Drummond Spitfire 100d

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Cost

###

###

3
10

## Description

The **Drummond Spitfire 100d** is a Warden Light Utility Vehicle variant with a 7.92mm Light Machine Gun attached. It automatically gathers Map Intelligence within a 60m radius.

### Crew

The Spitfire has 3 seats: 1 driver, 1 passenger on the right, and 1 gunner at the back. The vehicle is open-top making the crew vulnerable to thrown explosives and to small arms fire from the rear and from above. The gunner is in a standing position and can also be shot from the side and front. The side passenger cannot use their secondary equipment (Binoculars or Secondary Weapons).

### Inventory

It only has 3 inventory slots, one of which must be reserved for the machinegun's ammo (can stack up to 100 magazines per slot).

### Armament

The Spitfire is equipped with a 7.92mm Light Machine Gun used by the soldier at the back. The gun has a magazine of 30 bullets. Spare magazines are placed and stacks in the vehicle's slots. Despite being labelled a Light Machine Gun the gun behaves more like an assault rifle. The gun is relatively accurate but slowly lose accuracy during long bursts.

### Health & Armor

The Spitfire has slightly more health than a truck but it is still unarmored. Its low disable point (55%) allows it to soak a bit of small arms and shrapnel but far less than even an Armored Car. Heavy calibers, anti-tank Launchers and heavy explosives are a death sentence.

Like other LUVs, repairing the vehicle costs a lot of Basic Materials (120 to repair 100%), more than for a truck or Armored Car.

### Engine & Size

LUVs being the fastest off-road vehicle class, the Spitfire is fast on road and can outrun off-road pretty much any other vehicle type (except a boosting Motorcycle). Combined with its low fuel consumption, the vehicle has great autonomy and range of action. It is highly maneuverable and agile.

The LUV can be packaged, forming a small Shippable that can be transported by Crane, Flatbed Truck, Freighter, or Barge. However due to its speed there's little reason to transport it that way.

It doesn't trigger anti-tank mines and can safely cross Field Bridges without damaging them too much. It is too small to cross Trenches. It can run over Sandbags and tier 1 walls but can't run over Barbed Wire Fences.

## Tactics

Due to the high mobility of the vehicle, it is ideal for hit and run attacks. This is also encouraged by the relatively low health and high repair cost of the vehicle, meaning that if it stays in one spot for too long it may get overwhelmed by even small arms fire.

Because it is chambered in 7.92mm the Spitfire cannot damage defenses, its only targets are enemy infantry and unarmored vehicles.

Being a Light Utility Vehicle, it does not trigger mines and can open/close gates.

It is one of the best tools for clearing up loose partisans, as well as pushing with groups of infantry to provide fire support and mobile intel coverage.

When driving a jeep, it's often faster to turn around by driving forward. Driving forward and turning left or right turns jeeps faster than backing up while turning. This should be practiced before entering combat, as jeep maneuvering can be difficult especially while fighting on a road, due to how easy it is to spin out. It's advised to practice driving these jeeps and getting used to the handbrake for proper usage.

## Gallery

* Spitfire Front view
* Spitfire Side view