Signature Magic

The Goddess of Faedom bestowed six signature magic to her children as a gift in hopes that they would use it wisely to help Faedom flourish. There are a total of eight signature magics, two of which were granted millenniums after the creation of Faedom.

Signature magic is similar to genetics whereas the dominant gene, in most cases, is passed onto the child. If one of the two parents has stronger magic the likelihood of their children having the same magic is higher, though it is not impossible to inherit the weaker magic of the two parents. Because of this reasoning, many families at the beginning of the Faedom's creation arranged marriages based on the same signature magic. However, after the Abyssel War, due to the multitudinous deaths fae of specific signature magic began to crossbreed with one another this resulted in a multitude of variations between the races.

Limitations of all Signature Magic: Signature magic is only as powerful as it's user and so size and complexity play a major role in whether a fae is able to maintain and control their magic. It is also known that a younglings magic can be erratic and unstable if not managed properly.

## Pyros (Fire)

Magic: Fae who are blessed with Pyros magic is in association with the element of fire and allows a fae to conjure and manipulate at will.

Aura: Red

Appearance: Strong physical characteristics linked to Pyros are: Tan skin, dark eyes, dark/ hair

Occupation examples: Army, baker, blacksmith, etc.

## Shifter (Shape-Shifter)

Magic: Fae who are blessed with Shifter magic have the ability to shift into an animal upon concentration. Shifters are only able to shift into one animal their entire lives. Their animal form is determined by many factors such as location and characteristics of the fae. Once a Shifter has received their animal form they are able to train and hone specific characteristics of that animal (e.i. Mountain lion=claws). It has also been found that Shifters inherit mannerisms similar to their animal form (e.i. predatorial).

Aura: Orange

Appearance: Strong physical characteristics linked to Shifters are: Tan/dark skin, light/dark eyes, and dark hair

Occupation examples: Army, spy, assassin, farming, messenger, etc.

## Airrias (Wind/Speed)

Magic:

Aura: Yellow

Appearance: Strong physical characteristics linked to Airrias are: Tan/dark skin, light eyes, and light hair

Occupation examples: Army, messenger, shipment management, etc.

## Naturlous (Nature/Earth)

Magic:

Aura: Green

Appearance: Strong physical characteristics linked to Naturlous are: Light skin, dark eyes, and light hair

Occupation examples: Army, farming, gardening, floral arrangement, pharmacist, etc.

## Hydrus (Water)

Magic:

Aura: Blue

Appearance: Strong physical characteristics linked to Hydrus are: Light skin, light eyes, and dark hair

Occupation examples: Army, fisherman, farmer, artisan

## Healen (Medical)

Magic:

Aura: Purple

Appearance: Strong physical characteristics linked to Healen are: Light skin, light eyes, and light hair

Occupation examples: Army, doctor, nurse, pharmacist, etc.

## Mage (Creation/Light)

Origin: Mage magic is the power over creation and a symbol of light in Faedom. This signature magic has so far been granted to two faes in all of Faedom's creation, Tallia Cresswell, and Kennalise Frair. Tallia became the first mage after calling upon the Goddess for assistance in the Abyssel War. The Goddess taking pity on Tallia, and finding that her heart was pure granted Tallia the Light of Faedom, a title representing a drop of the Goddesses creation magic. In doing so, Tallia's previous signature magic evaporated leaving her reborn as a Mage. After Tallia’s death, the essence of the Light remained on Faedom and was kept inside the pure heart of a fae only to be passed down through the years until the fate of Faedom was in jeopardy. Kennalise Frair was born with a heart able to carry the Light of Faedom and during Faedom’s time of despair caused the Mage magic to manifest itself within her.

Magic: Mage magic is the ability to create any non-living object. Depending on the size, amount, and complexity determines the amount of magic needed to perform the creation. Once the creation has been completed a Mage has the ability to call upon the object instantaneously, having full manipulation over that object. Kennalise demonstrates this technique multiple times throughout *The Faedom Chronicles* by creating, manipulating, and shifting-out different weapons while in battle. A Mage may also imbue their magic into objects, not of their own creation, though success is again determined by size, amount, and complexity of the object, and magical strength of the Mage. In addition, a Mage is able to call upon the Light which allows them to enhance their creations to repel Abyssel magic, an example being a barrier or force-field.

Aura: Silver

Appearance: The only specific characteristics that Mage share with one another are the ornamental siphons that decorate their bodies. These siphons are meant to help channel and guide the immense and raw power of Mage magic. The siphons are located along the hands, feet, and spine being depicted as silver filigree (hands and feet) and an eight-pointed star (spine).

## Abyssel (Manipulation/Dark)

Magic:

Aura: Black

Appearance: Regular appearance which slowly morphs into demonic features

## Signot

A signot is a fae with extremely low signature magic.