Zaxxan

The Zaxxan were created by the one the only, TUM

## Description:

The Harsh terrain of the Zaxxan has left them isolated from the rest of the world, leaving no one to spread their scientific discoveries to. The Zaxxan decided that the only way to get to the other tribes was to conquer them. The Zaxxan start with a "Simple Machines" tech that gives them a powerful crossbowman.

(The Zaxxan do not have any specific branch of technology, instead, they have a playstyle that makes the player want to research more techs, rather than focusing on just one branch. For the sake of scientific advancement, as the Zaxxan would say)

Helmet: Black hair

**Landscape:**

* Land: Grey
* Colour: A Darker Grey
* Cities: Skyscrapers
* Mountains: A single Imperius looking Mountain with clouds covering the top
* Forests: Green spaces with 3 trees
* Fruit: Shuba (a sugarcane type plant)
* Animal: Bacow (a cow type animal)

## Abilities:

The Zaxxan have many different techs and units that give them an edge when conquering the world. They have 3 unique units (excluding their super unit)

Simple Machines: The Zaxxan starting tech, Replaces Archery. As well as giving defensive bonuses to forests, they also get the crossbow unit. The crossbowman has one tile more range, and does more damage, but has less defence (This would be because a crossbow takes forever to wind up, so when an opponent attacks them, the crossbowman would have to hastily wind up their crossbow.)

Gunpowder: Replaces Smithery. This tech gives the Zaxxan two things, the Arms dealership (replacing the forge) and the Musketman (Replacing the swordsman). The Arms Dealership works just like a forge (+2 population for every mine in the city), however it also gives 1 star for every unit trained in the city it is in (Once you train a unit, you get 1 star). The Musketman is a melee unit (Just like how it is in the civilization games), it also has the same strength as a swordsman (Maybe slightly stronger, idk). However, it has the ability: Tactical Advancement. It allows them to move 1 space after killing a unit (meaning that after they kill a unit, they will move to the spot where the unit they killed was. Then they can move another space if the player wants them to. This allows them to kill a unit defending a city, and then march towards that city, making room closer to the city for another unit)

Chemistry: Replaces Mathematics. Allows for the creation of the Factory (Replaces the sawmill) and the Cannon (Replaces the Catapult). The Factory works differently from the sawmill. It still gives 1 population for every lumber hut. It also gives +1 star for every Farm and windmill level in the city. The Cannon Has the same range as the catapult, but is slightly weaker. Instead, it has the "Splash" Ability that the Elyrion Fire Dragon has. (For Strategic purposes, you can attack the unit garrisoned in a city, and attack all the surrounding units, then use your musketmen to essentially "Push back" the enemy forces, and take out the rest with crossbowmen, and use your factories and arms dealerships to give you the economy to produce the amount of units you need)
Super Unit:
Gun. A Giant with a pistol. It has the persist ability, meaning that it can attack multiple enemies at once. However it has a lower health than a normal giant.

## Trivia:

Shuba is an artificially made plant with a sweet taste, It is usually used as a sweetener for cloud vapor from their mountains.