Plots

**Players, this information is intended for GMs to build adventures and campaigns around. Reading further may lead to spoilers.**

## Worldwide

### The splintered AAA

* After the Arcane revolution, many members in the Anti-Arcane Authority refused to change their ways of life. They've spread across the world and gathered other people who are willing to fight against arcane magic, decisivly and violently. The original belives that arcane magic caused undead to rise has faded from their goal, replaced with fanaticism in proving to the world that their oaths were not taken in folly.

### Individuals

#### Allbinder

* An evil druid whom seeks to destroy civilization of all kind to let nature reshape the world.

#### Malox the tomb lord

* A recently reborn lich whom is free to pursue her gathering of power after one of her target's of vengence was killed.

## Cidarn

### Heavenly pillar

* Standing tall in the middle of Ostaudai, the tower's very existence remains a mystery to all. At the top lies the answers; that it is a weapon similar to the Plane cracker but more powerful. Its use lead to the Elemental upheaval which forever scarred the nation.

### Lycanthropy

* While the nation has been freed from the true terror of werewolfs and similiar creatures, those that has inherited the curse handle it in different ways. Some remain subserveant to their primal nature, seeking to consume flesh and spread the curse to those that escape their horrifying attacks.
* In Blogiausia, those inflicted with lycanthropy tries to live a quiet life until they die with no descendants. For those given birth from lycanthropic parents becomes shifters, creatures still bound by the animilistic drives which causes the world pain.

### Goblin spread

* The hobgoblins struggles to expand in a desperate desire to once again build an empire which brings fear and control to the world.

### The crown

* Karnaxios is not a popular ruler due to his idealism in the face of joining three nations, of which two were fiercly pragmatic in their own way. His very nature as a dragon brings judgement aswell.
* Karnaxios is overworked with trying to reform Cidarn into the fair and function nation he seeks. He trusts few with the work, and even if he knows plots are ongoing he often lacks either exclusivly time or manpower to handle those issues.

## Duméri

### The mindflayers

* Underneath Duméri, the Mind flayers are planning to create a large supply of food and slaves by making a city fall down. It is most likely a city near Tiamat's fall, as their home city is accesible from there.
* They are continously pushing to expand, having already slaughtered or enslaved all known tlincalli in this endeavor. This act caused the Scorpion wars.

### Tower of 8

* This pro-arcane organization is still young and still has opposing people. During its formation, its brutal methods of weeding out those that didn't align with their intended goal in their organization caused many of its members to fear its leadership.
* It is the only place where arcane magic is taught openly in the nation, and if attacked would set the organizations goals back immensly.

### Anti-Arcane Authority

* After the arcane revolution had concluded, the organization was restructured to instead be a defensive force against misuse of magic. Many of its older members can't adjust to having their way of life disrupted.

### Religion

* After Pope-King Oscaran Thalvir Inottsal had Adran Teasen'Neldeth executed by the powers of a planetar, people started to doubt the absoluteness of Pelors gifts to his champions as it had led to injustice against arcane users continue for over a hundred years.

### The crown

* Prince Jean de l'Ours is set to become the next prince. He is not popular amongst the court or nobility due to his barbaric heritage and lack of cunning.
* Jaquette Inottsal has recently been revived from being turned into stone. Her assumed death 300 years ago caused a concession crisis, giving her a absured but plausible claim to the throne.

### Dumérian druids

* The druids of Duméri recently shifted leadership from the well-liked Agriette Plainsmaster to the much younger and inexperienced Hugo deClemence. Hugo is young and not ready for the political machinations which comes with the position.

## Narel

### The leadership

* The council of the three enlighted voices is supposedly meriocratic, but one voice has remained since the nations foundation, Gold Apotheosis. This causes doubt for outsiders and few within the nation that it is secretly a dictatorship.

### Veshi's technology

* The Soul golems of Narel are stolen technology. This is the only openly known succesfully stolen technology from the nation, and it while its terrifying defences has already been defamed, they need to retrieve or destroy what has been taken and recreated with their work.

### Escapees from Dorthu Eratha

* The nation was created by a small part of dorth citizens who revolted and claimed a large section of land with the sould golems as weaponry.

## The Notharian Empire

### Death giants

* Having explored far too deep down, the nation finally found a challenge which may prove too much even for its powerful champions, the death giants who had laid dormant for thousands of years.