recursal/Fanatic-Fandom huggingface dataset:
Red October

The Red October is a two-door automobile based on classical muscle cars in the 21st Century. As a collector's item the car has been sought out by investors, willing to place bids worth of millions. As of now the Red October is rumored to be held up in a storage vault.

## Overview

Red October was a car manufactured in 2039 devised on combining retro design and muscle cars. As a whole, the car offers durability and raw horsepower never seen before. However it lacks control and dated in comparison to current vehicles.
Renate Veil

A highly-augmented cyborg, Renate can be equally considered a living being as well as a machine. Recruited in 2391 by the Moriaen Laboratory to seek out and destroy Terika Systems' fearsome Hunter-Killer line of robots, Renate was transformed unwillingly into an equally terrifying HK-Killer. After struggling for many years to escape Moriaen's control, Renate eventually broke free and became a freelance assassin, relocating to the northwest quadrant to begin life anew. Unfortunately, due to repeated brainwashing and memory suppression, she has been unable to rekindle any ties to her life before Moriaen.

Captain: Valencia Blackwell
First Mate(s): Lauren Blackwell • Damien Blackwell

**Crew**
Pilot: Roku Saito • Aesha Drach
Mech Pilot: Olivia Kovak • Vixaya Vor’Spirran • Katja Tikkanen
Infiltrator: Nathalie Walker • Kalashi Vor'Pangn • Shelby du Pont
Gunner: Roge Igualli
Raider: Vance Astro
Sniper: Amy Koronova
Surgeon: Easel • Typhon
Armorer: Lvishka Dravko
Technician: Pearl Gorgus • EVE-001
Chief Mechanic: Zadra Masir
Mechanic:
Drones: Loudmouth

Leader: Valencia 'Valkyrie' Blackwell
Former Co-Leader: Jester • Uric Corbett
Captains: Slade Beckwith • Zhao Chang
Members: Lauren Blackwell • Damien Blackwell • Zadra Masir • Roku Saito • Lvishka Dravko • Vixaya Vor’Spirran • Pearl Gorgus • Taur Gorgus • Aesha Drach
Drones: Loudmouth
Main Vessels: The Guillotine • The Alexandria • The Changdao • The Mordred • Various Pirate-Controlled Vessels
Smaller Craft: Gladiator-Class Fighter • Various Pirate-Controlled Vessels
Upyri Honor Guard

A member of the Honor Guard, in uniform.

The Honor Guard is the oldest military organization in Upyri history that is still in use. Originally established back when the Upyri were still building territory on Nyx, they protected some of the Upyri leadership of the time. And still do that duty to this day, having protected various forms of Upyri leadership throughout the years since then.

Their uniforms have not changed since their first establishment, but their weaponry has undergone some changes. For example, instead of ancient bolt-action rifles, they now use modernized rail weaponry like their bretheren in the Upyri armed forces. They also swapped out their simple steel swords and sabers for the modern equivilents. (The few Honor Guard inside the Senate building that stand about the areas open to the public still use the ancient weaponry as a symbol of tradition and heritage.)

To be selected to join the Guard is of the highest honor, as they select only the best of the armed forces for this service. The number of Honor Guard has never changed, always maintaining a force of five thousand. No more, no less.

Weaponry • Mechs & Battlesuits
Territories: Nyx • Hemera • Ker • Moirai
Post-Interstellar History: The Division War (The Graveyard of Moirai • The Separatists) • Expansion into the Southern Quadrants • Upyri in the Renegade Quadrant
Pre-Interstellar History: The Blood Wars • Ancient Upyri • The Colonization of Hemera
**Characters**
Vehha Strye • Tirell Metais • Marus Vira • Ketri Biram • Jiral Neaars • Vedok Pietsch • Bastian Veiel
Former Members: Anora Cortus • Karina Thiel • Aesha Drach

**Crimson Incarnate**
Upyri Federation Peacekeeping Forces
Factions: The Empire of Ker (Ker Rising)
Lore: The Second Division War
Oxioni Protection Forces

The OPF serve as the main military and law enforcement organization aboard the Pentagon Station.

## History

Founded against the will of the majority of Oxioni aboard Pentagon Station, the OPF was put in place to ensure the safety of the station and the people onboard.

While the Oxioni might prefer more peaceful ways for interacting with other species there are still alot of factions around the galaxy who doesn't.

To prevent those who only wish to cause harm from taking the station the OPF has been given a generous amount of funding not only used to train and equip its soldiers but also to improve the station itself.

Under the watching eyes of the OPF alien traders are allowed to come and go freely while exchanging exotic goods with their Oxioni counterparts.

## Organization

The OPF consist of three branches; the Sword, the Shield and the Eye. Each branch has a specific role and together they all ensure that the OPF works as it should.

### Sword

The Sword branch represents exterior military assets such as the small fleet of advanced frigates escorting the station at all times. It also represents OPF marine assault teams and fighter squadrons launched from the station hangar.

### Shield

The Shield represents all internal military assets, meaning defensive assets onboard the station. These vary from the massive turret batteries mounted on the hull to marine defense teams and heavy support mechs tasked with ensuring the safety of all lives onboard the Pentagon.

### Eye

Third branch of the OPF the Eye represents onboard security and law enforcement. This includes patrol officers, camera operators and dispatch.

## Media

OPF marines part of an assault team.OPF support mech.
Jinx

**Jinx**was a Twi'lek Jedi Youngling in the Jedi Order and a character in the Season 3 finale of *Star Wars: The Clone Wars*.

## Biography

Jinx was a Twi'lek male Jedi Initiate from the planet Ryloth. During his Jedi training, he and two other Jedi younglings—Kalifa and O-Mer—went on a mission that saw them captured by hunters and taken to the Trandoshan moon Wasskah to be hunted for sport. However, the trio evaded their captors by hiding on an island located on the moon's surface, establishing a hideout inside a hollow tree. After Jedi Padawan Ahsoka Tano was also abducted and dropped off on the island around 21 BBY, during the Clone Wars, her aggressive stance and urging to engage the hunters boosted the confidence of both Jinx and O-Mer, and they decided to seek out the hunters' base. With the help of Tano, the team engaged the hunters, freeing the captive Wookiee Chewbacca, and eventually assaulting the Trandoshan floating fortress. There, Jinx engaged the Trandoshans on an external landing pad but was soon cornered along with his companions. Eventually, however, Jinx and the others were saved by a Wookiee rescue team led by General Tarfful, who killed the remaining hunters.

## Navigation

Template:The Clone Wars

Template:Star Wars
The Cornell

Torpedo Batteries (2)

Twin Plasma Casters (Bomber Configuration)

Tractor Beam (Small-Scale)

Laser Point-Defense

The *Cornell* is a refitted Cosmodyne Jäger-Class Patrol Ship, formerly owned by Vasil Kirilov Zaikov, at the time a Kabela hunter/tracker. It is currently the personal ship of 'Mad Dog' Miranda Caine, whom won the ship via a bet against Vasil. After winning the ship, she refitted it to her specifications and renamed the ship.
Matthew Harkin

Matthew Harkin is a Grand General with the Fists of Sol. He is in charge of more delicate ground operations directed at non-Sol opponents.

## History

Harkin is the favorite choice for Lord Vexar Sword whenever som puny independent world or backwater militia group decide stand in the way of the Fists of Sol.

While he always admire their resilience, Harkin nonetheless crush all opposition before they get a chance to react.
Talib Akachi

The CEO of the Akachi Independent Militia (or 'AIM' for short), Talib is wanted by the SSOID on the grounds of treason and conspiring with the USR.

## History

A former Sol citizen Talib believes that he was sent by God himself to free the Sol Government of its heretic ways. After conspiring to bomb the SSG council chambers on Terra Talib was branded a traitor.

Facing execution he narrowly escaped from the system and vowed to return in the future with an army backing him up. He was not joking.

Several years later Talib Akachi and his merry band of mercenaries are infamous for having no morale compass whatsoever.

They are ruthless and they are efficient, making clients such as mining companies pay alot for AIMs services out in the frontier worlds to help combat pirates (however usually AIM contractors end up eliminate the threat permanently altogether).
SNV Gungnir

The SNV Gungnir is a modified Mule-class supply vessel crewed and maintained by the SSOID. The Gungnir is primarily used to deliver equipment and supplies to SSOID forces operating outside of Sol territory.

Notable features include an advanced stealth system which can either mask or disrupt the drive signature to stay under the radar.

Another feature is the experimental gravity catapult mounted at the bow of the ship. This catapult allows the Gungnir to launch pods of varying sizes (which contain supplies/equipment) down to forces on the ground, eliminating the risk of docking with other vessels or making landfall on a planet.

Territories: Terra • Luna • Mars • Phobos • Deimos • Titan • Pyri II • Alpha Site • Beta Site • Ark-class Stations
Ships: Vessels & Classes; Terra • Mjolnir • Shadow • Redstar • Starbreaker • **Gungnir** • Keith Vale • Horizon • Kyoto
History: World War III • UNGSI • First Contact War • Humanity First Movement • Human Colonies • Anti-Sol Groups • Battle of God's Refuge • The Photobomber • Okonjo-Eri Agreement
Allies: Novithus • Valhalla • Paraíso • Qalea
**Characters**
Journey: Valerie Reed • Talwin Williams • Kaspar Cross • Viktor Zhaneys
Scoundrels: Quint Wayford • Dara Vega • Gladius • Ares • James Warren • Caroline Hunter • Jabari Okonjo • Maya Eri • Alistair Callahan • Amos • Matar Nkosi • William Shaun
*Codex*: Cara Bishop
Devils: Killian Horner • Paxton Smith • Emile Gerrera • Elena Winters • Praxaz • Sabrina Keller • Gary Jenkins • Isabella Kachinsky • Eduardo Gonzales • Trevor Jackson • Henry Marshall • Bobby • Ava • Esben Dahl • Alyssa Labelle • Seamus O'Riley • Rosa Belmonte • Duane Hawkins • Trudy Smith
Maximillian Werth

Maximillian Werth is the Grand Marshall of the Fists of Sol. He is responsible for governing the Grand Generals and Grand Admirals of the Fists' military.

## History

Enhanced by bionic implants and trained by a dozen generals Werth's entire life exists around military strategies and organization. Lord Vexar Sword himself has personally overseen his training as Werth was groomed to become the ultimate general.

Today Werth finds pleasure in watching hundreds of his plans come together as the USR takes its first enormous leaps into the galactic theater, catching Sol by complete surprise.

Werth remains steadfast in his mission to lead his soldiers to victory while micromanaging nearly every inch of tactical and logistical decision-making.
Rau Armada

The Rau Armada represents the Crimus Empire's space capability, emphasizing it's strength and endurance for long ranged battle. Founded for the need of a naval force daring enough to assault their enemy head on.

## History

Founded after the establishment of the Emperium and the Astro Concord. The Rau Armada initially set high standards from the Emperium, expecting large victories on a silver platter. In 2280, recognizing the Kercan Warfleet's deadly force the Rau Armada attacked in confidence, hoping to defeat the fleet in one swoop.

Then, a blow in crimson forces occured. The Kercan warfleet withstood the Rau's firepower, managing to cripple their supply lines and struck their shields. Overall the Warfleet crippled the Rau's frontal units. The Rau Armada saw their first embarrassing defeat at the hands of the Kercan enemy. Devastated at the loss, the Rau devised a new strategy against their opponents. Noticing their subversive tactics, the Rau Fleets prepared an ambush and went on the defensive. Two days later, the Kercans closed in on Panga and were ready to deliver a planet scale bombardment. Until the Rau Armada divided their forces, manuvering around the front and reat in order to take their enemy by surprise. A day later, the Rau Armada surrounded the Kercan Warfleet and exchanged an armistice.

## Vessels of the Armada

The fleets of the Rau Armada are made of various vessels, designed to operate with close contact in mind.

- Legatus Battleship

- Antonia Carrier

- Caninus Cruiser

- Liberation Escort

## Personnel

The Rau Armada is headed by a Grand Admiral of the Naval Force, usually subjecting anyone below him or her absolute orders. A member of the Rau Armada is generally expected to have graduated Fleet Academy at one of the underdomes across Crimus Territory.

**Emperium**: Crimson Brigade • Crimson Elite • Volunteer Front • **Rau Armada** • Defensive Lance
**Astro Concord**: Merchant Marines • Civil Servant
**Local Accord**: Civilian Administration (Welfare Supply • Education Codex • Curative Center • Counter Criminal Authority • Housing and Citizenship Agency) • SYN Oculus
**Engineering Amendment**: Heria Engineering Assembly • Science Institute • Synergy Optimal • Mechanian Faculty • Genesis Nova (Vat Assembly)
Arbitrate Commission
Para Skull
Races: Humans • Kercans • Seltra
Cultures: Syncs
Vehicles: Daedalus
Technology: Cybernetica • Dynamo Joe/Jane Series • Underdome
Battles: Battle of Zeruel • Kohan Conflict
Notable Members: Auditor Mariahlus • Incarnate • Daud Milton • Robin Hale
New Sawark Monastery

The New Sawark Monastery is located on the planet of Sawark. Unlike its predecessor, this monastery was not built in the arid wastes but rather in one of the temperate zones found across the planet.

Serving as the home for the Knights of Sawark, the New Sawark Monastery is still undergoing construction. Large chambers are being constructed underground (to prevent the monastery from being bombed) while a small village sits ontop of it on the surface.
Namur

The Namur are a young race of feline humanoids, hailing from the jungle world of Raiona. Strong, nimble and calculating they are prominently employed by pirate bands in the Quadrant.

## Physiology

The Namur appearance is usually described as a mix between a Terran Human and a cat. they have a fur coat and hair on the top of their heads. The female fur is usually lean and smooth, whilst the males coat is more dense and coarse. Pelt colors vary on regional levels, but the tiger like patterns do not change. The pelt colors occur in black, orange, brown, grey and white and in very rare cases blue.

The males average height is 230 cm (7'5'') whilst the female grow to an average height of 189 (6'2"), although the males are often hunched due to their muscle mass. The Namur have sharp fangs and retractable claws in their finger and toes. Their feet are more hand-like, an evolutionary trait that helps them move and maneuver with more precision than a human would. The male possess greater physical strength than their female counterparts, but the female is often more agile and dexterous.

The average lifespan for Namur is around 40 years. They reach maturity incredibly fast, after just about 2 years. They are usually healthy and fit up until 35 when their health rabidly deteriorate. The Namur is plagued by a bad genetic strand, making them susceptible to a crippling bone disease.

## History

The Race was discovered in 1986 by Upyri Explorers. The Namur society was tribal and the tribes were very territorial. The Upyri set up a colony on Raiona and began teaching the Namur about the galaxy and modern technology. The Namur learned quickly and started going on a pilgrimage at the age of 10, journeying out into the galaxy and exploring.

Over the years, the colony was slowly taken over by corrupt Upyri officials, which made the way for the pirates to establish a safe haven. The Namur weren't too bothered by this change as they were naturally strong, agile and cunning, and with the Upyri's education about modern technology they were the perfect pirates. The Namur were both physically and culturally suited to become pirates, since their tribal culture promoted tribal unity and strength. The pilgrimage changed to a test of adulthood where a Namur journeys out to become part of a pirate crew. Most notably in this regard was Saral Kromm who founded the Kromm Armada.

Humans • Kanads • Khergians • Kercans • Sanghvi • Ayr • Malmarian • Seltra • Barg • Vakr • Gadr • Upyri • Gorakon • **Namur** • Kaxan • Oxioni • Krogi • Sselik • Haalsiani • Chagurkhai • Venatorians • Trilothians • Blakari • Valnax • Uzhor • Artisynth (Mk2) • Atiuyy • Tahmk • Thaurians • The Scourge • Zon-Lo • Ra'locs • Latarius • Ascetics • Vanapod • Vak-Saun • Slaugth • Torgg • Turstan
**Extinct**
Precursor-K • Dirathians • Oslionans
Marus Vira

Rear Admiral Marus Vira is the Director of the Upyri Federation Navy's intelligence branch known as the Office of Naval Intelligence (or ONI for short.)

## History

Marus was born into an aristocratic, upper class lifestyle. His mother died early in his life, due mainly to complications from childbirth. His father, already a playboy even before Marus' mother's death, didn't waste time moving along with his life. Marus was educated at the best schools on Nyx, and grew into a suave and sophisticated young socialite. But unlike his father, he wanted a bit more to life than a lifestyle of money and chasing women around.

He enrolled in the military academy on Hemera, and joined the ranks of the Federation Navy. He seemed to excel as an officer, eventually moving all the way up to the position of Rear Admiral. What he excelled at even more, though, was in intelligence. He had a knack for gathering intelligence on enemies and allies alike, which caught the eye of Grand Admiral Tirell Metais.

After the former director of the Office of Naval Intelligence passed away, Tirell named Marus the new director in his place. Marus accepted the position gladly, and now oversees intelligence gathering operations as well as espionage and 'black' operations.

## Personality

Much like his father before him, Marus is a rather smooth and dashing rogue. A pleasure seeker, alcoholic, avid fan of smoking fine cigars/cigarettes, and a fan of sleek (and fast) starships.

Weaponry • Mechs & Battlesuits
Territories: Nyx • Hemera • Ker • Moirai
Post-Interstellar History: The Division War (The Graveyard of Moirai • The Separatists) • Expansion into the Southern Quadrants • Upyri in the Renegade Quadrant
Pre-Interstellar History: The Blood Wars • Ancient Upyri • The Colonization of Hemera
**Characters**
Vehha Strye • Tirell Metais • **Marus Vira** • Ketri Biram • Jiral Neaars • Vedok Pietsch • Bastian Veiel
Former Members: Anora Cortus • Karina Thiel • Aesha Drach

**Crimson Incarnate**
Upyri Federation Peacekeeping Forces
Factions: The Empire of Ker (Ker Rising)
Lore: The Second Division War
The Last Unicorn

Produced by
 Written by
 Based On
 Starring
 Music by
 Runtime
 Distributed

## Cast

* Mia Farrow as the Unicorn / Lady Amalthea
* Alan Arkin as Schmendrick
* Jeff Bridges as Prince Lír
* Tammy Grimes as Molly Grue
* Robert Klein as The Butterfly
* Angela Lansbury as Mommy Fortuna
* Christopher Lee as King Haggard
* Keenan Wynn as Captain Cully
* Paul Frees as Mabruk
* René Auberjonois as the Skeleton
* Brother Theodore as Ruhk
* Don Messick as the Cat
* Nellie Bellflower as the Tree
* Frank Welker as the Red Bull
The Transsentience Cult

The Transsentience Cult is a group scattered across various parts and portions of the galaxy, attempting to capture and convert people into cyborgs. The reason behind the conversions being that they wish to forcefully 'evolve' the races of the galaxy to achieve true peace and unity and reach their true potentials. Instead, the forced 'evolutions' result in horrifying and grotesque zombified cyborgs bent on spreading the cult's will.

They are lead by the so called 'Eight Apostles', and their 'Messiah'.

## Media

A First Generation Cultist.A Second Generation cultist, converted by a First Gen.

Officers: First Gens
Members: Second Gens • Freaks • Cultists
Vessels: Ark Ship • The Sphere •  The Science Ship
History: History of the Cult
Pomoyk Prison

Pomoyk, kherigan term for big house, is a supermax prison complex located on the island of Zesdrey in the eastern sea on Rigel. It houses "ransom" criminals from all over the galaxy.

## Operation

Pomoyk operates on the principle of taking in prisoners from other worlds in the galaxy when their own governments do not want to deal with them. The prison receives constant payments to keep them locked up.

In certain cases, the prison can accept third party payments to release or execute individual prisoners.

Terra • Mars • Pyri II • Alpha Site • Delta Site • Novithus • Valhalla • Paraíso • Qalea • Trixina • Gryphon IV • Nuroq • Wokaar • Oxios • Legkiy • God's Gift • Zyus II • Rigel • Boome • Duroma • Karbala • Sawark • Nyx • Hemera • Ker • Moirai • Sielia • Oslion • Oneiroi • Krogir • Eridia • Adanis • Du • Dirathia • Valnaxus • Gostoth • Daryoon • Wyntir • Thaur • Scoria • Castilia
**Non-Planets**
Luna • Phobos • Deimos • Titan
**Stations**
Domino Station • Philotes Colony • Ark-class Stations • Beta Site • Pentagon Station • Citadel • Shadespear Terminal
**On-Planet Area**
**Pomoyk Prison**
Mechanian Faculty

The Mechanian Faculty is an Insitute within the Engineering Amendment. Members of the Faculty are given the most advanced machinery the Empire have to offer, providing the resources needed to forge mechanical devices. The organization provide the entire Crimus the expertise in machinery. The Faculty are also known for manufacturing the Hadron-class Daedalus.

## History

The Faculty was created to produce the best equipment for the Regime. Created as the Mechanium. The Principality hired several mechanical engineers to forge machinery, hoping it would increase production output on Zeruel. Impressed by the sheer craftsmanship, the Principals had drawn out a draft that would spark the Faculty. Eventually the organization exercised their rights throughout the planet. Opened for hire, dozens of unemployed migrated to the Mechanian force for easy work.

## Manufactured Wares

From standard holobands to full scale Daedalus mech units the Mechanian Faculty takes full advantage of their dome sized factories, churning out equipment by request of the four departments. Each engineer is reminded frequently of the highest condition a ware must stand, therefore reducing shoddy handiwork. The Mechanian Faculty receive the needed resources through freighter delivery or railroad transportation.

Depending on the cilent's requisition the Mechanian Faculty may turn out the highest quality, perhaps even beyond the expected standard. Request should it prove infeasible may be declined by the Faculty unless a member of the Principality overrules that action.

**Emperium**: Crimson Brigade • Crimson Elite • Volunteer Front • Rau Armada • Defensive Lance
**Astro Concord**: Merchant Marines • Civil Servant
**Local Accord**: Civilian Administration (Welfare Supply • Education Codex • Curative Center • Counter Criminal Authority • Housing and Citizenship Agency) • SYN Oculus
**Engineering Amendment**: Heria Engineering Assembly • Science Institute • Synergy Optimal • **Mechanian Faculty** • Genesis Nova (Vat Assembly)
Arbitrate Commission
Para Skull
Races: Humans • Kercans • Seltra
Cultures: Syncs
Vehicles: Daedalus
Technology: Cybernetica • Dynamo Joe/Jane Series • Underdome
Battles: Battle of Zeruel • Kohan Conflict
Notable Members: Auditor Mariahlus • Incarnate • Daud Milton • Robin Hale
Sawark

Sawark is a isolated planet located in the center of the Eastern Quadrant. It is a neutral world which has avoided detection due it not being present on most starcharts.

Sawark is also home to the Sawarkian Warmonks and the Sawarkian Deathdancers who are, despite their names, not rivaling pirate groups but small independent factions who wish to be left alone.

 Climate

Climate on Sawrk consists mostly of arid regions however there some isolated areas with more temperate climates. Local fauna is extensive with many exotic plants and animals who thrive on the isolated world.

## Infrastructure

Infrastructure on Sawark is non-existent due to its isolated location which have saved it from the eyes of mega corporations.

## Notable Locations

### Sawark Monastery

Built on a small mountain overlooking a large desert, the Sawark monastery is the home of the sawarkian warmonks and their incredible library which contains ancient writings from all over the galaxy.

### Deathdancer Village

Deep in one of the few forests on Sawark the Deathdancers built their village with the majority being positioned high up among the tree canopies to avoid viscious predators on the ground.

## Media

Terra • Mars • Pyri II • Alpha Site • Delta Site • Novithus • Valhalla • Paraíso • Qalea • Trixina • Gryphon IV • Nuroq • Wokaar • Oxios • Legkiy • God's Gift • Zyus II • Rigel • Boome • Duroma • Karbala • **Sawark** • Nyx • Hemera • Ker • Moirai • Sielia • Oslion • Oneiroi • Krogir • Eridia • Adanis • Du • Dirathia • Valnaxus • Gostoth • Daryoon • Wyntir • Thaur • Scoria • Castilia
**Non-Planets**
Luna • Phobos • Deimos • Titan
**Stations**
Domino Station • Philotes Colony • Ark-class Stations • Beta Site • Pentagon Station • Citadel • Shadespear Terminal
**On-Planet Area**
Pomoyk Prison
Markus Koval

Gamewarden

Mercenary

WIP

The Muramasa • The Cataract (transitional) • The Muramasa II
**Main Crew**
Alexander Koronov • Taylor M. Caine • Silvia Angelo • Hercules (pet) • Bucky Fermi • Ahaz • EVE-001 • Hariim M'baal • Amy Koronova • Jason Bradley • Mercy Fontanne • Aaron Schenk • Squish • Iron • Sting • Karl Falksköld
**Former Members**
Mattheus Badaloni • Waldo Bernstein • Abraxas • Vakarus Va'un • Yuga Shuur • Johannes van der Meijde • Maddox • Frosty/Chemosh • Moloch • Sledge • Dio Bradley • Owen Jackson • Jag Perditus • Hestia Zeta-9 • János Celofán • **Markus Koval** • Amelia Weinheart • Porter • Valencia 'Valkyrie' Blackwell
The Guillotine

Torpedo Batteries

Laser Point-Defense

Prow Mounted Hyper Impulse Cannon

### Notable Features:

An HIC (Hyper Impulse Cannon), which is basically an upgraded version of the typical railgun system mounted onto Caliburnus-Class vessels in the Upyri fleet. Can sling multple slugs at high velocities in rapid bursts.A pair of large hangar bays for deployment of fighters and bombers to defend the ship.

Enhanced warp drives built for quick warp procedures. Warp in, and warp out in a flash.

## Crew

### Notable Crew:

Lauren BlackwellDamien Blackwell

*The* *Guillotine* is the personal ship of notorious pirate Valencia 'Valkyrie' Blackwell, and serves as the headquarters of Blackwell's Reavers. It is a Battleship of Upyri design, thought up by Nyx scientists and loosely based off Kanad designs. The plans were stolen from the Upyri Federation's ONI database by Upyri terrorist Jester.

## Media

Leader: Valencia 'Valkyrie' Blackwell
Former Co-Leader: Jester • Uric Corbett
Captains: Slade Beckwith • Zhao Chang
Members: Lauren Blackwell • Damien Blackwell • Zadra Masir • Roku Saito • Lvishka Dravko • Vixaya Vor’Spirran • Pearl Gorgus • Taur Gorgus • Aesha Drach
Drones: Loudmouth
Main Vessels: **The Guillotine** • The Alexandria • The Changdao • The Mordred • Various Pirate-Controlled Vessels
Smaller Craft: Gladiator-Class Fighter • Various Pirate-Controlled Vessels

Captain: Valencia Blackwell
First Mate(s): Lauren Blackwell • Damien Blackwell

**Crew**
Pilot: Roku Saito • Aesha Drach
Mech Pilot: Olivia Kovak • Vixaya Vor’Spirran • Katja Tikkanen
Infiltrator: Nathalie Walker • Kalashi Vor'Pangn • Shelby du Pont
Gunner: Roge Igualli
Raider: Vance Astro
Sniper: Amy Koronova
Surgeon: Easel • Typhon
Armorer: Lvishka Dravko
Technician: Pearl Gorgus • EVE-001
Chief Mechanic: Zadra Masir
Mechanic:
Drones: Loudmouth
Phobos

Primarily a mining colony, Phobos is the second largest exporter of high-value minerals in the Sol System. It is also home to a large Sol Air Force base where pilots undergo training for the Sol Navy.

 Climate

Phobos has no natural ability on its own to sustain life and consists to a majority of barren, arid and rocky areas. Miners living on Phobos do so inside reinforced dome colonies like the citizens of Luna.

## Infrastructure

Phobos infrastructure consists solely of mining complexes and storage areas. No proccessing is done on-site and mined minerals are temporarily stored before getting shipped off to Mars where it is refined.

## Notable Locations

### Hall

Capital of Phobos the city is named after Asaph Hall, the man who first discovered Phobos and Deimos as early as the year of 1877.

A monument depicting Asaph Hall with a telescope is visible for public display outside the town center.

## Media

Territories: Terra • Luna • Mars • **Phobos** • Deimos • Titan • Pyri II • Alpha Site • Beta Site • Ark-class Stations
Ships: Vessels & Classes; Terra • Mjolnir • Shadow • Redstar • Starbreaker • Gungnir • Keith Vale • Horizon • Kyoto
History: World War III • UNGSI • First Contact War • Humanity First Movement • Human Colonies • Anti-Sol Groups • Battle of God's Refuge • The Photobomber • Okonjo-Eri Agreement
Allies: Novithus • Valhalla • Paraíso • Qalea
**Characters**
Journey: Valerie Reed • Talwin Williams • Kaspar Cross • Viktor Zhaneys
Scoundrels: Quint Wayford • Dara Vega • Gladius • Ares • James Warren • Caroline Hunter • Jabari Okonjo • Maya Eri • Alistair Callahan • Amos • Matar Nkosi • William Shaun
*Codex*: Cara Bishop
Devils: Killian Horner • Paxton Smith • Emile Gerrera • Elena Winters • Praxaz • Sabrina Keller • Gary Jenkins • Isabella Kachinsky • Eduardo Gonzales • Trevor Jackson • Henry Marshall • Bobby • Ava • Esben Dahl • Alyssa Labelle • Seamus O'Riley • Rosa Belmonte • Duane Hawkins • Trudy Smith

Terra • Mars • Pyri II • Alpha Site • Delta Site • Novithus • Valhalla • Paraíso • Qalea • Trixina • Gryphon IV • Nuroq • Wokaar • Oxios • Legkiy • God's Gift • Zyus II • Rigel • Boome • Duroma • Karbala • Sawark • Nyx • Hemera • Ker • Moirai • Sielia • Oslion • Oneiroi • Krogir • Eridia • Adanis • Du • Dirathia • Valnaxus • Gostoth • Daryoon • Wyntir • Thaur • Scoria • Castilia
**Non-Planets**
Luna • **Phobos** • Deimos • Titan
**Stations**
Domino Station • Philotes Colony • Ark-class Stations • Beta Site • Pentagon Station • Citadel • Shadespear Terminal
**On-Planet Area**
Pomoyk Prison
Saif El-Hashem

Armsdealer

Saif El-Hashem, more commonly known as *Shades*, is an illegal armsdealer who profit from instigating conflicts and then selling weapons to both sides involved.

He is currently on the SSOID's 100 Most Wanted list due to suspicion of providing weapons to multiple anti-Sol groups..

## History

Saif grew up in the busy market districts of several large cities on Terra. Both of his parents were hard at work selling goods, trinkets and other items.

Observing his father persuade customers into paying more than the starting price convinced Saif into becoming an expert of persuasion himself. Busniess was rough for his during the Unification but it didn't stop little Saif from persuading customers into outright giving money to the family of merchants.

At age eighteen Saif began to work as a trade broker. He represented several different clients (often with rivals) and thanks to his quick thinking he was always able to turn the odds in his favor.

To keep up with others in his field Saif hired Hemelvaart Cybernetics to provide several ocular (and other) bionic implants and augmentions, greatly increasing his ability to multi-task and read people's emotions.

His black visor earned him the nickname Shades, something he's overly proud of. After surpassing his parents and his thousands of colleagues Shades got bored and decided to work with something involving bigger risks.

He expanded his work onto an interstellar level and jumped between planet while hauling goods left and right. Eventually that bored him too and he realized that he could earn so much more from dealing weapons.

Drunk with power Shades used his money to build a smaller empire which he used to buy and sell weapons to the highest (and in some cases, the most desperate) bidder. Slow but steady his name began to spread throughout the criminal underground and he earned a reputation for always providing high-quality product.

Unfortunately for Saif the SSOID eventually caught wind of his schemes and placed a bounty on him which has since been tripled. Shades is suspected of selling state-of-the-art weaponry and military equipment to dozens of fanatical militant groups ranging from pirates to the hardened militia of the Lunar Children.

Lately there's rumors circulating that Shades has expanded into the field of treasure hunting.

## Media

Eva, Saif's secretary, bodyguard and assassin.One of Saif's personal mercenary bodyguards, Hammer.Saif's mercenary soldiers.Saif's villa on Novithus.
Siv Kishi

Siv Kishi is a Human mercenary doubling as a vigilante. She works primarily within the Sol system and its allies.

## History

An orphan for as long as she could remember Siv Kishi started off with nothing but her name which is a mix of Norwegian and Japanese. Spending her early years seeking for her family while learning to fend herself Siv eventually turned towards the road of the hired gun, becoming a fearless mercenary.

## Equipment

### Siv's Blade

A katana built using modernized specs and materials.

### Siv's Armor

Advanced custom-made armor built for Siv by a friend working at the SMW.

## Media

Kishi in her "casual" wear.Kishi in her undersuit.Kishi in her armor.
Maya Eri

Maya Eri is a known civil rights activist from Sol as well as a member of the Sol Council.

She leads a movement which intends to remove the ban on religion, hoping that it will be enough to end the acts of terror carried out by anti-Sol fanatics.

## History

Maya was eleven years old when rag-tag militants and heavily armored SDF marines began to duke it out in the Martian capital of Krása. She lost both of her parents due to the Unification conflict, not to mention friends and neighbours who weren't lucky enough to escape the crossfire.

After witnessing the horrors of war firsthand Maya grew up to become a highly politically involved woman fighting to improve civil rights for all Sol citizens.

One of her primary objectives is to remove the ban on religion which, according to her, have caused too much unneccessary killing to warrant for it to stay in place.

While this has made her a target for heavy critique throughout the years lately more and more citizens have begun to support her cause because of the Sol-USR conflict.
Stanislav Koronov

Stanislav Koronov is one of the current Zealots leading Divinity creed forces. He was married to one Karina Koronova and from that marriage had two children: Alexander Koronov and Amy Koronova.

His current location is unknown.

## Biography

Little is known of Stanislav before his activity in the Creed. The middle child of a priest and a doctor, Stanislav was exposed to his father's teachings at an early age but wanted to follow his mother's footsteps in medicine. His view changed when his family was among those gunned down on Mars. This planted the seeds of hatred towards Sol in the young Stanislav. Hate that he would later use for his own ambitions.

Having finished his primary education, Stanislav enlisted and began to climb the ranks showing his ability to not only lead but inspire loyalty in those under his command. Thats also when Stanislav showed his other talents in manipulation. On June 27th 2353, he and a handfull of troops loyal to him donned SDF armor painted with crosses and stormed the command center of the SDF outpost on Vespera. The following morning the returning patrols found the equipment smashed, most of the personel dead and religious symbols and rethoric (Deus Vult, Allahu Akbar) along with warning to not pursue written on the wall.

Since then Stanislav has been an agent of the Divinity Creed. Attaining knighthood and eventually becoming a Zealot. His high position has allowed him to lead an entire Creed strike force and for him to conduct experiments on board his ship "The Devil's playhouse" The laters brainchild of his is the "Atlas project"

## Modus operandi

Stanislav is known to avoid direct contact with his oponents. Choosing to prod from a distance to evaluate their strenght and plan out his next move. His agents conceal themselves to infiltrate civilian population centers and start recruiting from there. Entire city riots and revolutions can be attributed to his influence.

When armed forces get involved, he turns to psychological warfare often having his followers threatening to commit atrocities and war crimes with the face value intent to demoralize. Usually they are not acted upon and serve as a distraction and diversion of resources for the enemy forces.

Traps and ambushes are commonly used in the advanced stages of urban warfare that eventually brakes out. Most of Stanislav's voctories can be atributed to long and drawn out wars of attrition combined with well placed strikes and ambushes against enemy commanders.
Zare Leonis

## Personal information

### Personality

Loyal, selfless, brave, intelligent, possesses leadership qualities, has a sense of justice, has a sense of morals

### Allies

Ezra Bridger, Jai Kell, Garazeb Orrelios, Sabine Wren

### Enemies

Oleg, Cumberlayne Aresko, Myles Grint, Agent Kallus, The Grand Inquisitor, Stormtroopers

## Other Pages

**Zare Leonis** is a rebel spy who trains at the Imperial Academy on Lothal.

## Appearances

### *Star Wars Rebels*

When Ezra infiltrates the Imperial Academy on Lothal he be friends cadet Zare Leonis to help rescue fellow cadet Jai Kell.

## Trivia

* Zare is one year older than Ezra, making him fifteen when they firs tmet each other because Ezra was only fourteen at the time of their meeting.
Terrika-Belladonna Company

The "winking fox" logo was based on Skada, Yanim Terrika's robotic pet and company mascot, and referenced Rask Vor'pangn's infamously damaged left eye.

### Slogan

"Where law is tyranny, the lawless are martyrs."

### Founded by

Yanim Terrika, Rask Vor'Pangn, and Neasha Kyral

### Executive

Neasha Kyral, Ioannis Constantine, and Arkadam Sidikan

### Status

Defunct (2385)

The Terrika-Belladonna Company was a mercenary and criminal enterprise founded on the eve of, and expressly to participate in, the Battle of Zeruel. The central personalities of the fledgling company included the vengeful former HarkArk engineer Yanim Terrika, disgraced former GKVR operative Rask Vor'Pangn, and professional smuggler Neasha Kyral. The moniker was given impromptu when the small team was asked for identification, and was named for the ship on which the crew was flying at the time. The company would later resurface as a vehicle for Yanim's ideological goal of "galactic liberation," leading to violent clashes with many perceived abusers of authority over the following years as the company continued to expand. It would eventually fracture into three successor entities: Terrika Systems, the Belladonna Company, and the Interstellar Liberation Army.
Radonus

150 Aid Workers

23000 Refugees

Population as of 2400:

31000 Colonists

Radonus is a small temperate world on the outskirts of Sol territory. While officially part of Sol the planet is in fact mostly independent, relying only on Sol to provide security through the SDF.

Primarily a world specialized in agriculture and related research Radonus was briefly garrisoned in 2385 following aggressive advancements made by the USR.

When SDF forces secured several nearby systems Radonus was declared safe. Shortly after it was repurposed to house a vast refugee camp.

In 2400 Radonus would become truly independent with the world enlisting the help of the Knights of Sawark for security against pirates.
Syncs

Syncs are individuals who share a connection with the Conduit hidden in Zeruel, fully in sync towards a different dimension than that of theirs. Because of this all, Syncs begin to demonstrate unnatural abilities unseen in the universe. Among the Crimus community lays the SYN Oculus where people can study and train under Synergy with a Grand Teacher educating them.

## Abilities

An individual who begins to meld with the Conduit develops a violet aura and eventually glowing eyes. It is entirely possible that these abilities are based upon willpower and the interest of the individual. Common abilities include:

* Telepathy
* Enhanced Strength
* Flight
* Telekinesis
* Healing

However it is important to mention that there is an overexertion regarding power usage. A Sync can easily exhaust his or herself from overusing their powers beyond their physical limit. Even Syncs who have master their skills have struggled to combat their overuse of Synergy. Overexerting opens up to bleeding and at risk of death.

## Culture

Syncs perform their daily pray to the Ascension, staying in contact with the Conduit to help with the state of mind. Highly spiritual, Syncs behavior are akin to wizened monks. Sync usually attack in self defense, raised to act as a team player. In addition, Syncs rely on each other to work efficiency. Around non Sync society, Syncs are curious with their surroundings, wandering about everyone's insights. Grateful for their experience with Synergy they are devoted to securing the Ascension for all to experience.

**Emperium**: Crimson Brigade • Crimson Elite • Volunteer Front • Rau Armada • Defensive Lance
**Astro Concord**: Merchant Marines • Civil Servant
**Local Accord**: Civilian Administration (Welfare Supply • Education Codex • Curative Center • Counter Criminal Authority • Housing and Citizenship Agency) • SYN Oculus
**Engineering Amendment**: Heria Engineering Assembly • Science Institute • Synergy Optimal • Mechanian Faculty • Genesis Nova (Vat Assembly)
Arbitrate Commission
Para Skull
Races: Humans • Kercans • Seltra
Cultures: **Syncs**
Vehicles: Daedalus
Technology: Cybernetica • Dynamo Joe/Jane Series • Underdome
Battles: Battle of Zeruel • Kohan Conflict
Notable Members: Auditor Mariahlus • Incarnate • Daud Milton • Robin Hale
The Handmaidens

The Handmaidens are a group of women that serve as servants and caretakers of Patient Zero, the leader of the Transsentience Cult. They are devoted to them, and mostly remain by their side at the center of the Sphere. When not at their side, they are usually off in other parts of the Sphere, running errands for them. Occasionally they are also sent off the Sphere, to run errands out into deep space to distant locations.

Surprisingly, they are docile. They do not wish to harm others, seeming to be pacifists in nature. They simply wish to take care of the cult's leader, and carry out their will. If attacked, they are defended by the Guardians, whom also protect Patient Zero when need be. All of the Handmaidens were converted by Patient Zero himself, tailored to suit various needs around the core of the ship. They vary in color, though all are around the same height.

*One of the Handmaidens.**Another Handmaiden.*

Officers: First Gens
Members: Second Gens • Freaks • Cultists
Vessels: Ark Ship • The Sphere •  The Science Ship
History: History of the Cult
SNV Kyoto

The SNV Kyoto was the first of the Kyoto-class light carriers. It specilizes in rapid deployment and during combat it relies primarily on deploying fighter and bomber squadrons to eliminate any nearby threats.

Like all SDF Navy vessels the Kyoto also has a small detachment of boarding troopers onboard. Captain Henry Marshall was once one of the boarding troopers stationed onboard the Kyoto.
Vasil Kirilov Zaikov

Miner (Formerly)

Vasil Kirilov Zaikov, usually known as just Vasil or 'Rabbit', was a former Kabelas Hunter and Tracker whom departed from the group and became a bounty hunter for the Bounty Collection Bureau (after a life changing run-in with Miranda Caine.) After retiring with Miranda from bounty hunting, he became a miner on Pyri II, where he remained until his death. He is the father of Taylor Caine.
The Maschalismos Method

*"These days, people are hard to kill. You stab them, you shoot them, blow them, they keep on going. Never miss an opportunity to completely finish them off. Cremate just to be damn sure they ain't coming back from the grave."*
- The Messenger

The Machalismos Method is a tactic employed in the early 25th Century. With the advance in medical technology, increasing the survival rate via combat engagements and new cybernetic technology enhancing abilities others have devised a new rule of combat. The Method involves completely dealing sufficient damage to the subject through excessive means like decapitation, cremation, or even disintegration. This prevents any further resurrection for the body to reset itself.

## History

The origins of the Method are vague and aren't traceable to a specific location. However it is generally accepted it was popularized at the 25th Century where a number of Soldat soldiers disintegrated all their enemies in a cyborg skirmish through Molten charges, preventing them from jump starting their circulatory system.

By 2490, the Maschalismos Method became an unofficial rule dealing with unstoppable foes who process an extreme proportionate of capability. Therefore it is necessary to keep this method in mind at all times when dealing with an enemy in battle, otherwise he may come back up once more.

Characters: *Incarnate* • Mariahlus • Daud Milton • Robin Hale • Morpho • Sherry Sweet • Roan Larkin
Ships: The Absolution
Factions: Elysium Combine • Blood Siege • Divine Heaven • Kerberos • Sol System Government • Ayr Empire • Free Alliance of the Tide • Sanghvi Mantle • Sommandra Cartel • Phantom Eaters • International Collective • Malmar Caste • Seltran Alliance • Upyri Federation • Kercan State • Honest Star • Recluse • The Empire of Ker • Immortal Halberds • Achaemenid Kingdom
News Networks: Cosmic Nova • Golden Channel • Galacity
Gameplay: Character Customization
Lore: Crimus-Yscom War • Cyborg Supremacy • Hollow's Strain • **The Maschalismos Method** • Hybrids
Matar Nkosi

Matar Nkosi is a covert operations operative with the SSOID. He is part of a specialized "cleanup" unit sent in to "tie loose ends".

## History

With most of his records sealed Nkosi is a relative wildcard with few who know of his existence at all.

Tasked with solving problems that could ruin active SSOID operations Nkosi is often sent in when no other alternatives can be found.

## Equipment

### Nkosi's Armor

Prototype powered armor. Design elements were later repurposed for the Sol Phantom Warrior Program.