recursal/Fanatic-Fandom huggingface dataset:
Burnestbunn

Burnestbunn, the Celestial Fire Monster, is the final evolution of Burnbunn.

With it's insanely powerful skill, **Burn III**, it is able to do up to **200%** damage in a single attack which lasts for **5** seconds.. (see Ascension for details). Burnestbunn can be exceptionally strong, especially when ascended. It also has a passive skill, **Haste Aura III** which gives a bonus of **+15%** Attack Speed to all Fire Monsters in range.

 Haste Aura III
Maps

There are also 2 bonus maps which are unlocked after reaching specific milestones (more information below). Those maps are:

Each map has their own special boost or bonus for playing on that map. These are the boosts:

1. Enchanted Forest (Tutorial/First map)
	* Bonus: 1% Chance that a normal enemy drops an essence
2. Snowfall
	* Bonus: -50% Chance for Fire Elemental Shield Spawns
3. Lava Cave
	* Bonus: -50% Chance for Water Elemental Shield Spawns
4. Deadwood
	* Bonus: -50% Chance for Air Elemental Shield Spawns
5. Cursed Clouds
	* Bonus: -50% Chance for Earth Elemental Shield Spawns
6. Beach Run
	* Bonus: 2% Chance for 2x Gold Drop

Whenever you prestige, you go to the next map in the list (ex: From Deadwood to Cursed Clouds). If you prestige whenever you're at Beach Run, your next map will be Enchanted Forest, repeating the cycle listed above.

The two additional bonus maps can be selected upon prestige and cost gems EACH time you want to play on them. They each have requirements and special boosts which are:

1. Resource Farm Map - cost per use: 50 gems - unlocked after wave 1250
	* Bonus: 10% Kill Exp
	* Bonus: 25% Chance for 2x Essence Drop
	* Bonus: 3 x wave essence
2. Deep Push Map - cost per use: 200 gems - unlocked after wave 2500
	* Bonus: +10% Boss Damage
	* Bonus: 5% Chance for 2x Gold Drop
	* Bonus: -20% Chance for Elemental Shields

After you prestige out of either the Farm Map or the Deep Push map, you will be put back into your regular rotation. If you prestige into the Farm map after a Beach map, on completing the Farm Map you will have the option to pay for another premium map or go to Enchanted Forest.

#### **Which map(s) should I push on? Which map(s) should I farm on?**

General consensus is Beach Run is the best map for pushing. Snowfall and Lava Cave are popular for pushing as well. It's recommended you pick one or two of those maps for pushing, while you leave the rest for your farming runs.

#### **I'm at wave "xxx" what layout should I use?**

You should be following the META to determine what the best setup is. A general rule of thumb is you want 2 "Fluffy" Monsters (the stronger the better), 2 DPS Monsters (your strongest two monsters of different elements) and 6 Support Monsters (same two elements as your DPS). The Fluffies should be at the front of the map, with DPS and Support spread out behind them; ensuring that your DPS Monsters are within range of your Support Monsters.

If you have questions about how you're doing, post a screenshot of your layout in the #map-layout-questions (on discord) channel and someone is bound to help point you in the right direction.
Upgrades

**Q: How are upgrades calculated?**

All upgrades, with a few exceptions (mentioned below), are multiplicative. What this means is that the formula works like this:

B
a
s
e
V
a
l
u
e
∗
U
p
g
r
a
d
e
1
∗
U
p
g
r
a
d
e
2
∗
U
p
g
r
a
d
e
3
,
e
t
c
.

{\displaystyle Base Value \* Upgrade 1 \* Upgrade 2 \* Upgrade 3, etc. }

Some upgrades that are calculated additively, meaning the formula works like this:

B
a
s
e
V
a
l
u
e
U
p
g
r
a
d
e
1
U
p
g
r
a
d
e
2
U
p
g
r
a
d
e
3
,
e
t
c
.

{\displaystyle Base Value + Upgrade 1 + Upgrade 2 + Upgrade 3, etc. }

The only upgrades that are calculated additively are the following:

1. Crit Hit Chance
2. Spell Duration
3. EXP Base Drop
4. Gold Base Drop
5. 2x Gold Chance %
6. Boss Essence Drop
7. 2x Boss Essence Drop Chance %
8. 3x Wave Essence Drop Chance %
9. Resource Hauler Essence Drop
10. Rarer Monsters Chance %
11. Tech Ship Base Scroll Drop
12. Mission Gems
13. Game Speed %
14. Djinn skill power

**Q: What's the highest level for upgrade [X]?**

Refer to the following list/spreadsheet for detailed info on all upgrades of the game:

IMTD Data Public - Read Only
CM Points

#### **Q: How do I get CM Points?**

You get CM Points by participating (and doing well) in the Challenge Mode. You are awarded points based on how far you make it in the Challenge Mode. It may seem slow at first, but it's meant to last a long time and reward you for doing well in the most challenging mode IMTD has to offer!

#### **Q: What should I spend my CM Points on?**

While this has yet to be fully worked out, some of the standard recommendations will always be:

1. Game Speed
2. Elemental Shields
3. Spell Duration
4. Drone Duration (first time this is being offered!)

While these are the best overall, they are also very expensive. It may be worth investing a few points in each of the standard upgrades first to give yourself a big boost from the way the boosts are multiplied against new sources (i.e. Damage).

Some other highly desired upgrades after the aforementioned are:

1. Tournament Points
2. Boss Damage
3. Cargo Gold
4. Drone Gold
Baboso

Baboso, the Water Monster is one of the strongest support assets for your team.

Baboso has some extremely helpful skills for players at any wave. The **InstaSkill Aura/Combo** allows all monsters within Baboso's range to have a chance at an instant skill cooldown. The **Reset Aura** is unique in that it has a chance to teleport robots back to the entrance. Potentially the most advantageous reason to use Baboso, is it's **Drone Aura**, which increases gold dropped from Drones by up to 125%.

Extremely versatile, this monster can be used in Farming and Pushing scenarios.

 Reset Aura
 Drone Aura
 InstaSkill Combo
Ginga

Ginga, the final Non-Support Earth Monster unlocked, is the final evolution of Leafy.

Ginga's primary skill, **Splash IV** is slightly different than it's counterparts. It's an **Always Active** ability which causes it to deal **100%** Splash Damage to ALL enemies within (up to) a **8.0m** radius (see Ascension for details). This makes Ginga a unique choice, and one that is a force to be reckoned with. It's ability to always to Splash Damage shreds through layers of robots, leaving behind only the strongest or best shielded in it's wake. As if that's not enough, its Passive Skill: **Godly Power** gives all monsters on the field a **+25%** Boost to Critical Hit Damage, adding to its list of qualities. Ginga is one of if not the most popular selection for end-game players, due to it's phenomenal ability to be both a Support and Attack Monster.

 Godly Power
Demetri

**Tyreke Branson** is a main character on Monsters in the first season. He is played by Andre Carter.

Demetri and his best friend DeMarre + their goons have an gain a disliking towards Tyler because he starts "associate" with Daishen.

## Personality

*"Just sell the product. Then we'll see what to do next"*

-Tyreke in ("Mistakes We're Made")
(Extra) Attribute Levels

**Q: What are attribute levels?**

Attribute levels are the levels your towers gain through EXP (rather than gold upgrades). Att. levels are permanent, and provide a multitude of bonuses to monsters:

1. Strength: Increases this monster's Damage by 10% per level, uncapped.
2. Power: Incrases this monster's Crit Damage by 2% per level, up to level 50 (+100% Crit Damage).
3. Accuracy: Increases this monster's Crit Chance by 0.5% per level, up to level 25 (+12.5% Crit Chance)
4. Agility: Increases this monster's Attack Speed by 0.5% per level, up to level 25 (+12.5% Attack Speed)
5. Alchemy: Increases base gold dropped by enemies killed by this monster. Each level adds +1 to the gold dropped per enemy, capping at 100. This value, however, can be upgraded to a total of 1,100. With 500 coming from Gem Store Upgrades and the other 500 coming from Ascension Upgrades.
Mastership

Wave: 40

#### Requirements

**Mastership** is available upon beating **Wave 40**. You can purchase the base level of **Mastership** for **6** . Each level upgrade up until Level 10 will increase the cost by **2x**. From levels 11 to 15 (once you have the appropriate Tournament upgrade) the spell cost increases by **3x**.
Conduit

Conduit, the final Non-Support Air Monster unlocked, is the final evolution of Fluffy.

With its insanely powerful skill, **Gold Lust IV**, it is able to generate up to **10.0x** Gold (see Ascension for details) on any kill. It is basically a requirement if you want to maximize your gold production, and can make or break a run with efficient cargo tagging. Not only is its Active skill an asset to any team, but its Passive Skill, **Godly Chance,** makes it an excellent support monster by increasing all of its partners' Critical Hit Chance by **4%**.

 Godly Chance
Relics

#### **What Relics should I be investing into?**

Prioritize unlocking new relics first. When you start needing more than 1 run to unlock a new relic, feel free to sprinkle some levels on whatever you feel is more useful short-term (usually monster stats such as Damage, Attack Speed, Crit Chance and Damage, Range, etc.).

#### **Is it worth investing into upgrades that increase the amount of Prestige Points I get?**

Usually not. The price of relics increases at a very fast rate, making it inefficient to rely on relics as the biggest way of progressing in the game.

#### **What are Temporary Boosts?**

Temporary Boosts are Boosts from the Relics System that last for your current prestige run. They reset and change after each prestige. Each boost slot (there are 4 of them) can potentially be **one** of **four** different boosts (ex. Game Speed can only be in the 4th Slot, while Crit Damage can only be in the 1st Slot). You upgrade these with Prestige Points, and if you are not satisfied with your roll of boosts, you can re-roll them for a modest fee of 100 Gems. You can find a list of all temporary relics, and what slot they can appear in, in the IMTD Public Data sheet.
Fluffiest

Fluffiest, the Celestial Air Monster, is the third evolution of Fluffy.

With it's active skill, Gold Lust III, it is able to tag an enemy, dropping up to **8.0x** more Gold than normal (see Ascension for details). It also has a great passive skill, **Chance Aura III** which gives all Air monsters on the field a **+4%** Boost to Critical Hit Chance. Fluffiest is used nearly on every map, especially during the early pushing phases. Pairs well with Fluffier and Conduit to maximize Gold Potential.

 Chance Aura III
Progressing

1. Tower Level (Gold, lasts for an entire prestige)
2. Monster Attribute Level (Tower XP)
3. Multi-Card DPS (Essence) 3.5 Spells (Essence, short-term boost)
4. Research (Essence)
5. Artifacts (Wave)
6. Relics (Prestige Points)
7. Tech Tree (Scrolls)
8. Tournament (Tournament Points)
9. Premium Upgrades (Gems/Money) It's unlikely that you've explored all of these options in case you ever get stuck. If you have indeed done everything reasonable within your current possibilities, chances are, you're likely better off prestiging and gaining general game progress.

#### **I'm stuck in wave ???, what should I do?**

Below you'll find a flowchart that should give you general advice on what to do with your run, if your intent is to reach a milestone (list in the question below).

**Step 1:** Have you had your current run for less than 2 days? If that's true, go to the next step, otherwise you should probably prestige.

**Step 2:** Are you within 50 waves of a milestone (list below, personal highest wave does not count as a milestone)? If that's true, move to the next step, otherwise you should also prestige.

**Step 3:** Here's a list of options you should have available to you: Check the list of ways you can progress above and hopefully upgrade something you had missed, wait for the next daily reward and upgrade your monsters, change your spell loadout to full damage (ex. Rain of Fire, Strength Aura, Frenzy and Deadly Strikes).

**Tip:** If you tap on a Helicopter with a 2x Damage Boost for 2 Minutes in it, wait until your current wave ends in -5, or a bit less, before collecting the reward/watching the ad, to make sure you save the boost for the hardest part.

#### **What milestones should I be aiming for?**

Below is a list of milestones it's recommended you reach, as they will likely make your future runs from that moment on fairly easier.

**Wave 20:** New spell Strength Aura

**Wave 40:** First new monster pack, new spells Death Awaits and Mastership

**Wave 50:** Prestige unlock

**Wave 80:** New pack, Cargo Ship unlock, new spell Frenzy Aura

**Wave 100:** New Artifacts, new spell Prosper

**Wave 120:** New pack, new spell Deadly Strikes

**Wave 150:** New spell Freeze

**Wave 200:** New spell Essence Storm

**Wave 250:** New pack, new Artifacts, new spell Heavy Weapons, unlock Boss Rush

**Wave 400:** Tech Ship unlock

**Wave 500:** New pack, new spell EMP

**Wave 750:** New artifacts (Artifact re-roll recommended here)

**Wave 800:** New pack

**Wave 1000:** New spell Time Warp

**Wave 1250:** New farm map available for gems

**Wave 1500:** New pack

**Wave 2500:** New push map available for gems

And last but not least, every new tournament bracket is also considered a milestone, even if you barely reach it and likely place in the last tier of the next tournament, as the rewards are almost certainly better than what you'd get in your current bracket anyway.
Tech Scrolls

**Q: What's the Tech Tree and how do I unlock and use it?**

The Tech Tree is where you spend Tech Scrolls. You're able to unlock it relatively early on, but you should only look into after wave 400, which is when you unlock Tech Ships that drop scrolls, the only currency used in the Tech Tree. Although you can benefit from the Tech Tree before wave 400 by acquiring Resource Packs, this is very much not recommended.

**Q: How should I spend my Tech Scrolls?**

* First, if you're getting near wave 400, read this guide before you kill your first tech ship (Here). It tells you how to spend your gems to optimize tech scroll gain. Since tech ship HP increases every time you kill one, you should maximize your early kills.

* In short, always go down the rightmost path on the tech tree first to get the +1 tech scroll upgrades, and if you want to make the most scrolls, wait until you reroll artifacts after clearing wave 750 to start killing ships. Get Nimbus first, Squidler second, and max mission gems asap. Afterward, here's the general order of priority:
	1. Daily Gems
	2. Gold%
	3. 2x Essence
	4. 2x Gold
	5. Boss Gold
	6. Hauler Gold
	7. Drone Swarm
	8. Cargo Gold
	9. Monster Cooldown (for more Gold Lust spell casting)
	🛑 **STOP AND READ THIS:** 🛑 Next, always have a goal of increasing your gold per kill and prestige points. You should set a long term goal of 100 Prestige Points with the bulk of your points going to Gold, as these help with long-term progression, but you can also start filling out the rest of the DPS tree.
	10. Gold per kill
	11. Anything else that gives you DPS
	12. Prestige Points (Max: 100)
	13. Elemental Damage (Max: 25)
	14. Offline Gold (not worth getting)

**Q: What level do I need to be to kill 'x' Tech Ships?**

There's no definitive answer to this as it's based on your damage; which has a variety of different sources and is different for everyone. You can use this workbook to calculate how much HP a Tech Ship will have after 'x' kills to see where you currently stand with your highest dps:

Tech Ship HP Form

**Q: How much essence do I need to kill Tech Ships?**

Killing Tech Ships can get expensive. Your first one of each day is free, with your second summon costing 100 essence. It adds 50 essence to the cost from there each time, whether you kill it or not! This workbook will also show you the amount of essence needed to summon 'x' Tech Ships in a single day:

Tech Ship HP Form - Essence Required
Nature Djinn

Nature Dijinn, the Earth Monster is one of the strongest support assets for your team.

Nature Djinn is another Exotic Monster that you may need to keep on your team no matter what. It has the **Skill Aura/Combo** which has the ability to increase all monsters' Skill Power up to 30% base (with an extra 5% per Earth Monster in it's range). Similar to it's Earthy Predecessors, it has a Stun Ability called **Stun Aura** which has the ability to stun all monsters that enter it's range at a 1% (5% max) chance for 2seconds. Lastly and likely the most useful move for pushing, **Cargo Aura**, which causes Cargos to drop 10% more gold (up to 50% max), making this a tremendous asset combined with Conduit for killing Cargos.

While this monster can be used in Farming situations, it's real benefit comes from Pushing scenarios.

 Stun Aura
 Splash Aura
 Skill Combo
Rain of Fire

Wave: N/A

#### Requirements

**Rain of Fire** is available for purchase right off the bat with no wave requirement. You can purchase the base level of **Rain of Fire** for **5** . Each level upgrade up until Level 10 will increase the cost by **2x**. From levels 11 to 15 (once you have the appropriate Tournament upgrade) the spell cost increases by **3x**.
Lord Firefly

Lord Firefly, the final Non-Support Fire Monster unlocked, is the final evolution of Firefly.

With its insanely powerful skill, **Flame Bounce III**, it is able to do up to **200%** Damage in a single attack which bounces to **4** enemies. (see Ascension for details). While not normally picked first compared to it's Godly counterparts, Lord Firefly is an excellent addition to any team, especially when ascended. Its **10%** boost to Attack Speed should not be overlooked, and can be an excellent support monster.

 Godly Haste
Blazed Duck

Blazed Duck, the final Fire Monster unlocked, is the final evolution of Fryangle.

With it's area of effect (AOE) skill, Fire Explosion III, it is able to deal 3.0x damage and burn all enemies within a **4m** radius for **100%** damage for **4** seconds (see Ascension for details). Blazed Duck also gains **Strength Combo III** through its Passive Skill, which gives this monster a **+20%** Boost to Damage for every fire tower on the map.

 Strength Combo III
Chloe

**Chloe Collins** is a main character in the first season of Monsters. She is played by Sarah Walsh, respectively

## Personality

*"He's cute, you know. He just gives me this sort of feeling. Like Josh, did."*

-Chloe talking about Santana to Judy in ("Mistakes Were Made")

Chloe for the most part is really sweet, kind and friendly. While having a "hostile" side according to Judy, Chloe remains friends with most of her own friendgroup and all of Tyler's friend group. While dealing with the stresses of being a mother and the loss of her father *and* her baby father, Chloe does her best to remain opptimistic in raising Natalie and the struggles with attending Booker T. Washington High School.

Chloe is often scrutinized by her friend group, (Mariana and Aria in particualr) for her occasional ignorance and for her crush on Santana which she will ofthen fire back with a quip or just ignore it in general. Chloe also seems to have a small rivalry with Anastasia because of their mutual interest in Santana which leads to his eventual death in the finale.
Treefer

Treefer, the Earth Monster is a great support asset to your team.

Treefer, while not spectacular when compared to Nimbus or **Treefer** definitely can hold it's own in supporting its attacking counterparts on the field. Using it's **Power Aura** it can increase all monsters' **Critical Hit Damage** by up-to **+125%** making it incredibly useful at higher waves. While it's **Power Aura** is powerful, its **Range Aura** may be even better, as any monster within its range gets a boost of up to **+15%** Range, pushing the limits on how far your monsters can reach those meddling robots.

Beyond those abilities which increase your monsters' potential, Treefer also has a unique **Slow Aura** ability which can slow all enemies within its range by up to **+50%**; making it incredibly useful in slowing down the robots to better time your abilities. Treefer works great in conjunction with Heatrash as it can slow down robots while they are within Heatrashs' range, burning a large chunk of their HP off.

 Slow Aura
 Range Aura
 Power Combo
META

*\*Important: With the update on 11/16/2020 releasing two new sets of end-game monsters, the META may need some tweaking. The information in this page is still relevant as it utilizes practices that are important throughout the entirety of the game, however some balancing will likely need to be done.*

#### **What is "META"?**

META stands for Most Efficient Tactic Available - it's a term you might have heard of, as it is popular in many other games. It's a strategy that's widely accepted as being the best for its purpose, which, in this game's case, is likely progressing further.

#### **What is this game's META?**

If you're looking to progress further, there's a single strategy that can be applied throughout the majority of the game.

First, you need to find your 2 strongest monsters of different elements (highest DPS, in this case - they're called "carry" monsters, or "carries"). Then you place both of those, preferably distanced, as putting them close to each other creates a conflict of purpose, where your secondary carry tries to kill every single enemy, which is the purpose of the main carry. Although you can manually circumvent this by targeting specific enemies, the strategy shouldn't even require you to do so in the first place. Anyway, when both monsters are placed (generously distanced), you invest enough gold into your main carry (highest DPS monster) so that it can clear any wave without issues (except resistant enemies, but we'll get to that later). The rest of the gold should then be invested into your secondary carry (2nd highest DPS monster), whose purpose is to clear stragglers/leaking enemies, and resistant enemies that your main carry couldn't kill. In other words, if you take the average gold you make per run (up to you to estimate, usually around what you have before you prestige) and split it somewhat evenly between both your carries, you'll notice your main carry will end up fairly stronger than your secondary - which is completely fine, as your main carry will deal with the majority of enemies, since resistant enemies make up a minority of all enemies you encounter. Note that this strategy is arguably more efficient than splitting gold between 3 "different-elemented" monsters, as you'll end up with higher damaging towers (which gets you further) for the price of having to need some luck to pass a set of waves. Basically, a 3 monster strategy is more consistent, but because of gold's importance in the game, the need to split it three ways makes the strategy often worse than the META. You will notice you still have a lot of slots left to fill, which is where you're greeted with 2 options:

1. You place monsters of the same element as your carries, with the sole intent of buffing them.
2. You find monsters with movement impairing abilities (Some: Air monsters have Confusion skills, Water monsters have Slowing skills, and Earth monsters have Stunning skills), and preferably of different element than those of your carries, and you lay them around the map. These monsters will create time for your carries to deal with incoming enemies.
Bonus Copter

**Q: What order does the Ad/Active Play Bonus Copter Rewards go in?**

The order is:

1. 2x Damage
2. 2x Gold
3. 2x Game Speed (Only if you do not have the Permanent 2x Game Speed Upgrade)
4. 2x Exp
5. Gold Bonus
6. Essence Bonus
7. Gems Bonus

**Q: How can I increase the rewards from the Ad/Active Play Bonus Copter?**

The ads can be doubled by purchasing the Premium Upgrade: 2x Ad/AP Bonus. Upon purchasing this the rewards that are "2x" will not increase to "4x" but instead will reward you with 4 minutes of bonus time instead of 2. Bonus Gold, Essence, and Gems will all be doubled.

Beyond that, the gold is based on a combination of your Gold Output (located on the Stats Page) and your highest wave. The Essence Output is based on your highest wave itself. And the gems are a flat amount of either +5 or +10 (with the 2x Ad/AP Bonus Premium Upgrade)
My Wii Color Splat CPU Miis Wiki

**Welcome to the My Wii Color Splat CPU Miis Wiki!**
We're a collaborative community website about My Wii Color Splat CPU Miis that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
Earsy Rider

Earsy Rider, the Mythic Air Monster, is the second and final evolution of Cotton Tail.

Earsy Rider is one of the most used monsters in the game. With it's active skill, Confusion II, it is able to *Confuse* the enemy for up to
**6** seconds (see Ascension for details), which causes the enemy to run backwards. This is particularly useful for pushing the robots back into Squidler's range (once you have them unlocked) to activate their **Anti-Shield Aura**. It's passive skill, **Chance Mastery II** is also beneficial, giving ALL Air monsters on the field a **+3%** boost to Critical Hit Chance, meaning it can be placed anywhere on the map and your Air DPS can still benefit.

 Chance Mastery II
Essence Storm

#### Base Spell Description

All enemies have a ***+5%*** chance to drop an essence when killed for 25 seconds

#### Requirements

**Essence Storm** is available upon beating **Wave 200**. You can purchase the base level of **Essence Storm** for **50** . Each upgrade up until Level 10 (level 15 once you have the appropriate Tournament upgrade) will increase the cost by **2x**.
Gems

#### **Q: How do I get gems?**

You get gems by completing achievements, completing daily missions, killing Cargo Ships, participating in Tournaments, and collecting Daily Rewards.

***Note: You can increase the amount of gems you get per daily mission in the Tech Tree, it's the single, bottom upgrade. It's also meant for players at least around mid-game, so don't feel discouraged if it looks extremely out of reach - you'll end up getting it sooner or later***

#### **Q: What should I spend my gems on?**

The first thing you should buy with gems is, unarguably, the permanent 2x Game Speed Upgrade (500 Gems).

#### **Q: OK, I got that upgrade, what now? Here's a list of the gem upgrades you should get next, in (recommended) order:**

##### **Early game:**

1. 1 or 2 upgrades into 50 gem Damage Boost
2. Research Tiers 2 and 3
3. Save up 500 gems for the next part
4. Extra: Tournament Tiers 2 and 3 (only if you can afford both at once, see why in Tournament)

##### **When you reach wave 400:**

1. Refer to this guide on how to spend your gems to optimize tech scroll gain (it's going to be useful later on).
2. By wave 750 you'll want to have 100 gems saved up in order to reroll your artifacts, which should make the jump to 800 really easy, and allow you to unlock Godly monsters.
3. You can also unlock Research Tier 4 by now, which will also be helpful by wave 800. Extra: When you max tech scroll drop (5 per kill), you can start saving for 500 gem Resource Packs to sling shot your tech tree during a tournament run, hopefully netting you some extra waves.

##### **When you reach wave 800:**

1. By now you should have Godly monsters. The Multi-card DPS upgrade (Research Tier 4) will help you get some extra DPS for these monsters.
2. When you unlock Exotic Monsters, you can unlock their 3rd, 4th and Range skills using gems (levelled using essence though). The most important are the following (also by order): EXP Aura (Nimbus), Anti-Shield Aura (Squidler), Cooldown Aura (Heatrash), and Range Aura (Treefer). Range should follow up in the priority list, with a similar order as before: Nimbus -> Squidler -> Treefer -> Heatrash. The 4th skills depend on your whatever Godly monster you're using, so their priority level varies.
3. You may also spend gems on Max Alchemy Cap only when your monsters are approaching the cap (base cap is 100). There are 20 levels for this upgrade, each costing 150 gems and increasing max alchemy cap by 25 levels. Spending a total of 3000 gems will allow your monsters to level alchemy up to 600. Extra: There's also an option to upgrade Game Speed with gems, costing 250 gems and increasing Game Speed by 5% per level. While this is a decent investment, the previous upgrades mentioned should be more important. After you max this too, you can perhaps invest a bit more into Damage Boost, and Kill EXP (but not Gold Drop, because you get much more value if you invest into Resource Pack 4 and spend the scrolls on Gold Drop in the Tech Tree).
Gold

**Q: What do I use gold for? / Do I only use gold to level up monsters?**

You only use gold to upgrade monsters in your current run. I know it sounds useless or simple, but you'll find out gold is a major limiting factor when it comes to progressing. There isn't a big need to worry about it early on, but you will have to keep an eye on it if you're ever stuck or looking to progress.

**Q: I'm wave XX, is it normal for monsters to keep dropping 1 gold?**

Actually, yes. Unlike most other idle games where stronger monsters drop more gold, in this game most monsters (not all, as there some exceptions) only drop 1 gold until you upgrade gold drop.

**Q: How do I increase Gold Drop?**

There are multiple ways: if you want to upgrade flat gold drops values, there are upgrades for that in every upgrade tab besides Spells (one of which can increase gold drop by a % temporarily). You can also increase a monster's alchemy attribute level to increase gold drop by a flat value, but you take benefit from these levels only if the monster with the alchemy levels kills an enemy.

To increase gold drop multipliers (or chance multipliers), you can check the following upgrade tabs: Spells, Relics, Tech Tree, and Tournament Upgrades.
Pumpking

Pumpking, the final Earth Monster unlocked, is the final evolution of Chick Pea.

With it's area of effect (AOE) skill, Rock Smash III, it is able to deal 3.0x damage and stun all enemies (limit of 3 times) within a **4m** radius for **3** seconds (see Ascension for details). Pumpking also gains **Chance Combo III** through its Passive Skill, which gives this monster a **+5%** Boost to Critical Hit Chance for every earth tower on the map.

 Chance Combo III
Targeting Options

#### **What targeting should I put on my monsters for better efficiency?**

First off, the default Target Priority should work just fine (furthest in maze). What really makes a difference are the Extra Options available to you. The ones you should consider using the most are "Skills Only on Bosses" and "Skill Support". Keep in mind that "Skill Support" allows towers' skills to override any elemental shields, which is good if you want to set up towers for gold generation or movement impairment.

If you have a gold generating monster (Monsters of the "Fluffy" family, and Conduit), you should consider activating "Skills Only on Bosses" for efficient gold gain (provided you have upgrades to benefit from this). If you have a secondary gold generating monster, you should consider checking the option "Skill Support" and "Focus Attack Bosses", so that you can get even more extra gold efficiently.

If you have Squidler with Anti-Shield Aura, you can place an Air Monster with the Confusion Skill just outside and after (a bit further beyond) Squidler's range, with the "Skill Support" option checked, so that you can confuse any enemy back into Squidler's range, in an attempt to get the resistance removed.

If you have a monster with a movement impairing ability, checking the "Skill Support" option is also a good idea, as you limit the monster to do the purpose it's likely intended for.

Please keep in mind, monsters skills are set to only to activate a maximum of three times per robot. So Confusion and other Movement Control abilities will only activate a max of 3 times.
Chicken Pea

Chicken Pea, the Mythic Earth Monster, is the second and final evolution of Chick Pea.

With it's active skill, Stun II, it is able to stun the enemy for up to **6.0** seconds (see Ascension for details), making it great for slowing the robots down and helps time certain strategies better. It's passive skill, **Power Mastery II** gives ALL Earth monsters on the field a **+20%** boost to Critical Hit Damage, meaning it can be placed anywhere on the map and your Earth DPS can still benefit.

 Power Mastery II
Octapyre

Octapyre, the Mythic Fire Monster, is the second and final evolution of Fryangle.

With it's active skill, Fire Explosion II, it is able deal up to **6.0x** damage to **ALL** monsters within a 5m radius (see Ascension for details), making it great for weakening crowds of robots. It's passive skill, **Haste Mastery II** gives ALL Fire monsters on the field a **+10%** Boost to Attack Speed, meaning it can be placed anywhere on the map and your Fire DPS can still benefit.

 Haste Mastery II
Prestige Points

Prestige is a mechanic essential to the game - once you reach wave 50, you gain the ability to return to wave 1, with the process having both upsides and downsides. For starters, you get Prestige Points, a currency that can be spent to unlock and upgrade your Relics, which are very useful early on, and are what makes you return quickly to the point you were in previously.

Depending on the wave you prestige at, and some of your upgrades, you get more prestige points when prestiging. Note that these upgrades are multipliers applied to the number of prestige points you get at a certain wave, which is a number that increases (gets "updated") every wave beaten that's a multiple of 5 (5, 10, 25, 50, 65, etc.)

Additionally, the "repeated waves record" gets wiped, meaning you can start obtaining Essence and Experience again for waves you've beaten in previous prestiges, until you start repeating waves again during your current prestige (also called "run").

On the other hand, when prestiging, you lose all the gold you had in a run, both what you had left to spend, and what you spent on monsters to increase their tower level.

Don't feel discouraged if you "lose" a lot of progress if you have no option but to prestige - it's a healthy part of the progress you make in the game, and you should prestige often to make sure you're constantly increasing your numbers in any way.
Essence

**Q: How do I get essence?**

You get essence by clearing a new wave in a run/prestige, meaning that if you die and have to repeat some waves, you won't get essence for waves you've beaten already. But keep this in mind: prestiging clears your run's highest wave, meaning you can start obtaining essence again from wave 1. You can also get essence by using the Essence Storm spell, destroying Cargo Ships, collecting Daily Rewards, opening Resource Packs, and, if you have the right upgrades, you can also get essence from Haulers and non-spawned Boss ships (the ones that spawn every -5 and -0 waves).

**Q: How do I get more essence?**

If you don't have Boss Essence Drop upgrades, playing normally and prestiging often is the best way to gain essence. However, when you do get at least one level in the upgrade mentioned before, it might be better to start using the Boss Rush option, as every wave you'll start getting an enemy that drops essence, along with getting the same as if you were progressing without Boss Rush. There are plenty of ways to increase essence gain (All types of upgrades except Premium and Gem Upgrades, if you exclude Resource Packs).

**Q: Where do I use/spend my essence?**

You can use your essence to open decks, unlock new monsters or improve the ones you have. You can also spend your essence to level up your Spells and your Research upgrades, spawn Tech Ships, and upgrade Exotic Skills. Note that when improving monsters you have (increasing your Multi-Card DPS), it's usually considered a short-term form of progression if it's not on a Godly monster, as you should end up replacing your current monsters with Godly Tiered ones when they become available to you.
Nimble bones

Nimble bones:

Prerequisites: CL 11 Ability to cast command undead or command undead feat, corpse crafter, bolster resistance, deadly chill, Hardened flesh.

Each undead you raise or  create  with  any  necromancy  spell  gains  a  +4  bonus  on  initiative  checks  and  a  10-foot  increase to its base land speed.
Heatrash

Heatrash, the Exotic Fire Monster is a great support asset to your team.

Heatrash is not necessarily the strongest support monster, but it certainly has its niche benefits. The **Burn Aura** when worked properly can reduce all robots' within Heatrash's range HP by **2.5%** per second. This ability is often paired with Treefer and its' **Slow Aura**. When used properly it can shred an entire layer of robots and is especially useful on Cargo and Tech Ships.

Beyond its own ability to reduce the HP of the enemies, it also can boost all of your monsters Attack Speed by up to **+50%** with **Agility Aura** and can even reduce all of your monsters Skill Cooldown time by up to **+15%**. This pairs exceptionally well with Gold Lust monsters such as Conduit or Fluffiest.

The fact that Heatrash is the only Exotic Monster that can do damage itself makes it a tremendous asset to your team.

 Burn Aura
 Cooldown Aura
 Agility Combo
Candlabrador

Candlabrador, the Fire Monster is one of the strongest support assets for your team.

Candlabrador is another verstile Exotic Monster that you may need to keep on your team no matter what. It has the **Slayer Aura/Combo** which increases all monsters' damage against bosses by 12% base (with additional 2% for each Fire Monster). It also has a new ability called **Explosive Aura** that activates when monsters are killed within Candlabradors' range, it removes 1% of remaining HP from all nearby enemies. Lastly and likely the most useful move for farming, **Farming Aura**, which causes Bosses and Resource Haulers to drop an extra 2 essence per kill (up to 10 max).

Because of the Farming and Boss Auras, this monster is versatile enough for both farming and pushing runs.

 Explosive Aura
 Farming Aura
 Slayer Combo
Banned content

### Psionics

Psionics are a huge headache and I don't want to deal with them, needing to modify monsters to deal with psionics can make dming more stressful and a lot less fun for DM's so rather then having the hastle of dealing with Psionics, simply removing them is a better option.

### Fabrication Spell

This spell has been used to break numerous economies and in short I don't want to have to deal with the reproductions of it doing so in this server as well. so its on the banned list as well.

### Trait: Power of suggestion

seeing as this trait can be used to try to trick bankers and once more break the economy its going into the banned content list.

### Item fusing

I understand that you have a certain amount of slots and there's a lot of good items, however I don't want items fused together because that beats the point of you needing to pick and choose your items carefully.

### There's always room for more so don't tempt me!

I want to keep this world balanced as me and the others can make it, if I have to ban stuff to do so then so be it.
Frenzy Aura

Wave: 80

#### Requirements

**Frenzy Aura** is available upon beating **Wave 80**. You can purchase the base level of **Frenzy Aura** for **12** . Each level upgrade up until Level 10 will increase the cost by **2x**. From levels 11 to 15 (once you have the appropriate Tournament upgrade) the spell cost increases by **3x**.
Forep

This is an artic byfrost like planet where the surface is always under extreme cold conditions making the planet very difficult to live on. however for the settlers of Forep this is nothing new, this planet still makes due by fishing and trade of magical goods for survival. the settlers here call themselves the Wamka. The wamka live in a small settlement not far from the lakes to allow them able to fish as well as not to far from the planets natural magical resource for them to work on for trading or for use for day to day.

While the citizens of wamka are very friendly don't let that fool you. if you become agressive with them their true personalities will show, thousand of years of survival instincts will kick in as their barbaric tendencies will show drastically. making an enemy out of a wamka is making an enemy for life.

 magic
 hybrid
Jerry

**Jared "Jerry" Brantley** was a supporting character in the first season of Monsters. He was played by Adam Morrison, respectively.

## Personality

*Exactly. Just keep your focus on the game, big homie*

- Jared to Tyler during a practice in Booker T. Washington

Even though Jared had been a five-star-athelete and a star player, Jerry was a really nice, honest and noble guy who had been a member of Tyler's group of friends by association. He could be a pushover such as his treatment of Kaine's big mouth but he had remained liked throughout until his murder.

He was never afraid to voice his opinion and always gave honest truth and provided his advice, such as Tyler's situation with Aria in episode four and Trey's situaiton with the murder of his little brother. He was seen as aleader to his teammates and was seen by people such as Tristan and Amir as the one who would "make it" out of Mayfield Heights.
Strength Aura

Wave: 20

#### Requirements

**Strength Aura** is available upon beating **Wave 20**. You can purchase the base level of **Strength Aura** for **6** . Each level upgrade up until Level 10 will increase the cost by **2x**. From levels 11 to 15 (once you have the appropriate Tournament upgrade) the spell cost increases by **3x**.
My Wii Music CPU Miis Wiki

**Welcome to the My Wii Music CPU Miis Wiki!**
We're a collaborative community website about My Wii Music CPU Miis that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
Aria

**Aria Grace Patel** is a main character in the first season of Monsters. She is played by Danielle Mejiri respectively.

## Personality

*"Look, Tyler is too important for me to lose. I made a mistake, it happens"*

-Aria to Mariana and Judy about her affair with Tristan in ("Mistakes Were Made")

Aria on the outside, is a sweet, feisty, supportive and respectful person when coming to her friendgroup and occasionally people lin Tyler's friend-group like Shane and Amir.

But on the inside, she is very selfish, arrogant, manipulative, conniving, vindicitve and ruthless especially when it comes to something she doesn't like or appreciate, such as the Tristan situation.

She also has a tendency to be promiscuous and be an attention-whore such as sleeping with both Tristan and Justin while with Tyler and snitching on Tyler to his coach for his drug selling, thinking he isn't giving her enough attention.

Aria is also a compulsive liar such as lying to Tyler trying to get him in hot water with Tristan and using rape accusations to keep both Justin and Tristan from telling Tyler of her deceit. But after Chloe ends up telling Santana, she uses more manipulative and irrational methods such as threatening to get Tristan's dad fired for child abuse and Justin thrown in jail for selling narcotics.
Coral Pond 2

## Summary

**Coral Pond 2** is a common level, which is easy to complete.

## **Walkthrough**

* Step 1: Drag the Angelic crystal up forward to get the fairy.
* Step 2: Collect the ice rock and wooden stake to get the ice piece and woods to heal the central dead land, and get another fairy.
* Step 3: Collect the ice piece III to get the water to unlock the above dead land.
* Step 4: Collect the water to get the coral to heal the bottom dead land.
* Step 5: Merge the right corner's coin to unlock the dead land and heal the destroyed torch.
* Step 6: Merge into the restored torch.
Judy

**Judith Perez** is a main character in the first season of Monsters. She is played by show co-creator, Alani Gutierrez respectively.

## Personality

*"Yeah, you don’t need to be a bitch, Aria. We’re just looking out for you."*

- Judy to Aria about her deciet towards Tristan.

Judy is really sweet. *Really* sweet. Never being afraid to check her friends, especially Mariana and Aria, Judy maintains a sweet personality that she has had for a while which has made her popular being the second-most popular in her friendgroup, behind Aliyah.

Judy also has a talent for singing which has brought her closer to her boyfriend, Dalvin. However, similar to Dalvin, her parents would rather enroll in something that would give her a higher chance of success. She also has a manipulative side to and isn't afraid to stoop too low to get what she wants, such as sleeping with Mikel to recieve payment. She maintains this underwraps. She can also be vindictive and a bitch in cases such as with Anastasia, her former best friend who was turned against after her many immoral and irrational incidents while dating Santana.

She does however tend to grow distant towards people out of fear of them turning on her, due to how Danielle betrayed her, Dalvin for example which in turn has made him fear of losing her, among other people.
Dalvin

**Dalvin Tristan Ricardo Thompson** is a main character in the first season of Monsters and one of Tyler's best friends. He is played by Malachi Jones

## Personality

*Doesn’t fucking matter if we did or not Unlike looks, crime isn’t subjective. That shit is universal."*

-Dalvin to Justin in ("Back To School")

Dalvin is the epitome of "just being there". He maintains the reputation of being the quiet, artistic kid of Tyler's group of friends. He usually sits there, mouth shut, headphones in, chilling. Due to his reserved nature, outside of his friend group and girlfriend, Dalvin doesn't have many friends, which he finds ultimately *zero* problems with.

When he is around his friends however (Justin and Tristan, in particular) he tends to be many things, critical and relaxed for the most part. But when angered, he can be angered and quiet, due to his reserved problems and his overbearing parents at home. Due to the death of his brother, he tends to be fearful of losing people such as Tyler because of his selling and Judy due to her growing ever-so distant.
Tyler

**Tyler Steven-DeAndre Jackson Jr.** is a main character and the protagonist of Monsters. He is portrayed by Malcolm Martin respectively.

## Personality

*"I really don’t need this stress before tonight, either. One slip up with a customer and I could end up dead or worse, I’ll get robbed and have to deal with the consequences of that."*

Tyler to Santana after the riot in "Back To School"

Tyler is mostly quiet and level-headed when it comes to people that aren't immediate friends of family. Due both the deaths of his father, a friend and Jeremy, Tyler has become quiet and despondet to those who aren't close. He is also extremely protective of Dreya and his friends (especially Daishen and Malachi due to their nature of gangbangers).

Tyler, even with his "gloomy" personality, is very caring and considerate, showing how he resorts to dealing with Daishen and Malachi to help his mom get rid of an eviction notice and how he is never scared to give out advice and show support, examples being Amir's problems with Danielle, the sister of their fallen friend Dalen and Tristan's situation with Lillian (even Aria once he's made aware). Tyler also isn't afraid to back down from a fight, show in both examples of when Rutherford tries to pick a fight with him and his gang for their attack on Quincy on the night of Aliyah's party.
Monsters Web Series Wiki

**Welcome to the Monsters Web Series Wiki!**
We're a collaborative community website about Monsters Web Series that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

A wikipedia about upcoming web series, Monsters