2018 Patches

Patches: **2018 Patches** 2019 Patches 2020 Patches 2021 Patches
**Patches** are Updates to *Identity V* . The game has a weekly maintenance window for NA/EU that happens between 07:00 PM and 10:00 PM server time. Large patches almost always land during this maintenance window.

The following is a list of all the patches that have been released for the game in **2018**. The release dates are for the Global Versions.

Large Patches last from 3 to 4 hours (New Season) while smaller ones last 3 hours.

## List of Patches

* Hermes' shoes, a limited look for the Forward and an accessory exclusive to the Forward, the Golden-Winged Ball is available from the store for a limited period. A Forward Pack containing new items is also available and includes the Forward; limited edition look, Hermes' Shoes; accessory, Golden-Winged Ball. Save big with packs! Packs, looks, and accessories are available for a limited time from July 7th 12:00 - July 24th 23:59:59 (server time).
* The login event where players need to login a total of seven days has begun and is running from July 11 00:00 to July 25th 23:59:59 (server time). Accumulate logins and claim amazing prizes, such as clues, inspirations and possibly the limited edition pet, Eternal Company when you accumulate seven logins!
* Adjusted the sale list in the shop and prioritized the listing of recommended items.

Bug Fixes* Text overflow issues have been resolved;
* Issues concerning the erroneous display of the share event banner in traditional Chinese has been resolved;
* Issues concerning the disparity between abilities and their description have been resolved;
* Resolved the issue concerning the erroneous display of character limitations in the chat box.
* New map: Since that missing person case the Red Church, a place once used to exchange vows, has been reduced to a position of infamy amongst locals. What will participants stumble upon when they go to the Red Church? After maintenance, this map will be available in both match and custom game modes.
* Event: Time-limited discount event in the store will end at 23:59:59 (server time) July 18. At this point the prices of characters and looks will return to normal. Don't miss out!
* Character: The survivor, Forward is now available in ranked matches;
* Chat: Thai has been added to chat;
* Friends: Friend list will be open by default. Friend search supports vague searches. Function allowing friends to add each other in person has been made readily available;

Bug Fixes* Language: Modified in-game descriptions; game descriptions are now more accurate. Texts that exceed text boxes have been modified;
* Graphics: Repaired the issue affecting the power red logo and look belonging to the Forward (survivor);
* Battle hints: Corrected several hints displaying the wrong font during the game;
* Tutorial: Corrected the unconformity between hints and objectives displayed during the pallet tutorial for survivors;
* Battle: Repaired a bug causing temporary moments of lag that may occur during battle;
* Event: For a limited time only, the Survivor Package (contains a pet, accessories and pursuit music) and Hunter Package (contains accessories and pursuit music) can be purchased at 30% off the original price. Available from 00:00 July 27 - 23:59 July 31 (server time)!
* Map: The Red Church map is now available in ranked matches!
* Characters: The hunter, Soul Weaver is available in the in-game store. Clues or echoes can be used to purchase this hunter. Soul Weaver will be made available in ranked matches after purchase.
* Function: The Link Account Reward has been added. Players who link their account can claim their Link Account Reward in the in-game mailing system. Players that have not linked their account can do so by going to Settings → User Center → Link Account. Players can claim their corresponding Link Account Reward once they have linked their account.

Bug Fixes* Battle: Issue preventing players from leaving the battle after the match has ended has been resolved;
* Graphics: Repaired a bug that caused display errors that affected certain phone models;
* Characters: The erroneous descriptions found in the Lawyer's external traits have been corrected;
* Language: Content that is either incorrect or ambiguous has been corrected. Texts that exceed text boxes have also been modified;
* Friends: Due to an error with the link that is shared to add friends, the link has temporarily been made unavailable;
* Map: Repaired an issue concerning an error that occurs when vaulting knocked down sections of wall created after tearing down dilapidated walls.

* Store: For a limited time only, the Floating Petals pack, which contains the hunter, Geisha; the Geisha's Bride costume; and the Butterfly accessory can be purchased at 32% off the original price. Available from Aug 1 (after maintenance) - Aug 15.
* Characters: The survivor, the Mind's Eye is available in the in-game store. Clues or echoes can be used to purchase this survivor. The Mind's Eye will be made available in ranked matches after purchase.
* Store: Update of exchangeable items using fragments. The following costumes can be exchanged using fragments: The Mind's Eye, Dark Cake; Smiley Face, Prisoner; Thief, Painter; Mercenary, Cloak. In the future exchangeable items will be updated regularly.
* Store: the first ground pet, Mr. Whiskers and the Gardener's Flower Girl costume are available in-store now.
* Function: Improved the artistic imagery and adjusted the layout of the events interface.

Bug Fixes* Talent: Corrected erroneous talent descriptions (hunt, sticker).
* Invite: Repaired an error that prevented the name of the player that invites another player from being displayed in certain languages.
* Characters: Repaired an error where characters other than the Gardener had unlimited toolkits.
* Phraseology: Reviewed in-game terminology, improving accuracy.
* Treasure: The Season 1 Essence 4 is available. New looks, Accessories, and Emotes have been updated. When you receive the “Golden Future” look from the Season 1 Essence 4 you will also receive a new survivor, the Priestess. This character can only be used in quick and custom match modes during the first week;
* Character: The hunter, Geisha is now available in ranked matches;
* Store: Daily clue packs and daily fragment packs added to the store;
* Event: Weekend battles are from Aug 11 - Aug 12 (server time). During the event, by completing certain tasks, you can get clues and fragments in the 'Wonderful Thoughts' tab.

Bug Fixes* Abilities: Repaired a bug where nonfunctional UI appears when Hell Ember uses 'Listen';
* Scenery: Repaired a bug where players trying to get unstuck from the barrel in the house on the Arms Factory map can enter the barrel;
* Battle: Repaired a bug where hunters can catch survivors in an empty locker when the survivor touches the 'enter' button to two lockers;
* Events: Repaired a bug that incorrectly displays text after swiping upwards;
* UI: Corrected UI texts with abnormal line breaks or with text that exceeds text boxes;
* UI: Repaired the overlap of icons and explanations of the enhancement of a character's special abilities;
* Emote: Corrected the erroneous Japanese text displayed for the Coordinator's lie down emote;
* Event: The Battle event is available from 9:00, Aug 16th – 23:59, Aug 19th (server time). During the event, participate in matches daily to win event medals. Event medals can be exchanged for couple portraits and event exclusive graffiti. The exchange ends at 23:59 August 21st, 2018 (server time);
* Battle: Added a feature for the Priestess that allows players to preview the placement of Holy Keys to clearly see where portals will appear;
* Graphics: Modified the display of emotes and special effects for the Priestess character;
* Treasure: The season 1 Essence 5 will be available after the maintenance on Aug 23rd;
* Network: Concerning the excessive ping in certain regions, we are trying to improve the network connections in cooperation with suppliers and we will employ new exclusive network circuits.

Bug Fixes* Chat: Corrected an error in chat where displayed character limits are inconsistent with actual limits;
* Battles: Repaired a bug where the Tinnitus of the hunter would be wrongly triggered when a survivor is eliminated;
* Map: The all-new Lakeside Village map is available. What secrets lie in this unfortunate known village where the villagers mysteriously vanished? Go and find out! During the first week of availability, this map will not be available in rank matches, but can be played in quick and custom games;
* Free for a limited time: the survivor, Quarterback and the hunter, Soul Weaver are free for a limited time;
* Battle: Added new UI options for the placement of the stare button when playing against the Geisha;
* Battle: Adjusted the spawning areas for survivors and hunters to prevent survivors spawning next to hunters at the start of the game;
* Battle: Slightly increased the preparation time for hunters in the lobby so that they have more time to choose their characters and skills;
* Battle: Changed the positions of some cipher machines on the Red Church and Hospital maps to prevent the concentration of cipher machines in one area. Also, co-op decoding speed has been appropriately reduced;
* Battle: Added a surrender function for hunters. When the game has passed the 8-minute mark, hunters can choose to surrender in the settings panel. Should they choose to do so, all survivors in the game will be regarded as having escaped the manor and their points will be calculated according to calculation rules;
* Battle: Changed the position of the buttons for the 'Dash Hit' and 'Soul Departure' special abilities for the Geisha to avoid unintentionally activating the wrong ability;
* Battle: Multiple options have been added to the 'Quick Message' system, which can be customized in settings;
* Battle: A new attack assist option has been added to settings. When turned off, hunters will no longer automatically turn towards survivors when attacking;
* Battle: Survivors rise to their feet in sprint mode after being incapacitated;
* Battle: Modified deduction points for survivors: the ratio for Bravery points has been increased; points for pursuit and fearlessness have been increased; stunning hunters are counted as persistence points; points for decoding and escaping have been reduced;
* Battle: Reduced the density of Jack's fog in areas affected;
* Rank match: Added tier settlement reward. When a season has ended players that played in at least 10 ranked match will receive corresponding rewards according to the highest tier they reach during the season. S1 end time: Sep. 13 (before maintenance);
* Chat: Portrait and portrait frames have been added to chat;
* Settlement: the progress of deduction quests will not be shown on the settlement tab should a player quit a game;
* Settlement: 'Like' function now available. You can like other players on the settlement page. The total amount of likes a player receives is recorded in their profile;
* Name change: The cooldown period after changing your name has been changed from 30 days to 7 days;
* UI: Adjusted the expression of getting repetitive things. The animation of transforming into fragments will only be played after you click the “quit” button.
* Graphics: Modified graphics quality on maps, addressing the issues of freezing and phones heating up;
* Graphics: A emote has been added for the Geisha's Bride costume on the display screen. The display of the 'falling butterfly' accessory for the prajna form has been added. New sounds for the emotes of the peacock costumes has been added on the display screen;
* Graphics: Emotes have been added on the display screen for the Gamekeeper's Punk and Goldsmith costumes;
* Graphics: Optimized beating heart prompt for the Mind's Eye character;
* Graphics: Improved the collision of pillars at the entrance of the Hospital to avoid getting stuck when hugging the pillar as players move.
* Graphics: Added special sound effects for Mr. Whiskers;
* Graphics: Optimized the appearance of some character costumes.

Bug Fixes* Repaired an issue where in some situations there would be a delay in players entering battles due to the game lagging and repaired an issue where some players with lagging devices would spawn next to hunters;
* Repaired an issue where a player's attempted vault through the one-way window on the Sacred Heart Hospital map would possibly fail whilst using stare;
* Repaired an issue where the Coordinator is unable to hit Jack with the flare gun when she is in the fog and he is outside the area of fog;
* Repaired an issue where survivors who struggle free after a hunter is struck with a pallet cannot be hit with fog strike;
* Repaired an issue where players may accidentally open a chest or locker when navigating the screen;
* Improved the graphics of the teleport trait;
* Repaired an issue where there would be abnormalities when female characters used the flashlight;
* Modified the layout of the frame rate prompt in battles to avoid affecting controls;
* Repaired an issue where the Gamekeeper is unable to hit survivors with his chain hook that are vaulting or pushing pallets;
* Repaired an issue where the icon for the hunter talent, Hindsight, doesn't display the number of layers;
* Repaired an issue where prompt arrows don't disappear after a player that has been eliminated or has escaped enters the game as a spectator when the prompt arrow for 'Chill' is displayed;
* Repaired an issue where Hell Ember can use teleport when puppets are flying;
* Repaired a bug where players trying to get unstuck from the barrel in the house on the Arms Factory map can enter the barrel;
* Repaired a bug that caused puppets controlled by the Mechanic to teleport after opening a locker;
* Repaired an issue where the Mercenary would become stuck after using Iron Dash;
* Repaired an issue where parts of the map would disappear when Smiley Face players rejoin the game after becoming disconnected;
* Repaired an issue where multiple characters can vault windows simultaneously;
* Repaired an issue where the special visual effects for some costumes would disappear after entering or exiting a locker;
* Repaired an issue where the game will start to freeze after a hunter uses the Excitement ability;
* Repaired an issue concerning the disparity between actual survivor traits and their description;
* Repaired an issue where there would be error concerning the cooldown period for the Smiley Face's Rocket Dash ability;
* Character: The hunter, the Feaster is available in the in-game store. Clues or echoes can be used to purchase this hunter. The Feaster will be made available in ranked matches after purchase;
* Map: Lakeside Village has been added to ranked matches. Positions of some rocket chairs have been modified;
* Store: Gifting system is now available. Players can now send store items as gifts to their friends. In order to be able to send gifts, the combined level of your survivor and hunter needs to be at least 30 and gifts can only be sent 24 hours after becoming friends. The daily limit for sending and receiving gifts is 3;
* Event: New semester event opens. Receive fragments for completing daily tasks during the event. Battle to claim exam papers tokens that can be exchanged for Back to School graffiti, portrait frames! Time: Aug. 31 00:00:00 - Sep.2 23:59:59 (server time);
* Store: New items are available in store, including: Doctor - Holy Angel; The Feaster - Oar of the Abyss; The Ripper - Manta Ray Mate; Mercenary - Sharkbite; Doctor - Clownfish; Forward - Lava Tortoise; Pet - Chomper;
* Store: The New Player Pack and Special Essence Pack are available for a limited time in store;

Bug Fixes* Issue where system messages are displayed in simplified Chinese has been resolved;
* Issue where friends' tiers are sometimes abnormally displayed has been resolved;
* Issue concerning the inaccurate description for the Feaster's Poseidon's Crown costume has been resolved;
* Issue concerning the erroneous display of the notification badge on the friend interface has been resolved;
* Issue where multiple detectives may appear in the lobby has been resolved;
* Issue where the name and description of the Priestess in Japanese is different has been resolved;
* Issue where certain descriptions on the EXP interface in some languages are inaccurate has been resolved.

* Shop: The Maid costume for Lucky Guy is now available;
* Character: The survivor, Perfumer is available in the in-game shop. Clues or echoes can be used to purchase this survivor. The Perfumer will be made available in ranked matches after the purchase;
* Event: S1's Final Push has begun. Till the end of S1, which ends after maintenance Sept. 13 08:00 (UTC +8): The max. limit of logic points earned in the battle will be increased by 20%; winning the first three matches of the day will increase logic points to 1000; and rolling 20-sided dice will produce a number no less than 10;
* Events: New B612 co-op graffiti can be claimed through the Identity V community and B612 community events;
* UI: Improved the Quick Message interface, allowing the display of more characters.

Bug Fixes* Issue where the download link on the Japanese login page is incorrectly displayed has been resolved;
* Issue where the temporary hunter identity card doesn't work with the Feaster (hunter) has been resolved;
* Issue has been resolved where certain objects that are traversable for survivors are not for hunters;
* Repaired an issue where a wrong UI appears after Hell Ember uses his special ability;
* Repaired an issue where the English description for the Geisha's Back to School graffiti is wrong;
* Repaired an issue where the Quick Message for "Don't rescue me" was incorrectly translated in English and Japanese;
* Repaired an issue where some loading tips were not translated;
* Repaired an issue of the incorrect buff description for the Shelter ability in some languages;
* Final Push: The S1 final push event has ended. The upper limit for and receiving of logic points has been reset and the roll bonus for 20-sided dice has been deactivated;
* Tier Inheritance: When S2 begins, ranks (according to a player tier last season) will roll over to the next season. Please consult rules on tier inheritance found in Rank Match - Season Rules for details;
* Tier Rewards: When S2 begins, players will be rewarded according to the highest tier they obtained during the last season. Please consult rules on tier inheritance found in - Season Rules for details concerning rewards;
* Logic Path: When S2 begins, Logic Path level will be reset to 0 and reward distribution modified. Also, Logic Path rewards will be replaced by all new rewards for S2 with the highest rewards being the Sleeping Mr. Bunny costume (A) for the Forward;
* 4-sided dice: When S2 begins, the maximum amount of 4-sided dice that you can roll over from the last season will be 100. Players will be unable to retain any number of dices over this number, so please use them at your earliest convenience;
* Deduction: Along with the existing deduction content from S1, the deduction for four characters is available in S2, which include the Coordinator, The Mind's Eye, Jack and Smiley Face. Complete the deduction quest with a character to receive the deduction reward, the Worn Clothes costume for the corresponding character;
* EXP: When S2 begins, new EXP level rewards will be made available and the upper limit for EXP is raised to 20;
* Season Essence: The Season 2 Essence 1 is available after the maintenance. New looks, emotes, and accessories have been updated. When you receive the King’s Tailor look from the Season 2 Essence 1, you will also receive a new survivor, the Cowboy. This character cannot be used in ranked matches until the maintenance on Sept. 20th;
* Rank Treasure: Complete three games daily during S2 to claim the corresponding S2 Rank Treasure Rewards at midnight (00:00). The Rank Treasure Level for S2 is determined by the highest current tier of a player's hunter or survivor. At this time Rank Treasure for S1 cannot be claimed;
* Memory: A and B items from S1 Essence s will be placed in S1 Memory along with S, A, and B items from rank treasure. Due to a large amount of content, S1 Memory will be split into S1 Memory A and S1 Memory B. Players can exchange clues for SI Memory.
* Shop: All new B costumes will be available in-store, including, Doctor - Rebirth, Thief - Bluebeard, Forward - Rash Youngster and Priestess - Fur Coat;
* Shop: All new accessories will be available in-store, including, Hell Ember - Gardener Doll, Mechanic - Father's Pocket Watch, Thief - Rainbow Prism, Coordinator - Fire Spirit, The Mind's Eye - Ice Cream Cone, The Ripper - Grimace Scarf, etc.

Battle Mechanism* Improved the rules pertaining to the generation of spare parts for Smiley Face to avoid the possibility of too many or too few Propellers being generated;
* The decoding speed of dolls when the Mechanic is operating them will be increased by 25%; the decoding bonus afforded to the Mechanic's teammates has been changed to 3%;
* The cost for carrying Elbow Pads as the Mercenary has decreased and can be used with additional times; time for healing has been modified so that the time spent on healing increases by 20% each time when he is injured and can reach a maximum of 100%; newly added the delayed injury impact where the impacts of an injury take effect after 15 seconds and only after exceeding the max. limit will he be incapacitated (e.g. if struck once when injured, he will fall to the ground after 15 secs; if he is struck twice when injured, he will instantly become incapacitated);
* Increased the amount of time the doll can be used and also increased the amount of energy consumed when incapacitated;
* Decreased the number of times the Elbow Pads can be used, but has increased the chances of getting them in chests;
* The Perfumer can acquire deduction points in the battle;
* Slightly decreased the protection points received when defeated in Tier II and III rank matches.

Function* Hunter stats have been added to stats on the settlement interface;
* A new function allowing trial cards to be dismantled into fragments has been added. If a player already owns a character or a costume, they can dismantle the corresponding character or costume trial cards they receive into fragments.

Improved Experience* Shop UI has been improved. Shop items, the new item tab and the shop entrance have been rearranged;
* Improved the appearance of the following costumes on the display page and matched the corresponding colors for the boxes when they appear on the display page: The Mind's Eye - Golden Cake and Dark Cake;
* Revised the general UI to increase the readability of the UI;
* Improved the area of effects for Soul Weavers Detention and Fallen Misfortune abilities.

Bug Fixes* Repaired an issue where the character and doll are invincible when the Mechanic summons a doll;
* Repaired an issue where the Mechanic's default doll will occasionally let out girl's noises;
* Repaired an issue where characters with abilities that allow them to change positions are prevented;
* Repaired an issue where Hell Ember and his puppets occasionally fail to switch places;
* Repaired an issue where buildings may move when a player is attempting to get unstuck after freezing;
* Repaired an issue where the hunter would disappear while using the teleport;
* Repaired an issue where the Gamekeeper will return to the point where he released his Chain Hook when he hooks an object;
* Repaired an issue where the effects for the following talents are still active when players leave the game: Distress, Catfish Effect and Herd Effect;
* Repaired an issue where spectators are unable to see the words "Terror Shock";
* Repaired an issue where the progress bar sometimes doesn't appear while healing;
* Repaired an issue where noises produced by survivors can be heard after the hunter player turns off the sound;
* Repaired an issue where the Mechanic is unable to move or interact with the game environment when teammates open the locker where the doll is hiding inside;
* Repaired an issue where hunters carrying survivors will suddenly be transported up in the air and get stuck;
* Repaired an issue where some players using Android phones will quit from the game unexpectedly;
* Repaired an issue where the Mechanic's doll and Hell Ember's puppet may be able to run out of the exit gate;
* Repaired an issue where progress bars do not disappear when hunters use Excitement when being shone in the face with a flashlight;
* Repaired an issue concerning the ability to choose the hunter when team up;
* Shop: The Sewing Kit accessory for the Cowboy is now available. New looks are also available, including: Perfumer - Manners, The Mind's Eye - Last Vacation, Jack - Osprey, Explorer - Voyage, Coordinator - Ivory White;
* Event: The Mid-Autumn Festival event is available. Play to earn 'Moon Tokens' from Sept. 20 09:00 to Sept. 24 23:59:59 (server time). Players will receive 300 for a win, 200 for a draw, and 100 for a loss and can earn a max. of 1200 moon tokens a day. Satisfy the deity by making the correct offerings on the event page according to the information given by the lunar deity; each offering requires 100 moon tokens. Complete tasks and receive different rewards from the moon deity. On the last day of this event players can choose to skip their current Jade Rabbit Task. After the event has ended, you can trade in your remaining moon tokens for fragments;
* Function: New 'block word' function has been added, which allows players to customize settings for the blocking of unwanted words, and prevent messages containing these words from appearing.
* Sound Effects: Improved the voice effects when the Coordinator is eliminated and sent back to the manor.

Bug Fixes* Improved redirection procedures for account binding reminders so that players need only to press a button to go to the bind account page;
* Repaired the inaccurate display of quests on the game interface and inability to switch characters caused by the erroneous description of the Coordinator's deduction quests;
* Repaired an issue where the languages used for prompts that appear when hunters use 'Listen' are wrong;
* Issue where names of some survivors' standby motions are displayed in simplified Chinese has been resolved online;
* Repaired an issue where message notifications for 'liked' messages that have already been read will appear again in the top right-hand corner after exiting the Logic Path menu;
* Corrected the erroneous display of text color of some languages;
The souls of the White and Black Guards have been imbued in an umbrella; one light, one dark, destined never to meet. The souls of those that gaze upon Wu Chang will be drained. Wu Change is the first hunter at the manor to be able to switch forms. Claim the S costume, Divine from the S2 Essence 2 to unlock for free;
* External Trait: The souls of the White and Black Guards that have been imbued into the umbrella can be switched by using Summon. The White Guard excels at patrol and pursuit. Its movement speed is fast, but has slow stun recovery and attack speed; The Black Guard excels at melee combat. Its stun recovery and attack speed are fast, but its movement speed is slow;
* Summon Trait: Available from the beginning. Use this skill to switch into Dual Soul mode, or hold down the skill button to charge up and toss the soul umbrella forward, switch to Dual Soul mode and teleport to where the umbrella lands. The longer you charge the skill the further you can toss the umbrella;
* Siphon Soul & Wavering Soul Traits: Unlocked at stage 1: The White Guard is nimble, and when it fully enters the spiritual realm it won't be able to interact with anything for 5s. However, its movement speed is greatly increased and it will siphon the souls of survivors in its field of vision. If it manages to fully siphon a survivor's soul, and the survivor will lost his soul and become stunned, unable to interact with the environment; When the Black Guard rings the bell and casts Wavering Soul, all survivors that hear the ringing must steel their resolve and calibrate with precision. Should they fail the calibration, they will become horrified. If they fail another calibration, their soul will waver and their movement directions will be reversed;
* Summon Enhanced Trait: Unlocked at stage 2: Reduce the time it takes to switch souls in Dual Soul mode and you will immediately perform an enhanced Siphon Soul or Wavering Soul upon switching.

Shop* Season Treasure: The Season 2 Essence 2 is available. New costumes, emotes, and accessories have been updated. If you receive the S costume, Divine from the Season 2 Essence 2 you will also receive the new hunter, Wu Chang. This character cannot be used in rank matches before maintenance on Oct. 4th 08:00 (UTC +8);
* Shop: New A and B costumes available in-store, including the A costume: Hell Ember - Eternal King, and the B costumes: Gardener - Toiling Maid; Mechanic - Apprentice; Forward - Champion; and Thief - Scout;
* Free Character Rotation: the Mind’s Eye has been added to the free character rotation, check back every day and see who is available!

Mechanism Adjustments* Modification of interactive dilapidated walls on the Red Church map. Hunters do not need to recover after attacking dilapidated walls. The time needed for survivors to push over dilapidated walls has been greatly shortened;
* Points earned in rank matches have been adjusted. If a hunter's deduction points are highest in the event of a loss or draw for the hunter, they will be given extra points; protection points for a draw in tier II and III battles have been increased to 3 and 2 respectively.

Improved Experience* Decreased the frequency of function detection and improved in-battle performance;
* Improved the wheezing sound effects for the Coordinator and the Mind's Eye;
* New emotes have been added for the following characters on the display screen: Doctor, Lawyer, Thief, Magician, Explorer, Mercenary, Coordinator, Mechanic, Forward, the Mind's Eye, Priestess, Cowboy, Wu Chang;
* The Mind's Eye's new voice recording has been inserted with voice recordings added for some emotes.

Bug Fixes* Erroneous descriptions related to the Mid-Autumn Festival event have been rectified online and some prompts have been added;
* Repaired an issue where some sound effects would not play in-game for the Perfumer’s costume, Moon Maiden;
* Repaired an issue where there is a display error concerning survivor icons in the top-right corner when Borrowed Time is activated while the Mercenary is in a state of delayed reaction due to damage taken;
* Repaired an issue where characters moving in close proximity of pallets will freeze;
* Repaired an issue where the camera doesn't follow the character in spectator mode;
* Repaired an issue where an error occurs with the Cowboy's avatar when he hits the levitating Geisha;
* Repaired an issue concerning the abnormal game display when in spectator mode;
* Repaired an issue concerning the attack button for patrol puppets;
* Repaired an issue where the ears for the Forwards costumes, Lazy Mr. Bunny and Sleeping Mr. Bunny, do not disappear when using the magic wand.

The new Duo Hunters gameplay pits two hunters against eight survivors in an intense game of cat and mouse. Other game mechanics have also been introduced in this new game mode. This game mode is only available for some phones due to the performance limitations. The list of phone models supporting the Duo Hunters mode, iOS: iphone 6, ipad Air 2 and above; Android: CPU Snapdragon 808, CPU Exynos 7420, CPU kirin 935, and CPU with similar or better performance. Players need to reach persona level 35 to enter this game mode with the corresponding faction. Duo Hunters Mode is available daily from 06:00-08:00, 16:00-18:00 and 21:00-23:00 (server time):
* 5 telephone booths have been added to maps from where hunters and survivors can phone the owner of the manor and use points to buy items. These items include those found in previous game modes (excluding Cane, Holy Key and Lasso), and exclusive items for the Duo Hunters game mode;
* Survivors can carry two items and hunters can carry one;
* Survivors need to be hit three times to be incapacitated. The first time a survivor is placed on a rocket chair, the match will enter a confinement stage, during which time the survivor cannot be rescued from the rocket chair. When this stage ends, a short rescue stage begins in which the survivor can be rescued;
* The number of cipher machines has been changed to 11 and the time required to decode each machine has been increased. Survivors need to decode 7 cipher machines to activate the exit gate;
* When the exit gate has been activated or when 4 survivors remain, the crowbar will randomly appear at one of the 5 telephone booths. Survivors can purchase the crowbar to open the dungeon in advance through which all survivors can escape.

New Map* The park has become a taboo subject for nearby residents after a nightmarish gathering. The all new Moon River Park map is now available and will be available for Quick or Custom matches during the first week, but not for Rank Matches.

Event* Duo Hunters event: The all-new Duo Hunters mode is here. Play 3 Duo Hunters matches every day (earn min. 3,000 deduction points) or win 3 normal games to complete corresponding tasks during the event. Complete tasks and claim the Troubled emote for Soul Weaver, the Ripper, Hell Ember, and Gamekeeper and shards in the event menu! Event time: 09:00:00 Oct. 4th - 23:59:59 Oct. 7th (server time);

Shop* Character: The hunter, Wu Chang is now available for purchase using clues or echoes and will be made available in ranked matches after purchase;
* Package: The Red Riding Hood package is available in-store, which includes the Mechanic's S costume, Red Riding Hood and the S accessory, Quiver. Costumes and accessories can be purchased using fragments or echoes.

Bug Fixes* Repaired an issue where deduction quests are displayed abnormally for the Mind’s Eye and the Coordinator, which may cause problems when trying to select these characters;
* Repaired an issue where the subplot for the Gardener prematurely became available. Subplot content is still under development, but we hope to complete development and release it soon. Hope we didn’t spoil your day;
* Repaired an issue where a client prompt is displayed to some player’s concerning a special matching queue.
* Shop: The Geisha's White Peacock costume is now available in-store and can be purchased with shards or echoes;
* Event: The Soul Suppressor Event has started. There are countless souls trapped in Wu Chang's umbrella and every so often a spirit will escape. Help Wu Chang catch those spirits! Participate in matches and complete tasks during the event to claim fragments and the following emotes from the event page: Priestess – Provoke, Forward – Provoke, and Wu Chang – Salute! Event Time: October 11th 08:00:00 - October 14th 23:59:59 (server time);
* Languages: Added Thai. Update the game to the latest version to change game language to Thai (we recommend tapping update in your mobile app store).

Bug Fixes* Fixed an issue where some players could not log in to the game;
* Fixed an issue where characters may become invincible upon using elbow pads;
* Fixed an issue where some labels in the shop are not translated for owners of the Riding Hood costume;
* Corrected some inaccurate instructions for Duo Hunters mode;
* Fixed an issue where the two hunters would sometimes sit on the same chair in Duo Hunters mode;
* Shop: New A and B costumes available in-store, including the A costume: Forward - Bull Power, and the B costumes: Gamekeeper - Suffering Deer; Magician - Zebra Shadow; Priestess - Leaping Gazelle; and Thief - Elegant Giraffe;
* Character Story: Four new character story subplots for the Gardener have been added, allowing players to explore the life of the diary's owner at the manor. Access to the subplots requires players to complete the basic objectives of Pursuit and Escape, stage 12 of the Gardener's deduction quests. The portal to the Gardener's subplots can be found on the Gardener's deduction quest page. Complete subplots for corresponding rewards and complete them all to receive the Gardener's Dark Side costume.

Bug Fixes* Fixed an issue concerning the use of special characters when choosing or changing names;
* Fixed an issue where large units of in-game currency are erroneously displayed when the language is switched to Thai;
* Fixed an issue where points cannot be spent on some talents after changing the language to Thai;
It's Halloween at the manor. At Halloween, children dress up as monsters and go trick-or-treating. Everyone at the manor is also dressed up, getting ready for the start of the Happy Halloween party.
Event time: Oct. 25 09:00:00 - Nov. 4 23:59:59 (server time)
Hallow token exchange time: Oct. 25 09:00:00 - Nov. 9 23:59:59 (server time)
* Halloween map: During the event, the Halloween - The Red Church map will replace the Red Church map in quick and custom matches;
* Halloween exchange: Participate in the 7-Day Login, No treat, all tricks!, and Classic Scenes activities during the event to earn hallow tokens. Collect hallow tokens and exchange them for Halloween costumes, such as Hell Ember's "Aladdin", Halloween pursuit music, as well as other incredible rewards in the Halloween Shop;
* 7-Day Login: Login daily during the Happy Halloween event and light the pumpkin lanterns to claim amazing rewards. Login 7 days and claim a Halloween-limited Accessory;
* No treat, all tricks!: Participate in daily matches during the Happy Halloween event to get happy coins. Earn three for a win, 2 for a draw and 1 for a loss. You can earn a max. of 10 a day and 70 during the entire event. Spend 5 happy coins to take part in the No Treat, all tricks! activity. Every time you knock on a door you can earn a random reward (clues, fragments, hallow tokens). Knock on 14 doors and get a Halloween limited B quality costume;
* Classic Scenes: As each day passes during the Happy Halloween event, new event quests will become available. Complete the quests according to quest descriptions and get amazing rewards, such as clues, fragments, hallow tokens and, limited Halloween portraits, etc. Quests can be completed before the event ends.

Shop* Halloween-themed costumes (Thief - "Scarecrow", Forward - "Black Nose", Magician - "Masked Gentleman") and accessories (Forward - Halloween Bucket, Thief - Pinwheel Gun) are available in-store for a limited time. Fragments or echoes can be used to purchase these items. Time: Oct. 25 09:00:00 - Nov. 14 23:59:59 (server time);
* Characters: The survivor, Dancer is available in the in-game store. Clues or echoes can be used to purchase this survivor. Dancer will be made available in ranked matches after purchase.
* The Dancer's costume, Ballerina and her accessory, Whip are available in-store now. Purchase using fragments or echoes. Equip the whip accessory to get the unique in-battle emote, Whipcrack;
* The lowest number that can be rolled by 20-sided dice has been increased from 5 to 10;
* Gift function has been modified. The sender requires a persona level of over 50 to gift.

Battle Mechanism* The Ripper's Foggy Night ability has been deleted and replaced with Freezing Fog. Freezing Fog: Fog blades are created as fog collects onto Jack's bladed hand. When a certain amount of fog has been amassed, Jack's attacks trigger additional Fog Blades, expending fog. Fog Blades will leave fog in their wake which increases Jack's movement speed and greatly reduces the cooldown of Hidden in Mist. Survivors hit by Fog Blades will leave a trail fog behind them as they move around. Also, the Ripper's Hidden in Mist ability has been weakened;
* The hunter's support ability, Peeper has been modified; its visual range has been decreased, but survivors in-range will be distressed, slowing down their speed (inc. movement, map interaction, healing, decoding, door-opening);
* Adjusted the spawning areas for survivors and hunters to ensure survivors and hunters are neither too close nor too far from each other;
* The telephone booth that the crowbar appears will be outlined for survivors when the crowbar appears in Duo Hunter mode. Once the crowbar has been purchased, the outline will disappear;
* Improved the Moon River Park map. Freezing and FPS drops have been reduced, as well as short freezes when survivors get on and off of roller coasters. Also, the probability of playing on the Moon River Park map has been slightly decreased;
* Hunter attacks have been modified. Hunters will no longer be able to hit survivors fastened to rocket chairs as they lift off;
* Removed the manual disable function for the Geisha's Dash Hit ability, reducing the chances of stopping the ability accidentally;
* Modified the stacking algorithms for the healing speed buffs and debuffs, to avoid extreme situations where characters are instantly healed;
* Modified the display rules for the survivor icons in the top-right corner of the screen. Now, the name of any survivor placed on a rocket chair will remain highlighted in red for the remainder of the game.

Other Adjustments* Added display emotes for Perfumer's and Dancer's default costumes on the display interface;
* The number of spectator spots for custom-mode matches has been increased to 3.
* Improved the Thief's display emote for default costumes on the display interface.
* New Priestess voice effects;
* Graffiti and emotes for the emote wheel have been updated. Graffiti and emotes in the slots can be changed, allowing the player to bring more graffiti into matches. The max. number of graffito has been changed to 3;
* Improved social function. Friend's offline time can be checked in player's friend list;
* Survivors can now only surrender 4 minutes after the match has begun. Hunters can surrender 7 minutes into the match.

Bug Fixes* Fixed an issue where decoding in the tutorial will directly fail;
* Fixed an issue where The Mind's Eye can still see the outline of puppets after Hell Ember has dismantled them;
* Fixed an issue where the direction in which the Mercenary is sprinting will change when Elbow Pads are used while the Mercenary is sprinting;
* Fixed an issue where the area of effect for the survivor talent, Obsessive becomes unreliable after Obsessive is used for the first time;
* Fixed the issue concerning the disparity between actual area of effect and description of the survivor talent, Herd Effect.
* The incorrect time of duration in the description for the hunter's support trait, Peeper has been corrected;
* Fixed the issue concerning the ineffectiveness of the Cowboy's Horseback Hero trait;
* Corrected the incorrect display of the Black Swan costume's name;
* Corrected an issue on the notebook interface where Thai text in descriptions overlaps and overflows;
* Fixed an issue where the Feaster's tentacles are generated when a survivor attempts to save a teammate fastened to a rocket chair but fails to save them.

* Shop: The Photographer's S costume, Azrael and the A accessory, Astral Device are available in-store now. Purchase using fragments or echoes;
* Package: Photographer's Dying Leaves pack is available in the shop at 32% off for a limited time and includes the character - Photographer, S costume - Azrael and A accessory - Astral Device. Sale time: Nov.1st (after maintenance) – Nov.14th 23:59:59. If some items in the package are already owned, the price of the package will be reduced accordingly;
* Character free for limited time: The survivor, Priestess is added to the queue of weekly free-to-use characters. The number of free survivors each week has been increased to 2 on Saturdays and Sundays (the days Saturday and Sunday are determined by server time);
* Halloween map: Optimized the brightness of the Halloween - The Red Church map;
* Halloween event: The Halloween event will end at 23:59:59 Nov.4th (server time) and the exchange store will close at 23:59:59 Nov. 9th (server time). Please take note of event and exchange times;
* Subplot: Added some missing cinematic subtitles from subplots.

Bug Fixes* Fixed a problem concerning the depletion of the spinning ability;
* Fixed an issue concerning the dismantling time of Hell Ember’s puppet;
* Fixed an issue where daily Halloween-event tasks cannot be completed.
* Fixed an issue where the flashing light effect for Hell Ember’s "Aladdin" costume disappears under special circumstances:
* Modified the position of the Halloween pumpkin in the lobby;
* Repaired an issue concerning the abnormalities of some map elements and special effects on the Halloween Red Church map;
* Event: The Final Push event is here! During this time (Nov. 8th 09:00 - Nov. 15th 08:00 - server time) the number of logic points acquired will increase substantially. Here are the details:
1. Logic points acquired from the first three victories of each day is increased to 1200;
2. Twenty-sided dice will roll no lower than 15;
3. Logic Points acquired in the following game modes will increase by 20%: Quick Match, Rank Match, and Duo Hunters;
4. Max. weekly logic points will be raised from 42,000 to 50,400, an increase of 20%.
* Map: The Halloween-themed Red Church map has been removed. This map is no longer available in Quick and Custom matches;
* Character: Photographer is now available in Rank Matches.

Bug Fixes* Repaired an issue concerning the abnormalities of some map elements on the Red Church map;
* Fixed an issue where game quits unexpectedly when survivor enters the mirror world just after the photographer turns on his camera;
* Final Push: The Final Push event has ended and the rules for claiming logic points and upper limit have returned to their default settings. The original rules for throwing 20-sided dice have been restored (rolls min. 10);
* Tier Inheritance: When Season 3 begins, ranks (according to a player’s tier last season) will rollover to the next season. Please consult rules on tier inheritance found in Rank Match - Season Rules for details;
* Tier Rewards: When Season 3 begins, players will be rewarded according to the highest tier they obtained during the last season. Please consult rules on tier inheritance found in Rank Match - Season Rules for details concerning rewards;
* Logic Path: When Season 3 begins, Logic Path level will be reset to 0 and reward distribution modified. Also, Logic Path rewards will be replaced by all new rewards for Season 3 with the highest rewards being the Sanskrit costume (A) for the Dancer;
* 4-sided dice: When Season 3 begins, the maximum capacity of 4-sided dice will be 100. Players will be unable to retain any number of dices over 100, so please use them at your earliest convenience;
* Deduction: Along with the existing deduction content from Season 2, deduction for four characters is available in Season 3, which include Mechanic, Priestess, Soul Weaver, and Dancer. Complete the deduction quest with a character to receive the deduction reward, the Worn Clothes costume for that corresponding character;
* EXP: When Season 3 begins new EXP level rewards will be made available and the upper limit for EXP level has been raised to 30;
* Season Essence: The Season 3 Essence 1 is available. New looks, emotes, and accessories have been updated. When you receive the Night Owl look from the Season 3 Essence 1 you will also receive a new survivor, Seer. This character cannot be used in ranked matches before maintenance on Nov. 22 (UTC+8);
* Rank Treasure: Complete three ranked games daily during Season 3 to claim the corresponding Rank Treasure Rewards - S3 at around midnight (00:00) the next day. The highest obtainable reward is Geisha’s Reluctant Hug accessory (unique Carrying Motion, special avatar effects). The Rank Treasure Level for Season 3 is determined by the highest current tier of a player's hunter or survivor. Meanwhile, Ranked Treasure for Season 2 will no longer be available;
* Memory Sphere: A and B items from Season 2 Essences will be placed in Season 2 Memory Spheres along with S, A, and B items from rank treasure, which can be exchanged for with clues;
* Shop: New costumes (B) are available in-store, including Geisha - Shadow, Gardener - Nature Lover, Cowboy - Collector, Forward - Colorful Mushroom, Perfumer - Agave;
* Shop: S, A and B quality items found in Season 2 Rank Treasure are available in-store, including Soul Weaver’s accessory (S) - Frozen Heart, Gardener’s accessory (A) - Mini Hammer, Smiley Face’s accessory (A) - Powder Keg, etc. Exchange using echoes or fragments.

New Character
A new survivor, Seer (Eli Clark) has joined the manor. Claim the S quality costume, Night Owl to unlock this character for free. (this character is unavailable in Rank Matches before maintenance on November 22):
* External Trait - Owl: Seer is accompanied by his trusted owl. When the match begins, the owl will patrol the map and mark the position of all teammates. When the owl returns, the Seer can order his owl to follow a teammate's scent, find them and grant vision of them. The owl can be ordered to block damage for a period of time at critical moments. If Seer or his owl continues to observe the hunter while it commits atrocities, he will gain additional block attempts. Block attempts possess an upper limit. (hold the button and select a teammate to follow. Tap the ability button while following to protect your teammate. Drag the button to your avatar to protect yourself);
* External Trait - Prophesy: The Seer's potent ability to anticipate the future enables him to see the hunter's position for 5 seconds after spotting them.
* External Trait - Great Eye: The Seer can see the hunter's position for 5 seconds when the match begins.
* External Trait - Taxing: Whenever the Seer's owl blocks damage for himself or a teammate, the speed at which the Seer vaults obstacles is decreased by 10% and can reach a maximum of 50%.

Character Adjustments* Hell Ember Adjustments:
	+ New external trait has been added for Hell Ember, Infernal Soul. When Hell Ember pursues a survivor, is stunned or when the survivors decode a cipher machine with none of the survivors incapacitated, he becomes furious. When he has accumulated enough Fury, it will turn to Resentment, and he can use it to activate his Fury Transmission skill.
	+ New trait has been added for Hell Ember, Awaken. Tap the skill button to awaken phantom of resentment that will pursue nearby survivors for 20 seconds; Hold down the skill button to transmit fury to your puppet and order it to pursue nearby survivors. If you change places with your puppet, its anger will be quenched.;
	+ Slightly reduced Hell Ember’s movement speed, and slightly increased Hell Ember’s dismantle speed and the cooldown period after dismantling.
* Soul Weaver Adjustments:
	+ Cocoon Death: Adjusted the amount of webbing expended;
	+ Entangled: Effects have been adjusted. One layer of webbing will reveal the survivor's location and reduce their interaction speed. Two layers will additionally decrease their movement speed. Three layers greatly decrease survivor's movement and interaction speed;
	+ Webbing: Adjusted the way it is released and its effects. The length of webbing no longer affects the expenditure of the webbing skill. Webbing is a spider's natural instinct. Hold the skill button and choose a location to set a cobweb trap. Soul Weaver will gain a brief acceleration that gradually slows when passing cobweb traps. This effect can be stacked up to three times by using new webs. Soul Weaver will be alerted to the location of survivors that step on a trap and survivors will become entangled with one layer of webbing; survivors can be entangled with two layers of webbing;
	+ Spinning: Modified effects and adjusted the cost of webbing. Spits out a ball of web that entangles its target in a layer of webbing and causes half the damage a normal attack would inflict upon a successful hit. The entangled effect can stack up to three layers;
	+ Web Attack: Entire iteration. As time passes, the Soul Weaver's spinning ability becomes stronger, speeding up the spinning action and reducing its cost;
	+ Attribute adjustment: Optimized the angle and slightly decreased the initial amount of webbing.

Battles* Adjusted the Abnormal trait for hunters. Progress for cipher machines has been increased when they are restored for the first time. The progress of subsequent restorations will decrease the progress restored, lowest being 20%;
* Adjusted the Excitement trait for hunters. Reduced initial cooldown time and cooldown time for subsequent cooldowns;
* Adjusted the Peeper trait for hunters. Reduced the cooldown time and the time needed to deploy peepers;
* Adjusted the landing action of hunters. Optimized the landing action and reduced the amount of time the action lasts for;
* Optimized the refresh rules for boxes next to lake on the Lake View Village map. Acceleration-buff boxes will no longer continuously be refreshed;
* The Fetish hunter talent has been removed;
* New hunter talent, Claustrophobic has been added. If there are four active survivors (survivors that are knocked-down, have balloons tied to them or are sitting on a rocket chair are considered non-active) within 20 seconds after the exit gate has been activated, it opens 50% slower. In Duo Hunters mode, the number of active survivors required is 6 and not 4;
* The Collapse talent for hunters has been adjusted. Treatment time for survivors hit is increased by 15%/ 20%/ 30%;
* The Street Sweeper talent for hunters has been adjusted. Once activated, survivors treating teammates or receiving treatment will be shown within 20/ 26/ 32 meters;
* The Hunt talent for hunters has been adjusted. Hunters gain 10% movement speed after continuously pursuing a survivor for 12/ 10/ 8 seconds. The bonus effect disappears when the pursuit fails, vaulting obstacles, attacking, or when stunned;
* The Raven Flock talent for hunters has been adjusted. When a survivor is within 20/ 26/ 32 meters and alerts a crow, the crow will guide you to the precise location of the survivor.
* The Wanted Order talent for hunters has been adjusted. When a survivor is placed on a rocket chair and the remaining 3 survivors are healthy or injured, the outline of a random survivor is shown for a short period of time and your movement speed is increased by 10%. The movement speed buff disappears when the survivor on the rocket chair has been saved, but the outline will last for another 25 seconds.
* The Healing talent for survivors has been adjusted. Treatment speed when receiving treatment is reduced by 15%/ 20% /30%;
* The Sticker talent for survivors has been adjusted. Self-healing speed is increased to 10%/ 15% /20%. Crawling speed is increased to 100%/ 125%/ 150%;
* The Self Deception talent for survivors has been adjusted. There is a 75%/ 100%/ 100% chance of hunters not detecting a player when they fail a calibration. Cipher machine shocks will no longer decrease decoding progress when talent level 3 is reached;
* The Will to Survive talent for survivors has been adjusted. Struggle speed when tied to balloons is increased to 10%/ 15%/ 20%;
* Added pre-match prompt on map selection. When players entering the waiting area for Rank Matches, a prompt will appear displaying the selected map;
* Optimized the logic of the Ripper’s attack judgment to avoid the problem of attack characters behind him.

Improved Experience* New settings have been added. Players can now manually choose a setting that changes the appearance of Smiley Face’s scattered parts according to his costume;
* Added a setting that causes some special effects from survivor costumes to become invisible to hunters;
* Adjusted the special effects of Mind’s Eye’s Tap Tap ability. Now nearby teammates can see Mind's Eye’s Tap Tap effect;
* Forward’s voice recording has been replaced;
* Optimized the performance of the map of Lakeview Village map to reduce drops in FPS;
* Changed the text describing the hunter’s Peeper trait. ‘Movement speed’ has been changed to ‘movement speed and interaction speed’.

Bug Fixes* Repaired an issue where the use of emotes would interrupt the action performed after a calibration is failed;
* Repaired an issue where Hell Ember is sometimes transported off-map when picking up or switching with puppets;
* Repaired an issue where survivors are sometimes transported off-map when picking dismantling peepers;
* Repaired an issue that occasionally caused hunters to act abnormally when shot with a flare gun when falling from a height;
* Repaired an issue where there is an abnormality when the Cowboy passes through the camera’s projected screen while carrying the Mechanic’s doll;
* Repaired an issue where the outline of a cipher machine that has been decoded in the real world is still visible in Camera World;
* Repaired an issue where a calibration is triggered after a cipher machine is decoded causing the character to freeze for a short time;
* Repaired an issue where a calibration is triggered after healing is complete causing the character to freeze for a short time;
* Repaired an issue where an abnormal interface sometimes appears as results are being settled;
* Repaired an issue concerning abnormal lighting in the lobby;
* Repaired an issue where the characters location jumps around when there is a lag;
* Repaired an issue where the exit game and dilapidated walls sometimes disappear after logging in after losing connection;
* Repaired an issue with the crossing of the Coordinator’s eyebrows when wearing the Black Swan costume;
* Repaired an issue where the effects for the eyes are abnormal for the following Soul Weaver costumes: Golden Candle, Crystal Candle, Starry Prophet.
* Repaired an issue where the game sometimes quits unexpectedly when the Photographer’s camera world is merged with reality;
* Repaired an issue where the progress for cipher machines sometimes isn’t rolled back when the Photographer’s camera world is merged with reality;
* Repaired an issue where a survivor is unable to interact with anything when hit as the Photographer’s camera world is merged with reality;
* Repaired an issue where the inside of a locker will appear abnormal when a survivor is entering a locker as the Photographer creates a camera world;
* Repaired an issue where the Gamekeeper’s chain cannot be withdrawn;
* Repaired an issue where the hunter becomes stuck in the stairs in the basement after the Cowboy repeatedly uses his abilities;
* Thanksgiving event: Thanksgiving is celebrated on the fourth Thursday of November. On this day, everyone comes together to break bread. Our chef for this occasion, Hastur has prepared a get together at the manor. Complete daily quests during the event to get rewards, such as fragments, Thanksgiving graffiti, etc. Event time: 09:00:00 Nov. 22 - 23:59:59 Nov. 25 (server time);
* Black Friday sale: 20-sided dice, 128-fragment packages and 288-clue packages are 50% off during the Black Friday! Discount ends at 23:59:59 November 25 (server time). The probability of triggering Flickering Lights and A items is greatly increased during the event.
* Character: The survivor, Seer is available in-store. Clues or echoes can be used to purchase this survivor. Seer will be made available in ranked matches after purchase.
* Shop: All-new items available in-store, including: Seer's A accessory - Fireproof Feather, Mercenary's A costume - Parasite, The Feaster's A costume - Nepenthes, Smiley Face's B costume - Singer. These items can be purchased using fragments or echoes;
* Duo Hunters: A new map, Moon River Park has been added to the Duo Hunters mode;
* Free-to-use characters: Geisha has been added to the queue of weekly free-to-use characters. Sunday's free-to-use hunter has been changed from Smiley Face to Geisha.

Battle* New rules have been added to the Legendary mode of Rank Match. The same character cannot be chosen, unless it is the default character, Lucky Guy. Also, Legendary mode has been added to Custom Mode.

Bug Fixes* Repaired an issue where the season time is wrongly displayed on the season essence interface;
* Repaired an issue where the progress for Priestess' Deduction Quests are not displayed normally;
* Resolved an issue concerning untranslated content for some of Seer's abilities;
* Revised incorrect multilingual translations of some interfaces;
A new hunter, Mad Eyes (Burke) has joined the manor. Claim the S quality costume, Enraged to unlock this character for free;
* External Trait - Console: Burke has full authority over consoles. He can use consoles on the map to operate any control monitor. Survivors can decode consoles and gain limited access to them when decoded. They can expend an increased amount of energy to use the control monitor in the console's area of influence. When a survivor is logged into a console, Burke is unable to access that console's control monitor and the console is unable to restore energy;
* External Trait - Control Monitor: There is a control monitor in each console's area of influence. Drag the thumbstick to move across the monitor's field of vision and press the screen to raise a fence in that location. The amount of energy expended each time this action is performed increases with every fence raised;
* External Trait - Fence: Raising fences inflicts half the damage of a normal attack upon survivors in the area. Survivors can vault fences using the action button, which will also cause fences to be lowered. Vaulting fences will inflict the same amount of damage as a normal attack. Survivors can also choose to wait for the fence to become disabled. Nearby fences are disabled ahead of time if the exit gate has been activated, there are undecoded cipher machines, active rocket chairs, consoles or basements in the area;
* Shapeshift - Portable Console: Tier 1 ability. Burke can use the portable console to patch into a monitor directly, but using the portable console consumes more energy;
* Shapeshift - Overclock: Tier 2 ability. Can be used on the control monitor interface after this ability has been unlocked. The cooldown time and amount of energy consumed will be greatly decreased. This control monitor will be unable to restore energy for a period of time after Overclock has been used.

Shop & Treasure* Treasure: The Season 3 Essence 2 is available. All-new costumes, accessories and emotes have been updated. When you receive the Enraged costume (S) from the Season 3 Essence 2 sphere you will also receive the new hunter, Mad Eyes. This character cannot be used in ranked matches before maintenance on Dec. 6 (UTC+8);
* Shop: All-new pet available in-store, Shiba Inu. Purchase using fragments or echoes;
* Shop: All new B costumes available in-store, including, Wu Chang - Incomplete, Cowboy - Bodiless Soul, Magician - Joyless Dance, Thief - Colorless Tattoo and Doctor - Somber Morning;

Battle Mechanism* Battle: Optimized the gamer experience and landing logic for the Geisha's Dash Hit, reducing the probability of pulling back;
* Battle: Optimized the processing logic of Smiley Face colliding with pallets when using Rocket Dash. Also, rules for Smiley Face's rocket modifications have been changed. Fixed refresh points have been added to each map for Propeller parts; the quantity of parts remains unchanged;
* Battle: Adjusted the presentation of the screen when playing with the Mind's Eye, which now clearly displays Mad Eyes' fences and the Feaster's tentacles;
* Map: Adjusted the position of rocket chairs next to the red carpet on the Red Church map to avoid the surplus or scarcity of rocket chairs in the area. The gameplay with dilapidated walls has also been adjusted. Now, the progress bar for pushing over walls is shared by the same section of the wall;
* Map: Reduced the volume and range of the music for the merry-go-round on the Moon River Park map to a respectable level;
* Lakeside Village- Map: Optimized the refresh rules for boxes next to lake on the Lakeside Village map. Boxes will no longer be refreshed in Rank Matches;
* Trait: Corrected the description for the Hunter's Peeper trait;

Graphic Optimization* Graphics: Added a swaying effect to the dresses belonging to some female survivors;
* Graphics: A new display emote has been added to Smiley Face's Scarecrow costume;
* Graphics: Flower graphics have been added to the Mind's Eye's Golden Cake and Dark Cake costumes.

Bug Fixes* Repaired an issue where the status of survivors in Camera World cannot be followed in spectate mode.
* Repaired an issue where female survivors don't move when they are knocked down with a charged attack;
* Repaired an issue where the Cowboy becomes invincible when he hits the Hunter using a special ability;
* Repaired an issue where characters change into their original costume when the item they are carrying is changed;
* Repaired an issue where the portraits shown during game settlement are the players' portraits and not the characters';
* Repaired an issue where the Awaken button appears when spectating hunters;
* Repaired an issue where the Photographer sometimes cannot attack survivors close to the exit gate when it is opened;
* Repaired an issue where the beach doesn't decrease movement speed on the Lakeside Village map in Duo Hunters mode;
* Repaired an issue where free-to-use characters occasionally cannot be used in Custom mode;
* Repaired an issue where the Mechanic's doll will occasionally freeze when attacked using the Geisha's Dash Hit;
* Repaired an issue concerning the abnormal display of the Geisha's Visit standby motion;
* Repaired an issue concerning the abnormal facial expression of Dancer when equipped with the Animal Tamer costume.

Shop* Package: Thief's Pioneer package is available in-store at 32% off for a limited time and includes the Thief's A costume - Pioneer, A accessory - Purse, standby motion - Count Coins, and the emote - Hug Me. This pack can only be purchased using Echoes. Also, the Pioneer costume and Purse accessory are available separately, which can be purchased using Fragments or Echoes. If some items in the package are already owned, the price of the package will be reduced accordingly;
* Costume: Coordinator's Deduction Star A costume - Iron Lady is now available. Can be purchased with Fragments or Echoes.
* Character: The hunter, Mad Eyes is now available for purchasing using Clues or Echoes and is also available in ranked matches after purchase;
* Accessories: Mad Eyes' A accessory - Athena's Shield is available in-store. (adds flame effect to normal attacks and fences) Purchase using Fragments or Echoes;
* Free-to-use characters: The Feaster has been added to the queue of weekly free-to-use characters. Saturday's free-to-use hunter has been changed from The Ripper to The Feaster.

Character Modification* Soul Weaver: Her pallet and window interaction speed as well as her recovery speed after an attack have been modified. The cooldown time for her Spinning and Web Attack abilities. The speed of her movement speed boost has been slightly decreased.
* Mad Eyes: Slightly decreased the duration of fences and the speed at which energy for consoles is restored.

Bug Fixes* Repaired an issue where the Survivors' passive ability, Prisoner's Dilemma is sometimes not activated;
* Repaired an abnormal performance issue concerning the Agree emote when used by female survivors;
* Revised the incorrect translation of a phrase on the results interface of Thai version of the game;
* Repaired an issue where the special effects for the Mind's Eye's Dark Cake costume are absent when graphics quality is set to low.
* Costume: Jack's Deduction Star A costume - Svengali is now available. Can be purchased with Fragments or Echoes;

Battle* Adjusted Doctor's External Trait, Med Elite. The Doctor is now able to discover slight wounds and cure them.

Event* For players who have not logged in for more than 15 days, the Returning Player interface will be seen after logging in. Login, battle, and etc. to obtain Trial Cards of some Characters and Costumes, 4-sided dice, Clues, Fragments and other rewards.

Bug Fixes* Resolved an issue where the quick message “Well done” is abnormally displayed and other quick messages cannot be set under some conditions;
* Fixed an issue where the text for spectate invites is displayed in Simplified Chinese;
* Repaired an issue concerning the overlapped display on the diary interface in the Thai version of the game;
* Revised the wrongly displayed content for the Gardener's 4th Deduction Quest;
* Revised incorrect descriptions for custom Legendary mode.
* [New Map]: The brand-new snow-covered map, [Leo's Memory] is here! Visit Minerva Arms Factory before the tragedy took place! The new map is currently not available in Rank Matches, but players can try it out in Quick Matches and Custom Mode. During Xmas, this new map will be decorated with Xmas decorations;
* [Christmas & New Year's Day Event]: New visitors have come to keep us company during our first Christmas and New Year's at the manor during this snow-filled time. Participate in the Festive Imagination, Festive Tree and Festive Gifts events to obtain Christmas-themed Portrait Frames, New Year's-themed Graffiti, Smiley Face's exclusive Christmas costume, Seer's exclusive New Year's costume and more between Dec. 20 (after maintenance - UTC +8) and 23:59:59 Jan. 3 (server time);
* [Christmas - Festive Tree]: Play matches and collect festive decorations! Apart from decorating the Christmas tree in the Hall, you can also win various amazing rewards, which includes the exclusive Smiley Face costume—Dark Xmas. Dates Festive Decorations are available: 8:00 Dec. 20 - Dec. 27(server time) Exchange time: 8:00 Dec. 20 - Jan. 3(server time);
* [Christmas - Festive Imagination]: Illustrate mysterious scribbles jotted down by the detective. The Detective will reward all who help him, and if you work hard enough you might even get an exclusive Christmas Portrait Frame and exquisite Portraits. Event time: 8:00 Dec. 20 - Jan. 3(server time);
* [Christmas - Festive Gifts]: Play matches to acquire Festive Gift Boxes which you can send when visiting other players' halls. You can also receive Thank You Cards in return, which can be exchanged for various items in the Event Store, including the exclusive Seer costume - Future Sight. Event time: Dec. 30 - Jan. 3(server time) Exchange time: Dec. 30 to Jan. 5 (server time);
* [Best of 2018 Thank You Gifts]: Identity V won awards in the [Google Play Best of 2018] — User's Choice Game (Japan & Taiwan), Most Innovative (Japan, Taiwan & Hong Kong) and Most Competitive (Thailand). These awards represent the acknowledgment and love from our detectives. This is why we created an exclusive Best of 2018 Portrait Frame to express the Identity V development team's heartfelt gratitude to all of you detectives. You have been an amazing group of fans in 2018 and We hope that all of you will continue to show your support for Identity V in the coming year. We will continue working tirelessly to release new content for you to enjoy. Thank you!
* [Regarding the changing of seasons]: The current season will end Jan. 3. Due to the shortness of this season, this season's Final Push event has started earlier. Also, the time slots for Rank Matches on Saturday and Sunday before Jan. 3 has been changed to 04:00-06:00, 11:00-14:00 and 18:00-21:00 (according to server times). Final Push: During the event, Dec. 20 (after maintenance) - Jan. 3 (before maintenance), the amount of Logic Points earned are substantially increased. The details of the event are as follows:
1. Logic Points earned from the first three victories of the day are increased to 1200;
2. 20-sided dice will roll no lower than 15;
3. Logic Points in Quick, Rank and Duo Hunter match modes are increased by 20%;
4. The weekly Logic Point limit has been increased 20% (42000 to 50400).

Function* [Pet Interface]: The [Pet] entrance will be moved from [Self Examination] portal located in the Hall's mirror to the [Display Interface] - [Pet] tab. It will now be possible to set a designated pet for every survivor. Pets can also be switched in the matching room.

Shop* Treasure: The Season 3 Essence 3 is available. All-new costumes, accessories and emotes have been updated. When you receive the Exorcist costume (S) from the Season 3 Essence 3 sphere you will also receive the new Survivor, Embalmer. This character cannot be used in Ranked Matches or Duo Hunters before maintenance on Dec. 27 (UTC+8);
* [Shop]: New B costumes are available in-store, including Coordinator - Sabbath Angel, Geisha - Wintersweet, Seer - Shepherd, Mechanic - Bounty Hunter and Lawyer - Gnome.

New Character
A new survivor, Embalmer (Aesop Carl) has joined the manor. When you receive the Exorcist costume (S) from the Season 3 Essence 3 sphere you also unlock this character for free. (This character cannot be used in Rank Matches before maintenance on Dec. 27 - UTC+8);
* [External Traits - Embalm]: The Embalmer carries his makeup box everywhere. Opening it will summon a coffin with a surrogate in it and immediately provide the Rebirth ability. When placed on the Rocket Chair, the player can be resurrected in that coffin using a surrogate and also receive the Tide Turner effect for 15 seconds. Every time a teammate rescues the player from a Rocket Chair, the number of coffin summons for the Embalmer will increase, but an Embalmer can only summon and use one coffin at a time;
* [External Trait - Artist]: The Embalmer can record and copy the appearance of other Survivors on to surrogates. The Survivor whose appearance was copied will receive the Rebirth ability. Once the Embalmer finishes copying their appearance, he will lose his own Rebirth;
* [External Trait - Unconcerned]: The time that the Embalmer can last for when wrapped up in a cocoon or placed on a Rocket Chair is increased by 10%. The Embalmer cannot embalm survivors who have lost mobility, who have been placed on a Rocket Chair several times or who have been placed on a Rocket Chair for a long time;
* [External Trait - Anxious]: Extremely sensitive to the presence of others. He is able to detect the presence of all survivors at the beginning of the game for 15 seconds. While deciphering with other survivors, his own deciphering speed is decreased by 15%.

Battle* Adjusted the action when a calibration fails. Slightly reduced the time required to perform the action that follows a failed calibration;
* An obvious hint is given when the progress bar for when a Survivor is tied to a Rocket Chair passes the middle;
* Adjusted Survivor rank points. Increased the amount of contribution rank points gained by Survivors. Removed points from escapes for victories and draws. Added points for escaping via the dungeon;
* Increased points gained for Survivors hampering a Hunter. Reduced points gained when the Forward charges and runs into the Hunter;
* Calibration won't be triggered for a cipher machine when the Hunter is teleporting.

Improved Experience* Adjusted the appearance of the Doctor costume Yesterday. Improved its complexion and resolved an issue where the headwear and flower would stick together;
* Players will now receive a confirmation mail after a successful recharge, notifying the player of how many Echoes they gained;
* Improved some of the Gardener's breathing and struggling sounds;
* Improved the sound of the Doctor, Coordinator, The Mind's Eye and Priestess when they struggle on a Rocket Chair;
* Improved the face of the Thief's Scarecrow costume;
* When spectating Custom Mode games, progress bars will now be visible for decoding, opening the exit gate, and when someone is being rescued from a Rocket Chair;
* Adjusted the special effect for the Doctor's Oath accessory;
* Adjusted the swaying motion of costumes for some female survivors;

Bug Fixes* Resolved an issue where Survivors could use items while stunned;
* Resolved an issue where the Talent, Prisoner's Dilemma had no effect while a survivor was struggling;
* Resolved an issue where the Mad Eyes' skill wouldn't grant points in Duo Hunters;
* Resolved an issue where the cane would not appear as intended on The Mind's Eye's display interface;
* Resolved an issue where Wu Chang could use Soul Siphon in mid-air;
* Resolved an issue where Survivors would directly vault over a Mad Eyes' mechanized wall when placed in front of a window;
* Resolved an issue when Survivors couldn't vault over a mechanized wall while Mad Eyes was standing in front of it;
* Resolved an issue where survivors could hear Mad Eyes' voice when Mad Eyes was one of the hunters in Duo Hunters;
* Resolved an issue where some Pet sounds could still be heard with the sound turned off;
* Resolved a model clash that occurred when the Gamekeeper carried the Golden Horn while wearing the Forest Hunter costume;
* Resolved an issue where the outline of the Mercenary's Eagle's Dance costume wasn't displayed properly;
* Resolved an issue where The Ripper's Fog Blade could hit a Survivor through a cipher machine;
* Resolved an issue where a character would be unable to move due to a calibration that appeared at the same time as a decoding or healing action was completed;
* Resolved an issue where the Photographer striking with his blade while holding balloons just as the Camera World merged would result in the abnormal status of the Survivor;
* Resolved an issue where The Mind's Eye's Mongol costume would clash when performing the display emote;
* Resolved an issue where the halo would disappear from the Priestess costume Golden Future on the display interface;
* Festive Tree: In-battle Festive Decorations cannot be collected after 23:59:59 Dec. 27 (server time). Players have until 23:59:59 Jan. 3 (server time) to decorate the Festive Tree on the Event interface and claim corresponding rewards.

Shop* [Character]: Survivor, Embalmer is now available in-store. It can be purchased using Clues or Echoes and it can be used in Ranked matches after purchase;
* [Accessories]: Embalmer's A class Accessory - Holy Sword is available in-store. It can be purchased using Fragments or Echoes.
* [Costume]: Perfumer's A class Costume - Fatal Affection is now available in-store. It can be purchased using Fragments or Echoes.
* [Pet]: New Survivor Pets, [Mini Geisha] and [Mini Jack] are now available in-store. They can be purchased using Fragments or Echoes.

New Story* The Doctor's Subplot is now available. Players can use the [Doctor's Diary] to reproduce her experiences in the Manor and also experience some of the stories that happened in the [Gardener's Diary] from different perspectives. Players need to complete the Basic Objective from the Doctor's Deduction Quest Stage 11, Escape to gain access to the content. The Subplot portal will be displayed on the Doctor's Deduction Quest page. Rewards will be given to players who have completed the Doctor's Subplot. Once all missions are completed, players will be rewarded with Doctor's Costume, [Dark Side].

System Function* Find Friends: A new Find Friends option has been added to the Message interface. Enter your friend's username and select search to find them quickly.

Improved Experience* Brightness on the Leo's Memory map has been increased;
* Removed Survivor's Quick Message, "Well Done!". Added 9 new Quick Messages for Survivors;
* Optimized some components on the Leo's Memory map. Priestess will no longer be able to teleport to unintended locations with the Holy Key.

Bug Fixes* Fixed an issue where the decoration progress is displayed incorrectly on the Festive Tree event page.
* Revised the incorrect description of Festive Decorations.
* Fixed an issue concerning the absence of vaultable objects in some locations on the Leo's Memory map.
* Fixed an issue where the Share button still remains when returning to the game after sharing.
* Fixed an issue where The Intersection Bishounen's Costume is displayed abnormally in the Matching Room.
* Fixed an issue where there is occasionally no response to tapping the Festive Imagination portal. User experience for Festive Imagination has also been optimized.
* Fixed an issue where the Festive Imagination interface freezes when the player interacts with areas outside of the puzzle board when solving the puzzle.
* Fixed an issue where Seer's Shepard Costume is displayed as the Gardener's when purchasing.
* Fixed an issue where the player receives a reminder email in Simplified Chinese when they possess more than 100 4-Sided Dice.
* Repaired an issue regarding Hunters being unable to increase their Fury when Seer is looking at them due to an abnormality concerning bells on the Leo's Memory map;
* Repaired an issue regarding the bells on the Leo's Memory map blocking Geisha's dash;
* Repaired an issue on the Leo's Memory map where it would stop snowing after Geisha and Wu Chang change form;
* Repaired an issue in Custom Match where spectators were occasionally able to play the Dancer's Music Box in spectate mode.