Shadow Moses Island

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

An island situated in the Fox Archipleago southwest of Alaska. Shadow Moses Island was the site of a top secret test launch of a new type of stealth nuclear warhead which was worked on by ArmsTech, DARPA, and overseen by FOXHOUND. After FOXHOUND rebelled against the government and threatened to use Metal Gear REX to launch the nukes if they weren’t given the body of Big Boss, Solid Snake was sent in to deal with the terrorist threat and defuse the situation.

## **Stage Layout**

Shadow Moses Island starts out with two large walls to the left and right making KOing your opponent by throwing them past the walk offs impossible. These walls can be attacked and destroyed however and have roughly 80% health. While each section can be attacked separately, the top half of each wall must be destroyed before the bottom half can be destroyed. When these walls are destroyed players can run and fight in the area just beyond them which makes sidescreen KOs possible. After a set time the walls will reform themselves and any fighters that were outside of that wall will find themselves gently pushed back on the inside of the walls.

The stage is divided up into its top and bottom halves by a long soft platform going from one wall to the other. Below that are two smaller platforms attached to each wall with a space in between them.

This stage also features a few harmless cameos. When the fight begins snow can begin to fall on the stage based on a percentage chance. There’s a 10% chance of there being no snowfall, 30% chance of a light snowfall, 40% chance of a medium snowfall, and a 20% chance of a heavy snowfall. Spotlights can only move around on the stage and if a fighter gets caught in the center of them a red ! will appear above their head with the classic “discovery” sound effect from Metal Gear. This light will continue to follow the player for a short time. Additionally, at a random point during the match the facility’s wall in the background may be destroyed and reveal either Metal Gear REX, Metal Gear RAY, or two Gekkos in the background. After a short time the wall will be repaired and when it next breaks the same enemy (or a different one) will appear.

## **Soundtrack**

* **Metal Gear**
	+ Theme of Tara - Remix of the main theme beginning with the opening jingle Operation Intrude N313 and overall mixed in an orchestral style with a heavy drumbeat and muted electric guitar. [SSBB]
* **Metal Gear 2: Solid Snake**
	+ Theme of Solid Snake
	+ Theme of Solid Snake - An electronic and synthesized remix incorporating electric guitar and more orchestral elements. [SSBU]
* **Metal Gear Solid**
	+ Cavern
	+ Encounter - A remix which is faithful to the original’s cinematic style with a hybrid of orchestral and electronic instruments. [SSBB]
* **Metal Gear Solid 2: Songs of Liberty**
	+ Battle on the Big Shell
	+ Countdown to Disaster
	+ Metal Gear RAY
	+ Yell "Dead Cell" - A slightly altered remix. [SSBB]
* **Metal Gear Solid 3: Snake Eater**
	+ Battle in the Base
	+ Snake Eater - A remix which stays similar to the original, but without vocals and in a faster tempo. Strings and electric guitar are used in place of the original’s lyrics. [SSBU]
	+ Snake Eater (Instrumental)
* **Metal Gear Solid: Portal Ops**
	+ Calling to the Night
* **Metal Gear Solid 4: Guns of the Patriots**
	+ Desperate Chase
	+ For Liberty
	+ Guns of the Patriots
	+ Metal Gear Solid 4 ~Theme of Love~ - A faster paced and instrumental remix which retains its viola lead, but is a more bombastic and cinematic variation of the original. [SSBB]
* **Metal Gear Solid: Peace Walker**
	+ Main Theme
* **Metal Gear Solid V: The Phantom Pain**
	+ A Phantom Pain
	+ Metal Gear Online
	+ Sins of the Father