Eon Hogo-sha

Current

**Eon** is a player character in the Hyrule campaign setting of Realm of Shade. He is portrayed by Christian.

## History

Eon was a form of Guardian that served as a warrior for the ancient Sheikah forces against Cialana during the War of Converging Time, where he fought alongside a notable sheikah fighter named Oran in a battle against the Goddess of Time's monstrous forces. During a battle, Oran took an arrow to the back while he and Eon were fighting against several bokoblins, fired by a cloaked archer in black. Instead of continuing the battle, Eon took Oran upon his back and fled the battlefield into a nearby forest. They were pursued by silver moblins that eventually caught up with them, with Eon deciding to fend them off while a wounded Oran fled. As Eon was on his last legs, Oran stepped in the way of a moblin's strike, taking the blow in Eon's stead. Once Eon, too, was felled, Oran thanked him for helping him thus far before dying upon his chest. Eon soon followed, entering into a state of extended hibernation and remaining in that forest for years to come.

After the war, Eon slumbered for an unknown amount of time. He was awakened by Doctor Appa, an old, eccentric sheikah scientist in 456 4E and has been in his care ever since. Since Appa never knew how to take care of himself, Eon took it upon himself to cleanup after and cook for the old inventor. He became friends with Lynn Souchalte III, a Twili from the Twilight Realm, who was studying under Doctor Appa, working with him on a few local jobs in Castle Town.

One day, Eon received a letter from Jorulph Kardiger with a request to acquire an artifact on Hateno Island. Along with Lynn, who had also received a similar letter, he joined a merchant's caravan led by an old hylian named Johan that was headed to Port Faron, where the S. S. Ciela was waiting to take them to the island. Though they hadn't talked throughout the journey, Hyle and Toby had both joined the caravan for the same reason.

## Personality

Though being a machine, Eon is a kind individual who is always looking out for his companions. Using his cooking skills, he makes meals for the party while they rest. As such, he enjoys finding new ingredients to experiment with.

Eon's tone of speaking is quite flat and often lacks emotion, caused by his robotic origin. He has a tendency to go off on long tangents when it comes to the risks or precautions of a situation.

## Abilities

### Ancient Machine (Warforged) Traits

* **Constructed Resilience.** Eon has advantage on saving throws against being poisoned, has resistance to poison damage, does not need to eat, drink, breathe, or sleep, and is immune to disease.
* **Integrated Protection.** Eon has a +1 bonus to his AC. When he dons armor, he must integrate it into his body for 1 hour. Armor donned in this way cannot be removed from his body against his will while he lives.
* **Sentry's Rest.** When Eon takes a long rest, he must spend at least six hours in an inactive, motionless state, rather than sleeping. He appears inert but isn't unconscious, and he can see and hear as normal.

### Barbarian Abilities

* **Rage (5/Long Rest).** Eon can enter a primal rage for 1 minute, granting him advantage on Strength checks and saving throws, extra damage to Strength-based attacks, and resistance to bludgeoning, piercing, and slashing damage.
* **Unarmored Defense.** While Eon isn't wearing armor, he adds his Constitution modifier to his AC.
* **Mindful Fighting Style: *Great Weapon Fighting*.** Eon can reroll 1s or 2s on the damage die for attacks he makes with two-handed or versatile weapons.
* **Reckless Attack.** When Eon attacks for the first time on his turn, he can gain advantage on attack rolls made for the rest of that turn. When he does, attacks made against him before the start of his next turn have advantage.
* **Danger Sense.** Eon has advantage on Dexterity saving throws against effects he can perceive.
* **Primal Path: *Path of the Ancestral Guardian*.** Eon channels the power of the ancient Sheikah he fought alongside to protect his allies from harm, granting him the following features.
	+ **Ancestral Protectors.** The first creature Eon hits on a turn while Raging has disadvantage on attack rolls to creatures that aren't Eon, and those creatures have resistance against that creature's attacks, until the start of Eon's next turn.
	+ **Spirit Shield.** While Raging, Eon can use a reaction to reduce damage a creature within 30 feet of him takes by 3d6.
	+ **Consult the Spirits (1/Short or Long Rest).** Eon can cast the Augury or Clairvoyance spells.
* **Extra Attack.** Eon can make two attacks when he takes the Attack action.
* **Fast Movement.** Eon's speed increases by 10 feet while he isn't wearing heavy armor.
* **Mighty Strikes.** While raging, Eon can reduce a creature of a challenge rating or level equal to a third of his barbarian level on a failed Constitution saving throw.
* **Feral Instinct.** Eon has advantage on initiative rolls, and he can act normally on a turn he might be surprised if he immediately enters his Rage.
* **Instinctive Pounce.** When Eon enters his Rage, he can move up to half his speed.
* **Brutal Critical.** Whenever Eon scores a critical hit on a melee attack, he rolls two additional weapon damage die for that hit.
* **Relentless Rage.** When Eon falls to 0 hit points, he can make an increasing Constitution saving throw to drop to 1 hit point instead.

### Feats

* **Chef.** Eon can cook special food during a short rest to grant a creature that spends Hit Dice and additional 1d8 hit points. He can also cook treats at the end of a long rest that grants a creature temporary hit points equal to Eon's proficiency bonus when eaten.
* **Piercer.** Once per turn, Eon can reroll one damage die for an attack made using a piercing weapon. When he scores a critical hit using a piercing weapon, he rolls one additional damage die for that hit.
* **Slasher.** Eon can reduce the movement speed of a creature he hits with a slashing weapon by 10 until the start of his next turn. When he scores a critical hit with a slashing weapon, he can cause that creature to have disadvantage on attack rolls until the start of his next turn.
* **Versatile Blade.** Eon's sword attacks can deal piercing or slashing damage, and swords that lack the heavy property for him count as having the Finesse property.

### Other Abilities

* **Blessing of Farore (1/Long Rest).** Eon can cast the Protection from Evil and Good spell on himself, requiring no concentration, spell slots, or components.
* **Blessing of Nayru (1/Long Rest).** Eon can choose to succeed a saving throw that he fails.
* **Vestigial Shard of Arcane Bonds.** Eon can attune to four magic items, instead of three, after absorbing the energies of a Vestigial Shard of Arcane Bonds.

## Special Equipment

* **Bag of Holding.** A bag with an internal pocket dimension with a total storage that is several times its size.
* **Band of Fire Resistance.** A metal arm band that grants the attuned wearer resistance to fire damage.
* **Belt of Black Hinox Strength.** A belt that sets an attuned wearer's Strength score to 23, unless it is already higher.
* **Buckler, +2.** A small shield that increases the user's Armor Class by 3 when wielded.
* **Death Sword.** A broken +2 greatsword that can conjure an ethereal blade once per short or long rest. While conjured, the blade grants the attuned user resistance to cold and necrotic damage.
* **Dodongo Skin Cloak.** A cloak made out of dodongo skin that protects the wearer from extreme heat.
* **Fairy Crystal.** A crystal created by a Great Fairy that allows the user to cast one of two spells, after which the crystal ceases to exist: Raise Dead and Mass Curse Wounds.
* **Goggles of Night.** A pair of goggles that grant the wearer darkvision out to 60 feet.
* **Handy Spice Pouch.** A magical pouch that produces up to 10 pinches of any nonmagical seasonings per day.
* **Ring of Evasion.** A ring that allows the attuned wearer to succeed on a Dexterity saving throw that they failed up to three times per day.
* **Ring of Water Walking.** A ring that allows the wearer to walk on water.
* **Spirit Medallion.** A medallion blessed by a past Sage of Spirits that can be affixed to armor, a shield, a spellcasting focus, or a weapon for particular bonuses. It has 6 charges and regains 1d6 + 1 charges every dawn.
	+ **Armor:** If you fail a Wisdom or Charisma saving throw on a creature’s spell or effect, you can use your reaction to expend a charge and reroll the save. On a success, the targeting creature takes 2d6 psychic damage.
	+ **Shield:** When a creature you can see targets you with an attack, you can use your reaction to expend a charge and impose disadvantage on the attack roll. The attacker takes 2d6 psychic damage if it misses its attack, or half as much damage if it hits.
	+ **Spellcasting Focus:** When you cast a spell that requires a single target to make a Wisdom or Charisma saving throw, you can expend a charge to impose disadvantage on the saving throw. The target takes 2d6 psychic damage on a failed save, or half as much damage on a successful one.
	+ **Weapon:** When you hit a creature with a weapon attack, you can expend a charge to deal an extra 2d8 psychic damage on a hit, and your attack ignores any resistances to bludgeoning, piercing, or slashing damage dealt by the weapon, and it treats immunity to these damage types as if it were resistance.

## Trivia

* Christian, who plays Eon, specifically requested to play a Warforged (ERLW pg. 35), which is the race Ancient Machines are based on. Though the lore is non-expansive, they were added to the setting as mechanical soldiers from a forgotten war.
* Eon was featured in the Aggressor rogue subclass by Ryan Gerbig, available on DriveThruRPG.
* The feature granting Eon his fighting style, Mindful Fighting Style, is an optional feature available to barbarians in a currently unreleased document.

## Gallery

"Mechanical Protector" attire, by sourFlowr