South Summerland

The climate here is temperate and warm nearly year-round, especially when compared to North Summerland. The temperature is quite stable across the Nation of Warmth, as it’s come to be known.

## Locations

The climate here is temperate and warm nearly year-round. The temperature is quite stable across the Nation of Warmth, as it’s come to be known.

### Capital – Serenity

Serenity is the largest City in Zehndara, with a population of 150,000 people. Racial Demographics are highly representative of the nation’s demographics, with slightly higher concentrations of Fey, Thri-Kreen, and Lizardfolk minority groups in this bustling city.

The Temple of Princess Zehndara is here and attracts people from all over the world.

### Llaisy Forest

A beautiful forest and grove that spans from the edges of the Aris Sea to the fields of the Mist River. Some of the first gnomes in Zehndara lived here in the hidden groves. The forest has a strange magic that makes it feel much bigger on the inside. The Witchlight Carnival visits Zehndara and sets up camp here every 8 years, to make use of this natural magical phenomenon.

### Mist River

This river runs from fields and mountains near the South Pole down by the Llaisy Forest through to Serenity.

### Barad Findua

One of the ancient Gnome battle forts. Its ceilings are too short for most tall folk. It’s known for being the first place that peace between Nations was founded, and the Nations of North and South Summerland were born, when Zalazin Delagaunt shook the hand of the gnome commander Cintrus Lawby.

### Llandy

Beautifiul fields, trees and bushes that have been left untouched as a wildlife preservation precaution.

### The Citadel of Pharaie the Demonic

Apparently, Pharaie was a young Thri-Kreen who opposed the Zehndaran regime and called for a return to the ancient ways of the Thri-Kreen, preying on the citizens of the other nations. He is known across the world for starting a rebellion, and for trying to eat a gnome baby alive for a sacrifice to Kratos. However, he was stopped by Gendrick the Lucky with improvised magic. Gendrick used some kind of ritual to curse Pharaie into a form that would never allow him to achieve his evil goals and sealed him away somewhere in this citadel.

### Minas Brinmi

Another ruin, with a similar construction to Caer Bary as it was built shortly after, on land that was, at the time, part of North Summerland. The first Aertan Elves colonized this space for access to the forests nearby. However, as part of the peace agreement between the Elves and Gnomes of Aerta, the land was ceded, as the Elves learned from the Gnomes of the vulnerable species of ***Bog Spindlings*** residing in Llandy, and their dependence on the natural compounds in the earth surrounding the structures of Minas Brinmi. The footsteps of any creature weighing more than 35 lbs leaves harmful imprints that toxify the compounds in the soil. Only the very lightest forest gnomes, and gnome children can walk here without harming the environment.

It has been vacant for over 300 years now, so it’s grown over into a mysterious forest grove with stone castle ruins apparently hidden somewhere inside.

### Maestypr Woods

Beautiful forests left untouched as wilflife preservation sites. The forest is the subject of many myths, for beautiful and rare fey are said to reside within. The forest leads all the way to the South Pole, where frigid temperatures transform the land.

### Riven Forest

This area of the woods is not protected by the same conclave statutes as the Maestypr Woods. There are still strange creatures to behold within these woods, but paths have been created to show the way through, with Zehndara’s Blessing assuring safe passage through the western, northern, and southern passages.

### Peny Vale

A small-to-medium sized settlement of gnomes, dwarves, and Norves. A hamlet of no particular remark, other than its wonderful view of the Great Dwarven City of Nuledzah, and its nearby Mines of Adamantite which connects underground to the capital of Dukbuk, Nuledzah.

### Sabre River

A nearby river that residents of the Vale fish in. People often travel up and down these rivers between the nearby settlements. There are rumors of mermaids being sighted here.

### Tywe Woods

These woods will alarm a traveler that they’ve strayed too close to the Ruins of Maley Stronghold. The demonic entities that inhabit this land can be felt as soon as one approaches the treeline. Anyone who approaches hears terrifying noises.

### The Ruins of Maley Stronghold

This place is known all across Zehndara as one of the most dangerous places to be, outside of the Badlands. An ancient necromancer named Mordecai the Unliving is said to have practiced dark magics that have extended his life beyond any meaning. According to legend, he combined restoration magics with necromantic rituals, using some kind of alchemical reagent to make himself both undead and unliving. He is said to still reside here to this day, practicing his dark experiments, and people have reported screaming and other terrible noises in the forests nearby.

### The Desolation of Bieshimma

Bieshimma was an ancient Dwarven battle commander from the Aertan Calamities. He was well-respected in the small hamlets nearby, even though the monarch at the time had him executed for war crimes. In protest, this small hamlet decided to name themselves after the incident, as a way of immortalizing the tragedy, so the dwarves of this land would never make such a mistake again.

### Southern Ice Caps of Summerland

South Summerland has the second-highest share of realty in the South Pole. There are a few small communities of Snow Gnomes, or Snomes, as they’ve taken to calling themselves, living in the area. These gnomes are typically highly proficient in magic, with a particular natural ability to transmute the water and ice around them.

### Kataria

This was a small settlement of forest gnomes that adapted to this land, which they believe is sacred and magical somehow. These gnomes developed into today’s Snow Gnomes, and this settlement developed into a beautiful city made of ice. The City of Kataria now boasts over 8,000 and has become renowned for its College of the Arcane, which instructs would-be magic users in the proper and safe use of magic, and also a strong foundation of knowledge in the Arcane.

Nearly everyone in Kataria worships Selune, the goddess of the Moon, and half as many worship the moon itself as well. They believe it gives them power over the waters, as they “become one with the Tides.”

### The College of the Arcane

This is the best place in Zehndara to learn magic. People come from all over the world to learn, and the staff and student population have grown quite diverse, with even Thri-Kreen apprentices and Dwarven Professors nowadays.

There are classes on all the schools of magic, and the Archives of Ancient Aerta and Zehndara are also stored here for study.