Swordsman - Defense

*Defensive swordsmen can not only attack enemies with their greatswords but also shift into more defensive stances to ward off attacks.*

## Info

The Defense Swordsman is a secondary Spec that the player can unlock if they have access to the Strategy Swordsman.

The player needs the following resources to unlock the Defense Swordsman:

* Metal Flux Crystal x120
* Gold x100,000

He starts with the following skills unlocked:

* Basic Skill
	+ Strike
* Advanced Skill
	+ Taunt
* Ultimate Skill
	+ Flux Barrier
* Mastery
	+ Heart of Guardianship
	+ Flux Combo
	+ Defense

Leveling the Defense Swordsman with Metal Flux crystals will randomly upgrade his existing skills and unlock others.

## Skills

### Basic Skill

**Skill Level**
1. 135%
2. 166%
3. 198%
4. 229%
	+ Strike damage increases by 15%.
* **Frustration**
	+ Strike has a very high chance to inflict the [Frustration] effect.
		- [Frustration]: While the effect is active, reduces all skill damage dealt by 20% for 1 round.

### Advanced Skills

The Defense Swordsman can equip one of the following advanced skills:

* [Taunt]: While the effect is active, loses control over the character, and deals normal attack to the spell caster for 2 round.

**Skill Level**
1. 105%
2. 130%
3. 155%
4. 180%
	+ Swordsman casts Taunt to get the [War Preparation] effect.
		- [War Preparation]: Reduces damage received by 27% for 2 rounds.
* **Senior Taunt**
	+ Increases the chance of inflicting Taunt on the secondary target for this skill.

* [Vigilance]: The spell caster covers all the incoming melee skill damage you for 2 rounds.

**Skill Level**
1. 15%
2. 20%
3. 25%
4. 30%
	+ While guarding the allies, Swordsman reduces the damage by 30%.
* **Defender's Rage**
	+ Vigilance damage reduction increases by 15%.

* Shock: Stun effect. While the effect is active, the character goes out of control, damage taken increased by 8%. Lasts 2 rounds. Can be purified.
	+ Increases [Commanding]'s Damage Reduction by 20% (upon unlocking passive, Damage Reduction is increased from 25% to 30%).
* **Agitation**
	+ [Suffocation Kills] inflicts [Super Rage] on self.
		- [Super Rage]: While the effect is active, gains 5 Rage before taking action every round. Lasts 2 rounds and cannot be dispelled.

### Ultimate Skills

The Defense Swordsman can equip one of the following ultimate skills:

* Flux Barrier: While the effect is active, absorbs damage equal to Swordsman's Max HP \*[Skill Level] (the value increases as the skill levels up) for 2 rounds.

**Skill Level**
1. 36%
2. 45%
3. 53%
4. 62%
	+ [Flux Barrier] shield value increases by 15%.
* **Ranged Defense**
	+ [Flux Barrier] reduces the ranged damage received by all allies by 15%.
* **Inspire**
	+ [Flux Barrier] increases the melee damage dealt by all allies by 15%.

* Absolute Defense: While the effect is active, reduces DMG taken by [Skill Level] (the reduction effect improves as the skill levels up), gains immunity to skill DMG 1 time and deals DMG equal to Swordsman's ATK \*150% to the attacker when the character takes DMG, lasting 2 rounds.

**Skill Level**
1. 26%
2. 32%
3. 38%
4. 44%
	+ [Absolute Defense] damage reduction increases by 15%.
* **Block & Back**
	+ Absolute Defense damage bounced increases to Swordsman's ATK \*220%.
* **Unruly**
	+ Increases the duration of [Absolute Defense] by 1 round.

### Mastery

The Defense Swordsman always has these skills available or active once they're unlocked:

* [Persistence]:When the effect is active, each stack can reduce the damage received by (4.33% + Mastery Bonus), stacking up to 4 times. Further stacks will be auto removed upon reaching the cap.
* [Adaptation]:When the effect is active, casting Strike will apply Taunt to the target. Lasts till the end of the battle or next cast of Strike.

## Imprint

### Basic Engraving

* Persistence Engraving (Reduce critical P.DMG by 1.38% per Engraving level)
	+ Each engraving level requires I.N. Flux - Metal x120 and Gold x25,000

### Imprint Skill

The following Imprint Skill can be equipped on other Gyees and Avatars once unlocked.

* [Defender], lasts 22 rounds, cannot be purified, will be removed upon defeat, and cannot be stacked.
	+ Increases self's Crit DMG taken by 25%.
* [Shelter], lasts 22 rounds, cannot be dispelled, will be removed upon defeat, and cannot be stacked.
	+ Reduces self's Crit DMG taken by 15%.

## Audio

*Note: Skins will use the audio from the basic skin unless indicated otherwise.*

### Swordsman's Basic Skin

* **Arrival**: *Let me show you what true power is!*  **ENG     CN     JP**
* **Display Voice 1**: *\*Laughs\* That as a good fight!*  **ENG     CN     JP File:JP 301 MainRole 01 interact audio RS.ogg**
* **Hit**: *Dwhag!*  **ENG CN JP**