Interactive Lessons

**Interactive Lessons** is a main game mode of *Game Builder Garage*. In it, there are seven multi-step primary lessons created by Bob, that each focus on a specific game. In addition, between the main lessons, there are Checkpoints set up by Alice, that have the player solve various puzzles on their own before proceeding.

## Programming 101

*Main page: Programming 101*

The player is placed in this segment when opening this mode for the first time. In it, Bob is introduced and gives the player a basic rundown of what the Interactive Lessons are, and the basic programming controls.

The player starts in a nearly complete game, and Bob leads them to make a small fix before completing the segment.

## Checkpoints - An Introduction

*Main page: Checkpoints - An Introduction*

After Programming 101, Alice is introduced and sets up some Checkpoints between the main lessons, and allows the player to view Alice's Guide, and its first section, "Game Builder Garage: The Basics".

This Checkpoint's puzzles are:

1. Make the Person Jump

## Lesson 1: Tag Showdown

*Main page: Tag Showdown*

[TBA]

## Checkpoint 1

*Main page: Checkpoint 1*

This checkpoint's puzzles are:

1. Move the Person with the Control Stick
2. Framing with the Game-Screen Nodon
3. Properties of Objects
4. Invisible Objects
5. The Rowdy Launch-Object Nodon

## Lesson 2: On a Roll

*Main page: On a Roll*

[TBA]

## Checkpoint 2

*Main page: Checkpoint 2*

This checkpoint's puzzles are:

1. Moving A Movable Object
2. The Calculator Decides
3. Counting Counters
4. Comparisons
5. Teleporting Etiquette

## Lesson 3: Alien Blaster

*Main page: Alien Blaster*

[TBA]

## Checkpoint 3

*Main page: Checkpoint 3*

This checkpoint's puzzles are:

1. Hey! UFO!
2. Connect to Build Shapes
3. Making the Person Unbreakable
4. Stopping with NOT
5. The Meaning of AND

## Lesson 4: Risky Run

*Main page: Risky Run*

[TBA]

## Checkpoint 4

*Main page: Checkpoint 4*

This checkpoint's puzzles are:

1. Making a Sloping Road
2. Just the Right Range
3. Waking up the Flag Nodon
4. Power in Your Punch
5. Your Position

## Lesson 5: Mystery Room

*Main page: Mystery Room*

[TBA]

## Checkpoint 5

*Main page: Checkpoint 5*

This checkpoint's puzzles are:

1. Framing the Action
2. Manipulating Objects
3. Gravity's Optional
4. Destroying with Three Punches
5. Platform Durability

## Lesson 6: Thrill Racer

*Main page: Thrill Racer*

[TBA]

## Checkpoint 6

*Main page: Checkpoint 6*

This checkpoint's puzzles are:

1. Accelerate and Reverse
2. Drawing Distinctions
3. Judging the Victor
4. No-Fly Zone
5. Self-Driving Car

## Lesson 7: Super Person World

*Main page: Super Person World*

[TBA]

## Extra Checkpoint

*Main page: Extra Checkpoint*

This checkpoint's puzzles are:

1. High-Wire Act
2. Non-Newtonian Apple
3. A Light in the Dark
4. Secret Commands
5. Pinball Paradise
6. Two-Pronged Attack!
7. Naughty NOTy
8. A Helping AND
9. Popular Ports of Call
10. + or -
11. Open the Door
12. Material Difference
13. One Step at a Time
14. Directional Dilemma
15. Rate of 0.1%
16. Newtonian Apples
17. Repulsion
18. Rotation Stations
19. The Photography Unit
20. Sub-Space Reversal Shield
21. Get to the Touch Position!
22. Watch Your Step!
23. Cracking the Code
24. Swiftly then Slowly
25. ? Block
26. UFO Catching
27. Phase Shift
28. Gears to the Left Gears to the Right
29. Three O'Clock Snack
30. Apple Delivery
31. Beyond the Wall
32. Shoot 'Em Up Sensation
33. Post-Screen Sub-Space
34. Apple Excavation
35. Fluffy Friend
36. Shoot!
37. I'm Left, You're Down Below
38. A Size or Two Smaller
39. Power Punch!
40. Firework Show
41. Ten-Second Challenge
42. Phantom Apple
43. Haunted House
44. Logical Labyrinth
45. The Barriers to Success Are All in Your Mind
46. Run the Gimmick Gauntlet
47. Stepping Across
48. Stepping Across: Hard
49. Get the Apple!
50. Perplexing Paradox