recursal/Fanatic-Fandom huggingface dataset:
Dario Agger (Earth-616)

# Minotaur

**Minotaur**

*Dario Agger*

Agility) Gd10/Ty6

Strength) Un100/Gd10

Endurance) Un100/Ex20

Reason) Ex20

Intuition) Ex20

Psyche) Gd10

Health: 250/46

Karma: 50

Resources: Rm30

Pop: -20/10

### **Known Powers**:

***Minotaur Physiology:*** At a young age, Dario's family was killed by pirates. He alone escaped, hid in a nearby cave and prayed for help. When the pirates found him the next morning, his prayers were answered and before a statue of a bull he was transformed into the Minotaur of legend. It granted him the following abilities:

-Alter Ego: Agger can shift between a human form and his Minotaur form. Minotaur stats are on the left.

-Body Armor: Mn75 protection vs. Physical, Am50 protection vs. Energy

-Invulnerable to Cold, Heat, Fire, Radiation and Disease: CL1000

-Regeneration: Am50, 5 points/round

-Recovery: Un100

### Limitations:

***Bloodlust:*** While Agger has no apparent physical weaknesses, he does have a strong bloodlust that is triggered by murder and mayhem that makes it difficult for him to maintain his human form. He must make a Red Psyche FEAT to not give into the bloodlust

### **Talents:**

Leadership

Business/Finance

### **Contacts:**

Roxxon

Dark Council
Kryptonian

[Source]

## Powers & Abilities

### ***Kryptonian Physiology***

Kryptonian cellular structure is much more dense, resilient, and biologically more effective than human tissue. They do not possess superhuman strength levels despite their enhanced cellular ability without their cellular structure charged with yellow solar energy. Without such charging, their physical capabilities are identical to a human of their height and weight who engages in regular physical activity. As aliens, they possesses several organs whose functions are not yet disclosed or understood, but are believed to be part of or the source of their bio-matrix force field and reclamation aura. Kryptonians' bodies also store energy actively within their bio-cellular matrix as an energy pattern which is linked to their body's electromagnetic field. This energy powers most of their electromagnetic capabilities such as flight, heat vision and other "sight"-based abilities while supplementing their physical abilities to superhuman levels.
Male Character 13

# Statistics

**?**

*?*

## Abilities

Fighting) In40

Agility) Rm30

Strength) Gd10

Endurance) Rm30

Reason) Ex20

Intuition) Ex20

Psyche) In40

Health: 110

Karma: 80

Resources: Gd10

Pop: -10.

## **Known Powers:**

* ***Mutant Physiology***: is a mutant, his very body provides his with the following abilities:
	+ **Photographic Reflexes:** Mn75, He can copy all moves and fighting or agility based talents from people he has observed for more than 2 rounds. He must make a Mn75 power FEAT to do so. In combat he can automatically block one attack by a studied character on a power FEAT, he can block 2 attack if he succeeds an In40 powers FEAT. In addition studied characters are at -2cs against him. If a character drastically changes his fighting style into an erratic, chaotic style (fight at -3cs with no talent bonus) then he cannot use this power and is at -2cs.
	+ **Combat Sense:** A successful Intuition FEAT allows him to change actions after the opponent has declared his.

* ***Chi:*** Am50, he is able to tap into his chi With a Psyche FEAT after concentrating for one round, he can increase his Fighting, Agility, Endurance, or Strength by +1cs for 10 rounds. On a Yellow Psyche FEAT or better, he can choose to raise 2 attributes by +1cs. The duration does not increase. After the 10 rounds has expired, he will lose the increased Health benefit. If this should bring him to 0, he is unconscious, but will not start losing Endurance ranks unless it is actual damage that brings him past 0.
	+ **Healing:** Am50 ability to heal himself or others with Chi. He must have an appropriate amount of Karma equal to the amount he wishes to heal in order to use this ability. (ie: Spends Karma to heal).

## **Talents:**

* **Martial Arts A**
* **Martial Arts B**
* **Martial Arts C**
* **Martial Arts D**
* **Martial Arts E**
* **Multi-Lingual:** (English, Tibetian, Chinese (both), Japanese, Korean)
* **Thrown Weapons**
* **Oriental Weapons**
* **Acrobatics**
* **Tumbling**
* **Stealth**
Male Character 16

# Statistics

**?**

*?*

## Abilities

Fighting) Gd10

Agility) Gd10

Strength) Gd10

Endurance) Ex20

Reason) Gd10

Intuition) Gd10

Psyche) Gd10

Health: 50

Karma: 30

Resources: Rm30

Pop: +10

## **Equipment:**

* ***Freon-Suit:*** Ex20 material, gives Character the following abilities:
	+ *Armor:* Ex20 protection vs physical & Energy, Am50 protection vs Cold.
	+ *Ice Generation:* Rm30 ability, The Character's Freon-Suit is able to do the following power stunts:
		- *Ice Missiles:* Rm30
		- **Ice Walls/Columns:** Rm30 strength
		- **Ice Entanglement:** Rm30 Grappling/Strength
		- **Create sleet, snow and freezing rain** Rm30 ability.

## **Talents:**

* **Martial Arts A**
* **Repair/Tinkering**
* **Criminology**
* **Detective/Espionage**
Asgardian (Earth-616)

[Source]

The Asgardians are a humanoid race of extradimensional beings that hail from Asgard, a small pocket-dimension adjacent to Earth. They travel around the Nine Realms including Earth via an interdimensional nexus known as the Bifrost. They are also known as the Aesir Gods who have been worshiped by the humans of Scandinavia, Britain, and Northern Europe. The religion however fell out of favor due to the rise of Christianity.

## Powers

The Asgardian Gods all possess certain superhuman physical attributes:

### Asgardian Physiology

The Average Asgardian body gives them the following abilities:

-*Fighting*: Gd10 or higher.

-*Agility*: Gd10 or higher.

-*Strength*: In40 or higher.

-*Endurance*: In40 or higher.

-*Body Resistance*: Ex20 Protection vs Physical and Energy

-*Invulnerability*: Ex20 vs Heat, Cold, Radiation, Toxins and Disease

-*Slowed Aging*: Un100 immunity to the ravaging effects of time. Asgardians only physically ages one year for every 100 years. They will age, just very slowly.

-*Linguistics:* Un100, Asgardians posses the All-Speak, allowing them to speak/communicate in all of the languages of the Ten Realms, Earth's dialects, and various alien languages.

### Mystical Energy Powers

A number of Asgardians have access to mystical energy that can greatly enhance their abilities and give them unique powers typically based around what the Asgardian is the God/Goddess of. Example: Thor is the God of Thunder and has weather control abilities. Aegir is the God of the Seas and has powers based around water.

### Magic

A number of Asgardians have access to Asgardian Magic.

## Talents

The Asgardian Gods possess specific skills associated with their personalities or area of expertise. Most of the Asgardian Gods have had some degree of training in armed and unarmed combat through private tutors or through the other Gods.

Typical Talents

Riding - Horses & Pegasus

Edge Weapons

Blunt Weapons

Thrown Weapons

Brawling

Bows

## Known Members

* Odin
* Thor
* Hermod
* Lady Sif
* Angela
* Enchantress
* Lorelei
* Valkyrie
* Hildegarde
* Krista
* Valtrauta
Lillian Crawley (Earth-616)

# Diamond Lil

**Diamond Lil**

*Lillian Crawley*

Agility) Rm30

Strength) Gd10

Endurance) Mn75

Reason) Gd10

Intuition) Ex20

Psyche) In40

Health: 125

Karma: 70

Resources: Ty6

Pop: 0

### **Known Powers:**

***Mutant Physiology:*** Lillian is a mutant and can perform the following power stunts:

**Diamond Skin:** Un100 Body Armor vs. Physical and Energy. Lil can be stunned or slammed by attacks of Ex20 or higher, but takes no damage. Her sense of touch is greatly reduced to the point where she will not notice an attack of Ty6 Strength or less.

-*Nails:* Her nails can rend things of Un100 material strength or less for Ex20 edge.

-*Hair:* Her hair can be used to do Ex20 Edge as a garrote or whip.

-*Resistance:* Un100 resistance to Heat, Cold and Corrosives

# Diamond Lil (Omega Flight)

## Status

### Occupation:

Government Operative
Waitress (Former)

## Statistics

**Diamond Lil**

*Lillian Crawley*

### Abilities

Fighting) Gd10

Agility) Rm30

Strength) Gd10

Endurance) Mn75

Reason) Gd10

Intuition) Ex20

Psyche) In40

Health: 125

Karma: 70

Resources: Ty6

Pop: 0

### **Known Powers:**

***Mutant Physiology:*** Lillian is a mutant and can perform the following power stunts:

**Diamond Skin:** Un100 Body Armor vs. Physical and Energy. Lil can be stunned or slammed by attacks of Ex20 or higher, but takes no damage. Her sense of touch is greatly reduced to the point where she will not notice an attack of Ty6 Strength or less.

-*Nails:* Her nails can rend things of Un100 material strength or less for Ex20 edge.

-*Hair:* Her hair can be used to do Ex20 Edge as a garrote or whip.

-*Resistance:* Un100 resistance to Heat, Cold and Corrosives
Male Character 3

# Statistics

**?**

*?*

## Abilities

Fighting) Rm30

Agility) Ex20

Strength) Ex20

Endurance) Ex20

Reason) Ex20

Intuition) Ex20

Psyche) Ex20

Health: 90

Karma: 60

Resources: Ex20

Pop: 0

## **Known Powers:**

* ***Mystically Altered Physiology***: his physiology has been Altered by Khonsu and provides him with the following abilities:
	+ **Power Boost:** While full moon is up, his Fighting, Agility, Strength and Endurance increase +1cs. His Health increases to 130.
	+ **Regeneration:** While under the light of a full moon, he can be resurrected or healed from mortal wounds. This power, is under the province, power and choosing of Khonsu and it functions at Am50 ability, allowing him to heal 50 health a turn or 5 health a round when it functions and while at rest. (power will not function should Khonsu will it).
	+ **Visitations from Khonsu:** He communes with Khonsu, whether he wants to or not, and as long as he continues to his bidding.

## **Equipment:**

* **Mystic Armor:** Made of a magical weave that provides him with the following:
	+ **Body Armor:** Ex20 protection vs. Physical and Energy, Ex20 protection vs. Fire and Heat
	+ **Glider Cape:** Pr4 airspeed
	+ **Instant Change:** The Armor can appear and disappear upon command. Note: If he physically removes armor it will not reappear when requested unless recovered or regranted by Khonsu.
* **Truncheon:** Un100 material, Rm30 Blunt. It also contains the following:
	+ **Grappling Hook:** Climbing or swinging at a 3 area/round
	+ **Weapon Conversion:** It can be converted into either a pair of Nunchakus or a quarterstaff. (Damage remains the same).
	+ **Instant Change:** The Truncheon can appear and disappear upon command if holding it. Note: If he physically loses Truncheon it will not reappear when requested unless recovered or regranted by Khonsu.
* **Crescent-Darts: (x20)** Ex20 material, Gd10 Edge, 3 areas.
	+ **Instant Change:** The Crescent-Darts can appear and disappear upon command if holding them. Note: If he physically loses darts they will not reappear when requested unless recovered or regranted by Khonsu. Note: Khonsu will provide new darts every full moon.

## **Talents:**

* Primary Personality
* **Military**
* **Driver**
* **Thrown Weapons**
* **Martial Arts A**
* **Martial Arts B**
* **Martial Arts E**
* **Disguise**
* **Marksmanship**
* **Weapons Master: Truncheon**
* **Acrobatics**
* **Tumbling**
* **Multi-Lingual: (English, Arabic, Hebrew, French, Spanish)**

* Secondary Personality
* **Art**
* **Archaeology**
* **Martial Arts A**
* **Multi-Lingual: (English, Arabic, Hebrew, Mayan, Spanish)**

* Third Personality
* **Business/Finance**
* **Martial Arts A**
* **Law**
* **Multi-Lingual: (English, German, Russian, Japanese, Cantonese, Mandarin)**

## **Limitations:**

* **Multiple Personality Disorder:** He has a history of mental illness involving Multiple Personality Syndrome, each identity has a different mode of speech and thought. While not a die-hard protection from mental attacks, his Psyche should be considered 1 rank higher for resisting mental attacks, probes, hypnotism and mind control.
Hand Ninja (Typical) (Earth-616)

# Hand Ninja

**Hand Ninja (Typical)**

Agility) Gd10

Strength) Gd10

Endurance) Ex20

Reason) Ty6

Intuition) Gd10

Psyche) Ty6

Health: 60

Karma: 22

Resources: Ty6

Pop: -10

-*Molecular Poison:* All Hand Ninjas wear special nightsuits that are are treated with a molecular poison. If a Genin is rendered unconcious or otherwise defeated, the posion is activated and the Genin disolve in a single turn. Hand Ninjas who retreat do not dissolve, though their higher ranking ninjas may have them executed for a failure.

**Katana Swords:** In40 material, Ex20 Edge or Blunt

**Shurikens:** In40 material, Ty6 Thrown Edge

### **Talents:**

Ninja
Stealth
Oriental Weapons
Thrown Weapons
Martial Arts A
Martial Arts B
Martial Arts E
Ezekiel Sims (Earth-4)

# Spider-Man

**Spider-Man**

*Ezekiel Sims*

Agility) Am50

Strength) In40

Endurance) In40

Reason) Ex20

Intuition) Gd10

Psyche) In40

Health: 170

Karma: 70

Resources: Ty6

Pop: 30

### **Known Powers:**

***Alter-Human Physiology:*** Ezekiel Sims has a Mystically altered human physiology as result of Spider Totem that provides him with the following abilities:

-**Spider-Sense:** Am50 Buzzing, cannot be blindsided and may make defensive actions if he makes a successful power FEAT. Intuition remains same in battle. If sense is nulified, Intuition is as listed and all Agility FEATs are at -1cs.

-**Wall-Crawling:** Am50

-**Leaping:** Am50, up to 3 areas

-**Balance:** Ezekiel Sims’s balance allows him to walk a tightrope automatically and a slack with an Agility FEAT. His sense of balance helps him fall up to 3 stories (30 feet) without receiving damage, provided he lands on his feet (Agility FEAT). He can prevent damage from a longer fall by grabbing and swinging off protrusions in the fall’s path every 3 stories (flagpole, lampposts, etc.)

### **Talents:**

Business

Occult Lore

Martial Arts A

Martial Arts B
Janice Yanizeski (Earth-616)

# Joystick

**Joystick**

*Janice Yanizeski*

Agility) In40

Strength) In40

Endurance) Rm30

Reason) Gd10

Intuition) Gd10

Psyche) Ty6

Health: 120

Karma: 26

Resources: Ex20

Pop: -5

### **Known Powers**:

***Cosmic Enhanced Physiology*** - Janice had her physiology enhanced by the Grand Master providing her the following abilities:

- **Hyper Speed:** Joystick's powers are based on speed. Her movement is at Shift-X. In addition Janice can perform the following:

-- When attempting to hit her the attacker must have initiative or succeed in an Un100 Intuition FEAT, otherwise he will have moved out of the way. This FEAT is not required if the attacker also has Hyper-speed powers. She appears like a blur.

### **Equipment**

***Energy Sticks:*** Gloves generate Energy Batons which have the following effects:

- *Blunt Attack* - +1cs blunt damage
- *Explosive Attack* - Am50 explosive damage
- *Energy Beam* - Am50 energy beam, 5 area range

### **Talents:**

Acrobatics

Tumbling

Weapons Specialist: Energy Sticks

# Joystick (Original)

## Physical Characteristics

### Hair color:

Blonde (Dyed)
Brown

## Statistics

**Joystick**

*Janice Yanizeski*

### Abilities

Fighting) Rm30

Agility) In40

Strength) Ex20

Endurance) Rm30

Reason) Gd10

Intuition) Gd10

Psyche) Ty6

Health: 120

Karma: 26

Resources: Ex20

Pop: -5

### **Equipment**

***Energy Sticks:*** Gloves generate Energy Batons which have the following effects:

- *Blunt Attack* - +1cs blunt damage
- *Explosive Attack* - Ex20 explosive damage
- *Energy Beam* - Rm30 energy beam, 3 area range

### **Talents:**

Acrobatics

Tumbling

Weapons Specialist: Energy Sticks
Alejandro Montoya (Earth-616)

# Águila

**Águila**

*Alejandro Montoya*

Agility) Ex20

Strength) Gd10

Endurance) Ex20

Reason) Ty6

Intuition) Gd10

Psyche) Ty6

Health: 70

Karma: 22

Resources: Rm30

Pop: 5

### **Known Powers:**

***Mutant Physiology:*** Alejandro is a mutant and can perform the following power stunts:

- **Electric Shock:** Un100. Anguila can discharge electricity built up in his body through a conductive medium. Since his power only works through a conductive metal, he carries a double-edged steel sword. Aguila possesses only a limited amount of electricity, his power must be handled in a unique manner. He starts an adventure with 100 points of electrical damage. He releases this energy in any amount he desires, up to Am50. However, at the Am50 level he must make an Endurance FEAT roll or be stunned from exertion for 1-10 rounds. He can only unleash his energy once per round. These attacks can be in any comination he wishes, such as three Rm30 attacks and a Gd10 attack, as long as they do not exceed his total. After he has drained his initial 100 point energy supply, he regenerates his energy at a rate of 10 points per round. His energy will regenerate under any circumstance except while he is releasing it.

### **Equipment:**

**Double Edged Steel Sword:**Ex20 Edged Damage, Rm30 Material Strength.

### **Talents:**

Multi Lingual (English and Spanish)

Weapon Specialist: Sword
Female Character 17

# Statistics

**?**

*?*

## Abilities

Fighting) Ex20

Agility) Rm30

Strength) Ex20

Endurance) Rm30

Reason) Rm30

Intuition) Gd10

Psyche) Rm30

Health: 100

Karma: 80

Resources: Gd10

Pop: 0

## **Known Powers:**

* ***Altered Physiology***: her physiology was altered in an accident providing her with the following abilities:
	+ **Spider-Sense:** Rm30 Buzzing, cannot be blindsided and may make defensive actions if he makes a successful power FEAT. Can substitute for Intuition in battle. If sense is nullified, Intuition is as listed and all Agility FEATs are at -1cs.
	+ **Balance:** her balance allows her to walk a tightrope automatically and a slack with an Agility FEAT. Her sense of balance helps her fall up to 3 stories (30 feet) without receiving damage, provided she lands on her feet (Agility FEAT). She can prevent damage from a longer fall by grabbing and swinging off protrusions in the fall's path every 3 stories (flagpole, lampposts, etc.), as long as he keeps making Agility FEATs

## **Equipment:**

* **Web-Pistol**: Shoots up to 5 areas, Ex20 material strength in round it was fired. In40 in next round. Used for transportation (2 areas a round) and restraining. It holds 1 Web-Cartridge. Each Web-Cartridge has approximately 100 uses until it runs empty.
* **Utility Belt:** She wears a Utility Belt, she uses this to carry the following:
	+ **Extra Web Cartridges:** The Utility Belt holds 6 extra cartridges. She switches these into his Web-Pistol when she's runs out of webbing.
* **Body Armor:** She wears a suit and trench coat that is Kevlar lined: Gd10 protection vs. Physical & Energy.

## **Talents:**

* **Martial Arts A**
* **Martial Arts B**
* **Weapons Specialist: (Web-Pistol)**
* **Acrobatics**
* **Tumbling**
* **Detective/Espionage**
* **Photography**
Howard Duckson (Earth-47920)

## **Howard the Duck**

### Education:

Four-year college degree and limited training in various martial and mystic arts

## Additional Information

### Alignment:

Good

"*Aw, clam up, bud! You don't even know the meaning of the word! Finding yourself in a world of talking hairless apes--Now that's absurdity!*"

—Howard The Duck

# Howard the Duck

## Statistics

**Howard the Duck**

*Howard Duckson*

### Abilities

Fighting) Gd10

Agility) Gd10

Strength) Ty6

Endurance) Gd10

Reason) Gd10

Intuition) Gd10

Psyche) Rm30

Health: 36

Karma: 50

Resources: Fe (2)

Pop: 0

### Known Powers:

***Mystical Arts*** - Howard posses undefined mystical abilities at Am50 level.

### Talents:

Driving

Quack Fu (Martial Arts A)

## Game Notes

**Howard Duckson (Earth-47920)** was ret-conned to Howard Duckson (Earth-791021)
Alton Vibereaux (Earth-616)

# Vibro

**Vibro**

*Alton Vibereaux*

Agility) Gd10

Strength) Ty6

Endurance) Ty6

Reason) Gd10

Intuition) Ty6

Psyche) Pr4

Health: 26

Karma: 20

Resources: Pr4

Pop: -5

### **Known Powers:**

***Altered Human Physiology:*** Alton Vibereaux has altered human physiology giving him the following abilities:

- **Seismic Waves:** Vibro can direct pressures along fault lines into vibrating pulses through his arms. These attacks are considered to be Am50 Force blasts with a 15 area range. He has the following power stunts:

--*Affect Flesh* - He can affect a living body, delivering Gd10 Force and compelling the target to shake uncontrollably until a successful Endurance FEAT is made vs. Ex20 intensity. Each round the shaking continues, the victim takes Ty6 damage

--*Force Screens:* Vibro can cause vibrational defense screens to protect himself with Gd10 resistance vs. Energy and Rm30 protection vs. Physical. He can combine this power with his Seismic Waves, reducing his chance to be hit by –1cs, but requiring the target to make a Power FEAT vs. Am50 resistance to close on Vibro

### Limitations:

**Fault Lines** - Vibro is dependent upon fault lines for his powers. If he is more than 50 miles from a powerful geological fault, his powers are reduced to 1 rank. If he is 200 miles from a fault, his powers are reduced another ranks. If he is isolated from the Earth, Vibro has no powers whatsoever.
Dreadnought

**Dreadnought**

Agility) Ex20

Strength) In40

Endurance) Mn75

Reason) Fe2

Intuition) Ex20

Psyche) Fe2

Health: 165

Karma: 24

Resources: NA

Pop: NA

### **Known Powers**:

***Robotic Body***: The Dreadnought's Robotic Body provides it with the following abilities:

-**Body Armor:** Am50 vs. physical, Remarkable vs. energy.

-**Resistances:** Mn75 vs. Cold, Heat, and Radiation.

-**Invulnerabilities:** Class 1000 vs. Mental and Illusory Attacks

-**Gauntlet Flamethrowers:** in40 fire damage, 1-area range, 6-shot payload

-**Knuckle Spikes:** Ty6 Shooting damage, 4-area range, 8-shot payload

-**Electrical Field:** Am50 electrical damage, contact range

-**Gamma-Ray Eyebeams:** In40 intensity, 3-area range

-**Freon Mouth Dispenser:** Am50 cold, 2-area range, 2-round reload time
Jack Harrison (Earth-616)

# **Jack Flag**

**Jack Flag**

*Jack Harrison*

Agility) Gd10

Strength) In40

Endurance) In40

Reason) Ex20

Intuition) Rm30

Psyche) Gd10

Health: 120

Karma: 60

Resources: Gd10

Pop: 0

### **Known Powers:**

***Hyde Formula Physiology:*** Jack's body was altered by exposure to the Hyde Formula providing him with his enhanced physical abilities.

### **Equipment:**

**Jack Flag Suit**: Ty6 vs Physical/Energy

**Combat Boom Box:** Jack Flag is able to fire the following up to 7 areas.

-*Entangling Rockets*: Rm30 entanglement

-*Disorienting Fireworks*: Rm30 Blinding

### **Contacts:**

Captain America

Free Spirit
Hermod Odinson (Earth-616)

# Hermod

**Hermod**

*Hermod Odinson*

Agility) In40

Strength) In40

Endurance) In40

Reason) Gd10

Intuition) Gd10

Psyche) Ex20

Health: 140

Karma: 40

Resources: Ex

Pop: 10

### **Known Powers**:

***Asgardian Physiology:*** Hermod is an Asgardian, who's very body gives him the following abilities:

-*Invulnerability*: Un100 protection vs. Heat, Cold, Radiation, Toxins, Aging and Disease

-*Body Resistance*: Ex20 Protection vs Physical and Energy

-*Slowed Aging*: Un immunity to the ravaging effects of time. Hermod only physically ages one year for every 100 years. He will age, just very slowly.

-*Self-Sustenance*: Hermod doesn't need to breathe, he can survive in the vacuum of space

-*Illusion Detection*: +1CS intuition to detect illusions.

-*Linguistics:* Un100, Hermod posses the All-Speak, allowing him to speak/communicate in all of the languages of the Ten Realms, Earth's dialects, and various alien languages.

***Hyper-Speed*** Hermod is the god of speed, possing hyper-speed at Un100.

### **Equipment:**

**Asgardian Armor**

- Am50 Material Strength

- Rm30 Protection vs Physical, Energy, Force, Edge and Shooting.

**Talents:**

Asgardian Lore

**Contacts:**

Asgard
Dark Elves (Earth-616)

[Source]

# Information

The Dark Elves all possess certain superhuman physical attributes:

-*Fighting*: Rm30 or higher.

-*Agility*: In40 or higher.

-*Strength*: In40 or higher.

-*Endurance*: Am50 or higher.

-*Body Resistance*: Gd10 vs Physical/Energy

-*Slowed Aging*: Un100 immunity to the ravaging effects of time. Light Elves only physically ages one year for every 100 years. They will age, just very slowly.

-*Linguistics:* Un100, Dark Elves posses the All-Speak, allowing them to speak/communicate in all of the languages of the Ten Realms, Earth's dialects, and various alien languages.

### Magic

A number of Dark Elves have access to Magic.

## Talents

The Dark Elves have a penchant for swordsmanship.

Typical Talents

Swordsmanship

Stealth

Dark Elf Lore & History

## Limitations

Vulnerable to Iron: Dark Elves take +1cs when weapons of iron are used against them. If they are bound in iron chains, they can’t easily break free as strength is reduced by -2cs.
Eliot Augustus Franklin (Earth-616)

# **Thunderball**

**Thunderball**

*Eliot Franklin*

Agility) Rm30

Strength) In40

Endurance) Rm30

Reason) Ex20

Intuition) Gd10

Psyche) Ty6

Health: 130

Karma: 36

Resources: Pr4

Pop: -5

### **Known Powers:**

***Mystically Enhanced Physiology:*** Eliot's body was enhanced by Norn/Asgardian Magics that provided by Wrecker to him with the following abilities:

-*Body Armor:* Ex20 vs Physical, Ty6 vs Energy

-*Resistance:* Rm30 vs Fire, Cold, Heat, and Corrosives

### **Equipment:**

***Thunderball Wrecking Ball:*** A steel wrecking ball of Am50 Material Strength. Inflicts Am50 damage.

### **Talents:**

Physics

Engineering

Blunt Weapons
Female Character 14

# Statistics

**?**

*?*

## Abilities

Fighting) Ex20

Agility) Ex20

Strength) Gd10

Endurance) Ex20

Reason) Ex20

Intuition) Gd10

Psyche) Ex20

Health: 70

Karma: 50

Resources: Gd10

Pop: +0

## **Known Powers:**

* ***Mystically Altered Physiology***: her physiology was altered by mystical enchantment providing her with the following abilities::
	+ **Animal Mimicry**: Am50, She is able to mimic the abilties and strength of various North American Animals though she doesnt phyiscally change an aura of the creature surrrounds her while mimicing, she can only mimic one at a time, it counts as an action to change animal form. she can mimic the following:
		- **Bear Form** - Provides her with Rm30 Strength/Endurance, and Claws/Teeth capable of Ex20 Edge Damage. While using this form her health also increases by 30 points.
		- **Wolf Form** - Teeth capable of Ex20 Edge Damage, Tracking at Ex20 abilitiy.
		- **Cougar Form** - Claws/Teeth capable of Ex20 Edge Damage. Leaping with Ex20 ability, Tracking at Gd10 abilitiy.
		- **Eagle Form** - Flight at Gd10 Airspeed, Claws/Talon capable of Gd10 edge damage. Telescopic Vision at Ty6 ability.
		- **Killer Whale** - Swimming at Ty6 waterspeed, Resistance to Cold Gd10, Teeth capable of Ex20 Edge Damage.

## **Talents:**

* **Native American Lore**
* **Veterinary Medicine**
* **Martial Arts A**
* **Multi-Lingual - (English, French, Inupiat, Cree, Ojibwe, Sioux, Navajo, Arapaho, Comanche & Cherokee)**
Idunn Njorddottir (Earth-616)

# Idunn

**Idunn**

*Idunn Njorddottir*

Agility) Ex20

Strength) In40

Endurance) In40

Reason) Ex20

Intuition) Ex20

Psyche) Rm30

Health: 130

Karma: 70

Resources: Am

Pop: 40

### **Known Powers**:

***Asgardian Physiology:*** Idunn is an Asgardian, who's very body gives her the following abilities:

-*Invulnerability*: Un100 protection vs. Heat, Cold, Radiation, Toxins, Aging and Disease

-*Body Resistance*: Ex20 Protection vs Physical and Energy

-*Slowed Aging*: Un immunity to the ravaging effects of time. Idunn only physically ages one year for every 100 years. She will age, just very slowly.

-*Self-Sustenance*: Idunn doesn't need to breathe, she can survive in the vacuum of space

-*Illusion Detection*: +1CS intuition to detect illusions.

-*Linguistics:* Un100, Idunn posses the All-Speak, allowing her to speak/communicate in all of the languages of the Ten Realms, Earth's dialects, and various alien languages.

### **Talents:**

Asgardian Lore

Trained to cultivate the golden Apples of Immortality
Female Character 19

# Statistics

**?**

*?*

## Abilities

Fighting) Gd10

Agility) Gd10

Strength) Ty6

Endurance) Rm30

Reason) Gd10

Intuition) Ex20

Psyche) Gd10

Health: 56

Karma: 40

Resources: Gd10

Pop: 0

## **Known Powers:**

* ***Altered Physiology***: her physiology was altered in an accident providing her with the following abilities:
	+ **Elongation:** Am50, up to 2 areas
	+ **Plasticity:** Am50, can form into the following effects:
		- **Bouncing Ball:** Am50 agility & Gd10 speed
		- **Glider:** Fe2 airspeed
		- **Parachute:** for 4 people
		- **Geomnetric Shapes:** Am50 ability to form any geometric shape
		- **Thin** Am50 to be paper thin
		- **Body Armor:** -5cs damage from blunt attacks, Rm30 protection vs. other Physical attacks, Gd10 protection vs. Energy

## **Talents:**

* **Detective/Espionage**
* **Attractive**
* **Law**
* **Law Enforcement**
* **Guns**
* **Martial Arts A**
Male Character 12

# Statistics

**?**

*?*

## Abilities

Fighting) Gd10

Agility) Gd10

Strength) Gd10

Endurance) Rm30

Reason) Ex20

Intuition) Ex20

Psyche) Ex20

Health: 60

Karma: 100

Resources: Gd10

Pop: -10.

## **Known Powers:**

* ***Mutant Physiology***: is a mutant, his very body provides his with the following abilities:
	+ **Fire Control**: Rm30 ability to control fire with the following power stunts:
		- **Increase/Decrease Fire Intensity** can increase or decrease the intensity of an existing fire by 3CS.
	+ **Fire Generation**: Rm30 ability to generate fire that inflicts upto Rm30 Fire/Energy damage up 8 areas away, also with the following power stunts:
		- **Create Fire Shield** - able to create Rm30 Fire shield/wall around one area, inflicting damage to anything that passes through.
		- **Project Heat** - Ex20 can project Heat to cause things to be comfortable.
	+ **Resistance to Fire/Heat** - Un100 resistance to heat and fire.

## **Talents:**

* **Driving**
* **Martial Arts A**
* **Chemistry**
Harleen Quinzel (Prime Earth)

## Status

### Education:

PhD in psychiatry from Gotham State University

# Harley Quinn

## Statistics

**Harley Quinn**

*Harleen Francis Quinzel*

### Abilities

F) Rm30

A) Rm30

S) Gd10

E) Ex20

R) Gd10

I) Gd10

P) Rm30

Health: 90

Karma: 50

Resources: Ty

Pop: -5

### **Known Powers:**

***Metabolic Resistance:*** Am50 resistance to Drugs, Toxins and Disease

***Regeneration:*** Ty6, 1 point ever two combat Rounds

### **Equipment:**

***Baseball Bat:*** Ex20 material, Ex20 Blunt

***Pistol:*** Gd10 Shooting, 3 areas

### **Talents:**

Psychology
Crime
Acrobatics
Martial Arts A

### **Contacts:**

Suicide Squad

Poison Ivy
Cobra Soldier (Typical) (GI Joe-Verse)

# Cobra Soldier

**Cobra Soldier**

Agility) Ty6

Strength) Ty6

Endurance) Ty6

Reason) Ty6

Intuition) Ty6

Psyche) Gd10

Health: 24

Karma: 22

Resources: Gd10

Pop: -5

### **Equipment:**

**Semi-Automatic Sniper Rifle** Gd10 Shooting, or Ex20 Shooting with Burst, 7 areas. +1cs to Ambush Attacks.

**Helmet** Ex20 Material, Ty6 vs Physical/Energy to head.

**Automatic Pistol:** Ty6 Shooting or Gd10 Shooting with burst, 3 areas

**Knife:** Ex20 Material, Ty6 Edge

### **Talents:**

Guns

Martial Arts A or Martial Arts B

Military

**Contacts:**

 Cobra
Jacques Duquesne (Earth-616)

# Swordsman

**Swordsman**

*Jacques Duquesne*

Agility) Ex20

Strength) Gd10

Endurance) Ex20

Reason) Ty6

Intuition) Ty6

Psyche) Ty6

Health: 80

Karma: 18

Resources: Ex20

Pop: 30

### **Equipment**

***Makluan Sword:*** Mn75 material, Gd10 Edge and Ex20 Blunt, He also has the following powers stunts:

-*Disentegrator:* Rm30 damage to non living targets.

-*Electrical Attack:* Rm30 Energy, 5 areas

-*Flame Blast:* Rm30 Energy, 5 areas

-*Kinetic Bolt:* Rm30 Force, 5 areas

-*Stun Gas* Rm30

# Swordsman (Villain)

## Statistics

**Swordsman**

*Jacques Duquesne*

### Abilities

Fighting) Rm30

Agility) Ex20

Strength) Gd10

Endurance) Ex20

Reason) Ty6

Intuition) Ty6

Psyche) Ty6

Health: 80

Karma: 18

Resources: Ex20

Pop: 0

### **Equipment**

***Makluan Sword:*** Mn75 material, Gd10 Edge and Ex20 Blunt, He also has the following powers stunts:

-*Disentegrator:* Rm30 damage to non living targets.

-*Electrical Attack:* Rm30 Energy, 5 areas

-*Flame Blast:* Rm30 Energy, 5 areas

-*Kinetic Bolt:* Rm30 Force, 5 areas

-*Stun Gas* Rm30
Crimson Dynamo Mark IV

# Crimson Dynamo

***Crimson Dynamo Armor Mk IV***

Agility) +3cs (Maximum In40)

Strength) +5cs (Maximum Am50)

Endurance) +4cs (Maximum Mn75)

Reason) Same as Operator

Intiution) Same as Operator

Psyche) Same as Operator

Health: 195 (Maximum)

Karma: Same as Operator

Resources: Same as Operator

Pop: Same as Operator

***Crimson Dynamo Mark IV Armor:*** Made of a Carborundum matrix alloy, the Mark IV Armor enables the wearer the abilities shown below:

- **Body Armor:** Provides Am50 Protection from Physical and Energy attacks. Am50 resistance to Fire, Heat, Cold, as well as Un100 protection from Radiation.

- **Turbo-fan Jet Boots:** flight at Gd10 airspeed.

- **Repulsors:** In40 damage, 3 areas.

- **Infravision:** In40 rank.

- **Microwave Detection:** Ex20 rank.

- **ECM:** In40 ability to jam Radio and Radar.

- **Communication Systems:** Ex20 Transmitter, 500-mile range, with satellite link-up.

- **Self Sustenance:** 1 hour air supply.

- **Shoulder Rams:** Reinforced Shoulder Joints, +1CS bonus on damage from Charging Attacks
Cindy Moon (Earth-616)

# Silk

**Silk**

*Cindy Moon*

A) Mn75

S) Rm30

E) Am50

R) Gd10

I) Gd10

P) In40

Health: 175

Karma: 60

Resources: Ty6

Pop: 30

### **Known Powers:**

***Altered Human Physiology:*** Silks very physiology has been altered, providing her with the following abilities:

**Organic Web-Shooters:** Silk can produce organic webbing from her fingertips. They shoot up to 7 areas, In40 material strength in round it was fired. Mn75 in next round. Used for transportation (3 areas/round) and restraining. The following can made with his web:

-*Web Shield:* Mn75
-*Web Parachute*
-*Costume:* Silk has had practice creating a costume from her webbing in a pinch
**Wall-Crawling:** Am50

**Spider-Sense:** Mn75 Buzzing, cannot be blindsided and may make defensive actions if she makes a successful power FEAT. Intuition remains same in battle. If sense is nullified, Intuition is as listed and all Agility FEATs are at -1cs.
-*Dodging:* Rm30, can be used while making an attack

**Leaping:** Am50, up to 3 areas

**Superior Balance:** Silk’s balance allows her to walk a tightrope automatically and a slack with an Agility FEAT. Her sense of balance helps her fall up to 3 stories (30 feet) without receiving damage, provided she lands on her feet (Agility FEAT). She can prevent damage from a longer fall by grabbing and swinging off protrusions in the fall’s path every 3 stories (flagpole, lampposts, etc.) or using her Web-Shooters, as long as she keeps making Agility FEATs.
Hrinmeer (Earth-616)

# **The Flame**

## Statistics

**The Flame**

*Hrinmeer*

Fighting) Am50

Agility) Rm30

Strength) Mn75

Endurance) Am50

Reason) Ty6

Intuition) Ty6

Psyche) Ex20

Health: 205

Karma: 32

Resources: Ty6

Pop: -20

### **Known Powers**:

***Hybrid Light Elf/Fire Demon Physiology:*** Hrinmeer is an Half Light Elf/Half Fire Demon hybrid, who's very body gives him the following abilities:

-*Invulnerability*: Cl1000 to Fire and Heat Aging and Disease

-*Body Resistance*: UN100 to Aging and Disease.

-*Slowed Aging*: Un100 immunity to the ravaging effects of time. Hrinmeer only physically ages one year for every 100 years. He will age, just very slowly.

-*Self-Sustenance*: Un100, Hrinmeer doesn't need to breathe, she can survive in the vacuum of space

-*Flame Generation*: Ex20, Hrinmeer has flames around his head.

### **Equipment:**

**Firesword:**

- UN100 Material Strength

- Mn75 Fire Damage

**Muspelheim Armor:**

- Body Armor: Am50 vs Physical & Energy attacks

### **Talents:**

Weapon Specialist: (Firesword)

Sharp Weapons

Martial Arts E

**Contacts:**

Turroy
Guardsman Mark II

# Guardsman Mark II Battlesuit

## Information

Same as the Guardsman Mark I Battlesuit except slight cosmetic alterations and repair to the cybernetic control circuits.

### Abilities

Fighting) +1 cs max of Ex20

Agility) +1 cs max of Ex20

Strength) +4 cs max of In40

Endurance) +4 cs max of Am50

Reason) see Wearer

Intiution) see Wearer

Psyche) see Wearer

Health: see Wearer

Karma: see Wearer

Resources: see Wearer

Pop: see Wearer

### **Equipment:**

***Gaurdsman Mark I***: The Guardsman Armor comprised of a steel mesh covered exoskeleton gives Kevin the following power stunts:

-**Body Armor:** In40 protection vs. Physical, Ex20 vs Energy, Heat and Cold, Mn75 vs Radiation

-**Flight:** Boot jets allow flight at Rm30 air speeds for upto 2 hours. If used as weapon they can inflict Ex20 damage within 2 areas.

-**Repulsors**: Repulsors in the gauntlets can do In40 damage upto 5 areas away.

-**Life Support:** The armor contains an internal air supply, good for 30 minutes
Longshot (Mojoverse)

# Longshot

**Longshot**

*Longshot*

Agility) In40

Strength) Gd10

Endurance) Ex20

Reason) Ty6

Intuition) Ex20

Psyche) Rm30

Health: 90

Karma: 56

Resources: Ty6

Pop: 6

### **Known Powers:**

***Mojoverse Bio-Engineered Clone Physiology:*** Longshot is a Mojoverse Bio-Engineered Clone, his very body gives him the following abilities:

- *Probability Manipulation:* Longshot can manipulate the probability fields to his advantage. Any percentile dice roll is read as the high die first. If the character makes a roll containing a 0 the judge should secretly roll a d10. The number rolled is the die roll which will have bad luck, meaning the lowest number is read first. So should the Judge roll 4 the fourth roll after the FEAT with a 0 will be bad luck, this will also affect Longshot's companions. If Longshot would loose faith in his ability his luck will run bad until he succeeds in a Red Psyche FEAT.

- *Aura Reading:* In40 ability to read thoughts and emotions imprinted on an object. He may sometimes even read future emotions or thoughts.

- *Hollow Bones:* Longshot's bones are hollow as a bird, he receives -2CS penalty on rolls checking for slams but suffers -2CS damage from falls.

### **Limitation:**

***Proximity to Other Probability Manipulators:*** Longshot's powers malfunction when near other people with the ability to manipulate probability.

### **Equipment:**

**Throwing Blades (x30)**: Rm30 material, Gd10 Edge. He usually uses them to score bullseye effects.

### **Talents:**

Acrobatics

Tumbling

Martial Arts A

Martial Arts E

Throwing Knives

Jetpacks
Gregori Larionov (Earth-616)

## **Devastator**

"*You will need no translation to understand me, woman, for I have been schooled in English ! And I think you will find that power is a language unto itself !*"

- Gregori Larionov

# Devastator

## Statistics

**Devastator**

*Gregori Larionov*

### Abilities

Fighting) Ex20

Agility) Ex20

Strength) Gd10

Endurance) Gd10

Reason) Ty6

Intuition) Gd10

Psyche) Gd10

Health: 60

Karma: 24

Resources: Gd10

Pop: -5

### **Talents:**

Espionage

Military

### **Contacts:**

Soviet Union

KGB
Man-Elephant Mark I

## Statistics

Man-Elephant Armor Mark I

Fighting)

Agility)

Strength)

Endurance)

Reason) see  Manfred Ellsworth Haller

Intiution) See  Manfred Ellsworth Haller

Psyche) See  Manfred Ellsworth Haller

Health:

Karma: See  Manfred Ellsworth Haller

Resources: See  Manfred Ellsworth Haller

Pop: See  Manfred Ellsworth Haller

**Equipment:**

***Man-Elephant Mark I Armor:*** the Mark I Armor enables the wearer the abilities shown below:
Carl Creel (Earth-616)

## **Absorbing Man**

### Unusual Features:

Creel's skin takes on the texture and physical characteristics of the materials whose properties he absorbs

# Absorbing Man

## Statistics

**Absorbing Man**

*Carl 'Crusher' Creel*

### Abilities

Fighting) Ex20

Agility) Ty6

Strength) Gd10

Endurance) Ex20

Reason) Pr4

Intuition) Pr4

Psyche) Ty6

Health: 56

Karma: 14

Resources: Pr4

Pop: -20

### **Known Powers:**

***Asgardian Magic Alter Physiology:***: As a result of Asgardian Magical enhanced by Loki, Carl Creel's very physiology has been altered giving him the following:

-**Material and Energy Absorbtion:** Absorbing Man can take on the properties of any material he touches, giving him Strength, Endurance and Body Armor of rank equal to the material strength of the material touched, his health is also increased (not decreased for material lower than his normal ranks). The upper limit is Un100. If the object hold energy he can also absorb it and hold it for 10 rounds, he is not hurt by this energy. He can also absorb shapes and sizes.

-**Power Absorption:** Un100, but he does not gain the ability to control them and the target retains them.

-**Life Support:** When parts of his body are severed he can reattach them by holding them in place when he return to normal.

### **Equipment:**

**Ball & Chain** - Material Rm30, +1cs Blunt damage. Can transform into other materials with him if he is holding it.

### **Talents:**

Boxing

Blunt Weapons: +1cs for Fighting & Throwing.

### **Contacts:**

Titania

Masters of Evil
Edward Blake (Watchmen)

## Status

### Occupation:

Vigilante
Government Agent (Former)

# The Comedian

## Statistics

**The Comedian**

*Edward Blake*

### Abilities

Fighting) In40

Agility) Ex20

Strength) Gd10

Endurance) Rm30

Reason) Ex20

Intuition) Ex20

Psyche) Gd10

Health:100

Karma: 50

Resources: Gd10

Pop: 0

### **Equipment:**

**Leather Body Armor** - Provides Ex20 vs. physical and Gd10 vs. energy

GUns...

### **Talents:**

Martial Arts A

Martial Arts B

Martial Arts D

Martial Arts E

Wrestling

Thief

Military

Weapon Specialist- Guns

Multilingual
Espionage

Pilot

### **Contacts:**

Minitemen

Crimebusters
Female Character 5

# Statistics

**?**

*?*

## Abilities

Fighting) Am50

Agility) In40

Strength) Rm30

Endurance) In40

Reason) Gd10

Intuition) In40

Psyche) Rm30

Health: 160

Karma: 80

Resources: Ty6

Pop: -10

## **Known Powers:**

* ***Mutant Physiology***: is a mutant, her very body provides her with the following abilities::
	+ **Regeneration:** 30 points of Health every minute (10 turns, or 3 points per turn). This Regeneration is only possible if she has complete rest. Her regenerative powers seem to function even when his Health is reduced to 0, but not if dead.
	+ **Claws:** In40 material, Rm30 Edge
	+ **Fangs:** Rm30 Edge to a grappled opponent.
	+ **Heightened Senses:** In40 senses of direction, smell, hearing, and taste. She can perform the following power stunts:
		- **Tracking:** Am50 ability to track by smell, much like a bloodhound. She can remember previous scents, can detect illusions by their lack of odor, and identify people by their scents.
	+ **Recovery** Am50, can recover One lost Endurance Rank per day with a successful Power FEAT.

* ***Berserk:*** She has the ability to "go berserk." When berserk, She ignores all stun results, all attacks are at +1cs to hit and her Psyche is considered Un100 for resisting the effects of mind control. She must make a Yellow Psyche FEAT roll to come out of this state, and may only do so when no danger is present. If someone she trusts is present to help her, she only needs a Green FEAT roll.

## **Talents:**

* **Weapon Specialist: (Claws)**
* **Martial Arts A**
* **Martial Arts B**
* **Survival**
* **Stealth**
* **Bi-Lingual: (English, French)**
Krista (Earth-616)

# **Krista the Valkyrior**

**Krista**

*Krista the Valkyrior*

Agility) Ex20

Strength) In40

Endurance) In40

Reason) Gd10

Intuition) Gd10

Psyche) Ex20

Health: 140

Karma: 40

Resources: Ex20

Pop: -10

### **Known Powers**:

***Asgardian-Fairy Physiology:*** Krista is an Asgardian with Fairy blood, who's very body gives her the following abilities:

-*Invulnerability*: Am50 protection vs. Heat, Cold, Radiation and Toxins

-*Invulnerability*: Un100 protection vs. Disease

-*Body Resistance*: Ex20 Protection vs Physical and Energy

-*Magic Resistance*: Krista's fairy blood provides her Ex20 Protection vs Magic

-*Slowed Aging*: Un immunity to the ravaging effects of time. Krista only physically ages one year for every 100 years. She will age, just very slowly.

-*Illusion Detection*: +1CS intuition to detect illusions.

-*Linguistics:* Un100, Krista posses the All-Speak, allowing her to speak/communicate in all of the languages of the Ten Realms, Earth's dialects, and various alien languages.

***Death Sense:*** Un100 ability to sense a being's approaching death. At the Gamemaster's option, he/she may have Krista attempt a FEAT roll to determine if she has detected a death glow. If she does, one character, randomly chosen, will be placed in a deadly situation. This character will attract attacks and is unable to spend any Karma on Endurance FEAT rolls for the duration of the adventure.

***Dimensional Travel:*** Krista can transport herself and a dying or dead person from the Earth dimension to an other-dimensional realm of the dead, just by willing herself to do so. She can also return through an act of will.

-*Dimension Travel:* Un100 (limited between Earth Dimension and a Dimension of the Dead (Valhalla, Hel, ect).

### **Equipment:**

**Krista's Sword**

- In40 Material Strength

- In40 Edge or In40 Blunt Damage

**Krista's Iron Spear**

- Mn75 Material Strength

- Am50 edge damage.

- In40 edge damage when thrown up to 7 areas.

**Valkyrie Armor**

- Am50 Material Strength

- Rm30 Protection vs Physical, Energy, Force, Edge and Shooting.

### **Talents:**

Equestrian

Asgardian Lore

Brawling

Thrown Weapons

Edge Weapons

### **Contacts:**

Asgard

Valkyrior

Hildegarde
Danielle Baptiste (Image)

# Witchblade

**Witchblade**

*Danielle Baptiste*

Agility) Am50/Ex20

Strength) In40/Ty6

Endurance) Gd10

Reason) Gd10

Intuition) Ex20

Psyche) Ex20

Health: 106/42

Karma: 50

Resources: Gd10

Pop: 0

### **Equipment:**

***The Witchblade:*** The Witch-blade is a mysterious semi-sentient, living gauntlet that chooses one wielder in each generation for the purpose of battling evil. The blade bonds itself to the wearer and may manifest at the wielder’s will. The blade is composed of Cl1000 material and it provides its wielder the following powers:

-**Body Armor:** With the Witchblade active, Danielle gains Ex20 vs Physical and Rm30 vs Energy.

-**Strength Boost:** The Witch-blade boosts its wielder’s Strength to a minimum of In40. Superpowered individuals with Strength in excess of In40 or better receive +1CS to their natural Strength.

-**Agility Boost:** The Witch-blade boosts its wielder’s Agility to a minimum of Am50. Superpowered individuals with agility in excess of Am50 or better receive +1CS to their natural Agility.

-**Mystical Energy Blade:** The Witchblade generates an Mystical Energy Blade of In40 intensity. This blade is magical in nature and ignores most forms of Body Armor or Invulnerability except mystic. Mages may attempt a Psyche FEAT to avoid damage.

-**Finger-Blades:** The blades extend through the wielder’s fingers, are composed of Class 1000 material and inflict In40 Edged. Like the Energy Blade, these knives ignore most forms of Body Armor.

-**Evil Detection:** Un100 ability to detect evil.

-**Regeneration:** Ex20 ability to Regenerate.

-**Reality Manipulation:** The Witchblade has vast Reality Manipulation powers, which Danielle has only just begun to tap. The upward potential of this ability is unknown, but is practically limited to the wielder’s Psyche (in Danielle’s case Ex20. Any FEAT Sara might attempt should be treated as first-time Stunts.