recursal/Fanatic-Fandom huggingface dataset:
Animal Nursery

The **Animal Nursery** is a building that is available in Tech Level 1. It costs 100 **Carbon**, and gathers food from any herdables (Banthas and Nerfs) that are gathered inside. It is also a requirement to train Mounted Troopers.

Players can choose whether to place herdable animals in an Animal Nursery (which will give a slow, constant trickle of food for as long as they remain garrisoned), or have the Workers slaughter them for food (which is better if the player needs food immediately, but won't do anything in the long run). In most games, placing them in the Nursery is the better option as it grants an infinite supply of food; as long as the player has enough herdables in the Nursery and the building is kept intact, they won't need to spend time and resources building Farms or AquaHarvesters. That could be ideal for diverting other precious resources and Workers to other areas. Players can build multiple Animal Nurseries to house more herdable animals, although one that is full is usually enough for the job, as long as it is upgraded.

In the original game, food production will be slowed if the Animal Nursery is not powered. This was changed in *Clone Campaigns*; in addition, base food production rate was increased. Researching upgrades (and production of units in the case of the Confederacy) will still slow down, however.

The Republic has access to the best Nurseries, thanks to their Kaminoan Refit technologies. The Confederacy can train three unique units from the Nursery, each being a specialised counter to something.

## Units

Tech Level 3
* Nexu (Confederacy only, anti-worker predator)
* Reek (Confederacy only, anti-building predator)

Tech Level 4
* Acklay (Confederacy only, anti-trooper predator)

## Technologies

Tech Level 2
* Stimulants

Tech Level 3
* Genetics

Tech Level 4
* Cloning
* Kaminoan Refit (Republic only)

> "*These structures must be built before you can train Mounted Troopers at your Troop Centre, In addition. Animal Nurseries can be used to garrison herded banthas and nerfs, which will then produce a steady supply of food for your Civilisation. Various technologies at the Animal Nursery will increase the food production from your herded animals. Be sure to power your Animal Nursery by building a Power Core nearby. Unpowered, the Animal Nursery will operate at only 25 percent of its effectiveness.*"
> —Manual description
>
>

## Clone Campaigns changes

* Originally, the Animal Nursery had 1,000 hit points. This was lowered to 600 in the expansion.
* Originally, the Animal Nursery produced food at 25% efficiency if unpowered. In the expansion, it always produces food at full efficiency, but the production of units and researching of technologies is still slowed down if unpowered.

## Gallery

From the back row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Animal Nursery.Animal Nursery icons.
Power Calibrator

**Power Calibrator** is a technology that can be researched at the Research Center in Tech Level 3. It costs 200 **Carbon** and 100 **Ore**, and lets Workers build 20% faster.

This technology will let the player construct buildings faster, and is useful for getting Turrets and other defenses up in a hurry, but the increase is small and the effect is rarely vital. In its favor, the technology is cheap.

> "*This technology increases the speed at which your workers can build structures by 20 percent.*"
> —Manual description
>
>
Avatar

**Avatar** is the sixth scenario of the Chewbacca campaign. Han and Chewbacca head to the Avatar Orbital Platform, hoping to take down the Galactic Empire's forces before they can ship off Attichitcuk and the other Wookiees.

## Scenario Instructions

### Objectives

* Destroy the Airbases before transports allow Imperial forces to escape.
* Destroy the guard towers to free the captured Wookiees in the detention center.
* Eliminate Moff Darcc and the Trandoshan slaver Pekt, holed up in the Fortress.
* Do not destroy the main reactor until all other tasks are complete.
* Blow up the main reactor to destroy the Avatar orbital platform.
* Luke Skywalker and Lando Calrissian must survive.
* Han Solo and Chewbacca must survive.
* Attichitcuk must survive.

### Hints

1. This Imperial platform is very symmetrical in design. Use this knowledge when scouting and attacking.
2. Surgical strikes on the missile turrets will make your air support much more effective.
3. Avatar has no resources. Your only source of military units will be what you start with and any Wookiees you rescue.
4. Protect your cannons. Their ability to outrange turrets is invaluable.

## Players

### Player

* **Player** (Wookiees): The player starts with a small force to the south, and must make their way around the platform.

### Allies

* **Wookiee Prisoners** (Wookiees): Some prisoners to the east. They will join the player if freed.
* **Rogue Squadron** (Rebel Alliance): Some Rebel Aircraft that will join the player.

### Enemies

* **Moff Darcc** (Galactic Empire): The enemy forces, which have defensive structures all over the platform.

## Strategy

The player starts out with a small force. They must take out the enemy Airbases, free the captured Wookiees, kill Moff Darcc and Pekt, and then blow up the main reactor.

First, head east. Destroy the Airbase, and then take down the Light Turrets around the Wookiees. The former prisoners will join the player's army. Around the one-minute mark, Rogue Squadron will arrive, giving the player a few Aircraft.

The player must destroy all four Airbases before 30 minutes have passed. The station is symmetrical, so there's one to the southeast (which the player has just destroyed), one to the northeast, one to the southwest and one to the northwest.

Continue north to reach the second Airbase. Destroy it, go back to the start, and then go west to take out the third Airbase (the one that Rogue Squadron attacks when they arrive). Continue west to find a Fortress; this is where Moff Darcc and Pekt are hiding. Destroy the Fortress, kill them, and head north to take out the final Airbase.

The player is told to destroy the main reactor. Use the Cannons, Hvy Assault Mechs, and Aircraft to attack it. When it's destroyed, the player has won.
Beachhead

**Beachhead** is the first scenario in the OOM-9 campaign. The Trade Federation launches its attack on Naboo. They immediately set out to destroy the planet's offworld communication ability, keeping news of the attack from spreading to Coruscant.

## Scenario Instructions

### Objectives

* Ensure that OOM-9 survives the mission.
* Destroy the Transmitter at Vis.
* Destroy the Transmitter at New Centrif.
* Destroy the Transmitter at Parrlay.

### Hints

1. Your small battalion isn't prepared for a vigorous attack. Seek alternate paths until reinforcements arrive.
2. Be cost-effective in your assault. Battle Droids are weak against buildings. Use beetle troopers and pummels instead.
3. OOM-9 resides in his personal AAT, a powerful armored unit. He is very useful in battle, but he should be removed from the conflict if he takes too much damage.

## Players

### Player

* **Player** (Trade Federation): Starts with a few Troopers, Mounted Troopers, Strike Mechs, and OOM-9 himself. The goal is to destroy the three Transmitters.

### Enemies

* **Vis** (Royal Naboo): Has a base to the east, defended by Troopers, Mounted Troopers, and Strike Mechs.
* **New Centrif** (Royal Naboo): Has a base to the west, similarly defended. The Gate is defended by Light Turrets.
* **Parrlay** (Royal Naboo): Has a base to the south. This is the most heavily defended town on the map. They have the same units as the other towns, but they also have Mech Destroyers.

## Strategy

The gates of New Centrif are guarded by Light Turrets (not present on easy difficulty), and since the player doesn't start with any siege units, they should instead go east, to Vis. Reinforcements of Troopers, Mounted Troopers, and Hvy Destroyer Droids will arrive. The player should take their forces and wipe out the defenders, then destroy the Transmitter.

By going southeast, the player can enter New Centrif by the side, and thus attack the town without having to go through the Gate. Once New Centrif's soldiers are dead and their Transmitter destroyed, the player should head south to Parrlay.

When the player attacks Parrlay, new reinforcements will arrive, consisting of Troopers, Mounted Troopers, Mech Destroyers, and Pummels. Take out Parrlay's Light Turrets with the Pummels, and kill their soldiers with everything else. The Transmitter is located at the back of the base. Once it's down, the player has won.
MacroBinoculars

**MacroBinoculars** is a technology that can be researched at the Troop Center in Tech Level 2. It costs 75 **Food**, and gives all Troop Center units +1 Line of Sight. In addition, all Troop Center units, except the Mounted Trooper and its upgrades, get +1 range. This technology must be researched before Portable Scanners becomes available.

MacroBinoculars is a cheap technology that will grant the player's units extra range, which can be very useful in combat. As such, it should be researched early.

> "*This Tech Level 2 technology grants all your Troopers increased line of sight.*"
> —Manual description
>
>

## Clone Campaigns changes

In the original *Galactic Battlegrounds*, this technology did not give Mounted Troopers increased Line of Sight. This was changed in the expansion.

The upgrade icon is based on a deleted scene from *A New Hope* where Luke Skywalker used MacroBinoculars to observe the space battle unfolding above Tatooine.
Expanding Fronts

*Expanding Fronts has its own dedicated wiki here.*

**Expanding Fronts** is an unofficial fan-made mod for the expansion *Star Wars Galactic Battlegrounds: Clone Campaigns*. The first beta version was released on October 13, 2013, but the current design and first full version was published on May, 2016. It introduces new and reworked civilizations (six entirely new, plus the Confederacy is split into the Geonosians and the reworked Confederacy), minor gameplay changes, new units for all civilizations, new unique technologies, new maps, bugfixes and changes, and eyecandy as well as editor-exclusive units for the Scenario Editor.

For more information, visit the dedicated Expanding Fronts Wiki.

## Links

* Expanding Fronts Wiki
* Moddb page
* Discord server
Jedi/Sith Stamina

**Jedi/Sith Stamina** is a technology that can be researched at the Jedi/Sith Temple in Tech Level 3. It costs 120 **Nova**, and lets Jedi and Sith regenerate force power 50% faster. It must be researched before Force Strong becomes available.

Like many of the upgrades available at the Jedi/Sith Temple, this technology is vital if the player uses their Jedi or Sith to convert enemy units, and pointless if they are used exclusively for combat.

> "*Jedi and Sith Knights and Masters will regain their ability to convert units much more quickly after a successful conversion once you've researched this technology.*"
> —Manual description
>
>
Durasteel Reinforced Support Beams

**Durasteel Reinforced Support Beams** is a technology that can be researched at the Research Center in Tech Level 3. It costs 175 **Food** and 150 **Ore**, and gives buildings 10% more Hit Points and armor. It must be researched before Permacite Plating becomes available.

This technology is a useful addition, strengthening all the player's buildings, but not vital in any way.

> "*Not only does this Tech Level 3 technology boost your buildings' hit points, and makes them more heavily armoured as well.*"
> —Manual description
>
>
Star Wars Galactic Battlegrounds

***Star Wars Galactic Battlegrounds*** is a 2001 real time strategy game developed by Ensemble Studios. The game was built on the Genie Engine technology that was also used to build both Age of Empires, Age of Empires II and their expansion packs and features many elements from the original trilogy and Star Wars: Episode I The Phantom Menace. An expansion pack was released in 2002 featuring elements from *Star Wars: Episode II Attack of the Clones*.

## Civilizations

The base version of the game includes six civilizations from the Star Wars galaxy. The expansion pack, Clone Campaigns, added two more.

### Base Game Civilizations

* Galactic Empire - The main antagonists from the original Star Wars trilogy. They have strong Mechs and Troopers.
* Gungans - An amphibian alien race from the planet of Naboo. They focus on organic Mechs and Ships.
* Rebel Alliance - Adversaries of the Galactic Empire with exceptional Air Units and Troopers.
* Royal Naboo - The human civilization from the planet of Naboo. They have strong Air Units and Jedi.
* Trade Federation - The droid army and their leaders from Episode I, also with good Mechs and ships.
* Wookiees - A hairy alien race inhabiting the planet Kashyyyk appearing briefly in Episode III. They have great Air Units and Troopers.

### Expansion Pack Civilizations

* Confederacy - The Confederacy of Independent Systems (CIS) is the Republic's main antagonist and good at both Mechs and Troopers.
* Republic - The Galactic Republic or Old Republic is the benevolent predecessor to the Galactic Empire. They have exceptionally good Jedi and Clone Troopers.
Rebel Alliance

Rebel Alliance

**Unique Units**
AirspeederA-wing

**Unique Technologies**
A-wing ResearchTougher Armor

**Civilization Bonus**
Carry capacity of farm droids is +5 greater.

**Fortress Bonus**
Fortresses have range, line of sight, and search radius increased by +1.

**Team Bonus**
Farm food maximum raised by +35 Food.

The **Rebel Alliance** is a civilization with strong Aircraft and Troopers. Their unique unit is the Airspeeder, an Aircraft that is good against Mechs. In the expansion, they can also train the A-wing, the fastest Aircraft in the game.
They have a lot of upgrades for their Troopers and Aircraft. Their unique technology, Tougher Armor, increases the hit points of their Troopers.
Downsides are their Mechs and Heavy Weapons, which lack a lot of commonly available upgrades.
The player controls the Rebel Alliance in the Princess Leia campaign.

"*Once just a small underground movement to suppress the expansion of the Galactic Empire, the Rebel Alliance grew to become the Empire's greatest threat. The Rebel Alliance is particularly renowned for its air force and its extraordinary pilots. However, the Rebels are a powerful, industrious faction all around — even their modest worker droids are exceptional, in that they can gather food from Farms at a slightly faster rate than any other civilisation.*"—Manual description
AI player names* Mon Mothma - Former Imperial Senator and Founder of the Rebellion
* Admiral Graf - Commander-in-Chief of the Rebellion
* Admiral Ackbar - Mon Calamari Admiral
* Admiral Drayson
* General Dodonna - Rebel Commander in defense of Yavin 4
* General Antilles
* General Rieekan
* General Taskeen
* Gen Calrissian - Former manager of Cloud City on Bespin
* General Solo - Corellian Smuggler
* Gen Skywalker - Jedi who is the son of Darth Vader
* Princess Leia - Princess of Alderaan and daughter of Darth Vader
* Major Derlin
* Captain Afyon
* Captain Morano
* Captain Madis
* Capt Huoba Neva
* Brenn Tantor - Former Imperial Major and protagonist of the 2000 RTS game Star Wars: Force Commander
* Nien Nunb - Calrissian's Sullistian co-pilot during the Battle of Endor
Fambaa Shield Generator

The **Fambaa Shield Generator** is the Gungan unique unit, available at the Fortress in Tech Level 3. It is a mobile Shield Generator, providing an extra layer of hit points to all units within its range. Unlike the regular Shield Generator, it powers itself, so it does not need a Power Core in order to work. Note that the Fambaa Shield Generator does not have an attack and is also very expensive to produce. However, it makes a moving army under its effects much more difficult to take on.

In appearance, it is essentially a compact Shield Generator mounted on top of a Fambaa. The Fambaa Shield Generator is not the only Fambaa Gungan unit, however, as the Gungan Assault Mech is a Booma Cannon mounted on a Fambaa.

Unlike most units in the game, the Fambaa Shield Generator costs Ore.

In Tech Level 4, it can be upgraded to the **Hvy Fambaa Shield Generator**, which has more hit points, armor, and pierce armor.

> "*This Tech Level 3 unit — and its Tech Level 4 enhancement — generates a mobile shield that emanates in a fairly wide radius, protecting all Gungan units standing within its confines. The Heavy Fambaa Shield Generator gains an even stronger defence. Fambaa Shield Generators are specifically designed for defensive purposes, and carry no weapons of their own.*"
> —Manual description
>
>

## Clone Campaigns changes

* Originally, the Hvy Fambaa Shield Generator upgrade cost 750 **Carbon**, 800 **Food**, 100 **Nova**. In the expansion, the carbon cost was replaced with 400 ore.

## Trivia

* The Fambaa Shield Generator is the only unique unit in the game that is neither classified as a Trooper or an Aircraft.

## Hidden Stats

The (Hvy) Fambaa Shield Gen unit has the following armor classes:

* 0 - Tame Animals
* 20(25) - Base Ranged/DuraArmor
* 20(25) - Base Melee/Armor

## Gallery

Hvy Fambaa Shield Generator icon.Two Fambaa Shield Generators provide shielding to two Assault Mechs, three Strike Mechs, five Hvy Mounted Troopers, and several Hvy Troopers.
Strike Mech

The **Strike Mech** is a unit available at the Mech Factory in Tech Level 3. It has a medium to fast speed and is designed for quick, strong skirmishes of the enemy base.

In Tech Level 4, it can be upgraded to the Hvy Strike Mech.

> "*These powerful, highly mobile Tech Level 3 weapons platforms are perfect for disrupting enemy infantry formations and also against enemy Troopers.*"
> —Manual description
>
>

## List of Strike Mechs

* Confederacy: Dwarf Spider Droid
* Galactic Empire: AT-PT
* Gungans: Kaadu Cavalry
* Rebel Alliance: Combat Speeder
* Republic: Clone Personal Walker
* Royal Naboo: V-19 Landspeeder
* Trade Federation: STAP
* Wookiees: Sentinel

## Hidden Stats

The Strike Mech unit has a bonus against the following armor classes:

* +1 to Tame Animals, Heavy Weapons, Decimators
* +3 to Ships, Submarines, Workers
* +4 Base Ranged, DuraArmor
* +5 to Pummels & Cannons
* +11 to Mounted Troopers
* +12 to Troopers
* +14 to Jedi & Bounty Hunters

The Strike Mech has the following armor classes:

* 0 - Heavy Weapons
* 0 - Assault Machines
* 2 - Base Melee/Armor
* 5 - Base Ranged/ Melee Armor

## Gallery

From top row: Imperial, Gungan, Rebel, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederate Strike Mechs.Strike Mech icons
Hvy Weapons Engineers

### **Effect**

Cannons and Hvy Weapons Factory units gain +1 range (except Pummels) and +20% attack vs buildings.

**Hvy Weapons Engineers** is a technology that can be researched at the Research Center in Tech Level 4. It costs 500 **Food** and 600 **Carbon**, and gives +1 range and +20% attack vs buildings to Cannons and Hvy Weapons Factory units. Note that the added range does not affect the Pummel and Hvy Pummel. It is available to all civilizations except the Rebel Alliance.

This technology makes it easier to take down enemy structures, and the added range is particularly useful for the Anti-Air Mobile.

> "*This Tech Level 4 research project grants your Heavy Weapons and Cannons a significant damage bonus against buildings, and greater range. Pummels' range cannot be increased, while the Anti-Air Mobile cannot attack buildings.*"
> —Manual description
>
>
Leni Loud

Leni Loud

* Aktuell
* Jung

Hintergrund information

**Erste Folge**
"Allein im Dunkeln"

**Stimme**
 Daniela Reidies

Charakter information

**Ganzer Name**
Leni L. Loud

**Alter**
16

**Beruf**
High-school Schüler

**Wohnt in**
1216 Franklin Avenue, Royal Woods, Michigan

**Verwandten**
Rita Loud (Mutter)Lynn Loud Sr. (Vater)Lori Loud (ältere Schwester)Luna Loud (jüngere Schwester)Luan Loud (jüngere Schwester)Lynn Loud (jüngere Schwester)Lincoln Loud (jüngerer Bruder)Lucy Loud (jüngere Schwester)Lana Loud (jüngere Schwester)Lola Loud (jüngere Schwester)Lisa Loud (jüngere Schwester)Lily Loud (jüngere Schwester)

**Magt**
ModeShoppen

**Magt nicht**
SpinnenEichhörnchen

**Unterschrift**

**Leni Loud** ist die Hauptfigur von *Willkommen bei den Louds*.

Biographie
Mit 16 ist Leni das zweitälteste Kind der Loud Familie. Anders als Lori, sie ist sehr naiv, und ist ziemlich kitschig, aber sie macht es in Schönheit und Freundlichkeit. Ihre ärgerlichste Gewohnheit ist "wie" zu sagen, was ironisch ist, denn sie sagt es nicht wirklich oft.
Gungans

Gungans

**Unique Units**
Fambaa Shield Generator

**Unique Technologies**
FarSeeIn BinocularsGungan Creature ArmorCreature TrainingFaster Growth Chambers

**Civilization Bonus**
Utility Trawlers can build Prefab Shelters underwater.Buildings self-regenerate.Workers gather ore 10% faster in Tech Level 3

**Fortress Bonus**
Fortresses cost 50 less ore

**Team Bonus**
Shipyards cost 15% less.Shield Generators cost 10% less

**Weakness**
Aircraft take 5% longer to build and are 5% more expensive

The **Gungans** is a civilization with strong Mechs and Ships, and unique upgrades for Troopers and Heavy Weapons. Drawbacks are that their Aircraft are more expensive and slower to train (though they do have access to Efficient Manufacturing), and the Jedi Temple is less than impressive.
Most Gungan troops are biological (including Scouts, Pummels, Aircraft, and most Ships), so they can be healed by a Medic instead of being repaired by a Worker. Gungans should always bring a few Medics when they go to war.
The Gungan Frigate is submerged, making it invisible to enemy units unless they can detect stealth. Gungans can also build Underwater Prefab Shelters with their Utility Trawlers. The Gungan unique unit, the Fambaa Shield Generator, functions like a walking Shield Generator, providing shielding to all surrounding units.
The player controls the Gungans in the Boss Nass campaign.

"*Comprising a number of different tribes, the Gungans are an amphibious race that is indigenous to the planet Naboo. The Gungans lack much in the way of traditional technology, but they have actually learned to genetically engineer various weapons and vehicles, and even beasts, that are just as effective. Their natural predilection towards water grants the Gungans an exceptional navy - in particular, their Frigates are fully submersible, and undetectable by normal means. Furthermore, the Gungans have the unique ability to construct underwater Prefab Shelters. They are a brave civilisation who are prepared to defend themselves against any incursions.*"—Manual description
AI player names* Boss Balam
* Boss Ganne
* Boss Maras
* Boss Nass - Leader of the Gungans during the Trade Federation's invasion of Naboo
* Boss Nol
* Boss Toora
* Boss Urba
* Boss Whorl
* General Binks - a.k.a. Jar Jar Binks, clumsy Gungan who was one of the commanders during the battle of the Grassy Plains
* General Bolle
* General Softa
* General Dunra
* Captain Gek
* Captain Marsune - an aide to Boss Gallo in the war against Rogoe
* Captain Rokko
* Captain Tarpals - one of the commanders during the battle of the Grassy Plains
* Captain Yunnda
* Mekamok
* Oma-Oma
Strengthened Frame

**Strengthened Frame** is a technology that can be researched at the Hvy Weapons Factory in Tech Level 3. It costs 100 **Food** and 75 **Carbon**, and gives Hvy Weapons Factory units +10% Hit Points. It must be researched before Reinforced Frame becomes available.

The Hit Points increase is useful, and since the technology is so cheap, there is little reason not to research it as soon as it's available.

> "*This Tech Level 3 upgrade grants Heavy Weapons a bonus to hit points, rendering them more resistant to enemy attack.*"
> —Manual description
>
>
Strengthened Assembly

**Strengthened Assembly** is a technology in *Clone Campaigns* that can be researched at the Power Core in Tech Level 3. It costs 150 **Carbon** and 50 **Ore**, and gives +200 Hit Points to Power Cores and +40 Hit Points to Power Droids.

This technology makes Power Cores far more sturdy, particularly if combined with Power Core Shielding, or if the Power Core is located near a Shield Generator. This will make it harder for enemy strikes to deprive the player's buildings of power in order to slow down unit production.

> "*This Tech Level 3 technology makes your Power Cores considerably tougher, rendering them much more difficult to destroy. Strengthened Assembly also makes all your Power Droids more durable.*"
> —Manual description
>
>
Researching Technology

**Researching Technology** is the fourth scenario of the Attichitcuk learning campaign. It teaches the player how to research technologies and reach the next Tech Level.

## Scenario Instructions

### Objectives

* Collect 500 food and build two new buildings, then research Tech Level 2 at your Command Center.
* Attichitcuk had gone exploring. Until he returns, we should remain at camp, gather resources, and research new technologies.
* Chewbacca and Attichitcuk must survive.

### Hints

1. You will need one new building, a Food Processing Center or an Animal Nursery, and 500 food, before you can research the next tech level.
2. At tech level 2, you can research an upgrade for your warriors at your Troop Center.
3. Chewbacca is your strongest warrior. Take him along on any dangerous missions.

## Players

### Player

* **Player** (Wookiees): The player starts with a Command Center, a Power Core, a Troop Center, a Prefab Shelter, four Workers, three Trooper Recruits, and Chewbacca.

### Allies

* **Attichitcuk** (Wookiees): Consists of Attichitcuk himself, as well as a few Trooper Recruits escorting him.

### Enemies

* **DRN-38** (Trade Federation): Consists of a few Troopers roaming the area, as well as two Destroyer Droids that attack the player at the end.

## Strategy

The player is first told to research Basic Training, then gather food from the nearby Muja Fruit Bushes. They're taught how to build a Food Proc Ctr and a Farm, and how to gather food from Nerfs with an Animal Nursery. When they've gathered 500 **Food**, they're told to advance to Tech Level 2. It's also recommended to have a few Workers gather Nova from south of the base.

Attichitcuk appears in the northern part of the map, but is shot down by the Trade Federation's Troopers. The player is told to train a Medic and upgrade their Trooper Recruits to Troopers, then rescue the wounded Attichitcuk. They face a few Troopers on the way to Attichitcuk, and a few more on the way back. While the player does that, they should train a few Grenade Troopers for an upcoming attack, using the Nova mined from the south.

When Chewbacca and Attichitcuk return to the Command Center, two Destroyer Droids attack the camp. The player must defeat them to win the scenario. Keep Chewbacca and Attichitcuk in the Command Center; while the Destroyer Droids will easily cut through the Troopers, Grenade Troopers will quickly blast them apart.
Medium Plating

**Medium Plating** is a technology that can be researched at the War Center in Tech Level 3. It costs 150 **Food** and 100 **Nova**, and gives Mech Factory units +1 armor and +1 pierce armor. Light Plating must be researched before it becomes available, and Medium Plating is a requirement for Hvy Plating.

The extra armor makes it harder for enemies to take down the player's Mechs, and makes it more likely that they'll make it back to the player's base to be repaired.

> "*The next level of Mech plating makes them more damage-resistant.*"
> —Manual description
>
>

## Clone Campaigns changes

Originally, Medium Plating cost 150 **Food** and 150 **Nova**. The nova cost was reduced in the expansion.
Hutt Endorsement

**Hutt Endorsement** is a technology that can be researched at the Spaceport in Tech Level 2. It costs 150 **Food** and 50 **Nova**, and lowers the tribute fee from 30% to 20%. It is a requirement for Galactic Banking.

If the player sends a lot of resources to their ally, this technology should be researched early, as it will quickly pay for itself.

> "*This Tech Level 2 Spaceport upgrade nominally reduces the tribute fee to other civilisations.*"
> —Manual description
>
>
Jedi/Sith Meditation

### **Effect**

After a group of Jedi/Sith turn an enemy unit, only one of them must rest afterwards.

**Jedi/Sith Meditation** is a technology that can be researched at the Jedi/Sith Temple in Tech Level 4. It costs 200 **Food** and 300 **Nova**, and ensures that after a group of Jedi/Sith turn an enemy unit, only one of them loses Force power - the others can convert other units immediately.

> "*After a group of Jedi or Sith turn an enemy unit, only one Jedi/Sith has to rest before another attempt.*"
> —Manual description
>
>

## Clone Campaigns changes

Originally, this technology cost 400 **Food** and 750 **Nova**. The price was lowered in the expansion.

## Trivia

* The Jedi/Sith Meditation icon depicts Qui-Gon Jinn.
Bomber

The **Bomber** is an Aircraft that is available at the Airbase in Tech Level 3. It is very effective against buildings, but less so against units, and cannot attack other Aircraft. Bombers can be used to siege an enemy base or pick out slow key targets like Artillery and Cannons, but should be escorted by Fighters.

In Tech Level 4, it can be upgraded to the Enh Bomber.

> "*Bombers have no air-to-air fighting capability, but carry slow-firing weapons that can cause tremendous damage to buildings as well as groups of ground units. Bombers are especially effective against Power Core structures, making them ideal for slowing a rival civilisation's production and economy.*"
> —Manual description
>
>

## List of Bombers

* Confederacy: Commerce Guild Bomber
* Galactic Empire: TIE bomber
* Gungans: Gungan Bomber
* Rebel Alliance: Light Y-wing
* Republic: Gunship Bomber
* Royal Naboo: B-1 Starbomber
* Trade Federation: Droid Starbomber
* Wookiees: Blade

## Hidden Stats

Bombers have a bonus against the following armor classes:

* +2 to Mounted Troopers
* +5 to Troopers, Base Melee/Armor
* +6 to Pummels & Cannons
* +10 to Tame Animals, Heavy Weapons, Assault Machines, Decimators, Shield & Power Units,
* +20 to Ships, Submarines, Workers
* +30 to All Buildings, Walls & Gates
* +80 to Defense Buildings

Bombers have the following armor classes:

* 0 - Aircraft
* 0 - Base Melee/Armor
* 0 - Base Ranged/DuraArmor

## Gallery

From top row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Bomber.Bomber icons.Gunship bomber (top left) concept art
Rotation Bearings

**Rotation Bearings** is a technology that can be researched at the Research Center in Tech Level 3. It costs 200 **Food** and 100 **Ore**, and removes the minimum range of Turrets.

Without this technology, enemy units can move inside the minimum range of the player's Turret, and thus damage the Turret without fear of being shot at. This technology removes the minimum range, preventing enemies from using this strategy.

> "*Normally, Turrets and Fortresses cannot target units that are directly adjacent to them. However, with this Tech Level 3 technology, they no longer have such limitations.*"
> —Manual description
>
>
Berserker

The **Berserker** is a Trooper that is unique to the Wookiees, and is available at the Fortress in Tech Level 3. It is an effective hand-to-hand fighter, better than the Mounted Trooper for taking down Mechs and Heavy Weapons.

It can regenerate and gains increased hit points and pierce armor once Self Regeneration has been researched, and can increase its speed with Berserker Jet Packs.

In Tech Level 4, it can be upgraded to the **Adv Berserker**, which has more hit points, attack, armor, and pierce armor.

> "*Unique to the Wookiees, Berserkers are highly trained, ferocious warriors that can quickly close the distance with any foe. They're superior to Mounted Troopers in their ability to rip apart enemy Mechs and Heavy Weapons platforms. They also benefit from Self Regeneration, an upgrade in the Command Centre.*"
> —Manual description
>
>

## Hidden Stats

Berserkers (and Elite Berserkers) deal additional damage to the following armor classes:

* +0 (1) to Troopers
* +0 (1) to Mounted Troopers
* +1 (2) to Standard Building
* +5 (10) to Pummel & Cannon
* +5 (5) Shield & Power Units
* +10 (15) to Base Melee/Armor
* +20 (30) to Tame Animal

Berserkers (and Elite Berserkers) have the following armor classes:

* 2 (3) - Base Melee/Armor
* 2 (3) - Base Ranged/DuraArmor
* 0 (0) - Troopers
* 0 (0) - Mounted Troopers
Adv Fighter

### HP

30 (Rebel Alliance, Republic, Royal Naboo, Wookies), 40 (Galactic Empire, Confederacy, Trade Federation, Gungans)

### Upgraded From

Fast Fighter

The **Adv Fighter** is an upgrade of the Fast Fighter, and is available at the Airbase in Tech Level 4. It has more hit points and range than its predecessor.

> "*The Advanced Fighter improves on the Fast Fighter's design with additional speed and slightly improved durability. This doesn’t make it powerful enough to withstand concentrated anti-air fire, but it is quick enough to retreat from dangerous situations, and to concentrate its attack on undefended areas.*"
> —Manual description
>
>

## List of Adv Fighters

* Confederacy: Adv Geonosian Fighter
* Galactic Empire: TIE defender
* Gungans: Adv Gungan Fighter
* Rebel Alliance: Adv X-wing
* Republic: Adv Gunship Fighter
* Royal Naboo: N-1T Starfighter
* Trade Federation: Adv Droid Starfighter
* Wookiees: Adv Agr

## Hidden Stats

Adv Fighters have a bonus against the following armor classes:

* +3 to Heavy Weapons
* +4 to Pummels & Cannons
* +5 to Tame Animals, Base Ranged/DuraArmor
* +6 to Jedi & Hunty Bounters, Mounted Troopers
* +10 to Ships, Submarines
* +20 to Troopers
* +30 to Aircraft, Workers

Adv Fighters have the following armor classes:

* 0 - Aircraft
* 0 - Base Melee/Armor
* 0 - Base Ranged/DuraArmor

## Gallery

From top row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Adv Fighter.Adv Fighter icons.
Prefab Shelter

The **Prefab Shelter** is a building that is available in Tech Level 1. It costs 25 **Carbon**, and provides 5 population to the player. Players will have to build Prefab Shelters to create units beyond their current population limit.

Note that, unlike most buildings, the Prefab Shelter has three designs per civilization (see gallery). There is no gameplay difference between the Prefab Shelters.

## Civilization bonuses

* Gungans can build Prefab Shelters underwater with the Utility Trawler.
* Republic Prefab Shelters provide 6 population instead of 5.
* The Trade Federation cannot build and does not need Prefab Shelters, as they always have the maximum population limit. They still have unique Prefab Shelter designs, like every other civilization (shown in the gallery).

## Manual

> "*These inexpensive facilities are typically used by a civilisation to house its forces, and each one can supply five units of any kind, from workers to Troopers to Aircraft. Two other buildings can also increase your population limit — the Command Centre and the Fortress — but the Prefabricated Shelter is the quickest, most inexpensive, generally most viable means of doing so.
>
> You can never build more units than your population limit allows. Keep frequent watch over this population limit, which you'll find in the upper-right hand corner of the Interface Bar. The Population Indicator will flash when you’ve reached the limit and need to increase it — ideally, though, you should anticipate reaching the limit and increase it before your unit production grinds to a halt.
>
> If your Prefab Shelters are attacked and destroyed, you don't lose units that exceed the resulting lower population limit — but you do need to rebuild the Prefab Shelters before you can continue to produce more forces.
>
> Gungans are uniquely capable of constructing Prefab Shelters under water, using their Utility Trawlers. These Prefab Shelters are otherwise functionally identical to terrestrial ones.
>
> The Trade Federation does not have to build Prefab Shelters — its mechanised forces can be packed away, and do not need housing.*"
> —Manual description
>
>

## Gallery

Prefab Shelter icons.Tech Level 1 - Front row: Galactic Empire, Gungans, Rebel Alliance, Royal Naboo - Back row: Trade Federation, Wookiees, Republic, ConfederacyTech Level 2 - Front row: Galactic Empire, Gungans, Rebel Alliance, Royal Naboo - Back row: Trade Federation, Wookiees, Republic, ConfederacyTech Level 3 - Front row: Galactic Empire, Gungans, Rebel Alliance, Royal Naboo - Back row: Trade Federation, Wookiees, Republic, ConfederacyTech Level 4 - Front row: Galactic Empire, Gungans, Rebel Alliance, Royal Naboo - Back row: Trade Federation, Wookiees, Republic, ConfederacyGungan underwater Prefab Shelters.
Muja Fruit Bush

The **Muja Fruit Bush** is a food source that is usually found in clusters near the player's initial Command Center. It provides 125 **Food**, but is a very slow source of food. Players should hunt, fish, and fill Animal Nurseries before concentrating on Muja Fruit Bushes, then build Farms once the bushes are gone.
Advanced Turret

The **Advanced Turret** is a Turret that is available in Tech Level 4 and costs 25 **Carbon** and 125 **Ore** to construct. It is a stronger version of the Medium Turret, with 33% more HP than the Medium Turret and 60% more than the Light Turret. It is the strongest anti-ground turret available in the game.

Like with Light and Medium Turrets, Workers and Troopers can garrison inside Advanced Turrets to protect themselves and increase the Turret's attack strength. Advanced Turrets cannot attack aircraft, and siege units (like the Pummel and Cannon) can take them down in a matter of seconds. Mounted Troopers can slowly take them out safely as long as the Rotation Bearings upgrade is not researched.  It does have relatively long range and can outrange the Artillery and Hvy Artillery units with all the range upgrades, but huge volumes of them will eventually take it out.

Upgrading Medium Turrets to Advanced Turrets is a good improvement, but Ion Accu-Accelerator is a more valuable upgrade and should be researched first, as it will let the Turrets do far more damage and most certainly able to one-shot most Troopers in the game.

> "*At Tech Level 4, Research Centres may be used to upgrade Medium Turrets to Advanced Turrets, which are even stronger and tougher, and are especially excellent for garrisoning Troopers.*"
> —Manual description
>
>

## Gallery

From the back row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Advanced Turret.Advanced Turret icons.
Neimoidian Endorsement

**Neimoidian Endorsement** is a technology that is unique to the Trade Federation, and can be researched at the Spaceport in Tech Level 2. It costs 75 **Food** and 30 **Nova**, and reduces the cost of all buildings by 5%. It is a requirement for Market Insider Trading.

This technology can save the player a lot of resources, and the earlier it's researched, the more they'll save.

> "*This Tech Level 3 Spaceport technology lends the Trade Federation the endorsement of its Neimoidian sponsors, thus allowing buildings to be constructed at a reduced cost.*"
> —Manual description
>
>

## Notes

While the manual states that it's a Tech Level 3 technology, it has always been available in Tech Level 2.

## Clone Campaigns changes

Originally, this techology cost 175 **Food** and 50 **Nova**. The price was reduced in the expansion.

## Trivia

The technology icon appears to be a representation of Viceroy Nute Gunray, as he appears in *The Phantom Menace*.
Galactic Republic

**Galactic Republic** is the second and last campaign in the expansion. The Confederacy campaign must be completed before it becomes available. The player controls the Republic.

Jedi Master Echuu Shen-Jon learns that Count Dooku's secessionist movement have gotten their hands on the Decimator, a powerful secret weapon developed by the Republic. He must battle Dooku's apprentice Sev'rance Tann to recover the weapon and protect the Republic.

> "*It is a perilous point in history for the Galactic Republic.
> Fearing a collapse of energy production, Mace Windu, of the Jedi Council, orders ECHUU SHEN-JON, Jedi Master, to the secret world of GEONOSIS. Joining him on his quest is Stam Reath, an impetuous young Padawan with a zest for battle. The secessionist movement, under the control of Count Dooku, has never been stronger, and Echuu fears a Galactic Civil War may be upon the Jedi...*"
> —Campaign description
>
>

## Scenarios

The campaign consists of seven scenarios.

1. The War Erupts
2. Power Play
3. Never Trust A Hutt
4. Laying the Foundation
5. Temptation's Folly
6. The Resolution on Krant
7. The Taking of Coruscant (bonus mission)
Adv Anti-Air Turret

The **Advanced Anti-Air Turret** is an upgrade of the Anti-Air Turret, and is available in Tech Level 4. Like its predecessor, it costs 20 **Carbon** and 150 **Ore**, and can attack Aircraft.

Like the Anti-Air Turret, it can easily shoot down enemy Aircraft, but can be taken down in seconds by Heavy Weapons.

> "*The Tech Level 4 upgrade to the Anti-Air Turret is even better at eliminating any hostile flying units in the area. Its attack strength, range, and durability are all significantly improved — and its missiles even gain a homing mechanism.*"
> —Manual description
>
>

## Clone Campaigns changes

Originally, the Advanced Anti-Air Turret cost 20 **Carbon** and 100 **Ore** to build, and had 25 attack, but did bonus damage to Aircraft (a strange choice, considering that it couldn't attack anything else). The price was increased in the expansion, and the bonus was removed in favor of a higher base attack.

## Gallery

From the back row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Advanced Anti-Air Turret.Advanced Anti-Air Turret icons.
Nova Deposit

The **Nova Deposit** is a nova source that must be gathered by Workers. Each Nova Deposit provides 800 **Nova**. Workers can deposit nova at the Command Center or Nova Crystal Proc Ctr, the latter of which provides technologies which speeds up nova gathering.

Once Nova Deposits start to run out, players can switch to gathering nova by garrisoning Holocrons or trading with Cargo Hovercraft.
Hvy Anti-Air Trooper

The **Hvy Anti-Air Trooper** is an upgrade of the Anti-Air Trooper, and is available at the Troop Center in Tech Level 3. It has slightly more hit points and range than its predecessor. Its attack is lower, but it fires faster and shoots a second missile, allowing it to do more damage.

The Hvy Anti-Air Trooper is a clear improvement over its predecessor, but will have to compete against the Anti-Air Mobile for the anti-Aircraft role. While it's cheaper than the Anti-Air Mobile, it's also far less sturdy.

> "*At Tech Level 3, Anti-Air Troopers may be upgraded so that their missiles are even deadlier to airborne assailants. Furthermore, Heavy Anti-Air Troopers are tougher than their standard counterparts. However, they still cannot attack ground units.*"
> —Manual description
>
>

## List of Hvy Anti-Air Troopers

* Confederacy: Hvy Anti-Air Super Battle Droid
* Galactic Empire: Armored Missile Trooper
* Gungans: Hvy Gungan Missile Trooper
* Rebel Alliance: Armored Missile Trooper
* Republic: Hvy Anti-Air Clone Trooper
* Trade Federation: Baron Battle Droid
* Wookiees: Hvy Missile Trooper

## Hidden Stats

Hvy Anti-Air Troopers have a bonus against the following armor classes. Note that their bonus are inferior to the Anti-Air Troopers, but their Rate of Fire is increased.

* +9 to Aircraft
* +23 Air Cruisers

Hvy Anti-Air Troopers have the following armor classes:

* 0 - Base Melee/ Armor
* 1 - Base Ranged/ Melee Armor
* 0 - Troopers

## Trivia

* The Imperial Anti-Air Troopers are wearing Imperial gunner's uniforms.

## Gallery

From top row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Hvy Anti-Air TrooperHvy Anti-Air Trooper icons
External Sensor Pod

### **Effect**

Gives Mechs, Ships, Command Centers, Fortresses, and Turrets +1 attack, range, and line of sight

**External Sensor Pod** is a technology that can be researched at the War Center in Tech Level 3. It costs 200 **Food** and 100 **Nova**, and gives Mechs, Ships, Command Centers, Fortresses, and Turrets +1 attack, range, and line of sight. Elevation Tracking must be researched before it becomes available, and External Sensor Pod is a requirement for Targeting Sensor.

Like Elevation Tracking, this technology will make the player's Ships, Mechs, and defensive structures more dangerous, and is vital to ensure proper base defenses.

> "*At Tech Level 3, all units and structures bolstered with Elevation Tracking technology may be similarly enhanced one step further by means of External Sensor Pod research.*"
> —Manual description
>
>
Adv Cruiser

The **Adv Cruiser** is an upgrade of the Cruiser, and is available at the Shipyard in Tech Level 4. It has more hit points, pierce armor, and range than its predecessor. Its attack is lower, but it fires two projectiles, allowing it to do more damage. Like a naval version of the Cannon, it can easily destroy far-away buildings, but is ineffective against units.

It is available to the Gungans, Royal Naboo, and Trade Federation.

> "*Boasting even superior range and firepower, Advanced Cruisers can lay waste to installations that aren't even near the coast. Only the Cannons available to each civilisation have comparable reach and damage potential.*"
> —Manual description
>
>

## List of Adv Cruisers

* Confederacy: Confederate Heavy Cruiser
* Galactic Empire: Heavy Cruiser
* Gungans: Bongo Advanced Behemoth
* Rebel Alliance: Prowler
* Republic: GAR Heavy Cruiser
* Royal Naboo: Heavy Naboo Cruiser
* Trade Federation: S-HCRS
* Wookiees: Cruiser

## Gallery

From top row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Adv Cruiser.Adv Cruiser icons.
Irrigation

**Irrigation** is a technology that can be researched at the Food Proc Ctr in Tech Level 2. It costs 75 **Food** and 75 **Carbon**, and makes Farms produce +75 Food. It must be researched before Harvesting Program becomes available.

This technology is essential if the player relies on Farms, saving them from having to replant them quite as often. If the player instead gathers food from hunting, fishing, or Animal Nurseries, it can be ignored.

> "*Available at the Food Processing Centre, this Tech Level 2 upgrade makes Farms more efficient, allowing them to produce more food before they need to be replanted.*"
> —Manual description
>
>