Mia Walker

The lioness herself.

> *"Who else is going to be the hot one?" ~ Mia Walker*
>
>

**Mia Walker** (Callsign **Nemean-7**) is an Ark Pilot of Joint Strike Force Nemean. She is the designated infiltrator and stealth operative of The Pride. Like the rest of her team, she is classified as a Hyper Lethal Vector. Her Ark is referred to as Gremlin.

## Appearance

### Mia

Mia is a short, curvy caucasian female. She has red hair and green eyes. Confirmed by Kaiden, she has a fat ass.

Her combat uniform consists of white trauma plates adorning her torso and a black-and-white jumpsuit. She adorns her head with her signature helmet.

Unlike the other members of Nemean, Mia doesn't have a tattoo of The Pride's symbol anywhere on her body yet.

Her arms and legs have been replaced with cybernetic enhancements, allowing her to jump further, move more silently, and break through obstacles with ease. She conceals her prosthetics partially with her clothing.

### Gremlin

Gremlin is a Super Light Ark painted in various shades and hues of almost-black. He is the thinnest, lankiest Ark in Nemean. He stands at a mere eight feet and eleven inches, matching his Pilot counterpart in lacking vertical magnitude. A grey skull is painted on Gremlin's forehead, adding to his intimidation factor with his glowing red eyes. He constantly stands in a hunched over position and prefers to move around on all fours. He has no ranged capabilities other than his signature grappling hook and the limited range of his Electro Pulse defenses.

## Personality

### Mia

Mia was a cheeky and playful woman. She managed to maintain a level head no matter what is thrown at her, something someone of her height would've normally struggle to do. Whenever someone threw a jab at her, she'd jab right back in a cheerful and peppy attitude. No matter how dire a situation was, she'd always figure out some way of making a joke out of it.

Her time with Nemean has changed her. While she still tries to be the optimistic and upbeat one of the team, she's calmed down quite a bit. She's become a lot more caring and compassionate, as well—more willing to put herself in danger for her teammates.

### Gremlin

Gremlin was much more down to earth than Mia. Now, she's a lot more like him. He takes things seriously when they need to be, but he isn't afraid of taunting his enemies. He also tries to be there for everyone, like they would for him. Or, at least, that's what he'd like them to do.

### Relationships within Nemean

**Jaxon Reynolds: Positive** - So far, Mia likes Jaxon. The fellow South Atlan's sense of humor is on par with her own and she thinks he's a pretty nice guy. She's also gotten him to bring back his South Atlan dialect, something that amuses her more than it does him.

**Thatcher McMillan: Positive** - Mia hadn't really talked to him, but she knew him as a good guy and a great soldier. She misses him, just like the rest of Nemean does.

**Kaiden Bellig: Irreparable** - Kaiden is and always will be a monster in Mia's eyes. Neubrunn was the deciding factor for that conclusion.

**Damien Cruz: Positive** - At first, Mia didn't think she would like Damien. Not long after, however, she realized he shared her sense of humor and he quickly grew on her.

**Evangeline Bautista: Positive** - Mia has known Evan for a while, having gone on operations with her in JSF Basilisk. She likes the girl and their Arks are quite friendly to each other.

**Akira Saito: Positive** - While Mia may not like how serious and standoffish Akira can be, she still views her in a positive light. Having saved her from the jaws of death (otherwise known as the hands of Beautiful Vice), Mia can't help but feel a connection to her.

**Azeez Dara: Positive** - She hasn't known Zeez for long, but she feels a kinship with him as they're both the only cyborg members of Nemean. She's also gathered that he has an agreeable personality from what little conversation they've shared.

## Loadout (Pilot)

* **Trauma Plates:** Lightweight yet durable graphene trauma plates on the torso, capable of taking much more sustained fire than standard-issue steel trauma plates.
* **Pilot Helmet:** A special helmet capable of mounting helmet-based augments. Additionally, it comes with a HUD that allows users to receive digital messages and a standard filtration system that can help filter out toxins, though not much.
* **Combat Knife:** Standard-issue combat knife, used in melee situations.
* **Flashlight:** Flashlight either mounted on the helmet or carried on the Pilot's person. Helps you see in the dark relatively well, but can give yourself away to enemies if you're not careful.
* **Repeating Crossbow:** 5x bolt mag | Lever Action | Multiple bolt types | *Note: Can only mount sight attachments*
	+ **CCOG Ranger Sight:** Advanced telescopic sight with an adjustable 2x - 4x magnification lens, onboard CPU provides the user with range, windage, and ammo counter.
	+ **Crossbow Bolts:** The Repeating Crossbow can load several specific types of bolts, giving it a great amount of utility on the field. *(Note: All bolts combined count as one attachment as to allow room for sight attachments on the Repeating Crossbow)*
		- **Bodkin:**Standard tungsten armor-piercing bolt, effective at penetrating body armor at mid to long range.
		- **Incendiary:**Bolts that ignite upon embedding themselves in a target. Useful for setting fire to flammable objects such as ammo caches.
		- **Explosive:**Explodes shortly after embedding into a surface. Useful for demolitions purposes as well as attacking enemy fortifications.
		- **Taser:**Non-lethal adhesive bolts that deliver an incapacitating shock after sticking to a target.
		- **Bouncer Bolts:**Programmed bolts that recoil off of hard surfaces upon hitting them, allowing for shots typically impossible under normal conditions (i.e. firing around corners).

* **T****ap-20 Auto:** 9x19mm 30 + 1 round mag | Automatic 1100 RPM | 360 m/s (~1,200 ft/s)
	+ **Projection Holo Sight:** A non-magnifying holographic sight projected in front of the weapon that increases close range target acquisition and shot placement accuracy.
	+ **RS-2 Suppressor:** Over-the-barrel suppressor that greatly reduces the muzzle report (noise) and muzzle flash for a firearm, increasing stealth in mid to long-range engagements and night ops.
* **Grapple Tool:** Grapple is mainly utilized to enhance user mobility. Can be used to effectively latch and reel individuals or mount friendly or hostile Arks with ease via adhesive claw grip.
* **Infiltrator Plating:** Scaled down version of Arks Infiltrator coating, utilizes light refractory waves to conceal the wearer. Rendering them nearly invisible to the naked eye.
* **Arm and Leg Prosthetic Augments:** Prosthetic arms made up of a lightweight yet durable graphene-chrome alloy in place of organic arms and cybernetic legs, which grant stability and strength. Both allow for additional augments.
	+ **Enhanced Plating and Hydraulics:** Cybernetics gain a durable plate alloy that can deflect most small-arms fire. Pneumatic-hydraulic systems allow the user to demolish light or damaged walls/plating as well as shatter bones with their strikes. (Does not increase lifting strength).
	+ **Cliffjumper's Package:** Enables feats such as leaps upwards of 20 feet.
	+ **Silent Running:** No audio feedback from running, walking, or landing from elevated height.

## Gremlin

Gremlin as advertised fresh off of the assembly line.

### Affiliation

Nemean

**Super Light Ark Cost:** 15

### Standard Equipment

* **Basic Controls:** Gain a basic and intuitive set of controls for your Ark. Can be customized to accommodate limbs and attachments, or to work solely for specific limbs/attachments. Essentially, the user can customize the control scheme of their Ark to their desire, allowing for maximum comfort and combat capability.

* **Internal Status:** See your health, the well-being of your suit, and all relevant conditions (internal/external temperature, core temperature, part integrity, etc.). These statuses appear as a heads-up display on the viewing screen of your Ark.
* **Assisted Aim:** This ark-standard system helps give relative speed and distance from a target. This information is displayed on the Ark's HUD.
* **Vocal:** A built-in device that projects your voice outside of your suit up to 100m.
* **Sentient A.I.:**Gives the Ark a super-advanced A.I. capable of accurately replicating human emotions. A.I. is subject to being influenced by its pilot's behavior and personality. Though originally A.I. was used in Arks purely to assist Ark pilots in things such as combat analysis and statistics such as hull integrity, internal and external temperature, and the pilot's own health (which it could monitor through the use of the spinal implant), A.I. has currently advanced to the point where it can accurately replicate human emotions - though originally seen as a disadvantage, a majority of military psychologists suggested that the Ark pilot program kept this development after many experiments indicated that those with a Sentient A.I. installed in their arc exhibited greater mental health and cooperation than those who did not. However, some still choose not to install A.I. onto their Ark out of fear of becoming too attached to it.

* **Cybernetic Synthesis Implants:** Undergo an intricate and painless surgery that attaches to an artificial, external spinal column on your pre-existing spine. Can link up to Ark and gain tactile feedback, extra limbs will feel and work functionally as if an innate part of yourself. As well as undergo a painless surgery that injects a microchip onto the surface of your brain, merging it with your grey matter. Gain up-link with Ark, allowing you to call your armor to you when disembarked. Can use communications telepathically while not inside your Ark. All associated HUD elements can be displayed wirelessly on your vision via mental imaging.

### HUD/Visual

* **X-Ray Vision (5):** Standard X-Ray capable of seeing through solid walls and objects. Negates Infiltrator Coating. Cannot penetrate lead structures*.*
* **External Status (10):** Same as Internal Status, but also gain visuals such as an estimated status of enemy Arks or targets, target locks, and the direction of enemy fire.

### Utilities

* **Aerial Mobility Thrusters (10):** Installed boosters around the body of an Ark that grant it increased mobility in the air. Using them 3 times consecutively will result in a 1-minute cooldown period to prevent overheating.
* **Advanced Hydraulics (10):** Upgraded hydraulics in the legs allow the Ark to move roughly 150% faster than regular Arks of its class and allow it to pull off short-ranged (5-meter) jumps.
* **Vertical Mobility System (10):** Retractable barbed claws are added to the Ark's hands and feet. These claws can dig into surfaces and allow Arks to climb up smooth vertical walls or steep slopes that would otherwise be impossible for Arks to maneuver through. *(Drachvan exclusive)*
* **Ark Grapple Tool (10):** A larger version of the Grapple Tool available to Ark Pilots, mainly utilized to enhance Ark mobility. Can be used to effectively latch and reel individuals or propel towards friendly or hostile Arks with ease. Can also be used as a towing cable to drag objects without using limbs.
* **Infiltrator Coating (10):** Stealth generator systems that conceal the Ark by utilizing light-refractory waves around its plating. Conceals about half of the Ark's mobility. Disables if combat is initiated, via weapon discharge or incoming damage. Ineffective against radar and X-ray optics.

### Defense

* **Electro Pulse (10):** Emits a shockwave of non-lethal electrostatic energy from your Ark that is capable of disabling electronics such as turrets, cameras and drones as well as severely crippling organic targets in the immediate vicinity. Can disable Arks for a period of 5 seconds. The installed battery holds enough electrostatic energy for **3 uses per mission**.

### Weaponry

* **Dual Daggers (10):** Two downsized versions of the Arkslayer blade, resized for one-handed use, these daggers are built for mobility and piercing power. Temperature resistance reduces effectiveness.

## Background

### Early Life

Mia Walker was born to a Mrs. Charlotte Smith and Mr. Oliver Smith in [REDACTED], South Atlan, but she wouldn't know that. Shortly after birth, the married couple commented they weren't in the financial situation to raise a child and put her up for adoption. She spent much of her formative years in different homes until, when she turned 14, she found a family that accepted her fully. A proud South Atlan veteran turned lawyer, Henry Walker and his wife Grace Walker raised Mia as if she were their own alongside their son, Lucas, and daughter, Sarah.

While reported to have a great home life and an excellent education, her criminal record points to the fact she could never stay out of trouble. In between her studies and playing with her siblings, she acquired many accounts of petty thievery and trespassing. All of them were waived on account of her adopted father's financial position, but she was presumably chastised for each and every one of these cases. As she grew older, the charges grew scarcer—either she took heed of her father's warnings, or she just got better at what she did.

Inspired by her adopted father's service in the Atlan Armed Forces, she enlisted at the age of eighteen.

### Operation Quicksilver

One of her first operations as a soldier in the Atlan Armed Forces. Mia was dropped into [REDACTED], Drunia to help ease the pressure off of an Atlan stronghold in the city. Her squad was surprisingly successful at employing guerilla tactics to take out multiple Drunian squads. The stronghold fell, however, and she had to exfiltrate with her team.

### Operation Midnight

Later in her service in the Atlan Armed Forces, Mia was sent on Operation Midnight. Having shown prowess at hit and run attacks and her remarkable speed, she was to accompany a special operations unit in taking out high-value Drunian targets such as [REDACTED] and [REDACTED]. She proved her mettle as an infiltration operative and the operation was a success.

### Operation Overwatch

Not much is available to us about this operation other than the fact Mia was the lone survivor of her squad. She was found outside of a Drunian compound after a full night of absence, blood covering her body and a Drunian Ark lying face-down in the sand. This operation saw her become the top candidate for the Ark Pilot candidacy program.

### JSF Basilisk

She spent her first two years in the Ark Pilot Program in JSF Basilisk, going on countless covert operations that are classified even to UDI personnel. All that is known is that her final operation saw her awarded Hyper Lethal Vector status and reassigned to JSF Nemean.

## Training/Relative Experience

**Atlan Armed Forces Standard Training**

**Atlan Armed Forces (4 Years)**

* **Operation Quicksilver:** Engaged in guerilla-style warfare in the city streets of [REDACTED], Drunia. Quick on her feet. Took out multiple Drunian squads before having to exfiltrate.
* **Operation Midnight:** Took part in operation to take out high-value Drunian targets. Showed extraordinary infiltration capabilities. Op resounding success.
* **Operation Overwatch:** [REDACTED]. Lone survivor of squad. Proven top candidate for the Ark Pilot candidacy program. Refuses to comment on what occurred.

**Ark Pilot Program (2 Years)**

* Participated in countless covert operations with JSF Basilisk.
* **[REDACTED]:** Covert operation to assassinate [REDACTED]. Op met unexpected reinforcements, still successful.
* **[REDACTED]:** [ALL INFORMATION REDACTED]. Hyper Lethal Vector status awarded, reassigned to JSF Nemean.

**JSF Nemean (Ongoing)**

* **[CLASSIFIED INFORMATION]**

## Trivia

* Mia does not like chocolate or bacon.
* She never learned how to ride a bike.
* Mia talks a big game, but she has never even held hands with someone.
* She canonically has an OnlyFans.