Tower Peoples Confederacy

in: Spielatz

## History

The Tower Peoples Confederacy traces its origin to the discovery of the Tower, a mysterious and colossal structure that stands in the middle of the plains of Tharion. The Tower is believed to be a deity or a manifestation of divine power, and its interior is filled with wonders and dangers that challenge and reward those who dare to explore it.

The first peoples who found the Tower were nomadic tribes that roamed the plains in search of food and water. They were drawn to the Tower by curiosity and awe, and soon realized that it was a source of magic and resources that could improve their lives. They also encountered other tribes that had the same idea, and conflicts arose over who had the right to enter and claim the Tower. To avoid bloodshed and chaos, the tribes decided to form a confederation that would regulate and share access to the Tower. They established a common code of laws and customs, and elected representatives to a council that would oversee the affairs of the confederation.

They also built a city around the base of the Tower, where they could live and trade with each other. The city was named Taransir, after the first leader of the council. The confederation grew in size and strength over time, as more tribes joined or were assimilated. The people of the confederation became known as the Tower Peoples, or simply the Towerians. They developed a unique culture and identity, based on their reverence for the Tower and their quest for knowledge and adventure. They also expanded their influence and territory beyond the plains of Tharion, making alliances or enemies with other nations and races.

The Tower Peoples Confederacy is still alive and thriving today, after centuries of history and change. It is one of the most powerful and respected nations in Spielatz, and its people are renowned for their courage, intelligence and creativity. The Tower remains their greatest pride and mystery, as they continue to explore its secrets and wonders.

## Native Races

The Tower Peoples Confederacy is composed of various races that have joined or been assimilated over time. The most common and dominant race is the human, which makes up about 60% of the population. Humans are versatile and adaptable, and have a strong sense of curiosity and ambition. They are also the most involved in exploring and studying the Tower, as they seek to unlock its secrets and power.

The second most common race is the elf, which makes up about 20% of the population. Elves are graceful and elegant, and have a natural affinity for magic and art. They are also long-lived and wise, and have a deep respect for nature and history. They were among the first to discover the Tower, and have contributed much to the culture and knowledge of the confederation. Many came after Great Willow took domain of much of the Ageless Isles.

The third most common race is the Loxodon, which makes up about 10% of the population. Loxodons are sturdy and long lived, and have a tenacious personality and innate sense of justice. They are also loyal and courageous, and have a strong sense of honor and tradition. They were among the first to build the city of Taranis, and have provided much of the infrastructure and defense of the confederation.

The remaining 10% of the population is made up of various other races, such as halflings, gnomes, half-elves, half-orcs, tieflings, dragonborns, aasimars, genasi, goliaths, firbolgs, tabaxi, kenku, changelings, warforged, etc. These races are usually minorities or immigrants from other lands, who have found a place in the confederation due to its diversity and tolerance. They bring their own skills and talents to the confederation, as well as their own challenges and conflicts.

The Tower Peoples Confederacy is a melting pot of races that coexist in harmony and cooperation. They share a common bond and identity as Towerians, but also celebrate their own heritage and culture. They are proud of their diversity and unity, as they face the challenges and opportunities that the Tower presents.

## Geography

The Tower Peoples Confederacy is located in the central region of Spielatz, the main continent of the world. It covers an area of about ~6,600,000 square miles, and has a population of about 8 million. It borders no other nations save for some minor kingdoms that exist in the sheltered mountains to the south and east, such as Magjuda.

The confederation has a varied and diverse geography, ranging from mountains and forests to plains and rivers. The most prominent feature is the Tower itself, which stands at the center of the confederation. The Tower is a massive structure that reaches up to the sky and beyond, and has a diameter of about 10 miles. It is made of an unknown material that is indestructible and emits a faint glow. The Tower has many entrances and levels, each with its own environment and challenges.

The city of Taranis surrounds the base of the Tower, and is the capital and largest city of the confederation. It is a metropolis of culture and commerce, where people from all races and walks of life mingle and trade. It is also a center of learning and innovation, where scholars and inventors study the Tower and its mysteries. Taranis is divided into several districts, each with its own character and style.

The rest of the confederation is divided into several provinces, each with its own governor and council. The provinces are named after the major rivers that flow through them, such as Tharion, Zephyr, Iris, Solis, etc. The provinces have their own cities and towns, as well as farms and mines that provide resources and food for the confederation. The provinces are connected through magical means as the cataclysmic storms that hit the plains prevent most forms of ground travel.

The Tower Peoples Confederacy has a rich and varied geography that offers many opportunities and challenges for its people. It is a land of beauty and wonder, as well as danger and mystery. It is a land shaped by the Tower and its influence, as well as by the people and their vision.

## Government

The Tower Peoples Confederacy is a loose alliance of nobles and scholars who live and work in and around the tower, a massive structure that rises above the clouds and houses thousands of people. The tower is divided into floors, each with its own function and culture. The nobles own or manage several rooms on each floor, and they have the authority to collect taxes, enforce laws, and settle disputes among their tenants. The Sky Reach Academy is a prestigious institution of learning that occupies an entire floor of the tower. The academy has the power to conduct research, educate students, and advise the nobles on matters of science, magic, and history.

The relationship between the nobles and the academy is based on mutual respect and cooperation, but also on competition and rivalry. The nobles and the academy each elect a representative to form the Tower Council, which meets regularly to discuss issues affecting the tower and its inhabitants. The council makes decisions by consensus or by majority vote, depending on the urgency and importance of the matter. The council also appoints a Tower Master, who acts as the leader and spokesperson of the confederacy. The Tower Master is usually a noble or a scholar of high renown and influence, who can balance the interests of both factions and maintain harmony in the tower.

The Tower Peoples Confederacy is not a unified nation, but rather a collection of independent communities that share a common home and a common goal: to explore the mysteries of the tower and the world beyond it. The confederacy has no formal allies or enemies among other nations, but it does engage in trade, diplomacy, and sometimes conflict with them. The confederacy values knowledge, innovation, and freedom above all else, and it strives to protect its secrets and its sovereignty from any threats.

### Noble Factions

#### Sunlight Heirs

Headed by Lord Solaris Brightflame, a male aasimar who is defacto judge and highest authority of law in the tower. He is honest and charismatic, but also proud and stubborn. He is in charge of maintaining order and peace in the tower, as well as representing it in the outside world.

#### The Moonlight Line

Headed by Selene Nightfall, a female human who is the leader of the tower's espionage and intelligence network. She is cunning and secretive, but also loyal and rsourceful. She is in charge of gathering information and secrets from within and without the tower, as well as conducting covert operations and missions.

#### Starlights End

Headed by Lord Orion Starstrider, a male elf who is the leader of the tower's exploration and discovery team. He is adventurous and curious, but also reckless and impulsive. He is in charge of exploring new lands and realms beyond the tower, as well as finding new sources of magic and knowledge.

#### Twilights Dawn

Headed by Laudy Aurora Dawnbringer, a female half-orc who is the leader of the tower's trade and commerce guild. She is pragmatic and savvy, but also generous and friendly. She is in charge of managing the tower's economy and resources, as well as negotiating with other factions and grouops.

#### The Midnight Syndicate

Headed by Lord Erebus Darkmoor, a male human who is leader of the tower's rebel and dissident movement. He is charismatic, and ruthless. He is seeking control of the military to begin expanding th border of the tower in opposition of the other factions who wish to gain more control of the tower.

## Industry

Industry is an important and diverse sector in the Tower Peoples Confederacy. The tower’s inhabitants produce and consume a variety of goods and services, such as food, clothing, furniture, tools, weapons, machinery, vehicles, electronics, medicine, cosmetics, entertainment, communication, and more. The tower’s industry relies on both natural and artificial resources, such as water, air, sunlight, plants, animals, minerals, metals, chemicals, energy, and magic.

The tower’s industry is organized and regulated by the nobles and the academy. The nobles own and operate most of the factories and businesses in the tower. They employ workers and managers to run their operations and to sell their products. They also pay taxes and fees to the academy and the council for using the tower’s facilities and services. The academy oversees and supports the tower’s industry by providing research, development, innovation, education, training, consultation, certification, and quality control. The academy also sets and enforces the standards and regulations for the tower’s industry to ensure safety, efficiency, sustainability, and ethics.

The tower’s industry faces several challenges and opportunities. The tower’s limited space and resources require careful planning and management to avoid waste and pollution. The tower’s isolation and security make it difficult to trade with other nations and regions. The tower’s competition and rivalry among the nobles and the academy create conflicts and tensions that can hinder cooperation and progress. The tower’s curiosity and ambition drive its inhabitants to seek new discoveries and inventions that can improve their lives or endanger them.

#### The Golden Circle

Trade and commerce guild - Purpose is to facilitate and regulate the exchange of goods and services with and outside the tower, as well as to promote the prosperity and welfare of its members and customers. The guild is composed of various merchants, artisans, bankers, brokers, and other professionals who deal with trade and commerce. The guild also provides loans, insurance, contracts, arbitration, and other services to its clients. The guild is loyal to Lady Aurora Dawnbringer and the Twlights Dawn, but tries to maintain good relations with other factions and groups.

## Education

Education is highly valued and widely available in the Tower Peoples Confederacy. The main source of education is the Sky Reach Academy, which offers courses and degrees in various fields of study, such as mathematics, physics, chemistry, biology, astronomy, geography, history, literature, art, music, philosophy, psychology, sociology, linguistics, law, politics, economics, and magic. The academy accepts students from all floors of the tower, as long as they meet the admission requirements and pay the tuition fees. The academy also provides scholarships and grants to talented and needy students. The academy has a reputation for excellence and innovation, and its graduates are sought after by employers and organizations throughout the tower and beyond.

The nobles also provide education to their tenants and employees, either by hiring tutors or by sending them to private schools. The quality and cost of these education services vary depending on the noble’s resources and preferences. Some nobles are generous and enlightened, while others are stingy and ignorant. Some nobles also have their own libraries and museums, where they store and display their collections of books, artifacts, and curiosities.

The tower itself is also a source of education for its inhabitants. The tower is full of secrets and mysteries that inspire curiosity and discovery. The tower’s architecture, design, and mechanisms are subjects of study and admiration. The tower’s history and legends are sources of inspiration and fascination. The tower’s environment and ecology are areas of exploration and observation. The tower’s inhabitants learn from each other’s cultures and experiences, as they interact and cooperate in their daily lives.

## Culture

The Culture is a mix of various influences and traditions from different races and realms that have come to live and study in the tower. The tower is a place of learning and magic, where people can pursue their passions and talents, as well as explore new horizons and possibilites. the tower is also a place of competition and conflict , where people can challenge themselves and others, as well as seek power and glory. The tower is divided into different levels and sectors each with its own characteristics and atmosphere. The higher levels are more prestigious and exlcusive while the lower levels are more diverse and chaotic. The tower has a commplex social hierarchy and political system, where different factinos and groups are in control of the various functions of the tower. The tower has a rich artistic and cultural scene, where vaarious forms of entertainment and expression can be found. The Tower is a place of wonder and danger, where anything can happen.

The hidden drive for all who are here is to eventually uncover the secrets of unlocking new and higher floors of the tower and becoming the first to ascend to the top.

## Military

Military is a vital and complex aspect of the Tower Peoples Confederacy. The tower’s inhabitants need to defend themselves and their interests from external and internal threats, such as hostile nations, rogue factions, wild beasts, natural disasters, and criminal activities. The tower’s military consists of both professional and volunteer forces, such as soldiers, guards, scouts, spies, engineers, medics, mages, and more. The tower’s military uses a combination of conventional and unconventional weapons and tactics, such as swords, guns, bombs, traps, spells, illusions, and more.

The tower’s military is controlled and coordinated by the council and the master. The council decides the overall strategy and policy of the tower’s military. The council declares war and peace, forms alliances and treaties, sends missions and delegations, and allocates resources and funds. The master commands the tower’s military in times of war and crisis. The master appoints generals and officers, mobilizes troops and equipment, directs operations and battles, and negotiates terms and conditions.

The tower’s military faces many challenges and opportunities. The tower’s location and structure make it difficult to attack and easy to defend. The tower’s height and view give it an advantage in surveillance and reconnaissance. The tower’s technology and magic give it an edge in innovation and surprise. However, the tower’s isolation and secrecy also make it vulnerable to infiltration and sabotage. The tower’s diversity and independence also make it prone to division and rebellion. The tower’s pride and curiosity also make it tempted to interfere and provoke.

The academy plays a significant role in the tower’s military. The academy provides the military with scientific and magical knowledge and expertise. The academy develops and tests new weapons and devices for the military, such as lasers, rockets, drones, robots, portals, cloaks, and more. The academy trains and educates the military personnel in various skills and disciplines, such as combat, tactics, leadership, intelligence, communication, and more. The academy advises and assists the military in planning and executing missions and operations. The academy also monitors and evaluates the military’s performance and impact.

The academy’s contribution to the military is not without controversy and conflict. The academy’s research and development can sometimes be unethical or dangerous, such as experimenting on living beings or creating weapons of mass destruction. The academy’s influence and involvement can sometimes be excessive or intrusive, such as interfering with the military’s decisions or actions or spying on the military’s secrets or activities. The academy’s loyalty and commitment can sometimes be questionable or doubtful, such as prioritizing their own interests or agendas over the tower’s welfare or security.

## Notable locations

The Towering Treasures - General Goods Store

The Potion Pot - Alchemical Supplies Store

The Blade's Edge - Weapons Store

The Shields Guard - Armorers Shop

The Cloudy Pint - Tavern

The Levitating Mug - Tavern

The Starry Knight - Tavern

The Towering Ale - Tavern

## Notable figures

Head Maser Kira Swift Blade, a female human who is an expert in swordmanship and combat tactics. She is strict but fair, and values discipline and courage. She oversees the classes that teach physical skills and martial arts, such as fencing, archery, unarmed combat, and military history.

Head Master Zalazar Stormbringer, a male tiefling who is a master of arcane magic and lord. He is eccentric but brilliant and values creativity and curiosity. He oversees the classes that teach magical skills and knowledge, such as spellcasting, enchanting, alchemy, and arcane theory.

Head Master Lila Moonflower, a female half-elf who is a leader of soul magic and spirituality. She is gentle but wise, and values harmony and ompassion. She oversees the classes that teach soulful skills and practices, such as meditation, healing, divination, and ethics.

Deputy Head Master Izel Terrorborn, a female silver haired, black eyed, blue steel skin, tattooed sorcer tiefling who works under Zalazar. She is jovial and talented, and values determination and bravery. They oversee classes on bloodlines and spellcasting.