Dead Hard

**Dead Hard** is a **Unique** Perk belonging to David King.
Prestige David King to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Dead Hard** for all other Characters.

You can take a beating.
<p>''Dead Hard'' activates after being unhooked or unhooking yourself.
<p>When you are injured, tap into your adrenaline bank to avoid damage.
\* Press the ''Active Ability button'' while running to trigger the '''''Endurance<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">0.5 seconds</span>'''.
\* ''Dead Hard'' then deactivates.
<p>''Dead Hard'' causes the '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
<p>''Dead Hard'' cannot be used when '''''Exhausted'''''.

You can take a beating.
*Dead Hard* activates after being unhooked or unhooking yourself.
When you are injured, tap into your adrenaline bank to avoid damage.
* Press the *Active Ability button* while running to trigger the ***Endurance*** **Status Effect** for **0.5 seconds**.
* *Dead Hard* then deactivates.

*Dead Hard* causes the ***Exhausted*** **Status Effect** for **60**/**50**/**40** **seconds**.
*Dead Hard* cannot be used when ***Exhausted***.

You can take a beating.
<p>''Dead Hard'' activates after being unhooked or unhooking yourself.
<p>When you are injured, tap into your adrenaline bank to avoid damage.
\* Press the ''Active Ability button'' while running to trigger the '''''Endurance<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">0.5 seconds</span>'''.
\* ''Dead Hard'' then deactivates.
<p>''Dead Hard'' causes the '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
<p>''Dead Hard'' cannot be used when '''''Exhausted'''''.

You can take a beating.
*Dead Hard* activates after being unhooked or unhooking yourself.
When you are injured, tap into your adrenaline bank to avoid damage.
* Press the *Active Ability button* while running to trigger the ***Endurance*** **Status Effect** for **0.5 seconds**.
* *Dead Hard* then deactivates.

*Dead Hard* causes the ***Exhausted*** **Status Effect** for **60**/**50**/**40** **seconds**.
*Dead Hard* cannot be used when ***Exhausted***.

## History

* 1.6.0
* 6.1.0
* 6.7.0

When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.
* Press the *Active Ability button* while running to dash forward.
* Avoid any damage during the *Dash*.

*Dead Hard* causes the ***Exhausted*** **Status Effect** for **60/50/40 seconds**
*Dead Hard* cannot be used when ***Exhausted***.

When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.
* Press the *Active Ability button* while running to trigger the ***Endurance*** **Status Effect** for **0.5 seconds**.

*Dead Hard* causes the ***Exhausted*** **Status Effect** for **60/50/40 seconds**
*Dead Hard* cannot be used when ***Exhausted***.

*Dead Hard* activates after being unhooked or unhooking yourself:
* When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.
	+ Press the *Active Ability button* while running to trigger the ***Endurance*** **Status Effect** for **0.5 seconds**.
	+ *Dead Hard* then deactivates.

*Dead Hard* causes the ***Exhausted*** **Status Effect** for **60/50/40 seconds**
*Dead Hard* cannot be used when ***Exhausted***.

## Change Log

### Patch 1.9.1

* ***Quality of Life:*** adjusted the speed curve of **Dead Hard** to have it match the animation.
	+ This was step 1 of 2 steps to make the use of **Dead Hard** more visible to a Killer.

### Patch 2.0.0

* ***Quality of Life:*** added a new animation to indicate that the Perk is active.
	+ This was step 2 of 2 steps to make the use of **Dead Hard** more visible to a Killer.
* ***Quality of Life:*** removed the speed bonus while in the air. This change aims to fix a variety of game hostage issues in multiple Maps.

### Patch 5.3.1

* ***Quality of Life:*** added Hit validation.

### Patch 6.1.0

* ***Rework:*** reworked **Dead Hard** to remove the problematic aspect of gaining distance upon activation, which could not be countered by the Killer and removed skill as a factor from the Perk's use.
Now, **Dead Hard's** sole intended use is to dodge hits by timing its activation correctly.
	+ ***Change:*** **Dead Hard** now triggers the ***Endurance*** **Status Effect** when activated.
	+ ***Nerf:*** removed the Dash.

### Patch 6.2.0

* ***Quality of Life:*** adjusted the activation animation to fit the **Endurance** bonus duration.

### Patch 6.7.0

* ***Nerf:*** now requires you to be *Unhooked* to activate, and will deactivate when used.

## Speed Curve Statistics

*As of Patch 6.1.0, **Dead Hard** no longer features a Dash.*
**Dead Hard** had an interaction time of **0.5 seconds** and the speed curve for its Dash had the following values:

 100 % | 0.5 seconds | 100 % | Cubic

***Note:*** the **Dead Hard** Speed curve started at a negative time value.
A possible interpretation of this is that having the Speed Curve apply its mathematics (technically) before the animation itself begins (from **-0.000457 to 0 seconds**) results in Survivors benefiting from an immediate (albeit slight) boost to their Movement speed the very moment they started the **Dead Hard** animation (when time reaches **0**).

## Trivia

* **Dead Hard** was originally called *"Line Break"*, according to an interview with Mathieu Côté (Producer).

### History Trivia

* Up to Patch 6.1.0, **Dead Hard** was used to dash across armed Bear Traps or through the Killer, as it temporarily removed a Survivor's collision box.