recursal/Fanatic-Fandom huggingface dataset:
Burn It Down

**Opa, alerta de spoiler!**

*A seguinte página contém spoilers sobre **Life is Strange: Before the Storm**.
 Prossiga sob seu risco.*

***Nota: '**A seguinte página contém spoilers sobre **Life is Strange: Before the Storm**. Prossiga sob seu risco.*.

**Banda Daughter**

*A seguinte música, Burn It Down faz parte do álbum "Music from Before the Storm", da banda inglesa indie Daughter*.
 **Estilo: Indie**

**Nota:** *A seguinte música, Burn It Down faz parte do álbum "Music from Before the Storm", da banda inglesa indie Daughter*.

## Burn It Down

### **Aparições:**

Episódio 3: Inferno Vazio (tocada quando Chloe e Rachel chegam no hospital)

**"Burn it Down"** *(no português, "Queime tudo")* é um single composto pela banda Daughter para a trilha sonora de *Life is Strange: Before the Storm*.

## Letra

* Inglês
* Tradução
##### Inglês

Always said I was a good kid
Always said I had a way with words
Never knew I could be speechless
Don't know how I'll ever break this curse

Now the world is only white noise
Frequencies that I can't understand
I can't be bothered with the teachers
Always trying to shape the way I act

O mundo de Chloe virou de cabeça para baixo e ela não sente mais motivo para ficar. Ela parou de levar a escola a sério e começou a se rebelar contra as autoridades.

Burn it down (x4)
I'll set fire to the whole place
I don't even care about our house
It's not the same in here since he left anyways
Burn it down (x4)
Always said I was a good kid
Always said I had a way with words
Never knew I could be speechless
Don't know how I'll break this curse
Now the world is only white noise
Frequencies that I can't understand
I can't be bothered with the teachers
Always trying to shape the way I act
Burn it down (x4)
Momma told me all of this is
Just a place we have to settle for
Less than anything we dream on
We'll continue to be disappointed
I feel down (x8)
Burn it down (x8)
Burnt it (x2)##### Tradução

Sempre disseram que eu era uma boa criança
Sempre disseram que tinha um jeito com palavras
Nunca soube que eu poderia ficar sem palavras
Não sei como vou romper esta maldição

Agora, o mundo é apenas ruído branco
Frequências que não consigo entender
Não posso ficar incomodado com os professores
Sempre tentando moldar a maneira como eu ajo

O mundo de Chloe virou de cabeça para baixo e ela não sente mais motivo para ficar. Ela parou de levar a escola a sério e começou a se rebelar contra as autoridades.

Queime tudo (4x)
Vou atear fogo a todo esse lugar
Nem me importo com a nossa casa
De qualquer maneira, não é o mesmo aqui desde que ele partiu
Queime tudo (4x)
Sempre disseram que eu era uma boa criança
Sempre disseram que tinha um jeito com palavras
Nunca soube que eu poderia ficar sem palavras
Não sei como vou romper esta maldição
Agora, o mundo é apenas ruído branco
Frequências que não consigo entender
Não posso ficar incomodado com os professores
Sempre tentando moldar a maneira como eu ajo
Queime tudo (4x)
Mamãe me disse que tudo isso é
Apenas um lugar com que devemos nos contentar
Menos do que tudo o que sonhamos
Continuaremos desapontados
Sinto-me triste (8x)
Queime tudo (8x)
Queime (2x)
Pirate Holdings

Return to Piracy page.

## **Introduction**

This page hosts a complete list of all existing Pirate crews and all their recognized structures (which may involve Harbors, Cities, Castles and Islands)

## **Pirate Crews**

*After your crew got officially recognized, you need to add it in the following table.*

 <crew name>

## Piracy Holdings

*Any official pirate owned recognized structure needs to be added in this list.*

The Holding Type refers to the type of recognized structure: Fortified Harbor, City, Castle, Small Harbor (only archipelagos)

 United States of Belegaer
 United States of Belegaer
Location

## Where are we located?

The Alliance of Droids has not set location - we don't even have an office. All that is set to change, however, with the arrival of funding from not only the NDIS, but people just wanting websites built. People that need websites built sometimes ask Limo and Limo is able to put 50% of his profits into the AoD.

We have no idea as of October 2017 as to where the office will be located, however we have possible locations for meeting places in both Victoria & Western Australia.

If anyone has any ideas about locations for an office, studio or secret base, email aod@allianceofdroids.org.au.
House of Bard

"*Arrow! Black arrow! I have saved you to the last. You have never failed me and always I have recovered you. I had you from my father and he from of old. If ever you came from the forges of the true king under the Mountain, go now and speed well!*"
― Bard
## The Origins of the House of Bard

The Bardings of Dale descended from Lord Girion of Dale

## Section heading

Write the second section of your page here.
Desert Provinces

## General

Desert provinces are above all, like regular provinces, split up regions on the map which can be colonized, conquered and traded. Where things differ is the fact that Desert Provinces are much bigger and have specific rules regarding how they are colonized and what is allowed in battles within them.

## Desert Province Colonization

Colonizing a desert province requires building a unique settlement on provinces bordering the desert and then engaging in a new battle type to gain control of deeper areas. Essentially factions do not actually settle there, they simply gain military presence there that functions the same as colonizing.

This new battle involves only NPC armies, with one being controlled by the player undertaking the colonization and the other by a staff member.

## Settlement

The settlement must be built on a province bordering the desert.

x

## Colonization Battle

The desert battle takes place between the colonizing player's army and an opposing NPC army. It is the responsibility of the colonizing player to create their own army, which will then engage in combat against an enemy force of predetermined size. Within the battle the player may not interact with the enemy NPC'S except by

* His NPC army
* Command horns
* Sword of Command

HE MAY NOT OVERLY ATTRACT ENEMY UNIT AGGRO

He will be facing a staff member in vanish controlling a predetermined army by only using command horns and spawn eggs.

## Enemy Army Composition

The opposing army that the colonizing player must face typically consists of nomadic forces, reflective of the desert environment. These nomadic troops may be supplemented by additional challenges,

such as encounters with desert scorpions or other desert-dwelling creatures. The size of the enemy force is directly proportional to the distance of the desert province from the nearest non-desert colonized tile under the control of the same nation. As the colonizing player aims to colonize deeper into the desert, the number of troops required to fight increases accordingly.

## Player battles

For battles within these desert provinces the following rules will be enforced, also found in Battle Rules.

If in contrast with other rules these take priority when fighting in the desert.

13.1 • All sides have to use camels as mounts.
13.2 • No one may wear chestplates and boots as armor
13.3 • No one may place or remove water
Cults

### **Info**

Cults are a system of religious veneration and devotion directed towards a particular figure or object.

Over the years, some users felt the need to increase the realism and interaction with this virtual world. This has given rise to numerous beliefs which, over time, have had periods of prosperity and decline, with some even fading into obscurity. This page contains all information regarding cults that one might need.

### **How to create a cult**

You need to fulfil these requirements

* Make good lore about your cult.
* Have an existing page about the cult on the wiki.
* Link your cult to this page.

After you're done with these, you can link your cult page to this page.

### **Notes when editing cults**

A cult page should have

* Information regarding the religion itself: for example how it started, who the founder(s) were, ect.
* Notable worshippers taken from the character cards.

### **Religions and cults still professed today**

* Cult of Mahal
* Ilúvatarism (Eruist Belief)
* The Dark Worship (Sauronites)
* Illahvatarism
* Dorwinine Iluvatarism

### **Religions and cults no longer professed**

* Melkorism
* The Order of Forest Queen (Cult of Yavanna)
* Loremasters
* The Followers Of The Silver Flower
* Heralds of Iluvatar
* Salafiyyah Al-Illahvatariyyah
New Númenor

## **Information:**

Borders of the NN (highlighted in light blue for Gondor and light green for Rohan)

## Population and Culture

### Languages

Westron,Adûnaic(Bareley spoken),Sindarin(Almost Never Spoken)

**Southern Dúnedain Realm** was in the past known as **New Númenor and** **the Southern Dúnedain Empire.**

 It extends its control over a large part of Southern Middle-Earth. The Empire includes the Lands of Gondor and Rohan. It's houses are some of the remaining old Númenoreans and many of the Dúnedain.

The Empire of Gondor was known under a variety of other names, such as: *New Númenor* and *White Dúnedain* but in common its referred to as "*the Gondorian empire*" or "*Gondor*".

*(Although high command doesn't like that because it makes vassal nations sound like they were conquered, which is not true. Since they all agreed to join the Empire. Kings of vassal nations may have "Lord" title, and have more power than fiefdom lords from Gondor.)*

But it has been decided that the official name will be "*Southern Dúnedain Empire*" (This is mainly because of the deal made with the North Dúnedain Kingdom.); sometime later, the name of the empire officially changed to the Empire of Gondor (EOG), and after some events inside the server, the empire was renamed again, thus making **New Numenor (NN)**

After the return of Hexperim name was again changed to Southern Dúnedain Realm.

This is the longest existing empire on the server.

## Empire structure

**Administration: Centralized - Gondor is the overlord faction and seat of power**

**Ruler - Non-Elected Emperor**

**Volunteering against own empire - Disallowed**
Custom Faction

## Information

Custom factions (sub-factions) are player made kingdoms which rely on established LOTR-mod factions for items, alignment and NPCs.

Before its foundation, each sub-faction requires the approval of the main faction (like North Dunedain for Artheloth) from which the custom faction will rely in items/banners/alignment/units.

When a sub-faction gets inactive, his **/kingdom** will automatically disappear from the Kingdoms list (/k list).

For a custom faction to be counted as active it must have at least two members that meet the required activity . (12h in one activity cycle)

When a custom faction does not meet the required activity, it is warned and gets one more activity cycle to meet the requirements., his territories will automatically become **Uncolonized** , meaning no one owns them and they could get claimed by other factions with a simple colonization without need of war.

## How to create a custom faction/sub-faction

Players can create a Custom Faction only if they meet these requirements:

* 2 Players (You and another) must be the founders of the faction, one will become the King.
* The founders need to be active and part of a Dynasty. If you don't have one, create it.
* Find a Province that's not owned by other Factions; see Map.
* Build a recognized **village, colony or encampment** & a **city settlement** in the free province, and claim it.
* Choose what faction use (you can choose only one) for faction's items (armor, weapons, banners, etc).
* Your custom faction needs the approval of the faction from which you will use items.
* Pay a Colonization Point to Staff.
* The story of the faction, if it doesn't exist in the LOTR Universe already, has to be approved by the Admins.

If you respect all the points above, you can ask the Admin to create the faction. These things will happen:

* Your faction will obtain a wiki page and a /kingdom.
* The King of the faction will get the title "King", *in absence of a /k then also the surname "Of <kingdom name>"*.
* The province you bought will get assigned to your sub-faction.
* Province map will show your faction's borders.
* The King will obtain the rank "Ruler" in the servers Discord.
Episódio 2: Lanternas

## Lanternas

**Lanternas** é o segundo episódio de cinco de *Life is Strange: True Colors*. O jogo foi lançado em 10 de Setembro nas plataformas Steam/PC, Playstation 4/5, Xbox One, Xbox Series X/S, Stadia e Nintendo Switch.

Pela primeira vez, o jogo foi lançado com a temporada completa, e não sendo episódico.

## Sinopse

Após o trágico acidente nas minas em que ceifou a vida de Gabe Chen, como Alex irá lidar com a dor de perder o seu irmão? E aos habitantes de Haven, qual será o impacto?

## Checkpoints

1. O despertar
2. Campeão de Pebolim
3. Limpeza de primavera
4. Rastreando Mac
5. Como nos velhos tempos
6. Mais uma vez, na Ravina
7. Felicidade
8. Iluminando o céu noturno

## Personagens

* Alex Chen
* Gabe Chen (mencionado)
* Ryan Lucan
* Steph Gingrich
* Ethan Lambert
* Riley Lethe
* Eleanor Lethe
* Jed Lucan
* Jason Pike
* Duckie
* Mac Loudon
* Diane Jacobs
* Charlotte Harmon

## Mortes

* Ganço - Durante uma das memórias do Ryan, ele relembrou que ele e Gabe atropelaram um ganço e enterraram seu corpo.

## Trilha Sonora

* Break Apart (feat. Rhye) - Bonobo (momento calmo no telhado)
* When Was That - Angus & Julia Stone (momento calmo na doca do lago )
* Home Again - Michael Kiwanuka (toca na loja de discos)
* Staying - Koda (ao visitar Charlotte no Silver Dragon)
* Hold On To - Julia Stone (música final na ponte de flores)

## Conquistas

Existem nove conquistas que o jogador poderá receber na Steam, no PlayStation ou no Xbox.

## Trailer

* Life is Strange: True Colors Trailer Legendado PT-BR

## Referências

1. ↑ Não oficial, elaborada pelo autor da página
Battle of the Endless Arrows

## **History**

The Battle of the Endless Arrows was a field battle fought during the 2nd War of the Dwarves and Orcs.

The battle lasted several hours despite the actually highly outnumbered condition of the defenders.

The Orcs, knowing their condition, entrenched themselves in a ripid hill which let them to resist to several enemy waves. The dwarves initially took position in an hill located North-East from the orkish location, the initial fights were characterized by an endless fire of arrows from which the battle took the name. After several time, the dwarves charged from different points against the orkish lines while the main-attack came from west. The dwarves main attack directed by King Narvi was actually successful only thanks to certain dwarven forces which with the help of the Noldor Elves under Dalinar and Maglor were able to flank the orkish side from south and north.

Despite severe injuries, the battle was a decisive victory for the dwarven side. The orkish survivors fall back in the fortress of Ulukesh with some prisoners, in which they waited Sauron's support and tried to reforced the fortress for a decisive final battle.
List of lore buildings

The following list serves for a better administration of the structures related to the world of lore built on the server.

For any problem concerning a specific structure (need for improvement, grief report etc.) the player must contact the supervisor assigned to that structure, he will solve the problem or delegate someone else, in the event that there is no supervisor marked then the request must be made to an admin or founder.

Staff will ensure that the list is always updated
Episódio Bônus: Farewell - Galeria de Imagens

**Opa, alerta de spoiler!**

*A seguinte página contém spoilers sobre **Life is Strange: Before the Storm**.
 Prossiga sob seu risco.*

***Nota: '**A seguinte página contém spoilers sobre **Life is Strange: Before the Storm**. Prossiga sob seu risco.*.

A **Galeria de Imagens** do episódio bônus de *Life is Strange: Before the Storm* chamado de *"Despedida"*.

Para ver a do *Before the Storm*, clique aqui.
Morwaith

## **Information:**

Morwaith's Borders

Morwaith's Faction Banner

The Morwaith(previously known as the Moredain) are a tribal community in Far Harad. The Morwaith are descendants of what modern historiography refers to as the "Plains People". The Morwaith have managed to retain their customs despite their small size and lack of influence; even though their power isn't mighty, they still have a significant portion of land under their control which they guard with their lives. The faction currently doesn't have a ruler or any active faction members.

## **Rulers:**

**Shaka** (Emerald\_Minestar): Early Oct 2018 - Early Oct 2018

## **Territory + Location:**

Morwaith's territory is around the middle of Far Harad. This includes provinces 560, 572, 573, 574, 575.
Mace of Sauron

Long

Blessed

Enduring

Headhunting

Infernal

The Mace of Sauron can be seen in Peter Jackson's Lord of the Rings the Fellowship of the Ring movie. It was Sauron that used his mace to fight the soldiers at the battle of the Last Alliance of Elves and Men. He also used it to strike down Elendil, before Sauron was struck down by his son; Isildur.

The mace is depicted as having incredible powers, just like it's wielder. It is capable to wipe an entire battalion of the battlefield in a single stroke, yet whether that's the power of the Mace itself or the wielder is unknown.

### In the Books

It is unknown whether Sauron wielded a mace or any other weapon. It was never explicitly said what Sauron's weapon of choice truly is. It could, however, be said that his weapon is "deception" because it was of deception that he crippled and destroyed Arnor, and brought Númenor to the bottom of the sea.

Some believe his weapon of choice would be a Sword since Sauron was "thrown down in combat while fighting Elrond, Elendil, Isildur and Gil-Galad" and wielding a Mace at such a moment would be catastrophic for Sauron.

Some also believe his weapon of choice would be the Mace *(which can be seen in the movies)* purely because Sauron nearly copies every grand plan of Melkor aka Morgoth *(His master, the First Dark Lord)* Though until this day, it was unclear what Sauron truly used to fight with.

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Númerión

**Motive**: Specify the motive

## **Members**

* Amandil (Bolg) - Lord of Lebennin
* Tar-Anardil (Mati\_429) - Founder of the House, Lord of Anórien, Emperor of Gondor
* Eradan (PotatoRekt41) - Lord of Pinnath Gelin
* Aelandil (termix1111) - Lord of Lossarnach, Citadel-Captain
* Aiwendil (JazvecBoy) - Ranger of Ithilien
* Aerendyl (Xavron) - Lord of Harondor, Steward of Gondor
* Wynnin (Topsies) - Captain of Anórien
* Azriel (Duilan) - Swan Knight of Dol Amroth

## **Description**

The Númerión family is one of the most powerful houses in whole Dúnedain Empire. The family is currently headed by Tar-Anardil (Mati\_429), Lord of Anórien.

The House Númerión is one of the few houses with true Númenórean ascendance, most family members still have true Númenórean blood.

## **House Estates**

Númerións own different estates in Gondor.
Haldir

Haldir by LiigaKlavina

**Motive**: Specify the motive

*"But there are some of us still who go abroad for the gathering of news and the watching of our enemies, and they speak the languages of other lands. I am one. Haldir is my name."But there are some of us still who go abroad for the gathering of news and the watching of our enemies, and they speak the languages of other lands. I am one. Haldir is my name.*"

― Haldir in *The Fellowship of the Ring*,

**Haldir** is an Elf of Lothlórien and a marchwarden who guards the forest's northern borders. He also lives in the northern region of the kingdom and often serve as an envoy of Lord Celeborn and Lady Galadriel to distant kingdoms.
Commands

Commands

Here below you may find all commands which involve Parties, Auctions, Towny, Classes and more.

*Community: AncarNetwork

Last update 13/11/2020*

*Other useful links:*

How to become King • Crates • Roles • Recognized Settlements • Artifact

## Main commands

Typing /ancarhelp can get you started with main commands for the server. It has 4 pages of commands. Here you can find a list of useful commands and links.

### Ancar Help (Page 1)

Page 1
 /wiki
 /discord
 /army
 /map
 /cr
 /allies

### Ancar Help (Page 2)

Page 2
 /ca sell <price>
 /convert
 /coin <number>
 /cults
 /rn <nick>
 /ping

### Ancar Help (Page 3)

Page 3
 /keys
 /scrap
 /class reset confirm
 /class profess <race>
 /rp
 /sw

### Ancar Help (Page 4)

Page 4
 /cplr
 /captainpoint
 /captain <name>
 /alignreset <faction name>
 /invite <code>
 /plore <line 1 - 3> <lore text>

## Class Commands

Typing /class help gives you useful commands for class related things like levels or for specific roles (Witch King, Gandalf, Radagast, Blue Wizards, Sauron). There's 2 pages of class commands.

### Class Help (Page 1)

Page 1
 /class bind <skill>
 /class cast <skill>
 /class clearbind
 /class info <player>
 /class list <player>

### Class Help (Page 2)

Page 2
 /class profess <class>
 /class reset
 /class skill
 /class unbind

## Towny Commands

Typing /t help provides you with several useful commands and information about your or other kingdoms.

Towny
 /town <town>
 /town here
 /town list
 /town online
 /town leave
 /town reslist
 /town ranklist
 /town spawn

**Command for empires:**

Empire Commands
 /n deposit [$]
 /n
 /n set taxes [$]
 /n set name [name]

**Theres also commands for specific players in the kingdom:**

Specific Ranks
 Resident
 Resident
 King
 Admin

**Commands for kings:**

Town set commands
 /town set mayor [king]
 /town set homeblock
 /town set perm <group> <permission> [on/off]
 /town set taxes [$]
 /town toggle taxpercent
 /town set [plottax/shoptax/embassytax] [$]
 /town set name [name]
 /town set tag <tag>

## Auction commands

Typing /ca help gives you several commands that help with auction commands where you buy and sell items.

Ancar Auctions Help
 /ah view <player>
 /ah sell/bid <price> <amount of items>
 /ah expired/collect
 /ah listed
 /ah help

## Hiring Commands

A new mechanic which lets players hire a specific category of units for all factions in which they have 500+ alignment, anywhere they are and without necessity of a captain.

Hire Commands
 /hire <faction>
 /hire <faction> <unit> <number>

## Other commands

Mcmmo Commands
 /<skill>
 /mctop <skill> <page>
 /inspect <player>
 /mcability

Party Commands
 /party join <player>
 /party quit
 /party chat
 /party invite <player>
 /party accept
 /party teleport <player>
 /party

New Party Commands (For Abilities)
 /pt accept
 /pt decline
 /pt info
 /pt invite <player>
 /pt leave
 /pt message <message>
 /pt toggle

Other Commands
 /baltop <page>
 /tpa <player>
 /tpahere <player>
 /tpaccept
 /tpdeny
 /warp train1/2
 /warp crates
 /list
Glamdring

**Glamdring**, also known as the **Foe-Hammer** and the **Beater**. The sword forged for the Elven King of Gondolin, **Turgon**, during the First Age. It was later wield by **Olórin**, better known as **Gandalf**.

## Item Stats

### LOTR Modifiers

LegendaryEnduring

Swift

Orcbane

Long

### Enchants

Sharpness IIUnbreaking III

Fire Aspect II

## History

During the First Age, it was Turgon who likely wielded the sword in the Nírnaeth Arnoediad and eventually during the Fall of Gondolin. It survived for over 6,000 years and even survived the War of Wrath. This was until Gandalf found it in a troll-cave in Eriador during the events which later occured to be the Battle of the Five Armies.

Together he found Orcrist and the dagger which is later known as "Sting". Once found, he eventually gave Orcrist to the well known Dwarf; Thorin Oakenshield. After that he also gave the dagger to the Hobbit Bilbo Baggins of the Shire.

Gandalf later used it during the events of the War of the Ring.

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Empire Rules

## **Introduction**

An Empire is an entity which contains one or more factions.

In order to create an Empire, you need to deposit $10'000 in your Kingdom Bank (./k deposit 10000), then you need to type /n new <EmpireName>.

Each Empire has a daily upkeep of $50, if that sum won't be present in the Empire bank, it will be disbanded.

## **General Empire Rules**

*Those rules apply to every Empire*

1. **In order to join an Empire, your faction has to be invited by the Emperor.**
2. **Each Empire is personalized with his own rules: the Empire's structure is formed by a number of sections, each section contains different alternatives/options. Only one option for each section can be choosen.**
3. **In order to change Empire's structure, a vote must be held. (Who can vote is decided in the empire's structure itself).**
4. **Each option which an Empire choosen needs to be specified within their wiki page.**

## **Empire Structure Sections**

*Of each section, only one option can be choosen.*

 Non-Elected Council of Kings
 Monthly Elected Emperor
 Monthly Elected Council of Prefects

**Full decisional powers includes the ability to vote for Empire's structure changes.**

 Allow Volunteering

Rules of Ancar (Click)

War Rules • • Battle Rules •

**Units Points Tab** • Raid Rules • Piracy •

Server Rules • Artifact • **Empire Rules**

Main Page • Ancar Website • Donation Panel
Flaws

**Opa, alerta de spoiler!**

*A seguinte página contém spoilers sobre **Life is Strange: Before the Storm**.
 Prossiga sob seu risco.*

***Nota: '**A seguinte página contém spoilers sobre **Life is Strange: Before the Storm**. Prossiga sob seu risco.*.

**Banda Daughter**

*A seguinte música, Flaws faz parte do álbum "Music from Before the Storm", da banda inglesa indie Daughter*.
 **Estilo: Indie**

**Nota:** *A seguinte música, Flaws faz parte do álbum "Music from Before the Storm", da banda inglesa indie Daughter*.

## Flaws

### **Aparições:**

Episódio 1: Despertar (final do episódio)
Episódio 3: Inferno Vazio (logo antes de fazer a última escolha no hospital e no final do jogo se escolher a opção "contar a verdade")

**"Flaws"** *(no português, "Defeitos")*, é um single composto pela banda Daughter para a trilha sonora de Life is Strange: Before the Storm

Esta música é um **instrumental**, ou seja, não possui letra.

## Vídeo

Daughter - "Flaws" 'Life is Strange' (from 'Music from Before the Storm')
Sceptre of Annúminas

The Sceptre Of Annúminas

Long

Blessed

Enduring

**The Sceptre of Annúminas** was the chief mark of royalty in the Northern kingdom of Arnor in Eriador during the Third Age.

It was a silver rod originally borne by the **Lords of Adúnië** in **Númenor**. It was also patterned after the sceptre of the King of Númenor. The Sceptre of the king however, was lost together with Ar-Pharazôn during the fall of Númenor. That is when Elendil, the last Lord alive of Adúnië, took the Sceptre of Annúminas and came to Middle-Earth. He found 2 kingdoms, the Kingdom of Gondor and the Kingdom of Arnor.

The Kings of Gondor wore a gorgeous crown and the Kings of Arnor bore the Sceptre. From that day it was named the Sceptre of Annúminas, the original capital of the North-Kingdom. During the fall of Arnor, the sceptre and other heirlooms were kept at Rivendell, home of **Lord Elrond**.

At the end of the Third Age, the Sceptre was the oldest artifact of Men. Lord Elrond brought the Sceptre to Minas Tirith and gave it to Aragorn, King Elessar of the Reunited Kingdom of Gondor and Arnor.

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*NOTE: to achieve the 20% discount staff keeps a tally of how many wars have been declared in your name, once this reaches 5 you get that war without paying a war point. It will be noted in #war-news that the war was paid for with the Sceptre.*
Dol Guldur

## **Server History:**

Dol Guldur Banner

Dol Guldur borders

Not much is known about Dol Guldur due to the Fact that no old Members are active. For sometime the ancient Nazgûl called Mairon lived in that fortress. After a while, Emperor\_Nathan became first King of Dol Guldur. He has been a rich Player and was very powerful until after his Coronation, which he missed and he disappeared after that.

Then Dol Guldur got a new King called "The\_General". He has created a major city in Dol Guldur named "Vadokan Ciavausan", which means "Dead City." He has colonized the land under the crown of Dorwinion, making Dol Guldur the first colony of Dorwinion. This formed the "The Dor en Anbor y Ithil Empire" (Dorwinion's Empire). The Kingdom of Dol Guldur served under Emperor Rainbow\_Tree. Dol Guldur primarily supplied The Dor en Anbor y Ithil Empire with manpower, ale, morgul shrooms & orc drought.

Duinor usurped the Rainbow\_Tree's throne and took the control of the First Dorwinion Empire (Dor en Anbor y Ithil). Duinor decided to abandon Dol Guldur, which lead to it becoming an independent country, causing the fall of Dor en Anbor y Ithil.

Dol Guldur is currently lead by The\_General, although he is a very inactive ruler. Even though Dol Guldur is an evil faction it isn't in Dark Legion. Without a faction ruler or any active members, the faction is at risk of being attacked by the Wood Elves. Although currently a few players have shown interest in overthrowing the current inactive ruler.

The faction has long been inactivated on the server, and only once again did something relevant, as DLE reform began, MainTeemoTank assumed the role of Nazgul, and quickly became king of the faction, initiating a reform process and expansion, in addition to finally making the faction join the Dark legion Empire.

## **Lore** **History**

Dol Guldur (Hill of Sorcery) is the Hill-Fort in Southern Mirkwood, in which the Dark Lord Sauron housed as a Spirit and was disguised as a Necromancer during the Quest of Thorin's Company, but after the White Council heard of this "Necromancer", they proceeded to attack Dol Guldur and Sauron was driven out back to Mordor.

After the War in the North and the War of the Ring, Dol Guldur was sieged by the Galadhrim of Lóthlorien, and Galadriel, the Lady of Lórien, has razed the Fortress to the ground with her Powers, and so many of the Galadhrim have settled there and the Hill was known as Amon Lanc from that point in History.

## **Wars**

### Third Isengard War

* Battle: 14/12/2019
* Participants: MainTeemoTank (King)
* Side: Defenders
* Note: War ended with the victory of DLE after gondorians surrendered.
Nomads of Near Harad

**Motive**: Suppressed

## **History**

It is unknown where these desert tribesmen came from, nor where their next destination may be - they are a people shrouded in mystery, as much phenomena as the sandstorms that ravage the vast sands they call home. A relatively peaceful and reclusive people, the Nomads of Near Harad keep to their own, stirring neither the men to the north nor their more civilised southron neighbours. They live off the land, going from water-source to water source and herding vast hosts of livestock for food and sustenance. When a water source is discovered, they stay for a while and settle in tents and yurts...but when it dries, they move on. Now, if they failed to find another source of water, their animals will die off, they themselves thirsting to death soon after. When this happens, their typically peaceful demeanour changes - like a ravaging sand devil, they sweep to the edges of the desert, raiding fringe villages for food and supplies, enslaving man, woman and child. With the spoils of war, they either vanish back into the desert before considerable authority arrives, or head to the settled tribes and sell off their goods and slaves, and mellow out again. There have been attempts to unite this scattered people and change their way of life, but none of which came to fruition; like the sands of the desert, they are ever-shifting, unpredictable and inhospitable.
Palantir of Elostirion

> "*The* palantír *replied to each, but all those in Gondor were ever open to the view of Osgiliath. Now it appears that, as the rock of Orthanc has withstood the storms of time, so there the* palantír *of that tower has remained. But alone it could do nothing but see small images of things far off and days remote. Very useful, no doubt, that was to Saruman; yet it seems that he was not content. Further and further abroad he gazed, until he cast his gaze upon Barad-dûr. Then he was caught!*"
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> ― Gandalf, *The Two Towers*, "The Palantír"
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The ***palantíri*** (sometimes translated as "*Seeing Stones*") were stones that could be used in communication with one another, and also to see many things across the face of the world. When its master looked in it, he could communicate with other Stones and anyone who might be looking into them; people of great power can manipulate the Stones to see virtually any part of the world.

## Item Stats

### Potion Effects

Regeneration IStrength I

Damage Resistance I

Night Vision

* The **Elostirion-stone**, also known as the **Elendil Stone**, was placed by Elendil in the tower of Elostirion in the Emyn Beraid, just west of The Shire. The tower and stone were maintained and guarded by Círdan and the Lindon-elves. Elendil used it to look back along the Straight Road to Eressëa and even the Tower of Avallónë and the Master-stone, and though it is indicated that he tried, he could not see the fallen Númenor. It could not be used in communication with the other stones, and was unique in this respect.

 **Ingame they give at random one of the following four effects:**

* + - Obtain the location of all other palantiri owners.
	+ - Give resistance and night vision for 8 minutes.
	+ - Give strength, regeneration and night vision for 8 minutes.
	+ - Reveal your location to all palantiri owners.
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3 star effect cards

3 star effect cards are quite common meaning special techniques can be leveled up easily giving a huge advantage for early game teams. They can be leveled up to 5 stars. There are 3 types of card - Red (P) Power Attribute, Green (T) Technical Attribute and Blue (S) Soul Attribute. Each effects the type of attribute your rider will have. Cards with abilities can be used with a rider of the same type to unlock abilities. Cards can be l(Burn:M)eveled up in the Rider / Effect Card / Enhancement menu and have it's star rank increased in the Rider / Effect Card / Evolution menu (see main page for menu translations)

## Card Templates

> Editors please use these templates when adding new cards. To copy a template highlight from (here) to (here) by clicking and dragging and copy paste. Be sure to be in edit mode. Don't forget to remove the words 'here' from your new content afterwards. Images should be centered and re-sized - double click on an image to access the advanced menu.
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*here*

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Great Rhûnic Empire

## The Great Rhûnic Empire

Great Empire of the East

**The Great Rhûnic Empire** was an empire located in the easternmost parts of Middle-Earth. The Empire consists of 3 Kingdoms:

1. **Wainriders**
2. **Orocarni Dwarves (Red Mountain Dwarves)**
3. **Avari Elves**

The Empire was founded by Atilla Erdereson in the year 436 Fo.A*.*

 It was founded after the king of the Orocarni Dwarves and king Atilla of the Wainriders forged a great pact. Together the two nations grew in size, power and influence. It was 6 years later after the founding of the empire in the year 442 Fo.A. that King Atilla forged a pact with the king of the *Avari Elves,* King Nurwë Dagothar.

Together The three Kingdoms flourish in trade with each other and supporting each other in battle and in times of need.

**Empire Structure:**

The Great Rhunic Empire was a ***Centralised*** Empire with a ***non-elected Emperor*** which ***disallows volunteering*** against their own nation.
Character creation

## General

On this page you will find information that will assist in the creation of a character, such as life span, average height, titles, rules and other things.

It is recommended that you read this entire article before creating a character, or at least the entire article that refers to your character's race.

## Special Cases

* **Elven Reincarnation**

1 - No king can be reincarnated (Fingolfin, Feanor, Thingol for example)

2 - No character from the main chronology can be reincarnated, that is, characters who had impactful actions for Lore (Finrod, for example)

3 - The Character cannot have any type of Lore Break, that is, inconsistencies with the original lore of the character (

4 - It cannot be misjudged in the fourth age for its past actions (Maeglin, Eol for example)

5 - The character must have had a death classified as Honorable (Glorfindel, Penlod, Rog for example).

* **Half characters are prohibited, Half-Elf, Half-Dwarf, Half-Orc, characters like Elrond and Elros (This does not apply to Half-Trolls, as they are a well known and common race)**

## Races

Dwarf

Elf

Human

Orc

Troll / Half-Troll

Hobbit

Uruk
Palantir of Orthanc

> "*The* palantír *replied to each, but all those in Gondor were ever open to the view of Osgiliath. Now it appears that, as the rock of Orthanc has withstood the storms of time, so there the* palantír *of that tower has remained. But alone it could do nothing but see small images of things far off and days remote. Very useful, no doubt, that was to Saruman; yet it seems that he was not content. Further and further abroad he gazed, until he cast his gaze upon Barad-dûr. Then he was caught!*"
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> ― Gandalf, *The Two Towers*, "The Palantír"
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The ***palantíri*** (sometimes translated as "*Seeing Stones*") were stones that could be used in communication with one another, and also to see many things across the face of the world. When its master looked in it, he could communicate with other Stones and anyone who might be looking into them; people of great power can manipulate the Stones to see virtually any part of the world.

## Item Stats

### Potion Effects

Regeneration IStrength I

Damage Resistance I

Night Vision

* The **Orthanc-stone** was placed in the great tower built by the Dúnedain in the Second Age at the southern end of the Misty Mountains, Orthanc. It fell into the hands of the wizard Saruman, who used it to garner information on his neighbors and their activities. The stone was also partially responsible for Saruman's fall from grace, as he was using it when he came upon Sauron, and was ensnared by him. After the War of the Ring, the Orthanc-stone remained in the custody of the Kings of Gondor in the Fourth Age.

**Ingame they give at random one of the following four effects:**

* + - Obtain the location of all other palantiri owners.
	+ - Give resistance and night vision for 8 minutes.
	+ - Give strength, regeneration and night vision for 8 minutes.
	+ - Reveal your location to all palantiri owners.
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Events

## **What are Events?**

Events are things of the past, which signed the history and lore of Ancar.

## **The Fifth Age**

* **The Bragolmor, "The Sudden Darkness"**

The name given to the eruption of Mount Doom, whole lore here *(Full reset of the server, 16-07-20)*

* **Andrhîw, "The Long Winter"**

The dark age which followed the eruption of Mount Doom, the end of the **Andrhîw** coincides with the beginning of the 5th age. *(Full reset of the server, 16-07-2020)*

## **Older Events**

* The Mistaken War
* **Utumno Event (2018)**
* **World Catastrophe** *(All borders reset to Original, 04/09/2018)*
* **Red Dwarves creation** *(19/09/2018 by King Gimli aka Dzoz)*

* **Utumno event - 01/11/2019**

2 videos were uploaded, one being by Xavron and one by Molo. Click here for **Xavron's** perspective. Click here for **Molo's** perspective.

* **Disabled MCMMO war event - 06/03/2020**

An event where the mcmmo was **disabled**. War was between Arnor/Rivendell and Mordor/Gondor - with Mordor/Gondor victorious.

* **Randomized Teams Battle - 14/03/2020**

There were 2 events with acult hosting one and Xavron hosting the second. Acult hosted in the early evening (Approx 18.00 - 19.00) and Xavron hosted the late evening (22.00 - 23.00)

## **War Events**

### **Invasion Wars**

Wars where it's about annexing provinces of other factions.

### **Wars of Independency**

Wars where it's about factions/fiefdoms wanting to leave a specific empire.

### **Civil Wars**

Wars where it's about overthrowing the current king/emperor of a specific empire.
5 star effect cards

x5 star effect cards are some of the most powerful in the game and can be leveled up to 7 stars. There are 3 types of card - Red (P) Power Attribute, Green (T) Technical Attribute and Blue (S) Soul Attribute. Each effects the type of attribute your rider will have. Cards with abilities can be used with a rider of the same type to unlock abilities. Cards can be leveled up in the Rider / Effect Card / Enhancement menu and have it's star rank increased in the Rider / Effect Card / Evolution menu (see main page for menu translations)

## Card Templates

> Editors please use these templates when adding new cards. To copy a template highlight from (here) to (here) by clicking and dragging and copy paste. Be sure to be in edit mode. Don't forget to remove the words 'here' from your new content afterwards. Images should be centered and re-sized - double click on an image to access the advanced menu.
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*here*

*here*

*here*

*here*

*here*

*here*

here

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*here*

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Dead Factions

***DON'T MIX UP WITH FACTIONS AS IN DEFENSIVE PACTS, ALLIANCES, ETC.***

### **What are dead Factions?**

Dead Factions are Factions (like Gondor, Dale, etc. (Do not mistake them for dead, with this I mean, not Pacts or such, but Kingdoms, etc.)) which do not exist any more, or have been destroyed during some War, or all Members including Leader have been inactive or abandoned it.

### **List of dead Factions:**

Durin's Folk under AnatarTheRed

Annúminas

(If any others, please add them)
Axe Of Durin

The Axe of Durin

Swift

Silken

Enduring

Orcbane

The Axe Of Durin (also called Durin's Axe) was a precious heirloom of the Dwarven clan of Durin's Folk. It was the axe of Durin I(Also known as The Deathless) the father of the Longbeard dwarves.

The Axe Of Durin remained in Khazad-dûm even after the city was deserted in the TA 1981 year of the Third Age. In TA 2989 it was found again by Balin's expedition as they attempted to resettle Moria, and lost again in TA 2994 when the Dwarf-colony was destroyed, according to the Book of Marzubul.

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Inhabitants System

## How it works?

### **Provinces Inhabitants**

To calculate the number of the inhabitants in a province, you need to add the number of all the inhabitants from all the recognized cities in a specific province.

Example:

* Amon Din: 1000
* Girolandia: 2000

So, Province 1 has 3000 inhabitants.

### **City Inhabitants**

To calculate the number of the inhabitants in a recognized city, you need to know how many players that live in that city. Also how much houses are built more than the requirements (The minimum is 15 houses).

**How to count how many inhabitants your city has**

* Non recognized city: 0 inhabitants
* 15 Houses (Base recognized cities requirement): +1000 inhabitants
* 1 Player live in the city: +10,000 inhabitants
* Surplus of Houses (more than 15 houses in a city): +1000 inhabitants for each surplus house
* The city is the capital of the Kingdom: +15,000 inhabitants
* The city is the capital of an Empire: +10,000 inhabitants
* The city is capital of a fiefdom: +5000 inhabitants

#### **Examples**

If a recognized city is built and it have only 15 houses (Minimum requirement for recognized cities) and no players lives here, the city will have 1000 Inhabitants.

If a recognized city is built, it have 16 houses, and 1 player that live here, the city will have 12000 inhabitants.

If a recognized city is built, it have 15 houses, 1 player that live here and it's the capital of a kingdom, the city will have 26,000 inhabitants
Saddle of Shadowfax

> ... like an arrow from the bow the great horse sprang away. Even as they looked he was gone: a flash of silver in the sunset, a wind over the grass, a shadow that fled and passed from sight."
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> *The Two Towers*, LoTR Book 3, Ch 7, *Helm's Deep*
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**Shadowfax** was a descendant of Felaróf, and a chieftain of the race of long-lived Mearas, the greatest horses of Middle-earth. Shadowfax was capable of comprehending human speech and was said to run faster than the wind. Originally belonging to Théoden, King of Rohan, Shadowfax was too wild to be tamed by the Rohirrim. Eventually, Théoden gave him to the wizard Gandalf the White.

Shadowfax's coat is described as silvery-grey in daylight, and hardly visible at night.

Shadowfax was described to have a silvery-grey coat which was only visible by day, and seldomly visible by night. He was capable of understanding humans when they talked. As chief of the Mearas, and by extension all horses, he possessed unrivaled speed, strength, intelligence, and endurance, capable of running faster than the wind in comparison to all other steeds, outrunning the Nazgul's horses and winged Fell Beasts, as well as an arrow in flight, and travel over great distances almost entirely without need for rest, and as mentioned above, he had immensely strong willpower and courageousness, enough so to stand up to The Witch-King of Angmar in Minas Tirith.

## Item Stats

### Potion Effects

Saturation I

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Dunland

## General Information

### Government

Hereditary and merit based Tribal Chiefdoms divided into clans. All lesser offices appointed: tribal land held in common.

### Location

The west-skirts of the southern Misty Mountains, south of the Glanduin

## Population and Culture

### Inhabitants

DunlendingsDurin's Folk (very briefly over the Dwarves in exile)

## Flags and Symbols

Dunland is a region located on the south-western foothills of the Misty Mountains. The region is the native homeland of the Dunlendings, a hardy pastoral folk who speak many different dialects mostly unknown to the rest of Middle-Earth, due to their isolation. For a brief time, the dwarves of Durin's Folk lived in a small portion of Dunland before leaving to eventually settle in the Blue Mountains; the Stoors (a race of hobbits) lived in the north-west of Dunland for a brief time before moving to colonise the Shire, and they picked up many Dunlendish words and implemented them in their dialect.

## **History of Dunland:**

### Third age:

In the year T.A. 2947, the petty chiefdoms of Dunland became united by their new king Ambiorix. He orginially came from a lesser chiefdom in the north of Dunland, he rose to power thru alliances and betrayals. When he proclaimed himself as the King, he razed down villages who refused to acknowlegde him as King. This and the murder of his smaller brother gave him the nickname; Kinslayer. His reign was short, for he died early in his life because of health issues.

In T.A. 2958 Dormung claimed the throne, for Dormung was of the house of Wulf and by thus the rightful heir. He welcomed refugees from the commune of Bree and improved relations with the rohirrim. And most importantly won a war against Gundabad, beating and removing the orcs from the southern misty mountains. Dormung dissapeared from Dunland after a succesful reign, for unknown reasons.

Around T.A. 2969, the older brother of Ambiorix called Marbod returned to Dunland. He was previously a prisoner in the court of Rohan, but was treated well and sent back when Dormung disappeared to claim the throne. Marbod would be accepted and recognized by the clans of dunland as their new King. (to be continued)

## **Rulers:**

### **Line of Kings:**

1. (ign: Tranun) **Ambiorix Gridoc**
2. (ign: Bubliisek) **Dormung Wulf**
3. (ign: Tranun) **Marbod Gridoc**

## **Dwarves of Dunland:**

The **Dwarves of Dunland** were a number of Dwarven clans who inhabited Thrór's coomb in the South Western Misty Mountains along the foothills of Dunland. Most of these Dwarves were of Firebeard descent, but after the fall of Erebor they had been joined by many exiled Longbeards. As Dwarves were masters of integrating in other societies while still staying maintaining their old traditions, many Dwarves spoke with a strong Dunnish accent.