Forgery

## Help

* **Mark I**
The Mark I forge has 2 slots with each 3 variants, all available from the start. The player has to fill both slots, as they can't be turned off.
* **Mark II**
The Mark II forge only allows 1 forge. Forges cost 1 rig.
* **Mark III**
The Mark III forge only allows 1 forge. Forges cost 2 rigs.
* **Mark IV**
The Mark IV forge only allows 1 forge. Forges cost 3 rigs.
* **Amped Weaponry**
Takes up the spot of a mark, but ignores the rig cost of that mark. Amped Weaponry always costs 1 rig. You don't have to have them in order, so you can only select Amped Weaponry III, which will serve as the third attachment slot.
* **Slots**
Some weapons have multiple options in certain slots. When a weapon is unlocked, it receives random forges for each slot with multiple possibilities. This does not apply to Mark I.
* **Reforge**
To swap forges in a certain slot, you need supply kit materials to reforge. Basic Shards for random reforge and Exotic Shards for a reforge of your choice. A shard can only be used once, after which it disappears from the inventory.

## Assault Rifles

### GIYENA

Slot 1* **Aggressive Ballistics:** Decreased Recoil. Less Predictable Recoil.
* **Focused Ballistics:**More Predictable Recoil. Increased Recoil.
* **Balanced Ballistics:**Standard Recoil Pattern.

Slot 2* **Long Barrel Style:**Increased Range. Increased Recoil.
* **CQB Barrel Style:**Decreased Recoil. Decreased Range.
* **Standard Barrel Style:**Standard Range and Recoil.

Mark II
Slot 1* **Top Rail Mod:**Allow Optics.

Slot 2* **Raw Conversion:**Increased Handling. No Attachments allowed.

Slot 3* **Flared Magwell:**Allow a weapon to speed reload.
* **Outlaw:**150% base reload speed after a kill.

Slot 4* **Amped Weaponry I:**Allow a third Attachment.

Mark III
The same as with the Mark II, only do Mark III cost 2 Rigs instead of 1.

Slot 1* **Abakan System:**The first 3 rounds of the burst fire at 1200 RPM.

Slot 2* **High Calibre Rounds:**Secondary Damage Increased by 1,1x.
* **Specialist Handguard**: The weapon becomes 2% more accurate every 4 rounds fired.
* **Full Awareness:**Minimap stays active while Aiming Down Sights.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Overrider:**Headshot kills cause the enemy's body to explode and deal splash damage.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### HVC-21

Slot 1* **Aggressive Ballistics:** Decreased Recoil. Less Predictable Recoil.
* **Accurized Ballistics:** Decreased Recoil. Decreased Fire Rate.
* **Balanced Ballistics:**Standard Recoil Pattern.

Slot 2* **Long Barrel Style:**Increased Range. Increased Recoil.
* **CQB Barrel Style:**Decreased Recoil. Decreased Range.
* **Standard Barrel Style:**Standard Range and Recoil.

Mark II
Slot 1* **Gold Frame:**Minimal Recoil while hip firing the weapon.
* **Knee Caps:**Increased Hipfire accuracy while sliding.

Slot 2* **Flared Magwell:**Allow a weapon to speed reload.
* **Outlaw:**150% base reload speed after a kill.
* **Spray and Pray:** 150% base reload speed after emptying the mag.

Slot 3* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Velocity System:**The Fire Rate accelerates after the first 5 rounds.
* **Speed Runner:**Increased Mobility after a kill.

Slot 2* **High Calibre Rounds:**Secondary Damage Increased by 1,1x.
* **Pointman Handguard**: The weapon's initial Recoil is 10% lower.
* **Full Awareness:**Minimap stays active while Aiming Down Sights.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Kill Rush:**Headshot kills boost weapon Handling permanently for the rest of the life. Can stack 3 times.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### ICX-R1

Slot 1* **Smooth Ballistics:** Significantly Decreased Recoil. Decreased Centrespeed.
* **Focused Ballistics:**More Predictable Recoil. Increased Recoil.
* **Balanced Ballistics:**Standard Recoil Pattern.

Slot 2* **Long Barrel Style:**Increased Range. Increased Recoil.
* **Smallbore Barrel Style:**Decreased Recoil. Decreased Flinch dealt.
* **Standard Barrel Style:**Standard Range and Recoil.

Mark II
Slot 1* **Heavy Barrel:**Deal more Minimum damage. Increased Recoil.

Slot 2* **Flared Magwell:**Allow a weapon to speed reload.
* **Outlaw:**150% base reload speed after a kill.
* **Discipline Clip:** Decreased Recoil. Magazine size reduced.

Slot 3* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Silver Bullets:**Bullets deal more flinch.

Slot 2* **Determination:**Bottom half of the magazine has less recoil.
* **Specialist Handguard**: The weapon becomes 2% more accurate every 4 rounds fired.

Slot 3* **High Calibre Rounds:**Secondary Damage Increased by 1,1x.
* **Pointman Handguard**: The weapon's initial Recoil is 10% lower.
* **Full Awareness:**Minimap stays active while Aiming Down Sights.

Slot 4* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Gunslinger:**First 4 bullets deal more damage.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### JCAW

Slot 1* **Linear Drift Control:** Decreased Recoil. Decreased Centrespeed.
* **Sharp Drift Control:** Increased Centrespeed. Increased Recoil.
* **Smart Drift Control:** Standard Recoil Pattern

Slot 2* **Long Barrel Style:**Increased Range. Increased Recoil.
* **CQB Barrel Style:**Decreased Recoil. Decreased Range.
* **Standard Barrel Style:**Standard Range and Recoil.

Mark II
Slot 1* **Happy Trigger:**Decreased Burst-Delay

Slot 2* **Flared Magwell:**Allow a weapon to speed reload.
* **Outlaw:**150% base reload speed after a kill.

Slot 3* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Mozambique:**First Bullet's recoil is subtracted and added to the second bullet's recoil.

Slot 2* **Marksman Handguard**: The weapon has no sway.
* **Full Awareness:**Minimap stays active while Aiming Down Sights.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Perfectionist:**Headshot kills decreases accuracy and flinch. Can stack 3 times.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

### MR-C

Slot 1* **Linear Drift Control:** Decreased Recoil. Decreased Centrespeed.
* **Sharp Drift Control:** Increased Centrespeed. Increased Recoil.
* **Smart Drift Control:** Standard Recoil Pattern

Slot 2* **Smallbore Barrel Style:**Decreased Recoil. Decreased Flinch dealt.
* **CQB Ballistics:**Decreased Recoil. Decreased Range.
* **Balanced Ballistics:**Standard Recoil Pattern.

Mark II
Slot 1* **Full Auto:** Weapon fires Fully Automatic.

Slot 2* **Happy Trigger:**Decreased Burst-Delay.

Slot 3* **Flared Magwell:**Allow a weapon to speed reload.
* **Outlaw:**150% base reload speed after a kill.
* **Braced Frame:**Increased Magazine size. Decreased Reload speed.

Slot 4* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Active Reload:**The weapon automatically reloads when swapped out.

Slot 2* **Hit Detection:**Bullets that miss have a 25% chance to be refunded automatically.

Slot 3* **High Calibre Rounds:**Secondary Damage Increased by 1,1x.
* **Marksman Handguard**: The weapon has no sway.
* **Full Awareness:**Minimap stays active while Aiming Down Sights.

Slot 4* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Cascade:**Getting a kill automatically refills the entire magazine.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

## Submachine Guns

### Sabre G2

Slot 1* **Aggressive Ballistics:** Decreased Recoil. Less Predictable Recoil.
* **Focused Ballistics:**More Predictable Recoil. Increased Recoil.
* **Balanced Ballistics:**Standard Recoil Pattern.

Slot 2* **Long Barrel Style:**Increased Range. Increased Recoil.
* **CQB Barrel Style:**Decreased Recoil. Decreased Range.
* **Standard Barrel Style:**Standard Range and Recoil.

Mark II
Slot 1* **Bullet Shards:**Health of wounded enemies regenerates slower.

Slot 2* **Front Lines:**Increased Handling when enemies are firing at you.
* **Sleight of Hand:**Increased Reload speed when enemies are firing at you.

Slot 3* **Flared Magwell:**Allow a weapon to speed reload.
* **Outlaw:**150% base reload speed after a kill.

Slot 4* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Bloodloss:**Wounded enemies have slower handling. Stops after gaining full health.

Slot 2* **Tungsten Carbide Rounds:**Damage values are pushed to the borderline.
* **Full Awareness:**Minimap stays active while Aiming Down Sights.

Slot 3* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Collateral Damage:**Last bullet to finish an enemy will spread fragments like ballets through the enemy.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

## ESR337

Slot 1* **TacSys Scope:**
* **Prism Scope:**
* **Hawkeye Scope:**

Slot 2* **Chrome Lined Barrel:** Decreased Recoil. Increased Sway.
* **Aerogel Barrel:** Decreased Sway. Increased Recoil.
* **Standard Barrel:** Standard Sway and Recoil.

Mark II
Slot 1* **Tracking Scope:**Scope displays red if the target will be hit.

Slot 2* **Low Profile:**While prone, red name tag are not displayed.
* **Flared Magwell:**Allow a weapon to speed reload.

Slot 3* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Mark of the Hunter:** Enemies that are hit are slowed down.
* **Full Awareness:**Minimap stays active while Aiming Down Sights.
* **Patience and Time:** While prone, Sway decreases overtime.
* **Last Resort:** Last bullet in the magazine deals more Damage.

Slot 2* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Tracking Point:**Bullets lock on to targets as long as they're tracked by the sniper's reticle.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.

## Sidearms

### 50SA

Slot 1* **Reinforced Barrel:** Increased Range. Increased Recoil.
* **Lightweight Barrel:** Decreased Sway and Decreased Recoil. Decreased Range.
* **Standard Barrel:** Standard Sway, Range and Recoil.

Mark II
Slot 1* **Hip Fire Sling:**Increased Hip fire accuracy. Slower ADS time.

Slot 2* **Single Handed:** Use equipment while weapon remains ready to fire.
* **Flared Magwell:**Allow a weapon to speed reload.
* **Quickdraw Holster:** This weapon can be drawn extremely quickly.
* **Gold Frame:**Minimal Recoil while hip firing the weapon.

Slot 3* **Amped Weaponry I:**Allow a third Attachment.

Mark III
Slot 1* **Feeling Lucky:** Every bullet has a chance of dealing headshot damage.
* **Last Resort:** Last bullet in the magazine deals more Damage.

Slot 2* **Amped Weaponry II:**Allow a fourth Attachment.

Mark IV
Slot 1* **Ace of Spades:**Turn the weapon into a Primary Weapon.

Slot 2* **Amped Weaponry III:**Allow a fifth Attachment.