Character Classes

The 3 FactionsChildren of MorriganMoonringWatchers of Tuathan
Tainted Grail has 9 classes, distributed into 3 different factions. Each faction has a separate pool of cards to choose from. The classes have different starting decks, abilities (Ultimate as well as Passive bonus) and can acquire different passive skills.

**The Ultimate** is an ability that can be used once per round and as soon as enough charges are gained. Each class has its own way of gaining charges. Besides the active Ultimate ability, classes also have a **Passive ability**.

The player starts with the Wyrdhunter class. Collecting score points and finishing runs by winning or dying unlocks the other classes in this order: Summoner - Sentinel - Pathfinder - Blood Mage - Zealot - Berserker - Necromancer - Apostate

## General Faction Descriptions

### Children Of Morrigan

The Children of Morrigan represent a faction that takes the role of the melee fighter. The cards mainly focus on blocking attacks, reflecting damage, and reducing the enemy’s armor. The faction consists of three unique classes:

PathfinderWyrdhunterBerserker

The classes share a few passives, but each class also has unique passives related to the role the class fulfills. The Wyrdhunter will have passives that focus on gaining armor and reducing enemy’s armor. Where the Pathfinder will have passives to allow more card draws and block, and the Berserker will have passives that will give effects when taking damage. Passives that accumulate effects Until the End Of Combat (UEOC) or Until the End Of Turn (UEOT) tend to be quite strong and will usually work quite well together with other passives.This is a faction focused on melee combat. They rely heavily on dealing damage and blocking incoming hits.

### Moonring

The druids of the Moonring are some of the few human beings on Avalon that can use magic and bend the wyrdness to their benefit. The focus of this faction is on using summons to attack, block, buff, or debuff. The Moonring have several different summons at their disposal, each serving its own purpose. These Summons are:

* Golem - *As damage to your team while redirect is active on the Golem will go to the Golem. Be careful of AOE attacks, as your Golem will suffer the full extent.*
* Abomination - Performs an AOE attack to all enemies on the battlefield. Grows stronger after each activation.
* Wyrm - Performs multiple single target attacks and reduces the enemy's armor.
* Fae - This the groups support/healer depending on the class. Fae grants passive improvements.

All Summons but Faes can be chosen as the starter summon, that automatically will spawn at the start of every combat.

The Moonring consists of three classes:

SummonerBlood MageNecromancer

Where the Blood Mage will use it’s own HP to summon and power multiple weaker summons and focus on "overcharging" these for stronger attacks or temporal benefits (such as debuffing the enemies dmg or heal the player), the Summoner prefers focusing on investing energy into fewer summons, making them as strong as possible. The Necromancer stands out from these two, as it's the only class that actively can attack on its own (in the Lich form) and minions primarily are used to sacrifice them for their powers. One important aspect to keep in mind, might be the uncapped scaling of summoners, while Blood mages' and Necromancers' summons have a limited lifetime, they need to cycle through their summons.

#### Minions

Minions base damage is calculated from the characters current output damage (i.e. Basedamage \* damage multiplicator). Each minion type has a different amount of this base damage that carries over (100% for Wyrm, 50% for abomination). The general calculation is as follows:

Player base (integer) \* player multiplication (% float) = Minion base (float displayed as integer) \* dmg multiplier (%float) = minion output \* (armor+100%) (% float) = minion damage

### Watchers of Tuathan

Several hundred men perished when they tried to seal their conquest of Avalon by destroying Tuathan, the holy capital of their enemies. The Fore-dweller city never yielded, and the humans eventually had to give up. Arthur then ordered a watchtower, Longbarrow, to be built here, atop the graves of his soldiers.

Guardians stationed in Longbarrow were supposed to ensure Fore-dwellers never returned to the lands of men. And the tower itself was supposed to be a sobering reminder that human holdings in Avalon are far from safe.

The Watchers of Tuathan consists of three classes:

ApostateSentinelZealot