Character Creation 2: (Unknown)

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## Appearances:

* Antonio Moore
* Void
* The New 13
* Co-founder of \_
 My life while amongst the living.

* Abilities
* Equipment

Abilities are not powers, though some powers may be abilities. Abilities for me are what come natural to me.

* Acrobatics:  The power to perform acrobatic and gymnastic feats greater than average/normal humans.

Abilities are not powers, though some powers may be abilities. Abilities for me are what come natural to me.

* The Orbis:  The "Orbis" is a ring which allows me to channel the emotions known to the Universe.

	+ Red Lantern Corp:  This is the color shown when I use "Rage."
	+ The Communication Corp:  This Corp is a fusion of Red-Violet , Red-Orange , and Blue-Violet Lanterns. This union stands for compassion, love, and above all things **communication**!
	+ Orange Lantern Corp (Hybrid):  There have only been two times I have ever been an Orange Lantern. The first time was when Larfleeze enticed me and his ring went to me. Well, that was the only "true" time.

		- The other time(s) are when I went into a fearful-rage state. The "Orbis" covering me in orange looking like one of their own with the added powers of a Red and Yellow Lantern. Subtly known as "Raging Fear."
	+ The Joy Corp:  This is the color shown when I use "Joy."
	+ Blue Lantern Corp:  This is the color shown when I use "Hope."
	+ The Indigo Tribe:  This is the color shown when I use "Compassion."
	+ The Star Sapphire Corp:  This is the color shown when I use "Love."
	+ The Depressed Corp:  This is the color shown when I use "Depression."
 From being born human, there is nothing better or worse than being a Metahuman. Actually some would argue that when we die we will join our brothers and sisters in Heaven or fall and burn with the other sinners of the world in Hell. However, for me ... well that is another story. For now, this is me as "The Void."

* Powers
* Abilities
* Weaknesses

* Diamond Form:  The power to transform into or have a physical body made up of diamond.

	+ Enhanced Durability:  The power to possess durability beyond that of the peak members of their species.
	+ Light Absorption:  The power to absorb light and utilize them in some way.
	+ Razor Claws:  The power to generate sharp claws.
	+ Telepathic Resistance:  The power to be highly resistant to psychic attacks.

* Solid Surface Acrobatics:  The power to perform acrobatic stunts on solid surfaces.

* Acrobatics:  The power to perform acrobatic and gymnastic feats greater than average/normal humans.

* Mute (formerly):

* Arc 1
* Arc 2
* Arc 3
* Arc 4
* Arc 5
* Arc 6
* Arc 7
 First 26 chapters

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* Arc 1
* Arc 2
* Arc 3
* Arc 4
* Arc 5
* Arc 6
* Arc 7
 First 26 chapters

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## Powers, Abilities, and More:

* To Be Announced
* Divine Intervention
* Mutations

* Pre-Human
* Present-Alien
* Future-Meta

* Residual Powers
* Abilities
* Weaknesses
* Equipment

* Bioelectricity:  Nadia can generate powerful bio-electric blasts from her hands.
* Size Manipulation:  Because of the Pym Particles in her bloodstream, Nadia could reduce herself in size, usually down to a few inches, at which size she is not easy to notice, though she has no issue shrinking further. In addition to being able to shrink, Nadia can grow in size as well. Though she seldom enlarges herself, she has exhibited unique combat skills based upon this power, such as throwing her helmet and increasing its mass prior to impact.

	+ Entering Other Planes of Existence:  Nadia can use the Pym Particles in her bloodstream to shrink to sub-microscopic stature. When 99.99 + % of her mass is extra-dimensionally shunted, she is sent into a "subatomic universe," one of countless alternate universes accessible to Earth only by the mass-shunting process, known as the Microverse.

* Acrobatics:  Nadia is an accomplished athlete, gymnast, acrobat, and aerialist capable of numerous complex maneuvers and feats.
* Genius Intelligence:  Nadia has a great aptitude for science. Her handlers at the Red Room, believing her skills to be genetic, informed her of her famous heritage and began encouraging her to emphasize more on her studies.
* Graceful Dancer:  Nadia was taught various types of dance in the Red Room.
* Martial Arts:  Nadia, like all the students of the Red Room Academy, is trained in multiple forms of hand-to-hand combat, including Krav Maga.
* Multilingualism:  Nadia can speak fluent English, Russian, Spanish, French, Italian, Japanese, and Mandarin Chinese.
* Tactician:  Nadia is a very effective strategist and tactician, capable of devising a plan to easily overpower multiple assailants with minimal effort.

* Mental Difficulties:  Nadia suffers from Bipolar Disorder, signified by Manic episodes of incredible highs followed by near-or-at suicidal lows. Janet first noticed the symptoms upon spotting a set of notes, though only had Hank's situations as reference. Upon the end of her manic episode, Nadia requested Janet to take her for help, which she agreed to.

* Power Suit:  Using pieces of old Ant-Man suits and materials laying around Hank Pym's Laboratory, Nadia crafted her own costume.
 Yellowjacket's costume is equipped with "disruptor stings" similar to those Henry Pym had as Yellowjacket, which enable her to fire blasts of electricity from her gloves. One of these blasts has been observed to damage the side of an automobile severely.
 Yellowjacket's costume also enables her to fly by means that are as yet unknown, but possibly involve anti-gravity devices.
 Yellowjacket initially preferred to refrain from utilizing the ability her helmet gave her to shrink in size. Apparently, the size changes are triggered through cybernetic controls in Yellowjacket's helmet, although Henry Pym, as Yellowjacket, did not need artificial means of changing size, but simply did so through force of will.
 It can be theorized that Yellowjacket's size changes are accomplished in the following manner. Cybernetic devices in her helmet detect her mental command to shrink in size, and trigger the release of a group of rare subatomic particles called "Pym Particles" after their discoverer, Dr. Henry Pym. These particles are stored in some fashion within the helmet. On being released, the particles penetrate Yellowjacket's skin and are transmitted by her nervous system to her brain. There they interact with the electrical impulses of her brain to create a body-wide "reducing field" which is energized by mental command. Thus activated, the field reduces Yellowjacket's entire body at a uniform rate to whatever size she wishes, down to a height of one-half inch. Yellowjacket's mass is not compressed into her reduced stature. Instead it is somehow extended into an extra-physical dimension that is opened by the activation of the Pym Particles, from which the mass can later be reclaimed.
 To grow in size, Yellowjacket causes the helmet to release a different kind of group of Pym Particles, which interact with her brain to produce a body-wide "enlarging field" which is energized by mental command. Yellowjacket's body then enlarges at a uniform rate, reclaiming mass that was extended extra-dimensionally. She has grown on at least two occasions but due to the strain on her heart she rarely used them.
 Yellowjacket's helmet and costume are also affected by the Pym particles and grow or shrink as she does.
 The Wasp has caused Yellowjacket to enlarge in size by removing her helmet and manipulating its manual override controls while standing only several feet away from her.
 It is not known whether Yellowjacket's helmet enables her to communicate with the higher insects as Henry Pym's helmet did.

	+ Bio-Synthetic Wings:  She installed a pair of wings on the suit's back to allow her to fly like the original Wasp, though unlike their predecessor's, they can also function at her normal height.

### Former Equipment -

* Kang Armor:  Nadia utilized armor taken from a fallen paradoxical incarnation of Kang to travel through time, ultimately saving the Avengers from the Scarlet Centurion's assassination of their infant selves and returning the infant Kang to 3000 AD.

### Weapons -

Electric "stringers" in the suit's gloves.

### Transportation -

* Powers
* Abilities
* Weaknesses
* Weapons

* Alien Physiology:

	+ Bee Control:  Although Zazzala may be able to control more than just bees she has a strong affinity towards bees from both her planet and Earth; this means that she may have general control over any being with the same genetic structure as a normal honeybee no matter what the planet. Although Zazzala may be able to control more than just bees she has a strong affinity towards bees from both her planet and Earth; this means that she may have general control over any being with the same genetic structure as a normal honeybee no matter what the planet.
	+ Flight:  Zazzala like the rest of her race can fly, but does not need wings like Earth's bees. Zazzala like the rest of her race can fly, but does not need wings like Earth's bees.
	+ Hypno Pollen:  Zazzala's body produces a hypnotic pollen. She does this mentally by willing her body to produce the pollen. Once Zazzala releases the pollen her victims will do what ever she tells them to do. There is no limit to how many people she can have under her control but there is a limit for how long they stay under control. The amount of time that depends on the size of the dose. Zazzala's body produces a hypnotic pollen. She does this mentally by willing her body to produce the pollen. Once Zazzala releases the pollen her victims will do what ever she tells them to do. There is no limit to how many people she can have under her control but there is a limit for how long they stay under control. The amount of time that depends on the size of the dose.
### Former Powers -

* Immortality:  Having drank the Elixir of Immortality, the elixir had the side-effect of gradually turning Zazzala immobile. She could use her Magno-Rod to absorb magnetic energy from persons transformed into winged beings and be mobile again.

* Bee Fighter:  Zazzala has her own unique fighting style that is common among her kind. It has a lot to do with flight combat mixed with kicks. Zazzala has her own unique fighting style that is common among her kind. It has a lot to do with flight combat mixed with kicks.
* Leadership:

* Color Blindness:  Zazzala is unable to see the color red. Everything coated in red is invisible to her eyes. Zazzala is unable to see the color red. Everything coated in red is invisible to her eyes.

* Stinger Gun:  Once Zazzala became Queen Bee, she had her drones attach a gauntlet gun to her arm. This gun fires stingers that a normal Earth bee has on its abdomen. Instead of just being a normal stinger, Zazzala's induces a deadly poison. Upon breaking the skin, her stingers induce a poison and if not treated within 3 hours the victim will die. It takes time for the poison to affect victim. After ten minutes the person gets dizzy. Thirty, the person develops a fever and finally the poison takes its full effect and kills the victim. If the stinger was to miss the person, the stinger would explode and release a gas form of the poison with the same effects if inhaled. Once Zazzala became Queen Bee, she had her drones attach a gauntlet gun to her arm. This gun fires stingers that a normal Earth bee has on its abdomen. Instead of just being a normal stinger, Zazzala's induces a deadly poison. Upon breaking the skin, her stingers induce a poison and if not treated within 3 hours the victim will die. It takes time for the poison to affect victim. After ten minutes the person gets dizzy. Thirty, the person develops a fever and finally the poison takes its full effect and kills the victim. If the stinger was to miss the person, the stinger would explode and release a gas form of the poison with the same effects if inhaled.

### Pre-Crisis -

* Magno-Nuclear Rod:  The rod has a small artificial intelligence; if she wish, only Zazzala can control the rod. Erroneous instructions are taken literally by the rod. When Zazzala ordered the rod to "obey only Zazzala, the immortal", the rod turned off all its power when she became mortal again. The rod needs proper adjustments in order to fulfill its role properly; for example, when it tried to dominate and transform into winged persons to Wonder Woman, Aquaman, Atom (Ray Palmer) and Hawkman, the device only worked in fullness against Palmer, only paralyzed others members with mind control. The rod also needs to be recharged periodically, once every five uses. The known powers of the Magno-Rod are:.

	+ Animal Control:
	+ Magnetic Manipulation:  Can create small winged duplicates from persons made with magnetic energy. Zazzala can avoid her immobility side-effect with the stings of these duplicates, which disappear after it. The person mimicked by the duplicate is temporarily magnetized and become tied to near metals. Superman's strength cannot resist to this magnetic attraction. Can create small winged duplicates from persons made with magnetic energy. Zazzala can avoid her immobility side-effect with the stings of these duplicates, which disappear after it. The person mimicked by the duplicate is temporarily magnetized and become tied to near metals. Superman's strength cannot resist to this magnetic attraction.

		- Energy Absorption/Projection:
	+ Metamorphosis:  Can only change victims into small winged people. Can only change victims into small winged people.
	+ Mind Control:
	+ Power Absorption:  It only drain human intellect and redirects to mind-controlled animals (animals that become smarter, for example, controlled bees do not sting because they know that it will represent their individual deaths). If only draining human intellect and redirecting it to mind-controlled animals (animals that become smarter, for example, controlled bees do not sting because they know that it will represent their individual deaths).

* Western: ?

I think my "Ascendant Sign" is a Libra. Though I'm not 100% sure about that being true.

* Earth Manipulation:  The power to manipulate earth. Users can create, shape and manipulate earth and "earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc. More advanced users can manipulate metals such as iron, copper and titanium. Offensive uses of this power include extracting huge boulders from the ground and hurling it at the enemy at high speeds, impaling the enemy with countless spikes from the earth and in some cases creating giant golems or other creatures from earth and utilize them for combat. Defensive powers include shaping huge walls or barriers from the ground, creating an omni-directional wave of rocks/stone around the user to defend from all attacks and covering oneself with armor made from earth. Supplementary uses of this power include flight by standing on a piece of levitating earth and enhanced movement by using by skating on the earth and gaining enhanced senses from sensing the earth.
* Enhanced Regeneration:  The power to rapidly heal at a level beyond that of the peak members of their species. The user can close minor to moderate wounds near-instantaneously, appearing as though they never happened, with more serious injury taking more time to heal, regardless of the extent of the damage. Depending on the severity of the injury, the process of healing from more grievous wounds can span from a few seconds or minutes to a matter of hours. Lost or damaged limbs, internal organs and damaged nerves can be completely regenerated, and fatally damaged cells can regenerate, preventing scars. They are near-completely unaffected by toxin or drugs and their cellular senescence is drastically reduced, if not completely halted, granting them decelerated aging/eternal youth. User can regenerate as long as the head/brain is damaged to no more than a certain level, leaving destruction of the head as one of the few sure methods to ensure their death. Their healing strength may be so powerful that their blood could be enriched with healing powers that can be used to heal others.
* Healing:  The power to heal. The users can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.
* Purification:  The power to remove all evil or negativity from any object or person. The user can remove the darkness or evil from a person or objects, often including demons possessing it or mind control affecting it. It can turn evil to good or merely make someone pure.

* Hercules
* Weaknesses
* Equipment

* Powers
* Abilities
* Weaknesses
* Equipment
* Transportation

* Divine-Kryptonian Physiology:  Under the effects of a "yellow" sun, Kara possesses the same potential powers as an average Kryptonian. These include:

	+ Accelerated Healing:  In the rare event of suffering a serious injury, Diana can heal from mild to moderate injuries at an amazing rate. Her normal regenerative abilities allow her to recover from injury within seconds to minutes. She possesses an incredible immunity from poisons, toxins, as well as disease. Granted by Demeter (Goddess of Earth). Like the Earth, Diana is constantly renewing herself, allowing her to quickly heal mild to moderate injuries at an accelerated rate. Her normal regenerative abilities allow her to recover from injury within seconds to minutes. She possesses an incredible immunity from poisons, toxins, as well as disease.

		- Regenerative Force Field:  Diana possesses a passive force field that accelerates the healing process of the people around her. It can range from healing superficial wounds to prevent the death of humans fallen into a black hole.
	+ Animal Empathy:  Diana possesses the ability to communicate with all forms of animals and her presence alone can bring a raging beast to a calm standstill. She is also able to directly command wild animals when needed. Granted by Artemis (Goddess of the Hunt). Ability to communicate with all forms of animals (including dinosaurs) and her presence alone can bring a raging beast to a calm standstill. She is also able to directly command wild animals when needed. She used bald eagles to distract Superman after defeating him in battle once.
	+ Charisma:
	+ Dimensional Teleportation:  On occasion, Wonder Woman can literally leave the planet through meditation. She did this to rescue Artemis when she was in hell and has even conversed with the Greek Gods on occasion.
	+ Empathy:  Granted by Athena (Goddess of Wisdom). "The Sight of Athena" apparently grants her increased insight. For example, Diana can often detect others' emotions, and is now so fully immune to Doctor Psycho's illusions that she usually is not even aware of what illusions he is attempting to project.
	+ Enhanced Senses:  Granted by Artemis (Goddess of the Hunt). Eyesight, hearing, taste, touch and smell. Diana's all five senses are enhanced to superhuman level gifted by the goddess of hunt, Artemis, such as:

		- Enhanced Vision:  She also possess the "Hunters Eye" which allows her to always hit her mark. She can also see far greater distances than any normal human. After a short period of blindness, Athena bound her own vision to her champion, not only restoring her sight, but granting her further insight as well.

			* EM Spectrum Vision:  Kara can see well into most of the electromagnetic spectrum. She can see and identify radio and television signals as well as all other broadcast or transmitted frequencies. Using this ability, she can avoid detection by radar or satellite monitoring methods. This also allows her to see the aura generated by living thing.
			* Infrared Vision:  Kara can see with better acuity in darkness, and to a degree in total darkness.
			* Microscopic Vision:  This is the ability to see extremely small objects and images down to the atomic level.
			* Telescopic Vision:  This is the ability to see something at a great distance, without violating the laws of physics. Though limited, the exact extent of the ability is undetermined. In function, it is similar to the zoom lens on a camera.
			* X-Ray Vision:  This is the ability to see through any volume of matter except lead. Karas can see things behind a solid, opaque object as if it were not there. She can focus this ability to "peel back" layers of an object, allowing hidden image or inner workings to be observed. The exact type of energy perceived—such as x-rays, cosmic rays, or some other energy invisible to normal humans—is unclear. This ability perceives an ambient energy source though, it does not involve the eye projecting a concentrated, possibly toxic, beam to be reflected back from objects.
	+ Flight:  Gifted unto her by the messenger god Hermes, Diana possesses the power to fly at high speeds. Granted by Hermes (the Messenger God). Wonder Woman is capable of unassisted flight by gliding on air currents.
	+ Immortality/Longevity:  As a demigoddess, Wonder Woman does not age beyond her prime. Diana possesses a longer lifespan than regular humans though far from Immortality. As seen, she is at 90's but has an appearance of a young woman.
	+ Solar Energy Absorption:  Under optimal conditions, this is the main source of Kara's super powers as they are contingent upon exposure to solar radiation from a yellow sun star system. Her biological make up includes a number of organs which lack analogues in humans and whose functions are unknown. It is believed that between one or more of these and her bio-cellular matrix, "yellow" solar energy is stored for later use. This allows for the use of these powers to fade when yellow solar radiation is not available instead of immediate failure.

		- Heat Vision:  Kara can, as a conscious act, fire beams of intense heat at a target by looking at it. She can vary the heat and area affected.
	+ Superhuman Agility:  Wonder Woman's agility is far beyond that of even an Olympic level athlete, as is her balance and coordination. Wonder Woman's agility is far beyond that of even an Olympic level athlete, as is her balance and coordination.
	+ Superhuman Durability:  Diana possesses a high resistance to damage and magical attacks. Her resistance to injury is not quite as great as Superman or Supergirl. However, due to her vast threshold for pain and her Amazonian ability to heal at a superhuman rate, this easily makes up for the difference. She has withstood considerable bludgeoning damage in the form of hand to hand combat with metahuman opponents such as Superman and Shazam. She has considerable resistance to human weaponry, though this is not absolute; bullets and edged weapons can cause minor to moderate injury, but never life threatening. Whether or not however she can survive bullets to vital areas is disputable. She was once mortally wounded by a hail of bullets that bounced off Superman and hit her neck. Alternatively, she also survived being shot by an Eighth Metal bullet to the head. A possible explanation is the bullet's impact being partially absorbed by her tiara which flies off due to the impact. Granted by Demeter (Goddess of the Earth). Diana possesses a high resistance to damage and magical attacks. Her resistance to injury is not quite as great as any of the above mentioned metahumans. However, due to her vast threshold for pain and her amazon ability to heal at a superhuman rate, this easily makes up for the difference. She has withstood considerable bludgeoning damage in the form of hand-to-hand combat with metahuman opponents such as Superman and Captain Marvel. She has considerable resistance to human weaponries, though this is not absolute; Bullets can cause minor to moderate injury, but never life threatening. Later on, it was implied that only god made weapons could harm her. When fighting a Maxwell Lord mind-controlled Superman she survived being punched from the Sun back to Earth. Diana also survived the pressure of a black hole, one that light explicitly couldn't escape from. She withstood the radiation and heat of a nuclear reactor about to blow. Diana withstood being punched by Zoom from Themyscira, to Paris, to China and back to Themyscira at lightspeeds, she also stated it hurt more than being punched by Superman.
	+ Superhuman Reflexes:  Wonder Woman's reflexes are far beyond the limitations of the finest human athletes. She has been able to react to a barrage of gunfire from multiple opponents at once unharmed. Batman noted that her reflexes are superior to that of Superman. Granted by Hermes (the Messenger God). Wonder Woman's reflexes are far beyond the limitations of the finest human athletes. She has been able to react to a barrage of gunfire from multiple opponents at once unharmed. Batman noted that her reflexes are superior to that of Superman.
	+ Superhuman Speed:  She is able to think, react, run and move at superhuman speeds. According to Flash, she can keep up with him if he is at regular cruising speed (but not at top speed). Granted by Hermes (the Messenger God). She is able to think, react, and move at superhuman speeds. According to Flash, she can easily keep up with him if he is at regular cruising speed (but not at top speed).[citation needed] In flight, she has managed to reach up to Mach 3 unaided. Diana used Jesse Quick as a wind break to increase speed.
	+ Superhuman Stamina:  Wonder Woman can last a great deal of time in any fight and with virtually anyone. She has held her own in combat with foes as powerful as a Doomsday clone. She doesn't tire out, as her body produces no lactic acids in her muscles. Wonder Woman can last a great deal of time in any fight and with virtually anyone. She has held her own in combat with foes as powerful as a Doomsday clone. She doesn't tire out, as her body produces no lactic acids in her muscles.
	+ Superhuman Strength:  Diana possesses far greater strength than the finest human athletes. She kept an A.R.G.U.S aircraft from crashing by holding it up. She dispatched numerous Parademons during Darkseid's invasion and broke the Fortress of Solitude's doors down when H'el locked Superman out and took control of it. She has also managed to briefly overpower both Green Lantern and Aquaman, as well as Supergirl. She managed to defeat the goddess Artemis, as well as draw blood from The First Born. Granted by Demeter (Goddess of the Earth). Diana is literally as strong as the Earth because of her link to the planet granted to her. She is even said to be "Stronger than Hercules". Wonder Woman has shown she is strong enough to defeat opponents like Superman and easily overpower Supergirl. She, Superman, and Green Lantern (Kyle Rayner) pulled the Moon into Earth's atmosphere and back out. Alongside Superman and Martian Manhunter pulled the Earth back into orbit with her lasso. She also pulled Martian Manhunter out of a black hole with her lasso.

### Former Powers -

List of former abilities.

* Magic:  When she was a child, Diana was marked by the goddess Hecate and bestowed with a fraction of her magical ability. This power lay dormant until it was activated by the Upside-Down Man. Zatanna remarked that Wonder Woman's magical power was unlike anything she had ever seen or felt, and Diana possessed at least enough power to cast out the Upside-Down Man, an immensely powerful demon, from the world. After the Justice League Dark defeated Hecate, the Witchmarked's power was taken from them and absorbed by Circe.
* Reality Alteration:  When Diana was empowered with the World Forge and the Anti-Crisis Energy, she had enough might to shake stars and phase throughout time through sheer strength. She had displayed the ability to shrink an entire planet and was able to link everyone together and restored their memories as one history- one universe.

	+ Cosmic Awareness:  The World Forge/Anti-Crisis empowered Diana was able to see multiple events during the war against The Batman Who Laughs at once.
	+ Precognition:  The World Forge/Anti-Crisis empowered Diana was able to see the past.
	+ Retrocognition:  The World Forge/Anti-Crisis empowered Diana was able to see the future.

* Aviation:  Wonder Woman pilots her invisible jet with expert proficiency. Expert pilot. Can fly the Invisible Jet with ease.
* Enhanced Intellect:  Granted by Athena (Goddess of Wisdom). Diana possesses great wisdom and intelligence, though the degree varies from author to author. She is among the smartest and wisest members of the Justice League of America, along with the Martian Manhunter and Batman.

	+ Diplomacy:  .
	+ Indomitable Will/Leadership:  She led the Justice League alongside Batman and Superman from its very formation, and has individually led the Justice League Dark and Star Sapphire Corps as well.
	+ Multilingualism:  Wonder Woman spoke only her native Themysciran until she ventured into Man's World. She learned English within days due to the Lasso of Truth's powers of language translation. She later displayed mastery of the Almeracian language. Diana has exhibited heightened proficiency with languages, being able to speak her native Themysciran, Ancient and Modern Greek, English, French, Mandarin Chinese (she expressed "difficulty" with the tones of Cantonese during an interview with Lois Lane), Portuguese, Russian, and Spanish. Plus, through precise muscle control, she can mimic other people's voices for short conversations (on the telephone). It is more difficult, for her to mimic a man's voice than another woman's voice.
	+ Occultism:  Diana possesses knowledge and understanding of magic. She has used her magical knowledge to use an alchemical spell to create a portal.
	+ Tactical Analysis:  Granted by Athena (Goddess of Wisdom). Diana is an accomplished strategist and tactician, trained in the arts of leadership, persuasion and diplomacy, and possesses a great deal of courage as well. She is a gifted leader.
* Equestrianism:  Diana is a great horse rider; her favorite mount is her mare Kachi.
* Hand-to-Hand Combat (Advanced):  Diana is the finest warrior ever born among the Amazons of Themyscira. She is a master of armed and unarmed combat and is highly skilled in the exotic martial arts styles of the Amazons. She's also skilled enough and became an even more experienced warrior, due to her fighting alongside Batman in an endless war against an army of demons in another realm, for 37 years. Along with Wonder Woman living multiple different lifetimes/whole lives, where and when she spent fighting against and failing to defeat Barbatos, due to her and Superman being trapped on a tower in Metropolis. Diana so skilled that she has overcame many battles while blind in the world of Skartaris, alongside Batman and Superman. Diana is the finest warrior ever born among the Amazons of Themyscira. She is a master of armed and unarmed combat, proficient with nearly every weapon ever made (especially the bow and the javelin) and the exotic martial arts styles of the Amazons. Batman once remarked that Wonder Woman is the best melee fighter in the world. During her year long absence, bureau surveillance reveal that Diana has spent some of her time with I-Ching. Heavily implying that she spent time training with I-Ching, acquiring some advanced martial arts techniques from him. Diana has even sparred with Batman and Black Canary a couple of times in training exercises, putting her skill almost on par with theirs. Diana's not only well trained, but she's a very an experienced warrior; part of it due to fighting for 1000 years in Valhalla alongside Superman and Thor. Her skill in combat is so attuned, that she has engaged in battle even while blind.
* Weaponry:  Wonder Woman is proficient with nearly every weapon ever made, especially the bow, the sword and the javelin.

	+ Throwing:  Diana is an expert at using her tiara as a boomerang.

* Vulnerability to Piercing Weapons:  Diana is extremely resistant to blunt force attacks and has a vast tolerance for pain. However, she is more vulnerable to piercing weapons, such as arrows and bullets.

### Former Weaknesses -

List of former characteristics.

* Blindness:  During a fight with Medusa, Diana was forced to blind herself with a snake's venom. Her eyesight was eventually restored by Athena after she usurped the power over Olympus.

* Atlantiades' Armor:  As the new God of Love, Atlantiades can bestow favors on their protégés, such as the powerful armor endowed with the strength of the Erotes that they temporarily gave to Diana.
* Bracelets of Submission:  Two magic bracelets that can deflect both projectiles and blunt attacks. The Bracelets are comprised of the godly Eighth Metal, one of the strongest elements in the Multiverse. They are almost indestructible capable of withstanding, even deflecting; such force as Darkseid's Omega Beams. In the false life Diana had lived the god of the forge; Hephaestus, had modified her bracelets with the ability to manifest any number of weaponry she desires. Modeled after the shackles the Amazons were once enslaved with. The gauntlets were formed from the remains of Zeus's legendary Aegis shield, and were re-forged for her use by Hephaestus. Diana's superhuman reflexes enable her to use the gauntlets to easily deflect projectiles (such as bullets) and powerful energy blasts from beings such as Ares and Darkseid. She is even fast enough to protect herself from multi-vector attacks. At close-range the gauntlets block blades, weapons and punches. They are even able to deflect Darkseid's energy attacks. When crossed, the gauntlets generate a remnant of the Aegis itself, forming an impenetrable barrier just in front of them which allows Diana to protect herself and those behind her from area attacks. They are also capable of channeling Zeus' holy lightning when struck together.

	+ After her bracelets were destroyed by Cheetah, Diana went on to use Hippolyta's old Eighth Metal manacles and reforged them using Amazonium to fill in the seams, the same ones that were shattered by Herakles when he dominated the Amazons.
* Gold Armor:  For use in large battles, Wonder Woman has a golden body armor with chest plate, pteruges, greaves, an open visor helmet, and large, non-functional wings on her back.
* Lasso of Truth:  The Lasso, also referred to as the Golden Perfect, is a sacred relic of the Amazons and was given to them by the Gods of Olympus. It was bestowed to Wonder Woman when she embarked to Man's World. The Lasso's most known power is to force anyone ensnared by it to speak only the truth. It also possesses a number of other magical abilities. The Lasso is capable of tethering the hearts and minds of the individuals holding it, creating a telepathic link between them, as well as allowing for language translation. It can also be used to bind and ensnare the souls of beings, including even gods, within it. Diana can use the Perfect to locate individuals who share an emotional connection to her. It can also be used to force a biophysical reset of those who have been corrupted by some external influence, such as poisons and toxins or mind control, who are bound by it. Diana is highly proficient at using the Lasso of Truth as both a tool and a weapon, and is capable of easily binding people and objects using it. The Lasso of Truth is her signature weapon. Most who are captured in it are forced to answer any questions she asks and are unable to lie. It cannot be broken, snapped or cut. She can also control it to a certain degree using telepathy. It can also be used to erase memories, heal the mentally ill (in some cases),[citation needed] and implant commands that must then be obeyed.
* Magical Sword:  A sword forged by Hephaestus, said to be sharp enough to cut the electrons off an atom.
* Themysciran Shield:  Wonder Woman often wields a Themysciran shield to deflect heavy weaponry.
* Wonder Woman's Tiara:  Diana's golden tiara also doubles as a throwing weapon, as it is razor-edged and can cut through most substances.

### Former Equipment -

List of former weapons.

* Amulet of Harmonia:  A gift from the mad goddess Harmonia, a small red disc would aid her in her battle against Ares when she came to Man's World.
* Black Lantern Ring:  During her brief period as a Black Lantern, Diana was given a Black Lantern Ring by Nekron.
* Lansinarian Morphing Disk:  Wonder Woman has at her disposal a small lightweight disc of Lansinarian technology that, when triggered by her thoughts, transforms into a transparent version of whatever object or vehicle is appropriate for her needs. The device has been used for several purposes, including a communication device, but is most frequently used by Wonder Woman in the form of an invisible jet plane.
* Qwardian Power Ring:  As a warrior goddess and the goddess of war Diana was aptly chosen to be a temporary member of the Sinestro Corps.
* Star Sapphire Ring:  Diana first wielded the Violet Lantern Ring when she served with the Star Sapphire Corps during the Blackest Night. She was later recruited as temporary leader of the Star Sapphires during a crisis on Zamaron and wore the ring once more. After the conflict, Diana retired from the Corps to continue her mission on Earth. Diana temporarily held a copy of Carol Ferris' Star Sapphire Ring, and was drafted in its corps as an emergency measure for the final part of the Blackest Night. Once the battle was over, Diana was officially discharged from the Star Sapphire Corps.
* Sunblade:  The sword created by Hephaestus for Apollo at the dawn of human civilization, as one of the twelve weapons created for each member of the Gods of Olympus. When the Olympians had abandoned their old home, Wonder Woman, then its owner, became the sole owner of their entire arsenal. But at the behaste of the smithing god, Hephaestus, Diana willingly gave the Sunblade to Batman.

* Invisible Jet Plane:  Wonder Woman possesses an airplane capable of rendering itself completely invisible to the human eye. Like her bracelets, Diana's invisible plane is forged with Eighth Metal, making it almost indestructible. The Invisible Plane was originally the aircraft Steve Trevor crashed onto Themyscira; it was repaired by the Amazons and upgraded with their technology.
* Kane Milohai's Sea Shell:  Granted as a boon to Diana when she pledged loyalty to Kane Milohai in order to save her mother Hippolyta, this sea shell floats in air and water, may grow in size to carry large numbers of passengers, and can travel between dimensions and even places that are otherwise mystically inaccessible.
* Sandals of Hermes:

* Cloned Kryptonian Physiology
* Other

* Kryptonian Physiology:  Under the effects of a "yellow" sun, Superboy possesses the same potential weaknesses as an average Kryptonian.
* Vulnerability to Red Sun Radiation:  The damage from the Red Sun seems to be less effective on him than the full Kryptonians.
* Power Instability:  Due to his genealogy, Conner Kent could lose his powers at any moment. This genetic defect seems to have been corrected thanks to Blackfire's medical technology.
* Power Limitation:  Thirteen Gen-Actives appear to be able to resist Superboy's telekinesis.
* Solar Energy Dependency/Yellow Sun Processing:  Because Superboy absorbed less solar energy than Superman as an adult, Superboy was unable to process as much yellow sun energy as Superman could; as a result, overexerting his powers could spell his death, as his body would literally begin to feed on itself, unable to absorb solar energy fast enough to restore itself.

* Arrogance:  Conner has always had always had a bit of a hubris when it came to himself, due to half his DNA coming from Lex Luthor. This issue had got him into disquiet situations multiple times during the early parts of his superhero career. Conner has learned to be more humble and embrace humility more often, due to the death of his first girlfriend Tana Moon, nearly losing Guardian and almost killing the Teen Titans thanks to Lex Luthor. But Conner's ego still has resurfaced a few times, that has inconvenience him in stressful situations. Which has allowed someone like General Zod to get the better of him in combat.
* One Power at a Time:  As mentioned above, one serious limitation to his ultra-powers is that he can only use one at a time. This means that if he wants to fly through space at super-speed he must wear a spacesuit to survive in the cold vacuum. When using his power for super-strength he is not invulnerable and can therefore get tired, feel muscular pain or even pull a muscle.

* Weapons
* Transportation

* Bracelets of Victory:  The B.o.V. are mainly used for defensive purposes. Able to deflect gunfire, energy blasts, small missiles and other projectile weaponry.
* Containment Suit:  Superboy's suit sports the symbol of the House of El and monitors his TK and repairs itself.
* Lasso of Persuasion:  The Lasso of Persuasion has the ability to compel anyone to do as the user tells them to, as long as the strength of their willpower is less than "Double A's."
* Universe Orb:  The Universe Orb contains the history of the multiverse.
* Visor:  Superboy briefly had a visor, given to him by Emil Hamilton, that allowed him to simulate Superman's vision powers. He lost the visor and it was recovered by the Technician. When he got it back, Superboy destroyed it, rationalizing that he would probably lose it again somehow and then it would put others at risk.

* Discordia:  Donna owns Discordia, a mythical black pegasus. Discordia is extremely loyal to Donna and transports her wherever she needs to go, as she does not possess the power of independent flight.
* Legion Flight Ring:

* Powers
* Weaknesses
* Equipment

* First Mutation
* Ultra Power
* Divine Power

Blue Cannon is the first one to take the wheel whenever "Double A" feels stressed, agitated, and angry.

* Genetic Atavism:  It is possible that Beast's mutation is a result of genetic atavism (or genetic traits that resurface in a species after many generations of dormancy). He also possesses neotenous (or traits in a descendant that resemble those of an ancestor organism) characteristics, which would explain why he has a big modern brain with an ape-like physique. Due to Secondary Mutation, Beast transformed from his original ape-like physique to a more cat-like physique. A subsequent mutation affected him, and he required the help of his past self, who was able to stabilize him in a new appearance.
	+ Mood Color Transformation:  Loose Cannon's skin changes as he gets angrier, thus causing him to get stronger and enabling him to fight stronger opponents.
		- Accelerated Healing:  Despite his high resistance to physical harm, it is possible to injure Loose Cannon. Loose Cannon is capable of regenerating damaged or destroyed areas of his body with far greater speed and efficiency than an ordinary human. Beast's metabolism enables him to repair mild to moderate injuries much faster than a normal human. For instance, he can recover from minor ailments, such as a severe cold or fever within a few hours. More severe injuries, like broken bones, used to heal within a few days, whereas normal humans might take many weeks or even months. However, his healing abilities have increased to the point where he recovers from mild to moderate injuries within the span of a few hours. However, he cannot regenerate destroyed organs or severed limbs.
			* Contaminant Resistance:  Hank possesses a highly advanced immune system, which is a partial reason why he is able to recover from mild ailments, among other forms of sickness, within a few hours. Hank also possesses a high immunity to foreign chemicals, such as tranquilizers and certain types of poisons used by Kraven the Hunter in their encounter during his early years with the X-Men.
			* Slowed Aging:  Beast also possesses a slight degree of slowed aging due to his own healing abilities. Despite being 40 years of age since the time of Cassandra Nova's attack, he still retains the physical appearance and vitality of a man in his prime.
			* Telepathic Resistance:  Hank possesses moderate resistance to telepathic manipulation, and was able to resist Cassandra Nova's high-level telepathic powers for a short time until she used his own fears of devolving into a mindless animal against him.
			* Temperature Resistance:  Due to a combination of his own healing abilities and his fine coat of blue fur, Beast is resistant to freezing temperatures. This was evident even before his ape-like form, to the point of being frozen in solid ice by Iceman for a short time and survived with a moderate case of shivers once freed during his early years with the X-Men.
		- Minor Pheromone Manipulation:  Beast has the ability to secrete pheromones to attract members of the opposite sex.
		- Razor-Sharp Claws and Fangs:  Beast sports retractable, 3" razor-sharp claws at the tip of each finger and toe. Their natural edges, coupled with his strength, are sufficient to rend most conventional materials including flesh, wood, stone, and even metal effortlessly and enable him to climb up vertical surfaces by wedging his fingers and toes into the smallest of cracks. He possesses elongated canines that he can use, if he chooses to do so, as effective weapons in close-quarter combat situations.
		- Super-Leaping:  Loose Cannon is able to use his highly developed leg muscles to leap great distances.
		- Superhuman Agility:  Beast's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of the finest human athlete. While in his simian form, he has the agility of a great ape combined with the acrobatic prowess of an Olympic level gymnast. He can walk a tightrope or a slack rope as easily as most people can walk on a sidewalk. He can also walk on his hands for many hours, or perform a complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily match or surpass any Olympic record in gymnastics.
		- Superhuman Dexterity:  He can perform many tasks with his feet as easily as a human could do with his hands. His manual and pedal dexterity are so great that he can write using both hands at once or tie knots in rope with his toes.
		- Superhuman Durability:  In addition to great strength, Loose Cannon's body possesses a high degree of resistance to injury and pain. Beast's bodily tissues are harder and more resistant to certain types of injuries than the bodies of normal humans. His physiology can withstand great impact forces, though he can be injured by many types of conventional weapons such as standard firearms and bladed weapons. However, he can withstand physical impacts, such as falling from several stories by landing on his feet without suffering any broken bones or sprains. Also, he is able to be physically struck by many superhumanly strong beings like Colossus and The Hulk that would either severely injure or kill a normal human with little to no discomfort.
		- Superhuman Reflexes:  Beast's reflexes are similarly enhanced and are on levels beyond the natural physical limits of the finest human athlete. His training with the X-Men, as well as his experience battling enemies, has granted him the reaction time to evade gunfire. He can react at low-level superhuman speeds, even catching smaller missile mid-air with his feet. His reflexes are a partial reason why the Beast is able to be so agile and fast, despite the abnormal bulk of his ape-like form.
		- Superhuman Senses:  Hank possesses enhanced, acute senses that are comparable to those of certain animals, enabling him to see and hear distant objects more clearly than a normal human, and identify and track someone purely by scent over open terrain and his hands and feet are sensitive enough to detect electronic signals (from bombs, listening devices, etc.) through solid walls and floors. He also possesses cat-like night-vision that also allows him to see even in near-total darkness and when asked by Nick Fury, he was able to identify that it was the real Colossus when he came back to life all by scent.
		- Superhuman Speed:  Loose Cannon's speed, specially as his rage increases, shown that he is able keep up with other super fast beings such the Eradicator whom was caught by surprise. Beast can run and move at speeds that are slightly beyond the natural physical limits of the finest human athlete, despite his abnormal size. He can run at speeds up to 40 mph for short distances, particularly if he runs on all fours. It also allows Beast to attack opponents before they can react and pull their trigger fingers and keep up with opponents who can move at low-level superhuman speeds.
		- Superhuman Stamina:  Loose Cannon's counteracts fatigue poisons that build up in his muscles during physical activity. Beast's highly advanced musculature produces fewer fatigue toxins during physical activity than that of an ordinary human. He can exert himself at peak capacity for several hours before the buildup of fatigue toxins in his blood begins to impair him. He also commented that after his mutation into a cat-like form that he no longer needs a full night of sleep, although it is unknown if he still retains this side effect of his stamina after becoming a new ape-like form once again.
		- Superhuman Strength:  When Eddie changes into his hulk-like state, his strength increases to much higher levels. Eddie is been known to able to go toe-to-toe with the Eradicator and the Parasites at the same time and grow stronger as his anger grows. His strength is unknown, but presumably that all his rage stages indicates that his strength is on the same level as Superman's. Originally in his teen years, Beast was able to lift about 1 ton. From breaking chains to headbutting through a solid metal wall, he always made full use of his physical prowess by combining muscular strength with agile kinetic buildup. After his mutation into a blue simian form, which eventually stabilized afterward, his strength was increased to the point where he can now lift about 10 tons, which is sufficient for him to smash through a brick wall with a single punch, toss a smaller car, and to tie an iron barbell into a knot. When enhanced after Infectia´s kiss, he was strong enough to smash a tank with his bare hands and punch the ground to create a massive shock wave. Even before these extreme levels though, he has lifted part of a full-grown oak tree made of solid gold, with effort. His strength also extends to the muscles in his legs, allowing him to leap a height of 32 feet high and 50 feet in a standing broad jump.
		- Timestream Attunement:  Hank's experiments with time travel have attuned him to the timestream, making him aware of changes in history.

* :

* Amazonian Physiology:  As a magical replicate of Diana, Donna possesses most of her powers. At various times she has lost and gained her powers, even abilities unique to her. After embracing her destiny as a Titan Seed, Troia was granted additional powers by the Titans of Myth. After her resurrection as the Goddess of the Moon, Donna gained the ability to command darkness and atmospheric cold to great effect. However, since regaining her memories she has not used these power, perhaps implying she no longer has them.
	+ Accelerated Healing:
	+ Charisma:  Donna has truth-coaxing powers like Diana; even without a Lasso of Truth people find it almost impossible to lie to her.
	+ Cold Manipulation:  Donna has truth-coaxing powers like Diana; even without a Lasso of Truth people find it almost impossible to lie to her.
	+ Darkness Manipulation:  Donna has truth-coaxing powers like Diana; even without a Lasso of Truth people find it almost impossible to lie to her.
	+ Flight:  Donna can glide on wind currents for short periods of time. As a Titan seed, her ability to fly was greatly expanded, and no longer relied on air currents. When Donna Troy became Deathbringer, she discovered the power to fly at high speeds.
	+ Immortality:
	+ Longevity:  Like the rest of her kind, Donna doesn't age while on Themyscira. Though she possesses a longer lifespans even in the Man's World.
	+ Memory Projection:  Ability to project three dimensional images of a person's memories, provided the subject is a willing participant in the process. This can extend to people remembering long-forgotten facts.
	+ Photonic Energy Manipulation:  Can fire power blasts and create protective force fields.
		- Force Field:
	+ Precognition:  As Fate, Donna Troy was able to see the future of all living beings.
	+ Psychic Link:  While Wonder Woman has a psychic rapport with animals, Donna has a psychic rapport with her. This allows one to feel the other's emotions, dreams and even thoughts.
	+ Superhuman Speed:  Donna Troy was able knock Raven without being notice by her. She appears only as blur when moving at superhuman speeds.
* Mister Cannon
* Tab ACB

* Power Instability:  When Eddie reaches his white rage stage, he tends to loose any coherent thought.

* :

* Weapons
* Transportation

* Bracelets of Victory:  The B.o.V. are mainly used for defensive purposes. Able to deflect gunfire, energy blasts, small missiles and other projectile weaponry.
* Containment Suit:  Superboy's suit sports the symbol of the House of El and monitors his TK and repairs itself.
* Lasso of Persuasion:  The Lasso of Persuasion has the ability to compel anyone to do as the user tells them to, as long as the strength of their willpower is less than "Double A's."
* Universe Orb:  The Universe Orb contains the history of the multiverse.
* Visor:  Superboy briefly had a visor, given to him by Emil Hamilton, that allowed him to simulate Superman's vision powers. He lost the visor and it was recovered by the Technician. When he got it back, Superboy destroyed it, rationalizing that he would probably lose it again somehow and then it would put others at risk.

* Discordia:  Donna owns Discordia, a mythical black pegasus. Discordia is extremely loyal to Donna and transports her wherever she needs to go, as she does not possess the power of independent flight.