recursal/Fanatic-Fandom huggingface dataset:
Kirottu

Much to Aato’s great shame, the Sky Reavers inherited a little too much of Maaparatiisian culture. For some within the legion, the need to fly faster and more extremely exceeded even Astartes levels of endurance, but a practice from Maaparatiisi offered the solution. The **Kirottu**, named after the plant from which they created their concoctions, were those who used the plants native to Maaparatiisi to enhance their endurance to G Forces and reaction times, allowing them to pull off manoeuvres in the air that few could match. These benefits came with downsides though, as the drugs wore down the bodies of the Astartes, damning them to slow deaths as their bodies failed to keep pace with the demands of the pilots.

Aato was deeply ashamed of his sons for debasing themselves in his view by choosing to rely on performance enhancing substances rather than their own skill, and the Kirottu were treated on the level of Destroyer squads, forbidden to serve alongside Aato on the battlefield and sent on missions where high casualties were predicted. Despite this, the numbers of Kirottu remained low but constant, as there was always a steady flow of recruits who felt the allure.

The Kirottu would fail their father and legion a second time as the Third Ruin reached its zenith. The addiction of the Kirottu made them easy prey for the predations of Slaanesh, with emissaries from the Traitors finding the Kirottu willing to follow them in search of unnatural speed.
Expeditionary Fleet

An Expeditionary Fleet was the standard Imperial spacefaring force for exploration and campaigning during the Great Crusade.

## **Overview**

Terra served as the point of origin for the first Expeditionary Fleets and would do so for many more. In time, however, a great number of planets would birth their own, centring typically on a large Legiones Astartes or Excertus Imperialis force.
Amathame Brotherhood

The **Amathame Brotherhood** was one of the largest organisations within the Alabaster Order, both visually and symbolically distinct with their own iconography and colour scheme. Being composed of the Terran born members of the Legion, their primary focus is as both the premier combat force within the legion and protecting their Alabaster Order brothers from harm. As such, they are completely devoted to melee combat and defending their brothers, training relentlessly to counter any threat to their medical brethren.

Due to their Terran roots, they have retained many of the old traditions of the legion that have faded away, in particular a sparse and monastic lifestyle and a strict adherence to a code of conduct that prioritises honour and protection of their charges at all costs. They use a variety of weapons so as to deal with any threat, preferring reliable, traditional weapons, so bolters and chain weaponry are predominant.
Legio Solachra

The **Legio Solachra** (“**Leviathan Slayers**”) is a Separatist Titan Legion of the Mechanicum that remained loyal to the Imperium until the Fifth Ruin, where its remnants joined the Jade General in fleeing Segmentum Obscurus.

Legio Solachra assisted the Warriors of Peace Space Marine Legion during the Great Crusade after they were attached to the 3848th Expeditionary Fleet's order of battle, and they shared this Astartes Legion's small numbers yet calculating approach to combat.

It is known that Legio Solachra numbered approximately 15 god-machines in the aftermath of the Vanishing, and 20 god-machines by the Fifth Ruin.
Ashuyas

Alexandros Darshan VonSalim (Primogenitor)

**The Ashuyas** were a traitor warband of the Halcyon Wardens legion in the Five Ruins. It is well known the Halcyon Wardens had cultivated a presence in each segmentum to serve the Great Crusade and then later in service to the High Regent. In particular, the Order of the Open Hand was the political eyes and ears of the Fifth Legion. Many wondered how the Riven were able to manipulate and unleash a rebellion of such scope without the knowledge of the Open Hand or the Order of the Mind. The answer is simple: they were blinded.

Morrigar knew they and the Sigillite's agents would be the first barriers to his plans. As such, he targeted them, even as he seeded taint across the stars. One must remember that for all of the advantages the Wardens possessed, the Riven had decades more time and resources invested in Tempestus and Pacificus and were far more concentrated compared to the Halcyon Wardens. Furthermore, Morrigar was more than willing to consult with foul entities to grant him and his sons knowledge and power that compounded the Riven's advantages.

In some cases, it was a simple matter of forging documents and falsifying paperwork to lure several members of the Open Hand into a false sense of security. In a rare few cases, assassination or 'accidents' were employed to prevent unwanted revelations or to open new paths. Yet, by far, the Riven preferred to manipulate their would-be foes into becoming allies.

The Ashuyas became the term within the Fifth Legion for these hated turncoats. Morrigar and his sons used the warrior lodges, which had been created to foster unity and fellowship, to introduce new concepts and to poison the souls of both Legionary and Librarian. Whether by implanting new concepts which sprouted unnatural hunger or by brute-force corruption through Warp spells and trinkets, one by one, regional Warden commanders slowly forgot their oaths to Regent and Emperor.

When the Second Ruin came upon the galaxy, it was to the shame of the Fifth that several dozen leaders and psykers traded loyalty for 'knowledge'.
Mao Shi

**Mao Shi** was the Legion Master of the XVIIth Legion before the discovery of the Jade General.

## **Background**

Mao Shi was one of the first recruits into the Warriors of Peace, one of the 200 who survived the Alpha Stage of the legion. He rose to lead the same legion, being a skilled diplomat with the martial prowess to back it up. He was in command of the legion until the Jade General was discovered, perishing during the Beprotx Campaign.

## **Personality**

Mao Shi is a born survivor. Above all, Mao Shi is driven by loyalty. He is kind to others and respected by all within the Warriors of Peace and many in the other legions. The Halcyon Wardens in particular have a natural kinship with him, with Mao and Irvin Ruel being friends. His death during the Beprotx Campaign was a great loss to the legion, even if mourning became alien to them.
House Tyrinth

House Tyrinth, though a new Knight Household, has earnt a striking reputation due to its heroic actions in Segmentum Obscurus. They put honour above all, even military effectiveness or smart political moves. They believe all living beings, indeed all of existence, are organized into a hierarchy set in place by the will of the Omnissiah. They regard it as the sacred and unquestioned expression of divine will. To ignore or violate the Order is to blaspheme against the world itself. Scions are supposed to always treat each other with extreme respect and politeness, even if they are actually bitter enemies, for to fail in public manners is to violate Courtesy and possibly even “lose one’s face,” an unforgivable social error.

## **Notable Characters**

* **Lord Commander Zhongtaro** - Pilot of Laertes, a Questoris Knight Paladin
	+ The peak of the hierarchy of House Tyrinth, Lord Commander Zhongtaro exemplifies simple living and martial prowess, and has gained a close personal relationship with the Jade General because of it. Zhongtaro and his trusty Knight Paladin have risen to the top by successfully defeating all challengers in duels, being a peerless close combat duellist. Some within the Household say that Zhongtaro has been blessed by the Omnissiah, being able to push Laertes’ Machine Spirit harder without losing control than any other in the House.
Dawn Sentinels

(To be added)

Dawn Sentinels Veteran in Mark II Armour

The **Dawn Sentinels** are a Loyalist splinter force from the Red Eyes, composed of the survivors of the 5th Chapter led by their Captain, Saphrax Agila. Not being present at Iroruki when the Shattering of the IVth occurred, the 5th Chapter did not share the legion’s new-found anger and growing hatred of the Emperor. When the Red Eyes devoted themselves to Khorne, the 5th Chapter rededicated themselves to the Emperor, becoming the Dawn Sentinels.

## **Background**

The first steps toward the creation of the Dawn Sentinels began with Theoderaf’s introduction of a rotation system for the Reclamation Command. The 5th Chapter’s time away from the legion began the process of building a unique character for the chapter, with the daily prayers to the Emperor growing a strong sense of camaraderie amongst the command of the chapter and between ranks. As time went on, Theoderaf sent the 5th Chapter away from the Command more and more often as he and Saphrax became estranged.

The major breaking point came with the Shattering of the IVth. The 5th Chapter was ordered to remain on the Reclamation Command whilst the rest of the legion returned to Iroruki. When the rest of the legion were deeply traumatised by the Shattering, the 5th Chapter was mostly unscathed, though deeply unsettled by the turn the legion was taking. Saphrax led his Chapter on campaigns away from the rest of the legion, after a near violent encounter with the Chaplaincy.

When Theoderaf, on his own initiative, launched an attack on the Separatists, Saphrax led the 5th Chapter to Terra to meet with the Warmaster. Saphrax told Alexandros he was extremely worried about his Father’s and the legion’s wellbeing, and that the 5th Chapter was no longer welcome amongst the Red Eyes. After that meeting, the Dawn Sentinels were officially born.

## **Notable Members**

* Saphrax Agila, '*The Unbroken*' - Captain of the 5th Chapter
* Alexius Jarimir, *'The Voice of Doom'* - Chaplain of the 5th Chapter. There exists no Red Eyes who speaks with the fury of the legion like Alexius, his sermons filling the hearts of all who hear them with fire and purpose. He works tirelessly to spread the message of the inner strength of the Imperial cause, and damn that of the enemy. On the battlefield, Alexius joins combat with a roar, amplified by his propaganda speakers to carry across the din of battle. Armed with an artificer shotgun and his power maul, he is a force of nature.

## **Appearance**

### **Colours**

The Dawn Sentinels, following their rechristening, abandoned the glaring gold and blood red of the Red Eyes for purer teal and white. The scripture of Certus has all but disappeared, with only the high command retaining any, with High Gothic seals and holy books being prevalent.

### **Livery**

Sword in a Shield, to represent the Chapter’s new focus as defenders of faith rather than executioners.
Dhul'hasa

**Dhul'hasa** is a Legion Homeworld of the XIVth Legion - the Dune Serpents. This arid world is located on the Eastern Fringe of the far edge of the known Galaxy. It is a desolate, barely habitable world, home to nomadic tribes of desert-dwelling tribes. It was unto this war-torn world, that the Primarch Azus Bahmut would arrive.

## **History**

Far on the Eastern Fringe of the galaxy, a desolate, barely habitable world named Dhul'hasa was about to rise from obscurity. Once a hub of technology and scientific research, the Age of Strife broke Dhul'hasa, atmospheric pollution raising the global temperature of the planet so high that most of its surface turned to desert just as all contact with the wider Human Empire was lost. After this had followed centuries of territorial warfare between clans and factions, until almost all left on the world was dust. The one constant over this period of change and darkness was the ring of space stations and satellites orbiting Dhul'hasa, all scanning systems trained on the stars in the desperate hope that humanity would return from beyond the cloudless sky.

In just under a decade, Azuz would wage a bitter war of subjugation over the planet, fighting a war against those who coveted the advanced technology of the Primarch's incubation pod and attempted to experiment upon the temporarily subdued demi-god. Slowly, the Dhul'hasan clans fell to Azus of Bahmut, a figure revered and feared in equal measure due to his martial prowess and terrifying presence and morals respectively. To most Dhul'hasans he was rarely glimpsed, a hidden fiend who ruled with an iron fist. His elusive nature earned him the title 'Ghost of the Sands', a name he grudgingly appreciated. Eventually, the entirety of Dhul'hasa came under Azus' rule, and he began to turn his ambitions skywards.
Orpheus Tank Commander Armour

A trimmed down version of standard power armour among The Midasian Hoard, the Orpheus armour is a specific development for those Iron Revenant tank commanders meant to streamline information networking and make commanding a mobile force that much easier.

## **Description**

The armour includes the standard exoskeleton chassis the MK4 Maximus power armour uses, along with all the general cabling and connection ports necessary to control it. The main difference lies in the thinner armour on the legs, pauldrons and back, made of several layers of armaplas, leaving the helmet, arms and front chest-plate with the standard ceramite. This arrangement of armour allows for significant flexibility for the commander when both inside and turned out of the tank, while also providing sufficient protection from stray enemy fire.

The second adaptation to the armour is the lack of a power pack on the back of the marine, instead replaced with several small cogitators and an extendable power cable. The cable itself feeds into the many different systems of the tank, allowing information to be passed from one vehicle to another and directly into the commander's armour while powering it at the same time. The cogitators are there to augment the commander's combat decision-making capability, with one specifically for running simulations and another for analysing battlefield conditions.

It has been noted that the two cogitators machine-spirits can sometimes be at odds with one another, with some commander's noting their tendency to 'whisper' information into their ears. This usually manifests with the former being rather pessimistic due to simulation outcomes and the latter rather optimistic in giving commanders options as new battlefield information is taken in.

When working as intended however the armour helps regulate targeting and communications systems between formations of tanks, even helping to cut through electronic interference created by any number of xenos or heretical technology. A great boon to any tank division, the Orpheus armour allows the already precise armoured assaults of the Iron Revenants to reach even greater feats of destruction and coordination.
A Shared Victory

The procession was long, as victory parades often are. The high-sided buildings of the main boulevard loomed impressively into a clear sky, carrying the jubilant cheers of humanity. In their shadow strode the victors, ranks upon ranks of Guardsmen, marching in lockstep. Their engines growling as tanks passed by, the crowd cheered louder, waving as one to the commanders in their cupolas. Military bands played music through vox speakers throughout the city for all to hear, letting the shadow over their world and hearts lift in unison, until, silence. As the sounds of marching faded away a great peal of horns sounded, and the crowd held it's breath. A forest of tingling bells and drums beat out in rhythm as the Tripa Ganden and his sons strode forth. Swathed in bright red, orange and yellow robes the Astartes still towered above the crowds, even bereft of their armour. Digital light playing across their tanned bodies as they chanted, the lights seeming to pass from one individual to another. At their head, standing head and shoulders above them all, was Tenzin, barefoot and dressed in simple robes mirroring his sons. Mesmerised, some in the crowd began to bow as the Astartes walked past, others, simply staring in wonder as the cacophony of noise overwhelmed them. Tenzin's bright smile seemed serene, calming all those who looked upon it with a warmth rarely felt in their old, dark past.

Partway down the boulevard though, through the jubilant cheering, horns, thanks and the small shout of a mother, the world seemed to quiet completely as a single girl ran into the path of the Primarch. Having squeezed through the barrier she stared in wonderment and excitement at the veritable giant that stood before her, though the tensed marines at his side and worried shouted of her parent seemed entirely lost on her. The city watched as Tenzin, the Usurper of Rukarr and Son of the Emperor, was confronted by a child no older than ten, and simply laughed. Swapping the spear in his hand over, he knelt down and offered a hand to the girl. The palm given to her dwarfing her own several times over. She beamed a toothy grin back at him and took it. With a great heft she was lifted up, and planted firmly on one of his broad shoulders, before motioning to the Arbites to let her mother through. With a shockingly embarrassed parent in tow, the collective breath the crowd had held for almost a minute rushed back out as they cheered and the horns, bells and drums pealed out once more as the Monastic Ascendants strode forth. Not just for their lord, but for humanity.
Drachenkrieger

The **Drachenkrieger**, or Dragon Warriors, of the Obsidian Guard take their name from Feuerstadt’s mythical history. It is said that when humans first arrived on the planet it was populated by a race of creatures that were covered in scales harder than steel, with two great wings, a long muscular tail, four powerful legs, and a head adorned by a crown of horns that could breathe fire on their enemies. For a time the humans lived in terror of these dragons, forced to live underground so they could not be caught out by a dragon swooping down from the sky. Eventually a brave few, tired of this state of affairs, decided to take a stand and fight the dragons. But no weapon at their disposal could pierce the beasts’ hide, so they sought to steal the heart of a dragon and learn how to make dragonfire. Many of them did not survive, but those that did succeeded in their quest, slaying a dragon and forging new wargear from the remains. Out of the scales they created impenetrable suits of armor and from the heart gained the knowledge to harness the dragons’ greatest weapon to use against them. They scoured the world of the dragon menace, eventually going so far as to storm the lairs of the beasts and build cities upon the bones of Feuerstadt’s old masters. In honor of their foes strength and ferocity they took the name Dragon Warriors, or the Drachenkrieger in the native dialect of Low Gothic.

Of course this is a half truth at best and pure fiction at worst but the story yet resonates with the people of Feuerstadt. It is the tale of the brave and the damned who, in the face of overwhelming odds, took up arms to break free of the yoke of tyrants. Thus, when Lukas formed the elite tank hunters of the Tenth Legion he named them the Drachenkrieger. Instead of sewn together dragonscale armor they are garbed in artificer-wrought power armor and rather than wielding the power of the dragons they make use of Dragon’s Breath-Pattern Melta Rifles.

To be chosen for service in the Drachenkrieger is to have demonstrated courage bordering on the suicidal, stubbornness to rival a squat, and no small amount of aptitude with the traditional equipment of the unit. Consequently the vast majority of candidates come from the Legion’s Tactical Support squads. Due to the narrow recruitment pool, rigorous standards, and extremely dangerous missions there are never more than corps’ worth of Drachenkrieger at any one time. Even then it is rare to see more than a company assigned to a single battle, for they are usually reserved for the most brutal of sieges or for engaging the foe’s mightiest war machines. Typically these detachments are assigned as part of the first battalion of the corps and integrated into its command structure.
Malal

### Title(s)

Malice, Hierarch of Anarchy and Terror, The Outcast God, the Lost God, the Renegade God

### Portfolio

Anarchy, Destruction, Parasitism, Vengeance

### Rival God

All other Chaos Gods

**Malal**, also known as **Malice** to some of his followers, is a renegade Chaos God and the Hierarch of Anarchy and Terror, who has turned against the other Chaos Gods and is dedicated to their destruction. Also known as "The Outcast God," "The Lost God'' and "The Renegade God," Malal is the embodiment of Chaos' indiscriminate and anarchic tendency toward destruction, even of itself and its own agents.

With the Vanishing of the Emperor and the onset of the Ruins, Malal grew in power as anarchy spread across the galaxy, allowing him for the first time to begin enacting his own plans for the Great Game. Wherever possible, dissent was sown and hopelessness spread.

Whilst the four Chaos Gods sought to topple the Imperium by corrupting legions, Malal recognised that a dedicated group of followers could at times achieve more than whole armies, and so he set in motion his plan for the Eyes of Terror.

## Daemons of Malal

* **A'rzrus the Everliving**
* **Neocho**
* **Zuvassin**

## Servants of Malal

* **Eyes of Terror**
	+ **Perimus** - A old Terran member of the Iron Revenants, the legion's paranoia eventually consumed Perimus, until he joined a new master.
	+ **Tormos the Younger** - A young Crimson Lion who was unfairly punished for his legion's geneseed flaw, he grew bitter and eventually disappeared into the Warp.
	+ **The Disgraced** - A myth within the Black Stars, the Disgraced was shunned by his brothers yet refused to die, as if some unseen patron had chosen him.
	+ **Vinitharius Feva** - A psyker in the Red Eyes, the legion's growing hatred of psykers forced Vinitharius to seek a new patron.
	+ **Hegadi** -
	+ **Ancient Obanork** -
	+ **Gyamtso** - A commander of cybernetica from the Monastic Ascendants, he left the legion after the end of the Siege of Terra to pursue the forces of chaos into the depths of the Eye of Terror.
	+ **Vladimír Novák** -
	+ **Hauke Rasch** -
	+ **Gydon Zuso** -
	+ **Jatham** -
	+ **Ilkka Lahti** - A warrior who proved unable to restrain his urge for action, Ilkka would see the turn in the Sky Reavers leave him without a home.
	+ **Shaybh Al’Eadin** -
	+ **Luitenus** - A traumatised Riven, Malal would play on his trauma and disgust of his brothers to gain another follower.
	+ **Sogo** -
	+ **Yun Biao** - A Warrior of Peace tasked with staging false flag operations, Yun became disenchanted with his legion and moved to staging real attacks.
	+ **Chiron Lewton** -
	+ **Enea Gassner** -
* The False Primarch
* *Honour Unbound* - a Freeblade Knight that took the chaos of the Five Ruins to carve its own path away from the strict hierarchy of its parent Household.
Farsalus

The world of **Farsalus** is the homeworld of Ezharion Kulas and the Tempest Reavers legion, a world of warring tribes, empires and kingdoms. The world itself was lush with jungles, steppes and geological fortresses. When Ezharion Kulas landed, he was found by a tribe in one of the plains of the world. The planet is home to various local and Terran-derived fauna and flora, indeed it could be said that it’s geography and development somewhat mimic an early Terra from the little records that survive of that era. Whether this is happenstance or some deliberate action during the Dark Age of Technology, is unknown. What is known is that the people lost access to the higher aspects of human technology and had to restart from scratch, which has created a rather storied history for a historical blink of the eye.
It Slithers

Sergeant Rhalos felt the slithering mass of the xenos in front of him trying to wrap itself around his boarding shield. The screeching sound of the creature’s spines piercing the shield echoed through the tight corridor. Rhalos gripped his power sword tightly, the handle slippery with the blood of the xenos he had already slain. He thrust once more, the creature too close to dodge, his sword embedding itself in what he guessed to be the xenos’ abdomen. The creature reeled back, taking the sword back as it keeled over.

Rhalos braced his now empty hand against the shield, as a new xenos charged into it and forced him back. He tried to reach for his bolt pistol, but even slightly shifting his hand caused the xenos to nearly topple him. He felt the ground shaking around him, a pounding like the whole corridor was going to collapse.

“Die you xenos scum!” roared Rhalos as he pulled his shield back, pulling the xenos in close and grabbing hold of out of one of its spines. As the creature’s spines pierced his armour, Rhalos raised his shield and smashed it repeatedly into the creature with sickening squelching sounds. He pulled out his bolt pistol and fired several shots into the central mass of the creature.

It fell forward, causing him to stumble to the floor. The pounding of the corridor reached a fever pitch, and Rhalos heard a battlecry behind him.

“Ground them beneath our boots, my sons!” bellowed Araphel, leading his elite Pallas terminators straight for the thin line of Breachers. Rhalos pushed the corpse off of him and threw himself to the side, barely avoiding the charge as the reinforcements slammed into the xenos. Rhalos took a second to catch his breath, noticing that a spine had lodged itself in his lung and left thigh.

An apothecary appeared in front of him, “Can you stand?” Rhalos grunted, not allowing himself to need to be carried, and pushed himself to his feet. The apothecary nodded, using his Narthecium to seal the wounds on his leg and chest. Knowing not to expect any thanks, the apothecary moved off to tend to the rest of the squad. Rhalos made his way back down the corridor, examining the corpses of the xenos to reclaim his power sword.
Jean-François Stäbler

Amathame Brotherhood armorial.

**Jean-François Stäbler** is the Großmeister of the Amathame Brotherhood within the Alabaster Order Legion.

## **Background**

The second of the Legion's equivalent of a First Captain, Großmeister Jean-François Stäbler was a Terran-born Legionnaire that served under former Legion Commander Koloman Geiger, until his predecessor's death in the battle for the Megajacks Hive, on the planet Sutera. Thrust into command of the last few cohorts of Legionnaires tasked with defending the Hive, while their Brothers worked to evacuate the populace, it was through his leadership that the defenders held, not only long enough for the non-combatants to escape, but for reinforcements to arrive, alongside their Primarch, Gustave Dunant.

Impressed with Stäbler’s devotion, and ability to lead, as well as his willingness to sacrifice not only his life, but the lives of those he commanded, in defense of innocent mortals, Gustave named him Großmeister, and established the Amathame Brotherhood, with Jean-François Stäbler as its leader. Stäbler would take under his command the entirety of the Terran-born members of the Legion, as well as those of the legion that showed within themselves the desired traits of a Ritter Bruder of the Amathame Brotherhood. He would lead the Brotherhood with honor and discipline until his fateful death at the hands of his corrupted Gene-sire, as he, and his Brotherhood, fought to stem the tide of Nurgle’s Chosen.

## **Wargear**

* **Tartaros Terminator Armour** - Given to him as a gift by his Gene-sire upon his promotion.
* **Barmherziger Streik** - A master crafted Paragon blade that once belonged to his former Legion Commander, Koloman Geiger.
* **Ehre und Pflicht** - Combi Bolter.
Mark β ‘Robur’ Power Armour

As power armour production amongst the Separatist realms became more localised and specialised, techpriests and techmarines turned their minds to how best to adapt the existing marks of armour. Amongst the Godslayers, the older Mks 2 and 3 had always best suited the legion's indomitable way of war. The legion's traditional lack of expertise in technological development and the People's Rada's lack of ancient forge worlds had led to a dwindling supply of terminator armour, a shortfall that would have to be compensated for in power armour production. Therefore, designs were drawn up to bridge the gap between power and terminator armour. The result was the Robur Pattern power armour, a reinforced version of the already heavily-armoured Mk3. Imperial scholars noted a similarity in principle to the Imperial Mk8 in its additional protection of the torso and collar, though the heavy weight of the armour required larger and more powerful power packs, which have resulted in instances of overheating in extreme conditions and no option for an aerial variant.
Drachenatem-Pattern Melta Rifle

The Drachenatem, or Dragon's Breath,-Pattern Melta Rifle is a highly advanced weapon used exclusively by the Drachenkrieger of the Obsidian Guard. Unlike most Melta Weapons its lethal effective range exceeds close quarters and can turn the turret of a main battle tank into so much molten slag from over fifty meters away. Each weapon is hand crafted by the Legion's artificers and then inscribed with the name of its intended user , such that the oldest of them are rolls of honor in their own right.

They are powered by a canister of enriched promethium which slots into the main body of the rifle like a drum magazine on a bolter, with an extended barrel, pistol grip, and stylized muzzle device of adamantium polished to a mirror sheen and carved in the likeness of a fearsome dragon/
Lady of Poison

Entering his study, Absalom was greeted with the sight of Tobiah Stolar, still in his Tartaros plate, pristine and well-polished from the formal meeting that had occured just hours ago, where Absalom and Ezharion had discussed the creation of a Council to rule over Segmentum Ultima, news that Absalom was less than enthused to receive. Other than Stolar, his wife, Kierstenn was also in the chamber. Beautiful like the breaking dawn, with her golden locks and fierce, piercing green eyes, filled with intellect and a powerful spirit, dressed in a white, long dress that brought out her well-sculptured form, she was a soothing sight for the agitated Primarch.

Absalom approached the desk and sank in his chair with a deep sigh. "So, this is how it will go. A council. I will have not just one fool to meddle in my affairs, but several" He slammed his fist on the desk, knocking down a stack of papers, and ran his hands through his hair. Kierstenn moved to his side and wrapped her arms around his shoulders. Tobiah on the other hand, watched his friend's outburst with well-hidden worry. His gene-sire and brotherly friend's behaviour was steadily becoming more erratic.

Kierstenn kissed Absalom on the back of his head, and, moving her lips closer to his left ear, said with a voice soft as silk "Why do you concern yourself with trivial matters, my beloved? Why let your brilliant shine die due to problems that can be solved ever so simply?"

She got up again, and moved to the glass panel behind the desk, overlooking Viktora, the capital of Skandra Prima. The twin suns of the system, the Maega, were setting in the horizon. Absalom stood up as well and approached her, standing behind her and caressing her hair "What do you mean, Kierstenn? What is your plan?"

She turned around to face him, and softly touched his cheek, looking into his brilliant amber eyes. "Kulas asked of you a representative to the council, since your duties to the Reclamation Command prevent you from participating, correct?"

"Yes" replied Absalom, curious to his other half's scheme

"Then," said Kierstenn with a smile, "send me." At that moment, Absalom realised what his queen's plan was. And he only grew more infatuated with her.
Blitzer Assault Squads

**Blitzer Assault Squads** are elite close-combat specialists utilised exclusively by the Halcyon Wardens Legion. These formidable warriors are chosen from the Vth Legion's penultimate close-combat specialists, utilised as the tip of the spear, to strike a blow against their foes and sowing chaos and confusion amongst the ranks of the enemy. These deadly Astartes were but a pre-cursor to the main phalanx of a planetary assault that would inevitably follow, and often made all the difference in breaking a stalemate to help fracture an enemy's defences.

## **Background**

While the Halcyon Wardens were defined for many by their role as the Emperor's shield, they were quite ready to serve as His sword. The Blitzer Assault marines were defined by this readiness. They drew on the oldest traditions of the Vth Legion, though their tactical role had been long since modified by their Primarch Alexandros to support the methods of the Halcyon Wardens. Armed for close combat, they were used typically to sow disorder among enemy formations, allowing the phalanx of their brethren to roll over all who stood in their way. At other times, or in the hands of more hot-blooded commanders, they were the tip of the Legion's sword-thrusts, descending to eliminate high priority targets with explosive violence.

On battlefields where phalanxes would struggle to operate, the Blitzers retained their usefulness, often leading rapid assaults to fracture an enemy army. Like the Athenoi, they counted among their number several of the Legion's most celebrated companies, including Irvin Ruel's Katigoi.

## **Unit Composition**

* **1 Sergeant**
* **4-14 Blitzers**

## **Wargear**

* **Power Armour**
* **Eskut-Pattern Shotgun w/Flechette & Solid Rounds**
* **Bolt Pistol**
* **Chainsword/Combat Blade**
* **Jump Pack**
* **Frag & Krak Grenades**

### Optional Wargear

Any Blitzer Legionary may exchanged their Chainsword/Combat Blade for one of the following:

* **Heavy Chainblade**
* **Charnabal Sabre**
* **Power Weapon**

For every five Blitzers in a squad, one may exchange their Eskut-pattern Shotgun for one of the following:

* **Flamer**
* **Meltagun**
* **Plasma Gun**

The entire unit may take the following:

* **Combat Shields**
* **Melta-Bombs**

### Optional Wargear (Sergeant Only)

The Sergeant may exchange their Chainsword/Combat Blade for one of the following:

* **Lightning Claw**
* **Power Fist**
* **Thunder Hammer**

The Sergeant may also exchange their Chainsword/Combat Blade and Bolt Pistol for the following:

* **Pair Lightning Claws**

The Sergeant may also take any of the following:

* **Dragonfire Rounds**
* **Melta Bombs**
* **Artificer Armour**
Keld'abe

The planetoid known as **Keld’abe** is an ash-choked moon orbiting a Gas Giant nearly the size of Jupiter. Keld’abe’s orbit is highly unstable, causing massive tectonic instability. Also its proximity to the warp storm known as The Maelstrom caused an unusually large portion of the population to be born with psychic powers, and warp corrupted mutant beasts ran rampant upon its surface.

The pure humans upon the planet formed tight-knit clans, known as an Aliit out of necessity, and out of fear of being destroyed by corrupted beasts or rogue psyker covens. These Aliite are usually nomadic, tending herds of reptilian labour-beasts called Bes’ilisks. These Bes’ilisks function like the equines of ancient steppe cultures, by providing protection and transport while alive, and once they die, their carcasses provide food and pelts to the Aliit.

## **History**

When the pod carrying the being that will become known as The Ash-Blooded fell to the surface of Keld’abe, it fell during the seasonal migration festival of the Rang Clan. Upon discovering that the pod contained an infant, the Aliit’alor of the Clan adopted this child as his own.
Jani Ojala

**Jani Ojala** began his career in the Sky Reavers as a Reconnaissance Marine, but several years into his service he began to display psychic potential. Moved to the 16th Wing, Jani Ojala trained to hone his skills, which turned out to be of the divination discipline. Though never able to see into the future in the broad sense as many others tried, Jani became a master of battlefield divination, foreseeing steps ahead and directing his brothers just in time out of the way of potential dangers.

Jani was present for the debate of Aato Väyrynen and the 16th Wing, though his junior status meant he was not sitting close to the centre area. Though initially choosing to take a side, Jani found himself drawn to the arguments of those against the Separation. He found himself swept up into the Sons of the Comet, as he refused to back down when challenged by his former friends and began using his powers to protect his loyalist brothers in their destroyer missions.

After surviving an assassination attempt during a battle, Jani was contacted by a mysterious figure, who offered to help Jani escape the Reavers before the next assassination could be attempted, and Jani accepted. He was led to a cloaked stealth ship, and it was revealed that the crew were agents of the Sigillite, and the ship made its way to Terra. Jani was interrogated by Malcador to truly make sure that he was not a spy of the Separatists and that his loyalty was to the Imperium above all. Satisfied, Malcador inducted Jani into the Knights-Errant, and his first mission was to the world of Bray to collect his fellow loyal Reavers.
38th Expeditionary Fleet

Maniples from Legios Praesagius and Atarus

The **38th Expeditionary Fleet** was the personal battlegroup of the Primarch Lukas Keath, of the Obsidian Guard. It predated Lukas's discovery and reunion with the Emperor but its exemplary service record made it a prime candidate when the Flamebearer took to the stars to make his father's dream reality. Almost any significant battle that Lukas fought in the 38th was present in some capacity be it as mundane as transporting his troops to the warzone or as vital as destroying enemy fleets in pitched void battles.

## History

No sooner had Lukas completed his education on Terra that he was informed that his fleet was waiting for him. A thorough study of all available expeditionary fleets had been conducted so the integration of the 38th with its new commanding officer was as smooth as a cherub-servitor's backside. The first time the 38th went into action under Lukas's command was the opening battle of the Feuerreich Crusade and they did not disappoint. Nor did they ever, not through the Great Crusade, Halcyon Age, or Five Ruins.

## Composition

Nearly every ship of noteworthy size or value in the 38th was either directly owned by the Obsidian Guard or otherwise oathbound to the legion. Only a handful of minor vessels such as couriers, small transports, or other similar craft were truly outside the command of the legion. Its fighting heart was comprised of a dozen capital ships including the gargantuan *Herald of Judgement*, several other Obsidian Guard Battle Barges, and a handful of Imperialis Armada Battle Cruisers. The Battleline included four score cruisers of varying tonnages and specialties. Rounding out the warship complement was a hundred and fifty, or more depending on the time period, escorts.

Several dozen further ships were part of the 38th but were non combat ships such as fuel tankers and bulk transports.
Khrave

The **Khrave** are a dangerous species of psychically-gifted xenos that has repeatedly clashed with the forces of the Imperium. They are a plague that prey on human worlds, enslaving entire populations to feast on them and strengthen themselves. It is said that some of the largest of the Khrave had grown terribly strong, surpassing the strength of the Space Marines and even rivaling the bulk of the mighty Primarchs of old, although perhaps thankfully for the Imperium, no such monstrosities have been encountered in recent years.

## **History**

The Khrave are an old race and count amongst the oldest threats known to humanity. While it is unknown if humanity did encounter them during the first conquest of space in the Dark Age of Technology, what can be verified is that many human worlds and even powerful and technologically advanced pocket-empires of human survivors suffered under the Khrave during the Age of Strife. Alas, many of the records dating back to these times have been lost or destroyed, and it wasn't until the Emperor of Mankind launched His Great Crusade in the 30th Millennium that humanity's knowledge of the Khrave and their depredations became more common. Many times, the Legions of the *Legiones Astartes* clashed with the Khrave or liberated worlds which the Khrave preyed upon. In fact, the fear of resurgent, returning or awakening Khrave splinter-webs was so fierce in these days that they were one distinctive factor in the creation of the *Imperialis Militia.*

### Notable Encounters with the Imperium

* **Counter-attack on Serreak 17**
* **Seryn Reach Campaign**
* **The Compliance of Indra-sûl**
Maaparatiisi

**Maaparatiisi** is an Imperial Civilised World in the Vesa System of Segmentum Obscurus, and is the homeworld of the Primarch Aato Vayrynen and the Sky Reavers legion. A small planet, the gravity is less than a tenth of Terra’s, making aerial combat the norm. Most of the inhabitants live in the clouds of the world in cloud cities, travelling via airship and flyers. There are continents below the clouds, but they are covered in dangerous flora and fauna that has resisted all attempts at colonisation.

These plants are a highly sought after resource in the cloud cities as they were used to produce lots of strange drugs and chemicals, that if used in the right way acted as stimulants that increased the reaction speeds of its users.

The Vesa System comprises several Dead Worlds, the planet of Maaparatiisi, several small moons and many asteroids. The system is contested between six different factions, each typing to gain control of the support and the resources. The system is lacking in fertile land, resulting in the system not being able to be self-sufficient.
Legiones Astartes

The **Legiones Astartes** or **Space Marine Legions**, are the transhuman warriors created by the Emperor of Mankind on Terra, following the end of the Age of Strife, to unify the techno-barbarian nations that dominated the homeworld of Mankind and forge the foundation of the Imperium of Man during the Unification Wars. The Emperor began by creating his pseudo-Astartes - the Thunder Warriors. They were only the first step in the creation of superhuman fighters, which finally peaked in the creation of that which would later become known as the Space Marine Legions. The Unification of Terra successfully reunited the ravaged birthworld of Mankind, which rapidly became the Throneworld of the burgeoning Imperium of Man.

The Unification of Terra was only the beginning, and thus, the time of the Terran Wars of Unification was ended and the Age of the Great Crusade was begun. With the union between Terra and the technologically advanced Mars forged, the Great Crusade advanced onward, ready to reclaim the rest of the solar system in the name of the newly born Imperium.

## **Warbands and Demi-Legions**

Additionally, while not legions proper, the following major Astartes forces took part in the Five Ruins:
5th Expeditionary Fleet

The 5th Expeditionary Fleet was an Imperial Expeditionary Fleet of the Great Crusade commanded by the Red Eyes Legion. Formed for the IVth Legion at the onset of the Great Crusade, the 5th Fleet was initially small in comparison to the previous four fleets. With the discovery of Theoderaf, the 5th Fleet was nearly completely refitted with new teleportation transponders, and the fleet was augmented with the addition of *the Emperor's Oblivion*.
Eyes of Terror

The **Eyes of Terror** are a group of individuals who have dedicated themselves to the Chaos God Malal, and in turn he has chosen them to be his 18 champions. They strike at targets out of nowhere, disrupting the plans of both the Imperium, the Separatists and Chaos when possible, and are thus hated by all sides.

The 18 champions hail from all of the 18 legions, a single champion chosen for their unique skills and mindset. Recruited one at a time over the Five Ruins, they rarely deploy all together, preferring to send one or two champions and a larger number of supporting cultists or even other Chaos Space Marines.

## **Notable Members**

* **Perimus**
* **Tormos the Younger**
* **The Disgraced**
* **Vinitharius Feva**
* **Hegadi**
* **Ancient Obanork**
* **Gyamtso**
* **Vladimír Novák**
* **Hauke Rasch**
* **Gydon Zuso**
* **Jatham**
* **Ilkka Lahti**
* **Shaybh Al’Eadin**
* **Luitenus**
* **Sogo**
* **Yun Biao**
* **Chiron Lewton**
* **Enea Gassner**
Primarchs

The **Primarchs** were the 20 genetically-engineered transhuman sons of the Emperor of Mankind created in the late 30th Millennium after the end of the Unification Wars. They were intended to be the immortal and superhuman leaders who would command the Emperor's Great Crusade to reunite the scattered human race beneath His leadership. Their genomes later served as the genetic templates from which the Emperor crafted His 20 Space Marine Legions. They were bred to be perfect generals, warriors and statesmen; larger, stronger, faster, and smarter than any normal human could ever hope to be.

They possessed a charisma and martial prowess that made them like the mythical gods of old, untouchable by disease, old age or supposedly the petty failings of lesser men. The Primarchs were the Emperor's answer to reclaiming all the lost worlds of Mankind, and welcoming them into His new Imperium. The Emperor intended to raise His sons to be the best military commanders and political leaders Mankind had ever known, and they would bring the Imperial Truth to the rest of the human-settled galaxy in their father's name. Yet for all their gifts, the Primarchs were still men, and in the end their very human flaws would become the primary obstacle to the realisation of the Emperor's great dream for Mankind.

## **Order of Rediscovery of the Primarchs**

The following is a definitive list of the order in which the Primarchs were rediscovered by the Emperor of Mankind during the Great Crusade starting in 797.M30:

**Note:** Much of the text here has been copied from the affiliate Warhammer 40,000 Wiki under the Fair Use doctrine.
Giant's Paradise

Located near the centre of the Segmentum Pacificus, **Giant's Paradise** is actually a rather small system in terms of planet count as it has only seven planets orbiting its massive blue star, known as Blue Sol by the people of Vasalius.

What the systems' planets are lacking in number, they make up with size. Each of the seven planets in the system are massive compared to the size of the cradle of humanity. Even the smallest of the seven, a molten rock unfortunate enough to be located closest to the sun known as Ave Magna, is six times the size of Terra.

Each planet is bigger than the last, with the exception of the Twins, as they have the exact same mass. After Ave Magna is the once verdant Vasalius, the only planet in the system capable of sustaining life, then the golden gas giant Tenebris, with her seven silver rings. Next are the twins, Rubro the fiery gas giant and Caerula the Ice world. They are followed by the great white gas giant, Frigus Frater, who's storms are so treacherous and cold that every probe sent into the atmosphere by the exploratory fleet was lost before having penetrating more than one thousand feet. Lastly, perpetually in the shadow of Frigus Frater, is the dead planet known as Praesidium. A hollow rock devoid of atmosphere or gravity, which would later be converted by the people of Vasalius into a massive complex of spaceports and fortresses.

With the exception of Rubro, whose fiery storms render any endeavor for material gain impossible, each of the seven planets offers a wealth of goods valuable to the Imperium, though it is the asset provided by Vasalius that has proven the most valuable. Manpower.

## Worlds

* Ave Magna
* Vasalius
* Tenebris
* Rubro
* Caerula
* Frigus Frater
* Praesidium