recursal/Fanatic-Fandom huggingface dataset:
Astronautical Wiki

The stars have graced this world with their guidance, so beautifully and meticulously sewn in the deep void fabric of the night sky. Sailors and other adventurers of the like owe it to the lights above for fulfilling their quests of grandeur. For those who manifest their power, however, they owe their very lives to those heavenly beings above.
Estra is a land built and sewn with magic. Its seas, forests, tundras, living organisms, everything has some sort of magic within them. The magic flowing through Estra can never be created or destroyed, only harnessed from those who wish to use it. The land allows its inhabitants to use its magic however they please, whether it be for charity or cruelty.

The land itself is considered a living organism. Even the waters around Estra are considered part of this one organism. Thus, many of its inhabitants revere it and do their best to preserve it.

Many come to this land for knowledge, others for power, but for most —

a new start.

 🟌 **2023-07-18*** Our initial full, proper opening will be slated for **October - November**. As there's still things still needed to be written, this start date may fluctuate depending on when I put everything together, but ultimately expect our adventure to take flight this fall!
* A soft opening to test the waters will be taking place on **August 15th**. If you can get a character in by then (or around that time), you can participate in the festivities that is the Parsoria Fish Festival !!! More in depth info will be released soon, as this soft opening is merely a chance for everyone to get used to the roleplaying system that is basically asynchronous TTRPG via text & art. Probably sounds weird, but I promise it'll make more sense when we start!

## Important articles

PlaceholderEstraPlaceholderWondersPlaceholderTragecomediaPlaceholderPactsPlaceholderOrdersPlaceholderA Crucial Item
Pacts

A ritual that predates the creation of Estra itself: pacts. **Pacts** are a unification between two souls into one bonded spirit. By coming together in a pact like this, both parties can use each other’s magic if they invoke their pacts. While using pact magic, they can also infuse it with their own magic. The closer the two pact holders are, the stronger their magic is. Note that this pact is not inherently romantic/sexual and can be done between family members, friends, even sworn enemies.

## Familiars v.s. Pacts

Pacts are similar to creating a familiar; but they are ultimately two different relationships. The creation of a familiar is giving an object/being sentience where it did not have it before. These familiars are tied to the person that gave them sentience, as if they were to completely cut ties, they would no longer have sentience. Familiars are immortal in the sense that they cannot be destroyed/killed unless their master has died.
Pacts occur when two parties have open heartedly agreed to physically conjoining their souls into one. They perform a ritual rite to bond to each other — holding each other close and creating their own vows. Each ritual is different and carried out in different ways depending on the culture & region, but all of them have one goal in mind: to have their souls become one.

## Two Bonded Souls

When the rite is done, two parties obtain a handheld crystal as proof of their pact. There’s usually a unique symbol engraved on the crystal when it’s obtained. That same symbol appears somewhere on both parties' body.
Making a pact with another person fuses both parties essences into one. This means that both parties can use each other’s magic if they invoke their pacts. While using pact magic, they can also infuse it with their own magic. More magic combinations! Yay! The closer the two pact holders are, the stronger their magic is. They can perform combo spells a lot easier than non-pact holders.

## Pact Crystal

The magic of the pact crystal can put either member of the pact inside the crystal. Kinda like a pokeball or something. Also neat for sneaking people places (but of course there’s always counter magic to see if someone is in a pact crystal). The inside of a pact crystal is sort of like a room that reflects the preferred aesthetic & history of the symbol bearer, so it’s pretty much tailored to them.
Yettel+, o platformă de streaming ce va fi disponibilă în august

Yettel a anunțat că începând din august va fi disponibil un serviciu de streaming gratis numit Yettel+. Noua platformă va fi gratuită pentru clienții Yettel cât și cei ce nu sunt clienți la provider bine înțeles dacă va faceți un cont la platformă. Dupa realizarea contului, nu vi se mai cere nimic. Yettel+ va fi gratuit pentru toți chiar și pentru cei ce nu sunt la Yettel. Nu o sa vi se ceara abonamente lunare sau anuale și nu trebuie sa plătiți nimic

### Ce va fi pe platformă?

Pe Yettel+ vor fi disponibile filme și seriale, canalele TV din Nonlandia. Mai mult, canalele noi ce au primit licență vor fi automat adăugate pe platformă, după 2-3 zile de la primirea licenței, bine înțeles dacă canalul respectiv va începe să emită. Clienții Yettel și nu numai ce și-au făcut cont în aplicație se pot bucura de canalele noi adăugate înainte ca acesta sa fie adăugat pe grila de programe indiferent de providerul pe care îl aveți.

### Se poate urmări pe mai multe dispozitive platforma Yettel+ chiar dacă e gratis și chiar dacă nu ești client Yettel?

Da! Funcționează! Indiferent la ce provider ești client, platforma Yettel+ chiar dacă e gratuita și nu se va cere abonament de plătit merge sa urmărești pe mai multe dispozitive. Bine înțeles cu o limită. Pe platformă va merge sa urmărești platforma de pe maxim 5 dispozitive.

### Când va fi disponibilă platforma?

Yettel a anunțat că platforma va fi lansata cam prin începutul lunii august cam pe 6, 7 august conform Yettel.
Leonida Department of Corrections

The Leonida Department of Corrections (LDC) is the state correctional agency responsible for running the prisons and with handling probation or parole related matters. The LDC also is responsible for staffing the prisons with guards, maintaining prisoner transports and with overseeing the duties of the parole or probation officers.

## History

The LDC in its current form was created in 1975, following a restructuring of the state prison system. The LDC has overseen major prison escapes and or riots but has managed to stop them with their elite Special Emergency Response Team (SERT).

## Ranks

* Director
* Assistant Director
* Deputy Director
* Warden
* Assistant Warden
* Colonel
* Major
* Captain
* Lieutenant
* Sergeant
* Correctional Officer

## Uniform

Correctional Officers wear a grey shirt with black cargo pants and black boots. Supervisors and higher ranking members will wear a white shirt with black pants and black boots.

Members of the Special Emergency Response Team (SERT) wear an all black BDU tactical uniform with a black bulletproof vest that says "SERT" on the back in white. They also are issued black combat helmets and black gloves.

## Equipment

All Correctional Officers are issued a set of keys, an ASP Baton, handcuffs and a radio on their person. Supervisors have the ability to carry the X26 Taser on their person if needed along with some Correctional Officers who are trained on the Taser.

Transport Officers are issued the Smith & Wesson Model 5946 9mm handgun when doing a prisoner transport. The Transport Officer also has another guard on the bus who is issued a Remington Model 870 12 gauge pump shotgun. Correctional Officers who are armed in the guard towers, are issued the Smith & Wesson Model 66-3 .357 Magnum revolver.

Correctional Officers issued to the guard towers at medium and maximum security prisons are issued the Ruger Mini 14 .223 rifle with some maximum security prisons issuing the Colt M16A2 5.56x45mm rifle. Members of the SERT are issued the Remington Model 870 and some are armed with the Colt M16A2 5.56x45mm rifle if it is necessary.
Creation of Estra

There are many stories of how Estra became to be, however, there is one folktale that is primarily told throughout the continent about its creation. At its core, Estra is widely known to be built upon the corpse of a benevolent deity, and is why we now have today's society.

## The Story of Estra

The origin story of Estra begins with the humble moon watching over this world. Large, moonrock beings called “The Children of the Moon” inhabited the sphere. They were imbued with strong and otherworldly magic foreign to Earth. There were 5 children of the moon. Four of the names are lost to time, but the youngest child bore the name of ‘Estra’. Estra was the youngest and the most curious out of the five children.

Estra would gaze upon the Earth’s waters with their large, beady eyes with wonder. Every cycle around the Earth, Estra would watch the magnificent creatures upon it have their conflicts, their unities, their … Everything.
Estra thought it was lonely and uneventful on the moon, so they watched the Earth grow with bated breath. Each day, Estra would slowly lean closer and closer to the Earth until they fell off the moon and into the seas below.

Not used to the environment on Earth, Estra was unable to move or speak and floated through the waters. Thousands of years passed until Estra became integrated into the Earth, and stopped floating. Closing their eyes, and content with finally being one with the Earth they always admired, Estra fell into a deep slumber.

It wasn’t long before the 11 regions started to appear on Estra’s body as it tried to adapt to the Earth around it. The regions that grew on Estra’s body was a product of what the moon child saw when they were observing the earth below them.
Estra has become a hub for deities over the years because of its unique magic. They come to create their home in Estra or just come to visit because of its powerful, warm, and pleasant magic that is imbued within its earth.

For a brief period of time, small to large deities fought over Estra’s magic, claiming it should belong to one of them - hence the creation of Linea. Not much is known of this conflict because it was so early on in Estra’s creation.

Keep in mind that this is an oral folklore tale and may not be the truth...
Plants vs. Zombies: Garden Warfare & Battle for Neighborville Wiki

**Welcome to the Plants vs. Zombies: Garden Warfare & Battle for Neighborville Wiki!**
A wiki attempting to document everything about PVZ.

We're a collaborative community website about Plants vs. Zombies: Garden Warfare & Battle for Neighborville that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
January 1, 2024

* To date, this is the last time Snagglepuss has aired on Boomerang, '**ending a very short historical run that has been consist with the network since it's launch in 2000'**. despite this, It can be watched on The Yogi Bear Show: Complete Series DVD that's available at your local Wal-Mart electronics store.
Ammo Thing-a-ma-bob (Plants vs. Zombies: Battle for Neighborville)

**Ammo Thing-a-ma-bob** is a 2-cost upgrade for the Foot Soldier in Plants vs. Zombies: Battle for Neighborville. It increases the maximum ammo capacity of the Z-1 Assault Blaster by 18 rounds, making the magazine hold 58 rounds instead of 40.

## Trivia

* This upgrade is a direct reference to the Ammo Thing-a-ma-bob from the original Plants vs. Zombies: Garden Warfare.
	+ This upgrade is also similar to the Ammo Upgrade in Plants vs. Zombies: Garden Warfare 2.
Acorn Relay

* Icon
* Relay Board

The **Acorn Relay** is a seasonal event in *Merge Survival: Wasteland*. It first launched on September 26, 2023 and ran for 12 days. The Relay offers players a chain of items for free and purchase.

## Mechanics

The Acorn Relay is a straightforward event that offers players a chain of packages in sequence. Each package claimed or purchased unlocks the package in the chain, with prices for the purchased packages increasing with each level. All packages must be claimed in order.
Ristar Fanon Wiki

HELLO [FANDOM USER]

*The wiki is currently in production!*
Welcome to the **Ristar Fanon Wiki**, an online community dedicated to the creations and ideas of all fans of the Ristar the Shooting Star game.
Currently, there are 20 articles since the opening of this wiki on June 18th, 2023. Remember, this is for non-canon Ristar information from documented fan creative efforts such as fan fiction, fan films, fan websites and much more. Feel free to create articles to document and attribute to these efforts, but if you did not create it ensure that you give credit to whoever did. If you want to make tests use the Sandbox.

USER OF THE MONTH

WANT TO HELP OUT?

ARTICLE OF THE MONTH
August 28, 2023

* As of yesterday noon (August 27, 2023) after the final moments of The Powerpuff Girls (1998 series) and Foster's Home for Imaginary Friends due to Checkered Past block premiering on Adult Swim at 5:00pm, Cow and Chicken is staying on their schedule, in which they're not leaving as of right now. and Johnny Bravo makes his first time aired on the channel since Summer 2018. both Johnny Bravo, and Cow and Chicken airs at Checkered Past's same timeslot (5pm-6pm) until September 1, 2023. Although Yogi's Gang and Yogi Bear is not a part of shows created for Cartoon Network back in the 1990's.
Alesat a reliziat contractul cu canalele Prime Sport. Din 22 iulie, canalele nu vor mai fi disponibile pe grilă

O decizie neașteptată a venit din partea Alesat, cel mai mic provider de televiziune din Nonlandia a decis să relizieze contractul cu canalele Prime Sport 1,2,3,4,5,4K pentru lansarea propriilor canale de sport ce mai au de așteptat licența din partea CAN care o vor primi cel mai propabil în ultima ședință a verii înainte de vacanța de vară. Se vor lansa curând canalele Canal+ Sport 1,2,3,4,5 și de asemenea vor mai lansa Canal+ Action, Canal+ Animal, Canal+ Lifestyle și Canal+ World ce vor primi licență în August când se organizează ultima ședință CAN din vara asta
Ristar

**Ristar the Shooting Star** is the titular main protagonist of the Ristar game. He is a young, but highly intelligent humanoid shooting star awakened by Oruto to save the Valdi System from Kaiser Greedy.

## Development

During the development of the game, Sonic The Hedgehog, SEGA held an eternal contest to create a main character for the game, and in turn, a new mascot for the company. One of these concepts, drawn and created by Naoto Oshima, was a blue rabbit that would pick up and throw around objects using its ears. This idea was rejected for the "rolling hedgehog" idea.

While not confirmed, it is assumed this idea was repurposed for what would become Ristar, instead being one where a character would stretch their arms in order to grab and throw objects. Being designed by Yuji Uekawa, this character would be known as "Feel", who was a yellow, non-star shaped, sphere-bodied creature that would *feel* their surroundings. Feel would go through many name and design changes (some including "Volt" and "Dexstar") before eventually landing on "Ristar", an anthropomorphic shooting star with white gloves and lightning-bolt patterned shoes.
Davids

Davids is an Inaras Gang apprentice. He doesn't stay at Rudbarzi all the time, but he visits the gang every once in a while.

> ***; ''**Tu trusto savam gangam?**''***
>
>

### Backstory

Davids has resided in Inaras Gang his entire life. He actively picked on Rainsound throughout their kithood, despite her being older. He was in the original Inaras Zinas, and has been in every single one after that. He may have been the one who even thought of the idea of Inaras Zinas, but it was first made so long ago its hard to remember.

```
For detailed backstory, see Inaras Gang.

```
Honey Time

* Icon
* Honeycomb

**Honey Time** is a regular event that occurs every Friday through Sunday, ending at midnight Monday morning.

## Mechanics

Honey Time requires the player to collect and submit certain blocks to complete honeycombs, 3x3x3 hexagonal boards with 19 total spaces. Players receive  Energy,  Coins, and  Gems for completing lines of three, four, and five spaces respectively. A larger  Coin reward is offered for completing a bonus pattern, such as the Snow pattern obtained by completing the three possible five-space lines. All usable patterns and their rewards are listed below the Honey Time board.

Filling all of the spaces on a Honey Time board rewards additional prizes for its completion and gives player's the option to spend  5 to unlock a next round if one is available. All player's can unlock up to three rounds, while players that have completed up to Day 10 of the story may unlock a fourth rounds as well.

Like other regular events, Honey Time boards are drawn from a pool of possible sets determined by the player's progress in the story. Unlike the other events, however, Honey Time boards can also be re-locked by the player's progress and will no longer be available after certain points.

An additional  10 is also offered to players who choose to Share the results of their completed boards on social media.

## Honeycombs

### Level 1

**Note**: Honeycomb layouts may be mirrored or have certain blocks in different positions, but the types and amounts of blocks needed will always be the same.

### Level 2

**Note**: Honeycomb layouts may be mirrored or have certain blocks in different positions, but the types and amounts of blocks needed will always be the same.

### Level 3

**Note**: Honeycomb layouts may be mirrored or have certain blocks in different positions, but the types and amounts of blocks needed will always be the same.

### Level 4

**Note**: Honeycomb layouts may be mirrored or have certain blocks in different positions, but the types and amounts of blocks needed will always be the same.

Level 4 of Honey Time requires the player to have reached at least Day 10 of Camping -1- to become available.

## Gallery

Help pg.1Help pg.2Help pg.3Help pg.4Help pg.5
EdenSeed
Backrooms-CCNT Wiki

## *The Backrooms*

如果你不小心，在错误的地方从现实中脱离，你就会来到后室，那里除了潮湿的旧地毯的臭味，令人发疯的单调黄色，永不停歇的日光灯最大功率的嗡鸣噪音，以及被随机分割成空房间的约六亿平方英里的区域以外什么都没有。如果你听到有东西在附近徘徊，那你只能静待死亡了。

目前站内有 1 名流浪者，他们维护着 13 份文档，共 216 份资料 和 36 份媒体文件。

## *What is the Backrooms*

欢迎来到后室，旅行者！

……接上信号了？不错，能看到这个网站就代表着你在这里存活下来的概率又高了一些，而且你是一个在这种奇怪地方都有心思再看一眼手机的人，相信你的意志力和镇静足以让你能遵循我们的指示顺利与其他流浪者安全汇合。现代人手机不离身倒的确有点道理。

首先，不要惊慌，你目前所处的地方没有多少威胁，你自己内心的恐惧和孤寂感才是会给你带来危险的东西，但请尽快离开这里吧——这里没有水，没有食物，尽管有其他流浪者但你几乎不可能见到，只有泛黄的墙纸，潮湿的地毯和嗡嗡作响的日光灯。好消息是饥渴感等生理需求在这里被延缓了，你在看到这个网站后应该有足够的时间来尝试离开这里，或者多看点其他界面来多了解一下这个地方以作好充足准备。

这里是什么地方？

欢迎来到后室，一个脱离于我们正常的现实世界的地方。你所目前所处的地方，被称之为Level 0-前厅。这是一般情况下像你这样不小心脱离了现实，或者说，“卡出了现实世界”的人来到后室的第一站。后室就是一个由不同空间，我们一般称之为“楼层”，所组成的迷宫，每个楼层都有它自己奇怪的特性，并以一种诡异而复杂的方式连接在一起。有些楼层是相对安全的，比如你现在所在的Level 0，和接下来你会来到的Level 1-适宜居带，另一些楼层则是危险的，程度各不相同，但几乎每个楼层都会有威胁存在，这里可不如你以前所在的现实世界安全，连物理定律都可能被篡改，还有各种奇形怪状的，我们称之为“实体”的后室生物存在。在这里需要时时保持警惕，否则一不小心就会没命。

## *建立你的沙盒*

**通过下面的输入框创建沙盒页。在沙盒页中完成你的作品并修改即可正式发布于本站**

## *引导索引*

* **站规**
**本Wiki的站规，不过没有了。**
* **申诉**
**账号申诉及作品申诉。**

## **赞助**

赞助通道已开启！
本 Wiki 作者 已开通 爱发电 通道，你可以进入本网站“https://afdian.net/a/taim\_way”进入作者网址，或者扫一扫下方二维码进入作者网页。 如果你赞助了作者（需要赞助名为“Backrooms Wiki Sponsorship”），你将会列入本Wiki的感谢列表。

点击图片以前往爱发电页面。
Make Sure Your TV is DTV

File:Jabberjaw title.jpg
## Show Description

* This DTV "Nightlight" video explains the basics of how to upgrade to digital television, hook up a converter box, antennas and rescanning for channels. Stations must air nightlight programming concerning the DTV transition in English and Spanish, and ensure the programming is accessible to persons with disabilities. To help stations comply with these requirements, NAB's video has an English version and a Spanish version that features open captions with both languages throughout the video. Stations should run the video loops back-to-back. Each version runs approximately eight minutes.
* It only aired this day June 12, 2009 over six times this morning, starting at 1:52am.
* Hosted by: Mike DiSerio

## Number of Airings

 3:52am
 5:52am
 7:52am
 9:52am
 11:52am
July 21, 2023

* At 3:00am - 4:00am, Huckleberry Hound should've been aired on Boomerang for the first time as of November 29, 2020, however it would be scheduled for the launch of Fun Flashback Fridays block starting at 5:30pm.
* List of episodes originally scheduled at 3:00am
* - Sheriff Huckleberry Hound
* - Little Red Riding Huck
Level 7 - 深海恐惧症

level 7 是 后室的第八层

Template:Level7-Class

## **描述**

**Level 7**的独特之处在于，它是一片无穷无尽的海洋，但没有任何生命栖息于此。这些水是经过蒸馏的，而不是盐水或普通淡水。

迄今为止，没有一个人完整探索过**Level 7**，但目前已知的是，**Level 7**的第一个也可能是唯一一个“房间”没有被水淹没，并且有通常的荧光灯照明。房间的底部有一层薄薄的水，并且与地板的其他部分有着奇怪的偏斜。异常的是，当房间的门打开时，呈现出的是一个由空中向水面俯视的视角。这个房间似乎是不停水平旋转的，但在第一个房间里，重力仍然使人的脚留在房间的墙壁上，完全进入后，重力又转而将人拉向水面，并且明显强于普通重力。据报道，水是非常冷的，一般不建议进入其中。
迹系与旧洪系的争端

2022年后半年，永恒计划旗下有四个分支，分别是冥系、陌系、洪系、迹系，同时，冥系最为长久，最为稳定，而陌系则具有最高的流量和人气。相比之下，新兴的迹系和洪系显得有些微不足道。但陌路人一手扶持迹系与洪系，两个新兴分支也得到了一些永恒计划高管的认可和支持，逐步扩张了势力。陌路人认为，迹系的发展显得更为稳定，而洪系则有些激进，因此，陌路人逐渐不再支持洪系。随后，迹系总部组织迹晖创始人与洪系总部组织洪泽创始人开战，双方交战激烈，永恒计划高管堕落公开支持洪系，而陌路人选择暂时中立。战争持续到第五轮时，双方均已无力作战，洪系头子宣布退出永恒计划，而陌路人当场宣布洪系解散。不久后，迹系淡出永恒计划。

2023年初，GAST在陌路人的提议下，回收洪系版权，建立新的洪系，洪新会作为新洪系的总部组织。但不久后，洪新会总部千人群封群，新洪系开始没落。

2023年2月，陌系收编冥系，回收洪系、迹系版权，统一永恒计划。自此，永恒计划再无其他分支。
陌路人

## 人物简介

陌路人，曾用名 风之恒寂、龙寂，常年活跃于百度贴吧、qq、微信等社交媒体平台的各个玩网圈子，涉猎范围极广。相传于2015年在百度贴吧李毅吧玩网，并加入多个组织。2019年来到qq，成立Ey同盟qq分部，并先后建立了永恒计划、Ey.Eln、陌系等多个组织。

## 主要事迹

2015年，在百度贴吧开始玩网。

2016年初，参与李毅吧出征海外。

2017年，于百度贴吧与北刹联盟合作，进驻封号圈，圈名风管。提出“坚决不圈钱”的方针，从未收受顾客一分钱。

2017年年末，与封号圈桓氏合作。

2018年3月，加入游戏圈黑衣军玩家公会。

2018年，建立黑衣军玩家公会第四分部。

2019年，建立Ey同盟qq分部。

2019年末，退出黑衣军玩家公会。

2020年，进驻游戏圈，成立一众小型公会，扩张人脉。

2021年末-2022年年初，进驻挂圈，成立软件基地-zt俱乐部。

2022年6月，建立陌系，并与GAST合作建立全网宗，进驻恶俗圈。

2022年8月，代表陌系进驻虚圈。

2023年初，成立陌系跨年联盟。
永恒计划

## 组织结构

组织分为十五期，由以陌路人为首的**永恒计划**高层组根据当前局势，决定计划的内容，从而促进该组织的发展。该组织涉猎圈子很广，直至第十五期时分化各系，最终被陌系吞并。

## 组织历史

2017年初，风之恒寂与桓氏合作，建立了**永恒计划**第一期，旨在促进组织在fh圈的流量发展，并坚持不圈一分钱的理念。

2018年，**永恒计划**第二期，提出要在贴吧找到立足之地。

2019年末，**永恒计划**第三期，退出百度贴吧，转向qq，同时标志着陌系的正式成立。

2020年初，**永恒计划**第四期，进入玩网圈子和游戏圈。

2020年中，**永恒计划**第五期，深度进入游戏圈。

2020年末，**永恒计划**第六期，组织内首次提出以建立组织体系为核心的发展道路，但并未实施。

2021年初，与游戏圈部分组织宣战，退出游戏圈。

2021年末，**永恒计划**第七期，建立19个新兴组织，并倡导组织间发展竞争关系，优胜劣汰。

2022年初，**永恒计划**第八期，扶持多个新兴组织入场。

2022年6月，进入恶俗圈，建立陌系。

2022年7月，**永恒计划**第九期，开始建立虚圈与恶俗圈联合体。

2022年，开始恶俗时代1。

2022年，旗下迹系与旧洪系发生争端。

2022年末，**永恒计划**第十期，建立一众组织，并成立跨年联盟，大幅度提升引流速度。

2022年初，**永恒计划**仅剩陌系一个分支，因此永恒计划与陌系成为同一个组织。

2023年初，宣战抽象圈部分组织。

2023年初，**永恒计划**第十一期至十五期，开始扩张狂潮，收编大量组织，学习新的引流方式，不断扩张。全网宗在几天内扩张三千人，陌系总部大规模收编千人群。所有成员深刻认识到流量的重要性，并团结一致对外。

2023年初，开始恶俗时代2。

2023年5月，陌路人隐退。

2023年7月，陌路人回归。
August 4, 2023

+ *Huckleberry Hound* since November 29, 2020.
	+ *Johnny Quest* since November 29, 2020
	+ *Quick Draw McGraw and Snagglepuss* since early 2010's.
	+ *Pixie and Dixie* since June 1, 2014
	+ *Augie Doggie and Doggie Daddy* since December 25, 2013

Today is the launch of Fun Flashback Friday. A 2-hour block dedicated to some classic Boomerang cartoons aired since the channel's first broadcast in April 1, 2000. Right now, it runs for 6 hours. next week decreases 2 hours of running time.
This also marks the first airing of *Yo Yogi!*, this show would only air every Fridays despite this show only run for 13 episodes and causing it to have poor ratings.
Ideal Boomerang Schedule Archive Wiki

**Welcome to the Ideal Boomerang Schedule Archive Wiki!**
We're a collaborative community website about Ideal Boomerang Schedule Archive that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
О Vigo's Adventure: Paroxysm

— Вступление

**Vigo's Adventure: Paroxysm** - проект серии игр Vigo's Adventure, выпущенный 28 марта 2018 года. Игра представляет собой шутер с видом сверху.

## Игровой процесс

Под контролем игрока находится главный протагонист - **Виго**. Цель Игрока - побеждать противников в определённом порядке для завершения игры. С каждым прохождением открывается новая глава. С каждой новой главой игра становится сложнее, Игроку представляют больше деталей сюжета и перед ним предстают новые противники.

## Обновления

В **ноябре 2016** вышла демо-версия игры, которая представляет из себя незначительно изменённую Vigo's Adventure: Insanity, с обновлённым визуальным стилем и озвучкой. Изначально предполагалось, что это будет глобальное обновление Vigo's Adventure: Insanity версии 2.0.

**20 декабря 2017 года** проводился закрытый тест обновлённой альфа-версии.

**29 Марта 2018** вышла игра с версией 2.0. Игра претерпела значительные изменения:

* Добавление английского языка
* Добавление оригинального саундтрека
* Меню Extra заменено на Бестиарий, где теперь также отображается здоровье противников в разных главах
* На замену уровням сложности пришли главы, кое таковых в игре было 8 штук, с 11 по 18-ую
* Новые противники: **Паника**, **Тревога**, **Бульмонь**, **Кошмарный Бульмонь**, **Злые Фредбер и Бульмонь**, **Месть Кошмара**, **Арахноджестер** (на замену **Джестера**), **Золотой Фредди**, **Платиновый Локджоу** (на замену **Золотого Локджоу**), **Спрингтрап**, **Реальный Виго**
* Полностью переписан сюжет
* Удалены диалоги между этапами.

Далее вышли патчи первого и второго дня, которые исправляли значительные недочёты. Конечной версией стала 2.0.2.

## Тизеры

Финальный тизер-трейлер **Vigo's Adventure: Paroxysm** 2.0

## Интересные факты

* После прохождения игры в меню появится предупреждение о том, что игра ещё не закончена и завершение истории ожидается в версии 2.1. Позже, разработчики объявили о том, что обновление будет иметь версию 3.0, а затем было сказано о полной переделке проекта в качестве новой игры под названием IXYN: Paroxysm.
Loss of Nightmares

Loss of Nightmares' Thumbnail

Loss of Nightmares follows Nest, Nate and Elia, who woke up in an unfamiliar hotel...

The series, shot in VRChat, is released episodically on FindingANest's YouTube-account.

## Main Characters

Nest, a self-centered, impulsive foxgirl

Elia, an elegant catgirl with the brains to keep things moving

Nate, a guy

Kylian, a researcher obsessed with obtaining Nest and Elia's wonderous blood.

## Media

The series has a short, 50-second trailer, as seen here.

Episodes are released in 2 videos - 1 for the episode, and 1 for bloopers.

The intro - played at the end of the first episode - features various scenery shots of VRChat worlds, as well as showing a total of 12 different nests.

The song used in the intro is Waste Another Lie by Wellmess.

## Production

Loss of Nightmares is made using VRChat, a virtual reality software that allows people from all over the world to join together in worlds to chat, play games, or, in this case, make an entire series!

The production of Loss of Nightmares is directed by FindingANest, alongside their talented cast.

Due to unforseen circumstances, production temporarily came to a halt after the first episode was released, but has since picked back up again.

## Trivia

* Loss of Nightmares is the first series to be made using VRChat.
* This series will feature many of the VRChat avatars that FindingANest has made over her career.
For (disambiguation)

Disambiguation page for For (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
冥系

## 组织简介

冥系，成立于2019年12月16日，原本是永恒计划第四支队，后来陌路人收回永恒计划版权，冥系成为永恒计划第一分支。冥系总部组织为冥欢，后起的洪系和迹系均效仿冥系而起。

## 组织历史

2020年初，冥系加入游戏圈。

2020年中~2021年初，冥系加入语c圈，建立“冥界”语c体系，组织人数已超过千人。

2021年中，冥系加入扩列圈，成立冥欢扩列联盟，垄断部分流量。

2021年末，冥系入驻挂圈。

2022年，陌系成立，冥系在永恒计划的影响力逐渐淡化。

2023年初，陌系收编冥系。

## 组织成员

风之恒寂

1. ↑ 与陌路人旗下的永恒计划成立于同一天，因为冥系后来被陌系收编，因此该日期也被认为是陌系成立日。
2. ↑ 前三支队分别属于WJ-王志涵、平秋灵（平姐）、桓凌（刹帝），目前已更名为其他组织。
3. ↑ 冥欢成立于2021年，在此之前，冥系总部组织应为风属联盟。
4. ↑ 游戏圈，主要由各个游戏粉丝组成，其中包含公会、组织、家族、战队、工作室、联盟等形式的组织。
5. ↑ 语C，即语言cos的简称，是一种由论坛演绎渐渐转化形成，以文字进行角色扮演的文字类网络游戏，和演绎有些相似，但有所不同。

语言cos（角色扮演）是利用网络平台，以文字描写来表达设定的背景、动作、语言、心理活动等，与其他玩家互动的网络文字扮演游戏，多以语C圈、论坛、QQ群或讨论组、贴吧等网络交流平台方式进行。

又可以解释为，利用网络创建一个二次元虚拟精神世界，再利用文字进行表达。
6. ↑ 该“冥界”体系的主题即为地府、死后的世界，有人称冥系的名字也源于此（未经考证）。
7. ↑ 扩列，网络流行词，即请求扩充好友列表，等同于交新朋友的意思。

在QQ、百度贴吧、微博等00后经常出没的网络平台中，“求 扩列”的内容是最多的。在“求扩列”的帖子留言中，通常会放上自己的基本信息和信息标签，突出自己的个性，有时候还会附上自己好看的照片。

扩列圈，即扩列人士组成的圈子，分支众多。
8. ↑ 冥系大部分成员已不可考，部分成员加入陌系，部分成员已退网。

1. ↑ 此处挂圈并非微信挂圈，此处指的是外挂制作者、倒卖者组成的圈子。
Виго (VA)

Незавершённая статьяВ данный момент эта страница активно редактируется участниками википедии.
Неканоничная информацияВсе или большая часть сюжетных подробностей, описанных в данной статье, не являются каноничными относительно актуальных событий вселенной IXYN.

## ВигоVigo

### Появления / Упоминания

**VA:Insanity** Главный герой
**VA:Aftermath** Главный герой
**VA:Paroxysm** Главный герой

****Виго**** - ребёнок, оказавшийся в эпицентре событий, один из немногих, кто мог победить вирус внутри себя.
О IXYN: Paroxysm

**IXYN: Paroxysm** - проект серии игр IXYN. Игра представляет собой шутер с видом сверху.

## Игровой процесс

(Заполнить позднее, недостаточно информации)

## Тизеры

На канале разработчика имеется большое количество тизеров, но все актуальные на данный момент находятся в плейлисте.

"Что прячется за дверью?"

"Павшее Королевство"

"Сказ о Бруте Великом"

"Друзья"

"ВЕЩАНИЕ."

"Оскал Цербера"
Trinket

Trinket is a female wolf who joins Rose and her friends towards the Castle of Wolves and Wolf-Likes.

## Personality

Trinket is energetic and loves to discover new things. However, she is easily afraid of the unknown or scary things in general.

## Appearances

Trinket is in Waterwells Cave. There, she steps on Mushroy while hopping around, and gets scared when Mushroy yells at her. She finds Rose and Zarra in her panic, and hides behind the latter when Mushroy comes near. Though she is scared at first, she becomes calm when she hears that the Mushroomfolk is a friend.

## Relations

### Zarra

Trinket likes to hang out with Zarra and feels safe around her.

## Trivia

* She cannot talk, is hard of hearing, and lost both her arms due to birth complications.
Вырезанный контент

В данной статье описан весь контент, который был вырезан из ныне существующих или будущих игр.

## Платиновый Локджоу в IXYN

**Платиновый Локджоу** является одним из боссов в Vigo's Adventure: Paroxysm.

В IXYN: Paroxysm не будет альтернативы данного босса, секция битвы с ним полностью вырезана.

В видео представлено то, как могла выглядеть битва с **Платиновым Локджоу** в Vigo's Adventure: Paroxysm 3.0

Можно отметить более улучшенный визуальный стиль, а также новые элементы игрового процесса.

## Золотой Фредди в IXYN

**Золотой Фредди** является одним из боссов в Vigo's Adventure: Paroxysm.

Альтернатива данного босса будет присутствовать в IXYN: Paroxysm в совершенно другом виде.

В видео представлено то, как могла выглядеть битва с **Золотым Фредди** в Vigo's Adventure: Paroxysm 3.0

Можно отметить более улучшенный визуальный стиль, а также новые элементы игрового процесса. Призываемых противников стало немного меньше, а также у каждого из них имеется своя полоска здоровья. Сам босс появляется теперь не в одной из 7-ми точек, а в абсолютно случайном месте на арене.

## Кровавый шут

Был частично показан в одном из видео на канале DWGames. По всей видимости, это была старая версия **Арахноджестера** в Vigo's Adventure: Paroxysm

## Мангл

Изначально Мангл задумывалась как босс локации Детский сад в Vigo's Adventure: Paroxysm. По неизвестным причинами, Мангл была заменена на **Золотого Фредди**.
О Vigo's Adventure: Insanity

**Vigo's Adventure: Insanity** - первый проект DWGames в серии игр Vigo's Adventure, выпущенный 30 ноября 2015 года. Игра представляет собой шутер с видом сверху, в котором необходимо побеждать врагов в определённом порядке. Ранее игра была известна как "Vigo's Adventure: Original".

## Игровой процесс

Под контролем игрока находится главный герой игры - **Виго**. Цель игрока - победить ряд противников для завершения игры.

Игроку на выбор предоставляется 3 режима игры, в порядке возрастания сложности - Easy Mode, Hard Mode и Insane Mode. В зависимости от выбора меняется поведение противников и финальный босс.

## Обновления

    **19 августа 2015** была выпущена демо-версия игры. В ней присутствовали 6 врагов: **Паппет**, **Тень Бонни**, **Бонни**, **Чика**, **ББ** и **ФЧ**.

**30 ноября 2015** состоялся релиз игры с версией 1.0. Вместе с полноценным выпуском игра претерпела значительные изменения:

* Добавлены новые противники: **Локджоу**, **Фокси**, **Фредди**, **Фруддис**, **Плюштрап**, **Фредбер**, **Кошмар**, **Разум**.
* Добавлены открытые локации.
* В меню был добавлен усложнённый режим игры Hard Mode и меню "Extra", в котором находится полный список врагов в игре, открываемый по мере прохождения.

**31 декабря 2015** вышло "Новогоднее обновление" версии 1.1:

* Добавлен новый режим игры Insane Mode.
* Для каждого режима игры был добавлен свой финальный босс:
	+ Easy Mode - **Джестер**
	+ Hard Mode - **Золотой Локджоу**
	+ Insane Mode - **Зверь**

**16 августа 2016** вышло небольшое обновление 1.11. В нём обновили внешний вид врагов и изменили имя боссу **Зверь** - **Страх**. Данное имя босс также носит и в последующих играх серии.

**31 декабря 2016** вышло "Агрессивное обновление" с версией 1.14. В меню "Extra" была добавлена кнопка THE AGGRESSIVE FEAR, которая делала босса **Страх** намного труднее. Данное обновление стало последним для игры.

## Интересные факты

* Основным источником вдохновения для игры является фанатская игра по Five Nights at Freddy's под названием Five Levels at Freddy's.
* После выхода Vigo's Adventure: Paroxysm, разработчики удалили ссылку на скачивание "Insanity", но по просьбам игроков вернули и ныне она доступна для скачивания.

## Галерея

Главное менюБитва с ЧикойОткрытая локация
陌系招人要求

### **陌系联盟最新招人公告**

『陌系』.布告天下

五年传承，厚积薄发；万人合力，锐不可当。
陌系联盟〈Ey.Eln〉2024年度限时招新。

<要求：
↣不得宣扬恶俗文化损害组织形象
↣不得在各组织内部扣字
↣陌系不提倡讨论组等低龄方式解决问题
↣内讧不得涉及组织利益
↣定期清理组织贡献¹较低者

待遇：
⿻陌系旗下q群卡管条件按组织贡献不同程度下调
⿻百人以上组织²可在陌系权威榜单登记
⿻组织贡献达到一定程度，可以获得组织流量和技术资源倾斜
⿻免费获得陌系app和软件库

陌系wiki³：moxi.fandom.com/zh

¹组织贡献：增加引流人数及活跃程度、提高个人知名度、帮助组织处理外部事务、清算底层等均可提高组织贡献程度
²百人以上组织：至少15名陌系核心成员参与该组织建设，日活跃不低于50的百人组织，上榜后按实力评定为第四至第八梯队，后可通过提高组织影响力和战斗能力提高名次。
³陌系wiki：不良内容已删除，本wiki为fandom版，meta版和风洛白宸版已失效，各站投票均已截止。
Truest Omega UnUnUnUnUnUnUnUnUnUnUnUnUnUnUnrebirthed Omega Easy

"whot" - Roromachine

## What is TOUOE?

**TOUOE** is class -1e7 difficulty which is also second on that difficulty, so it's primordal and it immediantly need to be protected by admins, also system of that difficulty same as Infinite Truest Start Of Everything Within JJT's Truest Omegaest Easyness Of All Infinities Wiki's mechanic, But it's little other and it that have that mechanic

Mechanic is not based on any type of your rank, it's based if you don't exist or exist, the self icon tells that it's ultra infinitely easy and unfatmohably possible, you can't lose, so you still win by any way. Also it was after Infinite Truest Start Of Everything Within JJT's Truest Omegaest Easyness Of All Infinities Wiki and before Ascend Omegabirth Painless Elation.

## After

Go to TooEasy, you are useless to do those difficulties.
О DWGames

— DWGames

 **DWGames** (также известные как **Digital Wanderers**) - команда творческих деятелей, основанная в 2015 году. DWGames занимается разработкой игр, а также созданием различного контента на YouTube. В составе команды два человека: Дамир Гуськин (DMVRI) и Ростислав Шурупкин (Shurupkin).

## История проектов DWGames

Самым первым проектом команды является дилогия Live Incident at Freddy's, вышедшая в 2015 году. Серия игр является пародией на Five Nights at Freddy's. На данный момент в открытом доступе имеется лишь альфа-версия второй части игры.

Первым проектом в серии игр про **Виго** является игра **Vigo's Adventure: Insanity** - Top-down Shooter, вышедший **30 ноября 2015 года** на Gamejolt. В основном, идеи для проекта брались из фанатской игры по Five Nights at Freddy's под названием Five Levels at Freddy's.

**В начале 2016** команда решила переделать свой первый проект и выпустить под названием **Vigo's Adventure: Lore of the Past**. Игра была опубликована на Steam Greenlight, но так и не вышла.

**Во второй половине 2016** команда снова принялась за переделку своей идеи. Игра обновилась визуально, значительно изменился игровой процесс, появился сюжет, а также к игре был написан оригинальный саундтрек. Игра была названа **Vigo's Adventure: Paroxysm**. Релиз состоялся **29 марта 2018** на Gamejolt с неполным сюжетом. Разработчики планировали в версии 2.1 доделать игру и показать конец истории, но ввиду огромных изменений, проект снова решили отправить на полную переработку.

Первые анонсы проекта были опубликованы **в июне 2019** на прямой трансляции. Игра имела всё то же название и считалось, что это будет то самое глобальное обновление с версией 2.1. Далее, в силу масштаба нововведений, было сказано, что обновление будет иметь версию 3.0. А на втором девлоге объявили, что игра будет являться отдельным проектом. Также, у игры изменилось название и теперь она зовётся **IXYN: Paroxysm**, а версия игры - 1.0. На данный момент известно, что команда полностью отказывается от идей и вдохновений, связанных с её первоисточником, игра станет более направленной на сюжет, а **Виго**, главный герой предыдущих игр, более не является главным лицом истории. Игра будет выпущена в Steam.

## Прочая деятельность

Кроме разработки игр, участники команды также пишут музыку как в общем составе, так и в качестве синглов на своих источниках.

Пример музыки DWGames:

## Интересные факты

* Раньше DW в названии команды расшифровывалось как Dam1r и Warsh1pcheg (прошлый ник Shurupkin'a).
Сессия001

Неточная информация или теорияПриведённая в статье информация может не являться правильной. По ходу сбора информации, статья будет обновлена или останется как теория.
   **Session001** представляет собой небольшую викторину.

Некое существо задаёт вопросы Игроку, ответ на каждый из которых нужно вводить вручную. При неправильном ответе Игроку придётся начать сначала. Ответы необходимо вводить на английском языке с заглавной буквы.

 Окей. Сколько тебе лет?
 Хорошо. Теперь, что ты здесь делаешь?
 Ясно. И... Кого ты ненавидишь больше всего?

После всех вопросов, сущность скажет: "Этого достаточно." и приложение закроется.

## Интересные факты

* Если на последний вопрос ответить "Myself", то сущность вместо того, чтобы сказать WRONG, посмеётся, а ответ зачтётся как неправильный.
* Разработчик отметил, что на данный момент некоторые из ответов (помимо первого) могут не являться правильными, но сам факт Сессии является каноном.

## Теории

* Исходя из тизера Оскал Цербера, можно сделать вывод, что вопросы задавались человеку, который ныне работает на сущность.
* Скорее всего тем, кто отвечает на вопросы, является **Отец**.
Пророк

Неточная информация или теорияПриведённая в статье информация может не являться правильной. По ходу сбора информации, статья будет обновлена или останется как теория.
**Пророк** - неизвестная личность, противостоящая распространению вируса. Деятельность Пророка проявляется в качестве экстренных сообщений на телевидении, в которых он предупреждает жителей Денбурга о грядущей напасти.

*«Конец близок. Апокалипсис надвигается. Сейчас я ваш единственный спаситель. Слушайте меня. Телевидение - ложь. Чревоугодие - грех. Грешники и лжецы приведут нас в ад. Мы уже одной ногой в пасти цербера. Дьявол к нам ближе, чем вы думаете. И его имя Дрейк. Скоро его рука коснётся всех неверующих. Нахуй неверующих.»*

Из показанных вещаний Пророка становится известно, что непосредственную опасность для Денбурга может нести Бульмонь, Кукольный дом Лукина и **Дрейк**.

## Интересные факты

* Появления Пророка: тизер ВЕЩАНИЕ., тизер Оскал Цербера.
Infinite Truest Start Of Everything Within JJT's Truest Omegaest Easyness Of All Infinities Wiki

"whot" - Roromachine

## About

**ITSoEWJTOEoAIW** is first difficulty in that wiki and whole -1000th area which is after -1st dimension or -1001th area. That difficulty is impossible to resperant any obstacles, you we're can't imagine any obstacles. You we're alredy at automatic while read that, that difficulty is actually unbuildable, so in tower it's just **n o t h i n g .**

That difficulty got are special base, anything goes to there is automatically sends to effortlessless by reason that you can't imagine anything, even if you use settings of that difficulty you literaly can't do any obstacles and even that difficulty, why you even start there? What you doing here? Why you here? W H Y?

## Obstacles of nothing

Well... i think it's be simple

Problem of that difficulty is that, that it that low, that you can't imagine anymore, you literaly can be nothing and beat that difficulty, there's no lose and only win, don't even try to imagine anything and anywhere. Just can't anything do obstacles of that difficulty, well... i think you try to do that because you bored, what? you can't do this? well that means you win as i said before it was erased meaning of lose and game over.

Well, i think it's all
Difficulty Chart

## Welcome to the Difficulty Chart!

* Here, you can see the easiest difficulties you can get to, this is just for fun, if you want, you can make more classes above the end, i dont care.

**Classes -10000000 to -99999875**

## Rules

* Difficulties MUST have Icons.
* No Difficulties that are just overall stupid for example: HFUFHUFHUE Heasy easy easy truest geer nbaanamanannana nYFYGUSEGYUFSFGYUSFWSGYUFSEGUYFGEYUSSEFGYUSEFUGYSEFYGUSFEYUGFSGUYSFEGUYGUYGYUFESGYUSFESDFGYUUYSGFEDSFGUYEDSFGUYED
* Like, who would do that?
* Difficulties HAVE difficulty amounts, but we just think of anything, which means we can do stuff like the stuff above.

## Deleted

* Bro like difficulties need difficulty amounts and icons, someone just made a ton of difficulties WITHOUT those 2 things.

## Notes

* someone please make pages for the difficulties

## Class -10e+6 (Negative 10 Million) | if you put TooReallyOmega truest omega number endest times next to Easy, this would still be easier.

* Infinite Truest Start Of Everything Within JJT's Truest Omegaest Easyness Of All Infinities Wiki (GLALAAWLWFLWFLFAWLFL A negative negative Infinity huiasfihuaeihuf AUJAUJAUJAJujaujaujj There is no Number what what what what numememememememememememem wahuhwufiafwhuihwaifuhusduihdu yguayuuer)

* Truest Omega UnUnUnUnUnUnUnUnUnUnUnUnUnUnUnrebirthed Omega Easy (I did the negative thwhthwhthwthwhtwhthwthtwhwtrhwryhwrtyhefwsyhfweagyhfssrfesrvyhuvrygurvgydaceygvgeyacsuveiugyscveiguy)
* Ascend Omegabirth Painless Elation (-----------------------Tree(----23))
* Easynafarchful (Easiness Fulliminess)
* Infinity Loopium -??? (Negative )
* Pac is Bæcc (--Copium Number)
* Effortfulnonitul (Negative EX[] Of Koten Ultimate Shifts) (Basically truest ultimatest (it goes on forever) opposite effortful)
* Great Nonagon (THE ULTIMATE NEGATIVE) (Boss)

## Class -9999999 (-9.999999e6) | Unknown Everything

* Aleph-Easy-Insanity (Downgarmatiton)
* Do Ultimate Mega Absolutely Nothing (-SCCDFiniteillioncluster)
* Blue Blood (-X8J)
	+ Black Cell (-X7J)
* Kappa Friendly (Downgardectiton)
* OMG REALLY IMPOSSIBLE LOSE OMEGALIVE HOPEFULL ASCENSION (-Rayo's Finite)
* Really Unloseable Easyness (Baseline-Katulu Randomizer)
* Disunintrogalactic (Downgarseptarnamian)
IXYN: Paroxysm/Игровой Процесс

Незавершённая статьяВ данный момент эта страница активно редактируется участниками википедии.

Неточная информация или теорияПриведённая в статье информация может не являться правильной. По ходу сбора информации, статья будет обновлена или останется как теория.
В **IXYN: Paroxysm** Игрок проходит главы. Каждая глава сложнее предыдущей, а также перед Игроком предстают разные противники, исследуются новые локации.

## Противники

Во время сражения с обычными противниками Игрок находится слева, а противник справа. Противник стреляет снарядами, которые Игрок может отбивать своими, а также наносить урон. Битва завершается как только здоровье противника или Игрока доходит до 0.

Во время сражения на открытых локациях, Игроку предоставляется возможность стрелять в 4 стороны.

В начале главы Игрок сражается с 2-мя базовыми противниками, которые меняются каждую главу.

У Игрока имеется 3 способности, одну из которых можно использовать раз за битву:

 **Щит** - делает Игрока неуязвимым на 10 секунд

 **Лечение** - восстанавливает 1 ХП

 **Отмена** - лишает противника возможности стрелять на ? секунд

## Бестиарий

    Данное меню содержит в себе всех пройденных противников с информацией об их сложности (относительно лора игры) и некоторую информацию о них.
Legacy of Agony

Warrior Class Weapon

**Stats:**

* Damage +31
* Physical Damage +4%
* Block Rate +4%

*The remaining emotion of a brave warrior trying to escape from the power of the creator. This sword left impaled through the swordsman as a punishment for trying to judge the judgement of the creator. The emotion of agony inside the lifeless body got carried in this sword when it pulled out. It also whispered something,*

*"May this sword carry my goals and my legacy till the this sword witness the victory of this--f-- k-....."*

*It seems that the soul can't finish his words. May his soul rest in peace.*
Cling N' Klein

*Cling N' Klein* is a business run by Rowan Maguel and Philip Klein, with Peril Klein being their only other worker. The shop is a part-blacksmith, part mechanical repair shop, utilizing the skills of its founders. It has received plenty of positive reviews from the locals of Seashore Village.

While the bottom floor is accessible for everyone and hosts plenty of wielding and smelting equipment, the top floor is for the family only. Despite this, there have been cases of other people entering the top floor, like Rose and Mushroy, who needed a place to rest. They were only allowed upstairs because the founders' son, Peril, convinced his parents to do so.

## Trivia

* The title is a pun on "Cling and clang".
Runed Magicblade

Warrior Class Weapon

(Exclusive) 2023 Easter Special

**Stats:**

* Damage +22.8
* Critical Rate +18.4%
* Critical Damage +50%

**Active Skill:**

Tempest Slash (S-Right click)

```
**Swing and charge you foe with this greatsword dealing 170% Base DMG.** Mana Cost: 24. CD: 35 Seconds

```

*"Hm? a teal bunny? that's odd."*

*"What the- Teal egg came out from the bunny pocket?!"*

*"I guess i should start take care of this egg"*