recursal/Fanatic-Fandom huggingface dataset:
Bush

A bush is a naturally-occurring plant that provide ground cover to hide irregularities in terrain (bumps, hollows, etc.) as well as camouflaging various other creatures that may be encountered. Currently, striking them with an axe several times yields nothing, destroying them.

They have a somewhat large hitbox and because of this can make it difficult to pick up other items nearby, such as flowers growing near them or logs and saplings that slid downhill from a felled tree. They resemble a cross between a fern and an immature tree but do not actually grow into anything, remaining as they are regardless of the passage of time.
Cactus

The cactus is one of the smallest trees in both height and girth, tending towards growing a few arms that stick out slightly and then point up, leaving the bare trunk the rest of the way. There is no foliage to speak of on a cactus.

It should be noted that the cactus is harvested with an axe, leaves a stump behind, and can be used to craft lumber thus qualifying it as a tree in Rising World.

This tree will normally be found in only in desert areas, which tend to be extremely flat biomes.

When chopping it down with an axe, it takes five swings to fell the entire tree. From there, a further three whacks will break the tree into three logs and up to three saplings, which must be collected from the ground with the Interaction key.
Sawbench

## Description

The Sawbench is a crafting station needed to craft furniture, primarily. It also can craft some important construction materials.

## Crafting

The sawbench can be crafted at the workbench with the following items:

* Lumber (32)

## Use

The Sawbench is used for creating all kinds of furniture and items such as:

* Woodplank
* Woodbeam
* Glasspane
* Window Frame (a-d)
* Chair
* Armchair
* Couch
* Garden Chair
* Bench
* Office Chair
* Throne (Wood)
* Throne (Stone)
* Square Table
* Table
* Garden Table
* Garden Table (Small)
* Sidetable
* Round Table
* Desk
* Small Table (A-D)
* Kitchenet (A-C)
* Kitchenet Corner
* Kitchenet Sink
* Kitchenet Half
* Kitchenet Third
* Shelf
* Modern Shelf
* Improvised Shelf
* Piano
* Market Stand
* Grill
* Smoker
* Cooking Grill
* Vase
* Ceiling Fan
* Jack O'Lantern
* Stone Statue
* Present
* Curtain 2x2 (open)
* Curtain 2x2 (closed)
* Window Blind 2x2
* Wooden Door
* Metal Door
* Bed (type 1 or type 2)
* Metal Bed
* Metal Bunk Bed
* Toilet
* Bathroom Sink
* Toilet-paper Holder
* Radiator (2 types)
* Wooden Ladder
* Old Ladder
* Metal Ladder
* Bannister
* Handrail
* 2x2 Rail
* Metal Grate
* Wood Grate
* Vent Cover
* Old Chest
* Wood Chest
* Metal Chest
* Wood Barrel
Chicken (Raw)

Raw chicken is a meat and can be obtained from the corpses of chickens. A chicken will always provide a single raw chicken which will stack to eight. Raw chicken can be cooked on a Grill, Smoker or Cooking Grill to become cooked chicken. It takes 7 minutes and 30 seconds to be cooked, and if left 3 minutes beyond cooking time, it will become burned chicken.

Chicken restores a large amount of health.

To cook the chicken, hold it on your cursor and hover over the grill, smoker, or cooking grill. Right click to place it down, and it will begin the timer to cook.
Bed (first)

The bed (first in the Sawbench Beds list) is one of several sleeping options for passing the night. Functionally, there is no discernible difference between the different beds, aside from requiring the use of a loom to make cloth while other beds can be made with raw wool, or without any form of cloth. To craft this bed requires the following items:

* Lumber (24)
* Wool (32)

The bed can be rotated with the left and right arrow keys and placed with the F-key by default. It can be picked back up into the inventory by holding the F-key. As with any bed, this bed serves the very important purpose of acting as a player's spawn point in the even that they die. If the bed is removed, their spawn location reverts to the next previous bed location.
Food

Food is a category of items that include meat, fruits, and vegetables. Food can be eaten by selecting it in the hotbar and holding the right mouse button. These items will replenish some portion of the players hunger, thirst, and health.

## Meat

Meat is collected by killing animals and taking items from their inventory. This can be done by targeting the dead animal and hitting the interaction key. Fish can be collected by using a fishing pole on any body water. Meat needs to be cooked in order for maximum the benefits gained from ingesting them. As of Alpha 0.9.2.5, there is no harm in eating uncooked meat. Eating burned meat will decrease both the player's health and thirst.

* Bacon
* Beef steak
* Chicken
* Ribs
* Tuna
* Plaice
* Herring
* Perch
* Catfish
* Salmon
* Venison

## Fruits / Vegetables

Plants are found everywhere on the surface of the world, where it is comprised of dirt rather than stone. Some plants remain behind after their edible portion is harvested while others are destroyed in the process. If harvested with a sickle, you will collect the fruit/vegetable and either seeds or saplings to replant.
Here is a table showing the benefits gained by consuming each.

(Note:  Not everything normally edible can be eaten yet. See replies, below).
Death

There are a number of ways that a player might experience death such as an attack from a hostile creature, falling a great distance or hunger, just to name a few. They all ultimately result in the same outcomes assuming they choose the RESPAWN option:

1. the contents of the player's inventory are stored in their corpse temporarily.
2. the player will return to their last spawn point.
3. health is returned to full.
4. hunger is returned to full.
5. thirst is returned to full.
6. broken bones are mended.

After respawning each time, by default the only item a player normally has is a wooden axe. Custom options for servers may change this. Time of day appears to remain unchanged by the player's death. If the player exits the world (back to the menu, for example) the corpse is lost.

If, instead of RESPAWN, a player chooses to QUIT:

* all of the above points are true EXCEPT #1.
* the game closes completely

If the game is launched and the world is reloaded after hitting the QUIT option, there is no corpse to collect inventory contents from.
Grave

A grave is left behind by a corpse after several minutes have passed. Unlike the corpse, there are no F-key interactions available, the grave does not contain any of the items lost upon death, and affects no change in the reticle. The vertical piece of the cross cannot be walked through, but the horizontal pieces allow a player to pass. If struck with an axe or pickaxe, the grave is easily destroyed.
Flower

There are several different flowers that can be found by exploring the world. At present, they are entirely decorative plants and can be placed by putting them in the active item spot and right-clicking with the mouse (and can be harvested from nature, or your own planting effort, with the F-key by default). The following variety of flowers can be found in the wilderness:

* Blue flower
* Orange flower
* White flower
* Yellow flower
Spruce

The spruce tree is one of the larger trees in both height and girth, tending towards dense branches that obscure vision. The foliage tends to start low to the ground as well, making them ideal for concealing potentially dangerous creatures.

When chopping it down with an axe, it takes six swings to fell the entire tree. From there, a further four whacks will break the tree into four logs and up to three saplings, which must be collected from the ground with the F-key.
Broken bones

Broken bones can occur when a player takes critical damage caused by falling. They can be treated after you die OR if you manage to survive about 15 game days after the player got a broken bone. Having a broken bone will disable the ability to run and your movement speed is decreased by a small amount. Also You can't jump which can mean you can't climb a ladder.

You can create a splint to mend your broken leg. You'll regain your ability to sprint and jump but falling again (even from a little height) will break the splint. Splinted leg heals much faster.
Coal

Coal can be found at nearly all elevations, spawning within caves as well as on the surface of the world. It is characterised by a sooty black appearance in the presence of any light, as well as differently striated texture compared to the surrounding aggregate when appearing on the surface.

When harvested with a pickaxe, coal and the surrounding aggregate automatically goes into the player's inventory in the form of nuggets. There currently is only one use for coal, using it in the Smelting Furnace in the hatch on the left. It has been indicated that the grill and smoker will require fuel in the future, which likely will be coal.
Women's denim fall winter 2014 campaign

← previous | next →

The **women's denim fall winter 2014 campaign** was an advertising campaign for the main collection of denim jeans for women by Diesel for fall and winter 2014/2015.

## Collection

The collection is divided into five groups:

Made from the softest Diesel denim with serious stretch, Doris features a clean, minimalist front and slim back pockets that create a perfect, contoured behind.
A hi-tech performance hybrid product that offers the stretch of jersey and the look of denim, Jogg Jeans puts you in total control of your movements. It’s activewear like you’ve never seen or felt before.

## References

1. ↑ DNA Re-Evolution at www.diesel.com
2. ↑ Denim Atelier  at www.diesel.com
3. ↑ Doris at www.diesel.com
4. ↑ Essentials at www.diesel.com
5. ↑ JoggJeans at www.diesel.com

## External links

* Women's denim fall winter 14 main collection at www.diesel.com

**Denim:**
Men's spring/summer -
Women's spring/summer -
Men's fall/winter -
**Women's fall/winter** -
**Fashion shows:**
Black Gold Fall/Winter 2014 (men /
women) -
Black Gold Spring/Summer 2015 (men /
women)
Cloth

## Description.

Cloth is crafted at the Loom from a Thread Reel. Cloth is used in many recipes ranging from clothing to bedding to miscellaneous items.

## Crafting

To craft Cloth you will need:

* Thread Reel (1)

## Recipes

Once a player has acquired a decent supply of cloth, they will have a variety of options for their sleeping arrangements. Cloth can be used to craft the following items:

* Armchair (Sawbench Seatings list)
* Couch (Sawbench Seatings list)
* Office chair (Sawbench Seatings list)
* Throne (wood) (Sawbench Seatings list)
* Throne (stone) (Sawbench Seatings list)
* Market stand (Sawbench Misc list)
* Curtain 2x2 (Sawbench Decoration list)
* Bed (second entry, Sawbench Beds list)
* Bed (metal) (Sawbench Beds list)
* Bunk bed (metal) (Sawbench Beds list)
* Tent (Loom)
* Clothes
* Armor
Sleenker

**Sleenker** is a style of jeans for men by Diesel.

## Description

Sleenker jeans have a skinny fit with low waist and button fly. They are crafted from stretch denim and feature a narrow leg from thigh to ankle.

## Images

* Products
* Advertisements

Sleenker 069GC in dark blue
Sleenker 0095F in dark bluevideo
Sleenker 069HQ in medium bluevideo
Sleenker 0095G in light bluevideo
Sleenker 0098D in light blue
Sleenker 084AT in dark greyvideo
Sleenker 0095E in medium greyvideo
Sleenker 0090F in light greyvideo
Sleenker 084CY in whitevideo

**Men's denim spring summer 2014 campaign**

Men's denim spring summer 2015 campaignSleenker 0664G
Apparel fall winter 2015 previewSleenker 0668T
Men's denim fall winter 2015 previewSleenkerSleenker Zip
## External links

* Sleenker skinny jeans at diesel.com

*Former styles*: Shioner - Stickker - Thanaz - Thavar

Women: super skinny - slim - straight - tapered - wide - bootcut
Rising World Wiki

**Welcome to the *Rising World* Fandom**

Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player. The game was green-lit on steam on December 3rd, 2014. Rising World is similar to other open world voxel based games, but has a heavy focus on the creative aspect right now.

The game is currently US$14.99 on steam, or your regional equivalent.

## What is "Rising World"?

Rising World is an open-world sandbox game with randomly generated, fully destructible environments.

Starting with the most basic of tools, collect resources to survive in the wildness. Evolve your world to create one of the biggest cities of all time or a gigantic castle, or simply let your imagination run riot! If being creative is all too much, just connect with your friends and get them to help.

Anything is possible!

## Features

* Randomly generated worlds
* Completely modifiable environment
* Both single and multi-player modes
* 200 different building materials
* Fishing
* Place customised images in your world
* Complex and deep network of underground caves
* Environmental physics - trees and items
* Interact with just about everything, right down to playing the piano!
* Day-night-cycle
* Varied weather, including rain, thunderstorms and fog
* Serverside script support (LUA)

**Helpful Links**
Market stand

The market stand is a decorative furniture item that can be placed on relatively flat or even surfaces. At the current time, it has no function other than to look authentic. It can be crafted from the Miscellaneous list in the Sawbench drop-down menu. At the time of crafting, it has left and right arrows displayed, allowing the player to scroll through two different cloth patterns and four different textures for the wood components of the stand. Crafting this requires the following items:

* Lumber (32)
* Cloth (4)

It can be placed and rotated as per normal, using the left and right arrow keys to turn it. Using the F-key by default will pick it back up to the player's inventory while the reticle is aimed at it.
Lettuce

Lettuce can be harvested from lettuce sprouts found growing in the wild. To harvest them approach the plant until the reticle turns to a hand when aimed at any part of the it, and (by default) the F-key will collect them. Each harvest of lettuce will yield only one.

The entire plant disappears after being harvested, meaning (like the pumpkin plant) revisiting the spot later won't yield anything. If targeted with a left-click using the sickle, a player can collect multiple saplings from a single bush and take them to a location of their choosing for replanting and farming.

Lettuce can be eaten by putting them in the active item slot and holding the right mouse button for a second or two. They will replenish some of the player's hunger and thirst, as well as approximately 15% of the health bar, if the player is injured.
Creep Deep

**Creep Deep** was one of the articles from D:Code Magazine. It was issued in October 2015.

## Content

*Be a creep. Wear these shoes*

**Clever Sole**

Is it the thick rubber sole or the studded lace hooks on jet black leather that makes the Creep Deep shoe so ambiguously sexy?
The hardwearing, modern take of the brothel creeper has a unisex, punk edge to it so you can wear it with pretty much anything. Clever.
**Warm Leatherette**

Grace Jones wasn’t kidding. If you can’t get enough of leather match your swelteringly high-heeled boots with a quilted leather.

## External links

* Creep Deep at store.diesel.com, archived at web.archive.org
Modern Workbench (Workbench Tier II)

## Description

A modern workbench, needed to craft advanced items.

## Crafting

* Iron plate (32)
* Iron rod (32)
* Aluminum plate (4)

## Use

The workbench is used to craft advanced items such as:

* Ore Detector
* Lightbulb
* Lamp (colored)
* Florescent Lamp
* Table Lamp
* Flashlight
* Penlight
* Lamp (Floor)
* Lamp (Wall/Ceiling)
* Hanging Lamp
* Chandelier
* Modern Workbench (Workbench Tier II)
Update 0.5.1.1

13 Dec, 2014

## Alpha: Linux support, serverbrowser and smaller changes

An update is available, finally introducing Linux support as well as a new feature: A serverbrowser, which helps you to find a multiplayer server (only dedicated servers are listed). Please not that this is a work-in-progress feature and will be further improved the next time.
Apart from that this update also contains a few smaller changes, for example favorite blocks are now saved, and you can also specify start parameters for the game.
Last but not least a few bugs have been fixed, especially a nasty multiplayer bug causing "Connection Errors".

Feel free to give us feedback in the forums, and please report any bugs you find.

Full changelog:

* [New] Linux support
* [New] New feature: Multiplayer serverbrowser (work-in-progress)
* [New] Added option to invert mouse
* [New] New startparameters accepted: +debug and +memory DIRECT HEAP
* [Change] Favorite blocks are now saved on your harddrive
* [Change] Increased max length of wooden beams
* [Change] Improved aiming on dead animals
* [Bugfix] Fixed assignment of controls
* [Bugfix] Fixed a bug in multiplayer, causing "Connection error" when another player kills an animal
* [Bugfix] Fixed some wrong labels in main menu
[Bugfix] Hopefully fixed bug with gametime, causing sudden nights etc.

Bugfix 2014-12-14:

* [Change] Reduced frequency of animal idle sounds
* [Change] Server in the serverbrowser are now colored red when they are using a different version of the game
* Bugfix] Fixed problem when loading a world (or connect to multiplayer) with lots of animals (also new dedicated server files required!)
What’s the Skinny?

**What’s the Skinny?** was one of the articles from D:Code Magazine. It was issued in September 2015.

## Content

Why skinny jeans will forever rule supreme.

**Boys: Why you can always count on the skinny jean**

Going to a gig this weekend and aren’t sure what jeans to wear?
Go for the skinny jean; it always does the trick for a night out, whether it’s a concert with mates or a hot date.
**Girls: Why skinny jean will forever rule supreme**

Whether you’re slim or curvy, the skinny suits every body type while elongating those pins.
Heading to a rock festival and need a pair of jeans to jump around in a field? Yep, it’s the skinny again.
Now a timeless classic, skinny jeans just work.
For laid-back cool, choose a pair from the new Doris range and wear with a simple white tee, sneakers and a punchy red lip for untold levels of sexy.
So go on. Throw on a pair. Believe us, they’re a winner.

## External links

* What’s the Skinny? at store.diesel.com, archived at web.archive.org
Curtain 2x2

Curtains can be crafted from the Decoration list of the Sawbench drop-down menu. There are many patterns available and all patterns can be crafted in the "open" or "closed" positions. They are not operable, meaning the open ones stay open and the closed ones stay closed. Crafting any of the curtain items requires the same resources:

* Iron rod (4)
* Cloth (4)

They can be placed from the active item slot by aiming at any vertical wall surface. It can be placed and rotated as per normal, using the left and right arrow keys to turn it. Using the F-key by default will pick it back up to the player's inventory while the reticle is aimed at it.

While attempting to place this item, the player can hit G to bring up the grid and cause this item to snap to grid intersection points, which does make it easier when trying to place it precisely (such as centring it on a given area).
Ribs (Raw)

Raw ribs

Raw ribs are a food item. Raw ribs have a random chance of being available to loot from the corpse of a pig or boar. Ribs, raw, cooked, or burned, will not stack in the inventory.

Ribs restore a very large amount of health, superior to chicken and beefsteaks, and extremely superior to bacon.

Ribs can be cooked on a Spit, Grill, Smoker, or Cooking Grill. It takes 9 minutes to be cooked and another 3 minutes before it's burned.

To cook the ribs, hold it on your cursor and hover over the grill, smoker, or cooking grill. Right click to place it down, and it will begin the timer to cook.
Health

Initially a player starts with a full measure of health (100 points). When at maximum, the red bar in the bottom left corner of the screen will be completely full. When the player loses health points, it is visualized by the health bar emptying (from right to left), at which point death occurs. There are a variety of ways that one can lose health points:

* Hunger
* Thirst
* Injury by animals
* Falling (either a single fall, or across multiple falls without healing)
* Drowning

Health is replenished by consuming food. Each type of food provides a different amount of health points. As of Alpha 0.8.2.4, sleeping will not raise health.
Strawberry

Strawberries can be harvested from strawberry plants found growing in the wild. To harvest them approach the plant until the reticle turns to a hand when aimed at any part of the it, and (by default) the F-key will collect them. Each harvest of strawberries will yield only one.

The plant remains after being harvested, meaning (like the tomato bush) revisiting the spot later allows further harvests. If targeted with a left-click using the sickle, a player can collect multiple saplings from a single bush and take them to a location of their choosing for replanting and farming.

Strawberries can be eaten by putting them in the active item slot and holding the right mouse button for a second or two. They will replenish some of the player's hunger and thirst, as well as approximately 15% of the health bar, if the player is injured.
Pig

A pig

Pigs are medium-sized animals that are sometimes visible above the grass, unless they have bedded down. They are pink-white and will allow a player to approach them closely without any reservation. They currently yield either eight bacon and/or ribs, and one pig hide, once they have been slain. Typically, they can be heard to oink and snort before they are seen.
Watches spring summer 2015 campaign

next →

The **watches spring summer 2015 campaign** is an advertising campaign on the official Diesel website for the main collection of men's and women's watches for spring and summer 2015.

## Collection

The collection is divided into four groups:

* **SS15 Collection:** *Diesel watches add that extra statement of bold, rebellious confidence.*
* **Stronghold:** *Born from an affinity for functional depth and intricate design.*
* **Denim:** *A new way to watch denim.*
* **Bold. True. You.:** *Musicians, dj’s and tattoo artists tell a story through an arm, rocking in their everyday life with Diesel watches.*

### SS15 Collection

*Diesel watches add that extra statement of bold, rebellious confidence. Embrace the large faces, loud design and a look that follows no one.*
Diesel SS15 watchesArgesArgesBamfDaddyDoubledownDoubledownKray KrayKray KrayKray Kray miniKray Kray miniMega ChiefMega ChiefMega ChiefMr. DaddyMr. DaddyMr. DaddyOverflowOverflow
### Stronghold

*Born from an affinity for functional depth and intricate design. Stronghold features rich dial details and dynamic construction components that convey Diesel commitment to even the minutest subtleties.*
Diesel Stronghold watches
### Denim

*A new way to watch denim. Time flies when you look fly. Tell the world you thought of everything, down to the denim on your watch.*
Diesel denim watchesArgesKray Kray 38Kray Kray miniMr. Daddy 2.0 & StrongholdMr. Daddy 2.0Mr. Daddy 2.0Mr. Daddy 2.0Mr. Daddy 2.0 & Kray Kray 38ShifterStrongholdStrongholdStrongholdStrongholdZ Back-Up
### Bold. True. You.

*Musicians, dj’s and tattoo artists tell a story through an arm, rocking in their everyday life with Diesel watches. They stop rushing, they take their time. Meet them in a tattoo studio, in a club or in the privacy of their bedrooms. Have a look at their style while they are enjoying every bite of life.*
BamfDaddy & StrongholdKray KrayKray KrayMega ChiefStrongholdStronghold
## References

1. ↑ Watches spring summer 15 main collection at www.diesel.com
2. ↑ SS15 Collection at www.diesel.com
3. ↑ Stronghold at www.diesel.com
4. ↑ Denim at www.diesel.com
5. ↑ Bold. True. You. at www.diesel.com

## External links

* Watches spring summer 15 main collection at www.diesel.com

**Spring/Summer:**
Dieselhigh campaign -
Black Gold campaign -
Men's apparel -
Men's jeans -
Men's intimate and beachwear -
Men's shoes -
Men's bags -
Women's apparel -
Women's jeans -
Women's intimate and beachwear -
Women's shoes -
Women's bags -
**Watches** -
Eyewear -
Fragrances -
Black Gold menswear -
Black Gold womenswear
**Pre-Fall:**
Apparel -
Men's apparel -
Men's jeans -
Men's shoes -
Men's bags -
Women's apparel -
Women's jeans -
Women's shoes -
Women's bags -
Black Gold menswear -
Black Gold womenswear
**Fall/Winter:**
Military campaign -
Black Gold fall winter 2015 campaign
Dungeon

Dungeons are randomly generated structures, they are found under ground and generally have chests with valuable items. They have traps and are built like mazes; however, there are many chests laid throughout dungeons that contain valuable ore, weapons, and armor.

## Dangers

Skeletons are found in dungeons, often equipped with armor and weapons.

Spike Traps are square objects found on the floor, they shoot out spikes when stepped on.

Spikes are spikes that point out of the ground and cause damage when stepped on.
Hunger

Initially a player starts with a full measure of health, hunger and thirst (each is at the maximum with 100 points). Hunger is represented by a small knife-and-fork icon in the bottom right corner. With 100 points of hunger, the icon will be a bright green. Every 24 seconds a point of hunger is taken off. As the player becomes more hungry, the icon will change from green to yellow and then to red. Once the hunger points hit zero, the player's health will begin to decrease due to starvation.

Hunger can be improved by eating food. Each of the many food items replenishes a different amount of hunger points.
Orange flower

There are several different flowers that can be found by exploring the world. At present, they are entirely decorative and can be planted by putting them in the active item spot and right-clicking with the mouse (and can be harvested from nature, or your own planting effort, with the F-key by default). This variety can be found in/near forest biomes. They stack up to 64.
Potato plant

The potato plant can be found growing naturally all over the surface, often hard to see due to a combination of the coloration and being partially concealed by long grass.

The entire plant disappears after being harvested, meaning revisiting the spot later won't yield anything. If harvested using the F-key, the player will collect **2 potatoes**. If harvested using a sickle, the player will receive **2 potatoes and 2 seedlings**.
Beds

Beds are places to sleep. If you sleep in one, it becomes your spawn point if you die, until the bed is moved or you sleep in another bed.

Hit the Interaction key (default is F) to sleep in a bed, or press and hold to pick it up.

Hit ESC to wake up at any time.

If it is night and everyone logged in to a server sleeps in a bed, the night will pass in just a few seconds and everyone will wake up with the dawn.
Cobalt ore

Cobalt can be found spawning at quite deep elevations, several hundred into the negative on the Y-axis. In order to locate it, the Ore Detector is highly recommended as it doesn't necessarily form on the surface in caves the same way that the smelting metals will.

Once located, it can be easily identified by it's brilliant blue colouration. Deposits of cobalt can be removed with the pickaxe in four swings as per normal, but the deposits of cobalt are considerably larger, containing as much as six dozen nuggets worth of ore.
Broccoli sprout

The broccoli sprout can be found growing naturally all over the surface, often hard to see due to a combination of the coloration and being partially concealed by long grass.

The plant remains after being harvested. This means that revisiting the spot later allows further harvests. If harvested with the F-key, the player will receive **1 Broccoli**. If harvested with the sickle, a player will collect **3 seedlings and 1 Broccoli** from a single plant.
Maple

The maple tree is one of the larger trees in both height and girth, tending towards wide-sprawling branches. The foliage tends to start low to the ground, making them ideal for concealing potentially dangerous creatures.

When chopping it down with an axe, it takes seven swings to fell the entire tree. From there, a further five whacks will break the tree into four logs and up to three saplings, which must be collected from the ground with the F-key.
Bunk bed (metal)

The metal bed (in the Sawbench Beds list) is one of several sleeping options for passing the night. Functionally, there is no discernible difference between the different beds, aside from requiring the use of a loom to make cloth while other beds can be made with raw wool, or without any form of cloth. To craft this bed requires the following items:

* Iron plate (12)
* Iron rod (32)
* Cloth (24)

This bed provides sleeping arrangements for two players at less than twice the material costs than the single metal bed (an extra 4 iron plate and 8 cloth), so it's a bit more efficient to build these in a multiplayer environment.

The bed can be rotated with the left and right arrow keys and placed with the F-key by default. It can be picked back up into the inventory by holding the F-key. As with any bed, this bed serves the very important purpose of acting as a player's spawn point in the even that they die. If the bed is removed, their spawn location reverts to the next previous bed location.
Crafting stations

Crafting stations are a category of items through which the rest of the in-game crafting is accomplished. There is a very limited amount of crafting that can be done without these devices, just the basics (fireplace, shelter, workbench, torch, etc.). The items that fall into this category are:

* Workbench
* Blockbench
* Sawbench
* Anvil
* Loom
* Smelting Furnace
* Modern Workbench
Bacon (Raw)

Raw bacon

Raw bacon is a meat item that the player can collect from the corpse of a pig. A pig drops eight raw bacon. It can be consumed, but will only raise the player's hunger status, and will make the player more thirsty. If cooked on a Grill, Smoker or Cooking Grill, after 3 minutes raw bacon will become cooked bacon and will have better effects on stats. If left for too long (1min 30sec extra after the cook time; 4min 30sec total), the bacon will become burned.

To cook the bacon, hold it on your cursor and hover over the grill, smoker, or cooking grill. Right click to place it down, and it will begin the timer to cook.
Rhinoceros

Rhinoceros are large animals that are usually visible above the grass, though they may be partially concealed behind bushes and trees, or by interposing grass if standing in a low spot. They are grey-brown and will not run from players. They currently yield no resources if killed. They regularly make a distinct grunting sound. Rhinoceros are currently one of the hardest animals to kill and will retaliate if struck. They are exclusively found in savannah biomes.
Update 0.5.3.5

21 Feb, 2015

## Alpha: Ability to update your spawn and more!

A small update is available!
It introduces the ability to change your spawn by using beds/tents/shelters. One thing you should know: Tents and shelters do not overwrite your bed-spawnposition. In other words: When you have a bed at home and use it, your spawnposition will be set to the bed. When you go out to explore the world, and use a tent or shelter, the spawnposition will be set to the tent/shelter. Now when you remove the tent/shelter, you will spawn at your bed again.

The compass also has a secondary needle now, leading you to your spawn.

Another change concerns the flymode: Servers can now optionally disable it (set settings\_flymode\_enabled to false).
Note: As a workaround when you eventually fall through the ground (and flymode is disabled), you can double tap F2 to teleport yourself to the surface. This function will be removed in the future.

Last but not least a small new Lua function is available, giving you the ability to let a player connect to a TeamSpeak server (TeamSpeak needs to be installed on the client computer of course).

Stay tuned for the next update, which will introduce farming ;)

Changelog:

* [New] Ability to change your spawnposition when using shelter/tents/beds
* [New] Compass now has a secondary needle showing towards the spawn
* [New] Flymode can now be disabled serversided. When it's disabled, you can instead teleport yourself to the surface when falling through the ground (double tap F2)
* [New] Lua function to let a player connect to a TeamSpeak server (player:connectToTeamSpeak(ip, port, channel))
* [New] "kill" command to commit suicide
* [Change] Improved error logging, providing more detailed information now
* [Change] Improved fog effect on distance
* [Change] Animals drop more bacon/steaks now, also increased dropchance for ribs
* [Bugfix] Fixed bug with growing trees
* [Bugfix] Fixed wrong player position in multiplayer
* [Bugfix] Fixed problem with saplings preventing the chunk from loading
* [Bugfix] Fixed bug causing the worldgeneration to stop
* [Bugfix] Fixed wrong faceculling for slopes
* [Bugfix] Fixed grill state when chunk was modified
* [Bugfix] Fixed animation after cutting a melon into slices
* [Bugfix] Fixed minor bug about itemspawning (only affecting the usage of commands)
* [Bugfix] Fixed Lua 'getPlayers()' function (table server:getPlayers())

Bugfix 2015-02-22:

* [Bugfix] Fixed wrong ramp corner elements
Goat

**Goats** are medium-sized animals that are sometimes visible above the grass, unless they have bedded down. They are brown with white detail and will allow a player to approach them closely without any reservation. They have no resource to collect from them and yield nothing if killed. They do make a bleating noise normally, but it may be confused with the sounds of sheep. If attacked they will respond with hostility.
Tools

There are a range of tools which do a variety of things.

### **Crafting**

All tools are crafted at a workbench, but they need their individual components. Components are crafted at an anvil and are required to craft tools.(Rolling Pin require only stick (2)).

## Tools

Axe                                      Hoe                           Sledgehammer                           Pickaxe

        Rake                                  Rolling Pin                                       Scythe                                 Sickle
Grill

The grill is one of several options available to the player for cooking meat (or burning it, if you aren't careful). It can be found in the Miscellaneous list of the Workbench drop-down menu. The cooking times for meat is the same regardless of where it is cooked (Grill, Smoker, Cooking Grill over a Fireplace). It can be rotated using the left and right keys and placed with the F-key by default. Crafting this item requires the following items:

* Iron plate (6)
* Iron rod (8)

Once in place, the player may target it and hit the F-key, which brings up the option to turn it on or off. If the player has meat items (Bacon, Ribs, Beefsteak, Chicken) in hand, dragging the reticle across the grill surface will show a projection of the item in hand on the cooking surface. Right-clicking will place it there; watch for a subtle change in the lighting on the item to indicate the shift from projection to real item.

Once the item is cooked, the colours and texture of it will change noticeably, at which point aiming at it and hitting the F-key again will put it into the players inventory. There is no difference in stack limit for cooked or uncooked meat items - they remain the same (for example, eight for beefsteak when raw or cooked).
Change Log

## Changes

### Update 0.6.5

Alpha: Preparations for water, new content

### Update 0.6.4.4

Alpha: Trading, bugfixes and optimizations

### Update 0.6.4

Alpha: Biomes, including plants, animals, sounds, music tracks

### Update 0.6.2

Alpha: Signs, grass replanting, more ores

### Update 0.6.1.5

Alpha: More content, less memory consumption

### Update 0.5.6.6

Alpha: New multiplayer features and important changes

### Update 0.5.6.5

Alpha: Peaceful gamemode, tweaks and bugfixes

### Update 0.5.6

Alpha: First hostile animals and MySQL support

### Update 0.5.5

Alpha: Reworked networking, farming, new blockforms

### Update 0.5.3.5

Alpha: Ability to update your spawn and more!

### Update 0.5.3

Alpha: Hunger and food, bacon, more bacon!

### Update 0.5.2

Alpha: New animals, new objects, less problems

### Update 0.5.1.5

Alpha: New HIVE verification, new AreaProtection script

### Update 0.5.1.4

Alpha: No more Java issues, new LUA events, bugfixes

### Update 0.5.1.3

Alpha: Tree replanting, field of view, offline mode

### Update 0.5.1.2

Alpha: Multiplayer issues fixed and updated serverbrowser

### Update 0.5.1.1

Alpha: Linux support, serverbrowser and smaller changes
Office chair

The office chair is a decorative item that can be crafted from the Seating list of the Sawbench drop-down menu. It has left and right arrows to cycle through the different colour options for the fabric areas (red, white, black). To craft it requires the following items:

* Iron rod (4)
* Iron plate (1)
* Cloth (4)

It can be placed and rotated as per normal, using the left and right arrow keys to turn it. Using the F-key by default, a player can sit in the chair. Hitting the Escape key will stand the player back up. It can be picked up to the player's inventory by holding the F-key while aiming at the chair.
Carrot plant

The carrot plant can be found growing naturally all over the surface, often hard to see due to a combination of the coloration and being partially concealed by long grass.

The entire plant disappears after being harvested, meaning revisiting the spot later won't yield anything. If harvested by using the F-key, the player will receive **1 carrot**. If harvested using a sickle, the player will receive **3 seedlings and 1 carrot**.
Clock

The Clock can be crafted at the Workbench from the Utilities list using the following items:

* Iron plate (1)
* Copper rod (1)

To read the clock, the player may hold the O-key which brings it up into view. The clock has no AM/PM indicator as it is a 24-hour clock, so the user will have to determine AM or PM by the sun's relative position.

Presently the clock does not take up inventory in the players backpack, instead defaulting to being in the Equipment subsection. If the user desires, it can be moved into the backpack area though this serves no purpose.
Willow

The willow tree is one of the mid-sized trees in both height and girth, tending towards dense branches that obscure vision. The foliage tends to start high up but hang down close to the ground, making them ideal for concealing potentially dangerous creatures.

When chopping it down with an axe, it takes six swings to fell the entire tree. From there, a further four whacks will break the tree into three logs and up to three saplings, which must be collected from the ground with the F-key.
Ore

Ore is found in patches, usually surrounded by stone or sandstone, throughout the world. Specific ores appear at varying elevations along the Y-axis. In many cases, ores can be found as a patch on the surface within grassy areas, along the side of natural rises in terrain, or where stone is exposed on the edge of bodies of water. It is collected automatically when harvested with a pickaxe, and can then be found in the player's inventory.

These are currently the different types of ore found in Rising World:

* Iron ore
* Copper ore
* Tungsten ore
* Aluminum ore
* Silver ore
* Gold ore
* Sulfur Ore
* Mithril ore

Presently, there is no difference in the difficulty in mining these. It takes the same number of strikes with a pickaxe (four) to dislodge a unit of terrain, regardless of the contents. Ore can be refined from ore to ingots (or into Sulfur in the case of Sulfur ore) in the Smelting Furnace. This process takes six minutes for ore of any type and yields an ingot (or raw unit) per nugget.

## History

* Cobalt ore and ingots were part of the game until Alpha 0.7.4
* Sulfur ore and Sulfur were added in Alpha 0.7.4
Iron ingot

Iron ingots are created in the Smelting Furnace with iron ore. The furnace can smelt up to 24 nuggets at a time, turning all ore into ingots every 6 minutes. Iron ingots are used in a wide variety of crafting recipes, including the Anvil and Modern Workbench, and all the meat-cooking options available. In Primitive Furnace you use 75 fuel to smelt the ingots.
Saplings

Saplings are dropped from a variety of plants. If a tree is harvested with an axe, it may drop up to three saplings. Similarly, if using a sickle to harvest a variety of other plants, the player will get several saplings in addition to whatever food the plant normally yields. They stack up to 64.

Saplings can be planted by putting them in the active item bar, selecting them and holding the right mouse button until the timer completes. They must be placed on adequately dirt-containing areas; if dragging the cursor over the ground does not yield a projection of the sapling held in hand, the player might be too close to a stone-rich area. They can be recollected to the inventory by targeting them and hitting the F-key by default.
Gold ingot

Gold ingots are created in the Smelting Furnace with gold ore. The furnace can smelt up to 24 nuggets at a time, turning all ore into ingots every 6 minutes. Gold ingots are used (either directly as ingots, or indirectly as rods and plates) in the following crafting recipes at the Modern Workbench:

* Ore Detector (1 gold plate)
* Chandelier (16 gold rod)
Update 0.5.6.5

17 Apr, 2015

## Alpha: Peaceful gamemode, tweaks and bugfixes

Another update is available! It's a small update though, mainly introducing a "peaceful" gamemode (enable it in your settings -> miscellaneous), which prevents all hostile animals from attacking you (if you really want to concentrate on building for example).

Apart from that, you get no longer attacked when you're using "setgametype 1" (as console command).
Important: Multiplayer servers can now disable the usage of this command in the serverconfig.

As usual, we fixed many bugs with this update, especially concerning the latest changes. Find the full changelog below.

We will start working on ores now, so stay tuned for the next updates :)

Changelog:

* [New] Peaceful option (animals no longer attack you) for singleplayer (you find it in the settings menu) and multiplayer (server.properties file)
* [New] "setgametype 1" can now be disabled serverside (still available for admins)
* [Change] Decreased spawnrate for bears and increased spawnrate for rabbits
* [Change] Lowered health of bear
* [Change] If flymode is disabled on a server, you can still use it now when you have adminrights
* [Change] "makeadmin" command gives you permanent admin rights now (can be revoked by "revokeadmin [playername]")
* [Change] Reduced strength of big trees
* [Change] Game no longer pauses when switchting to desktop while loading (caused the game to stuck in loadingscreen)
* [Bugfix] Player reconnect problems hopefully fixed
* [Bugfix] Fixed missing inventory when being killed by an animal
* [Bugfix] Fixed Sql bug when placing saplings
* [Bugfix] Server setting "list\_visible" is working now
* [Bugfix] Animals no longer attack you when you are dead (or in creative mode)
* [Bugfix] Server setting "animals\_enabled" is working now (only affects fresh animal spawns)
* [Bugfix] Fixed bug with wrong settings in settingsmenu
* [Bugfix] Fixed problems when player disconnects while there are still pending chunkrequests from him
Update 0.6.2

Nov 11, 2015

## Alpha: Signs, grass replanting, more ores

Hi folks!
A new update is available, bringing some new features, for example several different customizable signs, private chat messages in multiplayer, and the ability to replant grass (finally you can get rid of the dirt spots on your map).

This update also greatly increases the spawnrate of ores, so there is a much higher chance now to find ores while digging. Maybe the spawnrate need some further tweaking in the future.

When loading an existing map for the first time, it needs to be converted. Depending on the map size, this may take some time, so please take that into account (especially when running a multiplayer server, have an eye on the console).

Have fun with this update :)

Changelog:

* [New] You can send private chat messages in multiplayer now (use "@playername" as prefix)
* [New] New objects: Signs (78 variations), which can display text
* [New] New object: weathervane (currently just for decoration)
* [New] Ability to replant grass (use your sickle to get blades of grass)
* [New] Last "connect to ip" will be saved now
* [Change] Increased spawnrate of ores outside of caves
* [Change] Cannot turn furnace on/off accidentally anymore when putting ores in it
* [Change] Reduced minimum size of glasspanes and windows
* [Change] Removed minor visual gap between construction elements
* [Change] Reduced range of ore detector
* [Bugfix] Fixed wrong color in chat after wrapping to the next line
* [Bugfix] Fixed missing blocks when placing large blueprints
* [Bugfix] Fixed missing glass objects in blueprint preview
* [Bugfix] Fixed crash when placing specific blueprints
* [Bugfix] Fixed some lighting issues (black walls)
* [Bugfix] Fixed "delay" when opening the console on some machines
* [Bugfix] Fixed different types of the same item (e.g. torches) when picking them up (only affected few items)
* [Bugfix] It's no longer possible to cut trees when too far away (vertically)
Elephant

Elephants are large animals that are always visible above the grass, though they may be partially concealed behind bushes and trees. They are light brown and will not run from players. They currently yield their skin if killed. They make a distinct trumpeting sound regularly. Elephants are currently one of the hardest animals to kill and will retaliate if struck. Elephants are exclusively found in savannah biomes.
Welwitschia

Very little is known about this new plant that grows exclusively in the desert biome. It does not appear to be harvested using any tools, nor can it be interacted with via the F-key in the same way as, for example, fruit-bearing plants. It does bear a striking resemblance to the real-life counterpart found in Angola and Namibia.
Saddle

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Craftable at the loom, resources needed depend on the species of the mount.

## Saddles

Available for:

* Horse (16 leather, 8 iron rod, 4 cloth)

* Donkey (16 leather, 8 iron rod, 4 cloth)

* Camel (16 cloth, 4 iron rod, 4 leather)

## Saddle Bags

Adds storage to your mount. Available for:

* Horse (8 leather, 4 iron rod)
* Donkey (16 leather, 4 iron rod, 4 cloth)
* Camel (8 cloth)
Carrot

A carrot

Carrots can be harvested from carrot plants found growing in the wild.

Players can farm carrots by harvesting carrot saplings with a left-click while holding the sickle, then replanting.

Carrots can be eaten by putting them in the active item slot, then pressing and holding the right mouse button. Carrots raise health, hunger and thirst stats when consumed.