recursal/Fanatic-Fandom huggingface dataset:
Dark Thicket

The **Dark Thicket** is a region north of the Seedsom Plains on the Isle of Thrace. It is a mysterious place filled with beautiful trees and a strange past. Recently discovered, explorers have reported strange creatures and even a few humanoids to have been found wandering there.

Has this place always been there? And if so, what is causing the problems therein. What about the strange occurrences that have befallen at its heart?
Pragmium Queen

The **Pragmium Queen** is considered to be a medium level challenge, the difficulty dropping immensely with the more mechs that are around to combat it. It is recommended to have a minimum of 4 Behemoth's to take on the Queen, with any number above this making it considerably easy. Drops multiple Pragmium Queen Remains on death, the amount dependent on the percentage of damage you do to the Queen with a minimum of 5% damage to receive rewards.

## Pragmium Queen Remain Drops

Gold Nuggets
Pragmium
Pragmium Heart
Lithium Salts
## How Drops Work with Multiple Players on PvE Server

When the **Pragmium Queen** dies, multiple Remains appear afterwards. Supposedly, the amount of remains that a player, on a PvE server, has access to, depends on how much damage that player did to the **Pragmium Queen**.
Axis command

The axis command is used to define your character's morality and harmonic and which of these is the primary driver for your character (your primary axis).

## Usage

```
axis - view your current axis information
axis primary <morality/harmonic> - set your primary axis to be either morality or harmonic
axis morality <good/evil> - set your morality to good or evil
axis harmonic <order/chaos> - set your harmonic to order or chaos

```

## Cooldowns

Use of the axis command will incur a cooldown of 30 days for each of the respective settings you can modify. So if you change your primary axis, you will not be able to change your primary axis until 30 days have elapsed.

## Cost

Setting your axis information the first time is free, however, subsequent changes will incur a cost of 100 orb or 100 Threshcredits.

## Help File

```
help axis

```
Badger lodge

## Lodge details

This lodge embraces the life of mortal and physical combat. Not specifically aggressive in nature, but rather, espouses the merit of physical challenge and triumph.

## Abilities

### Armor Penetration

 **Zenith effect** | Additional armor penetration and duration.

With this ability, the contribution of your foe's armor to the mitigation of damage is reduced. Effectively making your attacks stronger and more damaging. The greater the number of points assigned to this ability, the more effective this ability becomes and the longer it lasts.

The greater the number of points assigned to this ability, the more effective this ability becomes and the longer it lasts.

### Enfeeblement

 **Zenith effect** | Increased effect and duration.

With a tremendous roar, you are able to instill a great amount of fear and uncertainty in your foe that manifests in greatly reduced natural armor rating.

### Fortify

 **Zenith effect** | Increased armor and duration.

Using this ability, you place your hand upon a friend and allow your strength to flow through you and into him, empowering him with heightened natural armor class. The amount of armor gained as well as the duration depends upon the number of points invested in this ability. This ability cannot be directed at oneself.

### Martial Precision

 **Zenith effect** | Increased duration.

With this ability, the Badger assures that, for a duration, his melee swings will not miss! The duration of this ability is the count of swings. The more points invested in this ability will dictate the number of unmissable swings.

### Roundhouse

 **Zenith effect** | Increased damage.

Simply put, roundhouse causes the Badger to attack every being in your immediate environs who is currently attacking you. The amount of damage inflicted is based on the currently wielded weapon as well as the number of points invested in this ability.

### Spirit Armor

spiritarmor <armor>
 **Zenith effect** | Reduced cooldown and cost.

A Badger employing this ability can cause his gear to become lighter. Once accomplished, only that Badger may wear the affected armor. The affected armor only becomes reduced in weight once equipped. Fortunately, the Badger may also remove this enchantment if they wish to give this armor to someone else.

The amount of weight reduction is directly tied to the amount of Badger points invested in this ability.

Typing spiritarmor by itself will list all items in your inventory which are enchanted with Spirit Armor.
Experience points

*This article is a stub. You can help Threshold RPG Wiki by expanding it.*

**Experience points** are used on Threshold RPG to advance levels (be they heritage levels, player levels, or guild levels).

Experience points can be gained in many ways, including attacking (and successfully beating), crafting, certain NPCs, through fame bonuses, and special IC events.

## Special Note

There are a variety of ways to see accrued experience points: Level command, Score command, XP command
Command

A command, also called a verb, is what you type in the game to do anything.

The following are common commands within the game:

```
look
go
get
attack
help

```

Some commands are general, meaning available to everyone, while others are restricted to your race, guild, religion, your current room, or an item in your environment or inventory.
Greater idol of Belphegore

## Description

```
   This idol stands a full 12 inches in height, colored a crimson red with
hues of orange and yellow throughout, giving the idol its fiery appearance.
Centrally depicted is a massive wolverine in the midst of vicious combat,
captured in an iconic moment of rage as he tears apart his numerous foes
into bloody shreds. Around the periphery of the idol are strangle vines,
completely encapsulating the ensuing carnage. The idol is warm to the touch
as if the fiery depiction itself gives off heat.

```
Eat command

With this command, if there is something edible in your inventory, you can eat it.

## Usage

eat <food item>

eat <food item> #

eat food

## Special Note

If you just type "eat food", it will ignore the meal-type food items and attempt to find a piece of food for you to eat in your inventory or your first food pouch. If you only have meals in your inventory, you will be told that you cannot find an acceptable food item to consume.
Calypso

Calypso is a strange, mysterious deity. She is always engaged in intense research — seeking new and more spectacular ways to warp, bend, manipulate, shape, alter, or otherwise control the physical and metaphysical universe. The other gods are thankful for her research, as it has often resulted in knowledge that they are able to use for the furtherance of their own ends.

Calypso cares little about moral philosophy. Thus, she has little concern that the knowledge her efforts unearth might be used for good as well as evil ends. In times past, when Calypso was unified with the deities of Good, this fact sometimes caused discord between them. She would insist that one need only rely on luck to ensure that her discoveries would never be used for a disastrous end. Even now, her single-minded reliance on luck frequently vexes and frustrates the other deities.

This aspect of Calypso's philosophy came to the fore during the Aethereal Shift when Vishnu sought to rally the Deities of Light to wage war on the Forces of Evil. Calypso feared that such a battle could result in total annihilation of her faithful and her church and refused the call to arms. It was her belief that both Vishnu and Set were foolish in their willingness to risk it all for a victory that could very well be empty and meaningless. Thus, she left the union of good deities and declared herself neutral in the war between good and evil. She was clear in stating that she bore no ill will towards any of the good deities and still felt a tendency toward their philosophies. The good deities, including Vishnu, echoed her sentiments, and it was evident to all that there was no animosity between Calypso and the remaining deities of Light.

Followers of Calypso are generally very studious individuals. They are always seeking to unearth new knowledge about the universe and how it operates. Learning how the universe functions is the key to being able to manipulate it to wondrous ends. They are sometimes unorganized in their research as they particularly enjoy the trial and error method of discovery. Calypsians feel that with enough research, surely one will eventually get lucky and stumble upon the solution!

To those who research ardently and practice with dangerous and new magics, followers of Calypso are often granted new magical abilities or a lucky result to their studies. In fact, luck has saved the life of many a Calypsian, as some magical research and testing can have quite horribly dangerous effects!
Containers

There are many kinds of containers in Threshold. Bags, chests, etc, all of which can contain items. Containers are intended primarily for inventory management though some of the more magical containers which can be found in the game also reduce the amount of weight of items carried within.

Some containers are locked and will require either a key or the delicate tinkerings of some of the more nefarious ne'er-do-wells to open.

## See Also

bagcheck command, get command, put command
Crim244-1

*See:* Case history

# Brief for the King, submitted by Celetorin
```

King's Brief for the Prosecution of Elad for Attempted Manslaughter of Afel

In the month of Tempest in the year 243, the Mage Raq and the Thief Afel spent some time adventuring together. Afel seemed to have developed some feelings toward Raq and was emotionally hurt when he learned that Raq was in love with the Cleric Elad. A verbal argument evolved in which Afel even threatened to put a bounty on Raq's head.

A few days later, Elad heard about this and when he met Afel in the tavern, he attacked him using lethal means with the intent to kill Afel. Afel ran from the tavern and Elad followed.

Elad does not dispute the facts and there are several witnesses to the attacks. There was no personal insult for Afel's against Elad involved.

The Justicars recommend that Elad be punished for the attempt to kill Afel.

```
 ---=== Appendix: ===---

Most of the investigation of the Justicars has been done via the
service of the Royal Postal Office. We append a list of letters of
witnesses and defendants that corroborate our findings of facts:

 Letter by Afel dated Tempest 30, 243
  (Afel's description of the events)
 Letter by Elad dated Serenus 18, 243
  (contains the confession of "brawling with Afel in the tavern")
 Letter by Elad dated Serenus 19, 243
  (specifying the word "brawling" by confessing "I attacked Afel")
 Letter by Raq dated Serenus 20, 243
  (describing the circumstances leading to the crime)
 Letter by Amandia dated Serenus 23, 243
  (witnessing the crime)
 Letter by Damieux dated Serenus 25, 243
  (witnessing the crime)
 Letter by Fytheroc dated Solaria 19, 243
  (witnessing the crime)

  These letters will be send to the Judge as pieces of evidence.
```

## Judgment: Crim244-1j

```

                        )
Rex,                    )
                        )
                        )
v.                      )       Crim244-1
                        )
                        )       DECIDED: Thawing 28th, 246
Elad                    )
________________________)
```

**Judgment:**

The defendant did not submit a defense brief to the Court. Consequently, he is found GUILTY AS CHARGED of the crime of Attempted Manslaughter of Afel. Not submitting a defense brief is seen by the Court as a lack of respect for the rules and regulations of the Justice system. Therefore, the defendant is found guilty of contempt of Court.

**Sentence:**

Elad is to pay a 32 orb fine, of which 2 orb are to be tithed to each Deity of the Aether. In addition to that, he is to pay a 5 orb retribution to Afel.

For Contempt of Court, Elad is to pay a 10 orb fine.

The fines and the retribution (total of 47 orb) are to be collected by a Justicar within three months after the publication of the Judgement. The Justicar will tithe the 32 orb and hand the 5 orb to Afel.

Failure to pay the fines will result in **DEATH** without a hearing.
Greater idol of Chronos

## Description

```
   This intricate wooden sculpture is 12 x 12 inches and is carved entirely
of willow wood. The idol consists of a stylized willow tree with long
sweeping fronds. Hanging on tiny gold hooks scattered amongst the branches
are miniature clocks and realistic looking snails that sway delicately with
each movement of the idol. The tiny clock faces have fragile gold hands and
impossibly small numbers in gold leaf. Each miniature snail has a tiny gold
point at the end of each eye stalk and a swirl of gold along its coiled
shell.

```
Get command

This simple command is for getting/picking things up from the ground or removing them from containers, boxes, bags, pouches, etc. This command is as simple as it is important.

For getting things from corpses, you may want to bury the corpse first (help bury). This helps Threshold by saving a little on system resources since that is one less corpse that has to decay.

## Usage

```
get <object>
get all
get <object> from <container of some type>
get all from <container of some type>

```

## Help File

```
help get

```
Greater idol of Vishnu

## Description

```
   This gold-plated disc resembles a stylized sun approximately six inches
in diameter with inch, triangular spikes. The disc domes outwards in the
middle, and a beautifully etched ki-rin holding a thistleberry in its mouth
swims powerfully through the ocean waves. Three hooks on the backside of
the idol indicates that it usually hangs on a wall.

```
Battle card effects

Round to round, battle cards have a chance to proc an ability instead of performing its usual strike action. These abilities may provide a beneficial effect, inflict a harmful effects, heal, or the card may perform some other damaging or positive action.

## Effects

An effect is a positive or negative change of state to the card. A positive effect is called a boon while a negative effect is called a status. Some are better suited to dueling while others are better for skirmishing.
Crim183-1

*See:* Case history

## Judgment: Crim183-1j

Rex v. Chanur
Crim 183-1d

FACTS: One newbie, Silkspider, in good faith requested directions
from the character Chanur to the Fighters' Guild. Chanur proceeded
to give directions, but directed Silkspider not to the Fighters' Guild
but to Cindrax. It is alleged that Chanur did so with malicious
intent to bring about serious bodily harm and or death. The prayer
is for a fitting punishment for such behavior. So granted.

DECISION: Potential harm indeed awaits us all in our travels, but
we avoid, we hope, putting ourselves directly in harm's way. When a
new individual enters the realm it is only with the help of more
experienced citizens that he may navigate and learn his way. Such
was the case with Silkspider. Citizens of the realm are encouraged
to show hospitality to new citizens by giving directions and answering
questions, for it is in the interests of the public and the realm for
such to happen. Conversely it is as well against the interests of the
realm and the public for experienced players to give directions
designed to bring harm and death upon one making such a request. It
is therefore the rule of this realm that any player who with the intent
to bring about the death or grievous harm of another citizen gives
directions resulting in such harm or death has violated the laws and
shall be punished. Upon the strong evidence here, Chanur is guilty
of such a violation.

SENTENCE: Chanur is hereby sentenced to (1) year of VIGILANTE JUSTICE
which may be visited upon her by any citizen of the realm. In
accordance with the normal rules governing Vigilante Justice, Chanur's
privileges of lawful pursuit and retaliation in the face of a violent
attack are hereby suspended until the termination of the sentence.
Such sentence will last until the 19th of Deep Chill in the year 184. See
APPENDIX A below for an explanation of vigilante justice.

So ordered this 19th Day of Deep Chill 183 in the Kingdom of Sable.
Judge.

APPENDIX A: Vigilante Justice is a sentence applied to serious
offenders of the common law of the realm. As contemplated, a player
under a sentence of Vigilante Justice may be attacked, killed, maimed,
or otherwise harmed at will by any citizen of the realm without
incurring penalty of law. The usual protections afforded citizens
to defend themselves do not apply to citizens sentenced to vigilante
justice. They may not lawfully pursue and retaliate against those
attack, maim, harm or kill the sentenced individual.
Arm wrestling table

Arm wrestling can be played in the Green Griffon Tavern as well as on many of the boats sailing to and from the different kingdoms.

The object is simple: smash the back of your opponent's hand onto the spikes in a show of physical superiority!

## House Object

**Arm wrestling table** is a house object which can be purchased for a player house at a cost of either **10000 coins** or **18 ThreshCredits**.

## Commands

```
dare <player> - dare someone to arm wrestle
agree - agree to the dare you receive
wimpout - be a total loser and turn down the dare

```

## Description

```
arm wrestling table

   You notice that this table was constructed expressly for the
purpose of arm wrestling. There are two handles on each side of the
table for grasping with an opposing hand, and also on each side is
a small square of tiny spikes that puncture the loser of the contest.

  RULES:  wrestle rules
RESULTS:  wrestle results

```

## Example

```
> dare rhokava
You have dared Rhokava to arm wrestle you!
Rhokava has ACCEPTED your dare!

Rhokava's arm heaves strongly and yours creeps slightly downward...
Rhokava's arm heaves strongly and yours creeps slightly downward...
You strain mightily and Rhokava's arm moves slightly downward!
You strain mightily and Rhokava's arm moves slightly downward!
Rhokava's arm heaves strongly and yours creeps slightly downward...
Rhokava's arm heaves strongly and yours creeps slightly downward...
You strain mightily and Rhokava's arm moves slightly downward!
You strain mightily and Rhokava's arm moves slightly downward!
Rhokava's arm heaves strongly and yours creeps slightly downward...
You strain mightily and Rhokava's arm moves slightly downward!
Rhokava's arm heaves strongly and yours creeps slightly downward...

Rhokava has CRUSHED and DOMINATED Karahd in arm wrestling!

YOU ARE PATHETIC!

```
Gilandra

**Gilandra** is the serving wench in the Green Griffon Tavern in Sable. She is a middle aged, harsh looking woman with a stocky build who frequently grumbles about the messes left by "slovenly adventurers".

Gilandra's existence is one of the quirks of the world of Threshold after shifts in the multiverse switched it to an alternate universe.

In the previous universe, Gilandra was long dead and had been replaced by another serving wench, Bridgit. In those days, if asked about Gilandra, Emirikol (the Green Griffon's owner), would say:

> "Gilandra was a sweet, loyal, hard working woman who rarely spilled a drop of ale, and when she did it was usually just to cool off a boisterous patron! I hope the foul murderous wretch and his or her accomplices who drove her to suicide are found soon. There is some space over the bar where their preserved heads will make for wonderful new decorations!"
>
>

In the current universe, Bridgit was never hired. In fact, if asked about her, Emirikol reples, "Who? Sorry, I have no idea who you're asking about."
Ask command

This command asks an NPC about something. It is a great way to get information from NPCs. In addition, you sometimes have to talk with NPCs via says, tells, whispers, etc. as you would with a player.

### Examples

ask <npc> about job

ask <npc> about life

ask <npc> about (anything special in the room, area, or NPC's description)

ask <npc> about skill ranks or spell ranks

### Customization

For common subjects, you can customize what you say when you ask. Currently, you can customize asking about "job" and "life". The syntax for this is:

ask settings <type> <text>

You do not type the <brackets>. <type> is the subject and <text> is what you will actually say to the NPC when you ask about that subject. To erase your current setting, simply use "clear" (without quotes) as the text.

## Alternate Usage

ask <npc or object>: <subject>

This syntax is used when you need to ask a question in a conversational manner rather than asking an npc about a specific subject.
Attack command

This command is used to initiate combat with someone or something. From that point on, your hand to hand combat attacks are handled by the game. Special attacks are your responsibility. Combat will continue until you slay your opponent, are slain by your opponent, or someone runs away.

It is not easy to disengage from a battle once you are engaged. Attempting to do so requires ability and physical effort.

## Usage

attack <target>

attack stop
Foroni

Foroni is a friendly scorpien who works at the Snip, Snap and Chop shop in Thrace. He teaches people how to harvest different resources, which he does for free, recouping this cost by means of his refining service. Not exactly an employee of the tradesmen, he does have a working relationship with them, however, and will also buy resources from adventurers to stock the crafters' warehouse.

## Holidays

There are two holidays of interest to Foroni: the Plight of Lord Wyvith and Pokka Gobbling Time.
Fireplace

## House Object

**Fireplace** is a house object which can be purchased for a player house at a cost of either **40000 coins** or **72 ThreshCredits**.

Fireplaces can be bought for any room of a house and they can also be decorated with their own look and feel. They are often a centerpiece for a sitting room and they are really excellent for burning things such as unwanted pieces of wood.

## Commands

You can interact with your fireplace by typing *fireplace* while in the same room.

```
fireplace light         - light the fire in your fireplace
fireplace douse         - pour water on the fireplace, dousing the fires within
fireplace burn <item>   - burn something from your inventory in your fireplace

```

## Default Appearance

```
Stone Fireplace (cold)

   Constructed completely from stone, this cozy fireplace is not large but
could easily heat a small room. The outer hearth extends approximately two
feet from the lintel, while the inner hearth stretches approximately three
feet into the fireplace. It provides plenty of space for logs and a fire.
From the base of the fireplace, the opening stands approximately three and
a half feet and rises into an arch with a decorative keystone. From there,
the fireplace tapers into a chimney that extends into the ceiling.

The fireplace is currently cold.

```

## Customizing

In order to customize the short and long descriptions of your fireplace, you must decorate the items *fireplace-short* and *fireplace-long* in the room where the fireplace rests. For the short, it is important to note that you should put the description only on one line in the editor.

### Example

```
> decorate item fireplace-short

Enter the description for fireplace-short:

When finished, type a period on a blank line. To cancel, type ~q

# ***ALWAYS*** hit return at the end of each line. The length of a line is:
Enormous Granite Fireplace
.
You decorate the fireplace-short here.
> gl

Sumptuous Den
    Obvious exits are east, south, and north.

  Enormous Granite Fireplace (cold)

```
Chfn command

This command allows you to update certain user data (real, full name and email address). Make sure this information is correct and current. Nobody can see this information except you and the administrator
(Aristotle) so it is totally private.

If you have multiple accounts claimed via the account command, all accounts will be synchronised.

MAKE SURE YOU HAVE THE FOLLOWING INFORMATION CORRECT:

1) Full name (first AND last)

2) Email address that you actually check regularly. We rarely send email but if we do it is important.
Account command

This command provides some account information like ThreshCredits on your
current character, date of last registration claimed, and some alt info.

ALTERNATE CHARACTER USAGE: You must be a registered citizen to do this and it
MUST be done from your MAIN character. The first time you use this command,
it establishes your MAIN character. The following guidelines must be correct:

1) You must have matching FULL NAMES for both characters (help chfn).

2) You must have matching email addresses for both characters (help chfn).

3) Your alternate character must be logged off.

Fixing mistakes from incorrect use of this command requires direct admin
action so BE CAREFUL and use this correctly!

REMEMBER: Threshold characters have SEPARATE registration totals & benefits.
That has been part of the design from the beginning. The sole purpose of
this is to improve record keeping and reduce confusion.

## Usage

account - see a variety of account information

account full - enable full registration information for 60s

account claim <alt> - claim another character as your alt

## Special Note

See also: register, alternate characters, chfn
Gelatinous cube

Perhaps the most feared denizen of the Sablean Sewer system, the Cube is also the inhabitant we know the least about. Described by survivors as a 10x10x10 Cube of gelatinous, transparent, bluish goo, this creature undulates slowly through the Sewer passages sweeping up any objects (and mortals) it encounters in its path. In fact, the adventurous, suicidal, or just plain stupid may often be seen still floating within the Cube itself (along with their worldly goods) as they slowly feed the beast. Because of this action, it is thought that some long ago Archmage created the Cubes as an odd attempt to clean dank realms such as the Sewers but went too far- losing control of these constructs.

The Cube has several nasty surprises waiting for the unwary, and researching the beasts certainly will pay off for any who dare to fight it openly. The Cube has been known to roll completely over those foolish enough to stand before it, devouring their possessions, sapping their strength, and causing them to ingest some of the gelatinous goo- which is poisonous to all known races. In fact, even those lucky enough to triumph over solitary Cubes (none are known who have faced multiple Cubes) have been frequently forced to rest for extreme lengths of time- so drained of energy that they must sleep for many weeks.

There is some conjecture that the Cube is especially susceptible to fire. But be warned, many esteemed scholars have postulated that fire actually causes the cube to expand in size, thus making it even more dangerous. As of this writing, only teamwork or very powerful magicks has proven effective, but by far the most popular tactic upon sighting this creature is to run. Run far, run fast, and don't look back. To flee is to live. To fail is to meet a slow and painful death by digestion.
Bast

Bast is a popular goddess, both in the Aether as well as upon the face of Threshold. She is the patron deity of ideals that most mortals find irresistible. She is often misunderstood, for many think that she is little more than a goddess devoted to sex and perversity. On the contrary, her ideals are far deeper than that. She and her worshippers are devoted to the pursuit of nearly all things that are pleasurable to the flesh as well as the mind and soul. Some consider her worshippers hedonists, but they strongly disagree. To a Bastite, vices are the true virtues, and only fools force themselves to suffer the discomfort of artificially sublimating such strong forces.

The animosity between Bast and Erosia is perhaps second only to the contempt shared between Vishnu and Set. Bast feels that love is a fickle and foolish trap that is only used by individuals to enslave and subjugate others. Those who preach love are only preaching a very nasty, tricky, and sinister variety of slavery. Bastites believe that there is little or no justification for even the tiniest inhibition of one's personal freedoms or desires though they acknowledge that society does demand some decorum. To them, love only subverts freedom and denies true enjoyment of life.

Bast is often in competition with Erosia for the affections of mortals as well as gods. The two often pursue the same type of personalities. In the past, Bast and Erosia competed heavily for the affections of Tempest and Tempestians. There were two theories as to why Bast was a part of that pursuit. One is that Tempest and his followers tend to be such aggressive, powerful, and often physically impressive beings. Thus, pure physical attractiveness is often a motivator for Bastites. Some believe that there was once an even greater motivation: Erosia pursued Tempest, and so Bast must pursue as well in hopes of thwarting and hurting Erosia.

The many upheavals in the Aether have allowed Bast to expand her sights ever outward. Her interests in Tempest and Tempestians have seem to have waned somewhat. There are rumors that she has set her sights on another. Set still acknowledges that Bast's dabblings with politics and pursuasion makes her a valuable ally, and her interests in power intrigue him. Bast is still not terribly concerned over the precepts of good or evil. While she is uncomfortable with the thought of Vishnu exerting undue control over the world, her main concerns are those of pleasure and personal fulfillment — not philosophy.
Crim256-2

*See:* Case history

# Brief for the King, submitted by Celetorin
```

King's Brief for the Prosecution of Wyden for Aggravated Assault and Robbery of Kayia

In the year of 245, the Sorceress Kayia and Wyden, the Paladin of Erosia, had a minor heated discussion in the tavern that involved snippish remarks of both sides but nothing remotely amounting to a serious insult.

Shortly afterwards, Kayia was carrying very valuable equipment (including a bloodied and enchanted jet black mantle), when Wyden attacked her repeatedly, defeating her in battle and granting mercy. Wyden took all of the valuable equipment and destroyed it.

In the discussions with the Justicars, Wyden showed no remorse whatsoever. He did not deny the attacks and claimed that since no one died in that incident, this would be a "open and shut case of assault" and that he should receive the standard 500 slag assault fine.

The circumstances of the incident, the repeated attacks, the valuable equipment involved and the lack of remorse make this a serious criminal act. Wyden showed no respect to the Judicial system, he bullied Kayia, used his far superior power to cause her a serious loss and physically hurt her substantially.

The Justicars ask the Court respectfully to find Wyden guilty of aggravated assault and robbery and order him to repay Kayia her financial loss in addition to any punishment. The Justicars want to stress that Wyden's point of view towards the Judicial system amounts to the utmost disrespect towards the Court and ask the Court to consider this in its decision, as well as the fact that Wyden is charged for acts of bullying and worse crimes in several cases at the same time. All of these cases seem to form a pattern - in many cases Wyden doesn't deny the fact that he unlawfully took or threatened a life. Violence seems to be his way of dealing with people he finds himself in disagreement with. This attitude towards life in the City of Sable is not acceptable, and Wyden needs to be punished harshly to make him aware of his errors.
Expertise

Expertise points are the currency by which a player skills and spell skills are trained. These points are gained through the normal means which a player gains xp (kills, rewards, etc) depending on his current xp/expertise split. Using the xp command, a player decides the split of xp/expertise they receive. Players have full control over how much xp gets translated to expertise.

## Usage

A sample usage of the XP command is:

xp split 90

This allocates 90% of the incoming xp to regular xp and the remaining 10% to expertise. You may specify any xp split from 0 to 100.

## Special Note

Expertise points benefit from two levels of protection:

1. Only POSITIVE xp gains translate to expertise
2. Expertise saves over death.

You can see your current xp, expertise and xp/expertise split by using the XP command.

Currently fame and registration bonuses are not affected by your xp split.
Food

Food is one of the main sources of healing in Threshold. Food generally heals hit points, spell/skill points, and endurance points. The amount of food you can eat before you are full depends on your level (i.e. higher level people can eat more food before they are full), and when full you cannot eat more until you have digested a bit. Humans are able to digest a bit quicker than the other races.

## Food Available At The Green Griffon Tavern

 Soldier's Breakfast (Meal) | 375 | 150/150/150

## Food Available At The J4

 Jehosephat's Picnic (Meal) | 375 | 150/150/150

## Meals

There are other types of food that fall under the category of meals. These take longer to consume and must be done so out of combat. All the normal functions that can be done with food can be done on meals. An adventurer may prefer to travel with some of these as they can provide a little better healing at often a lower cost. You must stay still to finish consuming your meal. Moving will cause you to receive no benefit from the meal whatsoever.
Canis

**Canis** is one of the playable Races in the game Threshold.

This race of wolfish humanoids was created by Silvanus himself. He loved
the wolves of his natural world, and felt they should have relatives in the
mortal world.

Canis are strong and sturdy humanoids, though not terribly adept with
magic or science. They possess strong, sharp teeth that they use offensively.
They also retain the thin but bushy tails of their canine cousins. With their
powerful vocal chords and lungs they can produce powerful howls, and travel
great distances.

Some societies find them a bit animalistic, and too hierarchical and blindly
obedient to their superiors. They have a strong propensity to seek out
organization and stratified lifestyles and civilizations. Further, they become
easily angered with catfolk, whom they know are distrustful of Silvanus.
Though all Canis do not worship Silvanus primarily, they all respect him, since
they know he was their ancient and original sire.

## Canis and Catfolk

Canis and Catfolk are not friends.

They do not party together.

They do not trust each other.

They will not join a clan where the other is present.

## See also

* Races

Playable races
Crim254-1

*See:* Case history

## King's Brief: Crim254-1p

```

              King's Brief for the Prosecution of Malvolio
              for Murder of Damieux

```

In the year 245, Damieux, the Hammer of Tempest, was murdered. Asked by the Justicars, Damieux recalled being killed by the Thunder Mace.

During this time, there were two Thunder Maces in existence: Both Damieux and Malvolio won a Thunder Mace at a well-publicized King's Event. It is public knowledge that until shortly before the murder, the Thunder Maces were in the possession of Damieux and Malvolio.

When asked about his Thunder Mace, Malvolio replied in a letter to the Justicars (dated Tempest 246): "My mace was lost at least 7 months prior to that when I attempted to apply flame oil to it."

Experts testified that being a potent artifact, the Thunder Mace cannot be destroyed by flames. In fact, the flames won't even touch the Mace. Therefore, Malvolio has clearly lied to the Justicars and should be found guilty of perjury.

Thus, the Justicars have gathered two pieces of evidence: (1) Malvolio was in the possession of the Thunder Mace at the time of Damieux's death, and Damieux has been killed by the Thunder Mace; and (2) when approached about the Thunder Mace, Malvolio lied to the Justicars and tried to pretend that he didn't have the Mace at the time of Damieux' death anymore.

If Malvolio had a clear conscience there would be no motivation to commit the crime of perjury. The Justicars see his lie as a corroboration of his guilt. The Justicars argue that these two pieces of evidence, while alone not sufficient to lead to a verdict of guilty, create jointly a reasonable conclusion that Malvolio did murder Damieux in analogy to *Rex v Talithia* Crim225-1j.

The Justicars ask the Court to find Malvolio guilty of MURDER and PERJURY.

## Judgment: Crim254-1j

```

                        )
Rex                     )
                        )
                        )
v.                      )       Crim254-1
                        )
                        )       DECIDED: Torrid 12th, 255
Malvolio                )
________________________)
```

**Judgment:**

The defendant did not submit a defense brief to the Court.
Consequently, he is found GUILTY AS CHARGED of the crimes of
Murder of Damieux and Perjury.

Not submitting a defense brief is seen by the Court as a
lack of respect for the rules and regulations of the Justice
system. Therefore, the defendant is found guilty of Contempt of
Court.

**Sentence:**

Malvolio is to pay a 75 orb fine for the Murder of Damieux, a 15 orb fine for Perjury and another 10 orb fine for Contempt of Court.

The fines (total of 100 orb) are to be collected by a Justicar within three months after the publication of the Judgement.

Failure to pay the fines will result in **DEATH** without a hearing.
K'Flerion

**K'flerion** is an area located just off of the Southern Byway south of Sable city, close to the Sable Farm. Once an adventurer makes his or her way into the area, there are a variety of humanoids and critters to engage in battle with.

## Directions from Center of town

7 south, to the Southern Gate, slightly south, then east, then south a bit more

## Quest Information

Quest name
rotten
An ancient family of sprites that is rumored to dwell in the Ironwood Forest south of Sable has recently experienced a great disaster. Druids who regularly communicate with this old family are gravely concerned by the fact that none of their recent messages to the old family have received responses.

These same druids say that the family's home is built into a large oak tree that is actually quite close to Sable City, and oddly enough not far off the beaten path. It is reportedly just slightly south, then east, then south a bit more from Sable City's Southern Gate.

## Warning

It is possible to get "stuck" in this quest area. There is always a way out, but if after wracking your brain for a long while you are too frustrated to continue, you can always "quit" to get out. This is not a hard quest, but it is harder than the farm quest.
Hoverboard MK2

**Hoverboard MK2** is a vehicle that enables faster movement speed when the player stands on it. The Hoverboard MK2 is an upgrade to the Hoverboard MK1. The Hoverboard requires Gasoline Fuel Cells or Pragmium Fuel Cells to operate. The Hoverboard can be easily destroyed by other players. Taking damage or running out of fuel dismounts the player from the hoverboard. The Hoverboard appears to be sensitive to radiation in the Ruins, and will be much slower when in the vicinity of radiation.
Heal bank

In an effort to remedy the potentially unbalancing effect that excessive healing can have, every character has a limit to the maximum amount of healing from spells or magic items they can receive during a given span of time. This bank regenerates steadily over time. Healing from food or potions does not affect this bank.

## Guidelines

The following govern how heal banks work in Threshold.

1. When someone or something heals you, only the amount you are actually healed gets charged against your heal bank. If you are 20 points away from your max health and some cleric heals you for 400, only 20 points are deducted from your heal bank. If you are fully healed and a cleric heals you for 500 points, nothing is charged against your heal bank.
2. The rate that your heal bank regenerates increases with your level. Thus, unlike other vital statistics (hp, sp, ep) it does not take longer to fully regenerate your heal bank as you go up in level. In fact, the amount of time it takes to regenerate your entire heal bank stays almost exactly the same no matter what level you are.
3. Your heal bank regenerates even when you are in combat.
4. It is relatively difficult to use up your entire heal bank if only one person is healing you- unless you are fighting something so far above you in power that you that you never should have even tried it.
5. Clerics have a slightly larger heal bank than other guilds. Since clerics rely upon the heal spell more than anyone else, they were given a slightly larger heal bank.

## Source

http://forums.frogdice.com/showthread.php/1415-GOLDEN-AGE-Combat-AI-Party-Changes-Heal-Bank-Attack-Stop-Wimpy
Introduction

Threshold works on an introduction system. This means that barring celebrities (see hegemons below), you will by default not know anybody. It is through the gradual interaction with people, introducing yourself to them and they in turn introducing to you, that you begin to build your network of people you know in society.

## Stranger

A stranger is someone who you do not know (obviously). When you walk into a room and you see a player's short description as "a male elf" this means you do not know their name. You will not know their name until they introduce themselves to you. Even though emotes, enter/exit messages and other commands will reveal their name to you, you cannot roleplay that you know their name or call them by name because your character does not know it.

## Casual Introduction

Your first level of introduction to someone is a casual introduction. This is merely a passing of your name to another so that they will recognize you. After a person has casually introduced to you, you will see their name and their title show up when you look in a room or at them.

## Full Introduction

The second level of introduction is a full introduction. You should only do a full introduction to someone whom your character would trust as such an introduction allows them access to your brain and other abilities in the game will rely on this recognition to function. A full introduction allows access to the tell command if both parties have fully introduced to each other.

## Hegemons

Hegemons are powerful mortals who are famous and as such gain the ability of instantly recognizing and being recognized by everyone.

## Death

It is possible through death that you will forget people. In such a case as you forget someone, they go back to being a stranger and you should roleplay accordingly.
Introduce

**THIS IS AN IMPORTANT ELEMENT OF ROLEPLAYING.** Do not introduce to people unless you have a *real* and *valid* in character reason for doing so. If people do not introduce back to you or they leave while you are introducing to them, this probably means you were being rude. Introducing for no valid reason or without prior consent is *harassment* and you can be fined (or worse). Do not make very lame comments like "tell me your story" or "please tell me your story."

The introduction system in Threshold has two levels, depending on how well you know the person you've either just met, or have been talking with for a period of time. Each one has different benefits, and plays a vital role in driving roleplay in Threshold.

The first is to introduce casually. This is commonly used upon first meetings, or after a brief conversation. You exchange pleasantries with a person, and by using "introduce casually to <person>", you and the person share your names. You will now be able to recognize the person on sight by their name whenever you look either in a room, or at them.

## Usage

```
introduce casually to <person>              introduce casually list
introduce to <person>                       introduce list

introduce forget <person>                   introduce forget all

```

After you have been chatting with a person for some time, and the two of you would like to get to know each other better, it's common practice for you and the person to go somewhere quiet to talk. By using the "introduce" command, you can share a part of your story with the person, and them in return. Doing so allows the two of you to share tells. A full intro is very draining. To simulate
this, it costs 20 SP and leaves you with -21 EP. You must provide your own "introduction text". Thus, you must stick around and roleplay out the introduction (meaning you should be chatting with them). DO NOT SPAM PEOPLE!

## OOC Messages

Sometimes you see someone's name even if you don't know them. (like enter/leave messages). There are *very good* reasons for these exceptions. Finding tricky ways around the introduce system is **bug abuse**.
Crafting styles

Crafting styles modify your crafting routine. They are learned from Vulcanara in the Tradesman guild.

## Cost

While combat styles cost endurance points every time they proc, crafting styles cost hit points. Care should be taken when using crafting styles, particularly when rushing a project.

## Slow and Steady

* Available at level 10.
* This crafting style, when it procs, consumes no spell points nor endurance points. This allows a crafter to craft longer before requiring time to recuperate or consume food or potions.

## Fevered Pace

* Available at level 13.
* This crafting style provides periodic rushes that provide temporary bonuses to critical strike.
Hand of Vindicator

Considered the most highly sought after honor for any clan, the Hand of Vindicator (or Hand) can only be held by the clan who devotes the most time and effort to promoting their clan in the eyes of Vindicator. This can be done by gathering resources, bidding, and winning, contests of clan honor against other clans, and personal tribute. Competition for this lofty position is often fierce, and comes with unique rewards for those who are dedicated enough, and capable enough, to hold themselves aloft from other clans.

## See also

```
help clan competition
help clan tribute

```
Crim205-2

*See:* Case history

# Brief for the King, submitted by Skywarden
```

**Facts of the case:**

On or around the 28th of Hoerfest, 204, the fighter Vardon was slain in the Tower of Alignment of Maelstrom's fortress. Said killing was witnessed by a cleric named Nyth and a reading of the dead was done by the cleric Torm.

This murder of Vardon was done by the cleric Kalim, the mage Cleisthenes, and the mage Lachdanan. A reading of the dead by Torm confirmed Lachdanan had been the wielder of the final stroke which killed Vardon. The cleric Nyth witnessed all three individuals attacking Vardon before his death.

Kalim, Cleisthenes, and Lachdanan all admit to the killing. Kalim in particular described the plot which led to Vardon being killed. Kalim and Cleisthenes did spit upon Vardon while he was sitting in the Green Griffon. They were at Maelstrom's fortress when the incident occurred. Vardon did go to Maelstrom's to avenge this dishonor and was set upon by Kalim, Cleisthenes, and Lachdanan.

Kalim purports this to be an honor killing as Vardon and another individual named Krogax finished off a drow elf which Kalim and Cleisthenes claimed to have wounded severely. Vardon per Kalim and Cleisthenes did call Cleithenes an insult to the gnomish race. Kalim and Cleithenes then set the plot in motion which was mentioned previously.

*Rex vs. Delenn* (Crim 184-1j) is clear that the "stealing" of another's kill is not a crime as the monster is not property until it is dead. At that time, the court declined to register an opinion on whether stealing a kill is worthy of an honor killing.

**Recommendation:**

It is recommended Kalim pay Vardon a fine to help alleviate the pain and suffering he felt as to their blows upon him. The question of whether this is an honor killing or not is a touchy one, so in this Justicar's opinion, the killing of Vardon by Kalim does not justify an outright death sentence.