XStep

**xStep** is the tenth Main Level in Geometry Dash. Beating this level awards the player 10, a new Cube from Normal Mode and a new Cube from Practice Mode.

## Gameplay

### Cube Section 1

The level starts with a cube section that involves spikes, platforms and yellow jump pads. The cube goes upside down with some platforms and spikes. Some yellow jump orbs come up a bit after that.

### Ball Section 1

That goes to a ball section where the background turns blue. Spikes, platforms, yellow jump orbs and jump pads pop up.

### Ship Section 1

A ship section starts after that and features spikes and platforms. That goes into a corridor where a few spikes are on the platforms.

### Cube Section 2

This leads to another cube section with spikes, platforms and yellow jump pads that also lead into an upside-down section. Later on, more platforms, spikes, yellow jump orbs and pads come up with the occasional upside-down section.

### Ship Section 2

Eventually, this leads to a few platforms with blue jump pads that brings you to another ship section. The background shifts to a flashing purple color and spikes around pillars appear. Then, the background color changes to flashing pink where blocks with blue jump pads on them appear on the top and bottom. Eventually, blocks with spikes on them and platforms appear with them.

### Cube Section 3

That goes into another cube section where the background changes colors a lot. In this part, platforms, spikes, yellow and blue jump pads appear. Later on, some upside-down sections start and yellow jump orbs pop up.

### Ball Section 2

That goes to another ball section where the background flashes purple again. Platforms, spikes, yellow jump orbs and blue jump orbs appear.

### Ship Section 3

That leads to another ship section with a flashing blue background. Spikes on platforms are scattered around with a few of them acting as pillars, acting as one last problem in the level.

## Hard Parts

xStep introduces the concept of blue jump orbs and jump pads, which may or may not confuse and trick the player. If you get used to this, xStep is primarily memorization-based. Some parts such as the first ship part and the second ball part are also tricky to deal with because of the more tight spaces. But practice makes perfect after a while, and shouldn't pose too much of a threat the more you play it.

## Coins

In xStep, there are 3 Coins that are available to grab.

### Coin 1

The first coin is in the first ship part. This coin is sitting in the open near a block with spikes on it. If you manage to fly low enough and avoid the spikes, that coin will be yours.

### Coin 2

The second coin is in the second ship part. Inside one of the platforms, there's a coin. To get to that coin, you need to get through the fake blocks around the platform and fly back out of the platform. That's all that's required to get that coin.

### Coin 3

The third coin is in the third cube part. When you're upside-down in the green portion of the background, a coin is floating above you. To get this coin, you need to jump over the blue jump pad with a good enough timing. Once that's done, you just need to not miss the yellow jump orbs after that and that coin is yours.

## Trivia

* This is the tenth level in the game.
* This level is one of the only levels that award a Cube in Practice Mode.
* The second ship section is the only ship section in a Main Level that takes advantage of blue jump pads.
* The level's name is actually *xStep*, but because of how Fandom works, this page is forced to be called *XStep*.
* This level is the only Insane Difficulty Level that awards 10.

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