Schleiman Tank

Stage Size
 Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

The Schleiman Tank is a tank of legend and Hero of Slimenia. It’s said that when the Chosen One blows upon the Warrior Flute in a time of need, the Schleiman Tank will appear! When the Plob invade Slimenia and kidnap all but one of its inhabitants, it falls to the young Rocket to save them. While Rocket is able to save many of his friends on his own, the Plob has massive tanks on their side and the only way to beat them is in a head-to-head Tank Battle! With a toot of the flute, Rocket is able to take command of the Schleiman Tank to fight back against the Plob and save everyone in Slimenia.

## **Stage Layout**

While this stage is classified as “Very Large”, this is mostly due to the length of the stage similar to the Blood Gulch stage. On either side of this stage there is a large tank which looks solid and impenetrable from the outside. The tank on the left will look like the Schleiman Tank while the tank on the right can take on one of several different enemy tank appearances such as the Platypanzer, Purrsecutor, or Carrot Top. However when you get closer there is a small entryway that fighters can run through to enter the tank.

Though the two tanks look different on the outside, each tank has an identical platform layout on their insides consisting of a bottom floor and two platforms above that off center from each other. Both of these platforms are soft platforms that can be passed through and they each (as well as the floor) have two item dispensaries represented by the blue columns. These dispensaries are how most items will spawn inside of the tanks. While items can spawn like normal by dropping from the skies either inside or outside of the tanks, these item dispensaries will work even if items are turned off. However they will stop working if hazards are turned off. Each tank also features two large cannons with one pointing straight forwards and the other pointing at an upwards angle. These cannons are important when it comes to the hazard of this stage.

When playing a Free For All match, fighters can spawn both inside and outside of the tanks. However when playing a Team Battle, all fighters who are on the same team will spawn inside one of the two tanks together with each team inside of a different tank. If there are more than 2 teams in the match, the teams will be divided as equally as possible between the two tanks and the outside with any leftover teams spawning outside.

## **Stage Hazards**

### **Tank Battles:**

Since this stage is heavily based off of the Tank Battles mechanic from Rocket Slime, it is only fitting that while fighting on this stage in Smash that the players would be able to have their own Tank Battle as well. As the regular fight is happening, players can pick up physical items (Ray Gun, Beast Ball, Red Shell, etc.) and throw them into either of the cannons inside of their tank. These items will fly through the air following the paths of the gray lines going from your tanks cannon to the other tanks cannon. If an item runs into anything (whether that’s another item fired from a tank, an item randomly moving through the air, or a fighter moving through the air) that item will fall out of the sky and land on the ground outside where it can be picked up by anyone. If however an item is able to make it all the way through and hit the enemy tank then that enemy tank will take damage.

The tanks do not have a visible HP gauge. Instead the only way to tell how much HP they’ve lost is to look at them physically and see how damaged they appear. The more HP a tank has lost the more it will appear to be in shambles with bandages placed upon it and bits and pieces of it broken off. At lower HP levels there will even be holes in the tank’s wall and ceilings allowing fighters to be thrown outside of the tanks which is ordinarily impossible. If a tank’s HP has been depleted to 0 it will begin to explode and after a couple seconds will eject any fighter outside of it and towards the middle of the stage. Any items, including Poke Balls and Assist Trophy fighters will be destroyed in the explosion. If a player was caught inside of the tank’s explosion and had suffered 100% damage or more they will be instantly KO’d by the explosion. Once a tank has been destroyed it will take about 10-15 seconds for a new tank to roll in from off screen and take the old one’s place. The Schleiman Tank will always be replaced by a new Schleiman Tank, however the enemy tank can be replaced by an entirely different enemy tank such as the Chrono Twigger, Golemator, or Fort Knight.

As a final note, if 5 seconds pass where an item is not thrown into one of the cannons inside of a tank, then that tank will automatically fire a small boulder randomly from one of its two cannons. This is to ensure that even if the players are busy the Tank Battle will always be running.

## **Soundtrack**

* **Dragon Quest Heroes: Rocket Slime**
	+ Boss Battle
	+ Forewood Forest & Backwoods
	+ Slival Battle
	+ Tank Battle
* **Dragon Quest Monsters**
	+ Battle of the Monsters
	+ Terry's World
* **Dragon Quest Monsters: Joker 2**
	+ Giant Monster
* **Dragon Quest Swords**
	+ Go For Broke!
	+ The Great Swordsman