Research Facility: Candy Shift

## Introduction

**Research Facility: Candy Shift** or **RF:CS** is a expansion to **Research Facility** by *Crowbar Productions*

*Research Facility* was released to Steam on November 12, 2010 using Valve's *Source™* engine

*Research Facility: Candy Shift* was released to Steam, and ModDB, on April 25, 2019, after 5 years of development, it was finally released

Unlike most of the games listed in this wikia, this game has no Government Man sightings, which makes sense because Government Man doesn't care about someone who can't even reach their gun with a donut in the other hand because they're too fat

## Cut Content

### Cut character models

"Robin" was one of the cut models of this game, this was the early Otis model in the early stages of Opposing Force

"Milo" was a cut character who was supposed to help the player on the journey to escape, but as soon as Milo and the player get to escape, HECU grunts kill Milo and knock you out, but this whole idea was scrapped, alongside the HECU grunts

### Cut enemies

"Panther Eye" was a cut enemy in *Half Life: Alpha* and this game. It comes in two versions: a blue-colored, which was created first, and a red-colored. While not in the retail game files, the source files of the red version can be found in the *Half-Life* SDK files, where its folder bears the name "Diablo". Both the blue and red versions can be found in the leaked *Half-Life* Alpha.

"Kingpin" or stylized as "KingPin" was going to appear in this game but was cut due to "not fitting it"

### Cut characters

"Elvin" was a name given to a unknown creature supposed for this game, nothing is known but the lead developer said "We didn't like it, so we removed it"

### Cut weapons

"HK-707" was gonna to reappear in the early chapters of the game but never made it into the game, however, in the demo of this game *Research Facility: Candy Break*, it can be seen being used by a security guard, and then he get's obliterated alongside the HK-707

Although the name of the weapon is the same from the *Half Life 2 Beta* is looks completely different

"Spore Missile Launcher" used by Alien Grunts. It was cut because it was overpowered and not fun

"Chainsaw" The chainsaw would have been acquired in the warehouse chapter

"Gluon Gun" supposed to appear in the Lambda Complex chapter

"Tau Cannon" supposed to appear in the Underground Facility chapter

"Railgun" supposed to appear in the Tracking Device chapter. It also appears in the deathmatch version of this game

### Cut features

There is only two:

"Long Jump Module" chapter location unknown, but appears in deathmatch version

"Rage Mode" supposed to appear in the Soul Solo chapter ,appears in deathmatch version

## Weapons

### Donut

The donut is the first weapon you get. In Chapter 1 you'll have to go to the cafeteria to meet up with a security guard because you're Pass ID won't work. You get the weapon in the fridge (Otis loves refrigerated donuts)

**Primary:** Donut swing

**Damage:** 2

### Crowbar

The Crowbar is the second weapon you get in this game

**Primary:** Crowbar swing

**Damage:** 5

### Glock 9mm Pistol

Good for distances but not good for close quarters

**Primary Fire / Secondary fire:** Single shot, Rapid fire

**Max Ammo / Clip:** 200 / 17

**Damage:** 8

### .357 Magnum

The .357 magnum is better than the shotgun, damage-wise

**Primary fire:** Single shot

**Max Ammo / Clip:** 30 / 6

**Damage:** 40

### MP5 Assault Rifle

**Primary / Secondary Fire:** Rapid fire / "On-contact explosive" grenade

**Max Ammo / Clip:** 250 / 50 / 5 grenades

**Damage:** 5 / 100 grenade

### Assault Shotgun / SPAS-12

A semi-automatic assault shotgun that loads from the bottom. Good for close quarter battles.

**Primary / Secondary Fire:** Single shot / Double shot

**Max Ammo / Clip:** 80 / 8

**Damage:** 7

### RPG

**Primary / Secondary Fire:** Launch rocket / Switch laser on/off

**Max Ammo / Clip:** 10 / 1

**Damage:** 110

### Crossbow

**Damage:** 50

**Max Ammo / Clip:** 50 / 5

### Spore Launcher

An infant shock-trooper with a tadpole-like appearance, the Spore Launcher feeds on spores and regurgitates them as dangerous warheads. Primary mode fires a glowing green alien spore (which can be picked up from scattered "spore pods") that does heavy damage to organic enemies. Its alt-fire mode launches a slower-moving "spore grenade" that bounces around for a few seconds and then explodes, causing even greater damage in its area of effect. Otis seems to hold some affection for the creature, stroking it fondly during one of the idle animations. Shock Troopers can use the same spores as grenades.

**Primary fire / Secondary fire:** Single shot / Bouncy spore grenade

**Max Ammo / Clip:** 30 / 5

**Damage:** 30

## Characters

### Otis

You play as Otis Laurey, an overweight Black Mesa security guard whose name can be seen in the Hazard Course Training schedule for the spring/summer season featured in the *Half-Life* PlayStation 2 instruction manual. He was to take the Black Mesa Hazard Course for Security Guard Training on May 17, 200-, at 16:00, under the Miller-based holographic instructor. A Hand-written note in red ink suggests that the writer would like to have Barney be the live instructor for Otis' Training, rather than Miller's Hologram. Whatever was decided, it never happened, as Black Mesa was destroyed that day

### Walt

Walt makes an appearance in this game, last seen in *Geneisis*, he makes a small but important role. He works with Dr. Rosenberg to help you escape

Location seen: Chapter 9

Fate unknown

### Miller

The training guide for security guards appears in Dr. Rosenberg's lab. As with Walt, he helps you escape, actually fighting a grunt and a zombie

Location seen: Chapter 9

Fate unknown

### Josh

Josh is a scientist working for Dr. Rosenberg and helping you escape

Location seen: Chapter 9

Fate unknown

Josh never talks

### Micheal

Micheal is a brief character, only appearing in Chapter 1: when in the cafeteria, he invites you to talk. We do see his corpse at the beginning of Chapter 3

### Mark

Mark is seen shooting the HK-707 in the beta, in retail, he is seen shooting a 50 cal / M2 Browning Machine Gun. He gets killed by a Gonarch after it shoots white liquid at him

### Armando

Armando is seen in Chapter 1 in the cafeteria talking to an unnamed security guard. His corpse is found in Chapter 3, by his name tag

### Jorge

Jorge is seen in Chapter 2, when training he compliments you. In Chapter 7, he is seen running away from houndeyes, if you noclip, you can see his name tag says "Jorge" and the same goes to him in Chapter 2

### Dr. Rosenberg

He helps you on the escape from Black Mesa, like he did with Barney Calhoun

### Colette Green

She is seen killing a zombie in Chapter 5, but is too far away

## Enemies

### Vortigaunt

Chapters seen: Chapter 4, Chapter 6, Chapter 8, Chapter 10. Just the standard Vort

### Behemoth

Chapter seen: Chapter 10. It is the size of the Nihilanth and can be killed with: RPG, Spore Launcher, MP5 Grenades. It is red and glowing and has no eyes, it spawns Vortigaunts and Headcrabs

### Prrobot

Only seen in Chapter 5 when it's attacking HECU grunts

### Chumtoad

Only used as an easter egg, it appears in Chapters 4, 7, 10

### Shock Drone

Chapters seen: 5, 7 (corpse only) It is a hybrid of a Shock Trooper and a Pit Drone

## Unused deathmatch model

### G-Man playermodel

It was in the first screenshot of Deathmatch and it went unused because G-Man didn't fit in a game about Otis Laurey

## Storyline (chapter by chapter)

### Chapter 1: *Security*

As the chapter begins, we ride on a train to the Sector B Cafeteria, where we meet Micheal. As mentioned previously, he invites Otis to have a seat with him and this is when you unlock the "Donut" weapon, it's a weak weapon but it can regenerate health so that's good

### Chapter 2: *Training Course*

Basically just a training course, it just has a target range practice

### Chapter 3: *Cascade*

This chapter details Otis's efforts to escape to the surface in the aftermath of the Resonance Cascade and introduces the player to weapons, combat, and environmental hazards, among other things.

Waking up, Otis moves to tram system in order to escape Sector C Test Labs

### Chapter 4: *Warehouse*

Getting out of the tram and into the warehouse area, an abandoned area of Sector D Administration. It has zombies and headcrabs surrounding the area, Otis will need to turn on the generator to get elevator working in order to escape the warehouse. When turning on the generator, Otis goes on the elevator and escapes the warehouse

### Chapter 5: *Advanced Biological Underground Labs*

When getting out of the warehouse, there is a blast door leading to the *Advanced Biological Underground Labs*, a secret underground lab where Black Mesa was testing Race X aliens. Entering the labs, Otis sees a dead security guard and the first HECU grunt, after getting the MP5, more grunts will come so be prepared. When Otis is done killing the grunts there will be an explosion and then the Shock Drone bursts through some crates and shoots spikes at Otis, but Otis has a MP5 so he kills it with ease. Then Otis enters the Fire Room, an area within the labs that is used for burning corpses, with that is also Shock Drones and vortigaunts fighting. Turning on the fire kills the war and let's Otis safely proceed, after that Otis blows up an entrance using 2 SMG grenades and then escapes

### Chapter 6: *Doom*

Serving as a Xen interlude, Otis finds a Xen portal after destroying the entrance to the portal area of the *Advanced Biological Underground Labs* and then proceeds to jump in it, if you don't there is extra ammo by the portal. In Xen, you fight Xen wildlife, after that you can turn on a power generator to open a portal to the next area

### Chapter 7: *Extra Ordinary*

After being teleported, you are in Sector E Biodome Complex, in another area with an Ichthyosaur. After the encounter with the Ichthyosaur, HECU grunts burst through to knock you out, which proves successfully. Another interlude

### Chapter 8: *Knocked*

Waking up after getting captured, Otis find's himself in the Black Mesa Air Control (or Sector I Air Control) and sees an Osprey fly away before shortly crashing. Otis makes his way to an safehouse where Dr. Rosenberg, Miller, Walt, and Josh are stationed there. Otis and the crew go to the portal reactor, on there way they encounter Mark firing the .50 cal at the Gonarch, of course resulting in death, but then the Gonarch get's teleported back to Xen (supposedly)

### Chapter 9: *The Reactor*

Continuing the run to the portal reactor, Otis and the crew finally get there and Josh starts up the portal, Walt near a valve and Miller securing the place. Then HECU grunts burst through but Miller kills them, of course with injuries so Walt heals him. As Josh is getting the portal ready, Dr. Rosenberg tells you about the Behemoth, a giant overlord of Xen, and then he says "It's the new Nihilanth" meaning that the Behemoth has taken the place of the Nihilanth. The portal is finally ready and Otis jumps in

### Chapter 10: *Behemoth*

The fight with the Behemoth includes: Spawning Vortiguants and headcrabs, Shooting lasers that deal 5 damage. And when it's killed you are teleported back and then Otis and Josh, Miller, Rosenberg, and Walt escape