recursal/Fanatic-Fandom huggingface dataset:
Iron Branch

A seemingly ordinary branch, its ironlike qualities are bestowed upon the bearer.

## Effects

### Stats

Strength +1 Agility +1

Intelligence +1

Cast Rnage 200

Tree Duration 20

Charges 1

The Iron Branch is an item purchasable at the Shop. Iron Branches do not stack in the inventory. One Iron Branch grants a total of 20 health, 0.03 health regeneration, 0.14 armor, 1 attack speed, 12 mana, 0.04 mana regeneration, 0.07% spell damage and 1 attack damage.

Notes:

* The Iron Branch is consumed in the process of making a tree.
* Creates a regular tree at the target point. This tree is smaller than the other trees on the map and has a smaller collision size.
* This means it blocks vision and is treated like any other tree by all abilities which interact with trees.
* Tango heals for twice as long when targeting an Iron Branch tree, using the ward duration, instead of tree duration.
* The particles around the tree are visible to everyone, make it clear that it is a planted tree.
Support

**Supports** contribute to the fights in other ways than damage and tankiness, and form the most varied (but not most common) fighting role in *Open Angel Arena*. A direct way many do this is through perhaps the Dota tradition of overpowered disables. As they can stay in the back and aren't responsible for their own damage output or survival, they also have the luxury of purchasing the many support items in Dota, which can change the dynamic of the fight in other ways than another player in the mix, and you can be sure aren't weak items in *OAA*.

Support roles: disable, catchup, terrain, farm assist, damage amplification/armour reduction, stat reduction, annoyance/bait master, stat provider/speed boost buddy/non-offensive healer.

A surprising number of non-core nukes do solidly transition to a magical damage role in *OAA*, so the traditional support is stretched thinner than it might be.
Compliens

**Compliens** (pronounced /ˈkɒmp.li.əns/) are the main focus of this wiki. Compliens are known to vary wildly in appearance, abilities, and intelligence, but are, by definition, creatures born from complixonox.

High-sapience Compliens, known as Complinoids, are capable of human-level thought and intelligence. Most known Complinoid species live on Complanet.

## Info

Compliens are creatures that come in many shapes and sizes, but all share a common root in complixonox. Complixonox allows Compliens to wield magical abilities in a variety of Elements, often performed through each Complien's Spells and Instincts. Compliens can also grow into a variety of different forms.

The Complien civilization has a rich and varied story that extends across millennia, that users are allowed to contribute to as they wish.

## Trivia

* The creator and her sibling were at their grandparents and they took two toy eggs and called it Eggmaton. She said it was a fake Pokémon. But a few months later, the creator changed her mind and made it a Complien. This was the first Complien.
* The name "Complien" was conceived in 2009, utilizing a similar logic to Pokémon, or at least the logic the creator saw at the time, which was combining a random noun (pocket) with a shortened form of some monster term (monster). In the case of Compliens, it was shortened from "compass aliens," which makes absolutely no sense in hindsight, but the name ultimately stuck.
	+ In addition, "Complien" was initially spelled with a breve above the "e," as "Compliĕn." The breve was removed because it was a hassle to type, and to further distance the series from Pokémon.
	+ The name was coined in mid-September of 2009, and CompliensCreator00 likes to think it was September 14th, though she isn't entirely sure. Regardless, she considers that date to be the official "start" of Compliverse.
		- A handful of Compliens, such as Eggmaton, Tekit, and Tileile were designed before that date, but were designed as miscellaneous monsters with no particular tie to between them.
Magical farmer

**Magical farmers** use their skills, often with scaling independent of their stats (but not their levels), to farm creeps. With the multitude of area spells, this is how most characters farm early -- but not that they farm well.

Magical farmers either have powerful or lengthy area of effect spells that nuke down an indefinite amount of creeps, or they channel high damage single target spells on helpless creeps.

Countering them is utterly dependent on the nature of the spells themselves. If there are dots, it's quite easy to still get the last hit. But that is not a constant. A physical presence can ward them off the area, since they tend to not be able to fight directly, or at least constantly, themselves.
Crystal Maiden

**Rylai**, the **Crystal Maiden**, is the well-known support hero in town. the patch was 7.18 when this was written.

## Lore

Born in a temperate realm, raised with her fiery older sister Lina, Rylai the Crystal Maiden soon found that her innate elemental affinity to ice created trouble for all those around her. Wellsprings and mountain rivers froze in moments if she stopped to rest nearby; ripening crops were bitten by frost, and fruiting orchards turned to mazes of ice and came crashing down, spoiled. When their exasperated parents packed Lina off to the equator, Rylai found herself banished to the cold northern realm of Icewrack, where she was taken in by an Ice Wizard who had carved himself a hermitage at the crown of the Blueheart Glacier. After long study, the wizard pronounced her ready for solitary practice and left her to take his place, descending into the glacier to hibernate for a thousand years. Her mastery of the Frozen Arts has only deepened since that time, and now her skills are unmatched.

## Abilities

### **Q: Crystal Nova**

100/120/140/160/200/240 mana || 11/10/9/8/8/8 cooldown

A burst of damaging frost slows enemy movement and attack rate in the targeted area.

**Cast Range**: 700

**Cast Point**: 0.3

**Radius**: 425

**Damage**: 130/170/210/260/520/780 (Talent 430/470/510/560/820/1080)

**Move Speed Slow**: 20%/30%/40%/50%/55%/65%

**Attack Speed Slow**: 20/30/40/50/55/65

**Slow Duration**: 4.5

### **W: Frostbite**

140/145/150/155/165/205 mana || 9/8/7/6/6/6 cooldown

Encases an enemy unit in ice, prohibiting movement and attack, while dealing 50 damage every half-second. Lasts 10 seconds on creeps level 6 or lower.

**Cast Range**: 525

**Cast Point**: 0.3

**Damage per Second**: 100

**Hero Duration**: 1.5/2/2.5/3/3.5/4.5 (Talent 3/3.5/4/4.5/5/6)

**Creep Duration**: 10 (Talent 11.5)

### **E: Arcane Aura**

**Ability**: Aura || **Affects**: Allies

Gives additional mana regeneration to all friendly units on the map. This bonus is increased for Crystal Maiden.

**Radius**: Global

**Allies Mana Regen Bonus**: 0.8/1/1.2/1.4/3.4/5.4

**Self Mana Regen Bonus**: 1.8/2.6/3.4/4.2/9.4/14.6

**Mana Loss Reduction**: 0% (Talent 14%)

### **R: Freezing Field**

200/400/600/775/875 mana || 110/100/90/90/90 cooldown

Surrounds Crystal Maiden with random icy explosions that slow enemies and deal massive damage. Lasts 10 seconds.

**Cast Point**: 0.3

**Move Speed Slow**: 30%

**Attack Speed Slow**: 60

**Slow Radius**: 835

**Slow Duration**: 1

**Explosion Spawn Radius Min**: 195

**Explosion Spawn Radius Max**: 785

**Explosion Damage Radius**: 300

**Damage**: 105/170/250/600/950 (Talent 165/230/310/660/1010)

**Frostbite Timer**: 0 (Aghanim's Scepter: 2.5)

**Max Channel Time**: 10

## Talents

Damage
 +60 Freezing Field
Damage
 +15% Spell Amplification
 +100 Cast Range

## Trivia

* If your carry CM didn't work in pubs, you might want to try that here.
* More trivia are already typed at Dota 2 Wiki.
Magical carry

With the changes in items in Dota recently, and that skills can continue to scale past their first few levels, even in late game in *Open Angel Arena* there is the potential for **magical** or **spell based** heroes to **carry** and be a main source of damage in fights. Sometimes heroes can even transition from nuking down creep waves as a magical farmer and turn their spells on heroes to nuke them down directly. In a few cases that even leads a few heroes who might be suited better for other carry roles elsewhere to transition into spell damage. It's an option. Otherwise there are characters who have their own set of damage skills, or have major *fighting* potential (through disables and bruisery stats, or natural burst) to transition into Dagon, now a spell amplification item.

It is very much defined on what items there are that can boost this potential, discounting stat scaling spells like Nether Blast and Rearm. Those are Veil of Discord, Aether Lens, Aghanim's Scepter, Dagon, Octarine Core, and perhaps Urn of Shadows, and Intelligence items like Eul's Scepter of Divinity, Scythe of Vyse, and others. There are also a few new items that can help with the utility or damage stats, such as healing block, but rarely direct damage.
Blubber tree

The **blubber tree** is a plant that grows in the tropical jungles of Swoule.

## Appearance

Blubber trees are tall, woody trees with a characteristically fat trunk. They have small crowns at the ends of 2-3 thick branches. Extending from each crown are long, flat, glossy leaves resembling seaweed. A fully grown tree is roughly 40 ft (12 m) tall and 16 ft (5 m) in diameter.

## Information

Blubber trees are unique among trees in that they store energy as fat. They have two types of leaves - one is a fairly standard leaf that photosynthesizes glucose, while the other is large, smooth, and converts photosynthesized glucose into triglycerides, which are then shipped from the phloem straight into the blubber tree's distended trunk.

The solid lipids found within the blubber tree are a delicious, energy-packed treat for almost every creature in the jungle. As a result, blubber trees have evolved an extensive defense system to keep animals out. The bark of the blubber tree is laced with hard chitin, somewhat like a fungus or an arthropod. Additionally, the cells of the tree release a noxious, volatile compound when punctured, driving away anything that gets through. The only thing that can pierce the blubber tree's defenses is the Liposquito.

Native Jeligant tribes within Swoule have long tapped the blubber tree's blubber for food. Traditionally, an axe is used to notch the wood and peel away the bark, exposing the fat, which is cut away and stored for later use. Then, the cut is resealed with Quagul mucus to prevent the tree's death. The blubber tree's noxious gases impart a bitter taste to the fat, so the fat is usually boiled to remove impurities.

## Trivia

* Due to the constant winds around Swoule, the blubber tree's fat-producing leaves wave and flap in the wind, preventing them from blocking other leaves beneath them.
* When the air pressure drops, indicating the arrival of a storm, cyclone, or swirlstorm, the blubber tree automatically contracts, pulling in its leaves and branches to prevent being ripped out of the ground.
Enchantress

**Aiushtha** the **Enchantress** is a ranged intelligence hero that goes full defensive and punishes enemy heroes that failed to position themselves well. the patch was 7.18 when this was written.

## Lore

Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future.

## Abilities

### **Q: Untouchable**

Enchantress beguiles her enemies, slowing their attacks when she is attacked.

**Attack Speed Slow**: 20/70/120/170/220/270 (Talent 120/170/220/270/320/370)

### **W: Enchant**

65 mana || 55/40/25/10/10/10 cooldown

Enchantress charms an enemy. If the enemy is a hero, they are slowed. If the enemy is a creep, she brings it under her control. If cast on a creep already under her control, she refreshes its enchant duration.

**Cast Range**: 700

**Cast Point**: o.3

**Move Speed Slow**: 55%

**Slow Duration**: 3.75/4.5/5.25/6/7/8

**Enchant Duration**: 50/60/70/80/120/240

**Note**:

-If the level 20 talent is taken, Enchant can affect ancient creeps.

### **E: Nature's Attendants**

110/120/130/140/210/280 mana || 35 cooldown

A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 11 seconds.

**Search Radius**: 275

**Number of Wisps**: 4/6/8/10/15/20 (Talent 12/14/16/18/23/28)

**Heal per Second per Wisp**: 10 (Talent 35)

**Duration**: 11

### **R: Impetus**

40/55/70/105/170 mana

Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt.

**Cast Range**: 550 (*Aghanim's Scepter*: 740)

**Distance as Damage**: 16%/20%/24%/68%/110% (Talent 24%/28%/32%/76%/118%)

**Distance Cap**: 1750

**Attack Range Bonus**: 0 (*Aghanim's Scepter*: 190)

## Talents

Attendants Heal
 Enchant Affects Ancients
 +8 Nature's
Attendants Wisps
 +25 Movement Speed

## Trivia

* It is unknown if someone abused the enchant on the bosses or not, but the dev have solved that.
* More trivia are already typed at Dota 2 Wiki.
Complixonox goo

**Complixonox goo** is complixonox in the form of a thick, gooey gel. It tends to be animate.

## Information

Complixonox goo is a roiling mass of complixonox particles that gives life to whatever it touches, much like carbonaxe. However, it is much less common than carbonaxe. This is because Compliens can easily ingest or absorb the goo and repurpose the goo's complixonal energy.

Complixonox goo is created by some Compliens as a way to store energy. It can also be created by melting carbonaxe at 4217°F (2325°C), at which point it is permanently reduced to complixonox goo.

As an elemental, complixonox goo creatures are very unintelligent. They are not sentient and will move mindlessly towards bright lights. They have no sense of self-preservation. They are almost immune to physical damage and can only be destroyed by the complixonox of a living Complien.

Complixonox goo tastes like pear. Spreading it on wounds helps speed up healing.

## Trivia

* There is no counterpart for anticomplixonox.
Absorber

**Absorber** is an instinct of the Flora element.

Compliens with this instinct can heal themselves for 25% of the damage dealt when they use damaging spells of the Flora element.

When Reality Warp is in play, this instinct instead deals 25% recoil for every damage-dealing Flora spell.

## Compliens with this instinct

* Salivander
* Carameleon
* Churino
Blotoga

**Blotoga** is a fish-like Complien of the Water Element. It does not grow.

## Appearance

It looks like a knobbly, lumpy sphere with a flagellum and a dorsal fin. It has blue skin with a leathery texture. Its eyes are yellow and its mouth is beak-shaped. Adult Blotogas are on average 1.5 ft (0.4 m) long from tail to tip.

## Information

### Habitat

Blotogas are saltwater-dwelling Compliens indigenous to the waters around Dornae. They live in the Colloidal Ocean and the Great Strait, as well as various saltwater lakes and rivers within Dornae. They have a wide pressure range and can survive at both shallow and deep depths.

### Biology

They feed on plankton and are commonly preyed upon by other animals, such as Quagul, Octoplasm, and Dracusquid.

Their relative lack of propulsion makes them slow, but the knobs on their head are filled with lumps of bone, giving them moderate protection from predators.

They reproduce rapidly. The male encloses individual sperm cells in bubbles of mucus, which are deposited in clusters of 20-30 underneath rocks and plants. The female releases wandering egg cells en masse into the water, which seek out hidden sperm deposits.

### Behavior

Blotogas are well known for their ability to spit out high-pressure streams of water, temporarily confusing enemies.

They are sometimes kept as pets.

## Trivia

* Blotoga fry create bubble nests using mucus and hide in them to escape from predators. They often cooperate to build larger bubble nests in order to protect more fry and unhatched eggs.

## Gallery

Height comparison of a Blotoga to a human hand
## Spells

 Soaker Splash
 Water Squirt
 Headbutt
Anticomplixonox

**Anticomplixonox** is the opposite of complixonox. When the two touch, they are both eliminated in a burst of energy, making it deadly to Compliens and other creatures that are infused with complixonox. It does not have an energy form, only a physical one.

## Info

Anticomplixonox is not naturally found on Complanet. It is synthesized by firing a beam of protons at a pure carbonaxe target, obliterating the carbonaxe and releasing a shower of anticomplixonox and magitons.

It has a very adverse effect on complixonox-infused creatures. Due to anticomplixonox having an attractive effect on complixonox energy fields, the areas far away from the point of contact will be drained of complixonox, while areas close to the anticomplixonox will swell and expand with complixonox.

A Complien fully drained of complixonox is rendered inanimate, turning a Chtavlaki into a blue-gray corpse and a Shrock into a colorful rock. The drained body can be re-introduced to complixonox, but this will only result in a new Chtavlaki or Shrock; the original Complien's soul will have been destroyed.

## Trivia

* Anticomplixonox does not project an energy field like normal complixonox does.
* Yzakazephyr is able to produce a small amount of anticomplixonox in his saliva at will, allowing him to severely injure those he bites. A coating of mucus in his mouth protects him from its adverse effects.
Flash Flood

**Flash Flood** is a powerful spell of the Water element.

The user fires a high-velocity wall of water at the target, dealing heavy damage, causing brief stunning, and pushing the target away. Knockback is inversely proportional to target mass, equivalent to 3 meters minus 1 for every 50 kg of target mass (rounded down).

This spell requires 25 g of hydratium be consumed.
Comicorpe

Artwork by CompliensCreator00

**Comicorpe** is the Broken Brain Complien. It belongs to the Esper Element. It grows from Comimente.

## Appearance

Comicorpe has a mostly ovular head, aside from a chunk which is taken out of it. Many tiles circle the head, which contain its memories. It has two square eyes, which crumble in the surrounding area. It has a collar with a red jewel in the middle, and a similar red jewel on its body, with a few cracks around it. It has a body which is torn at the bottom, and has six arms at the sides. It is mostly a white color, with the collar being blue.

## Information

Comicorpes are often most recognized for their scattered-tile brains, rather than a single object resting inside the body. As such, they are typically slow performers in battles, but they have a tendency to hit hard in the instance that they do hit. If two Comicorpes get close to one another, the tiles have a chance to merge, leaving them with more scrambled memories. In the off-chance one ends up with no memories, they are left with a heavy chance of dying. Comicorpes can make a good pet, since they are a fairly smart species, and can be obedient, though the owners of them must be patient, as they can take time to perform actions. It is said that certain actions, however, that are central to staying alive, may not be in a Comicorpe's tile-based brain.

## Growth

### Name

Comicorpe's name is derived from the Latin words for "Crooked Body."

### Design

Comicorpe's design was created by designing a more advanced version of Comimente, to assure it had a body, matching the name.

## Trivia

* The name was conceived by Clodiuth-Matrix on the old wiki, but the design was done by CompliensCreator00.
Air Whip

**Air Whip** is a powerful spell of the Air element. The user hits the opponent with a whip made from air, dealing 30-40 initial damage. The force from the whip creates 2-5 small, sharp whirlwinds, which further hurt the opponent by about 10 damage and stunlock them.

## Creatures that can use this spell

### Compliens

* Beanafly
* Fogging Frox
* Ammonaut
* Selachaero
Burner

**Burner** is an undead Complien that lives in an urn. It belongs to the Spectral and Fire Elements. It burgeons into Flowurn if exposed to essential mineral.

## Appearance

It looks like a flaming urn with two ashy feet coming from the bottom.

## Information

Burners naturally arise when Compliens die near clay deposits. Lingering complixonox and serugasium will be absorbed by the clay and take shape as a Burner. Though they are created by rogue complixonox, they are not classified as Protompliens due to their serugasium shaping them into a specific form (i.e., a Burner).

Burners are constantly on fire, and must consume ashes, charcoal, and other combustible material to remain on fire. If they go out, they die and their urn immediately shatters into chunks of ceramic. Rain, predators, and strong gusts of wind quickly put out wild Burners.

They are short-lived, but with some vase-ic training, they can quickly lurn the importance of being urnest, and will eturnally strive to urn their keep and to meet a trainer's expect-cremations.

### Habitat

They can be found anywhere that a creature has died near clay, with a higher chance near the corpses of more sapient creatures.

## Trivia

* Burners that die can leave behind enough complixonox and serugasium to create another Burner.

## Spells

 Fire Puff
 Colichite
 Torch Smack
 Ectoplasma
Amperior

Artwork by CompliensCreator00

**Amperior** is the Voltage Complien. It belongs to the Volt Element. It is the grown form of Ampuff.

## Appearance

Amperior is a fluffy Complien with black fur covering most of its body. Its head is large, wide, and fluffy, with two slim white eyes and a small mouth between them. On its cheeks are a blue minus and a red plus, and extending from the top of its head are two electrodes. It has a brown neck separating its head from its body, which is large, and covered in black fur with a large, white patch in the middle. It has two long brown arms, resembling copper wiring, leading to large, fluffy hands with three fingers each. They have two feet, also separated from the main body by short, copper-colored legs.

## Information

Even fluffier than an Ampuff, Amperiors are known to generate shocking amounts of static electricity due to how their hairs rub together. Simply touching an Amperior can lead to devastating amounts of shock, usually enough to paralyze those who are not ready for it. Electricity is even better stored in an Amperior thanks to their new limbs, which have noticeable traces of copper. As a result, Amperiors can hold electricity for long periods of time before releasing it to shock opponents. Other electrical Compliens, such as Electrocks, can deal hardly any damage to this Complien, as it will just absorb the damage and strike back twice as hard.

Amperiors are most common in urban areas, where they prove to be a particular annoyance. Their favorite spot to hang out is at power plants, where they will spend long periods of time absorbing all the electricity that gets generated. Large clusters of Amperiors can cause power outages with relative ease, so in recent years, power plants have become more tightly guarded by Complinoids wearing rubber suits. Thunderstorms are often exciting for Amperiors, as they will chase them down attempting to get struck by lightning themselves. This often leads to them competing with other Compliens attempting the same goal, such as Zyxteries and Shrocks.

Amperiors are generally kind toward their young, and often, Ampuffs will rub up against them for the transfer of electricity. Amperiors generally snack on leaves, flowers, fruits, and berries, and will share them with other Ampuffs that join their pack. While they hold a loose family structure, Amperiors will generally take care of any Ampuffs that follow them.

### Habitat

Amperiors are known to be native to Nagthoto and Xiyule, though their regional spread moves down the entirety of the east coast of Complanet, including Eflistan, Gaiuso, Ublington, and Rostobar. Due to the breadth of technology, they have also become an invasive species in Iiines.

## Growth

### Name

Amperior is derived from "ampere" and "superior."

### Design

What is the origin of your Complien's design?

## Trivia

* Amperior was initially sketched in 2017, and finally received digital art in 2019. The digital art is primarily just a remaster of the 2017 sketch, but the white patch on its stomach and the face were modified to flow better.

## Gallery

2017 rough sketch. Note the different face and fur patterns.
Dermite

A worker, soldier, and queen.

The **Dermite** is a species of insectoid Complien. It belongs to the Dark and Plain Elements. It does not grow.

## Appearance

Dermites are tiny beige-colored bugs with six short legs, two large black eyes, and a nozzle at the end of their abdomen.

Worker Dermites are the smallest. They have a pair of pincers on their mouth, and their nozzle is cylindrical. Their body is made up of rounded segments.

Soldier Dermites are larger than workers. Their pincers are longer and their body plates are more angular, resembling saucers. They also have plates on their legs. The nozzle of a soldier is cone-shaped.

Queen Dermites are the biggest. They have no pincers. Their abdomen is very large and roughly triangular. Their nozzle is a very broad cone.

## Information

Dermites are a common Complien that make their home in the ample semi-arid savannas of Dornae. They live in colonies of 600-1000, separated into workers, soldiers, queens, and drones.

By exuding special pheromones, they can cause larger Compliens to fall asleep. Once their victim is helpless, the Dermites swarm onto the unfortunate creature and carefully strip it of its outer layers of skin.

Soldier Dermites cut the skin just below the dermis using their large mandibles, excreting a strong analgesic to prevent the victim from waking up. They pass the skin to worker Dermites, who ferry it back into the nest.

Collected skin is eaten by worker Dermites. It is processed into an adhesive paste similar to papier-mâché, which the Dermite can release from her nozzle at will. This paste is used to construct the pillars of compacted dirt and skin that the Dermite colony lives in. The stretchy, elastic skin makes Dermite pillars very resistant to blunt force.

Collected skin is also eaten by soldiers, who process it into a liquid irritant. This irritant can be fired from the soldier's nozzle at high speeds and with remarkable precision. Soldiers usually use it to drive away Toaloas.

Finally, the queens also eat collected skin. When they lay eggs, they cover the eggs with a layer of coagulated skin that quickly hardens, giving Dermite eggs exceptional durability.

Roughly 80% of Dermites are workers. The other 20% are soldiers, as well as 2-4 queens, each with a small harem of drones. Once the colony grows big enough, half of the queens grow wings and take off for another location, accompanied by their drones and several bundles of eggs.

## Growth

### Name

Its name is a pun on "termite" and "dermis".

### Design

It was based on termites, ants, the JoJo's Bizarre Adventure stand Cream Starter, and a really bad pun.

## Trivia

* They don't consume skin for nutrition. Instead, they collect leaves and grow a certain type of mushroom on them, which they eat.

## Spells

 Store

 Lullaby
 Chomp
 Napalm

 Store
Dimlutro

Artwork by Clodiuth-Matrix

**Dimlutro** is the Jester Complien. It belongs to the Magic and Light Elements. It grows into Dimlucus, which grows into Dimlusor.

## Appearance

Dimlutros have round heads with a single eye, with a delicate pattern being where the other eye should be. They have a mouth with small blue cheeks, and two horns resembling a hat, the side on its left being blue and the side on its right being white. The two sides are separated by a jagged line. A blue, frillish collar leads to its body, which is plit down the middle, with teal on the left and white on the right. There are two blue buttons in the middle, and two sky blue bands separating the body from a skirt-like appendage that flows outwards. Dimlutros have two arms, one being teal with a white stripe, and the other being white with a blue stripe. Dimlutros can summon large bouts of cool-colored lights behind them.

## Information

Dimlutros are Compliens focused on building an audience and attracting attention. Dimlutros often spend long amounts of time training their magic abilities in hopes of letting it pay off. Dimlutros may go out into the wilderness to test certain spells, often having disastrous results, though rarely do Dimlutros do much to prevent disasters afterwards, as they usually show little concern for this above building upon their own skill. Once they believe they've "perfected" their skills, Dimlutros will return to urban areas and attempt performing for an audience, in hopes of seeking approval. By creating impressive light shows, Dimlutros are usually able to attract an audience.

Once an audience is attracted, Dimlutros will start to give it their all, utilizing impressive lights and action in hopes of instilling awe and wonder in those around them. If a Dimlutro fails, it will often get upset, resorting to constant mockery of the audience. As such, many Dimlutros have been banned from performing art centers. Dimlutros will occasionally find Dimlucuses or Dimlusors as mentors, as they typically are more experienced, and will often assist Dimlutros in learning more advanced magical techniques.

Dimlutros, when not performing, often act as pranksters, once again resorting on their magic abilities. They have been known to utilize lights to create distortions of reality that confuse certain Compliens, and play mean tricks on them from there. Many Complien species have grown to think of Dimlutros as a nuisance because of this. Dimlutros are believed to possibly be related to the Auralis and Radicool lines.

## Growth

### Name

What is the origin of your Complien's name?

### Design

Its name is derived from the Latin words for "half light jester."

## Trivia

* While the design was done by Clodiuth-Matrix in 2011, proper information didn't exist for this Complien until 2018, as it was created as an adoptable.
Barkape

*This article is in need of a better image. Reason:* ***Perhaps needs a new image outside of spore***

## Evolution

### Evolves From

Snapling

Barkape is a Flora type Complien. It evolves from Snapling and evolves into Entar.

## Appearance

Barkape has an appearance similar to the Great Apes. It has a gorilla-like face with squinted eyes. It has leaves covering the shoulders and arms. Its chest has 3 boney-like abs. Branches grow out of the head of the Complien. Its hands are digitigrade, with 4 fingers and a thumb on each hand. Its feet are ape-like.

## Information

Barkapes are a highly curious species Complien. They enjoy the company of other Compliens and will often play with them. Barkape loves rain, which is possibly due to its nature as a plant. Barkape are slow to anger; however, if angered, Barkape is known to destroy trees and other Complien.

### Habitat

Barkape inhabits the various forests of Complanet.

## Trivia

* It takes a Snapling roughly a decade to grow into a Barkape.
* Because of this, they are rare.
"Evil"

*This article is in need of a rewrite. Reason:* ***Current canon status in lore unknown***

## General Information

### Gender

Genderless (though favors a masculine voice and appearance)

## Personal Information

### Relatives

"Something" and "Nothing" ("Parents")"Good" ("Sister")

### Enemies

All living beings

**"Evil"** is the "brother" of "Good" and is the symbol of all that is evil and lives from the negative emotions of every creature in the multiverse. He is as old as the multiverse and was the one who created all evil creatures. "Evil" stands as one of the greatest threats to the multiverse, and is the main antagonist of the Complien series.

## Appearance

"Evil" can shapeshift into whatever he wants, but usually uses an imposing humanoid form.

## Info

In an instant, after "Something" created the multiverse and Lumolivron, "Evil" appeared out of pure negative energy, along with his sister "Good." He harassed Bumbummeron's team of gods for a while, destroying their planets and ruining everyone's good time until Bumbummeron, himself shunted "Evil" into a pocket dimension. However, because of "Evil"'s actions, the beings of the multiverse slowly started to become corrupted. Thus because of their inner evil, the barrier that prevented "Evil" from escaping his prison, started to slowly weaken, allowing him to create small tears that his minions use to invade and cause death and destruction upon the different universes.

## Powers and abilities

He has enough power to destroy the entire multiverse, but would rather just create suffering instead. He can create smaller and weaker copies of himself to lead his armies outside his prison. He can alter a person's or creature's form or mind and turn them into his slaves. He can also possess other living beings himself, but his powers are too strong to stay in a normal body, so the host explodes instead.

## Trivia

* "Evil" hates the color green.
* For now, "Evil" is in his prison, but for how long, nobody knows.
* "Evil" is the most dangerous threat the Compliens have ever faced.
* Few people know this, but "Evil" dabbles in cooking. Evil cooking, of course.
Bomite

Artwork by Sinister Pea

**Bomite** is the Mine Mite Complien. It belongs to the Earth Elements. It grows into Landmite.

## Appearance

Bomite is a round, brownish bomb with two button sized, pale brown eyes, and a sharp jagged mouth. On its underside are four flimsy legs, each with two claws on the ends that help it dig and burrow into the ground.

## Information

Bomite are timid bugs that use their claws to dig burrows to hide from predators. If spotted or captured, it will explode into bits which can damage the predator from its rocky explosion. After exploding, the Bomite skin will turn into eggs, and will hatch into smaller Bomites in 6 months. Bomites feed on other small insects, including even smaller Bomites. When a complien or another being steps on top of a Bomite, the Bomite will explode without warning.

### Habitat

Bomites are found in the caves of Swoule.

## Trivia

* Keeping a Bomite as a pet is illegal, as this complien can cause destruction and spread all over the place. Complinoids who have recently been spelunking should thoroughly wash out their gear so as to avoid accidentally causing a Bomite infestation.
Entar

*This article is in need of a better image. Reason:* ***Perhaps needs a different image besides spore***

## Evolution

### Evolves From

Barkape

Entar is a Flora/Martial type Complien. It grows from Barkape.

## Appearance

Entar's face is large and covered in moss with a large tree serving as its body. It has 2 large eyes with brown irises and black pupils located on the side of its face. Its whole body is covered in leaves and moss, and branches have emerged from its back. Its arms are made from wood. Its bark horns are now larger and more arched. It carries a wood mace with it at all times.

## Information

Despite its appearance, Entar are quite peaceful Compliens. They are referred to with the title "Protector of the Forest" by local Complinoids. They protect the flora and fauna in the forest. Its spends most of its time patrolling the woodlands it calls home. Entars are devastatingly strong, able to crush a Raethian with its fist. If provoked, Entars can destroy forest ranges and can kill Compliens with ease. When a Entar dies, it spreads seeds which are Snaplings, beginning the life cycle of a Snapling again.

### Habitat

Entars can be found living deep in the forests of Complanet.

## Trivia

* All Entars suffer from Pyrophobia, which is the irrational fear of fire.
* It takes Barkapes 100 years to grow into a Entar.
* Entars can live up to a thousand years, or perhaps even longer.
Farren

*This article is in need of a rewrite. Reason:* ***Possible incoming Corruption discussions.***

## Growth

### Burgeons into

Juyner

**Farren** is a Complien with the Nuclear, Corrupt, and Esper elements. It burgeons into Juyner, which in turn grows into Freinbull.

## Appearance

Farrens are small green balls with four antennae and two short legs. They have two yellow eyes with red pupils and one black eye with a red pupil. They have no mouth, and absorb their prey whole with their body. Farrens are about 7-12 in (18-30 cm) tall.

## Information

During the Complien-Raethian War, Raethians performed experiments on complixonox that involved mixing multiple elements of complixonox in an attempt to overpower corruption. They infused captured Plofts with Nuclear- and Esper-aligned complixonox, as well as corrupt complixonox, creating Farrens. Some Farrens escaped into the wilderness and integrated themselves into the food chain.

Farrens are extremely fast and can run up to 110 mph (180 kph), which allows them to pursue their preferred prey, the speedster barowend. By psychically manipulating the atoms of the uranium-rich barowend, they can cause a short-lived nuclear reaction that provides the Farren with a lot of energy.

### Habitat

Farrens can be found on Raeth anywhere there are speedster barowends, which are usually near deposits of fissile material.

## Trivia

* When killed, they often melt with a large burst of radiation due to the fission that constantly takes place in their body.

## Spells

 Psychic Lock
 Speedspell
 Neutron Shot
Friedmaton

Artwork by CompliensCreator00

**Friedmaton** is a ghostly egg-like Complien. It has the Plain and Spectral Elements. It is the grown form of Eggmaton, and one of the final forms of Yokko.

## Appearance

Friedmaton is a Complien with a head resembling an egg yolk giving the impression of a singular, large eyeball. Its body and arms are made of the egg white, which droops down. There are also blobs of egg white floating around its head. They release clouds of steam.

## Information

Friedmatons are always extremely hot and burn marks into trees and plants wherever they go. They do not eat or breathe. They reproduce by balling up a chunk of egg white and planting it in the ground, where it hardens and eventually hatches into a Yokko.

Despite being reasonably sapient, Friedmatons ignore other Yokkos and Eggmatons and prefer to haunt people that pass through their territory. They are rarely malicious, but can be dangerous due to their heat.

### Habitat

Most locations of Complanet where Compliens live will have Friedmaton, though they are a bit more common in the planet's forests and urban areas. In contrast to the rest of their line, Friedmatons are a little more global, showing up more frequently in deserts, mountains, and colder regions, though alongside their higher spread, they are more sparse in the usual habitats where the rest of the Eggmaton family is found. However, Friedmatons will often return to these places to reproduce.

## Growth

### Name

Its name is derived from the word "fried." The "maton" suffix was derived from the name of Eggmaton.

### Design

Its appearance is based off of a fried egg.

## Trivia

* The creator of this Complien considered changing its name to "Yolkai," but wished to give it the same naming convention as the other grown forms of Eggmaton. However, Yolkai was made part of its scientific name.
* Friedmaton received a massive redesign in 2016, originally being a floating fried egg with an eye in the yolk, and later one that moves on land with the eye under the yolk.
	+ However, she is considering moving back to a monocular design, as she prefers this to the face of the Yokko line.

## Spells

 Ectoplasma
 Searing Touch
 Haunt
Atraigni

Artwork by Clodiuth-Matrix

**Atraigni** is the Black Flame Complien. It belongs to the Dark and Fire Elements. It grows into Atracandli and later Atralumi.

## Appearance

Atraignis have a red or white cylindrical body, depending on gender, and three red eyes with black pupils. They have a small mouth, and either gray or red bands separating their head from their four legs. They have a gray flame on top.

## Information

Atraignis are an uncommon Complien that are found in abandoned areas. The gray flames on their heads are extremely hot, and can start large fires in a matter of seconds. Atraignis actually utilize this ability to this advantage. Teaming up with Atracandlis and Atralumis, Atraignis will find forested areas, and begin burning them until all the Compliens in their way are gone. Afterwards, they will form nests in these areas, and establish them as a new home. Atraignis hate being disturbed, and will set themselves ablaze if angered. However, their skin is fire-retardant, allowing them to remain healthy at all times.

Frequently, firefighters are bothered by these Compliens, as they frequently have to find forests Atraignis are burning down and attempt to put out the flames. People often fear Atraignis, since they are worried that their homes will be burnt down provided an Atraigni is to come inside. Due to this, Atraigni populations are frequently moved to other areas, hoping no Compliens will be harmed.

Atraignis have the ability to start flames based on their diet, which consists of coal rocks, and other combustible materials to keep the flames running. Atraignis require sustenance quite often, as they utilize the flames as a mean of communication. Atraignis lead to the fall of Complanet's coal industry, since they'd frequently gather in coal mines, and eat all of the coal before it could be mined. This lead for a large push of industries in alternative sources of energy.

## Growth

### Name

Atraigni's name is derived from the Latin words for "Black Flame."

## Trivia

* Atraigni was designed by Clodiuth-Matrix, though she left before creating Atracandli and Atralumi.
Fearkracker

Artwork by Clodiuth-Matrix

**Fearkracker** is the Firework Complien. It belongs to the Spectral and Fire Elements. It does not grow into or from anything.

## Appearance

Fearkracker is a cylindrical Complien colored with blue and white stripes. The top of its head has a blue conical shape, and they have a black tail that ends in a blue flame. Fearkrackers have a face with a singular blue eye and a mouth with jagged teeth. They resemble firecrackers.

## Information

They are often found floating around graveyards at midnight or during funerals. They cause no bother during funerals and it is said that they light the spirits way to the underworld. The rest of the time however, they are notoriously mischievous. They like to fire themselves at lightning speed towards Compliens and explode seconds before they would hit their victim. They are able to fuse back together afterwards.

Fearkrackers often show up in large amounts. Their body, unlike some other Spectral Element Compliens, is solid, though somewhat frail. This allows them to easily burst apart as a means of defense. Since Fearkrackers are able to reform after exploding, this often makes this their main form of attack.

## Fusions

See all the fusions for Fearkracker here.

### Name

Fearkracker's name is derived from "fear" and "firecracker."

## Trivia

* Like various other Spectral Element Compliens, Fearkrackers do not require sustenance.
Branefriez

*This article is in need of a rewrite. Reason:* ***Mentions Bertyl, which has been rewritten***

## Complien Information

### Instinct

Frostbite

**Branefriez** is a conic ice Complien of the Frost and Esper elements. It does not grow.

## Appearance

They look like an icicle with a glass dome on top containing a brain, two eyeballs, and water. A red and white straw sticks out of the dome, and two gloves of ice hover to the sides of the body.

## Information

Branefriezes live on Bertyl's oceans of loose, watery slush. They hover just above the surface and use their straw to drink slush and detritus into their glass dome, where their brain absorbs nutrients from the slush and pours indigestible material back out of the straw.

Branefriezes are meek and flee from any sign of danger. They ignore other Branefriezes and only seek each other out in mating season. They reproduce by swishing their head water back and forth between two individuals through their straws, allowing gametes to be exchanged. A lump later forms on both Branefriezes' brains, which detaches and falls out of the straw and onto the ground, where it psychically gathers ice to make a new body.

They are kept intact purely through raw psychic force. Should a Branefriez's telekinesis be nullified somehow, it will fall apart and be rendered a disembodied brain. A Branefriez's brain can survive only minutes without being immersed in water.

They are particularly attracted to the mature cloves of thaubulbs. Branefriezes are thaubulbs' primary seed dispersal vector.

## Trivia

* Their eyes are made of the same matter as their brains, allowing them to telepathically relay information back and forth between the brain and eyes.
* They enjoy the taste of capsaicin.

## Spells

 Paw Jab
 Water Squirt
 Ice Bullet
 Psychic Lock
Лостайленд

Шаблон:Категория только в статьях**Лостайленд**, официально **Федеративная Республика Лостайленд** — является международным проектом, подражая страну, которая была создана в апреле 2013 года в результате референдума об объединении Королевства Павлова и Республики Лостайленд. В отличие от многих других микронаций, Лостайленд не претендует быть суверенным государством, а, скорее, определяет себя как культурный и социальный проект. Лостайленд был основан в 2008 году как RPG, и реорганизован в Вартаниеми виртуальное государство в сентябре 2010 года 11 марта2011 года он был превращен в современное государство. 4 апреля 2013 года после референдума с 66,7% поддержки в Лостайленде и 83% в Павлове одобрил объединение, Федеративная Республика Лостайленд была официально сформирована.

### RPG эпоха и первые шаги

Предшественник Lostisland-RPG с таким же названием была основан 2 июля 2008 года группой российских студентов. Будучи постоянно развивается в течение первых двух лет, она вступила в глубокий кризис в 2010 году Понимание needness реорганизаций, администраторы решили превратить его в нечто новое и почти неизвестного в России-виртуальном состоянии. После полугодового препаратов, в сентябре 2010 года была официально создана Республика Лостайленд. Два администратора, Ярослав Мар и Степан Игнатьев стали капитанами-регентами (главы государства) новорождённой микронации. 3 сентября 2010 года принял конституцию Республики Лостайленд было опубликовано на официальном сайте. Вскоре после провозглашения независимости Лостайленд установил несколько дипломатических отношений с российскими и зарубежными микронаций. 23 октября 2010 во время празднования дня рождения капитана-регента Степана Игнатьева был подписан и с печатью Государственной печатью первое свидетельство о гражданстве.