Crafting

Crafting is a central part of the player-driven economy in Crowfall and the primary way that items are created in the game. The goals of crafting are to enable players to create items that tie into the different systems, such as equipment, city building and sieges, and to create interlocking behaviors that drive players to engage with other players.

The closest crafting model to Crowfall is probably EVE Online. The recipe system is heavily inspired by the designs that Raph Koster created on both Ultima Online and Star Wars Galaxies, and the randomized enchantment system resembles the one designed by J Todd Coleman for Shadowbane.

Crafting is broken down into two steps:

1. The item must be successfully Assembled.
2. The item can be Experimented on.

## Assembly

Assembly is the first phase of crafting an item, it entails processing the required raw materials into the basic components and combining those components to create the item. Assembly success is tied to your Crafting Assembly skill, which are tied to your vessel's stats. Assembly has a chance to fail, which gives you a flawed product, flawed products can be repaired with Ethereal Dust.

See the main page Assembly for further details.

## Experimentation

Experimentation is the second phase of crafting an item, it allows you to improve particular stats of the item you've assembled. Experimenting uses Experimentation Points, which are tied to particular vessel stats.

See the main page Experimentation for further details.

## Profession

Every character has the ability to craft some items from the beginning of the game. However, further crafting requires the accumulation of recipes via acquiring Crafting Disciplines. Crafting is a full and independent system that can be the central focus of a character and a viable profession. It is an exploration game that rewards patience, testing, and tuning.

The benefits of crafting include building a reputation by creating products that other players can rely on, selling items that are sought out far and wide and getting incessant requests from other players to craft new items. Crafters will be able to craft unique items, explore new recipes and profit from the results of this exploration, create customized items for all styles of play and affix their mark to their crafted items.

As players in Crowfall can and will lose their items, the crafters in the Campaigns will likely be in very high demand, while in the Eternal Kingdoms they will have to rely on other players to provide them with the resources they need to build and craft. The import and export rules also mean that there will be localized demand for crafting throughout the game universe.

## Recipes

Crowfall’s recipes are fluid and the ingredients are not strict, which leads to a higher degree of system exploration. The player can choose which tiers of the resources to put in the slots and as long as the slots are filled with something valid, the recipe will craft. This reduces the recipe count significantly and every recipe in the Crowfall player’s book remains useful.

Additives that are dropped by the creatures can be added to alter the item in a significant way. While the recipe list is shorter, the possible outcomes are greater than a standard crafting system. Additional stages that can enhance the item, such as refining the alloys, forging the weapon and enchanting it with Thralls, increase the possible combinations. Ores from all resource tiers are used throughout the entire crafting tree, which means that no ore becomes obsolete. Any metal, leather or cloth can be used to fill the corresponding slots.

## Basic Crafting

* Basic Runetools

 Basic Harvesting Axe
 Basic Harvesting Hammer
 Basic Harvesting Knife
 Basic Harvesting Pick
 Basic Harvesting Shovel
* Basic Armor

Basic Boots
Basic Chest
Basic Gloves
Basic Helmet
Basic Shield
* Basic Weapons

Basic Arrows
 Basic Book of Sin
Basic Bow
 Basic Dagger
Basic Mystical Staff
Basic Off Hand Pistol
Basic One Handed Axe
 Basic One Handed Hammer
Basic One Handed Rapier
 Basic One Handed Sword
Basic Two Handed Axe
Basic Two Handed Polearm
Basic Two Handed Sword
* Survivalist

Small Campfire
Survivalist Cooking
* Upgrade Items

Upgrade Disciplines
Upgrade Crafting Belt
Upgrade Harvesting Toolkit
## Runemaking

* Stone Processing

Unmarked Runestone
* Runes

Book Chapter
Runestone: Death
Runestone: Life
Runestone: Haste
Advanced Harvesting Tools
Discipline: Major
* Rune Components

Axe Sigil
Death Sigil
Hammer Sigil
Knife Sigil
Life Sigil
Pick Sigil
Shovel Sigil
Specialty Seal
Unmarked Stone Runestone
Unmarked Wooden Runestone
* Intermediate Harvesting Tools

Intermediate Harvesting Axe
Intermediate Harvesting Hammer
Intermediate Harvesting Knife
Intermediate Harvesting Pick
Intermediate Harvesting Shovel
## Alchemy

* Alchemy Components

Grind Resource
Philosopher's Solution
Empty Flask
* Arcane Mixings

Ambrosia
Philosopher's Stone
* Harvesting Potions

 Potion of Harvest: Beeswax
 Potion of Harvest: Grave Digging
 Potion of Harvest: Logging
 Potion of Harvest: Mining
 Potion of Harvest: Quarrying
 Potion of Harvest: Skinning
* Crafting Potions

Potion of Exchange
Potion of Sapho
* Toxins

Advanced Toxin
* Transmutations

Adhesive Fixation
Transmute Chaos
Transmute Gemstone
## Cooking

* Meats

Brisket
## Blacksmithing

* 16 Ore

* Fuel

Carbon
Coal
* Armor Components

Metal Rings
Metal Plates
Metal Scales
Metal Sheet
Treated Steel
* Weapon Components

Metal Bar
Weapon Grip
* One Hand Weapon Components

Shield Covering
Weapon Blade: Curved
Weapon Blade: Long
Weapon Blade: Medium
Weapon Blade: Short
Weapon Blade: Thin
Weapon Crossguard
Weapon Head: Axe
Weapon Head: Hammer
Weapon Head: Mace
Weapon Hilt
Weapon Pommel
Weapon Shaft: Short
* Ranged Weapon Components

Arrowhead Bundle:Crushing
Arrowhead Bundle: Piercing
Arrowhead Bundle: Slashing
Book Clasp
Bow Rest
Bow Sight
Pistol Barrel
Pistol Body
Pistol Hammer and Frizzen
Pistol Trigger
* Two Handed Weapon Components

Great Weapon Crossguard
Great Weapon Pommel
Staff Heel
Sword Core: Great
Weapon Blade: Great
Weapon Head: Great Axe
Weapon Head: Great Mace
Weapon Hilt: Great
Weapon Shaft: Long
Weapon Shaft: Medium
* Armor

Mail Boots
Mail Coif
Mail Gloves
Mail Hauberk
Plate Boots
Plate Chest
Plate Gloves
Plate Helmet
Shield
* Weapons

One Handed Axe
One Handed Dagger
One Handed Hammer
One Handed Long Sword
One Handed Mace
One Handed Rapier
One Handed Scimitar
Pistol: Main Hand
Pistol: Off Hand
Two Handed Axe
Two Handed Mace
Two Handed Polearm
Two Handed Polemace
Two Handed Sword
## Woodworking

* Woodworking Components

Arrow Shaft Bundle
Book Binding
Book Bound Chapters
Bow Riser
Bow Stave Limb
Parchment Paper
Parchment Vellum
Plank
Shield Base: Medium
Shield Base: Small
Staff Head
Staff Limb
* Woodworking Weapons

Bow: Arcane Longbow
Bow: Composite Recurve
Bow: Composite Reflex
Bow: High Tension Compound
One Handed Book
Staff
* Wood Crafts

Advanced Arrows
Basic Arrows
Magic Quiver
* Siege Warfare

Siege Ballista Blueprint
Siege Catapult Blueprint
* Siege Warfare Components

Blueprint Scroll
* Cartography Components

Pen and Ink
Rudimentary Compass
* Cartography

Blank Map
## Leatherworking

* Leatherworking Components

Bow Grip
Bow String
Enarmes
Hardened Leather
Lacing Sinew
Leather Armor Layer
Reinforced Padding
Stitched Leather
* Leather Armor

Leather Boots
Leather Chest
Leather Gloves
Leather Helmet
## Necromancy

* Necromancy Components

Restored Arm
Restored Centaur Body
Restored Head
Restored Leg
Restored Torso
* Vessels

Centaur Vessel
Elken Vessel
Fae Vessel
Guinecean Vessel
Half-Elf Vessel
Half-Giant Vessel
High-Elf Vessel
Human Vessel
Minotaur Vessel
Nethari Vessel
Stoneborn Vessel
Wood-Elf Vessel
## Jewelcrafting

* Gem Cutting, Grinding, Polishing

Cut Gemstone: Oval
Cut Gemstone: Round
Cut Gemstone: Square
Grind Gemstone
Polish Gemstone
Polish Soulgem
* Jewelry Settings

Ring Band
Ring Setting
* Jewelry

Ring
## Stonemasonry

* Stonemasonry Components

Diamond Cutting Blade
Grinding Wheel
Polishing Paste
* Geomancy

A Large City Parcel
A Basic Small Farm Parcel
A Basic Small Woodland Creek
A Basic Woodland Grove Parcel
A Basic Woodland Hills Parcel
A Medium Shire Parcel
A Medium Town Parcel
A Medium Village Parcel
A Small Hamlet Parcel
An Extra Large Capital Parcel
* Geomancy Components

Earth
Gravel
Mulch
Ore Concentrate
* Geomancy Architecture

Deed: Cottage
Deed: Fort Keep
Deed: Manor
Deed: Throne Lodge
Deed: Villa
* Geomancy Architecture Components

A Set of Bricks
Architectural Arches
Architectural Roof Segment
Architectural Wall Segment
Architecture Frame
Carpentry Nails
Floor Tiles
Foundation Segment
Wall Insulation
Wood Shingle
## References

1. ↑ http://sandboxer.org/?p=16329#.Vbf6hvlViko
2. ↑ http://www.mmorpg.com/gamelist.cfm/game/1214/feature/9325/Crowfall-Building-Upon-Star-Wars-Galaxies-Crafting.html
3. ↑ http://crowfall.com/faq/economy/
4. ↑ http://mmo-play.com/mmo-blog/crowfall-interview
5. ↑ http://www.mmogames.com/gamearticles/crowfall-interview-developers