Sagat

## Overview

### *The Emperor of Muay Thai*

At a towering 226cm (7'4") and carrying one of the largest hitboxes available, Sagat is best suited as a **tank** who stays true to his canonical "end boss" form.

His gameplay centers around his passive, Unyielding Imperator, which allows him to periodically ignore incoming damage, dispel debuffs, gain Super Armor, and heal himself. His several sources of Stun combine with skills to improve his own effectiveness, and reduce the resistances of others, working in the background of this impressive tank kit.

Sagat's Tiger Cannon (combo 3) is loaded with damage, additional features, and triggers that can repeat it, but his front-oriented, slow-building, single-target kit isn't well suited to carrying. To maximize his damage, it's wise to synergize with the Shock built into these Tiger Cannon chains and aim for longer fights.

## Skills

### Roar of the Tiger

```
Strike a target 5 times, dealing DMG equal to 685% of ATK, then gain 40% effect accuracy for 15s. Stacks up to 3 times.

```

> `Lv. 2: The last 3 strikes have a 10% base chance to Stun the target for 3s.`
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> `Lv. 3: If in Imperator status, the first 2 strikes have a 15% base chance to inflict Stun for 3s.`
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### Unyielding Imperator

```
Enter Imperator status when HP falls below 75% / 50% / 25% for the first time. Does not stack.

```

> `Lv. 2: 40% Boost to Effect Accuracy while in Imperator status.`
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> `Lv. 3: Gain a 40% boost to Effect Resist while in Imperator status.`
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> `Lv. 4: Gain DMG Immunity for 1s upon activating Imperator status.`
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```
Imperator Status: take 75% less DMG and gain Super Armor for 5s, then recover 40% HP when the effect ends. Imperator cannot be dispelled.

```

### Tiger Rage

```
Strike a target 3 times, dealing DMG equal to 400% of ATK, and reducing the target's Effect Resist by 30% for 15s.

```

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> `Lv. 2: Gain 20% increased healing during the current battle after unleashing this skill. Stacks up to 60% increased healing.`
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> `Lv. 3: If in Imperator status, reduce the target's Effect Resist by an additional 50%.`
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### Tiger Cannon

```
Unleash Tiger Cannon, dealing Thunder DMG equal to 700% of ATK to a single target, with a 100% base chance to inflict 1x Shock.

```

> `Lv. 2: 30% base chance to inflict Stun` `for 3s.`
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> `Lv. 3: Upon inflicting Stun, lose 40% effect accuracy for 3s, and unleash Tigger Cannon again. The additional Tiger Cannon counts as a trigger skill.`
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```
Editorial: At max build, Sagat's Tiger Cannon will pretty regularly chain thanks to the Stun at level 2. Unfortunately, because you cannot Stun bosses, Tiger Cannon doesn't chain against them. The 3/6 passive from his garage skills adds the ability to chain back. Because this passive does not carry the same lost effect accuracy, and instead is a fixed rate, these Tiger Cannon chains can continue and do more damage each time. This creates large variance in the amount of damage he can deal.

```

## Fighting Spirit

### Sage and Damon

*"Sagat fought his way to glory with this item."*

> `HP Bonus 33% | ATK Bonus 28% | Crit Rate 7.5% | Crit Resilience 7.5%`
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### Skill: Muay Thai King

```
Dispel 2 debuffs upon activating Imperator status.

```

###  **Assist Skill**

```
**FS +5:** Unleash Tiger Blast when an assisted fighter deals Thunder DMG. Tiger Blast deals 40% Thunder DMG to all enemies, with a 100% base chance to inflict 1x Shock. **Trigger interval: 10s**

```

**FS +10** - Upon activating Imperator status, reduce DMG taken by all allies by 30% for 8s.

**FS +20** - Resist fatal DMG once per fight. Once triggered, recover 20% HP and activate Imperator status,

**FS +30** - Activating Imperator status increases the DMG of Tiger Cannon by 40% for the rest of the fight. Stacks up to 3 times.

## Garage

### Tiger Barrage

**Enable his Tiger Cannon chain on bosses. Consecutive Tiger Cannons do more.**

**3/6 Sagat Vehicles Equipped -** When Tiger Cannon hits the boss, there is a 30% fixed chance to unleash Tiger Cannon again.

**6/6 Sagat> Vehicles Equipped -** Each consecutive Tiger Cannon deals 100% / 200% / 300% / 400% more DMG, in order from the second to the fifth. DMG boost is capped at 400%.

## Mechanics Glossary

For a complete list and more information, check the Game Glossary.

**Imperator\*** - take 75% less DMG and gain Super Armor for 5s, then recover 40% HP when the effect ends. Imperator cannot be dispelled. Icon:

**Stun** - Cannot move, attack, or use active skills. Icon:

**Shock** - Target takes Thunder DMG equal to 10% of ATK for each attack received for 6s. Stacks up to 10 times. Icon:

**DMG Immunity** - Fighter is immune to further damage while the effect lasts. Triggers a displayed "immunity" and may be ignored by certain skills.

**Super Armor** - Cannot be knocked back. Icon:

**Trigger Skill** - Skills are stated to be a trigger skill, and they activate in response to certain trigger conditions outlined in the skill. They may or may not have a listed cooldown in seconds, known as a Trigger Interval.

**Base Chance** - The base chance for a skill's effects to land is further affected by the fighter's effect accuracy, and the target's effect resist.

\* - Sagat unique