Marble Siege 3

**Marble Siege #3** was the third installment to the Marble Siege series. It dramatically improves from the first two installments with a deeper story, more mobile battles, new mechanics such as artillery, allies, types of attacks, and more.

MS3 was a collaboration with five other creators, featuring 100 marbles attempting to retrieve the artefacts that an unknown entity had stolen. They go through another Siege together, exploring new areas and gathering new knowledge, meeting new allies and artillery to support them as they battle against new foes.

Only the first two parts have been released. They were released on 28 September 2019 and 26 December 2020, respectively. Part 2 took the longest time at about a year and a quarter since the release of Part 1, while Part 1 took a year to complete.

Before the release of Part 2, there had been videos related to the subject. In order of appearance, an announcement video - to announce that Marble Siege #3's development has started, four update videos, two trailers teasing each part, and videos teasing the new mechanics that will appear in Marble Siege #3. The third part was in the works until Doc671's termination on 2 March 2022. However, it will be uploaded unchanged as part of the MS3 remake.

## Contestants (100)

### Material (16)

(N/A)
(95th)
 Cotton
(82nd)
(N/A)
 Diamond
(N/A)
(97th)
 Fabric
(N/A)
(99th)
 Glass
(N/A)
(N/A)
(N/A)
(N/A)

### Special (15)

(N/A)
(87th)
 Wheel
(94th)
(N/A)
 Fireball
(N/A)
(N/A)
 Pree the Tree
(N/A)
(N/A)
(N/A)
(N/A)
(N/A)
(N/A)

## Plot

### Part 1

The story begins at Cyan's house, where Blue calls him to come to his lab. At the lab, after Blue briefly looks at the prototype Composite Marble, he explains the existence of three ancient Qefpedun artefacts. He shows footage of two of these artefacts being stolen by a mysterious figure. He has set up the third artefact as bait in Trophy House and says he wants Cyan to gather the other marbles so they can ambush the thief. While Cyan is gathering marbles, he finds out that Burgundy's Pawnshop contained the Vertigo Matrix, one of the artefacts, and was broken into the night before. ¶ Meanwhile, Orange, HATT MANN, Desk and Pheesh notice a shortage in Uglee Hats and travel to the Large Hattron Collider, which no longer works due to the Melmon Stone, another one of the artefacts being stolen. Later that evening, Charcoal notes that some marbles are late. Blue and Cyan begin the presentation, informing the marbles about the artefacts and the plan. After the briefing, HATT MANN stands next to the HATT VANN when Blue says that they will not need it, revealing a giant HATT BUUS that can carry all of the marbles, much to HATT MANN's confusion.

After travelling across the Grassy Plains, the marbles arrive at Trophy House, where they see the thief for the first time. The thief takes the Desk Ring, the third artefact, off its pedestal before the marbles meet her. She mocks the marbles for taking too long and bringing 100 people to apprehend a single person. Red is visibly angry at her reply when Cyan calms him down. They engage in battle, but the thief escapes with a smoke bomb. Blue reveals that he managed to place a tracking device on her and that she is currently heading west. Before the marbles return to the HATT BUUS, they are ambushed by two vine monsters. Defeating them, they head east into the Flax Forest, where Highwaystickman is seen robbing someone. Green, Iron and Steel are sent to deal with Highwaystickman. Surprised and desperate, he fires his gun, only to have the bullets blocked by Green's chainmail. Steel comments on how easy that was before the marbles continued into the Teal Tundra. Upon reaching Frigidium's outpost, Frigidium wishes to join the marbles, saying that their battle in Marble Siege #2 showed him their strength, which Blue accepts. Next, they drive into the caves of the Rocky Mountains, where they drive around the walls this time, much to Jade's dismay. The marbles then run into a Floating Ore, whose sudden explosion awakens Rock Golem, drawing them into a fight. Finishing another battle, the marbles head into the Sound Streams, where they meet the thief again. Unfortunately for the marbles, she escapes with a smoke bomb again. Blue's tracking device reveals her to be heading to the east of the Twin Isles. Charcoal says that there is a ship that can carry all of them and the HATT BUUS, but it will take a while to repair. Orange pushes Yellow into a river, where Yellow discovers a strange amulet with three slots.

### Part 2

At the beginning of the video, the thief is seen fighting a Swamp Monster. She fires her gun and throws an upgraded bomb while the Swamp Monster attacks with vines.

Sailing east, the marbles run into a problem - Pheesh are under the ship. Neptune reveals herself and uses a spell to lure the Pheesh away. Unfortunately, this does not work on a larger Octopheesh, who becomes angry. Neptune and Octopheesh duel each other, with Neptune winning fairly easily. Neptune boards the ship and asks what the marbles are doing. When she is told about the thief, she says she saw the marbles' last battle with her and decides to join the marbles. The ship reaches Poup Island, where the Poup Cannon attack it. After disabling the cannon in battle, Blue reconfigures it to work for the marbles. They take the HATT BUUS into the Poup Phaktoreez, fighting a slicer robot. Eight Poup Soop barrels, one of each edition, rotate in the air to reveal PÜPP MANN, the factory boss. PÜPP MANN is angry at the marbles for stealing Poup Cannon, while Green attempts to attack him with his sword but fails. A mech rises from under the floor, which PÜPP MANN boards, dragging the marbles into another fight. Having defeated PÜPP MANN's mech, Yellow finds a strange gem that perfectly fits into the amulet.

Back on the ship, Yellow asks Blue and Charcoal, who are working on the Composite Marble, about the amulet. Blue suggests asking HATT MANN or Orange. Instead, Yellow goes to HATT MANN, who sends Yellow into an Uglee Hat with rising Poup Soop. Barely escaping, Yellow is given the second gem to the amulet without further explanation. After learning that the thief never went through Poup Island, Cyan comes into the room and accuses HATT MANN of wasting time and unnecessarily risking lives. He points out a photo of HATT MANN at the Poup Phaktoreez, questioning his allegiance to the marbles. HATT MANN says that he and his associates are working on a plan to avoid a future disaster, which does not convince Cyan. Blue stops the argument, reminding Cyan that HATT MANN owns the BUUS and ship and telling him they should finish the journey first before questioning HATT MANN.

Upon arriving at the Stagnant Swamp, Brown leaves the ship to check out a small house on the shore. The house is the home of Bush Wizard, who escapes Brown's martial art move to attack the marbles. The Swamp Monster that the thief fought ambushes the marbles, but Brown makes quick work of it by throwing a toaster found at the house. Inside the swamp monster is BAKK MANN, who gives Yellow the third gem. Cyan sees the amulet and tells Yellow to hold onto it, as it may be another ancient artefact that could help the marbles. After putting the gem in, the amulet reveals the fourth slot. When Yellow shows Orange the amulet, he gives him the final gem. A glow surrounds Yellow after the final gem is placed.

The marbles sail into The Capital. Switching to the HATT BUUS, they look out in horror at the ruined buildings and infrastructure. At the same time, two mysterious stick figures watch them. One of the stick figures, wearing a bandanna and wielding a glaive, calls the marbles "mercenaries" sent by "The King" and goes to set up a trap for them. The other stick figure, wearing a large white shirt and wielding a lollipop, shows herself to the marbles. Cyan and Blue leave the HATT BUUS to talk to her. The lollipop-wielding stick figure reveals her name as Candy and asks what the marbles are doing here. After Cyan and Blue say that there is a thief here who stole from them, Candy is about to reveal the thief's name before the bandanna-wearing stick figure swoops her away. He exclaims that she could have been killed. However, Candy explains that the marbles are not mercenaries as they are after a particular thief and appear in a giant HATT BUUS. He considers this for a bit, as well as the idea of the marbles being an army on his side, and goes to meet the marbles with Candy. Candy reveals his name to be Floss, and Floss explains the backstory of The Capital.

The Capital was once a thriving city with connections all around Planet Algodoo. Unfortunately, their elected leader, now known as The King, became corrupt. He gave himself absolute power over the nation by slowly rewriting laws and sending assassins after other government officials opposed him. The King abused the land and the people for many years, eventually growing resistance. As the resistance grew, they began creating weapons like the Flare Crossbow. One night, the rebel leader began a demonstration and used the Flare Crossbow to blow up a statue of The King. The King's army had a massive battle with the rebels. Ultimately, the rebels were no match for the highly-trained soldiers and were forced into hiding. Some of the rebels were later found and were never heard from again. The King ordered Veronica, one of his most loyal servants, to deal with any remaining rebels. Floss sadly states that they do not have any contact with other rebels and may be the last ones left. Candy asks what the thief looks like. Upon hearing Cyan's description, she confirms that the thief is Veronica. Floss and Candy then join the marbles, give them the Flare Crossbow and head towards the palace.

Using the Poup Cannon to fire at the castle walls, the marbles invade the castle, with Floss warning the marbles of the mysterious power that may have been the reason The King was able to hold onto power for so long. In the throne room, Veronica, visibly battered from her fights, presents the artefacts to The King. The King reveals that he is searching for a way to open the portal to Qefped, which he had seized from an island some time ago. However, he finds that none of the artefacts fit the slot inside the portal, causing him to rage. The marbles, led by Floss and Candy, arrive at the entrance to the throne room. Floss and Candy reveal themselves and threaten to remove The King's leadership before The King confirms that they are the last remaining rebels and says he is pleased to be rid of them finally. Floss then reveals that he has an army of his own, with the marbles entering the room. The King is confused as he has never seen the marbles' kind before. When Cyan tells him they come from the Twin Isles, The King thought it was uninhabitable due to freak accidents many years ago. Ending the conversation, The King orders a tired Veronica to deal with the marbles, backing her up with a shield and cluster blast attacks. The marbles have a final, gruelling showdown with Veronica, ending with her kneeling in defeat. When Floss urges the marbles to make a final move on The King, The King unleashes a devastating blast that renders all the marbles unconscious. Then, seeing Yellow's amulet, he rips it from his neck and places it in the portal, activating it. The King enters the portal, leaving for Qefped.

### Part 3

According to various comments by Doc Desk, in Part 3, the marbles would have woken up and followed the King into Qefped.

## Enemies

### Part 1

#### **??? [1]**

This stick figure has an unknown number of health points and 4 attacks. She is 1.14 meters and 78.7 kilograms heavy.

* Knife Slash/Spike Trap, Pistol Shot, Running Bomb, and Smoke Bomb were her attacks.
* ??? [1] dealt 18 damage.
* Glass and Lemon both dealt 32 damage to ??? [1], the most damage dealt.
* ??? [1]'s Pistol Shot attack was the strongest attack, dealing 10 damage.
* ??? [1]'s Smoke Bomb attack was the weakest attack, dealing 0 damage.

#### **Vine Monster 1**

This sentient plant has 300 health points and 1 attack. It is also 0.74 meters tall and 28.3 kilograms heavy.

* Leaf Slice was its attack.
* Vine Monster 1 dealt 3 damage.
* Deletion dealt 46 damage to the Vine Monsters, the most damage.

#### **Vine Monster 2**

This sentient plant has 300 health points and 1 attack. It is also 0.74 meters tall and 28.3 kilograms heavy.

* Leaf Slice was its attack.
* Vine Monster 2 dealt 8 damage.
* Deletion dealt 46 damage to the Vine Monsters, the most damage.

#### **Floating Ore**

This explosive rock has 350 health points and 1 attack. It is also 0.48 meters tall and 147 kilograms heavy.

* Explode was its attack.
* Floating Ore dealt 7 damage.
* Iron dealt 29 damage to Floating Ore, the most damage.

#### **Rock Golem**

This sentient pile of rocks has 2000 health points and 4 attacks. It is also 1.08 meters tall and 610 kilograms heavy.

* Tremor, Pound, Instability, Feet were its attacks.
* Rock Golem dealt 33 damage.
* Wood dealt 51 damage to Floating Ore, the most damage.
* Rock Golem's Tremor attack was the strongest attack, dealing 14 damage.
* Rock Golem's Feet attack was the weakest attack, dealing 2 damage.

#### **??? [2]**

This stick figure has an unknown number of health points and 5 attacks. She is 1.14 meters tall and 72.3 kilograms heavy.

* Knife Slash/Spike Trap, Pistol Shot, Running Bomb, Smoke Bomb, and Landmines were her attacks.
* ??? [2] dealt 69 damage, she has dealt 87 overall damage combined with her first battle.
* Watermelon dealt 68 damage to ??? [2], the most damage.
* ??? [2]'s Knife Slash/Spike Trap attack was the strongest attack, dealing 24 damage.
* ??? [2]'s Running Bomb attack was the weakest attack, dealing 8 damage.

### Part 2

#### **Octopheesh**

This pheesh has 800 health points and 2 attacks, further description is not available.

* Octopheesh has two attacks but both are unnamed.
* Octopheesh dealt 519 damage to Neptune.

#### **Poup Cannon**

This wall-mounted artillery has 4500 health points and 1 attack. It is 0.62 meters tall and 149 kilograms heavy.

* Poup was its attack.
* Poup Cannon dealt 26 damage.
* Poup Cannon killed Mint, placing 100th. The first marble to die in the Third Siege.
* Royal dealt 95 damage to the Poup Cannon and the Entrance, the most damage.

#### **PO-U.P 3000X**

This factory robot has 1450 health points and 1 attack. It is 0.88 meters tall and 201 kilograms heavy.

* Slice was its attack.
* PO-U.P 3000X dealt 32 damage.
* PO-U.P 3000X killed Iron, placing 99th.
* Maroon dealt 65 damage to PO-U.P 3000X, the most damage.

#### **PÜPP MANN**

The mech has 9000 health points and 4 attacks. It is 1.93 meters tall and 478 kilograms heavy.

* Mech Stomp, Mech Laser, Poup Soop, and Poup Shot were his attacks.
* PÜPP MANN dealt 40 damage.
* PÜPP MANN killed Azure, Ice, Pistachio, Grass, Wheel, and White, placing 98th-93rd respectively.
* Strawberry dealt 298 damage to PÜPP MANN, the most damage.
* PÜPP MANN's Mech Laser attack was the strongest and deadliest attack, dealing 14 damage and killing 3 marbles.
* PÜPP MANN's Mech Stomp and Poup Shot attacks were the weakest attacks, both dealing 7 damage and killing 1 marble.

#### **Bush Wizard**

This sentient magical plant has 1100 health points and 1 attack. It is 0.46 meters tall and 9.7 kilograms heavy.

* Entangle was its attack.
* Bush Wizard dealt 15 damage to the marbles.
* Bush Wizard killed Platinum and Midnight, placing 92nd-91st respectively.
* Peach dealt 90 damage to Bush Wizard, the most damage.

#### **Veronica**

This stick figure has 1800 health points and 6 attacks. She is 1.14 meters tall and 64.7 kilograms heavy.

* Knife Throw, Knife, Sprinting Bomb, Double Shot, Unload, and Clusterblast were her attacks.
* Veronica dealt 121 damage.
* Veronica killed Violet, Orange, Strawberry, Money, Chartreuse, Navy, Scary Face, Lime, Cotton, Watermelon, Sky, Mahogany, Sky, and Teal, placing 90th-78th respectively.
* Cee the Tree dealt 47 damage to Veronica, the most damage.
* Veronica's Clusterblast attack was the strongest and deadliest attack, dealing 56 damage and killed 5 marbles.
* Veronica's Double Shot and Knife Throw attack were the weakest attacks, with Knife Throw dealing 6 damage and Double Shot dealing 4 damage and killed 2 marbles.

### Part 3

According to Doc Desk's comments, in Part 3, the marbles would have followed the King into Qefped. It has yet to be uploaded; however, it will be released mostly unchanged as part of MS3's remake. The only notable difference will be the final boss.

## Mechanics

* **Marble HP** is a system where marbles can take multiple hits on enemy attacks without getting killed. Marbles are also invulnerable to attacks for 5 seconds when hit by one, preventing a quick loss of health. All marbles start with 5 health points and marbles are killed when this falls to 0. In the remakes of the earlier Marble Sieges, to compensate for the faster and more destructive attacks, this has been increased to 20 health points.
* **Attacks** are obstacles that the marbles must avoid in order to not lose health. There are three types of attacks in this Siege:
	+ **Single** attacks activate once the enemy's health drops below a certain value.
	+ **Recurring** attacks activate at a specific interval.
	+ **Lingering** attacks are static throughout the entire battle, sometimes requiring marble interaction for them to activate.
* Marbles now deal damage based on their speed, replacing **Marble Damage**.

* The **Damage Multiplier** is a number that multiplies the damage dealt by the marbles. It was permanently increased to 1.5x at the beginning of Part 2, then again to 2x just before Veronica's battle.
* **Allies** are supporting characters that provide support for the marbles by either attacking the enemy or granting benefits to the marbles. Each ally has two moves (except Candy so far) and all can be summoned when a Summon power-up activates. 4 out of the 5 allies have currently been revealed.
	+ **Frigidium** can either attack the enemy with his spear or three ice knives.
	+ **Neptune** can either fire at the enemy with a beam or three water balls.
	+ **Floss** can either attack the enemy with his glaive twice or spawns three shurikens for the marbles to throw at the enemy.
	+ **Candy** can spawn two lollipops granting the effects of Cure and Heal power-ups for a short time.
* **Power-ups** are objects that give specific benefits to the marbles. They spawn anywhere in the arena for every 20 seconds and activate once a marble touches them. 5 out of the 6 power-ups have currently been revealed.
	+ **Morale Boost** doubles the Damage Multiplier for 10 seconds.
	+ **Summon** summons a random ally either to attack the enemy or give support to the marbles.
	+ **Clone** spawns 10 clones of the marble. Clones only have 1 health, last for 10 seconds, and cannot activate power-ups.
	+ **Cure** spawns a growing and dissipating circle that removes all Marble Status Effects of marbles that touch it.
	+ **Heal** spawns a growing and dissipating circle that restores 1 health point to the marbles that touch it, they cannot increase over their max health.
	+ Two power-ups from Marble Siege #2 do not return:
		- **Portal** teleports marbles to the beginning of the course to avoid being attacked. This power-up does not return as it ruined the excitement of attacks and was already difficult to implement.
		- **Sword** dealt 30 times the current Marble Damage to the enemy. This power-up does not return as it was too overpowered and were effectively replaced by allies.
* **Marble Status Effects** are effects that give specific drawbacks on the marbles that have it. They occur when a marble gets hit by a specific attack and are distinguishable by colored rings. Two out of the four effects have been revealed. (The other two were Doom and Chill.)
	+ **Stun** locks the marble in their current position for 10 seconds. Marbles do not have collision when stunned.
	+ **Poison** deals 1 damage every 5 seconds and lasts for 15 seconds. This effect cannot kill a marble.
	+ Two Marble Status Effects from Marble Siege #2 do not return:
		- **Doom** kills the marble after 10 seconds with the effect despite current health.
		- **Chill** slows the marble down permanently in the battle.
* **Artillery** are objects that fire projectiles at the enemy to deal damage. They each require a specific amount of charge which can be obtained through charge balls that spawn in the arena every 5 seconds. 2 out of the 3 artillery have currently been revealed.
	+ **Poup Cannon** requires 10 charge to fire and deals roughly 75 damage to the enemy.
	+ **Flare Crossbow** requires 8 charge to fire and deals roughly 40 damage to the enemy.
* **Arenas** are now more open and require the marbles to touch the enemy in order to attack instead of entering into an Attack Zone, they also do not teleport back into spawn when they touch the enemy.
* **Enemies** no longer follow the formula of three enemies and one boss per area.

### Power-Ups

Morale BoostSummonCloneCureHealOverclock\*
\* Not seen in action

## Dialogue

*For a transcript of Marble Siege 3, see Marble Siege 3/Transcripts.*

## Trivia

* **Marble Siege #3: Part 2** is currently the longest part in the series spanning about 57 minutes.
	+ **Marble Siege #3:** **Part 1** is the second longest at 49 minutes.
* **Marble Siege #3: Part 1** is the only *main* part in the series without having a single marble killed, likely because of the Marble HP mechanic.
* **Marble Siege #3** is the first siege that Doc671 did not do alone. Five other users make an appearance in the credits for their contribution.
	+ **FlameVapour**;
		- Writing and planning.
		- Sprites for the Power-ups, Floss, and Candy.
		- 1/3-ish of the dialogue.
		- Splash text.
	+ **Lvii**;
		- Sprites for the Composite Marble, Veronica's attacks; Running Bomb, Smoke Bomb, and Sprinting Bomb, Marble Status Effects, Swamp Monster, guards of The Capital, The King, and other minor characters.
		- Veronica's second arena (with help from Timtodile) and Bush Wizard's arena.
		- 3 comics and 3 overworld scenes for Part 1.
		- 12 comics and 2 overworld scenes for Part 2.
	+ **Lapse**;
		- Cure and Heal power-ups.
		- Sprites for the HATT BUUS, Poup Cannon, P0-U.P. 3000X, PÜPP MANN, Bush Wizard, and the Flare Crossbow.
		- 1/3-ish of the dialogue.
		- Backgrounds for Poup Phaktoreez, Stagnant Swamp, The Capital, and the Throne Room.
		- Music choice.
		- Splash text.
		- Maps.
		- Veronica's first and third arena.
		- Bugfixing and testing.
		- Overworld scene template.
		- 6 comics and 4 overworld scenes for Part 1.
		- 4 comics and 4 overworld scenes for Part 2.
	+ **Woodsie**;
		- Rock Golem's and PÜPP MANN's arenas.
		- Bugfixing and testing.
		- 1 overworld scene for Part 1.
	+ **Timtodile**;
		- Writing and planning.
		- P0-U.P. 3000X's arena.
		- Bugfixing and testing.
		- Veronica's second arena (with help from Lvii).
	+ **Doc671**;
		- Writing and planning.
		- Sprites for Veronica, Vine Monster, Floating Ore, Rock Golem, and BAKK MANN.
		- Battle mechanics, attacks, animations, logic.
		- Scripting.
		- Splash text.
		- Vine Monsters', Floating Ore's, and Poup Cannon's arenas.
		- 3 comics and 2 overworld scenes for Part 1.
		- 3 comics and 2 overworld scenes for Part 2.
		- Recording and editing.
* A joke video based on the first part was uploaded on 1 April 2017.
	+ Blue notices that the Large Hattron Collider has gone missing, so he calls everyone to meet him in his laboratory to participate in the search for it. Deletion then battles Octopheesh and unleashes an April Fool's attack. It ends with a compilation of images used in the first two installments to elongate the video and trick viewers. This was later marked as an April Fool's joke in the title by the creator himself.
* Veronica killed 13 marbles in her final battle and holds the most kills so far in a single battle in this installment.
	+ Her last battle is third overall, behind Overlord in Marble Siege #2 (15 kills) and Destroyer in Marble Siege #1 (14 kills).
* Bush Wizard killed two marbles and holds the most kills so far as a normal enemy in this installment.
	+ However, the enemy that killed the most marbles was Snow Joke from MS2. His pun rain killed three marbles.
* In Part 1, Planet Algodoo's Moon can be seen in the sky. It is partially covered in lava, suggesting that the fragments Overlord broke off have now collided back into the moon after the events of Marble Siege #2.
* In Part 1, Highwaystickman's third line is a reference to one of the lines said by the Pirate in the game, Town of Salem.
* Help Me the Tree and Overlord are the only MS2 bosses not to return in MS3.
* Capri used to be called Skyan.
* This is the first siege in which Green does not die early.
	+ As of the end of Part 2, four (out of 22) finalists died. Three—Money, Ice, and Orange—were MS1 finalists, while Navy was the only MS2 finalist to die.

Silver • Grey • Shadow • Charcoal • Black • Salmon • Red • Crimson • Maroon • Blood • Scarlet • Apricot • Peach • Tan • Brown • Chocolate • Amber • Goldenrod • Ivory • Lemon • Yellow • Ochre • Olive • Cauliflower • Relish • Spring • Green • Forest • Jade • Turquoise • Shamrock • Snow • Cyan • Aqua • Capri • Cerulean • Cloud • Night • Periwinkle • Blue • Royal • Plum • Indigo • Lilac • Lavender • Purple • Eggplant • Pink • Magenta • Fuchsia • Rose • Burgundy • Raspberry • Bronze • Sand • Helium • Steel • Diamond • Stone • Fabric • Wood • Glass • Leather • Gold • Rubber • Rainbow • Qefped • Poup Soop • Desk • Fireball • Sea • Pree the Tree • HATT MANN • Cee the Tree • Pheesh • Three the Tree • Deletion

**Dead**
Teal • Mahogany • Sky • Watermelon • Cotton • Lime • Scary Face • Navy • Chartreuse • Money • Strawberry • Orange • Violet • Midnight • Platinum • White • Wheel • Grass • Pistachio • Ice • Azure • Iron • Mint

**Allies**
Frigidium • Neptune • Floss • Candy

**Veronica** • Vine Monsters

**Rocky Mountains**
Floating Ore • **Rock Golem** • **Veronica**

**Wild Waters**
Octopheesh

**Poup Island**
Poup Cannon • PO-U.P 3000X • **PÜPP MANN**

**Stagnant Swamp**
Bush Wizard

**The Capital**
(The King) • **Veronica**