recursal/Fanatic-Fandom huggingface dataset:
Siren (Amir999990)

Role: Siren (Neutral Evil)
Abilities: Hypnotize someone into coming in Maf or SK's house.

Attributes:

-When your target successfully comes to Mafia or Sk's house,they will be killed by them

-Maf and SK will know that you hypnotized target that they killed

-You will get killed if you hypnotize Night-Immunity character

-Maf cant be hypnotized

-There can be only 2 Sirens in a game (if there are more then 2 random choosed ones will stay Sirens and others will be turned into Survivors or Amnesiacs)

Goal: Successfully stay till end of game without dying (If you and Townie are Left,you will win.If 1 Maf and You are left,Maf will win.And if You and Neutral are left,it will end in a draw)

Winning Conditions: You win with Sirens,Witches,Survivors and Amnesiacs.

Investigation Results:

-Invest: Your target is a loner,they must be Siren,Witch,Survivor or Werewolf.

-Sheriff: Your target is not suspicious

-Consingliere: Your target has hypnotic voice,they must be a Siren!
Story: A beautiful lady who is just looking for man,was however,ignored by every man.She then started to drag one by one to a killer's house,in hopes she will get revenge.Every time she was seen,she would disappear in a sea without a trace.Legends say she is still alive,lurking somewhere for her next revenge.
Electromaster

Electromaster is good at electric.İts can do something like gun-generator-alarm-camera

can make gun-generator-alarm-camera-laser-laser trap-robot types like guardian-kamikaze

Sherrif results:Your target NS.

investigator results:your target is really hard working. its can be trapper,electromaster and mafioso

consiglere results:your target working with technology,its a electromaster!

town:protective
Party Animal - Bansome (EllieDaGamerGyrl)

**Abilities** | Talk whit other Bansomes at night
 **Consigliere** | Your target loves distracting and partying at the same time, they must be a Party Animal

## Stats

**Role Name:** Party Animal (Party)

**Role Alignment:** Bansomes

**Abilities:**

* Distract someone from their house at night letting your teamates investigate/raid there house
* Talk whit other Bansomes at night

**Attributes:**

* Your target will be seen visiting you.
* The targeted player will be unable to preform their abillity

**Goal:** See the Mafia Lose the game

**Victory Conditions:**

* Win with
	+ Bansomes
	+ Town
	+ Survivor
	+ Jester
* Must Kill
	+ Mafia
	+ Vampire
	+ Witch
	+ Executioner
	+ Serial Killer
	+ Arsonist
	+ Warewolf

## Notes

* If you are visiting a Serial Killer you wont be killed unlike Escort and Consort.
* Your target will visit you and you will visit your target
* Pepole visiting you and your target will also Party and stopped from doing its role.
* Persons you party whit will get the same message as Escort and Consort gives.

## Actions

**No Night Action:** Nothing

**Target Self:** Achivement Get

**Target Other:** Stop them from doing their night action and give your friends free room to go into your targets house

## Achivements

**Let's Dance! - Win a game whit the Party Animal - 5TP**

**I Like to Move It, Move it! - Win 5 Games whit the Party Animal - 5TP**

**Stay Up all night! - Win 10 Games whit the Party Animal - 10TP**

**Not THAT Hyper - Win 25 Games whit the Party Animal - 25TB**

**WOOP WOOP! - Sucsessfully Party whit someone at night - 10TP**

**Drop In! - Party whit 5 Pepole - 30TP**

**Dont Need Friends! - Party whit yourself - 5TP**

**Lets Do this instead xD - Party whit a Bansome - 5TP**

**A Deadly Dance - Party whit a Serial Killer - 20TP**

**A Mayor Party - Party whit the Mayor**
Angel (Qmanthegamer)

**Consigliere** | Your target wants someone to be safe. They must be an Angel.

"May you please repeat my mission?" the confused Angel asked. She was standing in front a a large man with a white tunic and a halo floating above his head. He was looking down at a red book, adding the information to his memory once more.

"There is a man that you are supposed to be sent to protect. I don't know whom the request was made." the god said to her.

She took the piece of paper the god had gave her and followed the directions carefully. She slowly floated down into Salem, where her target awaited her.

The target was in plain sight. She just needed to get into contact with him, until she realized. She couldn't go around in a town like this. She was an angel for crying out loud!

She disguised herself as a simple townie, waiting for the night to come where she would begin her magic. With a magical spell, with limited uses, she would create a force-field around the target's door.

Anyone that attempted to enter would simply have to leave because it was impossible for a mortal to get passed her spell.

She waited for many days, until she learned that her target had died in an Arsonists' fire. She had failed her mission and gloomily went back to her home in the clouds. She remained optimistic though, she would certainly do better the next mission.

## Stats

**Role Name:** Angel

**Allignment:** Neutral Benign

**Abilities:** At night, use a spell to stop a killing.

**Attributes:**

* You can use the spell 3 times.
* If your target dies, you will "leave this Earth" then next night.
* You are night immune.

**Goal:** Keep your target alive until the end of the game.

**Notes:**

* You can't protect someone from dying via:
	+ Veteran shootings
	+ Bodyguard protecting their target
	+ Jailor executing your target.
	+ Your target commits suicide by guilt or Jesters
	+ Your target is ignited by an Arsonist.
* Your target will never be a killing role, but it may be a Neutral Evil, Benign, or Chaos role. It cannot be mafia.
* Your target will never be night immune, unless they are a Bodyguard or Survivor.
* If your target is resurrected by a Retributionist, you sill not come back, but you may win if your target survives.
* When given your target (like an Executioner's in the top left) it will also say that person's alignment (Town or Neutral)
* Your target will ALSO win if they survive. Only if they have an Angel though.

## Action

**Sun Icon:**N/A

**No Night Action:**Nothing

**Target Self:**N/A

**Target Other:** You protect your target using one of your 3 spells.

**Secondary Target:**N/A

## Strategy

* Use your spells wisely. It will cost a lot if you waste a spell
* If your target talks a lot, they may be a Jester trying to be lynched. Make sure you convince the town not to lynch them, and then guard them the next night. They still win if they survive.
* Whisper to your target and ask what their role is. Tell them that you are a Angel and that you will protect them.
* If you are suspected of being an Executioner, say your target's name and role (where strategy 3 is applied) and they can agree with you.
Cultist (Octometaknight)

**Consigliere** | Your target is part of a secret organization! They must be a Cultist.

## Stats

**Role Name**: Cultist

**Alignment**: Cult (Neutral Evil)

**Abilities**: Vote on who to kill at night.

**Attributes**:

* You are immune to Vampire conversion.

* After voting on who to kill, the first Cultist to vote the person with the most votes will kill the target.

* You may speak to other members of the Cult at night.

**Goal**: Kill anyone who will not submit to the Cult.

**Notes**:

## Actions

**Sun Icon:** N/A

**No night action**: Nothing

**Target Self**: N/A

**Target Other**: Vote on who to kill.

**Secondary Target**: N/A
Plague Doctor (The Sp00k L0rd)

**Summary**
 **Goal**

 **Abilities**
 **Special Attributes**

 **Investigator**
 **Consigliere**

A day in life, a night in death, one Doctor was seriously confused about others. He isolates himself and wrote a list on who to 'help'. This Doctor was a professional expert who believes the Black Plague is still around, however, he sees the criminals as the helpers and the town as the infected, he left his room and was given an order by the Kingpin

"This young man doctor is suffering, please help him..."

"I will good sir"

The Plague Doctor left to 'cure' the Jailor...

### Stats

Role: Plague Doctor (PD, Plator, P Doc)

Summary: You are a insane doctor believing in the plague is in the town

Affinity: Criminal Support

Ability: Select a person to drug

The person who is drugged will experience messages at night, after 2 nights of exposure, the person will die from asphinxiation

Selecting a mafia member will instantly kill them by the Hitman

Selecting a Criminal will heal them if they are attacked

Attributes: You can drug 5 times

You can heal indefinitely

You cannot self-heal

Goal: Kill all town and mafia

Victory conditions:

Win with: All neutrals

May spare with: Serial Killer, Jester, Executioner

Must kill: Town, Mafia, Werewolf

Sheriff Results: Your target is a criminal!

Invest Results: Your target is confused about something, they could be a Poacher, Plague Doctor or an Amnesiac.

Consigliere Results: Your target is an insane masked man, they must be a Plague Doctor!

Death Message: He/She suffocated by a Plague Doctor

### Achievements

Potenial Doctor: Win once as Plague Doctor

Corrupt Healer: Win 5 times

Seeking the Plague: Win 10 times

SCP-049: Win 25 times

Theres someone here Hitman!!: Find a mafia member

Doing drugs is bad: Drug yourself

Faking the Plague: Drug a zombie or vampire
(Joke Role) Firefighter

You are a person who really hates fire. Especially monkeys on fire, because they are organic.

Since you are paid by Salem's taxpayer monies, you make sure you do your best to prevent the town burning down, but that stupid arsonist keeps threatening to burn down buildings since he like setting things on fire.

Armed with your high powered hose, water gatlings, homing fire extinguishers, and fire retardant articles of clothing, you, the Firefighter, set out to do your job.

## Stats

 **Consigliere** | Your target is secretly overestimating the amount of taxpayer monies they need and embezzling the extras into his/her own pocket. They must be a firefighter.

**Role Name**: Firefighter

**Alignment**: Town (Support)

**Abilities**: Choose someone at night and depending on what happened to them and if they were visited by the arsonist either rinse off the gasoline, bludgeon the arsonist, or kill the arsonist who's visiting your target.

**Attributes**

* Your attack automatically kills the arsonist if you visit him or if they visit the target you choose.
* If they are no arsonists then you become a retributionist because killing the arsonist gives you magic powers.
* You are super night immune (cant be killed by guilt, executions, ignition, maulings, alerts).
* You are roleblock immune.
* You are transport immune.
* Any target you visit is not affected by the transporter.
* You are control immune.

**Goal**: Kill all fires. They are like neutral benigns, except that they kill people.

**Notes**:

* Arsonist needs a nerf since he has the highest winrate in every mode.
* Arsonist is op because nothing can save you from ignition unless he dies.
* Arsonists can easily fake being a transporter so even their investigator result is op.
* Town needs a tool against the most overpowered role in the game.

## Strategy

* Visit doused people because you can wash off gasoline.
* Visit suspected arsonists to instantly murder them with your hose.
* Visit people who you think will be doused to un douse them and murder the arsonist.
Criminals

The Criminals are a team that are the opposite of the Mafia, similar to the town, they consist of 5 role affinities:

Like the Mafia, there is a leader and a second in command. Instead, this is called a Hierarchy

This hierarchy acts like a priority system for killing, except much more complicated

Kingpin= 5 Votes

Apprentice= 5 Votes (This will only occur if there is only a Mafioso leading the Mafia)

Impersonator (Kingpin, Vampire Lord, Godfather, Mayor)= 4 Votes

Dirty Cop/Seeker= 3 1/2 Votes

Hitman= 3 Votes

Trafficker/Heist Maker= 2 Votes

Impersonator/Arsonist/Poacher= 1 1/2 Votes

Psycho/Betrayer= 1 Vote

If an Apprentice or a Hitman is killed, another role will be promoted

If one role cannot do a night role, they will vote to kill instead (the votes work similar as the day votes)

Only Kingpin, Hitman and Apprentice can vote Night 1

If the Kingpin dies, only the Apprentice will become the Kingpin

The Heist Maker does not get to vote, but gets to use his special ability to fool the town

### Note

Thanks to HAWIIANpikachu for making the stories for Trafficker, Psycho and Servant
Telepath

**Consigliere** | Your Target is a Phycic who opens Private Conversations,they must be a Telepath!

## Lore

One Stormy Night,He began having a Telepathic Conversation with the Resident of House 12.She began talking about how she doesn't want to put her claim private,but spoke anyways"So who are you anyways?"She said.The Telepath didn't answer,as they didn't say their Role,and it was too early to even ask.She Asked Them harder questions."I'm an E-Escort,I'm Visiting House 13 Tonight!"She Stammered.He doubted the claim,so at day He asked 13 if he was Role Blocked.He was,so that meant 12 was Proven Escort/Consort.She noticed He asked somebody what someone was,seemingly he made a mistake.She began to Talk to 13 about his Role.They claimed Medium and He noticed something wrong.One of Them Seemed to be lying,as a Retributionist died last night.He Noticed How the Escort Claim Began Whispering to other players about roles that early.Since the Serial Killer killed a Lookout,He concluded that both were Evil,So she let 13 off the hook.He was Jailed and Released His Information."Telepath,Execute 12,Lynch 4!"He stated."They are Both Mafia,I'm Certain of it!",the Jailor trusted him.He was also attacked and Role Blocked While in Jail,it Probably Meant Nothing,or He was discovered by a Consigliere!,He requested one of the best surgeons Salem had,and Began asking more investigative claims.He led the Town to Lynch the Consort,and this Nearly Proved the Investigator claim to be a Consigliere.He Found the Jailor the next night and they told him to talk to 9.They were quiet at first but eventually spoke.They claimed to be a Professional Bodyguard yet they weren't on the Jailor nor Him.It was just random People as If they just wrote it in a hurry.He told Jailor this,as he knew what they had to do..

## Stats

**Role Name:**Telepath

**Alignment:**Town Support

**Abilities:**Talk to a Person Each Night,Anonymously

You hear all whispers relating to that Target

**Attributes:**

* You may only speak to a single target twice in a Row
* You hear whispers relating to the target you talked with
* You can't hear their whispers if you were Role Blocked
* You are a Unique Role,but you can still be Remembered by an Amnesiac if there's no Retributionist Alive
* You can Restrain the Target 1 time

**Notes:**

* You will be seen as visiting yourself by a Lookout
* Targets you talk with can still preform their night ability
* Restraining Role Blocks the Target,and won't kill the telepath even if they were a Serial Killer/Werewolf

**Goal:**Lynch every Criminal and Evildoer
Disrupter (The Sp00k L0rd)

**Summary**
 **Goal**

 **Abilities**
 **Special Attributes**

 **Investigator Results**
 **Consigliere**

TBA

Affinity: Neutral Evil (Cult Support)

Abilites: In day, roleblock any roles and chat involving the dead

In night, vote who to kill

Attributes

When you are roleblocking people at night, you cannot talk to your fellow Cult members

Roles Affected:

Medium, Retributionist, Janitor, Vampire, Disguiser, Forger

Roles Immune:

All killing roles, Witch, Werewolf

When you roleblock someone/everyone in night, they will receive this message

'Someone has placed a curse upon the night!'

Goals: Kill everyone who will not submit to the Cult

Victory conditions: TBA

Sheriff Results: Your target is a member of a Cult!

Investigator Results: Your target is a skilled Necromancer, they could be a Retributionist, Gravedigger or a Disrupter

Consig Results: Your target can bring darkness and disrupt communications to the dead, they must be a Disrupter!

### Achievements

A Nightmare on Salemstreet: Win once as a Disrupter

What a horrible night to have a curse!: Win 5 times

Shadow shaman: Win 10 times

Witch Doctor: Win 25 times

What a fail: Disrupt a night when all the dead involving roles are dead

Protecting the one with the dead: Disrupt a night when a Vampire Hunter is alive after killing a vampire

Utter Darkness: Disrupt a night full of 5 dead involving roles
Bomber (DrivingPrune1)

**Consigliere** | Your target is torn between the Mafia and the Town. They must be a Bomber!

 A man sits alone in a house, a detonator in hand. Long ago, when he was a kid, he had idled the Mafia as his parents were in it. Of course, he had to wait to become older. But to avoid suspicion, the Mafia pretended to be Invests and turned his parents in, and they were both hung. Now the Bomber has one question on his mind.: does he go to the Mafia and forget his parents, or become a Townie and get revenge on the Mafia? He looks up at the suspected Mafioso's house. Suddenly, the Mafioso's door came open. He was holding a gun and the bomb. In a instant, the bomber knew what to do. He pushed the big red button labeled "Detonate."

## Stats

**Role Name**: Bomber

**Alignment**: Neutral Killing

**Abilities**: Detonate a bomb, killing someone in the process.

**Attributes**:

* You can choose when to detonate your bomb.

* Whoever has the bomb gives it to a random player, with no choice.

* A player will be alerted when they have the bomb.

* If by chance you get the bomb again, you can give it to anyone, just like on Night 1.

* Your attack pierces Night Immunity.

**Goal**: Decide who you will side with and have that side win the game.

**Notes**:

* If you kill a townie with the bomb, you become a random Mafia Support.

* If you kill a Mafia with the bomb, you become a random Town Support. (Excluding Mayor)

* If you bomb a Neutral, you stay a Bomber, and get one more bomb. Bomb another Neutral, and you lose.

## Actions

**Sun Icon**: N/A

**Night Action**: Give someone bomb (Only on Night 1 and if getting bomb by random chance)

**Target Self**: Detonate Bomb

**Target Other**: Give someone bomb (Only on Night 1 and if getting bomb by random chance)

**Secondary Target**: N/A

## Strategy

* This role could change the entire game if used properly. If town is winning, it would be a good idea to detonate a bomb on a Mafia Member, and vice versa.

## Achievements (Because why not?)

* I Give Up - Detonate the bomb when you have it. (Killing Yourself)

* Still Can't Decide - Bomb a Neutral.

* Demolition - Win your first game as a Bomber.

* Boomer - Win five games as a Bomber.

* Terrorist - Win ten games as a Bomber.

* Michael Bay - Win twenty five games as a Bomber.
Crafter (HAWAIIANpikachu)

## Stats

**Role Name:** Crafter

**Alignment:** Town support

**Summary:** A person that crafts wills.

**Abilities:** Visit someone at night, Giving them a will.

**Attributes:**

-You have 3 wills you can give to someone.

-Giving someone a will gives them an extra will.

-You don't give your will.

-If you give a will to someone that has a will stolen from, they will have 1 will.

-If you give to them a will, and someone steals their will, they thief will steal your will given to them.

**Goal:** Lynch Every Criminal and Evildoer

**Notes:**

Sheriff- Not Suspious

Investigator- Your target uses wills, they are a Framer/Forger/Crafter

Consiglere-Your target crafts wills, they must be a Crafter!

## Actions

**Sun Icon:** N/A

**No night action:** N/A

**Target Self:** N/A

**Target Other:** Give someone a will

**Secondary Target:** N/A

(if an ability does not apply, fill the space with N/A)

## ACHIEVEMENTS

Spare Papers-Win one game (5 TP)

Book Maker- Win five games (5 TP)

Passport Maker- Win ten games (10 TP)

Papers Please- Win 25 games (25 TP)

Here, On me- Give out all your papers (5 TP)

You'll need this- Give a paper to a revealed mayor (10 TP)

Take this- Give a paper to a survivor or a Townie. (5 TP)
Kingpin (The Sp00k L0rd)

**Summary**
 **Goal**

 **Abilities**
 **Special attributes**

 **Investigator**
 **Consigliere**

One quiet day went by, zero lynchs and surprisingly, no deaths. The Lookout sighed in relief, unbeknownst of the secret intentions of a rising threat. Before the Lookout has gone to sleep, a secret message appeared on the floor, the Lookout opened it, it was a invite to a crime organisation, similar to the mafia. The Lookout declined...

Later next night, someone knocks at the door, the Lookout answered, it was a man with a pistol, unregconizable to everyone in the town, he fired twice and the Lookout was shot dead...

The town never knew who killed him, never

## Stats

Role: Kingpin (KP, RGF: Rival Godfather, Kipin)

Affinity: Criminal Deception

Ablilites: Send invites to a person of any role, you are limited to 3 invites

If the person who receives the invite accepts, they will become a member of the crime organisation

If the person declines, he/she will be killed the next night by the Hitman

Goal: Kill the opposing Mafia and Town

Attributes: Night immunity

Dousing immunity

Victory Conditions

Win With: All neutrals excluding Werewolf

May spare with: Serial Killer, Jester, Executioner

Must kill: All Town

Mafia

Werewolf

Investigator results: Your target seemingly works with others, they might be a Kingpin, Godfather or a Deathmage

Consigliere results: Your target is the nemisis of the Godfather, they must be a Kingpin!

Sheriff Results: Your target is not suspicious

### Achievements

Rival: Win as Kingpin in one game (5TPs)

Threat: Win 5 times (10TP)

Nemisis: Win 10 times (10TP)

Persistant Enemy: Win 25 times (25TP)

Fortuneate Alliance: Have a Mafioso accept the invite (10TP)

Overshadowed: Lynch a Godfather and a Mafioso in two consecutive days (25TP)
Possessed (Octometaknight)

**Consigliere** | Your target is a cursed soul! They must be a Possessed.

Ah, welcome, User. Please, grab a seat and sit down as I tell you a fine story. Shall we?

No one knows exactly how the Possessed came to be. Some say he was cursed by the Devil himself. Others claim he is simply mad. No matter what you believe, we can all agree on one thing: The Possessed is not a normal man. No. He is tortured by something. Something beyond inhuman. Unspeakable things surround him that we as humans cannot see. He knows truth. Believe me; I know.

The Possessed used to be a fine man. A fine Doctor the lad was. Well, I can say for myself he's quite fine... I'm sure.

You know, I think I'd better go, I have a meeting with that Doctor as of now, we'll sit down and have some tea later, yes? So I'll just go and... **OH DEAR GOD!! THEY'RE HERE!!**

## Stats

**Role Name:** Possessed

**Alignment:** Neutral (Benign)

**Abilities:**

Switch your role with someone else.

**Goal:** Switch your role and complete that role's goal.

**Notes:**

If you are alive by the end of the game while retaining this role, you lose the game.

You will lose if you are killed with this role.

## Actions

**Sun Icon**: N/A

**No night action**: Nothing

**Target Self**: N/A

**Target Other**: Switch your role with your target's.

**Secondary Target**: N/A

## Strategy

* Consider waiting a couple days before swapping your role, so you can find a role you think would be the most useful for you to progress in the game.
	+ Meanwhile, this could increase your chances of being killed and losing the game by default.
Brawler (WynBear)

## Role Idea: Brawler (by WynBear)

Neutral (Chaos)

I know there's already tonnes upon tonnes of Brawler ideas out there \*points towards the horizon\*, but I still wanted to create one of my own. Please note that a few points of my role idea may have been inspired by various other Brawler ideas, but this idea is not identical to any other ideas (at least, I think so, I haven't thoroughly checked).

Defense: None

Attack: Powerful

Abilities: Visit a selected player's house each night, starting a brawl.

Attributes: Starting a brawl at a player's house roleblocks them and anyone visiting them. At the end of the night, one random player other than the Brawler will be dealt a powerful attack. Everyone participating in the brawl will be given the names of all the other participants, but not their role. A brawl cannot commence if there are two or less people altogether at the house. You may choose to brawl at your own house.

Investigative Results: Your target is not afraid to get their hands dirty. He/She may be a Bodyguard, Brawler, Godfather, Crusader or Arsonist.

Sheriff: Your target is not Suspicious.

Consigliere: Your target is rowdy and violent. They must be a Brawler.

Wins with: Basically everyone but town.

Sun Icon Button: N/A

Nighttime Button: One row of buttons for live members and self, for choosing where to brawl that night.

### Notes

* The death message of a player who is killed during a brawl will read "(Player) was caught in a brawl."
* A Werewolf, Juggernaut or Pestilence, Horseman of the Apocalypse who visits your target will not be roleblocked and instead perform their usual rampage.

* If you are unable to brawl, you will still visit your target, attempting to start a brawl.

* You do not have a death note.

* You are unable to start a brawl at the house of a Veteran on alert or a rampaging Werewolf, Juggernaut or Pestilence and will instead die.
Hitman (Thomas Hell)

**Consigliere** | Your target kills people for fame and fortune. They must be a Hitman!

He was a person who had no particularly unique skill. People always tell him, "Get a job!" "Stop wasting your life!", but they don't know what it feels like to be absolutely useless. It remained that way, until one day. He decided that he wanted to give up on life. He grabbed a pistol from the local gun shop. Just as he was about to shoot himself, a Serial Killer jumped on him and was ready to stab him! He didn't have time to react to it, and he accidentally pulled the trigger. The Serial Killer moans as the bullet penetrates through his chest. Soon, the Serial Killer is dead.

He was surprised by his own reaction. He felt a kind of...satisfaction deep inside. After all these years, he had finally discovered his true talent, that is to kill people. Ever since then, he always carries a pistol, a large roll of duct tape, and a stern face wherever he goes.

## Stats

**Role name:** Hitman (HM, Hit)

**Alignment:** Neutral Killing/Benign

**Abilities:** Kill a person during the day, and survive till the end

**Attributes:** You must survive till the end to win.

If you kill a person during the day your identity will be revealed.

Your attacks ignore night immunity, as you attack during the day.

Before killing a target, you have to blackmail the target the night before first.

**Goal:** Live till the end of the game.

## Strategy

This is a challenging role to win as. If the Town realises you were killing Town members, they will lynch you immediately. Make sure that there is a large number of Mafia members before becoming allies with them.

If you are destroying the Mafia, the Mafia will hunt you down ASAP. You'll need the help from Bodyguards, Doctors, or the Jailor to protect you. Remember, you **CANNOT** be revived by the Retributionist, as you are not a Town member.

(Btw, the Mafia will likely try to convince you to join them, so that they can counter the Blacksmith's shield.)

Trying to win with Neutral Killing roles will be extremely tough, as you'll need to eliminate both the Town, the Mafia and all the Neutral Killings. (This is highly not recommended as the Hitman's night-immunity-ignoring advantage will be pretty useless in this.)

Another strategy is to save your kill until the end.

## Achievements

**Ass-assination:** Kill an Escort and a Consort in one game.

**Fame or Fortune?:** Kill 2 Town members and 2 Mafia members in one game.

**White House Down:** Kill the Mayor on the day they revealed themself.

**Vigilante:** Win 5 games as a Hitman.

**Agent 47:** Win 47 games as a Hitman.
Trapper (Qmanthegamer)

**Consigliere** | Your target tricks killers into traps, they must be a Trapper!

“Well, let’s see…” the trapper said to himself as he continues to write on his chalkboard.

Some people while he was in school considered him to be a bookworm. He was interested quite a lot in the staging of traps, machinery, and weapons.

As he started to settle in Salem, he took note of the vast amount of killings taking place, and he wanted to help. He decided that he would bring justice and carefully started to plan on a type of complex killing trap. As he finished designing, he noticed that he had only enough materials to make one. “That’ll have to do…” he groaned.

He then set out to plant his new device. The night had passed, he had finally finished laying his trap. It was a simple pitfall trap that dropped a boulder once activated. The next phase was a simple one… Waiting. Night 2...3...4...5 nights have passed. The trapper still watched contently for the right moment to activate.

Many people passed by since then, but they didn’t seem suspicious. That night, the trapper caught sight of someone. “Arsonist…” he whispered quietly to himself. As the Arson-committing killer had finally walked under the pole, he pulled on the string with all his might.

The arsonist didn’t see what had happened, but he surely felt it.

## Stats

**Role Name:** Trapper

**Alignment:** Town Killing

**Abilities:** Set a trap each night, or take away your existing one.

**Attributes:**

* Select someone's home to place your trap at.
* Your trap will kill any killers that visit it.
* You won't kill any townies or non-killing neutral roles. You will not kill the godfather.

**Goal:** Lynch every criminal and evildoer.

**Notes:**

* You must wait one night after setting your trap to be able to take away the trap.
* It takes you an entire night to dismantle the trap, and if someone visits your trap while dissembling, you will be killed instead of the intended target.
* You can't place a trap on night one.
* You also kill Vigilantes.
	+ If you have the rare chance of killing a vigilante, you will commit suicide over guilt.
* Once you kill someone where you placed the trap, you can't place it with that same person ever again.
	+ Ex: You can't place a trap with Player A again after you killed Player C at his home.
* You will automatically dismantle your trap after you kill someone at a home.

## Actions

**Sun Icon:** N/A

**No Night Action:** Nothing

**Target Self:** Dismantle your trap.

**Target Other:** Place your trap.

**Secondary Target:** N/A

## Strategy

* Decide, if there is a vigilante in your game, where the vigilante may shoot.
* If you are sure someone is a townie, keep your trap with them until you kill someone, then switch to another confirmed townie.
Adoptour (ThatMinecrafterDJ)

**Abilities** | Hack to stop people playing for 1 night.
 **Consigliere** | Your target is an Adoptour

## Stats

**Role Name: Adoptour (Originally Adoptourist)**

**Alignment: Neutral Evil**

**Abilities: Kill someone in 1 night and adopt their role.**

**Attributes:**

* **If you kill someone, you'll adopt their role.**

**Goal: Adopt a role without getting lynched.**
Defector (773767)

**Description:** A town Vigilante who have always questioned if the mafia is as evil as the town claims

**Stats:**

**Role Name:** Defector

**Alignment:** Neutral Belign / Neutral Killing

**Abilities:** Can defect to the mafia (once). You will show up as if you are a Vigilante under investigation.

**Goal:** Lynch every criminal and evil - doer.

Kill anyone that will not submit to the Mafia (when defected).

**Actions**

**Night** **action**:

**Target Self:** Changes yourself to become a Mafiosso. A message will be shown the next morning. You can get killed by the mafia that night.

**Target Other:** Act as a vigilante and attack a chosen player. You can only do this once. You will die over guilt if you attack a town member. Your killed target will be shown as if killed by a vigilante. You can, however, defect the same night as you killed a town member to prevent guilt.

**Strategies:**

Defector can be the role with the best odds of winning, as they don't need to survive until the end for victory. They can also hide themselves amidst others, showing and acting as a vigilante until death or conversion. You can heavily impact a game by siding with the mafia at the right moment - changing the tide or just simply joining the winning side. No-one can call you out as a defector - until you yourself defect.
Megalomanic (HAWAIIANpikachu)

## Stats

**Role Name:** Megalomanic

 **Consigliere** | Your target is a Megalomanic

**Alignment:** Criminal Chaos

**Abilities:** Kill someone that the Kingpin wants you to kill.

**Attributes:** Kill someone the Kingpin orders, if there is no kingpin, you kill.

**Goal:** Kill the Mafia and the Town

**Notes:**

* You have a target that you want killed.
* There will not be a Town, Mafia, Survivior, Amne, or Criminal, it also can't be Unqine.
* Your target is a role, once that roles dies from any means, you win.
* If there is many of the same role you need killed, you only need to kill one.

## Actions

**Sun Icon:** N/A

**No night action:** N/A

**Target Self:** N/A

**Target Other:** Kill

**Secondary Target:** N/A
Moderatist (Octometaknight)

**Consigliere** | Your target is a keeper of time working against the Town. They must be a Moderatist!

The moon shone, an owl hooted. The night had begun. As people toiled away, doing their dirty business to achieve their needs, the Moderatist crouched, building a strange sculpture. As the Moderatist worked, he thought of the town members, and how they laughed about his obsession with time. Even the Medium and the Retributionist, with their glimpses into magic no one could understand, thought working with time a foolish undertaking. Oh, how they laughed. But they would not be laughing soon…

All too soon, the sun was rising, the day coming nearer and nearer. Quickly, the Moderatist put his final touches on his altar. Knowing he’d get no more chances, he activated it. A black fog emitted from the altar, and quickly rose up to the sky. It had worked. As the moon quickly moved across the sky, the Moderatist watched his plans come to fruition, and smiled…

The moon shone, an owl hooted.

The night had begun.

## Stats

**Role Name:** Moderatist

**Alignment:** Neutral Evil

**Abilities:** Extend the night during the night.

**Attributes:**

* Your effect resolves when the night 'ends'. After that, all effects of the night will take place and the night will restart. All living players may preform their night ability again if they wish (except the Jailor).
* You may only extend the night twice.
* You can only extend the night once per natural night.

**Goal:** Live long enough to see the Town lose the game.

**Notes:**

* All killings will not be shown when you extend the night. All kills from the natural and extended night will show up the next day.

## Actions

**Sun Icon:** N/A

**No night action:** Nothing

**Target Self:** Extend Night

**Target Other:** N/A

**Secondary Target**: N/A

## Strategy

* You are a valuable role to all evils with your ability to make them use their abilities again. However, this also gives the Town the same advantage. Use your ability in order to whittle down the Town until they are outnumbered by evils.
Bomber

Role Idea

Role Name : Bomber

Role Alignment : Neutral Killing.

Summary : A corrupted soldier that will stop at nothing to destroy the town

Ability : Select a target to explode

Unique Role: Yes.

Attibutes :

Select a target to kill

You start with 0 bombs. You can take no action to get construct a bomb. You cant have more bombs than 2

Special Attribute : Target's last will explode and it will be not shown

Goal : Destroy all the town

Attack: Unstoppable

Defense: Basic

Investigation Results:

Sheriff : Your target is an Bomber

Investigator : Your target its crazy. They must be a Veteran , Jester or Bomber

Consigliere : Your target likes to explode things. They must be an Bomber.

Win Conditions :

Must kill the Town

Must kill Serial Killers

Must kill Arsonists

Must kill Werewolves

Must kill the Mafia

Must kill Witches

Win with Survivors

Win with Bombers

**Sun Icon:** N/A

**No night action:** replenish your bombs

**Target Self:** N/A

**Target Other:** Explode it house killing he/she

**Target Special: Last will its not shown**

Made By **DeadLockX**
Revenant (Asew54321)

He was asleep. Suddenly, the door swung open. He was still asleep. His bedroom door creaked open. He was still asleep. The Mafioso point his gun. He was still asleep.

BOOM!

And with that, the Mafioso was satisfied with his accomplishment. He exited the house, sneakily making his way to tell the Godfather what he had done.

But it refused.

The innocent man did not die, but instead became a creature feared in Salem since the rumours spread from European settlers. A revenant. At day, he is able to blend in with his other townspeople. But he knew one of them killed him in his previous life. His only goal: to kill his attacker. No matter how many other people die in the process.

 **Consigliere** | Your target is an undead being looking to kill someone. They must be a Revenant!

## ​Stats

**Role Name**: Revenant

**Alignment**: Neutral (Killing)

**Abilities**: Kill someone each night in hopes of killing your wrongdoer.

**Attributes**

* Your attack does not ignore night immunity unless they are your wrongdoer.
* You do not know who your wrongdoer is until they are dead.
* If your target is lynched, you will become a Jester

**Goal**: Kill your wrongdoer.

**Notes**:

* This role is basically an Executioner who does not know who their target is and has to kill them.
* If you manage to kill your wrongdoer, you lose your killing ability.
* When you kill your target, the day after, your character will sparkle exposing yourself as the Revenant if anyone notices
* Your wrongdoer can be any role in the game.
	+ You and the Executioner can have the same target, though rare.

## Achievements

**Justice, I Guess:** Win one game as a Revenant. (5 TP)

**Revenge:** Win five games as a Revenant. (5 TP)

**Glory of the Undead:** Win ten games as a Revenant. (10 TP)

**The Bestest Undead:** Win twenty-five games as a Revenant (25 TP)

**Team Town:** Kill your Mafia wrongdoer. (5 TP)

**Team Mafia:** Kill your Town wrongdoer. (5 TP)

**I Have No Soul:** Kill five people without a single one of them being your wrongdoer. (25 TP)
Vampire Lord (KirkNoob)

**Consigliere** | Your target is the lord of the Vampires. They must be the Vampire Lord

## Story

Before the vampire lord became the vampire lord, he worked as the gravekeeper as his job, burying the dead in the dirt that been killed by the mafia, serial killer, arsonist and the werewolf. He liked his job, as nobody had anything to hate against him, and somebody had to bury the dead, the dead smell horrible after a while unburied... the bad thing was, when the mafia killed the vampire, they all thought he was dead, but when he tried to bury the vampire, the vampire jumped up and bit his neck, muttering unknown words into his ear. He passed out and the next day, the words made sence to him, "The vampires need a new leader.... keep them safe...... or else.........:" He buried the rest of the dead, and became the vampire leader, leading the vampires to do his biding. To destory everything that didn't join them.

## Stats

**Role Name:** Vampire Lord

**Alignment:** Vampire Support

**Abilities:** Choose who to bite, convert people if you are the last Vampire

* You can be controlled by a Witch
* You are night immune

**Goal:** Convert anyone who would oppose you

Vampires

Witches

Survivors

**Must Kill:**

Town

Mafia

Serial Killer's

Arsonist's

Werewolves

**You May Spare Anyone Else**

## Investigation Results

**Sheriff Results:** Not Suspicious

**Investigation Results:** Your target takes charge! They must be a Mayor, Godfather or Vampire Lord

**Consigliere Results:** Your target is the leader of the Vampires! They must be the Vampire Lord

## Actions

**Sun Icon:** N/A

**No Night Action:** N/A

**Target Self:** N/A

**Target Other:** Order to bite

**Secondary Target:** N/A

## Achievements

Blood Feeding Leader: Win 1 Game: 5 TP

Blood Chilling: Win 5 Games: 5 TP

Hungry For More: Win 10 Games: 10 TP

Vlad: Win 25 Games: 25 TP

Cannon Fodder: Order A Vampire To Bite An Alert Veteran

## Notes

4th role created, thanks to HAWAIIAN PIKACHU for the story.
Wizard (Thomas Hell)

**Consigliere** | Your target is a mage who works for the Town. They must be a Wizard.

"He's a member of the Mafia! Execute him at once!" The self-proclaimed Sheriff shouted at the Jailor, not

realising that he was framed. Not aware of this, the town votes up the innocent Jailor for trial. At this moment, an Investigator runs towards a hooded man, whispers something to him, and ran off again.

The town has decided that the Jailor's defense is not convincing enough for him to escape his execution. They've decided to hang him for his "crimes". Just as the rope was wrapped around the Jailor's neck, the hooded man suddenly casted a spell upon the Jailor, destroying the rope, saving the Jailor's life. The hooded man then said to the Town: "The "Sheriff" you fools were listening to was actually an Executioner! Our man here is innocent!". The Town was glad that the hooded man had saved his life. If it wasn't for him, who knows what will happen with the absence of a Jailor.

## Stats

**Role name:** Wizard (Wiz)

**Alignment:** Town Support

**Abilities:** Save a person from being lynched.

**Attributes:**

* A message will appear if the lynched target was saved.
	+ "xXxXxX has been saved by a Wizard!"
* You have to brew a spell the night before to save a target
	+ You can only brew 3 spells.
	+ If you do not use a spell during the day it will be wasted.

**Goal:** Live till the end of the game.

## Mechanics

**Sun Icon:** Save the lynched target.

**Target Self:** Brew a spell.

## Strategy

* Brew a spell on n1 because the Executioners will most likely lynch your target on the 2nd day.
* Team up with Town Investigative roles. Be careful of Consiglieres who might decept you.
* Save a spell till the end in case you need it to outvote the Mafia.

## Achievements

**Contribution to Retribution:** Save a Retributionist from getting lynched.

**Burn the Wizard:** Save yourself from getting lynched.

**Harry:** Win 10 games as a Wizard.

**Betrayal:** Get killed by the person you saved.

**Gandalf:** Win 25 games as a Wizard.
Witch Hunter

**Categories** | -Dwimeritium takes a day before it takes effect.
-If you find a witch,you will kill her instantly.

-If witch tries to control someone to kill you,you will break the curse.
 **Consigliere** | Your target catches witches using dwimeritium. They must be a Witch Hunter.

## Chat messages

* If you find a witch:

The Dwimeritium has weakened (name of the last target). They must be a Witch.

* If you are controlled by a Witch (Witch Hunter):

A Witch tried to control you but she was weakened due to your dwimeritium trap.

* What a Witch sees if she controls you (Witch):

You tried to control your target,but you were weakened for an unknown reason. You were caught by the Witch Hunter.

* If witch controlled someone to kill you (Witch Hunter):

Someone under the influence of magic came to your house,but you managed to break the curse.

* What the witch sees if she sent someone to kill you (Witch):

The target you controlled failed to finish the job. Someone cancelled your magic.
Serial Werewolf

Role Name: Serial Werewolf

Alignment: Neutral (Killing)

Abilities:

* At night on a non-full moon, you are a Serial Killer.
* At night on a Full moon, you are a Werewolf.

Attributes:

* Kill any player on Full moon and non-full moon nights.
* The only way a player survives, is if they are in jail.

Goal: Live until the end of the game.

Investigative Results:

Sheriff: Your target is not suspicious

Investigator: Your target isn't afraid to get their hands dirty and are waiting for the right time to strike. They must be the Serial Killer, BodyGuard or Serial Werewolf.

Consigliere: Your target can kill on non-full moon nights and changes on Full moon nights. They must be the Serial Werewolf!

Wins with: Werewolf, Serial Killer, Witch and Survivor.

Must kill: Town, Mafia, Vampires and Arsonists.

Notes:

Being this role means that if a lookout sees you, They won't believe their eyes and think that they are hallucinating.
Poser (Qmanthegamer)

**Consigliere** | Your target is good at tricking investigative roles. They must be a Poser.

The Poser is a mastermind. How does he do it? Nobody knows. Not even the investigative spirits of the town can tell how he does it. The recently passed Consigliere doesn't know how he foils those people time and time again.

The Escort had finally left her home. The Poser was great at convincing, a very good skill to have in this town. On his way to the woman's home, he passed by the Serial killer's home. He was very good at copying, so it was easy to mimic the Serial Killer's actions at that home.

The Sheriff decided to take a visit to the Escort's home, to be met with knifes, blood, a sinister man sitting in the other corner of the room. The Sheriff knew exactly who he was.

The Investigator decided to also take a visit to the Serial Killer's home, to be met with a beautiful woman in a dress.

The next day, the two were certain that the "Escort" was a Serial Killer and that the "Escort" was... well... An escort.

One of them was lynched. It wasn't what anyone expected, but it was what the Poser wanted. Everyone now knew... The Poser was at work.

## Stats

**Role Name:** Poser

**Alignment:**Mafia Deception

**Abilities:**Swap two people's investigative identities each night.

**Attributes:**

* Your investigative result will be your number 1 target's
* Consiglieres aren't affected.
* Each night, you will have two people (like the Transporter and Witch)

**Goal:**Lynch every criminal and evildoer.

**Notes:**

* This role is quite simple. There isn't much that I need to elaborate on here.

## Actions

**Sun Icon:**N/A

**No night action:**Nothing

**Target Self:** Nothing

**Target Other:**Swap your target with another target.

**Secondary Target:**Swap your target with another target.

## Strategy

* A Poser and Consigliere combo is an awesome combination. The consigliere can give you information on roles while you can know whos a townie and who is evil and swap their investigative results.
* Knowing who to pose is very valuable. You can easily get a town role saved and get an evil role later. It's a win-win!
* Think about who you think the investigative roles may go after. Do the same thing and try and pose them as an evil role, in this decision, go with your gut or go with an almost confirmed.
* You can help out your own mafia as well. If you know someone with the same role that your mafia pal is claiming, keep posing as them to secure their safety
	+ In a Vampire game, investigative roles may check the same person twice so be careful then.
Sorcerer (HAWAIIANpikachu)

**Consigliere** | Your target is an magician working for the Cult, they must be a Sorcerer!

**Role Name:** Sorcerer

**Alignment:** Cult Support

**Abilities:**

-Pick one person in the graveyard at night.

**Attributes:**

-The next day, the person's will gets revealed to everyone after the death phase.

-You may only do this three times

**Goal:** Kill everyone that won't submit to the cult

**Notes:**

## Actions

**Sun Icon:** N/A

**No night action:** N/A

**Target Self:** N/A

**Target Other:** Reveal that person's will.

## Achievements

Newbie-Win one game (5 TP)

Revealer- Win five games (5 TP)

Necromancer- Win ten games (10 TP)

Master- Win 25 games (25 TP)