recursal/Fanatic-Fandom huggingface dataset:
Hydra

## Description

The Hydra is a Forgotten Minion that can be summoned by merging a max level Zombie and Snake when the Ancient Tablet allows. It acts as an attack minion, dealing a moderate amount of damage (base damage of 1500) and has up to 3 uses. Each attack it makes severs one of it's heads until it's final use.

Available always
Lecterns

## Description

Lecterns are the eighth unlockable Station. It is unlocked at Feat Tier 11. Lecterns can be purchased for 50 Ice Runes and 20 Moon Runes.

Produces components to summon Skeletons, Shades and Banshees.

Lvl 1

Cost

-500

70%

30%

Lvl 2

Cost

-750

40%

60%

Lvl 3

Cost

-1000

30%

50%

20%

Lvl 4

Cost

-1250

20%

40%

30%

10%

Lvl 5

Cost

-1500

10%

25%

40%

25%

Legendary
Archdemon

> "Fire will consume all."
>
>

> *—Archdemon*
>
>

## Description

The Archdemon is the sixth of 12 Legendary Minions, residing in Group 2.

It spawns by merging two level 5 Portals. When spawned, you will receive a level 1 Portal via Skully.

The Archdemon produces 15 Darkness and gives a 10% chance to level skip. You may only benefit from the chance to level skip from three Archdemons, topping out at 30%.

It gives 20% Time Shard bonus, with a 10% bonus for each subsequent Archdemon. Having the Reaper, Cyclops, and Archdemon provides a 40% Time Shard bonus.

It can be merged with the Harpy to create The Infernal.

It can be fed to The Devourer with 10 or more Legendary Minions inside the Lair.

## Trivia

* The total cost to summon a Archdemon is 960 Blood Runes and 960 Death Runes.
* The level skip gives the summoning percentage for champions of the minion skipped to (although this bonus is usually inconsequential).
Pestule

## Description

The Pestule is a Forgotten Minion that can be summoned by merging a max level Abomination and Guzzler when the Ancient Tablet allows. Its effect is similar to the Guzzler, storing the food value of whatever object or creature is fed to The Devourer, and has a max food value of 100k.

Like Guzzlers do with each other, it splits the food value with any Guzzlers on the board, as well as adding food from Guzzlers fed to the Devourer to it's own food value and vice versa.

Requires The Devourer level 65 to be offered.
Dialogue

While in a room with any moving figures they will randomly have text boxes above their heads with text. Each monster has some form of dialogue, with the necromerger having the most dialogue, followed by the level one skeleton. The Tip stone also has dialogue, offering "tips" and also notifications of events or other things.
Auto Assembler:LUA ASM

**Auto Assembler** {$lua}

**Auto Assembler** {$asm}

Auto assembler scripts support section written in Lua.You can start such a section using the {$lua} keyword,
and end it with {$asm}.
The return value of such a function (if it returns a value at all) will be interpreted as normal auto assembler commands.
When syntax checking, the lua sections get executed.
To make sure your lua script behaves properly in those situations,
check the "syntaxcheck" boolean. If it's true, then do not make permanent changes. e.g:

```
if syntaxcheck then return end

```

Of course, if your script is meant to generate code,
do make it return code so that it passes the initial syntax check. (e.g label definitions etc...)

## Examples

```
{$lua}
-- This is Lua code.
print('Hello')
if memrec then
  print('This is memoryrecord '..memrec.description)
end
{$asm}
// This is Auto Assembler code
00123ABC:
  db 90 90 90

```

## See also

* Auto Assembler
* Auto Assembler Commands

### Related Commands

* aobScan
* aobScanModule
* alloc
* dealloc
* createThread
* define
* fullAccess
* globalAlloc
* include
* label
* loadBinary
* loadLibrary
* readMem
* registerSymbol
* unregisterSymbol
Mono:Lua:LaunchMonoDataCollector

**function** LaunchMonoDataCollector() **:** integer

Injects the *LaunchMonoDataCollector* dll and returns 0 for failure,
or *monoBase* returned from the *CMD\_INITMONO* command on the mono pipe.

## See also

* Mono
* Mono Dissect Form
* Mono Structure Dissection
* Mono Lua
	+ Mono Lua Functions
* Mono AA Commands
* Tutorial - Mono - Basic

### Related Functions

* mono\_initialize
* mono\_OpenProcessMT
* mono\_OpenProcess
Decoration

Decorations are statues that can be placed inside of the Central Chamber. They can generate Runes in different amounts once per day. The first two decorations, the NecroMerger and Devourer, can be used as soon as the Central Chamber is opened. More decorations can be unlocked for use via Lair Themes, but only 5 can be displayed at a time.
The Stylist

## Description

> *Good with tweezers.*
>
>

The Stylist is a post prestige NPC that offers several powerful (and expensive) skins in exchange for post prestige currencies (such as Astro Coins, Energy Cubes, and Time Shards). She can be unlocked by using 75 Cosmic Runes to form the first Rift Item and then another 150 Cosmic Runes to open the Rift and then summon her.

The unlockable skins the Stylist offers are:

Necromerger:

* Alien skin for 1000 Time Shards - +10% Guzzler Food Cap.
* Baby skin for 25 Astro Coins - +5% Time Shards from the Time Machine.

Tip Stone:

* Robo Stone skin for 2,500 Time Shards - -5% Protector Health
* Soul Stone skin for 25 Energy Cubes - +10% Soul Grinder Speed

Devourer:

* The Mind skin for 50,000 Time Shards - +1 use for Galactic Chests
Demons

## Description

Demon components spawn from Portals level 4 and above. Can fight or be fed to The Devourer for Food.

* Used in Making Hellhound

## Stats

Complete stat list for Demons (Base Values, Check Buff Bonuses for Possible Multipliers)

Feed

+1

Feed

+2

Lvl 1

Damage

500

Feed

+250

Lvl 2

Damage

1250

Feed

+600

Lvl 3

Damage

3000

Feed

+1500

Trivia
•The Demon may be based on Balor from Dungeons & Dragons. They are both predominantly red, have two horns, and use a chain-like weapon and a slashing weapon.
Tutorials:AddScriptToTable

## How to add script to table

1. If you don't have an *auto assemble* form visiable open one, **on the Cheat Engine main form press *Crtl+Alt+A***
2. If you haven't added *enable* and *disable* sections, then On the *auto assemble* form **click *template*** then **click *cheat table framework code***.
3. On the *auto assemble* form menu **click *file*** then **click *assign to current cheat table***.
4. This should create a new memory record on the cheat table address list.

**Note: Cheat table scripts require *enable* and *disable* sections.**

Code:

//// -------------------- Main Section ---------------------
[ENABLE]
//// -------------------- Enable Section ---------------------
[DISABLE]
//// -------------------- Disable Section --------------------

* The main section is ran when enabling and disabling.
* The enable section is ran when enabling.
* The disable section is ran when disabling.
Resource Storage

## Description

Storage Items are Stations used to increase the total capacity of a given resource. Storage items only work while in the lair, and do not increase resource capacity when they are stored in the crate.

Note: In most scenarios, merging two storage items will result in less effective storage capacity. When attempting to reach a particular capacity (for feats or otherwise), it is often best to keep storages at level 2 until the desired capacity is reached, then merging them to reduce tiles taken.

## Storage Items

### Mana Pool

Mana Pools are used to increase Mana capacity. Mana Pools can be purchased for 10 Ice Runes and 5 Poison Runes.

### Slime Vat

Slime Vats are used to increase Slime capacity. Slime Vats can be purchased for 10 Poison Runes and 5 Blood Runes.

### Darkness Stores

Dark Stores are used to increase Darkness capacity. Dark Stores can be purchased for 10 Blood Runes and 5 Moon Runes.

Note: Merging loss is calculated as how much of the previous level's added capacity will you lose by merging. For example, two level 2 mana pools would give a combined 4,000 mana cap. Merging them to a level 3 would reduce that to 3,000, meaning one of your two level 2 pools are only giving an effective 50% once merged (2000 + 2000\*50% = 2000 + 1000 = 3000).

## Alternate Sources

There are many sources that can increase your storage capacity. These increase your base capacity or add a flat value to the storage.

Relics
 Slime Relic
 Darkness Relic

Spells
 Oddles of Ooze
 Dank Darkness

NecroMerger Skins
 Santa
 Oozing
 Birthday
 Sid
 Witch

Devourer Skins
The Giant

**"The Giant,"** was a supernatural figure that manifested itself around the home of Samuel Bellerive. He described it as being monstrous, almost deformed in appearance. The giant was responsible for the destruction of the Bellerive farm, tearing off it's roof before being instructed to carry the unconscious body of Samuel. It was later present at the spirit gathering in the dark place, standing near the specter of Elizabeth Summers. Nothing is known about the giant as it disappeared not long after and has not been seen in over one hundred seventy years, though locals have described the rumbling feeling of giant footsteps in the time since.
Cage

## Description

The Cage is an item that can be bought from the shop for an initial price of 250 Gems. It stores up to 4 minions and can be upgraded further.

Legendary minions can **not** be put in the Cage, nor can the NecroMerger, or any items, since those would go in the Crate.

If the Cage is empty, it can be fed to the Devourer and reclaimed from the Shop at any time (given there is free space in the lair.) The same goes for prestiging.

## Upgrades

You can buy additional 6 slots using gems (+2 each time for 500/750/1000 gems) or use The Architect to buy 5 additional slots. The maximum is 15 slots.
Darkness

## Description

Darkness is used to gain various components from Altars, Portals, and Occasionally the Crashed Saucer.
It is periodically generated by monsters on the board. This includes Mummies, Bats, Imps, Serv-O, and the Legendary Minions Harpy, Cyclops, Archdemon, and Shield Bot. It can also be acquired by feeding Potions to The Devourer.

The Darkness cap is influenced by the amount and level of Darkness Stores in the Lair, spells, Serv-O, and the Harpy.

## Generators

Darkness is generated by ordinary Minions, Legendary monsters, and Serv-O.
Bats

## Description

Bats components spawn from Altars level 3 and above. Generates Darkness, can fight or be fed to The Devourer for Food

* Used in Making Vampire And Dragon

## Stats

Complete stat list for bats (Base Values, Check Buff Bonuses for Possible Multipliers)

Feed

+1

Feed

+2

Lvl 1

Makes

+2

Damage

25

Feed

+75

Lvl 2

Makes

+4

Damage

50

Feed

+200

Lvl 3

Makes

+6

Damage

125

Feed

+500

Lvl 4

Makes

+8

Damage

300

Feed

+1250
The Dietician

## Description

> *Health conscious.*
>
>

The Dietician is an NPC found in the Central Chamber and she is the third NPC found after using the time machine.

She can be unlocked by using 10 Astro Coins to form the first Rift Item and then another 25 Astro Coins to open the Rift and then summon her.

She is a post prestige NPC that can stop up to three cravings from appearing in the craving pool. The first one is included, the second one is for 250 gems and the third one for 500 (\*to be confirmed).
The Trader

## Description

The Trader is a Forgotten Minion that can be summoned by merging a Merchant and a max level Undead Alien when the Ancient Tablet allows. It acts in the same manner as the Merchant, acting as a shop that sells Prestige Currency (Astro Coins and Energy Cubes) in exchange for Gold Coins, allowing one purchase per spawn, per prestige.

Requires The Devourer level 55 to be offered.

## Shop

The items for purchase are as follows:

* lvl 1 Astro Coins - Free Sample
* lvl 1 Energy Cubes - 100 Gold Coins
* lvl 2 Astro Coins - 250 Gold Coins
* lvl 2 Energy Cubes - 500 Gold Coins
* lvl 3 Astro Coins - 750 Gold Coins
* lvl 3 Energy Cubes - 1,500 Gold Coins
In order to purchase everything sold by The Trader on a single prestige, it will require 6 Spawns and a total of 3,100 Gold Coins.
Galactic Chest

## Description

Galactic Chests drop Small and Medium Astro Coins piles and Small Energy Cube piles. It has a standard use of 5 Taps to unpack all of its loot and cannot be further upgraded like most other chests by The Inventor.

Galactic Chests have the rarest occurrence per run and can only be attained by the following methods:

* Defeating The Protector
* Attaining Devourer Level rewards 50, 70, 90
* Completing Feats 21 and 22.
Harpy

> "Peck 'em."
>
>

> *—Harpy*
>
>

## Description

The Harpy is the third of of twelve Legendary creatures, residing in Group 1.
It spawns by merging two level 5 Altars.

The Harpy produces 10 Darkness and increases the Darkness cap by 10%.
It gives a 10% Time Shard bonus with a 5% bonus for each subsequent Harpy. While set with the Lich and Gorgon, it gives a 20% boost.

It can be fed to The Devourer with 10 or more Legendary minions inside the Lair.

## Trivia

The total cost to summon a Harpy is 640 Blood Runes.
Soul Grinder

## Description

Soul Grinder produces components to summon Spirits.

It can be unlocked after solving all of the Tier 21 Feats. It costs 200  Cosmic Runes and 200  Death Runes.

Soul Grinder can be upgraded to a maximum of Level 2. At level 1, it has a 100% spawn rate to spawn a  Peaceful Soul. At level 2, it has a 70% to spawn a  Peaceful Soul and a 30% to spawn a  Vengeful Soul.

## Mechanic

The Soul Grinder is charged when Champions or Cadets are defeated or fed to The Devourer.

Each Champion or Cadet has a certain percentage they give to the Soul Grinder in order to produce *Soul* components. It can store up to 25 components or 2500% worth of souls.

The speed of the grinding process can be further sped up with the Help of the Superior Grind Spell, the Soul Stalker, and the "Soul Stone" Tip Stone skin. Below is a table that tells you what percentage gain you will get per defeated/fed enemies based on percent. Bonuses are percent amounts directly added to the Soul Worth Base %.
Gorgon

> "Look into my eyes..."
>
>

> *—Gorgon*
>
>

## Description

The Gorgon is the second of twelve Legendary creatures, residing in Group 1.

It spawns by merging two level 5 Supply Cupboards.

The Gorgon produces 15 Slime and increases the Slime cap by 10%. It gives a 10% Time Shard bonus with a 5% bonus for each subsequent Gorgon. While set with the Lich and Harpy, it gives a 20% boost.

It can be fed to The Devourer with 10 or more Legendary minions inside the Lair.

## Trivia

The total cost to summon a Gorgon is 640 Poison Runes
Hellhound

## Description

The Hellhound is a Forgotten Minion that can be summoned by merging a max level Demon and Werewolf when the Ancient Tablet allows. It acts as an attack minion, dealing a high amount of damage (1000 more than the individual amounts of the Werewolf and Demon, or 5000 base damage) and has up to 2 uses. This means it deals a combined total of as much damage as a maxed out Stab-o.

Requires The Devourer level 65 to be offered.
Ancient Tablet

The Ancient Tablet can be summoned once from a lvl 3 (or higher) Lectern. Once collected, it is unlocked as an alternate tab on the Feats menu. Every day, it

will randomly pick a Forgotten Minion out of a current pool of 15 (depending on your Devourer level). That each Minion can only be summoned once that day, however the minion picked can be re-rolled once for free, 3 times with ads, and then re-rolled further times for an incremental amount of Gems (5 for first, then an additional 5 Gems for every subsequent re-roll up to a cost of 25 Gems each). By default, only two types of Forgotten Minions can be spawned per day, however, a permanent additional slot can be purchased for 500 Gems, increasing the spawns to three a day. Note, too, that the Minion in the active slot will be reselected from the pool on daily reset, in addition to the available re-roll and spawn counts.

### Current Minions:

* Floating Skull, Skeleton + Eye Monster
* Scarab, Mummy + Spider
* Vampire, Bat + Mummy
* Ogre, Zombie + Eye Monster
* Hydra, Zombie + Snake
* Kraken, Ghoul + Spider
* Dragon, Imp + Bat
* Revenant, Skeleton + Shade
* Siren, Banshee + Ghoul
* Idol, Golden Goose + Cultist
* Faerie, Thief + Imp
* Basilisk, Snake + Golden Goose
* The Trader, Merchant + Undead Alien
* Hellhound, Demon + Werewolf
* Pestule, Abomination + Guzzler
Slime

## Description

Slime is used to gain various components from Supply Cupboards, Fridges, and Occasionally the Crashed Saucer.

It is periodically generated by monsters on the board. This includes Zombies, Spiders, Ghouls, Serv-O, and the Legendaries Gorgon, Cyclops, The Colossus, and Shield Bot. It can also be acquired by feeding Potions to The Devourer.

The Slime cap is influenced by the amount and level of Slime Vats in the Lair, spells, Serv-O, and the Gorgon.

## Generators

Slime is generated by ordinary Minions, Legendary monsters, and Serv-O.
Poison Chest

## Description

Poison Chests drop Small and Medium Poison Rune piles and Small Blood Rune piles. It has a standard use of 5 Taps to unpack all of its loot but can be increased with Time Shard experiments from The Inventor.

Poison Chests are dropped by The Knight after defeating him. Other methods of attaining Poison Chests are: Devourer Level rewards, finishing Tier Feats or trades with The Merchant.
The Cleric

> "Rejoice in the Goddess!"
>
>

> *—The Cleric*
>
>

## Description

One of the Champions that can invade the lair. To trigger her spawn, merge Bats, Snakes, and Shades.

Defeating her will grant Blood Chest  containing Blood Runes. Alternatively, you can feed her to the Devourer for 250  Food.

Curiously, she seems to be the only Champion that can start dialogue three messages long; revealing the NecroMerger's distaste regarding cults.

The Cleric has 2500  Health

## Spawning Data

### Percentages

The percent progressed by that creature. The most basic and useful info as it will correspond to the progress seen in-game.

These are Base Values and Do Not Include Buff Bonuses

 Snake
 Bat
 Shade

### Points

The exact point value provided by a creature. Primarily useful for accounting for your champion boosts.
The Cleric has a spawn threshold of 250,000 and receives points from Snakes, Bats, and Shades.

 Snake
 Bat
 Shade

Dialogue
 The NecroMerger
 I hate cults.
Lich

> "You are no master of the dead, NecroMerger."
>
>

> *—Lich*
>
>

## Description

The Lich is the first of twelve Legendary minions.
It unlocks at Feat tier 8, and spawns by merging two level 5 Graves. The graves will turn into the Lich and provide 1 Level One Grave.

The Lich produces 20 Mana and increases the Mana cap by 10%. It gives a 10% Time Shard bonus with a 5% bonus for each subsequent Lich. While set with the Gorgon and Harpy, it gives a 20% boost.

It can be fed to The Devourer with 10 or more Legendary minions inside the Lair.

## Trivia

* The total cost to summon a Lich is 640 Ice Runes.
Potions

## Description

Potions can be used to instantaneously regenerate a percentage of a resource. The amount restored is a percentage of your max capacity. There are potions for Mana, Slime, Darkness, and all 3 resources at once. Potions can be merged into higher levels.

Note: A level 3 Darkness potion will over-fill your capacity, so it is better to use one level 2 potion, spend some darkness, then use the other level 2 potion.

## Usage

### Mana

 2
 3

### Slime

 2
 3

### Darkness

 2
 3

## Source

A cauldron holds several potions at once, and they can also be bought in the shop.

The potion to fill all resources at once is only available in bundles from the shop.
Gold

a coin pile level 4

Gold (Aka Coins) is the most common of the freemium currencies used to buy low tier items in the default shop, along with skins and wares from the merchant. Gained from  Valuables Chests, the  Thief, and cadets, they appear as placeable items most of the time and thus are able to be merged into larger "piles." These piles of currency can be transformed to the actual currency via feeding them to the devourer.
Assembler:Commands:ADDPS

**command** addps *destination, source*

Adds the source to the destination. Used for Adding Packed-Single-Precision Floating-Point Values. The addps command can only be used with xmm registers.

Performs an SIMD add of the four packed single-precision floating-point values from the source operand (second operand) and the destination operand (first operand), and stores the packed single-precision floating-point results in the destination operand. The source operand can be an XMM register or a 128-bit memory location. The destination operand is an XMM register.

c9x.me/x86/html/file\_module\_x86\_id\_7.html

## Examples

```
addps xmm0,xmm1

```

```
addps xmm3,[edx+110]

```

```
addps xmm15,[rdx+10]

```

```
addps xmm5,[00123abc]

```

```
addps xmm7,[UserDefinedSymbol]

```

```
[enable]

 ; ...

 alloc(newmem,$100)
 globalalloc(sse,$10)

sse:
 dd (float)3000
 dd (float)5000
 ; dd (float)7000 ; can be used upon requirements
 ; dd (float)1000 ; can be used upon requirements

 ; ...

newmem:
 addps xmm0,[sse]

 ; ...

 jmp return

 ; ...

return:

 [disable]

 ; ...
```

## See also

* Assembler
* Auto Assembler
* Assembler Commands

## External links

* c9x.me/x86/
* ref.x86asm.net
* wikipedia.org/wiki/X86\_instruction\_listings
Soul Stalker

## Description

Soul Stalker is the last of the twelve Legendary Minions, residing in Group 4.

It is unlocked after solving all of the Tier 22 Feats. It spawns by merging two level 2 Soul Grinders.

Soul Stalker gives a 25% bonus to Soul Grinder speed.

It gives a 40% Time Shard bonus. Having a Robo Chicken, Shield Bot, and Soul Stalker provides a 80% Time Shard bonus. Subsequent Soul Stalkers each give an additional 20% Time Shard bonus.

## Trivia

* The total cost to summon a Soul Stalker is 800 Death Runes and 800 Cosmic Runes.
Imps

> "Time for mischief!"
>
>

> *—Imp*
>
>

## Description

Imp components spawn from Portals And Crashed Saucer level 1 and above. Generates Darkness and can be fed to The Devourer for Food.

* Used in Making Dragon And Faerie

## Stats

Complete stat list for imps (Base Values, Check Buff Bonuses for Possible Multipliers)

Feed

+1

Feed

+2

Lvl 1

Makes

+2

Feed

+150

Lvl 2

Makes

+5

Feed

+350

Lvl 3

Makes

+7

Feed

+900

Lvl 4

Makes

+10

Feed

+2000
Snakes

## Description

Snake components spawn from Foul Chicken level 2 and above. Can fight or be fed to The Devourer for Food.

* Used in Making Hydra and Basilisk

## Stats

Complete stat list for snakes (Base Values, Check Buff Bonuses for Possible Multipliers)

Feed

+1

Lvl 1

Damage

150

Feed

+50

Lvl 2

Damage

400

Feed

+125

Lvl 3

Damage

1000

Feed

+300
Cyclops

## The Cyclops

> "Fee-fi-fo-fum."
>
>

> *—Cyclops*
>
>

## Description

The Cyclops is the fifth of twelve Legendary minions, residing in Group 2.

It spawns by merging two level 5 Fridges. When spawned, you will receive a level 1 Fridge via Skully.

The Cyclops produces 20 Slime and adds 20% to your food multiplier.

It gives a 20% Time Shard bonus with a 10% bonus for each subsequent Cyclops. Having the Reaper, Cyclops, and Archdemon provides a 40% Time Shard bonus.

It can be merged with the Gorgon to create the Colossus.

It can be fed to The Devourer with 10 or more Legendary minions inside the Lair.

## Trivia

* The total cost to summon a Cyclops is 1600 Poison Runes and 640 Moon Runes.
Blood Chest

## Description

Blood Chests drop Small and Medium Blood Rune piles and Small Moon Rune piles. It has a standard use of 5 Taps to unpack all of its loot but can be increased with Time Shard experiments from The Inventor.

Moon Chests are dropped by The Cleric after defeating her. Other methods of attaining Blood Chests are: Devourer Level rewards, finishing Tier Feats or trades with The Merchant.
The Archaeologist

## Description

> *An explorer.*
>
>

The Archaeologist is an NPC found in the Central Chamber and he is the third NPC found after using the time machine. He can be unlocked by using 10 Cosmic Runes to form the first Rift Item and then another 25 Cosmic Runes to open the Rift and then summon him.

He is a post prestige NPC and with him the player can extend their Relic collection in the Vault.

He will offer three weekly Trades. The first Relic trade will cost Gold, whereas the other Relics will cost Gems. His Trades refresh every 7 days and it is entirely possibly to buy all available Relics from him, except for the Nectarmerger exclusive Slime Relic.

Other options with him a more of a raffle: Pay 15 Astro Coins to get a random Relic (ranging from Lvl 1 to max. Lvl 3) or 5 Energy Cubes to get a random Relic that could from a pool, where also Lvl 4. Relics can be pulled from.
Food efficiency

This section is about figuring out what station is best to use in your current condition to farm food. **It will get very technical and mathy so if you don't care about max efficiency, you don't need to bother with it.** Special thanks to Battle00333 for their screenshot and explanation on how it works.

The below table contains "the normalized effective food rate per hour per unit for each station according to the producers used". In more understandable terms, for each tier (see below) of minions, this is the effective food rate a player can earn using each station at each level, neglecting cravings. Bigger numbers means better. This information will naturally be modified by bonuses, but it is simply a tool of comparison on how much difference there can be between different tiers and stations.

Minion tiers

How to read the table: The player has a  skeleton v7 generating  mana , this is a tier 1 generator, so the first line section (with the bone, paper roll and meat) is the one being read. Since  mana is the resource here, we look at the graves and lectern colums. Let's say the player has enough space to fully merge any resources up to their max level minion, and has a grave v5 and a lectern v3, which one should they farm to maximize food if no  mana cravings are present? From the 5th line of the tier 1 generator in the grave section, we can sum up the food from skeletons (0.90) and the food from zombies (12.05) for a total of 12.95. In comparison, from the 3rd line of the tier 1 generator in the lectern section, we can sum up the food from skeletons (1.27) and the food from banshees (5.63) for a total of 6.90. We also get 33.75 darkness from feeding the resulting shades. The comparison gives us that a grave v5 is more efficient than a lectern v3 for food in this context, since the player would get 12.95/6.90 = 1.88 = 88% more food. We neglect here the resulting darkness, but the comparison can be done including it. Is the player willing to sacrifice 12.95-6.90= 6.05 food for 33.75 darkness for every unit of  mana generated (the value that is indicated when you tap on a minion), per hour? If the answer is no, then they can use the grave, otherwise, the lectern. Naturally, all of this math becomes wrong if the player starts tossing parts to the devourer for space, but only by a slight margin. See below for the full chart, made by Battle00333 (they gave us permission to post this here):

 (Click on the image to enlarge if needed)
The Cultist

## Description

The Cultist is a minion that appears in the lair from The\_Devourer level 35.

They display an over-willingness to be fed to the Devourer and are the daily spawns that can be fed to the Devourer for the most food.

They deal 350 Damage and provide 700 food.

"For the Cause" Tier 3 Spell Is Additive with your Current damage/Food Multiplier

Example: 200% Dmg Mutiplier + 500% from maxed spell = 7x total bonus x 350 base damage
The Protector

## Description

One of the Champions that can invade the lair. To trigger his spawn, merge Undead Aliens or Guzzlers or Spirits. It is wise to utilize the Body Snatcher especially on the first prestige.

Defeating him will grant a Galactic Chest. Alternatively, you can feed him to the Devourer for 2.5k Food.

He is unlocked at Devourer Level 47.

*A protector of the galaxy. The Protector's health increases each time he is beaten in combat.*

His initial health scale sits at 500% but can be lowered down to a minimum of 150% (135% with help of Protector Relic) with the help of an experiment by The Inventor . Regardless of Weakening Experiment level, the Protector's Base Health starts at 25,000 .

## Trivia

The Protector's design has a slight resemblance to "Doomguy" from the DOOM video game series: His armor is colored green and the helmet has similar features to those of "Doomguy".
Faerie

## Description

The Faerie is a Forgotten Minion that can be summoned by merging a Thief and max level Imp when the Ancient Tablet allows. Its effect is that it will make the next valid minion for a craving count double towards that craving once fed to The Devourer, and has up to 3 uses.

The effect will not trigger if the craving is only 1 away from completion to begin with.

Having 2 Faerie will only trigger one of them (the leftmost-highest one spacewise) essentially giving you 6 charges, 3 for each faerie.

Requires The Devourer level 45 to be offered.
The Infernal

## Description

The Infernal is the ninth of twelve Legendary Minions, residing in Group 3. You can only have one of The Infernal.

It spawns by merging Harpy with Archdemon and costs 100 Energy Cubes and 400 Astro Coins. This requires The Surgeon.

The Infernal produces 20 Darkness and gives you a 5% chance of creating two minions when merging.
It gives a 30% Time Shard bonus. Having The Cursed, The Colossus, and The Infernal provides a 60% Time Shard bonus.

It can be fed to The Devourer with 10 or more Legendary Minions inside the Lair.

## Trivia

* The total cost to summon The Infernal is 1600 Blood Runes and 960 Death Runes.
Hocus Pocus Event

The Hocus Pocus Event is the Halloween event. The Currencies include Candy and Vile Brew. Vile Brew is the goal of the event and can be used to purchase rewards such as Skins and Relics.

In 2023, the event begins on October the 21st, and lasts 13 days, ending on November the 1st at midnight.

## Candy

Candy is the first resource of the event. They are used to clear Thorns and purchase stations. The event begins with 20 Thorns, each can be cleared for 5 Gems. The cost to clear them start at 5 Candies and goes up by 5 Candies each time.

They can also be used to instantly fully refill empty stations, with the price of this increasing with each refill (10/25/50/75/100, caping at 100), and resetting each day. Since the first price of 10 Candis is very cheap, it is highly recommended to refill a station at least once a day.

Candy can be earned by merging in the main lair, using Candy Buckets and from Trick or Treaters.

The Candy Buckets are event stations. They produce one Candy every 15 minutes and can store up to 100 Candies.

Every merge in the main game has a chance to make a Candy. As you make more Candies, your chances drop. This resets each day.

 25 - 49
 50 - 74
 75 - 99
 100 - 124
 125 - 149
 150 +

## Trick or Treater

The Trick or Treater appears in the main lair twice a day after making enough merges.

The Player has the option to feed the Trick or Treater to the Devourer granting 25 Candies, or can watch an Ad to receive 50 Candies instead.

## Stations

Stations produces ingredients. They are bought using Candy. The first station is available at the beginning of the event, the next ones needs to be unlocked by completing recipes. Some stations can be bought multiple times, if so the cost increase each time.

When bought a Station comes with max storage.

## Recipes

Potion ingredients can be put in the Great Cauldron earning Vile Brew. Put the right ingredients to complete recipes, to earn a bonus and to unlock new stations.

It is highly recommended to focus only on recipes and to avoid as possible to put any other ingredients on the Great Cauldron.
Devourer Room

***Description:***

This is the room where most of the gameplay occurs. This is, evidenced by the name, where the Devourer inhabits. This room does not have any adjacent rooms except for the central chamber. This room mainly comprises of a grid pattern of tiles that expands as a level up gift. This room is also where the tutorial occurs.

***Uses:***

This room is where you can use/produce Mana, Slime, and Darkness. Some monsters in this room include Skeletons, Zombies, Eye Monsters, Mummies, Werewolves, and most legendaries. Many Runes can be collected here as well.
Damage 2

Back to Bonuses ?

# Damage Bonuses:

## Spells

* Page 1 : 15% / 1.15x
* Page 2 : 30% / 1.30x
* Page 3 : 45% / 1.45x
* Page 4 : 60% / 1.60x

Total bonus : 150% / 2.5x

## Skins

* Enid skin  : 10% (Sibling Rivalry Event)
* Assassin skin : 10% (Gem Shop for 250 gems)
* Gift box Devourer : 20% (Christmas: Sleigh Down Festival Event)

Total Bonus : 40% / 1.4x

## Legendaries

* Reaper : 20%/1.2x boost (Stackable / Limited by Lair Space)

## Spirits

* Vengeful Spirits : 5% /1.05x (Infinitely stackable / Fed to Devourer for the bonus)

Total: 490% or 4.9x DMG multiplier + Spirit X% + 20%\*No. of Reaper
Idol

## Description

The Idol is a Forgotten Minion that can be summoned by merging a max level Golden Goose and Cultist when the Ancient Tablet allows. It can be used to spawn Gold Piles, with a 60% to spawn a lvl 1 Gold Pile and a 40% to spawn a lvl 2 Gold Pile, and has up to 10 uses.

The profit you can gain from merging the Idol will result in a minimum of 20 gold, a maximum of 57 gold, and an average of 32 gold. (This is calculated by subtracting the 15 gold from the Golden Goose that is lost in the merge and feeding non-max lvl Gold Piles as is, without merging them with Gold Piles generated from different sources.)

Requires The Devourer level 45 to be offered.
Honeycomb

Honeycomb is a currency resource used in the NectarMerger event. It can be used to buy Hives, Flowers, and all forms of Bears. It is obtained by merging bees levels 4 and above, giving a level one pile when merging to a level 5 bee, a level 2 pile upon a level 6 bee, and continuing to level 7, or the bee's max level. The Tip Stone's Beekeeper skin allows one to start the event with 40 honeycomb.

*Disclaimer: This article is a work in process.*
The Relic Vault

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The Relic Vault is to the left of the Central Chamber. It contains relics. Up to two (differently named) relics at a time can be placed on pedestals and activated, which provides passive boosts to the main game. The Relics can be merged together to increase their level and value of their boosts. The Relics are obtained by levelling up The Devourer or earned in Events.

The Relics can be used to boost:

* Stats (Food, Cravings, Damage) - max level 10,
* Individual Resource Caps - max level 10,
	+ Slime Cap (unlocked through the Nectarmerger Event),
	+ Darkness Cap (unlocked through the Sibling Rivalry Event),
* All Resource Caps - max level 5, (unlocked through seasonal events and The Archaeologist),
* Champion Spawning - max level 8,
	+ for the Peasant, Knight, Cleric, Paladin and Rival,
* Protector - max level 5, reduces its maximum health,
* Level Skip - max level 5, the same effect (with varying odds) as the Archdemon, (unlocked through seasonal events and The Archaeologist).
* Chicken Lay speed - Max Level 5, Reduces the time taken for a Foul chicken to lay an egg by 1 minute per Relic level

The detailed relics stat changes are as follows :
Ice Chest

## Description

Ice Chests drop Small and Medium Ice Rune piles and Small Poison Rune piles. It has a standard use of 5 Taps to unpack all of its loot but can be increased with Time Shard experiments from The Inventor.

Ice Chests are dropped by The Peasant after defeating him. Other methods of attaining Ice Chests are: Devourer Level rewards, finishing Tier Feats or trades with The Merchant.
The Architect

## Description

> *A designer of spaces.*
>
>

The Architect is an NPC found in the Central Chamber and he is the fifth NPC found after using the time machine.

He can be unlocked by using 5 Energy Cubes to form the first Rift Item and then another 10 Energy Cubes to open the Rift and then summon him.

He is a post prestige NPC and with him the player can purchase the Pedestal Bundle and additional slots for the Crate, the Cage and the Safe.

## Costs

Cage and Crate can be expanded up to five times with the help of the Architect with the following costs below.

 +2
 +3
 +4
 +5

Safe can be expanded up to ? times with the help of the Architect with the following costs below.

 +2
 +3
 +4
 +5

Additional Pedestals can also be purchased from him for 500  Gems
Beastiary

Minions are created by merging components from Stations. They can be fed to The Devourer, produce resources (including Mana, Slime and Darkness), and deal Damage to Champions.

There are 19 Standard Minions, 12 Legendary Minions and 15 Forgotten Minions in the game,

## Standard Minions

SkeletonSkeletons
ZombieZombies
Eye MonsterEye Monsters
MummyMummies
SpiderSpiders
SnakeSnakes
Golden GooseGolden Geese
WerewolfWerewolves
BatBats
ShadeShades
BansheeBanshees
GhoulGhouls
AbominationAbominations
ImpImps
DemonDemons

## Legendary Minions

LichLich
GorgonGorgon
HarpyHarpy
ReaperReaper
CyclopsCyclops
ArchdemonArchdemon
The CursedThe Cursed
The ColossusThe Colossus
The InfernalThe Infernal
Robo ChickenRobo Chicken
Shield BotShield Bot
Soul StalkerSoul Stalker

## Forgotten Minions

Floating SkullFloating Skull
ScarabScarab
VampireVampire
OgreOgre
HydraHydra
KrakenKraken
DragonDragon
RevenantRevenant
SirenSiren
IdolIdol
FaerieFaerie
BasiliskBasilisk
The TraderThe Trader
HellhoundHellhound
PestulePestule
Mana

## Description

Mana is used to gain various components from Graves and Lecterns, and the Crashed Saucer.

It is periodically generated by monsters on the board. This includes Skeletons, Eye Monsters, Banshees, Serv-O, and the Legendaries Lich, Reaper, The Cursed, and Shield Bot. It can also be acquired by feeding Potions to The Devourer.

The Mana cap is influenced by the amount and level of Mana Pools in the Lair, spells, Serv-O, and The Lich.

## Generators

Darkness is generated by ordinary Minions, Legendary minions, and the Serv-O.
The Colossus

## Description

The Colossus is the eighth of twelve Legendary Minions, residing in Group 3. You can only have one of The Colossus.

It spawns by merging the Gorgon with the Cyclops and costs 50 Energy Cubes and 200 Astro Coins to be permanently unlocked. This requires The Surgeon.

The Colossus produces 25 Slime and causes minions to produce food when beaten in combat.
It gives a 30% Time Shard bonus. Having The Cursed, The Colossus, and The Infernal provides a 60% Time Shard bonus.

It can be fed to The Devourer with 10 or more Legendary Minions inside the Lair.

## Trivia

* The total cost to summon The Colossus is 2240 Poison Runes and 640 Moon Runes.
Kraken

## Description

The Kraken is a Forgotten Minion that can be summoned by merging a max level Ghoul and Spider when the Ancient Tablet allows. It has 8 uses in which it spawns items "found undersea", specifically a 95% chance to spawn a Fish, which has a Food value of two Level 2 Abominations (a base value of 2500), and a 5% chance to spawn a Valuables Chest

Requires The Devourer level 35 to be offered.
The Peasant

## Description

One of the Champions that can invade the lair. To trigger his spawn, merge Skeletons, Zombies, and Mummies.

Defeating him will grant a Ice Chest  Containing Ice Runes . Alternatively, you can feed him to the Devourer for 50  Food.

The Peasant has 100  Health

## Spawning Data

### Percentages

The percent progressed by that creature. The most basic and useful info as it will correspond to the progress seen in-game.

These are Base Values and Do Not Include Buff Bonuses

### Points

The exact point value provided by a creature. Primarily useful for accounting for your champion boosts.
The Peasant has a spawn threshold of 150,000 points and receives points from Skeletons, Zombies, and Mummies.
Undead Aliens

## Description

Undead Alien can be spawned with components from the Crashed Saucer level 1 and above. Can be fed to The Devourer for Food.

If it gets the last hit on an invading Champion or Cadet it will spawn a rune pile according to its level.

## Stats

File:Alien Bone.png

Feed

+1

File:Alien Skull.png

Feed

+2

Lvl 1

Damage

10

Feed

+200

30%

30%

20%

20%

Lvl 2

Damage

20

Feed

+500

30%

30%

20%

20%

Lvl 3

Damage

35

Feed

+1250

60%

40%

Lvl 4

Damage

50

Feed

+2750

60%

40%

## Description for Undead Aliens

Undead Alien lvl 1
30%
30%
20%

Undead Alien lvl 2
30%
30%
20%

Undead Alien lvl 3
60%

Undead Alien lvl 4
60%
40%
The Rival

## Description

One of the Champions that can invade the lair. To trigger her spawn, merge Abominations , Demons, and Golden Geese .

Defeating her will grant Death Chest  Containing Death Runes . Alternatively, you can feed her to the Devourer for 3.3k  Food.

The Rival has 15,000  HP.

## Spawning Data

### Percentages

The percent progressed by that creature. The most basic and useful info as it will correspond to the progress seen in-game.

These are Base Values and Do Not Include Buff Bonuses

  Golden Goose
  Abomination
  Demon

### Points

The exact point value provided by a creature. Primarily useful for accounting for your champion boosts.
The Rival has a spawn threshold of 100,000 and receives points from Geese, Abominations, and Demons

  Goose
  Abomination
  Demon
Cosmic Runes

## Description

> *Star bound. Required for alien stations.*
>
>

Required for advanced post-Prestige stations and spells. Can be obtained from Cosmic Chests, Undead Aliens (Like any other rune but having this text there would be spoilers) winning, the Shop, and certain Decorations.

Runes are available in the following denominations:

 Lvl 2
 Lvl 3
The Knight

## Description

One of the Champions that can invade the lair. To trigger her spawn, merge Eye Monsters, Spiders , and Werewolves.

Defeating her will grant a Poison Chest  Containing Poison Runes . Alternatively, you can feed her to the Devourer for 100  Food.

The Knight has 500  Health

## Spawning Data

### Percentages

The percent progressed by that creature. The most basic and useful info as it will correspond to the progress seen in-game.

These are Base Values and Do Not Include Buff Bonuses

 Spider
 Eye
Monster
 Werewolf

### Points

The exact point value provided by a creature. Primarily useful for accounting for your champion boosts.
The Knight has a spawn threshold of 200,000 and receives points from Spiders, Eye Monsters, and Werewolves.

 Spider
 Eye
Monster
 Werewolf
Telepad

## Unlock

The Telepad twelfth unlockable Station. It is unlocked at Feat Tier 19. It can be purchased for 30 Moon Runes and 30 Blood Runes and has 3 uses.

*Summons Cadets. Beat them to earn a Cosmic Chest.*

## Mechanic

The Telepad can be activated three times. Each time it will summon a Cadet, which acts like a Mini-Champion invading the Dungeon. After defeating the Cadets, the Telepad gets damaged and drops a Cosmic Chest.

Note that only 1 cadet can be in the lair at a time, their health is random, and they cannot be fed to the Devourer (as they teleport out of his stomach every time they are fed to it), so it is important to have various fighting strength minions to be prepared.

**Cadets**
*Defeat to earn Gold and damage the Telepad*
 Male
 Female
The Cursed

## Description

The Cursed is the seventh of twelve Legendary Minions, residing in Group 3. You can only have one of The Cursed.

It spawns by merging the Reaper with the Lich and costs 150 Astro Coins. This requires The Surgeon.

The Cursed produces 30 Mana and causes minions to produce Resources 20% faster.

It gives a 30% Time Shard bonus. Having The Cursed, The Colossus, and The Infernal provides a 60% Time Shard bonus.

It can be fed to The Devourer with 10 or more Legendary Minions inside the Lair.

## Trivia

* The total cost to summon The Cursed is 2240 Ice Runes and 640 Moon Runes.
The Inventor

## Description

An experimenter.
The Inventor is an NPC found in the Central Chamber he is the second NPC found after using the Time Machine. He has a shop which is used to spend Time Shards gained through the Time Machine. In his shop the player can currently find 11 Experiments and 4 Inventions.

## Experiments

*WARNING — Experiments give big boosts but only last until you use the Time Machine again. They must then be re-purchased!*

## Inventions

*The Inventor has also been working on some new inventions.*
These inventions can all be upgraded by The Hacker using various currencies.

### Serv-O

* Unlocked after spending 250 Shards.

* A resource producer who also increases capacity. Can be tapped to be swapped between Mana, Slime, and Dark Energy.

 Slime
 Darkness

### Stab-O

* Unlocked after spending 5k Shards

* A damage dealer that requires an 8-hour cooldown between uses. Gains increased base damage each time it is used to a max of 10k base damage.

* Base damage: 25, 50, 100, 200, 300, 500, 750, 1000, 1500, 2000, 2500, 3000, 3500, 4k, 5k, 6k, 7k, 8k, 9k, 10k

### Split-O

* Unlocked after spending 20k Shards

* A creature devolver that splits a non-legendary creature into two of its previous level parts or creatures, such as a level 1 skeleton into 2 rib cages or a level 7 skeleton into 2 level 6 skeletons etc. Requires a 4-hour cooldown between uses.

### Store-O

* Unlocked after spending 75k Shards

* Holds an item which will be preserved through prestige (provided the item can be stored in the Crate or Cage).
Spiders

## Description

Spider components spawn from Foul Chicken level 1 and above. Generates Slime, can fight or be fed to The Devourer for Food.

* Used in Making Scarab and Kraken

## Stats

Complete stat list for spiders (Base Values, Check Buff Bonuses for Possible Multipliers)

Feed

+1

Lvl 1

Makes

+3

Damage

15

Feed

+25

Lvl 2

Makes

+5

Damage

30

Feed

+60

Lvl 3

Makes

+9

Damage

75

Feed

+140

Lvl 4

Makes

+13

Damage

175

Feed

+300
Champion Spawn

Back to Bonuses ?

# Champion Spawn:

## Spells

* Page 1 : Peasant/Knight
* Page 2 : Cleric/Paladin
* Page 3 : The Rival
* Page 4 : The Protector

25% Bonus Each

## Relics

* Peasant Relic
* Knight Relic
* Cleric Relic
* Paladin Relic
* The Rival Relic

Up to 30% Each

## Skins

Steampunk Skin : 5%/1.05x (750 Gems from Gem shop)

Total Spawn Champion Bonus: 60% / 1.6x
Gems

A large pile of Gems.

## ***Description***

Gems are a diamond like currency in the game. They have a brilliant blue design, and, when items, become piles. Piles can be merged to make larger piles, thus larger diamond rewards.

## ***Uses***

Gems are the rarest of the freemium currencies used to buy high tier items from the default and event stores, to recharge your resources without watching an ad, the crate/cage and their upgrades, and buying skins. Gained from Thieves and Valuables Chests.
Ghouls

## Description

Ghouls components spawn from Fridges And Crashed Saucer level 1 and above. Generates Slime, can fight or be fed to The Devourer for Food.

* Used in Making Kraken And Siren

## Stats

Complete stat list for ghouls (Base Values, Check Buff Bonuses for Possible Multipliers)

Feed

+1

Feed

+2

Lvl 1

Makes

+4

Damage

50

Feed

+100

Lvl 2

Makes

+8

Damage

150

Feed

+250

Lvl 3

Makes

+12

Damage

400

Feed

+600

Lvl 4

Makes

+15

Damage

1000

Feed

+1500
Ice Runes

Required for basic Stations and Spells. They can be obtained via Ice Chests, bought from the Shop, or collected from certain Decorations.

Runes are available in the following denominations:

## Chest Spawns

Ice Chests Spawn when defeating The Peasant

## Station Requirements

The Following Level 1 Stations Require Ice Runes to build

* Grave (20 Ice runes)
* Mana Pool (10 Ice Runes, 5 Poison Runes)
* Foul Chicken (30 Ice Runes, 15 Poison Runes)
* Lectern (50 Ice Runes, 20 Moon Runes)