Matthew the Mage's Profile Page

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This page is about all of my profile information involving the realms connected, (for a list of the realms connected see the list of the page Rulesets of this wiki and connected realm)

## My Biographical Information

Name: Matthew the Mage

Birthdate: 26 August 1994

Family Information

* Father: Apollo
* Mother: Athena

Heritage

* French
* Irish
* Jewish
* Native American
* Polish

## Celtic Mythology and Magic

**Goddesses I work with:**

* Cerridwen
* Morrigan

**Gods I work with:**

* Cernunnos
* Dagda

## Charmed

**Powers I have used**

1. Aerokinesis: The elemental ability to create, control, and manipulate the air and wind.
2. Agility: The ability to lighten one's body and make oneself more agile.
3. Atmokinesis: The ability to control and manipulate all various aspects of the weather at will.
4. Augmentation: The ability to enhance one's and other's abilities.
5. Banishing: The ability to cast someone out and forbid them from returning.
6. Calling: The ability to call or summon inanimate objects into one's hand at will.
7. Cloaking: The ability to make someone invisible and unable to be detected.
8. Cryokinesis: The ability to manipulate ice and/or cold.
9. Cursing: The ability to enchant an object or person, and produce highly negative effects.
10. Deflection: The ability to deflect active powers of others.
11. Deviation: The ability to return attacks back to where they came.
12. Divination: The practice of predicting the future.
13. Empathy: The ability to feel others' feelings and channel them, as well as to copy other's powers.
14. Enchantment: The ability to bestow magical powers on an object or other person.
15. Enhanced Intuition: The ability to anticipate or sense danger before it occurs. Most often this ability is developed from psychic powers such as Premonition.
16. Force Field: The ability to control a shield of great amount of concentrated force.
17. Geokinesis: The ability to control earth and earth-based materials.
18. Glamouring: The ability to change appearance to look like another person by creating an illusion around the user.
19. Healing: The ability to heal injuries and diseases of others, unless that person is evil or had already died.
20. Holograms: The ability to create holographic images.
21. Illusion Casting:
22. Inspire Creativity
23. Knowledge Absorption
24. Life Draining
25. Luck Granting
26. Mediumship
27. Molecular Deceleration
28. Nature Enhancement
29. Photokinesis
30. Potion Making
31. Power Extraction
32. Power Manipulation
33. Power Negation
34. Power of Three
35. Projection
36. Projective Invisibility
37. Rage Projection
38. Reality Warping
39. Regeneration
40. Scrying
41. Sensing
42. Sleep Induction
43. Spell Casting
44. Suggestion
45. Summoning
46. Super Strength
47. Technopathy
48. Thermokinesis
49. Thought Projection
50. Zoolingualism

**Powers I have seen used and used myself**

1. Aerokinesis
2. Agility
3. Atmokinesis
4. Augmentation
5. Banishing
6. Calling
7. Cloaking
8. Cryokinesis
9. Cursing
10. Deflection
11. Deviation
12. Divination
13. Empathy
14. Enchantment
15. Enhanced Intuition
16. Force Field
17. Glamouring
18. Healing
19. Holograms
20. Illusion Casting
21. Inspire Creativity
22. Knowledge Absorption
23. Life Draining
24. Luck Granting
25. Mediumship
26. Molecular Deceleration
27. Nature Enhancement
28. Photokinesis
29. Potion Making
30. Power Extraction
31. Power Manipulation
32. Power Negation
33. Power of Three
34. Projection
35. Projective Invisibility
36. Rage Projection
37. Reality Warping
38. Regeneration
39. Scrying
40. Sensing
41. Sleep Induction
42. Spell Casting
43. Suggestion
44. Summoning
45. Super Strength
46. Technopathy
47. Thermokinesis
48. Thought Projection
49. Zoolingualism

**Powers that I have seen but not used myself**

1. High Resistance

**Spells I have used**

1. Angel of Death Summoning Spell
2. To Call a Lost Witch
3. To Call Upon Our Ancestors
4. Charm of Multiplicity
5. To Discourage a Lover
6. To Disempower a Witch
7. Enchantment Spell
8. To Exchange Power
9. To Find a Person
10. To Get Rid of Someone
11. Invincibility Spell
12. To Invoke the Powers
13. To Grant Good Luck
14. Mermaid Tracking Spell
15. Mirror Trapping Spell
16. To Promote Compromise
17. To Resolve Sibling Rivalry
18. Safety Spell
19. To See the Unseen
20. To Summon the Dead
21. Woogyman Spell

**Spells I have seen used and used myself**

1. To Discourage a Lover
2. To Exchange Power

**Spells that I have seen but not used myself:**

## Disney

**Halloweentown**

Halloweentown 1: Spells I have used

Halloweentown II: Kalabar's Revenge: Spells I have used

Return to Halloweentown: Spells I have used

Halloweentown High: Spells I have used

**Wizards of Waverly Place**

## Dungeons and Dragons

My creations

Preston Halliwell

Versions

* Matthew the Mage's
+ Realm:Wizarding World

**Classes**

* Arithmancy
* Astrology
* Care of Magical Creatures
* Charms
* Defense Against the Dark Arts
* Divination
* Flying
* Herbology
* History of Magic
* Muggle Studies
* Potions
* Transfiguration

**Species**

* Dwarf
+ Pros
- Mining Magic

+ Cons
- Air Magic

* Elf
+ Pros
+ Cons

* Fairy
+ Pros
+ Cons

* Full-Blood
+ Pros
+ Cons

* Giant
+ Pros
+ Cons

* Goblin
+ Pros
+ Cons

* Half-Blood
+ Witch/Wizard + Dwarf
- Pros
- Cons

+ Witch/Wizard + Elf
- Pros
- Cons

+ Witch/Wizard + Fairy
- Pros
- Cons

+ Witch/Wizard + Giant
- Pros
- Cons

+ Witch/Wizard + Goblin
- Pros
- Cons

+ Witch/Wizard + Merperson
- Pros
- Cons

+ Witch/Wizard + Muggle
- Pros
- Cons

+ Witch/Wizard + Vampire
- Pros
- Cons

+ Witch/Wizard + Veela
- Pros
- Cons

+ Witch/Wizard + Wereanimal
- Pros
- Cons

* Merperson
+ Pros
+ Cons

* Muggle
+ Pros
+ Cons

* Muggle-Born
+ Pros
+ Cons

* Vampire
+ Pros
+ Cons

* Veela
+ Pros
+ Cons

* Wereanimals
+ Pros
+ Cons

**Spells**

* Charms
+ Feather-Light Charm
+ Launching Charm
+ Levitation Charm
+ Silencing Charm
+ Unlocking Charm

* Defense Against the Dark Arts
+ Knockback Jinx
+ Light-Producing Charm
- Counter Charm

* Herbology
+ Fire-Producing Charm
+ Severing Charm

* Transfiguration
+ Match to Needle Charm

**Potions**

* Amortentia
* Felix Felicis
* Polyjuice Potion
* Veritiserum
* Wigenweld Potion

## Greek Mythology and Magic

**Goddesses I work with:**

* Artemis
* Athena
* Demeter
* Hecate
* Iris
* Persephone

**Gods I work with:**

* Apollo
* Dionysus
* Hermes
* Pan
* Poseidon

## Harry Potter

**Hogwarts House:**

* Ravenclaw

**Ilvermorny House:**

* Thunderbird

**Patronus:**

* Badger

**Wand:**

* Wood: Alder
* Core: Dragon heartstring
* Length: 11 ½"
* Flexibility: Unyielding

**Subjects I Use**

* Ancient Runes
* Arithmancy
* Care of Magical Creatures
* Charms
* Defense Against the Dark Arts
* Divination
* Herbology
* Potions
* Transfiguration

**Spells I have used**

1. Accio
2. Alohomora
3. Arachnifors
4. Arania Exumai
5. Avis
6. Carpe Retractum
7. Cave Inimicum
8. Episkey
9. Expecto Patronum
10. Evanesco
11. Ferula
12. Fianto Duri
13. Finite
14. Finite Incantatum
15. Fumos
16. Homunum Revelio
17. Legilimens
18. Lumos
19. Lumos Duo
20. Manifesto
21. Muffliato
22. Mulceo
23. Nimbus
24. Obliviate
25. Oppugno
26. Protego
27. Protego Duo
28. Protego Horribilius
29. Protego Maxima
30. Ravagle
31. Reparo
32. Repello Inimicum
33. Replio
34. Revelio
35. Salvio Hexia
36. Serpensortia
37. Sublivacious
38. Ventus
39. Vipera Evanesca

**Potions I have brewed and used**

1. Felix Felicis
2. Polyjuice Potion

## Minecraft

**Enchantments**

Enchantments that I have applied to items

1. Fortune
2. Mending
3. Projectile Protection
4. Protection
5. Thorns

**Items**

1. Beacon

**Potions**
Potion effects that I have applied and worked

1. Fire Resistance
2. Healing
3. Invisibility
4. Cleansed
5. Night Vision
6. Regeneration
7. Strength
8. Swiftness
9. Water Breathing

## My thoughts and ideas through the craft

1. Animism:
	1. My definition of this term is the belief and experiences that I have had which reflect that every energy out there can in some way, shape or form be connected to animal energy, and thus any magic that is designed to affect an animal will, and in my walk of the path has, affected the being in question. For example, say someone is being a pest, or "bugging you" in other words acting like a bug, then spells and magic that is designed to deter bugs will in extension deter the person in question.
2. Chaos Magic:
	1. My definition of this term is the process of taking ideas for magic from unconventional places, such as
		1. Fast Food Magic: Some examples of fast food magic are:
			1. Using fries from a fast food restaurant in a line or a circle as salt
			2. Using burgers from fast food restaurants as a protective wall, with the idea that if lava can't destroy it, negative energy won't either
		2. HTML Programming Magic
		3. Soda Magic
	2. Divination
	3. Pop Culture Magic
	4. Shamanism
	5. Sigil Work
## 6. TransfigurationNorse Mythology and Magic

**Goddesses I work with**

	* Freya**Gods I work with**

	* Odin

## Skyrim

**Shouts that I find useful**

	* Clear Skies: Lok Vah Koor
	* Kyne's Peace: Kaan Drem Ov
	* Slow Time: Tiid Klo Ul