recursal/Fanatic-Fandom huggingface dataset:
Tutorial Quests

**Basic Survival** are the current 7 Days to Die tutorial quests, teaching players the basic mechanics of the game.

## Description

Given by the unseen ally Noah, the starting quests show new players the ropes while also ensuring that the player character has the basics they need to survive. It teaches necessary skills such as how to gather resources, and how to craft basic items like clothing, weapons, and a campfire. Finally, it guides them to the nearest Traitor Joel's location by leading into the quest White River Citizen. The tutorial quests appear both when starting in the Navezgane map, and in the randomly generated maps.

When the player character wakes, naked and with the most scant of supplies, they are greeted by the following message from Noah:

Dear Friend,
The wasteland can be an unforgiving place, I found you naked and left for dead with no supplies. It looks like you crossed the Duke in a bad way and you could use some help. Enclosed is a short guide to help you survive. If you complete it, we just might take in a new citizen. The White River Settlement, it's real and it's safe.
Peace be with you friend, -Noah
## Quest

As recently as the Alpha 20.6 update, the quests are as follows:

#### Basic Survival 1 - Craft a Bedroll

**Task 1:** Gather 10 Plant Fibers.
**Task 2:** Craft a Bedroll.
**Reward:** 50 exp
**Gives Quest:** Basic Survival 2.
#### Basic Survival 2 - Craft a Stone Axe

**Task 1:** Gather 2 Plant Fibers, 2 Wood and 2 Small Stones.
**Task 2:** Craft a Stone Axe.
**Reward:** 50 exp
**Gives Quest:** Basic Survival 3.
#### Basic Survival 3 - Craft Plant Fiber Clothing

**Task 1:** Gather 10 Plant Fibers.
**Task 2:** Craft Plant Fiber Pants and Plant Fiber Shirt.
**Reward:** 50 exp
**Gives Quest:** Basic Survival 4.
#### Basic Survival 4 - Wear Plant Fiber Clothing

**Task:** Wear Plant Fiber Pants and Plant Fiber Shirt.
**Reward:** 50 exp
**Gives Quest:** Basic Survival 5.
#### Basic Survival 5 - Craft a Wooden Club

**Task 1:** Gather 5 Wood.
**Task 2:** Craft a Wooden Club.
**Reward:** 50 exp
**Gives Quest:** Basic Survival 6.
#### Basic Survival 6 - Craft a Bow & Arrows

**Task 1:** Gather 3 Plant Fibers, 10 Wood, 1 Small Stone and 1 Feather.
**Task 2:** Craft a Wooden Bow and 2 Stone Arrows.
**Reward:** 50 exp
**Gives Quest:** Basic Survival 7.
#### Basic Survival 7 - Start a Base

**Task 1:** Gather 6x Wood.
**Task 2:** Craft a Wood Frame.
**Task 3:** Place a wood frame.
**Task 4:** Upgrade a wood frame.
**Reward:** 50 exp
**Gives Quest:** Basic Survival 8
#### Basic Survival 8 - Build a Campfire

**Task 1:** Gather 5 Small Stones.
**Task 2:** Craft a Campfire.
**Task 3:** Place a campfire.
**Reward:** 4 experience points for perks
**Gives Quest:** White River Citizen
Working Stiffs Crate

## Description

A **Working Stiffs Crate** is a block that contains a lootable box filled with various items listed below in the loot section. The player will need to destroy the crate using a tool or weapon before the box underneath is accessible.

Working Stiffs Hardware Stores contain **Working Stiffs Crates**.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Unity 2018 Tutorials

Starting in Alpha 17, 7 Days to Die has been using Unity 2018 as a framework. As such, if you are interested in adding custom assets, such as new entities, sounds and blocks, you will need Unity 2018. The following YouTube Tutorial by Xyth is a great starting point. Some additional information can be found in Unity.
Tin Land Mine

## Descrption

The **Tin Land Mine** is a ground based Explosive, similar to the Hub Cap Land Mine or Air Filter Land Mine, which can be strategically placed on any flat surface except water. If anything steps on it, whether a Zombie, the player, or an animal, the mine will explode. Mines cannot be picked up once placed. The Tin Land Mine is one of the weaker Land Mines, but does not require a Workbench to craft.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Iron4Gun Powder4Nails1Duct Tape1{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Tin Land Mine Recipe

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 **00:6.8**

## Notes

* The Tin Land Mine is the only type of mine that does not have an Explosives skill requirement to craft. It is also much cheaper to craft compared to the other mines.
* Mines cannot be picked up again once they are placed.
* A mine destroyed by an *explosion* only has a 33% chance to detonate.
* The damage value is for entities in the center of the explosion. Zombies take 2x this damage.
Tool Smithing (Perk)

## Description

*Craft handheld and motorized tools faster and of better quality. Decrease repair penalties and get more from repair kits. Gain skill by crafting and repairing items from this group.*

**Tool Smithing (Perk)** is one of the Skills in 7 Days to Die. A survivor can increase his Tool Smithing (Perk) level spending skill points.

## Skill Group Items

The level of this skill will improve the quality of these items. More in-depth information about improving the quality can be found here: Leveling tool skill (Guide).

## List of items from this group

* Stone Axe
* Fireaxe
* Stone Shovel
* Shovel
* Wrench
* Claw Hammer
* Steel Pickaxe
* Iron Pickaxe
* Chainsaw
* Auger
Wood Farm Fence

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A **Wood Farm Fence** is a craftable reinforcing material and potential, yet inadvisable, building material. The Wood Farm Fence is very weak and will not stop zombies for long.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood5{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Wood Farm Fence Recipe

1x
 **00:01**

To craft a Wood Farm Fence, Either click on the ingredients in the inventory and select “Recipes” then Wood Farm Fence and “Craft”, or search for Wood Farm Fence in your crafting menu  search bar.

## Destroying

If you destroy Wood Farm Fence it will give you 1x WoodDebris

## Notes

* Wood Farm Fence can not be repaired or upgraded.
* Zombies are now able to jump over it as of A13.6.
* Wood Farm Fence has 100 HP's
* It is useful for railings to keep you from falling off of tall structures.
Wiki Rules

## 7 Days to Die Wiki Rules

### Be a productive member of the wiki:

There is a lot of work to be done and plenty of room for everyone to help. Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator!

### Follow community guidelines for formatting:

When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.

### Do not engage in excessive self-promotion:

The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator! That being said, videos are welcome, as long as they are related to the topic of the page, and inform the reader beyond what is directly stated in the page's main sections.

### Do not harass other users:

Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.

### Do not Vandalize/Spam Edits:

Ensure the edits you are making are accurate and helpful. This is a public site, respect other editors. Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.

### Crude Language:

While the game does include the use of crude language, the use of such language outside of that context will be considered Harassment and/or Vandalism.

# Helpful Links

Admin Noticeboard

Community Portal

Fandom Help: Contents
Reanimated Corpse

## Description

A Reanimated Corpse (Zombie Steve) is one of the different variants of Zombies. This zombie is the corpse of an unknown person who died sometime during the beginning of the apocalypse and got reanimated as a zombie. It's also on the back of the game casing.

## Combat

These Zombies are normal zombies with not a whole lot of HP or strength, but like all zombies they can stun you and cause trouble in groups. The Reanimated Corpse can spawn anywhere and is usually found in Day 7 hordes.

During night, the running behaviour is the same as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a headshot when it's running headfirst towards you can be slightly easier.
Wooden Stairs

## Description

**Wooden Stairs** are a craftable building material that are easy to craft and cheap on resources, requiring no rare or expensive materials. Due to its low strength they are fairly weak and will easily be destroyed by Zombies. While it is not possible to melt or scrap **Wooden Stairs** it is possible to use them as a source of Combustible Fuel.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood10{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Wooden Stairs Recipe

1x
 **00:02**

To craft a Wooden Stairs, Either click on the ingredients in your inventory and select “Recipes” then Wooden Stairs and “Craft”, or search for Wooden Stairs in your crafting window search bar.

## Upgrading

You can upgrade a Wooden Stairs to reinforced wooden stairs with 10x Wood and an appropriate repair tool.

### Recipes

The following recipes require **Wooden Stairs**:

## Repairing

You can repair a Wooden Stairs with 10x Wood and an appropriate repair tool.
Zombie Farmer

## Description

**Zombie Farmer** is one of the different variants of Zombies. These zombies died and turned long ago, evidence of this being the fact that their bodies are highly decomposed. Although they're still walking in search of humans to kill.

The Zombie Farmer is found near farms and towns in the game map. They will also often be found with a zombie dog accompanying them.

## Combat

These Zombies are normal zombies with not a whole lot of hp's or damage, but like all zombies they can stun you and cause trouble in groups. The Zombie Farmer can be found in

During night, the running behavior is standard as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a headshot when it's running headfirst towards you can be slightly easier.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Vehicle Off Road Highlights Mod

## Description

Increases Headlight's Strength significantly by x2.2 , thus giving you the ability to see much better in the dark. Vehicle Off Road Highlights Mod can be installed in all drivable Vehicles except Bicycle or Gyrocopter.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Scrap Polymers10Electrical Parts4Headlight4{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}
 Vehicle Off Road Headlights Mod Schematic{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Vehicle Off Road Highlights Mod Recipe

1x
 **01:21.8**

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Vault Door v2

## Description

**Vault Door v2** is an upgrade of a craft-able Vault Door that has the ability to be locked by the player.

## Upgrading

A Vault Door v2 can be further upgraded to a Vault Door v3. Each upgrade requires 12 Forged Steel and an appropriate upgrading tool.

### Upgrade Process

Once you have the required tool and upgrade materials you can begin the upgrade process. The Repair Tool is equipped and the materials are left in your bag or on your tool belt. Approach the Vault Door v2 and right click on it while holding the Repair Tool and an icon will appear showing the current upgrade status. The upgrade materials used will not be taken from your inventory until the upgrade is complete.

## Notes

* A Vault Door v2 drops Iron upon destruction.
* The Vault Door v2 will increase the Heatmap by 0.05% every time it's opened or closed (due to the noise generated).
Wall Safe

## Description

**Wall Safes** can be found usually on the upper floor of a house or building, and can be crafted at a Workbench. They sometimes contain firearms and other useful items and can serve as Storage. There is a Bank in Perishton which contains 18 Wall Safes.

### Recipe

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(Parameter=linkname)

Wall Safe Recipe

1x
 **01:42.6**

## Usage

Built in to a **Wall Safe** is a security function which offers the player three options in relation to the control of the **Wall Safe**, Pressing and holding down the E key while looking at the **Wall Safe** will bring up three icons showing each of the three options, these are explained below.

* Left Icon - This is a keypad icon and is used to set up a password for the **Wall Safe**, simply move your cursor over the icon and release the E key to bring up the password input box. Using the password input box you can type any password you like and set it by clicking the green set button, or press the red cancel button to exit the menu and cancel the password input. Once you have set a password for the **Wall Safe** you will be able to open and close it at will, but it will remain locked for other players. Any player that knows the password will be able to open this **Wall Safe**. You may select any password between 1-4 characters in length and it may contain any combination of letters, numbers, or symbols.
* Centre Icon - This is a doorway icon, moving your cursor over this icon and releasing the E key with either open or close the **Wall Safe** depending in which state it was in when you pushed down the E button.
* Right Icon - This is a padlock icon and represents the **Wall Safe** lock, move your cursor over the icon and release the E key to toggle the **Wall Safe** between being either locked or unlocked. A **Wall Safe** that is locked without a password can only be opened by the player that locked it.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## See also

* Desk Safe
* Gun Safe
* Shamway Lab Safe
Tool & Weapon Tiers

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Tool & Weapon Tiers** are how 7 Days to Die categorizes items from weaker materials/effects to stronger materials/effects. For example the Primitive Bow and Compound Bow are different tiers for the same weapon. Within a tier, you may encounter tools & weapons of different Quality which further stratify the range of items available. In general, a higher-tier item of any quality is likely (though not certain) to have better base stats than a lower-tier item. Note, however, that a Quality 6 Primitive Bow (for example) will allow four Mods to be attached, which might increase its stats enough to make it more damaging than a Quality 1 Compound Bow.
Utility Cart

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A Utility Cart is a lootable container found throughout the world in certain POIs.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Zombie Vulture

**Zombie Vulture** are zombie animals found in every biome except the Snowy Forest biome. Zombie Vultures are hostile and will try to chase and attack the player if provoked or spots the player. Zombie Vultures maneuver sluggishly, tending to fly high and occasionally swooping down to attack the player, although their top speed is still faster than the player. They have a high chance of  infecting the player compared to other zombies. They are relatively silent and easy to miss, stalking the players unnoticed over long distances and capable of surprise attacks that can make life difficult for a new player without Antibiotics and Jar of Honey, even if they pose almost no threat in killing the player outright, and should be considered a higher threat than average, although not as much as a Zombie Dog.

Some players (especially those with access to Antibiotics, and even more so those already infected) use melee attacks to conserve ammunition, although the amount of Feathers looted should still exceed what is used in the arrows to shoot it down. Zombie Vultures move quite slowly when they are near the ground turning, and can be taken out with melee strikes, without much damage being done to the player. Shotgun-like weapons give excellent results if you want to use ranged weapons, but in any case strafing perpendicular to their motion when they get close will reduce the likelihood of being hit.

Vultures will not drop any loot upon being killed but can be harvested for Rotting Flesh, Bone and Feathers. It is recommended to use a Bone Shiv, Hunting Knife, or Machete when harvesting because it will provide the player with more resources than any other tool or weapon.

Zombie Vultures which spawn during the Blood Moon and sometimes at night have more health, give more experience on death and gain a ranged spit attack like the Infected Police Officer. Zombie Vultures glide over twice as fast when the player is in a vehicle, and attack precisely enough to hit the player while driving a 4x4 Truck. This behavior is not exclusive to Blood Moons, nor will it continue if the player exits the vehicle.

## Drops

* Rotting Flesh
* Bone
* Feathers

## Other Zombie Animals

* Zombie Bear
* Zombie Dog
The Outlaw (Perk)

**This page is a candidate for deletion.**

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*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

You broke the laws of logic. Your pistol does more damage with every rank.
Wood Planks

**Wood Planks** are a *non-craftable* resource and potential, yet weak, building material used in building. They can be obtained by breaking Hollow Tree Stump. This is most likely a bug.

## Notes

As of Alpha 7.10, Wood Planks are no longer craftable. They were replaced by Wood Plank and Wood Frame. Wood Plank was in turn discontinued as of Alpha 13.
Wood CV

*This is the **Console Version** of Wood hence the name **Wood CV**. To see the current PC version see Wood.*

## Description

This Console Verion of **Wood** is a fundamental resource to playing the game. Wood is a found everywhere throughout Navezgane in many objects and must be harvested from those objects to obtain the Wood. Wood can be used as a source of Combustible fuel for Campfires, Chemistry Stations and Forges.

## How to Obtain

* You can obtain Wood by hitting any type of Tree with fists or an appropriate tool. Felling a Tree will yield a bonus amount of Wood depending on the type and size of the tree. All Trees, regardless of the type, will drop Wood. Fully grown Pine Trees drop Seeds CV. Use the seeds to plant new trees for future Wood resources.
* Scattered throughout the map are dead bushes with no leaves that can be harvested by punching or cut with a tool for 1 piece of wood.
* Wood can also be looted in small quantities from various storage containers.
* Wood can be harvested by using a tool and destroying wooden houses and furniture.
* It can also be obtained by hitting piles of burning embers in the Burnt Forest CV with fists or a tool.

## Harvest Efficiency

The better the tool the better the amount yielded from those objects. These are the options from worst to best tool: Fist, Stone Axe CV, Iron Fireaxe, Steel Fireaxe, Chainsaw (requires Gas Can}. Efficiency of Wood harvested is also dependent upon the greater Quality of any of these tools.

## Usage

You can use Wood in the following ways

* As a source of Combustible fuel.
* To craft all items requiring Wood.
* To build structures, reinforce windows and doors, or upgrade existing structures.
Yucca Fruit

## Description

**Yucca Fruit** is a food item found after destroying a Saguaro and Prickly Pear or harvested directly from a Yucca Plant. Planted Yucca Plants remain after harvesting, while wild ones disappear. Eating **Yucca Fruit** will have a positive effect on Fullness.

## Uses

### Recipes

The following recipes require **Yucca Fruit**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
The Brawler

**The Brawler** is a Combat Perk in the Fortitude Attribute.

"Learn martial arts and use your fists to stun, knock down, disarm and ragdoll your opponent."

## Notes

The first tier of the perk makes it so every punch to the head inflicted on a zombie or animal applies the permanent debuff No Teeth. Once an enemy has its teeth knocked out it will not be able to inflict infection through melee attacks. Ranged attacks such as an Infected Police Officer's vomit can still carry a chance of infection.

## Recipe

As of Alpha 21, skills no longer grant crafting recipes. That feature was replaced by Crafting Skill Magazines.
The Decapitator (Perk)

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*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

The decapitator is a perk that increases the chance of a zombie being dismembered by 10% per level.

## Requirements and Effects

### Notes

* This perk is particularly useful when landing head shots as it increases the chance of a head dismember resulting in a one-shot.
Trigger Group: Full Auto Mod

## Description

Modified the trigger group to fire full auto only.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Glue5Mechanical Parts10Scrap Polymers5{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Trigger Group: Full Auto Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Trigger Group: Full Auto Mod Recipe

1x
 **01:23**

## Notes

* Can NOT be used together with other Ranged Trigger Group Mods (Trigger Group: Semi, Trigger Group: Burst)

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Weapon Smithing (Perk)

**This page is a candidate for deletion.**

If you disagree with its deletion, please explain why in this page's Discussion page or improve the page and remove the `{{delete}}` tag.

Remember to check what links here and the page history before deleting.

## Description

*Craft weapons faster and of better quality. Decrease repair penalties and get more from repair kits.*

**Weapon Smithing (Perk)** is one of the Skills in 7 Days to Die. A survivor can increase his Weapon Smithing (Perk) level spending Skill Points.

## Skill Group Items

The level of this skill will improve the quality of these items.

## List of items from this group

* Stone Axe
* Fireaxe
* Stone Shovel
* Shovel
* Wrench
* Claw Hammer
* Steel Pickaxe
* Iron Pickaxe
* Chainsaw
* Auger
Vending Machines

## Description

Vending Machines are placeable block-items that make up part of the Bartering system. There are 3 types of Vending Machines: the Standard Vending Machine, the Player-Rentable Vending Machine, and the Player-Owned Vending Machine. All of the Vending Machines use Duke's Casino Tokens in order to make purchases.

## Standard Vending Machine

The Standard Vending Machine is located at each Trader as well as various other Points of Interest found throughout the world in 7 Days to Die. At these machines, players can purchase various Food and Drinks for Duke's Casino Token.

The Buy Price for the food and drink items is standard at every Vending Machine. Food and drinks are sold at exactly their base cost, and are not affected by buffs to Bartering. This is in contrast to Traders who mark such items up to 300% of their base value, but the cost of their items is affected by buffs to Bartering.

Without Bartering buffs a vending machine will have lower prices than a Trader, however with a high enough buff to buying prices a Trader can sell things cheaper. See Bartering for more details.

## Player-Rentable Vending Machine

Player-Rentable Vending Machines can be rented for a fee of 2500 Duke's Casino Tokens. The fee covers the renting of the machine for 30 days. During this time, the player can add items from their inventory to the vending machine. Prices can be increased above Standard price or reduced to as low as 20% of Standard Price. From Player-rented vending machines, other players may purchase the items that have been placed within. Sometimes, items are sold to NPCs. (NPCs in this regard exist only as buyers; they can neither be seen, interacted with, or otherwise dealt with.) Exact mechanics of this selling to NPCs are not known currently, but Price is said to have some effect. NPCs will not purchase anything if there are 5 or less entries in the machine. Note that upon expiration of a rent, all items and dukes still in the machine are lost!

## Player-Owned Vending Machines

Player-Owned Vending Machines can currently only be bought from the secret stash of Traders. They are said to sell items only to other Players; they never have items sold to NPCs like the Player-Rented Vending Machines.

## Non-Player Vending Machine Locations

Locations in Navezgane (Incomplete)

* 1350 W 472 S (Underground)
* 1239 W 555 S
* 1772 W 1338 S
* 1606 W 1728 S
* 286 W 432 S (4th floor)
* 1695 E 1771 S
* 1684 E 1788 S (10th floor)
* 1684 E 1790 S (4th floor)
* 501 W 1742 N
* 212 W 1362 N
* 2257 E 393 S
* 1027 E 1311 S - Trader Bob
* 800 W 1314 S - Trader Rekt
* 1802 w 251 N
* 1818 W 297 N
* 1135 E 640 N - Hospital
* 1130 E 641 N - Hospital (3rd Floor)
* 1181 E 604 N - Hospital
* 1190 E 628 N - Hospital
* 1163 E 627 N - Hospital (2nd Floor)
* 1142 E 641 N - Hospital (Basement)

## Buyable items

* Candy
* Drinks

## See Also

* Bartering
* Traders
* Secret Stash

## Notes

* Attacking or attempting to dismantle a vending machine will result in electrocution.
Wolf

## Description

A **Wolf** is a wild animal commonly found in the Forest, Plains and Snowy Forest biomes. A Wolf is hostile and will try to chase and attack the player if provoked or if it spots the player. A Wolf is much faster than players and will easily outrun a player and catch them, so it is advised to take them down as fast as you can before they can reach you, or get to high ground like a car as they cannot climb it. Wolves can be spotted moving around in a small pack; this horde is not the same as other hordes as they will not go searching for the player and will wander aimlessly like a normal animal on its own. It isn't advised to take on these packs of Wolves as they will quickly kill the player unless the player is equipped with strong armor and weapons. The packs can also contain a Dire Wolf, which is a stronger variant. Wolves may occasionally attack Zombies that wander too close if the Wolf hasn't noticed the player yet.

## Drops

It is recommended to use a Bone Knife, Hunting Knife, or Machete when harvesting because it will provide the player with more resources than any other tool or weapon.
Wolves will not drop any loot upon being killed but can be harvested for the following:

* Raw Meat
* Leather
* Bone
* Animal Fat

## Other Hostile Animals

* Bear
* Coyote
* Dire Wolf
* Mountain Lion
* Rattlesnake

## Notes

* As of A17, Some wolf packs contain a larger "alpha" Wolf. Other than a slight difference in size, and a bit more resources, it is unknown if it is any more powerful than a normal Wolf. This is not to be confused with the much more powerful Dire Wolf.

* A Wolf's attack can also cause bleeding.

* Sometimes a Wolf can jump on top of cars so this isn't a foolproof way of dealing with them.
Wood Table

## Description

"*Furniture can make your place look pretty but it usually has little defensive value*"

**Wood Tables** can be crafted. It is not a bed, it will not set your spawn point. It is not a storage item, and your character cannot sit in it, it is purely decorative. It is the same as the Red Wood Table, but red.

## Crafting

Crafted at a Workbench

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Nails10Wood10{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

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Tactical Assault Rifle

Tactical Assault Rifle is a Tier 2 Assault Rifle after the AK-47.

The Tactical Assault Rifle is a Fortitude-based Machine Gun in *7 Days to Die*.

## Description

The Tactical Assault Rifle is a short- to medium-ranged automatic weapon, affected by the Machine Gunner perk. Similar to other machine guns and rifles, the Tactical Assault Rifle uses 7.62mm Rounds as Ammunition.

It is heavily based on the real-life M4 Carbine, although the M4 fires smaller 5.56×45mm NATO rounds. The rifle is likely a short stroke piston system with the absence of a rear buffer tube with instead in place what appears to be a hand saw.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Machine Gun Parts1Forged Steel10Duct Tape3Scrap Polymers5Spring3Tactical Warfare273543515911{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Tactical Assault Rifle**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

The condition of a Tactical Assault Rifle deteriorates with each use until it will eventually stop working and will need to be repaired. This can be done using a Repair Kit.

## Recommended Mods

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Wooden Bow ·
Wellness

## Description

**Wellness** was a player statistic represented by a numerical value ranging from 0 to 250. It can be found in the ***Player Statistics*** section of the Character Menu. Wellness is used to govern the total maximum amount of Health and Stamina, which can never be higher than the current Wellness level.

Players start new games with a Wellness level of 100. This can be increased to a maximum of 250 (with 5/5 Health Nut), by using certain medical supplies, or by maintaining Hydration and Fullness. Wellness becomes much more difficult to increase once raised past 100. It is also possible to lose Wellness, which can fall all the way to 70 or 120 with 5/5 Health Nut perk.

As of A17, the wellness system has been removed and replaced with the Integrated Survival System. The additional value was replaced with the progression driven max health and stamina values, and additional usage of the food one.

There are several causes of Wellness loss:

* Death causes the player's wellness to decrease by 10 points.
* Becoming hungry, starving, thirsty or dehydrated will cause the player to lose wellness points periodically. This will continue until the player has consumed food or drink as needed and raised both levels above 0.
* Eating certain types of food can decrease the player's wellness by up to 30 points. Some examples include raw eggs, Moldy Bread, Raw Meat, as well as (to a much lesser extent) Bottled Murky Water and Coffee.

It is important for the player to ensure their character is well fed and hydrated in addition to avoiding repeated death, as low Wellness will leave the player vulnerable from low maximum health in addition to making simple tasks much more difficult due to low Stamina.

* Getting hit several times decreases the player's wellness.

## Notes

* Obtaining meat by hunting animals then cooking and consuming them is typically the easiest way to raise Wellness. Meat Stew provide a good boost to wellness and with a value of +1.6
* Cornbread is one of the best early game foods as corn is easily grown in dirt
* Dying will not cause the player's Wellness value to drop below a value of 70 or 120 with 5/5 Health Nut perk.
* As Wellness gets above 100, it takes more boosts to increase, with multipliers of 50% @ levels 101-150, and 25% at levels 151-200. So at levels 151-200 you will need 4 points for each Wellness point increase. These multipliers do not apply to negative effects.

## Video Tutorial - Raising Wellness Effectively (Alpha 13)

The short video below demonstrates how to effectively raise wellness faster than just normally eating.

Note: the following video recommends using antibiotics to increase wellness, which is no longer possible. Using vitamins is an alternative to the old method of using antibiotics.

The video below shows in detail about some of the better items to raise wellness, as well as some drinks that increase wellness. It also discusses some of the worst items for wellness, and drinks that decrease wellness but are helpful elsewhere. The video also shows the difference between 10 meters and 60 meters. (grilled meat and raw meat/meat stew)
Wrench

## Description

The **Wrench** is a tier 1 Disassemble Tool used in Salvaging, which is the harvesting of electrical and mechanical objects including bulky devices (cars, trucks, training benches, air conditioners, electric conductors), electronic devices (computers, vending machines, lamps, consoles, etc.), appliances (microwaves, toasters, toilets, sinks, water dispensers, etc.) and others. This allows obtaining additional resources not available through usage of any other tool.
The Wrench can also serve as a mediocre melee Weapon.

## Uses

### As a Tool

* Salvaging. Using the primary click (default left mouse button) will use the Wrench, hitting any item or block that is targeted by the crosshairs and within range. This will allow you harvest the item or block for additional resources not available when using other harvesting tools that are not designated as Disassemble Tools.

### As a Weapon

* When used in combat, the Wrench is a functional, if not very effective, short range Melee weapon. Due to lack of perk influence on this tool, it only gets the basic damage and dismember chance bonus from Strength attribute.

## Crafting

### Required Items

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(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Wrench**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

The Durability of the Wrench deteriorates with each use. When its Durability reaches zero, it becomes unusable until repaired. Repairing the Wrench requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.

## Scrapping

The Wrench can be scrapped, yielding Iron.

## Notes

* Although some resources can be obtained by simply destroying an object (like obtaining a Brass Radiator from Air Conditioner or from other sources (Short Iron Pipe can be looted, not only harvested from sinks or toilets), scavenging tools like the wrench, ratchet, or impact driver are the only way to directly harvest some materials.
Trash Pile

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A **Trash Pile** is a lootable container found throughout the world in certain POIs.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Vault Hatch v3

## Description

A **Vault Hatch v3** is a hatch that has the ability to be locked by the player. It is upgraded from a Vault Hatch v2 using Forged Steel. A Vault Hatch v3 can not be further upgraded, though a Powered version exists, which must be crafted separately.

## Usage

A Vault Hatch v3 offers three security feature options, in relation to the player's control of the Hatch. Holding down the 'E' key, while looking at the Reinforced Secure Wooden Door, will bring up the following three icons:

* Left Icon - This is a keypad icon and is used to set up a password for the Hatch, moving the cursor over the icon and releasing the E key will bring up the password input box. Using the password input box the player can type any password they like and set it by clicking the green set button, or press the red cancel button to exit the menu and cancel the password input. Once the player has set a password they will have to enter it into the Hatch to be able to open it, this only needs to be done the first time the player uses the Hatch. Any player that knows the door code will be able to open this Hatch.
* Center Icon - This is a doorway icon, moving the cursor over this icon and releasing the E key with either open or close the Hatch depending on which state it was in when the player pushed down the E button.
* Right Icon - This is a padlock icon and represents the Hatch lock, moving the cursor over the icon and releasing the E key will toggle the Hatch between being either locked or unlocked. A Hatch that is locked without a password can only be opened by the player that locked it.

## Obtaining

The Vault Hatch v3 is not craftable, it can only be obtained by upgrading a Vault Hatch v2. The upgrade requires 12 Forged Steel and any upgrading tool.

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Vault Hatch v3 Recipe

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## Repairing

You can repair a Vault Hatch v3 with up to 12 Forged Steel, depending on damage level, with any repair tool.

## Notes

* It is useful for making a door to block the top of a ladder (as shown below).
* Can be used to make a window that opens and shuts when needed.
* It is also useful to cover the water source inside your base (usually a hole filled with water).
Wooden Sign

## Description

**Wooden Signs** are a unique item, because they can be written on. There are three variants, Wooden Sign 1x1, Wooden Sign 3x1, and Wooden Sign 5x2. They are functionally the same, but get larger with larger scaling text.

For larger signs, Metal Signs are another option.

## Usage

Place a sign, then aim at it and press (default E) to open the text editor. You have 2 lines.

The text box has two lines with a set font size, large enough to fit 35 lowercase letters (a) or 10 uppercase letters (A) per line.

## Crafting

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(Parameter=linkname)

Wooden Sign Recipe

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Tungsten Ingot Mold

## Description

A **Tungsten Ingot Mold** is a craftable item that is placed in to a Forge and used to cast Scrap Tungsten into Tungsten Ingots. Due to the fact a **Tungsten Ingot Mold** is not affected by durability it will not suffer any damage and last indefinitely. As with all Molds it will only accept scrap items with the correct type of base metal, in this case tungsten. For a current list of all tungsten based items check the page Scrap Tungsten. A **Tungsten Ingot Mold** cannot be scrapped, dismantled or melted in a Forge.

## Usage

Along with a source of tungsten and a Combustible fuel, a **Tungsten Ingot Mold** is used by placing it into the **Mold** slot in a Forge. Once the mold has been placed into its slot the **Metal** slot will accept items of the correct type of material. Place the metal item you intend to melt into the **Metal** slot and place your fuel source into one of the three **Fuel** slots. The casting process will begin and the **Tungsten Ingot Mold** will be used to cast a Tungsten Ingot.

## Crafting

#### Required Item

It is very easy to craft a **Tungsten Ingot Mold** but before being able to do so you will require the following items.

 **5x** Lump of Clay
#### Crafting Recipe

You can craft a **Tungsten Ingot Mold** by using the recipe below.

## Notes

* If the mold is removed from the forge during casting it will cause the current part that is being cast to disappear and you will lose the metal already used by it.
Working Stiff Tools Work Truck

## Overview

The **Working Stiff Tools Work Truck** is a vehicle seen scattered on or alongside streets, roads, or parked in front of certain buildings, such as the Working Stiffs Hardware Store. It can't be driven but can be looted, harvested, or used for Storage.

Using a Disassembly Tool on a **Working Stiff Tools Work Truck** disassembles it for Automotive and Crafting Resources. Vehicles disappear after being fully disassembled.

## Exploding Trucks

Disassembly isn't the only way to destroy a **Working Stiff Tools Work Truck**, as block-damaging weapons can cause an explosion. This explosion can cause damage to any entity if nearby and will leave behind a crater.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Harvesting

**NOTE:**
**Acid** can only be obtained by first reading the **Wasteland Treasures: Acid** Perk Book.
WoodDebris

## Overview

**WoodDebris** is a resource that can be collected from the ground after destroying wooden objects. While it is not possible to scrap or melt a WoodDebris it can be used as a source of Combustible fuel.

## Uses

You can use a WoodDebris in the following ways

* As a source of Combustible fuel. It will burn for 30 seconds.