Access Software

Template:Use American English
Template:Use mdy dates

* (1982–2000)
* Salt Lake Games Studio
* (2000–2003)
* Indie Games
* (president; 1982–2003)
* Chris Jones
* (CFO; 1982–1999)
* Steven D. ZoBell
 Parent | * Microsoft
* (1999–2000)
* Microsoft Game Studios
* (2000–2004)
* Take-Two Interactive
* (2004–2005)
* 2K
* (2005–2006)

**Access Software, Inc.** was an American video game developer based in Salt Lake City, Utah. Founded in November 1982 by Bruce Carver and Chris Jones, the company created the *Beach Head*, *Links* and *Tex Murphy* series, as well as *Raid over Moscow*. Access Software was acquired by Microsoft in April 1999, transitioning in name twice before being acquired by Take-Two Interactive in October 2004, receiving the name Indie Built. In January 2005, Access Software became part of Take-Two's 2K label. Following a poor financial performance at Take-Two, Indie Built was closed down in May 2006.

TruGolf, a company that develops indoor golf simulators, was formerly a subsidiary of Access Software based on the display technology they had made for the *Links* games and spun out to its own company during the Microsoft acquisition. Following the closure by Take-Two, many of the studio's developers went to TruGolf. Separately, Jones has established Big Finish Games to continue the *Tex Murphy* series.

## History

### As Access Software (1982–1999)

In 1982, Bruce Carver, an engineer for Salt Lake City-based company Redd Engineering, created a sprite-editing program called Spritemaster. He presented the product to Steve Witzel, who operated Computers Plus, a retail computer store in Salt Lake City's Midvale suburb; Witzel provided Carver with several improvement suggestions for the program. After Carver had implemented these changes, he began selling them under the name "Access Software" through Computers Plus. The name was chosen Carver and some of his friends had searched through a dictionary, considering "Action Software" and "Center Soft" before sticking with "Access Software". In November that year, Carter, together with Chris Jones, incorporated Access Software with a starting capital of US$25,000. In its early days, Access Software operated out of Carver's basement.

One of Access' key products were a series of sprite-based golfing games in the *Links*. In 1984, while there were other golf games on the market, most used a top-down approach, while Bruce Carver wanted to create a game that was shown from behind the golfer. With little artistic skill among their team, the developers set up a small studio in the basement, projecting frame-by-frame VHS footage of Roger Carver's golf swing onto a clear sheet, tracing his outline onto the sheets as to then convert them into sprites within the Commodore 64 system. This became the basis of *Leader Board*, the first game considered part of the *Links* series, and would establish the behind-the-golfer view for most other golf simulation games that followed. As Access continued to develop the *Links* games for computers, they established a subsidiary, TruGolf, that created golf simulators, with Roger Carver overseeing this division.

### As Salt Lake Games Studio and Indie Games (1999–2003)

On April 19, 1999, Access Software was acquired by Microsoft for an undisclosed sum. Microsoft sought to acquire Access to gain its *Links* series of golf games; Access had created *Microsoft Golf* as one of the first games to run within the Microsoft Windows operating system based on *Links 386 Pro*. According to Steve Witzel, Microsoft looked to acquire Access after *USA Today* reviewed both *Microsoft Golf* and *Links* and rated the latter much higher; Microsoft thought it would be easier to buy Access than try to compete. Microsoft desired to produce a high-end line of golf games based on *Links* with Access, while offering *Microsoft Golf* as lower-budget titles. With the acquisition, Access's principal offices remained in Salt Lake City. Access divested itself of the TruGolf division and made the company its own entity with Microsoft's purchase.

Upon the formation of Microsoft Game Studios (then called Microsoft Games) in 2000, Microsoft rebranded Access Software as Salt Lake Games Studio. Initially working on products to for the personal computer, Salt Lake City Studio transitioned to Xbox versions of *Links* as well as the *Amped* snowboarding and *Top Spin* tennis sports games, following the console's introduction in 2002.

In 2003, Microsoft rebranded Salt Like Games Studio as Indie Games. That year, Carver left the company to pursue new interests, eventually founding Carver Homes, a construction company, in 2004. He later died from cancer on December 28, 2005.

### As Indie Built (2004–2006)

Around 2004, Microsoft opted to leave the sports-game development market due to the impact of the Electronic Arts Sports (EA Sports) label, using their strength to produce sports-related games for the Xbox console. Microsoft had laid off about 76 employees with Microsoft Game Studios in 2004, and around August and September 2004, sold Indie Games to Take-Two Interactive, who renamed the studio to Indie Built. Take-Two had been keen on challenging the dominance of EA Sports, and its acquisition of Indie Built was among Template:USD it had spent through 2005 acquiring developers. In early 2005, Take-Two Interactive established the publishing label 2K, which would henceforth manage their development studios for sports games, including Indie Built.

While part of Take-Two, Indie Built created sequels for *Amped* and *Top Spin*, but these titles were not strong successes. Take-Two's 2006 fiscal year was poor as the company was dealing with both Security and Exchange Commission investigations related to its past reporting, and harsh criticism for the *Hot Coffee* mod as part of *Grand Theft Auto: San Andreas*. Indie Built was closed on May 2006 by Take-Two as part of a re-alignment of their business strategy to overcome the weak 2006 fiscal year.

Following Indie Built's closure, most of the employees transitioned to TruGolf, helping to improve the golf simulations. Additionally, Jones and Conners established Big Finish Games in 2007, where they planned to continue more narrative games, including expanding the *Tex Murphy* series.

## References

1. ↑ Template:Cite magazine
2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Template:Cite magazine
3. ↑ 3.0 3.1 3.2 Carless, Simon (January 5, 2006). "Obituary: Access Software Founder Bruce Carver". https://www.gamasutra.com/view/news/98648/Obituary\_Access\_Software\_Founder\_Bruce\_Carver.php. Retrieved February 4, 2018.
4. ↑ JB (April 19, 1999). "Microsoft Buys Access". https://www.ign.com/articles/1999/04/20/microsoft-buys-access. Retrieved February 4, 2018.
5. ↑ Rogers, Dan Lee (March 3, 2004). "The End Game: How Top Developers Sold Their Studios – Part One". https://www.gamasutra.com/view/feature/130449/the\_end\_game\_how\_top\_developers\_.php. Retrieved February 4, 2018.
6. ↑ Carless, Simon (December 16, 2004). "Take-Two Announces Profit, Xbox San Andreas, Indie Studios Acquisition". *Gamasutra*. http://www.gamasutra.com/php-bin/news\_index.php?story=4706. Retrieved March 29, 2019.
7. ↑ Feldman, Curt (December 16, 2004). "Take-Two helps Microsoft get out of sports game". https://www.gamespot.com/articles/take-two-helps-microsoft-get-out-of-sports-game/1100-6115224/. Retrieved February 4, 2018.
8. ↑ GamesIndustry International (December 17, 2004). "Microsoft sells off sports game studio to Take Two". https://www.eurogamer.net/articles/news171204taketwosports. Retrieved February 4, 2018.
9. ↑ Adams, David (December 17, 2004). "Take-Two Picks Up Amped Team". https://www.ign.com/articles/2004/12/17/take-two-picks-up-amped-team. Retrieved February 4, 2018.
10. ↑ Jenkins, David (January 25, 2005). "Take-Two Acquires Visual Concepts, Announces 2K Games Brand". https://www.gamasutra.com/view/news/95818/TakeTwo\_Acquires\_Visual\_Concepts\_Announces\_2K\_Games\_Brand.php. Retrieved February 3, 2018.
11. ↑ Loughrey, Paul (May 2, 2006). "Take 2 forced to shut internal development studio". http://www.gamesindustry.biz/articles/take-2-forced-to-shut-internal-development-studio. Retrieved February 4, 2018.
12. ↑ Grant, Christopher (May 3, 2006). "Take-Two shutters Indie Built dev studio". https://www.engadget.com/2006/05/03/take-two-shutters-indie-built-dev-studio/. Retrieved February 4, 2018.
13. ↑ Hatfield, Daemon (May 1, 2006). "Take-Two Closes Indie Built". https://www.ign.com/articles/2006/05/01/take-two-closes-indie-built. Retrieved February 4, 2018.
14. ↑ Sinclair, Brendan (May 1, 2006). "Indie Built corporately dismantled". https://www.gamespot.com/articles/indie-built-corporately-dismantled/1100-6148649/. Retrieved September 21, 2017.

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