recursal/Fanatic-Fandom huggingface dataset:
0.9.032

* Added all existed monsters to bestiary tab in the diary. Description of a new creature appears after first meeting with it.
* Now player see brief tutorial if one start campaign in the 1 world. Tutorial can be skipped any time you want.
* Added several decorative wall covering. You can switch them without replacement just like for walls.
* New pics of bas-reliefs and stained-glass windows. You can switch their type without replacement also.
* New pics of several items and resources.
* New traps (you should replace old ones). Now you may place them at the same place together with other plants or constructions.
* Improved pathfinding and game performance.
* Lower elevator platform moved on one block higher. Now it doesn’t require groove for placement.
* Durability of front block wall increases on 50% from durability of the back wall block.
* Now you can place block carried by dwarf in direct control mode even you haven’t such blocks in the stock.
* Now supported dlc\*.pak archives.
* Fixed view of grass above the stone blocks which appears during mining if there is a ground block behind the stone block.
* Fixed dwarf animation on the lower part of the ladder.
* Few changes at the tech tree.
* Minor improvements and bug fixes.
Dark Lord Servant’s halberd

The **Dark Lord servant’s halberd** is an average melee weapon that can be used by dwarfs.

## Appearance

This weapon has two possible distinct aspects. The parameters are the same in both cases.

## Acquiring

This weapon is one of the possible rewards received after finishing and winning a pvp or a coop multiplayer battle at the Forest Biome. The chance of getting this halberd as the reward is 33,3% (16,6% to each of the two possible aspects). The item is received after returning back from the biome to the original world.

This item is not craftable, it cannot be purchased and it is **not** dropped by the undead soldier, that uses this halberd.

## References

1. ↑ As it appears in the inventory. In the game files it is called *`zombie_spear`* or *`zombie_spear_02`*, depending on the skin used.
Fish

*This article is about the food item. For the living creature, see: Fish (creature).*
**Fish** is an ingredient used in some cooked dishes, acquired by catching fishes in nature with a fishing rod.

Dwarfs can not eat raw fish.

## Uses

Despite in-game description saying it is "used to cook a lot of different dishes", fish is only used in the following recipes:

 Fish Stew

 Grilled Fish

## References

1. ↑ This is the inventory name of the item.
Armored boots of the Dark Lord

The **Armored boots of the Dark Lord** are unique boots, they may be granted to the player as a reward after finishing, as a winner, the Forest Biome.

## Acquiring

This item is one of the possible rewards received after finishing and winning a PvP or a Co-op multiplayer battle at the Forest Biome. The chance of getting these boots as the reward is 16,6%. The item is received after returning back from the biome to the original world.

This item is not craftable, it cannot be purchased and it is **not** dropped by the Dark Lord, that uses these boots in the Forest Biome.

## References

1. ↑ This is the inventory name of the item. In game files it appears as *knight\_boots .*
0.9.010

Added:

* Added New Snow World!

New creatures: Frostlings, Yeti, Yeti Boss, Snow Turtle, Blue Bird (without sounds yet)

* New Art for Brick Walls
* Extra Stockpiles now can be removed
* The monster waves are more dangerous
* Beholders are now moving with monster waves
* Tesla Tower damage is decreased by 30%
* Added new sounds (main menu, beholder, dark creature)

Fixed:

* Fixed an issue with dwarves in water outside the screen
* Improved dwarves AI: if dwarves could not reach location , they will try to move as closer as possible to the target and stop just near an obstacle
* Fixed bug with clouds
* Fixed bug: dragons stop attacking dwarves
* Fixed bug: roof block became earth in some configurations
* Fixed several minor bugs with: portal timers, the tasks counters in diary, “Under Attack” message, zero award when Level Up, pathfinding…

1. ↑ The actual creature implemented in this version was the Ice Bird, which is also blue. The real Blue Bird, which is the bird of the desert had only came to existance 6 versions later (0.9.016), when the Desert World was then created.
Archer's Glove

The **archer's glove** is a craftable item equipment. It increases the efficiency of the archer skill by 30%.

## Crafting recipe

 Ingredient(s)

  **Archer's Glove** | 1

## References

1. ↑ This is the name of this item according to the inventory. In game files it is spelled as `*archer\_glove*` or `*ArcherGlove*`.
2. ↑ Value not shown in-game, but found in the game files.
Advanced Digging Machine

**If destroyed** | ?

## Placing and removing

It can be placed underground in 3x2 spaces that have rails laid. Once placed, the machine will need rails and stone bridges that your dwarfs will bring to it. If it runs out of either, it will stop. It uses mana to move.

When the machine is idle, it can be removed by left-clicking on its center.
Fire Whip Staff

*This article is related to the Bosses & Monsters DLC.*
The **fire whip staff** is a craftable weapon available in all worlds. It's properties are identical to that of a wizard's staff, but it uses elixir of fire as ammo by default, without actually consuming it.

## Crafting recipe

  **Fire Whip Staff** | 1

## References

1. ↑ This is the inventory name of the item. In game files it appears as`fire_staff .`
0.9.007

Added Custom mode where you can setup:

* World size;
* Humidity (the amount of rain);
* Sandbox mode (no tech tree, all items are available to craft) / Crafting Tech Tree mode;
* Difficulty (from Very Easy to Nightmare);
* Normal (no game over) mode / Permanent Death mode

Added:

* Multiple save slots
* Automatic backup of savegame
* German Translation (not complete)
* Recipe of coal (8 wood + dirt)
* Improved AI of dwarves
* Now dwarves do not pick up items near Goblins
* Improved AI of archers
* Added new sounds
* Beware Sign item is given at the beginning of the game
* Spell “Horn” now gather every dwarf (not only idling )
* Traps are not activated on Snail now
* Now portal opens just near the stockpile

Fixed:

* Fixed crash and memory leaks (which lead to low performance) in pathfinding in rare situations when dwarf tried to run away from monsters
* Fixed crash in imps logic
* Fixed rare crash when craft Nails just after Lock
* Now you can not change configuration of wall and door block when it’s under attack or there is a creature in it
* Fixed minor bug with placing/taking an item on/from craft table
* Fixed rotation of flying arrows
* Fixed bug: Dialog “Task Complete” appears only at Inventory screen
* Raw eggs are not edible now
* Fixed some text in Russian translation

Unlisted change:

* F2 and F3 now set the speed at 1.5x and 2.0x respectively. In 0.9.006 and earlier, these were bound to 2.0x and 3.0x.
1.5.004

Released on 19 March, 2019.

**General fixes:**

* Fixed: after destroying the goblin’s camp sometimes appeared random items instead of stolen by goblins.
* Fixed switching between windowed and fullscreen modes. Sometimes it may caused a crash.
* Fixed some other cases of crashes including generation of underground goblins colonies.
* Fixed some cases of self destruction of blocks with dragon’s eggs when using the light spell.
* Improved the golem’s AI.
* Fixed achievement Gourman.

**Mods support:**

* Added ability to switch items in the mods editor by drag and drop.
* Added support of resource\_bind.xml file to bind items to the particular world type.
* Fixed quantity of items which player may get in mod when reaching needed level.
* Other minor fixes.
1.6.005

Released on 21 August, 2019.

**Base game**

* Added button "Previous recipe" in the workshop window. This will allow you to quickly craft the missing half-stuffs and return to the original recipe (*see video*)
* It is allowed to mark water for gathering, even if all existing buckets are in use.
* Returned the selection of blocks by the combination SHIFT + LB.
* The decomposing of flour for resources is prohibited.
* Increased comfort of paintings and other luxury goods. Increased comfort from the luxurious walls and other interior decoration of the home. Items whose comfort value has changed: Aquarium

 Caged Bird

 Carved Wooden

 Decorative Mirror

 Ice Wall

 Landscape Painting

 Luxurious Wall Set

 Portrait

 Small Chandelier

 Steel Wall

 Stone Wall Set

 Venetian Stucco

 Wooden Wall

* Increased the effect of protecting dwarves with loopholes from 30 to 50%.
* An checkbox has been added to the editor that the block may be carried away by a tornado.
* Fixed: in the Desert world runes disappeared from the inventory if the player did not have the Bosses and Monsters DLC.
* Fixed: sometimes wave time was reset or repeatedly delayed in the winter world.
* Fixed: the torch from the mucus disappeared if the container with it was filled with water.
* Fixed some errors in the texts.
* Fixed some cases of abnormal termination of the game, including Mac version.

**DLC Bosses and Monsters**

* Bosses: Kraken and Scorpisphinx are noticeably strengthened (they attack more often, do more damage, have better health).
* Around the Kraken, tentacles of various sizes are additionally spawned.
* A drop of resources from tentacles has been added: mucus, coins and fish in an increasing amount from the size of the tentacles.
* The number of Lurkers in one colony was reduced and the interval of their respawn was increased.
* Fixed: sometimes Kraken eventually ceases to attack in response.
* Fixed: water disappeared under the kraken.
* Fixed: sometimes dwarves could not swim out of the kraken pit.
* Fixed: metal arrow turrets did not attack the wyverns from the wave.
* Fixed: Thunderbolt bow lightning arrows did not have an effect on some monsters.
* Fixed: Fire Whip Staff was absent in the technology tree of the World of dangerous caves.
* Fixed: the power of some new mobs did not depend on the difficulty level of the game.

**DLC Abandoned Mines**

* Added the ability to disassemble items: rusty gun, miner's helmet, miner's boots.

**DLC Multiplayer**

* Fixed a bug with infinite health from wine.
* Mac: Improved online game stability.
1.2.001

* Added a multiplayer mode and 3-biomes for online battles including :
	+ Unique loot
	+ 2 game modes: cooperative and PvP
	+ Different maps for each game mode
	+ The original aspects of the gameplay, which single player doesn't have
	+ New monsters
	+ Gathering resources for the source world
	+ The opportunity to join an existing game
	+ Selecting the priority of visiting the biomes

* Added the Soul Keeper and Resurrection Potion for dead dwarves.
* Added a schematic mini-map.
* Added achievements for multiplayer and 4th world.
* Increased priority of attacks for marked enemies.
* Increased the damage of the 1st level Tesla towers and base damage from mage's staff.
* Increased force of staffs: Wizard's Staff 1.5x -> 2 and Mithril Staff 2 -> 3.
* Improved dwarves AI, including, some cases of improper behavior near the Beware Sign.
* Fixed destroying of blocks under the buildings.
* Limited maximum number of fish in a single pond.
* Added ability to completely fill out the table with selected dish by clicking as usual on the table while holding the Ctrl key.
* Changed prices in the Shop: mana potion 3 potions for 1 coin -> 3 potions for 2 coins.
* Fixed task with Compass spell.
* Many other small fixes and improvements.

**More about Multiplayer**

* A biome is a small level where a unit of dwarves is temporarily sent. Different parts of the biome contain well-guarded rooms with various bonuses: weapons, resources, etc. They are marked on the map with glowing symbols.
* Cooperative mode involves players banding together to defeat a common foe that has fortifications in every biome. The players receive a reward based on their contribution to the victory.
* In a competitive game, all of the opponent’s dwarves must be destroyed and the loot goes to the winner.
* Dwarves belonging to another player are marked on the mini-map with an aura of a particular color. When they are closer to their own base they have additional protection which is displayed above their heads as shield badges.
* You can call dwarves from the original world to replace the fallen (there is a button with an arrow by their number), but you cannot exceed maximum unit size. Dead dwarves can be resurrected upon completion of the biome using the special Soul Store building or you can wait for new dwarves to come to the world.
* Because of biome is far from the original world, magic is spent quicker the further away from the portal you move. Because of this, dwarves cannot take heavy weaponry and a supply of items into the biome. Once they achieve victory they can only take a limited number of simple resources back home as well.
* You can return home at any moment by clicking the portal, but you will lose all of your loot.

**How to get to a multiplayer?**

* To start multiplayer game the player shall improve the stockpile in the initial world and have at least 5 dwarves.
* After enhancement of the stockpile, the player can apply special spell and choose multiplayer options.
Banshee

*This article is related to the Dig with Friends DLC.*

  Web (25% chance)

**Banshee** is a dangerous hostile creature that spawn in all worlds through monsters portals in multiplayer games. She is a ghost and can pass through walls. She attacks dwarfs spreading an aura that makes dwarfs very slow.

## Tips

As banshees make dwarfs' movement harder and as they have few health points, it is recommended to kill them before all other monsters in the wave. Mages with their long range are good at this job.

## References

1. ↑ Bestiary name of the creature, also used in game files.
2. ↑ According to the bestiary classification.
3. ↑ The banshee attack is specified in game files as *`banshee_slowdown`*.
0.9.004

**The quick fix for the issue with cursor bug on some AMD drivers:**
Please press ‘F9’ to switch between hardware/software cursor and see if it resolves the issue.

**New features:**

* added generation of secret rooms in the world (requires restart of the world).
* added hotkeys (E: equipment, I: Inventory, C: Craft Tree, T: Tasks, 1-8 for the fast panel)
* small tweaks in appearance of the inventory dialog
* added death animations of Zombie Troll and Goblin Shaman
* changed the recipe of warehouse(extra stockpile): wooden chest to workbench
* disabled cheat mode (We were surprised how fast you found it! )

**Fixes:**

* Fixed crash after showing the craft tree (just after completing some tasks)
* Fixed crash: removing of railroad block under a moving minecar
* Fixed animation of dwarf in a mine car
* Fixed: dwarves could work on removed kitchens, workbenches and etc.
* Fixed: no more experience points for self placed things (scaffoldings, beware signs)
* Fixed rare crash connected with Skeleton’s logic
* Fixed “empty task” bug
Blue Crystal

**Blue crystal** is a generic name used to all crystals inside rocks.

It is also a type of crystal.

## Acquiring

Blue crystal is easily found by mining the deeper layers of each world or by removing the decorated stone walls of Crypts. It can be purchased in the shop for 6 coins. And it is also dropped by:

* Guardian with 40% chance;
* King Mummy with 2% chance;
* Mummy with 2% chance.

## Blue Crystal

*Not to be confused with the  Quartz.*

Blue crystal is used in the following recipes:

 Portal Parts

 Imps Summon

 Soul Keeper

## Dark Crystal

Dark crystal is used in the following recipes:

 Portal Parts

 Mithril Wizard's Staff

 Elixir of Obliteration

 Magic Explosion

## Green Crystal

*Not to be confused with the  Needle Crystal.*

Green crystal is used in the following recipes:

 Portal Parts

 Mithril Wizard's Staff

 Soul Keeper

 Magic Collect

 Imps Summon

## Purple Crystal

Purple crystal is used in the following recipes:

 Portal Parts

 Mithril Wizard's Staff

 Soul Keeper

## Red Crystal

*Not to be confused with the  Pink Crystal.*
Red crystal is used in the following recipes:

 Portal Parts

 Elixir of Obliteration

## References

1. ↑ In the game files, the generic crystal inside rocks are called `*diamond*` or `*diamonds*`.
2. ↑ 2.0 2.1 2.2 2.3 2.4 This is the inventory name of the item. In game files:
blue crystal is called *`portal_krs_blue`*, *`Bluediamond`* or *`krs_blue_in`*;
dark crystal is called *`portal_krs_dblue`*, *`Darkbluediamond`* or *`krs_drkblue_in`*;
green crystal is called *`portal_krs_green`*, *`Greendiamond`* or *`krs_green_in`*;
purple crystal is called *`portal_krs_violet`*, *`Purplediamond`* or *`krs_violet_in`*;
red crystal is called *`portal_krs_red`*, *`Reddiamond`* or *`krs_red_in`*..
Blue Bird

Egg x2 Feather x2

**Blue bird** is a harmless non-hostile creature that spawns above ground. It is the equivalent of the hen (Forest), the ice bird (Snow) and the flying octopus (Underground) in the Desert World, being the only source of eggs and feathers in this world.

## Characteristics

Birds have no breeding system and will spawn randomly on the surface periodically to maintain a constant world population.

Birds will attempt to flee when attacked. They are quite fast and can be difficult for dwarfs to catch and kill; herd them into corners or holes for easier hunting. They are able to enter shelters through open doors and hatches and frequently fall down holes and mineshafts and are usually unable to find their way out.

It can be trapped and fenced in a farm.

## References

1. ↑ Bestiary name of the creature. In game files, it may be refered as `*blue\_bird*`, `*blue\_chick*` or just `*chick*`.
2. ↑ According to the bestiary classification.
Fishing (task)

*This article is about the customary order given to dwarfs. For the quest appearing in the Diary, see: Tasks: Fishing.*
*For the tier four technology, see: Fishing.*
**Fishing** is a common dwarf's activity through which they can get fish to cook, eat and quench their hunger.

## Process

### Requirements

 **Fishing Rod:**
Dwarfs can only fish if they have at least one fishing rod in the stockpile. In Tech Tree mode, the Fishing tech must be reached, so the fishing rod becomes available. In Sandbox mode must find the recipe or to know it by heart.

The more rods exist in the stockpile, the more dwarfs can go fishing at the same time. If no fishing rod has been crafted or bought, clicking on water will read: *"No fishing rods in the stockpile"*.

 **Fish:**
And there must be an accessible pond with one or more fishes inside it.

### Steps

When there is at least one fishing rod, an option "Fishing" appears when clicking on water block of any pond containing fish(es).

Selecting this option, a random dwarf - usually the nearest one or a dwarf with the fishing skill - will move to the pond to accomplish the task. Despite the in-game description of the fishing rod, this dwarf does not need to go to the stockpile to take a fishing rod.

### End

The task is accomplished when the dwarf can't carry any more fish or if all fishes in the selected pond have been caught.

Once caught, fish will reappear after a while. The pond will be available for fishing when it becomes repopulated with fish.

## Water pond

*For understanding the pond mechanics, and for creating artificial ponds, see water pond.*

## Trivia

Fishing is one of the activities that dwarfs happily talk about when they are idling together.

## See also

* Bucket of Worms
* Fish, the raw food ingredient
* Fish (creature)
* Fisher skill
* Fishing Rod
Nagne

**Nagne** is one of the Characters in the game HeroWarz.

## Summary

A Swordsman who acts by instinct like a child, after getting his head hurt. His body fights in this world to find Maya with the other players, while his mind stays in a hut in the all-year-round snowy country where he lived with an owl during his childhood.

## Background

A kid that was abandoned in Northblade Canyon. Age and Name are both unknown and he spent most of his childhood with a blank mind due to a head injury. Even with his injury he somehow managed to learn all the sword styles of Wu Tang, Huashan, Kongtong, etc. He later went on to develop his own unique sword style. Nagne was raised as a killing machine under Tien Dien but managed to escape with the help of a woman. Once he escaped, he wandered the streets until he was scouted by Galliano. Nagne was player number 1, passing the tests on Draft Day with speed. But because he didn’t really answer the questions properly, nothing was written down for his profile. He later wandered the streets until Bi-Gwang recruited him to the Freelancers. He likes Chocolate Pie and instant noodles and loves to watch and play with street performers.

## Skill modifications

### Head Mods

 **Hey, let's go!** | **[Hey the Owl]**
 **Hoop** | **[Wagon Wheel]**
 **Leap Slash** | **[Cloud Walk]**
 **Paint Slash - Cloud** | **[Paint Slash - Crane]**
 **Paint Slash - Deer** | **[Paint Slash - Crane]**
 **Shoulder Combo** | **[Cloud Walk]**
 **Shadow Snake** | **[Snake Trail]**
 **Wild Blows** | **[Willow Technique - 3 Way Strike]**
Activates instead of [Willow Technique - 3 Way Strike] and wildly attacks the enemies. There's no striking effect but the damage is increased drastically.

## Credits

Huge thanks to Zin for providing the skill mods!!
1.2.004

* Increase in number of dwarves in the biome to 6.
* Added option to enable the speed to x2, if both players have enabled this speed.
* Fixed: appearance of ending dialogue in the biome when it should not be.
* Fixed: the released yetis sometimes came over to the side of the opponent.
* Fixed: incorrect work of achievement “Burst of greed”.
Dyes

**Dyes** are a processed material used to color some furniture and decorations.

## Crafting recipe

 Ingredient(s)

  **Dyes** | 1

## Uses

 Carved Wooden Wall

 Christmas Tree Ornament

 Fabric

 Garland

 Glass Vase

 Landscape Painting

 Portrait

 Shooting Range

 Stained Glass Window

 Target

 Wall Carpet

## References

1. ↑ This is the inventory name of the item. In game files it's called *`paint`*.
Colossal Serpent (Pet)

## Teaches

****Colossal Serpent****
A tame colossal serpent
Handcrafted

**Greater Colossal Serpent**
A tame colossal serpent
Handcrafted

**Sorcerous Pet Food**
A strange smelling fodder for pets
Crafted at Alchemy Bench

## Description

The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

## Source

Created from the following Recipes
 1  Cobra (Pet)1  Sorcerous Pet Food | 1  **Colossal Serpent (Pet)** | 3 s | 112
0.9.029

* Improved dwarves AI: underwater digging, pathfinding, gaining skills.
* New comfort formula includes perimeter walls, interior items, housing space for 1 dwarf, illumination, web and bushes inside the shelter.
* New pics and animations of some plants, resources, constructions and workbenches.
* New magical statues giving bonus to some skills.
* Torches and other similar constructions can be placed on the 3rd back wall.
* Hot keys CTRL\*R(est) sends all dwarves with health under 70% to sleep, CTRL\*E(at) sends all starving dwarves to eat.
* When imps spell run out, imps carry last items to the stockpile and disappear only after that.
* Reordered quests except the tech tree quests (required level restart).
* Damage of dwarf reduced when he stays behind the loophole.
* Fixed inflicted damage of 3rd level Tesla Tower.
* Fixed attack mark disappearing when clicking on monsters.
* Water blocks won’t disappear now deep under water.
* Resources are not spent now In sandbox mode when crafting known spell.
* Fixed calculation of shelter borders when removing totem.
* Fixed empty dwarves names when switching languages.
* Limited skill level up to 100% (without skill items).
* Fixed torches burning under water.
* Fixed displaying of animated items when scrolling and scaling.
* Spikes can be placed only atop the level block.
* Added archers animation (aiming up and down).
* Fixed simultaneously using of the same bed by dwarves.
* Blocked portal spell prolongation near main stockpile.
* Changed recipe of portable miner’s lamp.
* Performance optimization.
* Minor bugs and interface fixes and changes.
0.9.013

* Added ability to disassemble items (place item in the slot near the Craft button and press the button)
* Added siege mode switch (turn it on to forbid the dwarves to leave the shelter)
* Added some new dwarves and yetis animations
* Increased effect of several monsters crashing the same door/wall simultaneously
* Added additional items art
* Cages now hold only one creature at a time
* Increased durability of deep ground layers
* Dwarves portals close faster during intense use
* Now you can prolong the portal duration by casting portal spell at the same place several times
* Increased number of dwarves attacking enemy camps
* Falling items like tables, chairs etc don't set automatically and become blocks
* Fixed AI freezes of dwarf mages
* Fixed dwarves AI regarding attack of the monster through the wall
* Fixed bridge pathfinding
* Fixed frostings AI (didn't inflict damage to Tesla towers)
* Fixed bug with multiple drops from chests
* Fixed bug with dwarves animation near the portal
* Fixed bug with changing items in workbenches and smithies after reopening the game
* Fixed bug with mana counter
* Fixed bug with underground worm exiting into the ocean
* Fixed some crushes
* Fixed several minor bugs
Dig with Friends

**Dig with Friends** is a downloadable content that adds a full multiplayer support to *Craft the World*.

## Features

* The community stockpile allows players to share resources easily.
* New monsters with interesting offensive tactics will keep you on your toes.
* Renewable resource veins allow you to mine the ore without worrying about it running out.
* Spawn cubes can generate monsters upon request.
* Don’t forget to defend your main stockpile! If it gets destroyed, you lose.

## Announcement

Play *Craft the World* with your friends and other players in the hotly anticipated Dig with Friends DLC!

Dig with Friends has two new multiplayer modes that are separated from the single player game and support up to five simultaneous players.

Build an impregnable fortress and fight by your friends’ side to defend it in Survival mode! Waves of familiar monsters and lots of new ones will constantly try to stop you.

Or do you prefer building? Then build an awe-inspiring castle with your friends in Creative mode! No waves of monsters will trouble you unless you summon them yourself to test your castle’s durability.

## Links

* Dig with Friends on GOG
* Dig with Friends on Steam
* All Craft the World DLCs on Steam

## References

1. ↑ Originally posted on STEAM's Craft The World News.
Expert Construction

*For the tree with all technologies, see: Tech Tree.*
## History

 Quick Ladder Pack was moved to Advanced Armor.Metal Chest was moved to Expert Furnishing.Flowerbed was moved to Advanced Decorating.Spire was moved to Basic Stone Working.

## References

1. ↑ Underground World only.
2. ↑ 2.0 2.1 2.2 2.3 Bosses & Monsters DLC only.
Elixir of Fire

*Not to be confused with the Fireball spell, which is casted directly by the player.*
**Elixir of fire** can be used by a mage equiped with any kind of magic staff. It creates an AoE fiery explosion at the target zone.

It can also be used to craft:

 Fire Tower

 Surprise Barrel

## See also

Other potions used by mages:

* Elixir of Ice Arrow
* Elixir of Transfiguration
* Health Elixir

## References

1. ↑ This is the inventory name of the item. In game files it may appear as *`fireball_elexir`* or *`Elixiroffireball`*.
Dark Lord

Mithril Ore x1 (70%) / x2 (60% chance) Mithril Ingot x1 (50% chance) Coin x2 (70%) / x1 (50% chance) Blue Crystal (40% chance) Red Crystal (40% chance) Dark Crystal (40% chance) Green Crystal (40% chance) Purple Crystal (40% chance)

**Dark Lord** is a very dangerous hostile creature that guards his throne in the central hidden chamber of the Forest Biome.

## Behavior

He appears initially dead sitting on his throne and he raises if a dwarf approaches him. Once woke up, he won't sit at his throne again, even if the disturbing dwarf dies.

## Attacks

The Dark Lord can perform four different attacks:

 Kick
 Fireball
 Summon

\* 5 targests in a 2 blocks radius area, including dwarfs and defense towers

He will choose what to do according to each situation:

* If there is a dwarf beside him, he will choose most of the times a sword attack and some few times a kick.
* If there is one dwarf not so far from him, he will walk and try a sword attack and rarely a kick.
* If there is one or more dwarfs in a certain distance, he will cast a fireball.
* If there are some dwarfs around attacking him or not running away, he will summon undead.

Different from all other creatures, the Dark Lord can hit a dwarf with his sword if the dwarf is climbing a background wall within his range.

## Vulnerabilities

A guardian has a certain vulnerability to melee weapons and a huge weakness to mithril weapons.

## Appearance

The Dark Lord uses the following items:

 Knight’s horned helmet,

 Cuirass of the Dark Lord,

 Armored boots of the Dark Lord and

 Sword of the Dark Lord.

None of these items are dropped immediately when he dies, but may be granted to the player as a reward after finishing, as a winner, the Forest Biome.

## Exploit

It is possible to finish and win the Forest Biome without killing the Dark Lord, attracting him to outside his chamber, opening a portal without calling for his attention and opening the chest. It's also possible to lock him out side with some built blocks or doors.

## History

 1.2.005 | 13 Jan 2016
 1.2.001 | 19 Dec 2015

## References

1. ↑ Although the Dark Lord has his own icon in the game files, the icon binded to it and actually displaying in game is the Guardian's icon. This is probably a mistake by devs.
2. ↑ This is the inventory name of the item. In game files it's called *`dead_lord`*.
3. ↑ According to the bestiary classification.
1.2.005

* Added snail - the icon designating bad network connection.
* Ice biome now contains two witches which can respawn.
* Fixed animation of the Dark Lord.
* Fixed the number of objects in a quick slot - is not reduced if player lay out dishes on the table with holding down CTRL key.
* Fixed incorrect displaying of fishing.
* The initial quantity of resources at the entrance to biomes is increased.
* Fixed: in multiplayer it was possible to connect each other with different versions of the game (if other player invites you in the game).
* Fixed: after death at least one dwarf in the multiplayer game, their maximum quantity was reduced to 5.
* Fixed: ghosts of dwarves sometimes didn't reach Soul Keeper.
* Fixed: zombies were gone in waves in The Land of Winter Heaven and the Land of Dry winds.
* Fixed: problem of synchronization of construction of blocks in multiplayer.
* Fixed: the opponent could change a configuration of constructions of other player with mouse click.
* It is forbidden to place blocks inside the castle of the Dark Lord now.
* Fixed: the damage from traps on opponent’s dwarves wasn't set off at calculation of a victory in a multiplayer.
* Fixed: in Single game dwarves could hit the totem with arrows.
* Optimization of a network traffic.
Dragon Warrior's Sword

**Hit rate bonus** | x 2

**Dragon Warrior's Sword** is a special melee weapon, only available during the Lunar New Year event or playing with the Temples of 4 Elements DLC.

It can only be crafted in the Temples worlds.

## References

1. ↑ This is the inventory name of the item. In game files it appears as *`sword_dao`*.
Beholder

**Beholder** is a very dangerous hostile creature usually found in underground hidden rooms (often with guardians) of all worlds. It can also spawn from monsters portals, both in single and multiplayer games. It does not appear in any biome.

## Mobility

Despite its appearance, the beholder cannot fly. It floats depending on background and foreground walls (much like giant ants and hens).

It can fall from a ten block height without being hurt.

## Tips

Despite its bestiary description, it is not very dangerous, but it does have lots of health, making it more annoying.

It's recommended to use bows if dwarfs are going to kill him if they are not well armored yet. Since it is large, it can be shot in safety from narrow passageways. Alternating shooting with running away is also a possible strategy in early game.

The beholder likes to push dwarfs and his allies that are attacking him backwards, so make sure they can't fall down a pit.

## History

 1.0.008 | 17 Feb 2015
 0.9.022 | 03 Apr 2014
 0.9.016 | 24 Feb 2014
 0.9.015 | 29 Jan 2014

## Trivia

* The beholder's appearance and behavior in *Craft the World* is mostly copied from the original in *Dungeons & Dragons*.

## References

1. ↑ Bestiary name of the creature, also used in game files.
2. ↑ According to the bestiary classification.
3. ↑ Not sure about what this means.
0.9.012

* Fixed сrash with Imps pathfinding
* Fixed crash related to Dragons
* Fixed crash and serious memory leaks relating to some creatures
* Fixed bug: dwarves sometimes spend two blocks of earth when build one
* Fixed: dwarf movement shaking in direct control
* Fixed bug with dwarf moving over holes
* Fixed: background behind the trees
* Fixed bug with entering into Snow World
* Fixed bug: dwarves did not climb out of lava
* Fixed several minor bugs
Cave Goblin Warrior

Cave Goblin Worn-Out Saber (10% chance) Cave Goblin Saber (6% chance) Cave Goblin Excellent Saber (3% chance) Leather (15% chance) Rope (15% chance) Coal (10% chance) Silver Ore (3% chance) Gold Ore (2% chance) Mithril Ore (2% chance)

**Cave goblin warrior** is a dangerous underground hostile creature that only spawns in the Underground World, among with other cave goblins in cave goblin camps. It has a quite strong melee attack, but with no knockback effect.

## Appearance

The cave goblin warrior is equiped with a shield and a cave goblin saber.

## See also

* Cave Goblin;
* Cave Goblin Camp;
* other hostile creatures;
* Underground World.

## References

1. ↑ As it appears in the bestiary and in the game files. In the game files it may be referred just as: `*goblin\_warrior*`.
2. ↑ Bestiary's classification.
Creatures

The worlds are full of fantasy **creatures** like zombies, skeletons, goblins, beholders, ghosts, giant spiders and others.
Some of them pay little attention to the dwarfs, as long as the dwarfs do not come into their field of vision.
Others gather into quite large groups and try to break into the dwarfs’ residence.
The sections below try and classify them according to their hostility levels.

*For the automatically generated list of all creatures, see Category: Creatures.*

## Player related

 Dwarf

 Imp

 Frogolisk

 Owlcat

 Captured yetis

## Ultra hostile

Ultra hostile creatures will try and reach the shelter whenever they have an open path to do so.
Most of them live in the surface of the world, or appear in the world on raids, from where they commonly have an easy access to the dwarfs' place.

 Banshee

 Crookshank

 Beholder

 Terrible Beholder

 Gargoyle

 Ancient Gargoyle

 Ghost

 Giant Thrower

 Goblin

 Mummy

 King Mummy

 Mad Rider

 Orc

 Orc Boss

 Skeleton

 Skeleton Builder

 Skeleton with Shield

 Skeleton Archer

 Giant Skeleton

 Tamed Cave Beast

 Yeti

 Big Yeti

 Zombie

 Big Zombie

 Zombie Armor-Breaker

## Hostile

The hostile creatures attack dwarfs whenever they enter their "field of view", which can vary in size.
Some, like the cave spirit, have a short view range, while others like the guardian, have a larger view range.

While their view isn't "directional", meaning that they're sensible towards all directions all the time (and not only to what is in front of them), their view can be obstructed by foreground blocks.

Additionally, creatures that have a base (like cave goblins) and those that have or create nests (like giant ants, giant spiders and flying octopuses) have a sensibility related to their nest or campsite, that isn't be obstructed by foreground blocks.

Most of them live in the underground, or are attached to very specific places in the nature.

 Cave Goblin

 Cave Goblin Warrior

 Warrior-beetle

 Worker-beetle

 Queen beetle

 Matriarch

 Cave Spirit

 Dragon

 Black Dragon

 Ice Elf Spearman

 Ice Elf Bowman

 Elven Witch

 Flying Octopus

 Giant Ant

 Giant Mite

 Larva

 Mechanical Guardian

 Orc Skeleton

 Orc Boss Skeleton

 Predatory Bush

 Scorpion

 Restless Dwarf

 Undead Soldier

 Guardian

 Dark Lord

 Giant Spider

 Giant Worm

 Rock Devourer

## Semi-hostile

These ones will only attack dwarves after been attacked by them.

 Wild Boar

 Bull

 Cave Beast

 Frostling

 Frostling Leader

 Keeper of the Altar

 Rat

 Ice Boar

 Takmak

## Non-hostile

Non-hostile creatures are unable to defend themselves.
The number of non-hostile animals in the world is always limited. When the number reaches a certain limit, more creatures will not spawn - therefore, if e.g. you're waiting for more sheep to spawn, try killing some snails to make it happen.

 Blue Bird

 Caterpillar

 Hen

 Fish

 Goblin Leader

 Ice Bird

 Llama

 Slug

 Sheep

 Small Caterpillar

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 The wild boar, the ice boar, the bull and the cave beast are semi-hostile, but they are included among the non-hostile creatures to compose the non-hostile number limit.
Forest World

The **Forest World** is first world in campaign . It is also called The Land of New Hope.

The Forest World is small, difficulty is easy, weather events are average and topography are hills.

The Forest World also contains at least 1 mountain per world, and also contains naturally planted wheat. The forest world is the easiest world out of all worlds in campaign as it is set to easy and very easy to get materials but the tech tree is normal.

*This article is a stub. You can help Craft the World Wiki by expanding it.*
Arable Land

**Arable land** is a block and raw material that allows dwarfs to plant food items like wheat.
It's available in all worlds and biomes.

## Acquiring

### In nature

Some arable land blocks can usually be found on the surface of the world (except in the Snow World) with some wheat growing on it.
Dwarfs can extract these blocks and place them in more convenient places, like inside their shelter or underground, for a safer farm production and, in the Snow World, far from the snow.

The few blocks found in the wild can only create tiny arable patches.
For a greater investment in agriculture, dwarfs can craft more arable land items once they've reached the Farming technology.

### Crafting recipe

 Ingredient(s)

  **Arable Land** | 1

## References

1. ↑ This is the inventory name of the item. In game files it appears as `farm_block`.
Coal

**Coal** is the most common of all of the ores and the veins are usually found between lower dirt (not surface) and rocky light dirt. Coal can be used for making many items, especially those needing the forge or the kitchen to be crafted/cooked.

## Acquiring

 Lava

Coal nodes can be found in the first three earth levels *(see the diagram at the right)*: the soft earth, the rocky earth light and the rocky earth.

More specifically, considering the world surface as the 0% and the lava level as the -100%, coal can be found:

* between -6% and -53% in all worlds and the Underground Biome and
* between -6% and -63% in all biomes, except the Underground Biome.

### Drops

Some creatures drop coal after dying, like:

 Skeleton (10% chance)

 Goblin (10% chance)

 Cave Goblin (10% chance)

 Cave Goblin Warrior (10% chance)

### Crafting

Coal can be crafted after unlocking the Railroad Construction category on the tech tree *(not the Substance Transformation, meaning that you can craft it at all worlds, not just at the Underground World)*.

  **Coal** | 1

## Uses

 Apple Pie

 Bottle

 Bread

 Bricks

 Bun

 Cannonball

 Clay Crock Pot

 Cooking Campfire

 Fish Stew

 Forge

 Fried Eggs

 Glass

 Gold Armor

 Gold Ingot

 Grilled Fish

 Grilled Meat

 Gun Muzzle

 Gunpowder

 Ink

 Iron Boots

 Iron Ore

 Lab

 Large Oven

 Mithril Armor

 Mithril Ingot

 Mushroom Pies

 Mushroom Soup

 Paper

 Potion of Resurrection

 Shingled Roof

 Silver Armor

 Silver Ingot

 Silver Ore

 Steel

 Steel Armor

 Stew

 Stone Kitchen Stove

 Trigger Mechanism

## History

 0.9.008 | 10 Dec 2013
 0.9.007 | 01 Dec 2013
Demon Horns

**Demon horns** is a special helmet available in all worlds during the Halloween event.

## Acquiring

Halloween items cannot be purchased and are not craftable.
Once in the inventory, they can not be disassembled.

Halloween items may be received as:

* a reward for getting stars in the Halloween night event; and
* a freebie every noon.

These items will drop in parachuted boxes around the base *(image at the right)*, and a notification icon *(image above)* will focus the screen on the packages when clicked. Each box is opened by clicking on it. The items will fall on the ground and dwarfs will be able to collect them.

## See Also

* Other helmets
* Other Halloween items

## References

1. ↑ This is the inventory name of the item, also used in game files.
1.6.003

Released on 25 July, 2019.

* Improved dwarves AI in a battle with the worm-digger, so that they retreated in time.
* Added protection against spawn worm-digger in the same radius from totems as well as from the main stockpile.
* When a wyvern is killed, it drops essence of fire, and in the world of dangerous caves it drops the wyvern egg with some probability.
* Captain Octopus now gains increased health and damage with each next appearance of the ghost ship.
* Fixed: monsters in multiplayer mode did not attack the main stockpile.
* Fixed a bug where the player lost progress when a failed connection to the server.
* Improved connection stability in a network game.
* Fixed issue with screen zoom settings.
* Fixed: ticks from the staff attacked the animals on the farm.
* Fixed: digging machines now stop when mana is exhausted.
* Fixed problems with getting achievements for killing some bosses.
* Fixed some crash issues.
Cave Beast

**Cave beast** is a little dangerous semi-hostile creature that spawns above the ground in the Underground World.

## Drop rates

Non-tamed Cave Beast is always guaranteed to drop at least one of each: leather, meat and bones, but it also has an additional 50% chance to drop one more leather and/or meat. However, tamed version of this creature has only a 30% chance to drop each of those resources.

## Mobility

Like all other animals, it can pass through open doors and hatches.

It can not climb walls, but can jump up and down three-blocks heights.

It can fall from any height without being hurt, because it's equiped with a parachute.

When hit by dwarfs and health gets lower than 20%, it tries to escape a two-blocks distance.

It floats on water, so it won't drown in normal conditions. And it swims with difficulty. In fact, while on water, it only moves when receiving an external stimulus, e.g. being hit by a dwarf. In this case it would move to retaliate or to escape, depending on the amount of health it has.

## Tamed

**Tamed cave beasts** are similar to wild cave beasts in everything, but are hostile all time and only come to Underground World through the monster portal. Their drop rates also changes substantially.

The bestiary displays both creatures in a same page, classifying them as "little dangerous", but trained cave beasts can be way more annoying, not only because they are hostile without being aggressed, but specially because they come in huge numbers on middle-late invasions.

The bestiary description says they are "tamed by the cave goblins". As cave goblins are never seen on the surface of the world, this note probably refers to green cave goblins who come with cave beasts through monters' portals.

## Appearance

Regular cave beasts have pink gingivas, while tamed cave beasts feature chartreuse green gingivas and use spiked collars.

Both types can walk on two legs from time to time.

And only the wild cave beast will graze sporadically.

## History

 1.1.009 | 01 Jun 2015
 1.1.010 | 29 Jun 2015

## References

1. ↑ Bestiary name of the creature. In game files the semi-hostile creature is called *`cave_beast`*.
2. ↑ According to the bestiary classification.
3. ↑ This version of the creature does not have a specific name in the bestiary. In game files the tamed one is called *`cave_beast_invasion`*.
1.2.003

* The points influencing the choice of the winner in the cooperative mode are balanced.
* Fixed: in single game monsters don't destroy a totem now.
* Fixed: notification about attacked enemies dwarves no longer appears if they were attacked by the dragon.
* The maximum number of the zombie in secret rooms (boosts) is limited to four.
* Fixed: if the ally left before the final chest was open, by mistake the remaining player didn't receive any additional loot on completion of the game.
* The price of hiring of monsters in biome of the Underground world is reduced.
* Incomplete synchronization of destruction of constructions with other player is corrected.
Fire Tower

**Fire tower** is an automated defense that attacks several hostile creatures at once with flames.

## Placing and removing

A fire tower occupies a three wide and two high space.

The tower can be placed on top of any supporting surface. Foreground blocks placed right on top of it may disturb the tower's shots.

If the tower is deconstructed by dwarfs, all components of the tower can be recovered, allowing it to be rebuilt in time. When the tower is destroyed by enemies however, all the components will be lost.
Beds

A **bed** is needed for the dwarfs to sleep in. They need to sleep to regain health. The recovery time depends on the comfort level of the shelter and each dwarf need its own bed. A bed cannot be placed adjacent to another bed or to a foreground block.

## Upgrading

Idle dwarfs, if well fed, can randomly upgrade beds by their own, without spending any resources.

Many-tier beds cannot be upgraded.

## Tips

* A bed with a bag next to it means it has already been assigned to a dwarf, and cannot be used by another one.
* Removing or replacing a bed will make it available again, so it is possible to have many dwarfs using only one bed, but not at the same time.
* Beds cannot be placed adjacent to another bed or a foreground wall, but can be placed on top of an adjacent tile with a ladder below.

## See also

* Shelter
* Comfort level
* Dwarf regeneration rate for each comfort level
* Other ways of healing dwarfs
Egg

*Not to be confused with Dragon Egg.*
**Egg** is a non-edible raw food item that must be cooked in a kitchen in order to be served on a table among other edible food.

## Acquiring

### Hunting

It can be obtained by hunting:

* a hen;
* a ice bird;
* a blue bird or
* a flying octopus...

Which will drop two eggs each.

### Farming

These same creatures can be trapped and kept in a farm so they can drop one egg from time to time. Once in a farm they will reproduce, which allows dwarfs to slaughter them in a low frequence without the risk of running out them.

## Uses

 Apple Pie

 Bread

 Caged Bird

 Fried Eggs

## References

1. ↑ The inventory name of the item is identical to that in the game files.
Christmas Tree Ornament

**Christmas tree ornament** is a processed material used in the Christmas tree and Rudolph statue crafting recipes during the Christmas event.

## Acquiring

This item cannot be purchased.

During Christmas days, it can be crafted and it drops in parachuted boxes.

### Crafting recipe

  **Christmas Tree Ornament** | 3

## References

1. ↑ This is the inventory name of the item. In game files it's called *`christmas_tree_toy`*.
Flour

**Flour** is a processed material used in cooking a few food recipes.

## Crafting

Flour can only be prepared on a mill, which is unlocked with the Farming technology, and using grain extracted from harvested wheat.

Preparing flour doesn't require a miller, although a well skilled miller, specially if equiped with a sieve, will prepare flour much more quickly.

### Recipe

  **Flour** | 1

## Uses

 Apple Pie

 Bread

 Bun

 Mushroom Pies

## See also

* Grain
* Mill
* Miller
* Miller's Book
* Sieve
* Farming (tech)
* Farming (task)