recursal/Fanatic-Fandom huggingface dataset:
Hairspray Can

The **Hairspray Can** is an improvised weapon. While normally used in conjunction with the Potato Cannon, the hairspray can be used as a weapon in its own right, either as a flamethrower or as an incendiary explosive.

## Operation

1. Grab Hairspray and either a matchbox or Flipzo Lighter.
2. Ignite match or lighter.
3. Press the trigger on the Hairspray Can to start shooting hairspray.
4. Hold match or lighter near Hairspray can to shoot out flames.

## Attributes

* Besides being used as an improvised flamethrower, the Hairspray Can will also explode when shot at.

### Product Description

Totally Stiff, for that, like, totally rad look. The choice of discerning wieners everywhere.

Extra Super Stiff formula now available in mayonnaise and lemon scents provides great lift that lasts and lasts.

* Highly Inflammable
* No stickiness
* Only the best CFCs

Warning: Avoid heat, fire, flame, and smoking while using this product. Do not release evil spirits from this cannister.
Madsen LAR

The **Madsen LAR** is a Danish battle rifle that failed to find any militaries willing to adopt it. It was originally aimed at the Finnish military who were looking for a 7.62x39mm rifle, but they adopted the Valmet M62 instead. The Madsen was rechambered in 7.62x51mm NATO, but compared to the FAL and G3A3, it was much bulkier, and had come out too late to compete with them.

## Operation

Button Mapping
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again for full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the left side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The Madsen LAR can take 10, 20, or 30-round magazines.
* The Madsen LAR can take any Muzzle Device.
* The player can do what's called a "tactical reload". This means you can quickly knock out an empty mag, by striking the mag release switch between the trigger guard and the magazine with a fresh mag.

## Videos

H3VR Early Access Devlog - Meatmas Week 3 Roundup!Madsen LAR -- H3VR Weapon Deep Dive
Lewis Gun

The **Lewis Gun** is a British light machinegun from WWI. The Lewis gun has a distinctive pan magazine and air-cooled barrel jacket. The Lewis Gun was originally designed as an aircraft gun, but was adapted for infantry use as well, with the removal of the hinge mount and spade grips, and the addition of a bipod, pistol grip and stock.

## Operation

1. Insert a magazine into the magwell located on the top of the receiver.
2. Pull the charging handle on the right side of the gun to chamber a round.
3. Press the trigger on the firing hand to fire.

## Videos

H3VR Early Access Devlog - Holiday Roundup 4Lewis Gun machine gun -- H3VR Weapon Deep Dive
Jerry the Lemon

**Jerry the Lemon** is a character introduced early on in H3VR. He appears in many forms, though they all share the depiction of a screaming lemon.

## Tippy Toy

Jerry's first incarnation is a Tippy Toy that screams when you shake it. According to Anton, the tippy toy contains shards of Jerry's soul.

## Meat Grinder

Jerry the Lemon can be encountered as a possible enemy in Meat Grinder. He is virtually indestructible, and will slowly chase you and zap you with electricity.

## Return of the Rotwieners

Some Sosigs in Return of the Rotwieners belong to a cult called the Illemonati, who worship Jerry the Lemon. These cultists are practicing a ritual to sacrifice a sosig to Jerry and obtain some of his power. Jerry's scream can also be heard when destroying nodes on Rotwiener nests.

A description is found in one of the cultists' books:

> "Jerry the Lemon: It That Screams For All Eternity, Citric Celestial, Screamer of Souls, The Acidic Archfiend, God Of The Fruits, Smiter Of The Non-Sour, Lowest Be Its Ph"
>
>

## Sustenance AR3

The Sustenance AR3 has an integrated "Dark Matter Lemon" launcher. These Dark Matter Lemons are Jerry in weaponized form, and mimic the dark matter launcher from the Half Life 2 weapon, the Pulse Rifle.

## Item Spawner

The new Item Spawner added in Update 100 will flash Jerry's symbol when loading videos.

## Gallery

Incredibly Important UpdateTippy ToyLemonMeat GrinderCultists spotted in WienertonCultists in the catacombsSustenance AR3 Dark Matter LemonJerry the Lemon Tippy ToyJerry on the Item Spawner

 Characters (general)
Murphu

*"Give me your rune or else I'll hurt you!"*

An ancient creature that lives in Turilleon. They used to be gentle creatures that hardly move around, but after they've been touched by the darkness that Sha'rade casted upon them, they've been out wandering the forest to search for the Artifact of Loux.

### Titles

★: Gentle Murphu

★★: Spore Murphu

★★★: Big Spore Murphu

★★★★: Healing Spore Murphu

★★★★★: Healer Murphu

★★★★★★: Forest Healer Murphu
Grilling

**Grilling** is a minor game mechanic; it features in a number of game modes involved in the creation of Powerup Sausages, but the grill can also be used in sandbox mode to make BBQ Wieners.

Grills can be found in Return of the Rotwieners, Meatmas Cappocoloseum, and Arizona Range.

## Operation

1. Go to the grill and open the lid, and remove the grate.
2. Grab some charcoal and a bottle of lighter fluid. Press the trigger while holding the lighter fluid to pour lighter fluid on the charcoal. Insert charcoal into the grill.
3. Light a match or flipzo lighter to ignite the charcoal, and place the grate back onto the grill.
4. Place the uncooked sausage directly over the charcoal, and close the lid.
5. You should hear a "DING!" half a second later, telling you that the sausage is cooked. If not, the sausage may have rolled away from the fire.

## Gallery

H3VR Early Access Devlog - Surprise Tiny Stupid 4th of July Update!Charcoal BagLighter FluidMatchbox
M224 Mortar

The **M224 Mortar** is an indirect-fire man-portable artillery weapon, and the first such weapon in H3VR. The M224 fires 60mm shells at an angle to hit distant targets. The in-game M224 uses the M8 baseplate, which is smaller and more portable, allowing for firing on the move.

The mortar allows the player to fire either by pressing the trigger, or having the shells launch immediately after inserting them into the tube.

## Operation

1. Click trigger while hovering over the fire selector (located between the barrel and the baseplate) to set the fire selector from safe to Trigger (this means the mortar will not fire until you deliberatly press the trigger). Press again to set the mortar to Drop (the shell will fire as soon as it falls into the barrel).
2. Place the mortar in the position you want it to be in by slamming the baseplate into the ground.
3. Two pairs of arrows will appear around the barrel. Grab these arrows to adjust the angle of the mortar. Use the ranging dial to identify your range to target (the numbers on the left are for shells with 0 charges, and the numbers on the right are for shells with 1 charge.
4. Insert the shell into the barrel. If on drop mode, the shell will fire as soon as it hits the bottom. If on trigger mode, press the trigger to fire.

## Attributes

* The M224 Mortar can take a Muzzle Device. The muzzle device must be removed prior to loading.
* The M224 Mortar can be fired without planting it on the ground. However, this causes the mortar to fly out of the player's hands, like with the M134 Portable Minigun.
* The M224 Mortar has a built-in range meter, which when used in combination with a Rangefinder, helps the player to determine where shells will land.

## Videos

H3VR Early Access Devlog- Update 101 Patch 1 - Meatmas Unboxing (and cleanup)M224 mortar -- H3VR Weapon Deep Dive
G41

The **G41** is part of the Glock series of polymer-framed semi-auto pistols. Unlike the other Glock pistols in the game, the G41 is chambered in .45 ACP.

## Operation

Button Mapping
 Slide Lock
 Slide Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The G41 can take Muzzle Devices and Pistol Stocks. It also has an attachment rail under the barrel.
* The G41 comes with a 13 round magazine that is cross-compatible with the Vector 45; this means that the G41 can also use the Vector's 25 and 40 round magazines.
* The G41 has no external safety.

**Vector Magazines**
 Vector 45 Mag
 Vector 45 Drum

## Video

H3VR Early Access Update 105 Alpha 2- Back In Action with a G41 & Gameplanner UpdatesG41 pistol -- H3VR Weapon Deep Dive
M1911A1 Gold

The **M1911A1 Gold** is a modern M1911A1 with a golden finish.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

### Attachments

* The M1911A1 Gold can use Muzzle Devices and Pistol Stocks.
* The following magazines are compatible with the M1911A1 Gold:

M1911 Magazines
 M1911A1 Dillinger | 18

## Variants

### See Also

* M1911
* M1911 Stamped Prototype
* M1911A1 Modern
* M1911A1
* M1911A1 Operator
* M1911A1 Tactical
* M1911A1 Dillinger
* Defender 45
* ST2111
* Floppy McLongflopper
* M1911A1 Oversized
* Sound Check

## Videos

H3VR Early Access Weekly Update -23- More Tacticool toys, G36s, Comment on Today's VR events.1911 pistols - H3VR Weapon Deep Dive
Hyde Light Rifle

The **Hyde Light Rifle** is semi-auto carbine that competed with the M1 Carbine for adoption by the US military. The Hyde was never adopted, due to poor performance.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The Hyde Light Rifle can take any Muzzle Devices.

## Videos

H3VR Devlog- Alpha 11 of U52 - WW2 Arsenal including 1941 Johnson, Model 38, DP 28 and so much more!Hyde Light Rifle carbine -- H3VR Weapon Deep Dive
Luger Artillery LP08

The **Luger Artillery LP08** is a long-barrelled version of the Luger P08. It was intended as a personal defense weapon for artillery crews to replace the M1879 Imperial Revolver, and later as a trench assault weapon, before being replaced by the MP18.

## Operation

 Mag Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the toggle on the top of the receiver and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The Luger Artillery LP08 can use any Muzzle Device and Pistol Stock.

### Magazines

* The Luger Artillery LP08 uses any Luger-compatible magazines.

Luger Magazines
 Luger Artillery LP08
 MP18

## Variants

### See Also

* Luger P08
* Kalashniluger
* Luger 1902
* Gluger
* Llock

## Videos

H3VR Devlog- Alpha 3 of Update 52, Mauser & Luger Carbine, Attachable Foregrips and More!Luger P08 & LP08 - H3VR Weapon Deep Dive
Hand Glider

The **Hand Glider** is a Locomotion Tool that allows the player to glide around from great heights.

## Operation

Press the trigger to deploy the glider; the player should wait until they are falling to deploy the glider, as the glider requires momentum to operate.

The player can increase their momentum by pitching the glider down, and then pitching back up to climb. Be aware that pitching the glider too high for too long will cause the glider to stall out.

## Videos

H3VR Early Access Devlog- Big City Hand-Gliding Just Cuz
KP31

The **KP31** is a Finnish WWII SMG. It features a high-capacity drum magazine and is very controllable in spite of its high rate of fire.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again for full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on rear of the gun between the receiver and stock to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The KP31 has adjustable sights, which go from 100m to 500m in 100 meter increments. To adjust, grab the sight, then press left or right on the touchpad or the B and A buttons.
* The KP31 can take any Muzzle Device.

## Videos

H3VR Meatmas Round-up Week 2! Day 12-18s Gift Unboxing!KP31 SMG -- H3VR Weapon Deep Dive
M16A1

The **M16A1** is the upgraded version of the M16 that features numerous ergonomic and reliability improvements, such as a bird cage flash hider, a forward assist, a chrome-lined barrel, etc. These improvements helped make the M16A1 serve much better in the jungle environments of Vietnam.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the rear of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A button to release the magazine, or simply pull it out.

## Attributes

* The M16A1 is an AR-pattern rifle. It has the following features:
	+ The charging handle is an ambidextrous handle located behind the rear sight and above the stock.
	+ The rifle has a bolt-hold-open; when reloading, the player can press a button on the left side of the receiver above the magwell to chamber the first round.
	+ The rifle uses STANAG magazines, which are cross-compatible with many 5.56mm firearms.

### Attachments

* The M16A1 can take any Muzzle Device.
* The following attachments can be mounted on the carry handle of the M16A1 (or on the M16A4 Handlesight and M4 Handlesight).

Art 3x9 ScopeC 3x20 ScopeC601 ScopeHandleRail FlatHandleRail Gooseneck
* The M16A1 can use any AR-pattern Bayonet:

Bayonet C601Bayonet CANBayonet H416Bayonet K77Bayonet M7Bayonet M9Bayonet M9 StainlessBayonet USMC
The M16A1 can use the M203 or M203A1 grenade launcher. When attaching an M203, the M16A1 model adds a grenade sight. This grenade sight is used with the front sight for aiming 40mm grenades.

M203M203A1
### Magazines

* The M16A1 is compatible with the following magazines:

## Gallery

M16A1 before Update 107M16A1 with M203 Attached

## Variants

* C601
* M16
* M16A2
* M16A3
* M16A4

## Videos

H3VR Early Access Update -29- Bullpups Galore!, Meatmas goodie Roundup, Trip to BF VegasH3VR Early Access Devlog - Update 107e3 - Brand New M16s!!!M16A1 and M16A4 -- H3VR Weapon Deep DiveH3VR Early Access Devlog - Update 107a1 - THE CHEESEGRATER!!!
Garage Tool

**Garage Tools** are improvised weapons found in a typical garage or workshop. This category does not include Power Tools.

The ShortSledge is a Hidden Weapon that is unlocked by playing Return of the Rotwieners.

Big Pipe WrenchDust PanFlathead ScrewdriverHammerHammer 2Hammer OldHand AxeMallet RoundMallet SquareShort SledgeSledge HammerSledge Hammer OldUtility KnifeWrench Two-Sided

 Power Tools
 Bayonets | AK Bayonet • Enfield Bayonet • Bayonet GrillFork • M1 Bayonet • M4 Bayonet • M9 Bayonet • MAS 49/56 Bayonet • Mosin Bayonet • Bayonet Spatula • SVT-40 Bayonet
M1928 Thompson

The **M1928 Thompson** is an iconic American SMG strongly associated with the gangsters of the 1920s. Because it came out too late for WWI, the Thompson was sold primarily to law enforcement and civilians during the prohibition era. Compared to the WWII-era M1A1 Thompson, the M1928 has a fore grip and compensator, and longer overall length. It also has a slightly higher rate of fire. Nonetheless, both versions of the Thompson were quite heavy, weighing as much as an M1 Garand, due to being a straight blowback gun (and therefore requiring a heavy bolt to contain the gas pressure on a .45 ACP cartridge) due to the faulty “blishlock” mechanism.

## Operation

Button Mapping
 Mag Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again for full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the top of the gun.
4. Press the trigger on the firing hand to fire.

## Attributes

* The M1928 Thompson can take any Muzzle Device.
* The M1928 Thompson can use 30, 50, and 100 round magazines.
* Using the 30-round magazine will make the bolt stay open on the last shot. This means that you won't need to pull the bolt again after reloading.

## Variants

### See Also

* M1A1 Thompson
* Thompson Carbine Prototype
* Thompson MK2
* Tomacuzi

## Videos

H3VR Preview- Valentine's Day Special Preview - Classic Gangster GunsM1928 and M1A1 Thompson SMGs -- H3VR Weapon Deep Dive
## Trivia

* In real life, the Thompson's drum magazines can only be loaded by sliding them horizontally into the magwell, and the magazine release will not drop them straight down, as seen in game. The magazines are also not cross-compatible with the M1A1. This detail is not present in H3VR, likely to simplify the loading procedure for virtual reality.
MP5SF

The **MP5SF** is a semi-auto only version of the MP5. The SF version is primarily made for law enforcement; the civilian version is the HK94, which has a longer barrel.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the left side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The MP5SF is an HK-pattern weapon. The player can do what's called the "HK slap", a method of reloading where the player first locks back the charging handle, inserts a fresh magazine, and then physically slaps the charging handle with their hand to release it.
* The MP5SF can take any Muzzle Device.
* The MP5SF can take the following magazines:

MP5 Magazines
 MP5 100 rnd Drum | 100

* The MP5SF can take the following bespoke attachments:

MP5 Attachments
 Scope | G3SG1 Scope

MP5Fore FlashlightMP5Fore RISMP5Fore SlimMP5Fore VentilatedMP5Fore WoodG3 PicatinnyMountMP5 Picatinny AdapterG3SG1 Scope
## Variants

### See Also

* MP5
* MP5SD
* MP5K
* MP5/10
* MP5/40
* MP5SP5K

## Videos

H3VR Early Access Update 63! 32 New Guns! 250th Gun In The Game! The (almost) Entire MP5 Family!H&K MP5SF carbines -- H3VR Weapon Shallow Dive
Hunter 44

The **Hunter 44** (known in real life as the **Taurus Raging Hunter**) is a six-shot, double-action revolver chambered for the .44 Magnum cartridge. It is related to the Bull 454 revolver.

## Operation

 Cock Hammer
 Spin Revolver
 Alternate Pose
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Insert the cartridges, either individually or with a speedloader, into the cylinder.
3. Close the cylinder back up, either by grabbing and pushing the cylinder back into the frame, or snapping your wrist to the right.
4. Optional: you can cock the hammer for a lighter trigger pull by clicking down on the touchpad or pressing the A button.
5. Aim and fire by pressing the trigger.
6. To empty the revolver, open the cylinder again. Remove the cartridges, either by grabbing the ejection rod at the front of the cylinder, or by jerking the gun in a downwards motion.

If you're a left-handed user or otherwise have difficulty loading the revolver, click right on the touchpad to hold the revolver in an alternate pose.

## Attributes

* The Hunter 44 can use all Muzzle Devices except for suppressors. It can also use a Pistol Stock.
* The Hunter 44 has an attachment rail on the top of the barrel.

## Videos

H3VR Early Access Devlog- Update 101 Patch 1 - Meatmas Unboxing (and cleanup)Hunter 44 revolver -- H3VR Weapon Deep Dive
Grabbity Gloves

*This article needs images. You can help H3VR Wikia by uploading some images.*
**Grabbity Gloves** is an alternative to the Grab Ray, inspired by similar mechanics from *Half-Life: Alyx*. Instead of a static laser that teleports the object to your hand, you can instead "flick" that object towards you. This can be enabled under the Options Panel.

To use, aim your controller at the object you want to grab. You will see a blue dot over that item if you're aiming at it. Hold down the trigger, and the dot will turn orange. While still holding the trigger, flick your hand backwards, and the object will fly towards you, which you will have to catch in mid-air.
M91/30 Mosin Nagant

The **M91/30 Mosin-Nagant** is the version of the Mosin-Nagant used during WWII. Besides a slightly shorter barrel than the M1891, this version has a straight bolt handle for use with a scope. The M91/30 was the most prolific version of the Mosin-Nagant, being one of the most mass-produced military bolt actions ever made.

## Operation

Button Mapping
 Activate Quickbolt / Slidebolt
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, and pull it back to open the magazine.
3. Insert loose rounds into the magazine, or place a stripper clip on top of the ejection port, and push the rounds into the magazine.
4. Push the bolt forwards, and turn it clockwise.
5. Aim and press the trigger to fire.
6. Repeat steps 2 and 4 between each shot.

## Attributes

* The M91/30 Mosin Nagant can take any Muzzle Device.
* The M91/30 Mosin can use a bespoke Mosin scope. It is the only version of the Mosin that can mount a scope.
* The M91/30 Mosin Nagant has adjustable sights. To adjust, grab the sight, then click left or right on the touchpad or the B and A buttons.

Mosin Scope
## Variants

### See Also

* M1891 Mosin Nagant
* M38 Mosin Nagant
* Mosin Mini
* Mosin Obrez Pistol

## Video

H3VR Early Access Update 76 Alpha 1- Scopes and Bayonets for WW2 Bolt Actions (and tons more!)Mosin Nagant M91-30 -- H3VR Weapon Deep Dive
M1911A1

The **M1911A1** is a semi-automatic single-action pistol and one of the most iconic handguns ever produced; in fact, it is the most iconic weapons of *Hot Dogs, Horseshoes & Hand Grenades*, with some of the most variants of any weapon. The M1911A1 is an improvement over the M1911, which has been in use by the US military until the 1980s, when it was replaced by the M9.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

### Attachments

* The M1911A1 can use any Muzzle Device and Pistol Stock.
* The following magazines are compatible with the M1911A1:

M1911 Magazines
 M1911A1 Dillinger | 18

## Variants

### See Also

* M1911
* M1911 Stamped Prototype
* M1911A1 Modern
* M1911A1 Gold
* M1911A1 Operator
* M1911A1 Tactical
* M1911A1 Dillinger
* Defender 45
* ST2111
* Floppy McLongflopper
* M1911A1 Oversized
* Sound Check

## Videos

H3VR Early Access Weekly Update -3 - m1911A1, Grenade Skeeball and more!1911 pistols - H3VR Weapon Deep Dive
## Trivia

* This weapon is known for Anton's usage of mag dumping the weapon as a "sound check" at the start of almost every weekly devlog to make sure the volume is comfortable for both him and viewers. This lead to the creation of the Meat Fortress version of the M1911A1, called the Sound Check.
MP5 Shadow

The **MP5 Shadow** is a meme gun inspired by the video game *Shadow the Hedgehog*. The manual of arms in the game suggests that the weapon is actually pump-action rather than being a closed bolt weapon with a cocking handle. Furthermore, the weapon resembles an MP5SD with the suppressor removed, which is not easy to do without significant rework to the gun itself due to its integral nature.

## Operation

Button Mapping
 Fire

1. Press left on the touchpad (Classic Controls) or B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Grab the fore with the forward hand, and pull it toward you, and then away from you.
4. Aim and fire by pressing the trigger.
5. Repeat step 3 between each shot.

## Attributes

* The MP5 Shadow can use any Muzzle Device.
* The MP5 shadow can use the following attachments:

G3 PicatinnyMountMP5 Picatinny AdapterG3SG1 Scope
### Magazines

* The MP5 Shadow can take the following magazines:

MP5 Magazines
 MP5 100 rnd Drum | 100

## Videos

H3VR Early Access Devlog - Update 108 - April Fool's NONSENSEThe animation from Shadow the Hedgehog that inspired the MP5 Shadow
KSG

The **KSG** is a bullpup pump-action shotgun. Its most unique feature is that it has two different tube magazines; this gives it significantly more ammo capacity than a standard tube-fed shotgun, and also allows the user to switch between two different shell types.

## Operation

Button Mapping
 Unlock Pump
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert shells into the magazine; the magwell is located on the bottom and to the rear of the grip.
3. To load the second tube magazine, grab the selector lever so that it leaves the other magazine uncovered. Insert shells into the second magazine. Using the selector switch will determine which magazine the shotgun chambers from.
4. Grab the pump with the forward hand. Move the pump back, then forward to chamber a round.
5. Aim and fire by pressing the trigger on the firing hand.
6. Repeat step 4 for each shot. You can switch to the second magazine with the selector switch if the first magazine is empty.

If you want to eject a shell without firing it, unlock the fore by holding up on the touchpad or the A Button, and the work the pump to eject the shell.

## Attributes

* The KSG has no iron sights, so it is recommended to add sights or an optic.
* Because of the way the KSG is coded, only one magazine is "active" at a time. This means that when saving a KSG shotgun to the vault, only one of its magazines will have its ammo filled.

### Attachments

* The KSG can use any Muzzle Device.
* The KSG has a rail top of the receiver and the pump; while it's possible to add a fore grip to the pump, it's recommended to only use one.

## Video

H3VR Early Access Update 90 Final Alpha Preview - New Shotgun Systems! KSG, M2 & Six12KSG shotgun -- H3VR Weapon Deep Dive
M1911A1 Operator

The **M1911A1 Operator** is a modernized version of the M1911A1, based on the Kimber Warrior. The Kimber Warrior features an under-barrel rail as standard; this version is even more "tacticooled" than the M1911A1 Tactical, featuring a vented slide, custom grips and trigger, and an integrated reflex sight.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

### Attachments

* The M1911A1 Operator can use Muzzle Devices and Pistol Stocks.
* The M1911 Operator has an underside Picatinny rail, though it's not recommended to use a Pistol Adapter since it already has an integrated reflex sight.
* The following magazines are compatible with the M1911A1 Operator:

M1911 Magazines
 M1911A1 Dillinger | 18

## Variants

### See Also

* M1911
* M1911 Stamped Prototype
* M1911A1
* M1911A1 Modern
* M1911A1 Gold
* M1911A1 Tactical
* M1911A1 Dillinger
* Defender 45
* ST2111
* Floppy McLongflopper
* M1911A1 Oversized
* Sound Check

## Videos

H3VR Devlog- Alpha 6 of Update 52, All Closed-Bolt Rifles Now Rebuilt & Operator 19111911 pistols - H3VR Weapon Deep Dive
Gun Hats

**Gun Hats** are a cosmetic attachment that can be applied to any Picatinny rail. The player earns gun hats by purchasing them from the SMEME Marketplace. Gun Hats come in varying levels of rarity; there are 69 collectible gun hats in total. You can sell duplicate gun hats that are in your SMEME Marketplace inventory, since once you've unlocked a hat, it becomes available in the Item Spawner. Note that you must have at least one Gun Hat in your SMEME inventory for it to appear in the Item Spawner.

## Gun Hats by Rarity

Hats that are more rare are harder to come by, but are worth more GBucks. Well Done is the most common, and Black & Blue is the rarest.
Hecate 2

The **Hecate 2** is a French bolt-action anti-materiel rifle chambered in .50 BMG. Unlike other anti-materiel rifles, which are primarily used for destroying ordnance at range, the Hecate 2 is designed specifically for precision shooting.

## Operation

Button Mapping
 Magazine Eject
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, pull it back, push it forwards, and turn it clockwise.
4. Aim and press the trigger to fire.
5. Repeat step 3 between each shot.

## Attributes

* The Hecate 2 has an attachment rail on the top of the receiver as well as another one on top of the barrel next to the muzzle.
* The Hecate 2 has a built-in bipod. Grab the bipod to deploy it, then rest the gun on any flat surface.
* The Hecate 2 cannot be quick-bolted, but it can still be slide-bolted.

## Videos

H3VR - A Very Special April Fools Update (Goes Live In Like 2ish hours)Hecate 2 -- H3VR Weapon Deep Dive
M4A1 Block1 Carbine

The **M4A1 Block1 Carbine** is one of the oldest weapons added to H3VR, and the first assault rifle added to the game. It is a modern Assault Rifle and one of the many carbine versions of the M16A1. The M4A1 is very extensively used and has largely replaced the M16, being one of the first military-issue rifles with a high degree of modularity. The "Block 1" designation refers to the Special Operations Peculiar Modification (SOPMOD) Block I kit, a set of aftermarket accessories which includes the RIS quad-railed handguard. This handguard replaces the factory polymer handguard used on the original M4A1.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the rear of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or press the A button to release the magazine, or simply pull it out.

## Attributes

* The M4A1 Block1 Carbine is an AR-pattern rifle. It has the following features:
	+ The charging handle is an ambidextrous handle located behind the rear sight and above the stock.
	+ The rifle has a bolt-hold-open; when reloading, the player can press a button on the left side of the receiver above the magwell to chamber the first round.
	+ The rifle uses STANAG magazines, which are cross-compatible with many 5.56mm firearms.

### Attachments

* The M4A1 Block1 Carbine has rails on the top of the receiver and all around the handguard.
* The M4A1 Block1 Carbine can take any Muzzle Devices.
* The M4A1 Block1 Carbine can use any AR-pattern Bayonet:

Bayonet C601Bayonet CANBayonet H416Bayonet K77Bayonet M7Bayonet M9Bayonet M9 StainlessBayonet USMC
### Magazines

* The following magazines are compatible with the M4A1 Block1 Carbine:

## Variants

* M4 Carbine
* M4A1 Block2 CQBR
* M4A1 Left Hook
* Mk18 Mod0

## Videos

Virtual Objects Experiments Week 4- AR15, Banana Grenades and more!H3VR Early Access Update -48- New M4s, Take & Hold, StG44, M1-M2 Carbines, AKM Drum, and More!H3VR Early Access Devlog - Update 107e4 - Brand New M4s!!!M4A1 carbines -- H3VR Weapon Deep Dive
M4 Survival Rifle

The **M4 Survival Rifle** is a small-caliber bolt-action rifle designed as a compact rifle for downed airmen; such a rifle would be used for hunting and defense until the airmen could be rescued.

## Operation

Button Mapping
 Activate Quickbolt / Slidebolt
 Fire

1. Press left on the touchpad (Classic Controls) or B Button (Streamlined Controls) to disengage the safety.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, and pull it back to open the breech.
4. Push the bolt forwards, and turn it clockwise to chamber a round.
5. Aim and press the trigger to fire.
6. Repeat steps 3 and 4 between each shot.

## Attributes

* The M4 Survival Rifle has a retractable stock.

### Attachments

* The M4 Survival Rifle can use any Muzzle Device.

## Videos

H3VR Early Access Devlog - Holiday Roundup 2M4 Survival Rifle -- H3VR Weapon Deep Dive
KS-23

The **KS-23** is a modern Russian pump-action shotgun. It fires the largest (realistic) shotgun shell in the game, 23x75mmR (approximately 6 gauge). It is built from discarded anti-aircraft barrels, making it useful in long-range shooting and for firing various special-purpose shells. The KS23 is legally classified as a "special-purpose carbine" in Russia due to its rifled barrel and niche application.

## Operation

Button Mapping
 Unlock Pump
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert shells into the loading gate, located underneath the receiver and in front of the trigger guard.
3. Hold the weapon with both hands, and with your forward (foregrip) hand, move the fore towards you, then away from you to rack a shell.
4. Aim and press the trigger to fire.
5. Rack the fore again to load the next shell.

If you want to eject a shell without firing it, unlock the fore by holding up on the touchpad or the A Button, and work the pump to eject the shell.

## Attributes

* The KS-23 can take Muzzle Devices and Pistol Stocks.
* The following attachments can be used on the dovetail mount for the KS-23:

Russian-to-Picatinny AdapterKobra Reflex SightPK01VS Reflex SightPSO-1 ScopeM76 Scope
## Videos

H3VR Meatmas Round-up Week 2! Day 5-11s Gift Unboxing!450px]]KS-23 shotgun -- H3VR Weapon Deep Dive
## Trivia

* The pump clips through the dovetail rail because the KS-23 wasn't designed with it in mind.
Lee-Enfield Jungle Carbine

The **Lee-Enfield Jungle Carbine** is a British bolt-action rifle, used during WWII. It is the short-barreled variant of the Lee-Enfield No.4 Mk I. The Jungle Carbine was a very short-lived variant; between its late adoption into the war, and the advancement of self-loading rifles, the Jungle Carbine also ceased production because of systemic accuracy issues caused by the receiver flexing while fired.

## Operation

Button Mapping
 Activate Quickbolt / Slidebolt
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, pull it back, push it forwards, and turn it clockwise.
4. Aim and press the trigger to fire.

## Attributes

### Attachments

* Unlike the No. 4, the Jungle Carbine cannot use any muzzle device due to the flash hider attached to the barrel. It can still use the Enfield Scope, however, which attaches to the left side of the receiver.

Enfield Scope
### Magazines

* The Lee-Enfield Jungle Carbine uses detachable 10-round magazines, and can be reloaded with 5-round stripper clips. The clips can be used to refill the magazine, but there must be a magazine inserted into the rifle to use them.

## Variants

### See Also

* Lee-Enfield No.4 Mk I
* Lee-Enfield Obrez
* Lee-Enfield SwedeMod

## Videos

H3VR Early Access Update 76 Alpha 1- Scopes and Bayonets for WW2 Bolt Actions (and tons more!)Lee-Enfield No 4 Mk 1 and Jungle Carbine -- H3VR Weapon Deep Dive
M3 Greasegun

The **M3 Greasegun** is an American WWII SMG that supplemented the M1A1 Thompson due to its lower cost. The M3 gets its name from its overall appearance, resembling a WWII-era grease gun used in garages. Despite having a lower rate of fire, it was also less accurate.

## Operation

Button Mapping

1. Open the dust cover on the right side of the receiver by grabbing it.
2. Insert a magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull back the charging handle located on the right side of the gun, and release.
4. Aim and fire by pressing the trigger.

## Attributes

* The M3 Grease Gun can use any Muzzle Device.
* The stock extends from the rear.

## Variants

* M3 Greasegun Suppressed
* Lil' Greasy

## Videos

H3VR Early Access Update -50- MEATMAS DAY UNBOXING!!!M3 Greasegun SMGs -- H3VR Weapon Deep Dive
M9A1

The **M9A1** is the modernised version of the M9 with an underbarrel rail.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

### Attachments

* The M9A1 can use any Muzzle Device on its barrel, and any Pistol Stock. It also has an attachment rail underneath the barrel.

### Magazines

* All Beretta 9x19mm pistols and carbines can share the same magazines.

 Cx4 | 30

## Variants

### See Also

* M9
* M92fs
* M9A3
* M9 Cleric
* M93R
* M93RA9

## Gallery

Original M9A1 modelOriginal M9A1 model with original textures
## Video

H3VR Early Access Weekly Update -5 - Four New Handguns!, New Modular Range Sequences and More!H3VR Early Access Update 99 - Alpha 1- M9 Series Refresh, Pistol Optimizations & Destruction PreviewBeretta M9A1 and M9A3 - H3VR Weapon Deep Dive
## Trivia

* Prior to Update #20, it had a permanently-attached suppressor.
* As seen in this tweet, it originally had a stainless steel skin, but was changed to its current black skin prior to release.
I37 Classic

The **I37** Shotgun is a pump-action shotgun that load and ejects from the same port on the bottom of the receiver. It is a clone of the earlier Remington Model 10.

## Operation

Button Mapping
 Unlock Pump
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert shells into the loading gate, located underneath the receiver and in front of the trigger guard.
3. Hold the weapon with both hands, and with your forward (foregrip) hand, move the fore towards you, then away from you to rack a shell.
4. Aim and press the trigger to fire.
5. Rack the fore again to load the next shell.

If you want to eject a shell without firing it, unlock the fore by holding up on the touchpad or the A Button, and the work the pump to eject the shell.

## Attributes

* The I37 Classic can take Muzzle Devices.

## Videos

H3VR Early Access Devlog - MEATMAS HOLIDAY UPDATE IS LIVE!!!
M78

The **M78** is a Finnish AK-pattern light machinegun. It has similarities to the RPK, but this is an export model chambered in 7.62x51mm. The M78 wasn't adopted by the Finnish military and was instead sold internationally, usually as a film substitute for the RPK.

## Operation

Button Mapping
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to full-auto. Click again if you want semi-auto fire.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The M78 is an AK-pattern firearm. It has the following features:
	+ The safety switch on the right side of the receiver prevents the charging handle from being used while in safe.
	+ The fire selector's settings are safe - full-auto - semi-auto.
	+ There is a rail on the left side of the receiver called a Dovetail for mounting Russian optics.
	+ The player can do what's called a "tactical reload". This means you can quickly knock out an empty mag, by striking the mag release switch between the trigger guard and the magazine with a fresh mag.

### Adjustable Sight

* The rear sight is adjustable: grab the rear sight and click left or right on the touchpad or the B and A buttons to change the zero distance that the sights will line up. The sight goes to 100m, and then increases in 100 meter increments up to 500m.
* The M78 can use any Muzzle Device.
* The M78 has a deployable bipod. To deploy, grab the bipod, and rest it against any flat surface.
* The M78 can use 20 or 30 round magazines.
* The M78 has a carry handle.

## Videos

H3VR Early Access Devlog - Update 110a4 - Finnish AK Rifles
M6 Survival Rifle

The **M6 Survival Rifle** is a lightweight breech-loading combination gun used by downed Air Force pilots for defense and foraging.

## Operation

Button Mapping
 Cock Hammer
 Fire

1. Press up on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the shotgun.
2. Insert a .22 Hornet cartridge in the upper barrel and a .410 shell into the lower barrel.
3. Close the weapon by grabbing the fore and lifting it up.
4. Press down on the touchpad or the A Button to cock the hammer.
5. While the hammer is cocked, grab the hammer to toggle between the upper and lower barrels.
6. Aim and fire by pressing the trigger.

## Attributes

* The M6 Survival Rifle can store extra ammo on the stock (nine .22 Hornet cartridges, and four .410 shells). Grab the shoulder cover and lift to open the ammo storage.

## Videos

H3VR Early Access Devlog - Meatmas Day Gift Showcase!M6 survival rifle -- H3VR Weapon Deep Dive
M1912/P16

The **M1912/P16** is the machine pistol conversion of the M1912. It has double the capacity of the M1912 and an integrated shoulder stock. The M1912/P16 is fairly controllable, but its small magazine capacity and use of stripper clips makes it a less than ideal option for a machine pistol.

## Operation

Button Mapping
 Fire

### Loading Empty M1912/P16

1. Pull and release the slide to lock it open.
2. Grab a stripper clip and place it into the ejection port.
3. Push the cartridges into the gun. Repeat until the magazine is full.
4. Grab and release the slide to close it.
5. Press the fire selector to switch from semi to full-auto by pressing up on the touchpad (Classic Controls) or the B Button (Streamlined Controls).
6. Aim and fire by pressing the trigger.

### Loading Partially Full M1912

1. Pull back the slide; while it is pulled back, press up on the touchpad or the B Button to set the gun to safe. This will lock the slide open.
2. Grab a stripper clip and place it into the ejection port.
3. Push the cartridges into the gun until the magazine is full.
4. Press the touchpad or B Button again to disengage safety and close the slide.
5. Aim and fire by pressing the trigger.

## Video

H3VR Early Access Update 85 - Alpha3! - M1912 Hahns, New Armswinger Locomotion Features & More!Steyr M1912 P16 -- H3VR Weapon Deep Dive
M1879 Imperial Revolver

The **M1879 Imperial Revolver** is a German single-action revolver. The M1879 Imperial was the primary sidearm of the German Empire prior to the adoption of semi-auto pistols, and remained in use as a backup weapon for non-frontline troops in WWI.

## Operation

Button Mapping
 Index Cylinder
 Cock Hammer
 Spin Revolver
 Eject Case
 Fire

1. Open the loading gate by pressing left on the touchpad (Classic Controls) or the B Button (Streamlined Controls).
2. Insert a cartridge into the loading gate.
3. Press right on the touchpad or the A Button to index to the next chamber.
4. Repeat steps 2 and 3 until the revolver is full.
5. Press left on the touchpad or the B button to close the loading gate.
6. Press down on the touchpad or the A Button to cock the hammer.
7. Aim and fire by pressing the trigger.
8. Repeat step 6 between each shot.
9. When the revolver is empty, open the loading gate again, and eject each cartridge, either by grabbing the ejector rod underneath the barrel, or by pressing the trigger. Index to each chamber on the cylinder and eject until the cylinder is empty.

## Attributes

* The M1879 Imperial Revolver can be fan-fired for rapid-shooting. To do this, hold down the trigger, then swipe your hand past the hammer repeatedly.
* The M1879 Imperial Revolver can take any Muzzle Device except Suppressors, as well as a Pistol Stock.

## Video

H3VR Devlog- Beta Branch, MeatGrinder Upgrades, Front-Facing Joystick Teleport, Preview of Update45M1879 Imperial - H3VR Weapon Deep Dive
Lahti M26

The **Lahti M26** is a Finnish light machinegun from WWII. While it was heavy and on the low end of magazine capacity (even with a base capacity at 20 rounds, the magazine would jam if fully loaded), it was still quite accurate for a light machinegun.

## Operation

Button Mapping
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The M26 has an integrated bipod. Grab the bipod to deploy, then rest it on any flat surface.
* The M26 has a functional carry handle. Grab the carry handle to use it. When used, it acts like a foregrip.

## Videos

H3VR Early Access Devlog - Holiday Roundup 4Lahti M26 machine gun -- H3VR Weapon Deep Dive
M16

The **M16** is the first version the ArmaLite AR-15 that was adopted by the military; essentially it is the C601 with a few minor changes. It was adopted enthusiastically by the US Air Force, but begrudgingly by the US Army due to the M14 failing to meet production demands. The M16's reputation suffered, in part due to reliability issues in the jungle, but also because of bureaucratic sabotage by hardliners in the requisitions department. Eventually, the M16's issues were resolved by the introduction of the M16A1.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the rear of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A button to release the magazine, or simply pull it out.

## Attributes

* The M16 is an AR-pattern rifle. It has the following features:
	+ The charging handle is an ambidextrous handle located behind the rear sight and above the stock.
	+ The rifle has a bolt-hold-open; when reloading, the player can press a button on the left side of the receiver above the magwell to chamber the first round.
	+ The rifle uses STANAG magazines, which are cross-compatible with many 5.56mm firearms.

### Attachments

* The M16 can take any Muzzle Device.
* The following attachments can be mounted on the carry handle of the M16 (or on the M16A4 Handlesight and M4 Handlesight).

Art 3x9 ScopeC 3x20 ScopeC601 ScopeHandleRail FlatHandleRail Gooseneck
* The M16 can use any AR-pattern Bayonet:

Bayonet C601Bayonet CANBayonet H416Bayonet K77Bayonet M7Bayonet M9Bayonet M9 StainlessBayonet USMC
* The M16 can also use the M203 and M203A1. When attaching a grenade launcher, the M16 model adds a grenade sight. This grenade sight is used with the front sight for aiming 40mm grenades.M203M203A1

### Magazines

* The M16 is compatible with the following magazines:

## Variants

### See Also

* C601
* M16A1
* M16A2
* M16A3
* M16A4

## Videos

H3VR Early Access Devlog - Update 107 - AR15 Mega Update 1 is Complete!