The Epic RPG - Voidsioz's Store

As you approach the store, newly opened, a winged Ancient Stacker emerges from the counter. You leap backwards in fright, but the Stack Maker just chuckles. "Don' worry, lad, I'm no' a bad guy like the o'her Ancien' S'ackers. All I do is run my s'ore out here in the Fores' of Unknown. You can buy some of my wares if you have some Darkshards on you, lad. You'll ge' 'hem commonly in 'he areas af'er defea'ing 'he child of Spidewyrm. A tough beas', Spidewyrm's kid is. His mo'her even more so."

Craftable Items:

* Voidrablade - This flexible weapon slices with ease. Crafted with Keenoblade, 10 Ruins Swords, and 5 Contrast Ore. Deals 112 damage and gives 1/4 extra HP. 10 Darkshards
* Voidrastaff - Black and blue, with a spirit inside. Crafted with Keenostaff, 5 Ruins Swords, and 10 Contrast Ore. Uses 18 mana. Sets an enemy on demonfire and deals 117 damage. Gives 1/3 extra HP. 10 Darkshards
* Firey Bane - It seethes with unholy energy. Crafted with a Light's Bane, a Boring Bow, 10 Contrast Ore, and 10 Skynite Ore. Deals 70 damage + 40 piercing damage and inflicts fire. Also gives 100 extra max HP. Inflicts blue fire for 3 turns every 5 turns. Extra Ability: Uses 100 Mana. Deals 200 piercing damage + 50 lifesteal damage. 20 Darkshards
* Shell-Plated Armor - Uncomfortable, but it works. Crafted with Golden Armor, Iron armor, Magic armor, and 2 shells. Gives 10% damage reduction and 40 defense. 19 Darkshards
* Icy Charm - It fits perfectly around your neck. Crafted with Icy Armor and 12 Contrast Ore. Gives you an icy shade, similar to icy armor. Also gives +30 Max MP and +5 defense. 15 Darkshards
* Contrast Shield - It's stiff, yellow, black, and sharp. Crafted with a Melting Shield, 15 Contrast Ore, 10 Golden Ore, and a Fang. Can be used 2 times a battle. When used, increases defense by 50 for the turn and reflects damage back at the enemy. 28 Darkshards
* Marinblade: The sword sends waves of sound flying away. Crafted with Firey Bane, 10 Ruins Swords, 5 Shells, and 3 Skynite Ore. Requires Wave Plan. Deals 95 damage + 45 piercing damage and inflicts Soaked (enemy defense divided by 2). Also gives +110 max HP and +20 extra mana. All damage becomes piercing every 5 turns. Extra Ability: Uses 150 mana. Deals 220 piercing damage, 50 piercing damage, and stuns the enemy for 4 turns.
* Soul of the Elements - It makes you feel warm and at home. Requires Heart of the Elements, Abyssal Cloak, Contrast Shield, Icy Charm, a Mystic Rune, and 4 shells. Gives an extra 100 HP, 130 mana, 20 extra damage every third turn, mana usage reduced by 20, spells deal x2 damage and last one more turn, every sixth turn catches enemy on fire for two turns, gives an icy shade, and gives you a two-time ability for a battle where if used will increase defense by 50 and reflect damage back at enemy for a turn. 45 Darkshards
* Power Glove - Fits comfortably on your hand. Crafted with a Titan Glove and Feral Claws. Increases melee damage by x1.27 and gives attacks an extra 25 piercing damage. 19 Darkshards
* Mechanical Glove - This glove is forged from pure titanium. Crafted with a Power Glove, 15 Contrast Ore, 3 Ruins Swords, and a Mystic Rune. Increases melee damage by x1.35, gives attacks an extra 45 piercing damage, and gives +200 HP. 35 Darkshards
* Hologram Projector - A piece of tech crafted from the best of magic. Crafted with 3 shells, 3 fangs, 10 Skynite Ore, a Teleporter spell, and three Void Portal spells. Gives you a new party member, which starts with a Voidrablade, 20 defense, and 320 HP. The party member will dodge every sixth attack. 15 Darkshards
* Imbue Staff Level 1 - It has a glass orb for holding spells. Can be imbued with any level 1 spell, allowing infinite use of said spell. Each spell gets a +80 damage boost. Uses 70 mana. 30 Darkshards
* Imbue Staff Level 2 - The orb is reinforced. Can be imbued with any level 2 spell, allowing infinite use of said spell. Each spell gets a +80 damage boost. Uses 95 mana. 20 Darkshards and a Level 1 Imbue Staff
* Plague Broadsword - It's huge and heavy, plus a coating of plague. Crafted with a fang, a Mystic Rune, and 10 Ocean Ore. Requires the Plague Plan. Inflicts plague (100 damage every turn) for 4 turns and deals 200 damage. Can only be used every eighth turn. 35 Darkshards
* Plaguing Rod - It sends dark, green spirits at your foes. Crafted with 2 fangs, a Mystic Rune, and 5 Ocean Ore. Requires the Plague Plan. Inflicts plague for 4 turns and deals 230 damage. Uses 130 mana. Can only be used every seventh turn. 35 Darkshards
* Void Axe - The axe head is formed from pure shadow. Crafted with 2 Fangs, 20 Contrast Ore, and 5 Ruins Swords. Deals 150 damage + 25 piercing damage and inflicts demonfire for two turns every seventh turn. Gives +5 defense. 24 Darkshards.
* Spectre Bow - Forged from one hundred tainted souls. Crafted with 3 Fangs, 10 Contrast Ore, 10 Skynite Ore, and 1 Ruins Sword. Deals 180 damage and inflicts demonfire for three turns every seventh turn. Gives +280 max HP. Extra Ability: Uses 180 Mana and 20 arrows. Deals 230 damage + 35 piercing damage and stuns for four turns. 35 Darkshards.
* A Stick With a Drop of Blood on it - i dunno man. Crafted with a bloody scorpion tail and a stick. Catches an enemy on red fire (50 damage) for 2 turns and deals 30 piercing damage. Can be used every 5 turns. 1 Darkshard
* Bloody Poison Stick - It'll pay off, I promise. Crafted with 25 stingers and a stick with a drop of blood on it. Inflicts red fire and plague for 2 turns. Can only be used every 5 turns. 3 Darkshards
* Magi Staff - Made with a strange substance. Crafted with the magical glowing rock and the bottle with a blue orb in it. Stuns the enemy for 3 turns and deals 60 piercing damage. Can be used every 7 turns. 7 Darkshards
* Obsessively Protected Magi Staff - The shells cover it like a cloak. Crafted with Magi Staff and 5 shells. Stuns the enemy for 3 turns, deals 75 piercing damage, and gives player +30 defense for two turns. Can only be used every 7 turns. 11 Darkshards
* Battleaxe - Ready to destroy anything in your path. Crafted with a Void Axe, 4 Fangs, 10 Contrast Ore, and 5 Ruins Swords. Deals 185 damage + 30 piercing damage and inflicts demonfire + confusion for two turns every seventh turn. Gives +10 defense and +100 max HP. 34 Darkshards.
* Magic Quiver - Enhanced with some ethereal energy. Crafted with a Quiver, a Mystic Rune, and a Spirit Tome. Gives a 1/5 chance for arrows to not be used when attacking with a bow and x1.3 ranged damage. 20 Darkshards
* Daedalus Stormbow - Rains arrows from the sky. Deals 240 damage, but uses four arrows per attack. Gives +50 max mana and HP. Incompatible with the Quiver and its upgrades' arrow saving abilities. 52 Darkshards
* Crystal of Godblood - Ichor drips from the gemstone. Crafted with a Sky Crystal and Drop of Ichor. Makes all spells deal piercing damage for two turns every seven turns, gives +25 max HP and mana, and gives spells a 1/6 chance to deal double damage. 30 Darkshards
* Ice Clock - The glass is frosted over. Crafted with a Restored Clock and a Frost Flower. Gives +6 defense, +50 max HP, and allows the player to stun an enemy for three turns using 100 mana. 35 Darkshards

Arrows:

* 10 Demonfire Arrows - 10 Fire Arrows and a Demonfire Spell. Deals 13 damage and inflicts blue fire for 5 turns. 6 Darkshards
* 10 Lifesteal Arrows - 10 Wooden Arrows and a Fang. Deals 10 piercing lifesteal damage. 9 Darkshards
* 5 Doublesteal Arrows - 10 Lifesteal Arrows and a Shell. Deals 15 piercing lifesteal damage and steals the enemy's defense for 3 turns. 13 Darkshards
* 3 Binding Arrows - 10 Wooden Arrows and a Silk Strand spell. Deals 50 damage and stuns an enemy for 3 turns. Has a nine turn cooldown. 13 Darkshards
* 3 Contrast Arrows - 9 Wooden Arrows and 7 Contrast Ore. Deals 80 damage and stuns the enemy for a turn. Has a seven turn cooldown. 14 Darkshards
* 5 Plague Arrows - 10 Wooden Arrows and a Plague Balloon spell. Deals 95 damage and inflicts plague for 5 turns. 25 Darkshards

Spells:

* Silk Strand - Captures the enemies in webs, stunning them for three turns. 10 Darkshards and the Spider Plan (Level 3)
* Teleporter - Dodge enemy's attacks for 3 turns. Can only be used once in an area. 15 Darkshards (Level 3)
* Oceanic Universe - Become the ocean... and the universe. Can only be used once in an area. +200 defense for one turn. Can't be used during a boss battle. 25 Darkshards, Ocean Man spell, Wave Plan (Level 5)
* Plague Balloon - Inflicts Plague on an enemy for four turns and deals 200 damage to everyone. Plague is 100 damage a turn. 19 Darkshards, Plague Plan (Level 5)
* Dust Storm - Stuns an enemy for four turns and deals 150 piercing damage. 22 Darkshards, Dust Plan (Level 4)
* Psychedelia - Inflicts confusion on an enemy for four turns and deals 150 damage. 15 Darkshards (Level 3)
* Shadow - Dodge enemy attacks and increase damage by x2 the next turn. 20 Darkshards and the Shade Plan (Level 3)
* Redirect - Take x0.5 damage this turn, but inflict removed damage on a party member for x2 the damage. 24 Darkshards (Level 3)
* Weapon Up - No defense next turn, but all damage you deal is piercing. 23 Darkshards (Level 4)
* Enhance - x2 abstract damage for five turns. 35 Darkshards (Level 5)
* Reflection - 1/3 of damage you take this turn is reflected onto the enemy. 21 Darkshards (Level 3)
* Fair Playing Field - All damage boosts or reductions are cleared. 35 Darkshards (Level 5)
* Flame Spread - Catches yourself on fire for three turns, but passes it onto a random enemy for three turns afterward. 14 Darkshards (Level 3)
* Vicious Charge - 100 piercing damage to all enemies, but no defense for two turns. 26 Darkshards (Level 4)
* Neutralize - You and one enemy's HP are set to the middle number between their original numbers. 27 Darkshards (Level 4)
* Thunder Strike - Stuns you, a party member, and two enemies for two turns. 20 Darkshards (Level 3)
* Claustrophobia - The next three Dodges an enemy performs do not work. 27 Darkshards (Level 4)
* Quick Bucket - All fire debuffs are cleared. 14 Darkshards (Level 2)

Proficiencies (Only one can be active at a time):

* Melee Proficiency: x1.5 melee attack damage and +5 defense. 9 Darkshards
* Ranged Proficiency: x1.5 ranged attack damage and +50 HP. 9 Darkshards
* Magic Proficiency: x1.5 magic attack damage and +50 mana. 9 Darkshards
* Abstract Proficiency: x1.5 abstract attack damage (spells), +2 defense, +20 HP, and +20 mana. 9 Darkshards
* Friendship Proficiency: x1.2 party member damage and +2 defense, +20 HP, and +20 mana to your strongest party member. 9 Darkshards