recursal/Fanatic-Fandom huggingface dataset:
The China

*This level does not exist in any platforms.*

 Duration
 Crowns
 Date release
 Other Details
 Jump (s)
 Fall (s)
 Teleportation (s)
 U-turn (s)

**The China** is the alpha version of The Chinese Garden.

Due to never being released publicly, this wiki is currently using its leaked name.

## Relationships

* Before being renovated, this version is actually slightly easier than its released one.
* This might be a precursor to The Chinese Garden, as they both telling the same story, having the same difficulty.
	+ However, unlike The Chinese Garden, this level's story are all about China.

## Soundtrack

The soundtrack is as same as The Chinese Garden.

## Difficulty

* The level's paths are slightly extended so it can increase the winning chance.
* The camera angle are almost the same as its counterpart, but it's easier to track the line.
* Despite this, the main difficulty is located at 55% - 74% which requires complete concentration to the level.

## Trivia

* The reason why it's rated slightly easier than its public version, that is because both having the same rhythms in a general and particularly this level's paths are so slightly extended.
	+ Despite this, this is still rated as Extremely Hard.
Slither

Slither is a skin Dancing Line, which was added in Update Version 2.1.0. It moves smoothly. It is premium skin, which means you need to pay for it or unlock it in challenge mode to use it. You need 9400 points to unlock it in challenge mode. slither increases its size when it achieves a diamond, and it's most extraordinary capability is that it never breaks when jumping. When it crashes, the Skin's body bursts into balls of light.

## Trivia

* This skin serves as a crossover between Slither.io & Dancing Line.
The Journey

Official The Journey level icon

*Not to be confused with the Journey Tab or The Indian Journey.*

**The Journey** is the 7th level in Dancing Line, the 59th overall, and the first new level to be released since April 2020 (3,5 years gap.) Check the Dancing Line timeline here. It is an easy-medium level.

## Strategy

The pace is not very fast, so this level is not that difficult.

Some parts looks confusing when just look at it, follow the music so you can pass it easily.

When the scene changes from ice to desert, the screen darkens, when that happens, the tap may be easily missed.

## Trivia

* An official teaser for this level released on BiliBili, being posted to YouTube by Noah 99556, an official Cheetah Games’ developer’s representative.
* The soundtrack for this level is made by Łukasz Michalski, the same composer for the songs used in The Piano, The Earth, Dream of Sky, The Christmas Eve, The Third Anniversary, and more.
* The designer for this level is known for designing Dream of Sky, The Basketball, The Indian Journey, The Ugly Duckling, and more.
* An official teaser of the soundtrack and the icon were both posted before the update released.
* Like any other update, the update for **The Journey** had its BETA released for content creators.

* Many elements in this level are reused from another levels.
	+ In the ice part, the gears from The End and the whale from The Ocean appears. Also the water scheme is similar to the one in The Ugly Duckling.
	+ The cave part is the same cave in The Indian Journey.
	+ Around 60%, the shifting sand from The West obscures some of the gameplay.
	+ The destroyed building in the desert part may be the one in The Cathedral.
	+ The final part is very similar to Dream of Sky.
		- The flowers and the music are almost the same.
		- At the end of the level, many balloons featured in Dream of Sky rise into the horizon, one of them red.
		- They are look rounder in this level rather than square in Dream of Sky.
		- The red balloon can be seen rising from a teddy bear in the desert at 51%.
		- The teddy bear itself is from The Valentines at 73%, albeit bigger.

## Percentage Markers

* The 10% marker is on an ice floe on the left.
* The 20% marker is on another ice floe on the right.
* The 30% marker is on an ice floe near the ship. It can be seen when the camera flips up.
* The 40% marker is along a cliff.
* The 50% marker is on a broken wall (looks like a window) in the desert.
* The 60% marker is on a rock in the desert.
* The 70% marker is on a rock at the end of a cave.
* The 80% marker is on a rock near the airship supporting the bridge before it changes into a paradise.
* The 90% marker is on the ground in the distance.

## Soundtrack

The soundtrack was released on 13 Nov 2023.
Stars (Difficulty)

This page is protected because of **vandalism**.
Only rollbacks, content moderators and administrators can edit it. However, logged-in users can still make comments.

*Not to be confused with Stars. If you want to find it as a currency, please go to that page.*

This wiki uses Stars to rank the difficulty of a level, like how Rolling Sky does. However, this wiki's rating are approximately correct and not official in-game, but the Rolling Sky ones are official and accurate.

## List of difficulties

* None ()

* Very Easy ()

* Easy ()

* Moderately Easy ()

* Somewhat Average ()

* Average ()

* Medium ()

* Somewhat Hard ()

* Hard ()

* Very Hard ()

* Extremely Hard (, )

* Nearly Impossible ()
Beverly Hills Mansion (Post-Fire Incident)

This extraordinary Beverly Hills estate offers an opportunity to own a piece of history with great distinction. Originally built by world renowned and celebrated architect Paul Williams, on nearly 2 acres of completely private land in Prime Lower Beverly Hills. This estate has been re-imagined and generously expanded from the ground up with no expense spared and completely maintains the true integrity of the original architect. Local architect Dean Larkin was the guiding force of this effort. Throughout the property, custom and authenticated architectural interiors merge with a rare assemblage of furnishings and finishes to yield interiors, which have received so many local accolades. All interior finishes are of exquisite taste and value. Livability and relaxed luxury were the guiding considerations of the complex design effort that created this unique estate. All stone, millwork and fittings are representative of a property of this caliber.Interior design created by notable designer Kirk Nix (KNA Design). All furnishings handcrafted and have been developed exclusively for the home. All stone, millwork and fittings are representative of a property of this caliber.  Salt water pool with electronic integrated pool cover for safety and ease of maintenance. No expense has been spared to re-create this historically significant property. While many will dream, few will again pursue the challenge of building a modern day estate without compromise to either design integrity or the craft of execution.
Dancing Line Wiki

**News**
Dancing Line is back! A new level, The Journey has been released. For iOS users, go to App Store to download the update. For Android users, tap here to download The Journey's update. (See real name verification guide here)

**Welcome**
This wiki has all Dancing Line level information, strategy, gameplay video, elements in levels and many other pages. We hope the pages will be helpful to you. Currently, we have 137 pages, 17,793 edits and have about 1K daily viewers on Dancing Line Wiki.

You can go to any pages for to make edits and comments to maintain correct information in this wikia. You should write facts but not your ideas and thoughts in edits, but you may do it by creating a post in the discussion.

Explore Random Page | Recent changes | All Pages | All Categories
Tutorials about wiki | Help pages | Contact Wikia | Policy Page

**What is it?**
**Dancing Line** is a collaborative game by Cheetah Mobile and Boombit, with challenging a lots of levels, each with 10 gems. Each level has a unique journey. Dancing Line combines fast-paced gameplay with a carefully selected soundtrack to create an experience like no other. Featuring different worlds of increasing difficulty, each one paints a unique picture and evokes different emotions. The key is to not only watch for obstacles and traps, but also play to the music. Listen to the beat and the melody, and after a short while you will find yourself doing better and better. Come on! Test your reflexes and rhythm skills! See the surprises and wonders every level holds for you.

## How to play?

Easy gameplay, tap, react then dance with lines! YOU CAN EVEN PLAY WITH EYES CLOSED! This game will take you to different journeys, you'll grow with the game as well! Come on! Challenge your reflexes and rhythm skills now! See the surprises and wonders every level holds for you.

## Rules

Guide an ever-growing Line through a multiple of environments, listening carefully to the music. Tap the screen to make a sharp turn, avoiding obstacles and reacting to the world changing before your eyes.

## Game speciality

* Original background music.
* Multiple levels of increasing difficulty with their own stories.
* Very simple practice mode with only one finger tap.
* Music is the key to guide you.

**Polls**

https://dancingline.fandom.com/f/p/4400000000000069945

https://dancingline.fandom.com/f/p/4400000000000069971

**Discussions**

**Wiki Activity**

Track the most recent changes to the wiki on this page.

 Help

* Wiki Activity
* Social Activity
* Image Activity

**List of abbreviations:**
N
This edit created a new page (also see list of new pages)
m
This is a minor edit
b
This edit was performed by a bot
(*±123*)
The page size changed by this number of bytes
Level versions

The reason given to delete this page is **unknown**. Pages can only be deleted by an administrator or a content moderator.To moderators: Remember to check what links here and the page history before deletion.

**Level versions** is the number of versions which had gone out through number of times called renovation.

**Renovation** is the process in Dancing Line in which the developers, Cheetah Mobile, change the design or in-game elements of the level. Redesigning can be differentiated into three forms: **nerfing**, **redesigning** and **correcting**.

* **Nerfing** is a community name given to the process by which the developers reduces difficulty of a level.
* **Redesigning**  is a common term to describe the design of a level being changed, or replaced with another design.
* **Correcting**  is to correct unintended mistakes or inconsistencies of a level map. This include out of map glitch, missing percentages and graphics.

Every now and then, when a level reached out of limit that players can play, the developers will renovate the level to make it slightly easier, or more in some cases.

Newly released levels sometimes have a hard difficulty, but nowadays, nerfing is much common than the other 2, particularly when adding guide taps.

## Common ways of levels' renovation

### Nerfing

* **Adjusting paths' length** - in some cases, levels with an actual path to follow are extended (by the whole level) to complete the level. The Piano is an example - the paths in the level were prolonged drastically, means players can even skip several taps although that's optional.
	+ Exceptional case can be found in The Storm, where the paths are only extended partially, but rather reducing number of taps (from 10 to 4). This is one of rare situations where the paths' rhythm are reduced instead of prolonging.
* **Adjusting obstacles** - this is as close to same as the mentioned above, where the obstacles are relocated to nerf the level. However, this method is only applied to levels which don't have an actual path to follow, but by obstacles.
* **Adding guide taps** -this is the most common way to nerf any level. The most notorious levels such as The Racing, The Chinese Garden, etc. now became easier thanks to this type of nerfing. The only level in current that didn't have guide taps is The Samurai, however it's somewhat easy.
The Valentines

Duration
 Crowns
 Date release
 Other Details
 Jump (s)
 Fall (s)
 Teleportation (s)
 U-turn (s)

The Valentines is the 14th level in Dancing Line.

The soundtrack is "I Need A Love Story", which was sung by Marta.

* Unlike the actual song, the first verse and chorus had been cut.

And I know once upon a time
I didn't need it but tonight

But I just need a love story
Cuz I'm crying on the bathroom floor
Wondering how it all went wrong
How I can fix myself
Hope I can somehow find somebody else
I know it ain't like the movies no
Won't meet you when I go to Paris I know
Yeah I need a love story

Wish I didn't go behind the scenes
Had never met the vip
But I did
And I know it ain't all I thought it'd be
Love's a mess but I like to believe in it

I just need a love story
Cause I'm crying on the bathroom floor
Wondering how it all went wrong
How I can fix myself
Hope I can find somebody else
I know it ain’t like the movies no
Won’t meet you when I go to Paris I know
Yeah I need a love story

```

## Difficulty

* This is an easy level as the path is very clear.
* The camera angle might make it hard to see where the line is.
* Unlike All About Us, the tapping pattern is based on the music and not on the lyrics.
* At around 24% when you jump off the table and land on the first log. TAP IMMEDIATELY. because the line will drop in the lake if you miss that tap.

## Note for gems

 5
 10

## Strategy

* This level is very easy and there shouldn't be much of a problem completing it.
* When crossing the airbridge, the luggage scattered around might make it slightly hard to see the path.
* Recently with The Racing update guides were added to all levels(Excluding Racing) making this level much easier

## Trivia

* The Valentines is the third level to be based on a holiday. The second level is The Christmas Eve and the first level being The Halloween.
* In the WeChat Mini Program version, the lake part adds elements of traditional Chinese myth Cowherd and Weaver
* The Valentines is the second level to feature a song by Marta. The first level being All About Us.
	+ However, unlike All About Us, The Valentines does not make the players rely on the lyrics, but the background music, mostly consisting of the piano and the drums.
	+ Also, the level is not named after the song, "I Need A Love Story"; likely because the name of the song is too long.
* This is one of those levels with an icon in which the cube moves diagonally.

## Percentage markers

* The 10% marker is on a table with square holes.
* The 20% marker is on a plate to the right of the path.
* The 30% marker is on one of the logs that hold the bridge.
* The 40% marker is on the tall rock when the bridge part ends.
* The 50% marker is on a red bag to the left of the path.
* The 60% marker is on a green bag to the right of the path.
* The 70% marker is on the wall right after the second crown.
* The 80% marker is on a bed.
* The 90% marker is on the ground under the path.
* The 100% marker is not shown.
Beverly Hills Mansion (Pre-Fire Incident)

Wonderfully remodeled Contemporary Mediterranean located on one of the best streets in prime Trousdale. Gated with a large motorcourt and 2-car garage, this home offers a fantastic open floor plan with walls of glass inviting light and seamlessly fusing the interior and exterior spaces. Enter through grand double doors to the formal entry that connects the spacious public rooms including living room, formal dining room, and family room. The spectacular gourmet kitchen features a large center island, abundant cabinetry, professional appliances, and breakfast room. The private master suite offers a romantic retreat with walls of glass opening to the backyard, custom walk-in closet, and luxurious marble bath. There are 4 add'l family or guest bedrooms, all with their own remodeled bathroom, a den with built-ins, and large office or playroom with beautiful paneled walls and fireplace. The wonderful outdoor space includes patios, lawn, canyon and city views, and pool with spa and water and fire features.

## Pre-Fire Incident

wip. rouge broke the chandelier. xbox on fire. etc.
Sonic (chilidogluvr420)

@chilidogluvr420

### Likes

Fruit Roll-ups, chili dogs, sleeping 15 hours a day, Tails, Knuckles, Jamba Juice, The Amazing World of Gumball, Judge Judy, tiny chopped up hotdogs, Juicy Juice

### Alignment

Chaotic Good

*"we should have never moved to beverly hills"*

— **@chilidogluvr420**

**Sonic the Hedgehog** (Chilidogluvr420) was born with the ability to run at the speed of sound, making him the fastest thing alive. Known across the world for being the savior of the earth, he's found more nowadays kicking it back and taking it easy with his friends and his new found love and future husband, Knuckles.

## Appearance

Sonic is a blue hedgehog with a round peach belly, arms, and muzzle. He has quills jutting from his head and upper back and a small pointy tail.

He's typically seen wearing a pair of white gloves and red sneakers with white straps and golden buckles. Other times he walks around completely naked with no explanation, and once wearing only a Burger King crown.
Support Points

**Support Points** are earned collectively as a team to call in Support Assets. Support Points are mainly gained by completing objectives, but are gained to a lesser extent by gaining kills, assisting teammates, and completing individual Assignments.

## Overview

The quickest way to gain Support Points is by completing objectives. The amount of points gained per objective depends on the nature of the objective; primary objectives will gain the most points, but secondary objectives will also gain a considerable amount of points as well.

Completing individual Assignments also net Support Points for the team. A more expansive assignment will net more Support Points, while relatively simple assignments will net less.
Rocket Strike

The **Rocket Strike** is a Lethal Support Asset. The Rocket Strike calls in a high-speed fighter bomber aircraft to strike the marked target with rockets.

## Overview

The Rocket Strike is a mid-level Support Asset. This means it takes a median amount of Support Points to call in, and, depending on game type and length of the match, multiple Rocket Strikes may be bought by a single team.

The Rocket Strike, like many Lethal Support Assets, is called in via radio. However, the Rocket Strike's location must be marked by a smoke grenade (which can be equipped by spawning players when the strike becomes available) which will usually give warning to enemies in the radius of the strike. Despite this, the strike is delivered relatively quickly and so players who do not quickly respond to the smoke will still be hit. Nonetheless, due to the necessity of marking the target with smoke, the Rocket Strike is best used for removing a particular strong enemy fortification or for clearing an objective.

Different factions use different fighter-bombers to deliver the Rocket Strike:

* The LVK and TAA use the MiG-21.
* Dyma uses a MiG-23.
Cheetah Mobile

**CheetahMobile**, also known as Cheetah Games and CM, is a company that makes mobile apps such as Dancing Line, Piano Tiles 2, Rolling Sky, Rolling Sky 2, and other games. If you look at a game CheetahMobile created in the App Store, you can see CheetahMobile's full name, which is "Cheetah Technology Corporation Ltd".

## Appearance

CheetahMobile displays their logo on their apps when you open them (logo displayed on right). It includes a large, orange "CM" that stands for CheetahMobile. Their logo looks a bit like a cheetah.

## Trivia

* CheetahMobile is also responsible for creating social networking app LiveMe, photo editor/collage maker PhotoGrid, smartphone personalizer CM Launcher, and some other non-gaming apps.
* Due to ad fraud, Google Play banned CheetahMobile forever, so all its games, including Dancing Line itself, were removed in Google Play at February 20, 2020. Thus, no more new levels can be updated on Android after that.
	+ The Third Anniversary and The Video Game's update is the last version on Android.
	+ If Cheetah Mobile sells ownership of their games to another company, then the games could be available again once the problems were fixed.
	+ CheetahMobile is only warned, but not banned in iOS currently. If they let themselves be banned from iOS as well, they have no other choice but to sell or discontinue those assets.

## Partnerships

* CheetahMobile has partnered up with famous music producers. This is mainly for Dancing Line levels' background music.

## References

1. ↑ https://www.cmcm.com/
2. ↑ https://rolling-sky.fandom.com/wiki/Rolling\_Sky\_Wikia
3. ↑ https://rolling-sky-2.fandom.com/wiki/Rolling\_Sky\_2\_Wiki\_Home\_Page
4. ↑ https://www.capitalwatch.com/article-5047-1.html
5. ↑ https://seekingalpha.com/news/3544096-cheetah-mobileminus-5\_9-on-report-of-google-ban
Gulf

**Gulf** is a multi-mode map set in the Persian Gulf. Mostly composed of water, the two bases in Gulf are two small islands, each with an airstrip and base buildings.

## Overview

### **Vehicles**

Since Gulf is mostly a water map, vehicles are very important to facilitate transport between the two island bases.

#### **Warships**

Both bases have a large and powerful frigate-type warship which spawns at the beginning of the game. This warship acts as a mobile spawn point and is very powerful individually, with a number of weapons systems. However, these warships are also large targets, and, due to their size, can be infiltrated by enemy players and destroyed from the inside.

#### **Helicopters**

Both bases spawn transport helicopters which can be used for ferrying troops between the islands. These transport helicopters only have a light armament of anti-ship missiles, which can be used to target the warships, but have limited effectiveness in this role. Furthermore, each helicopter only carries two of these rockets.

### **Support Assets**

Gulf's Support Assets are mainly air support, due to the water-based nature of the map.

#### **Rocket Strike - 400 Support Points**

The Rocket Strike is available on this map, but is only effective against the enemy island, since it must be marked with a smoke grenade.

#### **Cruise Missile Strike - 575 Support Points**

The Cruise Missile Strike is effective on this map, especially against the enemy base. It has the capability to kill many players or destroy multiple enemy vehicles at once.

#### **Heavy Gunship - 800 Support Points**

The Heavy Gunship is a very valuable asset on Gulf, since there are only two spawnpoints for each team: the immobile island and the warship, which is a large target. The Heavy Gunship acts as a smaller target which can be spawned on by the team. Besides it use as a mobile spawnpoint, the Heavy Gunship is also valuable in suppressing enemy defenses. It is powerful enough to take on enemy helicopters and even has the capability to damage the enemy warship to a degree, though it is unlikely to take down a warship with only a Heavy Gunship.
Upgrade Pack

The Upgrade Pack is used by the Vanguard to upgrade friendly player's weapons and abilities. The Upgrade Pack can be customized to provide a few different types of benefits.

All upgrades applied by the engineer wear off after a short time, making the Upgrade Pack most useful right before an assault on an enemy position. Upgrade packs do not work on Charging Weapons, nor can the Vanguard use an Upgrade Pack on his own weapons. Upgrade Packs also have a minute-and-a-half cooldown time between uses.

## Upgrades

All upgrades can only apply to primary and secondary weapons, and not to grenades, equipment or Charging Weapons.

### Damage

An all-around good buff and the default one used by the engineer, the Damage Upgrade increases the player's bullet damage by 10% for whatever weapon it is applied to. The Damage buff wears off after 20 seconds.

### Speed

Particularly useful for those wielding heavy weapons like a Light Machine Gun, the Speed Upgrade decreases ADS time by 25% and decreases weapon switch time by 15%. The Speed buff wears off after 30 seconds.

### Steadiness

The Steadiness Upgrade is useful for those wielding large automatic weapons who have to assault an objective, such as an Assault Rifle or Light Machine Gun. This upgrade boosts hip-fire accuracy by 15%. The Steadiness buff wears off after 20 seconds.

### Precision

The Precision Upgrade is best used with relatively inaccurate weapons, such as Submachine Guns, when fighting at mid-ranges. This upgrade increases aimed accuracy by 15% and decreases felt recoil by 10%. The Precision buff wears off after 20 seconds.
Daily Free Level

Every day at 2.00am (UTC) a new daily free level is available worldwide. You don't need to have the latest update.

If you've unlocked it, you can ignore it. If not, the line on the main page won't move even you can play it. Complete it perfectly to unlock the level without through challenge.

If you completed the level before it turns into a daily free level, it won’t unlock the level, so you need to Rebeat the level to unlock it

There may be a task in challenge related to its completion. Passing required % gives you less points while perfectly pass gives you more.

There seems to be a pattern on its circulation.

These levels are all daily free levels

The Cathedral, The Christmas Party, The Sailor’s Tale, The Halloween, The Legend of Assassin, The Valentines, The Alone - Alan Walker, All About Us, The Exodus, The Chaos, The Maze, The Basketball, The Cathedral (Rock Remix), The Chinese Garden, The Christmas Eve, The Racing, The Football, The Spring Festival, The Desert, Dream of Sky, The Faded - Alan Walker, The Plains, The West, The Mountains, The Crystal, The Autumn, The Earth and The Savanna
Vanguard

The Vanguard specialization has the role of close-in support of valuable targets.

The Vanguard specialization focuses more on support buffs and rewards rather than weapons, similarly to the Paramedic.

## Charging Weapons

### Flashbangs

The Vanguard unlocks three flashbangs that, when thrown near enemies, blind them temporarily.

### Tack Driver

The Vanguard unlocks a powerful, quick-shooting sniper rifle with limited ammunition.
Multiple Rocket Launcher Artillery

Multiple Rocket Launcher Artillery is a type of Support Asset.

Requiring 3500 Score by default, the Multiple Rocket Launcher is a relatively expensive Support Asset. However, it makes up for this in its devastating potential for destruction. The Multiple Rocket Launcher is relatively inaccurate, but its rockets are extremely deadly wherever they hit.

## Variants

Like all Support Assets, the Multiple Rocket Launcher Artillery has several variants that have different costs and attributes.

### BM-24

The BM-24 is the default launch vehicle used by the Multiple Rocket Launcher Artillery. It fires 12 rockets that deal a median amount of damage, being enough to kill two or three players with a direct hit. The BM-24 fires a total of 12 rockets, and is a good choice for denying a rather large area of the map to the enemies since it, like all Rocket Artillery, is inaccurate.

### BM-27 Uragan (+500 Points)

The BM-27 is a heavy rocket launcher which increases the cost of this support asset up to 4000 score. However, it makes up for this increase in cost in its deadly nature. The BM-27 fires a total of 16 rockets, each with the ability to kill groups of four or five with a direct hit. the barrage lasts about 20 seconds.

## Ammunition

Like many Support Assets, Multiple Rocket Launcher Artillery can use several types of ammunition.

* High-Explosive Fragmentation
* High-Explosive
* Chemical
* Smoke
Onslaught Wiki

## Welcome to the Onslaught Wiki

Onslaught is a First-Person Shooter game developed by Dreadnought Studios.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Resupply Pack

Resupply Packs are dropped whenever a player is killed. Every resupply pack contains 15% of the player's maximum ammunition for whatever weapon they have equipped (except for Charging Weapons), and heals 25% of their health. Resupply Packs cannot overheal the player, however.

While all Resupply Packs contain the above contents, some Resupply Packs will also resupply armor and some spawn Stim Packs which can give players buffs when used. Resupply Packs will very rarely spawn a randomized Upgrade Pack for upgrading a player's weapon, as well.
Secrets of the Night Clan

This page has been semi-protected because of **Spam**. Only users with account created more than 4 days can edit. Do not edit it unless you have checked the sources. However, logged-in users can still make comments.

This page contains information about content that was previously in the game but got removed.

*This level does not exist in mobile app version.*

 Duration
 Crowns
 Date release
 Other Details
 Time zones
 Jump (s)
 Fall (s)
 U-turn (s)

**Secrets of the Night Clan** (夜族的秘密) is the exclusive level in the WeChat version of Dancing Line. It is one of a few features is exclusive to that port, along with the Kitty skin and Match mode. The level was removed in the WeChat version at the May 7th, 2022.

## Soundtrack

The soundtrack is same as The Spring and The Spring Lullaby's, by Łukasz Michalski.

## Difficultly

* Secrets of the Night Clan is harder than The Spring due to there being an actual path, but unlike The Spring Lullaby, it isn't that obvious at first.
* The path is basically the same as the mentioned levels, though. Due to this, you can pass this from memory.

## Trivia

* This is actually an "ad" for the manga of the same name.
	+ Characters from that comic can be seen on some banners.
	+ If the translation of the manga's name counts as an "official" source, it would be the longest name in Dancing Line history, with 25 characters. It would beat The Legend of Assassin (22 characters) by three.
* This level may be considered a precursor to The Spring Lullaby, due to both being slightly harder variants of The Spring.
	+ However, unlike The Spring Lullaby, Secrets of the Night Clan goes in a completely different direction, being based upon China instead of the season of spring.
* This is the only level to not actually be in the Dancing Line app.
* In the part with the character banners, the camera clips through a cherry blossom tree.
* This is one of the few levels where it doesn't end in a pyramid.
	+ In fact, it's the only WeChat level that doesn't end with a pyramid.

## Percentage markers

* The 10% marker is on the grass to the right of the path.
* The 20% marker is on the wall at the entrance of the garden.
* The 30% marker is on the grass to the right of the path.
* The 40% marker is on the grass to the right of the path.
* The 50% marker is not shown.
* The 60% marker is on the grass to the left of the path.
* The 70% marker is on the grass to the left of the path.
* The 80% marker is on the grass to the right of the path.
* The 90% marker is on one of the floating islands with cherry trees under the path.
* The 100% marker is not shown.

## Gameplay

Dancing Line - The Secret of Night Family (WeChat)

1. ↑ https://www.bilibili.com/video/BV17t41167J3
Edeleny

The **Edeleny** is a Bolt Action Rifle produced by Puskát és Szerszám Cég.

The first appearance of the Edeleny was in the hands of the PRS (Polish Self-Determination Movement) in the 1944 Kraków Rebellion.

## Supply

### **PRS**

As with most PRS weaponry, acquisition of the Edeleny is hit-or-miss. Due to its origin, however, battles that take place in the southern parts of the Rebellion are more likely to have the Edeleny in its supply.

Another problem with the Edeleny is its ammunition. Depending on the specific map and situation, Edeleny rifles may be issued with very little ammunition - as little as 15 or 20 rounds, in some cases. As with all similar rifles in this situation, husbanding ammunition is particularly important, as is recovering ammunition from fallen comrades.
City of Munik

The City of Munik is the surface city of the subterranean capital city of Dun'Morden. To the Hill Dwarves, the city is called "Dun'Morden". While to Nordens it's called "Munik".

## Pre-Norden Civil War Munik

The city of Munik did not exist, but the subterranean capital city of Dun'Morden did. Dun'Morden was the original Dwarven settlement belonging to the Kingdom of Dun'morden. Due to Hill Dwarves living near the surface, they had regular contact and traded with the Southern Nordens. Their city was mostly carved into the side of the mountain, with factories and mines spanning for miles.

## Present Day Munik

When the Norden Civil War broke out, refugees sought peace outside the city of Dun'Morden. Refugees built houses and stores on the base of the mountain next to the entrance of Dun'Morden. Though, as the two cities developed next to each other, conflicts began to spring up. In order to avoid a war, the Hill Dwarf and Norden citizens decided to reform their capital and democratically elect their mayor. Every 5 years, the Dwarven Party and the Norden Party elect a new mayor. This system has proven to keep the peace between the two cultures. The current leader is Mayor Gunter.

*Although* the City of Munik elects it's mayor democratically, it still belongs to the Kingdom of Dun'Morden which is lead by the Ironhammer Clan. Due to the merged Dwarven and Norden culture, the Kingdom of Dun'Morden has become extremely affluent.
Upkeep

All weaponry in Onslaught is subject to Upkeep costs. Upkeep costs are the cost to repair and maintain all weapons after they have been used in a match.

Every weapon has a base upkeep cost that is charged every time it is used in a match, as well as a variable upkeep that is determined by how many rounds is fired from the weapon. This cost is independent from the cost of ammunition.
Rifleman

The Rifleman class is designed for flexibility in both attacking and defending.

Featuring buffs and special abilities that allow a varied playstyle at both short and long ranges, the Rifleman class is very adaptable. The Rifleman class can equip a variety of Self-Loading Rifles and Carbines.

## Loadout

### **Primary Weapons**

**Critical**: 112
 **Expatriate** | Default
**Critical**: 132
 **Jungle Karbine** | Achievement
**Critical**: 100
 **Naval Guard** | Unlock
**Critical**: 137
Stalwart Defense Meter - Charge by doing damage and defending objectives. When activated, take 40% less damage, walk speed decreased by 60%.

## Secondary Weapons

### **Default Weapons**

#### **Resolution**

The Resolution is a Secondary Revolver. The Resolution does respectable damage at close range, but its damage quickly drops off. The weapon also does Mini-Crits to enemies whose backs are turned.

The Resolution features an Offensive Charge ability. This ability is charged up through doing damage to enemies. Once charged, the Resolution, when deployed, doubles the capture rate of the Rifleman while providing a 15% damage reduction to all nearby teammates for 20 seconds.

#### **Bombardier**

The Bombardier is a Secondary set of Rifle Grenades. Bombardier Rifle Grenades are launched off Self Loading Rifles, and do moderate explosive splash damage at range. The Bombardier is best used for targeting groups of enemies, and are very useful for clearing enemy points or for preventing enemies from taking your points.

### **Achievement Weapons**

#### **Obfuscation Device**

The Obfuscation Device is a set of Rifle Grenades that deploy smoke. Each Obfuscation Device grenade deploys a minor smoke screen. Once deployed, the Obfuscation Device does minor fire damage to any enemy who walks through the screen.
Pre-Alpha

**Pre-Alpha** is the oldest version of Dancing Line. It existed from 13/12 to 21/12/2016 on iOS devices. To get this version, you have to download the Apk for Android, or use AppAdmin to downgrade the old update for iOS (This requires jailbreak). This version only contains 3 levels - The Winter, The Desert and The Storm.

## Common features

* The gems are replaced with energy cubes.
* There is no crowns.
* The path is narrower for some of the parts, making the level more difficult.

## Specific features

### The Winter

* Closer to the flower-spouting part, and lots of blocks are merged into one.
* The winter floor is blue.
* The snowflake shape is different.
* In 62% there's a hole.
* Compared with the latest & oldest version, in the ending part, there are 2 ways to complete it.

LevelDancing Line- The Winter Old VS. NewGameplay
### The Desert

* In the first part, the level makes the floor, which is not in the current version.
* The gems are replaced with energy cubes.
* The bridge part is different than in the current version.
* After the bridge, the trees don't appear.
* There is a 40% sign on the floor.
* The next part contains some piles and disappearing blocks.
* The cube doesn't turn black at the purple part.
* In the green part, the cube turns blackish-purple.
* The end part of the oldest version has a very thin path.
* When the cube goes to the middle, the level slows down, and the music repeats.

LevelDancing Line Desert All Version ( Old Vs New )Gameplay
### The Storm

* The beginning and the end of the level are not day-themed.
* The ground is black and turns white for a very short moment during a flash. The obstacles are also black, making the path unclear.
* If you complete the level perfectly, the energy cube count shows 8 instead of 10.

LevelDancing Line - The Storm - Black-out mode + Old vs NewGameplay
Medal

Medals are awarded in Onslaught when the player performs a noteworthy action. They are different from the more difficult to acquire Badges.

## Kill Medals

*Kill Medals* are awarded when a player kills an enemy in a way that is different from a normal kill. If it involves killing more than one person, only a single bonus is given; it does not stack for each kill.

* *Aggression!*

Kill an enemy while they are defending an area. **Reward:** 25 XP

* *Avengeance*

Kill an enemy shortly after they killed a friendly player. **Reward:** 10 XP.

* *Defender*

Kill an enemy while they are capturing an area. **Reward:** 25 XP

* *Denied*

Kill an enemy shortly after they unlock a Charging Weapon but before they use it. **Reward:** 15 XP

* *Gunslinger*

Kill an enemy with a picked up weapon within 3 seconds of picking it up. **Reward:** 10 XP

* *Headshot*

Kill an enemy by shooting them in the head. **Reward:** 10 XP

* *Lockdown!*

Kill 2 or more enemies while they are defending or attacking an area. Area must be clear after the kills are complete. **Reward:** 75 XP

* *Make Every Shot Count*

Kill an enemy with the last bullet in a magazine. **Reward:** 5 XP

* *Multitalented*

Kill an enemy with a secondary weapon after damaging them with your primary weapon. **Reward:** 5 XP

* *Savior*

Kill an enemy that is damaging a teammate. The teammate cannot have died. **Reward:** 5 XP

* *Taste of Their Own Medicine*

Kill an enemy with a picked up enemy weapon. **Reward:** 5 XP

* *Vengeance*

Kill an enemy who killed you in your last life. **Reward:** 10 XP.

### Rapid Kill Medals

**Rapid Kill Medals** are awarded for killing a multitude of enemies in a short amount of time.

* *Double Kill*

Kill two enemies in quick succession. **Reward:** 5 XP

* *Triple Kill*

Kill three enemies in quick succession. **Reward:** 10 XP

* *Quadruple Kill*

Kill four enemies in quick succession. **Reward:** 15 XP

## Weapon Specific Medals

*Weapon Specific Medals* are awarded for performing specific actions whilst using certain weapons

* *Counter-Sniping*

Using a Sniper Rifle, kill an enemy using a Sniper Rifle. **Reward:** 15 XP

## Specialization Specific Medals

*Specialization Specific Medals*are awarded for performing specific actions whilst using certain specializations.
The Plains (Reggae Remix)

Duration
 Crowns
 Date release
 Time zones
 Jump (s)
 Fall (s)
 Teleportation (s)
 U-turn (s)

The Plains (Reggae Remix) is the 35th level in Dancing Line. It is remix of The Plains.

## Difficulty

* If you're familiar with the music of The Plains, there should be no problem completing this level.
* There may be a bug near the first crown. The line might slip off from the surfing board, as the timing is very precise.
* It is very difficult to collect the sixth gem at 47% as the tiny blocks of the path may distract you and the path is very narrow, forcing the players to tap with extreme precision.
* Some people think it is even easier than its original version due to the slow pace.
* Recently with The Racing update guides were added to all levels(Excluding Racing) making this level much easier.
* The orange rings that appear every time you tap can distract you, however you can turn these off by switching the quality (settings) to high/low/medium.
* Players can die at the surfing part, just focus on the line and not the surfboard, so you don't tap too early.

## Trivia

* This is the third remix, using The Plains.
* This level is with a Jamaican theme. It makes the first level to be based on a country, along with The Despacito (Mexico), The Chinese Garden and The Spring Festival (China) The Cathedral (Rock Remix) and The Exodus (Egypt), The Indian Journey (India), and The Samurai (Japan), so Jamaica is the 6th country.
* Of the speed, this is the slowest level, but of the music tempo, it has same tempo as The Time
* This is the first level to have the line ride on a new kind of transportation. In this level, the line surfs on waves by using a surfboard.
* The main colors in the level--in which consists of red, yellow, green--most notably comes from Rastafari.
* Reggae is a music genre originating in Jamaica and became popular in the late sixties. Bob Marley and Shaggy are some well-known reggae artists.
* Even after remixed, the soundtrack is still minor key, but, transposed 2 semitones lower
* With each tap, a ring will expand in the center of the screen.

## Percentage markers

*Almost all of the percentage markers is exactly the same as in The Plains.*

* The 10% marker is on a light green block to the left of the path.
* The 20% marker is on a green block to the right of the path.
* The 30% marker is on a yellow block to the left of the path.
* The 40% marker is on a yellow block to the left of the path.
* The 50% marker is on a block that shimmers with a different colors to the right of the path.
* The 60% marker is on the red rectangle block to the left of the path.
* The 70% marker is on a large lime block to the left of the path.
* The 80% marker is a small text on a tree to the right of the path.
* The 90% marker is on the ground under the path.
* The 100% marker is not shown.
Marksman

The Marksman Specialization is built specifically for medium-range engagements.

Featuring buffs and special abilities that will appeal to players using semi-automatic rifles, and snipers to a certain extent, the Marksman differentiates itself from the Sharpshooter in its available Supers and Charging Weapons.

## Charging Weapons

The Charging Weapons available to the Marksman differentiate it markedly from those available to the similar Sharpshooter class.

### Automatic Rifle

The Automatic Rifle is a heavy, light-machine gun-like weapon firing rifle-caliber bullets. This weapon is quite deadly and is very able to mow down entire groups of enemies. The Automatic Rifle is great for engaging enemies at medium-to-close range, and makes it easy for the Marksman to lay down suppressive fire to capture an objective or route out enemies.

### Guided Missile Launcher

The Guided Missile Launcher is much more accurate than its unguided cousin, the Rocket Launcher, but does somewhat less damage. The Guided Missile Launcher is perfect for taking out enemy Support Assets or for targeting a group of enemies known to be in a specific spot.
Realm of Mistvalin Lore

Many stories are to be discovered within RoM. Though, it's lore is dynamic and reflects the actions of the players who live within the Realm of Mistvalin

## The Regions

* Dwarven Hills
* Dwarven Highlands
* Elven Grove
* Norden Plains
* Kharidian Steppes

## The Great Kingdoms

The Great Kingdoms are the superpowers of this realm. Typically these kingdoms follow a family lineage to rule, though some kingdoms have democratically elected kings and queens. Though these democratically elected rulers are rare to find.

* Kingdom of Reinburg
* Kingdom of Dun'Morden
* Kingdom of Mun'Khazar

## The Major Houses

The Major Houses are the political engine behind The Great Kingdoms.

* House Reinburg
* Ironhammer Clan
* Everforge Clan

## The Minor Houses

These are the minor houses within the realm. Those labeled with an (\*) are player lead houses that have been green lighted for becoming lore.

* Volskaer Clan
* Crimson Arm Syndicate
* Barbarossa's Horde
Assault Shotgun

The Assault Shotgun is one type of default Charging Weapon in Onslaught. The Assault Shotgun is available for the Shocktrooper specialization.

## Overview

The Assault Shotgun is an extremely powerful shotgun that also fires very quickly, compared to other shotguns. Its intended use is to allow players to assault a heavily defended room or area. The Assault Shotgun is usable after gaining 500 points in one life without dying. This means if the player gets five kills or captures a few points (depending on game mode), they will be able to use the Assault Shotgun.

Like all Charging Weapons, the Assault Shotgun cannot be reloaded after its ammunition is expended, except for the . This means it must be used very wisely. Furthermore, the weapon has a one-minute cool down after use during which it cannot be used again. If the player dies, this cool down disappears.

## Weapons

There are a total of two different Assault Shotguns, each with their own unique characteristics.

* KS-23
* Holland & Holland Paradox

## Performance

The Assault Shotgun, like most shotguns, can fire a variety of shells based on the loadout the player chooses in their Customization tab. These includes slugs, flechette rounds, explosive rounds, and others. No matter which ammunition is selected, the Assault Shotgun is noticeably more powerful than most other shotguns due to its larger shell size. It also has a very good damage dropoff, meaning that it will be able to kill enemies in one hit across a room, unlike most other shotguns. Finally, the Assault Shotgun fires very quickly, meaning it can kill closely grouped enemies easily.
Mining

## Mining in the Realm of Mistvalin

Mining operates a little different from Medieval Engineers. The Realm of Mistvalin's map uses designated areas that store large deposits of materials, rather then having small amounts on the surface. Deposits so large, it requires a mine shaft in order to fully excavate the ore. Though these are quite rare in certain areas, so finding one is very valuable. While the Dwarven Highlands have the most amount of ore deposits within the Realm of Mistvalin, all regions have ore. When the surface of the ground has small Ore Nuggets this means their is an ore deposit directly below it that matches the nugget type.
Realm of Mistvalin Wiki

## **Welcome to the Realm of Mistvalin Wiki**

More than a mod, more than a server. The Realm of Mistvalin is like a DLC, that adds a whole new way to play Medieval Engineers. This wiki will include the lore of RoM and explain how to play this massive mod.

## **Table of Contents**

* Realm of Mistvalin Deutsches Wiki
* What is the Realm of Mistvalin Mod?
* The Map of Mistvalin
* Realm of Mistvalin Lore
* Item Index
* The RoM Dev Team

## Latest activity

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