recursal/Fanatic-Fandom huggingface dataset:
V1.1.20-22

**V1.1.20-22** of *Stormworks: Build and Rescue* was released on April 16th, 2021.

## V1.1.20-22

* Feature - New Monitor Sizes: 1x2, 1x3, 2x3, 3x3

* Rework - Ai aircraft vehicle updates
* Rework - Fluids now spawn at ambient temperature of spawn location

* Fix - Modular engine manifold temperature not saving
* Fix - setBattery always setting to 100% (Now uses 0-1 range)
* Fix - Equipment bar reappearing when clicking an empty item slot
* Fix - Radiator fans spinning while paused
* Fix - Added classic career research tiers for modular engines
* Fix - Node names and descriptions for fluid radiator and air scoop
* Fix - Removed broken scoop intake 1x2
V1.1.19

**V1.1.19** of *Stormworks: Build and Rescue* was released on April 9th, 2021.

## V1.1.19

* Rework - Removed gearbox torque damage
* Rework - Gearbox ratios 1 & 2 are now named On & Off
* Rework - Increased min and max range for missions to reduce clutter

* Fix - Corrected gearbox descriptions
* Fix - Added new sensors to the research tree
* Fix - setFire function causing instant explosions
* Fix - Buoyancy damping on small bodies
* Fix - Small rocket parts missing buoyancy surfaces
* Fix - Fluid rate tooltip showing 10 times less than the value
* Fix - Radar/Sonar small tracking issue
* Fix - Sonar not correctly tracking submerged targets
* Fix - Mirrored rendering and constraints for pressure sensor

* Reverted fix for emissive lights underwater as it caused other render issues
V0.9.14-15

**V0.9.14-15** of *Stormworks: Build and Rescue* was released on November 29th, 2019.

## V0.9.14-15

* Feature - Rope Anchor Block

Using the new Rope logic type, you can link two or more Rope Anchors to create lengths of rope between them.

* Rework - New default mission thumbnail

* Fix - CTD when uploading thumbnails that are not 512x512
* Fix - Added a warning that prevents non 512x512 images from being uploaded
* Fix- Incorrect scaling of mission default thumbnail
* Fix - Uploaded but unsubscribed missions not showing up correctly in update workshop item view
* Fix - Custom thumbnails allowing uploading of certain non PNG types to the workshop
V0.10.32-33

**V0.10.32-33** of *Stormworks: Build and Rescue* was released on July 31st, 2020.

## V0.10.32-33

* Feature - Radar Detector

* Rework - Http command reworked and re-enabled

* Fix - CTD caused by microprocessors in multiplayer
* Fix - Minor MacOS fixes
* Fix - 64bit Spark particle issues
* Fix - Occasional CTD when returning a vehicle with ropes to workbench
Steam boiler

*This article is a stub. You can help Stormworks: Build and Rescue Wiki by expanding it.*

## Connections

Heat source: Steam boilers are used with coal (standard and large coal fireboxes), electric (electric furnaces), diesel (diesel fireboxes), and nuclear-powered (custom reactors with fuel rods and fuel rod assemblies) steam engines. One of these heat sources provides hot fluid to the boiler where fresh water is converted into steam. If using a nuclear reactor, a separate pump must included to take hot water from the reactor to the boiler.

Fresh water source: A steam boiler spawns with a small amount of fresh water in it by default, but this supply will not last long enough to be practical on most vehicles. The simplest way to supply fresh water to a boiler is by having a tank of fresh water pumped into the boiler, but this takes up a large amount of space on a vehicle and can be quite risky because damage to this tank will cause the fresh water to leak out, leaving your vehicle with only the limited supply in the boiler. A great solution for boats is to use the desalinator part to take sea water and turn it into fresh water that can then be pumped into a boiler. Other vehicles are usually forced to use the compressor to take the steam from the output of a turbine/piston and turn it back into fresh water. It is important to remember that Stormworks does take into account ambient temperature which is greatly effected by fireboxes and reactors so putting these components as far as possible from each other can greatly improve efficiency.

Pressure: Boilers can begin to build up pressure when their temperature is at least 100, and they'll build up pressure faster when they are at higher temperatures. Boilers explode at a pressure of 10. A steam release valve (taking steam from in between the boiler and the steam piston/turbine to the exterior of the vehicle) that opens when the pressure is greater than 5 or carefully controlling your reactor/firebox/furnace temp can prevent boiler explosion in most cases. There appears to be no performance difference between pressures of 5 to 10, though pressures below 5 tend to reduce performance.
V1.0.33

**V1.0.33** of *Stormworks: Build and Rescue* was released on February 5th, 2021.

## v1.0.33

* Feature - New Advanced/Coaxial Rotors
	+ An update to the Stormworks rotors with sleeker designs, anti-torque force, blade size adjustment, stackability, and better support for intermeshing!

* Rework - Added mission and Env-Mod as optional tags when uploading addon to workshop (defaults to Env-Mod if neither selected)
* Rework - Relocatted Edit Playlist Lua button to the top toolbar, which now stays active while editing

* Fix - Radar detection for rotated bodies
* Fix - setVehiclePos zero-ing out rotation
* Fix - Crash when returning a burning vehicle to workbench
* Fix - Worldpsace ui popups always being visible
* Fix - Editor warnings breaking when editing a connected microprocessor

### Lua Api

Added server.save([savename]) function

An issue with the function has already been reported by #experimental Stormworkers and the Devs are working on a fix.
V1.3.6

**V1.3.6** of *Stormworks: Build and Rescue* was released on October 15th, 2021.

## V1.3.6

* Feature - 3 New Turret Rings
	+ Rotating pivots with a large central hole; designed for tanks and other turrets.

* Rework - Increase cannon and rocket projectile life significantly

* Balance - Refreshed projectile physics for better indirect firing
* Balance - Wind now affects large projectiles less than small projectiles

* Fix - Animals HP always clamped to 100 when syncing, sharks now have 500, megalodons now have 5500
* Fix - Repaired batteries capacity is now restored
* Fix - Added missing description for warhead body (small)
* Fix - Mass of EMP warhead
* Fix - Value of small / medium warhead
* Fix - Only despawn vehicles from explosions when vehicle damage is enabled
* Fix - Re-Added radar effective range preview after fixing associated crashes
* Fix - Radar descriptions still mentioning radians
* Fix - Warheads now use the correct explosion sizes
* Fix - Infinite ammo glitch when activating two autocannons simultaneously on a single ammo drum
* Fix - Host lock not deactivating dlc custom menu buttons
* Fix - Phalanx radar editor arrow height
* Fix - CTD on game exit caused by Magalls
* Fix - Water plane causing swimming inside a dry but sealed compartment
* Fix - Ammo belt junctions now work correctly when pushing ammo
* Fix - Weapons addon flating fires - fire dynamic objects are now teleported with their parent vehicle
* Fix - Missing documentation for new items
* Fix - Missile radar detection angle output
* Fix - Batteries now output zero charge when damaged
* Fix - Increased node search radius for internal pathfinding to prevent pathing issues near sawyer island
* Fix - Crash when teleporting/despawning vehicles with C4 attached
V0.6.9-13

**V0.6.9-13** of *Stormworks: Build and Rescue* was released on March 18th, 2019.

## V0.6.9

* Fix - Game saving on Mac now works correctly
* Fix - Reduced main save file size by 70% to reduce crashing during saving

* (Also note v0.6.9 changes are likely to fix many users issues when starting a new game or spawning a vehicle)

## V0.6.10-12

* Fix - saving and loading now works correctly on Windows and Mac

## V0.6.13

* Fix - Fixed microcontrollers showing in the vehicle load screen and not appearing in the component inventory
* Fix - Fixed occasional crash in vehicle editor since v0.6.8
* Fix - Fire missions now require the large pump to be unlocked to spawn
* Fix - Fixed tooltip missing from RGB indicator
V0.4.34-36

**V0.4.34-36** of *Stormworks: Build and Rescue* was released on November 2nd, 2018.

## V0.4.34

* Fix - Rebalanced props/rotors with new gearbox mechanics
* Fix - Rebalanced pups for new fluid flow rates
* Fix - Jet engine torque output is 4x more powerful
* Fix - Fix for crash after seasonal content timers expire

## V0.4.35

* Fix - Player no longer keeps halloween costume after halloween
* Fix - Fixed cannons powered by small pumps not working correctly

## V0.4.36

* Feature - Added parachute inventory item component (press "use seat" key to deploy parachute when falling, parachute will open if falling fast enough)
* Feature - Added torque meter component (measures torque and rps in a connected power network)
* Feature - Added fluid and torque transfer surfaces to linear track
* Feature - Added fluid transfer to pneumatic piston
* Feature - Can now zoom third person camera in/out to an extent when not in a vehicle using scrollwheel

* Fix - Fixed engine exhaust warning incorrectly showing
* Fix - Fixed not being able to switch off omni lights on islands
* Fix - Some components now behave differently when inside a sealed compartment:
	+ - Force emitters (rotors/props) are ineffective (advanced mode only)
	+ - Rudders are ineffective (advanced mode only)
	+ - Jet intakes must be on exterior of vehicle
	+ - Lights in sealed compartments have reduced volumetrics in thick fog
* Fix - Fixed duplicate island spawning
* Fix - Fixed engines that are on fire continuing to work indefinitely (now correctly burning out after ~1.5 minutes)
* Fix - Fixed gearboxes and clutch not working as intended
* Fix - Components flagged as deprecated should no longer unlock when "unlock all components" is enabled
* Fix - Zooming third person vehicle camera in/out is less jerky
* Fix - Rebalanced underwater force emitters so less energy is converted
V0.9.9-10

**V0.9.9-10** of *Stormworks: Build and Rescue* was released on November 8th, 2019.

## V0.9.9-10

* Feature - Playlist Selector

In the new game screen, you can now enable and disable playlists, including custom mission playlists.
These playlists will now spawn in both career and creative.
All playlists are enabled by default, so make sure to check if you are subscribed to many workshop items!

* Fix - Wheels flipping vehicles at speed when placed too close together
V0.4.23-26

**V0.4.23-26** of *Stormworks: Build and Rescue* was released on October 29th, 2018.

## V.04.23-26

* Fix - Fixed circuit breaker and relay not being renamable
* Fix - Fixed sealed compartments spawning with water inside
* Fix - Minor rebalance to buoyancy
* Fix - Fixed engines not breaking after being on fire for some time
* Fix - Fixed static vehicles crashing due to water particles
* Fix - Resolved sky rendering issues during tutorial
* Fix - Fixed some surfaces becoming invisible after erasing adjacent components
* Fix - Trim set on a seat in the vehicle editor is correctly set when vehicle is spawned
* Fix - Trim set on a spawned vehicle is correctly remembered when returning it to the workbench
* Fix - Fixed number logic gates resetting their stored value to 0 between saving/loading
* Fix - Fixed state parsing issue causing elevators on some islands and nuclear forklift to no longer work
* Fix - Purchasing islands no longer costs money when infinite stock is enabled
V0.1.30-35

**V0.1.30-35** of *Stormworks: Build and Rescue* was released on May 1, 2018.

## v0.1.33-35

* Fix - Fixed crash when starting new game without finishing tutorial
* Fix - Fixed typo in heavy rotor description
* Fix - Minor changes to error logging

## v0.1.32

* Feature - Winches will now extend when pulled with enough force
* Fix - Fixed small winch cable position
* Fix - Resolved mission related crashes (issues when autosaving, loading saved games, sleeping)

## v0.1.31

* Feature - Added collective to huge rotor and large rotor
* Feature - Escape key now closes map/missions screen
* Fix - Fixed NOT gate not always working
* Fix - Blade pitch renders in vehicle editor
* Fix - Fixed rendering of flipped rotors
* Fix - Fixed initial state of logic systems not working correctly

## v0.1.30

* Fix - Resolved occasional CTD when using text input boxes in the vehicle editor
* Fix - Fixed fans not working
* Fix - Increased max power of titan propeller by x5
* Fix - Fixed rendering of rotors in vehicle editor
V0.9.6

**V0.9.6** of *Stormworks: Build and Rescue* was released on October 25th, 2019.

## V0.9.6

* Feature - Colourblind Colour Palette options

* Rework - Wheels and Tracks now have a grip slider for better vehicle tuning (Vehicles will slide when it is too low and shake when it is too high)
* Rework - Added a very short cooldown on interaction with certain transient objects (eg. Loot Crates / Survivors)

* Fix - Characters not following
* Fix - Mesh Export functionality in the vehicle editor
* Fix - Large Jet Intake capping entire jet engine RPS at 6
* Fix - CTD on double interaction with certain transient objects (eg. Loot Crates / Survivors)
* Fix - Small Fan blade length being incorrect thus outputting a ridiculous amount of force
* Fix - Large and Small fans no longer have mass of 1
* Fix - Distance sensor and Laser beacon no longer work when damaged
* Fix - Memory leak from ocean
* Fix - Advanced wheels colliding incorrectly with physics at high speed
* Fix - Ocean rendering issues in start menu
* Fix - Flashlight updating in Photo Mode
* Fix - Tiles and Trees unloading when rendered by a Camera
* Fix - Always rendering monitors
* Fix - Misaligned additive rendering on Halloween costumes
* Fix - Audio not updating correctly when viewing the map in third-person
* Fix - Indicator additive rendering when damaged
* Fix - Lens flares not appearing correctly
* Fix - Flickering spotlights
* Fix - Several small Mega-Island mesh and tile updates
* Fix - CTD on Redo of Deprecated components
V0.10.27-28

**V0.10.27-28** of *Stormworks: Build and Rescue* was released on July 3rd, 2020.

## V0.10.27-28

* Feature - Solid Rockets and Jet Engine Damage Hitboxes

* Balance- Water Jet now requires electric to modify controls
* Balance - Ski now requires electric to steer
* Balance - Water Jet thrust now more powerful

* Fix - Multiplayer physics frame acceleration leading to stuttering
* Fix - Editor warnings on offset nodes disregarding component rotation
* Fix - Manual hinged doors faces missing
* Fix - Network desync between open state of custom doors
* Fix - Door physics raycasting overwriting closer raycasts
* Fix - Removed redundant electric nodes from Gripper and Fluid Connector
* Fix - Propellers not applying damage
* Fix - Component centre of mass calculations improved
V0.8.29-31

**V0.8.29-31** of *Stormworks: Build and Rescue* was released on September 27th, 2019.

## V0.8.29

* Fix - Added fuel stores to the Multiplayer Island
* Fix - Fixed several rendering and physics bugs with the Multiplayer Island
* Fix - Soft-locking the game when fast travelling in multiplayer
* Fix - Ocean wave rendering being offset from their physics
* Fix - For sale sign not disappearing on Multiplayer Island
* Fix - Crash when the client tried to render unloaded tiles
* Fix - Moved Multiplayer Island higher in the selection screen

## V0.8.30

* Fix - Positional audio being played at 0,0

## V0.8.31

* Feature - Local Voice Chat (Talk with players in your immediate vicinity, default keybind: ' )

* Fix - Only impact damage is now ignored when entering/exiting seats/ladders
V0.2.10

**V0.2.10** of *Stormworks: Build and Rescue* was released on June 1, 2018.

* Feature - Flares can now be added to missions in the mission editor (colour can be customised in properties window)
* Feature - Improved flare effects
* Feature - Mission rewards scale based on difficulty, number of completed objectives, complexity of objective (not yet balanced, feedback appreciated)
* Feature - Mission objectives can now have an optional time limit before they will fail
* Feature - Added 2 new trigger actions available for missions (pause objective timer, unpause objective timer)
* Feature - Mission objects can be set to spawn relative to the sea floor (for creating submersible missions)
* Feature - Missions can now depend on other missions within their playlist having been completed
* Feature - Added all possible dynamic objects as options when placing an object in the mission editor
* Feature - Dynamic objects now render their in-game mesh when viewed in the mission editor
* Feature - Added confirmation dialog when deleting a mission component in use by a mission/objective/trigger
* Feature - Mission/loot rewards now display on a single UI notification instead of having separate notifications
* Feature - Improved rendering in mission editor (lines/cubes are darker when underground to make it easier to tell if they are on or above the ground)
* Feature - Triggers for lighting and extinguishing flares (flare can be marked as initially unlit in the properties window)
* Feature - All text boxes now have cut/copy/paste/select all support for importing text from outside of the game (ctrl-x, ctrl-c, ctrl-v, ctrl-a respectively)
* Feature - Added new lighthouse island (new islands will only spawn in newly created worlds)
* Feature - Added oil refinery and lighthouse as location options for missions
* Feature - Added 2 new missions
* Fix - Increased dropoff location size in tutorial mission
* Fix - Fixed flicker when crossing tile boundaries
* Fix - Fixed paintable signs not working correctly when placed on secondary bodies
* Fix - Fixed paintable signs not working when flipped
* Fix - Rebalanced omni lights
* Fix - Objective type dropdown list is now inactive when objective is minimised
* Fix - Fixed fire not being parented to vehicle in fishing boat fire mission
Wiki/Building/Components/Fluids

*This article is a stub. You can help Stormworks: Build and Rescue Wiki by expanding it.*

< Back

 Wiki
 Building
 Components
 **Fluids**

Add Comment

## Fluids   [ edit page ]

Pipe Straight

Stores fluids.
Pipe Angle

Stores fluids.
Pipe T-Piece

Stores fluids.
Pipe T-Pice Corner

Stores fluids.
Pipe Cross

Stores fluids.
Pipe Cross Corner

Stores fluids.
Pipe Omni

Stores fluids.

Enclosed Pipe Straight

Stores fluids.
Enclosed Pipe Angle

Stores fluids.
Enclosed Pipe T-Piece

Stores fluids.
Enclosed Pipe T-Pice Corner

Stores fluids.
Enclosed Pipe Cross

Stores fluids.
Enclosed Pipe Cross Corner

Stores fluids.
Enclosed Pipe Omni

Stores fluids.

Tank Small

Stores fluids. Max capacity is 31.25 liters.
Tank Medium

Stores fluids. Max capacity is 187.5 liters.
Tank Large

Stores fluids. Max capacity is 703.125 liters.
Fluid Valve Variable

* Input 1 (Number): flow (0=no flow, 0.5=half flow, 1=full flow)

Limits the flow of fluid variable.
Fluid Valve On/Off

* Input 1 (On/Off): flow (0=no flow, 1=full flow)

Toggles the flow of fluid variable.
Fluid Nozzle

Ejects fluids like a sprinkler.
Fluid Exhaust

Ejects fluids.
Fluid Flow Valve (Directional)

Allows fluid to flow in only one direction.
Fluid Filter

Allows the selected fluids to pass through.
Fluid Spawner

Can spawn different fluids. Must be placed inside a room. Only available in  creative mode.
Fluid Port

Can be used to transfer fluids from one room to another or the environment.
Fluid Slot Port

Can be used to transfer fluids from one room to another or the environment.
Fluid Intake

Can be used to transfer fluids from one room to another or the environment.
Fluid Heat Sink

Cools fluids.
Fluid Heat Radiator

Cools fluids.
Fluid Pump

Can move fluids inside pipes.
Fluid Pump Large

Can move fluids inside pipes.
Fluid Connector

Connects with other connectors. Allows transfer of fluids.
Fluid Cannon

Fires fluids into variable directions.
Robotic Pivot Fluid

A rotatable pivot with 2 fluid connections.
Hose

An extendable cable that can transfer fluids.
Anchor Fluid Hose
 You can connect fluid hoses between two of these blocks.
V0.5.20

**V0.5.20** of *Stormworks: Build and Rescue* was released on February 1st, 2019.

## V0.5.20

* Feature - Added language tab to settings menu where you can change your game's language
* Feature - Added workshop support for player-created language files

* Fix - Increased max fluid flow
* Fix - Removed cooldown on fluid generation at oil rigs and refineries to help speed up fueling large ships
* Fix - Fixed orange colours on vehicles rendering as white
* Fix - Fixed falling through the floor when exiting a harness
* Fix - Fixed ocean floor rock physics not always lining up correctly
* Fix - Fixed ocean floor rocks disappearing when viewed from some angles
* Fix - Possible fix for vehicle damage not rendering in some cases
* Fix - Updated font to have better support for Cyrillic characters
V0.7.19

**V0.7.19** of *Stormworks: Build and Rescue* was released on July 12th, 2019.

* Feature - Added medium, large and huge solid rocket boosters
* Feature - Solid rocket boosters now have separate component for extending fuel to reduce logic nodes
* Feature - Added separate difficulty option for disabling megalodon attacks when creating a world

* Fix - Player health/oxygen/debuffs are visible when sleeping
* Fix - Fixed vehicles disappearing and not returning to workbench on some islands
* Fix - Fixed crash when despawning track connector with grippers attached that are part of a different vehicle
* Fix - Fixed pilot seat controls remaining visible after despawning a mission vehicle
* Fix - Fixed solid rocket booster producing thrust in wrong direction when mirrored
V0.9.3-5

**V0.9.3-5** of *Stormworks: Build and Rescue* was released on October 18th, 2019.

## V0.9.3

* Balance - Engine damage and overheating reduced slightly

## V0.9.4-5

* Fix - Static vehicles spawning multiple times at certain places
* Fix - Advanced wheels / Tank tracks vibrating
* Fix - Twilight zoning should now happen less often
* Fix - Game using developer colours for logic nodes
* Fix - Various tile and mission fixes, including trees
* Fix - Mission markers always disappearing when removing missions
* Fix - CTD when survivors were attempting to follow themselves (After pressing both interact keys simultaneously)
V0.1.7-9

**V0.1.7-9** of *Stormworks: Build and Rescue* were released on March 6, 2018.

## v0.1.9

* Feature - multiplayer refactor so clients move smoothly and no longer rubber band
* Fix - loading games where islands no longer appear is fixed
* Fix - replaced fire on oil rig
* Fix - crash fixes for internal systems
* Fix - MacOS server now launches correctly
* Fix - physics and geometry for one of the islands (island 4)
* Fix - fishes no longer come out of the water in high seas

## v0.1.8

* Fix - water pumps no longer break
* Fix - duplicate characters no longer spawn when loading game
* Fix - pilot seat controls no longer show for other players in multiplayer

## v0.1.7

* Fix - center of mass now recalculates correctly
* Fix - oil rig crane buttons now function correctly
* Fix - increased surface brightness of omni lights and reduced their volume halo light
* Fix - improved multiplayer performance and fixed issues where players didnt move correctly
* Fix - resolved multiplayer crash when player disconnect
* Fix - players now despawn when disconnected
* Fix - black terrain graphics issue resolved
V0.9.20

**V0.9.20** of *Stormworks: Build and Rescue* was released on December 20th, 2019.

## V0.9.20

* Feature - 4x1, 4x2 and 4x4 Wedges

* Rework - Disabled some GPU queries that could give a performance boost for lower end graphics cards / integrated graphics

* Fix - Sawyer Islands North Harbour Trainline issues
* Fix - Rare CTD when returning a vehicle to workbench
* Fix - Corrected Large Radio cost from 200 -> 2500
V0.8.22-23

**V0.8.22-23** of *Stormworks: Build and Rescue* was released on September 13th, 2019.

## V0.8.22

* Fix - Crash with multiple obscured bodies with Huge Radar

## V0.8.23

* Feature - Kinematic Multiplayer
* Feature - Quick Chat

* Rework - New games and Main Menu now have varied weather
* Rework - Wheel grip

* Fix - Distance sensor functioning while damaged
V0.2.13-21

**V0.2.13-21** of *Stormworks: Build and Rescue* were released on June 15, 2018.

## v0.2.13-21

* Feature - new fluid pipes simulation system incorporating flow and pressure - one logic node type flood fills connections
* Feature - new fluid parts - directional flow valve, on / off valve, variable flow valve, pressure sensor
* Feature - fluid connector and hose are now completed
* Feature - 2 new sealable hinged doors
* Fix - series of crash fixes from reviewing crash logs
* Fix - resolved most common issues causing player to be stuck in spawning screen
* Fix - resolved incorrect game mode in multiplayer
* Fix - resolved tutorial sometimes starting in multiplayer
* Fix - player flashlight now works in multiplayer
* Fix - islands now purchase correctly for clients in multiplayer
* Fix - reduced message max size when spawning vehicles helping larger vehicles and multiplayer vehicles to spawn correctly
* Fix - resolved issue rejoining game in multiplayer
* Fix - resolved issue breaking creative mode in multiplayer
* Fix - players no longer move while in workbench in multiplayer
V0.9.7-8

**V0.9.7-8** of *Stormworks: Build and Rescue* was released on November 1st, 2019.

## V0.9.7-8

* Feature - Streamlined multiplayer dynamic object sync Vehicles and other entities are now visible at long range The server will experience less slowdowns caused by clients loading vehicles

* Fix - Removed damage from advanced wheel tire mesh
* Fix - Wheel physics raycast causing flipping and sliding

* Fix - Lua Editor multiline selection
* Fix - Rotor Blades physics rotating the wrong way
* Fix - Rotor Blades never destroying fully
* Fix - Removed dev tree debug rendering from F2 toggles
* Fix - Buoyancy volumes causing bouncing at low LOD (weird submarine physics)
* Fix - Multiplayer clients now wait for tile physics to load fully
* Fix - Several backend audio errors
* Fix - Large Generator hole in mesh
V1.0.15

**V1.0.15** of *Stormworks: Build and Rescue* was released on October 2nd, 2020.

## V1.0.15

* Feature - Seat audio nodes and toggleable headset property

* Rework - Removed cargo zone merging
* Rework - Scripts are now only ticked when the game is simulating
* Rework - Allow dead/incapacitated characters to be placed in beds/stretchers
* Rework - Survivors no longer exit seats when vehicles unload
* Rework - Water particle extinguish rate now based on distance to fire

* Fix - Chatbox covering sound setting sliders
* Fix - Laser distance sensor values persisting when toggled off
* Fix - Gimbal camera mirrored editor arrows
* Fix - Gimbal camera laser rendering flipping in y-axis
* Fix - Player charged for auto-refuel when loading a save
* Fix - Carried/Seated characters not updating submerged state when NPC damage is enabled
* Fix - Player rendering when zoomed in with binoculars
* Fix - MP clients falling through floor when teleporting
* Fix - MP clients falling through floor when connecting
* Fix - MP clients falling through floor when disconnecting
* Fix - Buying/selling fuel when auto-refuel is disabled
* Fix - Rail junctions not saving their state
* Fix - Seat back voxels not being raycastable (Hard to get in seats)
* Fix - Button state inverting when cutting power whilst overriding the node
* Fix - CTD extinguishing forest fires on DS
* Fix - Forest fires not extinguishing correctly by fire extinguisher on DS
* Fix - Camera inputs not clearing when toggling photo/noclip mode
* Fix - PTT being disabled when scrolling over hotbar radio equipment
* Fix - Winch ropes added in vehicle editor snapping to 10m when winch extended/retracted
* Fix - Prevent mission fires re-igniting on unload/load
* Fix - Active tool staying active when collecting equipment
* Fix - Classic career now applies research filters to the vehicle editor hotbar
* Fix - Added missing mission location names
* Fix - onVehicleDamaged lua callback
V0.2.29-31

**V0.2.29-31** of *Stormworks: Build and Rescue* were released on June 29, 2018.

## v0.2.31

* Feature - Creative mode island can now be found in career mode (requires a new save)
* Feature - Added 7 new purchasable bases to existing islands:
	+ Added purchasable bases to 4 uninhabited islands along with workbenches and static workbenches for base building (also now available in the mission editor)
	+ Added 2 purchasable bases to the mega island along with workbenches
	+ Added a purchasable base to the military island along with a large hangar workbench
* Feature - Some components show extra data on their tooltip when looking at them in first person (buttons, indicators, water pressure/metre, clock)
* Feature - Stormworks.exe now has an icon!

* Fix - Power slider value now works for multibody parts
* Fix - Distance sensor works correctly when flipped
* Fix - Wind sensor renders correctly when flipped
* Fix - Rotation sensor works correctly when flipped
* Fix - Water cannon nozzle now renders correctly when flipped
* Fix - Doors spawn in correct state with default values initialised
* Fix - Fixed compartment to compartment fluid links filling up regardless of the amount of water in the higher compartment
* Fix - Ocean rocks are synced in multiplayer
* Fix - Reduced client load/unload range in multiplayer
* Fix - Physics objects sync as islands in multiplayer to reduce desync
* Fix - Fixed ocean jumping forward in singleplayer when leaving workbench
* Fix - Unpausing photo mode works in singleplayer
* Fix - Erasing components from vehicle correctly refunds them/returns them to stock
* Fix - Resolved several rare multiplayer crashes
* Fix - Loading game from pause menu no longer gets stuck in waiting for server
* Fix - Rebalanced world generation so that islands with unique locations don't spawn multiple times

## v0.2.30

* Feature - changed the type of physics for the ocean floor to be more efficient
* Feature - island physics now optimized in 3 dimensions rather than 2 to improve nuclear island and other island performance
* Feature - inaccessible areas in vehicles are now filled to optimize physics
* Fix - doors now spawn closed
* Fix - objects now rotate correctly when spawning
* Fix - starting money now correct when starting new career game without tutorial
* Fix - islands load before vehicles and objects so objects do not fall through the ground

## v0.2.29

* Fix - currency is now correct when loading career game
* Fix - doors now return to workbench correctly
V0.6.19-20

**V0.6.19-20** of *Stormworks: Build and Rescue* was released on April 18th, 2019.

## V0.6.19

* Feature - New career mode progression system
	+ - Missions reward "research points" instead of blueprints
	+ - Research technologies to get new blueprints
	+ - Blueprints have been put into a tech tree, with different paths to follow depending on how you want to progress
	+ - Added research tab to map where you can view tech and begin research
* Feature - Rotor blades can be toggled on/off by interacting with the rotor head

* Fix - Fixed undo in microcontroller editor causing a crash if then copying a selection
* Fix - Rebalanced advanced wheel friction multipliers

## V0.6.20

* Fix - Resolved crash when creating new game from previous patch
Wiki/Building/Components/Displays

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 Building
 Components
 **Displays**

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## Displays   [ edit page ]

Artifical Horizon

* Used for orientation (azimuth)

Compass Ball

* Used for orientation (north, east, south, west)

Dial

* Input 1 (Number): the number to display
* You can select minimum and maximum of the display

Digital Display

* Input 1 (Number): the number to display
* You can select minimum and maximum of the display

Gauge Display

* Input 1 (Number): the number to display as white line
* Input 2 (Number): the number to display as red line
* You can select minimum and maximum of the display

Instrument Panel

* A combination of 4 other displays or user input
* Input 1 (Composite): used to set values for displays of this panel
* Output (Composite) input signal, overwrittеn by switches and buttons on this panel
* You can connect several panels in series
V1.1.7-12

**V1.1.7-12** of *Stormworks: Build and Rescue* was released on March 12th, 2021.

## v1.1.7-12

* Rework - Modular engine coolant capacity now smaller / more rational
* Rework - Modular engine throttle sensitivity scaled down by 75%
* Rework - Modular engine fuel and air manifolds no longer have multiplicative effect when many installed
* Rework - Increased modular engine power production x3
* Rework - Wheels can now be scaled up as well as down by slider
* Rework - Salt water scaling of modular engines now has a greater effect
* Rework - Reduced modular engine heat production 25%
* Rework - Heat exchangers fluid capacity now based on size
* Rework - Thumbnails for Add-ons now says "ADD ON" rather than "MISSION"
* Rework - Doubled energy capacity of batteries
* Rework - Radiators now passively cooled by air flow and wind

* Fix - Added descriptions to catalytic converter
* Fix - Modular engine tooltips reformatted
V1.4.11

**V1.4.11** of *Stormworks: Build and Rescue* was released on March 11th, 2022.

* Controller support updates:
	+ Character controller support
	+ #466 Vehicle controller support
	+ Characters/Vehicles no longer move while in map/photo/creative menu
	+ B button now acts as a generic back button for all UI screens
	+ Creative menu day/night slider support
	+ Research screen controller support
	+ Photo-mode controller support
	+ Sunrise-Sunset slider support
	+ Back button keeps getting selected when scrolling a list
	+ Pad input key-binds now work for UI navigation (#6070 #6081 #6206 #6264 #6001)
	+ #6000 Rebinding menu can no longer be backed out of except with 'Esc'
	+ Photo-mode hotkey tips now display their bound keys
	+ Reset button now works correctly for bindings

* Rework - Iceberg tiles now have more room between bergs for ships
* Rework - #1553 Force non-combat AI vehicles to despawn if they sink
* Rework - #5262 Catalytic converter now converts exhaust to air rather than destroying exhaust

* Fix - #5871 Edge-case logic thread lockup caused by setVehiclePosSafe

* Fix - #5441 Crash on vehicle despawn while interacting
* Fix - #5122 Prevent vehicle fires when damage is toggled off, vehicle invulnerable flag is now checked for all damage systems
* Fix - #4926 Objects removed via lua now force an update to despawn them
* Fix - #3615 Make radar ignore trees
* Fix - #2792 Fix setVehiclePosSafe getting stuck when targeting an area between two vehicles (occasionally caused game lockup)
* Fix - #793 #728 Language workshop uploading disabled
* Fix - #3924 Added buoyancy surfaces to heat exchangers

* Fix - #5254 Missing collision mesh for filing cabinet
* Fix - #5891 Missing Face on Fluid Hose Anchor
* Fix - #4981 Floating tree cluster
* Fix - #4940 Foghorn model issues
* Fix - #4930 Mute sirens when damaged
* Fix - Short Tornadoes
V1.0.16-17

**V1.0.16-17** of *Stormworks: Build and Rescue* was released on October 9th, 2020.

## V1.0.16-17

* Fix - Toggle button not holding its state when power is cut
* Fix - Multiple fluid spawners refunding costs for a shared volume
* Fix - CTD on linking helm audio node
* Fix - Muffle effect persisting when teleporting from a seat
* Fix - Character physics unable to swim through small holes underwater
* Fix - Camera transition not smoothed when exiting water
* Fix - Active but expired mission vehicles despawning on save/load
* Fix - Electric relay being interactable
* Fix - Character capsule collision not disabling in seats
* Fix - Rain/Snow hitting clouds
* Fix - Water Cannons / Hoses consuming fuel
* Fix - Character not crouching after jumping while crouch is held
* Fix - Invisible ropes for multiplayer clients
* Fix - Character ragdolls getting stuck in physics when exiting seats
* Fix - Removed internal explosion ignition point parameter from lua createFire and mission editor
* Fix - Winch ropes not having the correct number of physics nodes on spawn
* Fix - Playlist Lua updates and documentation fixes
V0.6.21

**V0.6.21** of *Stormworks: Build and Rescue* was released on April 26th, 2019.

* Feature - Added modular tank track components (3 sizes of drive wheels and 3 sizes of regular wheels)

* Fix - Rebalanced costs of several tech tree research items
* Fix - Research view no longer hidden when "infinite stock" is enabled
* Fix - Research view hidden when "unlock all components" is enabled
* Fix - Missions no longer reward RP when "unlock all components" is enabled
* Fix - Fixed research time not updating for host in multiplayer
* Fix - Added confirmation dialog when beginning research
* Fix - Fixed fans and underwater propellers having toggleable physics
V0.8.11-14

**V0.8.11-14** of *Stormworks: Build and Rescue* was released on August 16th, 2019.

## V0.8.11

* Fix - MacOS no longer crashes when spawning into game
* Fix - Multiplayer server no longer gradually increases delay of some clients

## V0.8.12

* Fix - Corrected seat pose for racing seat
* Fix - Corrected data in seat composite nodes
* Fix - Corrected old seats not having composite nodes
* Fix - Updated seat composite node short descriptions to be more informative
* Fix - Additive components not rendering in the vehicle editor
* Fix - Crazy spinning door animations
* Fix - Custom waypoints now update correctly
* Fix - Parachutes now fall slower and glide better
* Fix - Editor world view now shows all ocean tiles
* Fix - Camera orientation on re-spawning
* Fix - Rain/snow bounds errors when paused
* Fix - Advanced wheels hovering when mirrored
* Fix - Multiplayer minor processing improvements

## V0.8.13

* Fix - Rendering monitors outside the view frustum
* Fix - Repeated deaths on respawn
* Fix - Mirrored door default state
* Fix - Rogue mode end screen not appearing
* Fix - Vehicle part transforms not resetting in the vehicle editor
* Fix - Wheels being attached in the wrong orientation
* Rework - Renamed Racing seat to Driver Seat

## V0.8.14

* Feature - 4 New Pipe Types
* Feature - Added sloped railing segments

* Rework - Updated frustum culling algorithm to improve rendering performance
* Rework - Renamed racing seat to driver seat
* Balance - Small dock door mass and cost rebalanced to 15 and 400 respectively

* Fix - Monitor functionality in photomode
* Fix - Vehicle components ignoring components on other vehicles
* Fix - Hotbar now saves correctly in editor and microprocessor editor
* Fix - Small dock door now also have composite nodes
V0.7.8-9

**V0.7.8-9** of *Stormworks: Build and Rescue* was released on June 7th, 2019.

## V0.7.9

* Feature - Added Megalodon button to the creative menu
* Feature - Added Megalodon to missions editor
* Fix - Changed wavelength to be a number input rather than composite on the laser components
* Fix - Improved Megalodon behavior and made spawning much rarer
* Fix - various mesh and physics changes to islands 14, 15, 18, 33\_21 and 33\_22
* Fix - lasers now collide with player characters
* Fix - improved buoyancy data for HUD monitors
* Fix - all animals now 10% more buoyant
* Fix - resolved crashes when rendering lua screens with too many elements
* Fix - resolved crash when loading a game where the player is looking at a screen
* Fix - resolved crash when loading game related to workshop subscriptions
* Fix - updated tilt sensor description
* Fix - updated altimeter description
* Fix - 'fluid' tag no longer appears twice in all fluid components
* Fix - secondary winch part name is capitalized when highlighted
* Fix - fixed typos in some mission text
* Fix - fixed typos in some component text
* Fix - exiting character editor during tutorial with exit button no longer breaks the tutorial
* Fix - removed pilot seat sensitivity sliders for axes 5, 6, 7, 8
* Fix - added light switch to Coastguard Station TT
* Fix - loading game saves with non-default day-night cycle time now loads with the correct time of day
V0.1.19

**V0.1.19** of *Stormworks: Build and Rescue* was released on March 27, 2018.

* Feature - photo mode can now be paused/unpaused in singleplayer
* Feature - doubled range of photo mode camera (80m)
* Feature - photo mode camera is now relative to player
* Feature - softer button click sound in vehicle editor
* Feature - updated tags of wing and control surface components, will now show in inventory when searching "airplane" or "aeroplane"
* Fix - fixed crash when hovering textboxes on select panel and pressing tab
* Fix - fixed crash when clearing vehicle with select panel open
* Fix - getting out of upside-down vehicles no longer causes the player to be flung into space
* Fix - buzzer pitch now works correctly with pitch > 100%
* Fix - movable objects no longer show an empty tooltip when hovered on the map
* Fix - fixed missions sometimes causing large framerate drops
* Fix - improved performance of error logging
* Fix - fixed inventory playing extra sounds when clicking/double-clicking components
* Fix - jump sound no longer plays unless jump was pressed
* Fix - land sound plays far less frequently and is quieter
* Fix - land sound no longer plays when going from swimming to walking
* Fix - fixed not being able to cancel the overwrite/delete vehicle dialog if delete button was double-clicked
* Fix - improved performance of rendering transparent UI elements
* Fix - pressing H in photo mode no longer toggles pilot seat UI when exiting photo mode
* Fix - pilot seat UI hides correctly in photo mode
* Fix - attaching to seat/ladder/handle cancels climbing out of water behaviour
V0.1.6

**V0.1.6** of *Stormworks: Build and Rescue* was released on March 2, 2018.

* Fix - now save sensitivity value for throttle lever
* Fix - waves no longer go max size next to islands (max size occurs 3km from nearest island)
* Fix - oil rig crane buttons no longer get stuck in flashing state
* Fix - ends of winches no longer float around in low gravity
* Fix - magnetic force of connectors increases with the mass of the object they are part of
* Fix - minor performance improvements for connectors and mass calculation
* Fix - small coaster wheels now spin freely
* Fix - menu shadows minor improvement
* Fix - object placement with openable surfaces fixed to avoid invalid buoyancy
V0.7.20

**V0.7.20** of *Stormworks: Build and Rescue* was released on July 19th, 2019.

* Feature - Added 3 control fins (small, medium, large)
* Feature - Added equipment swapping by interacting with an outfit inventory while already wearing an outfit

* Fix - Rebalanced mass of passenger and pilot seats
* Fix - Fixed infinite generators with starter motors and connectors
* Fix - Connectors consume more electricity when applying a larger attraction impulse
* Fix - Flashlight state is saved/loaded correctly
* Fix - Fixed custom day/night cycles not saving/loading correctly
* Fix - Fixed fans not applying force in correct direction when mirrored
* Fix - Fixed being able to toggle buttons using logic input when broken
* Fix - Added short period of invincibility after respawning to prevent death loops
* Fix - Solid rockets now work underwater
* Fix - Improved rudder shaking issues at high speeds
* Fix - Fixed placement issues with some multibody components
* Fix - Corrected multiple spelling and formatting mistakes
Wiki/Building/Components/Mechanics

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 Wiki
 Building
 Components
 **Mechanics**

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## Mechanics   [ edit page ]

Compact Robotic Pivot

Compact Velocity Pivot

Small Connector

Large Connector

Hinge Connector

Door Dock Small

Door Dock Large

Door Frame Controller

Door Frame Corner

Door Frame Edge

Door Panel Corner

Door Panel Edge

Hatch

Door

Robotic Door Hinge

Linear Track Base Small

Linear Track Extension Small

Linear Track Base

Linear Track Extension

Magnet

Piston

Piston Suspension

Pivot

Robotic Hinge

Velocity Pivot

Robotic Pivot Power

Robotic Pivot Fluid

Sliding Connector Track

Sliding Connector Gripper

Suspension

Vehicle Parachute

Winch Small

Winch Large

Landing Float

Floats on water.
V0.6.2

**V0.6.2** of *Stormworks: Build and Rescue* was released on March 1st, 2019.

* Fix - Fixed arctic missions spawning before purchasing an arctic base
* Fix - Fixed edit grid being in the wrong place on custom boat player base
* Fix - Fixed seal and penguin idle animation positions
* Fix - Slowed down penguins and seals forward speed to prevent them from beaching so often
* Fix - Fixed some map labels not rendering
* Fix - Waypoint no longer floats high in the air
* Fix - Fixed cable length node missing on large winch
* Fix - Fixed logic links not rendering when dragging
* Fix - Fixed logic node jittering when in the arctic with TAA enabled
* Fix - Dynamic icebergs now cause vehicle damage
* Fix - Reworked trainline generation to no longer fail to link some terminals
* Fix - Added more information to log.txt file when starting the game to diagnose some startup issues
* Fix - Updated plane crash mission to make it harder to get stuck in the plane's pilot seat
* Fix - Added signals to fork train piece and Arctic terminals
* Fix - Fixed characters spawned with special outfits sometimes rendering accessories in the wrong place
* Fix - Fixed not being able to select animals in the mission editor after they've been deselected
* Fix - Added some missing islands to mission editor
* Fix - Fixed arctic airstrip dock not having spotlights
* Fix - Fixed arctic mining island not having spotlights
* Fix - Fixed some terrain issues at container depot, shipbreaking yard and arctic outpost
* Fix - Added physics to ramps at arctic outpost train terminal
* Fix - Fixed walls of railway at shipbreaking island being too close on corners
V0.8.24-28

**V0.8.24-28** of *Stormworks: Build and Rescue* was released on September 20th, 2019.

## V0.8.24

* Fix - Physics constraints not being deleted correctly when exiting seats

## V0.8.26

* Rework - Further improvements to multiplayer sync including several fixes
* Rework - Made the "open Quick Chat" hotkey customisable

* Fix - Quick Chat can no longer be opened outside of the main game view
* Fix - Quick Chat no longer dims the screen
* Fix - Disabled random weather on new game for creative saves

* Balance - Reworked random starting weather values to give a better distribution

## V0.8.27

* Feature - Multiplayer Island
* Fix - Can now detach from seats at speed
V0.1.4

**V0.1.4** of *Stormworks: Build and Rescue* was released on March 1, 2018.

## V0.1.4

* Fix - nuclear island and other island physics now works correctly
* Fix - can no longer walk through some doors
* Fix - camera no longer clips though objects
* Fix - removed help popups from game
* Fix - mission condition where vehicle despawning no longer causes crash
V0.2.1

**V0.2.1** of *Stormworks: Build and Rescue* was released on May 9, 2018.

* Feature - new mission editor with Steam Workshop support
* Feature - new set of official missions content
* Feature - 10 new island locations including a 6 sq km mega island
* Feature - fire system including new water cannon component
* Feature - new icons set
* Fix - player positions now correct in beds and harness
* Fix - player now takes correct position when getting out of seat avoiding physics issues
* Fix - winch slip reduced
* Fix - missions now detect completion correctly
* Fix - money rewards now granted correctly