March 9, 2017

← February 15, 2017 • • • • • List of Patches • • • • • March 10, 2017 →

## New Content

* New challenging difficulty co-op playlist “Commando” featuring elite unit bots, limited fire support and minimal HUD elements.
* New group system on the main menu allowing players to invite Steam friends and join servers together.
* New Hawker Typhoon rocket strike air support option for the Commonwealth faction.
* New “Greased Bolt” attachment for all bolt action rifles allowing for faster cycling of the bolt between shots.
* New color grading profiles available in the game settings menu:
	+ D-Day
	+ Black and White
	+ Cinematic
* Audio & Subtitles
	+ New footstep equipment layer that scales in volume according to your movement speed.
	+ Tinnitus ear ringing effect when caught inside the radius of an explosion.
	+ New voice for Wehrmacht faction. The previous Wehrmacht voice is still ingame as the voice of the elite units.
	+ Over 200 new VO lines added to each character.
	+ Closed caption support for gameplay related voice over: includes Wehrmacht English subtitles for Game Start, Round \*\*Start, Objective Status Updates, Radial Support Requests, Missing Officer, Low Reinforcements, Regroup Point conversations, and Station support.
	+ New music added to the main menu and kit menu.
* New executable icon for all platforms.

## Updated Content

* Ragdolls will now react dynamically to the damage taken and animate appropriately.
* Fuel depot leaking particles will now occur at the point of origin of the bullet hole.
* Updated main menus
	+ New logo.
	+ New menu list with hover descriptions for each section.
	+ Inactive top-level menu buttons are now dimmed out.
	+ Updated visual style of the options menu.
	+ New oil painting styled loading screens for all maps.
* Updated ingame user interface
	+ New round and match summary screens with updated ranking progress bar.
	+ New weapon selection interface.
	+ Improved visibility of regroup point icon.
	+ Improved character lighting in the loadout screen.
	+ Improved compass indicators.
	+ Ranks & class icons now show when spectating a player.
	+ Objective icons now scale based on distance and fade out when looking directly at them.
	+ Updated objective dock styling including timer, wave count and objective letters.
	+ Updated weapon and equipment descriptions.
	+ Updated chat text font.
* User experience improvements
	+ Players can now vote to mute other players.
	+ You can now select a unit by double clicking on it.
	+ Steam friends will now show as cyan blue on the overhead map.

## Visual Improvements

* Texture & shader updates for all characters.
* New hand models and textures for all skin types.
* Optimized and updated shaders on all rank and unit patches.
* New truck, car prop and haystack world models.
* New animated propellers on support aircraft
* New support aircraft models:
	+ Lancaster
	+ Hawker Typhoon
	+ C-47
	+ P-47
	+ B-25
	+ JU 52
	+ JU 58
	+ JU 87
	+ JU 88
* New M1919 machine gun model.
* Updated textures for the following weapons
	+ M1 Garand
	+ Springfield 1903
	+ Karabiner 98k
	+ Lee-Enfield No. 4
	+ M1918 BAR
	+ Hi-Power
	+ M2 Flamethrower

## Gameplay Improvements

* Major player clipping pass for all maps reducing instances where players would get caught on edges of objects and doorways.
* Improved the effect of bullet penetration, dealing more damage to targets behind weak cover.
* Flamethrowers will now cause suppression to anybody caught within the outer radius of the flames.
* Reduced speed of flamethrower class.
* Support options now have a global team cooldown by type.
* Added small amount of deviation to the bazooka rocket at long range.
* Fire support:
	+ Increased cooldown times for supply drop and HE Artillery.
	+ Carpet Bombing now has a separate timer, and its cooldown has been significantly increased.
* American rifle grenade will now detonate on impact instead of being fused balancing it with the Commonwealth and Wehrmacht factions.
* Performing a melee attack at close range will now cause suppression effects to the target (even if it doesn’t hit).
* Increased damage of bayonet uncharged stab to a two hit kill instead of a three hit kill.
* Increased the recoil of the BAR.
* Sidearms can now be dropped if the active weapon when killed.
* Perk changes:
	+ Removed Flamethrower and Support perks.
	+ Replaced Machinegunner extra ammo perk with suppression resistance perk.
	+ Replaced Engineer faster reload perk with extra weight perk.

## Bug Fixes

* The game now properly purges all unused models during listen server transition reducing memory load.
* Intel entity should no longer ever fall beneath the map when a player carrying it dies while prone.
* Panzerschreck now has the correct ammo count compared to the bazooka.
* Deathcam should no longer clip into the world geometry.
* Flamethrower dynamic light menu setting now saves correctly.
* Restore the ability to set auto-bipod to be completely disabled.
* Firemode saving now works correctly for all weapons that have variable firemodes.
* Fixed t-posing when leaning and using the binoculars.
* Corrected shell counts for Wehrmacht pistols.

## Coop Improvements

* Changed supply gain for the following modes.
	+ Stronghold & Raid – Earned supply is granted to the player after taking an objective.
	+ Entrenchment – Earned supply is granted to the player every two minutes.
* Removed difficulty CVARs:
	+ Bot combat effectiveness is now determined by the rank patch of the bot. This can be defined with doi\_coop\_bot\_ranking (between 1-6).
	+ doi\_bot\_rank\_combat\_bonus changes the effectiveness of each rank patch.
	+ Removed per difficulty enemy spawning times, now all gamemodes use doi\_coop\_respawn\_frac as a multiplier for spawn times. A higher multiplier means a longer time to spawn bots.
* Added VO for when bots flee due to morale loss and also for when they go back to retrieve reinforcements for a counter attack.

## Map Balance & Fixes

* Bastogne
	+ Adjusted A Offensive building to make it less camper friendly.
	+ Polished several areas of the map.
	+ Updated navmesh.
* Comacchio
	+ Additional polishing throughout the map.
	+ Tweaked restricted zones.
	+ Updated soundscapes.
	+ Updated navmesh.
* Crete
	+ Updated lighting and skybox.
	+ Updated art.
	+ Gameplay adjustments for the fortress area and Wehrmacht start spawn Offensive.
	+ Fixed several issues throughout the map.
	+ Updated navmesh.
* Dog Red
	+ Relocated B Offensive to make it a bit less easy to reach for Allies when A is captured.
	+ Fixed several small issues throughout the map.
	+ Updated navmesh.
* Foy
	+ Added entrenchment.
	+ Added sabotage.
	+ Moved stronghold objective B (flak) to farmfield.
	+ Moved frontline objective B (street convoy) cover to the sides of the street.
	+ Replaced row of houses between farmfield and hayfield with a small forest.
	+ Replaced textures and props throughout the map with updated versions.
	+ Added additional cover in some areas that needed it.
	+ Tweaked blockzones.
	+ Updated navmesh.
* Ortona
	+ Additional art pass in several areas of the map.
	+ Moved A Offensive capture zone to ground floor.
	+ Several gameplay adjustments Near A Offensive.
	+ Fixed several issues throughout the map.
	+ Updated navmesh.
* Reichswald
	+ Fixed several small issues throughout the map.
	+ Updated navmesh.
* Saint-Lô
	+ Additional art pass.
	+ Small gameplay adjustments throughout the map.
	+ Updated cubemaps.
	+ Additional clipping pass.
	+ Updated navmesh.
* Salerno
	+ Gameplay adjustments for Frontline and Liberation.
	+ Added more cover to the middle.
	+ More cover for the allied objective in Liberation.
	+ Added additional route into Wehrmacht objective Frontline.
	+ Additional polishing.
	+ Fixed several small issues throughout the map.
	+ Updated navmesh.
* Sicily
	+ Minor polishing throughout the map.
	+ Added additional cover nodes for bots.
	+ Fixed several issues throughout the map.
	+ Updated navmesh.