Update 0.0.26

Date: Mar 31, 2017

Blog link: Foxhole-0026-Release-Notes

	+ Houses found in towns and other areas that can be rebuilt into a Garrisoned House
	+ Garrisoned House contain one or more passive defense points (windows) and can be occupied by players on a second floor
* New Buildable Structure: Howitzer
	+ Long Range indirect fire artillery that uses explosive shells
	+ Causes large area of effect damage that is effective against infantry
* New Item: Howitzer Kit
	+ Blueprint and parts required to build a Howitzer in the field
* New Item: Item Crate
	+ Contains parts for other items. Must be submitted to a stockpile before items can be assembled

### Gameplay Features & Changes

* New "Factory" production system
	+ Production structures have been renamed:
		- Armory -> Weapon Factory
		- Hospital -> Medical Lab
	+ Items are now produced with a new private order system
	+ Items are now mass produced in crates containing large quanities of items
	+ *Note that private orders become public 30 minutes after they complete if they aren't picked up*
	+ For a walkthrough on how the system works, see this video: https://youtu.be/SRA8mvhFJMw
* Upper Heartlands Major Revamp
	+ Entire map has been redesigned and visuals have been refreshed
* Endless Shore Minor Revamp
	+ World structure, resource, and road layouts have changed
* Transport Trucks can now dock with Town Hall and Outpost
	+ Docked Trucks can retrieve 3 items at a time (via Right Click)
	+ Docked Trucks retrieve items at 2x speed
* Starter Town Halls now contain 100 Rifles & 200 Rifle Ammo in their stockpiles
* All production structure storage capacity increased from 9 to 12 items
* Transport Truck storage capacity increased from 12 to 15
* Outpost is no longer Coalition Claimable
* Outpost now contains a Stockpile
* Friendly Outposts now appear on the minimap
* Heavy Machine Gun can now be mounted on top of Sandbags, window sills, walls, and any other low surface
* Scrap nodes no longer spawn into structures
* Structure upgrade build sites can no longer be built in quick succession (prevents exploit of using build sites for defense)
* Structure Decay
	+ Passive defense structures and now will decay after a long while (days)
	+ Decayable structures will being losing health after a fixed long period of time(edited)
* Walls can now be repaired with the Hammer

### Game Balance

* Half-track cost increased from 115 to 130 refined materials
* Outpost storage capacity reduced from 15 to 12
* Outpost cost changed from 250 Refined Materials to 350 Basic Materials
* Field Artillery Ammo cost reduced from 20 to 15 Basic Materials
* Cost of Sledge Hammer reduced from 40 to 20 per unit
* Workshop supports up to Technology Level 3
* Production and Stockpile retrieval times for all items have been reduced

### Other Changes

* Players now remain listed on the player screen after logging out, allowing them to be vote kicked
* FXAA is now used instead of TAA (reduced blurriness)
* Minimap icons have been updated for improved readability
* Players are kicked off the faction select screen after awhile if server has reached player capacity

### Major Bug Fixes

* When aiming at a close ranged target on a Bridge or other environment objects, aim no longer goes in the wrong direction
* Bike passenger can no longer pick up items on the ground
* Fixed collision on several environment objects
* War Correspondent no longer reports the incorrect number of towns
* Swapping out the Grenade while it is being cooked no longer causes Grenade to not be consumed (among other issues)

### Known Issues

* Visibility is limited when crouched and looking out of a Garrisoned House from the second floor
* After erecting an upgraded wall build site and letting it collapse, the wall's health appears to be at maximum until it is either hit again or repaired