Map

During gameplay in the city, several factors should be considered. The bottom-right section of the screen provides information about the current mission:

## Map Icons

There are icons on the map indicating different elements:

* The number of enemy squadrons on the map.
* The number of random events on the map.
* The number of item crates on the map.
* The number of historical points of interest on the map.

It's important to note that buildings act as physical barriers, and some paths near or within destroyed buildings may be blocked by rubble.

## Map Navigation

Pressing TAB on the map allows players to zoom out, providing an overview of the entire district.

## Objective Arrows

These arrows come in two types: white and yellow. The brightness of the arrow corresponds to the proximity of the object. White arrows indicate enemies, loot crates, and random events, while yellow arrows represent objectives. In some cases, mission objectives may not be revealed, requiring the use of flares to uncover them. This can occur when objectives are revealed sequentially in specific situations.

## Enemies

It's advisable to avoid unnecessary combat encounters, as the rewards may not outweigh the potential ammo loss and risk of injury or death to heroes. Enemy encounters come in various forms, including normal squadrons, outposts/sentries with detection radius, patrols following fixed routes, and purple outposts that cannot be ambushed.

## Loot Crates

Keeping inventory space for loot is essential. Prioritize items such as medals, ammo (heavy>long>short), and weapon parts to maximize inventory value. Collect loot crates during missions while avoiding unnecessary fights.

## Random Events

Be cautious when selecting dialogue options during random events, as some choices can have fatal consequences for the party. These events count toward mission objectives, so prioritize them when appropriate. Positive outcomes often depend on trait checks, so having a party member with high stats can be beneficial.

## Changing Formation

The option to change squad formation between skirmishes is available, allowing players to adjust their strategy or correct mistakes made during mission setup.

These considerations are crucial for effective gameplay in the city during missions.

## Chapter walkthrough (with Spoilers)

WARNING - SPOILERS AND THE BELOW INFO MAY NOT BE ACCURATE

1. Prudential - Fight 5 (2 unavoidable), Dialog 4, Loot box 1, Historical site 2

Your first rodeo, you start off by walking to your left with a dialog, then on your north there will be a patrol which is possibly to sneak pass.
Walk to the east (right) and there will be a stationary squard with NO Frontline units (In higher difficulties its advised to avoid this if you have a sniper).
Walk past it and there will be another patrol and a loot box. After that there will be another dialog where you can choose to sneak pass. Then you will find the objective of this chapter (unavoidable fight) and a historic site. Once you get into the building, you can choose to fight / surrender / throw a grenade - choose Grenade and it will bring you to an easy fight
After the mission, you will be met with a Point of contention - if you choose to barricade you will lose 15 supplies

2. The hunt for panthers - Fight 5 (2 unavoidable), Dialog 4, Loot box 2, Historical site 2

You start off in the bottom left of the map, walk the northeast street for the only piece of history and if you keep walking right there will be a patrol (3). There will be a patrol (4) in the street south (down). Go north and there will be another patrol (3) and a loot box. Move east from the loot box and you will find a dialog about reinforcements needed, keep walking east and the dialog will start a fight. After that keep moving right and you will encounter a dialog and another loot box. You can collect the loot box first by walking to the far most right (if you then move down you will found another patrol 3). At last, go north and you will have your final fight.
After the mission, there will be a random main character joining

3. Living Shields - Fight 5 (2 unavoidable), Dialog 3, Loot box 1, Historical site 1

There are patrols (both 4) in the spilt 2 streets of Koszykowa. There are 1 patrol (4) in Emilli Plater (and a loot box next to it) and 1 patrol in Poznanska. There is a stationary squard (4) in Marszalkow. As you walk / fight past them you will find the quest dialog - living shields. The better choice is to Assault the unit. After that this will lead to a fight (4).
After the mission, there will be an event of power shortage (no change)

4. "Witold's" Redoubt - Fight 1 (1 unavoidable), Dialog 6, Loot box 0, Historical site 1

Go South and interact with the dialog and you will have your first fight (2) and the historical site is on your right. Keep going right and above you will interact with a dialog and fight (3). After that the last dialog / fight is on your left. Once the fight is over put up the barricades (both ends of the street). Once that is done, head south and fight "Tobruk" (4) - you will meet the MG Team.

5. Assault on Gesiowka - Fight 7 (1 unavoidable), Dialog 4, Loot box 2, Historical site 1
Go north for the quest dialog then keep going left / west for the loot box, if you then go north you will find the second loot box. Keeps going up for the final dialog, you will meet a couple of patrols along the way. Once you've interacted with the second dialog (which is exp and camouflage), there will be 3 stationary squard on your left. You can only get pass them by using camouflage. Once you've reached the Assault on Gesiowka quest dialog, you will get to choose to assult or wait for reinforcements - wait is a better option and you will only meet a small team (3). Once done, head to the top for the final quest dialog (no fight) and historical site.

The best way to complete the mission is to prioritize the quest fight then decided to take on the patrols depends on your team's health and ammo. If your team is full of injured heros, it is better to avoid fights then to start fights.

After completion of the quest, you will met with a lighting in a bottle dialog. There seems to be no immediate rewards / punishments for choosing either option.

6. Take and Hold - Fight 7 (1 unavoidable), Dialog 1, Loot box 2, Historical site 5
The goal of this quest is to interact with 5 things (e.g. loot box, enemy), if you interact and loot everything, you will only have to engage in 1 fight (If you bring Anna I will suggest the bottom left one as there are 3 frontline enemies, making it an easy fight).
On your right the dialog will give a choice to search the apartment, make sure you bring hero with hight Intuition e.g. Anna

Once done, there will be a new hero joining

7. From the Enemy's Hands - Fight 9 (0 unavoidable), Dialog 2, Loot box 6, Historical site 5
Similar setup as the previous quest - lots of stationary troops and loot boxes.

8. A curious "tank" - Fight 3 (1 unavoidable), Dialog 2, Loot box 2, Historical site 1
There are 2 patrols that you can walk pass if you timed right, however the only available path will blocked by a stationary squard, you can however use camouflage to sneak past.
There will be a quest dialog available, which will lead to a fight with a tank and 2 frontline troops. Tips to fight tank is what you would've expected: make sure you got armor penetration skills (e.g. heavy weapon wielder like Wanda). Once its over, use the alley to reach the next dialog and your quest is completed.

Spoils of war - choose "its is hardly a good time to celebrate"

9. Navigation problems - Fight 3 (1 unavoidable), Dialog 3, Loot box 2, Historical site 2
The loot box is consist of currency (100 each) and NO SUPPLY, please bring enough ammo for the quest.
In quest dialog you will fight another tank (Sd.Kfz.251), please note that you should prioritize the tank as it can keep summoning troops to fight.