Anti-Freak Jackal

* Item

* Item
* Viewmodel

160 (Sharpshooter)

280 (Sharpshooter + Power)

Random(-0.75 , 0.75) (Sharpshooter)

Random(-0.5 , 0.5) (Sharpshooter + Agility)

N/A - Heat Seeking (Sniper)

## Class Perks

**Sharpshooter (Scout)**Deals 8x base damage per shot

Spread reduced by half

**Scavenger (Technician)**Convert weapon to a modpack

## Equipment Set Perks

**Jackal & Casull**Allows dual-wielding along with the Hellsing Arms Casull while having both in the inventory.

## Unique Mod Effects

### Nano

Context sensitive plot gun that has as much ammo as is needed

### Sniper

Bullets aggressively home in on monsters.

## In-game Description

*"In the name of God, impure souls of the living dead shall be banished into eternal damnation. Amen"*

*The last word in pistols, the Anti-Freak Jackal turns every bullet it fires into a devastating explosive blast.*

*The weight and recoil of this pistol is enough to shatter the arms of all but the strongest marines around.*

*The words 'Jesus Christ is in Heaven now' are etched on the side of the gun.*

## Tactical Analysis

The **Anti-Freak Jackal** is a unique heavy pistol and a slower, stronger twin brother to the **Hellsing Arms Casull**. While having an appearance of a semi-automatic pistol, the Jackal acts more like a revolver in that it has small magazine at 6 rounds, higher damage and extreme inaccuracy by pistols standard.

Being a heavy pistol, The Jackal's projectile is not a true **hitscan** like any bullet-based weapons but actually is a very fast projectile with the speed of 140 map units per tic. Thus, it is possible to miss or have the enemy dodged it at long range after the shot has been fired.

Each shot from the Jackal Fluctuates widely in both power and accuracy but still under a fixed set numbers, making this heavy pistol still comparatively powerful and managable despite the randomization method. Its base damage for example, will be randomized between 1 to 3 multiplier only with no odd numbers or something in-between.

The Jackal's shots also carries a small area-of-effect damage, much like that of an energized pellet from a **Plasmatic Shrapnel Shotgun**, allowing the Jackal to take out a tight group of weak enemies in one shot. The player cannot hurt themselves when firing it at point-blank range fortunately.

And lastly, the Jackal along with the Hellsing Arms Casull, are amongs the few weapons in the game to have **Holy** element shots despite looking like a plasma blast with deep blue shade. No demons has any sort of resistance against it.

Compared to the Casull, the Jackal used larger caliber and deals 5 more base damage (15 vs 20) This is also reflected in the larger size of the explosive blast. Otherwise they are the exact same weapon with the same weaknesses such as being unreliable as a sniping weapon unless playing as the **Scout** class or installing a certain exotic modpack.

The **Scout** and his **Sharpshooter** perk vastly improves upon the Jackal by giving it a full, 8 times normal damage with absolutely no randomization. Unfortunately, the Jackal being such a heavy weapon, so heavy in fact that even the Scout who is the definite pistol specialist is still unable to fully mitigate it's spread down to zero like any other pistols.

When **Anti-Freak Jackal**'s twins, the **Hellsing Arms Casul** is found, both can be wield together and can be simultaneously fired with the alternate fire key, along with seperate ammo counter. Both of them can even have different modpack but one of them must be dropped first then apply the modpack seperately. Interestingly, when wield as a pair, both are count as one weapon, if the player have reached the weapon limit, they must dropped both weapons first in order to pick up a new one.

As all Unique weapons, The Anti-Freak Jackal allows the installing of one of the three Exotic modpacks to unlock its unique ability, And as of 1.1.4, normal modpacks are allowed as well.

## Modpack Analysis

### Power

Increases the damage of the Jackal to a randomized set of fixed numbers of 35, 70 and 105. The Scout will always do a full, unrandomized 280 damage (4x damage).

### Firestorm

Enhance the damage potential to the highest degree with a damage-over-time effect. Each shots from the Casull will now leave a burning blue cross on the impact area. The cross rapidly burns all enemies it touches. And due to its fast 'rate of fire', all enemies with medium to high pain chance that got caught in it will be forced to stand still, barely able to move more than an inch or attack as they constantly getting interrupt by the pain animation, allowing the player to apply even more blue crosses on them until they die.

The burning cross are affected by gravity in a strange manner: It will always appeared at the base of the impact zone, including the wall, but the 'arms' of the cross can also appears on top of the wall no matter how high it is. A calculate player can simply shoot at the wall and make the arm of the cross burns any monsters wandering on the ledge above said wall.

### Nano

Freeze the magazine counter of the Anti-Freak to 666 and allows the Casull to be fired up to exactly 60 times before having to reload. Another hidden bonus is that the Jackal will always consume 6 bullets no matter how many times it has been fired, no matter if it was 7 or 60 times. However, firing the gun anywhere from 1 to 6 times will still consume the amount of ammo accordingly.

### Sniper

Turns all shots from the Jackal into homing shots. It has a detection range of 40 and its accuracy is not infallible as there is indeed a limit to how much the bullet can bend to hit an enemy.

Despite being a pair of twin weapons with the exact same mod effect and slightly different stats, the **Hellsing Arms Casull** are more well-suited for Sniper modpack than the **Anti-Freak Jackal**, due to the Jackal's bolts are physically larger than the Casull's. Combined with the fact that the auto-targeting system are not exactly smart, this would lead to the Jackal's shot having tendency to target the centermass of an enemy, only to have it's shot homing into edge of the ledge and missing an enemy entirely.

## Trivia

* **The Hellsing ARMS 13 mm Auto Anti-Freak Combat Pistol, Jackal** is a massive, custom-made 16 inches pistol with a weight of 35lbs, a 6-round magazine and an ejector port on the left side specifically designed for dual-wielding. It fires an equally massive 13mm hollowpoint round jacketed with 'blessed Macedonian silver' and an explosive tip containing 'a charge of pre-blessed mercury'. Along with its twins, the **Hellsing Arms Casull** are a pair of signature weapons developed by Hellsing, a British secret organization dedicate to the fight against supernatural threats, and used by the anti-hero vampire named Alucard from Japanese comic/anime series, **Hellsing**.
* The effect from Nano modpack is also a reference to how even the Hellsing comic creator joking that the gun can hold a million rounds when the protagonist used it to take out a large group of vampires without reloading.
* Likewise, the effect from the sniper modpack is a reference to the improbable accuracy of the protagonist who always seems to hit his mark without having to aim.

## Changelog

As of 1.1.4

* Changed in-game description. The former descriptions reads: *"The last word in pistols, the Anti-Freak Jackal turns every bullet it fires into a devastating explosive blast. The weight and recoil of this pistol is enough to shatter the arms of all but the strongest marines around. The words 'Jesus Christ is in Heaven now' are etched on the side of the gun."*
* Change Firestorm modpack effect. The former effect reads: *"Fires plasma explosive shots"*
* Change Sniper modpack effect. The former effect reads: *"100% accurate"*