Ancient GEO Dungeon

The **Ancient GEO Dungeon** is a new area appearing in *Phoenotopia: Awakening*. It's one of the two ancient buildings in the game that has ties to the GEO Club's history, with the other one being the Ancient GEO Base located near the Scorchlands. The Ancient GEO Dungeon is situated in an unnamed location to the west of the Sand Drift Ruins. In this location, Gail must first traverse a stretch of sand with several quicksand pits, as well as some statues which bear the symbols of the Flute's notes. At the end of this section is a wall with some extendable platforms in it, beyond which lies the entrance to the Ancient GEO Dungeon. To make the platforms extend out so they can be climbed on, the player must use the hints provided by the statues to play a song to activate the Song Stone that powers the platforms. Alternatively, the player can just stick Sonic Spears into the wall and climb on those instead.

Upon entering the Ancient GEO Dungeon, Gail will find herself in a room with the broken remains of a GEO Golem. Its head still barely functioning, it will give vague hints about the dungeon when spoken to. Proceeding further will take the player into a series of rooms with multiple corridors to enter. Using the Golem's hints, the player must choose the correct corridor in each room; otherwise, Gail will be ejected from the dungeon and land outside in one of the quicksand pits.

The Ancient GEO Dungeon has two different routes; one leads to a second ancient GEO Golem, this one in slightly better shape as its body is mostly intact but looks beaten up. When spoken to, it will congratulate Gail on completing the dungeon and give her an Antique Pin. The other route leads to a Heart Ruby.

## The Golem's Hints

The following list is of all of the Golem's hints about the dungeon and what they mean:

* *"First...ascend..."* -Take the upper path for the very first room.
* *"Darkness...seek narrow path..."* -If the room is dark, enter the narrowest corridor.
* *"Seashells...descend...reverse..."* -If the room has seashells embedded in the middle, go in the direction of where you came from but take the lower path.
* *"Bones...turn back..."* -If the room has bones in the center, go back the way you came into the room.
* *"Beware...gold..."* -If the room has coins and gold in the center, there is a pit in the middle you need to avoid. Other hints still apply.
* *"Serenity...diagonal..."* -If the room has a Zophiel statue, enter corridor diagonally across from you.
* *"Cross...seek quiet wind...straight forevermore..."* -In the room with the cross-shaped hole and the wind in the background, listen for the corridor where the wind blows the quietest and take that path to get to the room with the Antique Pin. For all of the next rooms, go straight regardless of the other hints.
* *"Cross...seek loud wind...second treasure..."* -In the room with the cross-shaped hole and the wind in the background, listen for the corridor where the wind blows the loudest and take that path to get to the room with the Heart Ruby.

 *Atai Region* | South Castella Bridge • Atai Town • Adar's House •
Rhodus Checkpoint • Oasis • Franway - Atai •
 *Daea Region* | Moonlight Ravine • Kingdom Bridge • Thomas's Laboratory •
Lake Laboratory • GEO Club • Antique Shop • The First Wall •
 *Cosette Region* | Wheat Road • Cosette Village • Pooki Farms • Far Beach •
 *Forbidden Lands* | Old Castles • The Last Wall • Scorched Lands ( Ancient GEO Base ) •
Mul Caves • Forgotten Teleporter • Ocean Cliffs • Aurantia ( Terrelum ) •
SPHERE ( Megalith Fields • Pristine City • E.D.E.N )