Heavy Weapons

**Heavy weapons** are powerful weapons in World War Z.

Using heavy weapons are almost necessary for dealing with the hundreds of zekes your team will encounter. They also help turn the tides when used against enemy survivors.

## Overview

Heavy weapons are special weapons that survivors can possess in their inventory, reserved in the third weapon slot. Heavy weapons will stick onto the survivors' backpack when not in use.

Under regular circumstances, heavy weapons are not intended to be reloaded and their carried ammo capacity is limited. As there is no way to replenish heavy weapon ammo, heavy weapons should be used sparingly or in the appropriate situations. When a heavy weapon runs out of ammo, it is discarded.

Upon switching to the heavy weapon, the survivor will yell out a unique response to announce that they are about to use it.

### Co-op Campaign

In every game mode in Co-op Campaign, heavy weapons can be found throughout the map.

Heavy weapons deal huge amounts of damage, making them ideal for taking on large waves of zekes. All heavy weapons are inherently designed for crowd control, but they can also be used to quickly kill special enemies that possess above average health.

Some class perks can allow you to start off with an improved version of a specific heavy weapon with even greater damage and more ammo. Additionally, all pickups of that specific heavy weapon are improved for the entire game, heavily incentivizing you to choose that specific heavy weapon over others.

### Multiplayer

In every game mode in Multiplayer, heavy weapons function identically to how they work in Co-op. However, the way players get them in their hands is different.

In Multiplayer, heavy weapons are treated as a player's **ultimate ability** and **recharge over time** as opposed to being found somewhere in the map. The heavy weapon will appear on the player's back once the meter is fully charged. The power of heavy weapons can easily shift a firefight in your favor if used in the right place at the right time. Once the weapon is ready, players will have a limited time after equipping it, forcing them to use it up before the timer expires and the weapon is thrown away regardless of how much ammo was left or if it was even used at all. Switching out of the heavy weapon will also cause you to throw it away.

Heavy weapons sometimes spawn in the form of a crate on a designated spot around the map. Keep a look out for the spawn point of the crate when it is announced as it will appear some time afterward. Once the crate is spawned, walking up to it will **instantly recharge** your heavy weapon.

Some heavy weapons have much less ammunition compared to their Co-op counterparts. Additionally, not all heavy weapons appear in Multiplayer.

## Weapons

### Payload Rifle (BF25)

The **Payload Rifle** is an semi-automatic anti-material rifle. It is an explosive-based weapon that fires high-velocity grenade rounds that explode on impact. By default, the Payload Rifle is loaded with six grenade rounds, each being capable of killing 10 enemies max. The weapon is outfitted with a zoom-in scope like the one on the Sniper Rifle.

Used by:

* Specialist (Multiplayer)
* Phantom (Multiplayer)

### RPG Launcher (RPGL4)

The **RPG Launcher** is a shoulder-launched missile weapon. It is an explosive-based weapon that fires an anti-tank warhead. By default, the RPG Launcher is loaded with one rocket that can kill 60 enemies max.

Used by:

* Striker (Multiplayer)
* Shadow (Multiplayer)

### Machinegun (MAG5)

The **Machinegun** is a fully-automatic belt-fed firearm. It is a bullet-based weapon that is capable of firing a constant stream of explosive bullets. The Machinegun is loaded with 100 rounds by default. The weapon has a unique mechanic where the user crouches and remains stationary when aiming down sights.

Used by:

* Warfighter (Multiplayer)
* Support (Multiplayer)

### MGL (Hailstorm MGL)

The **MGL** is a semi-automatic multi-round grenade launcher. It is an explosive-based weapon that fires low-velocity grenade rounds that detonate shortly after contact. By default, the MGL is loaded with 8 grenade rounds, each being capable of killing 14 enemies max.

Used by:

* Hellraiser (Co-op Campaign)
* Trapper (Multiplayer)
* Demolisher (Multiplayer)

### Heavy Assault Shotgun (Taiga-12)

The **Heavy Assault Shotgun** is a fully-automatic drum-fed firearm. It is a shell-based weapon that is capable of rapidly firing shotgun shells. The Heavy Assault Shotgun is loaded with 50 shells by default.

Used by:

* Survivor (Multiplayer)
* Assassin (Multiplayer)

### Chainsaw (SchreiTech Forest Warrior)

The **Chainsaw** is a mechanical, fuel-powered saw. It is a melee-based weapon that utilizes its rotating saw blade to cut and tear through anything standing close by. The Chainsaw is filled with 100 points of fuel by default. This weapon is the only weapon that does not fire any sort of projectile, limiting it to only very-close range. It also is capable of pushing away nearby zekes.

### Flamethrower (Flamethrower)

The **Flamethrower** is a portable incendiary device. It is an fire-based weapon that fires a steady stream of flames in a short narrow cone. The Flamethrower is filled with 150 points of fuel by default. The weapon's flames pass through zekes, allowing it to hit multiple targets caught within the fire stream.

### Multi-Shot Rocket Launcher (MRL202 Commando)

The Multi-Shot Rocket Launcher is a heavy weapon introduced in the "Holy Terror" update.

 ****Heavy Weapons****
 **Equipment**
 **Defense Systems**
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun