Lamia

* Phantom Pain Cage
* NPC
* Boss 1
* Boss 2

> An Ascendant with a huge fishtail and excellent camouflage capabilty and underwater battle performance. Her spear can deal damage to a large area, but the electric ghosts that disturb one's senses and the phantoms that show up at random spots are harder to deal with.
>
>

**Lamia** is a major boss enemy encountered in Chapter 15.

## Background story

After learning of its location from another Corrupted, she returns to her place of birth -- Atlantis -- during Chapter 15, acting as the chapter's primary antagonist against the Commandant and Vera. Upon her arrival and subsequent discovery that its inhabitants have deceased, she is thrown into despair; she attempts to sink the entire facility in an effort to bury her pain, but is stopped by Vera.
Lamia is allowed to escape after her defeat by Vera. Her current wherabouts are unknown.

## Movesets

On each difficulty, bosses in Phantom Pain Cage have different sets of attacks, ranging from easy to deal with (Test) to their challenging full arsenal (Hell). The following is a list of Lamia's attacks in each difficulty, from least to most difficult.

## Test

* **Vacuum Slash**: Lamia pulls the enemy to herself, jumps up, and slashes with her weapon, dealing great damage to the enemy.
* **Water Curtain Leap**: Lamia wields the blade to create an energy wall and then jumps away from the enemy.
* **Foam Strike**: Lamia teleports to spot the enemy's weaknesses and summons a ghost to hold off the enemy.
* **Cross Slash**: Lamia wields the weapon to swipe and then launches a powerful strike at the enemy.

## Elite

* **Vacuum Slash**: Lamia pulls the enemy to herself, jumps up, and slashes with her weapon, dealing great damage to the enemy.
* **Water Curtain Leap**: Lamia wields the blade to create an energy wall and then jumps away from the enemy.
* **Foam Strike**: Lamia teleports to spot the enemy's weaknesses and summons a ghost to hold off the enemy.
* **Cross Slash**: Lamia wields the weapon to swipe and then launches a powerful strike at the enemy.

## Knight

* **Vacuum Slash**: Lamia pulls the enemy to herself, jumps up, and slashes with her weapon, dealing great damage to the enemy.
* **Water Curtain Leap**: Lamia wields the blade to create an energy wall and then jumps away from the enemy.
* **Foam Strike**: Lamia teleports to spot the enemy's weaknesses and summons a ghost to hold off the enemy.
* **Cross Slash**: Lamia wields the weapon to swipe and then launches a powerful strike at the enemy.

## Chaos

* **Vacuum Slash**: Lamia pulls the enemy to herself, jumps up, and slashes with her weapon, dealing great damage to the enemy.
* **Water Curtain Leap**: Lamia wields the blade to create an energy wall and then jumps away from the enemy.
* **Foam Strike**: Lamia teleports to spot the enemy's weaknesses and summons a ghost to hold off the enemy.
* **Cross Slash**: Lamia wields the weapon to swipe and then launches a powerful strike at the enemy.

## Hell

* **Scorched Earth**: Bends the battlefield to one's will, causing the enemies on the battlefield to continuously take extra damage.
* **Vacuum Slash**: Lamia pulls the enemy to herself, jumps up, and slashes with her weapon, dealing great damage to the enemy.
* **Water Curtain Leap**: Lamia wields the blade to create an energy wall and then jumps away from the enemy.
* **Foam Strike**: Lamia teleports to spot the enemy's weaknesses and summons a ghost to hold off the enemy.
* **Cross Slash**: Lamia wields the weapon to swipe and then launches a powerful strike at the enemy.

## Gameplay notes

Lamia was the second boss to utilize a **parry** mechanic. All characters have the ability to parry some of this enemy's attacks using any form of attack (basic, signal orb, or signature). Whenever this boss is preparing an attack that can be parried, its weapon(s) will glow red. Parrying this enemy does not deal substantial to it, but with enough successful parries, the enemy will be knocked down temporarily. This can also be used to cause it to become stunned during its second phase; while it is stunned, it will take substantially more damage from the player.

## Enemy Description

**Production Time :**
TBA

**Intelligence :**
TBA

## Specific Information Data

**Data 1 :**
TBA

## Enemy Story

**Story 1 :**
TBA