recursal/Fanatic-Fandom huggingface dataset:
Mirage

**Mirage** was born different. His eye had strange abilities, twisting the minds of others, making them see things, throwing blasts of energy at random… Unable to control it, Mirage quickly became an outcast, feared by all. In his exile, he came across another who had been cast out, Majora. Under his tutelage he embraced his strange abilities, becoming a terrifying psychic...But contrary to Majora, Mirage didn't seek revenge. Able to control himself, he went back the Doos and was welcomed within the village. He will now help defend it against its enemies, even his former master!
Back-row support. He can control an enemy's mind and make the enemy fight for him.

## Apparence

Mirage has two horns protruding from the side of his head. He wears a robe which covers his entire body; only his eye and hands are visible.

## Pouvoirs et Capacités

Mirage is a back-row Specialist. He is a control minion, but with a twist: he doesn't prevent the enemy from fighting, quite the opposite! Mirage's Eye of Doubt forces a random enemy to attack his teammates. His Eye of Ability (C-Strike) goes one step further, forcing a random enemy to use his C-Strike on his team! The Eye of Ability also lowers its target's Defence. Similarly, Mirage's passive ability lowers the enemy's Magical Defences - for the entire fight!

### **Eveil**

When Awakened, Mirage reveals his head showing his terrifying glowing eye.
Mirage

### **Compétences**

Mirage has a variety of skills in his arsenal, including mind control!

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3

### **Strategy**

Mirage is a wild card. Depending on which member of the team he takes control of, he can have a huge impact on the battle, forcing an Awakened Attacker to use his C-Strike and kill his own teammates! In any case, making an enemy fight for you both increases your own offensive abilities and reduces the enemy's own. Sadly the non-controlled enemy minions will keep on hitting you, don't expect a full-blown intestine fight. Don't underestimate Mirage's other abilities though, as they are the ones creating the best synergy opportunities. A control minion is useful in any kind of team, but Mirage's ability to lower the enemy's Magical Defence will prove extremely useful if you team him up with other Magical Attackers.

Mirage is useful in all the modes where you face teams of enemies. Making one of them turncoat for a time is great, be it for the Campaign, the Mist or the Arena. Don't use Mirage in Boss fights though, there is no one to take control of (well the Boss will stop attacking you a bit... But other control minions do that better, and anyway you want to deal damage). The Arena is where Mirage is the most fun though. He is unpredictable, and can completely turn the battle by controlling the right enemy at the right time. Or be fairly useless, if he controls the bad one... But making another player's own minion fight for you and give you victory is such a sweet feeling...
Florus

**Florus** is a peaceful, meditating minion. He is against violence as a whole, but knows that the weaker, more fragile beings need a protector. After Sauro accidentally burned down part of his house, Florus decided to leave and to become a living shield, ready to keep safe and to heal his friends.
Front-row tank. He can summon Wood Spirits and heal his allies.

## Apparence

Florus is a plant creature, his whole body is covered in leafs, with limbs made of strong wood.

## Pouvoirs et Capacités

Florus is an impressive defence minion. His role in a team is to make sure that his allies stay alive as long as possible, acting as a tank to take most of the damage but also as a healer: his C-Strike, Tranquility, lets him heal all of his team members over some time. Another very useful skill is his ability to summon a Forest Guard, taking the enemy’s focus off of him and his friends. Both of these make Florus an extremely resilient minion, extremely useful in modes based on survival, such as Mist or Arena (in the defence team). Being a kind and calm minion, his damage output is very low, and Florus won’t be really strong in modes based on dealing a maximum of injuries in a small amount of time, like Outland or Guild Bosses.

### **Eveil**

When Awakened, Florus' eye and mouth starts to glow a green-blue like colour.
Florus a un Eveil de type Tank, durant lequel Florus ne reçoit que la moitié des dégâts normaux.

### **Compétences**

Florus has a wide variety of support skills for use in battle.

### **Equipement**

When Florus' gear is activated,he takes out and wears his old formal druidic Gear. This increases his base stats up to 5% - 10%.

 lv10 Bonus
 lv25 Bonus

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3

### **Strategy**

Florus works relatively well with most formations, as his healing is always welcome. If you go for a particularly strong defensive team, he is a must have, and makes a particularly strong formation when coupled with other defence minions like Monti or Rango, as well as with other healers such as Rosina or Dolce. Your team will be indestructible! Just don’t forget to add a damage dealer, or you’ll stay hours in every fight, unable to kill your adversary…
Enigamo

Enigamo appeared after several Doos attempted an ancient ritual. They all disappeared and in their place was this blind minion. Despite his young and innocent exterior, Enigamo is a shrewd and fearsome enemy. He is able to summon souls to his defence or to use them to lay waste to entire teams in an instant.
Mid-row magic attacker. He can reduce the enemy's attack and enhance the power of his own C-strike.

## Apparence

Enigamo has a youthful looking exterior with purple coloured skin. Enigamo also has a yellow mystical symbol above his eye.

## Pouvoirs et Capacités

Enigamo is a mid-row magical attacker. He is a powerful attacker with an impressive capacity for survival. One of the rare minions with two passive skills, he summons up to 6 souls around himself when using his Soul Strike or when he is hit. This allows him to reduce incoming damage drastically, but also to unleash all the souls he gathered in a single devastating C-Strike. His last skill boosts his Critical Strikes, making him even more dangerous.

### **Eveil**

Once Awakened, Enigamo's yellow symbol is replaced by a mystical horn.
Enigamo

### **Compétences**

Enigamo has three active skills and one passive skill to use in battle.

### **Combos**

Power of Faith

Heaven's Call

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3

### **Strategy**

Enigamo is able to work with most teams. His high damage output, paired with a relatively strong defence, allowing him to fit in both aggressive and defensive formations. He is extremely efficient against minions inflicting numerous small attacks (like Rathos or Dibi) instead of huge single blows (like Exo or Zilla) as each attack boosts his damage resistance. If you don't mind the risk you can even create a team entirely composed of back-row minions with him: his shield will allow him to act as a buffer. This can let you win if you defeat the enemies quickly, but Enigamo is not a tank: too much of this treatment will result in his death. Over protecting him with tanks can be counter-productive, as he won't gather souls to launch at your enemies. Pair him up with Dina and he will focus all of his C-Strike on one single target instead of spreading it across the enemy team!

Enigamo works well both in offensive and defensive teams: he can survive long, but also deals impressive damage. This makes him an excellent minion to use in the Mist or against Bosses. In the Arena Enigamo is a dangerous attacker but has the drawback of often spreading his attack a bit too much, letting the enemy gather energy without dealing a decisive blow. Be careful if the enemy has a healer! Still, Enigamo can be an excellent way to counter Neko or Android 8 as he can act as a tank in the back of your team ;)
Wiki Minimon: Adventure of Minions

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Lilith

**Lilith** lived in the darkest parts of the Miniforest, where she carefully created a network of webs over the years, trapping any Doo foolish enough to venture into her Realm. But one day, as she was about to devour a Minion trapped in her webs, a huge conflagration started, destroying everything she created! Since then Lilith is tracking this "Sauro", and will make sure that he pays for burning down her webs!
Mid-row physical attacker. She can drain an enemy's energy.

## Pouvoirs et Capacités

Lilith is a Mid-row Attacker. She specialises in weakening her enemies by applying a Bleeding effect with her Bloodthirst, dealing damage over time. That damage is further improved by her Blood Mark passive ability. But what sets her apart is her suction ability: it allows her to steal Energy from the enemy, making them wait longer before they can use their C-Strikes, and letting her use her own that much faster. The C-Strike itself is extremely powerful, with 5 attacks at random within the enemy team. While this can seem like not much if it is evenly spread, it can be devastating if it targets only one or two enemies.

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3

### **Strategy**

Lilith is a well-balanced Attacker. While she has a relatively low HP, her ability to use her C-Strike quickly and her high Life Drain let her replenish her health by herself in the middle of the fight, especially if she is Awakened. While this won't make her as resistant as a Tank, she can still stay alive for a long time even without healing (but it still helps). Just make sure there is another more resistant Minion in front of her! Her Bleeding damage over time is extremely useful against Minions with a high Defense and works well in combo with Mantis.

Lilith is useful in most Modes: her ability to heal herself through her C-Strike makes her useful in the Mist, while her C-Strike proves devastating if used against only one enemy, so she can help quite a lot against Bosses. In the Arena, Lilith is able to use her C-Strike quickly, while making it harder for the enemy to use theirs. While she might be a bit fragile for a Defence team, she will definitely be an asset in an Attack team, especially if you face a team with only one Tank.
List of season 2 episodes

Network
 No. of episodes
 DVD release date
 Previous season

The **second season** of the American animated television series ***Andrew Bellringer***, created by animator Richard Stone, aired from August 28, 2000 to March 28, 2002, and consisted of 20 episodes and 37 segments. The series follows the adventures of the title character and his friends in the fictional city of Southernville. The season was executive produced by series creator Stone, who also acted as the showrunner.

Several compilation DVDs that contained episodes from the season were released. The *Andrew Bellringer: The Complete 2nd Season DVD* was released in Region 1 on October 5, 2005, Region 2 on October 13, 2007, and Region 4 on November 3, 2007.
Skorpio

**Skorpio** might seem like a sweet furry creature, but don't let that fool you: behind this appearance is one of the cruelest minds of Miniworld! Skorpio isn't strong herself, but she learned a few tricks to deal as much suffering as possible. Tremble if you face her!
Back-row support. She can enhance her allies' attack and defence.

## Apparence

Skorpio features a blue furry exterior with a narrow segmented tail, topped with a purple venomous stinger.

## Pouvoirs et Capacités

Skorpio is a back-row Specialist. She is an aggressive support character, with small control abilities: her Flare skill can blind enemies, incapacitating them for a small time. Her C-Strike boosts both the Physical and Magical Attack of her allies significantly, Her Venom Dart can make enemies explode, and her Suicide Bomb ability turns your allies into bombs once they die. All this boosts significantly the damage your team will be able to inflict!

### **Eveil**

When Awakened, Skorpio's furry body turns from blue to fiery red. Her claws and tail turn to a distinctive teal colour and grows a set of serrated horns.
Skorpio

### **Compétences**

Skorpio has a distinct set of skills in her arsenal.

### **Equipement**

When Skorpio's gear is activated, she will wear her magical golden armour. This increases her base stats up to 5% - 10%.

 lv10 Bonus
 lv25 Bonus

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3

### **Strategy**

Skorpio is useful when paired with Attackers: she will boost their strength, and make them even fiercer! Although you will probably want to use the most aggressive of the Attackers with her, as she doesn't have much offensive power by herself. Also keep in mind that she is a support character, with relatively small defense: make sure to protect her accordingly! Especially since her passive ability only works if her allies die before her... On a side note, pairing Skorpio with invokers like Obi or Erupto is a winning tactic, as each of the small invocations turns into a small bomb in the middle of the enemy team!

Skorpio is particularly useful in the most aggressive teams, and in the most aggressive modes: use her against Bosses to increase your overall damage significantly, or create a team with her when attacking in the Arena and burst through the most resilient Defense teams! Using Skorpio in a Defense team can also be an option if you prefer to crush your enemies instead of waiting for the timer to go off. Skorpio is less adapted to the Mist though, as she is relatively fragile, and works best in aggressive teams.
Bolt

**Bolt** is the last of an ancient order of monks, the Krava worshippers. By praying and making offerings to their god, they gained mastery of the elements and of lightning. But the demon Authrox went to war with Krava, and finally killed him, depriving his followers of their source of power. The order disintegrated, until only Bolt was left. Yet he recently started to get his mystic powers back, suggesting that Krava might still live! Now Bolt roams the Miniworld, spreading the holy word of Krava and looking for his lost god.
Mid-row support. His C-strike silences enemies, He has the ability to teleport.

## Apparence

Bolt bears some resemblance to a Panthera leo (Lion). Bolt has blue coloured fur with dark coloured stripes along his arms and face making him appear as a dominant opponent.

## Pouvoirs et Capacités

Bolt is a mid-row magical specialist. He is a powerful support and has several control abilities: his C-Strike silences all the enemy team, preventing them from using all their magical skills (not just their C-Strike!). His Static Blink teleports an enemy to the back of their team, disrupting their formation and stunning them in the process. But don't underestimate his fourth skill: it adds magic damage to all his normal attacks. Not only does this increase the damage they deal, but it is also a great way of dealing with Minions with a strong Physical Defence.

### **Eveil**

When Awakened, Bolt fur lightens and his eye glows bright blue.
Bolt

### **Compétences**

Bolt has a variety of skills in his arsenal.

### **Combos**

Speed of Light

Electric Trap

### **Equipement**

 lv10 Bonus
 lv25 Bonus

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3

## **Strategy**

Bolt is a good control Minion, but he is more specifically an anti-magic minion. Against a team of enemies relying on magic support and DPS, he is able to shut them down entirely, and to let your own Minions rip them apart. His Static Blink also has a chance of teleporting their tank to the back, leaving more fragile targets exposed, while his magically charged standard attacks can't be dodged. Yet this anti-magic specialisation comes at a cost, as Bolt will be all but useless against a physical-centred team.

Bolt is useful in the Campaign as some missions require you to silence a particular target. He can also be helpful against Bosses if they have magical abilities, although he himself will deal little damage when compared with your Attackers. The Arena is where he is the most useful though, in your Attack team. If you see the enemy using healers, or magical damage dealers, you can use Bolt to make them useless for a while in the middle of the fight (in particular Bolt's C-Strike can prevent Rosina from using her shield). Careful though, as some teams rely on Physical damage, making your own Bolt useless... And we don't recommend to use him in Defence, as you don't really know if the enemy will attack you with magic or not.
Migoi

**Migoi** lived in the North Pole, and spent his whole time making snowmen. He got pretty lonely doing this by himself, so he decided to go meet other minions and travel the Miniworld. What he really likes now is to share an ice-cream with his new friends, or taking part in a friendly snowball fight. Migoi was surprised at first by how the other minions can’t stand the cold, but he quickly learned to use it in battle.
Mid-row magic support. She uses snow to weaken enemies.

## Apparence

Migoi has fluffy white fur and reindeer like horns. The fur allows him to enjoy subzero temperatures which grants him the edge in battle.

## Pouvoirs et Capacités

His role in a team is to control and hinder the enemy: he excels at slowing down his adversaries with his Chilly Breath, while his Absolute Zero turns them into lovely snowmen. This not only deals a lot of damage (even more with the Glacial Fear!), but also stuns them for a time, and even works for interrupting another enemy’s skill! His control skills make him particularly useful in modes like Arena, Mist or even Campaign, where he disrupts the entire enemy formation.

### **Eveil**

When Awakened, Migoi's skin turns from icy blue to red.
Migoi a un Eveil de type Adaptable, durant lequel Migoi reçoit une augmentation de 50% à ses PV, son Attaque Physique et son Attaque Magique.

### **Compétences**

Migoi has three active skills and one passive skill that he uses in battle.

### **Equipement**

When Migoi's gear is activated, he will wear his festive attire. This increases his base stats up to 5% - 10%.

 lv10 Bonus
 lv25 Bonus

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3

### **Strategy**

Migoi works well with most teams, but is particularly useful with minions whose C-Strike lasts a long time (like Scarobo, Rathos or Bloppy). Instead of leaving the enemy with the ability to interrupt or to heal in the middle of the attack, just freeze them and attack the poor and harmless snowmen! This is particularly useful against those annoying healers, like Dolce or Rosina.
Hornox

Hornox is the toughest, scariest, meanest of them all. Bullo might pretend he is a demon, and Zilla might arrogantly try to intimidate everyone in sight, but Hornox is pure rage and destruction. No one wants to face him, which is how he became the King of the Forest! Well, until a group of small fries came and beat him... But Enkobo and his friends will pay for that!
Front-row physical attacker. The more enemies he kills, the stronger he becomes.

## Apparence

Hornox features an enormous body, terrifyingly large horns and muscly arms. With his naturally red eye and striped arms, foes quiver on sight.

## Pouvoirs et Capacités

Hornox is a front-row All-Round minion. Although he doesn't deal as much damage as an attacker, he can take much more, which is essential when you are so close to the enemy. His C-Strike lets him deal enormous damage to one target, while his 2nd and 3rd skills let him damage all enemies close to him (and lower their defence!). His 4th skill makes him become stronger with every enemy death, and even more if he deals the finishing blow.

### **Eveil**

When Awakened, Hornox grows substantially larger, his face turns red and his eye starts to glow.
Hornox a un Eveil de type Adaptable, durant lequel Hornox reçoit une augmentation de 50% à ses PV, son Attaque Physique et son Attaque Magique.

### **Compétences**

Hornox has 3 physical skills and one passive skill that he uses in battle.

### **Combos**

Sacrifice

Explosive Tempers

### **Equipement**

When Hornox's gear is activated, he will carry his own royal Crown and Scepter into battle. This increases his base stats up to 5% - 10%.

 lv10 Bonus
 lv25 Bonus

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3

### **Strategy**

Hornox is there to hit, and to kill. He deals important damage to front-row opponents, and he is a good pick if you want to try and destroy a resistant tank. His relative resistance means that you can take an aggressive stance and use him as your defence, although you had better kill the enemy fast then, as Hornox will not survive as long as a Tank would! Hornox can team up with relatively everyone, but keep in mind that he deals physical damage and can't go around Tanks: A team using Richoke or Monti will stall you for a long time if you don't have at least one other damage dealer...

Hornox is useful in about every mode, depending on how you use him. His 4th skill really helps in the Campaign, where you face a lot more enemies, but also against the Venora Outland Boss. Hornox provides a good resistant damage dealer in the Mist, who will not succumb too fast while being a reasonable alternative to a Tank against Bosses. In the Arena, Hornox can act as a sturdy damage dealer in a Defence team, or you can go all out on damage and use him as a temporary shield between the enemy and your Attackers. Basically, Hornox can hit.
Zilla

**Zilla** is a brutal, arrogant minion. He wants all of the Miniworld to kneel in front of his strength, to admire and respect him. Except that the other minions seem not to like him, for some reason… That's enraging! Well, if they won't love him, at least they'll fear him!
Front-row physical attacker. Immune to being controlled magically by enemies.

## Apparence

Zilla is a orange tiger-like creature featuring distinct stripes. Zilla comes armed with large teeth and claws to exhibit his strength to his opponents.

## Pouvoirs et Capacités

Zilla is a front-row physical All-rounder. He might not deal as much damage as an Attacker, but he can take a lot more damage. His skills are mostly focused towards dealing damage. His C-Strike will deal damage to a large portion of the enemy team, and interrupt their skills, while his 2nd skill will hurt all enemies close to Zilla. His 4th skill raises his Physical Attack permanently, making even his basic attacks fearsome. But what sets Zilla apart is his 3rd skill: any attempt to control Zilla will result in him counter-attacking. No one controls him!

### **Eveil**

When Awakened, Zilla's eye glows red with rage and the tips of his spikes appear blood-soaked.
Zilla a un Eveil de type Adaptable, durant lequel Zilla reçoit une augmentation de 50% à ses PV, son Attaque Physique et son Attaque Magique.

### **Compétences**

Zilla has three active skills and one passive skills that he uses in battle.

### **Equipement**

When Zilla's gear is activated, he will carry his own banner into battle. This increases his base stats up to 5% - 10%.

 lv10 Bonus
 lv25 Bonus

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3

### **Strategy**

Zilla is a good pick for most teams. He works best in a team focused on dealing physical damage, as it will boost him too, so pairing him with Hornox, Orochi or Ripper is a good idea. Try and pair him up with a tank in order to keep him alive longer, unless you go for a really offensive team. What makes Zilla really useful is how he steadily hurts any enemy in front of him. His basic attacks deal a lot of damage, more than some attackers. His skills are weaker, but have the advantage of dealing damage to multiple enemies at once, making them more susceptible to be finished off by Attackers.

Zilla is useful in about every Mode. His skills being area-based, they are a bit wasted on Bosses, but he will still deal a very reasonable amount of damage and can be a good pick as a "Tank" if you want to focus on damage-dealing. Zilla is also a very useful team member in the Arena, particularly against teams relying a lot on control minions: he can just ignore them, and protect the rest of your team!
Chi

Chi has always been fascinated by martial arts, and was a great fan of Kung Doo movies. He travelled far, learning new techniques on the go, until he found a mysterious master of the True Fist. Alongside another student he learned and trained until he eventually became a master in his own right.
Front-row physical attacker. He can deal a lot of damage to the enemy.

## Apparence

Chi bears a resemblance to a panda. Chi has black and white fur and extremely sharp claws. When in battle, Chi takes a combat ready stance.

## Pouvoirs et Capacités

Chi is a physical front-row All-Round. He deals damage to the enemies close to him but also stuns them, acting as a secondary control minion. His C-Strike lets him stun the closest enemies and damage the entire team, but what really makes Chi unique are his 3 other skills. They are all active skills, dealing damage to nearby enemies, but they are all used in quick succession: when Chi starts using the Tiger Punch, he quickly uses the other two. The result is a devastating AoE combo ending with a stun.

### **Eveil**

When Awakened, Chi empowers his inner ki power. His eye glows blue and is surrounded by blue fire.
Chi a un Eveil de type Adaptable, durant lequel Chi reçoit une augmentation de 50% à ses PV, son Attaque Physique et son Attaque Magique.

### **Compétences**

Chi has four physical attacks skills that he uses in battle.

### **Combos**

Fist Fight

Disciples

### **Equipement**

When Chi's gear is activated, he will carry his old bamboo staff into battle. This increases his base stats up to 5% - 10%.

 lv10 Bonus
 lv25 Bonus

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3

### **Strategy**

Chi deals less damage than an Attacker, but he is more
resistant and adds some controls skills to your team, so you will need less support with him. We don't recommend using him as a Tank though! He works well with most teams, as long as you don't make him you primary damage dealer. Our favourite pick with him would be Ripper: Ripper boosts physical damage, and pushes the enemy tank all the way to the back, leaving Chi to deal AoE damage to the mid and back-rows. We can also team him up with Rathos to pull all the enemies in the same place, where Chi will punch them all at the same time!

Chi works out well in the campaign and the Mist, where his stun let you get an edge over the adversary team, but he is truly useful in the Arena. His AoE skills coupled with his control abilities let you fight defensive teams lining up several front-row minions at the same time. Useful if the enemy tries to go for a time out Victory! Chi is less interesting against Bosses though, as his AoE skills become less useful on a single big enemy.
Bloppy

**Bloppy** is the only recorded jellyfish with a brain, Bloppy was granted a full scholarship in the Dooniversity. This allowed him to become a prominent scientist and eventually a master of genetics. His professional achievements include the invention of a cloning process, helping Dr. Doo in the creation of Android 8, and being forbidden from practicing medicine after several weird experiments. This last one made him quite depressed, and he doesn’t appear to smile much nowadays.
Back-row magic attacker. Deals a lot of damage and can create a clone to fight for him or to revive him.

## Apparence

Bloppy has two large shocking tentacles which serves at his primary weapon. Bloppy has a large visible brain used to outsmart anyone he encounters.

## Pouvoirs et Capacités

Bloppy is a Back-row magical Attacker. His C-Strike and his second skill let him deal damage to the entire enemy team at the same time, but what makes Bloppy truly unique is his third skill: Bloppy creates a clone of himself, and if Bloppy dies during the fight, his clone becomes the original Bloppy! It has less health than before but still quite a lot, and can invoke clones of his own… Beware, even though the clone can create clones, if he dies, it’s over. Bloppy's soulstones are easy obtained by finishing Elite stages.

### **Eveil**

Once Awakened, Bloppy almost doubles in size and grows spikes on his head, his eyes and tentacles begin to glow red and look even more intimidating.
Bloppy

### **Compétences**

Bloppy has a wide variety of skills, which include three active skills and one passive skill.

### **Equipement**

When Bloppy's gear is activated, he will wear a magic crystal to battle. This increases his base stats up to 5% - 10%.

 lv10 Bonus
 lv25 Bonus

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3

### **Strategy**

Bloppy is a very useful attacker, mostly because of his resilience: he can stay alive far longer than most of the other attackers. His ability to deal damage to the entire enemy team is also one of his strengths. He works well with about everyone, but he really shines if you go for an aggressive team without a healer or without a tank: Bloppy can take it! Or at least he will stay alive longer than most… Careful if you fight enemies with AoE damage, they might kill your clone and you at the same time, preventing your rebirth…

Bloppy is a very useful attacker, and you will find him useful in the Mist or in the Arena, in Attack or in Defense (probably less in Defense though…). His only weakness: Boss fights. His resilience and his ability to deal AoE damage are not really needed against Bosses.
Ballistic

The Ballistic Skill is used to shoot and recharge weapons, and to generally handle Ranged Weapons safely. All Ballistic actions require the use of a Ballistic Weapon of some kind.

## Use

Most often used with Dexterity if the weapon is operated with the hands, or Link if the weapon is software-controlled.

## Shooting

When performing this action, characters have to declare their **target** and the **weapon** they are using before anything else. If the weapon has a magazine value, the character must discard the top ammunition token from its pile. If the action is successful, apply the effects of the type of ammunition used to the target of the action.

## Reloading

A weapon with a magazine value but no ammunition tokens on it cannot be shot until it is reloaded. To reload, characters must discard all the ammunition tokens left in their weapon and set a new pile of ammunition tokens. These tokens may be loaded in any order and they may be loaded using any combination of ammunition types compatible with the weapon.

## Aiming

When performing this action, characters declare one target. Whenever the target performs an action, the character can perform a Shooting action as a counter action even if the action of the target did not affect him directly.

Additionally, aiming provides one advantage to a Shooting action against its target. If the character performs another action in between, the effects of aiming are lost.

## Suppressive Fire

When performing this action, characters declare a small area like a door or a window as a target. A suppressive fire action spends the top ammunition token of the weapon used and allows the character to confront any action made by other characters in that area with a Shooting action in later initiative rounds, until he performs a different action or chooses a target outside that area for a Shooting action.

## **Damage**

When a Shooting action is successful, the target of the action, and all characters in the area of effect if there is one, will suffer the damage specified by the weapon - taking into account the range of the shot, or the distance to the point of impact if affected by an area of effect.

If a Shooting action achieves a decisive success, it will cause one extra point of physical damage, and if it achieves a critical success, double its base damage.

A Shooting action can be forced to fail when taking damage and therefore it can be a valid countermeasure against another Shooting action.
Клэр Мэттисон

Клэр Мэттисон - экстремистка, взорвавшая реактор № 1 АЭС «Calvert Cliffs».

## Характеристика

Приезжала в качестве студентки на Чернобыльскую АЭС, ее куратором был Сергей Костенко. Взрывает реактор в альтернативном 1986 году. После предотвращения убийства её матери ребятами в 1956 году, она резко изменяется в характере.
Enkobo

**Enkobo** (Guardian of the Forest), is a minion that hatched out of the egg and thrown in a battle to protect Doo Jr. After the battle he learnt from the Doo-Doo Tribe about the forces of darkness and decided to venture into the Miniworld, with his allies, to fight against darkness.
Front-row tank. Uses his C-strike to deal damage to multiple enemies. A reliable leader.

## Apparence

Enkobo is a purple coloured ape-like creature with a massive body that allows him to battle on the front lines. In his awakened state, his fur changes colour and Enkobo looks fiercer than ever and intimidates most of his opponents. When Enkobo has his gear activated, he will wear something what appears to be an Iron Gauntlet, presumably for offensive strikes in battle.

## Personnalité

Enkobo has a protective mindset, as he is always on the front lines protecting the rest of the tribe. Sometimes Enkobo can become over-confident, this was seen when Enkobo recklessly challenged the Minion of the Void in the Forest of Dawn which resulted in his defeat. Enkobo and the tribe were saved by Dragon God Orochi and Enkobo was told that he was not yet ready.

## Pouvoirs et Capacités

Enkobo is a Tank and like all Tanks, Enkobo has to be paired up with good damage dealers. Soul stones are easy to obtain and he can easily be promoted to 3+ stars making him a good Tank in the early and mid-game. His skills center around stunning Front-row enemies and he has both single-target and multi-target attacks.

### **Eveil**

When Enkobo Awakens, Enkobo's eye will glow and his fur will turn grey.
Enkobo a un Eveil de type Tank, durant lequel Enkobo ne reçoit que la moitié des dégâts normaux.

### **Compétences**

Enkobo has three active skills and one passive skills that he uses in battle.

### **Combos**

Enkobo is generally friendly towards other minions that mean no harm. Enkobo has a strong relationship with Chi, as Enkobo and Chi are sparring partners and Enkobo loves to spar with Chi on daily basis to hone his skills. Teaming up Enkobo with Chi will also give Enkobo a boost in physical defence.

Fist Fight

### **Equipement**

When Enkobo's gear is activated, he will wear an Iron Gauntlet. This increases his base stats up to 10%.

 lv10 Bonus
 lv25 Bonus

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3

## **Strategy**

With a skill-set that focuses on interrupting enemies, Enkobo is a good fit in the Campaign, Mist and Training Camp: modes where players control the activation of the C-Strike. He's especially useful againsttank-heavy teams as Enkobo can easily stun them all.
Acqua

**Acqua** is the Queen of the Sea. She protects and takes care of the oceans, and helps the lost Doo fishermen find their path back to land. With her faithful servant Exo, she tracks the insane Bloppy to make him stop his awful experiments…
Back-row magic support. She has a high attack and strong healing abilities.

## Apparence

Acqua has a vast amount of ocean blue hair. Acqua also features a white mermaid-like tail and a slim body.

## Pouvoirs et Capacités

Acqua is a back-row Specialist. She acts as a cross between a support and an attacker and can be extremely dangerous to cross. Her C-Strike takes some time to prepare, but once unleashed it deals enormous damage to the entire enemy team. Her Spring Surge also deals damage, plus it disrupts the enemy. Her Torrent passive skill increases her magical damage even further, rounding up her offensive abilities. But what makes her a powerful support character is her second skill, Undine's Ode: she heals the weakest member of your team and renders them immune to control skills for a short time.

### **Eveil**

When Awakened, Acqua's hair changes from blue to red, her eye begins to glow red and she grows two mystical horns.
Acqua a un Eveil de type Adaptable, durant lequel Acqua reçoit une augmentation de 50% à ses PV, son Attaque Physique et son Attaque Magique.

### **Compétences**

Acqua has three active skills and one passive skill that she uses in battle.

### **Equipement**

When Acqua's gear is activated, she will wear her impressive crown. This increases his base stats up to 5% - 10%.

 lv10 Bonus
 lv25 Bonus

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3

### **Strategy**

Acqua works well in a lot of teams. As a cross between attacker and healer, she can be used in various ways. You can pair her up with another healer to have an even stronger rate of recovery for your team, or you can use her as the only healer and focus on the offensive while keeping a minimum of healing. Similarly, she can assist other attackers and increase your offensive power, or act as the main damage dealer in a defensive team.

Acqua is a very powerful character, especially in early/mid-game. Acting as a Jack-of-all-Trades, she can help in almost any mode, from a Boss fight to the Mist, from an Attack to a Defense Arena team. While her long preparation time for her C-Strike might leave her open for a disruption, especially in the Arena, she has the advantage of dealing a massive amount of damage when it is unleashed and might be able to kill several of the enemies at once.
Luna

**Luna** is the agent of a secret society, dedicated to cleansing the world from evil. She believes that the Moon, as the symbol of the purifying light within the darkest night will lead her in defeating the strongest enemies. And the truth is, Luna's record speaks for itself: she never misses her target... Be careful if she puts on her traditional Red Hood: she's about to end a life...
Back-row physical attacker. She can deal a lot of damage to an enemy.

## Pouvoirs et Capacités

Luna is a back-row Attacker. She specialises in single-target ranged physical damage, with a bit of support for her teammates: her C-Strike deals an impressive amount of damage to a single enemy, while her Rapid Fire lets her shoot three arrows, each dealing damage and pushing the enemy back. Her Lunar Soul lets her mark the enemies, increasing all the damage they receive by a certain percentage (up to 20%!). Kill an enemy under the Lunar Soul curse, and Luna's last skill Sacrifice will increase her Physical damage for the rest of the fight.

### **Combos**

Sacrifice

Marksmen

Forest Guardians

### **Equipement**

 lv10 Bonus
 lv25 Bonus

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3

## **Strategy**

Luna is a powerful Attacker, due to her own damage output, but also because she can improve the damage dealt by all the other attackers in your team. If you face a team with powerful Tanks, you might want to consider using her and other attackers focusing on single-target damage, in order to burst through this annoying defensive wall. Alternatively, teaming her up with Dina is an incredibly powerful strategy: instead of targeting the first enemy in line, Luna will start shooting at the enemy Dina locked on. As it is generally a weaker opponent, Luna should be able to deal some serious damage. Keep in mind that Luna is fragile though: having a good healer can prove essential to keeping her alive.

Luna is best used in the offensive modes of the game. Using her against Bosses will instantly increase the damage dealt, and so you score, making her a must-have at the highest levels. Picking Luna in the Arena is a risky, but powerful strategy: she can either allow your team to destroy the opponent, or she can die quickly due to her low resistance. Generally try to avoid using her in your Defense Team, as she can be killed off quite quickly by an enemy using the right minions, Neko especially.
Dolce

Perhaps the sweetest minion in Miniworld, Dolce's ultimate dream is to travel all over the world and visit every nook and cranny. During her travels she stumbles upon Enkobo and his tribe and decides to join them after her old allies get taken down fairly easily. She gets upset when she's taken lightly, so treat her with care.
Back-row magic support. Uses her C-strike to heal all allies and can restrict the enemy's movement.

## Apparence

Dolce is a friendly looking, white bunny-like creature. She specializes in healing and turning enemies into candy. During her awakening, Dolce does not change much, apart from her eye glowing red and her ears pointing upwards.

## Personnalité

Dolce is one of the friendliest minions in the world of Minimon. She is always eager to help ones in need and uses her skills and abilities to protect and heal her comrades. Despite her kind and caring personality, Dolce is very calculating and wants to be around strong minions that can protect her while she performs her duties.

## Pouvoirs et Capacités

Dolce is one of the game's primary support minions. She boasts a strong instant healing ability with Sweet Aura, while Candy Spell allows her to control an enemy by turning it into candy. Her remaining skills give her some offensive abilities, making her a well-rounded support that is suitable for many Modes in the game.

### **Eveil**

When Dolce awakens, her eye glows red and her ears point upwards.
Dolce

### **Compétences**

Dolce creats an aura that heals all team members.
Increases your Magic Attack.

### **Combos**

Dolce is a childhood friend of Vulpa and they have a strong friendly bond together.

Beauties

Polymorphy

### **Equipement**

When Dolce's gear is activated, she will wear a maid's dress. This will increase her base stats up to 5% and 10% respectively.

 lv10 Bonus
 lv25 Bonus

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3

## **Strategy**

She's particularly useful for players that need some more sustain when attacking Outland and Guild bosses, but she shines most in the Campaign and Arena, where her Candy Spell can nullify an opponent's tank.

Dolce works well with almost every minion in the game and does particularly well when paired up with a secondary healer, like Acqua, Majora or Florus. This allows her to stay alive a little longer, giving you that massive heal later in the fight so you can turn the tables on your opponent!
Majora

**Majora** started out as a snake charmer, but quickly the Doos started to be afraid of him, with his weird mask and his dangerous pets… Obi, as the village's shaman, exiled him. Rejected, Majora started to dabble into the darker arts, and became a master of Dark Magic. He will show the rest of the Doo village the extent of his powers! And particularly that sanctimonious Obi...
Mid-row support . He uses his Voodoo abilities to control an enemy's mind. His C-strike hypnotises an enemy.

## Apparence

Majora has Floral-white fur and wears his weird red mask to battle.

## Pouvoirs et Capacités

Majora is a mid-row magical Specialist. He is a strong support and control minion, and will give your team a powerful edge in battle: His C-Strike places the entire enemy team in a state of Hypnosis, making them sleep for a few seconds (and take damage at the same time thanks to his 4th skill). But Majora also has a second control skill, as his Magic Dart will stun an enemy. Finally his Doom Mark lets him steal life from an enemy to heal the member of your team with the lowest HP.

### **Eveil**

When Awakened, Majora's mask horns and fur grow taller and his eye begins to glow red.
Majora

### **Compétences**

Majora has three active skills and one passive skills that he uses in battle.

### **Equipement**

When Majora's gear is activated, he will being his pet cobra Kaa to battle. This increases his base stats up to 5% - 10%.

 lv10 Bonus
 lv25 Bonus

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3

### **Strategy**

Majora is a great support, and a very powerful minion: he will be able to stop the enemy in their track, and let you get a few precious seconds of respite. His Doom Mark also lets him act as a healer, although not a very powerful one. Still it is useful if you don't want to have a full healer like Dolce or Florus in your team. This lets you focus on a more aggressive stance, with more damage dealers. You can also go the other way, use Majora as one more healer in a team with healers and tanks, and watch the enemy struggle to damage you.

Majora is not particularly helpful against Bosses, as his damage output is fairly low in itself. He becomes more useful in the Mist, where his healing powers and control abilities truly increase your team's life expectancy. He also comes in very handy in the Arena: he can be a true asset to your Attack team, as a strong control minion, but we think his true calling is in a strong Defence team. Have him team up with strong tanks and healers, use his control abilities to stop the enemy, and you can go for a Time Out victory!