Périxudorn

The official flag standard of Périxudorn

**Périxudorn**, officially the **Celestial Refuge of Périxudorn**, is a small city-state sized nation that was formed as a refuge for a now stranded species of the Arcanmér. The city is an open hub of knowledge in both science and arcane arts and crafts, plus an open innovations hub for everyone to visit and live in.

## Etymology

The name Périxudorn derives from the Oràeth uvellì (Universal Language), the native tongue of the Arcanmér species, from the specific words of "*Pérxus", "Ésrit"* and *"Cendorn",* meaning *"Refuge, Spirit and realm".* The name comes from the idea that the Arcanmér have been stranded here ever since the events of the Tailfáe Incident. Stranded from their homeworld and kin, these people see themselves as a refuge, a safe home for their people, in a foreign land.

## History

### Prehistory - The homeworld of Arcannì

The Arcanmér species is not originally from Ef'tar, with their home being far, far away. They originated from a small moon named Arcannì after their goddess of wisdom and intelligence. Arcannì orbits a planet known as Ilunìe. Both planet where habitable, but the moon had been created with a closer tie to the magical weave than any other place. It is said that the moon was infused with magic, and was magic itself sometimes. Species that would live there where semi translucent, appearing as ghost or spirit like creatures with some neon glowing features.

   On this moon in its later stages of its history, where 4 main empire's lead by their respective magical imperial lord. One of these empires is known as The Celestial Arcanìth of Ythrasion, a decentralized state that gave individual lords and magistrates their own territory to rule, as long as they served him and only him. This lead to the creations of many city-states, duchies and lordships that existed within the empire, where they had domestic freedom, to do whatever they wanted to, as long as they served the laws and sent their population to aid the Arcane Celestii (Emperor), as troops to protect the empire from the other empires on the moon.

### The Tailfáe Incident

The Tailfáe Incident was the event that sparked what was known as "the great separation", where the species of the Arcanmér where launch through time and space into different places across the galaxy. A celestial object, known as Talifáe, named after the goddess of destruction and balance, crashed into the moon. This caused a major rift in Arcannì, causing chunks of it to blow of and hit the neighboring planet of Ilunìe. While the physical damage was immense, the damage it did to the magical weave on Arcannì caused a large rift, that sent specices from the moon onto different places across the galaxy. Most of the time, the rifts ended up on Ilunìe, but there was one rift that for a short amount of seconds connected up to Ef'tar, sending some of the Arcanmér there as a result.

### The birth of Périxudorn

With their arrival in Ef'tar, many of the Arcanmér where scattered all across the globe, all dislocated and disunited in a hostile environment. Many of the people would have died of due to the fauna, and some local cultures or tribes, that would have no clue of who they where, leaving to only a small group of them being left alive. There where certain group that survived, but only one really survived beyond the turmoil state. This group conjugated on a small island, where the locals seemed to be less hostile and they could be left undisturbed. They set up a small camp on the south side of the island, and created small huts and tents using the mud they could find.

All they wanted was to leave this world and return back home, but with everyday, more and more knowledge of their old home where lost within their memory. Only the memory of their gods, magical arts, and symbols on their books and cloths, had some resemblance of their old homeland, but the knowledge and memory of it was also very cloudy. This with time lead the Arcanmér to slowly forget about the grand knowledge of their home, yet leaving them with a burning passion to try and find a way home.

Now disconnected with their home world, their people and overlord, they found themselves lost and hopeless in the given situation. That was until a leading figure appeared, known as Kománrós Ésivtò, a statesman who served under the imperial system on Arcannì. He took the charge and told his people to build a new home for them, a refuge for their people, a place where they could study and find a way home once more. With this came the founding of the city of Vyndéros, and the formation of the nation, as a protective barrier against any hostile threats, that their new "home" would bring against it.

## Government and Politics

The government of Périxudorn is centered around their capital of Vyndéros and its mayor, and his officials under him. This makes the nation government a semi-feudal city-state, devided into the capital sectors and the non-capital regions.

### The semi-feudal state and its political structure

The nations is structured in a feudal styled hierarchy, separating its population into different jobs and occupations, instead of class and wealth. The hierarchy, looking from the bottom ranks to the top once, are structure like this:

**Lower strata (not part of any government positions)**

* **Foreigners/visitor** - someone that is not yet trusted fully, but are allowed to stay in the nation for a certain length of time
* **Honored Guest** - A visitor, who has gotten the permission by the government to stay semi-perminantly
* **citizens/dual citizen** - Someone who has attained trust with the people, and has gained the legal ability to stay, and to be protected by the government, as long as they serve their jobs and families.

**Upper strata (part of any government positions)**

* **Government official** - A *Ninistràtòs (minister)* or government official, is the lowest political tier that you can come into. A minister is a citizen who is nominated to the position by his fellow citizens for the position. A regional or sector official has to then accept the nomination of that citizen, for them to take the position. A minister is basically a representative of the citizenry in a given sector or region, that can suggest legislation to their regional/sectorial officers.
* **Regional/sectorial officers** - A *Séagistráte (sector minister)* and a *Réagistráte (Lord-minister)* have the same powers of ruling over a given area, and being the representative of a given areas ministers. These are nominated ministers, that are accepted by the Vyndésh-Maígros, to lead their nominated area, and to take charge of projects conducted by citizens and ministers there. They are also responsible for local legislation, may be needed in given situations. The main difference between the positions are that a sector minister, are located with-in the capital, ruling over differens sectors/districts, and a lord-minister rules over territory and cities outside of the capital region.
* **Àltá Ninistràtòs** - is the highest position that someone can achieve by climing the political ladder, being a position that can only be granted by the Vyndésh-Maígros. Their position is akin to the like of a privy council, where they trusted ministers of the Vyndésh-Maígros, to handle certain affairs, such as internal issues, diplomatic issues, war and insurrections and economics. They are the dirrect hands, eyes and ears of the Vyndésh-Maígros.
* **Vyndésh-Maígros** - or Protector-Mayor is the highest title in the nation, being the official head of state. They are the final decision, the final word in any given matter. They may hand some of the decision power away to their Àltá Ninistràtòs in certain cases, but its always in the hands of the Vyndésh-Maígros. The position is filled by the royal family, and is passed onto the next chosen from the royal family, but if all the nominations from the royal family fail the national leader test, the royal family will be kicked out, and replaced with one of the families from the Àltá nimistràtòs'.

### Foreign Relations

The nation of Périxudorn strides itself to be open and a refuge for all people, leading to a open attitude to diplomacy

### Military

The army of Périxudorn is dirrectly administered by the Vyndésh-Maígros and his privy council, where someone can be named general. The general may then accept any nominations from the pool of ministers, that are nominated to the position. This keeps the military organized and centralized, while the rest of the regions and sectors can do as they wish in their local areas.

## Economy

The Arcanmér have a semi non-materialistic view on the economy, with their primary currency being knowledge and scientific/magical advancement for the upper strata of society. They do also have small coins as currency, in case of trade with any outside entities and for the lower strata to use. This leads to a dynamic, where the urban populace will work for coins to pay for their services, but if someone shows considerable advancement in any scientific or arcane field, they may pay in that prestige for some services. outside of the lower strata, anything that you want, is considered on the basis of you work ethic to your job, and on your prestige, making the positions in the higher government not based on profit, but on once initiative and willingness and prestige for the job.

## Demographics

The nation is a small refuge, for all people to come into, allowing people of all cultures and species to enter and live, and yet due to its history, the primary species that founded those ideals are the Arcanmér.

### Religion

The main faith of the Arcanmér people is known as Arcapyni. Arcapyni is derived for the main sect of the Nithepyni faith, with its focus on magic and arcane interconnections being more prevalent in their worship, otherwise the faith is basically the same from its main branch.

Nithepyni (Sun symphony), is the pantheon of creation and of the god of creation Áreoth and the symphony of creation. It follows the believes that everything was created when the god of creation and his eternal goddess Revìh, gave life to other gods around them and gave them life in their own realms. Within these realms, the gods were allowed to do whatever they desired, as long as it did not destroy the balance of the symphony. Their beliefs are that the god of creation and creator of the star system is manifested into the image of the main sun, and his lover, partner and caretaker, orbits and helps guide and harmonize their realm. Within their realm are other smaller gods and goddesses, who are allowed to have their own smaller realms and harmonious symphonies, while them still respecting the constraints of the main harmony. These minor gods can also have Avatars or aspects that can act as a god within the minor gods realms. These gods are rarely standout, as they are a aspect of one of the other many divine entities. These avatar's allows for a synchronization between the main beliefs and other religions. All intelligent beings can therefor pray to any of the given gods and goddesses in whatever they see fit, while still honouring the main creators. This usually manifest in the worship of the many minor gods or their avatars.

List of Major gods

* **Áreoth** - God of creation, divine over all other, God of stability and order
* **Revìh** - Goddess of Light, The greater good of all, Goddess of Beauty.
* ***Arcallòs** - Entity of all magic, Being of the magical celestial weave, giver of all arcane arts (**Arcapyni only**)*

List of Minor gods and their known aspects

* **Ilun** - God of Nature, Eternal Garden of Life, God of fertility
* **Arcannìe** - Goddess of wisdom, Gifted of the Arcane, Goddess of intelligence
* **Talifáe** - Goddess of Destruction, Giver of Justice, Goddess of balance
* **Xeltòn** - God of Winter, Guide of death, God of the cold
* **Belléom** - God of War, strength's prevalence, God of Victory
* **Malossar** - God of Darkness, Lord of Eternal Chaos, God of Unluck
* **Engild** - God of protection, The sanctioned protector, God of endurance
* **Zarètha** - Goddess of the Sea, Water queen, Goddess of the flow
* **Eéry** - God of Intrigue, Shade of lies, God of manipulation
* **Votìna** - Goddess of fortune, giver of luck, Goddess of Hope
* **Zinirè** - God of Mercy, Trickster of lords, God of Defiance

Arcallòs is a special part of the faith that is only seen in the Arcapyni sect. They have been put up as a major god, to symboliser the importance of magic in the weave of the universe, being just as powerful as the creator and his lover.

It is said that already, due to the separation from their old home solar system, with the binary stars being the symbol for the 2 major gods, not being here on Ef'tar, may lead to certain developments in believes, due to their disconnection with their old deities.

### Language

The language of the Arcanmér is primarily the *Oràeth uvellì*, or known as the "Universal language". Due to the size of their homeworld Arcannì and the semi telepathic elements of the Arcanmér species, they developed a single unified tongue that all Arcanmér can understand. There are certain regional distinctions, but most of the grammatical structure and base sounds are all the same, leading to a unified stream of communication between all whom know it.

## Culture

The culture of the Périxudorn nation and the Arcanmér people, are interconnected with magic and science mastery and prowess, leading to their art and traditions being connected to magic primarily.

### Media

#### Art

Their arts and crafts are directly tied to magic, leading to some forms of their art being illustrated through their knowledge of magic and how to control it

#### Literature

Their writing is based on arcane arts and scientific theory, with literary works and fictional worlds, being a way for people to express theories on how things could work. This leads to fictional works to be an attempt to craft theories on how things people don't understand works.

#### Music

A fun new way that their music works is that they sometimes use magic as a way to display sounds that ethereal, appearing in as telepathic sounds inside the peoples soul and mind

### Magic and arcane structure

With the Arcanmér people bringing elements of magic and arcane arts from their own world, their ways of magic has a more unique effect on their bodies. For them magic is tied to their soul, they can cast as large and as many spells as they want to, but the more and larger spells they cast, the more of their own soul they drain, and potentially lead to death, if a caster over exhausts. This leads to only minor magics being used, like utility spells, and never really for warfare. Most of their larger spells are done in unison, if they wish to stay alive after they have cast a spell, leading to larger spells being more like sacrifices or ceremonies. If they want a harvest to do well, they gather everyone in the town, right in the middle of summer, to bless the harvest, right before harvesting season. They do it this way, to make sure that after the ceremony, that they can regain all their energy before harvesting season, while being able to speed up the process of farming.