Alrum

**Alrum** (アラム, *Aramu*?) is the world in which the series primarily takes place. At last count there are roughly 1,255,920,000 sentient creatures living in Alrum, which includes all the Iman species, all of the Asuran species, and all of the Narakin species.

## Background

Alrum was created when Raul Lukman was playing around with the concept of pocket dimensions, which was before he came up with the Phases, the Tree of Life, or the Wicked Tree. He used this pocket dimension as a testing ground for his experiments with Ultimate Observer before he made any changes to the actual Universe, but after the Phases were implemented he had no more use for the pocket dimension. Since the space was already there, he decided to continue expanding it until the world known as Alrum came to be.

Dubbed as the "Paradise Garden", it is the world built from scratch by Raul Lukman, shaping not only the physical geography but also the fate of it's evolutionary path so that sentient life with varied appearances could exist. It is a world of "chaos" that has the mixed properties of both a spiritual world and a physical world. Many different objects and beings from Earth, often find themselves winding up in Alrum by chance, but getting out is a substantially more difficult task.

## Main Planet

   The main planet is completely flat on the surface. It has geological features like valleys, mountains and such - it simply lacks curvature.

The land was about three miles thick and had a "membrane" in the middle that was hyper-dense (like neutronium). This means that, in an infinite plane, you would experience gravitational attraction "straight down" everywhere on the plane due to the vector sums of ever-more distant points all canceled out in the x and z axes, leaving only the downward y component. However, since Alrum is a huge disk instead of an infinite plane a few unusual phenomenon rises up: "Down" would only be perpendicular to the disk at the exact center; if someone walked from the center to the edge holding a plumb bob, it would slowly deflect away from vertical until they reached the edge─at which point it would be pointing "straight sideways". Life on the edge of the disk would be spent on a vertiginous incline, and water would flow towards the center of the disk. The above means that air would tend to stay in the center of the disk. If there are any "holes" clean through the disk, someone could walk straight through them to the other side without too much fuss.

For light, there were miniature suns" that passed through the dead center of the disk; when it was overhead it was day, and when it passed below the plane it was night. The passage of day and night in such a way implies the existence of an entire otherworld on the underside

### Continents

Alrum comprises several continents, each inhabited by a plethora of sentient beings. The five major landmasses on Alrum are known as Asias, Krikera, Wrunon, Xiaros, and Eideron.

#### Asias

The **Asias** (sometimes collectively called **Asia**) are a landmass comprising the totality of North and South Asia. The Asias make up most of the land in Alrum's Western Hemisphere and comprise the New World. Along with their associated islands, the Asias cover 8% of Alrum's total surface area and 28.4% of its land area. The topography is dominated by the Asian Cordillera, a long chain of mountains that runs the length of the west coast. The flatter eastern side of the Asias is dominated by large river basins. Since the Asias extend 14,000 km (8,700 mi) from north to south, the climate and ecology vary widely, from the arctic tundra of Northern Vhon to the tropical rain forests in Southern Sidhe.

#### Krikera

The continent of **Krikera**, sometimes known in technical contexts by the names Krikernea, to distinguish it from the country of Krikera, is bounded on the west by the Asias Ocean, on the north by the Teal Sea, on the east by the Bradneau Gulf, and on the south by the mingling waters of the Asias and Eastern oceans. Krikera is the smallest of the five traditional continents.

The continent primarily features mainland **Krikera**, officially the **Krikeran City-States**. It is known for being a center of trade across the world and its proto-capitalistic market structure. Many of its citizens are heavily individualistic in nature, leading to the rise of businesses and free enterprise. The region is purposefully designed to resemble early-modern period feudal society Japan, along with influences from other eras and regions such as the German Hanseatic League. This is seen in Krikera's architecture, style of dress, cuisine, naming customs, and even its particular speech style. The area is also noted for its high and socially mobile non-human population, implying that one's race matters very little in your status, unlike in top-down true feudal societies such as the one in Kroqesh; only your assets count.

#### Wrunon

**Wrunon** is a continent, located entirely in the Northern Hemisphere and mostly in the Eastern Hemisphere. It shares the continental landmass of Afro-Eurasia with both Eideron and Xiaros. It is bordered by the Aekrush Ocean to the north, the Asias Ocean to the west, the Teal Sea to the south, and Asias to the east.

The central part of Wrunon is dominated by the United Eastern Empire Iamari, where the towering peaks of the Lumina Mountains reach towards the sky. These majestic mountains are known for their breathtaking beauty and are often a pilgrimage site for those seeking spiritual enlightenment. The rugged terrain of the Lumina Mountains poses a challenge to adventurers and explorers, but it also holds hidden treasures and ancient ruins waiting to be discovered. To the west of Iamari lies the Commonwealth of Kroqesh.