Elisa

**Elisa** is an NPC in Anderson.

### Background

Elisa is a remarkable individual who resides in the raider settlement of Anderson. Unlike many raiders, Elisa possesses a gentle and compassionate nature that sets her apart from the rest. She has a serene presence and a genuine concern for others, often demonstrating acts of kindness even in the midst of a harsh and unforgiving wasteland.

Elisa's role in Anderson revolves around caring for the settlement's reservoir and observing the local bird population. She finds solace and peace in the simplicity of nature, spending her time watching the birds and appreciating the beauty that still exists in the world. Elisa understands the importance of fresh water for the survival of the community and takes her responsibilities seriously, ensuring the reservoir remains well-maintained.

Her interactions with the player character during the quest "No Good Deed" are significant. Depending on the player's choices, Elisa can play a pivotal role in determining the fate of Horus, the raider who has been assisting the nearby settlement of Juilliard. If the player sides with Seth, Elisa allows the player to speak with Horus but remains open to the possibility of resorting to violence if diplomacy fails. On the other hand, if the player aligns with Nephthys, Elisa becomes an advocate for peaceful resolution, emphasizing the value of communication and understanding.

Elisa's character is marked by her unwavering honesty and integrity. She speaks her mind with sincerity, never hesitating to express her thoughts and beliefs. This sincerity, coupled with her nurturing and empathetic nature, makes her a trusted and respected member of the Anderson community. Despite the harsh environment and the violent reputation of raiders, Elisa embodies a glimmer of hope and humanity, reminding others that compassion and empathy can still exist, even in the most challenging of circumstances.

### Quests

* No Good Deed

Elisa serves as a crucial character during this quest, as the player interacts with her to address the situation involving Horus, the raider assisting Juilliard. Depending on the player's choices and allegiances, Elisa can provide valuable insights and guidance, offering different paths for resolving the conflict.

If the player aligns with Seth, Elisa allows the player to communicate with Horus and potentially negotiate a peaceful resolution, emphasizing the importance of understanding and diplomacy.

If the player sides with Nephthys, Elisa becomes an advocate for non-violence, urging the player to seek a peaceful resolution through dialogue and mutual understanding.

* The Jellicle Ball

Elisa's presence during the social gathering in Anderson adds depth and a sense of community to the quest. As a notable NPC, she provides information about the other characters and factions present at the gathering, allowing the player to learn more about Anderson's inhabitants and make informed decisions about whom to support or align with.

### Notes

Elisa is a reference to Elisa from The Wild Swans, by Hans Christian Anderson, from whom Anderson derived its name from. There are statues of HCA's literary figures throughout the area.