Flanking

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## Overview

Flanking is an age-old concept that has been around for thousands of years. It is used by militaries the world over and can also be incorporated into almost any video game, with some having better results than others. WoT and its sister game WoTB, are excellent games for flanking, and using this strategy properly can win you the game. This guide focuses on WoTB and how you can use flanking to improve your game overall.

## What It Is/ How To Do It

Flanking is an easy concept to grasp and contains varying levels of difficulty and complication, just like any other skill. The most basic, boiled-down version of it is simply: get behind the enemy. This can be done in a variety of ways and methods to ensure you get the desired result. The most basic method of flanking is simply bypassing the main group of enemies and going around the side of the map to attack from the rear. You must be careful when doing this, as if you get caught or trapped it will be easy for your enemies to swarm and destroy you. It is helpful to have one of two team mates sneaking around the back with you while everyone else distracts the enemies.

## What To Watch Out For (hazards and dangers)

There are several hazards involved with flanking, ranging from the minor side (taking an unnecessary hit), to the severe (losing the game). In this list of hazards and how to deal with them, each hazard will be listed with a danger level and how to deal with it.

* Un-Spotted Enemy Tanks
	+ **Danger Level: *4/10***
	+ If you decide to flank, try to account for all enemy tanks, as you could get a nasty surprise when you reach the enemy side. Be careful as you move, as you could be surprised by another tank who is off doing their own thing. This could lead to being swarmed and destroyed, so be careful and keep your eyes open.

* Being Spotted
	+ **Danger Level: *Varies 2-8/10***
	+ Being spotted can be either a very real danger or a minor annoyance as you take some hits you didn't want. Your response to this is really up to you, as there is no real doctrine or formula to follow in this situation. If you get spotted by a lone tank and you have the time and ability, you could go ahead and try to destroy it. Be careful though, as you could lose health you can't afford to lose or become entrapped by the enemy while your focus is diverted. If you are spotted by several tanks and you can't fight them off, RUN! You will not win that fight and it is a loss to your team if you try. Just try to get away and rejoin your team, as they will be ready for flankers if they try again.
* Becoming Trapped
	+ **Danger Level: *9/10***
	+ Being trapped is one of the worst things that can happen to you in this game, whether you are stuck in a corner or you have people attacking from both sides. This highlights why it is essential to work together with your team and not shatter off into individual tanks that can easily be destroyed. If you happen to become trapped, try to maneuver out of it without exposing your sides or flanks too much. Expect to take some damage but hopefully your allies will be close enough to help you.

* Being Swarmed (with and without team mates)
	+ **Danger Level: *11/10***
	+ Being swarmed usually means you have 2 or more tanks attacking you sometimes from multiple sides. This type of encounter is often very in very close quarters, and it is one of the worst things that can possibly happen to you in the game, as there is a very high chance you will be destroyed, or escape with very low health at the least. The first thing to do in this situation is to call for help! Hopefully, your team mates will be able to hold off the enemy long enough for you to escape. If you are being attacked from one side, turn your front towards the enemy and reverse as fast as you can, firing at them to hold them back until you reach your allies. This can sometimes work, but don't let them flank you. If you are being attacked from more than one side, try for either the side that is closer to your allies, or that which is weaker (less tanks, tanks with less health). This is even worse than being swarmed from one side and you will almost certainly die unless you receive help from your allies. This situation is mainly out of your hands and will usually be determined by the skill and location of both your allies and your enemies.
* Movement
	+ **Danger Level: *1-4/10***
	+ Movement can also vary from level of severity as a hazard. The best way to move your tank is to keep hills and other objects between you and the enemy, to make it harder to spot and shoot you. Your best tool for staying out of sight is distance. If you are far away, it is much harder to aim at you, especially if you are moving. When you reach the rear of the enemy and start shooting, they are bound to start shooting back. It is a very bad idea, unless you are hiding or stopping for a few seconds to stabilize your gun, to stop moving and stand still. This makes it easy for the enemy to line you up in their sights to get a clean shot. If you keep moving and shoot on the move, it is much harder for the enemy to catch or destroy you. Armor angling also explains how constant movement is crucial to bouncing shots.
* Unnecessary Hits
	+ **Danger Level: *1-3/10***
	+ This last type of hazard to flanking is just a pain in the tail. It is one of the most annoying things in the game to be driving through an intersection and take a shot from nowhere. There isn't much you can really do to counter this, as it is a complete coincidence whenever this happens. The only advice I have for countering this would be to just look around and be careful before crossing between buildings and road intersections.

## Conclusion

As you can see in the article above, flanking has many different outcomes. It is generally recognized as a risky maneuver, but it can have a big payoff if executed correctly. It has several risks, which were outlined above, but it is by no means impossible. Flanking can be very fun too. If you liked this article or have any advice for us, please post a message on our message walls @ Tbnr zip or Ели Спроул.