recursal/Fanatic-Fandom huggingface dataset:
Events

The Events system is a new feature inspired by EU4, Civ IV, and Sukritact's Events and Decisions in Vox Populi that introduces random events throughout the course of play. There are a whole range of events in the game resulting in a positive, negative, and mixed outcomes for a player's civilization. They take the form of a pop-up notification on the player's screen, which may present a player with a choice, or may simply inform the player of the consequences and require they acknowledge the event has occurred. Events may be broken down to two levels and these levels include the same sub-levels of categorization.

## Types of Events

Events can occur upon two levels as either Player Events or City Events. Player Events are events that usually occur in the capital or on an empire-wise scale. These events occur much less frequent than city events due to their operation and effect on a much larger scale. City Events are events that occur in a city level and can thus have certain requirements pertaining to only a certain city and the effects of these events may occur on an even wider scale level depending on the effects so beware!

## Types of Sub-Events

Both Player Events and City Events can occur in different types as well depending on what settings the user has set up.

* Good: These events are often good and benefits your empire.
* Bad: These events often punish your empire which may be due to a bad stride of luck on the player's terms.
* Neutral: These events often are neutral in their effects and may have marginal effects on the outcome of your games.
* Trade: These events often comes up at a trade of your gold, culture, or various other yields for some other goodies.
* Civilization: These events are specific to a certain civilization.

## Random Event Effects

Some of these events may include:

* A Comet passing by (can give culture, faith, research)
* Meteor crashes (can give culture, research, 50% chance to get iron as a resource in a random tile or faith)
* Wanderers that want to settle in your area (can give population, military units, culture expansion,...)
* Corruption in a city has been detected and you need to calm the masses (lose food, happiness, gold or production)
* And so much more!

## Type of Event Mods

* Civilization Events
* Natural Wonder Events
* Advisor Events
* Religious Wonder Events
* Humanities Events
The Wheel

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## Game Info

Allows Workers to construct Roads, which allow units to move across the map faster and provide extra  Gold when connecting cities to your capital.

## Historical Info

The wheel is a round object with a hole or an axle through its center. Taken alone it's of little use, but when part of a transportation system including roads and draft animals, it is of extraordinary value to human civilization. The earliest depiction of a vehicle with wheels is found in ancient Sumer, from approximately 3500 BC. The first wheels were of solid wood; spoked wheels first appear around 2000 BC in Asia Minor, where they were used on horse-drawn chariots. Later improvements included iron hubs which turned on greased axles, and the addition of springs or some other sort of shock absorber.

Contrary to popular myth, the wheel was known in the New World prior to the arrival of the Spanish. However North, Central and South America lacked draft animals, so pretty much everything was transported by people. Humans are not designed to pull for long distances: they are more efficient carrying weights on their shoulders - in backpacks, for example - so carts were not developed. Once horses and other draft animals arrived, the Native American people happily used wheeled vehicles just like everybody else.
Radar

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## Game Info

Allows you to build the Heavy Bomber, a deadly air Unit capable of delivering death from afar, and the Fighter, an air Unit designed to wrest control of the skies from the enemy aircraft.

## Historical Info

Radar is an object detection system that uses electromagnetic waves to identify faraway objects like ships or airplanes. Coined in 1941, the term "RADAR" is an acronym for "Radio Detection And Ranging."

In 1904 Christian Hulsmeyer was able to detect the presence of a ship in dense fog. Later that year he made improvements which allowed the set to determine the object's distance.

In August of 1917 inventor Nikola Tesla designed the first primitive radar units, allowing the user to "determine the relative position or course of a moving object, such as a vessel at sea, the distance traversed by the same, or its speed."

As the Second World War approached, all of the industrialized world powers were working feverishly on radar. The British were the furthest along at the outbreak of the war, with a system capable of spotting incoming aircraft while still a great distance from vulnerable British cities. (Their research was spurred on by the rumor that the Germans were working on a death ray.) Their system was highly secret, and during the war the British claimed that their human airplane spotters were responsible for their success at intercepting German attacks.

By war's end all advanced countries had made major strides in radar technology, and by mid-century the technology was spreading across the world for civilian uses, primarily in air traffic control. With the possible exception of certain advanced stealth aircraft, it is now almost impossible for an airplane to enter the airspace of any industrialized nation without being spotted by some radar somewhere.
Particle Physics

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## Game Info

Allows you to build the SS Engine, one of the Spaceship parts necessary to win a Science Victory.

## Historical Info

Particle physics takes us one step deeper into the understanding of the nature of matter and energy than its ancestor, "atomic theory." While the term "atom" wasn't coined until 1803 by chemist John Dalton, the idea that all matter can be broken down into smaller and smaller fundamental building blocks can be traced back as far as the 6th century B.C. Modern particle physics, or more properly the application of quantum field theory, didn't fully begin until at least 1838 with the discovery of cathode rays by Michael Faraday, which helped prove that atoms - until then the smallest known objects in science - were in fact composed of even smaller particles.

In general, the most famous application of quantum field theory is the Standard Model, a categorization of the seventeen species of elementary particles: 12 fermions, 4 vector bosons, and 1 scalar boson (not protons and neutrons as commonly taught in lower levels of schooling - these are actually made up of quarks, different flavors of fermions). Particles associated with matter are categorized as fermions (having a half-integer spin) and particles associated with forces, the bosons, have an integer spin. From these 17 basic particles, hundreds of other species of composite and fundamental particles can be created.

While many particle physicists believe that there still exists some greater understanding to be uncovered, studies in particle physics have shown that it is possible to transmute lead into gold (although not economically so) and that such fantasies of the science fiction world as Dark Matter and the Great Theory of Everything may in fact exist.
Great Artist

Civilian

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## Historical Info

"Great Artists" are the visionaries of civilization. They interpret the world, bringing beauty, brilliance, form and color where none may have been found before. They carve the statues, paint the pictures, take the photos and make the films that define our humanity. Often their work surpasses its time and place, enlighten and elevate a people, making a civilization far greater than its material possessions and power.

## Strategy

A Great Artist can create a Great Work of Art (generates both  Culture and  Tourism) that is placed in the nearest city that has an appropriate building with an empty slot (like the Palace, a Museum, or a Cathedral). A Great Artist can also create a Golden Age. Great Artists are expended when used either of these ways.
Theophila

**Theophila** was a silver tabby she-cat with yellow eyes. She traveled to the land on the first Fleet to land in the Bay Area. After the rise of Ambrose, she was one of the others that rose to power. She claimed the eastern streets of the Twoleg town.

The she-cat became known for her ambitious ways and her rash decisions. She started the long war against the other three clowders when she killed Joseve in cold blood. During this war she managed to hold the upperhand, and eventually it fazed out as the rival groups joined under hers.

By her death in the the 1770s, she had named her eldest daughter Lorelei as her heir. But before she passed away, Theophila named her empire the Masons. When she did pass away it was from old age, and to her kin it was a great loss. To the cats of the town it was a relief.

## Lineage

**Mates:**

Unnamed tom
**Daughter:**

Lorelei
**Children:**

Unnamed cats
**Grandson:**

Vincenzo
**Great-Grandson:**

Hadwin
**Great-Great-Granddaughter:**

Dahlia
**Great-Great-Great-Granddaughter:**

Maaria
**Great-Great-Great-Great-Granddaughter:**

Anastasia
**Descendants**

Thorne
Noraa
Faren
Jaelyn
Santiago
Hasina
Many unnamed cats

## Relationships

### Family

**Lorelei**

*Coming Soon*
### Rivals

**Ambrose**

*Coming Soon*
**Mordecai**

*Coming Soon*
**Joseve**

*Coming Soon*

## Images

### Pixels

*Please do not edit this gallery unless instructed to.*
Mathematics

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## Game Info

Allows you to build more powerful ranged Units, like the Composite Bowman or the Skirmisher.

## Historical Info

Mathematics may be defined as the science of order, structure and relation that has evolved from counting, measuring and describing objects and their shapes. Mathematics is the most basic building block upon which all physical science is based. The Sumerians had a remarkably robust and complex mathematical system which was "base-ten" (like the modern system) and "base-60" as well. Remnants of the "base-60" system survive today primarily in modern time-keeping - 60 seconds to the minute, 60 minutes to the hour.

The Egyptians had a somewhat simpler system, developed by the scribes/tax collectors, which was capable of performing the calculations needed to support huge engineering works like the pyramids (plus, one assumes, to keep track of uncollected taxes). The Greeks divided mathematics into two spheres, "arithmetic," the study of quantity, and "geometry," the study of magnitude, or area. Their primary contribution, however, lay in the application of theory and proof to mathematics. Previous mathematical systems were based upon measurement and observation of the real world, while the Greeks looked for the mathematical rules behind the reality.

The Islamic world added much to mathematics in the 8th to 15th centuries AD. Perhaps most important was the invention of the decimal system for whole numbers, and the invention of the "0" (the number zero) some time around 600 AD in India. This replaced the extremely clunky and awkward "Roman" numerical system, which now survives only in horror movie sequel enumeration.

Mathematics has grown geometrically since its earliest beginnings, and through it man has split the atom, built the Internet, and constructed elaborate fantasy football leagues. Who knows what secrets it will unlock in the future?
Improvements

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**Tile improvements** are buildings or installations constructed outside of cities. Each improvement changes the properties of the tile where it's built, usually adding potential to it. Improvements are unlocked via certain technologies. Also, there are some improvements only available to certain civilizations. And finally, there are certain improvements that can only be built by using Great People.

Improvements built on certain strategic and luxury resources are required for an empire to access the resources' special properties.

Improvements are susceptible to pillaging by Barbarians or enemies. When an improvement is pillaged, it will be inactive until repaired by a Worker.

This is the **list of improvements** in *Vox Populi*.

## Tile Improvements

These improvements can be built by a Worker (or a Work Boat), given the appropriate technology and provided that the tile meets the requirements for the improvement. Improvements remove forests and jungles unless otherwise specified. Building with a Worker requires several turns, while the Work Boat finishes the improvement instantaneously.

### Standard Improvements

These improvements can be built anywhere there is appropriate terrain. Some may also connect resources.

+1  on fresh water tiles+1  with Civil Service+1  with Fertilizer +4  with the Freedom tenet Urbanization
+1  and  with Harappan Reservoir
+1  per adjacent Terrace Farm
  Fort | Plains, Grassland, Hill, Desert, Tundra, SnowNot next to an existing Fort.
  Lumber mill | Forest
+1  with Ostrog
  Lumber mill | Jungle
+2  with Combustion (no water)
+1  with Ostrog
  Mine | HillStrategics: Iron, Coal, Aluminum, UraniumLuxuries: Gold, Silver, Copper, Gems, Salt, Amber, Jade, Lapis Lazuli.
+2  with Forge+1  with Machinery and Steam Power+1  (on fresh water tiles) with Steel+1  with Industrialization (on non-fresh water tiles)
  Village | Plains, Grassland, Hill, Desert, Tundra
Not next to an existing Village

### Transportation Improvements

These improvements can be built on any passable land tile, including outside your own territory. They can be built alongside any other improvement, and do not remove forests or jungles.

### Resource Improvements

These improvements can only be built on an appropriate resource, which they connect.

### Unique Tile Improvements

These improvements are only available to certain civilizations, but do not replace a generic one. They are not used to connect resources.

## Great Tile Improvements

These improvements are built by Great People. All great tile improvements can be built on any passable land terrain type, and connect any resource on the tile.
Industrialization

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## Game Info

Unlocks two Coal-using powerful assets : the Factory, a scaling late-game  Production Building, and the Ironclad, a frightening Melee Ship with a combat bonus against Cities.

Also, diplomatically, unlocks the Diplomat, a more powerful version of the Envoy, and gives to civilizations that completed the Statecraft Policy tree the possibility to build the Palace of Westminster, a powerful World Wonder that increases the number of Votes in the World Congress.

## Historical Info

Industrialization is viewed as the transition from an agrarian society into an industrial one, which is typically accompanied by widespread social and economic change throughout the community. The Industrial Revolution, beginning in Europe during the 18th century, brought about immense changes in the way people lived their daily lives. With increasingly complex machinery and tools available, many trades that were once left to talented craftsmen became obsolete with the advent of assembly lines operated by droves of unskilled factory laborers.
Sailing

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## Game Info

Allows you to build the Lighthouse in coastal cities, improving  Food output from water tiles, speeding their growth. Also grants you access to the Cargo Ship.

## Historical Info

Sailing is the art of harnessing the power of the wind to move a boat over the water. To be successful, sailing required the mastery of a number of diverse skills. First, the culture must be able to construct a seaworthy craft. Second, they must be able to construct some sort of sturdy sheets (sails) which can catch the wind and transmit its energy to the hull. Third they must be able to build the various ropes and cleats and pulleys used to control the ship's sails, and finally they must be able to successfully navigate the vessel from point to point without getting lost or capsizing or suffering some other misfortune.

The earliest recorded evidence of watercraft can be found in illustrations in Egypt which date from around 4,000 BC. As a riparian (river-based) civilization, the Egyptians were excellent sailors. Many of their vessels contained both oars and sails, the former being used when the winds weren't strong enough or weren't coming from a favorable direction.

By 3000 BC the Egyptians were venturing out into the Mediterranean Sea in their vessels, steering the lengthy journey across the open water to Crete and later Phoenicia. The Egyptians also sailed down the coast of Africa, looking for knowledge, trade and treasure.

The earliest warships - biremes and triremes and the like - were powered by oar and sail and possessed rams or beaks on their prows. During battle the helmsman would attempt to ram the enemy vessel at high speed, while avoiding the enemy's earnest attempts to do the same thing. Some vessels were equipped with archers to fire at enemy craft from longer distance, while others had soldiers aboard; these vessels sought to come alongside the enemy craft so that their soldiers could board the other ship and take it by storm.

The Greeks - especially the Athenians and the island colonies - were masters at naval warfare. One of the reasons that they were able to defeat their much larger and more powerful neighbor, Persia, was that the Athenian navy dominated the Aegean Sea and thus constantly threatened the Persians' increasingly lengthy supply chain.
Corporations

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## Game Info

Unlocks the ability to found a Corporation, a powerful economic tool when having a global monopoly that grows in power by creating Franchises and Offices in your Cities or foreign ones using your Trade Routes.

## Historical Info

The word "corporation" derives from corpus, the Latin word for body, or a body of people. By the time of Justinian (reigned 527-565), Roman Law recognized a range of corporate entities under the name universita, corpus or collegium. These included the state itself (the populus Romanus), municipalities, and such private associations as sponsors of a religious cult, burial clubs, political groups, and guilds of craftsmen or traders. Such bodies commonly had the right to own property and make contracts, to receive gifts and legacies, to sue and be sued and, in general, to perform legal acts through representatives. Private associations were granted designated privileges and liberties by the emperor.
Algirdas Kaušpėdas

**Algirdas Kaušpėdas** (born August 12, 1953, in Vilnius, Lithuania) is a Lithuanian rock musician, the leader of Lithuanian rock group Antis, an architect and one of the Sąjūdis initiators. His wife Vilija Ulozaitė is also an architect.

## Biography

Kaušpėdas father, Vytautas Kaušpėdas, was also an architect.

In 1960–1971, Algirdas Kaušpėdas studied at Vilnius 23rd secondary school, in 1968–1971 he studied at Vilnius children art school. In 1976, he graduated from Faculty of Architecture of Vilnius Civil Engineering Institute. In 1976–1984, Kaušpėdas worked as an architect at the Institute of City Construction Planning in Kaunas. In 1984–1990, was the secretary of Kaunas Architects' Union. In 1990–1992, was a director of LTV (Lithuanian national television).

From 1993, he is a director in the architecture company Jungtinės pajėgos. Kaušpėdas constructed dwelling houses in Lithuania, Germany, Denmark,Norway. He released catalogues of multiple dwelling houses and established the company of real estate projects development JP Haus.

In 1988–1990, he was an active member of Sąjūdis, a member of its initiative group and council. Kaušpėdas also participated in the presidential election campaign of Rolandas Paksas. In the 2004 elections, he supported Petras Auštrevičius.

## Music career

He was a co-founder of several rock groups (the most popular – Antis). Kaušpėdas is the author of most of Antis lyrics and some of its music. The band released four albums: *Antis* (1987), *Anties dovanėlė* (1989), *Ančių dainos* (2007), and *Zuikis Pleibojus* (2009). The group created film *Kažkas atsitiko*(1987) and *Gyva antis* (2005). Algirdas Kaušpėdas performed with Antis in Lithuania, Russia, Germany, France, USA and other countries.
Agriculture

City Attack Range: +1

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## Game Info

Starting Technologies for all Civilizations. Allows Workers to construct Farms, vital for increasing the Food output of map tiles.

## Historical Info

Agriculture is the production of plants and animals, most notably for food, but also for clothing, shelter, medicine, recreation, and other diverse uses. Crop cultivation probably developed independently in numerous places. The earliest evidence of agriculture this far discovered dates back to the end of the last ice age, approximately 11,000 years ago. Interestingly, it appears that agriculture was not invented by starving hunter-gatherers desperately seeking new sources of sustenance; instead, evidence suggests that the earliest agriculturalists were successful and wealthy hunter-gatherers who probably had plenty of food already on hand. This makes some sense: people with a surplus of food can afford to experiment on new technologies, while those who are hungry are going to expend all of their energy on tried and true methods of gaining sustenance.

In its infancy, agriculture was a slow, cyclical process. Seeds were sown in the spring, the fields were tended and watered until the crops were ready to be harvested, often many months later. Since very few places have climates suitable for year-round agricultural production, farmers had to be able to store food for the lean winter months or they had to trade with those who could gather food year-round from hunting, fishing, and so forth. Farmers have always been at the mercy of nature and the weather: if it didn't rain one year or the pests ate the crop, a family might simply starve.

Modern agriculture (or "agribusiness") is a complicated and exacting science of genetic manipulation, advanced fertilizer and insecticides, and computerized irrigation systems and robotic harvesters. Advances in the technology have greatly increased the output of food from a given acre of soil, so much so that some countries - including the United States - occasionally suffer not from famine, but from a glut of food, resulting in chronic obesity in their citizenry and prices so cheap as to threaten the livelihood of the very farmers who are growing all the food.
Technologies

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## Ancient Era

* Agriculture
* Animal husbandry
* Bronze working
* Calendar
* Construction
* Fishing
* Military Theory
* Mining
* Pottery
* The wheel
* Trade
* Trapping

## Classical Era

* Currency
* Drama and poetry
* Engineering
* Iron working
* Masonry
* Mathematics
* Metal casting
* Philosophy
* Sailing
* Writing

## Medieval Era

* Chivalry
* Civil Service
* Compass
* Education
* Guilds
* Machinery
* Physics
* Steel
* Theology

## Renaissance Era

* Acoustics
* Architecture
* Astronomy
* Banking
* Chemistry
* Economics
* Gunpowder
* Metallurgy
* Navigation
* Printing press

## Industrial Era

* Archaeology
* Dynamite
* Fertilizer
* Industrialization
* Military science
* Railroad
* Rifling
* Scientific theory
* Steam power

## Modern Era

* Ballistics
* Biology
* Combustion
* Corporations
* Electricity
* Flight
* Plastics
* Radio
* Replaceable parts

## Atomic Era

* Atomic theory
* Combined arms
* Computers
* Electronics
* Nuclear fission
* Penicillin
* Radar
* Refrigeration
* Rocketry

## Information Era

* Advanced ballistics
* Ecology
* Future tech
* Globalization
* Lasers
* Mobile tactics
* Nanotechnology
* Nuclear fusion
* Particle physics
* Robotics
* Satellites
* Stealth
* Telecommunications
* The Internet
Advisor Events

Advisor Events are a set of Player Events exclusive to the Community Events. This is a list of all possible Advisor Events.

These Events are meant to reflect upon a historical and flavor element to your Advisors being at actual work instead of reminding you that you are producing a nice amount of science. The advisors require a specific era to be accessed. You can easily opt in or opt out.

Some Event Choices may have an E&D choice attached requiring an E&D morality to choose (The AI will automatically take this over the other). Red-texts indicate a malevolent alignment and blue-text indicate a benevolent alignment.

## Economic Advisor Events - Nation of Commerce (Classical Era)

*Recently, your Economic Advisor has been bombarding your office with folder upon folder of new schemes and projects.*

*She awaits your decision.*

## Science Advisor Events - A Single Light of Science (Medieval Era)

*Your Scientific Advisor, after months of absence, has finally returned to the council. He has outlined several highly speculative research projects to be assigned to our best and brightest.*

*He awaits your decision.*

## Military Advisor Events - The Fire Rises (Renaissance Era)

*Our Military Advisor desires a secret, rigorous and often fatal training program to be introduced, with a view to producing elite shock-troops.*

He awaits your decision.

## Foreign Advisor Events - Over The Horizon (Industrial Era)

*At the most recent council meeting, your Foreign Advisor outlined her plan to lead a caravan of explorers, traders and diplomats on a great expedition to bring back knowledge, wealth and allies.*

*She awaits your decision.*
Cindersky

**Cindersky** is a smoke silvery-gray she-cat with blue eyes. She is close with Heronstar, and is a medicine cat of CaveClan. Her former apprentice is Pineface.

## Life/Biography

### Kithood and Adolescence

She is born to two unnamed CaveClan during leaf-bare as a only kit.
*Coming Soon*
## Relationships

### Friends

**Heronstar**

*Coming Soon*
### Notable

**Pineface**

*Coming Soon*
## Images

### Character Pixels

*Please do not edit this gallery unless instructed to.*
Release - 2016-09-12

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# Community Patch

## DLL:

* Bugfixes and general optimizations
* Rework of Pathfiner QoL for multi-turn moves, and fixed some short move issues for the aI
* Fixed bugs in AI unit production logic of civilian and late-game unit types like air/carrier units
* Major improvement of AI naval handling and operational efficiency
* Fixed some quirks in AI operational logic for some missions
* Most outstanding github issues (that are not mod conflicts or user errors) fixed
* Tuned diplo AI to be a little more reactive to warmonger/war and good attack situations
* Ramped up personality impact of AI on diplomacy a little (AI's 'quirks' should become a little more apparent)

# Community Balance Overhaul

## Balance:

### Civs:

* Ottoman Siege Workshop - now scales its science granted by production cost of unit made (20% of unit cost converted to science)
* Japanese Dojo - now uses a simple formula to make higher level units more valuable (to discourage spam/delete) and grants Culture/Science/Faith in lesser amounts to compensate.
* Added GW Art slot to Artist's Guild
* America - gains +25 Golden Age Points when it purchases a tile
* Russia - loses Science from tile purchases, but increases Science from natural tile gain to 25
* Brazil - Bandierantes moved to Compass (like Explorer), CS increased by 1

## New:

* New UI for Events Overview- much more descriptive lists of events, with better readability. Can also be sorted and more clearly distinguished.
* Spies can now setup 'heists' in non-capital, major-owned cities: When moving spies to these cities, you are presented with the option of stealing techs or great works
* Using the same system as techs, your spies will build up turns until they can steal great works
* The great works that can be stolen are only those in cities in which you have a spy/spies (so GWs in the capital are always safe, and the more spies you have in an empire, the more GWs you can pull from)
* Type (Art/Music/Lit) randomly selected, but all possible to steal!

AI trained how to use system as well!
Printing Press

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## Game Info

A major diplomatic Technologies that allows founding of World Congress, once all civilizations have been met.

## Historical Info

While movable type was invented in China, as far as can be determined, the first mechanized printing press was invented in the mid-fifteenth century by German printer Johannes Gutenberg. The earliest printing presses were wooden machines, very similar in design to the wine and olive oil presses which had been used around the Mediterranean for centuries.

In the original presses, the type was laid out in reverse on a wooden "platen" which held it tightly in position. Ink was applied to the type on the platen, then the paper was placed atop the platen in the press. The craftsmen turned the screw to put pressure on the paper and bring it into contact with the inked type. The printer then removed the paper and reinked the type, and the process began once again. Gutenberg's press could turn out some 250 sheets per hour (printed on one side). His design remained unchanged for some three hundred years, until it was supplanted by metal machines. By the nineteenth century, presses were powered by steam, and capable of producing some 7500 sheets per hour.

The value of the printing press to human knowledge cannot be overstated. Before the press, few books were in print, and those that were might cost more than the average worker made in a year. Cambridge University Library had just over 100 books when the press was invented; within an astonishingly short time common folks could afford to have bibles and other books in their homes. Within 60 years the first printed "news book" (forerunner to the newspaper) appeared in England.
Construction

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## Game Info

Allows you to build Walls, which greatly improve the defense of cities from attack. Also allows Workers to construct Quarries on Marble and Stone.

## Historical Info

Construction represents the advancement of the study of masonry, primarily by adding iron and other metals to the builder's toolbox. Although remarkably durable, stone and brick are also quite heavy and inflexible. It's impossible to construct very tall structures out of these materials - unless the structure in question is solid stone or brick and is pyramid-shaped - otherwise they will collapse under their own weight or in the face of a strong wind.

Metal structures, on the other hand, or masonry reinforced with metal - can be quite tall and beautiful, and structurally sound. Using metal one can create soaring bridges, deep tunnels, great skyscrapers and elevated roadways. Without construction none of the world's great cities could exist, nor could its most beautiful architecture.
Spearman

Melee Units of the Ancient era

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## Game Info

Ancient Era Unit which specializes in defeating Mounted Units.

## Strategy

The Spearman is the first melee unit available after the Warrior. It is more powerful than the Warrior, and gets a significant combat bonus against mounted units (Chariot archer, Horsemen and so forth).

## Historical Info

The earliest spears were doubtless straight pieces of wood with crudely-sharpened ends; these would quickly break or become dull with service. The spear didn't become a reliable weapon until some early innovator discovered that he could harden the tip by lightly charring it over a fire. Eventually stone tips were employed, then of course metal. Spears are fairly simple weapons to learn, and they can be produced rapidly and cheaply, so they tend to be the backbone of early civilizations' armies.
Pottery

### Notes:

Unlocks the Food Process, allowing the conversion of 20 % of City Production into Food.

### Leads to:

 Fishing
 Trade

### Buildings:

 Granary
 Ger

### Resources:

 Fish

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## Game Info

Allows you to build the Settler, a unit essential to expanding your empire. Also allows your cities to build the Granary and unlocks the  Food Process, which provides  Food, helping your cities grow larger.

## Historical Info

Pottery is one of the oldest and most useful of all of the arts. In pottery, objects are built out of clay and then placed in an oven and subjected to extremely high temperatures. The resulting product is extremely brittle but is also airtight and virtually impervious to corrosion, oxidation, infestation, and the other destructive forces that would attack items made of metal, wood or cloth. The earliest pottery objects include jugs and containers to hold liquids or grains, as well as cooking pots, serving bowls, plates, and cups

The first kind of pottery discovered was earthenware, dating back some 9,000 years. This pottery is somewhat porous and is usually covered with a more watertight material (called "slip"), or it can be glazed. Earthenware pottery is extremely durable and remains in wide use today. Stoneware is pottery that has been baked ("fired") at extremely high temperatures until the clay is "vitrified" - glasslike and nonporous. This process was discovered in China around 1400 BC. Porcelain was invented in China around the sixth century AD. It is similar to stoneware (in fact, a line of demarcation between the two is open to debate), but porcelain products are generally more translucent and delicate.
Guilds

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## Game Info

Allows construction of Artist's Guilds and Customs Houses, as well as the Galleass, a medieval ranged naval unit.

## Historical Info

In pre-industrial cities, craftsmen tended to form associations - or trade guilds - based upon their profession; these guilds were intended to both protect craft secrets as well as promote the influence and income of the craftsmen. Predecessors of the trade guilds were found as early as the 3rd Century BC in Rome and Han China. By 300 AD, the practice of craftsmen banding together had spread into Gupta India and Ptolemaic Egypt. In the Middle Ages, guild organizations spread rapidly from Italy throughout Europe; 12th Century records in Paris and London each list over 100 guilds chartered by the cities. In some cases, so powerful were some guilds that they became the governing body of cities, indicated by the guildhalls found in Germany, Switzerland and Holland.

Over time, the guilds took on the task of safeguarding quality and of instruction in the craft, with a lifelong progression from apprentice to grandmaster. To insure product quality, the system of trademarks indicating that the item had passed both guild and government standards evolved. However, over time the influence and power of the guilds declined as they fragmented with the coming of new trades, government concerns, and mass production methods. In France, for instance, the guilds were abolished in 1791 AD by the Le Chapelier Law; other countries followed soon did the same. Although largely supplanted by unions in the Industrial Age, there are still examples of guilds in existence, notably in the realms of film, literature and other artistic professions.
Release-2016-12-05

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# Community Patch

* Tactical and Pathfinding AI improvements
* Optimizations of a few homeland and tactical AI functions
* Major performance improvements across the board
* UI fix for no-EUI slowdown
* Imported modifications from Merill et al.
* Fixed late-game OOM crashs related to pathfinder
* Fix for naval operation recruitment bugs
* Fixed a rare great work tooltip crash
* Adjusted city tile acquisition logic
* Misc. other bugfixes

# Community Balance Patch

* Reduced late-game tech costs slightly
* Increased tech/policy cost for # of cities by 1%
* Reduced Faith and Gold on Cathedral by 1
* Hospital: 5% of food converted to science every turn in city
* Medical Lab: +1 science from scientist, merchant, and engineer speicalists in the city
* New unit: Field Gun (industrial artillery - at rifling)
	+ Field gun has ranged 3, but no indirect range
	+ Artillery retains both 3 range and indirect range
	+ Artillery moved back to Combustion
	+ Adjusted ranged siege CS/RCS to compensate for new unit
	+ Bumped Gatling Gun ranged damage to 45 (was 40)
Physics

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## Game Info

Allows construction of the Trebuchet, a medieval siege unit, and the Heavy Skirmisher, a medieval mounted ranged unit.

Unlocks the Circus, which provides a temporary  WLTKD and bonus Happiness.

## Historical Info

Physics is the study of matter and it is the basic physical science. Originally termed "natural science," it is concerned with everything in the observable universe, from the smallest particle to the largest galaxy. Physics is concerned with gravity, light, heat, and magnetism. Over time, as human knowledge has expanded exponentially, physics has split into numerous sub-disciplines such as astronomy, chemistry, geology, biology and engineering, but all are basically concerned with measuring and explaining natural phenomena.

In 1687, Isaac Newton published his masterwork *Philosophiae Naturalis Principia Mathematica*, which revolutionized physics. In simple terms, Newton's first law, known as the law of inertia, states that an object at rest will remain at rest while an object in motion will remain in motion unless acted upon by an external force. His second law describes the changes that force can produce on the motions of a body as a formula, force equals mass times acceleration. His third law, known as the law of action and reaction, states that when two objects interact, they apply forces to one another that are equal in magnitude and opposite in direction, or more popularly, "for every action, there is an equal and opposite reaction."

Newton's laws ruled physics until the 20th century, when they were replaced by the laws of relativity and quantum mechanics, breakthroughs which have changed the world as much as Newton's discoveries did back in the 17th century.
Hoplite

Melee Units of the Ancient era The Greek unique unit.

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## Game Info

Ancient Era Unit which specializes in defeating Mounted Units. Only the Greeks may build it. This Unit has a higher  Combat Strength than the Spearman which it replaces, and produces Great Generals very quickly. It also starts with the Discipline promotion.

## Strategy

The Hoplite is the Greek unique unit, replacing the Spearman. It is far more powerful than the Spearman. The Hoplite is deadly against mounted opponents.

## Historical Info

The Greeks mastered the art of spear warfare, creating long, deadly-sharp weapons that, in the hands of highly-trained hoplite soldiers moving in phalanx formation, were nearly impossible for standard infantry or horsemen of the day to defeat. A soldier facing a Greek phalanx had to contend with not only the enemy he faced, but also with the spears of the two or three soldiers behind that enemy. The hoplite remained somewhat vulnerable to archery fire, of course, and it was nearly impossible to maintain a phalanx's formation in difficult terrain, but in flat, open terrain, the hoplites were extremely tough opponents.
Trapping

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## Game Info

Allows your Workers to construct Camps on sources of Deer, Ivory, Fur and Truffles. Unlocks the archer.

## Historical Info

Humans have been trapping animals for millennia. It's a form of hunting that is nearly as old as man himself. Throughout history hunters have used a huge variety of traps to ensnare their prey - employing everything from covered pits to hidden nets to spring-jawed metal contraptions. In 17th-18th century North America, French-Canadian trappers would spend years in the wilderness trapping huge quantities of fur-bearing animals before bringing them to an eastern settlement for sale, with many of the valuable pelts ending up as hats and other garments adorning wealthy Europeans. Russian hunters did much the same in Siberia and other remote Eurasian territories.
Electricity

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## Game Info

Reveals Aluminium, a powerful Strategic Resource required for a number of lategame Buildings and Units.

Unlocks the Stock Exchange, a  Gold-generating Building that increases the value of Gold investments.

## Historical Info

The first experience mankind had with electricity was in the form of shocks from electric fish, recorded by Egyptian authors as far back as 2750 BC. In the 15th century AD, the Arabs discovered that lightning was another form of electricity, and this was later confirmed by a British-American scientist named Ben Franklin in 1752. The first semi-reliable battery was made in 1800 by Alessandro Volta, and in 1821 Michael Faraday invented the electric motor.

Advances in electricity in the second half of the 19th century by geniuses like Nikola Tesla, Thomas Edison, George Westinghouse, Alexander Graham Bell and Lord Kelvin revolutionized life around the world. The telegraph, followed shortly by the telephone and then the radio, radically increased the speed and accuracy with which information could be transmitted. Once a transatlantic cable was laid, a message from New York could reach London in seconds. Before electricity, a message carried on the fastest boat would take weeks. The electric light revolutionized home and workplace, and the phonograph, radio and movie camera did the same for entertainment. The creation of power plants that pushed energy in the form of electricity into people's homes has changed human living conditions almost beyond comprehension. Driven by electricity, the "Second Industrial Revolution" saw the greatest improvement in human life since the printing press.
Biology

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## Game Info

Unlocks the Hospital, a late-game Food Building that greatly increases the Growth of the City while also healing Units garrisoned inside.

For Civilizations who chose the Freedom Ideology, also gives access to the International Finance Center National Wonder, which provides a great amount of  Gold, and the Statue Liberty, which increases the  Production of all Specialists.

Speed up the removal of features by Workers.

## Historical Info

Biology is the study of living organisms. It's a wide field, ranging from the study of the largest whale to the smallest bacterium. Much of pre-nineteenth century biology was concerned with discovering and categorizing all of the plants, insects and animals in existence on the Earth. As the science advanced and the equipment improved, scientists began to dig into the building blocks of biology - cells, and later, genes and DNA. Today, much is known about the biology of all living organisms on the planet. Biologists have become so successful at manipulating life that the science has moved into areas that only a few years ago would have been considered science fiction. Sheep have been cloned, and sooner or later perhaps so will be people. Nanobiology is a real field of study. Specific genes can be activated for selective breeding. If progress continues it's possible to foresee a time in the not too distant future when most diseases have been conquered, bionic body parts are common and human lifespan has increased by decades.
Melee unit

The term **melee unit**has two meanings: It either refers to a specific unit class of land units or to all units that fight with a melee attack, land and naval. For the latter, see Melee Combat. The combat class of melee units includes all pre-renaissance units attacking via melee combat as well as the Tercio (and unique units that replace these units). The Tercio then upgrades into a Fusilier who belongs to the Gunpowder unit class. As both unit classes share the same promotion tree, this difference is often irrelevant. This is not always the case however, e. g. the Zulu unique Barracks, Ikanda, grants promotions to melee units, but not to gunpowder ones.

## Units

The melee units divide into two unit lines united in the Tercio. The Spearman line starts with the Warrior available at the start of the game. Its units don't need any resources to be built and have a 50% higher combat strength against mounted units, except for the warrior. In order of their appearance, these units build the spearman line:

* Warrior (and the replacing unique unit Jaguar as well as the barbarian equivalent Brute)
* Spearman (and the replacing unique units Hoplite, Immortal and Pictish Warrior)
* Pikeman (and the replacing unique unit Maori Warrior)

The second melee unit line, the Swordsman line, requires Iron to be built and has overall higher combat strength and production costs compared with the Spearman line:

* Swordsman (and the replacing unique units Kris Swordsman, Legion and Mohawk Warrior)
* Longswordsman (and the replacing unique units Berserker and Samurai)

Both the Pikeman and the Longswordman then upgrade into the Tercio who belongs to the melee unit class as well, together with its replacing unique units Impi and Musketeer. Furthermore, the Landsknecht (a unit that can be bought with the Authority policy tree finished) belongs to the melee unit class.
Scientific theory

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## Game Info

Unlocks the Public School, a major late-game  Science building, and the Zoo, which increases  Happiness and enhances the  Culture and  Tourism of heavily-forested areas.

## Historical Info

Scientific theory is a way to view the world, in which the viewer uses the "scientific method" to learn about the universe. Through careful observation and experiments a scientist creates a theory to explain some phenomenon. If other scientists can through experimentation confirm the scientist's theory, it is then accepted as "empirical" (experimental) law (at least until some new observation or experimentation successfully challenges it). If a scientist's experiments cannot be duplicated by others, then his or her theories must be regarded with deep skepticism.

Although prevalent in most advanced countries in the world today, scientific theory is not the only way that people look at the world. Some people look to divine revelation - as written down in a holy book, say - to explain the universe. If observation or experimentation conflicts with the revelation, then the observation or experimentation must have been flawed or corrupted. These two different methods of seeing the world have been in tension for centuries, and will probably continue to be so for years to come.
Bananas

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## Historical Info

A banana is a popular tropical fruit. It, and its cousins the plantains, are an important part of many tropical peoples' diets. Originating in Southeast Asia, the banana is now cultivated around the world.

## Improved by

+1  From Granary

From Plantaion:

+1  with Herbalist

(Longhouse +1  , +1 )

+1   with Chemistry (fresh water)

+1  with Economics

+1  , +1 with Plastics (non-fresh water)

+1   , +1   with Goddess of Springtime