Level 3

**Survival Difficulty: Class 4**
**》Unsafe**
**》Unstable**
**》Medium Entity Count**
**Level 3** is the 4th level of the Backrooms.

## Description

**Level 3** consists of an extensive set of long, twisting, thin brick hallways and machinery which works similarly to Level 0. Each of these rooms are randomly segmented, generate in no specific/particular pattern, and are extremely loud with the noises of a combination of machinery and fluorescent lights buzzing. The hallways of **Level 3** are narrow, some requiring wanderers to either bend, hunch, crawl, or walk sideways through them.

The walls are comprised of dusty, brown bricks, usually covered in segments of copper pipes and mechanical components. The floors are made of an even dustier grey-tiled floor, whilst the ceiling is made entirely from metal.

**Level 3** is one of the larger levels of the Backrooms. Estimated at around 350 million square miles in area (~563 million square kilometers), this presumed size makes sightings of fellow wanderers scarce when traveling through Level 3. It is recommended that you enter Level 3 only if you are properly prepared to defend yourself from anything lurking in the hallways with you, as it is highly unlikely that any aid will come to you should you need it.

The walls and ceilings of **Level 3** are lined with piping. These pipes vary in size and inventory; some are empty, whilst some are filled with fluids that resemble either water, almond water, or petrol. Neither of these, especially the latter, are safe to consume. In rare instances, the pipes of **Level 3** contain articulate wiring, which does not appear to serve any purpose.

Varying types of machinery can be found throughout **Level 3**, but the majority of these archetypes power an unknown location, seemingly outside of the level; others seem to control and power the pipes. Often, exposed wires emerge from the ceiling, walls, and floors.

In relatively desolate, rare locations in **Level 3,** dimly lit hallways may be found; as is common throughout most of the level, the lights are relatively quiet, though they seem to be even quieter in these locations. Whilst these hallways may appear eerie to wanderers, there are no accounts of entity attacks, nor any harm being delivered to wanderers in these locations. Many wanderers have reported that these rare spots have soothing effects on all who enter.

Automated doors can be found within **Level 3**, sometimes completely replacing regular doors or prison bars within the blink of an eye. These doors will slam open and shut, and will lock and unlock at random intervals. Upon somehow getting hit by one of these doors, one’s body will flatten.

## Entrances & Exits

### Entrances

Going through a door labelled "POWERHOUSE" in Level 2 will take you here.

### Exits

* Entering a hot door will take you to Level 2.
* Entering an elevator and pressing the button will take you to Level 4.

« Level 2 | Level 3 | Level 4 »

**Infinite Explorers**
**Investigating outer worlds since 1962.**

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Om5551

Original Authors: Stretchsterz, Egglord, Generic3

Original Page: Wikidot, Fandom, Liminal Archives

Images: Unknown.