Ornn/LoL/Gameplay

de:Ornn/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Jungle
* Howling Abyss

## Abilities

**Edit**

* Masterwork items:
	+ Attack Damage Items: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.
	+ Ability Power Items: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.
	+ Tank Items: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.

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* Details
* Map-Specific Differences

**Info**

## Damage type

### Sub-type

Proc damage

Magic

## Counters

### Parries

Blocked

Notes
* Items forged with *Living Forge* that grant health or mana items built in the field retain **Ornn's** previous <span style="color:**Script error: The function "keyword" does not exist.**;">health and <span style="color:**Script error: The function "keyword" does not exist.**;">mana percentage. Returning to base still brings health and mana items back to full.
* The reduction in  Tenacity will benefit all applicable types of  crowd control, not just  immobilizes. The following do not consume *Brittle* but benefit from the reduction:  blinds,  cripples,  disarms,  grounding, and  silences.
	+ *Crowd control* effects that are unaffected by *Tenacity* do not benefit from the reduction at all, which are  drowsy,  nearsight,  stasis, and  suppression. The duration of  airborne is special-cased to be increased by 30%.
* It is not required to rank **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** in order to apply *Brittle*.
* The <span style="color:**Script error: The function "keyword" does not exist.**;">**bonus** magic damage inflicted by *Brittle* is credited to **Ornn**.
	+ The <span style="color:**Script error: The function "keyword" does not exist.**;">magic damage benefits from **Ornn's**  <span style="color:**Script error: The function "keyword" does not exist.**;">magic penetration.
* *Mastercraft* items and their components are not the same item and so in theory any unnamed passives would stack and any unnamed actives would only put themselves on cooldown upon activated. This is however not true. Actives will always place their counterpart on cooldown, and passives are inconsistent:
	+ The File:Heal power.png Heal and Shield Power from **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** stack, granting 20%.
	+ **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** each apply 1 stack (for a total of 2) per instance of  physical damage.
	+ The bonus on-hit damage from **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** do not stack.
	+ The passive auras of **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** do not stack.
	+ The passives of **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** do not stack.
	+ The passives of **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** do not stack.
	+ The passives of **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** do not stack, and the passive will state that it grants <span style="color:**Script error: The function "keyword" does not exist.**;">0 AP.
* The following table shows a list of all Masterwork items and the additional stats they provide compared to their non-upgraded version, as well as the gold value of these stats:

**Map-Specific Differences**

 Howling Abyss differences

* New Effect: Forging an item puts *Living Forge* on a 120-second cooldown.

**Edit**

* Hide
* Details

**Info**

## Damage type

### Sub-type

Area damage

Physical

## Counters

### Projectile

See Notes

Blocked

Notes
* The fissure will move an 200 units beyond the first champion it hits, not exceeding the maximum range of the ability. *It can still damage additional targets.*
* If launched in a wall, pillar will try to appear on the other side of the wall, if it cannot the pillar will be destroyed.
* Spell shield will not prevent the  knock aside from the magma pillar forming.
* *Volcanic Rupture* is always cast from the original casting position.

**Edit**

Total Minimum/Minion Damage:**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).**Minimum/Minion Damage Per Instance:**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).**

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* Details

**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Projectile

See Notes

N/A

Notes
* Spell shield will negate the final instance of damage and prevents  Brittle from being applied.
* **Ornn** can see the on-target VFX on targets that are being struck even while they are in the fog of war.

**Edit**

* Hide
* Details

**Info**

## Damage type

### Sub-type

Area damage

Physical

## Counters

### Knockdown

Blocked

Disabled

Interrupted

Notes
* Spell shields may only block one instance of damage.
* Unstoppability prevents the  knock up as well as the  stun from being applied.
* Brittle enemies without  Tenacity of their own will be stunned for a total of 1.65 seconds.

**Edit**

* Hide
* Details

**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Grounded

See Notes

Blocked

See Notes

### Knockdown

Interrupted

Notes
* Both casts count as ability activations for the purposes of on-cast effects such as Spellblade, charging **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, and stacking **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
* *Call of the Forge God* cannot be recast while  grounded or  rooted.
* Spell shields may only block one instance of damage.
* *Call of the Forge God* is always cast from the original casting position.

 Attacking
 Abilities
 Movement
 Items
 Interrupted by
 Consumables
 Spells
 Interrupted by