recursal/Fanatic-Fandom huggingface dataset:
Boxing Club Elf Archer

## General Considerations

Fight with Elf Archer in Boxing Club is unlocked after getting gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, two enemies spawn, in top right and bottom right corners of the boxing ring. Each enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+**  **+**  **+**  **+**
* Peddler:  **+**  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**  **+**  **+**
* Penhaligon:  **+**  **+**  **+**  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 450 Soul Stones
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 650 Soul Stones.
* Bow Shooting Animation: 1,000 Soul Stones.

**Total Amount: 2,700 Soul Stones.**
Hannah's Weapon Stats

### These are stat tables of Hannah's weapons

 Damage
 **Common** | 10.0
 **Uncommon** | 11.0
 **Rare** | 12.0
 **Epic** | 13.0
 **Legendary** | 14.0

 Damage
 **Common** | 10.0
 **Uncommon** | 11.0
 **Rare** | 12.0
 **Epic** | 13.0
 **Legendary** | 14.0

 Damage
 **Common** | 13.0
 **Uncommon** | 14.3
 **Rare** | 15.6
 **Epic** | 16.9
 **Legendary** | 18.2

 Damage
 **Common** | 12.0
 **Uncommon** | 13.2
 **Rare** | 14.4
 **Epic** | 15.6
 **Legendary** | 16.8

 Damage
 **Common** | 10.0
 **Uncommon** | 11.0
 **Rare** | 12.0
 **Epic** | 13.0
 **Legendary** | 14.0

 Damage
 **Common** | 10.0
 **Uncommon** | 11.0
 **Rare** | 12.0
 **Epic** | 13.0
 **Legendary** | 14.0

 Damage
 **Common** | 13.0
 **Uncommon** | 14.3
 **Rare** | 15.6
 **Epic** | 16.9
 **Legendary** | 18.2
Demon's Pendant

### In-game Description

When dodging you throw a Nightmare Puppet which applies fear to enemies who attack it. Killed enemies may drop souls upon death. The chance goes up if the enemy is feared more times. Revive the killed enemy and turn them into a follower by standing next to their soul for a short duration.

### Category Boost

When 5 or more Abnormal Status-category power items are equipped, enemy souls have a greater chance to spawn, and you can entrap the souls of certain bosses.

## Merging recipe

The Demon's Pendant is an item in Otherworld Legends that can only be obtained by merging the Nightmare Puppet, Bell of Souls and Beating Jelly.

While this item is equipped, dodging causes a Nightmare Puppet to drop and linger on the ground for 3 seconds. Enemies that attack the Nightmare Puppet during the window it's active are inflicted with Fear for 3 second, and the puppet is destroyed afterwards. Whenever you kill an enemy that you've inflicted Fear on at least once, there is a chance that they will leave a little glowing 'soul' ball on top of their body. The more times you inflict Fear on an enemy, the higher the chance that they will drop a soul. Secret bosses will have their chance to have the soul capped beneath 100%, meaning it is not guaranteed no matter how many times they are scared. Enemies that do not leave a corpse when they die like IFO Laser still have a chance to get this soul effect wherever they were when they were killed. Standing nearby a soul ball few seconds will revive the killed enemy as an ally, which functions in the exact same way as allies made by the Beating Jelly: they follow you around, and persist through both rooms and scenes. You can only have one of these allies at once: reviving a second enemy causes the first to disappear. If your ally dies, it will respawn after one minute.

***Category boost***:[Alteration] When you equipped at least five items of Abnormal Status category, including Demon's Pendant itself, the chance that souls of enemies, that were under fear effect, is greatly increased. On top of that you can obtain souls of most bosses to revive them as your follower, even if bosses are not affected by fear, like in Real Mirage.

This item is quite interesting and fun to use. However, it relies on scaring enemies first, then you must kill them, and then there's only a chance to be able to revive it. Apart from its heavy luck-reliance, there's also the fact that regular enemies aren't the most powerful allies most of the time. It can be a useful item, especially if the Share Machine gets involved, but it's not very impressive for needing 3 items to make, since it will often require other items to apply fear to enemies to make it useful. The chance for a soul to drop can be increased greatly with the Power of Inferno Realm, but the ability to only have one ally from this item still counterbalances it too much to be very useful.
Blood Berserker

The Blood Berserker is an enemy in Otherworld Legends that can be found in all the scenes of the Norse biome, more frequently in indoor rooms. It has the appearance of a massive shirtless red man with a hat bearing massive curved horns.

The Blood Berserker attacks in three different ways: when at close range, it attacks by doing a sort of quick slap at the player, dealing moderate damage, when further away, it can attack by doing a combo of three quick punches that move him forwards, trying to catch the player, and when at longer ranges, it can attack by dashing forwards a long distance after a short windup animation and clapping his hands together, dealing sizeable damage.

That viking has Sacrifice perk.

The Blood Berserker has an arsenal of quite fast attacks that still deal good amounts of damage, can chase the player down a lot better than most, and has considerable amounts of health. It is surely one of the most formidable opponents you might find in rooms in this biome. When sacrifice-buffed, its sheer speed alone make it fearsome: it ought to be a top priority to keep this enemy from ever getting buffed.
Channeling Monkey

Special Attack

### In-game Description

Chance to fire a firecracker to stun the enemies. The chance to stun elite enemies and bosses is lower.

### Category Boost

When more than 2 items of each of the following categories ( Abnormal Status On-hit Effect Special Attack) are equipped, the fired firecracker becomes a homing missile instead.

### Unlock

Basic item

The Channeling Monkey is an item in Otherworld Legends.

While this item is equipped, attacking, dodging and using a skill has a 14,3% chance to send out a firework rocket that will fly towards an enemy and deal area damage equal to twice the player's damage stat in an explosion around the target with a high chance to daze on-hit.

***Category boost:*** When you equip two or more items of Abnormal Status, On-hit Effect and Special Attack categories, the firework rocket is upgraded to a missile with increased damage equal to 7,5 times the player's damage stat. Channeling Monkey counts towards the required category total, which means only 1 extra item of each category is required.

The rockets' stunning capability is this item's main function, since stunning enemies can lead to insane damage, especially if combined with the Burning Glove, or can simply be used to take some of the heat off. It's generally a decent item because of this, but is generally too RNG-heavy to be top-tier.

#### Merging

Channeling Monkey is used as a merging ingredient to create Fire Support.
Husky

## Merging recipe

The Husky is an item in Otherworld Legends that can only be acquired through merging Tek, the Ferocious Ghost Dog and an item of your choice together.

While this item is equipped, you summon an ally Husky into the battlefield, who is basically an improved version of Tek. Husky deals 4 damage per hit. While this item is active, both you and the Husky have the ability to trigger the effects of the Ferocious Ghost Dog item, boosting your crowd control capacity. The chance of tringgering is 1/6. While ghost dogs triggered by player deal damage,equal to player's damage stat, ghost wolfs triggered by Husky deal 24 damage. If the Husky is killed, it will respawn after one minute. If the player moves too far from the Husky, it teleports back to their side. The player does not get the effects of the Ferocious Ghost Dog if the Husky is dead.

Despite this item doesn't seem impressive, it combines the effects of its two main components and improves both of them, compacting them into one item, so whenever you get the right items, this is very much worth the merge.
Boxing Club Viking Captain

## General Considerations

Fight with Viking Captain in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, four enemies spawn, one in each corner of the boxing ring. Each enemy has a set amount of items and health, individual to each character. Note, that those enemies don't have any buffs.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**  **+**  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+**  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+**  **+**  **+**  **+**  **+**
* Peddler:  **+**  **+**  **+**  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**  **+**  **+**  **+**
* Penhaligon:  **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 650 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 550 Soul Stones.
* Right Hand Axe Slash Animation: 800 Soul Stones.
* Left Hand Axe Slash Animation: 800 Soul Stones.
* Double Axe Slash Animation: 1,000 Soul Stones.

**Total Amount: 4,400 Soul Stones.**
Boxing Club Viking Rookie

## General Considerations

Fight with Viking Rookie in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, four enemies spawn, one in each corner of the boxing ring. Each enemy has a set amount of items and health, individual to each character. Note, that those enemies don't have any buffs.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+**  **+**  **+**
* Peddler:  **+**  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**  **+**
* Penhaligon:  **+**  **+**  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 400 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 500 Soul Stones.
* Spear Stabbing Attack Animation: 1,000 Soul Stones.
* Spear Throwing Animation: 1,000 Soul Stones.
* Spear Attack Combo Animation: 2,000 Soul Stones.

**Total Amount: 5,500 Soul Stones.**
Champion Grenadier

This enemy is the Champion version of the Grenadier. He can be found wherever a Grenadier can, has a different color scheme than his original version, and has a purple badge under his feet that designates him as a Champion.

First Ability: The champion stops for a while and start throwing grenades at you. The explode of grenade follows you, until he start to move. During this attack, he is in unflinching state.

Second Ability: The Champion Grenadier starts to run across the room, flinging grenades behind his back, similar to his normal version, but the grenades explode more frequently and explosions continue for a while even after the end of running. During this attack, he is in an unflinching state.

If the Champion Grenadier reaches low health, he unbuttons his top, which reveals several sticks of dynamite strapped to his chest. He then runs at the player. If he gets close to a player/follower, he falls to the ground and goes kamikaze, exploding and leaving a fire pool, similar to the effect of the pool of fire left after fire barrel explosion. If player kills the champion before dynamite reveal animation, the Champion Grenadier fades away, leaving a shower of gold coins.

Meeting that champion on Imperium fields can be dangerous due to fast explosions and kamikaze attack, but if run in front him, the fight won't be that hard, just remember to dodge at the moment of champion self-explosion.
Fire Support

### In-game Description

Tags enemies that attack you. When activating the skill, aerial bombs land on tagged enemies.

### Category Boost

When more than 2 Defense-category power items are equipped, aerial bombardment continues for a duration of time.

## Merging recipe

The Fire Support is an item in Otherworld Legends that can only be obtained by merging the Channeling Monkey, Handprint and an item of your choosing.

While this item is equipped, if an enemy hits you, a "target" icon appears on top of them for 10 seconds. Whenever you launch a skill or dodge, a rocket is launched downward from the sky to their position, dealing damage equal to twice the player's damage stat in a moderate blast radius. This allows you to rack up much more damage than you usually would be able to, especially since multiple enemies can be targeted at once.

***Category boost***: When you equipped at least 3 items of Defense category, when you activate skill, instead of one missile, missiles will rapidly attack targeted enemies for 6 seconds. You can't trigger more rapid fire of missiles or reset time by activating skill again. If enemy will hit you during that rapid fire, he also will be attacked by rapid fire. Dodging still launch only one missile.

If combined with Akaisha's Rapid Shot, a skill that can be activated many times per second, you can cause tons of rockets to fall onto the enemies for a devastating damage output. If you manage to hit yourself by shooting a projectile at one of Asurendra's mirrors, you will become a target and rockets will fall on you, but they will not deal you any damage. Keep in mind that Fire Support does not daze enemies like the Chanelling Monkey and doesn't directly increase your damage like the Handprint, so think before you merge this, since this item's components can be very useful for certain setups.
Boxing Club Slime

## General Considerations

Fight with Slime in Boxing Club is unlocked after getting gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, one enemy spawns at the top right corner of the ring. This enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+**  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+**  **+**  **+**  **+**
* Peddler:  **+**  **+**  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**  **+**  **+**
* Penhaligon:  **+**  **+**  **+**  **+**  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 350 Soul Stones.
* Stun Animation: 200 Soul Stones.
* Death Animation: 700 Soul Stones.
* Poke Attack Animation: 800 Soul Stones.

**Total Amount: 2,050 Soul Stones.**
Boxing Club Wing Chun Master

## General Considerations

Fight with Wing Chun Master in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 500 enemies of this type.

When the fight begins, one enemy spawns at the top right corner of the ring. This enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+**  **+**  **+**
* Peddler:  **+**  **+**  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**  **+**
* Penhaligon:  **+**  **+**  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 500 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 500 Soul Stones.
* Teleporting Animation: 1,000 Soul Stones.
* Flurry Punch Attack: 1,000 Soul Stones.
* Counter Attack: 300 Soul Stones.
* Backwards Teleport Alert Interaction: 1,000 Soul Stones.

**Total Amount: 4,900 Soul Stones.**
Achievements

Achievements is a standart feature in Otherworld Legends. To see them you can interact with a statue in the middle of Trophy Hall. After interacting, the menu showing the game's achievements will pop up, where you can claim your rewards for completing them in the form of Soul Stones and see details on how to obtain unearned ones. In this menu you can also see how many achievement points you have cumulatively from every obtained achievement. The menu is split between four categories which can be switched between at the top of the menu: All, Comprehensive, Battle, and Exploration.

### Comprehensive Achievements

Comprehensive achievements are those that you normally unlock just by playing the game, and are defined by a red wax stamp of a gamepad. As of version 1.18.4, the game counts with 79 Comprehensive Achievements.

### Battle Achievements

Battle Achievements are those that involve any type of combat or challenge to be completed, and are defined by a red wax stamp of two swords clashing against one another. As of version 1.18.4, the game counts with 74 Battle Achievements.

### Exploration Achievements

Exploration Achievements require you to actually explore thoroughly all the mechanics of the game, and are defined by a red wax stamp of a magnifying glass. As of version 1.18.4, the game counts with 27 Exploration Achievements.
鉄道会社の一覧

関連情報：カテゴリ:会社
**鉄道会社の一覧**（てつどうがいしゃのいちらん）では、TORO Serverにおける鉄道会社の一覧を50音順に掲載する。

あ行
--

* 赤城急行鉄道(あかぎきゅうこうてつどう)
* 字島電鉄(あざしまでんてつ)
* 十六夜電鉄(いざよいでんてつ)
* 海色交通（うみいろこうつう）
* 燕南電気軌道(えんなんでんききどう)
* 大トロ電鉄（おおとろでんてつ）
* 帯広高速鉄道（おびひろこうそくてつどう）

か行
--

* 海浜鉄道（かいひんてつどう）
* 北泉鉄道（きたいずみてつどう）
* 幸麓鉄道（こうろくてつどう）

さ行
--

た行
--

* 燕谷市営地下鉄（つばめたにしえいちかてつ）
* 都海鉄道（とばいてつどう）
* 十呂高速鉄道（とろこうそくてつどう）
* 十呂市営地下鉄（とろしえいちかてつ）

な行
--

* 名頃鉄道（なごろてつどう）
* 二取電鉄（にとりでんてつ）

は行
--

* 敷手鉄道（ひきでてつどう）

ま行
--

* 毎王トロッコ鉄道（まいおうとろっこてつどう）
* 武蔵電気鉄道（むさしでんきてつどう）

や行
--

ら行
--

わ行
--
Borean Amulet

The Borean Amulet is an item found in Otherworld Legends.

While this item is equipped, if the player stands still, a hailstorm with medium range will be cast around them. The hailstorm will damage and massively slow enemies with a chance to freeze them. Hailstorm deal 5 damage per hit and unaffected by the character's damage stat, but it can do critical damage as well as proc on-hit item effects such as Veela Mask and Button Bomb. Any movement of the player's character will interrupt the hailstorm, this includes knockbacks from being attacked.

This item has perfect synergy with Cloudhoppers and works well with Vest of Vines. It is also a must-get item when playing Oli with turrets, because they benefit from her items and are static, so every single one will spawn an uninterruptable hailstorm. One thing to note is that the hits from the hailstorm won't proc the passive lightning damage from Muno Wonda's boss skill.
Burning Glove

### In-game Description

Chance to daze enemies on hit and trigger an explosion when a dazed enemy is hit again.

### Category Boost

[Alteration]When 2 or more Abnormal Status-category power items are equipped, the explosion deals damage based on enemies' max health.

## Merging recipe

The Burning Glove is an item in Otherworld Legends that can only be obtained by merging the Fire Elf, Boxing Gloves and a random item together.

While this item is equipped, all attacks have a chance to daze enemies. The chance is 15% for normal enemies, 10% for elite enemies and 5% for bosses. Whenever a dazed enemy is hit, regardless of whether they were dazed by this item's effect or by another source, the hit will cause the enemy to take 20 damage and be burnt, and create an explosion with a small radius that deals 10 damage to other enemies hit (the enemy the effect is being triggered off of will not be hit by this explosion) and applies fire to them. The damage from this item cannot be increased by the player's damage stat.

***Category boost***: When 2 or more Abnormal Status-category power items are equipped, including Burning Glove, the explosion deals damage, equal to 4% of enemy's max health. The damage is capped at 666.

When combined with things like Quan Huying's Shoulder Bump or Chanelling Monkey this item can be very powerful, since you can daze opponents with the skill and deal devastating damage to them while they are affected by the debuff. However, remember that permanently unflinching enemies or enemies which are naturally immune to daze will remain unaffected.
Boxing Club Manticus

## General Considerations

Fight with Manticus in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 500 enemies of this type.

When the fight begins, one enemy spawns at the top right corner of the ring. This enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+**  **+**
* Peddler:  **+**  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**
* Hillding:  **+**  **+**
* Penhaligon:  **+**  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 500 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 600 Soul Stones.
* Dashing Slash: 1,000 Soul Stones.
* Slash Combo: 2,500 Soul Stones.
* Back Jump Alert Interaction: 100 Soul Stones.

**Total Amount: 5,300 Soul Stones.**
Gu Feihuang

### In-game Description

Glance, fling and flail. In a twinkling, you have no chance to ail. - Praises to Feihuang

### Source

China biome

Gu Feihuang is an enemy found in all the scenes of the China biome. It has the appearance of a lanky monk wielding a weapon something like a *kusari-fundo* or a *surujin*, consisting of a chain with a spiked weight at either end.

Gu Feihuangs use their chains like whips to strike at medium-range. While walking, they twirl the chain above their head, ready to attack whenever a target is available. When the player is at a suitable distance, they will lash their weapon towards the player and deal damage if it makes contact, then resume twirling it until the player comes back into range. They can execute this attack fairly quickly and can use it several times in a short time period if the player is still in range of the move. If the player is closer to them however, they will switch attacks and swing the chain in a wider arc around their head, hitting the player as they do so and hitting behind them in the same movement, then finishing by slamming the chain downward with some considerable range. This move has a comparatively long cooldown before it can be used again.

When a Gu Feihuang is hit, there is a chance that they will become alert for a few seconds. If hit while alert, they will ignore all damage and debuffs dealt by the move and dodge backwards to gain some distance between them and the player, also gaining the Pocket Watch's effect for a few seconds. After that, the alert state is lost.

These enemies are one of the few in this biome to have much range, although they are not particularly notable for it overall. They may appear to be dangerous due to their fancy attacks, but they are actually usually one of the easiest enemies to defeat in this scene. If you keep hitting and stunning them to prevent them from attacking, they are rendered essentially harmless. However, they can be dangerous in their elite versions with improved range, making it harder to hit them first.
Gum

### Category Boost

When more than 3 Summon-category power items are equipped, a super slime variant is summoned.

### Unlock

Basic item

The Gum is an item in Otherworld Legends.

While this item is equipped, breaking a crate has 30% chance of spawning an ally Slime wherever the crate was destroyed. Ally Slime deals 10 damage. If slime splits in two, both smaller slimes' damage is increased by 2.5. This Slime will leave the current room if the player moves to another, meaning it effectively lasts the whole scene until it is killed. It's possible to have several Slimes on screen.

***Category boost***: When you equipped at least 3 items of Summon category, including Gum itself, obstacles now spawn Champion Slimes instead of normal ones. They are bigger, have higher health and slowing trail, but deal 5 damage instead of 10 and don't duplicate when take damage, only shrink.

This item is good on scenes with many boxes, since you can build up an army of slime fighters that persist through rooms. However, it won't work at all in scenes like the Lost Desert, or very poorly in Elfland, so it might not be the best pick sometimes.

## Trivia

* This item's function is likely a reference to how people often leave used wads of gum lying around the place, since they're too lazy to actually throw it away. The Slime is also the enemy that is the most similar to a piece of gum, hence the fact that this item spawns Slimes.
Health Potion

The Health Potion is a collectible that can be found on the ground after breaking crates, killing enemies, opening Chests, with help ofGeneric Care Bot/Emergency Kit and in secret rooms. It has the appearance of a transparent bottle with two handles and a cork, filled with a red liquid. The bottle has a pillar of red light shining above it so that the player can see it more clearly.

When the player walks next to it, they will automatically pick the Health Potion up, causing it to restore 50% of the player's maximum health and be destroyed instantly. This makes it less effective when used by characters with less maximum health like Ginzo or Oli. The Health Potion cannot be picked up if the player is at full health, and cannot be stored in the Inventory or Backpack, except Imba mode.

There is also a smaller version of Health Potion, that can be obtained only from Generic Care Bot category boost and restores 25% of the player's maximum health upon picking it up.

It's possible to make the Health Potion restore shield as well through the use of the Bionic Armor item, or temporarily increase stats with Bionic Armor category boost.
IFO Bomber

The IFO Bomber is an enemy in Otherworld Legends that can be found in any of the scenes in the Stronghold biome. It has the appearance of a floating hat most might call a UFO at first glance. It can be differentiated from the IFO Laser due to its chicken designs on its sides.

This enemy will float around the stage, trying to get relatively close to the player. Every few seconds, it will drop a large spherical bomb, which rolls around the ground after a short period of falling. The bomb will linger on the ground, rolling forwards as it does so, and after a while will begin flashing red and explode over a large radius, dealing sizable amounts of damage to the player. This hit is not associated with the bomber enemy, and as such will not apply a Handprint onto it if the player is hit. If the player walks into the bomb before it detonates, it will become a friendly projectile and will be propelled quickly with a flame animation in the direction the player was moving in, exploding on contact with and damaging any enemy it hits, or detonating when its time is up if it never finds a target. After the bomb has been kicked, it cannot damage the player or their allies anymore. It is also possible to kick bombs spawned by an ally Bomber. Upon death, they do not leave a corpse, and as such, Monks cannot revive them.

This enemy is not very dangerous, since its projectile can be kicked away safely to avoid getting hit, and can even damage and stun enemies as it does so. This enemy is vital to the Dr. Universelove fight, and in this case, it is there to help you defeat the boss. In general, this enemy is not one to ever be a threat, and can even be considered an ally at times.
Cat Claws

### In-game Description

When tracking an enemy, you can deal more damage for a short time, but at the cost of losing a percentage of your current health and shield. The effect can stack.

### Unlock

Achieve 84 points in Advanced Items section

The Cat Claws are an item in Otherworld Legends.

While this item is equipped, whenever the player uses a dashing skill or attack (melee characters' default attacks being a perfect example), regardless of landing it or not, the player loses 10% of their current health and shield and gains a status effect that shows a red and white flaming orb on their heads. The buff gives them 30% damage for 5 seconds, after which it runs out. The player can dash several times to stack the buff, every application having a different timer of its own for when it expires. The buff stacks infinitely, but it is difficult to get more than 5 or 6 at one time.

The item's buff is very powerful and requires minimal setup. However, it can be dangerous to cut your health so often, so healing of some sort might be needed to make it viable. Characters with no dashing attacks are also unable to use this item entirely.
幸麓府

## 幸麓府

### 本庁所在地

幸麓府幸麓区本町一丁目1番1号

**幸麓府**（こうろくふ）は、十呂大陸東部に位置する府。

南部から東部にかけては十呂都市圏、北西部はスポーン都市圏、北部は牧港都市圏に含まれる。

府庁所在地は特別区が設置されている。2020年7月10日に幸麓県が府となった。

沿革
--

* 2017年
	+ 7月 : TORO鯖の開設5日以内に幸麓市の設立を宣言。
	+ 8月 : 自治法の規定による市になれなかったため、幸麓市を幸麓町に改称。
	+ 10月：御崎の開拓により、村が造成され御崎村が設立される。
* 2018年
	+ 3月 : 幸麓町と御崎村の境界を確定。
	+ 6月 : 十呂幸麓開発整理事業着手（事業主体：十呂市長、幸麓町長、二取電鉄）
	+ 7月 : 十呂市との間の所属未定地を幸麓町へ編入。同時に十呂市の境界を確定。
	+ 8月 : 水上村、御崎村大字台伯を幸麓町へ編入。蛸嵐村のうち刑務所建設予定地を一時的に幸麓町へ編入。
	+ 10月：幸麓町、御崎村及び北幸麓村の一部が合併し幸麓市となる。同時に大字蛸嵐（蛸嵐刑務所）の区域を燕谷市に編入。
	+ 12月：北条村が設置される。
* 2019年
	+ 3月：**幸麓県**を設置。幸麓市が区設置条例を制定。城麓区、幸麓区、御崎区を設置。占都市との間の所属未定地を幸麓市に編入。
	+ 5月：幸麓市御崎区の区域をもって御崎市を設置。ES特別街区を幸麓市に編入し北方町を設置する。
	+ 6月：大煙村が設置される。
	+ 9月：創吠道阿佐ヶ谷市稲垣区を幸麓県に編入。その区域をもって稲垣町を設置。
	+ 12月：幸麓郡北幸麓村が名称変更し湖東村となる。
* 2020年
	+ 2月：七重浜町が幸麓府に編入される。
	+ 3月：御崎市の一部及び幸麓郡湖東村が合併し川内市が設置される。
	+ 4月：七重浜町のうち大字佐波寺が分離されて佐波寺町が設置され、残部は市制施行し、七重浜市となる。
	+ 5月：茸島諸島及び都海市を幸麓府に編入。茸島諸島の区域に茸島村を設置。
	+ 7月：幸麓県を**幸麓府**に改め、幸麓市幸麓区、城麓区が特別区となる。

組織
--

* 府知事
	+ 府知事官房
	+ 総務部
		- 市町村課
		- 企画課
		- 人事課
		- 茸島村役場職務代行機関
	+ 土木交通部
		- 交通政策課
		- 航空管制課
		- 空港維持課
		- 道路維持課
		- 都市計画課
	+ 財務部
		- 税務課
		- 経理課
	+ 教育部
		- 学校施設管理課
		- 教育指導課
	+ 農政部
		- 農地整備課
		- 森林課
		- 湖東農政派出所
		- 北条営農政派出所
	+ 幸麓県警察本部
		- 幸麓空港特別警察隊
		- 高速道路交通警察隊
		- 幸麓警察署
		- 御崎警察署
		- スポーン警察署
	+ 幸麓県消防本部
* 公安委員会

## 所属自治体

### 特別区

* 幸麓区
* 城麓区

### 市町村

* 御崎市
* 川内市
* 都海市
* 七重浜市
* 七重浜郡佐波寺町
* 空海郡稲垣町
* 幸麓郡北条村
* 幸麓郡大煙村
* 茸島村

## 隣接する自治体

* スポーン特別区
* 占都市
* 十呂市
* 二取県
	+ 二取市
* 創吠道
	+ 阿佐ヶ谷市
	+ 城北市
* 宮崎市

## 本社を置く企業

* 鯖道路公団
* 幸麓都市高速道路
* 十呂緑地開発事業団
* 運河建設公団
* 幸麓鉄道
* 幸麓電力
* 幸麓自動車交通
Entropic Killer

The Entropic Killer is an enemy that can be only found in the third scene of Arcarune Academy biome. It has appearance of a cursed entity with a grey coat and hat, purple wide eyes, which leave a trail of purple light during movement, an eye symbol on his chest and hidden arms.

The entity moves quickly around the room to reach the player. When the player is close enough, it pulls out a purple sword and performs a quick combo of several slashes, similar to Ginzo's Hiken - Heirloom Katana skill. Every 3 seconds, a purple eye icon appears above his head. This icon will persist until it takes damage, at which point the buff is consumed, negating all damage and control effects from that hit and knocking the Entropic Killer slightly backwards. This enemy can also teleport to any position in the room after taking some damage or if the player is not close enough.

The Entropic Killer can be quite dangerous due to its quick movement and attack, but if you dodge through him during his attack, you will get a moment to hit him safely.
Boxing Club Silva

## General Considerations

Fight with Silva in Boxing Club is unlocked after getting gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, two enemies spawn, in top right and bottom right corners of the boxing ring. Each enemy has a set amount of items and health, individual to each character.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+** **+**
* Katherine  **+**  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+**  **+**  **+**
* Peddler:  **+**  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**  **+**
* Penhaligon:  **+**  **+**  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 650 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 700 Soul Stones.
* Shotgun Shooting Animation: 3000 Soul Stones.

**Total Amount: 4,950 Soul Stones.**
Frost Iron Battle Axe

Negative

The Frost Iron Battle Axe is an item in Otherworld Legends.

While this item is equipped, the player's default attack damage is multiplied by x1.75, but their skill cooldowns, including those of dodges, are doubled. Akaisha's Rapid Shot does not get a cooldown reduction from this item, and Oli's turrets are also unaffected despite their shots being default attacks.

This item is a dangerous trade-off, switching out mobility and skill damage for more powerful default attacks. However, characters that rely on their normal attacks more often like Hannah, or have incredibly short or nonexistent skill cooldowns, like Hillding or Shadow Strike Quan, can get heavy benefits off of this item.
Chests

Chests are interactive items that provide rewards after completing a challenge. It's possible to push Chests by running into them, but this doesn't affect anything, since a Chest cannot be pushed out of the room it spawned in. There are several types of Chests, all of which have different rewards and are found in different scenarios. During Events, all Chests have a chance to drop the respective event's collectibles.

### White chest

These pale wooden chests spawn next to the player after clearing an enemy room. Clearing exit room or beating a secret boss in a secret room will spawn pale red wooden chests. White Chests do not require being interacted with to open them: they open automatically shortly after they spawn in the room.

A White Chest will always reward the player with Gold, in 1, 5 or 10-coin format. The more enemies that were killed in the room, the more Gold the White Chest drops. Sometimes, White Chests also drop drink ingredients that can be used in Mary's Bar. These chests are the primary way of getting the previously mentioned resources, but never drop any items or weapons, the main things used during a run.

White Chests in Secret boss encounters will also drop their respective item.

### Blue Chest

These chests are metallic and appear to be much more valuable than the White Chests. They can only be found in special rooms and Mystery Chests rooms. You must get close to the chest and interact with it to open it up.

When opening a Blue Chest, you'll always get one item, and with 10% chance - a weapon. These are one of the main ways of getting items, but weapons are more reliably found from Boss Chests.

### Boss Chest

They are visually identical to Blue Chests and also require being interacted with to open. However, these are only found after defeating a boss.

Whether these chests are better than Blue Chests is a question for debate, since these chests never drop items but always drop a single weapon of at least Uncommon rarity, and a few gold coins along with it. Therefore, they are the main source of weapons for each run, and can be a source of Gold as well through selling the weapon.

After beating Asurendra, a Boss Chest appears, but it only drops Gold, since there's no point in getting more items or weapons once the game is over.(This is already removed after a certain update)
Genin

### In-game Description

I was meant to sneakily attack. But before I made it, I got hit, or caught in the crossfire.

### Source

Samurai biome

The Genin is an enemy in Otherworld Legends found in all the scenes of the Samurai biome. It has the appearance of a ninja in blue wearing a visor.

If they don't take damage for about two seconds, their sprite will change, causing them to have the appearance of a bunch of gray diagonal lines, making them much harder to spot. Apart from direct damage, taking damage from fire or poison causes them to be revealed as well. Invisible or not, they will attack the player by throwing a low-damage shuriken projectile at them. They don't hit hard, but can cancel your skills due to their stun, and can be quite annoying to deal with since it might be hard to spot them at all.

These enemies are more pesky than dangerous due to their ranged attacks and hard-to-see sprite. It's easy to miss them if the room is filled with lots of other enemies because there is too much general movement. However, once you spot them and hit them, they are fully visible and defenseless, so they can be taken out with ease.

Their invisibility can only fool the human player: all of the player's allies will seek out these enemies as if they were fully visible.
Codes

Actual info about codes: You can gain a code by winning in Facebook Events in OwL official group, in Discord Events in OwL official server, or in TapTap (Chinese mobile app store) Events. Each code has only 1 usage. There several kinds of rewards for activating a certain code.

* A bunch of drink ingredients.
* A Ressurection Card / Weapon Enchancer.
* An in-game currency (Soul Stones, Sapphires and Rubies).
* An universal/skin fragment.
* An exclusive Android/IOS lobby (depending on system of phone). Do not try to activate code with IOS lobby on Android, or Android lobby on IOS/
* An exclusive skin for Quan Huying - Sunshine Season.
* An exclusive pet - Beatrice.

*This page was sponsored by top search terms*
Confusion

Confusion is a debuff in Otherworld Legends that can be applied on enemies. While an enemy is confused, question marks appear above their head.

Confused enemies will not take a target in particular and will instead attack each other or use moves in random directions. This allows the player to move to a strategic position while the enemies are confused and thus not annoying them. Confused enemies can damage each other apart from the player. This debuff is limited to how often it can be activated, since it is a powerful effect in crowded rooms: if an enemy remains in Confusion for a total of 10 seconds or more in the span of 30 seconds, after the Confusion runs out, said enemy will gain Confusion immunity for the next 30 seconds.

Confusion can only be applied by Quentin's Angelic Pact (Cupid), Akaisha's Leprechaun (Magic Shilling) and Stasis Grenade item category boost. The particle effects for confusion are also used when the player is being targetted by enemies and disappears due to the Optical Camouflage, although nothing happens in this case.
Jacob the Summoner

Jacob the Summoner is an enemy in Otherworld Legends found in all the scenes of the Arcarune Academy biome. It has the appearance of a cursed man with a dark green coat and hat, a monocle, an eye symbol on his chest and wooden staff in his right hand that is used as a weapon.

This enemy has two attacks: one used when the player is far from him and one if they're nearby. While the player is at a distance from Jacob he will start to cast a spell, gaining a green aura around him and an eye icon above his head, while a red pentagram and a white silhouette of an enemy appears in front of him. After 2 seconds, one of the enemies from the Undead biome - Tek, Bat or Pom Pom & Dah Dah - is summoned at the center of the pentagram. Up to two of his summons can be active at once, and these enemies don't inherit the elite buffs that the summoner has. If the player is near the cursed summoner, he will walk towards them and hit them with his staff, dealing mediocre damage. Jacob can also teleport to any position in the room after having taken some damage or if the player is not close enough.

As an alternate version of Saens the Necromancer, Jacob the Summoner is a pretty weak enemy, and even the summoned enemies are not very strong. This enemy should not be a problem.
Boxing Club Gachimuchi

## General Considerations

Fight with Gachimuchi in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, four enemies spawn, one in each corner of the boxing ring. Each enemy has a set amount of items and health, individual to each character. Note, that Security Contracts on the flowers will always spawn Thorn Witch.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**  **+**
* Gérard Quentin:  **+**  **+**  **+**
* Peddler:  **+**  **+**  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**  **+**
* Penhaligon:  **+**  **+**  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 600 Soul Stones.
* Spore Attack Animation: 1,000 Soul Stones.

**Total Amount: 2,200 Soul Stones.**
John the Sorcerer

John the Sorcerer is an enemy in Otherworld Legends found in all the scenes of the Arcarune Academy biome. It has the appearance of a cursed man with a dark purple witch hat and coat, an eye symbol on his chest and wooden staff in his right hand that is used as a weapon.

This enemy has two attacks: one used when the player is far from him and one if they're nearby. While the player is at a distance from John he will start to cast a spell, gaining a yellow aura around him and a palm icon above his head, and after a second the palm icon appears above the head of the nearest enemy, increasing it's size or giving them unflinching (*spell effect still needs more testing*). The buff spell lasts for 7 seconds. Cursed sorcerer can't apply the buff spell to more than one enemy at the same time,but several buff spells can be applied to one enemy by several sorcerers, stacking with each other. After a while John recast the spell if any enemy is near. If there is no enemy at all at room, it won't cast a spell. If the player is near the cursed sorcerer, he will walk towards them and hit them with his staff, dealing mediocre damage. Johncan also teleport to any position in the room after having taken some damage or if the player is not close enough.

Not sure if it's just bug or something, but applying only a size increase effect as buff is the weakest buff, comparing to other possible buffs, so Jhn the Sorcerer doesn't provide any difficulty or struggling at all in fight.
Hunter Dagger

### In-game Description

Inflicts higher damage to enemies who are frozen, dazed, slowed, confounded, charmed and feared.

### Category Boost

[Accumulation] With each additional Abnormal Status-category power item you equip, the damage boost you gain is more potent.

### Unlock

Defeat Chen 20 times

The Hunter Dagger is an item in Otherworld Legends.

While this item is equipped, enemies inflicted with control effects or slow will take double damage from any source, including DoT (damage over time - poison, lethal poison, fire and etc.).

***Category boost***:[Accumulation] Each equipped item of Abnormal Status category, including Hunter Dagger itself, increases the multiplier of damage, taken by enemies, inflicted with control effects , by 0.25x damage (1 item - 2.25x damage, two items - 2.5x damage and etc.), starting with 2x on it's own. The limit is at 6 items, including Hunter Dagger, which means, that with 5 other Abnormal Status items, enemies with triggered Hunter dagger will take 3,25x damage from any source, including DoT.

This item is really helpful, since it allows you to reap the benefits of your control effects even further than just disabling the enemy in question. However, since all control effects but daze are either harder to apply or last less long on bosses, this item loses some of its usefulness in the context of a boss fight.
Boxing Club Pyromaniac

## General Considerations

Fight with Pyromaniac in Boxing Club is unlocked after getting a gold frame for its card in Bestiary. The requirement is to defeat 1,000 enemies of this type.

When the fight begins, four enemies spawn, one in each corner of the boxing ring. Each enemy has a set amount of items and health, individual to each character. Note, that instead of the speed and attack speed buffs, they possess unflinching.

## Item Setups for Each Character

* Quan Huying:  **+**  **+**  **+**  **+**
* Ginzo:  **+**  **+**  **+**  **+**  **+**
* Katherine:  **+**  **+**  **+**  **+**  **+**
* Akaisha:  **+**  **+**  **+**  **+** **+**
* Gérard Quentin:  **+**  **+**  **+**  **+**
* Peddler:  **+**  **+**  **+**  **+**  **+**
* Oli:  **+**  **+**  **+**  **+**  **+**
* Hannah:  **+**  **+**  **+**  **+**  **+**
* Hillding:  **+**  **+**  **+**  **+**  **+**
* Penhaligon:  **+**  **+**  **+**  **+**  **+**
* Hayfa:  **+**  **+**  **+**  **+**

## Statue Poses and Prices

* Walking Animation: 400 Soul Stones.
* Stun Animation 1: 200 Soul Stones.
* Stun Animation 2: 200 Soul Stones.
* Stun Animation 3: 200 Soul Stones.
* Death Animation: 450 Soul Stones.
* Flamethrower Shooting Animation: 1,000 Soul Stones.

**Total Amount: 2,450 Soul Stones.**
Mayuka

Promotional photo for "Take a picture／Poppin’ Shakin’"

**Ogou Mayuka** (おごう まゆか) or better known as **Mayuka** is a member of JYP Entertainment Japanese girl group, NiziU. She is ranked 7th in the final rank for Nizi Project and debuted on December 2, 2020 with their first single album "Step and a step".

## Career

### **2020: *Nizi Project*, NiziU**

She ranked 7th place at the Final *Nizi Project* and later released a pre-debut Digital mini album, *Make you happy* with the NiziU final line-up. On December 2, 2020 She officially debuted as a member of NiziU with their first single "Step and a step"

## Gallery

### Promotional

*Nizi Project Season 2**Make you happy*"Step and a step" (1)"Step and a step" (2)"Take a picture／Poppin’ Shakin’" (1)"Take a picture／Poppin’ Shakin’" (2)