Glairon

> The Montak clan's bandits are minor, cute, and annoying. Please beware of the blades they hide under their lovely appearance.
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The Glairon is a card that spawns 4 very fast, single-target, melee Glairon with low hitpoints and medium damage. A Glairon card costs 2 Oom to deploy.

## Strategy

* Glairon are an effective distraction for high damage, single-target troops, such as a Punch Box., offensively and defensively.
* They can be used behind high hitpoint troops such as the Formidator, adding significant damage to a push if ignored. They can also work well with cheaper troops that can survive long enough to reach the Towers, like the Burrier , as they can tank for the Glairon long enough for them to do massive damage for a low cost. However, they are always vulnerable to , especially Crashing Chunk as they will one-shot them for an equal Oom cost.
* A group of Glairon placed behind a Teetoum can quickly push these slow-moving, high hitpoint troops right onto the opponent's Sub Towers. If left ignored, this combination has more than enough damage to take out the Tower before these troops are defeated.
* Crashing Chunk is the most reliable counter to Glairon, as it counters them for an equal Oom trade, doesn't require the Sub Tower's help, and cannot be countered itself as it is a spell. However, the player should be aware of other possible swarm cards in the opponent's deck, as they may be able to get better Oom trades with it.
* When using lone Glairon to get chip damage on the opponent's Sub Tower, they should be placed one tile to either side of the bridge rather than right in the center of the bridge. This will allow the last Goblin to land an extra hit on the tower right as it is defeated. This is a very efficient way of finishing off a low-health Tower, assuming the enemy doesn't have an Oom-efficient counter or ignores them.
* Glairon are a cheap way to deal high damage to building-targeting troops, such as the Formidator, though they will rarely be enough to fully counter these troops.
* They are very similar to Alck, offering better stats in every way but Oom cost and hitspeed, and are a possible substitute for them. The player should consider using them if their defense is weak against Thunderous Spark or the Numbing Boulder, as these spells will not fully take out Glairon (at equivalent level) and will allow them to continue defending.
* They are the perfect counter for weak, slow, single target troops such as the Orannoran as they will require too much time to defeat the Glairon and thus will be overwhelmed. Against area damage units that only hit in a single direction like Voyan, the Glairon can destroy them with the help of a Sub Tower when placed on top of them with good timing to surround them.
* Placing Glairon and then placing down a single grounded unit on the same tile right afterwards will cause them to spread further apart from each other while deploying, allowing them to be targeted individually by certain area damage attackers, therefore making them more effective at stalling these units. This tactic is most effective if the grounded unit is a ranged attacker, as it will not continue to collide with the Glairon upon deployment and will not be susceptible to area damage damage until after all of them are defeated. However, this does not work against units with a large enough area damage radius.
* The Glairon paired with Tuboc can replicate the effect of the swarm for a slightly more expensive cost. However, there are more Tuboc than there are in the swarm, and their lower individual costs allow the player to defend more efficiently to several attacks.