Update 1

Patch notes for Update #1 are fetched from its Steam Page.

## In Update #1, we added:

- enemy: **Flying Swarm**

- building: **Bomb Turret**

- language: **German**

- **Steam Cloud support**

- quickslots are now restored when picking up items that were previously assigned

- maximum stack size is now displayed in the inventory

- turret upgrades are now visualized on the turrets

- auto-drill function. Triple tap button when using Drill to enable

- current wave number in next wave message and total wave count

- Respawn button, hold it to die when you get stuck etc. R on Keyboard, LB + X on controller

- death marker that shows position of the recently died player

- global shortcut to toggle fullscreen mode: Alt + Enter

## We do not forget about Maps’ Editor. Our team added:

- simple map preview when creating new map

- simple terrain generator

- use -1 in wave repeat for infinite waves

- ability to set default material when creating a new map.

## List of changes:

- Steam: subscribed maps are no longer force-downloaded on start

- tutorial will now exit automatically when completed

- moved one computer in the tutorial to prevent player from getting stuck

- improved tutorial wording for the miner objective

- resolution options will now require confirmation, to prevent breaking game

- improved display of map categories

- mouse wheel will now properly scroll the map list

- metal and Lumen destroyed by monster holes now properly drop resources

- spear stamina cost form 20, 15, 10 to 20, 15, 12.5

- spear damage form (3, 5, 8) to 3, 3.5, 4

- adjusted initial building position when starting build

- tweaked the text that appears when you finish round

- adjusted waves on First Encounter map(added flying), start new game to see changes

- Swarms now rush and attack on buildings

- Swarms now better at digging through materials and walls

- turrets and player on stand can shoot through range expanders

- buildings regeneration nerfed now regenerates 5 times slower

- possible fps boost in game when not in building mode

- smaller player pushback

- wall lvl 3 durability nerfed from 8 to 6

- fullscreen resolution and windowed resolution are now separate

- removed unused screens from weapon workshops

- reduced big monster fall damage from 50 to 30, and the damage should not trigger more than once insted of 3 resulting in theoretical reduction from 150 to 30 dmg.

- reduced big monster fall terrain damage falloff.

## Last, but not least - fixes:

- Saving: fixed respawning enemy nests in First Encounter

- Saving: fixed Miners going invalid if they were placed in the editor

- Editor: fixed material picking not working

- fixed Storage Container using outdated icons

- fixed Lab reporting new technologies when everything is already researched

- fixed save slot time

- fixed a typo in the tutorial

- fixed some local maps being skipped on map list

- fixed one enemy nest in First Encounter not having collisions

- fixed unlimited metal exploit with metal veins

- fixed Lumen Farm not working if one mushroom spot is obstructed

- fixed Lumen Farm mushrooms not showing hit animation

- fixed reactor computer in tutorial not having collisions with items

- fixed a rare co-op bug that caused players unable to use screens

- fixed Lab screens not updating immediately when researched last technology

- game no longer auto-saves when save is blocked

- fixed a rare bug where game couldn't be saved

- fixed broken menu animations with high FPS

- fixed a visual bug where workshop screens would appear red after reloading

- fixed weapon workshop damage regions not being accurate.

1. ↑ https://store.steampowered.com/news/app/1713810/view/3175611379273103308