recursal/Fanatic-Fandom huggingface dataset:
Glaton the Capital

Capital city of the Empire of Glaton, the city, as with the empire, was named for Elissa Glaton, the first Empress and Great Hero who founded the empire by saving the city, then town, from destruction 1000 years ago.

The city is bordered on two sides by largely impassable natural landmarks, a mountain chain to the north, from which a waterfall issues, and a wild Forrest to the west, which is separated from the city by a river starting at said waterfall. To the south and east of the city are a massive expanse of densely packed farms that support the heaving urban population.

The side of the city facing the Mississippi sized river is thickly covered by docks and warehouses for several miles broken only by a pair of bridges that cross the river into the forest, one along it's northern edge and one south, through its heart. The bridge roads are a city block wide and extend across the city East to West ending at massive Gates on the other side. These roads intersect another starting at the Palace and heading south. The river swarms with boats of every size, from single person rafts to massive triple masted sailing ships, which bring trade to the capital from the coast.

The entire city of Glaton is surrounded and sectioned by walls, presumably denoting periodic expansions to the city. Consequential to this staggered progression are defensive towers emplaced into the walls at irregular intervals. Between these walls lie the various districts of the city. The Noble District, the Palace District, Old Town, The Shade, Dockside, The Academy, The Pits, various commercial and residential districts and The Martial District which contains Legion Home and The Coliseum.

The Palace District is north and central of the city, containing a disproportionate amount of green space compared to the rest of the city and a large hedge maze. The palace contains a modern military style pathing system of colored lines on the floor, walls and uniforms of the palace staff, denoting who is allowed where and what areas individuals are allowed to access. Aside from the palace, the district contains the barracks of the Thingmen, the Emperor's personal army; and The Hirð, the emperors bonded companions.

The Noble District is to the east of the Palace District. Vast estates abut the Palace District, but get progressively smaller as they grow more distant from the imperial home and the Senate. While the homes near the edge of the Noble District aren't much larger or fancier than the typical suburban 2 person home, the final ring of houses by the wall return to the large estates of those closest to the palace.

The Lower districts are described as having a variety of styles while still having a uniformly cramped tenement type spacing. That being tall 4-8 story buildings with less than a foot of space between most constructions, often being built with the outer wall of one building on a block being an inner wall of the next to be constructed. Businesses typically take the ground floor of such buildings whilst the owners and employees live in the upper floors of the same edifice.
Vuldranni

Vuldranni - the world in which the books take place. Described by the God Mr Paul as being a terrestrial world similar in size to Jupiter. Despite this, Voldranni has gravity similar to that of Earth. Quite how this is accomplished is probably related to magic.

* Glaton
* Mahrduhm
* Carchidon

Regions:

* The Emerald Sea
* The Great Erg
* The Wastes
* The Amber Wastes
* The War Waters
Thingmen

The Thingmen are the emperor's personal army. Drawn primarily from the most promising members of The Legion, The Thingmen also host a number of former adventurers, crafters and bureaucrats the emperor took a liking to but did not include in his Hirð.

Known members:

* Nikolai Petroff - former leader and administrator of The Thingmen, he was demoted to Benedict Cogshall's personal bodyguard after failing to prevent the assassin who's attack eventually slew the Emperor. He and Cogshall were in the room when it happened. After further failing to protect Benedict from being murdered by X\_\_X in Osterstadt, he was stripped of his levels and physical stats by the prison staff before being rescued and placed in the Hirð of Montana Cogshall, to whom he played chamberlain and trash tier mentor until his death at the tentacles of The Master.
Rules

This is a page for the rules of the Wiki that you must follow.

* Don’t vandalise
* Don’t spam
* Don’t harass other users.

I you Going To Vanadlise, you get a10 hr-3 month block
if you post rude words you got blocked for 4 days
if you call mods dumb you get banned for 6 months
if you spam comments you get blocked for 1 hr-2 weeks
If you will say described to an innocent child you will violate banned for an week
if you claim you'r false age you get ban for 1 month-1 yer probaly
if you put a link to inaproiate you get banned for a yaer and or some months
if u sead to tell a someone to buy drugs you will might a 30 days ban
if you find to cyber bully you could get an ban from 50 days- 2 ears for yur crime
if you say the funder is an bad dude YOU GET BLOCKED IN EVRY WIKI FOR 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 centillion centuries.
The Emerald Sea

The Emerald Sea is an vast forested valley/ravine region separating The Wastes from The Amber Wastes. The Ravine is filled with gigantic trees the size of Terran skyscrapers, but the tops of the trees only reach the standard ground level for the surrounding regions, giving the impression of emerald waves.

The trees of the sea are a magically enforced terrain feature, and will respawn overnight if cut down, as detailed by the Osterstadt Lumberjacks, for whom logging the emerald sea is the entire basis for their city's economy. On a good day, the industry can remove 8 trees from the sea over the course of a day. On a bad day, full of monster attacks, a few branches are usually the limit. Understand however, that these branches are still the size of a city street.

For a thousand years, Osterstadt was the only known portal between the Empire of Glaton and the Sea, but recently Benedict Cogshall managed to purchase information of a second entrance through a valley several hundred miles to the north. After confirming this, the recently promoted Duke purchased the land, but was killed in Osterstadt before he could claim the land, leaving the effort to his adopted son, Montana Cogshall.
Parties

The Party system in Vuldranni is... anemic. It allows those involved to share quests, experience gains an awareness of your three basic stats, Health, Mana and Stamina, but not a whole lot else.

*You have been invited to join **X's Party!** Do you accept? Yes/No*

*There is a Party Quest, you have automatically accepted the quest*.
Skeld Woodingson

One of the two original members of Montana Coggeshall’s hirð, Skeld is a grounded but outgoing individual who is not shy about whacking others over the head when they are wrong. He along with his Lutra Brother Ragnar HelfDane, joined Montana’s hirð as thanks for saving their tribe (The Zoubaida) from the evil mind controlling Agachnern, Koth M’gog.

Skeld has often taken the role of Brothers keeper in regards to Ragnar, often managing the lutra’s distractive nature with logic or counter-sass when deemed nesssesary. Skeld is currently the only confirmed Vuldranni native to inhabit  a different form than what he was originally born in.
Feats

Feats are incredible acts that define a heroes adventure. As such they come with their own rewards, in terms of Traits, abilities and loot generally well beyond what was set to be awarded.

Wowsa, a Trait! Despite pain, despite depleted stamina, despite riding on the cusp of death, you did not give in. You did not waver. You have gained the Trait; ***Iron Will**.* Stamina no longer applies to you. What a beast you are.
Cars 2

Game Star(PC Version)

Wii

Microsoft Windows

MacOS(OS X)

Xbox One (Backwards Compatiblity)

Cars 2 is 2011 Racing game published by Disney Interactive Studios and developed by Avalanche Software released on the Xbox 360 , PS3 , Wii , PC and MacOS(OS X).This game along with Toy Story 3 influenced the Disney Infinity Series mainly the Driving and Racing Mechanics. It runs on the same game engine as Toy Story 3 and The Disney infinity games

## The Problems with the PC Version.

The PC version of this game like Toy Story 3 is considered inferior to the Xbox 360 and PS3 version as this release is based on the Wii version as it lacks 4-player modes and the DLC of the PS3/Xbox 360 version.

## Store Page link

https://store.steampowered.com/app/301760/DisneyPixar\_Cars\_2\_The\_Video\_Game/
Mod Apolo

To get started modding, make sure you've read the basics

1.0

2.0

3.0

## Introduction

Mod Apolo (Also known as Apolo Mod) is a mod pack that adds all missing characters but Spider-Gwen and Dr. Strange. The mod has been created by Satoru-kun, TummyTums, with additional help from John Logostini, Jumanji Alan, Bread, Eidan Yoson, NaxtisNight, JiroTheOne, Kyro Hazaki 57, and finally Tavozo.

### 0.1

* Additions
	+ Text Creator
	+ Alice
	+ Mad Hatter
	+ Time
	+ Baloo
	+ Black Panther
	+ Ant Man
	+ Captain America CW
	+ Vision
	+ Nemo
	+ Dory
* Replacing Crystals
	+ Premium Elsa
	+ Premium Buzz
	+ Premium Hulkbuster
	+ Premium Hulk
	+ Premium Darth Vader
	+ Premium Jack Skellington
	+ Peter Pan
	+ Clu

## Download + Tutorial

Download: Google Drive

Remember to download the update patch: Google Drive

Tutorial: YouTube

To put it normal Hulkbuster (instead of Premium):

1. Go to (asset/characters/avg\_hulkbuster/hulkbuster-normal).
2. Copy the zips files to the folder (asset/characters/avg\_hulkbuster/hulkbuster/hulkbuster).
3. Load the game up - Remove these files if you want to use the premium figure. (when you install the mod you will be able to use the premium version only)
SaveGame Formats

**Save GUIDs:**

1.0: 4256081E

2.0: 4256082C

3.0: 42560832

IGP = Infinity Game Piece

\*RR - Rumpus Room (Toy Box)

S\*CA - Cars

S\*MU - Monster's University

S\*PC - Pirates of the Caribbean

S\*TS - Toy Story in Space

S\*IN - The Incredibles

S\*LR - Lone Ranger

E\*GG - Guardians of the Galaxy

E\*AV - Avengers?

E\*SP - Spiderman

\*\*\*\* - Attack on Asgard

\*\*\*\* - Escape from the Kyln

\*\*\*\* - Stitch's Tropical Rescue

\*\*\*\* - Brave Forest Siege

\*RI - Rumpus Interior?

\*CW - (Clone Wars) Twilight of the Republic

\*ME - Rise Against the Empire

\*PX - The Force Awakens

\*OU - Inside Out

\*DO - Finding Dory

\*BA - Marvel Battlegrounds

\*\*\* - Toy Box Speedway

\*RT - Toy Box Takeover (KRT = RT)
Disney Infinity 2.0 Gold Edition

Play Without Limits

Heavy Iron Studios

Ninja Theory

Xbox 360

Xbox One

Wii U

Microsoft Windows

Platformer

Racing

Disney Infinity: 2.0 Edition (also known as Disney Infinity 2.0: Marvel Super Heroes and Disney Infinity: Marvel Super Heroes) is an action-adventure sandbox video game developed by Avalanche Software and published by Disney Interactive Studios. It is the sequel to the 2013 video game Disney Infinity, and was announced on April 30, 2014.

The game was released on September 23, 2014 in North America, September 19, 2014 in the United Kingdom, and September 18, 2014 in Australasia and the rest of Europe, for PlayStation 3, PlayStation 4, Wii U, Xbox 360, and Xbox One, and features characters from both Marvel Entertainment and Disney properties. The game was also released on Microsoft Windows on October 2, 2014, and iOS in November 2014. Disney Infinity: 2.0 Edition was also released for PlayStation Vita on May 9, 2015, exclusively at GameStop.

## The PC Version

The PC Gold edition is the closest to its console version as it only has a few flaws fewer than the other games :

-The local and online multiplayer modes are absent.

- There is no way to use every Round Power disc on any character in this version.

-The Virtual Base requires mouse and keyboard to operate.

- It appears the pitch black sky can only be obtained through a glitch.

- It appears that the Small World Façade can’t be unlocked.

## Store Page links

https://store.steampowered.com/app/541660/Disney\_Infinity\_20\_Gold\_Edition/

https://store.steampowered.com/bundle/6531/Disney\_Infinity\_Gold\_Collection/
Loading hidden worlds as Toyboxes

To get started modding, make sure you've read the basics

1.0

2.0

3.0

There are a number of incomplete or hidden worlds in the game which can be loaded as levels, but currently don't allow you to explore them as you cannot load a valid character. To get around this you can instead load the world as a Toy Box, however it won't trigger all of the 'logic' and so certain elements may not be activated, but you can explore the map itself. The top 2 worlds most people will want to explore is Moana's corner cove (`moa_beautiful_corner_cove`, and the Rogue One Scarif base (`psz_barbados_terrain`. Have a look in the `assets\worlds\` folder at the zip file names and you can translate most of these into explorer toy boxes.

Extract `startup2.zip` and ensure the 5 folder and 5 files are copied directly into the `assets folder` (merge folders with existing if necessary) and startup2.zip has been renamed so the game ignores it.

Find and edit the newly extracted `assets\gamedb\core\zonelist.lua` search for `RumpusRoom_Bridges` and immediately above that add an entry for the level you'd like to explore:

```
            moa\_beautiful\_corner\_cove =
            {
                ReturnToHubString = "Scn\_ReturnToyBox",
                \_Inherits\_ = "Inherit\_RumpusRoom\_Parent",
                \_ShowInMenu\_ = true,
                availableInConsumerBuild = true,
                availableInE3Build = true,
                availableInShippingBuild = true,
                isPrebuiltToyBox = false,
                listOrder = 5,
                lock = "TBX\_WORLD\_BLANK",
                SplitScreenAllowed = true,
                ZonePath = "Worlds/MOA\_Beautiful\_Corner\_Cove/MOA\_Beautiful\_Corner\_Cove",
            },

```
example:

The important part is the `ZonePath` value (upper/lower case not important) which should be derived from the zip filename so if your zip file is `moa_beautiful_corner_cove.zip` your ZonePath should be `"worlds/moa_beautiful_corner_cove/moa_beautiful_corner_cove"` - notice how the file name part is repeated twice.

Last **important point** - if your choice of world already exists in zonelist.lua (search the file to check) you MUST use a different KEY for the world e.g. for `psz_barbados_terrain.zip` the KEY has an 'x' suffix: `psz_barbados_terrainx` in this example (but the ZonePath does not):

```
            psz\_barbados\_terrainx =
            {
                ReturnToHubString = "Scn\_ReturnToyBox",
                \_Inherits\_ = "Inherit\_RumpusRoom\_Parent",
                \_ShowInMenu\_ = true,
                availableInConsumerBuild = true,
                availableInE3Build = true,
                availableInShippingBuild = true,
                isPrebuiltToyBox = false,
                listOrder = 5,
                lock = "TBX\_WORLD\_BLANK",
                SplitScreenAllowed = true,
                ZonePath = "Worlds/psz\_barbados\_terrain/psz\_barbados\_terrain",
            },

```

Save the `zonelist.lua` file, and launch the game.
Go to **Build**->**New** and your worlds should be listed as new toybox types:
Disney Infinity 1.0

Infinite Possibilities. Endless Fun.

Wii

Wii U

Microsoft Windows

Platformer

Racing

Disney Infinity (also stylized as Disney INFINITY) is a video game developed by Avalanche Software and published by Disney Interactive Studios, that was released on August 18, 2013. The video game uses collectible figurines that are then virtualized within the game allowing for characters from Disney and Pixar properties to interact and go on adventures, an aspect originally from U.B. Funkeys and Skylanders.

At launch, three worlds were available: The Incredibles, Pirates of the Caribbean and Monsters University. Other incorporated elements include the Cars franchise, Toy Story, Wreck-It Ralph, Phineas and Ferb, The Nightmare Before Christmas, Aladdin, DuckTales, Tron, Up, Tangled, Frankenweenie, The Lone Ranger, Frozen, The Muppets, Disney Parks, and more. The game was released for Wii, Xbox 360, Wii U, PlayStation 3, and Nintendo 3DS in August 2013. A PC version was also released on November 14, 2013. A portable Toy Box was also released exclusively for the iPad, along with another app for mobile devices called Disney Infinity: Action!

## The Problems With The PC Version.

The Gold Edition has many flaws and glitches that keep it away from being the perfect version and even being inferior to the original PC version. These are:

1-Not all the Tools and Packs in The game are available. the missing tools and Packs are:

-The Magic Wand (The Blue One with the Star on Top).

-Rapunzel's Pan.

-Anna's Climbing Hook.

-Anna's Shovel.

- BaseBall shooter

- Jack Skellington's Lantern Bomb.

-Ralph's 8-bit Cherry Bomb.

- Venallope Cherry Bomb.

- The Pirate Sword.

- Flintlock.

- The Lightsaber.

2- There are missing Adventures.

3-The Toy Box Hub Introductory Toy Box does not exist.

4-You Can't switch the Characters in the tutorials(Mastery Adventures).

5- Local and Online Multiplayer is absent.

6- The Editor Can only Be Controlled through a mouse and keyboard.

7- You Can't Use Round Power Discs in this version.

8- You can’t customize townspeople and aliens in the Toy Box .

9- The Hall of Heroes is Missing Round Power Discs Information.

10- For Some Reason the mouths in game don't move.

11-Some green capsules in the Monsters University Playset cannot be found in the PC Gold version.(Fix for it in this link)

12- For some reason the Monsters University Playset intro cutscene music behavior is different from the console version.

13- Character intros when you summon them for the first time in the Toy Box do not play in this version.

14- The toy box hub item does noting in the pc version

15- The zero point energy gauntlet can only grab townspeople,aliens, Lone Ranger and pirates townspeople, critters and omnidroids.

16-Spark Mode is absent.

17-There are missing prebuilt toy boxes.

## Store Page links

https://store.steampowered.com/app/541640/Disney\_Infinity\_10\_Gold\_Edition/

https://store.steampowered.com/bundle/6531/Disney\_Infinity\_Gold\_Collections
Spider-Man 2099 Neo

To get started modding, make sure you've read the basics

1.0

2.0

3.0

## About

The mod was made by BeyondCarl and WindyMarine and published in a video on Carl's channel. It's Spider-Man 2099 but in Neon Colors.

## Tutorials

1. Go to **Disney Infinity 3.0 Gold Edition\assets\textures**
2. Then rename **75.zip** to **75.old.zip**
3. Now extract that zip file with QuickBMS (If you don't know what that is make sure you've read the Modding Basics)
4. Inside the extracted zip there will be a folder called **textures** copy all content in that to **Disney Infinity 3.0 Gold Edition\assets\textures**
5. Now download the texture (MediaFire)
6. Paste the downloaded file into **Disney Infinity 3.0 Gold Edition\assets\textures** and say yes to replace the file at the destination.
7. Run the game and you should have Spider-Man 2099 Neo
Classic Comics Hulk

To get started modding, make sure you've read the basics

1.0

2.0

3.0

**Classic Comics Hulk** is the mod by Kyro Hazaki 57.

## Tutorial

1. Go to **Disney Infinity 3.0 Gold Edition/assets/textures folder**
2. Make a backup and decrypt all the textures zips inside the textures folder
3. delete the zips inside the textures folder
4. make a backup of the original .tbody files and copy the new ones
5. open the game, play as **Hulk**, and you'll be playing with his **Classic** costume!
Mahrduhm

Mahrduhm is a kingdom north of the Empire of Glaton, separated by a mostly impassable wall of rugged monster infested peaks. There is only one known entrance over land, Rumid Pass, where Montana first encounters them trying to capture the village.

Mahrduhm previously held relatively peaceful relations with the Empire, doing a sparse but steady trade, until their new queen came to power. Now Mahrduhm and Glaton are in a cold war which is quickly turning hot as The Queen reveals herself to be a dark-lord fond of recruiting traditionally evil races, equipping her men in black storm-trooper armor and terrorizing her citizens in Re-Education camps.

Mahrduhm's Queen (unnamed) is revealed to be an adventurer who seems far more informed as to the nature of The Game than either Clyde Hatchet or Montana Cogshall, and believes herself to be the only Player strong enough to resist the coming apocalyptic events. She also appears to be a feminist communist.

Rulers:

* The Queen
* Generals: mentioned
* Ambassador: the Mahrduhmese consulate in Glaton. Has a two way painting and two way journal allowing The Queen

Military:

* The Queens Army: a force consisting of Uniformed soldiers in spiky black plate armor and skull face-plates.
* The War Meat: A force consisting of Goblins, Orcs, Ogres and other traditionally evil races.
* Infiltrators: though there is no known name for this organization, The Queen of Mahrduhm is known for infiltrating and undermining her enemies before striking against them. Clyde Hattchet discovered that the Mahrduhmese Embassy in Glaton is full of infiltrators focused on undermining Legion recruitment.

Known locations:

* Reeducation Camp

Known Neighbors

* The Emerald Sea
* Glaton
* Cogshall Dukedom
Combat

Combat in Vuldranni, while governed by a game-like system is highly intuitive and realistic. Stab someone in the eye, you blind them, score critical damage, and can even insta-kill them if your attack deals piercing damage sufficient to reach the brain. Similar with any other vital organ, sensory organ or limb.

Notifications:

* GG! You've killed a Xrace/nameX (lvl X Xclass)
	+ You've earned X xp! What a mighty hero you are.
* DOUBLE KILL! Brutality Bonus! By killing two enemies at once, you've managed to make one plus one equal three! Congrats on the Double XP for the kills!

Base XP:

* Goblin 50xp per level
* Human 50xp per level
* Dwarf 50xp per level
* Elf 50xp per level
* lvl 43 agachnern defler 5900xp

XP modifiers:

* Level difference: multiply or divide your level over their level for modifier. To a minimum of 1xp.
* Double Kill: double XP for each kill
Locks lua.chd

Based on analysis of the Windows Disney Infinity 3.0 Gold (Little Endian), the `locks__lua.chd` file is generated from the `locks_lua.lua`

An **Edfe** is a structure indicated by bytes `ED FE`, this structure is a key-value dictionary/map, see the EDFE definition below for further detail.

*themadgoblin* and *JiroTheOne* have written a parser in Python for `locks__lua.chd` See locksparser.py

### KeysBlock

Starting at **KeysOffset** the KeysBlock contains the names of the *Keys* used for the Key-Value pairs in the *Edfes*. This block is a repeating structure using the format defined here:

### StringsBlock

Starting at **StringsOffset** the StringsBlock contains the *String* values used in the Key-Value pairs in the *Edfes*. This block is a repeating structure using the format defined here, the strings are ordered by their hex representation.

**Note** the example String values shown here are encrypted strings so whilst they look meaningless they do match the StateData entries in the `locks__lua.lua`.

### EdfesBlock

The EdfesBlock contains all of the Edfe key-value pair structures

KeysBlock Specification
Cast of Characters

Since The Good Guys series and The Bad Guys series both take place in Vuldranni at the same time, this list will encompass both series.

### Main Characters

* **Montana Coggeshall** - a good guy, a bit on the muscle-y side. MC of "The Good Guys" series.

* **Clyde** **Hatchett**- a bad guy, but not really, more like a Robin Hood rogue with a mind for getting out of terrible fixes. MC of "The Bad Guys" Series.

### Secondary Characters

* Cleeve Dye/ Benedict Coggeshall - Adoptive father of Montana.
* Mr. Paul - Almost certainly a god of Vuldranni. Domain unconfirmed. Montana's Patron.

#### Montana's Hirð

* Ragnar Helfdane - One of the two beginning Lutra members of Montana Coggeshall’s hirð.
* Skeld Woodingson - One of the two beginning Lutra members of Montana Coggeshall’s hirð.
* Nikolai Petroff - The right hand man of Cleeve Dye and Montana. Third member of Montana's hirð
* Tarryn Flynn - The fourth member of Montana Coggeshall’s Hirð, Tarryn Flynn is a Warmancer.
* Bear Snowgust - A fairy of the Brownie variety. The Fifth member to join Montana’s hirð.

#### Personages of Osterstadt and the Dukedom

* Lee - A traveler from earth, he is the service on Montana.
* Darius -A traveler from earth, the Minataur Veterinarian is in service to Montana.

* Fritz - A monster bonded to Montana by the god Typhon

* Essie - Geomancer in the service of Coggeshall Dukedom.
* Mercy Caughlin- A Hydromancer in the service of Coggeshall Dukedom.

* Léon Glaton - Viceroy of Osterstadt for the Glaton Empire.

* Nathalie Glaton - Sister of the Viceroy, knight and advisor to Montana. Manages the guards of the Coggeshall Dukedom.
* Emeline- A rogue in the service of Montana.

* Lady Eliza Northwoods - The daughter of the Count Northwoods, and an advisor to Montana.
* Lord Northwoods - Count Northwood holds a County near the Coggeshall duchy.

* Priscilla - Head handmaiden to Lady Eliza Northwoods.

* Zoey - Smith in the service of the Coggeshall Dukedom
* Mouse - aka Nolan. Young Son of Zoey.
* Lilly - very young daughter of Zoey.

#### Persons of note

Valamir Glaton - Brother of the Emperor

Nadya Glaton - Cousin to the Imperial family, and friend of Clyde.

Captain Alexander Czubakowski - Nobility, and a captain in the Legion, stationed in Osterstadt.

Theun Bottes - A powerful and rich merchant in Osterstadt

**Antagonists**

The Master - a powerful eldritch monster who's actions have plagued Osterstadt for years. Holds a personal vendetta with Emeline.

The Vampire Master - a second ranked Vampire mage who Montana slew, mistaking him for The Master.
Animations

The animations of disney infinity are stored in oct files, however, there's no known way on how to edit them manually.

Luckily, Satoru-Kun discovered how to swap animations, and its kinda easy!

All you gotta do is a good ol' model swap, but keep the .bent of the character you're replacing and keep the oct of the new character

Open it with HXD and modify the first lines

Lets say: if.model.name.characters/avg\_hulkbuster/avg\_hulkbuster.oct...

Change that line to characters/charactername/characteroct.oct

BUT, be sure to stay within the character limit, you cant erase bytes while editing the bent with hxd!

If you did it correctly you're gonna have your character up and running using other animations!

I did this for fun w/ Captain Marvel, she uses nova's animations (including the flying one!)

https://youtu.be/DXA4QJeSh0Y

Page Edited & Made By TummyTums
Modding Basics 1.0

## Introduction

Hey there!

You've heard there is modding going around for Disney Infinity, so you want to know how to mod it! In this tutorial you'll be able to mod in no time! We'll be going through the different types of files the game uses to run properly, and Modding by messing around with the code.

## Decrypting The Game Zips?

Luckily there is no encryption on 1.0's zips!

Thought it is very important that you re-pack the zips after doing your edits because else it won't work. *Unless!* It's a texture zip. Then you can do like you would on 3.0.

## File types the game uses

Now, we will talk about the files the game uses so you dont get confused when modding in the future.

### .Lua

lua files are text files with lua code in them, however, there are some lua files that are obfuscated and encrypted, they need unluac.

### .Tbody

tbody files are the textures, they're actually renamed .dds files. To edit them see Texture Swaps

### .Oct

oct files are the files that gather the ibuf and vbuf (the mesh), skeleton, and textures to make sure the mesh has textures and a skeleton.

### .Ibuf and .Vbuf

ibuf and vbuf files are the mesh of the character.

### .Bent

bent files are the files that load the animations and .oct file.

### .Animtreeoverrides

animtreeoverrides files are the animation overrides of a character.

### .Dnax

dnax files are similar to the .lua files, they're lua code.

### .Sx

sx files are the script a dnax file tells the game to use.

And that would be all the file names! (For now)

## Messing around with the code

Now, we're gonna talk about messing around with the code to make cool things! As mentioned earlier, .lua and .dnax files contain lua code.

### Unluac

You're gonna need to install something called unluac. In order to use unluac you're gonna need to install java first, and if you already have java, thats great!

You can grab unluac from here: SourceForge

And if you dont have jave you can grab it from here: Java

#### Set up

1. Make a folder for decompiling and name it whatever you like.
2. Copy and paste unluac there.
3. Search for the lua file you'd like to decompile, and copy and paste it to your decompiling folder.
4. Make a new text document.
5. Put in: **java -jar unluac.jar file.lua > decrypted\_file\_name.lua**
6. Save it as a .bat file
7. Now, rename the original file.lua to file\_backup.lua (In it's original folder. Not in your decompiling folder), and rename the decrypted lua to the orignal file's name.
8. Copy the new file and paste it in the original file's folder. If it asks if you want to overwrite a file with the existing name press yes.
9. You can now see the code and start editing. Remember to save before launching the game.

## Outroduction

Congratulations! This was the modding basics for 1.0. You can check out other tutorials for 1.0 here
Blue Hulk

To get started modding, make sure you've read the basics

1.0

2.0

3.0

**Blue Hulk** is a mod by Kyro Hazaki 57.

## Tutorial

1. Go to **Disney Infinity 3.0 Gold Edition/assets/textures folder**
2. Make a backup and decrypt all the textures zips inside the textures folder
3. delete the zips inside the textures folder
4. make a backup of the original .tbody files and copy the new ones
5. open the game, play as **Hulk**, and you'll be playing with his **Blue** costume!
Davdin5

## About

davdin5 is a Professional Texture Modder that specializes in Disney Infinity 3.0 Gold Edition. He is known as davdin5 on Discord and MischiefManaged101 on Reddit. He's part of the Costume Cult with WindyMarine and BeyondCarl and has made several mods on his own.

## The Costume Cult

davdin5, BeyondCarl, and WindyMarine together created a texturing team called: The Costume Cult. If you want to know more about The Costume Cult you can look at The Costume Cult's wiki page.

## History

davdin5 joined the modding community on the 18th of May 2020 after Naxtis Night's first tutorial had been posted on Reddit. He hadn't been super involved in making mods until the 17th of July 2020 when he started collaborating with Carl and WindyMarine on Iron Man Alternate Costumes, with his first contribution being the Quantum Realm suit based off of Avengers: Endgame. He took an unofficial hiatus from Infinity Modding between August and October of 2020 but was still relatively active in the community until he announced his return to modding on October 28th.

## Trivia

* Was first featured in Infiniteer Adventures '15 New Iron Man Suits Modded Into Disney Infinity!'
* Joined the Disney Infinity Discord Server the day before Naxtis Night posted his first tutorial.
Add More Sparks

To get started modding, make sure you've read the basics

1.0

2.0

3.0

Here's how to get sparks without trying (PC Mod)

Adding the "Add More Sparks" option to the Toybox pause menu. h/t Eidan for dumping the functions list that let me find this.

* Make sure you've unpacked `assets\presentation\presentation.zip` with QuickBMS (how)
* Rename `pausemenu.lua` to `pausemenu_.lua`
* Then unluac the file: `java -jar unluac.jar pausemenu_.lua > pausemenu.lua`
* Edit the new `pausemenu.lua`
* Find `function PauseMenu:ExitScreen()` (line 376)

Add this:

```
elseif self.closeOption == "MoreSparks" then
 UI_IncrementSparks(100000)

```

here:

* Find `function PauseMenu:BuildToyboxPauseMenu(player)` (line 773 in mine)

Add this:

```
self:AddListButton("MoreSparks", "SPARKS", nil, "Add More Sparks")

```

here:

That's it save the file and launch the game.

Clicking the button will give you +100000 sparks.
Spider-Man (ESU) Suit

To get started modding, make sure you've read the basics

1.0

2.0

3.0

**Spider-Man (ESU) Suit** is one mod by Kyro Hazaki 57.

## Tutorial

1. Go to **Disney Infinity 3.0 Gold Edition/assets/textures folder**
2. Make a backup and decrypt all the textures zips inside the textures folder
3. delete the zips inside the textures folder
4. make a backup of the original .tbody files and copy the new ones
5. open the game, play as **Spider-Man Black Suit**, and you'll be playing with his **(ESU)** costume!
Skip the intro videos

If you are trying to mod this game, you will end running it thousands of times...

And Disney Infinity has several videos that must be skipped EVERY-TIME.

A permanent solution to make the game start more quickly is to open the folder which contains those videos and rename them. The game will simply ignore them and continue loading.

**WHERE ARE THOSE VIDEOS?**

`[Game file's location]/assets/fmv`

**AND NOW WHAT?**

Rename the following files
[Original name] -> [Renamed name]

* `avlogo.bik` -> `avlogo.bik.old`
* `dis.bik` -> `dis.bik.old`
* `lucasfilm.bik` -> `lucasfilm.bik.old`
* `marvel_intro.bik` -> `marvel_intro.bik.old`
* `studiologos.bik` -> `studiologos.bik.old`

Tutorial by Eidan Yoson
How to make a Mod page

## Tutorial

* Add new page and give it a name.

* Press **Insert** > **Template**

* Write **modding-basics** and press **add template** and **insert**

* Add a "Heading" saying **About**

* Write about the mod in a paragraph below

* Press **Insert** and then **Infobox**

* Press **Character Mod Infobox** and fill it in. Example:

*The gif above is the properties used to make the infobox to the right*

And then finally add another **Heading** called **Tutorial** and just write the tutorial! Remember to add the download link somehwere in this paragraph as well!
WandaVision Modpack

This modpack is themed to the Disney+ show, "WandaVision" and includes ToyBox Toys and Character reskins.

## Features

### Characters

* White Vision (WandaVision)
* Nick Fury (Sword)

### Veichles

* Containment Truck (Sword)
* Helicarrier (Sword)
* Hovercar (Sword)
* Lola (Sword)
* Sword Motorcycle
* Skycyle (Sword)

### Toys

* WandaVision Road
* Westview Sign
Language files, Audio, and Dialogue

To get started modding, make sure you've read the basics

1.0

2.0

3.0

- the tool they are referring to is available here https://1drv.ms/u/s!Amw2ZP2nT\_8PiGEp61ECwRXSmAUf?e=uXXtT1

You need to have a look in `assets\lang` the text is stored in DICT files, which are a compiled language dictionaries.

Dropping a .dct file onto pure.exe will produce a matching .dat and .txt

The dat file is an index of the txt file in the format:
`key1|linenumber1#key2|linenumber2#key3|linenumber3#...`

**Note:** The line number is off by one since the index starts at 0 so when looking up the matching line in the .txt file add 1 to the linenumber from the .dat

Also there is a stringids\_win32.dct which maps the IDs used by the game to their keys used in the dcts. So in stringids\_win32.dat first entry is `4211726983|0#` (0 = row in stringids\_win32.txt) => `prg_ron_groundcombo5`

if you lookup `4211726983` in the `english_ntsc_win32.dat` => `4211726983|0#` which is also row 0(+1) in `english_ntsc_win32.txt` => `Strong Finish` (happens to be 0 in this case, but later in the file they go out of sync)

Using this method we can map a token in stringids\_win32.dct through to a value in english\_ntsc\_win32.dct:
`moa_motunui_amb_littlegirl_up_t10` => `Can Maui really turn into a bug?`

To create an updated dct with the three files `english_ntsc_win32.dat, english_ntsc_win32.dct and english_ntsc_win32.txt` in the same folder drop the `english_ntsc_win32.txt` file onto pure.exe and it will create a `english_ntsc_win32.dcttranslated` rename to `english_ntsc_win32.dct` and swap it for the game file.

### Audio

* BNK & WEM see here or here
* https://wiki.vg-resource.com/Video\_Game\_Sound\_Converter
List of custom tbody names already used

The purpose of this page is to make it simpler to make mods that don't have any conflicts with others. So if you're editing MTB files to point to custom textures, please make sure you're not pointing to a value listed here

## The list

* acb6c31b2a4c8b98 - NR Map for materials\_\_worlds\_\_rr\_aiw\_groundaccent in all theme mods based on the Theme Mod Framework.
* a3a3d78866badbcd - NR Map for materials\_\_worlds\_\_rr\_8bit\_riverbed in all theme mods based on the Theme Mod Framework.
Tarryn Flynn

The fourth member of Montana Coggeshall’s Hirð, Tarryn Flynn is a Warmancer. Originally part of the Magic Circle in Osterstadt, Tarryn was ostracized for his passion of studying and accumulating magic with a directly assaultive form of application. Having been imprisoned and led around in chains and a muzzle-mask for most of his adult life, Tarryn gladly opted for the chance when asked to join Montana’s Hirð.

While seemingly a bit book-wormish, Tarryn never hesitates to offer/throw himself into the fray of battle, often draining himself of mana in order to tip the scales of battle.  He currently serves as Coggeshall’s official Warmancer; offering his previously abhorrently viewed magical talents to safeguard the Dukedom against any invasion, siege, or pest. Tarryn often Surprises his fellow Mancers with the breadth of applications his magical knowledge can been attuned towards, and while he is aware of Montana’s other worldly origins, his mind breaks a little when faced with the idea of a world without magic.
Featured Toy Boxes 1.0

This is a copy of a 1.0 Storage file for Xbox360, you will need to backup your own save game using something like Horizon or Velocity or create a new profile specifically to play these toy boxes.

**How to use:**

* Extract the file from the zip and replace the existing storage/save in Content\Content\<PROFILEID>\4256081E\00000001\
* Then Rehash/Resign it with your profile and device IDs

I had mixed success with copying individual toy boxes (SRR SCRR SHRR files) into an existing profile with Velocity, the first 8 went in fine but it kept corrupted the save with the 9th, so using the whole storage file is probably a more reliable approach.

I've removed most of the Toy Boxes I built with my kids apart from a couple of the more interesting ones (not a lot of interactive features, more just exploration). There's a number of Featured Toy Box downloads in here though:
Custom Images On Start Menu

To get started modding, make sure you've read the basics

1.0

2.0

3.0

The playset preview images `ui\felargeigps\felargeigps.zip` once you've extracted it (quickbms) you will have mtbs for every character, and a textures folder.

**The textures need moving into the `assets\textures` folder** so that all the tbody files are directly in the folder.

Hex edit fe\_<name>.mtb to find your image's hud texture filename.
Anslyi Kayte (AK)

She is a 9-year-old real human. She is the daughter of Robin and Jeremy, younger sister of Ashton, Wade, and Mark, older sister of Colt, Cash, and Alijah, and other family members. Her best friends and friends are Ava, Brunna, Emily, Emilie, Catty, Kissy Missy, Mommy Long Legs, Kang, and other. Her bf (boyfriend) is Alan J. Houge (AJ). Her full name is Anslyi Kayte Smith. She wears a Catty shirt, blue shorts, sliver glittery crocs, and has a pair of glasses.
DisneyInfinityMods Wiki

Welcome to the Disney Infinity Modding Wiki, a collaborative effort to document and research the inner workings of this beloved game franchise that sadly came to an abrupt end leaving so much promise. Feel free to explore and contribute as we try to uncover hidden secrets, unlock lost content and restore missing functionality.

The best opportunity for modding at the current time is 3.0 Gold Edition for PC (available from Steam) since the files and content are easily accessed and modified in unlike the console editions. We hope to leverage assets and knowledge from 1.0 and 2.0. There's also a concerted effort to recover assets from the console editions in order to recover content that never made it into the final PC release, including the Finding Dory Playset and Marvel Battlegrounds.

We also hope to build up and share a catalogue of Toy Boxes from the community.

Initial areas of focus for the mod team:

* Fixing the Glitches of the Gold Edition.

* Unlock Missing/Hidden Characters
* Port Missing Content over to the Gold Edition
* Recover lost/unfinished content
* Re-Enable multiplayer
* Restoring 2 - player split screen on PC / Gold

The game was built by Avalanche Studios based on their Octane Engine in collaboration with Heavy Iron, Studio Gobo, and Ninja Theory. Prior to Disney Infinity Avalanche also built the Toy Story 3 game on the same engine.

## Video tutorial

The first video in a tutorial series by BeyondCarl
## Additional info

Disney Infinity 2.0 Gold Edition
Disney Infinity 1.0
Toy Story 3
Cars 2
 Save Game Formats
Materials and Textures
3D Models
Animations
Containers
 Custom Images On Start Menu
change animations
Change characters

Toybox Tool
Toy box Database
Glossary

### **Infinity Community**

Project Infinity Discord

r/Disney\_Infinity

r/toyboxsharing

Disney Infinity Discord

Disney Infinity Wiki

Disney Infinity Fans (Archive)

Infiniteer Adventures

### **Toy Box Tutorials & Builders**

Professor Toybox (YouTube)

72Pringle

Poppa H

Coming Clean Gaming

*Help build this community!*

* Getting Started
* How to Contribute
* Guides
* All Help articles
* Managing your new community

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

Modders In the team:

CarL

Tavozo

Satoru-Kun

Eidan Yoson

TummyTums

GabrielS (Naxtis\_Night)

Todd Howard

Bread

JiroTheOne

WindyMarine

Davdin5

Oucillix

DaLoneSheep

Tomhas10
Spider-Man 2099

To get started modding, make sure you've read the basics

1.0

2.0

3.0

## About

Spider-Man 2099 is a mod by BeyondCarl and WindyMarine. They published it in this video

Modder Oucllix made a texture himself Spider-Man 2099 (Oucillix)

## Tutorial

1. Go to **Disney Infinity 3.0 Gold Edition\assets\textures**
2. Then rename **75.zip** to **75.old.zip**
3. Now extract that zip file with QuickBMS (If you don't know what that is make sure you've read the Modding Basics)
4. Inside the extracted zip there will be a folder called **textures** copy all content in that to **Disney Infinity 3.0 Gold Edition\assets\textures**
5. Now download the texture (MediaFire)
6. Paste the downloaded file into **Disney Infinity 3.0 Gold Edition\assets\textures** and say yes to replace the file at the destination.
7. Run the game and you should have Spider-Man 2099
Bonus Attribute Potion

The bonus attribute potion. There have been several different varieties of these presented as gifts to Montana across the books.

Name: Bonus Attribute Potion

* Item Type: Potion
	+ Item Class: Rare
	+ Item Quality: Exquisite
	+ Durability: 4/4
	+ Weight 1 lb
	+ Requirements: the ability to drink.
	+ Description: This rare potion gives you some additional points (6) to spend as you see fit. Beware, as soon as it is exposed to the sun, it begins to degrade.

Upon use: Wowza, you got six (6) additional attributes to assign. Do it in 36 hours or you lose them forever.
Toy Story 3

```
TransGaming inc.  (macOS(OS X))
```

PS3

Xbox 360

Xbox One(through Backwards Compatiblity)

Toy Story 3 (Disney.Pixar Toy Story 3 The Video Game) is a Action-Adventure Sandbox Game released in 2010 published By Disney Interactive Studios

and primarily developed by Avalanche Software. It released on Seventh Generation Platforms the Avalanche version was released on The Microsoft Xbox 360, The Sony Playstation 3 (PS3),The Nintendo Wii and The PC and Mac. This game along with Cars 2 The Video Game are the two of the main influencers Behind Disney Infinity , Toy Story 3's Toy Box Mode inspiring The Latter. The game runs on the same engine as Cars 2 and the Disney Infinity Series.

## The Problems with The PC Version.

The PC version is often criticized for Being inferior compared to the Xbox 360 and PS3 Versions as unlike the Disney Infinity series and Like Cars 2 it is based on the Wii Version which gave it the poor graphics and lacking a lot of the toy box content from the Console Version.

### PC Toy Box Flaws:

-You can't customize one building or one townsperson or one alien without affecting other buildings or townspeople or aliens.

-You can't change the skybox.

- You can't use playset weapons (Lightning Rod , Laser Pistol , Pixie Wand) outside of their specific area.

-You can't summon cars outside of the Stunt Parks and Racing Tracks.

- You can't summon the Dragon outside the Enchanted tree area.

-The Bandits area is only accessible once.

-The Bandits do not randomly appear in town so that you can capture them and put them in jail.

- There is no Pict-o-Matic in this version.

-There is no Camera in this version.

-The music that plays while you grind rail is absent.

-There is no toolbox.

-The area where Bo Peep meets you is absent.

- You can't change building locations.

-There is no button in the building to activate a specific function.

-The wells connecting the areas are absent.

-Gargoyles do not appear in this version.

-the music behavior is not identical to the console versions.

- Pixies do not appear in this version.

-There is less people and aliens in this version.

-There are 20 paratrooper targets instead of 30.

-There are less missions overall.

## Store Page link

https://store.steampowered.com/app/300820/DisneyPixar\_Toy\_Story\_3\_The\_Video\_Game/