Beasts

Edenfell is a land of magic and a land of magic is home to magical creatures of many shapes and sizes. Some can speak while others cannot but most will only ever see you as a meal and nothing more. We have all been created by Set, but we are not all equals.

If you hunt these beasts you may receive a hefty reward, especially if they have been causing some havoc. A trophy may be required for confirmation (event-dependent).

Rewards are handed out according to the level/rank of the creature slain or captured and the nature of the event and its Game-Master.

## Summoning

When being summoned by a Nord or a Mer through their respective schools of magic, due to influence of mana, the beast's stats will scale directly with the Physical potency/Mana of its summoner minus the rank differences. For every difference in rank one subtracts 100 points. When it comes to Mer, the rules for mana still apply. They cannot use more than half of their maximum mana reserves to power the beast.

## Rank rewards

```
Apprentice: 10, 000 - 100, 000 Silver
Acolyte: 100, 000 - 150, 000 Silver
Disciple: 150, 000 - 200, 000 Silver
Magus: 100, 000 - 150, 000 Gold
Wizard: 150, 000 - 200, 000 Gold
Archwizard: 200, 000 - 250, 000 Gold
Grandmaster: 250, 000+ Gold

```

These creatures cannot be summoned by mages below their ranks but their events and hunts are generally not rank-locked (depending on the Game-Master) and you may hunt a beast of higher ranks if you choose to.

## Magical beasts

### Nordic summons

#### Apprentice level beasts/summons

They often form large groups of bandits and attempt to rob people and sack towns.
Take one small spell to summon.

#### Acolyte level beasts/summons

They are the fastest beasts in the land, but cannot carry much (limit being a 1-ton maximum).
When struck fatally, they often shatter into smaller rocks and reform their shape with a gem dug into their chest which is heavily protected by whatever the creature is made of, making them one of the hardest summons to kill. They are just as tall as regular giants but much stronger.
Take one medium spell to summon.

#### Magus level beasts/summons

They are sometimes encountered at the foot of mountains where they have gruesome interactions with people who often easily end up dead.
Yetis are arguably one of the most dangerous creatures in all of Edenfell. To them, every man is a bag of bones and meat no stronger than string cheese.
Take one medium spell to summon.

#### Wizard & Archwizard level beasts/summons

The Fenri are thought to be the fathers of wolves, the direwolves of the giants that once roamed the continent in large numbers. They are in every folktale and bards' songs are filled with the terror these beasts wrought upon the first men.
Few Nordic mages live long enough to be able to summon this macabre but some do. When facing a sorcerer wielding this summon...pray.
These beasts are very difficult to obtain or summon and not even the strongest armies could face an entire Wyvern den. Their dens can be found at the very edge of Grundewald, bordering the Great Sea. From there they take off, terrorizing sailors and navies alike.
Wyverns are similar in size to the Fenri with wingspans just as long as their bodies. These creatures are so powerful, few have ever tamed one. The Alfen believe it is easier to find and flay a Fenri with a spoon than it is to kill a Wyvern. Prove them wrong if you dare.
Take one large spell to summon.

#### Grandmaster level beasts/summons

Dune Wyrms eat armies in a matter of swallows. They are twice as long as a Wyvern and their gaping mouths are five to ten meters wide.
They are very fast for their size, and surf the desert like an ocean, seldom coming up to the surface to hunt. They have many large dens hidden beneath the great sand of the eastern desert.
Dune Wyrms barely come up to the surface and few are ever able to summon them. They have not been seen for centuries and some think them mythical, but they are very real and utterly fatal.
Take one large spell to summon.

### Mer's Kraken

Mer summons scale with how much mana their user used instead of the Mer's physical potency. Due to this, their summons do not have a flat summon cost and instead simply use as much mana as the person decides to pool into it divided between the three physical stats. Upkeeps still apply.

#### Wizard & Archwizard level Kraken

They can be found everywhere a water body exists but they seldom come to the surface when people are around unless provoked. Of course, there are always exceptions...
Leviathans stay in the depths of Oceanna and may never be seen or heard until called forth by a sorcerer.
Takes one Large spell to summon.

#### Grandmaster level Kraken

**Behold a Mauler, harpoon will do,**
**Behold a Siren, block yer ear,**
**Behold a Lodon, oh what woe,**
**Behold a Serpent, cower in fear,**
**Behold Animi, death hath come!**
It has become an accepted truth that no man - even among the Triton - can ever witness the reaper that is Animi and live. Many even believe the creature to be a myth; a Kraken that lies asleep at the bottom of the Ocean, with dozens of tentacles, each as long as the Sea Serpents, with a grip so final nothing escapes or survives. Its head is never seen, it has no beginning and no end and it only seeks to destroy everything once awoken.
Of course, these are all tall tales, right? The last people to have ever laid eyes on Animi are long dead and no Triton has ever been able to wield its power for generations.
If a mage is ever able to call forth this harbinger of death again...Titane help us all.
Takes one large spell to summon.

## Nota Bene

* Dragons are Acolyte level beasts, native to Grundewald. They cannot be summoned, only tamed by Elves and Orcs of the same elemental class. They can be buffed alongside your character as they rank up.
* Unicorns are apprentice-level horses with horns. They cannot be summoned and can be found everywhere in Edenfell.