Shapeshifter Way: Nature Spirit

***Spirit Animal to humanoids; has a true Incorporeal Spirit form, and can only assume one human form***

### Spirit Animal

Although you are truly an incorporeal Spirit, you mostly use your Humanoid Form as it is able to Make. You are considered to Be human, however you can Shapeshift into your true incorporeal Spirit form using your shapeshifting ability.

A spirit animal is an incorporeal creature formed of primal natural energies. They form out of the spirits of natural animals returned to the world to defend the place they once called home. Resembling their fully living beings in most respects, the large difference in a spirit animal is that it is largely ethereal -- it can manifest, but even then it is incorporeal.

When you use your your Shapeshift ability you turn into your True form, which is an incorporeal Spirit. When you are in this form you resemble an animal of your choosing (Cannot be changed), and you are see though. While "shapeshifted" you are considered to be under the Etherealness Spell. You can only affect and be affected by other creatures on the Ethereal plane.

### Druidic

You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic.

### Spellcasting

At 1st level, you have learned to use the magical essence of nature to cast spells, much as a druid does. You use the Druid Spell List to choose from spells. You can Cast Spells when Transformed.

### Spellcasting Ability

Wisdom is your spellcasting ability for your Nature Spirit spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a Nature Spirit spell you cast and when making an attack roll with one.

**Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier

**Spell attack modifier** = your proficiency bonus + your Wisdom modifier

#### Spellcasting Focus

At 1st level, you can use a druidic focus as a spellcasting focus for your Nature Spirit spells. A druidic focus might be a sprig of mistletoe or holly, a wand or rod made of yew or another special wood, a staff drawn whole from a living tree, or an object incorporating feathers, fur, bones, and teeth from sacred animals.

### Ethereal Strike

Starting at 3rd Level, As an attack, you can choose to strike with an Ethereal fist that deals 2d10 force damage. This only attacks things on the same plane as you

### Ethereal Tongue

This Ability Replaces Identity Coherence, Starting at 3rd level, While in your Spirit form you can speak telepathically up to 120ft with a creature you have spoken with before, You do not need to see them within the 120ft range. For them To understand you, you must share a language or you can Implement pictures like a slide show to get your point across.

### Ethereal Sight

At 7th level. You can see 60 feet into the Ethereal Plane when in the Material Plane, and vice versa.

### Blink

At 10th level, You can cast the Blink Spell for up to 10 minutes a Day in 1 minute Increments. You replenish the time spent after finishing a long rest.

### Incorporeal Movement

At 14th level, While in your Human form you can move through other creatures and objects up to 5ft thick as if they were difficult terrain. You take 4d10 force damage if you end your turn inside an object and are pushed out to the nearest opening.

### Spiritual Nature

At 14th Level, you have gotten used to sustaining your human form in the Material Plane and you do not need energy. You do not require air, food, drink, or sleep. (However you can still sleep to replenish spells and health)

### Coherent Planes

This Ability Replaces Unlimited Lesser Shapeshift. Upon Reaching 20th Level, You can Simultaneously interact with the Material Plane and the Ethereal Plane. While in your Spirit form you can Cast spells and Interact with the Material Plane, and While in your Human form you can Cast spells and Interact with the Ethereal Plane. However when you do so, you can also be Interacted with creatures on that plane till the start of your next turn.