Elemental Bloodline

In *Epoch 11: The Age of Rebellion* 15 exceptional individuals were born across Aebrirea. The Makers made them the progenitors of Elemental Bloodlines, each carrying innate power derived from one of the elemental magics.

### Elemental Bloodlines

Metal - **Metal Eater:** Members of this bloodline can absorb metal into their body to permanently enhance it. Lower quality metal is replaced as better metals are absorbed.

Water - **Water Form:** Members of this bloodline can change various parts of their body into water. They may even turn their whole body into water, however, this is severely exhausting.

Ice - **Ice Veins:** Members of this bloodline can flash freeze anything that enters or exits their body and are immune to the cold. The frozen objects are always searingly cold.

Wood - **Wood Stalker:** Members of this bloodline grow thin splinters instead of hair that can be plucked and thrown with ease. Their eyes can see the weaknesses of a target's body.

Fire - **Fire Will:** Members of this bloodline have a scorching internal flame that, when expelled, can be molded into a solid object and are immune to heat. These projections can become permanent with enough internal fire.

Earth - **Earth Surfing:** Members of this bloodline can slip through dirt and stone as if it was water, just like water they need to hold their breath. While submerged their body heals.

Wind - **Wind Step:** Members of this bloodline are fast and agile as they produce winds that propel them forward. Using this they can maneuver or even turn while in the air.

Lightning - **Lightning Purification:** Members of this bloodline are immune to electricity and can briefly transform into lightning. They don't have much control in this form, only being able to move in straight jagged lines.

Light - **Light Crafting:** Members of this bloodline slowly absorb light over time which they can later expel to create fragile light sculptures and illusions. The more light they have the less tired they get and vice versa.

Dark - **Dark Connection:** Members of this bloodline have shadows that can be made to act independently of the owner. The shadow instantly returns to its owner if "destroyed".

Life - **Life Blessing:** Members of this bloodline have full control of their own blood and can regenerate from any wound so long as they're alive. Blood outside of the body can be controlled until it has dried up.

Death - **Death Bones:** Members of this bloodline have full control of their own bones and can rapidly grow bone out of their bodies. They do not feel pain and can cleanly remove produce bone as needed.

Space - **Space Walk:** Members of this bloodline can store non-living objects they can carry in a personal pocket space and have greater spatial awareness. The space is about the size of a small room.

Time - **Time Skip:** Members of this bloodline can, with noticeable strain, "skip" a second or two of time, during which anything that was done to them effectively never happened. This effect may look like instant healing to outsiders.

Void - **Void Body:** Members of this bloodline are highly resistant to all direct magical attacks that aren't infused with void energy. Their ability to use non-void-based magic is equally decreased.

### The Progenitors

* Kaaci: Progenitor of the Metal Eater bloodline. A Skrayt adventurer and hero from Tamvatra.

Water Form**:** An unnamed Baólian child born on a catamaran.

Ice Veins**:** An unnamed girl born in Sura hill fort in the far Arkan north.

Wood Stalker: An unnamed Human born in the Skylands.

Fire Will: An Ardent Algal colony in the City of the First Children.

Earth Surfing: An unnamed Highland Myridna.

Wind Step: An unnamed Hollow.

Lightning Purification: An unnamed White Ant.

Light Crafting: An unnamed Umbral.

Dark Connection: An unnamed Dream Canidae.

Life Blessing: An unnamed Ogre.

Death Bones: An unnamed Druyul.

Space Walk: An unnamed Lowlander Myridna.

Time Skip: An unnamed Deep Algal colony.

Void Body: An unnamed Sea Serpent.