Blacksmithy

The **Blacksmithy** skill is increased when using the following commands. **Blacksmithy** experience has a chance to be increased whether the command is successful or not. Because enchanting with an enchantment table is disabled, the only way to enchant the player's gear is with the following commands:

1. **/repair**
2. **/smelt**
3. **/harden**
4. **/enhance**
5. **/sharpen**
6. **/power**

1. **/repair**
	* **/repair** command repairs an tool, weapon, or piece of armor to it's maximum durability at the cost of 1 resource of whatever it is made of.
	* Example: A diamond shovel will require 1 diamond.
	* Attempting to do **/repair** will cost 10 **stamina** per use.
	* **/repair** command has a chance to fail until **Blacksmithy** level 100.
	* Higher tier tools, weapons, and armor have a higher chance to gain **Blacksmithy** experience.
	* Upon failure of the **/repair** command, the tool, weapon, or piece of armor will have its durability reduced by 33% of it's maximum durability.
2. **/smelt**
	* **/smelt** command will smelt the tool, weapon, or piece of armor that the player is holding.
	* All tools and weapons can be smelted into 1 resource should the **/smelt** command be used successfully.
	* All armor can be smelted into 3 resources should the **/smelt** command be used successfully. (This only applies to iron, gold, and diamond armor.)
	* Attempting to do **/smelt** will cost 15 **Stamina** per use.
	* **/smelt** command has a chance to fail until **Blacksmithy** level 100.
	* Upon failure of the **/smelt** command, the tool, weapon, or piece of armor will lose 100% of it's maximum durability and it will not give the player any resources back.
3. **/harden**
	* **/harden** command enchants the piece of armor that the player is holding with **Protection** and **Unbreaking**. (View Table 1 for thresholds).
	* attempting to do **/harden** will cost 25 **Stamina** per use.
	* **/harden** can only be used on chainmail, iron, and diamond pieces of armor.
	* **/harden** is guaranteed to succeed and is only limited by the player's **Blacksmithy** level.
	* **/harden** thresholds are limited by the player's **Blacksmithy** level. As a result, the higher the **Blacksmithy** level, the more enchantments are unlocked for higher tier armors. (View Table 2 for thresholds). The 'X' in the table signifies that the **Blacksmithy** level that is indicated is able to perform that **/harden** command.
4. **/enhance**
	* **/enhance** command enchants a tool that the player is holding with **Efficiency** and **Unbreaking.** (View Table 3 for thresholds).
	* attempting to do **/enhance** will cost 10 **Stamina** per use.
	* **/enhance** command can only be used on Shovels, Pickaxes, and Axes. (Hoes cannot be enchanted with **/enhance** command.)
	* **/enhance** is guaranteed to succeed and is only limited by the player's **Blacksmithy** level.
	* **/enhance** thresholds are limited by the player's **Blacksmithy** level. As a result, the higher the **Blacksmithy** level, the more enchantments are unlocked for higher tier tools. (View Table 4 for thresholds). The 'X' in the table signifies that the **Blacksmithy** level that is indicated is able to perform that **/enhance** command.
5. **/sharpen**
	* **/sharpen** command enchants a sword that the player is holding with **Sharpness**. (View Table 5 for thresholds).
	* attempting to do **/sharpen** will cost 10 **Stamina.**
	* **/sharpen** command can only be used on Swords.
	* **/sharpen** is guaranteed to succeed and is only limited by the player's **Blacksmithy** level.
	* **/sharpen** thresholds are limited by the player's **Blacksmithy** level. As a result, the higher the **Blacksmithy** level, the more enchantments are unlocked for higher tier swords. (View Table 6 for thresholds). The 'X' in the table signifies that the **Blacksmithy** level that is indicated is able to perform that **/sharpen** command.
6. **/power**
	* **/power** command enchants a bow that the player is holding with **Power**. (View Table 7 for Thresholds).
	* attempting to do **/power** will cost 10 **Stamina.**
	* **/power** command can only be used on Bows.
	* **/power** is guaranteed to succeed and is only limited by the player's **Blacksmithy** level.
	* **/power** thresholds are limited by the player's **Blacksmithy** level. As a result, the higher the **Blacksmithy** level, the more enchantments are unlocked for bows. (View Table 8 for hresholds). The 'X' in the table signifies that the **Blacksmithy** level that is indicated is able to perform that **/power** command.

Table 1: **/harden** enchantments and cost:

Table 2: **/harden** enchantments that are limited by the **Blacksmithy** level:

Table 3: **/enhance** enchantments and cost:

Table 4: **/enhance** enchantments that are limited by the **Blacksmithy** level:

Table 5: **/sharpen** enchantments and cost:

Table 6: **/sharpen** enchantments that are limited by the **Blacksmithy** level:

Table 7: **/power** enchantments and cost:

 50
 60
 70
 80

Table 8: **/power** enchantments that are limited by the **Blacksmithy** level: