recursal/Fanatic-Fandom huggingface dataset:
Redusa Head

DLC Content*This article, **Redusa Head**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Redusa Head

* Redusa Head
* Colossal Redusa Head

## Enemy

### Found in

Abyss Foscari

>
>
> ”
> *To the average hero, such sights as a floating gorgon head are hardly strange anymore, rendered practically mundane by years of harrowing experiences. The Redusa is something greater, something altogether more dire, deadly, and downright diabolical. For a start, it’s red. If that isn’t terrifying enough for you, I don’t have a second thing. Sorry.*
> *— Ars Gouda, p. 144*
>

**Redusa Head** is an enemy that appears in Abyss Foscari.

## Variants

### Redusa Head

 Health

15

6

100

1 (3)

0

No

No

2.2

## Unlisted variants

*These enemies are not listed under "Redusa Head" in bestiary, but can be considered its variants.*
### Colossal Redusa Head

100★ | Power

20

180

0 (1)

0

No

No

30

## Appearances

Show/Hide

Redusa Head
 Abyss Foscari | 3:00
 Abyss Foscari | 4:00
 Abyss Foscari | 7:00
 Abyss Foscari | 13:00
Twin Snakes

>
>
> ”
> *While these sinister visages think independently, their shared digestive system necessitates a symbiotic reliance upon each other. One head can only consume solids. The other, only liquids.*
> *— Ars Gouda, p. 39*
>

**Twin Snakes** is an enemy that appears in Dairy Plant. It first appears as a part of a map event, Pile Assault, and later also as a normal enemy. It shoots bullets every 2 seconds, dealing high damage, but cannot move.

## Variants

### Twin Snakes

 Health

25

10

0

0 (0)

0

No

No

 Notes:
* Shoots a bullet every 2 seconds.

1

20

140

1 (1)

0

No

No

0

## Appearances

Show/Hide

Twin Snakes
 Dairy Plant | 1:00
 Dairy Plant | 4:00
 Dairy Plant | 5:00
 Dairy Plant | 12:00
Scarleton

>
>
> ”
> *Bones made of blood. Or blood made of bones. There’s blood involved somewhere. These rufescent ruffians are out to spill even more of it.*
> *— Ars Gouda, p. 5*
>

**Scarleton** is an enemy that appears in Gallo Tower and The Bone Zone. In Gallo Tower it first appears as a boss and later also as a normal enemy and in The Bone Zone only as a normal enemy. It cannot drop a Treasure Chest.

Scarleton has 3 lives, meaning that it can resurrect twice. However, if killed by Pentagram, Gorgeous Moon, Rosary or Heaven Sword, it will not resurrect. Each time it dies it drops an Experience Gem.

## Variants

### Scarleton

 Health

15

5

100

1 (3)

0

No

No

 Notes:
* Has 3 lives.
Victory Sword

Strikes with a combo attack at the nearest enemy. Retaliates.

* Base
* Max

**Victory Sword** is a weapon in *Vampire Survivors*. It is the starting weapon of Queen Sigma. It is unlocked by defeating 100,000 enemies in a single run with Queen Sigma.

Sole Solution can be obtained as a gift when Victory Sword and Torrona's Box are both at max level; Victory Sword will not be replaced by Sole Solution after obtaining it.

## Effects

Victory Sword creates a series of slashes at the closest enemies. When retaliating, it slashes six times around the character and can retaliate every 0.6 seconds.

At level 8, it becomes capable of dealing critical hits, which deal 2x damage and have 10% chance to occur. This chance is affected by Luck. Upon reaching level 8, its finisher is also activated, causing every five slashes to become a finisher that slashes vertically, covering a large area.

Victory Sword can attack and defeat the otherwise intangible Stalkers and Drowners in Dairy Plant, Gallo Tower and The Bone Zone, causing them to drop chests.

### Arcana

Selecting Slash (XVI) Arcana allows Victory Sword to critical hit before Level 8. It doubles the damage of Victory Sword's critical hits, causing them to deal 4x damage.

Divine Bloodline (IX) allows the slashes to deal extra flat damage based on Armor and increases Max Health by 0.5 when enemies are killed with retaliatory damage.

## Levels

Victory Sword has 12 levels. At max level, Victory Sword has +35 base damage, +60% Area, +3 Amount, and -0.75 seconds of Cooldown. It can critical hit and has a finisher to the attack.

1. ↑ 1.0 1.1 1.2 1.3 Each Cooldown reduction level up actually reduces Cooldown by 0.25 seconds, the values in descriptions are rounded up to one decimal place

### Limit Break

With Limit Break, Victory Sword can be further leveled up.

 Area +2.5%
 Amount +1

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area
2. ↑ Affected by Might and Area
3. ↑ Indirectly affected by bonuses to Might, Area, and Armor
4. ↑ Indirectly affected by bonuses to Amount
5. ↑ Indirectly affected by bonuses to Luck
6. ↑ Indirectly affected by bonuses to Area
7. ↑ Indirectly affected by bonuses to Might and Cooldown

## Trivia

* Victory Sword has 12 levels, the highest of any item in the game.
* Victory Sword abbreviates to "VS", which is identical to the abbreviation for *Vampire Survivors*.
* Victory Sword pays homage to one of Freya’s attack move in Valkyrie Profile 2 which has the same name and animation.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Tetrabrachia

>
>
> ”
> *Beautiful and deadly warriors, the Tetrabrachia act as footsoldiers for Cappella Magna’s pious ruling class. They claim they can never be ambushed or surprised in a fight, because four-armed is forewarned.*
> *— Ars Gouda, p. 81*
>

**Tetrabrachia** is an enemy that appears in Cappella Magna and Tiny Bridge. It only appears as a normal enemy.

## Variants

### Tetrabrachia 1

 Health

70

8

100

1 (3)

0

No

No

2.5

### Tetrabrachia 2

 Health

150

8

200

1 (3)

0

No

No

3

### Tetrabrachia (bridge)

 Health

150

8

200

1 (3)

0

No

No

3

## Appearances

Show/Hide

Tetrabrachia 1
 Tiny Bridge | 10:00

Tetrabrachia 2
 Cappella Magna | 10:00

Tetrabrachia (bridge)
 Tiny Bridge | 12:00
 Tiny Bridge | 13:00

## Trivia

* The enemy variants are likely based on the Durga and Curly enemies from *Castlevania: Aria of Sorrow* and the Hindu goddesses Durga and Kali respectively.
* Tetrabrachia 1 has the same statline as Merman 2, which appears in Dairy Plant.
* Tetrabrachia 2 has an unused "fast" variant in the game files, which actually moves at the same speed but has slightly higher health and damage.
Skeleton Ninja

* Var 1
* Var 2

>
>
> ”
> *These stealth operatives are among the most highly skilled of the undead armies. Their undercover tactics and specialization in sneaking missions are everso slightly undercut by an insistence on wearing brightly colored uniforms.*
> *— Ars Gouda, p. 43*
>

**Skeleton Ninja** is an enemy that appears in Dairy Plant and The Bone Zone. It only appears as a normal enemy.

## Variants

### Skeleton Ninja 1

 Health

150

8

200

1 (3)

0

No

No

2.5

### Skeleton Ninja 2

 Health

250

9

200

1 (3)

0

No

No

3

### Skeleton Ninja (zone)

 Health

80

8

190

1 (3)

0

No

No

3

## Appearances

Show/Hide

Skeleton Ninja 1
 Dairy Plant | 11:00
 Dairy Plant | 21:00

Skeleton Ninja 2
 Dairy Plant | 21:00

Skeleton Ninja (zone)
 The Bone Zone | 16:00
 The Bone Zone | 21:00
Twin Demons

>
>
> ”
> *A demonic variant of the Twin Snakes, hence the name Twin Demons. You can tell they’re demonic because they’re a bit red. Classic case of demonicism right there.*
> *— Ars Gouda, p. 41*
>

**Twin Demons** is an enemy that appears in Dairy Plant and The Bone Zone. It shoots bullets every 1.5 seconds, dealing high damage, but cannot move. It appears as a normal enemy and as a part of a map event, Pile Assault.

## Variants

### Twin Demons

 Health

150

10

0

0 (0)

0

No

No

 Notes:
* Shoots a bullet every 1.5 seconds.

 Health

1

25

250

1 (1)

0

No

No

0
Sorceress' Tears

**Sorceress' Tears** is a relic located in Gallo Tower. Once collected, it permanently unlocks hurry mode in the stage selection menu. It speeds up time to twice as fast as normal in any stage.

## Obtaining

Sorceress' Tears is located to the far south from the starting area in Gallo Tower. It is guarded by enemies. Its location is tracked by a green arrow on the player's screen. Once Sorceress' Tears has been collected, it will no longer appear on the map.

Alternatively, the Sorceress' Tears can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "timecompression".

## Trivia

* The item name and spell may together be a reference to Final Fantasy VIII, in which a 'sorceress' uses 'time compression' to fortify her power across time. The same plot point moves the protagonists rapidly forward in time.
Report!

DLC Content*This article, **Report!**, primarily features content only available in the Emergency Meeting DLC, and thus may not be available in all copies of the game.*

## Weapon

### Blocked by walls

No

**Report!** is a weapon from the Emergency Meeting DLC of *Vampire Survivors.* It is the starting weapon of Crewmate Dino. It is unlocked by surviving 15 minutes with Dino.

It can be evolved into Emergency Meeting with Mini Crewmate at max level. The passive item will be added to the pool of available items upon leveling up as soon as the weapon reaches level 2.

## Effects

Report! emits a cone of soundwaves to the left or right of the player character, depending on which direction they are currently facing. These soundwaves will damage and knock back enemies. They cannot be emitted above or below the character, regardless of what direction the player is moving in.

### Arcanas

Selecting Beginning (X) grants Report! +3 Amount when playing Crewmate Dino, and +1 Amount when playing any other character.

## Levels

Report! has 8 levels. At max level, it has +35 Damage and +30 Knockback.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7
 Level 8

### Limit Break

With Limit Break, Report! can be further leveled up.

 Area +2,5%
 Speed +5%
 Amount +1

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Volcano Atlantean

### Found in

Mad Forest, Inlaid Library, Dairy Plant, Gallo Tower, Cappella Magna, Il Molise, Moongolow, Green Acres, The Bone Zone, Boss Rash

>
>
> ”
> *Powerful guardian of a race long thought extinct. Its mask represents fire and fury, the rage of the natural world, seething heat and opposition to a man named Joe.*
> *— Ars Gouda, p. 72*
>

**Volcano Atlantean** is an enemy that appears in all normal, bonus and challenge stages. Unlike most enemies, it does not spawn as part a wave or map event, but spawns upon approaching the Metaglio Right, which is one of the hidden stage items unlocked by obtaining the Yellow Sign.

## Behavior

Volcano Atlantean is resistant to freeze, instant kill effects and debuffs, and it takes reduced knockback. It does not despawn, if it leaves the player's screen, but is instead teleported back, like bosses. When killed, Volcano Atlantean drops a Golden Egg instead of experience.

## Variants

### Volcano Atlantean

 Health

30,000

50

200

0 (0)

2

Yes

Yes

0

## Trivia

* The description of this enemy makes reference to the movie *Joe Versus the Volcano*.
Rotting Ghoul

DLC Content*This article, **Rotting Ghoul**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Abyss Foscari

>
>
> ”
> *The stench of decomposition clings to every foul inch of these pestilential wretches. Once innocent villagers, they were twisted by the Priesthood of Putrefaction to serve as their foot soldiers. They’d cling on every word their Decayed Deacons say, if any of them had enough fingers left with which to cling.*
> *— Ars Gouda, p. 148*
>

**Rotting Ghoul** is an enemy that appears in Abyss Foscari.

Killing 6,000 Rotting Ghouls is the requirement for unlocking Rottin'Ghoul. This count does not include the unlisted variants of Rotting Ghoul.

Rotting Ghoul takes reduced knockback.

## Variants

### Rotting Ghoul

 Health

120

7

100

0 (1)

0

No

No

4

## Unlisted variants

*These enemies are not listed under "Rotting Ghoul" in bestiary, but can be considered its variants.*
### Swarm Rotting Ghoul

250

9

600

0.5 (3)

0

No

No

2.25

## Appearances

Show/Hide

Rotting Ghoul
 Abyss Foscari | 5:00
 Abyss Foscari | 6:00
 Abyss Foscari | 13:00
 Abyss Foscari | -
Slash (XVI)

Enables critical hits for listed weapons. Doubles overall critical damage.

**Slash (XVI)** is one of the Arcanas in *Vampire Survivors*. It is unlocked by reaching Level 50 with Lama.

When this Arcana is active, the weapons Whip, Knife, Thousand Edge, Axe, and Death Spiral can now deal critical hits. More importantly, critical hits from all sources deal double damage.

This Arcana applies to the following weapons: Whip, Bloody Tear, Knife, Thousand Edge, Axe, Death Spiral, Heaven Sword, Vento Sacro, Fuwalafuwaloo, Victory Sword, Greatest Jubilee's light show finisher, Muramasa , Eskizzibur , Legionnaire , Flash Arrow , and Millionaire .

## Tips

* Slash increases the potential damage output for the listed weapons by a staggering amount, besides Arcana that focuses on stat increases, Iron Blue Will and Waltz of Pearls are recommended to increase the potential amount of enemies being hit.

## Trivia

* The name of this Arcana is a reference to "Slash", which is the theme song to Stage 4 of *Castlevania: Rondo of Blood*.
* The name and sprite of this Arcana is also a reference to "Power Slash", which is a Celestial Brush technique from *Okami*. By stroking a horizontal line of ink across some objects, it will cut them in half. While the sprite does not show a horizontal line, it is still an ink trail. Its effect also has the theme of dealing damage as Power Slash is used to deal supplementary damage while in combat.
* The weapons that Slash can affect are traditionally melee weapons that can cause laceration (which is almost all of them in the full list of weapons), fitting for its name.
	+ This may explain why it does not affect Cross, which is a boomerang without sharp edges in *Castlevania* that bludgeons enemies, when Heaven Sword is affected; or Phiera Der Tuphello, Eight The Sparrow,Phieraggi, SpellString, SpellStream, SpellStrike, and SpellStrom, which shoots energy bullets, laser beams, or magic, despite them having the attributes for dealing critical hits.
Song of Mana

Attacks vertically, passes through enemies.

* Base
* Max

**Song of Mana** is a weapon in *Vampire Survivors*. It is the starting weapon of Poppea Pecorina. It is unlocked by surviving 15 minutes with Poppea.

Song of Mana can be evolved into Mannajja with Skull O'Maniac.

## Effects

Song of Mana pulses a wave of sparkling particles outwards in the shape of a vertical ellipse, bouncing along the edges of a vertical column centered around the character. The particles are positioned relative to the character, and follow the character's movement.

Song of Mana has a 1 second Hitbox Delay, meaning that the same enemy cannot be hit more often than every second by the same pulse. However, because all active delays are reset simultaneously as soon as any one elapses, some enemies may get hit more often.

### Arcanas

Selecting Divine Bloodline (IX) Arcana allows the pulses to deal extra flat damage based on Armor.

Blood Astronomia (XXI) allows Song of Mana to spawn several planets orbiting around a point.

## Levels

Song of Mana has 8 levels. At max level, Song of Mana has +30 Base Damage, +175% Area, +1.5 seconds to Duration, and +2.25 seconds to Cooldown.

 Level 2
 Level 3
 Level 5
 Level 7

1. ↑ 1.0 1.1 1.2 1.3 Each Cooldown increase level up actually increases Cooldown by 0.75 seconds, the values in descriptions are rounded up to one decimal place

### Limit Break

With Limit Break, Song of Mana can be further leveled up.

 Area +2.5%
 Duration +100ms

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area and Duration
2. ↑ Affected by Might, Area, and Duration
3. ↑ Indirectly affected by bonuses to Might, Area and Duration
4. ↑ Indirectly affected by bonuses to Duration
5. ↑ Indirectly affected by bonuses to Area
6. ↑ Indirectly affected by bonuses to Might and Cooldown

## Tips

* Area affects how wide the column is, making Candelabrador one of the most effective ways to increase its effectiveness.
* Duration is also extremely effective as it maintains the column for a longer time. Combined with reduced Cooldown (Spellbinder and Empty Tome), multiple columns can be active at once.

## Trivia

* Song of Mana is the first weapon to have level ups that increases Cooldown instead of reducing it.
* With high enough Duration, the particles can bounce back and forth multiple times, filling the area around the character. This is only a visual effect.
* The music score used for the Song of Mana's sprite is the same as the page that falls out of the King Bible.
* This weapon may be inspired by the hymn sub-weapon from the *Castlevania* series.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Vulvio

DLC Content*This article, **Vulvio**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Lake Foscari

>
>
> ”
> *Do not be fooled into thinking these furry fishermen are related in any way to the common werewolf. Have you ever seen a werewolf catch a largemouth bass? No, that one time doesn’t count.*
> *— Ars Gouda, p. 126*
>

**Vulvio** is an enemy that appears in Lake Foscari.

Vulvio takes reduced knockback.

## Variants

### Vulvio

 Health

150

8

100

0.2 (3)

0

No

No

2

## Unlisted variants

*These enemies are not listed under "Vulvio" in bestiary, but can be considered its variants.*
### Vulvio Boss

150★ | Power

20

160

0.5 (1)

1.1

No

No

30

## Appearances

Show/Hide

Vulvio
 Lake Foscari | 12:00
 Lake Foscari | 13:00
 Lake Foscari | 14:00

Vulvio Boss
Chirimoya alegre :D

**INGREDIENTES**

* 500 g de Chirimoya (la pulpa sin las semillas)
* 200 g de Leche condensada
* 200 ml de Nata para montar
* 1 chorrito de Zumo de limón
* Esencia aroma de vainilla

**PREPARACIÓN**

1. 1. Partimos las chirimoyas por la mitad, sacamos la pulpa, quitando las semillas, y la echamos en un bol grande con el zumo de limón. ----
2. 2. Por un lado, montamos la nata bien fría con la vainilla. ----
3. 3. Y, por otro, trituramos la pulpa de chirimoya con la leche condensada. ----
4. 4. Añadimos la nata montada con movimientos envolventes hasta que esté todo bien integrado. ----
5. 5. Si no tenemos heladera eléctrica, metemos la mezcla en el congelador y la sacamos cada hora para batirla con las varillas manualmente y así romper los cristales que se puedan formar. ----
6. 6. Dejamos en el congelador durante 3-4 horas.

*Este y muchos más trucos y recetas top, en tu mail cada semana si te suscribes a nuestra newsletter de COCINA aquí.*
Rose De Infernas

**Rose De Infernas** is a secret playable character in *Vampire Survivors*. Her starting weapon is Fuwalafuwaloo.

## Unlocking

 *"Her royal shadow lies behind the 46th door."*

As described by the developer: "Go to Astral Stair with any mode/character and step through doors 46 times. Doesn't have to be done in the same run, the counter keeps accumulating. Touch the coffin that appears after touching the 46th door."

After unlocking, Rose De Infernas can be purchased for  5000, scaling with other purchases.

Alternatively, Rose De Infernas can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "rescuefromtheshadows".

## Passive bonuses

Rose gains +10% Might every 12 levels until level 108, +10% Growth every 12 levels from level 36 to 84 and +15% Growth on levels 96 and 108. She also starts with +100 Charm, +20% MoveSpeed, -90% Might and -80% Growth.

## Tips

* At first glance, Rose might not seem like a strong character, with her reduced initial stats, lack of endless scaling, and seemingly detrimental ability. However, she starts with the powerful Fuwalafuwaloo, which provides a lot of healing that should easily keep her alive against the hordes she attracts. Once Rose finally sheds her stunted Growth, she can skyrocket in level thanks to the massive amount of enemies, potentially allowing her to have very powerful weapons with Limit Break enabled.
* Rose has the unique ability to increase the number of incoming enemies without boosting the Curse stat. This means that while she will always face massive hordes, the enemies will not be any stronger or tougher than normal, allowing them to be wiped out with relative ease.
* Due to the amount of enemies Rose will constantly be facing, it is recommended to favor weapons that cover the whole screen, like Spellstrom , Godai Shuffle , NO FUTURE, and so on. Gatti Amari can be a interesting pick as Rose's Fuwalafuwaloo can outheal its self-damage. Picking the Arcana Boogaloo of Illusions (XVIII) early on will help massively boost Rose's area in the late game.
* Sarabande of Healing (VI) is a solid pick for weaponizing the healing provided by Fuwalafuwaloo. Bloody Tear can be run at the same time for even more health regain.
* Slash (XVI) massively boosts the power of Fuwalafuwaloo very early on, but it is worth noting that many of other weapons it applies to may not be optimal picks for dealing with dense hordes.
* Sole Solution and Ashes of Muspell are two of the best weapons Rose can pick up, as they grow in power based on the number of enemies killed. Due to Rose's ability, she can rack up more kills than any other character.
* Easily the best way to cap out Rose's build is the Game Killer (0) arcana. This is because the dense hordes she creates drop absurd amounts of experience gems for Rose to weaponize. If Boogaloo of Illusions (XVIII) was picked early, each individual gem explosion can cover most of the screen, translating to an absurd damage output.

## Trivia

* Rose's last name may imply she is somehow connected to Avatar Infernas.
Spiritello

DLC Content*This article, **Spiritello**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Spiritello

* Var 1
* Var 2
* Var 3
* Var 4
* Var 5

## Enemy

### Found in

Mt.Moonspell

>
>
> ”
> *There 's simply no such thing as ghosts. This is probably just a bat covered in snow, and nothing else.*
> *— Ars Gouda, p. 106*
>

**Spiritello** is an enemy that appears in Mt.Moonspell.

## Variants

### Spiritello

 Health

7.5

5

140

1 (3)

0

No

No

1

### Dark Spiritello

 Health

12.5

5

200

0 (3)

0

No

No

1.5

## Unlisted variants

*These enemies are not listed under "Spiritello" in bestiary, but can be considered its variants.*
### Swarm Spiritello

7.5

5

700

1 (3)

0

No

No

 Notes:
* This variant appears in the Swarm event.

### Swarm Dusty Spiritello

12.5

5

700

0 (3)

0

No

No

 Notes:
* This variant appears in the Swarm event.
* This variant is not displayed in bestiary.

### Spiritello Boss

50★ | Power

10

140

1 (3)

0

No

No

30

### Colossal Spiritello Boss

200★ | Power

10

140

1 (3)

0

No

No

30

### Evil Spiritello

10★ | Power

15

400

0.1 (0.1)

0

No

No

 Notes:
* Has maximum speed of 400.
* Does not collide with other enemies.
* This variant is unused.

## Appearances

Show/Hide

Spiritello
 Mt.Moonspell | 01:00
 Mt.Moonspell | 07:00

Dark Spiritello
 Mt.Moonspell | 06:00
 Mt.Moonspell | 12:00
 Mt.Moonspell | 13:00

Colossal Spiritello Boss
 Mt.Moonspell | 29:00
Skeleton Stream

**Skeleton Stream** is a map event that appears in The Bone Zone. It summons groups of Serpentine Skeleton Dragons, travelling horizontally accross the screen, periodically at set location until the end of its duration. Spawns alternate between left and right side of the screen.

## Trivia

* The event is similar to Dragon Stream in Gallo Tower, but it spawns different enemies.
Weapons

**Weapons** are used by the character to fend off enemies, each having its own unique way of doing so. Most weapons deal damage to enemies, while some apply debuffs to enemies or buffs to the player. Every character can have up to 6 different weapons at a time.

## Obtaining

Normally, each character has access to one of the base weapons as their starting weapon and is able to obtain additional base weapons as they level up. Rarity determines the weight of how often that weapon shows up in the pool of possible weapons and passive items.

### Upgrading

If an already owned weapon is selected upon level up it will be upgraded to a higher level and it will gain certain stat bonuses unique to the weapon. There is certain chance to have owned items offered to you. When a weapon is fully leveled it cannot appear in the level up options anymore.

### Evolution

Main article: Evolution
When a base weapon is leveled to the max and its corresponding passive item is obtained, it can be transformed into an evolved weapon by collecting a Treasure Chest. Not all weapons have an evolution.

Certain characters (Mortaccio, Yatta Cavallo, and O'Sole Meeo) automatically evolve their starting weapon when they morph into a new form, provided you have the required relic and meet the necessary condition.

## Stats

Weapons have different stats, which define their functions.

See Overview Stats for a list of base stats of the weapons.

## Types

There are base, evolutions or unions, and special weapons

See Combos for a list of which passive items and their corresponding player stats affect which weapon.

### Base Weapons

Base weapons can be chosen by leveling up. Most of them are locked behind achievements at first.

### Evolutions

Evolved weapons usually cannot be upgraded and only have one level. They mostly have a rarity of 1. If they have more levels, their upgrades will likely appear after all the weapon and passive item slots are filled and maxed.

### Unions

United weapons are a unique type of evolution. They merge two weapons into one and free up a weapon slot. They may not need a passive item to be united.

### Gifts

Gifts are extra weapons or passive items which can only be obtained via Treasure Chest when player meets certain conditions. Gifts do not replace the base weapon or passive item.

* Rarity affected by Luck
* Can turn into any evolved weapon

### Counterpart Weapons

Counterpart weapons cannot appear when leveling up. They are used as the counterpart of existing weapon when selecting the Gemini (I) Arcana.

### Special Weapons

Special weapons cannot appear when leveling up. They are used as the structure of an attack that is temporary or an effect. When they are used as an effect, they behave slightly differently compared to when they are modified to be actual weapons.

## Trivia

* Smith IV, Marrabbio, Minnah, Leda, Peppino, Gains Boros, Red Death, Rose and Sammy have evolved weapon as their starting weapon.
* Bi-Bracelet and Tri-Bracelet are the only evolutions that have a rarity of more than 1.
	+ Fuwalafuwaloo used to have a rarity of 50, same as Vento Sacro; it is changed to 1 in a later patch.
Silver Ring

Wear ... Clock ...

**Silver Ring** is a passive item in *Vampire Survivors*. It is unlocked after obtaining the Yellow Sign. It cannot be found via level ups, and must be found as a stage item.

Silver Ring increases Duration and Area by 5% per level.

Silver Ring, alongside Gold Ring, is required for the evolution of the Clock Lancet, Infinite Corridor.

Silver Ring cannot be obtained from level ups, but can be found as a stage item in every stage, except Bat Country, Tiny Bridge, and Eudaimonia Machine. Generally, it will spawn north of the starting area. It will always be guarded by a Moon Atlantean.

## Levels

Silver Ring has 9 levels. At max level, Silver Ring provides +40% Duration and Area.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7
 Level 8
 Level 9

## Tips

* Silver Ring does not provide any stats at level 1.

## Trivia

* Together with the description of Gold Ring, it forms "Wear with Clock Lancet", which is a reference to "Wear in Clock Tower", the combined description of the Silver and Gold Rings in the game *Castlevania: Symphony of the Night*.
* Silver Ring, Gold Ring, Metaglio Left, Metaglio Right, and Torrona's Box are the only passive items with max level 9 instead of the usual 5.
Skeleton Panther

>
>
> ”
> *When a panther’s hunger is so great that not even death can satiate its ravening, it returns to feed once more. It doesn’t know that its tummy has long rotted away, however, and is forever confused as to why it can’t keep down its prey.*
> *— Ars Gouda, p. 65*
>

**Skeleton Panther** is an enemy that appears in The Bone Zone. It only appears as a normal enemy.

Skeleton Panther takes reduced knockback.

## Variants

### Skeleton Panther

 Health

50

10

140

0.3 (3)

0

No

No

2

## Appearances

Show/Hide

Skeleton Panther
 The Bone Zone | 13:00
 The Bone Zone | 17:00
Undead Sassy Witch

>
>
> ”
> *Giovanna resented being assigned Mage at birth, and proudly took up the way of the broom and pointed hat. Her sisters, who claim they want to “protect witches’ spaces,” have sworn to oppose her and all who fight by her side. Maybe one day they’ll accept that anybody can be a Sassy Witch if they truly want to be.*
> *— Ars Gouda, p. 29*
>

**Undead Sassy Witch** is an enemy that appears in Inlaid Library and Boss Rash. In Inlaid Library, it appears both as a normal enemy and as a boss. In Boss Rash, it only appears as a boss.

Undead Sassy Witch takes increased knockback. The boss variant instead takes reduced knockback, its health is based on the player's level and it is resistant to freeze.

## Variants

### Undead Sassy Witch

 Health

500

20

200

1.5 (3)

0

No

No

3

## Unlisted variants

### Undead Sassy Witch (boss)

 Health

150★ | Power

30

200

0.6 (1)

1.1

No

No

3

## Appearances

Show/Hide

Undead Sassy Witch
 Inlaid Library | 23:00
 Inlaid Library | 24:00
 Inlaid Library | 25:00

Undead Sassy Witch (boss)
 Boss Rash | 3:00

## Trivia

* Undead Sassy Witch has the same statline as Archon Spada and Archon Disco, both of which appear in Gallo Tower.
	+ These three are also the only enemies in the game that take increased knockback.
* In the bestiary, “assigned Mage at birth” is a play on words, referencing “AMAB”, or “assigned male at birth”. This is especially notable, since Undead Mages are described as specifically “Boys possessed of prodigious magical talent”, the assigning of which Giovanna resented.
	+ The rest of the bestiary is likely referencing the rhetoric of “TERFs”, or “trans-exclusionary radical feminists”. Just as TERFs exclude transgender women with the claim to “protect women's spaces”, the Undead Sassy Witches exclude Giovanna with the claim to “protect witches' spaces”.
Wings

Character moves 10% faster.

**Wings** are a passive item in *Vampire Survivors*. They are unlocked by reaching Level 5 as any character.

Wings increase Movement Speed by 10% per level.

Wings are required for the evolution of Shadow Pinion, Valkyrie Turner.

Wings can be found as a stage item in Dairy Plant, Moongolow, Boss Rash, and Tiny Bridge.

## Levels

Wings have 5 levels. At max level, Wings provide +50% Movement Speed.

 Level 2
 Level 3
 Level 4
 Level 5

## Tips

* Wings do not have much usage, and are essentially a personal preference. Movement speed is arguably not as important as bonuses to your weapons or experience gain though.
* Peachone, Ebony Wings, and Vandalier move faster depending on Movement Speed bonuses. However, it does not have any tangible bonus to the power of the weapons as they already aims at the bombarding circle no matter the distance.
* La Borra's attacks moves and expands faster with both higher Projectile Speed and Movement Speed, with Movement Speed giving a bigger boost.
* Shadow Pinion, Valkyrie Turner, and Celestial Dusting shoot out extra projectiles based on the character animation changes. Movement Speed increases the rate of the animation changing thus increases the overall fire rate of the weapon. Note that it does not affect Cooldown of them and the base Cooldown is quite high at 6 seconds.
Cold Cauld

DLC Content*This article, **Cold Cauld**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Cold Cauld

* Cold Cauld
* Warm Cauld

## Enemy

### Found in

Abyss Foscari

>
>
> ”
> *In his life there’s been heartache and pain. He don’t know if he can face it again. Can’t stop now, he’s traveled so far, to change this lonely life… never gonna give you up, never gonna let you down, never gonna run around and desert you.*
> *— Ars Gouda, p. 156*
>

**Cold Cauld** is an enemy that appears in Abyss Foscari.

Cold Cauld takes reduced knockback.

## Variants

### Cold Cauld

 Health

300

15

140

0 (2)

0

No

No

2.5

## Unlisted variants

*These enemies are not listed under "Cold Cauld" in bestiary, but can be considered its variants.*
### Warm Cauld

200★ | Power

20

180

0 (1)

1.1

Yes

Yes

30

## Appearances

Show/Hide

Cold Cauld
 Abyss Foscari | 15:00
 Abyss Foscari | 16:00
 Abyss Foscari | 22:00
 Abyss Foscari | 24:00

Warm Cauld
 Abyss Foscari | 22:00

## Trivia

* Cold Cauld's description is a reference to "Never Gonna Give You Up" by Rick Astley.
Tri-Bracelet

Fires three projectiles at a random enemy.

* Base
* Max

**Tri-Bracelet** is a weapon in *Vampire Survivors*. It is evolved from Bi-Bracelet (which evolves from Bracelet). The evolution does not require any Passive items.

## Effects

Tri-Bracelet shoots out a group of cloudy sparkles at a random enemy.

### Arcanas

Selecting Heart of Fire (XIX) Arcana causes the cloudy sparkles to explode upon hitting an enemy, dealing half of its damage in an area.

## Levels

Tri-Bracelet has 6 levels. At max level, Tri-Bracelet gets +3 Amount, +20% Area, -0.4 seconds of Cooldown, +0.4 seconds to Duration, and +20 Base Damage.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6

### Limit Break

With Limit Break, Tri-Bracelet can be further leveled up.

 Area +2.5%
 Speed +5%
 Duration +100ms
 Amount +1

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area and Duration
2. ↑ Affected by Might, Area, Duration, and Speed
3. ↑ Indirectly affected by bonuses to Might, Area, Duration, and Speed
4. ↑ Indirectly affected by bonuses to Speed
5. ↑ Indirectly affected by bonuses to flat damage
6. ↑ Indirectly affected by bonuses to Amount
7. ↑ Indirectly affected by bonuses to Duration
8. ↑ Indirectly affected by bonuses to Area
9. ↑ Indirectly affected by bonuses to Might and Cooldown

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Windows Never Released 267

**Windows Never Released 267** — 267-я серия WNR от Arsen54800 и 26-я серия WNR после блокировки старого канала Arsen54800. Выпущена на YouTube 12 сентября 2021 года.

Эта серия WNR будет аналогична по формату WNR 256, а история Windows 2021 будет в WNR 268.

## Идеи

Дальше идут Windows 10460353203, Windows 31381059609, Windows 94143178827 и т.д.
Werewolf

>
>
> ”
> *Said to have evolved from verminous creatures that flocked from a world trapped in time. Their lupine nature has been called into question, but if you ask for their opinion, they’ll tear you to shreds with a most uncommon brutality. They must be sensitive about it.*
> *— Ars Gouda, p. 11*
>

**Werewolf** is an enemy that appears in Mad Forest, Dairy Plant and Boss Rash. In Mad Forest, it appears both as a normal enemy and as a boss. In Boss Rash, it only appears as a boss. In Dairy Plant it appears as a special enemy, with a group of 7 spawning when the player picks up the Cheese.

Werewolf takes reduced knockback. One of its boss variant's health is also based on the player's level.

## Variants

### Werewolf

 Health

180

14

130

0.8 (3)

0

No

No

2

## Unlisted variants

*These enemies are not listed under "Werewolf" in bestiary, but can be considered its variants.*
### Werewolf 1 (boss)

200★ | Power

20

130

0.1 (1)

0

No

No

2

### Werewolf 2 (boss)

 Health

10,000

20

130

0.1 (1)

0

No

No

30

## Appearances

Show/Hide

Werewolf
 Mad Forest | 13:00
 Mad Forest | 14:00
 Mad Forest | 15:00

Werewolf 1 (boss)
 Boss Rash | 1:00

Werewolf 2 (boss)
 Boss Rash | 1:00
Thousand Edge

Evolved Knife. Fires with no delay.

* Base

**Thousand Edge** is a weapon in *Vampire Survivors*. It is the evolution of Knife, requiring Bracer. It is the starting weapon of Boon Marrabbio.

## Effects

Thousand Edge shoots a never-ending stream of knife projectiles that is fired in the direction the player is moving or last moved. It shoots three times faster than its predecessor with a sizable increase to Projectile Speed, with a small increase to Interval. The projectiles cannot pass through walls.

While playing with a keyboard, the knives are only able to be shot out in eight directions: the cardinal and ordinal directions. When playing with a mouse or gamepad, the knives are able to be fired in any direction.

### Arcanas

Selecting Slash (XVI) Arcana allows Thousand Edge to critical hit. Thousand Edge's critical hits deal 6x damage and have 30% chance to occur. This chance is affected by Luck.

Iron Blue Will (VII) allows the knives to bounce off enemies up to three times, temporarily have infinite Pierce and passes through walls.

## Levels

With Limit Break, Thousand Edge can be further leveled up.

 Area +2.5%
 Speed +5%
 Amount +1
 Pierce +1

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Increases critical hit chance after getting Slash (XVI) Arcana
2. ↑ Affected by Area
3. ↑ Affected by Might, Area, and Speed
4. ↑ Indirectly affected by bonuses to Might, Area and Speed
5. ↑ Indirectly affected by bonuses to Speed
6. ↑ Indirectly affected by bonuses to flat damage
7. ↑ Indirectly affected by bonuses to Amount
8. ↑ Indirectly affected by bonuses to Area
9. ↑ Indirectly affected by bonuses to Might and Cooldown

## Tips

* Even if each volley of knives last longer than the Cooldown, it does not prevent another volley to start shooting. Pool Limit is the only reason there is not more projectiles on screen. Projectile Speed increase can make less projectiles stay on screen.
* Thousand Edge can deal critical damage after Slash (XVI) is picked. The more Luck you have, the more likely you are to deal critical hits. Luck can be increased with Clover, Little Clovers, or the Luck PowerUp.
* No matter how you control, Thousand Edge is one of the best options for single target damage and keeping enemies at bay in the whole game because of its ability to direct the knives, its unlimited range, and its high Amount and low Cooldown. Additionally, the knives are fired so fast that almost every enemy in the game can be held completely at bay by knockback.
* When playing Boon Marrabbio, it is possible to obtain Knife in addition to Thousand Edge. However, it cannot be evolved into Thousand Edge.

## Trivia

* This weapon is inspired by the Item Crash of the dagger sub-weapon from the *Castlevania* series. It is usually throwing a large number of daggers continuously just like the weapon.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Tri-Anchors

>
>
> ”
> *Its father was a great beast that arrived to this world within the belly of a meteor. Its mother was a fish. Each head has its own personality, core values, and political affiliation.*
> *— Ars Gouda, p. 103*
>

**Tri-Anchors** is an enemy that appears in Boss Rash. It appears both as a boss and a normal enemy.

Tri-Anchors's health is based on the player's level. It takes reduced knockback and is resistant to freeze and debuffs. It has no collision.

## Variants

### Tri-Anchors

200★ | Power

20

150

0 (0)

2

No

Yes

 Notes:
* Has no collision.

## Appearances

Show/Hide

Tri-Anchors
 Boss Rash | 14:00
Sharp Tongue

DLC Content*This article, **Sharp Tongue**, primarily features content only available in the Emergency Meeting DLC, and thus may not be available in all copies of the game.*

## Sharp Tongue

Licks enemies in front of you. Damage multiplied by Recovery.

## Weapon

### Blocked by walls

No

**Sharp Tongue** is a weapon from the Emergency Meeting DLC of Vampire Survivors. It is the starting weapon of Impostor Rina. It is unlocked by surviving 15 minutes with Rina.

It can be evolved into Impostongue with Mini Impostor at max level. The passive item will be added to the pool of available items upon leveling up as soon as the weapon reaches level 2.

## Effects

Sharp Tongue fires seeking projectiles in lines from the character to stab at nearby enemies in front of them.

### Arcanas

Selecting Gemini (I) gives the player Silver Tongue, which acts similar to Sharp Tongue but fires grey projectiles. Silver Tongue also prioritizes enemies behind the character instead of in front, as Sharp Tongue does.

## Levels

Sharp Tongue has 8 levels. At max level, it has +3 Amount, +80% Area and +30 Damage.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7
 Level 8

### Limit Break

With Limit Break, Just Vent can be further leveled up.

 Area +2,5%
 Speed +5%
 Amount +1

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Silver Wind

DLC Content*This article, **Silver Wind**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Weapon

### Effects

- Has a chance to generate little hearts when killing enemies.
- Scales with all stat bonuses.

## Stats

* Base
* Max

### Projectile Interval

0.2 seconds (-0.3)

**Silver Wind** is a weapon from the Legacy of the Moonspell DLC of *Vampire Survivors*. It is the starting weapon of Miang Moonspell. It is unlocked by surviving 15 minutes with Miang.

Silver Wind can be evolved into Festive Winds with Pummarola at max level.

## Effects

Silver Wind shoots energy orbs that hover around the character within an oval area, leaving a blue, green, or yellow trail and sparkles behind. The orbs are positioned relative to the character, and follow the character's movement.

Area affects how far away from the player they hover and increases the size of the orbs.

Silver Wind has a 0.5 seconds Hitbox Delay, meaning that the same enemy cannot be hit more often than every second by the same orb. However, because all active delays are reset simultaneously as soon as any one elapses, some enemies may get hit more often.

Silver Wind has a 5% chance to generate little hearts that heal 1 point of health upon killing an enemy. This chance is affected by Luck.

### Arcanas

Selecting Sarabande of Healing (VI) Arcana allows Silver Wind's little hearts to heal 2 points of health and trigger a pulse dealing the same amount of damage.

Twilight Requiem (II) allows the orbs to explode when they expire.

Divine Bloodline (IX) allows the orbs to deal extra flat damage based on Armor.

## Levels

Silver Wind has 8 levels. At max level, Silver Wind has +20 Base Damage, +20% Projectile Speed, +0.5 seconds to Duration, +6 Amount, and -0.3 seconds to Interval.

 Level 2
 Level 4
 Level 5
 Level 7
 Level 8

1. ↑ 1.0 1.1 1.2 Each Duration increase level up actually increases Duration by 0.25 seconds, the values in descriptions are rounded up to one decimal place
2. ↑ 2.0 2.1 2.2 Interval reduced by 0.1 seconds.

### Limit Break

With Limit Break, Silver Wind can be further leveled up.

 Area +2.5%
 Speed +5%
 Duration +100ms
 Amount +1

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area and Duration
2. ↑ Affected by Recovery
3. ↑ Affected by Might, Area, and Speed
4. ↑ Indirectly affected by bonuses to Might, Area, Duration, and Speed
5. ↑ Indirectly affected by bonuses to Speed
6. ↑ Indirectly affected by bonuses to Amount
7. ↑ Indirectly affected by bonuses to Luck
8. ↑ Indirectly affected by bonuses to Duration
9. ↑ Indirectly affected by bonuses to Area
10. ↑ Indirectly affected by bonuses to Might and Cooldown

## Trivia

* Silver Wind might be a reference to JoJo's Bizarre Adventure Part 5: Golden Wind.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Rellyfish

DLC Content*This article, **Rellyfish**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Abyss Foscari

>
>
> ”
> *Humanity has long associated the color red with violence, passion, and danger. The color of blood, it awakens both our most primal fears and our most instinctive desires. Neither fear nor desire is stirred when witnessing a gang of drunk jellyfish break into a shop at night and guzzle all the ketchup (which is how jellyfish get drunk, if you didn’t know).*
> *— Ars Gouda, p. 145*
>

**Rellyfish** is an enemy that appears in Abyss Foscari.

Rellyfish takes reduced knockback.

## Variants

### Rellyfish

140

6

200

0.2 (3)

0

No

No

 Notes:
* Does not collide with other enemies.

## Unlisted variants

*These enemies are not listed under "Rellyfish" in bestiary, but can be considered its variants.*
### Swarm Rellyfish

180

10

150

0.2 (3)

0

No

No

2.5

## Appearances

Show/Hide

Swarm Rellyfish
 Abyss Foscari | 19:10
Shade Bomb

Var 1

**Shade Bomb** is a map event that appears in Inlaid Library. It summons Red Shades that chases the player and self-destruct after a couple of seconds, dealing high damage on impact.

## Trivia

* Currently, the event only spawns Red Shades. However, in the game code there is also a 'Blue Shade' unit, but it has not appeared in any stage so far.
Skullino

>
>
> ”
> *Sorcerous experimentation sought to discover if a skeleton, once rendered animate, could toil more efficiently were its head and body split into two separate entities. The answer is no. Of course not. These former farmers, unable to lift the rakes and hoes they so loved, can now only gnash their teeth in eternally silent frustration.*
> *— Ars Gouda, p. 3*
>

**Skullino** is an enemy that appears in Gallo Tower, The Bone Zone, Tiny Bridge, and Eudaimonia Machine. In Gallo Tower and The Bone Zone, it only appears as a normal enemy. In Eudaimonia Machine, it is summoned by The Directer.

## Variants

### Skullino

 Health

6

5

140

1 (3)

0

No

No

1
Wiseparke

DLC Content*This article, **Wiseparke**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Wiseparke

* Wiseparke
* Pink Wiseparke
* Big Wiseparke

## Enemy

### Found in

Lake Foscari

>
>
> ”
> *Among the very first beings to make their home in the Great Lake, they understand its secrets and mysteries better than perhaps any other. It’s a great irony, then, that casual observers only see them as fish out of water.*
> *— Ars Gouda, p. 124*
>

**Wiseparke** is an enemy that appears in Lake Foscari.

Wiseparke takes reduced knockback.

## Variants

### Wiseparke

 Health

10

5

200

0 (3)

0

No

No

1.5

## Unlisted variants

*These enemies are not listed under "Wiseparke" in bestiary, but can be considered its variants.*
### Big Wiseparke

 Health

20

5

200

0 (3)

0

No

No

1.5

### Pink Wiseparke

 Health

30

5

200

0 (3)

0

No

No

1.5

### Swimming Wiseparke

1

1

240

1 (3)

0

No

No

 Notes:
* Has maximum speed of 340.

### Scaling Wiseparke

10★ | Power

5

200

0 (3)

0

No

No

1.5

## Appearances

Show/Hide

Wiseparke
 Lake Foscari | 7:00
 Lake Foscari | 8:00
 Lake Foscari | 9:00
 Lake Foscari | 10:00

Big Wiseparke

Pink Wiseparke
 Lake Foscari | 10:00

Swimming Wiseparke
 Lake Foscari | 5:00
 Lake Foscari | 15:00

Scaling Wiseparke
Sig.ra Rossi

>
>
> ”
> *There are works so incomprehensible in theme and meaning as to fracture the reader’s very grasp of reality. Torn from the material world through sheer force of their disbelief in it, these scholarly fools are only one last thought away from volatile oblivion.*
> *— Ars Gouda, p. 16*
>

**Sig.ra Rossi**, or **Red Shade**, is an enemy that appears in Inlaid Library. It only appears as a part of the map event, Shade Bomb.

Sig.ra Rossi's health is based on the player's level. It chases the player and upon getting close enough it triggers its self-destruct, exploding 2 seconds later for 50 damage. It does not collide with other enemies.

## Variants

### Sig.ra Rossi

11★ | Power

3

330

1 (3)

0

No

No

 Notes:
* Explodes after 2 seconds dealing 50 damage.
* Has no collision.

## Trivia

* Her name can be translated to 'Mrs. Rossi.' 'Rossi' means 'reds' and is a very widespread Italian surname.