recursal/Fanatic-Fandom huggingface dataset:
Roboalienígena (disfraz)

## Roboalienígena

* Superior
* Inferior

**Roboalienígena** es un disfraz épico lanzado en la Temporada 2 del videojuego Fall Guys: Ultimate Knockout.

## Disponibilidad

### Temporada 2

Ambas partes del disfraz se pueden conseguir en el Camino de la fama del juego en la temporada 2. La parte inferior se consigue en el nivel 22 y la parte superior en el nivel 25.
Hacha oscilante

Las **Hachas oscilantes** son un obstáculo de Fall Guys: Ultimate Knockout.

## Descripción

Las Hachas oscilantes son, como su nombre indica, hachas oscilantes que obstaculizan a los jugadores. Se introdujeron por primera vez en la temporada 2.

A diferencia de los péndulos, hacen un bucle completo y no se balancean solo de derecha a izquierda (por esta razón no llevan el nombre de péndulos).

## Apariciones

### El Asedio del huevo

Se encuentran múltiples hachas oscilantes en esta ronda, con la función de molestar a los jugadores que traten de conseguir huevos o robarlos.

### Galería de trompazos

Es posible que aparezcan hachas oscilantes en la sección final de la ronda, en la subida con fango.

### Fiebre medieval

Estos obstáculos aparecen en dos secciones de esta ronda. Tres de ellos aparecen en ambos sentidos del primer tramo, balanceando y obstaculizando a los jugadores que pasan sobre unas plataformas con agujeros. Otras hachas aparecen en la sección de fango cuesta abajo, lo que puede detener al jugador de un descenso perfecto. En otras ocaciones de esta ronda, se balancean sobre las dos sierras de balancín (que sustituyen a los troncos de púas) y también pueden estar antes de los puentes levadizos finales.

### Leyendas del aro

En algunas ocaciones de Leyendas del aro, presenta hachas oscilantes colocadas para molestar a los jugadores.
Estampida pisoteadora

* Imagen
* Icono

**Estampida pisoteadora** (**Stompin' Ground** en ingles) es una ronda de supervivencia que fue lanzada junto a la temporada 5, el día 20 de julio del 2021 en Fall Guys: Ultimate Knockout.

## Descripción

¡Esquiva a los rinocerontes y no te salgas de la pista!

## Obstáculos

### Versión estándar

Consiste en una arena circular que contiene tres rinocerontes que en un principio están atrapados en corrales, y se los deja salir uno a la vez al comienzo de la ronda. El objetivo del juego es evitar que los rinocerontes te tiren de la plataforma durante 1 minuto y 10 segundos. Alrededor de la arena hay varios nenúfares en movimiento, que ocasionalmente pueden evitar que un jugador afortunado salga volando del mapa.

Esta ronda dura un minuto y diez segundos, después de lo cual todos los jugadores restantes califican para la siguiente ronda.

### Versiones alternativas

* Puede haber dos Blizzard fans girando alrededor de la arena; estos están directamente opuestos entre sí y giran en la misma dirección que los nenúfares.
* Puede haber una plataforma giratoria en el medio.
* Puede aparecer un Pegwin.
* Los Lily Pads pueden ser estáticos.

## Medallas

* Oro - clasificado
* Sin medalla - Eliminado

## Curiosidades

* Según el desarrollador Ben Nizan, los toros, las gallinas y los robots se consideraron obstáculos para este nivel antes de decidirse por los rinocerontes.
* La descripción de 'Cómo jugar' tiene errores en el Show de parejas (y posiblemente en otros), diciendo "Navigate the obstacles and race to the finish line!" ("¡Navega por los obstáculos y corre hasta la línea de meta!").

* Según el diseñador de niveles Sam Pickard, Estampida pisoteadora originalmente tenía "múltiples capas y pasillos sinuosos". Esto se cambió debido al diseño de niveles, lo que hace que sea demasiado fácil evitar a los rinocerontes.

## Referencias

1. ↑ https://twitter.com/BenNizan/status/1418624980078694401
2. ↑ https://fallguys.com/news/behind-the-beans-fall-guys-season-5-stompin-ground
Todo rodado

**Todo rodado** es una de las primeras rondas disponibles en Fall Guys: Ultimate Knockout. Ha estado disponible desde el lanzamiento de la Beta.

## Descripción

¡Muévete entre los anillos giratorios para no caer en el fango!

## Obstáculos

* Los anillos giratorios se estarán moviendo en todo momento, llegando a un punto en el cual, si te mantienes en el mismo anillo por un largo tiempo, estos harán que te caigas en el fango y perdiendo instantáneamente.
* Hay múltiples "rodillos" y paredes que provocaran que el jugador le dificulte el movimiento o los saltos.
* Hay distintos agujeros en cada anillo giratorio, que al caer, el jugador cae directamente hacia el fango. Estos anillos se pueden esquivar si simplemente se cruza a otro anillo giratorio o se trata de saltar por encima del agujero (únicamente se pueden saltar los agujeros chicos y medianos).

## Medallas

* Oro - Calificado
* Sin medalla - Eliminado
Pack de coleccionista

El **Pack de coleccionista** es un paquete de contenido descargable en Fall Guys: Ultimate Knockout que viene con  10.000 y los disfraces de Astronauta, Hadacornio y Pirata fantasma.

## Descripción

Viste a tu personaje de Fall Guys con toda clase de combinaciones de prendas fantasticas con este set y consigue además 10.000 elogios con descuento. Los elogios son una moneda del juego que podrás usar para comprar artículos con los que personalizar distintos aspectos de tu personaje de Fall Guys, como disfraces, colores y patrones. ¡Con este pack recibirás 10.000 elogios! Requiere el juego de Fall Guys. Los elogios están limitados por la cuenta del usuario y la plataforma.
Brincos selváticos

* Imagen
* Icono

**Brincos selváticos** (**Lily Leapers** en ingles) es una ronda de carrera que esta disponible en Fall Guys: Ultimate Knockout. Salió el 20 de Julio del 2021, junto a la Temporada 5.

## Obstáculos

### Versión estándar

Brincos selváticos se divide en seis secciones. Los jugadores comienzan en filas sobre una superficie plana y deben correr hacia la primera sección.

En la primera sección hay tres juegos de tambores con forma de nenúfares en una serie de pasos. En la segunda sección, hay unos tambores separados por paredes escalables y agua debajo. Al final de esta sección hay caminos alternativos a ambos lados, que consisten en tambores más pequeños y un espacio que contiene una pendiente cubierta de fango, seguidos de tambores más grandes que envían a los jugadores directamente a la tercera sección. Caer en la brecha lleva a los jugadores a Lily Pads que envían a los jugadores hacia el medio del camino. Los caminos laterales se pueden usar para llegar antes a la siguiente sección, ya que son más rápidos (pero más difíciles) que el camino del medio. Al final del camino del medio hay cinco tambores , tres de ellos están en el suelo y dos de ellos flotando en el aire.

La siguiente sección contiene tres juegos de tambores. El primer conjunto tiene cuatro tambores que se mueven de izquierda a derecha en el suelo. El segundo conjunto tiene tres nenúfares flotantes que se mueven hacia la izquierda y hacia la derecha. El último conjunto de esta sección consta de dos tambores que flotan en el aire.

La cuarta sección contiene seis enormes tambores. El primero está en el suelo, los dos siguientes están en el suelo y los tres siguientes flotan en el aire, con el del medio a una altura más baja que los otros dos.

En la quinta sección, hay siete tambores, cinco de ellos están estáticos y en el suelo, mientras que los otros dos flotan en el aire y se mueven de izquierda a derecha.

En la última sección hay tres tambores en el suelo. Después de estos, hay tres caminos diferentes: uno a cada lado y otro en el medio. El camino del medio contiene cinco tambores en ángulo que alternan entre los lados izquierdo y derecho del camino con grandes espacios entre ellos, lo que lo hace más difícil pero más rápido. A los lados hay cinco nenúfares nuevamente, pero estos están más abajo en relación con el camino del medio. Las tres primeras tambores están a la misma altura y muy cerca una de la otra, mientras que las otras dos tambores están más arriba. Y después de esta subsección, hay dos tambores (uno en el suelo y otro flotando en el aire) y un conjunto de tambores que enviarán al jugador a la línea de meta. El jugador puede usar los dos primeros pads para ir más rápido, pero puede omitirlos y saltar al último conjunto.

Esta carrera termina a los 5:00 minutos.

## Medallas

* Oro - Primer lugar
* Plata - Top 20% de jugadores en el lobby
* Bronce - Top 50% de jugadores en el lobby
* Rosa - calificado, pero fuera del 50% superior
* Sin medalla - Eliminado
Alturas de vértigo

* Imagen
* Icono

**Alturas de vértigo** (**Dizzy Heights** en ingles) es una de las primeras rondas disponibles en Fall Guys: Ultimate Knockout. Es un modo y ha estado disponible desde el lanzamiento de la Beta.

Se trata de una carrera hasta la meta, en la cual los caminos giran para diferentes lados y dependiendo de por cual camino tome el jugador, se podrá llegar más rápido o más lento a la meta.

## Descripción

¡Navega por los obstáculos y corre hasta la línea de meta!

## Obstáculos

### Versión estandar

Alturas de vértigo tiene una variedad de obstáculos:

* Hay varias plataformas que giraran para la izquierda o para la derecha, todas estas plataformas giran para un lado distinto a la anterior.
* Tras pasar las plataformas que giran, habrán bolas amarillas que caerán desde el frente de los jugadores, las cuales los derribaran si se chocan con él. (Se pueden esquivar fácilmente)
* En la ultima parte de la carrera, habrán tres plataformas que giraran para lados contrarios y caerán múltiples bolas amarillas desde la meta, para derribar al jugador o provocar de que se caigan de las ultimas plataformas.

## **Medallas**

* Oro - Primer lugar
* Plata - Top 20% de jugadores en el lobby
* Bronce - Top 50% de jugadores en el lobby
* Rosa: calificado, pero fuera del 50% superior
* Sin medalla - Eliminado

## Actualizaciones

### Versión 1.07

* Es posible que aparezcan Péndulos en cierta parte de la carrera.
* Pueden llegar a desaparecer algunas plataformas giratorias.

## Curiosidades

* Según el sitio web del juego, Alturas de vértigo fue diseñado por **Joseph Juson**.
Pack petalubia zeta

El **Pack petalubia zeta** es un paquete de contenido descargable en Fall Guys: Ultimate Knockout que viene con el disfraz de Manzana de caramelo y  600. Se lanzó el 28 de junio de 2022 y actualmente se vende por $ 3,99.

## Descripción

Deslumbra a tus rivales con esta manzana de caramelo ¡Perfecta para golosos que tropiezan!

¡Incluye 600 alubiones!
Temporada 1 (Legado)

* Imagen
* Logo
* Fondo

La **Temporada 1** (**Season 1** en inglés), fue la primer temporada del videojuego *Fall Guys: Ultimate Knockout*, esta fue lanzada el 4 de Agosto del 2020, junto con el lanzamiento del videojuego, y finalizó el 6 de Octubre de 2020, teniendo un total de 65 días de duración. En esta temporada se introdujeron elementos al juego, tales como el Camino de la fama y los cosméticos, como el nombre lo indica , es la 1o temporada

## **Tema**

La primer temporada no tiene un tema en especial a diferencia de las siguientes temporadas. En esta temporada se colocaron múltiples mapas y cosméticos de diferentes tipos.

## Recompensas del Camino de la fama

* Kudos ×500(Nivel 2)
* (Nivel 3)
* Celdas (estampado)(Nivel 4)
* Coronas ×1(Nivel 5)
* Paloma (disfraz)(Nivel 6)
* (Nivel 7)
* Squiggly Camo (estampado)(Nivel 8)
* Paloma (disfraz)(Nivel 9)
* Kudos ×1000(Nivel 10)
* ¡Yuju! (gesto)(Nivel 11)
* Topology (estampado)(Nivel 12)
* Novato(Nivel 13)
* Kudos ×1500(Nivel 14)
* (Nivel 15)
* Novato (disfraz)(Nivel 16)
* (Nivel 17)
* Kudos ×2500(Nivel 18)
* Perrito caliente (disfraz)(Nivel 19)
* Coronas ×1(Nivel 20)
* (Nivel 21)
* Perrito caliente (disfraz)(Nivel 22)
* Kudos ×3500(Nivel 23)
* (Nivel 24)
* Pollo (disfraz)(Nivel 25)
* Mojado en pintura (estampado)(Nivel 26)
* (Nivel 27)
* Pollo (disfraz)(Nivel 28)
* Kudos ×4500(Nivel 29)
* Baile pirata (gesto)(Nivel 30)
* Cazador (estampado)(Nivel 31)
* Coronas ×1(Nivel 32)
* Cazador (disfraz)(Nivel 33)
* (Nivel 34)
* (Nivel 35)
* Cazador (disfraz)(Nivel 36)
* Rayas de cebra (estampado)(Nivel 37)
* Kudos ×6000(Nivel 38)
* Pirata (estampado)(Nivel 39)
* Jack in a Box (celebración)(Nivel 40)
Mediatonic

**Mediatonic** es un grupo de desarrolladores de videojuegos británico con sede en Londres. La compañía fue fundada en septiembre de 2005 por los estudiantes de la Universidad de **Brunel Dave Bailey** y **Paul Croft**, y lanzaron su primer juego, *Snowman Salvage* en diciembre de ese año. Inicialmente un estudio de trabajo por contrato para juegos Flash, Mediatonic ha desarrollado juegos originales para otras plataformas, incluidos Murder by Numbers y Fall Guys: Ultimate Knockout. En 2020, Mediatonic emplea aproximadamente 230 personas en cuatro estudios y forma parte de Tonic Games Group.
Copa de la pelota loca

**Copa de la pelota loca** (**Fall Ball Cup** en ingles), es un Show de Fall Guys: Ultimate Knockout. Tiene un tiempo limite de 5 días y fue lanzado el 5 de Enero del 2021.

En este show aparecen tres rondas de Pelota Loca y una ronda final aleatoria. Este show solo comienza cuando 48 jugadores llenaron el lobby.

Es probable que se implemente el límite de 48 jugadores para darle a la Sopa de tropezones la oportunidad de ser seleccionado como la final. (48 se reduce a 24, que se reduce a 12, que se reduce a 6.)

## Descripción

¡3 rondas de pelota loca con una final aleatoria! Crédito: Ava Watanabe.
Me'tra Vax'us-kel

## Weapons

 Weight
 7 lbs.

 6

 1

 0

 -5

 -5

 -5

 2
 Passive Perception

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

The form of Me'tra Vax'us-kel, even among her own kind, is considered a rare and exotic sight. Her appearance, consisting of pale skin and silver hair and eyes, are considered more than just an oddity among the Ael'id. While other races might consider such traits to be indicative of a genetic disorder, or possibly a negative condition, her appearance marks her among the Ael'id as one of the "Di'ra vi", or Blessed Ones. Her near albino qualities, paired with her impressive height even for her kind, make her a stand out in any crowd. To top this off, her features display an almost perpetual air of aloof study. As a member of the Il'dir she possesses all of the outward qualities of an elite. Posture, poise, and prose all give the impression of implacable grace and an overwhelming presence. Her hair, well kept and glossy, is usually clipped away from her forehead to display the series of diamond-shaped tattoos emblazoned upon her skull, marking and identifying her as a high ranking member of the Il'dir caste. Her build is slight, for her size, with her proportions falling somewhat short of the average and giving her a slim and almost willowy appearance due to her height. This belies her tremendous strength and power, which is explosive and can be drawn upon at any time.

Originally born as A'nes Vaxus-kel, her path in life was all but decided before she had ever reached the proper age to understand her importance. As one of the few of the Ael'dir possessing the qualities of the Di'ra Vi, she was and is expected to eventually succeed the current religious leader and figurehead of her people, the Asha'vira, once she reaches a suitable age and disposition. That time is fast approaching and the Il'dir, discontent with the expectations placed upon her, seeks battle and trial in every corner of the Aumnea System. She flees from the responsibilities she has been burdened with, growing more and more reckless as her time commanding a ship slowly draws towards it's inevitable close. Seeking death, or scarring, in battle with every engagement, she has quickly built a reputation among her crew as a vicious and fearless warrior who leads from the front and stands in the shadow of the great Sha'kar, basking in his protection when she comes through each conflict unscathed, and only more troubled.
I-ARM

Slot Usage
 1

The Infrared Autonomous Rocket Module is a tried and true missile deployment system that was initially improperly translated from Russian; giving it the misnomer. The system is capable of locking on to up to six targets at once provided they have an infrared signature or can lock multiple missiles onto a singular target. While the system can be countered fairly easily by flares it is cheap and reliable enough to warrant fielding by militaries such as the Sol Republic's and Empire of Virginia's Navies. Once locked on the missile is equipped with a limited VI which transmits to a database as it learns maneuvers that help it achieve a successful hit to a database inside the ship linked to the module. This database then quickly patches the programing inside any remaining missiles and any missiles that are subsequently loaded into the tubes with updated programming; providing reliable updates which allow them to more efficiently reach their targets.

## Notes

The Infrared Autonomous Rocket Module requires an Infrared sensor return higher than 7 in order to achieve a target lock. It is immediately defeated by any system which disrupts Infrared (such as flares) without saving throws. The missile can also be evaded via a Piloting check with a DC of two times the attacking pilot's Piloting skill OR Gunnery skill (not both). Any ship larger than a C-2 size class cannot evade this missile and C-2 ships have disadvantage to evading it.

This weapon cannot be reloaded while the ship is airborne. It takes thirty minutes to fully reload the launcher with a deck crew of no less than two people per launcher. A deck crew of six people may reload this launcher in ten minutes. On a natural 1 this launcher fails and the missile(s) launched become stuck in the tubes; doubling reloading time and leaving the launcher unable to launch.
Pack Hada de azúcar

El **Pack Hada de azúcar** es un paquete de contenido descargable en Fall Guys: Ultimate Knockout que viene con los disfraces de Bailarina, Cascanueces regio y Hada del arcoíris. Se lanzó el 2 de febrero del 2021 y actualmente se vende por $4,99.

## Descripción

Sube el podio a base de piruetas con el pack Hada de azúcar! Viste a tu Fall Guy como el Cascanueces regio, la Bailarina o el Hada del arcoíris ¡y deslumbra a tus rivales con tu atuendo favorito!.
M-98 RADAR Array

Manufacturer
 Sensor Type
 RADAR

M-98 RADAR arrays are not flashy or premiere nor state of the art sensors. They are, however, relatively cheap as far as sensors go and can be easily mounted into a starship even if the starship is being retrofitted. This replaces the base RADAR for any ship that is retrofitted and detects most threats rather easily provided they are not actively trying to hide.
Velociraptor (disfraz)

## Velociraptor

* Superior
* Inferior

**Velociraptor** es un disfraz raro lanzado en la Temporada 1 (Legado) del videojuego Fall Guys: Ultimate Knockout.

## Disponibilidad

### Tienda

#### Anteriormente

Este disfraz se podía conseguir en la tienda a cambio de  3500 por cada parte.

#### Actualmente

Es posible conseguir este disfraz en la tienda, la parte superior por el precio de  700 y la parte inferior por  500

## Curiosidades

* Tiene una versión de disfraz raro llamado T-Rex, que simplemente cambia de un color verde y amarillo a un degrade morado y azul.
* Existe un color con el mismo nombre.
* Antes del lanzamiento de la Temporada 1, era un disfraz común.
Argo-C Plasma Engine

Manufacturer
 Tonnage Acceptance
 800 Tons

The Argo-C Plasma Engine, designed primarily by Aes'i Shara Gla'vis Re'xa-fal of the Ael'id Theocracy and collaborated on alongside the Alliance and Hephaestus Manufacturing, is the first example of the Alliance appropriated Ael'id theory concerning plasma technology and it's application towards space travel. The Engine possesses a larger amount of thrust than the similarly sized Voyager Model Ion Engines, while sacrificing overall tonnage in the weight of raw materials used to craft it. The benefits of the technology aim towards specific ships that hover between the need for a second propulsion system to push their tonnage while not wanting to sacrifice space within the super structure to allow for this. The Argo-C is a compromise between these two problems, providing more power in lieu of slightly increased power draw and weight, while maintaining overall structural integrity by not increasing overall ship silhouette. Perfect for ships wishing to keep a low profile.
C-9 Pistol

The C-9 Pistol was adopted by Alliance Marines and Navy in the early 22nd century. It is a striker fired weapon that operates from the closed bolt position featuring exceptional reliability and a light, compact frame that can be easily concealed. While it does have an average magazine capacity the weapon is largely not made for use other than as a last resort weapon should a soldier's ammunition be depleted or should his primary weapon be offline. Though the Marine Corp and Navy were the first to use the weapon it has since been readily adopted by persons wanting to conceal a weapon for personal protection due to its low cost, reliability and magazine count. It lacks the firepower of heavier pistols and does not penetrate armor particularly well aside from extremely light body armor but is enough to penetrate thick clothing.
Héroes del areodeslizador

* Imagen
* Icono

**Héroes del areodeslizador** **(Hoverboard Heroes** en ingles) es una ronda de supervivencia que fue lanzada junto a la temporada 4 en Fall Guys: Ultimate Knockout.

## **Descripción**

¡No te caigas del areodeslizador y sobrevive hasta el final!

## **Obstáculos**

### Versión estándar

Esta ronda genera a todos los jugadores en un aeoreodeslizador que avanza relativamente lento. El primer conjunto de obstáculos es una serie de paredes, con barras de luz. El primero de estos tiene dos barras de luz horizontales que suben y bajan por los lados de una pared central. A continuación hay dos paredes exteriores con una barra horizontal en el medio. A continuación, hay dos barras horizontales conectadas que suben y bajan una frente a la otra. Por último, hay 3 varillas que se colocan una al lado de la otra.

Después de esta sección, sigue una sección en la que cinco cañones disparan planetas, estrellas, imanes y otros objetos futuristas desde la derecha.

Justo después de los cañones hay una isla que consta de cintas transportadoras, osciladores de luz y barras de luz. Los bippitties Flippity a los lados pueden lanzar al jugador hasta el nivel de la cinta transportadora. Después de pasar el swinger ligero, hay un tobogán de fango cuesta abajo y una plataforma donde los jugadores tienen que esperar el aereodeslizador.

Después de esta isla hay plataformas en una zona de baja gravedad. Entre la primera y la segunda plataforma hay una barra de luz larga que bloquea tu salto. En la parte superior de la segunda plataforma hay una barra de luz horizontal y un parachoques en forma de dona móvil. Hay más barras de luz largas directamente después de eso, lo que significa el final de la sección.

La última sección, donde se detiene el aereodeslizador, tiene tres balancines ligeros sobre los que puedes saltar y una isla con un par de bippitties flippity que debes usar para lanzarte hasta la línea de meta.

Si por alguna razón inexplicable hay jugadores que no han terminado el mapa (por estar atrapados en una isla anterior con el aereodeslizador que ha pasado) y se niegan a eliminarse, la ronda finalizará después de 2:20.

### Versión final

Se introdujo una variante de tipo final en el show **Hoverboarding Time** el 2 de Julio de 2021. En esta versión, el jugador que termine primero ganará todo el espectáculo. (Anteriormente, tenía errores y todos los que calificaban ganaban).

Muchas de las mismas estrategias se aplican a esta versión final, pero tenga en cuenta que este show fue diseñada para alentar el duelo, por lo que habrá una cantidad significativa. Si no hay muchas penas, esto resultará en una batalla RNG al final donde ganará el jugador con el mejor ping, especialmente con los flippers estándar. La versión con los fanáticos al final es un poco menos susceptible a RNG; en ese punto, se trata de encontrar el mejor momento para cruzar la brecha hacia la isla final.

## **Medallas**

* Oro - Primer lugar
* Plata - Top 20% de jugadores en el lobby
* Bronce - Top 50% de jugadores en el lobby
* Rosa - Calificado, pero fuera del 50% superior
* Sin medalla - Eliminado
Péndulo

Los **Péndulos** son obstáculos en Fall Guys: Ultimate Knockout.

## **Descripción**

Son bolas de color rosado y celeste que cuelgan de una cadena rosada un poco más oscura. Estos péndulos giran de izquierda a derecha con la función de empujar a los jugadores y provocar de que se caigan al suelo.

## **Apariciones**

### Alturas de vértigo

Algunas veces en Alturas de vértigo presentan péndulos en la sección con las plataformas giratorias. Si el jugador es golpeado, puede caer en la sección inferior.

### Lava escaladora

La sección final de esta ronda tiene tres péndulos para evitar en un camino lleno de fango.

### Fiebre medieval

En algunas ocaciones en la Fiebre medieval tiene péndulos en la bajada por el fango.

### Gafados

El juego Gafados tiene varios péndulos, para hacer más difícil la fuga (o la persecución).

### Sopa de tropezones

En esta ronda final, algunos péndulos están presentes para molestar a los jugadores en su escape (o su persecución).

### Galería de trompazos

Al inicio de la ronda pueden llegar aparecer algunos péndulos o/y en la sección final, cuando hay que subir por el fango.

## **Curiosidades**

* El diseño de la bola que compone el obstáculo, mitad coloreada de un color y mitad coloreada de otro color, es el mismo diseño que se usa en unas bolas que se lanzan a modo de proyectil en algunos juegos, como Esquiva y cae o Alturas de vértigo, con algunos colores. eso puede cambiar. Por cierto, los de Alturas de vértigo tienen una cara de "Fall Guy" diseñada en un lado.
Angel Flare Distributor

Manufacturer
 Number of Uses per Sortie
 6

Old but gold, flare systems continue to be used by modern aircraft especially in atmospheric flight against under developed militants. The modern flare systems, like the Angel Flare Distributor, use electro-optic sensors to automatically detect missile launches from hostile aircraft since those aircraft must typically lock onto the primary engines of the ship in question. Flares provide protection by confusing the IR guidance systems inside the incoming missile while computers inside the jet (linked in by the Angel Flare Distributor) rapidly cool the engines in order to provide a more enticing target. Pilots are still advised to pull up and away when deploying flares to avoid shrapnel from missiles.

This particular system deploys its flares in clusters; one cluster to each side and then another below the aircraft. When mounted on bombers those bombers have become colloquially known as 'angels of death' due to the formation of smoke in the air caused by the flares. This system utilizes electronics to ignite the flares when in space; making the flares rather expensive to replace. A cluster of flares can be had for one thousand credits which is exceptionally expensive compared to normal flares without the electronic igniters which can run as few as twenty credits.
Pepperidge Farm Module

*"Remember when we used to handfeed cows? Pepperidge Farms remembers." - Pepperidge Farm Module Commercial Quote*

 Manufacturer
 Animals Stored
 12

Pepperidge Farm modules are state of the art modules which take care of cleaning the muck from the floors, cleaning animal dung, washing and grooming animals as well as feeding the animals. Small drones roughly the size of cats are used to accomplish this task and are recharged when not in use by the ship's reactor; eliminating the need to change batteries. Feeding is accomplished on timers with feed trays and chutes linked directly to a nearby storage bin that can be filled with any food desired for livestock. Water is constantly supplied and circulated through multiple filter systems while the cargo manifest is accessed by the computer in the module to ascertain optimal climate and atmospheric conditions for the livestock being held.
Ballbuster Animation

Company logo

**Ballbuster Animation** is an American production company and animation studio founded by *Mike & Friends* creator Michael Pakenham, and is a subsidiary of M-Pack Entertainment.

It is the animation division of M-Pack, which means production on animations like *Mike & Friends* moved to this studio, starting in 2023.

## History

Ballbuster Animation was founded on June 1, 2023, which lead to one of his YouTube channels, Mike's Cartoon Corner, rebranding as the official Ballbuster Animation YouTube channel that same day.

They are currently the production company behind *Mike & Friends*, as of 2023, and is currently in development of a pilot to another indie cartoon.

## Productions

 TBA

## Gallery

YouTube profile pictureYouTube bannerCompany iconOn-screen logoTee graphic (found on M-Pack's Redbubble shop)Halloween variantHalloween banner variant
Molotov Cocktail

As far as improvised explosives go the Molotov is likely the most well known by name. A combination of diesel fuel and vodka, the Molotov cocktail can be readily made even in the most dire of situations and thrown in most containers after being lit on fire. Naturally the device will not work anywhere that fire cannot burn and while fire is an exceptional weapon to use against infantry it pales in comparison to other explosives; often being stopped with thicker armors.
Erzengel Drive

Manufacturer
 FTL Type
 Light Years per Day
 3

One of the most cost efficient FTL drives on the market, the Erzengel has been designed to be light and have a decent pace. Its parts are easy to come by and maintenance has been kept simple. Initially conceived by Lukas Erzengel in the late 21st century, the first prototype of the Erzengel drive was made in Lukas' garage. After several adjustments, the module was mass produced in the mid 22nd century.
Erzengel Chariot Drive

Manufacturer
 Light Years per Day
 7

After the Hegemony's attack on Verdun, following the formation of the Alliance, there was a need within the allied fleets for a balanced FTL Drive capable of pushing moderately sized ships at reasonable "modern" speeds without the need of a large amount of power. Thus the call was put out, and one of the oldest manufacturers of FTL drives answered. Lukas Drives Corp. captured the lowest bid for a new modular FTL with the Erzengel Chariot, applying newer concepts and innovations from the more recent and powerful Darwin and Pathfinder Drives in order to develop a mid-range FTL with reasonable tonnage acceptance while maintaining average speeds and a more forgiving power requirement. While not the most cutting edge FTL, it applies the Darwin Drive's capability to accelerate from near full-stop to FTL without the need for time and space for spooling and acceleration.
Numi Kwin

## Weapons

 7

 -5

 1

 3

 -5

 4

 2
 Passive Perception

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

Born on Calypso to a Starship mechanic as her father and a Reserve Solider as her mother, Numi Kwin lived a rather quiet life. Raised in the smaller town of Fallai in the top of the desert like southern continent of Calypso. As she got older she began having more bold ideals for her life, but picked up naturally on the mechanical side of spaceship building and repairs. Once she turned 16 Numi enrolled into the ARK special units branch of the NRUE. The ARK are a specialized unit of brutally trained enlisted calypsians trained in tasks such as assassination, Commandeering, Intel gathering, and extermination tasks. This brought Numi into a more elite circle than her quiet life would have and soon she became a leader of a squad at 23. As an ARK squad leader and a highly commentated one at that. She was given the choice of becoming an Imperial Guard, the most Elite troops and personal bodyguards and battalion of the Imperial throne and are only chosen from the best of various elite branches of the NRUE Military. Seeing an opportunity she accepted and soon became close to the previous Empress Zenia, even being one of her personal guards. However years later when Numi was 29 Zenia was assassinated in front of her by a sniper from a small group of terrorists located on various colony planets across the NRUE. This was an unfortunate turn and Numi quickly took the blame for the incident. However as Zenia had no blood successors, Numi soon became a valid choice as the next Empress and luckily, she got the spot, raising to Empress at 29. She was quickly educated in the matters concerning the empire and caught up. Numi made her first appearance as empress a bold one, marking the theme of her rule. One of Calypsian pride as the coronation included an execution of the terrorist squad which executed the previous empress. She beheaded each one with her own hand as a show that the throne will not be weak and that the leaders they look up to will not falter. After that Numi made various reforms to the NRUE, bolstering their military force and installing various branches and legions of new kinds of troops and weaponry, even assisting in the design of some of the ships such as the Spades of Hearts Fighter and her personal iteration of the starship to lead in. She also has issued the construction of a new Dreadnought named "Red Rose" as her flagship but as of now construction has not finished as R&D is struggling to push some of her designs and ideas through.
Harmony

## Basics

 Gravity
 Faction Alignment

## General Information

 Archiaex

## Planetary Lore

Harmony is a trophy of sorts. While most take heads or hides as trophies, the NRUE takes homeworlds. Soon after their entrance into the space age they were contacted by a unknown empire and attacked, The planetary defenses made by the Empire after its initial contact with alien life fended the small attacking force off and sent the empire into production for war, turning their technological based economy into a war-machine. About 5 years later after various small skirmishes with the empire they took a leap of faith and managed to track the small fleets back to the empire's homeworld, glassing it from orbit with shellfire and leveling half the planet, causing the native life to go extinct, including the once space fairing species. Wasting no time, they started to terraform the planet back to a livable state and began settling there, ruins of ships and cities left as markings and mass graves, leaving the dead to where they lied as a sign of respect, leaving billions of corpses in these ruins, now skeletons lost to time.
M3 Combat Knife

The M3 Combat Knife was designed for use as a bayonet and melee weapon both. It is made from steel; making it largely unremarkable. Serrations along the back of the previous model were removed so that the new model would have less chance of getting stuck on clothing and bone. Additionally the knife's blade goes all the way to the handle which has a pair of cross-guards. The handle itself is made of rubber so that it will not slip in a sweaty or bloody grip.
"Seventh Heaven" Adaptive Dreamscape Emitter Module

## Recreational Modules

 Manufacturer
 Entertainment Provisions
 Immersive VR

Following the commercial failure of their Cloud Nine VR Chamber due to the high price, inefficient power usage, and lack of practical considerations (I.E., sharing a handful of haptic bodysuits among an entire crew of sweaty sapiant beings) Cloud Nine went back to the drawing board on their revolutionary entertainment technology designed for long-distance space travel. Their solution was 'Seventh Heaven'. The Seventh Heaven platform, also nicknamed the Shade Room due to it's catchy acronym, uses a sophisticated array of photonic projectors in order to manipulate photon particles to produce complicated holograms that appear completely lifelike within the very precise lighting used within the room. These holograms, which cannot leave the Shade Room, can operate within at near perfect simulation capacity, able to interact with the user via four of their five senses using arrays of aural stimulation systems, scent projectors, and even exclusion field manifestation to create the sensation of touch.

For action, romance, or even the occasional murder mystery, Seventh Heaven is capable of simulating a nearly limitless variety of different scenarios based on it's extensive database and the limited function VI it comes equipped with. It can even, using photos and video data, construct and produce holograms of existing people and simulate their personalities to a limited degree. A Sol Republic High Court hearing regarding the morality of this particular function has yet to return with a verdict.
Ex'stazi Weapon System

## Melee Weapons

The pride of the Grez'id Union, the Ex'stazi is a representation of the combat doctrine of the Vi'muth and Il'dur Castes combined. It is a weapon that represents efficiency, flexibility, and diversity. Designed in such a way to allow it to quickly reconfigure between multiple forms, the Ex'stazi is a popular and common weapon to see on battlefields where Ael'id fight. Used frequently by Vi'muth during boarding actions and also carried on and off by the Il'dur abroad, it is a weapon that best represents the Ael'id Theocracy in it's design and function. The standard Ex'stazi is capable of transitioning between various different forms, each of which possess different advantages and disadvantages. The Halberd form is designed for large, sweeping attacks that are powerful and cleaving, while it's Spear configuration gives the warrior the benefit of reach as well as allowing for the possibility of being thrown in case of emergencies. The blade can be ejected from the polearm in order to allow it the function of a staff, while that same blade can then be recovered and used by the warrior as a heavy-bladed shortsword. Lastly, the polearm can be detached in the middle to form a pair of weighted clubs that can be used in conjunction with one another, or with the swordsword in the offhand, to create a variety of possible combinations for a warrior to explore.

Some distinguished Il'dur have requested specialized Ex'stazi from the Union. This has lead to a few more specialized models being placed into service, such as the Ex'stazi-alta, Ex'stazi-versa, and Ex'stazi-rex, to name a few. The configurations of these models vary just as much as the stock versions, with some rumored to possess powerful plasma cells that allow for periodic discharges of energy into opponents unlucky enough to be struck, and at least one model that was supposedly able to double as a long rifle with the bottom shroud acting as a focusing barrel for a blast of energy. The legitimacy of this information is suspect, however, as the Grez'id Union does not disclose the blueprints or construction details of equipment made by request.
Extyl

## Weapons

 6

 1

 2

 -3

 -3

 -3

 3
 Passive Perception

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

[Images are posted AFTER a description is made]

Extyl was born in a tough environment, his family was pour and could barely afford food, he learned to savor every mean because he never knew when the next would come. When he was very young he joined a mercenary group and was a valuable asset to the team because of his skill with guns. After many monthes and years of working with the crew, they turned him in. After spending 20 years in prison because of his crimes. Once he got out he never trusted someone the same way again. Already two of his former teammates had died or gone to jail, after killing one of them he realized what he had done, he realized he had killed someone out of emotion. He then vowed to only kill if it meant to protect someone.

Medical Supplies:

Nanogel

Vigel level 2 x2

Pressure Bandage
Lazarus Project

## Summary

Created with the intent on returning soldiers back to active duty due to wounds. The Lazarus project implemented a series of early neural mapping and hijacking technologies to create an exosuit capable of returning any soldier back onto the line assuming they did not have mortal wounds. From Horrifium suffers to amputees each were able to return at full fighting force.

## Details

Thanks to the method of analysing input and intent from the user's mind this system can return function to any body part given its emulation on the metal skeleton structure housing the patient. The downsides however is after repeated use the body is no longer capable of communicating with its own muscle groups without aid of the neural link imbedded at the base of the skull as well as neural cluster implants along each major body group including the chest and abdominal muscle.

## Cancellation

After information had been leaked out that the project leads had been using unsavoury methods of acquiring new neural templates and maps by using test subjects taken from the city's populous. The project had been cancelled for fear of backlash, leaving a few hundred subjects unable to move and plenty more soldiers without a reliable reprint of their much needed mechanical components.

### Equipment

* LZPM-1: The standard issue test rig for each new patient in the project. A simple mapping software coupled with engineering barely able to keep up with the human strength average and certainly not speed.
* LZMM-12: The Lazarus Military Model is an enhanced lightly armoured rig with fitment ports for expanded hardware based off of the neural load and capacitor capability. While lacking in the speed of unequipped counterparts this rig is designed for heavy lifting and load capacity without tiring the user out on use.
* LZCM-9: The Lazarus Construction Model is the work horse of their project's end goal. Capable of using and powering multiple heavy industry tools from thermal cutters to welding torches and buzzsaws. This rig is capable of adapting its loadout with ease as well as still fit multiple rig expansion modules for improved service and specialization.
Beowulf

## Weapons

 6

 -5

 15

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

[Images are posted AFTER a description is made](edited)

## How to Stats Sheet:

First distribute 16 points between Vitality, Observance, Strength and Endurance. These all start with a minimum of 1. Higher numbers are better. Vitality determines health pool, Observance determines passive perception, Strength allows for higher melee damage and of course being strong than the opponent and Endurance determines who can run longer and faster.

Next distribute points to the rest of the sheet. You have 30 positive points and 30 negative points. Negative points determine what your character is lacking at. Positive points determine what your character is good at. A higher number indicates greater skill. Your maximum skill cap is fifteen points in any singular skill. You will get more points later on so branch out. The minimum any negative skill can be is -5. These points are included when dealing with Saves which are how your character avoids damage.

Roll for your psionic attunement in the discord using Sidekick. The roll is 3d10. You may roll three times and select any roll that you made for your attunement. The attunements are explained below.

 Deaf
 Dull
 Normal
 Sensitive
 Hyper Sensitive
Asteroid Theta

Nationality

## Lore

Asteroid Theta was hollowed out for use as a space station in the early 2100's and since then has become a bustling hive of activity for all walks of life. As a rather large station, Theta has become a hive for illegal activity as well; offering many goods that are not typically sold on approved markets. Such goods include slaves, illegal weapons and ammo, illegal services like piracy and hitmen. Despite this the Altair Mafia, one of humanity's largest and most influential gangs, has not yet managed to establish a foothold in the station as other gangs force them out; preferring to live with no true owner to the station.
Minibegao Cargo Module

Manufacturer
 Cargo Tolerance (in tonnage)
 5 tons

The Minibago Cargo Module is the smallest cargo module available on the market, and with its small size comes the lack of automation for moving and securing your cargo. Belts within the interior of the module help hold your cargo in place throughout your journey, and the rubber flooring helps to prevent slipping of both your cargo and your workers.
Fujikawa Weapon Control System

Manufacturer
 Weapon Slots Controlled by Module
 2

The Fujikawa weapon control system is a simplistic system that mainly controls the electronic motors used to rotate turrets and displays within the turrets. It has no automated control over any turrets; leaving that decision to a gunner rather than a machine. It has extremely limited programming and does not offer much in the way of computer assisted targeting. It does, however, unlike other modules deliver the satisfaction of a manned gun station which in turn has less political implications for the manufacturer in the event of collateral damage or friendly fire.
AT-6 PMS

The Anti-tank Model 6 Portable Missile System was designed as a portable alternative to the typically much heavier weapons needed to quickly and effectively take out light armored vehicles and power armor. The system was designed around a smart guided missile rather than a dumb-fired rocket though it has the capability of being dumb fired if a missile lock cannot be achieved or is not necessary. It is made primarily of plastic composite materials with an inner steel mesh for durability.

The 60mm 'Triton' missile is capable of locking onto most ground vehicles but the missile lacks the maneuverability and speed necessary to engage low flying aircraft. It utilizes a three stage deployment cycle; a solid fuel for the initial boost out of the launcher which is ignited electronically. The second stage ignites a liquid fuel (typically JP-8) which the missile feeds air using small intake vents on its sides. While this second stage is slower the missile's computer can adjust the thrust in order to perform more adequate maneuvers to reach the target.

The final stage is impact. Upon impact the missile's nose, which has a small hole in the center, super compresses the air inside the nose cone causing it to turn to plasma which weakens the hull of enemy vehicles. Immediately after impact the warhead detonates which sends a thin rod made of steel to penetrate the enemy hull. This rod is filled with small explosions meant to cause the rod to shatter on the other side of the hull; causing spalling and major shrapnel hazards to the occupants of vehicles.

Fortunately for the operator this weapon was designed with a failsafe. It requires the missile to turn at least forty full rotations during its solid fuel ignition phase which puts that missile at least one hundred meters away from the soldier. Without these rotations none of the explosives in the warhead will arm; meaning an accidental discharge will not kill the soldiers nearby the launcher and that if the launcher was obstructed it would not explode in the tube.
Mithril Reinforcement

## Hull Reinforcements

 Manufacturer
 Hull ARE added
 +3

A reinforcement package made from carbon nanotubes with a honeycomb structure, making it one of the lightest packages on the market while still being fairly strong. This reinforcement package offers an optional custom paint job. The surface of this reinforcement package is covered in an ablative coating, which aids in reducing the effectiveness of energy weapons.
C-S-V Valkyrie

Superstructure Tier
 Ship Tonnage
 Ship Role
 Cost in Credits

## Lore

Tell us about the ship. Why was it designed? What is the purpose of the ship? What are the ship's dimensions? Go nuts!

## Module List

Please provide a list of modules the ship has. If the ship has multiple of the same module you may annotate this as "Module Name" (# of modules). Please use the table for this purpose.