9.01 Patch Notes

+ Tactics take the day! This robust and precise assault rifle is the ideal option for tight quarters.

### Weapons + Items

* Tactical Assault Rifle
	+ Available in Rare, Epic, and Legendary variants.
	+ Available from Floor Loot, Chests, Supply Drops, and Vending Machines
		- Fully Automatic
		- 30 Round Magazine
		- Deals 22/23/24 damage
		- Headshot Multiplier of 1.75x
		- This weapon has a tight spread in close quarters but is less effective at long range when compared to other Assault Rifles.
* Reduced BalIer health from 200 to 150
	+ The primary goal of the BalIer is to provide fun and exciting mobility. We feel that it still has a little too much defensive agency - this change should reduce the effectiveness there while not impacting its strengths.
* Drum Gun adjustments
	+ Reduced base damage from 26/27 to 22/23
		- Since its unvaulting, the Drum Gun effectiveness has been slightly higher than we wanted. This change should reduce its combat effectiveness while still retaining its flavor.
* Vaulted Compact SMG
	+ Due to the recent addition of the Drum Gun and the brand new Tactical Assault Rifle, we wanted to reduce the availability of high rate-of-fire weapons.

### Gameplay

* Slipstream adjustments
	+ Slipstreams no longer block building.
		- Trying to build up to get into a Slipstream should be an easy & intuitive experience. We noticed some cases where players would build up to the Slipstream, but due to build restrictions would take a ‘leap of faith’ and not make the jump. This should make getting into a Slipstream easier.
	+ Players flying in a Slipstream will destroy player built objects when they collide.
	+ Slipstreams are now disabled after storm phase 5.
		- We’ve seen a number of cases where Slipstreams caused issues during late game circles - primarily around getting pulled into the storm unexpectedly. Since the value of Slipstream mobility is limited in those scenarios, we felt it’s better to simply disable them.

### Performance

* Improvements made to level streaming performance on all platforms.
	+ This will reduce cases of buildings not loading in.
* Physics optimizations to improve performance in conduits

## Creative

### What's New?

* Ruined Tilted
	+ Create apocalyptic worlds using the new Ruined Tilted Themes!

### Weapons + Items

* Tactical Assault Rifle
	+ Available in Rare, Epic, and Legendary variants.
	+ Available from Floor Loot, Chests, Supply Drops, and Vending Machines
		- Fully Automatic
		- 30 Round Magazine
		- Deals 22/23/24 damage
		- Headshot Multiplier of 1.75x
		- This weapon has a tight spread in close quarters but is less effective at long range when compared to other Assault Rifles.

### Prefabs

* 7 New Themes
	+ Ruined Shops
	+ Ruined Twin Apartments
	+ Ruined L Apartments
	+ Ruined Red Apartments
	+ Ruined Fish Apartments
	+ Ruined Basketball Court
	+ Ruined Clock Tower
* 3 New Galleries
	+ Ruined Floor Gallery
	+ Ruined Wall Gallery
	+ Scorched Gallery

## Save the World

### What's New?

* Mist Pods
	+ Peas in a pod? More like Mini-bosses! Focus down the Mist Pods or risk being overrun with tougher enemies.
* Prehistoric Izza
	+ Jurassic times call for Jurassic measures! Depleted shields mean more armor with this new Dinosaur Constructor.

### Missions + Systems

* New Wargames simulation: Mist Pods
	+ Weed that garden, and by garden we mean your Storm Shield. Find and destroy those Mist Pods before they spawn Mini-bosses.
	+ A new Wargames simulation means more chances for Event Tickets, a new player banner, and more variety to the Daily Quests.

### Heroes

* We’ve added a new Hero to the Event store!
	+ Prehistoric Izza, A new Dinosaur Constructor!
		- Standard Perk: Saurian Hide
			* While Shield is depleted, increases Armor by 33.
		- Commander Perk: Saurian Hide +
			* While Shield is depleted, increases Armor by 100.
		- Available in the Event Store on May 15 at 8 PM Eastern Time.

### Gameplay

#### Bug Fixes & Improvements

* Crashes no longer occur when depositing BlueGlo at the top of a radar tower.