Bes'uliik

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A Bes'uliik was originally designed for a crew of three, or two with an increased weapons/fuel loadout, although the production prototypes were flown by single pilots. The fighter was designed to be versatile, capable of being everything from a planetary-attack bomber to a long-range "hunter-killer". The spaceframe measured fifteen meters long, with a wingspan of a little over half its length. The hull was a plain, clean-lined "V"-shape with a squared-off tail and a dark gray finish with high-tech baffled exhausts to enhance its stealth capabilities. The four blasters and two additional weapons mountings were all located on the underside of the fuselage. The cockpit hatch hinged at the top for entry and the bottom edges for ejection, but there were also side hatches, and on the prototype, these bore the mythosaur logo stenciled in a lighter gray color. Inside, the cockpit made use of advanced display technology, and control systems that could be activated simply by where the pilot was looking. The fighter was also able to tilt vertically on its tail section, to land and take off in a tiny area, approximately eight-by-four meters.

Late in the design process, the design was modified to add a protective layer of beskar armor, the legendary Mandalorian iron. The designers considered applying this as either as an outer skin or part of a laminated composite spaceframe. The initial prototype was completed with an ultra-thin beskar outer skin, but there was also some discussion of a heavier layer of solid hull armor. Although this would render the fighter heavier, there were also hopes that a new alliance with the Verpine engineers of the Roche asteroid field would extend to a technology exchange, enabling the designers to lighten the underlying spaceframe structure to compensate, or to improve fuel economy.

**Purchase TN:** 173 (To Build) 115 (New) 77 (Used)

**Restriction:** Mil (+3)

**Shield** – **SP** 120 – **DR** 24 – **Shield** **Damage Threshold** 48

• • Starfighters require the Pilot Starship Skill to be operated.

• • Many starfighters have vehicle mounted weapons, these vehicle weapons require the Vehicle Weapon Proficiency feat.

• • A starfighter in combat is always moving either under its own power, or by its current momentum, unless it has been brought to a full stop (a starfighter coming to a full stop is a move action, a starfighter at a full stop is considered flatfooted until it moves again. This rule does not apply to vehicles able to hover in place). On a turn that a starfighter does not come to a full stop, and does not make a move action that round, the starfighter still moves forward in a straight line an amount of squares equal to one half its normal movement. (Vehicle Trait)

***Accommodations***

• • 3 Seats Only

***Power System***

• • Cryogenic Power Cell (PL 6)

***Vehicle Systems***

• • 2x Particle Impulse Engine (Speed +2500 meters.) (PL 7) • • Advanced Fuel Economizer (PL 7) • • 2x Advanced Electromagnetic Turbine (PL 7) • • Advanced Navicomputer (PL 7) • • Repulsorlift (PL6) • • Hyperdrive, Class 1 (PL 7) • • Advanced Maneuvering Thrusters (PL 6) • • 6x Fuel Tanks (PL 5) • • Life Support System (PL 5) • • Utility Flare System (PL 5) • • Sensor Baffler (PL 6) • • Stealth Suite (PL 6) • • Collision Detection Sensors (PL 6) • • Subspace Radio (PL 7) • • Class V Sensor Array (PL 7) • • Autopilot System, Improved (PL 6) • • Radiation Shielding (PL 6) • • Chaff Launcher (PL 6) • • Interceptor Missiles (PL 6) • • Shield – SP 120 – DR 24 (PL 7) • • Targeting System, Improved (+9) (PL 7) • • Daedalus Long Range Targeting Software (PL 7) • • 4x Laser Cannon, Light (PL 6) • • 2x Missile/Torpedo Launcher, Large (PL 5)

**Purchase TN:** 297 (To Build) 198 (New) 132 (Used)

**Restriction:** Res +2

**Shield** – **SP** 120 – **DR** 24 – **Shield** **Damage Threshold** 48

• • Starfighters require the Pilot Starship Skill to be operated.

• • Many starfighters have vehicle mounted weapons, these vehicle weapons require the Vehicle Weapon Proficiency feat.

• • A starfighter in combat is always moving either under its own power, or by its current momentum, unless it has been brought to a full stop (a starfighter coming to a full stop is a move action, a starfighter at a full stop is considered flatfooted until it moves again. This rule does not apply to vehicles able to hover in place). On a turn that a starfighter does not come to a full stop, and does not make a move action that round, the starfighter still moves forward in a straight line an amount of squares equal to one half its normal movement. (Vehicle Trait)

• • Armor Trait: Beskar gets its full damage reduction against energy weapons.

***Accommodations***

• • 3 Seats Only

***Power System***

• • Cryogenic Power Cell (PL 6)

***Vehicle Systems***

• • 2x Particle Impulse Engine (Speed +2500 meters.) (PL 7) • • Advanced Fuel Economizer (PL 7) • • 2x Advanced Electromagnetic Turbine (PL 7) • • Advanced Navicomputer (PL 7) • • Repulsorlift (PL6) • • Hyperdrive, Class 1 (PL 7) • • Advanced Maneuvering Thrusters (PL 6) • • 6x Fuel Tanks (PL 5) • • Life Support System (PL 5) • • Utility Flare System (PL 5) • • Sensor Baffler (PL 6) • • Stealth Suite (PL 6) • • Collision Detection Sensors (PL 6) • • Subspace Radio (PL 7) • • Class V Sensor Array (PL 7) • • Autopilot System, Improved (PL 6) • • Radiation Shielding (PL 6) • • Chaff Launcher (PL 6) • • Interceptor Missiles (PL 6) • • Shield – SP 120 – DR 24 (PL 7) • • Targeting System, Improved (+9) (PL 7) • • Daedalus Long Range Targeting Software (PL 7) • • 4x Laser Cannon, Light (PL 6) • • 2x Missile/Torpedo Launcher, Large (PL 5)