recursal/Fanatic-Fandom huggingface dataset:
Smoke Launcher

A **Smoke Launcher** is wargear that is commonly found on many human vehicles belonging to the Imperium and the Forces of Chaos, and can even be found in use by Tyranid Genestealers that are hidden on Imperial worlds. Smoke Launchers are small multi-barrelled grenade launchers that are mounted externally to the front of vehicles, either on the vehicle's hull or turret.
Hunter

"**Hunter**" was the nickname of a clone commando sergeant who served as the commanding officer of Clone Force 99 in the Grand Army of the Republic during the Clone Wars, fought between the Galactic Republic and the Confederacy of Independent Systems. He was genetically altered to have heightened senses and commanded his comrades who had their own unique mutations, in what they called the "Bad Batch." Other members of the squad included Wrecker, Tech, and Crosshair, and later, Echo.
Leman Russ Executioner

he **Leman Russ Executioner** is an extremely rare variant of the Leman Russ Battle Tank used by the Imperial Guard. It uses the same chassis as the standard Leman Russ but mounts a massive Plasma Destroyer rather than a Battle cannon.

## Armament

The Leman Russ Executioner's main weapon, the Plasma Destroyer, is a larger and much more powerful version of the Plasma Gun used by the Space Marines and the heavy weapon squads of the Imperial Guard.

The Plasma Destroyer is a temperamental and poorly understood weapon and technical difficulties containing the vast amount of heat and energy put out by the weapon during its operation can lead to catastrophic explosions. The Executioner also lacks the room to store large quantities of the photonic fuel cells that are used to power the weapon. As a result of this the Executioner cannot operate during prolonged combat operations. Unlike other Leman Russ variants, the Executioner is equipped with heat vents on its turret and heat shielding for the crew.

The shielding is useful during a non-catastrophic magnetic containment breach, allowing the crew to escape. The rear of the turret is equipped with a chemical coolant flask that is to be used during emergencies, but due to the coolant lines being exposed to the exterior of the vehicle they can be damaged by enemy fire. Due to the tank's temperamental main weapon and its less than reliable emergency cooling system rookie tank crews will often abandon the vehicle at the first sign of trouble brewing.

Many Imperial Guard tank crews do not favour the Executioner and they undertake many superstitious rituals before a battle. Those few Executioner crews that enjoy this vehicle are often considered insanely brave or simply insane by their fellows.
HAVw A6 Juggernaut

The **HAVw A6 Juggernaut**, more commonly known as the **Juggernaut**, the **clone turbo tank**, or simply the **turbo tank**, was a heavily armed and armored ten-wheeled tank manufactured by Kuat Drive Yards. They were used as military transports by the Grand Army of the Republic during the Clone Wars.

## Characteristics

A massive, ten-wheeled heavy assault vehicle manufactured by Kuat Drive Yards for use by the Galactic Republic's clone army, the HAVw A6 Juggernaut was used as both a troop carrier and a main battle tank. The massive, lumbering Juggernaut was twice the size of the Republic's All Terrain Tactical Enforcer and was one the largest ground vehicles built by KDY, measuring to 49.4 meters in length. It had a boxy hull covered in sloping thermal superconducting armor that could disperse both the heat and energy of incoming fire over a broad area rather than ablating or reflecting damage. A powerful, high-output reactor powered the tank's complex all-wheel drive system that could deliver power to each wheel as needed for a maximum speed of 160 kilometers per hour. Each wheel was independently mounted and suspended, which added a layer of complexity to an already complicated drive system, but allowed for a surprising amount of articulation.

The Juggernaut's interior was surprisingly spacious and could carry up to a company of 300 fully equipped clone troopers in individual jump seats on two decks. The forward section of the hull contained the vehicle's command deck with positions for the pilot, co-pilot, vehicle commander, navigator, engineer, comms operators, and two forward gunners. Directly aft of the command deck was a small trauma bay staffed by a medic or medical droid for treatment to wounded troopers. An extendable observation pod could be raised on a mast over the command deck to give a spotter an unparalleled view of the battlefield. A small bunker mounted aft of the troop compartment housed a backup command deck and the rest of the gunnery stations.

Juggernauts also brought the destructive potential of an entire armored regiment to the battlefield. A6 models were armed with a broad array of two anti-personnel laser cannons, a dorsal turret-mounted rapid-repeating rotary laser cannon manned by a clone gunner, two retractable hull-mounted anti-personnel flex ordnance launchers, two twin forward-mounted anti-personnel light blaster cannons, and one dorsal turret-mounted heavy laser cannon. The armament granted the vehicle commander a bit of tactical flexibility.
Mine Sweeper

**Mine Sweepers** are used by the Imperial Guard and are attached to vehicles. Sometimes they are large flails fixed to drums in front of the vehicle which strike the ground and detonate any nearby mines, others are massive dozer blades or large steel rollers.

Man-portable mine sweepers may also be carried by individual Guardsmen.
RPS-6 Rocket Launcher

The **RPS-6 rocket launcher**, also known as the **Sienar shoulder-launched missile**, was a model of missile launcher manufactured by Merr-Sonn Munitions, Inc. and Sienar Fleet Systems. It was relatively lightweight and easily transportable, and was ideal for mobile infantry units. Its aiming system could be connected to a clone trooper's helmet heads-up display, and each rocket launcher came equipped with a magazine of 6 small, yet powerful missiles. The launcher was also able to fire homing missiles or incendiary missiles.
Volcano Cannon

The **Volcano Cannon** is one of the most powerful ground vehicle-mounted laser weapons in the Imperium's arsenal.

## Overview

Developed long ago during the Age of Technology, the Volcano Cannon -- so named, it is generally thought, for its tendency to turn rock and stone into spraying magma where it strikes -- is an apocalyptically powerful laser weapon designed to level the most reinforced fortification and deal fatal blows to the most colossal of enemy war machines.

Such targets include other Titan-sized opponents, such as Ork Gargants, reinforced strong points, and even minor hive cities. Imperial *Warlord*-class and Reaver-class Battle Titans can be equipped with two Volcano Cannons, one on each of their weapon arms, and the *Imperator*-class Titan can be equipped with up to a total of six on its carapace mounts.

The *Warhound*-class Titan's plasma reactor is too small to effectively power a Volcano Cannon. Originally developed for use on numerous classes of Imperial Titans, Volcano Cannons were later adapted to be mounted upon the powerful Falchion super-heavy tank destroyer, as well as the Shadowsword super-heavy tank, albeit with a slightly shorter range.
Zenuas 33 Umbaran Starfighter

The **Zenuas 33 Umbaran starfighter** was a technologically advanced starfighter produced by Ghost Armaments. Its shielded cockpit surrounded the pilot with touch-sensitive holographic displays that react instantly to touch. It was used heavily during the Battle of Umbara, a conflict that occurred during the Clone Wars between the Galactic Republic and the Umbarans who had sided with the Separatist Alliance.
Octuptarra Tri-Droid

The **octuptarra tri-droid**, also known simply as the **octuptarra droid** or **tri-droid** and nicknamed the **"virus droid"** due to the biological plagues it sometimes carried, was a model of three-legged droid walker manufactured by the Techno Union. Produced in a number of different sizes, including agile **octuptarra combat tri-droids** and gigantic **octuptarra magna tri-droids**, they were used by the Confederacy of Independent Systems during the Clone Wars.

## Characteristic

The larger and more dangerous counterpart of the DSD1 dwarf spider droid, the octuptarra tri-droid, also known simply as the octuptarra droid or tri-droid, was a model of fourth class battle droid walker. Their large heads contained their cognitive modules and sensor suite. Three red photoreceptors allowed them to look in every direction at once, leaving them with virtually no blind spots and making them almost impossible for enemy troopers to attack by surprise from behind. They had an omnidirectional field of fire, with typical octuptarra tri-droids being armed with three rotating laser cannons placed equidistant below its photoreceptors and around its central stalk, which could spin around and lock onto targets from any side in an instant. They had three triple-jointed, hydraulic limbs that allowed them to scale steep surfaces. However, its three-legged design was its primary weakness, as if one was damaged, the entire droid would topple over. In addition, they were also slow-moving and vulnerable to tripping.

Octuptarra tri-droids were produced in a number of different sizes during the Clone Wars. Agile, battle droid-sized versions, known as octuptarra combat tri-droids, stood 3.6 meters in height and featured a highly-mobile chassis. Primarily used as anti-personnel platforms, certain variants stored airborne biological plagues in their bulbous heads, allowing them to wreak havoc on the enemy long after the unit is destroyed, causing them to be nicknamed "virus droids." The largest models, known as octuptarra magna tri-droids, stood at 14.59 meters in height and were used as combat artillery. Large enough to take on heavily armored All Terrain Tactical Enforcers, their laser cannons could be replaced with chain-fed missile launchers. A variant of the octuptarra magna tri-droid used on the planet Skako Minor was equipped with an engine at its waist, creating enough thrust to allow it to hover many meters above the ground.

The octuptarra tri-droid was named for the octuptarra, an eight-eyed, gasbag-headed vine walker found on Skako.
Tierra

Earth Evergreen(mother)

Sun Solaris(father)

Moon Lunaris(aunt)

Theia Everlight(daughter)

Lars Solunaris(nephew)

Selena Solunaris(niece)

Sirius

Altair

Luna L.

Maeve Raviena

Phoenix A Star

Dr. Hyperion Boltzman

### Deeds/Crimes

Help stop climate change (good)Brought together the equatoralist tribes (neutral)

Spread communism (bad)

### Type of Character

Political activist

A supporting character. They are the younger average sibling of Sol and Luna, who prefers to stay out of the affairs.

Special talents: Archery and nature understanding.

Power level: A+

### Appearance

They are 5'0" and 130lbs, emerald green eyes, brown curly hair with natural orange highlights, and light brown skin.

They keep their hair in an afro when in rest but in french-african braids in combat, they prefer to wear a tan tunic with a vegan belt and copper buckle, medieval styled boots with green pants tucked into them, a copper leaf headband with emerald gemstones embedded within it. Also a metal infused wooden bow on one shoulder and arrow case on the other.
You Are On The Fastest Route

## Plot

Sergeant Kallak and his squad continue their desperate bid for survival amidst the republics lightening fast raid! In an attempt to escape, they pile into a Chimera transport, only to find themselves trapped within the rapidly melting metal box! Surrounded and Besieged, can they coax the stubborn machine into movement? Or have they merely chosen their preference in casket?
Vulture Deployment Pod

The **automated vulture droid deployment station**, also referred to as the **Automated Droid Deployment Station**, was a type of space station used by the Confederacy of Independent Systems during the Clone Wars against the Galactic Republic to carry *Vulture*-class starfighters. It could launch a total of six droid starfighters when hostile vessels approached in its territory.
Knight Paladin

The **Knight Paladin** is the archetypal *Questoris*-class Imperial Knight combat walker, usually armed with a large calibre Rapid-Fire Battle Cannon and a giant, Knight-sized Reaper Chainsword. For long-ranged devastation, there are few weapons that can match or best the Knight Paladin's Battle Cannon. This massive ballistic weapon is equally adept at blasting apart massed hordes of enemy infantry, gunning down entire squadrons of light vehicles, or duelling a foe's artillery at long range.
LAAT Space

A **space gunship** was a model of gunship of the Galactic Republic, similar to the LAAT/i, used during the Clone Wars. Circa 21 BBY, one such craft belonging to the unit Plo's Bros was utilized to evacuate the strike team sent to Lola Sayu during the Battle of Lola Sayu.

## Characteristics

This gunship model had its bubble turrets replaced with large external floodlights and was better equipped for space travel, having a sealed cabin. One known unit had the markings of Jedi Master Plo Koon's gunships, Plo's Bros.
Plasma Gun

The **Plasma Gun** is a rifle-sized Plasma Weapon common to many of the armed forces of the Imperium of Man. It is classified as a *special weapon* and is carried by a variety of Imperial infantry, including Space Marines, Imperial Guardsmen and Storm Troopers. Like other infantry-carried plasma weapons, Imperial Plasma Guns are more powerful than plasma weapons used by xenos races but far more unstable as they have a chance to malfunction and even explode, wounding or even killing the wielder.

## Overview

Plasma Weapons make use of hydrogen fuel suspended in a liquid state in either fuel flasks or backpack containers. As the fuel is fed into the miniature fusion core inside the weapon, the hydrogen energises into the plasma state of matter which is held in the core by powerful magnetic containment fields. When fired, the fields dilate open and the plasma is ejected via a linear magnetic accelerator as a bolt of superheated matter akin to a solar flare in appearance and temperature. For this reason Plasma Weapons are sometimes colloquially called "Sun Guns" by the common population of the Imperium. Plasma Weapons tax their cooling systems considerably, and the Space Marines push the limits of their own resilience by using hydrogen in a higher quantum state than standard Imperial patterns.
Retribution-class Battleship

The ***Retribution*-class Battleship** is a heavy capital ship of the Imperial Navy. The class is one of the oldest patterns of Imperial battleship still in service, built in the Martian orbital shipyards of the Ring of Iron.

## Overview

They are notable for mounting an all "big gun" armament, with a dorsal Lance battery. Battleships of this class mount the heavily armored prow and torpedo tubes of a capital ship.

Ships of this class are considered the backbones of the Imperial Navy and often serve as a fleet flagship, however, the lack of an enhanced sensor suite make the *Emperor*-class Battleship the preferred choice for this mission type.

The *Retribution*-class is employed in large scale engagements where the sheer weight of firepower spewed from the broadsides makes up for the lack of Lance batteries.

Due to poor maneuverability, however, these battleships require a large number of escorts to deal with fast-moving threats.
Starhawk

The **Starhawk**, also known as the **Calixis Pattern Starhawk Bomber**, is a non-atmospheric Imperial Navy bomber. Starhawk bombers are larger, slower voidcraft than the Marauder bomber which is capable of operating in both vacuum and an atmosphere and was the previous primary bomber in use by Imperial forces.

## Overview

A Starhawk is designed to carry a heavy payload of Plasma Bombs and armour-piercing missiles for use solely against enemy capital ships rather than planetary targets.

The Calixis Pattern has forward racks for up to 10 large anti-ship missiles with powerful Krak warheads, and mid-bays containing multiple bomb-firing cylinders.

Starhawks launch volleys of missiles at precise targets on an enemy warship, then close and make "bombing runs" on the hull, pumping out ﬂurries of plasma warheads.

Crews of ten to fifteen man these weapons as well as less-potent armaments designed for defence against starfghters and incoming missiles. Like the Fury Interceptor that often accompanies it, the Starhawk has cramped living quarters that allow these spacecraft to be used for extended assignments. A standard Starhawk features limited sleeping quarters, chemical toilets and even an automated medical unit inside its hull.

Armed with a multitude of short-range, turret-mounted defence weapons like Lascannons that are used to fend off enemy starfighters, a lone Starhawk can wreak great havoc among enemy fighter squadrons before swooping in to deliver a crippling missile strike on an enemy capital ship.

On rare occasions, Starhawks can be modified to carry and launch a very small number of anti-voidship torpedoes. Starhawk bombers are typically organised into squadrons of ten craft.
Whiteshields

**"Whiteshields**" or **Conscript Platoons** are units of the Imperial Guard that consist of normal Imperial citizens with little or no military training, new Guard recruits who have not yet entered training, children of an already extant regiment's troops or standing Guardsmen who have not yet completed their training. Sometimes, in military emergencies, the Imperium's need for manpower is so great that normal Imperial citizens will simply find themselves conscripted by their local Imperial Guard regiment.
Rough Rider

**Rough Riders** are fast moving troops of the Imperial Guard, mounted on a horse/animal/beast/grox/bike or other mount.

## Overview

They are deployed on the battlefield as scouts, patrol units and for quick hit-and-run attacks; living mounts allow Rough Riders to function far from Imperial supply lines, in terrain unsuitable for mechanised warfare, and avoid detection. Though armoured no better than the average Guardsman, their speed and manoeuvrability is their true asset on the battlefield, able to charge into the enemy's flanks for devastating effect. Rough Riders are primarily trained for close combat, not ranged assault, they are often armed simply with a hunting lance and laspistol or other close-combat weapon, as well as frag and krak grenades; some squads will arm themselves with special weapons such as a flamer, grenade launcher, meltagun or plasma gun. Squads are generally composed of four to nine riders in addition to a Sergeant, who sometimes carries melta bombs in addition to a power weapon or plasma pistol.
Star Wars vs Warhammer 40K Wiki

**Welcome to the Star Wars vs Warhammer 40K Wiki!**
This wiki is based of AFanWithTooMuchTime's YouTube series Star Wars vs Warhammer 40K.

*Need help building out this community?*

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Muunilinst 10

**The Muunilinst 10** was an elite group of Advanced Recon Commandos Alpha-Class and clone troopers led by ARC Captain Alpha-77 Fordo that consisted of four ARC Alpha Lieutenants, and eight infantry clones with special training. Captain Fordo and the ARC Alpha lieutenants were trained by Jango Fett himself. The group was named for its role the destruction of the Harnaidan defensive cannon on Muunilinst during an early battle of the Clone Wars.

## Equipment

The Muunilinst 10 were referred to as the best of the best, and were extremely effective in battle. As such, they carried many weapons, including standard issue BlasTech Industries DC-15A blaster rifles, modified DC-17 hand blasters as well as WESTAR-M5 blaster rifles, thermal detonators, heat signature detectors, PLX-1 portable missile launchers, Z-6 rotary blaster cannons, droid poppers, and reciprocating quad blasters.

### LAAT/i

The Muunilinst 10 LAAT was repainted with a Rancor nose art design. The gunship had a jagged blue line up to the top of it. There was also blue covering the missile pod and wings, except the wings, which had white triangles going to the top.
Thunder Hammer

A **Thunder Hammer** is a melee Power Weapon often employed by Loyalist Space Marines of the Imperium of Man and by some Chaos Space Marines as well.

## Overview

Thunder Hammers are primarily used by Astartes encased in Terminator Armour when they serve as melee-focused Assault Terminators, though they have also been wielded by those in regular Power Armour with access to the relevant armoury. Patterns of Thunder Hammer also exist that can be wielded by unaugmented humans such as Inquisitors of the Ordo Malleus and members of the Adeptus Ministorum.

This large warhammer incorporates an energy field emitter within its head that activates only when the hammer strikes its target. This allows the weapon to store a tremendous amount of energy and release it only at the moment of impact, producing a terrific blast of energy and concussive force like the crack of thunder, from which the name of the weapon originates.
Rotor Cannon

A **Rotor Cannon** is multiple-barreled, ballistic rotary mini-gun first used by the Imperial Army and Space Marine Legions during the Great Crusade and Horus Heresy eras.

## Overview

These weapons were essentially multi-barreled Stubbers that used an electric motor to maintain an extremely high rate of fire from their spinning barrels. A Rotor Cannon's medium calibre rounds lack the explosive power of bolts, but nonetheless the sheer volume of fire achievable proved effective against unarmored hordes of foes and fleshy xenos.

Eventually, the more well-known Space Marine Assault Cannon was developed from the Rotor Cannon.

In the late 41st Millennium, the Rotor Cannon is a favorite heavy armament of the Imperial Navy's Voidsmen-at-Arms. It is common practice for one member of a voidsmen squad to carry a heavier armament. The standard choice is the Rotor Cannon.

With its multiple barrels and high rate of fire, the weapon has earned a number of monikers -- the "whirgun," "deck-clearer," and the "Emperor's chainsaw," to name just a few.
Seismic Tank

A **seismic tank**, also referred to as "**seismic charge minelayer**" or "**seismic hover tank**," was a repulsorcraft that traveled very close to the surface of a planet and inflicted damage to an opposing force by ejecting a large piston downward onto the enemy, smashing them, and then creating a shockwave that rippled away from its impact zone. It was originally designed by Haor Chall Engineering for the Commerce Guild as a mining vehicle used to tear up the surface of a planet to reveal precious minerals. However, with the outbreak of the Clone Wars between the Galactic Republic and the Confederacy of Independent Systems, the tank was put to military use on battlefields such as Dantooine and Ukio.
Psyker

A **psyker** is an individual of any intelligent species who possesses some degree of psychic ability or powers.

Psychic powers are sometimes referred to as "sorcery" when they are gained or enhanced through interaction and bargaining with the malevolent entities who exist within the Empyrean. Psykers are also sometimes called "**witches**" in the Imperium of Man and among the Aeldari, particularly when such powers are used in a way that they show no regard for the dangers they may spawn for others or are used in pursuit of the agenda of the Chaos Gods. Psychic powers are sometimes referred to by the ignorant in the Imperium as "**magic**", also spelled "**magick**."

All psykers draw their powers from the extradimensional realm of psychic energy known as the Immaterium or the "Warp" that underlies and penetrates four-dimensional realspace and is the source of all psychic energy in the universe.

As such, psykers, particularly Human psykers whose minds are far less disciplined and easily tempted than their Aeldari counterparts, are often in danger of possession by the Daemonic entities of the Warp, the onset of insanity and ultimate corruption by the Ruinous Powers of Chaos.
Quake Cannon

A **Quake Cannon** is the scourge of enemy fortresses across the galaxy. When mounted on the super-heavy Imperial tank known as a Banesword, whose armour is incredibly resilient, it becomes one of the Imperial Guard's most effective ways of breaching a stronghold. Though primarily a siege gun of formidable power, suited to wrecking fortifications, there will be little left of any war engine that finds itself in the Quake Cannon's sights.

## Overview

When one of these shells strikes its target, it does so with enormous, heart-stopping power, transferring the echoes of a planet-shattering blast into a localised area. When the smoke clears, if a smouldering hole has not appeared in the fortress walls, then the shell will have caused instant fissures; fault-lines will begin to appear across the perimeter of the citadel, meaning the next blow will be the one to enable the Imperial forces to breach its defences.

The recoil of the Quake Cannon is enormous, meaning that the Banesword's design is among the most robust of the vehicles in the Imperium. Being based on the STC of the Baneblade, only a handful of Forge Worlds are able to manufacture both the vehicle and the weapon. The Quake Cannon is also found mounted upon Imperial Titans such as the *Warlord*-class Battle Titans, where the engineering crew and Servitors maintain the weapon along with the utterances of the appropriate prayers. It was for these Titans that the weapons were initially designed and their Princepi utilised them in much the same way as the Baneswords which would later carry them -- blasting their way through fortress walls so that their God-Machines could march onward to victory.
The Dreamer Awakens

## Plot

A man is born within the confines of his universe. The Universe can shape a man as he grows within it.

A dream is grown within the heart of a man. It is born when he is made to see it.

A Dream can change a man, even if he is confined beyond it. A man so changed may change the universe, and alter the context of his confinement.

So Fear the Dreamer, and the dreamt one. For when they waken, the will of two are borne as one...
Trandoshan Dropship

The **Trandoshan dropship** was a large transport vessel used to deploy Trandoshan mercenaries and slavers on target ships.

## Characteristics

The dropship was heavily shielded, able to withstand laser and light ordnance attacks. Only heavy projectiles and powerful missiles could breach the vessel's defenses. It was easily capable of withstanding fire from an EWHB-12 heavy repeating blaster.

The Trandoshan dropship had a volume approximately twice that of a LAAT/i gunship, though was much smaller than the CR25 dropship used on occasion by Republic forces.

The Trandoshan dropship raised its flight deck on a hinged mount at the rear of the craft when landed, to an angle of roughly 30 degrees. It is unknown what benefit this conferred for the craft or crew, although the raised portion could serve as a lookout post.

Mercenaries could be deployed without having the dropship land; the ship would hover over the desired site while the mercenaries rappelled directly to the surface.
Multi-Laser

The **Multi-Laser** is a rapid-fire heavy Laser Weapon, ideal for destroying lightly-armoured vehicles or infantry formations. Due to its power requirements and weight, it is usually mounted on Imperial vehicles such as Chimeras or Sentinels, or platform-mounted and operated by a Techmarine where it is known as a Rapier Multi-Laser. While the standard Lascannon is a semi-automatic weapon (one squeeze of the trigger fires one shot), the Multi-Laser is fully automatic; it fires laser beam after laser beam as long as the trigger is held down. The Multi-Laser can be considered to be a bigger variant of the Hellgun.
The Crimson Razors (episode)

## Plot

The Crimson Razors come to Anaxes. From hell and fury, from madness and frenzy, from loyalty and unending genocide do they come. Davik Thune, Chapter Master of the Razors sets his eyes upon the Confederacy. Dark, and murderous, cunning and vicious, and without mercy or remorse, he eyes the vital shipyards and bustling populations of this new system.

While the Skywatch destroy the KDY defense fleet and set out to establish themselves among these alien stars, their fanatical cousins push into the Core worlds, their Warpdrives unrestricted by Hyper Space Routes. Slowly but inevitably they come. To bring war to a galaxy already aflame with it.
Omega Squad

**Omega Squad** was an elite clone commando unit, and was part of the Grand Army of the Republic during the Clone Wars. The members of this unit were brought together after each of their respective squads were killed during action at Geonosis. Unlike most other commando squads, the Omegas wore specialized Night Ops Armor. It was part of Arca Company of Zero Five Commando.
Officio Assassinorum

The **Officio Assassinorum** is a highly secretive agency of the Imperium of Man's government that employs different "temples" that train human Assassins to further the goals and protect the security of the Imperium of Man. Although the Inquisition strikes fear in the hearts of all Imperial citizens, loyal and corrupt alike, the deadly disciples of the Officio Assassinorum strike fear in the hearts of even the most savvy, battle-hardened of Imperial warriors.

## Overview

Assassins are typically deployed alone wherever feasible, having been trained to operate extensively behind enemy lines with no support. Given the sheer potential political power of this Adepta and the fact that its operatives are known to have been used against rival High Lords of Terra in the past, the authorization to assassinate a target must come from the very highest echelons of Imperial command. For this reason, Assassins are watched very closely to make sure that they are under the control of the Imperium.

Almost nothing is known in Imperial databases about the locations of the Officio Assassinorum's six different temples except that they are still located somewhere on Terra, save for the Eversor Temple. The Eversor Temple does not maintain a single headquarters and instead keeps its operatives in cryo-stasis on a variety of secret starships and space stations that are scattered across Imperial space and maintained on high-alert for the assignment of a mission at any time.
Shina

One of the protagonists of Season 1, Shina is a female Cerean scientist who works under the Office of the Supreme Chancellor as part of Palpatine's doctoral staff. She was part of the survey team sent by Palpatine to study the hyperwave anomaly created by the Imperium's arrival to their galaxy, and was present during the Republic's disastrous first contact with the Xek-Tek Imperials.
Soulless One

The ***Soulless One*** was a customized Feethan Ottraw Scalable Assemblies Belbullab-22 starfighter which served as the personal ship of General Grievous, the leader of the Confederacy of Independent Systems' Droid Army. However, because Grievous used the fighter to retreat, some opponents nicknamed the ship ***Spineless One***.
Shadowsword

The **Shadowsword** is the sister tank of the more common Baneblade super-heavy tank of the Astra Militarum. The Shadowsword is a nearly identical super-heavy tank to the Baneblade with the exception of its armament and battlefield role as a Titan-killer. Armed with a massive forward-firing gun known as a Volcano Cannon the Shadowsword's primary focus during combat is the destruction of enemy Titans.

## Overview

The Shadowsword and Baneblade have been fighting alongside the forces of Mankind since the Dark Age of Technology, thus making it one of the oldest tank designs still in regular use by the Imperium. Each Shadowsword uses ancient Standard Template Construct (STC) designs that only a handful of Adeptus Mechanicus Forge Worlds have at their disposal. Each Shadowsword is individually logged, registered, and tracked on Mars, not only to see where it is but to see where it has been and the honours it has received, as a Shadowsword's deeds are celebrated as if they were those of a favorite child amongst its makers. The Shadowsword is a highly prized addition to any armoured regiment of the Imperial Guard.
Scarab-class Starfighter

The ***Scarab*-class starfighter** was a Trade Federation starfighter. It was the predecessor to the *Vulture*-class droid starfighter.

## Characteristics

The *Scarab* starfighter had a flat body and two outrigger wings, each connected to the main fuselage by a pair of heavy struts. The wings would lock down against the body while in normal flight mode, and spring open to achieve fire capability and maximum maneuverability when in combat.

This multiple-purpose fighter could attack targets in space, within a planet's atmosphere, or on the ground. Even though it lacked the agility of its successor, the *Vulture*-class starfighter, the *Scarab*-class was equipped with strong armor and deflector shields. The *Scarab* featured a cockpit compartment and was normally piloted by a droid. It was also able to operate independently of a droid control unit, whereas the *Vulture*s could not.
Reaper Chainsword

The **Reaper Chainsword** is a massive Chain Weapon that is used by the combat walkers of the *Questor Imperialis*, the Imperial Knights, and by the Renegade Knights of the *Questor Traitoris*.

## Overview

At three times the height of a man and backed by the mighty servo-motors of the Knight, the Reaper Chainsword's adamantium teeth are capable of tearing through flesh and bone like parchment, and can power through the thickest of armour and ferrocrete.

The roar of the weapon's revving teeth alone is enough to cause weaker enemies to flee in terror. Knights armed with a Reaper Chainsword are capable of defeating monstrous xenos in a single strike, and have been known to even tear into the legs of enemy Titans, toppling them into broken ruin.
Space Marine Dreadnought

A **Dreadnought** is a cybernetic combat walker of intermediate size used by the Chapters of the Adeptus Astartes as heavy infantry support for their Space Marine companies. The most common form of Dreadnought deployed in the late 41st Millennium is officially designated a **Castraferrum Pattern Dreadnought**.
Sternguard Bolter

The **Sternguard Bolter** is a variant of the standard Boltgun wielded by Sternguards. It includes an enhanced scope, shoulder-sling strap, and a specialized magazine that allows the Sternguard to carry different types of ammunition and switch between them freely. The specialized magazine allows a variety of ammo types, at the expense of capacity of standard ammo and an increased cost to reload.
Plasma Destructor

**Plasma Destructors** are vast Plasma Weapons, second only in size to the Plasma Annihilator. They are mounted on Imperial Titans and provide heavy firepower over a larger area than other weapons due to their ability to fire multiple times in a row.

The Plasma destructor is commonly found on Warlord Titans. The Imperator class titan can also carry one or more Plasma Destructors on its carapace hard-points. Warhound, Warbringer Nemesis, and Reaver Titans are not fitted with these weapons as their plasma reactors are too small to power them.
Venator-class Star Destroyer

The ***Venator*-class Star Destroyer**, or ***Venator*-class cruiser**, also known as the **Jedi cruiser**, **Republic cruiser**, **Republic attack cruiser**, or **Republic Star Destroyer**, was a line of wedge-shaped cruiser-classed Star Destroyer in the navies of the Galactic Republic and its successor Galactic Empire. Designed by Lira Wessex and manufactured by Kuat Drive Yards, the Venator was a versatile capital ship capable of serving as both a combatant in ship-to-ship naval warfare and a starfighter carrier, while also being employed as a troop transport, cargo ship, and supply and replenishment vessel. As a warship, Venators were protected by powerful deflector shields and boasted a range of weaponry. For its carrier role, a large flight deck, along with hangars to accommodate a complement of starfighters, gunships, shuttles, armored vehicles and other craft, was contained in the forward section, while three more docking bays were located around the ship.
Tauros

The **Tauros** is a light, sturdily built, all-terrain utility and tractor vehicle used on many Frontier Worlds. Its rugged drive axles are individually powered by high-yield galvanic motors that allow the vehicle to maintain its speed even when some of its wheels may be damaged or destroyed.

## Overview

The Tauros and many similar vehicles have also been used by Imperial exploration teams and sometimes by brigands, marauders, and rebel factions.

The Tauros is even used as a light attack and reconnaissance vehicle by the Drop Troops regiments of the Astra Militarum.

The Elysian Drop Troops have modified the Tauros for airborne operations, stripping off any unneeded weight so that it can be carried into battle by their Valkyrie Sky Talons.

The Tauros comes in two standard variants: the four-wheeled Tauros Rapid Assault Vehicle which serves as a long-range scout vehicle, mounting potent anti-personnel firepower in the form of either a Heavy Flamer or Grenade Launcher, and the six-wheeled and more heavily armed and armoured Tauros Venator.
Razorback

The **Razorback** is a tracked, armoured vehicle used by Space Marine Chapters. Its design is based on the Rhino chassis and as such is quite easy to manufacture, sharing many of its design features. It is sometimes favoured over the Rhino because of its superior firepower, although this comes at the cost of less transport space. Because the rediscovery of the design occurred after the Horus Heresy, the Traitor Legions rarely field the Razorback.
Lazarus

At first merely a Sergeant of the Colambian Patriots serving in defense of the Basilica of Salvation on New Cadia/Axum, Lazarus is promoted to Major by the Sister Palatine Rajulia after his predecessor cannot be found and given command of the 503rd Assault Regiment and tasked with destroying the Republic artillery.
Rhino

The **Rhino**, or more formally, the **Mars Pattern Rhino**, is an Imperial armoured personnel carrier (APC) that is widely used throughout the galaxy by many different factions, though it is a mainstay vehicle of the Adeptus Astartes. It has provided safe transportation since the days of the Great Crusade, transporting its cargo of Space Marines swiftly and safely to the forefront of battle.
Shotgun

A **Shotgun** is an ancient Imperial ballistic weapon, much the same as the Heavy Stubber, which fires solid slugs that burst into submunitions to spread out over a wider area.

## Overview

Most Guardsmen that use Shotguns prefer the double-barreled version, and its reliability makes it the mainstay of the Elysian Drop Troops, who prefer it over the Lasgun when entering hostile drop zones.

The Adeptus Arbites also commonly use Shotguns for crowd control and urban conditions, and have developed special 'Executioner' shells for this purpose. Space Marine Scouts are also known to use Shotguns during their missions.

Shotguns are commonly used by criminal lowlifes in the lawless regions of most hive cities, where a large variety of specialist ammunition is used, including man-stopper rounds, modified bolt rounds and incendiary shells.

Imperial Navy starships carry Shotguns for their crew to use during the rare boarding actions or, more frequently, against uprisings by the often mistreated crewmen aboard the ship.

These particular Shotguns fire shells made specifically for combat aboard a spacecraft -- the shells are packed with twists of metal wire and shards of broken glass, ensuring that a shot will shred soft flesh at close range, but will not puncture the ship's hull.
Thermal Detonator

**Thermal detonators** were palm-sized, spherical devices that were used as extremely deadly explosive weapons. In addition to being surprisingly powerful for their size, they could only be deactivated by whomever turned them on. They would only explode when they were activated, and therefore a secure and stable weapon to carry. They could also be programmed to explode after a set amount of time.
Mole Launcher

A **Mole Launcher** is a specialised Missile Launcher that is used by the Death Korps Engineers of the Death Korps of Krieg Astra Militarum regiments as well as other Imperial Guard engineering units.

## Overview

The weapon fires special explosive ammunition known as Burrowing or Breaching Torpedoes that are capable of digging through almost any obstacles and detonating on the other side.

The torpedo itself is an advanced weapon that carries a powerful drill in its nose that enables it to burrow through rock and earth. A Breaching Torpedo is also outfitted with a small Power Field emitter which lets the torpedo slice through rock very quickly, and a guidance system, linked to the Engineer squad's control panel, which is used to manually guide the torpedo to its target.

Once the target is located, the torpedo burrows up to the surface and explodes, allowing the Death Korps or other Imperial Guard regiments to unleash surprise attacks from beneath a vulnerable enemy-held bunker or building. The Mole Launcher can also be used to blast an opening into an enemy tunnel or trenchwork and cause a sudden, catastrophic collapse.
Twin-Linked

**Twin-linked** weapons are two ranged weapons of any type that share the same targeting information and fire actuation link. This system allows the linked weapons to be fired in tandem, increasing their destructive power.

Twin-linked weapons are most often deployed by the forces of the Imperium of Man, and most types of Imperial ranged weapons deployed on armoured vehicles or aircraft can be twin-linked.
Tech-Priest

A **Tech-priest**, also spelled **Tech-Priest** or even **tech-priest**, is an adept of the Adeptus Mechanicus of the Imperium of Man who is generally responsible for maintaining all of the advanced technology of the Imperium, enlarging the Imperium's stocks of technical knowledge and conducting what little new scientific research occurs within the Imperium since the end of the Horus Heresy.
Hyperspace Navigation Buoy

The **hyperspace navigation buoy** was a holographic projection linked in with a starship's navigation computer that provided the pilot with a visual marker for desired hyperroutes. It provided a reference for the point at which a vessel needed to enter hyperspace. It also ensured a vessel was a safe distance from any hazards before it entered hyperspace.
Wookiee Guided Rocket Launcher

The **Wookiee Guided Rocket Launcher** was a gigantic homing rocket launcher, created by the Master Wookiee Crafters from Kashyyyk.

## Overview

"*A Wookiee rocket launcher. This thing is twice my size! Best be careful where I point it.*"―RC-1138
It was effective against droidekas, OG-9 Homing Spider droids and other large enemies. The rocket launcher used guided warhead-tipped rockets and could hold five rockets at a time. They were fired from the shoulder and could either be "dumb"-fired or locked onto a target.
The Will of the Force

## Plot

Ahsoka struggles against the loadstone of destiny, pulling tight the shackles of fate. But can the will of any one jedi, any one being at all, prevail against a darkness bred in 10,000 years of hatred, ignorance, and suffering? It is true that in blackest shadow is the imperium cradled...yet it is also true that the darker the night, the brighter the flame of hope that burns within it.

Against the gray that calls itself black in this new universe, can the guttering flames of hope held within the faith of the suffering be released into a star, a heralding light of a new dawn? Or are the grim clouds of the far future, to heavy to breach, even from within the light of the past? Can any will ever hope to challenge such imbalance?

The Will of the Jedi? The will of the Omnissiah? The will...of the Force?
Heavy Weapons Clone Trooper

The **heavy weapons clone trooper** was a specialized type of clone trooper that provided infantry with anti-vehicle support.

## Overview

The heavy weapons clone trooper was a type of clone trooper that was used to provide anti-vehicle support to standard infantry. They also had better armor than normal clones. When positioned well, they could take out many enemies, but were less mobile than other clones.

They were present in many units, including the 41st Elite Corps, 87th Sentinel Corps, 91st Mobile Reconnaissance Corps, 104th Battalion, 181st Armor Division, 212th Attack Battalion, 327th Star Corps, 501st Legion, 332nd Division/Company, and the Coruscant Guard.

Heavy weapons clone troopers used both Phase I and Phase II clone trooper armor. Most armor also had visors on the helmets. Some clones that wore Phase I clone trooper armor had blue markings on their armor, similar to a Clone Lieutenant. Heavy weapons clone troopers utilized either DC-15A blaster rifles, DC-15LEs, and Z-6 rotary blaster cannons.
Lightning

The **Lightning**, also known as the **Primaris-Lightning** during the Great Crusade era and the **Lightning Strike Fighter** in one of its more common variants, is an air superiority fighter aircraft and ground attack aircraft used by the Imperial Navy for the purpose of quickly assaulting and defeating the enemy in aerial dogfights in order to establish air superiority over the battlefield.

The Lightning is smaller and much more maneuverable than the heavier Imperial Thunderbolt fighter, and can be quickly scrambled during an enemy attack. The aircraft is capable of short take-off and landing (STOL) and vertical take-off and landing (VTOL), and when stationed on the ground, either at a permanent airbase or a forward operating base during a mission, the Lightning can use hydraulic ramps to get into the sky and into combat almost instantaneously. The Lightning is also capable of limited spaceflight in a vacuum and atmospheric reentry so that it can be launched from Imperial starships in orbit and unleashed anywhere air support is needed by Imperial forces during a planetary assault.
Taurox Prime

The **Taurox Prime** is a variant of the standard Astra Militarum Taurox armoured personnel carrier (APC) that was built for use by the elite Militarum Tempestus, using the efficient and flexible Taurox design.

## Overview

The vehicle's chassis incorporates arcane technologies that allow it to sustain Tempestus Scions while they operate in extremely hostile environments up to and including the cold vacuum of space. The vehicle can be internally pressurised, and features an array of life-support systems. Furthermore, a Taurox Prime's engines -- using the proper rituals and prayers -- are capable of channeling magnetic force into the APC's tracks, enabling the vehicle to cling to vertical surfaces, and even operate in zero gravity conditions.
Strike Cruiser

Most Space Marine Chapters control only two or three mighty Battle Barges however these behemoths are called upon rarely. The Chapter's **Strike Cruisers** are more common although still rare compared to Imperial Navy ship classes but the arrival of a single Strike Cruiser is usually enough to quell a rebellious planet, the same cannot be said of an Imperial Navy Cruiser.
Power Fist

space marine powerfist

A **Power Fist** (also known as a **Power Glove**) is essentially an over-sized, armoured gauntlet that generates an energy field around it, one that is capable of violently disrupting any solid matter it touches. It is a favoured close combat weapon for many warriors of the Imperium of Man, as well as the forces of Chaos (particularly the Chaos Space Marines). It is especially an iconic weapon of the Space Marines.
Ratling

A **Ratling** (*Homo sapiens minimus*) is a member of a small, loud, hungry and lecherous Abhuman species. Ratlings are granted full Imperial citizenship despite their mutant status and in the past have often served in the regiments of the Astra Militarum as members of the Militarum Auxilla. However, they are still distrusted by the more Puritanical members of the Inquisition.