recursal/Fanatic-Fandom huggingface dataset:
Zardy

* Portrait
* Render

## Visual Appearance

Zardy is a living scarecrow with glowing yellow eyes and a stitched mouth with a piece of wheat sticking out of it. He wears a black witch hat, gray clothing with a neck cover that has yellow trimmings, as well as tan boots. He carries his signature weapon, a hoe, in his left hand.

## Appearances

Zardy appears in the main game and in all of the challenges. In custom challenges, the number of Zardys is set to 1 and cannot be changed.

## Behavior

Despite being the game's namesake, Zardy has a rather simple behavioral pattern. Zardy wanders the maze at a slow pace and constantly moves towards the player's location, where the audio cue of Zardy's hoe scraping against the ground alerts the player to his presence. If the player gets too close to Zardy, they will be struck fatally in the head by his hoe and killed, forcing them to restart. Zardy can be warded off by shining the flashlight on him for several seconds, which will force him to stay still and slowly begin to turn transparent until he disappears completely, where he will then later reappear on the map. Zardy also kills the player if they stay in the corn for too long, where the player's vision slowly fades to black until Zardy eventually kills them.

Zardy's behaviour remains the same on higher difficulties, but he will move and spawn faster, and closer to the player. In challenges 8 and 9 only, he will run at the player instead.

## Strategy

Being able to make Zardy disappear with the flashlight makes him simple to deal with, but forces the player to make sure their flashlight has enough charge to do so. The largest threat he poses is forcing you to have to melt him if the player is trapped between him and another enemy, but even then he is still easy to deal with. Hiding in the corn does not work on Zardy, and he will just wait for the player to reemerge before killing them. If the player is playing without a flashlight, Zardy provides a significantly larger threat in long narrow pathways and will force the player to turn back or cut through the corn.

## Trivia

* Zardy appears in the Friday Night Funkin' mod V.S. Zardy, which was also worked on by SwankyBox.
* Zardy was created long before the game during SwankyBox's childhood.[1]
* Zardy is the only enemy that can not be disabled in the challenge mode settings menu.
* Zardy's full name is "Zahrada". This was shown in early builds when the player was killed by him.

## Gallery

Zardy's challenge mode iconZardy in game.Zardy, Pumpkin Jack, Brute, and Cable Crow in artwork on the itch.io page.The official Zardy's Maze Twitter account profile picture.Zardy on the Foolhardy achievement iconZardy as seen in his Friday Night Funkin' mod (Foolhardy).Zardy as seen in his Friday Night Funkin' mod (Bushwhack).The official Zardy Plush
Challenge 2: The Rattler

*The Rattler* is the Second challenge in Challenge Mode. This is the first challenge that the Rattler appears in.

## Objective

You need to destroy 2 weeds and then exit through the center of the maze.

## Strategy

Pay close attention to sounds to tell who is nearby. The Rattler starts standing still near one of the weeds, but is easy to avoid if you can get away fast enough.

## Enemies

* 1 Pumpkin Jack (Difficulty: 1)
* 1 Brute (Difficulty: 1)
* 1 Rattler (Difficulty: 1)
* 1 Zardy (Difficulty: 1)
Plushies

There are two official Zardys Maze plushies, made by Makeship. There are most like more on there way!

## Zardy's Maze Plushies (Makeship)

The two current **official** plushies are the Zardy plush and Cablecrow plush.

The Zardy plush is a plush of zardy. It has black clothing and a black hat, being based off of Zardys Maze Zardy instead of the Fnf zardy, which has purple clothes and hat. The plush has a small plush hoe on it's right arm.

The Cable Crow plush is a plush of a cable crow. Interestingly, it does not use the regular Makeship body build. It has no legs and instead has a stick, just like in game. It has silver spiky hands, meant to represnt its hooks. It has an open mouth, with its jaw being deatched from the actual plush, similar to in game.
Main Page

**Welcome to the Vinhalla Wiki!**Grup Maen DND Lorong 4

## Pemain

Noval

Hery

Sulton

Aufa

Alan

Alam

## Karakter

Ralph Meyers (Hery)

Jansen Meyers (Noval)

Raymond Meyers (Sulton)

Reeve Aiden (Aufa)

Idene Neurmann (Alan)

Kr'st Nearl (Alam)

## Tutorial

Membuat Karakter

Membuat Karakter 2.0

Adventure / Danger Rank

## Barang / Harga Tier & Rarity

Senjata & Tameng & Armor

Harga Tier & Rarity

Potion

## Dunia

Peta Cerita

Urutan Bangsawan

Pasukan Kerajaan (bisa dimana aja)

## Mitos / Legenda / Misteri

Arcetus

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Vs. Zardy

* Foolhardy
* Bushwhack

VS. Zardy is a Friday Night Funkin' mod that adds 2 new songs based off the horror game, Zardy's Maze. Which this wiki is about.

## Gallery

Zardy as seen in this Friday Night Funkin' mod (Foolhardy).Zardy as seen in this Friday Night Funkin' mod (Bushwhack).Cable Crow as seen in this Friday Night Funkin' mod.

## Download Links

GameBanana

Gamejolt along with Zardy's Maze
The Maze

The maze is the primary location in Zardy's Maze.

The Corn field.

## Description

The maze is a large square-shaped corn maze full of different, randomly generated paths. Several large weeds being guarded by Brutes can be seen throughout the field.

There are also several poles scattered throughout the maze, which are used by Cable Crow to move.

There are three separate gates that serve as entrances to the maze. There is one directly in front of where the player starts, and one on the left and right sides of the maze. After destroying a weed, leaving the maze through one of the gates will cause the gate to be blocked off by a large vine and can no longer be used. Destroying 3 weeds blocks off all of the gates instantly, trapping the player inside the maze until they reach the exit at the center.

The exit at the center of the maze is a small glowing blue circle that is covered by vines and inaccessible until all of the required weeds have been destroyed, where the weeds covering the hole will be removed and it will shine a large blue light into the sky that can be seen over the corn. Once the blue hole has been uncovered, you can walk over it and fall in, ending the game.

## Trivia

* There is a secret part of the maze that can be accessed by going through several hidden patches in the corn at the far back of the maze.
Flashlight

The flashlight is a tool that can be used as a light source and can defend the player against some enemies. It can be found at the beginning of the game, in the shed with the axe. Unlike the axe, it is not required to complete the main game. However, the player is instantly equipped with a Flashlight at the beginning of every challenge.
Sociopath

The sociopath used to be a very good hacker, but due to his mental health worsening, he's now obsessed with becoming famous as a dangerous hacker. He's neutral.

## Win Condition

Become the Operation Leader by any means necessary, then get arrested. This is your dream: Becoming known as one of the most dangerous hackers out there.

## DAY Abilities

Hack Target- Attempt to hack into a node, with a Very Low chance of success. (Infinite)

Crack Credentials- This ability is only unlocked when the original Operation Leader is dead, and nobody has been targeted by Grant Root Access. If this is the case, you will be able to target Hacked (Green) nodes (Leaving a connection log) to try and have a chance at retrieving the deceased OL's credentials. If successful, it will turn you into an Operation Leader at the end of the day. (Infinite once unlocked)

## NIGHT Abilities

Follow- Follow someone that night to see if they left their hideout, and if so, who they visited. Note that Follow can distinguish between someone choosing not to visit, and someone attempting a visit, but being blocked from doing so. (2 Uses)

Frame- Visit your target and attempt to frame them. If your target is a Neutral, or a NETSEC operative, they will be framed. For the remainder of the game, whenever they are taken out, they will appear as a different (NETSEC) class than what they were. If you frame an AGENT, or someone who has died that night, it fails, immediately alerting you to their alignment. (3 Uses, has a 2-night cooldown between each use)

Murder- Try to murder your target, preventing them from using most self-defense abilities, such as Move Hideout, by occupying them as well. If they are the Operation Leader, proceed with identity theft immediately. If it failed, it either meant: 1. They were extracted by the actual Operation Leader, 2. They used an ability that can block yours from going off (though this one is obvious), 3. That they were arrested that night (as Arrest has priority), or 4. That they were Escorted by an Enforcer, though in this case you will be counterattacked and killed. (1 Use) (Other than the 4 conditions listed Murder will always work)
Inside Man

The Inside Man is an average, random employer on the target organization, unsure why NETSEC is targeting his organization, but he joined NETSEC because he wants to get paid more money. (Nickname: IM-ISM)

## Win Condition

His winning condition is the same as every NETSEC: hack the target node, or have every AGENT killed.

## Skills

### DAY Abilities

1. Plant Keylogger (Infinite uses, adds one use to Retrieve Keyloggers, only usable if Retrieve Keyloggers doesnt have uses) - 1 Charge
2. Insider Knowledge. (Two uses, tells you the IP of a node with intel)
3. Desperate Measures (Turns the player into an Improvised Hacker)

### NIGHT Abilities

1. Follow (Tells the player if the target visited anyone) - 2 charges
2. Retrieve Keylogger (Increases all hack success chances, starts with 0 uses, can only be used if Plant Keylogger was used before)
3. Dumpster Dive (If successful, decreases hacking chance of a random node) - Infinite Charges

### PASSIVE Abilities

1. Target Knowledge (If you own a computer connected to the target, you'll be able to see the target)
Drought

**Drought** is an antagonist introduced in the 2.1 update of Zardy's Maze.

## Visual Appearance

Drought appears in-game as a large, thick, brown-orange cloud that floats above the ground.

## Appearances

Drought appears in challenges 4, 5, and 7. Droughts do not appear in the main game due to their later addition.

## Behavior

Drought has more passive behavior patterns compared to the other antagonists. It constantly moves throughout the maze, appearing randomly near the player, obscuring the player's vision and transporting the player back to where they were standing a few seconds prior if they get too close to it. It cannot directly kill the player, but it can be dangerous if the player is teleported inside the corn or near another enemy.
Challenge 5: Cable Chaos

*Cable Chaos* is the Fifth challenge in Challenge Mode.

## Objective

You will need to destroy 4 weeds and then exit through the center of the maze. There are 3 Cable Crows and 2 Rattlers in this challenge.

## Strategy

Pay close attention to where the Cable Crows are. You can focus on them more since there are no Pumpkin Crawlers to watch out for, but be extra careful when around a Drought so that you don't get teleported into where one of the Cable Crows might be. The Rattlers all start in one of the clearings around the weed, so unless you are near a weed or are being chased by a Rattler you won't need to worry about them. You can quickly get in and out of an area with a weed since there are no Brutes. It may be best to exit the maze through one of the gates after destroying a weed so that you can clearly see where all the Cable Crows are for most of the run.

## Enemies

* 3 Cable Crows (Difficulty: 1)
* 2 Rattlers (Difficulty: 1)
* 1 Zardy (Difficulty: 1)
* 1 Drought (Difficulty: 1)
Marina Marshal Rosina

My dearest Charolette I was to young to keep you, hope there are no hard feelings.

This is for the best though, Have given you up because i was to young,

but that never stopped me from loving you.

--(Marina Marshal Rosina Marine Foxtrot V34)

## Marina Marshal Rosina

### Aliases

Silent SleeperMaria

Mrs. Doubtfire

### Relatives

Charolette Veronica Rose (Human Daughter)

## Appearances

### Debut

Halo: Reach 2010(Only metioned by CR3 in other games)
Biomes

Biomes are different areas of a world that have different geological features, enemies, items, and blocks used to form it. for example, the Shroom Biome is made up mainly of Shroom Block, while the Grassy Biome is mainly dirt and stone.

**List of Biomes**

* Grassy
* Winter
* Desert
* Magical
* Lava
* Cave
* Ocean
* Dungeon
* Jungle
* Swamp
* Shroom
Zardy's Maze Wiki

**Welcome to the Zardy's Maze Wiki!**
Zardy's Maze is an indie horror game that was developed by YouTuber SwankyBox and can be downloaded on Steam and itch.io for free.

The player takes the role of a farmer whose goal is to destroy massive vines that have appeared in a cornfield all while avoiding death at the hands of eight unique antagonists. Armed with only a flashlight and axe, the player is forced to use their wits to survive.
Neutral

Neutrals are the third and final main faction in the game. Although they're all in the same factions, some may clash with one another. Neutrals have different objectives, varying depending on their roles.

## Win Condition

The winning conditions for each role are different. Here is a list with all the winning conditions of the neutral classes:

Script Kiddie: Survive and don't get arrested.

Journalist: Write three articles based on scoops you obtain from the use of your abilities.

Resentful Criminal: Have the Agent Leader and Operation Leader killed, either by doing it yourself or waiting.

Sociopath: Become the Operation Leader (by either getting root access from him, murdering him, or cracking credentials after he is arrested or killed by someone else), and then get arrested.

Bounty Hunter: Contribute to the arrest of 3 NETSEC operatives, either by arresting them or denouncing them.

Rival Hacker: Do not let NETSEC win and survive. You can still win if you get arrested.

Corrupt Detective: Do not let AGENTs win, survive, and don't get arrested. You must also upload the intelligence you gathered from the Steal Intel ability.
Fonte de dano

Uma maneira básica de entender os valores de dano é que em quase todos os casos, Varia Suit corta o dano (da Power Suit) pela metade, e Gravity Suit corta o dano (da Power Suit) para um quarto. No caso de frações, o jogo sempre arredonda para baixo, independentemente do seu tamanho. Em casos únicos, isso resulta em Gravity Suit reduzindo o dano de uma fonte a zero.

A redução de dano das suits não acumula. Gravity Suit por si só irá fornecer a mesma redução de dano que faria se fosse equipado com Varia Suit. As únicas duas exceções conhecidas são o dreno de energia do Super Metroid e o feixe de hyper beam da Mother Brain, onde apenas Varia Suit causa uma redução no dano. O raio de hyper beam de Mother Brain é a principal razão para o Varia Suit ser adquirido em corridas como Any%, já que sem ele, seriam necessários seis tanques de energia para sobreviver ao invés de três.
Challenge 1: Go The Distance

*Go the Distance* is the First challenge in Challenge Mode.

## Objective

You have no flashlight for this challenge. You start right next to the exit, and you must travel through a long rectangular maze in order to reach and destroy one large weed at the end, and then make your way back to the exit.

## Strategy

You have no flashlight, so in order to avoid Pumpkin Crawlers as much as possible, you should jump frequently. The Pumpkin Jacks start next to the exit near spawn, so watch out for them. Cable Crow is only able to move up and down a straight line in the middle of the maze, so as long as you keep an eye out for where he is, he is pretty easy to avoid. The only big open spaces are around the exit and the weed at the end of the maze, so keep this in mind while avoiding enemies.

## Enemies

* 2 Pumpkin Jacks (Difficulty: 2)
* 1 Cable Crow (Difficulty: 3)
* 1 Zardy (Difficulty: 3)
* Pumpkin Crawlers
* Cornstalkers
Infinite Expansion Wiki

**This is the Infinite Expansion Wiki!**
Infinite Expansion is a 2D side-scroller, where the goal is to defeat every boss, and get every biome. The main developer is theoverjoyedfruit (Thomas Loveland Jr.), and other devs are taivan9069 (Taivan Loveland), Raymus (Thomas Loveland Sr.) and MisterRobot (John Gammull).

We're a collaborative community website about Infinite Expansion that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! Just DON'T add anything that doesn't exist in this game.

## Major articles

BossesBossesEnemiesEnemiesNPCsNPCsAcheivementsAcheivmentsWeaponsWeaponsSpawnersSpawners

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ajijaakwaninawe'anazhashkigiigoonh

**Ajijaakwaninawe'anazhashkigiigoonh** (literal meaning: *sandhill crane-stirs-mud-fish*) is a famed shaman living in the Council of the Three Fires during the events of 'Merganser.'

#### name meaning

His name is intended to mean 'sandhill crane who stirs mud for fish.' This is quite the egotistical name for a shaman to give himself, viewing other people as fish, himself as a sand crane, and rainclouds as inconsequential. This is reflected in his other actions, such as giving his lodge the same name that he gave himself and disrespecting Kishkatoa'soanuk during their travels to the lands of the Hidatsa people, even though he knew Kishkatoa'soanuk was intended to be a political message.
Shrikyr

The Shrikyr are the second level of demons that the player will face. Their attack strategy is similar to krells, they rush at the player in an attempt to kill them. The main difference is that they are much stronger than krells, so they are found in smaller groups. It is not uncommon for single shrikyr to wander in search of prey.

Shrikyr have a semi avian appearance, with a raptor beak and taloned hands. They are not full avians though, as they also possess tusks, horns and hooves.
HaloAlphaExtentedUniverse Wiki

**Welcome to the HaloAlphaExtentedUniverse Wiki!**
Welcome SPARTAN! or UNSC recruit, Halo Alpha is a comprehensive online database documenting the Halo franchise and its vast universe. Halo is a long-running and popular sci-fi franchise set in a distant, war-wracked future. There is nowhere better to learn all there is to know about the franchise than here on Halo Alpha. In short, if you're a Halo fan, you've come to the right place. If you have any characters you made that 343 said are cannon feel free to put them up here

We're a collaborative community website about HaloAlphaExtentedUniverse that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Bull

Bulls are neutral beasts in Nymar Arisen. While not automatically aggressive, they will chase the player and try to attack with their horns if they are attacked. Each strike deals 10 damage. When defeated, they can be harvested for meat. They drop more meat than pheasants, but are more dangerous.

Drops:

Raw Meat
Blueprinter

The blueprinter is a block that lays out a blueprint for antman builders to follow. When activated, it will spawn phantom blocks in a 3D space determined by the player.

Use: Press E near the block to open the UI. From there you can input the dimensions of the blueprint you wish to place. Press either the stone or wood button to have the blueprint lay out either phantom stone bricks or phantom wood blocks.

Recipe:

3 Copper Ingots

1 Creative Core
The Player

The Player takes the role of an avatar of the Creator. In Nymar's past, it has been destroyed and remade multiple times. So in this cycle, the Creator has placed a guardian in the world to protect it from demonic incursion. This guardian will be able to call upon the antmen to aid it, and they will serve the avatar of their god loyally.
Trees

Trees are the main way to gather wood. They can be hit with a harvester to gather wood, and eventually the antmen will be able to gather autonomously. There are currently two trees in game: oak and pine. Each tree has a chance to drop a seed when chopped. Both give wood when harvested however, regardless of type.

### **Oak**

Oak trees have round tops, and can drop acorns when harvested.

### **Pine**

Pine trees have several interlocking cones, and can drop pine cones when harvested.
Krell

Krell are tiny, aggressive imp like demons. They are little threat on their own, but they have two things going for them. The first is that there is never just one krell. Their favorite tactic is to mob and overrun victims with sheer numbers. For this reason, whenever you see one, there are certainly more nearby. The second thing they have going for them is that they are harbingers of more powerful demons. Their very presence weakens the barriers between reality, allowing more powerful demons to enter whatever world they infest.

However, if you can isolate either one or a small group, they are basically useless. They can be taken out with bare hands, and do almost no damage on their own. They retain their aggressiveness no matter how many of them there are, but are only concerning in groups. One hit is nothing, but 100 can wear out even great foes.
Nymar Wiki

**Welcome to the Nymar Wiki!**
Nymar Arisen is a survival game currently in development by Roger Pellicano

We're a collaborative community website about Nymar that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Chest

Chests are structures that are able to hold items. Each chest has 24 slots, each of which can hold a stack of one item. It can also be assigned to antmen for various uses. Harvesters will dump their inventory when they are full. Haulers move items between chests. Builders will take blocks from chests to build with.

Crafting Recipe: 5 Wood
Antmen

The antmen are the latest species on Nymar. They look like humanoid insects, with compound eyes, mandibles and antenna. They are friendly to the player and can be commanded if hired.

HIRING:

To hire an antman, you must give it a gift. This can be made in the player's inventory with a creative core and cooked meat. Once hired, they will follow the player until given instruction.

WORKING:

To get a hired antman working, you must first give them a job item. This will turn them into whatever kind of antman the item correlates to. Then they must be given a task using the Control Staff.

JOBS:

Harvester- Job Item: Stone Harvester

Hauler- Job Item: Backpack

Builder- Job Item: Hammer

Archer- Job Item: Bow
Furnace

A furnace is a structure crafted with stone. Using wood as fuel, it can be used to smelt ores into ingots. Currently the only ore is copper ore , but more are planned.

Once both fuel and ore are inserted, the furnace will automatically activate and begin smelting. Every 3 seconds, it will consume one ore and one wood to produce one ingot. The ingot will appear in the first empty slot available.

Crafting Recipe: 5 Stones
Riftgate

Riftgates are structures that the player can craft, and place in the world to access the higher tiers they unlock. There is currently only one in the game is the Wild Riftgate, but there are plans for more in the future.

Wild- allows powerful beasts to spawn in the world

Primal-allows ancient creatures to spawn

Mythic-allows magical creatures to spawn

Demonic- allows powerful demons to spawn
How to Play

**How to Play** is an option in the main menu of Zardy's Maze. It serves as a sort of tutorial and provides information about the game to new players.

## Controls

 **L CLICK** | Chop
 **ESCAPE** | Pause

## Game Info

*Uh oh! There's pesky weeds growing throughout your cornfield! The largest weeds you've ever seen. Better grab your trusty tools and give them a good whacking! Just make sure you keep track of where you're going when you enter the field. It's a bit of a maize out there!*
*Get it? Haha!*
*Wouldn't want to see you get lost! or worse...*
As of the Version 2.0 update, hints were added to the How to Play menu.

*Remember, farmer:
-Pumpkins have feelings too! When you smash them, their pumpkin friends get angry!
-Killing weeds is hard! Feel free to leave the field if things get stressful!
-Keep your flashlight charged! Some things can't be seen in the dark!*

Hint meanings:

* Destroying a Pumpkin Crawler summons the Pumpkin Jacks to their location.
* Antagonists are strictly confined within the maze, and leaving the maze averts the earthquake.
* Hidden Pumpkin Crawlers are invisible when the flashlight is turned off.
Control Staff

The Control Staff is how the player can command antmen to do their bidding.

Recipe: 3 Wood, 1 Creative Core

How To Use: Right click on an object in the world to save it to the staff. Antmen will access this item and if it is the correct type they will use it. For example, if a tree is the stored object, a harvester can read that and will begin to harvest the saved tree.
"Kabu"

"Kabu" is a student in Peace Valley Academy in Danganronpa : Chaos Descent.

## Physical Traits

They wear a large dark trench coat along with a turtleneck sweater, black pants and shoes, and white gloves. Perhaps Kabu's most unusual feature being the porcelain mask they wear at all times. Though a mask is always worn by Kabu, the design of the mask seems to be different every time they are seen. The mask pattern that Kabu has been seen wearing the most resembles the pattern on traditional Kabuki masks, featuring a white base with red accents.

## ???

### Aliases

Kabu (General alias)Mister Mystery, Maskie (by Kana Mayumi)

## Personal Life

Given the nickname "Kabu" (Short for Kabuki) by their legion of fans, this anonymous figure took Japan by storm when they were first seen. Despite the world's best efforts, all attempts to uncover Kabu's true identity have met with failure. They are so seldom seen that few people are even able to get a good look at them, and nobody has been able to get them to speak to - or even acknowledge - them. Even the most skilled private detectives have not been able to gain a single lead on the identity of this figure. The illusive Kabu has become the subject of many urban legends, and there are many who believe they don't actually exist.

## Personality

Kabu is not a very talkative person, but they can and will speak up when they need to. They value basic facts and common sense over their own feelings, as well as the feelings of other people. They are very strong and wise as a leader, and even more so on their own. They have a very strong front, preventing their feelings from getting the best of them in almost any situation. Kabu is not one for making friends or alliances, as they seem to be distrusting and suspicious of other people at all times. They become very defensive when asked questions about themselves and their past, those who ask those questions are often met with insults or are just plainly ignored. Kabu tends to see other people as peasants, or below themselves in one way or another. They are very cold in nature, and aren't willing or able to get along with other people.

## Trivia

* Nobody knows where Kabu originates from, but it is assumed that they come from a very wealthy household.
* Kabu has bribed many people to allow them to get away with things that require methods of identification.
* The few times Kabu has been spotted by anyone have all been at night.
* Kabu frequently changes their attire, leading some to believe their different outfits are completely different people.
* Some people attempt to replicate Kabu's secretive lifestyle, but they all become identified by police relatively quickly.
Secrets

The normal mode of Zardy's Maze has extra areas outside the primary play area which contain secrets.

## How to get to the out of maze areas

There are three ways to access the out of maze areas.

The first way involves going to the very back of the maze and finding a series of clear patches which can be found by jumping and which form a line to a fourth exit in the maze. The first patch can be located by lining up with the light distantly visible from the house and turning around. The second patch is diagonally to the right of the first patch. The third patch is in front of the second patch and angled slightly to the left. From the third patch the player can walk out of a gap in the fence.

Another way to get into the secret areas is by jumping over the fence from off on one of the large vines.

The secret are can also be accessed from the back door of the house after the house has been unlocked.

## Graveyard

One of the secret areas is a graveyard with a sign that reads "Knot Cannon Graveyard" (a play on "not-cannon"), and gravestones referencing the names of several video game characters and other YouTubers.

Graves

* Edward Skudder
* Baldimo Basico (Baldi's Basics)
* Samuel Lawrence
* Monika Salvato
* William Gast
* William Barnum
* Mike Schmidt
* Jameson Jackson

## Cornfield

Behind the house is another cornfield that does not have Zardy. This cornfield has several clearings, most of which have easter eggs on the ground. One of the clearings has a tree which triggers a secret ending.

## House

The starting area of the game contains a house which is initially locked. After finding the key in Challenge 6 - Needle In A Haystack, the door to the house can be opened. Inside the house a crossword puzzle can be found on the wall.

## Easter Eggs

Several images can be found in the secret areas that reference YouTubers.

* Shesez logo
* DPadGamer logo
* Charriii5 logo
* "the ruuuuules are simple"(Nicobbq)
* TetraBitGaming logo
* Bup
* "White Pants"(Stowgee)
* they call him kota" (CallMeKota)
* Nathaniel Bandy logo
* "8-Bit Ryan

Good Luck..."

* The Game Theorists logo, "Can they solve it?"
* "Keyin

FusionZ"

* SHB

## Codes

Within Zardy's Maze, there are secret codes that will be shown when you get a special ending for doing very specific things.

The Codes are in a list below.

*HOENXLAPFHRERWVAJNWMDICQEZJDNE*

* This code will be granted when you beat the main game without picking up the Flashlight.

*ZHSCIGEACVAZPXXVQMRSX*

* This code is given when you climb a special looking vine after the maze has been closed off.

*JENXYEMXOANEPFQQNFSWWWF*

* This is the code that is shown after beating a custom challenge with all settings on max. Nephryte is currently the only person to have beaten this.

1. ↑ [1]
Kr'st Nearl

## Profil

Nama : Kr'st Nearl

Pemain : Alam

Class : Blade Dancer

Adventurer / Danger Rank : F

Ras : Human

Alignment : Chaotic Neutral

Warna Kulit : Asian

Warna mata : Merah terang

Gaya rambut & Warna: Pendek & Putih keperakan

Tanggal Lahir / Umur: -/20

Tinggi : 172

Berat : 65

Status : Alive

## Class

Blade Dancer - Level 1
 Area Slash
 Shirogane & Kurogane
 Kurogane

Setiap naik level, bisa menaikkan salah satu kelas, **maksimal Level 10**

## Nilai Kemampuan

'jumlah MOD = jumlah nilainya - 10 lalu dibagi 2, kemudian dibulatkan ke bawah' 'INGAT yang digunakan adalah MOD'

Setiap naik 5 level, (5,10,15,20), mendapatkan 2 nilai poin level up yang bisa ditambahkan ke nilai kemampuan.

## Stats

HP

total HP = level \*(10+CON)

Level

AC

Dalam pertempuran, AC digunakan sebagai pertahanan utama ketika musuh melempar **dadu kena,** bukan untuk mengurangi nilai **dadu damage**

Initiative

Initiative digunakan untuk menentukan siapa yang bergerak terlebih dahulu dengan d20 + Initiative

Speed

Speed digunakan untuk menentukan kecepatan pergerakan dalam pertarungan, gerak sejauh satu blok = 5 feet (DEX \* 5)

## Aksi

**Sihir Kemampuan** :

(fungsi ini adalah sebagai komponen utama dalam menggunakan sihir)

**Sihir Save** : 8 + level + (modifier dari sihir kemampuan)

(sihir save berfungsi untuk roll dadu musuh karena banyak sihir yang langsung kena, maka dari itu musuh yang melempar melawan sihirnya untuk menghindar atau bertahan terhadap efek sihirnya, bukan pengguna sihirnya)

Aksi - Pasif
 1/10

## Inventori

Uang
Jansen

## Profile

Nama : Jansen Meyers

Class / Job : Archer (Lv1), Assassin (Lv1)

Adventurer / Danger Rank : E

Ras : Manusia

Alignment : Chaotic Good

Warna Kulit : Putih Langsat

Warna mata : Biru Langit

Gaya rambut & Warna: Sebahu, Hitam

Tanggal Lahir / Umur: 20 Februari 0002, 25

Tinggi : 175 cm

Berat : 75 cm

Status : Hidup

## Deskripsi Umum

(masukan deskripsi, cerita dll)

'jumlah nilai = ability point dasar + poin tambahan naik level + efek lain' 'jumlah MOD = jumlah nilainya - 10 lalu dibagi 2, kemudian dibulatkan ke bawah' 'INGAT yang digunakan adalah MOD'

## Experience

Level : 1

Experience : 0

Next level experience : 300

Classes :

## Stats

### HP (sekarang / total) : 17/17

'total darah = level x d10 + CON + efek lain'

### Armor Class : 13 + 1

'total AC = 10 + DEX + Armor + efek lain' \*

### Initiative : 3

'total initiative = DEX + efek lain' \* Speed :

## Class

### Skill - Short Bow Proficiency + Focus Shot

Level : 2

Kategori : Action / Passive

Efek : hit roll + level ketika menggunakan bow / hit roll = 1d20 + level + dex, damage roll + level

Durasi : Instant

Limit (per hari) : 3 x level

### Skill - Sharp Eye

Level : 1

Kategori : Passive

Efek : Saving rolls + level

Durasi : Passive

Limit (per hari) : Passive

### Skill - Quick Shot

Level : 2

Kategori : Bonus Action

Efek : hit roll + dex + level, damage roll + dex + level

Durasi : Instant

Limit (per hari) : 3 x Level

### Skill - Stealth Step

Level : 1

Kategori : Passive

Efek : Stealth Roll + Level, proficiency

Durasi : Passive

Limit (per hari) : Passive

### Skill - Backstab

Level : 1

Kategori : Passive

Efek : Ketika kondisi stealth, hit roll + level, damage roll + level

Durasi : Passive

Limit (per hari) : Passive

### Skill - Quick Hand

Level : 1

Kategori : Passive

Efek : Sleight of hand + level, and proficient

Durasi : Passive

Limit (per hari) : Passive

## Keterampilan

### DEX

Acrobatics = 3 (v)

Sleight of Hand = 3 + 1 (v)

Stealth = 3 (v)

### INT

Arcana = -2

History = -2

Investigation = -2

Nature = -2

Religion = -2

### WIS

Animal Handling = -3

Insight = -3

Medicine = -3

Perception = -3

Survival = -3 (v)

### CHA

Deception = -2 (v)

Intimidation = -2

Performance = -2

Persuasion = -2

*'total = ability mod + efek lain'* *'beri tanda (v), apabila handal, contoh Performance (v) = 6* *' maks ambil 4 keterampilan yang dihandalkan*

## Spellcast

Spell Modifier : INT / WIS / CHA

Spell Attack Bonus :

total Attack Bonus = spell modifier + efek lain

Spell Save DC :

total DC = 8 + spell modifier

Spell Slot
Membuat Karakter 2.0

## Profil

Adventurer / Danger Rank : F

## Nilai Kemampuan

'jumlah MOD = jumlah nilainya - 10 lalu dibagi 2, kemudian dibulatkan ke bawah' 'INGAT yang digunakan adalah MOD'

Setiap naik 5 level, (5,10,15,20), mendapatkan 2 nilai poin level up yang bisa ditambahkan ke nilai kemampuan.

## Stats

HP

total HP = level \*(10+CON)

Level

AC

Dalam pertempuran, AC digunakan sebagai pertahanan utama ketika musuh melempar **dadu kena,** bukan untuk mengurangi nilai **dadu damage**

Initiative

Initiative digunakan untuk menentukan siapa yang bergerak terlebih dahulu dengan d20 + Initiative

Speed

Speed digunakan untuk menentukan kecepatan pergerakan dalam pertarungan, gerak sejauh satu blok = 5 feet (DEX \* 5)

## Class

Warrior - Level 1

Wizard - Level 1

Setiap naik level, bisa menaikkan salah satu kelas, **maksimal Level 10**

## Aksi

**Sihir Kemampuan** : INT / WIS / CHA

(fungsi ini adalah sebagai komponen utama dalam menggunakan sihir)

**Sihir Save** : 8 + level + (modifier dari sihir kemampuan)

(sihir save berfungsi untuk roll dadu musuh karena banyak sihir yang langsung kena, maka dari itu musuh yang melempar melawan sihirnya untuk menghindar atau bertahan terhadap efek sihirnya, bukan pengguna sihirnya)

Aksi - Pasif
 1
 1
Minecraft : First Island Series

## List Of Episode

1. First Island
2. Song Of The End
3. Dear Diary
4. Broken World
5. Bon Voyage
6. Secret Of Deep
7. Teleport In Game
8. Secret In Batman?
9. Journey Of The Brave
10. Valorie 's Dungeon
11. Sleepless In Marvellous Machinery
12. Can You Raise The Titanic?
13. Secret Of Boulder Mountain
14. Red Dragon Vs Ender Dragon
15. Can You Evacuate The All NPC?
16. Heaven And Hell
17. Dive In Dungeon
18. King Of The Dark Villager 's Birthday
19. The Mountain
20. The End
21. The Lost Journal
22. Mistery Mountain
Cool Beans Railway & Take on Sodor Wiki

**Welcome to the Cool Beans Railway & Take on Sodor Wiki!**
Better View For Cool Beans Railway wiki

We're a collaborative community website about Cool Beans Railway & Take on Sodor that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Shardthorn

Shardthorn is a huge, heavily-built tom with disproportionately smaller paws. He has very pale gray-brown fur with darker patches, flecked with tabby markings. There are white markings scattered across his coat as well. His face is narrow and he has short, silky fur. He has slanted sky-blue eyes with a tinge of green.

### Personality

He is an optimistic introvert. Shard is proper, reliable, exuberant and courteous, but also solitary, persistent, condemnatory and harsh, and tends to be jealous. He's mischeivous and disruptive.

## Story

### Kithood

Shardkit was born to Quillrush and Betta\_ alongside his brother Surfkit. Nothing really happened during his kithood.

### Apprenticeship

He had a mentor and a normal apprenticeship. Nothing to write home about.

### Warrior Life

Shardthorn just exists, man. He needs to do something with his life. But what?
List Of Take On Sodor

## Train

* Thomas - Active
* Pack Thomas - Coming Soon
* Streamlined Thomas - VIP Only
* Plarail Streamlined Thomas - Dropped (Unused Poster Only Found)
* Reboot Thomas - VIP Only (Joke Model)
* Reboot Thomas 's Wheel - Secret (VIP Only)
* CBR1 Thomas - Removed (Not Powered)
* CBR2 Thomas - Removed (Not Powered)
* CBR3 Thomas - Removed (Not Powered)
* TOS Thomas - Active
* Wooden Thomas - Dropped (Unused Joke Model Only Found)
* 1955 Thomas - Dropped (Unused Model Only Found)
* Green Thomas - Removed (Returning Soon)
* Scrap Thomas - Active (Not Powered)
* Naugthy Railway Thomas - Active
* Black Eye Thomas - Active?
* Edward - Active
* Purple Edward - Removed? (Probably Fanmade)
* Henry - Active
* CGI Henry - Active
* 2018 Henry - Active
* 2019 Henry - Active
* Gordon - Active
* Shooting Star - VIP Only
* Red Face Shooting Star - Poster Only
* 1955 Gordon - Dropped (Unused Model Only Found)
* Red Face Gordon - Removed?
* Purple Face Gordon - Removed?
* Long Gordon - Removed?
* Crazy Gordon - Removed
* James - Active
* Black James - Coming Soon
* Red Nose James - Active
* Percy - Active
* Pack Percy - Dropped
* Toby - Active
* Toby Without Right Eye - Removed? (Secret)
* Duck - Active
* Mini Duck - Dropped (Unused Model Only Found)
* Donald - Active
* Douglas - Active
* Oliver - Active
* Oliver But Is Thomas Face - Dropped (Unused Model In Wooden Railway)
* Emily - Removed (Replaced By Hank)
* No Face Emily - Removed?
Ashima

## Time Line

Dropped In CBR2. But She's Unused Model Was Found.

First Appearance In Take On Sodor. But Once Removed... :(

## Spawn Area

CBR1 Brendam Docks (Joke)

CBR2 Brendam Docks (Dropped)

CBR3 Knapford Harbor (Joke)

TOS Vicars Town (Once Removed)

CBR2 Ashima 's Unused ModelTOS AshimaAdventures AshimaMinis AshimaPush Along AshimaPlarail Ashima
Idene Neurmann

## Profil

Nama : Idene Neurmann

Pemain : Alan

Class : Priest

Adventurer / Danger Rank : F

Ras : Vampir

Alignment :

Warna Kulit : putih

Warna mata : merah

Gaya rambut & Warna: ekor kuda & silver

Tanggal Lahir / Umur:

Tinggi : 178

Berat : 54 kg

Status :

## Class

Priest (Vampire) - Level 1

Sihir - Priest Vampire

Sihir - Spellslot (Amunisi)

Ketika menggunakan sihir di atas level 0, maka akan memakan spellslot, hal ini menentukan berapa kali bisa menggunakan sihir level itu pada hari yang sama

Setiap naik level, bisa menaikkan salah satu kelas, **maksimal Level 10**

## Nilai Kemampuan

'jumlah MOD = jumlah nilainya - 10 lalu dibagi 2, kemudian dibulatkan ke bawah' 'INGAT yang digunakan adalah MOD'

Setiap naik 5 level, (5,10,15,20), mendapatkan 2 nilai poin level up yang bisa ditambahkan ke nilai kemampuan.

## Stats

HP

total HP = level \*(10+CON)

Level

AC

Dalam pertempuran, AC digunakan sebagai pertahanan utama ketika musuh melempar **dadu kena,** bukan untuk mengurangi nilai **dadu damage**

Initiative

Initiative digunakan untuk menentukan siapa yang bergerak terlebih dahulu dengan d20 + Initiative

Speed

Speed digunakan untuk menentukan kecepatan pergerakan dalam pertarungan, gerak sejauh satu blok = 5 feet (DEX \* 5)

## Aksi

**Sihir Kemampuan** : WIS

(fungsi ini adalah sebagai komponen utama dalam menggunakan sihir)

**Sihir Save** : 8 + level + (modifier dari sihir kemampuan) = 8 + 1 + 4

(sihir save berfungsi untuk roll dadu musuh karena banyak sihir yang langsung kena, maka dari itu musuh yang melempar melawan sihirnya untuk menghindar atau bertahan terhadap efek sihirnya, bukan pengguna sihirnya)

Aksi - Pasif
 1
 1
Kyzar

## Profile

Nama : Ralph Meyer

Class / Job : Knight (Lv2), Priest (Lv1)

Adventure / Danger Rank : E

Ras : Human

Alignment : Lawful Good

Warna Kulit : Putih langsat

Warna mata : biru

Gaya rambut & Warna : Hitam

Tanggal Lahir / Umur : 31 Februari 0001

Tinggi : 175 cm

Berat : 77 kg

Status : Hidup

## Deskripsi Umum

(masukan deskripsi, cerita dll)

'jumlah nilai = ability point dasar + poin tambahan naik level + efek lain' 'jumlah MOD = jumlah nilainya - 10 lalu dibagi 2, kemudian dibulatkan ke bawah' 'INGAT yang digunakan adalah MOD'

## Experience

Level : 1

Experience : 0

Next level experience : 300

Classes :

## Stats

### HP (sekarang / total) : 19/19

'total darah = level x d10 + CON + efek lain'

### Armor Class : 8 +1

'total AC = 10 + DEX + Armor + efek lain' \*

## Class

### Skill - Heavy Sword Slash + Sword Proficiency

Level : 2

Kategori : Action / Passive

Efek : Menyerang dengan kekuatan penuh, damage + Level + STR

Durasi : Instant / Passive

Limit (per hari) : Level x 3

### Skill - Strong Physique

Level : 2

Kategori : Passive

Efek : CON + level / STR + level

Durasi : Passive

Limit (per hari) : Passive

### Skill - Prestige

Level : 1

Kategori : Passive

Efek : CHA + level

Durasi : Passive

Limit (per hari) : Passive

### Skill - Heal

Level : 1

Kategori : Action

Efek : Heal orang-orang yang ada dalam radius, radius heal: Level x 5 kaki

Durasi : Instant

Limit (per hari) : 3 x Level

### Skill - Wise

Level : 1

Kategori : Passive

Efek : WIS + Level

Durasi : Passive

Limit (per hari) : Passive

### Skill - Faith in God

Level : 1

Kategori : Passive / Action

Efek : Resist dark magic, menyelimuti senjata dengan cahaya, damage bertambah WIS + Level

Durasi : Level x round

Limit (per hari) : 2 x Level

## Keterampilan

### DEX

Acrobatics = -2 (v)

Sleight of Hand = -2

Stealth = -2

### INT

Arcana = -2

History = -2

Investigation = -2

Nature = -2

Religion = -2

### WIS

Animal Handling = 2

Insight = 2

Medicine = 2 (v)

Perception = 2 (v)

Survival = 2

### CHA

Deception = -2

Intimidation = -2

Performance = -2

Persuasion = -2

*'total = ability mod + efek lain'* *'beri tanda (v), apabila handal, contoh Performance (v) = 6* *' maks ambil 4 keterampilan yang dihandalkan*

## Spellcast

Spell Modifier : INT / WIS / CHA

Spell Attack Bonus :

total Attack Bonus = spell modifier + efek lain

Spell Save DC :

total DC = 8 + spell modifier

Spell Slot
First Island

## Synopsis

"The First Island" Is Gaming World. Hallo, Creeper!! I'm Came To Tour. HA HA HA!!

Here Comes "Gaming Time"!!

## List Of Characters

* Himself
* Steve
* Alex
* Zombie
* Skeleton
* Creeper
* Spider
* Squid
* Cow
* Mooshroom
* Vulture
* Cave Spider
* Sliver Fish
* Ender Man
* Wolf
* Ocelot
* Sheep
* Mouse
* Human
* Bat
* Duck (Bird)
* Chicken
* Pig
* Witch
* Slime
* Moo (Cow)
* Friday (Dog)
* Flint (Sheep)
* Rainy (Sheep)
* Captain Flint
* Brown Boat
* Orange Boat
* White Boat
* Black Boat
* Red Boat
* Blue Boat
* Pink Boat
* Purple Boat
* Helicopter
* Submarine
* Passenger Ship
* Grey Minecart
* Blue Minecart
* Red Minecart
* White Minecart
* Silver Minecart
* Cyan Minecart
* Black Minecart
* Pink Minecart
* Pizza Shop 's Manager
* Butcher Shop 's Manager
* Yellow Taxi
* Black Taxi
* White Taxi
* Police Car
* Ambulance
* Fire Truck
* Freight Train
* Thomas The Blue Train
* Edward The Kind Train
* Henry The Kipper Train
* Gordon The Express Train
* James The Red Train
* Percy The Green Train
* Toby The Brown Train
* Bob The Builder
* Scoop The Yellow Car
* Muck The Red Car
* Dizzy The Orange Mixer
* Roley The Green Roller
* Lofty The Blue Crane
* Wendy
* High Speed ICE
* TGV
* CRH2
* Armored Tank
* Dump Car
* Shovel Car
* Mixer Car
* Bulldozer
* Fork Lift
* Red Bus
* White Bus
* Black Bus
* Green Bus
* Pink Bus
* Blue Bus
* Yellow Bus