Summoning

Arcanists who practice summoning are able to conjure unique and wild creatures. The same can be said for Tinkers who build complex automatons. The strength of their minions are measured in Summon Points (SP), and these points can be spent on nearly everything characters can spend XP on. For summoned creatures, however, all skills, abilities, attributes, and point pools are listed in Summon Levels. Summon Level costs (to acquire that Level from the one below it) are listed below, and their definitions are listed below that. You can not lower a creature below their base stats for extra SP, though this can be done narratively, and the GM can compensate you for good roleplaying in some way.

Summoned creatures act on the summoner's Initiative if the summoner spends a Reaction to give commands (or, for spells that summon, maintain the spell; you do not need to spend an additional Reaction to command a Summon that you are maintaining). One Reaction can command multiple summoned creatures. If the summoner does not spend a Reaction to command their summons, the summoned creatures do not act for that turn.

## Building a Summon

To create a Summoned creature, first record its base stats, then allocate SP to attributes, combat stats, and abilities.

### **Base Stats**

Your Summon will begin with one of the following templates depending on the spell or ability that allows you to create a Summon.

All stats are written in their Summon Level, which does not correspond with its actual value for combat stats.

Base Stat Examples
Agility: 0
Charisma: -2
Dexterity: 0
Intelligence: -2
Perception: -1
Strength: 0
Spirit: -2
Technology: -2
Wisdom: -2
Health: 0
Armor: 1
Speed: -2
Vim: 0
Agility: -1
Charisma: -2
Dexterity: 0
Intelligence: -2
Perception: -1
Strength: 0
Spirit: -2
Technology: -2
Wisdom: -2
Health: 0
Armor: 0
Speed: -1
Vim: -1
Agility: 1
Charisma: -2
Dexterity: 0
Intelligence: -2
Perception: -1
Strength: 0
Spirit: -2
Technology: -2
Wisdom: -2
Health: 0
Armor: -2
Speed: 0
 **Summon Creature**
**[ Weak / Normal / Aug. ]**
Agility: [ -1 / 0 / 1 ]
Charisma: -2
Dexterity: [ -1 / 0 / 1 ]
Intelligence: -2
Perception: [ -1 / 0 / 1 ]
Strength: [ -1 / 0 / 1 ]
Spirit: 0
Technology: -2
Wisdom: -2
Health: [ -2 / -1 / 0 ]
Armor: [ -1 / 0 / 1 ]
Speed: [ -1 / 0 / 1 ]
Vim: [ -1 / 0 / 1 ]
Agility: 0
Charisma: -2
Dexterity: -1
Intelligence: -2
Perception: -2
Technology: 0
Strength: -1
Spirit: -2
Wisdom: -2
Health: -2
Armor: 0
Speed: -2
Vim: -1
**[ Weak / Normal / Aug. ]**
Agility: [ -1 / 0 / 1 ]
Charisma: -2
Dexterity: [ -1 / 0 / 1 ]
Intelligence: -2
Perception: [ 0 / 1 / 2 ]
Strength: [ -2 / -1 / 0 ]
Spirit: -2
Technology: -2
Wisdom: -2
Health: [ -2 / -1 / 0 ]
Armor: [ -2 / -1 / 0 ]
Speed: [0 / 1 / 2 ]
Size: [ 0 / 0 / 1 ]
Flight: [ 1 / 2 / 3 ]
 **Horse**
**[ Weak / Normal / Aug. ]**
Agility: [ -1 / 0 / 1 ]
Charisma: -2
Dexterity: [ -2 / -1 / 0 ]
Intelligence: -2
Perception: [ -2 / -1 / 0 ]
Strength: [ 0 / 1 / 2 ]
Spirit: -2
Technology: -2
Wisdom: -2
Health: [ 0 / 1 / 2 ]
Armor: [ -1 / 0 / 1 ]
Speed: [ 2 / 3 / 4 ]
Size: [ 1 / 1 / 1 ]
Vim: [ 1 / 2 / 3 ]
**[ Weak / Normal / Aug. ]**
Agility: [ -1 / 0 / 1 ]
Charisma: -2
Dexterity: [ -1 / 0 / 1 ]
Intelligence: -2
Perception: [ -1 / 0 / 1 ]
Strength: [ 1 / 2 / 4 ]
Spirit: -2
Technology: -2
Wisdom: -2
Health: [ 2 / 3 / 4 ]
Armor: [ 1 / 2 / 3 ]
Speed: [ 0 / 1 / 2 ]
Size: [ 1 / 1 / 2 ]
Vim: [ 2 / 3 / 4 ]
**[ Weak / Normal / Aug. ]**
Agility: [ 1 / 2 / 4 ]
Charisma: [ 1 / 2 / 3 ]
Dexterity: [ 1 / 2 / 4 ]
Intelligence: [ 1 / 2 / 4 ]
Perception: [ 1 / 2 / 4 ]
Strength: [ 1 / 2 / 4 ]
Spirit: [ 1 / 2 / 4 ]
Technology: [ -1 / 0 / 1 ]
Wisdom: [ 2 / 3 / 5 ]
Health: [ 2 / 3 / 4 ]
Armor: [ 1 / 2 / 3 ]
Speed: [ 0 / 1 / 2 ]
Vim: [ 2 / 3 / 4 ]
Flight: [ 1 / 2 / 3 ]
 **Mecha Horse**
Agility: 1
Charisma: -2
Dexterity: 0
Intelligence: -2
Perception: 0
Strength: 2
Spirit: -2
Technology: 0
Wisdom: -2
Health: 2
Armor: 3
Speed: 5
Vim: 2
Size: 1
Copy: 0
Agility: -1
Charisma: -2
Dexterity: -1
Spirit: 1
Intelligence: -2
Perception: -2
Technology: -2
Strength: -1
Wisdom: -2
Health: 0
Armor: -2
Speed: -1
Vim: -1
Agility: 0
Charisma: -2
Dexterity: 0
Spirit: 0
Intelligence: -2
Perception: 0
Technology: -2
Strength: 0
Wisdom: -2
Health: 0
Armor: -2
Speed: -1
Vim: -1
Mount: 1
Natural Attack: 1

### **Attributes and Combat Stats**

Increasing an attribute or combat stat costs an amount of SP for every Level up. For example, increasing from 1 to 4 costs 2 + 2 + 3 = 7 SP.

For Attributes, each Level corresponds to an Attribute score of the same value.

For Combat Stats, the value is based on the table below. Summoned Creatures don’t use normal rules for determining HP, Speed, and Vim; instead, they buy levels from the table. A Summoned Creature's Accuracy is determined as normal using their Attributes (see Attacking).

A Summoned creature that reaches 0 HP is destroyed (for tinker abilities) or dismissed (for spells) and cannot be healed.

Level -2: 1 HP
Level -1: 5 HP
Level 0: 10 HP
Level 1: 15 HP
Level 2: 20 HP
Level 3: 30 HP
Level 4: 45 HP
Level 5: 60 HP
Level 6: 80 HP
Level 7: 110 HP
Level -2: 0 Armor
Level -1: 1 Armor
Level 0: 2 Armor
Level 1: 4 Armor
Level 2: 6 Armor
Level 3: 9 Armor
Level 4: 12 Armor
Level 5: 15 Armor
Level 6: 18 Armor
Level 7: 22 Armor
Level -2: 0 Speed
Level -1: 1 Speed
Level 0: 2 Speed
Level 1: 4 Speed
Level 2: 6 Speed
Level 3: 8 Speed
Level 4: 11 Speed
Level 5: 15 Speed
Level 6: 20 Speed
Level 7: 40 Speed
Level -2: 5 Vim
Level -1: 10 Vim
Level 0: 15 Vim
Level 1: 20 Vim
Level 2: 25 Vim
Level 3: 30 Vim
Level 4: 40 Vim
Level 5: 50 Vim
Level 6: 60 Vim
Level 7: 70 Vim

### **Abilities**

Purchasing abilities is similar to purchasing combat stats. For each Level of an ability, pay the SP to advance. For example, Level 2 Flight costs 2 + 3 = 5 SP. The details of each ability are listed below the table.

**Arcane**

**Level 1:** Whenever you half-cast a spell, the creature may also half-cast this spell using its own casting roll at the same target if you pay the MP cost again.

**Level 2:** In addition to Level 1, whenever you normal cast a spell, the creature also normal casts this spelll using its own casting roll at the same target if you pay the MP cost again.

**Level 3:** In addition to Level 2, whenever you double-cast a spell, the creature also double-casts this spell using its own casting roll at the same target if you pay the MP cost again.

**Aquatic**

**Level 1:** The creature can breathe underwater and has a **Swim Speed** equal to half their Speed.

**Level 2:** The creature can breathe underwater and has a **Swim Speed** equal to their Speed.

**Level 3:** The creature can breathe underwater and has a **Swim Speed** equal to twice their Speed.

**Exploding**

 **Level 1:** When the creature dies, it explodes, dealing 1d6 damage to all adjacent squares. This is an Area of Effect attack that uses the creature's max HP as the attack's Accuracy.

 **Level 2:** When the creature dies, it explodes, dealing 2d6+3 damage to all squares within a 2 yard radius. This is an Area of Effect attack that uses the creature's max HP as the attack's Accuracy.

 **Level 3:** When the creature dies, it explodes, dealing 3d6+6 damage to all squares within a 3 yard radius. This is an Area of Effect attack that uses the creature's max HP as the attack's Accuracy.

**Flight**

**Level 1:** The creature can fly up to 20 meters high for up to 1 hour at a time and has a **Flight Speed** equal to half their Speed.

**Level 2:** The creature can fly up to 100 meters high for up to 6 hours at a time and has a **Flight Speed** equal to their Speed.

**Level 3:** The creature can fly and has a **Flight Speed** equal to their Speed.

**Size**

This ability cannot be taken by Summons from the Path of the Titan Tinker.

 **Level 1:** The creature is large, taking up 3 hexes.

**Level 2:** The creature is massive, taking up 7 hexes (radius 1).

**Level 3:** The creature is gargantuan, taking up 16 hexes (radius 2).

**Simple**

 **Level 1:** The creature is difficult to control. It has 3 Actions and 0 Reactions each turn.

**Level 2:** The creature is difficult to control. It has 2 Actions and 0 Reactions each turn.

**Level 3:** The creature is difficult to control. It has 1 Action and 0 Reactions each turn.

**Damaging**

 **Level 1:** The creature deals an additional +1d6 damage whenever it attacks and an extra +1 when making melee attacks.

**Level 2:** The creature deals an additional +2d6 damage whenever it attacks and an extra +2 when making melee attacks.

**Level 3:** The creature deals an additional +3d6 damage whenever it attacks and an extra +4 when making melee attacks.

**Mount**

 **Level 1:** One character can ride on this creature. It has an overland speed equal to its Speed in miles per hour.

**Level 2:** Two characters can ride on this creature. It has an overland speed equal to twice its Speed in miles per hour.

**Level 3:** Four characters can ride on this creature. It has an overland speed equal to three times its Speed in miles per hour.

**Natural Attack**

 **Level 1:** The creature has an inherent attack equivalent to any standard Weapon.

**Level 2:** The creature has two inherent attacks equivalent to any standard Weapons.

**Level 3:** The creature has four inherent attacks equivalent to any standard Weapons.

**Grasp**

 **Level 1:** The creature has one hand, tentacle, or other grasping limb which can hold a Basic weapon or item and wield it properly.

 **Level 2:** The creature has two hands, tentacles, or other grasping limbs which can each hold a Basic weapon, advanced weapon, or item and wield it properly.

 **Level 3:** The creature has four hands, tentacles, or other grasping limbs which can each hold any weapon or item, including Weaponsmithed weapons, and wield it properly.

**Copy**

For the purpose of the Construct Automaton (Automaton Tinker) abilities, copies do not count against your Construct limit.

**Level 1:** You create 2 identical creatures with the same power and abilities.

**Level 2:** You create 4 identical creatures with the same power and abilities.

**Level 3:** You create 8 identical creatures with the same power and abilities.

### **Single-Purchase Abilities**

These abilities can be purchased for the amount of SP listed in parentheses.

**Block (2 SP)** The creature can use Block (Beginner).

**Buffeting (X SP)** The creature can spend 1 Action to cause an adjacent target to lose X Vim, up to the summoner's Level. Buffeting may not be used on the same target more than once per Round.

**Dodge (2 SP)** The creature can use Dodge (Beginner).

**Light Attack (3 SP)** Once per Round, the creature can spend 1 Action to make an attack dealing half damage.

**Flank Training (2 SP)** The summoner gains +10 Accuracy and +3 damage against enemies adjacent to this creature. This effect can stack with multiple summoned creatures.

**Opportunist (4 SP)** When an adjacent enemy moves away from this creature, the creature may first make an attack against the enemy using 1 Reaction.

**Repositioning Attack (X SP)** By spending 1 Action, the creature can push an adjacent target X meters away. The target may resist with an opposed Strength check.

**Strong Attack (3 SP)** The creature can spend 1 Reaction to make their next attack this turn deal an additional 1d6+3 damage.

**Threaten (3 SP)** The creature can spend 1 Action to threaten a target within attacking range.

## Example Summons

**Rilobus the Skeleton**

Rilobus was Summoned using a half-cast Summon Undead (Necromancy Arcana), so he has the base of Summon Undead and 7 Summon Points (SP). Using the Combat Stats table, his base of Health Level 0, Armor Level 0, Speed Level -1, and Vim Level -1 means that he has 10 HP, 2 Armor, 1 Speed, and 10 Vim. By spending 2 SP, we can increase his Armor to Level 1, giving him a total of 4 Armor. Next we spend 2 SP to give him a Natural Attack (Level 1) so he can attack with the equivalent of a standard weapon (his bony claws are Aggressive), and finally we spend the last 3 SP on the Strong Attack ability so he can use his Reaction to deal an extra 1d6+3.

He also has the following attributes, which he started with:

Charisma: -2
Dexterity: 0
Intelligence: -2
Perception: -1
Strength: 0
Spirit: -2
Technology: -2
Wisdom: -2