Abyss Switch

# About

###

> I think this level could change the world of abyssalia.
>
> HenryLeader

Abyss Switch (rus. - Переключатель бездны) is an remake of LIMBO created by HenryLeader in Geomerty Dash 2.11. It is currently an not rated Medium Demon. Players must be experienced to complete this level, because this level contains a LOT of MEMORY MOMENTS and BLIND CLICKS! The level has colorful pulses. These are blue, purple, and red. Red tones are found only at the end of the level. Also, the level is completely dedicated to the keys, and therefore you can meet them at every turn. The level also has beautiful backgrounds, especially at .the end. Here is a remake of LIMBO... The level is complemented by a beautiful glow on the sides and beautiful scenery in the form of the Far Future, which looks very epic! It can also be noted that this level was originally built as a test of the LIMBO engines, but then Henry recruited people and this level became a collab.

# What is the point of completing this level?

Since this level will give you a huge boost in skill and thinking. You can also play just for fun.

# Story

You can watch the story by clicking on the link below.

• Story

# Gameplay

**• 1-4% (HenryLeader)** - The level begins with jumping on platforms with spikes, here you can pick up the first coin.

**• 4-9% (HenryLeader)** - Predrop. We still jump on spiked platforms and then easy traight fly

**• 9-15% (Sans5678)** - Drop. Straightfly on a wave and a memory ball (or as Henry says: “a complicated memory saw”)

**• 15-18% (Sans5678)** - Different sections of 2-3 seconds with different modes: cube, cube, UFO, cube, wave.

**• 18-26% (Sans5678)** - Sans5678 invites you to take a test, which will test your ability to Straightfly, memorize and pass difficult levels.

**• 26-35% (Sans5678)** - He also invites you to play “Super Easy Part of Jazor”, and then go through the labyrinth, which is very cool!

**• 35-46% (HenryLeader)** - The second and coolest drop! You need to think VERY FAST at the MAXIMUM SPEED so as not to merge. Then the part from Silent Clubstep begins, where you need to choose the right path. Here, fortunately, it is not so rigid and you can determine the path by the black outline of the blocks.

**• 46-51% (Sans 5678)** - The cancer part in the level. There is a robot in front of you. And they need to jump in timing over 4 spikes, so as not to break on the top ones. Then we jump over 3 pink orbs, then a quality break.

**• 51-62% (HenryLeader)** - Ship... And a memory part with rotating blocks, and then a memory part with the desired direction for moving the cube. Thats It...

**• 62-80% (HenryLeader)** - We jump on the cube, then the memory ship on Maximum Speed ​​where you have to choose the right keys, and even more so you don’t see that in front it’s closed. Then ONE OF THE COOLEST PARTS OF THE LEVEL! Super complex and hardcore part from Silent Clubstep. Here you really need to remember everything, because the fake spikes are still moving. Then the memory ball, where you need to choose the right orbs and the right height to cross the spikes.

*• **80-100% (HenryLeader, Sivester60HZ)** - First comes Straitfly on a ship, where at this time everything turns red and then what happened then we will look in more detail... There are 5 keys and at the beginning the player is given a choice from them. After this there is a mini-wave to Maximum Speed ​​and we have to watch the keys and control the wave blindly. This is one of the most difficult parts of the level, because you also need to control the wave and at the same time keep an eye on the keys... At the end we need to select the desired key, which we chose at the beginning, but which has already been moved with others. If the key is correct, then you pass the level. If not, then even with a NoClip you won’t pass the level...*

# Update List

Other early builds: Foundation

Build 12223: First Beta

1.0: Final Beta

1.1: Abyss Switch Released

1.2 - 1.5: Bug fixes

1.6 -1.8: Update of the final part

1.9 - 1.11: Changed the end screen and added a small background

1.12: Bug fixes

1.13: Added a background that made Low Detail Mode useful

1.14: Updated the final part to UNRECOGNIZABILITY!

1.15: Updated graphics and changed the gameplay of the final part!

1.16 (last): Improved some aspects of the level (Shake triggers, Fake Spikes, Glow, Glow from the “light”)

# Trivia

• There is NO PASSWORD for this level (cannot be copied)

• This level has been reviewed by CodERR

• Level lasts 3m 29s

• It's an unrated Medium Demon

• HenryLeader wanted to hire GeomertyHank in the collab, but did not have time

• This level was originally supposed to be Hard Demon

• This level was noticed by MaFFaKA on one of the streams, but because he thought that the level was BEGINNER, the level was not even sent to Star Rate (MaFFaKa sick under-moderator)

• Planned official sequel: Abyss Button

• In order to bring the level at least to the star rate, 14 updates were needed!

• Henry says this remake will be 2 times better than Broken Roulette.

• Henry believes that 1.15 is the best update in the history of this level

• Objects of this level already exceed 60 THOUSAND!

# 1.14 Bug

Version 1.14, called Shock Ending, has a funny bug. This bug only works if you have a noclip. If you after choose key, fly down and then after increasing the wave climb up, then we'll save the mini wave. If you fly up to an invisible portal, then after checking the key, you can see artifacts :) . A demonstration of this bug is in the Video tab. This bug was fixed in version 1.15.

# History of the creation of the collab

The story behind the creation of this level was quite typical. On November 26, 2022, the legendary LIMBO level was released. HenryLeader (hoster) saw the stream from DeCody where he passes this level, Henry decides to create his own masterpiece... MEET! VOID SWITCH! Henry prepared the very first prototype for us. It started right away with a wave and ended with a UFO. Then Henry polished and finished it all and in the end he got the ABYSS SWITCH.

# Videos

• CodERR Review (1.9)

• NoClip Bug (1.14)

• Preview (1.0)

• Trailer (1.12)