Omega Strikers - Patch Notes (9/18) (And 9/20 Hotfix)

Yo gamers. It's ya boi Aesop here along with game designers Sotere and Wav3 to bring you the FIRST EVER patch of Omega Strikers. There's a lot of stuff in this patch thanks to you all playing like a billion hours. We're adding a new map to the mix, a new striker (soon), and some BIG changes to like... all the trainings. Literally.

Before we start. I'd just like to say that everyone here at Odyssey has been absolutely floored by the launch of Omega Strikers and your reception to it. We really thank you for playing and having fun. There were... a lot of players at launch and some people ran into some bugs and issues, and we hotfixed a lot of issues since launch: things like server stuttering and some other performance issues. We sincerely thank you for sticking with us and for your patience while we fine-tune some things and continue to fix any other things you might run into.

One of the biggest things we've kept an eye on since launch has been how our servers have been performing, especially since we got a couple of reports about lag early on. To fix this a bit, we've made some changes to our matchmaking to put you all in good feeling, low latency games. Though, if you're super high up the leaderboard, it might take you just a little bit longer to find a match because of this. We've also fixed a few things that resulted in players getting put into faraway regions, so now you should pretty much always be put into your nearest server.

Ranked at launch has been pretty healthy as well. Rank #1 has changed hands a bunch of times in every region - and players seem to be climbing at an appropriate speed. We put in a lot of measures to ensure that you can't scam your way up the ladder by grouping up with teammates with a large difference in ranks. Unfortunately, this has slowed down the climb of some friends just getting into the groove, so we're loosening those rules for anyone below Diamond.

We're also hyped to announce the Creator Versus Event. It's HUUUGE. Play for your favorite creator and you could unlock some sick new stuff in-game. Read on for more.

## CREATOR VS EVENT

In our Creator Versus event, you pick the streamer/creator that you want to play for in-game. When you win a game while support that creator, your game is counted towards their "TOTAL WINS" leaderboard. The top 10 creators on the leaderboard win some prizes for everyone!

The #1 creator gets a SKIN made based on their aesthetic and brand, and 3% of the net revenue of the first season of Omega Strikers.

2nd and 3rd get an in-game nameplate based on their brand and a striker and 1% of the net revenue of the first season of Omega Strikers.

4th - 10th get nameplates based on their brand.

EVERYONE will get the Skin and nameplates, so be sure to win for your creator so you can rep your fandom!

## SYSTEM CHANGES

A lot of these wide-scale changes are to accommodate for all the changes to the Trainings we're making. We're also aiming to address some low-counterplay KO situations that we've seen popping up.

## COMBAT

* Base Stagger increased for all strikers by 100
	+ Atlas : 1,000 → 1,100
	+ Drek'ar : 1,100 → 1,200
	+ Dubu :1,250 → 1,350
	+ Era : 1,000 → 1,100
	+ Estelle :1,000 → 1,100
	+ Juliette : 1,250 → 1,350
	+ Juno : 1,000 → 1,100
	+ Kai : 1,000 → 1,100
	+ Luna : 1,000 → 1,100
	+ X : 1,250 → 1,350
* Stagger scaling for all strikers : 250 → 500
* Knockbacks : Slightly weaker when the target is unstaggered
* Striker Size hit box size reduced by 10% for Drek'ar, Era, Estelle, Juliette, Juno, Kai, Luna

## MAPS

* [NEW MAP] : **Funnel** added to the rotation
* Map probabilities :
	+ Center Stage : 20% → 16.67
	+ Funnel : 0% → 16.67
	+ Home Stretch : 30% →16.67
	+ Origins : 30% → 33.34
	+ Side Streets : 20% → 16.67
* Knockback Boost Power Orb (Red) Core bonus : 15% → 20%

## UI Improvements

* [BUGFIX] : Ranked tutorial now shows correct rewards
* New feature flag for new strikers
* Increased visibility of Missions button prompt
* New VFX for the buy button
* [BUGFIX] : Claiming in BP no longer shows premium rewards as claimable when you don't own the premium pass
* Hover sound added to Play button

## STRIKERS

I've mentioned it a couple times in these patch notes already, but we're changing Trainings a lot. Because of that, we gotta change the Strikers to make sure everything still meshes. Most Strikers will still be potent with the Trainings - with a few exceptions that we found were already near unacceptable boundaries, such as the duration of Juno's Blobbos or Era's Magic Maelstrom (SPECIAL). Unless otherwise noted, the changes are either bugfixes or in direct response to the Trainings gigabuffs.

### ATLAS

* Expanse (SECONDARY)
	+ CREATION duration : Normalized to 0.3 to 1.25s based on how expanded the ring was relative to its maximum size
* Celestial Intervention (SPECIAL)
	+ CREATION size : Base Radius reduced from 350 → 312.5
	+ CREATION duration : 3 → 2.5
	+ [BUGFIX] : Heal zone radius now properly matches visual

### DREK'AR

* Xeno Cloak (SECONDARY)
	+ BUFF duration : 1.25 → 1
	+ [BUGFIX] : Fixed SFX for Drek'ar
* Molten Bolt (SPECIAL)
	+ DEBUFF duration : 2.5 → 2

### DUBU

* Tofu Fortress
	+ [BUGFIX] : Missile spread is no longer affected by Creation Size training

### ERA

* Flutter Fly (SECONDARY)
	+ BUFF duration : 2.5 → 1.75
	+ [BUGFIX] : VFX toned down with Super Surge
* Bewitching Beam (PRIMARY)
	+ BUFF/DEBUFF duration : 2.5 → 1.5
* Magic Maelstrom (SPECIAL)
	+ [BUGFIX] : VFX better represent actual hitbox and more clearly represent when its hitbox is active
	+ CREATION size : Slight decrease in base radius
* [BUGFIX] : No longer tries to talk to Kai during champ select when he's not there and various other voice over fixes

### JULIETTE

* Flame Flurry (SPECIAL)
	+ Number of LIGHT hits : 8 → 6
		- Juliette has shown to be one of the best at using Trainings such as Tempo Swing, Perfect Form, and Stacks on Stacks. This will lower her synergy with those a touch and allow other builds of hers to shine as well!
	+ [BUGFIX] : Voiceover behaves more consistently (sounds line up with her big kick!)

### JUNO

* Improved quality of voiceover in striker select
* Strike with Friends (STRIKE PASSIVE)
	+ Blobbos CREATION duration : 3 → 2

### LUNA

* [BUGFIX] : Fixed some errant voice over lines in striker select
* Updated Strike SFX

### X

* Bell Ringer (PRIMARY)
	+ [BUGFIX] : VFX now better matches hitbox
* X Maximus! (SPECIAL)
	+ BUFF duration : 4 → 3.25

## TRAININGS

As you may have discovered already, trainings are pretty important in Omega Strikers.

Our main goal for the Trainings system is to give players a way to **meaningfully** adapt your playstyle and powers to suit your own taste or strategy for each game. To make sure we achieve that goal, we are buffing a lot of Trainings to help give each build a bit more of an identity. These changes are... spicy, but we want to start out strong and adapt as we gather more data.

* Rapid Fire
	+ PRIMARY cooldown reduction : 10% → 12%
	+ PRIMARY cooldown reduction at max level : 20% → 25%
* Ultrascope
	+ Harder hits on units 600+ range : 15% → 20%
* Stinger
	+ Hits burn players for : 2.5/5/10% of their max Stagger over .5/1/2s for LIGHT/MEDIUM/HEAVY hits → 5/7.5/10% of their max Stagger over 1/1.5/2s
* Missile Propulsion
	+ Increased PROJECTILE Range : 30% → 35%
	+ PROJECTILES hit harder : 5% → 5%
* Crossover
	+ HASTE on Striking the Core : 30% → 35
* Super Surge
	+ Increased MOVEMENT ability range : 45% → 50%
	+ Increased HASTE effectiveness : 45% → 50%
	+ MOVEMENT abilities hit harder : 10% → 20
* Perfect Form
	+ LIGHT/MEDIUM/HEAVY hits reduce other cooldowns by 3/6/12% (max .3/.6/1.2) → 6/9/12% (max .6/.9/1.2)
* Stacks on Stacks
	+ Stacks granted for LIGHT/MEDIUM/HEAVY hits : 1/2/4 → 2/3/4
* Well Fed
	+ Initial Stagger increase : 150 → 200
	+ Stagger per Orb : 50 → 100
	+ Max potential Stagger increase : 400 → 700
* Built Different
	+ Size increase : 30% → 35%
* Stagger Swagger
	+ Regenerate Stagger when above 50% → Regenerate when above 40
* Creator of Large Things
	+ CREATION size increase : 35% → 50%
* Heavy Handed
	+ Hit harder : 4% → 8
	+ Hit harder with HEAVY hits : 12% → 16%
* Tempo Swing
	+ Deal damage equal to 1.25/2.5/5% of your max Stagger for LIGHT/MEDIUM/HEAVY hits → 2/3/4% of your max Stagger
	+ Heal for damage dealt : 100% → 150%
* Unstoppable
	+ HASTE gained based on Stagger : 5-15% → 5-20
	+ Knockback Resist based on Stagger : 5-15% → 5-20%
* Prime Time
	+ PRIMARY max level cooldown increase : 10% → 5%
	+ PRIMARY hits harder : 5% → 7
* Extra Special
	+ Flat cooldown reduced per round : 10s → 15s
* Cast to Last
	+ BUFF and DEBUFF duration : 35% → 100%
* Creator of Durable Things
	+ CREATION duration increase : 35% → 100
* Eject Button
	+ MOVEMENT ability cooldown increase : 15% → 5
	+ [BUGFIX] : Indicator for return position will now show up more consistently

## BUGFIXES

* Maps : Smoothened some player collision around corners near the goal
* Goal score voiceover timing improved.
* COUNTLESS localization fixes.
* Improved player created terrain (e.g. Dubu's Tofu Fortress [SPECIAL]) so the Core will not pass through it in rare instances
* UI slider can now appropriately go below 50
* Goal gates now work as all other terrain in the game (fixes some edge case issues such as Luna's B.O.O.S.T. (SECONDARY) sliding along the goal gate)
* Players can no longer get into the shop earlier than intended and block themselves from future missions and progression
* Add TikTok to list of social links.
* Fixed the verified icon sometimes not showing up in game for other verified players.
* Disabled friend invites from the home screen. They can still be viewed in the social / friends screen, accessible from the top left of the home screen.
* Added a warning for when the Steam overlay is disabled when attempting to make a purchase, as the overlay is required to do so.
* Fixed an issue where global / region leaderboards were inaccessible if you weren't on them.
* Fixed a display issue in the store for real money purchases with currencies showing them as 100 times more expensive then they actually were.
* Fixed real money purchase bundles from showing as unpurchased in the store after they have been purchased.
* Fixed striker pass claim ceremony showing premium rewards as claimed when you don't own premium (and weren't actually claiming them).
* Add the bonus nameplate received from purchasing the striker pass bundle to various spots in the UI.
* Fixed the store being accessible before completing the associated rookie road challenges.
* Improved responsiveness of equipping in Customization, fixed issue with it sometimes showing the wrong thing equipped.
* Added VFX to the purchase buttons in the store and striker pass screens.

-- POST PATCH UPDATE --

## Hotfix Notes - September 20th

#### Asher

-BUGFIX: CREATION duration no longer extends infinitely if she performed certain actions with Creator of Durable Things equipped

#### Drek’ar

-BUGFIX: Molten Bolt (SPECIAL) DEBUFF no longer slows secondary targets more than intended

-BUGFIX: Molten Bolt (SPECIAL) now properly benefits from Cast to Last

#### Era

-BUGFIX: Flutter Fly (SECONDARY) BUFF duration was extended much longer than intended by the Cast to Last training

-BUGFIX: Magic Maelstrom (SPECIAL) visuals match the skill effects when Creator of Durable Things is equipped

#### Cast to Last (Nerf)

-BUFF/DEBUFF/HASTE duration bonus: Reduced from 100% → 75%

#### Juliette (Nerf)

Fiery Fist (Primary)

-Player Damage and Knockback: reduced from 180 + (0.9x Power) → 165 + (0.825x Power)

-Core Knockback: reduced from 940 + (3.55x Power) → 925 + (3.5x Power)

#### Creator VS. Event

-Leaderboard now shows that the top 10 Creators will all win rewards!

-Emotes updated for certain Creators.

#### Matchmaking Region Selector

-You can now select your matchmaking region in-game. Go to Settings > Matchmaking Region to change