Conflux Plane Formations

Disclaimer: These are example formations and tactics that people have used to successfully beat conflux stages. Your results may vary depending on your power, hero and unit development level as well as the patch version.

# Air

## 22 - Gelu

*Notes*

* Bone Dragon is the MVP in this mode. If you don't have a strong one, try to hire one from your guild.
* Bloodlust is a great spell mark for Gelu in this mode.
* Use all buff spells on melee units.
* Use Bloodlust before Frenzy to prevent instantly dead.

# Chaos

## 20 - Gelu Melee version

*Notes*

* Giant is placed in the very back to tank the summoned Chaos.
* High star and skill level Bone Dragon will help you take down the boss faster
* Use slow mode for better result.
* This version can not be used on Chaos 21 because the boss will silence all melee units.
* For chaos 21 and above, check the below version.

## 22 - Gelu Ranged version

*Notes*

* Level up Gremlin skill Dragon Slaying for more stunning time.
* Use Frenzy and Precision on Gremlin and Wood Elf for stuuning effect and damage.
* Giant is placed in the very back to tank the summoned Chaos.
* Use slow mode for better result.

# Earth

## 25 - Shiva

*Notes*

* Only the healing of damaged units is taken into account
* to win we must damage our units because the enemies are doing it too slowly
* 3 tanks and a pitlord in a heap are target for our storm
* angel heals all units on the map
* the devil passively kills all summoned units

## 20 - Astral

*Notes*

* Iron Golem takes the brunt of the damage, allowing him to heal back up with magic awakening.
* To get in more healing, refrain from casting Brilliant Earth unless you absolutely need to, especially during the first half of the fight.
* Allowing your summoned skeletons to die and having the emerging sprites beat on your genies for a while further increases healing done.
* Giant is placed in the very back to manipulate your Azure Dragon to spawn on top of the Psychic Elementals attacking the earth zealot.

## 21 - Gelu

*Notes*

* I put 4x Tarnum's Culpability on my Giant and my Cyclops to make them tankier
* With this positioning my giants got damage reduction buff from genies, your mileage may vary
* Deactivated skeleton and curse/angelic artifacts
* Cast first frenzy on genies when azure drake spawned and the first earthquake hit the giant
* After that, frenzied genies on cooldown. If giant can take more damage, precision or earth shield.
* Cyclops took aggro from the psychic elementals, preventing them from hitting the earth lord and giving me more damage to heal

# Fire

## 19 - Solmyr

*Notes*

* Azure Dragon will spawn at the start and tank the Flame Queen.
* Angel is there to revive one of the archer units after it dies at 2:00. If your archers are stronger than mine this may not be neccesary.
* Awakened dendroid may be better than ogre.

## 21 - Solmyr

*Notes*

* Dendroid tanks Flame Queen
* Ogre (or other top tank) needs to survive for 1 minute so the first unit to die and thus be resurrected by Angel will be one of the archers.

# Water

## 1-20 - Gelu

*Notes*

* Quickly burst the water lord into the shield phase using Frenzy.
* Let Phoenix die to take care of the first shield using her first awakening skill (Endless Storm). Non awakening Firebird is useless in this team.
* Don't use Frenzy when boss in the shield phase.
* This team can not win stage 21 and above. Check the below version for stage 21 and higher.

## 21 - Mephala

*Notes*

* Wood Elf and Cyclops are the key units. Wood Elf damages the boss between shields and Cyclops takes down the shield quickly.
* Water Elemental provides Slow for Wood Elf's double strike and the rest of the units are there to tank, heal and support.
* Cast Holy Shield on all your ranged units whenever the boss is about to cast Blizzard and otherwise use spells on Genie to trigger her magic awakening.
* Boss will cast Blizzard at 2:50 and then once every 20s.
* This team can win from stage 1-20 too.