Maker Pathway/Abilities

## Sequence 9: Artist

**New Abilities**

* **Art Divination**: **Artists** posses a special method of divination called **Art Divination** which utilizes their works as a medium. To perform this method the **Artist** must lock themselves in an isolated space with a canvas appropriate for the type of art they want to create. They must then ask a question and remember its details thoroughly. Afterward, they should let their astral projection take control of their movements. The work will be finished after a certain amount of time dependent on the simplicity of the question.
	+ **Artists** are not proficient in, nor do they know other methods of divination.
	+ As an **Artist**'s sequence increases, the accuracy and time needed to perform the Divination decrease drastically, to the point where at the demigod level, divination is instantaneous.
* **Artists** are adept in learning various artistic skills in short amounts of time.
* **Artists** have increased creative thinking and spatial awareness which can help them in battle.
* An **Artist**'s flexibility as well as their dexterity is greatly improved, particularly their footwork and finger motor skills.
* **Artists**' spirituality is less than that of pathways like Seer and Mystery Pryer, but more than that of a Hunter's.

## Sequence 8: Influencer

**New Abilities**

* **Influence**: An **Influencer** has the power to **Influence** people's actions and emotions through their work. While making "art," **Influencers** can imbue their work with an emotional "imprint." When someone beholds that work, they will feel that same emotion and will immediately want to act on it.
	+ **Influencers** have a limit on the works they can have at the same time, at this level only one can be maintained.
	+ At this level, **Influencers** can only imprint the six basics emotions - sadness, happiness, fear, anger, surprise and disgust.
	+ After being afected by **Influence** once, a person cannot be affected again.
* Additionally **Influencers** gain a boost to their emotional intelligence and natural charisma.

**Strengthened Abilities**

* Their adeptness at artistic skills is further increased.

## Sequence 7: Connoisseur

**New Abilities**

* **Appraisal**: **Connoisseurs** can analyze any object they touch and gain knowledge about its general origin, history, and any special properties it may possess as well as assign it a proper market value in their local currency. However, this ability can only be used on objects that are no heavier than 10 kilograms and are smaller than the user.
	+ Though **Appraisal** can determine the histories and abilities of some Sealed Artifacts and other mystical items, this effect is directly proportional to the difference in power of the appraised item and the user - becoming entirely ineffective when attempting to appraise an item that possesses a Beyonder characteristic of a higher sequence than the user.
	+ **Appraisal** cannot deduce information on the history or origin of the object's raw materials before they were directly part of the it.
	+ **Appraisal** can be used to understand Beyonder powers, their strength and or potency, but has the same caveats as deducing the history of mystic items.
	+ It can also be used to figure out the strengths and weaknesses of people, but not their histories and it is quite vague when discerning said strengths and weaknessses.
* **Exploit Weakness**: After a **Connoisseur**, finds out someone's weakness through **Appraisal**, they can use **Exploit Weakness** to make their attacks, targeting said weakness, become debilating. A debilatating attack deals sever damaage to an opponent's body, even a regular knife wound can become a point blank gunshot.

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Influence** can imprint more complicated emotions such as anxiety and apathy.

## Sequence 6: Plagiarist

**New Abilities**

* **Plagiarism**: **Plagiarists** have the power to immitate certain things, like objects, appearances, identities and even Beyonder powers, with small changes, as long as they have ample understanding of them.
	+ To **Plagiarise** something physical, the user must provide material of the same amount as present in the object, then pour a portion of their spirituality into said material, after that the object is created, except it has a small change, only enough to make the copy barely different.
	+ **Plagiarised** objects, related to mysticism, have a time limit before they "expire." For example a forged Sealed Artifact will lose its supernatural properties after around a day of it's creation and will become a regular item, similarly when forging Beyonder powers, they will become unusable after the time limit.
		- **Plagiarising** a mystic item of a higher sequence has a huge chance of failure, the same goes for Beyonder powers.
			* Simmilarly to physical objects, when **Plagiarising** Beyonder related things, their powers would be slightly warped. For example: if the user **Plagiarises** the **Flaming Jump** ability of the **Magician**, the spark might appear blue, or it might be a circle on the ground instead of a spark.
	+ **Plagiarising** a physical item has the same requirements as **Appraisal**.
		- Both of these abilities scale together.
	+ At the Beyonder's current level, only one supernatural thing can be **Plagiarised** at a time, be it power or artifact.

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* Two works with **Influence** can now be maintained at the same time, and the potency and duration of its effects have increased.
* **Appraisal**'s weight limit is now 25 kilograms.

## Sequence 5: Psyche Sculptor

**New Abilities**

* **Sculpting**: The **Influence** ability of a **Psyche Sculptor** has grown greatly. They now possess the power to intricately embed ideas within their artistic creations, which can covertly influence and manipulate the minds of their admirers. When these artworks are appreciated or admired by others, the planted ideas take root in their subconscious, compelling them to unconsciously carry out the actions or behaviors subtly suggested by those implanted thoughts.

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Appraisal**'s weight limit is now 60 kilograms, while its size limit is increased to double the user's height and width and its range has increased to 10 meters.
* **Plagiarising**'s time limit is now 5 days, and 2 mystic items/Beyonder powers can be **Plagiarised** at the same time.
* Five works with **Influence** can now be maintained at the same time, and the potency and length of its effects have increased.
* **Exploit Weakness**' debilitating attack is now 2 times more powerful.

## Sequence 4: Aesthetic Alchemist

**New Abilities**

* **Aesthokinesis (manipulation of aesthetics and appearances)**: An **Aesthetic Alchemis****t'**s main ability is that of **Aesthokinesis** - the ability to manipulate all appearances, aesthetics and how people percieve those things.
	+ An **Aesthetic Alchemist** can freely alter the appearance of almost anything within a 100 meter radius and this is not just limited to people but rather to everything physical.
	+ Additionally the user can shapeshift the appearance of both themselves and anyone affected by **Sculpting**, without needing to adhere to the 100 meter radius, this is akin to a **Faceless**' ability, but on a much higher scale - being able to replicate almost all creatures as long as they aren't vastly bigger than the user.
* **Attraction**: To be good-looking means to attract. **Aesthetic Alchemists** can force this **Attraction**. They can make certain things seem more attractive, for example: they can make the option of not fighting them a more attractive option for their opponent.

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Appraisal** no longer has a weight limit, while its size limit is a 5 squared meters cube and its range has increased to 100 meters.
	+ Additionally it can now roughly determine the state of the target for up to 3 seconds into the future.
* **Plagiarising**'s time limit is now around a month, and 5 mystic items/Beyonder powers can be **Plagiarised** at the same time.
* **Influence** now longer has a number limit, and the potency and length of its effects have increased.
	+ Addtionally any emotion can be imprinted now.
* Thirty sculptures can now be maintained at the same time, and their effective control is increased to 800 meters.
	+ **Exploit Weakness**' debilitating attack now has the might of a point blank shotgun blast.

**Incomplete Mythical Creature Form**

* As a Sequence 4 Demigod they receive a some level of **Godhood**, and with it comes an incomplete **Mythical Creature Form**. The **Maker Pathway'**s **Mythical Creature** form is made by a myriad of a void-like spaces collectively called the **Creative Void**.
	+ A singular **Creative Void** is a small pitch black sphere in which are countless scenes from the works of art the Beyonder has created, shining brightly like a rainbow.
	+ The **Incomplete Mythical Creature Form** of the **Aesthetic Alchemist** looks like the regular beyonder, except only the torso and the head of the Beyonder's body is left while the rest is replace by the **Creative Voids**.

## Sequence 3: Immortalized

**New Abilities**

* **Living Memory**: An **Immortalized**'s Beyonder Characteristic are spread throughout all of their art pieces. As such they can achieve a sort of immortality through their Beyonder Characteristic and the memories people have of them. When an **Immortalized** dies, their Spirit Body is reconstructed through the collective remembrances of everyone who knew them, while their Beyonder Characteristic will slowly be fully restored over the period of a month. Additionally if the user had a sculpture when they died.
	+ There are a few weaknesses to this ability, such as:
		- While it may seem like resurrection, it is more similar to imperfect cloning, based on people's memories. As such anything people didn't know about the user - is completely lost. Personality can also be warped similarly. Considering both of these things, with each resurrection the user's chance of losing control is vastly increased.
		- Due to the slow recovery of the Beyonder Characteristic, they will be very vulnerable immedietly after the resurrection, as they will be at the level of a Sequence 9 at most.
		- If the user is killed during the recovery period they won't be able to resurrect, because they don't have enough "material" to regenarate themselves.

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Appraisal**'s size limit is now a 10 squared meters cube.
* **Plagiarising**'s time limit is now around three months, and 13 mystic items/Beyonder powers can be **Plagiarised** at the same time.
* 150 sculptures can now be maintained at the same time, and their effective control is increased to 8 kilometers.
	+ Because the user's Beyonder Characteristic is spread throughout their works, they can now transfer a part of their powers to their sculptures.
* **Aesthokinesis**' range is now 250 meters.

**Incomplete Mythical Creature Form**

* The number of voids has increased and only the chest area and the head are left.

## Sequence 2: Divinely Renowned

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Appraisal**'s size limit is now a 20 squared meters cube and it can determine the future up to a day.
* **Plagiarising**'s time limit is now around a year, and 30 mystic items/Beyonder powers can be **Plagiarised** at the same time.
* 1500+ sculptures can now be maintained at the same time, and their effective control is increased to 8 kilometers.
	+ Because the user's Beyonder Characteristic is spread throughout their works, they can now transfer a part of their powers to their sculptures, this is done by separating their Beyonder characteristics like the **Error Pathway**'s **Avatars**.
* **Aesthokinesis**' range is now 250 meters.

**Mythical Creature Form**

* "They" become a complete **Mythical Creature**, their **Mythical Creature** form - the **Creative Void** is that of a myriad of tiny, void-like spaces, in each of which are countless scenes from the works of art the Beyonder has created.

## Sequence 1: Worldspinner

**Authorities**

* **Worlds**: "They" can create all kinds of **Worlds** and freely control and manipulate them and everything inside them, however after they and are created things within them cannot be changed. These **Worlds** all act as pocket dimensions and the user can travel between without consequences.
	+ A **Worldspinner** can teleport people into those worlds, however Beyonders of an equal or higher level than the user can try to ressist the teleportation.
* **Gallery Abstract (Divine Kingdom)**: An ability used to create a **Divine Kingdom** for the **Maker**; however, this **Divine Kingdom** is still in an embryonic state. It creates a seal, preventing enemies leaving, and slowly making them more 'abstract,' and maddening them in the process. It takes the form of a dome made from non-sensical shapes. Gazing at them will dramatically increase the processes described earlier. Those more knowledgeable will see that within each of the abstract shapes, is a gateway to pieces of art and **Worlds** the **Worldspinner**.
	+ The Divine Kingdom constantly exists because of the **Authority** over **Worlds** and can be used to teleport through art.

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Appraisal** no longer has a size limit.
* **Plagiarising**'s time limit is now unlimited, and more than 30 mystic items/Beyonder powers can be **Plagiarised** at the same time, however each one over the limit will be lessened in power.
* **Sculpting**'s effective control is increased to 80 kilometers.
* **Aesthokinesis**' range is now 1 kilometer.

## Sequence 0: Maker

**Authorities**

* **Fiction**: 'Their' absolute power to freely control **Fiction**. 'They' can turn **Fiction** into reality and turn reality into **Fiction**.
	+ These powers are nicknamed **Actualizing** and **Derealizing**.
	+ 'They' can **Actualize** **Fiction** immediately after its conception. Because of this even singing about something can make it real.
	+ Nothing that already exists in reality can be **Actualized**, and similarly nothing that already exists in **Fiction** can be **Derealized**.
	+ Beyonder characteristics cannot be **Actualized** or **Derealized**.
	+ **Actualizing** something does not give the user immediate access to it, but rather just brings it to reality converting it to suit reality.
		- If it was written in a book, that a certain crystal is found only in a set type of caves exclusive to the book's setting, when **Actualized** the crystals would appear in the most natural substitute found. If there isn't a viable substitute, then any other accommodations such as the caves for the crystal will be **Actualized** as well.
		- This is not an issue as with either **Plagiarising** or the Beyonder's **Authority** over **Worlds**, obtaining whatever the user desires is a mere thought away.
* **Gallery Abstract**: 'Their' **Divine Kingdom** is now complete, inside it, enemies will constantly be targeted by the effects of **Influence** and **Sculpting**.

**Strengthened Abilities**

* The limits of all of 'Their' abilities become either trivial or non-existent.
* **Plagiarising**: It's decrease in power after 30 **Plagiarised** mystic items/powers has diminished significantly.
* **Sculpting**'s effective control is increased to the size of a country.
* **Aesthokinesis**' range is now the size of a small city.