Lost Journal Pages

In the Green Witch's Catafalque, Wake receives "The Ensorcelled Missive of the Hermetic Order of the Verdant Shield" from Grey Coat, also known as "Book". Book once belonged to Big Pockets, one of the Greenshields. Throughout the Deep Woods, Wake and Kirby find journal entries from Book.

Below is a list of the entries, where they can be found and their text. For your convenience, the journal entries have also been sorted by location, so you can easily go area by area to pick up all the pages you might have missed while you were following the main storyline.

## #01 They Call It Book

This entry is found in the **Green Witch's Catafalque**, on a small island in the creek. It is accessed through the lilypad bridge that appears when Twiglings let a nearby plant blossom.

> "The Ensorcelled Missive of the Hermetic Order of the Verdant Shield. "My Charge" as they so ceremoniously declared in Snowdonia.
> The memory of the other Greenshields has begun to be affected in these latest years and when I refer to the tome with its proper (though admittedly more daedalean) name, a foggy look suddenly comes across their faces. I've decided to just tell them to refer to it as "Book", which they seem more keen to understand. The "Book" is a primer for my postion as the scribe of this chapter of the Deep Woods. Filled with base knowledge of all known creatures, entities and phenomenon magical, I will supplement my copy with entries pertaining to this chapter."
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## #02 The Town of Willowvale

This entry lies in **The Undergrowth**, near the path toward Crystalfall Coast.

> "Willowvale, the nearby human township. Young as of this writing; perhaps two hundred individuals according to Ffion's latest intelligence from Snowdonia. A settlement of logging workers, which we all seem to find quite troubling. The Green Witch has expressed concern that their saws might one day breach the barrier of the Deep Woods. For once I have to say that I argee but what measure do we take if that happens, that they see the things safely cloistered from them, engage with the thing meant to be kept from them?
> She says she has a plan. I'm reluctant to be comforted, yet..."
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## #03 The Deep Woods

This entry can be found left of **Crow's Nest's alchemy station** once the Cauldron is brought back to The Grove and has been installed.

> "One thing I've never understood, even when prompting the question to my betters in Snowdonia, is why the wood brings in items from the outside world. They simply... appear, in mounds and piles like trash. Scrap Heap doesn't seem to mind, indeed he's made it his assignment to dissect and repurpose these... things. I do like one of his most recent finds, however; a small table that companions a black disc, that when spun produces pleasant music. This must be a new invention of the outside world, as they move on and we sit here in warped time. I wonder how long it has been?"
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## #04 The Master of These Woods

This entry is found behind a boulder in **the Heartlands** that takes twenty Spritelings to lift.

> "The Green Witch is a title bestowed upon an individual - the master of one chapter of the Deep Woods. Through a process called Anointing, the individual is given a purpose through ritual magic and assigned as the matron or patron of a Deep Woods chapter somewhere in the world. Though it is a great honour, it comes with a dire portent. The Green Witch links their soul to the Deep Woods' magic, forever tying them to it. After their death they ascend, becoming part of the Woods itself, forever watching over it."
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## #05 My Old Friend

**You need Shiverlings to access this entry.**

This entry lies in the **north** of the **Central Deep Woods** on a patch of ice. To access it, have your Shiverlings freeze the bridge solid. The entry can be found left of the old washing machine.

> "Grey Coat, my compatriot, whom I travelled with from Snowdonia. When we arrived this chapter was sparse with only the Green Witch and a few Greenshields to tend to the whole wood. I've established myself as the resident scribe, while Grey Coat has been designated the Green Witch's second. I do wish he'd stop whinging; as soon as we arrived outside of the Grove, a Faefly snatched him by the hem of his coat and tore it off him, giggling as it took to the air. I've never seen him so cross. The Green Witch sewed him a new one just to silence him but even still I see him looking down at the replacement coat and shaking his head morosely."
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## #06 "Tinkerer Extraordinaire"

This journal entry can be found once Wake has set up the **Central Deep Woods** camp site.

> "I don't know how to communicate laughter in a journal entry other than onomatopoeia, so just know that I laugh as I write this. He... He got his head stuck! In a kettle! He dove into a pile of scrap in Wedgewood HEAD FIRST. When he emerged he's trashing and swearing in consternation, then, after a few moments of struggle and with a muffled sigh, seemed to accept that it wasn't coming off. How does one even accomplish such a feat?"
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## #07 The Alchemist and The Magpie

This entry can be found above the waterfall behind Aatto. It can be accessed by letting your lunalings activate the moon stone. Follow the path north and then west.

> "This alchemist comes from Snowdonia... Complete with a magpie, for some reason. They often speak to it and as far as I can tell, it speaks back. No matter, they are quite talented and keep to themselves mostly. Though, come to think of it, I've never seen them sleep or take off that alchemist's garb... Curious."
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## #08 Cat lady

A little before you encounter the Groggthud in **Crystalfall Coast** is a path up where you will see a suspended barrel. Throw a couple of Barblings at the barrel. Now move back west and north as soon as you have the opportunity to go north. There you will find a cracked boulder. Blow the boulder up using a Kettle Bomb. Behind the boulder, you will find a log for Kirby to squeeze through. The log leads to a higher plain. Follow the path southeast to end by the suspended barrel. Retrieve the Barblings using the Warden's Way. Left of the log you entered through are some crystals in one of which the journal page is trapped. Break the crystal with your Barblings to access it.

> "Ah Litterbox. We leave her to her felines for the most part. She has little else to offer, I'm afraid... unless shouting nonsensically has value. When they're not getting lost, which is most of the time, her cats do sometimes retrieve things of worth from throughout the woods.
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> No one here, not even Ffion, seems to know much of her origins. Through a telepathic exercise, however, she said with a look of surprise I've rarely seen cross the Green Witch's face, that the woman is 'very, very old'.
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> The odor is... something to get used to."
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## #09 The Hunter

This entry is found between the **Sunken Grotto** portal and campsite.

> "Our most recent recruit has had the unfortunate luck of encountering a Nevergazer near the reef. She has lost an eye but seemingly not her appitite for the hunt; she was back seeking bounties in a matter of days. I've asked her if she'd like some company and she balked, like I knew she would. Besides Grey Coat, she might be the one I respect most here."
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## #10 The Man From The Sky

To find this entry, enter **Frostfields** from the Central Deep Woods. Go **north** and then **west**. Burn the dried bushes with Emberlings and you'll enter a dead road with a treasure chest and the lost entry **north** in this nook.

> "Some days ago a machine came careering into the woods from the sky, wailing and smoking. Ffion let him in, she says, so that we could help him. He wears the garb of what I assume is perhaps military and has suffered an injury from the crash that has removed his ability to speak... as well as seemingly broken his memory.
> After the initial shock of learning everthing that goes on here, the secrets we keep from his world and after we were able to convince him to unlock the door to Scrap Heap's cart where he had holed himself up... He's beginning to take to his situation kindly. The Green Witch is teaching him an old magical rite that scribes once used to communicate with the other Deep Woods across the world. We've given him a name and when broached, he grinned and shrugged as he folded another sheet. Paper Planes it is."
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## #11 The Idiots From Ferncrown

This entry lies near a campfire, south-east of the portal in **Frostfields**.

> "These two. I'm at a loss to understand why they were assigned from Ferncrown or why they were accepted into the order in the first place. I have little to say other than I've placed them off-site from the Grove for several reasons thus far, on special "missions" that range from tasks such as finding twelve golden Sheltergrubs to complete a crown for the Green Witch that definitely won't be made, or gaining the boon of the three Dredgehogs and obtaining the teeth of the Dracoons... Things which are impossible, of course.
> But alas, one of the *can dance*. We're saved."
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## #12 My Name is Big Pockets

This entry lies next to the campfire in the tomb in Frostfields.

> "I suppose, while I catalogue this chapter of the Order, I should, for posterity, describe myself. I am among those in rarified air who are not affected by the memory consumption that one undergoes after prolonged proximal exposure to the Never. That is to say, I remember my real name, though after a friend forgot it and gave me a new moniker, I elected to go by it. "You have quite big pockets..." he said with a quizzical look while trying to remember.
> I am the scribe assigned by Snowdonia to this Willowvale chapter of the Deep Woods... My responsibilities are to catalogue the events, people and creatures of this chapter. It is my first assignment from our headquarters, one I am eager to excel at, though I must say some of my assigned compatriots might prove... tedious."
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## #13 Stick Figures

This entry lies in the tomb in **Crystalfall Coast**.

> "Anointed in Snowdonia; the Green Witch of this Willowvale chapter. Ffion is her name and she is one of the few who has retained memory of it, though she chooses not to go by it. Stick Figures is her moniker based on an affinity for creating imbued wards from figures made of, well, sticks. She carves the figures using an athame, the blade of which is Gibeon, a material from beyond this world. She is kind and soft in voice and manner, though I sense a sadness in her. I think it is likely the burden she bears, a thing the rest of us know but prefer not to give words to.
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> I am conflicted. I would like to comfort her if I could but...
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> Why do I feel this way?"
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## #14 In Pursuit of the Traveler

This entry is found near the last piece of the puzzle that opens the tomb in **Wispwagon**. Walk past the 'graveyard' east and then south.

> "Not even the Archscribes know much of The Old Wardens, but it is strongly implied that they were not human and did not come from Earth, or at least not in the plane that humans occupy.
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> Through the ancient missives in Snowdonia, when the Order was young, one could deduce that long ago, when humanity was in its nascent stages, the Old Wardens came to Earth, either extraterrestrially or extradimensionally. During this time, The Never, or what the Old Wardens often referred to as 'The Traveler', ran rampantly unchecked across the globe. Over time, the Old Wardens managed to confine the phenomenon of The Never to specific locations magically secluded from the rest of the world.
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> The Old Wardens stood watch in these locations as human civilisation sprung up around them, and the Wardens began to notice that many of the magical creatures of the world became drawn to these places, perhaps in effort to flee the intrusive advancements of humanity around them. With The Never primarily choosing to feed on magical creatures, the Old Wardens realised these often helpless beings would need protection.
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> By cosmic schedule, or for other reasons no longer known to us, the Old Wardens could not stay in our earthly plane forever, and knew that it would soon be time for them to move on. For this, they began to instruct gifted humans all over the world on their ways: teaching them of the secret locations cloistered away from the rest of the world, the magical creatures and their care, and the dangers of The Never. Much later, these cells of new shepherd became unified under The Hermetic Order of the Verdant Shield, also known as The Greenshields."
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## #15 Umbral Lethea

This entry lies in the tomb in **Wispwagon**

> "Within each chapter of the Deep Woods sits a dark place, kept from even the Green Witch, kept from us all. Her Catafalque will sit atop it entrance, a stone for her to one day inhabit; an extra measure to ensure that even in death and the form she takes after, she will continue to dam the waters as an eternal guardian. Within Umbral Lethea, it is said, as no Greenshield is permitted to enter, is a pit lined and pierced with the ultimate sigils and protections of the Old Wardens' mysterious magics. Beyond is The Never, where it sits crippled, reaching out with its mind and projecting foul extensions of itself on the surface once the sun's gaze fails."
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## #16 For Ffion

This entry appears when you revisit the **Green Witch' Catafalque** right before the final boss fight.

> "You're cautions against me doing this have been relentless.
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> I'm a fool, I know. I haven't been able to rest; I will not be able to until this is done. *I need to see it... To know.*
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> I'd like to think that I'm doing this for you, for the rest of us.
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> For our unborn child.
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> I'm coming back, I promise."
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## #17 Stirs A Traveler, Restless

This entry lies in The Green Witch's tomb, next to the crafting station.

> "Below the barrier of the Green Witch Catafalque lies Umbral Lethea, the prison proper of the Never. Upon entry to this hellish place I am confronted by the Sable Stele, a large stone tablet with an ancient inscription upon it serving as a final warning to any that might pursue past its vigil. Though the language etched into its black stone, the language of the Old Wardens, is now mostly lost to us, the ancient texts of Snowdonia provide a translation that remains intact:
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> *Yarely beware and meddle not. Behind this ingot stirs a traveler, restless. A Slakeless maw confined. Its land is Nowhere. Its name is Never.*
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> If only I could spy The Never, in its stygian intangibility, I could perhaps more accurately describe it... Perhaps in defining it I could glean some insight as how to better quell it. I have come this far... I could be the first to return. It is forbidden, Ffion often reminds me. Yet..."
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