recursal/Fanatic-Fandom huggingface dataset:
Slavic Pantheon

The **Slavic Pantheon** are gods worshiped by Slavic peoples.

“*Slavic folk belief holds that the world organises itself according to an oppositional and yet complementary cosmic duality through which the supreme god, Rod, expresses itself, represented by Belobog ("White God") and Chernobog ("Black God"), collectively representing heavenly-masculine and earthly-feminine deities, or waxing light and waning light gods, respectively. All bright male gods, especially those whose name has the attributive suffix -vit, "lord", are epithets, denoting aspects or phases in the year of the masculine radiating force, personified by Perun. Veles, as the etymology of his name highlights, is instead the god of poetic inspiration and sight. The underpinning Mokosh, the great goddess of the earth, has always been the focus of a strong popular devotion, and is still worshipped by many Slavs, chiefly Russians.*”

## **Notable Members**

### Perun

**Perun** is the God of Thunder and Lightning, and is the ruler of the Slavic pantheon.

### Lada

**Lada** is the Goddess of Harmony and Merriment.

### Mokosh

**Mokosh** is the Goddess of Fertility and the Earth.

### Marzanna

**Marzanna** is the Goddess of Witchcraft and Winter.

### Simargl

**Simargl** is the God of Fire and the Hearth.

### Karna

**Karna** is the Goddess of Sadness and Grief.

### Baba Yaga

**Baba Yaga** is the Goddess of Death and Wisdom.

### Kupala

**Kupala** is the God of the Summer Solstice.
Nix

In German folklore, the Nix are seductive water spirits with their beauty and enchanting music.

## **Charactertistics**

Nixes in folklore became water spirits who try to lure people into the water. The Nixes are portrayed as malicious in some stories but harmless and friendly in others. Unlike their cousin races, Nix are not exclusively an all-male race, as their are female Nix.

The German epic *Nibelungenlied* mentions the Nix in connection with the Danube river, as early as 1180 to 1210.

By the 19th century Jacob Grimm mentions the Nix to be among the water spirits who love music, song and dancing. According to Grimm, they can appear human but have the barest hint of animal features: the males had "a slit ear", and the females "a wet skirt".

## **Powers and Abilities**

* **Super Strength**- Nix are powerful creatures, they can overpower, drown, and rip apart humans with little difficulty.
* **Low Invulnerability** - They are invulnerable to gunshot and stab wounds, being burned doesn't have much effect on them either.
* **Shapeshifting**- The Nix could take on a variety of different forms, human, animal, plants, or inanimate objects.
* **Foresight**- They are capable to foretelling the deaths of humans by their lakes.

## **Weaknesses**

* **Their Names** - Like their Norwegian cousins, they will die if a human says their name back to them.
Silver

**Silver** is a metal with strong supernatural properties in various mythologies and religions, and can be used against various supernatural creatures.

## **Creatures Silver Affects**

* **Fairies** - Silver will burn the skin of a dark Fairy, if it makes contact.
* **Gorgon**- Gorgons can be killed through decapitation with a silver blade.
* **Lamia** - A blessed silver knife, will kill a Lamia.
* **Wraith** - To touch silver will burn a Wraith's skin. To pierce one through the heart with silver will kill it.
* **Kohonta** - Can be killed by a silver blade to the heart.
* **Pishtaco** - A silver knife will kill a Pishtaco.
* **Skinwalker** - Silver can cause harm to Skinwalkers.
* **Djinn**  - Silver is very harmful to a Djinn and has the potential to kill one.
* **Wendigo** - Weapons made of silver are able to kill a Wendigo.
* **Nachzehrer** - Can slow them down, but won't kill them.
* **Qareen** - They can be hurt with silver, but it won't kill them.
* **Werewolf** - Can be killed by silver to the heart, coming into contact with silver causes them pain.
* **Vetala** - A silver knife, when stabbed and twisted once, will kill a Vetala.
* **Kelpie** - A Kelpie can be killed by being shot with a silver bullet.
* **Each-uisge**- While silver bullets are capable of causing significant injury to them, it cannot kill them.
* **El Naddaha** - It is believed that a knife made of pure silver can kill an El Naddaha.
* **Loup-garou** - Weapons that contain silver or are made out of silver is able to kill them.
* **Zombie** - Silver bullets can slow them down, a silver stake through the heart will kill them.
Medusa

In Greek mythology, **Medusa** (/mɪˈdjuːzə, -sə/; Μέδουσα "guardian, protectress") was a Gorgon, generally described as a winged human female with living venomous snakes in place of hair. Those who gazed upon her face would become paralysed and petrified.

## **Mythology**

In most versions of her story, she was beheaded by the Demigod Perseus, who was sent to fetch her head by King Polydectes of Seriphus because Polydectes wanted to marry Perseus's mother. The gods were well aware of this, and Perseus received help. He received a mirrored shield from Athena, gold, winged sandals from Hermes, a sword from Hephaestus and Hades's helm of darkness. Perseus was able to slay her while looking at the reflection from the mirrored shield he received from Athena. During that time, Medusa was pregnant by Poseidon. When Perseus beheaded her, Pegasus, a winged horse, and Chrysaor, a Gigante wielding a golden sword, sprang from her body.

## **Powers and Abilities**

As a Gorgon, Medusa was a very powerful monster, her powers even rivaled that of a Demigod.

* **Super Strength**- Medusa was incredibly strong, she could easily overpower humans and most monsters, her strength rivaled that of a Demigod.
* **Immortality**- Medusa could of lived forever, if she wasn't killed.
* **Minimal Invulnerability** - Medusa was immune to conventional weaponry.
* **Biokinesis**- She was able to paralyze and petrify her victims by a mere glance.
* **Telepathy**- Being a Gorgon, she possessed telepathy and was able to access the minds of humans.
* **Foresight**- By eating human eyes, Medusa could see small glimpses into the future.

## **Weaknesses**

Medusa possessed only one weakness.

* **Decapitation with a Silver Blade** - Perseus was able to kill Medusa by beheading her with a silver sword.
Kappa

**Kappas** are a race of water creatures, native to Japan.

## **Characteristics**

Kappas are usually seen as mischievous troublemakers or trickster figures. Their pranks range from the relatively innocent, such as looking up women's kimonos, to the malevolent, such as drowning people and animals, kidnapping children, assaulting women and eating human flesh. Though menacing, they may also behave amicably towards humans.

As water monsters, Kappas have been blamed for drownings, and are often said to try to lure people into water and pull them in with their great strength. They are said to take their victims for the purpose of drinking their blood, eating their livers, or gaining power by taking their *shirikodama* (尻子玉), a mythical ball said to contain the soul.

## **Similar Creatures**

Similar creatures include:

* **Kenmun** (Amami Islands, Japan)
* **Kawataro** (Amami Islands, Japan)
* **Kenmon** (Amami Islands, Japan)
* **Kijimuna** (Okinawa, Japan)
* **Suiko** (Japan)
* **Garappa** (Kyushu, Japan)
* **Gawappa** (Kyushu, Japan)
* **Gangi Kozo** (Japan)
* **Moryo** (Japan)
* **Mizhuna** (Japan)

## **Powers and Abilities**

* **Super Strength**- Kappas are very strong monsters, able to easily overpower full grown humans and even large animals and drag them underwater.
* **Super Speed**- They are easily able to move at superhuman speeds on land and fish-like speeds in the water.
* **Immortality**- Kappas are able to live forever, many are centuries old.
* **Minimal Invulnerability** - They cannot be killed by conventional weapons, such as knives or guns.
* **Shapeshifting**- Kappa are able to shapeshift into human form, they will often appear in the form of a human child.
* **Foresight**- Kappa are able to perceive glimpses into the future.
* **Soul Manipulation**- Kappas are able to extract human souls from their bodies. With every soul they take, they gain more power.
* **Regeneration**- They are able to recover from any non-fatal injury, and even reattach lost limbs.

## **Weaknesses**

* **Sara** - In their true forms, they possess a pool of water on their heads, if this is badly damaged or if the water is spilled out, then they will become severely weakened and die.
* **Dismemberment** - Kappas arms can be easily pulled off, if their arm is pulled off, they will serve the human in exchange for its return.
* **Iron**- Kappa can be driven away with iron.
* **Sesame** - Sesame is able to repel Kappas.
* **Ginger** - Like iron and sesame, ginger is effective in repelling Kappas.
* **Cucumbers** - Kappas love cucumbers, giving a Kappa a cucumber will protect humans.
Naraka

**Naraka** (Sanskrit: नरक, literally *of man*) is the Sanskrit word for the realm of hell in Hindu mythology.

## **Characteristics**

Naraka in Vedas, is a place where souls are sent for the expiation of their sins. It is mentioned especially in dharmaśāstras, itihāsas and *Purāṇa*s but also in Vedic samhitas, Aranyakas and *Upaniṣads*. Some Upanisads speak of 'darkness' instead of hell. A summary of Upaniṣads, Bhagavad Gita, mentions hell several times. Even Adi Sankara mentions it in his commentary on Vedanta sutra. Still, some people like members of Arya Samaj don't accept the existence of Naraka or consider it metaphorical.

In Puranas like Bhagavata Purana, Garuda Purana and Vishnu Purana there are elaborate descriptions of many hells. They are situated above the Garbhodaka ocean.

Yama, Lord of Justice, judges living beings after death and assigns appropriate punishments. Nitya-samsarins (forever transmigrating ones) can experience Naraka for expiation. After the period of punishment is complete, they are reborn on earth in human or animal bodies. Therefore, neither naraka nor svarga are permanent abodes.

## **Inhabitants**

* Hindu Gods
* Souls
Soul Eater

**Soul Eaters** are ancient spiritual entities that live in another dimension and feed on human souls.

## **Characteristics**

Soul Eaters live in a kind of pocket-dimension outside of space and time. These monsters drag human souls out of the physical world, and into their "nest". Souls that are dragged to their nest cannot escape and will be trapped forever, even after the victim's eventual death. Souls trapped in the Soul Eaters dimension for a prolonged period of time will also begin to wither away.

Some Soul Eaters can mimic a Ghost's characteristics such as causing cold spots, EMF and flickering lights.

## **Similar Creatures**

Similar creatures/variants include:

* **Teyollocuani** (El Salvador)
* **Hix** (Mexico)
* **Ix** (Central America)

## **Powers and Abilities**

Soul Eaters are among the most powerful of monsters, as they possesses incredible rare abilities that are not seen in most monsters.

* **Super Strength**- Soul Eaters possess a degree of strength, they are able to beat down adult humans and drag them away easily to extract their souls.
* **Super Stamina** - They possess a large amount reserve of stamina. Considering the amount of power they used to create their nest. They also have the ability to indefinitely go without sustenance of human souls even for many years.
* **Advanced Invulnerability** - Due to being an undead being that exists between this world and another, Soul Eaters are very nearly invulnerable. Even when possessing someone, they can't be harmed by salt. A Soul Eater's only known weakness is magic.
* **Reality Warping** - Soul Eaters have a very unique power of creating their own dimension in which they will live in and drag human souls to so they can feed.
* **Soul Manipulation** - Soul Eaters can remove the souls of human beings, dragging them into their realm, which results in their bodies being left in a coma until they die.
* **Possession** - Soul Eaters can leave their spiritual realm and possess the body of a soul who is trapped within its dimension.
* **Telekinesis** - They are able to move objects without touching it.
* **Electromagnetic Interference** - Their presence caused lights in the vicinity to flicker.
* **Teleportation** - They use this ability to move from their own dimension to physical world.
* **Invisibility** - They are naturally invisible and cannot be perceived, unless in its own pocket dimension. When in the physical world, only their hands are visible.
* **Thermokinesis** - They can lower or drop the surrounding temperature with their presence.

## **Weaknesses**

* **Magic** - Magic is the only thing known to harm and kill Soul Eaters.
Siren

In Greek mythology, the **Sirens** (Greek singular: Σειρήν *Seirēn*; Greek plural: Σειρῆνες *Seirēnes*) were dangerous creatures, who lured nearby sailors with their enchanting music and singing voices.

## **Characteristics**

They are able to take on multiple forms to deceive their prey—humans—usually transforming into a person that matches their victims' desire. In ancient times, they lived on islands and forced sailors to chase them, driving their ships onto the rocks.

## **Powers and Abilities**

* **Pathokinesis** - Sirens can manipulate feelings of love and devotion to a degree through their singing, once enthralled, the victims will chase the creature to their deaths.
* **Immortality**- Sirens cannot die from aging, and are immune to disease.
* **Low Invulnerability** - Sirens are unharmed by conventional means of killing, a bronze dagger coated in the blood of one of its victims is the only thing that can kill a Siren.
* **Telepathy** - They can learn what their victim desires by reading their thoughts.
* **Shapeshifting** - They will take on the form of beautiful women.

## **Weaknesses**

* **Bronze Dagger Coated in the Blood of a Victim** - A Siren can be killed by a bronze dagger coated in the blood of one of its victims.
Mielikki

**Mielikki** is the Finnish Goddess Forests and of the Hunt.

## Background

She is known the be wife of the Tapio, the deity who serves as the king of the forests.

She was a beautiful goddess, but as her beauty was considered too divine for humans to see, she often wore a grey cloak and hat. Due to this many humans who saw her in the forrest, often thought they had seen a senile old man, instead of the patron deity of nature.

It was common for hunters to praise the goddess, usually by whistling or singing, hoping she'd bless him with a good catch.

She was also a goddess of healing, taking care of the many animals and humans that get injured within he domain.
Mammon

**Mammon** is ap powerful demon and one of the Princes of Hell, who presides over the sin of the Greed.

## **Powers and Abilities**

* Demonic Possession - As a Demon, Mammon is able to possess humans to use as vessels.
* Super Strength - As a Prince of Hell, Mammon possesses a level of strength beyond the vast majority of Demons.
* Super Senses- Like all Demons, he possesses an enhanced sense of hearing and smell.
* Advanced Invulnerability - As a Prince of Hell, Mammon cannot be harmed by conventional weapons, and he is more resilient to common demonic weaknesses.

## **Weaknesses**

* Angels - Angels are was able to overpower Mammon and bind him.
* Divine Weaponry - A weapon forged by a god is able to kill him.
* Exorcism - He can be exorcised and sent back to Hell, though he is more resilient to this than lesser Demons.
* Holy Water - Holy Water is painful and burns his flesh upon contact, though he can withstand it more than lesser Demons.
* Salt - Mammon cannot cross a line or circle made out of salt.
* Iron - Iron is very painful to Mammon, he cannot cross iron either.
* Crucifixes - A crucifix can repel Mammon.
Kelpie

**Kelpies** are an ancient race of shapeshifting Celtic water spirits native to Scotland.

## **Charactertistics**

The creature's nature was described by Walter Gregor, a folklorist and one of the first members of the Folklore Society, as "useful", "hurtful", or seeking "human companionship"; in some cases, Kelpies take their victims into the water, devour them, and throw the entrails to the water's edge. In its equine form the Kelpie is able to extend the length of its back to carry many riders together into the depths.

Kelpies have the ability to shapeshift themselves into non-equine forms, and can take on the outward appearance of humans, in which guise they may betray themselves by the presence of water weeds in their hair. Traditionally, Kelpies in their human form are male. One of the few stories describing the creature in female form is set at Conon House in Ross and Cromarty. It tells of a "tall woman dressed in green", with a "withered, meagre countenance, ever distorted by a malignant scowl", who overpowered and drowned a man and a boy after she jumped out of a stream.

## **Similar Creatures**

Similar creatures include:

* **Ceffyl Dwr** (Wales, United Kingdom)
* **Backahast** (Sweden)

## **Powers and Abilities**

* **Super Strength**- Kelpies are very strong monsters, they can easily overpower, drown, and rip apart humans limb from limb.
* **Low Invulnerability** - Conventional methods of killing are ineffective against Kelpies, they are only vulnerable to weapons made of silver or iron.
* **Shapeshifting**- Kelpies are known for their shapeshifting abilities, they will either appear as a black horse, or a youthful human.

## **Weaknesses**

* **Silver**- A Kelpie can be killed by being shot with a silver bullet, after which it is seen to consist of nothing more than "turf and a soft mass like jelly-fish".
* **Iron**- By penetrating a Kelpie's flanks with two sharp iron spears that had been heated in a fire will render them a pile of heap and starch.
Shaman

A **Shaman** is someone who practices Shamanism. A Shaman someone who is regarded as having access to, and influence in, the world of benevolent and malevolent spirits to draw power, and who typically enters into a trance state during a ritual, and practices divination and healing.

## **History**

Shamanism is a system of religious practice. Historically, it is often associated with indigenous and tribal societies, and involves belief that *shamans*, with a connection to the otherworld, have the power to heal the sick, communicate with spirits, and escort souls of the dead to the afterlife. Shamanism is especially associated with the native peoples of Siberia in northern Asia, where shamanic practice has been noted for centuries by Asian and Western visitors. It is an ideology that used to be widely practiced in Europe, Asia, Tibet, North and South America, and Africa. It centered on the belief in supernatural phenomenon such as a world of gods.

Shamans claim to gain knowledge and the power to heal by entering into a spiritual world or dimension. Most Shamans have dreams or visions that convey certain messages. The Shaman may have or acquire many spirit guides, who often guide and direct the Shaman in their travels in a spirit world. These spirit guides are always present within the Shaman, although others encounter them only when the Shaman is in a trance. The spirit guide energizes the Shaman, enabling them to enter a spiritual dimension. The Shaman heals within a spiritual dimension by returning 'lost' parts of the human soul from wherever they have gone. The shaman also cleanses excess negative energies, which confuse or pollute the soul.

## **Powers and Abilities**

* **Spell Casting** - Like other magic practitioners, Shamans can access supernatural power to preform rituals.
	+ **Astral Perception**- Shamans can preform rituals to see hidden supernatural beings.
	+ **Astral Projection** - Using the correct spell, Shamans can project themselves into a supernatural world.
	+ **Conjuration**- Shamans are able to summon supernatural beings, such as spirits.
	+ **Biokinesis**- Using healing spells, Shamans can heal the sick and injured.
	+ **Soul Manipulation**- Shamans act as guides and help escort souls of the deceased to an afterlife.
	+ **Foresight**- By entering a trance-like state, Shamans are able to receive prophetic dreams which show the Shaman small glimpses into the future.
	+ **Power Granting**- Through divination, Shamans can grant others and themselves knowledge and wisdom.
	+ **Dream Walking**- Using magic, Shamans are able to enter a dream world and gain knowledge.

## **Weaknesses**

* **Mortality** - Even though they are wise and powerful, they are still human, and are vulnerable to aging, disease, and physical trauma.
Raum

Raum is a powerful demon and Earl of Hell.

## **Background**

Bifrons is a demon who appears often as a crow, but can change himself to a man-like figure at the command of the summoner. He can assist the summoner in "stealing treasure out of the King's House" as well as destroy cities and the dignities of men. He can also prophecy, telling all things past, present and to come, as well as cause love between friends.

He commands 30 legions of lesser demons.

## **Powers and Abilities**

* Demonic Possession - As a Demon, Raum is able to possess humans to use as vessels.
* Super Strength - As an Earl of Hell, Raum possesses a level of strength beyond the vast majority of Demons.
* Super Senses- Like all Demons, he possesses an enhanced sense of hearing and smell.
* Advanced Invulnerability - As an Earl of Hell, Raum cannot be harmed by conventional weapons, and he is more resilient to common demonic weaknesses.
* Shapeshifting - Raum is notably known for changing his shape from a crow to that of a more human-like figure.

## **Weaknesses**

* Angels - Angels are was able to overpower Raum and bind him.
* Divine Weaponry - A weapon forged by a god is able to kill him.
* Exorcism - He can be exorcised and sent back to Hell, though he is more resilient to this than lesser Demons.
* Holy Water - Holy Water is painful and burns his flesh upon contact, though he can withstand it more than lesser Demons.
* Salt - Bifrons cannot cross a line or circle made out of salt.
* Iron - Iron is very painful to Raum.
Muspelheim

**Muspelheim** is one of the Nine Worlds in Norse mythology.

## **Characteristics and Appearance**

Muspelheim is described as a hot and glowing land of fire, home to the Fire Giants, and ruled by Surtr, with his flaming sword. It is featured in both the creation and destruction stories of Norse myth. According to the Prose Edda, A great time before the earth was made, Niflheim existed. Inside Niflheim was a well called Hvergelmer, from this well flowed numerous streams known as the Elivog. Their names were Svol, Gunnthro, Form, Finbul, Thul, Slid and Hrid, Sylg and Ylg, Vid, Leipt and Gjoll. After a time these streams had traveled far from their source at Niflheim. So far that the venom that flowed within them hardened and turned to ice. When this ice eventually settled, rain rose up from it, and froze into rime. This ice then began to layer itself over the primordial void, Ginungagap. This made the northern portion of Ginungagap thick with ice, and storms begin to form within. However, in the southern region of Ginungagap glowing sparks were flying out of Muspelheim. When the heat and sparks from Muspelheim met the ice, it began to melt. These sparks would go on to create the Sun, Moon, and stars, and the drops would form the Jotunn, Ymir.
Kanaima

A **Kanaima** is a type of vengeful possessing creature native to the forests of Guyana that resemble a Werewolf however they are human-jaguar instead of wolf.

## **Characteristics**

The Kanaima, were used as weapons of vengeance, and are used to carry out the bidding of their masters. Kanimas were once used by South American shamans in Guyana who took it upon themselves to rid their villages of all murderers. The bond between master and servant grew stronger until the will of the master became that of the Kanaima's and whomever the shamans deemed unworthy, the Kanaima served their vengeance.

Like a Werewolf, their power is greatest at the moon’s peak, but where Werewolves seek packs, Kanaimas seek a master.

## **Similar Creatures**

Similar creatures include:

* **Kanima** (Greece)
* **Kenaima** (unknown)
* **Kanaimö** (unknown)
* **Canaima** (unknown)
* **Kanáima** (unknown)
* **Kanaimà** (unknown)

## **Powers and Abilities**

* **Super Strength** - A Kanaima is easily able to overpower a human and rip them apart. They also possess venomous claws that can paralyze their target for hours by mutilating them.
* **Super Senses** - Since they share many similarities with actual jaguars, while possessing a host, they are capable of seeing in complete darkness, track their target's scent for miles and have much more enhanced hearing.
* **Super Speed** - While possessing a host, they are capable of moving at superhuman speeds, similar to an actual jaguar and can outrun any human with little effort.
* **Super Agility** - Like actual jaguars, they can grant their hosts amazing agility, allowing them to scale walls and other obstacles with ease.
* **Medium Invulnerability**  - Since Kanaima are naturally incorporeal creatures, conventional weapons are ineffective against them. They can only be killed through magic or by beheading them while they are currently possessing a host. However the host will die along with the Kanaima.
* **Regeneration** - They are capable of regenerating wounds on their host body, such as gunshots or stab wounds and quickly resuming a fight.
* **Possession** - Assassins, or shamans seeking revenge for a slain relative, invited Kanaima spirits into themselves by taking certain drugs or conducting certain magic rituals.
* **Shapeshifting** - A Kanaima is capable of altering its host's body into a human-jaguar hybrid. In this form they grow claws, fangs, cat-like eyes, a tail, and fur.
* **Invisibility** - While not possessing a host, they can make themselves invisible at will.

## **Weaknesses**

* **Magic** - A Kanaima can be enslaved using various types of magic, they can also be killed by powerful enough magic.
* **Decapitation** - They can be killed by beheading them while they are possessing a host. Unfortunately the human host will also die along with the creature.
Revenant

**Revenants** are a rare unique type of Ghost that are naturally visible.

## **Characteristics**

Probably the most important and key element that makes a Ghost a Revenant is that they do not know or believe they are dead. They have either forgotten or suppressed the memories of their deaths, or believe they truly have risen from the grave. Unlike other Ghosts, which often appear in short bursts, once Revenants manifest themselves, they maintain their presences. Their embodiments do not flicker or jerk with motion. Revenants do not need remains or an object to be bound to this realm. A simple motive such as vengeance, unfinished business, fear of the beyond or guilt will suffice. Their thoughts are not erratic or governed completely by emotion (fear, anger, pain, etc.), allowing them to have complete thoughts and progressive, linear thinking.

This type of Ghost is normally harmless to humans.

## **Appearance**

Revenants usually appear as what they looked like when they were alive, though sometimes they can appear more pale and rotten.

## **Notable Revenants**

* **Mary Bregovy** - Known as Resurrection Mary, she was killed in a hit-and-run, the driver fled the scene leaving Mary to die. Her Ghost now haunts Archer Avenue where she asks young men to drive her to Resurrection Cemetery, where she will vanish once the car reaches her destination.

## **Powers and Abilities**

* **Super Strength** - They are much stronger than when they were as humans and can overpower them.
* **Super Speed** - After death, they are able to move at incredible speeds.
* **Super Stamina** - Being incorporeal, they do not tire, and do not require sustenance.
* **MediumInvulnerability** - Being incorporeal, they cannot be harmed with conventional means.
* **Teleportation** - Revenants can teleport. They don't however display the same flickering, jerky motion as other Ghosts do.
* **Invisibility** - Unlike other Ghosts, Revenants are naturally visible, but they can make themselves invisible.
* **Electromagnetic Interference** - Their presence will cause lights to start flickering.
* **Thermokinesis** - The temperature will drop in their presence.
* **Astral Perception** - After death, Revenants can see beings that are naturally invisible like Demons and other Ghosts.
* **Telekinesis** - They are able to move virtually anything with their minds.

## **Weaknesses**

* **Salt** - Like all Ghosts, Revenants can be repelled by salt and can't cross a line made of salt.
* **Iron** - Like salt, iron keeps Revenants at bay.
* **Silver**- Uniquely for a Ghost, Revenants can be harmed with silver.
* **Salting and Burning Remains** - The most common method to put a Ghost to rest. Digging up a Ghost's human remains and salting and burning the bones, will help the spirit to cross over to the next life.
* **Destroying Haunted Object** - Salting and burning the object the Ghost is using to stay active in the human world, will put a Ghost to rest if there are no bones to burn, or if the objects they considered to be extensions or remains of the spirit.
* **Magic** - Revenants can be banished, repelled, and bound using different forms of magic.
Shtriga

A **Shtriga** is an Albanian witch-like creature that feeds off children's lifeforce, and takes on a friendly appearance in society.

## **Characteristics**

Shtrigas are a vampiric witch-like creature in traditional Albanian folklore that sucks the blood of infants at night while they sleep. Only the Shtriga could cure those they had drained.

## **Powers and Abilities**

* **Super Strength**- Shtrigas can easily overpower humans and lift and throw them with great force.
* **Super Speed** - Shtrigas can move at an incredibly fast pace, faster than humans.
* **Super Agility** - They possess great agility which they use to climb to get into children's homes.
* **Immortality** - By feeding off children, they can extend their lives, and can live forever.
* **Advanced Invulnerability** - Shtrigas are very difficult to kill. They can not be killed with normal weapons like standard bullets and knives.
* **Shapeshifting** - By day, a Shtriga can shapeshift into a human. At night, the Shtriga can transform back to its hag form. They commonly take the form of old women, but this is not a rule, they can also take on animal forms.
* **Electromagnetic Interference** - Their presence causes electronics to malfunction.

## **Weaknesses**

* **Consecrated Iron** - When feeding, a Shtriga is vulnerable to consecrated iron rounds. However, the Shtriga must actually be feeding.
Rod of Asclepius

In Greek mythology, the **Rod of Asclepius** is a serpent-entwined rod wielded by the Greek god Asclepius, a god associated with healing and medicine.

## **Background**

Asclepius derived his name from healing soothingly and from deferring the withering that comes with death. For this reason, therefore, they give him a serpent as an attribute, indicating that those who avail themselves of medical science undergo a process similar to the serpent in that they, as it were, grow young again after illnesses and slough off old age; also because the serpent is a sign of attention, much of which is required in medical treatments. The staff also seems to be a symbol of some similar thing. For by means of this it is set before our minds that unless we are supported by such inventions as these, in so far as falling continually into sickness is concerned, stumbling along we would fall even sooner than necessary.
Kohonta

A **Kolowa** is a human who has been cursed into a creature of insatiable hunger for extreme acts of cannibalism.

## **Characteristics**

Kolowa are known to be created by Native American shamans in retaliation for the human they once were engaging in acts of mass cannibalism, particularly towards Native Americans which they considered crimes against both their people and nature. The shamans would then bind them to the nearby forest and put up warnings around the area. Stories about particular Kolowa would be passed down through the tribes, but over time they would be forgotten as anything but a tribal legend.

Kolowa are cursed to have an insatiable hunger that would cause their body to eat itself if they didn't feed. When nearby, their presence would be signaled by an eerie whistling sound.

## **Powers and Abilities**

* **Super Strength**- A Kolowa is very strong, and are able to toss grown humans around.
* **Super Speed** - They are able to move at inhuman speeds, they are even able to move at incredible speeds even while running on all fours.
* **Immortality** - They are able to live forever.
* **Minimal Invulnerability** - They are immune to conventional means of killing, and they can only be killed by being stabbed in the heart with a silver blade, or by starvation.
* **Electromagnetic Interference** **-** A Kolowa's presence will be signaled with the flickering of lights.

## **Weaknesses**

* **Silver Knife** - A Kolowa can be killed by stabbing them through the heart with a silver blade.
* **Starvation** - If a Kolowa didn't feed, their bodies will start to consume itself.
Necrokinesis

**Necrokinesis** is the power to kill anyone or anything with a simple touch or glance. Only Deities and the Angel Azrael are in possession with this power.

## **Races with this Ability**

### Gods

* Deities - Death Deities are in possession of this power, being able to kill anything with the power of their minds.

### Angels

* Azrael - As the Angel of Death, Azrael is able to kill other beings with a gentle touch. This power is unique only to him, and no other Angel is in possession of this power.
Roman Pantheon

The **Roman Pantheon** are gods worshiped by the Ancient Romans.

“*In ancient Rome, people believed that gods were actively involved in their everyday lives. The three supreme deities, known as the Capitoline Triad, were Jupiter, Minerva, and Juno. Other gods such as Mars, Mercury, Venus, and Cupid, also played major roles and represented different aspects of life, such as war, love, music, and beauty. The Romans held festivals for and brought offerings to their gods, such as Pax the goddess of peace. They believed that gods lived everywhere - in trees, in animals, by the side of the road, in a flower, in a stream, and in your house. Almost everything in Rome was driven by a god of some sort within it.*”

## **Notable Members**

### Jupiter

**Jupiter** is the God of the Sky and Lightning, and is the king of the Roman pantheon.

### Juno

**Juno** is the Goddess of Women and Childbirth, and is the queen of the Roman pantheon.

### Venus

**Venus** is the Goddess of Love and Fertility.

### Vulcan

**Vulcan** is the God of Fire and Metalworking.

### Mercury

**Mercury** is the God of Commerce and Travelers.

### Janus

**Janus** is the God of Beginnings and Transitions.

### Silvanus

**Silvanus** is the God of Woods and Fields.
Selkie

**Selkies** are shapeshifting monsters capable of assuming human form. They originated mainly in Scotland and nearby areas.

## **Characteristics**

A typical folk-tale is that of a man who steals a female Selkie's skin, finds her on the sea shore, and compels her to become his wife. But the wife will spend her time in captivity longing for the sea, her true home, and will often be seen gazing longingly at the ocean. They may bear several children by their human husband, but once they discovers her skin, she will immediately return to the sea and abandon the children she loved. Although in some children's story versions, the Selkie revisits their family on land once a year, in the typical folktale they are never seen again by them.

Male Selkies are described as being very handsome in their human form, and having great seductive powers over human women. They typically seek those who are dissatisfied with their lives.

## **Similar Creatures**

Similar creatures include:

* **Marmennlar** (Iceland)
* **Kopakonan** (Faroe Islands, Norway)
* **Maighdeann-mhara** (Scotland, United Kingdom)
* **Maighdean Mhara** (Ireland)
* **Moidyn Varrey** (Isle of Man, United Kingdom)
* **Maighdeann-roin** (Scotland, United Kingdom)

## **Powers and Abilities**

* **Super Strength**- Selkies are naturally stronger than humans, as they possess the strength of a human and seal combined.
* **Super Speed**- They are much faster than humans, and can easily outrun and outswim them.
* **Super Senses**- Selkies possess an enhanced sense of smell, hearing, and sight that is more tuned than humans.
* **Minimal Invulnerability** - Selkies cannot be killed with conventional means. They can only be killed with decapitation or being stabbed in the heart.
* **Shapeshifting**- Selkies will shed their seal skins to take on human form, they can also shapeshift back into their seal form by putting their skin back on.

## **Weaknesses**

* **Decapitation** - Beheading a Selkie is fatal to them.
* **Heart Destruction** - Stabbing them in the heart will kill a Selkie.
Korean Pantheon

## Korean Pantheon

### Leader(s)

Hwanin
 Dangun (formerly)

### Established

2333 BC

The **Korean Pantheon** are gods worshiped by the Ancient Koreans.

## **Notable Members**

### Hwanin

**Hwanin** is the God of the Sky and ruler of the Korean pantheon.

### Cheuksin

**Cheuksin** is the Goddess of the Toilet.

### Jowangsin

**Jowangsin** is the Goddess of Fire and the Hearth.

### Teojusin

**Teojusin** is the Goddess of the Earth.

### Nulgupjisin

**Nulgupjisin** is the God of the Nulgub.
Jurate

**Jurate** is the Baltic Goddess of the Sea and Healing, who was also seen the Queen of the Lithuanian mermaids.

## Overview

Jurate lived in a mansion or castle under the surface of the Baltic Sea. One day she noticed a young man named Kastysis over-fishing and she wanted to punish him, but instead fell in love with him on the basis of how handsome he was. She took approached him which led to him falling in love with her as well, and the moved to the goddesses' under the sea.

This relationship was discovered by Perkunas, the Baltic thunder-god, who was angered greatly by the relationship between a mortal and a goddess. He decided to strike Jurate's mansion with a thunder-bolt, which shattered it millions of pieces and killed Kastysis. Jurate herself was chained by the thunder-god to the bottom of the sea, where she started weeping, her tears becoming the pieces of amber that are still discovered at shores of the Baltic Sea to this very day.
Lamia

**Lamias** are vampiric monsters that originated in Ancient Greece.

## **Characteristics**

As with many other creatures, they can look like normal women that seduce young human men. One of their behaviors is to squeeze their victims' hearts and suck their blood. In addition, they can transform into a non-human form.

## **Powers and Abilities**

Their powers and abilities are vague, it is implied that Lamias have enhanced strength and agility and possess the ability to live forever.

* **Super Strength**- Lamias possess enough strength to toss grown men around and rip open chest cavities.
* **Super Agility** - Lamias possess enhanced agility greater then that of humans.
* **Immortality**- Lamias can live forever.
* **Minimal Invulnerability** - A Lamia cannot be killed by conventional means.
* **Shapeshifting** - They can appear in human form to seduce young human men

## **Weaknesses**

* **Blessed Silver Knife** - Stabbing a Lamia with a silver knife blessed by a priest can kill it.
* **Rosemary and Salt** - Throwing a mixture of rosemary and salt at the Lamia then setting it on fire can kill them. Contact with the rosemary mixture is painful for them.
* **Fire** - Setting a Lamia on fire after it has been seasoned with rosemary and salt is fatal to them.
Qareen

A **Qareen** (Arabic: قرين‎ *qarīn)*, is a spiritual double of a human, or a complementary creature in a parallel dimension.

## **Characteristics**

The exact nature of the Qareen is obscure. The Qareen is actually a type of creature, which incites humans with evil suggestions, but can became good in accordance with humans good deeds.

Qareens will attach themselves to a human and become a "constant companion" and accompany them.

Their only purpose seems to be to claim the soul of their victims they manipulated into doing evil acts.

## **Similar Creatures**

Similar creatures include:

* **Parchayi** (Iran)
* **Hamzaad** (Middle East)

## **Powers and Abilities**

Qareens are moderately powerful creatures, though weaker than some other monsters.

* **Super Strength**- Qareens have an immense level of strength. As well as being able to throw around full-grown humans, they can lift up heavier objects with ease.
* **Super Stamina** - They possess enhanced stamina and will tire less easily than a human.
* **Immortality** - Qareens do not age, and will live forever.
* **Medium Invulnerability** - They cannot be killed by conventional methods.
* **Shapeshifting** - Qareens will take on different forms to try to appear attractive.
* **Mental Manipulation** - Qareens will manipulate their victims into doing evil and sadistic acts.
* **Telepathy** - They are able to read the minds of humans.
* **Dream Walking** - They are able to dream walk, this is one of their primary ways of accessing a human to corrupt them.

## **Weaknesses**

* **Iron** - Similiar to Djinn, they are able to be harmed with iron.
* **Silver** - They can be hurt with silver, but it won't kill them.
* **Heart Destruction** - Significantly damaging the heart of a Qareen with iron will kill it.
Oni

**Oni** are a race of Japanese demonic creatures that thrive in chaos, death, and destruction.

## **Characteristics**

Oni are Japanese monsters known for being difficult to kill, brute strength, causing disease and disaster and is associated with bad luck, misfortune and consuming human flesh. They are created when truly evil and wicked people die and are tortured in Hell.

They often act animalistic and cannibalistic, they thrive off of the chaos and destruction they cause and seem to "feed" from it which acts like a power source. They also act as torturers in Yomi (Japanese underworld) where they will brutally torture sinners and evil doers.

## **Powers and Abilities**

An Oni is a powerful monster from Japanese folklore with many different powerful abilities which are enhanced by their use of a *kanabo*.

* **Super Strength**- Oni are brutally strong monsters, they are strong enough to easily break bones, snap chains, rip apart flesh, throw large objects quite a distance, and carry and toss full-grown humans with one hand.
* **Super Agility**- Oni are capable of jumping great distances without hurting themselves, and can easily climb and scale the side of buildings.
* **Super Senses**- They possess an acute sense of smell and hearing.
* **Immortality**- Oni are able to live forever, as their leader is well over a thousand years old.

* **Medium Invulnerability** - Oni can only be killed by causing a significant amount of damage to their third eye.

* **Regeneration**- Oni can heal themselves from any non-fatal injury faster than normal humans.
* **Shapeshifting**- They are capable shapeshifters and can assume human form to blend into society.
* **Invisibility**- If an Oni wishes, they can disappear from human perception. However, this requires concentration and focus.
* **Weather Manipulation**- Oni display the ability to create damaging thunderstorms.
* **Telepathy**- An Oni is capable of reading the minds of its targets for information.
* **Biokinesis**- Oni are capable of inflicting humans with deadly diseases at will.
* **Mental Manipulation**- They are able to make humans feel intense fear, and turn them violent.
* **Pyrokinesis**- Though rarely utilized, Oni are able to create and manipulate fire with their minds.
* **Telekinesis**- Oni are able to easily fling full-grown humans with their minds.

## **Weaknesses**

* **Eye Destruction** - Enough damage to their third eye will kill them, though Oni will keep their third eye hidden and protected.
* **Soybeans** - Soybeans can be used to repel an Oni, as touching soybeans will cause them pain.
* **Garlic** - Oni do not like garlic and can be repelled with it.
* **Magic** - Using the right ritual, an Oni can be banished from the area.
Rusalka

**Rusalki** (singular: **Rusalka**) are seductive female water spirits in Slavic Russian folklore who died in water.

## **Characteristics**

In 19th-century legends, a Rusalka is an unquiet, dangerous being who is no longer alive. According to Dmitry Zelenin, young women, who either committed suicide by drowning due to an unhappy marriage (they might have been jilted by their lovers or abused and harassed by their much older husbands) or who were violently drowned against their will (especially after becoming pregnant with unwanted children), must live out their designated time on Earth as Rusalki. However, the initial Russian Slavic lore suggests that not all Rusalki occurrences were linked with death from water.

Rusalka are not invariably malevolent, and would be allowed to die in peace if her death is avenged. Their main purpose is, however, to lure young men, seduced by either her looks or her voice, into the depths of said waterways where she would entangle their feet with her long red hair and submerge them. Their body would instantly become very slippery and not allow the victim to cling on to her body in order to reach the surface. She would then wait until the victim had drowned, or, on some occasions, tickle them to death, as she laughed. It is also believed, by a few accounts, that Rusalki can change their appearance to match the tastes of men they are about to seduce.

## **Powers and Abilities**

* **Super Strength**- Rusalki are stronger than humans, but not by a lot, usually a bit stronger as the best human athlete.
* **Immortality**- Since they are undead, they technically are able to live forever unless killed.
* **Low Invulnerability** - Rusalki are undead creatures, as such, they are invulnerable to normal forms of killing.
* **Shapeshifting** **-** Rusalki can change their appearance to match the tastes of men they are about to seduce and kill.

## **Weaknesses**

* **Avenging Their Deaths** - They will vanish when their deaths are avenged.
* **Hair Drying** - Rusalki hardly ever stray far from water since if their hair dries then they will die.
Okami

**Okami** are Japanese wolf spirits that will take a victims life or spare it depending on the choices they make in life.

## **Characteristics**

Similar to many other supernatural creatures, Okami look like normal humans. However, like Werewolves, they grow canine-like teeth. In addition, they will kill humans who have chosen to live a life of evil, but spare those who weren't.

## **Powers and Abilities**

* **Super Strength**- Okami possess enough strength to overpower humans and kill them with little difficulty.
* **Super Agility** - They possess wolf-like agility.
* **Super Speed** - Okami can move at a much faster pace than a normal human, and can easily outrun them.
* **Super Senses** - They possess enhanced hearing and smell.
* **Super Stamina** - They don't tire very easily, despite what they've been through.
* **Medium Invulnerability** - They can only be killed with a bamboo dagger blessed by a Shinto priest.
* **Regeneration** - They are able heal any non-fatal injury the receive
* **Shapeshifting** - They are able to take on human form, and revert back to their true form.

## **Weaknesses**

* **Bamboo Dagger Blessed by a Shinto Priest** - Stabbing an Okami with a bamboo dagger that has been blessed by a Shinto priest will kill it, but they have to be stabbed seven times.