Wylda 'Wedge' ir'Romaar

Uthar ir'Romaar -Brother-Age:36

Thorn ir'Romaar -Sister-Age:35

Wroaan ir'Romaar -Sister-Age:33

Virden ir'Romaar -Brother-Age:32

Ket ir'Romaar -Sister-Age:31

Cord ir'Romaar -Brother-Age:30

Erix ir'Romaar -Brother-Age:28

Jorlyn ir'Romaar -Brother-Age:26

Vilina ir'Romaar -Sister-Age:25

Channa ir'Romaar -Sister-Age:23

Jovi ir'Romaar -Brother-Age:20

Soranda ir'Romaar -Sister-Deceased

Margana it'Romaar -Aunt-Age: 50

## Old Appearance

Wylda ir'Romaar, who prefers her much simpler nickname Wedge, was a small human, some may say she is "vertically challenged" standing at a mere four foot eleven inches, and weighing in at only 112 pounds. Despite her height it would be near impossible to miss her in a crowd. Wedge's hair is a very bright red, often seen streaked with grey soot or singed black on the ends and nearly always standing up on end, giving the impression something has just recently blown up in her face. She also wears a pair of glasses so large and thick lensed one might easily mistake them for protective goggles. Rather than sporting the usually lavish clothes seen on the people of Aundair, Wedge has learned she can't be trusted to keep nice clothes for long. So save for special occasions, she is more often than not seen wearing a puffy sort of musketeer shirt, the sleeves rolled up so her hands are always free. Hanging around her waist she keep a leather carrying pouch containing her iron forged wand and usually as many bandages as she can fit, all safely within arms reach. Though her wardrobe is mostly unassuming, one item of note is her old battered musketeers hat, as seared and well worn as the rest of her clothes, the one thing that stands out is a beautiful, unblemished dragonhawk feather adorned to it. A keepsake of her late sister's. Finally, her most notable feature some may say, is her mark of passage that appeared seven years ago, covering the entirety of her right inner forearm, reaching from just below the crook of her elbow to her wrist.

### Current Appearance

Though she still wears the same clothes, her height, glasses and thin stature all remain unchanged; Wedge is no longer human. Changed in the throws of Kythri combined with her fears of a certain efreet; she no longer bares her dragonmark and her skin now carries a dark, brimstone red colour, with veins that glow with literal fire underneath and freckles that look like glowing embers in the dark.

Her flaming red hair is also now alight with real fire that responds to her emotions as much as any expression, as much as her eyes, no longer a warm chestnut brown, they appear too, to mirror the flames that reside inside her.

## History

Born in Windshire Aundair, to parents Gaverin and Glenas ir'Romaar in late Aryth 980YK; Wedge was born mere minutes after her twin sister Soranda, making her the youngest of the thirteen ir'Romaar children.
With most of her older siblings fighting along the boarder of the Eldeen reaches until the signing of the treaty in 996YK, Wedge was not close to many of them, though she did have a rather close relationship to her brother Jovi, the second youngest before the twins; who donned her with her nickname after joking how she had managed to "Wedge herself into the family last minute." Then of course there was Soronda, her identical twin, whom she shared everything through their childhood, clothes, toys, taste in books and a facination with all things chaotic.
Being the only set of twins in a long line of single children, and the only two who managed to inherit their mother's signature flaming red hair, there was much talk among the surrounding high class society, that maybe those two strange little girls were not entirely related to the rest.

It did not help their case that rather than falling in line like the rest, Wedge and Soranda found the noble life boring. They longed for adventure even as early as five years old when they saw their first real display of magic. During a battle on the edge of town, they stole a look out their bedroom window, witnessing a dazzling explosion of magical energy clear a significant portion of the battlefield, essentially ending the fight then and there.

After that night, the two girls set to work, getting their hands on anything they could that would teach them more about magic and what it could do. They spent many a days in the family library, and many a night observing the fighting just out of reach of their home. Seeing their youngest daughters' fascination with magic, their mother hired a tutor to help them learn all they could, while attempting to eat up their free time and keep the two girls from lighting things around the house on fire in increasingly creative ways.
By the time they were 12 though, these books and distant observations were not enough, and finally they decided to leave the safety of their home to get a closer look at the most recent of many battles fought just on the edge of Windshire.
It became quickly evident however that this had been a mistake.
Having never stepped foot on a battlefield before, but having read all about it, Wedge and her sister had assumed they knew what to expect. Instead, they were instantly swept into the middle of the carnage, with no idea how to fight or what to do, it took all they had just to stay alive.
Dodging blasts of fire and swinging swords, the two young noble girls soon found themselves in a part of town with many surrounding buildings. They ran towards the closest one, hoping to find a place to hide.
Instead they realized too late, as a **Boom!** louder than it ever sounded from their bedroom, rang out, that the building was coming down.
Wedge never remembered if the scream that followed came from her or her sister, but it didn't matter much, it didn't change the outcome.
Turning to run, despite knowing it was hopeless, Wedge took one step and found herself no longer under the building, instead watching in horror from thirty feet away as it came down on her sister; a brand new mark of passage now glowing faintly on her arm.

The appearance of Wedge's dragonmark began a new wave of gossip and speculation among those who knew her family. The youngest child, and the only one to manifest a dragonmark? There was plenty to assume.
With rumors only growing around their newly marked child and the stress of the war weighing them down, Wedge's parents were left with a difficult decision about what to do.

House Orian was of course quick to approach about bringing her into the fold, but having already lost one daughter they were not jumping to give up another. Wedge herself was not keen on the idea of giving up what she had left of her family, so they declined. When the house continued to persist, Gaverin and Glenas made the decision to send Wedge away to live in Fairhaven and continue her studies under her aunt Margana for a time.

Sister to Gaverin, Margana was by this point unmarried, with no children but a very motherly nature nonetheless. The woman was a seasoned wizard herself, an Arcanix Acadamy alumni with a wealth of knowledge she was happy to share with her young eccentric niece.

After five wonderful years of mentorship under the aunt, with no further contact that she could recall from house Orian; Wedge spent all her time learning more than most her age, and showing a great aptitude for magic, Wedge made her way to Arcanix, where she was accepted into the academy like her aunt before her.
In her first (and only) year there, Wedge surpassed every other student in her class, showing a truly remarkable intellect despite her often rash behavior. Perhaps it was this reason she had a hard time making friends; and by the end of her first year of study Wedge still had yet to make any, other than the elderly elvish librarian, referred to simply as Nyx. She often helped the redheaded young wizard finding new areas of study during her many hours among the dusty old books of magic.
Wedge's final day in Arcanix she would never forget. Arriving in the library at her usual time in the morning, she found the grand doors thrown right off their hinges, frost coating the walls and floor, an inhuman screeching coming from within.
Not one to think of an alternative, Wedge dropped her books and ran inside towards the noise, following a trail of ice and sounds of something not of this world.
Towards the back of the room she found the source, about six ice mephits closing in on Nyx, who was already bleeding and on her knees, cornered and helpless at this point.
It was not unusual to come across the occasional monster in these towers, usually a result of summonings gone wrong, but it was very unusal for there to be this many.
Despite the staggering odds, Wedge grabbed the closest thing to her; a book from the shelf and threw it with a defiant yell.
The leatherbound spell book bounced off of the closest Mephit, and it turned around with an angry shriek, it's cold eyes narrowing as they fell on Wedge, and they all turned their attention away from the elderly woman they had nearly finished off, instead focusing on this new threat.
Also not one to fear for her life, Wedge drew her wand, a gift from her aunt for being accepted into the academy, and kept yelling as she started backing away, doing her best to antagonize the mephits and get them to chase her, a surprisingly easy feat for the young wizard.
The first of the mephits attempted to lunge at her but missed, and instead was struck with a blast of fire from the end of Wedge's wand. With a blood curdling shriek the monster exploded into a hundred shards of ice, the force of which was enough to leave holes in the walls, roof and bookshelves around them. Managing to avoid most of the small blast, save for a sizable flesh wound across her left shoulder, Wedge fought on, knowing she needed to get them far away from both herself and the injured librarian before attempting to take any more of them out.
Her mark of passage glowed as she ran down the isle, still yelling profanities to keep them on her tail. Wedge was cut off mid cuss when another mephit, which had been hiding among the shelves, looking like no more than a piece of jagged ice, exploded forward and she was blasted into the opposite shelf by a cone of freezing cold air that burned where it hit her skin. She went down with the shelf, books and scrolls flying in every direction and when she landed, Wedge lifted her wand with a shivering hand, blasting this Mephit as it bore down on her with murder in its eyes. This time the young wizard was less lucky, and was struck just above her hip by a jagged shard of ice as this one exploded too.
With a loud yell of pain and frustration, Wedge pulled the ice shard out and scrambled to her feet, her free hand clamped over this fresh wound. Fighting this close range wouldn't do at all.
Her dragon mark glowed once more and with a single step Wedge was stood back at the back of the room, over the old woman she was there to protect. "Whatever you do, don't move from where you are!" She warned her as the Mephits turned back on her, at least four more emerging from their hiding places among the shelves. Wedge grinned, sizing up the room and the monsters scuttling towards them. She raised her wand high in the air, aiming for the center of the library, with one explosion she would end this fight easy, like that night she had seen on the edge of Windshire, like the mourning had ended the war even, one good explosion could end the fighting.
With that thought and a smug smile firmly in place, she cast a massive fireball into the center of the room, and set everything within its range ablaze.
The Mephits went up right away, at least ten shrikes followed by mini explosions like morbid fireworks. Wedge had time to let out a triumphant cheer before the realization of what she'd done hit her. Her excitement disappeared as she realized the shelves and books of priceless knowledge around them were going up in smoke.
Nyx, the librarian, watching her home away from home burn, managed to pull herself to her feet, tears in her eyes, she reminded Wedge they needed to get out and together they managed to find their way back to the entrance of the library, where they found themselves face to face with several professors and members of the Arcane Congress; all wearing expressions varying from shocked, to angry to baffled. All eyes fell on Wedge as she stumbled from the room, all but carrying the elderly librarian out of the fire.

After the fire was put out and both Wedge and Nyx received healing, they were each approached individually to explain what had happened, and not long after giving her own account, Wedge was summoned before the Congress.
Despite exhibiting great bravery and magical abilities; the staff of the acadamy and the members of the congress ruled that her history of reckless behavior and lack of control had finally overshadowed her talents. With their library destroyed and thousands of years of knowledge lost, there was no way the school could continue to keep her. With that ruling, Wedge was expelled.

It did not take long for word of Wedge's expulsion to reach her family; her parents seeing through their eyes that she was a hopeless cause, a disgrace to the family, they were at a loss for what to do with her; she certainly couldn't come back home after what she had done.
However, the Arcanix librarian knew better; having worked in the academy for countless years, she had gotten to know just about every gifted caster who passed through those halls. She had seen what it took to be great, and she had seen it in Wedge.
Hearing through the grapevine just how the ir'Romaar's were talking about their daughter, the wizened old woman took it upon herself to send them a letter, detailing what Wedge had done to save her, and informing them that with a few more letters she may have a place for the girl to go, a group she could work with called the Wayfinders. Nyx herself had never worked for them, but she knew at least one person who might just be able to extend an invitation. An older gnome by the name of Giff Rapelje, whom she had known in her younger years and had even shared an adventure or two. To this day the two often exchanged letters, regaling one another with fresh stories from their homes.

### The Last War

The Last War had a significant impact on the life of Wedge's family, not unlike every other family in Khorvaire. While most of her older siblings were off fighting along the Eldeen boarder, attempting (rather unsuccessfully) to get it back for Aundair, Wedge was too young to join in the fighting quite yet. She learned through private tutors and was mostly confined to the family property to keep her away from what was going on outside, though she longed to be involved. Meanwhile her family was left dealing with a massive loss of power and wealth when Aundair left Eldeen to fend for themselves, as most of the ir'Romaar land was on the other side of the boarder. Though try as her grandparents did to convince everyone that the army was needed to help their people, their voices were not enough and along with their land, the ir'Romaar family lost the faith of their people, leaving them with next to no power and a questionable nobel status.
towards the end of the war Wedge was living with her aunt Margana, now Dragon marked and missing her twin who had been killed when they snuck out to get a closer look at the battles raging outside their home. When word reached them about the mourning in Cyre, Wedge was both horrified and fascinated. Yet another explosion to end the fighting... she knew what had happened was awful, but there was a silver lining, it brought an end to the war which had taken her sister and countless other lives. Once again, a large enough blast put a stop to it all.

### Invitation

After saving the life of the elderly Arcanix librarian Nyx, the old woman knew that Wedge had plenty of potential to be a great adventurer despite her often reckless behavior. Realizing that Wedge's expulsion had led her family to shame, Nyx used her own connections with one Giff Rapelje to get her into the Wayfinders, explaining her heroics and incredible aptitude for wizardry to get her in, much to her family's relief.

### Experience

Training in the ways of magic since a very young age, top of her class in Arcanix, Wedge's knowledge and arcane abilites make her more than capable in a fight. She leans more towards destructive spells which make her an absolute asset when up against multiple enemies though it could be viewed as 'overkill' when only facing one or two.
Her experience against over ten ice mephits in the arcanix library provided Wedge with a fresh appreciation for what it means to be in battle, and to protect those in need. In her time both during and after the war Wedge has seen time and time again that a big enough explosion can end the fighting, leaving her to believe that a big enough explosion is all you need to win.

### Motivation

Wedge wants to see the world beyond Aundair, beyond being a disgraced noble. She also wants to prove that she isn't as hopeless as her parents seem to believe.

She also in this hopes to use her new form and powers as a Genasi to bring the people she cares about together rather than use it so much to destroy her enemies. (Though she'll still happily use it to destroy her enemies.)

### Future Goals

Wedge hopes with the Wayfinders that she can make a name for herself; she wants to travel to every country in Khorvaire to learn about their magic and find new ways to create a bigger, better explosion. Perhaps one that can end a fight without casualties. She also hopes to one day return home with a wealth of knowledge beyond anything any of her family before her ever knew. She wants to shed her disgraced status and prove it wasn't all for nothing.

### Enemies

- The Arcane congress

- Lalaya (The queen "B" back at school)

## Personality

**Personality Traits**

* An odd fascination with fire and explosions
* Rather excitable and loud with people she knows
* A little awkward around people she doesn't know well but more than happy to get to know them
* A little more shy since her change to a Genasi

**Ideals**

* That to truly end a fight, you need to drop a bomb on the battlefield.

**Bonds**

* Her twin sister Soranda
* Her older brother Jovi
* Her Aunt Margana
* The Arcanix librarian Nyx

**Strengths**

* Very quick to react in the face of the enemy, it can be hard to catch Wedge off guard without injury.
* Eager and strong willed, it takes a lot to break her spirit!
* Not one to give up in the face of adversity, she will keep trying as long as it takes.

**Flaws**

* Wedge is often reckless and doesn't always think before she acts, more of a shoot now ask questions later type of person, this can lead to complicating situations in the long run.
* Being young and still not as experienced as some, she often assumes she's right and it can be a challenge to get her to accept when she isn't.
* She feels a need to prove herself, being the youngest and labelled a disgrace by her parents, Wedge often feels she needs to prove she can do things, even if it costs her.

## Completed Missions

### Controlled Chaos

Controlled Chaos

Wedge received an urgent letter from Wencove that she and three others were being sent on an important, and time sensitive mission; with not much more information than that and a ticket for a first class train car the young wizard found her way to the station where she met up with her three traveling companions; Tharja of the Painted Hand, Brill Vondere and Kerrigan Droranath.

After some joking and snide dwarvish spoken jabs between Tharja and Kerrigan, the train begins to move; within a day and a half bringing the Wayfinders to Daskaran in Thrane, where they are greeted by their apparent employer Lycia Velencor, who finally explains why exactly their services were requested in the safety of a back room of The Arrow's Path Tavern.

As it turns out a vault containing countless dangerous artifacts from all over Thrane has been taken over by the chaotic forces of Kythri, all tied to a stone that was brought to the facility two weeks prior, unleashing horrid beasts called slaad who have taken down countless guards and templars; infecting many of their bodies and turning them too into slaad. With Lycia’s remaining templars otherwise engaged, she has hired the Wayfinders to go in and put an end the stone’s carnage; as well as the Slaad guarding it.

Despite answering most of their questions, their employer is less forthcoming with who exactly this organization is. Unbeknownst to her however, Wedge deduces through her own studies and plenty of overheard noble gossip that they were likely hired by the Argentum - a shadowy group of relic hunters that serve the Church of the Silver Flame. She is also aware that this group began to serve as Thrane's primary intelligence agency during the last war, expanding its mission simply beyond the protective mission of the church to a more proactive and pragmatic role.

Rather than letting the Argentum know that she knows who they are she keeps the knowledge to herself as they are led to chariots that take the Wayfinders to the vault, windowless of course, to hide the vault’s location.

On the ride there Wedge is thoroughly entertained as what begins as nervous humming from Tharja begins a full out musical battle inside the chariot, one that Kerrigan obviously wins with beautiful strobe light effects from Brill accompanying the boisterous music until their chariot finally rolls to a stop and Lycia lets them out.

It remains unclear to this day whether or not she heard any of it.

With a chance to see a captured Slaad and lingering questions answered the four Wayfinders enter the vault together with the plan to try and find Lycia’s office before heading to the stone, wanting to get more information about what dangers besides Slaad they may come across down there.

On the way their first challenge is a corridor trapped with irian blast disks, all warded with glyphs of detection; a trap that went unnoticed by a pair of unsuspecting slaad, one of which is used by Kerrigan to set off the blast disks for them; using her impressive strength to throw one of the corpses down the corridor, setting them all off at once; subsequently blinding Brill briefly in the process but otherwise allowing the group to continue forward safely.

Their next challenge comes in the form of Kythri touched stone gargoyles who attack the party from their resting place in a large dark pit. The resulting battle is a mighty one, with Wedge nearly being pulled into the pit after her massive fireball, she would have been overtaken had it not been for her companions heroics, working together to fell the creatures.
They do not escape unscathed, however, with both Tharja and Kerrigan dealt rather grievous wounds. Wedge acts as the ‘battle medic’ so to speak, wrapping their wounds and making them rest before they move on.

After the gargoyles the four wayfinders continue through the twisting, winding and seemingly changing paths of the vault, eventually finding a freezing cold room of ice and snow that contains a single dagger in the center.
When Kerrigan attempts to step into the room to get a closer look, she is caught off guard by an abrupt shift in gravity, suddenly making down into up and throwing her into a snow bank on the ceiling.

After getting her back down from the snow covered roof, Tharja and Kerri exchange words, Tharja giving the dwarf an earful for acting so rashly; Kerrigan surprisingly giving in and apologizing rather than fighting back.
In an attempt to cross the ice room through the door on the other side, Kerrigan goes first and makes it to the other end before a waiting monster is revealed to have been guarding the room.

What appears at first to be five blue snakeheads emerge from the snow and make for the three wayfinders waiting on the other side of the room, attacking Tharja and Wedge; and once again the four of them are thrust into a new battle, one that this time makes short work of felling Tharja; only reveal itself to be one creature with many heads, a hydra.
Not unlike the gargoyles before, this monster is touched by the powers of Kythri, changing it’s immunities as quickly as an unpredictable sea might change its currents. In desperation to protect everyone Kerrigan retrieves the dagger dubbed the Killing cold from it’s resting spot, using it to fell the hydra, finding it does not regenerate after her attacks.

Between them they are able to heal Tharja and kill the hydra, making it across to the other side shortly after; choosing to press their luck a little further; they very soon come across their first pair of slaad.

The battle is a mighty one, giving them a true sense of what they can do as one of them manages to take hold of Kerrigan’s mind with the fear spell sending her running in terror. It does not take the Dolhassi long however to regain her wits and rejoin the fight.
Despite the effort from all of them, Tharja once again falls after grappling one of the creatures with her own two hands; giving the others time to kill one before the other escapes. More worried about Tharja however they do not attempt to pursue and instead Wedge is able to staunch the bleeding, bringing her back around with some luck and a whole lot of bandages.

With their little group so broken down and exhausted, they make their way back to the cold room, to rest for the night; setting up their bedrolls in the snow on the ceiling and taking turns watching for danger.

While they are awake, Tharja shares the story of her prized pelt with Wedge before the wizard goes to sleep, feeling as though she has a new friend in the orc.

She is woken not very long after however, by a flying snowball thrown by Kerrigan as her friends have taken it upon themselves to start a snowball fight, which Wedge gleefully takes part in upon being woken. It is this moment of gleeful comradery that it seems a real friendship may be occurring between this group of misfit Wayfinders; even Tharja and Kerrigan; who had come into this as sworn enemies of their homeland.

After a joyful snowball fight and a restful sleep the four friends continue their search for the office together; finding quite quickly that things are not so simple as traversing the halls as they please. Aside from the paths themselves being changed by the powers of Kythri, the Wayfinders quickly discover the effects of the plane are dictating which turns they take, never wanting to let them repeat their actions, lest they risk taking damage in various forms.

Eventually the small group of Wafinders turns the wrong corner and find themselves face to face with two more slaad; resulting in a fresh, harrowing battle which nearly sees Wedge killed and Kerrigan turned to a Slaad herself had it not been for the quick actions of their friends and the wand of lesser restoration given to them by Lycia before they went down.

Despite Wedge and Kerrigan’s injuries, with the dwarf’s sickness taken care of they press on, with Tharja carrying the injured wizard despite her protests, they eventually find the office, and inside it, they come across a templar by the name of Varikah who had managed to turn the office into a sort of safe bubble from the effects of Kythri.

It is here with her that the Wayfinders rest and Wedge sets to work studying the notes and books all stored within the office, eventually forming plans for a device they could build to cut through the sea of chaos and help them to get to and hopefully destroy the stone.

She finds notes on three specific artifacts within the vault that she would need to put together such a device. First they would need the Aethervane as well as the Rod of Rashaziz and finally Zarachael’s Tmepiece.

So began the grueling task of collecting these artifacts from all over this vault of nightmares. The first one was the Aethervane, which would help guide them to the other artifacts they were after. The only problem? This one was tied to a massive, enraged storm elemental.
With a little more research and theorizing, Wedge figures out a way to potentially bind the elemental away. Thankfully her intellect holds true and with her friends by her side they manage to free the Aethervane from the elemental so they may use it for the remainder of their mission.

The next artifact on the list is the Rod of Rashaziz. With Wedge and the Aethervane leading the way, the four of them find themselves making their way from the floating earth motes where the Aethervane had been, to an enchanting bioluminescent forest to finally to one side of a 100 foot deep cavern with earth elementals rumbling below.

With some quick thinking and Tharja’s expert aim, they manage to secure a rope across the fifty foot span to the opposite side
Kerrigan goes across first to test the rope and make sure she can help hold it from the other side. While over there she feels the killing cold dagger speak to her, hungering for blood and the dwarf begins to fear for her friends safety as a result. Not liking being under the knife so to speak, she attempts to destroy the dagger, instead unleashing the ice dragon inside.

The fight with the dragon ends soon enough with Kerrigan retrieving the dagger, weakening the creature but losing herself as she is possessed by its power instead, turning on the rest of the party.

Thankfully with the help of Brill’s magic Kerrigan is released from the clutches of the killing cold and the dagger is disposed of by being tossed into the pit with the earth elementals down below.

Moving on, the four of them soon find themselves making their way deeper into what feels like Fernia itself, traveling along warm stone amid a river of lava until they come upon what appears to be some sort of vessel partially submerged in the molten rock. With a little investigating they find a hatch and with some successful lockpicking manage to get it open, delving inside to find it surprisingly cool, a long sort of hall with strange runes etched into the walls.
The moment they close the hatch behind them however they find the vessel submerges, now leaving them trapped inside, where they eventually come across some warforged they later find out were created along with the vessel by the captain, a once human of house Cannith, now changed into a dwarf by Kythri, who goes by the name Captain Bruennan. He ends up making a deal with the Wayfinders as he informs them of his slightly mad plan to delve deep to the heart of Kyber, but requests their help in taking out the fiery demons that would inevitably breach his magical defenses. In return they would receive the Rod of Rashaziz, which he used to create his vessel in the first place.

Agreeing to these terms the Wayfinders, after some rest which sees the changes of Kythri once again taking hold; Kerrigan’s hands and body once again morph, leaving her with dwarven, bear-esque hands and a fresh, more agile body. During this rest Tharja too receives a rather stunning change, going to sleep an orc and waking up as a dwarf herself.
Meanwhile Brill’s hair comes to life and Wedge wakes to find all of her knowledge of her spells have been wiped and replaced with fresh ones.

The proceeding battle is a fierce one, various demons of different sizes but plenty of the same fiery hate breach the vessel, attempting to take out not just the Wayfinders, but the ship as well.

Despite their efforts the situation soon is very dire indeed and with Tharja being struck down as they make a daring attempt to escape in a pod while Bruennan and his warforged attempt to take another, the latter has a problem, the pod becoming stuck.

In a desperate attempt to save them all, taking a spear to the chest in the process, Wedge takes the rod and attempts to wield it, not entirely sure how but sure they will all die if she doesn’t.

In activating the Rod, time stops and Wedge summons Rashiziz himself, a being of Firnia known as an Efreet. A creature that makes a deal with the young wizard; offering her a wish in exchange for an at the time unknown price. Desperate, Wedge agrees, and wishes them all to the safety of the forest they traveled to before they had even reached the lava fields.
There is a conversation in which Rashaziz names his price, pulling her plans for the device right from her head, he tells her that after their mission he wants it for his own collection. Not left with much of a choice she agrees, and time once again resumes.

After a long rest where Wedge discovers her spells once again are changed, and she learns a spell to turn inanimate objects into tiny servants or friends, quickly testing it on her backpack, even drawing on a face for him after he is brought to life with little arms and legs; she dubs the little bag as ‘Grabby.’ With their new little friend by their side, the team, with the warforged reluctantly in tow, use the Aethervane to track down the last piece for the device, the Timepiece.
They are led to an odd, rune covered tower; Wedge is able to decipher at least some of the runes as those that might be for controlling slaad, which is evidently what they run into at the top of the tower, guarding the piece.

The resulting fight ends in the breaking of the spell on Grabby, which triggers a rage in many of the party members, who together are able to best the slaad in the name of their tiny friend, and eventually take the time piece.

The fight leaving the group rather drained, they choose to rest for a short time in the tower, where Tharja, still very bothered by her changes into her new dwarf form, goes outside to try and work out her feelings.
Wedge joins her outside, where Tharja shares with her her feelings of sorrow, informing her that as a dwarf, the very thing her family battles with, she would never be able to go home.

Wedge, finds her love for her friend outweighs her fear of the Efreet, and with Tharja’s permission, offers to try and fix it. She once again wields the rod, summoning the genie.
Things don’t go exactly as planned however and instead of talking to Wedge, Rashaziz takes up talk with Tharja herself, who makes the dangerous mistake of offering the Efreeti anything for return to her former body. Wedge is still unsure what the genie took when it took the deal and remade her, but much like Kerrigan when she is rebuilt Tharja is no longer as strong as she once was, her skills now lying more on the dexterous side.

With the fresh fear of the Efreet and what he had done to Tharja the little group makes the trek back to the office where Wedge begins work on her device. With help from the warforged and her own expert hand, they soon have a ready device; a small tower inscribed with various glowing runes and buttons and panels, which floats alongside them, dubbed the “Zarrashervane” by Wedge and friends.

Using the Zarrashervane, they eventually track down one last artifact, one of Mabar this time; Wedge theorizing that the effects of the plane of darkness could neutralize those of the Kythri stone. Once they have one, the axe of Malleon the Reaver, Wedge adjusts her device, allowing it to function as a slaad trap and they finally make for the stone.
When they arrive the wayfinders find themselves on a sandy shore, out over the churning chaotic waters in the center is a nexus of Kythric energy; the location of the stone.

They make quick work of a couple slaad that arrive on shore on an iceberg, using the Zarrashervane to immobilize them; allowing them to make short work of the beasts and use the iceberg as their own little boat, Kerrigan attempting to navigate them towards the nexus.

On the way there, the Wayfinders find themselves ambushed by a dragon of storm clouds.

The battle is incredible; with Kerrigan even surviving a fully powered breath of lightning from the creature. Wedge attempts to teleport them away with the Zarrashervane instead expanding their iceberg to a tolerable size as they drag the beast down with Kerrigan’s wild magic, eventually slaying it with their combined power.

With the dragon slain, the wayfinders find it necessary to take a rest, and once again the Zarrashervane comes to their rescue, Wedge managing to use its power to slow time and let them rest even so close to the nexus of the chaos.

This does not come without its consequences however; as they settle in to recover, Wedge’s mind drifts back to the Efreet, and her deal to hand over the weapon. She worries not just what it could do to her, but what could be done to her friends when they hand such a device over.
As her concerns overwhelm the small human, she begins to feel unwell, soon the throws of Kythri itself take over, and take her thoughts and concerns of this thing, forcing a painful change as her fear manifest into a new physical form, obliterating her mark of passage as she is transformed into something not so human. A being of fire, a Genasi.

Unfortunately Wedge is not given much time to process these changes, as they still have a job to do and the brief respite from time comes to an end. The group of Wayfinders are sucked into the nexus. Here they find not just the stone but a mysterious figure flying amid the chaos, feuling it with radiant energies.
The ensuing fight leads to the reveal that the figure, dressed as a Thranish guard is actually a Black death slaad, one which the Wayfinders do everything in their power to hold back, giving Kerrigan; the only one capable, time to wield the axe and destroy the stone.

Soon enough with her friend’s combined strength providing enough time and cover; one final mighty swing and the stone shatters.

Time seems to slow and speed up all at once as the chaos is finally brought back under control. Leaving only the four Wayfinders and the Slaad to finish off. The return to normal even repairing some of the more minor changes to the party.

Together this new little painted family battle side by side, eventually felling the slaad and once and for all putting an end to the mission.

Together they exit the vault, to find Varikah and the warforged safe, and Lycia there to greet them, taking their statements and finally allowing them to rest and return home to Sharn.

Back in Sharn is where, when recovered, the little painted family band together once more, buying an old inn and setting to work to build themselves a new home together. A home they dub “The Painted Vault.”

## Crunch

### XP & Gold Log

Total Gold Remaining: 15gp - Downtime Remaining: 0 dots
Enduring spell book
60gp

### Inventory

* 50gp diamond
* Dagger
* Enduring spellbook
* Bed roll
* Backpack
* 50ft of rope
* Wand
* Mess kit
* 1 day of rations
* Tinderbox
* Torch
* Waterskin