Stats

Stats are a measure of a Wayfinder's combat abilities and will likely determine how damage calculations and other abilities actually work. So far we have 6 confirmed stats in the game; Weapon Power, Crit Power, Crit Rating, Break Power, Max Health, and Ability Power. The stats seem to be organized by a color system. Weapon Power and Crit Power are colored red, Crit Rating and Break Power are green, and Max Health and Ability Power are purple, each with some kind of symbol in that color behind the corresponding stats. What the purpose is for these groupings is currently unknown.

**Speculative!**
NOTICE: The following content is speculative in nature, with no claims to its veracity unless an official Wayfinder/Airship Syndicate source confirms it! Take all content following with a grain of salt.

## Weapon Power

Weapon power is likely a fairly straightforward stat for how hard your weapon hits, and how much damage you'll do when you hit.

## Crit Power

Crit Power is most likely a stat for how much extra damage you deal when you land a critical hit on an enemy. Crit Power doesn't seem to be a flat multiplier, instead is a fixed number, which may imply that your Crit Rating is tacked onto your Weapon Power as raw damage when you score a critical hit. It is currently unknown if character abilities or weapon abilities that do damage can have a chance to critically hit.

## Crit Rating

Crit Rating seems most likely a stat for how often you will score critical hits when attacking. Once again, Crit Rating isn't a flat percentage like one might expect, and is instead a flat number. How this flat rating may translate to a percentage is currently unknown.

## Break Power

Break Power currently is how fast you break the enemy's shield/resilience. (The yellow bar on top of the enemy's health)

## Max Health

Max Health is once again a more straightforward state, likely imparting a boost to maximum health for the Wayfinder. The idea that weapons can give you boosts to the Max Health stat ties in with the idea that any Wayfinder can perform a variety of different roles by changing their load out, including their weapon. So a very tanky Wayfinder like Wingrave could equip a weapon that gives less health stats and more damage stats to 'become' a more offensive role.

## Ability Power

Ability Power is likely a stat for how good your abilities are, whether they do damage or give buffs and debuffs. For abilities that do damage this stat could just be tacked on as extra damage, but for abilities that don't do damage, it's unknown how this stat might translate into better buffs, debuffs, duration etc. It's also unknown whether this state may also buff weapon abilities.

## "Missing" Stats

While there could be stats that aren't visible in this very early stage of the game, it is of note that weapons shown in the trailers and gameplay clips do not show to provide any sort of 'defensive' stats to players. There is no mention of a defense stat, or even a physical defense or magical defense stat in the images we've seen so far. This could imply damage is dealt raw to a Wayfinder's health pool, however we do know from passive's like Senja's passive Crowd Favorite that while Showboating she takes reduced damage, implying some sort of defensive stat is involved. Why a weapon may not impart such stats is still unknown.