recursal/Fanatic-Fandom huggingface dataset:
Forest of Eternal Trees and Green Water

The Forest of Eternal Trees and Green Water, Eratasia in Tessic (Or, Elvish), is one of the most powerful nations in Illlria. As an elven nation, one would expect it to be nearly all elves, and it does have an elf majority, but a lot of Humans, Halflings, and Wildens exist as large minorities. Wilden being the strange one, as they are virtually unseen in the vast majority of other nations. Eratasia puts most Wilden on a pedestal, due to their inclination toward magic, and there are many wilden in positions of power because of it.

## Politics

Eratasia is led by three queens, Yrathea of the North, Alasse of the East, and Tunesca of the West. They meet each month in a specially prepared palace, in a three-day conclave, the day of, the day before, and the day after the full moon. The three crown families have held this tradition since the founding of Eratasia, and it's a big reason why Eratasia is still highly functional. Any new developments are communicated within a month's time at the most, and the frequent use of special conclaves leads to very little news failing to reach the other queens.

Eratasia is not developed separately, in much the way Carnaria and Avicontana are. The Queens have equal authority in all regions, and the regions aren't strictly defined or separated. "The East" isn't a defined term, it vaguely refers to the south-eastern third of Eratasia, and while there are Seven Minor Conclaves with defined borders, these conclaves overlap, with many Keepers (Similar to a Mayor or Governor, they look over a given region and make up the Minor Conclaves) being part of two or even three separate Conclaves. The Conclaves make their own rules, but they MUST meet at least once a month, because each Conclave sends a representative to the Queens' Conclave each month, and if they don't have a report it's considered a disrespect to their responsibilities. Altogether, Eratasia is a tight governmental body with many, many people (As much as a fifth of Eratasians answer directly to a Conclave), optimized for quick decision making and quick spread of information. It's very successful for a reason.

This success leads to strained relationships with Carnaria and Rathdor, who both want to capitalize on this success, but very healthy relationships with Bozack and Avicontana, who are much less bloodthirsty.

## Religion

Most of Eratasia follows the Aina or Vayna, with a subset following members of the Gradeos, but the queens and the rulers of the past have done well separating government policy from religion, and as such outside of certain "Dangerous" religions like Stylenism being prohibited, there is minor religious pressure and generally a good level of acceptance. There are some regions, especially on the border of Avicontana, where the policies are a bit more skewed for certain religious traditions, especially Celianism, but these are small and ill-represent Eratasia as a whole.
Magvel

Magvel is sometimes called the religion of demons. Magvelians are incredibly rare, but hold the foundational belief that magic, gods, spirits, and anything else that takes effort to unearth was hidden for a reason; It was evil. Magic is a foul mockery of the world and spirits are the embodiment of pure evil, any kindness is only there to corrupt you. They find that any forces "beyond the world" is anathema to goodness.

Magvel is a very rare but loud religion, and many pieces of Magvel slip into other religions, the ideas merging to form "Everything aside from my gods are evil!" It is outlawed in almost every kingdom, but there are exceptions and no such law is perfect. Magvellians are spread across the land, and are closely connected with the secret society known as the Metris.

Magvel's beliefs are simple; All that is good is rooted in what you can see and find. Anybody could walk over that hill and see the woods, so those woods aren't evil. Anybody could mix these two liquids together and make glue, so glue isn't evil. Not everybody can shout into the void and call spirits or storms; That's almost certainly evil.
Clay Williamson

**Clay Williamson** is a recurring character in the second season of ***Skam Austin***. He is the older brother of Daniel Williamson. Clay is based on Nikolai Magnusson from the original *Skam* series.

## Throughout the Series

### Season 2

* Ep 1
* Ep 4
* Ep 6
* Ep 7
* Ep 8
* Ep 9
* Ep 10
In **Not my type**,

***Who is he? (Wednesday 6:05pm)***

TBA
In **Here I am**,

***Nobody (Saturday 9:19am)***

TBA
In **Doesn't want you**,

***You should stay (Friday 8:06pm)***

TBA

***Distorted (Friday 11:14pm)***

TBA
In **Bad girl**,

***Up early (Saturday 6:58am)***

TBA

***What's going on? (Sunday 8:35pm)***

TBA

***All I get (10:32am)***

TBA

***Feel like me (Tuesday 1:17pm)***

TBA
In **Not your fault**,

***Something happened (Wednesday 5:33pm)***

TBA

***Want my cousin back (Thursday 8:54pm)***

TBA

***Daniel (Friday 8:51am)***

TBA
In **Thought you were chill**,

***Home (Saturday 11:26am)***

TBA

***Ready to talk (Saturday 4:30pm)***

TBA

***Welcome to my life (Sunday 1:18am)***

TBA

***Usually never wrong (Monday 4:33pm)***

TBA
In **Next Phase**,

***Something else (Saturday 11:11am)***

TBA
Ashurism

Ashurism, named for the Hero Ashur, is a religion founded on the idea that Heroes are an incredible force within the world. The gods of other religions are seen as distant and weak (or nonexistent) compared to the spirits of the saints and heroes of the past, their ghosts guiding the events of the world hundreds or thousand years after they died. They hold that Heroes and Monsters, when they die, rest in the Heroic Halls, of which there are four; From their Halls, they watch over those who live in their footsteps, granting subtle knowledge and guidance. Other religious practices, they often fit into these Halls, naming gods as denizens of the halls, sometimes as Heroes, sometimes as Monsters, or other mysterious figures.

Ashurism is localized primarily around the Library of Ashur, in northern Lothric, though can be found around the world, such as the Bridge in Nordint. Often, in places far from the Library, they will make their own, or have a list of Heroes and stories to share in smaller groups. The Library of Ashur has thousands of tomes, each one dedicated to the life of a Hero, and ending with a sort of "Glossary of Morals" from which one could extrapolate the heroes' values or practices.

Ashurism is not a moralistic religion, as the Celian religions or many local pantheons are, it is simply a historical one; No grand qualms are made about which Heroes one lives their life by, with local religious morals seeping into any local practice or calls. In Lothric, the law replaces any other local practice, and as such the morals of Ashurism are all over the place.
Ferenetics

While Ferenetics technically refers to a specific form of animism where natural spirits can grant power to those who revere them, it is used as a term to refer to all forms of animistic religion. It is, perhaps, the oldest form of religion, and it is practiced around the world, even in places where it is considered illegal to do so. Ferenetics is also supplementary to many other religions; It is not uncommon to find a Celian, an Ashur, or a Pantheist to also believe in and revere the spirits of nature. Indeed, many local pantheons incorporate the notion directly.

Animism is a common branch of religion on it's own or in tandem with other religions, though it is particularly common in deep and old forests, jungles, deserts, and other such places of clear non-development.

Depending on the form and place, the beliefs of Ferenetics vary wildly. The only essential beliefs of Ferenetics is that there are spirits which live in or represent the natural world, and that these spirits should probably be revered.
Hobbits

Hobbits, also called Halflings, are a simple folk, and a common folk. They often associate with Humans due to a long history of living in the same area and a shared versatility. They are naturally resistant to magic, but their short statue makes them a liability in physical combat.

## Lore

Hobbits tend to live in small family units, often as part of larger communities. Their towns and cities are often built into the world itself, rather than being made of harvested materials.

Hobbits tend to believe traditionally, as much of their belief is passed through families and communities. This does not make them Traditionalists necessarily, but it does mean that within a group of Halflings, there isn't much variance within the religious ideals.

Halflings are very versatile, but not so much as Humans. Their grand advantage, however, is that a Hobbit is naturally resistant to the uncanny, highly resistant to magic.

## Hobbit Kingdoms

There are no Hobbit Kingdoms in the modern day, due to the close relationship between Hobbits and Humans. There were a few Hobbit Kingdoms of bygone ages, but they have all collapsed or been subsumed into a larger empire.

## Mechanics

By sole virtue of being a Hobbit, you gain the following traits.

* +1 to two separate Ability Scores
* -1 to two separate Ability Scores
* 4 + Constitution Modifier Racial Hit Points
* One free level in one Trait of your choice
* Magic Shield equal to 1/2 your maximum hit points. This Shield is regained at the end of a long rest.

The Half-Hobbit(Sometimes addressed as a Quarterling, though this is sometimes seen as derogatory) Template also has the following traits. As typical for Half-breeds, this is added to the other Half-Template in use.

* +1 to one Ability Score
* -1 to one Ability Score
* 2 + (Constitution Modifier/2) Racial Hit Points
* Magic Shield equal to 1/3rd your maximum hit points. This Shield is regained at the end of a long rest.
Dark Arts

Dark arts, also known as Darky is the greater demon of art.

Its good friends with Original and the two like to sometimes funky rap together.

Darky first entered the dimension when Original accidentally summoned it in his room.

It started out as a bad guy, but over time has transitioned into being closer to a good guy.

The half exposed skull is caused by an incident where Darky got holy water splashed onto its face, which has melted away the skin in the area and it is unable to heal properly.

Darky almost always speaks in "furry language", adding w's where there normally wouldnt be any and replacing r with w.

Darky is among the few characters who can hear whats going on outside of the universe, and interact with the creators of the characters.

**Abilities:**

Darky can at any moment shoot strings from its fingers, which it uses to wrap around people or items.

If in combat, Darky can transform into a large, quadrupedal version of itself.

Darky is fireproof.
Serralia

Serralia is another member of the "dino trio"

Her design is based on komodo dragons.

She is shy and anxious, and dosent talk to people very often.

Her and Rayvoc have a lot of disagreements and frequently get into arguments.

Untill recently, Serralia simped for Scorpia from she ra.

Serralias name is a mix between "serraded" and "megalania" (a large, extinct species of lizard, closely related to komodo dragons).

why serraded is in the name, is unknown.
Yaruhl

Yaruhl is a small bird dragon thing.

She is easily excitable, and goes nuts if you feed her sugar.

She is part of the "dino trio".

She loves to steal fruit from the kitchen, dance the spooky dance, and run around being dumb outside

Even though she has lived for around 16 years, Yaruhl is mentally and physically much younger, exactly how old is unknown.
Rayvoc

Rayvoc is a member of the "dino trio"

She is usually kinda mean, and loves burning things down.

She often gets into disagreements and arguments with Serralia.

Despite being a dragon, Rayvoc cannot breathe fire, however she can create fire around her body (mostly front legs) at will, and control it similar to firebending from Avatar. This ability is greatly strengthened if enraged.

Rayvoc is not a fan of being called typically feminine terms like "queen", however she still uses she/her pronouns.

Rayvoc really enjoys listening to metal and playing doom eternal.

she has an unexplained grudge against barbie dolls and other overly cute things, and will seek to destroy them.

Rayvocs name is inspired by the word "havoc" due to her destructive nature.
Marshal Arts

Marshal is Darky's older brother, and the greater demon of battle.

He is a side character that does not do much, however he has saved Darky from nearly dying twice, and it is clear that they care for each other a lot.

Abilities:

Marshal can summon armor and a spear at will.

it is unknown if he is fireproof like Darky, but he most likely is.
Nisperia

Nisperia is a moderately-sized human kingdom, neighbor to Carnaria, Kushan, and Dyragia, and a punching bag for Carnaria and Dyragia. It has a massive human/halfling dominance, with a minourity of Dwarves and Mortif, and an incredibly low population of Elves and other peoples. There was once a native Beastmen population, but two thousand years of occupation has removed them.

## Politics and Religion

Nisperia is a unique theocracy, led by a Sarkonnen, a unique title derived from Sarcophagus, referring to the Platinum Sarcophagus, a religious relic that is said to have the power of Ersis. The Sarkonnen is it's keeper, the most gifted in the arts of the Ashaii, upon whom is laid the responsibility of coming forward and claiming the Sarcophagus. It is said that it's keeper, who rests inside the Sarcophagus, is blessed with Ersis' magic to have eternal youth and health.

Because of the Sarcophagus, and the long history of worship of the Ashaii, Nisperia is incredibly devout and almost entirely focused around worship of the Ashaii. Religious minourities aren't treated horribly, though most reactions amount to "Why are you here then?"
Valderheig

Valderheig, so named for the Crown of Valder, is owned by the Qorqov Guild. Originally a guild in charge of mining and logging, the last King of Valder was fighting a losing war against their neighbors to the south, Trost, and losing money fast. In exchange for money and resources for the war, the crown sold various government functions and responsibilities to the guilds, with the Qorqov Guild gaining full legal control over resource distribution in Valderheig. There couldn't be a letter sent or a tree fell without the guild's permission, and they leveraged that until they could buy the crown itself.
Season 1, Episode 2

**Week 2**, titled **Coolness is a private club**, is the second episode in the first season of ***Skam Austin***.

## Clips

1. I can’t be there all the time (Saturday 10:30am)
2. Call me (Sunday 8:30pm)
3. Sad girl (Monday 12:40pm)
4. Chemistry (Tuesday 5:40pm)
5. Kitten (Wednesday 12:25pm)
6. Get real (Friday 6:02pm)

## Media

### Images

1/6
Command Skills

**Sort by Skill Type**

**Sort by Skill Rarity**

**Sort by Skill obtain method**

* Also called Commanding Skills.
* Commanding Skills cast at the start of combat.
* Commanding Skills only affect the generals.
* Among Commanding Skills, buffs or debuffs applied at the start of combat cannot be dispelled (cleansed); While in combat, buffs or debuffs triggered by Combo Skills, Active Skills (or otherwise) can be dispelled (cleansed).
* E.g.: The debuff of "Undefended City Plan", "Eight Trigrams Formation" cannot be dispelled; The buff and debuff of "Taking Initiative" can be dispelled or cleansed.
Nagi Nagi no Mi

Le Nagi Nagi no Mi, ou fruit du Silence, est l'un des fruits les plus faible du mod. Il permet de couper tous les sons. Il est utilisé par Donquixote Rosinante dans le manga.

Il ne possède qu'une seule capacité. Il n'est pas utile en combat mais peut être dérangeant pour les autres joueurs. Ce qui en fait un fruit amusant pour piéger d'autres joueurs.

Avis : Fruit peu utile, mais qui peut être sympa pour troller.
Craft

-Craft will cost one gear.
-Craft will cost resources and materials.
-Craft is subject to the gear attributes and the number of attributes.
-The attributes limit of new crafted gear is subject to the number of gear's attributes.
-the Craft STR have special effects.
-Gears will be carried over to New seasons.
Let us build EWT wiki together!

Dear players:

My name is Michael, I like to play Epic War: Thrones(EWT) and I love arrange stuff and share with others. So I spend a month to build this wiki from ground. Then I realized: One person is only do so much.

So if you like to play EWT, if you like create something wonderful, please oin **Epic War Throne wiki discord :https://discord.gg/5Xm4gCwn**. Let us build this wiki together. No requirment, everybody is welcome.

You can alos find me in offical Epic War: Thrones discord(https://discord.gg/vpMhr6a235) at "#-world" and "# global-chat-channel".

Sincerely

Michael1978

**EWT Wiki Discord: https://discord.gg/vpMhr6a235**
Sorcerers

Sorcerers are exceedingly rare. Some part of them strengthens their planar ties greatly, allowing them to act as a potent conduit of mystic energies. They can come from any people and any place, and no magic has been found to make them more or less common, despite many attempts from court mages. They appear as ordinary, if perhaps somewhat frail, members of their parent race, and few Sorcerers fully realize what they are.

Sorcerers are occasionally given names based on the area they come from or the magic they wield, such as Mortif or Wilden. Some think they are elusive magical peoples, and others try to discern some method or system behind them, but they're simply Sorcerers.

## Sorcerer Kings

It is said, in stories and broken records, that powerful Sorcerers will rule city-states or full nations with an iron fist. There are no such kingdoms locally, however it is said the wastes of the far north house several, perhaps dozens, of sorcerer kings, and a growing number of refugees from the north actively attest to this fact.

It is said the Sorcerer Kings of the north are monstrous, ruling with death and fear of their power. And their power is not little. They are all said to be gifted in the mystic arts, some so powerful they have become warped by their own magic. Some have said warped by their own evil, rather than magic.

## Mechanics

Sorcerers' features take dominance over all features of their parents' ancestry. An Elf Sorcerer has the same mechanics as a Half Human/Half Dwarf Sorcerer, and there are no half-sorcerers, period. By virtue of being a Sorcerer, you gain the following features;

* +1 to the Ability Score used for your magic
* 3 + Constitution Modifier Racial Hit Points
* 3 Free levels in chosen Magic Trait
* Can sense Magic within 30 feet. The Magic's nature may be determined, such as Celestial or Fiendish, but it's precise location or origin cannot be.
Breed

* Breed includes Personal Breed and Allied Personal Breed.

* Breeding will cost some resources and time.

* Whether the horse is equipped or not will not affect breeding.

* Breed takes a stud and a mare.

* After the breeding is complete, the horses will enter the cooldown, during which they cannot breed again.

* The horses will not disappear after the breeding.

* Breeding will not generate new attributes but only inherit those of the parents.

* Horses will be carried over to new seasons.

## Horse Attributes

* Horses will come with stats with random values and of random entries.
* Horses share similar types of stats as generals: STR, Defense, Intellect, Attack Speed, Politics and Charm.
* The horses gained through Merchant trades, Task quests and PVP season events will have random stats.
* The horses obtained through breeding will randomly inherit some of the stats from its parents, with no guarantee of increased values of the mentioned stats.

## Horse Sepcial Skills

* Special Skills are additional buffs of the horse. S.Skills are only available in purple and orange rarities.
* S.Skills can be obtained through horse breeding. When breeding a blue rarity horse with a green or blue rarity one, there will be a certain chance that a S.Skill can be obtained.
* The S.Skill of a horse takes effect in the form of a passive skill.
* The S.Skills that can be obtained from horse breeding are:

 Swiftness
 Endurance
 Strides
 Lord Guard
 Trample
 Shrewdness
 Chase
Become Faction

The Monarch has the authority to edit the faction settings such as capital migration, sigil modification, monarch abdication as well as faction disbandment.

Only the cities without a pass that is above Level 7 (excluding Level 7) can be chosen as a target of capital migration. The migration will cost 1000 Seals and comes with a 24-hour pending period. The seals will be charged by the end of the wait, so please ensure the sufficiency of Seals during the process; there is a cooldown of 72 hours after a successful attempt of capital migration.

Changing the sigil costs 1000 Seals, and after changing the sigil, the previously used sigil will no longer be occupied.

The Monarch can humerus the regality to another important officer, and after 6 hours of waiting time, the concession will be completed.

The Monarch is unable to migrate the capital during the concession, nor can the monarch abdication be done during the migration of the capital.

The monarch can manually disintegrate the faction, and the downfall of the capital city will also result in the passive dissolution of the faction.

When a faction got disbanded, it will return to normal status of being an alliance, and it will lose its sigil, faction exclusive tech buffs and special official posts; there is a mandatory 72-hour cooldown before the alliance can be turned into a faction again.
Active Skills

**Sort by Skill Type**

**Sort by Skill Rarity**

**Sort by Skill obtain method**

* An active skill will be judged for the first time whether to be cast at some point during the first 10 seconds in a battle (the higher the SPD, the earlier the release), and it will then enter a cooldown period. Only after the cooldown time has ended will it be judged again.
* When a general has learned multiple active skills, the ones in higher positions will be judged first (they will be cast at the same time only in a logical order).
* If a skill is judged to be cast, it will continue to be judged whether to be released after its cooldown ends; if a skill is judged not to be cast, it will be judged again after 10 seconds.
* Active skills only affect generals.
* Such as: "Overall Military", "Shoot At Halberd" and so on.
* Buffs or debuffs applied by Active Skills can be dispelled (cleansed).
DragonSmiley's Dimension Wiki

**Welcome to DragonSmiley's Dimension Wiki**
DragonSmiley's Dimension Wiki

Yo! This is a wiki for dragon's dimension, where info about the characters and important events are listed.

## Main Characters

Dragon

Original

## Side Characters

Cole

Pip

Rayvoc

Serralia

Yaruhl

Dark Arts

Marshal Arts

*Need help building this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Summon

Summonings are the major source for new generals and skill points (PTS). It can be divided into normal summoning and time-limited summoning. By spending a certain amount of Beads or Copper in different summoning events, players can gain a certain amount of Skill PTS and summon random generals.

**Normal summoning**

Emerging Heroes and Vigorous Warriors are normal summonings and last for the entire season, and there is no limit of chance or trials to it.

The summoning from Emerging Heroes will cost 198 Beads for each attempt and at a discounted beads of 948 for 5 attempts. Players have a chance to win Majors (5-star) which is available in the prize pool at that moment. New Majors will be added to the prize pool after reaching each episode in the season. At every 11 hours and 30 minutes, players will receive a Free and a half-price summoning.

The summoning of Vigorous Warriors costs 400 Copper, and the reward pool will have a chance to offer Marshal (4-stars)

**Time-limited summoning**

Various time-limited summoning events will become available in different season stages.

The time-limited summoning events are:
Southern March, Soldiers of Wei, Generals of Shu, Great Generals, Troubled Times, Strategic Superiority, Diplomacy, Red Cliff on fire, Three Kingdoms, Lone Heroes, Rising Generals.
Zorro (serie de televisión de 1990)

**Este artículo es un esbozo**

Puedes ayudar a Wiki El Zorro expandiéndolo. ¡No tengas miedo de editarlo, cualquier cambio puede ser revertido fácilmente a través del historial!

**Zorro** (también conocido como The New Zorro, New World Zorro y Zorro 1990) es una serie dramática estadounidense de acción y aventuras que presenta a Duncan Regehr como el personaje de Zorro. Regehr interpretó al intrépido héroe y esgrimista español en The Family Channel de 1990 a 1993. La serie fue filmada íntegramente en Madrid, España y producida por New World Television (EE. UU.), The Family Channel (EE. UU.), Ellipse Program de Canal Plus (Francia). ), Beta TV (Alemania) y RAI (Italia).[1] Se produjeron 88 episodios de la serie, 10 más que la primera serie de televisión del Zorro, que fue producida por Disney a finales de la década de 1950.

Desde 2011, la serie se transmite en los Estados Unidos por Retro Television Network como The New Zorro.[2] Sony Pictures es el distribuidor de esta versión del Zorro.
Season 2, Episode 5

**Week 5**, titled **Great guy**, is the fifth episode in the second season of ***Skam Austin***.

## Clips

1. All Good (Saturday 1:30am)
2. Not okay (Monday 10:37am)
3. Late for class (Tuesday 1:16pm)
4. Complicate (Tuesday 4:44pm)
5. Queen (Wednesday 1:02pm)
6. Secret (Wednesday 5:45pm)
7. Look at them (Thursday 7:45pm)

## Media

### Images

1/7
Troop

* There are a total of four Troops: Infantry, Archer, Cavalry and Spearman.
* When a general reaches Level 30, the advanced Troops will become unlockable. The unlocking process will cost you a general with the same rarity and the same Troop. The unlock general could be return through reset.
* After unlocking a troop, you can spend 1000 Skill PTS to convert the type of a general to the corresponding.

Counter: Infantry→Spearman→Cavalry→Infantry
Troop Counter deals 15% bonus damage; Damage dealt by the Countered Troop is reduced by 15%. All melee Troops (Infantry, Spearman, Cavalry) deals 30% bonus damage to Archer; Archer deals 15% bonus ranged damage to all other Troops.

 Class
Master Skills

**Sort by Skill Type**

**Sort by Skill Rarity**

**Sort by Skill obtain method**

* Also known as Cmdr. Skills. The master skill can only be used when the general is the Commander of legion.
* All Master Skills stick with their generals, no way to be used by others.
* The master skill will be cast in any moment during the first 10 seconds of a battle (the higher the SPD, the earlier it will be released), and it will then be activated every 20 seconds thereafter.
* The master skill has a higher casting priority than active skills.
* The master skill will not be affected by Stun and Silence.
* The master skill affects both generals and soldiers.
* Buffs or debuffs applied by Commander can be dispelled (cleansed).
Alejandro de la Vega

**Este artículo es un esbozo**

Puedes ayudar a Wiki El Zorro expandiéndolo. ¡No tengas miedo de editarlo, cualquier cambio puede ser revertido fácilmente a través del historial!

**Don Alejandro de la Vega ZORRINO** fue un noble español en el Pueblo de Los Ángeles durante el siglo XIX. En algunas historias fue el alcalde hasta que fue derrocado por un malvado tirano que gobernó con mano de hierro y fue indirectamente responsable de la creación del justiciero El Zorro. En otras historias era solo un caballero y nunca se aclara cómo hizo su fortuna. Alejandro es el padre de Diego de la Vega/El Zorro, es dueño de la hacienda más rica de toda California y, aunque ama a su hijo Diego, desea que se parezca más al Zorro. Don Alejandro es un hombre de 75 años.

## Notas

* Gran parte de este contenido base fue tomado de *Zorro Wiki* en inglés, escrito por varios miembros de esa comunidad.
Tornado

**Este artículo es un esbozo**

Puedes ayudar a Wiki El Zorro expandiéndolo. ¡No tengas miedo de editarlo, cualquier cambio puede ser revertido fácilmente a través del historial!

**Tornado** (a veces también escrito como *Toronado*) es el semental negro y amigo del Zorro.

## Novela

En la novela de Isabel Allende, titulada *El Zorro*, Tornado es entregado a Don Diego de la Vega a su regreso a California, por su hermano lechero, Bernardo (criado en la serie de televisión de Disney), y la esposa de Bernardo, Light-in-the-night, quien entrenó al caballo. Durante el ritual de iniciación aborigen de Bernardo y Diego antes de partir hacia España, Bernardo se da cuenta de que un potro negro lo sigue tentativamente mientras está solo en el bosque. Gradualmente, se hace amigo del caballo y lo llama Tornado (pendiente de la aprobación del caballo). Planea domesticar a Tornado y dárselo a Diego, pero cuando se despierta después de tres días, el caballo se ha ido (solo para volver a aparecer más tarde). En lugar de un regalo, [se necesita aclaración] lo toma como una señal de que el caballo es su guía espiritual, y planea "desarrollar las virtudes del caballo: lealtad, fuerza y ​​resistencia". Diego también entrenó al caballo para que venga cuando Diego silba y también se dice que es el caballo más inteligente y rápido de toda California.

## Notas

* Gran parte de este contenido base fue tomado de *Zorro Wiki* en inglés, escrito por varios miembros de esa comunidad.
Z 24500

Le **TER 2N NG** (*2N* pour « deux niveaux » et *NG* pour « nouvelle génération ») est une rame automotrice électrique (un élément automoteur électrique dans la classification SNCF) à deux niveaux issue du type Coradia Duplex d'Alstom et conçue pour le service TER en France. La première commande de la SNCF, diligentée par les régions, a été lancée en 2000, la dernière en 2009, pour des livraisons qui se sont étalées de 2004 à 2010.

La SNCF distingue les séries **Z 24500** à deux ou trois caisses et **Z 26500** à quatre ou cinq caisses. Chaque caisse est motorisée par un bogie bimoteur de 850 kW. La société nationale des chemins de fer luxembourgeois s'est jointe à plusieurs commandes de la SNCF pour acheter quelques exemplaires pour son réseau, numérotés dans la série 2200.
Draisine

La **draisine** fait partie du matériel roulant ferroviaire, c'est le nom généralement donné à un véhicule automoteur, léger, principalement utilisé pour le service des voies ferrées, notamment l'inspection des lignes et le transport du matériel et du personnel de maintenance. Depuis quelques années, il existe aussi des draisines conçues spécifiquement pour une utilisation de loisir sur d'anciens tronçons de voie ferrée, elles sont actionnées par des pédaliers.
Passive Skills

**Sort by Skill Type**

**Sort by Skill Rarity**

**Sort by Skill obtain method**

* Passive Skills cast at the start of combat, prior to Commanding Skills.
* Passive Skills only affect the generals.
* Among Passive Skills, buffs or debuffs applied at the start of combat cannot be dispelled (cleansed); While in combat, buffs or debuffs triggered by Combo Skills, Active Skills (or otherwise) can be dispelled (cleansed).
* E.g.: The buff of "A New Look" cannot be dispelled; The buff of "Ready to Battle" can be dispelled.
TGV PBKA

Les **TGV PBKA** (pour *Paris – Bruxelles – Köln – Amsterdam*) sont des TGV quadricourant, aptes à circuler à 320 km/h, utilisés par Thalys et pouvant circuler en France, en Belgique, en Allemagne et aux Pays-Bas (à la différence des TGV PBA qui ne sont pas dotés des équipements nécessaires pour circuler en Allemagne).

Construites en 1996 et 1997, elles ressemblent aux rames TGV POS : les deux motrices reprennent l'esthétique des motrices de TGV Duplex et encadrent huit voitures à un niveau similaires aux remorques des TGV Réseau.
La leyenda del Zorro (anime)

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***La leyenda del Zorro*** (快傑ゾロ, hepburn: *Kaiketsu Zoro*, lit. "Zorro extraordinario") es una serie anime italo-japonesa basada en el personaje occidental Zorro. La serie se transmitió inicialmente en Italia en 1994 antes de transmitirse en Japón dos años después, aunque con algunos episodios omitidos (solo 46 de los 52 episodios originales se transmitieron en Japón).
AMG 800

L'**AMG 800** (**AMG** pour **A**utorail **M**étrique **G**rand confort, et **800** pour la puissance développée), est un autorail français de deux éléments conçus et adapté spécialement pour circuler en Corse sur voie métrique, dont la première unité est mise en service en 2009 pour équiper les Chemins de fer de la Corse (CFC). Ils remplacent depuis leur remise à niveau, à partir de novembre 2011 pour les 4 premiers exemplaires, les anciens autorails X 97050 sur la ligne Bastia - Ajaccio. On peut en voir aussi sur la ligne de Ponte-Leccia à Calvi pour la desserte Bastia- Calvi. Deux versions dérivées ont été produites, l'**AMP 800** pour circuler sur les Chemins de fer de Provence, entre Nice et Digne-les-Bains et l'**AMT 800** exploitée par la Société nationale des chemins de fer tunisiens.
Diego de la Vega

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   **Diego de la Vega** (también conocido como **Diego Vega**) es un noble español del siglo XIX, y es el protagonista principal de la serie *El Zorro*. Es un joven académico cuyo alter ego es El Zorro.

Al regresar a casa se encontró con que Los Ángeles estaba siendo gobernado por un tirano (generalmente el Alcalde aunque en algunas historias es un malvado Comandante del ejército español e incluso en otras historias, el Gobernador de California).

## Historia

Don Diego de la Vega es representado como un ex alumno de la Universidad, recién llamado por su padre desde España a su casa en las afueras de El Pueblo de Nuestra Señora Reina de los Ángeles sobre El Río Porciúncula (más tarde abreviado como Los Ángeles). Justo antes de llegar a California, Diego se entera de la tiranía del Capitán Monastario a través del capitán del barco. Al darse cuenta de la injusticia, comprende que su padre, Don Alejandro (interpretado por George J. Lewis), lo ha convocado para luchar contra esta opresión.

A pesar de haber ganado medallas por su destreza en la esgrima en España, Diego opta por ocultar sus habilidades con la espada. En su lugar, adopta una actitud intelectual y reservada, alejándose de la imagen de un hombre de acción decidido. Su alter ego, el Zorro, opera principalmente durante la noche, ejecutando acciones directas que Diego, en su rol público, no llevaría a cabo. Este disfraz no siempre es fácil para Diego, especialmente porque afecta su relación con su padre decepcionado.

Diego confía en su astucia tanto con la máscara como sin ella. A medida que avanza la serie, Diego emerge como una figura respetada por derecho propio, un pensador inteligente y un amigo leal que resulta ser un desesperado en el manejo de la espada.

Cabe destacar que el nombre original del personaje, según las obras anteriores de Johnston McCulley, era Diego Vega. Sin embargo, la versión de Walt Disney amplía el nombre a Diego de la Vega, una innovación que ha sido conservada en algunas adaptaciones posteriores de la historia.

## Notas

* Gran parte de este contenido base fue tomado de *Zorro Wiki* en inglés, escrito por varios miembros de esa comunidad.
Z 800

Les **Z 800** sont des automotrices utilisées sur la ligne Saint-Gervais - Vallorcine. La commande a été passée en commun par la SNCF et la compagnie du Martigny-Châtelard (MC) le 30 mars 1994. Elle portait sur cinq rames, trois pour la SNCF (dont une était financée par la région Rhône-Alpes), et deux pour le MC.
How to edit general info

All general info can be edit through Fandom template. Read here to know the basic. I won’t repeat on this page.

To add new general page. See General ID, the red name means page do not create yet. When you click it, system will automally create new page named as general's name, you can copy paste following code under source editing mode, input need data at right of every "=", it should create a good general page(without picture of course, we deal it later).

You can check exisiting Jiang Wei page for reference.

`{{Hero tag

}}`

`{{Growth Rate

}}`
`{{Attributes

}}`

`{{SkillsM

}}`

`{{SkillS

}}`

`{{SkillR

}}`

Now, if you just want to create new generals page and do not want to deal with existing stuff, you can stop here. If you are interested in more, please continue to read.

For blue one, they have been created. But all general’s skill description is not there. If you want to add description.First, All must be done at Source editor mode.

Second, In order to add skill description correct, you must special symbol surround text “Skill description”.

For example:
For Zhou Yu page, his skill template currently look like this under Source editor mode

### **The Burning of Chibi**

You must delete “<!--“ and “-->”, and then write skill description at the right of “=”, it will show correctly. The finally result should look like this

`{{SkillS

}}`

The result should be

### What is “<!--“ and “-->”

“<!--“ and “-->” is comment code for Fandom, long story short, text with them won't show on page. If keep <!--Set Skill description=-->, the output won't show description, just like below:

`{{SkillS

}}`
Z 100

Les **Z 100** sont une série d'automotrices à voie métrique, construites entre 1908 et 1912 pour la ligne de la Cerdagne et commandées par la compagnie des chemins de fer du Midi. Ces automotrices, plusieurs fois rénovées sont aujourd'hui centenaires et circulent quotidiennement entre Villefranche Conflent et La Tour de Carol. Elles constituent la série la plus ancienne de véhicules ferroviaires en service à la SNCF.
Epic War: Thrones Wiki

Welcome to Epic War: Thrones Wiki!

This Monday, EWT wiki receive a new contributor! I am grateful. I did a little modify to make him/her contribution showed on page correctly. In order to make everybody can edit right. I put tips at home page. Feel free edit our wiki. Please register fandom if you could so we can communicate effectively.
Join Epic War:Thrones wiki discord,let us build this community toghter!
--Michael1978

## Epic War: Thrones Discord

Official EWT Discord!

Supporting English, Japanese and Chinese

Facebook(EN)

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Rafael Montero

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Don Rafael Montero es el principal antagonista de la película de 1998 La Máscara del Zorro. Fue considerado por muchos en la película como el enemigo mortal de Diego de la Vega, el Zorro original.

Es interpretado por Stuart Wilson.

## Biografía

Montero es el corrupto gobernador español de California que se enamoró de la esposa de Diego de la Vega, el Zorro original. Cuando descubre la identidad de De la Vega, se infiltra en su casa y la esposa de De la Vega, Esperanza, es asesinada accidentalmente por uno de los soldados de Montero, quien luego es asesinado por un Montero furioso. Luego arresta a de la Vega y toma a su pequeña hija Elena y la cría como propia, pero de la Vega jura vengarse de Montero.

Muchos años después, un anciano de la Vega encuentra un aprendiz llamado Alejandro Murrieta, a quien entrena para convertirse en el nuevo Zorro. Juntos, los dos Zorros confrontan a Montero y su segundo al mando, el Capitán Harrison Love, y Elena descubre que De la Vega es su verdadero padre. Durante el clímax, Alejandro lucha contra Love mientras de la Vega cruza espadas con Montero, pero Montero lo hiere de muerte durante la pelea. Sin embargo, de la Vega logra matar a Montero arrastrándolo detrás de un carro lleno de barras de oro y por un acantilado, donde Montero cae y muere gritando. El carro también aterriza encima de Love, que está justo debajo del acantilado, aplastándolo.
Zorro and Son

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**Zorro and Son** (español: Zorro e hijo) es un western de televisión estadounidense basado en el personaje del Zorro que se emitió en CBS. Creada por Walt Disney Television, la serie está protagonizada por Henry Darrow como Zorro (Don Diego) y Paul Regina como su hijo Zorro Jr. (Don Carlos). La serie limitada se emitió durante cinco episodios del 6 de abril al 4 de mayo de 1983.

Presentaba el mismo tema musical de Norman Foster y George Bruns que se usó en la serie de televisión *Zorro* de 1957 de Disney.

## Sinopsis

Ambientada aproximadamente veinte años después de la primera serie, *Zorro and Son* es una versión cómica actualizada de la serie original.

## Elenco

* Henry Darrow como Don Diego de Vega (Zorro Sr.)
* Paul Regina como Don Carlos de Vega (Zorro Jr.)
* Richard Beauchamp como el Sargento Sepulveda
* Bill Dana como Bernardo
* Barney Martin los Hermanos Napa y Sonoma
* John Moschitta Jr. como el Cabo Cassette
* Catherine Parks como la Señorita Anita
* Gregory Sierra como el Capitán Paco Pico

## Notas

* Gran parte de este contenido base fue tomado de *Zorro Wiki* en inglés, escrito por varios miembros de esa comunidad.

## Vídeos

Zorro e Hijo - La Secuela Perdida del Zorro
Cabo Reyes

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El Cabo **Reyes** es el segundo suboficial del cuartel. Si las filas de los soldados españoles son proporcionales a su inteligencia, tomando como ejemplo al cabo Reyes, sólo cabe preguntarse cuál es el grado de inteligencia de los soldados rasos. Sin embargo, Reyes es de buena voluntad, siempre ejecuta órdenes a la LETRA. También algo tonto e infantil, muy a menudo está bajo el mando del Sargento García, actuando como su compañero, y reclamando al sargento García los 5 pesos que le prestó, y García nunca devolvió.

Este personaje es de la serie de televisión *Zorro* de 1957.

## Notas

* Gran parte de este contenido base fue tomado de *Zorro Wiki* en inglés, escrito por varios miembros de esa comunidad.
Lolita Pulido

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Lolita Pulido es el primer amor del Zorro en la franquicia. Aparece en la primer historia del Zorro, *La maldición de Capistrano*.

Es la única hija de don Carlos Pulido y doña Catarina Pulido. Sus padres atravesaban tiempos difíciles y esperaban un matrimonio entre su hija de 18 años y Don Diego de la Vega, un rico soltero que es el único heredero de su padre.

Pero a Lolita le repugnaba la falta de ánimo de don Diego y lo rechazó.

## Marca del Zorro (1920)

En La Marca del Zorro de 1920 aparece como una joven enamorada del zorro pero ella también siente algo por Diego su amigo de la infancia desde pequeña estuvo prometida a Diego en matrimonio pero cuando Diego regresa de España apenas reconoce al chico que ella se enamoró de él, sin embargo, Lolita está fascinada con el zorro, lo admira por su valentía y actitud intrépida, su corazón está dividido entre Diego y el zorro, por eso, cuando se entera de que Diego es el zorro, siente alivio y felicidad, y nunca revelaría el secreto de Diego. se alegra de que Diego no haya cambiado y aún lo ama y lo ayuda cada vez que se le hace posible hacerlo
Bernardo

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**Bernardo** fue el sirviente de Diego de la Vega y el compañero de Zorro en muchas versiones de la leyenda del *Zorro*. En la historia original, *La maldición de Capistrano* de Johnston McCulley, Bernardo era un mudo sordo nativo americano. Sin embargo, comenzando con la serie de televisión *Zorro* de Walt Disney, Bernardo se convirtió simplemente en un español pelirrojo mudo que fingía ser sordo, así que podría actuar como el agente secreto del Zorro. En la novela de *Zorro* por Isabel Allende, Diego y Bernardo fueron revelados como haber sido hermanos de leche, lo que los pondría alrededor de la misma edad. En la película de 1920, Bernardo fue retratada por Tote du Crow y por Gene Sheldon en la serie de televisión de Walt Disney. Este personaje pasa a llamarse Felipe en la serie de televisión de la década 1990, donde fue interpretada por Juan Diego Botto.

## Notas

* Gran parte de este contenido base fue tomado de *Zorro Wiki* en inglés, escrito por varios miembros de esa comunidad.
Kids' WB

**Kids' WB** (estilizado como **Kids' WB!**) fue un servicio de programación infantil estadounidense y una marca de The WB que se emitió en la cadena del 9 de septiembre de 1995 al 16 de septiembre de 2006. El bloque se trasladó a The CW (como resultado de la fusión de The WB de Time Warner y UPN de CBS Corporation), donde se emitió del 23 de septiembre de 2006 al 17 de mayo de 2008. Después de que se suspendió el bloque, su horario de programación de los sábados por la mañana se vendió a 4Kids Entertainment y fue reemplazado por su bloque sucesor. Transmitió la serie animada *Zorro* de 1997 en Estados Unidos.
Zorro (serie animada de 1997)

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***Zorro*** es la tercera serie de televisión animada que presenta el personaje del Zorro. El programa se emitió durante dos temporadas en distribución semanal, del 20 de septiembre de 1997 al 12 de diciembre de 1998.

## Trama

El programa fue protagonizado por Michael Gough como el Zorro/Diego de la Vega, con Earl Boen como el Capitán Montecero, el villano principal. Patrick Fraley interpretó al padre de Diego, Don Alejandro de la Vega, y Tony Pope fue el torpe Sargento García, popularizado por Henry Calvin en la serie de imagen real de los años 1950. Esta serie agregó elementos de ciencia ficción y fantasía a la leyenda del Zorro, con el héroe luchando contra supervillanos que usaban magia y artilugios steampunk. El Zorro empleó un equipo similar diseñado por su sirviente mudo, Bernardo, y fue ayudado por la magia de la sabia mujer nativa americana, Grey Owl. En Estados Unidos pudo ser vista por medio de Kids' WB, en Oriente Medio en Spacetoon y en el Reino Unido por medio de CBBC.

## Véase también

* Zorro (serie animada de 1997)/Tema musical
Spacetoon

**Spacetoon** (árabe: سبيستون o سبيس تون) es un canal de televisión abierta panárabe que se especializa en series de animación y programas infantiles. Comenzó a transmitirse el 15 de marzo de 2000 y tiene su sede en Dubai, Emiratos Árabes Unidos, y oficinas en Riad. El canal está dirigido a niños a partir de cuatro años. Su bloque nocturno *Space Power* está dirigido a adolescentes y adultos jóvenes. La compañía Spacetoon también mantiene una aplicación de vídeo a pedido llamada *Spacetoon Go*. Transmitió dos versiones animadas del Zorro. que incluyen *Zorro* de 1997 y *La leyenda del Zorro*.

## Enlaces externos

* Spacetoon en Wikipedia
* Spacetoon en YouTube
Siemens Avanto

Le **Siemens S70** ou **Avanto,** aussi désigné **U 25500** par la Société nationale des chemins de fer français (SNCF), est une gamme de matériels utilisés comme tramway, métro léger et tram-train construits par Siemens Mobility. Des rames S70 en version tram-train ont été commandées par la SNCF et livrés en 2006 suivis de nouveaux véhicules en 2010 pour le tram-train Mulhouse Vallée de la Thur.