recursal/Fanatic-Fandom huggingface dataset:
Magic Bones

Magic Bones are the gateway for advanced battle and partner research. Without them, you cannot complete these essential researches.

**Things to know about magic bones:**

* To check how many magic bones you have, simply go to your temple of wisdom and your amount will be displayed at the top
* The monster that provides magic bones is called a skeleton warrior. You will see these on the map
* Magic bones cannot be transported
* You cannot produce magic bones
* Resource gathering speed boosts do not help with magic bone gathering
* You can purchase magic bones with gems or from the store using money
* The druid title speeds up magic bone gathering
* Level 10 magic bones only spawn in on the swamp

**Tips:**

* The faster you and your server gather the other resources on the swamp, the faster bones will spawn
* You can spawn in 4 level-8 bones per day by searching for the Agatha
* Gather magic bones on your territory
* Create some alt accounts and upgrade them to stronghold level 20. You will be able to spawn in more magic bones with them each day.
* Work with your clan. Magic bone numbers are limited. Always keep watch for bones that have spawned in
* Follow your servers magic bones rules (if you have them)

Magic Bones level 7-10
 7
 8
 9
 10

**How to increase magic bone gathering efficiency:**

1. Upgrade your gentle watch rune word level as high as you can. Use this when gathering magic bones on your territory
2. Gather magic bones on your territory. You will get a territory bonus
3. Research your territory gathering bonus to level 15 as fast as you can at the temple of wisdom
Xciting

## Summary

The kids go to a theme park that alot people go to. Nick and Riley wanted to go to the ferris wheel while the others ride a rollercoaster. Suddenly, the coaster gets out of control and the kids get stuck up on a drop. Nick and Riley get stuck in the ferris wheel way up high. They each have to get out or try to. It depends on death or survival.

## Easter Eggs

Mario and Sonic Arcades - While Zack was walking towards the snack bar, there were Mario and Sonic arcades. This isn't an easter egg because there are real life things in episodes

## Trivia

* The rollercoaster was called "Survival of Death". It was the words in the summary.
* Holly and Greg was still not the main characters yet. They will be soon.
* Nick, Riley, Zack, Ellie, and Zoey were the main characters. Nick and Riley try to get out the ferris wheel. Zack, Ellie, and Zoey try to get out the seats to push the rollercoaster down.
Talents

## **Combat**

Troop Attack

Warrior / Beastmaster / Shaman Defense

Warrior / Beastmaster / Shaman Health

Training Speed

 10.5%

Warrior / Beastmaster / Shaman Attack

 8%

Troop Defense

 4.75%

Troop Health

 4.75%

Warrior / Beastmaster / Shaman Defense II

 8%

Warrior / Beastmaster / Shaman Health II

 8%

Warrior / Beastmaster / Shaman Attack II

 8%

Training Speed II

Troop Attack / Defense / Health II

## Growth

Research Speed

Meat Production

Wood Production

Meat Gathering

Wood Gathering

Construction Speed

 18%

Mana / Stone / Ivory Production

Mana / Stone / Ivory Gathering

March Speed

 18%

Meat / Wood Production II

Meat / Wood Gathering II

Construction Speed II

Mana / Stone / Ivory Production II

Mana / Stone / Ivory Gathering II

Research Speed II

March Speed II
Boar - Wise

#### **Push Up**

Attack and enemy, with a 25% chance to stun the enemy and 10% to Taunt the enemy. It can deal more damage with a higher DEF

 3
 4
 5
 6

#### **Frozen Clash**

Cooldown: 4 rounds

Attack all enemies, and has a 50% chance to Freeze enemy. It can deal more damage with a higher DEF.

 3
 4
 5

#### **Thick Skin**

When HP is lower then 50% damage received will be reduced by 40%

### **Legion**

#### Restrain

If the partner survives when the battle is over, our Shaman's Morale will be increased by 30%
Gear locations & stats range

Equipment locations by area, + set bonus

```
by WarGorgeMon2

```

> 8. **Cave**: rabbit gear. 2set: Resist (RES +20%)

common drops: dragonman (red),

> 7. **Seaside**: corsac gear (tiger). 2set: (Hit +20%)

> 6. **Ancient battlefield**: cat gear. 4set: speed+25%

> 5. **Forest**: badger gear. 4set: crit. rate defense (CRD +40%)

> 4. **Ice Lake**: bull gear. 2set: defense +15%

> 3. **Plain**: Wolf gear. 2set: cr rate +12%

> 2. **Mount**: Smilodon. 4set: atk +35%

> 1. **Riverside**: Hippo. 2set: HP+15%

Modes: normal mode 3cost, difficult mode 4cost, pergatory 5cost per stage. has x2 summon turtles, & 4star gear drops added. Souls & equipment drops are better.ost

In progress... have fun. 7/1/2018 by Gogamer2019
Partner attributes

Q: What are the attributes of Partners? What are the restraint relationship between different attribute?

A: Partners have three different attributes: Brave (red), Wise (blue), & Wild (green).

The mutual retraint relationships between these three attributes are: ( Wild < Brave < Wise < Wild ) or ( green < red < blue < red ) << or >>

* brave /red > wild /green
* wise /blue > brave /red
* wild /green > wise /blue

The partner can deal more damage to the restrained enemies, while it will deal less damage when it is restrained by enemies.
High Middle: 10th Grade

## Plot

High Middle students are back with a new movie made by Universal Pictures. They are becoming funny and getting into an adventure when Ms. Wink has been lurking around the school. Suddenly the kids see her everywhere. Is up to them to know the legend is true...or not.

## Sequel

Another movie will be made by Universal. It is unknown for the plot. They did a good job on the movie adaption of a cartoon and book.

## Section

here:

* comics)
* descriptions
* information
Events

## **Events**

Events are limited time activities that reward your participation.

* Temple War
* Barbarian War
* Horde Invasion

### **Daily Events**

* Whispering of Runes
* Fast Training
* Research Master
* Wish Tree
* Power up
* Clean Up
* Fullspeed Build

### **Weekly Events**

* Horde Plunder
* Smilodon Attack
* Mine Island Contest
* Frostfire Land Contention

### **Monthly Events**

* Era Challenge
	+ Serpent's Fightback 3
* Wild Hunt

### **Random Themed Events**

* Thanksgiving Event
* Christmas Event
* New Year
* Valentine's Day Event
* St. Patrick's Day Event
* April Fool's Day Event
* Easter Event
* Dragon Boat Festival
* Father's Day Celebration
* Eid al-Fitr Event
* 1st Anniversary Event
* Qixi Festival
* Eid al-Adha Event
* Ghost Festival
* Mid-Autumn Festival
* Moon Cake War
Battle

Scout

Training Speed

Protector               Rhinorider               Spellcrafter

Warrior Attack       Beastmaster Attack       Shaman Attack

Warmaster               Rhinomaster               Totemist

Troop Defense

Warrior Defense     Beastmaster Defense     Shaman Defense

Warrior Health     Beastmaster Health     Shaman Health

Berserker          Dragonrider          Oracle

Troop Attack

Marauder          Dragonmaster          Valkyrie
Adv. Battle

Group Revive

March Speed     Defense Reduction     Scout March Speed

Attack Reduction

Warrior Attack     Beastmaster Attack     Shaman Attack

Warrior Defense     Beastmaster Defense     Shaman Defence

Warrior HP     Beastmaster HP     Shaman HP

Set Off     Duel     Deterrence

Cross-Server Defense     Ghost Troops     Defend Against Invasion

Hunt Down

Troop Health
Demon Killer

The Demon Killer is a four star attack based partner. All Demon Killers have the same primary attack that can poison the enemy.

## Brave

The Brave Demon Killer has abilities to Recover its own HP, and a stun ability. The Leader skill increases the attack of all attributes by 25%. The legion skill reduces the enemy beastmasters morale by 40.

 ATK
 DEF
 SPD

## Wise

The Wise Demon killer can increase its own action bar. Another ability gives him the chance to Steal a buff. The Leader Skill buffs DEF by 25% for the team. The Legion Skill reduces the enemy Shamans morale by 40.

 ATK
 DEF
 SPD

## Wild

The Wild Demon Killer can also increase its own action bar. The third ability attacks all enemies and buffs Attack and Defense for the team. The Leader skill is the same as brave, with the Legion skill decreasing enemy Warriors morale by 40.

 ATK
 DEF
 SPD
Brutal Age: Horde Invasion

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~ This wiki is a work in progress and made by players. Feel free to leave a comment on any page with what you would like to see added or changed. ~

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Buildings
Troops
Research
Talents

Partners
Monsters
Runes
Events

Hordes
Tips
Temple

Brutal Age: Horde Invasion is a free-to-play MMO strategy mobile app game available free to download on Google Play[1] and Apple App Store[2]. Brutal Age is brought to you by a two part French-Chinese developer team. In-Game you are able to purchase anywhere from $0.99 - $99.99 USD. Depending on what was purchased it could supplement your game play or fast track it. This wiki is designed to help explain different aspects of the game in greater detail and provide players information on how to excel in game.

Game play differs from other similar games in that the player controls a Stronghold that is not placed on the player map. The buildings on the map are merely Outposts that can be moved, attacked and defended. Upon losing all your outposts, the player can simply re-spawn their Outpost anywhere without losing building levels and research completed.
Horde Elite

video

## What are Horde Elites?

In a Horde, the powerful players are called "Horde Elites". They are admired by the Horde and own a great bonus effect. The Horde Elites are a group of utmost glory!

## Special Bonus for Horde Elites

Horde Elites can enjoy great battle bonus effects-but the bonus won't take effect in Challenges.

## Challenges

If you are a Horde Elite, the location of your Outposts will be displayed to all others in the Horde. Other Players can launch a Challenge to compete for the title. Of course, the Horde Elites can make defense arrangements to prepare for the coming challengers.

## How to become a Horde Elite?

Players among the Top 100 Power Ranking in a horde can check high position players in Horde Elite Interface. If they launch an Challenge and win, then they can take over the Horde Elite Titles.

## Stronghold Requirements

* 1 Star Title -- Level 12 Stronghold
* 2 Star Title -- Level 13 Stronghold
* 3 Star Title -- Level 16 Stronghold
* 4 Star Title -- Level 19 Stronghold

## Challenge Rules

1. The Challenger must be among the Top 100 Power Ranking in their respective Horde.
2. The Challenge Target must have a higher position than the Challenger.
3. When the Challenge is launched, then the Challengers marching troops will attack the target, and the target's defense troops will be sent from the outpost according to the defense formation.
4. Soldiers of the highest tier will be selected first.
5. Players may suffer loss after the battle, but the loss is lower than common battles.

## After the Battle

Players have a one hour protection period after the title change. During this time period, nobody can launch a Challenge. Players must wait at least two hours after the completion of their last Challenge, regardless of success or failure.
Hordes

Large teams of players to which everyone is assigned to. You can choose to join any one of them with a cooldown of two weeks. The horde with the most active players is closed off for the first 120 days. There are Five horde's with each having their own perks. Black, Blue, Purple, Green, Red, and Orange.

The Yellow Horde gives an 8% reduction in training cost and reduces a targets defense by 10% temporarily.

The Yellow Horde gives an 8% reduction in training cost and reduces a targets defense by 10% temporarily

## Black

This is the default Horde for players before they're made to select a Horde. To get in the horde, close the app before it makes you choose a horde. There is no Horde Skills and there is no Horde Elite.

## Blue

The Blue Horde comes with a 20% reduction in healing cost, and a 5% reduction in Research Time. Its very common for early-mid game players to choose this horde.

## Purple

The Purple Horde has a +30% Bonus to Clan help, and also gives players the ability to shield their clan mates.

## Green

The Green Horde grants a 5% reduction to construction time, and a pig balloon delivers a small amount of resources to you, proportional to your Stronghold level.

## Red

The Red Horde comes with a 3% reduction in training time and the ability to set an enemies territory on fire.

## Yellow

The Yellow Horde gives an 8% reduction in training cost and reduces a targets defense by 5% temporaril
Anteel Az'Neh'Noa

Anteel Az'Neh'Noa is an elf merchant who is married to Peggy Az'Neh'Noa. They exchange letters with Peggy as best they can while on trips for their guild, the Dumein Goods Company.

## Appearance

Anteel is not one for grand appearance. As a cart driver and goods trader for the Dumein Goods Company, they get by and have enough to cloth themself in simple traveler's clothing. They prefer a maroon shirt, but can be happy with any color. Pants and skirts are of little difference to Anteel. They have found that they prefer for their hair short and messy. Anteel also keeps the left side of their head shaved. As an elf, their ears are long, but as Anteel has slightly longer ears than average.
Chloe

## History

Chloe was a student in High Middle. She has been with James and Emma before in a middle school. When she heard that High Middle is a high and middle school, she thought that she is in 7th grade still but she is in 9th. She lives with her mom and dad. She also has a sister. She became best friends with Ally and Kylie. She has became best friends with Ellie. She has a huge crush on Liam. She uses signs with love and hate.

## Appearance

She is a 15 year old girl. She wears skirts and usually dresses. She has straight hair and her hair is black. She wears sneakers instead of girl slippers. She has brown eyes.

## Personality

Chloe is nice with mostly everyone. She likes Liam alot so she uses love and hate. She is nice to her best friends. She is also nice with Henry because he is a trusted student. She treats Riley like her best friends but she kicks her in the shin for no reason.

## Relationships

Ally, Kylie, Ellie

She treats them the same as sisters. She likes to put makeup for them. She also tried to help Kylie from getting stuck from the gum. She is always on their side.

Riley

She treats her like a sis but she kicks her in the shin for no reason. She says sorry but she keeps doing it.

Henry

She treats Henry like a brother but not that far. She lets him do his homework some of the time. She trust him with her stuff.

Liam

She likes Liam alot. She was with him in Oregon Middle School. She blows kisses at him when he isn't looking. She also gives him secret love notes which she doesn't do it again. She also uses hate. She sticks out her tongue at him. She also punches him in the arm.

Mr. Mendes

She loves her father. She knows that he was one of those guys in High School who messes up. She loves his storues and cooking unlike her mother. She tells him about school and Liam who actually knows him.

Mrs. Mendes

She loves her mother. She goes shopping with her and mostly likes her cooking. She gives her gifts and clothes for her anniversary.

Darla

She loves her sister. She plays with her all the time with makeup. She wished she was in the same school with her.

## Differences Between Cartoon and Book

In the cartoon, she is sometimes mean instead of nice. She is mostly the main character. She hates blueberries in the cartoon but she likes them in the book.

## Trivia

* She likes to play Capture the Flag but she sometimes hates it.
* She started to hate Mrs. Aswell in the first place and thought she would take them to the circus but later in the books, she started to love her.
* In the book, she tries to kiss Liam but Liam fell off when he saw her trying to.
* She was about to change schools to her sister's but she changed her mind when Liam confessed that he liked her to be in the class. This shows that Chloe wanted to change her mind because of Liam.
* She likes anything with blueberry.
* She hates Halloween because of the Claw Slasher
* There was a chnage in the cartoon of Chloe being a mean girl but I decided not to.
Runes

## Rune Fusion

Rune Fusion is a way to better your pre-existing runes and replace them with a stronger one. To do this you need to have 3 runes of the same type/color in order to be able to fuse them together to receive 1 stronger rune. You must remove inlaid runes in order to fuse them.

* If you place three(3x) Level 1 Growth runes, you’d net the “highest” success rate in creating one level 2 Growth Rune.

* If you place one(1x) Level 2 and two(2x) Level 1 Growth Rune, you’d net an “average” success rate in creating one Level 3 Growth Rune.
* If you place two (2x) Level 3 and one (1x) level 2 or level 1. The success rate will still say "High" when trying to make a level 4.-\*needs screenshot\*

* If you place one(1x) Level 3, one(1x) Level 2 and one(1x) Level 1 Growth Rune, you’d net a “low” success rate.

**If you fail to succeed in the fusion you will suffer these consequences: Your highest level rune will downgraded 1 level and you will lose your two other runes permanently. For example, failing to fuse runes level 2, 1, and 1 will give you a level 1 rune of the same type.**

## Runewords

* Runewords is the main rune in the middle slot determines the attributes and requirements for the Rune Words.
	+ Example… I am using one Level 1 Red Bravery Rune with the Runeword of “Sly Leopard.”

* Collect all subsidiary Runes for the Runeword required to activate bonuses.
	+ The Runeword requirement for “Sly Leopard,” is one Strength Rune.

* The Level of the Runeword is determined by the Rune of the lowest level amongst all required runes.
	+ Because the Strength Rune I am using is level 1. My Runeword bonus is also Level 1.

## Runes

DP

**BLUE RUNES**
Cobalt

Cobalt is a two star defense partner. All three types have the same Primary attack that does damage corresponding to its own max HP and can decrease the enemys action bar.

## Brave

The Brave Cobalt has a seperate move that deals damage based on its own max hp, but also decreases the attack of the enemy. Upon its third awakening it gains a Taunt ability, within the next 3 turns it decreases and reflects 30% of incoming damage.

## Wise

The secondary ability of this Cobalt increases its health by thirty percent and increases defense for the next two rounds. Upon the third awakening it gains a passive ability to be revived with 30% hp on defeat.

## Wild

The Wild Cobalt has the same secondary ability as the Wise one. The third awakening grants an attack that deals damage equivalent of its lost HP, if this attack defeats the enemy it can take another action.
Forever Summer

## Summary

After the series finale of High Middle: Summer Break, there is a spinoff of the kids having a Summer vacation that will last forever. High Middle lost his construction while rebuilding another story. This spinoff will have ten seasons.

## Trivia

* The first episode of the series had Nick drinking "apple juice" in a party. The "apple juice" might have been a beer. The spinoff had a rating of PG-13 after that episode.
* High Middle will not mentioned.
Az'Neh'Noa

This page contains a list of all characters to be born with or die with the name Az'Neh'Noa.

## Generation 1

1. Carric Az'Neh'Noa, Elf Civilian
2. Mialee Az'Neh'Noa, Elf Civilian

## Generation 2

1. Amira Az'Neh'Noa, Elf Fighter
2. Enna Az'Neh'Noa, Elf Civilian
3. Cefrey Az'Neh'Noa, Elf Wizard

## Generation 3

1. Leshanna Az'Neh'Noa, Elf Civilian
2. Lia Az'Neh'Noa, Elf Civilian
3. Moridan Az'Neh'Noa, Elf Painter

## Generation 4

1. Anteel Az'Neh'Noa, Elf Merchant
2. Keyaleth Siridean, Half-Elf Cleric
3. Peggy Az'Neh'Noa, Gnome Sorcerer
Hamal

This page contains a list of all characters to be born with or die with the name Hamal.

## Generation 2

* Asheer Hamal, Human Noble, King of the family Hamal
* Mabel Hamal, Human Noble, Princess of the family Hamal

## Generation 3

* Aseir Hamal, Human Noble, King of family Hamal
* Lillian Hamal, Human Noble, Queen of family Hamal

## Generation 4

* Isabella Hamal, Human Noble, Duchess of family Hamal
* Lillianna Siridean I, Human Noble, Princess of Hamal, 27th Royal of the Hamals
* Ranmul Hamal, Human, Husband of Isabella
Backgrounds for 5e Games

Here is the list of backgrounds I use for my campaigns, where to find them, and what they are like

* Acolyte
	+ Player's Handbook
	+ An individual of faith who knows their deity and might be one to spread their faith
* Charlatan
	+ Player's Handbook
	+ A social individual who knows how to bend their words and always seems to have their way in the world.
* City Watch
	+ Swordcoast Adventurer's Guide
* Clan Crafter
	+ Swordcoast Adventurer's Guide
* Cloistered Scholar
	+ Swordcoast Adventurer's Guide
* Courtier
	+ Swordcoast Adventurer's Guide
	+ An individual who can attend to a noble's need and preform the social interactions of a noble court.

* Criminal, from the
	+ Player's Handbook
	+ A questionable individual with connections to the underground networks of unlawful individuals
* Entertainer
	+ Player's Handbook
	+ An individual who can put on an act infront of a crowd and preform for others.
* Faction Agent
	+ Swordcoast Adventurer's Guide
* Far Traveller
	+ Swordcoast Adventurer's Guide
* Folk Hero
	+ Player's Handbook
* Guild Artisan
	+ Player's Handbook
* Hermit
	+ Player's Handbook
* Inheritor
	+ Swordcoast Adventurer's Guide
* Knight of the Order
	+ Swordcoast Adventurer's Guide
* Mercenary Veteran
	+ Swordcoast Adventurer's Guide
* Noble
	+ Player's Handbook
* Outlander
	+ Player's Handbook
* Sage
	+ Player's Handbook
* Sailor
	+ Player's Handbook
* Urban Bounty Hunter
	+ Swordcoast Adventurer's Guide
* Urchin
	+ Player's Handbook
Silioric Calender

The Silioric Calendar was created by Silio the Knowledgeable. It is one of the many Calendars of Penzavie, but it is used by most scientific and scholarly individuals due to it's accuracy. The first day of the year represents the anniversary of the opening of the Library of Silio. This date happened to be near the beginning of the Spring season and most who use the Siloric Calendar regard the beginning of the year as the beginning of Spring. If a perfect solar calendar was constructed, it would be about seven days behind the Silioric Calendar. The year after the library was opened is referred to as 0 SC because the year's number represents how many years have passed since the opening of the Silioric Library.

There are 344 days in a year that are split into 16 months. All odd numbered months are 22 days long, all even numbered months are 21 days long.

Every fifth year has an extra day added to Newbrinth, except every 85th year, which is normal. Every 1445th year would normally be a normal length year skipped as a leap year due to the 85 year cycle, but is a leap year anyway.

According to this math, the exact length of a year on Penzavie is about 344.188927336 days. The Silioric Calender's accuracy will outlast the Silioric Library.

The months are as follows:

1. Newbrinth, the beginning of the Year
2. Lorinber
3. Silober
4. Tilmember
5. Fieldsten, the beginning of the Harvest
6. Thilber
7. Grendber
8. Mildber
9. Dawncrawl. the beginning of days getting longer
10. Ember
11. Infaeber
12. Wistber
13. Hearthfort, the beginning of the cold season, when denizens gather around the fire of a hearth
14. Oppenber
15. Frintber
16. Sulember

## Leap Years

The following years are NOT leap years, even when the calendar suggests they would be. The first leap year after the calendar was created was the 1 SC, the second was 6 SC, and so on. The first leap year skipped was 81 SC. The first leap year that would have been normally skipped, but was part of the 1445 year cycle of including leap years on leap year skipping years was 494 SC. Using this information, the list is as follows:

* 81
* 166
* 251
* 336
* 421
* 506
* 591
* 676
* 761
* 846
* 931
* 1016
* 1101
* 1186
* 1271
* 1356
* 1441
* 1526
* 1611
* 1696
* 1781
* 1866
* 1951
* 2036
* 2121
* 2206
* 2291
* 2376
* 2461
* 2546
* 2631
* 2716
* 2801
* 2886
* 2971
* 3056
* 3141
* 3226
* 3311
* 3396
* 3481
* 3566
* 3651
* 3736
* 3821
* 3906
* 3991
* 4076
* 4161
* 4246
* 4331
* 4416
* 4501
* 4586
* 4671
* 4756
* 4841
* 4926
* 5011
* 5096
* 5181
* 5266
* 5351
* 5436
* 5521
* 5606
* 5691
* 5776
* 5861
* 5946
Cheeze's Content Pack Wiki

## Welcome to the Wiki

Welcome to the Cheeze's Content Pack wiki. This is a wiki for the Cheeze's Content Pack mod for Terraria. The mod utilizes the community mod launcher called tModLoader, be sure to install that prior to installing this mod. The mod is mainly made by Cheezegami, the community often helps with the mod as well! Visit the forum thread here. If you find that page is missing, or information is incorrect feel free to add it yourself.

## Content

The wiki is a bit barebones as of right now, if anyone feels like adding content, feel free to add what's missing or incorrect.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Horse (Race and Class Option)

These options are based off the CR 1/8 Camel, CR 1/4 Draft Horse, CR 1/4 Riding Horse, and CR 1/2 Warhorse, all from the 5e Monster Manual. These options are for 5e as well.

## Horse Race Option

As a horse, when you roll ability scores, you get a racial bonus of +2 Strength and +1 Constitution, but a penalty of -1 . Additionally, horses automatically get proficiency in Animal Handling. As a horse, you are a large creature who cannot speak any language naturally and cannot use anything that requires the use of hands, including weapons and somatic spell components. Your speed is 40 feet base. Due their lifetime, horses do not get to choose a background. A horse can be expected to have a coin purse with 10 gold in it.

## Martial Horse

### Class Features

#### Hit Points

Hit Dice: 1d10 per Martial Horse level

Hitpoints at 1st Level: 10 + Con modifier

Hitpoints at higher levels: 1d10 (or 6) + Con modifiers per level after 1st

#### Proficiency

Armor: All armor, but not shields.

Weapons: None

Tools: None.

Saving Throws: Strength and Constitution

Skills: Select two of the following; Athletics, Acrobatics, Intimidation, Perception, and Survival

#### Equipment

You gain the following equipment

* (a) Leather barding, or (b) Ring mail barding
* Ten days worth of horse feed
* A salt lick rock
* A Saddlebag

#### Equine Strikes

Horses get three types of attacks that deal damage based on the scaling damage dice outlined in the class feature list. Horses are proficient in these strikes

* A bite that does 1 damage dice of piercing damage
* A front side kick that may only target enemies in front of the horse that does 1 damage of bludgeoning damage dice
* A back side kick that may only target enemies behind the horse and does 2 damage of bludgeoning damage dice

Horses may only make one strike per round.

#### Far Travelling

Martial Horses at 1st level and beyond may walk for an additionally long time and have advantage on Constitution saving throws to prevent exhaustion from extraneous traveling circumstances.
Keyaleth Siridean

Riardon Siridean XV

Joanna Siridean II

Cefrey Siridean III

Adrie Siridean

Liadon Siridean VII

Luthirn Siridean

Willma Siridean

Keyaleth Siridean is a Half-Elf Cleric of Aphroditus.

## Personality

Keyaleth early in life discovered that she loves beautiful things. The thing she found most beautiful was fire. She was like a moth, constantly drawn to flame. She felt shunned by her interest and lived along in the woods for many years, before coming to a faithful realization. In an attempt to bring light to the lives of many, she became a cleric. Keyaleth wants everyone to feel beautiful. This also allowed her to begin healing others while torching baddies. It is concerning to some that Keyaleth's qualifications for who the baddies is questionable, as she assumes most of the races spawned by Koth are in disagreement to her teachings.

Keyaleth is unsure of how most social interactions are supposed to go and usually embarrasses herself. Although she has been trained to behave for the royal courts she attends with her wife and learning the peaceful ways to manage a temple, when left to her own devices, she will revert to asking too many questions and nonchalantly playing with fire.

Keyaleth is very gay. She loves her wife dearly.

## Previous Adventures

### Pilgrimage in Fire

When she was young, Keyaleth was lost in life. She heard tales of a great volcano and decided to make pilgrimage to it. As she stood over the pit of lava, she declared herself a cleric of Aphroditus, returning with scorched robes and a newfound appreciation of beauty.

### Expulsion of Invaders on Sildar

Keyaleth helped prevent harm to the Lordship of Sildar, which was how she first began her communications with Lillian Siridean IV. She slew lesser demons and hobgoblins around the city.

## Trivia

* Keyaleth was originally a cleric of Pelor
* She was Alaska's first DnD character
Kiouek

Nathulian Ocean

Hasnoric Ocean

Thumil (Location)

Pitukol

Gnemil

Kiokol

Drakol

Kreenmount

Avrukt

Hilinral

Londria

Kiouan

Luvia

The Southern Expanse

Kiouek is the largest continent on Penzavie. It is split into thirteen regions. About two-thirds of the continent is below the equator, which the other third is above. The continent is completely in the western hemisphere. To the north of the continent is the Nathulian Ocean, while to the east and west is the Hasnoric Ocean. There is a prominent mountain range that stretches from the southern base of Kiouek, up the western regions to a plateau, then east to the coastline.

## Aquil Island

Aquil Island is a relatively small region in comparison to others, but still is the third largest island near Kiouek.
Peggy's Notes

These are the notes I took while playing Peggy Az'Neh'Noa

## NPC and where to find them

* ~~Weird guy that we are WORKING for.... first session shop keep guy.~~
	+ Michiel, Theive's Guild Guy, not good, kill later
* Nenusu Neneene, Teifling shop guy in Keyhearth
* Elenor, runs a bar in Keyhearth
* Erin, pretty assassin from Keyhearth

## Pre-Game

The Party:

* Peggy Az'Neh'Noa, Gnome Socerrer
* Shiv, Goblin Rogue, normal, 4 feet tall, stabs folk for money
* Yhard, Goliath Barbarian
* Berian, Wood Elf Ranger

We arrive at the town of Keyhearth in the world of Falinde.

IT'S THE FIRST DAY OF CALALaN, a lot of full moons, most of the six are full. First day of the year. It's an awesome festival.

## Session 1

We seem to be hired by this guy who has random trickets?

The other two go off to do shit in a tavern, but I'm going shopping!

I GOT MINOR POTATION OF FLYING

I got the lizard!!!

Two wolves are dead, now we fight an assassin.

We now have the assassin Erin in cuffs, she winked at Peggy, she was a good person probably? Anyway we should probably let her go.
Barbarian War

Event description:
Scout marching time reduce by 20% during event
You can get event score by attacking or defending other players
Healing your own troops can also get score
In Rally wars, event score for individual players will be calculated based on Power of joined troops
Special Rule: During this event, players from different Clans in the same Horde can also attack each other.
Races of Penzavie

In Penzavie, there are many races of creatures. Each was seeded into the world by some god. Most were made by Omkrei, but other gods did their share of creating races. Each race originated from certain locations where they were seeded.

## Dwarf

Dwarves were seeded into large mountain caverns where they could build the Great Dwarven Cities of Penzavie. These cities were scattered across the globe.

## Dragonborn

Dragonborns were seeded in the plateau of Drakol by Omkrei the World Crafter. They also migrated to Tunrock.
Gauntlets of Fury

The Gauntlets of Fury are a very rare magic weapon that requires attunement. The gauntlets are treated as a single weapon and each attack represents a swipe with both hands. The gauntlets are simple weapons, but may not be considered monk weapons. The gauntlets do 2d4 slashing damage.

Each time an enemy is hit with these gauntlet, they receive a Mark of Fury. An individual can have any number of Marks of Fury applied to them. Marks of Fury last until the end of the following turn of the attacker after they are applied. If additional Marks of Fury are applied, all Marks of Fury will remain instead of only those applied that turn.

When the Gauntlets hit an individual with one or more Marks of Fury applied to them, the Gauntlets do an additional 1d4 slashing damage for each Mark of Fury.
Amira Az'Neh'Noa

Amira is an Elf Fighter. She was originally played in Pathfinder. She went on many adventures and developed a tendency to lack stability in her life. She is haunted by the past and although she can settle with women for nights at a time, she was only able to spend years settled down once after her time as an adventurer began. During that time, she raised her two daughters, but then once they were old enough to care for themselves, Amira was taken to adventuring again. She did not stop until her dying day.

## The Conception of the Twins

Amira was sold a potion by a mad wizard to make her pregnant. The mad wizard gave her two doses instead of one. Amira, knowing that if you drink two doses of this potion, you will give birth to a perfect child and a monster, asked Lavimorre for a normal child instead of a perfect child and a monster. Lavimorre did not agree to this until Lavimorre's wife, Aphroditus, then negotiated that if Amira could cause 2000 orgasms before the birth of her children, then Aphroditus would intervene and make sure Amira did not give birth to a monster. Aphroditus forgot to mention that this included all orgasms that Amira has caused in the first 150 years of her life where included in this count. Amira goes beyond this requirement. Aphroditus, impressed, gives Amira a vision of intercourse with Amira's vision of the most beautiful woman. The next morning, Amira gave birth to the twins of Lia and Lesha. The twins are mostly normal and do not live with the torture of being a monster.
Spell Wardens

**The Spell Wardens** or **The Order of Controlling Spellmasters** is a group of powerful magic users that aim to prevent the advancement of mechanical technology. Their public goal is to preserve the arcane arts. They sometimes provide assistance to others so that magic can prevail over mechanics. Founded 5218 years before the Silioric Library, their knowledge is vast and in many cases, has almost been lost. Due to their secretive nature, many contingency plans have been put in place. At one point, all of the members were slain by a group of adventurers, but their plans allowed for the organization to be reborn and continue on.

## Notable Prohibitions

* Guns
* Trains
* Steam Engines

## Imprisonment of Acridon

After the birth of Acridon in -3390 SC, the Order has had an interest in preventing additional firearms from being made. It was only a few years after the discovering of Acridon that he was locked away in a pocket dimension. Although the gun god has been removed from the material realm, his influence still inspires gunslingers, causing the Order to have enchanted the concept of guns themselves so that whenever a gun is fired in Penzavie, the Order is aware. Gunsmiths are hunted down and their works are destroyed.
The Original Dragons of Penzavie

In about 6350 SC, Omkrei created five metallic dragons to be the first dragons in Penzavie. Omkrei made them in the images that the worship of Bahamut brought to Penzavie. These dragons also assisted in the spawn of the god of language. Penzavian Dragons can mostly be tracked back to the creation of these five dragons.
Birthdays and Deathdays in Penzavie (List)

This page contains a list of of all births and deaths in the world of Penzavie

## Pre-History

The Primordial Gods were born before time was recorded.

## Dated Births and Deaths

* -7121 SC, Grendber, 21st - Vental, The Watcher is born
* -6992 SC - The Death of Mer
* -6823 SC, Newbrinth, 2nd - Lavimorre is born
* -5578 SC, Fieldsten - Ilfanius is born and takes the place as God of the Sun.
* -2220 SC, Oppenber, 17th - Riardon Siridean I is born
* -2186 SC, Thilber, 17th - Liadon Siridean I is born
* -1950 SC, Mildber, 6th - Riardus Siridean I is born
* -1932 SC, Frintber, 4th - Riardon Siridean II is born
* -1882 SC, Newbrinth, 7th - Riardon Siridean I dies in Sildar
* -1721 SC, Grendber, 10th - Liadon Siridean I dies in Sildar
* -1426 SC, Frintber, 19th - Riardon Siridean III is born
* -1391 SC, Silober, 7th - Shellia Siridean I is born
* -1095 SC, Thilber, 20th - Liadon Siridean II is born
* -695 SC, Silober, 2nd - Riardon Siridean IV is born
* -440 SC, Dawncrawl, 18th - Laucian Siridean is born
* -438 SC, Silober, 13th - Riardon Siridean V is born
* -400 SC, Newbrinth, 7th - Lillian Siridean is born
* -235 SC, Dawncrawl, 8th - Silio the Knowledgeable is born.
* -87 SC, Lorinber, 14th - Riarlia Siridean is born
* -89 SC, Wistber, 20th - Riarmil Siridean I is born
* 90 SC, Frintber, 7th - Liadon Siridean III is born
* 100 SC, Sulember, 5th - Riardus Siridean II is born
* 120 SC, Mildber, 3rd - Riarmil Siridean II is born
* 347 SC, Lorinber, 8th - Naviana Siridean is born
* 451 SC, Mildber, 5th - Riardil Siridean is born
* 460 SC, Tilmember, 15th - Shellia Siridean II is born
* 481 SC, Thilber, 10th - Riardus Siridean III is born
* 500 SC, Hearthfort, 2nd - Kyth'lan Siridean is born
* 727 SC, Oppenber, 5th - Cefrey Siridean I is born
* 815 SC, Sulember, 4th - Riardon Siridean VI is born
Emma's Game Information

Hey Emma, here are notes that I'm okay with you seeing <3 Just so you have all the information in one place.

## Inventory

### On Person

#### Mana

* Two daggers, 2lb
* Shortsword, 2lb
* Shortbow, 2lb
* Arrows, Range: 80 feet / 320 feet, 1lb
* City Watch Uniform, 1lb
* Leather armor, 10lb
* Backpack, 5lb
* Signal Horn
* Manacles, 6lb
* Thieves' tools, 1lb
* Bag of 1000 Ball Bearings, 2lb
* 10 Feet of String
* A bell
* 5 Candles
* Crowbar, 5lb
* Hammer, 3lb
* 10 Pitons, 10/4 lb
* Hooded Lantern, 2lb
* 2 Flasks of Oil, 2lb
* 5 Days of Rations, 10lb
* Tinderbox, 1lb
* Waterskin, 5lb
* 50 Feet Hempen Rope, 10lb
* 10 Gold, .2 pounds

Total: 72.7 pounds, Encumbered

#### Raeon

* Two daggers, 2lb
* Quarterstaff, 4lb
* Wand, 1lb
* Common Clothing, 1lb
* Backpack, 5lb
* Bedroll, 7lb
* Mess kit, 1lb
* Tinderbox, 1lb
* 10 Torches, 10lb
* 10 Days of Rations, 20lb
* Waterskin, 5lb
* 50 Feet Hempen Rope, 10lb
* 20 Gold, .4 pounds

Total: 67.4 pounds, Encumbered
Iron Ring of Power

An Iron Ring of Power is one of a set of ten rings made by Angren, the Metallic Terror. Wearing the ring has the following affects;

The wearer automatically alerts Angren to their location. Angren always knows who is wearing his rings and where they are. If Angren is not alive and a wearer of an Iron Ring is killed, their soul is consumed by the Iron Ring and used to resurrect Angren. An individual who's soul is consumed this way cannot be resurrected until Angren is slain.

Whenever an individual with a class or levels wears an Iron Ring, they gain a level in a class while wearing the ring. They may only select this level in classes they have already taken a level in. If a character is 20th level in a class, gain one of the following benefits while wearing the ring instead.

* Health: The wearer increases their maximum hit points by 100.
* Skill: The wearer gains proficient in all skills.
* Experience: The wearer takes two levels in a class they have no levels in or a level in a class they do have levels in that is not 20th level yet.
* Damage: The wearer deals an extra 1d20 on each attack.
* Wings: The wearer gains a pair of steel dragon wings. They have a flying speed of 65 feet (Perfect).
* Ability: The wearer increases an ability score by 2.

Whenever a creature or individual with a CR wears an Iron Ring, they gain one of the following benefits.

The effects of an Iron Ring of Power stack upon themselves.
Events that matter to my characters

This is a simplified list of events in Penzavie concerning characters in games I have run and games I have played in.

## List

* 4407 SC - Amira Az'Neh'Noa is born
* 4523 SC, Fieldsten, 14th, Amira's Trip to Wonderland happens
* 4557 SC, Ember, 12th - The Unseen Concert
* 4835 SC - Keyaleth Siridean is born as Keyaleth Az'Neh'Noa
* 4848 SC - Peggy Az'NehNoa is born as Peggy Daergel
* 4864 SC - The Story of Keyaleth Begins
* 4900 SC - Isabella Siridean II is born
* 4938 SC - Discord DnD by DJ starts
* 4959 SC, Late Fall - Caisys Nackwea Shortcloak
* 4869 SC - Shal Slayer is born
* 4882 SC, Thilber, 17th - Shump Slayer is born
* 4900 SC, Mildber, 2nd - Moist Pathfinder Begins
* 4985 SC, Oppenber, 14th - Skholvra White-Eye is born
* 4993 SC, Dawncrawl - Eleanor LaCroix is born
* 4996 SC, Summer (Equivilant) - Nova Void is born
* 5006 SC, Infaeber, 12th - DnD Discord with Friends starts
Anteel Siridean

Riardon Siridean XIV

Jannophin Siridean VI

### Siblings

Isabella Siridean II (1st oldest)Riardon Siridean XV (1st younger sibling, brother)

Joanna Siridean II (2nd younger sibling, sister)

Cefrey Siridean III (3rd younger sibling, brother)

Adrie Siridean (4th younger sibling)

Liadon Siridean VII (5th younger sibling, sister)

Luthirn Siridean (6th younger sibling, sister)

Willma Siridean (7th younger sibling, sibling)

## Mechanical Information

### Original Player

*Unknown*

**Anteel Siridean** is the second child of Lillian Siridean IV and Keyaleth Siridean. They are politically active and serves as a diplomat in foreign courts, although his position is simply a thinly veiled opportunity taken to satisfy their wanderlust and need for socialization outside of Sildar and their family.

## Personality

Anteel is not smart, but they are charismatic. They want to find a solution to every problem that benefits everyone the most, but this selflessness usually ends up hurting them.

Anteel prefers travel and change over any sort of stable consistency. This is why Anteel acts as a diplomat.
Races for 5e Games

Here is the list of races I use for my campaigns, where to find them, and what they are like. Their subraces are also listed

* Aasimar
	+ Protector from Volo's Guide to Monsters
	+ Scourge from Volo's Guide to Monsters
	+ Fallen from Volo's Guide to Monsters
	+ Basic from the GM's Guide
* Bugbear from Volo's Guide to Monsters
* Catfolk
	+ Using Tabaxi from Volo's Guide to Monsters
	+ Homebrew version
* Dragonborn from PHB
* Dwarf
	+ Hill from PHB
	+ Mountain from PHB
	+ Duergar from Volo's Guide to Monsters
* Elf
	+ High from PHB
	+ Wood from PHB
	+ Drow from PHB
* Firbolg from Volo's Guide to Monsters
* Goblin from Volo's Guide to Monsters
* Gnome
	+ Forest from PHB
	+ Rock from PHB
	+ Svifneblin from Volo's Guide to Monsters
* Goliath from Volo's Guide to Monsters
* Half-Elf from PHB
* Half-Orc from PHB
* Halfling
	+ Stout from PHB
	+ Lightfoot from PHB
* Human from PHB
* Human Variant from PHB
* Hobgoblin from Volo's Guide to Monsters
* Kenku from Volo's Guide to Monsters
* Kobold from Volo's Guide to Monsters
* Lizardfolk from Volo's Guide to Monsters
* Merfolk
	+ Using Triton from Volo's Guide to Monsters

Orc from Volo's Guide to Monsters

* Teifling from PHB
	+ Abyssal Variant from Unearthed Arcana
	+ Infernal Variant from Unearthed Arcana
* Ratfolk, from... somewhere.
* Warforged from Unearthed Arcana
* Wolf-folk, homebrew
* Yuan-ti from Volo's Guide to Monsters
Joanna Siridean II

### Siblings

Isabella Siridean II (1st oldest sibling, sister)Anteel Siridean (2nd older sibling)

Riardon Siridean XV (3rd older sibling, brother)

Cefrey Siridean III (1st younger sibling, brother)

Adrie Siridean (2nd younger sibling)

Liadon Siridean VII (3rd younger sibling, sister)

Luthirn Siridean (4th younger sibling, sister)

Willma Siridean (5th younger sibling, sibling)

## Mechanical Information

### Original Player

Alaska

Joanna Siridean II is a noble half-elf cleric, daughter of Keyaleth Sirdiean, sister of Isabella Siridean II. She follows in her mother's footsteps as a cleric. She lead worship in Sildar for many years. Her sect of worship does involve more fire then is typical, but she cares a lot more for the safety of others than most pyrophiles.
Shump Slayer

Shump Slayer is an Orc Gunslinger, a self-proclaimed sniper, and a gunsmith.

## Backstory

S*hump was born from Ront and Emen of the Slayer Clan. Doom Slayer the First was the sister of his grandfather Ovak. He heard how she had mated with a human named Ulick and given birth to Shal, Lord Protector. He heard the tales of the founding of Vanguard, done by one who dared leave the Clan. The Clan was the most important to all it’s membership, but Shump had other plans. He dreamed of being great like Shal. He wanted to be more than a worker for the Clan. Shump fled from the Clan and took to the mountains, nearly dying while trying to find the Dwarven city of Kreendenstill. There Shump found refuge from the orcs and humans of the land. He met worked well in the forges, knowing how to create fine dwarven weaponry. His mentor, Grocker Turrunth, saw that Shump would work with extreme precision. After creating triggers for crossbows for two months, Shump had another idea. He spent all his personal time developing a weapon he had never seen. After letting his best friend Shlobles Granitebiter II know his plan, Shump had finished his apprenticeship with Grocker and was able to leave Kreendenstill. Grocker thought Shump would become a blacksmith in the human world, but Shump had other plans. With his musket, he would rise to greatness and show that his name can be remembered just like Shal’s.*

NOTE: This backstory is impossible without time travel.

## Personality

Shump is an asshole who doesn't really know how to haggle and spends a lot of time trying to think of witty insults and quips to use. He enjoys firing guns. He also drinks, a lot.

## Equipment

Along his travels, Shump has made the following items, they are listed chronologically.

1. An indeterminate amount of blacksmithing under the supervision of Grocker Turrunth
2. Reilly, a muzzle loaded musket. Uses percussion caps and paper cartridges. Kinda shit. Broken
3. Jonesy, a light crossbow, also pretty shitty
4. Katie, a double barreled breech loading musket

Additionally, Shump holds a bag of holding that is linked to the Bag of "Holding."

## Abilities

He has cancer.

Also grit. The grit might be his cancer.

## Trivia

* Shump's voice and general diction is based off of Wayne from the show Letterkenny.
* Shump's guns are named after characters from Letterkenny.
* "H'are ya now?"