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Survivors

**HOME**

Each survivor starts out with three main skills unlocked;Wits, Fighting, and Shooting. Other skills may be attained by unlocking them at the creation of the survivor by spending 1 of the starting Skill points to open it up, rewards from encounters, and special missions that can be purchased with activity points. More skill points can be attained in a similar manner and used to upgrade those skills. Each skill maxes out at 10 points and from there, a survivor can specialize that skill which will grant even more bonuses to themselves and their allies. Survivors can have a maximum of 5 different skills at once and in order to replace one, they have to buy the new skill for 10 Activity points and it starts at 0. A survivor may even choose to double up on a skill, taking another of the Wits, Fighting, or Shooting skills in their open spots if they choose to. Further details can be found in the skills section below.

Each survivor also starts with some basic equipment which includes a melee weapon, a ranged weapon, and a backpack as well as 10 Skill points with which they can spend to upgrade their Skills if they choose to before even setting foot in Foxhill Downs. Or they can keep their basic equipment and save up for something better down the road. It’s all up to them how they choose to spend their points.

Each survivor also starts with base health stats at 100. Health is how much damage or pain a character can endure before passing out and accruing a penalty. Characters may be Injured if an enemy critically hits them or they receive more than 10 damage in one hit. Injuries stop a character from healing to full health until the injury is cured (More information on Injuries may be found in the Statuses section.) A character’s health does not recover over time on its own without the aid of Medicines or Base Improvements.

After allocating points, skills, and starting gear the survivor will wander into town to start their journey among the living and the undead. Everything a survivor does as part of their story increases their experience so that they get that much better at what it is they do.
Elshadai ELLisa

## Introduce My Self

Perkenalkan seorang wanita yang pekerja keras,tegas,humoris dan bertalenta dengan suara yang merdu, yap tidak lain dan tidak bukan Elshadai EL Lisa. Lahir di daerah Jawa Tengah, berlatar belakang keluarga yang terhormat di daerahnya, yang merupakan keluarga dengan segudang prestasi di bidang kedokteran. Elshadai merupakan anak pertama dari 9 bersaudara, yang notabennya semua ahli di bidang kedokteran. Lantas itu yang menjadi beban untuk Elshadai karena dirinya merasa memliki beban bagi keluarganya karna merupakan anak pertama, sehingga dia merantau ke Los Santos untuk mencari ilmu dan bisa menjadi kebanggaan bagi keluarganya.
Fort Minear

HOME

Just to the east and slightly south of North Bend Mills is the area known as Fort Minear. Named after the German immigrant and his son who helped establish the mills and originally scouted the area, the old fort along the river had been a trading post for settlers as opposed to anything regarding the military. The fort itself sat atop a nearby hill overlooking the waterway started as a series of tents with small wooden barricades that would eventually evolve into walls of tall wooden timbers buried halfway into the ground. Given the out of the way location of the town, it was virtually overlooked during every war and aside from a small contingent of militia during the Civil War there was never really any troop presence. Merchants and tradesmen slowly began building more permanent places to make and sell their wares which met up with the growing population at the mills. The two neighborhoods came together to form one town called Foxhill Downs in 1794. While the original fort rotted away and decayed it was rebuilt in the 1980’s when there was a resurgence of pride for their history in town and has stayed open as a history museum and local landmark since.

Fort Minear is the shopping and commercial heart of the city with two malls residing in the area; one indoor and one outdoor. The indoor mall is called the Fort Minear Shopping Center which features several major retailers as well as a few smaller local businesses within. Built in the 1980’s it’s exterior reflects the town’s heritage as opposed to the style of the decade and is actually smaller than one might expect from most malls. The outdoor mall is called Fort Minear Shopping Village and it too features several major retailers but is much more focused on local products and cuisine. Built in the 1990’s it is a series of well-lit and decorated streets with brick buildings and accents which call back to the rustic and folksy nature of the area. Few residential homes can be found nearby, though there are some shops which boast apartments for rent in the floors above but at a steep price.
Empyrea

Empyrea is largely unheard of, small, tropical demiplane discovered in 699 IC by Laeth scholars. It is currently the only known plane to contain races aarakocra, kenku, tortle, loxodons and tabaxi. Currently, the only known portals linking Empyrea and Mundanus are at the Eight Colleges, deep in the wilderness of eastern Lûeth, and far underground in an unmarked cavern roughly below the city of Khârond, though the location to the entrance of this cavern is unknown, and is actually nowhere near Khârond.

## Properties

"*A truly curious phenomenon - a plane not adhering to our traditional cosmological beliefs. Empyrea appears to siphon magical energy from our own plane. In a sense, Empyrea is piggybacking off of Mundanus. We have determined it to be a demiplane, in very close proximity to our own.* "
―Rector Bristo during a lecture to Laeth scholars Empyrea is a man-made demiplane existing cosmologically close to (possibly touching) Mundanus. It is regarded as semi-infinite, consisting of miles upon miles of stable, floating earth, and an ocean (known as the Great Blue) that appears to stretch infinitely. Its source of arcane energy can only be described as being siphoned from Mundanus through the few portals that connect the two realms. Two suns exist in the realm in orbit with each other, who Empyrea owes its year-round hot temperature to. It is believed to be a man-made realm as it has a vibrant ecosystem and rich history, yet fossil records are virtually non-existent.

## University of Empyrea

Upon the plane's discovery in 699 IC, a university was quietly set up by Lûethian scholars as an extension of the Eight Colleges to study local culture, history and magic. It was originally headed by Rector Bristo who led the first exhibitions deep into Empyrea. Currently the university is headed by Rector Quark.
Smootsville

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The southwestern region of the city and residential area for those working in the plants and warehouses in Red River Run, its name affectionately refers to the soot and ash that would cover the people who lived there upon returning home from their jobs. Blue collar and typically low to middle income families were the bulk of those who resided in Smootsville, even after the small Army training camp was built there in the 1940s. The camp, originally dubbed ‘Fort Shepherd’ was renamed to ‘Fort Smoot’ almost immediately as it too came into contact with the ashy residue from its neighboring district.

Aside from the very small Army base, there is very little of not in Smootsville as it is almost all residential. A few shops and other small businesses dot the streets but it is nearly all homes and houses that cover the rest.
The Outskirts

HOME

Located on the northern edge of the city between where the long fingers of the mountains opens into a wide valley with gentle hills is a space where the bulk of the farming community resides. It’s the rural area beyond the suburbs that serves as a buffer zone between Foxhill Downs and the major highways that lead to larger cities. Characterized by pastures and farms cleared from the encroaching forests and dotted with humble and rustic abodes, the Outskirts offers little in the way of human establishments to claim, loot, or set up base in but it is generally more Zombie free than the rest of Foxhill Downs. For anyone coming into the city, they would have to pass through this area first.
Gang And Narcotics Division

On **September 27th, 2021**, the **Gang And Narcotics Division** was disbanded. It has been superseded by the **Criminal Investigation Division**.

This page will not be deleted, as it helps people identify who the prominent detectives were previously.
## **General Description**

**Gang And Narcotics Division** accomplishes the **Task** by targeting the manufacture, transportation, and sale of illicit drugs and the illegal sale and distribution of firearms.  GND also deploys surveillance and apprehension teams to gather intelligence and assist in capturing wanted felony suspects connected to Part 1 criminal investigations.  GND utilizes street-level enforcement strategies and a variety of federal, state and local partnerships and task forces.
Deadlands

## The Deadlands

Elementals

The **Deadlands** is an area south of the Empire of Lûeth that were once home to the Ancient Xelaran Empire, though now it is mostly a lifeless desert up until the regions south of the desert, known as the **Badlands**, where orcs, goblins and giants roam free, forming city-sized encampments for army-sized tribes of savages. Greenskins are not the only ones to inhabit the area, in fact far from it. Elementals constantly spew forth into the wilds from unstable but seemingly permanent portals to the elemental planes, with portals to the Ethereal Plane and Astral Plane also releasing dangerous denizens, though far less regularly.

Though not technically part of the Deadlands or Badlands, to the west of the continent lie two large country islands, Sifv and N'inil, which host the Gaian and Stygian portals respectively. The portal to Gaia has become unstable over the last thousand years, leading to an overwhelming amount of life energies spilling into the country, resulting in the large jungle that slowly threatens to envelop the island, full of dangerous flora and fauna.

The Deadlands and the Badlands were once the seat of the Ancient Xelaran Empire, stretching from the southern coast all the way up to Xelaphos in the Empire of Lûeth, with the capital being Noramarah in the Deadlands. This empire was one of the most powerful empires in Mundanus, weaker only than the Krystallans, and arguably the white elves of Aldarnesh, ruled by the The Dread King.
East River

HOME

This neighborhood serves as the southeastern section Foxhill Downs and is situated at the easternmost point of Fox River as it descends from the mountains. Known for its beauty, increased elevation compared to the rest of the city, and series of waterfalls which now reside in a metropark, one could argue that there are no better vistas in all of Foxhill Downs. As one might guess, this primarily residential area is home to the most well-to-do in the city who began moving further up the mountain to get some space between themselves and the working class folks below in the other neighborhoods. Rife with large mansions and estates built right up against the rock of the Foxtail Mountains, it’s a stunning display of wealth meeting ingenuity in Foxhill Downs.

Despite the literally rich history in this part of the city, there aren’t many buildings or locations worth noting. The people who zoned and built in this area were adamant about putting emphasis on ‘residential’ and most of the buildings are relatively new compared to older parts of town. Fox Run, the park in which the waterfalls and hiking trails may be found is just about the only thing in the neighborhood that isn’t a house. There are a few coffee shops and small boutiques but very little of note.
Federal Investigation Bureau

Fidelity, Bravery, Integrity

The ****Federal Investigation Bureau** (FIB)** is the domestic Intelligenceand security service of the United States and its principal Federal Law Enforcment Agency. Operating under the jurisdiction of the**Department Of Justice**, the **FIB** is also a member of the**U.S. Intelligence Community**  and reports to both the **Attorney General** and the **Director Of National Intelligence**. A leading U.S. counter-terrorism, counterintelligence, and criminal investigative organization, the **FIB** has jurisdiction over violations of more than 200 categories of federal crimes.
Survival:Red Dawn Wiki

**Welcome to the Survival:Red Dawn Wiki!**Can you survive?

You wander into what seems to be a deserted town alone, equipped with only what you can carry and your wits, but is it enough? Could it ever be enough?

A once cheerfully painted sign that is now quite worn welcomes you to an area known as 'Foxhill Downs'. As you get closer you can see what might have been mistaken for leaves is really blood and brain matter splattered across the surface. There is a mysterious symbol drawn in the dried fluids along one of the supports with foreboding text beneath it that reads ‘OnlY tHe DeAd R AliVE’.

Like many other areas before there are creatures here, the dead who used to be human that shamble through the world like tumbleweeds in those old western films. Alone they aren’t too dangerous, especially if they aren’t armored, but a pack can become deadly in an instant and you know there are more among the unliving worse than that. Freaks. Zombies with insane abilities and skills beyond a simple walker. Some are so fast that there is no hope of running once spotted. Others are so strong that they could almost take down a tank but fortunately you don’t see any of those yet.

With your supplies low, you have no choice but to stop and scrounge. If those words beneath the sign are any indication then you are not alone among the zeds and maybe, just maybe, some of these others can help you make it through. Maybe together you can recreate some kind of civilization. Or maybe things take a darker turn. Can you survive?

## Our Goal

The main goal is to survive. There are many ways which a person can increase their chances of survival such as starting or joining a survivor community which allows them to establish a permanent base as well as the ability to get bonuses from other survivors in their community. Acquiring experience, new skills, weapons and other gear also make each survivor that much more likely to make it through a deadly encounter.

## So What Is This?

Simply put, this is a Discord-based roleplay set in an alternate universe to that of State of Decay 2 combined with a Dungeons and Dragons-like rpg style. For anyone who enjoys leveling up characters, dice-based combat, and zombie survival themes, this is for you. Come and check us out, I promise we don't bite... except when we are zombies.

THIS IS THE DISCORD LINK! TOUCH ME!

Survivor Orientation

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Foxhill Downs

**HOME**

Between tall mountains in a gently rolling countryside exists a decent-sized town known as Foxhill Downs that is situated over the crossing of two rivers; Fox River and Red River. Once home to a few hundred thousand people, much of the metropolitan area lays deserted like a wasteland and the rich farmland surrounding the suburbs has become overgrown and is slowly encroaching on the remains of civilization there. In Foxhill Downs there are six districts which generally divide up the territory that have various specialties and unique areas which provide a number of bonuses for those that can keep and hold them. More information can be found in the Districts section detailed below.

Districts:

The Outskirts - The area just outside of actual city of Foxhill Downs

North Bend Mills - The northern most section of Foxhill Downs

Fort Minear - The northeast section of Foxhill Downs

East River - The southeast section of Foxhill Downs

Red River Run - The southern most section of Foxhill Downs

Smootsville - The southwestern section of Foxhill Downs

Lakeside - The northwestern section of Foxhill Downs
Inventory

HOME

Every survivor has a limited number of things that they can carry on their person at one time.

1 Melee Weapon

1 Ranged Weapon

1 Head Piece

1 Chest Piece

1 Back Piece

1 Backpack

1 Hands Piece

1 Legs Piece

1 Foot Piece

These are the things they can wear on their person. Beyond that, every character has a number of items they can carry in addition. If the character is clothed then they have 2 Inventory spaces available in which they can put anything they do not wear or are not using at that point. More if they have the proper skills or are wearing something like Cargo Pants which gives them an extra pocket. If the character has a backpack, that will also increase the number of inventory spaces that character has and that information can be found depending on what type of backpack they have equipped. A character cannot carry more than what they have equipped plus the number of spaces they have in their inventory, they must leave something behind if that is the case.

To avoid having to drop items and leave them behind, a character may store items at their Base which will then be held in a group inventory for all in their Community to use. In order to store items in the base, the character actually has to be at the base and then the leader will add the items to the group inventory. This can be roleplayed out between the members or the survivor who is storing the items can make a post and simply tag their leader to let them know it was done. The character may then remove the items from their inventory page and proceed with their mission.

Every survivor is responsible for keeping track of what is in their inventories.
Wits

HOME

SKILLS

Wits is one of the main three starting Skills that every survivor has access to from the very beginning. This skill encompasses Discipline, Resourcefulness, and Stealth; basically everything a person needs to make the most out of any situation with a little forethought. If a survivor is intent on scrounging up the best items, carrying the most or sneaking up on their enemies then they should spend some of their skills in this tree.

### **Wits: Improves search capabilities, stealth, enemy detection and carrying capacity. At Rank 10 choose 1 Specialty.**

**Rank 1, 5, 9 - +1 to Search Rolls**

**Rank 2, 6 - +1 to Stealth Rolls**

**Rank 3, 7 - +1 to Defense**

**Rank 4 , 8- +1 Item spots in the backpack**

#### **Specialty\* Discipline: Improves carrying capacity.**

**Rank 1, 4, 7 - +1 Item spots in the backpack**

**Rank 2, 5, 8 - +1 Defense**

**Rank 3, 6, 9 - +10 Health**

**Rank 10 - Ammo, Food, and other Consumables no longer take up spots in the backpack.**

#### **Specialty\* Resourcefulness: Improves the ability to search and scrounge for materials.**

**Rank 1 - Ransack. Allows for a second search roll at the same location during the same timeframe to get more loot. No bonuses applied to the second roll.**

**Rank 2, 6, 8 - +1 to Search Rolls**

**Rank 3, 7, 9 - +1 Defense**

**Rank 4 - Careful. The first time a 1 is rolled for this character during a search during this encounter, you may re-roll it.**

**Rank 5 - Improved Ransack. Allows for a second search roll at the same location during the same timeframe to get more loot. Half of the search bonuses rounded up are applied to the second roll.**

**Rank 10 - Superior Ransack. Allows for a second search roll at the same location during the same timeframe to get more loot. Full search bonuses are applied to the second roll.**

#### **Specialty\* Stealth: Improves stealth and scouting abilities.**

**Rank 1 - Hiding. Allows a character to attempt to go back to stealth after making an attack though no bonuses may be used on this roll. Must roll a 5 or 6 to be successful.**

**Rank 2, 6, 8  - +1 Stealth Rolls**

**Rank 3, 7, 9  - +1 Defense**

**Rank 4 - Concealment. The first time a 1 is rolled for this character during a Stealth attempt in this encounter, you may re-roll it.**

**Rank 5 - Improved Hiding. Allows a character to attempt to go back to Stealth after making an attack though no bonuses may be used on this roll. Must roll a 4, 5 or 6 to be successful.**

**Rank 10 - Superior Hiding.  Allows a character to attempt to go back to stealth after making an attack though no bonuses may be used on this roll. Must roll a 3, 4, 5 or 6 to be successful.**
Fiona DeRosa

Lily DeRosa (granddaughter)

**Fiona DeRosa** is the mother of Nigel DeRosa who was presumed dead. However, recently Nigel has come into contact with his mother once again when, unbeknownst to him, she tested his ability against three members of Lance Team Alpha, that is, Edith Copperbrew, Jim Stonelock and Valentine. When he was on the cusp of losing, she brought Nigel into a moment of frozen time and allowed him to escape, leading to the presumption that she is an incredibly powerful spellcaster of some kind.
Gardening

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SKILLS

Gardening is a Skill which may be unlocked either through reading a book on the subject, with a skill point or with activity points earned from sessions. This Skill allows for the building of the Base Improvement: Garden and the Base Improvement: Farm as well as the Agriculture and Herbalism specialties. With a basic understanding of how things grow, survivors who wish to aid in providing Food or Medical Supplies for their communities should spend points in this tree.

### **Gardening: Unlocks Gardens and Farms for the community and improves the yield of both Food and Medical Supplies. At Rank 10 choose 1 Specialty.**

**Rank 1 - Unlocks the Garden base improvement Stage 1.**

**Rank 2 - Unlocks the Garden base improvement Stage 2.**

**Rank 3 - Unlocks the Farm base improvement Stage 1.**

**Rank 4 - +1 Food found when food is recovered at a location where you are present.**

**Rank 5 - Unlocks the Garden base improvement Stage 3.**

**Rank 6 - Unlocks the Farm base improvement Stage 2.**

**Rank 7 - +10 health**

**Rank 8 - + 1 Defense**

**Rank 9 - Unlocks the Farm base improvement Stage 3.**

#### **Specialty\* Agriculture: Improves Food yields from Gardens and Farms and allows for the better recovery of Food when you are present at a location.**

**Rank 1 - Fertilizer. Allows you to create a Fertilizer base mod for one Material.**

**Rank 2, 7  - +1 Food found when Food is recovered at a location where you are present.**

**Rank 3, 8 - +10 Health**

**Rank 4, 9 - +1 Defense**

**Rank 5 - Improved Fertilizer. Allows you to create two Fertilizer base mods for one Material.**

**Rank 6 - +1 Food per day from Garden (if it is producing Food) or Farm.**

**Rank 10 - Superior Fertilizer. Allows you to create three Fertilizer base mods for one Material.**

#### **Specialty\* Herbalism: Improves Medical Supply yields from Gardens and allows for the better recovery of Medical Supplies when you are present at a location.**

**Rank 1 - Loam. Allows you to create a Loam base mod for one Material.**

**Rank 2, 7  - +1 Medical Supplies found when Medical Supplies are recovered at a location where you are present.**

**Rank 3, 8 - +10 Health**

**Rank 4, 9 - +1 Defense**

**Rank 5 - Improved Loam. Allows you to create two Loam base mods for one Material.**

**Rank 6 - +1 Medical Supplies per day from Garden (if it is producing Medical Supplies).**

**Rank 10 - Superior Loam. Allows you to create three Loam base mods for one Material.**
Communities

**HOME**

Surviving is going to be difficult solo so it might be a good idea for survivors to team up in order to achieve greater goals. Once a survivor befriends at least one other person, they can pool their resources together to establish a base of operations. After a base is cleared and claimed, that place becomes a secure and safe location which is less likely to draw in unwanted zombie attention. That base also becomes a place where they can store items and materials as well as an area they can improve in order to upgrade their own bonuses and skills (more information can be found in the base section). The leader of the community is able to lend out their skills, giving each member of their community a +1 in any skill the leader is trained in whether the other survivor has that skill or not.

Communities can take over territories and provide bonuses based on how many people belong. Larger communities are able to hold multiple buildings and structures of greater size and importance but each community can only hold one neighborhood at most and they can not keep locations secured that are too far from the main camp (ie, out of the neighborhood). Bases can be moved after new locations are cleared (zombies defeated) and the area fortified (purchased with activity points). Each location has a survivor minimum and maximum to hold it as well as limited spaces for improvement. If the minimum isn’t met or the maximum exceeded, various repercussions can befall the community such as a global -1 to all rolls from lack of sleep or a sudden zombie horde at their door.

Alliances between communities grants access to trading. For example: If one community has access to a large area to farm and another has access to water, they may choose to work together so that both communities are well-fed and stocked. Allies may also assist each other in the event of a horde or attacks by any of the special zombies and get their own share of the loot as well. It’s good to make friends when basically everything else wants to rip your limbs off.

Hostile communities. Not all people are going to get along and they can wage war with each other as well as the undead. It’s risky as every confrontation has a chance of drawing more zombie attention to the area but some just want to watch the world burn. Player communities can choose to adopt such a stance but there will also be admin controlled entities out there to add to the human threat among the town of Foxhill Downs.
Red River Run

HOME

The southernmost neighborhood in the district, it gets its name from being the place where the Red River flows down from Red Water Lake near the top of the mountain and into the rest of the area. Unlike the smaller and calmer Fox River, the Red River is deep, wide, and has many rapids which make it difficult to traverse. At its source is a large power plant and dam which control the flow of water into the town and generates all of its electricity. This area too is popular for hiking and fishing even though it is less scenic than the parks of East River.

Red Water Lake and the Red River are named so due to the high iron content in the rock giving it an unusual crimson hue which carries from the peaks to the valleys below. The power plant too bears a similar moniker, referred to as Red Water Power Station. Even the local high school is called Red Water High and local businesses use variations of the names as well.

Characterized by the dam and the power plant, this section of the city consists primarily of manufacturing plants who use the river and warehouses to store those goods. This is the industrial heart of the city with most buildings having been constructed between 1870 and 1940. Often powered by steam created by the burning of coal and water, the entire area has a turn of the century look to it that is unique compared to anywhere else in the city. Few homes exist in this area but there are several apartments and bars for the working class residents to kick back.
Bases

**HOME**

Bases are the main camps that serve as the head of operations for the community that holds them. Each base is a building or a location that has been freed of zombies and is fortified to provide protection from idly wandering zombies. Not all bases are created equal and ones that provide better bonuses require more to keep running and secure. All bases exist on lots with both indoor and outdoor plots on which a community can build and upgrade their home. When scouting for a new home, pay attention to the plots, their sizes, its location and how many survivors it can hold. Bases provide the best bonuses and allow communities to establish other outposts to help along the way.

Plots are areas either indoor or outdoor in a base which can be adjusted to fit the community’s needs. For instance, if your community has three people but only two beds, the whole will suffer a slight penalty for someone not being able to have their own space but you can turn an indoor plot into a bedroom with bunk beds to fix that problem immediately. Plot spaces are limited based on location so a community has to be careful what to do with them in order to try and make the most out of what they have. Sizes also matter so a small plot cannot fit a large improvement. All improvements start out small but can be upgraded in size if the plot size permits or with modifications that can provide added bonuses. Each bonus will depend on improvements, size and mods which can be found on the improvement table. All improvements and mods cost points to install and those can be found on the table as well, though some can be made cheaper with skills from survivors.

Bases can be moved as mentioned above and once they have been moved, the previous base returns to its unimproved state. The new base receives half of the materials from whatever was improved, rounded up.

Once an area is cleared of Zombies and claimed (purchased with Activity Points), it becomes a Base. Every Base starts at Level 1 and can be upgraded twice if the Community meets the proper requirements. Each Base Level upgrade allows for the Community to exert more control over it's surrounding area, increasing the number of Outposts it can maintain.

Base Level 1 - Allows for 1 Outpost

Base Level 2 - Allows for 3 Outposts. Requires the Community to have 4 members

Base Level 3 - Allows for 5 Outposts. Require the Community to have 6 members
Lakeside

HOME

The northwestern section of the city largely characterized by the small lake and adjacent reservoirs that make up the bulk of its area. Cedar Lake is a decent-sized body of water created by the Red River which is situated between the rest of Foxhill Downs and Cedar Mountain to the west. The water directly abuts the mountainside and it is rumored that there are secret underwater caves beneath but no one knows for sure. Near the lake are several reservoirs and the water processing plant known as Cedar Lake Water.

Surrounding and encompassing the area is a publicly owned park and campground with a series of trails that lead from Cedar Lake, up the mountain, and all the way to Red Water Lake at the top. Near the eastern edge of the district is the Foxhill Downs Police Department amid several homes and a few shops. With large swaths of the district being taken up with public works and utilities, there is not much else worth noting in this part of the city.
Start

**Start** (起点, *Kiten*) is a chapter in *Raging Loop*. It is the first chapter, followed by Dense Mist. This chapter can later be revisited to unlock Infiltration.

## Summary

On May 11th, 2003, Haruaki Fusaishi found himself lost in the mountains. He stopped his bike to look at a map, when he suddenly remembered what had brought him there.
North Bend Mills

HOME

The northernmost neighborhood in the city, it is actually the oldest as well. First settled in the late and incorporated in the 1700s, this section was originally where the grains produced in the outskirts were brought to be processed by the mills into flour. The section itself is named as such because the original mill was placed near the shores of the Fox River at its northernmost bend or curve and its waters were used to power the mill by spinning a large wooden wheel. The original mill was destroyed in a fire midway through the 1850’s but has been rebuilt and restored as a museum; using the river’s power once more to provide electricity for its lighting.

This is the oldest part of the city and had been the most sought after area to live before the dead began to rise. The first log cabins in the area became large estates as they were added onto or demolished by the families when they had the funds to build something more grand. In the 1980s a historical society had begun buying up the then deteriorating homes and restoring them to their former glories. Along with the updates and face lifts in the area came trendy new shops and other amenities but they were only permitted in the section if they adhered to the new old aesthetic. In a few short decades, it went from one of the most neglected neighborhoods to the nicest and most sought after and the upper middle class citizens who resided there did everything to keep it that way. Untouched by the look of modernism, walking through the streets of North Bend Mills was like a trip back in time; a journey that is now made much more disturbing with zombies lurking amid the dated architecture.

Aside from the old mill, other notable buildings in the neighborhood include Fox River University. Established in the 1870’s by the people of Foxhill Downs after their county seat was moved to another city, they decided to use the vacated courthouse for educational purposes. Since then, numerous other buildings in the area including an old mayoral home have also been added to the university as dorms, lecture halls, and even a cafeteria. The people of Foxhill Downs were extremely proud of their university and its history as one of the first to not only allow women but people of color to study within its walls. Despite their pride, being adjacent to confederate states and chapters of the KKK meant it was also the target of several fires among other acts of domestic terrorism. Damage from the fires can still be seen along the back side of the main building where long ashen marks from a cross burning are still visible. Rather than cover it up or hide it, the university chose to keep the scar as a sign that they would never bow down or cower to ‘agents of hate’.
Hisako Mamiya

**Hisako Mamiya** (馬宮 久子, *Mamiya Hisako*) is a supporting character in *Raging Loop*. She is a magazine reporter visiting Yasumizu with fellow journalist Yudai Hashimoto.

## Etymology

* The name **Hisako** means "long time" (久) (**hisa**) and "child" (子) (**ko**).
* Hisako's surname **Mamiya** means "horse" (馬) (**ma**) and "temple, shrine, palace" (宮) (**miya**).
Chikamochi Kamoshida

**Chikamochi Kamoshida** (醸田 近望, *Kamoshida Chikamochi*), also known by the nickname **Mocchi** (モッチー, *Mocchī*) is a supporting character in *Raging Loop*. He is a high school student living in Yasumizu and close friend of Yasunaga Oribe and Haru Makishima.

## Personality

Throughout the three main routes, Chikamochi describes himself to be rather eccentric, constantly acting out of what would be the most interesting to him, rather than the best interest of the group as a whole. Chikamochi also is seen associating with The Man who Cried Wolf, as they are both seen as “outcasts” within the village. Chikamochi has an estranged relationship with his uncle, Kiyonosuke Nosato, who compares him to his Great-Great-Grandfather- who was notorious for going senile before his death. Chikamochi also likes to poke fun at Haruaki Fusaishi by playing pranks and calling him names like “Poop-man”. Despite his eccentricity, Chikamochi is quite knowledgeable and tends to show his wit and critical thinking skills during the feasts.

## Etymology

* The name **Chikamochi** means "near, early, akin, tantamount" (近) (**chika**) and "wish, desire, hope" (望) (**mochi**).
* Chikamochi's surname **Kamoshida** means "brew, cause" (醸) (**kamoshi**) and "field, rice paddy" (田) (**ta**/**da**).
Medicine

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SKILLS

Medicine is a Skill which may be unlocked either through reading a book on the subject, with a skill point or with activity points earned from sessions. This Skill allows for the building of the Base Improvement: Infirmary and the includes the specialties for Pathology and Surgery. With a basic understanding of how the human body works, survivors who wish to provide a little bit of medical support should spend their points in this tree.

### **Medicine: Unlocks the Infirmary base improvement, allows for more medicines to be crafted at a time, improves the treatment of injuries and curing the Blood Plague. At Rank 10 choose 1 Specialty.**

**Rank 1, 5 - + 10 Health**

**Rank 2, 7 - + 1 Defense**

**Rank 3 - Unlocks the Infirmary base improvement Stage 1**

**Rank 4, 8  - + 1 Medicine when manufacturing at an Infirmary**

**Rank 6 - Unlocks the Infirmary base improvement Stage 2**

**Rank 9 - Unlocks the infirmary base improvement Stage 3**

#### **Specialty\* Pathology: Slows the spread of Blood Plague, Gathers Plague Samples more effectively and cures Blood Plague more easily.**

**Rank 1 - Quarantine. Slows the spread of the Blood Plague in infected community members by 50 percent over time when there is an Infirmary.**

**Rank 2, 7, 9 - +10 Health**

**Rank 3, 8 -  + 1 Defense**

**Rank 4 - Reduces the chance of Blood Plague Infection on self by 50 percent. If you would be Infected, roll the dice and on a 4, 5, or 6 you ignore that Infection entirely.**

**Rank 5 - Improved Quarantine. Reduces the Plague Sample cost of curing the Blood Plague by 1 when there is an Infirmary.**

**Rank 6 - +1 Plague Samples found when Plague Samples are recovered at a location where you are present.**

**Rank 10 - Superior Quarantine. Slows the spread of the Blood Plague in infected community members by an additional 50 percent (100 percent total) over time when there is an Infirmary.**

#### **Specialty\* Surgery: Increases the rate at which Injuries can be treated at Infirmaries, allows the spending of Medical Supplies to treat injuries directly, and allows for the better recovery of Medical Supplies when you are at a location.**

**Rank 1 - Treatment. Allows for 1 more Injury per day to be healed by every community member when there is an Infirmary.**

**Rank 2 - +10 Health**

**Rank 3 - + 1 Defense**

**Rank 4 - Reduces the likelihood of being Injured. If you are about to receive an injury, roll the dice and on a 5, or 6 that injury does not get applied.**

**Rank 5 - Improved Treatment. Reduces the per day cost of the Infirmary by 1.**

**Rank 6 - Allows the direct treatment of Injuries at the Infirmary. 1 injury can be immediately treated by you at the cost of 1 Medical Supply.**

**Rank 7 - +1 Medical Supplies found when Medical Supplies are recovered at a location where you are present.**

**Rank 10 - Superior Treatment. Reduces the per day cost of the Infirmary by an additional 1 (2 Total) and allows for 1 more (2 more total) Injury per day to be healed by every community member when there is an Infirmary.**
Shoji Higuchi

**Shoji Higuchi** (樋口 庄司, *Higuchi Shōji*) is a minor character in *Raging Loop*. He is a resident of Kamifujiyoshi. He is distantly related to Kaori Oribe.

## Etymology

* The name **Shoji** means "level" (庄) (**sho**) and "officer, boss" (司) (**ji**).
* Shoji's surname **Higuchi** means "gutter, water pipe" (樋) (**hi**) and "mouth, entrance" (口) (**kuchi**/**guchi**).
Craftsmanship

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SKILLS

Craftsmanship is a Skill which may be unlocked either through reading a book on the subject, with a skill point or with activity points earned from sessions. This Skill allows for the building of the Base Improvement: Still and the Base Improvement: Forge as well as the Construction and Metalwork specialties. With a basic understanding of how things are put together and work, survivors who wish to aid in building things for their communities should spend points in this tree.

### **Craftsmanship: Unlocks Covered Beds, the Forge, and improves the gathering of Materials. At Rank 10 choose 1 Specialty.**

**Rank 1 - Unlocks the Covered Beds base improvement Stage 1.**

**Rank 2 - Unlocks the Covered Beds base improvement Stage 2.**

**Rank 3 - Unlocks the Forge base improvement Stage1.**

**Rank 4 - + 1 Material found when Materials are recovered at a location where you are present.**

**Rank 5 - Unlocks the Covered Beds base improvement Stage 3.**

**Rank 6 - Unlocks the Forge base improvement Stage 2.**

**Rank 7 - + 10 Health**

**Rank 8 - + 1 Defense**

**Rank 9 - Unlocks the Forge base improvement Stage 3.**

#### **Specialty\* Construction: Allows for better recovery of Materials and more efficient Base Improvements.**

**Rank 1 - Planning. Careful consideration make you much better at figuring out just how construction on improvements at the base should go. - 25 Activity point cost when you take part in building an improvement in your community.**

**Rank 2, 6,  - + 1 Materials found when Materials are recovered at a location where you are present.**

**Rank 3, 7, 9 -  +10 Health**

**Rank 4, 8  - + 1 Defense**

**Rank 5 - Improved Planning. Careful consideration make you much better at figuring out just how construction on improvements at the base should go. When you take part in building an improvement in your community it costs an additional 25 Activity points less. ( -50 from your Construction Specialty total)**

**Rank 10 - Superior Planning. Careful consideration make you much better at figuring out just how construction on improvements at the base should go. When you take part in building an improvement in your community it costs an additional 50 Activity points less. ( -100 from your Construction Specialty total)**

#### **Specialty\* Metalwork: Allows for the better recovery of Materials when breaking down armor and weapons weapons or working at the forge.**

**Rank 1 - Salvage. When breaking down a piece of armor at the Armor Bench or a weapon at the Workshop, receive an additional +1 Material.**

**Rank 2, 6- + 1 Materials found when Materials are recovered at a location where you are present.**

**Rank 3, 7, 9  - + 10 Health**

**Rank 4, 8 - + 1 Defense**

**Rank 5 - Improved Salvage. The Forge now produces an additional 1 Material per day for your community.**

**Rank 10 - Superior Salvage. When breaking down a piece of armor at the Armor Bench or a weapon at the Workshop, receive an additional +1 Material (+2 from your Metalwork Specialty total).**
Khulan Copperbrew

**Khulan Copperbrew** is was until very recently the champion of the primordial of madness and mutation, Yvv, though a recent encounter with Lance Team Sigma caused him to change his ways. Since then, Khulan has been wandering the Empire, unable to return to his former position in Krystal in Lance Team Alpha.
Yudai Hashimoto

**Yudai Hashimoto** (橋本 雄大, *Hashimoto Yūdai*) is a supporting character in *Raging Loop*. He is a photographer visiting Yasumizu along with fellow journalist Hisako Mamiya.

## Etymology

* The name **Yudai** means "hero, manly" (雄) (**yu**) and "big, great" (大) (**dai**).
* Yudai's surname **Hashimoto** means "bridge" (橋) (**hashi**) and "base, root, origin, source" (本) (**moto**).
Empyrean Portals

Empyrean portals are extremely rare phenomena that exist in Mundanus and Urian. Before standard planar travel between Empyrea and Mundanus was cut off, they served as a reliable alternative, being stable conduits between the two realms. Now the planar link between Mundanus and Empyrea has weakened, they currently serve as the *only*way to travel between the two realms.

## Known portals

* A stone portal in the forests of Felis, north of the Heretic’s Tower.
* A crystal portal deep in the underdark beneath Dârhold.
* A tree portal in the forests of Elfhome.
* A ocean portal far off the west coast of the Empire.
* A wind portal that appears to change locations every sun cycle.
* Additionally, a court in the dimension of Urian is known to utilise a manmade portal.
Raging Loop Wiki

"*There's absolutely no such thing as werewolves.*"
***Raging Loop*** (レイジングループ, *Reijingu Rūpu*, stylized as "Rei-Jin-G-Lu-P") is a Japanese horror/mystery visual novel developed by Kemco and initially released December 3, 2015. The game follows Haruaki Fusaishi on his accidental bike trip to the remote mountain village Yasumizu, where he finds himself at the center of the Feast of the Yomi-Purge, a life-or-death game in which the humans must eliminate the wolves among them.

*Raging Loop* is available worldwide on the PlayStation4, Nintendo Switch, and Steam, as well as PlayStation Vita, iOS, and Android in Japan. There are also official Raging Loop stickers sold on LINE.
Kanzo Makishima

**Kanzo Makishima** (巻島 寛造, *Makishima Kanzō*) is a supporting character in *Raging Loop*. He is a resident of Yasumizu and the grandfather of Haru Makishima.

## Etymology

* The name **Kanzo** means "tolerant, generous" (寛) (**kan**) and "construction, create, make, structure, physique" (造) (**zo**).
* Kanzo's surname **Makishima** means "volume, roll, reel, book" (巻) (**maki**) and "island" (島) (**shima**).
Rikako Uematsu

**Rikako Uematsu** (回末 李花子, *Uematsu Rikako*) is a character in *Raging Loop*. She is a resident of Yasumizu and the current head of the Uematsu Family.

## History

Rikako Uematsu is the head of the Uematsu people, and the last survivor of her lineage.

## Etymology

* The name **Rikako** means "plum, prune" (李) (**ri**), "flower, blossom" (花) (**ka**) and "child" (子) (**ko**).
* Rikako's surname **Uematsu** means "end of the round" (回末).
Alekei Den'gi

Aurora Den'gi - Daughter

Boris Den'gi - Son

Angelina Den'gi - Daughter

Nikolai Den'gi - Son

Vladimir Den'gi - Son

Kazimir Den'gi - Son

**Alekei Den'gi** is the highest ranking general in the Vaestran military, and the patriarch of the Den'gi family. His prowess in both strategy and combat have earned him great renown within Valdia, and some regard him as the greatest warrior to have ever lived.
Ethereal Plane

## Etheria

The Ethereal Plane is a mirror of Mundanus.

The **Ethereal Plane**, or **Etheria** as it was known before the Great Calamity, is a plane mirroring Mundanus, Gaia and Stygia. It is almost completely devoid of life, though ghosts and spirits often inhabit this space, hidden from those on the mirrored planes.

Ahriman revealed that Etheria was once a plane similar to its mirrored plane with its own life, though he destroyed it, sucking all souls into the Heart of Etheria.
Yasunaga Oribe

**Yasunaga Oribe** (織部 泰長, *Oribe Yasunaga*) is a supporting character in *Raging Loop*. He is a resident of Yasumizu, the son of Kaori Oribe, and older brother of Yoshitsugu Oribe.

## Etymology

* The name **Yasunaga** means "peaceful, calm, peace, easy, Thai/Thailand" (泰) (**yasu**) and "long, chief, boss" (長) (**naga**).
* Yasunaga's surname **Oribe** means "weave, weaving" (織) (**ori**) and "part, department, category" (部) (**be**).
The Infection

**HOME**

 There is little data available on the infection itself beyond that everyone has it and that it activates upon death. It has no symptoms and it doesn't kill those it infects. As of now there is no known cure, preventative, or even research taking place on the zombie disease because the remnants of humanity are scattered, few, and highly disorganized.

Hopefully soon more information can become available if survivors ever have any hope of restoring order to their world.
Joseck Alegot

School of Enchantment

Headmaster **Joseck Alegot** is different to what one would expect from the head of the school of Enchantment. His colourful appearance often catches people off-guard, but his cheerful disposition and trustworthy nature is what got him the job. The school of Enchantment comes under a lot of scrutiny for the nature of its magics, and Headmaster Alegot has become a master of dispelling suspicions on his school without resorting to his school's magics. He can, however, still be stern to those who misuse his school's magic, trying to enforce teachings of free will above all.

Due to the fact that he is constantly saving the Grandmaster's pride by preventing one of the schools being shut down, and due to the fact that the two took several of the same classes in their youth, Headmaster Alegot and Grandmaster Ashcrest are very close friends.