recursal/Fanatic-Fandom huggingface dataset:
Web API - Get Products from Vendor

Usage
System.GetOperatorSetting("ingame\_host").."/api/v1/vendor/VENDOR\_ID/products.json"

Examples

```
local INGAME_HOST = System.GetOperatorSetting("ingame_host");
local PATH = "/api/v1/vendor/11/products.json"
local url = INGAME_HOST .. PATH
HTTP.IssueRequest(url, "GET", nil, callbackfunction);

--[[
{
        "products" : [
            {
                "rarity" : "common",
                "item_id" : "488131",
                "prices" : [
                    {
                        "amount" : 500,
                        "currency_remote_id" : 10
                    }
                ],
                "quantity" : 1,
                "name" : "Stock Personal Thumper",
                "vendor_id" : 11,
                "icon" : "CD_THM_5",
                "item_sdb_id" : 75117
            },
            {
                "rarity" : "common",
                "item_id" : "488231",
                "prices" : [
                    {
                        "amount" : 1250,
                        "currency_remote_id" : 10
                    }
                ],
                "quantity" : 1,
                "name" : "Stock Squad Thumper",
                "vendor_id" : 11,
                "icon" : "CD_THM_5",
                "item_sdb_id" : 30636
            }
        ],
        "title" : "T1 Quartermaster",
        "logo" : "http://s3.amazonaws.com/production_vendor-images/vendors/logos/11_780716412.png"
}
--]]

```
Web API - Search Market Item

Usage
System.GetOperatorSetting("market\_host").."/api/v1/search?query=QUERY&page=PAGE\_NR&per\_page=COUNT"

query args

```
 tier:1..4
 stat_mass:0..1500
 stat_cpu:1..9
 stat_power:1..750
 stat_quality:0..1000
 price:MIN..MAX
   price_cy
   price_per_unit
     asc
     desc
 between arg, there is a "%20"

```

space convert: " " > "%2520"

Examples

```
local market_host = System.GetOperatorSetting("market_host")
local thresher = "refined thresher";
local thresher_query = string.gsub(thresher , " " ,"%%2520") -- refined%2520thresher
local query = "string:"..thresher_query.."%20sort:price_cy:asc"
local url = market_host.."/api/v1/search?query="..query.."&page=1&per_page=10"

--[[
{
	"listings" : [
		{
			"categories" : [
				66,
				61
			],
			"sale_guid" : "2256966989450941939",
			"rarity" : "rare",
			"purchased" : false,
			"id" : "107756721",
			"price_per_unit" : 125,
			"expires_at" : "2013-10-16T05:59:58+00:00",
			"quantity" : 1,
			"title" : "Chosen Overload I^Q",
			"stats" : {
				"power" : -87.567470,
				"duration" : 10.915220,
				"damage" : 160,
				"mass" : -105.824707,
				"repair_pool" : 0,
				"effect_radius" : 4.146432,
				"cpu" : -3,
				"charge_speed" : 0.510980,
				"overload_weapon_chargeup" : 48.169568,
				"quality" : 842
			},
			"item_guid" : "2256965456416330237",
			"item_sdb_id" : 82932,
			"icon" : "MOD_BP_8",
			"price_cy" : 125
		},
		{
			"categories" : [
				66,
				61
			],
			"sale_guid" : "815813140523551987",
			"rarity" : "epic",
			"purchased" : false,
			"id" : "106699321",
			"price_per_unit" : 7770,
			"expires_at" : "2013-10-14T21:49:47+00:00",
			"quantity" : 1,
			"title" : "Chosen Overload I^Q",
			"stats" : {
				"power" : -92.979106,
				"duration" : 11.004351,
				"damage" : 165,
				"mass" : -109.898052,
				"repair_pool" : 0,
				"effect_radius" : 4.160693,
				"cpu" : -3,
				"charge_speed" : 0.512049,
				"overload_weapon_chargeup" : 47.991307,
				"quality" : 924
			},
			"item_guid" : "815798225712849661",
			"item_sdb_id" : 82932,
			"icon" : "MOD_BP_8",
			"price_cy" : 7770
		}
	],
	"total" : 2
}
--]]

```
Web API - Inventory Resources (Market)

*This page was last updated during patch* v0.7.1710*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
Template:TOCRight

## Description

With this API call you can retrieve your inventory resources.

## Usage

One can send a simple HTTP GET request to the address below. For details on the request and respond header see HTTP Headers.

```
https://market.firefallthegame.com/resources

```

### Respond Body

```
[
  {
    "item_sdb_id": 77713,
    "owner_guid": CHARACTER_ID,
    "resource_type": "RES_TYPE_BACKEND_ID",
    "quantity": 1,
    "quality": 592,
    "stat2": 474,
    "stat3": 178,
    "stat4": 592,
    "stat5": 296,
    "stat1": 296,
    "id": "ITEM_BACKEND_ID",
    "name": "Petrochemical^CY",
    "icon": "Viridanium5",
    "can_trade": true,
    "rarity": "uncommon"
  },
  {
    "item_sdb_id": 78032,
    "owner_guid": CHARACTER_ID,
    "resource_type": "0",
    "quantity": 1,
    "id": "78032:0",
    "name": "Personal Tiki Thumper III",
    "icon": "tiki_thumper",
    "can_trade": false,
    "rarity": "salvage"
  }
]
```
Watchtower

*This page was last updated during patch* v1.3.1859*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

A Watchtower controlled by the Chosen

## Description

Watchtowers can be found all over New Eden and are small strongholds that can be recaptured/defended by the Accord with the help of players. It projects a radar area that is slightly bigger than the one generated by SIN Uplink towers. To activate this functionality the player only need to be near the Watchtower, no further interaction needed.

Every Watchtower comes with:

* Watchtower Terminal
* Battleframe Garage
* Battleframe Station
* New You Station
* Glider Pad
* Healing and Ammo pads on top and below the tower
* Chosen Reconstruction Locus on the top level when under Chosen control

Additionally every Accord-controlled Watchtower works as a spawning point for players.

The player will be informed by Aero if a Tower under attack by the Chosen or under Chosen control is nearby.

AERO: *Help Defend the friendly Outpost.*
AERO: *Join the attack on the nearby Enemy Outpost.*
AERO: *There's a nearby Enemy Outpost. How about you go take it back*
### Existing Watchtowers:

* Watchtower: Centauri Foray
* Watchtower: Jacob's Pass
* Watchtower: Biosphere Research Facility
* Watchtower: Broken Shores
* Watchtower: Praia Tropical
* Watchtower: Sunken Pass
* Watchtower: Stonewall
* Watchtower: Lagoa Rasa
* Watchtower: Thump Dump
* Watchtower: Harbor Road
* Watchtower: Esqueleto Beach

### Possible Events

While undertaking the reclamation of an Chosen controlled tower, there are several events that can happen.

* **Tanken Assault:** Multiple Tanken arcporting into the tower start to try to take it over.

* **Aranha Infestation:** hoards of Aranhas spawn outside of the tower and start to attack anything in it

* **Chosen Bomb:** A bomb is suddenly arcported in by the Chosen. It has to be defused after destroying its shielding devices.

## Rewards

* ~400 Crystite
* ~300 Crystite

## Gallery

* Accord controlled Watchtower
* The map icon if Chosen controlled
* The map icon if Accord controlled

## References

1. ↑ http://www.youtube.com/watch?v=FSjY\_RnT1io&list=PLdDImNZeyuTWtERuVOwyq3u3aui32uX0m&index=29 Bandit Tower Attack
2. ↑ http://www.youtube.com/watch?v=ljwNIBZX8Xo&list=PLdDImNZeyuTWtERuVOwyq3u3aui32uX0m Aranha Tower Attack
3. ↑ http://www.youtube.com/watch?v=XqWP3-kTcM8&list=PLdDImNZeyuTWtERuVOwyq3u3aui32uX0m Chosen Bomb
We Got Skivers

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Copacabana Job Board

## Description

Ratchet needs help dealing with the pods of skivers hanging around Copacabana.

## Objectives

* Meet with Ratchet
* Find the Skiver Population
	+ Eliminate 15 Skivers
* Find the Skiver Population
	+ Eliminate 15 Skivers
* Eliminate Skivers
	+ Eliminate 25 Skivers
	+ Eliminate Toxic Landshark

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* +2268 Copacabana Reputation
* +227 Accord Reputation
* Crystite
Web API - Listing Reap

*This page was last updated during patch* v0.7.1714r2*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
Template:TOCRight

## Description

This API call will collect the crystite for a sold Marketplace item.

## Usage

One can send a simple HTTP POST request to the address below. For details on the request and respond header see HTTP Headers.

```
https://market.firefallthegame.com/api/v1/listings/ITEM_ID/reap

```
Web API - Character Sheet Equipped Items

Usage
ingame\_host.."/api/v1/character\_sheet/equipped\_items.json"

Outputs

```
{
   "primary":{
      "item_id":"",
      "default_item_sdb_id":78324,
      "is_unlocked":true
   },
   "secondary":{
      "item_id":"",
      "default_item_sdb_id":78043,
      "is_unlocked":true
   },
   "ability1":{
      "item_id":"",
      "default_item_sdb_id":78326,
      "is_unlocked":true
   },
   "ability2":{
      "item_id":"",
      "default_item_sdb_id":78328,
      "is_unlocked":true
   },
   "ability3":{
      "item_id":"",
      "default_item_sdb_id":78330,
      "is_unlocked":true
   },
   "hkm":{
      "item_id":"9186949129711219709",
      "default_item_sdb_id":0,
      "is_unlocked":true
   },
   "passive":{
      "item_id":"9190664271895347709",
      "default_item_sdb_id":78334,
      "is_unlocked":true
   },
   "jumpjets":{
      "item_id":"",
      "default_item_sdb_id":78070,
      "is_unlocked":true
   },
   "servos":{
      "item_id":"",
      "default_item_sdb_id":78068,
      "is_unlocked":true
   },
   "backpack":{
      "item_id":"",
      "default_item_sdb_id":76018,
      "is_unlocked":true
   },
   "plating":{
      "item_id":"",
      "default_item_sdb_id":85203,
      "is_unlocked":true
   }
}

```
Web API - Daily Rewards

Usage
https://clientapi-v01-uw2.firefallthegame.com/api/v3/daily\_rewards

Outputs

```
{
   "1":[
      {
         "item_type":10,
         "quantity":100
      }
   ],
   "2":[
      {
         "item_type":10,
         "quantity":250
      }
   ],
   "3":[
      {
         "item_type":77067,
         "quantity":1
      }
   ],
   "4":[
      {
         "item_type":82644,
         "quantity":1
      }
   ],
   "5":[
      {
         "item_type":82645,
         "quantity":1
      }
   ]
}

```
Voucher

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.

*This page was last updated during patch* v1.3.1859*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Job Board Voucher System Retired

* The Job Board Voucher system has been replaced by Reputation Points. Job Board Vouchers no longer exist in game.

## Description

Currently, vouchers come with the completion of seasonal events. The events vary on duration, type, and timing. For example, there has been a racing challenge, a gliding challenge, a toxic Arahna even, and other seasonal events for Halloween, Winter Holiday, etc.
The vouchers can then be traded with a seasonal faction vendor for specialty or seasonally exclusive items. The locations for such vendors vary as well as the cost of such items.

## Omnidyne-M Vouchers

These vouchers were earned previously by completing Hazardous Research-events and had their own vendors. At the moment the events are not active and their vendors are removed. It is possible that it will be activated again or that new events will be added that reward players with these vouchers.
With a Little Help From My Friends

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Forward Operating Base Sagan Job Board

## Description

A large Chosen force is encroaching on OCT. It's time to gather some local ARES help, and drive them back.

## Objectives

* Rendezvous with the Scout
	+ Talk to the Scout
	+ Eliminate 4 Chosen
* Rendezvous with the Second Scout
	+ Inspect the Body
	+ Eliminate 7 Hostiles
* Locate the Chosen War Part
	+ Eliminate 21 Chosen
* Locate the Drop Pods
	+ Mark 3 Drop Pods
	+ Eliminate 12 Chosen
* Meet Yuki

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x FOB Sagan Voucher
* Crystite
Warmonger

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Crossroads Station Job Board

## Description

The Accord is looking for ARES assistance to fight back and eliminate Chosen forces.

## Objectives

* Defend the Accord Striketeam
	+ Defend for 00:02:00
* Locate the Chosen
	+ Eliminate 15 Chosen
* Locate the Chosen
	+ Eliminate 12 Chosen
* Locate the Chosen
* Return to Captain Wallach

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Crossroads Station Voucher
* Crystite
* Infused Dark Crystite
Warfront

## Description

A replayable instance launched from a stationary Dropship in Stronghold. It is level 37-40 and is a platoon size raid, requiring 10-20 people.

## The Encounter

The Accord fight to take Devil's Tusk back from the chosen during an 1-3 hour long battle to activate several Melding Repulsors.

Update; the above raid is no longer ingame. Replaced by Defence of Dredge raid.
What Plants Crave

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Broken Shores Job Board

## Description

The plant population at the deserted greenhouse is fairly self-sufficient, but the feeder system is lacking in the electrolyte potassium. Aid a concerned Accord Scientist in ensuring that the plants are not completely forgotten, and they get what they crave most...

## Objectives

* Meet with Science OFC Nakamura
* Retrieve What Plants Crave
	+ Activate 3 Targets
	+ Eliminate 6 Hostiles
* Go to the Greenhouse
	+ Activate 1 Target
	+ Eliminate 6 Hostiles
* Return the Datakey

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Broken Shores Voucher
* Crystite
Web API - Inventory Items (Market)

*This page was last updated during patch* v0.7.1710*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
Template:TOCRight

## Description

With this API call you can retrieve your inventory items.

## Usage

One can send a simple HTTP GET request to the address below. For details on the request and respond header see HTTP Headers.

```
https://market.firefallthegame.com/items

```

### Respond Body

```
[
  {
    "item_id": "ITEM_BACKEND_ID",
    "item_sdb_id": 82403,
    "owner_guid": "CHARACTER_ID",
    "type_code": 244,
    "quality": 250,
    "character_guid": CHARACTER_ID,
    "bound_to_owner": false,
    "created_at": "2013-08-27T11:19:42+00:00",
    "updated_at": "2013-08-27T11:19:42+00:00",
    "durability": {
      "current": 1000,
      "pool": 5109
    },
    "attribute_modifiers": {
      "954": 43,
      "952": -31.388927659279,
      "956": 123,
      "950": 5109
    },
    "name": "LMG I^Q",
    "icon": "WEP_2",
    "can_trade": true,
    "rarity": "common"
  },
  {
    "item_id": "ITEM_BACKEND_ID",
    "item_sdb_id": 83633,
    "owner_guid": "CHARACTER_ID",
    "type_code": 249,
    "quality": 0,
    "character_guid": CHARACTER_ID,
    "bound_to_owner": false,
    "created_at": "2013-07-11T10:33:59+00:00",
    "updated_at": "2013-07-11T10:33:59+00:00",
    "name": "Accord Chemical Vial",
    "icon": "chemicalvial",
    "can_trade": false,
    "rarity": "salvage"
  }
]
```
Bak

**Bak** a Human Hero character encountered in the second part of *The Banner Saga*.

## Background

A hog farmer who lost his mind when he lost his wife. He's since regained the ability to live among others, though he talks to his "pig-sticker" like a loved one.

## Active Ability: Pig Sticker

* Bak starts with the Pig Sticker ability at Rank 2, as his Hero Rank is 3.

The Slaughterer comes in low and attempts to skewer his target, attacking with a 20% chance to deal a Critical strike, which does double Strength damage. Allies adjacent to the Slaughterer distract the target, thus increasing the chance for Critical damage.

Unlike Impale, Pig Sticker has the same range as the Spearman's regular attacks, two tiles, so the Slaughterer has more opportunity to benefit from the adjacency bonus.

**Rank 1:** +10% critical chance per ally adjacent to target

**Rank 2:** +20% critical chance per ally adjacent to target

**Rank 3:** +30% critical chance per ally adjacent to target

## Active Ability: Impale

* Bak gains the Impale ability when promoted to Rank 6.

The Spearmaster skewers an adjacent enemy unit doing normal Strength damage (with 100% chance to hit) before knocking it back with a kick to release his spear. Impaled characters will bleed for one round, taking 1 Strength damage for each tile of movement. This can be especially deadly against Slingers and if bleeding characters are moved against their will.

**Rank 1:** Bleed and Knock-back 1 tile

**Rank 2:** Bleed and Knock-back 2 tiles

**Rank 3:** Bleed and Knock-back 3 tiles

Notes: Knock-back by Impale will not push the target *through* other units, unlike Battering Ram. Bleeding damage is not received for the tiles knocked-back by Impale's 'kick'.

## Passive Ability: Embolden

Each kill the Spearman makes encourages allies to fight harder, granting 1 Willpower to the spearman and any adjacent allies.

## Joining the Party

Bak is first encountered early during Chapter 9, on the road from Ormsdalr to Bindal, leading a group of trained fighters and tradesmen from Ormsdalr in search of a new home. Bolverk can agree to take them as far as Bindal, and Bak joins the Ravens caravan. He joins Iver's party in Chapter 17.

## Possible Death or Departure

If you refuse Bak to join with the Ravens, he and his fighters will attack and he will be killed in the ensuing battle. He will be killed in Chapter 21 if you split up Iver's party to search for Juno or lose the battle against Bolverk.

## Playstyle

* Pig Sticker synergizes well with the Artery Strike Talent, as the Critical bonus-chances stack. Furthermore, the right Items will push your Critical chance even further.
* The Spearman's increased attack-range of 2 tiles can be used to strike 'diagonally' or while safely behind high-Armor allies. In this way, he potentially receives/grants bonuses like Shield Wall, Bloody Flail, Embolden and/or Pig Sticker and is still able to attack.

## Trivia

Bak has an imaginary friendship with in his spear, with which he often takes counsel! (Spoiler) It is later revealed that this was caused by the traumatic experience of losing a loved one.
Weapon Module

*This page was last updated during patch* v1.3.1858*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

Weapon modules are items that you can add to slots in weapons to enhance their stats, similar to 'gems' in other games. There are three colors of modules: Red, Yellow, and Blue. Each colored module can only fit into the appropriately colored slot. The number and color of slots are determined by the quality of the item. Common (white) weapons can have a red slot, Uncommon (green) weapons can have a red and a yellow slot, and Rare (blue) weapons can have a red, a yellow, and a blue slot.

In addition, there are hybrid Purple, Green, and Orange modules, which can fit into either of the two colored slots that make up their color (i.e., purple modules can fit into a red or blue slot, etc) and will boost two stats.

Module Colours

The quality of the module determines the amount of the effect of the module. Listed below are the effects of (Common/Uncommon/Rare/Epic) modules.

An important property of Weapon Modules is their Power Rating which increases with level and rarity.

Hybrid modules can come with the modifiers Kana, Bane, Necro, Wasteland, or Devil's which indicate that one of the two stats they boost will be boosted more then a standard module.

## Prototype Modules

See the following pages for details on the available prototype weapon modules.

* Adjudication
* Corrosive Rounds
* High-Explosive Rounds
* Incendiary Rounds
* Judgement
* Terror of the Huntsman
* The Queen's Heart
Dredge Slab Hurler

Attack
 Passive

## General

**Hurlers** are ranged-attack units of the Dredge army and are encountered in the second part of *The Banner Saga*. They are a variant of the Slingers class, but come with an improved passive ability.

## Passive Ability: Distraught

When attacked, the Hurler moves three tile away from the attacker, similarly to Slingers' Back Off. Additionally, all Hurler base-class units that are within 5 tiles from the attacker, retaliate immediately, doing 1 Strength or 1 Armor damage.

## Active Ability: Concuss

The **Slab Hurler** throws a chuck of rock on a single target. The force of the blow cause a knock-back of up to 5 tiles (not through other units though) and leaves the target 'Concussed'. This debuff applies a 20% miss-chance on any Strength attack attempted in the victim's next turn. Concuss does not damage the target.
Glotta-Ox

The **Glotta-Ox** was a criminal gang that operated in Strand and was dismantled by Eirik and Valgard shortly before the Third Great War.

## History

The "Glotta-Ox" was a gang that operated in the slum area of Strand named "Hundgaman". They were locked in a violent feud with another gang called "Oerr-Brandr" for years, which often exacerbated the delicate situation in the slums. Both gangs competed to provide protection to businesses in the neighborhood and smuggled refugees beneath the city walls.

About two months before the Third Great War, the authorities of Strand decided to take the Glotta-Oxs and the Oerr-Brandrs down, sending the Governor's Guardsmen Eirik and Valgard to infiltrate them. Eirik disguised himself as a refugee named "Thorgils" and asked to be smuggled into Strand, agreeing to become their member in order to pay off the debt. Valgard meanwhile did the same with the Oerr-Brandrs.

When members of both the "Glotta-Ox" and "Oerr-Brandr" went to *Veggr's Drinking Hall* for a drink, Eirik pretended to get into a fight with Valgard. This soon resulted in a violent brawl as Eirik shoved him into one of the Glotta-Oxs, and the two joined the fight to kill those who didn't die at the hands of the opposing gang members.

The fight at *Veggr's Drinking Hall* led to around half the members of both gangs being killed, but one of the Oerr-Brandrs survived and told about it to his gang. Eirik and Valgard fled before they arrived there, and the Oerr-Brandrs after discovering the killings attacked the living quarters of the Glotta-Oxs, not knowing that the Governor's Guard was actually responsible. This to high casualties on both sides with the City Watch of Strand arresting the rest, finally clearing Hundgaman from their presence.
Player GetLifeInfo

Returns object with character's current and maximum health

Usage
{Health, MaxHealth} = Player.GetLifeInfo()

Return Values

 MaxHealth | number | maximum health

Examples

```
function health_critical()
	local life_info = Player.GetLifeInfo()
	if (life_info["Health"]/life_info["MaxHealth"]) <= 0.25 )
		return true;
	else
		return false;
	end
end

```
Death's Toll

An unremarkable bell that seems to be silent, but if you hear an unmistakable jingle you're about to feel its power.

## Stats

* Rank: 12
* Price: -
* Effects: +2 Drawing Aggro; +20% chance of Critical damage; +3 Break
* Passive:
	+ Heavy Impact: Enemies adjacent to target take 1 Strength Damage.

## How to get it

* This item is exclusive to the Kickstarter edition of the game.
Godstones

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Godstones** are giant rocks engraved with ancient carvings on their (usually) flattened faces; some of them look like statues or might have more abstract forms. Each Godstone is dedicated to one of the gods, who are now dead... While traversing the lands of *The Banner Saga*, your caravans will come across many of these monuments:

* Saga 1 Godstones, visited in the first part of *The Banner Saga*
* Saga 2 Godstones, visited in the second part of *The Banner Saga*
World Event

*This page was last updated during patch* v1.3.1861*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

As a part of Firefall's 'Dynamic Encounter System', players have the chance to participate in World Events created by the game.

During a World Event, all players in the appropriate zone are invited to participate, and all participating players receive a reward if the event ends in the player's favor.

* Chosen Drop Pods
* Chosen Strike Teams
* Crashed LGVs
* Crashed Thumpers
* Holmgang Tech
* Melding Tornados
* Skydock
* Watchtowers controlled by the Chosen.
* Outposts controlled by the Chosen.
* Brontodon King
* Chosen Drop Pods
* Orbital Comm Tower
* Chosen Death Squad
* Chosen Drop Pods
* Delirium Engines
* Crossfire
Freystein

**Freystein** was the first leader of the Mársmidr, and founded the gang several years before the Third Great War, but was later killed by Kjallak.

## Biography

When a group of corrupt watchmen in Boersgard were dismissed from their positions, Freystein offered to buy them drinks. Later he however refused to pay, telling them that it was the city itself that owed them for their services. The bartender however berated the watchmen, stating they did nothing of use. Freystein however stated that they "made corpses", as the incensed watchmen killed the bartender, and this earned them their name "Mársmidr", which meant "Corpse Smiths". Freystein later fled Boersgard with the watchmen to avoid being caught, and ended up in Strand where they formed a gang under that name.

The Mársmidr exploited the incoming waves of refugees that began with crop failures two years before the Third Great War, and started taking over the city's streets. Freystein's varl lieutenant Kjallak however slowly started taking the power away from him, dealing with people however he wanted. Freystein tried to take back control, but was murdered a year and a half before the Third Great War by him. Kjallak then started spreading rumors that Freystein was still alive, in order to hide his own role as the Mársmidr leader.
Bitra

Originally named Brota, meaning "split", Bitra came about due to a dispute of the rightful chieftain of Skogr. The local rumor is that the founders of Bitra expected more people to side with them, and have been bitter about the divide ever since. The nickname "Bitra" seems to have stuck, to their dismay.
Refining

*This page was last updated during patch* v0.7.1714r2*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

Template:TOCRight
The **refining process** is provided by the Molecular Printer and is used to process Resources into materials and components which in turn are used in the manufacturing (Crafting) process.

## Refining Processes

### Raw Metals

**Raw Metals** (also known as **Ores**) can be refined into **Metals** (also known as **Bars** or **rods**) and Crystite. Refining **Raw Metals** yields 20% of the input as a **Metals** (5:1 ratio) and 50% as Crystite (2:1 ratio). For example, refining 1000 Raw Titanium Ore yields 200 Titanium Bars and 500 Crystite.

### Raw Biomaterials

**Raw Biomaterials** are parts of creatures that may drop as loot when they are killed, and can be refined into usable Crafting Components.
**Raw Biomaterials** can refine into one or two items each. Some materials will refine into dark crystite as a second product, if the source material is refined in a quantity of 5 or higher.

The primary product will refine at a 1:1 ratio. *For example: refining 100 Shell Fragments ---> 100 Chitin Fibers.*

For materials that can produce dark crystite, the ratio for the secondary product is 5:1. So for example, 5 Melded Blood Samples will refine into 5 Carbon Powders (1:1) and 1 Dark Crystite (5:1).

To maximize dark crystite production, you should always refine those particular materials in groups of five, because any other number will result in wasted material. For example, if you refine 20 MBS at once, you get 20 Powders and 4 dark crystite, but if you refine 20 MBS in groups of 4, five times in a row, for a total of 20, then you will get 20 Powders but **ZERO** Dark Crystite!

## See Also

* Crafting
* Research
* Manufacturing
Apostate

**Apostate** is a potentially friendly Dredge Stonesinger first encountered in *The Banner Saga 2*.

## Background

This stonesinger, a powerful dredge spellweaver, is proof that not all the dredge fear and hate humanity. Though the stonesinger does not speak it travels with the Ravens now, working toward what you expect is the same goal: saving its own kind from the darkness.

#### Active Ability: Umbrage

The stonesinger casts a powerful spell, sending a surge of strength through all his allies. The added size and bulk causes some armor to break.
**Rank 1**: -2 ARM, +3 STR
**Rank 2**: -3 ARM, +4 STR
**Rank 3**: -4 ARM, +5 STR
In an emergency, the spell can be used to keep weak units alive, but the long casting time requires planning ahead.
This ability can be used multiple times.

#### Active Ability: Rupture

The character's magic seeks out any dredge too weak to resist it and explodes their bodies, killing them and sending stone shrapnel in all directions.
**Rank 1**: Dredge with 8 STR or less
**Rank 2**: Dredge with 9 STR or less
**Rank 3**: Dredge with 10 STR or less
This is powerful weaving, but requires a round to cast. Some dredge are strong enough to resist even if wounded.
Affects warped dredge.

### Passive Ability: Disease Strike

Inflicts a disease on enemies after a successful attack. Diseased enemies lose 1 STR per turn.
Diseased enemies will pass the disease on to their healthy allies when standing adjacent to them.
*Note: units with STR resist will not take damage from Disease Strike.*
## Caravan Presence

**[SPOILERS]**

Apostate is first encountered by the Ravens in *The Banner Saga 2* deep within the mines of Bindal. If allowed into the caravan via Zefr's translations, he joins the hero roster in *The Banner Saga 3* alongside Iver and the Ravens.
He can be killed when introduced instead of being allowed into the caravan or during Chapter 13 if he is allowed to help fight the pursuing dredge and the battle is lost, he will get labeled as a traitor by them and killed.

## Trivia

* Apostate has the same abilities and animations as Dredge Stonesingers, to the letter.
* In The Banner Saga 2, Apostate will help guide Bolverk's caravan to the surface of the caves behind Bindal if he joins.
Web API - Workbenches Status

Usage
ingame\_host.."/api/v3/characters/"..id.."/manufacturing/workbenches"

Examples

```
local id = tostring(Player.GetTargetId());
local ingame_host = System.GetOperatorSetting("ingame_host")
local url = ingame_host.."/api/v3/characters/"..id.."/manufacturing/workbenches";
HTTP.IssueRequest( url, "GET", nil, OnWorkbenchResponse);

function OnWorkbenchResponse(resp, err)
    log(tostring(resp));
end
--[[
{
	"1" : {
		"ready_at" : 1376139665,
		"rb_complete_cost" : 15,
		"started_at" : 1375534865,
		"workbench_guid" : "9190841233519883511",
		"can_load" : true,
		"inputs" : {
			"0" : [
				{
					"quantity" : 37500,
					"item_type" : 10
				}
			]
		},
		"seconds_remaining" : 84068,
		"blueprint_id" : 84828
	},
	"2" : {
		"ready_at" : 1376061723,
		"rb_complete_cost" : 3,
		"started_at" : 1376050618,
		"workbench_guid" : "9197838013321625847",
		"can_load" : true,
		"inputs" : {
			"1" : [
				{
					"quantity" : 2000,
					"resource_type" : "03-01o7c-36-0y-28-0y-36-28-00-00",
					"item_type" : 78024
				}
			],
			"0" : [
				{
					"quantity" : 110500,
					"resource_type" : "0",
					"item_type" : 30404
				}
			],
			"3" : [
				{
					"quantity" : 3000,
					"resource_type" : "03-01o7f-4t-3u-4t-2w-1x-1g-00-00",
					"item_type" : 78027
				}
			],
			"2" : [
				{
					"quantity" : 2000,
					"resource_type" : "03-01o7d-2i-0r-1r-10-1r-2i-00-00",
					"item_type" : 78025
				}
			],
			"5" : [
				{
					"quantity" : 2000,
					"resource_type" : "03-01o7a-ot-ot-9x-ew-00-ju-00-00",
					"item_type" : 78022
				}
			],
			"4" : [
				{
					"quantity" : 1000,
					"resource_type" : "03-01o7a-pb-pb-a4-f7-00-k9-00-00",
					"item_type" : 78022
				}
			]
		},
		"seconds_remaining" : 6126,
		"blueprint_id" : 77476
	}
}
--]]

```
Camp

Camp is where you manage your caravan. During travel you can enter camp at any time by clicking the "camp" button on the HUD.

Click "leave" at the bottom of the camp site when you're ready to get back to the road.

## Heroes

While at camp or in towns you can upgrade your allies or equip items in the Heroes tent. Be sure to Promote while you can to make the most out of each fight. Not upgrading or leveling your units will be cause for disaster.

Party is the area to assemble your party. They will take combat turns in the order assigned here, from left to right.

The Roster area is where you can make a party by dragging heroes into the Party slots above. Once you are ready, simply click the Ready button.

To equip Items simply drag the item you wish to the character above. Keep in mind that some items are level dependent (as to the number beneath) and your character will need that level or higher to be able to use it.

## Resting

You can pass time by using the **"Rest"** tent. Each passing Day will consume Supplies, so only Rest when necessary. Resting has two uses:

* It improves the caravan's Morale. A high Morale will reduce casualties in War and affect your units' Willpower in Battles.
* It will heal Injured Heroes, thus removing the Strength penalty applied.

## Training

The Training tent will allow you to safely try out any characters in a mock battle. It will allow you to test your party against a team of clansmen of equal power. Training fights never injure your allies or grant renown, but they do grant you kills and let you test strategies in safety.

## Map

Not always, but sometimes you'll have a chance to view the Map while in The Camp mode. This allows for strategic planning, and to see where your travels are taking you.

## Market

Often times in cities and in villages, you'll be able to access The Market, which will be available to purchase Items and supplies with Renown. Note that your Characters must match the level or be higher than the Item before trying to equip them with it.
Burra Pass

At Einartoft, the first varl king found himself unable to push further into the north, cut off by a vast gorge at the crook of the Wyrmscale Mountains. He had built a bridge of such massive construction that it takes nearly three days to cross on foot. As the legend goes, the varl only managed to build it by filling the gorge with the bodies of dredge and working atop them.
Fiskivik

With Ongullstadr growing rapidly, many of the fishermen elected to move their business to the other side of the bay. It was both a success, in that they found untapped potential here for fishing, and a failure in that within a couple of years, it became just as overrun as the town they were trying to escape.
Brass Ocarina

An instrument like this is rarely made of materials other than bone or wood, and even more rarely glow when played.

## Stats

* Rank: 15
* Price: -
* Effects: +2 Move; +3 Break; +2 Willpower On Rest; +2 Armor On Rest; +3 Drawing Aggro
* Passive:
	+ Hit and Run: Move 3 tiles at the end of your turn.

## How to get it

* Awarded for finishing the third wave of Battle 20 (On Thin Ice) in Chapter 21.
Dytch

**Dytch** is a skittish fighter with a knack for staying hidden who joins the Ravens in the second part of the Banner Saga.

## Background

Like many roamers, Dytch silently appeared in Bindal one day without explanation. He works hard and keeps to himself, but there's a history in his eyes, a reason for his awkwardness. Perhaps a past he hopes to forget.

## Active Ability: Track

Ducking and weaving among his allies, the Tracker becomes invisible to his enemies.
He waits for the right moment and finds his target's most vulnerable spot before attacking.
**Rank 1:** Ignore 3 armor
**Rank 2:** Ignore 6 armor
**Rank 3:** Ignore 9 armor
The effect of the invisibility disappears the instant the Tracker deals damage,
picking the correct target is critical and can change the entire balance of battle.
Track can block units' movement (and end their turns!) without being dispelled.

## Active Ability: Rally

Dytch gains Rally ability when he is promoted to Rank 6.

The warden is an expert of city warfare, darting in and out to be useful where he's needed.
**Rank 1:** grant an ally 2 willpower
**Rank 2:** grant an ally 4 willpower
**Rank 3:** grant an ally 6 willpower
While he doesn't use a bow like the hunter, Rally allows him to grant willpower to allies
when they'll need it most, making an invaluable support character.
Since Rally grants 2  per 1 spent, using the Horn on this unit can make it more efficient.

## Passive Ability: Light Step

The landsman uses his superior dexterity to move around bodies,
allowing him to pass through, but not stop on, any allies.
Light step can help a crafty landsman get safely into position behind armored
allies before going in for the strike, or escape from a dangerous position.
## Caravan Presence

Dytch joins Bolverk's party in Chapter 11 deep within the bowels of the mines behind Bindal.
There is no event leading to Dytch's death or departure in The Banner Saga 2.

## Combat Tips

* Assuming Dytch's max Strength cap, 11, Track can be especially lethal to enemies with up to medium-high Armor.
* With how invisibility currently works, Track can also be used to make turn-ending blockers: When an AI-controlled enemy unit walks into the tile occupied by the (invisible) Tracker, it stops and ends its turn without the invisibility being dispelled.
* The Tracker should be carefully deployed to avoid getting maimed, ruining his advantage. Turning him invisible early in the battle is the best practice.

## Trivia

* The character design (looks) was based on Thomas Middleditch.
* In The Banner Saga 2, Bolverk notices Dytch and an unnamed woman strike up conversation. She's never brought up again in later dialogs.
Dredge Gloomwarden

Attack
 Passive

## General

Dredge **Gloomwardens** are encountered in the later half of the second part of *The Banner Saga* usually accompanying Stonesingers. Gloomwardens are an 'augmented' variety of Scourges, wielding a huge double-blade weapon that looks like a tuning-fork.

* See also: Dredge Direguard

## Passive Ability: Splinter

When a Dredge with the Splinter passive receives an Armor-break attack equal to or larger than 3, then all adjacent Dredge (of whichever class) suffer 1 Armor damage. This Armor damage is transferred in a domino-like effect along a 'chain' of adjacent Dredge.

## Passive Ability: Sentinel

Whenever a Stonesinger is attacked, taking Strength or Armor damage, all Dredge Direguards & Gloomwardens focus their attack on the offender for one round. If the offender cannot be reached, they skip their turn, often without even moving.

## Active Ability: Shudder

The Gloomwarden grasps its twin-blade with both hands (similar to the Scourge's Tremble) and starts casting a spell buffing its allies for one round. Shudder covers all Dredge with volatile spikes that shatter on impact, doing 1 Strength damage to *all* adjacent enemy whenever a Dredge is attacked. The spikes disappear when the Gloomwarden starts its next turn or if he is attacked midway, interrupting the spell; in the latter case, the Gloomwarden counter-attacks the interrupting unit, if in melee range.

**Notes:**

* Shudder can be particularly nasty to all-melee parties, especially if the Gloomwarden is unreachable, protected behind the enemy front lines.
* Attention: Doing ranged-attacks on a Dredge covered by Shudder will still do 1STR damage to all non-Dredge allies adjacent to it!
Denglr

One of the gods, Denglr was always one of the favorites amongst men. God of Good Fortune. They believed he brought luck, wealth, or whatever else you wish you had, but couldn't get on your own. The word "fortune" has a lot of meanings. Eventually you move on.

## Denglr's Godstone

The earth at the base of the stone is scarred, like a struggle occurred. Merchants. No dredge. Encircling Denglr are a variety of goods; a barrel of mead - who knows how old, loose silver, a statue made of soapstone. Offerings to a dead god.
Resources (deprecated)

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Resources** in Firefall come in many forms and from different sources, such as resource veins, surface deposits and as creature drops.

### Groups & families

**Notes:**

* this table shows the resources possible maximum stats (the green highlighted stats are this resources main stat)
* mouse over abbreviations in the table header for the complete naming

### Resource Pools

* New Eden (Stage 1): spawns resources at a quality range of 1 to 150
* Diamondhead (Stage 2): spawns resources at a quality range of 75 to 300
* Sargasso Sea (Stage 3): spawns resources at a quality range of 125 to 600
* Antarctica (Stage 4): spawns resources at a quality range of 250-1000
* Melding: higher quality overall resources

### Resource Cycles

The resources in Firefall do shift their quality after a given time or after the pool for a resource is harvested completely. This way players will find new qualities of the same resource in a zone after a few days (or 1 week at least according to a dev post). The pools are emptied by respective activities.

*Official post from Phobos*

> There are global pools of resources that are available. These pools are time limited and resource limited. For instance...
>
>

> Raw Regenics[CY-645] Default 34866668 46688651 June 13th, 2013 16:53 June 20th, 2013 16:52
>
>

> There is a pool of Regenics[CY-645] that spawned into the default pool (missions, thumpers, watchtowers, etc) on June 13th with 46688651 total resources. 34866668 of those resources have been harvested already. The pool will go away on June 20th at 16:52 server time if the pool is not harvested out first.
>
>

> When a new vein is created, it pulls X amount of resources out of the pool and puts it into the vein. That vein sticks around until harvested or the global pool times out.
>
>

> There are multiple global pools; default pool, melding pool (for veins near the melding), new melding pocket pools, PvP pool. Each has different resources at different quality levels.
>
>

## References

1. ↑ http://forums.firefallthegame.com/community/threads/do-ares-rewards-remove-resources-from-the-universal-pool.649041/#post-12285141
Calabilla

A golden medallion of clearly foreign origin, perhaps brought back from a distant land.

## Stats

* Rank: 5
* Price: found
* Effects: 1 Willpower per Turn, 1 Armor per Turn

## How to get it

You obtain it from choosing not to stay inside Frostvell after getting inside the gates in Chapter 2. When Chapter 4 begins you will start outside and have a series of three optional battles against Dredge. If you choose to fight all three and win them, you will be rewarded with Calabilla.
Backbiter

The **Backbiter** is a promotion of the Raider. Like the Raider, his passive is Shield Wall.

## Active Ability: Run Through

The Backbiter selects a target and then runs through multiple spaces to reach them, causing 2 armor damage to each character he runs through. He then stops behind his target and stabs them for normal strength damage.

This allows the Backbiter to move through both friend and foe, giving him the highest mobility of any character on the board. The Backbiter is the most useful when hunting down ranged or weakened enemies hiding in the back rows.

**Rank 1:** run through 2 tiles

**Rank 2:** run through 3 tiles

**Rank 3:** run through 4 tiles
Web API - Your Market Listing

*This page was last updated during patch* v0.7.1710*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
Template:TOCRight

## Description

With this API call you can retrieve your current market listing.

## Usage

One can send a simple HTTP GET request to the address below. For details on the request and respond header see HTTP Headers.

```
https://market.firefallthegame.com/api/v1/my_listings

```

### Respond Body

```
[
  {
    "id": "93558121",
    "title": "Recovered Teleport Beacon IV^Q",
    "price_cy": 3333,
    "character_guid": "CHARACTER_ID",
    "purchased": false,
    "item_sdb_id": 83968,
    "item_guid": "ITEM_BACKEND_ID",
    "icon": "MOD_BP_8",
    "categories": [
      61
    ],
    "stats": {
      "quality": 315,
      "repair_pool": 0,
      "cpu": -3,
      "mass": -356.25393852888,
      "power": -60,
      "recharge": 20.67130405,
      "speed_boost": 49.6304324,
      "deployable_duration": 13.2347838
    },
    "expires_at": "2013-09-26T13:48:33+00:00",
    "resource_type": null,
    "quantity": 1,
    "rarity": "common",
    "price_per_unit": 3333
  },
  {
    "id": "94271121",
    "title": "Petrochemical^CY",
    "price_cy": 99,
    "character_guid": "CHARACTER_ID",
    "purchased": true,
    "item_sdb_id": 77713,
    "item_guid": "",
    "icon": "Viridanium5",
    "categories": [
      142,
      131,
      3300,
      148,
      15
    ],
    "stats": {
      "quality": 545,
      "2": 436,
      "3": 164,
      "4": 545,
      "5": 273,
      "1": 273
    },
    "expires_at": "2013-09-27T13:27:29+00:00",
    "resource_type": "RES_TYPE_BACKEND_ID",
    "quantity": 200,
    "rarity": "uncommon",
    "price_per_unit": 0.5
  }
]
```