recursal/Fanatic-Fandom huggingface dataset:
Off the Chain!

**Portals open:** | All

**Off the Chain!** is a Weekly Challenge in Orcs Must Die! Unchained.

## Description

Your hero will have to stay Unchained to tackle all the heavy units and bosses this challenge throws at you. Luckily, some Unchained drops will help you along the way. Make sure to pick them up and keep your Unchained meter glowing and going.

**Special conditions:** Extra drops of unchained pickups.

## Heroes

Oziel
Cygnus
Bloodspike
## Loadout

Mage's Clover

Fire Wall Bracers

Barricade

Decoy

Summoner Trap

Arcane Bowling Ball

Overload Trap

Saw Of Arctos
Shark Island (Master)

**Shark Island (Master)** is a Survival  Battleground at Shark Island in Orcs Must Die! Unchained.

## Description

Perched precariously over shark infested waters, this keep is easier to defend the more enemies can be thrown into the water--but be careful. The sharks get as chummy with heroes as they do with minions.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** East Minion Portal opens.

Wave 3
* An Unstable Rift appears in the map containing Pirate Trolls.
* Kamikaze Kobolds spawn at East Minion Portal.

Wave 4
* **Minion Portal:** North-West Minion Portal opens.

Wave 5
* Kamikaze Kobolds spawn at East Minion Portal.

Wave 6
* **Boss:** Bulgod spawns at East Minion Portal.

Wave 7
* **Minion Portal:** North-East Minion Portal opens.

Wave 8
* A Mercenary spawns at North-East Minion Portal.
* Kamikaze Kobolds spawn at North-West Minion Portal.

Wave 9
* **Minion Portal:** West Minion Portal opens.
* Kamikaze Kobolds spawn at North-West Minion Portal.
* Orc TNT Archers spawn at East Minion Portal.

Wave 10
* **Boss:** TikLik spawns at North-West Minion Portal.
* Orc TNT Archers spawn at East Minion Portal.

Wave 11
* An Unstable Rift appears in the map containing Armored Ogres.
* Orc TNT Archers spawn at North-East Minion Portal.
* Orc TNT Archers spawn at North-West Minion Portal.

Wave 12
* Orc TNT Archers spawn at East Minion Portal.

## Enemies

### Minions

Pirate Medium Orc

Pirate Heavy Orc

Orc Archer

Kobold Pup

Kobold Pup

Gnoll Hunter

Kamikaze Kobold

Gnoll Grenadier

Orc TNT Archer

Pirate Ogre

Pirate Troll

Pirate Shield Troll

Hobgoblin Shaman
Training Grounds

**Training Grounds** is a Map in Orcs Must Die! Unchained.

## Description

Bionka trains only the most formidable of her warriors in the grueling conditions of her Training Grounds. Protect the Training grounds by fighting both the Order and the elements. Has your hero trained for Training Grounds? Plan ahead for the inevitable opening of the door behind the rift. Funnel multiple lanes into one area to deal with enemy hordes and make sure your barricades are not too close to the front lines.
Vanishing Act

**Portals open:** | Top Only

**Vanishing Act** is a Weekly Challenge in Orcs Must Die! Unchained.

## Description

Sneaky, invisible enemies are trying to overtake Frostbite Fortress in this weekly challenge. Damage them to knock them into visibility and defeat them.

**Special conditions:** Invisible minions. Traps still target them, they are revealed on hit.

## Heroes

Gabriella
Ivy
Zoey
## Loadout

Mending Root

Arcane Bubble Blower

Tar Trap

Flip Trap

Floor Spikes

Spitfire Wall

Dragon's Lance
Northmun Medium Soldier

**Northmun Medium Soldier** is a Minion in Orcs Must Die! Unchained.

## Description

As part of the guard of Deg Itan, these soldiers have moderate armor and health, and deal moderate frost damage. They gain damage resistance at low health and they are resistant to frost damage, but susceptible to fire damage.

## Stats

 **Freezing**  | Immobilizes enemies with frost magic.
Speed Potion

**Speed Potion** is a Consumable in Orcs Must Die! Unchained.

## Description

Primary effect: +25% movement speed for 60s. Secondary effect: +20% movement speed.

*WARNING: Use as directed. Increases movement speed ONLY. Will not increase reading, studying, or thinking speed. Sorry, students. If you experience shortness of breath, dizziness, or chest pains, it's because you're running really fast. Take a break.*
Trolls (Consumable)

**Trolls**  is a Consumable in Orcs Must Die! Unchained.

## Description

Summons a medium-sized army of Trolls.

*"Contrary to popular belief, trolls do not live under bridges, beds, or dark closets. They actually live in sweet, wee cottages, usually by a brook or river." - from The Species of Centre by Prof. Rodergo, Order Academy*
Stilt Orc

**Stilt Orc** is a Minion in Orcs Must Die! Unchained.

## Description

These acrobatically-inclined orcs are immune to floor traps due to their stilt-bound legs. They also carry long spears with which they deal physical melee damage. Although they are hard to hit and have a long reach, they have low health.

*"Some witty quote about orcs on sticks." -Me*
XP Siphon

**XP Siphon** is a Trap Part in Orcs Must Die! Unchained.

## Description

Grants +3XP to the Trap's owner each time an enemy crosses the Trap.

*"Oh. My. Goodness. Where was this when I was taking that alchemy test?" Zoey, the Chaotic Apprentice*

## Preview

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Throne Room (Rift Lord)

**Throne Room (Rift Lord)** is a Survival  Battleground at Throne Room in Orcs Must Die! Unchained.

## Description

As the main room of Bionka's Dark World Palace, the throne room features a beautiful statue of the Queen Momma, vats of acid, perilous bridges, and some nasty surprises left by Bionka for the Order.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North Minion Portal opens.

Wave 3
* **Minion Portal:** South Minion Portal opens.
* A Mercenary spawns at South Minion Portal.

Wave 5
* **Boss:** Grenwalde spawns at South Minion Portal.
* An Unstable Rift appears in the map containing Fire Elementals and Firelings.
* Gnome Destroyers spawn at North Minion Portal.

Wave 6
* Gnome Destroyers spawn at South Minion Portal.
* Fire Elementals spawn at North Minion Portal.

Wave 8
* **Boss:** Sarge spawns at North Minion Portal.
* Gnome Destroyers spawn at South Minion Portal.

Wave 9
* **Boss:** Urza spawns at North Minion Portal.
* An Unstable Rift appears in the map containing Earth Elementals and Earthlings.
* Fire Elementals spawn at South Minion Portal.

Wave 11
* A Mercenary spawns at North Minion Portal.
* An Unstable Rift appears in the map containing Earth Elementals and Earthlings.

Wave 12
* **Boss:** Lyzander spawns at North Minion Portal.

## Enemies

### Bosses

Grenwalde

Sarge

Urza

Lyzander

### Minions

Light Soldier

Medium Soldier

Heavy Soldier

Crossbowman

Satyr Runner

Grizzly

Shield Grizzly

Pride Hunter

Gnome Destroyer

Giant

Dwarf Shaman

Armored Grizzly

Forest Giant

Order Mage

Earth Elemental

Earthling

Fire Elemental

Fireling
Water Garden (Apprentice)

**Water Garden (Apprentice)** is a Survival  Battleground at Water Garden in Orcs Must Die! Unchained.

## Description

The water gardens of the White Tiger Empire appear to be closest to the first attacks by the Wu Xing Dynasty. Defend three breaches to the best of your ability without too much help from wall traps.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North Minion Portal opens.

Wave 3
* **Minion Portal:** West Minion Portal opens.

Wave 5
* **Minion Portal:** East Minion Portal opens.

Wave 6
* **Boss:** Bulgod spawns at East Minion Portal.
* **Boss:** Vitality spawns at North Minion Portal.
* **Boss:** Grenwalde spawns at West Minion Portal.

## Enemies

### Bosses

Bulgod

Vitality

Grenwalde

### Minions

Wu Xing Light Soldier

Wu Xing Medium Soldier

Wu Xing Archer

Wu Xing Hunter

Wu Xing Bear

Earthling
Wu Xing Lightning Mage

**Wu Xing Lightning Mage** is a Minion in Orcs Must Die! Unchained.

## Description

These powerful mages are schooled in an extremely powerful version of lightning magic. Like their arcane counterparts, Wu Xing lightning grenades can pile up the damage fast if ignored.

## Stats

 **Trap Resistant**  | Resists most damage from traps.
Thuricvod Village (War Mage)

**Thuricvod Village (War Mage)** is a Survival  Battleground at Thuricvod Village in Orcs Must Die! Unchained.

## Description

The Order has just finished excavating the Minion Portals of ancient dwarven city of Thuricvod, hoping to learn its secrets. Unfortunately, they're not the only ones. Use physics traps and barricades to play a friendly game of "the floor is lava" with the Unchained.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** East Minion Portal opens.

Wave 3
* **Minion Portal:** West Minion Portal opens.

Wave 4
* A Mercenary spawns at East Minion Portal.

Wave 7
* A Mercenary spawns at East Minion Portal.

Wave 8
* **Boss:** Grenwalde spawns West Minion Portal.

## Enemies

### Minions

Light Orc

Medium Orc

Heavy Orc

Orc Archer

Kobold Runner

Kobold Pup

Gnoll Hunter

Ogre

Troll

Shield Troll

Hobgoblin Shaman
Thuricvod Village

**Thuricvod Village** is a Map in Orcs Must Die! Unchained.

## Description

The Order has just finished excavating the gates of ancient dwarven city of Thuricvod, hoping to learn its secrets. Unfortunately, they're not the only ones. Use physics traps and barricades to play a friendly game of "the floor is lava" with the Unchained. To protect the village, both lanes must be protected, meaning one hero will have to hold one lane alone for a few waves. The environmental traps on this map are very effective, so don't forget to use them!
Unchained Fortress (Apprentice)

**Unchained Fortress (Apprentice)** is a Survival  Battleground at Unchained Fortress in Orcs Must Die! Unchained.

## Description

As the new headquarters for the Unchained on Centre, the Unchained Fortress is a strategic foothold for the Unchained. To be successful, the Unchained's allies must protect it from wave after wave of Order units.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** East Minion Portal opens.

Wave 3
* **Minion Portal:** West Minion Portal opens.

Wave 6
* **Boss:** Grenwalde spawns at West Minion Portal.

## Enemies

### Minions

Light Soldier

Medium Soldier

Crossbowman

Grizzly

Shield Grizzly
Temper Lore from Bio

**In the Bios there is a story line, most reference this story line. The story has some side plots that form branches. This Summary is part of the Tundra branch Side Story which take place before Bionka's Invasion:**

Start of the branch:

*This is an account of the meetings Temper has had with his anger management counsellor. Tempers Dwarf parents set up a meeting because Temper raged during a meeting with Tundra at Dusty river (This is where Dobbin lives and Tundra going to meet with Order allies is part of the main plot). The counsellor learns about Tempers childhood. Temper was found as a child 10 years ago in a burnt out field. He was then adopted by his dwarf parents, and trained under the dwarfs to be a blacksmith. Tundra came to Dusty River to pledge support against the unchained, during the feast Temper went off on an angry rage against the Unchained. As a result Tundra had to freeze him. During the next meeting with the counsellor, Temper has come again because he got angry and threw a hammer at someone. The counsellor then teaches Temper some exercises to keep his anger under control, by finding his "Happy Place". The counsellor then recommends that Temper uses his anger against the Unchained. In the final meeting with the counsellor Temper, says he has started fighting his own battles against the Unchained and has left the dwarfs that he lived with. This is based after OMD 1+ 2.*

This side story continues with Cygnus Lore.

You can also read about the Main Story Line or other Lore of the Orcs Must Die universe.
TikLik the Hobgoblin Shaman

**TikLik the Hobgoblin Shaman** is a Boss in Orcs Must Die! Unchained.

## Description

The leader of the hobgoblin shamans, TikLik, wears the mysteriously powerful chieftain mask. TikLik uses his powers to heal his allies and steal life from his enemies.

*It is rumored that TikLik's mask was a gift from the god of another plane of existence.*

## Stats

  **Lifesteal** | Casts a lifestealing spell on nearby enemies.

## Appearence in Battlegrounds

Master

* Docks at Eventide
* Shark Island

Rift Lord

* Confluence
Smolder Lore from Bio

**In the Bios there is a story line, most reference this story line. The story has some side plots that form branches. This Summary is part of the main plot and contributes to the Main Story Line**

*These are log entries written by Gabriella, About Smolder being born and brought up through a few weeks, and having to suffer under the professors experiments. In the end Smolder cannot suffer under the professors experiments any longer and breaks free and escapes the order. Also the logs have been edited by the weavers/ the ministry to remove names of those involved.*
The women taking the apprenticeship uses a mind control spell on Smolder when she first hatches. Gabriellas main magic is mind control. Then at the end of the bio she says about moving out of the alchemy wing and moving to the Anthropology department studying the ruins of Thuricvod. In Gabriellas bio she is writing a piece on Thuricvod after studying it.
The Professor could be Oziel for a number of reasons. Oziels bio is him turning to darkness, looking for power. Joining the Order and then looking for eternal life. The Professor in Smolders story, starts looking for solutions to resurrection potions. In Smolders bio he is looking for a breakthrough or he might be demoted. I'm not sure on him being Oziel though, about 50%.
I know that the weavers edited the notes because Cygnus says he handed them over to the weavers and ministry and they covered up all evidence. That is explained in Gabriellas bio. This bio is based after OMD 1+2.

You can also read about the Main Story Line or other Lore of the Orcs Must Die universe.
Troll

**Troll** is a Minion in Orcs Must Die! Unchained.

## Description

Large and thankfully solitary, trolls deal massive physical damage and regenerate health. They are also large enough to ignore physics traps.

*Unlike many other humanoid races, trolls prefer to live alone though they often come together to fight.*

## Stats

 **Large**  | Unaffected by physics traps
The Wall (War Mage)

**The Wall (War Mage)** is a Survival  Battleground at The Wall in Orcs Must Die! Unchained.

## Description

Be prepared for a frontal assault. The Wall, the only fortress keeping the Unchained from landing on the shores of the Territories Humaine, is under constant attack by siege towers and large numbers of enemy minions.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Gate:** North Gate opens.

Wave 3
* Kamikaze Kobolds spawn at North Gate.

Wave 4
* **Gate:** North-West Gate opens.

Wave 5
* Kamikaze Kobolds spawn at North Gate.

Wave 6
* **Boss:** Dread spawns at North Gate.

Wave 7
* **Gate:** North-East Gate opens.
* A Mercenary spawns at North-East Gate.

Wave 8
* Kamikaze Kobolds spawn at North-West Gate.

Wave 9
* A Mercenary spawns at North-East Gate.

Wave 10
* **Boss:** Gaeadin spawns at North Gate with Earth Elementals and Earthlings.
* Gnoll Grenadiers spawn at North Gate.

## Enemies

### Bosses

Dread

Gaeadin

### Minions

Light Orc

Medium Orc

Heavy Orc

Orc Archer

Kobold Runner

Kobold Pup

Kamikaze Kobold

Gnoll Hunter

Gnoll Grenadier

Ogre

Troll

Pirate Medium Orc

Pirate Heavy Orc

Earth Elemental

Earthling
War Mage Hero Victory Chest

**War Mage Hero Victory Chest** is a Chest in Orcs Must Die! Unchained.

## Description

Contains items suitable for use by War Mages. Mind the pointy bits. Obtained by every first win of each hero at each War Mage Survival and War Mage Endless Map.

## Chest Contents

Contains 100  and two reward draws of the following: traps, parts, gear, guardians or traits.
Water Garden (Master)

**Water Garden (Master)** is a Survival  Battleground at Water Garden in Orcs Must Die! Unchained.

## Description

The water gardens of the White Tiger Empire appear to be closest to the first attacks by the Wu Xing Dynasty. Defend three breaches to the best of your ability without too much help from wall traps.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North Minion Portal opens.

Wave 2
* An Unstable Rift appears in the map containing Earth Elementals.

Wave 3
* **Boss:** Orfum spawns at North Minion Portal.

Wave 4
* **Minion Portal:** West Minion Portal opens.
* A Mercenary spawns at West Minion Portal.

Wave 6
* **Boss:** Gaeadin spawns at West Minion Portal.

Wave 7
* **Minion Portal:** East Minion Portal opens.
* Firelings spawn at East Minion Portal.
* A Mercenary spawns at East Minion Portal.

Wave 8
* An Unstable Rift appears in the map containing Earth Elementals.
* Fire Elementals and Firelings spawn at East Minion Portal.

Wave 9
* **Boss:** Urza spawns at East Minion Portal with Fire Elementals and Firelings.

Wave 10
* Kamikaze Kobolds spawn at West Minion Portal.
* A Mercenary spawns at East Minion Portal.

## Enemies

### Bosses

Orfum

Gaeadin

Urza

### Minions

Wu Xing Light Soldier

Wu Xing Medium Soldier

Wu Xing Heavy Soldier

Wu Xing Archer

Light Orc

Medium Orc

Heavy Orc

Orc Archer

Kobold Pup

Kamikaze Kobold

Wu Xing Hunter

Gnoll Hunter

Wu Xing Arcane Mage

Wu Xing Lightning Mage

Wu Xing Bear

Ogre

Fire Ogre

Troll

Shield Troll

Wu Xing Terracotta Giant

Stilt Orc

Earthling

Earth Elemental

Fire Elemental

Fireling
Wu Xing Invasion Community Event Chest

Cost: | N/A

**Wu Xing Invasion Community Event Chest** is a Chest in Orcs Must Die! Unchained.

## Description

Chest obtained by completing each of the 12 goals of the Wu Xing Invasion Community Event (2017). Each of the 12 contains one or two wu xing vanity in form of avatars, backgrounds and titles. 13th Chest for completing all 12 Goals contained Tundra Imperial Golden Mage skin.

## Chest Contents

Contains Wu Xing Invasion vanity in form of avatars, backgrounds and titles, totaling 16 vanity items. 13th Chest contained Tundra Imperial Golden Mage skin.
Throne Room (Apprentice)

**Throne Room (Apprentice)** is a Survival  Battleground at Throne Room in Orcs Must Die! Unchained.

## Description

As the main room of Bionka's Dark World Palace, the throne room features a beautiful statue of the Queen Momma, vats of acid, perilous bridges, and some nasty surprises left by Bionka for the Order.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North Minion Portal opens.

Wave 5
* **Minion Portal:** West Minion Portal opens.

Wave 8
* **Boss:** Sarge spawns at North Minion Portal.

## Enemies

### Minions

Light Soldier

Medium Soldier

Crossbowman

Grizzly

Shield Grizzly
Trap Immolation Staff

**Trap Immolation Staff** is a Consumable in Orcs Must Die! Unchained.

## Description

Places a staff on the enemy team's Battleground that damages Barricades, Decoys, and Summoner Trap retainers.

*"If you LIKE your friends and you're afflicted with this spell, stay AWAY from them. Unless they're Maximilian. He deserves it." - Cygnus, Master of the Order*
Throne Room (War Mage)

**Throne Room (War Mage)** is a Survival  Battleground at Throne Room in Orcs Must Die! Unchained.

## Description

As the main room of Bionka's Dark World Palace, the throne room features a beautiful statue of the Queen Momma, vats of acid, perilous bridges, and some nasty surprises left by Bionka for the Order.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North Minion Portal opens.

Wave 3
* **Minion Portal:** South Minion Portal opens.
* A Mercenary spawns at North Minion Portal.

Wave 5
* Gnome Destroyers spawn at South Minion Portal.

Wave 6
* **Boss:** Gaeadin with Earth Elementals and Earthlings spawns at North Minion Portal.
* Gnome Destroyers spawn at

Wave 7
* A Mercenary spawns at South Minion Portal.

Wave 8
* Gnome Destroyers spawn at South Minion Portal.

Wave 10
* **Boss:** Sarge spawns at North Minion Portal.
* Gnome Destroyers spawn at North Minion Portal and South Minion Portal.

## Enemies

### Bosses

Gaeadin

Sarge

### Minions

Light Soldier

Medium Soldier

Heavy Soldier

Crossbowman

Satyr Runner

Gnome Destroyer

Grizzly

Shield Grizzly

Earth Elemental

Earthling
Sun Guardian

**Sun Guardian** is a Guardian in Orcs Must Die! Unchained.

At home, the **Sun Guardian** deals 35% more damage and has 35% more health.

## Guardian Bio

Kin to the Moon, Dragon, and Lion guardians, the Sun guardian is at home in default locations and bravely defends his allies' rifts from invaders.

"The radiant light of the sun gives me strength!" - Sun Guardian

## Abilities

 **Aura:** | (Out of Combat) Regenerates health and mana

## Maps with Default Location (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
The Baths (Endless)

**The Baths (Endless)** is a Endless  Battleground at The Baths in Orcs Must Die! Unchained.

## Description

Someone has poisoned the water in the Order Academy Baths, and Cygnus is pretty sure the Unchained are to blame. Pay them back by obliterating their forces on this simple, one-lane, one-door battleground. Don't forget to bring your floor traps, physics traps, and barricades!

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 3* **Go Break**

Wave 4* Kamikaze Kobolds spawn at North Minion Portal.

Wave 6* **Boss:** Gaeadin spawns at North Minion Portal.
* **Go Break**

Wave 7* A Mercenary spawns at North Minion Portal.

Wave 8* A Mercenary spawns at North Minion Portal.

Wave 9* An Unstable Rift appears in the map containing ???.

Wave 11* **Boss:** Urza spawns at North Minion Portal.
* Fire Elementals spawn at North Minion Portal.
* **Go Break**

Wave 14* Fire Elementals spawn at North Minion Portal.

Wave 17* 2 Mercenaries spawn at North Minion Portal.
* Fire Elementals spawn at North Minion Portal.

Wave 18* An Unstable Rift appears in the map containing ???.

Wave 19* **Boss:** Orfum spawns at North Minion Portal.

Wave 20* A Mercenary spawns at North Minion Portal.

Wave 24* Fire Elementals spawn at North Minion Portal.

Wave 25* A Mercenary spawns at North Minion Portal.
* Fire Ogres spawn at North Minion Portal.

Wave 27* Fire Ogres spawn at North Minion Portal.
* Orc TNT Archers spawn at North Minion Portal.

Wave 28* Fire Ogres spawn at North Minion Portal.
* Fire Elementals spawn at North Minion Portal.

### Repeating Waves

This are the waves that will repeat on a cycle from this point onwards:

Wave 29
* A Mercenary spawns at North Minion Portal.
* Gnoll Grenadiers spawn at North Minion Portal.
* Fire Ogres spawn at North Minion Portal.

Wave 30
Wave 31
* Fire Ogres spawn at North Minion Portal.
* Orc TNT Archers spawn at North Minion Portal.

Wave 32
* Fire Ogres spawn at North Minion Portal.
* Orc TNT Archers spawn at North Minion Portal.
* Gnoll Grenadiers spawn at North Minion Portal.

## Enemies

### Bosses

Gaeadin

Urza

Orfum
War Mage Chaos Chest

**War Mage Chaos Chest** is a Chest in Orcs Must Die! Unchained.

## Description

Contains items suitable for use by War Mages. Mind the pointy bits. Three reward draws per chest. Obtained by every completion of a map of a War Mage Chaos Key.

## Chest Contents

Contains an increasing reward in form of skulls which is 50  multiplied by the Tier of the Map completed. Also three reward draws of the following: traps, parts, gear, guardians or traits.
Tundra Lore from Bio

**In the Bios there is a story line, most reference this story line. The story has some side plots that form branches. This Summary is part of the Tundra branch Side Story which take place before Bionka's Invasion:**

This Summary continues the side story from Cygnus Lore.

*This is Tundras messages to his father the king of the grizzles. Tundra is travelling to the Order to pledge support against the Unchained coming out of the rifts, after the Order sent a warning message. Tundras message to his father is good news, of arriving safety and the filth that is the Unchained. Frost, king of the ice bears, replies with joy, and tells Tundra that he will make a great leader, and his use of magic is the best in the Frost clan. This is the setting of the battle to come. This is based after OMD 1+ 2.*

This side story Ends here.

You can also read about the Main Story Line or other Lore of the Orcs Must Die universe.
Urza the Fire Lord

**Urza the Fire Lord** is a Boss in Orcs Must Die! Unchained.

## Description

As king of the fire lords, Urza is very hard to kill. When Urza's main form is destroyed, he splits into smaller, explosive versions of himself. Urza also resists fire damage.

*Elemental spirits rise when there is strife and turmoil and when magic is misused. When times are violent and cruel, Urza, the fire lord, is called to battle.*

## Stats

  **Flame Retardant** | +50% fire damage resistance.
Vitality the Cyclops Resurrector

**Vitality the Cyclops Resurrector** is a Boss in Orcs Must Die! Unchained.

## Description

As a disciple of Stinkeye, Vitality has learned the secrets of resurrection. On the battlefield, Vitality resurrects allied minions and steals life from his foes.

*Necromancy is outlawed by the Territories Humaine, the Eight Groves, and Deg Itan.*

## Stats

  **Resurrecting** | Periodically resurrects nearby fallen minions.
Temple Graveyard (Rift Lord)

**Temple Graveyard (Rift Lord)** is a Survival  Battleground at Temple Graveyard in Orcs Must Die! Unchained.

## Description

The Unchained have defiled the Riftmaker's Temple cemetery on their visit, and its undead residents are not amused. Use your barricades to funnel the Unchained into their spooky grasp, and they'll make their visit permanent.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** South-West Minion Portal opens.

Wave 3
* An Unstable Rift appears in the map containing Ogres.

Wave 4
* **Minion Portal:** North-West Minion Portal opens.
* A Mercenary spawns at South-West Minion Portal.

Wave 5
* **Boss:** Tubifore spawns at South-West Minion Portal.

Wave 6
* A Mercenary spawns at North-West Minion Portal.

Wave 7
* **Minion Portal:** North-East Minion Portal opens.

Wave 8
* A Mercenary spawns at North-West Minion Portal.
* Kamikaze Kobolds spawn at North-East Minion Portal.
* Gnoll Grenadiers spawn at South-West Minion Portal.

Wave 9
* **Minion Portal:** West Minion Portal opens.
* 2x Unstable Rifts appear in the map containing Orcs.
* Fire Ogres spawn at East Minion Portal.

Wave 10
* **Boss:** Lyzander spawns at North-West Minion Portal.

Wave 11
* Kamikaze Kobolds spawn at North-East Minion Portal.

Wave 12
* Gnoll Grenadiers spawn at South-West Minion Portal.

## Enemies

### Bosses

Tubifore

Lyzander

### Minions

Light Orc

Medium Orc

Heavy Orc

Orc Archer

Kobold Runner

Gnoll Hunter

Kamikaze Kobold

Gnoll Grenadier

Ogre

Fire Ogre

Troll

Shield Troll

Hobgoblin Shaman

Mountain Troll

Stilt Orc

Cyclops Shaman
Stables (Home Location)

**Stables (Home Location)** is a Guardian Home Location in Orcs Must Die! Unchained.

At home, the Guardians deal 35% more damage and have 35% more health.

## Guardians with Stables Locations as their home

Bartender Guardian

Blacksmith Guardian

Cook Guardian

Deckhand Guardian

Dragon Guardian

Friar Guardian

Headhunter Guardian

Jade Empire Guardian

Jailer Guardian

Lion Guardian

Moon Guardian

Priest Guardian

Quartermaster Guardian

Ranch Hand Guardian

Rumrudder Guardian

Serpent Guardian

Stablehand Guardian

Sun Guardian

Weaponwright Guardian

## Maps with Stables (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
Wu Xing Terracotta Giant

**Wu Xing Terracotta Giant** is a Minion in Orcs Must Die! Unchained.

## Description

The heavy walk of these high hit point clay monsters shakes the earth so violently that that it can be very hard to move when near them.

*Renowned for being masterful gardeners.*

## Stats

 **Slowing** File:Slowing icon.png | Slows players close to him.
Snowflake the Yeti

**Snowflake the Yeti** is a Boss in Orcs Must Die! Unchained.

## Description

When angered, Snowflake loves to lob deadly snowballs at her enemies, freezing them as she angrily stomps towards their rifts.

Snowflake is not as gentle as her name implies. The frosty conditions have made the climate more comfortable for the yeti, who have made their way into the region. The most notorious of these yeti is the incorrigible Snowflake. If encountered, it is best to get out of her way! She is resistant to frost damage but susceptible to fire damage.

*"Much like trolls, there are few ways to distinguish between the male and female of the yeti species." - Hester's Guide to Magical Flora and Fauna*

## Stats

  **Leaping** | Jumps over barricade and wall traps.
Tundra Character Bio

The Runes of the Arctic Gods protect this missive. If the opener of this scroll be not for whom it is intended, King URSUS FROST of Arctos, then the Winter's Curse be upon you for your trespass!

Father,

To our Arctic gods I pray your health has improved and Arctos prospers in my absence. My warriors and I have arrived safely, but I fear I bear ill tidings. I have seen with my own eyes that the warning sent from the Order was as just and true as the venerable North Wind.

There are a great many rifts here. Curse the vile animals that come forth from them! Orcs, ogres, and other creatures far more troublesome tumble forth like ice boulders in an avalanche. One here, a hu-man they call Maximilian, described their number as "butte lodes," a phrase I take to mean they number as countless as the gems in the bosom of the hallowed Peaks of Arctos.

The Unchained will not live in concord with us. I assure you I have tried, and I continue to try, to demand acquiescence from these baleful creatures, but they will not stand down and obey my decrees. Perhaps I have yet to find one smart or sane enough to listen.

Even though I have led many of our people in battle before, I am troubled by the destruction I see here. This is not a mere skirmish; it is a war. The price of war is blood, both orc and grizzly, and as the Oathkeeper, it may someday be mine. Whatever fate the Arctic Gods have in store for me, I hope I meet it with the comportment with which you have conducted your reign, Father.

Please give my love to Mother. It may be several sheddings before I see home.

Dutifully Yours,
Ursus Tundra

This missive is blessed by the magic seal of King URSUS FROST. If the opener of this scroll be not for whom it is intended, Prince and Oathkeeper URSUS TUNDRA of Arctos, then the curse of Eternal Frost be upon you for your fraud. Bear witness to the power of the grizzlies and tremble!

My Beloved Son,

I am jubilant at receiving your message. If I was feeling ill before, this takes the chill from my bones! I will make an offering of thanks to the gods that you reached your destination safely. I am forever indebted to the Order, and though this old hide has many more winters left, I am uncertain I could have made the journey myself. Praise your bravery and sense of duty, my son! You make an excellent Oathkeeper in my absence.

Do not fret about your ability to rule. You will make an excellent king; you have always been wise and blessed with a calmness in battle that rivals the stillness of the midnight snow. Your mastery of magic exceeds that of any of our people, including myself. And do not fret about your fate. I am sure your destiny as Oathkeeper--and future king--will be glorious.

Your mother’s mother sends you mammal-fish blood soup and asks in return you "only" send her a necklace of three-score ogre ears. Your mother tells me this is so she may muzzle the boasting of Bernina, mother’s mother to one of your captains-at-guard.

May the Arctic gods keep you safe, my child, as you battle the Unchained. Keep me appraised of your exploits.

Love You Butte Lodes,
Father
Unchained Fortress (Master)

**Unchained Fortress (Master)** is a Survival  Battleground at Unchained Fortress in Orcs Must Die! Unchained.

## Description

As the new headquarters for the Unchained on Centre, the Unchained Fortress is a strategic foothold for the Unchained. To be successful, the Unchained's allies must protect it from wave after wave of Order units.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North-East Minion Portal opens.

Wave 3
* An Unstable Rift appears in the map containing Giants.

Wave 4
* **Minion Portal:** North-West Minion Portal opens.

Wave 5
* A Mercenary spawns at North-West Minion Portal.

Wave 7
* An Unstable Rift appears in the map containing Armored Grizzlys.

Wave 9
* Dwarf Grenadiers spawn at North-East Minion Portal.

Wave 11
* Dwarf Grenadiers spawn at North-East Minion Portal.

Wave 12
* **Boss:** Swiftyhooves spawns at North-East Minion Portal.

## Enemies

### Minions

Light Soldier

Medium Soldier

Heavy Soldier

Crossbowman

Satyr Runner

Grizzly

Shield Grizzly

Pride Hunter

Dwarf Grenadier

Giant
Weaponwright Guardian

**Weaponwright Guardian** is a Guardian in Orcs Must Die! Unchained.

At home, the **Weaponwright Guardian** deals 35% more damage and has 35% more health.

## Guardian Bio

A follower of Oasis, the Weaponwright hones weapons for his cyclops breathren and helps those who will defend his forge from unbelievers.

"I forge for Oasis!" - Weaponwright Guardian

## Abilities

 **Aura:** | (In Combat) Adds fire damage to primary attacks

## Maps with Forge (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
Stablehand Guardian

**Stablehand Guardian** is a Guardian in Orcs Must Die! Unchained.

At home, the **Stablehand Guardian** deals 35% more damage and has 35% more health.

## Guardian Bio

At home at the stables, the Stablehand knows that a chicken in the hand is worth a few deaths on the battlefield for his allies.

"This here's me ATTACK CHICKEN!" - Stablehand Guardian

## Abilities

 **Aura:** | (Permanent) Increases movement speed by +50%.

## Maps with Stables (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
Wall Charger

**Wall Charger** is a Trap in Orcs Must Die! Unchained.

## Description

Shocks Enemies that walk by it, dealing Lightning damage. Enemies killed by Lightning explode, dealing damage in an area.

*Luminations Inc. was founded to make torches a thing of the past by introducing electric light into human homes. They never could get it to work but made this excellent trap instead.*
Training Grounds (Apprentice)

**Training Grounds (Apprentice)** is a Survival  Battleground at Training Grounds in Orcs Must Die! Unchained.

## Description

Bionka trains only the most formidable of her warriors in the grueling conditions of her Training Grounds. Protect the Training grounds by fighting both the Order and the elements.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** North Minion Portal opens.

Wave 3
* **Minion Portal:** South Minion Portal opens.

Wave 7
* **Minion Portal:** East Minion Portal opens.
* **Boss:** Grenwalde spawns at East Minion Portal.

## Enemies

### Minions

Light Soldier

Medium Soldier

Crossbowman

Grizzly

Shield Grizzly
Tubifore

**Tubifore** is a Boss in Orcs Must Die! Unchained.

## Description

The son Bionka never speaks of, Tubifore, attacks barricades and regenerates health when he is not taking damage.

 Nobody knows for sure what this four-armed, two-headed boss is, but he is as effective as he is strange-looking. Using his four, giant fists, he smashes through barricades. He's a resilient boss too, regenerating his health when out of combat. Rumor has it that this boss is another of Bionka's sons, but she's not talking and we're not rude enough to ask.

*"Hunny, you don' wanna know." - Bionka, Queen Momma*

## Stats

  **Regenerating** | +2% health per second out of combat.
Viscous Tar

**Viscous Tar** is a Trap in Orcs Must Die! Unchained.

## Description

Tars the feet of Enemies crossing it, causing them to be slowed while on the trap and for a short duration afterwards.

*"No, I'm talking about VICIOUS Tar. He's the frontman of an all-troll ska band. They're great, but you probably haven't heard of them--yet." -Zoey, the Chaotic Apprentice*
We Can Rebuild It

**Portals open:** | Only Bottom

**We Can Rebuild It** is a Weekly Challenge in Orcs Must Die! Unchained.

## Description

Be prepared to build and rebuild your killboxes to deal with waves of every minion and boss type Centre has to offer. You'll have to think quickly about your strategy to complete this challenge!

**Special conditions:** None

## Heroes

Stinkeye
Gabriella
Midnight
## Loadout

Mage's Clover

Mending Root

Deckhand Guardian

Sun Guardian

Barricade

Viscous Tar

Flip Trap

Wall Blades

Shock Zapper
The Hero's Litter

**Portals open:** | All

**The Hero's Litter** is a Weekly Challenge in Orcs Must Die! Unchained.

## Description

Battle enemy heroes and their tiny kobold friends in this weekly challenge.

**Special conditions:** Kobolds and Heroes only. No damage traps other than Big Game Hunting Traps.

## Heroes

Maximilian
Hogarth
Ivy
## Loadout

Flame Bracers

Ring of Last Stand

Deckhand Guardian

Barricade

Big Game Hunting Arrow Wall

Big Game Hunting Ballista

Big Game Hunting Zapper
The Canals (Prologue)

**Par Time:** | N/A

**The Canals (Prologue)** is a Prologue  Battleground at The Canals in Orcs Must Die! Unchained.

## Description

Fourth level of the Prologue. The orcs have sailed up the canals to attack the Order Academy. Help Maximilian by deploying guardians; floor, wall, and ceiling traps; and your newly crafted trap. Also, use Maximilian's Can't Touch This ability to keep him alive and fighting.

**Reward:** Barricade
Wu Xing Arcane Mage

**Wu Xing Arcane Mage** is a Minion in Orcs Must Die! Unchained.

## Description

These powerful mages are schooled in an extremely powerful version of arcane magic. Firing arcane grenades these mages can pile up the damage fast in numbers.

*They tried to form a dodge-ball team but were banned for never playing by the rules.*

## Stats

 **Trap Resistant**  | Resists most damage from traps.
Temple Graveyard (War Mage)

**Temple Graveyard (War Mage)** is a Survival  Battleground at Temple Graveyard in Orcs Must Die! Unchained.

## Description

The Unchained have defiled the Riftmaker's Temple cemetery on their visit, and its undead residents are not amused. Use your barricades to funnel the Unchained into their spooky grasp, and they'll make their visit permanent.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** South-West Minion Portal opens.

Wave 3
* A Mercenary spawns at South-West Minion Portal.

Wave 4
* **Minion Portal:** North-West Minion Portal opens.
* A Mercenary spawns at South-West Minion Portal.

Wave 5
* Kamikaze Kobolds spawn at South West Minion Portal.

Wave 6
* A Mercenary spawns at North-West Minion Portal.

Wave 7
* **Minion Portal:** North Minion Portal opens.

Wave 8
* A Mercenary spawns at North-West Minion Portal.

Wave 9
* **Minion Portal:** West Minion Portal opens.

Wave 10
* **Boss:** Vitality spawns at South-West Minion Portal.

## Enemies

### Minions

Light Orc

Medium Orc

Heavy Orc

Orc Archer

Kobold Runner

Kamikaze Kobold

Gnoll Hunter

Ogre

Troll

Shield Troll
Your Own Devices

**Portals open:** | All

**Your Own Devices** is a Weekly Challenge in Orcs Must Die! Unchained.

## Description

Use the Great Wall Barricade and little else but your hero's abilities to keep enemies out of your rift in this challenge. Don't forget to bring some gear!

**Special conditions:** Only Gear and Abilities, 10x mana regeneration.

## Heroes

Smolder
Midnight
Oziel
## Loadout

Ring of Storms

Ice Amulet

Moon Guardian

Sun Guardian

Great Wall Barricade
Temple (Home Location)

**Temple (Home Location)** is a Guardian Home Location in Orcs Must Die! Unchained.

At home, the Guardians deal 35% more damage and have 35% more health.

## Guardians with Temple Locations as their home

Bartender Guardian

Blacksmith Guardian

Cook Guardian

Deckhand Guardian

Dragon Guardian

Friar Guardian

Headhunter Guardian

Jade Empire Guardian

Jailer Guardian

Lion Guardian

Moon Guardian

Priest Guardian

Quartermaster Guardian

Ranch Hand Guardian

Rumrudder Guardian

Serpent Guardian

Stablehand Guardian

Sun Guardian

Weaponwright Guardian

## Maps with Temple (Home Location)

Academy Sewers

Archmage Library

Avalanche

Banquet Hall

Castle Gates

Cliffside Clash

Confluence

Creepy Cliffside Clash

Crogon Keep

Docks at Eventide

Eventide Fortress

Eventide Ramparts

Frostbite

Gates of Thuricvod

Grand Foyer

Highlands

Maximum Security

Midnight Market

Orcatraz

Orcri-La

Order Academy Dungeon

Restricted Section

Riftmaker's Temple

Shark Island

Stables at Eventide

Storm Drain

Temple Graveyard

The Baths

The Canals

The Falling Folly

The Wall

Throne Room

Thuricvod Village

Training Grounds

Unchained Fortress

Water Garden
Stables at Eventide (War Mage)

**Stables at Eventide (War Mage)** is a Survival  Battleground at Stables at Eventide in Orcs Must Die! Unchained.

## Description

Because of Eventide Fortress's strategic significance as the capital's main port, the enemies of the Territories Humaine are trying any way they can to get in--even the fortress's stables.

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** South Minion Portal opens.

Wave 2
* **Minion Portal:** North Minion Portal opens spawning only 3 Gnoll Hunters this wave.

Wave 5
* A Mercenary spawns at South Minion Portal.

Wave 8
* **Boss:** Gaeadin spawns at South Minion Portal with Earth Elementals and Earthlings.
* A Mercenary spawns at North Minion Portal.

## Enemies

### Minions

Light Orc

Medium Orc

Heavy Orc

Orc Archer

Kobold Runner

Kobold Pup

Gnoll Hunter

Ogre

Troll

Shield Troll

Pirate Medium Orc

Pirate Heavy Orc

Frost Clan Kobold

Earth Elemental

Earthling
Storm Drain (Master)

**Storm Drain (Master)** is a Survival  Battleground at Storm Drain in Orcs Must Die! Unchained.

## Description

Storm the massive drainage system of the capital of the Territories Humaine. Beware of the Order as it tries to wash you out. Bring your physics traps and wall traps, but beware that your barricades may not help you much!

## Main Events

Here you can see the main events during the battleground separated by waves, this includes **Minion Portal** openings,**Unstable Rifts** appearing, **Bosses**, **Mercenaries** and **Barricade Threat Minions** spawning.

Wave 1
* **Minion Portal:** West Minion Portal opens.
* Gnome Destroyers spawn at West Minion Portal.

Wave 2
* Gnome Destroyers spawn at West Minion Portal.

Wave 3
* **Minion Portal:** East Minion Portal opens.
* A Mercenary spawns at West Minion Portal.
* Gnome Destroyers spawn at West Minion Portal.

Wave 4
* An Unstable Rift appears in the map containing Sarge and Soldiers.
* Gnome Destroyers spawn at West Minion Portal.

Wave 5
* **Minion Portal:** North Minion Portal opens.

Wave 6
* **Boss:** Swiftyhooves spawns at North Minion Portal.

Wave 7
* Gnome Destroyers spawn at West Minion Portal.

Wave 8
* A Mercenary spawns at North Minion Portal.
* Gnome Destroyers spawn at West Minion Portal.

Wave 9
* An Unstable Rift appears in the map containing Pirate Trolls, Pirate Ogres and [Hobgoblin Shaman]]s.
* Gnome Destroyers spawn at West Minion Portal.

Wave 10
* **Boss:** Grenwalde spawns at North Minion Portal.
* Gnome Destroyers spawn at West Minion Portal.

## Enemies

### Bosses

Swiftyhooves

Sarge

### Minions

Light Soldier

Medium Soldier

Heavy Soldier

Crossbowman

Satyr Runner

Grizzly

Shield Grizzly

Pride Hunter

Gnome Destroyer

Giant

Earth Elemental

Earthling