Mathaíno Academy

### **The Premise**

Mathaíno Academy is a boarding school for children grades K-12. The younger children will be either mortals or legacies with maybe the occasional demigod mixed in. This is where the demigods who stay only during the summer will go. They'll be safe at the Academy and will be trained in their abilities and how to fight. They'll live here until they either get old enough to be on their own or until they go to camp during the summer.
The goddess of wisdom, Athena, has pledged to keep this academy safe from monsters, so as long as you are in the perimeter, you are safe. Mortals come here as well, but they don't know anything about the Greek world.
Demigods and mortals share classes such as English, History, Math, Science, Physical Education, and any other electives (Art, Music, etc.). However, demigods have special classes where you can brush up on your fighting skills, your powers, and where you can spar with your fellow demigods. These classes are performed in classrooms beneath the demigod dorms, where demigods are safe to not be heard as well as not be seen by any stray mortal wandering too close.
Demigods and mortals do not share dorms. Every mortal is placed in their own building that can be accessed by demigods, and every demigod has their own tower but mortals **can't** go into the building. The Mist shrouds the building. To them, it looks like a large oak tree. So, use your powers to your heart's content! Just don't break anything (I'm looking at you, Ben, from Desi).
If you'd like a character to join Mathaíno Academy, let a mod know and we'll grant you access! Thinking on having your character be able to teach here? Well, it’s either this or the freeroam version of it over in Camp Half Blood. Simply let a mod know what you would like to have your character teach alongside any electives you would want to see added for your character to instruct as well. Note: teachers, as of right now, will not have a specific grade they will be teaching! A teacher who teaches in the elementary level will teach all grades within the elementary level, same for the middle level, and the high level. Specialty courses are different, as those require different skill-sets from one another altogether, but all other levels of schooling will be taught with all grade levels on lock.

### **Grades**

*Elementary School*
Kindergarten (5 years min.)

* Learn the alphabet (including sounds of letters, words, pronunciations); share ideas and feelings through speech, drawing, writing; explore music, movement, and playmaking; identify numbers and count up to 100; add and subtract numbers up to 10; learn about family, school, and community members; study plants and animals, and identify certain materials (for example metal and wood) and their characteristics
* Powers will be cautiously explored, sometimes they will be figured out; very limited battle training is offered, no physical demonstrations nor assignments
* Has nap times
* Kids go home with parents at the end of the day

First (6-7 years)

* Build on their knowledge of words and math, including: understanding place values and whole numbers; subtracting numbers up to 20; describing shapes; telling time; identifying and comparing animals of different shapes, sizes, and types; recognizing properties of solids, liquids, and gasses; basic understanding of weather and seasonal change; exploring music and rhythm
* Powers are explored in greater confidence, beginning to understand how powers work; battle training is offered, but only taught weapon safety and only uses training weapons made of styrofoam
* Kids go home with parents at the end of the day

Second (7-8 years)

* Begins to: edit their own writing; ask “who, what, where, when, why, and how” questions about what they read; learn to solve math-based word problems; add and subtract numbers up to 100; work with fractions and units of measurement, such as money; study history, geography, and local government; explore basic earth science
* Powers are analyzed for strength alongside effects on user as well as recipient, a mostly experimental part of this course; battle training is offered, but only taught how to hold a sword correctly and only uses training weapons made of styrofoam
* Kids go home with parents at the end of the day

Third (8-9 years)

* Solve problems with multiplication and division of numbers up to 100; learn about world communities and cultures for the first time; gain a better understanding of sound and heat; study how animals and plants live and adapt to their surrounding environments
* Powers are explained in detail, the advantages and disadvantages, how strong the power will become, etc.; battle training is offered, only the absolute basics being administered and taught via styrofoam weapons
* Kids go home with parents at the end of the day

Fourth (9-10 years)

* This grade level of students: identify themes or main ideas of texts, take notes, research, and organize information; solve multi-step, word-based math problems; add, subtract, and multiply fractions; measure angles, volume, mass, and time; study NY state history and government; learn more about animals, plants, natural environments, electricity, magnetism, and the ways that water, land, and air interact with one another
* Powers start to develop/strengthen, development is learnt to be controlled by child and guided by teacher/instructor; battle training is offered, staying on the basics while transitioning to round-edged, wooden weapons
* At 10 years old, kids are welcome to start attending Camp Half Blood

Fifth (10-11 years)

* Build their vocabulary by reading more demanding books and learning new words; understand and use figurative language; explain and summarize texts while also sharing their own interpretations using evidence; study the use of decimals to the hundredth place; incorporate advanced fractions, geometry, measurements, and exponents, study world geography, Western cultures, early Western societies; learn more about earth science, including ecosystems; review positive health and nutrition practices
* Powers fully start to move forward in learning, tentative start to applying powers in battle; battle training required, moving slightly beyond the basics whilst choosing a weapon or two to specialize in, still using round-edged, wooden weapons
* Kids are welcome to start attending Camp Half Blood during this period

*Middle School*
Sixth (11-12 years)

* Read a wide variety of literature, analyzing author styles, word choice, point of view, and structure; write narratives and arguments while developing language, style, and tone; learn algebra, statistics, ratios, and one-variable equations; understand different forms of energy and life on Earth; explore the geography and history of the Eastern hemisphere, including Africa, Asia, Europe, and Australia
* Kids will be paired up with one another based on power levels at this stage and practice using them on dummy targets; battle training required, introduction to long-ranged weapon basics, using round-edged, wooden weapons
* Kids are welcome to start attending Camp Half Blood during this period

Seventh (12-13 years)

* Write in a variety of genres and styles, including argumentative essays with multiple perspectives; solve math problems using rate, ratios, proportions, and percentages; expand their knowledge of geometry including area, surface, perimeter, and volume; study the Earth’s surface changes over time; learn city, state, and U.S. history, from Pre-Colonial times - Civil War; explore visual arts, music, dance, or theater
* Kids will be paired up with one another based on power levels at this stage and practice using them on their partners; battle training required, reintroduction to long-ranged weapon basics except using mortal-grade weapons that have a thin coating of celestial bronze over them
* Kids are welcome to start attending Camp Half Blood during this period

Eighth (13-14 years)

* Interpret and analyze a range of texts that prepare them for high-school level demands; study different writing techniques, including analogy, allusion, and irony; evaluate the logic and reasoning of argumentative texts; work with graphs to solve algebraic equations, use the Pythagorean Theorem, and analyze 2D and 3D figures; identify how humans affect the environment; study the laws of motion that explain the movement of objects to Earth and across the Solar System; explore the Reconstruction, industrialization, global war, and modern eras of U.S. history; expand knowledge of visual arts, music, dance, and/or theater
* Kids will be paired up with one another based on power levels at this stage and practice using them together on other partners; battle training required, moving slightly beyond the basics of long-ranged weapons using mortal-grade weapons that have a thin coating of celestial bronze over them plus small introduction to close-ranged/melee fighting
* Kids are welcome to start attending Camp Half Blood during this period

*High School*

* Ninth (14-15 years)
* Required Courses: 1 English, 1 Math, 1 Social Studies, 1 Science, 1 Gym, 1 Foreign Language (not required but highly preferred; ooc, you’ll probably only ever have to know the word ‘hi’ in any of these provided languages, if even that), 1 Chosen Elective (Visual Arts, Music, Dance, Theater, etc.)
* Kids will be grouped up in squads of 3+ people based on power levels to teach group offense, defense, and support against multiple targets within squad; battle training required, broader introduction to melee fighting alongside specialty weapon usage training using mortal-grade weapons that have a thin coating of celestial bronze over them
* Kids are welcome to start attending Camp Half Blood during this period

Tenth (15-16 years)

* Required Courses: 1 English, 1 Math, 1 Social Studies, 1 Science, 1 Gym, 2 Chosen Electives (Visual Arts, Music, Dance, Theater, etc.)
* Kids will be grouped up in squads of 3+ people based on power levels to teach group offense, defense, and support against monsters; battle training required, moving slightly beyond the basics of melee training alongside weapon specialty usage training except using full celestial bronze weapons (NO Stygian Iron weapons, even if allowed by Godly Parent)
* Kids are welcome to start attending Camp Half Blood during this period

Eleventh (16-17 years)

* Required Courses: 1 English, 1 Math, 1 Social Studies, 1 Science, 1 Gym, & 1 Economics/Personal Finance
* Kids will be grouped up in squads of 3+ people based on power levels to perform border patrols, utilize strategy and planning skills, and promote critical and quick-thinking mannerisms; battle training required, introduction to general intermediate fighting skills, weapon specialty usage training using full celestial bronze weapons (NO Stygian Iron weapons, even if allowed by Godly Parent)
* Kids are welcome to start attending Camp Half Blood during this period

Twelfth (17-18 years)

* Required Courses: 1 English, 1 Social Studies, 1 Science, & 1-2 Chosen Electives (Visual Arts, Music, Dance, Theater, etc.)
* Kids will be placed by themselves to review and relearn everything they did in groups and pairs on their own, honing their own power’s specialties and making up for any power weaknesses while being smart with usage in the first place; battle training required, moving slightly beyond general intermediate fighting skills, weapons specialty usage training using full celestial bronze weapons (NO Stygian Iron weapons, even if allowed by Godly Parent)
* Kids are welcome to start attending Camp Half Blood during this period

*The Specialty Courses '**(18-19 years max.)***
Higher Education

* One of the three courses a demigod may take before or after leaving camp to attend the boarding school. This course can be attended by campers who have never set foot into this school, but also have the risk of being turned away at the discretion of the teacher. This course will focus on helping kids get accepted to any sort of higher education they prefer, including providing resources on colleges, helping with the admissions process, guiding the application process for scholarships, and so much more
* Kids will usually not be paired with one another kid unless 2+ kids are going to the same college/university, and will be met with on an individual basis. They will discuss what their goals are within a career, and their options will be discussed through an assigned teacher, small sessions happening every day and even on weekends if time is allotted. Working closely alongside their instructor, kids will also learn how to mask usage of their powers if there is at all a need for it alongside how to continue advancing their powers. Not for battle, but perhaps for everyday needs of themselves or someone else completely
* After reaching 19 years of age, demigods will no longer be permitted at Camp Half Blood unless with the Waystation as a Chaperone

Workforce

* One of the three courses a demigod may take before or after leaving camp to attend the boarding school. This course can be attended by campers who have never set foot into this school, but also have the risk of being turned away at the discretion of the teacher. This course will focus on helping kids go straight into the workforce, or help find them a program to follow the career they want.
* Usually, this class is more hands-on, taking in the largest number of people at once and splitting them into groups in order to accomplish certain tasks or hone a certain skill. They’re also taught how to recognize monsters and other creatures in a workplace, and even taught about workplaces worldwide that were made specifically for demigods or are run by demigods themselves that might be willing to help. Battle skills and powers are less honed here unless it fits into the part of a job that they will be performing, but even then powers are heavily advised against in the workplace due to the possibility of attracting monsters. Battle skills are usually replaced with survival skills, taught basics like how to acquire a safe water source for drinking, how to build their own shelter, and how to find food that has substantial sustenance/beneficial nutrients.
* After reaching 19 years of age, demigods will no longer be permitted at Camp Half Blood unless with the Waystation as a Chaperone

Waystation

* One of the three courses a demigod may take before or after leaving camp to attend the boarding school. This course can be attended by campers who have never set foot into this school, but also have the risk of being turned away at the discretion of the teacher. This course will focus on helping kids learn how to live within the Waystation alongside how to stay there alongside learning how to treat their fellow Waystation occupants as equals
* The Waystation is an option for demigods to live safely once they’ve turned nineteen and may stay there as long as they wish, even until they eventually pass away. However, there is one and only stipulation: the person must be able to take care of themselves and still be able to do at least basic chores/teach a class of kids. There are three jobs that permit a free stay at the Waystation for an indefinite period: chores, chaperoning at CHB, and teaching at the boarding school. Chores are simple but are required to be completed every time one is to stay within the confines of the Waystation at all times. Meanwhile, chaperoning for Camp Half Blood requires taking care of the kids’ needs while they are there including providing snacks, guidance, or even supervising duels/training for Chiron if they’re trusted. Chaperones are also permitted to attend events at CHB as well as supervise the children whilst going on a field trip. Finally, teachers remain going to the boarding school if they have ever been before and teach kids, both demigod and mortal, the appropriate schooling they require. All battle training and power usage are enhanced for this course, any who choose to enter it without coming prepared in battle skills plus amount of power usage should expect a tough time. They remain within the realm of half mortal and half god, they should be expected to act as such as well as be able to defend where they are, CHB or the school, from any oncoming threats. No monster dares touch these places not only because of borders and heavy warding, but also because of the enhanced fighters that Waystation residents are usually turned into. That is how brutal the battle and power training will be, but this is also a completely optional course. Those going into the Waystation are not required to take this course, this would simply be a leg up in what they’re facing
* After reaching 19 years of age, demigods will no longer be permitted at Camp Half Blood unless with the Waystation as a Chaperone