Early Access Launch

The game launched into Early Access on November 3, 2022, alongside multiple card, antiqorum, character, and enemy changes - as well as overhauling the art of multiple UI elements.

No patch notes were published, but a Steam post was made to announce the game's release.

## 0.2.10

**Release Date:** November 3, 2022

*Patch Notes*

A hotfix was released shortly after launch, patching a few issues that arose.

* Fixed some localization issues
* Improved counterattack animation
* Fixed a UI issue where sometimes cards would overlap each other
* Fixed some minor UI & text issues
* Fixed an instability linked to Steam achievements
* Fixed an instability linked to attack SFX

## 0.2.11

**Release Date:** November 4, 2022

*Patch Notes*

* Bring Justice M now reads “Gain 6 Retribution” instead of “If the target is Far, gain 6 Retribution”
* Neural Synchronizer now reads “When a fight starts, reduce the cost of each Maneuver in your hand by 1 until played.” instead of “When a fight starts, reduce the cost of each Maneuver in your hand by 1 this round.”
* Fixed a Steam achievements error
* Fixed an issue with the Echoing Prayer card

## 0.2.12

**Release Date:** November 10, 2022

*Patch Notes*
*This update was also listed as 0.2.13*

* Decreasing the cost of a card by 1 in encounters now also grants Limited
* Forsaken and Enlightened now Limited
* Fix Preacher of the Altar granting permanent Fury instead temporary Fury
* The “Limited” keyword is now only applied after playing a card
* Fixed an issue with card in hand drawing order
* Fixed minor UI & localisation issues
* Fixed an issue that blocked targeting in certain fight configurations
* Improved VFX performance
* Improved volumetric lights performance

## 0.2.14

**Release Date:** November 13, 2022

*Patch Notes*

* Fixed an instability linked to attack SFX
* Fixed minor UI issues

## 0.2.15

**Release Date:** November 15, 2022

*Patch Notes*

* Fixed an issue where finishing a run at any difficulty level would unlock the next one
* Fixed an issue where a full heal at the beginning of chapter 2 and 3 wouldn’t be saved on disk
* Fixed a major instability leading to crashes during fights and memory leaks
* Optimized UI performance

## 0.2.16

**Release Date:** November 17, 2022

*Patch Notes*

**Improvements / Additions**

* Improved multiple languages’ localizations
* Added new graphical setting for Volumetric Lights

**Fixes**

* Fixed VFX issue within the Psychomorph faction
* Fixed death power of certain Psychomorph foes
* Fixed typos in steam achievements
* Fixed Rejuvenating Icon effect that wasn’t triggering as it should
* Fixed Zeal appearing on cards outside of fights and/or on more than 2 cards during fights
* Fixed a rare crash occurring after boss reward selection
* Fixed Guard icon placement in hero panel when there’s more than 2 rows of status icons
* Fixed Steam Cloud synching issues
* Fixed a couple of UI issues

**Balance changes**

* Mise en Place now gains Fading after being played once
* Removed Fading from En Garde
* All Guilty M now reads “Gain 15 Retribution. If the target's HP is less than your Retribution, each Near foe takes 10 damage.” instead of “Gain 10 Retribution. If the target's HP are below your Retribution, the target and each foe Near suffers 10 damage.”

**Name changes**

* Bring Justice is now Dispensing Justice
* Stylish Impulse is now Elegant Flourish
* Anticipate Felony is now Anticipate Treachery
* Chained Strikes is now Flurry of Blows
* Sharp Whirlwind is now Piercing Whirlwind
* Tools of Justice is now Instruments of Justice
* Oath of Violence is now Vow of Violence
* Doomed Defense is now Doomed Defence
* Mise en Place is now Setting the Stage
* Fiery Prayer is now Ardent Prayer
* Postponed Sentence is now Deferred Sentence
* Light of Erath is now Erath’s Light
* As Lineage is now As a Lineage
* None Shall Ignore is now None Can Ignore
* None Shall Avoid is now None Can Avoid
* The Patriarch’s Duty is now Patriarch’s Duty
* Coldness is now Frost
* Temper the Wolf is now Calm the Wolf
* Shade of the Black Moon is now Shadow of the Black Moon
* The Hero’s Duty is now Hero’s Duty
* Growing Roar is now Swelling Roar

## 0.2.17

**Release Date:** November 18, 2022

*Patch Notes*

**Improvements / Additions**

* Added VSync support
* Expanded screen resolutions, ratios and refresh rates support

**Fixes**

* Fixed issue Consumable cards not being consumed after play

## 0.2.18

**Release Date:** November 21, 2022

*Patch Notes*

**Improvements**

* Significant shader performance improvements Fixes
* Fixed minor localization issues

## 0.3.0

Release Date: November 25, 2022

*Patch Notes*

**Balance changes**

* One Way or Another now has Anchor

**Improvements**

* Revamped a core game mechanic leading to a big stability improvement of fights
* Improved several SFX leading to better performance during fights

## 0.3.1

**Balance Changes**

* Infinite Cycle now reads “Draw 1 Card. If it is an Infinite Cycle, add an Infinite Cycle to your discard pile and discard 1 card at random.” instead of “Draw 1 Card. If it is an Infinite Cycle, add an Infinite Cycle to your discard pile”

**Improvements**

* Now draw pile, discard pile and hand popup won’t show upgrade options
* Now during fights anytime a popup opens targeting controls are frozen

**Fixes**

* Fixed save file corruption issue
* Fixed a rendering issue that was making the game look washed out
* Fixed an issue with holomap being renderer above the UI in certain scenes
* Fixed a card draw mechanic that was not drawing the right amount of cards in certain scenarios
* Fixed an issue where cards in the draw and discard piles wouldn’t display their real playable status (including Limited cards)
* Fixed some minor VFX issues
* Fixed some minor animation issues

## 0.3.3

*Release Date: December 9, 2022 (originally released as 0.3.2 on December 8)*
*Patch Notes*

**Improvements**

* Now the framerate always matches the vertical refresh rate

**Fixes**

* Fixed minor animation issues
* Fixed some minor VFX issues
* Fixed a cloth-simulation issue on low-end machines
* Fixed a major data issue mixing up content upon saved game loading
* Fixed minor animation issues