Erandoar

Erandoar is the planet that Bring the Dawn takes place on. It is the only planet mentioned so far and was shaped into a habitable place by the Astral after their arrival. Erandoar has been severely damaged in the Astral war and now holds together only thanks to the planes of existance and many Astral spells woven specifically to keep it from falling apart. What remains is roughly a half sphere, with the very core of the planet exposed.

Erandoar houses number of races and climates, which are strongly related to specific planes of existance.

## History of Erandoar

> For a more detailed account on Erandoar's histroy, see History of Erandoar.
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## (word) of Erandoar

continents, geophysics and stuff

Note influence of planes, but planes themself are under locations

## Races of Erandoar

> For a more detailed account as well as a list of all races, see Races of Erandoar.
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The races of Erandoar can be categorised in multiple ways, with the more important distinctions being if they have an ember or not, if they are sapient or not, and which plane they belong to.

Creatures with an ember can adapt to a plane and sometimes gain sentience or sapience during the process. This is the origin of the wide variety of smart creatures. Creatures without an ember can only live in the magic neutral Coalescence, and smart critters are rare.

### Major races

The races with the larges impact on Erandoar. While all of these are sapient, there are other sapient races not listed here.

#### Cervanan

Also called goldtail, these deer like inhabitants of the Deeproot are the youngest of the sapient races. Their development has been boosted massively by the trilanan, with whom the goldtail are now allied.

#### Gnoman

Also called gnomes, they can be seperated into forest gnomes and tech gnomes. While forest gnomes are largely entertainers, tech gnomes are some of the most important inventors and engineers of Erandoar.

Gnoman are one of the older races and capable of magic.

#### Lylthalan

Once humans that entered a packt with their dragon masters, lylthalan are humanoid creatures with scales, claws, and horns. Most of them live in Emberhelm, and they can cast.

#### Manaphan

Simple humans of the Coalescence, their reach and power is only matched by Trilanan. Without the ability to cast magic, they are holding their position as one of the most mighty races by power of their mind and innovation.

#### Porthalan

Hog like creatures, varying between humanoids and more animalistic shapes. At war with Woofaran and extremely hostile. While they are embered, most of them are unable to cast. They are allied with the humans.

#### Trilanan

Plant like humanoids that stem from the old land much like humans. They are on par with humans in their reach and influence, but unlike them can cast spells. Trilanan are just as innovative as humans, but often incorporate magic in their technologies.

#### Woofaran

Wolf like creatures with human caracteristics, but not fully humanoid. Woofaran can walk on their hind legs or drop down on all fours, at a stage between animal and anthromorph. Under the guidance of the dragon Valandra. They can cast spells, but rarely produce mages.

## Locations

> For a more detailed account as well as a list of all locations, see Places of Erandoar
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