Version history

## Patch v0.11

Early Access Build v0.11 Patch Notes (June 7, 2019)

Some small balance changes to healing and food as well as some nice UI improvements suggested by our community.

### UI

* Added a preview for Push and Pull effects so you can see where the enemies will end up before committing to the effect.
* Added a ‘Lore’ info icon onto some story choices – for players in a hurry. These choices will lead to a more in-depth lore dump but skipping these options will never cost you in-game rewards.

### Balance Changes

* Slightly increased the amount of Healing Herbs gained over the course of the adventure.

### Card Changes

* ‘Feint’ added ‘draw a card’ to this card as it feels a bit too situational before.
* ‘Hit and Run’ now Activates the character instead of retreating giving extra flexibility in how to move.
* ‘Flare’ can now be used on your own space.

### Significant Bugs

* Fixed Immobilised characters not being able to use Pull or Push effects.
* Fixed some close ranged AOE targeting effects showing incorrectly – particularly ‘Wing Smash’ and ‘Strike Through’.
* Fixed a crash when going into a boss battle in the Combat Run mode.

### Content Updates

* Updated overworld art for glasslands ruins (human architecture) and forest ruins (elven architecture).
* Added 2 new Legendaries, one unlocked automatically and one discoverable through play.

## Early Access Build v0.10

Patch Notes (May 31, 2019)

Hello again. Thanks again to our community for their ongoing feedback. For May, we’ve been focusing on community gameplay, balance and usability feedback, so this patch includes some important changes to balance some of the slightly overpowered party builds.

Also some exciting behind the scene changes – including an overhaul to the combat AI and an optimisation to the CPU overuse issue that some in the community have been reporting.

### Features

* Summon Changes: Summoned units now cost 1 extra Willpower for each Summoned unit you already
* Quick AI Mode: Pressing the Spacebar will toggle Quick AI mode on or off. This will speed up the opponent’s turn but give you very little time to see what the opponent is playing (recommended for players familiar with the card effects). The Action History is always there if you miss something. You can also change this in the options menu.

### UI

* Moved the Action History banner to a much more obvious position so it is visible in all arenas (Bottom right).

### Balance Changes

* Important! Summon Changes: Summoned units now cost 1 extra Willpower for each Summoned unit you already have active and reduced the health of all summons by 1
* Summons are proving a bit more effective than intended – particularly when used in groups of 2 or 3. This change will reign summon spamming back a little bit and we’ll monitor from here.
* Tweaked the Act 2 boss to compensate for this nerf.
* Overhauled the combat AI to improve the order enemies will play cards in, which will result in slightly harder battles.

### Card Changes

* Reduced the damage on Earth Grab to 2. The utility of this card (locking down a whole group of units) combined with the high damage was making it a bit too powerful.

### Significant Bugs

* Fixed a threading issue causing constant high CPU usage in battles.
* The Redraw Card action can no longer be undone. (as intended)