Absalom

**Religions** | Abadar, Aroden, Calistria, Cayden Cailean, Iomedae, Irori, Nethys, Norgorber, Sarenrae, Shelyn

For more than 4,000 years, **Absalom** (pronounced AB-sah-lahm)[1] has been the City at the Center of the World, a metropolis-sized showcase of the greatest treasures in all Golarion. The importance and influence of Absalom upon the Inner Sea
 and the whole of Golarion can not be overstated. The city not only
holds a key strategic position for both commercial and military
endeavors in the region, but encompasses the site of the ascension of
four deities and claims to have been founded by none other than the Last
 Azlanti, the god Aroden. It is not without reason that the passage of time throughout the Inner Sea region is counted in Absalom Reckoning.[2

## Economy

Absalom's great wealth is driven by trade, so the city's rulers
strive to craft policies favorable to commerce (and their own
interests), but otherwise take a relatively laissez-faire approach to
regulation.[3]
 Taxes in the city are very light, although Siege Taxes during wartime
may be significantly higher. There are no property taxes, although the
city charges for access to roads, sanitation, and other public
infrastructure. Modest taxes on foreign merchants, fees for pilots
through the Flotsam Graveyard, and docking fees, are generally sufficient to supply the city's needs.[3]

Absalom's economy can be divided into three basic parts:
craftsmen, who manufacture goods; traders, who buy and sell physical
goods; and laborers, who provide services. While craftsmen and laborers
are organized into guilds that provide legal and illegal products and
services, traders are prohibited from organizing to prevent collusion
and price-fixing.[4]
 The city's laws require that goods to be sold must be owned by a single
 merchant, who may operate a single commercial outlet for them.[4] Absalom's currency consists of pennies, silver weights, crests, gold measures, and platinum sphinxes.[4]

The city is a major hub for commerce on the Inner Sea, and its most common trading partners include Almas, Cassomir, Katheer, Niswan, Okeno, Oppara, Oregent, Ostenso, and Sothis.[5] However, Absalom has varying relations with and regulations concerning trade with these cities: for example, Almas views Absalom's ships as unwelcome bullies, while Vudrani traders from Niswan are celebrated, and ships from Oregent must prove they carry only glassware and silverware or face a 100% tariff.[5]

Due to Absalom's size and scale, beasts of burden are important
elements of the city's commerce and transport. Regular bench-wagons
allow commoners to ride around town for a copper, and halfling porters
with dog travois can be hired for a similar price.[6] Horses are rare on the Isle of Kortos, since the centaur tribes regard them as invaders and the harpies like to eat them.[6]
 Consequently, the most prominent beast of burden is the camel; farmers
use them for agriculture, drovers use them to pull wagons and chariots,
and many district guards field a camel cavalry.[6] Camel barding is more commonly available than barding for horses in the city.[6] After camels, axe beaks are most common mount and beast of burden, faster and better able to defend themselves than camels.[6] Dogs, lizards, elephants, and monstrous centipedes are also found; before the establishment of Hackamore House, much saddle and tack had to be custom made or ordered from dozens of shops due to the diversity of animals used in the city.[6]

## Government

*Main article: Government of Absalom*
Absalom is ruled by the Grand Council which is chaired by the primarch, a position currently held by Lord Gyr of House Gixx.
 The Council has twelve high seats (including the primarch's) and a
variable number of low seats. Most of the city's administrative
positions are filled by members of the Council, the more sought after
titles going to members of the High Council. The position of primarch is
 held for life and decided upon by the High Council. It has additional
privileges unique to the position granting the holder considerable power
 over the Council, and by corollary, the City at the Center of the World
 itself.[7] Much of the day-to-day administration are handled by the district councils of Absalom. The district councils are headed by a nomarch, who is appointed by the Low Council with the approval of the primarch.[8]

## Geography

Situated on the southern coast of the Isle of Kortos, Absalom is the largest city in the Inner Sea region and quite possibly the entire world. The ice-capped peaks of the Kortos Mounts are among the highest known in the world, stretching high above treeline.[9]
 Countless abandoned siege engines and constructions of war from the
numerous failed attempts throughout history to take the city by force
lie scattered throughout the surrounding countryside in what has become
known as the Cairnlands[10]
 and the wreckage of armadas of unsuccessful attempts on the city from
the sea all but block the wide harbor in a mass known as the Flotsam Graveyard.[11][12]A map of Absalom

The city itself is enormous: it stretches more than seven miles from the Starwatch Keep to Azlanti Keep and more than five miles from Westgate to Eastgate, and Absalom has three times as many residents as the capital of Cheliax, Egorian[9]

### Districts

*Main article: City districts of Absalom*
A city the size of Absalom could not function as a single cohesive
unit, thus it has been divided or split naturally over time into a
handful of distinct districts, each a city unto itself both in terms of
sheer population and overall atmosphere, and each having its own
district council to run its day-to-day affairs. From the high-class
havens of the Petal and Ivy Districts to the dangerous and destitute districts of the Puddles and Precipice Quarter,
 Absalom's neighborhoods run the gamut of both the economic and social
spectra. Additionally, austere monuments of historical and spiritual
significance draw thousands of people to Azlanti Keep, the Ascendant Court and Wise Quarter on a daily basis.[13]

### Holdings

More than just a city, Absalom controls holdings in and around the
Isle of Kortos (though much of the isle remains wilderness). Although
still under the control of the city-state, they function as independent
communities.

Diobel,
 the smaller of the two settlements, is a bustling port town located on
the western coast of Kortes. The town is a center of trade in its own
right, acting as a hub for fishermen, traders and smugglers wishing to
bring illicit goods into the City at the Center of the World via
overland caravan instead of through the closely watched harbor of
Absalom proper. Because of its important position as an alternative
shipping route into the city, control of Diobel is very valuable and
rising factions wishing to gain power in Absalom can often be seen first
 across the Isle in Diobel. The city is currently ruled by Scion Lord Avid of House Arnsen, a rival and childhood friend of Absalom's own Lord Gyr.[14]

Escadar is a vital military town located on the Isle of Erran
 off Kortos's northern shore. Originally founded as a shipyard and
warehouse to aid Absalom against naval blockades, the town quickly grew
as workers and naval officers moved to Erran. Beyond its continuing
function as a reserve navy for times of siege, the fair-sized military
base operates throughout the Inner Sea and as far south as the Obari Ocean in constant efforts to hamper piracy in the region. Escadar's governing body, the Lesser Council
 of retired ship captains and young relatives of members of the Absalom
Grand Council, has also been known to grant letters of marque to
civilian ships committed to fighting piracy in the waters around the
Isle of Kortos itself.[14]

### Shadow Absalom

Every major city on Golarion has its dark mirror opposite on the Plane of Shadow, and none are greater than Shadow Absalom. Inhabited by fetchlings,
 various other humanoid races, and intelligent undead, the city is a
thriving community of both natives from and visitors to the Shadow. The
mirror opposite of the Ascendant Court holds a permanent portal to the
Material Plane, making Shadow Absalom a popular destination to those
trapped on this plane. The city is ruled by Argrinyxia the Shifting Lady of Ebon Scales, a powerful umbral dragon.[15]

## History

The busy harbor of Absalom

*Main article: History of Absalom*
Founded in 1 AR
 by the god Aroden when he raised the Starstone from the depths of the
Inner Sea, there is nothing ordinary about Absalom's history even from
its very first day in existence. Its whole-cloth creation allowed for a
quick inhabitation and Aroden tasked the best and bravest from
throughout Inner Sea region to protect the Starstone and prevent any from moving it.[16]

But given Absalom's tactical position in the middle of countless
trade routes and its undeniable influence, many ambitious nations or
greedy warlords have set their sights upon the walls of the city over
the millennia, and the guarding of the city and the Starstone within has
 never been easy. For the past four millennia, the city has been
besieged by one army after another, in an attempt to bring Absalom to
its knees and wrest control of it from all others. Despite the
relentless onslaught, the city has never fallen. Relics of these ongoing
 wars still litter the plains of the Isle of Kortos surrounding the city
 (known as the Cairnlands) and sunken warships clutter the harbor.[16]

## Inhabitants

*For a complete list, please see Category:Absalom/Inhabitants, Houses of Absalom*
More so than anywhere else on Golarion, Absalom plays home to every conceivable type of inhabitant. While primarily a human
 settlement, members of all races, religions and homelands can be seen
in (and under) the streets of the City in the Center of the World. The
specific demographics of each individual district vary greatly, but
there are few (if any) peoples who are not represented somewhere within
the city, even the mysterious gillmen of ancient Azlant and travelers from other planes.[16]

The earliest inhabitants of Absalom were wise and brave nobles,
merchants and adventurers from the lands nearest to the Isle of Kortos,
thus the influence of the nations of Andoran, Cheliax, Osirion, Qadira, Taldor and Thuvia remain most pronounced in the city to this day.[16] Due to influence of nearby Osirion and Qadira, many of the city's inhabitants speak Kelish or Osiriani in addition to Taldane.[16]

Halflings are the second largest racial group in the city after the humans making Absalom one of the main halfling settlements in the Inner Sea region. Halflings from many countries come to Absalom joining the indigenous community. The main halfling districts are the Coins, Eastgate and the Foreign Quarter; few halflings live or travel to the Puddles where the height of the water can be dangerous for them.[17]

Elves are relatively uncommon in Absalom, mostly consisting of
adventurers or outcasts; more common are their half-elven descendants,
many of whom can be found around the Pleasure Salon of Calistria.[18]

Many of Absalom's residents organize themselves into houses, which are similar to clans organized by national origin.[19]

## Religion

The most common faiths in Absalom are, of course, those of the four ascended gods: Aroden, Norgorber, Cayden Cailean and Iomedae. In addition to these churches, temples and shrines to Abadar, Nethys, Sarenrae, Calistria, Irori and Shelyn can be found throughout the metropolis.[16] Abasalom is also the only civilized city where the worship of Norgorber is tolerated.[20]

## Symbols

Absalom's many centuries of immigration have provided it with a
dizzying array of guilds, houses, religious and martial orders, and
other organizations, each with their own symbols.[21] Absalom as a whole, however, has a number of common symbols. The city's colors are golden yellow (for the Starstone) and green (for the sea and the island's lush pastures).[21] Absalom's mascots are the hippocampus, representing the island's naval power and Sea Cavalry, and the mother-sphinx, imported from Osirion.[21] Absalom's mother-sphinx
 is typically presented as a winged lion with a female human head and
upper body, and occasionally shown pregnant, astride a wave, or with
human hands holding a scale and scepter or scroll.[21] The city's motto is "Ex Prothex", which is interpreted to mean "From the First" or "First Among Equals".[21]
 Absalom's hybrid nature and long history are reflected some of the in
the foreign names for it: the Patchwork City, or the City of Buried
Treasures.