recursal/Fanatic-Fandom huggingface dataset:
Dread Lords

The **Dread Lords** are a special faction that is activated by a Mega Event. They are only available through the purchase of the Mega Events DLC.

The Mega Event will only trigger after 100 Turns and will spawn in the Dread Lords with a single planet.

## Event Trigger Dialogue

*Commander, we have received a disturbing report. Apparently a dormant Dread Lord Colony has been discovered and the fools who found it have awakened them!*

*Our only hope is to destroy the new colony before they become too powerful for us to stop.*

### Responses

* *This scourge must not return! The destruction of the Dread Lords should be our highest priority. (**Benevolent**)*
* *We should strike quickly and convince the galaxy to help us destroy them. (**Pragmatic**)*
* *Finally a worthy opponent. We shall hunt them down and finalize their extinction. (**Malevolent**)*

## History

The Dread Lords were a malevolent faction of the Arnor that warred with its Arnorian brethren resulting in the fall of that civilization.

During the Precursor Civil War they earned the name "Dread Lords" from the Iconians after they gave the Yor sentience, resulting in the Yor going to war against their creators and evicting them from their homeworld.

During the conflict the Dread Lords also created the Snathi.

The Dread Lords were on the brink of victory against the few remaining Arnor when they were imprisoned in a pocket universe. They remained trapped there for hundreds of thousands of years before they were accidentally freed by the Drengin. The Dread Lords went about trying to conquer the galaxy. Despite their superior technology they were eventually stopped when they lost their main force against a coalition made up of the Terran Alliance, Arcean Empire, Torian Confederation and Altarian Resistance.

Despite this setback the Dread Lords continued with more subtle plans. They manipulated the Korath, resulting in a Drengin Civil War, and their ancient creations, the Yor. The Dread Lords were finally defeated when the Terran Alliance, with the help of a surviving Arnor, used the Terror Star to destroy the Dread Lords last base of operations.
Echoing Hearthstone

**Echoing Hearthstone** is an Unrecognized icon name Artifact colonial improvement in .

## Description

The **Echoing Hearthstone** appears to be a sort of mind control device, generating a massive amount of influence on behalf of the controller. While it lies nearly in ruins, with the right knowledge and reinforcement, it may have a few uses left. Improve this tile to generate a wave of Unrecognized icon name Influence.
Computer Core

**Computer Core** is a Unrecognized icon name Research colonial improvement in  and .

## Description

Jump starts colony research by providing raw computational power. The heat generated by the densely packed processors has unpredictable effects on the climate, so it is not feasible to build more than one of these per planet.

Synthetic Life build a Planetary Mainframe instead, which is cheaper to construct but more expensive to run and generates less Unrecognized icon name Research per level.
Embassy

**Embassy** is a Influence colonial improvement in *Galactic Civilizations III*.

## Description

An Embassy is the first step to normalizing relations with neighboring races, and will help spread our Influence in this part of space.

## Usage

The usefulness of an embassy depends on how condition of your relations to a specific civilization. Each embassy built with a civilization increases your relationship by +1.

When you are at +3 even civilizations you are at war with may consider your relations as being "close".

## Related Articles

* Diplomacy Bonus
* Diplomacy
* Diplomacy (Retribution)
* Diplomatic District (Crusade)
* Diplomatic actions
Divine Fleets (Retribution)

**Divine Fleets** is a  technology that allows for the construction of the Unrecognized icon name Divine Temple component.

## Description

The Unrecognized icon name Divine Temple component can be installed on appropriately anointed vessels, providing all ships in a fleet a certainty of purpose and a belief that they are fighting a righteous cause.
Dark Energy Research (Retribution)

**Dark Energy Research** is a  technology that allows construction of Unrecognized icon name Dark Energy Lab.

## Description

The Unrecognized icon name Dark Energy Lab uses the secret energy source of the Precursors to provide a massive bonus to Unrecognized icon name Research and Unrecognized icon name All Construction on a planet.
Cutter

The **Cutter** is a type of small hull, Unrecognized icon name Beam weapon, assault ship. The **-L** and **-R** variants add more advanced Unrecognized icon name Beam weapon systems, and the **-L** variant includes a Unrecognized icon name Rapid Recharger.

## As an award

A Unrecognized icon name **Cutter** may be awarded by:

* Surveying an anomaly
* Playing an angry faction
* Making certain starting event choices

## Blueprint priorities

 Required components
* Unrecognized icon name Prototype Elerium Beamor better
* Unrecognized icon name Rapid Recharger
 Components
* Unrecognized icon name Life support
* Unrecognized icon name Beam weapon (3)
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Best defense
* Unrecognized icon name Life support
* Unrecognized icon name Beam weapon (2)
* Unrecognized icon name Best defense
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Beam weapon
* Unrecognized icon name Prototype Elerium Beamor better
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Beam weapon
* Unrecognized icon name Best defense
* Unrecognized icon name Beam weapon
* Unrecognized icon name Beam weapon
* Unrecognized icon name Prototype Elerium Beamor better (2)
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Best defense
* Unrecognized icon name Best defense
* Unrecognized icon name Life support
* Unrecognized icon name Prototype Elerium Beamor better
* Unrecognized icon name Best defense
* Unrecognized icon name Life support
* Unrecognized icon name Best defense
* Unrecognized icon name Life support
Crane

**Crane** is a tier 1 mercenary who pilots The Starlab, a Unrecognized icon name Support ship that boosts Unrecognized icon name Research.

## Description

Fleeing his homeworld and rumored charges of war crimes, the mysterious figure known only as Crane refuses to provide any hints of the past he has left behind. Offering his services and vast intellect to the highest bidder, it seems likely he has walked this morally dubious path before.
Dimensional Fatigue (Retribution)

**Dimensional Fatigue** is a  technology that studies theoretical weak points in the universe.

## Description

There is a theory that the universe is connected to many other universes. Research can show that this universe may indeed be connected to many other universes and may be able to identify specific locations where this universe may be connected to others.
Drive System Optimization (Retribution)

**Drive System Optimization** is a  technology that substantially boost the Unrecognized icon name Moves of all ships for 15 turns.

## Description

Researchers can be convinced to leave their cozy research centers and do some practical studies, onboard ships. The result is impressive increase of average ship speed. Unfortunate the researchers will need to return to their offices before too long, unless funding is continued.
Epimetheus Pollen (Crusade)

**Epimetheus Pollen** is a  Trade Resource colonial improvement in  and .

## Description

The pollen from this rare flower acts as a natural neural clouding agent, allowing for more effective camouflage.

## Applications

* The Unrecognized icon name Galactic Intelligence Agency and the Slavers Unrecognized icon name Arena
* The Unrecognized icon name Recruit Citizen project
* The Unrecognized icon name Study Chimeric Biomass improvement in
* The Unrecognized icon name Minister and Unrecognized icon name Worker Overtime promotions
Crisis event

A **Crisis event** is a type of event added by  that initiates an event chain that branches depending on the decisions of the player. There are three events in each chain. The first event presents three ideology-based decisions, each of which leads to a unique second event. The second event again presents three decisions, each of which typically leading to one of two unique events, depending on a subsequent stat check. The third and final event is simply an outcome, categorized as a victory or defeat, without any further decisions.

## Crisis events in

When reading these tables, the first column contains the first choices and the other columns constitute the second choices. The first choice yields 5 points towards the corresponding ideology. The second yields none.

### The Revolution

Gives -10% Unrecognized icon name Morale for 10 turns.
Divine Mastery (Retribution)

**Divine Mastery** is a  technology that improves ship based holy war capabilities.

## Description

Crews and officers that fully master the Path and comprehend the Way in all its beauty will find that the weapons of the unbelievers hold less menace for them. There are two separate paths to mastery:

* Unrecognized icon name **Undaunted Crews**: +20% Unrecognized icon name Hit Points
* Unrecognized icon name **Righteous Strength**: +10% Unrecognized icon name All Defenses
Diplomacy Bonus

**Diplomacy Bonus** is a statistic representing how skillfully a civilization approaches diplomatic relations with other civilizations. Positive values improve relations, while negative values are detrimental. It is also possible to modify relations with factions of specific ideologies via the Unrecognized icon name Benevolent Diplomacy Bonus and Unrecognized icon name Pragmatic Diplomacy Bonus.

## Sources

* The Unrecognized icon name Diplomacy, Unrecognized icon name Interstellar Alliances, Unrecognized icon name Cultural Exchange, Unrecognized icon name Cultural Assimilation, Unrecognized icon name Adaptive Anthropology technologies and their relatives
* The Unrecognized icon name Embassy, Unrecognized icon name Shadow Temple, Unrecognized icon name Xeno Anthropology Center improvements and their upgrades
* The **Amiable** ideology
* The Unrecognized icon name Star Federation government in
* The Unrecognized icon name Echoing Hearthstone improvement in
* The Diplomatic ability
* The Likeable trait
Colonization event

A **Colonization event** is an event that occurs when first colonizing a planet. The event is typically a dilemma that presents three choices. Each choice will have a permanent effect on ideology as well as bonuses associated with the colony.

## Colonization events in Crusade

### Earthquakes

 Don't stabilize anything. Begin moving people to the most secure structures. Once that's done, begin ramping up our mining efforts.

### Swamped

 Set aside interior land to create refuges for the native species. Leave the ship buried, but study its technology.

### Haunted

 Let's at least use the ghosts for something. Use them to train our soldiers in the art of managing fear. Or just lock disobedient workers in a room with them to scare them into working harder.

## Colonization events in the Precursor Worlds DLC

### Thulium Moon

Our scientists would also like to study it to see what else we can learn. Technology that can be used to create an artificial moon is not something to be squandered.

### Durantium Cloud

However, we may also be able to use this ready source of Durantium for other purposes.

### Precursor Accelerator

Some of our scientists think they can use the accelerator to refine Elerium as well and would like to do some experimentation.

### Precursor Elevator

Unfortunately, the public sector and several other groups are putting a great deal of pressure on us. They hope to use the elevator to faciliate their own projects.

### Promethion Refinery

Our scientists think they can do more with these giant machines and would like your permission to study them further.
 See if there is any way to boost the value of the land we have now.

### Precursor Satellites

Our researchers would like to capture one of these satellites for study and have assured us that it will not have any damaging effects on the array.
 Have our researchers find what the secrets to their power source are so that we can use it in our own systems.

### Precursor Treasury

Further studies on the ring have shown that it was once an ancient weapon. Our researchers would like to do some experimentation to see if they can learn how it worked.

### Precursor Factory World

Several members of the research team responsible for this have come forward with suggestions on how we can utilize this amazing new asset.
 We can have the factory focus on building up our infrastructure, which will lower the cost of building all of our improvements.

### Precursor Prison

However, there seem to be many more discoveries that are... darker in nature. Should we take advantage of these assets?

### Precursor Experimental World

We have also found some interesting experiments that we may be able to complete with some extra work.

### Precursor Quarantine

Our researchers have been studying the Precursor Containment Device that's orbiting the planet and think they can use it to further enhance this world's potential.

## Colonization events in the Lost Treasures DLC

The Lost Treasures DLC adds colonization events that unlock special ship components and singleton improvements.
Drone Interceptor

The **Drone Interceptor** is a type of tiny hull, Unrecognized icon name Beam weapon, interceptor ship that is only available during ship combat when a ship has a positive value for Unrecognized icon name Interceptor Fighters Cap. Their role is seek out and destroy enemy support ships.

## Blueprint priorities

 Required components
 Components
 Filler components
* Unrecognized icon name Beam weapon
* Unrecognized icon name Best defense
Corvette

The **Corvette** is a type of medium hull, Unrecognized icon name Beam weapon, escort ship. The advanced variants add more advanced Unrecognized icon name Beam weapon systems using Unrecognized icon name Elerium. The **-L** variant adds a Unrecognized icon name Rapid Recharger augmentation, while the **-P** variant adds a Unrecognized icon name Energy Accelerator to increase Unrecognized icon name Beam Range.

## Blueprint priorities

 Required components
* Unrecognized icon name Beam weapon using Unrecognized icon name Elerium
* Unrecognized icon name Rapid Recharger
* Unrecognized icon name Beam weapon using Unrecognized icon name Elerium
* Unrecognized icon name Energy Accelerator
 Components
* Unrecognized icon name Beam weapon
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Beam weapon (2)
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Life support
* Unrecognized icon name Sensor
* Unrecognized icon name Best defense
* Unrecognized icon name Beam weapon (2)
* Unrecognized icon name Life support
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Beam weapon
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Beam weapon using Unrecognized icon name Elerium
* Unrecognized icon name Beam weapon
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Life support
* Unrecognized icon name Sensor
* Unrecognized icon name Best defense
* Unrecognized icon name Beam weapon using Unrecognized icon name Elerium
* Unrecognized icon name Beam weapon
* Unrecognized icon name Life support
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Beam weapon
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Beam weapon using Unrecognized icon name Elerium (2)
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Life support
* Unrecognized icon name Sensor
* Unrecognized icon name Best defense
* Unrecognized icon name Beam weapon using Unrecognized icon name Elerium (2)
* Unrecognized icon name Life support
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Best defense
* Unrecognized icon name Beam weapon (2)
* Unrecognized icon name Best defense
* Unrecognized icon name Beam weapon
* Unrecognized icon name Best defense
Evelon Masha

**Evelon Masha** is a tier 2 mercenary who pilots The Scow, which yields a Unrecognized icon name Treasury bonus after every battle.

## Description

It's hard to tell if you're talking to the real Evelon Masha. A master of disguise, and known to use decoys, body doubles, and drones in her place, Masha's caution has made her an unusual figure in a mercenary world known more for brash aggressiveness. Though a popular one, as her ship, The Scow, can salvage debris from battle.
Diplomacy

**Diplomacy** is the fine art of managing and taking advantage of relations with other factions. Various diplomatic modifiers affect relations, depending on the personality of the other faction. The mood of a faction towards another determines which diplomatic actions are available and how the AI will behave.

## Diplomatic relations

The relationship between two factions is represented by a score that ranges from -10 (hates) to 10 (loves). A value can exceed that range, but it will have no effect on gameplay.

## Diplomatic modifiers

There are no perfectly rational beings in the galaxy and cooperation must be earned. Factors determining how one faction relates to another depend on their respective personalities and include their similarity, mutual history, relative strength, treatment of other factions, active treaties, and more. See diplomatic modifiers for a complete list.

## Diplomatic actions

Diplomatic actions include declaring war, giving or requesting gifts, and negotiating treaties and trades. The available actions and treaties depend on their relations, how long two factions have known each other and the researched diplomatic technologies.
Dread Lord War

The **Dread Lord War** was a conflict between a coalition of younger races against the Dread Lords.

The conflict was born out of tensions between the Drengin Empire and a coalition of other races united to oppose them. These two forces maintain a status quo that was suddenly broken by the Drengin's surprise attack against the Arcean Empire. Seeking to further their goals of defeating their ancient enemy in the Arceans and their allies they aggressively sought Precursor artifacts. Despite the efforts of the Terran Alliance to stop the Drengin from acquiring too many of these powerful devices the Drengin were able to put one to use, the result was that they released the Dread Lords from their pocket universe prison. The Dread Lords immediately attacked the other races, including the Drengin, beginning the Dread Lord War.

The Drengin refused to combat the Dread Lords, even as their worlds fell. However, a coalition of factions led by the Terran Alliance rose to meet the threat. In a massive battle the coalition was able to destroy the main Dread Lord force. However, it came at a heavy cost and seeing this weakness the Drengin, now allied with the Yor Collective, entered the conflict and attacked the weakened coalition.

The Torians and Arceans both fell to the Drengin and Yor, leaving just the Altarians and Terrans. Earth, on the brink of invasion, was sealed behind a Precursor shield and the Altarians threat of mutual destruction for invasion of their homeworld saw it survive. However, the colonies of these nations were not so fortunate and the Drengin and Yor destroyed these worlds.

The Drengin Empire's conquest was paused as it fell into civil war thanks to Dread Lord interference. In this respite the Terran 2nd Fleet was able to locate a surviving Arnor and convince him to aid in finally defeating the Dread Lords. The Dread Lords finally met their end when the Terrans used the Terror Star to destroy the star system that was home to the Dread Lords.

With the Dread Lords finally defeated the Dread Lord War finally came to an end. However, the galaxy was still a hostile place with the Drengin and Yor supreme. They continued their destruction of the Torian, Arcean, Altarian, and Terran empires
Dimensional Defense Focus (Retribution)

**Dimensional Defense Focus** is a  technology that boosts the defenses of Time Travelers ships.

## Description

Focused research in Unrecognized icon name Dimensional Phasing enables optimization of a specific type of defense system, yielding a +10% bonus to either Unrecognized icon name Shield Strength, Unrecognized icon name Point Defense or Unrecognized icon name Armor Rating.
Faction designer

*Note: This will create a binary file in order to have the faction available without restarting the game. This means that you will not be able to edit the parameters for the faction outside GalCiv 3 in XML format until Stardock decides to create an export to XML function. If this matters to you then see the other methods of mod creation on this page.*

If you added your own images to the factions folder, you can have a custom image.

You can customize your race description and give your new civilization its own history.

The traits of your civilization.

Decide what your ships should look like.

This screen shows how the AI will use them. The idea being that you can later play against your creation (or upload it for others to use too). Once Stardock has finished the Steamworks mod stuff, there will be an export button here too so you can literally share your creations to the moderated civilization library.

You now have a civilization ready to go.

### 2. Make a MOD of the faction.

This way gives more ability to customize some things that are not in the game faction editor. But is harder for many as it involves using a text editor on multiple files as well as management of those files.

## Using custom images

To use your own images you need to put them into your **"My Documents\My Games\GalCiv3\Factions"** folder. Having images with the same name in different folders may cause problems.
There are four subfolders for:

### Leader Background

Folder name: **LeaderBGs**

Suggested Image Dimensions: 1920x1080 Pixels\*

### Leader Foreground

Folder name: **LeaderFGs**

Suggested Image Dimensions: 1920x1080 Pixels\*

### Leader Portrait

Folder name: **Portraits**

Suggested Image Dimensions: 128x128 Pixels\*

### Faction Logo

Folder name: **Logos**

Suggested Image Dimensions: 128x128 Pixels\*

*\*(other sizes work but try to keep the aspect ratio)*

## Using custom videos

It is not possible for modders to create Bink 2 videos. .

GalCiv 3 uses Bink 2 video codec. Bink is developed by RAD Game Tools. Unlike Bink 1, which was used by GalCiv 2, RAD Game Tools don't offer a way for modders to create Bink 2 videos, nor is there a Bink 1 to 2 converter for non-commercial use.

```
"I’m sorry, but unlike Bink 1, we do not make the Bink 2 compressor available for non-commercial use." - Operations at RAD Game Tools, Inc. (6 Dec. 2014)

```

Stardock have said they will look for an alternative so that modders can create their own videos(GalCiv 3 developers talking about it on 12th December 2014 Livestream).

**However**, non-transparent\*\* Bink 1 files can be renamed to ".bk2". Take note Bink 1 videos that include transparency in pixels may show visual glitches when played back within GalCiv 3. Make sure that Bink 1 are proper size as crashes have been reported

### Leader Small

Suggested Video Dimensions: 320x256 Pixels

### Leader

Suggested Video Dimensions: 1920x1056 Pixels

Other full screen size videos use these same dimensions

See the dedicated wiki page
Defense

A **Defense** is a type of ship component used for absorbing damage from other ships.

## Defense types

There are three types of defense: Unrecognized icon name Armor, Unrecognized icon name Shields, and Unrecognized icon name Point defense. Each type of defense counters a specific type of weapon, allowing for optimization through complementarity. Specific defenses vary by their capacity to absorb damage.
Deep Field Inspection (Retribution)

**Deep Field Inspection** is a  technology that allows for faster-than-light astronomy.

## Description

The observable universe can only be inspected as light reaches the observer. Deep Field Inspection technology allows ships to peer far into the universe through warped space, revealing events occurring long before the light would reach the observer.
Event

An **Event** is an explicit decision presented to the player. There are three choices, each corresponding to a particular ideology. In addition to granting ideology points, each choice confers various positive and negative effects. The base game has three types of events, galactic events, colonization events and starting events. Galactic events occur at random, affecting the entire civilization or a random planet, while colonization events always occur upon colonizing a new planet and typically have local effects. Starting events occur early in the game and apply to a single planet. The Mega Events DLC adds mega events, which can result in drastic changes to the galaxy.  adds crisis events, which are complex event chains with significant effects.
Culture flip

**Culture flip** is a mechanism by which a colony can switch factions due to predominant foreign Unrecognized icon name Influence. Once the foreign Unrecognized icon name Influence on the colony begins to exceed the domestic Unrecognized icon name Influence, there is a chance that the colony will flip to the foreign faction. The Unrecognized icon name Resistance of a colony works to prevent a culture flip. The exact mechanics are not well understood.

Once a culture flip is in danger of occuring, a red sad smiley will be placed on the colony as a marker. With a mouse-over, you can see the amount of influence of your and all foreign influences, and the advance of the flip is displayed as a percentage, with a flip happening when the percentage meets 100%. It appears (to be verified) that the percentage per turn is capped at 10% per turn, once the foreign influence is more than 3.5 times than your own. Only the influence of the dominant culture is apparently counted towards the flip.

The Undaunted ideology makes the colonies of a faction immune to culture flip.
Diplomatic modifiers

A **Diplomatic Modifier** maps an event or condition to a change in the diplomatic relations score between two factions. The personality of the other faction can modulate the effect of the modifier. The most significant modifiers are being allied to or at war with the faction. Modifiers resulting from an event last a fixed turn duration after the event.
Faction

A **Faction** possesses a unique combination of personality, traits, abilities and other statistics. Every civilization belongs to a faction, so the player must select a faction at the beginning of the game. There are major and minor factions; only the major factions (listed below) are playable. The faction designer creates custom factions.

 made many tweaks to the factions, and added the notion of race types, roughly corresponding to the form of life.
Drone Sentry Systems (Retribution)

**Drone Sentry Systems** is a  technology that allows construction of exotic Unrecognized icon name Point defense systems.

## Description

Installing Unrecognized icon name Point defense on drone platforms that orbit ships at a distance adds a valuable extra layer of protection against Unrecognized icon name Missile weapon attacks.
Espionage

**Espionage** is a mechanic whereby a civilization assigns an Unrecognized icon name Spy to a colony of another civilization in order to gain espionage points. Each Unrecognized icon name Spy generates a single espionage point per turn and applies negative effects to its assigned colony, including a reduction in the improvement level and -90% Unrecognized icon name Raw Production. Every espionage point counts as a percentage point towards the per turn chance of stealing a technology, where the actual probability is **thought to be** the total chance minus the Unrecognized icon name Security of the foreign civilization. There **may** also a bonus afforded by the espionage level, which is reached by exceeding a specific espionage point threshold.

## Espionage Level

The espionage level with respect to another civilization is the highest threshold exceeded by the espionage points. It **could be** that each level provides a bonus to the chance of stealing a technology, or this may just be a way for the game to communicate the increased rate of technology theft based on espionage points.

 Ultra | 50
Creative Recycling (Retribution)

**Creative Recycling** is a  technology that increases Unrecognized icon name Scavenger's Chance and boosts Unrecognized icon name Ship Construction.

## Description

Scavengers can become so efficient at scavenging enemy ships that they eventually find better ways to recycle ships so as to provide a substantial boost to Unrecognized icon name Ship Construction on all of their colonies.
Dreadnought

The **Dreadnought** is a type of huge hull, Unrecognized icon name Kinetic weapon, capital ship. Variants add more advanced Unrecognized icon name Kinetic weapon systems. The **-R** variant adds enhanced weapons based on the Unrecognized icon name Pulse Cannons technology. The **-L** variant adds a Unrecognized icon name Kinetic Cooldown augmentation, the **-P** variant adds a Unrecognized icon name Kinetic Accelerator to increase Unrecognized icon name Kinetic Range, and the **-D** variant is armed with Unrecognized icon name Armor Piercing slugs. The pirate variant is known as the **Revenge**.

## Blueprint priorities

 Required components
* Unrecognized icon name Rapid Reload
* Unrecognized icon name Kinetic Accelerator
* Unrecognized icon name Armor Piercing
 Components
* Unrecognized icon name Life support
* Unrecognized icon name Interstellar drive (2)
* Unrecognized icon name Kinetic weapon (5)
* Unrecognized icon name Life support
* Unrecognized icon name Sensor
* Unrecognized icon name Best defense (2)
* Unrecognized icon name Kinetic weapon (4)
* Unrecognized icon name Best defense
* Unrecognized icon name Life support
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Life support
* Unrecognized icon name Interstellar drive (2)
* Unrecognized icon name Kinetic weapon using Unrecognized icon name Thulium (4)
* Unrecognized icon name Life support
* Unrecognized icon name Sensor
* Unrecognized icon name Best defense (3)
* Unrecognized icon name Life support
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Life support
* Unrecognized icon name Interstellar drive (2)
* Unrecognized icon name Kinetic weapon (5)
* Unrecognized icon name Life support
* Unrecognized icon name Sensor
* Unrecognized icon name Best defense (2)
* Unrecognized icon name Kinetic weapon (4)
* Unrecognized icon name Best defense
* Unrecognized icon name Life support
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Interstellar drive (2)
* Unrecognized icon name Kinetic weapon (5)
* Unrecognized icon name Life support
* Unrecognized icon name Sensor
* Unrecognized icon name Best defense (2)
* Unrecognized icon name Kinetic weapon (4)
* Unrecognized icon name Best defense
 Filler components
* Unrecognized icon name Best defense
Empathy Engine

**Empathy Engine** is a Unrecognized icon name Artifact colonial improvement in .

## Description

Any being entering the vicinity of this device gains great empathy for fellow beings. Through study, a civilization can project this effect anywhere in the galaxy, increasing happiness through community.

Upgrade this artifact to unlock Unrecognized icon name Charges that will temporarily increase Unrecognized icon name Morale.
Energy Field Manipulation (Retribution)

**Energy Field Manipulation** is a  technology that allows construction of advanced Unrecognized icon name Shields support systems.

## Description

Mastery of the energy fields needed to create and maintain Unrecognized icon name Shields leads to two interesting new technologies: interfering with enemy shield systems and massively shielding friendly units within range.
Echoing Hearthstone Study

**Echoing Hearthstone Study** is an Unrecognized icon name Artifact colonial improvement in .

## Description

Constructing a study around the **Echoing Hearthstone** gives the civilization minimal control over the device, which generates a massive amount of influence on behalf of the controller. While it lies nearly in ruins, with the right knowledge and reinforcement, it may have a few uses left. Improve this tile to generate a wave of Unrecognized icon name Influence.
Cruiser

The **Cruiser** is a type of large hull, Unrecognized icon name Beam weapon, capital ship. The **-L**, **-R**, **-P**, and **-D** variants add more advanced Unrecognized icon name Beam weapon systems. The **-L** variant includes a Unrecognized icon name Rapid Recharger, the **-P** variant includes a Unrecognized icon name Energy Accelerator, and the **-D** variant includes a Unrecognized icon name Shield Leach. The pirate variant is known as the **Wrath**.

## Blueprint priorities

 Required components
* Unrecognized icon name Prototype Elerium Beam or better (2)
* Unrecognized icon name Beam weapon
* Unrecognized icon name Prototype Elerium Beam or better (2)
* Unrecognized icon name Beam weapon
* Unrecognized icon name Prototype Elerium Beam or better (2)
* Unrecognized icon name Beam weapon
 Components
* Unrecognized icon name Beam weapon
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Beam weapon
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Beam weapon (2)
* Unrecognized icon name Life support
* Unrecognized icon name Sensor
* Unrecognized icon name Best defense
* Unrecognized icon name Beam weapon (3)
* Unrecognized icon name Best defense
* Unrecognized icon name Life support
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Beam weapon
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Prototype Elerium Beam or better
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Prototype Elerium Beam or better (2)
* Unrecognized icon name Life support
* Unrecognized icon name Sensor
* Unrecognized icon name Best defense
* Unrecognized icon name Prototype Elerium Beam or better (3)
* Unrecognized icon name Best defense
* Unrecognized icon name Life support
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Beam weapon
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Prototype Elerium Beam or better
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Prototype Elerium Beam or better
* Unrecognized icon name Beam weapon
* Unrecognized icon name Life support
* Unrecognized icon name Prototype Elerium Beam or better
* Unrecognized icon name Best defense
* Unrecognized icon name Beam weapon
* Unrecognized icon name Prototype Elerium Beam or better
* Unrecognized icon name Beam weapon
* Unrecognized icon name Best defense
* Unrecognized icon name Life support
* Unrecognized icon name Interstellar drive
* Unrecognized icon name Interstellar drive (2)
* Unrecognized icon name Beam weapon (3)
* Unrecognized icon name Life support
* Unrecognized icon name Sensor
* Unrecognized icon name Best defense
* Unrecognized icon name Beam weapon (3)
* Unrecognized icon name Best defense
 Filler components
* Unrecognized icon name Best defense
* Unrecognized icon name Beam weapon
* Unrecognized icon name Best defense
* Unrecognized icon name Beam weapon
* Unrecognized icon name Beam weapon
* Unrecognized icon name Best defense
* Unrecognized icon name Beam weapon
* Unrecognized icon name Best defense
Colonization Center

**Colonization Center** is an Unrecognized icon name All Construction colonial improvement in  and  that represents a player achievement.

## Description

Keeps the census and performs other central administrative tasks to ensure that the civilization distributes its population and manages its colonies effectively, thus increasing available population and improving growth and productivity.

Slavers and Exterminators have no need to manage colonial citizens, as their colonies consist of slaves and military, respectively.
Exis Empire

**Exis Empire** is a minor faction in *Galactic Civilizations III*.

## Description

For the Exis all activity is measured against the passing of the "Tear of Heaven" comet, which enters their solar systems once every 17 local years. Children born during this year are thought to be gifted, and those that die are thought to be blessed to the point where births and deaths outside of these years are rare.
Crusade Expansion

The **Crusade Expansion** is the second expansion for Galactic Civilizations III. It was released on May 8, 2017. Crusade dramatically shifted the design of the game towards its original, as yet unrealized, vision (a process completed by the Retribution Expansion). It introduced the Civilization Builder, ground invasions, espionage, citizens, three new major races, a new UI, a new resource system, and many other changes to gameplay and balance. Racial abilities became more distinct and impactful.

In Galactic Civilizations III 2.5, a limited version of the Civilization Builder, the new resource system and associated gameplay changes were merged into the base game.

*The shield around Earth has been eliminated, but humanity has been anything but idle. Furious that their attempts at diplomacy and goodwill were met with treachery and violence, Earth has turned to its most valuable asset: its people. From spies trained in espionage to soldiers ready to invade enemy planets, the galaxy is ready for a crusade.*

**Crusade Expansion Trailer**
## Features

* Civilization Builder
	+ Create a custom faction with its own leader, ideology, abilities, and ships
	+ Integrated with the Steam workshop
* Ground invasions
	+ Train citizens as legions and invade other planets
* Espionage
	+ Spies can steal technologies, cause unrest, sabotage, and assassinate
* Citizens
	+ Special citizens confer colony-level and global effects, depending on their type
	+ Promote citizens to convert them into a specific benefit
* Missions
	+ Invest shipyard production into treasure hunts, resource discovery, etc
* New Races and Civilizations
	+ Terran Resistance
	+ Onyx Hive
	+ Slyne

## Gameplay Changes

* Resources now accumulate
* Starbases are upgraded with resources instead of Unrecognized icon name Constructor ships
* Improved diplomacy and trade, which use the new resource system
* Unrecognized icon name Food is a resource used to build cities, which increase the Unrecognized icon name Population Cap
Diplomatic actions

**Diplomatic actions** both affect diplomatic relations and leverage them for strategic and tactical benefits. See diplomatic modifiers for how each action affects relations.

## List of Actions

The player civilization can perform several diplomatic actions:

* Negotiate trades and treaties (see below)
* Declare war
* Offer friendship
* Request that foreign ships leave domestic territory
* Demand tribute
* Offer tribute

## Treaties

Treaties are formalized commitments that have a persistent impact on relations with the other civilization.
Colonize

**Colonize** is a ship ability that starts a new colony on a habitable planet that has not been colonized yet. The Unrecognized icon name Colony ship gains Unrecognized icon name **Colonize** through the Colony module. Using Unrecognized icon name **Colonize** consumes the ship, moving its entire Unrecognized icon name Population to the colony. Upon colonizing a planet, a random colonization event will occur.
Dead Planet

A **Dead Planet** is a world unable to sustain life in any form, which is one of many planet types and, one type of many planets in *Galactic Civilizations III*.

## How to Identify?

Dead worlds can be identified by hovering your mouse over the planet, it will indicate it's a dead planet. This planet will be a class 0 world and will never have the ability to be colonized or mined.

## Description

Dead planets are worlds which are unable to sustain any form of life known to exist in the galaxy today. A few examples of a dead planet would be a gas giant or a planet with little or no known atmosphere. Because of this there isn't any use for these planets at this time and, only time will tell if they will be used in the future.

## Strategy

One may use dead worlds as obstacles to keep an enemy at bay when being attacked. One may also use this as part of a line of ships to keep the enemy outside of a specific section of space.

## Colonizing

With , the tier 3 mercenary The Last Boyar can Unrecognized icon name Colonize a dead planet, increasing its class to 16.
Spinz.io Wiki

Welcome to the Official *Spinz.io* Wiki
the *Spinz.io* compendium by the players, for the players.
We are currently maintaining 245 pages (20 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Quick Links
How to PlaySpinnersPelletsControlsStrategiesTips & TricksChangelogs

What is *Spinz.io*?

Spinz.io is a new game for browers. Enjoy a quick, exciting game that combines the traditional .io gameplay with the new popular toys! Customize your spinners and surpass everyone else!

About
The gameThe wiki

*Spinz.io* Links
Official website

Twitter

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Colonization Focus (Retribution)

**Colonization Focus** is a  technology that normalizes production of aquatic worlds, and boost their wealth and tourism.

## Description

Mastering living on an extreme world will make life there a lot more tolerable for the poor fools who volunteered for it. Each specialization enables minor bonuses on the corresponding world type.

* Unrecognized icon name **Aquatic World Mastery**: +10% Unrecognized icon name Tourism Income, +10% Unrecognized icon name Morale
* Unrecognized icon name **Frozen World Mastery**: +10% Unrecognized icon name Research, +10% Unrecognized icon name Influence Growth
* Unrecognized icon name **Barren World Mastery**: +10% Unrecognized icon name Ship Construction, +10% Unrecognized icon name Social Construction
Durantium Composite (Retribution)

**Durantium Composite** is a  technology that allows construction of advanced Unrecognized icon name Armor systems.

## Description

Certain materials, when stacked in specific arrangements have a synergistic effect on the strength of their neighbors under compressive forces. These composites tremendously increase the survivability of ships.
Drath Legion

The **Drath Legion** is a major faction in . Mysterious creatures who love to move in the shadows, the Drath are masters of subterfuge and manipulation. Rumored to be behind every major conflict in the galaxy, though it's just as likely they spread those rumors themselves.

## Description

Ancient and mysterious, the Drath are marked by their unique and mysterious hatred for the Altarians. The Drath even claim to have originated on and be the true owners of the planet Altar, though few can see how that's possible.

What is known is that they are proud of their ancient culture and desire to spread it throughout the galaxy, with strong Unrecognized icon name Morale and Unrecognized icon name Influence bonuses. This is enabled somewhat by their fast ships. However, as an aging race, their natural Unrecognized icon name Growth is slowing.

## Abilities

While the Drath may not start every war, through some wisdom their Unrecognized icon name Treasury always profits from them. Their ancient roots somehow enable them to gain Unrecognized icon name Research knowledge from every anomaly and better exploit technologies left behind by the precursors.
Console

The **console** is a command line interface that allows players to input set commands. The console is disabled by default in Galactic Civilizations III.

To enable the console in Steam go to the game properties and the 'General' tab. Click 'Set Launch Options' and enter "cheat". The player can then access the console with the '**~' key**.

Typing in '**help'** will list all commands. '**help <command>'** will provide information relating to that command.

## Example

A commonly used command is '**unlock'**. Typing '**unlock'** will unlock all technologies for the player. It can also be used to unlock a specific technology by type '**unlock <internal name>'** where **<internal name>** is the internal name of the technology. The internal names can be found in the species specific TechDef XML files.

For example to unlock Weapons Systems for the Terran Alliance the player would type '**unlock TerranWeaponsSystemsTech'**.
Cultural Exchange (Retribution)

**Cultural Exchange** is a  technology that begins spreading Unrecognized icon name Influence across the galaxy.

## Description

Every parsec that falls under the Unrecognized icon name Influence of a civilization increases its power. With , one citizen even gains personal notoriety across the galaxy. Otherwise, there is a gain in Unrecognized icon name Administrators.
Diplomatic states

**Diplomatic states** are a part of diplomacy defining the current formal relationship between you and the other civilization.

## States

* **Neutral** - you have encountered a civilization, but have no relationship with it.
* **Trading** - trade exists between your colonies and theirs. (indicated by a yellow line)
* **Allied** - a mutual commitment to defense exists between you and them. (indicated by a green line)
* **At War** - whether it's a trade dispute or a war of annihilation, you and them are fighting an all-out war. (indicated by a red line)
Dimensional Mirror

**Dimensional Mirror** is an Unrecognized icon name Artifact colonial improvement in .

## Description

The **Dimensional Mirror** is an ancient device that relies on the folds in space-time to scan a region anywhere in the galaxy. The device is in a ruined state; however, with the proper research and engineering, it has a small number of uses before it fails completely.
Difficulty Settings

There are two types of difficulty settings.

## Galaxy Difficulty

The overall difficulty of the map, which includes pirates and the default AI intelligence of all of the races.

## AI Intelligence Level

You can override the default difficulty (based on Galaxy Difficulty) of each race's AI by making adjustments in your game options for a more customized experience.

The AI intelligence difficulty provides different bonuses/penalties to the AI, defined in the GalCiv3AIDefs.xml file. The table below gives the unmodded values of these bonuses and penalties.

In addition, Incredible and Godlike intelligence difficulties can receive the following gifts at certain intervals

 **Free Ideology Points Award** | 15 | 20
Earth

**Earth** is the homeworld of the Terrans and is located in the Sol system.

## History

At the end of the Dread Lord War, Earth was sealed behind a Precursor shield through the use of the Salvation Device so as to prevent its occupation by the Drengin Empire. Nothing could get in or out of the shield, including communications.

Ten years later, the Terran 1st Fleet brought down the shield. This revealed that Earth had not been idle in its decade of isolation as a massive fleet of warships left the planet ready to take the fight to humanity's enemies.
Crystallized Elerium

**Crystallized Elerium** is a trade resource colonial improvement in *Galactic Civilizations III*.

## Description

Rare deposits, of crystallized Elerium are sometimes found on younger worlds, the crystalline structure of these deposits can be used to focus refined Elerium, giving it a boost when used to channel energies.