recursal/Fanatic-Fandom huggingface dataset:
C7A1

The **C7A1** is a Canadian AR-Pattern rifle. The design was originally based on the M16A2, but was adapted for cold weather, and added back in the full-auto capability. The A1 version specifically adds a picatinny rail over the receiver, which became standard for modern AR Pattern rifles.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the rear of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A button to release the magazine, or simply pull it out.

## Attributes

* The C7A1 is an AR-pattern rifle. It has the following features:
	+ The charging handle is an ambidextrous handle located behind the rear sight and above the stock.
	+ The rifle has a bolt-hold-open; when reloading, the player can press a button on the left side of the receiver above the magwell to chamber the first round.
	+ The rifle uses STANAG magazines, which are cross-compatible with many 5.56mm firearms.

### Attachments

* The C7A1 can take any Muzzle Device.
* The C7A1 has an attachment rail on top of the receiver.
* The C7A1 can use any AR-pattern Bayonet:

Bayonet C601Bayonet CANBayonet H416Bayonet K77Bayonet M7Bayonet M9Bayonet M9 StainlessBayonet USMC
* TheC7A1 can also use the M203 or M203A1.

M203M203A1
### Magazines

* The C7A1 is compatible with the following magazines:

## Variants

* C601
* C7A2
* M16
* M16A1
* M16A3
* M16A4

## Videos

H3VR Early Access Devlog - MEATMAS HOLIDAY UPDATE IS LIVE!!!
Flipzo Lighter

The **Flipzo** is a device used to start fires.

## Operation

Button Mapping
 Striker

You can also operate the spark wheel by brushing one of your controllers past it, and open/close the lid by flicking it.

## Uses

The Flipzo can be used for the following contexts:

* Lighting explosives such as Dynamite, Molotovs, or Bananades
* Lighting Fireworks
* Lighting Charcoal Briquettes in the Grill
* Lighting Bullets to set them off (Especially large ones like the .45 ACP Oversize)
* Light source, such as in Meat Grinder
* Lighting Sosigs on fire
* Creating a flamethrower with the Hairspray Can

Flipzo when activated
Bear Trap

The **Bear Trap** is a throwable weapon for the Heavy in Meat Fortress. The Bear Trap is useful for locking down hallways and doorways, as they will kill any Sosigs that walk over them.

## Operation

1. Grab the jaws of the Bear Trap and pull it open.
2. Drop the Bear Trap onto the ground, or throw it at an enemy.

## Attributes

* The Bear Trap can be spawn-locked. The traps will eventually despawn after being tripped.
American-180

The **America-180** is an American SMG chambered in .22 LR. The unorthodox design was intended for law enforcement and prison guards. It has a very high rate of fire and the largest capacity magazines, making up for its weak round. Its low recoil also ensured that it would consistently hit at the same point on full auto fire.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again for full-auto fire.
2. Insert a magazine into the magwell, located on top of the gun.
3. Pull and release the charging handle on the left side of the gun.
4. Press the trigger on the firing hand to fire.

## Attributes

* The American 180 can take any Muzzle Devices.
* The American 180 can use 83 and 165 round magazines.

## Videos

H3VR Early Access Devlog - Meatmas Week 3 Roundup!American 90 and 180 SMGs -- H3VR Weapon Deep Dive
AKM

The **AKM** is a Russian assault rifle manufactured in 1959 and is the updated version of the AK-47, the progenitor of all AK-pattern firearms. The AKM was made to replace the AK-47 due to advancements in stamping technology; the earliest AK-47 variants were stamped, but production issues led to later production variants being milled instead. It is one of the most common service weapons in the world, both within and outside of the Eastern Bloc. Though it has been superseded by more modern variants, the AKM is still in use today.

## Operation

Button Mapping
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to full-auto. Click again if you want semi-auto fire.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The AKM is an AK-pattern firearm. It has the following features:
	+ The safety switch on the right side of the receiver prevents the charging handle from being used while in safe.
	+ The fire selector's settings are safe - full-auto - semi-auto.
	+ There is a rail on the left side of the receiver called a Dovetail for mounting Russian optics.
	+ The player can do what's called a "tactical reload". This means you can quickly knock out an empty mag, by striking the mag release switch between the trigger guard and the magazine with a fresh mag.

### Adjustable Sight

* The rear sight is adjustable: grab the rear sight and click left or right on the touchpad or the B and A buttons to change the zero distance that the sights will line up. By default, the AKM is set to "battle zero setting" - zeroed to 18m and again at 240m, with all shots in between aiming slightly high. From there, the sight goes to 100m, and then increases in 100 meter increments up to 800m.

### Attachments

The AKM can use any Muzzle Device.

* The following attachments can be used on the dovetail mount for the AKM:

Russian-to-Picatinny AdapterKobra Reflex SightPK01VS Reflex SightPSO-1 ScopeM76 ScopeThe AKM is also compatible with following bespoke attachments:

AKFore B10AKFore RomanianAKFore SharkGP25 Classic
### Compatible Magazines

AKM-Compatible Magazines
 AKM Magazine (Drum) | 75

## Variants

Many rifles belong to the AK family of weapons; this list will contain only variants based directly on the AKM receiver.

### See Also

* AKM Tactical
* Draco AK

## Gallery

Original AKM modelEarlier AKM model with brighter textures
## Videos

H3VR Early Access Weekly Update -13 - AK Rifle, Bolt Action Rifle, 4th of July Toys and more!H3VR Early Access Update -40- Saiga 12, Russian Attachments, AK rebuilds & More!AKM -- H3VR Weapon Deep Dive
## Trivia

* Two hidden AKM variants exist. They are the "Gold" and "Heirloom" variants, which have a golden and rusty finish, respectively.
Aldous Fezzlewig

**Aldous Fezzlewig** is a background character in Winter Wasteland.

## Overview

Aldous is one of Hermie Twinklebottom's subordinates, who worked with the Beefwater company that was installing the teleporter network and Junkbot army for the North Pole. Aldous raised serious concerns about Beefwater's company history and the shoddiness of their products. He became even more alarmed when the "hot dog obsessed crackpot" at Beefwater kept trying to contact him with insane business opportunities like "Grow Your Own Dog" and "Baby's First Rocket Launcher." He was even pinged on his Grindr profile, and asked Hermie to block the Beefwater guy at the IT level.

 Characters (general)
AKM Tactical

The **AKM Tactical** is a modern version of the AKM fitted with aftermarket furniture and attachment rails, mainly Magpul MOE furniture. Otherwise, it is still internally a classic AKM.

## Operation

Button Mapping
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to full-auto. Click again if you want semi-auto fire.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The AKM Tactical is an AK-pattern firearm. It has the following features:
	+ The safety switch on the right side of the receiver prevents the charging handle from being used while in safe.
	+ The fire selector's settings are safe - full-auto - semi-auto.
	+ The player can do what's called a "tactical reload". This means you can quickly knock out an empty mag, by striking the mag release switch between the trigger guard and the magazine with a fresh mag.

### Attachments

* The AKM Tactical can use any Muzzle Device.
* The AKM Tactical has an attachment rail on the top of the receiver, and MLOK slots on the handguard.
* The AKM Tactical is compatible with following bespoke attachments:

Bayonet AKGP25 Classic
### Compatible Magazines

AKM-Compatible Magazines
 AKM Magazine (Drum) | 75

## Variants

### See Also

* AKM
* Draco AK

## Videos

H3VR Early Access Update -58- Massive Modern Toys Drop! 10 New Firearms, System Improvements & More!AKM Tactical -- H3VR Weapon Deep Dive
Desert Eagle 50 Carbine

The **Desert Eagle 50 Carbine** is a rare carbine variant of the Desert Eagle pistol.

## Operation

1. Insert a magazine into the grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The Desert Eagle 50 Carbine has a retractable stock.

### Attachments

* The Desert Eagle 50 Carbine has a rail on the top and bottom of the barrel. It can also take Muzzle Devices.

### Magazines

* The Desert Eagle 50 Carbine is compatible with 7- or 10- round magazines.

## Variants

### See Also

* Desert Eagle357
* Desert Eagle .44 Magnum
* Desert Eagle .50AE Magnum
* Degle
* Deaglov

## Videos

H3VR Early Access Devlog - Holiday Roundup 3New Desert Eagle .50 AE pistols -- H3VR Weapon Deep Dive
Ammo Panel

The **Ammo Panel** is an object that the player can obtain from the Item Spawner to give themselves ammo. If you've run out of ammo, or you wish to obtain a specific variant of that ammunition, the player can grab an ammo spawner panel from the item spawner, which is found under Miscellaneous/Utilities. The Ammo Panel can also be spawned via the Wrist Menu in scenes that allow it.

## Overview

While using the Ammo Panel, hold the firearm or magazine that you want to fill. If you are uncertain of which cartridge your gun uses, press the button on the lower-left corner, labeled "SELECT HELD TYPE," and it will automatically detect which cartridge you need; you can select a different sub-type as well from the default. You can then spawn individual cartridges by pressing the button "SPAWN CARTRIDGE", or automatically refill any mags or guns that you are currently holding by pressing the button "FILL HELD OBJECT." (This button only appears if you're holding a mag/gun and you've selected the correct cartridge for it)

The improved Ammo Panel lists all available ammunition types in three different columns; the first column groups all cartridges by general category, usually determined by their size and what kind of weapon they're fired from.

In the second column, all cartridges within that category are listed (you may have to click the left or right buttons to see all pages in that category.

In the third column, all alternate ammo types for that cartridge are listed. For example, for 12 Gauge shotgun shells, you can choose between 00 Buckshot, Slugs, Dragon's Breath, etc. Most ammunition have a few different ammo types; those that don't usually just default to Full Metal Jacket.

## Ammo Type Overview

Below is a general overview of the most common types of ammo; please refer to the category page for each cartridge to learn more.

Common Shotgun Shells
 No 2 Buckshot
 No 4 Buckshot
 Slug
 Triple-Hit
 Flechette

## Ammo Sizes

All ammo is organized into groups based on the following sizes. To see which guns use which ammo, click the links for that cartridge.

Ammo by Size

## See Also

* Spawn-Locking
* Tactical Reloading

## Gallery

Slightly earlier version of Ammo Panel without drop tray

## See Also

* Category:Ammo
* Spawn-Locking
CAWS

The **CAWS** is an experimental bullpup automatic shotgun that uses a propriety 12 gauge ammo for high performance. The CAWS never left the prototype phase, but unlike the contemporary G11, which partially influenced the design, the CAWS was far more successful in military testing.

## Operation

Button Mapping
 Mag Release
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety. Press again to switch from semi-auto to full-auto.
2. Insert a magazine into the magwell located underneath at the rear of the gun.
3. Pull back and release the charging handle located underneath the scope.
4. Aim and fire by pressing the trigger.

## Attributes

* The CAWS has an integrated low-power scope. The weapon is reasonably accurate enough that you can hit targets long-range with it.
* The CAWS can take any Muzzle Device.

## Video

H3VR Early Access Update 93 - Jackhammer and C.A.W.S. shotties, Meat Fortress Scout Kit & More!H&K CAWS shotgun -- H3VR Weapon Deep Dive
Cobb Pistol

The **Cobb Pistol** is a prototype pistol patented by Lyman H. Cobb. It is a simple blowback pistol that is very similar to the FN M1900 both in caliber and configuration, but instead of a full slide, it has a small charging handle in the rear and the addition of a grip safety.

## Operation

Button Mapping
 Mag Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the charging handle located on the rear of the pistol, and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Videos

H3VR Early Access Devlog- The ULGLIEST Shotgun Ever Made?Cobb pistol -- H3VR Weapon Deep Dive
Commando552

The **Commando552** (better known as the **SG552**) is the compact carbine version of the SG550, a modular series of Swiss rifles. The Commando552 is normally issued to support troops, vehicle crews, paratroopers, and special forces.

## Operation

 Mag Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want three round burst, and a third time for full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the right side of the receiver to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The Commando552 can take any Muzzle Device.
* The Commando552 has a folding stock.
* The player can do what's called a "tactical reload". This means you can quickly knock out an empty mag, by striking the mag release switch between the trigger guard and the magazine with a fresh mag.

## Variants

### Commando 552 Tactical

This version adds attachment rails to the top of the receiver and around the handguard.

## Videos

H3VR Early Access Update -39- Rhino Revolvers, Commando 552, Gun Saving System and more!SIG SG 552 Commando carbines -- H3VR Weapon Deep Dive
Alistair Wiener

**Alistair Wiener** is an NPC in Return of the Rotwieners. He is found lurking in Pemmican Cemetery, near Lakeside.

## Overview

Alistair appears to be one of the Illemonati Cultists that worship Jerry the Lemon, and has a very negative view of the other civilians, claiming that they mocked him in his pursuit of power. His obsession with the occult is very creepy.

It is unclear why Alistair doesn't attack the player when other cultists do; it may have something to do with Alistair's connection with the The Antagonist.

## Quest

Alistair asks the player to enter the catacombs underneath the church, and grab the humerus of St. Humillus. The relic is located past the basement and in the first chamber of the catacombs proper, near the wall with the yellow writing. In return, Alistair rewards the player with two randomly chosen bladed melee weapons (e.g. swords & daggers).

In addition, if the player has completed his quest and has 200 melee kills by the end of a run, the player will unlock the Tonfa.

## Videos

H3VR - ROTR - Alistair Wiener Voicelines

 Characters (general)
Defender 45

**Defender 45** is the compact version of the M1911A1.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

### Attachments

* The Defender 45 can use any Muzzle Device and Pistol Stock.
* The following magazines are compatible withthe Defender 45:

M1911 Magazines
 M1911A1 Dillinger | 18

## Variants

### See Also

* M1911
* M1911 Stamped Prototype
* M1911A1
* M1911A1 Modern
* M1911A1 Gold
* M1911A1 Operator
* M1911A1 Tactical
* M1911A1 Dillinger
* ST2111
* Floppy McLongflopper
* M1911A1 Oversized
* Sound Check

## Videos

H3VR Devlog- Alpha 13 of U52 - Final Alpha! Meat Grinder Returns, Defender 45 & Bug FixesDefender 45 - H3VR Weapon Deep Dive
G11 TacMod

The **G11 TacMod** is a fictional modernization of the G11. The integrated optic has been replaced with an attachment rail over the carry handle.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want three-round burst, and a third time if you want full-auto.
2. Insert a magazine into the magwell, located at the front of the weapon above the barrel.
3. Grab the charging handle on the left side of the receiver, and rotate it counterclockwise to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The G11 TacMod has an attachment rail on top of the carry handle and on all sides of the handguard.
* The three-round "hyperburst" shoots at a much faster fire rate than on full-auto.
* The barrel can take any Muzzle Device, and there are attachment rails on top of the receiver and on all sides of the barrel.

## Videos

G11 and G11 TacMod -- H3VR Weapon Deep Dive
## Trivia

* The G11 TacMod actually ejects invisible casings. This is because the caseless ammunition still uses the same architecture as the rest of the ammo system.
* The G11 TacMod/G11's loading process is simplified in-game, not requiring the user to depress the magazine release button on the top of the rifle.
Detpack

The **Detpack** is a Meat Fortress weapon for the Demoman.

## Operation

1. Press the green check button to start the 10-second countdown timer.
2. Optional: cancel the countdown by pressing the red X button.
3. Throw the Detpack where you want it to explode.
4. At the end of the ten seconds, the Detpack will fling five sticks of dynamite into the air, each of which explodes one second later.

## Trivia

* The Detpack is loosely based on a scrapped secondary weapon for the Demoman in *TF2*; the model is very similar except it has three sticks of dynamite.
Corporal Clint Cockswain

**Corporal Clint Cockswain** is a background character in Winter Wasteland.

## Overview

Clint was part of the Emergency Santa Containment Force sent to the North Pole; specifically, he was part of the Advanced Penetration team. Clint documented the various robotic enemies that they encountered along the way, noting the increased deadliness and heavy losses that they experienced. Clint's rambling during his evaluations of the enemy drones reveal a tenuous grasp of reality, including comparing the Agile drone to his sixth wife. Clint was eventually killed in the battle against the Regenerative drone.

 Characters (general)
Arizona at Night

## Overview

Added in Update #13, **Arizona at Night** is, as the name implies, identical to the Arizona Range, but set at night. This makes it preferably for low-light scenarios, such as with using fireworks, flares, or flashlights. Four roman candles and several firecrackers are available for the player to light.
Berthier Carbine

The **Berthier Carbine** is a French bolt-action rifle that uses en-bloc clips. The Berthier served as a replacement for the earlier Lebel rifle, especially for mounted and colonial troops. This version of the Bethier series of rifles was the most successful, seeing use from WWI well into the 1960s.

## Operation

Button Mapping
 Activate Quickbolt / Slidebolt
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, and pull it back to open the magazine.
3. Insert an en-bloc clip into the magazine.
4. Push the bolt forwards, and turn it clockwise.
5. Aim and press the trigger to fire.
6. Repeat steps 2 and 4 between each shot.

## Attributes

* The clip cannot be replaced until the current en-cloc clip is empty, which will eject itself upon emptying all rounds. However, the clip can be topped off with loose rounds while in the magazine.
* The Bertier Carbine can use the W330 Scope.

W330 Scope
## Video

H3VR Early Access Devlog - Meatmas Week 2 Roundup! Also MEATMAS 2020 ART CONTEST!Berthier Carbine -- H3VR Weapon Deep Dive
Bren 806

The **Bren 806** is a Czech assault rifle. Not to be confused with the Bren machinegun. The Bren 805 was the first assault rifle used by the Czech Republic following the end of the Cold War, replacing the Vz.58-P; the subsequent 806 model is an improved, lightweight version.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the left side of the receiver to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

### Attachments

* The Bren 806 has no iron sights by default.
* The Bren 806 can take any Muzzle Device.
* The Bren 806 has attachment rails on top of the receiver and on all sides of the handguard.

### Magazines

* The Bren 806 can take the following magazines:

## Videos

H3VR Meatmas Round-up Week 1! Day 1-4s Gifts, and some Melee System Upgrades!Bren 806 and Bren 807 -- H3VR Weapon Deep Dive
EM-2

The **EM-2** is an experimental British bullpup assault rifle. It is the spiritual predecessor to the L85A2, chambered in the .280 British cartridge and was intended to replace the Lee-Enfield No.4 Mk I; the weapon project was shelved due to NATO standardization, and Britain adopted the FAL instead.

## Operation

Button Mapping
 Fire

1. Press left on the touchpad (Classic Controls) or B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Press again if you want full-auto fire.
2. Insert a magazine into the magwell, located in the bottom of the receiver and in the stock of the gun.
3. Pull back the charging handle located on the right side of the gun and release.
4. Aim and press the trigger to fire.

## Attributes

* The EM-2 has a very narrow integrated sight; the iron sights are to the left of the scope.
* The EM-2's bolt will automatically release when a new magazine is inserted.
* The EM-2 can take any Muzzle Device.

## Video

H3VR Early Access Devlog - Meatmas Week 3 Roundup!EM2 -- H3VR Weapon Deep Dive
AK74N

The **AK-74N** is a Russian Assault Rifle that replaced the AKM as the main service rifle during the Cold War. It fires a smaller cartridge with flatter trajectory and has a built in muzzle brake, but otherwise shares many of the same features as the AKM. The "N" in the name indicates that this rifle is fitted with a dovetail on the left side of the receiver, which was the standard optical mounting system for Eastern Bloc weaponry.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to full-auto. Click again if you want semi-auto fire.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The AK74N is an AK-pattern firearm. It has the following features:
	+ The safety switch on the right side of the receiver prevents the charging handle from being used while in safe.
	+ The fire selector's settings are safe - full-auto - semi-auto.
	+ There is a rail on the left side of the receiver called a Dovetail for mounting Russian optics.
	+ The player can do what's called a "tactical reload". This means you can quickly knock out an empty mag, by striking the mag release switch between the trigger guard and the magazine with a fresh mag.

### Adjustable Sight

* The rear sight is adjustable: grab the rear sight and click left or right on the touchpad or the B and A buttons to change the zero distance that the sights will line up. By default, the AK74N is set to "battle zero setting" - the sight is zeroed to 18m and again at 240m, with all shots in between aiming slightly high. From there, the sight goes to 100m, and then increases in 100 meter increments up to 800m.

### Attachments

* The AK74N can use any Muzzle Device.
* The following attachments can be used on the dovetail mount for the AK74N:

Russian-to-Picatinny AdapterKobra Reflex SightPK01VS Reflex SightPSO-1 ScopeM76 Scope
* The AK74N is also compatible with following bespoke attachments:

AKFore B10AKFore RomanianAKFore SharkGP25 ClassicBayonet AK
### Compatible Magazines

 AK74N Mag
 AK12 Mag
 AK74N Mag
 AKS74U Mag
 AKS74U Tactical Mag
 AK74N Drum

## Variants

### See Also

* AKS74U
* AKS74U Tactical

## Videos

H3VR Early Access Update 76 Alpha 3- AK74N, GP-25, RGM-40 & 40mm Russian GrenadesAK74N -- H3VR Weapon Deep Dive
Frank Wiener

**Frank Wiener** is an NPC in Return of the Rotwieners. He is one of the civilians in Lakeside.

## Overview

Frank lives in a house high up past the Rotwiener nest. Frank is a bootlegger and a distiller of moonshine. He's surrounded by several Molotovs, but has no matches or lighters to use with them.

Frank is perpetually drunk and frequently slurs his words, hiccups, or falls asleep.

## Videos

H3VR - ROTR - Frank Wiener Voicelines

 Characters (general)
FAMAS F1

The **FAMAS F1** is a French bullpup assault rifle. The F1 variant was the original version used by the French Army during the Cold War; it was partially supplanted by the upgraded FAMAS G2, and is being fully replaced by the H416.

## Operation

Button Mapping
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Press again if you want three-round burst.
2. Optional: change the burst-fire mode to full-auto by pressing the button on the rear, past the magazine well.
3. Insert a magazine into the magwell, located in the bottom of the receiver and in the stock of the gun.
4. Pull back the charging handle located underneath the carry handle and release.
5. Aim and press the trigger to fire.

## Attributes

* The FAMAS F1 has an integrated bipod. Click the bipod to deploy it.
* The FAMAS F1 can use an adapter that attaches to the top of the carry handle. This adds a rail for mounting optics.
* The FAMAS F1 can take any Muzzle Device.

RailAdapter Famas

## Videos

H3VR Early Access Update -29- Bullpups Galore!, Meatmas goodie Roundup, Trip to BF VegasH3VR Early Access Devlog- Update 99 Alpha 6 - Grappling Hook Gun, Plunger Launcher & Climbing AxeFAMAS F1 and G2 carbines -- H3VR Weapon Deep Dive
Cx4

The **Cx4** is an Italian semi-automatic pistol carbine. It is aimed primarily at the sporting, personal defense, and law enforcement markets. Its magazines are cross-compatible with most Beretta pistols.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a fresh magazine into the pistol grip.
3. Pull and release the charging handle located on the left side of the receiver.
4. Aim and fire with the trigger.
5. When the magazine is empty, click down on the touchpad or the A Button to eject the magazine.

## Attributes

* The Cx4 can take any Muzzle Device.
* The Cx4 has an attachment rail on top of the receiver and on the sides of the handguard.

### Magazines

* All Beretta 9x19mm pistols and carbines can share the same magazines.

 **Cx4** | 30

## Video

H3VR Early Access Weekly Update -20- Suppressors, New Firearms, Better Target System and more!Beretta CX4 and MX4 carbines -- H3VR Weapon Deep Dive
Evo3

The **CZ Scorpion Evo 3** is a family of related firearms in 9x19mm.

* For the base weapon SMG, see Evo3 A1
* For the suppressed versions, see Evo3 PDW and Evo3 Stealth.
* For the semi-automatic versions, see Evo3 S1 and Evo3 S1 Carbine
* For the pistol version, see Evo3 S2 Micro

Evo3 A1Evo3 PDWEvo3 StealthEvo3 S1Evo3 S1 CarbineEvo3 S2 Micro
Decorative Attachments

**Decorative Attachments** are their own category of attachment. Most are non-functional, but a few have some uses.

## Picatinny Decoration

* **Flagtachments** are flags that can be mounted to a firearm. You can change the position of the flag by grabbing and pressing left or right on the touchpad (Classic Controls) or B Button (Streamlined Controls).
* **Rail Covers** simply cover up rails with a smooth surface.
* **Hand Stops** are non-functional objects for purely aesthetic purposes.
* **Bike Bell** rings when you grab it.
* **Bike Horn** honks when you grab it.
* **Rail Lights** are decorative lights; work well with the Tactical Yule Log melee weapon.
* **Rudolph Nose** and **Rudolph Antlers** are other Meatmas themed attachments.

* **MLG Airhorn Foregrip** is a special type of Fore Grip that makes a loud blast when the player grabs it and presses the trigger. This blast briefly stuns Sosigs when close.

BikeHornMLG Airhorn ForegripBike BellFlagtachmentFlagtachment ClassicFlagtachment WienerGun NutHandstop KAGHandstop LTacHandstop QC9RailCover LongRailCover MediumRailCover ShortLight BlueLight GreenLight OrangeLight PurpleLight RedRudolph AntlersRudolph Nose
## Muzzle Device

* **Bike Horn Muzzle** turns gunshots into bike horn blasts.
* **Loudener** increases the loudness of gunshots.
* **Train Whistle** turns gunshots into train whistles.
* **Meatmas** explodes into confetti and then becomes a normal suppressor.
* **Ugly Meatmas** works as a suppressor.

BikeHornLoudenerTrainWhistleMeatmas CrackerpressorUglySweaterpressor
## See Also

* Gun Hats
M4A1

The **M4A1** is a common AR-Pattern carbine-length assault rifle. It has several different configurations in H3VR. For other related firearms, see the AR Pattern category.

* For the original burst-fire version, see M4 Carbine.
* For the full-auto standard-issue version, see M4A1 Block1 Carbine.
* For the left-handed version, see M4A1 Left Hook.
* For the short-barreled versions, see M4A1 Block2 CQBR or Mk18 Mod0.

M4 CarbineM4A1 Block1 CarbineM4A1 Left HookM4A1 Block2 CQBRMk18 Mod0
Backfielder

The **Backfielder** is a pistol-carbine variant of the Pistol from Meat Fortress. It features a slightly longer barrel, an attached stock and a three-round-burst, allowing for more precise aimed shots while firing more rapidly.

## Operation

Button Mapping
 Cock Hammer
 Decock Hammer
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The Backfielder fires in three-round burst.
* The Backfielder can use any Muzzle Device.

## Video

H3VR Early Access Devlog- Update 103 - New Meat Fortress Engie Guns and Grenade
Circle Saw

The **Circle Saw** is a power tool. It is a large power weapon, and is unlocked by completing Return of the Rotwieners on Hardcore difficulty.

## Operation

 Rev Saw

1. Grab the Circle Saw from either the forward grip or the rear grip.
2. With your free hand, grab the rip cord on the left side of the circle saw.
3. Pull the rip cord fast. If the Circle Saw doesn't start, keep pulling the rip cord.
4. Once the Circle Saw has been turned on, with one hand on the rear grip, press the trigger to rev the saw blade.
5. To turn off, press the touchpad (Classic Controls) or B/X Button (Streamlined Controls).

 Power Tools
 Bayonets | AK Bayonet • Enfield Bayonet • Bayonet GrillFork • M1 Bayonet • M4 Bayonet • M9 Bayonet • MAS 49/56 Bayonet • Mosin Bayonet • Bayonet Spatula • SVT-40 Bayonet
Fireworks

**Fireworks** are an item that the player can use. To light a firework, use a match, Flipzo Lighter, or other incendiary device on the wick.

Fireworks can be obtained from the Item Spawner. They're also available in the Arizona at Night scene, which is the best scene for using fireworks.

## Types

Fireworks
aka "Boston TNT Party"
 Roman Candle B
aka "Crocket's Dead Bear"
 Sparkler
 Tank Firework
 Bang-Snaps

Bang-Snaps do not require a flame source; they explode on impact (though they don't hurt the player). If they are lit on fire anyways, they will quietly sizzle away. Bang-Snaps can also be used as a crafting ingredient for making Bangers.

## See Also

The 12 Gauge Cannonball shell turns shotguns into firework launchers. Cannonball shells can be used to blind Sosigs or the player.
Delisle Carbine

The **Delisle Carbine** is an integrally suppressed rifle based on the Lee-Enfield, intended for clandestine operations. Prior to the addition of the Welrod Mk IIA, it was the quietest firearm in the game.

## Operation

Button Mapping
 Activate Quickbolt / Slidebolt
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, pull it back, push it forwards, and turn it clockwise.
4. Aim and press the trigger to fire.

## Attributes

### Attachments

* The Delisle Carbine has adjustable sights, which go from 50m to 200m in 50 meter increments. To adjust, grab the sight, then press left or right on the touchpad or the B and A buttons.

### Magazines

* The Delisle Carbine is compatible with the following magazines

M1911 Magazines
 M1911A1 Dillinger | 18

## Video

H3VR Early Access Update 76 Alpha 1- Scopes and Bayonets for WW2 Bolt Actions (and tons more!)DeLisle Carbine -- H3VR Weapon Deep Dive
Farm Tool

**Farm Tools** are farm-based improvised melee weapons.

BroomGarden ShovelHand RakeHoePitchforkRakeShovel FlatSickleTowelWood Axe

 Power Tools
 Bayonets | AK Bayonet • Enfield Bayonet • Bayonet GrillFork • M1 Bayonet • M4 Bayonet • M9 Bayonet • MAS 49/56 Bayonet • Mosin Bayonet • Bayonet Spatula • SVT-40 Bayonet
Draco AK

The **Draco AK** is a subcompact carbine version of the AKM. Draco pistols are commonly built from a Romanian parts kit for creating compact versions of AK pattern rifles; the parent rifle is usually a semi-auto AIMR export rifle, but the in-game version uses a full-auto AKM receiver. This particular model is called the Micro Draco pistol, being even smaller than the typical carbine-length Draco.

## Operation

Button Mapping
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to full-auto. Click again if you want semi-auto fire.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The Draco AK is an AK-pattern firearm. It has the following features:
	+ The safety switch on the right side of the receiver prevents the charging handle from being used while in safe.
	+ The fire selector's settings are safe - full-auto - semi-auto.
	+ There is a rail on the left side of the receiver called a Dovetail for mounting Russian optics.
	+ The player can do what's called a "tactical reload". This means you can quickly knock out an empty mag, by striking the mag release switch between the trigger guard and the magazine with a fresh mag.

### Attachments

* The Draco AK can use any Muzzle Device and Pistol Stock.
* The following attachments can be used on the dovetail mount for the Draco AK:

Russian-to-Picatinny AdapterKobra Reflex SightPK01VS Reflex SightPSO-1 ScopeM76 Scope
### Compatible Magazines

AKM-Compatible Magazines
 AKM Magazine (Drum) | 75

## Videos

H3VR Early Access Update 96 - Alpha 3 - Draco AK & HP Reverb G2 Support & Streamlined ControlsDraco AK carbine -- H3VR Weapon Deep Dive
Danny Phantom

* Human
* Ghost

Daniel "Danny" Fenton/Danny Phantom is a main character and canon character.

### Personality

At the beginning of the series, Danny is an average, awkward, nervous and friendly teenager. Like most teenagers, he has crushes on girls, occasional desires to be popular, a dislike of bullies, and embarrassment about his parents. Unlike them, though, he is afraid of anyone discovering his hard-to-control ghost powers, making him go from being a "geek" to a "freak". Not even sure about how to use his powers, Danny simply longs to be normal and unnoticed by anyone. But after he fights the Lunch Lady Ghost, he realizes he can use his powers to save others from ghost attacks, and dedicates his free time to catching troublesome ghosts. This new-found sense of purpose begins to change Danny into a heroic, brave young man.

Over time, Danny gains confidence in himself and his abilities. He isn't scared of fighting ghosts, usually taunting them and putting all of his energy into fighting them off. He also gradually finds Dash more annoying and troublesome. As he faces more villains and bigger threats, Danny accepts that it's his responsibility to save those in need of help, sometimes endangering himself to do so. By Public Enemies, although many people think he's a bad guy, Danny is still determined to keep protecting Amity Park from ghosts, his dedication paying off when people begin to accept him as their hero in Reign Storm.

On the downside, he can sometimes become overconfident and impulsive, assuming he can defeat anyone easily or do whatever he wants without any consequences. This might lead him to use his ghost powers to take revenge on bullies, cheat on a test, or even just ignore an impending situation so that he can enjoy something. When someone like Sam tries to warn him about his actions, Danny can be ignorant and disagreeable, only to find out he was wrong later. Despite these issues, once Danny figures out what he has caused, he works hard to set things right, whether it be apologizing or saving the day.

When he's not worrying about ghosts, Danny is naturally kind, easy-going, and helpful. On the other hand, he can be grumpy, frustrated, stressed, and mean, often making sarcastic remarks or his eyes glowing green from anger. Danny rarely gets extremely mad or emotional, only taking important matters personally like Vlad and Dan. His ghost hunting often cuts into his school work time, but he does work hard after he puts his mind on the task at hand - except when he's lazy or distracted. Danny isn't the smartest person around, but he is clever at devising plans, having good ideas and using resources, like his powers, Fenton equipment, and friends with different talents. He loves making puns and exchanging witty banter during his fights, and while there's moments when he under-appreciates his friends, he is thankful to have them.

## Headcanons

Have a headcanon or a next gen you want to explain for this character? Add it here!

### Auroraverse

In Auroraverse, Danny is married to Ember McLain and has a daughter named Phoenix Fenton.

The backstory to this will be explained soon.
Floppy McLongflopper

The **Floppy McLongflopper** is a variant of the M1911A1 Gold with its barrel extended to about 1 meter and converted to full auto. This weapon was spawned from a series of Reddit requests from user RichardLongflop for a long slide version of the M1911A1 but never specified a length, resulting in an absurdly long weapon that is also fully automatic. In real life, the Floppy McLongflopper would not function because the added weight to the slide and barrel would make it impossible to fully cycle.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* Because the pistol's barrel is simply elongated without any other changes to the model, using the front sight can be quite challenging as it's so far away. Not that you'd be able to aim anyway, since the recoil on this pistol makes hitting anything a challenge.
* The pistol can use any Muzzle Device and Pistol Stock.
* The following magazines are compatible with the Floppy McLongFlopper:

M1911 Magazines
 M1911A1 Dillinger | 18

## Variants

### See Also

* M1911
* M1911 Stamped Prototype
* M1911A1
* M1911A1 Modern
* M1911A1 Gold
* M1911A1 Operator
* M1911A1 Tactical
* M1911A1 Dillinger
* Defender 45
* ST2111
* M1911A1 Oversized
* Sound Check

## Trivia

* Its magazine used to be infinite until changed in a later update; it now uses normal M1911A1 magazines.
* At one time, the Floppy McLongFlopper was available in the Meatmas Snowglobe, but was removed following one of the yearly Meatmas updates. It was unavailable in the Item Spawner until Update #104.

## Videos

1911 Floppy McLongflopper -- H3VR Weapon Deep Dive
Dynamite

The **Dynamite** is a throwable explosive.

## Operation

1. Grab Dynamite and either a matchbox or Flipzo Lighter.
2. Ignite match or lighter.
3. Light the wick of the Dynamite.
4. Throw Dynamite.

## Attributes

* If lit at the tip, the Dynamite has a fuse time of 10 seconds.
* The closer you light the wick to the base of the dynamite, the sooner it will explode.
Doubledown Derringer

The **Doubledown Derringer** is a two-shot shot modern derringer chambered in 9x19mm. It is part of a series of compact derringers, both single-barreled and double-barreled, in a wide variety of calibers including rifle rounds.

## Operation

Button Mapping
 Fire

1. Click left or right on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the barrel.
2. Insert a round into each chamber.
3. Click left or right on the touchpad or the B Button again to close the barrel.
4. Aim and press the trigger to fire.
5. Open the pistol again and the cases will eject themselves.

## Attributes

* The Doubledown is a pocket pistol that can fit in magazine slots on the Quickbelt.

## Video

H3VR Early Access Devlog - Meatmas Week 1 Roundup!Double Down derringer -- H3VR Weapon Deep Dive
Dragunov SVD

The **Dragunov** is a Russian Cold War designated marksman's rifle. It was the most common precision rifle used by the Warsaw Pact, having supplanted bolt-action rifles in their arsenals; Soviet doctrine dictated that marksmen would be embedded among squads rather than as specialist units, which would favor rifles capable of rapid fire. Despite the superficial resemblance to the AKM, the rifle is internally different.

## Operation

Button Mapping
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The Dragunov SVD has adjustable sights, which go from 100m to 1000m in 100 meter increments. To adjust, grab the sight, then press left or right on the touchpad or B and A buttons.

### Attachments

* The Dragunov SVD can take any Muzzle Device.
* The following attachments can be used on the dovetail mount for the Dragunov SVD:

Russian-to-Picatinny AdapterKobra Reflex SightPK01VS Reflex SightPSO-1 ScopeM76 Scope
## Video

H3VR Early Access Weekly Update -18- 4 New Russian Firearms, New Locomotion Options!Dragonuv SVD -- H3VR Weapon Deep Dive
FA83

The **FA83** (short for **Freedom Arms Model 83**) is a single action revolver chambered in .454 Casull. The FA83 was the first revolver to be chambered in .454 Casull, making it the most powerful revolver in the world at the time.

## Operation

Button Mapping
 Index Cylinder
 Cock Hammer
 Spin Revolver
 Eject Case
 Fire

1. Open the loading gate by pressing left on the touchpad (Classic Controls) or the B Button (Streamlined Controls).
2. Insert a cartridge into the loading gate.
3. Press right on the touchpad or the A Button to index to the next chamber.
4. Repeat steps 2 and 3 until the revolver is full.
5. Press left on the touchpad or the B button to close the loading gate.
6. Press down on the touchpad or the A Button to cock the hammer.
7. Aim and fire by pressing the trigger.
8. Repeat step 6 between each shot.
9. When the revolver is empty, open the loading gate again, and eject each cartridge, either by grabbing the ejector rod underneath the barrel, or by pressing the trigger. Index to each chamber on the cylinder and eject until the cylinder is empty.

## Attributes

* The FA83 can be fan-fired for rapid-shooting. To do this, hold down the trigger, then swipe your hand past the hammer repeatedly.
* The FA83 can take any Muzzle Device except for Suppressors, and Pistol Stocks.

## Video

H3VR Early Access Update 79! - Tons Of New Revolvers, Liv Support, ForceTube Support & More!Freedom Arms Model 83 - H3VR Weapon Deep Dive
F12

The **F12** is a modern Ukrainian pistol that was adopted as one of the National Police of Ukraine's sidearms, along with the Makarov.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The F12 can take any Muzzle Device and Pistol Stock.

## Videos

H3VR Early Access Devlog- Update 102 - AR-18 Family, Grillhouse DefenseFort-12 pistol -- H3VR Weapon Deep Dive
Evo3 S1

The **Evo 3 S1** is the semi-automatic version of the Evo3 A1.

## Operation

 Mag Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the left side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The Evo 3 has a folding stock.
* The Evo 3 has a top rail, as well as three rails around the barrel. The barrel can take any Muzzle Device.
* The player can do what's called the "HK slap", a method of reloading where the player first locks back the charging handle, inserts a fresh magazine, and then physically slaps the charging handle with their hand to release it.

Evo3 Magazines
 Evo3 50 rnd Mag | 50

## Variants

* Evo3 A1
* Evo3 PDW
* Evo3 Stealth
* Evo3 S1 Carbine
* Evo3 S2 Micro

## Videos

H3VR Early Access Devlog - Holiday Roundup 3Evo 3 SMGs -- H3VR Weapon Deep Dive
Attachable Flashlight

*For the standalone utility item, see Flashlight.*

**Flashlights** are attachable to any Picatinny rail. Not to be confused with the Flashlight Object, which is not an attachment.

Button Mapping
 Remove attachment

### Gallery

KlashlightLAM MK23Micro TorchSureGlow LightTactical Flashlight
## Trivia

* The LAM MK23 is a combination flashlight and Laser Sight, and is used exclusively on the Mk23.
* The MP5 has a bespoke fore grip that has a built-in flashlight.
* The HS10A has a built-in flashlight.
* Flashlights are generally not required outside of Meat Grinder, or Arizona at Night.