Vampire Path

## How to become a vampire

1. Get the blood off an NPC
2. 10% chance to turn, 24 hours before you can try again. If you fail you get a 2 hour debuff to physical stats.

**How to not be a vampire anymore**

1. Black star dragon balls

## Basic Information

* Vampires will gain a special value for their Blood Resource.
* Vampires cannot install Cyborg tech
* Being a full vampire reduces your humanity to 0, Being a lesser vampire lowers your humanity to 50
* You choose if you want to begin as a full vampire or a lesser vampire
* Your blood resource starts at 10% to simulate the new thirst of a fresh vampire and will lower over time until you either drink, or run out.
* Your blood resources will deplete over the course of 24 IRL hours.
* This meter will not drop below 25% when you are offline. And if you log off below 25% it just will not deplete any more.
* Vampires do not show their name tags in the darkness.
* Vampires can walk on water (Toggle)
* Vampires can not steal blood from androids, majins, other vampires or metal frost demons
* Vampires take damage from those with acidic blood
* While in space you are considered always in sunlight unless you are on a ship and there are no windows.
* Starting off with 4 traits that surround the vampire experience, you gain access to a single bloodline and multiple vampire specific abilities as you reach certain milestones.

## Traits

* **Sanguinus Vampyrum**
	+ You do not age and cannot be magically aged (HTC)
	+ You do not require food and can survive off of blood alone. Can eat for pleasure
	+ You have Vacuum Breathing.
	+ You are weaker to silver causing you to take more damage from silvered weapons and deal less damage to enemies with silvered gear equipped, additionally punching an enemy who is wearing silvered gear will cause you a very small amount of damage.
	+ You are weaker to fire and lava.
	+ When grabbed, if someone shoves a stake into your chest you are immobilized for a large amount of time
	+ Healing pods, and items do not affect you. Can create tainted versions of the items in order to heal
	+ Standing in running water is acidic to your body and will cause you to lose a flat amount of health every second. Ki can be spent to avoid this akin to regular people being in lava via a “Ki Barrier”
	+ Strength of Body: Gain a very small boost to physical stats upon reaching 100% blood for the first time. Being above 90% blood gives you a temporary small boost to your physical stats
	+ Can see in the dark as if it was bright light (Toggle)
	+ Supernatural Senses: Activating this ability boosts dodge chance for a short time. This ability can be mastered through repeated use to raise the dodge chance, but the cooldown remains the same.
* **Supernatural Regeneration**
	+ When brought into the downed state you hop back to 1 hp after 30 seconds
	+ Constant low stamina regen
	+ You have a slow but constant health regeneration effect, this is boosted when in darkness. This effect is temporarily disabled if you take damage from a silver source, get downed, are damaged by sunlight, by running water, by fire or by having a stake through the heart.
	+ Cuts and broken bones heal faster.
* **Sunlight Sensitive**
	+ When in direct sunlight you receive a 5% reduction to all physical stats.
	+ Effects are multiplied by the amount of stars in range.
	+ 20% decrease in discipline in the sun.
	+ Being in the sunlight causes your health to drain 10% every 30 seconds if you are below 20% blood
* **Creature of darkness**
	+ It is harder for others to break your hold when grabbed while you are in darkness or it is night-time, Additionally it is easier for you to break out.
	+ Physical stats increased 10% at night or in darkness.(Any non sun light source reduces this to 5%

## Forms

* **Bat Form**
	+ Alter your body to be like a swarm of bats.
	+ Increasing your spirit, agility, and replacing your Z-Vanish a bat swarm teleport which allows for extra distance.
	+ 2x Spirit

* **Wolf Form**
	+ Become like a hound, gaining claws on your hands for slashing damage, and increasing your spirit.
	+ Your grab move transforms your arm into a large dogs mouth to grab the enemy
	+ 8x Spirit

* **Beast Monarch**
	+ This form allows you to spend blood to separate animal familiars from your body to fight enemies.
	+ Summon multiple familiars simultaneously, Gaining abilities of both the bat and wolf form.
	+ 12x Spirit

* **Undead Monarch**
	+ The true form of a vampire. You gain a deep black aura and a crimson coloured crown.
	+ Your eyes now glow in the dark.
	+ All of your blood draining abilities are boosted in this form.
	+ 14x to 24x to 42x Spirit (Based on God Ki level)
* Blood God

## Bloodlines

You unlock a bloodline after getting to 100% blood for the first time. You get to choose your lineage. Bloodlines can only be changed with the black star dragonballs

Damara: Pale skin

* Not extra weak to fire or the sun (Reduces sun effects by 50%)
* Appears mortal
* Reaches the starving state at 10% blood instead of 20%

Drachenfel: Large elongated ears

* Summon Demon NPCs to fight by your side (maybe)
* Take downed bodies of players and NPCs and enlist the body as a companion, killing the player or npc and gaining a necromantic companion. (long ritual time, 60 seconds or so)
* Stronger Ki affinity, stat boost above 90% blood boosts spiritual stats instead.

Gangrel: Darker red eyes

* Punches automatically deal slashing damage and cause bleed more frequently
* Can enter a frenzy mode at the cost of draining your blood pool, during this frenzy you have increased physical stats at the loss of discipline (can stack onto forms).
* Ability to transform into a bat.

Dracula: Always have their fangs out

* Can choose one player to duel, attacking this player will deal 50% more damage however attacking anyone other than that player will result in 50% less damage
* Can form a pact with another non dracula vampire, bonus stats the closer to the target you are.
* Fast passive stamina regen reduces to normal vampire regen rate when in the sun

Zarovich: Dark bags under the eyes

* All magic is 20% stronger
* Mana is increased by 20%
* Slower magic regen

Ventrue: Golden catlike eyes

* Can force non story npcs into following and aiding the player until death (Chance is based on stats compared to the player, chance drops massively on higher stats)
* Gives false info for ki sense
* Can go invisible in the darkness

Volkihar: Icy blue eyes

* Max cold resist
* Large boosts to defence in the cold (Depends on how cold)
* Grabbing a player or npc drastically lowers their temperature overtime

## Levels

Vampires gain levels by drinking blood, each level increases their maximum blood amount and allows them to pick one vampire only ability. Maximum of 10 levels

## Blood

* Can only drink from an individual with a bite once every hour
* Draining blood from players and npcs via bite gives them a debuff to physical stats
* Being below 20% blood gives you the starving state where your physical stats drop drastically down to 10% of their original total, these stats return overtime after above 20% (Can be quickened by drinking excess blood) and you have 10% less discipline

## Moonlight Buffs

On a full moon or under a Powerball you get a set of buffs

* 10% increase to stamina regen
* Cuts and broken bones regen instantly
* Abilities do 20% increased effect for 10% increased cost

## Lesser Vampires

* Lesser vampires do not get to pick a blood line until they drink non animal blood and reach 100% blood (Therefore becoming a full vampire)
* Some abilities are un learnable
* Running water is no longer a weakness
* Half weakness to the sun
* No moonlight buffs