recursal/Fanatic-Fandom huggingface dataset:
Fireplace

The Fireplace are the openings of two of the Chimneys inside the house.

The lit fireplace

## Behavior

The one in Bedroom 1 can't be interacted with, however, the one in the Sitting Room will allow you to put Firewood in it. You can then light the placed Firewood on fire with the Matches, causing smoke to go up the Chimney. The Crow will then be smoked out, making the nest free of the bird. The fire goes out after 2 minutes or the Player getting knocked out.

## Appearance

Both of the fireplaces appears as a normal brick-made fireplace.
Version History

This is a list of all the updates in Granny 3's history. The list only details the updates' changelogs, although links to the update's pages are available.

## Version 1.0

Granny 3 was released on June the 3rd, 2021 for Google Play.

* Initial release.

## Version 1.0.1

This version was released on June the 12th, 2021 for Google Play.

* Fixed a bug with Granny and Grandpa being transparent with only visible eyes on the Escape scene and the Game Over scenes
* Fixed some other small bugs

## Version 1.0.2

This version was released on June the 15th, 2021 for Google Play.

* Now you have the opportunity to choose whether you want to play with Slendrina or not.
* Changed one of the Game Over scenes.
* Fixed some bugs

## Version 1.1

This version was released on September the 7th, 2021 for Steam, and September the 8th, 2021 for Google Play.

* Added more areas to explore.
* Now another way to escape.
* A new Game Over scene.
* More items to use.
* Fixed some bugs

## Version 1.1.1

This version was released on September the 12th, 2021 for Steam, and September the 13th, 2021 for Google Play.

### Steam

* Fixed a problem with the elevator.

* Fixed a problem with Granny and Grandpa not showing up sometimes after they were shot.

* Fixed some other bugs and glitches

### Google Play

* Fixed a problem with the elevator.
* Fixed a problem with Granny and Grandpa not showing up sometimes after they were shot.
* Removed the "evil" chair in the subway
* Fixed some other bugs and glitches

## Version 1.1.2

This version was released on September the 20th, 2021 for both Steam and Google Play.

### Steam

* Now it's easier to smash the window with the slingshot's stones.
* The chair has been removed in the subway.
* Fixed a few minor issues with the ticket robot.
* Fixed some other small bugs.

### Google Play

* Now it's easier to smash the window with the slingshot's stones.
* Fixed a few minor issues with the ticket robot.
* Fixed some other small bugs.

## Version 1.1.3

This version was released on August 23, 2023 for Google Play only.

* Fixed some bugs

## Trivia

* For some reason, Version 1.1 arrived on the PC first, and then Mobile got it a day after. The same happened with Version 1.1.1.
	+ The Mobile versions of these updates were released with more changes and fixes earlier because of this.
Safe

The **Safe** is a structure in Granny 3.

* Closed
* Open

## Appearance

It is built into the back wall of the Stove Chimney, although it is located in the Bathroom since the Chimney runs through the entire house. The **Safe** is a gray, dirty and scratched up metal cube that is hollow on the inside.

The door that protects the contents is a slightly lighter gray door with three cylinder hinges, and a darker gray lock panel.

## Item Locations

The following list regards what spawns in the **Safe**. For more information on item spawning positions, see Item Locations.

* Preset 1: Train Key
* Preset 2: Bridge Crank
* Preset 3: Teddy
* Preset 4: Fuse
* Preset 5: Shed Key
* Preset 6: Generator Cable

## Trivia

* The **Safe** is similar to the one in Granny: Chapter Two, with both being built into the wall.
	+ The Safe in Granny: Chapter Two is smaller, however, and also has a tall rectangular shape compared to the cubical **Safe** in this game.
* Prior to Version 1.1, the Coconut would spawn in the **Safe** on Preset 1.

## Gallery

The Train Key in the **Safe** on Preset 1.The Bridge Crank in the **Safe** on Preset 2.The Teddy in the **Safe** on Preset 3.The Fuse in the **Safe** on Preset 4.The Shed Key in the **Safe** on Preset 5.The Generator Cable in the **Safe** on Preset 6.The Coconut as it used to appear in the **Safe** on Preset 1, prior to Version 1.1.The Safe Key inserted into the lock
Good Endings

**Good Endings** are the cutscenes shown after escaping the house in Granny 3. Depending on the Player's choices and escape method, they will receive a different ending. Currently, there are 2 endings, the Gate Ending and the Train Ending.

## Scenes

### Front Gate Ending

Obtaining the Front Gate Ending can be done by lowering the drawbridge and then opening the Gate from the Gate Control Room. The ending shows Granny, Grandpa (or both) and Slendrina standing in front of the house, turning their heads and looking for you.

### Train Ending

Obtaining the Train Ending can be done by getting a train ticket using the Ticket Vendor to get access to the Train, powering up the Train by flipping down all three switches and then starting it using the Train Key and Accelerator. The ending shows Granny, Grandpa (or both) and Slendrina standing in the train docks, turning their heads and looking for you.

## Trivia

* If you escape while one or both of the Grandparents are chasing you, they will still be locked onto you during the cutscenes
TuxBowDie (Player)

Tux (in game: TuxBowDie) is a founder of the XL SMP, currently Residing in EGG MEGALOVANIA. He is known for being a robot catboy and building landmarks at spawn. He is a Twitch Streamer(FOLLOW TUX AND PRIME SUB) who uploads tik toks (@tuxbowdie) and YouTube videos(SUB TO TUXBOWDIE)

### Origins

Tux is a robot catboy clone. His origins are unclear but it is known that there are a large number of clones of himself wandering the multiverse each with various purposes and alliences. Tux on the XLSMP is a carefree variant of the Tux clones who doesnt know(or care for that matter) about his past and prefers to spend time with aquaintinces. Tux seemingly has no emotion and everything he does is a reaction to another action or command and he wants to learn these things.

## Early Server History

Tux was present on the first day of the server and was homeless for a time until moving in with RandomWebUser who at the time he was crushing on and seeking affection from. He simped his fellow robot friend, taking on the role of builder while RandomWebUser did the farms and other important things that were beyond tux's knowledge and ability. They moved into a mountain together that eventually became The Citadel. Tux aquired nether warts early on and attemped to monopolize them, he failed.

## Best Friendo

Tux spends an unusual large amount of time with Phonneri and has given him a seemingly infinite about of nicknames and referring to him as Brother and "My Best Friendo". Together they discovered the power of slime and honey flight and can be seen sparing on occassian. Together they defended King Tommy from an assassination attempt by HuniCrisp Loxta and Zingding. These two are near inseperable

## Major Events

TuxBowDie has been at the Following Events:

### XL Speed-Dating

TuxBowDie confessed his affection to fellow robot and roommate, RandomWebUser at this event and from then on they started dating(In lore, irl we r just homies, pls dont be gross and ship creators, thats wrong. In any fan content pls make the distinction of characters and players thank you!)

### Tree's Wedding

TuxBowDie hopped dimentions with a handful of other players to attend a wedding for the raccoon that lives in their attic, MicrowaveTree

## Additional Notes

* Tux has confirmed that everything he does in a video is canon to his character in some convoluded timeline(Including bedwars)
* Tux has made a majority of the landmarks along with phonneri at spawn including the Ice Portal, Jack Atlas building, Egg Megaovania Sign, and TikTok Tower
* Tux is not a member officially of any nation as spawn town is a neutral zone but has shown to spend more time with Neo Japan as well as a willingness to protect King Tommy
Player's Cell

The **Player's Cell** is the Player's spawn room whenever they wake up on a new day. This place is a part of the Cellar.

## Appearance

The **Player's Cell** is a small rectangular room. It takes on the same appearance as the Cellar it branches off from, having chipping and wearing brick walls, with weeds and lichens growing in between them, and the floor and ceiling being made of a tough soil/bedrock.

The only decoration in the room is a wide, rusty storage rack, having four shelves kept together by four thick poles at each corner. The room is separated from the rest of the Cellar by a Cell Door, which is made of a bunch of rusty bars, and a thin panel for the locking mechanism. It is held to the doorway by two boxes with cylinder holes as joints.

On Day 3, a blood stain starts forming on the floor where the Player wakes up.

## Spawning

* Lockpick - Always spawns in front of the the cell door.

## Trivia

* The top and bottom horizontal bar are at the same level as the hinges that the door is holding onto, opening the door will cause the bars to clip through these hinges.
	+ The Previous Victim's Cell door does not have this problem as the hinges are slightly different for some reason.
* This is the only starting room in a Granny game to not have a bed. Instead the Player wakes up off the floor.
* The door's lock panel is implausibly thin to actually lock in a realistic manner.
Piano Room

The **Piano Room** is a room located above the Foyer, being on the second floor, housing a few structures.

## Appearance

This room has a gold, white, and blue wallpaper, and an old wooden floor. This room houses the Piano, hence the name, and a cylindrical drawer next to the staircase railing. The Piano itself is placed on the opposite side of the room from the doorway to the Second Floor Hall.

## Spawning

Preset 2: Electric Switch - in the cylindrical drawer

Preset 3: Generator Cable - in the cylindrical drawer

## Trivia

* The Piano and cylindrical drawer both come from *Granny: Chapter Two*, with the sounds of the Piano also coming from the same game.
* Like in *Granny: Chapter Two*, nothing spawns under the Piano's cover.
	+ Hypothetically, however, the Coin, Train Key, Safe Key, Padlock Key, and Shed Key could be put inside the Piano.
	+ Unlike *Granny 3*, however, *Granny: Chapter Two* did have something spawn under the Piano's cover in a previous version, with that item being the Padlock Key.

## Gallery

The Electric Switch as it appears here on Preset 2.The Generator Cable as it appears here on Preset 3.
Cellar

The **Cellar** is essentially house's basement. It holds multiple rooms, such as the Player's Cell, the Previous Victim's Cell, and the Pedestal Room, and it also serves as a means to get to the Station Entrance and anything beyond it.

## Appearance

The **Cellar** has a dirt floor with gray stone bricks for walls. The way to the Foyer goes up a wooden staircase to the underside of the stairwell that leads to the Piano Room. The room itself is a hall, coming from the stairs, which takes a left, and to the right, you'll find a door to the Previous Victim's Cell. Further down, to the left, is the Player's Cell. At the end is a large space, and at the back wall is a door to the Pedestal Room, and an old, rusty shelf to the right of it. On the right wall is a large tunnel that leads to the Station Entrance.

The doors leading to the cells are rusty jail doors with thin bars and a rectangle for the lock. The other door to the Pedestal Room is a regular house door.

## Item Locations

The following list regards on what can spawn in the **Cellar**. For more information on item spawning positions, see Item Locations.

* Always: Lockpick - On the floor, next to the Player's Cell's doorway.

## Trivia

* Prior to Version 1.1, this area was a complete dead end, due to the absence of the Subway Station area, making it a more common spot for the Player to get knocked out in, especially considering the Pedestal Safe is located here.
Wardrobes

Wardrobes are a furniture you can hide in in Granny 3.

## Appearance

There are three types of wardrobes in the house. One is Granny 1's Wardrobe (Old Wardrobe), another is a one that is similar to it, but more fancy (Fancy Wardrobe), and the last one is the Metal Wardrobe.

The old one is exactly like Granny 1's locker, but small and is missing the door. The Fancy Locker is a much more orange brown, with a yellow shaped handle, and a golden crown on the top. It has holes identical to the Old Locker. The Metal Locker is a very rusted yellow locker that is squeaky.

The Old Locker is in the Old Bedroom, arranged in a position similar to that of Granny 1. There are two Fancy Locker's, one in the Living Room, opposite the doorway into said room, and the other in the Bathroom, to the left of the entry way. The Metal Locker is located in the Station Entrance, among the two lockers. The other one is dysfunctional as it is too askew and the door is broke.

## Spawning

* In Preset 4, the Bridge Crank can spawn in the Old Bedroom's locker.

## Trivia

* Like in Granny 1, there is a locker in the Bathroom for some reason.
* The Metal Locker is the only locker and furniture in a Granny game to be prematurely opened.
	+ It is also the first locker to not close all the way
		- Above may be unintentional
Mannequin

*Want the Granny version? Go here!*

## About

The Mannequin is the only knockover hazard in Granny 3.

## Appearance

It retains its appearance from Granny 1, a blood stained limbless mannequin with no facial features. It has an orange flimsy stand.

It is placed near the Crib in the Nursery.

## Behavior

Walking into it will push it, possibly knocking it over. If it is knocked over, it produces a sound. It does not respawn like its original counterpart.

## Trivia

* It is reused from Granny 1 completely, except it does not respawn back to its original position after being knocked over, similar to the other obstacles.
* It used to hold the prestigious title of being the only knock over obstacle in Granny 3
	+ It has since been *knocked off* by the painting, chair, and vent cover(as well as the Electric Box cover if that counts.)
	+ This function is still pretty useless since Granny does not have any access to the room it is in.
Glitches

These are glitches that might help the Player like skipping a part of the game.

1. Crouch next to a bed or other hiding spot
2. Press the hide button at the same time as you stand up
3. Unhide
4. You can now go anywhere and if you crouch, you clip through the ground.

1. Walk to the beam of the broken flooring in the Nursery.
2. Stand directly under where Granny's Vase is.
3. Move the camera around, if the text saying "A vase" appears click the hand button and by now you should've grabbed Granny's Vase

### Method 2, Easier Grab

**Found by** MysteriousGamerGuy

1. Stand near the broken floor in the Outer Nursery.
2. Look up at the right angle till the text pops up.
3. Grab Granny's vase.

**Video:**

```

```

### Clip into Kitchen Glitch

**Found by** HyperActive Gaming

1. Do the New Super Crouch Clip U Deluxe.
2. Go to the corner of the First Floor Staircase.
3. Run forward and crouch.

**Video:**

## Fun to do

These are Fun to do glitches that don't help the Player.

### Get in the Car

**Found by YummyBacon5**

1. Head to the Car's open door.
2. Tap crouch a few times whilst walking into Car.

**Video:**

## Harmful Glitches

### Slendrina Glitch

There is a fairly common glitch in which the Player is unable to look away from Slendrina, causing the player to be sent to the next day. This glitch is a pain.

### Elevator Glitch

This is a glitch that commonly happens in which the Player randomly dies inside the elevator while it is moving(most done when spam crouching and/or uncrouching)

### Elevator Glitch #2

The elevator infinitely runs once it reaches a destination, how this happens is currently unknown. (Possibly Mobile only)

## Patched

### Crouch Clip

**Found by Zay Kay Gaming**

1. Spam the Crouch button
2. This works on the PC Port, but it is very, very rare

**Video**

### Slingshot without the key

**Found by hypractivity**

1. Spam where the Hand button would be
2. Walk under the Weapon Safe
3. Stand up

**Video**

### Get Grandpa's Vase Without Weapons(Still works in PC Version)

**Found by** Topsy

1. Whilst crouching, walk under the railing of the Attic, you should now be on top of the railing.
2. While on the railing, walk back to the Attic
3. Stand up, you should now be able to grab Grandpa's Vase.

**Video:**

### Safe Key Ghost Glitch (PC Only)

On the PC Port, the Safe Key would occasionally fall through the whole map when you drop it. Further more, it doesn't respawn, killing the whole run if an item you need is in the Safe. This would also happen with the Plank rarely when you drop into a wall or two, or if the Grandparent's ran through it.

## Trivia

* Grandpa's Vase exploit was not patched on the PC Version for 1.1. For Mobile it was.
	+ On 1.1.1 this patch was added to the PC Port.
	+ This exploit could also be used on the Coconut spawn on Preset 6. The spawn itself was since moved on the same update.
	+ Granny's Vase exploit still works for some reason.
Version 1.0.2

**Version 1.0.2** is the second patch update for Granny 3. It was released on June the 15th, 2021, for Google Play only.

## Changelog

* Now you have the opportunity to choose whether you want to play with Slendrina or not.
* Changed one of the Game Over scenes.
* Fixed some bugs

## Changes

* There is now an option to toggle whether Slendrina is present in a game or not.
* The Car Explosion Game Over now has Grandpa walk away while putting on Thug Life Glasses instead of dying in the explosion.

## Trivia

* The glasses that Grandpa puts on in the Car Explosion Game Over are the Thug Life Glasses meme, which was a common meme during the early 2010's.
Rage Mode

## Description

**Rage Mode** occurs when you hold Teddy or kill the Crow using the Shotgun.

Granny and Grandpa know your exact location at all times in **Rage Mode**. This makes hiding under beds or inside of closets useless, and dead ends incredibly dangerous.

If you activated **Rage Mode** by picking up Teddy, dropping it will end **Rage Mode** after a couple of seconds. If **Rage Mode** was activated by killing the Crow, **Rage Mode** can only be ended by knocking out both grandparents, or picking up Teddy and then dropping it.

**Rage Mode** will always end after being knocked out.

## Uses

If you can activated **Rage Mode** and then enter the Attic, hugging the wall next to the crib will cause both grandparents to go all the way up to the Broken Floor hallway. This will allow you to get a huge head start on them as they have a lot more distance to cover.

This "Hugging the wall" tactic works in a variety of places, but this is probably the best one.

If you kill the Crow, drop down onto the ground using the ledges on the roof, and go towards the car. You will find 2 Shotgun Ammo to knock them both out.

## Trivia

* This mode was also in the previous two games. by holding Teddy, or killing the Crow or Spider.
	+ In Granny, holding the Teddy or killing a pet would cause the exact same effects
	+ In Granny: Chapter Two, the only trigger is killing Slendrina's Child
* Interestingly, Granny and Grandpa wont kill you in this mode if you hide behind a door and stick to the wall.
	+ This is useless however as you must come out eventually, during which they will kill you.
* In this mode, Granny and Grandpa's eyes will be red.
Control Panel

The **Control Panel** is a structure used for unlocking the Front Gate in Granny 3. It is located in the Gate Control Room and requires the Fuse to be put into it and have the Generator running for it to properly function.

## Appearance

It is completely pinkish-red, and a little bit rusty. The top of it is tilted to slightly go downward. On said surface is a raise with a red button, With "Gate" above it

To the left of the raise is a monitor also raising out of the top. It shows a camera feed from a camera rested on top of one of the drawbridge's pillars, pointed at the Front Gate. The feed is only active when you successfully turn on the Generator. Above it is a light that is red, which turns green when you hit the button. On the front of the Booth is an area that has a slot for a Fuse.

## Behavior

When first clicking on the button, it does nothing. You need to have the Generator actively running and the Fuse inserted into the slot to make the button work. When these conditions are met, the button will turn the light green and open the gate.

## Trivia

* When you open the Front Gate, it just teleports into the new position, despite being actively shown on the camera feed.
* You can't close the Front Gate again once it is open.
* You can see the crosshair from when DVloper was taking pictures for the gate camera states in the debug mode.
Gate Control Room

The Gate Control Room is a room in the Attic in granny chapter 3.

## Appearance

The room itself is quite bare, with only a spiral staircase leading to the Rooftops, and the Control Panel for the Gate being here. The Booth is put against the back wall more to the right.

## Trivia

* In the trailer, Granny and Slendrina were waiting in this room, for a Victim to come into the yard so they can lock the Gate.
* Take caution when running all the way up here as after Grandpa is called by the Robot, he has a chance to sprint up to a node at this spot for some reason. This happens almost 100% of the time.
	+ This especially dangerous on the harder modes like Extreme.
* This is one of the only rooms to not have an item spawn in it.
Water Barrel

The Water Barrel is an interactable structure in the Kitchen.

## Appearance

It is a basic barrel with its top removed, with water inside.

## Behavior

If you interact with it with one of the vases, it fills said vase with water. This is a key component to turning the disk inside of the Trapdoor in the Cellar, as the Vases need to have weight to weigh the pedestals down.

When an item is thrown into it, the item will teleport into the front of the Crocodile's Water.

## Trivia

* The mechanic of an item teleporting when thrown into it can be exploited e.g. throwing the Bridge Crank into it.
Fuse

The **Fuse** is an item used to fix the Control Panel in Granny 3. It was added in Version 1.0.

## Appearance

The **Fuse** is made of a dusty grey metal head with a bevel, with a metal screw-like body. A faded red line can also be seen going down the side on the coil texture.

## Usage

The **Fuse** must be inserted into the slot that exists on the front side of the Control Panel. If the Generator has been activated, the Player will be able to press the button that unlocks the Gate.

## Item Locations

The following list regards each spawning location for the **Fuse**. For more information on item spawning positions, see Item Locations.

* Preset 1: Reception Room - In the cabinet, on the second from top shelf.
* Preset 2: In the Pedestal Safe.
* Preset 3: Foyer - In the marble desk's right drawer.
* Preset 4: In the Safe.
* Preset 5: Old Bedroom - On the drawer set's bottom shelf
* Preset 6: Shop - On the bookshelf behind the counter, on the second from bottom shelf.

## Trivia

* The **Fuse** used to have slightly different spawning locations in previous versions.
	+ Preset 1: Shed - In the cabinet, on the second from top shelf (changed in Version 1.1).
	+ Preset 6: In the Pedestal Safe (changed in Version 1.1).
* The red line on the texture of the **Fuse** is most likely an error on DVloper's part.

## Gallery

The **Fuse** as seen in the Reception Room on Preset 1.The **Fuse** as seen in the Pedestal Safe on Preset 2.The **Fuse** as seen in the Foyer on Preset 3.The **Fuse** as seen in the Safe on Preset 4.The **Fuse** as seen in the Old Bedroom on Preset 5.The **Fuse** as seen in the Shop on Preset 6.The **Fuse** as it used to appear in the Shed on Preset 1, prior to Version 1.1.
List Of Songs From El TV Xavier

### 1970's

1970 - 1971 - We've Got It All Together

1972 - This Is The Place To Be With El TV Xavier

1973 - El TV Xavier is Easy On The Eyes

1974 - Nearest Faces This Fall On El TV Xavier

1975 - 1976 - Welcome To The Bright New World

1977 - Still The One

1978 - El TV See Us

1979 - El TV Xavier On The TV

### 1980's

1980 - Looking Good Together

1981 - Our Pride Is Showing

1982 - Come Along With El TV Xavier

1983 - We've Got the Touch

1984 - 1985 - Let's All Be There

1986 - We Belong Together

1987 - 1989 - Something's Happening On El TV Xavier

### 1990's

1990 - El Xavier Is Watching El TV Xavier

1991 - The Place The Be

1992 - It Must Be El TV Xavier

1993 - Stars Are Back

1994 - Everyday People

1995 - Your On El TV Xavier

1996 - It's Must See On El TV Xavier

1997 - 1999 - World Of El TV Xavier

1999 - Our World Belong (Late 1990's)

### 2000's

2000 - 2006 Our World Belong

2007 - 2009 - This Our World Belong (Late 2000's)

### 2010's

2010 - 2015 - This Our World Belong (Early 2010's)

2016 - 2019 - Our World Is Belong (Late 2010's)

2018 - All Of The Songs For 80 Years Of El TV Xavier

### 2020's

2020 -) - Our World Is Belong (Early 2020's)
Paleto Bay Sheriff's Office

**Overview**Members

## Cadets

The **Paleto Bay Sheriff's Office**, along with the **Los Santos Police Department,** makes up the executive branch of Los Santos; together they ensure that the law is upheld and enforced.

On **July 15th, 2023**, Sheriff MacNee announced the dissolution of the **Blaine County Sheriff's Office** and the formation of the **Paleto Bay Sherrif's Office.** All members of the former **BCSO** were offered lateral transfers in positions or transfer to the **Los Santos Police Department**.

## Chain of Command

### High Command

The Sheriff and Undersheriff are High Command.

### Support Operations

* **Recruitment and Training Division**. Ranking of recruiters varies, beginning as low as Deputy.

### Patrol Operations

This Bureau includes the Command rankings of Lieutenant and Sergeant, and then from there are Corporal, Senior Deputy, Deputy, Solo Cadet, and Cadet.

Deputy call-signs begin with 3 (as in, **3xx**) and 5 (as in, **5xx**).

Cadet call-signs begin with 8 (as in, **8xx**) for FTO Cadets and 9 (as in, **9xx**) for Solo Cadets.

## Field Training Units

 Autumn Hope |  | 507
Trailer

The trailer of Granny 3 shows what happens in the house before the player enters it. (See introduction)

## Description

At first, the camera view is faced in the direction of the moon in the sky, the view slowly goes down showing granny and grandpa's house from the backside. Going further down, the alligator can be seen inside the 'disgusting water'.

Then, the view shifts to the front side of the house and the drawbridge is shown, slowly lowering down, and the door lock opens.

It is further revealed that granny is controlling this from a mechanism inside the house, and Slendrina is standing behind her.

The crow then lands itself in its nest on the roof.

The view then finally shifts to Grandpa, hiding behind the trapezoid lookouts, holding the shotgun in his hand, ready to welcome the player.

Grandpa looks at the gate, which is just about to open when the screen goes black and 'Granny 3' text shows up.

## Trivia

* This is basically the introduction but from the grandparents' point of view.
	+ This is the first trailer to do this, instead it is just panorama shots of the house and then the grandparent/s just in the last shot.

* It is unknown how the bridge lowers itself without the bridge crank.
	+ No one is manning the crank either
	+ Slendrina may have done it with her supernatural abilities
	+ There could also be another mechanism for it

* It is unknown how the grandparents are aware that the player is about to intrude their territory, all prepared to trap the player in prison. It would be funny to think that they wait there for a whole month.
	+ It could also be supernatural stimuli

## Photos and Videos

*Link: https://www.youtube.com/watch?v=4aFVcFojJ4M*
Outside

This **Outside** is the area that surrounds the Grandparents' House from outside of it.

## Appearance

The ground is grass and the house's external is that of gray or brown wood. Granny's Car is placed in the Front Yard, broken down.

On the PC Port, fog covers the ground of the yard, even over the moat (as well as the moat having another layer of fog over the water).

## Trivia

* Unlike in the previous 2 Granny games, this place is free roam as it is walled in with a brick wall and moat.
Piano

*This Page is in Progress. You can help Granny 3 Wiki by expanding it.*
The "Piano" is a regular old piano in Granny 3.

## Appearance

It is a casual piano made from light brown wood.

## Trivia

* Granny does not play the "Piano" in Granny 3 for some reason.
	+ Granny could play the "Piano" in Granny: Chapter Two.
	+ Grandpa can still sleep in this game, like he did in Granny: Chapter Two.
	+ The Player can also still play the **Piano** in this game.
* The Player can open the lid of the **Piano** and play it.
	+ Pressing the Piano Keys attracts Granny.
* Sounds like playing the piano in Granny: Chapter Two.
Grandpa’s Vase

**Grandpa’s Vase** is an item in Granny 3. It was added in Version 1.0.

## Appearance

**Grandpa's Vase** has a wide opening at the top, a big rounded body and a thin base. It is cream-colored, has a dark blue leopard-like spots pattern and is stained with blood. It is covered in dust, and appears to be aged based on coloration and texture.

## Use

**Grandpa's Vase**, along with Granny's Vase, is used to unlock the Pedestal Safe. The Player must first fill it with the Water Barrel to make it heavier. Then they must place it on the corresponding pedestal, which would be the one on the left. Dropping the **Vase** while it is filled with water will empty it, which means you must visit the Water Barrel again.

When the pedestal is fully weighed down, the disk in the box will turn clockwise a little bit. If the **Vase** is not filled with water, the pedestal will not be weighed down, and therefore the disk will not turn. Both **Vases** are needed to be placed for the disk to fully turn.

## Sound

* When **Grandpa's Vase** is dropped

File:DropGrandpa’s Vase.ogg

## Spawning

* Always: Attic - On the support beam above the stairway.
	+ You must use the Slingshot or Shotgun to obtain it.

## Trivia

* **Grandpa's Vase** comes directly from Granny: Chapter 2, sharing the same model, texture, and drop sound.
* Prior to Version 1.1, Grandpa could not hear his **Vase**.
	+ There was a temporary bug in Granny: Chapter 2 that also ruined both grandparent's hearing, including this same vase.
	+ Furthermore, Grandpa still ignores Granny's Vase after the update, although this may be intentional to add strategic value when filling the **Vases** with water.
* There was an exploit where you could drop down onto the stair railing, walk up it, and grab **Grandpa's Vase** with relative ease.
	+ Simply crawl under the banister to the right of the Gate Control Room's doorway. Land on the guardrail below, and then start climbing up it. Once you are at the top, walk along the railing while standing, and **Grandpa's Vase** will be an easy grab.
	+ The same can be done with Granny's Vase.
	+ A video of this can be seen in the gallery.
	+ It was patched on Mobile in Version 1.1, and on PC in Version 1.1.1. The Coconut could have also been grabbed with the same method on Preset 6 prior to Version 1.1, where it was moved.
* If you drop the **Vase** while it is filled with water, no splash or indication is made. The same applies for Granny's Vase.

## Gallery

**Grandpa's Vase** as it appears in the Attic.Vase GlitchThe exploit that was used to obtain **Grandpa's Vase** without weapons.
Sitting Room

The Sitting Room is a room that contains the interactable Fireplace in Granny 3. It is on the 2nd floor, and no items can spawn in it.

## Appearance

The Sitting Room is a small room with 2 gray armchairs from Granny 1. They are facing a fireplace that is against the doorway wall. There is also a rug under these chairs. The door from the 2nd Floor Hall into this room is locked, while the doorway to the Dining Room lacks a door at all.

## Behavior

This room contains the Fireplace/Smoke Crow puzzle. Go to Fireplace or Chimney page for more info on the Fireplace puzzle.

## Trivia

* You can hide behind the door in this room. Grandpa and Granny cannot reach you here even if you are holding Teddy.
	+ This can be dangerous as you can become stuck in the wall and cannot be killed or fall out, forcing a restart.
Pedestal Room

The Pedestal Room houses the Pedestal Lock puzzle. It is located in the Cellar.

## Appearance

The Pedestal Room appears to be like a slightly bigger version of the cells in the same area. The only thing inside this place is the Pedestal Lock.

## Spawning

Preset 5 - Plank leaning on the wall to the left of the entrance.

### Pedestal Lock Yields

Preset 1 and 6 - Electric Switch

Preset 2 - Fuse

Preset 3 - Train Key

Preset 4 - Accelerator

Preset 5 - Generator Cable
Shotgun Ammo

**Shotgun Ammo** is the ammunition type for the Shotgun. It has been in Granny 3 since Version 1.0.

## Appearance

A shell of **Shotgun Ammo** is a red shotgun shell with a silver cap on it. Running through the middle of it is a black cylinder.

## Spawning

**Shotgun Ammo** only spawns when Grandpa, and by extension, the Shotgun, is in a round. The **Shotgun Ammo** that is preloaded into the Shotgun is randomized.

### Extreme and under

* Shotgun - Preloaded into it (1-2x).
	+ Note that the amount that can spawn in it is randomized.
* Dining Room - On the china cabinet's counter (2x).
* Outside - In the Car, where the passenger seat would be (2x).

### Hard and under

* Kitchen - On the counter in the front (2x).
* Foyer - On the marble drawer set (1x).

### Normal and under

* Bedroom 2 - On the overhang of the desk (2x).

### Easy and under

* Kitchen - In the pantry in the back, on the middle shelf (1x).
* Piano Room - On the round drawer set (1x).

## Trivia

* On Easy Mode, the game either has the same amount of ammo as its predecessors or one more.
* In this game, all the **Shotgun Ammo** is already spawned before the Player has acquired the Shotgun.
	+ In the previous two games, before you pick up the Shotgun for the first time, only the shells located next to where the Shotgun would spawn would be present. When first collecting the Shotgun, the other rounds would then spawn in.
* Like in Granny: Chapter Two, **Shotgun Ammo** is slowly removed from the map with each difficulty mode going up.
* The **Shotgun Ammo** is one of the only items to appear throughout all of the Granny trilogy.
	+ The others are the Padlock Key, Safe Key, Weapon Key, and Shotgun.
	+ It is also the only item that manages to keep its appearance quite close to its predecessors.

## Gallery

Dining Room **Shotgun Ammo** on the china cabinet.Outside **Shotgun Ammo** in the car.Kitchen **Shotgun Ammo** on the counter.Foyer **Shotgun Ammo** on the marble drawer set.Bedroom 2 **Shotgun Ammo** on the drawer set.Kitchen **Shotgun Ammo** in the pantry.Piano Room **Shotgun Ammo** on the drawer set.**Shotgun Ammo** loaded into the Shotgun on the UI.
Chimney

There are 3 Chimneys in Granny 3.

## Appearance

The chimneys are completely made out of brick. They eventually lead to the roof with an opening. The one going through the Kitchen, Bathroom, and Nursery is connected to the Kitchen Stove and Oven, but it also has a Safe built into the back of it in the Bathroom.

The other two don't start at the First Floor. The one starting from Bedroom 1 has a round opening with a mantle above it. The Chimney starting in the Sitting Room is the exact same.

## Behaviors

The only chimney that can be interacted with in any way is the Sitting Room's chimney. You can a place Firewood in it, then light it up with Matches to start a fire. This causes smoke to go up the Chimney, making the Crow fly away from its Nest, giving the ability to freely grab the item the crow once guarded. After 2 minutes or you're knocked out, the fire goes out.
Version 1.0.1

**Version 1.0.1** is the first patch for Granny 3. It was released on June the 12th, 2021, on Google Play only.

## Changelog

* Fixed a bug with Granny and Grandpa being transparent with only visible eyes on the Escape scene and the Game Over scenes
* Fixed other small bugs

## Changes

* The respective grandparents are no longer invisible (with the exception of parts of them) when a Game Over scene is playing if you turned them off before starting a game.
	+ This bug also existed and was fixed for the Escape Cutscene as well.
Practice Mode

**Practice Mode** is a difficulty in Granny 3.

## Official Description

* *Granny and Grandpa is on "vacation"*
* *Now you can explore the house more easily, but not without dangers . . .*

## Effects

* Granny and Grandpa are not at the house.
* Slendrina's gaze knocks you out in 7 seconds.
* The Food Elevator needs the Generator to be running in order to function.
* Creaking floors are present on the map.

## Trivia

* This is the first Granny game to have a main enemy, Slendrina, still be active during a game with Practice Mode on.
	+ Slendrina can be turned off, although this features was not present prior to Version 1.0.2.
Previous Victim's Cell

The **Previous Victim's Cell** is a small and irrelevant room that occasionally houses an item.

## Appearance

It is very similar to the Player's Cell, although it is slightly wider, and a storage rack is on the back wall of the room, instead of being on a sidewall. In front and to the left of the storage rack is a skeleton. The cell has the same door type as the Player's Cell.

## Item Locations

The following list regards on what can spawn in the **Previous Victim's Cell**. For more information on item spawning positions, see Item Locations.

* Preset 3: Accelerator - On the bottom shelf of the rack
* Preset 5: Teddy - On the second from bottom shelf of the rack

## Trivia

* The skeleton model is reused from *Granny*, however, it is in a slightly different pose.
	+ The head also does not fall off in this game when the Player bumps into the skeleton.
* The Firewood used to spawn on the second from top shelf of the storage rack in Preset 2 prior to Version 1.1.
	+ It was compensated by the spawning of the Accelerator on the bottom shelf in Preset 3.
* The door's lock panel is implausibly thin to actually lock in a realistic manner.

## Gallery

The Accelerator as it appears in the **Previous Victim's Cell** on Preset 3.The Teddy as it appears in the **Previous Victim's Cell** on Preset 5 (notice the clipping).The Firewood as it used to appear in the **Previous Victim's Cell** on Preset 2, prior to Version 1.1.
Slendrina

**Slendrina** is the minor character, and the titular antagonist in Granny 3. She is the grand-daughter of Granny and Grandpa and originates from the Slendrina series. She can be toggled off on any difficulty, including Practice and Extreme.

## Appearance

Slendrina is represented as a ghost, because of her being deceased. She is translucent, has white skin, black hair, black eyes with red pupils, hollow mouth, a long, strange nose and wears a long, white dress/ nightgown

## Behavior

She has the ability to kill the player on sight, and appears completely at random. She will always appear facing the player, forcing his vision towards her; if the player doesn't look away from her after some seconds, she will instantly send the player to the next day.

The time her stare can kill depends on the difficulty:

 Easy
 Normal
 Hard
 Extreme

Slendrina can also help you. If you go to the Nursery, and drop the Teddy into the crib, Slendrina will appear, and give you an item. She also no longer bothers you for the rest of the game.

Whenever you pick up the Teddy, Slendrina always immediately spawns behind you. Slendrina is not affected by Rage Mode in anyway.

### Item Drops

Preset 1 and 5 - Safe Key

Presets 2, 3, 4, and 6 - Padlock Key

## Trivia

* Granny 3 is the first game in the series where Slendrina can hunt and hurt the player.
	+ In Granny and Granny: Chapter Two, she will only make brief cameos and easter eggs, but she will never actually hurt the Player.
	+ Although Slendrina doesn't directly harm the player in Granny: Chapter Two, her scream triggers the grandparents' angry mode.
* Since Version 1.0.2, the player can choose to play with Slendrina or not.
* There is sometimes a glitch in which the player can't turn away from Slendrina.
* Even after Slendrina is gone, she appears in the end scene when the Player escapes.
* Slendrina is the only antagonist that has the ability to appear in Practice Mode.
	+ You also get the option to remove her in Extreme Mode as well, making her the first difficulty option you have a choice over a Granny game's Extreme Mode.
* Her child doesn't appear in this game for some reason
	+ It is possible he will come in a content update
* In Practice Mode, she will not constantly face the Player when the Slendrina Ritual is done(this also happens when she is turned off).
* In the PC Port, Slendrina forces you to look at her at the start of the Slendrina Ritual. This was fixed in 1.1.
* She used to drop the Padlock Key on Preset 5, and the Weapon Key on Preset 6. The Padlock Key replaced the Preset 6 drop, and the Safe Key replaced the Preset 5 drop.
Version 1.1

**Version 1.1** was a major update that was released on September the 7th, 2021 for Steam, and September the 8th, 2021 for Google Play.

## Official Changelog

* Added more areas to explore.
* Now another way to escape.
* A new Game Over scene.
* More items to use.
* Fixed some bugs

## Changes

### Additions

#### Items

* Train Key
* Accelerator
* Electric Switch
* Coin
* Ticket
* Crowbar

#### Puzzles

* Ticket Vendor
* Crate (2x)
* Shop Backroom boards (Hard and Extreme only)

#### Miscellaneous

* Train Ram Game Over Scene
* Unlocking the Front Gate with the Control Panel now makes a sound.
* The Shotgun now makes a click sound when attempting to fire it while it is empty.
* The grandparents can now wander into the Subway Station. (Mobile only)

## Trivia

* DVloper released this update on the PC port first for some reason.
	+ This also happened with the Nightmare Mode updates for *Granny* and *Granny: Chapter 2*, as well as for Version 1.1.1, which was the update that followed this one.
* This update also added an entire new pet and new sound effects, although the changelogs do not mention this for some reason.
	+ Furthermore, DVloper gave the grandparents the capability to walk down the Subway Station on Mobile, but not on the PC version.
Crate

The **Crate** is a puzzle structure that appears twice in *Granny 3*. They will always contain an item, and can only be opened with the Crowbar.

## Crate

* Station Crate
* Nursery Crate

## Appearance

The **Crates** are made of an orange-tinged plywood. The top cover is affixed with eight corroded nails. It is not tall but it is long and wide. There is a **Crate** in the Station Entrance, usually referred to as the **Station Crate**, as well as a **Crate** in the Outer Nursery, usually referred to as the **Nursery Crate**.

## Behavior

Each **Crate** always has an item inside it each game. To remove the top cover, you will need the Crowbar. When you do, the cover will slide off.

## Item Locations

The following lists regard what spawns in each **Crate**. For more information on item spawning positions, see Item Locations.

### Station Crate

* Preset 1 - The Generator Cable
* Preset 2 - The Firewood
* Preset 3 - The Shed Key
* Preset 4 - The Teddy
* Preset 5 - The Matches
* Preset 6 - The Coconut

### Nursery Crate

* Preset 1 - The Coconut
* Preset 2 - The Generator Cable
* Preset 3 - The Bridge Crank
* Preset 4 - The Electric Switch
* Preset 5 - The Accelerator
* Preset 6 - The Coin

## Trivia

* The **Crates** as a concept are reused from *Granny: Chapter Two*, and have multiple similarities.
	+ Like *Granny 3*, there are two **Crates** in the map.
	+ The opening animation and sounds are very similar.
	+ On top of that, the tool to open it is the same, that being the Crowbar, with the only difference being the model.
	+ The only difference is that the **Crates** have a different look, whereas the Crates in Granny: Chapter 2 are much smaller, pale boxes made of wooden boards.
* The nails couldn't logically nor actually keep the cover on, as they're too far inwards on the surface to actually enter the walls of the **Crates**.

## Gallery

The Generator Cable as it appears in the **Station Crate** on Preset 1.The Coconut as it appears in the **Nursery Crate** on Preset 1.The Firewood as it appears in the **Station Crate** on Preset 2.The Generator Cable as it appears in the **Nursery Crate** on Preset 2.The Shed Key as it appears in the **Station Crate** on Preset 3.The Bridge Crank as it appears in the **Nursery Crate** on Preset 3.The Teddy as it appears in the **Station Crate** on Preset 4.The Electric Switch as it appears in the **Nursery Crate** on Preset 4.The Matches as they appear in the **Station Crate** on Preset 5.The Coconut as it appears in the **Station Crate** on Preset 6.The Accelerator as it appears in the **Nursery Crate** on Preset 5.The Coin as it appears in the **Nursery Crate** on Preset 6.
Bird's Nest

The **Bird's Nest** is a structure that always houses the Crow, as well as an item.

## Bird’s Nest

### Use

Serves as a home for the Crow, who protects an item.

## Appearance

It appears to be an average bird nest, being an ovular shape made of straw. It rests of the chimney that extends from the Sitting Room's Fireplace.

## Accessing

The Crow always whatever spawns in its **Nest**. You need to either kill the Crow (with the Shotgun) or divert it (with the Firewood and Matches) in order to obtain the item.

## Item Locations

The following list regards what spawns in the **Bird's Nest**. For more information on item spawning positions, see Item Locations.

* Preset 1: The Shed Key
* Preset 2: The Train Key
* Preset 3: The Coin
* Preset 4: The Generator Cable
* Preset 5: The Electric Switch
* Preset 6: The Shed Key

## Trivia

* The **Bird's Nest** used to have a few different items spawn in it on previous versions:
	+ Preset 2: The Shed Key (changed in Version 1.1).
	+ Preset 3: The Weapon Key (changed in Version 1.1).
	+ Preset 5: The Safe Key (changed in Version 1.1).

## Gallery

The Shed Key as it appears in the **Bird's Nest** on Preset 1.The Train Key as it appears in the **Bird's Nest** on Preset 2.The Coin as it appears in the **Bird's Nest** on Preset 3.The Generator Cable as it appears in the **Bird's Nest** on Preset 4.The Electric Switch as it appears in the **Bird's Nest** on Preset 5.The Shed Key as it appears in the **Bird's Nest** on Preset 6.The texture file that the **Bird's Nest** uses.The Shed Key as it used to appear in the **Bird's Nest** on Preset 2, prior to Version 1.1.The Weapon Key as it used to appear in the **Bird's Nest** on Preset 3, prior to Version 1.1.The Safe Key as it used to appear in the **Bird's Nest** on Preset 5, prior to Version 1.1.