recursal/Fanatic-Fandom huggingface dataset:
Solid Crude Oil

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Solid Crude Oil

### Properties

 Solid, Liquefiable

**Solid Crude Oil** is the Solid state of Crude Oil.

It can be found in oil biomes on the Rime asteroid. Due to the fact that half of the mass is destroyed when mined, generally it is a better idea to melt it on location via a Liquid Tepidizer or warmer oil from an Oil Well.
Signal Switch

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Signal Switch

Sends a Green Signal or a Red Signal on an Automation grid.

Signal switches don't turn grids on and off like power switches, but add an extra signal.

### Auto Out

**Green**: Turned ON
**Red**: Turned OFF

## Materials

### Refined Metal

25 kg

**Signal Switch** is an Automation building that outputs a Green/Red signal to any connected buildings by player controlled toggle.

## Tips

* Signal Switches are simpler to use than automation sensors as the only choices are on/enabled/green or off/disabled/red.

## History

* **AP-395113**: Before this versions it must be toggled by a Duplicant.
* **AP-404823**: Signal Switch no longer says it requires Duplicant operation.

v · d

 Buildings

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Terra Asteroid

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

*This article is related to content of the Base Game. There may be a version for the  DLC, see Planetoid Clusters.*

**Terra** is an Asteroid Type in the game of Oxygen Not Included. It is the default asteroid type, and was the default map preset before the Launch Update.

## Biomes

Terra is composed of following Biomes:

* Temperate Biome
	+ Base version (loaded but not used)
	+ Start variant
	+ Mini Metal variant
	+ Mini Water variant
	+ Mini Algae variant
* Swamp Biome
* Caustic Biome
* Frozen Biome
* Tide Pool Biome
* Volcanic Biome
* Oil Biome
* Space Biome

Three Biomes are missing in Terra:

* Forest Biome
* Barren Biome
* Rust Biome

## Important Resources

### Water

Temperate Biome has Water. Filter the Polluted Water in Swamp Biome, or desalinate the Salt Water in Tide Pool Biome.

### Raw Minerals

Caustic Biome has Igneous Rock. Swamp Biome and Tide Pool Biome has Sedimentary Rock.

### Metal Ores

Caustic Biome has Iron Ore. Swamp Biome has Gold Amalgam.

### Crude Oil

Oil Biome has large quantities of Crude Oil.

## Agriculture

Following Plants could be domestically planted:

* Mealwood
* Bristle Blossom
* Sleet Wheat
* Balm Lily
* Wheezewort
* Pincha Pepper
* Dusk Cap
* Thimble Reed
* Waterweed

Following Plants are not available in Terra:

* Arbor Tree
* Oxyfern
* Dasha Saltvine
* Nosh Sprout

## Ranching

Following Critters are available in Terra and can be tamed:

Hatch

Hatch

Shine Bug

Shine Bug

Drecko

Drecko

Pokeshell

Pokeshell

Puft

Puft

Slickster

Slickster

Shove Vole

Shove Vole

Pips are not available in Terra. Player has to wait for Printing Pod to print them, or source them from Space Destinations.

## Engineering Details

Terra is named SandstoneDefault in game code.
Raw Egg

This article is considered **accurate** for the current version (***U50-587362***).
This article is considered **accurate** for the current version (***U50-587362***).

## Raw Egg

A raw egg that has been cracked open for use in Food preparation.
It will never hatch.

### Source

critter eggs

**Raw Egg** can be made from an Egg using an Egg Cracker. It is edible, but it is better to prepare it on Electric Grill or Gas Range. **Raw Egg** will turn into Omelette if exposed to a hot temperature for an extended time

Eggs stored in Storage Bins and other containers lose viability over time and will become a Raw Egg in 10 cycles if not released from the container.

## Tips

* A Raw Egg will cook into an omelette if it reaches 71°C.
	+ As cracking doesn't change the temperature, cracking an egg of 71°C or higher produces an Omelette.
	+ If an egg reaches 0% viability in a container and becomes a Raw Egg, its temperature is reset to 20°C.

## Recipes

Inside the Electric Grill, it can be cooked into

* Omelette
* Soufflé Pancakes

## History

* **U48-567980**: Raw Egg is now edible, and is worth 1600 kcal. Before this, Raw Eggs had to be cooked to be eaten.
Tasteful Memorial

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Tasteful Memorial

Provides a final resting place for deceased Duplicants.
Living Duplicants will automatically place an unburied corpse inside.

Burying dead Duplicants reduces health hazards and stress on the colony.

## Materials

### Raw Mineral

800 kg

**Tasteful Memorial** is used to bury dead Duplicants. Living Duplicants will automatically place an unburied corpse inside.

## Mechanics

* Burying a dead Duplicant will *not* remove the Mourning effect.
* Because of the large decor penalty, consider creating a "graveyard room" of Tasteful Memorials away from heavy-traffic areas.
* Filled Memorials can be optionally deconstructed, the body will not be recovered.

## Epitaphs

* *Ashes to ashes, stardust to stardust.*
* *Free from the clutches of time.*
* *"Go on without me."*
* *Gone, but not forgotten.*
* *May they know peace.*
* *Never another like them. Until we print another like them.*
* *Take all their stuff. It's what they would have wanted.*
* *Thank goodness. They were starting to smell.*
* *They died doing what they loved.*
* *To dig, to mush, no more.*
* *Where one adventure ends, another begins.*
* *long forgotten, in the clutches of time...*

v · d

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Sporechid

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-469287**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-469287**

## Sporechid

Sporechids have an eerily alluring appearance to mask the fact that they host particularly nasty strain of brain fungus.

###  Temperature

-15 ↔ 240 °C
 258.15 ↔ 513.15 K
 5 ↔ 464 °F

## Can be planted in:

**Sporechid** is a type of decorative plant. They are found in the Oil Biome and emit Zombie Spores (1000 each second). They can be uprooted and replanted, and have a Decor value of 80.

The zombie spores cannot survive in most gasses and solids that can usually be found in bases, except for Carbon-based materials. They serve as a disincentive to work with Crude Oil without Atmo Suits.

## Tips

* They can be used to contain other germs, just like the Buddy Bud, but Buddy Bud is much better at containing other germs, since it's not as dangerous as the Sporechid, and it does not have the carbon dioxide requirement.
* They have an extremely high decor value, and a high radius. They can be really useful, as long as you can contain the germs, which can be accomplished by keeping the Sporechid behind glass.
* Be mindful of where you keep the seeds, since Pips can plant them.

## Trivia

* The old description for this plant was: "This beautiful specimen is actually the host for a particularly nasty strain of brain fungus".

## History

* **QLM3-326232**: Introduced.
* **LU-356355**: Increased decor value.

## Gallery

* The Sporechid when wilted.
* The Seed of the Sporechid.
Switch

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Switch

Turns Power on or off.
Does not affect circuitry preceding the switch.

Switches can only affect buildings that come after them on a circuit.

## Materials

### Metal Ore

100 kg

**Switch** is an Automation building which can disable a single Wire segment. It doesn't need any support such as floor, wall, ceiling, etc.

## Tips

* Since the power consumers could disabled by Automation grid, Switch can be replaced.
	+ Signal Switch or and Automation Wires costs less Resources but needs to be refined.
		- It could cost more when the power consumers to be disabled are too distance or too many

## Trivia

* Since the Switches and Signal Switches required Duplicant operation until AP-395113, the player controlled Switch had been made by connecting Power Shutoff with.

## History

* **AP-395113**: Signal Switch and **Power Switch** no longer require Duplicant interaction

v · d

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Starmap (Spaced Out)

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *U39-490405*. Unreflected changes in the discussed game mechanics are detailed here: **U46-550759**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *U39-490405*. Unreflected changes in the discussed game mechanics are detailed here: **U46-550759**

*This article is related to DLC content of Spaced Out.* There is a version of this article for the Base Game, see Starmap.

The Spaced Out DLC starmap displays an hexagonal grid that spans a radius of 12 hexes from the central starting Planetoid. There are also Space POI (Point Of Interest) that could be mined for resources using a Drillcone module. Artifacts can be found in every space POI.

Hexes are revealed in two stages: half explored (has question marks where a POI or planetoid exist) and fully explored (you can travel there using any rocket). You can fully reveal hexes within 3 tiles of the colony when using a regular telescope, or 4 tiles when using an enclosed telescope. That means that some part of the starmap will be inaccessible from planetoids. These hexes will be later revealed by traveling to them with a rocket that has a cartographic module or use a telescope inside the spacefarer module.

## Launching or Landing

The hexes covered by the circle around the planetoid is the orbital of that planetoid. Launching to orbit or landing from orbit to the planetoid, consumes the same amount of fuel as any other travelled hex, but takes much less time.

## Space Points of Interest

Space points of interest (POI) can be discovered scattered around the starmap. Depending on the cluster, some types of POI are guaranteed to be found while others are chosen randomly within a selection of POIs.

Harvestable space POIs always contain an artifact that can be collected using Artifact Transport Modules attached to the rocket. Once collected, a new Office Mug artifact will be available to be collected in 90 cycles, repeatable indefinitely.

Rockets with a fueled Drillcone can collect materials from POIs that have remaining mass. Mass is refilled each day based on its refill rate, up to its maximum capacity. The maximum capacity and refill rate are hidden values randomized on each POI during world creation. The refill rate is always a percentage between 1% and 2% of its maximum capacity.

### Harvestable Space POIs

Note that elements are gathered at a fixed temperature independent of the POI which can lead to POIs having elements both very hot and very cold.

### Other Points of Interest

 Russell's Teapot
 Temporal Tear
Solid Naphtha

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Solid Naphtha

Naphtha is a distilled hydrocarbon mixture in a Solid state.

### Properties

 Solid, Liquefiable

**Solid Naphtha** is the Solid state of Naphtha.
Small Solid Oxidizer Tank

This article has not been revised for the current version (***U50-582745***). It was last updated for *U40-494396*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *U40-494396*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Small Solid Oxidizer Tank

Stores Oxylite and other oxidizers for burning rocket fuels.

Solid oxidizers allows rocket fuel to be efficiently burned in the vacuum of space.

## Materials

### Metal Ore

200 kg

The **Small Solid Oxidizer Tank**  holds 450 kg of solid Oxidizer, either Oxylite or Fertilizer.

Oxylite has twice the efficiency of Fertilizer, meaning twice as much mass is needed when using Fertilizer.

It is always preferable to use 2 **Small Solid Oxidizer Tanks** instead of a **Large Solid Oxidizer Tank** since it will carry the same 900kg of Oxidizer while using just 4 tiles (1 less) and 4 burden (1 less) versus the large tank.

## See Also

* Rocketry in Spaced Out
* Large Solid Oxidizer Tank

v · d

 Buildings

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Sandstone

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Sandstone

Sandstone is a composite of relatively soft sedimentary rock.
It is useful as a Construction Material.

### Properties

 Plumbable, Crushable, Generic Buildable, Solid, Raw Mineral

### Decor

+10%

**Sandstone** is a Mineral that exists predominantly in the Temperate Biome.

Sandstone makes up a huge proportion of all natural blocks in the Temperate Biome and is present in smaller quantities in other biomes. Sandstone blocks closest to the Printing Pod come in 700 kg and 1840 kg and range from 600 kg to 1200 kg elsewhere. It has a hardness of 10 (Soft), making it as easy to dig as sand, but this also makes it a poor material to hold large quantities of water. Its low heat capacity and relatively high thermal conductivity makes it a poor insulator against higher temperatures. Additionally, Sandstone carries a +10% Decor bonus for buildings built with it.

## Usage

Due to its ease of access and availability, Sandstone is a very convenient and reliable source of building material and is very likely to be the first construction material to be used in the start of a new game. Its 10% Decor bonus can be beneficial for buildings such as paintings and sculptures, though note that Granite is a better choice that gives a +20% bonus.

Sandstone's very low hardness translates to a tendency to break under high pressures, which will lead to leaks. This can sometimes be circumvented by building Tiles two spaces thick, but in general it's better to use a harder material to store large volumes of liquids.

Rock Crusher can break Sandstone into Sand. 100 kg Sandstone = 100 kg Sand.

Hatches can eat Sandstone and excrete Coal.

## Production

 It can be harvested on rocket missions to renewable Space POIs:

* In Sandy Ore Fields at a rate of 216 – 648 kg per cycle.
Solid Filter

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

**This article may need cleanup to meet quality standards.**

## Solid Filter

Separates one Solid from the conveyor, sending it into a dedicated Conveyor Rail.

All solids are sent into the building's output conveyor, except the solid chosen for filtering.

### Shipping

Input: Conveyor intake
Output: Filtered conveyor output
Other conveyor output

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Refined Metal

50 kg

**Solid Filter** is a building out of the Shipping tab and works the same as Liquid Filter and Gas Filter.

## Usage

The Solid Filter has 2 outputs, the standard green output and another orange output in the center. The orange output is for the solid that was selected to be filtered out, and the green is for all the other solids that come through the filter. For example, using a Conveyor Loader, you may send the mixture of materials produced by a Pip ranch into the solid filter and send lumber to a separate pipe for use in a Wood Burner.

It only draws Power while it is in use (if it has solids moving through it). This means it is optimal to sort out the expected solids first. For example: a solid filtration system that primally finds Polluted Dirt with Pacu Eggs and Pacu Fillet sometimes should have a Polluted Dirt Solid Filter first and then the second most common solid, then the third. Note: you can work out how common a given solid is by storing solids from the area into a Storage Bin until full, then looking at the contents.

When disabled by automation, the Solid Filter does not allow items to move through it, whether or not they are the selected item to be filtered. Therefore, in order to avoid backing up the conveyor network, a bypass must be used.

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Skill Scrubber

This article has not been revised for the current version (***U50-583005***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-583005***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Skill Scrubber

Refunds a Duplicant's Skill Points for reassignment.
Duplicants will lose all assigned skills in the process.

Erase skills from a Duplicant's mind, returning them to their default abilities.

### Requires

Duplicant assignment
Duplicant operation

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Metal Ore

400 kg

**Skill Scrubber** completely resets a duplicant's skills after operating total of 180 seconds. This can be useful both to fix mistakes in skill assignments to duplicants or to lower the morale requirements of a duplicant since, once the skills are removed, the corresponding morale requirement also goes away.

## Tips

* Since Skill Scrubber doesn't save its progress per duplicant, it is possible that a duplicant *preheats* the Skill Scrubber to reset skills immediately.
* Before sending Duplicants to travel between Planetoids (be it through teleporters or rockets) they should get skill scrubbed and only get the needed skills, and to not have too high morale requirements.

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Superheated Forging

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Superheated Forging

Craft entirely new materials by harnessing the most extreme temperatures.

* Base Game
* Spaced Out

### Needed For

Pressurized Forging (only in )
Radiation Refinement (only in )

## Unlocks

* Bunker Door
* Bunker Tile
* Glass Forge
* Gantry (only in )
Solid Hydrogen

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Solid Hydrogen

(H) Hydrogen is the universe's most common element in a Solid state.

### Properties

 Solid, Liquefiable, Flammable

**Solid Hydrogen** is the Solid state of Hydrogen.
Solid Propane

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.

## Solid Propane

(C3H8) Propane is a natural gas in a Solid state.

### Properties

 Generic Buildable, Solid, Liquefiable, Flammable

**Solid Propane** is an unused material and can only be obtained through the debug/sandbox mode.
Rusty Oil Asteroid

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

*This article is related to DLC content of Spaced Out.* There is a version of this article for the Base Game, see Asteroid Types.

The **Rusty Oil Asteroid** contains Sandstone Biome, Rust Biome, Tide Pool Biome (called "Ocean Biome" in-game), and Oil Biome.

## Strategy

Like the Oily Swamp Asteroid, this is a planetoid easily reachable by Teleporter from the starting planetoid. There are also supply input/output teleporters between these two that allow for the easy transport of resources between them. Since the starting planetoid does not have oil, this is one place where the player can obtain it.

## See also

* Biomes in Spaced Out
* Starmap in Spaced Out
Saturn Critter Trap

This article has not been revised for the current version (***U50-587362***). It was last updated for *U35-479045*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U35-479045*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*
*Not to be confused with Critter Trap.*

The Saturn Critter Trap plant is a carnivorous plant that lays in wait for unsuspecting critters to happen by, then traps them in its mouth for consumption.

The Saturn Trap Plant's predatory mechanism is reﬂective of the harsh radioactive habitat it resides in. Once trapped in the deadly maw of the plant. creatures are gently asphyxiated then digested through powerful acidic enzymes which coat the inner sides of the Saturn Trap Plant's leaves.

**Saturn Critter Trap plant** is a food plant that grows from a  Saturn Critter Trap Seed and the plant eats land based critters.

This plant has no seed chance and therefore can not be mutated.

## Saturn Critter Trap

###  Temperature

-90.1 ↔ -0.1 °C
 183.05 ↔ 273.05 K
 -130.18 ↔ 31.82 °F

## Food

It produces Plant Meat which is edible (but cannot be further cooked) and produces 900.1 grams of  Hydrogen.

Plant Meat is not well known and still in development.

12,000 kcal / 30 cycles.

## Hydrogen Production

While growing, the **Saturn Critter Trap** produces hydrogen. The hydrogen is produced and stored internally at a rate of 167g every 4 seconds (25kg per cycle). When the plant has accumulated 33.3kg of hydrogen is released into its environment. This rate of hydrogen production is the same for both wild and domesticated plants and unaffected by growth buffs such as Farmer's Touch.

The saturn critter trap must be growing to produce hydrogen. When growth is stopped due to environmental conditions or lack of a critter to eat no new hydrogen is produced, but currently stored hydrogen is unaffected.

## Growth

**Saturn critter trap** requires cold temperature range of -90.1°C - 0.1°C, and air pressure of 150 g - 10 kg. It requires any atmosphere and 1 land based critter to eat.

### Wild

A wild **saturn critter trap** takes 120 cycles to grow to maturity.

### Domestic

**Saturn critter trap** can be planted in a Planter Box, a Farm Tile or a Hydroponic Farm. It needs to be fertilized with 10 kg/cycle of  Polluted Water.

Currently there is a bug causing dupes to not plant the trap. However, Pips are allowed to plant Saturn Critter Traps.

## Saturn Critter Trap Edible Critters

Saturn Critter Trap eat land based critters. Flying critters such as  Shine Bug,  Puft, and  Gassy Moo will fly over the plant trap. The Saturn Critter Trap also does not like to eat Pacu.

## Trivia

1. Saturn Critter Trap when mature requires duplicant interaction to harvest, if you are farming for the hydrogen output, it is better to wild plant the Saturn Critter Trap as it takes longer to grow before require duplicant interaction while producing the same amount of hydrogen.
Solid Fuel Thruster

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Solid Fuel Thruster

Burns Refined Iron and Oxylite to increase rocket exploration distance.

Additional thrusters allow rockets to reach far away space destinations.

### Requires

-400 kg Iron/launch
-400 kg Oxylite/launch

### Effects

Adds 12,000 km to max rocket distance (before its own weight is taken into account)

## Materials

### Steel

200 kg

**Solid Fuel Thruster** is a secondary rocket engine that burns Oxylite and Iron to add distance.

A thruster cannot be used to launch a rocket on its own, and must be built on top of an existing rocket engine (steam, petroleum or hydrogen).

Nominally, a thruster adds 12,000 km distance to the rocket, but it also weighs 1000 kg (the amount of fuel cannot be adjusted), meaning that for heavy enough rockets the distance is actually decreased. For the same reason, mounting multiple thrusters on a rocket is not recommended.

The primary use of thrusters is a minor push to Steam Engines, making it possible to acquire resources from asteroids in the 10000 km range or send research modules 20000 km away. They may also be used to decrease the liquid fuel consumption for more advanced engines at the expense of using more Oxylite and Iron.

v · d

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Super Coolant

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Super Coolant

Super Coolant is an industrial grade coolant that utilizes the unusual energy states of Fullerene.

### Properties

 Liquid

**Super Coolant** is a special liquid with the lowest freezing point (-271.15 °C/2 K), a high boiling point, the highest Specific Heat Capacity (8.440 (DTU/g)/°C) and a very high Thermal Conductivity.

## Usage

* Super Coolant makes the making of Liquid Oxygen and Liquid Hydrogen much easier, however care should be taken since the extraordinary heat capacity also results in extraordinary heat transfer. Note that Thermo Aquatuner won't cool it below -272.2°C and there is no risk of freezing and bursting the pipes.
* Using Aquatuner, one can cool Sour Gas to Methane. Heating Methane then can produce Natural Gas.

## Production

It is made in the Molecular Forge. 1 kg Fullerene + 49.5 kg Gold + 49.5 kg Petroleum = 100 kg Super Coolant. As such it can only be made after space travel and bringing back Fullerene from a Destination which holds it.

100 kg Super Coolant is already enough to fill 10 liquid pipe segments completely.
Sandstone/fr

This article has not been revised for the current version (***U50-582745***). It was last updated for *EU-279457*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *EU-279457*. It may contain inaccuracies.

## Grès

Le grès est un composite de roches sédimentaires relativement tendres. Matériau de construction très abondant en début de partie.

### Radiation Absorption

70 %

**Sandstone** is a raw mineral that exists predominantly in the Temperate biome.

## Génération

Le grès constitue une proportion énorme de tous les blocs naturels du biome tempéré, mais se trouve rarement dans les autres biomes. Les blocs de grès les plus proches du support d'impression sont disponibles en 700 kg et 1840 kg et vont de 600 kg à 1200 kg ailleurs.

## Propriétés

Le grès est un bloc brun plus foncé que le sable. Il a un système de lignes de faille qui donne vaguement des formes rectangulaires à l'intérieur de grandes portions de blocs de grès. Il a une dureté de 10 (tendre), le rendant aussi facile à creuser que le sable. Une fois creusé, il fait un bruit émietté et laisse tomber un petit tas de grès triangulaire. Les objets en grès bénéficient d'un bonus de 10% à leur décoration .

## Usage

### Matériau de construction

Actuellement, le grès n'est utilisé qu'à des fins de construction. En raison de sa facilité d'accès et de sa disponibilité, le grès est une source de matériau de construction très pratique et fiable. Ce sera très probablement le premier matériau de construction à être utilisé au début d’un nouveau jeu. Il offre Decor +10 lorsqu'il est utilisé pour construire des objets.

Le grès ne résiste pas bien à la pression de l'eau. Son utilisation pour des structures contenant de l’ eau peut provoquer des fuites.

## Trivia

* Avant la mise à jour Automation, le grès ne peut pas être utilisé pour fabriquer du Sable. La mise à niveau ajoute le Broyeur de Roche pour convertir 100 kg de grès en 100 kg de sable.
* Dans ce jeu, le grès est aussi doux que le sable.
Rare Resources

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
**Rare Resources** are materials that cannot be found naturally on the asteroid and are instead brought back from space, from other asteroids, planets and other destinations.

To return with Rare Materials, a Rocket with Research Modules has to reveal a ??? before it can be collected with a solid Cargo Bay. Each time research objective marked with (!!) is researched, one ??? is revealed. Reveal and cargo return can happen on the same launch, as long as the cargo bays are placed below the research modules.

There is a chance for a ??? to be Abyssalite instead of a rare resource.

The percentage of compositions vary greatly, while Rare Resources are found in much less quantity than those elements which are normally found on a destination.

Current Rare Resources in the game:

* Isoresin
* Fullerene
* Niobium

The acquisition of Rare Resources marks the transition to the late game, since it allows constructing Buildings that can be used in extreme temperatures, which itself allows liquefying Hydrogen and Oxygen for advanced Rocketry, Petroleum Boilers without Volcanoes, and Sour Gas condensers.

## Spaced Out!

In Spaced Out!, production of rare resources has changed significantly. Most space POIs do not produce rare resources; instead, they must be made from materials found on specific outer asteroids.

* Fullerene is created at the Molecular Forge from Graphite, which can be found on the Water Asteroid. It can be obtained renewably from the Gilded Asteroid Field, the only space POI which provides rare resources.
* Niobium can be found in small veins on the Superconductive Asteroid, which also contains a renewable Metal Volcano.
* Isoresin is produced by boiling Liquid Resin, which is obtained from supplying food to Experiment 52B, found on the Marshy Asteroid.
Salt Water Geyser

This article has not been revised for the current version (***U50-582745***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *U46-552078*. It may contain inaccuracies.

## Salt Water Geyser

A highly pressurized geyser that periodically erupts with Salt Water.

### Deconstructible

No

**Salt Water Geyser** is a renewable source of Salt Water which can be found in the Tide Pool Biome. One uncovered Salt Water Geyser is guaranteed to spawn in a Tide Pool Biome and more covered ones may be found in such a biome as well.

Like all other Geysers, the Salt Water Geyser can overpressurize. It will emit until the pressure in the tile **above** its Tile of interest exceeds 500kg.

It is in the highest tier of water-related geyser, averaging 3000 g/s of Salt Water overall.

* Putting the Salt Water into a Desalinator will return 93% of its mass back as Water and the remaining 7% as Salt.
* Boiling the Salt Water (at 100°C) will yield 93% of its mass as Steam and the remaining 7% as Salt. Because it comes out of the geyser at 95°, this is a very efficient option.
* Freezing the Salt Water (at -7.5°C) will yield 23% of its mass as Brine and 77% of its mass as Ice.

## Tips

* The average Salt Water Geyser can support 360 domestic Waterweed. Note that Waterweed has a maximum temperature of 65 °C.
* Linking one Geotuner to the Geyser will increase its water temperature to 115 °C, instantly boiling it. It will also increase the water output. Linking two Geotuners or more will make it hot enough to run Steam turbines. This will eliminate the need for a Desalinator and a Liquid Pump while also generating a bit of extra power. On another hand, the Geotuners will have a small Bleach Stone upkeep which can be challenging to source sustainably.
	+ There is a synergy between geotuned Salt Water Geysers and Chlorine Gas Vent. Geotuned Chlorine Gas Vent requires Salt, which the Salt Water Geyser provides and Chlorine can be fed to Squeaky Pufts to produce Bleach.
Robo-Miner

Automatically digs out all materials in a set range.

A robo-miner's range can be viewed at any time by selecting the building.

**Robo-Miner** will mine out a space 7 tiles around itself, in a rectangular shape. It cannot destroy player-built tiles/buildings or any tiles that require Superhard digging proficiency (diamond, abyssalite, etc).

The Robo-Miner cannot dig itself out when entombed.

The Robo-Miner is rarely used to dig out new areas of the asteroid, but rather to automatically remove tiles that keep building up in the same area over and over again, e.g. Regolith from Meteors or in Shove Vole ranches, or Igneous Rock from Magma in boilers and volcano tamers.

Due to significant heat production, some form of cooling is generally required. It is also recommended to build the robo-miner out of steel to increase the overheat temperature.

## Tips

* Robo-Miner can have line-of-sight through diagonal openings and closed Pneumatic Doors. This means that a Robo-miner can clear tiles within a sealed room.

## History

* **SI-288237**: Introduced.
* **U47-561558**: Robo-Miners can now mine through open doors.

v · d

 Buildings

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Sand

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Sand

Sand is a composite of granular rock.
It is useful as a Filtration Medium.

### Properties

 Unstable, Solid, Filtration Medium

**Sand** is a filtration medium that exists predominantly in the Temperate Biome and Tide Pool Biome.

## Properties

When Sand is heated to 1715.85 °C (melting point + 3 °C), it turns into Molten Glass.

Tiles of Sand will collapse if there are no other solid tiles beneath them and entomb anything that they fall onto. Other resources exhibit this behaviour (see this category).

## Usage

Water Sieve uses Sand to filter Polluted Water into Water:

5 kg/s Polluted Water + 1 kg/s Sand = 5 kg/s Water + 200 g/s Polluted Dirt
Deodorizer uses Sand to filter Polluted Oxygen into Oxygen:

100 g/s Polluted Oxygen + 133.33 g/s Sand = 90 g/s Oxygen + 143.33 g/s Clay
Glass Forge produces Molten Glass from Sand:

100 kg Sand = 25 kg Molten Glass
Hatches eat Sand and excrete Coal.

Dasha Saltvine domestic growth requires 7 kg of Sand per cycle.

## Production

* Like sandstone, most of the sand generated in the game is found in the Temperate Biome. Sizable sand deposits can be occasionally found in the Caustic Biome. Oasisse Asteroid contains lots of hot Sand.
* Rock Crusher breaks Salt and various rocks into Sand. Renewable sources include:
	+ Recovering Salt from Salt Water Geyser or Cool Salt Slush Geyser  and crafting Table Salt.
	+ Cooling the magma from Volcano or Minor Volcano into Igneous Rock and crushing it into sand.
	+ Fullerene crafted at Molecular Forge can be crushed back into Graphite, effectively converting Sulfur and Aluminum into Sand. This would require Sulfur Geyser and Aluminum Volcano presence.

* Pokeshell eats Polluted Dirt and Rot Pile, and excretes Sand.
* Dirt turns into Sand when overheated.
* It can be harvested on rocket missions to renewable Space POIs:
	+ In Sandy Ore Fields at a rate of 162 kg – 486 kg per cycle.
	+ In Space Debris at a rate of 90 kg – 270 kg per cycle.
Temporal Tear Opener

This article has not been revised for the current version (***U50-587362***). It was last updated for *U44-537329*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U44-537329*. It may contain inaccuracies.

## Temporal Tear Opener

A powerful mechanism capable of tearing through the fabric of reality.

Infinite possibilities, with a complimentary side of meteor showers.

### Storage Capacity

1000 Radbolts

The **Temporal Tear Opener** can open up the Temporal Tear when conditions are met.

## Mechanism

Temporal Tear Opener requires 5 tiles line of sight to the sky, just like the Telescope. It also needs a total of 5 printing pods built and activated on all asteroids. If these conditions are satisfied, it will be able to accept radbolts from its radbolt input. It will consume 5 radbolts per second during the startup phase. When 10,000 radbolts are consumed, the player can fire it up, opening the Temporal Tear and causing a Meteor Shower.

v · d

 Buildings

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Salt Water

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Salt Water

Salt Water is a natural, lightly concentrated solution of Salt dissolved into Water.

### Turning point

 -7.5 °C → 23% Brine
-7.5 °C → 77% Ice

### Properties

 Water Based, Liquid

**Salt Water** is a source of Water and Salt. It is naturally obtainable in Tide Pool Biome.

## Usage

* The Desalinator can seperate Salt Water into Water (93% mass) and Salt (7% mass). Boiling Salt Water by heating it to 102.69 °C (vaporization point + 3 °C) will yield the same conversion rate with Steam (93% mass) and Salt (7% mass).
* Salt Water can also be used to create Brine via freezing by cooling it down to -10.5 °C (turning point - 3 °C). The Salt Water will turn into Ice (77% mass) and Brine (23% mass).
* Waterweed domestic growth requires 5 kg/cycle Salt Water irrigation.

## Production

Salt Water is naturally obtainable in abundance in Tide Pool Biome.

Salt Water Geyser periodically produces Salt Water. One uncovered Salt Water Geyser can be found in Tide Pool Biome.

 It can be harvested on rocket missions to renewable Space POIs:

* In Salty Asteroid Fields at a rate of 270 – 810 kg per cycle.
* In Interstellar Oceans at a rate of 37.5 – 125 kg per cycle.
Terrania Asteroid

*This article is related to DLC content of Spaced Out.* There is a version of this article for the Base Game, see Asteroid Types.

**This is one of the three selectable starting planetoids for the Spaced Out! Style.**

The **Terrania Asteroid** is a small starting asteroid with a Sandstone Biome start. The starting area is surrounded by Marsh, Jungle, Barren, Wasteland and Tundra Biomes with the Magma Biome at the bottom.

Selecting this planetoid to start on will also spawn an Irradiated Forest Asteroid and an Oily Swamp Asteroid.

## Strategy

Despite the flavour text the distance to the surface is the same on all three starting asteroids.
Its infinite water source is a Cool Steam Vent or two. It slowly gets hotter over time, providing a familiar challenge.
Wasteland Biome contains sulfur, Sweetles, and Spindly Grubfruit Plants.
The hot Barren Biome near the bottom which contains some free refined Iron. If you want to get any oil, you must go to the Rusty Oil Asteroid, although you can acquire plastic via glossy dreckos.

## Biomes

* Sandstone Biome (starting biome)
* Marsh Biome

## Common Biomes

* Barren Biome
* Jungle Biome
* Magma Biome
* Space Biome
* Tundra Biome
* Wasteland Biome

## Geysers

* Hydrogen Vent
* Natural Gas Geyser
* Volcano
* Minor Volcano
* Cool Slush Geyser
* Cool Salt Slush Geyser
* Cool Steam Vent

## See also

* Biomes in Spaced Out
* Starmap in Spaced Out
Strength

This article has not been revised for the current version (***U50-587362***). It was last updated for *an unknown version*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *an unknown version*. It may contain inaccuracies.
**Strength** is an attribute of a duplicant.

 For each level of this attribute, the duplicant gets:
* +40 kg carrying capacity
* +25% tidying speed
* Flipping Composts
* Emptying Outhouses
* Mopping up liquids
 Improved Carrying I
 Improved Carrying II
 Improved Strength I
 Plumbing
* Noodle Arms (-3)
* Beefsteak (+10)
* Early Bird (+2, but only in the morning)
 * Yodelling (+8)
* Serenaded (+5)
* Hot Stuff (+3)
* Juicer (+1)
* The Spores (-10)
Trench Stench

*The subject of this article was removed from the game.*
A Disease caught when standing too much on high concentrated polluted oxygen. Duplicant will stink for 2(?) cycles. Anyone standing on same spot cancels job/sleep because "Smelled putrid odour!". Change his bed to a side closer to toilet or wakes everyone up walking trough beds. Use massage if stressed, that keeps him quarantined. Can be assigned to medical cot, this keeps it there except basic needs.
Steam Engine (Spaced Out)

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-509629*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-509629*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.* There is a version of this article for the Base Game, see Steam Engine.

## Steam Engine

Utilizes Steam to propel rockets for space exploration. The engine of a rocket must be built first before more may be added.

Rockets can be used to send Duplicants into space and retrieve rare resources.

## Materials

### Refined Metal

200 kg

As opposed to the Base Game version of the **Steam engine** it has a much lower storage capacity for Steam at 150 kg.

## Tips

* Even though its range of 10 seems to only allow 5 tiles distance when round trip is taken into consideration, its cheap fuel and height allowance can stretch that distance considerably. By putting a rocket platform on a planetoid with a Gas Rocket Port Unloader powered by the rocket's own battery module, it can unload steam right out of the rocket's Gas Cargo Canister. Allowing a steam rocket to go to any planetoid within 10 hexes of its starting location, and 5 hexes roundtrip to any Space POI.

* Thanks to it being slow, a steam rocket provides much more opportunities for a Duplicant to interact with the rocket controls, ensuring that dupe will max out piloting in only a few missions

## Trivia

* It is much cheaper to build (200 kg of Refined Metal) comparing to its Base Game Version (2000 kg of Steel)
* Its current description and flavor text is a word for word copy from the Base Game Version.
* The only visual difference to its Base Game Version is a blue outline.

## See Also

* Steam Engine in the Base Game
* Rocketry in Spaced Out
* Sugar Engine
* Carbon Dioxide Engine
* Small Petroleum Engine
* Petroleum Engine

v · d

 Buildings

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Sun Nymph Egg

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

### Hardness

0 (Very Soft)

The **Sun Nymph Egg** is egg of Sun Bug.

## Usage

Inside the Apothecary,

* 1 kg Steel + 1 unit Sun Nymph Egg = 1 unit Serum Vial
Specific Heat Change During Phase Change

For most elements, there is a no increase or decrease in Specific Heat Capacity; however, some have a change in this number enabling it to be exploited for heat gain or deletion. Delta SHC is Final SHC-Initial SHC. Gamma SHC is Final SHC/Initial SHC.

### Usages

##### Heat gain

You can do efficient heat exchanger that cause small amount of heat from another source.

##### Heat loss

You can do efficient heat deletion method at the cost of little to no power draw.

###### Ethanol Cool Steam Turbine and Nuclear Fallout Heat deletion

File:ONI SHC Change from Phase Change.pdf
Solid Visco-Gel

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Solid Visco-Gel

Visco-Gel is a polymer that has high surface tension when in Liquid form.

### Properties

 Plastic, Solid, Manufactured Material

**Solid Visco-Gel** is the Solid state of Visco-Gel.

## Bugs

As of build 353781, Solid Visco-Gel has type of Manufactured Material. It can be used as a plastic when building, such as mini-pumps and plastic ladders. It should be Liquefiable instead.
Versions/CU-273908

**CU-273908** is an update for *Oxygen Not Included* released on June 17, 2018. Official Release Notes

## Update Information

* Fixed weird building temperature behaviour.
* Fixed showers overheating and destroying the whole world.
* Fixed sandbox tools spawning buildings with incorrect temperatures.
* Fixed deconstruction of Themal Plates/Wallpaper opening up wholes into space.
* Fixed a crash that could occur when Aggressive dupes tried to punch space.
* Fixed a crash that could occur when building doors at the edge of the world.
* Fixed a crash that could occur when FMOD failed to initialize using the default audio device. This is usually caused by third party software interfering with the audio device but instead of crashing, the game will start with no audio.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.