The Rise of the Robots DLC

## Robot

Depiction of a robot assistant

The Rise Of The Robots DLC is one of the three DLCs in the game, the other two being The Space DLC, and The Asteroid DLC. This expansion was actually the earliest of the three DLCs, with some primitive Robot builds from the early years of Human dominance in the meta, however it wasn't until 1954 when Robot builds first started to gain interest.

## Pricing

Pre-Order = $4.99 USD

Price After Release = $19.99 USD

Solar Bundle Pack(Rise of the Robots DLC, Asteroid DLC and Space DLC) = $59.99 USD

## The Robot

The Robot was a playerbase-made, playable character created by Human mains. They haven't made full use of the Intelligence stat as of now since they cannot be directly playable (unless you're the Human player controlling them (but even then< some robots are controlled by AI)) and they are also not sentient beings yet (similar to viruses). They also had no passive Stamina regeneration, unless the build speccs into any self-charging abilites like Lithium perk but it would still require Human assistance to recharge. These builds also have no passive Health regeneration as well as low Mobility. However, they tend to have high varying Defense from strong metals being used and Health as well as the [Mechanical] trait, giving no EXP when defeated and immunity to debuffs, a trait which is essentially overpowered and cannot be created by the devs. Its vulnerability only comes in digital form e.g. Computer Virus or when the armor or casing is destroyed. Overall mostly B-tier, but it varies. Robots are sometimes used as replacements for Human players in factory jobs. These are solid F-Tiers, as they have 0 mobility, almost no intelligence, and no stealth. The only stats they do have a lot in is Power and Defense, but as they have too little intelligence, their power stat might as well be 0. Defense is the only good stat they have, but its useless as no player would attack them.

## Stats

* Intelligence:0 - 100 (Non-sentient, varies for AI)
* Power:0 - 100 (Dependent on function)
* Defense:0 - 100 (dependent on construction)
* Mobility:0 - 100 (dependent on locomotion)
* Health:1 - 100 (dependent on internal mechanisms)
* Stealth:0 - 100 (dependent on function)

### Trait:Mechanical

Effect:Gives no EXP when defeated and grants immunity to most debuffs.

*Pros*:

* No Food Cost
* No EXP granted when defeated
* Immune to majority of debuffs (e.g infection, cardiac arrest, poisoning etc.)
* No respiratory requirements
* High Defense
* Infinite Resolve thus, granting complete immunity to Intimidation
* Mechanical upgrades (if installed by Humans)
* Rapid evolution ( based on human intelligence not natural selection)

*Cons*

* No passive HP regen
* Requires self-charging abilities for passive Stamina regen
* Easily controllable
* Automation has to be trained e.g. Neural networks
* Limited Coding
* May be susceptible to digital attacks
* Can be susceptible to **Rust** debuff
* Only as intelligent as it's creator
* Vulnerable to liquid
* Needs power(Batteries, Solar Energy, Nuclear Energy, etc) to survive a single day

## Notable Robots

* Sophia the Robot (Robotic Humanoid)
* Romeo (Robotic Humanoid)
* Pepper (Robotic Humanoid)
* Spot (Robotic Dog)
* Z-Machines (Robot Band)
* Elektro (Earliest Robotic Humanoid)
* Deep Blue (Digital Robot, Chess)

## Rover (Lunar) [Martian]

Lets players use the Robot and Space DLCs for free, other parts of the DLC need you to buy said DLC

## Species

### Location

Space DLC "Planet" Biomes and "Moon" Biomes

## Classification

### Order

Main types are Lunar, Martian, Earth, Venusian.

Rovers are the only robots that are free to play.

## Cyborgs

With the rise of robots also comes the appearance of cyborg players. These players consist of both biomechatronic and organic parts, usually biological carbon-based players with mechanical upgrades implanted like a bionic arm etc.

Pros

* Most of average Robot pros
* Not as easily able to be re-wired
* Able to modify itself
* Basically a parasite, manipulating minds

Cons

* Most of the average Robot Cons
* Requires both food and power
* Still vulnerable to water
* As it's still more of a creature than a robot, it can still be infected, suffer cardiac arrest and be poisoned
* Everything is able to see it due to it's glow

These builds focus on more of a parasite that manipulates the mind rather than other robot players that like to have a more sustainable build.

## Rover

This does not need the ROTR dlc, as it is currently free.

Pros

* Doesn't need the DLC, therefore free
* Most average robot pros
* Basically functions as a car.
* Pretty fast

Cons

* Most average robot cons
* Can't do much to larger creatures
* Whilst it can shrug of a little bit more water than it's p2w counterparts, it still will eventually deactivate

These builds are used to explore space maps, unlike the other robot mains who typically go for an attacking type.