recursal/Fanatic-Fandom huggingface dataset:
Java

Java, from Contra III: The Alien Wars.

Java (also referred to as Para-Slug or Red Falcon) is one of the main antagonists in the Contra series.

## Appearance

Throughout the series, Java is usually depicted as a large brown worm-like alien creature with no eyes (except in Hard Corps). He vomits an endless supply of Bundles (flying and persistent grub-like creatures that attack the player).

## Game Appearances

* Contra
* Contra III: The Alien Wars
* Contra: Hard Corps
* Contra: Shattered Soldier
* Contra Evolution
* Contra Returns

## Gallery

The Giant Stone Head from Contra Rebirth.Java from Contra EvolutionJava from Contra ReturnsJava from Contra.Java from Contra III: The Alien Wars.
Nintendo Entertainment System/Accessories

**This page is incomplete**

The NES and Famicom had numerous accessories, some came with the console and others had to be bought separately. Here are the accessories to these consoles

## Controllers

### Normal

This controller is included with the console. This controller has three different versions: original, which is the one that came with the original console, rerelease, the smaller version that came with the smaller, rereleases console, and the Nintendo Switch Online version which can be bought to play NES games on the official emulator that comes with Nintendo Switch Online. From left to right, the controller has a d-pad, a start button, a select button, a B button, and an A button.

#### Acclaim Remote Controller

In 1989, a controller for the NES that was made by Acclaim was released. This was a wireless controller. It came with a receiver that you had to plug into the controller port on the NES that would receive signals from each input on the controller. From left to right the controller has a d-pad, a Start button, a Select button, a B button, an A button (above the B & A buttons), a Turbo Switch, and an On & Off Switch.

#### NES Advantage

The NES Advantage is an arcade style joystick for the NES. It has a joystick as well as turbo knobs and a slow button. There was also a switch to choose which player you were (player 1 or 2).
Contra: Hard Corps

**Contra: Hard Corps** (**Contra: The Hard Corps** in Japan) is a run 'n gun game in the Contra series. developed by Konami. It was released in the PAL Region as **Probotector**.

## Gameplay

Players have four player choices.

* Ray Poward-- The 1st main protagonist
* Sheena-- The 2nd main protagonist
* Brad Fang-- The 3rd main protagonist
* Browny-- The 4th main protagonist. Smaller than the other three.

### Shooting

Players can have up to five weapons at once which differ depending on who the player is playing as. The fifth weapon is always a powerful bomb. A lot of levels have minibosses as well as a main boss for the end of the level.

### Paths

The game has some paths to take, which depend on the ending. It is possible to get a secret ending. These also depend on the final bosses, which can be:

* Big Magnum
* Alien Cell
* Gomeramos King
* Bahamut Overdrive
Warhead

Warhead is the primary antagonist of VectorMan.

## Appearance

He is a dark gray Orbot with abnormally large hands, amber eyes, and a tornado for a lower body (in the final level).

## Game Appearances

* Vectorman
* Vectorman 2 (cameo)

## History

He was just a normal Orbot named Raster, as a reference to the computing term. He was seeing the clean-up through a worldwide ComNet before he was transformed, as Orbot attendants put a nuke in his "master control circuits". This made him go insane and he renamed himself to the name he has now, and transformed Earth into an instrument of death for mankind.

He found out that VectorMan wanted to defeat him, so he attacked him in Day 2: MetalHead. He was defeated and later returned in two later levels. Finally, he engaged in combat with VMan in a final battle atop a tornado. He was vanquished and Earth was saved, and he was left underground.

## Battle

### Day 2

Here he will chase the player who is in front of him, transformed into a train. They will have to damage his hand multiple times.

### Day 7

Now the player must shoot at his hands again. Pink arrows in this level make the "table" move down faster (providing more danger to falling and losing a life) and green arrows slow it down.

### Day 11

He will shoot lightning beams at the player from the middle of the arena, surrounded by a moving wall. The player will have to find the opening in the wall which constantly moves to damage him. This level's controls make it more difficult.

### Day 16 (Final)

This is the final battle in the game. The player will have to shoot his head or hands to damage him. The player's platform is also moving constantly and they shoot up into the air if they fall off.

## External Links

https://vectorman-sega.fandom.com/wiki/WarHead
Donkey Kong (1981)

Donkey Kong (1981) is the first game in both the Donkey Kong franchise and the Super Mario franchise.

## Story

Mario and his girlfriend Pauline were at the circus when Donkey Kong kidnapped Pauline. Mario chased him into a construction site where Mario tried to save Pauline.

## Gameplay

In this game Donkey Kong is at the top of the level and the player starts at the bottom. DK will roll barrels down the platforms on the level. The player must jump over the barrels. There’s also a stationary barrel where fire comes out of. The player can get a hammer power-up that can destroy barrels. There are ladders on each platform. The player needs to climb up these and get to the top where DK will run away with Pauline and the player will move on to the next level.
Lei

- Mascot

This page is under construction.

## Bio

An Aussie with a Big personality. Born 19th January, Queensland Australia.

Was dragged in to PXC by Kallamoar, immediately joined a training, learned Whips, and was in 10.5 the next day. Ever since joining, Lei was inseparable from PXC's flagship BL, Apollyon's Fury, quickly racking up the most time spent in her out of anyone.

## Lore

### Based Senior Operator\* Dugless 'Dug' Dugginton Dugworth The Third

Born on a trade ship, 2199 AD, Dug was raised around consoles and plants, which his family delivered to the factions within Pioneer system. Dug had few friends aboard the ship around his age, spending most of his time talking over the comms systems to nearby traders, and to trade station guards they were docked at.

By 2209 AD, Dug had learnt system operations, and worked with his father to their trade ship, dubbed the 'Tiddalick03'. The Tiddalick03 prioritized delivering shipments of fruit to F.O.Bs and HQs within Pioneer, as a way to tackle the chances of scurvy from the lack of natural vitamin C sources.

2220 AD, the Tiddalick03 was attacked by pirates somewhere between 1c and 2b. The Tiddalick was split within seconds of being engaged, with everyone except dug immediately passing away due to atmospheric pressure. Dug survived as he was situated inside the cockpit, which was pressurized at the time. There, Dug drifted in space for 30 days until being rescued by the Mercenary Kallamoar. Kallamoar and Dug worked together until 2222 AD, when they join the Phoenix Coalition. Currently Dug supports the rank of Based Junior Lieutenant, as well as System's Master of Apollyon's Fury.

Since joining PXC, Dug has been living on Malta, working as a Janitor between combat and training sessions. Dug constantly is Vying for the Approval of his superiors, and wishes to become a permanent member of High Command.

**Season 3 Episode 10.5 to Season 3 Episode 19**

Soon after joining the Phoenix Coalition, Dugless was put aboard Harbringer Class '*Apollyon's Fury,'* which is the system's flagship, as Junior System Operator. After a Rousing performance, and helpful and unique experience, -and a small amount of tomfoolery- Dug was made a permanent member of the crew. Dugless worked alongside shipbreaker through the majority of the war, with a brief stint in Resurrection, saving CH Poltava "Poltava" against 1st Fleet's Crucible Squadron. After successfully assisting in the destruction of 1st Fleet FOB Royal, Dugless, alongside RADM Canadian and General MGuy moved to CL Insolence "Revenant" to assist RR Squadron Notus.

During Dug's S3 tenure, they have confirmed 16 ship kills, with the majority coming from S3 1st fleet attacks on Malta and the PFF.

**Season 4**

Dug is currently stationed back on Shipbreaker, after a brief business stint with EFN Kallamoar.

## Characters & Voices

### Based Senior Operator\* Dugless "Dug Dugginton" Dugworth

* First Appearance: s3e10.5
* Last Appearance: S4 PXC Peace Conference - Harbinger "Apollyon's Fury" Pilot

**Unnamed News Reporter**

* S4e1 - Intro Sequence
Abandoned Franchise Wiki

**Welcome to the Abandoned Franchise Wiki!**
This is the wiki for abandoned franchises. We will have articles on the franchises, characters, and some other elements of the abandoned franchises. We cover mainly video game franchises, but also cover television, books, and other media.

We have many articles on different franchises here. Since abandoned franchises are difficult to find, this wiki simplifies it all and helps users learn more.

This wiki is segmented into four parts. Abandoned Franchises, Lost Media, Unused Media, and Early Media.
Donkey Kong 3

Box art (US)

Donkey Kong 3 is a game developed by Nintendo that was released in 1983 (1984 on console).

## Story

Donkey Kong Sr took refuge in Stanley the Bugman’s greenhouse. The Kong stirred up insects that are destroying his plants. Stanley got his bug spray to exterminate the bugs and the troublesome Kong

## Gameplay

DK is on two vines on the center. The player is at the bottom. There are three platforms and there are plants below those platforms. The players must kill the bugs before they reach their plants. A stage can be completed by either exterminating all of the bugs or pushing DK to the top of the screen. To exterminate the bugs, the player uses a spraygun which can also be used on DK to push him upwards. The player can also get a Super Spray which pushes DK up farther.
Maxwell Corps

This page is under construction.

Remnants of the CDF/RR/KE that broke off of their respective militaries to form a mercenary group. This faction is heavily dominated by the CDF that broke up in the weeks leading up to the fall of Malta. Thus, their ship lineup is heavily dominated by CDF designs. Their goal is simple - take what is desired, kill everyone else. Why play by the rules in a system without rules? They are considered the nemesis of the (PHX faction).
M guy

This page is under construction.

## Bio

*Found outlands around the mid-late point in S2 and joined 1 week before the start of S3 pre-season.*

## Lore

*M guy was born some 15-20 years before the start of Season 3 he doesn't know exactly when. He was born on one of the biggest Mining colonies in the CDF. M guy doesn't not know who his parents are nor does he care to find out his home was that mining colony. It was here that he spent his life up until the KE beat the COA off the tile, he was away on a job so never got to see his home again. From there he went to the trade station "Tide Spring" and worked there for the rest of the Belt war.*

Once the Belt war had ended he was laid off from his job seeing as the industry was paring down from lack of demand. From there he eventually found his way to Malta and joined the PKM right before they moved to 1B. Once at 1B he distinguished him self by managing the TS and civs while other members handled the warships. Once the tile was attacked by the REM/WH he ran the FOB and was the last to board the DD Diamond back to retreat to Malta. Once He was back on Malta he assumed control of the station while the higher ups planned and prepped for the attack they thought was coming (it never did). After the Warmaster stepped down and the 2IC took charge a plan to rebuild was started. M guy was one of the ones chosen to go out and get resources, at the end of the plan the Constellation event happened and he say his first ground deployment.

Once the Pheonix Coalition was formed the first operation M guy was apart of was the Enfield raid. In the raid he managed to steal a Viminal. After the raid he lead the Eternities evacuation of civilians of Malta. After that he commanded to Malta up until the current day.

## Characters & Voices

*First appearance: s3e2*

As a Member of PKM and PXC

* One of the two PKM ground troops in S3E2
* A BHA marine in S3E5
* Malta Control officer in S3E6
* Civilian in S3E7
* Pilot in S3E8
* CIV in S3 E9 and 10

As a member of the PFF

* the PFF traitor in S3E11

*Last appearance: N/A*
Alysium-class armored cruiser

The *Alysium-class* cruiser is an anti-capital type in service with the Civilian Defense Force. Manufactured originally by Interstellar Mining & Defense Corp., these cruisers were based on and considerably modified from the older Cerberus-class cruiser mk3 variant. These cruisers are designated with the hull code CA. The *Alysium-class* are used primarily in fleet anti-capital duties, providing screens for smaller capital ships.

## Operational history

**In First Fleet Service**

The Alysium is one of the old Cerberus hulls brought to the Pioneer system from Earth. Record keeping for repairs seems to have been dropped only two years after the gate collapse and was evidently never resumed. Despite appearing as an active First Fleet vessel at the dawn of the CDF/Rider War, the Alysium was by all rights a mothballed vessel with no official ties to any standing navy.

She was found stricken by CDF and Rider forces who had an engagement for control of the stricken vessel. CDF forces prevailed, and when the captain of the vessel, Captain Roberts, was questioned he answered that the Alysium was on a mission to the Outer Reach to establish a Forward Operating Base. Alysium’s missions are still mainly surrounded in black tape

**In CDF Service**

Captured during a questionable covert ops operation into CDF territory, she became a key player in the CDF/Rider war. Whilst lacking the striking power of the Warspite, or the renowned luck of the Autumn, her armored hull made her a key anchor when it came to assaulting Rider capital formations in defense of CDF sectors. Having only played a minor role in the Battle of the Titans, she, along with the Warspite, were rolled in with the heaviest formation of capital ships seen since the Gate War.

After the failed Coalition offensive against the Khans, the aging cruiser was deemed incapable of continuing operations and relegated to border patrol. Leading up to the final weeks of the CDF, a final offensive was planned, in which Alysium and many other assets were sent behind enemy lines in a desperate attempt to slow the Khan logistic chain. This overall operation led to the destruction of 9 CDF vessels, including the flagship Autumn, leaving Alysium to solemnly return to Malta with no mission objectives complete. Not much is known after this point, unfortunately, as logs of this period were stored aboard Malta at the time of the station's destruction.

## List of appearances

S1 ep4 (first appearance)

S2 ep7.5 "The Darkest Hour"

S3 EP12.5 "The Red & White Fleet"
SpitfireMKV

This page is under construction.

## Bio

*Tell me about yourself! You can be as generic or specific as you want.*

## Lore

*Tell me everything about your character/s!*

## Characters & Voices

*List all characters or voices played in GetBrocked's series.*

### Khan Assault Trooper - Outlands S1 Ep21.

The original leader of Clan Spitfire, died during the peace conference assault as part of the ground team.

### Winged Hussar Extra/Sysop Pre-Outlands Season 3

The last surviving member of Clan Spitfire, Auxiliary Spitfire left the KE as it reformed into the KU, both to avoid getting sidelined with a desk job as he healed from his injuries from the belt war, as well to avoid any problems from the newly formed joint civilian and warrior government due to his actions during S2 Ep17.

### Confederated Pioneer Republic - Season 3

Auxiliary Spitfire, also known as Blackhawk 1, or Agent Hawk; joined the CPR when the Winged Hussars with Remington Co. as the military of the newly elected civilian government. He participated in Operation: Black Flag, piloting the stolen ex-CDF DDK "Long-9". He also participated in many of the initial defensive operations during the Supremacy War. Much of his work after this period is classified. He possesses a cybernetic left leg that he lost during one of his first encounters with the Eternity commanding a frigate. He has had to replace it twice since, also due to Eternity-related combat. He regrets his actions during the Belt War (S2 Ep17.) and wants to live up to the ideal that his Grandfather portrayed from the stories of his time in the 1st Fleet before Pioneer was cutoff from Earth.

Alastor Spitfire, A.K.A. Agent Cardinal is a distant relative of the former KE Auxiliary Spitfire from a branch of the family that managed to split from the main exile and ended up at what became Remington City. He joined CPR after being unable to join the CDF during the Belt War due him being a "essential worker" on Remington Shipyard as a supply inventory manager. He was inspired by stories of his Grandfather's service in the 1st Fleet before the Pioneer System was cutoff from Earth. He has a Cybernetic left eye from an ill-thought out attempt to deny the enemy classified data in a fit of panic during Remington Shipyard's brief Rider Occupation. He presently serves as the Security Officer onboard the CS-Vanguard for the Remington City Pulse radio station.
Snugglez-class freighter

*The AK-2103 Snugglez is a cargo ship class freighter that was rushed into military service during the 11th Fleet rebellion.*

## Operational history

*The Snugglez was commanded by Captain Viktor who was a paranoid miner with an apparent addiction to "Black Powder", as so is implied by his incessant mentioning of the mineral...*

## List of appearances

*First appearance:*

S7, "Season 7 Trailer"

Other appearances:

S7, Ep.66￼

S7, Ep. 67-69

S7, Ep. 71 "The Battle of Farside Station"

S8, "Season 8 Trailer"

S8, Ep. 72-73

S8, Ep. 75-77

S8, "Finale Trailer"

S8, Ep.80-81￼

S8, Ep.84 "What One Must Do"

S8, Ep.86 "End of the Beginning"
Browny

Browny is one of the main playable characters in Contra: Hard Corps.

## Appearance

He is a, despite his name, light gray robot with a red jetpack used for double jumping. He has one red eye.

## Game Appearances

* Contra: Hard Corps
* Contra Returns

## History

Browny is a member of the The Hard Corps with the other three members, Ray, Sheena, and Fang. An unmanned robot was destroying a city and he was told to find it, but this was actually just a diversion for Colonel Bahamut to create the Alien Cell. After finding out that one of the reoccurring bosses was just a decoy that blew himself up at the end of a battle, he took on the final boss (depending on what paths the player takes).

## Personality

His name is "Browny" because of his "warm personality."

## Trivia

* The later Contra games have a character named "Brownie."
TomTom

This page is under construction.

## Bio

*"Sentient self-replicating gyroscopes have no masters, only friends. And only TomTom's friends can tell his story"*

## Lore

He outlived his friend Mordith by many episodes.

He is immortal, in that he self-replicates at an undisclosed location and transfers his consciousness backup nightly in case of destruction

His resemblance to a Portal Security Camera is not a coincidence, although TomTom's true motives are unknown.
Raider Class Light Cruiser

## Ship Information

### Armament:

-1000mm Fixed lance-300mm Striker turrets (1x300)-150mm turrets-43mm rotary autocannon turret-20mm turrets

## Chronological and Affiliation

### Affiliation:

Confederated Pioneer RepublicFormerly Winged Hussars

### Fate:

Last unit lost during 2nd wave of the Supremacy War

The **Raider Class Light Cruiser** was a class of Light Cruisers initially used by the Winged Hussars after the fall of the CDF, later used by the Confederated Pioneer Republic after the Winged Hussars and Remington Company merged. There is currently only one hull of the Raider Class that was in use, and it was lost during the Supremacy War.

## History

### **Preason - Post Belt War**

After the fall of the CDF and the conclusion of the Belt War, the Winged Hussars found themselves without work and with significant cruiser forces. As one of the core Light Cruisers in their fleet, the Raider Class Light Cruiser saw multiple engagements from the time after the Belt War.

Designed as a lance cruiser, it focused on long ranged engagements with its 1000mm lance, as a supporting Light cruiser to either a heavier formation, or for long ranged support.

Initially with the engagement of Winged Hussars and Phoenix Initiative forces, it saw battle against forces of EATO, the coalition of forces of the Maxwell Corp, Valkyrie Pioneer Company, and Powder Keg Marauders (later renamed Powder Keg Militia). The Raider class CL was used as one of the core cruisers uses to engage EATO forces, including pushing and destroying Maxwell Corps' HQ, along with forcing the surrender of the VPC, and capturing territory from PKM.

It would go inactive after the formation of the Confederated Pioneer Republic, joining Artemis squadron as one of the core cruiser forces of the Republic, and wouldn't see combat again until the Supremacy War.

### **Supremacy War**

With the opening of the Supremacy War, Artemis squadron faced the first two waves of the Supremacy war. Facing off against both Rider and Khan heavy squadrons, it finally met its end on the second wave of the Supremacy war, against Shiver Squadron. It was left in an unrecoverable state, as it was tore into by multiple 400 shells.

After the Raider "Stormfall" fell, currently no other Raider Class CLs have been built at this time, and it exists as the only ship of its class. It is likely been discontinued for further use.
Lunar Dregs

[Redacted]

## Bio

Originally a resident of the Captain Jack server, Dregs is a regular Joe of the Space engineers Community. Finding the Get Brocked Sigmarius Series and watching it for a very long time before seeing that he could actually help in Voice Acting, despite having very little experience with the type before. Though he was hot tempered for a young guy at the time, and making vicious mistakes that would get him banned from a country or two, if not all of them. He's since calmed down now, and remains the perfect gamer (Completely Lazy) [He has alot of ships he needs to finish and all of them are 90% done.]

## Lore

Mozart Dregs is an Inner System Hailer of the 1st Fleet, originally apart of CDF as it's Second in command; He believed the Civilian Defense Force was corrupt, watching over-time as their ships always protected the richest and never spared a corvette to the average Rim dweller. Having been thoroughly convinced by a dear friend he decided to leave to join the Riders...

## Characters & Voices

*List all characters or voices played in GetBrocked's series.*

Tooth paste: Sigmarus Ep.85-86

Mozart Dregs: Out Ep. 1-7.5-8

More to come soon.
Battleships

## Lore

### Light Battleship (BL):

Monsters of the void, light battleships are the heart of any battlegroup. Thundering barrages of artillery cannons tear warships asunder, while reinforced armor protects both the battleship herself, and her sizable crew.

### Fleet Battleship (BB):

Dwarfing all which came before, fleet battleships are the goliaths of the stars. Unleashing firepower unimaginable to peoples across human space, these horrors are a rare sight to behold.

## Rules Used

### Light Battleship (BL):

Light battleships are granted access to Whiplash’s turret slaving script (manual control only, unless script is disabled). Light Battleships may not equip 300mm Striker Turrets.

* Armor Allowed: Light, Heavy
* Thruster Points: 4,000
* Weapons Allowed: Light, Medium, Heavy
* Max Weapon Points: 100 Max Turrets: 25
* Max Fixed Weapons: Have fun~
* Max Lances: 2
	+ Lances Allowed: Artillery Gun, 400mm, 1000mm, 1500mm, Railgun
* Minimum Blocks: 7,001 Max Blocks: 9,000
* Max Jump Drives: 6
* Max Large Reactors: 2
* Antenna Range: 50,000m
* Build Time: 14

### Fleet Battleship (BB):

Fleet battleships are granted access to Whiplash’s turret slaving script (manual control only, unless script is disabled). Fleet battleships may not equip 300mm Striker Turrets. Fleet battleships are built during specific events, and cannot be built normally.

* Armor Allowed: Light, Heavy
* Thruster Points: N/A
* Weapons Allowed: Light, Medium, Heavy
* Max Weapon Points: 130
* Max Turrets: 25
* Max Fixed Weapons: Zeus didn't stop~
* Max Lances: 2
	+ Lances Allowed: Artillery Gun, 400mm, 1000mm, 1500mm, Railgun
* Minimum Blocks: 9,001 - Max Blocks: 14,500
* Max Jump Drives: 6
* Max Large Reactors: 2
* Antenna Range: 50,000m
* Build Time: 25

## Faction Ships

### KE

* Borodino-class BL
* Megalodon-class BL

### 1st

*Titan-class BL**Titan V-class BB*
* BB Bastile
Charlie Foxtrot25

This page is under construction.

## Bio

*Tell me about yourself! You can be as generic or specific as you want.*

Greetings, my name is Chris

Just an average "jack of all trades" who love many things.

## Lore

*Tell me everything about your character/s!*

## Characters & Voices

*List all characters or voices played in GetBrocked's series.*

### Brownie Squad

* Random Brown suited bad guy's used as extra's starting in Osiris s5, ep49 - s5, ep53

\_\_\_\_\_\_\_\_\_\_

### Admiral Spectre

* Born in 2168 AD.
* 43yrs old at the start of the Sigmarius story.
* Captain of the Sword of Dawn from 2210-2213 and leader of Task Force Dawn.
* Currently listed MIA, however its suggested he resides alone on one of the mountains in the Wolf system.

\_\_\_\_\_\_\_\_\_\_

### Captain Viktor

* Born in 2174
* A paranoid miner with an apparent addiction to "Black Powder", as so is implied by his incessant mentioning of Uranium Ore.
* First appearance is Sigmarius season 7, episode 66
* Currently listed KIA.

\_\_\_\_\_\_\_\_\_\_

### Sarge

* Leader of Badger Squad
* Seen during the Sigmarius story
* Currently listed KIA.

\_\_\_\_\_\_\_\_\_\_

### Captain Miller

* One of several main antagonists during Sigmarius season 7
* Captain of the Widowmaker during its destruction.
* Currently listed KIA.

\_\_\_\_\_\_\_\_\_\_

### 51st Squadron Commander

* First heard in Ep86 - End of the Beginning at timestamp 49:53

\_\_\_\_\_\_\_\_\_\_

### Doffen3000

* Voiced the iconic "Coffee?" line in Sigmarius season 8 episode?, timestamp:?

\_\_\_\_\_\_\_\_\_\_

### Captain Sarah

* Body doubled for the majority of Sarah's scenes as well as provided voicing tempo for the other actors.

\_\_\_\_\_\_\_\_\_\_

## Gallery

Charlie\_Foxtrot25's PortraitAdmiral SpectreCapt. MillerCapt. ViktorSarge
Winged Hussars

Before the Belt War concluded, and even before the Rider-CDF war started, mercenaries were needed. Sometimes to do the dirty work, sometimes to plug up problems, but mostly just because they were a necessity. The Winged Hussars are one such force. Used primarily by the 1st Fleet and the CDF before their fall they now find themselves without a job, without income, on the edge of collapse.

The WH pride themselves on being efficient, fair and professional. However, in the months after the fall of the CDF, they’ve found themselves struggling to uphold this creed, as funds, resources and more begin to dry up. Now they simply seek to use their skills to establish a foothold in this system.
Mecra

This page is under construction.

*Mecra, the MAN, the LEGEND, the BACKUP PILOT for the ETERNITY. Bask in his story.*

## Bio

Mecra is an ex-PHI Khan that now serves on the EFN's Eternity's Advent as the backup pilot to Kmax. He originally served on the PHI battleship *Borodino* and was rescued from the ship when it was rammed into an asteroid. As far as is known, Mecra was the only survivor of the ship's crash.

Personal Suit: Assault Base/Hexagon pieces - suit colors: 219/10/31, helm closed.

## Lore

*Mecra was a secondary pilot and turret gunner on the KU PHI battleship Borodino. During the final battle against Eternity, the ship was rammed into an asteroid and almost completely broken apart. After the collision, most of the crew and systems were dead or destroyed. Mecra was still alive but trapped in a crushed section of the CIC. Running out of oxygen and energy and wondering if he should go down with the ship, he instead turned on his beacon. If he was found and pulled from the wreck alive, he would deal with whatever came next. If he was to be a disgraced prisoner, then so be it.*

*Fate decided that the Eternity's crew found him as they searched the wreckage for any survivors. Mecra's last sight before he passed out was an engineer grinding through a bulkhead. "Come what may..." was his last thought as he went unconscious from the lack of oxygen.*

*Mecra woke up in the Medical Center on the Eternity, one hand restrained by handcuffs. A guard noticed Mecra waking up and called for the medical officer to come and see him. After several hours of questioning, food, and care, Captain Brock himself came into the room and started talking. Having read the available reports from the war and from the interview with the doctor, Brock saw that the pilot before him was competent, but more importantly non-supportive of the old KE. He was a soldier that was performing his duties, but he wasn't on board with what the KE was doing across the galaxy. If anything, he felt relief that the war was over even though he lost his ship. PHI shipmates are extremely proud of the ships they serve on and so losing such an important and key battleship would remove a soldier of his direction, and his purpose.*

*Sensing this and knowing the dedication that PHI Khans have towards the ship they serve, Captain Brock decided to give Mecra a rare opportunity. If he was willing to adopt and swear to EFN ideals and goals, he would be allowed to start a new career as the backup pilot for the Eternity. Reflecting on his previous career, and this new lease on life, Mecra accepted the new direction that fate gave him. He dedicated himself to learning under the current pilot, Kmax, and representing the reputation that his faction was built upon while now being a full EFN cadet.*

*His old life died on the Borodino. His new life started on the Eternity.*

## Characters & Voices

### Mecra (Turret Gunner, Eternity Pilot, and Transport Pilot)

* First appearance: S3E1
* Last appearance: Ongoing

Best Line: "MEGA HIT!" ... "It's a Khan thing sir!"
Malta-Class Starbase

## Malta-Class Starbase

### Role:

Faction Headquarters, and Forward Operating Base

## Ship Information

### Length:

**All Era's (Core Station):*** 112.5 Meters (45 Blocks)

### Width:

**All Era's (Core Station):*** 112.5 Meters (45 Blocks)

### Height:

 **CDF & PKM Era (Core Station):*** 77.5 Meters (31 Blocks)

**PXC ERA (Core Station):**

* 107.5 Meters (43 Blocks)

### Block Count:

* 32,642 **(CDF Era)**
* 25,000 **(PKM and PXC Era)**

### Engines:

**CDF Era**:* 32 Small T1 Ions
* 18 Small T1 Ions
* 28 Small T2 Ions

**PKM Era:**

* 16 Small T1 Ions
* 28 Small T2 Ions
* 24 Small T4 Hydrogen
* 9 Large T4 Hydrogen

**PXC Era:**

* 72 Small T4 Hyrogen

### Armament:

**CDF Era:*** 4 x 20mm Point-Defense Guns
* 16 x 30mm Storm Cannons
* 72 x 43mm Rotary Autocannons
* 28 x 150mm Dual Artillery Turrets
* 8 x 400mm Siege Turrets
* 16 x 400mm Assault Turrets
* 16 x 400mm Demolisher Battery's

**PKM & Early PXC Era:**

* 26 x 80mm Flak Turrets
* 10 x 150mm Dual Artillery Turrets
* 16 x 400mm Assault Turrets
* 6 x 400mm Demolisher Battery's
* 8 x 400mm Vanquisher Battery's

**PXC Era:**

* 16 x 80mm Flak Turrets
* 8 x 150mm Dual Artillery Turrets
* 16 x 400mm Assault Turrets
* 6 x 400mm Demolisher Battery's
* 10 x 400mm Vanquisher Battery's

### Complement:

**CDF Era:*** 4 x Trade Ships Docks (Trade Module)
* 1 x Class-B Drydock (Dockyard Module)
* 7 x Small Craft Docks (Dockyard Module)
* 16 x Small Craft Docks (Hangar Module)

**PKM & Early PXC Era:**

* 4 x Class-C Drydock (2x Ship Dock Modules)
* 1 x Class-B Drydock (Dockyard Module)
* 8 x Small Craft Docks (Dockyard Module)

**PXC Era:**

* TBD

## Chronological and Affiliation

### Era:

**Outlands:*** Pre RR-CDF War
* RR-CDF War
* Belt War
* Post Belt War
* Supremacy War
* Post Supremacy War

### Affiliation:

* Civilian Defense Force (Formerly)
* Powder Keg Marauders (Formerly)
* **Phoenix Coalition (Currently)**
Task Force Deliverance

## Task Force Deliverance

### Founder:

* Admiralty Council
* Admiral Bagler (post-split)
* Political Officer Archibald (post-split)

### Leader:

* Admiral Bagler
* Admiral De Riga
* A̶d̶m̶i̶r̶a̶l̶ S̶h̶a̶r̶p̶s̶
* P̶o̶l̶i̶t̶i̶c̶a̶l̶ O̶f̶f̶i̶c̶e̶r̶ A̶r̶c̶h̶i̶b̶a̶l̶d̶
* W̶a̶r̶m̶a̶s̶t̶e̶r̶ M̶a̶x̶z̶i̶n̶u̶s̶
* C̶S̶O̶ T̶r̶a̶g̶e̶n̶
* C̶a̶p̶t̶a̶i̶n̶ R̶o̶b̶e̶r̶t̶s̶

### Subsidiaries:

* Safina Holy Order
* Safina Trade Company

### Headquarters:

* Forlorn Hope
* BB Battlement "Bastille" (formerly)

### Affiliation:

* 1st Fleet
* United Confederacy of the Inner-System

This page is under construction.

\*\*Give me a 1 paragraph TLDR of this faction\*\*
Powder Keg Marauders

With the fall of Malta, and the collapse of civilian infrastructure, the wreck of Malta, and the graveyard of the CDF navy, was never properly disposed of. Not too long after the fall civilians began pouring in. Flocking at first to food and supplies, but soon also technology and equipment, eventually many began to call the graveyard their home. In a system where many are struggling to make it, the denizens of what would eventually become known as the PKM are thriving.

The PKM operate out of the former wreck of Malta, towing in destroyed CDF vessels for usage as their own. However, as the supplies begin to dry up, they’ve turned their eyes outward… who’s next for salvage?

The PKM are unique in that their HQ can build up to frigates per standard rules. Ships lost in combat against the PKM that still have 1 core system remaining will be salvaged upon a PKM victory. A maximum of one ship per turn may be salvaged this way.
Silent Voices

This page is under construction.

## Bio

*Tell me about yourself! You can be as generic or specific as you want. Dont forget to fill out the Datacard ->*

(Female model) Hexagon suit, hexagon helmet(closed), emissive stripes gloves, glamour boots. (188, 100, 60.2)

## Lore

*Tell me everything about your character/s!*

## Characters & Voices

*List all characters or voices played in GetBrocked's series.*
Titan V-class battleship

*The Iron Will was a Titan-class battleship, produced by Interstellar Mining and Defense Corporation of the Sol system. Before the split from Earth, the designs were taken to other systems and used to construct ships of the class in Earth's colony systems, including the Pioneer System. The Iron Will was produced after the jump gate was destroyed, and served in the First Fleet for many years.*

## Operational history

### Pre-Outlands

The Iron Will was one of several Light Battleships constructed and used by First Fleet, in the Pioneer System, following the schism from Earth. For close to seventy years, Titan-class vessels like the Iron Will were the mainstays of the First Fleet, patrolling and acting as leaders of the various task groups that kept the peace in the Inner System.

Several years before the first episode of Outlands, a member of the First Fleet grew sick of the government, and rebelled. He and his supporters grouped together and hijacked a large amount of ships, particularly Armored Cruisers, and made a beeline for the Outer Reach... but not before they had managed to snag a Titan-Class Battleship of their own, the Ravager. Her sister ship, The Iron Will, was called upon to put a stop to Rhodor. In the ensuing fight, the Iron Will was heavily damaged and was forced to let the newly christened "Rhodor's Riders" go. The damage was so bad that the Riders believed for years that they had destroyed the Iron Will.

This was not, in fact, the case. First Fleet was able to recover the Iron Will, repair her, and put her back into service. By this time, however, the Riders had firmly entrenched themselves in the Outer Reach, and digging them out would require more effort than it was deemed worth by the Admiralty.

### Outlands

In the wake of the collapse of the CDF, and the remaining governmental powers in the Outer Reach scrambling to find a new sense of "normal," the First Fleet decided to occupy a portion of the Outer Reach with a large force. This was done to attempt to bring stability to a region that had been upended rather violently in the political and military sense, with the CDF gone, the Khans reforming themselves on the opposite side of the system, and the Riders licking their wounds from the Belt War. Among these vessels was the Iron Will.

The vessel was deployed in the wake of the PXC-1st War's breakout, sent out to try and destroy Malta to put PXC on the back foot. Before they could enter Malta's airspace, though, the squadron was intercepted by Shipbreaker Squadron, a PXC formation that included PXC's own Battleship, Apollyon's Fury. The Iron Will and Apollyon's Fury dueled as the rest of the ships clashed around them, but ultimately the Iron Will was completely destroyed and the battle was lost.
Chuck D. Head

Chuck’s original sprite.

Chuck D. Head is main protagonist of the 1991 Sega Mega Drive game, Decap Attack.

## Appearance

Chuck is a headless mummy with a face grafted onto his torso.

## Weapons

Chuck can use the face on his torso as an attack for short range. He can also shoot a skull projectile.

## History

Created by the mad scientist Dr. Frank N. Stein, Chuck’s main goal was to take down the evil Max D. Cap. He succeeded with this goal.
Osiris-class battlecruiser

Mk.1 (Post-war early):

* 1x Super heavy MAC
* 4x Catapult Missile Launchers
* 14x Longbow Missile Launchers
* 2x 230mm Heavy Cannons
* 5x 200mm Rocket launchers
* 21x 122mm Assault guns
* 6x 50mm Quad turrets
* 20x Light Flak Turrets

Mk.1 (Post-war late):

* 1x Super heavy MAC
* 4x Catapult Missile Launchers
* 4x 300mm Dual Cannon
* 1x 230mm Heavy Cannons
* 5x 200mm Rocket launchers
* 12x Vulcan Point Defense
* 6x Aden Auto turret
* 18x Light Flak Turrets

*The Osiris was created in the wolf system as a means to destroy the Earthen Battlegroup "Task Force Dawn" and spearhead the assault on the crippled earth navy and earth itself. However, after being disabled at the conclusion of the 11th fleet rebellion, it was left in a state of disrepair till Captain Brock, former Captain of the Sigmarius came across and repaired the vessel, using it instead to destroy pirates and dissidents who only a few years prior would've fought alongside it.*

The Osiris hull is designated a Battlecruiser but for its wide array of weaponry and imposing design it is referred to by many as a "Dreadnought".

## Design details

### Hull and propulsion

Whilst rivalling the Dawn-class cruisers of earth for size, its primary hull is of light armor construction, this drawback comes from its rapid construction during the rebellion and its requirement for good atmospheric operation in order to assault the capitals of earth directly. Assisting in this was a large array of hydrogen thrusters, whilst an outdated concept with its own flaws it allows for greater acceleration compared to vastly smaller ships.

### Crew and complement

What the original crew size was intended to be is largely unknown, however due to the 11th fleets ongoing qualified crew crisis it is expected that a large amount of automation had been put in place, as demonstrated by the Sigmarius' crews operation of the vessel, this was further aided by the integration of the "FREYA" smart AI salvaged from the "Into the Fray".

Its hangar compliment on the other hand was vast with facilities focused on transport craft, off and on-loading as well as on site repair and construction facilities, the ship was later expanded to feature automated fighter construction as was intended in the original design.

### Armaments

The armaments of the Osiris were vast and costly, featuring long range weapons such as a large MAC cannon, guided missiles and torpedo's, to medium and short-range cannons and missiles. This ships survival depended on eliminating Dawn-class vessel and as such had not only superior close-range firepower, but also the ability to eliminate it from distance without the Dawns superior brawling abilities being brought into play.

## Gallery

Osiris-class battlecruiser seen in the late Sigmarius series and early Osiris series.Osiris-class battlecruiser seen in the late Osiris series.
## List of appearances

First appearance:

S3, Ep.17 "How not to mount a rescue"

First **chronological** appearance:

S8, Ep.84 "What one must do"

Other appearances:

S8, Ep.86 "The end of the beginning"

S3, Ep.17-30

S4, Ep.31-35, 39-42

S5, Ep.43-53
Maverick

This page is under construction.

## Bio

*Tell me about yourself! You can be as generic or specific as you want.*

## Lore

For his battle prowess, Maverick has been promoted from Legate to Grand Shipmaster, second in command of the now renamed Khans United, and the highest ranking "Warrior" still loyal to the Khans.

Now, with the appearance of the long time hatred 1st Fleet, the now Grand Shipmaster Maverick once again sharp his and his crew's skills to man the Longbow against the real enemy.

## Characters & Voices

S01E21 - Peace Talks *unidentified welcome party member*

*S2E07 - Unidentified traffic controler* and *KE-FF "Sentinel" comms officer*

S2E16.5 - *Unidentified KE ground trooper* left behind to help destroy Echdina Shipyard, so that it wouldn't be captured

S02E18.5 - *Unidentified KE Marine* defending Trade Station Alpha

S2E20 (finale) - *Captain Maverick* (CH Longbow)
Pioneer-class FOB (Modified)

## Ship Information

### Engines:

* 1x T4 Large Hydrogen thrusters
* 32x T4 Small Hydrogen thrusters

### Armament:

* 4x 1500mm Lance (Salvoed)
* 2x Quad 400mm Battery
* 5x Dual 400mm Battery
* 9x 43mm Rotary Autocannon
* 4x 20mm PDC

## Workshop Link

### Workshop Link:

* Leviathan - https://steamcommunity.com/sharedfiles/filedetails/?id=2615487526

*\*Insert TLDR Info here\**

## Ships of the line

\*List named ships here\*

* +
Eagle-class multipurpose fighter

The Eagle multirole fighter has seen service since the Constellation event and has seen action in the PKM and PXC.

## Design details

### Hull and propulsion

(yes its based off the viper) The Eagle was designed for a multitude of jobs. In these jobs ground support was the main with the Sord providing anti fighter for the fleet the Eagle was free for its main job.

The Eagles MK1 and 2 have three large thrusters as forward thrust with smalls along the rest of the hull. The MK3 and 4 have two stronger thrusters and forward with one super thruster each side for exceptional maneuverability.

### Crew and complement

The Eagle MK1 and 2 have an armament of four 30mm cannons and two 220mm missile pods.

The Eagle MK3 and 4 have an armament if two 30mm cannons, two 220mm missile pods, and one 150mm artillery cannon.

All Eagle class fighters are crewed by a single pilot.

## Operational history

The Eagles life starts after the WH and REM alliance beat PKM back to Malta. Once Back at Malta the main engineer M guy began to build up the fighter wing of PKM which resulted in the MK1. At the tail end of this project the PKM was tipped off about the constellation Constellation changing plans. Having been built for ground support the Eagle was deployed with the Scrap Rat and the Finders Keepers. At the Constellation incident the Eagle didn't see much combat.

A couple months after the Constellation the Eagle saw its first use against the PFF when they attempted to ram Malta. During the battle one Eagle was lost with a second being heavily damaged.
Vanguard-class stealth corvette

## History

The CDF Vanguard was commissioned into the CDF navy in 2220 AD.

Notable Deployments:

Deployed to protect vital war assets necessary for the construction of the top-secret CDF Superweapon, codenamed "Leviathan." Around this time RR/EFN forces began an operation to seize intel from a freighter under escort from the Vanguard, the Ox Horizon. The Vanguard made first contact with an EFN Manta-class fighter, quickly destroying it before moving to assault the RR stealth asset. This in turn forced the retreat of the RR/EFN forces in the area and led to the capture of then Ensign Tiber of the EFN Eternity's Advent.

The Vanguard was then reassigned to the construction site of the Leviathan. The Vanguard was subsequently used to locate and engage the RR/EFN infiltration teams, destroying both transport ships. During this battle the Vanguard took actions to deny the enemy reinforcements.

During the Belt War, the Vanguard was used to patrol and secure core CDF territories and saw minimal combat.

During and after the Fall of Malta, the Vanguard was lost in the chaos but eventually turned up in the hands of the Remington City Pulse. Converted to be used as a mobile broadcasting station, she now broadcasts the finest curated tunes and latest news to the Outer Reach. Though the RCP has made a few enemies, the Vanguard's speed and stealth capabilities keep the crew safe from harm. She's purported to currently be the fastest ship in Pioneer System.
Cygnus-class destroyer

1ST DD (Cygnus) “Transcendent Journey”

### Armament:

[Original Configuration] 6 Duel 150mm turrets, 2 80mm Flak Cannons, 1 300mm striker cannon.[R V1 Configuration] 4 Duel 150mm turrets, 2 80mm Flak Cannons, 1 300mm striker cannon, 4 Fixed 220s.[R V2 Configuration] REDACTED until further notice[SHO Configuration] 2 60mm Rotary Gatling Cannon, 7 30mm Auto Cannons.

## Chronological and Affiliation

### Affiliation:

* 1st fleet
* Task Force Deliverance

## Workshop Link

### Blueprint Creator:

Originally Made By Archbot, Modified by Pyro, Refitted by Read.

### Workshop Link:

TBD

*The Cygnus class destroyers were a class of destroyer used by the first expeditionary force Task Force Deliverance and have almost been completely destroyed save for one destroyer currently in the 1st squadron Escalade.*

## Design details

### Hull and propulsion

The Cygnus is an odd ship it has two distinct versions the Cygnus and the Cygnus R variant. They both share the same hull how ever the R variant has increased survivability and maneuverability.

The Cygnus class of destroyers have a very distinct ring around the stern of the vessel reminiscent of the ring aboard the famous Sigmarius earning the Cygnus the nickname of “Angy Sig” by the twitch chat.

The Cygnus destroyer has a relatively long and rather thin design that slowly builds up until you reach it’s impressive thruster package.

### Crew and complement

Most Cygnus class vessels did not have notable crew the Cygnus named “Transcendent Journey” is a notable exception as it’s captain is a lieutenant commander named Read an interesting character with heavy memory loss and further damage.

### Armaments

The primary armaments of the Cygnus are 150 auto cannons and 20mm Gatling cannons that go as follows, 7 150 cannons, 2 flak cannons, and 5 20mm Gatling cannons this was changed on the R variant with the vessel losing two of its 150’s in exchange for 4 220 missile pods

## Ships of the line

* DD [Cygnus R] “Dragon Star” (Destroyed)
* DD [Cygnus] “Contestor Heavy” (Destroyed)
* DD [Cygnus R] “Transcendent Journey” (Alive)
Crescent

## Crescent

### Workshop:

Crescent

This page is under construction.

## Bio

*Tell me about yourself! You can be as generic or specific as you want.*

## Lore

*Tell me everything about your character/s!*

Suit: Miner boots, suit and gloves, prisoner helmet; 36/40.4/70.2

## Characters & Voices

*List all characters or voices played in GetBrocked's series.*

### Crescent

* First appearance: Outlands S1, Ep21
* Last appearance: Outlands S2, Ep20