recursal/Fanatic-Fandom huggingface dataset:
House De Vries

The Counts of Mirwood and Lords of Highmont, House De Vries is an exceptionally large and traditional family with members both distant and otherwise found across Westridge. The family is both extremely wealthy and influential. Due to their sheer power and well seated position in higher society and mannerisms, many members of the family are considered stereotypical examples of those ‘born to the purple’. Despite this, the members of House De Vries are known to be fair and reliable in their dealings with others. Honor and chivalry are considered two of the leading concepts behind the house, and members that stray from the righteous path quickly find themselves in less enviable positions.

Members of House De Vries tend to be attractive, healthy, and highly educated. Often dressed sharply and well spoken, these pious nobles set wonderful first impressions and make friends easily with those they deign worth their time. Avid equestrians, members of House De Vries are no strangers to knightly martial prowess and present some of the Duchy’s most prestigious mounted warriors.

House De Vries are seated at a sprawling estate within the city of Vries, that is as well-guarded as it is luxurious.Lords over the Barony of Highmont and the County of Mirwood

## Current Status

While those of House De Vries are lawful and just, they have a reputation – earned or otherwise – for being vicious in their dealings with outside challenges to their prestige. House De Vries bends the knee only to their Ducal lords and the House of Wrynn itself, and it is considered a grave mistake for any other House to disrespect the Counts of Mirwood. While ambitious enough to demand fair dealings from those above them, House De Vries has no issue with ensuring those below them stay there. The concepts of chivalry do not extend to business and politics, and the De Vries are masterful opponents for anybody seeking to gain an edge against them. House De Vries remains completely loyal to the Montclairs and have never refused or ignored a call from their lords, though they are among the few houses willing to enforce their own rights.

House De Vries is the largest and leading point in a trio of noble houses that form what is known as the ‘Mirwood Triumvirate’, along with House Jolley and House Courland. These three houses intermarry almost exclusively with each other, forming a bond of loyalty and familial relationship that stretches back centuries. House De Vries provides the political leverage and popularity enjoyed by these families within the courts of Westridge and Stormwind.
Liberation of Dalaran

In the aftermath of the expulsion of the Sunreavers from Dalaran, the Horde laid siege to the city and forced the Alliance to come to its defense. Alongside the Alliance, the regiment successfully defended the city and captured the leader of the Dominion of the Sun, Tendael Dawnlight. After being tried for his war crimes at Westbrook Garrison, Tendael was assassinated by Grand Marshal Ashamal Shalah'aman before he could serve his sentence.
Aid to Westfall

In the wake of Shazia’s Plague, Stormwind City and the greater kingdom were at risk of falling to anarchy. At the behest of Duchess Mairaed Montclair, the regiment deployed to Westfall in an effort to curb the unrest. Though the regiment strove to bring comfort and security, they were met with rebellion from the fearful, resentful locals. In the end, the "People of Westfall" militia was formed as a compromise.
Invasion of Draenor

After Garrosh Hellscream redirected the Dark Portal to the world of Draenor of thirty years past, the first regiment joined the forces of the Alliance and Horde in a daring invasion to contend with the threat of Garrosh's Iron Horde. This invasion would begin what would come to be known as the Iron War. Trudging through Shadowmoon Valley, Gorgrond, and Frostfire Ridge, the regiment was ultimately successful in beating back Garrosh's forces.
House Asoldel

Though the fief it rules on is ancient, the House of Asoldel certainly is not. Technically a cadet-branch of the far older House Lorthin, Asoldel is the more common name, taken from the ancient common word for 'Shield'.

## Current Status

What was once a bright house with shining promise is now on the precipice. Their lord and patriarch, Garlan Asoldel, is inflicted with gout and, if the rumors are true, has turned to madness and banditry for seemingly little real reason. Though populated with sons, none of them hold true power, yet all of them recognize the danger their rampant father could pose on their family.
1/1/40 LC - Training Report - Darioch Aurelious

**Training Report**

**Date:** 1/1/40 L.C.

**Author:** CPL Aurelious

**Personnel:**

LT Abigail Potter

SGT Demetrius Sontaur

CPL Samuel Cooper

CPL Darioch Aurelious (DM)

Recruit Dolin Firebeard

Recruit Nathaniel Dawkins

Recruit Julia Acton

Recruit Ardan Coward

Recruit Ashley Towers

**Report:**

At the beginning of Training, the Recruits were instructed to dress in PT uniform, and were taken on a five-lap run around the Garrison, with Lieutenant Potter, Banner Corporal Cooper and Sergeant Sontaur joining. After the warm-up, the group was taken two fields away from the Garrison to a hill where two sandbags had been placed. Recruits Acton and Coward were on one team, while Recruit Towers and Firebeard were on another. Both were instructed to climb the hill, perform five squats, and then return so that their partner could repeat this, in ten sets. On the seventh set, both sandbags were replaced with larger ones with more weight. All four recruits made it through without vomiting during the workout (though Recruit Coward did vomit afterwords, it was not counted against him).

Following the PT, the Recruits were instructed to don armor and meet out in the hills behind the Garrison. Banner Corporal Cooper and Sergeant Sontaur were stationed at the top of the tower with padded mallets and rubbers balls, and instructed to knock down those whom attempted to climb. Meanwhile, the Recruits (now including Recruit Dawkins) attempted to climb upwards to plant a flag. After a great deal of effort, exertion and aggravation from the Recruits, they managed to unseat both Cooper and Sontaur and plant the flag: ending the night's endeavors.

All of the Recruits showed excellent resilience and strength of will in completing the assignments, despite the hardships and physical exhaustion, as well as understanding the importance of teamwork. The set objectives of the Training were met, and I look forward to seeing future progress.

**Signed:**

*Corporal Darioch Aurelious*

*1st Company*

*7th Battalion*

*1st Regiment*

*Elwynn Brigade*
Knights and Knaves

The Gilded Horn, a band of marauding knights under the command of Lord Cerebis O'Shaunessy, pillaged Stormwind's holdings in Duskwood and the Swamp of Sorrows - prompting the first regiment to seek justice. While the band escaped, the regiment was forced to contend with the Twilight Cult which had established a base of operations in the town of Raven Hill.
Ironforge Defense

The Horde, emboldened by the Cataclysm, marched on Ironforge and laid siege to its gates. The regiment answered the call and aided the dwarves in breaking the siege and driving their forces out of Dun Morogh. While in the wintry vallies, the regiment assisted the dwarves in their fight against the frost trolls and dark iron cultists that emerged following the Cataclysm. The Alliance pressed north to Dun Algaz, liberating it from the Dragonmaw Clan of orcs.
House Jolley

### Coat of Arms

Sickle and wheat on the top of a divided field of green and orange with a white chevron.

### Religion

Church of the Holy Light

The Jolley Lords of the Rivenland are one of the older houses, and a noble family that boasts significant influence both in County and Ducal court. They are responsible for more than two thirds of raw food production and three quarters of grain processing in Westridge. House Jolley enjoy agreements with many different martial houses that have sworn to send aid should the Rivenland ever fall under siege as damage to the harvest, granaries, and mills could prove catastrophic to more regions than just Mirwood.

House Jolley is seated at The Jollyhall, a modest single-story stone manor overlooking Jolleyrise in Rivenland.

Rules over the Barony of Rivenland

## Current Status

House Jolley forms one of the three points of what is referred to as the “Mirwood Triumvirate”, alongside House De Vries and House Courland. The Jolleys provide the financial stability of large scale agriculture, and are often seen as the most down-to-earth of the three. As most of House Jolley are intimately familiar with honest hard labour, even though they may not themselves do the actual work, they tend to be more in tune with the plight of the average peasant. Indeed, those who live under the blanket of House Jolley enjoy a remarkably pleasant existence as long as they put in effort.
Operation: Uproot

The Horde's attack on Teldrassil prompted the Alliance to scramble its forces in a desperate mission to evacuate the Kaldorei of Darkshore before they were overrun by Horde ground forces. Joining the Crescent Glaive and Nightfall Sentinels, the forces of Stormwind engaged the Horde at sea and on the shores of Darkshore. While Darkshore was inevitably lost, the effort did see the rescue of hundreds of Kaldorei and Gilneans who otherwise would have perished.
Blood Maul

Reports of Azerite erupting in the wilds of Feralas prompted the Alliance and Horde to send their forces to attempt to dominate its harvesting. The two factions soon came to blows, and the first regiment joined the Alliance to defend the territories of Feathermoon. The fighting spread to the ancient ruins of Dire Maul, where the Horde routed the Alliance and secured the present Azerite.
House Tork

House Tork is the Baronial house of Roche, the mining center of Wanduke. While other houses may be uninterested in politics, House Tork is decidedly aversive to the concept. Members of House Tork are almost never seen attending higher courts unless specifically summoned. It is their belief that whatever decisions are made are in the best interests of everybody involved. Due to this somewhat naive outlook, Roche suffers from higher taxes and less advantageous bargaining positions than most other regions, but their local industry is second to none. Most mining and quarrying is handled in Roche using raw materials sourced in Rockhold, and Roche produces most of the arms and armor outfitted across the whole of Westridge and even beyond.

Lords over the Barony of Roche

## Current Status

House Tork enjoys relatively significant wealth due to this booming industry, and with little worry for lack of business due to the constant demand by neighboring Baronies. House Tork does not boast a particularly large family tree, as due to their reclusive nature they tend to marry less unless drive to out of affection. Being one of the few noble houses that marry for love, in fact, has allowed House Tork a level of humble satisfaction and genuine joy in their lives. The result is a House that is known for their affable personalities and easy-going nature. Eschewing the practice of mounted combat, Knights of House Tork fight almost exclusively on foot in heavy armor with large two-handed claymores, and are considered master practitioners of advanced swordsmanship.

House Tork takes seat in Petram Hold, originally a Dwarven holdfast.
Rivershore

A map of Rivershore

The Barony of Rivershore defines the borders of Fairpeak by the wild and ferocious river that cuts along the edge of the County. The river is home to two important bridges with attached towns that act as trade points and strategic locations for the region. Sarton is the largest town, capping the southeast end of the river, home to skinners, tanners, hunters, and butchers. Llyne, the southwestern and second-largest town, is home to tailors, alchemists, and jewelcrafters. The two towns enjoy a friendly rivalry with each other, but are ruled over from their towers by the same Baron, rather than from a central keep. Multiple other smaller villages line the riverbank, often subsistence communities based upon fishing or hunting.

Weather in Rivershore is often very wet and chilled, too warm for snow but too cold for comfort. Precipitation from the mountains melts before reaching Rivershore and fall in bitter showers that blanket the region for days on end. Considered a hard and grim place to live by many, Rivershore is nonetheless home to some of the most stout and resolute people of Westridge that can be found. Hardened patriotism is a byword here, and even during tougher times Rivershore resisted the wave of crime that swept through most of Fairpeak.
Lordaeron Insurgency

In light of a buildup of forces and mysterious armaments by the Forsaken in Silverpine Forest and the Tirisfal Glades, the League of Lordaeron plead for the regiment's aid. The regiment set sail from Stormwind to land in the Hillsbrad Foothills, only to face death itself in the plagued ruins of the Kingdom of Lordaeron.
Magic In All Its Forms: Elemental

Elemental (Fire, Air, Earth, Water)

Elemental magic is another form of magic integral to the fabric of all worlds. Elementals are present on Draenor, Outland and Azeroth so it’s assumed they are part of any world with life on them, and possibly without. They reside within their own planes, one each for water, earth, fire and air known as the Abyssal Maw, Deepholm, the Firelands and Skywall respectively. Each realm has a hierarchy of elementals with a leader for each realm, the elemental lords. Those who wish to use these elements have many means to do so. Shaman and magi both harness their powers, but in vastly different ways.

Shaman beseech the elements for their aid in their endeavours, giving tribute or worship in exchange for their power. The elements choose to grant their powers to those who are shaman and prove themselves allies of the elemental planes. Some shaman specialize in one particular plane to enhance their own abilities in a specific way.

Water can be used for healing, air can grant supernatural speed and reflexes, fire can be used to gain visions of the future and earth can be used to ground one’s senses in reality, preventing the effects of spells that cause fear or otherwise incapacitate them. There are many applications of each element, but these are a few common ones.

Mages harness the power of the elemental planes through the use of Arcane magic. They can use the Arcane to harness or mimic the effects of the various elementals. They can summon elementals and bind them to their will on the physical plane as well, or conjure a mimic of an elemental.

Fighting those who use elemental magic is much like fighting a mage, but the way they call upon their magic is different. Shaman often employ totems to channel their powers and commune with the elementals and destroying these totems stops their spells outright. Elementals cannot normally be on Azeroth, having to be summoned and bound to our plane by rituals, and thus stopping these rituals will send the elementals back to their own plane.

Artifacts made from shamanistic magics often are used to commune with the spirits of the elemental planes, or to summon them to our plane and bind them here. Other times they are simply meant to enhance a specific element the caster uses. These artifacts rarely cause problems on their own and require their user to use them for ill gains. Elementals summoned out of place can cause problems though, such as a fire elemental being summoned into a forest.
Artifact Research: Ritual troll-skull fetish

Artifact Research
Victrienne Falconheart
20 November, 625 K.C.

Ritual troll-skull fetish, obtained 19 November, 625 K.C.

**I: Physical characteristics**
The artifact in question consists of shattered fragments of what formerly was the complete skull of an adult female jungle troll. The top layer of bone has been scraped away in places to expose the marrow beneath, creating intricate, jagged designs. Two holes have been punctured through the cranium, and a cord has been strung to allow the artifact to be fitted as a talisman, necklace, or the like. The cord is decorated with brightly coloured feathers and beads. All of this suggests shamanic origins.

**II: Observed magical effects**
In the course of obtaining the artifact, it exhibited several powers. Firstly, it is strongly suspected to be the causal factor behind the appearances of ghosts on the Long Shore in Westfall. Secondly, it exuded an aura of extreme cold when active. Thirdly, it produced a magical barrier to protect itself from attack. Finally, it was able to infiltrate the minds of those nearby to cause psychological distress by forcing them to relive painful experiences. All of these powers were active even in the absence of any wielder.

**III: Analysis**
Prolonged meditation on the auras exuded by the artifact revealed, predictable, the strong presence of necromantic energies. These were mingled with elements of illusion and transmutation. Though shamanic practice differs from magecraft, certain patterns hold true. The etchings on the skull bear a crude resemblance to runic signs for 'control' and 'past'.

I theorize that the artifact represents a primitive form of chronomancy, whether intended by its creators or not. It appears to leech memories from the surrounding areas or creatures, focusing on those of a malign nature. Thus the ghosts it raised were manifestations of a bloody event which took place previously in that area. The absorption of memories operates similarly, drawing out of sentient creatures their worst experiences.

**IV: Conclusion**
Clearly, this artifact is highly corruptive in nature. Indeed, it is unknown whether it is even possible to deactivate it, or whether it will induce the manifestation of spirits and other such effects wherever it is. It is good, then, that it was shattered upon discovery. With permission, I shall complete its destruction.
Andwin Good

Private First-Class Andwin Good was a proud member of His Majesty's Army - Elwynn Brigade, First Regiment, Fourth "Whiteshields" Company! Raised on a small farm in western Westridge, he married young, fathered numerous children, and went into the army to support them. It was his dream to become a corporal so he can order around all the recruits and make sure everything is ship-shape!

## Description

You have no idea how old this muscular stub of a man is. Not in the spring of his life, that's for sure, but nowhere near the winter either. Prematurely balding, with a craggy face and the faintest hint of stubble, this is a man who looks born to live in a cabin in the woods somewhere. He seems almost out of place in armor in a city.

Regardless, here he is, in pristine infantryman's armor. He keeps it polished and mended with an obsessive care. A chain coif sometimes covers the shiny cap of his scalp. He speaks with a thick commoner's accent and walks with a heavy strutting gait. If you had any delusions about this man's nobility, they will be lost quickly. He is a squat man, only a half step above ugly; he often absentmindedly scratches at the scruff on his cheeks or at the hair behind his ears. Don't be fooled, however. This man has been a soldier for well over a decade, and that spear is wicked sharp and he knows how to use it.

## Death

Andwin saw little action during the Alliance's invasion of Zandalar, as his armor and weapons were stolen with such frequency that he was rarely equipped to fight. During one excursion looking for this kit, he decided to accompany an Alliance patrol escorting a Ren'dorei mage. The patrol was waylaid by forces from the Onyx Rose Order, and Andwin - along with many of his comrades - were captured. Andwin, suffering from the aftereffects of the mind control used to subdue him, spent his time in the prisoner of war camp half-delusional. Regardless, he did not break under Deathstalker coercion and notably sang the Stormwind National Anthem in an attempt to keep the spirits of his comrades up and to show willful disobedience towards his captors. Because of his constant disruptions, Andwin was ultimately transferred off-site. His head was smashed in a failed parley between Alliance and Horde forces.

## Family

Andwin Good has a very large family. A complete catalog of his spawn shall be kept here for posterity.
4/11/40 LC - Field Report - Pridion Greycliff

FIELD REPORT

Reporter: Corporal Pridion Greycliff

Date: 3/2/40-3/3/40

Participation:

Lord Commander Ismond Laldere

Lieutenant Melanie Witherseed

Sergeant Samuel Cooper

Sergeant Darioch Aurelious

Corporal Aelryndell Dawnblade

Corporal Lloria K.

Private Clye Gizzletink

Private Arachile Goldspark

Private Jerrick (Valrik’s redshirt)

Summary:

At 2300 hours the company was assembled to attend an escort detail of food and Construction supplies being sent to the Garrison of Marshtide in the eastern part of the Swamp of Sorrows.

Upon mustering up for the escort it was decided that Sergeant Aurelious and Private Jerrick were to be the drivers for this escort mission due to previous experiences with driving a wagon. The rest of the Regiment formed up in front of the wagon after inventory was counted.

On the road the Regiment encountered very little up until Three Corners checkpoint to which the wagons were inspected and our mission was confirmed with the Lord Commander. The inspection went without any issue.

Once the supply convoy got into Duskwood the mood changed as the supply convoy was met with a body with arrows sticking out with a sign saying ‘we are already here’ and with that the journey continued deeper into Duskwood. The feeling of being watched followed the Supply convoy along.

Upon continuing into Deadwind pass it was certainly a place of evil as the hairs on most of the Regiment’s necks stood at attention. Nothing happened other than the Land Bridge seemed to shake when we passed over it.

Once we arrived in Swamp of Sorrows the Regiment came upon a hooded man who seemed to have Necromantic powers. To which the man summoned a mod of lesser undead to attack the supply convoy. After a few minutes of heavy fighting the Regiment came out on top to which the Hooded man disappeared without a trace.

The Supply Wagons then made it to the garrison without any further hitch.

After departing the Garrison in Swamp of Sorrows the Regiment moved to the bridge where they had left their old wagons. To find one was physically sabotaged. Upon further inspection of said wagons they were attacked again by the Hooded Necromancer and another large grouping of undead. After fighting for a while all of the Undead and the Necromancer was slain. Sergeant Hawke delivers the final blow to the Necromancer.

The rest of the journey home was much simpler with little to nothing happening at all. The same path that was taken enroute to the garrison was the taken back. Though it is noted that the Wagons were left behind and will be sent for in the days following.

Also attached is a copy of the route we took, The Manifest and directions of what we transported.
Carvale

The Vidamy of Carvale borders the Counties of Clairmont and Wanduke and covers a large portion of the coast of the County of Clairmont. It borders part of the County of Wanduke. The lands around the barony aren't as mountainous as the County proper and evens out along the shore. Clarissa Greystone of House Stonegate oversees the barony. The original name of the capital was Edgarton after its previous lord Edgar De Wynter of House Carlyle. Lord Edgar was branded a traitor and had his lands stripped after he raised his banners in a failed rebellion. House Stonegate acquired the barony the capital was renamed Isaacton after Saint Isaac Degaullier.

Carvale the home of the Westridge Academy. The Academy is a military officers' school. It has been known to produce brilliant tacticians and is perhaps the most prestigious military school in the Kingdom of Stormwind.

The Barony of Carvale has grown to become a naval power in recent times, however, its military force is rather lacking. The Carvale Infantry is mostly made up of lightly armored soldiers and focuses on ranged combat. The Carvale Cavalry is equally lightly armored and uses bows as mounted archers. The only heavy armored units to come out of Carvale are the Knights of the Order of Saint Isaac.
Arathi Reinforcements

The first regiment moved north into the Arathi Highlands and joined the League of Arathor in their efforts to reclaim their home. Fighting against the Alterac Syndicate, Crushridge Ogre Clan, and the New Horde based out of Hammerfall, the regiment made significant gains for the Grand Alliance in the region. After securing the chapel of Stromgarde Keep, the regiment marched north - pledging to return and finish what they had started.
Post-Siege Baradin Conflict

Marooned on the coast of Tol Barad while enroute to delivering orcish orphans of war to the Horde in Orgrimmar, the first regiment was forced to contend with remnants of Garrosh's Horde alongside the Baradin Wardens. While many of the orcish children were saved from the wilds of Tol Barad, other juvenile orphans took up arms alongside the rogue Horde soldiers and were reluctantly put down by the regiment.
Melanie Witherseed

### Positions

Cabalist of the Battlemage Corps, Knight-Captain of the Royal Army, Cabalist of the Burning Blade

### Relatives

Alexander Witherseed (Father) †Juliana Witherseed (Mother) †

## Description

Often seen Battle ready, Knight-Captain Witherseed is seen regularly in heavily enchanted Arcane-Plate armor. The plate armor hums softly with its enchantments, faint runes would be visible all over the armor set.

## Equipment

Melanie is almost always prepared. She always has a rather large component pouch by her side. Out of a large variety of spell-components, one would be the most curious. A stone the size of a fist, with three rings around it. The rings would be made of Metal, Wool and wood. When it was outside of the Components pouch it radiated a soft warmness.

## History

July 15th, 39 LC. Melanie was given her final promotion to Wizard of the Sarcline Circle.

September 21st, 39 LC. Melanie was given the title 'Duchess o-Brew' by Alison Clement.

December 28th, 39 LC. Melanie was promoted to Lieutenant of the First Regiment.

March 19th, 40 LC. Melanie was inducted to the Cabal of the Burning Sword as a Cabalist.

September 27th, 40 LC. Melanie was promoted to Captain of the First Regiment.

On October 28th, 40 LC. Melanie was Knighted a member of the Brotherhood of the Horse and promoted to the rank of Knight-Captain. At the Knighting ceremony she was given the title 'The Sanguine'.

## Major - Grand Alliance Deployments

Operation: Blackrock and Roll

Operation: Conquest

Defense of Menethil Harbor

Operation: Atoll

Operation: Sandstorm

Operation: Shadowvale

Defense of Icecrown

Operation: Greenwall

Operation: Anchorwake

Operation: Avalanche

## Relationships

Maxen Montclair:

Mentor, Honorable, and one hell of a diplomat. Melanie has often sought after the advise and council of Maxen. She looks up to Maxen not only as his mentor, but as a guide for how to act and how to carry ones self even in the most desperate of times.

## Orders, Decorations and Medals

Stormwind Commendation of Leadership for leading part of the Alliance forces during the Conquest of Nazjatar Campaign

## Gallery

The Cabalist by DayPaintStudio

Wizard of Sarceline by Nednes

Young Wizard by Irishmoo

## Trivia

* Melanie has immense knowledge of Curses, how to Invoke and Dispel them.
* Melanie had considered joining the Scarlet Crusade when she got out of Dalaran, however one of the Stormwind Recruiters convinced her to join the Army.
* Melanie is a potent Transmuter and Evoker, she was commended as one of the 'hardest hitting' Magi of Stormwind's Battlemage Corps.
Fairpeak

A map of Fairpeak

The current County of Fairpeak was formerly a Bailiwick fief of the Duchy of Westridge. Adjacent to the holdings of the Stoneframe Clan, Fairpeak remained in deteriorating shape for quite some time, both isolated and neglected. As of 625K.C., the land has been reclaimed and partitioned by the Duke of Westridge with recent rebuilding and pacification efforts persisting throughout the land.

Fairpeak is a mountain valley that owns a large river leading into the waterfall delta and runoff into the Nazferiti River. In recent years Fairpeak had become a rare haven for highwaymen, Kobolds, and wolves following years of neglect. With the First Regiment once again patrolling the lands, the County has been cleared of most unwelcome inhabitants, though wolves still persist despite efforts to quell the roaming packs.

## Holdings

* **Barony of Graywatch** – seat of Fairpeak and that of the great Castle Graywatch.
* **Barony of Silverhal** – an open and rocky boreal plain of hardy grass and chilly weather.
* **Barony of Fangwood** – a dangerous and wild forest untamed by the likes of Rangers.
* **Barony of Rivershore** – a pleasant region bordering the river's edge, home to several hamlets and villages.
11/17/39 LC & 11/18/39 LC - Field Report - Pridion Greycliff

After action report for Recovery

Reporter: Corporal Pridion Greycliff

Date: 11/22/39

Participation:

Lord Commander Ismond Laldere

Lt Waylon Loucelles

Lt Tillie Furlbrow

Sergeant Major Melanie Witherseed

Master Sergeant Thaddeus Locke

Sergeant Abigail Potter

Corporal Samuel Cooper

Corporal Darioch Aurelious

PFC Morgan Mawi

PFC Richuan Brooks

PVT Lloria nir'Kingswealdar

PVT Aelryndel Dawnblade

RCT Alemrrim Rivers

Summary:

At 2000hrs the company was assembled to investigate a missing supply wagon that had not checked into Goldshire from three corners at Redridge, on 11/17/39 the esteemed Ducal Guard accompanied Corporal Greycliff along the main path in Elwynn to check where the cart could go, upon finding a site where a struggle had occurred the following was found:

- A single Seaforium that was left in a hurry

- multiple broken daggers and a bloodied helm

- That a group who wore gold masks were behind the attack and storing the stolen supplies at a dock house by the river.

The decision to hold off a attack and attack the next day was decided by Lord Commander Laldere.

The actions described from here on will have occurred on the night of 11/18/39 LC

The Regiment mustered at 2000hrs in front of the garrison and set out east towards the sight that was found the day before that the struggled had occurred. Then the Regiment hooked south west toward the dockyard and mustered behind a small hill.

Upon reconnaissance preformed by Lieutenant Loucelles and Private First Class Richuan Brooks it was found to be fortified overnight by the group of armed thugs as if they were preparing for a fight and confirmed the stolen supplies to be in possession of the thugs.

Lieutenant Loucelles planted another recovered charge under the docks of the dock house and primed it to explode. Upon sending PFC Richuan back to inform the others to be ready for his signal to attack. Loucelles detonated the dock and caused disarray in the enemy forces.

Upon the explosion soldiers form the First lead by Sergeant Major Witherseed on one side and Lord Commander Ismond Laldere attacked with swift and powerful force from both sides totally vaporizing the forces of the thugs.

Upon this action the thugs had flanked the Lord commander's group and begun a assault at the lead of a Knight who's armor was Blackened. To which Private First Class Mawi was then picked up by Lieutenant Furlbrow's Gryphon and shot like a arrow at the night, to which ended his life promptly.

Upon this happening the rest of the bandits fled the area and the Regiment was victorious. Little to no supplies were recovered but the holdout of the Bandits were cleared completely and order was restored to the area.

A half burned note was also found and the contents have been documented by Lieutenant Furlbrow.

Signed,

Corporal Pridion Greycliff

1st Company

7th Battalion

1st Regiment

Elwynn Brigade
Priory of Westridge

The Priory of Westridge is part of the greater Bishopric of Westridge. It is lead by Prior Kazren Stilltide. It is located in the Barony of Carvale and was used as the headquarters of the Order of Saint Isaac temporarily when the Westridge Cathedral was damaged in the First War.

The priory currently houses the Order of Saint Riode.
7/23/40 LC - Noble Etiquette - Abigail Potter

Lesson Report

Date: 7/23/40

Author: LT Abigail Potter

Present:

LT Potter (Instructor)

LT Witherseed (Observer)

MSGT Sebale (Participant)

PVT Clemons (Participant)

PVT Coward (Participant)

PVT Robelm (Participant)

RCT Marat (Participant)

RCT Triever (Participant)

Tonight we went over a lesson on noble etiquette, including:

* addressing the king,
* being addressed by the king,
* addressing a princess,
* proper execution of curtsies and bows, courtesy of Lady Liliana and Sir Roy,
* addressing a duke,
* attending a noble dinner,
* proper form while at the table,
* how to eat,
* how not to eat,
* and other essentials of dinner time.

Signed,

Lieutenant Abigail Potter

1st Company

7th Battalion

1st Regiment

Stormwind Army
Cleansing Zul'drak

Duke Maxen's return after captivity in Blackrock Mountain was celebrated throughout the Kingdom. The Lich King had fallen, but many Scourge outposts remained--and many enterprising necromancers were eager to take advantage of the disarray. The first regiment was tasked with purging Zul’Drak of the remaining undead. While deep in the Frost Troll capital, the regiment engaged the Cult of Ner'zhul in their floating citadel. The Cult of Ner’zhul was soundly defeated, but an offensive by the Drakkari trolls brought the campaign to an early close.
Albert Montclair

Bust of his likeness

**Albert Montclair** was the reigning Duke of Westridge at the onset of the First War.

Known for his conservative and traditional views in regards to chivalry and noblehood, Albert was a shrewd politician and often traveled throughout the Kingdom of Stormwind as a negotiator for the House of Wrynn. In his youth he was arranged a political marriage with Sandaria Claurice, a woman of noble blood from the Redridge Mountains.

Lord Albert fathered Maxen Montclair seventeen years before the opening of the Dark Portal, and assigned Sir Robert Rolhelm to discipline and train his son in the arts of war. While in his son's early life he looked upon him in disdain for Sandaria's "pampering," he eventually came to terms with Maxen when he was knighted shortly before the First War.

Despite winning a number of small victories in Elwynn Forest against the Orcish Horde, Lord Albert and the armsmen under his command were overwhelmed and outnumbered, eventually pushed to Goldshire. It was there that he was struck off of his horse by an axe to the chest. Maxen frantically tried to aid Lord Albert as he lay dying. Unable to speak anything but blood, Lord Albert handed his son Antrumensis and passed on - leaving Maxen his legacy as Duke of Westridge.
Edmund Hicks

Baron Edmund Hicks of Wardon is a tall and thin man of purpose and determination and the head of House Hicks. Gaunt cheeks graced with whitening stubble, thinning hair scarred with bald spots, and sunken blue eyes give him a rather severe appearance. Like his people, the Baron lacks any particular sense of grace and decorum, speaking bluntly and directly as a habit. While the Baron is just as well educated as his peers, the country bumpkin accent tends to suggest otherwise. Furthermore, it would be a severe mistake to underestimate this man’s military or administrative acumen. As Lord-Commander of the Wanduke Knights and second only to the Count himself, the Baron Edmund Hicks is no yokel to be ignored.
Encyclopedia of Reagents

## Introduction

The **Encyclopedia of Reagents** is a compendium of regiment-led research and documentation of crafting materials and reagents that it has encountered over the course of its campaigns. Any documents as such will be listed here for review. If you wish for one of your own works to be included in the encyclopedia, please contact our officers.

## Documents

**Metal and Stone**

* Treatise on Ores and Metals of the Broken Isles

**Herbs and Fungi**

* A Medicinal Guide to Azerothian Herbs
* The Herbal Handbook: Broken Isles Edition
Rein Territory

The territory of Rein, home of the Royal Army First Regiment of the Elwynn Brigade, is a pleasant and lush semi-forested region graced by mild weather. Much of the region has been designated a military exclusion zone due to the nearby garrison, patrolled almost exclusively by Royal Army footmen.

Westbrook Garrison is one of the oldest and largest army bases in the Kingdom. As a major Royal Army headquarters, Westbrook Garrison actually plays host to far greater operations than just that of the First Regiment. Multiple non-provincial units temporarily or permanently call Westbrook ‘home’, and its facilities are funded by outside gold reserves deeper than the richest mine in Westridge. It is the garrison’s significant importance to the military might of Stormwind that leaves the Montclairs with limited authority here.

The garrison itself is a massive building of sheer reinforced stone walls and broad towers. With multiple stories, the garrison can play host to scores of troops, officers, and enough supplies to last nearly six months under siege. Considering its purpose, the Garrison’s primary purpose is to supply troops with equipment. As such she maintains stores of armor, weapons, food, ammunition, and other supplies under lock and key. The structure includes a smithy, medical bay, stockade, and a chapel for prayer.

Surrounding the garrison are the many training fields one might expect to find. Sparring pits allow soldiers to fight one-on-one, while larger battle courses pit teams or formations against each other. Obstacle courses train agility, marching trails winding through Rein build stamina, and target fields provide plenty of ‘enemies’ for gunners and archers to hone their skill. There is even a list for the Cavaliers to practice their charge, though

The town of Rien is the major population center, located just outside the military exclusion zone of Westbrook Garrison. Populated by a bustling service industry dedicated to support of the nearby garrison, Rien is one of the best places for people looking to make a fresh entry into Westridge without the more strict feudal customs of other regions. Blacksmiths and tailors supply a constant flow of replacement parts and tabards for uniforms. Grocery merchants even provide a secondary flow of higher quality foodstuffs that supplement Army rations. The list field of Rien is also the entry-level jousting location for those wishing to compete in higher level tournaments across Westridge.

The rest of the territory is mostly dedicated to providing and maintaining training locations used the Garrison. Sparring rings of various sizes and construction, from fenced-in combat rings to simple dirt clearings provide locations for soldiers to test their strength against each other. Racks of training dummies for melee and targets at firing ranges provide solo practice. Marching trails cut through Rien, passing by obstacle courses and supply drops crawling with porters, and nearly everywhere are seen the familiar Stormwind Footman in constant training and upkeep.
Discovery of Pandaria

When the mists shrouding the continent were swept away, the first regiment deployed to the lush eastern forests of Pandaria. Helping repair the damage to Paw’don Village, the regiment moved north to strike against the Horde occupation and retake the Strongarm Airstrip. Alongside the Seventh Vanguard, the regiment secured the airstrip and earned the praise of King Varian Wrynn.
Fall of Stromgarde

The first regiment deployed alongside the forces of the Alliance in an effort to halt the Forsaken's advance on the ruined Kingdom of Stromgarde. Despite their best efforts, the Alliance were ultimately decimated by the Forsaken plague and pushed back to the kingdom's capital. As the Forsaken stormed the city, the regiment aided the survivors of Stromgarde in a desperate evacuation.
House Bernhardt

House Bernhardt, the Barons of Palewater and Wardens of Westridge, are the least among Whitecliffe despite their proud history. A reclusive and new baronial house, House Bernhardt has chosen to stay out of the cutthroat politics of Whitecliffe, focusing instead on more practical concerns. All six sons of the current lord serve as officers in the Royal Army, his two daughters as Church adepts, while the Baroness recently gave birth to their ninth child. Those of House Bernhardt are often noted for their virility and lack of physical beauty. House Bernhardt is neither wealthy nor influential, and have stayed within their boundaries and out of trouble.

Rules over the Barony of Palewater

## Current Status

The noble house was created following the end of the Second War. Lord Ulrich quickly took a wife, a young cleric he had known in the Army. Originally offered Midcost itself by the Duke, they instead chose to settle a neglected region south of Midcost known as Palewater. Today, the Bernhardts focus intently on securing and building up the infrastructure and prestige of the barony.

House Bernhardt takes seat in Crook’s Cove, the dark and quiet seaport town. Their familial keep is a stone manor atop the foggy cliffs overlooking the bay.
Ironblood Reinforcements

Joined by the Dwarven Vanguard, the regiment deployed to Khaz Modan to aid the Ironblood Clan of dwarves in their fight against an army of forest trolls under the command of a mysterious "golden priest." Contending with devilsaurs and witchdoctors in the Valley of Kings, the regiment defeated the golden priest alongside their dwarven allies.
Fangwood

A map of Fangwood

The Barony of Fangwood is one of the two more heavily forested regions of Westridge, though not nearly to the extent and breadth that is Mirwood itself. Fangwood is full of thick tree growth, numerous streams, and rocky soil. Large fauna heavily populate the forest such as elk and caribou, making it a significant exporter of venison. Boar and wild poultry also roam the area especially during summer months. The barony tolerates a milder climate than those seen at higher elevations, with less snow during the winter that quickly melts off early into spring.

Fangwood is sparsely populated. Those that do choose to live in the thick forests tend to be of a reclusive sort. Isolated cabins and hunter camps are the predominant features of human settlement, although the occasional occupied cave or bandit hideout can still be found. Despite this, the roads that lead through the forest are patrolled regularly by ranger Sheriffs; and one wouldn’t need to wait for long at the side of those cobblestone highways for a merchant’s cart to come passing by either.

The only major structure in Fangwood is Bitterhall. When the Fairpeak Rangers ruled over the region with an iron fist, Hunter’s Helm was their lair. An old timber-and-stone manor nestled in the great forest, it is by now overgrown with ivy. Originally built as the summer residence of the Lord of Fairpeak, the manor offered a warmer home during the bitter winters that was well

The Gift, a darkly ironic name, is the designation for a clearing deep within the forest. An early lord made first use of the site as an execution ground, erecting gallows and pillories for the purpose. A ring of pikes encircle the clearing, stained with blood from use. More recently, the Fairpeak Rangers used the site as a grounds for dealing with poachers and thieves quietly. Those trespassers who ignored written and verbal warnings to turn back and leave Fairpeak found themselves granted ‘the gift’ once caught taking meat or timber illicitly. Touched by darker forces than men however, The Gift is known as a cursed location where souls do not rest easily. Villagers and deputies alike speak in hushed tones of grisly rituals held by beasts deep in the cover of night when none dare approach the site. Howls of manic slaughter and the screams of woodland creatures can be heard during the darkest months of winter. Sometimes, those screams sound awfully human.

Unlike the carefully cultivated and maintained forests of Mirwood, the deeper parts of Fangwood are wild, overgrown, and dangerous. Thick underbrush and darkening canopies discourage most exploration. The well-lit roads do not lead here for a reason, and those with the hubris or foolishness to find themselves out there after sundown rarely make it back. Something more than mere wolves lay claim, driving even the bloodthirsty packs away. Regular patrols may have kept the roads and hunter’s camps safe enough, but whispers and sightings of terrible man-like creatures deeper in the forest still persist. Perhaps not without warrant, for even the Rangers don’t venture too hastily into the wood without good cause.
Royal Infantry Combatives Manual

**Royal Infantry
Combatives Manual**
1. Fundamental Skills
2. Armed Combat Fundamentals
3. Shielded Arm Techniques
4. Polearm Techniques
5. Two-Handed Arm Techniques
6. Know Your Foe
7. Ranged Weapons
8. Combat Formations

The **Royal Infantry Combatives Manual** is a recent text finding a home in the Royal Army. Apart from its parent, and standard-issue Field Manual, the Combatives Manual emphasizes specific and small-group performance in the field of battle, as well as providing newly surmised information on what were identified as the most frequent enemies the Royal Army will encounter. The manual marries both tried and true techniques of hundreds of years with recent developments in both the world and warfare.

**Authors:**

* **Alison Clement,** Captain of the First Regiment.
* **Thaddeus Locke,** Lieutenant of the First Regiment.
* **Valrik the Exalted,** Lieutenant of the First Regiment.

## Introduction

No matter the military occupation one chooses, the expectation of being a skilled combatant applies to all. From footman to chaplain, dragoon to cook, every soldier must be willing and able to defeat the Crown’s enemies, no matter the situation and no matter the armament. This manual will endeavour to provide you with a standardized resource with which they can study the art of combat such that, when combined with training, your mind and body can become a weapon of tempered steel unto itself.

This volume is to dedicated to introducing the new soldier to the basics of combat, and should be used as a written resource to supplement in person training from your superiors. In case of contradiction, refer to your superior. Such a contradiction likely stems from your superior possessing information more up-to-date than what this manual can keep up to date with.

**Stormwind Army Combatives Manual**

Fundamental Skills •
Armed Combat Fundamentals •
Shielded Arm Techniques •
Polearm Techniques •
Two-Handed Arm Techniques

Know Your Foe •
Ranged Weapons •
Combat Formations