Town in Peril

**Town in Peril** is one of the Mystery Ylands found in the Taiga and Tundra region, it costs 30 Exploration Points to unlock. Once unlocked it can be visited any amount of times or reset to be able to replay it again (it will cost 35 points to unlock it each subsequent reset). It is a special player created map made by Jarda who won 4th place in the Season 2 competition. The main objective of this Yland is to complete each town members quests to ultimately defeat the fire golem in the desert.

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**NOTE:** The following contains spoilers. Proceed only if you are incredibly stuck!

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## Entering the Town

On the West side of the Yland is a small dock to arrive at, there is a wooden chest with some loot and a free Boat. Follow the path to the North-East until you reach the town center where a royal crier is shouting out for help. Talking to him reveals you must head to the castle and talk to the King.

### Booking a Room

Just opposite the Royal Crier is the Inn, here you can speak to the Innkeeper and book a room upstairs to stay in. You have the option of a small or large room, they are all free but you can only choose one. Here you can sleep through the night and store some items if needed.

### Heading to the Castle

Follow the East path out of the town center towards the big castle. Walking across the bridge the Guard tells you that the door to the drawbridge control is jammed so he can't lower it for you and you'll have to enter through a hidden tunnel just to the East of the castle. Walk down the hill to find the opening and you'll be prompted to enter.

Once through you will appear in the prison area of the castle, head out the door and back to the castle gate. The aim is to get into the window above the archway, extend the ladder by crafting another Wooden Ladder (Large) and free-placing it above to reach the window. Do this by pressing `V` to enter free place mode, you can hold `F` and then rotate the ladder by moving the mouse, and pressing `U` to raise the ladder higher. Alternatively, build a staircase up using whichever materials are available. Once at the window, break it to get inside the room and activate the drawbridge lever. This lowers the drawbridge allowing for free travel into and out of the castle now. Build another ladder or staircase to get back out of the window.

Now we can go talk to the King, next to the statue in the courtyard is the door to the King's quarters. Speak to King Mello II to find out your mission.

Before leaving the castle you can choose one of three horses from the stables next to the gate to make travel around the yland faster, if you do not have your own steed already.

## Completing Townsfolk Quests

### Speak to the Vicar

Head West out of the Castle back towards the town. The church is on the right and the Vicar is standing outside. Speak to him about the sword and he will give you a quest to fetch the gate from the blacksmith.

### Speak to the Blacksmith

Head West again, over the river and past a house, to find the Blacksmith's area. Speaking to him reveals that he needs 5 pieces of Vanilla Cake and then he will make the gate. The Baker in the Castle can make it for you.

### Speak to the Baker

Back at the Castle again, the Baker is in the building to the left of the gate as you enter. The Baker tells you that in order to bake the cake they will need 20 Flour from the Miller and 5 Glowing Mushrooms from the cave behind the Mill.

### Speak to the Miller

From the Castle, head directly North a short distance to the Windmill. The Miller is here and requires you to first plant, grow and harvest the Grain and give it to them. The Grain Seed is in a Wooden Box in the garden, plant at least 50 of the seeds, or just plant all of them, in the corner of the plot.

Either wait for it to grow or skip ahead by sleeping at your bed at the Inn. Once the Grain plants are matured, harvest them with Any Knife to receive the Grain. Talk to the Miller and give him the grain, he tells you to come back in the morning and the flour will be ready. Skip ahead by sleeping again, then collect the flour from inside the windmill.

### Finding the Special Mushrooms

The cave entrance can be found almost directly East of the Windmill, just below a small hill. Inside it is blocked off with some rocks, use a pick to dig them out of the way. Across the gap are the special mushrooms that you are needing, the glowing blue ones. Head across the bridge.

The bridge collapses! There are some ruined stone steps that can be used to climb back up but first collect the 2 Glowing Mushrooms that are down here. There is also a secret red key hidden in the pond below the waterfall, this will be used later.

Climb back up to the other side an enter the tunnels, collecting more of the mushrooms as you go. Beware of the Black Bear hibernating in the chamber to the right! Once 5 mushrooms have been collected, hea back out of the cave by jumping over the broken bridge.

### Give the Baker Ingredients

Head back to the Castle and give the Baker the Flour an Glowing Mushrooms they required. They will tell you to come back in the morning and it will be ready. Sleep through the night again an the Vanilla Cake will be on the counter when you return.

### Give the Blacksmith Cake

Head back to the Blacksmith and give him the 5 pieces of the Vanilla Cake (make sure they are in your main inventory and not in your Lunch Box otherwise it won't work). He will tell you he will deliver the gate to the church tomorrow. Sleep through to the next day again and then head to the church.

## Finding the Special Sword

The Vicar is nowhere to be seen but there is a note pinned to the tree out the front of the church. The Vicar has unlocked the room to the sword but there is a code puzzle that must be solved. It consists of 6 simple math problems but it uses Roman Numerals.

In the room there are some wooden panels that must be lifted to reveal 6 levers. Solve the puzzle to get a code to know which numbers to use, the answer is [Hide Spoiler] 758693[Show Spoiler].

Descend into the Crypt to find the special sword on a pedestal at the end of the room. This is the only weapon that can damage the Fire Golem. Picking it up triggers an ambush, three Mummies appear. Deal to them and then exit the Crypt and Church.

## Fight the Fire Golem

To the North of the Town is the Arid area of the Yland, this is where the Fire Golem is. It hangs out around a hilly area near the middle. Once found, use the Lord's Sword from the Crypt to kill the creature. Make sure to use `^ Ctrl` to block light attacks and `⇧ Shift` to dodge out of the way of heavy attacks. Once killed a message tells you to talk to the King.

## Talk to the King

Back inside the Castle and in the King's Quarters can be found a message from the King that thanks you for saving their town. A gold chest appears with some loot.

## Notable Loot & Secrets

* 8x Dog Treats are in a bowl by the front door of the small Hut in the woods to the North of the Mill and Church.

* Several potions and healing items are inside this hut also. There is a locked red chest behind the hut that requires the secret red key from inside the mushroom cave under the waterfall.

* There are several bows and trophies on the wall of the King's throne room.
* In the King's bedroom is a bookcase with many pickable books, one of them has a map, S2 on the map, where there is a snowman easter-egg.

* Lighting the fire in the King's bedroom will reveal a hidden bookcase with more pickable books.
* At the Shipyard, inside the Captain's cabin is a map to a secret location, a secret sunken treasure (marked as S1 on the map)

* There is a Stone Chest with loot under the Castle's bridge as well as one in the South-East tower.
* Most of the weapons and armor at the Blacksmith's can be picked.
* There is a chest in the Miller's house.
* A wooden chest is in the stairwell to the belltower in the Church.
* There is a clay urn at the bottom of the pond with Old Coins in it.
* The left Outhouse has a sack inside with some loot.

## Other Mystery Ylands

For a list of other Mystery Ylands, click here.