Nightmare

File:Nightmare.png
 File:871D4612-C220-45EC-A3F2-6791ED0222C3.png

**Nightmare** is an option in Granny. It was added to Granny in Version 1.6. To toggle it, find the box labeled **Nightmare** on the Options Menu, and tap it.

**Nightmare** affects both the visual and auditory aspects of the game in major ways. In the PC version, there are also some differences in gameplay.

### Visual Differences

* Every single area is retextured, adding copious amounts of blood to every nook and "granny" of the house. There also appear to be strands of coagulated blood leaking from the Upper Floor in the Foyer.
* Granny herself takes on a much more decomposed, rotten appearance, and her dress appears dirtier and more tattered, making her scarier.
* The Bear Traps left around the house are replaced with more fleshy, organic variants that pulse and squirm.

There are a couple of extra changes on the PC version of **Nightmare** only.

### Auditory Differences

* The normal piano music is replaced with a much creepier ambient track made with various string instruments.
* A much more intense/frantic orchestral track is played when Granny is chasing the Player, which gets louder the longer she is on your trail.
* When Granny screams at the player, a dramatic orchestral hit play.
* The Player's footsteps sound stickier, as the floors are coated in blood.
* Bear Traps make strange, squishy noises, and even make an animalistic screech when stepped in, implying that they are alive.

### Gameplay Differences

* Granny has 2 extra "pets": rats roam the house randomly, and although they don't kill, they are capable of biting the player in self defense. Upon biting, they also alert Granny, possibly alerting her to your current location.

## Nightmare Blood

Granny killed a lot of victims in her house before the player, so it could be that they used their blood to color the House, or the victims did it themselves, as on Days 4 and 5(6 if you have completed the Painting), the screen is covered with blood, means the victim(s) is bleeding, and he left trails of blood all over the house, and so many victims blood together could have covered the entire house in it. on Bedroom 1 & 2, they were rumored to be the Starting Room of the previous victim, as they had blood in it. in Nightmare, All beds are completely coated in blood, making them look completely red in color, so it is possible that they are starting rooms of the previous victims. It is unknown how spectral rats appear in Nightmare mode, it could be that Granny had bought them to get alerted frequently, or to know the player's location constantly, making it harder for him to escape. It is also possible that the player is hallucinating after being hit by Granny's Bloody Bat, and his hallucination shows him blood all over the house. But this is very unlikely, as if his hallucination shows him spectral rats, those rats actually alert granny, means he is more likely in reality, as in reality, there would be no blood and no rats, so granny would not have rats to alert her. we cannot say that the rats were still there in normal house, because with nightmare off, the rats don't appear in the game. So, Basically, the blood all over the house is of the many people who died because of failing to escape The House.

## Trivia

* Prior to Version 1.7.9.3, when you select this option, it says: "Warning: Do not play If you have nightmares!".
* **Nightmare** was added in Version 1.6 of Granny on Mobile, and Version 1.1 for PC.
* Because of this option, the game's rating was pushed from T for Teen to M for Mature 17+ (for the ESRB), or 12+ to 16+ (for Pegi), on the Google Play Store. However, on the App Store, it remains on 12+ because the App Store doesn't use the ESRB.
* If the Player is playing without music on this option, the ambiance background music will be totally removed but the frantic orchestral music will still play when under pursuit by Granny.
* Prior to Version 1.7.9.3, when Granny is in angry mode (a pet killed or the Teddy is held), then the frantic chase music will be played nonstop, until either Granny or the Player is knocked out, or the Teddy is held and dropped. However, now, only the heartbeat plays.
* Granny’s footsteps don’t sound sticky unlike the Player’s.
* In Version 1.7.9.3, nightmare mode was retextured. (The walls have almost no paint, and there is less blood. Go to the Gallery to see a Comparison.)

## Gallery

Nightmare Granny.pngGrannyGranny Nightmare Christmas.pngGranny (1.6 and 1.7.7)BearTrapNightMarecombine.pngBear Trap (Mobile version)Granny nightmare Ch2.pngGranny nightmare in Granny: Chapter TwoBearTrapNightPC.pngBear Trap (PC version)Rat (Zoomed).JPGSpectral RatsIMG 3371.PNGThe Sewer Tunnel as seen in **Nightmare** Mode.C3E8407F-1BED-4F45-91E3-4B1FD5B807EB.pngThe Main Room in Nightmare.ACA11C55-C2A7-41DE-A228-B31E1FF4AFFD.pngAttic in NightmareScreenshot 20190504-211441.pngTeddy in Nightmare modeClassified Room (Nightmare Mode).pngSewer Cell in NightmareStartingBedroomOldNightmare.jpegStarting Bedroom in Nightmare Mode (1.7)Startingbedroomfardig.jpgStarting Bedroom in Nightmare Mode (1.7.9.3)DecalsLeaking0198 1 S3.pngThe texture used for the leaking blood in Nightmare.