recursal/Fanatic-Fandom huggingface dataset:
Triple Threat

"I'm once, twice, three times a lady!"

**Triple Threat** is a Light, Silver Annie variant.

**THREE-BODY PROBLEM**

## Tips and Tricks

### Role & Strategy

* Triple Threat is a fighter with a Signature Ability that grants her one of three BUFFS when activating STAR POWER. These BUFFS are inherently defensive but given the unpredictability of the AI in activating STAR POWER, it is best to be used on the offense. These BUFFS can also be reset through the use of special moves through her secondary Signature Ability. With careful usage of her abilities, Triple Threat could potentially sustain her BUFFS long enough to be completely INVINCIBLE throughout the fight.
	+ Players can easily switch between BUFFS by quickly activating and deactivating STAR POWER until the wanted BUFF is gained.

* INVINCIBLE and IMMUNITY are the two most useful BUFFS as it renders her immune to damage and DEBUFFS that can be inflicted through modifiers or catalysts. Furthermore, it is useful to remember that INVINCIBLE is a very rare BUFF whereas IMMUNITY can be gained through support fighters such as Surgeon General and Sketchy.
	+ The timers of the BUFFS gained from support fighters can also be reset through her secondary Signature Ability, allowing Triple Threat a longer duration of IMMUNITY, HEAVY REGEN or HASTE. Triple Threat can also gain ENRAGE and UNFLINCHING through RE-ENTRY and NORTH KNUCKLE respectively.

* **Marquee Ability**: Triple Threat is best to be used offensively as players will have greater control on when to activate her Signature Ability. Hence, when used offensively RED SHIFT is the recommended Marquee Ability to further increase her damage output easily through subsequent uses of blockbusters and special moves.

* **Stat Investment**: When used offensively, Triple Threat will benefit from investment in ATK and Piercing to further increase her damage output. Meter Gain is also a useful stat to invest in to quickly charge her blockbusters which can be used as part of combo chains. Accuracy is another stat that is worth investing for Triple Threat to increase the chance for her secondary Signature Ability to reset timer of her BUFFS.

### Trivia

* This variant is a reference to *Platinum the Trinity* from the fighting game video series, *BlazBlue* with its caption being a reference to the song *Three Times a Lady* by the American soul group, The Commodores.

	+ SA1 (NEW): Gain IMMUNITY, UNFLINCHING or INVINCIBLE for 9/12/15 seconds when activating STAR POWER. The BUFF is removed when exiting STAR POWER.

### Gallery

Fighter Reveal- Annie - TRIPLE THREAT - Skullgirls MobileTriple Threat in rift -Skullgirls mobile-Gameplay by Ok then God
Poltergust

"Slime flies when you're having fun!"

**Poltergust** is an Air, Gold Squigly variant.

Poltergust is also available as a Prize Fight reward in the Gold Tier and Diamond Tier of the Night's Ghoul Prize Fight.

**ECTOPLASM**

## Tips and Tricks

### Role & Strategy

* Poltergust is an offensive fighter with a Signature Ability that enables her to dish out massive amounts of damage using blockbusters when the opponent has a blockbuster fully charged. She capitalizes on the expiration of any BUFFS on the field to charge her blockbusters, making it easier for her to repeatedly use them against BUFF-heavy opponents.
	+ Poltergust can be paired with support fighters that grant BUFFS such as Surgeon General, Sketchy and Persona Assistant to exploit her second Signature Ability for faster meter gain, especially as she herself does not have much in terms of BUFFS.
	+ Poltergust is very effective against opponents that rely on timed defensive BUFFS such as Untouchable, Armed Forces, Resonant Evil, and Heavy Metal.
	+ It is important to note that removing BUFFS does not trigger Poltergust's abilities. This also applies with DEBUFFS that removes BUFFS, like with how ARMOR BREAK removes ARMOR.

* Pay attention to the opponent's moveset and meter to maximize her damage. This is especially important as Squigly has a wide array of moves that can inflict WITHER such as ASHES TO ASHES, BATTLE OPERA and INFERNO OF LEVIATHAN. Players will have to prioritize meter control or damage output depending on the situation.

* **Marquee Ability**: Either Marquee Ability works with Poltergust since both conditions require her to be dead. EVIL DEAD can be useful on the offense to inflict both CURSE and WITHER, making it easier for the next fighter to defeat opponents. DEAD ALIVE is better to be used defensively, providing other teammates FINAL STAND to increase the longevity of your defensive fighters and stall for time.

* **Stat Investment**: As an offensive variant, Poltergust will benefit from investment in ATK and Piercing to increase her damage output. Meter Gain may be less of a priority given her inherent ability to gain meter, but in fights with next to no BUFFS active, it'll give her easier access to her highly damaging blockbusters.

### Rift Battles

* Poltergust is especially effective against nodes with the Frost Armor or Armor Rating catalyst as she can easily charge up her blockbuster once the ARMOR stacks disappear. Furthermore, moves such as DRAG 'N' DROP can be used to deal massive damage while also removing any ARMOR via ARMOR BREAK.

### Trivia

* This variant's color palette is a reference to Dead Master, the antagonist of the *Black★Rock Shooter* manga.

### Gallery

►SQUIGLY VENTISCA ESPECTRAL - ANALISIS Y CURIOSIDADESGuide by Leonhy
Starlight Rose

"You're going to be something extraordinary."

**Starlight Rose** is a Neutral, Diamond Annie variant.

**GEM POLISH**

## Tips and Tricks

### Role & Strategy

* Starlight Rose is a support variant that can provide powerful BUFFS for other fighters through her Signature Ability. She excels best when used offensively as players will have greater control for well-timed BLOCKS to activate her abilities.
	+ BARRIER and REGEN are useful BUFFS to provide sustain while ENRAGE provides increased damage output, making Starlight Rose an all-around great support variant for lots of different scenarios.

* The ability to remove DEBUFFS from a well-timed BLOCK allows Starlight Rose to be a very useful support to counter variants that rely on inflicting DEBUFFS such as Unholy Host and modifiers from Prize Fights or Catalysts in Rift Battles.

* Starlight Rose can provide ENRAGE and REGEN with BARRIER from all sources. This means that variants that can grant BARRIER (especially timeless BARRIER) such as Corrosive Agent, Snake Bite, Feathered Edges, Overclocked and Rose-Tinted can benefit from having her in the bench to provide a boost in damage and sustain, which is particularly useful in Rift Battles.

* **Marquee Ability**: Depending on how you use her, both Marquee Abilities can be pretty useful. For attacking, REDSHIFT is recommended, in case your main fighters have been defeated. For defending, BLUESHIFT is more optimal as it enhances her survivability, making her harder to be taken down.

* **Stat Investment**: Starlight Rose will benefit from investment in ATK and Piercing to increase her damage output when used offensively or HP, Defense and Resistance when used defensively. Since her role is primarily a support, this does not matter much.

### Trivia

* This variant is a reference to Rose Quartz, the founder and former leader of the Crystal Gems from the animated series *Steven Universe* with its caption being a direct quote from the character.

### Gallery

Fighter Trailer- Annie - STARLIGHT ROSE - Skullgirls Mobile
Infernal Twin

"SERIOUSLY I'M AT MY LIMIT."

**Infernal Twin** is a Fire, Bronze Fukua variant.

**BOILING POINT**

## Tips and Tricks

### Role & Strategy

* Infernal Twin is an offensive fighter with a Signature Ability revolving around gaining stacks of ENRAGE, increasing her damage output easily, while also allowing her to inflict FATIGUE when hit, which acts as a safety net. Infernal Twin is similar to Sheltered, both relying on stacks of ENRAGE, but has the added ability to refresh the duration of her ENRAGES, allowing her to continually dish out significant damage even against opponents that are in higher tiers.

* The condition to activate Infernal Twin's Signature Ability allows her to gain ENRAGE simply by blocking and quickly attacking when the opponent leaves an opening. Thus, it is important to learn each character's attack pattern to understand when to attack safely.

* While she can inflict FATIGUE when hit, it requires at least three stacks of ENRAGE. FATIGUE is not a reliable measure of protection, as it's chance to STUN is only 50% when it expires. Players should not rely on FATIGUE, as Infernal Twin's low health means she is very easy to take out before it expires.

* **Marquee Ability**: As an offensive unit, SPECTRAL SPITE is the more fitting option, giving Infernal Twin more damage the lower her health is. However, players should not be trying to keep their health as low as possible unless they know what they're doing.

* **Stat Investment**: As an offensive variant, Infernal Twin will benefit from investment in ATK and Piercing, further increasing her offensive capabilities. Meter Gain or Special Cooldown can be chosen depending on what moveset the player is using.

### Gallery

Skullgirls Mobile- Analisis de Variante - Gemela Infernal FukuaGuide by Vyleke
Ogre Achiever

"Wrestlers have layers too..."

**Ogre Achiever** is a Light, Diamond Beowulf variant.

**FEAST AND FURIOUS**

## Tips and Tricks

### Role & Strategy

* Ogre Achiever is an offensive fighter with the ability to deny opponent's BUFFS to gain IMMUNITY for himself, preventing DEBUFFS. Furthermore, each use of blockbusters during HYPE MODE grants permanent ENRAGE and health, providing increased damage output and sustain for the fight. Altogether, this combination of abilities allow Ogre Achiever to be a solid offensive variant against BUFF heavy defenders that won't be easy to punish.
	+ BUFF removal also affects permanent BUFFS as Ogre Achiever removes those BUFFS *at the moment* they are gained.

* Aside from Weekend Warrior, Ogre Achiever is the only other Beowulf variant with access to IMMUNITY, making him immune to DEBUFFS that can disrupt the player's strategy such as CURSE, HEX or DISABLE BLOCKBUSTERS. Furthermore, the ability to prevent permanent BUFFS allows Ogre Achiever to be a counter to variants like Model Leader and Megalomaniac.

* Beowulf has access to HASTE from moves such as AROO READY? to quickly charge blockbusters for every hit, allowing Ogre Achiever to spam blockbusters quickly and gain stacks of permanent ENRAGE. With access to a lot of command grabs like LUPINE PUMMEL and WULF SHOOT, it will be easy for Ogre Achiever to be aggressive and take advantage of the increased damage to defeat opponents without risk of getting knocked down.

* **Marquee Ability**: DEFENDING CHAMPION is the recommended Marquee Ability and will help keep Ogre Achiever on the upper hand as he deals damage.

* **Stat Investment**: Like most other offensive fighters, Ogre Achiever will benefit from investment in ATK, Piercing and Meter Gain to maximize his damage output and recharge blockbusters quickly.

### Trivia

* This variant's color palette is a reference to Shrek from the 2001 film of the same name, with its caption referencing a direct quote from the character.
Spring Cleaning

**Spring Cleaning** is a special annual Prize Fight that celebrates Spring Cleaning in April with extravagant rewards ranging from Elemental Shards, Theonite, Canopy Coins, Keys and Special Relics featuring a limited pool of exclusive fighters.

## Modifiers & Restrictions

This Prize Fight features two modifiers that affects both players. This Prize Fight has no fighter restrictions.

### Tips & Tricks

* **Offense**:

* **Defense**:

## Event Rewards

### Blossom Relic

The Blossom Relic is an exclusive relic that can only be obtained through the Prize Fight rewards. They are also sold in the shop for a limited time throughout the event's duration. Blossom Relics feature a limited pool of blue, green and yellow fighters.

The contents of the Blossom Relic may change. The image displays the pool of fighters that was released during the most recent event.

### Sunshine Relic

The Sunshine Relic is an exclusive relic that can be obtained through reaching the final milestone in the Prize Fight rewards. They are also sold in the shop for a limited time throughout the event's duration. Sunshine Relics feature a limited pool of Diamond tier fighters.

The contents of the Sunshine Relic may change. The image displays the pool of fighters that was released during the most recent event.

* Milestone Rewards
* Event Rewards

 Top 10%
 Top 11%-30%
 Top 31%-60%
 Top 61%-100%

## Score Cutoffs

### **2022-Present**

 01 APR 2023
 01 APR 2022
Persona Assistant

"She protec, but she also attac."

**Persona Assistant** is a Light, Gold Robo-Fortune variant.

**LOVE HERTZ**

## Tips and Tricks

### Role & Strategy

* Persona Assistant is a hybrid support fighter with a Signature Ability that grants her stacks of PRECISION and ENRAGE which allows her dash attack to be unblockable. Furthermore, Persona Assistant also supports her teammates by providing a stack of BLESSING and BARRIER to increase their survivability in fights. This allows Persona Assistant to support her teammates in the bench while also serving as a dependable offensive fighter in her own right.

* When used offensively, Persona Assistant is best placed as a secondary fighter that can provide support to the main fighter as she needs thirty seconds before her Signature Ability activates.
	+ Persona Assistant grants timeless BLESSING and BARRIER which acts as a safety net when a mistake is made. Hence, Persona Assistant is generally a great support fighter for all fighters regardless of their Signature Abilities.

* Persona Assistant can be used defensively, but will mostly depend on her first Signature Ability to provide stacks of BLESSING and BARRIER to teammates which helps in stalling for time.
	+ Persona Assistant's second Signature Ability can be dangerous and requires caution to prevent getting punished by simply blocking. This can be prevented by simply learning to intercept.

* **Marquee Ability**: The recommended Marquee Ability for Persona Assistant depends on how she is going to be used. As an offensive support, PING CHECK may be useful to increase her damage output, although she can already gain five stacks of ENRAGE via her Signature Ability. DDOS meanwhile provides the ability to punish opponents when they use blockbusters via POWER SURGE which is good for defensive use.

* **Stat Investment**: When used as an offensive fighter, Persona Assistant will greatly benefit from investment in ATK and Piercing to further increase her damage output. However, as a defensive support, Persona Assistant will require investment in HP and Defense to increase her survivability in fights. In either case, Meter Gain is recommended to charge blockbuster quicker.

### Trivia

* This variant's color palette is a reference to the character Aigis, from the *Shin Megami Tensei: Persona* series with its caption being an internet meme that is a nod to this variant's role as both an offensive and supportive fighter.
Brain Freeze

"This is just the tip of the iceberg!"

**Brain Freeze** is a Water, Gold Cerebella variant.

**FROZEN OVER**

## Tips and Tricks

### Role & Strategy

* Brain Freeze is a fighter with both offensive and defensive capabilities. Her first Signature Ability increases her damage output based on health which is complemented by her second ability that reduces damage taken per COMBO HIT. This makes her a natural counter to characters with high combo count such as Ms. Fortune, Big Band, Robo-Fortune and Squigly.

* Brain Freeze is a dangerous defender to face as she has an inherent increase in damage coupled with Cerebella's naturally high stats.
	+ It is generally advised to use characters that have a relatively low hit count with high attack such as Cerebella, Beowulf and Painwheel to deal significant damage to Brain Freeze.

* The best way to counter Brain Freeze is to inflict BLEED and relying on it to reduce her health quickly. Filia and Painwheel are recommended to use as they have a lot of ways to inflict BLEED. There are also other fighters that can inflict BLEED via their Signature Abilities such as Bloodbath, Love Crafted, and Très Chic.

* **Marquee Ability**: Either Marquee Abilities will work with Brain Freeze. UPPER HAND is generally the superior Marquee Ability as it allows any Cerebella to act as a meter control variant to prevent opponents from using blockbusters to punish. Meanwhile, RING LEADER will trap opponents and prevent them from escaping via TAG OUTS while also disabling their special moves which may be useful in some niche situations.

* **Stat Investment**: HP is the most important stat to invest in Brain Freeze as it also naturally increases her ATK as well. Defense is also recommended to further bolster her defensive capabilities by reducing damage taken. With enough defense, damage taken by Brain Freeze can reach 0 after a few number of hits. ATK and Meter Gain are also useful to quickly charge blockbusters, punish opponents and deal massive damage.

### Rift Battles

* As a WATER element fighter, Brain Freeze synergizes very well with the Frost Armor catalyst which can significantly increase her durability as a defender. Furthermore, the Autoimmune catalyst can also be useful to prevent players from using common BLEED strategies to cripple her down.

### Trivia

* This variant is a reference to Rainbow Mika from the *Street Fighter* series.
Temple Tyrant

"Defeating me is a Longshot."

**Temple Tyrant** is a Water, Silver Double variant.

**MORPHA**

## Tips and Tricks

### Role & Strategy

* Temple Tyrant is a fighter with a Signature Ability that grants her regeneration when at an elemental advantage. Although a purely defensive ability, due to the RNG element of transmuting and unpredictability of the AI's behavior, Temple Tyrant is best used offensively where players can make use of her ability to resist DEBUFFS and defeat opponents without losing too much health.

* Temple Tyrant can be a useful fighter to use against fighters that can easily inflict DEBUFFS such as Wildcard, Blood Drive, Scarlet Viper, and Purrfect Dark.

* **Marquee Ability**: Temple Tyrant will rely completely on CHAOS as a Marquee Ability to wear opponents down via DEBUFFS such as ARMOR BREAK, DEATH MARK and BLEED when used offensively.

* **Stat Investment**: If used offensively, investing in ATK, Piercing, Crit Rate and Meter Gain are very important to increase her offensive prowess and to trigger CHAOS as often as possible to wear the opponent down.

### Trivia

* This variant is a reference to Morpha, the boss of the Water Temple from *Legend of Zelda: Ocarina of Time*.

	+ SA1 (NEW): When TRANSMUTING to an ELEMENTAL ADVANTAGE, heal for 15/20/25% HEALTH.
* SA2 (OLD): Gain a 25/35/50% chance to ignore any DEBUFFS when at an ELEMENTAL ADVANTAGE.
	+ SA2 (NEW): Gain a 25/35/50% chance to CONVERT any DEBUFFS into ARMOR and REGEN for 10 seconds when at an ELEMENTAL ADVANTAGE.
Ageless Wonder

"You fight like a man!"

**Ageless Wonder** is a Light, Gold Annie variant.

Ageless Wonder is also available as a Prize Fight reward in the Gold Tier and Diamond Tier of the Infinity and Beyond Prize Fight.

**CELESTIAL SHIELD**

## Tips and Tricks

### Role & Strategy

* Ageless Wonder is a defensive fighter that can gain AUTO-BLOCK, FINAL STAND and IMMUNITY to significantly increase her survivability in a fight. Furthermore, Ageless Wonder can inflict IMMOBILIZE and gain stacks of PRECISION when either fighter blocks a projectile, preventing players from dashing while increasing her damage output from guaranteed critical hits.

* Ageless Wonder will depend completely on her BUFFS for defense and is very vulnerable to CURSE or HEX. Players will have to carefully play against Ageless Wonder as attacking mindlessly will only make it difficult to take her down due to the BUFFS she gains.

* Ageless Wonder can potentially be used offensively by utilizing her secondary Signature Ability to easily gain PRECISION stacks from using projectiles such as GRAVITY SLINGSHOT, SAGAN BEAM and CRESCENT CUT. PRECISION is a powerful BUFF that ignores opponent's Signature Abilities, preventing on death abilities from Kill Joy, Shadow Puppet and Immoral Fiber from activating. Furthermore, given the aggressiveness of the AI, players can make use of her first Signature Ability to gain IMMUNITY to resist DEBUFFS from modifiers and catalysts. However, do note that Ageless Wonder has average base ATK and will struggle to deal enough damage against tough defenders on her own. It may be best to use other fighters instead.

* **Marquee Ability**: As a defensive fighter, BLUE SHIFT is the recommended Marquee Ability for Ageless Wonder to increase her durability and force opponents to use longer combos to deal damage.

* **Stat Investment**: Like most defensive fighters, Ageless Wonder will greatly benefit from investment in HP and Defense to significantly increase her defensive capabilities and increase her durability in a fight. Meter Gain and Resistance is also recommended to quickly charge up blockbusters when hit to punish opponents with an unblockable Tier 3 blockbuster and to resist common DEBUFFS such as CURSE or HEX which can render her vulnerable.

### Trivia

* This variant is a reference to *Wonder Woman* from DC Comics.

### Gallery

Fighter Reveal- Annie - AGELESS WONDER - Skullgirls Mobile
Second to Nun

**Second to Nun** is the Character Prize Fight for Double that gives out rewards such as Character Relics, Skill Points, Moves, and Variants that are specific to the character.

## Modifier

### **Silver Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

### **Gold Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

### **Diamond Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

Skullgirls Mobile- Guia de Prize Fight de DIAMANTE - DoubleGuide by Vyleke

## Score Cutoffs

### **Post-Diamond Prize Fights**

* Diamond Prize Fight
* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight

### **Pre-Diamond Prize Fights**

* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight
In Denile

"This isn't even my final form."

**In Denile** is a Water, Bronze Eliza variant.

**BENEATH THE SKIN**

## Tips and Tricks

### Role & Strategy

* In Denile is an offensive fighter with a Signature Ability that cleanses her DEBUFFS and grants her IMMUNITY when triggering Sekhmet, as well as inflicting ARMOR BREAK on the opponent. This makes her hard to nail down with DEBUFFS while making ARMOR a trivial problem for her.
	+ Given the unpredictability of the AI in triggering Sekhmet, it's better to use In Denile offensively.
* ARMOR BREAK removes all ARMOR stacks upon application, and In Denile can inflict it very frequently. Because of this, she's very effective against a lot of ARMOR-using variants.
* While being able to break ARMOR as well as cleanse her own debuffs is nice, In Denile needs access to her Blockbusters to do so, making her very weak against DISABLE BLOCKBUSTERS. Her bronze status also means her base stats aren't great, making her very replaceable with higher tier Elizas.

* **Marquee Ability**: Either Marquee Ability will work well with In Denile. RITUAL SACRIFICE can be useful to quickly charge up blockbusters, allowing her to gain stacks of ARMOR and IMMUNITY faster. Meanwhile, BLOOD OATH can be useful as a safety-net when a mistake is made to get her back to full health.
	+ With RITUAL SACRIFICE, one strategy can utilize a weaker teammate to go first and get KO'd which will provide In Denile full blockbuster meter on all her blockbusters upon TAG IN.

* **Stat Investment**: In Denile will greatly benefit from investment in ATK and Piercing to make up for her low ATK stat. Resistance is negligible due to her easy access to debuff cleanses and IMMUNITY. Accuracy can increase her chances of landing ARMOR BREAK against variants with Resistance built.

### Trivia

* This variant's name is a play on the phrase "in denial" with the Nile River that played a crucial role in the development of Egyptian civilization.

* This variant's caption is a reference to an internet meme originally uttered by the villain character Frieza in the Japanese anime series Dragon Ball Z.

	+ SA1 (New): Inflict ARMOR BREAK for 5/10/15 seconds when entering Sekhmet Mode.

### Gallery

ELIZA INDENILE (ANALISIS DE VARIANTE)Guide by Leonhy
Timeless Hero

"It's dangerous to go alone."

**Timeless Hero** is an Air, Gold Annie variant.

**SWORD MASTER**

## Tips and Tricks

### Role & Strategy

* Timeless Hero is an offensive fighter with a Signature Ability that grants her timeless BUFFS depending on combo count thresholds, which can be easily reached with the right moves. When all three different BUFFS are obtained, Timeless Hero gains infinite STAR POWER and maximum blockbuster meter to deal a significant amount of damage as she gains a massive boost in damage and combo potential from STAR POWER mode.
	+ The BUFF that Timeless Hero can obtain are ENRAGE, AUTO-BLOCK and REGEN ,which when obtained can increases her damage output while also sustaining herself in a fight and recoverying from chip damage.

* There is a bit of RNG involved in order to obtain all three BUFFS and players may find themselves having multiple stacks of one BUFF but not the other. It may be beneficial to bring support fighters such as Surgeon General for HEAVY REGEN and equip special moves such as REFLECTION NEBULA and RE-ENTRY for AUTO-BLOCK and ENRAGE respectively.
	+ Fighters such as Icy Hot, Rerun and Starlight Rose can also give REGEN and ENRAGE respectively.
* All buffs gained through combo thresholds will be removed when Annie suffers any hit (including Bursts!), promoting a more cautious playstyle lest the player lose part of their DPS and survivability. Fortunately, the infinite STAR POWER stays once it's been achieved, making it much easier to gain the buffs again once lost.

* Timeless Hero is the only Annie variant whose Signature Ability clashes with her Prestige Ability, due to using infinite STAR POWER not being classified as "being spent" and therefore softlocking Timeless Hero out of gaining Prestige gauge. In order to get access her Prestige, players might have to delay doing big combos so they can fill the Prestige gauge without gaining the infinite STAR POWER.

* **Marquee Ability**: Timeless Hero will benefit from RED SHIFT to further increase her damage output easily through subsequent uses of blockbusters and special moves.

* **Stat Investment**: As an offensive variant, Timeless Hero will benefit from investment in ATK and Piercing to further increase her damage output. Meter Gain is also a useful stat to invest in to quickly charge her blockbusters so that she can do significant damage and reach combo thresholds easier.

### Trivia

* This variant is a reference to *Link*, the main titular protagonist in the *The Legend of Zelda* series.

### Gallery

Fighter Reveal- Annie - TIMELESS HERO - Skullgirls Mobile
Raw Nerv

"You should have killed me when you had the chance."

**Raw Nerv** is a Dark, Gold Painwheel variant.

Raw Nerv is also available as a Prize Fight reward in the Gold Tier and Diamond Tier of the No Pain No Gain Prize Fight.

**DEATH'S DOOR**

## Tips and Tricks

### Role & Strategy

* Raw Nerve is a defensive fighter with a Signature Ability that grants her permanent ENRAGE and HASTE while also inflicting permanent DEATH MARK when her health drops below a certain threshold. These allow her to quickly charge blockbuster meter and punish opponents hard when a mistake is made.

* Although Raw Nerve can be used offensively, her low base health as a Painwheel makes it risky to activate her Signature Ability voluntarily. One possible method would be to bring a Valentine with TRAUMA CENTER as a Marquee Ability to grant her FINAL STAND. However, this is cumbersome and offensively falls short to other Painwheel variants such as Buzzkill. Hence, she is better to be used defensively to punish opponents when her health drops.

* **Marquee Ability**: Raw Nerv will rely on her two Marquee Abilities for any defensive abilities. TAINTED BLOOD will reflect some damage when hit by a critical hit while GRUDGE grants her stacks of ARMOR and ENRAGE to increase her longevity in a fight while also boosting her offensive abilities further.

* **Stat Investment**: Like any other defensive variant, investment in HP and Defense are very important to increase her longevity in a fight. Furthermore, investment in Meter Gain are also recommended to quickly charge blockbuster to punish opponents with an unblockable Tier 3 blockbuster.

### Rift Battles

* The Painwheel-specific catalyst, Don't Poke the Buer, synergizes well with Raw Nerv's abilities as it prevents players from using fighters that deals low-hit chunk damage such as Cerebella and Beowulf. This allows Raw Nerv to get under her health threshold without dying shortly afterwards.

### Trivia

* This variant is a reference to Evangelion Unit-01 (EVE-01) from *Neon Genesis Evangelion* with its caption being the title of a song by the rock band, A Day To Remember.

	+ SA1 (NEW): Gain permanent ENRAGE and HASTE when your HEALTH drops below 25/35/50%.
* SA2 (OLD): Gain permanent HASTE when HEALTH falls below 20/35/50%.
 2.0.1 Update | * SA2 (OLD): Attacks quickly build SUPER METER whenever HEALTH is below 20/35/50%.
	+ SA2 (NEW): Gain permanent HASTE when HEALTH falls below 20/35/50%.
Feline Lucky

"Imagine the paw-sibilities!"

**Feline Lucky** is a Light, Silver Ms. Fortune variant.

Feline Lucky is also available as a Prize Fight reward in the Silver Tier of the A Head of the Game Prize Fight.

**JACKPOT**

## Tips and Tricks

### Role & Strategy

* Feline Lucky is a fighter with a Signature Ability that gives her the chance to gain various BUFFS that makes her invulnerable for some time on a critical hit, which she has frequent access to due to her gaining a few PRECISION stacks every few seconds. However, true to its name, the chances to activate this ability is notoriously low and is completely down to RNG, even when critical hits are guaranteed through PRECISION stacks. Hence, Feline Lucky is the epitome of a luck-based fighter and can be annoying to deal or work with depending on the odds.

* Feline Lucky has the lowest ATK of all Ms. Fortunes, including the Bronze tier ones. Hence, Feline Lucky's main purpose on defense is to stall for time with the BUFFS that she gains. However, this is easily countered by fighters such as Silent Kill and Doublicious as well as characters with special moves and blockbusters that can remove BUFFS, like Eliza with CHAOS BANISH and Filia with DRILL TEMPERED.

* Offensively, Feline Lucky is one of the few fighters that can gain PRECISION very easily, which she can use to counter on-death Signature Abilities of defenders such as Immoral Fiber and Last Hope. Her BUFFS when activated also protects her from any recoil damage that is seen in some defenders like Dread Locks and Criminal Mind. However, other Ms. Fortune and Parasoul variants have access to on-demand PRECISION via TAUNTS with many having better offensive capabilities than Feline Lucky.

* **Marquee Ability**: Depending on where she's used, either Marquee Ability can be used. On offense she'll appreciate the extra damage that BOOP gives her, especially since her Attack stat is very low for Ms. Fortune standards. As a defensive variant, the Marquee Ability MLEM is recommended as it helps her stall for longer.

* **Stat Investment**: An offensive Feline Lucky will benefit from investment in Atk and Piercing. A defensive Feline Lucky will benefit from investment in HP, Defense and Meter Gain to further increase her defensive capabilities, as well as charge her Blockbusters faster. Crit Rate will boost the amount of critical hits she gains, allowing her to trigger her Signature Ability more frequently. Her affinity for crits also makes Crit Damage a decent option, making her crits not just a method of potentially triggering her Signature Ability. Accuracy is not recommended, as at it's cap it only gives Feline Lucky a 1% additional chance of getting her buffs.

	+ SA2 (New): 2% chance when either Fighter lands a CRITICAL HIT to gain IMMUNE, INVINCIBLE, FINAL STAND, and UNFLINCHING for 10/12/15 seconds.
Skill Tree

The **Skill Tree** is a menu consisting of upgradable sections for each character. The Skill Tree consists of 5 main sections, listed below.

## Skill Tree sections

### Abilities

The upper part of the Skill Tree is considered by most to be the main priority, as it gives the highest damage and skill benefits than any other section. However, it is also the most expensive path.

### Blockbusters

The lower left path of the Skill Tree is usually the one that should be upgraded second; right after the Abilities section.

### HP and Defense

The lower right part of the Skill Tree focuses on HP and Defense. The recommended action is to upgrade it either before or after the attack section, it varies from variant to variant.

### ATK and Crit

The left section of the Skill Tree focuses on attack, and is mostly used by hard-hitters and Glass Cannons.

### Time

The right path of the skill tree focuses on speeding up energy recover time and cooldown on Tag-Ins and Special Moves. It is recommended to upgrade it last, unless one wishes to level up quickly.

## Marquee Ability

The Marquee Ability, unlike the Signature Abilities, are character-specific, instead of relying on variants. They can be obtained after one buys the entire Skill Tree.

The effects of each marquee ability can be viewed at the specific character page (Eliza marquee on eliza page etc)

Costs to unlock marquee are as following

* Numbers in these (X) are the amount of skill points required
Bloodbath

"This is - in fact - my final form."

**Bloodbath** is a Dark, Gold Eliza variant.

**SANGUINE SOLO**

## Tips and Tricks

### Role & Strategy

* Bloodbath is an offensive fighter with a Signature Ability revolving around BLEEDS but unlike other fighters that can inflict BLEED, Bloodbath is unique as she has the ability to convert self-inflicted BLEEDS into REGEN. This allows her to be a powerful fighter that can wear down some of the toughest defenders such as Heavy Metal via BLEED while keeping her health high via REGEN.

* Bloodbath relies on spamming blockbusters to inflict BLEED and gain REGEN. Hence, it is best to equip multiple blockbusters, especially those that can trigger Sekhmet, and use them consecutively in order to inflict multiple stacks of BLEED at the same time while also gaining multiple stacks of REGEN.

* Bloodbath's second Signature Ability makes her IMMUNE to any BLEED effects, allowing her to counter some Filia and Painwheel variants that rely on BLEED.
	+ Notably, Bloodbath is a strong fighter to use against Dread Locks as her HEAVY BLEED will be converted to REGEN to recover back health that is lost from the recoil damage.

* Like most other fighters that utilize BLEED effects, Bloodbath is countered by defenders with easy access to IMMUNITY such as Dream Band or those that can easily gain REGEN such as any Valentine with the ICU Marquee Ability.
	+ To overcome these opponents, it is highly recommended to equip CHAOS BANISH that not only removes their IMMUNITY or REGEN, but also inflicts HEALBLOCK to disable any form of healing.
	+ It is still important to note that against these opponents, Bloodbath will primarily rely on her raw strength rather than her BLEEDS to defeat them.

* **Marquee Ability**: Either Marquee Ability will work well with Bloodbath. RITUAL SACRIFICE can be useful to quickly charge up blockbusters, allowing her to inflict BLEEDS faster. Meanwhile, BLOOD OATH can be useful as a safety-net when a mistake is made to get her back to full health.

* **Stat Investment**: As with any other offensive fighter, Bloodbath will benefit from investment in ATK, Piercing and Meter Gain to increase her overall damage output while quickly charging meter for blockbuster usage.

### Trivia

* This variant's color palette is based off "Bloody Eliza", a form that Eliza took in her Skullgirls Encore story mode when she absorbed all of the blood in Gehenna.

* This variant's pose is taken from when Eliza triggers Sekhmet through the use of certain Blockbusters.

	+ SA1 (NEW): If either fighter uses a BLOCKBUSTER, both fighters are afflicted with BLEED for 5/7/10 seconds.

### Gallery

►ELIZA SANGRIA (ANALISIS Y CURIOSIDADES)Guide by Leonhy-Fighter Showcase- Bloodbath - ElizaGuide by ZeoW
Dragon Brawler

"It's over 9000!"

**Dragon Brawler** is a Fire, Gold Beowulf variant.

**WULF FANG FIST**

## Tips and Tricks

### Role & Strategy

* Dragon Brawler is an offensive fighter with a Signature Ability that increases his damage output while in HYPE MODE by using stacks of PRECISION and increased CRIT DAMAGE while also providing him meter when an opponent is defeated with a blockbuster. This allows him to quickly steam-roll teams after a single fighter is defeated.

* Dragon Brawler is one of the few fighters that can gain on-demand PRECISION, a powerful BUFF that disregards opponent's Signature Abilities. When timed correctly, this allows him to reliably finish opponents that rely on their death/fatal hits to activate their abilities such as Kill Joy, Immoral Fiber, Shadow Puppet, and Robocopy.

* It is best to equip moves that have low hit-count to maximize Dragon Brawler's stacks of PRECISION such as GIGAN ARM SWEEP, HURTING HURDLE, GIGANTIC ARM, AIRWULF and THREE WULF MOONSAULT.
	+ It is important to note that THROWS do not crit, hence moves such as LUPINE PUMMEL and WULFMANIA that THROW the opponent will not consume stacks of PRECISION.
	+ HURTING HURDLE has an increased critical hit chance, making it a great option while in HYPE MODE after using up the PRECISION stacks.

* One way to utilize Dragon Brawler is to activate HYPE MODE on the last fatal hit using one-hit moves such as GIGANTIC ARM or GIGAN ARM SWEEP. Once the first opponent is defeated, there will be four stacks of PRECISION left over. Then simply use THREE WULF MOONSAULT, an unblockable Tier 3 blockbuster that does exactly four hits on the next incoming fighter. This will activate Dragon Brawler's second Signature Ability if it manages to kill, regaining a large amount of meter for the unblockable blockbuster used and other blockbusters.

* **Marquee Ability**: DEFENDING CHAMPION is the recommended Marquee Ability and will help keep Dragon Brawler on the upper hand as he deals damage.

* **Stat Investment**: Like any other offensive fighters, Dragon Brawler will benefit from investment in ATK and Piercing to maximize his damage output. As he gains meter on his own, Meter Gain is optional but still recommended to quickly charge blockbusters against the first opponent. Crit Rate is recommended to make his HYPE MODE more damaging after using up the PRECISION stacks, while Crit Damage will increase the damage done through the crits granted by PRECISION.

### Trivia

* This variant is a reference to Yamcha from the *Dragon Ball* franchise with its caption being a reference to an internet meme involving the English localizations of an episode from the *Dragon Ball Z* anime television series.

	+ SA1 (NEW): Gain 3/4/5 stacks of PRECISION when activating HYPE, and gain 100% increased CRIT DAMAGE while in HYPE MODE.
Dream Demon

"One must defeat one's own shadow, one's own demon, or be condemned to nothingness."

### MAX HP

56,045

**Dream Demon** is a Fire, Diamond Fukua variant.

**MURDEROUS INTENTIONS**

## Tips and Tricks

### Role & Strategy

* Dream Demon is an offensive fighter with a Signature Ability that increases her damage output through DEATH MARK and stacks of ENRAGE while facing the same opponent. DEATH MARK also makes her dash attacks unblockable which allows Dream Demon to start combos and finish opponents quickly without having to wait for an opening.
	+ DRILLATIONSHIP is a special move that can also inflict DEATH MARK alongside ARMOR BREAK and CRIPPLE. This provides Dream Demon another means of activating her second Signature Ability without the need to wait for 15 seconds.

* Dream Demon's high ATK stat allows her to deal some significant damage even without her Signature Ability. With access to unblockable specials and blockbusters such as LOBS OF LOVE and INEVITABLE SNUGGLE, Dream Demon does not have to completely rely on her second Signature Ability to be an aggressive attacker. Once 15 seconds have passed, Dream Demon's damage potential is significantly increased through DEATH MARK, ENRAGE and unblockable dash attacks to defeat enemies easily, and it goes even higher after another 15 seconds due to the ENRAGE being stackable.

* **Marquee Ability**: Both of Fukua's Marquee Abilities only activates when a certain percentage of health is lost, which is unfavorable when used offensively. Players who are proficient at Fukua will have ways to minimize damage as much as possible and avoid getting hit.

* **Stat Investment**: As an offensive variant, Dream Demon will benefit from investment in ATK, Piercing and Meter Gain to further increase her offensive capabilities while charging blockbusters faster. Crit Rate is also a good stat to invest in due to her DEATH MARK increasing critical damage.

### Trivia

* This variant's color palette is a reference to Akuma, a recurring antagonist of the *Street Fighter* series with its caption being a direct quote from the character.
* The name of this variant is one of the two in the game that references Fukua (possibly) being a nightmare; the other being Night Terror.

### Gallery

Fighter Reveal- Fukua - DREAM DEMON - Skullgirls Mobile
Bad Hair Day

"Let's cut to the chase!"

**Bad Hair Day** is a Dark, Bronze Filia variant.

**RAZOR SHEARS**

## Tips and Tricks

### Role & Strategy

* Bad Hair Day is an offensive fighter with a Signature Ability that revolves around BLEED effects. She has an inherent ability to inflict BLEED on-hit which allows her to deal massive damage against the toughest of defenders as BLEED ignores base stats and drains 1% max HEALTH per second.
	+ At 5 stacks of BLEEDS, the opponent's health will be drained by 5% per second.

* Equip multi-hit moves such as DRILL TEMPERED, HAIRBALL and DRILLATIONSHIP to increase the chances of inflicting BLEED from her Signature Ability. Furthermore, moves such as FRENCH TWIST, RINGLET SPIKE and GREGOR SAMSON have a chance to inflict BLEED as well and can be used in conjunction with her Signature Ability.

* However, it is important to watch out for fighters such as Bloodbath and Valentine with the ICU Marquee Ability as they will convert those BLEEDS into REGEN, nullifying Bad Hair Day's abilities. To counter these fighters, it is best to bring a teammate that can inflict CURSE such as Graveyard Shift, Purrfect Dark and Sketchy to prevent the REGEN and allowing Bad Hair Day to inflict permanent BLEEDS on them.

* While the Crit Rate boost on Bad Hair Day's second Signature Ability sounds nice at first, it's often more of a detriment than a benefit; She can't do much damage outside of BLEEDS because of her incredibly low ATK stat, and Painwheels with their Marquee Abilities unlocked will be an absolute pain to deal with.

* **Marquee Ability**: Given Bad Hair Day's natural affinity to BLEED, THE FIRST CUT is the best Marquee Ability for her as it allows her to convert her rather short BLEEDS into permanent BLEEDS, making it much easier to whittle an opponent's health down to 1.

* **Stat Investment**: Bad Hair Day has poor base stats and relies completely on BLEEDS to do any damage. Thus, survivability is key and investing in HP, Defense and Block Proficiency can help her last longer in fights. Meter Gain is especially useful to charge multi-hit blockbusters faster to increase her BLEED opportunities.

### Trivia

	+ SA1 (NEW): 10% chance on HIT to inflict BLEED for 3/5/7 seconds.
* SA2 (OLD): 3/5/10% bonus to CRIT RATE if opponent has BLEED.
	+ SA2 (NEW): 10/12/15% bonus to CRIT RATE if opponent has BLEED.

### Gallery

►FILIA DESCABELLADA (ANALISIS Y CURIOSIDADES)Guide by Leonhy
Hack N' Splash

"Cat got your tongue?"

**Hack N' Splash** is a Water, Gold Ms. Fortune variant.

**SPLASH DAMAGE**

#### Role & Strategy

* Hack n' Splash is an offensive fighter with a Signature Ability that can inflict ARMOR BREAK and CRIPPLE while gaining stacks of PRECISION which allows her to deal additional damage based on max health with her head. Since Ms. Fortune has no other ways to inflict CRIPPLE, Hack n' Splash will have to rely on her first Signature Ability to trigger her second Signature Ability which utilizes Ms. Fortune's headless mode. Hence, Hack n' Splash is a technically complex fighter that requires precise timing in blocking and mastery over headless mode to be used effectively. When used correctly, Hack n' Splash can deal significant amount of damage to wear down the toughest defenders.
	+ It should also be mentioned % Damage is very effective against opponents with a high HP stat as it disregards how much HP the opponent has.

* CRIPPLE will only last for 10 seconds, which is quite a small window to activate her second Signature Ability. Hence, it is recommended to learn combos which incorporates the transition to headless mode as this will naturally get her head out in the middle of a combo, allowing you to make the most out of that 10 seconds.
	+ Regally Blonde has the ability to place a timeless CRIPPLE on the opponent, meaning that she can be used as Hack n' Splash's teammate.

* **Marquee Ability**: The recommended Marquee Ability for Hack n' Splash is BOOP to gain stacks of ENRAGE and further increase her damage output.

* **Stat Investment**: As an offensive variant, Hack n' Splash will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output while charging blockbusters faster. Furthermore, Crit Rate is very important to activate her second Signature Ability.

### Trivia

* This variant's color palette is based off a PlayStation 3 console.

	+ SA1 (New): A well-timed BLOCK against standard attacks grants 3/4/5 stacks of PRECISION and inflicts CRIPPLE and ARMOR BREAK for 10 seconds.
* SA2 (Old): Landing CRITICAL HITS with Ms. Fortune's HEAD will remove 1 opponent DEBUFF, dealing an additional 1/2/3% of the opponent's MAX HEALTH for each DEBUFF removed.
	+ SA2 (New): Landing CRITICAL HITS with Ms. Fortune's HEAD deal an additional 1/2/3% of the opponent's MAX HEALTH if they are inflicted with CRIPPLE.