Draconia

The nation of Dragonborn people is named Thez'khalet'drakenis in Draconic, it is known as 'Draconia' in common, easier to remember and pronounce for most. Draconia itself is quite far away on an island in the far south, but tribes of Dragonborn have scattered across the world, claiming land for the Draconian Empire in some official and non-official capacities.

These dragonborn settlements scattered across Terragard operate independently from the Draconian Empire, though they are officially still under the Empire's Rule. They are considered slight outcasts among true draconians, but are still granted the respect they are born with as dragonborn.

The Draconian land claims by these tribes are considered sacred to them, and as natural warriors, they are very capable in defending their land and people from anyone looking to challenge them. This is rarely necessary, as they are usually friendly and challenging their claims are infrequently worth the time or effort.

## Society

Their social structure is divided into bloodlines and tribes. Bloodlines indicate a Draconian's family, while tribes indicate their role in Draconian society. All Dragonborn are considered brothers and sisters of Draconia, but sharing a tribe, or a bloodline is considered to strengthen that bond further.

#### Bloodlines

Bloodlines are often easy to distinguish, as the color of the male is always the color of the children, so most bloodlines are the same color. No two bloodlines are exactly the same color, but some are similar, and the scale patterns are the telling sign to distinguish one color form another, at least according to the draconians. As such, Draconian bloodlines that share a similar color tend to stay apart to avoid confusion, and tend to look down upon each other. This is because its rumored that bloodlines can be muddied through mating with other races, though its impossible to tell which color came first.

Draconian Wives are not considered 'family' but their marriage is still a sacred, unbreakable bond that can never be undone. A draconian marriage signifies the two participation as Bonded. A Draconian marriage bond is hard to break, requiring one of the participants to perish before the bond is broken, and no other traditional Draconian bond can ever be made with the survivor again. These widowed Dragonborn are known as The Solitary in their society, and can be a sign of respect, or a sign of shame, depending on how the bond was broken.

#### The Chosen-born

Once every few decades, a dragonborn is birthed and its color does not match the bloodline - instead the color is metallic. Silvers, golds; metallic reds, greens and blues. These Dragonborn are known as Chosen - seen to be gifts from the Draconic Gods themselves. These Dragonborn as heralded as paragons within Draconian society, and are frequently chosen as leaders, dragon-captains, and religious speakers.

Chosen are treated with the utmost of respect, and are given leave to join whatever tribe they choose, as well as to return to Draconia if not born there, where they will live in luxury and participate in arcane research, politics, or sacred religious rites.

#### Tribes

Tribes indicate the role a Dragonborn plays in Draconian society. Each tribe is considered to be a great honor, as each tribe participates in some form of combat. The tribes cooperate together remarkably well,and it is always mutually beneficial for the settlement.

The Hunters Tribe is responsible for finding and providing food, keeping watch and scouting lands, as well as slaying dangerous beasts and dealing with other threats to the Draconian land and people outside the settlements. Most Dragonborn that join this tribe are chosen for their cunning and perception, leading to lots of rangers, druids, as well as some barbarians and rogues filling these roles.

The Builders Tribe is responsible for building the defenses and structures, as well as mining and mapping the caves. Draconians love stone architecture and are fantastic stonemasons - their work is universally recognizable. Frequently the builders encounter dangers in the mines and makeshift mountain quarries, including large monsters which they love to engage in combat, making sport of it where such encounters can be found, primarily to blow off steam. The builders also construct the necessities such as barrels, crates, and other everyday items needed by their society. Builders are chosen for the tribe based on their ability to work stone, as well as the castoffs from the choosing for the protectors tribe, frequently meaning lower intelligence and wisdom.

*Smaller enemies such as goblins usually run from the Dragonborn, but trogs and kobolds dont seem to see the dragonborn as a threat, and never get violent. The Dragonborn see them as a minor nuisance, brushing them aside and at most, chasing them off if needed.*

The Protectors Tribe are the true warriors and fighters of the tribe, their lives consist mainly of training and sparring, forging armor and weapons, and learning to ride and fight to protect the tribe. This tribe is called into action to deal with threats the Hunters are not equipped to handle, and defend the other tribes against other enemies. They are fierce warriors, famous for their tactics and ferocity in battle. The choosing for the Protector's tribe is highly sought after, and only the strongest and smartest Dragonborn are accepted, the pinnacles of quality dragonborn breeding and training. There are frequently fighters, barbarians, paladins, and some Clerics in the tribe.

The Speakers Tribe is the smallest tribe, being comprised of the most intelligent Dragonborn who show affinity for the arcane arts, devout worship of the Dragon Gods, and political prowess. Not every settlement has a wizard or sorcerer, but every settlement has a few speakers who are skilled at diplomacy and trade, or are devout in their worship of the Dragon Gods, and inspire the other tribes with their words of worship. The Speakers tribe is able to assist or accompany any other tribe in their duties wherever they desire or are needed.

## Structure

The Draconians in Terragard mainly govern themselves, as they are seen as minor outcasts from Draconia, but still are subject to the will of Draconian power. Each settlement is led by a dragon-captain, who rules the settlement.

The captain is advised by the leader of each tribe in all matters, as they also lead their own respective tribes.

Most other Dragonborn are equal within their own tribes, though when a dragonborn prove themselves they may rise above in respect among others, mainly by being chosen-born. Each tribe is considered equal, but each tribe's expertise in their area is respected among other tribes.

## Goals

To expand the domain of the Draconian Empire, and to make Draconian land safe.

To maintain friendly diplomatic relations with foreign powers, and prove the matrial prowess of the race in battle if needed.