Game 62

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**Ruins Of Thultanthar**

As Ereb is keeping watch, he notices a burst of green energy from the clock tower emit, and then dissipate. There is also a deep, resonant, hum.Confused, he wakes Damian and walks him over to the edge and asks him what it is. Damian replies that he is not sure what it is. That he would probably need to witness it himself to know more.

After Aiden stirs, the last to wake in the morning, we all climb into the boat and make our way to the tower. As we discuss whether it is worth trying to talk to Merric, Aiden pipes up and says that he would like to try.

As we approach the tower, we hear footsteps above, but they do not seem to notice us. Making our way around the perimeter, we spot a place that we can make our way over the wall. Cirrine and Damian go ahead to scout, and Cirrine spots a possible way into the tower.

The group makes their way over to it and Cirrine shows us a door. Damian manages to pick the lock and we continue inside.

Making our progress through, we come to a room that is wide open with many objects covered in dropcloths. Damian lifts one cloth to reveal a large black statue of a woman holding her hands out. Like a smaller version of the lost king statues that have been scattered throughout.

Aeidun pipes up and tells us that he’s been here before, and indicates that we are to go to the right. But before we leave the room, he removes a dropcloth to reveal an unfinished statue of a humanoid creature with mantis like features. *“Lost souls seeking refuge”* Aeidun dreamily says as if recalling a fleeting memory.

We eventually come to a room containing more cultists. These cultists are clearly of a higher status than most of those we have encountered in the past. They have fancy masks as opposed to the tattered, bloodied, rags we have seen before. When we fight them, they attack with a crazed fervor, favoring those who they have already weakened, even at the cost of their own safety. One tries to escape and starts fumbling with some keys at a door. Ereb dashes over to him and successfully grabs the keys from his hands. Aeidun turns one into a mouse, and when it tries to flee the room, Rowan throws it out the window using the telekinesis of his sword.

* Greater Healing
* Cloudy grey oil and silver flakes (potion)
* Black potion with a blue iridescent surface to it. (potion)

After fighting the initial Eyes of Merric, we dispatch a couple more in the next two rooms. We find some potions (listed above) and some documents. However, the documents burst into flames on contact.

On the next level, the invisible Ereb continues to explore. In one of the rooms he sees some wraiths contained in magical cages. In the next room he sees more Eyes of Merric carrying plague towards a large crystal of Selunite.

“Good. This one is spent. Bring me another.” The assistant brings more wraiths from brass canisters and affixes it. There is an ear piercing shriek, like a banshee scream, as the form of the wraith starts to vibrate aggressively and fade out entirely. As it fades the crystal begins to glow brighter and brighter. There is a massive energy that shoots down.

Ereb is able to discern that this was the source of the beam of light from earlier.

In the next room from there, Ereb sees a rippling pool of pure blight. THere are electrodes attached to it, each one sending a different hue into the pool, like a storm in black slime.

We dispatch the two cultists working on the crystal and then set about destroying the various mechanisms that seem to be fueling it.

In the final room there is a hand that has carved into it lantern, star, fish, moon, star etc.

At the behest of Ereb, and a deciding coin flip from Rowan, Otto cleanses the tube of blight.

**Merric Zalatos**

As we ascend to the final floor, we finally come face to face with Merric. Old and decrepit. He appears to be withered and decaying. There is a large rotating globe, stolen from the Bardic college. There are crystals hanging from statues. There are 4 diorite statues of Mystra, Karsis, Kelevmore, and Revian. Bjorn stands mouth agape in front. Looking at a row of Eyes of Merric. There are tubes pumping blight directly into Merric. The light from the globe appears to be slowly rotating. There are a series of candles. On each figure there is a sort of wash of smoke, each kneeling and regarding Merric. Titania is to the side of Merric, half her face disappearing into smoke drifting upward. Bjorn is suspended in air, Merric’s hand outstretched holding him in place.

*“Welcome. Just in time.”* Merric’s voice calls out to us between rasping coughs.

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