Parliament

Parliaments are the legislatures of a nation in *Lawgivers*. Much of the game revolves around winning more seats in parliament and influencing members of other parties.

## Functioning

Other that constituting the main screen, Parliament serves three roles: Representing parties and party members, implementing, deleting and amending laws, as well as electing the prime minister.

### Elections

*Main article:* Elections
In *Lawgivers*, elections happen on a yearly basis. These serve to determine the amount of seats a given party receives, which is determined by election outcome, parliament size and party result %.

Elections can be tampered with by spending 70 black money, which increases results for one's own party. The AI currently doesn't do this.

### Members

Once elected, members of parliament vote on certain issues. The vote mostly is in line with the party ideology, but can differ sometimes.

Party members are randomly generated at the beginning of a game, though new members can be bought for party funds.

Unlike real-life parliaments, mandates are bound to parties, not to individual members. This is particularly useful when acquiring new party members with better stats.

Certain interactions are possible with members of parliament:

* Buying them, forcing them to switch to your own party. Note this incurs a low loyalty value to one's party.
* Creating a scandal around them, which lowers the relationship with and the popularity of the member's party.
* Eliminating them, removing the member from the game and replacing them with a new one.

All of these actions cost black money depending on party size, member stats and party relations. Costs are vastly increased for party leaders.

Positive interactions are possible with one's own members of parliament:

* Paying a bonus, which increases their loyalty immediately.
* Sending them on a mission, which increases either popularity or experience after finishing that mission. Note that party members on missions aren't available for interviews, law votes or similar actions.
* Members can be promoted to party leader. This increases their popularity by 1 the first time this is done, but lowers the party popularity by ~0.50%.
* Members of parliament can be fired from one's party. This removes them from your party and replaces them with a party member who isn't in parliament yet or a generic party member. Note that this decreases party popularity by ~0.50% and usually yields a worse member of parliament, so this is not advised.

Paying a bonus and sending on a mission cost green money depending on loyalty (bonus) or popularity and experience (mission). The other two actions are free of charge.

[**to do:** when do members vote against an issue? is there a specific formula for money costs and popularity drops? what exactly is the effect of scandals?]

### Laws

Party members vote on laws based on their loyalty to the party backing the vote. If a party holds a vote on something the party is supportive of, low loyalty members may not vote for, or even against, the bill.

### Prime Minister

The Prime Minister is elected some weeks after the parliamentary elections and is elected by Parliament.
The Prime minister can also call a snap election for 200 coins And the president can veto any law it wants.
They can Also Have term limits like 4 terms in office And usually the leader of the party you pick will run for prime minister most of the time.