recursal/Fanatic-Fandom huggingface dataset:
Book of Chest Anatomy

The collected learnings of generations of treasure hunters. This handy book details the mysterious inner mechanisms of the dungeon chests.

**Book of Chest Anatomy** is a passive item.

## Effects

* Improves the contents of broken chests. It removes Junk and Explosions from the destruction table while replacing them with Pickups (such as , , , etc.), it also improves the quality of dropped items.

## Notes

* **Research** - If the player also has Lower Case r, it spells out the words CHEST and MIMIC, and the gun can unlock chests and locked doors.
* If the player reveals the contents of a chest with The Exotic or any content-revealing synergy, the chest has a high chance of dropping the revealed item when broken.

## Trivia

* ***Unused:* Glorious Chest Ahead** - If the player has Ring of Chest Vampirism, it causes an unknown effect.
	+ This synergy is a reference to Dark Souls, in particular, a message left by a player alluding to a character's large chest.
* Prior to the A Farewell to Arms Update, Book of Chest Anatomy was a  item.
* Can cause the unique Junk called "Lies" (obtainable from destroying Brother Albern's chest) to be replaced with a Pickup

## See also

* Items
* Chest Destruction
Araignée d'eau

**Bureau/Console/Mobile/Switch exclusif**: Les informations s'appliquent *uniquement* aux versions **Bureau**, **Console**, **Mobile** et **Switch** de *Terraria*.
Araignée d'eau*

Statistiques

* ID interne de l'objet : **4418**
Araignée d'eauStatistiques

Sons

* ID interne du PNJ : **612**

Les **araignées d'eau** (*« Water Strider »* en anglais) sont des créatures inoffensives pouvant être attrapées avec n'importe quel filet à insectes et ne pouvant pas interagir avec le joueur d'une manière ou d'une autre, sauf en étant tuées par le joueur ou les monstres. Elles ont 5 de santé et servent de manière générale d'entités ambiantes dans *Terraria*.

Son homologue doré, l'araignée d'eau dorée, a ~~0.67\*~~1/150 (0,67 %) de chances d'apparaître à sa place. Ces créatures dorées se vendent pour 10 chacune et sont des créatures rares détectables avec le détecteur d'organismes vivants.

Toutes les araignées d'eau apparaissant naturellement peuvent être attrapées avec un filet à insectes et transporter dans l'inventaire du joueur (ou stockées). Si une créature attrapée avec n'importe quel filet à insectes est sélectionnée dans l'inventaire et "utilisée" (placée), elle sera relâchée de nouveau dans l'environnement à l'endroit où se trouve le curseur et se comportera comme d'habitude.

Elles peuvent également être transformées en araignée d'eau en cage pour créer des meubles animés. Une fois fabriquée, la créature ne peut plus être libérée de la cage.

Elle peut aussi être utilisée pour pêcher avec une puissance d'appât de 17 % %.

## Recettes

### Utilisée pour

**Erreur Lua dans Module:Recipes à la ligne 646 : attempt to concatenate field 'version' (a nil value).**

## Anecdotes

* L'entrée du bestiaire de l'Araignée d'eau : *« Glisse gracieusement à la surface des points d'eau calme à la recherche d'insectes plus petits. Les poissons sont parfois attirés par ces créatures. »*

## Historique

Version Bureau
* Bureau 1.4.0.1 : Introduite.
Offices

The Offices are the second enviroment of the game. the maps are divided in four large, well-lit square areas, usually connected by a door that requires a keypass.

Inside these areas the player can find plenty of rooms made entirely of destructible objects and soft cover. due to the lack of corridors these maps have a high concentration of enemies and provide a short and intense experience.

the office maps may have the highest amount of destructibles (furniture, decorations, electronics) in the game
CryoNix

**CryoNix** is one of the Corporations in the game Neon Chrome.

## Description

CryoNix is paving the way in live human hibernation. Today there are over 2000 humans en route to stars in CryoNix sleeping caskets. Since their departure the technology went mainstream and many people started “napping” in order to wake up in a better – or at least different – future.

CryoNix stock went down recently as a glitch in their entry level sleeping casks basically allowed hacking the people sleeping in them. CryoNix is scrambling to remedy the issue.
Updates

The following is a list of updates for the game Neon Chrome.

## List of updates

* Beta Update (4/27/16)
* Beta Update (4/26/16)
* Beta Update (4/21/16)
* Release Candidate 2
* Release Candidate 1
* Beta Update (4/13/16)
* Beta Update (4/6/16)
* Beta Update (3/31/16)
* Beta Update (3/23/16)
* Beta Update (3/18/16)
* Beta Update (3/15/16)
* Beta Update (3/14/16)
* Beta Update (3/9/16)
Beta Update (3/18/16)

**Beta Update (3/18/16)** is one of the Updates in the game Neon Chrome.

## Notes

* Made character sheet idle animation a bit nicer.
* New voice overs for Overseer: A Real Actor!
* Hid the new ability to a special stage in office.
* Fixed power cell not sending a hack command (stuck in museum bug fixed)
* Hacker boxes now always drop at least a weapon in addition to credits and energy.
* Improved EMP icon a bit
* Removed unnecessary AI from cryocask.xml and added a "dumb" version of cryocask-rigged.xml called cryocask-empty.xml.
* Some special stage fixing.
* Added a missing keycard to a special stage.
* Resized C4 texture
* Power celldeath tip added
* Explosive bullets should now work only on mainweapon which is of projectile type
* New Caretaker Phase 3 (before throne room, in the same last stage).
* Companion drone does not attack turrets anymore in the Hovertank battle.
* All the boosters should now be equally common as loot.
* Nanoclouds now take MISC damage like others, previously only explosive damage affected then normally (vampire booster bug squished, instant \*robo damage enhancements affect nanoclouds)
* Reinforcement and target info drawn on marker locations to prevent collisions & improve scaling
* Small fixes in special stages.
* Weapon crate hp to 200
* Added run clock (needs proper time, now uses actor time alive)
* Fixed a bug that rarely prevented humanoids from moving correctly.
* Fixed companion drones's collider.
* Fixed a profile saving bug.
* Adjusted spider animation movement speeds a little, they were skating a bit
Enemies

The following is a list of enemies in the game Neon Chrome.

## List of enemies

Bosses:

* Centipede
* Overseer
* Spiderbot
* Icarus T-17
* The Caretaker
* Shelob 1,2,3

Corporate army:

* Elite trooper
* Soldier

Humanoids:

* Security guard

* Granadier
* Cyborg

Machines:

* Laser drone
* Minispider
* Spideroid
* Attack drone
* Autoturret
* Kamikaze drone

Wall objects:

* Wall turret
* Minispider nest
Burst Rifle

**Burst Rifle** is one of the Guns in the game Neon Chrome.

## Description

The Armocore BR-02 uses a lot of the same parts as the AR-11. Thus it has a familiar accuracy and stopping power but was built to fire in bursts. The BR-02 often ends up in the hands of troops who cannot be trusted with a fully automatic rifle.
Bullet King/fr

Le **Roi Balle** est un boss qu'on trouve au premier étage.

## Comportement

Le boss suivra constamment le joueur en attaquant. Ses attaques sont:

* Tournoie et tire des salves continues de balles, chaque vague change de direction. Ceci est suivi par un cercle serré de balles, ce qui nécessite une roulade d'esquive ou l'usage d'une Ballablanc. Cela étourdira le Roi Balle quelque temps.
* Tir d'une volée circulaire de balles en forme de spirale qui tourne légèrement.
* Tire deux salves de trois balles sur le joueur.
* Tire une grosse balle vers le haut qui éclate en 8 balles plus petites, chacune d'elles éclate en 8 autres balles.
* Tire douze lignes de quatre balles dans toutes les directions.
* Jette une flasque qui met le feu au sol.

Le Roi Balle est également accompagné de son chancelier, qui chargera le joueur s'il est touché.

## Stratégie

Le Roi Balle est parfaitement gérable aussi longtemps que vous pouvez rester à moyenne ou longue portée. Ne le laissez pas vous coincer dans un coin, car la plupart de ses attaques sont extrêmement dures à éviter au début, mais offrent de bonne ouvertures à mesure qu'il s'éloigne - ainsi, plus vous êtes éloigné de lui, plus facilement vous pourrez esquiver ses attaques. S'il commence à vous pousser très près d'un mur, concentrez-vous sur le côté ouvert de la pièce avant de reprendre les tirs.

Si le chancelier subit des dégâts, il vous chargera. Il est facile à tuer, mais peut être difficile à repérer lorsque vous vous concentrez sur l'esquive des balles.

## Notes

* Si le chancelier n'a pas subi de dommages à la fin du combat, il tombera à genoux, en larmes, et deviendra inoffensif. À ce stade, le chancelier sera immédiatement tué en subissant des dégâts ou en touchant le joueur. Le chancelier a une chance de laisser tomber une  à sa mort, même si le combat est terminé.
* Le Roi Balle est immunisé au feu.
* Quand le Roi Balle meurt, son trône peut bloquer l'accès aux pick-up. Le trône peut être détruit en tirant dessus.

## Vidéo

https://www.youtube.com/watch?v=gb3bDJ4Xmyo

## Trivia

* Le "Trône de Plomb" (fait de fusils fusionnés ensemble) est une référence au Trône de Fer (un trône entièrement fait d'épées fusionnées par le feu d'un dragon) de la série TV/série de livres Le trône de fer (Game Of Thrones en VO).
* Il y a une divergence entre l'entrée en scène/le dessin de l'Ammonomicon et le modèle en jeu - les deux couronnes ne sont pas les mêmes.

## Galerie

* Le Roi Balle et son Chancelier.
* Le trône du Roi Balle après l'avoir battu et le Chancelier pleurant dans un coin.
* L'animation de mort du Roi Balle.

## Voir aussi

* Boss
* Ennemis
One-shot Cybernetic enhancement

Cybernetic enhancement that can only be used (not bought) through the Enhancement chambers which are found in levels. One time instant effect instead of continuous that installed enhancements offer.

All One-shot enhancements:

- Crashware System Overload

- Omnitech Instant Credits

- Mediplus Regen

- Crashware Gas Overload

- Omnitech Energy Charger
Baby Good Shelleton

Formed from several dozen discarded shell casings, this Gundead familiar wields moderate power.

**Baby Good Shelleton** is a passive item.

## Effects

* Follows the player and attacks enemies with a green laser.
* Laser does 12.5 dps, for 3.86s, with downtime being 4.9s, essentially adding 5.5 dps

## Notes

* **Birthright** - If the player also has Shellegun, when the gun is held, the companion will alternate between its laser and a wide-angle shot similar to the Shelleton enemy.
* **Shell-A-Ton** - If the player has Shelleton Key, Baby Good Shelleton moves and shoots much faster.
* **Tea For Two** - If the player also has Teapot, the companion will have Teapot's AoE effect while reloading.
* If the player stands outside the Bullet King's boss door, the Baby Good Shelleton may kill the Chancellor.
* If the player has two Gatling Gull companions active (via  **Secret Twin**) when beating the High Dragun, it will unlock this item.
* If the player gets Baby Good Mimic and then restarts the run, Baby Good Shelleton will be unlocked.
* If The Paradox starts with Baby Good Mimic, Baby Good Shelleton will be unlocked.
* If the player beats a fourth floor boss with any companion item equipped, Baby Good Shelleton will be unlocked.
* If the player beats a fourth floor boss a fifth time with seemingly any load-out, Baby Good Shelleton will be unlocked. This can usually be avoided by advancing to the R&G Dept before the boss
* If the Baby Good Shelleton is spawned as an enemy with Mods then it will by default have the Birthright synergy.

## Trivia

* The description of the item is an altered version of the Shelleton's Ammonomicon entry.
Beta Update (3/14/16)

**Beta Update (3/14/16)** is one of the Updates in the game Neon Chrome.

## Notes

* Evened out the unlocks per chapter.
* Added some more enhancements as open at start.
* Projectiles with piercing\_actors on don't pierce actors that can only be damaged with explosives.
* Changed wording for the unlocks stuff to "purchase"
* More loading tips
* Floor bonus enhancement now 500
* Purchase prices increased a bit
* The floor bonus enhancement does not give credits anymore when leaving the hub.
* Heavy rifle now pierces actors but not walls or doors.
* Weapons are now unlocked more likely than other items.
* Bug fixes.
* Removed explosives from spiderbot boss battle and added another wallhatch.
* Exit elevators now return to the editor if the game was launched from the editor.
* Power cell tip fixed
* Placeholder silhouette removed from enhancements for now (might come back if time to create some cool "install visualizations")
* Validating actor prop transform in hope to catch the disappearing prop bug.
* Not reloading actor type if the file doesn't exist.
* Fixed autosave filename.
* Fixed an exploit in weapons course.
* Fixed music ducking bug (apparent in museum scene)
* Screen color changes when Overseer level changes
* Added C4 as a hidden unlock to hospital.
* Chasers scale with progress a bit more
* C4 ability added
* Hiding the items in unlock viewer
* Lowered predator pistol's damage.
* Added spiderbot variants to the revisit boss stage.
* Holoads stopped speaking
* Made small explosion more dinstinct.
* Nano clouds named Nanite Cloud
* reinforcement items should be cached
* Boss music cached at loading screen as it will be used with reinforements
* Character sheet improvements
* Ability descriptions changed a bit
* Better feedback menu
* MOTD has link to community
* Conventional shotgun: Less pellets, higer dmg/pellet -> same total damage. Slightly slower rate of fire.
* Laser shotgun: Slightly lower rof as well.
* The player is now moved into the chair if the start location is near it.
* Decreased fire damage duration and added fire related settings to game\_settings.xml.
* The map screen does not show tips anymore when entering the hub.
Bullet

*For the character, see The Bullet.*

**Bullet** is a gun that fires rotating guns which fire streams of bullets.

## Notes

* **Blammo!** - If the player also has Shell, the guns are dual-wielded.
* This gun seems to be in reference to two colloquial sayings that mean relatively the same thing - "Firing a gun" and "Firing a bullet". The meanings are swapped, but still technically are true.
Armes de mêlée

Les **armes de mêlée** (*« Melee weapons »* en anglais) sont des armes non-magique et sont utilisées pour les combats rapprochés ou à une distance moyenne. La caractéristique des armes de mêlée est le fait qu'ils n'utilisent ni munition et ni mana lors de l'utilisation.

Les armes de mêlée inclus épées, lances, fléaux, boomerangs, yoyos, et d'autre armes qui peuvent être réutilisés indéfiniment sans restriction.

Des outils tel que les haches, marteaux, pioches, tronçonneuses et foreuses sont également admissibles comme des Armes de mêlée.

## Notes de bas de page

1. ↑ Erreur de référence : Balise `<ref>` incorrecte : aucun texte n’a été fourni pour les références nommées `Ruler`
2. ↑ Erreur de référence : Balise `<ref>` incorrecte : aucun texte n’a été fourni pour les références nommées `Phasesaber`
3. ↑ L'épée Arkhalis ne peut être trouvée en Hardmode que dans les versions Bureau, Console, Mobile et Switch, mais peut être trouvée en pré-Hardmode sur la Version tModLoader.

yue:Melee weapons/yuevi:Melee weapons/vi
Budget Revolver/fr

Le **Revolver pas-cher** est l'arme de départ de La Condamnée.

## Notes

* Ne peut pas être lâché.
* Ne peut être obtenu que par La Condamnée et Le Paradoxe.
* Cette arme tire plus vite quand vous appuyez manuellement sur la touche de tir au lieu de laisser celle-ci pressé.
* Après avoir tué le passé de La Condamnée avec son costume alternatif, une apparence alternative de cette arme est débloquée.

## Anecdotes

* Cette arme semble avoir été créée en se basant sur plusieurs variétés de revolver à canon court.
* Quand vous rechargez, six douilles sont éjectées malgré le fait que l'arme n'ait que cinq chambres.

## Galerie

* Apparence alternative du Revolver pas-cher.
Brittle Bullets

It takes an idiot to do cool things. That's why it's cool!

**Brittle Bullets** is an unused passive item.

## Effects

* When taking damage, several of the guns sprites are tossed around the room and the gun is dropped. Walking over the sprites will cause them to disappear with no animation or sound. Once all of the gun copies are retrieved the gun is fixed and returned to your inventory.

## Notes

* This item can appear as part of The Paradox's loadout even though it's not implemented and has no Ammonomicon slot even though it still has an entry.
* This item functions but has a very unfinished quality to it.

## Trivia

* It is unknown why this item was cut.
* This item is named after episode 5 of FLCL, Brittle Bullet. Additionally, the line "It takes an idiot to do cool things. That's why it's cool!" is a line said by Haruko at the end episode 4, Full Swing.
Crestfaller

**Crestfaller** is a gun that fires bullets which freeze enemies.

## Notes

* **Crestfallen Soul** - If the player also has Gun Soul, dodge roll speed is increased by 20% and Crestfaller deals 50% more damage if the player dies and has not yet retrieved their soul.
* **Five O'Clock Somewhere** - If the player also has Shotga Cola, Shotgun Coffee, Double Vision, Potion of Gun Friendship, Potion of Lead Skin, or Old Knight's Flask, reloading will fire a glass bottle that has a chance to stun enemies hit. Reloading while standing on a liquid replenishes the ammo missing in the current magazine, similar to Gungine.
	+ As with Gungine, pressing the reload button while the clip is full will still clear liquids.

## Trivia

* ***Altered:* Diazepam** - Prior to the Advanced Gungeons & Draguns Update, this gun was included in  **Diazepam**.
* The synergy  **Five O'Clock Somewhere** is likely reference to the common phrase associated with drinking, as the associated items that activate the synergy are all drinks.
* This gun is a reference to the Crestfallen Warrior from Dark Souls.
* This gun resembles a Grav Gun from the Warhammer 40k universe.
* This gun most likely was brought to the Gungeon by the Drunkard, explaining the  **Five O'clock Somewhere** synergy.

## Gallery

* The Crestfaller's appearance with the  **Five O'Clock Somewhere** synergy.
Arbalètes

Les **arbalètes** (*« Repeaters »* en anglais) sont des armes à distance du Hardmode qui sont considérées comme des améliorations fabriquables des arcs qui utilisant aussi des flèches comme munition. Mais contrairement aux arcs, elles peuvent être tirées en continu en restant appuyé sur la touche `⚒ Utiliser / Attaquer`. Elles ressemblent fortement à l'arbalète à répétition.

Le meilleur modificateur pour toutes les arbalètes est **Irréel**.

## Types

Il existe actuellement 10 arbalètes dans *Terraria*, où toutes sont exclusives aux Hardmode.

## Voir aussi

* Arcs
* Armes à feu

## Historique

Version Bureau
* Bureau 1.2.3 : Dégâts de toutes les arbalètes légèrement augmentés.

* Bureau 1.2.1 : Lance-pieu ajouté.

* Bureau 1.2 :
	+ Arbalètes en palladium, orichalque et titane introduites.
	+ Arbalète en chlorophyte et Lance-pieu introduits.
	+ Recette pour l'arbalète sacré modifiée.

* Bureau 1.1 : Arbalètes en cobalt, mithril, adamantite et sacrées introduites.
Deck4rd

**Deck4rd** is a gun that fires high-damage exploding bullets.

## Notes

* Although classified as semi-automatic, the Deck4rd is functionally automatic, as its rate of fire does not benefit from tapping the fire button instead of holding it down.
* **Blade Runner** - If the player has Origuni, magazine size of both guns is increased by 50%.
* **Running Blades** - If the player has Knife Shield, killing enemies with Deck4rd has a high chance to spawn Knife Shield knives.
* **To Serve Android** - If the player has Badge, the police officer turns into a robot and becomes invincible.

## Trivia

* This gun is a reference to Deckard's gun from Blade Runner. In the film's various versions, Deckard has an acquaintance who is fond of making origami figures, and several scenes feature unicorn imagery.
	+ "Unicorn of Handguns" is a reference to the unicorn in Deckard's dreams.
Cormorant

If the player collects all four pieces of the Gunknight set, they will transform into Cormorant, the Aimless Knight. This transformation removes the reload time of all guns. The transformation increases the player's curse by 4, and none of the pieces of the set can be dropped after the transformation.

## Notes

* Picking up any of the Gunknight items increases the chance of finding the remaining pieces.
* The Cormorant transformation will disable Blasphemy's double tap reload.
* The Cormorant transformation will also disable Slinger's thrown reload, thus preventing the use of its stun ability.
* The Cormorant transformation will disable the reload effect of guns such as Fightsabre or Excaliber.
* Reloading guns with multiple forms (such as Megahand, Heroine, etc.) as the Cormorant will cause them to change to their next form, even when reloading without a full magazine.
* This Transformation looks similar to the Gun Nut's armor.
Abbey of the True Gun

The **Abbey of the True Gun** is a secret chamber in The Gungeon, accessed through a hidden passage found in a type of room that's found in the Gungeon Proper. Accessing it for the first time grants the achievement "Reverence for the Dead" and the Blood Brooch.

## How to access

* The Abbey of the True Gun is only accessible after visiting the Oubliette and acquiring the Old Crest.
* The Old Crest must be carried into the Gungeon Proper without taking damage and placed on an altar, which can be found in a room with 7 big statues of bullet warriors, which will reveal stairs leading to the Abbey of the True Gun.

## Boss

Defeating the Old King rewards the player with a locked synergy chest as well as a normal boss reward. Like all bosses in secret floors, there is no Master Round for beating the Old King flawlessly.

## Enemies

In a few room layouts, certain enemies are guaranteed to be jammed regardless of curse.

## Notes

* The Abbey always has a secret room containing Brother Albern and his chest. Breaking this chest gives Lies.
	+ This secret room spawns separately from normal secret room spawns, meaning the player is more likely to discover multiple secret rooms on the Abbey than on any other floor, other than possibly Bullet Hell.
* This floor introduces Pews, strips of wood that act as indestructible obstacles which impede movement while allowing bullets to pass over them.

## Trivia

* Statues of Kaliber can be seen as decoration in the boss room.
* Paintings of the High Priest can be found throughout the floor.
	+ In addition, paintings of the minions summoned in the boss fight against Interdimensional Horror are mysteriously found throughout the floor.
* The music that plays in the Abbey was originally used in Keep of the Lead Lord during the alpha.

## Gallery

* The open entrance to the Abbey.
* A Lectern holding a book with a double-page showing a Shotgun Kin and a Bullet Kin.
* The same Lectern but mysteriously going empty upon the Old King's defeat.
* Lecterns with closed books, revealing their hardcovers to have crosshair symbols.
* The Jam-like ooze found in the pits of the Abbey. This could correlate with the various Jammed enemies naturally found within the Abbey regardless of having Curse or not, or it could just be blood.
* A lone Pew.

### Portraits

* A bullet kin with the slug removed.
* A portrait of the Low Priest.
* A Fallen Bullet Kin.
* A Blue Shotgun Kin but with a key shape patterned on his casing.
* One of Interdimensional Horror's minions.
* The High Priest appearing to be pulling back his hood similar to his boss intro.
Cursed Bullets

Bullets straight from HELLLLL!

**Cursed Bullets** is a passive item and a bullet upgrade.

## Effects

* Increases damage by 10% per point of curse the player has.
* Increases curse by 1.
* Makes bullets purple and gives them a dark blue smoke trail.

## Notes

* **Blessing and a Curse** - If the player has Silver Bullets, every jammed enemy killed grants a persistent, additive 0.0025 (0.25%) damage buff.
* **Kailber k'pow uboom k'bhang** - If the player also has High Kaliber, the soul spawned by hitting an enemy with High Kaliber initially moves towards the player instead of away.
* **Noxin Cannon** - If the player has Luxin Cannon, it turns gray and its lasers deal 25% more damage.
* Damage can increase up to a maximum of 100% at 10 curse. Any curse beyond 10 will not increase damage any further.
Bug Boots

**Bug Boots** is a passive item.

## Effects

* Dodge rolling leaves a trail of poison goop.
* Grants immunity to poison.

## Notes

* **Buggin' Out** - If the player has Gungeon Ant, while it is held, Bug Boots spread oil instead of poison, and the player becomes immune to fire.
* If the player also has the Sponge, the poison dropped from the Bug Boots is immediately soaked up, rendering it useless.
* It's possible to generate an infinite amount of ammo for the Gungine by dodge rolling and absorbing the generated poison goop.

## Trivia

* Use of this item allows the player to spread poison over the entrance to Bullet Hell, despite there visually being no ground to spread it on.
Armor Synthesizer

**Armor Synthesizer** is a passive item.

## Effects

* Adds a 10% chance to gain armor upon completing a room without taking damage. The armor will spawn on top of the player.

## Notes

* **Synthetic Shield** - If the player has Heart Synthesizer or Ammo Synthesizer, grants a familiar that orbits the player and blocks shots. If all three synthesizers are picked up, grants three familiars.
	+ The familiar follows the player with almost no delay and represents the synthesizer the player does not currently have (i.e. if the player has **Armor Synthesizer** and Ammo Synthesizer, it will appear to be a Heart).
Combined Rifle

**Combined Rifle** is a gun. Reloading alternates between a rapid-fire rifle and a bouncing, piercing energy ball consuming ten bullets. Enemies killed by the energy ball disintegrate.

## Notes

* Disintegrating enemies with the energy ball will nullify certain death-triggered actions. For example, Shotgun Kin will not burst into projectiles and Blobulons will not divide into more enemies.

## Trivia

* ***Unused*** - With The Fat Line, if an enemy is killed by the Combined Rifle's energy ball, any bullets that the enemy had fired will slow down significantly. Additionally, the energy ball will release a burst of The Fat Line's shots upon dissipating.
* ***Unused:* Gunship Sinker** - If the player has RC Rocket, it causes an unknown effect.
	+ This synergy is a reference to *Half-Life 2*, where the main protagonist, Gordon Freeman, uses a Resistance RPG to take down the combine gunship in one of the scenes, which also has the ability to fire rockets that can be controlled by the player's cursor, similar to RC Rocket.
* The Combined Rifle is a reference to the Overwatch Standard Issue Pulse Rifle (OSIPR) from *Half-Life 2*.
	+ The name is a direct reference to the Combine from Half-Life 2.
	+ The pickup line, "Halve lives", is also a reference to the name of the game Half-Life.
	+ "Planet 17" in the Ammonomicon entry is a reference to City 17.
* It was formerly called the High-Energy Rifle with pickup quote "Combined Fire", and had the following Ammonomicon entry: "Alternates between firing pulse blasts and an extremely powerful ball of dark energy. Alien technology, co-opted by the Hegemony of Man during the Ten Days' War, though never officially saw combat."
	+ "Ten Days' War" is a reference to the Seven Hour War that occurred in the Half-Life universe prior to the events of Half-Life 2.
Bomb /es

## **PAGINA EN PROCESO**

 5/6 | 420
Countless experienced adventurers have brought Bombs to the Gungeon seeking secret doors, only to be foiled by the existence of Blanks. Still, explosives have their place.

**Bomba** es un objeto activo.

## Efectos

* Tira una bomba que explota después de un breve tiempo e inflige 60 de daño.

## Notas

* **Bomberpal** - Si el jugador tiene Lil' Bomber, dispara dos bombas en lugar de una, carga dos veces más rápido y tiene un 40% menos de tiempo de recarga.
* **Arco de hadas** - Si el jugador tiene Arco, su tiempo de carga se reduce a la mitad y el Arco tiene la posibilidad de disparar una flecha adicional, similar al efecto Balas sombra.
* **Bombas inteligentes** - Si el jugador tiene Balas buscadoras o Muletas, la bomba se dirigirá al objetivo.
* **Por si acaso** - Si el jugador tiene R minuscula, el arma cambia a una R mayúscula y se transforma en un lanza cohetes de un solo disparo. La palabra ROCKET es disparada con sprites de nubes, y se crea una nube al estilo caricatura cuando choca con algo.
* **Modo de batalla** - Si el jugador tiene Balas orbitales, las bombas aparecen al cabo de un tiempo, explotan al hacer contacto con enemigos o después de un corto periodo de tiempo. Las bombas son capaces de abrir salas ocultas, y también enciende objetos inflamables como las bombas normales.
* Las explosiones son capaces de abrir salas ocultas.
* Bomba puede ser usado para dañar Cannonbalrog mientras esta haciendo su ataque de tele-transportación.

## Trivialidades

* ***Ya no se usa:* Arco de hadas** - Si el jugador tiene Arco, el daño a los jefes incrementa en un 20%.
* La sinergia de la bomba con el arco es una referencia a la serie de videojuegos The Legend of Zelda. Estos dos objetos son herramientas básicas de la mayoría de los juegos de Zelda, y el arco en Ocarina of Time es llamado específicamente "Arco de hadas", como el nombre de la sinergia.
Coolant Leak

5/6 | 630

**Coolant Leak** is an active item. The Robot starts with this item.

## Notes

* Cannot be obtained by any Gungeoneer other than The Robot.
* Cannot be manually dropped, but will be forcibly dropped if another active item is obtained.
* The Sell Creep refuses to buy Coolant Leak if the player manages to place it atop his grate.
* Has no effect in The Gorgun's arena.
* Can put out the fire leading to the Oubliette.
* Cannot wash brown chests revealing them to be rainbow chests like the Mega Douser.
* It can be used to put out fuse chests stuck behind the bars in locked rooms.
* Cannot be used to get an A or S tier item dropped by the door to the Black Market.
Armor of Thorns

The barbs on this suit of armor are sure to ruin anyone's day, as long as that "anyone" is within a few inches of you.

**Armor of Thorns** is a passive item.

## Effects

* Multiplies damage dealt by dodge rolling into enemies by 7. (21 damage, normally 3)
* Grants one piece of armor upon pickup.
* Negates contact damage with enemies.

## Notes

* **Backdraft** - If the player has Ring of Fire Resistance, Ruby Bracelet, or Copper Ammolet, touching enemies sets them on fire.
* **Careful Iteration** - If the player has Casey, Casey becomes spiked and fires a spread of 6 nails each time it is swung.
* **Devil's Plaything** - If the player has Bullet Idol, the idol orbits the player and blocks enemy shots. Any enemy bullet that is blocked by Bullet Idol damages all enemies in the room.
* **Thorn Bath, ooh!** - If the player has Nail Gun, Derringer, or Cactus, their damage is increased by 30% and while one of the guns is held, nails are periodically fired in all directions.
* If the player also has Live Ammo, roll damage is increased to 105. If the player has Blast Helmet, roll damage is increased to 63. If the player has both, roll damage is increased to 315.
* Prior to the Advanced Gungeons & Draguns Update, Armor of Thorns multiplied dodge roll damage by 16.
* Prior to the Advanced Gungeons & Draguns Update, this item did not prevent contact damage, making it difficult to use without getting hurt.
* If duplicates of this item are somehow obtained, further increases dodge roll damage.

## Trivia

* This item references Knight of Thorns Kirk's armor set from "*Dark Souls"* franchise, which also allows players to damage enemies by rolling.
* "Your Body Is a Weapon" is likely a reference to the song of the same name by The Wombats.
Cat Claw

**Cat Claw** is a gun that fires homing darts. The darts initially deal low damage, but explode a short time after sticking to their target, damaging the target and everything in a medium radius around it.

## Notes

* **Cat Friends** - If the player has Bait Launcher, the Bait Launcher's tigers attach several Cat Claw needles onto enemies when they maul them.
* **Clawntlet** - If the player has Gunknight Gauntlet, the player releases a spiral of bullets whenever they take damage.
	+ This applies to the weapon held at the time of taking damage. Beam weapons and others such as Makeshift Cannon can make great use of this effect if the player isn't worried about dying or obtaining Master Rounds.
	+ If the player has Remote Bullets or Bouncy Bullets, Clawntlet's effect is much easier to take advantage of as the bullets spawned will either travel in the direction of the player's crosshair or bounce off of walls and potentially hit enemies, respectively.
* **Spartan Loadout** - If the player has Alien Sidearm, Cat Claw pierces enemies, attaching its explosive to every enemy hit. Alien Sidearm can be charged twice to fire a more powerful shot.
* All darts attached to an enemy will explode simultaneously once new darts stop being attached to the enemy.
	+ As a result, this weapon can "overkill" its targets. For example, it may take 6 darts to kill an enemy, but up to 33 darts can be attached, causing 27 shots to be excess damage and therefore wasted ammo.
	+ For small targets, consider sticking them with a few shots then briefly stop shooting to allow the darts to detonate.
	+ The DPS cap for bosses will limit the amount of damage the explosives do.
	+ Firing single shots at a rate of 2-3 per second will cause each dart fired to have a separate countdown. This tactic prevents much overkill and also interferes with the target's shooting due to the constant explosions, but it greatly reduces DPS.
* If a fired dart enters the radius of an already exploding dart, the fired dart will immediately explode rather than making contact.
* Prior to the Supply Drop Update, the darts did not deal any contact damage and the explosions only dealt 5 damage.

## Trivia

* This gun's projectiles, as well as the word "Kneadle" in the Pickup Quote, are references to the Needler weapon from the Halo franchise, supported/further referenced by the  **Spartan Loadout** synergy.
	+ The word "Kneadle", the name Cat Claw, and the flexing prongs on the muzzle are a reference to the way cats sometimes "knead" surfaces with their claws.
* This gun's name is likely a reference to the dirk named "Cat Claw" that was wielded by the Gray Mouser, a Fritz Leiber character. The quest to unlock this gun is given by Frifle and the Grey Mauser, with the latter NPC being a parody of the Gray Mouser.
* This gun resembles the Dragon Claw from Heretic.
Bloody Eye

This intoxicating substance grants the user vision that slows down enemy bullet speeds. Gun Cultists use it in their dark rituals, hoping to gain the favor of the Order of the True Gun.

**Bloody Eye** is a passive item.

## Notes

* **Fear the Old Blood** - If the player has Trick Gun, its reload time is decreased by 33% and its fire rate is increased by 20%.
* **Hidden Tech Time** - If the player has Table Tech Sight, flipping a table briefly stops time. This only stops enemies currently on the screen, new ones spawning (e.g. by a Blobulon splitting) will not be stopped.
* **Tears of Blood** - If the player has Tear Jerker, its shots become red and inflict slow.
* **Venom Veins** - If the player has Mutation, it poisons enemies.
* When combined with Liquid Valkyrie, enemy bullet speed is reduced by 32%.
* This item can be counterproductive; since bullets are slower than usual, the time the bullets are in midair is increased, meaning the player can run into bullets that would have already disappeared without Bloody Eye. This is noticeable when fighting Old King while he does his spinning attack; the bullets move slower at the same spread, making it harder to navigate through the gaps. The same applies to Liquid Valkyrie.
* If duplicates of this item are somehow obtained, further decreases enemy bullet speed.

## Trivia

* This item's name, appearance and effects are a reference to particularly potent form of a drug named Red Eye in Cowboy Bebop which, when taken, could heighten the user's reaction time to the point where they perceive time in slow motion.
* The synergy Fear The Old Blood is a reference to the game Bloodborne, known for its use of blood vials and "trick" weapons. The name of the synergy is a quote from the game.
* The synergy Tears of Blood is a reference to The Binding of Isaac, where several items turn the player's tears into blood.
Ammomancer

**Ammomancers** are enemies that vaguely resemble Gunsingers but are paler and wear darker robes.

If left uninterrupted, Ammomancers will stand still and summon a Shelleton. The summoning can be interrupted by getting close to the Ammomancer or hurting it, causing it to run away, or by killing the Ammomancer.

If left alone in a room without any other enemies or after summoning a total of 3 Shelletons, Ammomancers will go mad, stop their summoning rituals, and instead will attempt to hurt players by running into them.

If an Ammomancer successfully summons a Shelleton but is killed afterwards, then the Shelleton that was summoned will collapse into its skull, allowing the player to finish it off more easily.

These Shelletons count towards Frifle's challenges, allowing for easier completion.

## Trivia

* In the Portuguese translation of the game, they are known as "Necropolvorista", a portmanteau of the words "necromante" (necromancer) and "pólvora" (gunpowder).
Bait Worm

Bait Worm is an Item in Exit the Gungeon purchased in the Keep of the Lead Lord Shop. It is unlocked by exiting the Gungeon at least twice as two different Gungeoneers and can be bought for 200 . Having it allows you to fight Gloctopus after defeating The Last Dragun by walking to the left and crossing the bullet mound in the Exterior

## Notes

* The Bait Worm's digimomicon entry is only available when in the player's inventory.
* The Bait Worm isn't affected by discounts and buying it does not remove Ring of Miserly Protection.
* Buying the Bait Worm does not drain all of its 200 price immediately, so particularly fast players can quickly run to the shop to buy an item, particularly if they won't have enough casings to afford a particular item after the 200 have been drained. This can often cause one to enter negative money.
Cluster Mine

5/6 | 840

**Cluster Mine** is an active item.

## Effects

* Places 5 small mines that explode when an enemy comes into contact with them, dealing 60 damage.

## Notes

* **Cerebral Bros** - If the player also has Bullet Bore, the gun shoots an extra drill and turns red.
* **Mine Craft** - If the player also has Mine Cutter, mines home in on enemies while Mine Cutter is equipped.
* Can deal explosive damage to the player.
* Occasional bug: the mines will sometimes not trigger when enemies come in contact with them
* The mines will go through fake walls, showing secret rooms. This does not show a crack in the wall, so the player must be observant.
* The mines will sink into the water in the Gorgun's arena, rendering them useless.
Ballot

PSA: Voting is cool, no matter what anyone says!

**Ballot** is a passive item.

## Effects

* Increases Coolness by 3, which decreases the cooldown of active items and increases the chance of items dropping upon clearing a room.

## Notes

* **Paperwork** - If the player also has Origuni, the first round of each magazine fires three airplanes instead of one.
* **Revolution** - If the player also has Dueling Pistol, the Dueling Pistol's bullets will deal 25% more damage and bounce five times instead of twice.
* If duplicates of this item are somehow obtained, further increases Coolness.

## Trivia

* ***Unused:* College Ball** - If the player has Nanomachines, it causes an unknown effect. This is a reference to the video game "*Metal Gear Rising: Revengeance"*, quoting the character Senator Armstrong.
* This item being in a gun-themed game is likely a reference to the Abraham Lincoln quote "The ballot is stronger than the bullet."
Ammo Synthesizer

**Ammo Synthesizer** is a passive item.

## Effects

* Adds a 10% chance to regain 5% of the currently held gun's maximum ammo (rounded down) upon killing an enemy.

## Notes

* **Extreme Operation** - If the player also has Melted Rock, Melted Rock causes each corpse to fire a bullet at a nearby enemy in addition to exploding.
* **Synthetic Shield** - If the player also has Heart Synthesizer or Armor Synthesizer, grants a familiar that orbits the player and blocks shots. If all three synthesizers are picked up, grants three familiars.
	+ The familiar follows the player with almost no delay and represents the synthesizer the player does not currently have (i.e. if the player has **Ammo Synthesizer** and Heart Synthesizer, it will appear to be a piece of Armor).
* If 5% of a gun's maximum ammo is less than 1 (less than 20 maximum ammo), Ammo Synthesizer will restore 1 ammo when it activates.
* Works well with Ancient Hero's Bandana as it will restore 4x more ammo effectively making it easier to not run out.
* Works well with Makeshift Cannon if it activates.
* If duplicates of this item are somehow obtained, increases the chance of ammo returning after killing an enemy.
Bullat

## Bullat

**Bullats** are small enemies that simply launch themselves at the player, dying in the process. They possess flight, allowing them to back off into unreachable and long distances to perform their attacks from afar. Because of their low HP, they can usually be killed in one blow by any attack, even dodge rolling.

### Notes

* Bullats, as well as all of their variants, can only drop  if the player kills them before they can fire.
	+ Prior to the Advanced Gungeons & Draguns Update, they would never drop .

## Shotgat

**Shotgats** are shotgun shell variants of the normal Bullat. They behave like regular Bullats, but fire two projectiles in a V shape. Like Shroomers, these attacks can be evaded by standing still.

## Grenat

**Grenats** behave like regular Bullats, but explode upon death or upon hitting an obstacle.

## Spirat

**Spirats** behave like regular Bullats, but can teleport away before hitting a wall and re-launch themselves, predicting the player's movements each time. If the player is close to a wall or behind cover, they may simply hit a wall and disappear without teleporting.

### Notes

* If the Spirat is destroyed by Blasphemy mid-launch, it cannot refire.
* If you hit a Spirat with Casey, when it refires, it will fire at insanely fast speeds.

## King Bullat

**King Bullats** fly in place, frequently firing circles of 12 bullets outwards, with each bullet bouncing off of a wall or object once, destroying said object in the process. Upon death, they spawn approximately 4 Bullats and Shotgats.

Spawned Bullat's jam chance is separate from their parents, with each Bullat having an independent jam chance.

### Trivia

* It's possible that the reason King Bullats shoot bouncing bullets is based on how real bats use echolocation.
Cactus

**Cactus** is a gun that fires low-damage needles rapidly. Its high ammo, fast rate of fire, and infinite range make it a good room clearer, especially for earlier floors.

## Notes

* **Cactus Flower** - If the player has Broccoli or Orange, Cactus has a chance to fire a prickly pear that bounces off walls and fires needles in all directions.
	+ The chance to fire a prickly pear also applies to guns Duct Taped to Cactus with the synergy.
* **Vegetables** - If the player also has Broccoli, Cactus's damage is tripled, needle size is doubled, and needles pierce enemies and bounce off obstacles.
* **Pea Cannon** - If the player has Pea Shooter, its shots become larger, deal more damage, and explode.
* **Succulent DOOM** - If the player has Starpew, every Cactus shot fires a spread of 5 needles.
* **Thorn Bath, ooh!** - If the player has Armor of Thorns, Cactus's damage is increased by 30%. While holding Cactus, nails are periodically fired in all directions.
* This gun is extremely useful with Remote Bullets when it has all of the synergies due to high projectile count
* with the  **Cactus Flower** -, **Vegetables** - and  **Succulent DOOM** - synergies, cactus is able to be used as a reliable room clearer even in the the later floors. This makes **Cactus** extremely overpowered when used by The Gunslinger. However, the high projectile count can cause severe lag on weaker systems, especially console editions.

## Trivia

* "1000 Needles!" is a reference to a move used by the Cactuar, a recurring enemy from the Final Fantasy series, who resembles a walking cactus.
* "Succulent DOOM" may possibly be a reference to the album Special Herbs by MF DOOM.
* The "undiscovered Chamber" in the Cactus' description may be the unused Old West floor.

## Gallery

* The Cactus's appearance with the  **Cactus Flower** synergy.
Chance Bullets

These projectiles create tiny spacetime rifts inside each of the wielder's carried guns, occasionally teleporting bullets from one to another.

**Chance Bullets** is a passive item and a bullet upgrade.

## Effects

* Upon firing, adds a chance to fire projectiles from the player's other guns. Shots fired this way from other guns do not consume ammo from that gun.

## Notes

* **Maximize Spell** - If the player also has Flame Hand, Flame Hand becomes green and creates pools of green fire. Green fire does not damage the player, and enemies that touch green fire are permanently aflame.
* **Turret Link** - If the player also has Portable Turret, Portable Turret will sometimes fire shots from guns in the player's inventory.
* This item has no effect if the player only has one gun.
* This item does not work when wielding a weapon with infinite ammo, and other guns using this effect will not shoot bullets from infinite-ammo weapons.
* Shots from this weapon will not refill ammo on the Hyper Light Blaster.
* This item can occasionally shoot Makeshift Cannon's bullets with other guns, but the chance is smaller than with other guns.
* This item will not cause beam guns to fire other projectiles.
* If a beam gun's beam is fired from another gun, it will be fired for about a second in the direction the player was initially aiming, and will not move to follow the crosshair.
* Bubble Blaster bubbles created while holding another gun do not accelerate upon reloading, even if the proper gun is switched to.
* This item also works on the Prize Pistol.
	+ Other shots fired from the gun do not break the targets.
	+ It is recommended to drop the item before playing Winchester's game, as items cannot be dropped while playing. \* Beam type weapons activating upon other weapons through chance bullets while dodge rolling or on co-op may crash the game.
* This item is less effective if multiple automatic type guns are held, due to the shots from the other automatic guns having low damage. If an automatic gun is used then it will be a bit stronger than usual.

## Gallery

* Alien Engine firing Science Cannon's beam.

## Trivia

* This item has a D20 at its top, which is a die used in RPG games to determine the intensity of what happens to players. It also references Daisuke, Challenge Mode and the factor of luck of the item itself.