Tormentor

With a bristled mane and glistening eyes, a Jolteon meets the gazes of his opponents. Separated from the rest of his team, the assailants outnumber him three to one. The leader - an Ampharos - barks at the Jolteon to surrender. In one move, the Jolteon paralyzes the two Raticate lackeys. This earns only the slightest of a frown from the Ampharos, still demanding a surrender from the Jolteon even as his lackeys lay slumped on the ground, paralyzed and useless.

The Ampharos charges forward, unleashing a move of her own. The Jolteon, unable to dodge the incoming Bulldoze, is thrown back against the terrain behind him. Wincing, he claws his way to his feet. Once more, Ampharos demands surrender. The Jolteon uses Thunderwave on the Ampharos, leaving her slumped on the ground next to her lackeys. Cackling as he traipses by, he responds with only one word:

Never.

## Sadistic and Deranged

Society often views tormentors in a negative light. What kind of loving Pokemon afflicts such pain? Often, the answer is a Pokemon that has once felt their own great pain. Though some Tormentors do lash out at the Pokemon around them, the vast majority are well within capable of thriving in a community, with some even joining Rescue Teams and fighting on the behalf of others. Despite this, there are still Pokemon in the world who look at tormentors with disdain, seeing them only as deranged barbarians hurting as many people as they can.

In truth, tormentors only appear wild and untamed. It takes a great amount of discipline to wield such a dangerous ability after all. Tormentors tread a fine line between sanity and savagery, a line that once crossed is difficult to return from. It would be easy for a tormentor to harm a companion, and even the best tormentors can slip up.

## Harsh Punishment

A Pokemon who crosses a tormentor will quickly regret that mistake. True to their name, tormentors possess the ability to torment their opponents, intensifying their pain and agony. The specialty of a tormentor takes the form of afflicting harsh Status Conditions upon their enemies. Status Conditions afflicted by tormentors last longer and hurt more. Accomplished tormentors can ignore type immunity to Status Conditions, and even apply Status Conditions using moves that don't normally cause them.

## Creating a Tormentor

When creating a tormentor, consider the circumstances that caused your character to choose such pain. Are they a Pokemon with a dark past, bent on a goal and willing to accept anything that will lead them to that goal? Or are they one of the few loose cannons that roam the wilds, giving tormentors a bad reputation?

How does your character feel about being a tormentor? Do they take to it gleefully or do they begrudgingly accept it in order to accomplish some greater task? Do they use their skills freely or do they restrain them, using them only when necessary?

# Profession Features

### Masochism

Starting at Level 1, you can now use an Action to bypass the Constution Saving Throw needed to overcome one of your Status-Afflicting Moves at the cost of also afflicting yourself with the same Status Condition with the same strength, duration, and added effects if any. This ability has a range of one tile including diagonal, and cannot be used if you already have a status condition. Has 3 + (WIS modifier) charges (minimum 1 charge) and replenishes on a Long Rest.

### Bonus Move

Starting at Level 1, and again at Level 5, Level 11, and Level 17, learn a move from the following list. These moves do not replace previous moves you have learned, but must be prepared before dungeons just like your other moves.

Confuse Ray, Grass Whistle, Poison Gas, Poison Powder, Sing, Sleep Powder, Stun Spore, Swagger, Will-O-Wisp, Yawn

### Sadism

Starting at Level 2, the Constitution DC for your Status Afflictions increases by +1. This bonus increases again to +2 at Level 6, +3 at Level 12, and +4 at Level 18.

### Lasting Sting

Starting at Level 3, as a bonus action you can expend any number of charges of this ability to increase the duration of your next Status Affliction by one turn per charge. If your next Status Affliction affects multiple targets, the added duration applies to all targets hit. You start with 3 + (WIS modifier) charges (minimum of 1) and gain 2 more charges at Levels 7, 9, 13, 15, and 19. These charges replenish on a Long Rest, or during a Short Rest you may expend 30 BP to regain 4 charges.

### Enhanced Duress

Starting at Level 4, as a bonus action you can expend a charge of this ability to strengthen the Status Condition of a target up to three tiles away. The target must already have a Status Condition. A Paralyzed target loses half of its movement rounded down, a Burned target takes a -2 penalty on rolls using STR, a Poisoned target becomes Badly Poisoned, a Confused target will roll with disadvantage on their attacks, a Frozen target uses a full Action instead of a Bonus Action to thaw, and a Sleeping target can no longer use Snore or Sleep Talk. Start with 3 + (WIS modifier) charges (minimum 1), increasing by 1 charge at levels 8, 10, 14, 16, and 20. Charges replenish on a Long rest, or during a Short Rest you may expend 30 BP to refresh all charges.

### Muscle Memory

You're so adept with status ailments that now you can afflict them without even trying. When using damaging moves that cannot normally cause Status Ailments your opponent must roll a DC 10 CON save or be afflicted with a Status Condition based off of the move's typing. This DC scales with Sadism, but not with WIS modifier.

### Wide Range

Starting at Level 11, when you successfully afflict a target with a Status Condition, you can choose to also make another target adjacent to the original roll a CON save against your DC or be afflicted with an identical Status Condition. Starting at Level 18, you can choose two additional targets instead of one.

### Specialized

Starting at Level 17, you can ignore your target's type immunity and abilities when using moves that afflict Status Conditions. Damage from moves is still mitigated by resistance and immunity. This ability does not allow you to ignore immunity due to weather effects or items.