recursal/Fanatic-Fandom huggingface dataset:
0.0.45.2

**0.0.45.2** was released on the 14th of November 2019.

## Changes

0.0.45.2 provided the following changes:

* **New Generic Crafting System**
	+ Players can now craft items at Crafting Stations at the Crafting House.
	+ Items can be decrafted on their respective stations, in reverse build order using a chisel.
	+ New Material Items added to the world.
		- Leather rolls, leather strips, metal bits and metal plates.
		- Using different materials affects *only the look* of items for now. (Effects on item stats pending.)
	+ List of changed items for crafting system.
		- Quivers, Bags, Lanterns, Cauldrons, Buckets.
* Assembly Deck added to the game.
	+ Players can now attach items to 'large' items.
		- Currently only used by bags for side attachments.
* Improvements to bag physics.
	+ Mild re-write of the bag to reduce chances of it blowing up and going hella bonks.
* Bags when held, can only be grabbed by the handle not the body.
	+ This is to let you handle the contents of your bag attachments without regrabbing the bag.
* Changes to dockability of tools/weapons.
	+ Key change in bows being able to be equipped on your side belts.
* Old God Slain
	+ No more Backpack Offerings for you heathens.
* Changes to books.
	+ Various books now start with some defined pages.

* **Tutorial Changes**
	+ Tutorial Server Damage doubled, to make woodcutting and mining faster.
	+ Added 2 new tooltips to the Tutorial World.
	+ Clarified woodcutting objectives for Tutorial.
	+ Reduced despawn rate on Tutorial server.
* Increased flint's woocutting power.
* Rusty axes adjusted to be easier with 1 hand.

* **Command Changes**
	+ Spaces and underscores are now ignored in server commands, if a player can't be found with the exact name typed. This means you could find `Long Username Dude` by simply typing `LongUsernameDude`.
	+ Removed the ability to spawn a lot of items that were either broken, throwing errors, or non-functional through server commands.
		- Most of the stuff that's been useful to you has stayed, but a bunch of things that probably didn't look like it did anything when the command was placed were removed.
	+ Returning Item ID when using spawn commands. (Returned as array.)
	+ Check Players Stats command returns an object.
	+ Save wipe command no longer sets the server to offline.
Eggplant

Type | Food

**Eggplants**
are a common Food that can be eaten either raw, Roasted, or in a Stew.

## Obtaining

**Eggplants** can be found in the Plains and Forest (PC only) and have also been spotted between the sandstone bridge and the bandit camps.

## Uses

**Eggplant**
can be:

* Eaten.
* Chopped, resulting in a eggplant segments.
* Roasted
* Stewed
* Planted
Crystal Equipment

**Crystal Equipment**
are very powerful but brittle Tools and Weapons that can be found in A Township Tale.

## Uses

**Crystal Equipment**
are some of the best weapons and **Tools**
available in A Township Tale. With very few materials classified as better, Crystal is high damaging but has very low durability compared to other materials.

## Obtaining

**Crystal Equipment**
must be obtained by Mining the large, blue crystals found in the Crystal Caverns deep inside the Mines. Upon being destroyed, they may drop a random **Tool**
, as well as Crystal Gems. Crystal Shards can be obtained by smashing the Crystal Gems.

## Weapons

The **Crystal Rapier** is heavier than all the other crystal tools, and is used with 2 hands. Still very powerful with one hand.

The **Crystal Pickaxe** is extremely effective against Turabadas, killing them in a couple of hits, making it a ideal weapon for fighting them, but the pickaxe can't mine anything above copper.

The **Light Crystal Sword** is a sword great for killing Wyrms. It is effective, but not as good as the pickaxe. It does pretty much everything a sword does.

## Durability

**Crystal Tools** are extremely brittle, but not too brittle. They break so easily to the point where its slightly pointless to use them outside of the mine.

## Related

* Miner
* Weapon
* Crystal Caverns
0.0.51.0

**0.0.51.0** was a pre-Alpha update added to "A Township Tale" on March 4, 2020

## Full Patch Notes

**Game Changes**

* **Bow Changes**
	+ Bow string no longer glitches when being pulled.
	+ Bow bend/haptic now reflects strength of pull.
	+ Added haptic to bow hand when firing.
	+ String hand now stays attached to the bow when drawing past max distance.
	+ Bows can be held by one player, and drawn by another.
* Arrows are now made with fletching, not feathers.
* Fletching is made by cutting a feather. (3x return.)
* Added Slingshots
	+ Slingshots can be chiselled.
	+ Slingshots can shoot various items.
* Improved SteamVR haptics integration.
* Properly calculating IK movements for physics steps between rendered frames.
* Liquid containers docked underwater no longer get filled up.
* Fixed error casued by caves after layer 140.
* Unnailed bag attachments are properly detached when removing the bag from assembly hooks.
* Bags can no longer be clamped on decrafting stations.

## Related

https://www.reddit.com/r/TownshipTale/comments/fd4ycv/a\_township\_tale\_official\_patch\_notes\_00510/
A Township Tale Wiki/Locations

Reason: "*Chose instead to create a page that resembles the way the Professions table is implemented in the home page (Template:ProfessionIcons)*"

**This page is a candidate for deletion.**
Reason: "*Chose instead to create a page that resembles the way the Professions table is implemented in the home page (Template:ProfessionIcons)*"

Locations

* Town
* The Ponds
* Battlefield

* Mines
* Dust Bowl
* Camps
* Forest

* Wooded Valley
* Mountain Pass
* The Cliffs
Berserker

**Los Berserkers.**

Son guerreros que no temen a nada y causan estragos con enormes hachas de dos manos,  manteniendo una actitud de "todo o nada" en la batalla, sacrificando defensa por puro poder de ataque. Su intensidad intimida incluso a sus más férreos enemigos, a la vez que también reúne a sus aliados con vigor.
Handle

Type | Recipe

**Handles**
are recipes required to produce Tools and Weapons.

## Obtaining

**Handles**
can be obtained either as loot in chests and Cave Structures, or Crafted via Carpentry.

## Uses

**Handles**
are used alongside Blacksmith Moulds and (optionally) Blacksmithments to produce high-quality Tools and Weapons.

## Wooden Handles

Wooden handles are categorized into three main types of construction - One Long, Two Long, and Three Long

### One Long - Require 6 Wood to Craft

**Double-Sided, Plain Wooden Handle**

A double-sided wooden handle.

**One-Sided, Hammer Handle**

A one-sided plain handle good for small hammerheads.

**Bell Handle**

Handle used for small and medium sized blades. Four arrowheads can be placed on the sides.

### Two Long - Require 12 Wood to Craft

**1.5 Handed Wooden Handle**

Handle with many purposes, can hold lantern.

**Cane Handle**

Can hold blade as well as all horizontal directional attachments.

**Tonfa**

Can hold a small shield. A vertical directional attachment can be put onto this handle.

**Double-Sided Medium Handle**

An alternative handle to the 1.5 Handed Handle, and can fit whatever tool head on either side.

**Medium Split Handle**

Vertical direction attachment pieces can be placed on this handle.

### Three Long - Require 18 Wood to Craft

**2 Handed Wooden Handle**

Handle that can be be used as a spear, pickaxe, hammer, or chisel. A lantern can be placed on this handle.

**Long Double Sided Wooden Handle**

An alternative handle to the 2 Handed Handle, and can fit whatever tool head on either side.

**Long Branch Handle**

Long Branch Handle.

**Unstrung Bow**

A piece of dry grass can be crafted onto this item to create a wooden bow.

## Iron Handles

Currently, metal handles are uncraftable.

**Small, Normal Iron Handle**

A normal, small iron handle. Can fit pommels made at the forge onto it.

**Short, Spiked Pommel Iron Handle**

Spiked pommel, short iron handle. Cannot handle pommels made at the forge.

**Short, Fancy Iron Handle**

A fancy, short iron handle, with a diamond-shaped pommel. Also cannot fit pommels made at the forge.

**Curved, Fancy Iron Handle**

A fancy, slightly curved iron handle. Is meant primarily for Greatswords.

**Iron Knuckle**

An iron knuckle with 5 spike slots.

**Hand-And-A-Half, Fancy Iron Handle**

Compatible with Greatswords, and is a generally great and versatile handle.

**Long, Fancy Iron Handle**

Is not compatible with Greatswords, but should work with most other blades.

## Hebios Handles

Hebios Handles which can only be found in Chests in the Camps or Forest

A Katana handle, but can be used with any medium blade and small/medium hilts.

A Wakizashi handle, but can be used with any medium blade.

A Naginata handle, but can be used with any medium blade.

A Kunai handle, but can be used with any small blade.

# Related

* Carpenter
* Tool
* Weapon
* Blacksmith Mould
Geode

Type | Resource

**Geodes**
are a resource within A Township Tale.

## Obtaining

**Geodes**
are found within the Mines.

## Usages

**Geodes**
can be cracked open by hitting a Chisel with a Hammer which will split the **Geode**
into two.

Upon being opened, **Geodes**
will produce 5 Ores and one Crystal.

Once a **Geode**
is open, you can use your pickaxe to make them disappear.

But be careful, **Geodes**
may rarely also produce a black smoke for ~12 seconds which will slowly inflict damage on the Player.

**Upon studying 300 geodes, approximate chances of ores are:**

* 45.5333% iron
* 42.866% gold
* 9.66% sliver
* 1.933% mythril
* 100% Crystal (one per geode)

**An Open Geode:**

## Crafting

**Geodes**
cannot be crafted.
Barrel Bag

Type | Item

**Barrel Bags** are a specialized backpack that allow Cooks to better transport their Stews around, and feed the people of the Town.

## Use

**Barrel Bags** feature 10 volumes of Liquid only storage, meaning Cooks can carry around their Stews on their backs. The **Barrel Bag** can be attached by grabbing it and reaching behind the Player's back, then letting go of it. It can be retrieved from the Player's back by placing their hand behind their back and grabbing it.

The **Barrel Bag** also features a dedicated Ladle hook, so Cooks can get easy access to dish out their delicious Stew.

## Obtaining

**Barrel Bags** can only be crafted using the Assembly Deck with it's respective recipe page and necessary materials.

## Construction

The **Barrel Bag** requires 2 Metal Plates, 9 Wooden Wedges and 2 Metal Buckles. You are able to customize each piece in the steps below with a different material.

* Bottom base - 1 Wooden Wedge
* Barrel walls - 8 Wooden Wedges
* Outside Plating - 2 Metal Plates
* Ladle Handle - 1 Metal Buckle
* Handle - 1 Metal Buckle

## Attachments

The **Barrel Bag** is compatible with Backpack Attachments, and has two attachment slots.
A Township Tale Wiki/editcopy

A Township Tale's reference by the players, for the players.
We are currently maintaining 3,055 pages (454 articles).
Please feel free to contribute by creating new articles or expanding on existing ones.

A Township Tale Wiki/editcopy/Feature

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Professions

Blacksmith

Carpenter

Cook

Farmer

Janitor

Merchant

Miner

Ranger

Warrior

Woodcutter

Other

Getting Started
Beginner's Guide
New to A Township Tale? Check out this guide for getting started! Learn about the world, how to craft, fight, and more! You're tale begins here!

Get Started

Featured Video

Latest Blogs

A Township Tale Wiki/editcopy/Items

A Township Tale Wiki/editcopy/Gameplay
Flint God

*This article is a Silly Article. It should not be taken too seriously.*

 Type | God

The Flint God, Light Ain, was an all mighty and undisputed deity of the township. He not only ruled with an iron fist around the town but makes sure every person within his rule was cared for and had flint. His status and power obtained solely through the will of his devout followers and obscene amount of flint. May he take mercy on your poor soul. His grand total before the **Great Forest Update**, which wiped all legacy servers was 20,604 flint.
0.0.1.0

**0.0.1.0**
was released on the 1st of February 2018 and was succeeded by 0.0.1.2.

## Changes

* New Blacksmith Area with resources.
* Players now have sensing lights on their hands to 'feel' around in the dark.
* Items can now be passed between pouches and bags.
* Trees now respawn after some time.
* Arrows should be more plentiful in the caves.
* Smelter output only automatically docks ingots.

* Ended the smelter strike. Entering caves whilst smelter is active will no longer cause the smelter to stop working.
* Forged items made up their minds on their material. When reloaded, forged items won't revert to a default state.
* Craftable tools now don't stack with each other.

* Collapsed wall near spawn can now be teleported on correctly.
* Ash piles now have better colliders.
* Tweaks to equipment mode exit animation.
* Visual effect for other players' equipment mode status.
* Fixed hair clipping through helmets when worn.
* Fixed missing material on moulds.

* Fixed players being unable to join servers if the server crashed whilst in customization.
* Fixed bugs relating to passing items between various containers.
* Fixes to reduce pickups scaling incorrectly when docked.
* Fixed bug allowing duplication using docked 'empty items'.
* Fixed items duplicating when taken out as a single item on the smelter dispenser.
* Fixed movement issues when teleporting after docking a lantern to an equipped bag.

## Extra Notes

This update was prior to updates being posted on Reddit
Arcane Elemental (Frost)

*DLC:  *The Soroboreans**

**Arcane Elemental (Frost)** is a type of Arcane Elemental in *Outward*.

## Description

A strange floating creature which uses elemental projectiles to attack the player. Involved in the exterior Antique Plateau Elementals puzzle.

Can be found at:

* A dynamic spawn in north-western Antique Plateau north-west of Harmattan, and by the Duvernay Plaza after the puzzle
* Destroyed Test Chambers
* Wendigo Lair
* Corrupted Tombs
* Royal Manticore's Lair
* Face of The Ancients
* The Grotto of Chalcedony

## Combat

This enemy makes use of various elemental projectile attacks.

### Skills

* Shoots three elemental projectiles dealing 20  Frost damage each and inflicts Sapped and Leywilt (10% chance)
* Shoots a large, tracking elemental projectile, with the same damages but a higher Sapped buildup rate

## Drop Table

**Guaranteed Particles**

**Guaranteed Items**

**Random Table 1**This drop table will be rolled **1** times.

**Random Items**This drop table will be rolled **1** times.
Backpack Assembler

Type | Working Station

The Backpack Assembler is a working station introduced in the 0.0.45.0 update that allows players to customise their backpacks with a variety of attachments.

## Location

The Backpack Assembler can be found in the Crafting House, which is located between the Main Market and Training Grounds.

## Usage

The Backpack Assembler is used to attach Backpack Attachments, such as the Tool Hook and Side Pocket to a Backpack.

This is done by hanging the Backpack up or placing it on the assembler's base, and attaching the item using a Hammer. To take off side attachments, a Hammer and Chisel are needed.
Carpenter

*This article is a stub. You can help A Township Tale Wiki by expanding it.*

## Description

Whenever you need something done with wood you ask the **Carpenter**
, who is usually found in the Carpentry Workshop located to the right when you enter the Town. Carpenters use Hammers and Chisels to turn Wood into weapon and tool Handles, Arrow Shafts, stakes, bows, and Cooking items like bowls and ladles.

As of Version: 0.0.32.2 there are no experience-based upgrades for Carpentry. The best way to make it easier is to use higher tier Metals in your chisel, and to use the largest hammer available to you. Carpentry efficiency is not based on the Metal used in the hammer, but the weight of the hammer. A 13 ingot Valyan hammer will be just as efficient as a 13 ingot Gold hammer.

See Carpentry for a full list of recipes as well as a how-to guide.

## Skills

Chiseling

Wood Cutting

## Other Professions

Blacksmith

Cook

Farmer

Janitor

Merchant

Miner

Ranger

Warrior

Woodcutter

Other
Launcher Issues

Firstly, check for your issue on the official tech support website, as it most likely more up to date than this page:
http://tech-support.townshiptale.com/en/knowledgebase/7-launcher

As of 0.0.30.0, many users are experiencing issues installing/updating via the launcher. Installing may get stuck mid-process, or ask for permission then do nothing, or other issues. Alta will fix this (after which let's delete this page), but in the meantime try some workarounds. If you find a solution that works for you, **please** update this wiki page with what worked!

## Javascript Error

The Javascript Error usually occurs when an Antivirus Software (Like Windows Defender) is blocking certain files from installing. To fix this issue, you must disable your Antivirus and then repair/reinstall your game.

## Grey Screen Error

On Launch, some players may get an infinite Grey Screen. This usually occurs when the game has not been installed correctly, the reason for this might be antivirus blocking parts of the download.

To fix this issue, a Player must:

* Open their Launcher.
* Click the Cog button.
* Click "Repair".

## General Issues

##### Try

Clicking the Settings icon (the gear icon right of main button) > Repair

##### Try

Restarting your computer, then running Alta Launcher.

##### Try

1. Right-click the launcher and run as administrator

##### Try

Disable any anti-virus before attempting to install. They can interfere silently. Disable the anti-virus and run launcher as administrator, per above.

##### Try

The bazooka approach. Everything above in one:

1. Close Launcher
2. Hit Windows key+R (the flag and R) This open the "Run" window. Type %appdata% here
3. Delete the two folders named "A Township Tale" and "Alta Launcher"
4. Uninstall the launcher -> `%localappdata%/programs/alta-launcher/Uninstall Alta Launcher.exe`
5. NOTE: Do not try to uninstall manually by deleting folders. This will cause the installer to screw up.
6. Restart your PC
7. Disable antivirus
8. Download the launcher fresh from #getting-started and run as administrator

##### Try

If you are using an NVIDIA graphics card, go into

NVIDIA Control Panel -> Adjust Desktop Size and position -> Choose "No scaling"

If you have never accessed the NVIDIA Control Panel, you can easily access it by right clicking the desktop or typing "NVIDIA" in your start menu.

This happens because of an old reoccurring Unity bug.

##### Game Launching but not in headset (Oculus)

Try launching Oculus before launching the game OR try opening dash, opening your monitor, then selecting the game window or highlighting another window and re-selecting the game window (from inside dash)

##### Controls (SteamVR)

If your controller is not taking inputs - you can't move, can't grab anything - try opening SteamVR first and then launching the game.

**Try:**

If your launcher closes after clicking install, check the task manager, if you see it there and it has network activity that means it is downloading the game in the background. When finished it will pop back into view.
0.0.15.0

0.0.15.0 was released on the 16th of August 2018 and was succeeded by 0.0.16.0.

## Changes

The most notable changes are:

* The Crafting System has been revamped.
* New Pommel, Blade and Guards have been added to the game.
* Pommel and Blades now have moulds and can be smelted.
* Flint can cut wood.
* Boulders have different hardness levels requiring different types of pickaxes to mine certain ores.

## Full Patch Notes

* Crafting Revamped.

* New crafting pieces allow for more directional control, allowing for things like axes, and blades placed along edges of handles.

* Pommels and guards now have moulds, and can be smelted!

* New pommel added.

* New blade added.

* New guard added.

* Changes to curved axe heads to accommodate new crafting system.

* There is now a distinct visual for which slot you are about to craft at, which should reduce confusion about where parts will go together when you release.

* Sticks have a new crafting slot.

* Improved ease of crafting for some items.

* Flint can now woodcut.

* Durability values increased, and better effectiveness strikes consume even less durability.

* Boulders have toughened up. (Metal boulders have different hardness levels, requiring better metals on tools to mine rarer ores.)

* Improvements to shield collisions.

* Removed a redundant eyebrow shape in Customization.

* Goteras now take dynamite damage.

* Fixed issue with crafting feathers on arrows.

* Rusty arrow damage reduced.

* Fixed some z\*fighting models.

* Fixed issue where Wyrms could spit through clusters of crystal.

* Fixed a certain bookshelf in the town hall building facing the wrong way.

* Lanterns are no longer dangling items, but are fixed instead, making them more reliable.

* Lanterns can now be docked into wall hooks, and the cooking stand hook.
0.0.10.1

**0.0.10.1**
was a hot-fix release on the 8th of June 2018 and was succeeded by 0.0.11.0.

## Changes

**0.0.10.1**
provided the following changes:

* Temporarily removed ore respawning, due to issue where ore boulders spawned over each other.
* Fixed issue where player characters wouldn't leave the world when disconnecting.

## Related Links

Reddit

0.0.10.0
0.0.62.0

**0.0.62.0**
was a pre-Alpha update added to "A Township Tale" on August 19th, 2020.

## Full Patch Notes

* Added 3 Hebios Handles to forest loot (Chests and Hebios crates). These handles have some unique properties...
	+ Hebios weapons now have the same unique properties as their corresponding handles.
* Added Kunai handles to forest loot. You can now make your own throwing knives!
* Adjusted Sai blade mould cost from 8 → 4.
* Heartflowers and phantoms can now spawn in the forest.
* Can now catch various critters with nets.
* Fixes to phantom flying.
* Changes to dragonfly movement.
* Fixes to dragonfly interaction.
* Fixed 'corner cutting' algorithm in forest path generation.
* Increased info board max length.
* Tweaks to tutorial text to clarify transfer item between pouches quest.
* No longer can dock a net into itself.
* Fixed spawned wooden net having an incorrect net texture.
* Fixed wooden net auto dock hitbox being unintentionally small.
* Fixed Handle Medium Curved collision bug.
Lantern

Type | Item

**Lanterns**
are a form of light source and serve as an alternative to Torches and Stakes.

## Uses

* **Lanterns** contain a Fuel Dock, so as long as they contain at least type of Fuel Items, they'll stay lit indefinitely.
* Fuel Items can be transferred in or out of a **Lantern** by moving the joysticks on the controllers to the left or right. This will send the Fuel Item either into the **Lantern** or into the pouch of Fuel Items.
* **Lanterns** can be placed on either of the Player's hip slots and stay burning and will not give off heat, allowing one to safely see whilst wielding any 2 other Items.
* **Lanterns** may be placed on any hooks found around the game, including Wall Mounts and Cooking Stands.
* **Lanterns** can light Dried Grass and Dynamite.
* **Lanterns** can be placed onto medium or long wooden handles containing pickaxe heads or some other tool heads.

## Obtaining

**Lanterns**
can be crafted at the Crafting House, using one of the Assembly Decks and it's respective recipe page.

## Construction

The Lantern requires 14 Metal Buckles to build. You are able to customize each piece in the steps below with a different material.

* Bottom base - 1 Buckle
* Seven vertical bars - 7 Buckles
* Top lid - 1 Buckle
* Front ring - 1 Buckle
* Small cap on front of lid - 1 Buckle
* Handle attachment - 1 Buckle
* Handle sides - 1 Buckle
* Handle top - 1 Buckle
0.0.47.0

**0.0.47.0** was a Pre-Alpha update added to "A Township Tale" on December 11, 2019, and was the last update of 2019.

## Full Patch Notes

**Game Changes**

* Added Mail Boxes
	+ By paying 5 Coins you can send an item to a friend on that server.
	+ Up to 3 items can be sent at any one time, either in the same box, or in 3 separate ones.
	+ Once hitting the cap (of 3), a friend must open their gift, before you can send more.
* Leader board added to the climbing server
	+ Activating the first checkpoint, and then the last checkpoint in each course, will add your time to the leaderboard
	+ Reactivating the first checkpoint resets your time.
	+ Mid-way checkpoints do not interfere with overall time. This means that your time is still going up every time you fall.
* Fixed issue where phantoms were not dealing nightmare damage
* Fixed issue with some skills not working after relog (eg. the multishot and others)

**Command Changes**

* There are commands to create "Leaderboards" in your own private servers. Although climbing is not yet something available to you, if you're keen to create an obstacle course, this might be cool! Check out this link for more information:  ATT Commands Guide
* Added setting to disable hunger resetting on death
* Selection commands are now per user, so multiple people using the console on the same server, wont override each others selections
* Fixed issues with `trade post` command.
* Select rotate commands now avoid gimbal lock
* `spawn exact` now properly syncs rotation
* added `player list-detailed` to show more details for each player on the server
* added `spawn string-raw` command to spawn from string without having to specify a player to spawn to
	+ This maintains the position/rotation stored within the string
* added `settings population set-time [population name] [respawn seconds]` to change population respawn times.

## Related

https://www.reddit.com/r/TownshipTale/comments/e8zomk/a\_township\_tale\_official\_patch\_notes\_00470\_gift/
Hieron

**Hieron**

*"El gobernante del continente que defiende al mundo civilizado."*

El Sacro Imperio de Hieron ha prosperado durante cientos de años gobernando sobre un vasto territorio, protegiendo al mundo civilizado contra la invasión de las hordas bárbaras.

**RAZAS**

Habichts

Elfos Silvanos

Lupus

Fedayin

Mascu

Siren
Hebios Handle

**Hebios Handles** are a rarer, and uncraftable, category of Handle that possess a unique effect.

## Obtaining

**Hebios Handles** cannot be obtained through Carpentry, unlike the other Handles, and can only be found in Chests in the Forest.

## Variants

There are 4 types, or variants, of **Hebios Handles**, and each corresponds to a particular Hebios Weapon Head, save for the Sai Blade.

## Properties

The **Kunai Handles** are specifically used for creating your own Kunai, or throwing knives. When a Blade is attached to this **handle**, it will be made into a throwing knife which will now implant in walls.

The **Naginata, Katana** and **Wakizashi Handles** each posses a unique property that is not displayed in other handles, and is a unique effect known as the **Hebios Wind Strike** that is activated for a short period when the weapon is unsheathed. If an enemy is struck within the period that the effect persists, the weapon will take no damage, and the damage dealt will be increased. This effect does have a short cool down, so it must be used wisely.
0.0.24.0

**0.0.24.0**
was released on the 22nd of January 2019 and was succeeded by 0.0.25.0.

## Changes

**0.0.24.0**
provided the following changes:

* Lost in the dark? Here is some help. (Fire Bugs added to the game)
* Many more cave layers excavated. (Caves continue past the void previously found at layer ~40.)
* Rendering impostors added. (Simplified 3D models for distant objects.)
* No more bland stews. (Fixed issue where garlic and salt couldn't be added to stews.)
* Fixed issue where drumstick bones couldn't be docked to inventories.
* Increased spawn rate of low populations.
* Fix added for corrupt player saves.
* Vegetables and mushroom chunks now also decay.
Cloth

Type | Resource

**Cloth**, also known as **Cloth Bundles**, are a unique resource used in the crafting of certain Backpacks and Backpack Attachments.

## Obtaining

**Cloth** can only be obtained by looting Chests or destroying Hanging Sacks in the Overworld and Forest.

## Crafting

**Cloth Bundles** are used in the crafting of certain items such as Ore Bags.
A Township Tale

*This article is a stub. You can help A Township Tale Wiki by expanding it.*

 Mode(s) | Multiplayer

**A Township Tale** is an open-world, sandbox social VR multiplayer developed by AltaVR, where players dictate the fate of their lives and the world around them.

## Languages

The language that is spoken the most is English.

You may occasionally find people speaking other languages in-game.

## Official Sites

* Official Site
* Site of Alta VR
* Discord
Gotera Spore

Type | Item

The Gotera Spore is a grenade-like Item which has a chance of being dropped when a Gotera is slain by a Player. When thrown, it will explode, flashing and slowing down entities around it.

When thrown near a Phantom, they will lose their invulnerability, making the **Gotera Spore** mandatory for Phantom hunting.
Miner

## Description

The Miner is at the forefront of the world’s exploration. Searching for greater ores, gems and resources, little will stop the Miner in their curiosity. The best miners can travel deep caves with little concern for their footing, but beware of what lurks in the dark. With a solid pickaxe in hand, spot the rich ore veins in the rocks and deftly smash them for rewards. As you reach deeper into the unknown, promise of long forgotten artifacts are the spoils of your vigor.

*Developer description*

## Other Roles

Blacksmith

Carpenter

Cook

Farmer

Janitor

Merchant

Ranger

Warrior

Woodcutter

Other
Biweekly Updates

Alta patches A Township Tale once every two weeks, on Wednesdays around 2pm Sydney time (AEST, UTC/GMT+10). Note that 2pm is their target, but depending on technical difficulties patching could take considerably more time (I've seen end-of-day AEST). This scheduling is a developer practice called Agile, and the biweekly timeboxes are called sprints. The schedule is subject to change. At time of this writing, the most recent patch is 0.0.30.0 Wed, April 17, 2019; but check Discord's #announcements channel, or r/townshiptale for the latest patch number, date, and notes.

These patches come with bug fixes, new features, and more. Most players find these patches very exciting, as ATT is a fast-moving game and the new features can be considerable. (Some players pull all-nighters to see the latest, due to their timezone).

Because patches can change ATT's mechanics, available items, etc each patch *wipes* the world clean of all items (some refer to patch-days as "wipes"). What is on your person (backpack, hands, belt-pouches) or in your lockbox will *not* be wiped; only items in the world (chests, shelves, ground, etc). See FAQ for what is/isn't wiped. To carry community items over, many players will carry a full pack on their back, and one full pack in each hand (locked into place by double-tapping the grip button in Vive), logging out a few hours before patch-time. Then they'll wait for the patch notes in Discord's #announcements channel, log back in to put things back into place around the world.

The developers like to keep townies guessing as to what features will come each patch. If curious, keep an eye on the "Priorities" columns of the ATT Roadmap; however, even as priorities these tickets can take multiple sprints. If you *really* want per-patch spoilers, become a supporter which gives you access to a private Discord channel where the devs periodically leak spoilers.
0.0.25.0

**0.0.25.0**
was released on the 5th of February 2019 and was succeeded by 0.0.26.0.

## Changes

**0.0.25.0**
**provided the following changes:**

* Map Boards added to the game!
	+ Players can now interact with map boards to unlock the corresponding section.
	+ Players can now discover unknown and new landmarks that get added to the map!
	+ Every map is personal to each player, meaning you have to discover things for yourself!
	+ Other players are marked on the map! So go make some friends!
* Fixed issue where Wyrms became invincible.
* More Items Decay.
	+ All items decay, other than Moulds, Bags, and Pouches.
	+ Stored items still don't decay.
	+ Crafted tools and weapons take a long time to decay.
	+ Embedded items like stakes and wall hooks will not decay if attached to surfaces.
	+ Reduced lifespan of some items.
* Improved spawning of Fire Bugs.
0.0.36.0

**0.0.36.0**
was released on the 20th of July 2019 and was succeeded by 0.0.37.0.

## Changes

**0.0.36.0**
provided the following changes:

* **Hard Interact for Valve Index Controllers**
	+ 'Squeeze' controllers to remove items from docks. (Only applies to docks, i.e, back, bags, toolbelt, shelves, etc...)
	+ Split pouches by squeezing controller and pulling apart, or squeeze for a time.
	+ This interaction **CAN** be **disabled** by removing 'Grab Strength' action from SteamVR Input Bindings.
	+ This interaction is designed to reduce accidental removal of items from pouches as you're standing idle.

* **More Item Recycling**
	+ Buckets can now be broken.\*
	+ Metal Handles can now be melted down in the recycler.\*
	+ Cauldrons can now be melted.
* **Screenshot Camera Changes**
	+ Screenshot Cameras now go black when intersecting walls and terrain.
	+ Fixed zoomed in Screen Cam Remote display.
	+ Fixed inconsistent bloom between player view and screenshot camera.
	+ Fixed eyes bulging out on screenshots.
	+ Fixed visual bug where liquids in containers wouldn't display properly on the Screenshot Camera.
	+ Fixed Oculus Screenshot Camera Input
		- No longer need to press down the thumbstick, holding the 'trigger' down should capture screenshots now.
* Items removed from docks will no longer 'swing' to the player's hand, reducing the chance of causing items to fly out.
	+ This has sometimes been the cause of bags flying out when you've removed your weapon from it.
* **Input Changes**
	+ Fixed issue with rotation on Oculus with SteamVR.
	+ Small fixes to 'Double Tap' input method. (For toggle holding on Vive-like controllers.)
	+ Oculus Rift free gesture mode is now more similar to Oculus Home Hands.

* **Wyrm Spit** now makes a sound when travelling.
* Bags can now be hooked on wall hooks.
* Fixed issue that could make a visual item get stuck inside the bag.
* Fixed lanterns extinguishing on hips.
* Fixed issue where lanterns consume fuel if saved on character when you logged out.
* Fixed lantern position on long straight wooden handle.
* Cauldrons and Buckets are now more stable on release.
* Fixed ATMs, Maps, and Postboxes not working properly on the AUS server.
* Fixed exploit from Recycler.
* Fixed item bug with level shrine items.
* Changed Gotera spawn encounter types, fixes most instances of Goteras spawning in rocks.
* Changes to particle shaders to make them more reactive to light.
* Fixed issue where handles would trigger Ember Composer.
* Fixed issue with the pointy dagger blade not 'spreading' heat properly.
* Removing shadows from small objects in the distance.
* Developers and Moderators can now mute the microphones of everyone around them, to let them speak above others when needed.
* Re-added blacksmith weapon rack.\*
* Reduced volume of hitting pots, and pots breaking.\*
* Reduced spawn rate of handles inside of pots and crates.\*
* Reduced spawn rate of metal bows.\*
* Pots and crates now have a chance of dropping spriggull meat.\*

## Related Links

https://www.reddit.com/r/TownshipTale/comments/cba9xe/a\_township\_tale\_official\_patch\_notes\_00360\_bug/
Easter

**Easter**
is a festive event themed around Easter Eggs, chocolate and gifts.
As **Easter**
comes around in the real world, it is often celebrated within A Township Tale.

## Easter 2019

**Easter**
2019 saw the introduction of Fun Bits (Also known as Easter eggs) into the game and also added rabbit ears to the Spriggulls

* Blue Easter Egg
* Purple Easter Egg
* Pink Easter Egg
* Orange Easter Egg
* Chocolate Easter Egg
0.0.65.0

0.0.65.0 was a pre-Alpha update added to "A Township Tale" on September 29th, 2020.

## Full Patch Notes

**Game Changes**

* **Better Slingshots**
	+ Slingshots' firing velocity increased.
	+ Slingshots of different materials fire light object with a different efficacy compared to heavier objects.
* Arrows now embed into Turabada.
* Ceiling lights no longer need fuel, but will extinguish after a time.
* Metal bows can now be melted down for iron.
* **Wooden Net Changes**
	+ Reduced weight of wooden nets.
	+ Fixed issue with wooden net weight calculation when crafted.
* Fixed water collision of pond towards the Climbing Tower.
* Fixed certain triangles of the terrain appearing invisible.
* Fixed Tonfa Handle durability models appearing invisible.
* Fixed shield parts not adopting wooden material visuals.
* Fixed collision on cave wall support pillars.
* Docking a double-handed item with one hand releases other hand properly now.
* Tweaks to Mythril Turabada attack range.

## Related

https://www.reddit.com/r/TownshipTale/comments/j28s37/a\_township\_tale\_official\_patch\_notes\_00650\_better/
Ironclad

Type | Weapon

Ironclad is the sister-sword of Lucy, and is quite similar in regard to how they are both found. Few are lucky enough to know the resting place of Ironclad. Although not having different states of durability, Ironclad can break after too much use.

**Ironclad**
can also be found in the game's main menu, as well as lodged in the ground at a secret location in the Overworld.
Bone Arrow Head

Type | Item

The **Bone Arrow Head**
is a unique Arrow Head introduced in 0.0.55.0.

## Obtaining

The **Bone Arrow Head**
can be obtained by smashing a Bone with any tool or weapon. One Bone will provide three **Bone Arrow Heads**.

## Usage

Like other Arrow Heads, **Bone Arrow Heads**
can also be used as Pommels to adorn weapons.

They are slightly less effective than Copper Arrow Heads, but more than the simple Rusty Arrows.
0.0.28.1

**0.0.28.1**
was a hot-fix released on the 21st of March 2019 and was succeeded by 0.0.29.0.

## Changes

**0.0.28.1**
provided the following changes:

* We've unfrozen your bank accounts. (Fixed withdrawal of coins from coin banks.)
* Geodes now stack.
* Geodes halves can now be destroyed, via mining or chiseling.
* Fixed looping particle on poison cloud effect.
* Fixed issue that caused players to rocket up to the top of boulders, and be potentially trapped up there.
* Fixed respawn rate of ore boulders in the mines.
* Fixed issue with invisible items coming of lockboxes.
* Fixed issue where items held in hand on logout would vanish or be dropped on relogging.
* Items that fall through the world, that were held, will return to your post box.
* Fixed issue with ambience sync if returned to the overworld from caves.
* Fixed issue where Wyrms did not spawn. (Go deep and let us know on this one, to be sure.)
* Fixed issue with syncing map boards with large amounts of items.
* Old crash detector removed. (It was improperly terminating, and rebooting servers.) Working on deploying a replacement.
Mould Crafting

**Mould Crafting** is the process of creating Moulds to be used at the Smelter, to create Tools and Weapons.

## Generic Mould Crafting

Crafting generic **Moulds** can be done to create the more traditional Blacksmith Moulds that Players can find scattered around the Overworld.

### Process:

* Firstly, Players must have a Blade or Tool Head that will be used to create the **Mould.** The durability of the part does not matter.
* Next, a **Generic Mould** must be created at the Assembly Deck, using it's respective recipe.

* Outer Rim - 7 Metal Buckles

* Then, take your almost shattered Blade or Tool Head and your empty **Mould** to the **Normal Mould Press** in the Armory, and stamp the Blade or Tool Head into the empty **Mould** to create a Blacksmith Mould.

Each **Generic Mould** only has 3 uses, so must be re-crafted and re-pressed if it breaks. You can create additional moulds from blades created by the original, so saving one blade to recreate the mould prevents having to get the broken pieces again.

## Hebios Crafting (may not be possible on quest)

Hebios Crafting is a specific feature of Mould Crafting, as it allows Players to craft weapons that were first forged by the Hebios (a mysterious and uncovered tribe, which has Camps spread across the Overworld).

### Process:

* Firstly, Players must come across **Broken Hebios Weapons** in Camps in the Forest, which is located near the **Hebios Camps**.

* The two broken pieces for the Naginata Blade
* The two broken pieces for the Sai Blade
* The two broken pieces for the Wakizashi Blade
* The two broken pieces for the Katana Blade

* Next, the **Broken Weapon Parts** must be taken to an Assembly Deck to be constructed into a complete blade using it's respective Assembly Deck Page.
* Then, a **Hebios Mould** must also be created at the Assembly Deck, using it's respective recipe.

* Outer Rim - 5 Sticks. 4 Dried Grass, 8 Metal Buckles
* Decoration - 1 Gotera Core

* Now, once you have your full blade and mould, you must take them to the **Armory** (the building on the left of the Smithy), and locate the **Hebios Mould Press**.
* To create the **Mould**, you must place the **Hebios Mould** in the slot, and place the **Broken Weapon** in the bottom of the stamper.
* Finally, pull the lever to stamp the **Blade** into the **Mould**, and you will have your finished **Hebios Mould**.

There are currently only 5 craftable **Hebios Moulds**:

Each **Hebios Mould** only has 3 uses, so must be re-crafted and re-pressed if it breaks. You can create additional moulds from blades created by the original, so saving one blade to recreate the mould prevents having to get the broken pieces again.
Bowl

Type | Container

A **Bowl**
is a Container with which to hold liquid in.

## Uses

A **Bowl**
can be used to carry liquids such as:

* Water
* Teleportation Liquid
* Stew

## Obtaining

**Bowls**
may be:

* Found scattered about the Tavern.
* Crafted using Carpentry.

## Crafting

**Bowls**
must be Crafted via Carpentry using a single block of wood (6 Wood), this will produce two Bowls.
Arrow

Type | Weapon

Arrows are retrievable ammo for Bows. They can be crafted by combining an Arrow Shaft with an Arrow head and a Fletching. Special variants can be commonly found in around the world map. Arrow Heads can be crafted at the Smithy and damage is mostly dependent on metal type. Red Feathers create better accuracy for lighter arrows, while Blue Feathers create better accuracy for heavier arrows.

## Uses

As a Weapon, **Arrows**
may be fired by Bows in Combat. Practicing at the Training Dummies can significantly help in understanding the mechanics, thus improving fighting ability in Combat.

Dried Grass can be attached to the end of arrows and lit for a flaming arrow, useful in the mines to scope ahead.

Turabada shards can be attached to the end of arrows to create an arrow that will explode on impact, stunning the enemy momentarily while dealing low damage.

## Use with Bows

The type of Bow used to fire your **Arrow** can significantly alter the performance.

A flexible Bow (made of lighter Wood) will have weaker power, but a faster draw time, whereas a more flexible **Arrow**
will be lighter but will curve offward if shot too fast. Arrow Heads add weight to the **Arrow**
which reduces curving off course, but also reduces distance.

## Obtaining

**Arrows** can be Crafted by the Player using Arrow Heads, Arrow Shafts, and Fletching.
Rusty Arrows can be found like all Weapons lying around the Overworld. However, Rusty Arrows are significantly less accurate than Player-Crafted arrows.

There is also a special type of arrow called a **Ka Karimata Arrow**
that can be commonly found in Camps. These arrows seem to be on par with arrows using Copper Arrow Heads in damage, but slightly lighter.

## Related

* Arrow Head
* Arrow Shaft
* Feather
* Bow
* Combat
* Ranger
* Archery Shrine
Arrow Heads

**Arrow Heads**
are used to create Arrows alongside Arrow Shafts and Fletchings.

Currently there are four types of **Arrow Heads**
. Ones crafted using Blacksmith Moulds, Bone Arrow Heads created by breaking a bone with a weapon, Turabada Shards (introduced in 0.0.41.1 as a drop from the Turabada) and Crystal Shards from the blue crystals within the mine.

## Craftable Arrow Heads

**Arrow Heads**
can be made at the Blacksmith using their respective Blacksmith Mould. They require two of any Ingot, which will result in five **Arrow Heads**
.

## Unique Arrow Heads

The Turabada Shard is a rare drop from a Turabada. When launched from a Bow it will explode on impact with an enemy, stunning the enemy momentarily.

Bone Arrow Heads are crafted by smashing a Bone with any tool or weapon, producing an **Arrow Head.**

Crystal Arrow Heads - Can be obtained by breaking Blue Crystals and collecting the Shards in the Mines. These Arrow Heads appear to deal damage equivalent to Iron Arrow Heads, but are slightly lighter.

## Removed Arrow Heads

This **Arrow Head** dropped from crates and pots, there is no mould for this **Arrow Head** and the **Arrow Head** can't be smelted down by the Desmelter.

Was removed with patch 0.0.56.0.
Eating

**Eating**
is the process of consuming any type of Food Items in A Township Tale.

## Nutrition

Your level of Nutrition affects how well you are able to survive. It determines how quickly you can move, as well as your general health. Failing to maintain your Nutrition will result in your character slowing down, and eventually taking damage and dying.

Your Nutrition level is displayed via a bar on either of a Player's wrist, underneath the Health bar and Fullness pips.

## Fullness

Your level of Fullness determines how much more Food a Player can consume. Once filled, your Fullness bar will no longer allow you to gain Nutrition.

This may be an issue for Players who do not manage what they consume, as their Nutrition bar directly links to their ability to traverse the world, and decides whether or not your survive.

Different Food Items fill up your Fullness bar more than others. Consuming too much of one unhealthy Food Item will fill up your Fullness bar more than consuming a healthy variety of Food Items and Stews.

If all 5 of your Fullness Bar Pips are filled, you will no longer be able to eat until your burn off those previous food items.

## Advice

Balancing your Nutrition and Fullness is difficult business, but it is quite possible. To stay healthy, consider eating Spriggull Meat and Stew for maximum Nutrition.

## Edibles

All this information has been lifted straight from the **Edibles Book** in game, above the Tavern.

Schmeechees
 Schmeechee Poisonous
Dragonfly

Type | Creature

The **Dragonfly** is a small and erratic Creature, and has zero uses!

## Location

The **Dragonfly** can only be found in the Forest.

## Behaviour

**Dragonflies** will attempt to flee from the Player, but will stop intermittently, and can be caught in this small period.

## Uses

It's useless, but fun, maybe keep it in a box.
Kunai

Type | Weapon

**Kunai**
are a type of throwing dagger found as a Uncommon item in the world, Primarily found in the Camps Region, and rarely in the Mines. These daggers can be stacked.

## Obtaining

**Kunai**
are primarily found in the Chests within the Camps, though they may also be found in the crates located on Cave Structures in the Mines, as well as in various Chests found in the Overworld. **Kunai**
cannot be crafted.

## Use

**Kunai**
are used as weapons. They are classified as a throwing dagger.

## Tips

* **Kunai** will stick into the ground/walls when thrown.
* They can be used as ammunition for Slingshots.