Adapted Bolster

**Adapted Bolsters** are a type of Mobs, placed into the Adapted Tier.

## *Spawning*

* Spawns after a Primitive Bolster evolves;
* Spawns in groups of 2 to 3, from Phase 6, with a spawnweight of 15;
* Spawns inside the Parasite Biome, with a spawnweight of 10.

## *Description*

Adapted Bolsters' bodies are very large and thick. They possess various tentacles, most noticeable are the front ones, which end in crimson coloured scythes. Their main body has a snail-like shape, with it being split open by a gigantic mouth, filled with teeth. Their entire body is completely grey.

## *Capabilities*

Adapted Bolsters are Melee Combatants.

* Adapted Bolsters' Melee Attack inflicts AoE Damage and is performed by them swinging their scythes;
* They are capable of giving Regeneration IV (1:00) to nearby Parasites that are up to 24 blocks away;
* Adapted Bolsters can jump 7 blocks;
	+ Adapted Bolsters can perform small leaps, in liquids;
* Adapted Bolsters can break blocks that have their Hardness Value up to 3.5, with a 20 ticks cooldown and 2 Blocks range.

### *Properties*

**Adapted Bolsters' Properties**
 Follow Range
 Damage Cap | Minimum number of hits required to kill the parasite
 Minimum Damage
 Death Point Reduction
 Remain Value
 Scent Death Value
 XP Value
 Regen
 COTH

### *Adaptation*

Adapted Bolsters, like many other parasites, have the ability to adapt to damage sources they are damaged with. The more hits they take from a certain weapon or by a certain mob, the less damage they will take from that weapon or mob. This process can be slowed by lighting the parasite on fire, which is highly recommended.

**Adapted Bolsters' Adaptation Values**
 Chance to Fail Adapting
 Point Reduction Value | Value for each "Reduction Point", used to reduce damage taken.
 Point Reduction Cap | Maximum amount of "Reduction Points" per damage source.
 Maximum Learnable Damage Sources

### *Orbs*

Orbs are red, translucent, swelling "auras" that can be produced by Adapted Bolsters when in combat. They can apply Exhaustion to players, add a cooldown to their items, and apply potion effects to entities inside their range.

**Adapted Bolsters' Orb Effects**
 Potion Effects *(parasites)* | Speed III (00:30)

### Weaknesses

* Adapted Bolsters, like any other Mob, present a weakness to Fire. Damage inflicted by Fire is quadrupled.
* Adapted Bolsters' Tendrils, found on the sides of their body, can reset their adaptation, while also giving them the Bleeding and Rage Effects.

## *Drops*

Listed below are Adapted Bolsters' Drops.

**Adapted Bolsters' Drops**
  Toxic Lung | 1-3
  Bolster Husk | 1
  Strange Bone | 1-8

## *Trivia*

* Adapted Bolsters are also known as **Zetmo** in the Mod Files.

## *Gallery*

An Adapted Bolster's Tendril after being cut.Adapted Bolsters' Tendrils as seen on the Model.

1. ↑ 1.0 1.1 1.2 Exhaustion is a vanilla mechanic that controls how fast the player's saturation or hunger depletes. When the player reaches an exhaustion value of at least 4, the player's saturation *(or hunger, if saturation is 0)* is decreased by 1 point, and the exhaustion value is decreased by 4. For more information on exhaustion, see Hunger on the Minecraft Wiki.
2. ↑ When a parasite's Damage Cap is activated, it will be given the Rage effect for 7 seconds.
3. ↑ 3.0 3.1 3.2 3.3 Point Reduction Value and Point Reduction Cap are used to calculate how many times a parasite can learn a damage source before reaching its maximum immunity (this does not always mean it will be immune to the source). For example, the Adapted Bolster can become up to 100% immune to any damage source. See Adaptation System for more info.