recursal/Fanatic-Fandom huggingface dataset:
Август

## Биография

### Детство

Родился и вырос в Крае. Из всех близких большую часть времени проводил с матерью, что была глашатаем его поселения, предрекая будущее по звёздам. От неё Август перенял это древнее искусство и любовь к космосу, а так же унаследовал открытый искренний характер. Она говорила, что через плетение звёзд в Хаосе могла даже услышать сам Мир, но сам Август не до конца верил в подобное и отдавать свою первую жизнь подобно матери ради служения готов не был.  Но даже так он знал, что его ждут большие изменения.

### Появление в верхнем мире

В один из дней земля разверзлась, рухнули стебли хоруса и, вот, открыв глаза, Август обнаружил себя не на одном из парящих в пустоте островов, а среди густого заснеженного леса. Вынужденный выживать в чуждом мире, благо хоть с холодным климатом позволяла справиться адаптированность организма к холодам Края, Август постепенно проникся любовью к растительности, что так отличалась от родных скудных порослей хоруса.

### Настоящее время

После очень долгих скитаний в тщетных попытках найти путь обратно, Август наконец нашел тех, кто был так же потерян и лишен дома. Поняв, что это та судьбоносная встреча, которую он ждал всю жизнь, Август отдал все свои силы на возведения места, что должно было стать домом для таких же заблудших душ. Лишь только убедившись, что поселение может само себя обеспечить, он был вынужден уединиться поодаль, чтобы взяться за изучение таинственной заразы, что медленно заполняло собой земли.

## Характер

Спокойный, наивный и обычно доброжелательный, хотя и весьма отстранённый. Иногда может говорить загадками. Относится ко всем открыто и не держит обиды долго, заботясь о жителях в своей манере. «Взрослый ребёнок», так что легче находит общий язык с молодым населением.

## Каноны

* Слабо развитая мимика.
* Постоянно проваливается в снег.
* Рассеянный и забывчивый.
* Искренне радуется гостям и компании.
* Тело принимает температуру окружающей среды

## Способности

### Преимущества

* Телепортация с перезарядкой
* Возможность смотреть Эндерменам в глаза

### Слабости

* Урон от воды
* Ест только хорусы
Государства Мира

Большинство государств на Мире являлись городами-государствами, только некоторые альфы могли держать под контролем целые империи. Вторая эпоха породила множество цивилизаций и культур, можно сказать это был золотой век империй.

Существовало два государства, которые можно классифицировать как империи (по их размерам и влиянию):

* Королевство Кровавой Луны (ККЛ, Культ)
* Осиринийская Империя (Осириния)

Остальные были городами-государствами (список будет дополняться):

* Зарлах
* Немор
* Вертон
* Палус
* Левиафины

Существовали и независимые небольшие поселения (список будет дополняться):

* Ора
* Мирное поселение
* Безымянная деревня
Wildlanders

A Wildlander settlement during a Sandscourge.

**Wildlanders** refer to the collective groups of individuals who inhabit the Wildlands, a vast and desolate desert region located beyond the fortified perimeters of various Sanctuaries. These lands are not only sparsely populated and barren but also fraught with dangers, including hostile weather phenomena and predatory creatures. Due to the perilous nature of their environment, Wildlanders have congregated into settlements, crafting rudimentary yet effective defenses against the many threats of the desert.

## History

The origins of the Wildlanders can be traced back to the Sanctuary Epoch Event, a cataclysmic occurrence that drastically altered Earth's topography, transforming much of its landscape into an inhospitable wasteland after massive tidal waves inundated the continents. In the aftermath, as Sanctuaries, the secure and self-contained cities, sprouted and flourished becoming havens for humanity, a faction of the population either chose or were forced to exist outside these safe zones.

These individuals, later known as Wildlanders, banded together for survival, wandering the harsh Wildlands before ultimately founding their own settlements. The history of these settlements is marred by frequent destruction brought on by Sandscourges—lethal sandstorms with toxic properties—and the predatory Terragons, dangerous creatures native to the Wildlands.

Despite such adversity, a number of settlements persisted, owed largely to strategic siting and the development of more advanced protective measures.

## Relation with Sanctuaries

The dynamic between Wildlanders and Sanctuaries is complex and varies by region. Generally, inhabitants of the Wildlands are composed of individuals who have either voluntarily distanced themselves from Sanctuary society due to ideological conflicts or those who have been ostracized. Consequently, perceptions of Wildlanders by those living within Sanctuaries are often tinged with social prejudice or fear, regarding them as either inferior or potential adversaries.

This strained relationship has historically led to friction, with Sanctuaries periodically staging military displays beyond their walls as a show of strength, aimed at both deterring potential Wildlander aggression and affirming their dominance. Such demonstrations underscore the ongoing tension and mutual distrust that exists between the two groups.
Крипта

**Крипта** - поселение в Верхнем мире, управляемое Арсаэлем. Крупнейшее (а возможно и единственное) выжившее поселение на Мире в Настоящее время.

## Описание

*"Крипта – деревня, основанная около двадцати лет назад на северном полюсе, покрытым плотным слоем снега и непробиваемым льдом. Здесь основались давние жители древних городов, но жизнь продолжает здесь жить в новых ее жителях. Никто не мог спрятаться от смерти, но в этом месте она приходит точно по часам без гонения в виде скалка. Жители, хоть и на таком крошечном кусочке Мира, но смогли добиться спокойствия и умиротворения. Работая во благо всего коллектива, каждый может назвать себя частью семьи, при этом не боясь, что ближний окажется для него опасностью. Благодаря общему труду, необходимому, но не фанатичному желанию направить всех на нужный путь, правилам и находчивости это место действительно стало олицетворение холодного рая, где тепло идет не от солнца, от сердца к сердцу. Здесь нет опасности, нет страха, нет гниения. Это настоящий дом, где тебя будут ждать всегда."* — Сеня

Деревня является нынешней "остановкой" всех существующих активных персонажей и местом проживания непосредственно на СМП. Каждый игрок, попадающий на сервер, будет связан с Криптой, как именно, решает непосредственно новоприбывший вместе с Админом Сервера.

## История

После провала Нижней Крипты, Арсаэль решает создать новую, но с учётом скалковой угрозы. Первыми жителями была его семья: он, Шиго, Малмах и Айрис.

## Известные жители

* Август
* Адриан Шрёдингер (мёртв)
* Айрис А'шен
* Алиса Эн'Агири
* Амир Проксим
* Арсаэль А'шен
* Валентин Оберемко Иванович (мёртв)
* Лоин
* Малмах A'шен (мёртв)
* Мортимер
* Олши (мёртв?)
* Осикс
* Ричард Ойдторсон
* Рэвон Парс
* Санчес (мёртв)
* Секст
* Тиша Алес
* Хиро Тэйкер
* Хитоши
* Шиго A'шен
* Эвелон
* Экко
* Элеонора Багаева

## Здания

Крипта поделена на две зоны: рабочая и жилая.

Рабочая зона:

* "Алкашка"
* Амбар
* Башня
* Детский дом
* Дом Ричарда
* Заброшенный дом
* Кузня
* Магазин чар Алисы
* Медпункт
* Общий склад
* Оранжерея
* Таверна
* Теплица
* Торговый дом
* Чаровня
* Шахта
* Ячеечный склад

Жилая зона:

* Баня
* Дерево Айрис
* Дом Ари и Ланис
* Дом Мамми
* Дом семьи Алес
* Дом Старейшины
* Дом Шиго
* Дом Эвелона
* Закрытый костер
* Конюшня
* Котельная
* Лазарет
Стража

Стража - организация в Крипте, исполняющая широкий спектр обязанностей, таких как поддержание порядка, помощь людям, строительство, пожаротушение, медпомощь и т.д.

Состоит из четырёх отделов: Целители, Миротворцы, Огнеборцы и Хранители.

## Отделы

### Целители

Глава:

Основная функция: медицинская помощь жителям деревни. В распоряжении целителей находится лазарет, в ином случае возможен выход на дом. Во время экстренных ситуации целители разделяются на несколько групп для оказания более эффективной помощи пострадавшим.

Существуют две профессии: терапевт и мед. сестра/брат.

### Миротворцы

Глава: Айрис А'Шен

Основная функция: защита жителей от внешних и внутренних угроз. Защита от монстров и чужаков, разрешение конфликтов по типу драк и патрулирование деревни. В отсутствие каких-либо нештатных ситуаций выполняют мелкие поручения со стороны жителей.

### Огнеборцы

Глава: Алиса Эн'Агири

Основная функция: борьба с пожарами и ликвидация последствий катастроф различного вида. В мирное время выполняют функцию прорабов в рабочих бригадах, т.е. осуществляют руководство строительством. Их знания позволяют сделать дома безопасными и крепкими.

### Хранители

Глава: Осикс

Основная функция: поддержание стабильности в деревне за счет неафишируемого наблюдения и сбору информации, передающейся либо напрямую к Арсаэлю, либо к Айрис. Так же само наименование на слуху, однако жителям доподлинно неизвестно чем конкретно они занимаются.

Основаны на одноимённой организации, существовавшей в Осиринийской Империи во Вторую эпоху.

## Обучение

Все направления имеют общую практику обучения: первая помощь, базовые навыки владения оружием, базовые навыки строительства и познания в строениях домов, более углубленные знания о окружающем мире, а так же знания о том как выживать в суровых климатических условиях вне Крипты.

При выборе «направления» идет уклон в более углубленные знания:

Целители – углубленное изучение болезней, скалка, как феномена, а так же умение проводить операции и прочее связанное с углубленной медицинской помощью.

Огнеборцы – углубленное знание строения зданий, физическая подготовка, углубленная техника пожаротушения.

Миротворцы – физическая подготовка, углубленные знания использования оружия, теория установления общественного порядка.

Хранители – если вам повезло стать неофитом этого отдела, вам будет выдан аметист с заклинанием невидимости и все обучение будет проходить на практике.

## Известные члены Стражи

### Целители

* Арсаэль А'шен (Советник)
* Элеонора Багаева

### Миротворцы

* Айрис А'шен (глава Миротворцев и Стражи)

### Огнеборцы

* Алиса Эн'Агири (глава)
* Рэвон Парс

### Ученики

* Тиша Алес (ученик Айрис)
* Хиро Тэйкер (ученик Айрис)
* Мортимер (неофит Хранителей)
Unnamed Foster Mother

## Appearance:

She was an older lady, clearly, but her flawless skin and indifferent temperament made it difficult for Lex to guess her age. She was rather beautiful. Marlo was already in his 60's yet his mother didn’t look old at all. In fact, Marlo, despite looking very fit and energetic, looked like the older one of the two.

## Relation With Marlo:

Their relationship was more of a business venture than familial. Their family had adopted Marlo when he showed potential as a young child, and had given him numerous resources to nurture him. He had, in return, helped them a lot in dealing with various difficult situations. Lately however, they rarely asked him for assistance or to do missions as he had grown a lot in strength and influence in his own right. It would not suit his status if he was still treated as someone to run errands.

She and Marlo were tasked to investigate how Lex entered in Cultivation world on the order of Liz Williams.
Айрис А'шен

Айрис - скалк-мимик, скрывающий свою расу, является Главой Стражи и дочерью старейшины.

## Биография

### Рождение

Маленький и совсем недавно появившийся скалк долгое время находился в материнской утробе рядом с лавой, прежде чем покинуть родную пещеру. Новая жизнь, пусть уже и не первый год, жившая под землей в одном месте, вышла из своего “дома” раньше, чем полагалось. Только-только став мимиком, а не просто кусочком единого огромного организма, дитя обрекло целую деревню на более скорую погибель, ведь потеряв часть, единый организм принялся “искать” потерянного мимика, что обратился зараженной девочкой, забирая за собой жизни. Единственный выживший в той катастрофе, Арсаэль, подобрал дитя, не зная истинной сущности, и полностью оторвал молодой скалк от остальной части.

Старейшина мертвой деревни посчитал, что смог спасти одного ребенка деревни, 5 - летнюю Айрис, однако вынес за собой лишь то, что унесло жизни других. Люди, оказавшиеся на момент трагедии на поверхности так же выжили и вместе была создана новая Крипта.

### Детство

Постепенно, когда жизнь налаживалась, девочка копировала поведение всех кого ни попадя, что не могло не вызывать подозрения и достаточно скоро правда всплыла наружу для Арсаэля. Тот, очевидно, испугался и узнав правду попытался лишить жизни Айрис, что только начала понимать вкус жизни и учится ценить ее. Вот только он не смог, неизвестно, что в тот момент подействовало, но скалк мало того что осталась в живых, так еще и смогла продолжить жизнь в уже новой Крипте. Старейшина обучал девочку всему, что могло помочь ей, как можно более естественно влиться в вновь расширяющееся общество.

### Нынешнее время

Одним из признаков полного осознания себя, как человека, стало появление Стражи, главой которой стала уже 18-летняя девушка. Благодаря существующим познаниям об окружающем мире, та смогла “вырасти” и обрести личность, желание защищать близких от всех, кто мог желать навредить, даже сам скалк.

## Характер

### Краткое описание

Бойкая девушка, обладающая сочувствием ко всему живому и полностью отрицающая свою истинную сущность.

## Каноны

* не видела мира, кроме Крипты, хотя очень хочет
* очень боится раскрытия того, что она скалк
* любит ухаживать за растениями, однако не всегда хватает времени
* полностью зарывается в работе
* именно из-за нее миротворцы выполняют поручения жителей
* большую часть времени полна энергии
* находясь на холоде становится менее энергичной
* не нуждается во сне
* если и делает вид, что спит, то выглядит, как кукла
* вызывает порой эффект зловещей долины

## Способности

### Преимущества

* Отсутствие урона от огня
* Уменьшенный урон от лавы
* Отсутствие урона от звуковой волны
* Способность стрелять звуковой волной

### Слабости

* Пища в виде мяса
* Повышенный урон при взрывах
* Повышенный урон игроков
* Повышенный урон от зелий.
* Невероятно высокий урон от холода

Референс
Wildlands

A plateau in the Wildlands.

The **Wildlands** (also known as the **Wilderness**) is a broad classification of the land outside the walled enclosure of a Sanctuary. These lands are mostly barren desert that are occupied by strange creatures and are regularly subject to toxic sandstorms and dense fog. People who live in the Wildlands are aptly named the Wildlanders, or wilderness dwellers.
Terragon

A **Terragon** is a distinct type of creature native to the Wildlands. Originating or discovered post the Sanctuary Epoch Event, specifically after the year 0 E.S., these beings are unique to the post-event world. The diversity among Terragons is vast, with a wide array of species encountered over time. Notably, many of these species exhibit aggressive behavior towards both humans and other fauna.

While some Terragons have been found within the expansive walls of larger Sanctuaries, aggressive species have largely been eradicated from these protected zones. For the Wildlanders, who reside beyond the safety of the Sanctuary barriers, Terragons pose a more direct threat. There have been numerous documented cases of Terragon-led onslaughts, resulting in the decimation of entire Wildlander settlements.
Королевство Ящеров

**Королевство Ящеров** - государство ящеров, полностью подчиненное Осиринии. Королевство без короля, так как уже много лет Совет Домов не может консолидироваться в выборе правителя.

Столица - Зарлах - находится в биоме Бесплодных земель. Кроме города королевству принадлежат еще две деревни.

## Культура

В Королевстве Ящеров процветает деление по Домам, настолько сильно что в зависимости от принадлежности к дому проводится ритуал по смене цвета чешуи.

Очень часто случаются столкновения членов Домов, которые нередко оканчиваются множеством смертей.

### Дом Шторма

* Альфа: Касара – эфемерное существо.
* Глава Дома: Верховный Лорд Крокус
* Стихия: Воздух, вода, холод.
* Цвет чешуи: от сине-зелёного до фиолетового

Большая часть учёных Империи попадает именно сюда, Магия и наука – две основных черты присущих этому Дому. Имеет внушительный военный корпус – молнии используются не только для освещения улиц. Ведет дипломатию с Королевством Кровавой Луны, заключены договоры в военно-технологической сфере.

### Дом Инферно

* Альфа: Кирос (являясь императором Осиринии предстаёт в облике ящера)
* Глава Дома: Верховный Лорд Хайзунг
* Стихия: Огонь, лава, земля
* Цвет чешуи: от желтого до тёмно-красного и бордового

Основан Ящерами-беженцами из Незера, от чего имеет личные счёты с ККЛ. Основные черты – армия и дисциплина. В отличии от Дома Шторма, который больше полагается на боевых магов, этот дом полагается на воинов с зачарованным оружием. Конечно маги используются но не в таком большом количестве. Радикально против сотрудничества с ККЛ.

### Дом Сумрака

* Альфа: █̶̙͉̜͗̽̾̆̉͜█̴̤̺̈̕͘█̴̛͉̮͋̍͝█̸̣͍̟̭̃̈̍█̵̨̨̫̩̜͌̊̆͘
* Глава Дома: Верховный Лорд Небелекс
* Стихия: Тьма, некромантия, кровь
* Цвет чешуи: от чёрного до зелёного

Самый таинственный из всех домов. Мастера скрытности, некромантии и интриг. Основные черты – скрытность и обман. Вместо армии предпочитают пользоваться разрозненными группами диверсантов, шпионами и ассасинами. О политических предпочтениях известно немного, но с членами Дома Инферны конфликты случаются реже.

Перебежчики между домами порицаются в обществе и нередко предателей изгоняют из Зарлаха.

В королевстве огромную роль играют регалии и титулы.

## Ремесло

Большая часть добываемых ресурсов приходится на золото. Среди населения далёкого от служения домам распространена ювелирная работа. Глина тоже играет немаловажную роль в производстве. Для брони и оружия используется особый сплав железа и золота.
Нижняя Крипта

**Нижняя Крипта** - подземное поселение, полностью уничтоженное скалком. Было создано и управлялось Арсаэлем.

## Описание

Вход в подземелье, застеленный мхом, находится под оранжереей в Крипте. Вниз ведёт длинная лестница с остановками для отдыха. В деревне было несколько домов построенных в стенах пещеры, две торговые площади с лавками, стена объявлений, шахта и аттракционы с фестиваля, закончившегося катастрофой. Сейчас вся деревня покрыта скалком.

## История

Основана сбежавшим из Незера искушённым Арсаэлем и его женой Шиго. В начале эпидемии людям показалась хорошей идея спрятаться под землёй от скалка, от чего такое расположение. Деревня жила и процветала, а продуктивность ценилась настолько, что проводились Фестивали Лучшего Работника. На одном из таких фестивалей скалк вырвался и за считаные секунды уничтожил почти все население Нижней Крипты

Нижняя Крипта во время ФестиваляНижняя Крипта до зараженияАрсаэль находит Айрис в Нижней КриптеНижняя Крипта сейчас
Harscod

Map of Harscod

**Harscod**, formerly known as Eurasia, stands as Earth's largest and most habitable continent. This landmass emerged as a result of significant terraformation following the Sanctuary Epoch Event. As the majority of Earth's other continents were submerged due to extreme tidal phenomena, Harscod has come to be recognized as the last known habitable region on Earth. Spanning approximately 38,422,000 square kilometers, Harscod constitutes about 26% of the Earth's pre-disaster landmass.

## Etymology

The historical connection between the name "Harscod" and the landmass it now designates has roots in the British culture of the 20th century.

Prior to the devastating effects of the Epoch Event, this expansive continent was more commonly known by its traditional designation, Eurasia, which signifies the combined regions of Europe and Asia. However, between 1960-1978, the term "Harscod" gained traction in the United Kingdom as informal slang predominantly for much of Europe and certain areas of eastern Asia. This nickname can be traced back to the Harsish people, a group of British travelers from the 1600s. According to popular accounts, these travelers embarked on journeys across the entirety of Eurasia and established a unique tradition: in every town they visited, one member of the group would marry a local resident. This practice is believed to have introduced at least one British lineage in each corner of the continent. Over time, this widespread integration was humorously linked to England's extensive colonial influence across the globe, and the term "Harscod" became a part of the cultural lexicon.

In the aftermath of the Epoch Event, as sanctuary cities began to adopt and integrate more English cultural elements, the name "Harscod" became the widely accepted term for the reshaped Eurasian landmass.
Sanctuary Epoch Event

The **Sanctuary Epoch Event**, colloquially known as the **Epoch Event**, stands as one of the most cataclysmic natural disasters in recorded history, dramatically altering the Earth's geography. This event resulted in widespread flooding across the continents, leading to the formation of a predominantly desert-covered supercontinent. In the wake of this disaster, humanity's need for protection and survival culminated in the construction of Sanctuaries—massive fortified cities encased within colossal walls.

## Cause

The prevailing theory proposes that the Epoch Event was triggered by the close passage of a celestial body, specifically a long-period comet. Named Talman's Comet, this cosmic entity entered an unprecedented near-Earth trajectory, exerting significant gravitational influence that disrupted ocean tides and possibly other geophysical systems. Despite its many precedents of harmlessly bypassing Earth, its last approach, notably closer and approximately 1000 years after the previous one, had catastrophic consequences.

During its week of closest approach, or perigee, the comet was reported to emit a distinctive red glow, casting an ominous hue upon the planet's surface. This phenomenon led to its alternative moniker, the Red Sky Comet. The initial day of the comet's perigee, documented as 31.Ventara.0 E.S. in the Sanctuary Calendar, marked the beginning of the disaster.

## Aftermath

The subsequent period following the Epoch Event is characterized by scant and fragmented historical records. However, it is widely acknowledged that Earth underwent rapid and severe ecological transformations over the span of several months. These drastic changes caused the downfall of existing human civilizations, thrusting societies into turmoil and disarray.

Amidst this chaotic era, the concept and technology for creating Sanctuaries emerged. Between 50 to 150 years after the initial disaster, the first Sanctuaries were established, heralding the commencement of the Sanctuary Age. These fortified havens offered refuge from the harsh new world, becoming the cradle for the reemergence of organized human societies. The ingenuity behind Sanctuary technology remains a pivotal point in human adaptation, signifying a revolutionized approach to living in a post-catastrophic Earth.
The Sanctuary Wiki

**Welcome to the The Sanctuary Wiki!**
Articles related to the fictional science-fiction story, The Sanctuary.

In the wake of a devastating calamity, the Earth teetered on the brink of apocalypse. Continents converged, and vast oceans consumed the lands, giving way to an endless desert marked by venomous sandstorms, extreme climates, and strange creatures. To shield themselves from these relentless elements, the remnants of humanity took refuge behind towering walls, establishing enclaves known as Sanctuaries.
Ignicius

## Domain of Ignicius

The **Domain of Ignicius**, also known by just **Ignicius** or **Ignis**, is a modern Sanctuary nation created around 400 E.S. The domain is ruled by Monarchy, with King Calvert Von Lux II being presiding King. The Sanctuary is the largest by landmass, with its walls surrounding a nearly 1.2 million km^2 area, at just over 8000km in total length. Ignis is well known for its technological advancements compared to other Sanctuaries as well as its complicated social divide due to its location within a particularly hazardous area of the Wildlands.

## Geography

Ignis is located on a flat desert plain at the North-Western tip of the Harscod continent. The relatively flat region is prone to much more intense Sandscourges as well as thick fog layers that blanket much of the ground most of the year. It is due to this fog that most citizens of middle class and above live on Stacks—tall towering structures that act as vertical cities which begin above the cloud layer.

## Government & Military

Ignis is ruled by an absolute Monarchy, the Lux family, from the capital city which is located in the direct center of the Sanctuary. Operations of the Sanctuary and its citizens are handled by ministers appointed by the King, while defense is handled by the Ignis Armed Forces (IAF). The IAF are responsible for defending the Sanctuary from threats beyond the walls, and also maintain the walls themselves. The walls are maintained by the Wall Engineer Brigade, a section of the IAF.

Inside the walls, the capital is defended by the Royal Guard which is a separate entity from the IAF. The Royal Guard has a subdivision called the Peacekeepers who act as deputies and police within Stacks and in towns on the surface. The King and royal family are directly protected by a division of the Royal Guard, the Blood Covenant, who are an elite group hand picked from the Royal Guard during a selection examination. The Blood Covenant are under direct command of the King, making them the highest titular rank in all branches of the military.
Sanctuary Calendar

The **Sanctuary Calendar** (S.C.) is a calendrical system established after a cataclysmic event that rendered Earth a desolate wasteland. Developed approximately in the year 1984 of the Gregorian Calendar, it marks the epoch when humanity began to unite and construct massive, walled-in societies known as Sanctuaries. The calendar system is used within these sanctuaries and by historians to record dates in a standardized format.

## Overview

The Sanctuary Calendar was created as a symbol of a new beginning for the remnants of humankind. It reflects the societal restructuring and technological advancements that occurred within the sanctuaries. The calendar is divided into ten months, each varying from 35 to 36 days, resulting in a 360-day year. This design serves to simplify timekeeping and reflects the sanctuary society's preference for order and symmetry, which is also evident in their brutalist architectural style.

The epoch, or starting point, of the Sanctuary Calendar, is designated as 0 E.S. (Epoch of Sanctuaries), which corresponds to the year the first sanctuary was established. The years preceding this event are labeled as Ante Epoch (A.E.), counting backward from 0 E.S.

## Calendar Structure

### Months

The Sanctuary Calendar consists of the following ten months:

1. Solara
2. Aquaia
3. Ventara
4. Terrana
5. Machina
6. Protectora
7. Vitalia
8. Histora
9. Innovata
10. Unitas

Each month has either 35 or 36 days, with the longer months occurring at the beginning of the year.

### Leap Year

Every fourth year in the Sanctuary Calendar is a leap year, during which an additional day, known as the Day of Remembrance, is added to the end of the month of Unitas. This day is a time of reflection on the past and honors the struggle humanity endured.

## Usage

The Sanctuary Calendar is used primarily within the sanctuaries themselves but has also been adopted by many of the outlying communities in the Wildlands. It serves not only as a method of timekeeping but also as a cultural emblem of the era of sanctuary governance.
Хиро Тэйкер

Хиро Тэйкер - зверолюд, ранее путешествовавший, оказавшийся не в то время не в том месте, по итогу оставшийся в Крипте на попечении и обучении Стражи.

## Биография

### Неизвестная деревня, ранний период

Хиро родился в небольшой деревушке. Имея необычную внешность, сразу стал " изгоем ". Люди пугались, окликивали его по разному, однако трогать его никто не смел до достижении 12-ти лет. Пусть мальчишка и пытался красить себе волосы, шерстку, но никаких результатов оно не приносило. В 12 лет Хиро было приговорено изгнание из-за вида " демона ", однако по просьбе матери к лидеру, мальчишка остался в деревне еще на 3 года, но не имея сладкую жизнь. Имея плохую репутацию, люди относились к нему явно не хорошо. Множество косящих взглядов, недовольное цыканье, выкрики в его сторону.

### Неизвестная деревня, поздний период

В 15 лет мальчишку изгнали из деревни, как собственно и обещали. Являлось ли это своеобразным снятием оков от призрения, сложно сказать когда тебя выгоняют на режущий холод, который не щадил ни одну душу в ближайших округах.

### Настоящее время

Тот скитался по разным деревням в течении полугода, переходя из одну в другую, дабы не быть пойманным за воровство. Единственный навык, что позволял маленькому хорьку прожить свою судьбу и не быть поглощенным ею же.

Пока одна большая деревня, с выделяющимися домами, большими складами и прочим, не стала его конечной остановкой. Или же нет?

## Характер

Хиро - раздражающий ребенок. Однако если говорить в серьез, то можно описать его как подростка, что часто привлекает к себе внимание своим озорным характером, стараясь выкрутиться из любой ситуации или избежать.

Порой бывая противоречивым самому себе, говоря одно - делая другое. Хиро довольно шумный на людях, любит различные побрекушки, необычные вещи. Глупый, недоверчивый. Но все знают обратную сторону медали.

## Каноны

Небольшие мягкие ушки, длинный хвост и лапки, что позволяют ему без проблем передвигаться по снегу.

## Способности

### Преимущества

* Paws. - Имеет повышенную скорость передвижения.
* Не получает урона от ягод

### Слабости

* Аллергия на рыбу. - Поедая рыбу накладывается эффект тошноты на 10 секунд.
* Маленькостб. - Имеет всего 7 сердец.
Vegus Minima

Jotun Empire started reclaiming this planet around chapter 73

## History:

Vegus Minima was one of three planets that had been occupied in the Vegus solar system, and was the smallest one. The other was called Vegus Magnum and was the largest, while the world that humans in that solar system had originated from was called Vegus Prime. Humans lived a more nomadic life now, forming temporary villages or towns for a few years at most before stronger zombies would notice them.

## Connection Making Process:

### Preparation:

Lex was dressed in a tracksuit with a synthetic spirit armor under his shirt, and next to him was his backpack. Strapped to his left leg was a military knife with a spirit formation engraved into it that would allow it to heat up when used, making it easier for it to pierce and slice through things. The armor could block basic attacks from an early Qi training cultivator, and was great at blocking sharp attacks below that level. He also kept enough rations to survive for a week. Just to be safe, he also bought himself two bottles of Botlam Dew, in case he got injured. He had already put on the Bathroom Slippers, the item that would protect him from environmental damage when traveling to a new planet in case he forgot to equip it when he left. His Fancy Monocle had its database further updated using the Bluebird Portal, and he had already equipped that as well.

### Procedure:

Lex has to spent at least 24 hours there. He fought with a lot of Zombies there at first. Then hid somewhere for sometime after getting injured. After some rest he continued hunting more Zombies. His synthetic armor was getting weary with time. Somewhere along the way Lex lost his knife too. After some time he had to hide again because of giant mutated lion which was rushing in his direction, being chased by what looked like a giant ten feet tall zombie. He hid somewhere at this point he had lost almost all his supplies. He slept for some time again. After 24 hours it got successfully connected. He left for Earth.

*Midnight Inn Update: World Vegus Minima connected! Access available!*

*Quests completed before connection: 3*

*Rating: C-*

*Host Reward: Serene Whistle, Trials*

## Cultivation:

Theirs was a civilization based on technology, which seemed to be much more advanced than that of Earth. They had no cultivation system in the sense of the cultivation that was followed on Earth; they used to grow their strength via genetic enhancements, and then used spirit energy to further strengthen their genes. During Zombie invasion. No longer able to rely on advanced technology, the people now relied on what was called zombie cores, found in the brains of zombies, and used its special nature to strengthen their bodies.
Regal Embrace

A cultivation technique carried by a specific being in the universe as a part of his collection. Regal Embrace let’s the cultivator build an impenetrable defense which can take head on attacks even from those at a higher cultivation level. After certain accomplishments in this cultivation technique, the cultivator can stand there and embrace his enemies attacks. At it’s highest level it can allow its cultivator to survive even the destruction of a universe.
Jenna Marquesas in Funny Little Vote Vote

## Before the Game

Jenna's Season 1 Image

Jenna Marquesas was a participant in the first edition of Funny Little Vote Vote. She was designed by Jenny, who curated the first cast of the series.

## During the Game

Kashindi was allocated onto the Fish Team, losing and becoming vulnerable for the first two eliminations. Jenna was not received by the voters well, getting the least amount of likes. Jenna was also in the top 3 for dislikes, only behind the two most divisive contestants on the team, Greek Letter and Lisa.

The Fish Team was UFE again, putting Jenna in more danger than before since the contestant with the least amount of likes would be eliminated. Jenna surprisingly survived the vote, with Jane Louise getting 1 vote less than Jenna, causing her demise.

Jenna was able to be safe for one vote before being put up against Dishwashing Liquid Version 2, Donald, and Kashindi. It was believed that either her or Kashindi would be eliminated, and sure enough, Jenna received less than 10% of the likes, which was way behind the other three contestants. The dislike vote was a lot closer, with the top 3 within 5 votes of each other, but Jenna was the person with the most dislikes, ruling her out of the game into 9th place.
Sanctuary

A man standing below a sanctuary wall.

A **Sanctuary** refers to a fortified region, enclosed by towering walls designed to protect its inhabitants from the perils of the Wildlands. These formidable structures were erected in response to the catastrophic events of the Sanctuary Epoch Event in 0 E.S., standing as the last strongholds of human safety. The size of these Sanctuaries varies significantly; some encompass just a single city, while others protect vast landmasses. The heights of these protective walls range from 40m to a staggering 200m.

The origin of the advanced technology used to construct the Sanctuaries remains a mystery. Inside these sanctified domains, various governance structures have emerged to oversee the residents. Autocracy stands out as the most prevalent form of governance.

## History

Sanctuaries first emerged somewhere within the years 50 to 100 E.S. following the Sanctuary Epoch Event. Historians theorize the technology was created when humans first discovered Protolite, a rare high energy crystalline material that fuels Sanctuaries today. However, the enigma lies in the fact that, during those early years, humans lacked the advanced technological means to harness and process Protolite's immense energy.

This gap in technological advancement gives rise to numerous theories and speculations about how early humans could have accessed or utilized Protolite, with some suggesting external intervention or a now-lost ancient method. The true origin of this capability remains one of history's greatest mysteries.

## Notable Sanctuaries

* Ignicius: The largest and one of the most powerful Sanctuaries to exist, ruled by a Monarchy.
* Vermouth: One of the earliest known Sanctuary cities during the adolescent period of Sanctuarian development.
The Midnight Inn/Midnight Events

Here will all the events held at The Midnight.

## Prophets Convention:

This event is the one being hosted by Vera Joel. She's using almost all the MP she got from Lex to host a Prophets Convention. The event was planned for a couple of months later. The curious thing was that to attend the event, an attendee would need to first deliver the correct password. Yet the marketing for the event, as well as the password, were only to be published a day after the event was already over. He supposed only those who were able to divine out the event beforehand could attend, thereby automatically proving their abilities.

1. ↑ Chapter 698
Arrays

Similar to how spirit techniques used spirit energy to give rise to different effects, and talismans used spirit energy as well as the complex science of spirit engineering to give birth to seemingly magical results, arrays used natural treasures and spirit treasures to have different effects over a certain piece of land. By arranging treasures, or array flags (spirit treasures that served a single, very specific purpose) in a complex design one could arrange an array that served various purposes. It could be a protective array that stopped incoming enemies or attacks from entering an area. It could be an attacking array that attacked enemies with it. It could even be a spirit gathering array that gathered spirit energy from the atmosphere and filled the area of the array with concentrated spirit energy – a boon for cultivation. In short, it could have various effects and all depended on the user’s purpose.

1. ↑ Chapter 66
Lex Williams/Status

That's status on Chapter 62

Name: Lex Williams

Age: 23

Sex: Male

Cultivation Level: Regal Embrace Body Tempering Stage 1

Health: Suboptimal (enlarged brain tumor), crippled right hand, bruised torso, bruised legs

Midnight Points: 17,961

Midnight Inn Level: 3

Inventory: Bathroom Slippers, Self Defense Butter Knife, Host Attire

Quest: As the most renown Inn in the universe, the Midnight Inn does not only host the rich and the powerful! Setup and develop the Pro Bono wing of the Inn and accept your first Pro Bono guest!

Remark: Keep working hard! If you raise your cultivation high enough, one day you’ll be able to cast illusions to make yourself look better.

Remark: Your YouTube history is more embarrassing than your internet search history!

Remark: Your back has more hair than your chest! Please indulge in some selfcare and don’t humiliate the Midnight Inn!

1. ↑ Chapter 7
2. ↑ chapter 2
3. ↑ Chapter 4
The Midnight Inn/Workers

## Workers Benefit:

* The Innkeeper will have to provide them with an employee residence.
* The employee can choose to live in the residence permanently or travel back and forth between their world and the Inn, but either way they must have one.
* The employee can also never harm you, in any world, but you can also not harm an employee or ask them to perform a task that will kill them.
* You can only give them orders related to the position they are filling, and anything else you tell them to do will be a request that they can turn down if they so wish.
* You also have to pay the employee in MP, and their salary will be based on their cultivation level as well as position and result during the test.
* If you are unable to pay your employee at the end of every month the system will instantly kill you. There is no such thing as credit when it comes to the system.

Following are the workers of Inn.

### Workers:

* Gerard
* Mary Jane
* Velma
* John
* Harry
* Galactic Sovereign turtle
* Doe
* Ramsey (Chef)
* Z
* Gardener for Green House
Igishima

## Work Given to people:

Father Henry and his colleagues worked directly for the Lord Protector, and were given tasks that helped keep their country vibrant. After asking a few more questions, Lex came to the conclusion that the Lord Protector of Red Nation might not actually be a beast, but some kind of spirit plant that had gained sentience. That was because all the priests of Red Nation were tasked with taking care of all the flora of the country, and often performed rituals that involved taking care of forests. From starting controlled fires, eliminating pests, spreading fertilizers, collecting or spreading seeds to many more tasks that Lex could not understand, all their actions had something to do with plants.

1. ↑ Chapter 56
Hugo Laurent

## Death Soldier:

Soldiers trained to sacrifice themselves for a cause. A lot of families and organizations cultivated them, and they were only loyal to them. But there was another way someone could get a death soldier, and that was by wielding the endless, unsurmountable power of money. Those who desperately needed money for something bind themselves to others in exchange for what they needed. The binding was done through a soul contract, which in itself was a rare item, but a very useful one as it gave the binder the power of life or death over the bonded person.

A part of the soul contract for Hugo was to explore whatever the golden key led to, but afterwards he would become Will’s body guard. Hugo’s temperament and experience didn’t really make him suitable as a bodyguard, but he was strong enough for the job and that’s all that really mattered.

## History:

A young mercenary who had made a small name for himself doing expeditions on the moon. He was considered a cultivation genius on Earth but that attracted a lot of attention. Unfortunately, the cultivation world is not a peaceful one and someone had killed the soldier’s family while he was away on one of his expeditions. He became Will Bentham Death Soldier in exchange f a promise that Will will find the one responsible for his family death. He got Golden Key and reach The Midnight Inn.

## Stay at Inn:

During his stay at inn. He used a lot its services and broke to Peak Foundation Realm. He left his room and learned about various services of Inn. He bought a bottle of Botlam’s Dew for Will and left inn.

1. ↑  Chapter 36
2. ↑ Chapter 34
3. ↑ Chapter 63
The Midnight Inn/World Connected

## Ways for Guests to come:

### The Golden door:

Currently there are 3 ways for guests to come to the Inn. The first one is through random doors that will open throughout Earth as long as there are vacancies at the Inn. There is, however, no fixed schedule for those doors opening and it’s impossible to predict where they will open. They could open at the bottom of the ocean or in someone’s closet, there’s jus no way of predicting."

### The Golden key:

e learnt was that he did not need to wait for people to use his keys, as long as they were holding them Lex could remotely activate them.

"The second way is through golden keys that you can buy from the Midnight Store. You can give them to people or leave them for people to find. It’s a one time use item that can bring one person to the Inn. "

“The third way of entering the Inn is to have been a guest once. Anyone ***who avails any of the Inns services*** receives a complimentary golden key with which they can return anytime they want. That golden key is also a one time use item. In the future, as the level of the Inn increases there will be more ways for guests to enter the Inn."

#### Purchase from store:

A key was for 100 MP and it’s price would double after each purchase and the price would reset once every week. The base price for a Golden key was 100MP, but every time he bought the key again during the same week the price would double. This double price wouldn’t count if a guest would buy a key themself from the Gift shop

## Golden Ticket:

When you tear the Golden Ticket you will get a list of a few habitable planets within the Inn’s current range, with some basic details about the planet such as the spiritual energy density, what kind of environment to expect etc. As for the details of what kind of beings inhabit the planet, you will have to find out for yourself when you visit.

The range of planets available for you depends primarily on your cultivation, the higher the cultivation the greater the range. Once you select a planet you will be transported to that planet, and will act as an anchor for the Inn to develop a connection to that planet. The connection building process may take anywhere from 1 day to 1 month to even a year, depending on how far it is. In the beginning, however, the connection process shouldn’t be longer than a week at most as your range is currently very small.

Each time you use a Golden Ticket the list shown is random. There is no guarantee that you will see all the inhabited planets in an area. But once you get connected to a planet, access across other planets in its solar system can be bought through Midnight Market albeit a little expensive.

## Worlds Connected:

Following Worlds are connected to The MIdnight Inn

* Earth
* Vegus Minima
* Nibiru
* Frigra
* Tilaiya

1. ↑ Chapter 78
Will Bentham

## Appearance:

According to Jimmy, He was skinny and wrinkly and had veins showing all over his body. He could barely walk on his own.

## Plot:

A rare disease in his late 50's had sapped most of his strength, leaving him in very weak. He got key from Jimmy. He bought it for an initial sum of $1,000,000 then Will will do some research and determine it's total value and pay her remaining. He started looking for Death soldiers and found one by the name of Hugo Laurent and made a soul contract in return for finding the one who killed Hugo Laurent family. Will gave Hugo Laurent Golden Key. Hugo scouted Inn for the old man and he went to inn after that.

the old man introduced her to the world of cultivation. He told her the repayment that he had promised her that was worth much more than money was cultivation, for her and when he came of age, for her son.

## Body Condition:

The patient is cultivating spirit energy with an affinity that directly clashes with his body’s affinity. The more spirit energy he absorbs, the faster the rate of poisoning! The only way to treat the patient is to completely dissolve his Foundation realm and then use the Recovery Pod to slowly heal him. It is recommended that the patient also drinks Botlam’s Dew immediately following the dissolution of his Foundation to prevent dying before recovery can begin! Patient is on the verge of death. Will has a special body that has affinity with water but he was practicing at technique which gives Fire affinity. That was reason of his poisoning.Hugo helped him dissolve his technique and Will started cultivating again after that.

1. ↑ Chapter 64
2. ↑ 2.0 2.1 Chapter 65
Brandon Morrison

The couple were both very free spirited people. They wore their hearts on their sleeve, weren’t afraid to show exactly how they felt and did exactly what they wanted.

## Trivia:

* He has a habit of making Tattoos on his body.
* He made changes in his cultivation technique inspired by Animes.

1. ↑ 1.0 1.1 Chapter 76