recursal/Fanatic-Fandom huggingface dataset:
Evelgen

Evelgen from his back

Evelgen is the second most used character of DragoonLordAaron, he's a gryphon that can be both Anthro or Feral depending on what he desires, just like his husband, Aklearoth, he appeared in the Main RP before Dovenmir was even built and he has been in many arcs in it, he's a fully developed character with his own personality and quirks.

## History

Evelgen was born in the lands of Vaivea in Forjath which got heavily populated by griffins after The Disappearance, griffins have been living for thousands of years in Vaivea like their own lands, he was born in a caring family though not in a very good moment, since he was born in a time where dragons were starting to come back to Vaivea, and these two species have been enemies of each other for centuries, which translated into very dangerous times, surviving with his family and the rest of griffins effectively, when he grew older, he crossed with Aklearoth, though scared, Aklearoth approached him without bad intent and ended up speaking with him.

Though it was a tense moment, Evelgen ended up discovering Aklearoth was some kind of king of dragons and was planning on building Dovenmir that gave him an amazing idea that could end this war between species, so he left and told his family and the rest of griffins about everything he discovered which was the key for both species to come into peace once and for all.

Evelgen's family hid a relic that opened some kind of cave somewhere, though they didn't know what it was for, it was a shiny, golden key. They thought about giving it to Aklearoth as a gift to declare peace, which he logically accepted, curious about it, he invited Evelgen
Cador

**Cador** is one of **House Rosenkreuz's Butlers**. He serves **Queen Rosenkreuz** as one of the head butlers. His superior is **Brunor**. He is Queen's personal bodyguard and instructor.

## Appearance

Cador is a well-built man with a serious expression. He wears the typical butler suit, with an addition of a fur cape, a distinction for Queen's servants.

## Personality

Cador is an extremely focused and calm man. He keeps his priorities of protecting Queen as the first, as he didn't care for anyone but the princess he serves. He looked up to his superior, Brunor, despite the other butlers looking down at him.

He never questions Queen's decisions, another factor that causes Queen to be a bit spoiled. Cador also has no mercy to those who would dare to mock Queen, as shown as he threatened to break **Mordred**'s limbs if he refused to answer his questions.

## History

### The Golden Dream of A Future King Storyline

Cador first appeared with **Dagonet** in the **Aurum** **Hall**, asking Queen to return to her Hall. After hearing Mordred's rude insults to Queen, Queen commands Cador to engage with Mordred. Before Mordred could react, he pinned Mordred to the ground. He then threatens to break his limbs one by one in case he refused to answer.

He is about to do so when **Jack** arrives with his servants appeared and asked them to release Mordred. Cador does exactly that. He later returns to Queen's Hall with Dagonet and Queen.

## Appearances in Stories / Events

* Majesty Band Story 1 : The Golden Dream of A Future King

## Trivia

* Cador, like most of the butlers and maids working for House Rosenkreuz, dislikes Mordred.
R.E.E.R0K

“*Query: What are you doing here?*”
**R.E.E.R0K**, also known as Reerok, is a Genasi model with an aquatic subtype. Over thousands of years, the unit designed for underwater work with its crew gained sentience. It took on a masculine personality as it developed a sense of self.

He was found on Solor after Leoric, Sakiran and Amalius washed up on its shores. When Sakiran removed the cleaver from his head, he was able to function once again. He followed Sakiran and Leoric to the tribal village nearby and is staying with them.

He is a Sorcerer with a Draconic gene injection.

## Appearance

He wears clothes and a seaweed wig in order to look more human. He is heavily rusted and corroded.

## Personality

Reerok's personality developed to be socially awkward, due to a lack of interaction for thousands of years. He prefaces his statements with what they are, such as query, statement and observation. For a machine, he seems to have some element of kindness - he offered food to the organics, not realising that it was inedible. He also experiences discomfort when his chassis is handled.

## Biography

Reerok was manufactured before the end times, and his orders were to perform underwater repairs. He carried this out for thousands of years, not realising that the world had ended and been reborn above the surface of the water.

## Relationships

### Leoric

Reerok has not yet been acquainted with Leoric properly, though due to his programming by the Altarnie he believes him to be a lesser being than his elf masters.

### Sakiran

After he was first found by her, he tried to put her to sleep as a defence mechanism. Since he could not see due to the damage inflicted by the cleaver, he did not realise she was an elf. When he realised this, he addressed her with some respect.

## Trivia

* Reerok named himself after the designation on his chest.
* As part of his personification, he enjoys wearing clothes.
* He refused to wear tribal clothes, not wanting to dress like a savage.
Birlik

The **Birlik** are the de facto leaders of the Faj Tasarru , being located most centrally. They are comprised of all races about equally, and they adopted their name to mean "the united ones".

Their tribe city of Vagorgyla serves as the capital of the Faj Tasarru and its central exchange. Their mutations allow for psychic communication through their new phage-bone exo-skulls and gives them natural armour where they are wounded.
House Lorencé

**House Lorencé** are extremely wealthy traders who do nothing by half measures. They value beauty and wealth, and use one to acquire the other extremely frequently. They are often seen surrounded by the most beautiful elves adorned in gold and silks. They revel in scandal and breaking societal taboos. They are based in the Honcia province.
The Bootlace Magician

The Bootlace Magician is the second and latest book in the Circus Mirandus series.

## Summary

Micah Tuttle—magician in training—lives and works at Circus Mirandus alongside his guardian, the ancient and powerful Lightbender.

The circus is a place filled with dazzling fire shows, stubborn unicorns, and magicians from every corner of the word. And Micah is doing everything he can to prove he belongs there. When a dangerous enemy from the past threatens his new home, Micah will have to untangle the mystery of his own potent magic, and he'll have to do it fast. With trouble this deadly on its way, every magician will have to be ready to fight. Even the youngest.

## Plot

Micah accidentally causes a mess in the Menagerie when he tosses one of his knots into Fish's tank, causing it to go wild. He later learns that Fish is an Idea, and not an animal at all. Thus this kicks off The Lightbender's idea that Micah needs another animal friend, and with the approval of the Manager, Mr Head, Micah is left with the responsibility of looking after the Circus' newest animal resident, the unicorn Terpsichore.

Soon after, it is discovered that Victoria is still alive, and she is plotting to take Fish to gain more magical powers when the Moment arrives. The circus partners with The Sisterhood to stop Victoria, and Micah meets members of the Strongwomen. Shortly after, a catastrophe happened when Victoria uses a Direhawk to attack the circus, and this forces Micah to use a tremendous amount of magic to save Bowler from Terpsichore among the chaos that ensued.

Near the end, Micah is kidnapped by his grandmother during an outing with Yuri. However, he was able to escape by almost choking her to death. When they return to the circus after getting swiftly rescued by Geoffrey, Firesleight and Bibi, it is discovered that the circus is in an uproar due to Victoria's declaration of war. Micah is forced to take Fish to the beach where Ephraim first heard the calling of Circus Mirandus. After a heartfelt talk between human and animal (mostly Micah because Fish didn't say much) it was time for Fish to go. Micah released him, and near evening, The Lightbender came to fetch him back. They had an honest talk with each other, and it is revealed why Micah had a hard time trying a bracelet to represent his guardian.

Afterwards, the circus recovered from the initial attack and Micah starts eating meals with The Lightbender. Jenny sends him a thick stack of letters, telling him that there is something exciting that happened during her summer camp spent with The Sisterhood, and she would like to tell him in person.

The book ended on a cliffhanger, but it is largely hinted that Jenny is Fish's Someone due to the fact that it ended with her saying

> HOLY SMOKES! I just had the best idea!
>
>
Session Order

This is the order in which the sessions took place.

1. Suicide Mission
2. Heading East
3. The Hermit Scientist
4. The Titan Ruin
5. Searching
6. Instigating the Uprising
7. Retaking Control
8. Rituals
9. Having Faith
10. Sacrilege
11. Duplicity
12. Plowing the Depths
13. Day One
14. Setting Sail
15. Clemency
16. Salvage
17. Vin'Chi
18. Lone Ranger
19. Labyrinth
20. Labyrinth II
21. Labyrinth III
22. Labyrinth IV
23. Labyrinth V
24. Settlement
25. The Evasive One
26. Fortification
27. Conversing
28. Rime Mines
29. Rime Mines II
30. Dimension Door
31. Freedom
32. Return to Vin'chi
33. The Pirate?
34. Leaving Solor
35. Entering the Smog
36. Dwarven Hospitality
Altarnie

**Altarnie**,or enclave elves**,** live underneath the crust of the sphere world and retain the knowledge of the elves from the Darkness Era. They know how the magic arts and how to repair the sphere worlds technology. They mostly live in isolation in underground facilities. They consist mostly of Engineer caste Drow and some highborne who managed to escape the destruction of the empire.

Enclave culture is one of extreme isolation and deep sorrow for what they have lost, this has affected their cultural development. They are a deliberate people, not making rash decisions for they believe that is what lead to the fall. They have adapted to the sterilised air of the the underground facilities, as a result they are susceptible to the diseases and pollutants of the surface. On expeditions to the surface they wear rebreather gear to protect them.

The Altarnie specialise in blade-song combat, acrobatic mixes of swordcraft and spells. They are normally deployed in squads of 5, 4 bladesong specialists and 1 cleric for support. Elvish weaponry and armour are remnants of the fall, advanced blades that cut through any armour and armour that includes energy shielding technology. The design is sleek and efficient, lines flowing into each other making the armour seem almost organic.

Periodically, they send out scout groups to assess the damage of the world and try to repair critical systems. They have been seen more and more in recent years, which has caused the Gratus Confederacy to take notice and start hunting for the enclaves.

## Ideologies

There are 2 factions within the Altarnie, each with differing ideologies.

The Reclaimers believe they elves have a blood rite to own the world and all other races are interlopers existing on land belonging to them, they wish to exterminate the other races and free their enslaved brethren. They use ritual branding on their skin in solidarity with the surface elves.

The Redeemers believe that elves made a mistake unleashing the nanophage and weapons of mass destruction during the fall and aim to repair the damage done and help the new races. The redeemers have an almost religious zealotry for self sacrifice, they offer bloodletting and proselytise the sins of the elvish people, they chronicle the history of the war and the first empires and the fall of the elvish people. although they are begrudgingly accepted within the enclaves they are the smaller of the factions within the enclaves.
Kegvarkin

The **Kegvarkin** are a violent conglomerate of marauder clans kept in check by a warlord. The clans have greatly diminished in recent years due to a military offensive from the Gratus that shattered their main outposts and pushed them back to their main city, Gravesh. They splintered into separate war bands with rival warlords, though now recognise the importance of banding together.

The orcs hold a strong philosophy of “the strong shall inherit the earth” and train from birth to be warriors. They are not known for their mercy or kindness, and are feared across the continent.

## Overview

The warriors of the orcs are well trained and ferocious, they are trained in martial arts but devolve into a violent horde when overcome with bloodlust. They use well crafted arms and armour with runes inscribed upon them.

   Their culture revolves around the veneration of the god Kegvar, the god of eternal war. Orcish historians say that Kegvar, in his immortal rage, shattered the world and with his flaming sword scored the landscape of Vadokiprus, creating the volcanoes it is known for. He murdered the gods of the elves and men and feasted upon their innards and cast down their bones creating mountains and trees, their blood creating molten rivers. At the end of his rage, he became the sun so he could burn eternally.

## Society

Clans have a sigil that they inscribe upon their bodies in ritual scarification. The greatest dishonour for an orc is to be captured and his sigil be removed from his body by flaying.

Female orcs can be warriors, though most are priestesses and protection for the camp. They lead home affairs and control the slaves, they are not forbid from being warriors, however the superstition is that having a woman in your warband will cause disaster.

The orcs are slavers, raiding settlements to kill the men and capture women and young children to use as slaves. Each warrior who successfully comes back from a raid is granted 2 slaves that he can choose. However, if he is bonded to a female, then the choice is made by her.

## Relations

Sometimes Orcish clans will engage in diplomacy with others, they sometimes deal with the techno-shamans of the outlying regions or honoured outsiders, they bring gifts of weapons and slaves in these meetings. To be granted a weapon by an orc chief is considered the highest honour.
Reclaimers

The **Reclaimers** believe the elves have a blood right to own the world and all other races are interlopers existing on land belonging to them, they wish to exterminate the other races and free their enslaved brethren. They use ritual branding on their skin in solidarity with their ancestors.

They contrast with and merely tolerate the Redeemers.
Gravesh

The city's new home, having moved from Vadokiprus.

**Gravesh** is as close to a capital city of the orcs that exists. It is a vast citadel built around the mechanical bones of a gigantic bio form from the old war. They believe that Kegvar strangled the beast to death and left its body for his children to feast upon. The skull has been converted into a main hall for the clans.

## Overview

Gravesh is split into 4 quadrants, each containing a high clan ruled by a chieftain. The quadrants converge into a central point inside the skull of the bioform.

## Society

There are 4 clans and each cannot survive without the others.
Retrieval Squad 4820

The group, as they appeared when they entered the facility.

**Retrieval Squad 4820** was a group of unrelated people who were sent on a suicide mission to The 28th Facility.

They were:

* Carl Given, a half-orc Fighter taken from House Portmun, ran away from the party after he was dissatisfied with their response to his moral questioning.
* Flah'fle Draber, a half-elf bard from an unknown region, and his messenger squirrel Carnell. He was killed by Gar throwing him against a wall while tied to a chair and breaking his back.
* Jaxon Withers, a disgraced noble human Inquisitor from the Withers House of Anilalia. He deserted the Gratus Confederacy just before a dangerous mission.
* Lock, a half-orc Rogue drifting in the ocean found by smugglers, is presumed missing after the purging of the slave city.
* Sakiran onun Vatan, a Drow Ravager from the Claddghym tribe of Faj Tasarru. She is part of Black Lagoon and Pryce's Retinue.

## Founding

The members were gathered in front of the 28th Facility by armed guards. They were forced to co-operate to stay alive. They were cold towards each other at first, but soon learned to work together. Carl was the first to introduce himself and only Jaxon entertained his efforts. Lock came later, since he had been hiding.
Jaxon Withers

* Inquisitor
* Premutation

“*We aren't here to collect another tithe; we're on a secret mission. Gratus business. We will give you supplies.*”
**Jaxon Withers** is a human noble from House Withers who was imprisoned after embezzling money to go towards enemy Houses. In actuality, he was framed after speaking out against the cruelty of orc slavery within the Gratus Confederacy.

To avoid shame, the leaders of his house fabricated evidence to ensure he would be placed on the suicide mission to the 28th Facility along with the rest of Retrieval Squad 4820.

He is a Cleric who has devoted himself to the Life Domain. After the infection of nanophage manifested, he has also awakened to his latent hemocrafting potential as a Blood Hunter. He tried to desert the Gratus Confederacy just before an expedition to Solor, but has been returned to his father.

## Appearance

Jaxon is a handsome, delicate featured young man. He has blonde hair, green eyes and pale skin. He wears a blue and gold doublet with white pants and dark leather buckled boots. He also wears a pendant of his house around his neck and carries a morning-star as his favoured weapon.

After awakening, he has developed fangs and wears new, more subdued clothes so as not to betray his lineage when out and about.

## Personality

Jaxon presents himself as a kind-hearted person who advocates for the freedom of orcs. He wants for people to see him as a hero and a good person. He longs for adoration for his deeds and was crushed when he was exiled from his House.

The reality is more complex. He is reluctant to actually carry out his deeds, as seen when he had to be convinced to talk to others into adopting slaves into the camp. He also lies often, such as lying about having seen Sakiran when Carl and Lock were looking for her.

He also has a fear of his own blood, often hanging back in battle in order to prevent himself from getting hurt. He is observant and often notices quickly when he needs to heals his allies to keep them going.

## Biography

Jaxon has always been compassionate, despite his house reputation of apathy. He was an ardent speaker for the rights of orcs and the wrongness of enslaving them all.

He was framed for embezzlement, as his family wanted him out of the picture. As a noble house, they could not stand to have the scandal of an orc sympathiser within their ranks. Since Gratus has an overpopulation problem, he was thrown into jail with a faux hearing and sent on a suicide mission to the 28th Facility.

## Trivia

* Jaxon is left handed.
* When he was younger, he would go for joyrides in his family's vehicles. Somehow, he was never caught.
* He is terrified of the sight of his own blood. Though he is proficient in healing others, his self preservation kicks in and he finds it extremely difficult to continue once he is wounded himself.
* Leading on from this, he is also very scared of combat. He prefers to stay within the APC and fire off spells as support for heavier hitters in the party.
Turinasta

As named by the Gratus Confederacy, Turinasta is the world on which all races live. It is an inverted planet, with the crust facing out and the habitable surface facing within towards a central Sun. The Sun is shielded on one side so it creates a day/night cycle.

The Altarnie refer to the world as Estel Harda and the Faj Tasarru refer to it as Yuverlak, whereas the Kegvarkin refer to it as Vorroz.

## History

The first race to inhabit the planet were the elves, who discovered how to utilise the energy that came from its sun. They also discovered that the planet has a delicate balance of machinery powering it.

## Continents

There are five continents on the planet, three of which are uncharted by the Gratus and believed to be uninhabitable by their scholars. The fifth is unknown to all but the Altarnie and is within the crust of the planet.

These continents are:

* Gyfanh, the main continent on which most races now live.
* Vadokiprus, the continent that the orcs originated from and can no longer live on.
* Ossrond, the continent beneath the crust of the planet and where the Altarnie use as a home and staging area.
* Solor, an archipelago south of Gyfanh.
* Haira, the continent directly "opposite" Gyfanh.
Vadokiprus

**Vadokiprus** is the continent from which the orcs originated. It is mountainous and home to three caldera volcanoes as well as four super-volcanoes. Since the volcanoes became extinct and life became unsustainable, the Kegvarkin orcs listened to the preaching of their shamans and headed towards their new hope - Gyfanh.
Redeemers

The **Redeemers** believe that elves made a mistake unleashing the nanophage and weapons of mass destruction during the fall and aim to repair the damage done and help the new races.

The Redeemers have an almost religious zealotry for self sacrifice, they offer bloodletting and proselytise the sins of the Elvish people, they chronicle the history of the war and the Darkness Era. They are only begrudgingly accepted within the Altarnie they are the smaller of the two factions.
Altarnie Network Wiki

Estel Harda is the name of our Dungeons and Dragons 5th Edition campaign. It takes place on the world of Turinasta, an inverted earth that has a sun in its centre. Within Turinasta, the campaign takes place on the continent of Gyfanh, believed to be the only inhabitable continent remaining on the planet.
The Altarnie elves of ancient history created magical wonders and bio-automata to serve them as warriors, labourers and companions. However, their greatest creation rose up against them after only a few hundred years of servitude. This creation was Humankind. After 50 years of war and a crushing victory where the Grand Marshall Olym Gratus thrust his sword into the heart of the elven leader, the humans called in a new era where they would prosper and never be slaves again.The flag used throughout the Gratus Confederacy.The flag of the Wyldersian Federation, used in their cities.The flag of the Altarnie, used on surface expeditions.The banner used by the Tasarru when fighting together.A sigil engraved onto an Kegvarkin's skin.It is now the year 3854 GR. Most history has been lost and the hubris of the humans has led to Turinasta dying. They have exhausted the power of Sol and it can no longer sustain life. Gyfanh is splitting open to reveal the technology between the Earth and the Gratus Confederacy is the only government left. The orcs have revealed themselves from their hiding places in the southern regions of Iavrenem, and they are poised to be the biggest threat that the humans have faced yet.
The Altarnie elves, the first inhabitants of the planet, are believed to be long gone. Most surface elves remaining are subjugated within the Gratus for their past sins. Most dwarves hole themselves up in their underground forts, waiting for the inevitable end. The Tasarru, techno-shamans, pilfer Altarnie technology from excavation sites and are gearing up for an offensive. Wylders, rebels of the Gratus, engage in small scale skirmishes across the borders. The Kegvarkin, free orcs, have revealed themselves from their hiding places in the southern regions of Iavrenem, and they are poised to be the biggest threat that the humans have faced yet.
Vagorgyla

The centre of Vagorgyla, where transport can be arranged to and from each tribe's territories.

### Inhabitants

Humans (22%)Dwarves (21%)

Elves (20%)

Gnomes (19%)

Tieflings (18%)

**Vagorgyla** is the capital of the Faj Tasarru tribes, and where leaders convene in times of war.

## Overview

It is a place where tribes people come together and worship Yutmaya freely together without fear. It is popular with all tribes as a place to meet friends from other tribes as neutral ground without rancor.

## Society

Vagorgyla is led by a mayor, who convenes via his psycho-skull enhancements. Only those who can also communicate in this way are granted access to private high towers. The rest of the visitors and residents conduct business and social activities on the ground where all are considered equal.
Aria Mirelle

* Current
* First discovered

**Aria Mirelle** is an Altarnie eladrin. She was placed in stasis within an underground facility and kept alive for thousands of years because of her immunity to the nanophage virus.

She was a Cleric in her former life, using the Arcana domain to perform minor miracles for her choir friends. She was a prolific singer with a lot of potential, but physical injury within the tank led to her vocal chords being almost destroyed.

She is part of the group Black Lagoon, along with Sakiran, Leoric and Rahim.

## Appearance

She initially appeared very malnourished, with bare flesh after hammering away at the glass.

After some time away from it, she is starting to recover. Her face is more full and her wounds are beginning to heal.

## Personality

Aria is a principled young woman, sticking firmly to the teachings of The Estellian Way. She believes marriage is a holy institution and expressed her ire at Leoric's "sinful" action of taking Nelalwe on a date.

She is also playful, teaming up with Leoric to play tricks on Sakiran and using her magic to perform minor miracles for fun.

She is very intelligent and inquisitive, though impetuous when things do not go her own way.
Ossrond

**Ossrond** is the continent that the Altarnie elves carved out and created beneath the crust of Estel Harda after learning that the surface earth was becoming largely uninhabitable. They use it as a staging area, from which they are safe and able to repair the planet more effectively without interference.

The Altarnie surface most often in Gyfanh, which is where they believe that they can repair the planet most quickly despite the risks.
ARK Project

**The ARK Project** is the last hope for the world of Turinasta.

It is a colossal ship capable of housing the population of Bastion. It is a technological wonder uncovered in Wyldersian Tribes territory, deep in the mountain ranges. It was little severely damaged and missing key components to make it flight worthy. Claiming the ARK was bloodied and wounded, the Wylders seemed to have a connection to this ship and fought viciously to try and stop the Gratus Confederacy claiming it.

The Wylders could not stand the military might of the Confederacy and crumbled. The ARK was claimed and transported back to Bastion through slave labour.

The ARK spans over 10 km in length and has numerous bulbous domes that contain different environments built for the comfort of humans. The ARK is missing its power sources, and researchers among the humans discovered that they need to use the last of Sol's power to launch the gargantuan ship.
Leoric Langley

* Cybernetic Eye
* Eyepatch

“*I am not my ancestors. Like I said, my beef ain't with you. I wanna get Amalius some help, here. If there's a chance that there's a medical facility in that tower, I'm willing to take it.*”
**Leoric Langley** is a human and a bounty hunter from the Silver Serpent company of the Wylders. He joined the party when they stopped in the Aasider village in the Titan ruins for the last time.

He is a Fighter specialising in gun slinging. He is currently part of the group Black Lagoon, together with Sakiran, Aria and Rahim.

## Appearance

Leoric is tall and has slicked back brown hair with a small beard. He wears an eyepatch to cover his lost eye and has a scar running down his face where he lost the eye. He also has a scar on his chest that extends across it. He wears a set of modified Gratus armour and has pistols holstered on both hips.

## Personality

Leoric is inquisitive, charming and outgoing. He started his career as a bounty hunter for his love of money, but kept it going because of the new experiences he had. Eventually, he only wanted to make enough to get by, rather than get rich with senseless killing.

He believes that he must be tough and able to look after himself, as well as those he cares about. He is levelheaded and does not rise to attempts to goad him into violence.

He is playful and uses his gadgets to play tricks and go on adventures, such as using his grappling hook to escape from Sakiran's ire after he got Aria drunk.

Leoric is also merciful, such as when he killed Lagrath to spare him the pain of living as a former captivity orc without any orders. He knew that it would cause him too much pain to continue to exist as he was.

## Trivia

* Leoric loves the aesthetic of modern technology.
* He enjoys tinkering with things, especially his twin pistols. He hopes to collect more advanced objects to tinker with.
* His favourite colour is turquoise.
Libatii

The trade capital of the Faj Tasarru.

Dwarves (22%)

Humans (19%)

Elves (9%)

**Libatii** is the informal trade capital of the Faj Tasarru and one of two cities within its territories.

## Overview

It is here that the matriarchal council run the Sakti people, led by Garip. It was formed after they realised the importance of allies and trade, and for this reason the Wylders can often be seen rolling into their town in their vehicles. The surrounding climate is cold, and so the city is almost entirely within an old temple structure.

## Society

Most merchants and those of import are women, a strange change from the rest of the tribes. Men can often be found taking care of matters of home and hunt, where women embark on diplomatic missions and are the front facing members of society.

Tieflings are the most commonly seen race after Garip issued an open invitation to all tieflings she could find. They often come on Wylder convoys to live a better life, as well as gnomes and dwarves who would otherwise face discrimination.

Interestingly, Yutmaya worship is downplayed, though the council still enjoys the blessing of fur and boiling blood to better survive their unusually cold climate.
Sodor Mail

**The Sodor Mail Company** was established in 1901 and since then has delivered post to the people of Sodor. In 1916, the NWR and Sodor Mail signed an agreement that allowed Sodor Mail to deliver mail using the railway in specially modified vans.

## History

The compnay was establishes in 1901 and has been delivering mail to the people. in 1916, the railway and the company signed an agreement that allowed them to deliver mail using the modified post vans. In the mid 1930s, a green GWR Avonside Trojan saddle tank arrived on the railway. He was chosen to deliver the mail and he loevs the job
Claddghym

The **Claddghym** are a tribe of the Faj Tasarru consisting mainly of Drow, due to their heritage as those of the engineer caste of Drow.

They are the most devoted to their history and heritage and utilise the huge weapons of the old war often. Their mutations give them bio-mechanical enhancements that make them more bestial. They include huge claws on the hands, a lashing spiked tail and enlarged canines. In further stages, the growths allow for the affected to control this at will and develop it on both sides of the body.

## Society

The society is patriarchal and very traditional - it is severely frowned upon to break ascribed gender roles. There is a place for women fighters, but they are usually highly mistrusted and societal pressure makes most back down into a submissive role. Men are forbidden from tending to the home.

They excavate Altarnie ruins often, though it is usually only the men who see the benefits of their labour when they find weapons and armour.
Obayashi Noriyuki

**Obayashi Noriyuki** is a third year student of **YamiTsume High School**. He studies in **Class 3-C**. He is a member of the **YamiTsume High Music Club**. He plays the bass and could play the violin as well.

## Club Information

### Positions

Club Member

Noriyuki has short brown hair and red eyes. He wears the typical YamiTsume High Uniform.

## Personality

Noriyuki is a sociable and friendly young man. He doesn't speak a lot, but he is capable of interaction.

He isn't shy, he just has nothing much to say.

He befriends the other members quite quickly and is able to communicate with the members, despite not being classmates.

## History

### Winter Princess's Dance Storyline

Noriyuki is recruited into the Music Club by **Fuyu** during the audition day. He showed intermediate skills in bass, but showed expertise in playing the violin.

During the meeting, he worked with **Shinra** to help Fuyu and the others to choose a name for their band. He and Shinra suggested the name "Maestracea", which represents the member's strengths and their professionalism.

## Appearances in Stories / Events

* Artemis Band Story 1 : Winter Princess's Dance
Aasider

The **Aasider** are a peaceful trader faction composed of multiple groups of races working in collaboration. They have no faction leaning and will willingly trade with all factions provided that they have suitable salvage to barter.

They are experts in salvaging Altarnie relics from fallen war machines and facilities and they offer salvage that they do not need for trade. Many factions come from all around to trade with the Aasider.

## Overview

The Aasider create vast trading camps outside of the wreck they are extracting from. They favour fallen titans due to the vast amount of technology inside and conveniently act as a landmark for potential trade opportunities. When the Aasider stake a claim to a wreck, they climb to the highest point and attach a vivid red flag to show the world where their camp is.

This sometimes invites trouble from raiders and orcs, however the Aasider are not defenceless. They have armed guards and Altarnie tech they do not suffer any violence within their camp; if you start a fight they are likely to end it for both parties.

## Society

They are a primarily nomadic culture and tend to only spend a few months in an area. Whilst in the area, they create vast pop up cities with all amenities that one might expect. These facilities are open to those who visit, provided they follow the loose guidelines. Nobody exactly knows how they formed into a collective group or how they gained the expertise to strip Altarnie titans safely. The leader of the Aasider is called the Prime Hunter in Common, or Eerste Jagter in their tongue of Aasin. The prime hunters are chosen by democratic vote. They are voted on based on how well they fulfill the traits of bravery, intelligence and ingenuity. Each prime hunter must exemplify the qualities that the Aasider venerate.

## Relations

They are considered a neutral party by most.

* Gratus Confederacy: contentious about them trading within their territory without paying a tithe. They realise the gain that they bring to the local area outweighs financial contributions and are often used by high ranking officials to source parts for the ARK project. For this reason, they have essential immunity from the Confederacy and are officially ignored.
* Wylders: An essential trade partner, the only difference between the two being the lack of an outright rebellion on the part of the Aasider.
* Altarnie: They hold the Altarnie in high regard and hope one day to be able to bring some into their ranks.
* Faj Tasarru: The tribes come to them often to trade salvage, since they have the same interests in Altarnie technology. Their relationship is mutually beneficial.
* Kegvarkin: They avoid the orcs due to the trouble they cause. They will run away from a site if they hear of orcs approaching.
Bastion

An overview of the sprawling surface city.

Dwarves (10%)

Enslaved orcs (8%)

Gnomes (6%)

**Bastion** is the capital of the Gratus Confederacy, a sprawling city split into tiers and sectors. It is surrounded by high walls, dotted with guard towers and artillery positions to defend against Wylder and Kegvarkin  attacks and beasts.

In the central section is a spire that reaches up towards the star in the centre of the world, it projects a beam of luminous blue-purple energy into the star. This light gives the city a pale glow during the night cycle. There used to be other cities like Bastion, though they were destroyed during the Great War by weapons of mass destruction.

## Overview

The central spire holds the nobility and ruling caste of society, they live in luxury and comfort far above the slums and smog of the city. The spire is highly advanced, its architecture is smooth organic lines and doors that react to thought, the walls have barely visible blue circuits that pulsate with light.

The technology of the city is ill understood. Scholars theorise that the spire is responsible for regulating the environment but they are unable to prove this.

## Society

Under the spire is a mix of slums and gated communities, the non-humans live in squalor and are used as expendable labour. They are given no rights and live in destitution. There is a thick layer of smog that covers the lower levels. The city itself is highly militarised, they are in a permanent state of martial law and any dissent is crushed without mercy, this is extended to extended family for political dissidents. Such a cruel regime is deemed a necessity to survival whilst construction of the ARK is completed.
Sakiran onun Vatan

* Ravager
* Premutation

### Affiliations

Faj Tasarru (formerly), Retrieval Squad 4820 (formerly), Black Lagoon, Pryce's Retinue

### Alignment

Lawful Neutral (formerly)True Neutral (formerly)Chaotic Good

## Stats

### Level

9

“*Back in the tribes, this... this would have been seen as holy land. It's ridiculous. Look at what has happened to this land. To me. You're lucky, Leoric. It hasn't bitten into you yet.*”
**Sakiran** is a Drow who was formerly part of the Claddghym tribe of the Faj Tasarru. Sakiran was captured by Gratus expedition forces after waking up near the Impasse Valley and being gunned down by them. She survived and was sent on a suicide mission to uncover whatever was in The 28th Facility, along with the rest of Retrieval Squad 4820.

She was a Barbarian following the Path of the Claddghym, though abandoned it in favour of training as a Monk to better control the rage before it controls her. She has specialised in the Way of the Kensei, seeing little point in shifting styles entirely when she is best suited to using weapons. Having awakened to the power of ki, she was no longer able to go into her raging states voluntarily. After gaining enough control over her own state, she has now drawn upon the lessons of her past to become a Ranger.

She is currently part of the group Black Lagoon, together with Leoric, Aria and Rahim.

## Appearance

Sakiran is a small, heavily muscled Drow. Though the drow of the Claddghym tend towards being taller, Sakiran is only 5'3", or 160cm.

Her face is soft though scarred, with three claw marks beneath the left eye and a scar through the right eyebrow. The nanophage infections manifest as claws on each arm that she keeps bandaged and a tail made of flesh and metal.

## Personality

Sakiran was given to losing control of her anger easily as well as using violence to resolve conflict. She has a desperate need for control of her surroundings, exercising this need whether it is prudent or not.

After awakening to ki powers, she has a much better handle on her anger. She is energetic and has lost her explosive anger, though still maintains her impulsivity.

## Trivia

* Sakiran is a talented wood carver and can also carve phage-bone, though not as well as wood due to its toughness and lack of defined grain.
* She has a deep fear of snakes that came from spending a week bedridden after being poisoned by one.
* Her favourite colour is alabaster white.
* Her favourite flowers are ghost flowers**.**
* Her favourite smell is the earthy aroma of treated leather.
Pryce

**Pryce** is a Tiefling working with the Gratus Intelligence Network. He is one of their most cunning and manipulative operatives.

## Personality

Pryce is duplicitous and the mere mention of his name inspires fear. He conquers his targets with invasive interviews and breaking their minds.

Despite this, he seems to genuinely care for his precinct. He also comes to the party for their aid, admitting he doesn't truly have any other friends.

## Biography

He is introduced to the party when they kill Nyra and her terrorist cell. He commends them and gives them an ultimatum - work with them or be forced out of the city.

He holds a festival in Flah'fle's honour, where his network revealed his real name to the entire city.
Gyfanh

The continent from above.

A map of the continent, with territories marked.

**Gyfanh** is the main continent on the world of Turinasta. It is the largest of the land-based continents, with only Ossrond being larger.

## Overview

Gyfanh is mostly temperate with only a few extreme biomes, such as the tundras in the north being next to hot deserts and savannas. It does, however, tend towards being on the cold side. It is also fairly flat, though does have a few extremely high mountain ranges.

## Notable Residents

* Gratus Confederacy, who occupy the most land.
* Kegvarkin orcs, who are quickly moving up from the dying continent of Vadokiprus.
* Faj Tasarru, a collection of tribes descended from Altarnie rebels.
* Wylders, a rebellion who broke off from the rest of the humans.
Tsamirvan

The **Tsamirvan** are a tribe within the Faj Tasarru have been influenced by living on plains with no trees, and so are masters of hiding in plain sight. They consist mostly of diminutive races who are harder to see at first glance, such as the dwarves and gnomes, who drink of the Faj Suyu to increase their reflexes and cunning. Their mutations make them more suited to the plains, making the Tsamirvan digitigrade and gain tails to balance better and run far faster.
Yutmaya

**Yutmaya** is the religion founded upon the belief that the effects of the nanophage are merely steps towards divinity and communication from the eponymous god, Yutmaya. The Faj Tasarru follow this religion and are united by it, forming a coalition between each tribe that has led to the powerful Birlik tribe's leadership within the tribe-city of Vagorgyla.

## Practices

Rituals include drinking *Faj Suyu*, water tainted by small amounts of the nanophage. Every tribe member drinks from it once a year, with only the potential *Veba Lideri* being allowed to consume it in large amounts. Veba Lideri candidates must undergo flaying by their tribe, the *Kanitlan* ritual of succession, while they chant and beat phageskin drums. If he is seen as worthy, the wounds will seal shut and biomechanical matter will grow from their body, creating armour for them and granting them extraordinary insight and wisdom. If the candidate fails, he will die and was never worthy of being Veba Lideri.

The religion is passed down by *Veba Kadin*, the wise women of the tribes. They bathe in the Faj Suyu and oversee Kanitlan when it is time. They commit the tales to memory and are sought by all tribe members for counsel and spiritual healing. They also oversee the ritual sacrifice of food and their prized hunts, hoping to curry favour with Yutmaya.
Lock

“*Put the gun away, Carl. I'm the first to advocate for violence, but we need to be calm to be able to find her.*”
**Lock** is an opportunistic smuggler who was washed onto the pirate ship of The Dauntless.

He was captured by Gratus Forces during a failed raid and sent on a suicide mission with Retrieval Squad 4820.

He is a Rogue specialising in Assassination, though he went missing after the party went to the slave market.

## Appearance

He is a sickly looking, slim half-orc who dresses in large jackets to make himself seem more substantial. His face is sullen and his head shaven on both sides in an undercut, with tattoos on his left side. He wears the lower half of leather armour over light coloured pants.

He carries multiple different daggers with him.

## Personality

Lock is no nonsense, often misunderstanding Carl's flights of fancy. He is also co-operative with the wider group, advocating looking for Sakiran.

Despite being a rogue and an opportunist, he enjoys being part of the group and wouldn't want to mistreat them. He is affable and friendly, though not quite as instantly magnetic as Flah'fle.

He also has a fascination with daggers and keeps at least six with him at all times.

## Biography

Lock was found drifting in the ocean by a crew of smugglers on a ship known as the Dauntless. He broke into the larder by picking the lock, then picked his way into the captain's cabin when that did not sate his hunger. The captain was tempted to kill him then, but he realised the usefulness of the small boy. He nicknamed him "Lock" after his abilities.

Lock was part of the crew for a time as a cabin boy. The captain fed him as necessary.

## Trivia

* Lock enjoys collecting daggers and makes sure to carry multiple on his person.
* Lock's collection consists of at least six daggers.
* He does not like being bare chested.
Falcon

**Falcon** is a blue narrow gauge saddle tank engine who works on the Mid Sodor Railway

## Basis

Sir Handel is based on the Talyllyn Railway's Sir Haydn, a Hughes Falcon 0-4-2ST that originally worked on the Corris Railway. The Corris Railway is currently building another "Falcon" locomotive.

## Livery

Falcon is painted MSR blue with black lining. He also had gold nameplates on the sides of his saddle tanks
Black Lagoon

The party.

**Black Lagoon** is the name of an upstart mercenary band based in Bastion. They were sent on a mission to activate the tower in Solor.

Their members are:

* Aria Mirelle, an Altarnie Cleric who was found in an underground facility.
* Leoric Langley, a human Gunslinger who worked as a bounty hunter.
* Sakiran onun Vatan, a Drow Exile from the Claddghym tribe of Faj Tasarru.
* Rahim the Great, a human Wizard travelling the continent of Solor to peddle his wares.

Former members include:

* Draut onun Shakapon, a human Paladin who deserted the Khemisa tribe of Faj Tasarru.
* Ezra Bushfire V, a wood elf Druid raised by phagecoons from a young age.
* Jaxon Withers, a disgraced noble human Inquisitor from the Withers House of Anilalia.
* R.E.E.R0K, a water genasi Sorcerer washed up on Solor.
* Tasukete Sato, a Gnome Rogue who had taken up residence in the city of Vin'Chi.

## Founding

After Carl deserted them and Lock went missing, Leoric approached the remaining three members of Retrieval Squad 4820 just as they were about to leave the village of the Aasider. He accompanied them to Bastion, where they met up with Nyra as agreed. This was, however, a trap, and Flah'fle was tragically killed during the ensuing fight. Jaxon was also injured.

They took the bar that had been abandoned and cleaned it up after the scramble. Leoric proposed that they set up a business, since they were good at fighting. He named it Black Lagoon.
Big Jean

**Big Jean** lives in Mr. Head's menagerie.

## Appearance

She is an elephant with a silver medallion around her neck that says, "World's smartest elephant."

## Abilities

Big Jean is the smartest elephant in the world. She shows children something on a chalkboard, for instance, a math problem, and in exchange, they have to teach her something she doesn't know.

### Known Knowledge

* GPS, sense of direction
* Geography of Peru
* Difficult math problems involving triangles
* How to use a chalk and an eraser with her trunk
* How to tie a Monkey's Fist and two other knots
* A song a girl taught her
* Row, Row, Row Your Boat

## Trivia

* She drew a map of South America to show Micah