Mer

**Mer** are an aquatic humanoid ancestry found in several places in Cleocadia and beyond. They have a reputation as masters of their own, ancient arcane methodology, which is confirmed by the quality of their artificing. Most Mer in Cleocadia are found either in Camanaiada  (as blue, plain-water Llanomer) or Deorsa  (as pale, deep-water Bajomer).

## **Mer Traits**

Your Mer character has the following racial traits.

***Ability Score Increase.***Your Intelligence score increases by 2.

***Age.***Mer reach maturity around age 15 and can live up to around 200 years.

***Alignment.*** Mer rely heavily on societal discipline in order to survive in the chaos of the ocean depths, and so tend towards lawful alignments. Neither Llanomer nor Bajomer are strongly inclined towards good.

***Size.***Mer can range from 5 to 7 feet tall and weigh between 200 and 300 pounds. Your size is Medium.

***Speed.***Your base walking speed is 25 feet.

***Amphibious.***You can breathe in air and water.

***Aquatic Transformation.***Your legs transform into a tail when you are submerged in water, granting you a swimming speed of 40 feet. Additionally, you can move across difficult terrain made of or caused by water without expending extra movement.

***Darkvision.*** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.

***Mer-Moulding.*** You are naturally gifted with arcane power. You learn one cantrip from the Wizard spell list, as well as one 1st-level Wizard spell. You can cast this spell at its lowest level without expending a spell slot and regain the ability to do so when you finish a short or long rest. Intelligence is the spellcasting ability for this spell.

***Artifice Affinity.***You have an innate familiarity with magical items. You can attune to magic items in 1 minute, rather than over the course of a short rest.

***Languages.***You can speak, read, and write Common and Aquan.

***Subrace.*** Mer society is divided by the different depths of the ocean in which their society operates. This has resulted in two main subraces: Llanomer (plain-water mer), who live where light is still visible from the surface, and Bajomer (deep-water mer), who live where the light does not reach.

### **Llanomer Traits**

As a Llanomer, you are physically capable, and have been trained to survive in the dangerous open sea.

***Ability Score Increase.*** Your Strength score increases by 2.

***Powerful Build.***You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. When you make an unarmed strike, you can deal 1d4 + your Strength modifier bludgeoning damage instead of the normal damage.

***Mer Polearm Training.***You have proficiency with the javelin, spear, trident and pike.

### **Bajomer Traits**

The pale-skinned Bajomer followed the Drow into the ocean depths, and now serve as their strongest allies in Deorsa. Their home in the deep sea has put them closer to the powers of the Leviathan, the Underworld, and possibly the Abyss.

***Ability Score Increase.***Your Charisma score increases by 1.

***Deep-Sea Adaptation.*** You are immune to the effects of deep sea and intense cold.

***Superior Darkvision.*** Your darkvision has a range of 120 feet, instead of 60.

***Sunlight Sensitivity.***You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

***Voice of the Depths.*** You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.