Another Garden

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

**Another Garden** (also referred to as **AG**) is the second Garden type, which is available after unlocking all plots in Home Garden. In Another Garden, you cannot "buy" seeds like in Home Garden, but you can breed different kinds of seeds to use. There are 75 different types of seeds, 3 of which (#1, #26 and #51) can be obtained by harvesting trees in Home Garden. Upon unlocking all plots in Another Garden, Another Another Garden will become available.

## Cost to Unlock Plots

You need Coins and Garden Points to unlock plots. The costs to unlock plots in Home Garden are as follows:

## Types of Trees

There are 75 different types of trees in Another Garden. Unlike in Home Garden, you cannot use Coins or Garden Points to plant trees. Instead, you will have to obtain seeds by harvesting trees in Home Garden (which gives seed #1, #26 and #51) or breeding (which gives all types of seeds). When you plant trees, the seeds will be consumed. You can possess a maximum of 99 per seed type at a time.

Note that the Harvest Value and Coin amounts in the above table are the base values. The actual values are multiplied by your Harvest Value Multiplier. In addition, all stats may vary depending on your upgrades and Mastery on each type of tree. The above table is for reference purposes only.

## Breeding

You can breed seeds in Another Garden. The breeding process is as follows:

1. Click the "Breed" button in Another Garden
2. Select two seed types to use for breeding. You must own at least 10 seeds of each seed type selected. These seeds will be consumed.
3. Research by claiming a number of Progress Bar rewards.
4. You will randomly receive 25 to 30 seeds of the resulting seed type. Each breeding combination has 3 possible results, and you do not know which type of seed you will receive before breeding is complete. You cannot choose the resulting seed type.

### Research

The number of Progress Bar rewards required for breeding is determined by your Garden EXP using the following formula:

3
,
000
−
⌊

a

2

⌋

{\displaystyle 3,000 - \lfloor \frac{\sqrt{a}}{2} \rfloor }

where *a* is the amount of Garden EXP. If the resulting number is below 1,000, it is set to 1,000. The minimum requirement of 1,000 Progress Bar rewards is achieved at 16,000,000 Garden EXP.

You can also accelerate Research by spending Garden Points. By spending 300 Garden Points, you can fill the Research bar by 10%.

### Resulting Seed Types

The resulting seed types are dependent on the two types of seeds selected for breeding. Each breeding combination has 3 possible resulting seed types, and are determined as follows:

1. Take the arithmetic mean of the parent seed numbers, by adding them together and dividing by 2. (Example: #1 and #26 → 1 + 26 = 27, 27 / 2 = 13.5) Call this number *a*.
2. If *a* is less than or equal to 38, add 37.5. Otherwise, subtract 37.5. Call this number *b*. (Example: 13.5 + 37.5 = 51)
3. With equal probability (25%), select either *floor(a)*, *ceiling(a)*, *floor(b)*, or *ceiling(b)*. (Because two of these numbers are identical, there are three possible results, one of which is twice as likely as the other two.) If the number selected is 76, set it to 1.

#### Strategy

It can be observed that resulting seeds are only dependent on the sum of the two seed types used. Therefore, the combinations #1 + #26, #2 + #25, #3 + #24, etc. all give the same results. Knowing this will help you make the most of seed types that you don't use.

Breeding seeds with adjacent numbers (e.g. #1 and #2) should be avoided, as there is a 50% chance of just getting back one of the parent seeds.

#### Tool

An unofficial JavaScript tool is available for determining breeding results.

## Tree Mastery

Another Garden has a Tree Mastery system somewhat similar to that of Home Garden, but unlike in Home Garden, Tree Mastery in Another Garden is a percentage rather than a level number and does not increase endlessly. Every 10 times you harvest from a type of tree, its Mastery will increase by 1%, increasing the Harvest Value and Garden EXP gain by 1%. The maximum Mastery is achieved at 1,000 harvests, which awards 100% extra Harvest Value and Garden EXP.

Like in Home Garden, Tree Mastery in Another Garden only affects newly planted trees. When Mastery increases, currently planted trees remain unaffected.

## Rewards

When harvesting trees in Another Garden, you will receive the following rewards:

* Coins equal to Harvest Value of tree
* EXP equal to (45% x Harvest Value of tree)
* Green Coins equal to (250 + 3 x Garden EXP value of tree)
* Blue Coins equal to (0.5 + 0.1 x Garden EXP value of tree), rounded up
* (1% + 0.2% x Garden EXP value of tree) chance to gain 1 White Coin
* Garden Points equal to Garden EXP value of tree
* Garden EXP equal to Garden EXP value of tree
* Plot EXP equal to Garden EXP value of tree
* Gardener Career EXP determined by the below formula, limited to (10 + 6 x Garden EXP value of tree):

2
⌊
5
a
(
1

b

50
,
000

)
⌋

{\displaystyle 2 \lfloor 5 + a(1 + \frac{b}{50,000}) \rfloor}

where *a* is the Garden EXP value of tree, and *b* is the Plot EXP of the plot on which the tree is planted.

* 15% chance to gain a seed of the same tree type planted
* (1% x Garden EXP value of tree) chance to gain 1 Randomfruit

## Randomfruit

### Obtaining Randomfruit

Randomfruit can be obtained by harvesting trees in Another Garden. When harvesting trees, you have a (1% x Garden EXP value of tree) chance to gain 1 Randomfruit.

Randomfruit can also be obtained by trading Garden Points. You can trade 1,500 Garden Points for 10 Randomfruit, or 100,000 Garden Points for 750 Randomfruit.

### Eating Randomfruit

You can eat 10 Randomfruit to gain EXP equal to 250,000 x *a*0.6, where *a* is your current level. Eating Randomfruit will increase your Randomfruit Fullness by 10 (20 on Hard Ascensions, and 50 on Impossible Ascensions), and when it gets higher than 9,990, you will not be able to eat more Randomfruit. Randomfruit Fullness is reduced by 50 every 5 minutes of playing (20 every 5 minutes on Hard Ascensions, and 5 every 5 minutes on Impossible Ascensions), and is reset upon ascending.

You can hold Shift key while moving your mouse over the "Eat 10" button to quickly eat Randomfruit.

### Selling Randomfruit

You can sell 10 Randomfruit to gain Coins equal to 250,000 x *a*0.6, where *a* is your current level, plus 100 Garden Points. Unlike eating, there is no limitation to selling Randomfruit.

You can hold Shift key while moving your mouse over the "Sell 10" button to quickly sell Randomfruit.