Guarded Inn

Set No. 6067

A stout inn that fortifies its partons and leaves them primed to hit back against enemies. Currently hiring tanks and bouncers who work for tips.

## **Abilities**

**Stalwart Defenders** **(Passive)** Whenever a **CASTLE** hero **Taunts**, they gain **Grit Up I** for 1 turn.

**The Best Offense** **(Passive) (Unlocks at 2 stars)** Whenever a hero gains **Defense Up I** , they also gain **Attack Up I** for 2 turns and have a 75% chance to be inflicted with **Attack Down I** for 1 turn.

**Counterattack** **(Passive) (Unlocks at 3 stars)** At the end of a hero's turn, they have a 10% chance to gain **Payback** for 1 turn.

## Upgrading Requirement

Level Up Requirements:

2 Star: 20 Tiles

3 Star: 40 Tiles

4 Star: 50 Tiles

5 Star: 75 Tiles

6 Star: ???

7 Star: ???

**Tile Obtainability:**

* Unlocks at 1 star, requiring 10 tiles.

## **Abilities**

#### **Stalwart Defenders** **(Passive)**

Level 1: Whenever a **CASTLE** hero **Taunts**, they gain **Grit Up I** for 1 turn.

Level 2: Whenever a **CASTLE** hero **Taunts**, they gain **Grit Up I** for 1 turn, and **Heal Over Time** for 1 turn.

Level 3: Whenever a **CASTLE** hero **Taunts**, they gain **Grit Up II** for 1 turn, and each hero gains 1 stack of **Heal Over Time** for 1 turn.

Level 4: Whenever a **CASTLE** hero **Taunts**, they gain **Grit Up II** for 2 turn, and each hero gains 1 stack of **Heal Over Time** for 2 turn.

Level 5: Whenever a **CASTLE** hero **Taunts**, they gain **Grit Up II** for 2 turn, and each hero gains 1 stack of **Heal Over Time** for 3 turn.

#### **The Best Offense** **(Passive) (Unlocks at 2 stars)**

Level 1: Whenever a hero gains **Defense Up I** , they also gain **Attack Up I** for 2 turns and have a 75% chance to be inflicted with **Attack Down I** for 1 turn.

Level 2: Whenever a hero gains **Defense Up I** , they also gain **Attack Up I** for 2 turns and have a 50% chance to be inflicted with **Attack Down I** for 1 turn.

Level 3: Whenever a hero gains **Defense Up I** , they also gain **Attack Up II** for 2 turns and have a 50% chance to be inflicted with **Attack Down I** for 1 turn.

Level 4: Whenever a hero gains **Defense Up I** , they also gain **Attack Up II** for 2 turns and have a 25% chance to be inflicted with **Attack Down I** for 1 turn.

Level 5: Whenever a hero gains **Defense Up I** , they also gain **Attack Up II** for 2 turns.

#### **Counterattack** **(Passive) (Unlocks at 3 stars)**

Level 1: At the end of a hero's turn, they have a 10% chance to gain **Payback** for 1 turn.

Level 2: At the end of a hero's turn, they have a 15% chance to gain **Payback** for 1 turn.

Level 3: At the end of a hero's turn, they have a 15% chance to gain **Payback** for 2 turn.

Level 4: At the end of a hero's turn, they have a 15% chance to gain **Payback** for 2 turn. **CASTLE TANK** heroes get a +15% bonus chance.

Level 5: At the end of a hero's turn, they have a 15% chance to gain **Payback** for 2 turn. **CASTLE TANK** heroes get a +25% bonus chance.

## **Trivia**

* Pieces - 246
* Happy Hour - Released in 1986
* Family Style - Included four Castle minifigure
* ??? (Unlocks at 3 stars)
* ??? (Unlocks at 4 stars)
* ??? (Unlocks at 5 stars)