recursal/Fanatic-Fandom huggingface dataset:
Dice Gambits

## Cards that can influence Dice Gambit outcomes

### Companions

* Colbjorn - **Bonus Dice:** Optionally, roll an extra Dice after missing the Dice Gambit's target, but lose your Companion for 3 Turns.
* The Dealer (Valenos) - **Retry Gambit:** Optionally, reroll a failed Dice Gambit or retry any other Gambit, but lose your Companion for 5 Turns.

### Equipment

* Gambler's Hood - **Reroll 2+5's:** After the first roll in the Dice Gambit, optionally reroll all 2's and 5's.
* Gambler's Jewel - **Score +2:** Add +2 to your final score during Dice Gambits.
* Weave of the Protector / Weave of the Warden - **Extra Reroll:** Gain an extra reroll during Dice Gambits.

### Blessings

* Divine Intervention - **Bonus Reroll:** After all your rerolls in a Dice Gambit, reroll your lowest dice.
* Divine Providence - **Score Bonus:** Adds +[1-2] to each of your Dice during the Dice Gambit.

## Cards that can be triggered by Dice Gambits

### Equipment

* Frontier Barbut - **Map Reveal:**After every encounter with a Gambit, Reveal 1 random Encounter Card on this level.

### Blessings

* Braggart - **Fame:** Gain +[5-20] Fame until you lose any Gambit, then discard this card.
* Fickle Fate - **Cursed Dice:** If you lose a Dice Gambit discard this card and draw 1 Curse for each Adventure that you've carried this Blessing.
* Gambler's Banquet - **Food:** Receive +2 Food after every Dice Gambit.
* Long Shot - **Precise Dice:** Score the exact target value in a Dice Gambit to draw [2-5] Equipment Cards, then discard this card.
Fate's Steps

*"More challenges, more questions, more truths."*

## Event

*A golden staircase stretches up into the mists. The Black Knight waits patiently at the summit.*

*Aiwa calls to you, "Each stair you climb gives him time to bolster his defense or thwart your progress. You must gather the Shards of Fate as quickly as possible."*

Each level you progress through will increase the difficulty of the final Encounter.

1) Climb the steps. (Go to next level)

On the first level:
*You climb the first step. Far above you, figures step from the void and fall in line behind the Black Knight.*
**Wheel Gambit** (6 Monster Cards)
*"Fate has chosen an ally for the Black Knight," Aiwa says solemnly. "Though I am now blind to the weave of fate, I'm sure our faith in you is well-placed."*
**The drawn card will join the Black Knight in the final encounter.**
**The player moves to the next map.**
On the second level:
*On the second step, fate chooses another ally for the Knight.*
**Wheel Gambit** (8 Monster Cards)
*"Another enemy to oppose us," Aiwa says. "The Black Knight knows only his task - to prevent our rescue, or our escape."*
**The drawn card will join the Black Knight in the final encounter.**
**The player moves to the next map.**
On the third level:
*You take the third step. The Knight gestures and you feel a strange tingling in your fingertips.*
**Chance Cards Gambit** (Gremlins, Lone Wolf, Nemesis, Undisciplined)
*"The accursed mage granted his Knight many methods to inhibit your efforts," Aiwa says.*
**The drawn Curse will be drawn before the final encounter.**
**The player moves to the next map.**
2) Stay here.

**Encounter ends.**
A Winding Trail

This is an Encounter Card in *Hand of Fate 2.*

## Event

*Suddenly, a tree falls across your path, blocking the way ahead!*

*Weapons bristle from the trees around you, their wielders' faces obscured by the undergrowth.*

**The player draws 1-3 Greed Monster Cards.**

*"Give us all your gold, or die!"*

1) Give them all of your gold. (Lose [all] Gold)

If the player has less than 10 Gold:
*You open your money bag and present it to the thieves.*
*"That's not enough! How do you expect our families to eat tonight? You're holding out on us!" the leader yells, right before they rush you.*
**See Combat below.**
If the player has at least 10 Gold:
*You spill the contents of your money bag onto the ground and back away. They let you pass unharmed.*
**The player loses all of their Gold.**
2) Attack the cowardly band for daring to threaten you.

*You prepare for combat.*
**The player enters Combat.**
*With the cowards subdued, the thugs plead for their lives.*
*"Please, for pity's sake, we only want to feed our families. What else would you have us do?"*
A) Demand they give you their spoils.
If Estrella is the current Companion:
*"No one has the right to steal from citizens of the Empire," Estrella reprimands as she confiscates their belongings. She pulls a few wrapped dried rations from her own pack. "Here, for your families. Find more respectable work in the future."*
Otherwise:
*Reluctantly, the bandits hand over their spoils.*
**The player gains 2 Fame.**
**The player draws 2 Gain Cards.**
B) Let them go free.
*"Thank you, adventurer! We will spread word of your mercy."*
**The player gains 4 Fame.**
C) Give them 10 gold and let them go free.
*"Thank you, adventurer, from all of us and our families. We will spread word of your forgiveness and generosity. Your kind deeds will not be forgotten."*
* *"You never cease to disappoint me," Malaclypse remarks, as you leave the bandits tending their wounds. "You could have at least asked one of them to give their left shoe in exchange for mercy. Now there's a lark."*
* *"You've a good soul," Ariadne remarks, as you leave the bandits tending their wounds. "I think those folks needed it far more than we did."*

**The player loses 10 Gold.**
**The player gains 8 Fame.**

## Notes

This Encounter is similar to a card of the same name in *Hand of Fate*.
Gambling Tournament

This is a Trial Card in *Hand of Fate 2.*

## Trial

**Roll X+:** At the end of the current Adventure face a challenging Dice Gambit. (Dice Target: Trial Difficulty + 8)

## Event (Opening)

*You agree to enter into a famous gambling tournament, to be held on Midsummer's Eve at the Imperial Palace.*

## Event (Closing)

*You arrive at the Palace on Midsummer's Eve to take part in the gambling contest.*

**Dice Gambit** (Target: Trial Difficulty + 8)

Success

*Lady luck is with you this night, as you prove yourself to be master of the bones.*
*You collect your winnings.*
**Trial completed.**
Failure

(insert text here)
Chest

*"What secrets a simple chest may hold."*

## Event

*This cell contains only a treasure chest, held shut by a sturdy lock.*

If the player obtained the key from The Jailer:

*Fortunately, you already have the key. What do you do?*
1) Open the chest with the key.
74% chance
**The player encounters a Mimic!**
26% chance
*The chest opens easily.*
**The player draws 3 Gain Cards.**
**Encounter ends.**
2) Leave it.
*You leave the chest untouched.*
**The Encounter remains revisitable.**
If the player does not have the key:

*You can't risk trying to break it open for fear of attracting guards or fellow prisoners.*
**The Encounter remains revisitable.**
## Notes

This Encounter seems to be a callback to the Treasure Chest Encounter in *Hand of Fate*.
Arcane Edge

## Weapon Information

*It is a rare mage who entrusts their power to a simple weapon. Yet this one has outlived its creator.*

## Weapon Ability

**Knockdown:** Perform a powerful strike that causes Knockdown on a single target when activated. Requires 6 hits.

**Charged Buff:** Cause 130% Damage while the Weapon Charge is full.

## Statistics

Weapon Type: Heavy

Damage: 22

Value: 38

Fame Required: 17

Endless Points: 60
Edesia's Charm

*"Every butcher understands how best to cleave flesh from bone."*

This is an artefact in *Hand of Fate 2.*

## Artefact Ability

**Food Bounty:** Create an aura that lasts 60s. While active gain +1 Food for every enemy defeated. Excludes Undead.

## Statistics

Artefact Type: Artefact

Cooldown: 70 seconds.

Uses: 3

Value: 35

Fame Required: None

Endless Points: 200

## Notes

* *Edesia* is a Roman goddess of food who presides over banquets.
Devil's Touch

## Weapon Information

*At times you swear you hear her bitter scream, her soul locked in hardened steel eternal.*

## Weapon Ability

**Damage Pool:** Create a Corrupted pool when activated. Enemies hit while in the pool receive 150% Damage. Pool lasts 10s. Corrupted are immune. Requires 7 hits.

**Strong Bash:** Bash deals 200% Weapon Damage to enemies while they Block. Ignores Defence.

**The Empress +:** Increases the difficulty of The Empress.

## Statistics

Weapon Type: Heavy

Damage: 26

Value: 45

Fame Required: 20

Endless Points: 80
Elven Ring

Although this card is equipped as a Ring, it is not available as a standard Equipment Card for challenges or Endless Mode. The player can only acquire it by giving the Potion of Youth to The Maiden or The Old Maiden.

## Ring Ability

**Blessed Traveller:** At the beginning of every new map, Draw 1 Blessing card. If you have 2+ Blessing choose one to discard.

## Statistics

Defence: 0

Value: 15

Fame Required: None

Endless Points: 50
Fine Sword

*"Better crafted, better balanced. The challenge is for the wielder to match it."*

## Weapon Ability

**Stun Northerner:** Perform a powerful strike that causes Stun to Northerners. Stunned enemies take 150% Damage when hit. Requires 7 hits.

**Riposte:** Against Northerners, Riposte deals 150% Damage.

## Statistics

Weapon Type: One-Handed

Damage: 16

Value: 8

Fame Required: None

Endless Points: 10
Bloody Coronation

*"Death lurks on all sides. Watch yourself."*

## Event

*Veles's return to House Lashar as the rightful lord is observed in the manor and celebrated by the other Houses in a feast accompanied by strange rituals.*

*Veles pulls you aside before the ceremony of gifts. He has been acting quarrelsome lately, and even more so today.*

*"Listen here, other Grobben," Veles mutters. "At the masquerade, did you uncover my enemies?"*

1) Say that Veles has more allies than he would think.

*Veles's eyes widen. "You shock me with your naivety, thin Grobben."*
2) Say that Veles has enemies everywhere.

*"As suspected," Veles growls.*
*The ceremony begins.*

*One by one, the Houses of Lysa Hora bring forth gifts to place on a dais covered by pale flowers.*

*House Koschei presents gifts of emerald waters.*

*House Suzdal presents gifts of pine and smoking berries.*

*Then, a small group of shadow beasts steps forward bearing no gifts.*

*Their talons lengthen as they surround Veles.*

**The Dealer draws 2 "5 of Shadow" Cards.**

*"Fiends," Veles's fangs grow in kind. "What is the meaning of this?"*

*You draw your weapon and join the fray.*

*The other shadow beasts stand back and observe the melee.*

**The player enters Combat.**

*Veles strides toward the last living assailant, lifting him off the ground by the horns. "Which House sent you?!"*

*"She lives, Veles," the shadow beast whispers, weakly batting at the Lord's grasp.*

*Veles grips the beast's horns tighter, a desperate fear crossing his monstrous face. "Who lives?!"*

*"Your love-" His next words are cut short by Veles tearing at his throat in a frenzy, flinging the severed head away into the crowd. They part silently, watching the head roll down the stairs.*

*Veles looks desperately around to meet your eyes. "She's alive."*

**The player gains this card's Token.**

## Unlocked By

Acquire the token for Masquerade of Shadows.

## Token Unlocks

*For protecting Veles against assassins...*

Lysa Hora
Dark Alleys

## Event

*While roaming the dark alleyways of the capital, you see a suspicious group travelling in your direction.*

**The Dealer reveals 1-3 Monster Cards.**

*They are dragging a locked chest behind them, its contents unknown.*

*In another direction, you spy an item glinting in the moonlight.*

**The Dealer reveals 1 Equipment Card.**

*However, you notice a number of shadowy forms lurking in the alley nearby.*

*Which way will you go?*

1) Move towards the visible enemies with the locked chest.

*You approach the men with the chest. They drop their cargo and draw their blades, saying, "Slannis said no witnesses.*
**The player enters Combat.**
*The custodians defeated, you break open the locked chest.*
**The player gains 4 Fame.**
**The player draws a Gain Card.**
*You notice a secret compartment in the bottom of the chest...*
**Dice Gambit** (Target: 10)
Success
*You find some equipment hidden in the secret compartment.*
**The player draws an Equipment Card.**
Failure
*The secret compartment is empty.*
2) Move towards the suspiciously unguarded equipment.

*You approach the item, but soon run into trouble.*
**The Dealer draws 1-3 Monster Cards.**
**The player is Ambushed into Combat.**
*Your assailants dispatched, you pick up the equipment that drew you to this alleyway.*
**The player gains 4 Fame.**
**The player acquires the revealed Equipment Card.**
*You pause to inspect the bodies of the vanquished...*
**Dice Gambit** (Target: 10)
Success
*You recover some valuables from your fallen opponents.*
**The player draws 1 Gain Card.**
Failure
*You search your foes but find nothing of value.*
Desperate Times

This is the Initial Encounter of the Temperance Challenge.

## Event

*The innkeeper joins you at your table. "I have some information - the Reaper was paid up front by a halfling known as Garrick Drowkin. The price was apparently an entire cartload of gold. He made the contract and then left the city.*

1) Ask about Garrick.

*"A mercenary. He was employed by the Imperial Army for several years until they wiped out the halfling kingdoms. Since then, he works for the highest bidder."*
*The innkeeper pauses as a group of Imperial soldiers enter. He relaxes when they sit at a table and order drinks.*
2) Ask where Garrick may be found.

*"He was last seen on the road to Bridgemore Village, a farming village in the outer provinces. The whole area is up in arms with this famine going on."*
*"If you want my advice," the innkeeper offers, "you should leave this city. Forget this life of death and glory. Find peace in whatever far-off land you can, before your enemies catch up with you. Who knows what calamity will befall when they find out you're still alive?"*
3) Depart for Bridgemore Village.

**Encounter ends.**
A round of Goblins

## Event

*You attend the summons of a high ranking cleric within the city.*

*"Goblins!" the gaunt, pale clergyman exclaims. "The stinking wretches have invaded sacred ground and are - even now - desecrating all manner of holy relics!"*

*He extends a crooked finger to emphasize his point, saying, "Violence is strictly forbidden within the hallowed chamber of the mausoleum, on pain of expulsion from our Holy Order and a blight upon the soul!"*

*The old man looks you up and down. "As a common sellsword, however, I expect that you will have no issue with getting the job done."*

*An armed guard, dressed in the familiar white and red of the Order of Kallas' Might, provides a scroll granting access to the Church that houses the entrance to the tombs.*

## Adventure-Specific Cards

* Goblins Ambush
* Sacrifice
* Sacred Ground
Freddie Full

**Freddie Wersching Full** (born August 8, 2010) is an American actor.

## Early life

Full was born in St. Louis, Missouri to actors Stephen Full and Annie Wersching. His father is of English, German and Irish descent and His mother is of Austrian, English, French, German, Irish and Scottish descent. He has an athletic body at age 11.
Fallen Treasure

This is an Encounter Card in *Hand of Fate 2.*

## Event

*You see some treasure lying just inside the den of a family of Claw Trolls.*

**The Dealer reveals an Equipment Card.**

*You may try to retrieve it, but the claws of troll cubs are preternaturally sharp - you will have to be quick.*

1) Enter the cave and take the equipment.

**The player acquires the Equipment Card.**
*You retrieve the item, but the troll cubs are enraged at your intrusion to their cave.*
**Precision Gambit** (2 small Success, 3 small Huge Failure, 1 medium Huge Failure, all moving)
Success
You are both quick and nimble as you exit the cave safely.
**The player gains 2 Fame.**
**The player gains this card's Shard.**
Failure
*You discover first hand why the Claw Trolls are so named as the cubs surround you in a frenzy.*
**The player draws a Life Pain Card.**
Huge Failure
*You trip and fall. The Claw Troll cubs swarm over you.*
**The player draws 2 Life Pain Cards.**
2) Leave it.

*You walk away.*
Disciple's Guise

## Helm Ability

**Life Drain:** Gain 5 Life for every enemy defeated with a Finisher. Excludes Undead and Corrupted.

**Reveal Bounty:** Gain 5 Gold when one or more Encounters are revealed using Map Reveal.

**The Servant +:** Increases the difficulty of The Servant.

## Statistics

Helm Type: Mask

Defence: 1

Value: 35

Fame Required: 12

Endless Points: ?

## Token Requirements

Complete The Servant with this item to unlock the Token.

## Token Unlocks

*For being Veles' faithful disciple...*

* House Belobog's Ruin

*For rescuing Grobben, your supplies have been added to...*

* Humble Assistant
Colbjorn

*"I doubt the Northerner can offer you anything. Time will tell."*

Colbjorn is one of the player's four main Companions in *Hand of Fate 2.*

His initial card, **Colbjorn the Wanderer,** is unlocked by completing The Empress. Upon completing his quest line, he is upgraded to the Platinum Card **Colbjorn the Ally.**

## Colbjorn the Wanderer

### Information

*His family lost, his clan turned against him, Colbjorn has traveled south in search of meaning.*

### Attack Style: Melee Fighter

Fights in close quarters with two swords.

### Special Combat Ability: Berserker's Charge

When activated, Colbjorn performs a charge attack that causes Stun and may Knockdown weakened enemies. Cooldown 22 seconds.

### Gambit Ability: Bonus Dice

Optionally, roll an extra Dice after missing the Dice Gambits target, but lose your Companion for 3 Turns.

### Companion-Specific Cards

* Clan Eyebright
* Hoarfrost Trial
* Shaman of Eyebright Weald
* Clan Crowfoot
* Colbjorn's Atonement

## Colbjorn the Ally

### Information

*His clan avenged, this Northerner will be a steadfast ally until his debt to you is paid.*

### New Combat Ability: Flame Strike

Colbjorn’s attacks are infused with Fire. Causes +50% Damage to Northerners.

## Battle Quotes

* “Nothing good is found in cities.”

* “I wish you no harm, yet we will do what we must.”

* “They will not stop us!”

* “They kill my people. They kill their own people. And they expect us to stand aside. Never.”

* "I wish you an honourable death."
* "I do not know you, yet we will fight together. Stand clear of my blades, and I will stand clear of yours." (when first meeting him in The Sanctum)
* "Only blood will end this."
* "For the bear!" (when using combat ability)
* "My people will defend their Priestess at all costs!" (during The High Priestess challenge)
* "This darkness must be stopped." (When fighting the boss of The Magician)
* "The North respects only strength." (When fighting the boss of The High Priestess)
* "The world would not miss any of them." (When fighting the boss of The Hierophant)
* "At least when I kill a man, I look him in the eyes." (When fighting the boss of Death)
* "Those who defy us will die. It is simple." (When fighting the boss of The Tower)

## Gallery

Colbjorn the Wanderer regular cardColbjorn the Ally Platinum Card
Bounty Hunters

*For the Endless Adventure, see Bounty Hunter. This is also a pawn-triggered follow-up via Alistair's Antiquities.*

*"Why give your own blood, when the blood of others is so abundant?"*

## Event

*Your desperate trek away from the terrors of the goblin fighting pits is interrupted when your path leads you to an armed band concealed in the forest.*

**The Dealer draws 2-3 Monster Cards.**

*You watch from your hidden vantage point as the group confronts a wandering peasant.*

*They let the man pass after carefully inspecting his face and his meagre possessions.*

*"They are here for us," Veles mutters intently. "Word of our escape has preceded us, and offer of coin no doubt spurred many into action."*

*"We could go the long way around to approach them from the north instead," Veles suggests. "It would take several hours, but it could give us the opportunity to take them by surprise."*

*"My kind are most... effective at surprise attacks."*

1) Attack them now.

*You ready yourself for combat.*
**The player enters Combat.**

2) Wait until night and ambush them. (Consume 1 Food)

*After hours of backtracking you return to the clearing, this time approaching from a more favourable angle.*
*A few of the bandits huddle around a small campfire, while others wait in the darkness, watching the trail.*
*"This job's a fool's errand," one of the sentries says. "I don't trust those little freaks to pay us, even if we do catch them."*
*"It's easy money if we can find them," the other responds. "Relax - we'll be out of these woods before winter sets in."*
*You prepare to charge at them.*
**Chance Cards Gambit** (2-3 Monster Cards, 1-2 Failure)
Monster Card
*You and Veles leap upon your enemies like demons, slaughtering several before the others react.*
**The Dealer discards the drawn Monster Card.**
**Veles gains 10-20 Life.** (Could this be 5 Life per pip/enemy?)
*The mercenaries watch in horror as Veles slakes his thirst upon their companions.*
**The player enters Combat.**

Failure
*You stumble and flail foolishly at shadows as the mercenaries draw their weapons.*
**The player enters Combat.**
*"Quickly mortal, do not delay us further by pawing over the meagre possessions of dead underlings. Their blood runs cold and they are of no further use."*

**The player gains 4 Fame.**

**The player draws 0-2 Gain Cards.**

*You find a folded parchment on one of the fallen. It provides a written description of you and your companion, and a bounty offered for your return to the pit.*
Bad Chef

## Effect

**Weak Cook:** Life restored from cooking Food at Camp is halved (rounded down).

## Notes

* This curse affects all Life restored from Food, not just from cooking Food at Camp.
* Despite the curse text, it appears that the Life restored is rounded up. Under ordinary circumstances, this curse will cause Food to heal 3 Life per unit instead of 5.
Disney Channel Israel

**Disney Channel** is a children's television programming brand owned by Disney-ABC Television Group broadcast in Israel. It was previously known as **Fox Kids** and **Jetix**.

## Disney rebrand

In Israel, The Disney Channel replaced Jetix in Wednesday, September 9 2009, from 2 o'clock local time.

## Shows aired on Disney Channel in Israel

* *American Dragon: Jake Long*
* *Kim Possible*
* *The Legend of Tarzan*
* *The Heart of the Jungle*
* *The Emperor's New School*
* *Totally Spies*
* *Kid vs. Kat*
* *Lilo & Stitch: The Series*
* *Yin Yang Yo!*
* *Dark Knights*
* *Pokémon (from Battle Dimension season and up)*
* *The Replacements*
* *Jimmy Two-Shoes*
* *JONAS*
* *Princess Protection Program*
* *Phineas and Ferb*
* *Raffina And Rulue Adventures*
* *Aaron Stone*
* *Camp Rock*
* *Pixel Perfect*
* *Cory in the House*
* *Hannah Montana*
* *High School Musical*
* *High School Musical 2*
* *What's New, Angels?*
* *The Suite Life on Deck*
* *Wizards of Waverly Place*
* *Moners Sixton 2590*
* *Mickey Mouse Clubhouse*
* *My Friends Tigger and Pooh*
* *Handy Manny*
* *Billy* (Israeli Show)
* *Mission to Mars: The Series*
* *The Adventures of Roco & Abyss*
* *H2O: Just Add Water*
* *A.T.O.M.*
* *Saban's Adventures of Oliver Twist*
* *The Adventures of Hutch the Honeybee*
* *Baby Potter: The Series*
* *Bad Dog*
* *Buzz Lightyear of Star Command*
* *Arle*
* *Digimon: Digital Monsters*

### Shows from Jetix Israel

* *31 Minutes*
* *The Adventures of Uniqua & Pablo*
* *A.T.O.M.*
* *Andrew the Magic President*
* *The Backyardigans 2.0*
* *Baby Christina's World*
* *Digimon: Digital Monsters*
* *Conker Live & Reloaded: The Series*
* *Galactik Football*
* *Get Ed*
* *Medabots*
* *International Super Spy: The Series*
* *Jerry's World*
* *Iggy Arbuckle*
* *Princess Sissy*
* *Oliver Twist*
* *The Pabloneto Show*
* *Peter Pan: A Baby Adventure*
* *Peter Pan and the Pirates*
* *MegaMan: NT Warrior*
* *Martin Mystery*
* *The new Addams Family*
* *Oban*
* *Pocoyo*
* *Power Rangers (all seasons from Time Force and up)*
* *The Secret Files of the Spy Dogs*
* *Shaman King*
* *Shuriken School*
* *Sonic X*
* *Super Robot Monkey Team Hyperforce Go!*
* *Totally Spies*
* *The Spooky Sisters*
* *W.I.T.C.H.*

### Former

* *Pucca*
* *Fluffy Gardens*
* *Floricienta*
* *Eek! The Cat*
* *Tiny Planets*
* *Diabolik*
* *The Adventures of Nota Verde*
* *Roary the Racing Car*
* *Camp Candy*
* *Kidd Video*
* *Spider-Man*
* *Oddworld: Munch's Oddysee: The Series*
* *Super Royals Action!*
* *Fifi and the Flowertots*
* *Yin Yang Yo!*
* *Pokemon (from Battle Dimension season and up)*
* *The Smurfs*
* *Inspector Gadget*
* *Sophie Santiago's Secret Files*
* *Military School*
* *Dennis the Menace*
* *Lunar Jim*
* *Gadget and the Gadgetinis*
* *Loonatics*
* *Viewtiful Joe*
* *Bobobo-bo Bo-bobo*
* *Jimmy Timmy Power Hour: The Series*
* *Tom and Jerry's Detective Mouse World*
* *Doraemon*
* *Nestor and Quest*
* *One Piece*
* *Transformers: Robots in Disguise*
* *Transformers Armada*
* *Transformers Cybertron*
* *Balagan* (Israeli Show)
* *Balagan until Eilat* (Israeli Show)
* *Comi Comi* (Israeli Show)
* *Gur and Oach* (Israeli Show)
Bounty Hunters (Alistair's Antiquities)

## Event

*As you make your way back through the walled streets of Ironpeak, you are surrounded by a gang of armed thugs.*

**The Dealer draws a Poisoner of Greed and 2 more Greed Monster Cards.**

*"Stop right there, adventurer. It is I, Myron Sharphands, this world's greatest treasure hunter," their leader boasts. "Magical artefacts are my business, and rumour has it you have Warlock Wraps!"*

*"I thank you for doing the hard work. Now hand it over!"*

1) Say that you do not have the item.

*"Forgive us if we don't trust you."*
*The thugs pat you down for the item...*
If the player has the Warlocks Wraps:
**Dice Gambit** (Target: 15)
Success
*"They don't have nuffin', boss," says a thug, pushing you to the ground.*
*"We'd best get out of here."*
*And with that, the gang disappears into the smoggy streets of Ironpeak.*
*You pick yourself up, dust yourself off and continue on your journey.*
**Encounter ends.**
Failure
*"Sharphands smiles. "Nice try. Now you get to taste of an artefact of my own!"*
*He drops an ornate brass urn on the ground. With a hiss, the urn begins to spew a noxious purple gas that mixes queasily with the city's smog.*
*The gang moves in for the kill...*
*Defeat the enemies before they escape with the item.*
**The player enters Combat.**
If the player does not have the Warlock Wraps:
Dice Gambit (Target:10)
Success
*"They don't have nuffin', boss," says a thug, pushing you to the ground.*
*"We'd best get out of here."*
*And with that, the gang disappears into the smoggy streets of Ironpeak.*
*You pick yourself up, dust yourself off and continue on your journey.*
**Encounter ends.**
Failure
*"Gah!" the thug shouts. "They have it boss, I'm sure of it."*
*"Maybe it will be easier to pluck it from a corpse!" Sharphands taunts, as he draws a brass urn from his cloak. The urn begins to spew a noxious gas that mixes queasily with the city's smog.*
*The gang moves in for the kill...*
**The player enters Combat.**
(insert text here)
2) Refuse to give the item.

*"Very well, adventurer. Now you get to taste of an artefact of my own!"*
*Sharphands drops an ornate brass urn on the ground. With a hiss, the urn begins to spew a noxious purple gas that mixes queasily with the city's smog.*
*The gang moves in for the kill...*
**The player enters Combat.**
With the gang defeated, you gather yourself and continue on your journey.
3) Give the item. (Lose Warlock Wraps)

*"Ha! You're smarter than you look. Once again, Myron Sharphands will be known as the greatest treasure hunter in all the land!"*
*He slips the item into a satchel and one by one, the members of his entourage disperse among the smoggy streets of Ironpeak.*
**Encounter ends.**
Drudge of Corruption

*"Surgery must be done with precision, if it is to be effective."*

## Event

*You find yourself surrounded by the corrupted horde that broke through the gatehouse and wandered into the district.*

**The Dealer draws 3-4 Blight Monster Cards.**

*They shuffle mindlessly back and forth on the spot, limbs twitching, seemingly unaware of your presence.*

1) Ambush the corrupted.

*["You know, we don't always have to fight everything we see," Malaclypse whispers.]*
*You draw your weapon and prepare to take the group by surprise.*
**Precision Gambit 1**
Huge Success
*Quick and precise, you eliminate the first two groups of infected with little resistance.*
**The Dealer removes 2 Monster Cards.**
Success
*A rain of blows fells the group of infected before they can respond.*
**The Dealer removes 1 Monster Card.**
Failure
*You land several blows, but fail to fell any infected. You deflect their retaliatory strikes.*
*The rest of the infected turn at the commotion and clamour toward the two of you, arms thrashing.*
Huge Failure
**The Dealer draws 1 Pain Card.**
A moment's hesitation gives the infected enough time to react with a violent assault of flailing limbs.
The rest of the infected turn and stumble towards you, arms thrashing in agitation.
You ready yourself for a second attack.
*The remaining infected stand by idly, twitching and writhing in sickness.*
*[Malaclypse pats you on the back. "Good job, I'm proud of you. I guess I should join in on this fight."]*
*Together, you dash toward them.*
**Precision Gambit 2**
Huge Success
Your weapon finds its mark. You whirl through your foes, cleaving the infected before they can land a blow.
**The Dealer removes 2 Monster Cards.**
Success
*With a flurry of strikes you fell the infected before they can retaliate.*
**The Dealer removes 1 Monster Card.**

Failure
*Your weapon is met with thick crust of blackened plague-rot that repels the strike.*
*Despite your best efforts, the infected surround you.*
Huge Failure
**You lose your companion for 3 turns.**

If no Monster Cards remain:
*["We were lucky to ambush them." Malaclypse remarks.]*
*With caution, you continue your journey through the winding streets.*
If any Monster Cards remain:
*Despite your best efforts, the remaining infected close in.*
**The player enters Combat.**
*["That appears to be the last of them." Malaclypse remarks.]*
*You continue your journey through the winding streets.*
**The player gains 4 Fame.**
If there are adjacent paths:
*From this street you can see other paths.*
**Adjacent Encounters are placed on the map.**
Otherwise:
*No new paths discovered.*
2) Retreat.

*You slink back the way you came, and search for another way through the district.*
**This Encounter Card is placed on the map.**
Exquisite Blade

## Weapon Information

*Delightfully crafted by master artisans, this weapon is for display more than death.*

## Weapon Ability

**Critical Strike:** Perform a powerful strike that causes 225% Damage on a single target when activated. Requires 4 hits.

**Ornamental:** While ineffective in combat, this item is very valuable.

## Statistics

Weapon Type: One-Handed

Damage: 13

Value: 100

Fame Required: None

Endless Points: 70
Blue Ambush

This Encounter is added to the deck when the player sides with the Red Kingdom in Warring Kingdoms.

## Event

*"Halt!"*

*A crowd of soldiers from the Blue Kingdom erupts from behind a nearby hillock to confront you.*

*"Ah ha! A coin slave in the service of the vile Red Kingdom!" one of the soldiers remarks. "I'll never know how one could debase themselves so far as to work for that petty tyrant."*

**The Dealer draws 1 Steel Monster Card. (For each time you visit this encounter)**

*"Let's show this murderous cur what we do with red filth."*

**The player is ambushed into Combat.**

*The crows will feast on Blue soldiers tonight. You search the fallen for valuables.*

**The player draws 1 Gain Card.**
Further In

*"The Empire sets signs in order to guide the rest of their forces. Fortunately, you too can follow."*

This is a challenge-specific card for The Hermit. It is also a Brimstone Card.

## Event

*You find a tree etched with a strange marking. Is this a sign pointing toward the hermit?*

*The clean snow is marred by heavy footprints. The Empire must be ahead of you.*

**The Empire draws 4 days closer to the hermit. Challenge objective counter -4.**

*Not knowing what else to do, you press on.*
Endless Adventures

> *"The game we play is no longer bound by time. No, it stretches forth into eternity. Or at least until your death."*
>
>

Endless Adventures, otherwise known as Endless Mode, was a feature of *Hand of Fate 2* added with the third Content Update. They are unlocked on the Challenge Map after the player completes five Challenges, and are unlocked via a special bluish token with an infinity symbol on it.

Unlike the normal challenges, Endless Adventures do not strictly end by accomplishing a given set of objectives. Instead, the player is allowed to keep playing until they die.

Save for some introductory cards, the real objectives and elements of Endless Adventures are contained in various Adventure Cards and Trial Cards.

Playing the Endless Adventures will earn the player Endless Points, which basically serve as a simple game score. Endless Points are recorded by the game, and individual scores are kept for each companion used during a run of Endless Adventures.

## Quest Summary

The road ahead may be long and treacherous. Will you endure the turns of cruel fate? With strong steel and fierce pride, perhaps your death may count amongst the legends.

**Fading Star:** Fame reduces over time.

**Wear and Tear:** Weapon Damage and Equipment Defense degrade from use in Combat.

**Permanent Injury:** While your Max Life is greater than 100, damage in Combat may reduce your Max Life.

Only transient blessings can be drawn from cards that reward random blessings. Cards that reward specific blessings, however, will still reward the specific blessing that they otherwise would (like in any non-endless mode). Also, certain cards that allow you to pick a blessing can sometimes contain permanent blessings, and permanent blessings are occasionally rewarded from adventures/trials.

## Deck Composition

Companions: 1

 Max Platinum
 Max Brimstone

## Challenge-Specific Cards

* Adventure Awaits
* The Old Maiden
* A Thirst for Adventure
* Ravages of Time
* Keeper Of Sorrows
* Sacrifice
* Humble Offering
* Explore New Lands
* The Treacherous Wilds
* Corruption Ambush
* Dangerous Wilds
* Plagued Village
* Return to Capital
* Hungry Peasants
* Parandrus
* Devourer
* Kubarak's Favour
* Trader from a Distant Land
Carriage Ride

This is an Encounter Card specific to The Tower. It appears whenever the player chooses the option to explore new lands for The Tower (Encounter Card), which equates to changing the cards on the board.

## Event

**Chance Cards Gambit** (2 Success, 1 Failure, 1 Huge Failure)

Huge Success
*A toll bridge through the valley is manned by an odd family of goblins. They allow you to pass freely, sending you off with a freshly baked stone-apple pie.*

**The Dealer draws a Food Gain card.**

Success
*You see the tower in the distance.*

*The sound of Hardwick's soldiers slowly chipping down its walls echo to even here.*

Failure
(insert text here)

Huge Failure
*It is a rocky ride through strange, twilight lands. When you finally leave the fog and shadows behind, you feel sapped of your strength.*

**The player draws a Max Life Pain Card.**
Dark Thirst

This is a weapon in *Hand of Fate 2.*

## Weapon Information

*Bound with a great longing for the taste of corruption and blight.*

## Weapon Ability

**Critical Strike:** Perform a powerful strike that causes 200% Damage to a single target when activated. Requires 7 hits.

**Extra Feeble:** Requires less damage to cause Knockdown to Corrupted enemies.

## Statistics

Weapon Type: Heavy

Damage: 22

Value: 31

Fame Required: None

Endless Points: 20

## Token Unlocks

*For drenching Dark Thirst with corrupted blood...*

Encrusted Mace
Blood Crescent

## Weapon Information

*For a century this weapon has been in the hands of brutal warriors, happy to give their own life to fuel it. Now it's yours.*

## Weapon Ability

**Sanguine Blow:** Perform a powerful attack that deals 150 Damage. Requires 9 hits.

**Blood Pact:** Lose 50% Max Life when you equip this item.

**Consuming Power:** Deals 30% less damage to Corrupted and Undead.

## Statistics

Weapon Type: One-Handed

Damage: 22

Value: 52

Fame Required: 13

Endless Points: 100

## Notes

This Weapon is a callback to a card of the same name in *Hand of Fate*.
Broad Shield

## Shield Information

*Gnarled and robust. Put it between you and the thing that wants to hurt you, and it will keep you safe.*

## Shield Ability

**Heavy Shield:** One-Handed Weapon required. Use Defend to Block attacks from Ranged enemies. Reduces Movement Speed by 10%

## Statistics

Defence: 20

Value: 32

Fame Required: None

Endless Points: 20

## Token Requirements

Defend 30 Attacks from enemies to unlock this Token.

## Token Unlocks

*For putting your Broad Shield to good use...*

Hellion Shield
Exploring the Wilds

This is an Encounter Card in *Hand of Fate 2.*

## Event

If all adjacent Encounters on the map have been revealed:

*Knowing what is in front of you allows you to pick a safe path through the wilds.*
**Chance Cards Gambit** (2 Success, 2 Failure) (Medium)
Huge Success (only possible with Eternal Hope)
**The player draws 3 Gain Cards from The Open Wilds.**
Success
**The player draws 2 Gain Cards from The Open Wilds.**
Failure
**The player draws 1 Gain Card from The Open Wilds.**
Otherwise:

*With no idea of the lay of the land, you know not what lies ahead of you.*
**Chance Cards Gambit** (1 The Open Wilds, 2 Dangerous Wilds, 1 The Treacherous Wilds) (Hard)
Any Encounter
**The player enters the drawn Encounter.**
Huge Success (only possible with Eternal Hope)
**The player enters The Open Wilds**.
Gatehouse

*"Further into the city, with more yet to be saved."*

## Event

*The smell of rotting flesh lingers in the air. The gatehouse tower looms over you, its sides encrusted with the taint of corruption.*

*The Captain greets you as you approach.*

**The player draws The Soldier.**

**The Dealer draws a Spire of Blight and 3 more Blight Monster Cards.**

*["It is as the Scouts reported," Malaclypse says, "that corruption will block the path for the wagons."]*

*"Now make haste! We'll protect the wagons with my scouts. You two clear the way!"*

1) Attack the infected.

*You draw your weapon and prepare to face the infected.*
**The player enters Combat.**
*Captain Fiore addresses you. "You have a steady swing. Excellent, soldier. It will only be more difficult from here on. I bear no ill will towards you if you choose to leave now."*
A) Continue to the next district. (Go to next level)
*As the Captain's scouts lead the wagons through to the next district and seal the gates, you ascend the gatehouse tower.*
**The player moves to the next map.**
**The player encounters Watch Tower (The Chariot).**
B) Leave the Old City without the citizens.
2) Turn back.

(insert text here)
Fame and Shame

## Event

*You follow the sound of hammering into the town hall. Inside, a tiny man stands atop a stool, chipping away at a row of marble sculptures. "Impressive, is it not? Sir Malifowel of Kadere is a great patron of the arts. You could be, too."*

1) Deliver package. (only if the player has the Delivery List)

*The sculptor puts down his chisel and hammer to open the package you hand him.*
*He unrolls a tapestry depicting an epic battle between a warrior and a giant Lizardman.*
*"Ah, the classic scene of Our Savour Kallas during his final victory over the lesser races. A fine addition to my collection!"*
**The player draws 1 Gain Card.**
*You note that you have X deliveries to make.*
*"Now, how about you? Would you like your face immortalised for all time?"*
2) Commission a ceramic sculpture. (Lose 5 Gold)

**Chance Cards Gambit** (1 Success, 2 Failure, 1 Huge Failure)
Success
*Same time later, you returned to see finished product. An exact replica of stands in the town hall among sculptures of nobles. "I guarantee such a status symbol will yearn you great admiration from the people of the empire", says sculptor.*
**The player gains** **4 Fame**
Failure
*When you return to inspect your sculpture, a couple of young rascals identify you. "You must think you're so much better than everyone else!" says one of them.*
*"Get 'em!" screams the other, as he hurls stones at you. You escape the town hall nursing a couple bruises.*
**The player gains 2 Fame.**
**The player draws 2 Life Pain Cards.**
Huge Failure
(insert text here)
3) Commission a marble sculpture. (Lose 20 Gold)

**Chance Cards Gambit** (2 Success, 2 Failure)
Huge Success (only possible with Eternal Hope)

*Same time later, you return to find neither a marble nor ceramic sculpture, but several vaguely human-shaped forms made of bread and toffee.*
**The player gains** 12 **Fame**
The sculptor waves you over, proudly. "This is sure to gain you respect from the common folk. Some of the buns are filled with stewed berries! Everybody loves stewed berries and thus they will also love you."
Success
*Some time later, you return to see the finished product. An exact replica of you stands in the town hall among sculptures of nobles. "I guarantee such a status symbol will earn you great admiration from the people of the Empire," says the sculptor.*
**The player gains 12 Fame.**
Failure
*When you return to inspect your sculpture, a couple of young rascals identify you. "You must think you're so much better than everyone else!" says one of them.*
*"Get 'em!" screams the other, as he hurls stones at you. You escape the town hall nursing a couple bruises.*
**The player gains 2 Fame.**
**The player draws 2 Life Pain Cards.**
4) Decline.

*"You wouldn't know art if it hit you in the face," He scoffs. His chisel slips under the hammer, breaking off Sir Malifowel's nose. You slowly back away as he spits profanities at you.*
**Encounter ends.**
## Notes (to be deleted later)

* Commission a marble sculpture (20 gold)
	+ ???
* Commission a ceramic sculpture (5 gold)
	+ Success
		- 4 Fame
	+ Failure
		- ???
	+ Huge Failure
		- Cursed!
Blizzard

This is a challenge-specific encounter for both The High Priestess and The Hermit. The mechanics of the card differs between the two challenges.

## Event (High Priestess)

**The Dealer draws two Life Pain Cards.**

*With little warning, a snowstorm sweeps in from the north. The snow whips against you like shards of glass and obscures your vision.*

*You struggle to find cover.*

**Chance Cards Gambit (2 Success, 1 Failure, and 1 Huge Failure)**

**Note:** The difficulty (aka the shuffle speed and number of shuffles) increases with each successive floor.

Success

*The climb becomes unbearable as a ferocious blizzard sweeps the mountain. You seek shelter in a cave and desperately fight off the onset of frostbite.*

*When the howling winds ease, you clear the snow from the cave entrance to discover the dark clouds have passed.*

*Malaclypse forages for firewood, saying, "This log is dry enough. We can set up camp here for the night."*

Failure

*The climb becomes unbearable as a ferocious blizzard sweeps the mountain. You seek shelter in a cave and desperately fight off the onset of frostbite.*

*The wretched smell of fish meat and stale sweat alerts you to the presence of a bear rousing from hibernation. The ferocious beast bears its teeth and swipes at you with giant paws.*

**The Dealer draws one Pain Card.**

*You flee the cave, having barely survived the savage attack. Luckily, the blizzard has passed.*

*Malaclypse forages for firewood, saying, "This log is dry enough. We can set up camp here for the night."*

Huge Failure

**The Dealer draws one Life Pain Card. Also possibility of 1 Food Gain Card in addition(?)**

*The climb becomes unbearable as a ferocious blizzard sweeps the mountain. You seek shelter in a cave and desperately fight off the onset of frostbite.*

*You are alerted to the sound of shuffling footsteps. You can barely make out the silhouettes of the menacing figures who have invaded your shelter.*

**The Dealer draws Frost Monster Cards**

*They're not the sort you'd want to be in such close quarters with.*

**Enter combat**

*As the blizzard eases, the intruders make their escape.*

**The player receives one Gain Card.**

*Malaclypse forages for firewood, saying, "This log is dry enough. We can set up camp here for the night."*

## Event (The Hermit)

*With little warning, a snowstorm sweeps in from the north. The snow whips against you like shards of glass and obscures your vision.*

*You struggle to find cover.*

*The storm tears through the forest, erasing your tracks.*

**The Empire falls 4 days behind. Challenge objective counter +4**

**Chance Cards Gambit (2 Failure, 1 Huge Failure, 1 Huge Success, shuffled twice at slow speed)**

Failure

**The Dealer draws 1 Life Pain Card**

Huge Failure

**The Dealer draws 2 Life Pain Cards**

Huge Success

*You fall, half-blind, into a cave obscured by rock and bramble - a perfect shelter from the storm.*
Scouting Party

*"Will you aid the Empire? Leave them lost, I say."*

## Event

*You happen upon an Empire scouting party as you cross a grassy hillock.*

*The soldiers are keen to trade information about the region.*

Found X revealed cards.

1) Trade information. (Reveal Y Encounter cards)

*You and the soldiers compare notes.*
**Y Encounter cards are revealed on the map.**
*"Looks like we'll be back in the Capital by the end of the week!" one of the soldiers comments as you continue your journey.*
2) Decline.

*"Looks like we're stuck out here another week," one of the soldiers complains as you walk away.*
Fate's Favour

*"What is truth? Do not let these spirits sell you on their fancy. Truth is never so clearly cut."*

## Event

*Ghariyel appears to you in vision of silver light. "I do not have eyes, yet I perceive fate's hand.*

*"Do you see the world as it truly is, or is your vision clouded?"*

*Ghariyel tests your perception.*

**Chance Cards Gambit** (2 Success, 2 Failure)

Success

*"Your mind's eyes sees truth. This is good."*
**The player gains 5 Fate Shards.**
Failure

*"You cannot determine where your own hand ends and fate's whims take over."*