recursal/Fanatic-Fandom huggingface dataset:
Buccaneer S2D

"*Designed specifically to fly at low altitudes at subsonic speeds for bombing runs, get this or the A-6 for naval engagements.*"
―Harry's description of this plane in the shop.
The **Blackburn Buccaneer** is an aircraft that only appears in *Airforce Delta Strike*, where it is usable by Brian Douglas.

## Origin (Real-Life)

The Blackburn Buccaneer was a British carrier-capable attack aircraft designed in the 1950s for the British Royal Navy. The aircraft was initially designed in response to the Soviet Union's *Sverdiov*-class cruiser; this aircraft was designed so the BRN could avoid having to build an entirely new fleet in response to the threat; they could just use the Buccaneer to bomb the ships with impunity. The aircraft was designed to fly below an enemy ship's radar horizon, attack, and escape in less than a minute. It was officially retired in 1994, after an impressive 32 year lifespan. The **S.2D** model (Erroneously referred to as **S2D** in-game) was an updated model, designed to carry the Martel anti-ship missile.

## Design

The Buccaneer is an interesting craft; it's a particularly large aircraft with a big nose, two large air intakes attached visibly to the jet engines on the back, and has two large wings. It has a single vertical stabilizer, with two rear wings located near the top of the stabilizer.

## Performance

Ehhh... This plane has trouble standing out. Despite being the model designed around an anti ship missile, this aircraft does *not* get ASMs; instead, it gets Unguided Bombs. And a very few amount of those, to further add salt to the wound. What's more is, it lacks a machine gun. The stats aren't atrocious on this thing, but you're really better off sticking with other planes. There are plenty of better options aside from this.

## Statistics

(Clockwise starting from top)

 **Speed:** | Very low

## Gallery

Buccaneer in Brian's paint scheme.Buccaneer with a generic paint scheme.Buccaneer with Ferrite coating.Aircraft statistics.Buccaneer cockpit in *AFD Strike*.The Buccaneer S2D's special weapons, Unguided Bombs.
## Trivia

* Out of all aircraft with the Unguided Bomb special weapon, this is the only aircraft to have a reduced ammo count, only having 20 bombs as opposed to the 50 other aircraft have.
F-86L SabreJet

The **North American F-86 Sabre** is an aircraft that only appears in *Airforce Delta Strike*, where it is usable by Jamie Jones, should he make the decision to use it.

## Origin (Real-Life)

The North American F-86 Sabre is a famous North American transonic fighter craft; it was America's first swept-wing fighter to counter the deadly MiG-15, and fought in some of the earliest jet-to-jet battles in history. Its most notable contribution was in the Korean War, where it proved to be a valuable asset. Even beyond it growing obsolete, it proved an incredibly versatile craft, surviving up to 1994 in certain countries like Bolivia. The F-86L is an alternate version of the F-86D, with new electronics, altered wings, a revised cockpit, and an upgraded engine.

## Design

The F-86 is a simple looking jet; a single-engine setup with a holed nose air intake, two moderately long swept wings, and a single vertical stabilizer punctuated by air intakes. It can fire rockets out of a small hatch under the air intake.

## Performance

Jamie's only craft that can use homing weapons... And it's odd. It's a special weapon of all things, meaning it must be purchased. Outside of that, the rocket weapon is another awkward "burst fire" type weapon, meaning it's fairly confusing to aim properly. Not only that, but it's Jamie's least maneuverable fighter out of all of them. So, it's unique for being a jet plane that Jamie can use... But sadly, it's fairly lacking regardless. The Missile is a pretty good special weapon, however; it has the same maneuverability and tracking as the HM-AAM, combined with the same spammable fire rate. It also has the added benefit of locking onto ground targets.

## Statistics

(Clockwise starting from top)

 **Speed:** | Medium-low

## Gallery

F-86L in the default (Jamie) color scheme; it shares its color scheme with the default color scheme for the P-38L Lightning.F-86L with an alternate color scheme.F-86L with Ferrite coating.Aircraft statistics.F-86L cockpit in *AFD Strike*.The F-86L's special weapons, Missiles.
## Trivia

* This is the only jet fighter in Jamie's arsenal.
* This is the only aircraft in Jamie's arsenal that can use homing weapons.
* This is the only aircraft to have standard missiles as a special weapon.
* This is the only aircraft in Jamie's arsenal that lacks machine guns.
* Although this plane is unlocked for free, its price would technically be 120,000 credits due to how repair prices for planes are calculated (50% of the plane's price to purchase, hundred-digit numbers rounded up).
Jian-Ji/HonyzhaJi-7

"*I don't recommend aerial combat in this baby, but this attack bomber has a decent payload and can get you to the drop point.*"
―Harry's description of this plane in the shop.
The **Xian JH-7** (also known as the **FBC-1 (Fighter/Bomber China-1) Flying Leopard**, given the NATO reporting name of **Flounder**) is a fighter/bomber that only appears in *Airforce Delta Strike*. It was made to replace the Harbin H-5 and the Nanchang Q-5. It sees use by Donald Chan, and can be used by Rick Campbell.

## Design

This plane has a fairly basic design, having a single vertical stabilizer, wide, delta-shaped wings, and a twin-engine design.

## Performance

This is... An average plane, simply put. Like many planes tied to game-completion, stats are generally merely average. It's one of the better game-completion planes, but that's really not saying a whole lot. It really doesn't have much use at all. The only niche it has is it's the only one of Rick's strict-bomber aircraft to have vulcans. Real useful for a plane you unlock for beating the game.

## Statistics

(Clockwise starting from top)

 **Speed:** | Medium

## Enemy Appearances (Missions)

* Donald uses this aircraft in Encount (Twister) and Hyper Speed Rick. In the former, he is a required target. In the latter, he cannot be attacked, for you will fail the mission if you fire off missiles. He can also use this craft in some Stand bys up until Phase 6.

## Gallery

JH-7 in Rick's colors.JH-7 in a generic color scheme.JH-7 with Ferrite coating.Donald's JH-7.Ditto, with emblem.Aircraft statistics.Jian-Ji/HonyzhaJi-7 cockpit in *Airforce Delta Strike*.The JH-7's special weapons, Unguided Bombs.
## Trivia

* On every paint scheme of this craft, the numbers "8108" appear on the vertical stabilizer of the craft. This also applies to Donald's JH-7, as well. It is unknown what this number is meant to be.
F-111F

"*The price on this fighter attacker is high, but you really get what you pay for. It truly is a superb multi-role aircraft.*"
―Harry's description of this plane in the shop.
The **General Dynamics F-111**, lacking a designation but often nicknamed **Aardvark**, is an aircraft that only appears in *Airforce Delta Strike*, where it is usable by Rick Campbell.

## Origin (Real-Life)

The General Dynamics F-111 is an American attacker developed in the 1960s, and used in service all the way up until the 1990s. The F-111F was the latest version of the craft produced for the US Tactical Air Command, using a modern (at the time) avionics system that was also less expensive. It was produced in the 1970s. It would receive many variations, such as an electronic warfare version, the **EF-111a Raven**. Technology from this craft would help the development of the F-14 Tomcat.

## Design

The F-111F is a very large aircraft. It possesses variable sweep wings and a twin-engine design, punctuated by a single vertical stabilizer. It also possesses two noticeably large rear wings as well.

## Performance

A fairly decent attacker for Rick. This plane, statistic-wise, is best compared with the TSR2; both are attackers that lack vulcans which possess very similar stats. Compared to the TSR2, the F-111F has better mobility and defenses, and possesses a far superior special weapon in the form of the Large Guided Bomb. The LGB is useful because it exploits a loophole in the game; bombs grant a x3 cash bonus, even if they are guided. As a result, you basically have a lock on weapon that gives you lots of money to use. It does have fewer bombs than the TSR2, however. The TSR2 also has better thrust than this plane. Still, this plane is arguably the superior choice compared to the former.

It can also be compared to the MiG-27K "Flogger J". Compared to that, the F-111F has, again, a better special weapon, defenses, speed, and thrust. However, the MiG-27 has the same mobility, only slightly worse defenses, and vulcans, which can help give it an edge in any potential air encounters. Overall, this plane is very above average, and fairly interesting for just an attacker.

## Statistics

(Clockwise starting from top)

 **Speed:** | High

## Gallery

F-111F in Rick's color scheme.F-111F with a generic color scheme.F-111F with Ferrite coating.Aircraft statistics.F-111F Aardvark cockpit in *AFD Strike*.F-111F Aardvark cockpit in *AFD Strike*.The F-111F's special weapons, Large Guided Bombs.
Kfir C.7

* AFD
* AFD Storm

Purchase from Agakles Airbase after completing Through the Valley of Death (*AFD Storm*)

The **IAI Kfir C.7** (Hebrew: כְּפִיר‬, "Lion Cub", and mistakenly known as the **Kfir C7** in *Airforce Delta Storm*) is an Israeli aircraft that appeared in the first two *Airforce Delta* games, but did not return for *Airforce Delta Strike*. It is a vastly modified version of the **Kfir C.2**. It would later be upgraded to the **Kfir C.12**, and so forth.

## Design (All Games)

The Kfir is a typical single-engine craft; Delta wings, single vertical stabilizer, front canards, and a large single engine. It's quite similar in design to the likes of the Mirage; of course, considering the craft's history (These things are basically modified Mirage 5s), that makes sense.

In the PAL version of *Airforce Delta Storm*, this craft has a different paint scheme.

## Performance

### *Airforce Delta*

A below average starter aircraft. It's unlocked immediately after the very first mission, but... The F-5E you have is arguably better. Although the Kfir is faster than the F-5E, it has much worse mobility, making it one of the most sluggish aircraft in the game. Indeed, it has the lowest mobility stat in the original *Airforce Delta*. And speed isn't necessarily important, anyways... Compared to the MiG-21, it has worse power, but higher defenses and speed. But regardless, it's still a meh aircraft that will very quickly be outclassed.

### *Airforce Delta Storm*

Slightly better in this game, but that's not saying a whole lot. It's got better mobility and power this time around, but it's hamstrung by poor armaments, bad defenses, and a pitiful 1 range. Once again, a starter plane that will very quickly be outclassed by most other things in your arsenal.

## Statistics

### *Airforce Delta Storm*

 **Range:** | 1

* (!) - Mobility stat is Medium-high in the PAL version.

## Enemy Appearances (Missions)

### *Airforce Delta*

* Enemy Kfirs appear in Military Supply Base and Escort Mission. They are optional; though in the latter, shooting them down is highly recommended due to the nature of the mission in question.

### *Airforce Delta Storm*

* Enemy Kfirs appear in Nullify the Spy Planes and Streets of Rust. In both missions, there are two Kfirs, with one being a target. One appears in The Glass Scale as a required kill. They can also appear in random Intercept missions in the first chapter as required kills.

## Gallery

### *Airforce Delta*

Enemy Kfir from Military Supply Base.Ditto, featuring tail code.Enemy Kfir from Escort Mission.Ditto, featuring tail code.
### *Airforce Delta Storm*

Picture, plus stats.The PAL version of this craft, with a different paint scheme.Stats in the PAL version. Note the increased mobility.Kfir C.7 in flight.Kfir C.7 in flight.Enemy Kfir from Nullify the Spy Planes.Ditto, from Streets of Rust.Ditto, from The Glass Scale.Ditto, from Engaging the Enemy C.Player Kfir C.7Player Kfir C.7Player Kfir C.7
F4D-1 Skyray

"*This delta winged carrier fighter held all sorts of records as an interceptor, but only in the right hands. Care to try?*"
―Harry's description of this plane in the shop.
The **Douglas Aircraft F4D-1 Skyray** is an aircraft that only appears in *Airforce Delta Strike*, being usable by Brian Douglas.

## Origin (Real-Life)

The Douglas Aircraft F4D-1 Skyray was an American carrier-capable fighter/interceptor developed in the 1950s. Although it had a limited service life and no combat sorties, it had several hallmarks. Most notably, it was the first aircraft to have the world's absolute speed record (at 753 miles per hour, rounded up). It was also the last fighter developed by Douglas Aircraft before they merged with McDonnell Aircraft (Discounting the aircraft's successor, the F5D-1 Skylancer).

## Design

The F4D-1 is an interesting craft; it has a fairly modern design for the time, having wide, rounded wings. It has a single vertical stabilizer, and a single engine. The aircraft is quite small.

## Performance

Absolute garbage. Do not bother with this thing. If you want to use a rocket plane, there are better options in Brian's arsenal. EVERY SINGLE ONE of this aircraft's stats are awful, and this thing is billed as a *fighter!* ***With rockets!*** Don't waste your money. It's cheap as hell, but boy, you sure get what you buy! And what you buy is a bad aircraft with terrible stats, a mediocre special weapon, and all around just a waste of time.

## Statistics

(Clockwise starting from top)

 **Speed:** | Low

## Gallery

F4D-1 in Brian's color scheme.F4D-1 with a generic color scheme.F4D-1 with Ferrite coating.Aircraft statistics.F4D-1 cockpit in *AFD Strike*.The F4D-1's special weapons, Unguided Bombs.
AH-64D Longbow Apache

The **AH-64D Longbow Apache** is a non-playable aircraft in *Airforce Delta* and *Airforce Delta Storm*.

## Notable Appearances in Missions

### *Airforce Delta*

The AH-64D appears in the Gorge Base mission.

### *Airforce Delta Storm*

It appears in the Fear in the Forest, Ambush in the Jungle, Electronic Darkness and Oppression missions.

## Gallery

The Gorge BaseFear in the ForestAmbush in the JungleElectronic DarknessOppression
F-120C Nightcamel

"*Developed in secret along with the F-117, this distinctive, box-like fighter was in the first generation of stealth aircraft. The radical design of this V-shaped wing fighter enables it to fulfill its primary objective of high-speed attacking.*"
―*Airforce Delta Storm* manual, page 26.
The **F-120C Nightcamel** is a fictional variation of the **F-117A Nighthawk** that only appears in *Airforce Delta Storm*. It can only be obtained after completing a hidden mission, Pinpoint.

## Design

This thing looks more like a space fighter than an actual airplane. Look at it! It's an incredibly thin and narrow craft, with a blade-like nose and two short wings on the side. It has two rectangular jet engines, similarly to the F-117.

## Performance

This is not a very good plane. All of its stats are mediocre, with the only standout stat being Power, which is merely average in of itself. It just isn't very good. It also lacks afterburners (Which is to be expected), which also seriously hurts this plane's performance. The fact it's available after a hidden mission is just more salt in the wound. Even more bizarrely, this thing has *worse range* than its inferior counterpart. How do you even do that?? Only use it for giggles, really. It's certainly weird enough to incite that. Otherwise? Skip. Get something better.

## Statistics

 **Range:** | 2

*Note: There are no differences in stats between the US and PAL versions.*

## Enemy Appearances (Missions)

* This plane appears as an enemy in Under a Cloud Umbrella. It is not a required kill.

## Gallery

Picture, plus statsF-120C Nightcamel in flight.F-120C Nightcamel in flight.Enemy F-120C from Under a Cloud Umbrella.Wallpaper of the mission Under a Cloud Umbrella featuring two F-120C Nightcamels, although in the actual mission, there is only one.Player F-120C NightcamelPlayer F-120C NightcamelPlayer F-120C NightcamelPlayer F-120C NightcamelPlayer F-120C Nightcamel
## Trivia

* This aircraft's background and general shape appears to be loosely based off of the MBB Lampyridae (Latin for **Firefly**) concept, which was a concept program for a stealth medium-missile fighter. No models of the aircraft were made, and the program was terminated in 1987.
Cluster Bomb

### Role

Anti ground attack, splits into fragments as it flies through the air to deal damage to targets over a large splash radius

### Planes that use Weapon

Su-24M "Fencer D"
Yak-28L "Brewer B"
Su-39 "Frogfoot"

"*This bomb breaks off into many number[sic] of small bombs; it is a release-type made to attack a certain amount of area.*"
―Harry's description of this weapon in the shop.
The **Cluster Bomb** is a bomb-type special weapon in *Airforce Delta Strike*. Unlike unguided bombs, Cluster Bombs benefit from being launched from higher altitudes, splitting to pieces to deal damage over a wide area. Unlike Unguided Bombs, Cluster Bombs are far less common. Upon selecting the weapon, a pip will appear on the ground, indicating an estimate of where the bomb will land.

They tend to be more expensive than unguided bombs; they tend to sell for 40,000 Credits.

## Uses

Cluster Bombs are good for dealing with large spreads of weaker enemies, thanks to the bombs' spreading out over a large radius. Like unguided bombs, they give a x3 cash bonus. They can be used somewhat similarly to normal bombs, but keep in mind they have fewer shots.

### Pros

* Great at anti ground operations
* Can spread to a huge damaging radius at the right altitude, taking out multiple targets
* X3 cash bonus can get you large amounts of money

### Cons

* No guiding; weapon can be hard to aim
* More awkward to aim than the unguided bomb due to the required higher altitude to have the full effect
* Less ammo than unguided bombs; 30 vs 50
* Impossible to use on air targets, unless you practically fly into them to release the bomb on top of them

## Gallery

Su-24's cluster bombsYak-28L's cluster bombsSu-39's cluster bombs
Homing Laser

"*This is a laser with tracking device[sic]. It rarely misses the target.*"
―Harry's description of this weapon in the shop.
The **Homing Laser** is a unique special weapon in *Airforce Delta Strike* which can only be used by the Axelay. It is, ostensibly, a slightly altered Multi-Lock Air-to-Air Missile. This weapon, when selected, doesn't modify the HUD in any meaningful way, aside from the weapon swap.

## Uses

The Homing Laser is, basically, a superior ML-AAM. The improvement mostly comes from accuracy; this weapon is much more accurate than the normal ML-AAM. As a result, it can be used much more effectively on mobile targets, and it possesses the same increased damage as the ML-AAM. However, this comes at a slight trade-off; the Homing Laser has a slightly worse lock-on range than the ML-AAM; the same as a normal missile. However, the improved accuracy more than makes up for this. Thanks to the high damage and good accuracy, this is great for taking out multiple aircraft at once. This weapon's performance is also identical to the FLINT-ROCK's Laser.

### Pros

* Great for anti air
* Deals heavy damage
* Multi locking
* Better accuracy than ML-AAMs
* Lots of ammo, moreso than the ML-AAM; 100 shots

### Cons

* Cannot be used on ground targets
* Lower range than ML-AAMs

## Trivia

* This special weapon seems to be an approximation of the Wind Laser from the original *Axelay*, in that both weapons fire multiple red lasers at once. The exact application of the weapons are different in their respective games, however.
* The only differences between this weapon and the FLINT-ROCK's Laser is the appearance and the price; the Axelay's Homing Laser is red while the FLINT-ROCK's Laser is yellow. Meanwhile, the Homing Laser is 70,000 credits while the Laser is more expensive at 80,000 credits.
Leopard 2

### Real-Life Manufacturer (if real)

KraussMaffeiMaschinenbau KielRheinmetallSanta Bárbara SistemasHägglunds ABContravesHellenic Vehicle Industry

### Related Tank

*Unknown*

The **Leopard 2** is a type of tank in *Airforce Delta Storm*.

## Notable Appearances in Missions

### *Airforce Delta Storm*

It appears in the Fear in the Forest, Ambush in the Jungle and Battle for the Zabios Ruins missions.

## Gallery

An Leopard2 tank from Fear in the Forest.Ditto, from Ambush in the Jungle.
IDF Ching-kuo

The **AIDC F-CK-1 Ching-kuo** (and commonly known as the **Indigenous Defense Fighter**, or **IDF**) is an aircraft that only appears in *Airforce Delta Storm*.

## Origin (Real-Life)

The AIDC F-CK-1 Ching-kuo is a Chinese/Taiwanese multirole aircraft. The aircraft was developed after the US had refused to sell F-20 Tigershark and F-16 Fighting Falcon jets to China. It was introduced in 1994, and variants of the craft are still in service to this day.

## Design

The IDF is a very "F-16"-esque craft, having a moderately similar design (relatively small craft, two moderately sized wings, single vertical stabilizer). The IDF possesses a twin-engine design, however.

## Performance

This aircraft is unlocked quite a bit too late to be of much use. It's unlocked in the last airbase in chapter one, for completing a secret mission, on top of that. To be fair, this aircraft doesn't have awful stats, but when compared to the F-15S/MT Active that you can acquire WAY before this aircraft, it's lacking. Again, not a bad aircraft. Just one that's... Relatively outclassed to players who know where to find secret airbases. It has decent range and stats outside of attack, but... Competition is tough in this game.

## Statistics

 **Range:** | 3

*Note: There are no differences in stats between the US and PAL versions.*

## Enemy Appearances (Missions)

* Enemy IDFs appear as optional targets in both of the first two Oilfield Base Defense missions.

## Gallery

Picture, plus stats.Enemy IDF from Electronic Darkness.Ditto, from Oppression.Ditto, plus emblem.Player IDFPlayer IDFPlayer IDF
F/A-18S AiraCobra II

The **F/A-18S AiraCobra II** is a fictional version of the Hornet series of planes that exclusively appears in *Airforce Delta Storm*. It can be purchased after locating the hidden Melaina Air Base.

## Design

Obviously, this aircraft looks quite similar to the other Hornet jets. It most closely resembles the F/A-18E Super Hornet. The biggest difference is the inclusion of the front canards on the craft.

## Performance

An incredibly strong performer, this aircraft has huge defense along with impressive mobility. Although it can't compete with crafts like the MiG-1.44 MFI and XF-0002 Phosphorus, it still manages to be a strong performer. It can be unlocked fairly early on in the second chapter as well, thanks to it being in a hidden airbase. A very above average plane through and through.

## Statistics

 **Range:** | 4

* *(!) - Mobility stat is slightly higher in the PAL version, though still Very High.*

## Enemy Appearances (Missions)

* Enemy AiraCobras appear in Pursuit Across the Sky, Chase, Attack of the Tyrant and Destroy the Tyrant. They are targets in the first two missions, and optional in the second two.

## Gallery

Picture, plus stats.Stats in the PAL version. Note the slightly higher mobility.F/A-18S AiraCobra wallpaper.F/A-18S AiraCobra wallpaper.F/A-18S AiraCobra in flight.F/A-18S AiraCobra collage.Enemy F/A-18S from Pursuit Across the Sky.Ditto, from Chase.Ditto, from Attack of the Tyrant.Ditto, from Destroy the Tyrant.Player F/A-18S.Player F/A-18S.Player F/A-18S.Player F/A-18S.Player F/A-18S.
Hyper Speed Rick

**Spoiler Warning:** *There are spoilers for the details of the plot and/or ending in the text that follows.*

**"Stampede Campaign" Hyper Speed Rick** is a mission for Rick Campbell in *Airforce Delta Strike*.

## Overview

In a special mission, Rick Campbell is tasked to undergo recon of what is suspected to be a massive O.C.C. stronghold. Although hesitant to do so at first, the promise of a hyper speed interceptor for his actions is enough to tempt him to go through with the mission. He is joined by Harry Garrett, who utilizes the recon equipment while he flies around the territory.

Upon arriving at the location, they discover the intelligence was correct; the O.C.C. have taken over a massive stronghold. To aid in another mission, Rick and Harry run measurements of the massive hatches blocking the inside of the stronghold, all the while being pursued by Donald Chan. After analyzing all five hatches, they flee the airspace.

## Walkthrough

A very unorthodox mission; you are piloting an ultra fast YF-12A craft. You must lock onto the five hatches present on certain parts of the map and stay locked on until Harry runs measurements of each one. You are also forbidden from attacking any other enemy; launching off missiles will fail the level.

Firstly, *DO NOT* fly directly in front of the hatches; the swarms of Batteries around each hatch will tear your fragile plane apart. Instead, fly around the back of the mountain, and drop down to the hatches from above, heavily minimizing the number of batteries that can attack you.

You also must deal with Donald relentlessly pursuing you in his JH-7; to deal with him, after measuring each hatch, fly the furthest possible hatch away from Donald to give yourself some time to analyze the next hatch before he shows up. It only takes a few of his missiles to blow you out of the sky, so watch out! There are also several other fighters, but they're not as aggressive as Donald is.

After you measure all five hatches, simply exit the airspace.

## Reward

The reward for this mission is 95,000 credits total; 80,000 from the mission itself, and an additional 15,000 from measuring the five hatches. You are also given the YF-12A for free.

## Transcript

*Main article: Hyper Speed Rick/Transcript*

## Trivia

* This is the only mission in the entire franchise where you are forbidden from attacking any enemy.
* If you are on a new game plus, the briefing of this mission is different and reflects on the fact that Rick already has a super-speed interceptor. This trait is also shared with Departure.
* This is the only mission that Harry takes an active role in.
* This is also the only mission in the entire *Airforce Delta* series to have a character's name in its title (Rick).
* Judging by the briefing in the latter, this mission seems to take place concurrently with Metro.
F-4S Phantom II

The **F-4S Phantom II** is a variation of the **F-4E Phantom II** that appears exclusively in *Airforce Delta Storm*. The F-4S is an upgraded variant of the **F-4J**, that entered service in with the US Navy in 1977. It was retired in 1987, being replaced by the **F-14 Tomcat**.

## Design

This craft looks identical to the F-4E in basically all aspects, aside from the slightly different paint job and without the elongated nose the F-4E has.

## Performance

Superior to the F-4E in all aspects, basically. Although several stats are basically the same compared to the F-4E (This plane only has slightly higher defense and marginally improved attack), the F-4E already had decent stats for an early game craft anyways. This plane is still hamstrung by poor range, but it's slightly less bad at 2 range. Still, at the end of the day, this craft is basically just a slightly buffed F-4E. A band-aid solution to a problem that needs a new thing whole-cloth. This might serve you some purpose until much better rolls around.

## Statistics

 **Range:** | 2

*Note: There are no differences in stats between the US and PAL versions.*

## Enemy Appearances (Missions)

* Enemy F-4Ses appear in The Crimson Sea. They are not required kills. In the PAL version, they also appear in A Lingering Afterglow.

## Gallery

Picture, plus stats.F-4S Phantom II wallpaper.F-4S Phantom II in flight.F-4S Phantom II collage.Enemy F-4S from The Crimson Sea.Ditto, from A Lingering Afterglow (NTSC-J & PAL version only).Ditto.Player F-4SPlayer F-4SPlayer F-4SPlayer F-4SPlayer F-4S
## Trivia

* The paint scheme of the player's F-4S bears a striking resemblance to that of the enemy F-4E Phantom IIs encountered in Dogfight and POW Rescue in the original *Airforce Delta*.
Air-to-Surface Missile

"*This is a high-performance missile specific to ground targets. But beware that this can only be used for targets in[sic] the ground.*"
―Harry's description of this weapon in the shop.
The **Air-to-Surface Missile** is a missile-type special weapon in *Airforce Delta Strike*. This weapon can be best compared to the HM-AAM in terms of use. This weapon behaves like a normal missile, but can only lock onto ground targets and deals incredibly heavy damage as well. This weapon, when selected, doesn't modify the HUD in any meaningful way, aside from the weapon swap.

This weapon costs a fairly hefty amount of money, 70,000 credits for most craft.

## Uses

A very decent special weapon. This weapon is best used against hard-targets that take many normal missiles to destroy, a trait that is actually rather common in this game. Tracking isn't much of an issue for this weapon, but it still has decent homing just in case. The only major downside to this is that, unlike bombs, there is no cash bonus with this weapon.

### Pros

* Great at anti ground operations
* Deals heavy damage to all ground targets, generally one-shots all ground enemies
* Lack of worry over tracking since ground targets are stationary, for the most part

### Cons

* Can only be used on ground targets
* Only 20 missiles for most craft
* Bombs are more efficient at dealing with groups of ground targets

## Gallery

Su-20's ASMsF-2A's ASMsMiG-33's ASMsT6-1's ASMsSeaHarrier's ASMsYak-141's ASMsX-32B's ASMsF-105D's ASMsTornado GR1's ASMsA-6E's ASMsF-1's ASMsF/A-18E's ASMsSu-32FN's ASMsJian-Ji 10's ASMs
Airforce Delta Alternative

***Airforce Delta Alternative*** is a flight simulator game developed and published by Konami and released for mobile phones in November 2007 in Japan and was available only on the Konami Net DX service. It is the last entry in the *Airforce Delta* series.

## Gameplay

There's not too much info related to the game, but it's said to happen in a war called "Entrade 7 Day War", possibly located on the same world as *Airforce Delta Strike*.

## Characters

* Derek
* Gilbert
* Unknown navigator

## Fighters

* F-14D Tomcat
* F-5E
* A-10
* F-4
* YF-23

## Gallery

Derek (デレク)Gilbert (ギルバート)Playable TomcatPlayable F-5E Tiger II, unknown navigatorPlayable A-10 and desert missionPlayable F-4 and canyon missionPlayable YF-23Combat historySound settings
## References

1. ↑ https://dengekionline.com/data/news/2007/11/15/79a08e81d939d45eb99e1bad42bb7a54.html
F-16XL

* AFD Storm
* AFD Strike

"*Based on the F-16 fighter, this test plane has no tail wings. The delta wings provide an increased weapons capacity.*"
―Harry's description of this plane in the shop.
The **F-16XL** (known as the **KFX-2** in *Airforce Delta Storm*) is a concept aircraft that has appeared in both *Airforce Delta Storm* and *Airforce Delta Strike*.

## Origin (Real-Life)

The F-16XL is a concept aircraft that was originally conceived as a technology demonstrator, but later entered the Enhanced Tactical Fighter competition, and lost to the F-15E Strike Eagle. All prototypes were turned over to NASA for aeronautical research.

## Design (All games)

The F-16XL is an incredibly interesting looking plane. Though it does have a passing resemblance to its older self (The same stabilizer and single engine design), everything else is completely different. The two wings (Known as "Cranked-arrow delta wings") are completely different, and give the plane a very strange shape.

## Performance

### *Airforce Delta Storm*

A much different plane than what you'd expect, the KFX-2 has very high speed, power, and mobility stats, but its attack and defense stats are incredibly poor. The low attack stat means you have very little in the way of missiles, making it tough to recommend unless you're good at gunning down enemies. The plane's stats are definitely a far cry from what it would become in the next game.

### *Airforce Delta Strike*

A complete 180 from its previous incarnation, the aircraft is now more suitably an attacker. Stats are very similar to the Tornado GR1's stats, although it has slightly better defenses, but worse thrust. It also lacks a vulcan compared to the Tornado, which hurts it somewhat. However, it is one of *two* planes in the entire game that have the Multi-Lock Air-to-Surface Missile, a very useful special weapon for taking out ground targets. Unlike the ML-AAMs, which suffer from poor accuracy due to the mobility of their targets, ML-ASMs are generally fired at slow moving ground targets, making them scarily effective. It might just be worth using for that fact alone!

## Statistics

### *Airforce Delta Storm*

 **Range:** | 3

*Note: There are no differences in stats between the US and PAL versions.*

### *Airforce Delta Strike*

(Clockwise starting from top)

 **Speed:** | Medium-high

## Enemy Appearances (missions)

* Enemy KFX-2s appear in Fortress on the Sands. There are two of them, and they are not required kills.

## Gallery

### *Airforce Delta Storm*

Picture, plus stats.Enemy KFX-2 from Fortress on the Sands.Player KFX-2Player KFX-2Player KFX-2Player KFX-2
### *Airforce Delta Strike*

F-16XL in Holst's colors.F-16XL with a generic color scheme.F-16XL with Ferrite coating.Generic F-16XL in flight.Aircraft statisticsF-16XL cockpit in *Airforce Delta Strike*.The F-16XL's special weapons, Multi-Lock Air-to-Surface Missiles.
## Trivia

* The strange name in *Airforce Delta Storm* most likely comes from the relatively-unknown GameBoy Advance titles.
	+ Incidentally, in 2013, an unrelated plane known as the KF-X would be introduced (which would become the KF-21 Boramae).
Armed Fighting Walker

### Reward(s)

80,000 credits + variable amount depending on the number of enemies taken out and how they were taken out

### Unlocked by

Big Bird It's possible that, if Big Bird is consistently ignored and put off, it will be removed and replaced with this mission; but completing Big Bird automatically unlocks this level

     **Spoiler Warning:** *There are spoilers for the details of the plot and/or ending in the text that follows.*

**"Stampede Campaign" Armed Fighting Walker** is a mission for the 2nd Element of Delta Squadron in *Airforce Delta Strike*.

## Overview

After the previous mission had a somewhat less-than-stellar success, the Armed Fighting Walker (AFW) is forced to move through hostile territory. 2nd Element is called to escort the AFW from both land cruisers and bombers. Giuseppe Ferretti also appears, making a last stand whilst piloting an Il-2M3 Shturmovik. After defeating the threats to the AFW, he must be shot down to end the mission (a fairly simple task). After being shot down, Giuseppe notes he cannot bail out, and is subsequently the first O.C.C. ace to perish.

## Walkthrough

A fairly frantic mission. It's best to use a high-tier attacker with ASMs. Holst's Tornado GR1 or F-16XL can do nicely for this level. The targets, the Type-A8: Doggies, are fast moving tanks that can fire missiles at both you and the AFW. However, they aren't actually that good at dealing damage to the AFW. Still, it's best to take them out quickly.

The actual threat to the AFW are the Tu-160s, which appear about midway through the mission. It is best to prioritize these over the Doggies, as these can actually damage the AFW.

Once the AFW reaches a certain point, both the Doggies and the Tu-160s turn neutral and no longer attack the AFW. Afterwards, Giuseppe must be eliminated, if he hasn't been already.

## Reward

The reward for this mission is 80,000 credits plus a variable amount depending on the number of enemies taken out and the type of weapon used to take them out.

## Transcript

*Main article: Armed Fighting Walker/Transcript*

## Gallery

Type-A8: Doggy (Version 1, with jaw)Type-A8: Doggy (Version 2, without jaw)Type-G2: DawnGiuseppe Ferretti
(Il-2M3 Shturmovik)Group of Tu-160s on a bombing run to take down the AFW.F-15C EagleAC-130H Spectre™ E-3C SentryAFW (Armed Fighting Walker)

## Trivia

* "Armored Fighting Walker" is the name of mechs featured in Konami's turn based strategy game *Ring of Red*.
* The AFW somewhat resembles a Metal Gear from the titular *Metal Gear* franchise, a game series also published by Konami.
Harry Garrett

"*Hey, pal! Just got the new planes in now! There's one that looks just right for you. Come by the hangar some time! See ya!*"
―Harry when he informs the player that a new plane has been unlocked after a mission's debriefing.
**Harry Garrett** is a character in the *Airforce Delta* series who appears as a main character in *Airforce Delta Strike*.

Harry is a civilian in charge of procurement for Delta Squadron. He sells planes and special weapons to all of the pilots.

## Biography

### Background

Little is known about Harry's life before the game's events. His character profile mentions that he got hired by Delta Squadron despite being a civilian due to his knack for finding things. It is possible that he was war buddies with Richard Valentine, Ruth Valentine's father, since a hidden conversation with Harry after Priority reveals that he was 'floored' when he found out she was Richard's daughter and wants to sell the F-14D Tomcat, which apparently belonged to Richard, to no one other than Ruth.

## Personality

### Appearance

Harry is a tall, muscular African-American man with flat dark hair, a moustache, and a pair of clear glasses with circular lenses. He loves flightsuits and because of that, he always wears one despite not being a pilot himself. He also wears a red aviator's jacket over his flightsuit. In all of his appearances, Harry has his arms folded.

### Events of *AFD Strike*

Harry sells airplanes to the pilots of the Delta Squadron throughout the game and some planes he sells are unlocked by simply advancing to specific phases, while others are unlocked by completing a certain number of missions with a specific character. A small number of planes he sells are unlocked by completing a certain mission with a specific character, and when the game is completed with most characters, he sells them new planes.

## Mission Appearances

* Iceberg (Debriefing)
* Hyper Speed Rick
* Skirmish (Briefing and Debriefing)
F-100D Super Sabre

"*This supersonic jet is an advanced form of the F-86. It's old, so I'll make you a deal. Still, it's a fine attack plane.*"
―Harry's description of this plane in the shop.
The **North American F-100 Super Sabre**, also nicknamed the "Hun" (Shortening of "One hundred") is an aircraft that only appears in *Airforce Delta Strike*, where it is usable by John Rundal.

## Origin (Real-Life)

The North American F-100 Super Sabre was an American fighter jet-turned fighter-bomber, designated as an evolution of the F-86 Sabre. It was the first of the Century Series of USAF fighters, and was the first US fighter capable of supersonic speed in level flight. The F-100D was an advanced version of the Super Sabre, featuring improved avionics, larger wings and tail fin, and landing flaps. The craft as a whole was retired fully in 1979 in the US, and 1988 for China.

## Design

The craft itself resembles a more aggressive version of its previous ilk, having the same overall design of a holed-nose air intake, swept back wings, single vertical stabilizer and engine. The Super Sabre is larger than its predecessor, the wings located more further back and are curved differently as opposed to being straight. The rear wings are also moved up the rear of the craft marginally. A large, very pronounced refueling probe juts from the bottom of the craft, and the length spans towards under the cockpit of the craft.

## Performance

It's a post-game unlock. What do you expect? Stats are fairly mediocre across the board, with the only standout being Mobility (which is only "decent"). Stats are just... Meh all around. Not very quick, poor defenses despite being an attacker, bad special weapon... Typical post-game unlock, unfortunately.

## Statistics

(Clockwise starting from top)

 **Speed:** | Low

## Gallery

F-100D in John's color scheme.F-100D with a generic color scheme.F-100D with Ferrite coating.Aircraft statistics.F-100D cockpit in *AFD Strike*.The F-100D's special weapons: Napalm Bombs.
Amelia Johnson

"*All enemy craft shot down. All units, return to base. Good work out there.*"
―Amelia at the end of BLUE WING KNIGHTS.
**Amelia Johnson** is a character in the *Airforce Delta* series who appears as a main character in *Airforce Delta Strike*.

## Mission Appearances

* BLUE WING KNIGHTS
* operation code H4
* The "GALE"
* Team Bravo
* Force Scout
* Old Foxes
* Rail Road
* The Newbie
* Fleet Attack
* Roller Games
* Over the Cloud
* Encount (Twister) (Optional mission)
* Twister
* Iceberg
* Doll Master
* Priority (Optional mission/Briefing)
* Encount (Night Blitz) (Optional mission)
* Night Blitz
* Big Bird
* Armed Fighting Walker
* Hyper Speed Rick (Briefing and Debriefing)
* Metro
* Encount (Tiger's Cave)
* Tiger's Cave
* New Generation (Optional mission)
* Wind Valley
* R-Mite
* Turning Point
* operation code T8
* Up Stream
* Meteor Structure
* Departure
* Decision (Optional mission)
* Skirmish
* The Defender
* The Decisive Battle
* Rush Into the Red Star
* Battle of Under Ground
* Mother Ship
* Inside (Debriefing, only if Ellen was unlocked and mission is played with Ken)
* The Asteroid

## Gallery

### Art

Artwork of Amelia and Lilia by Jun Tsukasa.Artwork of Ruth and Amelia in bikinis and Lilia in a dress.
Guided Hand Throw Bomb

### Role

Anti ground attack, performs similarly to Small and Large Guided Bombs but with different properties.

### Cost

120,000 credits

"*This is a drop-type bomb. An aircraft needs to have the special launcher in order to use this.*"
―Harry's description of this weapon in the shop.
The **Guided Hand Throw Bomb** is a unique special weapon in *Airforce Delta Strike* which can only be used by the TwinBee. It is a unique guided bomb-type weapon with several interesting properties that make it better than standard bombs. Upon selecting the weapon, a pip will appear on the ground, indicating an estimate of where the bomb will land. Unlike other bomb-type special weapons, however, when an enemy is in lock-on range, the pip will target the enemy and turn red, locking onto them like a missile lock.

## Uses

The GHTB is a special bomb-type weapon that has the unique property of having much more free aiming than normal bombs; normally, standard bombs require the plane to be angled properly to deploy them, otherwise they will not launch. This issue is not present with the GHTB; they can be thrown at any angle. In addition, GHTBs are thrown instead of simply dropped forward, which gives them more horizontal distance. This lets them have the possibility of actually being used on aircraft, though of course this still requires an absurd level of aim and skill. Lastly, you get a metric shit ton of them, getting 999, the upper ammo cap. They are also guided and have the same good splash damage as the Large Guided Bomb.

### Pros

* Great at anti ground operations
* Splash damage can damage and destroy multiple enemies
* Weapon is a guided bomb; this will always get a x3 cash bonus upon a kill, combined with locking on
* Deals heavy damage to ground targets
* Free-aim release allows for any angle of attack instead of the limited attack of normal bomb weapons
* Hilariously high amount of ammo, 999 shots

### Cons

* Very difficult to use on air targets, unless you line things up perfectly, which is nigh-impossible on mobile targets
* Weapon cannot adjust aim in mid flight; if fired at a moving target, it is possible for the weapon to miss

## Trivia

* This weapon has the highest ammo count of all special weapons in *Strike*.
F-14G Hellcat II

The **F-14G Hellcat II** is a fictional variation of the **F-14D Tomcat** that appears exclusively in *Airforce Delta Storm*, located in the hidden Horos Airbase.

## Design

The F-14G only has slight design alterations to the F-14D; notably, a slightly larger body, and a somewhat modified front-section. It possess front canards located at where the glove vanes used to be in F-14A variant.

## Performance

A very noticeable upgrade to the F-14D, the F-14G is superior in all aspects. It can be found somewhat early on in the first chapter of the game. All stats are above average overall, but it has trouble competing with the likes of the F-15S/MT Active. Not only that, but it has a somewhat meh range of 3, which hurts it when dealing with Ace Battles or Bomber Intercepts. Still, by no means a bad plane; use it if you like the F-14D but you want a plane that sucks less.

## Statistics

 **Range:** | 3

* *(!) - Mobility stat is High in the PAL version.*

## Enemy Appearances (Missions)

* Enemy Hellcats appear in The Battle for Notos Sea and Offensive in the Saice Canal. They are targets in both missions.

## Gallery

Picture, plus statsStats in the PAL version. Note the higher mobility.F-14G Hellcat II in flight.Enemy F-14G from The Battle for Notos Sea.Ditto, from Offensive in the Saice Canal.Ditto, plus UF emblem.Player F-14GPlayer F-14GPlayer F-14GPlayer F-14GPlayer F-14G
Su-32FN

"*You can take this advanced Su-32 on long flights thanks to the onboard toilet. It's very effective against naval vessels.*"
―Harry's description of this plane in the shop.
The **Su-32FN** is an aircraft that appears only in *Airforce Delta Strike*. It is actually an export variant of the Su-34. Fittingly, the two planes are nearly identical in-game. It is used by Sergei Kinski and Brian Douglas.

## Appearance

Like most Flankers, this craft shares many design similarities with them. The biggest difference is the much larger cockpit, being well over double the size of the original Flanker's cockpit. This is partially owed to the toilet behind the pilot's seat, as mentioned by Harry. It is identical in appearance to the Su-34, aside from the paint jobs.

## Performance

Probably one of the best "game-completion unlock" planes in the game, if only because it's basically the Su-34. However, compared to the Su-34, while it does have a more accurate and reliable special weapon (in the form of the ASM), the LGB of the Su-34 is arguably more useful, due to the fact that it's a guided weapon that still confers the triple-cash bonus of normal Unguided Bombs. Then again, considering this is tied to game completion, you probably don't need the money to begin with... Or this plane, really. Still, it's not bad.

## Statistics

(Clockwise starting from top)

 **Speed:** | Medium-high

## Enemy Appearances (Missions)

* Sergei Kinski uses this aircraft in Iceberg, and some stand-by missions until he is killed in Tiger's Cave. He is not a required kill in the former.

## Gallery

Su-32FN in Brian's color scheme.Su-32FN in a generic color scheme.Su-32FN with Ferrite coating.Sergei's Su-32FN.Ditto, from Iceberg.Ditto, plus emblem.Aircraft statistics.Su-32FN cockpit in *Airforce Delta Strike*.Su-32FN cockpit in *Airforce Delta Strike*.The Su-32FN's special weapons, Air-to-Surface Missiles.
Auto Aiming

"*This misses no target. How 'bout it?*"
―Harry's description of this weapon in the shop.
The **Auto Aiming** is a unique special weapon in *Airforce Delta Strike* which can only be used by the Poly. This weapon is a reskinned Multi-Lock Air-to-Air Missile. This weapon, when selected, doesn't modify the HUD in any meaningful way, aside from the weapon swap.

## Uses

As mentioned, this weapon performs identically to the ML-AAM, outside of the increased ammo. As a result, it has the same caveats as said weapon; it can lock onto up to six enemies at once, it deals heavy damage, and it has poor accuracy. The only boon is the increased ammo, making it more practical. Otherwise, it's more or less the same. In addition, these ML-AAM renames have less ammo than the Laser and Homing Laser, despite the latter being superior.

### Pros

* Deals heavy damage
* Multi locking
* Longer lock-on range than normal missiles but not as long as LR-AAMs
* Better ammo than ML-AAMs; 80 as opposed to 18

### Cons

* Cannot be used on ground targets
* Poor accuracy (Despite what Harry says)