Morgan Le Fay

* Modern
* Fallen Soul

### Bio

Morgan Le Fay is a sorceress from ancient times. Though she was originally a pupil of Merlin, her thirst for power has turned her to darkness.

## Gear

While names and icons may change between different uniforms, stats remain the same.

Stats are based of Lvl 70 Max Tier character.

**Bonus Option** can be changed via random roll.

 **Wicked Magic +25**

* Energy Attack: TBA
* Attack Speed: TBA
* All Basic Attacks Increase: TBA

 **Raven Amulet +25**

* Energy Defense: TBA
* Movement Speed: TBA
* All Basic Defenses Increase: TBA

 **Runic Cloth +25**

* HP: TBA
* Critical Damage: TBA
* HP: TBA

 **Sorcerer's Pawn +25**

* Critical Rate: TBA
* Ignore Defense: TBA
* **Bonus Option**

## Skills

### All Uniforms

#### Leadership

**Anti-Magic**

Applies to: All Allies

* Decreases Debuff Duration by 24%.

Mastery Needed: 1 or higher

#### Passive Skills

**Back in Time**

Activation Rate: when dead

Applies to: Self

* Revive with 50% of Max HP

Cooldown Time 300 second

Required Rank: 4 or higher

Applies to the following Uniforms: Modern

**Back in Time** v2

Activation Rate: when dead

Applies to: Self

* Revive with 80% of Max HP

Cooldown Time 300 second

Required Rank: 4 or higher

Applies to the following Uniforms: Fallen Soul

**Transcendence**

Applies to: Self

* Increases summoned characters' Basic Attacks and Basic Defenses by 30%, Increases HP by 30%, increases duration of summoned characters by 30%.
* Increases Skill damage by 32% and increases Bonus Damage by 15%.

Activation Rate: 30% rate when Do My Biddings skill is used

Applies to: Self

* Resets Cooldown for skill, Sharp Wave.

Cooldown Time 5 second

Tier-2 Advancement Required

Applies to the following Uniforms: Modern

**Witch's Curse**

Applies to: Self

* Increases Chain Hit damage by 10% when attacking.
* Increases Skill damage by 35% and increases Bonus Damage by 25%.
* Decreases basic damage received by +30%.

Tier-2 Advancement Required

Applies to the following Uniforms: Fallen Soul

#### *Ultimate Skill*

**Mystic Annihilator**

*Energy Damage, Ignore Targeting*

Applies to: Enemies

* Stun (3 Sec.)
* Silence(3 Sec.)

Applies to: Self

* 80% chance to penetrate with SUPER ARMOR, BARRIER, SHIELD, ALL DAMAGE IMMUNE, INVINCIBLE effect. (10 Sec.)
* Invincible (10 Sec.)
* Increases all Basic Attacks and Defense by +45%, all speed by +10%, and Critical Rate by +20%, removes Incapacitation(10 Sec.)
* Energy Damage 180% of Energy Attack

Additional 4 Energy Damage

Tier-3 Advancement Required

## "Modern" Uniform

### Active Skills

**Tiem Orb**

*Energy Damage*

Applies to: Enemies

* Stun (1 Sec.)
* Energy Damage 22% of Energy Attack

Additional 534 Energy Damage

Cooldown Time: 6 seconds

**Sharp Wave**

*Energy Damage*

Applies to: Enemies

* Poison: Deals additional 15% Poison Damage every 1 sec(3 Sec.)

Applies to: Self

* Recovers 7% of HP. (1 Sec.)
* Energy Damage 40% of Energy Attack

Additional 356 Energy Damage

Cooldown Time: 7 seconds

**Do My Biddings**

*Energy Damage, Ignore Targeting*

Applies to: Enemies

* Mind Control(4 Sec.)

Applies to: Self

* Barrier (8 times)(5 Sec.)
* Summon an illusion with 70% of the summoner's stats. (8 Sec.)
* Energy Damage 63% of Energy Attack

Additional 267 Energy Damage

Cooldown Time: 16 seconds

**Meteor Rain**

*Energy Damage*

Move using the V-Pad while using a Skill.
Applies to: Enemies

* Decreases all Basic Defenses by -1%. (Stacks up to -50%, ignores immunity) (5 Sec.)

Applies to: Self

* 100% chance to grant All Damage Immunity (5 Sec.)
* Increases all Basic Attacks by +15%, all Basic Defenses by +15%, and all Speeds by +5%. (5 Sec.)
* Energy Damage 207% of Energy Attack

Additional 1067 Energy Damage

Cooldown Time: 17 seconds
Skill Needed: Lv.5 or higher

**Magic Strike**

*Energy Damage, Ignore Targeting*

* Energy Damage 75% of Energy Attack

Additional 214 Energy Damage

Cooldown Time: 17 seconds

## "Fallen Soul" Uniform

### Active Skills

**Witch's Bones**

*Energy Damage*

Applies to: Enemies

* Bleed: Deals additional 20% Damage every 1 sec. (Removes Elasticity) (2 Sec.)
* Energy Damage 100% of Energy Attack

Additional 134 Energy Damage

Cooldown Time: 8 seconds

**Cursed Skull**

*Energy Damage, Ignore Targeting*

Applies to: Enemies

* Fear(3 Sec.)
* Energy Damage 130% of Energy Attack

Additional 134 Energy Damage

Cooldown Time: 9 seconds

**Spiritual Embrace**

*Energy Damage, Ignore Targeting*

Applies to: Enemies

* Paralysis (Ignores immunity)(3 Sec.)

Applies to: Self

* Increases basic damage by 90% for 1 attack(s). (6 Sec.)
* Energy Damage 100% of Energy Attack

Additional 534 Energy Damage

Cooldown Time: 14 seconds

**Curse of Corruption**

*Energy Damage, Guard Break, Ignore Targeting*

Applies to: Enemies

* Stun (2 Sec.)

Applies to: Self

* Recovers 20% of HP.(1 Sec.)
* Increases all Basic Attacks by +40%. (6 Sec.)
* Energy Damage 90% of Energy Attack

Additional 54 Energy Damage

Cooldown Time: 16 seconds
Skill Needed: Lv.5 or higher

**Underworld Assault**

*Energy Damage*

Applies to: Enemies

* Stun (3 Sec.)
* Paralysis (Ignores immunity) (3 Sec.)
* Decreases all Basic Defenses by -10%. (Stacks up to -50%, ignores immunity) (6 Sec.)

Applies to: Self

* +100% chance to grant All Damage Immunity(7 Sec.)
* Accumulates 10% of pure damage when attacking (Max 100%) (7 Sec.)
* +1% Increase of ALL BASIC ATTACKS each 1% of pure damage accumulated(7 Sec.)
* Energy Damage 80% of Energy Attack

Additional 72 Energy Damage

Cooldown Time: 18 seconds

## Uniforms

### Fallen Soul

**Bonus**

Enhances effects of skill, Back In Time

Changes effects of skill, Transcendence

Applies to: Universal Types

* Increases all Basic Attacks by +35%.
* Increases basic damage dealt to boss types by 35%.

Activation Rate: when debuffed

Applies to: Universal Types

* Removes all Debuffs. (10 Sec.)

Cooldown Time 18 second(s)

**Uniform Options**

## Artifact

**Dark Knowledge**

*Medieval Mystic Lv.4*

Applies to: Self

* Increases basic damage dealt to enemies with 50% HP or below by 25% and an additional 0.6% of Total Instinct (Up to 200%)

## Team Bonus

Team up Morgan Le Fay with these characters to gain additional stat boosts.

### 3-Character Bonus

**Enchanted Power**

* Energy Attack ↑ +5.2%
* Attack Speed ↑ +4.9%
* Movement Speed ↑ +4.8%

**X 2 Bonuses:**

**Magical Expertise**

* Critical Rate ↑ +4.9%
* Dodge ↑ +4.9%
* All Defense ↑ +5.1%

**X 2 Bonuses:**

**Girl Bosses**

* Dodge ↑ +4.9%
* Max HP ↑ +5.2%
* Physical Defense ↑ +5.1%

**World-Class Villains**

* Attack Speed ↑ +4.9%
* All Attack ↑ +5.2%
* Critical Rate ↑ +4.8%

**Masters of Black Magic**

* Critical Damage ↑ +4.8%
* All Defense ↑ +5.0%
* Cooldown Duration ↓ 5.0%

**X 2 Bonuses:**

### 2-Character Bonus

**Tragic End**

* All Attack ↑ +5.2%
* Dodge ↑ +4.9%

**Familiar Magic**

* Critical Rate ↑ +5.4%
* Dodge ↑ +4.8%

**Subjugated Symbiote**

* All Defense ↑ +5.4%
* Max HP ↑ +5.1%

**Mythical Presence**

* Cooldown Duration ↓ 5.0%
* Crowd Control Time ↓ 4.7%

**Time Travelers**

* Movement Speed ↑ +4.9%
* Energy Attack ↑ +5.2%

**Evil Witches**

* Energy Attack ↑ +5.4%
* Attack Speed ↑ +4.9%

## Strikers

 - Ultron - 12% chance to appear when attacked.

 - Loki - 16% chance to appear when attacking.

 - Red Skull - 20% chance to appear when attacking.

 - Malekith - 20% chance to appear when attacked.

 - Venom - 19% chance to appear when attacked.

 - Sister Grimm - 16% chance to appear when attacked.

 - Carnage - 22% chance to appear when attacking.

 - Sin - 19% chance to appear when attacked.

 - Baron Mordo - 19% chance to appear when attacked.

 - Kaecilius - 19% chance to appear when attacking.

 - Satana - 22% chance to appear when attacked.

 - Hellstorm - 20% chance to appear when attacking.

 - Enchantress - 13% chance to appear when attacking.

 - Hela - 17% chance to appear when attacking.

 - Dormammu - 22% chance to appear when attacked.

 - Scarlet Witch - 22% chance to appear when attacked.

 - Apocalypse - 22% chance to appear when attacking.

 - Anti-Man|| 18% chance to appear when attacked.

 - Emma Frost - 20% chance to appear when attacking.

 - Stryfe - 19% chance to appear when attacking.

 - Weapon Hex - 18% chance to appear when attacked.

 - Sentinel - 19% chance to appear when attacking.

 - Doctor Doom - 19% chance to appear when attacking.

 - Shadow Shell - 16% chance to appear when attacked.

 - Molecule Man - 18% chance to appear when attacked.

 - Sersi - 16% chance to appear when attacked.