Lord Hater

**Lord Hater** is the primary antagonist of *Wander over Yonder*. He is a Downtown Offense who prefers zapping everything with his Basics above all else - so long as there's no better Villains around to compete with him, or meddlesome opponents to debuff him.

## Abilities

### **Basic:** Destroy You!

Deal medium-high damage to a target. 40% chance to reduce the target’s Speed Meter by 20%.

On critical hit or if Lord Hater is Empowered, perform a follow-up attack that deals medium-high and inflicts Shocked for 1 turn.

**Upgrades**

* LVL 2: +20% critical strike chance.
* LVL 3: +75% damage dealt.
* LVL 4: +10% Speed Meter reduction.
* LVL 5: +75% damage dealt.

### **Special**: Number One Superstar

**(Magic Meter - 6)**

Gain Crit Power Up for 3 turns. 20% chance to inflict Fear for 2 turns on each opponent.

If Lord Hater is Empowered, Lord Hater deals medium damage to all opponents and gains a +40% chance to inflict Fear.

Gains 1 Magic whenever Lord Hater defeats an opponent.

If Commander Peepers is a teammate, perform this ability on battle start and inflict Shocked on all opponents for 1 turn.

**Upgrades**

* LVL 2: Gain Haste for 1 turn. +50% damage dealt.
* LVL 3: Perform this ability when Lord Hater defeats a Villain with higher Offense than him, regardless of Magic Charge.
* LVL 4: Gain +2 Magic whenever Lord Hater defeats an opponent.
* LVL 5: Perform this ability on battle start. +100% damage dealt.

### **Special**: Force Fields

**(Magic Meter - 3)**

Shield Lord Hater for a medium amount, increased by 10% of his Offense. Gain 1 Counter. 15% chance to cleanse 1 Harmful effect.

If Lord Hater is Empowered, Shield adjacent teammates for half the amount. Lord Hater has a 50% chance to counterattack whenever an opponent attacks a teammate shielded this way.

**Upgrades**

* LVL 2: Gain +1 Counter.
* LVL 3: 10% chance to cleanse 2 Harmful effects from self.
* LVL 4: +35% Shield amount
* LVL 5: +35% Shield amount

### **Passive**: Greatest In The Galaxy

Gains 20% Speed Meter whenever Lord Hater alone gains Helpful Effects or is cleansed of Harmful Effects.

Lord Hater gains Empowered as long as he has the highest Offense among Villain characters on the battlefield and has one or fewer Harmful Effects on him.

Empowered: Gain +10% Crit Chance, +10% Potency, and +10% Speed.

**Upgrades**

* LVL 2: Deal 20% more damage to Villains with higher Offense than Lord Hater.
* LVL 3: The first time Lord Hater’s Health drops below 25%, grant him Guaranteed Crit, Tactics, and an Instant Turn.
* LVL 4: +5% bonus Crit Chance, Potency, and Speed while empowered.
* LVL 5: The first time Lord Hater’s Health drops below 25%, cleanse all Harmful Effects and gain Offense Up for 1 turn and 2 Undefeatable.

## Summary

Lord Hater is a hard-hitting yet unreliable offensive unit, using powerful basic attacks to zap his enemies to oblivion. He can deal plenty of damaged if unopposed, but his insecurities can trip him up hard, and his chance effects are fairly low. Plenty of tactical planning (or friendly helpful good deeds) can keep him going in the face of even stronger (or more mischievous) enemies.

## Author's Notes

*Good complement against Wander, though it's tricky tiptoeing around similar villains like Hades and the rest that have been added to the game since. You might notice that his only real ability here is his Basic, while the other abilities just serve to support it. Lord Hater may not have the most complex tactics, but his best quality is his overconfident yet insecure nature, so it's fun making that the centerpiece of his kit here.*