Creature Stats

Creature stats are an important mechanic in the game.

## General Information

Creature stats relate to **health**, **attack rate** and **speed** of each creature. Additional stats for damage and healing are not listed on the creature stat cards. These stats combine to determine how strong a creature is and how likely it is to win in a fight against another creature.

* **Health** relates to how many times a creature can be attacked or how many "hits" it can take.
* **Attack rate** is how quickly a creature moves to attack.
* **Damage** is the amount of health bar lost from each hit.
* **Speed** is how fast a creature moves.

## Golden creatures

Golden creatures have stats that are one star level above the normal version of a creature. This means that a 1 star golden has the exact same stats as a 2 star normal creature. Golden 4 star creatures have stats better than a regular 4 star creature which is why some people refer to them as a 5 star creature.

## Health

Health of a creature is how many "hits" or bites it can take from another creature before dying. Health increases with star level. A 2 star creature has twice as much health as a 1 star creature. Health is the main determining factor of how "strong" a creature is and how likely it will win in a fight against a similar type of creature.
***Health shown as bites (hits) from a 4 star golden tarantula.***

### Heath notes

As soon as a creature dies, any attack damage that was being done to another creature is immediately stopped. This is true even if damage is being done at the moment of death. This can cause a creature to win simply by being the first to attack.

## Attack rate

Attack rate refers to how quickly a creature attacks. There are two main parts to attack rate: **attack rate** and **attack speed**.

* **Attack rate** is how long it takes for a creature to move to attack after the  appears.
	+ Attack rate is the same for a creature above and below ground and when flying.

* **Attack speed** is how long between consecutive hits when a creature is attacking.
	+ This is the same for similar creature types and does not change with star level, except crab. It is decreased when attack rate is upgraded.

***Attack rate and attack speed are shown in seconds.***

### Rhino notes

Rhino beetles and Christmas beetles don't have an attack rate since they are neutral creatures. They only react once they are attacked. All star levels react the same speed from the moment the first bite animation is received.

### Crab notes

Crab is the only creature whose attack speed changes depending on star level.

## Damage

Creatures do different amounts of damage depending on the star level and the type of creature. Crab does significantly more damage per hit than any other creature in the game. Similar creature types do the same amount of damage per hit except Halloween Pennant and Emerald Wasp. Damage also increases depending on star level for most creatures.

***Damage is based on the % of health bar lost when attacking a 3 star tarantula or dragonfly.***

Note: aoe = Area of Effect

### Flying creature notes

Flying attack creatures have three different types of damage: below ground, above ground and while fighting another flying creature in the air. They do the most damage in a single hit when attacking above ground however, they fly away and attack randomly so their damage per second (dps) is actually very low.

### Rhino notes

Rhino beetles and Christmas beetles do the same damage for all star levels. Rhinos and Christmas beetles have three swipe animations and they do damage from each swipe. When the rhino is part of the attacking army it stops moving as soon as it is attacked so the attacking creatures only ever get hit with one swipe which means the damage done is always consistent. However, when a rhino is part of the defending army it never stops moving once attacked so the attacking creature has the potential to get hit by a second part of the swipe when the rhino changes direction. This means that defending rhinos can do more damage per hit than attacking ones.

### Bombardier notes

Bombardiers and Paussinae do extremely variable damage in each attack. Overall they average out to the same damage for each star level, however, it is possible for a lower star level bombardier to do more damage than a higher level one.

### Butterfly notes

Butterfly damage stats are the amount that the creature's health bar regenerates. Butterflies send out healing particles that can heal multiple creatures at once but the most healing is applied to the creature that is most directly hit. Healing percent is based on the average healing done from direct hits. All star levels of butterflies and Monarch butterflies heal the same amount.

## Speed

Creature speed is how quickly a creature moves across the map both above and below ground. A creature's speed increases with star level.

Speed does not affect the strength or attacking ability of a creature. In a test of two identical creatures (seen here), one with speed upgrades and one without, the speed upgrade did not give a significant advantage. However, it could potentially affect how quickly a creature can get into the attack range of another creature and how quickly it can pass through the Venus Flytrap attack range before being eaten.

## Upgrades

Main article: Creature Lab
Creature lab upgrades help improve the stats of a creature. Upgrades are a permanent boost for one stat per creature type at a time. Upgrades purchased for a regular creature also count for its golden variant. Upgrades are applied immediately and work for both Attack and Defense. They are accessed through the Army menu and cost body parts  and gems .

#### Health

Health upgrades are a direct percent upgrade over the base stat. A creature with a base of 20 hits of health and a 10% upgrade will now have 22 health.

#### Attack Rate

Attack rate upgrades affect both the time to attack and the attack speed. A creature with upgraded attack rate will have a shorter pause before attacking and attack more quickly against another creature.

* Attack rate (time to attack) is a direct percent increase over the base stat. A creature with a 4 second base attack rate and a 25% upgrade will now have a 3 second attack rate.
* Attack speed is increased but the exact amount is not consistent and not a direct percent increase.

Attack rate upgrades also affect how long a flying attacker will stay landed on the ground following an attack. This is a direct percent increase over the base stat. A flying creature that lands for 5 seconds and has a 10% upgrade will now land for 4.5 seconds.

#### Speed

Upgrades in speed only increase how quickly a creatures moves on the map. Speed upgrades do not affect any other aspect of the creature.

#### Damage

Damage and healing are not affected by upgrades at all.

## References

1. ↑ 1.0 1.1 4 star golden crab data is estimated. Currently no 4 star golden crab is known to exist.
2. ↑ 2.0 2.1 2.2 Damage percent is an average. Normal and Special Bombardiers do widely variable damage in each attack. The range of damage is 2.08% to 13.15%.