Vantage

Vantage is a fellow kin found in the Great Green, able to be encountered in Parts 2 and 3 of Golden Treasure: The Great Green. It controls the Skyward Reach, a territory neighboring that of the Spiritkeeper, and may be challenged for it in Part 3. It is wily, perceptive, and is shown to eschew tradition. In all encounters with it, it uses its environment to its advantage, and does what it can to avoid direct confrontation before it is strictly necessary.

## Encounters

This Draak may be encountered in both the second and third Parts, but may only be battled in the third.

### Part 2

Vantage is encountered in the Skyward Reach region, coldward of Spiritkeeper's territory and on the riseward edge of the map. On entering the encounter, Spiritkeeper may perform a Song of Annunciation, to which Vantage will not respond. Entering the territory anyways begins the actual encounter, and allows you to see Vantage.

Upon entering Vantage's territory, Spiritkeeper finds itself trapped in a pit, the walls of which are too smooth to climb. Vantage appears shortly after. There are an array of dialogue options to choose from in this encounter:

* Pending information.
* Like Spiritkeeper's other neighbors, Warden and Tempest, you may acknowledge its territory, and ask it to acknowledge yours in turn. If you do not do this, Vantage will occasionally deplete the Surefoot hunting ground in the same zone.
* You may challenge it for a reward of treasure. There are 3 Elemental Mastery checks for this, and succeeding any of them will reward you with the Onyx Rod. If you fail the challenge, you cannot come back to retry it, so it is advised that you come with appropriate Mastery in Air, Earth, or Water.

After encountering Vantage once, you may not return and encounter it again. It is advised that the player comes prepared so as not to miss out on any of the possible rewards of the encounter.

### Part 3

Vantage is still encountered in the Skyward Reach region, which now takes up a significant coldward portion of the map, running between the No-Tail territory zone and the riseward zone.

This time, if you choose to encounter Vantage, it is for the sole purpose of challenging it for its territory. Upon entering its territory, Spiritkeeper sings the Song of Challenging, summoning a Whiteblack that serves as Vantage's messenger. It informs you that Vantage will only engage in the Dance of Destruction underground, so as not to set fire to the dry grasslands of its territory. You may ask it additional questions, in response to which it will provide information.

Underground, Vantage has set three baits for its challengers. The first is a gem planted on the corpse of an ex-challenger, which Vantage will explode inside of you if you take it into the battle chamber. The second is an encounter with decoy Delvers, which ask Spiritkeeper to slay Vantage. On an assent, they provide a ball that supposedly is intended to grant great power to a user who blows fire on it, which Spiritkeeper will explode in its own face in the battle chamber. The third, immediately before the battle chamber, is a spring of water and a dead Surefoot, both of which will poison Spiritkeeper if you choose to imbibe.

To get to the battle chamber, you must choose the correct options at three intersections in the cave. Each move drains the player of a small amount of energy, so it is important to arrive to the chamber as quickly as possible. The correct directions are highlighted in red. Upon arriving at the battle chamber, the Dance of Destruction with Vantage will begin.

It is highly suggested to Lucid Dream of Fire or Earth before you choose to battle Vantage, and come into battle with high Elemental Masteries of all kinds. Unlike the rival Draak from Part 2, Vantage does not telegraph.