recursal/Fanatic-Fandom huggingface dataset:
Constellations and stars

**Everlasting fountains-** Set of stars in the sky shaped as geysers. Said to point the way to the everlasting fountains that give life to all the lands. Some theorize that the waters can grant healing and longer lifespans which is likely just a theory.

Others say it is just a place where it never stops raining.

**Elf Constellation-** Vila: A ring of stars tied to the Mother soldier Vila the mighty. Vela. In Ilkain the Books told the tail of Vela the mighty. Fighting monsters and plagues. Protecting her kingdom from refuge and burden. A wise and strong leader despite never truly being royalty. One day she was faced with the most fearsome foe, Death. She raged and fought, all so she could return to her home and see her love. Her beloved son. So, in the midst of a trying battle she felt lost and like she could no longer go on. She began to pray to the Moon for strength so be able to live on, to see her son grow up. The moon granted her wish by giving her a ring that would protect her from all hurt and pain and even death but only on the condition that she stopped fighting for her people and simple lived a simple life as a mother. She agreed. Back home she got to watch her son grow and have his own children and become happy. She was happy, but a time came when her son was called to battle to fight for the people. She knew what she had to do then. She took his place. With her ring, fighting and raging. She knew she wouldn’t return and as she fell on that faithful day, there was peace in all the lands, and the moon took back her gift, but with no use for the item she simply gave it to the stars so that all who looked up could remember the Mighty Vila. Mother, soldier and creator of peace.

Also Know as:

**Fea Constellation-** Sorcerer’s Net: There was a really powerful Fae, who wanted to make the perfect enchantment. He decided to make a net that would catch anything, anything that he wanted it to. And it worked! He caught fish and birds, he caught thieves on the road. He started trying bigger things though. He decided to catch a storm, and he did. Kept it in a bottle, but that wasn't enough. So, he tried to catch a star. But his foot was caught in the net when he threw it, so he got pulled right along with it. His net's still up there, wrapped around the star in the middle, waiting for someone to throw it again.

**Eros:** Single star named after the Moon King Of Ilkain from Thirteen hundred years ago. Praise and missed by his people, they named the start closest to the moon, Eros.

**Travelers star:** Single star in the sky that always points due north.

**The Archer:** A set of stars said to be painted by the heavens. To praise an archer that was considered the most beautiful and most talented of all time.
Submission Walkthrough

## SUBMISSION!

* **The following is for when you are DONE with your character's profile.**
* Tip: Double check that you have filled out all necessary fields. Even though blank fields don't show up on the profile, we will know if you left one out.
* **When you are sure you are done,** create a new thread using the account that needs attention. You don't have to do anything special with the title or anything, just let us know in the post that you are done, if you are claiming a ruler position let us know that too! Each account that needs approval or editing should have their own post. This includes OOC/member accounts.
* **If you want to check if you have been accepted or not, view your profile to check your “Approval Status”.**

## APPROVAL STATUS IN A NUTSHELL

* Only staff can edit this, you cannot see this field in your UCP.
* There are four different stamps the staff can use (three of which only apply to characters).
* **Stamp 1 – Pending:** If staff saw something that needs to be fixed. They will set it to pending and you can expect to receive a pm. This is not a denial in any way.
* **Stamp 2 – Accepted:** Self explainatory but if you are accepted, you will see the green stamp saying so.
* **Stamp 3 – Denied:** This rarely happens. If it does then there must either be a very clear and severe misunderstanding of Elesya. Or there could be SO much that needs to be fixed that we think it would be best for you to try again and start over with a different idea. If we consider that you might not be the right fit we will let you know and send you on your way so we don't waste your time.
* **Stamp 4 – OOC Account:** This does not apply to characters, those who have an ooc account need to create a thread as well to make sure they are sorted into the appropriate group as well as receive a stamp.

# SUBMITTING UPDATES OR CHANGES

If you would ever like to update or change something in your profile just let us know in this forum as well. Just create a thread with the title reading as "UPDATE: what is being updated here" so an example would be: **UPDATE: character play by** or **UPDATE: character noteworthy items**. This will help us keep track of things and also update information like the claimed faces list. We will respond once we have read over the updates and made any updates necessary of our own.
Only Told The Moon

**Only Told The Moon** (*Solo le dije a la Luna*) es una canción inédita de Yon Tumarkin. Al parecer nunca lo llegó a lanzar debido es que en ese instante estaba formando parte del grupo Insode. Un demo de la canción fue filtrada en Febrero de 1998. En una entrevista con *997NOW*, Yon reveló que él escribió y produjo la canción en el baño de la habitación de un hotel cuando él tenía 15 años. Él también mencionó que le encantaría agregarlo si más adelante llega a tener una carrera solista, por lo cual sucedió, pero nunca aquella canción ha sido publicada oficialmente hasta la actualidad.

Muchos fans piensan que esta canción hablaba del amor que tenía Yon por Avigail Harari, que en esa época fue su novia, y el temor a lo que digan los demás sobre su relación, ya que a la Luna se refiere como a "ella" y Harari ha admitido que siempre le ha gustado la Luna (incluso cuando salia con Tumarkin).

## Letra

Stay back, stay long

And you move on

I stress, come close

Move on, please don't

Hello, how are you? How you've been?

Lately I wonder how it feels to steal your kiss

Nothing much, just fine I'm doing well

And you can read between the lines but God, I fell

I only told the moon, tonight up on the roof

I told her that I'm scared
That all my thoughts they look like you

I only told the moon, about the way you move

I asked her to please tell me if you tell things to her too

Silence, too loud

Say it

Not now

So, how are you? How you've been?

Lately I wonder how it feels to taste your lips

Nothing much, just fine I'm doing well

And you can read between the lines but God, I fell

I only told the moon, tonight up on the roof

I told her that I'm scared

That all my thoughts they look like you

I only told the moon, about the way you move

I asked her to please tell me if you tell things to her too

That I give it all to you, I give it all to you

I give it all to you

I only told the moon

Aah, and another loves song will play on the radio

You know

Aah, and I'll wait for the moon to lean in close and say

That he only told the moon, tonight up on the roof

He told me that he's scared

That all his thoughts they look like you

I only told the moon, about the way you move

I asked her to please tell me if you tell this to her too

That I give it all to you, I give it all to you

I give it all to you

He only told the moon

He only told the moon
Groups

## SCIMANICHS

Based in Lymoria, this is a curious group of tinkerers, inventors, and scientists. They overlook the University Hall and work under the advising of the Queen. This group is responsible for the many advancements in technology made in Lymoria over the past several years. A lot of what they work on is very private until given permission to either release to the public, scratch, or disclose to the Queen's use only.

If interested in the leader of the Secret Magic Group, see the "Important Roles" page to check their availability.

## GYPSIES

A nomadic group of individuals who spend a lot of time guarding, studying, and recording changes of the PPP's(Perilous Pockets of Problematic Phenomena). There are a few within the group who possess more of an extremist view and believe the tainted lands are going to end Elesya. They live in the neutral lands, but have a base location on the east coast far from all other civilizations. They call their base, Raven's Rest, it is more or less a melting pot of all races but there is no real ruling body, the leader of the Gypsies will dole out punishment if things get out of hand from time to time but more or less it us much like a hot spot for pirates, bandits, and outcasts.

If interested in the leader of the Gypsies, see the "Important Roles" page to check their availability.

## SECRET MAGIC GROUP - BLACK HAVEN

A very closed off and secretive group formed of magic users. Following the fall of the Great Dragon, magic took on a whole new meaning surrounding *fear*. Magic users were pushed out of society and many were forced to hide their abilities. They have two bases, one in Lymoria and the other in Gormlaith, the main one being deep in the mountains of Lymoria, shafting off of the old mines. Their haven is completely underground beneath the city of Lymoria itself. Their base in Gormlaith is much more secluded, not directly within the city but nestled within the forests south of civilization. They take in magic users and hunt them down to try and persuade them to join their ranks - in exchange they will train and protect them from those who fear magic.

If interested in the leader of the Secret Magic Group, see the "Important Roles" page to check their availability.
Daily Remedies

Tucked away on a cozy side-street in Lymoria City lies a clean, well-lit storefront. The sign above bears a red cross - a universal symbol for medicine in the city. Painted neatly on the door are the words "All Are Welcome." A poignant phrase, as the store is located within walking distance of the refugee districts. Upon entering, a small string of bells will jingle. Welcome to Daily Remedies.

The interior of the store is separated into two rooms, with a stairwell leading to a living quarters upstairs. The front room is designed as a small store, with shelving built into the walls to hold various goods. Bundles of herbs, teas, and poultices line one side, giving the entire store a faint fragrance. On the other side one can find bandages, splints, and other necessities for home first-aid. Behind the counter are an assortment of glass vials and jars, each labeled carefully with instructions for use.

A dark curtain leads to the room in the back of the shop, which has been set up for patient visits. Despite everything being as sterile as possible, some small homey touches have been added. Colorful pictures hang on the wall, apparently drawn by younger patients. Beside the examination table stands a coat rack, a physician's coat hanging from it.

Should a member of a certain unnamed underground organization find their way to Daily Remedies, they might be interested in the storage beneath the store. While the trapdoor looks like it leads to a perfectly normal storeroom, there are a few hidden nooks that might come in very handy for someone who needs to lay low for a while.

For those seeking healing, please do try to show up during daylight hours! The resident healer greatly dislikes being woken up in the middle of the night unless the emergency is dire.

Thank you, and shop safely!
The Great Magical Library

DETAILS
Found in a promenade that features a statue depicting the birth of the current race of Dragons. One of the oldest structures in Raven's Rest and has been fabled to be partially enchanted. It is an independent entity not answering to Zandren Numiri nor the Peace Keepers. It features a restricted section that contains magical works from all racial backgrounds. However getting into the vault is difficult.

NPCS
'The Issuer, Miss Issuer' Ester -Open Npc-

CURRENT BOOKS FOUND IN LIBRARY (Feel free to add your own)

Runes, Seals and other Magical Shields by Atticus Horacio Handcock
Morning Larks. Avery poetry from the mind of Atticus Emmanuel Handcock
Elven Protection Wards. Transcribed by By Mikale Wulfrik

Books:
Wish Upon a Rose by Abigail Bridges. Spoiler Alert: Rose dies.

The complete Maria Maravilla set in various forms, including the most recent novelette, *Maria XXXIX: The Tango of Tempt*. All written by Claudia Skye.

The Numbskull's Tutorial to Ties, Bowties, and Formal Dress, part of the Numbskulls Series.

*Queen of the Gypsies*, a handwritten, unfinished collection of loose-leaf papers curiously found in Ester's desk. Not officially listed, but still technically in the Library, so...

Additional books!

*Take Me to the Stars* by Persephone Heart. The first book in the wildly popular *Swash and Unbuckle* series, featuring a saucy romance between a pirate and his would-be captor.

*Fly Me Past the Moon* by Persephone Heart. The story continues, with the addition of a new suitor in the form of a storm dragon! Perils and passion awaits!

*Love Me on the Waves* by Persephone Heart. How will the story end? Will love prevail, or will the new danger take over the entire crew?
Humans

### General Description

Not much different from the humans most are familiar with. Over the recent years following the fall of the Great Dragon, a lot of great technological advancements have been made while the human race as a general whole distance themselves from magic. Magic is feared and so those of the few humans who use it, don't often find themselves in the company of other humans. The human population is largely dispersed between Gormlaith and Lymoria.

## Appearance

The physical appearance of humans widely varies based on where they were born as well as the environment they live in. Those from Lymoria tend to have more fair complexions while those who are from Gormlaith have darker features. All naturally occurring attributes are possible from deep brown skin, to porcelain white; and the same goes for hair colors.
Twitchit

General description: These curious creatures are common pets in Raven's Rest. They are quite trainable and bright, very useful for an alarm of danger. Their ears can pick up the faintest of noises and if said noise is deemed suspicious they sound the alarm with high pitched yodeling yelps. They have very dexterous hands and feet, much like a monkey or a raccoon. Their tail often used to anchor them in trees for they sleep upside down.

Origin: They are most common in the eastern parts of the Neutral Lands and in the Sutherlands. There are some in Lymoria but they are not so common and hard to find or keep as pets.

Color varieties: Their tails are always striped and their ears tipped in the same manner, however color can vary widely like a cat's. White, black, brown, patchy, striped, tan, or even gray. In lymoria, they have long fur and live in smaller colonies.

Size: They are small in size, the largest they get being maybe 15lbs. From nose to tail they can easily stretch five to six feet. Tails tend to vary in length.

Lifespan: They only live to 15 to 20 years of age. 20 is considered OLD for a Twitchit.

Reproduction: They can either live alone or in small colonies of up to 50 twitchets. They mate annually and produce ten to twenty in a litter.
Ottercorn

**Name:** Ottercorn

**Origin:** Lymoria

**Livespan:** They can live up to roughly twenty years.

**Size:** Males can reach up to 100 pounds but generally fall around 60 pounds, and about three to four feet in length. Females can reach up to 70 pounds but most you come across weigh about 40 pounds and about two to three feet long.

**Physical characteristics:** Ottercorns have white and even sometimes gray/blue, very thick, water resistant fur. They are very well adapted to cold, aquatic life. Many bodies of water in Lymoria are frozen over and this is where their short, wide horn comes in handy, using it to break through ice.

**Diet:** Fish, meat, and plant life. They spend a lot of time foraging and fishing. They are very dexterous with their fore-paws, as well as resourceful.

**Things for concern:** They are very curious creatures and can be quite feisty. They generally scratch but a bite from an ottercorn can be dangerous, their saliva is very bacterial and medicine in Elesya is not well enough advanced to effectively combat a bite that goes wrong.

**Other notes:** Though not always common because of their tendency to cause mischief, people have taken them in as pets.
Group Icons and Pips

Aside from the basic groups that character accounts are sorted into, we have three fields available for your use and you can use any off the below as long as they are applicable! Just copy the image's url and paste it into the "MINI ICON" field(s).

**Reserved for use of alpha dragons**
http://files.jcink.net/uploads/keepersmark/steam/special\_groups/alpha.png

**Reserved for use of beta dragons**
http://files.jcink.net/uploads/keepersmark/steam/special\_groups/beta.png

**Reserved for use of shaman dragons**
http://files.jcink.net/uploads/keepersmark/steam/special\_groups/shaman.png

**Reserved for Royalty figures**
http://files.jcink.net/uploads/keepersmark/steam/special\_groups/royalty.png

**Reserved for Council members**
http://files.jcink.net/uploads/keepersmark/steam/special\_groups/council.png

**Reserved for Guard**
http://files.jcink.net/uploads/keepersmark/steam/special\_groups/guard.png

**Reserved for use of Scimanichs**
http://files.jcink.net/uploads/keepersmark/steam/special\_groups/scimanich.png

**Reserved for use of Black Haven members**
http://files.jcink.net/uploads/keepersmark/steam/special\_groups/blackhaven.png

**Something for all Magi**
http://files.jcink.net/uploads/keepersmark/steam/special\_groups/magi.png

**Reserved for use of Gypsies**
http://files.jcink.net/uploads/keepersmark/steam/special\_groups/gypsy.png

**Reserved for those who encountered taint (and survived)**
http://files.jcink.net/uploads/keepersmark/steam/special\_groups/tainted.png

**If your character is a pirate they now have their own icon!** http://files.jcink.net/uploads/keepersmark/steam/special\_groups/pirate.png
Chimera

**Chimaera**
The chimaera is one of the top predators of the Wastes, which can occasionally leak into neighboring areas during mating season in very small amounts. Due to the high versatility of its ecosystematical adaption, it can easily survive in conditions that would seem unfit to support other creatures of its size.

The chimaera itself is a quadruped beast standing at an average of 3-4 meters tall, 10-14 meters long and roughly 2 meters wide. It consists of three parts. The frontal section - or lion section - holds the front head, forelegs and underbelly. The lion section, as the alias implies, shares almost identical characteristics with a male lion. This, regardless of its actual gender. The size is the only difference. The frontal section is abnormally resistant to damage and capable of processing meats.
Right behind the frontal section, one can find the mid-section. This section is also called the goat section and holds the body of a goat. The oversized head of a goat can be found sprouting from a dark-furred back. The hind legs to share characteristics of a goat. In folklore, the connection between magic and goats is often drawn from the chimaera's mid-section due to the strong healing spells this goat head can cast. Aside from this major advantage, the goat head can also eat leaves and branches off of trees as a herbivore nutrition for the chimaera in times of ill hunt.
Finally, the tail section can be found at the far back. This 'tail' consists entirely of a black cobra body, which on its own forms half the length of the chimaera. This head can be used excellently for hunting smaller prey hiding in hard-to-reach dens, as well as guarding the back side of the chimaera. It can spew forth a neurotoxin from its fangs which can be administered both through bitting and spitting.

The Chimaera is a lone hunter, only forming pairs when it finds itself in heat during the spring season. For this very reason, travel along certain roads is not advised during chimaera mating season, as two of these creatures is infinitely more threatening than one.
The lack of a need for companionship is theorised to come from the fact that the three heads of the chimaera act on their own accord. Thus, the creature holds itself company and sees any - if not all - foreign bodies as hostile. This feature has made it near impossible to tame.
Hunters who take on the task are taught to kill it in a very systematic way. Namely, it is advised to chop off the head of the snake first, then to move onto the goat head, after which the lion head should be engaged last. While if even one of the heads is still alive, it can move its body, it will weaken with every head lost. Cutting off heads or causing brain damage to the chimaera is thus an essential part to killing the beast as all other forms of damage are much more easily absorbed by the thick hide and fur of the beast. The snake head is adviced to be engaged first, since this head can make melee combat with the creature impossible, and since this head is most easily removed due to its lacking armour in respect to the rest of the body.
Elven Magic

## General

The elves as a whole, a unified force that each rely on one another to function. Their magic is all linked in some way to serve a purpose in order to strive as a community. Since being forced from their homes, their livelihood still very much depends on working together but in different ways.

## Ilkain

Runic Magic: Ilkain Elves spend their lives studying runic elements on a mental and emotional level. These studies allow them a connection to the element they study as if it was apart of themselves. Only then can they successfully create a rune that can fully connect them to the element they have studied. These runes also allow them to share their connection with others. These full connections allow them the ability to take on traits from these elements. (Ex: A fire rune keeping someone warm in a frozen waist land.) These ruins do not allow control of the Element, simply a connection to it. Ilkains value knowledge and understanding of their world around them and share their runes by embedding them into weapons that are made by the Haf Elves (Note: these runes can only be embedded on items and not on the skin.)

There are 8 types of runes. The most difficult to study is Light runes and Dark Runes, these often take a few thousand years to master and the undivided attention of the one studying them. Water, Fire, Air and Earth are the middle difficulty of study and some elves can study all four at once if they had the time. Most elves only study one to master it properly. Luck and Protection are the basic runes that all study in the early years of their lives. Without proper study before making any of these runes, they are unlikely to become successful runes. Some may not work and other may become finicky and unstable.

## Haf

Haf Elves are known for creating weapons. Part of their abilities includes magic that allows them to manipulate a special type of metal that cannot be worked with otherwise. The strongest metal in Elesya. It is an opalescent color and takes special skill to mix with other metals. Their weapons are specially made with the help of the Ilkain for Ingvarian soldiers.

## Hammuribi

Healing magic. Most of what the Hammuribian elves do is heal using potions and herbs they grow but they also possess magic for healing as well witch they use to give the herbs and medicines a better chance of helping.

## Ingvarian

Sigil Magic: Sigils are similar to Runes in a way that they represent a Magical element. The main difference is that they are tattooed onto the skin of Ingvarian. These sigils allow the user to manipulate and conjure the elements that they represent. The sigils are tattooed on my an Ilkain Scholar that senses the type of element that resides within the Ingvarians.

If a Sigil that does not fit the type of magic within the Ingvarian, the flow of magic can burn out the elf and could very well kill the elf.
Mana Orchid

Name: Mana Orchid

Appearance: Mana orchids are a white orchid that fades into a striking aqua blue color as it gets close to the edge of the petal. This blue color has an iridescent quality to it that makes it seem to glow a soft, blue light. This affect is most apparently visually during clear night skies. Many flowers can be found on a single plant, making it hard to miss when one has one in sights. The tallest recorded mana orchid plant was said to be 2.5 feet in length, but the most commonly found length is between 1 and 1.5 feet.

Environment: Mana orchids are extremely rare plants that have no set environment that they thrive in. They have been found in many parts of the Elesya and have been referenced to for centuries. It can thrive in snowy conditions, underwater, and even arid climates. One is lucky to even see a single plant, let alone many in a small, concentrated area. As of late, most of the mana orchid sightings have been near tainted areas, as they seem to be growing dangerously close to the edge of the affected area. Mana orchids also seem to bloom more after extensive magic has been used in a certain area, with the residual magic used when casting seeming to act as a catalyst for such a growth. However, controlled efforts to replicate this effect have proved as failures. Unfortunately, mana orchids do not produce seeds and, if they are influenced by magic or by magical effects they quickly wither and die, leaving nothing behind. This causes attempts to farm or produce the plant en masse nearly impossible.

Uses: The mana orchid is an extremely potent flower, with its petals and pollen acting as a sort of magical form of gunpowder. The flower, once plucked from its stem, losing it's glowing properties and seems like a regular old flower, but can be ground up and/or dried into a powder which has many uses. While powerful, in its pure powder form, it is extremely volatile to any trace of destructive magic and should be handled with extreme care. In potion form, the powder allows the user to access their limits of magical capabilities for a short while, with extreme side effects such as nausea and even leaving the user in a semi-permanent comatose state if too much magic has been used under its effects. Due to its dangerous nature, the most common way to use the powder is to create mana batteries that supply power very intricate and complicated constructs, as well as mana-intensive equipment. Its sought after by many of the factions of Elesya, hoping to harness its effects to their maximum capabilities. Because each flower produces only a small amount of powder, these batteries are expensive to produce and thus availability is scarce and extremely exclusive. Both the potion form and battery form of this powder replicate the flower's iridescent abilities, which give way to its authenticity and purity.
Celiopedal

**Celiopedal**
The Celiopedal is, with all due respect, a hideous creature. Built up of black chitin covering a 10 metre long, 0,5 metre wide body. In essence, it shares most similarities with the Centipede, thus its similair name. Yet it lives in quite a different fashion.
The Celiopedal consists of just short of a hundred legs. Each two pairs of legs sharing a separate body compartment, as well as with a singular thick chitin to cover this bodypart. The underside of the body is left fleshy and only held together with the many legs it has. At the very front of the body, the head can be found. One with six large teeth used for rending already dead prey or hurting live prey. But to kill its prey, the Celiopedal uses its many legs to wrap around prey and stab into into it, maiming it beforehand to make eating it easier, as its intestines are quite unrefined for its size.
The many legs of the Celiopedal are an impressive thing. Not only are there so many and can they effectively rip flesh and bone alike, but they are also highly sensitive to certain frequencies. This allows the Celiopedal to utilize it´s famed hunting tactic that involves hunting underground. With its many legs and teeth, it can swiflty dig in and through soft dirt and sand at rapid pace. This fashion of movement is much slower than normally, but it can still allow the Celiopedal to hunt unseen and unheard. Any movement on the ground´s surface can be picked up this way by the Celiopedal. This is why travelers along the the roads between Forttaane and Raven´s rest - the common living territory for the Celiopedal - are advised to sleep atop of slabs of stone rather than on greenery. A hardy underground is much better than an untimely death after all.
The Grove

## General

Once part of the main continent of Elesya, the grounds of The Grove were rocketed into the sky after a freak incident involving a Dragon Gem. Compelled by powerful magic, the land broke free from Parisa and lifted into the air. Thanks to the powerful magic flowing through the island, The Grove has managed to stay lush and thriving despite its suspension for hundreds of years. Much of the islands foliage and animal life is much like what would have been found on Parisa, though perhaps slightly altered from strange conditions and magical contamination.

Covering the expanse of the island is a massive, ancient complex that was once a great reliquary in Parisa. Even before the split, this place was known as The Grove— house of knowledge, once a sanctuary to all things ancient and powerful…

Throughout the years, even those following its isolation from Parisa, The Grove has been a home to magical artifacts, tomes of knowledge, mysterious beasts, and dangerous marvels.

Though time has brought ruin to some of the building’s original architecture, plant life and greenery has grown through every crack and crevice. Now The Grove seems more part of the island itself. Vines and giant trees and flowering plants can be found around every corner. Running water flows through streams and into pools, never ending despite the island’s suspended state.

## The Magic Gem

The gem that is embedded within the earthy matter of the floating island is called the 'magic gem'. It is this gem that causes a whole lot of things on this island to take on magical properties. Quite obviously it is the gem that keeps the island floating aimlessly, though for the most part seems to not stray far from Elesya.
Sheild Hide Hercule Beetle

This beetle is best known for it’s armored outside. The natural armored outside of the beetle is strong enough to block most metals and even some magics. Extremely strong but lacking in defense. Usually it will headbutt it’s target until it flees depending on the hardened skin to defend itself. The beetle primarily sustains itself on flowers and plants. These beetles can usually be found in the plains of Eleysa. The beetle’s coloring is green and brown with a large horn extending from it’s head. Harmless and normally seen as a nuisance. The insect’s main tactic is to hide in its shell like a turtle until the threat leaves. If that does not work it will take to the skies and flee. The armored outside of the beetle can often be seen reworked into tools and armor for the poor. Though the beetles size is usually that of a buckler so it is not considered the best but for a poor man a dead Shield hide is a gold mine.
Blessenrot

Name: Blessenrot

Appearance: The blessenrot is a red vine that grows like ivy on trees. It has an interesting leaf shape, almost akin to a jagged cloven hoof. The leaves themselves are the size of a child's hand, with dark red veins stemming from the main body. The main leaf is dark green, and its total appearance may seem unsettling to most onlookers. Many leaves can be found growing on the vine, as well as a few bunches of small dark red flowers which, later, turn into seeds.

Environment: Blessenrots are most often found in dense woodland areas, though they stay away from super wet environments. They often wrap around thick tree trunks, running up and around the trunk as if it were constricting it. Though an unpleasant sight, these vines do not harm the tree and in fact act as a deterrent from animals that would otherwise harm the tree. Though not super common, one would be able to find a few vines in any forest they happen to be traversing through. Known locations include Zephyr Wood, Arbany Wood, Vaeri, Whispering Forest, Llyne Forest, Elias Forest, and Enchanted Forest.

Uses: The Blessenrot is a medicinal herb with moderate healing potency. It is used to strengthen healing potions and salves, and even tints the solution a deep green color. Its effects can also be extracted if used in food, although it tastes extremely bitter. Blessenrot Stew, for example, is a common dish that elvish parents give their children to help with any sort of sickness (though some children may refer to this as torture). If too much is consumed or used in a solution, the user may feel confused or spaced out, becoming disoriented. Wounds healed with a salve made from blessenrot paste may leave little to no scaring, but may sting upon initial application. While the blessenrot is not used as an antidote, it may be combined with an antidote to help the afflicted regain some physical well being.
Thiblon

Thiblon is an enemy nation of Powellland formed in 1636 thanks to Xowhio Fecibb, a forgotten man of peace.

**Independence**

Independence was long and hard. The history books say Thiblon got independence in 1636, but Thiblon didn't defeat the 3 nations it DID until 1661. The first nation it crushed was Farsolon, in 1636. Thiblon became a monarchy, and Queen Martha was crowned. She demanded land, so they took over Destepolos in 1644. The last nation was hardest. Saysos was a world power at the time. The first attempts at takeover occurred in 1647, but didn't win until 14 years later.

**Rivalry**

When Powellland gained independence in 1771, Thiblon was mad. They wanted the land badly. Their land was small compared to the vastness of the new Republic. They became Powellland's enemies in 1776.

**War of 2018**

In 1806, Thiblon switched to a democracy power. They believed they would be more powerful doing so. The tension grew between the two countries. Thiblon shot missiles, conducted shootings, and worse. They took things a little too far when they hit the Rick T. Allen National Tower, 200 stories tall. War commenced the next day. Cumminis dived in shortly after that and disarmed Thiblonian missiles, busted Thiblonian plane attacks, shot down Thiblon themselves, and more!

**Language**

Thiblon established their own language to use. It was introduced in 1775 and became fluent in 1798. Before that, they spoke English.

AU

BL

CW

DQ

EO

FP

GJ

HH

II

JG

KV

LB

MN

NM

OE

PF

QD

RX

SY

TZ

UA

VK

WC

XR

YS

ZT

On August 26, 2018, Thiblon Was Destroyed.
Event Rules

## The Rules

-All posts must be in the order of the posting positions that are signed up for.

-All Staff runned NPC’s must be treated as characters and cannot be controlled without the writers permission.

-All involved in event have two days to respond (such short time BECAUSE we are encouraging fairly short posts). If you miss it then you may be skipped. Don’t worry, you can just pick up in your place once again when it comes up. Just know that because there is a lot of ground to cover, we won’t wait too long to avoid having an event open for several months.

-Posts must be a maximum of 2-3 paragraphs to keep the event going more quickly. A simple paragraph is OKAY.

## How it will be organized

To avoid excessively confusing and clogged threads that move slow. We are going to split everyone into groups after the first initial thread where the host welcomes everyone and thanks them for coming to help. Then everyone gives a token response and sizes each other up. The thread ends with a random list of groups. From there three threads will be started, one for each group. Each group will have been given a task. Staff will guide things but try not to take over and let everyone have fun. These tasks will go from ordinary ship work to interesting when they discover things.

On that note, in the first set of groups where items and things are found, we MIGHT pick certain characters and pm them the item that they find at the start of the thread. We will leave it to them to introduce said item. FYI: they will all be useless because each group will have an item that the other group needs.

Then we will meed up again for a group post or an interlude, then split into different groups again. Giving a chance for everyone to swap info and link their finds.

And so on.....

Much of the event will go on like this. We have tried to tie in, mystery, humor, and action into one event we hope everyone enjoys it!
Renekuyr Alintual Kop

**Renekuyr Alintual Kop** (21. Senvir 1796 - 4. Rokon 1916) was a Cyad supercentenarian from Saudu, and the oldest human whose age was well-documented, with a lifespan of 120 years and 2 months. Renekuyr outlived her two oldest children and two grandchildren.

## Early and personal life

Renekuyr was born on the 21st of Senvir 1796 to wealthy merchants. She had an older brother who died in 1842. She married Ameyesi Ammag in 1815, and they would go on to have six children.

Ameyesi died in 1876
General Setting

## Setting Introduction

Welcome to Elesya. A grand place of innovative thought, new ideas, political intrigue, adventure, wonderment, and exciting discoveries! Also the place that harbors a deep seated desire to suppress Magi (magically inclined humans), power hungry individuals who want nothing less than the destruction of all races outside their own, and home to a nasty thing called the Taint that is overtaking Elesya like a slow acting poison.

The Taint, aside from destroying entire civilizations, has forced remaining survivors in Parisa and the Sutherlands into the merciful arms of Lymoria and Raven's Rest. They were allowed to stay so long as they would abide by the laws. In Lymoria a *Refugee Peace Treaty* was passed, giving the Fae and the Elves a district to provide a safe haven for them. Only in this safe haven are they permitted to use their magic. Breaking this would be grounds for removal from Lymoria. Given the difference in culture, it was a bit of a shock for the refugees.

Most large civilized areas have a steam punk theme. Even some of the areas that were once the most primitive, are introducing new technology. A new age is on the rise and though swords are the typical weapon of choice, there is talk of explosive powder being a weapon of mass destruction.

## Territory Relations

Only two territories exist now and it is a good thing they are on fairly friendly terms! Given the different climates and geography, the two rely heavily on trade of goods.

**Expanded Trade Treaty** Was formed several years ago as Dragons began to show increasing interest in making technological advancements. So an agreement was made to exchange knowledge and help in exchange for goods Lymoria cannot produce themselves.

## Travel

There are several modes of travel within certain locations such as Lymoria but when it comes to long distance, there are three primary ways in which to travel: mount (typically horseback or something similar), walk, or airship. For your own reference as to the scale of Elesya, we have calculated locations commonly traveled to and from.

##### **City of Lymoria to Raven's Rest is roughly 790miles**

*Terrain is mostly flat lands with very little obstructive travel.*

On Foot: six to eight weeks.

Mount: three to four weeks

Airship: one to two weeks
##### **City of Lymoria to Nereus Beach roughly 790miles**

*Terrain is largely wooded or treacherous mountain ranges, slowing travel substantially.*

On Foot: nine to eleven weeks.

Mount: six to seven weeks

Airship: one to two week
Important Positions and Roles

## ***LOCATION: LYMORIA***

**King** **of Lymoria - First and Last**
 **First Escort - First and Last**
Escort and assumed body guard of the Queen. This position is also often filled by the spouse of the ruler.
 **Treasury Advisor - First and Last** | **Historical Advisor - First and Last**
 **Master Scimanich - First and Last**
Leader of the Scimanich group and reports directly to the Queen.
 Refugee Ambassadors
 **Parisa - Meav Valkyrie**
Chosen individual to speak for the Fae refugees. Required to have been a member of the Fae Court.
 Scimanichs
 **Master Scimanich - Meriza Beaufort**
Lead orchestrater of the group and is the only one who knows all that is going on and receives/relays direct orders and projects from the ruler of Lymoria.
**Scimanich - First Tier**
A small group of four who work on specifically classified projects with and for the Master Scimanich.
*First and Last name*
*First and Last name*
*First and Last name*
*First and Last name*
Pretty much everyone else belonging to the Scimanichs (can expand list)
*First and Last name*
*First and Last name*
*First and Last name*
*First and Last name*
*First and Last name*
*First and Last name*
*First and Last name*
 Black Haven
 **Master of Black Haven - First and Last**
A Master Magi who leads the secret magic group called Black Haven.
 **Magi Scout - Connor Dracomir**
Tracks down young children around the age of six to try and take them in before vaccination age. (ooc not: children are not playable characters).
A lead spy and recruit. This scout is Marked and searches for marked individuals to take them in and help them through the process when their vaccine wears off.

## ***LOCATION: DEMIR***

**Alpha - Nocte Slate**
Leader of the Dragons.
**Alpha - First and Last**
 **Beta - First and Last**
Second in command and acts as a leading role alongside and in the absence of the Alpha.

## ***LOCATION: NEUTRAL LANDS***

**King of Gypsies - First and Last**
 **Master Spy - First and Last**
Artful stealth expert who collects information.
 **Tracker - First and Last**
Investigator and tracker of the Taint's progress.
 Peace Enforcers
 **Officer - First and Last**
Head of the Peace Enforcers
 **Guard - First and Last**
Head of the Peace Enforcers
Peace Enforcer.
Blade-wing antlion

These long insects are known for their incredibly sharp wings that can cut into it’s targets as it flies past. Highly aggressive a hive of these can be quite dangerous for surrounding human settlements. These insects are native to the whispering forest of Lymoria. In fact, many scholars believe it is the rich mineral deposits of the Lymorian mountains that triggered the mutation of the insects. Though that is just a theory at the moment as they are very difficult to study. These insects are long, reaching up to at least 2.5 feet in length. The largest of these insects can reach 4 feet. The coloration is dirt brown with silver wings. The wings are often compared to sharpened steel and able to pierce chainmail and some plate mail. These insects are incredibly dangerous and are treated with caution. They live in hives of up to a twenty or so insects with a queen at least 6 feet in length. The normal strategy for dealing with them is smoke, like the honey bee smoke puts them into a catatonic state that allows someone to get close and burn the hive. Killing the helpless insects and allowing safe extermination. The insects mostly sustain themselves off of nectar and plants but they have been known to eat meat and carrion if found.
Marked Wiki

THEMARKED RPG WIKI
original*Monday*, January 29, 2024fantasy
 Newbie Guide •  Our Helpful Guides •  Our Plot and Current Events •  Our Rules • Location Articles • Playable Races • Magic • General Elesian Lore • Flora Articles • Fauna Articles • new pages • categories

Helpful Guides

All our helpful guides and info to help you thrive at Marked!

Newbie Guide, Our Rules, Profile Walkthrough, Submission Walkthrough, Face Claims, Who Plays Who, Group Icons and Pips

General Lore

Basic info about Elesya

Plot and Current Events, General Setting, Groups, Important Positions and Roles

Playable Races

There are quite a few options for you to choose from! These are the only available options at this time.

Humans, Elves, Dragons, Fae, Mixed Races

Main Location Articles

There are member submitted lore for smaller locations so be sure to visit the category to see them all!

Category:Location Articles, Lymoria, Demir, Neutral Lands, Raven's Rest, The Grove

Magic

All races have the potential to use magic so it is no surprise they all sort of have their own thing going.

Laws of Magic, The Magi, Fae Magic, Elven Magic

Extra Lore

All the extra lore categories members can submit to.

Flora, Fauna, Locations, Slang, History

Shenanigans

Member concocted stuff, basically a bunch of silliness. (these pages will be coming soon)

Challenge: Quote that Movie, Awards, Hall of Fame

Latest Activity

Newbie Guide
New to Marked? We encourage you to start with the newbie guide. It will take you through the important stuff to help you get your bearings. Never hesitate to ask questions!

Who's Who
If need to know who plays what character, this is where you need to go! Our community is comprised of a small collection of writers who have each created at least one character, so it helps to figure out who everyone is and to organize it in one area. This is editable. If you do not see your name feel free to add it.

Forum Links
* Forum Index Page
* Announcements
* Submissions
* Member List
* Register for an account
* Log in
* Wanted Ads
* Plotters
* Welcome Platform
* Ask For Help

Discord
Join our discord chat server to hang out with us and get to know the community. We are also there to help if you need it!

Contribute

After reading our Lore Submission page, you are welcome to contribute!

Please join us or login and contribute.
Habatiku

The **Habatiku** (Qeelsian: *Eternal Light*) is the supreme diety of the Milawic religion and other Qeelsian religions. Often described as a transcendental, genderless and omnipotent being or force, the Habatiku is represented as a ball of light. Although viewed as the supreme deity over all other deities, direct worship did not begin until the Milawic period. Today, the Habatiku is the most widely believed in deity.

Jiahen Qeelsia, the founder of the Milawic faith, usually described the Habatiku as a force, or a presence, rather than a personal being. Milawic texts use the pronoun "it" to describe the Habatiku. Milawic scholar Seperni Qeelsia, described the Habatiku as "a force in this universe like the wind, free of thought, opinion or ideology, but existing benevolently as an all-encompassing and omnipotent power. A force of pure love for creation, maintaining perfect order and justice." This description was echoed by several avya.

## Solar deity theory

In 1952, professor Ronohen Tihaku Qeelsia of the University of Qeelsia, Department of Theology proposed the theory that the Habatiku was an ancient representation of the sun. He put forward these ideas in his book, *The Origin of Light*. The book recieved major criticism from Milawic groups, and an issue of death was put in Ronohen by Donoki.
Zver

The Zver is a large cat that Ranges anywhere from 500- 700 pounds for a male and 800-1000 for a female. They have large saber teeth that they are often seen sharpening against trees along with their claws. Their fur coat is a deep mahogany and covered with spots that range in color from dark forest green, to charcoal black.

Zver are rarely seen hunting together in groups and can be very territorial. The only time They hunt together is when they are a family with children. The parents stick together long enough to make sure the children survive and learn to hunt. After this, they all go their separate ways. These cats are the biggest threat to anyone in Demir but, they are also the greatest source of resources in Demir. Providing food, leather and sometimes weapons if decided.
New Sentiva Thought Party

### Successor

Wika Republic Party (1970-present)Yaqu Viha Thought Party (1973)Talin-Uron-Livia People's Alliance (TULPA) (2001-present)

### Membership

1350 (1929)320.200 (1932)1.500.000 (1940)

### Ideology

YaquvianismSentiva unionism

Anti-Qeelsianism

The **New Sentiva Thought Party** (Wika: *Yuur Senhiva Vati Anam*) was a Yaquvianist political party in the Sentiva Island Republic, active between 1929 and 1946. It gained political power in 1932 under Yaqu Viha. The party was dissolved in 1946 following the Livian War and the execution of party leaders in the Dorispoko Livian Tribunal.