recursal/Fanatic-Fandom huggingface dataset:
Warrior king's pantaloons

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**Warrior king's pantaloons** are boots available in GreedFall. The boots are an unique item.

It can be obtained in Vedrad, “The Red Woods”, together with the Warrior king's gauntlets.

## Gallery

* Warrior king's pantaloons upgraded with Grand plate and strapless greaves

## See also

* Warrior king outfit
* Warrior king's gauntlets
* Crane mask of the bird king
Suit

## Overview

In the current game modes you are spawned in with a suit, Helmet, Backpack, Shirt and Belt.
The suit contains inventory and functional slots. It also has a set of systems that can be toggled on and off.

## Functional Slots

The suit has a total of 6 slots:

* 1 Input canister slot
* 1 Waste canister slot
* 1 Battery slot
* 3 Filter slots

* The battery slot is used to provide power for the helmet light and the Suit A/C.
* The input canister slot is for a tank containing breathable air.
	+ Refilling this canister would require a combination of Nitrogen and Oxygen. (For reference air on earth is ~80% Nitrogen and 20% Oxygen)
* The Waste canister slot is for a tank to collect the waste gases that have been filtered out by the suit depending on the filters used.
* The filter slots can be occupied by the various filters in the game.
	+ The default filter is the CO2 filter. CO2 is the main gas generated by the characters when consuming breathable air.

## Suit System Functions

1. A/C: This system consumes battery power to maintain the
2. Pressure adjustment
	* The default value is 50kPa
Atmospherics

Atmospherics is one of the main simulated systems in Stationeers. The game world consists of many individual units of atmosphere that interact with each other as well as structures and items that are in contact or intersecting with them.

## Atmosphere Properties

Each unit of atmosphere simulates a number of properties, which it will exchange with the environment.

### Contents

Atmospheres contain different proportions of gasses, represented in mol.

### Heat Energy

Stationeers attempts to simulate thermodynamics by having atmospheres contain heat energy.
The effective temperature of one atmosphere depends on the heat energy relative to the amount of gasses in the atmosphere.
This means that a very small atmosphere can become extremely hot by very small means.

### Pressure

Pressure is a product of the contents of the atmosphere as well as the temperature/heat.

## Large Grid Atmospheres

The most common type of atmosphere is the large grid atmosphere. In the main game world, each large grid unit (the size of a Frame) contains one unit of atmosphere.
The atmosphere in one large grid will exchange contents and heat with neighbouring atmospheres in order to equalize their content.
An atmosphere in a vacuum will eventually spread out and dissipate in within a few large grid atmospheres of distance.

## Pipe Networks

Each individual pipe network is simulated with one atmosphere. When you put devices between pipes, you generally divide your pipe network into multiple networks, effectively giving them different units of atmosphere to simulate.

## Structures

Individual structures that contain atmospheres (static tanks, etc) will interact either with a pipe network or directly with the surrounding atmosphere, it depends on the configuration.

## Items

Some items in the game contain their own units of atmosphere, such as Canisters, Suits and even the players' Lungs.
Items with atmospheres, just like other atmospheres, can be heated by direct sunlight, leading to canisters bursting by pressure, or fuel autoigniting(exploding) at high pressure/temperature.
Exploration

**Exploration** is one of the four pillars of gameplay in *Stationeers*, this game loop allows astronauts to undertake away missions to gather resources or complete tasks for non-player characters. The rewards go towards building and exploitation. It does not exist at this point in time, and all articles in this sub-category are from the imaginations of authors on this site.

## Overview

There are four primary kinds of missions available

* Scavenging: Salvaging derelict space stations.
* Resourcing: Exploiting resources from asteroid belts and other resource-rich locations.
* Assault: Clear stations of aliens.
* Rescue: Provide medical treatment to injured NPCs.
* Transport: Move characters or cargo from one location to another.
* Repair: Conduct repairs at the target location.
Unfinished Letter From a Merchant to His Family

*This article is a stub. You can help GreedFall Wiki by expanding it.*

**Unfinished Letter From a Merchant to His Family** is one of the notes in *Greedfall.* It is found in the region of Hikmet while searching for a missing caravan.

## Text

*"My dear,*
*I am afraid this trip will be my last! We were very cautious; we even ate cold food every night because lighting a fire was too dangerous! And yet, I feel as if we are being observed and I am afraid they might attack us from one moment to..."*
Construction Kit (Walls)

The **Construction Kit (Walls)** is used to build 3 different type of walls in the game: Composite Walls, Railings and Composite Windows.

All variants of the walls can be painted to various colors with Spray Paint.

## Recipe

* **4g Iron**
* **1g Copper**

This block can be made in: Autolathe, Fabricator

## Usage

### Railing

With the **Construction Kit (Walls)** in hand, right click to activate build mode. Use the **Scroll Wheel** on your mouse to select **Railing**. Use the rotation keys to place the railing in the appropriate location. Railings are single-step constructs.

### Composite Window

With the **Construction Kit (Walls)** in hand, right click to activate build mode. Use the **Scroll Wheel** on your mouse to select **Composite Window**. Use the rotation keys to place the window in the appropriate location. Composite Windows have 3 build steps. To complete the window, first right-click on it with an Iron Sheet to add the white facade. Then, finish the window with a Glass Sheet. Composite Windows will only finish one "side" of that window. To get proper finishing on both sides, you would need two of each of the three materials (one set for each side).

### Composite Wall

With the **Construction Kit (Walls)** in hand, right click to activate build mode. Use the **Scroll Wheel** on your mouse to select **Composite Wall**. Use the rotation keys to place the wall in the appropriate location. Composite Walls have 2 build steps. To complete the wall, right-click on it with a Steel Sheet to add the white facade. Composite Walls will only finish one "side" of that wall. To get proper finishing on both sides, you would need two of each of the two materials (one set for each side).
100 Reputation Mark Bonus Pool/Info

100 Reputation Mark Bonus PoolRare Inventory*Consumed On Use*Values do not reflect skills or other modifiers

You will earn 20% additional Reputation Marks until you have earned a total of 100 additional Reputation Marks. (Minimum bonus of 1 Reputation Mark, every time at least one is earned.)
Value: 0
9th Anniversary Emote Box/Info

9th Anniversary Emote BoxRare InventoryCharacter Bind On Pickup

This container holds a selection of new Animated Emotes. Each time you receive this reward, you may choose one from the following list:
* Accordion
* Aerobics
* Awesome Dance
* Balanced Dance
* Finger Guns
* Flex
* Jazz Hands
* Torch Hold

**(If you already have all of the above, you may instead choose a Skillpoint Boost)**
Value: 0
Stationeers Wiki/editcopy/Section 1

Welcome to the Stationeers WikiWelcome to the Stationeers Wiki
The worse Stationeers reference written and maintained by the players.
For the better wiki with actually helpful information go to https://stationeers-wiki.com/Main\_Page.

Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 308 pages (60 articles).

*Stationeers* is available on Steam in Early Access. For a list of currently implemented features, see the current build articles.

Spotlight: *Stationeers*
A new game from Dean Hall, the creator of *DayZ*, *Stationeers* is a fully three-dimensional, real-time space survival game inspired by the venerable *Space Station 13*. Alone or in groups of out to 16 players, try and survive living in space - the most hostile environment known to man.[Read more...]
Airlock

## Overview

* The construction of airlocks is a core part of the game. Being able to travel outside your base or ship and keeping breathable atmosphere inside without loss is the goal.

## Basic Tips

* A single 1x1 sized airlock is functional, but the placement of wires and pipes needs planning.
* ~~Most components of the airlock such as: Consoles, sensors, air vents cannot be placed on walls and must be placed on a frame. You can put them on the floor or the roof (provided they are frames) but it is more user friendly to have them on the walls.~~ (No longer accurate in current version of the game).
* Using an PCU (Power Control Unit) with battery exclusively for the airlock is recommend: If you have no power, the airlock will not work and can lead to you being forced to deconstruct/vent your base to leave.

## Requirements

The basic requirements of the airlock are:

* 2 Airlock doors
* 1 Console
* 1 Airlock circuit board
* 1 Sheet of glass
* 1 Gas pressure sensor (Sensor kit)
* 1 data disc to setup the console
* 1 Active vent
* 1 Passive vent (Placed in the pressurized area of your base)
* Enough pipes and wires to connect everything.

## Basic Build Process

The general build process is as follows:

1. Build frames and walls
2. Place airlock doors with the wire connections facing inwards.
3. Place console, active pressure vent and gas sensor (Sensor kit can have type adjusted with mouse wheel)
	* Attention: the airlock will open as soon as the square in which the sensor resides has no air, depending on placement the airlock may open prematurely and vent the air that is left. One sensor per square works best.
4. After placing console, insert airlock circuit board and place glass on top (have glass in active hand)
5. Wire all power and data lines together and connect them to an active power supply.
	* Data *and* power wires for the airlocks will have to be connected.
6. Connect pipes from active pressure vent through walls/frames to a passive pressure vent inside your base.
7. Go to console (turn it on), put in the disk to start the configuration.
8. Select all the components that make up the airlock: Airlock doors, Gas Pressure Sensor, Active Vent. (Passive pressure vent is not required to be selected).
	* Note that the doors will turn red after they were selected to identify them. The first one selected is normally marked at the exterior. Unselect the doors to correctly assign them.
9. Remove the disk.
	* If there is an error the console screen will say so and the power light will flash yellow.

Note that the airlock may not work if the inside of your base is not pressurized.
On the instruction to pressurize, the airlock will attempt to pull gas from the passive vent and pressurize the airlock to 100kpa.
"NX-" Registry Prefix Unlock/Info

"NX-" Registry Prefix UnlockRare Unique - Max of one per characterAllows the use of a new Ship Registry Prefix. This is a single-character unlock.

Once unlocked, this registry prefix may be applied to any ship that has access to changing its prefix.

NX was a two-letter prefix first used by the United Earth Starfleet for their NX-class starships in the mid-22nd century. After the founding of the United Federation of Planets in 2161, this prefix was used for experimental and prototype starship designs.

Value: 0
Dedicated server

## Dedicated Server Commands

String parameters can take space with double quotes.

batchmode and nograpics are Unity3D commands.

https://docs.unity3d.com/Manual/CommandLineArguments.html

rocketstation_DedicatedServer.exe -batchmode -nographics -autostart  -gameport=27200 -updateport=27016 -autosaveinterval=300 -loadworld=Mothership -servername="Official Dedicated Server

```

###### Load Mothership file. Autosave every 5 mins.

```
rocketstation_DedicatedServer.exe -batchmode -nographics -autostart  -gameport=27200 -updateport=27016 -autosaveinterval=300 -loadworld=Mothership -servername="Official Dedicated Server"

```

###### Load . Autosave  every 5 mins. C:\Profile\Player1\saves\Mothership C:\Profile\Player1\saves\map1

```
rocketstation\_DedicatedServer.exe -batchmode -nographics -autostart -autosaveinterval=300 -gameport=27200 -updateport=27016 -loadwo
rld=Mothership -worldname=map1 -basedirectory="C:\Profile\Player1" -servername "Official Dedicated Server"

```

###### Configuration from default.ini

default.ini will be created once you start game. Command parameters override defaut.ini

```
[SERVER]
SERVERNAME=Stationeers
GAMEPORT=27500
UPDATERPORT=27015
PASSWORD=
MAPNAME=BASE
DESCRIPTION=Stationeers
MAXPLAYER=30
[RCON]
RCONPASSWORD=stationeers

```

## Remote Administrator

You can send commands on web browser.

```
Link : http://[dedicated server address]:[GamePort]

```

## Command Lists

Game client displays messages in the system message window at this moment.
Aakar's Dreadnought

Aakar's Dreadnought

Class:
Qoj-class

Captain:
Aakar

NPC-Level:
4

Location(s):
Priors World

Status:
Disabled (2256)

The **Aakar's Dreadnought** was an unnamed *Qoj*-class Dreadnought which served as a flagship of the Klingon fleet attacking the Priors World in 2256. Aakar of House Mo'Kai was in command of the ship.

The ship was disabled by Starfleet forces led by the U.S.S. *Buran* in the counter-strike on the Priors World, its subsequent fate unknown.

## Missions involved

* “Operation Riposte”: Aakar's Dreadnought is disabled by Starfleet forces and the Priors System is successfully liberated. Aakar is taken in custody aboard the *Buran*.
5,000 Fleet Credit Bonus Pool

5,000 Fleet Credit Bonus PoolRare Inventory*Consumed On Use*Values do not reflect skills or other modifiers

You will earn 20% additional Fleet Credits during play until a total of 5,000 additional Fleet Credits.Bonus Fleet Credits granted by this boost do not apply to your leaderboard status.
Value: 0

The **5,000 Fleet Credit Bonus Pool** is a consumable bonus pool item that provides a single character with a 20 percent increase in the amount of Fleet Credits earned during play until a total of 5,000 additional Fleet Credits.

Bonus Fleet Credits granted by this boost do not apply to your leaderboard status.

## Obtained

* [Tholian Lock Box]
* [Temporal Lock Box]
* [Tal Shiar Lock Box]
* [Elachi Lock Box]
* [Voth Lock Box]
* [Hirogen Lock Box]
* [Undine Lock Box]
* [Xindi-Amphibious Lock Box]
* [Delta Expedition Lock Box]
* [Vaadwaur Lock Box]
* [Xindi-Terrestrial Lock Box]

## See also

* [10,000 Fleet Credit Bonus Pool]
* [25,000 Fleet Credit Bonus Pool]
Ability: Ambush Gateway

## Overview

The **Ambush Gateway** allows player's starship to jump approximately 3km behind the enemy target. It is generated by [Console - Universal - Ambush Gateway Generator]. Baltim Raider hangar pets use a version of this ability.

## Basic Information

* **Profession:** Any
* **Locale:** Space
* **Game Description:** Activating **Ambush Gateway** will create a gateway around the player's starship. After a moment of charging, player will be teleported approximately 3km behind his target. This advantage also provides the player with a boost to damage and critical hit chance for a short time.

## Detailed Information

* **Used by:**
	+ Player
	+ Herald Baltim Raider
* **Target:** Foe
* **Ability Type:** Teleport, +All Damage, +Crit Chance
* **Range:** 10 kilometer Range
* **Activation:** 3 sec
* **Starts cooldown**: 2 min
	+ Self
* **Modified by:**
	+ Skills
		- None
	+ Stats
		- None
* **Trained by:**
	+ This ability cannot be trained

## Ability Ranks

* to self: +35% All Damage for 15 sec
* to self: +5% Critical Chance for 15 sec
"Law"

"Law"
Projectile Weapons Officer — Space[SP] Chance to reduce the time to recharge torpedoes

*"My pride as a Romulan will never again be destroyed!"*

* **Faction:**  Cross-Faction
* **Quality:** **Very Rare**
* **Species:** Romulan
* **Gender:** Male
* **Rank:** Lieutenant
* **Department:**  Tactical
* **Specialization:** Projectile Weapons OfficerChance to reduce the time for torpedos to recharge after use. Does not work with the Omega Plasma Torpedo Launcher.
 20% chance: Improve recharge time by 5 sec
* **Traits**
	+ Aggressive
	+ Cunning
	+ Efficient
	+ Unscrupulous
* Character Bind on Pickup
* **Exchangeable:** No

## Notes

* This duty officer is a one time reward from “A Fistful of Gorn”.
Aaamazzara System

Aaamazzara System

Sector:
Delta Sector

Quadrant:
Alpha Quadrant

The **Aaamazzara System** is a system located in the Delta Sector of the Alpha Quadrant. It is the homeworld of the Aaamazzarites and a Federation member.

## External links

* Aaamazzara at Memory Alpha, the *Star Trek* Wiki.
* Aaamazzara at Memory Beta, the non-canon *Star Trek* Wiki.
50 Fleet Mark Bonus Pool/Info

50 Fleet Mark Bonus PoolRare Inventory*Consumed On Use*Account Bind On PickupValues do not reflect skills or other modifiers

You will earn 20% additional Fleet Marks until you have earned a total of 50 additional Fleet Marks. (Minimum bonus of 1 Fleet Mark, every time at least one is earned.)
Value: 100,000
750 Reputation Mark Bonus Pool/Info

750 Reputation Mark Bonus PoolUltra Rare Inventory*Consumed On Use*Values do not reflect skills or other modifiers

You will earn 20% additional Reputation Marks until you have earned a total of 750 additional Fleet Marks. (Minimum bonus of 1 Reputation Mark, every time at least one is earned.)
Value: 0
3rd Anniversary Party Box

3rd Anniversary Party BoxUncommon Inventory Bind On PickupValues do not reflect skills or other modifiers

Contains a random surprise!
Value: 0

The **3rd Anniversary Party Box** was a reward for completing the Present Patrol mission given by Q during the 3 Year Anniversary Event.

## Contains

### Confirmed Rewards

One of the following:

* High-end consumables
	+ [Personal Combat Module - Shields and Weapons Booster] x5
	+ [Personal Combat Module - Health and Shields Booster] x5
	+ [Personal Combat Module - Damage Resistance Booster] x5
	+ [Battery - Engines and Auxiliary] x5
	+ [Battery - Auxiliary and Shields] x5
	+ [Battery - Weapons and Shields] x5
* [Mystery Item]
	+ Contains a random item
		- [Personal Shield Mk XI]
		- [Personal Ground Armor Mk XI]
		- [Disruptor Dual Pistols Mk XI]
		- [Polaron High Density Beam Rifle Mk XI]
		- [Tetryon Dual Pistols Mk XI]

* [1,000 Skill Bonus Pool]

### Unconfirmed Rewards

One of the following:

* Duty Officer
Current build

*Stationeers* is currently not available to the public. The latest beta build available at Rezzed 2017 had the following systems implemented:

* Atmospherics
* Gravity
* Hydroponics
* Basic survival
* AI entities
* Basic construction
* Dedicated servers
* Physics
* Pipes and cables
* Medical
* Mining

The following systems are planned for the coming months:

* Electricity
* Surgery
* Shuttles
* Computers
* Planets
* Radiation
* Customizable characters of both sexes
* Cloning
* New machines
10,000 Fleet Credit Bonus Pool/Info

10,000 Fleet Credit Bonus Pool/InfoRare Inventory*Consumed On Use*Account Bind On PickupValues do not reflect skills or other modifiers

You will earn 20% additional Fleet Credits during play until a total of 10,000 additional Fleet Credits.Bonus Fleet Credits granted by this boost do not apply to your leaderboard status.
Value: 0
Ability: Aligned Shielding

## Overview

**Aligned Shielding** provides a boost to Shield Regeneration, Shield Capacity, and Energy Weapon Firing Haste. It is generated by [Console - Universal - Aligned Antiproton Shielding].

## Basic Information

* **Profession:** Any
* **Locale:** Space
* **Game Description:** When taking Energy Damage to any shield facing, you will gain a significant boost to Shield Regeneration, Shield Capacity, and Energy Weapon Haste.

## Detailed Information

* **Used by:**
	+ Player
* **Target:** Self
* **Ability Type:** +Firing Cycle Rate, +Shield Regeneration, +Shield Capacity
* **Range:** N/A
* **Activation:** 0.5 sec
* **Enables use of Alliance Lance**:
	+ Alliance Lance
* **Starts 120 second cooldown on**:
	+ Self
* **Modified by:**
	+ Skills
		- None
	+ Stats
		- None
* **Trained by:**
	+ This ability cannot be trained

## Ability Ranks

* +0-25% Energy Weapon Firing Haste
* +0-25% Shield Capacity & Regeneration
* \* (Effects scale with number of times shot during duration)
* \* Enables **Alliance Lance**
23rd Century Dress Uniform

23rd Century Dress Uniform

Faction:
 Starfleet

Category:
Uniform/Off-Duty

Boff use:
Yes

Cost:
550

Availability:
Zen Store

Tradable:
No

The **23rd Century Dress Uniform** can be purchased from the Zen Store either individually for 550 or as part of the 23rd Century Bundle for 2000.

## List of Pieces

The tunic contains a uniform pieces for the upper body, including an array of medals for the combadge slot. These pieces can be used in Uniform and Off-Duty slots.

### Upper

* 23 c Starfleet Dress Uniform 1
* 23 c Starfleet Dress Uniform 2
* 23 c Starfleet Dress Uniform 3

### Badges

* 23 c Dress Uniform 1
* 23 c Dress Uniform 2
* 23 c Dress Uniform 3
* 23 c Dress Uniform 4
* 23 c Dress Uniform 5
5,000 CXP Bonus Pool

5,000 CXP Bonus PoolRare Inventory*Consumed On Use*Account Bind On PickupValues do not reflect skills or other modifiers

You will earn 20% additional Duty Officer Commendation Experience points until you have earned a total of 5,000 additional Commendation Points.
Value: 0
The **5,000 CXP Bonus Pool** is a consumable skill boost item that provides a single character with a 20 percent increase in the amount of commendation experience points gained during play until a total of 5,000 bonus CXP has been earned.

Additional bonus pool boosts can activated to increase the bonus pool.

## Obtained

This item can be obtained from the Phoenix Redemption Store (Phoenix Prize Pack) under the name **Commendation XP Bonus Pool**. It is available for 1x [Rare Prize Token - Phoenix Prize Pack].

## See also

* [10,000 CXP Bonus Pool]
* [20,000 CXP Bonus Pool]
20,000 R&D Research XP Bonus Pool

20,000 R&D Research XP Bonus PoolUltra Rare Inventory*Consumed On Use*20% Research XP BoostValues do not reflect skills or other modifiers

You will earn 20% additional Research XP until you have earned a total of 20,000 Research XPThis bonus applies to Research XP from all R&D Schools
Value: 0

The **20,000 R&D Research XP Bonus Pool** is a consumable skill boost item that provides a single character with a 20 percent increase in the amount of Research XP gained during play until a total of 20,000 bonus Research XP has been earned.

Additional bonus pool boosts can activated to increase the bonus pool.

## See also

* [2,000 R&D Research XP Bonus Pool]
* [10,000 R&D Research XP Bonus Pool]
Abberut

Abberut
Bartender

*"Why don't you say what you're thinking?"*

* **Faction:**  Klingon Empire
* **Quality:** **Uncommon**
* **Species:** Lethean
* **Gender:** Male
* **Rank:** Civilian
* **Department:**  Civilian
* **Specialization:** Bartender
* **Traits**
	+ Emotional
	+ Stubborn
	+ Telepathic
	+ Unscrupulous

## Notes

* This duty officer is one of the 10 possible rewards Klingon Captains can pick upon reaching Commendation: Recruitment tier 2 'Promoter'.
* Once this commendation level is unlocked you can buy the remaining green quality tier 2 duty officers for 1.000 dilithium each.
2nd Anniversary Party Box

2nd Anniversary Party BoxUncommon Inventory

This container holds a surprise to celebrate STO's second Anniversary.

Open it and find out what lies inside!
Value: 0

The **2nd Anniversary Party Box** was a reward for completing the Party Crashers mission given by Q during the 2 Year Anniversary Event.

## Contains

One of the following:

* Level-appropriate random Green, Blue or Purple quality item.
* High-end consumables.
* [1 Hour Skill Boost]
* [Fiery Party Popper]
8472 Counter Command Mark Package

8472 Counter Command Mark PackageRare Inventory*Consumed On Use*Values do not reflect skills or other modifiers

This package contains Undine Marks. Double-click this item to open it and the Marks will be added to your character.
Value: \_\_

The **8472 Counter Command Mark Package** is a **Rare** consumable package.

## Acquiring

Most missions whose primary reward is  **Undine Marks** or whose reward is a variable amount of marks provides a **8472 Counter Command Mark Package**, instead of adding the marks directly to the player's **Undine Mark** balance. Any missions which reward  **Undine Marks** as a secondary reward still add the marks directly.

Upon completion of any mission that rewards a **8472 Counter Command Mark Package**, the player will also be rewarded with a [8472 Counter Command Daily Bonus Marks] once per day.

## Detailed Information

This package contains  Undine Marks. Double-click this item to open it and the Marks will be added to your character.

## See Also

* Reputation System
* [8472 Counter Command Daily Bonus Marks]
* [Dyson Joint Command Mark Package]
* [Dyson Joint Command Daily Bonus Marks]
* [Task Force Omega Mark Package]
* [Task Force Omega Daily Bonus Marks]
* [New Romulus Mark Package]
* [New Romulus Daily Bonus Marks]
* [Nukara Strikeforce Mark Package]
* [Nukara Strikeforce Daily Bonus Marks]
5th Anniversary Party Box

5th Anniversary Party BoxUncommon InventoryCharacter Bind On PickupValues do not reflect skills or other modifiers

Contains a random surprise!
Value: 0
The **5th Anniversary Party Box** is a time-limited reward for completing “Omega Molecule Stabilization” given by Q during the 5 Year Anniversary Event.

## Contains

### Confirmed Rewards

* High-end consumables
	+ [Personal Combat Module - Damage Resistance Booster] x5
	+ [Personal Combat Module - Shields and Weapons Booster] x5
	+ [Ship Battery - Auxiliary and Shields Booster] x5

* [Mystery Item]
	+ [Tetryon Pulsewave Assault Mk <> [CrtD] [CrtH]] (sr)
	+ [Polyalloy Weave Armor Mk <> [Dis] [HPP] [Pol]] (sr)
	+ [Integrated Targeting Armor Mk <> [HP] [RegHP] [RegSH]] (sr)
	+ [Medic Kit Module- Triage Mk <>] (sr)
	+ [Fabrication Kit Module- Quantum Mortar Mk <>] (sr)
	+ [Strategic Kit Module- Stealth Module Mk <>] (sr)
* [1,000 Skill Bonus Pool]
Ability: Advanced Tactical Computer

## Overview

The **Advanced Tactical Computer** ability provides tactical buffs when activated. It is generated by the [Console - Universal - M6 Computer], which is obtained with the Perseus Temporal Escort.

## Basic Information

* **Profession:** Any
* **Locale:** Space
* **Game Description:** When the M6 Computer is activated, it will provide a substantial boost to Weapon Damage, Accuracy, Defense, Weapon Cycle  Haste and Tactical Bridge Officer Ability recharge rate for a short time.

## Detailed Information

* **Used by:**
	+ Player
* **Target:** Self
* **Ability Type:** Tactical Buff
* **Range:** 10 km
* **Activation:** 0.5 sec
* **Starts cooldown**: 2 min
	+ Self
* **Modified by:**
	+ Skills
		- None
* **Trained by:**
	+ This ability cannot be trained

## Ability Ranks

* +25% Cooldown reduction on Tactical Bridge Officer Abilities
* 20% Firing Cycle Haste for All Weapons for 15 sec
* +30% Accuracy for 15 sec
* +30% Defense for 15 sec
500 Reputation Mark Bonus Pool

500 Reputation Mark Bonus PoolVery Rare Inventory*Consumed On Use*Values do not reflect skills or other modifiers

You will earn 20% additional Reputation Marks until you have earned a total of 500 additional Reputation Marks. (Minimum bonus of 1 Reputation Mark, every time at least one is earned.)
Value: 0

The **500 Reputation Mark Bonus Pool** is a consumable bonus pool item that provides a single character with a 20 percent increase in the amount of Reputation Marks earned during play until a total of 500 additional Reputation Marks (Minimum bonus of 1 Reputation Mark, everytime at least one is earned.

Additional bonus pool boosts can activated to increase the bonus pool.

## Note

The in-game tooltip incorrectly states its increases Fleet Marks and only the following marks Omega Marks, Romulan Marks, Nukara Marks, and Dyson Sphere Marks. It will increase all reputation marks.

## Obtained

* [Hirogen Lock Box]
* [Undine Lock Box]
* [Xindi-Amphibious Lock Box]
* [Delta Expedition Lock Box]
* [Vaadwaur Lock Box]
* [Xindi-Terrestrial Lock Box]

## See also

* [100 Reputation Mark Bonus Pool]
* [150 Reputation Mark Bonus Pool]
* [750 Reputation Mark Bonus Pool]
Ability: Adaptive Emergency Systems

## Overview

The **Adaptive Emergency Systems** provide a boost to damage and damage resistance. It is generated by [Console - Universal - Adaptive Emergency Systems].

## Basic Information

* **Profession:** Any
* **Locale:** Space
* **Game Description:** When activated, the Adaptive Emergency Systems provide a substantial boost to damage as well as all damage resistance. This ability's effects are improved significantly if used when hit points are below 50% of your maximum. The required Hull threshold is increased to 75% if the 4-piece Flagship Technologies Console Set is equipped.

## Detailed Information

* **Used by:**
	+ Player
* **Target:** Self
* **Ability Type:** Damage and Damage Resistance Buff
* **Activation:** 0.5 sec
* **Starts cooldown**: 2 min
	+ Self
* **Modified by:**
	+ Skills
		- None
	+ Stats
		- None
* **Trained by:**
	+ This ability cannot be trained

## Ability Ranks

* +30% All Bonus Damage for 30 sec
23rd Century Duty Officers

**23rd Century Duty officers** are available from the Fleet Station K-13, unlocked with each tier of the Retrofit Engineering wing.

* **Uncommon** quality doffs are unlocked with Tier 1, costing 7.500 .
* **Rare** quality doffs are unlocked with Tier 2, costing 15.000 .
* **Very Rare** quality doffs are unlocked with Tier 3, costing 30.000 .
* **Ultra Rare** quality doffs are unlocked with Tier 3, costing 500.000 .

## Unique ability

All 23c. duty officers possess the following ability:

**Inspirational Crewman**

Activating a Bridge Officer ability of \_\_\_\_ rank has a chance to apply a stacking boost to most Skills.

\_\_% chance: When activating \_\_\_\_ Bridge Officer Abilities, gain +2 to Most Starship Skills for 15 sec (may stack up to 10 times)
1. ↑ Either Ensign, Lieutenant, Lt Commander or Commander
2. ↑ 15% (uncommon), 20% (rare), 25% (very rare/ultra rare)
3. ↑ Same as [1]

## Duty officers

'**Federation'**

'**Klingon Empire'**

## Notes

* Currently, Cryptic has restricted the purchase of many K-13 items (such as these duty officers) to fleet members only. This means that Captains visiting another fleet's K-13 holding won't be able to buy these DOFFs.
* Buying any of these DOFFs does not cost or require a provision.
* These duty officers are character bound on pickup.
A.F.S. Khitomer

A.F.S. *Khitomer*

Registry:
CSN-01

Class:
Khitomer Alliance Battlecruiser

Captain:
Kagran

Khitomer
Rura Penthe
Qo'noS System

Status:
Active (2411)

The **A.F.S. *Khitomer*** is the first Khitomer Alliance Battlecruiser launched under the Khitomer Alliance's Allied Fleet Service.

## Crew

* Captain Kagran
* Kyla VanZyl
* Rinna Khev

## Missions involved

* “The Centre Cannot Hold”: The *Khitomer'*s crew is seen in the Great Hall on Qo'noS and its construction is referenced by J'Ula. Later, the Khitomer joins the battle against J'Ula and House Mo'Kai forces in the Qu'Vat System.
* “Best Served Cold”: The *Khitomer* and the I.K.S. *Rotarran* coordinate the Alliance fleet at Rura Penthe.
* “The Khitomer Discord”: The *Khitomer* battles House Mo'Kai forces alongside the player and Martok before they beam down to the surface of Khitomer System. Later after J'mpok fires the mycelial weapon and accuses the player of betraying the Alliance; Kagran sides with J'mpok against the player. The Khitomer is then disabled by the player before fleeing the system.
* “A Day Long Remembered”: After apologising to the player for his actions on Khitomer, Kagran joins the player and their allies aboard the *Khitomer* in the final battle in orbit of Qo'noS against J'mpok's flagship and his forces. Just as the *Kri'stak* is disabled, the *Targ* arrives and J'Ula orders Kagran and Adet'pa to lead the fight against Aakar and his fleet while she beams down with the player, Martok and L'Rell.
* “Remain Klingon”: The *Khitomer* aids a team of Alliance forces in the destruction of the *Kri'stak* and the *Targ* above Qo'noS alongside the *Kor,* the *Rotarran* and the *K't'inga*.
* “The Fujiwhara Effect”: The *Khitomer* aids the player in the fight against the Terran Empire in the Sol System.

## Notes

* The *Khitomer* was released as issue #16 the Star Trek Online Starships Collection.
10,000 Fleet Credit Bonus Pool

10,000 Fleet Credit Bonus PoolRare Inventory*Consumed On Use*Account Bind On PickupValues do not reflect skills or other modifiers

You will earn 20% additional Fleet Credits during play until a total of 10,000 additional Fleet Credits.Bonus Fleet Credits granted by this boost do not apply to your leaderboard status.
Value: 0

The **10,000 Fleet Credit Bonus Pool** is a consumable bonus pool item that provides a single character with a 20 percent increase in the amount of Fleet Credits earned during play until a total of 10,000 additional Fleet Credits.

Bonus Fleet Credits granted by this boost do not apply to your leaderboard status.

## Obtained

This item can be obtained from the Phoenix Redemption Store (Phoenix Prize Pack) under the name **Fleet Credit Bonus Pool**. It is available for 1x [Rare Prize Token - Phoenix Prize Pack].

## See also

* [5,000 Fleet Credit Bonus Pool]
* [25,000 Fleet Credit Bonus Pool]
* [35,000 Fleet Credit Bonus Pool]
20,000 CXP Bonus Pool

20,000 CXP Bonus PoolUltra Rare InventoryValues do not reflect skills or other modifiers

You will earn 20% additional Duty Officer Commendation Experience points until you have earned a total of 20,000 additional Commendation Points.
Value: 0

The **20,000 CXP Bonus Pool** is a consumable skill boost item that provides a single character with a 20 percent increase in the amount of Duty Officer Commendation Experience Points (gained during play until a total of 20,000 bonus CXP has been earned.

Additional bonus pool boosts can activated to increase the bonus pool.

## See also

* [2,000 CXP Bonus Pool]
* [5,000 CXP Bonus Pool]
* [10,000 CXP Bonus Pool]
4th Anniversary Party Box

4th Anniversary Party BoxUncommon Inventory Bind On PickupValues do not reflect skills or other modifiers

Contains a random surprise!
Value: 0

The **4th Anniversary Party Box** is a time-limited reward for completing “Party Patrol” given by Q during the 4 Year Anniversary Event.

## Contains

### Confirmed Rewards

* High-end consumables
	+ [Battery - Auxiliary and Shields] x5
	+ [Battery - Engines and Auxiliary] x5
	+ [Battery - Weapons and Auxiliary] x5
	+ [Personal Combat Module - Damaga Resistance Booster] x5
	+ [Personal Combat Module - Health and Weapons Booster] x5
	+ [Personal Combat Module - Shields and Weapons Booster] x5

* [Mystery Item]
	+ [Tactical Kit - Security Protocol Mk <>] (sr)
	+ [Engineering Kit - Enemy Neutralization Mk <>] (sr)
	+ [Recoil Compensating Armor Mk <> [Pha] [Pla]] (sr)
	+ [Phaser Full Auto Rifle Mk <> [Dmg]x2] (sr)
	+ [Plasma Pulsewave Assault Mk <> [CritD]x2] (sr)
	+ [Polaron Pulsewave Assault Mk <> [Dmg]x2 [DoT3]] (sr)
	+ [Tetryon Sniper Rifle Mk <> [CritD] [CrtH] [Dmg]] (sr)
	+ [Polyalloy Weave Armor Mk <> [HP] [PhaDis] [RegSH]] (sr)
	+ [Recoil Compensating Armor Mk <> [HPP] [Pla] [RegHP]] (sr)
	+ [Personal Shield Mk <> [Reg] [Tet] [PBDmg]] (sr)
	+ [Personal Shield Mk <> [Dis] [Tet] [Ene]] (sr)

* [1,000 Skill Bonus Pool]
1 Hour Skill Bonus

1 Hour Skill BonusUncommon Inventory*Consumed On Use*Values do not reflect skills or other modifiers

+20% Skill Points and Bridge Officer Skill Points for 1 hour
Value: 0
The **1 Hour Skill Bonus** is a consumable skill boost item that provides a single character with a 20 percent increase in the amount of skill points and bridge officer skill points gained during play for a period of one hour. Once acquired the item will remain unconsumed until activated, at which point the timer begins. If the character logs off while the skill boost item is active, the timer will pause.

Only one skill bonus can be active at a time, to activate another bonus, you must wait for the currently active timer to expire.

## Availability

These are attainable in game as low percentage drops from space combat, ground combat, and mini-game wins. During Star Trek Online's one year Anniversary week, they were also attainable from the fountain on Earth Spacedock and from a pile of oversized Tribbles in The Great Hall of Qo'nos as part of the mission “Benevolent BeQuest (Daily)”.

## Zen Store Purchase

As of February 9, 2012, this item was no longer available for purchasable from the Zen Store for 120 . It has been replaced by an XP Boost for 200 .

## See also

* [8 Hour Skill Bonus]
* [15 Minute Skill Bonus]
Ability: Adrenal Booster

## Overview

The **Adrenal Booster** set-bonus ability gives a self buff. It becomes available for use if two parts of the Klingon-aligned Klingon Honor Guard Ground Set or Federation-aligned Adapted M.A.C.O. Ground Set are equipped.

## Basic Information

* **Profession:** All
* **Locale:** Ground
* **Game Description:** This adrenal booster provides an injection of stimulants and painkillers to knit injuries and provide a brief increase to the wearer's physical strength. This helps in breaking free from snares and improves hand-to-hand combat capability.

## Detailed Information

* **Used by:** 2-piece bonus of Klingon Honor Guard (Ground), Adapted M.A.C.O. (Ground) sets
* **Target:** Self
* **Ability Type:** Heal, Buff - Health Recovery, Hold and Root Immunity, and Melee Damage Bonus
* **Shares cooldown with:**
	+ None
* **Starts cooldown on:** 30 sec
	+ Self
* **Modified by:**
	+ Skills
		- None
	+ Stats
		- None
* **Trained by:**
	+ This ability cannot be trained

## Ability Ranks

* 30 sec recharge
* +\_ Hit Points over 5 sec
* +40% Physical Melee Damage for 5 sec
* Removes holds and stuns for 5 sec
20 Draconis b

20 Draconis b

*20 Draconis b from orbit*

Class:
M

Status:
Scoured

Native Species:
Draconian

System:
20 Draconis System

Sector:
Draconis Sector

Quadrant:
Alpha Quadrant

*Humans investigating the surface*

**20 Draconis b** is an M-class world in the Alpha Quadrant previously hosting a pre-industrial civilization. It was first encountered by an Alliance power in the 16th century when the crew of Deep Space K-13 was temporally displaced. It was then rediscovered by the Alliance in 2410 shortly after all animal life on the planet was terminated by a Tzenkethi attack.

## Missions involved

* “Echoes of Light”: The player, along with Captain Kuumaarke of the Lukari, discover the recently scoured world and evidence of its contact by Starfleet.
* “The Renegade's Regret”: Neth Parr recounts the Tzenkethi assault in 20 Draconis.

## Other involvement

* Lukari Restoration Initiative reputation faction
	+ “A Message from the Lukari I”: Captain Kuumaarke of the Concordium talks about the Restoration Initiative, attempt by the Lukari to use protomatter to restore life on worlds attacked by the Tzenkethi. L.S.S. *Reskava* travels to the **20 Draconis b**, where Lukari begin to make preparations.
* "Fleet Station K-13 Returns!" & Tales from K13: The crew of K-13 determine that the station was sent back in time, to the year 1571, orbiting a planet with a pre-industrial civilization subject the prime directive. They are eventually forced to make contact with the natives after putting as many of the crew into stasis as possible.
32c Standard Issue Phaser Stun Bolt Pistol/Info

32c Standard Issue Phaser Stun Bolt PistolVery Rare Ground WeaponAccount Bind On EquipValues do not reflect skills or other modifiers

Bolt SettingPhaser Damage
\_\_ Phaser Damage (\_\_ DPS)
5% chance: Recover 33% Recharge of Kit ModuleStun Beam SettingExpose AttackStuns Target
\_\_ Phaser Damage x2 (\_\_ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% chance: Recover 33% Recharge of Kit Module
6 sec recharge
Value:
23rd Century Medical Uniform

23rd Century Medical Uniform

Faction:
 Starfleet

Category:
Uniform/Off-Duty

Boff use:
Yes

Cost:
550

Availability:
Zen Store

Tradable:
No

The **23rd Century Medical Uniform** is the uniform variants worn by sickbay staff on the Enterprise in Star Trek: The Original Series. It can be purchased from the Zen Store either individually for 550 or as part of the 23rd Century Bundle for 2000.

## List of Pieces

These pieces can be used in Uniform and Off-Duty slots.

* Jacket Tight
23 c Starfleet Medical
* Jacket Loose
23 c Starfleet Nurse (female only)
* Skirts
Skirt - 23 c Mini (female only)
A House Divided

**A House Divided** was a Special Event tied to the release of *Season Twenty: House Divided*. From June 30, 2020 to July 30, 2020 on PC, and from September 8, 2020 to October 8, 2020 on Consoles, players who participated had a chance to earn the Red Angel Suit by playing through the new content.

In 2256, during the Federation-Klingon War, J'Ula of House Mo'Kai attempted to use a weapon of mass destruction based on stolen Starfleet research on properties of *P.stellaviatori* to destroy the Federation Starbase One. The weapon blast caused a temporal shockwave which destroyed the station, but also pulled J'Ula, and her lackeys, into the early 25th century.

After a violent confrontation between the forces of J'Ula and Chancellor J'mpok in the Great Hall on Qo'noS, the Klingon Empire is now in a state of civil war. Loyalist forces clash with revolutionaries led by House Mo'Kai, and the conflict threatens to expand throughout the Beta Quadrant. As Klingon battles Klingon for supremacy within the Empire, operatives from all members of the Alliance strive to bring an end to the destructive conflict and minimize the threat to innocent lives.

## Event Progress

To receive the reward, players had to earn **40  (Appointment Progress)** with up to **2**  **every 20 hours** by completing the following content:

## Rewards

Accruing a total of 40 Appointment Progress allowed players to claim the grand prize of the "A House Divided" Event. This reward included all of the following:

* 1x  [Red Angel Suit] *(account unlock)*
* 30,000  Dilithium Ore *(once per account)*

After earning the grand prize, players were able to continue participating in the event for additional Dilithium Ore. See Daily Bonus Progress for more details.

## Zen Buyout

For those who were unable to play regularly or wanted the grand prize instantly, a reward buyout option was added to Zen Store for 6,000 . The price scaled with the event progress, with every earned progress point adding a small reduction to the base price.
32c Modified Phaser Stun Bolt Pistol/Info

32c Modified Phaser Stun Bolt PistolVery Rare Ground WeaponAccount Bind On EquipValues do not reflect skills or other modifiers

Bolt SettingPhaser Damage
\_\_ Phaser Damage (\_\_ DPS)
5% chance: Recover 3.3% Recharge of Kit Module per secStun Beam SettingExpose AttackStuns Target
\_\_ Phaser Damage x2 (\_\_ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% chance: Recover 3.3% Recharge of Kit Module per sec
6 sec recharge
Value:
20 Draconis System

20 Draconis System

Sector:
Draconis Sector

Quadrant:
Alpha Quadrant

Sites:
Deep Space K-13
20 Draconis b

The **20 Draconis System** is a system located in the Draconis Sector of the Alpha Quadrant. It hosts the Deep Space K-13 station.

## System Description

Found within the constellation Draco in the Alpha Quadrant, 20 Draconis is a yellow-white star. It is categorized at average stellar temperature for its size and age.
## Missions involved

* “Echoes of Light”: The player, along with Captain Kuumaarke of the Lukari, discover the Deep Space K-13 station in the 20 Draconis System.
* “Of Signs and Portents”: Player gives the surviving Povini coordinates of Deep Space K-13, offering them safety after the loss of their homeworld.
* “The Renegade's Regret”: Neth Parr recounts the Tzenkethi assault on 20 Draconis.

## Other involvement

* Lukari Restoration Initiative reputation faction
	+ “A Message from the Lukari I”: Captain Kuumaarke of the Concordium talks about the Restoration Initiative, attempt by the Lukari to use protomatter to restore life on worlds attacked by the Tzenkethi. L.S.S. *Reskava* travels to the 20 Draconis b, where the Lukari begin to make preparations.

## Gallery

* 20 Draconis b, rendered uninhabitable by a Tzenkethi protomatter bomb.
* A Class-A world.
* An asteroid field on the outskirts of the system.

## Notes

* 20 Draconis System was relocated from Breen Sector to Draconis Sector with expansion of the Alpha Quadrant in Season Twelve: Reckoning on January 26, 2017.
Codex: Commander Torsten

Commander Torsten has been leading the Coin Guard for many years. He is an intelligent man despite his brutality and roughness, and is said to be a skilled strategist. His soldiers respect him, even if some blame him for being involved in unglamorous business and moving away from the ideals of honour originally held by the Guard...

**Spoiler warning:** *The following text contains spoiler for the plot**During the quest **Treason!**, and if you finished the personal quest **Amongst the ghosts**...*
The commander turned out to be even more twisted than you suspected, organising a great coup d'etat on the island. His plans would have almost certainly been successful without the warning from your friend Kurt. You have no choice but to do everything to prevent him from completing his tasks.
*If you finished the quest **Treason!** with the help of Kurt**...*** **Torsten is dead; you made him pay for his treachery with his life.**

*If Kurt betrayed you during the quest **Treason!** and you chose to save San Matheus...* *The Guard and Kurt betrayed you on the orders of the commander who had prepared a great coup in all the towns of Teer Fradee. You managed to save New Serene and San Matheus from his clutches, but alas Hikmet fell into his hands, and Torsten can now claim the title of governor.*

*If Kurt betrayed you during the quest **Treason!** and you chose to save Hikmet...* *The Guard and Kurt betrayed you on the orders of the commander who had prepared a great coup in all the towns of Teer Fradee. You managed to save New Serene and Hikmet from his clutches, but alas San Matheus fell into his hands, and Torsten can now claim the title of governor.*