Mycelial Tentacle Beast

Ordinary found within The Mushroom Forests below Alzhak Reger, these hulking plant-like creatures are known to blend in with the forest, feasting upon moles, unfortunate explorers, and drinking whatever liquid drips down from below into pools of mineral water.

## Mycelial Tentacle Beast (CR 11)

**XP** 12,800

NE Huge Plant

**Init** +7; **Senses** Blindsight 60ft, scent; Perception +21

### DEFENSE

**AC** 25, touch 16; flat-footed 22 (+3 dex, +9 natural, +5 deflection, -2 size)

**hp** 216 (16d8+96); Regeneration 1(Fire)

**Fort** +23, **Ref** +18, **Will** +13

**Immune** plant traits; **Resist** Water 20

### OFFENSE

**Speed** 30 ft., Climb 20 ft.

**Melee** Bite +22 (3d8+22)

**Ranged** 6 Mushroom Tentacles +17 (grab plus hunger and pull)

**Space** 15 ft.; **Reach** 15 ft.

**Special Attacks** Spore Bomb, Pull (Mushroom Tentacle, 30 feet)

**Spells Known** (CL 16th, Concentration +19)

**1st** (DC 14) **–** *Color Spray, Auditory Hallucination*

**2nd** (DC 15) **–** *Ghoul Touch, Pernicious Poison*

**3rd** (DC 16) **–** *Vampiric Touch, Eldritch Fever, Healing Thief*

**4th** (DC 17) **–** *Rigor Mortis, Flesh Puppet(infested with mushrooms), Bestow Curse*

**5th** (DC 18) **–** *Hungry Earth, Plague Carrier, Blood Boil, Absorb Toxicity*

**6th** (DC 19) **–** *Dust Ward, Antimagic Field, Antitech Field, Contagion, Greater*

**7th** (DC 20) **–** *Limited Wish, Epidemic, Plundered Power*

**8th** (DC 21) **–** *Spellscar, Curse Terrain, Supreme*

### STATISTICS

**Str** 32, **Dex** 16, **Con** 26, **Int** 5, **Wis** 15, **Cha** 16

**Base Atk** +12; **CMB** +25 (+29 grapple); **CMD** 38 (can’t be tripped)

**Feats** Combat Reflexes, Improved Initiative, Multiattack

**Skills** Climb +13, Perception +21, Stealth +12 (+28 in Mushroom Biomes); **Racial Modifiers** +12 Perception, +16 Stealth in Mushroom Biomes

**SQ** Camouflage, Mushroom Tentacles

### SPECIAL ABILITIES

#### Spore Bomb (Su)

2/day, a Tentacle Beast can emit a 30ft-radius burst of spores, centered from up to 90ft away. All creatures caught within the blast are affected by the following conditions for 3 rounds each: Nauseated (Fortitude save DC 19 to negate), Confused (Will save DC 19 to negate), Sickened (Fortitude save DC 19 to negate), Dazzled (Reflex save DC 19 to negate). The Tentacle Beast must wait 2 rounds to use this ability again.

#### Camouflage (Ex)

Blending in within Mushroom biomes, the Tentacle Beast is able to mask itself naturally as a Giant Mushroom, needing at least a DC 28 Perception check (modified for distance) to notice it before it attacks on the first round of combat, even if it is not stealthing.

#### **Hunger(Ex)**

When a Tentacle Beast grapples a creature, the spores within the tentacles feed at an accelerated rate on the blood of its enemies, decomposing it, to form mycelial growths. This feeding deals 1d12 points of damage and 2 points of Strength damage to the target, along with giving the Sickened Condition (Fortitude save DC 19 to negate). If the Mushroom Tentacle is severed or the target breaks the grapple, this feeding ceases until a new grapple is established. Should a creature die, it will slowly be infested by the spores, to later form another Mycelial Tentacle Beast.

#### **Mushroom Tentacles (Ex)**

A Tentacle Beast can control the network of mushroom tentacles on its body and use up to six of those tentacles as weapons to strike out at targets up to 100 feet away. The Mushroom Tentacles have 15 hit points, DR 8/slashing, and a Break DC of 30. If one is destroyed, 2 rounds later, a new one will regrow if the main body is still alive.

### **Ecology**

**Environment** Mushroom Forests, Deep Caves, Mana Wastes (Additional template applied in Mana Wastes)

**Organization** solitary, pair

**Treasure** Standard Treasure