Human Units

Human Units are warriors deployed by their respective factions.

Human Units vary depending on factions present.

* Transport - Carries units across bodies of water.
* Destroyer - Can attack both ground and air targets.
* Battleship - Can besiege from a distance.
* Terror - Can fire missiles from afar.
* Oil Barge - Can harvest Oil, in place of gold.

Other Human units:

* Veteran of Lor - Melee unit. Name says that they survived the fall of Lor.

## Imperial Army

* Footman - Basic melee unit. Can learn Defend.
* Crossbowman - Ranged unit. Can learn Critical Bolts.
* Knight - Mounted unit. Has Charge.
* Elite - Strong melee unit.

Arcane Sanctum:

* Chaplain - Support unit. Has Heal, can learn Dispel and Inner Fire.
* Firemage - Support caster. Has Firebolt, can learn Fire Missiles and Rain of Fire.
* Conjurer - Support caster. Has Faerie Fire, can learn Unholy Frenzy and Twister.

Workshop:

* War Golem - Mechanical melee unit. Can learn Self-Repair.
* Catapult - Siege unit. Can learn Magic Missile.
* Destructor - Air unit. Deals damage from air.

Roost:

* Pegasus Rider - Air superiority unit. Can learn Envenomed Spears.

Non-trainable:

* Commander - Melee unit. Has Endurance Aura.
* Captain - Melee unit. AI can only train.
* Honor Guard - Exclusive in Betrayal.
* Ark - Exclusive in some quests. Transports units in the air.

## Royal Army, Salrian Army, Order of the Flame and Retka's forces

Royal Army has stronger armor than other units. Salrian Army has the same units. Retka's Army has almost the same units, but has Militia and Villagers and Bandits on his ranks. Order of the Flame has the same units, except when you chose to side with the Fire Spirits.

Barracks:

* Defender - Basic melee unit. Can learn Defend.
* Bowman - Ranged unit. Can learn Flame Arrows.
* Knight - Mounted unit. Has Charge.
* Graywolf - Melee unit. Has Devotion Aura. Uses Righteous Fury to be stronger.
* Elite - Strong melee unit.
* Pikemen - Salrian exclusive unit. Melee unit.

Arcane Sanctum:

* Chaplain - Support unit. Has Heal, can learn Dispel and Inner Fire.
* Hydromancer - Support caster unit. Has Slow, can learn Crushing Wave and Haste.
* Firemage - Support caster unit. Has Firebolt, can learn Fire Missiles and Rain of Fire.
* Flamekeeper - Support melee unit. Has Firebolt, can learn Incinerate and Rain of Fire.

Workshop:

* War Golem - Mechanical melee unit. Can learn Self-Repair.
* Catapult - Siege unit. Can learn Magic Missile.

Roost:

* Pegasus Rider - Air unit. Can learn Envenomed Spears.

## Ironfist and allies

Ironfist is weaker than other factions, but has Shadow Warrior ability, increasing their regeneration ability. Their units are:

Barracks:

* Fighter - Basic melee unit. Has Defend and Critical Strike.
* Marksman - Ranged unit. Can be upgraded to Ironforged (Larine the Exile's Leadership Boni)
* Cavalry - Mounted unit. Less armor than Knights, but has faster attack rate. Replacable of Knights of Kome.
* Elite - Strong melee unit. Can learn Envenomed Blades.
* Overseer - Melee unit. Has Regeneration Aura, enables faster hit point regeneration.
* Corporal - Exclusive in Betrayal.
* Veteran Knight - Exclusive in Betrayal.
* Knight of Kome - Mounted unit.
* Skirmisher - ranged unit.
* Sergeant - melee unit. Has Command Aura.

Arcane Sanctum:

* Banisher - Support unit. Has Faerie Fire, can learn Dispel and Healing Wave.
* Firemage - Caster unit. Has Firebolt, can learn Fire Missiles and Rain of Fire.
* Necromancer - Support unit. Has Raise Skeleton, can learn Unholy Frenzy and Cripple.
* Shadow Warrior - Lord Brian the Fallen's agents. Undetectable, can attack enemies without True Sight.
* Fire Spirit - Order of the Flame's fallen members return. Has Firebolt, can learn Immolation and Rain of Fire.
* Chaplain - support unit. Has Heal, can learn Dispel and Inner Fire.

Workshop:

* Darksteel Golem: Mechanical melee unit. Can learn Self-Repair.
* Catapult - Siege unit. Can learn Magic Missile.
* Destructor - Mechanical air unit. Deals devastating damage on any units.

Roost and Dragon Nest

* Pegasus Rider - Air unit. Can learn Envenomed Spears. Replaced by Dragon Servants, with Spears of Pain.
* Hawk Rider - Air unit.
* Black Dragon Drake - Air unit.
* Black Dragon - Air unit. Only 2 can train.

Exclusive units:

* Ironforged - Ranks came from Elven Army sent to frontlines. Later on given more Elven warriors.
* Bloodfang - Gardon Bloodclaw's Leadership Boni. Direwolves called upon by Zed. Has Critical Strike and Bash, Zed has stronger attack, with Bash added.

Others:

* War Golem
* Vindicator
* Rifleman
* Mortar Team
* Graywolves
* Defender
* Knight
* Executor
* Sorceress
* Swordsman
* Spell Breaker
* Dragonhawk Rider
* Chaplain
* Priest
* Bear Rider

## Kasrkin

Kasrkin has separate unit tree, while under Blen Greymoore.

Barracks:

* Vindicator - Basic melee unit.
* Crossbowman - Ranged unit.
* Knight - Mounted unit. Has Charge.
* Elite - Strong melee unit.
* Captain - Melee unit.

Arcane Sanctum:

* Chaplain - Support unit. Has Heal, can learn Dispel and Inner Fire.
* Firemage - Caster unit. Has Firebolt, can learn Rain of Fire and Fire Missiles.
* Conjurer - Support unit. Has Faerie Fire, can learn Unholy Frenzy and Twister.

Workshop:

* War Golem - Mechanical unit. Can learn Self-Repair.
* Catapult - Siege unit. Can learn Magic Missile.

Roost:

* Pegasus Rider - Air unit.

## Redfist, Daric's Mercenaries and Hammerfall

Redfist units came from ranks of vengeful Humans, vowing revenge against Orcs. Daric's Mercenaries meanwhile, gave their services. Hammerfall Dwarves joins them. They also joined by Lerrig Goldheart's contingent.

Barracks:

* Crusader - Basic melee unit.
* Defender - Basic melee unit.
* Warrior - Dwarven melee unit.
* Hunter - Ranged unit.
* Bowman - Ranged unit.
* Rifleman - Dwarven ranged unit. Can learn Long Rifles.
* Chosen of the Hammerfall - Dwarven ranged unit.
* Conqueror - Mounted unit.
* Bear Rider - Dwarven mounted unit.
* Knight - Mounted unit. Has Charge.
* Merciless - Strong melee unit. Has Command Aura.
* Elite - Strong melee unit.
* Shieldbreaker - Strong defensive unit.
* Thane - strong melee unit. Has Command Aura.
* Fallen Knight of Kome - Strong mounted unit.
* Retaliator - melee unit.
* Avenger - Ranged unit.

Arcane Sanctum:

* Red Priest - Support unit. Has Abolish Magic, can learn Rejuvenation and Cripple.
* Firemage - Caster unit. Has Firebolt, can learn Flame Missiles and Rain of Fire.
* Warlock - Support caster. Has Curse, can learn Sleep and Soul Burn.
* Chaplain - Support unit. Has Heal, can learn Dispel and Inner Fire.
* Runepriest - Support unit.

Workshop:

* Mortar Team - Siege unit. Can learn Flare and Shrapnel.
* Flying Machine - Air superiority unit. Can learn Flak Cannons.
* Siege Engine - Siege unit. Can learn Barrage.
* Catapult - Siege unit. Can learn Magic Missile.

Gryphon Roost:

* Gryphon Rider - Air unit. Can learn War Hammer.

## Golden Guard

Golden Guard and Paladin Order have their units. And Hammerfall joins them:

Town Hall/Keep Castle:

* Peasant - Worker unit.
* Justicar - Zealots promoted by Renald Van Durce, adds 5 food per Justicar.

Barracks:

* Zealot - Basic melee unit. Upgradable to Justicar (using Renald Van Durce's promotion)
* Crossbowman - Ranged unit. Zarin Hammerfall's boni can replace them with Chosen of Hammerfall.
* Executor - Strong melee unit. Can learn Cleave.
* Shieldbreaker - Dwarven defensive unit.
* Lieutenant - Melee unit. Has Thorns Aura, returns a fraction of damage on a melee unit.

Arcane Sanctum:

* Priest - Support unit. Has Heal, can learn Dispel and Inner Fire.
* Angelic - Support unit. Has Inspire, can learn Dispel and Smite.
* Paladin - Mounted unit. Has Holy Light.

Workshop:

* War Golem - Mechanical unit.
* Cleavehand's Revenge - Mechanical unit.
* Destructor - Air unit.
* Siege Tank - Siege unit. Can learn Breath of Fire ability.

Exclusive:

* Pride of Humanity - Air unit. Can launch Rockets and activate Barrier.
* Templar - Melee unit.
* Shielder - Dwarven heavy armored unit.
* Mortar Team - Siege unit.
* Artillery Tank - Static defense unit.
* Lord of the Sky - Strongest air unit. Only seen in against Gardon Bloodclaw near the fortress.
* Arcanist - Support unit.

## Elven Army

Elven Army has a set of soldiers, which they have. Even defectors have the same set.

Barracks:

* Swordsman - Basic melee unit. Can learn Defend.
* Archer - Ranged unit. Can learn Flame Arrows.
* Judicator - Mounted unit. Has Charge.
* Chosen of the Queen - Strong melee unit.

Arcane Sanctum:

* Priest - Support unit. Has Heal, can learn Dispel Magic and Inner Fire.
* Sorceress - Caster unit. Has Slow, can learn Invisibility and Hex.
* Spell Breaker - Ranged support unit. Has Feedback, can learn Spell Mastery and Abolish Magic.

Workshop:

* Ballista Thrower - Siege unit. Can learn Impaling Bolts.
* War Golem - Mechanical unit. Can learn Self-Repair.

Dragonhawk Roost:

* Dragonhawk Rider - Air unit, Can learn Cloud and Envenomed Spears.
* Hawk Rider - Sorceress mounted air unit. Can cast Slow.

## Imperial Regiments

### Wolf Regiment

* Dreadwolf - Melee unit.
* Stalker - Ranged unit.
* Darkwolf - Mounted unit.

### Bull Regiment

* Bullfighter - Melee unit.
* Brute - Strong melee unit.