The World Of Scy'kadia

Scy’kadia (si-kay-dee-ah) is a continent on the world of Geth.

Geth is a world not too dissimilar from our own, assuming ours more closely resembled the folklore of it's ancient and medieval nations. It is orbited by a single sun and three moons; the Ghost, Blood and Dragon moons respectively. Between these astral monuments lie the stars, motes of light scattered by The Weftyril as they fell, to light a darkening world and serve as portents of future events. Geth is oft referred to by its inhabitants as The Mortal Plane.

Beneath it all lies Ruin, the realm of demons, a shadowy reflection of Geth. Mortals are shielded from Ruin’s corrupting influence by Nether, a gloomy, ethereal, barrier-plane populated by souls of the dead.

The elves believe that Magic, which they call Taeyaloo, is Geth's soul given sentience by the long-vanished Weftyril.

## Locales Of Scy'kadia

### In-Game Settings

Our regular games are set on the southern border of The Weft, in a place called Guardian Vale. We also hold two weekender events per year, set in The Inner Weft. For more, see In-Game Settings.

### The Mortal Realms

These are the lands of Scy'kadia known to mortals. They are listed below followed by their historical and/or literary inspirations. For more, see the links provided.

**Arkhos** - Medieval Europe, Westeros, Gondor, Bretonnia
**Thaedia** - Ancient Greece and Rome, Malazan Empire
**Frael** - Ancient Middle East, Egypt and Africa, Essos, Seven Cities
**The Serpent Marshes** - Celts, Romani
**Vylkland** - Viking Scandinavia, Norsca, Skyrim
**Kraken Reach Isles** - Pirates Of The Caribbean, Umbar
**Mureth** - Renaissance Europe, Flintlock Fantasy, Camorr
**Lo'Quai** - Ancient Southeast Asia
**Thunder Peaks** - Mithral Hall, Erebor, Moria
**Green Fang Forest** - Athel Loren, Mirkwood, Loth Lorien
**Fey Ring Isles** - Naggaroth, Tiste Edur Empire, Menzoberranzan, The Skeksis' Castle
**Crosslands** - Barrow Downs, Great Plain, Riddermark, Dothraki Sea
**Isle Of Sulphur** - Mordor, Post-Doom Valyria
**The Weft** - Akanul, Spell Plagued Lands

### The Eternal Planes

Outside of Geth, yet bound to it, there are places unfit for mortals. Realms of ghosts, demons, and celestials. For more, see The Eternal Planes.

**Ruin** - the nine hells, a realm of demons
**Nether** - the realm of unclaimed souls
**Divine Holds** - pocket realms formed by The Greater Gods

### Lost Realms And Beyond

Nations rise and fall and are forgotten, yet details remain for dedicated scholars to unearth. For more, see Lost Realms.

Rumors exist of uncharted lands, lying past the edge of any map. Beyond encompasses such places; each a player-created locale that has been approved by our admin team.

## Playable Species Of Scy'kadia

Here are the available options for character creation. For more, see The Mortal Species.

* **Human** – adaptable, tenacious, curious
* **Dwarf** – stout craftsmen, stalwart defenders
* **Orc** – blunt, opportunistic, tribal
* **High Elf** – long lived, mystical, aloof
* **Fallen Elf** – ambitious, cunning, exiled
* **Elementari** – nature spirits in mortal guise
* **Undead** – restless souls in preserved bodies
* **Shifter** – bestial shape changers
* **Nephilim** – children of mortals and celestial servants
* **Cambion** – children of mortals and lesser demons
* **Small Folk** – diminutive tricksters
* **Half Orc** – orc strength, human ingenuity
* **Half Elf** – human drive, elf grace

## Magic In Scy'kadia

Feared by many, wielded by few, Magic is a living energy used to transform the world. For more, see Magic.

## Religion In Scy'kadia

Scy'kadia is a world in which gods once fought beside mortals, and demons whisper promises of power. None doubt the existence of deities, though day-to-day worship differs from person-to-person. Most mortals revere the deity who best aligns with their desires or daily needs. Others worship only rarely, and will pray for guidance from whomever suits the trial in which they find themselves.

### The Gods

The Greater Gods of Scy'kadia, also called The Greater Pantheon, are:

* **Balrof:** Divine patron of battle and courage
* **Lianda:** Divine patron of health and freedom
* **Gowlur:** Divine patron of plants and creatures
* **N'ray & N'rord:** Divine twin patrons of seas and rivers
* **Rilien:** Divine patron of luck and trickery
* **Voy’himloc:** Divine patron of knowledge and secrets
* **Kree:** Divine patron of death and time
* **Fundun:** Divine patron of mountains and craftsmanship
* **Zorg:** Divine patron of hunting and endurance

### The Narga

The nine demon lords of Ruin, also called The Narga, are:

* **Gorgos:** Ruinous patron of bloodlust and murder
* **Zeleel:** Ruinous patron of lust and greed
* **Phlemortis:** Ruinous patron of corruption and decay
* **Victrix:** Ruinous patron of perfection and deviant inspiration
* **Whalash:** Ruinous patron of concealment and lies
* **Lokus:** Ruinous patron of chaos and insanity
* **Droqomet:** Ruinous patron of domination and slavery
* **Trarchor:** Ruinous patron of nightmares and mutation
* **Juryath:** Ruinous patron of permanence and invulnerability

### Taeyaloo

Elves enjoy a spiritual connection with Magic, above and beyond all other mortals. For more, see Taeyaloo.

### Lesser Deities

Most Scy’kadians pay homage to The Greater Gods (or Narga in secret) yet some choose to worship less prominent beings. For more, see Lesser Gods.

### Portents And Possession

Supernatural entities exert their will in myriad ways. Adventurers would do well to acquaint themselves with the communication of such beings. For more, see Portents and Possession.

### The Afterlife

In death, souls travel to Nether... unless fate guides them elsewhere. For more, see The Afterlife.

## History

For a simple but complete historical timeline of Scy'kadia, see History Of Scy'kadia.

## Passage Of Time

For information on the counting of years and seasons in Scy'kadia, as well as the names of weekdays, and some common festivals, see the Passage Of Time.

## Language

Each realm has its own languages, often split into a range of local dialects. Those leading a life of trade or adventure tend to communicate via Trader Tongue, also called Common. For more, see Languages Of Scy'kadia.