Encounter

An **Encounter** is the base gamemode of Vigor and one of the three available gamemodes in Vigor.

## Starting an Encounter

You can enter an Encounter by going to the map inside of your shelter that takes you to the outlands tab in the shelter menu.

There are three Encounter slots with three different maps that to time.

Starting an Encounter alone will match you up against other solos while starting an encounter with a friend or with Lonewolf enabled you will be matched up against other teams.

The maximum number of players you can have in a team is **3**.

### Available Maps

* Fiske Fabrikk
* Viktorsen Station
* Batterie Draug
* Batterie: Snødekt
* Fjellkanten
* Dverg Forest
* Grøntheim Valley
* Brodalen Bridges
* Sagbruk
* Annikken
* Kjerstin
* Myren

## Entering an Encounter

When entering an Encounter you will see a pre-game lobby with everyone that is participating.

You will see who is matched up with one another and what weapons everyone is using.

Once the Encounter truly starts you will be viewing a map of the area for **10** seconds before being able to move to see where you are and what is near you.

You spawn near the edge of the map usually near an exit.

## What to do in an Encounter

The main goal of the Encounter is to collect as much loot as you can that is found within Containers back to your shelter while fighting other outlanders trying to retrieve loot for their shelter.

There are many buildings and POIs found across the map that can be looted.

### Game Events

Game Events can be found on the map with a special indicator telling you what it is.

The Barred House, Timed Safe, and Locked Container cannot all be in an Encounter at the same time, only **2** will be present.

**Barred House** - A barred house containing valuable loot in the safe inside.

**Timed Safe** - A safe that needs to be opened with two switches found near it.

**Locked Container** - A shipping container with a locked door that needs to be unlocked by solving three combination locks.

**Comm Station** - Alter the Airdrop with eight different choices.

**Signals Detector** - Detects outlanders' radio signals on the map.

**Disruptive Tower** - Block radio signals on the map in a large radius.

**Buried Cache** (Marked on the map once a Cache Key is found) - A box found buried under the ground containing valuable items.

## Near-End of Encounter

Towards the end of an Encounter a plane will fly over delivering the Airdrop somewhere on the map.

The designated area of the Airdrop is highlighted in a large green circle.

The Airdrop is the largest part of the Encounter with the amount of Airdrops inside of the Airdrop depending on the largest team present at the start of an Encounter.

To keep players from staying inside the Encounter forever, a radiation storm is set to arrive.

The Radiation will sweep across the map and is indicated which direction it will be coming from and slowly lower maximum health until you die.

## End of Encounter

The Encounter can end in **2** ways.

1. You die
2. You escape through the exit

There are a different number of exits on each map, on some maps the exits can be locked by players or are automatically locked and need to be opened with resources. Upon entering an exit zone you will have to wait **10** seconds before leaving back to your shelter.