Garn

Garn is one of the five major continents of Kortera. Garn was created by Enur'el with the help of the Quintate. For over seven thousand years, Garn was isolated from the other continents by Elluria’s Eye, which kept Garn magically hidden by the Veil of Sedition. In Year 302 of the Eighth Reign, Elluria’s Eye opened and Garn was revealed to the rest of Kortera in an event known as the Opening.

## History

### **Creation of Kortera (1R-1)**

Enur'el and Devryis spawned in darkness, creating each other by accident. They looked at the great void called the Devouring Dark, and sought to create a universe to withstand it. First, they created five children, called the Quintate. With Devryis's guidance, Luucaboel and Dolgovath created the Astral Sea. With Enur'el's guidance, Brulggonaz, Altumzah, and Morgull created the Material Plane and Elemental Planes. Brulggonaz created land while Altumzah created sea, and Morgull created the first lifeforms to inhabit the new world. Luucaboel and Dolgovath worked together to create light and darkness, as well as day and night. When they all looked upon their creation, they called their world Kortera.

## Geography

Garn is neighbored by Selmar to the south, and Elluria to the west. Garn is home to a very diverse landscape of rivers, lakes, forests, and mountains.

The Kilteran Plateau is a massive plains region located in the southwest corner of Garn, near the Yemnan Sea and the Astrevan Isles. North of the Plateau are the Redfang Mountains, which dot the northern shoreline of Garn. Garn’s central region is covered by the sprawling forest of Nerraveim, with Tankotan (“Tankota’s Tree”) at its center. The Blue Mist Lake covers the western portion of Garn, and the Tenebrian Wastes cover the south. The northern tip of the Lavvernin Rainforest reaches into Garn’s southwestern corner.

## Politics and People

Garn is home to three major nations, each with their own forms of leadership.

The Oakheart Dominion is a nation of elves that occupies Nerraveim. They were decimated during the Tearful Years, and formed a new form of leadership after the slaughter of the Archbishop and House Elenrook at the hands of the Burgluk Clan. Now, the Dominion is governed by the Tankotan Council, comprised of nine Bishops from the capital city of Rootreach. The Oakheart Dominion is known for being reclusive and proud, though they have become more open to their neighbors since the Tearful Years. Some members of the council are hungry to occupy more territory, and often set their sights on the Snowblood Alliance.

The Lakewalker Kingdom is a nation of dwarves that occupies the Blue Mist Lake. They are ruled by King Marcellia Mastis, from the capital city of Antioth. The Lakewalker Kingdom suffered little in the Tearful Years, and as such is the most gracious and charitable with their foreign relations. Though the Kingdom is strong, many worry that King Mastis is too inexperienced to keep the nation afloat.

The Snowblood Alliance is the youngest nation in Garn, and occupies the Redfang Mountains and the Kilteran Plateau. After the Redfang and Whitewing Kingdoms collapsed during the Tearful Years, the Alliance was formed to help reconstruct the land under the unified banner. They are ruled by two Magistrates, Sen Shev of the north and Hanon Emalin of the south, who answer to the Prime Allegiant, Misri Omeri, which the Magistrates elect as a pair. The south and north are held together by a tenuous trust, knowing that the Oakheart Dominion would jump on them in a heartbeat if they were to fracture.

The Tenebrian Wastes are ruled by no individual nation, but instead are under the rule of the Dunecrest Concord. The Concord serves all three nations, while ultimately answering to the Grand Concordant, Vassil Argon. The relationship between the Concord and the three nations is constantly stretched thin, as all three nations battle for influence within the Wastes. This tenuous relationship has only been heightened by the opening of Elluria’s Eye, as all three nations view the Lawless Lands as a means to an end. The Concord supports the Anterrel Expedition, providing protection and law to its people.

## Religion

The people of Garn serve the Garnian Pantheon. There are five primary gods (the gods of Fire, Water, Nature, Light, and Darkness) which change every one thousand years, but the ancient gods are still revered and worshipped after the end of their Reign. Near the end of every Reign, five mortals are chosen as Inherited, and after the Dark Day these Inherited ascend to their new godly forms.

The current pantheon of Garn is as follows:

* Eltaran is the dwarf god of Darkness.
* Nervin is the devil goddess of Fire.
* Orillian is the dolphin god of Water.
* Theliel is the angel goddess of Light.
* Yin is the flower goddess of Nature.