Squelch

Squelch is a Super mode Derp Boss.

## Description

Squelch is a giant slime-like boss that takes the appearance of a giant Green Slime. Inside of the giant blob in the middle is a type of gel called the Rainbow Gel.

### Attack Style

Squelch will bounce around like a normal slime. Every so often they will open their mouth and spew giant slimebalms that do 250 damage each and incase the player in slime and will keep them stuck for a few seconds. Squelch can also spawn a slime shield that protects the slime, preventing it from taking any damage until the shield has absorbed 3000 damage.

#### Additional Attacks:

- Slime Rocket: Randomly, Squelch can summon a slime bazooka attached to its right/left side. It will wait a few seconds, turning the cannon and following the player. Then it will fire a giant black slime ball with a flaming trail that explodes and does 450 - 600 contact damage. The explosion is rather large and can be difficult to dodge. The bazooka will wait another 10 - 15 seconds for firing 2 more times and dissipating.

- Slimy Army: Randomly, Squelch will summon an army of Slime Soldiers. Each soldier spawned will target the player and all the soldiers variants have a chance to spawn in place of a normal one.

- Slime Rain: 3 - 5 minutes after Squelch has been spawned, Squelch will use a special attack: Squelch will stay put for 10 seconds and not move or attack (He cannot take damage during this state). Then, he will unfreeze and slimes will start falling from the sky. Unlike the other Slime Rain event, the only slimes that "rain from the sky" are Wets. These are much stronger and overpowered versions of the Purple Slime. This event will stop once 100 Wets have been killed.

- Spikes: Randomly, Squelch will summon a row of slimy spikes at the player that do 150 - 300 damage if all hit the player.

- Slimenado: 1 minute after Squelch has spawned, he will summon 2 large tornadoes of slime called "Slimenado". They each have 100000 health and lots of attack damage. Note that the 2 Slimenadoes will always stay near Squelch.

#### Slimenado Attacks:

- Spin Dash: Randomly, a Slimenado will charge and spin fast at the player dealing 250 damage and slowing them down for a second.

- Slime Spike: Randomly, a Slimenado will charge for 3 seconds, stay still and then fire 6 large slimy spikes that ignore gravity from each side of the 'nado.

- Suck Power: Randomly, a Slimenado will charge for 5 seconds and stay still, until getting slightly bigger with wind and clouds flying around the slimenado. During this state, the 'nado will suck up any enemies, NPCs and players. Once the target is sucked into the Slimenado, they will start taking 50 damage a second. The only way to escape this is to either have something hit the Slimenado or drink an Anti-Slime potion. When you are sucked inside the 'nado and taking damage, you cannot do anything other than drink potions. The Slimenado will do this sucking state for 30 - 50 seconds max.

## Stats

HP: 500000

ATK: (See Attack Style section)

DEF: 120

Immune to: All debuffs

Drops: Slime Crystal (100% chance) Slimy Army Staff (100% chance) Slime Shield (100% chance) 1 - 3 Anti-Slime Potions (100% chance) 1 Rainbow Gel (100% chance) Squelch Boots (100% chance) Squelch Mask (100% chance) Slime Totem (25% chance) Slime Minigun (25% chance) Slime Slingshot (25% chance) Slime Bazooka (25% chance) 75 - 150 Slimeballs (100% chance if Slime Slingshot is dropped) 20 - 40 Slime Rockets (100% chance if Slime Bazooka is dropped)

Environment: Anywhere, summoned by Colorless Gel

AI Type: Squelch AI

KB Resist: 100%

Coins: 10