Chapter Master

Chapter Master's icon

## Description

The promoted master of the Space Marine chapter armed with a Daemon Hammer and a Inferno pistol. They can be produced in the Chapel-Barracks and replace the Brother Captain.

## Abilities

RUN!!!

-Order the squad to run.

-Increases movement speed by 45% in exchange for weapon accuracy.

-Lasts for 10 seconds, 2 second cooldown after use.

**Hotkey:** Q

Halo Shield

**Requires:* Iron Halo*

-Toggleable ability. Turns on/off the user's personal shield.

-Personal/Halo shields are protective shields that protect the user completely from harm. While active, the shields will transfer damage from health to shields (morale).

-When the morale of the user drops to 0, the user will be incapable of shield damage and will start to lose health instead.

**Hotkey:** P

Orbital Bombardment

**Requires:* Hero: Level 5*

-Calls an orbital strike on the targeted location.

-Left-click and target a location to activate.

-Orbital Strikes do massive damage, but are very inaccurate.

**Hotkey:** O

All Out War

- The Chapter Master calls upon the Inquisitorial Powers.

- The Psychic Inquisition is cast, and Chapter Master maintains its power for a long time, increasing its intensity and its strength.

- The Chapter Master unleashes the Inquisitorial powers when the ability reaches its climax, enacting a powerful burst of energy.

- All enemy infantry units around the world are thrown back great distances, take large amounts of damage, and are temporarily immobile.

- The ability is devastating, but weakens the Chapter Master for a duration.

**Hotkey:** E

Jump

**Requires:* Jump Pack*

-Left-click on this button and then on a location in the world to have this unit jump or fly to this location, passing over normally impassible terrain and units.

-Knocks back units nearby on landing.

**Hotkey:** J

## Upgrades

Hero: Level 1
  100

-Hero research, upgrades your commanders by levelling them up.

-At level 1: + Health + morale.

**Hotkey:** Z

Hero: Level 2
  200

-Hero research, upgrades your commanders by levelling them up.

-At level 2: + Health + morale - ability recharge time.

**Hotkey:** Z

Hero: Level 3
  300

-Hero research, upgrades your commanders by levelling them up.

-At level 3: + Health + health regeneration + damage bonus + morale + Wargear - ability recharge time.

**Hotkey:** Z

Power Fist
  70  70

**Requires:* Hero: Level 3*

-Power Fist: Energy weapon capable of crushing heavy armor with ease. Very effective against infantry and vehicles.

-Replaces standard melee weapon.

**Hotkey:** A
Power fist ur b u m

Flame Thrower Combi Bolter
  30  30

**Requires:* Hero: Level 3*

-Flame Thrower Combi Bolter: The weapon deals excellent damage against infantry with the combination of flame and bolter fire combined.

-Replaces standard bolter.

**Hotkey:** S

Iron Halo
  145  145

**Requires:* Hero: Level 3*

-Iron Halo: Revered as a relic of the Blood Raven's unknown Primarch, the halo projects an energy field that disrupts incoming fire.

-Protect against ranged attacks; increases health.

**Hotkey:** D

Artificer Armor
  95  95

**Requires:* Hero: Level 3*

-Artificer Armor: Forged by master craftsmen, this ancient ornate armor greatly increases the survivability of the wearer.

-Increases health and protects against melee attacks.

**Hotkey:** F

Jump Pack
  70  70

**Requires:* Hero: Level 3*

-Jump Pack: Personal Assault wargear, used for quick navigation and ultimately speedy.

-Allows the user to jump over impassable terrain.

**Hotkey:** G

Plasma Combi Bolter
  50  50

**Requires:* Hero: Level 5*

-Plasma Combi Bolter: The combination of plasma and bolt projectiles leaves heavy infantry and infantry defenseless. The weapon has good armor penetration.

-Replaces Flame Thrower Combi Bolter

**Hotkey:** S

Storm Shield
  140  140

**Requires:* Plasma Combi Bolter*

- Very dangerous melee block weapon that sometimes bashes opponents to the ground.

- Replaces the Melta-Combi weapon permanently.

**Hotkey:** S

Hero: Level 4
  400

-Hero research, upgrades your commanders by levelling them up.

-At level 4: + Health + health regeneration + damage bonus + morale + Wargear - ability recharge time

**Hotkey:** Z

Hero: Level 5
  500

-Hero research, upgrades your commanders by levelling them up.

-At level 5: + Cruel abilities + health + health regeneration + damage bonus + morale + Wargear - ability recharge time

**Hotkey:** Z

Thunder Hammer
  95  95

**Requires:* Hero: Level 5*

-Thunder Hammer: Slower rate of attack, but utterly destroys all targets in melee.

-Replaces Power Fist.

**Hotkey:** A

Melta Combi Bolter
  75  75

**Requires:* Hero: Level 5*

-Melta Combi Bolter: This weapon sears armour and flesh alike with melta, and punctures and explodes infantry with bolter fire. Effective versus vehicles and infantry. Good rate of fire.

-Replaces Plasma Combi Bolter.

**Hotkey:** S

Relic Blade
  210  210

- Best weapon forged by the grand chapter, effective against everything.

- Replaces the Thunder Hammer permanently.

**Hotkey:** A

Hero: Level 6
  600

-Hero research, upgrades your commanders by levelling them up.

-At level 6: + Health + health regeneration + damage bonus + morale + Wargear - ability recharge time

**Hotkey:** Z

Hero: Level 7
  700

-Hero research, upgrades your commanders by levelling them up.

-At level 7: + Health + health regeneration + damage bonus + morale + Wargear - ability recharge time

**Hotkey:** Z

Hero: Level 8
  1000

-Hero research, upgrades your commanders by levelling them up.

-At level 8: + Primary commander portable explosives + heroic inspiring aura (100m) + production speed + movement speed

**Hotkey:** Z

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