recursal/Fanatic-Fandom huggingface dataset:
Babs the BugBardBearian

* General Appearance – What does this character look like? Race? Age? General description?
* Position – What does this character do? Is this character a leader or a member of a faction? What resources does this character have at their disposal?
* Abilities – What is this character capable of doing (powers, influence, resources)? Either what they are directly capable of doing, or having others do for them.
* Goals and Fears
	+ Goals – What does this character want to achieve? What are they working towards?
	+ Fears – What is this character afraid of? To what lengths will they go to avoid realizing those fears?
* Personality – How does this character behave? Are they kind? Snobbish? Perpetually angry?
* Relationships – What significant relationships has this character developed? What is the nature of those relationships? Do they have close loved ones? Do they have rivals or enemies?
* History/Backstory – Any specific backstory you would like to have for this character to help further inform the way you role-play this character?
Nameless Wiki

**Welcome to the Nameless Wiki!**
Follow along with the Nameless of Waterdeep and their adventures.

Featuring: Oswald, Merula, Lunna, Renoa Ithrun, Brother Mortem, Hemnon (Castian), Bridonna Bloomwind and Nirn Brittleby.

We're a collaborative community website about Nameless that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Lunna

* General Appearance – What does this character look like? Race? Age? General description?
* Position – What does this character do? Is this character a leader or a member of a faction? What resources does this character have at their disposal?
* Abilities – What is this character capable of doing (powers, influence, resources)? Either what they are directly capable of doing, or having others do for them.
* Goals and Fears
	+ Goals – What does this character want to achieve? What are they working towards?
	+ Fears – What is this character afraid of? To what lengths will they go to avoid realizing those fears?
* Personality – How does this character behave? Are they kind? Snobbish? Perpetually angry?
* Relationships – What significant relationships has this character developed? What is the nature of those relationships? Do they have close loved ones? Do they have rivals or enemies?
* History/Backstory – Any specific backstory you would like to have for this character to help further inform the way you role-play this character?
Dromix

* General Appearance – What does this character look like? Race? Age? General description?
* Position – What does this character do? Is this character a leader or a member of a faction? What resources does this character have at their disposal?
* Abilities – What is this character capable of doing (powers, influence, resources)? Either what they are directly capable of doing, or having others do for them.
* Goals and Fears
	+ Goals – What does this character want to achieve? What are they working towards?
	+ Fears – What is this character afraid of? To what lengths will they go to avoid realizing those fears?
* Personality – How does this character behave? Are they kind? Snobbish? Perpetually angry?
* Relationships – What significant relationships has this character developed? What is the nature of those relationships? Do they have close loved ones? Do they have rivals or enemies?
* History/Backstory – Any specific backstory you would like to have for this character to help further inform the way you role-play this character?[1]
Ocular Observer

> Observers posses similarly strong defensive abilities as Cranial Carnivores. However when threatened they can call upon strange energies from the void to grant them and their allies protection from beyond our world. They are notoriously hard to kill as once their body is destroyed, its eyes must then be squashed separately.
>
>

**Ocular Observer** is a type of monster in the game.

## Special attacks

* When Shield is depleted: Grants itself and surrounding monsters 60 **Fortification**.
* Upon dying: Spawn 3 Eyes.
Diana Srevlin

* General Appearance – What does this character look like? Race? Age? General description?
* Position – What does this character do? Is this character a leader or a member of a faction? What resources does this character have at their disposal?
* Abilities – What is this character capable of doing (powers, influence, resources)? Either what they are directly capable of doing, or having others do for them.
* Goals and Fears
	+ Goals – What does this character want to achieve? What are they working towards?
	+ Fears – What is this character afraid of? To what lengths will they go to avoid realizing those fears?
* Personality – How does this character behave? Are they kind? Snobbish? Perpetually angry?
* Relationships – What significant relationships has this character developed? What is the nature of those relationships? Do they have close loved ones? Do they have rivals or enemies?
* History/Backstory – Any specific backstory you would like to have for this character to help further inform the way you role-play this character?
Orvis

* General Appearance – What does this character look like? Race? Age? General description?
* Position – What does this character do? Is this character a leader or a member of a faction? What resources does this character have at their disposal?
* Abilities – What is this character capable of doing (powers, influence, resources)? Either what they are directly capable of doing, or having others do for them.
* Goals and Fears
	+ Goals – What does this character want to achieve? What are they working towards?
	+ Fears – What is this character afraid of? To what lengths will they go to avoid realizing those fears?
* Personality – How does this character behave? Are they kind? Snobbish? Perpetually angry?
* Relationships – What significant relationships has this character developed? What is the nature of those relationships? Do they have close loved ones? Do they have rivals or enemies?
* History/Backstory – Any specific backstory you would like to have for this character to help further inform the way you role-play this character?
Giigle

* General Appearance – What does this character look like? Race? Age? General description?
* Position – What does this character do? Is this character a leader or a member of a faction? What resources does this character have at their disposal?
* Abilities – What is this character capable of doing (powers, influence, resources)? Either what they are directly capable of doing, or having others do for them.
* Goals and Fears
	+ Goals – What does this character want to achieve? What are they working towards?
	+ Fears – What is this character afraid of? To what lengths will they go to avoid realizing those fears?
* Personality – How does this character behave? Are they kind? Snobbish? Perpetually angry?
* Relationships – What significant relationships has this character developed? What is the nature of those relationships? Do they have close loved ones? Do they have rivals or enemies?
* History/Backstory – Any specific backstory you would like to have for this character to help further inform the way you role-play this character?

Level 3 Storm-Herald Barbarian, Lorge Boi
Scruffins

Second in Command of the Waterdeep Watch, She is known hero figure in Melvaunt worthy enough to deserve a statue, she is also known as "The Mutt of Waterdeep" and has been known to posses an artifact desired by The wizards of Thay. She is always hungry and never satisfied, on top of her uncanny ability to wield a two handed weapon with one hand. She is the Champion of Enyd Birchwood.
Hydrokinesis

Kinesis-type skills are considered to be in the middle ground of Manipulation and Maker type skills.

## Description

* Allows her to control water almost with complete freedom and create almost ice-level frozen water
* Can control the temperature of water and control the movements of aquatic flow without spending any Mana
* Requires a lot of focus as well as fixed Mana points for every certain amount of time while active
Kreeshee

* General Appearance – What does this character look like? Race? Age? General description?
* Position – What does this character do? Is this character a leader or a member of a faction? What resources does this character have at their disposal?
* Abilities – What is this character capable of doing (powers, influence, resources)? Either what they are directly capable of doing, or having others do for them.
* Goals and Fears
	+ Goals – What does this character want to achieve? What are they working towards?
	+ Fears – What is this character afraid of? To what lengths will they go to avoid realizing those fears?
* Personality – How does this character behave? Are they kind? Snobbish? Perpetually angry?
* Relationships – What significant relationships has this character developed? What is the nature of those relationships? Do they have close loved ones? Do they have rivals or enemies?
* History/Backstory – Any specific backstory you would like to have for this character to help further inform the way you role-play this character?

Speeo, Nox, Limo, Zen - Snake head names
Laff

* General Appearance – What does this character look like? Race? Age? General description?
* Position – What does this character do? Is this character a leader or a member of a faction? What resources does this character have at their disposal?
* Abilities – What is this character capable of doing (powers, influence, resources)? Either what they are directly capable of doing, or having others do for them.
* Goals and Fears
	+ Goals – What does this character want to achieve? What are they working towards?
	+ Fears – What is this character afraid of? To what lengths will they go to avoid realizing those fears?
* Personality – How does this character behave? Are they kind? Snobbish? Perpetually angry?
* Relationships – What significant relationships has this character developed? What is the nature of those relationships? Do they have close loved ones? Do they have rivals or enemies?
* History/Backstory – Any specific backstory you would like to have for this character to help further inform the way you role-play this character?

Blind, Level 3 Echo Knight Fighter, Laffs in uncomfortable situations, tends to be under the effects of self-inflicted spells (Tashas Hideous Laughter, Crown of Madness, Charm Person)
Mummy

> Escaping from their long-forgotten tombs, mummies are slow but extremely dangerous undead abominations. Their bodies are wrapped in petrified and m agically enchanted linens that not only protects the nummies from damage, but also possesses the horrible ability to rewrap itself.
>
>

**Mummy** is a type of monster in the game.

## Special attacks

* When Shield is depleted: Grants itself and surrounding monsters 30 **Fortification**.
* When Armor is depleted: Grants itself and surrounding monsters 30 **Fortification**.
Kastara Brittleby

### Relatives

Nirn Brittleby (Daughter) Setara Brittleby (Granddaughter) Leona Brittleby (Great-Granddaughter)

## Physical description

### Eye color

Green

Mother of Nirn Brittleby, Grandmother of Setara Brittleby and Great-Grandmother of Leona Brittleby.

* General Appearance – What does this character look like? Race? Age? General description?
* Position – What does this character do? Is this character a leader or a member of a faction? What resources does this character have at their disposal?
* Abilities – What is this character capable of doing (powers, influence, resources)? Either what they are directly capable of doing, or having others do for them.
* Goals and Fears
	+ Goals – What does this character want to achieve? What are they working towards?
	+ Fears – What is this character afraid of? To what lengths will they go to avoid realizing those fears?
* Personality – How does this character behave? Are they kind? Snobbish? Perpetually angry?
* Relationships – What significant relationships has this character developed? What is the nature of those relationships? Do they have close loved ones? Do they have rivals or enemies?
* History/Backstory – Any specific backstory you would like to have for this character to help further inform the way you role-play this character?
Armored Orc

> The strongest and most brutal orcs encase themselves in as much armor as they can endure. This makes them far more durable than an ordinary orc. At the cost of speed these orcs reserve their energy to survive the final stretch of their attack. When armored orcs get within sight of the tower they let out a menacing call to arms fortifying all who surround them.
>
>

**Armored Orc** is a type of monster in the game.

## Special attacks

* When Armored Orc is 20 blocks away from the tower, grants itself and surrounding monsters 30 **Fortification**.
Invader Ooogie

**Invader Ooogie** is the fourth boss in the game.

## Special attacks

* Every 5 seconds: Spawns 3 Dark Missiles.
* When its Shield is depleted: Spawns 3 Flying Saucers, and grant itself with surrounding monsters 60 **Haste** and 60 **Fortification**.
* When its Armor is depleted: Spawns 2 Dark Missiles + 2 Flying Saucers + 2 Invaders, and grant itself with surrounding monsters 60 **Haste** and 60 **Fortification**.
Gold

Gold is a type of resources in Rogue Tower.

The amount of Gold is displayed at the top of the screen.

## Usage

Gold is used for:

* Buying Towers and Support Buildings
* Leveling up Towers and Universities

## Sources

Gold can be acquired from:

* At the start of each game: you will be given at least 1000 Gold. The amount can be increased up to 2000 Gold through Permanent upgrades
* Killing monsters: Monsters drop gold equals to the wave they starts appearing in (except for Goblin who drops 4 Gold). Boss monsters drop more. Monsters also drop 1 extra Gold for every type of tower that damaged them.
* Haunted Houses
* Houses: Each wave the house will generate gold equal to Number of adjacent towers × Current wave number.
* Demolishing towers and buildings also give back some Gold

## Related upgrades

### Cards

 **Banditry II** | Enemies drop +2 gold on death (+4 total), but they also deal +1 damage to the tower (+2 total).
* Banditry I unlocked
 **Banditry III** | Enemies drop +2 gold on death (+6 total), but they also deal +1 damage to the tower (+3 total).
* Banditry II unlocked
 **Gold Rush!** | Enemies drop +3 gold when they die. However they also gain +0.25 speed.
Hit Points

The monsters in Rogue Tower have 3 types of hit points.

## **Health**

The most common type of hit point: Every monsters have some health.

Health of a monster can only be damaged if its Armor and Shield is empty. A tower deals damage on a monster's Health equals to [Tower's base damage] × [Tower's Health multiplier].

**Bleeding** monsters cannot regenerate their Health and receive +1 Health multiplier from all attacks. Trail of Blood cards can increase the extra Health multiplier taken.

Health receives x1 damage from **Bleed**, and half the damage from **Burn** and **Poison**.

Towers that focus on Health damage:

* Ballista
* Frost Keep
* Shredder
* Radar

## **Armor**

Armor of a monster can only be damaged if its Shield is empty. A tower deals damage on a monster's Armor equals to [Tower's base damage] × [Tower's Armor multiplier].

**Burning** monsters cannot regenerate their Armor and receive +1 Armor multiplier from all attacks. Fire and Flames cards can increase the extra Armor multiplier taken.

Armor receives x1 damage from **Burn**, and half the damage from **Bleed** and **Poison**.

Towers that focus on Armor damage:

* Mortar
* Flame Thrower
* Encampment
* Obelisk

## **Shield**

A tower deals damage on a monster's Shield equals to [Tower's base damage] × [Tower's Shield multiplier].

**Poisoned** monsters cannot regenerate their Shield and receive +1 Shield multiplier from all attacks. Vile Consumption cards can increase the extra Shield multiplier taken.

Shield receives x1 damage from **Poison**, and half the damage from **Burn** and **Bleed**.

Towers that focus on Shield damage:

* Tesla Coil
* Poison Sprayer
* Lookout
* Particle Cannon
Killbot

> Kill bots are the result of vile machinations of violent minds from the hells. They are created for only one task: kill. These armored robots are most dangerous once they get within missile range. Once close enough they will launch a pair of very fast missiles at the tower. DO not be distracted by their French accents, or you might find yourself on the wrong end of a missile strike.
>
>

**Killbot** is a type of monster in the game.

## Special attacks

* When the Killbot gets close to the tower, it will launch a pair of Missiles.
Vampire Lair

The **Vampire Lair** is an expensive tower that focuses on attacking all enemies within its relatively large range area. It attacks infrequently and uses a substantial amount of mana for each attack, but if there are many enemies within range, it can be an efficient tower.

As the Vampire Lair is strongest against health, it is probably best suited for attacking enemies that have already been stripped of any armor or shields, though its large range means that it can be positioned to attack enemies in different branches of the incoming path.
Phantom Warrior

> Some who die in battle reach a warrior's afterlife. However, those who die fleeing their final fight become trapped in an eternal purgatory of ethereal warfare.
>
>

**Phantom Warrior** is a type of monster in the game.

## Special attacks

* When Shield is depleted: Grants itself and surrounding monsters 60 **Haste** and **Fortify**.
Upgrades

Upgrades can be bought using XP. This XP can be used to add permanent modifiers to the game; Unlock towers, buildings, tower upgrades that can be collected during a run, permanent stat bonuses, etc.

XP
--

You can gain XP by clearing the game. The XP gained is calculated by the formula:

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{\displaystyle \frac{Waves\ survived\times(Waves\ survived + 1)\times Difficulty\ modifier}{2}}

* "Difficulty modifier" is 1 for Single defense, 2 for Double defense, 3 for Triple defense.

If you get a new "highest wave survived" record, you will also get some extra XP calculated by the formula:

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{\displaystyle \frac{3 \times (new - old) \times (new + old + 1)}{2}}

* "new" is the new highest wave survived, "old" is the old highest wave survived.

If you won the game (by clearing all 45 waves), you will also receive an extra 450XP (for Single defense), 900XP (for Double Defense), or 1350XP (for Triple defense).

## Prestige

Prestige points can be gained by reseting your game. The amount of Prestige points gained depends on how many upgrades you have unlocked and how much XP you have. Currently Prestige does not have any uses.

The formula to calculate how much Prestige points you gain is unknown. However, you can estimate the amount with the sum of these 2:

* Up to 17 points from unlocking the permanent upgrades and upgrade cards.
* [Your remaining XP]/2200, rounded up.

## Upgrades

### Upgrade Cards

Main article: Upgrade Cards

These upgrades unlock the ability to power up your towers whenever you draw upgrade cards at the end of a round. Each tower has its own upgrade paths and some have unique features.

### Permanent Upgrades

Main article: Permanent Upgrades

These upgrades apply to all future runs. Some unlock passive functions such as Card Draw (+1 upgrade card drawn), while others require you to pick upgrade cards while in the run to get their effect such as Banditry (+2 gold/kill, +1 damage to tower per monster for each upgrade in a run).
Armored Goblin

> Armored goblins are the elite veterans of goblin kind. They wear a considerable amount of armor (at least for a goblin anyways). This gives them far more durability at the sacrifice of speed. These elite goblins enter battle by letting out their vicious cry which fortifies the hearts of all nearby allies.
>
>

**Armored Goblin** is a type of monster in the game.

## Special attacks

* When Armored Goblin spawns on the field, grants itself and surrounding monsters 30 **Fortification**.
Zombie

> Even the slow advance of time we call death does not ail these undead abominable walking corpses. Zombies are slow but incredibly resilient. Their bodies are animated by strange magic making their destruction more difficult than merely disposing of their corporeal form.
>
>

**Zombie** is a type of monster in the game.

## Special attacks

* Upon spawning on the field: Grants itself 30 **Fortification**.
Difficulties

There are 3 difficulties in Rogue Tower.

## Single Defense

* One path into the base tower
* 45 waves total
* Card chests from bosses have 1-3 draws.
* XP gained at the end of each game:

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{\displaystyle \frac{Waves\ survived\times(Waves\ survived + 1)}{2}}
* Extra XP gained for winning: 450

## Double Defense

* Two separate paths into the base tower
* 45 waves total
* Same amount of monsters as Single Defense
* Card chests from bosses have 1-4 draws.
* XP gained at the end of each game:

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{\displaystyle Waves\ survived\times(Waves\ survived + 1)}
* Extra XP gained for winning: 900

## Triple Defense

* Three separate paths into the base tower
* 45 waves total
* Same amount of monsters as Single Defense
* Card chests from bosses have 1-5 draws.
* XP gained at the end of each game:

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{\displaystyle \frac{Waves\ survived\times(Waves\ survived + 1) \times 3}{2}}
* Extra XP gained for winning: 1350
Particle Cannon

> Uses mana to obliterate single enemies at extreme range. Slow firing but extremely powerful against shields.
>
>

**Particle Cannon** is one of the towers in the game.

## Behavior

Particle Cannon shoots a laser ray at a single enemy. Slow fire rate and huge range.

## Tips

This tower deals a lot of damage, but it has slow fire rate and can only target one monster. It is only good for chipping hit point of bosses.

## Changelogs

* During 4.20.69:
	+ Made the tower size bigger.
	+ RPM changed from 12 to 60
Icosahedron

> With egos greater than the number of their sides, icosahedrons are truly the most cocky of all the solids. If caught in conversation with one, they will be uncapable of not bragging about how many popular live streams they appear on. However, when they're shut down from their bragging, they break down into a crying pile indistinguishable from a dodecahedron.
>
>

**Icosahedron** is a type of monster in the game.

## Special attacks

* Upon spawning: Grants itself 60 **Haste**.
* Upon dying: Spawns 1 Dodecahedron.
Vampire

> Children of the night, vampires stalk forth. In their pageantry, vampires do not have any form of armor. However, their cursed powers give them an unnatural vitality and an uncanny ability to regenerate. When in danger, a vampire will transform into a bat.
>
>

**Vampire** is a type of monster in the game.
Jack'o'Lantern

> On haunted nights, it is not only children that come out ot trick-or-treat. However, these enchanted pumpkins do not seek candy, only murder. Their thick pumpkin armor is reinforced with the candy of dead trick-or-treaters. Upon losing all of their candy, their true anger takes over and fortifies themselves and all around them in a murderous rage.
>
>

**Jack'o'Lantern** is a type of monster in the game.

## Special attacks

* Upon spawning: Grants itself 60 **Haste**.
* When Armor is depleted: Grants itself and surrounding monsters 60 **Haste**.
Rogue Tower Wiki

**Welcome to the...**

**99 articles • 153 files • 1,159 edits**

## ABOUT THE GAME AND THE WIKI

This wiki is about the indie rogue-like tower defense game Rogue Tower, made by Die of Death! Here, you'll find all the data you need about each tower, upgrade, monster and much more.

Please feel free to contribute by creating new articles or expanding on existing ones.

## LATEST UPDATE

**April's Fools update is out!**
This update brings some "balance" to the game. It was active from April 1st to April 3rd 2022. Now it can be accessed through the beta branch during April.

Details of changes in the update can be found here.

## OFFICIAL LINKS

 Die of Death Discord server
Join the server

 Twitter
Twitter
Shredder

> Launches sawblades to rip and tear until it is done. Blades bleed enemies as they travel down the path.
>
>

**Shredder** is one of the towers in the game.

## Behavior

Shredder launches a sawblade that travels down the path, dealing damage and inflicting **Bleed** on enemies it hits.

* Enemies receive 100% of the sawblade's damage as **Bleed** damage.
* The sawblade can pierce through enemies. Whenever it pierces an enemy, it loses 1 base damage. The sawblade will disappear if its base damage reaches 0, or if it travels to the end of the path.

## Tips

Beside applying **Bleed** damage, Shredder is also great at killing low health monsters, like Eyes and Missiles. Shredders work really well with multiple Lookouts close to each other: Lookouts cannot mark the same target so Shredders can hit multiple marked targets in a row.

## Changelogs

* During 4.20.69: Increased the visual size of sawblade.
* 1.0.14: Fixed saw blade maximum lifetime to stop them from disappearing before intended.
* 1.0.5: Increased upgrade cost from 20 (+20) to 30 (+30).
Delivery Drone

> Onced used for delivering goods to customers, the technomancers have converted these frinedly delivery drones into deliverers of death. With the speed and efficiency of one day shipping, these drones can deliver a kill bot to anyone anywhere within 24 hours.
>
>

**Delivery Drone** is a type of monster in the game.

## Special attacks

* When Shield is depleted: Grants itself 60 **Haste**.
* When Armor is depleted: Spawn 1 Killbot.
Shadow

> With a more powerful and vile creation, shadows stalk forward unhindered by fear. They hover forth slower than spirits and do not dash. Rather, shadows have an unwavering devotion to killing which is only made stronger when their unnatural existence is threatened.
>
>

**Shadow** is a type of monster in the game.

## Special attacks

* When Shield is depleted: Gives itself 60 **Fortify**.
Ooogiehedron

## Ooogiehedron

### Health

**70000**
Regen: **300**/sec

### Armor

**70000**
Repair: **300**/sec

### Shield

**70000**
Regen: **300**/sec

### Gold dropped

5045

**Ooogiehedron** is the fourth boss in the game.

## Special attacks

* Upon spawning: Grant itself 60 **Fortification**.
* Upon dying: Spawns 2 Dodeca-Ooogies.

## Dodeca-Ooogie

* Stat:
	+ Shield: **30000**.
	+ Speed: 1.3
* Special attack: Upon dying, spawns 2 Octa-Ooogies.

## Octa-Ooogie

* Stat:
	+ Armor: **20000**.
	+ Speed: 1.3
* Special attack: Upon dying, spawns 2 Hexa-Ooogies.

## Hexa-Ooogie

* Stat:
	+ Health: **10000**.
	+ Speed: 1.3
* Special attack: Upon dying, spawns 2 Tetra-Ooogies.

## Tetra-Ooogie

* Stat:
	+ Health: **10000**.
	+ Speed: 1.3
* Special attack: None.
Assimilator

> Beyond the minds of any mortal, these monsters assimilate the physical form of living things into its body. The mental power of the assimilated creatures is used to protect itself and its eldritch allies from poisons and regenerate their mystical defenses.
>
>

**Assimilator** is a type of monster in the game.

## Special attacks

* \* Every 5 seconds, removes **Poison** status and regenerates 400 Shield on surrounding monsters.
Succubus

> Temptresses and murderers, succubi are truly dangerous. With the ability to teleport when under threat, these huntresses stalk the weak willed. If they get their way, the emotional damage they deal is just as brutal as the ways the kill their prey. If they reach the tower, their extra damage will surely be lasting.
>
>

**Succubus** is a type of monster in the game.

## Special attacks

* When Shield is depleted: Teleports 8 tiles forwards.
Map features

## List of Map features

### Elevations

Elevations randomly generate on each map. They are higher than surface level 1, 2 or 3 blocks.

Towers placed on elevations will gain +1 × [Elevation level] in base damage and +0.5 × [Elevation level] in range.

Buildings that need to be adjacent to map features take elevation into account.

#### Advanced Elevations

From wave 26-45, there may spawn Advanced elevations. They are higher than surface level 3, 4, 5 or 6 blocks. They function the same as normal elevations.

### Iron Veins

Iron veins generate randomly on each map. Mines can be placed beside this to increase maximum health and repair your tower.

### Mana Crystal

Mana Crystals randomly generate on each map. Places a Mana Siphon adjacent to it to generate 1 mana/sec.

As you unlock more Upgrades, Mana Crystals will also spawn at the base tower, up to 4 crystals.

### House

Spawn randomly on the map. At the start of each wave the house will generate gold equal to Number of adjacent towers × Current wave number.

As you unlock more Upgrades, Houses will also spawn at the base tower, up to 8 Houses.

### Grave

Graves can spawn from wave 16 to wave 25. Haunted Houses can be placed next to them to consume mana and generate Gold.

### Occult Shrine

Occult Shrines randomly generate on each map from wave 26 to wave 35. It is required for Universities to work.

### Portal

Spawn randomly on the map, this is where the monsters come from. Paths that spawned portal cannot be expanded further.

## Changelogs

* During 4.20.69:
	+ The spawn rate of Grave has been dramatically increased.
	+ Every tile from wave 26-35 is guaranteed to spawn an Occult Shrine.
* 1.0.8: House and mana crystal starting spawn chance around the main tower is now affected by your number of unlocked upgrade cards as well as permanent upgrades.
Flying Saucer

> Flying with the use of technology so advanced that it is indistinguishable from magic, these vessels pose a great threat. Not only can these craft fire missiles in response to danger, but within each sits an entire tank ready to be deployed. The only explaination for how they manage this is that these aircraft must be bigger on the inside.
>
>

**Flying Saucer** is a type of monster in the game.

## Special attacks

* When Shield is depleted: Spawn 2 Dark Missiles.
* When Armor is depleted: Spawn 1 Tank.
Octahedron

> With the confusing ability to teleport, this middle child of a solid can most often be found contemplating its existence, as when it looks deep within, it sees only a hexahedron.
>
>

**Octahedron** is a type of monster in the game.

## Special attacks

* Teleports 7 tiles forwards every 5 seconds.
* Upon dying: Spawns 1 Hexahedron.
Skeleton

> These undead monstrosities lumber with greater speed than a zombie and with similar resistances. Additionally, thebodies of these creatures being made of bone makes their body as difficult to destroy as a well armored foe.
>
>

**Skeleton** is a type of monster in the game.

## Special attacks

* Skeleton does not have any special attacks.
Support Buildings

This page is dedicated to all of the different non-tower support buildings.

## List of buidings

 Mine | This building can be placed next to Iron Veins. It gives your tower +1 max hit points and a 10% chance every level to repair damage.
 Haunted House | This building consumes 1 mana/second to commune with spirits from adjacent graves and tax them.
 Mana Bank | This building increases your maximum mana by +20 and generates mana through the magic of the magic market. It can be placed anywhere.
 University | When placed next to an occult shrine, this building can be used to fund research into lost knowledge giving global bonuses.
Ibex

* General Appearance – What does this character look like? Race? Age? General description?
* Position – What does this character do? Is this character a leader or a member of a faction? What resources does this character have at their disposal?
* Abilities – What is this character capable of doing (powers, influence, resources)? Either what they are directly capable of doing, or having others do for them.
* Goals and Fears
	+ Goals – What does this character want to achieve? What are they working towards?
	+ Fears – What is this character afraid of? To what lengths will they go to avoid realizing those fears?
* Personality – How does this character behave? Are they kind? Snobbish? Perpetually angry?
* Relationships – What significant relationships has this character developed? What is the nature of those relationships? Do they have close loved ones? Do they have rivals or enemies?
* History/Backstory – Any specific backstory you would like to have for this character to help further inform the way you role-play this character?
Monsters

**Monsters** in *Rogue Tower* all boast different stats and unique abilities.

## Basics

### Hit points

A monster may have up to 3 types of hit points: **Health**, **Armor** and **Shield**. A monster's **Shield** must be depleted before it takes damage to **Armor**, and **Armor** must be depleted before it takes damage to **Health**. Towers deal different amount of damage for hit point types, so plan accordingly.

Some monsters have the ability to regenerate hit points. This can be countered by applying Status Effects to them: **Bleed** stops Health regen, **Burn** stops Armor regen, and **Poison** stops Shield regen.

### Speed

Indicates how fast the monster moves towards the base tower.

### Damage

Monsters deal 1 damage to the base tower, while boss monsters can instantly kill the base tower.

### Gold

Monsters drop gold equals to the wave they starts appearing in (except for Goblin who drops 4 Gold from wave 1). Boss monsters drop more. Monsters also drop 1 extra Gold for every type of tower that damaged them.

More Gold can be dropped by Permanent upgrades and Banditry/Gold Rush! cards.

### Mini-bosses

After wave 15, every odd-number wave will spawn a mini-boss: a bigger with double hit points version of a normal monster. Mini-boss deal a lot of damage to the base tower. Upon defeat, a mini-boss has a chance to drop a Card Chest.

### Bosses

Bosses are monsters that have lots of hit points, abilities, and only spawn in wave 15/25/35/45. Defeating a boss will drop a Card Chest.

### Card Chest

Upon defeat, boss monsters (except Big Brain Ooogie) also drops a Card Chest, which can be opened to draw cards.

* The amount of draws is 1-3 in Single defense, 1-4 in Double defense, and 1-5 in Triple defense.
* The amount of cards each draw is equal to half of the normal amount, rounded up.

## List Of Monsters

### Tier 1 monsters

These monsters start to spawn from wave 1 to wave 15.

### Tier 2 monsters

These monsters start to spawn from wave 16 to wave 25. Each game, only one group among Haunted, Undead and Ephemeral can spawn.

### Tier 3 monsters

These monsters spawn from wave 26 to 35. Each game, only one group among Demonic, Robotic and Elemental can spawn

### Tier 4 monsters

These monsters spawn from wave 36 to 45. Each game, only one group among Plutonic Solids, Invaders and Eldritch Beings can spawn.
Tankbot

> If Kill Bots are the mechanized infantry of hell, then these creations are the armored spear head. Tank bots are built with extra armor and armaments. With twice the weaponry tank bots will fire their missiles once near the tower, but also when their outer armor becomes compromised they will fire a salvo of desperation.
>
>

**Tankbot** is a type of monster in the game.
Battering Ram

> Covered in wet hides and constructed of strong wood, battering rams pose a great threat to the tower. They are slow and lumbering but extremely armored. If they reach the tower undestroyed the tower will suffer a great deal of damage. Additionally, upon the destruction of a ram, its crew will abandon it and make a run for the tower themselves.
>
>

**Battering Ram** is a type of monster in the game.

## Special attacks

* When Armor is depleted: Grants itself 15 **Haste**.
* When destroyed: Spawns 1 Armored Goblin and 4 Goblins.
Orb

> Blink and they are gone. Orbs are a strange, unexplainable phenomenon. Some say they are the manifestations of trapped spirits. Others claim that they are the glinting shadow of a fourth dimensional being. However, only one thing is for sure, they are dangerous. Once threatened, they are known to teleport great distances making them a foe to watch out for.
>
>

**Orb** is a type of monster in the game.

## Special attacks

* When Shield is depleted: Teleport 15 tiles forwards.
Witch

> Flying on their enchanted brooms, witches are dangerous foes. Through their cackling, magic spells they have created a laudable magical defense and they fly at lethal speed. This threat is only heightened upon getting close to the tower, where their wicked whims take over and they fly with as much speed as they can magically muster!
>
>

**Witch** is a type of monster in the game.

## Special attacks

* When near the base tower: Grants itself 60 **Haste**.
Flame Thrower

> Uses mana to engulf enemies with fire, damaging them over time. Great against armor, weak against shields.
>
>

**Flame Thrower** is one of the towers in the game.

## Behavior

Flame Thrower releases a pillar of flame forwards. Enemies caught in the fire receives **Burn** status effect.

* Monsters receive 100% of the tower's damage as **Burn** damage.

## Tips

Flame Thrower is great for inflicting **Burn** damage on monsters. Recommended to pick "+50% Burn damage" cards, as it allows Flame Thrower to inflict even more **Burn** damage, for when you have Ignite cards.

This tower should not be used for its damage since it is so low, and just leave it be once placed on the map.

## Changelogs

* During 4.20.69: Cost changed from 300 (+75) to 420 (+420).
* 1.0.5:
	+ Base Damage increased from 4 to 5.
	+ Health/Armor/Shield multipliers changed from 3/6/1 to 6/9/3.
	+ RPM decreased from 90 to 60.
	+ Upgrades cost increased from 20 (+20) to 30 (+30).
Permanent Upgrades

## Card Draw Upgrades

 **Card Draw II** | Draw an additional card when you draw upgrade cards (5 total)
 **Card Draw III** | Draw an additional card when you draw upgrade cards (6 total)
 **Treasure!** | Draw an additional card from treasure chests.
 **Draw Frequency I** | Draw upgrade cards every 2 rounds.
 **Draw Frequency II** | Draw upgrade cards every round.
* 100xp
University

### Usage

When placed next to an occult shrine this building can be used to fund research into lost knowledge giving global bonuses.

### Cost

500 Gold

**University** is a building in the game.

## Usage

When built next to a Occult Shrine, University can be upgraded to give damage bonuses to all the towers.

At the start of every wave, each university will roll its chance for each damage type. If succeed, all towers will gain +1 damage multiplier of that type. By default, universities have 0% chance for 3 damage types: Health, Armor and Shield.

You can increase the chance by upgrading the university. For each university, each upgrade increase the success chance of the selected damage type by +1%. The first upgrade cost 20 Gold, and every subsequent upgrade costs +20 Gold than the previous upgrade.

## Tips

Global bonuses from University greatly benefit your towers, so try to build them as soon as you can.

There are several ways of using University, all requires building as many Universities as affordable:

* Focused: Each University focuses on one type of hit point.
	+ The odds of damage types are more likely to increase, thus being more cost-efficient.
* Split Focus: Split the upgrade points among 2 types of hit points in each University.
	+ Sacrificing better odds for slightly higher potential. Perhaps because of limited space to build universities.
* High Risk High Reward: Split the upgrade points evenly among hit point types in each University.
	+ There are low odds of anything increasing, but if you do get them all then that is a lot of increases.
* Focused Risk: In each University, focus on one type of hit point, but have the other 2 hit points be at least 1%.
	+ Like the Focused method, but with a little mix of High Risk High Reward.

## Changelogs

* 1.0.14:
	+ Removed the first "Research Breakthough" card upon unlocking University.
	+ Fixed a bug where universities wouldn’t research until the player funded at least one percent of research even if they had taken the university upgrade cards.
* 1.0.5: Fixed research chance on universities not counting the first 1% discovery chance.
Mana

Mana is a type of resources in Rogue Tower.

The amount of Mana is displayed at the top of the screen.

## Usage

Mana is required for some towers and buildings to work, including:

* Ballista (if "Mana Bolts" cards are picked)
* Mortar (if "Mana Bombs" cards are picked)
* Tesla Coil
* Frost Keep
* Flame Thrower
* Poison Sprayer
* Obelisk
* Particle Cannon
* Haunted House

## Sources

Mana can be generated from:

* The permanent upgrades Sourcery
* The Mana cards
* Mana Siphons and Mana Banks

## Changelogs

* 1.0.12:
	+ Sorcery and Life Steal cards now give mana as a percent of your maximum mana instead of a flat number.
	+ Life Steal I is now unlocked by the Sorcery I card.
Poison Sprayer

> Uses mana to spray enemies with poison, damaging them over time. Great against shield, weak against armor.
>
>

**Poison Sprayer** is one of the towers in the game.

## Behavior

Poison Sprayer releases a cloud of poison forwards. Enemies caught in the poison cloud receives **Poison** status effect.

* Monsters receive 100% of the tower's damage as **Poison** damage.

## Tips

Poison Sprayer is great for inflicting **Poison** damage on monsters. Recommended to pick "+50% Poison damage" cards, as it allows Poison Sprayer to inflict even more **Poison** damage, for when you have Expunge or Creeping Cough cards.

This tower should not be used for its damage since it is so low, and just leave it be once placed on the map.

## Changelogs

* During 4.20.69: Increased mana consumption from 25% of base damage to 100% of base damage.
* 1.0.5:
	+ Base Damage increased from 4 to 5.
	+ Health/Armor/Shield multipliers changed from 3/1/6 to 6/3/9.
	+ RPM decreased from 90 to 60.
	+ Upgrades cost increased from 20 (+20) to 30 (+30).
Mortar

> Lobs an explosive shell over great distance. Slow firing but great against armor. Weak against shields.
>
>

**Mortar** is one of the towers in the game.

## Behavior

Mortar launches an explosive shell towards the target, dealing area damage. The shell has a long traveling distance.

## Tips

Mortar is great at destroying Armor. The downside of this tower is the shell takes too long to travel, so if the target changed its speed, or died before the shell hits, that shell missed the target, wasted its damage. It is not recommended to put Mortar on elevations or pick the "+ range" cards for Mortar, as more range equals more traveling distance for the shell, increasing its chance to miss the target.

Try getting the "+ blast radius" cards, and set the Mortar's priority to "Slowest" to maximize its damage potential.

## Changelogs

* During 4.20.69:
	+ Base damage changed from 20 to 10.
	+ Range changed from 10 to 5
	+ Health/Armor/Shield multiplier changed from 10/15/5 to 5/10/1
	+ RPM changed from 10 to 100.
* 1.0.12:
	+ Card pool rearranged.
	+ Added Mana Bombs I, II & III.
	+ Added a third blast radius upgrade card.
Death Walker

> The final weapon of the invaders. This quadrapedal creation was made for only one thing: total anihilation! Using the bigger on-the-inside storage techonology of their flying saucers, these walking death machines can carry a nearly infinite amount of advanced missiles.
>
>

**Death Walker** is a type of monster in the game.

## Special attacks

* Every 3 seconds: Spawns 1 Dark Missile.
Big Brain Ooogie

**Big Brain Ooogie** is the fourth boss in the game.

## Special attacks

* Upon spawning on the field: Grant itself 60 **Haste** and 60 **Fortification**.
* When its Shield is depleted: Spawns 2 Eyes + 1 Sovereign Mind + 1 Cranial Carnivore, and grant itself with surrounding monsters 60 **Haste** and 60 **Fortification**.
* When its Armor is depleted: Spawns 3 Eyes + 2 Observers + 2 Sovereign Minds + 2 Cranial Carnivores, and grant itself with surrounding monsters 60 **Haste** and 60 **Fortification**.
"Azez" Kabris Softencloak

* General Appearance – What does this character look like? Race? Age? General description?
* Position – What does this character do? Is this character a leader or a member of a faction? What resources does this character have at their disposal?
* Abilities – What is this character capable of doing (powers, influence, resources)? Either what they are directly capable of doing, or having others do for them.
* Goals and Fears
	+ Goals – What does this character want to achieve? What are they working towards?
	+ Fears – What is this character afraid of? To what lengths will they go to avoid realizing those fears?
* Personality – How does this character behave? Are they kind? Snobbish? Perpetually angry?
* Relationships – What significant relationships has this character developed? What is the nature of those relationships? Do they have close loved ones? Do they have rivals or enemies?
* History/Backstory – Any specific backstory you would like to have for this character to help further inform the way you role-play this character?

Major Astrologer, Self taught via fathers journals. Elated at using the Compass of the Stars on the S.A Ablebody.
Invader

> From the stars, these aliens have come for one thing: conquest. Their advanced materials makes everything that these invaders build and wear extremely durable and well-armored. Do not be distracted by their adorable and tiny size, high-pitched gibberish, or goofy demeanor, these aliens want only to dominate.
>
>

**Invader** is a type of monster in the game.
Goblin

> Goblins are weak basic enemies. They pose very little threat on their own, but in large numbers they can almost become threatening. Their lust for treasure does mean they often carry around a little extra gold however.
>
>

**Goblin** is a type of monster in the game. It is the most basic and the easiest to deal with.

## Special attacks

This monster does not have any special attacks.

## Tips

This monster's health is low enough to be one-shotted by a Ballista, so it posses no real threats.
Encampment

> Fortifies nearby paths with landmines.
>
>

**Encampment** is one of the tower in the game.

## Behavior

Encampment lays mines on the paths around. The mines deal area damage.

Encampment's range is a square, not a circle like other towers.

The fire rate of Encampment depends on how much paths the tower covers: Every 2 square blocks of path covered increases fire rate by 1 mine/minute.

## Tips

Put Encampments near the base tower to catch stragglers or Eyes and Missiles.

The "+ range" cards are must-pick, since it makes the tower covers more path, thus more RPM.

## Changelogs

* During 4.20.69: Increased range from 2 to 20.
* 1.0.12: Fixed a bug where Encampments would reset their RPM incorrectly mid wave upon level up.
Sovereign Mind

> These horrible creatures seem to be able to continue their existence purely through the use of reasoning. Since they think, they are. THey are known to periodically take large leaps in logic teleporting their argument forward. Those who chllenge their sadistic syllogisms are usually met with the Sovereign Mind's most powerful fallacy: an appeal to "I guess I'll just kill you, then."
>
>

**Sovereign Mind** is a type of monster in the game.

## Special attacks

* Every 3 seconds: Teleports 6 tiles forwards.