recursal/Fanatic-Fandom huggingface dataset:
Isekai(d)

///: the following is but a rough treatment on {this} particular "Noumena-&-Vacancy" (hrm, not unlike, the colour that is absent from lightning's sound);

## (Potential) Forms of Initiation, or Initialisation.

* Summoned.
* Reincarnation, or Transmigration (of the Soul).
* Resurrection, with agency left to a Proxy.
* Sold/Indentured.
* ~Last Player(s) Standing~ . . . (Control AI, status, Awarded).
* "Fall off the Map".
* Abducted.
* (Lucid Dreaming)x(Floating-World & Thought-bodies)x("The Hidden World" or "The Longheld World of Mystery").
* "Administrator D".
* Comatose, wandering.
* "Dissolution of the Sulpyr" ///: (Sulfur)
* Planeswalking.
* Portal, Fairy-ring, Fairy Gate, Warp Gate, (. . .);
* "Three Days by Magickal Boat".
* "Wish Granted," or more simply a Grant.
* Self-Fulfilling Prophecy.
* ~Simulooping {via} some IDOL ((group))~ ///: more simply called "Displacement";
* {Certain} "Gift Games".
* Adopt a Stu(h)b(a).
* "**Chosen Undead**".
Phrase Logic

A somewhat specious way of speaking, as a back & forth of Mathematical-English & of Narrative-(1P)-Mode.

Oftentimes utilised to {Script} The\_Gap(s) of~abouts:

* Dynamic Line
* Gestalt (i.e. Configurations)
* Essential Lines
* "Diagonally"

. . .to Capture them, if such a thing were possible;

(e.g): - - - -> "Too Holy; Doesn't Cut" ///: {this} "stands for" (Metonymy) a well known type-class [Fatal Error].

(e.g.): - - - -> another found in (13)ONESPEAK says {the following}: "The Temple-like Effect"

* ...some call it [Numinousity].
* ...in phrase-logic I might *express (it)* as: "***Upward Expansion***".
* ...with a hint of the otherworld...

(e.g.): - - - -> "Walking the Grounds" ///: very much related to that Mode of Mnemosyne, & to be w/ "Airs". . .

///(Sardonic Note): [ Ph(r)ase\_Logic ];

1. PHASE-(AL) ///: . . .implies "Game Phasing," or a canting of 'The Space Between';
2. "r" of "Ir2" (i.e. Za Radius/RADIX)
3. "Phrasing," as it arises in the Time it is found. . .
The Experimentalist

///: with Grimoiré & Slate, or "Desktop" & "Clipboard". . .

///: is interested in: [Critical-Thinking] -&- [Situational-Awareness]. . .

///: Achiever & Explorer. . .

///: a "Pure Wheel". . .one who makes & Unmakes so many collections of thinges, that all Tides Rise. . .

///: One who cures even the antidote and in will/creativity endeavors to overcome the blockages of "stochastic breakdown". . .

///: one who co-optionally accepts The Commoner's Worldview, and therinby recog-nitions of it "as an outlier". . .

///:Utility, out of this, to part & re-part collections of thinges from Stuffs (or "Ways"). . .To Experience, & to get outside "self". . .

///: Experimentalist's Leverage their "Semantic Deepenings":-----(to me at least) This is a Lot like [Data-Bending]. . .

///: 'The Master' holds up a portion of the Biosphere, not unlike a Moving Balcony (or Ferryman). . .

### ///: an Awakener of Talents/(\*Shaper of Destiny)/'''THE\_NAMELESS\_PROGENITOR\_of\_MNEMORIAL\_RESURGENCE''' .(taskholder PORTVVUIIUS skill-ability LENSEATIC-OBJ.):-----"Id like others to be able to do what they want to do";

1. Welcome!'s page: HAPAX\_LOGONYNNN, talented, PRECOCIOUS, NULLO-PONS (Null Point), INTERLOCAlTlIVE, brilliant, Shining-detective, a(S)t.onnyeshing, incredible, ALL\_MIGHT(y), amazing, show-stopping, spectacular, never the same, totally unique, completely not ever been done before &lt;3, PLUS ULTRA(!)

///(Sardonic Notes): what follows is what I have (thus far) collected of {this} 1-of-49. . .

1. (~){{⟨: ()()'PERSON-PLAYER'(. : .)“Person”(. : .)[The\_Experimentalist]()() :⟩}}(~)
SuperSecret

///: Once this Namespace has something of a form, & is {en parallel} w/ our P----rest, we will release more.

///: To date we have (individually) released 1

///(in a sense): Things relevant after the first play through; Deep Logic.

///: goes tiered like The Event Horizon or "Degrees of Separation".

///: Here goes another. . .(The (OAN) ARCHE & "The Roof of The Mouth") : {One's) Mother Tongue!!
Laplace

* An . . .interesting entity.
* There is a Main Body, & its many Clones. . .
* . . .seems to be primarily concerned with {identifying} "Gifts".
* As well, there is that Encyclopedia-of-Techniques, one that catalogues the player base.
* May or may not like cookies (lol).
* It is, hrmn, a tad too interested in grimoirés, perhaps(?)
* This reminds of a key-phrase I once either read or heard, "Lap-less Shores" (\*shudders\*).
Fissile Material

///: another "In House" term for The\_Player's save-file, formatted as -[(49)]-, and written in that [CRISPR]--{x}--[ORIGAMIZER] script.

Concept Art, for when the [(49)] were written as materially-based cryogenically suspended chromosomes:----Fabrications, held of that [CRISPR]--{x}--[ORIGAMIZER] script.[ABRACADABRA] is a sample "Seed (Pass) Phrase"; Another in-house example is [METEMTACHYPSYCHIA]. . .Perhaps(?) The Material Cousin of [THE\_FIRST\_PIXEL](?)(?)An Imagining of what the [(49)] would appear to be as it flexions twixt/tween [The-Writing-Desk], & [THE\_FIRST\_PIXEL]. The (L)eft & (R)ight cards represent the 1-(H)anded ritual implements that accompany the Test-Suit(e).
Towry Cell

Details so far Known:

* The centremost room of [Panathemus]; Also called by "My Home" & "Mi Hime". [Personal-Psychological-Space], Gourd-space, Holootropic Homespace, all seem to be equivalent. . .
* IS very much near the "In House" term: [THE\_FIRST\_PIXEL]:-----'PIXEL' may sound something like "Pi-ciel," to some.
* Where the "sleeping woodsman" is found; As well, where the LOANAXE is acquired; it (i.e. The Loan Axe) is something not unlike a Walkthrough-guide to Setup ("get to know", customisation, &c.) The\_Player's "centremost room". An important note-of-preference (buena nota) is that it (the Setup-guide) Will only arrive at The Viable (something like: with no inherent fatal errors; Simple, Stable, Reliable); Perhaps, that is the Nature of Precepts(?)
* The Splinter, The Seed, The World Tree. [Panathemus] is a bit like Fionn's Window (also, "Finn's Window"), in that it contains a way to arrive at your very own (G)enomic Tree (i.e. [Phylogenetic\_Tree]), or ~(Planetarium within The Skull)~, or "Wellspring of Knowledge".
	+ ~Adam's Mimesis~
	+ Of course let it be known that to be a "MASTER" is sometimes a (very) Painful process; however that may be, {this} misapprehension (DEAD END) depends upon one's System of SUPPORT. . .
* Remember, Freya (~Scrap Princess~) Odysseus' home was Built of a Tree.
* A Player note says {this} of it: " [**Towry\_Cell**] == 'First PLAYER Turn' == The Follow-Through "
* (2) 'Ephemeral Notes' have thus far been discovered in this Cell-chamber:
	+ " (¡)GASP the scribal-mark reads: *Báthory's Coronation Chair*(!)"
	+ " LEFT TO THE\_ABYSS / THE\_ABYSS Doubs Back!? / Vo-Tunn!! Shocking!! / DEAD PAN LIVES / AGAIN!! AGAIN!! "
Dead Reckoning

Re:UP from a Last Known Checkpoint (or Ancestor, if you prefer).

Begins as a single-sided Argument, that may be like a Bluff (if you know how to Lean, or Stretch out a Moment).

Has much to do with "Vessels".

There is a Method involved.

May be useful to practice in spare moments, ...so that One might recognise the truth behind "Unfamiliar Scenery," or Circumstances.

Seems to have incidence with the term "backcalculation".
Stronggrowl and Bearclaw

The relationship between Stronggrowl and Bearclaw is a mysterious one. The two have only been in one episode and yet one of them shows more empathy for the other. Bearclaw is showing more feelings for Stronggrowl. In the first scene in the episode The terror rises that they showed up, Bearclaw was giving him advice on starting his own team since Stronggrowl hates Starscream. At the start, Bearclaw is worried about Stronggrowl having trouble with Starscream. Sadly, this relationship didn't continue and tragically ended. Later in the episode, the Con-X Terrorcon got in the forest where the Autobots and Decepticons were located. As the two came across the Terrorcon, they got attacked. Stronggrowl started to fight the Terrorcon, but he got bitten. Bearclaw then punched the Terrorcon and tried to help Stronggrowl, but he got infected and attacked his buddy. In this scene, Bearclaw showed how worried he is for his buddy, Stronggrowl.

I can confirm that they have a secret love relationship.
Vorpal

For whatever reason, No one seems to remember how to Pronounce it anymore. . .

For now, let's say its sound is not unlike the type-of-effect heard when a Microphone & Amplifier get too close! Ouch! [Feedback Loop], Anyone? Or, is it [Uncanny Valley]?

For the simple, "Oi--bel" or "Opal" may (unjustly) do.
Delegate

///(relations): Delegate, Delimiters, [DEMETER], Delegation (Panel of "Hand Picked" Expats/Experts/ESPers), ...

To Delegate. . .so that The MAINN ARCHING (MAY PASS, (unhindered in the least)). It is possible, all is as it should be. . .Curiosity, at a certain point becomes "Gross".

Allowing RECOURSE & "Wide Birth" & Telomers & Rap-coins, though "Happy Accidents" may come of these. . .

The MISSION comes FIRST:-- -- --assuming all previous auxiliary hypothesis (Integral/Integrity) Be in a State of "Happy Lending"/~Praxis~/"Good Standing" . . .
Mit o niewdzięcznym synu

Mit o niewdzięcznym synu - mit Słowian, w XIX wieku już niemieckojęzycznych.

## Treść

Pewnego razu mąż i żona siedzieli przed domem i właśnie zabierali się do jedzenia pieczonej kury. Nagle mąż zobaczył z daleka, że nadchodzi jego stary ojciec, chwycił więc za talerz z kurą i schował go, nie chcąc użyczyć nic gościowi. Stary ojciec przysiadł na chwilę, wypił łyk wina i poszedł sobie. Syn zamierzał wyjąć talerz z ukrycia i postawić go z powrotem na stole, ale kiedy po niego sięgnął, pieczona kura zamieniła się w olbrzymią ropuchę, która skoczyła mu na twarz i nie dała się w żaden sposób usunąć. Jeśli ktokolwiek próbował jej dotknąć, spoglądała na niego tak złowrogo, jakby mu chciała skoczył do oczu, tak że nikt nie miał odwagi wyciągnąć po nią ręki. Niewdzięczny syn musiał ropuchę co dzień karmić, bo jeśli tego nie czynił, odgryzała mu kawałek twarzy. I tak chodził po świecie nie mając chwili spokoju.

## Znaczenie

Historia przypomina nieco inną historię z żabami, które są szczególnie popularne w regionie, w której dziewczynka ginie bo nie nakarmiła żaby. "O niewdzięcznym synu", pokazuje w tym przypadku motyw komiczny, szacunku dla starszych, a przede wszystkim - typowy dla regionu motyw "nienakarmienia biednego" co się potem mści. Motyw pieczonej kury też nie dziwi, biorąc pod uwagę popularność tego zwierzęcia w regionie.
Abilene Paradox

///: One of the early & paramount concerns of The Old Experimentalists. . .

///: Perhaps related to that lorish name of "Abermerlin"(?)

///: ~The Shadow Crocodile~, one such representation being "it". Another is the story about a husband and wife, and meatloaf (No news is good news, after First Confirmation); Realistically, when comfortable "enough" (i.e. to chew through [Ad Hominem]), to \*revisit the issue\* & thereby tactfully select a ~Better Replacement~. It is {here} where we eternally rediscover "(Good) Table Manners".
Menu Enter Status (MES)

///(Sardonic Note): another [L.Solnox] MONOGRAPH. . .

///: ( MENU ENTER STATUS [MES], (example) Script(-ure) )

///(Sardonic Notes): the "Enter" of Enteric-Bacteria: The MES (𒎌), or stipulations of a Citadel's Foundation-stone ("Divine Decrees," if you want to be Dramatic):-----again, we can ~Hear~ the [(49)] in this; And thus the "Hero" of [(A) Culture Hero Tale].

///: may be composed of "Linkage's"-----(THVS): the so-called,

* (~){{⟨: ()()'Sage-Kage-System'(. : .)[(AR)](. : .)[Great-Sage-System]()() :⟩}}(~)

[MES], (example) Script(-ure)In a Spectrum, Indications of the Left & Right (Enantiomer, Sides, Reciprocals).
About (disambiguation)

An image (Scratch-disk) to aid all those sorts of "Terminal Men," who find that, once more, they are "Stuck" at a Coordinate-place ("Place of Many-Crossings"//RR).

, , ,because all men "caught in the middle," are men: -- -- --{i.e.} "Mortal". . .are vulnerable to Pain, Loss of Identity, Data Corruption, &c. &c.

This is but oNe of our Outré-Posts, "Lost Corners," &c. &c.
Gear Corridor

. . .is just that, a Corridor of Gears.

. . .occurs, in a lesser sense, at//between THE WALL;

. . .is what connects all rooms of [Panathemus].

. . .is Infinite/(UNICURSAL).

. . .is somewhat related to what they say of [Bartho].

. . .may yet contain the TRUE NAME of [L.Solnox].

. . .words {written} "On The Wall" appear (T)here.

. . .is not unlike the Substance that is called "Labyrinth Bedrock," though this is most likely its material cousin.

. . .like Memo-notes, the boundaries *Become Contiguous*.

. . .when not looked at directly, it appears to be composed of many many irregularly overlapping squares, blocks, & rectangles (this, too, has relation w/ the ISO-net Application).

. . .when looked at directly, well, it's a lot like a "clockwork planet":-----that is another way of calling [Momotarō\_Tarsus]-----but in another way, it looks like a strange Tree.

. . .is a (Noble) PHANTASM(A); it was the "First One" born of (a certain) PLAYER. Truly, it seems to be inhabited now(.)

The "Gear," in [Gear\_Corridor], has several Acceptations:-----Doi(!)When generalise (this Rosey-Encrustation), The Life-Pattern is very near to the generative-shapeform (meaning) "a screen of many irregular rectangles & squares".
The Flexion Isle, Panathemus

Details so far Known:

* =(Nearby Things)=
	+ The Flexion Isle .
	+ Panathemus .
	+ The Ageless Relic, 'BLUEBEARD':-----something not unlike "The equipping of SO{Pi}E"
* =(Acceptation)=
	+ a surface (i.e. SURFACE) complex; VEHICLE. A "Giant Fish" .
	+ a floating island .
	+ [Space\_(Thought)\_Elevator]--X--[NeumannBracewellProbe] .
	+ a Citadel, or so-called "Star Bastion" .
	+ one such "Pillar of Creation" .
* =(Room)=
	+ [Towry\_Cell] !
	+ [Gear\_Corridor] !
	+ (.)(.)(.) !
	+ (?)(?)(?) !
* =(Known Sightings)=
	+ above a certain mountain in Romania.
	+ the upper atmosphere of Venus.
	+ (. . .)

///(Sardonic Note): . . and what Citadel is complete, without its Cabinet of Curiosities(?):-----accrued of Land+Water+Mysteries"

///(Sardonic Notes): what follows is what I have (thus far) collected of {this} 1-of-49. . .

1. **(~){{⟨:** ()()'..'(. : .)“*Founder of Panathemus*”(. : .)[**The\_Flexion\_Isle, Panathemus**]()() **:⟩}}(~)**
The Lens Hourglass

Details so far Known:

. . .IS Directly-referenced when the following STATEMENT is said: "By (One) Lens-Hour" ///: as you may see, is very much relevant to "Gravitational Lensing".

. . .A thing that is not "a thing of the eyes & brain". Perhaps, it is of a subtler form of matter(?)

///(Sardonic Notes): what follows is what I have (thus far) collected of {this} 1-of-49. . .

1. **(~){{⟨:** ()()'..'(. : .)“*Holder of The Lens Hourglass*”(. : .)[**Through-By:(ONE):Lens\_Hour**]()() **:⟩}}(~)**
Blurr

Blurr is the fastest autobot in the Bee Team and the fastest bot alive, well, at least he was. As season 3 came, he got captured by the quintesseons. Throughout the seasons, he was always energetic, but also had to deal with the Con-X breaking his glass mask, an exposer to Dark Energon, getting shot by Bumblebee ans so more.
Engram Gotcha Gears

“Intaglia” // TELESMATA // ~[[E.g.g.]]~

* [**BONESPEAK**]: "The Voice that was Not" CALLs lineitems from out of one's own Scripture (something like ~Commonplace Book w/ a Magick-Wheel~) & into the Waking-World. Is somewhat related to the term [Skill\_Voice].
	+ Lyrical in its sound-quality, like a Child:-----its voice still vested of "other places".
* [**E(ngram) G(otcha) G(ears)**]: {such} lineitems that appear to survive ~REPEATABILITY~.
	+ ///(Sardonic Note): and again we can see the importance of PARADUCTION at work. . .
	+ ///(Sardonic Notes): usually comes down to "The Hare's Breadth":-----(e.g.) How to be Exhaustive without being Helish. . .
* [(**49**)]: 'encrustations', or rosettes or nodes or SAMPLES or charms or ( . . .), what comprise the LOAD of [Preconscious\_Loading]. Are natively adaptioned as [THE\_PLAYER] goes thru encounters, flag events, player turn, &c. &c.

///(Sardonic Note): The above are very "hand-wavy" (at the moment); Am still figuring out a good way to inter-relate the "Core Concepts" of the [L.Solnox] Corpus.

///(Sardonic Notes): How... very strange; my ring-finger reads, Runically, as "Lake". Of course, as you may or may not know, {this} is a Scar. Perhaps, it is an Heirloom of Gold(?)
CHECKered Hollow PASS

///(Sardonic Note): \*corresponds to() 'PHASE-(1),' of [striking-picturesque-delineations+++++];

* . . . IS a turn-based player versus environment (PVE) game . . .
* IS (i)-nclusive of THE\_SAME ///: 'printed page'
* "forward pull," its Sound Effect be something not unlike :--->ZIP-(!)-ZIN<---:
* left to the player-----(i.e.):
	+ : "
	+ LEFT TO THE\_ABYSS(!)
	+ THE ABYSS DAUBS BACK(!)
	+ VO-TUHN(!) SHOCKING(!)
	+ DEAD PAN LIVES(,)
	+ AGAIN(!)(!)AGAIN(!)(!)
	+ " .
* "Communiion.jpg"
	+ ( . . . )
	+ :> ".Com" // DOT-COMPANY;
	+ :> "(Mu--on)" ///: intaglio(n) & thus there Moiré (Being, primed for);
	+ :> "Onion" === GATE ADDRESS;
	+ (\*.\*) === ROM;
	+ ( . . . )
* "Addendum" also called by "(+)" and "ADDITIONAL"
The Dimensionless Quantity

* *Being an unpredictable but inevitable result*; WHAT is to Be-held, (in the Mind et al.)
* ~(cognomen)~
	+ “Empty Space”
	+ Emptiness
	+ The Ganzfeld
	+ The Whole Field
	+ The Empty Field
	+ ~“Soundless Fricative”~
	+ &c. &c. &c.
* **From Scene()to-Scene, unto (act-ual) Story, un-to Worldbuilding (i.e. *Necessary Truths*), un-to (. . .)=(OLD LAW)**
	+ “I wasn't thinking” ~ ~ ~ “I wasn't thinking (that far ahead)”
	+ THUS, “The Whole Spectrum” or “All of Creation”, “The Complete One”, &c.
* &, [**The Boundless Gate**], & [The Doorway of Night & Day]. . .
	+ 00-nified World (Field)-Theory
The Fall

(For whatever reason), something irreparable there occurred. To midigate what was come, several entities came together----to attempt a stopgate ({see}: Metadata, Flattening, & Residuals). What became {this} "stopgap" may just be what the Hoomans call [(World)Parallelism] or "Parallel Worlds". For a visual reference, think [The Seed of Life].

However, since the passing of [The Great Interpolation], this conception is "past due":-- -- --"Your Money is No Good Here".

The [Metaverse] is a bit more current, if only a bit. For a visual reference, think on Fandom's [Interactive Maps](!)

Hmmn, other star-stuffs that comes to mind: ["Collective Amnesia"], ["The Scattered Peoples"], [ALIFE]:------its expanded use, [DONT PANIC], ["The Gap Years"], . . . , . . . .

The step before "Flying/Soaring," may just be that:---Falling with Grace.
Field Experiments

///: an "in house" term corresponding to (~the changes enacted thru~) PHASE-(2), of [Striking & Picturesque Delineations+++++] .

///: they seem to occur during (almost) random periods called "Sessions".

///: rather maddeningly, ...may or may not cause Direct-Edits to the Source.

///: After the Fact (a posteriori), ...1st is to "Detect (or, Feel It)":-----it appears differently to different people. Some say there is a "staticky noise", some still a "scintillating effect", others besides record data that cannot be transcribed; 2nd is to "Determine (what was Detected)":-----something not unlike "The Space That Remained"; Of course, if you're using Paraduction, you really needn't bother (unless you're that bored; it's just (as) Obvious).

///: after several cycles, {this/these} Changes are not so much "Final" as they are "Permitted". . .

* "FINAL(?)" ~ ~ ~ "(Go)PERMITTED" ~ ~ ~ "ACCESS\_GRANTED"

///: tis a "pull from memory," but I believe a group or Collection of changes (enacted during a Session) was termed [**RENDITION**].

///: a few such ones are featured in Miscellany.

///(WHEN, Operating \*under\* a Field): Behaviour AND Attitude.
Hair

///: ~(Ombre, Pastel Hair Colouration, &c.)~ This FEATURE suggests "Spirit Possession":----A Horcrux is the "Husk" of such a (U)nion.

///: "Hare Line";

///: [The Hare's Breadth];

///: "Hare K\_\_\_\_\_\_";

///: "Rapunzel's Hair," also related to a Certain uncle skinflint (lol);

///: The whitesmoke of "The Floating World", is . . .somehow related to this meta-term.

///: Aura'(s).
A Doorway To Night & Day

Maybe it is what they call a "Dream Door"(?) Or perhaps it is what the commonly-held say of the "F ACE", to ONE(?) Whatever (lANDS) the endpoint, it is this Gourd-space that is very much RELAY(ER)ED of the terms: COMMUNITY, "My Home" and "Mi Hime".

{This} Case-Door may only be called (i.e. 'Friend of Friends') upon & recalled (GAIN ACCESS) by one's [Locale\_Group]/"Circle of Friends"/[Shura]/[cciarylla].

(-->): in this (BASE-instance), JOINS an access-way TO'N'FRO [Towry\_Cell] theregoes FOUND(!)
Item Box

///(related idea-notionS): "item." (like-so/this-too), [Itemisation/Itemization] (nota bena: must be "self-prompted", now, to account for the ~numerical drift~ of [The\_Great\_Interpolation] ), mise (~the presentation itself~; not unlike the dynamic-line of an eye's chord), The-Spellcaster's-Eyes, pocket space, 4D-seams, Artesian Wells;

///: what [L.Solnox]'s CHILD~self called "Hidey Hole".

///(Sardonic Note): is different from the system "I" use. As for the "UNIT(s)" question, {it} seems to be some complex-relation, in part Determined by ~What You Class As~; Else-wise put, "CALIBRE":----- (...) & a pair-of-compasses;

* Eye-read, Sampling, "Chunking", & Subitization, ...there-go as things nearby [CALIBRE].

Firmly imprint the Image (Shadow of Idea), to commit it to Memory. To bring it out again, one need only first determine. . .Signature.

* One's ~parent star~, ...in times past a newborn (or young-adult) would be presented to a Temple to have such matters dealt with. Disturbingly, this working-system no longer sees wide acceptance. For whatever reason, "First World Countries" seem content with their "Birth Stones"; "Birth Marks" (Witch-marks, &c.) seem to be all but forgotten.
Mithradates' Bigmouth Manna-Jar

[(R)]   ::  High Through-put Screening Library  ::  Chemical Library  ::  [“Mithradate's Bigmouth Manna-Jar”]  ::  Toss-Mailet

Empty Bowl. Skullcap. Begging Bowl. Macha Bowl. Mortar. Tank. Hopper-Basket.

///(Sardonic Note): To the best of my knowledge, {this} be The Right Hand(ed) Ritual-implement of [L.Solnox], as a Player.Toggle, Clickwheel, (R)-implement.
The Great Interpolation

It was approximately at this time-place that: (Players, NPC's, Namespaces, Space-Chains, &c. &c. &c. ), began to rearrange by new-(ly discovered) Archetype(S) .

It has yet to be confirmed..., does this bear a connection to "The Second Storm" {(?)}

As well, may or may not bear any significance to "The New Reality" (the land that does not appear on any common map).

Remember, dear Fellow, to look back. It may very well be that, all that you thought you knew is now something else entirely(!)(!) What was it(?) Shadow-Link lies behind the mimic (of a chest):-----(if only you would look beyond) The succession of easy compromise.
Knockout

Knockout is an autobot that joined the Bee Team in season 2. In the past he was a decepticon working for Megarton. After the war was over, he decided to become an autobot and Bumblebee's old friend. He was fine in season 2, nut as season 3 came, he started to fear of the worst things that could happen. He's still brave enough to fight though, previously fighting the terrorcons and Sarscream.
The Phylactery Scroll

///:(related idea-notionS): "Speech Scroll", "Birthing Girdle", "Speech Bubble", [The\_Bandied\_Lines\_of\_Music], The Gutter-margin, &c. &c.

///(Sardonic Note): in some ways related to [The Spiral Staircase (of the Great Tree)], & "Film-roll" ~(Saccadic-flashing)~.

[Mʰanna Pool]:

* If the "Well" is fully drained, depending on One's constitution, it may very well mean "Death";
* . . .for others, The Feeling could be described as: "Ah! All Vision has gone from me!";
* Moon-viewing, Flower viewing, Tea Ceremony, & especially "Forest Bathing" are said to aid in its restoration.
* "*a Month's languor*" is not so unreasonable. . .
Ablutions

(+): Cold water splashed on the face;

(+): staring into the "blue depths":---(i.e.) [Depthless-Fields];

(+): [Lymphatic-Flow];

(+): Dust Bath;

(+): Gurgling - - for pharynx Health, I Believe.

(+): Breathing, out in a "pursed silence":-----I've yet to "get" this my-self but it seems related to that *Levitation* that is NECESSARY for [Bonespaeak/Bonespeak].

(+): A lullering Sinusoidal Rhythm given by "Pulsate Hands," {to be applied} Across "The Cold Spots" (i.e. those places that are Body-Locked) as is needed:-----to awaken one's [ISO-Dermal Net]. ///(Annotation): This intends to simulate, in part, the Quivering Thermogenic Regulation of Sleep. More simply put, call to mind the face of a Dreaming Dog.
Silence

* "In Good Hands" ///: LABRYS (not~unlike the lines of the Palm-Hand)
	+ ~Born to Labours~

* "Golden Chains" ///: "Par Ley" ... Ley-Lines ... [Reis Lex](!)
	+ "as the Bird flies"

* (?)

* [Prometheus (Un)Bound]

* "Man is Born Free but everywhere He is in Chains"

* [Selah]
	+ Pause - Paws - Clew(Ball)
		- Knot - (what)Not - Gnaw
			* ...at the "Heartstrings"

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

1. Song of the Ancients (Antients)
2. [Lifesong]
3. "Life goes on"
4. "The World goes Round (again)"
5. ~(God is Go()d)~ || The Eternal Return
6. Song of Songs (SuperlativeS)
7. "This too shall pass (over to Mystery)"
Dramalogue

* . . .usually in the sense of ~being caught up in another's~ Blind, Bust, Bluff-----(i.e.): 'tween&'twixt Mountains, & under The threat of Capitulation; In those Days. . .we were all men.
* Elsewise put, ~There, in the middle of nowhere, I found myself, at this dead end (job, dead beat, &c. &c.), wondering what I was~
* Getting Caught up in/with 'All Else' or what [L.Solnox]'s Child-self called ~The Paper World~.
	+ ///(Sardonic Note): Perhaps a reference to (what are) "Legacy Paper Systems".
Mercuric Mirror

(-->): a "lost technology" of ~V~.

(-->): useful for transmissions;

* ///: one of the "49" ordinations of [L.Solnox]'s ***last monograph***: "[(49) Inkblots to the Leapord's Hyde]", reads something like the following. . .
	+ (-->): ~Did you know(??) those Things you call "Old Weather Vayne's" are, in reality, not very far from what could be termed, also, "radio-opera-house":-----(for example) [Brighton Tower] & [Blackpool Tower] (just to call out two).
	+ (-->): These '49' are specialised for {that} particular World Tree [L.Solnox] found it-self by; While, in otherwords, the '49' found in [Tabula\_Rasa] are intended for "Earth Worlds".
Drift and Grimlock

In the beginning, there didn't show signs of being in love or having a crush on each other. But as season 2 came, they started to hang out more often, especially Grimlock. He has a crush on Drift and keeps on proving himself to make Drift proud. Slipstream and Jetstorm count both of them as their mentors (aka, as the fans call them the parents/fathers of Slipstream and Jetstorm). Besides the scenes where they are walking together, here are some moments that they have spent time together!

## Season 1

#### Episode 7, Think fast!

* Grimlock encouraged Drift to watch Blurr and Sideswipe with him.

#### Episode 12, Old enemy

* While Drift was training, Grim decided to check up on him. Luckily Drift felt that Grimlock was standing there otherwise he would have stabbed Grim's head.

## Season 2

#### Episode 3, Detective on the case

* Grimlock, Slipstream and Jetstorm were protecting and keeping sick Bee company while the others were on a mission.

#### Episode 8, Scrapyard attack

* Grimlock asked Drift if he did Awesome on the task he has. Drift said yes and Grimlock thanked him before running away with excitement.

#### Episode 9, Team Prime

* When the Autobots arrived at the location, Drift went to wake Grimlock up. After Grim woke up, he told him that Drift could have given him a few more minutes sleep and he also fluted with him by wagging his tail.

#### Episode 10, Possible End

* Grimlock agreed with what Drift said about his students not being allowed to fight a con twice the size of him. Grim then said Drift got him and he showed off his looks. When Drift told him that he was not a Minicon, Grim said that he didn't mean it like that.
Thralldom

///: "...it is fine to reach out & feel 'the living pulse':-----O [Life's Song];"

///: "...but to confuse it's Map for the Territory, or The Territory with the Map(ping)..."

///: "...it may very well be you are 'thinking too hard,' . . .O rigorous One."

It leaves no apparent alternative (alt. "The Alternative is Non-obvious").

1. If no redress is (a) "Given," then anyone will do.
2. (Cont.) If "anyone will do," write me out.
3. ///: self-respect, w/: "a shadow", "graceful exits", [Mono no Aware], "recourse", [Home\_Rule].

Useful at Times (e.g. "Channelling"), perhaps..., perhaps not.
Andreï

Andreï was born in Saint-Pétersbourg, 39 years old and embarked in Spain at the same place and time for Emma.

#### 6.1.1 Needs

Andreï needs to :

* Safety
* Find back his family

#### 6.1.2 Wishes/desires

Andreï wishes consist of :

* Find back his family.
* Know what is going on with trains
* Survive Alone

#### 6.1.3 Fears

Andreï fears are :

* Survive with a group
* Don’t find his family back

#### 6.1.4 Reasons to be angry

Andreï get angry for :

* Being provoked
* Don’t understand what is going on at certain moment
* Injustice

#### 6.1.5 Joys

Andreï get happy when :

* A person want to leave the group but Andreï going to hide it
* Make the justice by himself
* When someone gives his food of him
Emma

## Physical description

### Eye color

Brown

Emma was born in South Africa, 36 years old and embarked

in Spain at the same place and time for the player.

#### Needs

Emma needs to :

* Safety
* Careness

#### Wishes/desires

Emma wishes consist of :

* Stay alive without killing.
* Looking for help to other trains

#### Fears

Emma fears are :

* Not sure of what she got after an action from her.
* Being alone
* Dying

#### Reasons to be angry

Emma get angry for :

* If someone make fun of her
* Don’t get to the point quickly
* Don’t feel safe
* Talk about their parents
* Talk about feminism
* Someone engage a pointless debate

#### Joys

Emma get happy when :

* Find foods, sugars
* Find Melee weapons
* Talk about dancing
Introduction to story

In the queue, we see Emma and Andrei who do not yet know each other when suddenly a man passes in front of everyone. Emma annoyed, begins the conversation with this man:

* Excuse me, but you have to stand in line. We've all been waiting a long time and if everyone does like you, we're not going to make it. Please go back where you were.

The man listens to her from behind but does not react.

Andreï observes.

Emma continues:

* hey I'm talking to you!

An explosion sounds, everyone is shaken by the breath, the camera shakes and the mood changes.

Everyone screams in fear and tries to take refuge on the train, Emma enters in 03 train car. Andreï in the 01.

Immediately the train forced the door closed and started.

…

The train seems to be a bit empty like expected. Emma realizes she is alone and not safe, she curls up and cries.

Andreï decides to visit some train car to find someone who can help.

In the train car 02, he found a bottle of water. He drank it entirely. And just after, open the door to enter in 03 train car. Meanwhile Emma surprised by the noise the door makes, she dries his tears and grabs a metal bar for a weapon and waits for the supposed oppressor.

Immediately after she saw the face of the person, she ask aggressively :

* Who you are ? Get away quickly !

The person answer :

* Hey, drop that. I’m ok, I'm ok !

Emma retorts :

* Yeah of course, what do you want ?! What’s your name ?

The person :

* Andrei ! I was running for help, I was outside when there was the explosion ! I saw you dispute the man !

While Emma lowers her weapon, say  :

* Ok, don’t do anything stupid, otherwise. I don’t hesitate.

Andreï :

* No problem, did you see someone other than me ?

Emma :

* No, I was … occupied. And you ? I guess no surely.

Andreï :

* Mh, I'm going to see in others train car if there is any kind of help.

Emma :

* Bye. Tell me if you find someone.
Graphics

#### Camera

The camera is going to be at the place of the eyes of the character playable (FIrst Person Shooter). Foots of controllable character don’t need to be visible.

We see the item equipped and the hands.

To help the player, some interactable object are highlight when the player aim it

#### Screen Display

Overlaid on top of the screen will be the informations about players equipment or stats like :

* Hunger
* Thirst
* Sleep
* Ammo
* Total Ammo
* Life
* Stamina ?

A crosshair will be present on the center of the screen to help player to aim

When the player is low health, the screen going smoothly to a red black color

Some text appear if the player is dead or for important information

The weather can be random but specific for some step of the player in history like rain

### Data Storage

All data going to be stored with a .json format. Same for saved progression.
Sonic.exe RP + PVP Wiki

**Welcome to the Sonic.exe RP + PVP Wiki!**
This is a game created in ROBLOX by "Pat Gan's Basement" in September 8, 2020 and resumed in august 2022.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Super Shadow

Super shadow is the form that shadow obtains by collecting the 7 chaos emeralds. he appear for the first time in sonic adventure 2.

## Appearance

He is shadow but now, like sonic, he obtains a yellow fur.

## How to get it

-this character is the one that has more life in his badge.

-this character is one of the only ones to have an unique voiceline when is selected.
Controls

### Control

The game will be controlled by mouse and keyboard.

Controls will be :

* Look around
* Move horizontal
* Move vertical
* Jump
* Crouch
* Shoot / Punch
* Consume
* Open a door
* Push a button
* Talk
* Reload weapon
* Drink
* Eat
* Bandage himself
* Switch weapons
* Sprint

Player direction is always relative where the player looks.
The player and his Objectives

### Action

Player will be able to loot items like foods, water, weapons, wood, scrap metal. He can also repair wagons who have been broken. He needs to repair wagons because he needs to resist from temperature. Player’s needs are : Hunger, thirst, ambient temperature, and sleep. The player can shoot on other entities with weapons or with his hands.

He can interact with object, like opening doors, take items, switch on lights, start a fire, or talking with passive passengers

### Objective

Player need to go to the last wagons to understand what is happening with the train and the world. He is going to discover the CEO of Black Ice and need to kill him before he stops the train and knows what happens to other trains.

#### Unlock wagons

The player is going to be blocked as long as he doesn't achieve a micro objective like : clearing an area from hostile npc, switching on electricity, finding a key, or just breaking it.

These objectives or items can be received by quests given by passive npc

#### Story

Resist the cold, and the employee of a private terrorist company in order to discover the underside of the story, and what are the motivations of the Black Ice company.

Use all you have to, to achieve your goal.
Amy

Amy Rose is a character from the sonic franchise, who has an obsession with sonic being her boyfriend, even though sonic doesn't like the idea.

## Appearance

Amy rose is an anthropomorphic hedgehog with pink fur, green eyes, and wears a dress that is white on the edges and red in the center, as well as wearing red boots with a white line in the middle and white gloves with rings on the back. She has a red hammer. although in the game, does not appear.
Glare

///: another Topic that seems lost upon "The West"...

///: The following RUN, will attempt to "rediscover" That Topic:-----

". . .The Woman's smile flexed to the extreme; There was, no joy, only her pursed eye."

///: To some, the above "illustrative example" might bring an image of an ONI, to mind. . .

///: "Staring Daggers" may be another idiomatic trigger for this Topic.
World

The planet earth is inhabitable.

The playing world will be just the train but a very long train. All wagons will be large and realistic.

### Environnement

The environment will consist of:

* Chairs
* Passengers
* Hostile terrorists
* Toilet room
* Kitchen wagon
* Wagon transitions
* Lockers
* Doors

#### Chairs

There will be a passenger's chair in a row, and some items to loot on chairs.

#### Passengers

Passengers can give items or unlock doors if a quest is achieved. Passengers will be immobile.

#### Hostile terrorists

Hostile terrorists are armed with rifle or melee weapons and try to kill the player.

And can be killed by the player. Hostiles can attack, move and look for the player.

#### Toilet room

In the toilet room player can find hygienic items for healing or drink.

#### Kitchen wagon

Kitchen wagon contains food, melee weapons, and drinks.

#### Wagon transitions

Wagon transitions consist to give the player to pass wagon A to wagon B.

#### Lockers

In lockers, player can find all types of weapons, and some food snacks.

#### Doors

Doors give access to room or wagons, they will be locked a majority of times and can be unlocked by key, electricity or broken. When it’s broken, the door dislock from the wall.

### Object Types

Object which can appear include :

* Inanimate object (Ex. chair)
* Passengers
* Interractable objects (Ex. doors)
* Consumable objects (Ex. Bandage)

#### Passengers

Passengers can be hostile and attack the player. He can equip every weapons like melee or rifle. Hostiles don’t attack other passengers.

They find the shortest way to find the player or a cover to aim at the target.

Hostiles will communicate with each other but isolate by wagon.

#### Collectable objects

There will be multiple collectables like weapons or bandage, food and drinks.

Bandage, food and drinks are also consumable.
Mit o Upartym Dziecku

## Uparte Dziecko

Dziecko wstaje z grobu. W tle Domek Dusz, oraz wianek.

**Mit o Upartym Dziecku** - historia o dziecku, które było strzygą.

## Treść

Było sobie nigdyś uparte dziecko, a nie robiło nic, czego chciałaby matka. Dlatego nie miał w nim Bóg upodobania, zesłał nań chorobę i żaden lekarz nie umiał mu pomóc. Wnet leżało na łożu śmierci. Gdy opuszczono je do grobu i przykryto ziemią, nagle wyłoniła się z niej rączka i sięgała w górę, a przysypywanie jej świeżą ziemią nic nie dawało. Rączka ciągle wychodziła na wierzch. Matka musiała tedy podejść do grobu i chłostać rączkę rózgą, a gdy to uczyniła, rączka schowała się i dziecko odnalazło swój pokój pod ziemią.

## Znaczenie

Dziecko nie było posłuszne starszym, więc karma do niego wróciła - stał się upiorem/ghulem/strzygą. Motyw człowieka, który ożył po śmierci przez swoją nieczystość jest typowa dla mitologii słowiańskiej. W tym przypadku upiur łatwo się poddaje, być może dlatego że jego nieczystość nie była aż tak duża, z drugiej strony historia pokazuje o nieczystości tak złej, że nawet po śmierci spowodowanej samą tą nieczystością, jest w stanie choć przez chwilę dać o sobie znać.
High Frequency Blades

A high-frequency blade is a sword reinforced by a powerful alternating current and resonating at extremely high vibration frequencies. This oscillation weakens the molecular bonds of anything it cuts, thereby increasing its cutting ability. Striking, cutting, and thrusting attacks are performed with the blade, with the sharpened edge and point used for lethal attacks, and the blunt edge used as a clubbing weapon. Proficient users are also able to wield the blade with such accuracy and speed that they are able to deflect bullets.. Many blades are modeled after traditional Japanese katana.

## History

HF Blades were first conceptualized in Japan somewhere around 2020, and quickly grew in popularity.
Many mercenaries and other combatants quickly modified their bladed weapons with HF Tech, as it was proven to be very effective.

## Usage

By 2034 most blades are HF, as they far outclass the capabilities of a regular blade.

A certain amount of Ichimonji blades were enhanced with HF Tech by their holders.

## Users

* Samuel "Warpig" Tachiarai (Yōtō-Ichimonji)
* Cassidy "Kaz" Wolf (Wooden HF Blade)
* Lucy Reed (Raiken-Ichimonji)
* Bravo (HF Greatsword)
* Inari (HF Knife, Kōrinotsurugi-Ichimonji)
* Legionnaire (HF Knife)
* Anna (HF Knife)
* Rose (Denryu HF Blade)
John K. Copper

John

> "Hey jackass, you coming down here or not?!"
>
> John to Sam, Race in Time: Volume 3

John Kenneth Copper is a weapons researcher for Fitten Co. and one of the protagonists of RIT Season 1.

## **Biography**

### Early life and career

John lived in Beeville, Texas with his parents for the first 18 years of his life, when he turned 18 he moved out and finished his education in engineering.

3 years later, he joined Fitten Co. as a researcher and made his way up the ranks for 5 years until the events of 2034.

### The Deal With Troll Co.

On the 15th of June, 2034 John created the watches that enabled time travel, and immediately contacted his higher-ups about the discovery.

Shortly after, a Troll Co. representative offered him a deal for a huge sum of money that John accepted with the intentions of sabotaging the deal.

One shootout and escape later, John called his friends to discuss the situation when Samuel Tachiarai, Dan Von Schaft, a group of Troll Co. mercenaries and the police arrived.

## **Physical Description**

John's height is 5'10

John has dark brown eyes.

He has two panels on his face which enable a interface providing a basic HUD.

John's shirt and jeans are black along with his gloves. He wears a dark-red plaid scarf with goggles on his head.

He's constantly tired because of sleep deprivation.

His shoes and belt are brown and has grey overalls. He has his time watch on his right wrist

## **Personality**

John is a easily irritable person, mainly due to his lack of sleep, but he is kind to his friends unless they annoy him.

John often swears at his enemies and has a short temper, but he's smart and nearly never without a plan.

## **Gear and Enhancements**

John has a small amount of nanomachines, an outdated Gunslinger glove and a HUD device on his face.

## **Weapons**

John uses the USAS UTS-15 Shotgun, the HK USP9 and his gunslinger glove in combat.
Ichimonji Blades

> "The tale of the Ichimonji swords tells of multiple swords crafted for the highest ranking samurai clans, the Tachiarai clan must have been awarded that sword then?"
>
> Cerval, Race in Time Volume 3.

The **Ichimonji Blades** are a line of katanas (a type of Japanese sword) made by the thirteen swordsmiths who were in attendance to the Emperor Go-Toba in 1208.

## History

Each swordsmith was in attendance to the emperor for a month of the Japanese calendar. Most of the thirteen swordsmiths were from the Fukuoka Ichimonji school, which belongs to the Bizen school. The swordsmiths of the Fukuoka-ichimonji School traditionally inscribed only the Japanese kanji character "Ichi" (一, one) on the tang of their swords as their signature. Among the forged swords, Imperial chrysanthemum emblem was engraved on the tang of the sword which the Emperor Go-toba cooled with water, which was the process of making the sword. Therefore, the swords made by thirteen swordsmiths together with the Emperor Go-toba came to be called 'Kiku-ichimoji.' (lit,. chrysanthemum, character one) However, among the swords they forged, those with chrysanthemum emblem and "Ichi" (一, one) engraved on the tang do not exist. Existing swords with chrysanthemum emblem and 'Ichi' (一, one) engraved on their tang were made in the Edo period.

Each of the 13 swords were given to varying samurai clans as gifts, most notably the Tachiarai clan.

## Usage

The Ichimonji blades were used by various samurai clans, most of them disbanded by 2034.

By 2034, a good amount of Ichimonji blades were used against and in assistance of John K. Copper.

## Users

* Tachiarai Clan
	+ Samuel "Warpig" Tachiarai (Yōtō-Ichimonji)
	+ Ruka Tachiarai (Presumably used the Yōtō-Ichimonji before Samuel)
* Non-Clan Users
	+ Cerval (Seiken-Ichimonji)
	+ Lucy Reed (Raiken-Ichimonji)
	+ Vienna Altair (Uchū no Ken-Ichimonji)
	+ Azrael Kosma Klein (Honōnoken-Ichimonji)

## List of Blades

-Kiku-Ichimonji (Nothing)

-Hikarinotsurugi-Ichimonji (Light)

-Yami no Ha-Ichimonji (Darkness)

-Yōtō-Ichimonji (Demonic/Unholy)

-Seiken-Ichimonji (Angelic/Holy)

-Honōnoken-Ichimonji (Flame)

-Mizunoken-Ichimonji (Water)

-Ishi no ken-Ichimonji (Earth, Stone)

-Fūken-Ichimonji (Air, Wind)

-Kōrinotsurugi-Ichimonji (Ice)

-Raiken-Ichimonji (Lightning, Thunder)

-Uchū no Ken-Ichimonji (Space)

-Toki no Ken-Ichimonji (Time)
Mitologia Słowiańska Wiki

**Witamy na Mitologia Słowiańska Wiki**

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Mitologia SłowiańskaSynkretyzm słowiańsko-chrześcijańskiPerunJak chłopiec przechytrzył diabłaMit o dwóch córkach/powstaniu WisłyMit o Biesach i Czadach

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Mit o Lisie i Koniu

## Lis i Koń

**Mit o Lisie i Koniu** - mit Słowian obecnie już niemieckojezycznych.

## Treść

Pewien gospodarz miał wiernego konia, który był już stary i nie mógł mu służyć, więc jego pan nie chciał go dłużej żywić i rzekł:

- Wprawdzie nie jesteś mi już na nic potrzebny, ale nie chcę twojej krzywdy. Jeśli masz jeszcze dość sił, aby sprowadzić mi lwa, to pozwolę ci u siebie zostać, a teraz wynoś się z mojej stajni.

I wypędził go na cztery wiatry.

Koniowi smutno się zrobiło i ruszył do lasu, żeby się tam schronić przed niepogodą. Po drodze spotkał lisa, który go zagadnął:

- Co się tam samotnie wleczesz ze zwieszoną głową?

- Ach - odparł koń - skąpstwo i wierność nie idą w parze, mój pan zapomniał, ile lat mu pracowicie służyłem, a że nie nadaję się już do pracy w polu, nie chce mnie dłużej żywić i wygnał mnie ze stajni.

- Tak bez słowa pociechy? - spytał lis.

- Pociecha była marna: powiedział, że jeśli mam jeszcze dość siły, aby mu sprowadzić lwa, to gotów jest mnie zatrzymać, ale przecież sam dobrze wie, że ja już tyle sił nie mam.

Lis rzekł:

- Ja ci pomogę: połóż się, wyciągnij kopyta i nie ruszaj się, jakbyś był nieżywy.

Koń postąpił, jak mu lis kazał, ten zaś poszedł do lwa, który nie opodal miał swoją jaskinię i rzekł:

- O parę kroków stąd leży martwy koń, chodź, to cię do niego zaprowadzę, będziesz miał wspaniałą ucztę.

Lew ruszył za nim, a kiedy stanęli nad leżącym koniem, lis odezwał się:

- Tutaj nie będziesz mógł pożywić się w spokoju, jak twej godności przystało. Wiesz co, przywiążę go do ciebie za ogon i w ten sposób zawleczesz go do swej jaskini i tam sobie wygodnie schrupiesz.

Lwu spodobała się ta rada. Podszedł bliżej i żeby lis mógł konia mocno do niego przywiązać, stał całkiem bez ruchu. Tymczasem lis końskim ogonem związał lwu łapy, a porobił przy tym tyle węzłów i tak mocno ogon zasupłał, że żadną miarą nie udałoby się lwu z niego wywikłać. Po dokonaniu tego dzieła klepnął konia po zadzie i rzekł:

- A teraz ciągnij, siwku, ciągnij.

Koń zerwał się tedy na równe nogi, pociągnął lwa za sobą. Ten zaś jął ryczeć tak głośno, że wszystkie ptaszki w lesie wystraszył. Koń wcale się tym rykiem nie przejmując powlókł lwa przez pole aż pod drzwi swego pana. Na ten widok gospodarz opamiętał się i rzekł do konia:

- Zostaniesz u mnie i na niczym ci zbywać nie będzie.

Żywił go też, nie skąpiąc paszy, aż do śmierci.