recursal/Fanatic-Fandom huggingface dataset:
Denise Reyner

```

 ### Aliases

 *Unknown*

 ### Relatives

 Daniel Reyner

 ### Affiliation

 Knifers Guild

## Biographical information

 ### Marital status

 Single

 ### Date of birth

 May 2, 4004

 ### Place of birth

 Kohli City, Eastruboilk Island

 ### Date of death

 *Unknown*

 ### Date of death

 *Unknown*

## Physical description

 ### Species

 Human

 ### Gender

 Female

 ### Height

 60.4"

 ### Weight

 105 lbs

 ### Eye color

 Blue

```

## Personality

**Denise** is hyperactive, excitable, quirky, and outgoing, often speaking and acting in non sequiturs. Often very joyful and elated, she tends to make some disheartening situations sunny.

However, she tends to believe her friends to be unfaithful, causing her to deflate emotionally, yet her friends prove her wrong be "inflating" her and making her ten times more enthusiastic. She is also obsessed with Unicorns. Despite having 210 Plushies (4021 Census), she has a real pet Unicorn named Sapphire.

## Weapons

* **Throwing Knife:** A simple throwing knife.

* **Dominance** An improvised spiked mace that can effectively bludgeon enemies and bash armor in. Due to a forging error by Denise, Dominance may sometimes fall over and needs a tight rope to keep the handle together.

## Best Friends

* Akar Blythe (Ally, former Guild-Mate)
* Aidan Miles (Guild-mate)
* Springer (Guild-mate)
* Bobby Camden(Guild-mate)
* Hikaru Stamper (Ally)
* Andrea Sugar Swirl (Ally)
* Mya Bradshaw (Friend)
Building on Windows with WSL

WIP

Windows Subsystem for Linux (WSL) is a compatibility layer for running Linux binary executables (in ELF format) natively on Windows 10. As such this guide will only work on Windows 10.

Start by installing and enabling WSL as per the MSDN installation guide.

Now open Bash on Ubuntu on Windows.

Get some dependencies

```
sudo apt install build-essential git cmake libmysqlclient-dev

```

Clone the repository.

```
git clone https://github.com/evemuproject/evemu\_server

```

```
cd evemu_server

```

Make a build directory

```
mkdir build

```

```
cd build

```

Generate Makefile

```
cmake ..

```

Call make

```
make

```

Everything should compile just fine.
Wormholes

Wormholes are rifts in space that link 2 different star systems. They are similar to stargates in that ther allow ships to move between star systems but unlike stargates thay are non permanent. Their life is rather short since they collapse after a set time or after a set amount of ships have passed through them.
Source Code

## Main Repositories

### Crucible (The current development branch)

* https://github.com/evemuproject/evemu\_server [1]

### EVEmu Control Panel V2

* https://github.com/evemuproject/evemu\_control\_panel\_v2.0 [2]

## Third party repositories

A list of **community-driven repositories**

Crucible (The current development branch) (Active as of 06.2016)

* https://github.com/eve-moo/evemu\_server [3]

Complete backup of all critical GitHub repos (synced from GitHub hourly)

* https://gitlab.com/evemuproject
Main Page/Developer Links

**Use these links to learn about development status and ongoing development work:**

* ACTIVE
	+ Crucible Project Status | Project Plan

* RESOURCES
	+ EVEmu Development
	+ Getting Started
	+ Development Team
	+ Development Practices
	+ Source Code
	+ Testing EVEmu
	+ Connect with EVEmu Community - IRC, Forums, Teamspeak

* OLD BRANCHS [INACTIVE]
	+ Incursion Project Status
Crucible Project Status

Template:NavBar

# Crucible

**10%**
 completed (estimate)

## Development Activities

Various developers are working on their little preferred areas and pet projects, so head on over to the EVEmu Development Team page to see what they are currently working on at the moment.

## Features

This is a comprehensive list of medium to high level features of the entire game experience that we've identified so far are ones we want to work on to fully implement as best as we are able to. If anyone finds something missing from this list, please feel free to post something in the Development Forum or find a developer in IRC.
Template:-

# All the items need to be verified under new Crucible Client

## Character Interaction Menus

 - Right-click Menu in Local

**100%**

 - Right-click Menu in Chats other than Local

**100%**

 - Right-click Menu in Station

**100%**

## Module Management

**Current Status:** Need SQL Information.

## Item Properties Window

 - View every item's properties

**100%**

 - View every item's picture (orange eye button)

**90%**

## Market Window - Buy Orders - Sell Orders

### Sell Order

 - Sell Order

**100%**

 - Placing Sell Orders

**100%**

 - Cancelling Sell Orders

**100%**

 - Modify Sell Orders

**100%**

### Buy Order

 - Buy Orders

**0%**

## Wallet Window

 - View Journal Entries

**0%**

 - View Shares Entries

**0%**

 - View Orders Entries

**90%**

 - View Transactions Entries

**0%**

## Map System

 - Can search Solar Systems
 - Can plot routes by searching systems and adding waypoints

**90%**

## Overview Management

 - Selected Item Window

**100%**

## Alliance Management

 - Creating Alliance

**0%**

## Player Owned Station (POS) Deployment and Management

Server log indicates it is unwilling to "spawn" structure-type celestial objects (problems with Celestial object spawning system need to be resolved before this can be fixed)

 - Deploying Station Structures

**0%**
Bits

**Bits** are a primary source of currency used in Moana. They were invented in 3712 in favor of Arezosni and his team. Because if this, they were originally called Favor of Arezosni.

## Used On:

### Eastrubolk Island

* Kohli
* Dulgun
* Phyta
* Kahdena
* Camyr
* Wolfstead

### Kalos

* Yrougord
* Grym Ruins
* Malum
* Raxis

### Tarix

* North Tarix
* West Tarix
* East Tarix
* South Tarix

## Trivia

* Arezosni's face is on the front of the Coin, while the the Sect building is on the back
* Bits are the second form of currency used on Moana, just behind Gold
Todd Hamet

## Personality

**Todd** started off as merely incompetent. However, as the series progressed, his mannerisms have increased far from just being stupid all the way to questionably unstable. He has a deluded imagination and often perceives reality far differently from the other characters.

However, he is usually seen as a comedic relief for most characters and has a huge sense of humor. He will also take on dangerous bounties and quests for things such as candy, doughnuts, and hugs among other things.

## Weapons

* **Trauma, Hand of Frozen Hell:** Pistol capable of firing slug rounds. Known for terribly high recoil, it is nicknamed **Hand Braker** . When firing, covers bullet shells in frozen Hana, which can freeze to the point of creating a fatal frostbite in the targets body if not removed in 15-20 minutes.

* **Storm:** Battle Axe that fires small lightning bolts that cause a minor shock.

## Family

* Derwood Hamet
* Riley Hamet

## Best Friends

* Hikaru Stamper (Guild-mate)
* Andrea Sugar Swirl (Guild-mate)
* Akar Blythe (Charge and Guild-mate)
* Melinna Dryden (Guild-mate)
* Daniel Reyner (Ally)
* Denise Reyner (Ally)
* Aidan Miles (Ally)
Gorbok

**Gorbok** is a humanoid creature, with three heads, sewn together, with the heads to the side housing the sideways jaw of the central head.

## Behavior

Three heads are much better than two. It can look in three different directions simultaneously, meaning sneaking around this beast will be made extra difficult. Its additional heads also give it combat abilities, it will alternate between a charging attack with its central head, and two headbutts in quick succession when at close range.

## Variants

One Gorbok is never enough. There are several diffent variations on the Gorbok formula.

### Gorbok - Tier I

Charges and headbutts. Headbutts and charges. Et cetera and so forth.

* HP: Average
* Damage: Medium x 2 (Headbutt) to High (Charge)
* Speed: Average to Fast (Charge)

### Gorbulok - Tier II

Replaces its left head with a new acid shooting one. It will shoot at long range, charge at medium and headbutt at close. It is also orange-coloured and lemon scented.

* HP: High
* Damage: Average (Acid) to High x 2 (Headbutt) to Very High (Charge)
* Speed: Quick to Very Fast (Charge)

### Gorobikulok - Tier III

It doesn't get any more Gorbok than this. Its acid shooting head is replaced by a mortar head that shoots an exploding mini-head. It arcs through the air and deals damage in a large radius. It also replaces its charging head with a fire-breathing one, as it sprints towards you it will spew a short-ranged salvo of flames in front of itself, extending its range of pain. It has a blotchy black pattern on its purple base.

* HP: Very High
* Damage: High (Mortar and Flames) to Very High (Headbutt) to Incredible (Charge)
* Speed: Fast to Warp Speed (Charge)

### Gorbirorkulor - Tier III

Gorbok's other third tier variant, it has replaced the acid-shooting head with a head-shooting head, and the charging head will spit acid as it charges. The heads shot by the head-shooting head will roll around on the ground and spit acid, and despawn after 5 seconds. It has a yellow colouring with thin black stripes all around its body.

* HP: Very High
* Damage: High (Acid) to Very High (Headbutt) to Incredible (Charge)
* Speed: Fast to Warp Speed (Charge)
Gutterflies

**Gutterflies** are like butterflies, but guttier. Actually, they aren't all that much like butterflies, they have long claws, a vaguely human face with sharp teeth and a large mouth on their stomach. I guess they have butterfly wings, so they have that going. They are rarer than most insects of the Horror Hive, and are classified as Lesser Enemies.

## Combat

Gutterflies are masters of manipulation, warping the feeble minds of their prey. Their touch can disrupt use items, and their gaze can cause your motor skills to falter, which in turn causes you to stumble.

### Stats

* HP: Low
* Speed: Below Average
* Damage: Good
Organ-Face

"***Organ-Face** is a disgusting creature, with its entire face covered in bloody, oozing organs. Livers, spleens, stomachs and pancreases decorate its wretched head, with a couple kidneys thrown in for good measure.*

*It is a bipedal being, its body is pale and thin, with its limbs lacking any flesh except for at joints and its hands. It hands, however, are wrapped in more organs, much like its head.*

*It seems incredibly malevolent, chasing down everything that crosses its path, screaming its muffled scream all the while, being inconsiderate in any respect. When unprovoked, it seems content simply to patrol caches of loot, perhaps defending its hoards from some worse creature. It will move from pile to pile of treasure, pausing to take note of the piles to make sure they have't been tampered with.*

*Following it around, out of its sight of course, can expose the location of treasures, though should it find a piece missing from its piles it will begin to sniff you out in a fit of rage. Making looting visits as quick as possible should be a priority, and doing so when the exit is near is advised, as it will terrorize you for the rest of the level once it has noticed a piece missing from its hoard."* -Enspooklopedia Log

## Variants

Organ-Face comes in many flavors. Spice is the nice of a varied life, after all.

### Organ-Face

**Patrol Mode:** Organ-Face is going about business.

* HP: Average
* Speed: Slow
* Damage: N/A

**Sleuth Mode:** Organ-Face has noticed treasure missing. Will no longer patrol treasure.

* HP: Average
* Speed: Normal
* Damage: N/A

**Seen** **Mode:** Organ-Face has spotted the player! Will return to sleuth if the player gets too far.

* HP: Average
* Speed: Fast
* Damage: High

### Organ Supreme

Transitions from *Patrol* to *Seen* without the meddling of *Sleuth* mode.

**Patrol Mode:** Business as usual.

* HP: Decent
* Speed: Normal
* Damage: N/A

**Seen Mode:** Noticed by Organ Supreme.

* HP: Decent
* Speed: Hyperdrive
* Damage: Astronomical
Lunchbox

The **Lunchbox** is a usable item dropped by the **Supper Servant Superior**, a top-tier variant of Meal Monster. It grants its holder the ability to eat items for health, when used on an item, it will consume it and heal the player a certain amount, depending on the item's rarity. Most items restore 10% of your health, though Use Items restore 15% and Special Items restore 20%.

It can be used infinitely and only takes up your Use Item slot. It is a useful item for those with too many worthless items.
Renderman 3D

-*Not to be confused with Renderman 2D-*

**Renderman 3D** is a member of the *Mans* family. It appears to be a low poly version of the standard *Mans*, and is otherwise of little interest.

## Behavior

Renderman 3D will chase the player. Being low poly it has very sharp edges and deals high contact damage. It can also fire platonic solids, chosen at random, with smaller shapes dealing more damage.

## Appearence

The Renderman 3D appears as a 3Dimensional polygonal figure wearing formal attire.

## Stats

* HP: Average
* Speed: Below Average
* Damage: High

### Projectiles

* Tetrahedron: High
* Hexahedron: Above Average
* Octahedron: Average
* Dodecahedron: Below Average
* Icosahedron: Low
기생 위키

## 기생의 유래 및 정의

* 기생이 되기 위한 기본 과정
* 기방과 권번(기생학교)
* 기방문화
* 기생의 출신
* 기생의 생애
* 기생의 종류
* 기생의 출세
* 기생의 기예
* 중국 및 일본의 기생
* 시대별로 다른 미인의 기준

## 기생 목록

* 가나다순 목록은 기생 목록으로
* 기예별 목록은 "분류:기예별 기생"으로
* 시대별 목록은 "분류:시대별 기생"으로
* 지역별 목록은 "분류:지역별 기생"으로
* 동명이인은 "분류:동명이인"으로

## 기생 기록물

### 역사서

* 고려사
* 조선왕조실록에 나타난 기생

### 개인시문집

* 번암집, 채제공
* 사가집, 서거정
* 석북집, 신광수
* 송강집, 정철
* 점필재집, 김종직
* 천파집, 오숙
* 촌은집, 유희경

### 문헌설화집/야담

* 계서야담, 이희준
* 금계필담, 서유영
* 기문총화, 미상
* 몽유야담, 이우준
* 어우야담, 유몽인
* 오산설림초고, 차천로
* 청구야담, 미상

### 가사

* 가곡원류
* 병와가곡집
* 삼가악부
* 서울대본 <악부>
* 청구영언
* 해동가요

### 지역

* 영월군지
* 진주지

### 소설

* 배비장전
* 춘향전

### 기타 (분류중)

* 가정선생문집
* 강선대설화
* 금대시문초
* 기녀결의문
* 녹파잡기
* 다산시문집, 정약용
* 동국골계담
* 동국여지승람, 신증동국여지승람
* 동국이상국집, 이규보
* 동야휘집 <소설정획규고정>
* 동인시화
* 동패낙송
* 매창집
* 명신록
* 목민심서, 정약용
* 벽계승람
* 부북일기
* 성소부부고
* 성수총화
* 소수록
* 소제만록
* 소화시평
* 송계만록
* 송남잡지
* 송도기이
* 양은천미
* 연려실기술
* 오씨장전사본
* 일사유사
* 임진록
* 장녹수설화
* 죽음선생집
* 증보문헌비고
* 지봉유설
* 청파극담
* 추강냉화
* 태평한화골계전
* 패관잡기
* 한거잡록
* 한국야담집성자료집소재 나손본 야담집
* 해동기어
* 호서읍지
* 용재총화, 성현
* 청장관전서, 이덕무
* 보한집, 최자
* 파한집, 이인로
* 유한잡록
* 동국통감
* 사가집
* 동문선
* 역옹패설, 이제현
* 여사열전
Damian Cray

**Damian Geralt Cray** is an alternate playable character in Onsécher. A wealthy billionaire, he uses his money and refined taste to survive against the swarms of spooks. He can be unlocked by finding his corpse in the Cray Towers in Level 2 of Metropolis.

## Characteristics

* Medium health
* Medium speed
* Starts with $10, he can spend $1 to bribe an enemy to go away for 30 seconds.
* Starts with 5 Decadent Caviar
* Can earn extra money by beating levels ($3)
* His crippling claustrophobia renders him incapable of using items in enclosed spaces
Grich Stitcher

The **Grich Stitcher** is a crudely sewn fabric-monster, comprising initially of a head and an arm. Its gimmick revolves around it piecing itself together from other fabric pieces scattered around the map.

## Gimmick

Grich's many pieces are scattered across the entire map. They move around on their own but pose little threat when seperate. They will join together with any other pieces they come across, and if enough pieces combine, they can then become a serious threat. Multiple large conglomerates can form at the same time, and will combine should they meet. Larger groups move faster, deal more damage, and have more health.

Seperate pieces can be destroyed, though they will flee when damaged. Conglomerates will split into their seperate components when damaged, piece by piece, as they are damaged. Pieces forcibly removed will flee for three seconds and then attempt to regroup. They can be killed in this state.

## Variants

The Grich's gimmick causes its stats to vary wildly, and thus its higher variants just gain new mechanics instead of stat boosts. It only has two variants, as the first counts as its first and second in generation.

### Grich Stitcher

Just your everyday stitcher of grich.

* HP: Low (Per Piece)
* Speed: Very Slow to Fast (Many Pieces)
* Damage: Low to High (Many Pieces)

### Shadow Sewist

Sews the shadows. Damaging pieces and conglomerates causes them to ooze damaging black fluid. Dissassembled conglomerates maintain their stats better by supplementing their ranks with the shadows. Its stats decrease at only half rate.

* HP: Low (Per Piece)
* Speed: Very Slow to Fast (Many Pieces)
* Damage: Average to Very High (Many Pieces)
Seripite

The **Seripites**are Lesser Enemies, and are a race of reptilian creatures with large sideways mouths and claws. They are found within the Hellspring and are dressed in stereotypical "Wild West" garb like cowboy hats.

## Behavior

### Social

They generally dwell within small cities, and when unprovoked, will wander from building to building and usually avoid leaving city limits. They will socialize in pairs, actively seeking out someone to talk to if they are alone, though interacting with props takes priority.

### Combat

When angered, by your very presence or agression, they will charge towards you and try to claw you to death. They will not alert other Seripites when attacking but your noisy attacks may draw attention. If you escape their wrath, they will head back to town and carry on with their lives.

## Stats

* HP: Very Low (40)
* Speed: Sluggish (3x)
* Damage: Above Average (8)
The Obol

The **Obol** is an object of great importance, stashed away somewhere in each zone. One will be hidden in each zone, placed within one of the levels in an obscure location. Should you find it, you will be transported to an extra level for the zone.

## Extra Level

The additional level will be grueling and spooky. It will be a darker, more hazardous version of the third level of the zone, populated by 3 top-variant enemies, and Spookfoot Freak, once enough time has passed. Extra skeleton-themed props will also be around.

### Sepulcrypt

An exception to the bone-themed reskin of the third level pattern is the Sepulcrypt's own Bonus Level which instead follows a shadowy floating island theme.

## The Doubol

The **Doubol** is an **Obol** found within the extra level, which grants the player access to the Boss Level of the zone. The Boss found within will be determined by the zone, though special alternate bosses may appear, either by random chance or from certain items.
Spider Queen

The spider queen is a mother to baby spiders.

## Behavior

She will lay baby spiders deep underground that will crawl up when the player gets close. The baby spiders will drag the player to the mother spider, the only way to escape while being dragged is moving the arrow keys (analog stick) back and forth quickly.

## Appearance

The spider queen has black thin skin, and has long human arms instead of spider legs. She always has green acid dripping from her mouth.

## Stats

HP: High

Speed: Slow

Damage: Average

baby spiders

HP: extremely low

Speed: Average; slow (when dragging player)

Damage: none

Pregnant Spider Queen

This version of the spider queen lays twice as many baby spiders as normal, and the baby spiders are more of a threat than normal as they can actually do damage while dragging the player. The pregnant spider queen is slightly bigger than vanilla spider queen, and she has almost glowing yellow skin instead of black skin, but she still has green acid dripping from her mouth. The baby spiders can only deal damage while dragging the player, but if they come within Melee range, they will automatically knock over the player and start dragging them to the spider queen.

HP: High

Speed: Slow

Damage: Average

Baby spiders

HP: low

Speed: Fast; Average (when dragging player)

Damage: low

Obese Spider Queen

This version of the spider queen is massive, and a lot bigger compared to the other ones, this version is more deadly without the spider babies, but the spider babies are still as strong as with the pregnant spider queen, even though she doesn't need them to bring down the player. The obese spider queen has red, moist skin and still has green acid dripping from her mouth, she can also spit acid at the ground in front of the player so the player either hast to fight the obese spider queen or walk through the acid. The acid slows down the player and does continuous damage as the player walks through it. The damage of the acid is average for every second the player is in it.

HP: massive

Speed: Average

Damage: High

baby spiders

HP: low

Speed: Fast; Average (when dragging player)

Damage: low
Alprime

**Alprime**, a frozen beast who dominates The Hyperborean, and is the boss found there. It is a penguin, snowman, and tree hybrid with great psychic powers.

## Level

Alprime is fought on a large forested island, floating in the icy void. The island is expansive, simply finding the icy pillars that can damage the beast is difficult, in the vast sea of evergreens. Alprime will try to find and kill the player, knocking over any trees in its path. It will chase the player if it spots them, and can be lured into the icy pillars, which when activated by the player, will damage Alprime. This must be done 3 times to defeat him.

## Attacks

Alprime is equipped with telekinetic abilities and general psychic powers.

### Stomp

As it moves around, it will stomp about and knock over trees and pulverize stones. Falling trees can crush the player, and a direct stomp from Alprime will send them flying.

### Ice Spikes

By performing a powerful stomp, Alprime will summon a line of icicles from the ground, aimed at the player. Moving to the side would be the wise thing to do.

### Snowball

Gathering a great mass of snow from the ground, it rolls a ball of the stuff and chucks it at the player. It is a very large projectile, and arcs high in the air. Ackknowledging it early is important, as it will take delibirate effort to move out of the way.

### Bird Call

Screaming at the top of its lungs, Alprime will knock all trees over in a large radius. The screech itself will stun the player for a moment, stunning them longer when Alprime is on lower health. It is wise to move away from the trees when it charges up this attack, especially when it is on low health.

## Trivia

* Alprime's name is a portmanteau of Alpine and Prime
* Its design was creating during a Driver's Education class
Eldritch Spawn

**Eldritch spawn** are Lesser Enemies that only appear while you have the Tentacle of Cthulhu. See that page for more information on their spawning habits. These bloated masses of tentacles and scaly flesh exist only to harvest your soul in the name of the old ones.

## Gimmick

The spawn are unintelligent, and their threat comes from numbers. They have an uncanny ability to seek the player and are harder to stealth past then other enemies.

## Stats

### Eldritch Spawn

* HP: Low
* Damage: Above average
* Speed: Average

Your common garden-variety spawn are little more than cannon fodder.

### Eldritch Artillery

* HP: Very Low
* Damage: Above average
* Speed: Average

Each spawn has a 1/4 chance of spawning as an artillery, that bombards you with bursts of unholy substances.

### Eldritch Overlord

* HP: Above average
* Damage: High
* Speed: Average

Each spawn has an additional 1/10 chance of spawning an overlord. Overlords are extra strong and coordinate the behavior of lesser spawn, being able to set up cunning ambushes and attack the player from all directions.
Nosewalker

The **Nosewalker** is a tall, cumbersome creature that, while slow, will pursue the player recklessly. Its long legs allow it to climb over gaps and crevices of any description, as well the ability to scale some cliffs. It is threatening due to its large size, as it can act as a massive obstacle.

### Nosewalker

The basic walker is large and slow, and serves as a moving wall to keep the player from escaping more dangerous foes.

* HP: Tough
* Speed: Slow
* Damage: Average

### Dozewalker

The tougher variety of walker is larger and slower, being much tankier and being able to cross larger gaps. It may also periodically stop completely in its tracks, curling up its legs and resting upon the ground. It will occupy a larger space while doing this and is thus more difficult to get around. It also follows a black and gold colour scheme.

* HP: Very Tough
* Speed: Very Slow
* Damage: Average

### Eyewalker

A special type of nosewalker, it behaves much like the Dozewalker but will fire off lasers from its many eyes while awake. It is slightly smaller than the Dozewalker but still larger than the Nosewalker. It follows a white, red and black colour scheme.

* HP: Very Tough
* Speed: Slow
* Damage: High
Mind Helm

## Mind Helm "*Your mind is Protected*"

The **Mind Helm** is a passive item which gives its wearer full immunity to the movement impairing effects of debuffs, such as wonky inertia and acceleration. It does **not** reduce the effects of debuffs which directly sap the wearer's health, such as poison and being on fire.

### Appearence and Additional Info

It would appear to be a mundane **tinfoil hat**, much like those stereotypically worn by conspiracy theorists to protect their minds from mind control, aliens, the government and the like. Christian O. Tysepeo, a conspiracy theroist himself, starts with this item.
Nuclear Cushion

*"Fit for some sort of Nuclear Chair..."*

The **Nuclear Cushion** is a Passive Item dropped by **Sënn**, a variant of Nucleos.

## Effects

Holders of the Nuclear Cushion can harness the powers of Nucelos, recieving a longer melee range and the powers of radiation. Their melee attacks imbue foes with all sorts of debuffs, such as increased inertia, health loss over time, and added vulnerability to damage from all sources. They also become resistant to the effects of radiation, just in case they come across Nucleos or other Radioactive Enemies, gaining radiation points at only 1/3 of the rate.
Petrified Persuer

## Overview

The **Petrified Persuer** is a stone statue with an unhappy face. It hops around, sending poweful shockwaves across the ground.

### Combat

The waves shove you about, pushing you with the waves. Their range is impressive, and you will be shoved high into the air and backwards. Jumoing over these waves will neagte their effect.

It attacks by landing on top of you, this attack is easy to dodge, but does a lot of damage. The shockwaves are its main source of annoyance.

## Variants

The Persuers are plentiful, with 3 variations with increasing difficulty.

### Petrified Persuer

* HP: Good
* Damage: High
* Speed: Slow

### Petrified Persuerer

Adds an alternate attack, it now will now occasionally launch aerial waves, telegraphed by it doing a flip in the air. The air waves pushes further and can only be avoided if you aren't currently airborne. That means **no jumping**.

* HP: High
* Damage: Very High
* Speed: Average

### Petrified Persuerest

In addition to the air waves, it now creates pillars of stone whenever performing the original ground shockwave attack. While in midair, red spots will appear randomly on the ground. These mark where giant stone spikes will erupt from and you probably should not stand on those.

* HP: Very High
* Damage: High (Spikes) to Incredible
* Speed: Quick
Nailgun

The **Nailgun** is a weapon dropped by the Nailman's most powerful variant, **Screwperior**. It fires nails instead of the usual bullets, though it still consumes ammo. Its rounds travel much slower than bullets, but deal a good amount of knockback. The knockback's strength corresponds to the target's speed, as not to completely negate their movement nor be useless. Fast enemies will be sent flying and slow enemies will barely budge. If an enemy of any speed is pushed into a wall, they will be pinned to it for a second before breaking free. That same enemy will then be immune to being pinned against the wall for 10 seconds so you don't abuse the power of the Nailgun.

* Damage: Average
* Firing Speed: Quick
Plant Food

**Plant Food** is a passive item dropped by the **Wrath Rose**, a high variant of Maul Flower. It is themed around the Maul Flower's vast legions of explosive flowers.

## Abilities

In addition to providing a 20 HP increase, it causes the Player to leave a trail of explosive flowers. The flowers will peacefully phase out of existence after 5 seconds, but will explode when shot. This explosion will inflict additional damage to enemies, and does reduced damage to the Player if they happen to be careless.

* Damage: Low (Self-Harm) to Average
Noodle Monster

The **Noodle Monster** is a constrictive monster that grasps its prey, the player, with its many tentacles. It appears to be a legged clump of noodles, with sunken eyes and pointed teeth.

## Behavior

It will chase after the player, and when within range, will shoot out its tentacles which constric the player. Constriction's effects may range from slowdown to complete paralysis depending on the variant.

### Noodle Monster

Constriction slows the player down by 50%.

* HP: Average
* Speed: Quick
* Damage: Normal

### Hoodle Noodler

Constriction slows the player down by 75%.

* HP: Above Average
* Speed: Fast
* Damage: Strong

### Noodlest Doom Noodle

Constriction completely halts the player.

* HP: High
* Speed: Very Fast
* Damage: High

## Concept

The original Noodle Monster design had no facial features, and seperated the leg and noodle parts.
Splice-O-Syringe

The **Splice-O-Syringe** is a usable item dropped by the **Froggy Führer**, a high level variant of Froggy Freak. It looks to be one of the syringes wielded by the Froggy Freaks.

When used, it will summon 3 **Friendly Froggy Freaks**, who behave similarly to their unfriendly counterparts. They will run up to enemies and stab them with syringes. They clone themselves after a successful hit, though they will die in one hit.

It recharges once every 45 seconds.
Flesh Feaster

The **Flesh Feaster** is a handicapping enemy, not posing much direct of a threat to your life but an encounter with one gone awry will put you at a lasting disadvantage.

The Feaster eats flesh, as one could infer from it's title. It prefers to eat off the limbs of victims and leave them helpless. This is certainly bad news for anyone who likes having limbs.

## Limb Eating

Being in close combat with the Feaster will give it ample opportunity to eat off your limbs, and surviving without them is not ideal.

### Eaten Arms

Should it eat one of your arms, you will be unable to use one of your weapons, greying out one of your three weapon slots. The weapon in this slot can be dropped, but not fired or swung. The weapon you were wielding when your arms were removed will be the one greyed out. The weaker variants can target your arms up to two times, leaving you with only one weapon slot. The strongest variant can completely remove your arms and leave you defenseless.

### Eaten Legs

Should it eat one of your legs, you will receive a speed downgrade except when jumping. To keep your speed up, you will need to constantly hop around, which generates more noise. The weakest variant can eat your legs only once, but the stronger ones can eat your legs two times, and make you completely immobile unless you're hopping.

### Getting Limbs Back

Limbs can be regrown, given time and proper medical procedure. Any health-restoring pickups, items, etc. used at full health will contribute to your limb points. Reaching a threshold of limb points will restore a limb of your choice and reset the counter back to 0, allowing you to fill it again if you are still missing some limbs, or removing the counter if you have no more missing limbs.

## Variants

There are many types of Flesh Feasters, I'd wager the number's somewhere between 2 and 4.

### Flesh Feaster

The standard. The classic. Just your average, everyday Flesh Feaster. Can eat off your arms twice and your legs once. The single leg loss penalty is a loss of 33% speed.

### Meat Muncher

Meaner, meatier and munchier. Can eat off both of your legs and gives a harsher penalty for losing a single one. The single leg loss penaly is a loss of 50% speed, and 80% for double leg loss. Any limbs lost to the Meat Muncher will require more limb points to be recovered.

### Corporal Consumer

The ultimate in lean, mean, flesh-eating machines. Can eat off both of your legs and eat all of your weapon slots. Requires the same amount of limb points as the previous iteration. Receives a damage boost for each limb that it eats.
Maul Flower

The **Maul Flower** is a stealthier enemy than most. It hides in plain sight, as any levels that contain it will have a great deal of benign flowers scattered about. Its name is a play on the term: "Wall Flower".

## Gimmick

The Maul Flower pretends to be one of the harmless flowers on the map, appearing as one until the time is right. When the Player is near, but is not looking at the flower, it will approach them. If the Player turns around, it will stop moving until they turn away again. If it gets close enough to the Player, it will morph into its attack form. If it is damaged in flower form, it will be stunned for 3 seconds and will then attempt to retaliate. Benign flowers will explode violently into a pile of petals when damaged, and deal a small bit of damage so the Player will not cheese them.

### Attack Form

When in attack form, it will chase after the Player and bite them. It is poisonous and will deal additional damage over time if it lands a successful hit. If the Player escapes it will disappear back into the ground and take the identity of a flower somewhere else on the level.

### Maul Flower

Benign flowers are stationary and can be destroyed in a single blow.

* HP: Below Average-80

#### Flower Form:

* Speed: Below Average-3x
* Damage: None-0

#### Attack Form

* Speed: Quick-7x
* Damage: Good-15

#### Benign Flower:

Explodes when damaged, harmless if left alone.

* Speed: Immobile-0x
* Damage: Average-5

### Venusian Deathtrap

Has orange petals and a lighter stem. All flowers now move constantly, in random directions most of the time. The Deathtrap will imitate the benign wandering of other flowers when looked at, but will go for the Player if they look away. The Deathtrap moves quicker than benign flowers as well, but only when you aren't watching it.

* HP: Average-100

#### Flower Form:

* Speed: Average-5x
* Damage: None-0

#### Attack Form

* Speed: Fast-9x
* Damage: High-22

#### Benign Flower

Explosion deals additional damage via poison over 3 seconds.

* Speed: Below Average-3x
* Damage: Low-3 (Poison [*Over 3 seconds*] ) to Below Average-4 (Initial Explosion)

### Greater Wrath Rose

Has cyan petals and a yellowish stem. Flowers will appear from thin air when you are not looking, as to fill in the gaps left by all flowers having a 50% chance of vanishing whenever you look away, an a 100% chance if they are left behind a wall, or just die naturally after 10 seconds. They do not move, and the Wrath Rose itself will not vanish unless it is left behind a wall or "dies" naturally, and it will then reposition itself somewhere else.

Upon death, it drops Plant Food.

* HP: Resilient-150

#### Flower Form:

* Speed: Quick-7x
* Damage: None-0

#### Attack Form:

* Speed: Very Fast-12x
* Damage: Very High-30

#### Benign Flower

Does not explode upon natural death. Does explode when you hit it, would very much prefer if you didn't. Lives for 10 seconds.

* Speed: Immobile-0x
* Damage: Good-15
Gut Wrangler

The **Gut Wrangler** is a grey humanoid creature armed with its own entrails. It behaves like a standard enemy, chasing down the player, but its weaponized intestines give it an edge in combat.

## Gimmick

The Wrangler has several intestines which move on their own, though they are still connected to it and cannot stray too far. They follow one of 3 different types of AI, which is decided each time the Wrangler comes across the Player.

### Intestinal AI

* Take fastest direct route to Player
* Curve behind the Player
* Move opposite to other intestines

Intestines have independent health pools. Any damage done to them is also applied to the Gut Wrangler but not vice versa. Once their own health reaches zero, they will retract back to the Wrangler and recuperate for the Intestine Cooldown.

### Gut Wrangler

* HP: Average
* Speed: Slow
* Damage: Low (x3)
* Intestines: 3
* Intestine HP: Extremely Low
* Intestine Cooldown: 5 Seconds

### Entrail Deputy

* HP: Above Average
* Speed: Normal
* Damage: Average (x5)
* Intestines: 5
* Intestine HP: Very Low
* Intestine Cooldown: 6 Seconds

### Intestine Sheriff

Wears a cowboy hat. Intestines on cooldown fire blood projectiles.

* HP: High
* Speed: Fast
* Damage: Average (Projectile) to High (x8)
* Intestines: 8
* Intestine HP: Low
* Intestine Cooldown: 7 Seconds
Mean Mite

**Mean Mite** is a small, spidery creature with a single red eye. It can crawl up walls and ceilings and will take the most direct path to the player, if they're found. It is not very special otherwise.

### Mean Mite

* HP: Average
* Speed: Fast
* Damage: Low

### Meaner Mite

* HP: Good
* Speed: Very Fast
* Damage: Normal

### Mighty Mite

* HP: High
* Speed: Warp Speed
* Damage: Good
Sleuth

**Sleuth** is a slim, mostly skinless figure, with hollow eyes and a sharp grin. Bright red veins snake across its hands and face.

## Gimmick

The Sleuth leaves a trail of damaging fluid wherever it goes, and its tracking radius is smaller than usual. It can vanish underground and leave a large puddle where it previously was, and then travel mostly unseen, though it still leaves a conspicuous trail of damaging fluid. When it finds the Player, it will track them down and only emerge from underground when it gets within attacking range.

## Variants

### Sleuth

* HP: Below Average
* Speed: Sluggish
* Damage: Low (Fluid) to Average (Melee)

### Investigreater

* HP: Average
* Speed: Average
* Damage: Average (Fluid) to Above Average (Melee)

### Private Eye

This variant actually has eyes. When underground, it may spontaneously stop in place and create a large geyser or blood where it is, creating puddles in the vicinity.

* HP: Resilient
* Speed: Quick
* Damage: Above Average (Fluid) to Good (Melee)
Uninteresting Terror

The **Uninteresting Terror** is a generic enemy.

## Gimmick

Its gimmick is its own lack of gimmick, which is in itself a paradox. It simply follows the Player around in the hopes that it may one day whack them with its stubby arms.

## Variants

There is a wide variety of ways to be uninteresting.

### Uninteresting Terror

* HP: Average
* Speed: Average
* Damage: Average

### Even Less Interesting Terror

* HP: High
* Speed: Quick
* Damage: High

### Bill, Consumer of Intrest

* HP: Very High
* Speed: Fast
* Damage: Very High
Eye of Foot

The **Eye of Foot** is a usable item dropped by the highest variant of the Eye-Footed Blood Eater. When used, it fires an arcing eye projectile that will create an expanding puddle of blood, which is damaging to enemies, where it lands. The puddle will grow in size for 10 seconds and then phase out of existence. The Eye of Foot recharges in 45 seconds.
Christie Chungah

**Christie Chungah** is a demonic abomination, describable only as an amalgous mass of putrid, rotting flesh and congealed hair spray. Its hair is comparable only to a tin can, and it is always wearing an intimidating black hoodie.

It harbors a crippling fear of proper formatting, and will attack the player with its deadly hairdo. It can impale physics props on its hair to act as a shield, and moves quickly while charging.

## Stats

* HP: Resilient
* Speed: Fast (Charging), Average
* Damage: High
Dental Elemental

The **Dental Elemental** is a sentient pair of dentures, with little mouths at the end of each of its limbs.

## Gimmick

The Dental Elemental is able to bite off large chunks of the Player's health, chomping off a great fraction of the Player's current health. It can also eat physics props and spit out a pulpy mass.

## Variants

The Dental Elemental comes in several delicious flavors of increasing difficulty.

### Dental Elemental

A fearsome creature, it can shave off a whole fourth of the Player's health in a single well-placed chomp. Extreme caution is advised around this deadly creature.

* HP: Below Average
* Speed: Average
* Damage: 1/4 (Bite) to Above Average (Pulp Spit)

### Mental Dental Elemental

This Dental Elemental has gone completely insane, and no longer practices any forms of self-preservation. It takes less knockback than its previous forms and moves with an unwieldy inertia. Its haphazard stumbling makes it hard to predict and dodge, and its bite can take off a whole third of your health. Its gums are also purple.

* HP: Average
* Speed: Quick
* Damage: 1/3 (Bite) to Good (Pulp Spit)

### Dentillon, the Tooth God

Dentillon, the Tooth God, is an incredibly dangerous entity, embodying the very essence of teeth. It hovers very slightly above the ground, paying no mind to pits, traps or rough terrain. Its holy chomp can halve a Player's health in a single moment, and its sacred pulp-spit comes in 3 simultaneous glowing projectiles, which temporarily mark the Player with holy light so Dentillon and other monsters can better track them. Dentillon takes the form of a golden Dentangel, (Dental Angel).

Upon slaying Dentillon, it will drop the Divine Dentures.

* HP: Resilient
* Speed: Fast
* Damage: 1/2 (Bite) to High (Pulp Spit)
Mr.Creep

**Mr.Creep** is a teleporting monster meant to annoy the player. It takes on the appearence of a bald man with suspenders and pale-green skin.

## Behavior

It will shamble towards the player, it isn't very fast and is not incredibly dangerous. The threat it poses comes from its gimmick of teleporting in front of the player every so often.

## Variants

Mr.Creep comes in 3 different forms with increasing difficulty.

### Mr.Creep

The classic creep, Mr.Creep will teleport every 40 seconds.

* HP: Average
* Speed: Slow
* Damage: Medium

### Mr.Creepy

The more dangerous creep, it teleports every 30 seconds, and then will leap towards the player. Upon dealing damage to the player, it will teleport them a small distance.

* HP: Above Average
* Speed: Very Fast (Lunge), Slow
* Damage: High

### Creepmaster

The very pinnacle of creepiness, this iteration poses a constant threat, teleporting every 25 seconds, lunging further and moving faster. The location from which it teleports to will be covered by a pool of acid that impairs the player's escape. When damaging the player, it will teleport them a medium distance.

Upon its defeat, it drops the Spooky Suspenders.

* HP: High

* Speed: Below Average to Very Fast (Lunge)
* Damage: Average (Acid) to Very High
PENUMBRA

**PENUMBRA** is a lesser enemy summoned by UMBRA. It chases the Player down and will attempt to avenge itself upon death. Once it dies a horrible death, its dark twisted soul will snake its way into the sky and then charge directly at the Player and explode when it hits a surface.
It drops ammo, and rarely health or an item.

* HP: Low
* Speed: Quick
* Damage: High

## ANTUMBRA

**ANTUMBRA** is an enemy occasionally summoned instead of a PENUMBRA. It drops a Soul upon death which is used to damage UMBRA.

* HP: Average
* Speed: Fast
* Damage: Very High
Skull Skimmers

**Skull Skimmers** are water-based insects, found serving as powerful Lesser Enemies found in the pools of honey in the second and third levels of the Horror Hive. They are similar in appearence to *water striders*, but not really all that similar. Their long limbs are made out of bare bone, and their body has several sets of gaping jaws and a skull for a head.

* HP: Very Low
* Speed: Fast
* Damage: High
Indespectus Incommodum

## Behavior

The Invisible Man, also known as the Indespectus Incommodum, is a weak enemy, but a hard one to beat. Little is known about the behavior of the Invisible Man, but he can be found roaming the graveyard at night. When the player is attacked by the Invisible Man, it may not be noticeable at first why you are taking damage. After the first few attacks, the Invisible Man will show itself as a black figure similar to the Whenderman. This may lead the player to believe the invisible man is part of the *Mans* family of enemies.

## Appearance

The Invisible Man cannot be seen unless it is attacking. When attacking the Invisible Man appears as a black figure slightly reminiscent of the Whenderman.

## Stats

### Invisible Man

The Invisible Man is a weak character, in its health and attack. However, the Invisible Man may be hard to see which makes it hard to attack, and allows the Invisible Man to sneak in some of its own attacks: Stealthy

Damage: Low

Health: Low

Speed: Medium

### Ancient Invisible Man

The Ancient Invisible Man is older and wiser than the Invisible Man. This allows the Ancient Invisible Man to sneak in more attacks and hold off its transformation for longer periods of time: Annoying

Damage: Low

Health: Medium

Speed: Fast
Mean Bean

The **Mean Bean** is an enemy that must be unlocked to appear on levels. It mimics the form of vitality beets and is hard to distinguish from afar. Take care when inspecting because it will become agressive whenever the player is in close range, causing it to transform into a beet monster.

Multiple mimic beets will appear on each level, and upon triggering one of them, all the rest will disappear.

## Mean Bean

The classic.

* HP: Average
* Speed: Average
* Damage: High

## Mean Bean Deluxe

The sequel. When triggered, all non-activated mimics will become Mini-Beans.

* HP: High
* Speed: Fast
* Damage: Very High

## Mean Bean Supreme

The mother of all Mean Beans. It is constantly on fire, and all non-activated mimics become flaming Mini-Beans. Leaves a dissipating trail of flames everywhere it goes.

* HP: Very High
* Speed: Fast
* Damage: Astronomical
Splitting Bullet

**Splitting Bullets** are a type of special ammunition dropped by Grismit the Cruel. They are designed to emulate Grismit's splitting and sandwiching gimmick.

Splitting rounds are fired in twos, though only consuming 1 ammo. They fire off at a fifteen degree angle, flying away from one another. When an enemy is between the two shots, they rotate to face on another and dart towards the enemy, effectively sandwiching them. These rounds are not fit for tight corridors, as their questionable angle often sends them flying into the wall.
Piercing Bullet

The **Piercing Bullet** is the best kind of ammunition in the game. It begins to appear in very small amounts in the Metropolis. Throughout the game, finding a cache of these are still very rare, even in the last area. They deal 2x damage compared to normal bullets, AND will pierce through their target, hitting a maximum of 3 enemies.
Heart of Gold

## Heart of Gold "*You receive a Shield of Gold*"

The **Heart of Gold** is a heart, made out of gold. It is a defensive passive item, dropped by Opulo the Avaricious.

### Effects

In addition to a mundane **20 HP boost**, the Heart will give you a bit of damage resistance. At the start of each level, you will begin with no resistance, and it will **reset upon completing the level**. You can increase the amount of damage reduced by collecting money on the level, and at full power, you will take **1/3 less damage**.