recursal/Fanatic-Fandom huggingface dataset:
Disaster Relief

Disaster Relief is one of the four options a player may choose in the "Comforting" tab at the Town Hall. Disaster Relief costs food, but in return, boosts loyalty by 5 and decrease public grievance by 15. It also gives prestige, but not as much as Praying. Players often choose praying over disaster relief mainly for prestige-boosting reasons but if a city is under attacked badly, players may turn to disaster relief (as it helps reduce public grievance greatly and offers some relief to loyalty.)
Ballista

## General Information

Ballistae have a long shooting range and are effective against other siege weapons. They are very effective against fortifications as they out-range Archer Towers. Currently, they can capture Cities on their own without any supporting troops. Balanced against this is the amount of resources required to build them and the very slow rate of training.

## History

During the days of the Empire conquests, the ballista proved its value in sieges and battles, on ships, and on land. It was even used to quell riots. Many archaeological finds of ballistae date from the time of the Roman Empire; ancient technical manuals and journal accounts have been used to reconstruct these weapons in modern times.
Archimedes' Note

**Archimedes' Note**

Archimedes was a Greek mathematician, physicist, engineer, inventor, and astronomer. He is credited with designing innovative machines, including siege engines and the screw pump that bears his name. Designs of different machinery recorded on this note are definitely beneficial to your fortifications.
Michelangelo's Script

*This article is a stub. You can help Evony Wiki by expanding it.*

**Michelangelo's Script** is required when you upgrade a lvl 9 building to lvl 10.

You receive one from the Package for Lords gift upon meeting the requirements.

Also drops at random when attacking higher level NPC cities or battling a large number of opposing troops (in valleys or player cities).

If you're lucky, you can get one from an Amulet.
Whisper

**Whisper** is an action that can be used in chat to send a private message to a user.

## How to whisper

To whisper, enter a forward slap then the players name (e.g. /pooh713) or, in the chat window, click on the player's name and select Whisper.

### Names with Spaces

To whisper to players with spaces in their name, use apostrophes at the beginngin and end of their name (e.g. /'lady lightfyre').[1] [2]

On newer servers if you click on the persons name that you want to whisper to, then click whisper, it now adds in the ' ' on the ends of the names automatically if there is a space in them. If you are going to be whispering a few times, you could copy the whisper text to save time.
Speech Text

*This article is a stub. You can help Evony Wiki by expanding it.*

**Speech Text**

Public Speech can be a powerful tool to use for purposes such as motivation, influence, persuation, informing, or simply entertaining. Loyalty of your people has reached bottom. You need to do something about it. A fabulous speech will dramatically ease this situation.
Draft

*This article is a stub. You can help Evony Wiki by expanding it.*

Draft is a Policy that a suzerain can issue over a colonized city, or a Historic City owner on a player within his/her HC's range. The range depends on the level of the Historic City.

When a player drafts another players city, or in the case of an HC, also an NPC, the player gets a percentage of the troops found in that city. If the city is a colony, then the suzerain can see the amount of troops as a word. A full list of the meanings is found here.
Getting 100k Prestige Before You Get Out of Beginner Protection

This page shows you how to build your first city and reach 100,000 (100k) prestige before BP (beginner protection (BP lasts for one week)) ends.

Build a Cottage and upgrade it to level 2. (Use the Speed Up Button(SUB)) (You can use the SUB when something only takes 5 minutes or under to finish in BP, and 3 min when your out of BP.
Click the Quest button and claim all your rewards.
Build an Inn. (Use the SUB)
Build a Farm. (Use the SUB)
Build a Sawmill and upgrade it to level 2.

will be finished later.
NPC/Farming research

**This page is for posting your successful ballista numbers for attacking NPCs. It is not for discussion or posting personal observations. All of that goes on the Discussion page.**

You can use the service provided by www.evonyurl.com for saving war reports

InstructionsLevel 1Level 2Level 3Level 4Level 5[edit]
This section is reserved for reporting the fewest ballistas used to successfully attack a Barbarian (NPC) Town with no losses.

* Please add notes when reporting attacks using War Horn, Corselet, or other special influence.
* Reports can be ordered by holding shift and clicking the column headers you wish to sort by. E.g. Holding shift and clicking HBR followed by MT will sort the table first by HBR then by MT. (This is the default sort)

[edit]
**1,414** Experience. (Updated 10th September 2013)

**215,000** Resources. (100k Food, 20k Lumber, 20k Iron, 20k Stone and 55k Gold)

[edit]
**2,214** Experience. (Updated 10th September 2013)

**355,000** Resources. (200k Food, 30k Lumber, 30k Iron, 30k Stone and 65k Gold)

[edit]
**105,602** Experience. (Updated 10th September 2013)

**1,200,000** Resources. (900k Food, 75k Lumber, 75k Iron, 75k Stone and 75k Gold)

[edit]
Hero will gain **96,770** experience. (Updated 10th September 2013)

Resources: 1.6m Food, 120k Lumber, 120k Iron, 120k Stone and 300k Gold for a total of **2,260,000** resources

[edit]
This is regarded as the best "bang for your Buck" NPC city as it gives the most resources without losses. Please note that Level 5 NPCs are much more sensitive to your Archery to Horseback Riding ratio. Hero will gain 218,212 experience. (Updated 10th September 2013)

Resources: 3m Food, 180k Lumber, 180k Iron, 180k Stone and 450k Gold for a total of **3,990,000** resources

260 10 10 256 0 70 war horn applied, level 2 hero use alot more

battlena46.evony.com/default.html?logfile/20121214/1a/d7/1ad7f79f3e025c4314c0d9f81817061c.xml
att 145.9(113) MT 9 ARch9 HBR6 IW8
ballis 650 31 loss
hit npc 5
Stable

A **stable** is any building where horses are kept. A military stable would also have a training grounds, barracks for the troopers, blacksmiths, armories, and the like. A horse must be highly trained to be successfully used in battle. Any civilization that wants to employ a large number of horsemen are highly encouraged to invest and build as many stables as possible.

## General Information

Horses are raised in the stable, and horsemen develop along with the stable's level. The Stable allows Horseback Riding to be researched.

Despite what the description of the Stables says, as of July 18 2009 there is no bonus to the training time of cavalry/cataphracts for any level of Stables. The only function of higher levels of Stables is to allow higher levels of horseback riding.

A stable is required to upgrade the Relief Station. And it also increases the moving speed of your troops by 5.

## Added Details

All of these times are posted before Hero bonuses. In addition, a Construction Level of 0 is used for these calculations, so the real time should hopefully be considerably lower. These are quite simply the highest possible times that you can spend on Stables.
Sow Spies in Enemy's Camp

*This article is a stub. You can help Evony Wiki by expanding it.*

**Sow Spies in Enemy's Camp**

Espionage activity is commonplace in wartime. Ancient countries had developed their systems for the acquisition of intelligence. They plant their spies in enemies' cities to obtain different information about rivals military maneuver and resource statistics so that they can have a better idea of each other and deploy their own troops.
Package for Lords

*This article is a stub. You can help Evony Wiki by expanding it.*

**Package for Lords**

Massive items included in the package. You can unpack it once your Town Hall reaches level 3.

To use this package once your Town Hall reaches level 3, look on the right side of you browser. You should see a picture of your character and to the right is a breakdown of your individual stats. Beneath the picture should be three buttons: **Overview, My Items, Friends List**. Click on **My Items**. To access this specific package, go to the **Chest** tab. Select the **Package for Lords** chest and choose to apply. This will distribute the contents of the package to your character.
Atlantis

## Background Information

Atlantis is the only level 18 Historic City on the server. It is the capital city of the map, and found at coordinates 0,0.

## Defenses

### Troops

Atlantis contains very large numbers of troops as an NPC. They include:

 Catapults | 183,000

This makes taking Atlantis on your own quite hard, although it is possible.

### Wall defenses

 Defensive Trebuchet | 5,000

Note that these numbers will be different if a player is holding Atlantis.

## Buildings

Atlantis comes with all level 10 buildings, except for resource buildings. Atlantis has the great advantage of being able to upgrade farms, sawmills, quarries, and iron mines to level 18, which gives a higher production of these resources.

## Technologies

All the level 10 buildings provide all the construction requirements for level 10 research.

## Positive sides

Conquering Atlantis is like colonizing the whole server. The player who holds Atlantis can draft, sow discord, disarm, Population Redeploy, or levy food from any city across the whole map. This can be done to a maximum of 10 cities every day.

## Negative sides

A lot of players are going to try and attack you and try to get the city themselves.

## Capturing

Guide to capturing a level 18 HC
Use the guide above for some instructions on how to take Atlantis.
Gold

Gold is one of the five main resources in the game, next to food, lumber, stone, and iron.

## Uses

Gold is consumed by the following actions:

* Paying hero salaries (done automatically)
* Researching technologies
* Buying and selling resources at the Marketplace
* Praying, to increase population and prestige
* Blessing, to obtain food
* Healing troops in the rally spot
* Rewarding heroes to increase their loyalty

## Acquisition

Gold is not produced by a specific Resource Field, but is instead obtained by taxing the population. The player can set a specific Tax Rate, which then gives gold in relation to the amount of population available in the city. Note that the higher the tax rate is, the lower the loyalty in that city will be, leading to loss of population.
Gold can also be won on the Wheel of Fortune, or farming NPCs for resources.
If done correctly, large amounts of gold can also be acquired by trading with resource (i.e. buying a resource for a cheap price and selling it for a more expensive price). Gold can also be obtained by killing Vikings during the Viking Challege event.
Chat

## Basic Information

Chat is the main form of communication amongst players in Evony. There are several different kinds of chat, which can all be accessed throught the main chatbox in the lower middle of the evony client screen. There are four chat modes: World Chat, Beginner Chat, Alliance Chat, and Private Chat. Players can switch between modes by lcicking the blue botton in the lower left of the chatbox.

### World Chat

This chat channel is used and can be viewed by everyone on the server. It costs one *speaker* per sentence, so people cannot spam it unless they want to waste their *speaker*s on something very pointless. Speakers can be aquired through the wheel of fortune, NPC farming, and chests.

### Beginner Chat

This chat function is not used, and it does not work for people that are out of beginner protection. It does not work for people under beginner protection either, so nobody can use it.

### Alliance Chat

This is where messages from alliance members posted in alliance chat are shown, and players can send their own messages to people in their alliance that are currently online. THis chat is free, but you have to be in an alliance to use it.

### Private Chat

This is where private messages are shown (a.k.a. whispers). These are basically what the name says, whispers. only you and the person who whispered you can see these messages.

## Beginner Chat Quest Glitch!!

There is a routine quest that asks you to say something in world chat. However, as beginners are still blcoked from world chat, all they have to do is click the blue button to switch to alliance chat. If they are not in an alliance but they post something their message will show up in world chat. This simple glitch seems to work very well, and the effect can be reproduced, emaning that it is not a one-time glitch.
Camp time

Camp time is a setting that can be set in the troop-deployment window. If you click on a city, valley, or NPC, and select one of the options that lets you send troops to that location, you can also set something called camp time. Basically, what it does is let your troops wait for a time that you defined before actually attacking or whatever you chose.

## Uses

### Strategical Attacking

Camp time is very useful for spamming other cities or advanced strategic moves. A player can deploy waves to hit a city at exactly the same second, which is very useful for wiping cities of troops in a short amount of time to let loyalty waves hit before reinforcements arrive.

### Farming

Camp time is also very useful for NPC Farming, epecially level 10 NPCs where you have to wait for troops to respawn in order to get a drop. You can send all the waves that are meant to hit in the next hour or so in a minute, using camp time to let them wait for a few minutes before attacking. This is very useful if you are farming from several cities, as it lets you do other stuff than sending each wave one by one at the right time.

### Time Hopping Attacks

Camp time makes advanced strategies like Time Hopping Attacks a lot easier, and you can focus on your attack reports rather than sending new waves at exactly the right second.

### Spam attacks

Camp time is also useful for scheduling so-called spam attacks, as you can send the maximum number of waves that your Rally spot allows at once and schedule them to arrive with defined gaps. It can also be set to 23 hours and 59 minutes, which lets the spammed players' reports blink red for the next ca 24 hours. This does not have any effect on the wave, except that it may annoy the victim of the spamming a bit.
Ventrilo Chat

Best way to communicate with your fellow Alliance members, is using the Official Evony Wiki Ventrilo Server.

## How to Connect to the Official Evony Wiki Ventrilo Server

the Official Evony Wiki Ventrilo Setup

Before completing the steps below please download the free CLIENT Ventrilo from: http://www.ventrilo.com/download.php Or Click Below.

[Windows XP or better Client]

[Windows 98/95/ME]

[Mac OSX 10.4 or better]

### Step 1

First create a new user, by clicking the Arrow Button next to "User Name".

Once on this page, hit the New button to create a New User Name.
Please Use Your theEvonyWiki.com User ID

Proceed by clicking OK.

### Step 2

After you have created your User ID, it's time to setup the server. To setup the server click on the arrow next to "Server".

Server
On the Server Setup Window, click the New button to create a new Server Connection. In the new window, just type the name of the GorgeousGamers Server. This can be anything, it is only a reference for you the user.

Please Fill In the Following

**Hostname or IP: 208.122.34.40**

**Port Number: 3818**

Server Setup

Proceed by clicking OK.

### Step 3

If you followed the steps correctly. You have now setup your connection to the Ventrillo Server! But you're not finished yet! Now, if you wish to use the Push-To-Talk feature that allows you to easily start your voice chat from inside any game or application. Click on the Setup Button.
On the setup screen check the box that says "Use Push-To-Talk HotKey".

Push-To-Talk

Once you have checked the Push-To-Talk box. Move down to the box next to where it says "Hotkey". In the box, click the button you wish to use for the Push-To-Talk feature.

Many users chose their Center Mouse Button (Mouse Wheel Button) as the Push-To-Talk button, because it does not interfere with the game play of many games. To use the Center Mouse Button, put your pointer over the box and press DOWN on the Mouse Wheel. If you have done it correctly it should look like this:
HotKey

Proceed by clicking OK.

### Step 4

You have now fully setup your Ventrilo Client and are now ready to connect to the Official Evony Wiki Ventrilo Server. Do this by clicking Connect.

If people tell you that you are too loud on Ventrilo, Please go back to Setup and adjust your Amplifier Properties. You do not need to Disconnect from the Official Evony Wiki Ventrilo Server.

Amplifiers
Outbound: Adjusts Your Mic Volume
Inbound: Adjusts Volume of the Other Users
Prestige

The main motive of the game is to gain PRESTIGE. Prestige is an in game stat that deals mainly with player rank and alliance rank. The higher prestige you have the higher you rank on your server. If you are in an alliance, your prestige is added, along with the rest of the alliance member's prestige together. The higher this number, the higher your alliance ranks.

## Gaining Prestige

Prestige is gained by constructing buildings or defensive fortifications, doing academic research, training troops, and fighting. The higher level building you build, or upgrade, and the higher level area you attack, the more prestige you gain. Prestige from constructing buildings, doing academic research, or troop training is calculated by first calculating experience, and then dividing experience by the total number of town hall levels you have, remembering to drop the decimal portion of any number (always round down). So if you have three cities, and the town halls are levels 1, 3, and 9, (1 + 3 + 9 = 13) then you would divide experience from a particular item by 13, and drop the fractional portion to figure how much prestige you gain from that item.Prestige can also be gained by doing comfortings, specially praying and blessing. You can also gain prestige by attacking level 5 NPC's with 374 ballistas, 450 transporters and 3K warriors.

Making sure that each city you own has a Mayor also helps in increasing the Prestige indirectly by providing more resources and speeding construction time, academic research time, and troop training time.

* Note: table is incomplete as it does not show the total number of town hall levels. It was created by mere observance during creation of certain items, before the equation for raw resource cost or experience was discovered, and before the exact relation between experience and prestige was discovered. All pages on this site will be updated in the coming weeks with the calculated raw resource cost.

## Losing Prestige

-You will lose 10% of your prestige for quitting an alliance.

UPDATE: On AgeII older servesr you do not lose prestige for quitting an alliance anymore.

-You will lose prestige by losing battles,you lose the same amount of prestige as the troops you lose.
Lumbering

## History

**Lumbering** concerns the logistics of moving wood from the stump to somewhere outside the forest, usually a sawmill or a lumber yard.

## General Information:

* Each level of Lumbering increases production by 10% of base production.
* Requires:
	+ Academy Level 1
* Quest: Scientific Research:
	+ Lumbering Lv.1 Award: Gold 2,400
REFACTOR/Rally Spot

In primitive society, Men of a tribe used to gather together, and put on some rituals before they set out for hunting. When there were conflicts between tribes, warriors rallied for a parade or maneuver before they went to the front. This place they used to gather is the predecessor of rally spot.

## Usage

The **Rally Spot** is a building where you send out Troops to Attack locations, make a Combat Exercise, and utilize the Medic Camp. The Rally Spot is also the location to open or close the Gate of your Town.

## Balance Information

While the Rally Spot controls how many Troops can be sent out to Attack or perform other actions, it does not control the maximum amount of troops you can have behind your walls.
How to take a historic city

ok taking a hc.

simply you will need 2.5million arhcers or more.
and 800k warriors...

firstly use the 1.5mil archers with a lv100 hero with atk higher than 200. waves of 100k or 125k

you will amost certainly need more because of there hero so 2mill arhcers to be safe. then you do the loyalty waves to take the city. once you have taken it. put in the remaining 500 karhcers and build it up.. make sure it has i good lumber and iron production so it can get its archers towers and its arhcers. then... with your old city.. send all your unwanted troops to the hc... and about 50mil every reosurce... per 1-2 days. once you have done this.. you can design your city to what ever standard of one.. defence city.. or attack city...if you have got a high food production in your old city.. its best to make it a troop building city with 20 barracks.. 3 cottages and all your essentials. then get all the barracks to lvl 4+ to bukld the defendingarhcers and warriors... if you want nobody to take it in over 1month of raid 1mil arhcers a day. build 4mil arhccers and 12million warz... dont worry about food production.. you woill loose about 50mil per hour on food. so if you want more troops.. get about 100mil in an other city.. send it in and build before you loose it. now because of all the troops you built.. if you were on 1mil prestige before.. you should of reached about 8mill.. if you dont get defending troops.. you will get 500k prestige form the attacking troops... make sure you have a hc and a very good troop city to suply it with ballista to farm... thats it. simply it take you 1year to get all this.. but to take it.. about 3 weeks... if you want more advise... mail NEBB on evony server na20 age2
Stone

Stone is one of the five main resources in the game, next to food, lumber, iron, and gold.

## Uses

Iron is consumed by the following actions:

* Construction of buildings
* Construction of fortified units
* Researching technologies

Stone is only important in the early game, but after the first cities are fully upgraded, it is not very important for much and the price will therefore be extremely low, as everyone is trying to get some gold out of it, while beginners are very happy with cheap stone. However, do not build a stone city on most older servers, as you will not be able to sell large amounts of it for gold anyway.

## Acquisition

Stone is produced by quarries, but it can also be won on the Wheel of Fortune, or farming NPCs for resources.
Valley

## General Information

The terrain spaces surrounding your City are called valleys. Each has a terrain type and a level associated with it(see below). When hovering over a valley with the mouse pointer, you will see information about the benefit you will receive when you have conquered it. Clicking it will give information about current ownership and also give the possibility to scout it out or attack it. Scouting or attacking a valley (without a city!) does not break the Beginner's Protection, even if it is currently owned by another player.

## Valley types

Each valley has one of the following terrain types: Flat, Grasslands, Swamp, Lake, Hill, Desert or Forest. All of these terrain types, except for Flat, provide a percentage production increase to your city's resource production when you have conquered them.

### Flat

The Flat does not give a resource production bonus when conquered. However, you can build a new city on it, once you have reached the required prerequisites, including:

* High enough title to have at least one empty city slot
* 250 Workers
* 10,000 of each Resource

Once you have conquered the flat, you can build a city on it. Building a city on a higher level flat will not give any bonus, unless it was built to make an NPC out of it by abandoning it after recalling the troops, in which case the level affects the level of the created NPC.

### Grassland

A grassland gives a minor production bonus for Food. Swamps and Lakes give a lot more production, so it is better to go for them, especially lakes.

### Swamp

Swamps offer a higher food production bonus than grasslands, but lakes still give better bonuses, so they should be conquered, rather than swamps.

### Lake

Lakes are a must for food-cities, as they provide the highest production bonus out of all food-type valleys. That is why it is recommended to conquer as many level 10 lakes from a city as possible.

### Hill

Hills are the only kind of resource field which give a bonus in Iron production. As with all valleys, they give the highest bonus at level 10.

### Desert

Deserts give a bonus to the Stone production when conquered. On older servers where stone is not needed as much as it is very cheap in the market, there is no need to conquer them.

### Forest

Forests give a bonus Lumber production when conquered, and the bonus is highest at level 10. Lumber is a very good resource to have, as it is needed for a lot of building, research, and troop building.

## Valley production bonus

The following table gives an overview of terrain types, their levels and the associated resource production bonus:

## Cycle Leveling

If you watch a valley over time, you will see that its level goes up slowly until it reaches 10. Everyday the valley will increase 1 level, until it reaches level 10 then it changes back to level 1. Keep track of this if you want valleys of a particular level because if you wait long enough, you will have the level you want, though you may have to wait some days or weeks.
Sow Discord

*This article is a stub. You can help Evony Wiki by expanding it.*

Sow Discord is a Policy that a suzerain can issue over a colonized city, or a Historic City owner on a player within his/her HC's range. The range depends on the level of the Historic City.

When a player "sows discord" in another players city the player lowers a heroes loyalty in that city. Once the loyalty reaches 0, the player can persuade the hero. If the city is a colony, then the suzerain can see the heroes available in the city.
Town hall

The Town Hall is the administrative center the city. Here, players modify Production, Tax Rate, Comfort and Levy parameters. Each upgrade of a city's Town Hall  increases the number of valleys a player can conquer. Upgrading a Town Hall also increases a city's resource fields by 3. Every city begins with a Level One Town Hall.

***Caution:*** Upgrading a Town Hall to level 5 while under beginners protection will remove beginners protection, placing you at the mercy of stronger players while you are still building up.If you level up your Town Hall the 5 minutes speed-up will be reduced to 4 minutes.

## Upgrades

\* *The Map now displays small walls surrounding the city.*

\*\* *Advancing to this level automatically ends Beginner's Protection.*

\*\*\* *The Map now displays medium walls surrounding the city.*

\*\*\*\* *The Map now displays large walls surrounding the city.*

* Town Hall at level 10
* Town Hall at level 7
* Town Hall at level 4
* Town Hall at level 1
Troop amounts

## Background information

When you have successfully colonized a city, and you look at the colony information, Evony gives you some weird words as troop counts. This is not helpful, as you do not know exactly how man ytroops there are. However, here is a list of values what each word means.

## Values

 Giga | >10000

This will help you to know if its worth it to draft or not. For smaller players it is probably not worth it to draft when its less than Horde. For larger players, my guess would be anything under Swarm is not worth it, and this colony should be replaced with a better one.
The Evony Wiki:Community portal

Community Portal

**Lost in a sea of projects, policies, and debates? Look no further! These are the current hot topics.**
**Add this page to your watchlist and stay on top of things!**
 Hot discussions
Current wiki news
It seems that all of the pages on this wiki are woefully out of date, last updated circa 2014-2016. It's now 2022, and many things are different. There doesn't seem to be a concept of a valley, cottage, or feasting hall anymore, medals don't have varying types, a bunker was added long ago to protect troops and there is no article on it, there are new mechanics for leveling up generals, and so on. This whole wiki would need to be rewritten from scratch, I'm afraid. Amatulic (talk) 04:43, 9 September 2022 (UTC)

Other perennially useful pages* For administrative issues, see the admin noticeboard.

**Requests for comment** are for assisting editors in gathering further input on any wiki matter. This can be useful in generating discussion, resolving disputes, or reaching consensus. All editors are welcome to assist with a request by responding within the linked talk page. Remember that Guild Wars Wiki operates on a system of consensus rather than voting, and explaining your reasoning can generally be more helpful than simply supporting one side of a dispute.
To create a new request: add an item to the **top** of the list below, providing a brief, neutral summary of the issue and linking to an appropriate talk page section, without using alternative text for the link.
Compass

## History

*"The wisest men follow their own direction."* ~ Euripides

The ancient Greeks, Romans, and Chinese knew the phenomenon of magnetism. They observed that lodestone, an iron-bearing ore, attracted other iron. They also noted that pieces of iron that came into contact with lodestone gained magnetic properties as well. The electromagnetic force of attraction and repulsion between various substances is due to the motion of positively and negatively charged electrons. Every magnet has positive and negative sides, called poles. Poles with a like charge repel one another, and poles with opposite charges attract one another. The study of magnetic phenomena soon showed that a free-floating magnet aligns itself with the Earth's magnetic field, one pole pointing north, the other south.l This was an important discovery, and led to the invention of the compass in the early 13th century.

## General Information

* Each level of **Compass** increases infantry moving speed by 10%.
* Requires:
	+ Academy Level 4
	+ Military Science Level 3
* Quest: Scientific Research:
	+ Compass Lv.1 Award: Gold 6000
Warrior

## History

The earliest military forces were simply the citizens of the city, armed with whatever implements they could find to use as weapons. Even though these militias made up of warriors were inexpensive, they were no match for an organized army. Warriors were used as a stopgap measure while waiting for better trained and equipped units to be trained or to defend a city that had been cut off from military support. In a crisis these warriors are better then no defence at all.

## Uses

Warriors are generally used as fodder, although in large numbers they can transport a decent amount of resources.
With level 10 Logistics research, 1 warrior can carry 200 resource, so a full wave of warriors (100k) can carry 200,000 resources. This shows that warriors are not the best unit for transportation, as workers and transporters have a lot higher capacity. However, warriors are very good as spam units, as they are cheap and do not take a lot of time to produce. Warriors are often used as fodder, or extra layers around ranged troops like archers, in order to give the archers more rounds to shoot at the enemy. See Rainbow for more information.

## See also

Troops
Spam attack

## Basic Information

A spam attack is a strategy, where you and other players continuously send small waves of troops at a target, such as a Historic City which your alliance is trying to conquer.

## Uses

A spam attack is useful for an alliance which is trying to conquer a city, as all the small waves go along with the actual hitting, so they help to clear troops and fortifications. Spam waves are usually made of cheap units, such as Scouts, Warriors or similar. Scout spam can be done either with a a scouting mission or an attack mission, the difference is that scout waves only attack scouts and try to do a scouting, while attacks attack all troops and they also show up in the alliance war reports.

Eventually, the spam waves will help to kill off the troops in the target.
Baron

## Basic Information

Baron is the fourth title that a player can achieve, after Baronet.

## Requirements

To reach title Baron, a player must have reached rank Major, have 60,000 gold in one of their cities, at least 4,000 prestige, 10 Lion Medals, and 5 Honor Medals. This will enable a quest to be completed, where the items (but not prestige or rank) will be taken away in return for a promotion to title Baron.

## Awards

Awards for completing the quest include 1 Beginner Guidelines, 1 Primary Guidelines, 600 prestige, and the ability to own 4 cities.
REFACTOR/Cottage

**Cottages** offer the Population shelter, and increase the Population Maximum.

Before the creation of functional housing, primitive people lived in caves and trees. These domiciles offered little in the way of protection against the natural elements, so shanties were built using available local resources. These makeshift residences eventually evolved into cottages that were able to house and protect the urban and rural populace.

## Balance Information

Each Cottage starts at a base 100 increase in population maximum. Each Level grants 100 more population than the last level (Level 2 gives 200 more over Level 1, Level 3 gives 300 more over Level 2). Level 1 Cottage offers the fastest Time:Population Increase Ratio at 0.75 Seconds/Population, while Level 10 Cottage offers the slowest Time:Population Increase Ratio at 38.4 Seconds/Population.

Considering all requirements, the maximum population any city can have is 176000 (32 Level 10 Cottages).
REFACTOR/Map

The **Map** shows the location of Territories positioned around you. This is accessable using the 'Map' Tab at the top of the Main Screen. From here, you can choose to deploy Troops to Attack, Reinforce, Transport or Scout. Each of these actions depends on if the Territory is Hostile, Neutral or Friendly.
Questions and Answers/Sections/Images

# **Heroes**

## Hero stats? what do they do?

* Current Server:

'*Question:*

While i'm defending an attack should my best Hero with Highest attack "Mayor" or "Idle" ?

—Kageshukuun 00:24, 10 May 2009 (UTC)

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## Heros

**Question:**

How do you switch jobs for heros?

—Pokeety 13:03, 5 June 2009 (UTC)

**Answer:**

Go to your Feasting Hall to change jobs for your heroes.

—Corberen 05:19, 16 August 2009 (UTC)
~Corberen

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## Change of mayor

* Current Server: 15

**Question:**

Can I change my mayor? How am I supposed to do it?

—Spineless 20:44, 17 June 2009 (UTC)

**Answer:**

Yes you can.. you change the mayor from the Feasting Hall

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## Hero transfer

* Current Server:

Can a hero be used as a reinforcement to an alliance member? In other words are they transferable?

—Hoosiersmoker 20:27, 30 September 2009 (UTC)

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* Current Server: 84

I changed a hero's name to "Queen". This caused the hero to be highlighted in yellow in my Feasting Hall. Does this do anything else, or have effects? (Note: I changed it back 'cause it scared me, heh.)

—Cryllia 21:20, 12 October 2009 (UTC)

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## Heros

* Current Server: 40

I would like to know what the merits of Politics, Intelligence and Attack are for Heros. What do each of these do and how do they effect what goes on in and out of the city?-Sir Foreskin 04:18, 24 November 2009 (UTC)

—Sir Foreskin 04:18, 24 November 2009 (UTC)

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## Mayors in multiple cities

Server 105
I made a new city then noticed when I was making rescource fields that a 3 min. building couldn't be sped up with the five minute instant finish. I know that a mayor will reduce this and you can't speed it up but I didn't have a mayor in that city yet. Does my mayor from my other city count towards the other one? If I had a mayor in each would it make building faster for both? Does it just count the one mayor with the highest politics? I just want to know how this happened because there was no mayor at the time

—GregoriousTheGreat 01:53, 13 January 2010 (UTC)

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## heros

* Current Server:

—LindseyPyron 00:31, 11 March 2010 (UTC)

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## Putting Armour on your Hero

Server 7

How do put armour on your hero, i got a level 16 hero and i was able to pick his armour, but my lower heros i can not put armour on them...any suggestions

## which rank or title needed to persuade

* Current Server:

i would like to know which lev of hero can be persuade for each rank or title

—Emma66 05:40, 22 April 2010 (UTC)

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## hero loyalty

* Current Server: 133

can you lose your hero in a battle if their loyalty is at 100?

—Dunners 06:45, 10 May 2010 (UTC)

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Wartime

Wartime is the opposite of Peacetime. A player's status is wartime if they are waging wars against other players by war declaration or either side applying a Wage War without Declaration Stratagem on the other. During wartime, a player can attack player cities that he/she is having war with, scout anything, and farm NPCs for food or items.
The Evony Wiki:How to help

Not sure where to start?* Find out more about the wiki on the **About** page.

Adding content* Every wiki has two list of articles that need help called **"Stubs"** and **"Wanted Articles"**. Don't be shy, get in there.
* Uploading images is another really easy way to help out - see the **Special:Upload** page!
* You can find a list of useful templates on Category:Templates.

Talk and more...* Check out the **community portal** to see what the community is working on, to give feedback or just to say hi.
Quarrying Tools

*This article is a stub. You can help Evony Wiki by expanding it.*

**Quarrying Tools**

Town construction demands huge sum of stone. Raw stone is buried under soil which makes quarrying hard work. People start to use lever, ropes and logs to deliver stone. The employment of these tools increases stone production enourmously.

Stone is not necessary after finishing upgrades and filling your wall spaces.
On older servers, there is usually a period of extremely cheap stone (0.001g/unit), so it is not always necessary to build quarries. In the end everyone has a hige supply and prices tend to start varying a bit. This is when you can make gold from stone, when you buy when its cheap, and sell if it's expensive.
Troops

**Troops** are the backbone of combat. They are recruited in the Barracks from a city's idle population.

#### Basic stats for troop

Training time is affected by Military Science Research and Hero's Attack Skill. Training Time in Age I is BaseTime\*(0.9^MS)\*(0.995^Atk). Age II introduced a small (but significant) change to BaseTime\*(0.9^MS)\*(0.9986^Atk)

## Notes

* If a city's Idle Population is below 0, no troops can be recruited
* If a city's Idle Population is below 0, change production to 0%, use population raising (or any other comforting), train troops, then bring Production back up to 100%.
Walls

Strong and firm city **walls** built around the city provide significant protection against attacks and invasions. All kinds of fortified units can be built here.

## History

Before the establishment of centralized governments capable of supporting strong, national armies, each individual city was left to fend for itself. As a result, many of the cities constructed city walls to protect against raiders and bandits. City walls represented a major investment in both time and materials, requiring years to complete and constant repairs to maintain their strength and integrity. The walls helped turn a city into a fortress capable of withstanding all but the most determined attacks.

## Durability

The way durability works is that if the enemy army can't destroy your walls in 100 rounds, the attacking units suffer a loss, the attacking Hero loses 5 Loyalty and the attacking units return home.

* I have not lost any troops when losing a battle after 100 rounds. They just return home unsuccessful.

## Fortified Units - Requirements

If you are wondering why the walls are telling you that you have no vacant space but it doesn't add up. Make sure you are calculating it correctly. First, anything being "built" will count as if it were done. This ensures you do not go over the max. Second, after a battle, there can be some reconciliation that actually "returns" units to the wall after a battle, but if new ones are produced in the meantime, it actually puts you in the negative vacant space. Third, units cost different amounts for each type. The following table shows you the "unit space" required for each type.

Note that the construction times displayed are greatly reduced if Construction research has been done at the Academy.
Rolling log

A **rollinglog** is a type of fortified unit consisting of a large rolling log. These logs weigh a lot, roll downhill quickly, and will crush attacking units to death.

They are a rather ineffective 'one-shot' weapon. Scout and Cavalry spam attacks can trigger and waste them for little return.
Construction time is affected by Construction Research and your Hero's Politics Skill. Construction Time = BaseTime\*(0.9^Const)\*(0.995^Poli)
Battering Ram

## General Information

Battering Ram is a heavy support weapon, which used for overcoming opponent's fortification.

## History

In its simplest form, a Battering Ram is just a large, heavy log carried by several people and propelled with force against an obstacle; the momentum of the Ram would be sufficient to damage the target if the log were massive enough and/or it were moved quickly enough. In castles, defenders attempted to foil Battering Rams by dropping obstacles in front of the Ram, such as a large sack of sawdust, just before it hit a wall, by using grappling hooks to immobilize the log, by setting the Ram on fire, or by sallying to attack the Ram directly.
Titles

## General Information:

> "Among this turbulent world, your accomplishment is especially outstanding. Thanks to the positive recommendation of the congress and the sincere praise of your people, you've been noticed by the royal family. Now show your respect to the royal family by presenting some of your trophies and you will be granted grand title."
>  - Quest Text
>
>

Titles allow players to conquer or build cities beyond their original starting one. After each promotion in title, you can build another city, all the way up to a total of ten cities.

\* Earl gives the ability to draft from HC's (Age2 only)

\* To reach Duke and beyond you have few options:

1. Buy several Senior Medal Boxes from the shop, or be lucky enough to win them from an Amulet.
2. Successfully attack L10 NPC's multiple times for Justice and Nation Medals. See Conquering\_level\_10\_Barb\_Cities.
 *(Note that conquering and taking over a Lv 10 NPC is not required to win a medal.)*
3. Repeatedly attack mid- and high-level valleys and flats and Lv 5 NPCs to achieve sufficient Freedom Medals.

"Your city is thriving under your effort and your performance has drawn attention from the congress. Now if you can prepare some money to run for election, you can get promoted. It's the only way to achieve bigger accomplishment." - Quest Text

Advancing your rank will allow you to obtain higher titles which will allow you to build and/or conquer more cities. There is a trade-off between rank and titles since both use the same medals. Consider this when choosing to promote your rank. Yes, the flashing red quest icon is annoying, but it may be worth the annoyance.
Thunder Raid

*This article is a stub. You can help Evony Wiki by expanding it.*

**Thunder Raid**

In the point of view of ancient commanders, the most critical point of winning war is the marching efficiency. The faster the troops arrive the destination, the greater harm is caused to the unprepared enemy. Its essential to gain the dominance of the war.
Rally spot

The higher the level of your **rally spot**, the more troops you can dispatch at a time.

### Use of a War Rally Flag item

(War Ensign) will bump this by an extra 25%. The 'Open Gate to Fight' option determines whether your army adds it's strength to the city defenses, or stays safely in barracks to leave the Wall defenses to take on an attack unaided.

## March

This is where you assemble your armies and send them off to battle.

## Exercise

The exercise screen allows you to pit hypothetical armies against each other to know what will win.

The best use of this offensively is to scout out the flat/valley/town you are going to attack then plug

the numbers received from your scouts into the 'Defender' side. On the 'Attacker' side (that's you) plug

in your available troops, then trim to slightly more than needed for victory. Doing this ensures victory

while leaving units in town to defend it from other attackers.

--

"*...what king, going to make war against another king, sitteth not down first, and consulteth whether he be able*
*with ten thousand to meet him that cometh against him with twenty thousand? Or else, while the other is yet a great*
*way off, he sendeth an ambassage, and desireth conditions of peace.*" -Book of Luke 14:31-32 King James Version

## Medic Camp

After every battle, whether against a city or a valley, a certain percentage of your casualties are wounded, the percentage depending on your level of the research "medicine". They can be healed here for some gold.

## History

The rally spot in ancient society was a place where men of a tribe would gather and do rituals before they went out on a hunting trip. Likely these rituals and such were done to increase the morale of their tribe before going into war in hope that they'll be more efficient in their fighting. Also they were possibly ways of speaking to spirits or gods that these tribes believed in, ways to ask for help on the battlefield. The rituals were used in times of war between tribes, the warriors rallied for a parade or maneuver before they would go to war.

This place where they used to gather is the predecessor of the rally spot.
Resource Fields

Resource Fields are areas that are located outside the town walls in which a player creates a specific resource producing item. These items are farms, sawmills, quarries, and iron mines.

Each of the resources produced from these fields is used to build or upgrade items within the game, or to create troops at your barracks to defend your city or launch attacks.

To create a resource field, select the City view. You will see lighter spaces in the area in front of your city that indicate available resource fields. The number of resource fields you have is determined by the level of your Town Hall.

In one of the available spaces, select the Build option. A window will appear with the resource fields listed. If you are unable to create one, make sure you have the available resources in your city and that the field is available to build on.

## Resource Capacity limits

The resource capacity limit will rise each time you build or upgrade a resource field.

 2
 3
 4
 5
 6
 7
 8
 9
 10

For example; A **level 5** resource field is calculated by adding each upgrade simultaneously, **10,000** + **20,000** + **30,000** + **40,000** + **50,000** = **150,000** multiply that by the amount of level 5 resource fields you have.

Once your resources max out at the capacity limit, your city will not collect any more until there is space for more.
Speaker

## Basic Information

Evony requires you to have an item called speaker in your inventory if you want to speak in world chat (but not alliance chat or whispering).

## Uses

You need to have speakers for the following:

* Speaking in World Chat. One speaker is consumed per message that you send. Once you run out of speaker, you cannot send messages anymore until you get new ones.
* Sending group messages in the alliance. It costs 2 speakers to send a group message to all players in the alliance. If you do not have enough you cannot send your message.

## Acquirement

Speakers can be bought in single or bulk packages. The bulk packages include speaker (10) and speaker (100), which give you 10 or 100 speakers, respectively.
Speakers can also be acquired from farming NPCs.
They can also be won from the Wheel of Fortune, as well as the bulk packages.