Weapon

**Weapons** in *Mega City Police* are mostly found randomly during runs in orange boxes, very rarely by breaking cardboard boxes, or in the shop between stages. Weapon information is added to the archive the first time a unique weapon is picked up during a run. It seems to be possible to get every weapon, except starting and unlockable, by random chance even in the first stage.

Generally, weapons in the same archive category behave in very similar ways, but some have unique behavior all their own.

## List of weapons by archive category

### Starter weapons

#### Starting

These are the weapons agents automatically start with, with each weapon being for a different agent.

Lawful PistolBurst PistolService PistolShort RevolverZap Pistol
#### Unlockable

These are starting weapons for various agents that must be unlocked.

Baton
### Non-starting weapons using ballistic ammo

#### Pistols/Rifles

These are bullet-firing weapons that, with a couple exceptions, are not fully automatic.

Ordinary RevolverCompensated HandgunMagnum RevolverMachine PistolLaser Sight PistolBig Bore RevolverWestern RevolversAssault RifleAssault CarbineAnti-Materiel RifleCobra Cannon
#### Machine Guns

These are fully automatic bullet-firing weapons.

Gangster SMGMicro SMGSuppressed SMGBullpup SMGAdvanced SMGDual SMGsBiped Machine GunLight Machine GunBelt Machine GunMinigun
### Non-starting weapons using hunting ammo

#### Shotguns

These weapons all fire a spread of projectiles over a fairly short range.

Old ShotgunLever ShotgunBasic ShotgunSport ShotgunPump ShotgunSawed-Off ShotgunShotgun RevolverDouble ShotgunCombat ShotgunExotic ShotgunTriple Shotgun
#### Slug-Throwers

The weapons in this category are fairly unique in behavior, though some, like the crossbows, do function similarly to each other.

Super StaplerNailgunBolt Slug GunScoped Slug GunHunting CrossbowFlechette ShotgunRepeating CrossbowRigged Circular Saw
### Non-starting weapons using explosive ammo

#### Rocket Launchers

These fire self-propelled unguided explosive projectiles.

Rusty LauncherBazookaArmy LauncherGuerrilla LauncherRevolving LauncherNapalm LauncherTactical Nuke
#### Missile Launchers

These fire self-propelled explosive projectiles that guide themselves to targets.

Homing MissilesGuided MissilesLinked MissilesIntelligent MissilesTrinity MissilesSwarm Missiles
#### Grenade Launchers

These fire various kinds of explosives or incendiaries. These weapons vary more in how they function.

Flare PistolProximity MinesFrag GrenadesSticky GrenadesHE GrenadesIncendiary GrenadesMortar Bombs
### Non-starting weapons using energy ammo

#### Blasters

These fire short beams of energy that travel in a straight line. While similar to lasers, blaster bolts don't have instant speed.

Standard BlasterPaired BlastersRecon BlasterBlaster CarbineGatling Blaster
#### Lasers

These fire beams of energy that hit whatever they're aimed at instantly.

Compact LaserLaser RiflePulsed LaserBinary LaserSniper LaserHeavy Laser
#### Electro-Guns

These fire continuous arcs of electricity that automatically connect to nearby targets and inflict damage over time as long the weapon is firing and targets remain within range.

Spark ToolPower GauntletsElectroshock GunTesla Coil GunVoltaic Shotgun
### Non-starting weapons using nuclear ammo

#### Plasma Guns

Plasma guns are somewhat similar to Blasters, firing globs of plasma at foes, usually traveling in straight lines. The plasma shotgun fires multiple globs in a shotgun pattern.

Twin Plasma PistolsPlasma ShotgunPlasma De-AtomizerPlasma RepeaterRotary Plasma Cannon
#### Fusion Guns

Fusion guns are somewhat similar to Lasers, firing beams like lasers with instant travel speed. Some fusion guns have ricochet effects, sending out a number of beams in a spread from whatever they hit.

Fusion SidearmPortable Fusion DeviceFusion CarbineFusion Scatter GunFusion Pulse RifleFusion RailgunMulti Fusion Lance
#### Particle Guns

Particle weapons also fire beams like Lasers, but the beam takes about a half-second to coalesce upon firing before it becomes damaging. The beams are also continuous, inflict damage over time to a target as long as the beam is hitting it.

Phaser PrototypeExperimental RaygunNeutron BeamerParticle DestabilizerSubatomic DisruptorNuclear CannonProton Beam GunAtomic Flamethrower
### Melee weapons

#### Blunt Objects

These are melee weapons that inflict damage through blunt force.

Claw HammerLead PipeWrenchCrowbarFrying PanBaseball BatBolt CuttersGolf ClubShovelStun RodElectric Guitar
#### Sharp Objects

These are sharp melee weapons that cut targets.

ScrewdriverPocket KnifeSurvival KnifeHatchetMacheteTwin SaiPickhead AxeBastard SwordEnergy Sword