recursal/Fanatic-Fandom huggingface dataset:
PLAY

is a verb Operator appearing in New Adventures.

If the rule  is formed, then  will play the A note every turn.

## Additional properties

* The object emits music particles every time it plays a note.

* Only letters  to  work, as expected.

* Numbers  to  can be used to set the octave ( is default) in a rule such as .

* and  can be used to make a note flat or sharp respectively, in a rule such as  (Spelling  works too!).

* The 2 above can happen simultaneously, in a rule such as .

* Forming a rule with  in it does not make the sound effect forming a rule normally makes.

* Certain objects play special sounds:
	+ plays the corresponding instrument.
	+ plays a snare drum hit.
	+ plays a hi hat hit.
	+ plays a bass drum hit.
	+ plays a bassy sound.
	+ plays a warbly sound.
	+ plays an organ sound.
	+ plays a glassy sound.
	+ plays a car honk.
	+ plays a frog croak.
	+ plays a burning sound.
	+ plays a different (but very similar) burning sound.
	+ plays a splashing sound.
	+ plays a "boing" sound.

## Trivia

* A few of the unique sounds are used elsewhere in various contexts, being:
	+ The hihat, snare drum and bass drum hits are used in various songs (though usually filtered).
	+ The glassy sound is used in Crystal Is Still.
	+ The burning sounds are two of the few used when a  object destroys a  object.
* If an object tries to play an invalid note, it defaults to playing the sound at an A4.
* There are at least 2 unused sounds intended for play, beep4 and beep3. These are baba's play sound (beep5) but starting at a lower octave.
* has a commented out "redacted" parameter in it's object data, set to true. What this would do is unknown, as restoring it seemingly does nothing and a "does\_not\_exist" parameter also exists.
Moss on My Doorstep

**Moss on My Doorstep** is level 03 of Museum of Unused Levels.

## Solution

* Using , push the  past the upper .
* Form .
* Break .
* Form .
* Move one of the s onto the .
* Break  by pushing  into the alcove to the right.
* Using the other , form .
* Push the  onto the .
* Walk onto the .

## Trivia

* This level contains a  that reads: "I tried really hard to add an extra twist to the end of this level and it never quite worked. In this form it could've worked fine as an introduction to On, though, I'd say!"
Harmful Presence

**Harmful Presence** is level 01 of Starry Lands. It features ABOVE.

Solving it unlocks level Extra 1 – Destructive Presence.

## Solution

* PUSH  left.
* Go under the word . This destroys it. After this, make sure you don't step underneath any of the words on the right.
* Form . Go to the left of . Wait until  is under the word , then break  by pushing  to the side.  is now in the column to the left of .
* Push  then  to form .
* Push  then  to form . Break it so that  ends up on the row with .
* Push  then  to form .
* Form .
* Go and stand in the column to the right of  and wait until the  that  is pushing arrives in this column. It is destroyed, breaking .
* Push  further left than the .
* You can now go to the  to WIN.
ON

ON
--

**ON** is a condition that makes a rule apply when object is overlapping another object. It is the first one that the player sees, introduced in Condition.

## Additional properties

* ON ignores  levels.  on  qualifies as  even if  and , or vice-versa.
* Objects are parsed in order of object priority; earlier on the list goes first.

## Appears in Levels:

### Main game

**Flower Garden**

* Condition
* Sorting Facility
* Relaxing Spot
* Secret Garden
* Maritime Adventures
* Ruined Orchard
* Blockade
* Jaywalkers United
* Overgrowth
* Out at Sea

**Chasm**

* Looking for a Heart
* Entropy
* Lonely Sight
* Visiting Baba

**Volcanic Cavern**

* Tour
* Peril at Every Turn
* Mouse Hole
* The Heist
* Tunnel

**Mountaintop**

* Love at First Sight
* Seeking Acceptance
* Tectonic Movements

**???**

* Tag Team
* Ultimate Maze
* Getting Together

**ABC**

* Lunar Gallery (in form of letters)

**Meta**

* Avalanche
* One-Way Entrance
* Delicate Stars

### New Adventures

**New Adventures!**

* Musical Interlude

**Babarcade**

* Baba Hour
* Baba Invaders
* Gravity Chamber
* Snakeke
* Darkish Dungeon
* Teamwork Is A Must
* Jump Up, Babastar

**Familiar Land**

* Flight Academy
* Flight Academy 2
* Flight Academy 3
* Parakeet Bouncer

**Land Of Delicacies**

* Once More With Feeling!
* Sneaking About

**Land of Oddities**

* I'm Invincible!
* Safety Vest
* Supply Route
* Dream Secret

**Starry Lands**

* Outreach
* Set The Stage
* Shiny Ladder
* Rapid Growth
* Sturdy Flowers

**Land Of Vehicles**

* Clockwork Ghosts
* Antigravity
* Where Am I Going?
* Midnight Meeting

**Land Land Land**

* Returning Home

### Unused Levels

* Fungal Trial
* Moss on my Doorstep
* Crossroads
* X is Y 2
* Fragile Existence - Old
* Keychain
* Factory Worker
* Cemetery
* Apartment Building
* Word - Broken ATM
* Backstage - Old
* New Tele
Friendless

**Friendless** is an unused level that can only be accessed using the level editor. It is a variant of Ghost Friend without the .

## Solution

* Position  5 or 6 tiles below the .
* Form  with the right .
* Bring  to the left on the same row as  then wait until  breaks, keeping the  at the far left.
* Push  and  into the right area.
* Bring the  back to the left by moving against a .
* Form , walk to the right of it and push against it to get the  back to the left.
* Get to the space left of  and use the  there to bring the  to the left.
* Form .
Lift

**Lift** is level 06 of Museum of Unused Levels.

## Solution

* Form  horizontally.
* Get  on the three spaces below . Do not fill the full column where you can get in/out of the bottom.
* Form , then .
* Form .

## Trivia

* This level contains two s that read:
	+ "This level felt too trivial and was left out. I really like the general idea behind the solution, though!"
	+ "I generally tried to avoid giving levels names that directly relate to the intended approach. I guess giving hints that way could've felt too direct? Or unsatisfying?"
ORB

**ORB** is a noun. It's frequently paired with  and its sprite is also the icon for the count of bonuses. However, like most nouns, ORB has no inherent properties by default.

Collecting all 3 s is not necessary to complete the game, but they are required to unlock a bonus level at the very end of the game, the Gallery.

The ORB resembles the BLOB.

## Appears in Levels:

### Main game

* ? (level)
* Orb (Level)
* A Prize Well Earned

### New Adventure

**Babarcade**

* Teamwork Is A Must (as pushable object)
* Jump Up, Babastar

**Land Land Land**

* Secret Clearing
* Private Garden
* Garden? What Garden?
Out of Reach

**Out of Reach** is the third level of Map.

Its width is 22, and its height is 16.

## Introductory Concepts

This level introduces the property , as well as the idea of creating your own win condition. It also introduces words that are out of the player's reach.

## Solutions

This puzzle is solved first by SINKing one ROCK into the WATER to gain access to some of the text in the level. After that, the player can:

* Change  to , allowing a BABA to step on the second ROCK to complete the stage.
* Form , then .
Orchestra Pit

**Orchestra Pit** is level L of Museum of Revisions. It is an early design of the *Backstage* level in the main game.

## Solutions

From *Backstage*, both solution 1 with option 2 and solution 2 work.

### Solution 1

* Form .
* Position the  on the row above the ,  on the tile above that, and  2 tiles below that.
	+ Alternatively, position  on the tile below , and then use the column directly left of that. This avoids needing to position .
* Push  to the right. Walk up when  gets formed so it doesn't break.
* Form .
* Push  across the  to form , then touch  to WIN.
MIMIC

MIMIC is a verb operator. It appears in New Adventures.

An object that mimics another object gets the rules related to this object.

For example:

* If  and , it adds a rule .
* If  and , it adds a rule .

## Additional properties

* If an object mimics another object that has Base Rules, it adds the base rules to an object.
	+ For an example,  adds a rule  as there is a base rule .
* **X MIMIC X** duplicates X's rules.
* MIMIC does not work transitively. For an example,  +  and  does not make .

## Appears in levels

**Land Of Oddities**

* Mimicry
* Pay Attention
* No Duplicates
* Deep Doors
* Cellar Access
* Under The Floor
* Fertile ground
* Baba Is Empty

**Starry Lands**

* Harvest Party

**Land Land Land**

* Hidden Blueprints
HIHAT

**HIHAT** is a Noun that makes an appearance in New Adventures.

**HIHAT** makes a special sound when used with the operator PLAY. For example, if the rule  is formed and there is a **HIHAT** in the level, the **HIHAT** plays the sound of a real hi-hat in the note C. This property is shared with DRUM, GUITAR, PIANO, and SAX, which all PLAY the sound of their respective instruments.

Interestingly, KEY PLAYs the same sound as **HIHAT**.
Do It Yourself

## Do It Yourself

***Do It Yourself*** is level A of ???.

It introduces the  verb.

## Accessing level

This level is inside the top right  in ???.

### Method 1 (PC only)

* Transform Turn the Corner into .
* PUSH the  directly below .
* Form , then  (it will transform before the  gets sunk).
* Form .

### Method 2 (Mobile only)

* Transform Turn the Corner into .
* PUSH the  into the rightmost column, then push  on top of it.
* Make  (or ) to sink .
* Push  down and add  to make .

You could instead use the  to sink  then make .

### Method 3

* Transform Turn the Corner into  and Ultimate Maze into .
* Form  (or, on PC only,  vertically).

## Solution

* Form .
* Form  vertically.
Harmony

**Harmony** is level 24 of Museum of Unused Levels.

## Solution

* Form  horizontally and walk over the .
* Form  horizontally and  vertically.
* Move the  and  to be on each other.
* Open the top . Do not push  all the way down on the way.
* From this point,  can be broken to make movement easier.
* Form  such that it can be pushed upwards, then .

## Trivia

* This level contains a  that reads: "Everything related to the original concept behind this level can actually be seen in the inner room in the middle of the level. Everything else is "extra" added for support. Uh. Hm. Maybe not the best."
Multitool

**Multitool** is level Extra-2 in Chasm.

## Introductory Concepts

**Multitool** elaborates on the  idea from Extra-1. In this case, it is used in conjunction with text pushing and constructing multiple rules with the same tile to further emphasize that  truly makes an object act like their text form.

## Solution

* Break .
* Form , then push the whole rule to the left until you can move  in front of it, then push the rule back until the  is in the same column as .
* Form  to turn  into a .
* Form  back.
* Using the other , form .
* Using the same , form  (vertically).
* Push the other  onto the , to turn it into a .
* Touch the  to win.
BECOME

**BECOME** is an Operator that transforms one object into another.

Despite the word having an official sprite, it is not included in the game files. It can be accessed by renaming a verb to "text\_become". It's name isn't blocked unlike other internal words and therefore can be made without externally editing the .ld file.

The examples work with all objects, however a specific example is given for simpler understanding.

* has no effect (and likely wouldn't parse).
* and  turns all  into  and  stacked.
* turns all  into
	+ turns all  into  and  stacked, effectively creating a keke each turn.
* while  turns all  into .
* turns all text into the word
* turns all  into every single object present in this level, including
	+ unlike , it adds transforms for two objects of each type. for example, if , and a  exists in the level, this results in every  turning into a stack consisting of two BABA and two KEKE.
* turns all  into every member of
* functions identically to
Mutual Feelings

***Mutual Feelings*** is level 08 of Meta.

## Introductory Concepts

Mutual Feelings introduces the concept of transforming a level into multiple different objects simultaneously, though it can also have been found in Booby Trap.

## Solution

### Baba+Flag

If only one component is wanted for some reason, it can be trivially created.

#### Solution 1

* Push the  to two spaces above .
* Break  and form .
* Place  onto a . Wait by a  to push  off when you can.
* Make .

#### Solution 2

* Make .
* Make , but specifically make it horizontally so that  is 3 spaces above .
* Push a  into the space below .
* Push  down one space each, then push  down one space to create .
* Push the second  onto a  so it begins to Tele between them, then push  into the space directly above a .
* Break  by pushing  down a space, then push  onto the  below it so it overlaps with the . If they are on different s, you will need to Undo it and Wait so that they're on the same .
* Make . This should create a , which can then be used to create .
Perilous Gang

* PC
* Mobile

**Perilous Gang** is level 07 of Temple Ruins.

Its height is 18, and its width is 24. On mobile its width is 28 and its height is 16.

## Solutions

### Solution 1

* Place the s on the same column, facing the same horizontal direction, on the two rows below , with  to the right of them.
* Form , and break it when  is formed.
* Make an object WIN and win on it.

### Solution 2

* Similar to above, but instead of , put  there.
* Break  to form .
	+ If you're particularly slow,  may have been pushed against the top of the level. In that case you can make .

### Solution 3 (PC only)

This doesn't work on mobile because the row of left-facing s is one row higher.

* Similar to above, but instead of , put  there. To accomplish this, the s must be offset two columns.
* The s will activate  for one turn, which causes the bottom row of s in the column to move up while the row above moves left.
* Break  (or somehow move the upper s out of the way), make something , and WIN.
Optimization

This page is meant to contain all the shortest routes of levels of baba is you. (WIP)

If you find any route that is shorter than the one recorded here, feel free to replace it.

## Least moves

Baba Is You : (8 moves) R8

Where Do I Go? : (19 moves) U1 L7 U3 R2 D2 R4

Now What Is This? : (22 moves) D1 L3 U6 L1 U1 R1 D1 R1 U1 L2 U1 R1 L2

Out Of Reach : (38 moves) U1 R3 D2 R1 D1 L2 R2 D1 L2 U2 L1 D7 R2 U3 R1 D3 L3 D1

Still Out Of Reach : (31 moves) U6 L4 U1 R16 D4

## Least keys

When you hold a key long enough, it would work like clicking the key multiple times. Therefore, R8 is 1 key.

Also if you hold both R and L, L will overwrite R. In the same occasion with U and D, D will overwrite U. This saves some keys in certain levels.

Sometimes when you're holding one key of one control set you can press another key of the other control set. This will be taken down as a ', for example, R'D means pressing right of the other control set while still holding down of the first control set.

Baba Is You : (1 key) R8

Where Do I Go? : (5 keys) U1 L7 U5 L6 R1

Now What Is This? : (8 keys) D1 L3 U8 D1 R4 U1 L3 R4

Out Of Reach : (13 keys) U'R1 R4 D1 L3 U'L1 D9 R2 U3 R1 D3 L3 U6 R2

Still Out Of Reach : (5 keys) U6 L4 U1 R16 D4

Off Limits : (4 keys) R3 D3 R'D2 L4 U2

Icy Waters : (6 keys) D3 R'D5 D1 U4 R11 D'R1 U4

## External links

* Spreadsheet "Baba Is You 100% Minimum Steps"
MAKE

MAKE is a verb Operator.

If the rule  is formed,  will spawn on all tiles containing , as long as there is no  already on that tile.  faces in the direction  faced on spawn.

Making an object into something that doesn't exist causes a lua error, and makes everything that occurs after the make step in the turn to not occur. (This is bonus/end/win, out of bounds deletion, and crash.)

## Appears in Levels:

### Main game

**Flower Garden**

* Thicket
* Ruined Orchard
* Jaywalkers United
* Adventurers

### Museum

* Tunnel (Museum)
* Cannon
* Lift
* Factory Worker
* Got All This Stuff Here

### New Adventures

**Babarcade**

* Darkish Dungeon (hidden)
* Baba Invaders (hidden)
* Gravity Chamber (hidden)
* Jump Up, Babastar (hidden)

**Land Of Delicacies**

* Dessert

**Land Of Oddities**

* Supply Route

**Starry Lands**

* Outreach
* Sun Boulevard
* Milky Way

### Unused Levels

* Lift
* Cannon
* Factory Worker
* Tunnel
Fortress (267level)

## Fortress

**Fortress** is an unused level that can only be accessed using the level editor.

It appears in the Museum as Fortress2 with some alterations.

## Solution

* Form .
* PUSH a  into the . Have the other facing down.
* Form , and SWAP the second  two tiles above the first.
* Form . After both s are below the , break , then form it when one gets above the .
* Form , break , and WIN.
Heavy Cloud

**Heavy Cloud** is level Extra-2 in Rocket Trip.

This level is a remix of Heavy Words.

## Solution

* Form , where one of the TEXT is on the .
* Form  on the top platform.
* Form  horizontally, then form  horizontally on top of that, so  is directly above the .
* Break a  protecting the .
* Break .

## Trivia

* This level was edited three times throughout the updates. Each version increased the height of the center wall by one tile. (the cloud was also moved a tile horizontally?)
* In the variant where the center wall was one tile shorter, the following alternate solution was functional:
	+ Extract the  as above.
	+ Form  vertically along the 4-high wall, using the  to extend the platform and maneuver text as needed.
	+ PUSH  onto , using the  as necessary.
	+ Break  and replace it with .
	+ Walk onto the .
Got All This Stuff Here

**Got All This Stuff Here** is level 13 of Museum of Unused Levels.

## Trivia

* In the earlier version, this level was present in the main game. It was removed because it provided opportunities for the game to crash and because the author thought the level felt unfocused. The level was replaced by Ruined Orchard instead.
* This level was added to the Museum in version 443.
Harvest Party

**Harvest Party** is level 04 of Starry Lands.

## Initial Rules

* Form . This makes  WORD, so it will FEAR and PULL the , but only when it's ABOVE .
* Go somewhere below  to make it move and keep underneath it until  is just left of .  activates on the next turn.
* Go to the  to WIN.

### Solution 2

* Set up  as above.
* Prepare , with  just above the empty spaces.
* Push  down to make .
* Push  down to make  just as  is completed.
* Go to the  to WIN.
Now What Is This?

**Now What Is This?** is the second level of Map.

Its width is 24, and its height is 18. On mobile its width is 28 and its height is 16.

## Introductory Concepts

This level introduces the idea of playing as an object other than BABA from the start, and also shows that objects don't have inherent qualities. The title is a possible reaction of the player when they do not understand what is currently happening for a moment. Another likely meaning is that the player will start to think "What is this?", looking at the objects and noting their current properties.

It also introduces the idea of 'remix' levels, where the layout is a modification of a previous level.

## Solutions

This puzzle is solved in a similar way to Where Do I Go?, with all nouns shuffled.

* Assemble  after nullifying .
* Push  to  to create  and win immediately.
* Replace an object with a BABA by making **NOUN** and then making .
KEKE

Introduced in Affection. **KEKE** is what appears to be a bright reddish-orange oval with eyes and legs. It has a special animation for .

Keke is a normal noun with no inherent special properties, but it is frequently , and slightly less frequently .

## Appears in Levels:

### The Lake

* Affection
* Two Doors

### Solitary Island

* Research Facility
* Prison
* Dungeon

### Temple Ruins

* Tunnel Vision
* Unreachable Shores
* Double Moat
* Further Fields

### Forest of Fall

* Grand Stream
* Broken Playground
* Fetching
* Scenic Pond
* Deep Pool

### Deep Forest

* Renovating
* Keep Out!
* Baba Doesn't Respond
* Victory in the Open
* Moving Floor
* Crumbling Floor
* Tiny Pasture
* Passing Through
* Insulation

### Rocket Trip

* Trio
* Platformer

### Flower Garden

* Condition
* Relaxing Spot
* Secret Garden
* Ruined Orchard
* Jaywalkers United

### Chasm

* Multitool
* Alley
* Keke and the Star

### Volcanic Cavern

* Tour
* Peril at Every Turn
* Backstage
* Coronation

### ???

* Whoops
* Fireplace
* VIP Area
* Security Check
* Ultimate Maze
* Written Instructions

### Depths

* Exercise Hall
* Crushers
* Collaborative Effort
* Priority Lane
* Parade
* Hidden Relic
* Buried Treasure
* Endless Corridor

### Meta

* Hot Potato
* One-Way Entrance
* Acrobatics
* The Return of Scenic Pond
* Another Way
* Queue

### Unused Levels

* Separated by Liquids
* Cemetery
* Fortress
* Fortress
* Quarters
* Crossroads
* Lift
* Harmony
* Fortress
* Fortress
* Baba Fields
* Factory Worker
* Fragile Existence - Old
* Hot Potato - Old
* Reunion
* Secret Garden
* After Hours
* Word - Broken atm
* X is Y 2
* Keychain
* Straw
* Orchestra Pit
* Safety System
* Tunnel
* Word - Broken Atm
LINE

LINE is the object that the game uses as a path. Path information is set in the level data and is not an inherent property of LINE.

If the game cannot find an object to make a path, it defaults to the object in slot 117, which is line by default.

By default, a gate opening will become a line after it has opened.
Huh?

***Huh?*** is Extra-6 of ???.

## Accessing Level

This level is located in the  in ???.

* Transform 07 into .
* Form .

* Walk below the  onto the  in , then walk onto  and push  up into the same row as .
* Push  left once, then walk to the highest  and walk to the left, using the text to prevent your fall until you reach the  above .
* Push  down onto the  below, then walk onto the  to your left to push  to the right so it is above .
* Push  back to the left so it is one column left of the  in .
* Walk on top of the , push it down once, then push  right so it is directly to the left of .
* Walk back on top of the , then push it into the same row as .
* Walk to the left so you can go down and push  to the right, so  is above  and  is above .
* Walk above the high , then walk right to Fall onto . Then push  up to make , then push  right once and repeat with  to create .
* Walk to the highest , then walk to the right onto the  to Win.

### Solution 2

* Walk onto the  directly below , then walk left to Fall onto .
* Walk left, then push  right until it is above .
* Walk below the  onto the  in , then walk onto  and push  up into the same row as .
* Push  left once, then push  two cells down.
* Push  back to its original place, one column left of the , on the lower .
* Walk on top of the , push it down once so it is next to .
* Walk to the left so you can go down and push  to the right, so  is above  and  is above .
* Push  down then left to make .
* Overlap the s then s are no longer .
* Make  using the topleft  to Win.
Happy Dance

**Happy Dance** is level 12 of Land of Vehicles.

Solving it unlocks level Extra 1 Pushing Uphill.

## Solution

* Place  horizontally so that the is one tile up and one tile right of ,
* Rearrange the s so the rightmost dog is six tiles right and at least three below the other.
* Form  with the left-most  by pushing the free  down from above.
* Idle the game until the rightmost  reaches the .
* Move right and then form .
* Go to the  to win.
GUITAR

**GUITAR** is a Noun appearing in New Adventures as a background object.

**GUITAR** makes a special sound when used with the operator PLAY. For example, if the rule  is formed and there is a **GUITAR** in the level, the **GUITAR** plays the sound of a real guitar in the note C. This property is shared with DRUM, HIHAT, PIANO, and SAX, which all PLAY the sound of their respective instruments.

## Appears in levels

**New Adventures!**

* Musical Interlude (object only)
Hidden Relic

***Hidden Relic*** is level Extra-3 of Depths.

## Accessing Level

This level is located in the top  in depths.

* Transform 01 into  and 03 into .
* Form  (though put the cursor on the skull first).

* Form  vertically one space right of  (starting one space lower because of the  there).
* PUSH  to the right (two spaces at once, given the ), forming .
* Step on the  to win.

### Solution 3

See solution 1 of Buried Treasure. Note that you will need to form  from the right and not the left.
Lock

*Not to be confused with LOCK object.*

***Lock*** is the sixth level of The Lake. It is an underwater- and ruins-themed level.

Its width is 28, and its height is 16.

## Introductory Concepts

This level introduces the properties:  and , along with the new objects,  and . It also introduces BUBBLE, but only as a decoration without its text form.

## Solution

* PUSH the accessible  into the , OPENing it.
* PUSH the second  into the next  just ahead of it.

From here, there are two solutions:

### Method 1

* Form  and .
* PUSH the  into the last .
* Walk onto the .

### Method 2

* Form .
* Reform  and .
* PUSH the new  into the last .
* Walk onto the .
ME

ME
--

**ME** has no discernible features other than a face and a pair of legs. Its overall body-shape is similar to that of KEKE. It also has a special animation for .

**ME** has no innate or stereotypical properties. It is introduced in Dead End.

## Appears in Levels:

### Forest of Fall

* Dead End
* Literacy

### ???

* Glitch (in form of letters)
* Error (in form of letters)

### ABC

* Stardrop
* Meteor Strike

### Depths

* Living Lands
* Parade

### Meta

* Bramblevine
* Delicate Stars
* Hidden Path
* Queue

### Center

* The End
* Gallery (in form of letters)

### Unused Levels

* Backstage - Old
* Unwanted Guest
Island

Redirect to:

* Map
This content was previously on this page. It should be moved elsewhere, though I'm not sure where.

* Beating a level adds to the Dandelion count (numbers of levels won) in the top-right corner.
* Clearing a sub-world adds to the Lotus count in the top-right corner. This unlocks additional puzzle options below.
	+ Clearing means a certain number of puzzles in that sub-world have been solved. The threshold for clearing a sub-world is unique to each set, as indicated in the top-right corner as, for example 4/6 dandelions.
* Completing all levels in a sub-world gives a "completed" message and the icon has a rotating flower icon.
Mobile Lawn

**Mobile Lawn** is level 17 of Museum of Unused Levels.

## Solution

* Form .
	+ Push  into place, then form  and push  into place.
* Form  and .
* Use the other  to OPEN the .
* Touch the  to WIN.

## Trivia

* This level contains a  that reads: "When implementing this one I realized a bug with the 'Word'-word. I didn't have time/motivation to fix it before release, and instead just quietly left this level unfinished, waiting for a better future."
	+ Hempuli added on Discord: "Namely, the Word-related bug was that if you said "Keke On Grass Is Word" and move Grass on Keke, Keke didn't become Word because the game didn't understand that Grass' movement might cause the rules to change".
Letters

Letters are a concept introduced in the ??? world (Glitch) and built on in the ABC world. Letters can be used in many ways, such as acting in place of tiles like BABA, IS, or YOU, depending on what letters are present in the level. It acts in the same way as text, for the most part.

## Properties

* If a word is spelled out, the property or noun acts, in the same way, as the single-tile variant.
* Letters are counted as part of .
* The same letters can form multiple words even when the text is not overlapped. For example, the rule  acts as both  and .
* Letters can only form words that are present in the level's object palette. For example, if there is no  in the object list, then  does not work.
* Letters can have multiple letters in them in the same object.
	+ does not make , as words can only be broken up on tile boundaries.
	+ If a full word is spelled using a single multi-letter, it doesn't function.
	+ No multiletters (including ) are on the editor object list, but can be used in uploaded levels via the object editor.
* Making conditions with letters will sometimes cause the standard glitch with them, even if text is not stacked. The cause of this is unknown.
* Sometimes, rules with stacked letters will not have all of the rules parse. Whether this happens is based on the priority of the letters.
* As soon as letters are placed in a line to spell a noun that is on the object palette, it adds the noun to . This remains even after undoing.
* can be used with  (along with numbers and flat/sharp)

## Available characters

Other characters can be added, however they lack an ingame sprite.  are not on the default object list, but can be used in uploaded levels via the object editor.

## Appears in Levels:

### Main game

**???**

* Glitch
* Error

**ABC**

* The world itself
* All levels in this world

**Meta**

* Queue

**Center**

* Gallery
Once More With Feeling!

**Once More With Feeling!** is level 12 of Land Of Delicacies.

## Initial Rules

* Form  and push  into a position where you could stand on top of  while you make  horizontally at the same time.
* Break  once again.
* Form . To position the , push one  on top of the algae left of  and then push another  down into it.
* Form  horizontally. If you did it correctly, you'll be standing on top of  (who is STOP so you can't walk into it after making the sentence) and you'll WIN instantly.

### Solution 2

* Get  into the other hedge room by pushing it into .
* Make  using the  from  and leave the hedge room.
* Push  into the hedge room, using the last hedge entrance.
* Push  onto the  just left of .
* Push  down into , then push  onto the other , between  and .
* Break  to form , then form  again.
* Move onto any , and wait until you teleport to the rightmost shell, making  vertically. (The teleporting  may turn into , but that's okay.)
* Push  up, then move back down and wait until you teleport to the bottom-left .
* Break . (If the teleporting  has become , first wait until  is on the uppermost .)
* Push  down into , then push  right.
* Push  right, making .
* Touch the bottom-left  to WIN.

Alternatively, push  down onto the , then break  when  is elsewhere.
Cellar Access

**Cellar Access** is level 20 of Land Of Oddities.

## Initial Rules

* (MIMIC)

## Solution

* Form , by pushing  right then  up/down. PUSH the  out of the corridor.
* Re-form  vertically with  left of . Then form  horizontally.
* PUSH the  past the first  patch (you are FLOAT thanks to MIMICing  and being NEAR a ). Move to the right of the  and PUSH it back left onto the .
* Go under the FLOATing s to activate .
* PUSH the  back into the main chamber.
* PUSH  down until  is formed.
* PUSH the  into the  to OPEN it.
* PUSH  right once. PUSH  up twice then right. PUSH  right once.
* PUSH  back up to form .
* Walk to the  to WIN.
Metacognition

## Metacognition

**Metacognition** is level Extra-1 in Chasm.

## Introductory Concepts

This level introduces a property  and demonstrates its basic capabilities.

## Solution

### Solution 1

* Form  and  simultaneously (using the same ).
* Using the other , form , so that the  is next to the .
* Push the  into the .
* Touch the  to win.

### Solution 2

* Form .
* Form  back.
* Using one of the s, form , so that the  is next to the .
* Move the  into the .
* Using one of the remaining s, touch the  to win.

### Solution 3

* Form .
* Form .
* Form  with either of the s, so that the  is next to the .
* Move the  into the .
* Using the other , touch the  to win.
Hidden In The Thicket

**Hidden In The Thickett** is level 12 of Land of Oddities.

## Solution

*Note: Many slightly different solutions are possible (some involving  or ) but the general strategy is the same. The following solution is one of the simplest.*

* PUSH  until you can walk around it, then break it.
* PUSH  into the corridor above the  all the way to the left.
* Form  and PUSH  to the third tile right from the , i.e. on the column between  and .
* Form  vertically above .
* Form  until a  is created above  with two empty spaces in between.
* Form  vertically above .
* Form  until  and  are both on the same row as .
* Form . Form  until  is formed.
* Go to the  and WIN.
Flight Academy

**Flight Academy** is Level 07 of Familiar Land.

Its width is 24, and its height is 18.

Solving this level unlocks the extra level Flight Academy 2.

## Solution

* Form  and PULL the  to the  row with  and , facing left.
* Form . Pause it when the  MOVEs past the , form  and have the  MOVE again, now PULLing the .
* Break  when the word  is pushed onto the .
* Change the rules to  and  to get the  and the  back.
* PULL the  to the  row with , facing left.
* MOVE the  until  is pushed onto the .
* Form  then  to get the  back.
* Form  and PULL the  to the  row with .
* Form  and PULL the  to the right of the .
* With  still in place, form . Let the  MOVE, PULLing the  and bouncing into it each time so that it keeps MOVEing left even though it's facing right.
* The  MELTs the  and the  moves right for you to WIN.
Icy Waters

***Icy Waters*** is the first level of The Lake. It is an underwater-themed and ruins-themed level that marks the first appearance of  and

Its width is 28, and its height is 16.

## Introductory Concepts

This level introduces . It also introduces , but not its text.

## Rules

Due to the use of '' the initial rules in-level are concatenated, but are treated as separate rules in the pause menu.

## Solution

* Break the  part of .
* SINK an object on a .
	+ Extra text, such as  or .
	+ Or form  and sink s.
* Touch the  to WIN.
Milky Way

**Milky Way** is level Extra 2 of Starry Lands. It is unlocked by solving Sun Boulevard. It has a similar general layout, but a different set of available properties.

## Solution

### Solution 1

* Push  into the  on the second row from the top.
* Push an  below  and  below and to the right of that , so that a left push would form  and a second push would break it.
* Form  and PUSH s to the rows with  and , both facing right.
* Form . One  will assemble  and the other will make and break .
* Go to the entrance of the  row.
* Wait until you FALL, then go to the  to WIN.

#### Variation

* Before starting the above solution, move the  to the rightmost column using  and . This gives more leeway for setting up , as it no longer needs to be broken after being formed.

### Solution 2

* Form  and position the s and text so that when  is formed, the s will stack the two .
* Bring  to the second row from the top and form .
* With the ability to move three tiles per turn, you can leap over the s. Form .
* Leap back across the s and step on a  to WIN.
Guardians

**Guardians** is level 12 in Rocket Trip.

## Solution

* Make  and the pull most of the  down and to the right, such that
	+ There are at least two  vertically below the passage to .
	+ There is enough additional  to walk on to complete the rest of the steps.
* Form  and  at the same time while standing on the . Time it so the s are not blocking the passage.
* Walk up and down on the  below the passage to pull  down to you.
* Break .
* Form  and touch  to WIN.
OOOOOOOO

* In game
* Normal sprites

**OOOOOOOO** is a level in Land Land Land.

In this level, the text sprites are replaced with  and object sprites with .

## Solution

The rule at the bottom left is . The rule at the bottom right is . The green object at the entrance of the chamber is . The yellow object at the left of the chamber is . The rule inside the chamber is  with  ready to move into place. The isolated word below the walls is .

* Push the accessible  below the  at the entrance to the chamber.
* Form  and push  down.
* Replace  with .
* Use the  to activate .
Hostile Environment

This level introduces some meta-game concepts that are more fun to discover on your own.
Proceed at your own risk.

‎

‎

‎

‎

‎

‎

## Hostile Environment

***Hostile Environment*** is level 10 of Map.

## Solution

### Win

#### Solution 1

* Using  and , set  facing up on the column with  and the  on that column somewhere below .
* Form  and . (Set everything up before placing the  in!)
	+ can be swapped.
* Wait a bunch of turns and form .

#### Solution 2

* Form , with  facing right and  facing left.
* Form , stacking .
* Form  vertically, with  facing up.
* Form .
* Push  right, forming .
* Wait one turn, then PUSH  up.
	+ (Since  and ,  MOVEs twice and is PUSHed once, travelling 3 tiles)
* Form .

### Flag

* After the solution above, form .
* (Alternatively, form  after extracting from the solution below.)

### Flag+Keke

This transform is never more useful than the simpler transform above at any point, however it can be done.

* Complete the first two steps in the win solution 1. Ensure you form , not the other way around.
	+ (It's possible to do after win solution 2 too with a slight variation, since  won't be stuck in the corner but  are stacked.)
* PUSH  right to extract  from the top right corner.
* PUSHing  into the bottom right corner, form  and . Walk onto the .
* Separate the  and  (make one  or ).
* Form  and . Walk onto the .
* Form , with both s facing right.
* Form .
Land of Delicacies

**Land of Delicacies** is a subworld in the New Adventures levelpack. It is divided into five sections. The leftmost and upper section focuses on , the upper right focuses on , the right section centers around  and the lowest section is around  words.

## Levels

* 01 - What Does Baba Eat?
* 02 - I Was Too Hungry...
* 03 - Blow The Candles Out
* 04 - Delicious Words
* 05 - The End
* 06 - Last Snack
* Extra 1 - Lastest Snack
* 07 - Exactly As It Says
* 08 - Mixed Identity
* 09 - Feeling Dangerous
* 10 - Dangerous Feeling
* 11 - Seasick
* 12 - Once More With Feeling!
* 13 - Former Glory
* 14 - How Time Flies...!
* 15 - Seasons
* 16 - Sneaking About
* A - Appetizer
* B - Starter Course
* C - Main Course
* D - Dessert

## External links

* Land of Delicacies in *Baba is Hint: A Spoiler-Free Guide*
Lonely Sight

**Lonely Sight** is level I in Chasm.

## Introductory Concepts

It introduces ON not counting the subject as on itself.

## Initial Rules

	+ Alternatively, if you still have multiple (stacks of) BABAs, form , move a  on to the , break , and win.

###### Solution 2

* Do steps 1-3 of Solution 1.
* Do the same steps, but make  and  instead of .
* Make  and wait for the LOVE to move on the ROCK and destroy it.
* Make  and wait for the FLAG to move onto the newly created ICE.
	+ Note that you can also make  instead of this step.
* Win on the flag.
Fiery Pit

**Fiery Pit** is level Extra 9 of Museum of Unused Levels.

## Trivia

* This level contains a  that reads: "I was quite fond of these levels and kept them in for a long time. However, ultimately I'm happier about the more elegant take of the idea in The Pit."
* The original *Fiery Pit* level had skulls moving back and forth in a two-tile shaft. Perhaps, Hempuli was concerned that players would not find it intuitive that it is possible to fall trough skulls. This concern can also be seen with the  in Boilerworks, which reads: "I hope Fall letting you pass dangers made logical sense."
Cranny

## Cranny

**Cranny** is level J of Museum of Revisions.

## Solution

### Solution 1

* Form  vertically (by pushing  up) on the same column as the  text from .
* Form  and  (a double negative).
* Open the  with .
* Form  and touch the  to win.

### Solution 2

* Form .
* Push  up using an extra  text.
* Repeat this process and form .
* Form  and open the  with .
* Form  to win.

## Trivia

* This level used to lack the safety rules , ,  and  as well as the  below .
Not There

**Not There** is level 10 of Forest of Fall.

## Initial Rules

### Solution 3

This solution doesn't involve  going on . This also might be a ridiculous solution.

* Form
* If it helps, stack YOU objects on both areas
* Put  vertically, right below the row of  and just to the left of
* Break  out of
* Push  left to the fence, and form  crossing it.
* Push  left once, the reform  crossing it.
* Push  left once to form  vertically.

## Trivia

\*This level name is possibly a reference to the theme of the Nordic Game Jam 2017, where Baba is You was made
NEAR

is a conditional operator that makes a rule apply when an object is adjacent to something. This also applies diagonally.  is also  at the same time, for example,  makes  turn red even when it is on a tile of .  can be stacked, for example  makes  red when it has at least 2  near it.

## Appears in Levels:

### Main Game

 **Meta**

* Hot Potato
* Adventure
* Booby Trap
* Bramblevine
* Acrobatics
* The Box
* Power Generator
* Queue

### New Adventures

**New Adventures!**

* Lesson In Adjacency

**Babarcade**

* Teamwork Is A Must (hidden)

**Familiar Land**

* Baba Needs Friends
* Skull Pile
* Tropical Weather
* Treacherous Wetlands

**Land Of Oddities**

* Safety Box
* Where's The Box?
* Safety Vest
* Waiting For You
* Deep Doors
* Cellar Access
* Fertile Ground
* Baba Is Empty

**Starry Lands**

* Smelting Facility
* Rapid Growth

**Land Of Vehicles**

* Alpine Meadow
* Log Cabin
* Tapestries
* Presenting Credentials
* Standby
* Written In Stone

**Land Land Land**

* Secret Clearing
* Private garden
* Garden? What garden?
PIPE

**PIPE** is a Noun with no special properties. It is mainly used in factory-themed levels. It is almost always paired with STOP to make enclosures and to lock certain sentences. As with words like HEDGE or CLIFF, there are no levels where you can push the word form around to mess with the pipes.

## Appears in Levels:

### Solitary Island

* The world itself (object only)
* Research Facility (object only)
* Assembly Team
* Catch the Thief!
* Wireless Connection
* Dim Signal

### Meta

* Canister
* Breaking And Entering (object only)
* Power Generator
Lesson In Adjacency

**Lesson In Adjacency** is level 14 of New Adventures!. This is the only level in New Adventures that has .

## Solutions

### Solution 1

* Navigate out of the starting corridors. Observe when the rules to HIDE  and  are triggered.
* Push  one row up using .
* Place  next to the  and  on the  to WIN.

### Solution 2

* Navigate out of the starting corridors.
* Push  one row up using .
* Use two YOU objects to extract  from  using the Prison Trick.

### Solution 3

* Navigate out of the starting corridors.
* Form  vertically, then touch the  to WIN.

## Trivia

* When New Adventures was first released, it was named Next To.
Null

***Null*** is a special hub world, which is the outermost layer in the game, so it has return to map disabled. It contains ???, and only ???.

It is accessed by winning ???.

## Levels

*Null* has the following levels:

* Subworld - ???

## Trivia

* Before version 439b, winning ??? sent you to the default void world, but as a way to win the level was added in that update, an actual parent level had to be added.
* *Null* features a custom music track titled `fun.ogg`. It is a reversed and slowed down version of the main menu theme.
Mean Fence

**Mean Fence** is level 04 of ???.

This level may introduce the word , if it was not seen previously (in Trick Door).

## Solution

* Push  upwards to the cell under the  piece at the top.
* Move down one cell, then several cells horizontally, and go across the wall.
* Push  to either side, then push it upwards.
* Form  and move into the .
I'm Invincible!

**I'm Invincible!** is level 01 of Land Of Oddities.

It introduces the property .

## Solutions

The solution to Reverse Fate 2 also works here.

### Solution 1

* The rule  allows you to cross the s. Form it horizontally and push it to the area on the right of the s.
* Break , activate , then re-form .
* SINK a  to make a .
* You have 6 text pieces. Arranged vertically, this is just enough to PUSH the  in to activate .
* Go to the  to WIN.

### Solution 2

* Break .
* Form .
* Form  (without breaking ).
* SINK one  to make a . Also sink some s if you want.
* Break  and form .
* Walk one  into a . It turns into the word .
* Make  and .
* You can now cross the s to form  and go to the  to WIN.

### Solution 3

* Break .
* Form .
* Re-form , then SINK a  to make a .
* Form  vertically and push it past the middle , forming  when your  steps onto the .
* Wait one turn, the remaining  will become .
* Push  up, sacrificing a  to do so. Repeat two more times to form .
* Go to the  to WIN.
Parakeet Bouncer

**Parakeet Bouncer** is Level 17 of Familiar Land.

Its width is 24, and its height is 18.

## Solution

* PUSH  to the right of the s and make it face left.
* Temporarily form  to place  below the  of .
* PUSH a  in each of the following positions:
	+ In the top left chamber, on the row of the entrance, against the  facing left.
	+ On the row with the s in the rightmost empty space, facing right towards the .
	+ On the topmost row facing up against the  outside the top left chamber, two steps right of the  to the left (one column right of ).
* Form  for one turn.
* PUSH the  in the top left chamber one step further right, above the vertical . The three MEs can now SHIFT an object moving up from the passage with the  above  over three right turns and left into the s.
* Break  and form .
* PUSH  down and wait while  MOVEs all the way around, past the s, and PUSHes  which PUSHes  onto the  and causes  to be formed again.
* can now WIN on the .

## Trivia

* The  in this level is named "dreamwall". This can be seen in the rules list but has no effect on the puzzle.
OFTEN

is a prefix condition that makes each object only have the rule apply 3/4s of the time, independently per object.

OFTEN condition stacks.

* +  makes an often check twice per turn so 1/16 of the time a tree does not move at all, 6/16 times it moves once and 9/16 times it moves twice.
* means that a tree has a lower chance to move per turn than just having , specifically 9/16.
* only fires 25% of the time.

## Trivia

In version 456 of Baba Is You,  was changed from 75% to 25%. This was noticed by Discord member garr890354839#7341 and this was fixed in version 460. Hempuli then said: "hahah looking at the code, I think there's indeed a little issue there" "yeah, I've accidentally made Often apply 25% of the time instead of 75%"..."I was already running a build [version 459] so the fix will come a bit later but I'll do a fixed build soon".
Icy Waters (Museum)

## Icy Waters

***Icy Waters*** is the fourth level of the Museum of Revisions. It is an early design of the *Icy Waters* level in the main game.

Its width and height is 18.

## Solution

* SINK a piece of text on  or form  to sink the  or .
* Walk onto the .

## Trivia

This level contains a  that reads: "Considering how simple this level is and how early it appears, it sure did go through a lot of changes. And is an important lesson, though!"
Living Lands

***Living Lands*** is level 05 of Depths.

## Solution

You can move the level view without moving  by walking into a wall, meaning you should always be able to see what you're doing.

### Win

* Form . Note that you win immediately as .

### Me

* Break .
* Break  to lock the view in place. It is recommended to try to keep the level visible.
* Form .

This level may also additionally be turned into wall, however this prevents progress on the Depths map.
Floodgates

* PC
* Mobile

**Floodgates** is level H in Chasm.

## Solution

The main idea is to use the six pushable objects to block some directions the stars are spreading, so the leftmost  can be converted into  while avoiding creating  .

* Push the  pieces to the following cells:
	+ 2 cells left from the .
	+ The cell below the .
	+ The cell on the right of the .
* Form  in the row above the , so  is over the .
* Wait until  is about to occur, then break .
* Push the  pieces to the following cells:
	+ The two s over the leftmost .
	+ The  at the bottom that is in the same column as .
* Form  back and break it as soon as  gets converted into .

* Use that  to form .
* Touch the remaining  to win.