Abilities

**Abilities** are powers unique to each Hunter meant to fulfill their objective.

## List of Abilities

### Hell Ember

When the Puppet hits a Survivor or if you change places with the Puppet, it will stop moving.
**Phantom**
Phantoms will automatically pursue nearby Survivors.
Tap the skill button again to during this period to recall the Phantoms.
After tapping Deploy or Cast, the Puppets can detect surrounding Survivors and alert Leo.
Leo can switch positions with the Puppet, gaining an acceleration boost for a short period.
The Puppet can be dismantled by Survivors, during which time Leo is unable to switch positions.
Cooldown: 20/46 seconds

#### Notes

* Puppets have a cooldown of 20 seconds when Hell Ember switches positions
	+ They have a cooldown of 46 seconds when dismantled by Survivors.
* The Red Puppet (2nd one) is the only Puppet that allows Hell Ember to attack while switching positions, this allows him to attack Survivors through walls when switching, but the timing has to be perfect.

### Smiley Face

Cooldown: 12 seconds

#### Notes

* **Rocket Dash**  and **Crazed Dash**  will both deal a normal amount of damage to a Survivor and can destroy pallets that have been thrown down.

### Gamekeeper

Cooldown: 14 seconds

#### Notes

* The ability cooldown is refreshed once it enters the next presence tier, this will guarantee and instant knock down at the appropriate level of presence.

### The Ripper

**Fog**
While in the Fog, The Ripper has increased movement speed and greatly reduced Hidden Mist Cooldown.
Cooldown: 14 seconds

#### Notes

* If The Ripper has reached maximum presence and is walking inside of **Freezing Fog** , then the invisibility transformation will only take **3** seconds to complete.

### Soul Weaver

**Entangled**
Violetta will gain a brief acceleration that gradually slows when passing cobweb traps. This effect can be stacked up to 3 times by using new webs.
Cooldown: 10 seconds

### Geisha

**Swallowtail**
Michiko's resentment transforms into a butterfly spirit which can be used as a target for Dash Hit.
When a Survivor comes into contact with a Swallowtail Butterfly, it will attach itself to the Survivor for 30 seconds, making the Survivor a target for Dash Hit.
Survivors with an attached Swallowtail Butterfly can interrupt a Dash Hit by staring at Michiko.
Cooldown: 8 seconds

### Wu Chang

**Lost Soul**
Bedazzled and unable to interact with the environment.

When the Black Guard rings the bell and casts Wavering Soul, all survivors that hear the ringing will have to steer their resolve and calibrate with precision. Should they fail the calibration, they will become horrified for 60 seconds; if they fail another calibration during that time, their soul will waver.
**Spiritless**
Movement directions will be reversed
Cooldown: 30 seconds

#### Notes

* When a Survivor has both debuffs of **Lost Soul** and **Spiritless**, the debuff **Lost Wavering Soul** will be applied to the Survivor.
	+ **Lost Wavering Soul** will greatly reduce the Survivor's Movement Speed, Interaction Speed, and reverse their controls. It lasts for a total of **14** seconds.

### Photographer

Cooldown: 10 seconds

#### Notes

* When Time Jump is used, the Photographer will turn towards the nearest Survivor, whether they are healthy, injured, incapacitated, or chaired.

### The Feaster

Cooldown: 5 seconds

#### Notes

* Tentacles only charge while in a certain distance of a Survivor at base presence; it takes 14 seconds to charge one.
	+ Placing Tentacles on the Map has a cooldown of 3 seconds between uses.
* At the first tier of presence, The Feaster gains a passive Tentacle charge allowing him to generate a Tentacle every 40 seconds on his own.
	+ The Feaster is able to gain a Tentacle every 10 seconds while in range of a Survivor at first tier; his passive generation makes this happen.
* The Tentacle will attack in the direction of the nearest Survivor, which can be used to find Survivors.

### Dream Witch

Cooldown: 2 seconds

### Axe Boy

**Special**
Once the number of Peaceful Pines in the area reaches the maximum number of 6, the newly planted Peaceful Pines will replace the earliest planted Peaceful Pines.
During this process, if a Resentful Soul comes in contact with any Survivor, it deals damage equal to a normal attack to the Survivor and disappears right after. If it is absorbed by Robbie, Robbie will gain a temporary speed boost. The disappeared Resentful Soul will reappear in the vicinity of the Peaceful Pine after 30 seconds.
Robbie can also use a branch (long-tap and drag the branch) to enable the Restful Road to extend forward with the branch.
When the Restful Road reaches the end, a Peaceful Pine will grow.

### Bloody Queen

Cooldown: 15 seconds

### Guard 26

Cooldown: 4 seconds

### "Disciple"

Tap the skill button again and the Cat will split into two and run in the opposite directions.
The Cat will split automatically after 5 seconds. After the split, the Cat will exist for 10 seconds.
Ann can now sense where the Cat is and dash towards it with alarming speed.
The Cat will refresh its existence time and come toward the Mark.
Ann can now dash more quickly and frequently.
Cooldown: 16/2 seconds

### Violinist

The two Music Notes will resonate to generate Terrifying String Music.
**Terrifying String**
Stays on the field for 13s, but only deals damage right when it's generated. Survivors who are hit will suffer damage equal to a normal attack plus 1 stack of Demon Notes.
When these Survivors touch the same String Music Later, another stack of Demon Notes will be added with no damage suffered. There is a 5s buffer for the String Music to add a stack of Demon Notes to the same Survivor.
When 2 music notes are more than 24m (horizontally) apart, they will not generate Terrifying String Music.
During the crazed performance, he can move during the back swing of normal attacks and charged attacks. His attacks won't collide with scene features. At the same time, he will also send out an additional Terrifying Music Note along with each attack.
**Terrifying Music**
Music Notes that ignore the terrain and keep on flying, adding 1 stack of Demon Notes to the Survivors hit.
Survivors hit by the String Music will suffer damage equal to a normal attack. Survivors in the areas between the pieces won't be affected, and Survivors in the areas won't suffer repeated damage from the String Music within 2 seconds.

#### Notes

* His Sonata has many different cooldowns attached to it.
	+ After placing the first Music Note, you have 7 seconds to place the second Music Note or a cooldown of 7 seconds will occur.
	+ If the second Music Note is too far from the first Music Note, a cooldown of 7 seconds will occur.
	+ If the second Music Note is placed successfully, both Music Notes will exist on the Map for 13 seconds; this also serves as a cooldown.

### Sculptor

For the next 16 seconds, Galatea will look down on the Hieroglyphic Graveyard from the creator's perspective and make sculptures inside, during which she can move but not perform most actions such as normal attacks.
If there isn't any targets nearby, the Sculpture of Nobility will shatter immediately upon formation.

#### Notes

* It takes a total of 16 seconds to generate a Sculpture of either Wisdom or Agility.
	+ There is a 2 second cooldown between uses of the same Sculpture ability.
* The **Sculpture of Nobility**  will charge towards the nearest Survivor within 36 meters, which can be used to find Survivors.

### "Undead"

**Energy Surge**
This ability cannot be interrupted by Survivors. Tapping the ability button again during the brief launch up period will trigger another hit that deals damage upon hitting a Survivor.
**Energy Surge**
This ability cannot be interrupted by Survivors. Before the Charged Strike ability ends, holding the ability button again will trigger another Charged Strike.
Cooldown: 45 seconds