City Building

## The Beginner Bubble

All new cities start with a protective bubble that prevents other families from attacking or sending nobles into their keep. Once your keep reaches level 10 the bubble starts a two day countdown before popping. Make sure you are as prepared as possible before you do that 10th keep upgrade, and use that short window of time to become the best level 10 (or higher) you can be. There is no way to earn, buy, or otherwise bubble your city once your beginner bubble has popped.

## Population and Morale

As you build more houses you increase your cities population capacity and rate of growth. Populations are used in training troops and also pay you silver in taxes which you can collect from your houses.

As your morale improves so does the rate of your population growth. Morale also impacts everything from how productive your people are (how fast they grow food, chop wood, mine stone) as well as how effective your troops are as both attackers and defenders. Keeping morale high is key to maximizing growth and productivity.

Do:

1. Keep your houses inside your walls, no one wants to feel left out.
2. Make babies.
3. Win battles (especially against stronger cities)
4. Level up your keep.
5. Having your city located on a capital spot within a county.
6. Some store bundles include a short small or medium boost.

Do not:

1. Lose battles.
2. Attack those far below your level.

## Resource Producers

The Farm, Sawmill, and Stonemason produce Food, Wood, and Stone (duh!) and as you level them up you increase your capacity for each as well as the rate they produce and how much they can hold before you must collect them. Once full they stop production so be sure to collect from them often and enable notifications to be informed if production ever stops. You can supplement your food production with fields and planting crops. Houses produce silver by taxing your population, the larger the house and the higher your population the more in taxes you will collect.

All of this is just your base income, you can supplement it by completing objectives, quests, daily goals, by looting orcs and other players, through trading and dungeon crawling, and by purchasing packs in the store. Any shortfall you have in resources when trying to pay for something can be made up for by using gold.

## Gold

Everyone starts with some gold, kindly left to them by their uncle. Additional gold can be earned by completing objectives, quests and daily goals. Gold can also be found in some of the store packs. Gold can be used whenever you are short on a resource or want to speed something up, it is the universal currency.

## Watchtowers & Walls

Connect watchtowers to build walls around your keep. The goal of any attacker is to breach the keep gate, so put as many obstacles in their way as possible. Watchtowers can also be garrisoned with any ranged infantry units. These units spread out along the connected walls to help defend your city.

Be careful as to which way you have your watchtowers facing. Each one has a door for your troops to come and go, if the enemy gains access to that door they will use it to scale your wall and kill those garrisoned there. They can then also use your walls to gain access to other areas of your city! You can remove the door by converting the watchtower into a blocking tower, however (as there is no door) you can not garrison it.

## Gates

When you enclose a space a gate is automatically added. These remain open most of the time and close only when you are attacked. You can manually add and remove gates but you must have at least one gate for each enclosed space… your people have to be able to move around your city!

## Platforms

These mounds of dirt or camps can be used to garrison troops anywhere in your city. Place them inside your walls to surprise attackers who breach your gates or outside to engage the enemy right away. They can also be equipped with siege machines like the catapult, ballista and trebuchet, giving them extra range over the same machines used by attackers. Any non-ranged troop you garrison on a platform will move off that platform and engage the enemy as they get in range.

## Garrisons

Platforms, watchtowers and walls don’t do much if there are no troops garrisoned on them. Tap any of these structures to enter garrison mode, in this mode you can choose which troops are assigned to each structure. Upgrading watchtowers and platforms not only gives your troops extra protection from enemy fire but lets you garrison more troops on them.

### Healing garrisoned troops

[Screenshot of left menu with heal option highlighted]

When a battle ends any injured troops are removed from the garrisons and returned to your inventory. They must be healed before they can be assigned to an army or told to garrison again. You can heal them all at once using the option in the pullout menu on the left of the screen.

### Auto-Filling

[Screenshot of auto-fill toggle at top of screen while in garrison mode]

You can toggle the auto-fill option when in garrison mode. This will replace any injured troops with troops of the same type 60 seconds after a battle ends. This will happen as long as you have healthy troops in your reserves ready to take the place of the fallen.

### Tips

You’ll need to experiment with placement and composition of your garrisons and walls. Talk to allies, look at the layouts of players at your level on the leaderboard, and take note of the setups of cities you have a hard time defeating. Archers and Crossbowmen seem like very similar units, and it may seem like archers are the obvious choice for walls with their increased range, but know that crossbows deal splash (bonus) damage to troops that get packed into a smaller space. Also, one of those rooms in your keep that you can boost, it improves the damage of all of your garrisoned troops, so look into that!

## The Academy & Research

Building an Academy and leveling it up unlocks the ability to perform research. Research can improve everything from the maximum size of your noble family to which troops you can train. There is research for many different areas of the game so as long as you have the academy you should always be researching something to remain productive.

## Training Troops

The Barracks, Archery Range, Stables and Machine Factory unlock the ability to train melee, ranged, and mounted troops as well as building assault and siege machines. Each building can train troops independently of the others and will need to be leveled up to unlock the research needed to train each troop.

When defending, any reinforcements you send to your own defenses are spawned from these buildings. If you reinforce yourself with an army of swordsmen and cavalry they will spawn from the Barracks and Stables. This makes their placement of great importance, placing them close to where you expect the enemy to attack from, and (in general) outside of your walls so any troops deployed can engage the enemy. Remember, those gates are closed when you are under attack.