recursal/Fanatic-Fandom huggingface dataset:
Valarian Haul

**<< Previous Quest:** Jawa Tracks

**Level:** 15

**Rewards:**

* 4857 XP
* 20 Faction (Imperial or Rebel depending on your prior choice)
* 5000 Credits
* Choice of one of these items:
	+ Valarian Sword
	+ Valarian Katana
	+ Valarian Lance
	+ Valarian Knuckler

**Description:**

*The Valarian crime syndicate bought a portion of the cargo. According to your handler, the Rebel Carh'la Bastra, that portion of the cargo was trans-shipped to a storage yard up in the mountains near Bestine. You need to infiltrate the facility and get a full inventory of what the Valarians bought.*

### Infiltrate the Valarian Depot

The Valarians are involved with the missing droid parts, and you need to investigate one of their depots in order to see what they have stolen, and why. Head to the Valarian Smugglers Depot (-1565 -3440).

**Captain Carh'la Bastra / Commander Barrezz:** *I need you to go into the depot and check the manifests on each of those cargo pallets. Those pallets are part of the smuggled cargo from Tansarii Station and may contain what we're looking for.*

### Inventory Pallets

When you arrive you will be given 5 more waypoints, to shipping pallets you need to investigate. The Valarians (CL9-11) will not be happy about you snooping about however, so expect a fight.

* Pallet #1 (-1673 -3291)
* Pallet #2 (-1615 -3330)
* Pallet #3 (-1662 -3339)
* Pallet #4 (-1703 -3337)
* Pallet #5 (-1693 -3313)

Once all of the pallets are searched, the quest updates, and you can choose a reward.

**Captain Carh'la Bastra / Commander Barrezz:** *Good job on getting through the Valarian's depot. The last place to check out is a Darklighter storage facility. I am uploading the information now.*

**Following Quest:** Darklighter Cache >>
Starship Texture Kits

A variety of textures that can be painted onto most starships. Imperial ships are banned from having textures. A Texture Kit changes the design, while a Starship Paint Kit will change the colors. Each starship will have a unique design for each texture kit number. See

To change the color of a ship you need a Starship Paint Kit.

**Chassis Textures**

* ARC 170 Texture Kit, Style 1
* ARC 170 Texture Kit, Style 2
* Starship Texture Kit, Style 1
* Starship Texture Kit, Style 2
* Starship Texture Kit, Style 3
* Starship Texture Kit, Style 4
* Starship Texture Kit, Style 5
* Starship Texture Kit, Style 6
* A-Wing Texture Kit, Style 7
* B-Wing Texture Kit, Style 7
* B-Wing Texture Kit, Style 8
* X-Wing Texture Kit, Style 7
* X-Wing Texture Kit, Style 8
* Y-Wing Texture Kit, Style 6
* Y-Wing Longprobe Texture Kit, Style 6
* Z-95 Texture Kit, Style 7
* Z-95 Texture Kit, Style 8

**Winglet Textures**

* Kimogila Heavy Fighter Winglets
* Rihkxyrk Attack Ship Winglets
* TIE Advanced Winglets

**Strakes Textures**

* X-wing Side Strakes
* Z-95 Side Strakes
Rebel Spy

**<< Previous Quest:** Darklighter Cache

**Level:** 16
**Rewards:**

* 4875 XP
* Faction: 20 Rebel Faction
* 3750 Credits
* Experimental Combat Efficiency Stim
* Bolt Resistant Work Shirt

**Description**

*Captain Bastra has given you a chance to prove yourself. The cargo was broken up into three lots. One lot was acquired by some Jawa traders in a Sand Crawler. The second sold to the Valarian crime ring, and the last sold to the Darklighter clan. You have succeeded in getting Bastra a complete inventory of all three lots. Now Bastra wants you to go and give her slicer the data. Only problem is he is currently working for some very bad people who want his undivided attention.*

**Captain Carh'la Bastra:** *Good job on getting the complete inventory. You need it get it to my slicer. But he is freelancing for some criminals. You need get to him, using any means necessary.*

### Get Data to Slicer

Bastra's slicer needs some rescuing from his current employers, a group of gun runners near the Darklighter Estate. The slicer is Jem Lavar located at (-487 -7119). Go and speak with him, he is surrounded by Gunrunners (CL14).

### Conversation with Jem Lavar

**Jem Lavar:** *I don't know how you did it, but Bastra will be happy that you got me out of here.*
**PC:** No problem. I need you to process this fast though.
**Jem Lavar:** *Yes Bastra said something about this before my ...job offer... from these gun runners. Ok give it to me.*
**PC:** Here you go.
**Jem Lavar:** *OK, lets try some filters ....durables..ownership history ... and droids.*
**PC:** They are looking for a droid?
**Jem Lavar:** *Yes. Didn't you know? Hmmm they must not have fully trusted you if they didn't tell you what they were actually looking for. Apparently this droid is carrying something extremely important.*
**PC:** So who has it?
**Jem Lavar:** *A junk dealer named Watto. I'll upload all the info into your datapad and send a copy off to your handler. Now its time for me to leave.*
**PC:** Thanks.
**Jem Lavar:** *You are welcome.*

Jem searches the data and finds out that the Rebels and Imperials are looking for a droid. Once you finish talking to him, the quest will complete, and you are sent off to find a merchant named Watto in Mos Espa.

**Captain Carh'la Bastra:** *Got the data from Lavar. Looks like I had the wrong impression about you. Most of my people are in hiding from the Imps. You have to get to this Watto character and retrieve the droid for me.*

**Following Quest:** Go See Watto >>
Creature & NPC Combat Level Chart

In Star Wars Galaxies, there are three types of NPCs; basic/standard, elite, and boss.

### Basic/Standard Level NPC

The most common type of NPC is basic/standard. These are the easiest type NPC to fight and will be pretty easy for the player to defeat. They have the lowest health, damage, and defense when compared to the other two types of NPCs. Basic/standard NPCs also do not have any armor.

### Elite Level NPC

The 2nd type of NPC is the elite level NPC. These are a moderately difficult NPC to fight and should still be a pretty easy for a geared player. They have the more health, damage, and defense than basic/standard level NPCs but, have lower health, damage, and defense compared to boss level NPCs. Elite NPCs also have armor, resulting in the player less damage to them. You can tell an NPC is an elite-level, by two silver/white chevrons on the NPC's nameplate.

### Boss Level NPC

The final type of NPC is the boss level NPC also referred to as gold-bar NPC. These NPCs are much more difficult to fight and will most likely require multiple players to take down, unless the player is extremely geared and has buffs. They have the most health, damage, and defense than all other NPC types, as well as armor. You can tell an NPC is an boss-level, by two gold chevrons on the NPC's nameplate.
Spiderclan Queen Consort

The **Spiderclan Queen Consort** is a spider located at the bottom of the Nightspider Clan Cave on Dathomir who is protected by multiple Queen's Guards. Killing it and the guards will spawn Kiin'Dray and the Spiderclan Queen Mother.

## Statistics

**Inhabits**

* Planet: Dathomir
* Area: Nightspider Clan Cave

* Natural CL: 78
* Health: ~20,000
* Aggressive: Yes
* Deathblows: Yes
* Difficulty: Elite

**Attacks**
* Melee
* Junk
* Spiderclan Consort DNA
Rare Dried Herbs

**Rare Dried Herbs** is a reward given for completing quests for either the Singing Mountain Clan or the Nightsister Clan in the Witches of Dathomir Theme Park.

They are a Witches of Dathomir Currency and can be used for purchasing faction rewards from either the Singing Mountain Clan Vendor or the Nightsister Vendor.
TIE/ln Fighter

**Imperial ships**
TIE Advanced - TIE Aggressor - TIE Bomber - TIE Defender - TIE Fighter (Light) - **TIE/ln Fighter** - TIE Interceptor (Crimson) - TIE Oppressor - VT-49 Decimator - YE-4 Gunship

## Game Info

The Sienar Fleet Systems TIE/ln "line" Space Superiority Starfighter is available to Imperial Pilots at Advanced Combat Craft certification. This has a larger mass than the standard TIE Fighter and thus can carry greater weapons and armor.

* TIE/ln Chassis Blueprints

## Star Wars Lore

The TIE/ln, a descendant of the TIE Fighter developed for the Galactic Republic, was manufactured by Sienar Fleet Systems. Its design was inspired from Scimitar and the Eta-2 Actis-class interceptor.

While highly maneuverable, the TIE/ln had no combat shields. It did not carry missile tubes, but such weapons could be added on if necessary. Life-support systems were not usually included, but each TIE pilot had a fully-sealed flight suit superior to their Rebel counterparts. The absence of a hyperdrive rendered the fighter totally dependent on carrier ships when deployed in enemy systems. Because of all of these weaknesses, TIEs were designed to attack in large numbers, overwhelming the enemy craft.

Despite the aforementioned design features/flaws, TIE/ln laser cannons were relatively strong, and a direct hit on a starfighter or medium transport could damage or destroy it.

From the beginning of the Galactic Civil War, the Emperor has stressed that the conflict will be a war of attrition. Nowhere is that philosophy more evident than in the design and tactics of the staple starfighter of the Imperial Navy, the TIE fighter. TIE fighters are meant to overwhelm enemy forces in huge numbers and have therefore been designed for speed and affordability rather than resilience. The TIE fighter is built around twin ion engine technology and is among the fastest and most maneuverable craft in the galaxy. The TIE fighter can outrun most Alliance vehicles. And while the TIE fighter’s standard laser cannons are not very powerful on their own, when dozens of TIE fighters attack simultaneously, they can demolish anything in their path.

The TIE/ln is the direct result of the continual evolution of the TIE fighter design. Revisions in the design brought on by analysis of engagements in which the TIE fighter participated have directed the implementation of little changes to the design which have reached their current level of development in the TIE/ln. This improved TIE can carry a slightly heavier load of weaponry and avionics. The only externally visible difference between the TIE/ln and the TIE is that the newer revision is a slightly darker color.

## Sources

*Star Wars: Galaxies* Station.com

Star Wars Wiki
Vaksai Starfighter

**Freelance ships**
Scyk - Dunelizard - Kimogila - Krayt - Kihraxz (**Vaksai**) - Ixiyen - Rihkxyrk - Havoc - YT-1300 - AEG-77

## Game Info

The **Vaksai Starfighter** is awarded to Freelance Pilots who complete the Civilian Protection Guild's missions at the Kashyyyk space station. It joins the limited number of ships with a speed modification of 1.0, and is by far, the heaviest of all of the high speed ships. With one gun and one missile, there is enough mass to deck this exotic vessel out with parts that are exotic themselves.

Many prefer to use reverse engineered parts, due to their high stats and low mass. The cost is worth it when taking on a Corellian Corvette or the like.

Due to its great stock stats, small size, and incredible mass, it is very popular among many PvP pilots. Since there is only 1 gun a heavy duty capacitor isn't necessary, and the high mass leaves quite a bit of room for experimenting with different parts.

Also note the stats are very similar to that of the Imperial Guard TIE Interceptor, however, the Vaksai has 70k more mass. For this reason many Imperial pilots choose to become a master RSF (heavily imperial aligned) Pilot and fly a Vaksai.

## Star Wars Lore

The Vaksai starfighter was commonly employed by the Black Sun criminal syndicate. It was an improved version of the Kihraxz Starfighter.
Zabrak

*Zabrak are humanoids with prominent vestigial horns and well-developed mental willpower. The species is divided into a number of different races, each exhibiting different horn patterns. Zabrak are also fond of intricate facial tattoos designed to reflect their individual personalities.*

## Zabrak Skill Modifiers

* Defense Vs. Dizzy: +10
* Defense Vs. Stun: +10
* Defense Vs. Intimidate: +10
* Anti-shock: +5
* Equilibrium: +1
* Vitalize: +1
Sebastian Harrington

*"You really think I'm going to stick around here forever. No way. But she'll make for a pleasant distraction while I'm here before I transfer to Skyland High"* - Carl's Rival

## Sebastian Harrington

### Voice Actor

Swoldow EVGRB (southern accent)
FreezeFlame22 (northern accent)

**Sebastian Harrington** is a snobby kid who lied about his life to gain popularity in Carl's Rival. He later returns in The Election, where he faces off against Carl to be the school's student president, lying about both Carl and Grace, while hiring Gooper Jordans and his gang to enforce his presidency. He later lost the election and got beaten by Gooper’s gang for doing all that buying the votes for him. He also made his third debut in The Talentless Show, where he signed for the talent show and again gets Gooper and his gang to get Carl’s performance ruined and get vocals connecting from Liam Smith’s computer to cheat on the show. He is later expelled from Toad Town High, before being beaten up by Gooper’s gang again.

## Appearance

Sebastian has a red mohawk which combs over his red eyes. He also wears a red spiked shell, red shoes, and a dark red head. He also has somewhat of a muscular build and four fangs two small ones and two big ones.

## Personality

Sebastian on the outside is snobby and boastful and even fakes a Southern British accent, and lies about his dad owning a large company named Shy Guy Sugars, being on a soccer team, being a professional skateboarder etc. However on the inside he is desperate, insecure, and a northerner. He is willing to lie, cheat, steal, and flirt to get his way such as he was trying to steal the election and cheat on the talent show and is one of Carl's most dangerous adversaries because of it.

Sebastian's Hockey OutfitSebastian with the Hockey SuitSebastian with a sweater
Whuffa Leather

**Whuffa Leather** is a reward given for completing quests for either the Singing Mountain Clan or the Nightsister Clan in the Witches of Dathomir Theme Park.

They are a Witches of Dathomir Currency and can be used for purchasing faction rewards from either the Singing Mountain Clan Vendor or the Nightsister Vendor.
Singing Mountain Clan Outcast Collection

The **Singing Mountain Clan Outcast Collection** is a repeatable collection that is started by completing the Hearts and Minds quest for the first time and choosing to support the Singing Mountain Clan faction.

You must complete the quest five times in order to complete this collection.

Once complete, you are awarded the Singing Mountain Clan Tapestry and the collection is reset.
Tosche Station

**<< Previous Quest:** Starting the Search

**Level**: 14

**Rewards**:

* 4378 XP
* 3750 Credits
* Choice of one of these items:
	+ Hugo's Bodyspray
	+ Plasma Shield Generator

**Description**

*Part of the cargo shipment that you are looking for was recently acquired by some Jawa traders. The Jawas are off visiting customers and selling off their part of the cargo in smaller lots. Bastra/Barrezz has given you the first stop on their circuit, a place called Tosche Station.*

### Talk to Cuan Talon

No matter how you got here, Rebel or Imperial, the task is the same: go to Tosche Station and meet Cuan Talon (-161 -5322), see if you can locate the missing droid.

### Conversation with Cuan Talon

**Cuan Talon:** *Welcome to Tosche Station. If you are looking to get the most out of your speeder I have what you need.*
**PC:** I am more interested in any recent purchases that you have made from some Jawas.
**Cuan Talon:** *Yeah, I took in a shipment, but my warehouse manager, Janus, handled the details. You need to talk with him.*
**PC:** Where is he?
**Cuan Talon:** *We bought a load of power converters and control modules from the Jawas. He decided to test out some of them in his speeder. He headed off into the wilderness an hour ago. I just got a call that he is stuck out there.*
**PC:** So you want me to play service department and get his speeder started again?
**Cuan Talon:** *Well I run the place. You can't expect me to go off and help out a wayward employee, can you? Janus has all of the invoices and inventory lists on his datapad anyway. So just run out to him, help him fix his speeder and he can give you the information that you want.*
**PC:** Ok I'll do it.
**Cuan Talon:** *Here is the location. Just get him the parts and he should be able to give you the information that you need.*
**PC:** Got it.
**Cuan Talon:** *I was wondering if you could help out a friend named Sorna as well.*
**PC:** No. I have what I need.
**Cuan Talon:** *Ok.*

### Find Warehouse Manager

Cuan is going to send you to Janus the warehouse manager (-256 -6200).

### Smoke on the Horizon/Investigate Burning Wreck/Search Data Pad

Surprise! Prepare for combat, approach carefully. There are a few Desert Demons you must kill (CL13-14) while locating the "Tosche Station Datapad." Once you find it, the quest will complete. You may want to talk to Sorna (-135, -5331), to get the Find Sorna and Flowers for Shmi quests and receive the Grace of Shmi buff.

**Cuan Talon:** *What do you mean he's dead? I just talked to him this morning. This is getting out of hand. Here is your reward. I want nothing more to do with this.*

**Following Quest:** Lars Homestead >>
To Naboo (Rebel)

**<< Previous Quest:** Putting it together

**Level:** 22
**Rewards:**

* 150 XP
* 20 Rebel Faction

**Description:**

*Carh'la Bastra is sending you off to her superior on Naboo with the information that you recovered.*

**Carh'la Bastra:** *Hmm. The droid's data might be of interest to Special Agent Wilson Tchorshel in Kaadara on Naboo. Go there and contact him. You can get to Naboo from any starport on Tatooine.*

Your job on Tatooine is finished, yet your work is not. Carh'la Bastra wants you to go to the city of Kaadara on Naboo and speak to her superior there.

### Go to the Rebel Agent on Naboo

*Go to Kaadara on Naboo. Find Special Agent Wison Tchorchel. He will help you in your efforts on Naboo to find the droid AI. Good luck and may the Force be with you.*

Like the descriptions suggest, go to the planet Naboo and land in Kaadara. There will be a waypoint to Special Agent Wison Tchorchel (4939, 6693). Speak to the Tchorchel.

### Conversation with Special Agent Wilson Tchorshel

**Special Agent Wilson Tchorshel:** *Over here, but keep your voice low.*
**PC:** Carh'la Bastra sent me to you.
**Special Agent Wilson Tchorshel:** *She told me to expect you. She says you've done good work for our cause thus far. That is good news, but we're not done yet. The droid that you assembled on Tatooine is missing critical components.  It is an obscure Old Republic model, but you may find some of the parts here on Naboo.*
**PC:** Yes. What is the next step?
**Special Agent Wilson Tchorshel:** *There is an old war bunker on the beach near here. Rumor is that experimentation was conducted on Trade Federation droids at this bunker leading up to the Battle of Naboo. Go to that bunker and search for any remnants of those droids or clues as to where to find an example of their AI.*
**PC:** I'm on my way.
**Special Agent Wilson Tchorshel:** *Excellent. Return to me once you've found any information about the Old Republic experimental droid AI.*

**Following Quest:** The Tip-off >>
Tsmeu-6 Personal Wheel Bike

The **Tsmeu-6 Personal Wheel Bike** is a two-person vehicle originally created as all-terrain military reconnaissance vehicle and later adopted by civilians for racing, it could roll on the ground at great speed, crushing enemy soldiers in its path. The legs were engaged whenever the craft needed to climb steep cliffs, especially useful on the sinkhole-filled planet of Utapau.

## Features

* **No Trade**
* Health Points: 15,000
* Carries 2 people
* Mounted Vehicle Protection: Modify ranged defense by 80 points
* Player Protection: None
* Jumping while in the Wheel Bike (usually with 'spacebar') makes the vehicle jump but slows you down
* Can't be customized with a Vehicle Customization Kit
* If disabled, can be restored at a Parking Garage
Respect

**<< Previous Quest:** Short Walk

**Level:** 10

**Rewards:**

* 2440 XP
* 50 Jabba faction points
* 500 Credits
* Multi-Scope

**Description:**

*Mos Eisley has a cold form of justice. If you are the boss, you make the justice. Jabba is boss here and his justice is harsh. Don't expect to cross him and live. These gangers are lucky; Jabba didn't want to torture them.*

You've made your way to Niko in Short Walk. He tells you that a rival gang has stolen some items from Jabba the Hutt and he wants you to not only retrieve his possessions, but to teach them a lesson.

### Conversation with Niko

**Niko:** *Jabba says you're good muscle. Well I need a rival gang roughed up. Think you can do that?*

**PC:** What did they do?

**Niko:** *They killed one of Jabba's couriers and stole some valuable Old Republic coins. Jabba wants them back.*

**PC:** What about the gangers that have them?

**Niko:** *Jabba wants them dead as an example to any other upstart gangs.*

**PC:** You want me to kill them in cold blood?

**Niko:** *It won't be cold, pal. I can tell you that.*

**PC:** I'll see if I can get your coins back.

**Niko:** *Yea, coins. Just make sure those gangers are dead.*

### Kill Swoop Gangers to Recover Jabba's Coins

You are provided with the waypoint of 3183, -4786. The location is just outside the Mos Eisley walls. When you get there, the area is littered with aggressive CL 6-8 Swoop Gang members. You need to kill them until you find all 5 of Jabba's coins. Not every NPC kill will give you a coin.

### Return Coins to Niko

**Niko:** *Here's your money. Bib wants you to talk to Dunir about doing a delivery for him.*

**PC:** Deliveries? What am I suppose to deliver?

**Niko:** *A package for Dunir. That's all you need to worry about.*

**PC:** So what if I refuse?

**Niko:** *I let the local authorities know you were the one that killed those gangers. Then all you have to worry about is dodging the law and Jabba's hitmen.*

**PC:** This deal is getting worse all the time.

**Niko:** *It's better than being dead. Here's where you can find Dunir.*

**PC:** Got it.

**Niko:** *Bye.*

**Following Quest:** Find Dunir >>
Squadron

The Pilot profession is composed of three different factions, each of which has three available squadrons to join. To join a faction, simply pick one of the trainers listed below for that faction. You must be the same GCW faction to join the Imperials or Rebels, but for neutral, it does not matter.

If you wish to resign from a squadron, you need to speak with the respective faction's pilot coordinator.

* Rebel Alliance

```
/way corellia -5072 -2343 J'pai Brek - Rebel Pilot Coordinator;

```

* Imperial Navy

```
/way naboo -5516 4403 Commander Landau - Imperial Pilot Coordinator;

```

* Freelance

```
/way tatooine -1174 -3674 Gil Burtin - Freelance Pilot Coordinator;

```

## Squadrons

Listed below are recruiters and initial squadron trainers for each faction:
Starting the Search

**<< Previous Quest:** Shipping Out

**Level**: 14

**Reward**:

* 600 XP
* 1460 Credits

**Description**

*Brok discovered that both the Alliance and the Empire are extraordinarily interested in a cargo which recently arrived on Tatooine. In fact they have most of their agents scouring the planet for it. You figure this is a good opportunity for you to start getting in good with one side or the other. The Imperial agent in charge of the search, Commander Barrezz is in Bestine. You can also speak with Captain Carh'la Bastra, the Alliance agent in Anchorhead.*

This is a perfect chance for you to ingratiate yourself with one of the two sides. It is time for you to choose your path. Please note that actual factional affiliation is not required here - you do not need to be a member of the military. It's only a matter of who you wish to work for. From a role-playing point of view, of course, now is the time to start thinking about your path in life: Rebel, or Imperial?

## Captain Carh'la Bastra

Rebel: Search for Captain Carh'la Bastra (128 -5428) in Anchorhead.

**Following Quest:** Legacy Quest: Rebel path >>

## Commander Barrezz

Imperial: Search for Commander Barrezz (-1146 -3893) in Bestine.

**Following Quest:** Legacy Quest: Imperial path >>
Novice Architect

## Skill Overview

The starting point of the Architect profession.

## Skill Mods Associated

* Structure Assembly +20
* Structure Experimentation +20
* Artisan Assembly +20
* Artisan Experimentation +20

## Schematics Learned

* Furniture
	+ Potted Tree, Style One
	+ Torch
	+ Large Potted Plant, Style One
	+ Small Potted Plant, Style One
	+ Armoire
	+ Loveseat
	+ Bookcase
	+ Chest
	+ Couch
* Crafting stations
	+ Clothing and Armor Crafting Station
	+ Food and Chemical Crafting Station
	+ Starship Crafting Station
	+ Structure and Furniture Crafting Station
	+ Weapon, Droid, and General Item Crafting Station
	+ Incubator Unit
* Housing
	+ Small Tatooine House (Style 1)
	+ Small Windowed Tatooine House
	+ Small Corellia House (Style 1)
	+ Small Corellia House (Style 1, Floorplan 2)
	+ Small Naboo House (Style 1)
	+ Small Windowed Naboo House
* Installations
	+ Equipment Factory
	+ Moisture Vaporator
* Structure Components
	+ Fluidic Drilling Pump Unit
	+ Generator Turbine
	+ Harvesting Mechanism
	+ Light Ore Mining Unit
	+ Light Power Core Unit
	+ Manufacturing Mechanism
	+ Ore Mining Unit
	+ Small Structure Storage Module
	+ Structural Module
	+ Wall Module
* Bio Engineer Components
	+ Element Processing Filter
Squill Diving

**<< Previous Quest:** Repo Man

**Level:** 18
**Rewards:**

* 8415 XP
* Choice of one of these items:
	+ Classic E-11
	+ Classic DH-17
	+ Classic EE-3
	+ Classic Sword
	+ Classic Battleaxe
	+ Classic Lance
	+ Classic Knuckler

**Description:**

*Watto seems to think the diagnostic controller is deep inside the notorious squill cave. It's going to take a fast gun and a stout heart to pull this one off.*

### Recover the Droid Diagnostic Controller from the Squill Cave

You are sent to the dangerous Squill Cave to acquire a Droid Diagnostic Controller, located at /waypoint 34 -214. The path towards the Controller is the first left immediately after the entrance to the cave. Be wary of the many squills that apply disease and can swarm level-appropriate players easily.

Near the Droid Diagnostic Controller is the Hermit, who starts the Hero of Tatooine quest.

### Conversation with Watto

**Watto:** *Amazing outlander! This is quite an achievement, eh?*
**PC:** Thanks. It wasn't easy.
**Watto:** *Well, it's not over yet. I found the head, but you're not going to like where it is, I think.*
**PC:** What do you mean?
**Watto:** *I sold it to Jabba the Hutt.*
**PC:** Great. So who do I have to talk to.
**Watto:** *I just told you, outlander. You must talk to Jabba.*
**PC:** This is not good.
**Watto:** *It is not good for you, eh? Jabba will not be easy to get to.*
**PC:** I didn't think he would be.
**Watto:** *Well, here is where you can find him.*

**Following Quest:** Tracking the Head >>
Trandoshan

*The Trandoshan species are large, reptilian humanoids. Trandoshans are strong and resilient, but slightly clumsy and not among the brightest in the galaxy. The species has a unique ability Regeneration, which is similar to the Teras Kasi Artist ability, Meditate, albeit not as strong.*

### Trandoshan Skill Modifiers

* Unarmed Accuracy: +10
* Unarmed Speed: +5
* Unarmed Damage: +15
* Melee Defense: +10
* Creature Harvesting: +10
* Regeneration: +1

### Notes

* Trandoshans cannot wear humanoid gloves or humanoid boots
Rare Pistol Weapons Mark I

There are ten items needed to complete this collection.

```
/way Tatooine -173 -5297 Rare Pistol Weapons Mark I Collection #1;
/way Corellia -329 -4465 Rare Pistol Weapons Mark I Collection #2;
/way Tatooine -5123 -6524 Rare Pistol Weapons Mark I Collection #3;
/way Talus 1805 -877 Rare Pistol Weapons Mark I Collection #4;
/way Corellia -5517 -6169 Rare Pistol Weapons Mark I Collection #5;
/way Talus 5771 4751 Rare Pistol Weapons Mark I Collection #6;
/way Lok 437 5117 Rare Pistol Weapons Mark I Collection #7;
/way Yavin4 -6229 -147 Rare Pistol Weapons Mark I Collection #8 - Bottom of the Geonosian Cave;
/way Lok -3837 -3737 Rare Pistol Weapons Mark I Collection #9;
/way Naboo 5856 -1883 Rare Pistol Weapons Mark I Collection #10;

```

**Reward:** Rare Pistol Weapons Collection 1 Badge and a medium amount of XP
Unarmed IV Leg Sweep (Skill)

## Skill Overview

Unarmed IV trains the Brawler in the basics of the Teras Kasi fighting style. With this knowledge, the Brawler may begin down the long road to becoming a Fencer, Commando, Teras Kasi Artist, or Smuggler.

Experience Required:

* 70000 Unarmed Combat

## Skill Mods Associated

* Unarmed Defense +10
* Unarmed Speed +10
* Unarmed Accuracy +20
* Unarmed Damage +10
Talk to Pall

**<< Previous Quest:** A Speeder For Me

Han Solo now sets you on a very small quest to get a kit that will allow you to customize the color of the speeder.

**Level**: 1

**Reward**: Vehicle Customization Kit (the kit is marked as Shared No Trade)

**Description:**

*Find Pall and talk to him. Han says he'll give you a customization kit for your speeder.*

```
 /wp tatooine 3526 -4618 Pall
```

## Han Solo is Trying to Contact You

**Han Solo (coming over the commlink):** *Sorry, someone was jamming me. Anyway, now that you have a speeder go talk to my friend Pall. He can give you a customization kit for it.*

## Find Pall

Pall is right outside Mos Eisley, next to a Vehicle Garage at (3526 -4618)

**Pall:** *You must be Han's buddy. You tell him this is it, my debt's paid off. I can't just hand these things out, you know?*

**Tip:** At this time, if you choose, you can open your inventory, find the customization kit, and use the ("~") on it, which will allow you to choose from several selections which will change the exterior color and trim color of the speeder.

**Following Quest:** Bib's Offer >>
Schematic: Crafting Scanner Interface

The **Schematic: Crafting Scanner Interface** is a schematic that is obtained within the Witches of Dathomir Theme Park.

It can be purchased from the Nightsister Vendor or the Singing Mountain Clan Vendor using Witches of Dathomir Currency.

It can be used by an Artisan to craft a Crafting Scanner Interface.

The schematic is **Tradable** and is **one-time** use.

### Cost

* 5 Dathomir Amber
* 15 Spider Silk
* 5 Rancor Teeth
* 15 Whuffa Leather
* 5 Rare Dried Herbs

### Required Resources

* 10 units of Steel
* 20 units of Desh Copper
* 2 identical Electronics GP Module from a factory crate
* 1 Electronics Memory Module
* 1 Allya's Holocron (Optional, but recommended!)
Rifle

**Rifle** is a category of ranged weapons. Rifles have a longer range and slower rate of fire than carbines and pistols.

Note (6/14/2021): There are a lot of unknown values due to various reasons:

* Current resources preventing from capped munitions schematics
* Heroic instances are currently locked
* Mustafar is currently locked
Witches of Dathomir Currency

The currency used within the Witches of Dathomir Theme Park is unique and is often referred to as a **valuable**.

In order to purchase items from the Theme Park vendors, you must complete Theme Park content to earn this currency.

This currency is **No Trade**.

## Types of Currency

There are five types currency that can be used to purchase items from the vendors.

* Dathomir Amber
* Spider Silk
* Rancor Teeth
* Whuffa Leather
* Rare Dried Herbs

## Theme Park Vendors

* Nightsister Vendor
* Singing Mountain Clan Vendor
Singing Mountain Mask

The **Singing Mountain Clan Mask** is a unique clothing item you receive as a reward for the Dead is Dead quest, which is part of the Voidsisters Questline.

Schematic requires Master Tailor.

* Requires 40 units of Iron
* Requires 20 units of Dathomirian Leathery Hide
* Requires 20 units of Dathomirian Fiberplast
* Requires 2 identical Trim from a factory crate
Research Facility, Level 1

```
**<< Previous Quest:** Administrative Access

```

**Level:** 90

**Description:**

*Descend into the research facility to carry out your mission.*

* Head down into the Underground Research Facility and towards the Command Console with the provided waypoint. Once there, you will need to use the Command Console and select **Damage Control Information Systems** and the quest will update.

### Find a Damaged Control Module

*Find the damaged control information systems module that something ripped out of the damage control systems computer*

* Head to the first large square room across the room with the Command Console. After you're in the square room, head to the smaller room and on the floor will be the Damaged Control computer module. Click it and the quest will update.

```
/wp dathomir -7458 -7332 Damaged Control computer module;

```

### Communications Module

*Something ripped out, then walked off with, the communications module. Kill undead in the area to see if they have the module.*

* Kill Death Troopers until the quest updates.
	+ **Note**: Only Death Troopers count. Undead do not.

### Install Damaged Control Module

*Install the damage control module in the proper system.*

* Head back into the Command Console room and click on the Damage Control Information System Computer.

### Install Communications Module

*Install the communications module in the proper system.*

* Head back into the Command Console room and click on the Internal Communications Systems Computer.

### Reactivate Power

*Reactivate the facility mainframe power.*

* Click on the Command Console and select **Main Power**.

### Reconfigure Systems

*Some damaged systems are draining too much power. Reconfigure them so non-damaged systems will work properly.*

* Click on the Command Console and select **Damage Control Information Systems**, then **Internal Communication Systems**, and then **Backup Systems**.

### Find Cryogenics Lab

*Find the cryogenics laboratory using the console.*

* Click on the Command Console and select **Departments** and then **Cryogenics Laboratory**. This is the final step and will complete the quest.

**Note**: Before continuing down the Underground Research Facility, make sure your anti-virus buff has a healthy duration.

```
**Following Quest:** Research Facility, Level 2 >>

```
Survival I Rudimentary Techniques (Skill)

## Skill Overview

Rudimentary Survival Techniques includes the study of basic field survival methods used by civilian game hunters. This provides the Scout with the ability to construct slightly improved shelters. The Scout also learns basic ways of identifying and gathering edible resources.

Experience Required:

* 2000 Scouting

## Skill Mods Associated

* Camping +5
* Foraging +5
Stupid Vents!

```
**<< Previous Quest:** Look for Clues

```

**Level:** 90

**Description:**

*Fix each of the malfunctioning vents.*

* After a few seconds, your journal will update and you will receive 6 waypoints to malfunctioning vents scattered throughout the Underground Research Facility. You must run to each of these 6 vents and click on them to close them.
	+ **Note**: When you click on a malfunctioning vent, 3-4 CL80 Undead spawn and attack you.

```
**Following Quest:** TBD >>

```
Witches of Dathomir Sign (Hanging)

The **Witches of Dathomir Sign (Hanging)** is an item that is obtained within the Witches of Dathomir Theme Park.

It can be purchased from the Nightsister Vendor or the Singing Mountain Clan Vendor using Witches of Dathomir Currency.

It can be used by a player to change the sign outside of their house to a Witches of Dathomir themed sign.

### Cost

* 6 Dathomir Amber
* 6 Spider Silk
* 6 Rancor Teeth
* 6 Whuffa Leather
* 6 Rare Dried Herbs
Teras Kasi Artist

Requires Unarmed IV and Two Handed IV

Teras Kasi Novice [125,000 Unarmed Combat XP] unlocks the following:

* Meditate (Used when /sit to recover from Battle Fatigue) [Does not count towards /CheckForce Part C]
* Melee Defense +15
* Ranged Defense +15
* Unarmed Speed +5
* Unarmed Accuracy +10
* Unarmed Damage +60
* Meditate +15
* Innate Teras Kasi Armor +20
Ranged weapons

**Ranged weapon** is a type of weapon used to deal damage to a target from a range. All ranged weapons deal either energy damage or kinetic damage. Some ranged weapons can deal an additional elemental damage type: heat, cold, acid, or electricity.

## Ranged weapons

* Pistol - short range blasters (typically higher speeds, lower damage, lower special action costs)
* Carbine - medium range blasters (average speeds, damage, and special action costs)
* Rifle - long range blasters (typically lower speeds, but higher damage & higher special action costs)
* Heavy weapon - high damage projectile weapons with slow firing rates and inherent state effects
TransGalMeg "Rihkxyrk" Attack Ship

**Freelance ships**
Scyk - Dunelizard - Kimogila - Krayt - Kihraxz (Vaksai) - Ixiyen - **Rihkxyrk** - Havoc - YT-1300 - AEG-77

The Rihkxyrk Attack ship is a heavy assault fighter built by TransGalMeg Industries. Freelance Pilots with Exotic Vessels certification may pilot one of these independent bombers. With three weapons pods and an ordinance bay, the Rihkxyrk can bring devastating firepower to any space battle, though they are not as nimble as many smaller ships.

* Rihkxyrk Attack Ship Chassis Blueprints - Style 1
* Rihkxyrk Attack Ship Chassis Blueprints - Style 2
* Rihkxyrk Attack Ship Chassis Blueprints - Style 3
* Rihkxyrk Attack Ship Chassis Blueprints - Style 4

## Pilot Commentary

Being a relatively sluggish ship hasn't made the "Rihkxyrk" (rik-zerk) a push-over. Quite the contrary. The defenses and weapon load of most "Rihkxyrk" assault fighters is frightening, and is their hallmark. It can be very demoralizing to line up a "Rihkxyrk" in your sights and salvo off missiles and cannon pulses only to see them sloughed off by heavy-duty shielding systems and thick, heavy armor. Most "Rihkxyrk" pilots are an unflappable group, developing a high level of confidence in themselves and their machines after wading through heavy fire and coming through undamaged.

The strength of the Rihkxyrk is best found as part of a group. Its slower maneuverability make it an easy target in solo "high Tier" or PVP fighting. But when combined with another Rihkxryk, or in combination with more nimble wing men, it is an excellent lead platform for Gunship and Corvette missions. Its ability to be decked out with exceptional armor and weaponry, give it the staying power to burn through weapons and shields, allowing the others to then overwhelm the target.

Two fighting together can easily cover each other in a Dogfight, even against the nimblest of fighters, A-Wings and Tie Interceptors.

Additionally, in teamwork scenarios, it can often take the brunt of an initial barrage allowing others to follow, then creep away for repairs at the nearest Space Station, while the rest of the team keeps the scenario going.
Special Delivery

**<< Previous Quest:** Find Dunir

**Level:** 10

**Rewards:**

* 2440 XP
* 20 Jabba faction points
* 2000 Credits
* Bio-Substance Paste

**Description:**

*Bib needs you to take care of some deliveries for Dunir. It's probably best not to ask what's inside.*

You have now found Dunir, you need to speak to him about this "package" that Bib Fortuna needs delivered.

### Conversation with Dunir

**Dunir:** *How'd you like to make some fast credits?*
**PC:** I'm always interested in credits; fast, slow or otherwise.
**Dunir:** *Good, good. See, all I need you to do is to take this package out to some friends of mine on the outskirts of town. Think you're up for that?*
**PC:** Maybe. What's in the package?
**Dunir:** *I don't have a clue, but I have been assured it contains nothing illegal or dangerous.*
**PC:** Well then, I'll take care of it for you.
**Dunir:** *Great, here's the box and its destination.*

### Deliver Package to Toggi Bok

You are provided with the waypoint of 3759, -4568 to Toggi Bok. He will be in an encampment outside Mos Eisley along with some CL 1-4 NPCs. The NPCs are not aggressive, so they will not attack unless you initiate an attack.

**Toggi Bok:** *What do you want?*
**PC:** I have a package for you from Dunir.
**Toggi Bok:** *That's great, I have been waiting on this. I'll transmit the delivery code to Dunir.*

### Standby for Dunir's Comm

As soon as your conversation with Toggi Bok ends, you will get a pop-up message saying, "Timer has 10 seconds left!" Once the timer ends, Dunir will come over the comm-link.

**Dunir:** *I just got the payment from Toggi, good job. I just need you to do one more thing for me. I need you to go to the White Thranta Shipping offices and pick up a package for me. Here is their location.*

### Pick Up Dunir's Package

Dunir provides you the waypoint to the White Thranta Shipping Bunker at 3727, -4182. You need to go inside and speak to the receptionist in the first large room.

**Receptionist:** *Hello, may I help you?*
**PC:** I am here to pick up a package for Dunir.
**Receptionist:** *I have that package right here. Here you go, and I have transmitted the pick up code to Dunir. Have a nice day!*

### Standby for Dunir's Other Comm

As soon as your conversation with the receptionist ends, you will get a pop-up message saying, "Timer has 10 seconds left!" Once the timer ends, Dunir will once again come over the comm-link.

**Dunir:** *I just got the pick up confirmation code from the White Thranta receptionist. Bring that to me and we can get your fee all worked out. Here's a return location for convenience.*

### Return Package to Dunir

Head back into Mos Eisley and to Dunir.

**Dunir:** *Great job our there.*
**PC:** Thanks, now about that fee you promised me.
**Dunir:** *Here is is, good pay for good work.*
**PC:** Got any other jobs?
**Dunir:** *I don't, but Bib wants you to talk to Reimos.*
**PC:** Where can I find this Reimos?
**Dunir:** *I'll load the directions into your datapad.*
**PC:** Thanks.
**Dunir:** *Take it easy.*

**Following Quest:** Find Reimos >>
Vehicle

Vehicles are incredibly beneficial to players as they are faster than mounts and are a great way of getting around. Currently there are more than 40 different player-controlled vehicle types known to exist in the game, but not every vehicle type is accessible to every player. While many of the vehicles can be crafted by engineers, others are available only through quests or as special rewards. Many vehicles offer a form of mounted protection that grants the player a bonus to ranged weapon avoidance while riding.

For all of their benefits, vehicle ownership can sometimes be a burden, especially if you own one of the game's rare vehicles. Vehicles can become damaged when combat is initiated on them.

While both players and NPCs can cause vehicle damage, NPCs will usually only damage a vehicle if their attacks are aoe-based. In addition, creatures have also been known to cause damage to vehicles. Once a vehicle has become damaged (without being disabled), it can be repaired at any Parking Garage for a nominal fee. To repair a vehicle, select it and access the radial menu; a repair option will appear.

The amount of damage each vehicle can take is different for each type, but universally, when a vehicle reaches zero condition, it becomes disabled. A vehicle that has been disabled cannot be used again until it is repaired with a Vehicle Restoration Kit, or restored at a garage for specific vehicles. Restoration kits are often difficult to find and are usually quite expensive; they are mostly reserved for the repair of valuable or rare vehicles.

Some vehicles have the ability to hold multiple people. If a person is in the same group as the driver of a multi-person vehicle, they can enter the vehicle by selecting it, accessing the radial menu, and choosing the 'Enter/Exit Vehicle' command.
Strange Science Quest

1. Go to the Laboratory just northwest of Pelau and speak to the Scientist to accept his quest.
2. Take the Life Extractor he gives and leave via the back door to enter the Valley of Confusion, following the directions on that page.
3. Kill Tigerbears and White Tigerbears to obtain 8000 oz. of Tigerbear Blood, keeping in mind that White Tigerbears drop more.
4. Return to the Scientist and trade the Tigerbear Blood for a Mine Shaft Key.
5. Use the Key on the door before the Valley to enter the mine, being wary of the Vengeful Miners who toss stones for 250 damage.
6. Venture past the Bloodthirsty Vipers and Crimson Scorpions to reach a map of human remains.
7. Use the Life Extractor on the dead bodies to gather a total of 500 Crimson Orbs.
8. There is also a Blood Slime located on the final map of the mine that drops Crimson Orbs.
9. Return to the Vipers and Scorpions to collect 3000 Vertebrae.
10. Return to the Scientist and trade the materials for a Large Pearl.
11. Trade the Large Pearl for an Inn Card Key in Pelau and use it on the Inn door to enter.
12. Inside, open the chest to receive 666 gold and have 8 Living Corpses spawn.
13. With the exit blocked, kill the respawning Living Corpses until 25 have been defeated.
14. Kill the boss and his 3 Living Corpse minions that spawn, repairing as needed.
15. Kill the Otherwordly Demon that then spawns while ignoring the minions.
16. Defeating it yields 25000 experience and a Demon's Heart drop.
17. Leave via the opened exit and return to the Scientist to trade the Demon Heart and Mine Shaft Key for a Demonic Bloodmail.

## References

* Strange Science Quest (Waters of Mirage)
Trapping IV Elite Martial Design (Skill)

## Skill Overview

The Scout of this level designs traps that are the envy of military forces throughout the galaxy. They could very well be a weapons designer if their interests did not direct them towards wilderness and wild creatures. The Scout's traps have become creative and highly effective.

Experience Required:

* 70000 Trapping
TIE Aggressor

**Imperial ships**
TIE Advanced - **TIE Aggressor** - TIE Bomber - TIE Defender - TIE Fighter (Light) - TIE/ln Fighter - TIE Interceptor (Crimson) - TIE Oppressor - VT-49 Decimator - YE-4 Gunship

Imperial Pilots can fly this starfighter at TIE Experimental Vessels (Skill). The cannon on the back of the ship, manned by another pilot, can be a nasty surprise to unsuspecting pilots, but can only protect the backside of the ship. However, with practice and teamwork, this can be one of the most effective ships in the game.

* TIE Aggressor Chassis Blueprints

## Star Wars Lore

The TIE Aggressor is a heavy fighter-bomber multi-role craft that was developed prior to the destruction of the first Death Star and as a direct response to a perceived growth in the amount of heavy shipping aligned with the Rebel Alliance. Its most obvious design feature is an anti-fighter defensive turret mounted on the aft dorsal surface of the fuselage, and a heavier than normal forward-firing laser cannon battery.

The TIE Aggressor is neither fighter nor bomber, but rather something in between. It's a favorite with the more free-spirited pilots of the Imperial fighter cadre who enjoy longer missions away from base where they can be apart from the larger formations normally associated with an Imperial raid on Rebellion re-supply shipping.