recursal/Fanatic-Fandom huggingface dataset:
Upgrade

All creature and Hero cards can be upgraded or leveled up. Maximum level is currently at 20. Health and Damage, and sometimes DMP, will be upgraded when you level up.

To level up you need a card at the same lvl and type as the one you want to level up and you need Adaptorite. Adaptorite is earned while you play, both against AI in story/adventure mode and in PVP matches. Think of the crystals as XP.

You gain 1 adaptorite for loosing a game, and 2 adaptorite for winning a game.

To level up a card go to your collection and select the card you wish to level up. As mentioned you need Adaptorite (increases per level) and you need to sacrfice a card at same level and type as the one you are leveling up. It is here important to think who you want to keep. As when you are buying a card you sometimes get a card that does more or less damage or has more health or DMP as a similar card.
Races/Faewryn

## Faewryn

The Faewryn are a combination of what appears to be two distinctly different races of elves, though

they consider themselves one race. Popular belief is that the same cataclysmic event that endowed the

Lacerta with their intelligence actually split the Faewryn in two. Folktales tell of a magnificient tear in

the earth that drove the elves to seek out safety in the mountains and caves which contributed to the

stark difference in appearance of the two groups. The cave-Faewryn are smaller than their mountainous

brethren and their skin is much paler. Though their societies differ greatly, they are forever bound

through the magic that swirls in the core of each elf. The Faewryn are considered the oldest race on

Erendor.

See also: True Faewryn
Hero

(WIP)
In a normal match, you will also have a hero card in your deck.

This special card is the leader of your deck, and must be in play on the board at all times.

The goal of the game is to get rid of the opponent hero - if your hero dies, you lose the game.

The different factions in the Dragon Evo universe have specific play styles, and you may want to choose the one that fits your play style best.

There are three factions to choose between: Hologev, Rutai and Highwinds - all with different play styles, strengths and weaknesses.

## Hologev

The Hologev have specialized in ranged combat. Protecting their ranged units behind a powerful frontline, ranged attacks are the Hologevs specialty.

## Rutai

The military machine of the Rutai will flex their muscles at you any chance they get. Raw power, strong attacks and armor is the recipe for success with the Rutai.

## Highwinds (for experienced players)

The Highwinds are tough to play with. Weak, strange attacks. But find their specialty and use it well, and you can crush even the most experienced enemy.

(Not recommended for new players)
Knife Thrower

## Strategy & Lore:

The Spear Thrower is a slow moving unit, but a rather sturdy one. He is pretty resistant to melee attacks and can deliver some staggering blows. Due to the size of the spear, the spearthrower is often a tall character with huge muscles. Some of his attacks is known to break armour and even pierce through a person.
Dragon Evo Wiki

Welcome to the
Official *Dragon Evo* Wiki
the *Dragon Evo* guide written and maintained by the players.

Please feel free to contribute by creating new articles or expanding existing ones.

About Dragon Evo

**Dragon Evo: The Card Game** lets you play through the eyes of the powerful, bloodthirsty Rutai, the scorned, resourceful Highwind, or the peaceful, welcoming Hologev. March across Tyrenir in
the name of the Dragon Emperor and conquer your enemies. Regroup, rebuild, and retaliate against your oppressors to save your nation and safeguard your borders. Form alliances with other races and creatures to restore the balance of nature to ensure the Nations of Man once again can find peace and welcome the Dragons back to Erendor.

 With many features found in traditional MMO’s, **Dragon Evo: The Card Game** lets you build powerful decks by recruiting members from an array of resources. Level up your cards, abilities, and attack options. Augment your deck with resources and special minerals to become a formidable adversary capable of crushing your opponent with each turn.

 This is not a game where luck and the roll of the dice will determine who wins and loses. Polish your tactics and skill and time your attacks
wisely.

Content

Collection

Adventure

Factions

Card Mechanics

Story

World

Deckbuilding

Game mode

Guides & More

* Game Guide
* Getting started
* System requirements
* Release date
* Heroes
* Cards
* Ranked
* Lore
* Wiki ToDo List

* Game Guide
* Getting started
* System requirements
* Release date
* Heroes
* Cards
* Ranked
* Lore
* Wiki ToDo List

Videos

Featured images

*Dragon Evo* Links

Official page

Discord

Youtube Page

Indie DB

Moddb

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
The Devouring Expanse

A barren, dangerous land that stretches all the way East from the mountain ridge protecting Farcraw City to the mountains by the Dark Woods. Rock and sand and burnt out carcasses of trees, this is no-man’s land which only the very brave and the very foolish dare enter.

It was here that on the twenty first day of spring the Highwind Empire and the Rutai had their decisive battle that resulted with the Highwind’s airfleet being decimated by a dragon onslaught, planting the seeds for the the Rutai Emperor’s merciless DragonEvo Project. It was here that countless men and women went missing without a trace as they travelled through Erendor, and it was here, in the South point of the Expanse, that the Dragon Emperor had usurped the once free city of Tarankota.

There are rumours that somewhere under the sands there lives an ancient, ageless monster: a worm so big it could swallow entire villages whole. Everyone who set out to confirm the rumor disappeared never to be seen again.
Dragon Evo Wiki/Flex section

Guides & More

* Game Guide
* Getting started
* System requirements
* Release date
* Heroes
* Cards
* Ranked
* Lore
* Wiki ToDo List

* Game Guide
* Getting started
* System requirements
* Release date
* Heroes
* Cards
* Ranked
* Lore
* Wiki ToDo List

Videos

Featured images

*Dragon Evo* Links

Official page

Discord

Youtube Page

Indie DB

Moddb
A Cool Wind Washed Over the Tribe

## Effects

* **Foe Target:**
3m Push | Accuracy vs. Fortitude
* **Target:**
+48 Health Restored

**A Cool Wind Washed Over the Tribe** is an ability in *Pillars of Eternity II: Deadfire*.

## Description

Creates a rolling cloud of purification, healing the Health of allies and pushing back enemies.

## Effects

* **Foe Target:**
3m Push | Accuracy vs. Fortitude
* **Target:**
+48 Health Restored
Collection

The collection view, is where a player can go to view their collection of cards & upgrade their cards.

The My Collection button is located under the "cards" icon found at the bottom-right of the screen.

In the collection screen you can view your cards strengths and weaknesses, but also upgrade your cards.

The view is divided into tabs of Heroes, Creature Cards, Equippable Cards and Action Cards
Heroes

Heroes are your special character card.

After login the first time you will need to create a Hero. The Hero you create in Dragon Evo - Twisted kingdom will decide your cards strengths and weaknesses & what faction card you can have in your deck.

Your Hero´s faction decides which Champion cards you can have. You will only be able to use creature cards from your own faction. Too see available champions and units, see the cards section.

You will be able to buy additional heroes for ingame currency Adaptorite which can be gained by playing the game.
Adjacent

Adjacent attacks will attack the card over and under the selected card. The Damage will be split depending on the ammount of cards it hits. It will always round up, so the minimum damage will always be 1.

This attack type will deal most damage to your enemey when you attack a middle card, allowing it to damage both over and under.
Card back

**Card backs** are a visual feature in DragonEvo and gives no advantages in the game. You can replace the standard design on your card deck, and each deck can have their own backside.

The card backside selected for your deck will be displayed in-game, visible to both the player and your opponent. There are several different card backs you can collect each with their unique design.

As a player you can earn card backs through adventures or fulfilling various criteria, such as playing the game in a certain season of the year or having finished all available Adventure.

## Notes

* Currently, there is no way to acquire the backsides other than buying them from the market.

Specific criteria s for aquiring backsides will be revealed later.
Acina's Tricorn

###

 456

###

2,280

## Enchantments

* Shootist: +5 Ranged Accuracy, -10% Reload Time

**Acina's Tricorn** is a hat in *Pillars of Eternity II: Deadfire*.

## Description

A sailor of Vailian descent, Acina the Gaunt, a moniker she earned for her unusually lean frame, came of age in the Living Lands. Raised among ravenous beasts and carnivorous plants, the young dwarf took to the arbalest and arquebus shortly after she learned to walk. By the time she went to sea, she was one of the quickest shots around with either.

The impulsive Acina soon fell in with a ship granted a letter of marque by the Vailian Republics to counter Príncipi predation in the Deadfire. Though she earned her repute by the speed and accuracy of her shots, pirates around the region knew her almost as well for this hat, a sharp piece of headwear preserved with the fastidiousness born of the knowledge that few things pose greater danger than equipment ill-maintained.

## Acquisition

* Tikawara: Sold by Vektor, at the Tikawara Trading Post
Races/Lacerta

## Lacerta

The Lacerta are a race of lizard people. They are considered one of the oldest races on Erendor and have

been thought to be very distant cousins to the Dragons. Before the Humans appeared, a near

cataclysmic event infused the Lacerta with sentience. They have conquered complex tools and weapons,

but modern technology has eluded them. Tall and slender with thick, scaled skin and their ability to spit

poison make them formidable enemies or valuable allies. Their society has very little structure. The

other races see them nothing more than marauders and thieves.
Peasant

## Strategy & Lore:

Last defence of the highwinds and their main source of income.

Allthough weak, Peasants is one of the most essential cards in the game. Along with Hologev Villagers and Rutai Town People these make up the base income during your game and protecting them might as well be as important as protecting your Hero

## Skills:

### Poor Dealer:

This basic attack deals 2 Melee dmg - a pretty useless attack, but sometimes it's just what's missing for you to take down that last card infront of your enemy's Hero

### Peasant Pebble thrower:

Also a weak attack, but unlike the "Poor Dealer" attack, this is a ranged attack and can be used from behind one of your own cards or attack over that defence in front of your enemey's cards.
Cards

Here you will eventually find details about the different cards.

Although you can have only 14 cards in your deck, it is up to you to to mix between them. The game has 4 main classes for cards:

Melee, Ranged, Fly and Burrow
Apart from the main classes you also have Equippable Cards, Item Cards, Buildables and Action Cards (consumable ingame cards like potions etc) and gamechanging cards called Event cards.

Each factions have their own card set apart from the shared pool of World cards.

The game has currently released about 100 different faction cards, 50 world creature cards and over 100 equipable items.

In total there will be over 200 faction cards for each factions, 200 world creature cards and 250 equippable items.

Each faction card contains 3-4 possible attacks. When recieving a card (either by quest, Singleplayer, PVP or marketplace) the card will be dealt it´s attack.
Draekas Soldier

## Strategy & Lore:

Draekas is a humanoid species found in the caves of the remote islands out in the sea. They eat mainly fish and drink saltwater, but can be terryfing to look at. They are humanoid and can learn the language. Some have can use adaptorite like alchemists, others are just normal creatures. They live in packs like wolves but can sometimes live with other humanoids and actually settle with other humanoids.
Adventure

**Adventure** (also known as **Adventure Mode**) is a single-Player game mode where you do mini-stories or mini-quests that reveal a part of the DragonEvo lore. Adventures can be found by choosing "Story & Quest" mode.

You will be pitted against special set of enemies where you will face a new challenge each time. Some of the creatures you will meet and some of the game rules can only be experienced here in adventure mode or in the upcoming Story mode.
Some adventures have a minimum level requirements, but you can "safely" ignore these on your own risk.
You will not be able to dive deeper into the adventure until you have beaten the preceding adventure. We will also add a Dragon mode which will be an almost impossible version of every adventure and quests.

## Rewards

Upon completing an adventure you will receive a special reward for that adventure.

Upon completing over all adventures and all stories you will receive an exclusive card back, which you will only be able to hold as long as there are no adventures or stories left to be played.
Upon adding additional quests or stories you will lose this card back and must complete the remaining adventures before receiving the card back again.

Upon completing all stories and quests in Dragon mode you will receive another exclusive card back to show your skills to all other players.

Adventure matches can earn the player Research points (RP) and/or Gold.
Aldhelm's Journal

###

0

###

0

**Aldhelm's Journal** is a journal in *Pillars of Eternity*.

## Description

Icantha insists on pursuing her own research on the tower despite my argument that pooling our knowledge is in both our interests. With her expertise in the Engwithan language, I'm convinced that she knows more about the tower's workings than she lets on.
Story

### The beginning

Billions of years ago, in a remote part of the galaxy lit by an old, dimming sun, three meteorites crushed into each other in a spectacular explosion that shook the fabric of reality itself. The celestial rocks disintegrated on impact, forming a cloud of dust that orbited the sun, slowly molding into the shape of a planet. Only a few million years later, the planet was full of water, vegetation, and life.

For these were not ordinary meteorites – they were made of what we’ve come to call “adaptorite,” the quintessence of all things living and dead.

### Life

Before there were any sentient species to walk this new world, wildlife of all kinds populated the planet: monsters of the deep, strange wolves of the forests and flying wyrms, precursors to the beings we came to call dragons. Soon, however, the adaptorite shards deep within the planet’s surface began to transform the creatures, gifting some of them the gift of sentience.

We do not know how many there were, and little of the civilizations that they might have built, because, if our archeological finds are to be believed, a new cataclysm shook this new world to its very foundation.

### Awakening

The unstable adaptorite deep within the planet’s core began a chain reaction that resulted in dozens of volcanoes erupting all across the surface at once, throwing adaptorite dust into the atmosphere in one last bid to transform the surface of the planet forever.

Many races have perished without a trace, but also new ones were born as a result. This is how the lizard-like race of lacertas came into being, and how the ancient elves were split into two, creating the people we now know as the faewryn. The earth-worshipping, fur-covered skurn attribute their ancient history to these days as well, descendants of a race long forgotten. Only the humans maintain that they have survived unchanged, but, as there are no records of a time before the cataclysm, there is no way to prove or to challenge their claim.

### Present

Today, alchemists of all races scour the lands looking for adaptorite shards, the most powerful material in existence. Skilled transmetalurgists and alchemists learnt to bend adaptorite to their will, creating powerful effects indistinguishable from some may call magic: levitation, mastery over earth, fire, and ice; some claim to have even channeled adaptorite energy to reverse death itself, although nothing good has ever come out of these experiments , and most who tried have suffered horrible ends.

The most well-known modern use of adaptorite energy is, of course, the DragonEvo project, the human experiment that created dragon hybrids and gave Erendor three powerful dragons that were quick to break their chains and go out into the world with designs of their own.

Even the most experienced alchemists are terrified of mishandling adaptorite: they know that they’re dealing with a power so great it gave life to all of existence. This is why many experts believe that, used unwisely, adaptorite has the potential to unmake the world.
Game Guide/AttackTypes

## Attack Types

What do all these symbols mean you say? Look no furhter.

### Melee

Melee can attack anyone directly open to him. That means if you position a card in front of your melee card he will be blocked. The best place to position a melee unit is on the front lane where he can attack anyone on the opposing front lane. Should a card on the front lane of the opposing team die, he will then be able to attack the card behind.

### Ranged

Ranged units can shoot over 1 lane. So if you position the ranged unit on the back lane he can shoot the opposing front lane. Placing a ranged unit on the front lane will let him attack any card on the board, but in return expose him for anyone to attack.

### Attack bonuses

#### Repeat

The repeat attack will allow the card to attack several times.

Example: 3hp + 4HP x1-3 - This means the initial attack will damage 3hp and will damage 4hp 1-3 times that same round.

#### Adjacent

Adjacent attacks will attack the card over and under the selected card.

This attack type will deal most damage to your enemey when you attack a middle card, allowing it to damage both over and under.

#### Behind

Behind attacks will attack a front card and the one behind it.

The card behind will get reduced damage though.
Treacherous Pass

The **Treacherous Pass** is a plateau set deep between two mountain ridges North of Farcraw City. Once a green valley, it has become a desolate place ever since alchemists and dragons conspired to open a portal to the dragon’s homeworld, choosing the Pass as the location for their tinkering with nature.

The land, scorched by dragon fire, still bears the scars of the powerful adapotirte blast that swept through the land when the portal violently closed. The ground itself here reflects the alchemist’s unholy work: dark, crooked cracks run across the surface like webs of a shadow spider, promising to forever devour adventurers who do not look where they’re going.

With the opening of the portal, this place marked the beginning of modern history as we know it. There are many scribes among the Monks of Eryndil who believe that this is where history will end as well.
Dragon Evo Wiki/Top section

About Dragon Evo

**Dragon Evo: The Card Game** lets you play through the eyes of the powerful, bloodthirsty Rutai, the scorned, resourceful Highwind, or the peaceful, welcoming Hologev. March across Tyrenir in
the name of the Dragon Emperor and conquer your enemies. Regroup, rebuild, and retaliate against your oppressors to save your nation and safeguard your borders. Form alliances with other races and creatures to restore the balance of nature to ensure the Nations of Man once again can find peace and welcome the Dragons back to Erendor.

 With many features found in traditional MMO’s, **Dragon Evo: The Card Game** lets you build powerful decks by recruiting members from an array of resources. Level up your cards, abilities, and attack options. Augment your deck with resources and special minerals to become a formidable adversary capable of crushing your opponent with each turn.

 This is not a game where luck and the roll of the dice will determine who wins and loses. Polish your tactics and skill and time your attacks
wisely.

Content

Collection

Adventure

Factions

Card Mechanics

Story

World

Deckbuilding

Game mode
Dragon Evo Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
History

## This is the history of Dragon Evo.

Dragons and humans
once coexisted peacefully, back when war broke out between the 3 biggest human
empires - The Rutai, The Hologev and the Highwinds. The Hologev were quickly
conquered and the remnants of the empire retreated into the Snowdrop Mountains.
In the mountains, they began a new life as the Monks of Eryndil.

War continued between the Highwind empire and the Rutai. Not being able
to overcome the Highwinds because of their superior and advanced air force, the
Rutai started a project called "The Dragon Evo Project"
- an attempt to mass produce more powerful dragons, solely for combat.
After tireless efforts and many failures the Hybrid was finally created - a
creature as powerful as a dragon yet small and capable of mass
production - and The Highwind Empire quickly brought to its knees A great many dragons perished
in battle, and those who survive were put into slavery. Dragon numbers
dwindled..

It was during these times
that a small group of free dragons and allied mages started
constructing a portal to an alternate realm in which the dragons could
exist without human control. The few remaining free dragons began
attacking dragon prisons and Hybrid factories - freeing several dragons and
then retreated to the Portal to the Dragon Realm. The Portal was then
closed. Many Hybrids and a few dragons who did not make it to the
portal before it was closed, headed far north, to uncharted land. Here they
founded their own empire, ruled by the red dragon Queen Maggithon.

After much unrest, civil
war emerged within the Rutai Empire. To maintain control and order, the Empire
released control over a few small towns, but the Empire was then sent straight
into another civil war as the Rutai General disappeared with a large following
from the Rutai army. He later returned to the Rutai city, conquered it, and is
now self-proclaimed ruler of the city.

*This page is only to be maintained and updated by The Dragon Evo creators*.
Deckbuilding

# How to build your deck

A strong deck is a diverse one. You can select any cards from your collection to make a deck consisting of a group of 14 cards. It is with your deck along with your selected hero that you will be facing your opponents. You can create as many decks as you would like. But you need to use cards in the same faction as the selected hero or world cards.

29.07.2019: The Deckbuilder and Equipment is currently undergoing some design changes. We are also changing the rules of the game which will in turn reflect on the number of cards you can have in your deck. Revert back to this page later once the "Frozen fish" update is released to see the new changes.

# How to Equp your cards

Select any card from your deck and you will see the equipment screen. Here you can equip your card\* with all\*\* the equipment you have either bought or won

* Not all cards can be equipped. Typicaly very powerful humanoids and creatures that don't use clothes & weapons will not be equippable.
	+ Equipment with a level higher than the selected card will be displayed as "greyed out"

# Combat Power

Combat power or CP for short, is the estimated strenght of your deck. The health, damage and level ofnthe cards in your current deck all increases your total deck CP. Remember still that a deck at strenght 95cp can still win over a deck with 150cp... you just need to play your cards right.

# How to level up or Upgrade your cards

All creature and Hero cards can be upgraded or leveled up. Maximum level is currently at 20. Health and Damage, and sometimes DMP, will be upgraded when you level up.

To level up you need a card at the same lvl and type as the one you want to level up and you need Adaptorite. Adaptorite is earned while you play, both against AI in story/adventure mode and in PVP matches. Think of the crystals as XP.

You gain 1 adaptorite for loosing a game, and 2 adaptorite for winning a game.

To level up a card go to your collection and select the card you wish to level up. As mentioned you need Adaptorite (increases per level) and you need to sacrfice a card at same level and type as the one you are leveling up. It is here important to think who you want to keep. As when you are buying a card you sometimes get a card that does more or less damage or has more health or DMP as a similar card.
Shop

You can access the shop from the main screen.

You have the option to to buy heroes(which in turn can unlock their factions campaign) or cosmetic items such as avatars, taunts and card backsides.

The purchases are instant and account bound, and not refundable under normal circumstances.
The money you use in DragonEvo goes directly to fund our servers, new gameplay, new card art and developer coffee.

### Gold

Gold is earned by playing games and can sometimes be aquired with the booster packs you recieve. Gold cannot be bought with real life money and cannot be traded. But you may trade in a card you don't like and recieve some refund depending on the cards value.

### Adaptorite

Adaptorite is the currency that is used to level up your cards. This is not your typical GEM currency that you can buy with your credit card and by doing so Pay2Win, no, this currency is only obtainable by playing the game.
Game mode

**Game modes** is where you decide how you want to play in DragonEvo.

Each Game modes have their own features and rewards, but all game modes follows the basic ruleset of DragonEvo with certain variations depending on which game mode you select.

## Story and Quests

Play through the amazing story of Dragon Evo!

Experience the lands of Tyrenir and play through an epic story of rise, fall and betrayal - or complete individual quests!

In story and Quests you can decide to play one of the Factions main stories or play a series of individual adventures/quests to reveal part of the DragonEvo lore.

### Adventure

**Adventure** (also known as **Adventure Mode**) is a single-Player **game mode** where you do mini-stories or mini-quests that reveal a part of the DragonEvo lore. Adventures can be found by choosing "Story & Quest" mode.

You will be pitted against special set of enemies where you will face a new challenge each time. Some of the creatures you will meet and some of the game rules can only be experienced here in adventure mode or in the upcoming Story mode.
Some adventures have a minimum level requirements, but you can "safely" ignore these on your own risk.
You will not be able to dive deeper into the adventure until you have beaten the preceding adventure. We will also add a Dragon mode which will be an almost impossible version of every adventure and quests.

## Rewards

Upon completing an adventure you will receive a special reward for that adventure.

Upon completing over all adventures and all stories you will receive an exclusive card back, which you will only be able to hold as long as there are no adventures or stories left to be played.
Upon adding additional quests or stories you will lose this card back and must complete the remaining adventures before receiving the card back again.

Upon completing all stories and quests in Dragon mode you will receive another exclusive card back to show your skills to all other players.

Adventure matches can earn the player Research points (RP) and/or Gold.

## Ranked play

Find and play against online opponents to earn ranking points, gold and adaptorite!

Climb the ranks to become the highest ranked player!

## Training

Unranked matches are your training grounds.

Play against human or AI opponents to improve your skills or experiment with new decks or play styles.
Factions/Rutai

Rutai focuses on strong melee attacks. When playing as Rutai, brute strength and powerful attacks is your road to victory. Focus on dealing massive ammount of damage quickly and directly.

## Strengths

* Strong melee attacks
* High health ranged units

## Weaknesses

* Weak ranged attacks
* Expensive melee attacks

## The History:

The Rutai once lived in peace with the dragons and the other human nations. Under the rule of a

wise emperor, the Rutai became a great and prosperous nation. There was no civil unrest and the

Rutai seemed destine to become the greatest of the three human nations. However, this destiny

would soon become perverted by the rule of a new, bloodthirsty emperor.

When the elderly emperor passed away, his successor took the throne with a lust for power.

Three years into his reign, the emperor’s drive for expansion and rule lead the Rutai to declare

war on the Hologev and Highwinds. This War of Man ended the peace between the three nations

and strained the bond between humans and dragons.

The emperor put his focus on the Hologevs and defeated them quickly. The Highwinds presented

a harder challenge due to their advanced Air Force. This resistance prompted the Rutai to initiate

the Dragon Evo project in an attempt to mass produce stronger, more powerful dragons to be

used solely for combat. With failure after failure under their belts, the Rutai finally were successful

in creating a dragon Hybrid that would help them defeat the Highwinds.

Many of the Rutai citizens saw the Dragon Evo project as a perversion of the Dragon race. Civil

war broke out within the Rutai empire during the war against the Highwinds. To keep his forces

focussed on the enemy, the emporer relinquished several smaller settlements to ease the conflict.

But as the war with the Highwinds turned more and more into the Rutai’s favor, the emperor made

his plans to regain control over the lost settlements. He vowed that after the Rutai nation had

regained its former borders, he would endeavor to expand his power and influence of the Rutai.
Achievements (Deadfire)/de

***Hinweis:** Wenn man Konsolenkommandos verwendet werden Errungenschaften für diesen Spielstand deaktiviert.*
**Errungenschaften** werden erreicht indem man während des spielens von *Pillars of Eternity II: Deadfire* bestimmte Kriterien erfüllt.
Errungenschaften zu erreichen gewährt Punkte die für Beraths Segnungen eingesetzt werden können. Es gibt 56 Errungenschaften, die insgesamt 105 Punkte für Beraths Segnungen gewähren (mit DLC).

## Entfernte Errungenschaften

Es waren 13 weitere Errungenschaften als Herausforderung geplant, aber diese wurden entfernt und mit Magrans Feuer ersetzt. Um diese zu erreichen muss das Spiel mit bestimmten Einschränkungen, die den Schwierigkeitsgrad deutlich anheben, abgeschlossen werden. Sie hätten weitere 107 Punkte für Beraths Segnungen gewährt - damit wären es insgesamt 212 gewesen.

## Siehe auch

* Magran's Fires/de
* Berath's Blessings/de
Modding Audio

Audio in RescueHQ is implemented using FMOD. Use FMOD Studio (version 1.10.0, Free Indie License) to create audio assets (FMOD banks) for the game (see http://www.fmod.com).

It is recommended to use the FMOD Template Project provided in the official mod assets repository and go from there. This project contains the mixer setup used by the game, which allows you to route your sound events to the correct destinations. When opening the project for the first time, FMOD Studio will show a load warning, allowing you to "recover" the project. This is expected and will simply generate a new master bank id for your sounds.

FMOD allows you to define **events** and give them names.

The game looks up these events by name.
If there is more than one event with the same name, the event from the mod loaded last is used.
This allows mods to override sounds of mods loaded before.

Sounds created using FMOD Studio must be built in order for the game to use them.
Set up your FMOD Studio project so that the output folder for built files is anywhere inside your mod folder (your source FMOD Studio project can be anywhere you like, it does not need to be inside your mod folder)
The game will automatically load any FMOD audio banks (**\*.bank** files) it can find inside your mod (except those for voiceovers)

Built voiceover banks are loaded by the game only if the language matches, and must be named "**VO\_<language>.bank**".

For example, if the voiceover language in the game is set to English (EN), the voiceover bank that the game attempts to load must be named "**VO\_EN.bank**"

Voiceovers work using audio tables and a programmer instrument (please refer to the FMOD documentation for details).

A voiceover sound bank just uses that audio table, and needs a sound event named "**VO/<language>**" (eg. "**VO/EN**") containing a programmer instrument element.

The key names inside the audio table should usually match the text localization key that the audio represents.
Adaptorite

Adaptorite is the things that make dragon fly. That make plants live in a way they should not and is the ingredients of the Alchemist tricks.

Adaptorite comes in differents shapes and colours and have different effects based on types.

Adaptorite is also what you aquire as you play the game. Ingame it is displayed as a GEM symbol, but can not be bought for real money, but can only be aquired by actually playing the game. Some ingame items such as Hero cards can only be bought on the market using Adaptorite.

There are the three main types:

Calm adaptorite is mostly used for nature type effects. This Adaptorite is mostly found in places where there is lots of Korliah. The Korliah feeds on the Adaptorite and grows stronger and stronger and eventually forms a hive that protects the Adaptorite from strangers.

Only found deep in the ice on the top of mountains or far out in the sea

more info later.
Aamiina's Legacy

###

 2,264

###

11,320

## Damage

14-24 / 15-19
18-31
20-25
**Type**

## Weapon type bonuses

* Accurate: +5 Accuracy
* Unfit For Melee: -10 Deflection against Melee weapons

## Enchantments

* Exceptional: +30% Damage, +8 Accuracy, +2 Penetration
* Precision Impact: Grants Precision Impact, Precision Impact (Dwarf) (5% chance to Daze target for 6.0 sec on scoring Hit (includes Graze and Crit), increases to 10% if wielder is a dwarf)
* Massuk Arrows: +15% Damage as Crush

## Technical

### Guid

719ade97-d9d3-4bbb-a254-dbe6b1da926a

**Aamiina's Legacy** is a hunting bow in *Pillars of Eternity II: Deadfire*.

## Description

Aamiina of the Blue Water tribe, daughter of the revered Ajamuut, carried on her mother’s duties after the death of the matron huntress. To secure her status as the successor of her foremother, Aamiina enrolled in the challenge of Ongitok Angunisaq. Far from a game, this trial pitted the young dwarf against all the dangers of Naasitaq. She spent three weeks in the wild, battling endless blizzards and voracious beasts. Her bow was her only means of defense and subsistence.

Her trial complete, Aamiina was trekking for home when she happened across a hungry frost drake stalking towards Blue Water village, using the storm to hide its approach. With no consideration for her own safety, Aamiina raised her horn and trumpeted a warning to the Blue Water warriors, who mobilized in time to fend off the beast.

Denied its prize, the fearsome drake turned on Aamiina. The young huntress nocked and loosed, slaying the drake with a single arrow to the heart. Her bold actions secured her place among the matron huntresses that came before her.

## Acquisition

* Looted during Bounty - Uamoru the Pretender, at 4° 58′ S, 66° 14′ E.

## Enchantment tree

**Note:** Drake's Legacy / Slayer of Beasts and Ongitok Angunisag / Warning of Blue Water are mutually exclusive.
Rescue HQ – The Tycoon Wiki/Section 4

Wiki Community

We are currently maintaining 309 pages (22 articles)!

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Wiki ToDo List

## Description

The GameGuide need constant maintaining to display the current and "up to date" information regarding DragonEvo. Pick something from the list and start typing.

# ToDo List

1. Update outdated images (cards and screenshots)
2. Update layout of all guides(make use of templates and links instead of hardtyping)
3. Update images of outdated content (GUI, action icons, etc)
4. Create a card page for every card and dele existing ones using url style cards/faction/cardname and replace with /cardname and add correct information, type, etc see this card as an example: Cave Dweller
5. Add category to all pages
Cards/Consumable/Health Potion

## Strategy & Lore:

Deep in the Dark Forest of northern Erendor a rare flower grows by the name of Eyrindel. This flower blossoms only once a decade and then only for a few days. But this rare flower have incredible healing powers and can bring a living beeing back from the brink of death. Use with care though as once used opened and used, the rest of the content will vaporise within seconds.
Rescue HQ – The Tycoon Wiki/Section 1

Welcome to the Official Rescue HQ – The Tycoon WikiWelcome to the Official Rescue HQ – The Tycoon Wiki
The Rescue HQ – The Tycoon guide that is written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Rescue HQ – The Tycoon

Build up your headquarters from scratch and design your own masterpiece. In Rescue HQ you build, organize and manage a joint station for firefighters, police and ambulance. Manage your resources wisely and master challenging emergencies to keep your city safe! Are you up to the challenge?[Read more...]
Rescue HQ – The Tycoon Wiki

Welcome to the Official Rescue HQ – The Tycoon WikiWelcome to the Official Rescue HQ – The Tycoon Wiki
The Rescue HQ – The Tycoon guide that is written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Rescue HQ – The Tycoon

Build up your headquarters from scratch and design your own masterpiece. In Rescue HQ you build, organize and manage a joint station for firefighters, police and ambulance. Manage your resources wisely and master challenging emergencies to keep your city safe! Are you up to the challenge?[Read more...]

Content

Modding Table of Contents

**Modding Highlights**

* Modding Basics
* Create your first Emergency
* Create your first Smartobject
* Modding Visuals

**Modding Highlights**

* Modding Basics
* Create your first Emergency
* Create your first Smartobject
* Modding Visuals

Featured images

Guides

* Getting Started With Modding
* Achievements
* System requirements
* Game support

Videos

*See more videos*

Wiki Community

We are currently maintaining 309 pages (22 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Rescue HQ – The Tycoon Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Modding Gameplay

Gameplay in RescueHQ can be implemented using **.fsx** scripts written in F#.
Take a look at the **mainmod** provided with the game to find tons of examples.

As you can see there, you can have any number of **.fsx** files in your mod to help you organize your scripts.
The game will load all of these files, unless their first line contains just the text **//IGNORE**

These F# scripts allow you to make **definitions** of new things (professions, objects, items, scenarios, ...) or to update existing ones.

```
// New definitions usually need at least an ID, and many other properties depending on the definition type (here SmartObject):
Def.SmartObject.Add {
    ID = "MyNewObject"
    // ... define all properties here (all of them must set)
}

```

```
// Updating existing definitions allows changing specific properties on them, eg. removing unlock requirements:
Def.SmartObject.Update "FireEngine_TLF3000" (fun x ->
{x with
    Unlock = None
})

```

As with other things, the scripts are run in the order the mods are loaded, giving scripts in a mod the chance to update definitions that have been created by scripts loaded before.

## Definitions

* SmartObjects
* Emergencies
Cards/Hologev/Champions/Mafius

# General Mafius

## Description

General Mafius, a willowy fellow with short hair and a sword as quick as his tongue. Commands great deal of respect from his own troops, and is feared for his matchless swordsmanship.

General Mafius will ensure you victory in many battles. Allthough quick with his sword he does have a weakness against the tricks of the alchemists. If you find yourself fighting this Champion then exploit this weakness for all it's worth or find yourself loosing rather quickly.
System requirements

*This article is a stub. You can help Rescue HQ – The Tycoon Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Rescue HQ – The Tycoon*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* **OS:** Win 7/8/10 (64Bit)
* **Processor:** AMD / Intel dual-core (with hyper-threading) CPU, running at 4.2 GHz (AMD FX 4100 series or Intel Core i7-9700 series or newer architectures are recommended)
* **Memory:** 8 GB RAM
* **Graphics:** AMD/NVIDIA dedicated graphic card, with at least 4096MB of dedicated VRAM (or more) and Shader Model 5.1 support. ATI/AMD Radeon HD 7870 and NVIDIA GeForce GTX 1050 Ti or newer architectures are recommended.
* **DirectX:** Version 11
* **Storage:** 500 MB available space

## Minimum requirements

* **OS:** Win 7/8/10 (64Bit)
* **Processor:** AMD / Intel dual-core (with hyper-threading) CPU, running at 3 GHz (AMD FX 4100 series or Intel Core i3-2000 series or newer architectures are recommended)
* **Memory:** 4 GB RAM
* **Graphics:** AMD/NVIDIA AMD/NVIDIA dedicated graphic card, with at least 2048MB of dedicated VRAM and Shader Model 5.1 support. AMD R7 265 and NVIDIA GeForce GTX 750 Ti or newer architectures are recommended.
* **DirectX:** Version 11
* **Storage:** 500 MB available space

## See also

* How to play guide for Emergency Tycoon
* Release date
System requirements

Modern Browser \*

Screen size of 15 is recommended \*\*

\*Latest version of modern browsers such as Firefox or Chrome should always work, and if you experience any issues with these browsers please contact us.

\*\* Although we try to make the game to work on all platforms, we have a limited time testing out every screen resolution and monitor size.

A typical issue is with smaller pc screen size where for example the player uses a laptop with a 13″ screen and a resolution of 1920×1080, the result may be that the GUI is blocking main parts of the gameboard, in makes the game quite unplayable.

A simple way to resolve this is to hold down Ctrl and click – (Windows, Linux, and Chrome OS) and ⌘ and – (Mac) a few times.
Normally a zoom out to 67%. (use same ctrl or ⌘ and the + to zoom in again) will resolve the issue.
Detroit: Become Human Wiki

Welcome to the Detroit: Become Human WikiWelcome to the Detroit: Become Human Wiki
The Detroit: Become Human reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,191 pages (246 articles).

Detroit: Become Human
**Detroit: Become Human** is an upcoming game being developed by Quantic Dream and published by Sony Interactive Entertainment. It will be released on **May 25, 2018.**

Travel to the near-future metropolis of Detroit – a city rejuvenated by an exciting technological development: androids. Witness your brave new world turn to chaos as you take on the role of Kara, a female android trying to find her own place in a turbulent social landscape.

Shape an ambitious branching narrative, making choices that will not only determine your own fate, but that of the entire city. Discover what it means to be human from the perspective of an outsider – see the world of man though the eyes of a machine.[Read more...]

Gameplay

* Ammunition
* Androids
* Characters
* Chapters
* Detroit Police
* Developers
* Enemies
* Gameplay
* Guides
* Humans

* Locations
* Publishers
* Release date
* System requirements
* Television channels
* Trophies
* Vehicles
* Weapons

Featured images
mw.loader.load('ext.slideboxlightshow');

Videos

*See more videos*

Twitter
Tweets by @QUANTIC\_DREAMwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community
We are currently maintaining 1,191 pages (246 articles)!

Recent changes | New pages | Missing pages

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
How to play guide for Rescue HQ – The Tycoon

*This article is a stub. You can help Rescue HQ – The Tycoon Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Rescue HQ – The Tycoon***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Chapters

*This article is a stub. You can help Detroit: Become Human Wiki by expanding it.*

The following is a list of chapters in the game Detroit: Become Human.

## List of chapters

### Connor chapters

* The Hostage
* Partners
* The Interrogation
* From the Dead
* Waiting For Hank...
* The Nest
* Russian Roulette
* The Eden Club
* The Bridge
* Public Enemy
* Meet Kamski
* Last Chance, Connor

### Kara chapters

* Opening
* A New Home
* Stormy Night
* Fugitives
* On the Run

### Markus chapters

* Shades of Color
* The Painter
* Broken
* Jericho
* Time To Decide
* Spare Parts
* The Stratford Tower
* Capitol Park
* Freedom March

### Other

* Crossroads - Connor
* Night of the Soul - Markus