Muramasa

DLC Content*This article, **Muramasa**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Muramasa

Evolved Night Sword. Enables critical hits and combo finisher. Drains Health.

## Weapon

### Effects

- Drains the character's health when used.
- Has a chance to generate little hearts when killing enemies.
- Ignores Speed and Duration.
- Luck increases crit chance.

### Chance

10% (critical hit)
10% (generate little heart; +9%)

### Blocked by walls

No

**Muramasa** is a weapon from the Legacy of the Moonspell DLC of *Vampire Survivors*. It is the evolution of Night Sword, requiring Stone Mask at max level.

## Effects

Muramasa creates a series of slashes at the closest enemies. When retaliating, it slashes six times around the character and can retaliate every 0.6 seconds.

Muramasa's base damage is doubled and has a lower Cooldown and interval. The Amount of slashes for each attack is lowered.

Muramasa has a 10% chance to generate little hearts that heal 1 point of health upon killing an enemy which is 10 times more than its base form. This chance is affected by Luck.

It also gains a finisher, causing every fifth slash to become vertical, covering a large area.

By default, it is capable of dealing critical hits, which deal 2x damage and have 10% chance to occur. The chance is affected by Luck.

Using this weapon slowly drains the character's health.

### Arcanas

Selecting Sarabande of Healing (VI) Arcana allows Muramasa's little hearts to heal 2 points of health and trigger a pulse dealing the same amount of damage.

Slash (XVI) doubles the damage of Muramasa's critical hits, causing them to deal 4x damage.

Divine Bloodline (IX) increases Max Health by 0.5 when enemies are killed with retaliatory damage.

## Levels

With Limit Break, Muramasa can be further leveled up.

 Area +2.5%
 Amount +1
 Crit Chance +2.5%

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area
2. ↑ Affected by Recovery
3. ↑ Affected by Might and Area
4. ↑ Indirectly affected by bonuses to Might, Area, and Armor
5. ↑ Indirectly affected by bonuses to Amount
6. ↑ Indirectly affected by bonuses to Luck
7. ↑ Indirectly affected by bonuses to Area
8. ↑ Indirectly affected by bonuses to Might and Cooldown

## Tips

* Muramasa's ability to drain the character's health is useful for builds that is based on Sarabande of Healing (VI) or Divine Bloodline (IX).
	+ For example, there is a synergy between it and Soul Eater; Soul Eater's power increases by healing missing health but enemies cannot reach the player because they are defeated too quickly, Muramasa provides that opportunity to heal up.
* The amount of health Muramasa drains scales with the character's health. This makes it a poor choice for characters that are able to scale huge amounts of Max Health, like Miang Moonspell or builds using Divine Bloodline (IX). At Max Health in the thousands, most source of healing beyond Disco of Gold (XV) with a Gold Rush will not be able to reliably sustain the health loss.

## Trivia

* This weapon is inspired by Muramasa. They were a famous swordsmith and the blades were favored by the shogen Tokugawa Ieyasu, but the katana gradually became a symbol of the anti-Tokugawa movement. Furthermore in lore and popular culture since the 18th century, the sword has been regarded as yōtō (妖刀, "wicked katana"), sometimes the blade spotting a blood red color, hence the blade's curse causing the character to lose health when using it.
* Its addition of finisher and critical hit is very similar to the effect of Victory Sword's level 8.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special