Nemesis Strategies

## Nemesis tips and details

   The Nemesis have slightly different styles of playing cards and you will have to build your decks around it.

You can check more on each nemesis here! You can see overall information on them and rewards they give!

If you need help, ask to other players tips for a specific nemesis in Deck Discussion channel in discord! You can also try searching for past conversations about it with search bar in Deck Discussion!

Note that the higher the difficulty, the higher the RNG! It is okay to lose multiple times to win! You can do it!

Also note that the higher the difficulty, the more its recommended to complete them solo without teammates!

## Zagara's Hatchlings

**Quick tips:** *-Rush/defensive decks are recommended. For example confederate deck.*

Zagara has one simple yet devastating strategy: Overrunning you with sheer numbers.

She starts off with multiple eggs in her base, each turn one egg hatches per player, spawning 3 Zerglings per egg hatched. She builds Baneling Nests, Spine/Spore crawlers, and Spawning Pools. Her major attacking air units are Mutalisks, with perhaps a Brood Queen or two.

The passive sends and the constant aggression makes aggressive decks and/or defensive decks more attractive an option over decks that require a set up time with minimal plays.

## Confederate Armed Forces

**Quick tips:** *-Try to avoid too much expensive cards. Rush deck is recommended.*

The Confederate Armed Forces are focused on two main things: production and punishing you for playing expensive cards.

They start with 1 Bunker and 2 Supply Depots per player, as well as a single Siege Tank, operated by none other than Colonel Edmund Duke. The Supply Depots create an incentive to attack early, as each one you kill will make its owner discard a card, but the other defenses make this a bit of a challenge

## Tassadar's Fleet

**Quick tips:** *-Air deck is recommended.*

Tassadar's Fleet focuses on outmatching your forces in terms of value per turn.

Both sides have up to 2 structure cards played from their decks at the start of the game. Structure cards in hand are not played. The player's structures are taken down, one per turn, starting with the front-most structure. The structure destruction is per player. Units sent are SC1 units, and are usually sent as 1 card per turn. Support actions helps reduce player power. Units sent are mostly aggressive, and very few tactical units.

Anti-air units are required, preferably anti-air units that are air themselves. Zerg decks should go for a structure lean deck, while Terran decks can go for a base type deck with Tarsonis High Command and Korhal Garrison, preferably only those two cards, to delay the take down hitting their valuable structures. Protoss can theoretically go for a forge stall deck that relies upon constantly producing Photon Cannons to delay the take downs.

## Alarak, Rak'shir Champion

**Quick tips:** *-Forge and zerglings/air units decks are recommended. Stasis can be a good card. Try to get a constant amount of spawn/units.*

Alarak focuses on destroying your champions with high-power and valuable units.

Units are sacrificed and turned into champions each turn. New champions can only occur if the previous champion is below the health of the new unit. Champions are always the toughest ground unit for each player. Units that are not more durable than the champion's current health are sacrificed, healing the champion by their health and adding 2 damage to their weapons. Units spawned by structures, like Barracks, last until the start of the next turn before being sacrificed. Alarak mostly focuses on making Champions out of Adepts, Immortals, and Colossi. Sometimes a supplicant can become a champion. Mind Blast can be cast to remove copies of your champion from play.

Zerg has the best champion buffing capabilities, and Queens are among the better champions. Terran is ok but mostly valuable due to their massive production capabilties. Protoss might be amongst the weaker due to a lack of champion buffing.

Players dealing with Alarak on higher difficulties (Challenge 3 and above) have to keep in mind that after killing Alarak, they will have to deal with Mothership and Void Rays.

## Dehaka's Pack

**Quick tips:** *-Infested deck is recommended.*

Dehaka focuses on evolving his forces to multiply the power of his forces.

You must kill one to three enemy pack leaders before you can fight and kill Dehaka. The pack leaders are the same as those from the Summon Pack Leader card. Units sent are the Nemesis primal cards, along with Swarm Hosts, Vipers, and Unstable Locusts. Main attack forces are Hydralisks and Roaches.

Single target removals tends to be less useful since there is a lack of units that would justify using a yamato cannon on. Glevig is easily killed by units that deal bonus damage to structures. Durable units are a must to maintain the frontline in the face of Primal Wurms, Unstable Locusts, and Roach/Hydra swarms.

Dehaka's Decks lack good detection. Primal Wurms and Glevig are the only ones however keep in mind Dehaka can reshuffle cards back to his deck in later stages. You may have few building removals but not to many.

Consider adding units that deal AOE damage (e.x Ultralisks) to deal with Locusts and Zerglings. Dark Swarm can shield your forces from ranged attacks. If you choose to play Infested good idea is to bring some cards that will strike enemy units from afar (like Brood Lords or Ravagers).

## United Earth Directorate

**Quick tips:** *-Air deck is recommended. Wraiths can be really good!*

The UED focuses on buffing their cards in hand and conquering you with a tide of flesh and steel.

They start off with 3 battlecruisers per player at the start. They slowly advance on your base, and will eventually reach your defensive area. Early plays are usually Colonial Conscripts and Medic support, while late game plays include their Atlas Wings, Hive Experts, and their Slave Broods.

## Mengsk's Palace

**Quick tips:** *-Its recommended to engage him in coop. Alot of different decks can be good~ For example DT (cloaked units), infest, kaiju, purifier, tanks! Its important that you and your teammates have different decks.*

## The Fist of Ulrezaj

**Quick tips:** *-Cloaked deck is recommended.*

## The Overmind

**Quick tips:** *-Rush deck is recommended.*

## Amon

**Quick tips:** *-Structure decks like protoss is recommended.*

## *Credits:*

Recorded strategies are currently personal observations by *KillWithFire* and a card observation list by *Lawshia*, with the exception of the Confederate Armed Forces, which was observed by *Szynka12*.