Lahried

Small, yet no less vital, Lahried. Don't let this town fool you, like all in the Republic its value cannot be understated. Like most other locations in the kingdom, there are technological workshops available that allow the crafting of advanced technical items as if they had access to the appropriate workshop. Additionally, it has a number of civilian crafters that allow for the creation of some of these items.

## History

Compared to many of the towns and cities around the land Lahried's history is rather dull and lacking. The town was founded relatively recently to further support fishing and sea trade for the Republic as it rapidly developed due to the introduction of technology. From just a few buildings and a dock the town grew rapidly with the logistical necessities of growing dock use, massive storehouses and vehicle bays being the early focus followed swiftly by housing and basic needs for those workers stationed in Larhried. Once they encountered light pirate activity out at sea it was even determined to add a small but fierce military presence to the town as well as granting a section of the docks exclusively for the use of gunboats and rapid response ships.

Soon enough the town became a sort of stop for various travelers various merchants began to open shops there to capitalize on the potential profits. Given the fact they often used the town to transport goods over the sea anyway this was a rather simple addition to handle. With this increase in trade so too came an increase in more traveler focused structures, a few small diners, a couple taverns mostly tailored towards the nautical crowd, and while various inns had been built they all eventually came under the ownership of one group. Now, while still a relatively 'small' town Lahried is considered a rather comfortable place to live, and an easy place to find travel up and down the coast.

## Settlements Laws

In addition to those laws that govern all of Landagamma, Lahried has a few local laws that are posted around the town.

1. All those wishing to fish in the local waters are required to register with the dock authority and receive training on which sea lanes should be kept clear and off limits areas. Failure to do so will, at a minimum, result in a fine.
2. There is to be no swimming in the waters near the docks except for trained individuals given permission by the dock authority to do so. This boundary is considered to extend at least one nautical mile out from the dock in a straight line from its edges, and has been clearly marked as to avoid confusion.
3. If anyone associated with a pirate group is known to be in town it is your responsibility to inform the town guard so that they may be brought to justice. Those reporting such acts may be held for up to twenty-four hours while their own association with any such groups is investigated and any suspection cleared.

## Settlement Qualities

* **Legendary Marketplace**
* **Planned Community**
* **Prosperous**
* **Superstitious**
* **Trading Post**

## Buildings

* **The Dock Authority Administrative Building:** While not the largest building on the docks it does boast the highest tower acting as both an easy means to guide one to it as well as allow those inside to monitor activity up and down the docks by use of binoculars. This is the place one goes to do more or less anything regarding the docks and sea beyond it, from registering ships and being assigned dock spaces to learning of designated areas meant to be kept clear for safety reasons.
* **Town Square:** While arrayed more in a circular fashion than a square everyone in town will know where you mean when you mention this place. This is where the majority of merchant stores have set up shop with tents and displays around the center. Depending on what ships have been by the docks recently the type and qualities of goods available can change.
* **Hamillon Inn:** Actually divided into several separate buildings, Hamillon is the place to go for travelers looking for a warm, dry place to sleep. Room quality varies with the price charged but given their beginnings as well as location there's always a basic room or two available at a reasonable price.
* **The Nifty Gentleman and Claud's Taverns:** While a few of smaller hole in the wall locations are dotted around Lahried these are by far the two most well known and visited taverns in town. Both will surely serve rather strong drinks, owing well to the fact they draw a large nautical crowd, and warm fish based dishes are common enough, leading to the only real difference between them being the intended atmospheres. The Nifty Gentleman is, as the name suggests, trying to draw a higher class crowd consisting of naval captains, officers, business heads and officials. While Claud's Tavern on the other hand claims to not care who comes through the door so long as they mind their manners and pay their tabs.

## Notable NPCs

* **Governor** **Nonus Plinius Bestia:** Often asked to just be referred to by Bestia, the governor of Lahried is a fairly approachable man if rather measured and at times monotone in his response. Those that work with him would say that its not due to some past trauma or mental issue that he is this way, rather having been put in charge of such a busy town has made the majority of his day dedicated to its running and organization, with those times he is off rarely not also full of thoughts and ideas on improvement and advancing.
* **Paului Atiun:** As various merchants started to set up shop in Lahried rather than just use it as a storage and transportation location some fights and struggles broke out that ultimately resulted in a 'Master of Commerce' being appointed. Paului is in fact that Master of Commerce, the go to guy when it comes to the organization, establishment and running of the various stores and services in town. While normally seen as a laid back position this does also make him the judge of many 'smaller' disputes between merchants that otherwise would be waste of time for another court or the governor himself.
* **Claud Tos Vandiel:** Owner of the appropriately named 'Claud's Tavern' is a large and cheerful man who, if his stories are to be believed, spent many of his earlier years working as a sailor, guard, adventurer, and even soldier in the Republic's armed forces. Only the latter can really be confirmed.
* **Sorcil Tos Vandiel:** Owner of the Nifty Gentleman and, strangely enough, brother of his largest competitor Claud. Previously an officer aboard a large shipping vessel, Sorcil settled down in town to open his ideal tavern and has been living a rather good life ever since.
* **Vivian Hamillon:** The grand daughter of the owner of Hamillon Inn though often the one most associated with it. She works as receptionist and manager of the inn while the elder Hamillon's have spread out to other parts of the Republic.