recursal/Fanatic-Fandom huggingface dataset:
实验室（Labs）

The Labs is a dark transition level with large numbers of half-formed mutants. Swarms of monsters shift around in the dark, and the general atmosphere conveys some horrible experiment abandoned after the Apocalypse.

The Labs leads into the Palace.

## Enemies

FreakExplo FreakRhino FreakNecromancerTurret

## Trivia

* The main theme for the Labs is "Where They Were Changed". It has no alternate theme.

* The boss theme for Technomancer is "Machine God".

Labs
融解（Melting）

数值
--

声音
--

File:SndMutant4Slct.oggFile:Melting Selected.oggFile:SndMutant4Chst.oggFile:SndMutant4LowH.oggFile:SndMutant4LowA.oggFile:SndMutant4Valt.oggFile:SndMutant4Crwn.oggFile:SndMutant4IDPD.ogg

## B-Skin

Unlocked by defeating the  Nuclear Throne as Melting without choosing Rhino Skin or Strong Spirit.

*溶解是一个使用起来风险很大，但同时收益也可以很大的角色。溶解的劣势是开局时只有2HP, 但是如果能正确运用他的尸体爆炸能力并且选择合适的变异，它可以成为一个十分致命的角色。*

特点
--

溶解只有2HP, 但每次击败敌人都能获得额外的辐射经验值。它可以在每个敌人身上多获得一个辐射经验值。通常不掉落辐射经验值的敌人，(如I.D.P.D. 部队, Small Green Rats, 等等) 也会掉落一个辐射经验值。
技能
--

溶解的技能可以使屏幕内所有死去的敌人尸体和已破坏的物品（如损坏的仙人掌，爆炸的桶等）产生一次爆炸，伤害附近的敌人，并抵消子弹。 与普通爆炸不同, 溶解的尸体爆炸不会破坏墙壁或道具。尸体爆炸作为游戏中的血爆，它们会产生4-12点的伤害。爆炸造成三段伤害每次4点。
较大的敌人尸体或是被毁的物体，产生的爆炸是3次而不是一次。
## 终极变异

玩法
--

溶解是十分强力但是高风险的角色，仅仅只有2的HP，导致容错率非常低，为了有效的使用技能，最好先杀死较弱的敌人，引爆它们的尸体可以清除弹幕。
要注意的一点，死亡皇冠不会对溶解的技能造成影响。
有用的变异：
* 犀牛铁皮 - 快速获得以保证生存， 提高了容错率，使得溶解可以承受一些攻击。
* 顽强斗志 - 非常重要的一个变异，保证了2hp的时候不会被一击杀死。
* 嗜血如命 - 配合顽强斗志效果很好。不用冒着危险去捡血包。
* 压力山大 -  如果只有1HP且持有顽强斗志，可以提高40%的射速。
* 辐射内脏 - 防止了血量在6HP以下的敌人骑脸，相当于增加了一层防御。
* 双胃反刍 - 如果你有犀牛皮，可以这个变异可以帮你迅速恢复血量。
* 王座之臀 - 爆炸威力\*3，可以让溶解变异杀戮机器。
* 冲击铁腕 - 可以使得尸体扩散开，增大爆炸范围，有王座之臀将会极高的提升杀伤力。
* 热血沸腾 - 有了它就可以肆无忌惮的使用爆炸武器，因为血量本来就很少，影响不大，super bazooka会得到极大的发挥空间。
* 精神欣快 - 降低弹幕速度，作用不少很大。
* 铁锤头颅 - 有效的减少地形杀的情况发生。
* 饥钚择食 - 更安全的收集到掉落物。
* 长臂善舞 - 增强近战，隔墙杀敌，然后炸炸炸。

没有犀牛铁皮的话，这些变异效用将变得很低。
* 嗜血如命 - 如果没有犀牛铁皮或者顽强斗志，嗜血如命实际上对溶解不是那么有效。你要么是满血，要么已经死了。
* 双胃反刍 - 没有犀牛铁皮时是没用的；和其他角色相比，一个能恢复2HP或4HP的急救包对溶解而言并不重要。
* 临终心愿 - 没有犀牛铁皮，溶解通过临终心愿能恢复的最大血量只有1。
* 压力山大 - 压力山大提供的射速增益与剩余最大生命成反比；在没有犀牛铁皮的情况下，压力山大能给溶解在一半生命值时提供40%的射速增益，这本质上是件好事，但使获得更高层次的射速增益无法实现。
* 以牙还牙 - 受到伤害并消耗溶解的最大生命值，你不会想这么做的。

## 小知识

* 溶解真的很累。一切都想伤害它。
* 溶解的设计来源于 *"数百种可怕的事物 科幻书籍 in JW's head."* -Rami Ismail
* File:SprMeltGhost strip11.gif溶解死亡时，可以最后使用一次他的特殊能力，会引爆包括自己在内的尸体，释放一个悲伤空洞的灵魂。
* 血量上限只有1时，顽强斗志变成一次性，不会再恢复。
* 如果你血量上限为1，并且拿了死亡皇冠，HP会变成1/0，这种情况下，受到任何伤害都将导致直接死亡，进入下一关也会直接死亡。
* 在update #48之前, 溶解的额肤色与现在不同，看起来有点不健康，所以之后溶解的贴图和变异图标都全部重新设计了。
* 在 update #65中,溶解的技能改成在较大的尸体上引发3次爆炸，而不是破坏环境。
* 溶解是最初的5个角色之一。

* 如果溶解在死灵法师单位复活圈内死亡，将复活成骷髅。
Hostile Horror

数值
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The enemy version of Horror. To fight it you'll have to leave a Radiation Canister untouched in an area, then go on to the next area and do the same with a Big Radiation Canister. Horror will spawn as a mindless enemy breaking out of a canister in the next area, after the one where you left the Big Canister. Defeating it unlocks Horror as a playable character.

Hostile Horror fires a beam similar to playable Horror's active ability. Its body breaks walls while firing the beam. Horror starts with 90 rads that it can use to fire the beam. It tries to pick these rads back up every time and does that from a fairly long distance. It also grabs any other rads laying around. It's possible to steal those rads from Hostile Horror so it can't fire anymore. If Horror runs out of rads it starts to run at the player to deal contact damage.

Horror drops 115 rads, which compensates for skipped Radiation Canisters and results in higher total rads by the price of delayed mutations and the fight itself. Horror uses 90 of those rads to fire its beam, if the fired ones disappear or the player grabs them, Hostile Horror will drop equally less on death. It can't drop less than 25.

Hostile Horror can spawn in the Crown Vault and in Secret Areas, so be careful, as it can appear when you least expect it.

You can't spawn Hostile Horror when playing as Rogue because Radiation Canisters are replaced with Portal Strike Ammo Canisters.

If two Radiation Canisters spawn on the same level with the Open Mind mutation, and you leave both unopened, they will count as one Big Radiation Canister. This means Hostile Horror will spawn on the next level.
营火选人界面（Character Selection Screen）

The place where all mutants gather around a campfire, ready to start their journey to the Nuclear Throne.

Besides Fish, who always spawns directly above the campfire, Eyes, who is on the right, Melting on the left and Crystal below, all other mutants' positions are randomly generated.

## Characters

All the mutants can be seen doing their own idle animation when around the fire. When selected, a new animation plays. When unselected, the normal animation plays. When random is selected, the camera will focus on the campfire instead of the selected mutant.

* Fish will play a guitar on a log. He will sing when selected.
* Crystal will polish her hand. She will inspect her polishing job from multiple angles when selected.
* Eyes will use Telekinesis to drag a maggot back to him. He will step on the maggot to prevent it from escaping when selected.
* Melting will be sleeping on the ground. He will roll over while selected.
* Plant will be eating a dead Bandit. It will look at you and growl when selected.
* Yung Venuz will be counting money by tossing it down. He will throw it all in the air when selected.
* Steroids will be reading a book. He will close the book and tap on it with his hand while looking up curiously when selected.
* Robot will be contracted and charging. It will go alert and look around when selected.
* Chicken will be watching her television. She will pause it and turn slighty when selected.
* Rebel will be sitting on the ground, wrapped in her scarf. She will stand up when selected.
* Horror will float in the form of a featureless sphere. It will drop to the ground and assume its normal form while crouching playfully when selected.
* Rogue will tinker with her backpack. She will put it on when selected.

Character Selection Screen
I.D.P.D. Freak

## Voice

File:SndFreakPopoEnter.oggFile:SndFreakPopoRevive.oggFile:SndFreakPopoReviveArea.ogg

I.D.P.D. Freaks are mutated I.D.P.D. units that appear during loop 3 after the Campfire area. They replace regular and Elite I.D.P.D. troops. I.D.P.D. Vans will unload I.D.P.D. Freaks on loop 3 and instantly explode after that. They will also continuosly spawn from random enemy corpses. Every few seconds a group of corpses will turn into I.D.P.D. Freaks if at least one enemy is left alive on the level.

The I.D.P.D. Freaks shoot 15 blue bullets in a wide, random spread. They will also throw 3 I.D.P.D. grenades at once, creating a huge explosion.

I.D.P.D. Freaks will drop radiation on death, unlike any other I.D.P.D. unit in the game.
Toxic Ballguy

数值
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The Toxic Ballguy is the Elite variant of the Ballguy. It spawns when an ordinary Ballguy touches a toxic cloud.

While moving around the Toxic Ballguy shoots venom projectiles (similar to the Scorpion's missiles) in a spiraling motion around it. It heals on contact with toxic gas. When the Toxic Ballguy dies, it releases a lot of toxic gas clouds that deal 3 damage each, and shoots tightly packed venom projectiles in an ordered ring around it, similar to when the Golden Scorpion dies. Unlike the regular Ballguy, it breaks walls near it's location of death.
Sniper

数值
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A robot wearing a cowboy hat found semi-commonly in the Scrapyard. It generally stands still, but it occasionally moves in a random direction at a slow speed.

When the player comes within its line of sight it takes aim with its sniper rifle and after a short time fires a tight spread of 3 shots with incredible speed. These shots cannot be stopped by Eyes' active and are barely affected by Euphoria, though a well timed swing with a melee weapon can kill the Sniper with it's own projectiles. The sniper's aim can be seen from its laser sight that follows the player. A sound will play as it's about to shoot.

When the player is too close to the sniper, it moves away to take a shot. The sniper explodes when killed, damaging everything around itself, including enemies.
Inspector

## Voice

File:MCOMMANDER - enter world.oggFile:MCOMMANDER - start power.oggFile:MCOMMANDER - end power.oggFCOMMANDER\_enter\_world.oggFile:FCOMMANDER start power.oggFile:FCOMMANDER end power.ogg

The Inspector is one of the three I.D.P.D troops that can spawn through the game. Unlike the Grunt, each inspector teleports in as a single unit.

The Inspector has a similar ability to the one Eyes has. They pull the player closer and push projectiles shot by the player away. They also use an I.D.P.D. version of the Slugger that shoots a fast, far-reaching blue slug. Unlike every other ranged enemy, all I.D.P.D. troops (including the Inspector) can shoot your character from point blank.

Like Grunts, the Inspector can throw a blue I.D.P.D. grenade that will glow (in the same way their portals do before spawning) before bursting into a large blue explosion that can deal 8-16 damage. Unlike regular explosive weapons, these grenades won't damage I.D.P.D. units.

## Trivia

* While activating its telekinetic ability the Inspector says something that sounds like *"Gravity"* in Finnish.
Buff Alligator

数值
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The Buff Alligator is a rare spawn in the Sewers area, and an Elite version of the Alligator enemy. In addition to increased stats compared to the normal Alligator, the Buff Alligator wields a Flak Cannon, which fires a single small red orb that after traveling a short distance or hitting a wall, splits into 10 red pellets. Upon impact with the orb the player takes damage from all 10 pellets and the orb itself which results in an instant 14 damage.

Buff Alligator is much more aggressive than the regular Alligator. It won't hide behind cover and instead it will actively pursue after the player while shooting.

Although mostly encountered in the Sewers, Buff Alligators can sometimes be found in the Crystal Caves by destroying the Cocoon prop.
Mr. Freeze

*Not to be confused with the much less cool Penstubal, who might be called Freeze*
"WHAT KILLED THE DINOSAURS? THE ICE AGE!" -Mr. Freeze

**Mr. Freeze** is one of Batman's villains! He has a ~~LAZOR~~ ice gun that he uses to freeze things! Also he wears a fishbowl on his head!

## Relations

### Doods he (probably) lieks

* Bane
* Poison Ivy
* Riddler

### Doods he (probably) dusnt liek

* Batman
* Robin
Health Mimic

数值
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The Health Mimic is a very dangerous enemy because of what form it takes. Any player low on health who sees a Medkit in a level may feel relieved, but be wary as it could be your downfall. There's a 1/51 chance after the Sewers area that a Medkit becomes a Health Mimic. Once a Health Mimic is killed, it will drop two mini pickups (Mini Ammo Chests and/or Mini Medkits) and 15 Rads.

There are a few ways to find out whether a chest is a Mimic or not:

* It won't have the "shine" effect that regular chests have,
* It will play an animation gnashing its teeth every once in a while.
* It makes a high pitched giggling/chirping sound that can be heard if your character is close enough,
* It also does the attack animation when it's touching another enemy,
* In the end the easiest way to know whether your chest is real or not in the heat of battle is to just shoot it.
Assassin

数值
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The Assassin resembles a bandit but dressed in purple rather than bandages. They are very quick and dangerous and run at the player in an erratic pattern, attacking with its rusty pipe. The Assassins are sometimes found in the Sewers and are a common enemy of the Scrapyard area. All assassins start out in the level playing dead.

 The Assassin often fakes its death by pretending to be a corpse. The player can identify this, as it peeks up every few seconds and makes a specific noise. Awake Assassins and asleep Assassins are two separate entities. When the Assassin is lying down it has 8 HP. If a player hits it for 8 or more damage, it will die immediately. However, when the player does less than 8 damage or gets too close, it will be replaced with an awake assassin, replenishing its HP to 7.

 The Assassin does not deal damage when touching the player, only when swinging (swing has a very wide radius). The Assassin's slash works just like a player's melee attack. It deals 5 damage on hit, and the Assassin will play a short animation right before swinging (red "!!!"). It can also deflect your projectiles and grenades. The reflected projectiles won't hurt your character but will hurt enemies. Reflected grenades will deal contact damage only to enemies, but the explosion can still hurt you. It is also one of the few attacks that can pierce Crystal's shield. The Assassin only uses this attack when it's in melee range and won't swing at you if you're behind a wall.

## Trivia

* The sprite file for the Assassin's weapon is called sprPipe.png
* Projectiles reflected by the Assassin used to damage your character. This way the Assassin could deal over 20 damage with a single swing, which would instantly kill any character. It was changed in update #82 to instead hurt other enemies.
鱼（Fish）

数值
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声音
--

File:SndMutant1Slct.oggFile:SndMutant1Wrld.oggFile:SndMutant1Chst.oggFile:SndMutant1LowH.oggFile:SndMutant1LowA.oggFile:SndMutant1Valt.oggFile:SndMutant1Crwn.oggFile:SndMutant1IDPD.oggFile:FishRoll.oggFile:Fish Special Upgraded.oggFile:SndRoll.ogg

## B-Skin

通过使用每个角色Loop一次解锁 (即到达营火区域) (不包括隐藏角色)。

File:Fish idle B.gif

*鱼（Fish）是一个非常灵活的变异人，高机动性与额外弹药获取使鱼能很好的用游击战术来压制敌人。鱼的主动技能 战术翻滚 能让他更好的躲避敌人的子弹以及藏入掩体；被动技能 获得更多弹药 则能让他得到更多的弹药补给。*

*正因为如此，鱼很适合作为新手玩家体验游戏的第一个角色。*

特点
--

鱼可以从固定的弹药箱，小弹药包，还有掉落的武器上获得比其他角色更多的弹药。
每个小弹药箱会给予 40 子弹，10 霰弹，9 箭矢，8 爆炸物，或者 13 能量。
因为这个能力，鱼会从变异 幸运射击（Lucky Shot） 的效果中获得更多弹药。
鱼开局有 120 发子弹，而非其他角色的 96 发。
如果他拿的是黄金武器，那他会拥有更多与其相应的弹药。
技能
--

鱼可以进行战术翻滚，配合移动键决定翻滚方向，可以一边翻滚一边射击（然而翻滚的时候仍然会受到伤害）。
## 王者之臀（Throne Butt）

鱼的战术翻滚升级为水流喷射翻滚。长按主动技能键，鱼可以一直保持翻滚状态。你可以在翻滚时用移动键调整翻滚方向，但鱼碰到墙壁仍然会弹开。
这个升级使鱼的规避能力进一步增强，然而他依然会受到伤害，所以翻滚时要注意。
## 终极变异（Ultra Mutation）

另外他们也可能会掉落 武器箱 而不是跟平时一样掉落 武器， 不打开这些武器箱也会增加下一局 大武器箱 的掉落几率。

玩法
--

虽然鱼可以成为很棒的初始角色，但是他的翻滚技能需要时间去适应。翻滚碰到墙的时候不会停下，而会向外反弹，但是翻滚的距离不是很长，而且可以连续使用。战术翻滚多用于躲避敌人的远程攻击，以及捡起快消失的弹药包或者医疗包，或者只是用来提高移动和躲藏的速度。不过躲避子弹的时候还是要小心，因为一个失误你可能会翻滚进更多的麻烦里。
有用的变异：
* 精神愉悦（Euphoria） - 精神愉悦 能减少敌人子弹 20% 的速度，对于用翻滚逃离险境很有帮助。
* 铁锤头（Hammerhead） - 让靠近墙壁的翻滚变得更安全，鱼不会再因为翻滚而被墙弹开，不过破墙的次数有限制。
* 伽马内脏（Gamma Guts） - 鱼 跟 花 比较相似，可以进行高速移动，所以你可以利用这点，在你不想消耗弹药或者耗尽弹药的时候用翻滚触碰杀伤敌人。
* 王者之臀（Throne Butt） - 高速的水流翻滚不仅会使鱼变成游戏里最高速的角色，同时能快速接近敌人也会减少他们开火的几率。与 铁锤头 的组合更是能让鱼在关卡里穿越自如。
* 强壮背肌（Back Muscle） - 因为鱼的被动能力可以让他获得更多的弹药，所以有了这个变异之后，使用弹药消耗大的武器也不再是一件难事。
* 好运兔爪（Rabbit Paw） - 使获得大量弹药变得更加容易。
* 幸运射击（Lucky Shot） - 鱼的被动技能可以让他通过这个变异获得比别的角色更多的弹药。
* 扳机手指（Trigger Fingers） - 跟 持枪许可 以及一把高输出的范围杀伤武器结合起来，你能在短时间内干掉关卡内很大一部分的敌人。

## 小知识

* 鱼曾经是一个警察；在末日降临前他本来还有一天就可以退休了，结果末日将他变成了一条变异的鱼。
* 鱼的形象设计灵感来自于电影 《黑湖妖谭》.
* 鱼的 载入小提示 “就像凯文·科斯特纳”（*"Like Kevin Costner"），* 是一个跟末日风格电影 《水世界》有关的梗，影片中 凯文·科斯特纳 扮演一个能在水下呼吸的变异人。
* 鱼能滚。（Fish can roll.）
* 游戏的开场曲是鱼用他的吉他演奏的。
* 使用战术翻滚可以抵抗关底 传送门 的吸引力。
* 鱼 的战术翻滚的距离在update #26里被大幅缩短，后来update #38又缩短了一次。
* 鱼是游戏的初始五位可选的角色之一。

* 鱼的B-Skin“老鱼”（Old Fish）的灵感来源是 出自电影 《纽约大逃亡》的 斯内克·普利斯金（Snake Plissken） ，以及游戏 《合金装备4》里的“老斯内克”（Old Snake）。
* 如果你用鱼到达 营火 区域，你会找到他的 吉他，这是一把高伤害的 近战武器。
Y.V.之家（Y.V's Crib）

Y.V's Crib is a part of Y.V's Mansion that can only be entered if you play as Y.V. and get an Ultra Mutation.

This secret area has no enemies, and instead holds a bunch of different props. Here you will find a garage full of Golden Cars and two Huge Golden Chests that hold 25 different weapons each. These chests can contain weapons from six difficulties higher. Opening both chests will give you tons of ammo for the weapons found inside. These chests will also be affected by the Open Mind mutation and Crown of Love.

Y.V's round cousin (called Yung Cuz) is also here, sitting on a couch, eating triangular chips and playing video games on a console plugged to a giant golden TV. He will pause the game if you stand too close. He will cheer whenever you press "B" to sound the airhorn and breaking the TV will make him cry. The TV has 1000 HP.

You can leave the level by pressing "E" near any of the Golden Cars parked in the garage and proceed to Y.V's Mansion. Blowing up the cars will respawn them after few seconds.

## Trivia

* The theme to Y.V's Crib is "Where The Guns At" featuring Joonas Turner's sound effects.

Y.V's Crib
Jock

数值
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Fires a missile that travels straight, picks up speed and explodes on impact. The missile will deal 4 contact damage before exploding. Jock can also deal 2 contact damage.

## Trivia

All enemies from Y.V's Mansion are based on designs from Vlambeer's previous game Gun Godz, where the Y.V. character originated.
披萨下水道（Pizza Sewers）

Pizza Sewers is the second secret area implemented into the game. The enemies here are not too threatening and should be no trouble. Health pickups in this area look like pizza slices. They will drop from enemies and destructible Pizza Box props.

This area occurs between 2-1 and 3-1. The game treats it like 3-1, which means that the Weapon Chest in this area drops weapons from 3-1 and below. After exiting Pizza Sewers, the game's difficulty is increased by one. The regular 3-1 area becomes equivalent to 3-2 in difficulty, which means there are more enemies and weapons start dropping earlier.

## How to enter the Pizza Sewers

 In order to access the Pizza Sewers you must find a round manhole cover in the Sewers that bears a resemblance to a turtle's shell (sometimes it's hidden under a chest). This is the entrance to the Pizza Sewers. You can get in by blowing it up with an explosive weapon that causes regular explosions, such as a Grenade Launcher. Rogue's active and passive abilities will also work. Weapons that create Blood Explosions and Melting's active ability won't work. Blowing up the manhole opens a portal and at the same time kills almost every enemy in the Sewers, which can be used to your advantage as you don't have to enter the portal immediately. While looping the game, you can blow up the manhole only after killing the Mom boss.

## Enemies

Unlike other areas, Pizza Sewers always has the same five enemies, even on loops.

Turtle (4)Rat (1)
## Trivia

* This area is a reference to the Teenage Mutant Ninja Turtles.
* The Pizza Sewers music was made by Eirik Suhrke, who also wrote music for games such as Spelunky, Ridiculous Fishing, Hotline Miami, and Adventure Time: SotNK.
* The Pizza Sewers theme is "What's That Smell".

Pizza Sewers
Cursed Crystal Spider

数值
--

Special variant of the Crystal Spider which appears in Cursed Crystal Caves. Emits purple smoke particles from its body. It shares the same statistics with the regular Crystal Spider. However, it drops more rads than the regular Crystal Spider and has a 25% chance to split into two Cursed Crystal Spiders upon death. These split versions will not drop rads when killed.

Like the Rat, the Cursed Crystal Spider is a melee enemy. The Spiders have faster movement, but they appear to be less aggressive than the Rat, as they don't run towards the player nearly as much. However, they deal more damage than the Rat and have more health, so the player should be wary if there are larger numbers of them, especially that they can double their numbers upon death.

## Trivia

* Crystal Spiders used to be purple. That was changed to light green in update #23 to make them easier to spot in Crystal Caves and changed again to orange in update #61. The purple colored Cursed Crystal Spider were added in update #67.
* All enemies from Cursed Crystal Caves have their sounds randomized.
Hyper Crystal

## Voice

File:SndHyperCrystalAppear.oggFile:SndHyperCrystalSpawn.oggFile:SndHyperCrystalSearch.oggFile:SndHyperCrystalRelease.oggFile:SndHyperCrystalChargeExplo.oggFile:SndHyperCrystalHalfHP.oggFile:SndHyperCrystalLowHP.oggFile:SndHyperCrystalTaunt.ogg

The Hyper Crystal is a boss encountered in the Crystal Caves after looping at least once. It appears as a large Laser Crystal surrounded by five smaller Laser Crystal enemies that constantly circle around the boss. Each loop after the first will add two more Laser Crystals.

## Phases

**Attack Phase**

Laser Crystals charge up and shoot 4 laser beams in a burst at the player, dealing 1 damage per hit animation, up to 2 damage. They will show the direction in which they shoot by painting a target on the wall and a trail of red particles. The Hyper Crystal itself doesn't have a ranged attack.
Laser Crystals do 20 damage on contact, which can kill your character if they stand too close to the boss. Hyper Crystal itself does 200 damage on contact and can destroy walls while moving.
As you fight the boss you will damage and eventually kill the Laser Crystals. Damaging the Laser Crystals can detach them from the boss. They will then stop circling around it and continue to act like regular enemies, slowly moving in random directions. Whenever there are only two Laser Crystals left surrounding the boss, they will detach from it on their own and Hyper Crystal will summon a new set of five Laser Crystals. This will happen sooner as the Laser Crystal count increases with each loop.
**Search Phase**

When you hide behind a wall, the Hyper Crystal will send out its Laser Crystals to explode near your character. As the Laser Crystals expand away from the boss they will stop rotating. Their explosions can destroy walls and can blow up your cover. Each explosion will also create a fixed pattern of 7 lasers around its center. The boss will continue to do this until it has clear sight of your character and its surrounding Laser Crystals are able to shoot in your direction. Each loop after the first will add two more lasers to the explosion.
## Secret Area Version

If you enter the Cursed Crystal Caves secret area during a loop, you will fight the Hyper Crystal which will be surrounded by Cursed Laser Crystals. The boss will spawn them instead of regular Laser Crystals as they get destroyed. It can rarely spawn a Lightning Crystal as well.
Cursed Laser Crystals have the ability to teleport away from the boss during its Attack Phase while Lightning Crystals will constantly emit lightning. Both enemy types can explode during the Search Phase.

## Trivia

* The reason behind Hyper Crystal's ridiculous amount of contact damage was explained by JW on the Steam forums. - *"Whatever part of your body touches it, is instantly stretched almost infinitely into the next dimension."*
* The Hyper Crystal screams and will laugh if your character dies during the boss fight, as if it was human.
* The Hyper Crystal's boss theme is "Mind Killer".

* The Hyper Crystal's boss theme in the Cursed Crystal Caves is "Cursed Killer".
Jungle Bandit

数值
--

Jungle Bandits are a variant of the common Bandit enemy, exclusive to the secret Jungle area. They like to camp near Explosive Barrels.

Unlike regular Bandits, Jungle Bandits will actively chase the player, and will shoot at close distances.

They fire at the player with a weapon similar to the Pop Gun; shooting rapidly and doing 1 damage per pellet.
Paul Veer

Paul Jurgen Veer is a man who needs little introduction. The Dutch artist has often been described as one of the best in the field of pixel art and animation. Paul was introduced to Vlambeer's Rami and Jan Willem long before the two began working together, and helped Vlambeer with their debut game Super Crate Box. Since then, Paul and his intricate pixel work have been a large part of the aesthetics and design of many of the games the duo have released. His fame has spread far beyond Vlambeer, and his work has been commissioned for -amongst many others- games for The Hunger Games and Old Spice. Some of his works are even available as a museum-quality prints.

File:Pixel Paul - an interview with pixel artist and animator Paul Veer
Rami Ismail

Rami Ismail is the Business & Development Guy at  Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Ridiculous Fishing, Super Crate Box, LUFTRAUSERS, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing.

Through his work at Vlambeer, Rami has come to realize that the marketing & business facets of many independent game developers could use some help. As such, he created the free presskit-creation tool presskit() and is working on releasing its first add-on, release().

Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world, ranging from the Game Developers Conference to Fantastic Arcade to university seminars to incubator mentorship.

He is an avid opponent of game cloning after Vlambeer's game Radical Fishing got cloned. He is also a proponent of searching for new, beautiful things in places no one is looking for them and thus organized Fuck This Jam, a game jam focused around making a game in a genre you hate. Rami also works closely with the Indie MEGABOOTH team to enable indie studios to showcase at the larger game conventions.

Rami exclusively drinks cane sugar Coca Cola.

File:Nuclear Throne - Developer Session EGX 2014
Дмитрий Викторович Аносов

30 ноября 1936, Москва  -5 августа 2014, там же - советский и российский математик, академик, специалист по теории динамических систем и дифференциальных уравнений, дифференциальной геометрии и топологии. Доктор физико-математических наук (1966), член-корреспондент АН СССР (1990, отделение математики), действительный член Российской академии наук (1992), заслуженный профессор Московского государственного университета им. М. В. Ломоносова.

## Биография

Родился в семье научных работников в области химии. В 1953 году поступил на механико-математический факультет МГУ, который окончил в 1958 году. Обучаясь на втором курсе, начал посещать научный семинар Л. С. Понтрягина по теории дифференциальных уравнений и вскоре стал его учеником (второй научный руководитель — Е. Ф. Мищенко). Первая курсовая работа посвящена математическому описанию работы релаксационного генератора колебаний с неоновой лампой.

 В 1958 году поступил в аспирантуру МИАН, которую окончил в 1961 году (руководитель — Л. С. Понтрягин). Кандидатская диссертация: «Осреднение в системах обыкновенных дифференциальных уравнений с „быстроколеблющимися“ решениями» (1961)[2]. В 1965 году защитил докторскую диссертацию «Геодезические потоки на замкнутых римановых многообразиях отрицательной кривизны». В 1988 году, после смерти Л. С. Понтрягина, стал руководителем основанного им семинара по дифференциальным уравнениям в Математическом институте им. В. А. Стеклова РАН (совместно с Р. В. Гамкрелидзе и позднее — с А. А. Болибрухом).

 Заведующий отделом обыкновенных дифференциальных уравнений МИАН и кафедрой теории динамических систем механико-математического факультета Московского государственного университета им. М. В. Ломоносова (2000—2014). Основные труды по теории динамических систем, дифференциальным уравнениям, дифференциальной геометрии и топологии.

 Д. В. Аносов скончался 5 августа 2014 года. Похоронен на Троекуровском кладбище в Москве
绿洲（Oasis）

***Note:** The unlock info for Oasis, weapon drops changes and difficulty changes that Oasis causes are not fully implemented yet and will be changed in the upcoming updates.*

Oasis is the third secret area implemented into the game. The whole level is underwater. Characters, Bandits, and I.D.P.D. forces in this area are inside air bubbles apart from Fish and Robot. Using a Lightning Weapon in this area will damage everything on the screen, including your character. Fire Weapons won't work, the Flare Gun will only do impact damage, and Flame Pellet Weapons won't have the burn effect and will only do impact damage.

The Oasis can spawn on any level of the Desert, meaning it could technically be 1-2, 1-3, or 2-1 in terms of difficulty. Beating this area teleports you straight to 3-3, which means you skip the Sewers and Scrapyard. The game's difficulty does not compensate for this level skip, so while a regular run will be at 7 difficulty by 3-3, a run which uses the Oasis path could be at as little as 3 difficulty.

## How to enter the Oasis

Open the Ammo and Weapon Chests and the Radiation Canister on any Desert level without killing too many enemies, which is 2% of enemies on 1-1,1-2 and 10% on 1-3. Opening the chests will spawn Big Bandit. If you kill Big Bandit faster than 10 seconds, the portal to Oasis will open on his corpse. This will kill most of the remaining enemies in the area. If you didn't manage to kill Big Bandit in time the regular level ending portal will teleport you to the Sewers, even if you spawned Big Bandit in 1-1 or 1-2.

Currently, when the player triggers the Oasis Portal, the Giant Maggots and Maggot Nests die along with the other enemies on the level. However, the Maggots they spawn on death will still be alive.

## Trivia

* Upon looping, enemies not normally encountered in the Oasis will appear. They aren't surrounded by air bubbles and move about normally.
* Y.V. as a Gun God doesn't have to breathe but *"he has an air bubble so his money doesn't get wet"* - Jan Willem Nijman
* The music for Oasis was made by Jukio Kallio in collaboration with Danny Baranowsky, who created the soundtracks for The Binding of Isaac, Super Meat Boy, and Crypt of the Necrodancer.
* The Oasis theme is "Under Water".

Oasis
水晶（Crystal）

数值
--

声音
--

File:SndMutant2Slct.oggFile:Crystal Selected.oggFile:SndMutant2LowH.oggFile:SndMutant2LowA.oggFile:SndMutant2Chst.oggFile:SndMutant2Valt.oggFile:SndMutant2Crwn.oggFile:SndMutant2IDPD.oggFile:SndCrystalShield.oggFile:SndCrystalTB.ogg

## B-Skin

使用水晶到达 [[诅咒水晶洞窟]] 。

*水晶是游戏中最具生存能力的角色。 作为唯一一个拥有10HP的角色，水晶已经具有防御优势。此外，水晶可以使用她的盾安全的避开大多数子弹。水晶容易使用和额外的HP使得水晶非常好用。*

特点
--

初始有10点HP。
技能
--

水晶可以围绕自己生成一个盾，防止被伤害。 护盾可以持续很短的时间，在此期间水晶不能移动。盾牌会在自动停用前开始晃动。水晶在盾牌消失动画中会受到伤害。在之前的盾牌完全消失前，不能再使用该技能。敌人在接近水晶盾的过程中，会遭到排斥。
盾牌可以偏转的攻击

* 常见的红色子弹，例如大狗和盗贼。
* 散弹枪的子弹例如短吻鳄和间谍中士。
* I.D.P.D.的蓝色子弹和精英巡警的独头弹。
* 碟子枪 的碟片。

盾牌可以抵消的攻击

* 绿色的卵型子弹，例如蝎子和青蛙发射的。
* 火焰，包括冰原小猎人落下发出的蓝色火焰。
* 毒素，例如有毒气罐，毒气青蛙和毒武器。
* 宫殿中敌人射出的绿色子弹。

* 敌对恐惧的射线。
* 精英盾兵的等离子子弹 (没有碰撞伤害和爆炸伤害)。

盾牌无法抵挡的攻击

* 近战攻击，例如 Assassin,所用的。
* 辐射水晶的激光射线。
* 闪电水晶的闪电。
* 爆炸。
* 接触伤害(即使水晶盾会排斥接近的敌人，但是仍然有可能碰到水晶本体)。

**合作模式下，水晶的盾牌不会对另一名玩家的子弹造成影响。**
## 王者之臀（Throne Butt）

水晶的王者之臀减少了盾牌持续的时间，并将水晶传送到光标位置后盾牌消失。将光标位置对准墙壁只会激活盾牌而不传送。（水晶盾再次使用的间隔时间会缩短一点）。

## 终极变异（Ultra Mutations）

玩法
--

水晶可以被认为是一个适合新手的角色，因为她的生存能力在起始角色中最佳。她的HP提升与她的技能可以抵抗凶猛的火力，再加上她的盾可以反弹子弹杀死敌人而不费弹药。释放盾牌，并在适当的时候再次激活，可以使你的无敌时间足够长。你可以判断周边情况，保障你的行动安全。获得王者之臀后，你可以使用护盾并传送到一个安全的位置，避开危险。
可以用到的变异
* 兴奋（Euphoria）- 减缓子弹速度可以给予你更多反应时间来开启盾牌。
* 伽马内脏（Gamma Guts）- 与王者之臀结合，可以直接传送到敌人身上对其造成伤害。
* 压力（Stress） - 较大的HP上限意味着剩余血量百分比可以更低，从而将增加射速上限提高到除了0%Chicken 以外最高的一个。
* 王者之臀（Throne Butt） - 更高的机动性，可以通过传送保障你在战场上的安全。

## 小知识

* 水晶的载入提示： “家庭（Family）”，实际上水晶就是来自水晶洞窟，她的整个家庭都变成晶体形态困在那里，而水晶是唯一个可以自由活动并且拥有末日降临之前的记忆。
* 水晶的另一个载入提示：“都交给水晶来处理吧（Crystal can handle this）”，暗示了水晶对于自身能力有很高的自信，并且时刻保持积极活跃的个性。
* 在82版更新之前，水晶的盾技能可以维持很长的时间。更新后盾的体型稍微变小，持续时间也缩短。王座之臀瞬移能力的发动时机也从瞬间发动调整为盾形态结束后。
* 水晶是最早的五大角色之一。

* 水晶的B皮肤设计和水晶洞窟墙壁上的晶体是一样的。
* 82版更新中也完善了B皮肤的水晶盾动画。
Captain

## Voice

File:Captain Enter.oggFile:Captain Fist Charge Start.oggFile:Captain Fist Charge.oggFile:Captain Orb.oggFile:Captain Bullet Pattern1.oggFile:Captain Bullet Pattern2.oggFile:Captain Teleport.oggFile:Captain Half HP.oggFile:Captain Player Dies.ogg

The I.D.P.D. Captain is initially seated at the end of a large entryway at her colossal boss's desk on the last level of I.D.P.D. Headquarters. The fight with the Captain will only start when she is attacked. Beating the Captain will end your run.

## Phases

**Charge Phase**

Takes a shape of a fist and charges in your direction, breaking walls along the way.
**Teleport Phase**

Teleports and afterwards shoots a blue sphere that splits into blue bullets after hitting a wall.
**Projectile Phase**

Stays stationary and shoots out projectiles in two different patterns, one around herself and one in an arc in your direction.

## Trivia

* The Captain seems to have a device similar to Rogue's Portal Strike on her back. This is probably another I.D.P.D. super weapon which gives her the ability to manipulate something that resembles a big, blue Guardian.
* There's a diamond symbol on the Captain's forehead, on her desk, and on the floor of her office. It resembles a symbol that the Nuclear Throne has. Proto Statues have the same shape. Why they are all similar is yet to be known.
* The Captain has several voice lines spoken in a language that resembles Finnish.
	+ As the boss fight starts, she destroys her desk and yells *"Dirty mutant!"*.
	+ During the fight she will yell *"Die!"* and *"No way!"*. She will also say *"Fist"* during her charge attack.
	+ If your character dies the Captain will say *"I am the law! Be gone!"*.
* In design documents, Captain was referred to as *"Big Popo"*.
* Captain's voice was added in update #92. It's done by a voice over actress Myy Lohi.
* The Captain's boss theme is "Captain".

* After looping the game the death screen message says *"The struggle continues"*. Defeating the Captain will end your run and change that message to *"The struggle is over"*.
Turtle

## Voice

File:Red.oggFile:Orange.oggFile:Blue.oggFile:Purple.ogg

The Turtle is one of the only few enemies you encounter in Pizza Sewers. There are always four of them. The Turtle attacks by hiding in its shell and spinning around the area, somewhat like a Snowbot, except not as fast and not directly at the player. It will bounce off of walls.

## Trivia

* These enemies are a reference to the Teenage Mutant Ninja Turtles.
* Each turtle will say a different word as it dies. These words sound like: "red", "orange", "blue", and "purple" which are the colors of Teenage Mutant Ninja Turtles.
角色

*本页面包含了废土之王里玩家可选游戏角色（变异人）的信息。每个角色都列出了他们的一点背景故事、被动与主动技能，还有B-Skin。*

***点击下面角色的头像或者名字以获得更多信息。***

*传说那些紫色的传送门会带领人们找到核子王座，然而穿越传送门的人都一去不回了。变异人们仍然坚信这些虫洞会带着他们去到王座的所在，然而哪个英雄才能真正坐上这个宝座，成为废土之王呢？*

## 角色列表

* 鱼能够从 武器 和 弹药拾取 里获得更多的弹药，同时开局时他也会拥有比别人多的弹药。
* 王者之臀 允许通过长按主动技能键让他进行持续翻滚，同时允许他在翻滚的时候变向。
 水晶 | * 水晶可以使用护盾保护自己，并反射某些远程攻击。
* 水晶初始就拥有 10 点的最大HP。
* 王者之臀缩短护盾的持续时间，并将在护盾消失后将水晶传送到鼠标指针所在的位置。
 眼 | * 眼可以用他的念动力将 敌人、箱子、小弹药包和小医疗包、辐射棒，以及 武器 吸到自己身边，同时推开敌人的子弹。
* 眼可以在黑暗的区域比如 下水道、水晶洞窟，以及研究所 里看的更清楚。
* 王者之臀提升眼的念动力强度。
 融解 | * 融解可以让 敌人 的尸体和 可破坏物品 产生爆炸。 自身免疫尸体的爆炸伤害。尸爆效果还能抵消/破坏敌人的弹幕。 体型较大的尸体/物品会产生三倍的爆炸效果。
* 融解初始只有2点HP，但每次击败敌人都能获得额外的辐射经验值。
* 王者之臀 会提升融解的尸爆能力，让任何体型的尸体/物品都默认产生三倍尸爆效果。
 花 | * 花能够发射藤蔓陷阱，绊住 敌人 使其无法移动。
* 花的移动速度非常快.
* 王者之臀 能够使藤蔓陷阱自动消灭血量低于33%的敌人。
 Y.V. | * Y.V. 能够让 武器 同时发射两次，但会造成双倍的装填时间。
* Y.V. 的开枪速率要更高（即装填时间更短），主动技能也受此影响。
* 王者之臀 能够使他的主动技能变为同时发射4次，但会造成三倍的装填时间。
* 开局自带 黄金左轮手枪 。

* 到达 Y.V大厦 后解锁。
 肌肉 | * 肌肉能够同时使用主/副 武器 ，但是射击精准度低较低。
* 开局自带两把 左轮手枪.
* 所有武器全自动化。
* 王者之臀 能在开火的时候随机补充一种弹药。如果是同时开火，弹药补充效果会更加显著。
 机器人 | * 机器人可以吃掉手上的 武器，获得类似于 迷你弹药 或 医疗包 的补给效果。
* 机器人能够找到更高等级的 武器 。
* 王者之臀 能够使 武器 食用后的补给效果翻倍。
 小鸡 | * 小鸡能把 武器 投射出去并造成伤害，等级越高投射的伤害值也更大。
* 小鸡一旦血量归0，会永久损失2点血量上限并进入持续5秒的无头状态，此时只要获得任何的医疗补给，则会重新复活。
* 王者之臀 能够提升 武器 的投射效果，可以直接穿过敌人的身体，伤害范围变得更大。
* 开局自带 小鸡之剑。

* 到达 丛林 后解锁。
 叛军 | * 叛军可以通过牺牲血量，召唤出同伴一起攻击 敌人 。第一次召唤消耗 1 HP，之后只有场上至少有一个同伴，每次召唤都会消耗 2 HP。同伴的血量会随着时间流逝自动减少，每次召唤的同时都会帮场上所有存活的同伴们回血。同伴死亡后会掉落弹药、医疗包和辐射棒。
* 每次进入 传送门 ，叛军的血量会自动回复到一半以上。
* 王者之臀 能让同伴们得到更好的武器，提升射击频率。

* 击败 王座II 并 Loop 回到 沙漠，则会解锁。
 恐惧 | * 恐惧能够发射光束，但会消耗自身的 辐射经验值 。如果利用光束成功击败敌人/破坏物品，丢失的辐射经验值便能够重新捡回。光束发射的持续时间越长，光束的体积会变得越来越大。光束还可以抵消敌人的各种弹幕。
* 每次升级时会有五个 变异 供你选择。
* 恐惧会有三个 终极变异 可选择，而其他角色只有两个。
* 王者之臀 能够使光束的体积变大效果加快一倍。同时持续发射光束达到一定时间还会回复血量（每 1.5 秒回复 1 HP）。

* 要解锁恐惧，首先要跳过第一次的 辐射罐 和下一关的 大辐射罐 。 再下一关则会出现 野生恐惧 ，击败它即可解锁。
 女叛警 | * 女叛警可以使用从 I.D.P.D. 偷来的传送门爆破装置。按键鼠标右键拖拽即可造成直线型的爆炸伤害。
* 辐射罐 会被爆破装置补给罐所替代，造型上看像一个蓝色的罐子。
* 被 I.D.P.D. 所通缉，I.D.D.P的警察会在游戏流程中不断地出现。
* 一旦自己受伤，则会自动产生爆炸效果。对周围的 敌人 造成伤害并抵消爆炸范围之内的弹幕。
* 王者之臀 增强了传送门爆破装置的威力.
* 开局武器是女叛警专用的来复枪.

* 击败并登上 核子王座 即可解锁。

## 隐藏角色

* 初始只有 4 点HP，移动速度极慢，射击精准度低于其他角色。
* 王者之臀 能够使降低零消耗开火的扣血几率。
* *无法在游戏一开局选择骷髅，必须用下面的特殊形式才可使用。*

* 使用 融解 ，在 死灵法师 的紫色复活环中死亡，则会变成骷髅。
 青蛙 | * 青蛙能够制造毒气，右键按得越久，积聚的毒气数量会变越多。
* 会强制移动，只有在按紧右键积聚毒气的时候才会停下。
* 免疫任何毒气伤害。
* 王者之臀 会让毒气的扩散速度变快，范围更广。
* 开局自带 黄金球蛙手枪 .

* 要解锁青蛙，首先要在持有 黄金武器 的情况下击败 蛙后，Boss死亡后会掉落一把 球蛙手枪 。将青蛙手枪存放皇冠秘室中的 原初宝箱 ，下一次用任意角色再回到这里时宝箱中的青蛙手枪已经变成了 黄金球蛙手枪。带着它进入 传送门 并即可保存为初始武器。 以后选择 黄金球蛙手枪 作为开局 武器 时，便可以使用青蛙了。

Characters
皇冠秘室（Crown Vault）

You can access this area by fully charging a Proto Statue, which will spawns a green portal leading to the vault. The portal spawned after taking a crown leads you to the third level of the area you were previously in.

The first time you enter all you will find here is a Crown Pedestal. Taking the Crown will create a portal which allows you to leave. What type of crowns you get depends on if you looped the game. You can also choose to not take a crown at all.

If you enter the Crown Vault the second time, or if you started the run with a crown, the Crown Pedestal will be guarded by two Vault Statues. The third Vault will have the Crown Pedestal and four Vault Statues. Each Vault Statue spawns a Crown Guardian which you have to kill before leaving the vault. Destroying the Vault Statues before reaching for the Crown will prevent you from being able to get a new crown or return the current one in this Crown Vault, even if you defeat the Crown Guardians.

A Proto Chest will spawn inside the Crown Vault if you already have a Crown when entering it.

Each time you exit a Crown Vault the game's difficulty is increased by one, meaning that better weapons have a chance to spawn earlier, but there are more enemies.

## Trivia

* The main theme for the Crown Vault is "Vault".
* The boss theme for the Crown Guardian is "Guardians of the Crown".
* If an alternative soundtrack plays in the game (aka B-Track) and you enter a Crown Vault in the same run, the Vault generates with a few floor tiles that have pictures on them. It's unknown in what order they should be looked at and what exactly they are portraying.

Crown Vault
皇冠

皇冠可以看做是流程中内置的游戏模式，需要进入皇冠秘室才能开启。

进入皇冠秘室的方法是：启动并破坏一个充能完毕的原初雕像，会立刻出现一个绿色的传送门，将你传送到皇冠秘室。走进皇冠底座的中心，便可以选择6个皇冠其中一个。Loop之后可以选择的皇冠与Loop前不一样。玩家每次只能选择一个皇冠，同时原来的皇冠会被替代，此外，皇冠效果是无法叠加的。

只要玩家带有皇冠，诅咒武器箱就会有1/7的概率会出现。此外选择完皇冠后离开皇冠秘室，或者自带皇冠开局，进入关卡后会立刻遭到I.D.P.D的追杀。在带有皇冠的情况下进入皇冠秘室，秘室中会生成一个原初宝箱。

玩家在带有皇冠的情况下Loop的话，会解锁该皇冠，以后可以直接选择此皇冠作为开局。想解锁Loop后-皇冠必须Loop2次，因为你需要Loop后才能选择这些皇冠。

Loop后-皇冠也可以通过击败I.D.P.D总部的警长的方法来解锁。

## 皇冠种类

*当你进入皇冠密室选择皇冠时，你会看到有六种皇冠供你选择.。如果你开局携带皇冠，当你从密室中选择皇冠时*，*新的皇冠将会替换掉当前持有的皇冠。*

### Loop前-皇冠

*如果你在loop前进入皇冠密室, 你可以从这些皇冠中选择一个。*

*角色携带皇冠loop之后便可将其解锁，使其角色在开始游戏时可以携带该皇冠。*

* 有66%的几率，在之后的关卡将辐射罐 转变成医疗箱 ，即使你的角色HP充足。

File:Crown of Life.ogg
 枪械皇冠(Crown of Guns) |  | * 敌人不再掉落弹药盒 ，但是不影响医疗包 掉落。
* 增加8%的武器 掉落几率，不掉落武器的敌人增加8%的几率掉落武器。
* 像往常一样，走在掉落在地上的武器 时，会得到一定量的弹药补充，相当于两个弹药盒。
* 沉重的心 进一步将敌方武器掉落几率提高210％。 如果一个敌人有2％的机会掉落武器，枪械皇冠加了8％，然后用重心变成10％+ 10 \* 210％= 31％。

File:Crown of Guns.ogg

惜时皇冠(Crown of Haste) |  | * 弹药盒 、医疗包 和辐射块 ，消失速度比正常快三倍。
* 诅咒弹药盒 消失速度比弹药盒 快三倍，它们的消失时间将进一步除以三。
* 诅咒弹药盒 与弹药盒 会额外给一个弹药，这个奖励的优先级低于鱼的被动。
* 医疗包 会额外回复1HP，这个奖励的优先级低于双胃。
* 敌人 和辐射罐 掉落的辐射块 数量不变。
* Portal Strike Ammo Crates will still give the same amount of Portal Strike ammo when playing Rogue.
* 走在掉落在地上的武器 上得到的弹药 仍然是固定的。
* 弹药箱 与医疗箱 不受影响，仍然给予原本的弹药/HP。然而，传送门打开会使弹药箱 /医疗箱变成两个弹药盒/医疗包，受皇冠影响。
* 不像其他弹药箱 ，打开一个IDPD弹药箱 会给予你5份弹药盒 ，每个弹药盒 都受皇冠影响。
* 皇冠的图标会根据系统的时间而变化。

File:Crown of Haste.ogg

命运皇冠(Crown of Destiny) |  | * 变异 的选择将限制为一个而不是四个。终极变异 也只限一个而不是两个，恐惧 仍然得到额外的一个变异 /终极变异 的选择。
* 选择该皇冠后会得到额外的一个变异。

File:Crown of Destiny.ogg
 诅咒皇冠(Crown of Curses) |  | * 正常的武器箱 有2/3的几率变成诅咒武器箱 ，而不是1/7。

File:Crown of Curses.ogg
 冒险皇冠(Crown of Risk) |  | * 当你的HP是满的时候，敌人 将有50%概率掉落补给。
* 当你的角色 HP不是满状态时，敌人 掉落补给的概率下降50%。

File:Crown of Risk.ogg

### Loop后-皇冠

*如果你在游戏loop 后进入皇冠密室（击败王座 之后）你可以从这些皇冠中选择一个。*

*要解锁loop 后皇冠从一开始需要loop 两次，首先要在loop 后获得它，并再次loop 解锁它。*

*loop后皇冠也可以通过角色 携带皇冠击败Captain在 I.D.P.D. Headquarters即可解锁，该角色可初始携带。*

死亡皇冠(Crown of Death) |  | * 角色 的最大生命值-1。
* 游戏中产生的每一次大爆炸增加3次小爆炸。
* 对于爆破系武器 ，小型榴弹，将额外增加一次小型爆炸 ，子母榴弹将分为9个小型榴弹，而不是8个。
* 诅咒弹药盒 会产生两个小型爆炸，而不是一个。
* 不影响血爆（melting 的主动技能，血榴弹发射器 ，血加农炮 ，血锤 ）。
* 不影响等离子爆炸。
* 不影响rogue 的特殊能力与IDPD手雷。
* 角色死亡后会产生一个巨大的爆炸覆盖屏幕，被爆炸杀死的敌人计入你的总杀敌数。

File:Crown of Death.ogg
 鲜血皇冠(Crown of Blood) |  | * 生成更多的敌人。
* 不改变难度值 ，这意味着它不会影响武器 掉落。
* 每个敌人掉落的辐射块 减少一点。

File:Crown of Blood.ogg
 憎恨皇冠(Crown of Hatred) |  | * 打开固定的箱子 给你16辐射块 并对你的角色造成1点伤害(可以杀死你).打开一个医疗箱 会先治疗你，然后造成1点伤害。
* 将辐射罐 撞开会额外给你16辐射块 并对你造成1点伤害。从远距离破坏辐射罐 不会给你额外的辐射块 ，不会对你造成伤害。
* 传送门 打开时，受影响打开的箱子 不会给你额外的辐射块 ，也不会对你造成伤害。

File:Crown of Hatred.ogg

心爱皇冠(Crown of Love) |  | * 弹药箱 会替换掉所有武器箱 与辐射罐。
* 它们作为普通的弹药箱 出现, 当前的弹药箱 和IDPD弹药箱 DPD弹药箱。
* 如果使用rogue ，一个Portal Strike Ammo Canister 会替换掉一个弹药箱。
* Ammo Chests can also appear as Mimics
* 如果你的角色是YV，并选择了终极变异，你会发现两个巨大金武器箱 变成了巨大金弹药箱 **。**

File:Crown of Love.ogg
 幸运皇冠(Crown of Luck) |  | * 你的角色 每关开始HP为1，rebel HP变成一半。
* 有很小的几率，敌人 生成时，血量变为1。
* 对boss没有影响。

* 可适用与 I.D.P.D. 单位 与 警车 ,可使它们传送出来血量为1。

File:Crown of Luck.ogg
 保卫皇冠(Crown of Protection) |  | * 当你走过掉落的武器 上时，给你的是1HP而不是弹药。
* 由于常规近战武器 没有弹药，所以不会给你1HP。

File:Crown of Protection.ogg

Crowns
Freak

数值
--

The Freaks are found in the labs and are plentiful.

The Freaks have no ranged attacks, but they come in hordes and will rush at you at all costs - a high rate of fire weapon, or something that pierces enemies, is probably the best way to deal with them.

When a Mutant Tube is broken, 8 Freaks will come flooding out of it.

## Trivia

* The Freak is a mixture of Fish and Eyes.
下水道（Sewers）

The Sewers is a dark transition level with small passageways.

The Sewers has low visibility, with a circular arc surrounding the player's character representing their field of vision. Corridors are much narrower than other levels, which can cause issues if not taken into account. Completing the Sewers leads you to the Scrapyard.

## Enemies

BanditAssassinRatSmall Green RatBig Green RatBallguyToxic BallguyAlligatorBuff Alligator

## Trivia

* The main theme for the Sewers is "Groundwork of the Past". It has no alternate theme.

* The boss theme for Mom is "Lament of a Mother".

Sewers
变异

**变异**指的是每次升级进入传送门后提供给玩家选择的能力。每次升级需要攒到60点辐射经验值再乘以当前的等级，意味着等级越高，所需的辐射经验值就越多（60,120,180…以此类推）。每次达到升级要求时，玩家头上会出现一个白色的皇冠图标（如右图）。从等级9升到等级10的时候，玩家可以选择每个角色特有的Ultra变异。

## 变异列表

*下列的变异按照英文名称的首字母顺序排列。每次升级都可以*在下表中随机抽出四个变异供玩家选择。通常情况下，当玩家达到等级9的时候会有拥有8个普通变异（如果带有命运皇冠则是9个，选择了耐心等待则会是10个）

在合作模式下，变异效果同时作用双方身上。

## 终极变异列表

达到等级10（即Ultra）时可以选择一个角色独有的终极变异（Ultra Mutation），同时经验条会显示出皇冠的图案（如右图），代表着角色已经达到满级，无法再次进行提升了。

正常情况下，加上终极变异，玩家总共可以拥有9个变异，带有命运皇冠则是10个，选择融解的第二终极变异则会达到14个。

HP会变原来的2点上限。

File:000014ec.ogg
 永恒诅咒 |  | 使用主动技能时武器的装填时间直接减少80%。

File:000014ed.ogg
 球蛙 | 保持距离 |  | 敌人掉落的辐射和辐射罐会制造出毒气。
辐射会有1/3的概率会生成1块毒气云。辐射棒则必然会制造出4块毒气云。

File:000014dd.ogg
 亲密无间 |  | 在移动的时候也会不断生成毒气 。
同时按紧右键不再是聚集毒气，而是直接释放毒气。

File:000014de.ogg

## Co-op模式 终极变异列表

*在合作模式下达到等级10（即Ultra），*将会出现下列两个终极变异，并取代原本的角色专用变异。

File:SndMutBloodBond.ogg
 枪弹羁绊 | 弹药盒效果共享。一方捡起弹药盒/诅咒弹药盒时双方都会回复同样数量的弹药。

File:SndMutGunBond.ogg
老鼠（Rat）

数值
--

Common enemy located in the second area. Can only deal damage by running into the player.

The rat runs toward the player as if trying to get around it, dealing 2 damage as it brushes by. In corridors they are fairly easy to take care of with all weapons, but swarming in the open areas they are hard to hit. Melee and guns with high rates of fire are recommended to brave wide, dark, sewer rooms.
Chapter 1

Character has just completed the starting game
Chapter 1:

Map is now fully available of all starting locations

Main story of chapter 1 is to further befriend the different people in the story and to follow the main quest line of discovering the forest that you where found in and find where you where coming from.

f "Hi! And welcome to \"As good as new\", How my I help you?"

r "Hi! Eyes up. Welcome to the \"As good as new\", How my I help you?"

y "Eh... I'm looking for Feyor."

r "Who is asking? Do she owns you money?"

        r "Oh! well, then I'm Feyor, the partys \"Beserker/Scout\"."

        r "I won this little shop ehere I sell second hand items."

        r "I have everything from adventuring gear to kitchen facilitys."

        y "Second hand?"

        r "Yea... most stuff is... \"Salvefge\" gods from past adventures"

"Why do it sound so criminal when she say it that way?"
Cursed Laser Crystal

数值
--

Special variant of the Laser Crystal which appears in Cursed Crystal Caves. Emits purple smoke particles from its body. It shares the same statistics with the regular Laser Crystal, but every few seconds it will teleport over a short distance in a random direction. Unlike the Laser Crystal, it can't drop weapons.

Similar to the Laser Crystals, this enemy moves somewhat slowly in a random direction, and does not try to chase the player. They deal lethal contact damage, so fighting in close quarters is not recommended, especially since it can randomly teleport on top of your character.

When the player comes within its line of sight, the Cursed Laser Crystal charges up and fires a burst of 4 laser beams. Each laser does 1 damage per hit animation, dealing 2 damage total. The laser is determined by a line of pink sparkles that show where it will fire. The crystal can also tele-frag the player if he/she is close enough to The Crystal. It doesn't move or predict the player's movement while firing.

## Trivia

* Cursed Crystal's teleport ability is similar to Crystal's Throne Butt mutation.
* All enemies from Cursed Crystal Caves have their sounds randomized.
Mom

## Voice

File:Ball Momma Appear.oggFile:Ball Momma Spit Acid.oggFile:Ball Momma Loop.oggFile:Ball Momma taunt.oggFile:Ball Momma Death.ogg

Mom is a Boss encountered in the Sewers after looping at least once. She appears as a large purple mother of the Ballguy enemies.

## Phases

**Walk Phase**

Mom will walk steadily in one direction, bouncing off walls. She will follow the player if they are close. Mom moves faster with each additional loop.
**Toxic Phase**

When the player is nearby, Mom will fire a projectile that does 5 impact damage and leaves a trail of toxic gas behind. Each toxic cloud does 2 damage and can heal Mom just like it heals Toxic Ballguy enemies. The projectile can destroy walls.
**Spawn Phase**

Mom will continue to spawn green eggs behind her. Each egg has 35 HP. After a few seconds, if not destroyed, Ballguys will hatch out of these eggs, and because of the toxic gas Mom shoots, they are very likely to become Toxic Ballguys. Mom lays more eggs with each additional loop.

**Death Phase**

Upon death Mom will explode, firing 80 green projectiles around her location of death. Each Projectile does 2 impact damage.

## Trivia

* Mom's boss theme is "Lament of a Mother".

* If you damage Mom at least once with a Golden Weapon and keep that weapon until she is killed, she will drop the Frog Pistol.
Nick Parsons

```
NOTE: This page is currently under development and will take an undetermined amount of time to complete.

```

Nick Parsons is a character in Robert Kirkman's graphic novel *Rise of the Governor*, as well as survivor in *Through the Eyes of the Governor*.

## Nick Parsons

### Relatives

Sarah Blake - Ex-GirlfriendPhilip Blake - Close FriendWill Blake - Close FriendPenny Blake - Close Friend
Shielder

## Voice

File:MSHIELD - enter world.oggFile:MSHIELD - shield.oggFile:FSHIELDPD enter world.oggFile:FSHIELDPD go shield.ogg

The Shielder fires massive barrages of 8 shots in a small spread. Unlike every other ranged enemy, all I.D.P.D. troops (including the Shielder) can shoot your character from point blank.

The Shielder is very tough and will shield to block your attacks and reflect projectiles. This shield works similar to Crystal's shield ability, but has a short delay in its startup animation.

Attacks deflected by the shield:

* All types of Bullet Weapon and Shell Weapon projectiles (except Frog Pistol bullets),
* Discs,
* Grenades and Mini Grenades,
* Blood Launcher grenades,
* Flares,
* Lightning Cannon, Flame Cannon, and Plasma Cannon projectiles,
* Projectiles fired by Rebel's allies,
* Plant's seed,
* Thrown weapons from Chicken or the Gun Gun.

Attacks negated by the shield:

* Small Plasma projectiles (no impact damage but the projectiles explode),
* Bolt Weapons: bolts, splinters and seekers,
* Fire Weapons,
* Missiles (no impact damage but the missiles explode),
* Blood Cannon projectiles (no impact damage but the projectiles explode),
* Hyper Launcher's grenade (no impact damage but the grenades explode),
* Toxin,
* Horror's rad beam,
* The shield is solid and blocks damage from the Gamma Guts and Sharp Teeth mutations,
* Green bullets like those of the Frog Pistol.

Attacks that bypass the shield:

* All explosions, including Blood Explosions and Plasma Explosions,
* Lasers and Lightning,
* Melee Weapons swing projectile.

## Trivia

* On one of Sleepcycles' streams, he made a bet with JW: *"If Sleepcycles doesn't smoke a single cigarette for a month, JW will have to nerf Shielders".* A month after that, in update #73, additional frames were added to Shielders' startup animation, slightly delaying their ability to shield.