Doriki

**Doriki** is a unit of measurement used in the One Piece: Dreamer (Roleplay) to directly determine someone's level of physical power and physical attributes. It consists of your character's *Strength*, *Durability and* *Endurance*, *Speed and Agility*, and *Perceptive* capabilities. This type of scaling has since replaced the *Strength*, *Endurance*, *Agility*, and *Perception* stats that had previously scaled characters. It is the polar opposite of Seitaru.

## Overview

Doriki can be measured through Doriki-Specific techniques, or with Kenbunshoku Haki or similar-like abilities. There is also certain people who innately know about Doriki, such as through Al's Enhanced Perception technique. An East Blue armed soldier on average has around 10 Doriki. A West Blue armed soldier on average has around 10 Doriki. A South Blue armed soldier on average has around 20 Doriki. A North Blue armed soldier on average has around 40 Doriki. A and at different thresholds of Doriki, your ranking changes drastically. Base Doriki does not take into account the powers granted by Devil Fruits, despite the fact some directly increase physical strength.

While Doriki can be relatively close in nature to another persons, even a few point difference can mean a drastically stronger fighter than another person. Doriki can be seen as an Exponential scale. Doriki directly relates to the amount of physical power a person can conjure. Similarly, Doriki only takes into account things that would affect physical power or provide direct amplifications to your Physical Power. As an example, the impact weapons have been taken into account when determining your Doriki, as long as your character is holding them. Despite the fact that Doriki is a measurement and people can have a few point difference in Doriki, it is not specifically a linear or non-linear threshold.

*Strength* and *Endurance* have the biggest impacts on how Doriki is measured, as they are the best representatives of a character's physical attributes. *Strength* is the representation of how physically strong your character is, and is the basic representation of a character's attack potency. *Endurance* is the representation of how much damage your character can withstand, and represents the stamina a character also has. *Agility* has the second highest impact on Doriki measurement. *Agility* simply determines how fast a character is, in terms of their attack speed and movement speed. In addition, it determines the physical ability someone has to enact their reaction speed. *Perception* has the lowest impact on Doriki measurement, and represents your character's ability to see things. Similarly, it impacts their reaction speed.

It is said a Doriki of 500 or above makes you a Superhuman or beyond.

## Doriki Measurement

There is a specific equation that was used originally when transferring stats to Doriki, and it is continuously used even in the Roleplay. Results are always rounded in accordance to the decimal value. The equation is as follows:

* (
(
(
S
t
r
e
n
g
t
h
D
u
r
a
b
i
l
i
t
y
)
∗
1.5
)
(
A
g
i
l
i
t
y
∗
1.2
)
(
P
e
r
c
e
p
t
i
o
n

/

2
)
)

/

# 1.25
D
o
r
i
k
i

{\displaystyle (((Strength+Durability)\*1.5)+(Agility\*1.2)+(Perception/2))/1.25=Doriki}

One example of this equation is the original Doriki of Hestuser before the end of the North Blue War Arc. In doing so, here was the values substituted and the end Doriki Result:

* (
(
(
75
75
)
∗
1.5
)
(
90
∗
1.2
)
(
85

/

2
)
)

/

# 300.4
300

{\displaystyle (((75+75)\*1.5)+(90\*1.2)+(85/2))/1.25=300.4=300}

## Doriki Thresholds & Power Outputs

When your Doriki reaches the following thresholds, your character will be considered a certain class and have an attack potency output between the specific threshold. The closer to the lowest end of the threshold, the closer to the bare minimum your character will be. The closer to the highest end of the threshold, the closer to the maximum your character will be. External factors can, but don't necessarily, mean they will break your attack potency threshold that your Doriki has. This essentially means a weapon can augment your Attack Potency without it impacting your Doriki, thus adding the attack potency of the weapon and your Doriki together. The following thresholds and classes are based on the following Doriki number: