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Black Future '88 Wiki

Welcome to the *Black Future '88* Wiki
the *Black Future '88* compendium by the players, for the players.
We are currently maintaining 308 pages (14 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Basics

* How to play
* Characters
* Weapons
* Enhancements
* Shop
* Enemies
* Bosses
* Skymelt
* Game support

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Participate
Have a page you'd like to add to the Black Future '88 Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

* Adding content
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Video

Images
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Links

* Official site
* Facebook
* Twitter
* Twitch
* SUPERSCARYSNAKES
* Good Shepherd Entertainment
* Surefire.Games

About

The world is reeling from a nuclear cataclysm, created by Duncan, the tower architect. The First of his bombs fell in the summer of 1988, and by December they had blacked-out the sun with endless rain. We decided to stop keeping time after this, and it’s been 1988 ever since. Everything that lived through the initial attack will die in the extreme floods that followed. These are the times after, where there are no more months, or even weeks…everything is measured in minutes left to live.
Take on the mantle of one of the last remaining misfit survivors, and fight your way to the top of the tower to kill the architect and stop the endless nuclear rain. Ascend to die, and die to survive.

**Developer:** SUPERSCARYSNAKES**Publisher:** Good Shepherd Entertainment and Surefire.Games**Engine:** Unity**Genre:** Action roguelike**Mode:** Single player, Split-screen coopPlatforms and Release dates
November 21, 2019

News
OST Update - - 2020/10/27 16:19
Pre-Order the LP Original Soundtrack from Black Future '88 - - 2020/08/01 12:53
Black Future '88 Content Update 2 - - 2020/03/30 17:18
Black Future '88 Content Drop - - 2020/01/31 19:03
Black Future '88 patch V44.1 is live - - 2019/12/11 05:26
Twitter
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Taur Wiki/Section 3

Guides

* How to play guide for Taur
* Game support

Videos

*See more videos*

Twitter

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Imperion

**Imperion** is the warmongering galactic droid empire with massive armies invading Taurea. The **Imperion** send large amounts of Droids, Tanks and Aircraft at you at different amounts of units depending on the type of level.

## Lore

In the lore of **Taur**, the mighty galactic empire **Imperion** tries to make Taurea succumb to its forces. The Player slips into a role of a tauron general trying to fend of imperion waves of attacks, while being able to choose **only one** place of deployment, while the other get abandoned. Abandoned places get conquered, which gives Imperion more control, depending on how important of a role the place plays. This lets the general choose more wisely, which deployment zone to defend and which not.

By trying to make Taurea succumb, also seems to use its **fascist** ideology to take control of the planet.

*This article is a stub. You can help Taur Wiki by expanding it.*
Cyclone

The **Cyclone** is a Tauron aircraft which can be deployed through the Cyclone Control. Cyclones are rather slow yet durable aircraft, designed to laser down enemy aircraft and ground troops. The Cyclone behaves similarly to the Imperion Firefly by hovering around enemy troops while setting them under fire. The Cyclone has an appearance also similar to the Firefly but in Tauron style. Behind each wing is a plasma turbine located to let the aircraft be able to hover. Under each wing is a particle-beam cannon installed.

**Unit Info:**

* 250/280/310/340/370/400 Health
* 0/50/100/150/200/250 Armor
* 40/50/60/70 Damage per sec
* 4 sec Magazine size
* 4 sec Recharge time
Interceptor

The **Interceptor** is a Tauron Aircraft which can be deployed through the Interceptor Control. The aircraft is designed to mainly intercept enemy aircraft, but also can give allied ground units ground support. It engages attacks in salvos of 5 shots (10 rounds) and reloads. While reloading it tries to avoid being targeted by enemies by flying away from their targeted enemies.

**Unit Info:**

* 150 Health
* 0/30/60/90/120/150 Armor
* 10/11/12/13/14/15 Damage
* 5 sec Reload time
* 0%/100% **Interceptor Knockdown**
* 10%/20%/30%/40%/50% **Cryo-effect**

By upgrading the Interceptor with **Cryo-Shots** it gains the ability to slow down enemies by up to 50%. This enhances the aircraft's ability to maintain air superiority. The upgrade **Interceptor Knockdown** improves the Interceptor's capability for ground attacks by now being able to knock down infantry on hit.
How to play guide for Taur

*This article is a stub. You can help Taur Wiki by expanding it.*

## Basic gameplay

You play as the P R I M E C A N N O N. You begin the game on your own, as a tall hexagonal tower. You fight the Imperions, who are a bunch of mean, red, mean, empirical, mean, red meanies. The first enemies you encounter vanguards, and marauders. They both get stabby when close and shooty when far. The marauders are more tanky and slower. You may also see thrashers. They have rocket launchers. Kill them first.

Cores are for building; Gems are for research. There are 3 types of each, which are self-explanatory. Resources get better the closer they are to red. Massive (orange) cores are useless if you want to win on wave 50 and can be traded to the rebels for cores. You can build during missions, and have three slot types: Standard, large, and massive. Standard slots are for most towers, but in ideal play they are for Guardians, Cyclones, Talos-s and Rangers. You have 60. Large slots contain Aegises, SAM sites, and Strikers. You have 8. There are 4 massive slots in the corners of the Taur base, which can contain Decimators or Obliterators.

## Controls

mouse moves camera, L-click to fire, R-click to zoom, F is secondary, space to build, abilities can be bound to Q W E - A S D in the Tab menu (where you select weapons), Shift enters air mode which aims at the level of aircraft cruising altitude allowing you to lead fighters, other aircraft you can just aim directly at.

## Tips and tricks

Cyclones deal the most DPS of any small towers (besides rangers and guardians).

The starting primary is fine, it's not worth upgrading (reforging is worth it later but hold off until you're comfortable with your resources). the starting secondary is useless, get cleaver.

Guardians are capped at 60, rangers are at 36. Don't buy multiple Aegises.

Don't put your Aegis in the top left, that gets it beamed during the boss fight.

Shield charge and time stop are the only really "useful" abilities.

Rebels:
Scout - Useless, deals nearly no damage and normally +10% damage isn't useful.
Grenadier - Can't shoot up, low range. useful in skyfall, otherwise not really.
Gunner - Shoots up, peppers swarms. Useful, but not amazing.
Specialist - Knocks down enemies, deals AoE damage, has good damage, generally accurate. The best boy.
Commisar - Useless in non skyfall until you get the charge breaker upgrade, at which point becomes essential to not destroying your defensive line.
Stalker

**Stalkers** are hard and really annoying enemies. They shoot from a distance with deadly accuracy at infantry and structures. They are appear to be a larger Vanguard with spikes on the red centre of the bot. **Stalkers** are also one of the five large infantry currently in the game. Behaviour: They will become invisible with a slight distortion of the area behind them, **Stalkers** will then shoot revealing themselves with a red flash and move closer to the Prime Cannon slightly. Moving to the side and hiding before shooting again and repeating the process until killed or close enough to attack Tauron bots. If survived long enough the Invisibility will were off.

* 200 health
* ?? damage
* long reload
* slow speed
* Invisibility

Tips
Kill these **Stalkers** as fast as possible and stop them from shooting too much because the shots cannot be stopped and will do lots of damage if left alone. They will stack up and do a lot of damage so kill as fast as possible and stop them from killing structures and Guardians.

--Random Person1921
Forge

The **Forge** is used to reshape the quality and damage of your Prime Cannon weapons. Reforging a weapon randomly changes its quality and damage, for better or worse.

Each time a weapon is reforged it ranks up, slightly increasing its minimum and maximum damage potential.

The maximum rank for a weapon is 10 (X), but it can be reforged an infinite number of times as long as the needed resources are available.

*This article is a stub. You can help Taur Wiki by expanding it.*
Marauder

Group of Marauders ambushing the prime cannon

The **Marauder** is a basic Imperion enemy encountered in the first levels of the campaign and is also the most common enemy. It is the basic enemy along with Vanguard, the second most common enemy. The **Marauder** is Imperion and will be knocked down from explosions and from some Prime weapons. The **Marauder** is also dropped out of the Sky Bringer and the Imperion flagship. The **Marauder** rolls toward the Prime Cannon with a normal speed with 2 guns on the sides of the wheel type body. If it sees a Guardian or a Ranger nearby it will holster its guns and bring out blades. It will then approach and charge at the unit seen and proceed to fight in melee combat. Behaviour: Will walk toward the Prime Cannon and once close enough will begin circling and firing at the closest Tauron.

*Tips:*
The **Marauder** is weak to explosions and other large area of effect damage. The way to kill them easiest is to upgrade the Prime Cannon weapon **Punisher** to one shot the Marauder or to fight in Space. If you fight it in space, it will fly off the map from being knocked of the map. Another way to efficiently kill them is to get Guardians to stop them while explosives kill them.
Brute

The **Brute** is a large Imperion bot that show up past day 8 of the campaign. It is a tough bot used to tank damage and shoot from a distance and close up. It is melee focused but can shoot from a gun on it's back and holds a large hammer. It can attack in melee knocking back multiple Units when attacking. Behaviour: Walks toward the Prime Cannon until in range of a Tauron unit, the gun is independent and can fire while attacking and walking.

* 200 health
* 400 Armour
* ?? damage

Tips
Just shoot it away with a knockback gun, it is too slow to get close but if it does it can do a lot of damage. Be extremely careful in space where each attack will send Guardians flying away. **Brutes** you do need to be aware but do not need much concern because they are not the most damage and rather attack Stalkers and Fire Bearers.

--Random Person1921
Weapon

Weapons can be acquired from the following:

* Opening chests
* Killing enemies
* Bought from the Shop
* Some weapons can only be obtained by Synergies

There are about seventy **weapons** available for players to use in *Black Future '88*.

*This article is a stub. You can help Black Future '88 Wiki by expanding it.*

## Notes

* Whenever certain weapons drop onto the floor, it has a chance of firing; bullets fired in this way *will* consume ammo in the gun, and will deal damage to enemies it contacts.
Guardian

The **Guardian** is a Tauron melee focused droid. It is great at fighting any Imperion that get too close to the Prime cannon. It is summoned by the Guardian command structure that summons 2/4/6/8/10 depending on the upgrade of the control. The guardians hold a small shield that can absorb small arms fire of Marauders and Vanguards. It has a spear that is good at fighting close range and with an upgrade they can throw at a small range for 25 damage. The max amount of **Guardians** you can have is 50 to make a full circle around the Prime Cannon. **Guardians** are weak to Stalkers and long range damage but especially Berserkers and other large Imperion forces. Behaviour: Will form a circle around the Prime Cannon and reinforce any thing that dies with the hole away from the closest enemies.

Guardian stats

* 100-150 health
* 50-100 shield
* 0-100 armour
* 15 damage--Unsure about the Stats, feel free to upload image.

Tips
Be careful of Skyfall space maps because the **Guardians** if off the ground will die and the Imperion will get through. **Guardians** will also be very good against Hellrock or Imperion Flagship because they keep the large amounts of small Imperion in tight small areas.

--Random Person1921
Sky Bringer

The **Sky Bringer** is a huge Imperion Aircraft with a few attacks it can do. It has 2 attacks, cannot do the other attack when doing one. The **Sky Bringer** is tough as nails and has Armour, Health and Shield. It shows up past day 16/12(Unsure witch), it has a total health bar of 2750. The **Sky Bringer** is a huge Aircraft with 2 small rotating blades and a hangar bay filled with troops(Foreshadowing). Behaviour: It will come in with a Shield active and firing 2 small miniguns hitting close to the base of the Prime Cannon and finishing past it, First attack. The **Sky Bringer** will then turn on it's side and unload troops by throwing them off and onto the ground. It drops Marauders, Vanguards and all other non-tank Units.

* 1000 Health
* 750 Armour
* 1000 Shield

Tips
The best way to kill **Sky Bringer** is with the Obliterator Structure. With upgrades the Obliterator will bypass the Shields and leave the Aircraft with 250 health and full shields. Targeting it works best to kill it before troops unload, it drops Stalkers so you want the least of those getting out.

--Random Person1921
Scorpion

The **Scorpion** is a weak tank with a strong shield that shoots lasers. The **Scorpion** is strong support Unit due to the large area of shield it protects. Like all other Tanks it is dropped into the battle field through a Helios and also the only tank with a shield. It is a triangular shaped tank that hovers over ground and floats toward the Prime Cannon. Behaviour: Will go forward into the base and circle around the Prime Cannon when close enough.

* 600 shield
* ??? Health
* ??? Armour
* ??? Damage

Tips
Kill the Helios before it can drop the **Scorpion** killing it. Another way to kill it is to destroy it before it's shield can form. Tanks are generally hard to kill post dropped. The *Railgun* is good at sniping it when forged to a high amount.
Aircraft

**Aircraft** can be created in Taur to fight off enemies. They are spawned by a standard Structures called controls, they can summon 5 different types of allies. The 3 Tauron **Aircraft** you can build are the Spectre, Interceptor and Cyclone.**Aircraft** can fly over all terrain and is not affected by map or biome. There are 9 flying craft currently in the game.

**Imperion**

* Scarab
* Stingray
* Firefly
* Firehawk
* Sky Bringer
* Overlord

**Tauron**

* Interceptor
* Cyclone
* Spectre

Some things can only hit these **Aircraft** such as the SAM Site Structure, the Havoc Prime Cannon weapon and more. **Aircraft** have a 30% chance to explode when killed or they will burn and crash, if shot while crashing has a chance to explode the **Aircraft** excluding the Sky Bringer.

*This article is a stub. You can help Taur Wiki by expanding it.*
Cyclone Control

The **Cyclone Control Structure** is a standard structure, which deploys a Cyclone gunship at the start of every battle when built. Cyclones are slow but durable aircrafts, equipped with dual particle-beam cannons.

**Structure Info:**

* 100/140/180/220/260/300 Health

* 1 Deployed Aircraft

Structure health can be enhanced by upgrading Beryllium Plating.
Striker

Striker shooting Marauder

The **Striker** is a large Structure, which is armed with a heavy tri-cannon. The non-upgraded version shoots basic 3 round with good range and damage.

**Structure Info:**

* 200/300/???/???/???/500 Health
* 135/???/???/175 Meters Range
* 8/?/?/?/?/4 Seconds Recharge Time
* 3/4/5/6 Max Ammo

The large turret is able to aim at both air and ground target with high accuracy.

## Shattering Shot

The Striker deals the effect ***Shattering Shot***, when upgraded. It causes all Striker turrets to shatter enemy armor on impact, increasing their ranged damage taken for a short duration. The effect is really similar to the ***Expose Weakness*** effect recieved from the **Ranger** rebell unit and also pairs really well with other defensive turrets and ranged units.
Bombers

While Bombers do spend a a bit of time flying instead of actually bombing they still pack a punch have a good blast radius and do well with certain setups. Bombers apparently do 200 damage per bomb and help for both skyfall and invasions. They can do well against scorpian shields and fairly well with other types of tanks but are less accurate when it comes to smaller targets or fast moving targets, this makes them less affective with vangaurds and hellions. they are however better than artillery in most circumstances. Bombers have an infinite range because they can fly anywhere and can weaken enemy armys befor they even get to you and obliterate litterally everything within the bombs blast radius (as long as it's infantry). this makes them significantly better than artillery and can even act as targets for air raids to help your interceptors and ground forces, and even then the enemy has to later destroy the tower. With all this in mind it also makes them better than hydras epecially combined with interceptors. They also are the air craft with the 2 most hitpoints of any type in the game making them good bait and helpful in late game invasions because they lasted. All in all bombers if used correctly are actually extremely op considering they can take out any infantry with in it's blast and cause extreme damage to tanks. I hope this helps you in your quest for conquest. Good luck!
Spectre Control

The **Spectre Control Structure** is a standard structure, which deploys a Spectre bomber aircraft at the start of every battle when built. Spectres drop bombs inflicting massive area damage and can solely target ground units.

**Structure Info:**

* 100/140/180/220/260/300 Health

* 1 Deployed Aircraft

Structure health can be enhanced by upgrading Beryllium Plating.
228mm hlaveň pro HK G36 5.56x45

**228mm hlaveň pro HK G36 5.56x45** (G36 228mm) je hlaveň v *Escape from Tarkov*.

## Popis

Hlaveň dlouhá 228mm pro útočnou pušku HK G36 5.56x45 NATO.

## Modifikace

* Kompatibilita
* Ústí
* Plynová trubice

Útočná puška HK G36 5.56x45

Více-kaliberní tlumič plamene Yankee Hill Annihilator

Tlumič plamene AAC Blackout 51T 5.56x45 pro AR-15

Tlumič plamene ADAR 2-15 5.56x45 pro AR-15

Úsťová brzda AWC PSR 5.56x45 pro AR-15

Úsťová brzda Bulletec ST-6012 5.56x45 pro AR-15

Tlumič plamene Colt USGI A2 5.56x45 pro AR-15

Úsťová brzda Daniel Defense WAVE 5.56x45 pro AR-15

Tlumič plamene Desert Tech 5.56x45

Úsťová brzda Ferfrans CQB 5.56x45 pro AR-15

Tlumič plamene HK BLITZ 5.56x45 pro AR-15

Tlumič plamene KAC QDC 5.56x45 k přichycení tlumiče pro AR-15

3-kolíkový tlumič plamene KAC QDC 5.56x45

Kompenzátor Nordic Components Corvette 5.56x45 pro AR-15

Tlumič plamene Noveske KX3 5.56x45

Úsťová brzda PWS CQB 5.56x45 pro AR-15

Tlumič plamene SilencerCo ASR 5.56x45 pro AR-15

Tlumič plamene SureFire SF3P 5.56x45 pro AR-15

Tlumič plamene SureFire FH556RC 5.56x45 pro AR-15

Tlumič plamene SureFire WarComp 5.56x45 pro AR-15

Tlumič plamene SureFire Warden 5.56x45 pro AR-15

Úsťová brzda TAA ZK-23 5.56x45 pro AR-15

Úsťová brzda Thunder Beast Arms 223CB 5.56x45 pro AR-15

Úsťová brzda TROY Claymore 5.56x45 pro AR-15

Úsťová brzda Vendetta Precision VP-09 Interceptor pro AR-15 5.56x45

Tlumič plamene Yankee Hill Phantom 5.56x45 pro AR-15

4-kolíkový tlumič plamene pro HK G36 5.56x45

4-kolíkový tlumič plamene pro HK G36C 5.56x45

Tlumič plamene pro HK G36 5.56x45

Montážní adaptér pro ústí na Gemtech ONE

Adaptér se závitem pro SilencerCo Hybrid 46

Úsťová brzda Rotor 43 5.56x45

Plynový násadec pro HK G36
Taur Wiki

Welcome to the Taur WikiWelcome to the Taur Wiki
The guide for *Taur* written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Taur

Taur is an action-strategy sci-fi game. Control the Prime Cannon and unlock all of its powerful weapons and abilities. Build turrets, droids, aircraft and more as you fight to protect the homeworld of the Tauron droids against a relentless invasion. Will your Taur stand against the Imperion warmachine?[Read more...]

Content

* **Resources**
	+ Power
	+ Standard Power Core
	+ Large Power Core
	+ Massive Power Core
	+ Astral Crystal
	+ Stellar Crystal
	+ Prime Crystal

Featured images
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Guides

* How to play guide for Taur
* Game support

Videos

*See more videos*

Twitter

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Wiki Community

We are currently maintaining 329 pages (57 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Taur Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Spectre

The **Spectre** is a Tauron bomber aircraft which can be deployed through the Spectre Control. Spectres are slow, have a slow reloadspeed, vulnerable to enemy fighter aircraft (Scarab), but excel at bombarding hoards of enemies with moderate damage with each shot. The Bomber behaves similarly to the Imperion Stingray by slowly flying around enemy troops while setting them under heavy bombardment. The Spectre has an appearance also similar to the Interceptor but with a widened base model.

**Unit Info:**

* 200/220/240/260/280/300 Health
* 0/20/40/60/80/100 Armor
* 40/50/60/70 Damage
* 1/3 Payload
* 10 sec Reload time
10.5" předpažbí Noveske SWS N6 pro AR-10

**10.5" předpažbí Noveske SWS N6 pro AR-10** (SWS N6 10.5") je předpažbí v *Escape from Tarkov*.

## Popis

10,5"palcové předpažbí Noveske SWS N6 je vyrobeno z lehké, ale odolné slitiny leteckého hliníku. Je vybaveno 4 úchyty pro instalaci dalších zařízení a příslušenství.

## Modifikace

* Kompatibilita
* Přední rukojeť
* Montáž
* Muška
* Tactical
* Konfliktní předměty

**Compatibility**
Pouzdro závěru pro Mk47 Resolute 7.62x39

Ostrostřelecká puška Remington R11 RSASS 7.62x51

Pouzdro závěru pro SR-25 7.62x51

**Foregrip**
Vertikální rukojeť BCM GUNFIGHTER MOD 3

Vertikální rukojeť pro ASh-12

Taktická rukojeť Fortis Shift

Taktická rukojeť Hera Arms CQR

Rukojeť HK Sturmgriff

Vertikální rukojeť KAC

Taktická rukojeť Magpul AFG (černá)

Taktická rukojeť Magpul AFG (FDE)

Taktická rukojeť Magpul AFG (zelená)

Taktická rukojeť Magpul AFG (Olivová)

Rukojeť Magpul RVG (černá)

Rukojeť Magpul RVG (FDE)

Taktická rukojeť RTM Pillau

Rukojeť Stark SE-5 Express Forward

Taktická rukojeť Strike Industries Cobra

Rukojeť TangoDown Stubby BGV-MK46K (černá)

Rukojeť TangoDown Stubby BGV-MK46K (FDE)

Rukojeť TangoDown Stubby BGV-MK46K (Šedá)

Skeletová rukojeť Tactical Dynamics

Taktická rukojeť Viking Tactics UVG

Taktická rukojeť Zenit RK-1 na montáži B-25U

Taktická rukojeť Zenit RK-0

Taktická rukojeť Zenit RK-1

Taktická rukojeť Zenit RK-2

Taktická rukojeť Zenit RK-4

Taktická rukojeť Zenit RK-5

Taktická rukojeť Zenit RK-6

**Mount**
Záložní montážní lišta NcSTAR MPR45

**Front sight**
Sklopná muška KAC

Sklopná muška Magpul MBUS Gen2

Sklopná muška Magpul MBUS Gen2 (FDE)

Sklopná muška pro HK MP7

Sklopná muška pro MPX

Nízkoprofilová muška Leapers UTG A2 pro AR-15

**Tactical**
Taktické zařízení AN/PEQ-15

Taktické zařízení AN/PEQ-2

Taktické zařízení Holosun LS321

Taktické zařízení LA-5B/PEQ

Taktická svítilna SureFire XC1

Taktický zařízení Zenit Perst-3

**Konfliktní předměty**
260mm hlaveň pro AR-15 5.56x45

Muška pro M4A1

JP Enterprises Gas System-6

Plynový násadec Windham Weaponry s lištou pro AR-15
Firefly

Firefly attacking

The **Firefly** is a Imperion Aircraft with medium damage attacks. The Firefly is effective at fire surpression and ground support. These aircrafts try to target and shoot in a similar manner to the Cyclone and also hover around after firing its salvo like the Firehawk. Its first appearance is at day 12(?) of the Campaign. It has an appereance of resembeling the Tauron Cyclone with a Red colour scheme, weaponized with heavy shots firing guns under each wing. Behaviour: Fires its salvo every ~5 seconds and slowly hovers in a circle around the base, while attacking it.
Standard Structure

The **Standard Structures** are the foundation and the most diverse of all three types of Structures. Those include e.g. command & control structures, basic defensive structures and other.

List of Standard Structures**:**

* Command Structures
	+ Guardian Command
	+ Ranger Command
* Control Structures
	+ Interceptor Control
	+ Cyclone Control
	+ Spectre Control
* Standard Defensive Structures
	+ Raptor
	+ Hydra
	+ Chimera
	+ Talos

Almost all Standard Structures share as a structure health upgrade Beryllium Plating, with exception of the Raptor and the Hydra, with each being Chromium Plating and Vanadium Plating, because of the higher health upgrade they receive by improving it.
Firehawk

The **Firehawk** is a Imperion Aircraft with lots of damage. The **Firehawk** is effective at countering shields. These aircrafts also have an effective area of effect damage to target Guardians and Rangers. Firehawk first appears at day 12 of the Campaign and can easily overrun unprepared Commanders. It has an appereance of resembeling an X-Wing with a Red colour scheme weaponized with ballistic missile launchers under each wing. Behaviour: Fires 4 rockets with average accuracy at the Prime Cannon every 20 seconds and slowly glides in a circle around the base and shoots.

**Unit Info:**

* 300 Health
* 300 Armour
* ??? Damage
* 20 sec Reload time.

*Tips:* The **Firehawk** cannot target air Units concluding a quality counter to these are Interceptor aircrafts. Raptors are too an effective way of countering due to their high rate of fire. *Be wary* if rockets land they can severely damage the Prime Cannon and other important structures. Whereas that can be countered by the Talos Anti-Missile Turret Standard Structure.
Interceptor Control

The **Intercepter Control Structure** is a standard structure, which deploys an Interceptor fighter aircraft at the start of every battle when built. Interceptors excel at engaging enemy aircraft, but can also strafe enemy ground units.

**Structure Info:**

* 100/140/180/220/260/300 Health

* 1 Deployed Aircraft

Structure health can be enhanced by upgrading Beryllium Plating.
Taur Wiki/Section 4

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Taur Wiki/Section 1

Welcome to the Taur WikiWelcome to the Taur Wiki
The guide for *Taur* written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Taur

Taur is an action-strategy sci-fi game. Control the Prime Cannon and unlock all of its powerful weapons and abilities. Build turrets, droids, aircraft and more as you fight to protect the homeworld of the Tauron droids against a relentless invasion. Will your Taur stand against the Imperion warmachine?[Read more...]
Thrasher

Thrashers firing off rockets

**Thrashers** are small Imperion droids equipped with an Ion Rocket Launcher to deal damage from afar. They are in most levels but not in the first 3 days of the campaign. They are pretty rare and they have a similar appearance to Vanguards but have a rocket launcher instead of 2 small guns. They stack up over time and if left for long enough will start to do damage. The **Thrasher** is best against shields due to it's horrible accuracy. Behaviour: It goes toward the Prime Cannon until it reaches range where it will stop and fire over and over until killed. '

* 100 health
* Long reload time
* Horrible Accuracy
* decent damage

Tips
Fire these guys down first but they do not do much if left alone, **Thrashers** never do much but are often time forgotten until the end of the day. Be careful on Space levels because the rocket may hit your Guardians and send them to space due to being knocked off the ground.
Campaign

The **Campaign** of Taur finds itself on an earth resembling planet, called Taurea, which is under threat being conquered by the Imperion. You, playing as a commander, are now responsible for the outcome of this war. Your task is now to defend your homeplanet from these alien threats.

Control: Prevent the planet of Taurea, home of the Tauron droids, from falling into Imperion hands. Control of the planet will either be gained or lost over time, depending on your success on the battlefield. Should the Imperion gain full control of Taurea, the campaign will be lost.

War Zones: The Taur can only be deployed to one war zone per day, forcing you to abandon the remaining ones. Abandoned war zones may incur loss of control, and their resources are lost, so choose carefully.

Resources: Obtain resources by successfully securing war zones. Use them to build new structures, reforge weapons and research new tech.

Forge: Use the Forge to reshape the quality and damage of your Prime Cannon weapons.

Research: Unlock new tech to be used in battle.

Overlord: In order to win the war and end the campaign, you must find a way to defeat the extremely powerful Imperion Overlord in battle.
Vanguard

Vanguard firing at the Prime Cannon

**Vanguards** are the second most common Imperion in Taur with first being Marauders. They are not very strong but do more damage then Marauders. These are in most levels and commonly accompanied with Marauders. They also have Melee weapons and will storm at Guardians and other ground units if seen. They are fast and move more quick then Marauders. The **Vanguard** has to small guns that are medium range without much accuracy. They are in the shape of a ball with the two guns on the side of it. **Vanguards** quickly stack up and if given enough time they will deal a large amount of damage.

Tips
Very similar to the Marauder and has the same weaknesses. This Imperion droid is considered the easiest and weakest. **Vanguards** are generally destroyed by explosions and knock-outs on Space and Lunar biomes. Is also dropped by the Sky Bringer.
Taur

**Taur** is an action-strategy sci-fi game. Inspired by a multitude of games in classic genres such as tower defense, shooter, real-time strategy and more, creating a unique type of gameplay. Created by one-person indie studio Echo Entertainment.

## Gameplay

* Prime Cannon: Control the powerful Prime Cannon, equipped with a primary and a secondary weapon that can be fired simultaneously.
* Weapons: Unlock and upgrade different weapons, and bring them to bear at any time on the battlefield.
* Abilities: Unlock multiple, powerful abilities and use them to turn the tide of battle.
* Build: Use the resources gained from secured war zones to expand your Taur defenses by building a variety of auto-turrets, droids, aircraft and more.

Destruction: Every unit, structure, tree and plant is fully destructible, leading to tactical advantages or disadvantages over the course of a battle as the environment is destroyed.

* Attacks: Plan your defenses for different types of attacks such as full-scale invasions, air raids, tank sieges and infantry skyfall attacks.
* Imperion: Defeat the increasingly massive armies of the warmongering galactic droid empire known as the Imperion.

## Campaign

* Control: Prevent the planet of Taurea, home of the Tauron droids, from falling into Imperion hands. Control of the planet will either be gained or lost over time, depending on your success on the battlefield. Should the Imperion gain full control of Taurea, the campaign will be lost.
* War Zones: The Taur can only be deployed to one war zone per day, forcing you to abandon the remaining ones. Abandoned war zones may incur loss of control, and their resources are lost, so choose carefully.
* Resources: Obtain resources by successfully securing war zones. Use them to build new structures, reforge weapons and research new tech.
* Forge: Use the Forge to reshape the quality and damage of your Prime Cannon weapons.
* Research: Unlock new tech to be used in battle.
* Overlord: In order to win the war and end the campaign, you must find a way to defeat the extremely powerful Imperion Overlord in battle.

## Game support

This wiki does not provide technical support for Taur. For support, please contact Echo Entertainment.
How to play guide for Land of War: The Beginning

*This article is a stub. You can help Land of War: The Beginning Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Land of War: The Beginning***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.
Stingray

Stingray bombarding the prime cannon

The **Stingray** is an Imperion bomber aircraft which is deployed in Imperion Invasion and Air raid levels. Like the tauron Spectres, are the Stingrays slow, have a slow reloadspeed, and are vulnerable to enemy fighter aircraft (Interceptors), but like their tauron counterpart, they excel at bombarding your Infantry with moderate damage. The Bomber slowly flies around your base while setting you and your allies under heavy bombardment. The Spectre has an appearance similar to the Scarab but also to the real-life US Northrop B-2 stealth bomber.

*Tips* While it is clever to intercept Stingrays before they bombard you, it should be pointed out that they may or maynot collide with troops, structures and so on, which means they may heavily inflict damage to the prime cannon, may crash into your infantry lines, which can have serious consequences in lunar and space levels. It is wise to destroy aircraft which is about to collid with either your allied troops or your structures by shooting it multiple times even though it is disabled.
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Units

This page contains all of the **Units** of both sides. **Still a work in progress, I am not finished all of the yet** --Random Person1921
Imperion **units**
Imperion droids

**Imperion**

Droids

* Marauder
* Vanguard
* Thrasher
* Brute
* Stalker
* Berserker
* Praetorian
* Fire Bearer

Tanks

* Scorpion
* Mammoth
* Hellion

Aircraft

* Helios
* Scarab
* Firefly
* Firehawk
* Sky Bringer

Boss

* Overlord

**Tauron**

Droids

* Guardian
* Ranger

Aircraft

* Interceptor
* Cyclone
* Spectre

Sentinels

* Paladin
* Avenger

Rebells

* Scout
* Commissar
* Specialist
* Gunner
* Grenadier
Scarab

Scarab Aircraft strafing the prime cannon

The **Scarab** is a Imperion Aircraft unit. The Scarab is basically a duplicate of the Tauron Interceptor, **Scarabs** are anti-Aircraft small planes that can do strafing runs on ground but their primary purpose is anti-air. They come in huge amounts in the final fight and in the battle type Air Raid.They have a wing with another wing poking out of the first one making an interesting design. Behaviour: Flies around and fires large volleys of shots that deal a lot of damage each shot.

* 200 Health
* ?? Damage
* Fast speed

Tips
Just get more Interceptors then their **Scarabs** and you are good. Another thing is Raptors and Cyclones are good at killing them and making sure they do not do damage. They kill Spectres due to their inability to hit air. Scarabs are hard to hit with any Prime Weapons so another way is preferred over targeting.
Land of War: The Beginning

**Minimum:*** OS: Windows 7 x64
* Processor: i5
* Memory: 8 GB RAM
* Graphics: Nvidia GeForce GTX 970
* DirectX: Version 11

Recommended
* OS: Windows 10 x64
* Processor: i7
* Memory: 16 GB RAM
* Graphics: NVIDIA GeForce GTX 1070
* DirectX: Version 12

***Land of War: The Beginning*** is a Polish first person shooter currently in development.

## Features

* Realistically rendered battlefields of Poland in 1939 and 1940, focusing on the September Campaign (with additional content in subsequent years).
* Dozens of recreated weapons from the period, from staples like the MP 38 to never before seen armaments.
* A return to the rarely explored front of World War II (except for *Panzer General*, *Panzer Corps*, and *Codename Panzers*).
* Focus on the soldiers in the trenches, through the eyes of Piotr Kowalski.

## Technical support

Land of War: The Beginning Wiki is focused on creating the definitive guide to *Land of War: The Beginning*. However, while we make an effort to be complete, which may include documenting game bugs and fixes for them, we are not an official game support channel.

The official game support channels can be found here:

* Steam forums
Locations

**Locations** featured in *Land of War* include a broad variety of devastated landscapes, from the blasted Warsaw, through the ruins of Wieluń and the meandering forest of Kampinos, to the open, lethal beaches of Hel on the shores of the Baltic Sea.

## List

*This article is a stub. You can help Land of War: The Beginning Wiki by expanding it.*
Helios

The Helios is the small dropship for tanks. It will come in and drop a tank and leave. Killing the **Helios** after it has dropped the tank is useless. It can drop 3 Tanks, Mammoth, Scorpion and Hellion. The Helios has no attacks and no possible way to deal damage. It is also the only Aircraft to not crash when killed instead blowing up every time.

* ??? Health
* ??? Armour

Tips
Kill it before it drops, Raptors are good for this.
Player Character

(called Rook, the Rookie, Cutter, 52)

The player takes on the role of a new shipbreaker. The 9th of November 2329 at 3:09 PM is when the game start. The sees through a first person perspective their terminal detailing that they are past due on multiple bills, their father is sick, is running out of time to use the network, and was recently denied a job from the Utility Workforce.

Then the player character receives a notification about a job with LYNX which has some caveats to say the least.

In one of the pages the player can determine what their voice sounds like, what their orientation is, and what kind of meals they will have. The previous page asks for the player's name which is never spoken in game but is shown on the load screen. The same page shows what type of campaign the player has chosen as well as how many spares they have, if any, and and how much debt they accrue for each spare they use.

Once accepting the terms and conditions the player can either check a box to start the tutorial or not. In either case, the player then watches an orientation video, is incorporated into the Everwork program, and then wakes up on Morrigan Station where they begin their training with Weaver if they chose. (need to add what happens if tutorial is skipped)
Land of War: The Beginning Wiki

Welcome to the Land of War: The Beginning WikiWelcome to the Land of War: The Beginning Wiki
The Land of War: The Beginning guide for weapons, maps, vehicles and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Land of War: The Beginning

Set in one of the least explored periods of World War II, the 1939 - 1940 period, *Land of War* focuses on the Polish front and the desperate fight against Nazi aggression. Focused on the most important battlefields of the September Campaign and beyond, the game puts you on the front lines, as Piotr Kowalski, a soldier of the Polish Army who starts off as a pawn in a chess game between intelligence agencies, and in the end experiences the dreadful first weeks of the war - and the years beyond.[Read more...]

Tools of war

Weapons

Vehicles

Frontline reports

Locations

Missions

Guides

* How to play guide for Land of War: The Beginning
* Game support

Videos

Wiki Community

We are currently maintaining 271 pages (13 articles)!

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Atmosphere Regulator

**Value** | $48,000 (functioning),
 **Mass** | 5.24kg

The **Atmosphere Regulator** is a salvage item located inside ships. It can be used by the Shipbreaker to control the pressurization of the space it is connected to by activating it with the `F` key, provided it has power. Regulators can also be activated by active AI Nodes in Ghost Ships. An Atmosphere Regulator can be removed from the wall it is attached to by using the Handheld Utility Grapple.

The status of a cabin's pressure is indicated by the colored light on the front of the regulator.

* A blue light indicates the environment is pressurized.
* A yellow light indicates that the regulator is cycling the environment from one pressure state to another.
* A red light indicates an unpressurized environment.

When activated, an Atmosphere Regulator will only pressurize or depressurize the room or space in which it is located. Any adjacent rooms or spaces separated by doors which would subsequently be in a different pressure state will have the doors to them automatically closed to prevent an explosive decompression event. It is **not** possible to cut through doors or walls to depressurize the whole new volume using a single Regulator; the pressure system in Hardspace: Shipbreaker uses a set of discrete volumes, and does not perform a full hydrodynamical simulation. The player can still manually open the doors to these spaces using Door Consoles and decompress them by allowing their air to flow out.

On higher Hazard Level ships, non-functioning Atmosphere Regulators can spawn. These have a damaged external appearance with no light, and cannot be repaired or interacted with. In ships with no functioning Regulators, explosive decompression strategies are required.

## Gallery

* An atmosphere regulator with a red status light, indicating an unpressurized cabin.
* An atmosphere regulator with a yellow status light, indicating it is cycling between pressure states.
* An atmosphere regulator with a blue status light, indicating a pressurized cabin.
Hotfix 0.2.3

## Full Patch Notes (Steam Link)

This hotfix adds localization for a bunch of the content added during our last patch and also includes fixes for four pesky bugs:

* **Fixed an issue in the Weekly R.A.C.E.** bonus calculation where utilizing negative scores and a negative bonus made it possible to get an abnormally high score.
* **Fixed ECU Coolant tanks** being collectible without yanking them, which also prevented the coolant pipes from getting flushed.
* **Fixed an issue** where it is possible for decompression SFX to play infinitely.
* **Fixed an issue** where the Ghost Ship intro music would not respect the player's volume settings.
Missions

**Missions** will cover some of the most important and iconic battles where Polish soldiers participated, starting with the September Campaign. These include the Battle of Mokra, which included an armored train (The Śmiały), the breakthrough to the Modlin Fortress with the TKS tankette, defense of the Hel peninsula, and more.

## List

*This article is a stub. You can help Land of War: The Beginning Wiki by expanding it.*
Thrusters

**Rental Fee:** | $15,000

**Thrusters** are one of the standard pieces of equipment used by the Shipbreaker. They provide movement ability in the zero-g environment of the Salvage Bay. Thrusters consume fuel during movement.

## Damage and Repair

The Thrusters have a Durability level, indicated in both the Equipment tab in the Hab and the Helmet's HUD, which will decrease as they are used. If the Durability level falls to 75% or lower, the Thrusters will become damaged, indicated by visual and audio warnings. A damaged set of Thrusters will suffer from both reduced top speed and braking ability, along with a rattling sound in the player's helmet. These penalties will increase as durability falls further.

The Thrusters can be repaired with a Repair Kit between shifts in the Hab. Using a Repair Kit will immediately restore their durability to 100%. They can be purchased from the Master Jack terminal, found in ships or received as rewards for meeting Salvage Goals. Purchasing Durability Drain upgrades with LYNX Tokens will reduce the rate at which durability is drained, so the player will not have to repair the tool as frequently.

## Upgrades

If playing in Career mode, the player is able to purchase upgrades for the Thrusters with LYNX Tokens once the Equipment tab opens up in the Hab, which occurs at Certification Rank 4. The Rank values below specify what Rank the player needs to be to purchase them.

### Thruster Speed

 Top Speed II
 Top Speed III

### Thruster Braking

 Brake II
 Brake III

### Fuel Capacity

 Fuel Capacity II
 Fuel Capacity III

## Known Issues

* Upon purchasing the first Fuel Capacity upgrade in Career mode, the player will receive a free refill of Fuel at the start of every shift.
* Thrusters purchased prior to Update 0.5.0 currently have their rental fees still incorrectly applied. Thrusters purchased after this update are not affected by this issue.

## Gallery

* The Thrusters as shown in the Hab equipment menu.