The Indestructible Drifter

*Mechanics are in the process of getting discussed and updated as the current rules were made before we had standardised Xp and gold per level and their was huge disparity between player gold. Other things to note were you couldn't buy magic items at a set cost, there were several vendors who had varying prices for magic items based on the item itself. We have since moved across to prices for items are based on the rarity rather than power of the item*

The Indestructible Drifter, is situated near the Street of Steel within Otha's Rest. It's a small shop managed by Smelt and Quench, a pair of Genasi (fire and water respectively). They are thoroughly annoyed by the fact they have become victims of nominative determinism but none the less they do enjoy their jobs. They are artificers and enchanters and provide services in those areas to Adventurers and the like.

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The intention of this shop is to allow players to convert items into something that looks different, or add enchantment from a non-sentimental item to a sentimental one. All for the sake of flavour. In this case it should not have a mechanical change at all. It is also intended as a hook for DMs and players to create Rumours to seek or manipulate magical items (see DM section below).

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## Description

Outside the shop...

Inside, the shop...

## Mechanics

### What Players Can Do All the Time, as Standard

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*Transfer an enchantment from an original magic item to a mundane item.
**The original item is either rendered inert and non-magical, or is destroyed in the process.
**The new item must be of the same type as the original item (weapon, armour, shield, or equipment on the same "slot").
*Remove an enchantment from a magic item. The enchantment is lost and the item becomes totally mundane again.

```

### What Players Cannot Do as Standard

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*Stack multiple enchantments of any kind into the same weapon/item.
*Shift an enchantment from one item to another that is not the same type or uses the same equipment "slot".

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### What DMs Can Use This For

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*As a story hook for gifting magic items to players. This could be through gifting magic items, or combining magic items, or stacking enchantments (thus breaking the rules listed above), or sending players out for supplies and using some of them to build them a reward; all of these should be pending a mission, for example, to find certain required ingredients.
*DMs should not use this sort of Rumour to allow players to combine items or stack enchantments into anything that they would not normally be awarding to that player at that level.
*DMs should not allow players to move enchantments from one item to another that requires a different equipment "slot", even if they complete a quest for it. That just shouldn't be a thing.
*Anything outside of the Standard Enchantment Switching should be clearly marked to players as a special Rumour to achieve and not just possible to do when a player wants.

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 Uncommon
 Rare
 Very Rare
 Legendary

## Proposed New Mechanics

Enchantments can be transferred from magical items to nonmagical items as long as the item uses the same equipment slot, e.g. helmet>hat, gauntlets>gloves, sword>hammer. This transfer has a cost equal to 10% of the items value in the shop (see rarity Chart that will have cost on it if approved). Enchantments can be transferred by players in between sessions, but must be mentioned to the DM prior to the characters next game for final approval.

The gold cost of items is listed in the following table.

 **Uncommon** | 750
 **Rare** | 5,000
 **Very Rare** | 10,000
 **Legendary** | 15,000