People and cultures of the kingdom

The kingdom is made up of
several different cultures, with some sticking to the ancient
clannish ways and others embracing the meltingpot that is Angleadd.
Though some similarities exist, there is a striking difference in the
way of life amongst them. Different as they may be however, all
inhabitants of the kingdom has sworn fealty to the king in Caer
Angleadd, and he is the cornerstone that keeps the realm stable. The
other thing that joins the varied population is the ancient clans
that founded the kingdom, and all citizens of noble birth will
proudly wear a plaid in the colours of their clan.

The average lifespan
within the kingdom is between 70 and 80 years, with little difference
between the different regions.

The kingdom is divided
into several holdings, each ruled by a lord. Above the lords stand
the jarls, who again owes direct fealty to the king. In most parts of
the kingdom only male children are allowed to inherit a holding,
though some regions differ from the norm. There is no law against a
woman ruling her own lands, but custom and religious doctrine often
denies them the right.

See also Alternate cultures for non-Angleadd origins.

## Mountainfolk

The mountainfolk are the
direct descendants of the northern tribes that dominated the
north-west of the kingdom before it's founding. Most of their kin
still lives in the hills and mountains of the northern border,
working the mines and quarries that feed much of the lowlands with
materials and resources. They are famed for their strength and
determination, taking great pride in their work and the vital
position they hold within the kingdom.

Their cities and towns are
usually built from stone, often described as grim and unwelcoming.
Many believe that the mountainfolk reflect their personality into the
stern architecture, but behind their cold exterior most of them are
extremely open and welcoming to friends and strangers alike. Most of
the northerners are easy with a jest and quick to make fun of those
they find deserving. Decorum and etiquette is not their greatest
strength, and many of the northern lords have found themselves at
odds with their peers because of their lack of tact.

The average height of the
mountainfolk are well over 6ft, with usually broad shoulders and a
physique built for hard labour. Their women are slightly smaller,
though it's not uncommon for a female northerner to tower above the
smaller southerners. They usually have tan skin and either brown or
dark hair.

Some of their clans are
strongly patriarchal, with women being denied the rights to hold
political or religious power. The clans living further up in the
mountains however take a more practical approach to it, treating both
genders roughly equal.

**Attribute bonuses: All**
mountainfolk get +2 strength, +2 constitution and +1 dexterity.

**Proficiencies: Choose one**
craft from stonecutting, masonry, mining and blacksmithing. All
mountainfolk get training in a profession from early childhood, as it
is expected of them to contribute to their society.

**Mountainborn: All**
mountainfolk get advantage on stealth in rocky or hilly terrain. They
also suffer no penalty from travelling over rough terrain in
mountains.

## Plainsfolk

The plainsfolk live on the
large plains surrounding the central kingdom. They are a mix of both
Liin, northern and southern heritage, as their ancestors arose during
the mixing of people following the early wars. They have a strong
nomadic trait, and it's not uncommon for young plainsfolk to travel
all around the kingdom just to see what's over the next horizon. This
lifestyle has led many of them to perfect their skill as horsemen,
and many of the wealthier clans on the plains make a fortune breeding
horses for the other citizens in the kingdom.

Because of their wandering
youth, the average town out on the plains usually contain mostly
young children or grown adults. It's not uncommon for plainsfolk to
not settle down until they are well into their late twenties,
something that baffles the more traditional settled minds of others.
This has also given them a reputation for being flighty. The carefree
attitude of many amongst them has only strengthened this opinion, and
many claim that it's impossible to trust a plainsman who's not at
least thirty.

The plainsfolk are rather
short, with both men and women reaching an average height of roughly
5ft. They tend to have a slight build, but their size does not
diminish their strength and speed. A lifetime in the saddle has made
them tough and resilient, with wiry muscles and an extreme agility.
Their skintones range from pale to almost brown, depending largely on
where in the realm they have chosen to travel. Most of them have
pale-blonde hair and either green or brown eyes.

**Attribute bonuses: All**
plainsfolk get +3 dexterity, +1 strength and +1 constitution

**Proficiencies: All**
plainsfolk are capable riders, getting proficiency with handling
horses

**Quick and agile:**
Plainsfolk are always on the move and get a bonus of 10 to their
movement speed

## Forestfolk

The forestfolk mostly live
in the massive forests on the kingdom's eastern border. Their way of
life date back to the clans fleeing east during the throne wars, and
though they have been a part of the kingdom since it's founding they
still tend to live rough lives compared to their kin to the west.
They have a reputation for being gruff and stand-offish to outsiders,
though they are fiercely loyal to their friends and the kingdom as a
whole. While other citizens around the kingdom tend to honor warriors
or craftsmen, the most prestigious position amongst the forestfolk is
that of a master hunter. Anyone who shows great skill at stalking and
bringing down prey is honored amongst them, and the more dangerous
game the better.

Most forestfolk tend to
live in smaller settlements within the woods, making a living as
trackers and hunters. The main income of their communities are fur,
leather and herbs collected from the deepwoods. They are also
favoured as archers among the warbands of many lords, even though
they tend to shun life in cities or castles. The rough and simple
lifestyle most of them choose has resulted in their numbers being
fairly small, even though the kingdom in general has been growing
steadily for the last centuries. Unlike most other Angleaddans, the
forestfolk tend to wear clothing that covers most of their bodies,
leaving little but their eyes uncovered.

The forestfolk usually
stand between 5 and 6ft tall, with very pale skin and usually dark
hair. Their complexion makes many suggest that they have mixed with
the Liin sometime back in history. Their eyes tend to be a bit larger
than what's common amongst other Angleaddans, with colours so dark
they can seem black in poor light.

**Attribute bonuses: All**
forestfolk get +2 dexterity, +2 wisdom and +1 constitution

**Proficiencies: All**
forestfolk are trained to use spears and longbows

**Woodlore: Forestfolk have**
advantage on all nature and survival checks that deal with wooded
terrain

## Islanders

The islanders are the
oldest members of the kingdom, originating from the islands just off
the south coast. They have a reputation for being warlike and savage,
but their violent ways are tempered by a strict code of honor that
has spread through much of the kingdom over the years. Many islanders
are quick to take offense if they feel slighted or treated poorly,
but they respect people who take responsibility for their actions or
make amends for their wrong-doing.

Most settlements held by
the islanders are either on their native soil or along the coast of
the kingdom. Their cities are famous for strong fortifications, and
their style of construction have influenced most other castles and
forts found throughout the kingdom. Their civic buildings are another
matter however, and many who visit their cities complain about the
maze-like streets and clustered buildings. Being excellent sailors,
the islanders handle most of the coastal trade within the kingdom,
and many of their clans have become wealthy either escorting or
raiding traders from across the ocean.

Both male and female
islanders are huge by kingdom standards. Heights of 7ft are not
uncommon, with most members of their kind having broad and
heavy-built bodies. Their hair are usually blonde, with many of the
men sporting heavy beards as a mark of manhood. Of all the people in
the kingdom the islanders are the only one who have total equality
between men and women, even going so far as to accept female rulers
within their clans.

**Attribute bonuses: All**
islanders get +3 strength and +2 constitution

**Proficiencies: All**
islanders are proficient with battleaxes, as well as capable of
handling boats

**Born on the sea: Islanders**
have advantage on all checks involving swimming

## Mainlanders

The name mainlander was
originally an insult, as it was the name given by the islanders to
the farmers and villagers settling the mainland during the years of
colonizitation. These days the term contains the majority of
Angleaddans, as it is used to describe the citizens of central parts
of the kingdom. The mainlanders are a mix of the other cultures, with
traits from all of them popping up here and there. They tend to have
a slightly disdainful view on others, viewing them as less civilized
and strange. Most do however realize that the kingdom is dependant on
all it's citizens, so they treat others with respect if not warmth.

Their mixed heritage makes
the mainlanders a complex people, with customs varying from region to
region depending on it's location. Most of their kind live in the
larger cities and villages dotting the countryside, resulting in them
dominating much of the higher positions in the kingdom. They are also
famous for being crafty traders, with merchanthouses in the cities
distributing the produce from their more rural kin all over the
kingdom.

The average mainlander
usually stands just under 6ft, with colouration and complexion
varying from fair to dark. Some take great pride in their heritage
and adopt manners and style resembling that of their ancestors, but
most keep to the conservative customs of the central kingdom.

**Attribute bonuses: All**
mainlanders get +2 intelligence, +2 wisdom and +1 charisma

**Proficiencies: Mainlanders**
can pick one free skill