Effects

Removes a percentage of the mob's Fire Resistance based on its current Fire Resistance

The more Fire Resistance a mob has, the more resistance will be subtracted

Flat Duration of 8 seconds

#### -Shallow Grave-

Mobs with this curse have 60% Increased Effect of Curses against them

Also inflicts -1% to Freezing and Water Resistance

Flat Duration of 14 seconds

#### -Static Immobilization-

Slows mobs

Can completely stop a mob in its tracks for a short time

Removes 2% of the mob's Lightning Resistance (resistance cannot go negative)

Flat Duration of 5 seconds

#### -Impurity-

Makes mobs unable to Inflict

Mobs have -15% to Poison Resistance

Mobs have -10% to Wither Resistance

Mobs have -5% to Dark Resistance

Flat Duration of 1s

#### -Shattering-

Makes mobs significantly more likely to be crit

10% increased critical strike damage

Note: critical strike does not refer to merely jumping and hitting a mob

Flat Duration of 5 seconds

#### -Pulsing Darkness-

Mobs take 15% Increased Damage from Your Allies

Mobs have 75% Increased Frequency of Lightning Strike Against Them

If an Ally Inflicts Lightning Strike, the Mob has -8% to All Elemental Resistances for 10s

Flat duration of 2s

#### -Colorlessness-

Mobs have no Elemental Resistances if their Resistances for that Element are less than 60%

Flat duration of 5 seconds

#### -Deception-

Mobs have -25% to <Element> Resistance

<Element> is the elemental damage dealt to the mob when the curse was applied

Curse wears off when the next hit is dealt to the boss, no matter the element dealt

Flat Duration of 3 seconds

#### -Fall of the Galaxy-

Mobs have +0.5% Elemental Critical Chance against them

Flat duration of 3 seconds

#### -Eleventh's Target-

Marks an entity by showing bubble particles around them once

Marked entities take 120% increased water damage for the next hit

Curse expires on the next hit

Flat Duration of 5 seconds

#### -Delusion-

Removes a mob's armor piece

Above effect lasts permanently

Cannot be applied twice

Can be applied to most bosses

Removes 5% of the mob's mysterium resistance

#### -Draining Storage-

Stores damage that you have taken recently and converts a percentage of it into Water Damage

You gain the converted Water Damage and then deal it to mobs with your weapon

Flat Duration of 3 seconds

#### -Elimination-

While this curse is active on a mob, the mob will instantly die to any hit if it is below 15% HP

Flat Duration of 2 seconds

#### -Dark Eclipse-

Dark Damage dealt to enemies with this curse active lowers the enemy's Dark Resistance by a maximum of 10%

Flat Duration of 4 Seconds

### =Passive Buffs=

#### -<Element>'s Herald-

Adds Flat <Elemental> Damage based on your weapon's current damage

+1 <Elemental> Damage for a weapon that does 5-9 Damage

+2 <Elemental> Damage for a weapon that does 10-14 Damage

+3 <Elemental> Damage for a weapon that does 15+ Damage

<Element>'s Herald does not add damage based on percent increases you may have for damage. Only flat damage listed on items.

#### -Fleeing Horror-

Basic Speed III

20% All Elemental Resistances

Flat Duration of 5 seconds

#### -Overloaded-

+2% chance to Ultima Crit

Flat Duration of 8 seconds

#### -Constructive Mending-

Grants life-steal in the form of instant health

Flat Duration of 3 seconds

#### -Undergrowth's Might-

Grants 100% Increased Elemental Critical Chance

Grants 140% Increased Elemental Critical Damage

Flat Duration of 4 seconds

#### -Cemenov's Favor-

Grants +1 Dark Damage

Grants +2.5 Dark Damage to Dark Weapons

Grants +0.02% Luckiness

Flat Duration of 3s

#### -Cinnabar Grandeur-

5% Increased Damage

+4HP

Flat Duration of 1m 30s

#### -Ignorance-

Immunity to Critical Hits

Flat Duration of 12 seconds

#### -Wastes Aura-

Creates a particle area around you

Mobs inside the particle area have 100% increased infliction effect against them

Mobs inside the particle area have 50% increased frequency of inflictions against them

Flat Duration of 4 seconds

#### -Gryte's Counter-

You deal 60% increased Poison Damage on your next hit against a boss

Effect ends as soon as the hit is dealt to the boss or after the duration expires

Flat Duration of 3 seconds

#### -Lurik's Counter-

You deal 30% increased Lightning Damage on your next hit against a boss

Your next hit is also capable of inflicting Lightning Strike

Effect ends as soon as the hit is dealt to the boss or after the duration expires

Flat Duration of 3 seconds

#### -Heralding Dawn-

Nearby Bosses Have 20% of their Damage changed into Dark Damage

150% Increased Ultima Crit Chance Against Dark Bosses

Flat Duration of 5 seconds

#### -Truthseeker Charge-

A passive buff that is specific to the 3-piece set "Truthseeker Set"

Truthseeker charges are a type of arrow that can only be fired by The Auric

Having higher maximum truthseeker charges means that you can carry more of these arrows at once

This passive buff can only be obtained during a boss and will trigger periodically

#### -Royal Guard-

Gain 5% Elemental Resistance to the most recent elemental damage type you've taken

Gain only 2% if the incoming damage type is Inversion

Flat Duration of 15 seconds

### =Elemental Inflictions=

Note: Not all weapons with the respective damage type can inflict the ailment.

Light Damage can inflict Levitation very rarely

Sky Damage can inflict Levitation

Dark Damage can inflict Withering very rarely

Wither Damage can inflict Withering

Lightning Damage can Lightning Strike mobs

Poison Damage can inflict Poison

Freezing Damage can Slow or Freeze mobs

Water Damage can Slow mobs

Fire Damage can Burn mobs

Mysterium Damage can inflict Displacement

-Displacement causes mobs to teleport for a short period of time; they will generally teleport far enough from you that they lose sight of you.

Earthen Damage can inflict Grounding

-Grounding causes mobs to be slower and invulnerable to Lightning and Sky Damage