Wiki Guide for Contributors

This page will likely change as the Wiki becomes more complete, however it should remain a consistent standard by which the actual layout of pages are organized for the sake of consistency. You do not have to write *perfectly* or anything like that, however it's imperative that pages do read the same among each character, stage, etc. You can find what's expected in the standard format for those pages here.

The most important thing to mention is also that you don't append anything competitive related that is not 100% agreed upon or certain. Yes, some characters are basically S-tier to everybody - but without being able to reference anything like a tier list other than "well people think so", I don't think those remarks should remain on a factual platform. Feel free to imply these types of things in certain sections, however, as you'll see below.

## Characters

Character pages are the most significant part of the wiki, and as such are fairly thorough and subject to include more as more becomes necessary. For a good example of the following, please look at Falco Lombardi, Porky Minch, or Mach Rider. But for a more explicit explanation:

#### General

The first tab listed right under the contents and right besides the infobox is general, which should detail the name of the character in full if it's shorthand, their series and relation to it (are they the protagonist? Antagonist? Side character?) and a brief description of their personality/role along with their relevance to smash. A simple "they have been a veteran since Melee/Brawl/Smash4" can suffice for characters already in the games, and you can bring up factors like being an assist trophy previously for others if they were. For characters who are truly a shot in the dark (see: Ristar), you can simply append that they're a newcomer to Crusade. Keep it generally around 1 paragraph - this should be brief and easy to digest just as a vague description of whomst they are.

#### Attributes

This is one of the more significant paragraphs. Attributes serves to cover 2 things - their "gameplay" attributes, a long, thorough look at their strengths and weaknesses in actual gameplay that highlights their moves and the strengths of them individually, including particular parts of the character. As of right now, my idea for how these might go is:

- Brief description of archetype, attributes (weight, speed, jump height) and their gameplan

- Neutral Game Strengths

- Combo Game Strengths

- Finishers/Other Advantage-Heavy Factors Strengths

- Weaknesses

- Short, brief overview that can imply their overall power level

Tiers are currently something I do not want to apply physically to infoboxes, as nothing resembling an "official" tier list currently exists, however some characters are clearly strong and weak to some degree, and you can allude to this in the descriptions given here. Additionally, prioritizing strengths, even on overall weaker characters, is fine. Feel free to differ the length and amount of these paragraphs based on such factors, as long as it's not overwhelmingly long or too short.

Secondly, physical attributes - I have not added them yet and they are not a priority you need to consider, but these are the hard numbers on walkspeed, weight, jump height, etc. These will be in a table underneath the gameplay attributes, and lead into the next important "data" part of these articles. I will likely update this section again when I start adding them.

#### Moveset

This is important. The moveset should consist of 3 factors for right now, liable to change: Inherent abilities (wall jumping, multiple jumps, float, glide), which should have a standardized method of being mentioned. A bullet list point projecting outwards, simply stating the character can (x), with further properties included by a comma, such as Porky's ability to walk up walls while wall clinging. After that, an italics sentence linking to a sub-page including hitboxes. Add this even if the link leads to nothing - it's a long-term goal to be able to have gifs of hitboxes on every single character for reference. Finally, a full table (you can copy it from a character who already has one filled out) of every single attack the character has, including names if applicable, damage percentages, and descriptions. Keep the descriptions relevant, with all sorts of information (Is it armored? Is the initial hitbox stronger?) in the description, even if it's on the longer side. Damage is a bit weirder, but try to standardize it based on what you see in pages like Falco or Porky.

#### In competitive play

This one is sort of irrelevant for right now, but the idea is that in the future this will discuss their matchups and tier rating when we can appropriately apply that. If not, you're free to offer agreeable and vague suggestions about strengths and matchups, but these should \*always\* be subject to change. Competitive is a metagame, and the metagame of something as small as ours is probably going to change a lot.

Past just under the header, relevant players should include anyone who consistently joins tournaments and plays that character. If we seriously have a scene later, we can start appending this to only people who place well with them so as not to flood this section, but it's probably a good idea to just list everybody with how few people main specific characters so anyone wanting to know more can have a thorough list.

Finally, Patch History is also another small one but something that I'll be looking to implement soon, especially when 9.4 eventually comes out. The idea is a scrollbox with each version and any particular changes we can dig up (or get from balancers) about how they were modified in this version. Low priority, don't stress about this other than the fact that it should exist.

#### Alternate costumes

A simple category that should consist of an image that has all of the alternate costumes a character possesses in Crusade as well as a small table akin to the others used that lists either suspected or definite origins behind each of the costumes.

#### Trivia

Self-explanatory. Anything not immediately gameplay relevant or funny facts about them and when they joined the game/relation to official smash is free to go here. Keep in mind, though, that this area is another highly subject to change zone.

## Stages

#### General

The first tab under the title should contain basic information - series of origin, whether or not it's a new or returning stage and from what game in Super Smash Bros. it originated in if so, and then finally basic information about what it is, the layout, appearance, etc.

#### Stage Overview

The second tab should be a more thorough look at the stage compared to general. It should outline the appearance in full and any background/animated elements to it (Giratina in Distortion World, Judge, Apollo and Gumshoe in District Court) as well as the platform layout and any form of stage hazards/transformations that can occur. Secondly, there is a sub-tab known as Hazards Off which is self explanatory - mention the hazards off version of the stage and how the layout or gimmicks are affected by the toggle.

#### Origin

Quick tab to talk about the series and game specifically if applicable it originates from, and any other relevant qualities about how the original game informs the interpretation of it. Eg, stage hazards based on something from the game it originates from.

#### Tournament Legality

Banned, counterpick, or starter based on the most used current tournament rules. If you can't find any, feel free to leave this spot blank. Competitive stuff with crusade is sort of inconsistent as of right now.

#### Trivia

Self-explanatory. Left over facts that are worth mentioning about the stage.