Club

* Human Form
* Angel Form

Club is Snrubville's new, but not improved, Chief of Police of the Snrubville Police Station after barging into town one day to take the title (and building) for himself. While not the heroic figure a police station would see, his skills lie in his arsenal of firearms and free spirit, both of which have caused more problems than necessary.

## Appearance:

Club is 5’10” with medium brown skin and a lean build. His hair, although covered by his hat which sports 3 pins of the spade, diamond, and heart suits, is white, almost as if it has grayed prematurely. The top half of his face is shadowed by the brim of his hat, making his eyes impossible to see. He wears a light green pinstripe dress shirt tucked into brown suit pants with suspenders, and a two-toned cloak that's a blueish-green on the outside and a darker green on its interior with gold-coloured trimming and designs. Three visible holsters are strapped to his body, two on his legs and one on his hip. Sometimes he'll drape a gun sling as well to hold a rifle.

## Personality:

Club is impulsive, having no regard for his surroundings or even himself. Self-preservation is a hindrance and this is shown through the multiple stupid decisions he decides before giving them a thought. Despite this, he is a sneaky bastard that can turn a conversation into an interrogation, the main cause of sensitive information being swindled out of conversation partners. Club is confident in his weapon and assassination skills but less so in his physical skills and other traits, to the point that he will actively avoid all confrontation with those he deems physically stronger than him.

Because of his free spirited behaviour, Club doesn’t enjoy being serious, especially around friends. He’s playful in nature with most people that he meets, even if those people are victims of his assassinations. While he is carefree, he can try to act intimidating the success of that being dubious. That demeanor is usually reserved for when he has to play 'bad cop' to get what he needs.

Club likes weapons, sour food, explosives and the colour green. He despises crimes against children, sweet food, hand-to-hand combat, optometrists, and the entire state of California. Yes, all of it. To those looking for his weaknesses, you should be happy to know that Club will curl into a ball and solemnly roll away if anyone mentions the edgy phase he had and he gets dreadfully ill in the presence of Dave Dawnbringer.

## History:

Before Club began wandering the world, he was known to the people as the Horsemen of Death, the fourth of the bringers of apocalypse. Naturally, he worked in some form as an angel but under the other horsemen, War (♠️), Famine (♥), and Plague (♦). The three were the cause of Death's overwork, leading Club to have very little freedom, if at all. Because of this, Club grew scornful of his employers, but kept his hate hidden in fear of having what little freedom he had revoked. Things changed when the modern apocalypse befell Earth, only to be saved by Dave. Utopia replaced violence, hunger, and disease so suddenly, causing the three horsemen to weaken. Death was inevitable, even in utopia. Although now it was much more boring. Club became drunk with power and the freedom he finally had over his employers. They sided with Dave, being promised their strength again to which Club desperately wanted to stop. This resulted in him killing the three horsemen when at their weakest, immortalizing their symbols as trophies. In his frenzy, Club also attempted to kill Dave but was only punished severely, being scorned by both God and Dave. Despite that, he was still expected to carry out his duties and in defiance left heaven to wander Earth.

Club travelled across the world with his new nomadic lifestyle. He would take underground jobs in the towns he stayed at and generally tried to live as he wanted with his newfound freedom. Because of his general uncaring for consequences, he would be run out of many towns and cities in a short time. One city he spent multiple years in was Paradise, Nevada which is what directed him to Snrubville in particular.

After realizing the opportunity to take over the town's police station, Club now runs all business related to policing while also continuing his work in assassination and finding blackmail material independently and with the Vincent Colosimo and the mafia. He has tried acting as a 'hero,' or what he believes is one, by using his skills for the jobs most people would go to the police for, like kidnappings, lost cats, unimpaired driving, and the illegal vending of Five Gum. While being the towns self-appointed detective due to the severe lack of any other police, Club's strengths lie in collecting (or forcing) information rather than actual critical thinking. He usually proposes random conclusions in hopes that they stick which, most of the time, barely do. On rare occasions, a lucky guess has broken a case wide open due to the sheer absurdity of the claim supported by little to no information.

## Relationships:

### Friends:

#### Ezekiel Scipio:

The first citizen Club encountered and the one of the few citizens with the ability to put Club in his place, usually through sheer, overpowering strength. Club frequently breaks into Zeke's property for shovels to bury his victims, where the angry undertaker will add to the growing list of injuries he gets from consistently breaking and entering.

#### Vincent Colosimo:

She is the leader of a mafia faction that Club happened to run into while on an assassination commission. Vincent thought Club would be a good fit for the mafia and invited him to join, to which Club did solely to piss off the police force.

#### Steve Mapleman:

One of the most Canadian Canadians Club has ever come across. He's chatted with him when BeNoir broke into the police headquarters that double as Club's living space. Club thought that Steve was cute and tries to subtlety and not-at-all-obviously meet with him more, but the only way he knows how to do that is by getting BeNoir wasted at his place and having Steve come pick up the vulgar drunkard. Their relationship has not progressed past that of a taxi service for this very reason.

#### 'It':

Ex-partner and current principal of the Snrubville Elementary School, the two share an intimate and unfortunate history that would rather be kept a secret, if not for him then for the curious kids. They met when Club still lived in Paradise and frequented the garish casinos. He phased through a corner between two gambling machines and found himself in a damp carpeted room with monotonous walls splitting into impossible places. Somewhere, the sound of children could be faintly heard but the buzzing of the fluorescent lights made it near impossible. Club's hat was knocked off with the force of the fall, but luckily there wasn't a soul in the place he stumbled in to see. Or so he thought because a globular, inky black entity that had to bow to the ceiling took an interest in him. It's unknown what the two saw in each other, but boy did they see a lot of it. They broke off the relationship on horrible terms and had a not-so-welcome reunion when Club moved to Snrubville where It was the principal of the local elementary school.

### Enemies:

#### Police Officers

Because of his sudden and uninvited raid and takeover of the Snrubville Police and his copious amounts of blackmail on the police, they do not take a liking to Club. Fortunately for him, most of the police left the city or their jobs as officers, leaving Club to do what he pleases with the empty space.

## Trivia

* Created by Arsomnatique
* Club is in a constant battle of not letting the little kiddies grab his firearms. Adults can do what they want, though. That's their responsibility.
	+ Gun safety is important, kids.