recursal/Fanatic-Fandom huggingface dataset:
Elite Warrior Battle Royale

Elite Warrior Battle Royale a fan-made series that used the gameplay of the Smash Bros. Series.

## Roster

### Era of Elites 1

* Megaman Volnutt
* Chrom (Fire Emblem)
* Travis Touchdown (No More Heroes)
* Scott Pilgrim (Scott Pilgrim vs. The World)
* Neku Sakurada (The World Ends with You)
* Roman Regins (WWE)
* Sho Minazuki (Persona 4 Arena Ultimax)
* Bandana Dee (Kirby)
* Blaziken (Pokemon)
* Josuke Higashikata (Jojo's Bizzare Adventure)
* Dampierre (Soul Calibur)
* Strider Hiryu (Strider)
* Raven (Teen Titan)
* Gambit (X-Men)
* Akemi Homura (Puella Magi Madoka Magica)
* Tekkeman Blade

### Era of Elites 2

* Blake Belladonna (RWBY)
* Bray Wyatt (WWE)
* Future Trunks (Dragon Ball Z)
* Swampert (Pokemon)
* Robotboy
* Squall Leonhart (Final Fantasy VIII)
* Samurai Jack
* Man Ray (SpongeBob Squarepants)
* Cole MarGrath (InFAMOUS)
* Jade (Mortal Kombat)
* Gray Fox (Metal Gear)
* Jin Kazama (Tekken)
* Asura (Asura's Wrath)

### Midway Point 2

* Yoshikage Kira (Jojo's Bizzare Adventure)
* Morrigan (Darkstalker)
* Krystal (Star Fox)
* Raiden (Metal Gear)

### Era of Elite 3

* Ryback (WWE)
* Dante (DmC's Devil May Cry)
* Inuyasha
* The Kusagari (Red Steel 2)
* Taizo Hori (Dig Dug)
* Sceptile (Pokemon)
* Leon Kennedy (Resident Evil)
* Takamaru (The Secret Murasame Castle)
* Danny Phantom
* The Eds (Ed, Edd, n Eddy)
* Robin (Teen Titan)
* Cyborg (Teen Titan)
* Dennis (The SpongeBob Squarepants Movie)
* Hiro Hamada (Big Hero 6)
* Fawful (Mario & Luigi)

### Midway Point 3

* Jack Cayman (Madworld)
* Mordecai and Rigby (Regular Show)
* Dean Ambrose (WWE)
* Slade (Teen Titan)
* Deoxys (Pokemon)
* Sailor Mars (Sailor Moon)
* Stocking Rose

### Starmiversary (Elite of Era 4)

* Beth Tezuka (Barvest Warrior)
* Carnage (Spider-Man)
* Ryūko Matoi (Kill la Kill)
* Courage (Courage the Cowardly Dog)
* Dan Vs
* Sub-Zero (Mortal Kombat)
* Lance (Sym-Bionic Titan)
* Toon Meta Knight (Kirby: Right Back Ya)
* Buttercup (Powerpuff Girls)
* Viewtiful Joe
* WALL-E
* Yusei Fudo (Yu-Gi-Oh 5D's)

### The Seventh Finale (Era of Elites 5)

* Twisted Fates (League of Legends)
* Valkyrie (Legend of Valkyrie)
* Nobunaga (Samurai Warrior)
* Casshern (Casshen: Robot Hunter)
* Ikuro Hashizawa (Baoh: The Vistior)
* Agito90
* Luigi Doll

### DLC Pack

* Hans Solo (Star Wars)
* Jimmy (Ape Escape)
* Buck (Ice Age)
* Mrs. Incredible (The Incredible)
* Swagmaster (Guard n' Retarded)
* Elite Beat Agents

## Opening Theme

* Days Are Forgotten by Kasabian (Megaman Volnutt to Tekkaman Blade)
* Now or Never by Outasight (Assist Trophies Round 1 to Asura)
* Irresistible by Fall Out Boy (Yoshikage Kira to Fawful)
* Rise Today by Alter Bridge (Beth to Yuesi)
* Ft. by Funkist; Cover by Unknown Songbird (Twisted Fate to Agito90)

## Other

* Elite Warrior Battle Royale: The Revival
* Elite Warrior Battle Royale/Gallery
* Stages
* Assist Trophies
* City Trial
* Empty Slot
* Trophy Library
Jim the Knight

## Special Attacks

### Neutral B - Wave Attack

Jim use his spell and launch a waves of energy into the opponents. The waves has reduce speed traveling and very low damage and knockoff. While the it’s can continued beyond any opponents, the damage taking by one opponents is cut down low into another one.
One - 5%
Two - 4%
Three - 3%
Four and Fives - 2%
Six and Seven - 1%

### Side B - Fire/Ice

Jim launch a ball of Fire or Ice into the opponents. In a 50/50 moves, Fireballs will temporarily set the opponent on fire, which will make their heath drain for 2 seconds. Ice balls will temporarily freeze the opponent for also 2 seconds. You can charge both attack moves. However, charging for 4 seconds and the magic backfire on you, getting burn or frozen.

### Up B - Ann’s Fairy

When used, three Fairy of Ann appear and begin to carry Jim upwards. Their direction can’t be adjusted mid-flight. The speed and the distance traveled of the move is lessened and last for 4 seconds.

### Down B - Bee

A tree appear and spawn a bunch of bees into the stage. The bees repeatedly damage the first opponent close by, dealing out 2-4% damage with each hit. However, if the bees didn’t go after the opponents, the bees will attack Jim. The bees will remain onstage for 10 seconds, chasing the player wherever they go, and cannot be destroyed.

### Final Smash - Veralys

When the Final Smash is use, Veralys appear and start attacking four times, breathing out a large vortex which damages enemies for 2% while carrying them away, even afford yourself. It can turn around before attacking if no enemies are in front of him. Touching Veralys's body deals 12% damage with weak diagonal knockback.
Yoshikage Kira

## Special Attacks

### Neutral B - Bomb Transmutation

Yoshikage summons his stand, Killer Queen to cause a explosion in a burst of flames. It can be charged for up to 5 seconds, increase the range and knockback. The knockback caused by this move is mostly vertical when not charged fully and becomes more horizontal when it is.

### Side B - Atom Heart Father

Yoshihiro, Yoshikage’s late father, bound into his soul and in turn lets him bind himself to photographs. Once done, he can assist you in the field. Tapping A will make Atom Heart Father to attack you’re opponent. After 15 seconds, you can't use him until 1 minute is passed.

### Up B - Stray Cat

Killer Queen open his stomach, showing Stray Cat, to creating air bubbles and it downward. When the air bubbles land, it’s will exploding and cause moderately high knockback.

### Down B - Sheer Heat Attack

Killer Queen sends Sheer Heat Attack from his left hand. Sheer Heat Attack stay in place for 20 seconds. If near a opponent, Sheer Heat Attack rushed into the opponents and exploded for massive damage.

### Final Smash - Bites The Dust

Yoshikage grabs Hayato Kawajiri while walking forward. If Hayato bump into a opponents, the camera zooms into the opponent's eye, where the image of Killer Queen is in it and detonates the time bomb. The round timer rewinds ten seconds, as Yoshikage regains half of his health back and the the battle continues on another stage.
Roman Regins

## Special Moves

### Neutral B - Spear

Roman charges towards and spear his opponent, tackle their into the ground. This move can be charged for about fives seconds. The distance and damage being based on how long the move is charged.

### Side B - Superman Punch

Roman launch himself forward and performs a Superman Punch at the end of the move. This move can be thrown early during the jump by pressing the special button. If the move is used on the ground, You will be briefly invincible, as your leaping time can allowing you to avoid projectiles.

### Up B - Leaping Clothesline

Roman leaps up into the air. Once into the air, pressing B with connect with a clothesline.

### Down B - Roar

Roman did a lion-like roar. Once done, you’ll increases your attack and speed. This move lasts you 15 seconds, and you can only do it three time per stock.

### Final Smash - Triple Powerbomb

Roman tackle a opponent. Once do, Dean Ambrose and Seth Rollins appear and perform a Triple Powerbomb, doing about 40% damage and immense knockback into the catcher opponent. This Final Smash also effort other opponents when the catcher opponent smash into the ground and cause a mid-wave shockwave.
Beth Tezuka

## Special Attacks

### Neutral B - Red Cat Whip

Beth sports a red whip with ropes shaped like kitten heads into the opponent. This move is long distance, with small knockback and damage throughout its length, mostly from the kitten head. The whip itself can be controlled in 7 directions with the control stick. The Red whip can also grabbed ledge if touched.

### Side B - Poison Cat Claws

Beth launch her cat ropes to scratch her opponent with its poisoned claws. When the cat snatch the opponents, their became poison for about 20 seconds, slowly taking damage. While long ranch, the cat head to regain to you to use again.

### Up B - Cat Bubble

Beth's sticker pet become a cat-shaped bubble that envelops and protects you from upcoming attack. While didn’t has any recovery, any projectile attacks. Upon absorption, the attack lowers the user's percent. The user cannot be healed to a percent lower than zero, though. The Cat Bubble also has a slow recovery midair.

### Down B - 40% More Sexy

A Beth hologram appear random on the stage, 40% more sexy than Beth. The hologram, if around for 6 seconds, it takes stun the opponents, depends on their horniness stat. If the opponent attack the hologram, the hologram will turn into 9000% more sexy, disable the moves.

### Final Smash - Just a House

The door leading into See-Through Zone arrive. The Paralyzed House let Beth ride on her and begin to fight the opponents. You can be able to fly freely and can shoot fireballs by pressing either the neutral attack button or the special attack button. The Final Smash lasts about 20 seconds.
Raiden

## Special Attacks

### Neutral B - Pincer Blades

Raiden unleash a powerful strike by using Sundowner's Pincer Blades. This can turn the strike more powerful if you’re holding the B button down, with greater damage and knockback.

### Side B- Flurry Kick

Raiden fiercelly kicks his opponent with his sword multiple times. In order to do so, you have to press B four time for a powerful combos.

### Up B - Tactical Sai

Raiden launch his Dystopia Sai and drag his opponent down. The Sais can be use for ledge recovery and grabbing long-ranged opponents.

### Down B - Stormbringer

Raiden places his between the socket grips in his heels and then spins around. If the opponents sweetspot (The tip of the blade), the move deals great damage with high knockback and can KO an opponent. However, the move recharged for 10 seconds.

### Final Smash - Blade Mode

When triggered, Raiden produces an energy field, which freezes and gathers the opponents in front of him. you has 12 seconds to slice down your opponents multiple times. When the timer runs out, enemies get blasted away, with the damage and knockout result in the amount of slashes.
Chrom

## Special Moves

### Neutral B - Javelin Toss

Chrom tosses a javelin at an opponent The javelin travels fast and hit opponents from far away. It’ll did more damage if they are hit at the edge of the javelin.

### Side B - Luna Strike

Chrom run at the opponent with great speed with his Falchion. Thi move will strikes the opponents with armour or lots of defense for higher damage.

### Up B - Critical Hit

Chrom jumps in an arc as his sword is facing outwards. This moves can do good recovery, causing minor damage and knockback when you lands. If you don't reach land at the end of his arc, you will keep on going down in a same effort as Ike’s Arther.

### Down B - Dread Scroll

Chrom uses the Dread Scroll to turn into a Dread Fighter for a short time. While a Dread Fighter, your attack incease to strike more swiftly and speed. This moves last until 15 second or by pressing Down+B again. The Dread Scroll can be reused after 10 second.

### Final Smash - Awakening

Chrom awakens Naga, and his sword becomes the Exalted Falchion. He will then call, "Your end has come!", "Anything can change!", "I will not fail!", or "Now I'm angry!” as you can do a lot more damage than before, and can heal himself for a short amount. When the Final Smash ends, his sword will turn back into the normal Falchion.
Sho Minazuki

## Special Attacks

### Neutral B - Tsukiyomi

Sho summon Tsukiyomi and takes its weapon, then slashes towards into the opponent. It can be used to intercept opponents' projectiles. How far you send Tsukiyomi goes is dependent on how long you charges it.

### Side B - Survival Knife

Sho throws out a combat knife at the opponent. The knife have a long distance and dose 5% of damage. The knife can’t break a shield whom.

### Up B - Izayoi

Sho slash upward into the opponents twice. The slashes does major damage and has good knockback. The grounded version of this move has vertical knockback at the beginning of the move, while the air version has strong horizontal knockback, being a solid edge-guarding move due its high base knockback.

### Down B - Drain

Sho use his persona to grab the opponents. Once catch, you'll use this special to curse them and drain health from them, damaging them while healing himself. When used either in front or behind an opponent, it will always inflict damage.

### Final Smash - God and Demon Annihilation

Sho crosses his swords above himself with arms close together, then slams them down in front of him, planting them and hitting his opponent if they happen to be close enough. After getting hit, the opponent will slowly get lifted a bit far and above Sho. Dark energy via portal below Sho with the use of Tsukiyomi's command bombards the opponent in the form of dark spikes as Sho makes a maniacal gesture. As the screen is filled with darkness, the opponent slowly falls down, and Tsukiyomi then reaps them with its scythe, breaking the screen. Tsukiyomi then gestures with its scythe causing the darkness to shatter away and finish the opponent, and revealing Sho with his back shown and arms crossed, standing alongside Tsukiyomi. The move has full startup invincibility, but is slow to come out.
Krystal

## Special Attacks

### Neutral B – Freeze Blast

Krystal jab out her staff, sending a cloud of freezing mist forward this has a big chance of freezing foes but very short range. Holding B will cause you to jab out the staff and expel a continuous cloud of freezing mist this lasts as long and has about the same reach.

### Side B – Fire Blaster

Krystal steadies herself and fires a blast of fire straight forward. This travels rather fast-but not too fast. When connected with an object or enemy, it will deliver a small explosion that knocks foes backward it also may cause a burn status dealing a short lived amount of racking damage.

### Up B - Staff Booster

Krystal hold her staff with both hands, while the bottom of her staff expels a giant blast of blue energy sending her rocketing into the sky. You’ll use the joystick to guide her. At flight, the magic excess from its top dealing damage to foes.

### Down B - Ground Quake

Krystal jump and slam her staff into the ground, sending out a short shock wave that will knock down foes as if they had tripped all while dealing damage to them. When holding B, you'll jump up and hover in place while a ball of energy travels from the base of her staff to the top once the energy reaches the top van crash back down into the stage sending a bigger faster traveling shock wave that deals more damage. Releasing B while hovering will execute this attack but only allowing the energy to reach the top of the staff will execute the stronger attack.

### Final Smash – Krazoa Call

Krystal hover off the ground and be encased in a purple crystal. The energy will swirl around her as the Krazoa Spirits begin to materialize around her holding a direction on the directional pad and pressing B will fire one of the Krazoa Spirits at foes. If a Krazoa Spirit hits a foe, it will deal damage, but deal huge knockback.
Fawful

## Special Attacks

### Neutral B - Fawful’s Blast

Fawful ready his plasma bean and launch stars into the opponents. This move shoots diagonally upward and does a little loop-de-loop before actually zipping across the screen.

### Side B - Fawfulcopter

Fawful throws a Fawfulcopter.. The Fawfulcopter shoots out sideways, but then curves upwards into the sky. Aiming the Fawfulcopter may be a bit difficult, but once you get used to it, this projectile attack can be really useful in attacking enemies.

### Up B - Vacuum Helmet

Fawful uses his helmet to launch upward. Any contact with the helmet will cause damage to the opponent. When the recovery move ends, the vacuum helmet will continue to fly up until it reaches the edge of the screen.

### Down B - Overheat

Fawful calls our for his mecha, which falls down from the sky. Any opponent who comes in contact with the mecha will receive damage. Upon hitting the ground, the mecha explodes, causing burn damage. This is especially useful when trying to clear out a group of opponents while falling from the sky.

### Final Smash - Final Fury

Fawful transforms into Dark Fawful and is able to shoot a chain of energy spheres and stars at opponents. You can control Fawful's fire for about five seconds before Fawful returns to normal. During this attack, Fawful is invincible, and thus cannot get hurt.
Dante

## Special Attacks

### Neutral B - Ebony and Ivory

Dante use both his two gun, Ebony and Ivony, to the opponents. Ebony and Ivony has a faster rate of fire and traveling drastically, but dosen't cause knockback. The different direction that this move shoot by the control stick.

### Side B - Arbiter Tremor

Dante use the Arbiter, and throw it to his opponent. This move has a laggy start up, but it does more damage. The Arbiter only traveling in a straight line. You can only have one Arbiter on screen.

### Up B - Angel Boost

Dante use the Angel Boost, as a basic recover. When use, you at stops in midair for a brief moment, and then it rushes in the direction you chosen using the joystick. It also use for dashing and wall cling.

### Down B - Parry

Dante strike a pose for a counter attack, in about a second, any attack other than a grab or projectile, which the character using Counter is struck by will turn them invincible.

### Final Smash - Devil Trigger Unleashed

Dante transforms into his Devil Trigger form. During the final smash, all of you moves and attack are upgraded greatly, being extremely fast and strong, plus great recovery. The drawback is that when you gets K.O.d, you still lose a stock. After a while, you will return to normal.
Dean Ambrose

## Special Attacks

### Neutral B - Hot Dog Cart

Dean set up a Hot Dog Cart. The cart able you to damage the opponents by ramming into them, as well as allowing travel faster. The cart's speed can be controlled depending on how much you tilts the control stick. You can dismount the cart voluntarily by pressing an attack button as well as being knocked off by another player's attack.

### Side B - Suicide Dive

Dean run forward and tackle the opponent. The distance is being based on how long you hold the B and the chose direction.

### Up B - Diving Elbow Drop

Dean leap with one elbow cocked and drive forward. This move can start during mid-air, hurtling toward into ground When used on the ground, you'll jump forward before dropping down.

### Down B - Punch-Drunk Rope

Dean strike a pose for 3 seconds. When hit, Dean grab the rope and bounce back, perform a clothesline into the opponent.

### Final Smash - Dirty Deed

Dean grab a chair and smash it into the opponent. If successful, Dean grab the opponent and perform Dirty Deed onto the catch opponent. The import of the Dirty Deed can rebounding the opponent towards the upper line.
Inuyasha

## Special Attacks

### Neutral B - Hijin Kessō

Inuyasha sling his yōki-infused blood at the opponent in the form of red shurikan-like crescents. Anything caught with this projectile. This will cause low knockdown and damage. When holding B, you can launch multiple Hijin Kessō at once.

### Side B - Kaze no Kizu

Inuyasha charge and swing the sword into the rift, releasing a powerful energy wave onto the opponent. The distance with the energy wave being based on how long the move is charged.

### Up B - Sankon Tessō

Inuyasha can increase his claws range and slash the opponent upward for basic recovery.

### Down B - Import Blade

Inuyasha pulls out his sword in the front as protecting. Any Melee attacks that hit the sword deal to the attacker the same amount of damage that would've been done to yourself.

### Final Smash - Yōkai Form

When transformed, Inuyasha transform into his Yōkai Form, glowing fangs and claws lengthen. In his form, you gain speed and attack power, but lower defense. This Final Smash last for 16 seconds.
Robotboy

## Robotboy’s Batteries

You have a special gauge when playing as Robotboy. Your move uses a certain amount of batteries life; if you completely runs out of batteries life, Robotboy will shut down and turn into his deactive form for 10 seconds. Thou, the batteries will refill overtime.

## Special Moves

### Neutral B - Laser

Robotboy shoots a blue beam that can ricochet off of walls in a 45 degree angle for a while. You can only use two laser twice before recharged. This will take 1/16 of Robotboy’s Batteries.

### Side B - Super Speed

Robotboy change up and then rush himself forward. When used, you'll pauses for a split second before dashing a short distance forwards. If you hits an enemy, Robotboy proceeds to unleash a uppercut, which pops opponents up into the air with below-average knockback. This will take 1/12 of Robotboy’s Batteries.

### Up B - Flight

Robot boy jump forward and start flying around freely. Once so, Robotboy move around in any process for any special and melee attack. This will drained Robotboy’s Batteries for awhile until you stop using the move.

### Down B - Recharging Batteries

If you’re near out of batteries life and don’t want to suffer it. Robotboy can recharged fasters when using this move.

### Final Smash - The Super Activation

Robotboy jumps up and turn into his Super Activation Form. Robotboy is much taller and has higher power and range of moves. Super Form Robotboy also have ultimate batteries life, so you didn’t need to worried about draining his life. This form last until 20 seconds.
Cyborg

## Special Attacks

### Neutral B - Sonic Disruptor

Cyborg form his arm into a Sonic Cannon and blast the opponent. The damage and distance increases the longer it is charged. Very powerful knockback when fully charged.

### Side B - Techno Tackle

Cyborg charges and tackles his opponent with great force. This move causes a large amount of damage to opponents, leading with a blast attack.

### Up B - Sonic Launch

Cyborg use Sonic Blasters on his feet and launch upward. While gliding, you can activate any aerial move, but it in a risk of a helpless state much earlier. This movement does not cause any kind of damage.

### Down B - Target Acquired

Cyborg launches two missiles from his back and controls their trajectory. You can control the rocket to attack the opponents for 5 seconds during this move.

### Final Smash - Target Lock

Cyborg punch his opponent with an enlarged metal fist. If successful, Cyborg transform his upper body into a giant laser cannon that blasts the opponent with a massive energy beam.
Sceptile

## Special Attacks

### Neutral B - Leaf Blade

Sceptile's hand glow green and extend to become larger and sharper and dash quickly forward, slashing the opponent. If holding B, you will dash further with a cross slash which is more powerful.

### Side B - Bullet Seeds

Sceptile lean forward and spit a barrage of seeds from his mouth. This move able to rack up damage by little by little. It's range can be extended in the air slightly.

### Up B - Quick Attack

Sceptile lunges upward at a speed that makes it almost invisible. You can choose your direction however it's quicker, does damage but you can't arc the angle, you can only go in all compass directions.

### Down B - Detect

Sceptile strike a pose, causing a little glint in his eye like the image depicts. If timed right, you can be able to avoid any incoming attacks layed into yourself.

### Final Smash - Mega Sceptile

Sceptile transforms into his mega form via Sceptilite. When you activates its Final Smash, you have enhanced speed & power. Also for a adding bonus, Bullet Seed will now be Dragon Rage, basically breathes a powerful Blue Flame. When form long for 12 seconds.
WALL-E

## Special Attacks

### Neutral B - Junk Cube

WALL-E create a Trash Cube from his body cavity. Once done, you can moves around the stage with the cube. Pressing B again will make you hurl the cube into the opponents. There no limit with using this move again when using the cube as a weapon. 9 out of 10 will the cube will be brown, which is a normal cube will cause good damage and knockout when contact into the opponents. However, 1 out of 10 will the cube will be Blue for "Change Blue", which explodes at contact, causing great damage and knockout.

### Side B - Eve Blast

WALL-E launch a laser from Eve’s arm. Each shot does minor damage, thou minor knockback when hit into a person multiple times. Eve’s arm projectiles can be reflected or absorbed, while the gun itself can only be reflected.

### Up B - Fire Extinguisher

WALL-E uses a Fire Extinguisher to boost himself into the air. This move offers both vertical and horizontal recovery. It is possible to stop the move by using an attack or other move, and then resume hovering. After landing, you must remain on the ground for 1.5 seconds before the move will be fully recharged.

### Down B - Safe Mode

WALL-E turn into his Safe Form. While here, you're invincible to anything that happens in battle for 10 seconds. While in the cube, you can move left and right, and jump once. After the 10 seconds, you must re-enter the match and wait for 5.5 seconds to reused this move.

### Final Smash - Into Space

Eve’s Rocket arrive upward as it’s launch WALL-E and the other into space. Everyone but you are in helplessly float as you can flies around and ram into them. There will also be flying jerks that enemies can hide behind, but there will also be mines that could be used against you. This Final Smash last for 15 seconds, random into another stage.
Luigi Doll

## Special Attacks

### Neutral B - Poltergust 5000

Luigi Doll raises his classic Poltergust 5000 during battle. Pressing B will let you guide which direction the suction is facing while moving. When sucking a opponents inside the vacuum, you can shoot out his victims by aiming with the control stick, then shooting them out with B. However, trapped opponents can escape before he shoots them out in a few seconds. The Poltergust 5000 can also grab any item or projectile directly close to you, as it quickly shrinks and disappears. All projectiles that are trap in the vacuum are 1.5 stronger than the original. But after 30 seconds, the projectile disappear from it’s storage and later return into Basic Luigi Doll for a while.

### Side B - Thunderhand

Luigi Doll raise his palm forward and use Lightning Orbs to shocked the opponents. While small range, this move can attack hits multiple times, and final hit inflicts with a medium knockback, even KOs around if the opponents is around 100%.

### Up B - Luigi’s Super Green Rocket

Luigi Doll ready to launch upward into the air. You can charged this move for four seconds, and once let go, you're launched upward like a rocket, with the distance and damage being based on how long he charged. This move did small damage and only makes a character flinch very slightly. However, if the attack's sweetspot hits a character, it becomes a powerful Fire Jump Headbutt, which deals around majordamage with high knockback and can KO an opponent with great damage or higher.

### Down B - Ice Flowers

Luigi Doll perform a jump spin and launch two ice fireball. The spin can push enemies away, and though it does not do as much damage. The frozen ball that are launch in both side, however travels fast into the stage and can freeze opponents at higher percentages if successful.

### Final Smash - Hype Train

Luigi Dolls stand there quietly, holding a ticket to someone. Shocking, the Hype Train arrive and run over the opponent in the stage dealing massive damage (most likely causing a Star KO), along with damaging anybody else in its path. The Hype Train stays out for 6 seconds, as you reappear into a stage.
Twisted Fates

## Loaded Dice

Upon knocking out a opponents, a dice roll and gain from 1 to 6 stats boost at one of his stats. Naturally, Twisted Fate has a higher chance of receive a large bonus.

## Special Attacks

### Neutral B - Pick A Card

Twisted Fates summoned cards that flash over his head in the following order: Blue, then Red, then Yellow (this cycle repeats itself). Pressing B again can let you choose which current card over the field; the card picked converts your attack within 6 seconds to deal magic damage and add a special effect.

* Blue Card deal minor damage and restore your health.

* Red Card deal minor damage and can continued beyond any opponents with great length.

* Yellow Card deal minor damage and can stun the opponents with a period of time.

### Side B - Wild Cards

Twisted Fate throws 3 different cards forward in an arc. Blue, Red, and Yellow deal the same damage as before, like Blue being the highest, Red being the medium, and Yellow being the lowest.

### Up B - Gate

Twisted Fate teleports to the target location within range. Teleporting will damage slightly less distance but also creates a small explosion upon reappearing, dealing some damage and knockback. It is hard to sweetspot the ledge with this move.

### Down B - Stacked Deck

When used, Twisted Fate gains bonus increases into your attack and speed. This move lasts you 15 seconds, and you can only do it four time per stock.

### Final Smash - Destiny

Twisted Fate active his spell, Destiny and reveals all opponents. All opponents are now caught and suffer stats lowering, leaving their as a open targets for you to attack. Gate also get a boost during Destiny's active. However, Destiny last for 12 seconds before vanished.
David Dunn

**David Dunn** is a fictional character and the main protagonist in the *Unbreakable* film series, portrayed by American actor Bruce Willis. Dunn is a former college football prodigy and presently a security guard who discovers he has superhuman abilities. He is the protagonist in *Unbreakable*, a minor cameo character in *Split*, and will return in *Glass* as the main protagonist.
Squall Leonhart

## Special Moves

### Neutral B - Revolver

Spuall fires an bunch of bullet into the opponents. This weapon have a long range, but sadly shot only 4 until stopping. You can use all four shot, since both the last one had much higher knockback than the rest. It is rather difficult to pull off the full attack, as the attack requires timing on each blow to follow up.

### Side B - Thunder Barret

Squall fire a stream of lightning that draws the opponent closer. Like Cole's, The shorter the lightning bolt hit, the longer the opponent will be stunned. If However, you can't leeched a opponent health,

### Up B - Rough Divide

Squall Jumps up and charges at opponent at high speed. The Rough Divide does around little damage and has good knockback.

### Down B - Blasting Zone

Squall Surround Gunblade in a field of energy and extend its range, then slam it into the ground. This can enemies and does major damage It can also be effectively on air.

### Final Smash - Renzokuken

Squall transforming his Revolver into the Lion Heart, his ultimate weapon. From there, Eight blue bars flash by on a power meter, and you must tap as the bars flash by in order to increase the damage done by Squall's attacks as he slashes his opponent eight times. Squall finishes his ES with Lion Heart, his strongest finishing move from Final Fantasy VIII, where he dashes past the opponent and strikes them, creating an explosion.
Nobunaga

## Special Attacks

### Neutral B - Shadōbōru

Nobunaga thrust his palm out and shoot 3 different blasts of Dark Fire. They travel pretty far and have decent accuracy. This'll knock the opponents away whilst burnt explodes that leads into horizontal burst, hitting once, and dealing fair knockback to the opponents.

### Side B - Oda Doriru

Nobunaga point his sword out and then dash forward in a Drill Rush whilst engulfed in an aura of Dark Fire. This move powerfully hitting anything unfortunate to be in your way. However, you will take recoil damage onto hitting a target.

### Up B - Yashin Oda

Nobunaga jumps into the air and dive down with his sword causing a large pillar of Dark Fire when he plummets to the ground. This is very powerful, but the recovery isn't so great.

### Down B - Shadoubāsuto

Nobunaga put his sword one side while he charges a bubble of dark purple energy. If release, this will unleash a shockwave of dark energy that pushes opponents away, dealing great damage, thou lacking end.

### Final Smash - Mosou Art

Nobunaga gain this strange black and white like energy that'll form the symbol of a Mosou Art. Nobunaga's fist then becomes engulfed in Dark Purple energy before sending a shower of Dark Fire that come plummeting around the opponents, knocking their vertically during the Final Smash ended.
Courage

## Special Attacks

### Neutral B - Yo-Yo

Courage take out his Yo-Yo. The Yo-Yos can be used as bludgeoning weapons, as in Shoot command. It’s can be swings backward then forward or above yourself. Any connection with a opponents and/or items can be grab with the yo-yo close to you. You can also use the yo-yo to grab ledge and to reflect projectile from upcoming ones.

### Side B - Nutcracker

Courage led up the Nutcracker and let it's travel on the ground in a straight direction, thou can be turn around when they hit. If they hit someone, it’ll flip over and damage that before exploding. They will also explode if they are on the stage for too long. The also be thrown by another player.

### Up B - Diving Mission

Courage ride onto a missile upward. This move travels continuously straight for a period of time, making it an excellent horizontal recovery, but if the character uses for a too long period of time, Courage let go of the missile, cause it’s to explodes. The explosion from the missile is quite powerful, and can KO at higher percentages. However, the rocket can be reflected, even if Courage is riding on it.

### Down B - Happy Plums

Courage hold up a cup of Happy Plum. This move have two opinion. You can heal yourself with this. Another opinion (only for Team Battle) is to gave to a teammate by giving their Happy Plums when close. However, opponent characters can take their from you and get healed as well, although it has a chance to damage non-teammates instead.

### Final Smash - Scream of Damage

Courage breath and start screams at the top of his lungs, causing the ground to shake. Anyone in the ground will be damage greatly. Logs can fall from the sides of the screen and mud will burst from the ground. Each of the effects appear with the amount of damage that you/Courage has when the Final Smash beginning. This move can last for 10 seconds.
Morrigan

## Special Attacks

#### Neutral B - Soul Fist

Morrigan quickly raises her left fist and thrusts it forward shooting a bat of energy at her opponent. This move cause minor damage and travels a short distance.

#### Side B - Vector Drain

Morrigan reaches her arms out to grab an opponent. When successful, the opponent and yourself can floats upwards, going upside down and spins to the ground, following with a slam into the opponent. During this Move, your air movement can be controlled greatly.

#### Up B - Shadow Blade

Morrigan turns one of her wings into a blade and flies upwards, cutting anyone in your way. This move can be used as an offensive recovery move, if you hit the opponent just after started the move.

#### Down B - Seduction

Morrigan walks seductively with her arms open for a few seconds. If you reaches an opponent, Morrigan embraces and gives a hard kiss, absorbing some of the opponent's life and start healing you.

#### Final Smash - Darkness Illusion

Morrigan flies up for a bit and flies towards the opponent like a torpedo. If you connects this move into a oppoent, she and Lilith appear and they attack the opponent in a fierce auto combo and finish with a stronger Shadow Blade, knocking the opponent into the air.
Samurai Jack

## Special Moves

### Neutral B - The Samurai Blade

Jack pulls out his classic sword. Quickly tapping the B button causes his to silce once to whatever direction you are facing. Holding B will causes Jack to slash wildly from both sides.

### Side B - Quick Draw

Jack lunges quickly to the other side. like how Fox uses his Fox Illusion in Super Smash Bros, hurting any enemies in his path while dashing. It deals a little damage and has very little knockback, but can knock an enemy upward.

### Up B - Sword Jump

Jack flies quickly upwards, and vertically slash his opponent. It provides decent vertical recovery, but very little horizontal recovery, and also to edgeguard an opponent.

### Down B - Counter

Jack holds his sword in front of him. If someone attacks you in this stat with a melee attack, Jack will grab them down, then followed up by stabbing his sword into opponent's chest. While holding the stick out, you can't move. Press any button to cancel the move.

### Final Smash - The Samurai Last Draw

Jack thrusts his sword skyward, then rushes to meet his targeted enemy with furious speed. It deals critical damage, resulting in the knockback being enough to KO any character at 0% under. The power of this move is countered somewhat by its larger time frame in which to perform a dodge, though it is still relatively fast. The best time to hit an opponent is when they have just recovered and are falling.
DerpyWarriorCatz Wikia

## Welcome to the DerpyWarriorCatz Wikia

Hey Derps! this is a site about da DerpyWarriorCatz!

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WARNING - WE ARE NOT RESPONISBLE FOR ANY DERPY OUTBURSTS WITHIN 5 MINUTES OF VIEWING THIS SITE!

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## Rulz & stuffz

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WARNING: DO THE FOLLOWING IF YOU ARE TO EXPERIENCE ANY DERPISH OUTBREAKS:

```

* Stay indoors!
* Stay calm!
* DO NOT LET THE CAT OUT OF THE BAG!

```
DERPYWARRIORCATZ WIKI IS NOT RESPONSIBLE FOR ANY LOST OR STOLEN ITEMS, SUCH AS YOUR USERPAGE OR EDITCOUNT. IF YOU FIND ANYTHING WRONG, CONTACT AN ADMIN ASAP! DERPYWARRIORCATZ WIKI IS ALSO NOT RESPONSIBLE FOR HARM TO ONE PEOPLE OR PERSONS. DERPYWARRIORCATZ WIKI DOES NOT DEAL WITH THAT.

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Dennis

## Special Attacks

### Neutral B - Knifes Throw

Dennis launch his knife into the opponents. When holding the special button, you can throw multiple knifes, either straight or at an angle (roughly 45 degrees towards the ground), depending on whether you in the air or not.

### Side B - SpongeBob Stick

Dennis use SpongeBob as a stick and swing it around. This move have the ability to reflect projectiles and spin characters in the opposite direction. The cape can also flip shielding opponents.

### Up B - Boot Swim

Dennis jump forward on The Cyborg’s Boot. By pressing B again during this move, you can follow up with the boot being throw forward, knocking opponents away and gives yourself a small additional amount of vertical height.

### Down B - Big Spike

Dennis leap forward and stomp the ground with his spiky boot. This move has it inflicts powerful knockback with the spike attack and a small impact onto the ground into nearly opponent.

### Final Smash - Biker Madness

Dennis calls for his Motorcycle to crashes through the stage in front of you and strike the opponents. If successful, The opponents are run over and sent flying, doing great damage and has high knockback. This Final Smash requires precise timing as one must get close to foes.
Jack Cayman

## Special Attacks

### Neutral B - Sign Post

Jack pull out a signpost and skewer the opponent with it. The Sign Post sticks in them for literally a few second before fading away. This move does decent damage and has good range.

### Side B - Spiked Bat

Jack pulls out the Spiked Baseball bat and then charges it like a Home Run Bat. This attack is extremely powerfull and could almost get a KO if pulled off. By changing the move will have to charge it to the max in order to pull it off successfully. This also leaves you with a savage ending lag.

### Up B - Grinder

Jack pulls out the Double Chainsaw and then jump in the air in a twirl. This attack will do rapid combo damage in his path by his chainsaws grinding the opponent. It dosen't have amazing height thou.

### Down B - Trash Can

Jack pulls out a Trash Can from nowhere. You can throw it at the opponent with the A Button but it won't have much use. However if you go close to your opponent and Press B you will slam the Can over there heads. You can even combine this attack with the Signpost if you're quick enough.

### Final Smash - Bloodbath Challenge

Jack Cayman quickly grab his opponent. If successfully, the Bloodbath Challenge begin, as Jack throw the opponents round into a giant grinding jet and basically get mashed up. As soon as that happens it'll cut back to the normal stage with the opponent being KO'd.
Kidnapping of Amy Elliott-Dunne

The kidnapping of Amy Elliott-Dunne took place in 2014 in America and received heavy press coverage. Amy Elliott-Dunne was reported missing by her husband Nick when he came home on their fifth wedding anniversary. He was the first suspect in the case for the investigators as well for the public opinion. However, this is Desi Collings, an old acquaintance of Amy, who was found to be the real kidnapper, as told by Amy herself when she espcaped after killing him while he was raping her. Amy and Nick Dunne now live a successful marriage since they are reunited.
Jack Dawson

Jack Dawson (1892 – 15 April 1912) was an English artist who became one of the victims of sinking of RMS Titanic. He became well known for relation with Rose Dewitt Bukater, a first class passenger on the same vessel. The affair between Dawson and Bukateer became a subject of media coverage after Bukateer related her memoirs.

## Biography

### Early Life

Jack Dawson was born near Chippewa Falls, Wisconsin in 1892. Dawson's parents died when he was 15 in a fire, which resulted in him having to begin living on his own and later travel the world. While growing up, he travelled to various cities along the globe, inculding Monterey, Santa Monica, Los Angeles, and Paris.

### Life on Titanic

Jack Dawson boarded the RMS Titanic in on April 10, 1912 after winning tickets in a game of poker against two other men with tickets alongside his friend, Fabrizio De Rossi.

While on board, Jack found Rose DeWitt Bukater, a first-class passenger, attempting suicide by jumping off the stern. Dawson reportedly coerced Bukater to change his mind, and ended up saving her regardless when she slipped.

According to Bukater, Dawson and her formed a love affair, much to the protest of her family and fiancé

### Titanic's disaster

During the sinking of the Titanic, Jack Dawson and Rose DeWitt Bukater helped one another as well as other passengers in exiting from the lower decks of the cruiser.

Dawson died from hypothermia on the night of the Titanic's accident, protecting Dewitt Bukater by having her float on a doorframe while he stayed in the water.

## Legacy

Dawson was mainly focused in Bukateer's account of the Tragedy of RMS Titanic and had become synonymous with it. The relationship between DeWitt and Dawson became to great media coverage in 1997, due to contrasting nature of the lovers. Journalist Adam Tenaucci of FNS described it as "the romantic and fun nature of their four-days relationship, the one of a third-class vagabond with a first-class aristocratic woman, had an important impact on the public, remembering myths recorded in the collective unconscious such as Romeo and Juliet." Reportedly, a film adaptation by director James Cameron is in works.
Casshern

## Special Attacks

### Neutral B - Denkou Punch

Casshern lunges at the opponents with a lightning punch. Opponents caught by a fully charged hit will crumple to the ground slowly, leaving them open for a followup attack. A semi-charged moves can still crumple opponents (albeit for a shorter time), while an uncharged only deals low damage and knockback, and will not stun.

### Side B - Zan Iwa Chop

Casshern jumps in the air and lands with a hand chop to the ground. If connecting the opponents, it’s can can buries their for temporarily immobile their. This move can also be utilized to break shields.

### Up B - While Jumping

Casshern does an air darting kick at the opponents. You can only go into a angle in which direction you’re facing. The avenge is that you can lifts opponents into the air at an angle when connecting, dealing great damage and knockback.

### Down B - Friender Yobidashi

Casshern calls out his cyborg dog, Friender for assistance in the battle. Each moves have different effort when pressing Side B, Up B, and Down B after Friender is summon.

* Pressing Side B makes Friender jump out and slash the opponents with his paw, hitting overhead.

* Pressing Up B makes Friender grab and hold the opponents, trapping their while their try to shake him out.

* Pressing Down B makes Friender shoot out a short fire breath that can burn the opponents.

### Final Smash - Super Destruction Beam

Casshern charge up and shoots a green beam at the opponents, which travel farther in the stage. If the beam hits the opponents, the beam can trapped the opponents in a green-hole and will eventually explode with massive damage and knockdown.
Denmark Empire (The Penguins of Madagascar)

Denmark's Empire is Country from The Penguins of Madagascar. in this country Skipper is hostile to Public Number one (After him is Adolf Hitler.) By Puffin Hans.

It is unknown why the skipper is.

therefore Denmark is an empire because in the United States of America there is a Danish building. in which they had Skipper's secret data.
Toon Meta Knight

## Special Attacks

### Neutral B - Blade and Sword

Blade or Sword arrive next to Meta Knight. Both of them follow you allow and begin manner mimicking your moveset, with Blade has good recovery and Sword has good speed. If attack too much, you'll lose one of them. Both Blade and Sword have one stock like you, so their can’t be used until you’re KO’d.

### Side B - Quick Guard

Meta Knight put his Galaxia in front of him. This move protect. This move deflects any projectile from any angle, with the exception of Final Smashes. The move can also be used to damage enemies in close proximity to the user when activated.

### Up B - Flower Slash

Meta Knight jump up as Chef Kawasaki thrown flower up into the bag. Having good vertical recovery, the flower can be good to slow down the opponent’s speed and recovery when it’s land.

### Down B - Heal

Meta Knight use Heal spell onto himself, which will restore up to 30% health. While useful, you can't rerun this move for 15 seconds.

### Final Smash - Galaxia's Beam

Meta Knight charge his sword and launch the giant wave slash forward. This move trap multiple opponents: those caught in the slash, receiving a mental shock, then they are dealt grant damage and massive knockback.
Ryback

## Special Attacks

### Neutral B - Meat Hook

Ryback runs towards an opponent, wraps his arm around their upper chest into the ground. The distance and damage being based on how long the move is charged.

### Side B - Thesz Press

Ryback jump towards a opponent and knock him over. If successful, you can press B twice to perform the Mat slam to damage the opponent greatly.

### Up B - Big Splash

Ryback jump forward and landing stomach-first across. When used on the ground, you'll jump forward before dropping down. This move can be canceled by grabbing the ledge while dropping.

### Down B - Fallaway Slam

Ryback strike a pose. If successful, Ryback lifts the opponent up and then falls backward throwing the opponent over their head down. This move caused minor damage with great knockdown.

### Final Smash - Shell-Shocked

Ryback tackle a opponent. Once do, he grabbed and lifted the opponent upward, following with a horizontal muscle buster, doing great damage and immense knockback into the catcher opponent. If catching another opponent, Ryback will perform a Double Shell-Shocked.