Territory

In Territory the player can build buildings. Every building has it's max level. Buildings can't be upgraded higher than Guild (building) (Pagoda and Warehouse does not follow this rule). For example, if the player wants to level up their Alchemist's Hut to lvl. 2, they would need to upgrade the Guild (building) to lvl. 2 first. Buildings require resources like Coins, Wood, Stone etc. to be built or upgraded. All buildings require a minimal level of your character for the first level, but Pagoda requires a minimal level for all upgrades. Warehouse levels 1 through 5 require Guild (building) to be the same level, but Warehouse lvl. 6 and 7 do not have any requirements. Building names are shown under buildings only until the first upgrade.

## Buildings

Note: The player can cancel production (not construction) in the first 5 minutes of starting it. This can also be done in Office. Production can't be cancelled if there is no space in warehouse for the items invested. Production in Ship and Caravan can't be canceled. If Dates, Olive oil or Honey is active before canceling, the time used will not be refunded.

## Orange sky

An orange sky can be seen in the Territory in portrait mode, if completely zoomed out. The orange sky represent a sunset or a white night (a night where it doesn't get completely dark). The sky is orange for 30 minutes and then blue for 90 minutes - 2 hour cycle. This is depended on the clock on the player's phone and it updates as soon as the clock hits the right time. Times when the sky is orange:

* from 1:30 to 2:00,
* from 3:30 to 4:00,
* from 5:30 to 6:00,
* from 7:30 to 8:00,
* from 9:30 to 10:00,
* from 11:30 to 12:00,
* from 13:30 to 14:00,
* from 15:30 to 16:00,
* from 17:30 to 18:00,
* from 19:30 to 20:00,
* from 21:30 to 22:00,
* from 23:30 to 24:00.

## Click hand

When the player first wants to upgrade a building a  (click hand) moves from the left to the right on a loop suggesting that resources can be supplied.

## Construction

### Quick construction

While in a building tap "Build" and it will supply all items from the warehouse, which are required for the building upgrade. Tapping "Build" again will set the building into construction.

### Time of construction

Every building needs a certain amount of time to be constructed, which can be seen at the bottom right corner. When resources are supplied, the time updates. Lower level buildings usually take a couple of minutes, while buildings in later stages can also take days to complete. In most cases the time required is not important, because it rarely happens that all resources can be supplied in one go. While items are being supplied, the time in the bottom right corner will color blue and show the exact time the construction will be finished with the items supplied. Adding or subtracting items will update this time.

### Building in construction

When a building is supplied with resources partially, some building material can be seen inside the fence of the building in construction. Something is added when a certain percentage of of the building is constructed. These percentages are calculated by adding all resources already supplied and dividing it by all the required in a 1 to 1 ratio (1 x Ruby adds the same percentage, if 1 x Coin is supplied). When the building has:

* 25% of resources supplied => 6 wooden boxes are added;
* 50% of resources supplied => 4 logs are added;
* 75% of resources supplied => 1 barrel is added;
* 100% of resources supplied => an axe in a log is added.

This is only true for buildings being built from lvl. 0 to lvl. 1.

Sound of a building being built, when items are supplied for construction.

When the building is supplied with all the resources and the timer hits zero, a green arrow pointing up shows above the building indicating that the building is ready to be upgraded. The building needs to be tapped by the player in order to complete the construction. Until the building is not tapped, it is considered as not upgraded. When tapped a short animation is played.

When resources are supplied to a building, an animation of a saw moving back and forth can be seen above the building. While the building is being built, it cannot produce (passive income), craft or anything else.

Caravan at 0% of resources supplied.Caravan at 25% of resources supplied.Caravan at 50% of resources supplied.Caravan at 75% of resources supplied.Caravan at 100% of resources supplied.Caravan at 100% of resources supplied and timer at 0.Completed Caravan.
### Experience in construction

After a certain amount of resources are supplied, experience points are given to the player. These percentages are calculated as described above. Thresholds for receiving experience points are:

* 25% of resources supplied => + X amount of experience points.
* 50% of resources supplied => + X amount of experience points.
* 75% of resources supplied => + X amount of experience points.
* 100% of resources supplied => + 2X amount of experience points.

The "X" is different for every building, but is usually equal to the amount of Wood/Stone required. The more resources that have to be supplied, the more experience points will be given. In most cases the amount of experience points given is negligible. The player can get from a few hundred to a few thousand experience points for each level of a building.

## Buildings when tapped

When buildings are tapped, they are "moved" down a little and then back up. This also occurs on lvl. 0 buildings. The tap can also be held.

Sound of tapping on a building.

## Warehouse button

The  "倉" (warehouse) button in buildings shows/hides the amount of items in warehouse in parentheses.

## Cancelling production

Production can be cancelled within the first 5 minutes. All items are returned, but the speed buff duration is not. Production can't be cancelled if there is no space in warehouse for the items invested. Production in Ship, Caravan and Airship can't be canceled. Note: construction can't be cancelled.

Sound of cancelling production.

## Collecting items

Once items are crafted/produced/ready to be collected they float upon the building until they are collected. If the warehouse is full of that item, a prompt will ask the player, if they want to convert the overlimit item(s) to experience points. If the warehouse can only hold a portion of the produced item(s), only a portion is collected. Until the items are not collected, the building can't be used (except for some features (e.g. Cauldron), which can be accessed through other tabs). Some buildings have a special icon instead of the item they brought (e.g. Ship, Caravan, etc.).

Sound of collecting items.

## Sliders

Sliders have different colors (different shades of brown) depending on what items you have and where the slider is positioned.

* Slider is pale brown, if you don't have the item.
* Slider is dark brown, if you have the item.
* Slider is even darker brown, if the item is supplied.
* Slider disappears, if the whole amount of that item is supplied.

The background on the item's slider is transparent.

## Trivia

* Every building (except for Bridge), before it's built (at lvl. 0), has a wooden signboard with "建" written on it, which is Japanese for "to build", "to construct" or "to establish".
* The warehouse button has a Japanese character "倉", which translates to "warehouse" (it also looks like a warehouse).