Agrippa Indiva

> "It's me, your friend Agrippa!"
>
> Agrippa Indiva, quite literally everyday

**Agrippa Indiva,** also known as **Agrippa** as he is often fond of saying, is a player character in the Everday Campaign. He is a former gladiator of the Britellius family's Ludus who fought his way to freedom in the Liberty Games. He was also known as the **Colosseum's Greatest Loser** for his affinity for losing matches dramatically. Presently, Agrippa is an acolyte of the Red Church along with the rest of the Everday Player Characters.

## **Description**

### **Appearance**

Agrippa is a hardy, muscular man with many small scars and cuts that he obtained in past battles. When he first arrived at the Red Church his hair was medium length and curly. He now wears his hair close cropped and has stubble. He is short in comparison to some.

### **Personality**

A consummate showman, and perhaps ever so slightly needs therapy.

## **Background**

Little is known about Agrippa's backstory. Prior to becoming an acolyte of the Red Church, Agrippa was a galdiator who specialized in unarmed combat representing the Birtellius family Ludus. After earning his victory in the battle royale at Liberty Games, Agrippa took earnings and bought his family's freedom as well as a plot of land for them to live on.

## **Abilities**

### **Known Name**

A gladiator slowly earns his reputation. Your name and face are known by the masses. This could earn favour from random people you encounter.

### **Double Strike**

You have one extra action every turn, so long as you don't use a weapon for this action.

### **Promachos Die Abilities**

In combat, Agrippa can spend Promachos Die (d8) to use an ability. At level 4, Agrippa has access to the following:

1. Parry Blows: Due to fighting experience, you can spend a Promachos Die to block the blows of an opponent made against you. Roll an opposed agility check. With a success, you can reduce the damage by the amount rolled on your Promachos Die.
2. Feinting Attack: You can spend one Promachos Die to feint in front of a creature within 5 feet of you. This confuses them and gives you advantage on your next roll against them. If that attack hits, you add your Promachos Die to the damage roll.
3. Good Show: Through your visually brilliant fighitng, you boost the confidence of a nearby ally who is within 60 ft of you. You can give them one of your Promachos Die to be used as an inspiration dice. They can spend this to get advantage on a roll.
4. Goading: You can provoke frustration in your opponent by spending one Promachos Die to add extra damage to your attack roll. This will cause them to be so infuriated by you that they will have disadvantage against all of your allies for the next round.
5. Tough Skin: Due to your experience fighting without weapons, you have a level of resistance to damage from non-weapon attacks. Roll a Promachos Die and take its total away from non-weapon damage. If you roll higher than the damage they inflicted on you, half of that extra damage rebounds and affects them.
6. Brawler's Balance: You are a balanced fighter, able to echo movements with your non-dominant hand to double down on the effects of your hit. When an attack you make succeeds in landing on your opponent, you may spend a Promachos Die to double the damage you deal. This must be decided after rolling to hit but before rolling damage.
7. Stunning Strike: You are now more accustomed to fighting people of different body types, and are developing the knowledge of how to properly stun the bodies of any opponent according to muscle memory. Spend a Promachos Die during a fight and force the target to make a Constitution Saving Throw or be stunned until your next turn.