Jotaro

(DLC) Jotaro

Ability: Stand

Jotaro is a character from the Jojo's Bizzare Adventure Franchise. He is the second update character and first in the Stadium Pass. He has two forms, His non Stand Mode and his Stand mode when you get down to half HP.

Skins:

Diamond is unbreakable Jotaro (White Clothes)

Pink Jacket Jotaro

Jotaro is a pretty broken character with a really good physical attack. At his normal form, he is decent with ok damage and good speed but get to half HP, his stand form is amazing. Jotaro is usually a more than amazing pick for a speedy physical attacker with frail bulk but the magazine defense bonus helps with HP a lot. His The World move makes him really unstoppable (No pun intended) and paried with fixation band or boost sword and you win. Jotaro's down fall is his limited use of Star Platinum as it lasts only five turns and The World only lasts a merely two turns. Overall Jotaro is amazingly broken. He also has Iggy bitw which is useful for poison damage. Jotaro's Bullet catch is good for countering campy and projectile based characters like Merida and Johnwick and inhale is useful for fire breath or fireball users like Toothless and Mario.

**(The first time Jotaro get hit by a physical move the first time this match, it will half the damage only once due to his magazine**
under his shirt).

Moves:

Rapid punch 15 damage: Rapidly punch the opponent with your
two arms. /Stand Rapid punch 25 damage: Use star platinum and rapidly punch
together with both Jotaro and his stand with their arms.

Punch 7 damage: Just punch the opponent with it’s fist./
Stand Punch 15 damage: Summon Star Platinum and punch with Jotaro together.

Punch Jab 3 – 3 – 4 damage: Do a right punch then a left
punch and finally a knee kick at the opponent./Ora Ora Jab 5 – 5 – 7 damage: Summon
Star Platinum to do a separate jab which you make the stand do a Left punch, then a right punch and finally a rapid and fast flurry of punches. Finish it
off with one huge punch.

Hop 4 damage: Hop on the opponent./Stand Hop 8 damage: Hop with star platinum really high then Creston the opponent.

Legs Spin 8 damage: Spin your legs around to whack at the
opponent./Stand Legs Spin 16 damage: Use Star Platinum and spin around with
jotaro.

Elbow Crash 15 damage: Hit with his elbow while running at
the opponent./ Stand Elbow Crash 25 damage: Summon Star platinum and elbow with
jotaro.

Backwards Kick 15 damage: Kick backwards with your leg
behind the opponent./Stand Backwards Kick 25 damage: Use Star Platinum and Kick
backwards with your leg behind the opponent with Jotaro.

Investigate STATUS: Investigate with a magnifying Glass.
Lowers 10- damage.

Strangle 20 damage: Use your two arms and wrap around the
opponent’s neck and strangle./Stand Strangle 40 damage: Summon Star platinum
and make the stand strangle the opponent.

Uppercut 15 damage: Just do an Uppercut to hit the opponent
at the chin./Stand Uppercut 25 damage: Summon Star Platinum and uppercut with
jotaro at the same time.

Protect STATUS: Imagine creating a magical glass barrier to
block any attack incoming at that turn.

Bullet Catch STATUS: If a projectile like a bullet or an orb
is about to hit at you, you can catch the projectile with star platinum’s two
fingers and hold it. You can catch most projectile except anything magical,
fire, water or ice related. Also can’t catch laser.

Iggy Bite 20 damage: Summon Iggy the Dog to jumps onto the
opponent’s hair or head and make him bite the foe. Then make Iggy fart directly
at the opponent’s face which causes the poison
condition.

**Star Platinum Moves that Jotaro can’t use himself until**
half HP:

Stand Inhale STATUS: Make Star Platinum inhale whatever
projectile the opponent used which cancels the attack. Imagine him inhaling it.
You can inhale most projectiles except Laser.

Head Punch 5 damage: Get Star Platinum to grab the opponent
and swing punches at the opponent’s head rapidly. Hits 5 times.

Grab Swing 15 damage: Jump up and use Star Platinum to grab on anything to swing on and jump onto the opponent, landing a kick on their head.

Blazing Fingers 40 damage: Make Star Platinum charge up flames of power around and unleash a upwards finger stab with the stand’s two fingers. Lowers speed by 1. This is his signature move.

Star Finger 30 damage: Point you two fingers straight with star
Platinum and imagine his finger extending to stab the opponent’s neck.

Star Finger Pull STATUS: Use Star Finger to pull the
opponent closer to you which causes paralysis condition.

Stand Grab STATUS: Use Star Platinum to phase through the
opponent to steal the item their holding and keeping it for 5 turns. Only use it
if you have no item.

Heart Pump STATUS: Use his stand to phase with star
platinum’s hand inside your body and grab your heart, then pump it rapidly to
boost your speed by 1 and heal half HP. If your ally is defeated before, you
can revive your ally only once.

Super Punch 25 damage: Just like Punch but harder.

Knife Throw 25 damage: Use star platinum to throw a Paper knife at the opponent.

Iggy Throw 30 damage: Make Star Platinum throw Iggy at the
opponent. Use an Iggy the Dog plush.

Downward kick 20 damage: Kick downward to hit the opponent.
You can use this to spike.

Baseball Bat 16 damage: Make a paper baseball stick and whack it at the opponent.

Deflect STATUS: Use Star Platinum’s hand to deflect projectiles. You can deflect most attacks expect laser, fire breath, water
moves and ghost moves.

**Final Attack: Star Platinum’s World:** 200 damage: First,
Imagine Jotaro Stopping Time to start the final attack. Then, Summon your stand, Star Platinum to perform a rapid flurry of punches at the opponent and
finish it off with a massive punch at the face and imagine an explosion. You can make him say “Yare Yare Daze!” at the if you want.

Learnset:

(DLC) At lv. 15 – Fly 35 damage: Takes 2 turns. Summon Iggy and imagine him creating a sand kite with his Fool Stand. Make Iggy hold on to Jotaro and fly up and wait for 2 turns and slam down at the opponent.

(DLC)  At Lv. 20 - Blazing Fist 25 damage: Charge up Star Platinum’s Fist and unleash a huge punch at the opponent while dashing forwards.

(DLC)  At Lv. 25 – Ora Ora Uppercuts 30 damage: Summon your stand to rapidly uppercut the opponent’s chin in a flurry of punches. Lowers 2 speed.

(DLC)  At Lv. 45 – The World STATUS: Imagine Jotaro Controlling time with Star Platinum and stopping time which suspends everyone on the field including your ally in a double battle.  Lasts for 2 turns. You can attack while
they’re frozen in time or even heal while doing so. Can’t use in a combo.

STATS:

HP: 100

SPD: Fast.

**Jojo’s Bizzare Adventure Type Chart:**

**Strengths:                Weaknesses:**

Star wars                   Garfield

Mortal Kombat         Scooby-Doo

Ability Description:

Stand – When Jotaro is at half HP, You summon Star platinum for 5 turns which boosts and upgrades all of his physical attacks and have access to exclusive moves that can only be done once your under half HP with the exception of Bullet Catch. If the opponent also has the stand ability, they can hit your stand which deals the same damage as if you hit Jotaro. Star
platinum must be behind him while idle or moving when his ability is activated.