Dollyman

Partly due to the limitations of his memory, but perhaps more often that he lets out, a matter of personal secrecy. Once a mortal sky faring explorer, Dollyman managed to stumble into a frozen far away land.

This land was home to a powerful race of people that closely revered and served the world's goddess of death, the lady in white and blue.

The strongest and most dutiful of these people would be made direct servants of the lady, named the silent ones, for they were barred from ever speaking again. A young one, by the name of Ran was to be knighted into the silent ones, but due to what would be later revealed to be a conspiracy from a rival tribe, Dollyman would accidentally interrupt the ceremony.

Leaving Ran an incomplete silent one, a series of events would occur; leading both into stealing a flying vessel — the Roving Saint— and plunging deep into the lair of the lady in white and blue herself. Dollyman, adept negotiator, spoke to the goddess and made a secret deal which cemented his death to be fulfilled somewhen far into the future.

This would mean that until then Dollyman was completely exempt from dying and so would be Ran, who was to stay with him until the day of the reaping. Since then, both have travelled across the world for tens, perhaps hundreds of thousands of years. Collecting legendary artifacts, seeing civilizations rise and fall, and making (sometimes quite literally) a great deal of enemies. To this day, Dollyman is a name spoken in hush tones all over the world.

### Land96

Dollyman appeared in Land96 when a storm engulfed his ship. After falling from it and having a brief encounter with an infected where he cut his leg off, he fell to a river and floated by for three days. He would then encounter the commuters and would be put in a sort of quarantine, on top of Argyle's head. Soon after the group would reach Knothole and the captain would stay in the infirmary. Given the general lack of things to do, he would start reading and made friends with Gwen, a resident Chim.

After a while he would make a deal with Reagan and join the Shadow group. From then out, the captain would act as a diplomat and mediator. Gaining the favour of several parties, like the residents of the Smugglers Den and the Blackwings.

When the Entropic Angels appeared and interdimentional movement was restricted, Dollyman would offer his ship --the Roving Saint -- as the base of operations for the Shadow group.

From this point onward, Dollyman would act as a de facto leader, specially in the periodic absence of Reagan. He would act mostly as chief of operations and as an advisor to crew. Rarely going out on missions himself.

At some point he would convince Chaos to follow along the mission to collect the bones of a certain magical skeleton, under the presumption that he would seal them away. However, when the bones had gathered he would revive the skeleton, which belonged to an old forsaken friend. This friend, Eric Nimbus, would proceed to possess the body of Daisan and restart his quest to reshape the world. Much to the captains despair.

Dollyman would also commit to gathering the necessary pieces to awaken the guardian of the area. Notably, the spark of life, a girl named Olivia. He would convince the envoy carrying her to switch sides and later, he would keep her inside the Roving Saint. Under the care of Ran.

## Powers & Ablities

### Other abilities

Dollyman possess only two supernatural abilities of his own.

The first and most recognisable one is his immortality. Having made a deal with the goddess of immortality, he is fated to die at a very particular day in the future, hence all and any attempts at his life simply cannot come to pass.

There several layers to this, the first is his luck. Dollyman is shown to serendipitously evade danger or take random decisions that just happen to be most favourable. This luck could also be interpreted as a subconscious awareness of fate, or as he would call it "the rhythm of things".

Next is his ability to regenerate. Rather than a biological regeneration, Dollyman's body is constantly trapped in a certain period of time. All damage done to his body, clothes and even an small space around him, revert back to that specific point. A caveat to this temporal regeneration is his brain. It seems that the regeneration works differently as to allow him to gain new memories and retain those made after regenerating. Though not without some loss, since his human brain can only contain a limited amount of information.

Finally, even if he is completely and instantaneously obliterated, he will return back due to the presence of an indestructible soul that acts as an anchor; and at times, will be the conscious part of him if no brain is present.

His second ability, a much less conspicuous one, is his ability to "throw his voice".

Instead of using his vocal cords, lungs and mouth to speak, Dollyman manipulates the vibrations of the air around him in order to speak. Given this, he has a certain freedom to create sounds or alter his voice to suit his needs. Though it seems limited enough that it cannot be used as a weapon, either that, or Dollyman simply decides to not use it in that manner.

Dollyman is also the bearer of several curses, it's unclear how many he bears, but the most prominent is one that in his words makes "magic evade him". This, in effect, means that Dollyman cannot use magic or magical artefacts with much efficiency, if they require his direct input.

Is not that his presence nullifies magic, simply that he isn't allowed to wield it effectively.