Guilds of Loraen

New Loraen based it's guild system after that of Rafiah. In New Loraen most work is part of the guild system. The most notable exceptions being arts and religion. Otherwise almost every job exists at some step in the guild hierarchy. The Guild Council acts as a sort of Parliament and the central government for the kingdom of New Loraen.

Within all Guilds are Divisions who manage individual areas of a Guild's responsibilities. (Cobblers in the Craftsmen Guild for example.) Division Heads answer to Guild Agents further up the chain all the way to Guild Executives who manage the major decisions concerning the individual Guild. One of these Executives is also the Guild President, a position that is awarded by popular vote by the Guild. (No President can hold the position twice in a row.) Guild Presidents sit on the Guild Council and represent their Guild in matters concerning New Loraen as a whole.

**Records**

The Records Guild is in charge of keeping track of all guild documents. In many instances they merely keep copies. But they will also keep the hard copies of important or unique documents in their vaults. They have regular contact with all the Guilds. Accounting, Librarians, Historians and Birth/Death are examples of Divisions in the Guild.

**Transportation**

The Transportation Guild is in charge of the transportation of people and goods throughout New Loraen. This is includes routes, infrastructure and security for transportation as well. Once cargo is passed to the Transportation Guild it becomes their responsibility until delivery. This is a responsibility which guild members take incredibly seriously maintaining an extraordinary service record. Examples of Divisions for the guild include Mail, Airships, Roads, Rail and of course Naval Lanes.

**Resources**

The Resources Guild is in charge of tracking, housing and distributing goods, materials and wealth throughout the guilds. They also handle the minting and distribution of all of New Loraen's coinage and bank notes. Examples of the Guild's Divisions include Banking, Warehouse, Coopers and Vault Guards.

**Magic**

The Magic Guild is in charge of the exploration, usage and management of arcane power in New Loraen. The guild includes the usual sort of wizards, mages and other arcanists that one may expect. Some of the guild's greatest achievements however, have been in the industrialization of magic. This includes various magical devices, the technology behind using elemental salts and the creation of elemental furnaces. Divisions include Experimental Studies, Enchanting, Scribes, and War Mages.

**Craftsmen**

The Craftsmen Guild is one of the most expansive in purview. Essentially every craft has a division. Tailors, shoemakers, tinsmiths, clockmakers, etc. If a craft exists it likely has a division within the Craftsmen Guild. Of course, crossover exists, and some craftsmen fall under the blanket of another craft. For example, everyone involved in the construction of clocks or parts specifically for clockworks are part of the Clockmakers Division. (A large number of different craftsmen given the abundance of clockwork technologies.)

**Engineers**

The Engineers Guild is focused on design and inspection. The Guild operates within universities and draft rooms throughout New Loraen. Most field work done by its members is during the inspection of job sites or quality and safety inspections. In situations where a member of the Engineers Guild is on site, they are often considered to have the highest authority among Guild staff. For example, Transportation and the Craftsmen guild members may be working on a rail line. But the Engineers representative on site would have ultimate authority on any work being done. Most Engineers try to not step on too many toes though, as this can disrupt work. Other members of the Guild make new designs and improvements to technology. Divisions include Civil, Mechanical, Industrial and Arcane.

**Taverns**

The Taverns Guild is on its surface represents many of the hospitality services. This includes taverns, inns, brothels, stables and similar industries. The Guild also oversees the infrastructure, training and employee rights. All and all, pretty straight forward. However, the Guild also is one of the largest information gathering branches of the New Loraen government. It quickly became apparent that the Taverns Guild was in a unique position. Tavern owners, barmaids, escorts and similar workers have access to constantly updated knowledge from travelers, especially adventurers. More they are generally under circumstances where individuals are more likely to divulge more information than they intend. Divisions are as varied as the type of establishment and can be very specialized.

**Alchemists**

**Laborers**

**Merchants**

**Scholars**