Races

## The Known Races of Obsulein

Obsulein is a world filled with a large variety of fantasy Races, both native, and non-native. Most fall under categories referred to as "Archetypes" and the list below will document all currently known and approved Races, and the Archetypes that they fall under. [This list will constantly be changed and updated as more character sheets are submitted to staff. If players of these races create a custom race, they're encouraged to create a document regarding their creation's physiology, biology, and origins. This info will be put on a Linked Page on the Wiki]

## Archetypes

**Humanoid Archetype:** Your features are that of a humanoid, your character suffers no drawbacks but has no particular strengths either.

**Fire Archetype:** Your features are a blazing inferno, your character will thrive in warmer or even scorching climates.

* Fiery Blows: All attacks are accompanied by your flame.
* Hydrophobic: Water is your bane. You take more damage and deal less when wet.
* Inferno: Your own heat rises. You take less damage and deal more in hot climates & in The Nether.
* Hot-Footed: You can move, swim and see better when in lava.

**Water Archetype:** Your features are that of water's, your character will thrive where water is found.

* Dorsal Fin: When underwater, you do not sink unless you hold crouch. You also swim faster than any other.
* Aqua Affinity: You may break blocks underwater as others do on land.
* Transparent: Your sight is perfect underwater.
* Torrent: Your body flows with the currents. You take less damage and deal more when in water.
* Sharp Tridents: Impaling functions as Sharpness for you. But be careful, you also take added damage from being hit by Impaling.
* Dry Skin: You don't fare well in warm climates. You take more damage and deal less when in hot climates & in The Nether.

**Winged Archetype:** Your features are that of a winged creature. Your character's wings will carry you to new heights.

* Winged: With your flexible wings, you can fly using a combination of flapping and gliding.
* Speed Limit: You can't use fireworks to propel yourself.
* Weight Limit: You can't fly when wearing heavy chestplates. (Diamond and above disables your wings.)
* Shot Down: Being shot by a projectile while flying will do extra damage and disable your flight temporarily.

**Plant Archetype:** Your features are that of a plant. Your character's roots will protect you.

* Photosynthesis: The sun is your food, you don't need to eat.
* Sunflower: You gain a heart when in the sun, but lose one when not.
* Phototropism: Your speed is directly proportional to how bright it is.
* Kindling: You take more damage from fire.

**Automaton Archetype:** Your features are that of a golem. Your character's body is made from sturdy materials.

* Heavy Bones: Your bodily structure is made of heavy materials, you sink to the bottom of water and don't require air to breathe.
* Energy Core: Your core is constantly combusting and your energy lasts twice as long as a human's. Use Iron Ingots and Blocks to fuel it! (Crouch with an Iron Ingot or Block to consume them.) When your energy drops below 4 bars, you start to become unstable.
* Strong Body: Your body is powerful, you have innate defense.
* Power Jump: You can crouch to charge a super-jump, your maximum jump is 5 blocks.

**Undead Archetype:** Your features are that of an undead creature. Your character's body is decayed but is somehow still mobile.

* Undead: You burn in sunlight, cover your head! You take extra damage from Smite. You cannot swim, you sink, but also don't need to breathe.
* Putrid Body: Harming will instead heal you. You are immune to Poison and Regeneration. Hunger will regenerate your health.
* Night Sense: You can see clearly in any environment.
* Reanimated Combat: You deal more melee damage but can't attack as fast. Your body also retains some natural armor.
* Our Old Ways: You may trade with a Zombie Villager using Iron Nuggets, if you don't have space in your pockets however, they will scam you!
* Part of The Horde: Zombies are neutral to you. Iron Golems will attack on sight.
* No Deal: You cannot trade with villagers.

## Humanoid

* Humans
* Elf
* Dwarf
* Gnome
* Alien

## Winged

* Avians
* Fairies
* Faes
* Seraph
* Dragons

## Fire

* Piglin
* Tiefling

## Water

* Carapaceans
* Axotlotl-kin
* Sirens
* Waterborn
* Mutated Humans (Water)

## Plantling

* Plantling
* Forest Nymphs
* Hybridized Plantlings

## Undead

* Lich
* Skeleton
* Zombies

## Automaton

* Cursed Tools/Weaponry
* Cursed Armour
* Robots
* Golems
* Puppets/Dolls
* Androids/Automatons