recursal/Fanatic-Fandom huggingface dataset:
V-1365

Ark **V-1365** is a Project Vanguard starship. Part of the project's plan to preserve life in the M84 galaxy, Ark V-1365 ferried hundreds of thousands of colonists through the wormhole to the Milky Way.

## Overview

Ark V-1365 served as one of Project Vanguard's designated vessels for the transport of colonists from the Alari Empire. Because of the varied population of Alaria and her colonies, the ships cryobays had to be engineered to accommodate the needs of multiple species.
Splinter Grenade

The Splinter Grenade is a common grenade that after a timed delay explodes and shots multiple bouncing splinters/bullets in a random directions.

* 3 seconds after leaving the hand it explodes in a very small explosion.
	+ The explosion can deal up 5 damage.
	+ It will then spawn and spread out 36 bullet in random horizontal directions.
		- The bullets will bounce of any surface for 25 and then disappear.
	+ Each bullet deals damage depending of which body part gets hit.
		- Head: 40
		- Torso: 20
		- Upper limb: 15
		- Lower limb: 10

## Gallery

Grenade iconOld Grenade iconSplinters flying around inside a house.
Smoke Rocket Launcher

The Smoke Rocket Launcher is a discontinued explosive utility weapon and a counterpart to the Rocket Launcher.

The Smoke Rocket Launcher was added in Patch 8, but was never added to the item spawn pool nor the shooting range.

* Can only be found via game modification.

* Chambers up to 1 Rocket Ammo.
* Shoots smoking rockets instead of bullets.
	+ Direct hits rockets can deals up to 325 damage.
	+ Splash damage from rocket can only deal up to 3 damage.
	+ Rockets has a very slow projectile speed.
		- Leaves a smoke trail for up to 5 seconds after being fired.
	+ Rockets detonate on impact.
		- Leaves a smoke cloud upon impacts, with the same size and duration as a Smoke Grenade.
	+ Explosion radius of a rocket from the Smoke Rocket Launcher are roughly 30% smaller then a normal Rocket Launcher.
	+ Rockets significant bullet drop.
* Deals much knockback and will knock the target of the feet.
* Slow reload speed.

## Trivia

* Older version of the weapon fired much faster rockets.

## Gallery

Smoke Rocket Launcher iconOld Smoke Rocket Launcher icon
Musket

## Info

### Damage per bullet:

Head: 260
Torso: 130
Upper limb: 97
Lower limb: 65

## Advanced Info

### Recoil:

Vertical: 16.765
Horizontal: ~0.7185

### Spawn rate:

1

The Musket is a single-shot firearm and based on the Musket.

* Chambers one Musket Ammo at a time.
* Significant bullet drop and travel time, but no damage drop.
* Slow reload speed.
* Suitable for short to medium range combat.

## Trivia

* This weapon also appears in Totally Accurate Battle Simulator.

## Gallery

Musket iconOld Musket modelOld Musket icon
Crowbar

The Crowbar is a discontinued one-handed melee weapon.

The Crowbar was one of many melee weapons that can no longer be found in-game as of the Free-to-Play Update.

* Can only be found via game modification.

## Trivia

* Older version of the Crowbar was 1-handed, but since its discontinuation its been broken and turned in to a 2-handed weapon.
* The Crowbar is likely a reference to the "Crowbar" found in Half-Life franchise.
Glue gun

The Glue gun is a discontinued special utility pistol and a counterpart to the G18c.

The Glue gun was only available during a small period of time during some beta versions of the Free-to-Play Update.

* Can now only be found via game modification.

* It chambers up to 10 Small Ammo.
* Hitting a player target with will cause glue strings to be attached from where in target got hit and the target itself.
	+ The strings will cause the target to get loosely stuck in place.
	+ The strings are elastic and can be stretched, but will contract over time.
	+ Strings can stack, increasing the total strength and reducing the elasticity.
* Medium fire rate.
* Little spread
* Little recoil.
* Has a beige muzzle flash, shoots beige bullets.
* Bullets have a trails, with a beige appearance.

## Trivia

* The Glue gun is based on a similar weapon from Stick Fight: The Game.
* The weapon appears in the item spawn pool, but with a spawn chance of zero.

## Gallery

Glue gun iconMultiple glue strings vs knockback grenadeOne glue string vs knockback grenade
AA12

The AA12 is a drum-mag shotgun and is based on the AA12.

* Chambers up to 15 Shotgun Ammo.
* Shoots 7 pellets per shot, each dealing 8 damage.
	+ This means an unmodified AA12 can deliver a maximum of 56 damage per shot.
	+ Damage is not dependent of where the target is hit, dealing the same amount of damage to head, torso and limbs.

* Large spread and damage drop-off.
* Medium reload speed.
* Medium fire rate (tied with the MP44).
* Deals a significant amount of knockback on target.
* Suitable for short to medium range.

## Bugs

* The Damage Analyzer shows different damage on different body parts, 4 in the head, 8 in the torso, 10 in upper limbs and 16 in the lower limbs but is in practice false as it only deals 8 damage per pellet. This bug in apparent in all shotguns.
	+ This bug is multi-layered, as if it still displayed different damage on different body parts but the order was correct, it would be doing 16 in the head, 8 in the torso, 6 in the upper limbs, and 4 in the lower limbs.
Baton

The Baton is a discontinued one-handed melee weapon with a side-handle baton appearance.

The Baton was one of many melee weapons that can no longer be found in-game as of the Free-to-Play Update.

* Can now only be found via game modification.

* Does a spin when attacking, instead of the normal melee swing.
	+ The spins attack has a slightly larger AoE, making it easier to hit targets.
* Very fast swing speed.

## Trivia

* Older version of the Baton has 1-handed, but since its discontinuation its been broken and turned in to a 2-handed weapon.
Stun Grenade

The Stun Grenade is a common grenade in TABG. It blinds whoever looks at it when it goes off.

* Blinds the player for up to 7 seconds
* The de-buff stacks, eg. if you get hit by 2 Stun Grenades you will be blind for up to 14 seconds.
* This is probably a bug, as it stacks indefinitely. 10 Stun Grenades blind you for over a minute.
* You cannot see your inventory while blind.
Liberating m1911

The Liberating m1911 is a rare special variant and Liberating version of the m1911.

* Functions similar to the m1911, but with higher ammo capacity, faster fire rate, slightly increase in reload time and spread and only fires in full auto.
* Chambers up to 15 Small Ammo.
* Always spawns in pairs.
* Medium fire rate.
* Fast speed reload.
* Suitable for short range combat.

## Trivia

* It uses the same model as the normal m1911 but with two small American flags on the back of the slide.

## Gallery

Liberating M1911 iconOld Liberating M1911 modelOld Liberating M1911 icon
## Bugs

* Its animations are broken, as neither the slide and hammer moves when shooting and the slide only moves when the magazine is empty, but not flags.
Taser Jarl Axe

The Taser Jarl Axe is a discontinued special two-handed melee weapon and Taser version of the Jarl Axe.

The Taser Jarl Axe was only available during a small period of time during some beta versions of the Free-to-Play Update.

* Can only be found via game modification.

* Will stun the target just like a Taser.
* Deals no damage.

## Trivia

* Unlike most discontinued melee, the Taser Jarl Axe is fully functional.

## Gallery

Taser Jarl Axe iconOld Taser Jarl Axe icon
Wind up pistol

The Wind up pistol is a discontinued special pistol.

* Can only be found via game modification.

* Chambers up to 11 Small Ammo.
* Fires two bullets per shot.
	+ Only consumes one bullet per shot.
* Fire rate increases a significant amount per by each shoot.
	+ Takes roughly 8 shoot to reach max firing rate.
	+ At max firing rate it will have increased the firing rate by roughly 4 times.
* Very fast fire rate.
* Medium recoil.
* Much spread.
* Fast reload speed.
* Has cyan muzzle flash, shoots cyan bullets and ejects two per shot cyan glowing casings.
* Bullets have cyan trails.
* Suitable for short range combat.
Mossberg-5000

The Mossberg-5000 is rare special counterpart to the Mossberg-500.

* Chambers up to 5 Shotgun Ammo.
* Shoots 9 pellets per shot, each dealing ~8.4 damage.
	+ Meaning an unmodified Mossberg-5000 can at max deal 76 damage.
	+ Damage is not dependent of where the target is hit, dealing the same amount of damage to head, torso and limbs.
* Fires pellets that ricochet of walls and objects, dealing full damage.
	+ Ricocheting pellets do not hit or hurt the shooter.
	+ Bullets do not ricochet of vehicles or player.
* Bullets magnetize towards enemies, making it easy to hit targets, even from longer ranges.
* Comes with its own sight, with a similar appearance to the Red Dot, but with a orange dashed square.
	+ This sight can not be removed and cannot be replaced by any other scope attachment.
* Deals a significant amount of knockback on target.
* Bullets have a trails, with a yellow glowing laser like appearance.
* Ejects yellow glowing shells
* Large spread.
* Medium reload speed.
* Slow fire rate.
* Suitable for short to medium range.

## Trivia

* One of two weapons that still uses outdated inventory icons, the other being MGL.

## Bugs

* The Damage Analyzer shows different damage on different body parts, 4 in the head, 8 in the torso, 11 in upper limbs and 17 in the lower limbs but is in practice false as it only deals 8 damage per pellet. This bug in apparent in all shotguns.
* Deals less damage if the shotgun barrel is right up (or touching) to the target, dealing 57 instead of 76.
Dual Wielding

Dual wielding (also called akimbo weapons) is an option available for all one-handed weapons. Dual wielding can be done by simply having two weapons in either the primary or secondary slot. Dual-wielded weapons reload automatically and have increased spread and decreased damage. RMB fires the right gun and LMB fires the left.

M1911s, Deagles, Tec-9s, Glocks, Mac-10s, Auto Revolvers, Rapiers, and every Liberating weapon work best when dual wielded. Other weapons can work, but not as well.

## Known Bugs

* If you aim down sights with any other weapon and switch to dual-wielded weapons, you will find yourself aiming down the sights of the weapon in your right hand. This glitch can be fixed by switching to another weapon, tapping right click, and switching back.
* If you are downed with akimbo weapons in your primary slot, one of the weapons will be completely erased. The same applies if you attempt to move a two-handed weapon into a slot that is using akimbo weapons.
Sequel Main Cast Production Has Wrapped

# Avatar Sequels Main Cast Wraps Production, Says James Cameron

James Cameron reveals the main cast of the Avatar sequels has officially wrapped production on the multi-film endeavor. Ever the perfectionist, the Oscar-winning director took his time developing followups to his 2009 epic sci-fi hit. By the time Avatar 2 debuts in theaters, 11 years will have passed since the premiere of the original, which was hailed as a revolutionary game changer for visual effects. As is par for the course with Cameron, he's looking to take things to the next level with the sequels, and the first will explore the underwater worlds of Pandora.

https://screenrant.com/avatar-sequels-cast-filming-wrap-cameron/

Like the "underwater worlds of Europa in KRZ" - ER
World

23 Altars. 2 Launch Pads. River. Multiple bridges. Roads. Snow and desert biomes. Bays. Named Locations. All the things needed for an action-packed PvP map.

## Points of Interest (OLD):

Big Work

Castle

Chaos

City

Dödskurvan

Forest

Gym

Industry

Industry Forest

Harbour

Harbour Forest

Military Place

Mountain Town

Mountain Forest

North Bridge

Outpost

Rocks

Ruins

Small Work

South Bridge

Tall Castle

Tegner Forest

## Points of Interest (Up To Date)

Actual Castle

Actual Finland

Area 64

Big Work

Big Power

Chaos

Circle Town

Containers

Factory

Industry

Longwall

Pyramid

Sand Castle

Snow Castle

Small Power

Tall Work

Western

WWII Town
Revolver (Badger)

The 'Revolver' or "Badger Revolver" is a special variant of the Revolver, with an increase size and a barrel that is bent backwards 180°.

* Same stats as the Revolver.
* Chambers up to 6 Normal Ammo.
* Shoot backwards.
	+ Shots can hit the wielder, depending on were the wielder is aiming.
	+ Attaching a Healing Barrel allows for rapid self healing.
	+ Any scope attachments are meaningless as they points forwards.
* Fires as fast as the wielder can pull the trigger.
* Quick reload.
	+ Reloading it will play a unique spinning reloading animation
* Not suitable for combat.

## Trivia

* It is called "Revolver\_Badger" in the game files.
* It has the same names as the Revolver, and has therefore gotten some nicknames to distinguish between the revolvers.
	+ Some community nicknames are "Suicide Revolver", "Backwards revolver", "No U Revolver" and "Bent Barrel Revolver"
* Just like most revolvers, reloading it will cause 9 bullet casing to fall out, despite the revolver holding 6 bullets by default.

## Bugs

* Aiming with a attached scope will cause the scope to be pushed to the side.
V-2754

Ark **V-2754** was a Project Vanguard starship. Part of the project's plan to preserve life from the M84 galaxy, the ship's purpose was to ferry hundreds of thousands of colonists through a wormhole to the Milky Way galaxy.

## Overview

Ark V-2754 served as one of Project Vanguard's designated vessels for the United Planets of Hesuk. Because of the varied population of Hesuk Prime and its colonies, the ships cryobays had to be engineered to accommodate the needs of multiple species.
Viking Axe

The Viking Axe is a one-handed melee weapon with a medieval Dane axe appearance.

* Medium swing speed.
* Medium range.

### Ability

* When right-click is pressed, the axe summon and toss forward a light-blue ice axe with a light-blue particle trail.
* Wherever the light-blue ice axe hits it will cause a ice wall to appear.
	+ The ice wall can appear in any direction, for example hitting a vertical wall will make the ice wall appear horizontally.
	+ The ice wall will disappear after 15 second upon appearing.
	+ Because of the ice walls design it possible the get stuck and others stuck in-between the walls ice layers.
* The ability is ready when a small light-blue particles appear under the axe head.
	+ The ability takes 10 seconds to recharge.
* The light-blue ice axe has a significant drop, it can be tossed roughly 40 meters on a flat surface.
* If the ability is released too early or unequipped during charge up, it will have to recharge.

## Trivia

* This weapon also appears in Totally Accurate Battle Simulator.

## Gallery

Viking Axe iconOld Viking AxeiconThe ice wall in action.The light-blue ice axe stuck in a wall.
Real Gun

The Real Gun is a joke weapon and special variant of the Revolver.

* Chambers up to 1 Normal Ammo.
* When fired:
	+ Shoots no bullets and therefore deals no damage.
	+ It shoots out a red and white flag with the word "BANG!" on it.
	+ Shoots out some fiery yellow, orange and red particles.
* Not suitable for combat.

## Trivia

* Its most likely a reference or influenced by the pistol used by The Joker.
* Uses the the same model and sounds as the Revolver.
	+ This makes is very easy to mistake as a normal revolver.
* Unlike other revolvers, the Real Gun does not spin nor drops casings when reloading.

## Gallery

Real Gun iconOld Real Gun modelOld Real Gun iconBANG!
MGL

## Gun

The MGL is a repeating explosive weapon and is based on the Milkor MGL.

* Chambers up to 6 Big Ammo.
* Shoots grenades instead of bullets.
	+ One grenade can deal up to 137 damage.
	+ Deals damage on each limb, meaning hitting more limbs does more damage.
	+ Explosion radius of the grenades from the MGL are roughly half the size of the normal Grenade.
	+ Grenades arc and can be shot roughly 30 meters.
	+ Grenades detonate after 1.4 seconds.
	+ Grenades are black spheres that blink with a red glow.
* Deals very little knockback.
* Medium firing speed.
* Medium reload speed.
* Suitable for short to medium range combat.

## Trivia

* One of two weapons that still uses outdated inventory icons, the other being Mossberg-5000.

## Gallery

MGL iconOld MGL modelA grenade fired from a MGLA grenade as its blinking
Summon Rock

## Spell: Summon Rock

Spell: Summon Rock is a spellbook. When used, it will fire a small white magic bolt that moves quickly on a medium-length arc. This projectile has a base damage of 39, but is highlight is the event that a large boulder will be created 2 meters up from the point of impact. It can deal up to 1,000 damage, which is practically enough to kill any opponent (given hit registration favors the caster) and will instantly destroy any and all vehicles regardless of their current health.

### Additional Information

* The boulder will first be spawned at the highest available location directly above the initial point of impact, and then will be raised about 2 meters from that point. This completely nulls and voids the use of Summon Rock beneath any object (Finland's dense forests or any and all buildings)
* On occasion, the boulder will show obvious signs of making impact with a player but will deal no damage. This is due to imperfect hit registration.
* While spellbooks at one point were able to recieve benefits from attachments, they now benefit exclusively from blessings. As Summon Rock is a bolt-based spellbook, it benefits from Lit Beats, which grants a large projectile speed bonus when the book is fired on-beat. Because of this, Summon Rock is granted incredible range.
Gameplay Mechanics

The World. The Wall.

Restricted Game Modes.

TAB screen.

Firing Modes

Marker-pointing / Beacon-pointing

Knocking down / friend-reviving

...knocking active weapons out of the enemy hands...

Damage indication / knocking-down-signaling / killing-signalising

~~Fog~~ Removed as of new updates. Is now a curse instead.

Target Practice.

The Gulag.

* After death, you will enter what is known as the Gulag. It is a short minigame where your character is launched and has to ‘glide’ across the floor, dodging falling pillars and reaching the end before the walls close you off. (For comparison of glide effect, launch yourself out of a truck and land on some water)
* In the first ‘phase’, pillars are solid rectangles. Failing to pass this stage results in a game over.
* In the second phase, pillars are thinner but have rotating rectangles on them as well. Failing to pass this stage will launch you back in the game with a random curse
* In the third phase, pillars now have giant squares with some more pillars inside the squares. This phase is extremely difficult. Failing to pass this stage will launch you back in the game normally. Passing this stage launches you back in the game with a random bl

Curses.

### Moving

Recoil Moving. Waterglide.

Vehicles.

Climbing by hanging.

doublind the launch-jump ... via landing.

Thud-downfalling.

Running becames walking when shooting.

Weapons comparison. Ammo. Grenades. Melee. Weapon Attachments.

Spell Books. Catchphrase.

Medicines.

Airdrop.

Player's levelling.
UMP-45

The UMP-45 is a fully automatic and burst SMG and is based on the Heckler & Koch UMP.

* Chambers up to 25 Small Ammo.
* Firing Modes; Single, Burst & Full Auto.
	+ One burst fire shoots 2 bullets.
* Bullets arc upwards at longer rangers making it easy to hit at longer, but with low damage.
* Fast fire rate and reload speed.
* Suitable for short to medium range.

## Gallery

UMP-45 iconOld UMP-45 modelOld UMP-45 icon
Launch Pad Grenade

The Launch Pad Grenadeis a rare grenade. When used, it will spawn a launch pad on the ground it is thrown on. Launch Pads will, as the name suggests, launch players in the air when a player gets on it. The Launch Pad will allow the player to bounce on it a maximum of 2 times before dissapearing, including the first bounce when initially used. The 2nd bounce will launch the player further up in the air than the first bounce.

## Use (Or Tactics)

One such use of the grenade is to escape particularly dangerous situations one can’t just run out of.

Another is a combo with the Orbital Strike Grenade. If the user throws the Orbital Strike Grenade in close prximity of themselves and cannot simply escape through means of running away, they may use the launch pad grenade to escape the area of effect.

*Bird Hunter:* Use the launch pad grenade directly on the enemy themselves and launch them in the air. Whilst the enemy is in the air, they cannot shoot at you, so use this to your advantage and shoot them from the ground.

* Pros: No worries about being shot back at and if your skills are really good, gets you a free kill.
* Cons: One must be TRULY AMAZING at the game or REALLY LUCKY to pull this off. If you miss your shots, the enemy will gain the upper hand in terms of the Element of Surprise.
MissileLauncher

The MissileLauncher is a explosive weapon.

* Chambers up to 10 Big Ammo.
* Shoots missiles instead of bullets.
	+ For 0.6 seconds after being fired, missiles will ricochet of any player target, solid surface and vehicle.
		- During these 0.6 seconds a missiles can fly roughly 9 meters.
		- It can ricochet multiple times.
		- This mechanic makes its hard to use in close-quarters combat, but will also prevent accidental harm to the firer.
	+ Fired missiles will have slow projectile speed at first, but will speed up after roughly 0.5 seconds.
	+ Missiles does not detonate on direct hits on player targets, instead deals damage like a regular bullet.
		- Direct hits does not hurt the firer.
	+ Missiles does only detonate and explode if they hit any solid surface or vehicle.
		- Explosions does hurt the firer.
	+ Fired missiles will have a red laser pointing forwards.
* Comes with its own sight, that functions a similar to the Red Dot, but without frame and a black dot cross.
	+ This sight can not be removed, but can be replaced by any other scope attachment.
* Very fast fire rate.
* Slow reload.
* Suitable for medium to long range combat.

## Trivia

* Despite having a scope, aiming down sight will not use it.
* Despite having five barrels, all missiles will come out of one.

## Gallery

MissileLauncher iconA Missile fired from MissileLauncherMissileLauncher sight
The Arnold

The Arnold is a one-handed shotgun and is based of a Winchester Model 1887/1901 with a shortened stock.

* Chambers up to 6 Shotgun Ammo.
* Shoots 7 pellets per shot, each dealing ~8.4 damage.
	+ Meaning an unmodified The Arnold can at max deal 59 damage.
	+ Damage is not dependent of where the target is hit, dealing the same amount of damage to head, torso and limbs.
* Medium reload speed.
* Medium fire rate.
* Suitable for short range combat.

## Trivia

* Before Patch 9, the gun was called "Winchester Shotgun".
* Before Patch 8.2, the shotgun made a distinct "shoot!" sound effect instead of a gunfire.
* The Arnold is a reference to Arnold Schwarzenegger who uses a similar shotgun in the movie "*Terminator 2: Judgment Day*".

## Gallery

The Arnold iconOld "Winchester Shotgun" modelOld "Winchester Shotgun" icon
## Bugs

* The Damage Analyzer shows different damage on different body parts, 4 in the head, 8 in the torso, 11 in upper limbs and 17 in the lower limbs but is in practice false as it only deals 8 damage per pellet. This bug in apparent in all shotguns.
Taser Fish

The Taser Fish is a discontinued special one-handed melee weapon and Taser version of the Fish.

The Taser Fish was only available during a small period of time during some beta versions of the Free-to-Play Update.

* Can only be found via game modification.

* Will stun the target just like a Taser.
* Deals no damage.
* The fish has unique ragdoll physics when swung.

## Trivia

* Unlike most discontinued melee, the Taser Fish is fully functional with working dual wielding, updated model and inventory icon.
Balloon Crossbow

The Balloon Crossbow is a special counterpart to the Automatic Crossbow.

* It hold up to 10 Bolts.
* It fires bolts that attaches balloons to the target sending flying upwards.
	+ The force to the balloons are dependent of where the bolt hits.
		- Hitting 1 bolt in the targets head or limb cause to float slightly or hover.
		- While 1 bolt in the torso will cause the target float upwards.
		- Hitting more bolt will multiply the effect.
* Does very little damage and is used more as a stun utility, similar to the Taser.
* Bolts fly quickly and have very little drop.
* Very little recoil, similar to the Automatic Crossbow.
* You reload back up to 10 bolts no matter how many you have shot.
* Suitable for short, medium and long range combat.

## Gallery

Balloon Crossbow iconOld Balloon Crossbow iconBalloon Crossbow bolt
M1911

## Info

### Damage per bullet:

Head: 52
Torso: 26
Upper limb: 19
Lower limb: 13

## Advanced Info

### Recoil:

Vertical: ~5.17
Horizontal: ~1.034

### Spawn rate:

30

The m1911 is a semi-automatic pistol and is based on the M1911 pistol.

* Chambers 7 rounds Small Ammo.
* Fast reload speed.
* Medium recoil.
* Suitable short to medium range.

## Trivia

* The m1911 is the most common weapon in the game.

## Special variant

* Hardballer
* Liberating m1911
Blessings

**Blessings** are buffs that can be equipped in one of 3 slots

They give buffs that in the highest rarity can be the thing that pushes you to win a game.

It can be equipped up to 3 blessings simultaneously as far as there are 3 slots for equipped blessings in the inventory.

Blessings look like halos. Equipped blessings are shown as colored symbols over a character's head, with an image (seen below) with one tick beneath in, from one to four, depicting rarity.

## Trivia

* One can obtain blessings through pickups on the ground, supply drops, and through the 3rd round of the Gulag.
* Winning the 3rd round of the Gulag is often disappointing since it does not guarantee you a Blessing better than a common.
* Lit Beats has an undefined projectile speed bonus on a well-timed shot.
* Lit Beats does the same +99% damage regardless of rarity and does not stack with itself.
Crusader Sword

The Crusader Sword is a discontinued one-handed melee weapon.

The Crusader Sword was one of many melee weapons that can no longer be found in-game as of the Free-to-Play Update.

* Can only be found via game modification.

## Special variant

* Holy Sword *\*discontinued*
* Taser Crusader Sword *\*discontinued*

## Trivia

* Older version of the Crusader Sword has 1-handed, but since its discontinuation its been broken and turned in to a 2-handed weapon.

## Gallery

Crusader Sword iconOld Crusader Sword icon
Patch 8.2

Patch 8.2: Some performance and ring changes released June 18th, 2018.

> We know cheating is currently a huge issue. Unfortunately this is not the patch that fixes that but we are very close to having a first line of defense that will be going live before the end of the week.
>
>
> This patch aims to fix the issues a lot of players have been experiencing with the ring. We’re adding more time to the end game and increasing the amount of bikes and motorcycles in non-main areas. This should give players a bigger chance against the ring even if you don't jump a high action area. Thank you all for the feedback on patch 8!
> Please let us know what you think of the new ring speed.
>
>
> New regions:
> -US\_West
> -US\_East
> -AU
>
>
> Canges:
> -Made the first ring (Not the one that is already moving when you start, the one after that) start quite a bit later.
> -Added a bunch of bike and motorcycle spawns to smaller compounds
> -Fixed a bunch of audio bugs ("shoot! shoot!")
> -Lowered volume of Tripoloski
> -Added the names of the two new areas to the map interface
> -Fixed issue where the Two Shot would bug out if you put scopes on it.
> -Hopefully fixes issue that was causing blurry visuals after the first wall is placed
> -Limited amount of parrots that can be thrown per second
> -Made it impossible for hackers to spawn parrots on other players.
>
>
> Performance:
> -Optimized inactive cars
> -Dead players are now removed after 10 seconds
>
>
> Make sure to restart steam and verify the integrity of the game files, the server may take a few minutes to update.
>
>
>
>
Map

Locations currently in the game:

* Actual Castle
* Point of Impact
* Area 64
* Western
* Actual Finland
* Castle
* Containers
* Long Wall
* Pyramid
* City
* Tall Work
* Industry
* Sand Castle
* WW2 Town
* Factory
* Chaos
* Circle Town
* Small Power
* Snow Castle
* The-
* Big Work
* Big Power

Scattered around the map there are numerous Altars that can be used to revive a teammate or remove your current curse.

In previous updates there were many removed areas.

These include:

* Castle (Outdated)
* City (Outdated)
* CRAPPY CASTLE
* DÖDSKURVAN
* GYM
* HARBOR
* HARBOR FOREST
* INDUSTRY FOREST
* MILITARY PLACE
* MOUNTAIN FOREST
* MOUNTAIN TOWN
* NORTH BRIDGE
* ROCKS
* SOUTH BRIDGE
* SMALL WORK
* TALL CASTLE
* TEGNER FOREST
Z4

Z4
--

The Z4 is a discontinued special fully automatic burst assault rifle.

The Z4 was only available during a small period of time during some beta versions of the Free-to-Play Update.

* Can only be found via game modification.

* Chambers up to 26 Small Ammo.
* Only has burst fire mode, but is full auto.
	+ One burst fire shoots 2 bullets.
* Fast firing rate.
* Has glowing light green muzzle flash, shoots glowing light green bullets and ejects light green glowing casings.
* Suitable for short to short/medium range.
Sniper Shotgun..?

The Sniper Shotgun..? is a discontinued special sniper rifle/shotgun and cross between a sniper and a shotgun.

The Sniper Shotgun..? is one of few guns that can no longer be found in-game as of the Free-to-Play Update.

* Can only be found via game modification.

* Chambers up to 8 Shotgun Ammo.
* Shoots 8 pellets per shot, each pellet deals different damage depending on were the target is hit.
	+ Head: ~6.875, at max 55 damage.
	+ Torso: ~3.375, at max 27 damage.
	+ Upper limb: ~2.5, at max 20 damage.
	+ Lower limb: ~1.75, at max 14 damage.
	+ This behavior is unusual, as normally shotgun does the same amount of damage on all limbs.
* Does not have damage drop, but instead increases in damage over distance, doing up to 300% more damage.
	+ This might be done to compensate for the spread it has over longer distances.
* Comes with its own scope, with the same zoom as 2x Scope.
	+ This scope can not be removed and cannot be replaced by any other scope attachment.
* Medium fire rate
* Medium reload speed.
* Suitable for any range combat.

## Trivia

* The current weapon model seems to be based or inspired by Winchester rifles and shotguns.
* Older versions of the weapon used 7.62 mm ammo, but spawned with one 12 Gauge shell.

## Gallery

Sniper Shotgun iconOld Sniper Shotgun iconOld Sniper Shotgun modelOld Sniper Shotgun scope
Black Katana

The Black Katana is a discontinued very rare two-Handed Special Sword and was a special counterpart to the Katana.

The Black Katana was one of many melee weapons that can no longer be found in-game as of the Free-to-Play Update.

* Can only be found via game modification.

### Old ability

Prior to the Free-to-Play update the Black Katana had a special effect:

* When swung the Black Katana will lunge the user forward in whichever direction pointed, both horizonal and vertical.
* This effect is heightened with sprinting, and jumping.
* The lunge effect still applies even when proning or crouching.

## Trivia

* Besides missing its old ability, like most discontinued melee weapons, the Black Katana is fully functional, despite being unused.

## Gallery

Old Black Katana iconOld Black Katana modelBlack KatanaBlack Katana lunge effect
Weapon Attachments

Every weapon has 3 attachment slots, each for a corresponding type of weapon attachments:

*Scope* (optical sights):

* *Red Dot*. The only 1x sight. Useful on weapons with high recoil or when in close combat.
* *2xScope*. Suited for medium range combat.
* *4xScope*. Clean optic well-suited for single fire weapons and long range combat.
* *8xScope*. The pinnacle of long range capabilities. Perfectly suited for single fire high damage weapons.
* *0.5xScope*. Zooms out instead of zooming in. A rare joke drop.
* *Periscope*. Slightly magnified and displaced about ten feet upwards. The lack of a reticle makes it hard to aim. Spawns next to its complementary barrel attachment.

*Muzzle* (barrel attachments):

* *Compensator*. Decreases recoil by roughly half.
* *Suppressor*. Slightly decreases recoil and makes shots much quieter. Bullets don't create tracers through the air.
* *Fast Barrel*. Increases the speed at which the bullets come out of the gun.
* *Double Barrel*. Every shot will shoot two bullets instead of one, and two bullets will be depleted from the magazine. If put on a weapon with only one shot like a Crossbow or Musket, it will still fire two projectiles while only consuming the one unit of ammo. Note that each of those two bullets will deal slightly less damage than the gun's base amount.
* *Heavy Barrel*. Extremely long, making it unwieldy in enclosed spaces. Slightly increases damage and slightly decreases recoil.
* *Periscope Barrel*. Bullets are shot out much higher than where you're standing. Spawns next to its complementary scope attachment.
* *Healing Barrel*. All bullets heal instead of hurt other players. Mostly useful for squads or when put on the Bent Barrel Revolver.
* *Fire Rate Barrel*. Increases the fire rate of the gun.
* *Accuracy.* Increases the accuracy and reduces spread on weapons.

*Utility* (underbarrel attachments):

* *Damage Analyzer*. Shows how much damage you have done as a raw figure.
* *Health Analyzer*. Shows how much of their health your target has lost as a percentage of their max health.
* *Laser Sight*. A red laser extends from underneath the barrel, showing where your shots will land without needing to aim your gun.
Liberating AA-12

The Liberating AA-12 is a rare special variant and Liberating version of the AA-12.

* Functions similar to the AA-12, but with with more spread, slower reload time, larger magazine capacity, can be dual wielded and only fires in full auto.
* Chambers up to 20 Shotgun Ammo.
* Always spawns in pairs.
* Significant spread.
* Fast reload speed.
* Large damage drop-off.
* Suitable for short range combat.

## Trivia

* It uses the same model as the normal AA-12, but with two small American flags attached to the drum magazine.

## Gallery

Liberating AA-12 iconOld Liberating AA-12 modelOld Liberating AA-12 icon
Barrett

## Info

### Damage per bullet:

Head: 137
Torso: 68
Upper limb: 51
Lower limb: 34

## Advanced Info

### Spawn rate:

0.3

The Barrett is a semi-automatic sniper rifle and is based on the Barrett M82.

* Holds 10 Big Ammo per magazine.
* Fast fire rate.
* Slow reload speed.
* Slight bullet drop at longer ranges.
* Getting shot will knock you back a small distance.
* Suitable for medium to long range combat.

## Special variant

* Really Big Barrett
* Liberating Barrett

## Gallery

Barrett iconOld Barrett modelOld Barrett icon
Luger-P08

The Luger-P08 is a semi-automatic pistol and is based on the Luger pistol.

* It chambers up to 8 Small Ammo.
* Due to its (somewhat true to life) design parts of the pistol moves and covers the iron sight when fired.
	+ This makes it harder to see when shooting while aiming down sight.
* Fast reload speed.
* Slow firing speed.
* Suitable for short range combat.

## Gallery

Luger-P08 iconOld Luger-P08 modelOld Luger-P08 model
V-1893

Ark **V-1893** was a Project Vanguard starship. Part of the project's plan to preserve life from the M84 galaxy, the ship's purpose was to ferry hundreds of thousands of colonists through a wormhole to the Milky Way galaxy.

## Overview

Ark V-1893 served as one of Project Vanguard's designated vessels for the transport of settlers from the Confederacy of Mishri. Because of the varied population of Mishri and her colonies, the ships cryobays had to be engineered to accommodate the needs of multiple species.
The Wall

The Wall, or Circle controls the playable area of the map. Getting caught outside the wall after it reaches 100% will result in a death screen. If you are stuck beneath a pillar when it crashes down you will be pushed out, or stuck into the ground. Dark zone doesn't damage.

Ring Timing. (As of patch 8.2)

1. 1 Minute and 55 Seconds. (1 Minute and 50 seconds till next.)
2. 3 Minutes and 5 seconds. (30 seconds till next)
3. 2 minutes and 30 seconds. (10 Seconds till next.)
4. 1 Minute and 55 seconds. (10 seconds till next.)
5. 1 Minute and 40 seconds. (Pillars and lava start at 85%)

*Known Bugs:*

* Currently there are various ways to get ontop of the wall, including getting squished between the walls, and simply touching the wall. Some rings have higher chance to place the player ontop of the wall. In normal game play, players who manage to get ontop of the wall will be instantly launched, similarly to the starting launch from the trucks. (Video Reference bellow)
* When getting squashed by a forming wall pillar there is a chance to be stuck in the ground.
Fire Grenade

The Fire Grenade is a uncommon grenade that on impact starts a growing bubble full of fire, that deals damage over time. Looks like a rock of lava.

* On impacts it will start at fire bubble that grows over time.
	+ It takes roughly 4.5 seconds for the bubble to reach its maximum size.
		- Its maximum size is similar to the radius of the Grenade.
		- Its maximum size is the same size as the Snow Storm Grenade.
	+ After reaching reaching maximum size, its stays full size for roughly 4 seconds.
	+ After which its starts shrinking down for roughly 3 seconds, after which it disappears.
* The bubble ignores walls and floors and can therefore damage players and vehicles through walls.
* It deals damage depending on how many and which limbs are in the flames.
	+ Deals 1 - 20 damage every 0.5 seconds
Volley Grenade

The Volley Grenade is a uncommon grenade that after a timed delay shots up in the air, spreads out arrows and starts dropping them down, each doing damage.

* 1 second after leaving the hand the grenade will shot up and spread arrows out in a small spherical pattern.
	+ The distance the arrows will shot up is roughly twice a players height.
		- If obstructed it will only shot up as high as in can.
* After which the arrows will start to randomly drop down towards the ground.
	+ It takes roughly 2 seconds for all arrows to fall down.
* Each arrow deals damage depending of which body part gets hit.
	+ Head: 52
	+ Torso: 26
	+ Upper limb: 20
	+ Lower limb: 13

## Bugs

* Unlike arrows fired by Crossbows, arrows from the Volley Grenade ignores the shield from the Shield Grenade.
Auto Revolver

The Auto Revolver is a uncommon special auto pistol and is a special counterpart to the Revolver.

* Chamber up to 6 Normal Ammo.
* Comes with its own sight, with a similar appearance to the Red Dot, but with a black dot.
	+ This sight can not be removed, but can be replaced by any other scope attachment.
* Very fast reload time, has one of the shortest reload times in the game.
	+ Reloading it will play a unique spinning reloading animation.
* Fast fire rate

## Trivia

* Just like most revolvers, reloading it will cause 9 bullet casing to fall out, despite the revolver holding 6 bullets by default.

## Bugs

* If combined with reload time reducing blessing, you can fire the revolver before the reload animation has finished. This will cause revolver spin more than usual.
* The pre-attached sight does not spin along side the revolver when reloading, making it float mid air.
	+ Replacing the sight removed this issue.
Sabre

The Sabre is a one-handed melee weapon with a American English Sabre appearance.

* Medium swing speed.
* Medium range.

### Ability

* When right-click is pressed, the sword will summon and toss forward a blue sabre with a blue particle trail.
* Wherever the blue sabre hits it will cause a vertical water explosion, similar to a erupting geyser.
	+ The eruption can shoot in any direction, for example hitting a vertical wall will make the eruption shoot horizontally.
* Any target that gets hit and or enters this eruption will be launched and take damage.
	+ The eruption deal at max 52 damage.
* The ability is ready when a small blue particle appear near the swords guard.
	+ The ability takes 7 seconds to recharge.
* The blue sabre has a significant drop, it can be tossed roughly 40 meters on a flat surface.
* If the ability is released too early or unequipped during charge up, it will have to recharge.

## Trivia

* The ability effect is called a "Torrent" in the games code.
* This weapon also appears in Totally Accurate Battle Simulator.

## Gallery

Sabre iconOld Sabre iconThe gayser/torrent effect in action.The blue sabre stuck in a wall.
Orbital Strike Grenade

The orbital strike grenade is a super powerful legendary grenade that can decimate entire landmarks.

## Details

When deployed, a bright laser will come down from on top of the sky. Around the grenade, a giant orb-like field will surround the immediate area, being shown by 'glitchy' triangles that make up the field. As time passes, the triangles will gradually appear in greater numbers and get more intense. After ~10 seconds, the field will disappear. After that, the laser will expand and fire down a giant explosion that encompasses the whole area. Players in the immediate area will get instantly killed, and players in the outer areas of the circle will take minimal damage (40 at least). Players outside the circle will just get a cool light show.

## Tactics

Note: Tactics are made up on the fly by the author and are not actually discussed in the community to the author's best knowledge. If the following tactics do not work/are ineffective/useless or if you have better ones, do not be afraid to edit them in.

*Landmark Destroyer*: A high-risk tactic which involves moving into the middle of a landmark with known players and deploying the grenade there. This has a high chance of kills/big damage to other players but if the player is now swift enough, may get killed themselves.

* Pros: High chance of kills, looks cool.
* Cons: May also damage/kill user and enemy players themselves may escape

*Martyrdom*: If the player knows they are surrounded by players and have no means of escape/fighting back successfully, they may use this tactic. It involves deploying the grenade at the very last moment when the enemies are about to kill you. It has a high guarantee of killing the player himself, what with being surrounded by enemies, but makes for nice revenge moments >:)

* Pros: High chance of kills and some Exp for the kill(s)?
* Cons: High chance of killing the user themselves, and players may not throw out the grenade in time.

*It's a trap!*: If the player has any grenades that can create obstructions/slow players (e.g. Snowball grenades, Wall grenades, Building grenades, etc), and the enemy is currently inside a structure, use the grenades to trap them inside there, and deploy the orbital strike grenade. It has a super high guarantee of killing the enemy player, but is best saved for the endgame as it uses up lots of powerful/effective grenades otherwise.

* Pros: High chance of kill and you are freaking amazing if you pull this off
* Cons: Uses more grenades than probably necessary and needs some specific ones at that.
United States of America

The **United States of America**, commonly known as the **United States** or **America**, is a country located on the eastern portion of North America. It consists of 52 states, a federal district, and multiple Indian reservations. The United States shares land borders with Texas, California, Oregon, and Dimits'a as well as limited maritime borders with the Bahamas and Cuba. With a population of over 256 Million people (12% of which consisting of non-humans), it is the fifth most populous country in the world. The national capital is Washington, D.C., and the most populous city and financial center is New York City.

## History

In the late-18th century, Project Vanguard ambassador Xylan Kee landed in Philadelphia, Pennsylvania and asked to speak with the country's leader. After a brief meeting, President George Washington agreed to meet with the captains of Project Vanguard ships V-4170, V-4172, V-4175, and V-4178 to negotiate where the ships colonists would live.
Mini Gun

The Mini Gun is a fully automatic six barrel rotary machine gun and based on the M134 Minigun.

* It chambers up to 150 Normal Ammo.
* Extremely fast fire rate.
* Extremely high recoil.
	+ Both vertical and horizontal recoil.
* Benefits greatly from a Compensator and weapon mastery.
* Suitable for short range combat.
* The Mini Gun takes no time to spin up, unlike in most games.

## Special variant

* Liberating Mini Gun
* Mega Gun
* Taser Mini Gun

## Gallery

Mini Gun iconOld Mini Gun modelOld Mini Gun icon
Inflatable Hammer

The Inflatable Hammer is a supposedly "reintroduced", but ultimately semi-discontinued special two-handed melee weapon.

The Inflatable Hammer was supposedly reintroduced in to the the item spawn pool, but can only been found in the shooting range.

* Fast swing speed.
* Makes squeaky noise on hit.

## Trivia

* Inflatable Hammer and the Shallow Pot With Long Handle are the only melee weapons without abilities.

## Gallery

Inflatable Hammer iconOld Inflatable Hammer icon
Mega Gun

## Info

### Damage per bullet:

Head: 39
Torso: 19
Upper limb: 15
Lower limb: 10

## Advanced Info

### Force:

1200

The Mega Gun is a rare special counterpart to the Mini Gun.

* Chambers up to 150 Normal Ammo.
* Does little self knockback per shot, but much knockback if fired rapidly.
	+ This knockback can be used for horizonal and vertical travel.
	+ This knockback makes it difficult to control during combat.
* Extremely fast fire rate.
* Extremely high recoil.
	+ Both vertical and horizontal recoil.
* Benefits greatly from a Compensator and weapon mastery.
* Suitable for short range combat.

## Gallery

Mega Gun iconOld Mega Gun modelOld Mega Gun icon
S7

S7
--

## Info

### Damage per bullet:

Head: 39
Torso: 19
Upper limb: 15
Lower limb: 10

## Advanced Info

### Recoil:

Vertical: ~0.486
Horizontal: ~0.007

### Spawn rate:

0.25

The S7 is an uncommon special burst-only rifle.

* It chambers up to 20 Normal Ammo.
* Firing Modes; Burst
	+ One burst fire shoots 4 bullets.
* Very little bullet drop
* Low recoil.
* Medium reload speed.
* Has red muzzle flash, shoots red bullets and ejects red glowing casings.
* Bullets have a trails, with a red appearance.
* Suitable for any range combat.
Cursed Famas

The Cursed Famas is a discontinued special automatic assault rifle and the special counterpart to the Famas.

* Can only be found via game modification.

* Chambers up to 30 Normal Ammo.
* Has the similar stats as the Famas.
* Bullets pulls player targets towards the firer.
	+ Functions similar to the Rare pull blessing, but with much more power.
* Suitable for short to medium and long range combat.

## Trivia

* Cursed Famas was likely replaced by the Pull blessing.

## Gallery

Cursed Famas iconCursed Famas when aiming down sightCursed Famas in the inventory
## Bugs

* The aiming down sight animation is misaligned.
* The glowing light blue effect doesn't render in the inventory, instead showing a dark blue texture.