Mordenkainen

Mordenkainen is a powerful Marked Human and famous archmage with records of his existence on nearly every continent, as well as many other planes of existence.

Famously the founder of the Arcane Council, Mordenkainen is arguably the most famous arcanist on Nexus.

He was an adventurer in youth, and even with his age, approaching a millennium(Making him one of the oldest humans in Nexus), he continues to quest for knowledge and power. His most famous adventure comes in the story of claiming a Layer of the Abyss his home.

## Mordenkainen's Plane: Abyss Layer 562

In his relative youth, the human Mordenkainen traveled to Barovia, and was driven mad for a time. During this time, he was called the Mad Mage of Mount Baratok. As the Mad Mage, he created a portal to the 562nd layer of the Abyss, then called the Burning Dream. It was malleable in much the way the Astral Sea was, and was one of few Layers with a Loumaru Demon Lord; Geist the Pain Eater, whose business strategy was great deals of torture, then feast on the misery and insanity, then more torture. Mordenkainen, being already mad, had his pain and insanity devoured by Geist, before being sent to the Torture Chambers. That went terribly, for Geist. Due to the plane's malleable nature, the wizard Mordenkainen had unprecedented power in this space, and was able to destroy many of Geist's creations. When their fight inevitably happened, Mordenkainen Banished Geist to Ysgard(Where Geist was promptly destroyed).

Mordenkainen then assumed control of the plane, making larger and larger-scale changes to it across his life, until it was properly free from demonic influence, and far more malleable than even Limbo. It is considered the dream domain of any archmage.

## Mordenkainen's Spells

Mordenkainen created spells due to practicality, not theme, and usually not joy or inspiration.

### Mordenkainen's Celerity

This spell amplifies the effects of movement-based transmutation spells, such as Haste. It was a 5th level transmutation, and, despite rumours, did not effect itself.

### Mordenkainen's Electric Arc

This 2nd-Level Evocation projected arcs of lightning from the caster's hands, which could hit one or many creatures.

### Mordenkainen's Encompassing Vision

This 4th-Level Divination amplifies the effects of other vision spells, but can be utilized on it's own.

### Mordenkainen's Faithful Hound

A conjuration created so Mordenkainen would not need to rest paranoid. The hound finds invisible creatures and ignores illusions, acting as a powerful guard dog. This is a Conjuration of 4th level.

### Mordenkainen's Faithful Phantoms

A spell developed by Mordenkainen when he realized his Hound would locate his enemies, but would not be enough to defend him. A 4th-level Conjuration which summoned Phantom Defenders of the caster.

### Mordenkainen's Instant Distillation

This 9th level Transmutation is the favourite of many archmages in Alloy. It targets a magic item and instantly fragments it into it's core aspects as though put through an extensive alchemic distillation process.

### Mordenkainen's Magnificent Mansion

A 7th-level conjuration spell which called a doorway to a specific private Demiplane, which housed an extraplanar mansion with magical properties. Variations on this spell exist, such as Naesala's Warcamp, which replaced the mansion with an equally-magical warcamp.

### Mordenkainen's Penultimate Cogitation

This 7th-level Divination is sometimes referred to as the "Archmage's Cheat". When prepared and cast, it allowed the caster to replace their preparation of Penultimate Cogitation with any spell in any book or scroll within 1 mile, even if it is not a Wizard spell. The caster must know where the book or scroll they steal the spell from, but such things are trivial divinations away.

### Mordenkainen's Protection Against Slime

This 1st-level Abjuration protected the caster or object from Oozes and similar beings.

### Mordenkainen's Protection Against the Bloodthirsty

This 3rd-level Abjuration protected the caster or object from Vampires and related beings.

### Mordenkainen's Protection Against the Feral

This 3rd-level Abjuration protected the caster or object from Lycanthropes, Therianthropes, and similar beings. This also included normal animals.

### Mordenkainen's Protection From Beasts

This 1st-level Abjuration protected the caster or object from Beasts of land and water.

### Mordenkainen's Protection From Birds

This 1st-level Abjuration protected the caster or object from Beasts of the air.

### Mordenkainen's Protection From Bugs

This 1st-level Abjuration protected the caster or object from Vermin of all sorts(Which includes Rats, despite not being a bug).

### Mordenkainen's Private Sanctum

A 4th-level Abjuration to pair with his Hound and Phantoms, Mordenkainen made this spell to sleep without worries of being watched or magically ambushed. Quite successfully, he often adds when asked about this spell.

### Mordenkainen's Sword

Mordenkainen's Sword is a 7th-level Evocation which summons a magical sword of Force energy, and attacks without effort from the caster. Mordenkainen made this spell when he realized that a high-level wizard has better things to do than waste effort and Fireballs handling little threats.