Sentry

Sentry is a tier 2 Support hero requiring 10,000 kills with the Support class to spawn. It specializes in damage prevention and crowd control with its abilities.

### Abilities

#### Restore (Q)

The Sentry channels powerful healing energy into the target, restoring 50 health and 30 shields (if the target has any) immediately and an additional 24HP/12SP per second while channeling. This ability is very energy hungry without upgrades, consuming 60 energy to cast and 48/s to maintain channeling. It's recommended to upgrade the cost efficiency a few times before using so you don't drain your energy pool instantly.

#### Guardian Shield (W)

A powerful defensive aura emanates from the Sentry, reducing the damage dealt to itself and any nearby allies by two. This is more potent in lower difficulties as it will negate a larger portion of the enemies' reduced damage. The effect can be upgraded to blunt the attacks of even medium-sized monsters, granting the team a significant boost to survivability. This ability can be autocast which is great with enough energy regen to keep the Guardian Shield up without needing to pay attention to the timer.

#### Psionic Storm (E)

The Sentry's bread and butter monster clear, this spell blasts enemies in a circle and then creates a damage-over-time effect in the area. Great for killing Zombies, Zerglings, and numerous other weaker enemy types en masse. As the damage gets upgraded (and particularly with Hero Buff 1) the primary portion of damage becomes the DoT, focused on keeping the area clear.

#### Force Field (R)

A revolutionary method of crowd control, this spell places a chunk of force on the battlefield to literally control the crowd of zombies. It lasts for 15 seconds and has no cooldown, allowing the Sentry to place down multiple in a line to make walls, funnels, or other designs as they wish the shape the waves. This is especially potent in natural chokepoints such as the central maze or gas caves where it only takes a few casts to completely block the path for the monsters. The zombie horde is not defenseless against this tactic however - massive units such as the Ultralisk and Disintegralisk can overrun the shield and shatter it, and ranged units such as the Hydralisk or Ravager can simply shoot over it.

### Upgrades

 Attributes
 Restore
 Guardian Shield
 Psionic Storm
 Force Field
 Psionic Optimization
 Total

**Upgrade details:**

*Upgrade Energy Regeneration*: +0.1 energy regeneration per level. (Initial cost 15, 25 levels, cost to max: 4,875)

*Upgrade Maximum Energy*: +10 max energy per level. (IC 10, 20 levels, cost to max: 2,100)

*Upgrade Restore Cost*: Reduces the casting cost of Restore by 3 energy and channeling cost by 3.2 energy/s per level. (IC 45, 10 levels, cost to max: 2,475)

*Upgrade Restore Life Healing*: Increases the initial heal of Restore by 17 and the channeling heal by 8 hp/s per level. (IC 25, 15 levels, cost to max: 3,000)

*Upgrade Restore Shield Healing*: Increases the initial shield recovery of Restore by 8 and the channeling recovery by 4 sp/s per level. (IC 25, 15 levels, cost to max: 3,000)

*Upgrade Guardian Shield Efficiency*: Reduces damage allies take by 1 per level. (IC 160, 6 levels, cost to max: 3,360)

*Upgrade Psionic Storm Damage*: Psionic Storm deals +6 damage on initial cast and +8 damage over time per level. (IC 20, 20 levels, cost to max: 4,200)

*Research Psionic Optimization*: Reduces the energy cost of Psionic Storm by -50, and the costs of Guardian Shield and Force Field by -25. (Costs 4,500m/600g)
Last updated: 16 September 2022