Daemon Pact

**Daemon Pact:**

**Alignment:** Neutral Evil

**Bonus Language:** Abyssal or Infernal

**Bonus Skill:** Disable Device

**Pact Sacrifice:** Soul: you have sworn your soul to a being of the lower planes. If you die you cannot be brought back to life with anything short of a miracle or wish spell.

**Pact Boons:** At 2nd level a warlock who formed a Daemon pact gains acid resistance 5 and a +2 on all saves against death effects, disease and poison.

   At 6th level the resistance to acid increases to 10, the bonus to saves increases to +4, and the warlock gains DR 5/magic or silver.

   At 10th level the resistance to acid increases to 15, the bonus to saves increases to +6, the DR changes to 5/magic and silver.

   At 14th level the resistance to acid increases to 20, the bonus to saves increases to +8, the DR changes to 5/good and silver; and the warlock gains resistances to cold, electricity and fire 5.

   At 18th level the warlock gains immunity to acid, death effects, disease and poison; his DR changes to 10/good and silver; and his resistances to cold, electricity and fire increase to 10.

**Pact Apotheosis:** The warlocks path in service of fiends of Abaddon reaches its zenith and becomes a half-fiend, immediately applying the template to his character (however, with the exception of spell resistance and darkvision, ignore the Defenses/Qualities section). If the warlock has the fell flight invocation, he may replace it with another invocation of equal or lower level.

Least; 2nd

You are infused the power of the horseman of war. You gain proficiency with all weapons, armor and shields, and no longer suffer arcane spell failure for any warlock invocations or eldritch blast.

   At 12th level, you may cast transformation a number of times per day equal to 3 + Charisma modifier. While transformation is active you may not use invocations or eldritch blast.

**Scion of Plague:**

Lesser; 4th; [disease, evil]

You are infused the power of the horseman of plagues and disease. You are immune to all negative effects of non-magical diseases (but not magical ones, like mummy rot) and henceforth serve as a carrier for them. Any creature that stays within 15 feet of you for a minute or more must make a save versus any disease you carry (the DC of the save is at -4). The exact nature of which diseases spread and the frequency of saves required are subject to the GM.

   You also gain the ability to cast contagion at will. At 8th level, you may infuse your eldritch blast with a contagion effect as a 4th level eldritch essence invocation, the initial save DC is based on eldritch essence and not contagion.

**Scion of Famine:**

Greater; 3rd, 4th, or 5th (see below); [evil]

You are infused the power of the horseman of famine. You no longer need to eat and become unnaturally skinny, reducing your weight by half, penalties for squeezing by half, and gaining a +4 bonus on all escape artist checks. You also gain a bite attack appropriate for your size.

   Your eldritch blast is infused with the power of starvation. Any creature that takes damage from your eldritch blast immediately begins starving and must a Constitution check (DC 10 + 1 per previous check) or take 1d6 nonlethal damage. This is not a eldritch essence invocation.

   Lastly, you gain several spell like abilities:

* diminish plants (stunt only) at will; 3rd.
* blight at will; 4th.
* locust plague (as insect plague but remove the poison damage and the swarm also deals damage to plants and consumes food in the area) a number of times per day equal to 3 + Charisma modifier; 5th.

**Scion of Death:**

Dark: 9th; [evil]

You are infused the power of the fourth and final horseman: Death. You age to venerable, taking on the appearance of your elderly self and must immediately roll to determine your remaining years. This does not penalize your physical attributes but it does boost your mental attributes. After this transformation you are immune to any further magical aging.

   Your eldritch blast now ages any target struck by 1 year for each die of damage. If this would increase their age category they suffer the physical penalties but do not gain the bonus to their mental attributes. Objects struck with your eldritch blast permanently lose 1 point of hardness and have their break DC lowered by 2 for each die of damage; make whole or greater magics are required to repair an item affected this way. This is not an eldritch essence invocation.

   Lastly, you can the ability to cast Soul Bind once per day without paying for the focus (the black gem forms automatically with the casting of the spell).