Margaret

**“***What do you remember about your parents? Helen didn't make it far. Don't believe what they're telling you.***”**
— **Margaret warning Betty about listening to the intercom's orders**

**Margaret** is a playable character and one of the protagonists in *The Glass Staircase*.

## Description

### Appearance

Margaret is a young black girl in her late teens to early 20's, with short Afro hair. Like the other servant girls, she wears a cream white dress with pearl white straps and black flats. Of the four girls, Margaret is the tallest.

### Personality

Unlike the other servant girls, Margaret appeared to be skeptical and was generally distrustful of the announcements, having her suspicions about the promise of being returned home for compliance, never taking her medicine and disobeying any commands given from the intercom. Due to her rebellious nature, she was considered an outlier and was informally shunned by the remaining servants. Despite this, Margaret would attempt to dissuade the others from leaving and encourage them to question their orders, showing that while aware that her warnings would likely go unheeded, she still cared about their well-being. She later displayed incredible tenacity and calm under fire during her escape.

### History

As with the rest of the servant girls, nothing is known of Margaret's background. She was being kept as an indentured maid in a large Victorian manor owned by Dr. Edward Sullivan. Along with Helen, Betty, and Dorothy, she is tasked with completing assigned chores across the empty estate in exchange for an eventual return to their respective families. Of the girls, Margaret was the most defiant one and was never seen complying with Dr. Sullivan's requests.

## *The Glass Staircase*

### Day 1 - Day 3

From Day 1 to 3, Margaret can be seen standing around the servant's quarters, first staring out the window, then next to her bed, and finally close to the door. If interacted with, Margaret will typically try to convince the girl to question the intercom's intention but always falls on deaf ears.

### Day 4

After Helen, Betty, and Dorothy all go missing, Margaret is seen standing in the now-partially ruined bunkroom. She unlocks the door with a lock pick and arms herself with a rifle on the ground, with a note urging the reader to enter the laboratory below to "kill it". Following the directions, she unlocks the building leading to the secret underground bunker, where she encounters a large, shambling monster, from which she must hide while exploring. She soon finds Dorothy, naked and holding a knife, in the lab's morgue and tries to talk to her, only to be attacked without warning. With no other choice, Margaret kills the insane Dorothy with the rifle.

Through numerous journal entries, Margaret eventually learns that the servant girls were being used as test subjects for Doctor Edward Sullivan's experiments, who is working for a cult of fanatics attempting to give an eldritch god a corporeal form through human hosts, thus far unsuccessfully, and that the daily announcements had all been pre-recorded. After entering the main experimentation room, the monster, which private letters identified as the now heavily mutated Dr. Sullivan, jumps from above and attacks Margaret, but she manages to take it down with several rifle shots. Margaret then activates and overloads the pylons, fleeing into the estate's catacombs just as the entire lab explodes into a fiery inferno.

As she traverses the tunnels, Margaret witnesses several desiccated bodies rising from their tombs before they attack her. She fights off the hostile test subjects and makes it back to the manor, but as she heads for the front door, the monster, having survived the fight and the explosion, bursts through the doors while lit on fire and charges at Margaret. After an intense fight, Margaret blows its head off, killing it once and for all.

Margaret leaves the manor and, as a sign of relief, drops her rifle. Outside, she is greeted by a man in black who asks her if she is "ready to go", to which Margaret replies with "yes". As they drive off in an unmarked car, Helen, Betty, and Dorothy are seen standing on the balcony, waving goodbye to their friend. The credits roll as Margaret and the man in black drive through a tree-lined road, bound for an unknown destination.

## Trivia

* Margaret is one of only two non-villain protagonists who succeed in directly killing the game's main antagonist, the other being Janet.
* According to Ben Cocuzza, Margaret is the only Puppet Combo protagonist capable of killing the McDonald's character Grimace.

## References

1. ↑ https://twitter.com/PuppetCombo/status/1280024808751796224#m