Lorawyn Allard

Lorawyn as she appeared after her resurrection by carmine energy.

The Kingdom of Heaven

**Post-resurrection:**

Army of the Dead

Independent

**Lorawyn Allard** was an Astanién necromancer and adventurer active during the years of the Common Era, and one of the most important figures of the entire Heartstone Crisis. During the Long Night, although taking the side of evil and causing great calamity, she was responsible for the ultimate destruction of the Archangel Netheriel by taking his soul into the Grand Heartstone.

After using the power of the broken, irreparable souls within the Grand Heartstone to recreate the world and free the souls that had not yet deteriorated too greatly, she became a guardian of the carmine energy within her. She took it upon herself to keep the residual power locked away where no-one would be able to use it again, and disappeared into obscurity to atone for the great many evils she had played a part in.

## Information

### Death and Resurrection

In the year 1381 C.E, the final chapter of the Heartstone Crisis and the twilight hour before the Long Night would envelop the world in darkness and destruction, Lorawyn was one of three individuals working to try and stop the inevitable destruction of Esria. Before they knew the true nature of their opposition, however, their focus lay solely within the borders of Saint-Astan itself.

In an effort to curb the malicious aspirations of the Astanién Inquisition, and to uncover the truth behind the organisation pursuing them, Lorawyn and her allies Elric Wybert and David Holmes pursued the carriage of Tristan Beake, the Duke of Pontou at the time. The ensuing fight would take a dark turn, however, when Beake elected to utilise the power of a heartstone. His body became ravaged by carmine energy, elevating his natural abilities and granting him immense power that got the better of many party members.

Holly Hayward, the Elven smith travelling with the three heroes, met an inglorious end on Beake's sword. Only minutes later, Lorawyn herself was struck down by a vicious bolt of carmine energy, an attack which stopped her heart instantly and brought a swift end to her life.

Unable to accept such a fate for the necromancer, however, her two companions took action. After defeating Beake, they retrieved the heartstone that had ended Lorawyn's life, cut open the chest of her body, and placed the wicked red stone next to her still, unbeating heart. David provided the blood necessary to activate the stone, and could only watch as the residual carmine energy took hold of the necromancer's corpse.

Lorawyn was immediately taken from visions of the Weighing Halls, and her soul was forced to bond with her body once more. Breath filled her lungs, and although her eyes opened once more, they had taken on an altogether more sinister crimson hue. Her skin was pale, but her body acted with renewed vigour as the tormented souls within the heartstone were slowly destroyed to give her sustained life. From this point on, she could no longer be considered a mortal, but rather a being of undeath that maintained a conscious mind solely due to a carmine heart.

The effects of the resurrection would be incredibly taxing upon both her mind and body, however. She grew crueller and more distanced from her forlorn humanity as time progressed, and was all too conscious that the energy keeping her alive was little more than borrowed time. When the intoxicating lure of evil grew too strong she would later join the ranks of the Archangel Netheriel in search of eternal life and in fear of death.

### Personality

Lorawyn was described by most to be a disdainful individual, with very little respect for most people and a distinct lack of empathy. Her tone was condescending, and scornful at its worst. She was quick to heed the mistakes of others and tended to be vocal when scolding them. She held a deep respect for authority, however, and was never the first one to fight against it. As much as she was resentful for her handicaps, living with only one arm for most of her life, she understood her limits well.

She was known to have a tempestuous personality. At her best, she was methodical, calculating, observant, astute and practiced, and was capable of doing much good as an adventurer. At her worst, however, she was contemptuous, snobbish, introverted, reclusive and sullen. It was this darker side of her personality that led her to be taken astray by the cruel power of carmine energy and the promise of immortality it held for her.

Formally a chirurgeon, Lorawyn quickly proved her worth in a party with her ability to heal and tend to wounds. She was practiced in this, and could treat most wounds efficiently. She was also a budding necromancer during her time as an adventurer, though she tended to disguise herself as a simple wizard to avoid suspicions. Her greatest accomplishment was Andrik, a guardian and faithful companion that kept her safe on countless occasions. Although Andrik was almost always disguised as a mercenary, underneath his mail was a remarkably preserved skeleton animated by Lorawyn's own hand. She was methodical in how she cleaned, healed, and tended to her skeleton companion. She even went as far as to scrub clean his bones, and masked him with perfumes to more easily pass through cities and towns. Whenever she raised other undead, she treated them no different. All of her creations wore golden funeral masks to hide their faces, an Obzerite custom, which made it difficult for bystanders to see them for what they truly were. In Lorawyn's service, many of the undead were treated better then they had ever been in life.

### Appearance

Lorawyn stood at an above average height of nearly six feet tall, with a considerably lanky build that tended to betray her frailty. Her figure was modest, though not lacking in femininity. Her nose was naturally upturned; a defining trait in the Allard line.

In life, she was markedly pale save for the faintest pink in her cheeks, and the bright green of her eyes contrasted well with her otherwise lack of color. She was constantly glaring, however, and when coupled with a lingering frown her natural expressions were almost always glacial. She kept her hair short and intentionally neglected, with most of her locks lying unkempt, choppy and roughly layered.

She lost what little of the colour existed in her skin when brought back from death. In prolonged undeath her hair also began to turn grey and wither, becoming coarse and white at the tips.and although she wore lips that were once full and rosy she was almost always scowling. Her emerald green eyes also became a dark, crimson red, revealing the true nature of the wicked energy keeping her body alive.

Perhaps the most distinctive feature that went on to become part of her infamous reputation was her missing forearm. She glowered at anyone that took note of the fact, and tended to keep what was left of her arm under a longer sleeve until later adopting the use of a magical steel prosthetic. After taking the side of the Archangel Netheriel, the arm became wickedly clawed at the fingertips and became a dark, sinister shade of black.

She cycled through various outfits throughout her adventures, but was most commonly found in traveller's robes. Underneath that, she wore a noble's leathers, a laced corset, comfortable leggings, padded boots and other finery that suggested that at one time she could comfortably afford a wealthy woman's wardrobe. It was never often that she presented herself as such, however, and tended to hide away underneath simple robes.