recursal/Fanatic-Fandom huggingface dataset:
Supreme Commander-in-chief

**Supreme Commander-in-chief** is the final boss of Episode 3 of Hrot as well as the final boss of the game he is fought in E3M7: Strahov Stadium. He is a parody of Russian president Vladimir Putin. He seems to be Putin himself or Gustáv Husák dressed like Putin. He is the toughest opponent in the game.

## Tactical Analysis

Supreme Commander-in-chief is fought in several phases. At first he appears riding a Bear. Player has to keep running from him and shoot him. He will occasionally star shooting Rockets.

Once he takes enough damage he dismounts and continues on foot while Bear keeps chasing player. Supreme Commander-in-chief will occasionally jump to air and occasionally shoot Rockets at player. If player gets close to him he kicks him. After some damage he splits in three (his two clones are actually easier to be killed).

Once player gives him enough damage Supreme Commander-in-chief hops on a pterodactyl. This phase is similar to fight against Gusta. He is flying above stadium and shoots at player he also summons lesser enemies. After player inflicts to him enough damage his pterodactyl crashes to ground leaving him laying with open mouth.

Player has to enter his mouth (give him Gastroscopy). There he meets single Pathologist. After killing Pathologist Player has to destroy Commander's heart killing him in process. Player then can take gear from Orloj and leave Commanders body via toilet.

## Lore

* His name suggests he commands Enemies which makes him main antagonist of Hrot.
* Prior release of full version Spytihněv published on 21 April 2023 a post on his twitter containing picture of Supreme Commander-in-chief on a bear stating: "Big John after two months in Siberia."
Unused Levels

**Unused levels** are levels not normally accessible without directly modifying the game. As of version 0.4.9, there are six unused levels. Any level ID not listed here links to a normally used level or an empty level titled "Unnamed Map".

## Nákladové (Level ID: 3)

**Nákladové** (Freight Railway) appears to be a test map of sorts, featuring several types of interactable objects and many types of architecture. This is one of two unused levels to feature in the HROT Release Trailer. It is likely based on Žižkov freight railway station.

A building entranceThe portion of Nákladové shown in Release TrailerMap of NákladovéRoom with open skySeveral interactable objects

## Folimanka (Level ID: 4)

**Folimanka** is likely named after Folimanka Park in Prague. The map features a mostly empty court yard and a pool.

Map of FolimankaAn empty courtyardPool

## Květen (Level ID: 6)

**Květen** (May) features three distinct areas: a quarry, a city block, and an area focused on one-way drops. This is one of two unused levels to feature in the HROT Release Trailer. There are three enemies, a Smaskou, a Kejdovec, and a Konfident. Also, the cosmonaut from Luna can be found squatting in the void between areas.

Map of KvětenA quarryA city block (featured in HROT Trailer)A one-way dropTwo one-way dropsCosmonaut squatting in the void

## Houska (Level ID: 22)

**Houska** appears to be an early version of the map E2M1: Tocnik Castle. It is likely named after the mysterious Houska Castle. It features much of the level geometry found in the final version as well as some unique structures.

Map of HouskaA courtyard with wrap-around balconyUnfinished backyardBeginning of the levelUnfinished interiorShowcase of invisible walls

## Incineration (Level ID: 24)

**Incineration** refers to Prague municipal waste incineration plant Spalovna Malešice. It includes a unique rotating coil not found in any other map. There is a single Smaskou found in an underground tunnel.

Factory exteriorUnique rotating coilMap of Incineration

## --- (Level ID: 25)

**---** seems to be an early version of the map E2M4: Factory Farm. Most notably, it includes an early version of the disappearing vent floor as well as the area that would later feature the tank battle. A lone Konfident is found on this map.

Chicken farmBeginning of levelEarly version of the tank arenaMap of ---
LT vz 35

One of the toughest bosses in the game, **LT vz 35** is the eponymous tanky enemy, an evolution of the glorious War Wagon.

## Appearance

**LT vz 35** appears as a Czechoslovakian-built light tank, the Skoda LT vz.35, with rolling treads at left and right, and a turret on top with a cannon. **Tank** is an immobile enemy, fixed in position, but the turret revolves in order to take shots at the Player.

## Tactical Analysis

Move quickly and shoot **LT vz 35** in the turret, where it takes the most damage. Unable to chase the Player, **LT vz 35** can still shoot rockets at any open location with good accuracy, and will also drop Land Mines that you can trip over. Use the Hussite Hand Cannon to make tank cough up the Aluminum Key, otherwise the Player will be in for a long day filled with many deaths.

## Lore

Enemies

Bosses
Walking Corpse

The living dead roam the earth in the form of the insidious **Walking Corpses**, festering presences that beg the Player to join them.

## Appearance

**Walking Corpse** is a fully articulated human skeleton that ambles about in a hunched over posture. Emerging from its final rest through muck and dust, it presents a grisly picture with dirt and rotting flesh clinging to its bones.

## Tactical Analysis

As tanky as Kejdovec, **Walking Corpse** presents a unique challenge, not because it is difficult to take out one of them, but because you usually have a large number of them to deal with. Walking only in random directions, they do not chase player, but they do fling small stones, two per shot, at the Player which stings and causes a lot of damage. These stones have ballistic trajectory with limited range and inaccuracy increases with player distance, so for a long distance they are almost harmless.

E2M3: Velhartice is currently the only level in which this enemy appears, but it is safe to say that the Player will want a beefy weapon to make **Walking Corpse** sit down, like the Hussite Hand Cannon. The Brno Super Shotgun and Hussite Crossbow are also useful at dispatching this enemy, however due to its inordinate health, these will not produce a one-hit kill. However, all good HROT players will know where the Calvaria of Čáslav is located on this map, and will use it to level the playing field.

**Walking Corpse** does not typically drop items, but two of them have been scripted to drop one Koruna in **Velhartice** during the arena fight in the graveyard.

## Appears In

* E2M3: Velhartice

Enemies

Unnatural enemies
War Wagon

The fighting spirit of Jan Zizka lives on in the **War Wagon**, a fearsome enemy that deals death by the bushel.

## Appearance

**War Wagon** appears as a wooden covered wagon set squarely on four wooden wheels. It has a pitched roof and triangular windows on the sides, behind which, unseen shooters take aim at the Player.

## Tactical Analysis

A trio of **War Wagons** is encountered in the training yard at the back of Točník Castle, once the Player has emerged from the watery chambers below ground. Since **War Wagon** is a early development of the armored tank, it is no surprise that it is plenty tough, and the fact that there are three of them means the Player will have his hands full. Of course, the wise Player will be familiar with a certain cracked wall, hiding a room with the ever-popular Calvaria of Čáslav, and will use it in the cause of wanton death and destruction. Upon death, they drop bags of Semi-Skimmed Milk.

## Lore

* A medieval European war wagon was developed in the Hussite Wars around 1420 by Hussite forces rebelling in Bohemia. It was a heavy wagon given protective sides with firing slits and heavy firepower from either a cannon or a force of hand-gunners, archers and crossbowmen, supported by infantry using spears, pikes and flails. Groups of them could form defensive works, but they also were used as hardpoints for formations or as firepower in pincer movements. This early use of gunpowder and innovative tactics helped a largely peasant infantry stave off attacks by the Holy Roman Empire's larger forces of mounted knights.Enemies Bosses
Enemies

## A Partial Assembly

**Enemies** are the main obstacles to overcome in **HROT**. The player encounters a diverse roster of them throughout the game. Some are seemingly ordinary humanoids related to the armed forces, some are animals and some seem more paranormal in nature.

Enemies can either attack alone or in groups. Each enemy type has its own unique appearance, moves and attack patters allowing the player to prioritize targets and dodge attacks. Enemies can use ranged attacks or melee attacks, often times an enemy has attacks of both variations. All ranged attacks are projectile-based, there are no hitscan enemy attacks in HROT. Upon death, many enemies drop items, usually ammo.

Some enemy types appear throughout the game from the very beginning. Others are unique to certain environments or even specific levels.

Besides regular enemies, many episodes feature a bosses and minibosses.

## List of enemies

##### Humanoids

* Biker
* Electric Rider
* Hazmat Suit
* Headsman
* Infested Rider
* Kejdovec
* Miner
* Skapuci
* Smaskou

##### Animals

* Bear
* Becva
* Gimp
* Pedro
* Semik the Hors
* Sewer Rat
* Skull Spider
* Snake
* S.U.P.
* Vampire Bat

##### Unnatural enemies

* Helicopter
* Igor
* Konfident
* Loader
* Turret
* Walking Corpse
* White Lady

##### Bosses

* Fierce Gorilla
* Goat
* Gottwald
* Granny Statue
* Gusta
* Hussite King
* LT vz 35
* Overgrown Skull Spider
* Supreme Commander-in-chief
* War Wagon
Weapons

The **Weapons** of HROT are a large arsenal that the player can to defend themselves from the waves of enemies one finds during the episodes of HROT. Weapons can be found in both obvious locations and hidden in secrets as the player progresses through the game.

## List of Weapons

* Brno Super Shotgun
* Grenade
* Hussite Crossbow
* Hussite Hand Cannon
* Land Mine
* Lightning Gun
* Melee Kick
* Pistol
* Sickle
* Soviet Shotgun
* Submachine Gun
* Universal Machine Gun

## Trivia

* The Rocket Launcher was the original heavy damage projectile weapon, but was replaced by the Hussite Hand Cannon in version 0.3.5. The slot that the Hussite Hand Cannon previously occupied was replaced by the Hussite Crossbow.
* Ball Lightning Launcher was a somewhat awkward weapon that was cut in release 0.5.0, and the slot replaced by the Red Wine pickup.
Snake

Another creepy crawly enemy, but one whose tankiness makes its high-powered attack all the more troublesome.

## Appearance

Known by a host of common names including common adder and common viper, **Snake** is a *Vipera berus*. It is not usually regarded as especially dangerous, biting only when really provoked, picked up, or stepped on. Relatively thick-bodied, Snake is about 60 cm (24 in) in total length, including tail. The head is fairly large and distinct and its sides are almost flat and vertical. It's coloring is pure gray offset by a black zigzag pattern.

## Tactical Analysis

**Snake** is a hardy enemy, with the third highest non-Boss health stats, behind Bear and Gimp. Starting at 400 health on Normal difficulty means that you will be grinding away to put him down with gunpowder-based weapons, even with the usually reliable Brno Super Shotgun. True to the behavior described above, **Snake** will not seek out the Player, unless the Player approaches, at which point you had better watch out or you will be bitten for 19-21 points of damage. Ouch! If you have been hoarding electrical ammo for the Lightning Gun or Ball Lightning Launcher, or Grenades, now may a good opportunity to use them. **Snake** is first encountered in E2M5: Kasperk Castle, immediately after the arena fight with the three Gimps, where the Player can find the Lightning Gun in a secret. Discoveries such as this should be considered foreshadowing.

## Lore

* *Vipera berus* is the only poisonous snake in the Czech Republic.

Enemies

Animals
Handheld

**Handheld** is a minigame that was added with the 0.3.3 release. Player can come across numerous handhelds throughout the game which allow him to play Nu Pogodi game! Player can also access it through Dank Stuff in game's menu.

## Gameplay

Player controls Wolf holding a basket at hens laying eggs in hen house. Wolf must catch the eggs that fall out of the side of the hen house, for one point each. Three lives are given. A life is lost for each egg missed. The game ends when all three lives are lost.

## Locations

* Dank Stuff - can be accessed in the main menu once player comes across handheld in game.
* E1M3: Sewage Treatment Plant - northwestern part of map.
* E2M1: Tocnik Castle - at the beginning of the mission it is on ground.

## Trivia

* Nu Pogodi game! is a clone of a game that was originally released under the Electronika brand. It is an unlicensed clone of Egg, a title in Nintendo's Game & Watch line. The Wolf takes the role of the original wolf character, whilst the Hare replaces the cock.
* Based on Soviet, later Russian, series of animated short films produced by Soyuzmultfilm which were quite popular in Eastern bloc.
* Player can achieve *Just You Wait!*  achievement by getting 200 points.
Videostop

**Videostop** is a minigame that appears at the end of E3M5: Incinerator.

## Gameplay

Every few seconds, the screen displays a roll of three new dice. By interacting the video screen, the Player causes the display of dice to stop. Player has to stop at the moment when at least two dice show the same value to get points. Eventually the deft Player will get enough matches to make the video screen say **Congratulations** and display the name of a prize on the screen. The named item on the screen appears waiting on the ottoman.

## Prizes

* 0-4 - Liver dumpling
* 5-19 - Medkit
* 20-59 - Medal
* 60-119 - Clean Briefs
* 120-639 - Backpack
* 640-1279 - Bottle of Wine
* 1280-2559 - Calvaria of Čáslav
* 2560+ - Motorcycle

## Trivia

* Videostop is a real TV game show from Czechoslovakia. Specifically, it's the final round where the winning contestant had to play for what kind of reward he or she got. The competition questions were about a film or a show - an excerpt was shown to the contestants on the big screen and the most common task of the contestants was to say its title, other times the questions were for example the name of the actor or the year the film was made, exceptionally only after the demonstration was the question about an observation. At the end of the show the winner came to the video screen and played electronic dice on it. Their displayed values ​​changed only partially randomly, and the competitor's task was to press the stop button at the moment when at least two dice showed the same value. In the case of a successful attempt, the number of points was doubled or tripled, in the case of an incorrect one, it was halved. The number of attempts was equal to the number of previously contested points. The more successful hits, the higher the contestant advanced - the lowest "consolation prize" was usually the board game *Člověče, nezlob se!* (a game similar to *Aggravation*).
* Player can achieve *Bonus* achievement by getting 3 dice of the same kind
Konfident

A creepy and unnerving presence, **Konfident** appears to be the result of twisted and unnatural experimentation, a fever dream from the alter of unholy science.

## Appearance

**Konfident** is a giant cloned head of Vladimir Ilyich Lenin which floats slowly above the ground, a grumpy curmudgeon on the lookout for anti-party elements. It has an electrical device with a radio antenna mounted to the back of its skull, with two coiled cables that connect to inputs on either side of the brain. The purpose of the device is unclear. It may mean that **Konfident** is little more than a radio-controlled sentry, or more ominously, that it is able to report what it sees back to some unseen central source. There are also two small ventral fins that project from the base of the skull just below the ears.

## Tactical Analysis

One of HROT's least spry enemies, **Konfident** does have the ability to fly effortlessly, either at great height, or just scraping along the ground. He is able to shoot rays from his eyes, which not only reduce the Player's health by 6-10 points, it also blinds you temporarily. When in proximity, Konfident also has a secondary attack with his ventral fins. **Konfident** may be encountered in groups, where his slow movement makes him easier to deal with. However, he is frequently deployed with faster moving enemies, like Hazmat Suit and Smaskou, who screen for him and make **Konfident** a much greater threat for the Player.

Strength-wise, **Konfident** is as tough as Skapucí, but since he doesn't teleport away, he is somewhat easier to deal with. A moderately beefy weapon, such as the Brno Super Shotgun or the Hussite Crossbow, is typically all that is required to take him out with a single shot. However, depending on their availability in the game, you may need to spend precious grenades with the Hussite Hand Cannon, or electrical ammo with the Lightning Gun.

## Appears In

* E1M3: Sewage Treatment Plant
* E1M4: Sokol Gym
* E1M5: Palace of Culture
* E1M6: Vysehrad Castle
* E1M7: Underground Stream
* E1M8: Mausoleum
* E2M1: Tocnik
* E2M2: Uranium Mine
* E2M3: Velhartice
* E2M4: Factory Farm
* E2M5: Kasperk Castle

## Lore

* **Konfident** mutters to himself, saying **Lenin Žije** (**Lenin Lives**) just under his breath.
* In E1M7: Underground Stream is possible to jump on **Konfident's** head and ride it.
* Konfident was a designation for people cooperating with StB (Czechoslovak secret police)

Enemies

Unnatural enemies
Submachine Gun

SMG equipped

The **Submachine Gun** is a weapon found in early HROT,

The SMG is first found in a secret in E1M1, and officially in E1M2, and is found in secrets throughout the first episode.

The SMG is a fully automatic weapon. it has a high fire rate of 10 rounds per second, but poor accuracy. it uses Clips as its ammo, with the max the player can carry is 200.

Effective against both weak and strong enemies, excelling at doing chip damage to the latter.

## Trivia

* The SMG is based on the Sa 25 submachine gun manufactured by Česká zbrojovka Strakonice.

* originally, the SMG reloaded like the pistol, but has been removed as of patch 0.2.8
Overgrown Skull Spider

**Overgrown Skull Spider** is one of the four bosses in HROT's Episode One. Making her appearance in the final segment of the Underground Stream level right after the player reaches the deep underground part. Ensuring her defeat is required to complete said level and proceed towards The Mausoleum.

## Appearance

Overgrown Skull Spider takes the form of a spider as those seen in previous levels with the key difference between them is the length of her legs making her as tall as the player. Emerging from a ventilation duct in the floor to confront the player. She is an agile and intimidating foe that as a boss, it's also a tough enemy worth dealing with.

If the player has the *No Spiders* setting active, Overgrown Skull Spider will have the form of a giant Rat while keeping every other attribute the same.

## Tactical Analysis

After jumping from her standby position, Overgrown Skull Spider will chase after the player around her chamber and as with the other spiders, will do a melee attack against them. If they are at distance, she will spit out an "acid" projectile in the same fashion a Pedro does.

Besides this, it's a relatively large enemy making it more susceptible to receiving damage from one's weaponry as wel as her size limits her action area to the chamber she's fought in.

After her death, the spawning of a group of liquidators and spiders will be triggered.

## Lore

* Hypothetically, Overgrown Skull Spider can either be an artificially originated creature or an accidental result of external events such as the mysterious *incident* occurring in the game's universe.
* The name is a reference to a spider boss from Blood[1].Enemies Bosses
E2MS: Tunnel

**Tunnel** is a secret mission in HROT The Degustation. It is a fast flying map that follows on the heels of E2M5: Kasperk Castle.

# Walkthrough

The Player enters the map on an empty flatbed rail car next to a Medkit, at the end of a train that is proceeding rapidly through a rail tunnel. Move forward to the next empty flatbed, where you will pick up some Pistol ammunition.

The next flatbed has two stacks of crates, one of which has the Rusted Key on top of it. Proceed around the crates to the next flatbed which has more crates and a Smaskou will appear to tell you that train surfing is a serious offense.

Crossover to the flatbed with the Smaskou, then cross to the next flatbed, also laden with crates, where you will find another Smaskou waiting for you. The car beyond has a ladder, at the top of which is a Kejdovec, who flings Grenades at you while Smaskou attempts to place you under arrest.

At the top of the ladder of the freight car, you will see another empty flatbed with two more Kejdovecs. There is another freight car beyond them, where you will see a Rusted Key lock.

From the top of the ladder, platform your way across the tops of the crates back to where you saw the Rusted Key. Once you take the key, a Skapucí will appear on the flatbed behind you to declare that there is no escape.

Return to the first freight car, cross the flatbed beyond, and open the Rusted Key lock. On the other side you will find two Hazmat Suits who are handling the freight. Beyond them is a Kejdovec and some shells, along with a taped box that contains one Koruna (note: this box does not exist when played on **Very Hard** difficulty).

Go back one car, and climb onto the crates, then platform your way forward, where you will encounter three Smaskous. Cross over the tops of two more freight cars, where you will find three more flatbeds before you.

The first two have three Kejdovecs who are guarding the transport of a Tank which sits on the third, which is happily not yet operational. Cross around the front of the Tank, where you will find a valve that will end the level.

**Previous:** E2M5: Kasperk Castle

**Next:** E2M6: Dobrosov Fortress

# Secrets

The **Supervisory Committee Of The Consumer Cooperative** wishes to inform you that having secrets within a secret level is the height of imperialist decadence that is so typical of western powers. They have been successfully purged from **Tunnel** for the good of the homeland. **Vlasti Zdar!**

# Trivia

* **Tunnel** is the only map that does not have an AZ-5 button to exit the level. Instead it is replaced with a valve on the front of the Tank.
Hussite Crossbow

Hussite Crossbow equipped

The **Hussite Crossbow** is one of the various weapons featured in the arsenal available to the player in HROT.

During the game, it can usually be found in secret areas where it can be picked up and used by the player in confrontation with the many enemies that roam the levels. For ammunition, it uses arrows that can be found when picking up the weapon as well as in small boxes throughout the levels.

The crossbow is a powerful weapon that is silent and practical. Its arrows can travel long distances and inflict a great deal of damage to enemies making it a sort of "sniping" weapon in the game. Despite this, it has the disadvantage of a relatively longer reload time as well as somewhat limited ammo availability and maximum capacity.

It seems one of the two in-game usable weapons of Hussite origin with the other being the Hussite Hand Cannon which acts as the default long-range and main explosive weapon.

##### Trivia

* In the earliest versions of HROT, the crossbow wasn't present, and instead there was the Hussite Hand Cannon which shot arrows, and that one eventually replaced the old hand cannon freeing the arrow space to the Crossbow,
* It can be considered part of the usual arsenal of certain retro shooters like Half-Life and Dusk.
Sickle

The **Sickle** is one of **HROT's** melee weapons (the other being the protagonist's kick attack). It does moderate damage and is largely ineffective against most enemies. Regardless, it is useful for breaking objects that may bar the player's progress, or that may hold pickups. It is also a good alternative to wasting ammo on weak enemies such as Rats and Bats.

## Trivia

* Given the game's Ostalgia theme, the sickle was the obvious choice for a character existing in a Communist country - the Czechoslovak Socialist Republic.
* When the sickle is equipped and the player is idle, the player character will pull out a hammer with their second hand and will make the classic Communist symbol (pictured).
Cheats

Console open to receive commands

11

Have some extra fun by using the cheat codes available through the HROT Command Console. These cheats are not available to the player when playing Endless Mode.

1. **gott** – God mode
2. **zizka** - All weapons, full ammo
3. **pionyr** - Gives motorcycle
4. **klice** – Gives all four keys
5. **pistolnik** - Gives second pistol (does not give you an achievement)
6. **lecba** - Max health and armor
7. **kouba** - Unlocks the entire minimap (press M to see minimap)
8. **ohno** - Starts a fireworks show; only available in outside areas
9. **silvestr** - same as ohno
10. **mhook** - toggles mouse hook
11. **drop** - Drops the currently equipped weapon
Roman

### Familiares

John (hermanastro, muerto: asesinado por él); Anna (cuñada, muerta: transformada en infestada); Ekain (sobrino)

## Información biográfica

### Fecha de nacimiento

16 años antes del brote (36 años al inicio de la historia)

## Descripción física

### Color de ojos

Castaños

**Roman** es el antagonista principal de Beyond the End. Es el líder de la Hermandad, grupo fundado por él y su hermanastro John. Es conocido por su extraordinario poder político, su frialdad a la hora de actuar y la utilización de su mazo con pinchos Anna en forma de tortura tanto física como psicológica.
HROT Wiki

A celebration of Czech history and culture, **HROT** takes you through the surrealistic landscape of the Czechoslovak Socialist Republic in 1986 following an unspecified disaster. Those times were dark and terrifying and so is the game. Unleash your inner Žižka and fight to defend the homeland!

Overview
Episodes
Enemies
Weapons
Pickups

Achievements
Cheats
Soundtrack
Steam
Discord
Ball Lightning Launcher

Ball Lightning equipped

The **Ball lightning Launcher** is one of the two electric weapons available in HROT's weapon roster,

It shares the same ammunition as the Lightning Gun, being electric charge. In contrast with said weapon which fires a steady directed beam when used, the Ball Lightning Launcher gets charged and then shoots a small electrical plasma ball in the direction it's being pointed towards.

The projectile travels quickly in a line for a few meters until it either detonates or hits an enemy, group of them or solid surface then releasing a thunderbolt-like blast with the correspondent sound and light phenomenon around a perimeter in which enemies take damage.

Based on the collected stats during gameplay, as also cited here, when it does a direct hit it can deal between 175-236 damage units which are enough to instantly eliminate various kinds of enemies or deal a fair amount of damage to tougher ones. When these are affected by the indirect blast radius damage, they receive between 75-89 damage units.

It can be mainly found in secrets throughout the maps, namely at E1M5 , E1M8, E2M2, E2M3 and provides a base of 100 ammo when picked up. For more ammo, the player is expected to go either electrified rails to electric cabinets found in the levels which give electric charge at the cost of some health due to the electric shock.

##### Trivia

* The Ball Lightning Launcher was first added by the era of game version 0.2.6 - 0.2.8. This can be seen in [1]these patch notes
* It has been described by the developer as a "Soviet predecessor of BFG (uses a special electric cells manufactured in Bateria Slaný)" on his tweeter post and as a " secret experimental Soviet battery-powered weapon" in the aforementioned patch notes.
* The player must not fire it underwater due to the electric shock instantly killing them. This is a shared feature with the Lightning Gun and the warning was given by the dev in the patch notes.
* The weapon was cut (possibly temporarily) in update 0.5.0.
January 2022

Linking page for schedule listings from **January 2022**.

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Prague Ratter

## Who's a good boy?

**Prague Ratter** is a sidekick that appears in E3M4: George of Podiebrad and E3MS: Rathaus. Unlike the Enemies in the game it doesn't attack Player but instead becomes his companion for the rest of mission.

## Tactical Analysis

PLACEHOLDER:

* eats rats
* can be pet (fed), too much feeding will make it vomit

## Lore

* The **Prague Ratter** (**Pražský krysařík**) is rarely seen outside the breed's native Czech Republic. Considered the smallest dog breed in the world based on height, these petite pups only grow to be 20-23 cm tall. During the Middle Ages, the Ratter was common in the rodent-infested palaces of central Europe. By the time of Polish King Boleslaw II's rule (1058-1081), the Ratter was already an established breed. The king grew fond of these little dogs and imported two of them from Bohemia. Some of the Ratter's allure initially wore off when the Miniature Pinscher, considered to be a more fashionable breed, arrived on the scene. However, the tenacious dogs held on and eventually had a small resurgence of popularity in the 1980s—though they remain quite rare today.

## Trivia

* At the beginning of level E3M5: Incinerator there is a meat on grill. Number of meats is the same as number of Ratters Player had in previous missions...
	+ Fortunately in E3M8: Epilogue dogs are revealed to be alive.
Rat

The second enemy that the Player meets in the game, **Rat** is also the first in a long line of animal enemies in HROT, appearing in well over half the levels.

## Appearance

**Rat** has a small, oval-shaped torso covered with dark brown fur. It has a long black stripe down its back to its tail, which is bare. Two tiny ears are set above Rat's glowing red eyes that stare down to the point of its twitching nose.

## Tactical Analysis

Typically found in groups of two or three, **Rat** will chirp when it sees the Player and skitter its way across the floor to come nibble on your feet. At other times, **Rat** may be observed sitting on his haunches sniffing the air. Do not bother with ammunition-based weapons; whip out your Sickle and shank the little imp. Or if the Player is not looking to get 100% kills, **Rat** can easily be avoided by simply running past him. Unlike S.U.P., Headless Chicken, Kapr, and Skull Spider, it is possible for **Rat** to be come distracted, and it may wander off, even after it has seen the Player.

## Appears In

* E1M1: Kosmonautu Station
* E1M2: Luna
* E1M4: Sokol Gym
* E1M8: Mausoleum
* E2M1: Tocnik
* E2M2: Uranium Mine
* E2M3: Velhartice
* E2M4: Factory Farm

Enemies

Animals
Hrotguy

**Hrotguy** is the character we control and the protagonist of Hrot. He is a member of Svazarm (Union for Cooperation with the Army) who wakes up in a civil defense shelter deep under a Prague Metro station following unknown disaster in 1986. He is a proud holder of the military readiness badge who knows his duty: put on a non-functioning gas mask, load the vz. 52 pistol and protect the peace and his socialist homeland from the strange intruders.

He is currently unnamed and its unknown how he looks but most most fans refer to him as Hrotguy (akin to Quakeguy or Doomguy). Spytihněv stated that he might get a name. He noted in an interview for Modrák & Friends that Gradenko could be a good name as a reference to Radik Gradenko from Red Alert. He also stated that he plans to show his appearance eventually. Spytihněv also stated in an interview for Gaming Professors that despite the description of the game he might not defend his country against intruders but might in fact be the intruder himself while his enemies might defend Czechoslovakia.
Cosmonaut

## Cue the Space Man

**Cosmonaut** is a rarely appearing NPC who does not do very much.

## Appearance

Garbed completely in a **C.C.C.P.** **Berkut** spacesuit, **Cosmonaut** is a mysterious figure of unknown demeanor, with the dark visor of his helmet concealing his face.

## Tactical Analysis

**Cosmonaut** has two appearances in **HROT**. He first appears in E1M2: Luna when the Player emerges from the sewers to the **Luna** residential area, dropping in from the sky and landing near a sculpture dedicated to **30 Years of the Soviet Space Program** (**30 Let Sovetského Kosmického Programi**). He is inactive after this entrance. In his second appearance at E2M5: Kasperk Castle **Cosmonaut** does even less than his first, simply lying on a slab in a small mortuary at the end of the level.

Since he is not an enemy there is not much point to fighting **Cosmonaut**. He basically lies there, so the Player is welcome to do whatever you wish with respect to fighting a prone, unresponsive figure. It is recommended that the Player not do anything that would make Granny be ashamed of you.

## Lore

* **Cosmonaut** is a reference to **Aleksei Gubaren**, a Russian cosmonaut who flew on the Soyuz 28 mission with **Vladimír Remek** from Czechoslovakia. In addition to other titles, he was a **Hero of the Czechoslovak Socialist Republic**, and earned the **Order of Klement Gottwald**.
Hussite Wagon

The fighting spirit of Jan Zizka lives on in the **Hussite Wagon**, a fearsome enemy that deals death by the bushel.

## Appearance

**Hussite Wagon** appears as a wooden covered wagon set squarely on four wooden wheels. It has a pitched roof and triangular windows on the sides, behind which, unseen shooters take aim at the Player.

## Tactical Analysis

A trio of **Hussite Wagons** is encountered in the training yard at the back of Točník Castle, once the Player has emerged from the watery chambers below ground. Since **Hussite Wagon** is a early development of the armored tank, it is no surprise that it is plenty tough, and the fact that there are three of them means the Player will have his hands full. Of course, the wise Player will be familiar with a certain cracked wall, hiding a room with the ever-popular Calvaria of Čáslav, and will use it in the cause of wanton death and destruction. Upon death, they drop bags of Semi-Skimmed Milk.

## Lore

* A medieval European war wagon was developed in the Hussite Wars around 1420 by Hussite forces rebelling in Bohemia. It was a heavy wagon given protective sides with firing slits and heavy firepower from either a cannon or a force of hand-gunners, archers and crossbowmen, supported by infantry using spears, pikes and flails. Groups of them could form defensive works, but they also were used as hardpoints for formations or as firepower in pincer movements. This early use of gunpowder and innovative tactics helped a largely peasant infantry stave off attacks by the Holy Roman Empire's larger forces of mounted knights.

Enemies

Bosses
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Loader

The Skid-Steer **Loader** is a rare enemy, encountered in E1M3: Sewage Treatment Plant and E2M3: Velhartice.

## Appearance

The **Loader** is a four-wheeled skid-steer loader, with a small, rigid frame and lift arms attached to a bucket.

## Tactical Analysis

The **Loader's** attack is to smack the player with its bucket. To this end, it will pursue the player relentlessly. It is so focused on the player, in fact, that it can easily cause infighting between enemies by running them over. Unlike other enemies, the Loader does not jump up when the player is positioned on a higher ground and can therefore be trapped in some situations. When destroyed, **Loader** drops one Koruna.

## Appears In

* E1M3: Sewage Treatment Plant
* E2M3: Velhartice

## Lore

* In E1M3: Sewage Treatment Plant, the **Loader** is a dormant enemy and will not attack unless the player gets too close. Until activated, it is indestructible. It is possible to complete the level while completely missing this enemy.
* There is an another skid-steer loader that appears in E1M6: Vyšehrad Castle but this one is a non-enemy object.

Enemies

Unnatural enemies
May 2022

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Headless Chicken

**Headless Chicken** is an enemy that the player encounters in the final arena of E2M4: Factory Farm.

## Appearance

A unique but uncommon enemy, the chicken appears as a common Leghorn chicken with white feathers, and yellow shanks and claws.

## Tactical Analysis

**Headless Chicken** is a nuisance enemy like Rat, Kapr, S.U.P., and Skull Spider. When the chicken sees the player, she will rush and immediately attack. The chicken is persistent - unlike the Rat, it will not wander away and will continue to attack the player. The chicken does between 3-9 points of damage with each strike.

## Lore

* When E2M1: Tocnik was initially released, the rooster in the chicken yard could occasionally be seen getting busy with the chickens.

## Gallery

Enemies

Animals
Vampire Bat

The **Vampire Bat** is a small animal enemy which is found in caves.

Making its first appearence in E2M6: Dobrosov Fortress, they swarm the player but are a nuisance at worst.

## Appearance

**Vampire Bats** Are dark brown with wings. They have glowing red eyes, similar to the Rat. When unprovoked they hang from the ceiling.

## Tactical Analysis

Usually appearing in groups of three or more, **Vampire Bats** fly sporadically and bite the player.
They can quickly and easily be killed using the Sickle.

## Appears In

* E2M6: Dobrosov Fortress
* E2M7: The Granny's Valley
Granny Statue

**Granny Statue** is a boss that appears in E2M7: The Granny's Valley. After the Aluminum Key is picked up her statue will awaken.

## Appearance

**Granny Statue** is a stone statue based off the real life statue of The Grandmother, a well known novel in Czech literature. It wears traditonal folk clothing.

## Tactical Analysis

She only has a single attack, but it is deadly. She fires two incredibly fast projectiles in a cone pattern, which deal massive damage. It is best not to let her catch you in open areas, use corners and ledges to your advantage.

Her slow movement, big hitbox and relatively low health make her very vulnerable to high damage weapons, spamming the Hussite Hand Cannoncan can quickly dispatch of her; dropping the Rusty Key.

## Lore

* In the house opposite to **Granny Statue** there is a Babička book lying on the floor. It reads "Our Grandmother is no more; for many a year she has slept beneath the cold sod."
* **Granny Statue** is seen stalking the player from outside the house before the fight begins.
Kejdovec

Like Smaskou, **Kejdovec** is one of the game's mainstay enemies, and one of the early tanks. They are frequently deployed together with more mobile partners, such as Smaskous and Hazmat Suits, and end up making your life hell trying to dodge the bouncing Grenades they fling, while attempting to deal with more immediate threats.

## Appearance

A large, stocky presence, **Kejdovec** is adorned in ballistic gear, both body armor and gasmask, wearing heavy black shoes. For weapons, he accessorizes with a hand-held Grenade Launcher and an ominous black baton. Frequently muttering to himself as he plods his weary beat, **Kejdovec** will make grunting pig noises when wandering unoccupied, alternated by expressions of alarm or annoyance ("Hey!").

## Tactical Analysis

Not the fastest moving enemy, **Kejdovec** more than makes up for it with his annoying Grenades as a primary attack. Even if they do not hit the Player directly, they bounce unpredictably off of every available surface, sometimes back in your direction so you can take splash damage, another way to give you grief. **Kejdovec** is usually paired with faster, nimbler enemies that provide a screen for his attacks, so you can easily take unexpected damage while being distracted. When close, he will launch his secondary attack, which is to beat the Player with his night stick.

Unlike Smaskou, **Kejdovec** will usually require more than one hit from any of the from the gunpowder or manual weapons before going down, and either or the shotguns or the Submachine Gun are recommended. Using the Pistol to take him out will only serve to relieve the Player of many bullets. Since he is slow, **Kejdovec** is susceptible to stun damage, which will briefly prevent him from shooting a Grenade or smacking you with the baton. It is therefore possible to rush him with the Brno Super Shotgun and take him out quickly, as long as the Player is not walking directly into the path of an oncoming Grenade.

**Kejdovec** is also one of the enemies capable of platforming, jumping up to a ledge, balcony, or catwalk from an area below to attack, just when the Player might think he is safe.

## Appears In

* E1M1: Kosmonautu Station
* E1M2: Luna
* E1M3: Sewage Treatment Plant
* E1M4: Sokol Gym
* E1M5: Palace of Culture
* E1M6: Vysehrad Castle
* E1M7: Underground Stream
* E1M8: Mausoleum
* E2M1: Tocnik Castle
* E2M2: Uranium Mine
* E2M4: Factory Farm
* E2M5: Kasperk Castle
* E2MS: Tunnel

## Lore

* According to both Bing and Yandex, **Kejdovec** translates to mean Slurry, which is defined as "a semiliquid mixture, typically of fine particles of manure, cement, or coal suspended in water." However, Steam user Atcen, in his HROT guide Lost in Translation identifies the Czech term Kejda as a possible root of the name, which translates as liquid manure.

Enemies

Humanoids
Spytihnev

**Spytihněv** is an independent developer from Prague who is responsible for Hrot. He started playing games in 1980s. He stated that he became active developer in 1995. His first game was a now lost text adventure. He originally worked on games in various smaller teams such as Nex43 Team, Ufouni or Sudokop.

## Games

* **Nex 43: Kov na kov** (2005) - Shoot 'Em up game developed under Nex43 Team.
* **Okulděje III: Věčný strach** (2006) - Point'n'Click adventure game made under Ufouni.
* **Královna jezer** (2007) - Action adventure game made under Ufouni. English title is **Lake Queen**.
* **Legie** (2009) - Adventure RPG game set in Jilemnice. Originally developed under Sudokop. In 2017 Spytihněv updated the game for modern operational systems.
* **Tragedy of Prince Rupert** (2017) - Arcade game inspired by films from director Karel Zeman.
* **Hrot** - FPS inspired by Quake. Now fully released.
References

This page is captures all the fantastic in-game references to other shooters. A record to all the loving tributes to other games.

* Rat — Dusk
* Kapic - Blood, Cultist
* Kejdovec — Ogre, Quake
* Kapr — Rotfish, Quake
* S.U.P. — Rottweiler, Quake
* Sickle — Hexen2
* Cinema curtain, E1M5 — Duke Nukem 3D
* Calvaria of Čáslav — the Quake, Quake
* Switch lock puzzle — Duke Nukem 3D
* Saw blades as a weapon — Chasm: The Rift
* Skapuci — Assault Caption, Duke Nukem 3D
Pathologist

**Pathologists** are an enemy type featured in Episode 3: The Gastroscopy. They appear to be medical staff and, fittingly, make their debut in E3M2: Hospital.

## Appearance

Pathologists wear medical scrubs with a visored hood. On their chest they have a medical head-mirror. It is unclear why it's worn on the chest instead of the head. They also hold a large syringe that they use as a melee weapon.

## Tactical Analysis

Pathologists are similar to the Kejdovec in that they are tall, bulky and slow-moving. Unlike the Kejdovec, instead of grenades they launch their head-mirror at the player. The mirror flies a long distance in a straight line, and damages the player on impact. While it cannot be kicked back, it does ricochet off of surfaces, and can hit the player in the back if they're not attentive. Luckily, it can also hit enemies, including the Pathologists themselves. After ricocheting, the mirror will gradually lose momentum and will fall the ground, disappearing. Should a Pathologist get close enough to the player, they will attempt to use their syringe to deliver a harmful injection. It feels more like a cut than a pierce, and doesn't seem to deliver any kind of perceivable poison effect. Upon spotting the player, the Pathologist will say 'Skortel', alerting nearby enemies.

## Trivia

* The monster's name implies that it is a (former) human medic, specifically one that engages in the study of pathology.
* A possible inspiration for these enemies might originate with the stereotype that communist-period medical care was very rough.
* Another possible source of inspiration, tying into the lore of Hrot, might be that the Pathologists are somehow linked to the strange creatures that plague Czechoslovakia, and possibly even reanimated and altered Gottwald. Perhaps they were studying the effects of ionizing radiation upon humans and animals, and ended up affected by it as well, losing all humanity.
* The Pathologist's outfit seems to be inspired by 20th century operating attire, or by protective gear worn by x-ray machine operators during procedures. The latter would explain why they are so spongy, as said protective gear used lead lining.