A Special Dish

**A Special Dish** is a quest in *Pathfinder: Kingmaker*.

## Journal

* *There are corpses hidden in the inn's pantry!*
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* *You found a little chest of sleeping potions near the hearth, where the food is prepared.*
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* *There are numerous things of value in chests in the attic, which suspiciously resemble plunder.*
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* *A murder happened here a few days ago. The corpses' throats have been torn out.*
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* *The General found a staff that can change one's appearance.*
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* *The wounded dog in the yard seems to be interested in cookbooks.*
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* *A key was found next to the bodies. What does it open?*
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* *In the merchant's bag there was a trading scroll issued to Yorgesh Bragic.*
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* *The chests in the merchant's cart are empty.*
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* *A sleeping potion was found in the chest.*
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## Walkthrough

### Varnhold

* After returning to Varnhold from Ripples on the Water, speak to the Zombie Jester at the inn to begin this quest. Before leaving for the next leg of the journey, inform Maegar Varn about the tale and the party will automatically travel there once you leave Varnhold.

### Blackstones Ford

* Before anything can be done, a short cutscene will trigger when approaching the inn with a short dialogue.

#### Searching for clues

* Talking to the old couple you can reveal that their last name is Bragic.
* Next to the inn, a DC 17 Perception check will allow you to notice the wounded dog is seemingly reading a cookbook.
* At the cart south of the inn, three clues can be found
	+ The shipping crates are empty
	+ The owner's name is "Yorgesh Bragic" (the same last name as the innkeeers)
	+ There is an empty crate of sleeping potions.
* To the west of the inn is a cave requiring a DC 20 Athletics check to climb up. Inside are 3 Rat Swarms, multiple spike traps.
	+ In the end of the cave there is a pair of dead bodies that had their throats torn out.
	+ Coming close to the bodies rolls a DC 25 Perception check, passing it allows you to loot A Little Key.
* Inside the inn
	+ Next to the heart is a DC 20 Lore (Nature) check that will uncover that there are empty sleeping potions at the cooking area.
	+ A DC 22 Perception check will discover the bookcase is a secret door. You can open the door using Trickery DC 30 or the key found in the cave, there in the pantry you will find butchered human bodies.
	+ Climbing to the attic, you can find chests full of gear, some bloodstained.
	+ Also in the attic you can pass a DC 17 Perception check to locate a used up wand, which a further DC 25 Knowledge (Arcana) check to find that it allows you to polymorph into a humanoid.

### Resolution

* The encounter can be ignored by simply starting the dialog again and saying nothing was found. The long-term consequences, if any, are unknown.
* If you completely solved the mystery behind the innkeepers and the merchant you get an extra +2400xp, and if Varn is romanced +10 to the score.
* After any outcome you wil be able to leave, the next destination is Old Stump.

#### Merchant

**With a few easily gained clues:**

The merchant is revealed to be the son of the innkeepers. He admits his parents have been drugging, killing, and eating travellers since they've become too old to hunt. He's been selling the loot for them and providing sleeping potions. At this point, Cephal Lorentus escorts him to the attic with enough food to last a week and Maegar Varn says they will return to escort him to trial in the capital on the way back.
#### The Innkeepers

**If some of the clues are discovered:**

The innkeepers are either immediately revealed to be various forms of lycanthropes who killed the innkeepers or it will be revealed if a battle begins.
**If most of the clues are discovered:**

Once the innkeepers are revealed, they plead to be listened to. If a DC 20 Persuasion check is passed, Maegar Varn is convinced to listen to the lycanthropes, who claim they killed the innkeepers in self-defense, which is how the dog (actually werewolf) was wounded, and they took their form while he heals.

If the General found the innkeeper's bodies and unlocked the hidden room, he/she can point to the fact the innkeeper's bodies were only killed a few days ago, but the most recent body in the larder was older than that, implying they haven't killed anyone, or if the key was found on the innkeeper's bodies, it is entirely possible the lycanthropes never knew about the pantry at all. Either way, Maeger is convinced they are innocent, and invites them to live in the capital peacefully.