Character Creation

New Eilinore uses a number of variant rules, homebrew systems, and house rules to create a unique steampunk fantasy setting set during a period of colonial growth and exploration with a focus on the clashing of nations and cultures on an unexplored continent and a backdrop of cosmic horror. This wiki is home to all the content either altered from its initial published state to better serve the setting, as well as all content fully homebrewed by the admins to flesh out the setting. Listed below on this page includes all the content available, as well as a list of restricted or banned features. Finally the page will include all the character creation house rules. Once you're established on the server character creation can be influenced using **Fortune**, the server's currency earned through participation.

For a full walkthrough on what creating a character looks like with these House Rules visit **this page** where we build Praetor Vence Müller, exiled former commander of the Legions of Ironholme.

New Eilinore uses Myth-Weaver's for its character sheets. Feel free to use either the standard or experimental Pathfinder 1e character sheets.

## Basic Rules

Each player has two Character Slots by default.

All New Eilinore player characters are Gestalt characters, progressing on two class tracks simultaneously gaining all features and traits of both classes, choosing the better option where mechanics overlap. Zero level characters and single class track characters exist as NPCs, but anyone with the potential to shake the ancient foundations of the world uses Gestalt mechanics.

By default all characters begin play at Level 2, take the maximum result on their first hit die, and the average result afterwards, with 1000 Gold, and 25 Point Buy with a hard cap of 19 in any ability score at Character Creation. Characters of higher levels can be created using **Fortune**.

Racial options are restricted in New Eilinore, the only races allowed are those listed on the Races of Lumora and Races of the New World pages.

Elephant in the Room is in use.

Players gain two additional Skill Ranks per level that may be placed in the following skills.

* Appraise, Craft, Handle Animal, Linguistics, Perform, Profession, Artistry, Lore, or Knowledge (Engineering, Geography, History, or Nobility)

Animal Companions or Summoner allies and similar companion features increase their Hit Die progression to 1 per character level (or equivalent) if slower, and have full BAB progression, and gain benefits from the Automatic Bonus Progression system just like players. Leadership Sphere Cohorts and Conjuration Sphere allies progress as listed, but benefit from the Automatic Bonus Progression system like others. Companion creature hit die results mirror player character's (the first die always is treated like it rolled the maximum possible result, while further hit dice are given their average result, rounded up.)

Familiars receive additional feats based on their master's hit dice, and benefit from their hit dice, gaining one at 1st level, and another every third hit die. Every 4 hit dice they increase an ability score by +1, and benefit from their master's Automatic Bonus Progression choices. They still use their skills or their master's skills (whichever is higher) but may gain additional skill points through effects like talents.

There are additional familiar archetypes available in Custom Content

## Homebrew Systems in Play

Spheres of Power, Spheres of Might, Champions of the Spheres, and the Spheres of Guile are allowed.

* Players who choose to use the Sage class will be put under increased scrutiny due to its high potential to break something.
* Since Elephant in the Room is in use, all Spheres characters gain the Finesse Fighting talent. If a Martial Tradition gives you two instances of this talent, for example Elven Duelist, you may trade one of those for a Discipline Talent from the Equipment Sphere.
* Spherecasters receive the Cantrips feat for free

Classes published by Legendary Classes are allowed. If all traits replaced by a Base Game or Spheres Archetype are present in the Legendary Class variant they are considered compatible.

All character options from Psionics Unleashed are allowed.

Characters can take up to two Traits, but may not pick two traits from the same category. Characters may choose to take a Drawback in exchange for an additional trait from the remaining lists.

Character's may choose to take a Major Drawback in exchange for a Bonus Feat.

### Hero Points

You gain the **Heroic** feat at first level. You may exchange this ability, if you would prefer, for one of the following:

* A bonus feat at character creation, and a bonus feat at 5th, 10th, and 15th level.
* A Journeyman talent progression within Spheres of Guile, and an Adroit trade tradition if you choose to take one.
* You may use the Light Body Technique optional rule from Spheres of Power. Improved Unarmed strike, gained at level 1, and Air Stunt, gained at level 5 may be exchanged for a different talent within Athletics if preferred.

### Automatic Bonus Progression

New Eilinore uses Automatic Bonus Progression. In addition to the usual rules, if you have a scaling feature that grants you repetitive abilities such as the Magus' Blackblade ability scaling your weapon or an unarmed strike, using the ABP system you can instead apply those benefits as Special Weapon Abilities using the listed value instead.

In addition to benefitting from the ABP system, all companions are Full BAB and full Hit Dice progression. Companions with talents also receive adept progression, and any companion above 3 int may qualify for either a martial tradition or the Stalwart feature.

### Nonhumanoids and Spheres

Characters with nonhumanoid types (i.e. those lacking hands, such as through the Eternal Transformation feat, or other niche options) may gain the benefit of the Natural Materials equipment talent (Spheres of Might) gained twice.

## Character Submission

Once your characters mechanics are finished, pick an unused box on your Mythweaver's character details page and answer the following questions:

1. You're adventuring in the frontier when you're separated from the other members of your crew. You find an old ruin seemingly untouched with valuable treasure. Do you share this find with your crew, or keep it for yourself? In either case, how would you keep it safe?
2. You've been assigned as a caravan's rear guard when you hear a person scream from deep in the woods. Do you investigate and risk losing the caravan, or simply keep moving.
3. You come across a dying man who bids you to return his heirloom jeweled blade to his family, a two week journey away. What do you do with the blade?
4. What brought you to New Eilinore? For characters from New World cultures, are you still on good terms with your culture of origin?
5. What do you do to relax while not adventuring?

Once you've found some character art for a token, and fleshed out your character with those questions, you're ready to submit.

To submit your sheet enable link sharing on Myth Weavers and post it to the Character Submission channel in the Discord. Once you've received two thumbs up or checkmarks from different moderators or admins you are approved to write your character profile and post it.

## Character Advancement and Notes

Characters use the fast XP track until 5th level, at which point they receive 2,500 bonus XP (bringing their XP at 5th level to 12,500) and then use the medium XP track for the rest of advancement.

XP can be accumulated ad infinitum, leveling up when a character chooses to, and to the level of their choice. This change has been made to make up for the modified Wealth by Level progression in this setting.