Archive:Suggestions

## Player Name: UNKNOWN PLAYER

Dyeable Endstone And Purpur

Leather Block

Chorus Pearl(7:46 - Idea made by grian) (Projectile: Chorus Fruit)

Ginhissiv pole (pushes you forward like the fishing rod can pull others toward you)

Throwable dragon's breath and fire charge

Endermites burrow into purpur (any color) and turn into shulkers of the matching color (Also even though there are no visual changes they can only do this after an age timer finishes)

Gold Pistons that push less but push faster, Copper pistons that push more but slower, netherite pistons that push more and push faster, and Titanium piston's that are just like netherite ones, but they can also be enhanced by Relics

Upgaded ambient mobs(polarbears, bats, ect., ect.) and turtles

Prismarine Tiles(patterned like dark prismarine) and dark prismarine counter-parts (Also prismarine can be crafted w/ clay & nautilus shells)

Bone Meal should work for planter boxes so for instance if you put a stack in 20 might grow the crop to the next stage (ps. put it on a timer so there's no super fast planter farms.

## Player Name: M.E.YT - Presenting BETTER ORIGIN REALMS

Index:

01. Mythic Crate Keys And Common Crate Keys

02. Plus Rune Use

03. Maple Forest New Biome

04. New Crate Loot System

05. New Realm Presets

06. Secondary Realm

07. New Quests And A New NPC

08. QTR Ranks

09. Midnight Deepslate

10. Advancements

11. Cinematics

12. Origin Realms Isles Expansion

13. Resource World Reset Indicator

14. Origin Realms MOD

15. Music

16. Oceanic Treasures

17. More NPC trades

18. Other: Furniture, items...

1.Mythic Crate Keys And Common Crate Keys

Mythic key: Legendary Loot from baloons.

Color: RED

You can obtain the Plus Rune, used to reforce tools and armor.

2. Plus Rune Use

Now to have a tool with the better things, it will be not only enchant, with the Plus rune, you can upgrade one of this from a tool:

EXTRA Damage (Does more damage with a max of 2 damage points more)

EXTRA Durability (Unbreakable Tools Don't Have This)

EXTRA Health (Regenerates you when attacking) (It's very OP)

And also have levels, that are upgraded with RUBIES.

EXTRA Damage I (+ 0.5), Costs 0 Rubies and 1 Plus Rune.

EXTRA Damage II (Damage I + 0.5), Costs 2.000 Rubies and 2 Plus Runes.

EXTRA Damage III (Damage I + Damage II + 1), Costs 3.000 Rubies and 3 Plus Runes.

EXTRA Durability I (+ 200 Uses), Costs 0 Rubies and 1 Plus Rune.

EXTRA Durability II (Durability I + 200 Uses), Costs 2.000 Rubies and 2 Plus Runes.

EXTRA Durability III (Durability I + Durability II + 300 Uses), Costs 3.000 Rubies and 3 Plus Runes.

EXTRA Health I (Regenerates Half Heart with a 50% of probability to regenerate when using weapon), Costs 0 Rubies and 1 Plus Rune.

EXTRA Health II (Regenerates 1 Heart with a 70% of probability to regenerate when using weapon), Costs 2.000 Rubies and 2 Plus Runes.

EXTRA Health III (Regenerates 1 Heart with a 100% of probability to regenerate when using weapon, also, critical damage regenerates 2 hearts), Costs 3.000 Rubies and 3 Plus Runes.

3. Maple Forest New Biome

4 Leaves Colors: GREEN, RED, ORANGE, YELLOW.

NEW Maple Wood

4.New Crate Loot System

From crates you will see...

COMMON KEYS: 2 RARE KEYS: 3 LEGENDARY KEYS: 5 MYTHIC KEYS: 4 COSMETIC KEYS: 3 EVENT KEYS: 5 OCEAN TREASURES KEY: 5

...Loot options. You will be able to select ONE of them.

5.New Realm Presets

Maple REALM Preset Ocean REALM Preset (With isles to be able to survive) Autumn Forest REALM Preset

6.Secondary Realm

You obtain a 2nd realm when you complete the 50% of all quests and you obtain the advancement.

7.New quests and a new NPC

Add New Quests Add Quests NPC Add Tasks (1) Add Quest Rank

(1): I want X of somenthing, give me X and i give you Y.

Here are some quests for example:

1.Mountain Climber: Climb with a NPC to the highest mountain in the isle to complete the quest. 2.Enchanting 103: Power Rune use. 3.Enchanting 104: Plus Rune use. 4.Crystal Cave Exploration: Explore the crystal cavern, give some crystals to a NPC and help him.

8.QTR Ranks

The QTR ( Quests and Tasks Ranks ) Will appear in the player tabulator like this:

The player predetermined Rank is E When You Upgrade Rank you will go to a better rank and you will obtain more quests.

E -> D -> C -> B -> A -> S

How to upgrade ranks:

Completing Quests, Tasks to obtain aquamarine. When you have all aquamarine needed, you will need to find a Stone Of Power, principaly found in dungeons.

E -> 20 Aquamarine. D -> 60 Aquamarine. C -> 125 Aquamarine. B -> 256 Aquamarine. A -> 512 Aquamarine. S -> 1024 Aquamarine.

9.Midnight Deepslate

- New stone type. - Polished, Bricks and Chiseled variants. - It's the MINECRAFT LIVE first deepslate prototype. - Generated between the stone and the deepslate.

10.Advancements

Just add some, it's easy.

11.Cinematics

Add cinematics when you travel to the RW or to your realm, etc...

12.Origin Isles Expansion

if there is one island. WhY puTs uP the sCrEeN OrIgiN IslES? IN PLURAL!

Please repair this, or add the remain islands.

13.Resource World reset indicator

Someone in chat: - Perfect! I used my trident and the resource world just reset! - I Losed a shulkerbox because the resource world reseted! - Wow finally, the event key i was searching in a eternity! But the resource world reset and the player don't grab the key!

Add alerts, like:

! Resource Worlds will reset in 20 minutes. ! Resource Worlds will reset in 10 minutes. ! Resource Worlds will reset in 5 minutes. ! Resource Worlds will reset in 2 minutes. ! Resource Worlds will reset in 1 minute.

(In color)

14.Create Origin Realms into a MOD to use the OR things in individual

I made a OR mod prototype using MCreator, and it could be great to see also a Mod of OR made by the Team, BUT to download it from originrealms.net, you will need to play in the server, with a max of 1 week of playtime.

15.Music

Music made by the OR team. because the unique music i listened in OR (With music OFF) is Minecraft:Credits, in December 31th, 2021, under the chritsmas tree. So:

Plains Music: - River. - Village (Future). - Village raid (Future). - Desertic Village (Zombie Village). - Plains DAYTIME. - Plains AFTERNOON. - Plains NIGHT.

Forest Music: - Forest DAY. - Forest AFTERNOON. - Forest NIGHT. - Autumn Forest DAY. - Autumn Forest AFTERNOON. - Autumn Forest NIGHT. - Dark Forest TOXIC SPORENT presence. - Dark Forest SPORENT TOWER (When sporent tower looted, normal music).

Dessert And Savanna Music: - Desert Oasis. - Desert DAY. - Desert AFTERNOON. - Desert NIGHT. - Savanna DAY. - Savanna AFTERNOON. - Savanna NIGHT.

Artic Region Music: - Igloo Finded. - Artic region DAY. - Artic region AFTERNOON. - Artic region NIGHT.

Swamp And Mangrove Swamp Music: - Swamp DAY. - Swamp AFTERNOON. - Swamp NIGHT.

Mountain Music: - Mountain Brise.

Ocean Music: - Ocean Exploring DAY. - Ocean Exploring AFTERNOON. - Ocean Exploring NIGHT. - Coral Ocean Exploring DAY. - Coral Ocean Exploring AFTERNOON. - Coral Ocean Exploring NIGHT. - Submerged In The Ocean. - Ocean Light DEPHS. - Ocean DEPHS. - Ocean CAVES.

Caves Music: - Abism. - Lush Caves. - Abism Lush Caves. - Dripstone Caves. - Abism Dripstone Caves.

Other Music: - Illusioner Cabin. - origin Isles - Spawn: Library. - Spawn: Shop. - Spawn: Ocean Movement.

16.Oceanic Treasures

When the player searches in the ocean, he can find a "Structure" with some coral and kelps around it. that is a oceanic treasure. You can find items, like Slot Runes, Protection Runes, Power Runes and Plus Runes inside of it as a EPIC LOOT. Emeralds, diamonds, gold nuggets, gold ingots, iron ingots and iron nuggets as a RARE loot. Copper nuggets (NEW), copper ingots as a rare loot, and in ALL chests, a ocean treasure. As a legendary loot, we can obtain the OCEANIC TREASURES CRATE KEY, that gives you the option to have 5 specific treasures.

There are 50 different oceanic treasures.

Find 10 to obtain a special exclusive furniture from a NPC (Oceanic Treasures principiant trophy) Find 30 to obtain a special exclusive furniture from a NPC (Oceanic Treasures advanced trophy) Find ALL 50 to obtain a special exclusive furniture from a NPC (Oceanic Treasures master trophy)

You will obtain only 1 of each in your live!! TRUSTED and RESIDENT players in your realm can't break it, only the OWNER!!

17.More NPC Trades

Ribston can give you also STRIPPED logs. Now logs also costs 16 Rubies for 32 Logs. Ribston gives you 8 Rubies for 32 logs. Paula gives you 2 and 3 star apples. Also Golden Apples. Worker Shane now gives 16 Glass for 8 Rubies.

18.Other: Furniture, items...

Furniture: Lunar lamp (1250r) PAINTABLE

Item: Creeper Soul

Recipe: Skeleton Spawner + Creeper Soul = Creeper Spawner (This with all souls and spawners)

Furniture: Oriental Flying Lantern (390r) PAINTABLE

NPC: Name = The Bookwriter, Use = Make books, now, differently of vanilla survival mode, u can make them with COLOR and with U or **B** or *I.*

Change: More item info in /ah

Enchantment: Superprotection I/II (Protects you from mobs that make more than 3 hearts of damage with "S.P.lvl2" or mobs that make more than 5 hearts of damage with "S.P.lvl1" with a 20% damage reduction with level 1 and with a 40% of damage reduction with level 2.

Item: OR Music disc

Nerf: Dungeons: Now u can't find runes on them. you can find rune fragments, that 3 of them conbined with a essence, makes a rune. Essences can be found in cave camps.

Items: Power essence, Protection essence, Slot essence, Plus essence, Rune fragment.

## Player Name: 1redbear

Armored Balloons - Black variants of the regular balloons that start out with iron bearings covering them. When they first get hit they lose the armor and just become a simple black balloon, which than can be popped like normal. These balloons will be quite a bit rarer than the currently existing types and contain better loot. For one, they have more rubies than normal, second, they can have different music disks and more high quality items, and finally, they always have at least one special item: eg. capture net, wither skull, totem.

The sludge - The sludge is a interesting slime-like hostile mob featured in a systemzee video. In origin realms I do not think the sludge should grow like it did in the video, but maintains similar AI. It has 16 health and does 4 damage on contact, additionally it will absorb items of the ground. It can only absorb items of one stack, (up to 64 similar stackable items or one un stackable item) , and keeps them until it dies. It drops any item it picked up on death along with a few items from a large loot pool to make it a fun but rare enemy. Such items could include, but not limited to: raw ores and ingots, sticks and basic materials, \*regular potions, mineshaft loot, some random items, \*rubies, \*low level enchanted books. \*rarer drops. The sludge would also regularly drop slime balls and spawn as a rarer variant of slimes.

The farmhand - A new NPC found on Jacko's farm between the hay fields and barn entrance. He would sell and buy mass amounts of regular vanilla Minecraft crops for a few rubies. In the spot the game is in right now, the custom crops are just for profit while the vanilla ones are just for food, and this could be built up on a bit. (plus the should totally be a vanilla flower crop)

Emit the Baker - A new NPC that works at a new store stall. He could buy large amounts of ingredients such as wheat, sugar, milk, eggs, and pumpkin for a few rubies. He would also sell foods such as cookies, cakes, and pies. He could also sell a few custom foods such as Cookie cake (just better cake), croissants, pudding, and muffins, each with a unique and helpful boost or buff.

Reinforced Scaffolding - Craft able upgrade to scaffolding using iron nuggets. Is identical to regular scaffolding outside of texture and that if a scaffolding structure is made entirely out of this upgraded type, you go build it up to 12 blocks away horizontally, rather than the vanilla 6.

A quest book - After completing all of the introductory quests in Origin Isles the mayor should give the player a personal quest book. The quest book could contain small progression tasks that are not related to one single NPC such as vanilla Minecraft achievements, ruby milestones, unique structure looting, dungeons, placing a self made spawner, making an copper golem, use a capture net, etc. If the player losses the quest book they could just go back to the mayor for a new one. The rewards for these quests could range from XP to rubies, loot and unique items and trophies.

Cooked egg - Cooking an egg in a furnace makes a cooked egg, just another little feature.

Boots on sneaking - With the inevitable release of Caves and cliffs part to which would mean the warden and deep dark coming to OR, I feel that we should make a new way on sneaking around. Boots on sneaking would be around the same drop rate as rocket boots and the same sources, maybe a little more common. They would make jumping running and moving without crouching make no vibrations, letting you sprint jump around the deep dark with out waking a warden. Shadow tools are known to not make noises, so this concept could be working into shadow gear and the ultimate sneaky set. You cannot repair durability on these boots to balance them a little bit more, even with enchantments. (but unbreaking still works)

Gullet relic armor - The gullet is a confirmed mob coming to origin realms sometime in the future. They were originally announced in the first Minecraft mob vote, but sadly lost. In OR they appear stony and rock like, so it would only make sense for them to be able to drop a Earthen relic. Each piece of this earthen armor set would increase mining speed by 10%, and you have have the full set equipped, you would become immune to falling damage, making it the best for strip and speed mining.

Swamp, mud, and frog parody - With the reveal of the 1.19 wild update, Mojang shows us a sneak peak of the new and improved swamp biome, packed full of mud and mangrove trees. But OR already has mangrove trees and mud, so what will we do? I Believe the easiest solution is renaming the current mud and mangroves in OR to something different in preparation of the update. The OR mangrove could be renamed to Banyan tree, a type of swamp flora that quite accurately matches the in game appearance, letting there be two new swamp biomes after 1.19. For mud, the one in OR is rather red and not wet looking, so it could be renamed to dry or red mud and its generation could be altered to go along with the to be revealed generation of the wild updates mud. And finally, frogs. Frogs are also already in OR but are again, coming to the swamps in the 1.19 wild update, so what will we do. It is most likely best to either remove the current frog or turn it into a new variant of the vanilla frog once the server updates to 1.19 due to shape inconsistences.

Dynamite - Another confirmed feature for origin realms is a new type of illager, the dynamite bandit! These guys have surplus of explosive projectiles ready to chuck at you, but what if you could get your hands on them ourselves? These small explosive devices could either be collected through killed these bandits and a guaranteed drop or by crafted them yourself, possibly with 1 sand, 1 gunpowder, and 1 string. They could be through at mobs and would have a area of effect splash doing some damage (just matching however much the bandit will end up doing) and I could assume these, unlike their TNT cousins, would not destroy blocks.

Sewer dungeon - This idea is actually mainly speculation. One confirmed mob, the rat, is described as a pest that the mayor would want you to go the the sewers to take care of. For those of you that do not know, the sewers are already a thing in OR, there are storm drains all over the streets and through one you can even see a diamond block for whatever reason. But also in the old mans cottage near the green balloon, back behind the couch, is a secret staircase that leads down into the sewers. Of course, at this point in the game, there is a metal bar gate that prevents you from going any farther into the sewers, but the old man also complains about slimes in his sewers. This is all pretty obvious to me, we will be getting some sort of dungeon or encounter in the sewers of origin isles, I just do not know how that will play out.

Minecraft Earth mobs - The origin realms team is planning on adding all of the lost mob vote mobs of Minecraft into the server, but what about all of the mobs from the game "Minecraft Earth". There are plenty of interesting variants of vanilla mobs found in this game such as the blast furnace golem and muddy pig. I mean, the glow squid has already made its way in, so why not add the rest, they could each offer a unique and useful purpose, something that the OR team as proven to be pretty good at making.

Better wandering traders - In the artic region spoiler on the Origin Realms official discord, a wandering traders llama can be seem chilled behind a ice spike in the background. To me, this is a hint to the eventual inclusion of the "fabled" wandering trader into OR. But as many people know far too well, the vanilla wandering traders trades just suck. They sell some very obsolete and useless things in small amounts for just too high of a price, and most players immediately resort to killing them on sight now, just for the leads, because those are better than anything it could sell to you. But OR could change this. The wandering trader does not have to be the bad guy, they could redesign what he sells so it is worth while. Maybe stuff like potions, fertilizer, and beehives for, rather than emeralds, rubies.

Ocean - It may not come to your mind when I say ocean, but there is currently no ocean biomes that generate in resource worlds, just small lakes and puddles. Oceans could be revamped heavily, warm oceans would be rather untouched compared to the others, but coral could be upgraded to look even better. The other ocean types could be individually overhauled as well. I don't think OR will refuse to add sharks and even the deep ocean could get an upgrade with angler fish and possibly even hydrothermal vents, like underwater campfires.

- Warm ocean revamp: The warm ocean will have more vibrant and advanced coral reefs, that cover almost the whole biome. Tropical fish would spawn here and a new furnace recipe should be introduced, cooked tropical fish, become tropical fish as a item is kind of useless and not able to bee eaten as it is.

Warm oceans would also be home to sea turtles, whos' eggs line the beaches, and new jellyfish mobs. I could totally see cool jellyfish being in OR and they would fit right in with the other teasers from the discord. Jellyfish could drop slime balls and stinging cells, (these could have a better name), which could be used either as a thrown projectile that inflicts poison 2 for 8 seconds or as a brewing ingredient with awkward poisons to make potions of poison resistance witch lasts as long as a fire resistance of the same level. This potion could also be upgraded to level 2 like any other potion. Dolphins are only found here.

- Kelp Forest: All oceanic biomes that have kelp are replaces by this one biome, although it can have varying generation. It, obviously, has lots of kelp, like, a LOT of kelp. Gravel and sand blanket the ocean floor somewhat evenly. Shipwrecks in these biome are kelp growing all over them as well. Drowned are extra common in this biome as well. The fish are mainly salmon and pufferfish.

- Artic Ocean: The artic ocean is almost completely gravel bedded and with a small amount of sea grass. Cod is the main fish here and glaciers large and small can be found, native home of the polar bears. A new mob that can be found in this aquatic biome is the thresher. The thresher is a shark inspired hostile mob, resembling a thresher shark with a large carapace and icy blue eyes.

The thresher moves quite far in a straight line towards a player that it is targeting. They first use a longer distance, (3 block sweep), tail attack that stuns the target if it hits for 2 seconds, this is inspired by both the ice theme and the natural tactics of the thresher shark in real life. This attack can only be used every 20 seconds for balance, otherwise, it just used a bite attack that deals 4 damage. The shark is about the size of a polar bear but shorter and longer. It has 24 health and drops a tail on death, (sometimes).

- Deep Ocean: Finally for the biomes, a new, deep sea ocean biome. This will be the most unique and dangerous biome. It generates deep under the surface and is very dark. Gravel, tuff, and sand make up the ocean floor. Tube worms can spawn in as a decorative block in sort of a tall grass like shape, but with collision. Hydrothermal vents also spawn on top of cobbled deepslate / tuff pillars that resemble a underwater stone campfire. It gives off light and can hurt you if you stand on it.

Mobs that spawn in the deep ocean are the angler fish, a hostile mob that gives off light, and the glow jelly, they function just the the jellyfish from the warm ocean but they are slightly darker in color and glow in the dark, otherwise, they are the same. Glow squid are also more common in this biome. Ancient monuments are a new structure that spawn exclusively in the deep ocean and are detailed later.

- Open Ocean: The open ocean is usually found above the deep ocean were the ocean floor is not visible so other biomes can't generate fully. The open ocean has lots of salmon, cod, and pufferfish, along with squids. Dolphins are most commonly found in this biome, otherwise, there is nothing to it.

- Nautilus: The nautilus is a new passive mob with 3 health and it tries to flee if damaged. They can be found rarely in any ocean biome and have a 100 percent chance to drop a single nautilus shell.

- Dive gear: Dive gear, or scuba gear, can be used to help players explore the ocean with more ease. It is crafted using a variety of materials but mostly copper to give it another use. The helm is made like how you would expect a copper helmet to be made but with glass in the center. The head ware gives you increased visibility in the water. The chest piece is made like a copper chest plate would be but with barrels replacing the middle side slots, it gives you increased breathing time (an extra minute). The leggings are made following the same trend but with gold ingots on the middle sides, these give you increased mobility in water. Finally, the boots are made with 4 copper and 2 thresher tails, they boost speed in the water. Having the entire set equipped increased the effects of each piece slightly.

-Structures: Both the vanilla structure (shipwrecks and sunken ruins) generate in each biome other than open ocean. The ocean monument structure also can be found in the kelp forest or cold ocean biomes. Each has revamped loot, the first two having rubies and other custom OR loot spawning in and ocean monuments have the gold blocks replaced with ruby blocks.

The news structures include the ancient monuments, smaller ocean monuments spawning the in deep ocean and are made with new deepslate variants and dark prismarine. These structures have ancient guardians, (black and dark blue ones with glowing purple eyes) that shoot spray lasers, not beams. In chests in these places contain ingots, rubies, enchantment books, gunpowder, and prismarine crystals. Each chest also has a chance to contain a deep sea treasure map. These maps lead to a chest buried under the deep sea ocean floor, containing general good loot and a 100 percent chance for one of the three sea based charms. (Detailed later) The elder guardian also will always drop one of these charms.

-Fishing revamp: Farming, mining, combat, and enchanting are all revamped in OR to some degree. So it makes sense to add some sort of fishing change to me. I have a few ideas that I think will make fishing more engaging and feel more hand crafted.

First, fishing base mechanic changes. Currently, fishing just consists of waiting for a fish to catch the rob then right clicking. Now, the player could slowly pull the hook closer after they cast to attract fish, and when they hook one, they must hold right click and look up, with some resistance, making it harder to look up. Eventually, they will catch the fish.

Fishing kit: A new item, fishing kit, can be used to inhance fishing. You can put a variaty of baits, hooks, and strings into the kit which each could give a unique buff to the player fishing. There could also be different fishing rods better for different circumstances.

## Player Name: Electric\_Currant

New update: 0.15.0 The imersive update.

Additions:

Badlands

New stone type for Swamps: Murkstone. Smelt the murkstone to make smooth murkstone. smooth murkstone can be use to make polished murkstone, murkstone bricks and chiseled murkstone bricks. A Chinese new year event: it adds a new Balloon crate too: The new years balloon. it can give:

Chinese paper lantern decoration (paintable)

Chinese new year banner (paintable)

An animal statue that varies every year (paintable)

Jade dragon statue (paintable)

Onion volcano (rare/paitable(flame only))

Small bonsai pot (uncommon/paintable/2022 and 2023 Chinese new year exclusive)

Wisteria trees are now back too.

Wisteria pot decoration/chandelier/back swag/New: Wisteria banner (rare)

Moon cake food (rare)

Onion dumpling food (rare)

Bamboo staff prop (rare)