Overview

## Coffers

The Coffers are stuffed with the rewards from completed contracts. Coffers is a general term as a contract owner may offer more than just gold such as favors, boats, horses, even powerful NPCs such as staff wizards or clerics to be used by the Vanguard at a later date.

Current Balance:

* 5,500 gold coins
* 3x Sapphires worth 25gp each
* A Bronze Figurine worth 50gp
* A dilapidated keep (500g invested in repairs, need 4,500g more to start repairs)

## Information

* Neither good guys nor bad guys. Simply a mercenary company for hire.
	+ The Vanguard is one of the oldest mercenary companies in the world with over 1000 years of history. At times they’re the largest force in the world conquering kingdoms and laying siege across uncharted lands. Other times they’re a few dozen soldiers defending a family farm from goblins.
	+ Currently, the Vanguard is small, with less than 100 members, so while you complete contracts you’ll always consider recruiting new members.
* There are two basic rules on the Vanguard
	+ *Always* finish the contract.
		- No more than 3 active contracts at once. Sometimes, you may find yourselves retreating due to unforeseen circumstances during the adventure. That’s fine!! You can always regroup, adventure elsewhere for more experience, or find any other way to finish the contract as long as it's finished.
	+ Leave your past behind.
		- When a member joins the Vanguard they take on a “nickname” given to them by the other members. This symbolizes their new identity while in service to the Vanguard. When one looks to join the Vanguard the currently active members will assist in tying up loose ends for the new member.
			* This is not to say your background is unimportant. It simply can’t be a danger to the Vanguard (so go kill the guy you owe a debt to and get on with your business).
* As players choose contracts and complete them they will be chronicled for all future members of the Vanguard to read. The item is not magical but considered an artifact in its own right due to the extensive history. It may be the most valuable thing created by Mankind.
	+ If a player wants to play different characters within the vanguard they’re more than welcome to. The character can “read” the chronicle which allows the player to have access to knowledge from other sessions. (I intend to have a Vanguard Wiki)
* **Officers:** Obviously, they’re in charge. The officer title should be reserved for characters that are intended to be kept in the long run
* **Enlisted:** Follow orders of the officers. The Enlisted title should be reserved for characters that are intended to appear in a single adventure (or at least not as long standing as an officer)
	+ Don’t put to much stake in the Officer and Enlisted titles, it is mainly a narrative tool.
* A Treasury Die is going to be used to represent the coffers of the Vanguard and how much spending power is available. A 1 would pay for travel, staying at an inn, meals, etc. A 6, however, represents the maximum spending power and can be used to purchase entire Kingdoms, top of the line armor, etc.
	+ more to come on this. Balancing is weird because I can’t list *every* example. We’ll all figure this one out together as time goes on