recursal/Fanatic-Fandom huggingface dataset:
Can't Stop The Feeling!

## Overview

Christie makes a band to enter a school talent show. Meanwhile, after the school bans Finn's favorite books series, he protests.

## Plot

Christie Love , a normal not-so-popular kid, decides to form a band with her best friends,her boyfriend,and her cousin to enter a talent show that changes their lives forever! Meanwhile, after Falco's favorite book trilogy "The Demon's Light" gets banned he decides to hold a protest with a new friend!

## Quotes

**Christie:**
"Look.At. this. 1,000 dollars, yes please!"

"Alright,alright, you basic bitches. I'mma getcha to perform out there and win, ya hear that?

O**J.D.:**
"Hey boo. BOO!"

"I'm an independent man you don't need no man,woman,toad, or potato."

**John:**
"So we're in a band? Awesome! Except one tiny problem... It's too great!"

"All the girls fall for me. (Melody:Then why haven't I?) Because you're to basic to date me. (Christie: Sure.)

**Melody:**
"A band! Awesome! So how are we gonna split the money. I need at least half of it."

"I'm a star! I'm a awesome! And I'm a hungry!"

**Falco:**
"Yass queen! I'm makin dat money money!"

"So are we gonna be always gonna be breaking into song and dance numbers?"

**Sam**
"So Falco? Do you need 100 dollars again?"

"Honestly, I'm only joining the band cause there's really nothing to do today."

## Songs

"We're The Best!"-Original (The Cast)

"Me Too/All About That Bass"-Meghan Trainor (Melody & Christie)

"Welcome To The Jungle"-Guns N' Roses (Falco)

"Cooler Than Me"-Mike Posner (J.D.)

"Happy"-Pharell Williams (Meant To Be)

"Despacito"-Luis Fonsi ft.Daddy Yankee (John)

"Can't Stop The Feeling!"-Justin Timberlake (Meant To Be)

"Malibu"-Miley Cyrus (The Beach Gang)

"Thinking Out Loud"-Ed Sheeran (The Emma's)

"Victorious"-Panic! At The Disco (The Cast ft.The Beach Gang & The Emma's)

## Trivia

* The Emma's are a reference to Emma from the original series.
	+ There name is also referencing The Veronica's
* The only pre-2000s song is "Welcome To The Jungle"
* The only non-english song is "Despacito"
* The newest non-original song is Malibu.

## Beta Elements

* "Despacito" was supposed to use the Justin Bieber version
* "Versace On The Floor" was supposed to be used instead of "Thinking Out Loud"
3-D Glasses

3-D Glasses are a Patron Made Helmet bought from Artisan Angra in Frostgate.

## Obtaining

* 3-D Glasses is bought from Artisan Angra in Frostgate with a Colorful Faceplate and fourty-eight Compressed Crystalline Shards.

The Colorful Faceplate is bought with Blue Lens and Red Lens. The Blue Lens is bought from Montana in Lowtide in their tower with a Strong Sanctify Potion. The Red Lens are similarly bought from Mayleen in Nyr with a Strong Sanctify Potion.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
24k Magic

## Overview

The group faces a tough decision. Meanwhile,John needs Melody's help.

## Plot Description.

The group must decide wether to follow up on the fame and fortune they've been offered. Meanwhile,John requests Melody's assistance in getting his mother a birthday present.

## Quotes

**Christie:** "Fame and fortune beckon but when it calls your just gonna hide? Why?"

"Nobody here is going to say no under my watch!"
Samalander

A samalander is an animal-analogue creature inhabiting Zeta Tau IV. Not much is known about them at this stage except that they emit enough heat to be incandescent. They appear to be somehow connected with Plume Trees.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Lt. Com Manu Tangaroa

Lt. Com Manu Tangaroa is the First Officer and Chief Engineer of the *USS Tamworth.*

## Character Aspects

**High Concept:** *Bringing gaff tape and cable ties to the 24th century*

(explain aspect)

**Trouble:** *Can't let it lie*

(explain aspect)

**Kobayashi Maru:** *The Con is On*

(explain aspect)

**Crossing Paths 1:** *Gregarious*

(explain aspect)

**Crossing Paths 2:** *Sharing in Mischief*

(explain aspect)

## Character Stunts

**Stunt 1:** Mathematical Genius - Solve ANY problem with a roll of "Fair" or better if the player can explain how it is mathematical!

**Stunt 2:** Legal intuition - +1 Diplomacy in formal arguments

**Stunt 3:** Warp Wizard - +1 Engineer when dealing with warp engines

## Character Skills

**Great (4+):** Will

**Good (3+):** Diplomacy, Engineer

**Fair (2+):** Fight, Physique, Provoke

**Average (1+):** Rapport, Deceive, Notice, Science
USS Tamworth

The USS *Tamworth* is a Starfleet *Oberth*-class Starship.

## Background

The USS *Tamworth* (NCC-2763) is one of the many *Oberth*-Class Starships still serving with Starfleet. The class was in production from 2280 to the mid 2360s. The *Tamworth* herself is one of the earliest surviving units of the class, having been laid down as part of the initial production run (approximately 500 units) in 2280 and completed in 2281. She served at the battle of Wolf 359 and has been refitted several times, the most recent being in 2379 where she received an extensive number of modifications in an attempt to allow her to be useful for a final cruise.

Although *Oberth*-Class spaceframes were produced until relatively recently, the few remaining early models are now reaching the end of their design life (of approximately 100 years). In addition, the more recent units of the class have benefited from advances in Starship construction technology. This means that the majority of available parts and spares are compatible with the recent vessels and not older ones. The *Tamworth* is therefore expected to be decommissioned at the end of her current five-year cruise, with discussions and designs for a new *Nova*-class USS Tamworth in advanced planning stages.

Meanwhile, old and worn as she is, the *Tamworth* is much beloved of her crew. An unknown member of the crew once said of her "She's nearly 100 years old, utterly outclassed and currently on what is believed to be her final cruise. She'd have already been replaced were it not for the fiasco at Wolf 359. She's held together with string, gaffer tape and fencing wire, the Warp Core is sitting on a pile of phone books and you can't use the Lateral Sensor Array unless someone is making a large macaroni and cheese in the replicators on Deck 5. But she's ours."

## Recent History

Captain R'Orshach took command of the *Tamworth* in 2379, bringing with him the current command crew.

* In 2380 the *Tamworth* was involved in an investigation of a newly-discovered inhabited world near the Azure Nebula, in the Neutral Zone. First contact was successfully made with an intelligent newly spacefaring species inhabiting the world, despite attempted Romulan interference.

* She is currently undertaking a mission to explore the planet Zeta Tau IV in the Argama Sector, working with several Tamarian officers to determine the suitability of the planet for a future colony.

## Crew Members

The *Tamworth* has a nominal crew of 86. The command crew includes:

* Captain R'Orshach - Captain

* Lt. Com Manu Tangaroa - First Officer; doubling as Chief Engineer

* Lt. Com Tim Doolittle - Chief Surgeon (Deceased)

* Lt. Wil Crusher - Chief Conn Officer

* Lt. Navaes - Operations Manager

* Lt. (J. G.) Eric Lomax - Chief of Security, Tactical Officer

* Lt. (J. G.) Benji Mbusi - Chief Science Officer

* Ens. Tonye Briyet - Acting Surgeon

In addition, the following other crew members are known:

* Ensign Terry Leight - Operations division
* Ensign David Spensable - Security division
* Lt. Arvil Tiree - Engineering division
* Ensign Lar Vozren - Engineering division
TCS Zinda

The TCS *Zinda* is a Starship of the Children of Tama. Several of its crew members are currently conducting a joint survey mission of the planet Zeta Tau IV with the crew of the *USS Tamworth*.

## Background

Little is known about Tamarian ships in general and the *Zinda* in particular. It appears superficially similar to the unnamed Starship encountered by the USS Enterprise in 2368.

## Crew

The following Tamarian officers of the *Zinda* have transported to the *Tamworth* to participate in the mission. Each is listed with his or her Tamarian Language designation, along with the apparent Federation equivalent.

* Taulan: "Darmok when the people knelt" – Captain

* Zadra: "Mirab and the Rudder" – Conn

* Harek: "Hratic in the king’s laboratory" – Science

* Bomozah: "Kimbra, builder of ships" – Engineer

* Dulix: "Zinda, his fists raised" – Security/Tactical

* Saveer: "Kiazi, reading the parchment" – Ops

* Horozai: "Domin herding the krivids" – First Officer

* Hexolix: "Rodek and the Wounded Mariners" – Ship's Surgeon

* Makkan: "Jashan consoling the lost" – Ship's counsellor
Lt. Wil Crusher

Lt. Wil Crusher is the Chief Conn Officer of the *USS Tamworth.*

## Character Aspects

**High Concept:** *Insert here*

(explain aspect)

**Trouble:** *Insert here*

(explain aspect)

**Kobayashi Maru:** *Insert here*

(explain aspect)

**Crossing Paths 1:** *Insert here*

(explain aspect)

**Crossing Paths 2:** *Insert here*

(explain aspect)

## Character Stunts

**Stunt 1:** (describe here)

**Stunt 2:** (describe here)

**Stunt 3:** (describe here)

## Character Skills

**Great (4+):** (insert here)

**Good (3+):** (insert here)

**Fair (2+):** (insert here)

**Average (1+):** (insert here)
Season 2

## Episodes

*1.In The End-*J.D. gets help for his depression. Meanwhile,Melody accidentally steals an old but rare and valuable hat.

*2.Look What You Made Me Do-* Joey believes Christie only hangs out with J.D. so she has a GBF and they get into a feud.

*3.Congratulations-* Meant To Be wins a music award and when the find out they weren't supposed to win,they look to the bottom of it. Meanwhile, Joey and Faldo realize they have a lot in common and J.D. gets jealous.

*4.Guys My Age-*Christie gets a crush on the new history teacher,and he finds out. John finds out something about his dad.

*5.Highway To Hell-*J.D. tries to change up his personality and his friends try to help him.

*6.Locked Away-*Sam gets arrested and must reveal his mysterious past. Meanwhile,Christie and Falco try to help J.D. on his sick day. Also, Melody tries to bond with Joey so he'll do something for her.

*7.The Way I Are-*Right before the big Dance Joey breaks up with J.D.. Meanwhile,John's dad grounds John and John tries to find out why.

*8.New Rules-*J.D.'s friends help him with his breakup. Meanwhile,Melody tries to find a secret concert.

*9.My Time-*John tries out for the school's rendition of Hamilton. Meanwhile,Melody and Christie find a map that supposedly belonged to Alexander Hamilton.

*10.Fetish-*J.D. and Falco go cruising. Meanwhile, John finds out his father has severe brain damage due to his alcoholism.

*11.Want U Back-*Joey tries to get J.D. back. John and Falco get into a fight.

*12.It's Everyday Bro-*Christie gets into a fight with Jake Paul,so he shows up to make things even. Meanwhile, Sam goes back to school and his friends help him with this adjustment.

*13.Dead To Me-*John's father dies. Meanwhile,The group finds out they have a world tour.

## Trivia

* This season has the most dedication episodes:
	+ Linkin Park ("In The End")
	+ Hamilton ("My Time")
	+ Youtube Songs ("It's Everyday Bro"
* There was supposed to be a BTS episode and it would've been the first episode to be an original song title ("This Episode Will Satisfy The BTS Fans,Now Pls Stop")
Lt. Navaes

Lt. Navaes is the Operations Manager of the *USS Tamworth.*

## Character Aspects

**High Concept:** *Insert here*

(explain aspect)

**Trouble:** *Insert here*

(explain aspect)

**Kobayashi Maru:** *Insert here*

(explain aspect)

**Crossing Paths 1:** *Insert here*

(explain aspect)

**Crossing Paths 2:** *Insert here*

(explain aspect)

## Character Stunts

**Stunt 1:** (describe here)

**Stunt 2:** (describe here)

**Stunt 3:** (describe here)

## Character Skills

**Great (4+):** (insert here)

**Good (3+):** (insert here)

**Fair (2+):** (insert here)

**Average (1+):** (insert here)
Captain R'Orshach

Captain R'Orshach is the Captain of the *USS Tamworth.*

## Character Aspects

**High Concept:** *Insert here*

(explain aspect)

**Trouble:** *Insert here*

(explain aspect)

**Kobayashi Maru:** *Insert here*

(explain aspect)

**Crossing Paths 1:** *Insert here*

(explain aspect)

**Crossing Paths 2:** *Insert here*

(explain aspect)

## Character Stunts

**Stunt 1:** (describe here)

**Stunt 2:** (describe here)

**Stunt 3:** (describe here)

## Character Skills

**Great (4+):** (insert here)

**Good (3+):** (insert here)

**Fair (2+):** (insert here)

**Average (1+):** (insert here)
Lt. Com Tim Doolittle

Lt. Com Tim Doolittle was the Ship's Surgeon of the *USS Tamworth.*

## Character Aspects

**High Concept:** *Insert here*

(explain aspect)

**Trouble:** *Insert here*

(explain aspect)

**Kobayashi Maru:** *Insert here*

(explain aspect)

**Crossing Paths 1:** *Insert here*

(explain aspect)

**Crossing Paths 2:** *Insert here*

(explain aspect)

## Character Stunts

**Stunt 1:** (describe here)

**Stunt 2:** (describe here)

**Stunt 3:** (describe here)

## Character Skills

**Great (4+):** (insert here)

**Good (3+):** (insert here)

**Fair (2+):** (insert here)

**Average (1+):** (insert here)
Zeta Tau IV

Zeta Tau IV is a planet in the Argama sector. It is within the sphere of influence of the Children of Tama, who would like to found a colony here.

## Known Biomes

Biomes known on Zeta Tau IV include:

* Canyon
* Crystal Forest
* Pond
* Giant Crater

## Indigenous Life Forms

Known life forms on Zeta Tau IV include:

* DeerPoodle

* Samalander

* NoobaNooba Tree

* Plume Tree
Plume Tree

Plume Trees are found on Zeta Tau IV. They have been observed in the Crystal Forest. They are cylindrical and hollow, with a small hole at ground level. They emit considerable heat. Plume Trees appear to have some kind of a relationship with Samalanders.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Lt. (J. G.) Eric Lomax

Lt. (J.G.) Eric Lomax is the Chief of Security and Tactical Officer of the *USS Tamworth.*

## Character Aspects

**High Concept:** *Insert here*

(explain aspect)

**Trouble:** *Insert here*

(explain aspect)

**Kobayashi Maru:** *Insert here*

(explain aspect)

**Crossing Paths 1:** *Insert here*

(explain aspect)

**Crossing Paths 2:** *Insert here*

(explain aspect)

## Character Stunts

**Stunt 1:** (describe here)

**Stunt 2:** (describe here)

**Stunt 3:** (describe here)

## Character Skills

**Great (4+):** (insert here)

**Good (3+):** (insert here)

**Fair (2+):** (insert here)

**Average (1+):** (insert here)
Ens. Tonye Briyet

Ensign Tonye Briyet is currently the acting Surgeon of the *USS Tamworth.*

## Background

23 years old, Ensign Briyet is a recent graduate from Starfleet Academy. She is a Betazoid with strong telepathic and empathic abilities. Because of this, from an early age Briyet has been disturbed by all forms of suffering, and her family saw it as a forgone conclusion that she would enter the medical profession. She has combined this vocation with a family tradition of service by joining Starfleet Medical.

## Character Aspects

**High Concept:** *Compassionate healer*

Briyet is marked by extraordinary compassion. This is an excellent trait for a ship's surgeon, although she finds it hard to walk past a sick or injured person, regardless of the circumstances.

**Trouble:** *The Work Experience Kid*

Briyet was originally posted as the assistant to Doctor Doolittle. Since his untimely demise Ensign Briyet has suddenly been elevated to the senior officer in the Tamworth's limited sickbay. She was not expecting such a responsible position (even temporarily) so early in her career, and is plagued by self-doubt.

**Kobayashi Maru:** *Feels the suffering of all*

When she was undergoing the Kobayashi Maru test, Briyet was almost unable to function, being overwhelmed by the fear of other cadets. However ultimately she rallied. She left her station and concentrated on trying to assist her colleagues in overcoming their fears. Briyet is an unusually strong telepath/empath (in the top 20% on the Telepath Performance Scale). As such she has to work quite hard to shield her mind from people who are suffering. If she is tired or emotionally compromised, she may well be unable to prevent strong feelings from entering her mind.

**Character Development 1:** *Up with the latest*

Briyet was always fascinated by new methods of healing. She reads voraciously, and enjoys trying to find ways new techniques might be applied to situations she may encounter. She has considered creative solutions to a surprising number of hypothetical scenarios.

**Character Development 2:** *Ambitions of greatness*

Briyet has great ambition. She has set her sights on someday being the head of Starfleet Medical.

## Character Stunts

**We could give this a try:** May re-roll “Medicine” when in a crisis situation.

**High Level Telepath:** Hears all telepathic conversations around her on a roll of Good (if not trying to hear!) or Average (if trying to hear!).

**There’s an app for that:** Has apps on her medical tricorder, including non-medical programs. Pay 1 FATE point to use “medicine” for tasks involving computers.

## Character Skills

**Great (4+):** Empathy

**Good (3+):** Notice, Medicine

**Fair (2+):** Science, Will, Rapport

**Average (1+):** Academic, Diplomacy, Conn, Engineering
Order of Apothecaries

This six-story building is used for administration, meetings, and as a medieval-age research laboratory. Most new potions developed in Fallingwater are invented by master apothecaries in their own shops, but apprentices in the guild shop occasionally stumble upon something new.

The building is in good condition, but is covered in chemical spills.
Valin Locke

Evil dwarf, durogar god. fallen brother of Jazz. Ever since he was cast out from the rest of the Mordinsamman, Laduguer has harboured a bitter resentment, viewing the rest of the pantheon as layabouts more concerned with outdated tradition than with progress.

However, his doctrine taught obedience to one's leader, empowerment through the exploitation of slaves, enrichment through the creation of magical weapons and protection through an unforgiving military program. He was xenophobic, urging his followers to avoid contact with other races save for limited trade and slave raids.
The Primogen

Primogen are primal entities who shape reality by virtue of existing. They are part of the very fabric of reality, and they cannot be destroyed any more that you can destroy death or treachery. They can only be bound, by the Hero of Prophecy and the only known force capable of keeping them bound are the High Laws. They are immortal. Their fiendish servants are immortal. They don’t NEED to conquer you. They just do what they do. The Voice in the Darkness “wins” when you succumb to madness; she doesn’t need to occupy your city if she occupies your mind. The next thing is to understand what it takes to release a Primogen. It’s nothing so simple as breaking a seal or melting a ring. The conditions for the release of a Primogen are different for each one, and involve a long-term manipulation of  Prophecy, current highlaws and specific sets of instances at the right time. If an Primogen is released, it generally won’t return at full power. It will take time for its power to grow. The impact will also greatly depend on WHICH Primogen is released. The working theory that the Primogens may be the force that drove the first breaking and may have extensive knowledge of how the world was created, it’s purpose and they willingly choose to work against it as entropic agents. We may be calling these Primogen the ‘Enemy’ and not realize the two are one and the same.”

These are the Primogen that we know exist, little to nothing is known about them other than these names or titles.

* The Oath Breaker
* The Gatekeeper
* The Rage of War
* The Unmaker
* The Truth in the Darkness
Rax Armory

Rax Armory is a fine armory on Sea Lane that sells all armor for a -10% markdown. Rax is one of the 6 Dragonborn, and his sign has a Dragonborn on it. His armor is high quality, and his shop is carved with fine wood, and is very comfortable. Fine china and silver chandeliers hang from the ceilings and bookshelves of many leather bound books bound the walls. Velvet couches are on the edge of the rooms.
Buying first car

The rule of thumb is to spend around 10000$ on your first car. If you want an SUV it will set you back 20000+$.

There are a lot of good used cars on sale.

Couple of things to know - you have slim to none chance to lease a car or get a loan until you find a job.

Many insurance companies will not ensure you until you have a NS license.

The ones that do are

[1]Johnson

[2]Cluett

Beware - the prices of auto insurance are steep, especially for newcomers and new drivers. They can reach 3000$ annually with ease.

The process of buying a car is

1) You go to Access NS with the seller and register the car in your name - you get an ownership certificate. Once you have a car in your name you can make your license plate

2) You ask to make a license plate(they are made for a person, not a vehicle) and put it on the car.

3) You insure the car with one of the insurance companies

4) Make sure you know the Canadian rules of the road!!!

Failure to do so may cost you dearly.

Ask a friend, to drive with you for a couple of hours. Or pay a professional driver instructor for a lesson.

5) Enjoy your new car.
Ivicaar Avri

**Holy Color:** Purple

Goddess of love, magic and knowledge

Ivicaar the Mother of all Magic was once a Goddess who guided the magic that enveloped Aul'thessax and its surrounding space. Ivicaar tended to the Weave constantly, making possible all the miracles and mysteries wrought by magic and users of magic. She was believed to be the embodiment of the Weave and of magic itself. Her eye bent on the beauty, with governance also over love. Her dogma primarily concerned love based on outward beauty, with primary importance placed upon loving people who responded to the Ivicaar's appearance. She drove a flying chariot pulled by seven enchanted lions. When in the chariot, nothing made of metal could touch Ivicaar.

## Description

The only known description of Ivicaar was of a "beautiful peasant girl" who was just beginning her studies of the Art.As a goddess, Ivicaar could *shape change* at will and mortals who saw her reported she changed constantly. Others described her appearing in a form resembling a multicolored will-o'-wisp.

## Personality

Not much is known about her personality firm and stuck in her ways.

## Worshiper

Her worshipers being few and far between, she has no grand churches only secluded cloisters and old wizard towers. All manner of spellcasters (clerics, crusaders, druids, monks, paladins, rangers, shamans, and wizards) were included in the hierarchy of Ivicaar's church. One of her first acts as the Lady of Magic was to ban the use of all magic greater than tenth level. Any caught breaking this ban would be sought out by the Seven Sisters to bind and strip one of their magic. Only those that seek her blessing and commit to her rites are given the privilege to use their magical gifts further and beyond. Ivicaar kept watch over magical research and regulated the advancement and dissemination of magical knowledge throughout the mortal world. Other then the pursuit and continuation of new magic they were expected to keep their appearance as flattering as possible and shower others with sweet words at least five times a month.

Icivaar's clerics sought to bring beauty to the world in many forms, all of which were pleasing to the senses. They created great works of art, became patrons for promising actors, and imported exotic luxuries like satin and fine wines. Her followers also enjoyed looking beautiful, and hearing tales of romance. The stories ranged from star-crossed love, true love overcoming all else, to following one's heart.
Андайн

* В мире

## Внешний вид

Андайн имеет длинные,красные волосы. Надет топ черного цвета. Хвост розового цвета. Выглядит как русалка.

## Интересный факт

* Раньше ее хотели отдать Папирусу, во избежание однополых отношений,но все таки ее отдали к Альфис.
* В Oceantale Halloween Edition, ее звук скримера идентичен звуку скримеров из Five Night's at Freddy's 3.

## Галерея

Концепт арт АндайнСкример АндайнАндайн и Альфис в Halloween Edition
The Aegis Wall

The Aegis Wall:

* The Aegis Wall is a series of fortifications made of stone, brick,  and other materials, built around the Holy City of Solaris. The Chapters of the Libram of the Chosen reside within the Wall itself. Barracks, stables, and armories were built in or near the wall's inner surface. Battlements line the uppermost portion of the vast majority of the wall, with defensive gaps a little over a foot wide. From the parapets, The Chosen could survey the surrounding land. Communication between the Paladin Orders run along the length of the Aegis Wall, including the ability to call reinforcements and warn garrisons of enemy movements, was of high importance. Signal towers were built upon hill tops or other high points along the wall for their visibility. Wooden gates could be used as a trap against those going through. The walls protected the City, it's people and the Sepulchre of the Sun.
Architect's Ring

**This page is still Work In Progress.**

*Take the information you find there with a grain of salt.*

*Currently Missing: Not Finished*

The Architect's Ring is the third main region available to the player.

Endless Content:

* A Crew to Remember
* Voyage of Discovery
* Ring Around the Rose

or

* The Tomb of Time

Completion of The Tomb of Time is highly recommended in order to access most of the quests in the Architect's Ring.

Please note that, just like the other regions, players are not required to complete the Wool Quests to access the dungeons.

### Teleporters

* King's Valley: Teleporter Hub, first floor. (Requires completion of either Ring Around the Rose or The Tomb of Time)
* Celsian Isles: Teleporter Hub, next to King's Valley teleporter. (Requires completion of either Ring Around the Rose or The Tomb of Time)
Lord of the Hunt

Astride a midnight horse sits a shirtless elven huntsman. His broad chest is thickly muscled and sports tattooed knot work. Great stag antlers crest the huntsman’s head, curving above his rich brown hair. The pale green glow that shines from his eyes obscures the elf ’s strong features, and a massive spear twined with glowing green vines drives forward in his clenched fist. The baying of shadow hounds; thundering hoof beats; a brassy horn note; the Wild Hunt is coming, and pity its quarry.

The Lord of the Hunt is an enigma among the fey nobles. His true identity beyond title and position as master of the Wild Hunt is unknown, but
 has some connection to the Black Prince of the shadow fey—while also answering to elvish druids and consorting with powerful blood hags and dryads.

**The Wild Hunt**. The Lord’s court is the Wild Hunt itself, a group of huntsmen, revelers, intelligent hounds, and poor souls they sweep up in their frenzy. His home, if he has any permanent dwelling, is as mysterious as his true identity. He and his Hunt move between the plane of shadow and the most ancient forests, so if he has a hidden seat of power, it is somewhere in one of those two places.
Iuna

**Holy Color:**orange

She was viewed as a harsh but fair deity, revered by many rulers, soldiers, and powerful wizards. Considered a master strategist/war teacher, protector of the mortal

Once said to have loss all her followers in Aul'thessax, which began the long, arduous, and painful process of dying of neglect. After about a millennium, she did not have enough power left to maintain her power base in the Outer Planes and was exiled to the Astral Plane.

At some point, Iuna reappeared into the land of Aul'thessax. She gathered strength and allies to himself, and became once more the Goddess of good.

## Personality

Altruism, respect for life, and a concern for the dignity of sentient beings. Willing to make personal sacrifices to help others.

## Worshipers

Members of the church of Iuna were powerful political figures at the height of The Empire of Infinite Sky. Iuna's clergy were extremely hierarchical and rulebound. Each Righteous Potentate (high priest of a temple, called a "Court") oversaw all aspects of church functions. No one could perform or be relieved of their duties without the consent of the Righteous Potentate or one of his seven Monastic Abbots. Under each of the seven Monastic Abbots, there were an additional seven High Jurists (priests) who served relentlessly, performing whatever duties were assigned to them. Lower ranks of clergy members served beneath the High Jurists, and were known as (in descending order): Jurists, High Magistrates, Magistrates, Defenders of the Law, Lions of Order, Brilliant Servants, and Clerks. Within Iuna's church, there was an elite sect of clerics and holy warriors called Cup Holders,
The Temple of Divergent Paths

The Temple of Divergent Paths;

A Monastery located in the shadow of the Stormrage Mountains. The philosophy of the Order of Divergent Paths is about physical perfection. The monks believe you either walk in the sun's light, form it's shadows or you are the thin blade of twilight.

The three Paths work in harmony to achieve physical perfection and strive to achieve this through martial conflict. Each day the monks can befound in the Temple's Dojo in practice and spend many hours a day sparring, perfecting their forms. The monks believe there is a lesson in every victory and two lessons in every defeat.

Three Masters rule the Temple of Divergent Paths.

* Master Omori Tanaka of the Sun's Soul (m)

* Master Wei Xu Zhao of the Long Shadow (f)

* Master P'ai Aei-ri, Master Blade of the Kensai (f)

The three masters work as a single council guiding the Temple's path to physical perfection.
The Grand Playhouse

This large structure is on the largest street in Fallingwater, Carter Street. Many of the plays and other theatre productions are performed in The Grand Playhouse. It is also guild house to the Society of Joyous and Sorrowful Comedians, Rapturous Playactors, Graceful Dancers, and Melodious Songsters. The citizens of the city call it the "Society."

The building is five-sided and three stories tall. The side furthest from the street is the stage, the others are balcony seating for the audience. The stage floor is wooden and raised three feet above the ground. It is filled with trap doors and other stage gimmicks. The walls behind the stage are similarly built.

The two adjoining structures house offices, apartments for guildmember actors, storage, and so on. A network of passages, storerooms, and miscellaneous chambers below the street. Admission for the courtyard floor is one gold coin for most productions. The second floor balcony costs a silver coin, and the third a copper coin. When a nobleman's play is presented, the fees are set much higher and the courtyard filled with seats.

The guildmaster is Samous, nicknamed Sinuous. He is a multitalented man, able to sing, dance, and act. he is also adept at sleight of hand. Clever and boastful, Samous is always the center of attention and the life of the party. he has a weakness for aspiring young actresses.

Rumors abound regarding mysterious goings-on at the theatre. Many claim that ghosts of frustrated actors, tragic actresses, and failed playwrights haunt the structure, while others tell stories of undead or creatures of similar unsavory nature shuffling below ground on unnamed errands. The fact is that there is a passage reading to the Spire of Feymar, and the shuffling sounds are errands of servants of the Spire of Feymar and the Veiled Lords of Fallingwater that do not want to be seen.
Oceantale Fight with Gaster

Oceantale Fight with Gaster (рус.Битва с Гастером) - мини-игра,где протагонисту придется сразиться с Гастером. Скачать игру можно здесь http://gamejolt.com/games/Undertale-Oceantale/185457

## Сюжет

Фрида случайна находит лабораторию Гастера, осмотрев её,появляется Гастер и говорит,что не стоило сюда приходить,начинается битва.

## Геймплей

Геймплей довольно прост,нужно уворачиваться от знаков Windings (шрифт на котором говорит Гастер из оригинальной игры),в конце игры придется уворачиваться от Гастер-Бластеров. В конце перед игроком встанет выбор пощадить или убить Гастера.

## Персонажи

* Фрида
* В.Д.Гастер
* Мистал

## Концовки

Убить Гастера: Гастер начнет таять от удара и превратится в прах.

Пощадить Гастера: Гастер скажет,что зря не дал пощады прошлому человеку и сбежит.

Секретная концовка: Её можно получить,если в главном меню нажать на Мистал. Появится битва с Мистал,но она сразу убьет протагониста розовой атакой.

## Интересные факты

* В лабораторий есть запись номер 12,её содержания не полное,т.к протагонист не смог все разобрать,её содержания "Это получ...Она... . Живая... .". Возможно имеется в виду Мистал.
* Битва начнется,как только протагонист подойдет к гробу.
* В лабораторий можно увидеть Гастер-Бластер,оружие Гастера.
* Гастер в бою упоминает некоего человека,вероятно Мистал.
Fae

Fae are capricious, mischievous, and often dangerous beings, but despite their chaotic reputations, they do follow a certain set of rules. These rules—widely misunderstood by outsiders—are codified and enforced by a cadre of lofty Fae nobility. Befitting any courtly structure, the Fae bow to lords and ladies: eldritch creatures of immense power who rule the courts.

***Heads of State***. The Fae lords and ladies are beings of high station and prodigious personal power. Each rules over at least a great city if not an entire nation. No matter the scope of a Fae noble’s rule, in his or eyes, a Fae ruler’s word is law, and so shall the rest of the world see it! Outsiders may not understand the edicts and interdicts of a Fae nobles, but that’s no protection against the harsh penalties that await any who break them, knowingly or otherwise.

Fae Lords
River King

This powerfully-muscled elf lord wears a cloak of foam-trimmed dark blue and a vest of woven green reeds and willow branches. His crown shines like the sun on a lake, and his flowing hair curls and moves even when there is no wind. An orb of blue light that ripples like water circles his hand.

His Rippling Majesty, Ulorian the River King, also bears the titles Defender of the Pearl Tower and Master of the Arbonesse. A lean elf noble with whipcord muscles and flowing grace, the River King rules over the Rippling Court and ultimately all the river elves of the Arbonesse Forest. His court resides just beyond the river’s reflection, in a realm of fae glamour and silty water.

**A Fickle Friend**. The River King is a stern ruler with a great love for his people and a quick temper for those who threaten his domain. As much a force of nature as he is a monarch, the River King is known to sometimes forget promises that were made in sincerity, so dealing with him can be perilous at the best of times. “The river may change its course when it wills” is the usual
expression among his court when His Rippling Majesty has had
a sudden change of heart
Locations of the Empire

* The Holy City of Solaris
* ***The Sepluchre of the Sun***
* ***The Aegis Wall***
* ***The Libram of the Chosen***
* ***Bel'Astriani / Citadel of Achenar***
* ***Vettrice***
* ***Halls of Domani***
* ***The Temple of Great Silence***
* ***The Temple of Divergent Paths***
* ***The University of Nocture Amarith***
* ***Stones of Eternity***
* ***Salamani and the Great Makers***
* ***The Forges of the First Fires***
* ***The Fruitful Fields***
Eldath's Lane

: Set in a wide thoroughfare, this street is lined with fruit trees, flowering trees, and gardens in and amongst parklands and shady bowers. There are museums, galleries, open air art spaces, an open air stage, and numerous buskers plying their trade on a daily basis. The architecture is mostly a clean, stone build, reminiscent of non subterranean Dwarven towns.

People and artists of all races congregate, relax, perform and entertain here.

1. Groups of rowdy elven youths, intoxicated, and loudly exclaiming their mockery, amazement, insights and jokes.
2. Mixed race groups of all ages, being led by one of the paid Guides who show tour groups around all the cultural sights.
3. Many races of buskers, performing every manner of artistic expression, from poetry to interactive dance.
4. Wealthy patrons stroll with bodyguards and take great pains not to mingle with the crowds.

**Encounters:**

1. A street magician is performing his act and delighting the crowds. You notice, however, that there is something quite odd about his face, as if an illusion was flickering.
2. Food vendors have set up carts up and down the boulevard and many are offering free samples.
3. Musicians stroll the streets, playing requests for small coin and all but one (playing a crumhorn) are quite good.

**Features:**

There is a large statue of a Redcap near the Temple of Eldath, carved 300 years ago by Dahruk Isske, dwarven artist and Masterbard, and its titled, "Muse". Tradition holds that any musician who pays homage to the Redcap in front of the statue, and gifts a copper piece into the poorbox, will have a great performance. This unfortunately has drawn ruffians and other scoundrels after dark.
The Libram of the Chosen

The Libram of the Chosen:

* The Libram of the Chosen refers the Tome and the Paladins.

* The Libram itself is an overly large tome first created by the Salamani during the early years of the Empire's founding. It is an ornate and decorated Tome of Infinate Pages. The tome itself looks to contain about 800 pages but intruth, it always has an empty page to be scribed upon. The Libram of the Chosen records each Paladinhood refered to as Chapters, their Oaths and Tenants, their location within the Aegis Wall and the storied history if each. Every member of the Chosen has his or her name recorded within the records of the acolytes. Upon completion of thier acolyte training each Chosen then pledges to an order and trains for a life time, manning and the Aegis Wall and protecting the Sculpture of the Sun and those living within Solaris. They are the chosen for many different oaths to guard the city of the holy lands, they are the protectors from outside influences.

* The Chosen refers to the ancient brotherhoods of paladins, whose self-sacrificing mission is to protect The Empire's flock from the trepidation of the wilds. Founded a thousand of years ago, in recent years the Libram has seen a sharp decline in numbers, due to both the strictures and high demands of the order's chosen way of life. The valiant sacrifices of the paladins have promoted an unexpected upsurge in the number of people looking to join this ancient organization, especially among the refugees of the Rifts. If this is a temporary trend, or perhaps an opportunity for the Chosen to experience a rebirth, remains to be seen.

* The Current active Chapters within the Libram are the Oaths of;
	+ Devotion
	+ Vengeance
	+ Crown
	+ Conquest
	+ Redemption
	+ Grave
Moonlit King

Dressed in archaic nobleman’s finery, this elf lord has wildly unkempt bluish hair and pale, almost luminous skin. His eyes bulge slightly from their sockets as they stare vacantly. The lord’s shadow moves slightly out of sync with his body, which appears solid in some portions and nearly transparent in others. His Lunar and Royal Majesty, Ludomir Imbrium the XVI, is also known as the Moonlit King of the Shadow Fey, Lord of the Shadow Realm, Lord Protector of the Black Elves, Duke of the Elf Ironcrags, Baron of Night, Master of the Winter Palace, and Count-Palatine of Sallzburg. A creature consumed by madness, the Moonlit King is an ephemeral vestige of greatness lost. He barely lives in reality anymore, and is beset by phantoms from his own mind conjured from shadows and regret.

**Dwindling Power.** The Moonlit King lost the favor of his wife, the Queen of Night and Magic, long ago. When he fell from power, the Queen exiled him, banishing him from his seat in the Courts of the Shadow Fae. Now he endures in the crumbling, far-flung Tower of the Moon. The King has sunk deep into madness during his isolation and has turned to bargains with demons and devils, including Quarten'zia, Lady of Brimstone desperate bid to regain freedom.
The Seventh Sword of Light

The Seventh Sword of Light

A military order that place humanity above all others and does so without regard to the method.

The Seventh Sword of Light is a human only Para-Knighthood group led by the zealous Antoine de Chamount. SSoL’s core belief is that humans deserve a greater role in the world community, and that the current system in the major human lands are so bound by bureaucracy and infiltrated by non-humans that true human leadership cannot obtain the greater glory.SSoL supports the principle that any methods of advancing humanity's ascension are entirely justified, including illegal or dangerous rituals, terrorist activities, sabotage and assassination. Members of the Seventh Sword of Light accept that these methods are brutal, but believe history will vindicate them.

Nevertheless, in order to survive and gain influence in the world they have become mercenaries that take jobs that will allow them access to new regions for recruitment, money and supplies. Over the years the Knighthood has grown and now has a full company. Mostly made up of noblemen sons who cannot inherit, the downtrodden and those sick of non-human deciding laws for humanity. They are an effective, if brashly unpopular (in most areas), fighting force.

The Seventh Sword of Light was named after a famous bardic poem from antiquity called “The First Sword of Light.” This poem is about how, after suffering major defeats the first major human civilization was near destruction at the hand of it’s non-human neighbors. Banding together under a unified code of conduct the last group of human fighters formed the first knighthood and, against much greater odds in a nearly hopeless situation, defeated their foes to allow humans to establish their place in the world.

The Sword of light is built upon The Four Pillars:

The Knights Banneret: Smallest of the four pillars the Knights Banneret are a true heavy cavalry the medieval sense. War horses, heavy lances and two handed great swords this shock troop is made up of mostly nobles and the light’s elite fighters. Heavily armed and armored, they take no quarter and expect none in return. Knight’s are often given their leave untilled called upon.

The Aegis of Dawn: Man-at-arms and the corp infantry of the Sword of Light. They are the largest group and have two units. Spearmen and sword and shield. Most of the clerics are found in this rank to enhance the fighting capability of a group mostly made up common men.

The Seekers of Light: Seekers are a group of individuals who function as deep undercover scouts, saboteurs and assassins. They handle the unsavory parts of Sword of Lights agenda and handle everything from recruiting new members or blackmail the wealthy. Nothing is off limits.

The Auxiliaries: The old, infirm and non-combat troops they functions as quartermasters and handle supplies and logistics.
Queen of Night and Magic

A Fae lady of stunning beauty with hair the color of midnight stands before a shining field of stars. A gown seemingly woven from the night sky drapes her flawless ivory skin. Bright lights glitter like diamonds in her crown and raiment, and some drift about her body and dance near her hand. Her Celestial and Royal Majesty, Sarastra Aestruum, Queen of Night and Magic, is also Duchess of the Heavens, Countess of Thorn, Mistress of Air and Darkness, Lady of the Summer Palace, and Bride of Shadows. The Queen rules the Court of the shadow fey with grace and majesty—most of the time. Queen Sarastra is the head of the Summer court, which rules the shadow fae in its season. On the rare occasion when the courtly season turns, Sarastra steps aside in favor of her husband and rival, the Moonlit King.

**Shadow Sorceress.** The Queen of Night and Magic does not bear her moniker lightly. She is a devastatingly potent sorceress, augmented with command over the stuff of shadows. Though her nature is undeniably dark, Queen Sarastra is hardly unreasonable. She is quick to recognize the value in any supplicant, mortal or fae, who manages to catch her royal eye. She is never one to ignore an opportunity to further her agenda or to gain further power over the Moonlit King.
Jazzeak Anvilheart

**Holy Color:** green, brown and gold

God of Dwarves

Jazzeak inspired dwarven inventions and constantly sought to improve that race, encouraging their good nature, intelligence, and harmonious existence with other good races while battling their pride and isolationist tendencies.

## Description

Jazzeak appears as a strong handsome dwarven warrior with four arms, wearing gilded plate armor and carrying his favoured weapons. He carries the Shield of Jazzeak with an image of his mother, Omdida, former God of Ysgard. He commonly wields a black polearm known as the Ebon Glaive and carries a great club called Bonebreaker, made from part of the tree of life from the plane of Ysgard. He also carries a spear, a longsword, an axe and a flail.

## Personality

A harsh but fair judge, he was strength and force of will embodied.

## Worshipers

Jazzeak is worshipped at forges and hearths. Melted metals are sacrificed to him monthly. Jazzeak's clerics, known as *Sonnlinor*, were usually drawn from family lines, like most dwarven occupations; they wore earthy colors, with chain mail and silvered helms. The church of Jazzeak had an active role in guiding the morals of dwarven communities; they emphasized his hand in everyday dwarven activities such as mining, smithing, and engineering, and invoked his blessing when these tasks began. They led the push to found new dwarven kingdoms and increase their status among surface communities.

**Rituals**

Morning suns are greeted with a unison of hammers upon anvils as they hammer a tune upon with metal singers will and mold steel into form they desire and ultimately offer their creations back to Jazzeak.
Стикеры в ВК

Стикеры по oceantale стали доступны 10 мая. На данный момент можно получить несколько стикеров с Гастером,но создатель oceantale сказал что позже добавит еще. Их можно получить через специального бота группы oceantale в Вконтаке.

## Интересные факты

* Судя по картинки в группе,возможно будут еще стикеры с Фридой,Мистал и Куппером.
* По сути это не стикеры,а графити.
Lt. (J. G.) Benji Mbusi

Lt. (J.G.) Benji Mbusi is the Chief Science Officer of the *USS Tamworth.*

## Character Aspects

**High Concept:** *Insert here*

(explain aspect)

**Trouble:** *Insert here*

(explain aspect)

**Kobayashi Maru:** *Insert here*

(explain aspect)

**Crossing Paths 1:** *Insert here*

(explain aspect)

**Crossing Paths 2:** *Insert here*

(explain aspect)

## Character Stunts

**Stunt 1:** (describe here)

**Stunt 2:** (describe here)

**Stunt 3:** (describe here)

## Character Skills

**Great (4+):** (insert here)

**Good (3+):** (insert here)

**Fair (2+):** (insert here)

**Average (1+):** (insert here)
Oceanweed

Oceanweed (рус.Океанская трава)-шуточная игра на 1 апреля. В данный момент её нельзя скачать.

## Сюжет

Альтернативная версия Гастера-Доктор Траванутый,хочет купить травы у Диллера Коралли (альтер.версия Коралли). В игре нужно собрать 100 травы. После сбора травы появляется альтер.версия Санса-Алкаш Санс,и предлагает выпить,однако позже понимает что сам не выпил и извиняется перед Гастера. Позже пройдя мини-игру по поиску травы,выходит благодарность за игру,а также факт о том что на создание игры ушел час (возможно меньше).

## Персонажи

* Доктор Траванутый (альтер.версия Гастера).
* Диллер Коралли (альтер.версия Коралли).
* Алкаш Санс (альтер.версия Санса).

## Интересные факты

* УР протагониста-69.
* Коралли в отличий от оригинала-дружественный персонаж.
* В оглавлений можно услышать фразу голосом МТТ "Oh yes".