Path of the Barbarian

The Path of the Barbarian unleashes your true rage. This Path is recommended for STR-focused fighters who want to excel in all kinds of front-line combat and don't mind getting hurt.

**Requirements**: Pummel Armor (Fighter)

**Path Completion Bonus**: +1 Strength

## Core Abilities

**Calisthenics**

**Cost**: 300 XP

**Expedited for**: Rage

**Activation**: Passive

For every 2 abilities purchased in the Path of the Barbarian, gain +1 max HP.

**Second Wind**

**Cost**: 300 XP

**Expedited for**: Rage

**Activation**: Passive

Once per Rest, when you reach 0 HP, gain 1 HP immediately after the damage resolves. This effect occurs immediately, before any other consequences of reaching 0 HP.

**Fighter's Focus**

**Cost**: 300 XP

**Expedited for**: Rage, Mind

**Activation**: 1 Reaction, X MP up to WIS

This ability is usable once per turn on your turn. Choose one effect:

* Gain X Alerts
* Gain a +X Armor buff
* Gain a +5X Accuracy buff
* Gain a +2X damage buff to melee basic attacks

**Catch Your Breath**

**Cost**: 300 XP

**Expedited for**: Rage

**Activation**: Respite

*You spend a few minutes eating, drinking, treating wounds, and meditating or napping.*

Gain STR Vim and half as much HP. This ability is usable STR times per Rest.

**Adrenaline Rush**

**Cost**: 300 XP

**Expedited for:** Rage

**Activation**: 1 Action, 4 Vim

Until the end of the Encounter, gain +2 Speed, +2 Armor, and +2 damage on all attacks. **Adrenaline Rush** costs 1 more Vim for the rest of the Encounter.

**Charge**

**Cost**: 300 XP

**Expedited for**: Rage

**Activation**: 2 Actions, 3 Vim

Move up to twice your Speed and make a single melee basic attack with a +20 bonus to Accuracy and +3 damage. This ability is only usable during your first turn of an Encounter.

**Barbaric Reflexes**

**Cost**: 300 XP

**Expedited for**: Rage

**Activation**: Free Reaction, 1 MP

Gain 1 Reaction.

**Extra Muscle**

**Cost**: 300 XP

**Expedited for**: Rage

**Activation**: 1 Reaction, 3 Vim

*You put extra effort into your upper body strength.*

While making a Strength check to climb or use pure might (such as to break down a door or push something heavy), gain a +9 bonus.

**Frustration**

**Cost**: 300 XP

**Expedited for**: Rage

**Activation**: Passive

Whenever your attack results in a glancing blow, gain a cumulative +10 Accuracy to all attacks until you directly hit or the Encounter ends, whichever comes first.

**Wide Swing**

**Cost**: 300 XP

**Expedited for**: Rage

**Activation**: Attack, 2 Vim

When you directly hit a target with a melee basic attack, you may make another melee basic attack on adjacent target using the same Accuracy and damage roll. Chaining attacks in this way cannot hit the same target more than once. **Wide Swing** can be used only once per turn.

**Improved Wide Swing**

**Prerequisite**: **Wide Swing**

**Cost**: 400 XP

**Expedited for**: Rage

**Activation**: Passive

You may use **Wide Swing** any number of times per turn.

**Reckless Swing**

**Prerequisite**: **Wide Swing**

**Cost**: 500 XP

**Expedited for**: Rage

**Activation**: Passive

When you use **Wide Swing**, all of your attacks are considered direct hits for the purpose of making another attack.

**Batter**

**Cost**: 300 XP

**Expedited for**: Rage

**Activation**: Attack, 3 Vim

*Your attack also reduces the enemy’s armor.*

After dealing normal damage, this melee attack causes your opponent to lose 1 Armor for every 3 damage dealt (before Armor reduction). This effect lasts until the armor can be repaired.

**Forceful Attack**

**Cost**: 300 XP

**Expedited for**: Rage

**Activation**: Attack, X Vim up to STR

This ability is usable when you declare a basic attack with a two-handed melee weapon. On success, your opponent is moved X hexes away from you.

**Back Muscles**

**Prerequisite**: Knight's Burden (Knight)

**Cost**: 500 XP

**Expedited for:** Rage

**Activation**: Passive

Backpacks you carry have +10 Bulk carrying capacity (before multipliers).

**Rip and Tear**

**Prerequisite**: **Batter**

**Cost**: 400 XP

**Expedited for**: Rage

**Activation**: Passive

Whenever you reduce an enemy's Armor, the amount is doubled. If the enemy is a non-unique Cog, the amount is doubled again.

**Ready for Anything**

**Cost**: 300 XP

**Expedited for**: Rage

**Activation**: Free Reaction, 5 Vim

This ability is usable on your turn. Gain a number of Reactions equal to your Initiative. Using this ability ends your turn.

**Radiant Anger**

**Cost**: 300 XP

**Expedited for**: Rage

**Activation**: 1 Action

Until the start of your next turn, if an enemy declares an attack against an adjacent ally, the attack targets you instead.

**Deflect**

**Cost**: 300 XP

**Expedited for**: Rage

**Activation**: 1 Reaction, 3\* Vim

Evade an attack, then gain 1 Reaction. For every subsequent time this ability is used this Round, increase its Vim cost by 1.

**Recovery Ripple**

**Cost**: 300 XP

**Expedited for**: Rage

**Activation**: Passive

Whenever you recover at least 10 HP at once, your Strength is increased by 2 until the end of the Encounter.

**Refreshed Fighter**

**Cost**: 300 XP

**Expedited for**: Rage

**Activation**: Passive

Whenever you recover any amount of HP, MP, or Vim, you gain a +2 bonus to your next roll. This bonus can stack up to +6 if you recover multiple times before your next roll.

**Tough Skin**

**Cost**: 300 XP

**Expedited for**: Rage

**Activation**: Passive

*Your skin is calloused and strong.*

You gain 2 Armor. This stacks with other Armor and can't be removed or sundered.

**Iron Skin**

**Prerequisite**: **Tough** **Skin**

**Cost**: 400 XP

**Expedited for**: Rage

**Activation**: Passive

You gain 2 Armor. This stacks with other Armor and can't be removed or sundered.

**Steel Skin**

**Prerequisite**: **Iron Skin**

**Cost**: 500 XP

**Expedited for**: Rage

**Activation**: Passive

You gain 2 Armor. This stacks with other Armor and can't be removed or sundered.

**Ignore Pain**

**Cost**: 300 XP

**Expedited** **for:** Rage

**Activation**: 7 Vim

*You enter a rage.*

Gain the buff *Ignore Pain*: whenever you lose HP, gain 2 Armor. This Armor is lost at the end of the Encounter.

## Gift Exclusives

**Mighty Blow**

*This ability is not required for the Path Completion Bonus.*

**Cost**: 300 XP

**Prerequisite**: Gift of Rage

**Activation**: Attack, 3 Vim

During this melee attack, any matching dice rolled are doubled in value. (For example, rolling two 4s would be treated as two 8s.)

**Shred Armor**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Gift of Rage

**Cost**: 300 XP

**Activation**: 1 Action, 3 Vim

*You rip an enemy’s armor off.*

Choose an adjacent enemy. Their Armor is reduced by an amount equal to your Strength.

## Course of Heroism

**I'll Take a Hit for You**

*This ability is not required for the Path Completion Bonus.*

**Prerequisites**: Course of Heroism, **Ignore Pain**

**Cost**: 400 XP

**Expedited** **for:** Rage

**Activation**: Passive

Whenever you gain Support while **Ignore Pain** is active, gain 1 Armor. This Armor is lost at the end of the Encounter.

## Course of Combat

**Threatening Stature**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Course of Combat

**Cost**: 400 XP

**Expedited** **for:** Rage

**Activation**: 1 Action

*You taunt your enemies, forcing them off of their guard.*

All adjacent enemies lose 1 Alert and are threatened.

**Grudge**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Course of Combat

**Cost**: 400 XP

**Expedited** **for:** Rage

**Activation**: Passive

Deal an extra 1d6 damage against targets who threaten you.

## Course of Conditions

**Battle Roar**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Course of Conditions

**Cost**: 400 XP

**Expedited for**: Rage

**Activation**: 1 Action, 10 Vim

Gain 20 + STR temporary Vim. This ability is usable once per Encounter.

**Exertion**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Course of Conditions

**Cost**: 400 XP

**Expedited for**: Rage

**Activation**: 1 Action

*You push yourself to your limits.*

Regain 6 \* STR Vim or half of your maximum Vim, whichever is lower. Gain fatigue.

**Blood Frenzy**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Course of Conditions

**Cost**: 400 XP

**Activation**: Passive

Whenever you deal damage to an enemy that damaged you last Round, you gain 3 temporary HP. For each time you are Supported, gain an additional 3 temporary HP.

## Course of Damages

**Stunning Blow**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Course of Damages

**Cost**: 400 XP

**Expedited for**: Rage

**Activation**: Attack, 3 Vim

This attack also deals 2 stun damage with impact.

**Thorough Beating**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Course of Damages

**Cost**: 400 XP

**Expedited for**: Rage

**Activation**: Passive

Your direct hits deal a bonus STR Vim damage.

**Warrior's Blood**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Course of Damages

**Cost**: 400 XP

**Expedited for**: Rage

**Activation**: Free Reaction, 5 Vim

You may activate this ability in response to an incoming attack. If the amount of HP you would lose is 3 or less, you instead take no damage. Otherwise you take half damage (of all types).

## Course of Wounds

**Rage, Rage Against the Dying of the Light**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Course of Wounds

**Cost**: 400 XP

**Expedited for**: Rage

**Activation**: Passive

When you are Dying, gain 2 Actions per turn and +3 to all checks.

**Brutality**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Course of Wounds

**Cost**: 400 XP

**Expedited for**: Rage

**Activation**: Attack, 3+X Vim

This ability is usable when attacking a non-unique Cog. This attack inflicts a Grievous Wound, rolled on the appropriate column. Subtract X (max STR) from the result when rolling for the wound.

**Veteran Fighter**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Course of Wounds

**Cost**: 400 XP

**Expedited for**: Rage

**Activation**: Passive

You can sustain one extra Grievous Wound before death.

## Course of Surroundings

**Smash To Pieces**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Course of Surroundings

**Cost**: 400 XP

**Expedited for**: Rage

**Activation**: Attack, 3 Vim

This attack deals triple damage to breakable terrain. Additionally, the target structure can no longer provide Cover.