recursal/Fanatic-Fandom huggingface dataset:
The Deadwoods

To the West and South the Great Ruins is surrounded by a thick dead forest starting in the mountains, that separate north and east and ending at the coast in the south, where a portion of the forest is started growing again over the last years.

The Deadwoods can be separated into Outer Belt and Darkwoods. Radiation in he Outer Belt is high and it's populated by all sorts of very wild and sinister creatures.

The Darkwoods are even worse with even higher radiation levels and a low climate because the sunlight is blocked. Additionally in the North of the Darkwoods the "Shadow-Walker" village is located. A village that's origin dates back to before the catastrophe. Back then it was populated by Lemurs that never left the forest, today the remains of those Lemurs live there. They mutated, adapted to high radiation levels, low climate and total darkness. The village is lead by Kolorei.
Milestone 7 - Wii

* Milestone Schedule
* Roadmap
* Milestone Feedback

## Milestone 7 - Monday, 20ᵗʰ August 2007

Running on Wii:

* Layers interacting -> Ground to Space and Space to Ground cannons
	1. of unit at Console limits (expecting between 32 and 50) in Test Room
* VBF Splitscreen subject to technical feasibility
	+ Possibly single layer splitscreen, 2 players only.
	+ This is due to compromises needed for full VBF and 4 players

## Milestone 7 - Monday, 20ᵗʰ August 2007

Summary:

* Demonstration of Layers Interacting

Content Detail:

* Layers interacting
* VBF Splitscreen subject to technical feasibility

Gameplay Features (Miscallaneous):

* Layers interacting
	+ Ground to Space and Space to Ground cannons, same location as other builds.
* Amount of units at Console limits in Test Room
	+ expecting between 32 and 50
* VBF Splitscreen subject to technical feasibility
	+ Possibly single-layer split-screen, 2-players only
	+ This is due to compromises needed for full VBF and 4 players.

Production:

* Deliver Wii Build

Written version coming soon - Google Docs version.
Airport

**Airport** is a bus stop introduced to Bus Simulator 18 through the Official Map Extension. In campaign mode, the stop is unlocked to the player upon completion of mission For Science.

Airport is the second multi-platform stop after Central Bus Station. While Central Bus Station contains 6 parallel stops, Airport has 3 stops *in series*, forming a long bay.

Similar to Central Bus Station, Airport's entrance and exit are some distance apart. As a result, *only* routes towards Sonnstein would exit the airport turning south, while *only* routes from the direction of Kerststadt would approach Airport from the north.

While being a bus station without defined direction, the route planning interface still displays a direction picking button for Airport.
Frozen Desert

Located in the west of the Far South, separating the Mildlands and the Violet Violet Coast is the Frozen Desert. A sand desert that was covered with snow and ice after the catastrophe. Although radiation levels are very low, it's not habitable due to it's harsh climate and the fact that it's nothing but sand and snow.
Origin-Mars

## Mars

Under a grey sky the humans of Mars toil to reclaim the red dirt. It may not look like much to you but to the proud people of Mars its home. Under the surface of the planet scientists and engineers work to complete massive systems of terraforming machinery. One day, maybe a century from now Mars will be a green planet rivaling Earth itself.

> "*Mars has been flown by, orbited, smacked into, radar examined, and rocketed onto, as well as bounced upon, rolled over, shoveled, drilled into, baked and even blasted. Still to come: Mars being stepped on*"
> ― Buzz Aldrin
>
>

## Martian Traits (MM6)

As a human born and raised on Mars your character has certain abilities

**Attribute Score Increase:** Your wisdom increases by 2 and your strength by 1 (+3)

**Age:** The average life expectancy of a citizen of Mars is 100 years

**Height:** A human born and raised on mars will be approximately 6 feet tall

**Speed:** Your speed is 10 meters

#### Abilities:

Surface Hazard: The surface of Mars is still a dangerous place to be. Martian children spend their days exploring the area outside the domes in spacesuits. You were no exception, as a result you are proficient with all armor types. (+0.5)

National Purpose: Your people are relentless in their defense of Mars and the struggles of terraforming. When you take damage that reduces you to 0 HP but does not kill you outright you return to 1 HP. You may use this ability once per long rest.(+1)

Second Nature: The Martian school system puts a heavy emphasis on technology and science. You are proficient in the Science and Technology Skills

Brave: You have an advantage against being frightened
The Far South

The Far South describes the most southern parts of Wila, it can be separated into 3 Parts.

* Frozen Desert:

The Frozen Desert is a sand desert in the Far South, seperating the Mildlands from the Violet Waste. It's covered in snow and is not habitable, there's nothing there.

* Mildlands:

The East of the Far South is way nicer. Climate is moderate, radiation levels are low and since the catastrophe, a few small forests started to grow again. It's well habitable and populated by common wildlife.

It's also where Oasis is located, at the coast in the south, east. A well guarded and self-sufficient small town of about 100 citizens. In all of Wila, climate is the mildest there providing the best conditions for survival.

* Southern Coast:

Additionally the sea on the southern coast melts sometimes during summer periods, allowing fishing trips.
White Plains

Climate in the White Plains is cold, good temperature protection is mandatory, additionally, it's populated by common wildlife, which is a lot wilder and not adapted to contact with humanoids aside from the Outlaws which are close to wild animals themselves.

The Outlaws have several colonies / hideouts spread throughout the White Plains. More on that on the "Outlaws" page.
The Deadlands

Deadwoods: is a former temperate rainforest that is now mostly dead and burnt, it's climate is mild but it's strongly radiated and gets gradually darker the deeper one goes until the sun can't make it through.

Shadowwalker Village : Is a colony located deep in the darker parts of the Deadwoods that is populated by mutant humanoids.

Great Ruins: Further east, through the Deadwoods are the remains of a great ancient city located.

Colony in the Ruins, Mutant Society

Mountainrange:
The Mutant Society

The Mutant society is a colony located in the abandoned sewing system of the Great Ruins in the east that is supposedly for mutants only.

There are no exact numbers but it inhabits well over 100 mutant citizens. The colony is open for traders and travellers but going there is dangerous and very risky. Many who go there never come back.

Ghoule is the spiritual leader of the colony and heavily respected and valued by almost all members of the mutant society.

He's a common human which makes his position and name quite unfitting but once you know his story it all makes sense.

[Wait for it it'll come. cx]
Nuit

http://www.buzzecolo.com/29646/top-7-especes-de-renards/. Nuit, observant les étoiles.

## Apparence :

Nuit est une renarde marbrée. Son corps est blanc, mais elle possède de nombreuse taches grise sombres, ou noires. Ses yeux sont noisette.

## Caractère :

Elle est curieuse et dévouée, et elle aime le changement. Un peu naïve, elle se faisait souvent traiter d'idiote, gentiment, bien sur, par ses frères et sa sœur. Elle sais être méchante, et elle a un très bon sens de la répartie !!

## Notes :

* C'est la première commandante de la Tribu de la Nuit.
* Elle n'a pas eut de compagnon.
Beginners Guide

To get started you need to choose a starting area. the Mildlands in the Far South are specified and recommended as starting area but you may start anywhere you want.

There are 4 main areas, The far North (very high level), the Deadlands (high level), the Far South (starting area), the Violet Waste (very high level).

The Far North is a polar region and very hostile.

The Deadlands are the ruins of a great city and temperate forest, radiated and very hostile.

The Far South is temperate to frigid and mildly hostile.

The Violet Waste is extremely radiated and very hostile.

Once you decided on an area to start in and have read all of it's important information, you need to read up on the general game engine, this is the system and rules the game is set up by.
Prologue

Ceci est le prologue de ceci !!

Il faisait, froid, il faisait noir. Une renarde se tenait à l'entrée d'un grotte, et elle observait avec tendresse quatre petits renardeaux blottis dans de la mousse. Elle soupira, et songea à renoncer. Mais elle avait promis...

Un craquement la prévint de l'arrivé de celui qu'elle aimait. Il s'avança vers elle, et lui chuchota à l'oreille  :

"Ils sont grands. Ils se débrouilleront.

-Peut-être, mais ils vont m'oublier... sanglota la renarde, en laissant couler les larmes qu'elle retenait depuis quelques jours. Tu es sûr ?

-Certain. Ils ne m'aimeront pas, et ils t'en voudront.

-Ils m'en voudront plus si je les laisse... Ho, que faire ?

-Ce que tu avais prévu. "Partir."

Ils restèrent devant la grotte pendant quelques minutes, puis le mâle poussa doucement la femelle du museau. Elle ne bougea pas tout de suite, mais fini par le suivre.

Un des renardeaux, âgé de 5 mois, comme ses deux sœurs et son frère, leva soudain la tête.

"Maman." pensa-t-il. Il pleura. Il y a quelques jours, il avait surpris sa mère et le mâle, et avait compris le projet. Abandonner ses enfants pour son nouveau compagnon, c'est vraiment lâche, avait il pensé.

Sa mère pensait toujours qu'elle n'était pas assez bien pour eux. Mais ils s'en fichaient. C'était leur mère ! Ils n'avaient pas connus leur père, qui avait fuit à leurs naissances, et leur mère avait plongé dans la dépression.

Et maintenant, elle les abandonnait à son tour.

"Où est maman ?" lui demanda sa petite sœur, Nuit.

Jour ne répondit pas.

"Oui, elle est où ? renchérie Aube, sa cadette.

-Elle est partie... murmura-t-il.

-Chasser ? suggéra Crépuscule.

-Non. Elle... Elle ne reviendra pas... lâcha Jour.

-QUOI ?!?! hurlèrent Crépuscule, Nuit et Aube.

-Mais nous serons forts. Unis. Solidaires. Et nous survivrons. dit Jour.

-Oui, nous survivrons ! glapit Nuit

-Oui ! acclamèrent Crépuscule et Aube.

-Nous survivrons !!!!!!!"
Engine

Temperature lvl:0 Comfortable (occurs only during summer periods in the Mild Lands).

* 1 Warm (occurs in the Mild Lands during warmer periods).

* 2 Mild (regular temp in the Mild Lands).

* 3 Low (without 2.1 temp prot cit. humanoids freeze within 12 hours when exposed).

* 4 Very Low (without 2.2 temp prot cit. humanoids freeze within 6 hours when exposed).

* 5 Hazardous (without 2.3 temp prot cit. humanoids freeze within 3 hour).

* 6 Deadly (without 2.3 temp prot cit. humanoids freeze within 1 hour).

* 7 Extremely Low (deadly even for non-cit. humanoids).

* 8 Not Survivable (occurs in the Outlands during heavy blizzards in winter periods, kills everything, wildlife travels south or dies).

Radiation lvl: 0 No Rad. (Outlands).

* 1 Almost No Rad. (entirely harmless).

* 2 Very Low Rad. (Cit. will get sick if exposed over one week).

* 3 Low Rad. (Cit. will get sick within one week).

* 4 Moderate Rad. (Cit. get sick within a few days).

* 5 High Rad. (Cit will die if exposed over one week).

* 6 Strong Rad. (Cit. will die within one week).

* 7 Extreme Rad. (Cit. will die within a few days).

* 8 Hazardous Rad. (occurs during Rad. Storms in the Violet Waste and kills non-mutants within hours).

* 9 Deadly Rad. (Doesn't occur anymore in Wila).

Cit. refers to Citizens of Oasis.

Non-cit refers to the Outlaws in the White Plains.
The Raider

The Raiders are a group of about 30 men and woman that set themselves the task to protect the Colony in the Ruins and provide them with supplies and food through scavenge trips in the Ruins. They are lead by Lyran, Kieths and Marthas son.

The Raiders are actually well organized. All of them together, guard the Colony at all times in shifts and whenever supplies are running low, 10 of them will go on a trip through the Ruins to scavenge. The group that issues the trip change for every single mission and Lyran usually comes with them.
IVECO BUS Bus Pack

The IVECO BUS Bus pack for Bus Simulator 21 is a really cool addition to the game, and it's available for purchase at a price. It's like getting a special set of buses to use. This pack typically costs around $9.99 to $14.99, depending on where and how you buy it. In this pack, you can find different types of IVECO buses. They come in various sizes and have their own unique features.

Some of these buses are large and can carry many passengers. They're great for long routes or when you want to transport a lot of people. On the other hand, there are smaller IVECO buses that are perfect for navigating through narrow city streets. They're like the small cars you might see in a video game, but they're buses!

One of the cool things about the IVECO BUS Bus pack is that it adds more variety to the game. Instead of always driving the same buses, you can switch things up and try out different ones. It's like having a bunch of different flavors of ice cream to choose from - each bus has its own special flavor of fun!

These buses are also designed with a lot of attention to detail. When you drive them in the game, you can see all the buttons, switches, and controls inside the bus. It makes you feel like a real bus driver, which is pretty awesome!

So, if you enjoy playing Bus Simulator 21 and you're willing to spend around $9.99 to $14.99, you should definitely give the IVECO BUS Bus pack a try. It brings a whole new level of excitement to the game and lets you explore the virtual city in different ways. It's like having a bunch of new toys to play with in your favorite game!
Mercedes-Benz eCitaro

The Mercedes eCitaro is a low-floor bus built by EvoBus. The eCitaro has a modified bodywork derived from Mercedes-Benz's concept *FutureBus*. It was also crowned the City Bus of the Year 2019 in February 2019 in Spain.

The eCitaro was initially offered as a 12 m variant. Later, an 18 m variant was offered as well.
Kieth

Kieth is a human and governs the Colony in the Ruins. He's a very disrespectful and pushy personality but he'd give anything for his colony. Anything... He's "married" to Martha, they got a son, Lyran. He heavily opresses his wife and son, is disciminative, close minded and just not nice for company.
Lyran

Lyran is, Kieths and Marthas son. His father mistreated and abused him in his childhood already and because of this he is rather insecure on the inside but outside he learned to keep up the facade and be strong. This has, over the years lead him to control and lead the "Raider". A guild in the Colony that's self imposed mission it is to keep the colony safe and fed.
Outlands

It's the most northern part where the sun never shines, it's climate is exceptionally cold and inhabits few creatures and now humanoid population at all, but it's also entirely unaffected from any radiation. The creatures that do live out however are extremely dangerous and hostile even without any mutations. It's just a deadly interleaved and hilly icewaste.
To the sea

**To the sea** is the sixth mission in the Bus Simulator 18 single-player campaign, and the fourth one to feature Peter Baumann.

## Dialog

* **Peter Baumann**: *Outstanding work, just as I've come to expect. The harbor is now all yours. Many of the workers there are locals from all over town. I'm sure they'll be happy to hear that they'll soon be able to rely on public transport to get them to work on time in the morning and home safely in the evening.*
* **Mira Tannhauser**: *I could convince the municipality to offer you another bonus if you manage to connect the residential areas to the harbor. Oh, and you didn't hear it from me, but they're already talking about opening up Westfield and Mayerheim for public transport.*

## Description

*You now have access to the harbor. Many people from all over town work there. Establish a route network to improve their commute.*

## Objectives

* Unlock Harbor Administration.
* Use drivers to generate income on a route with max. 12 stops that connects
	+ Siegwalden (min. 2 stops)
	+ Oakville (min. 2 stops)
	+ Port Amber (min. 4 stops)
* Use drivers to generate income on a route with max. 10 stops that connects
	+ Astra - Park (min. 4 stops)
	+ Port Amber (min. 4 stops)
* Use drivers to generate income on a route with max. 10 stops that connects
	+ Main Station (1 stop)
	+ Agricultural Zone (min. 2 stops)
	+ Industry Zone (min. 2 stops)
	+ Port Amber (min. 2 stops)
* Use drivers to generate income on a route with max. 14 stops that connects
	+ Agricultural Zone (min. 2 stops)
	+ Industry Zone (min. 2 stops)
	+ Port Amber (all 6 stops)
* All bus stops need to be level 3

## Rewards

* Unlock Western Area (Westfield and Mayrville)
* €100,000

## Notes

1. ↑ Tannhauser is probably mentioning the German name of the district Mayrville.
Clean Air

**This article is a disambiguation page for Clean Air**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

In Bus Simulator 18, **Clean Air** can mean:

* Clean Air (ad), a bus advert available to players after completing the mission Full House.
* Clean Air (mission), a mission available to players, also after completing the mission Full House.
Milestone 6 - Wii

* Milestone Schedule
* Roadmap
* Milestone Feedback

## Milestone 6 - Monday, 23ʳᵈ July 2007 - Preliminary Tech Review Build

Documentation:

* Final Design Document
	+ Must address:
		- Wii controller usage: infantry and vehicles
		- Wii exclusive Interactive gameplay environment
* 2ⁿᵈ Draft Milestone Schedule

Running on Wii:

* Demonstrate a vehicle experience utilizing the Wii controller
	+ Demonstrate land vehicle battles that are immersive and engaging with the Wii Controller
	+ All demonstrable in a Test Room
	+ Controls subject to testing and iteration
* Jedi Controls via Wii Remote
* Demonstrable AI

## Milestone 6 - Monday, 23ʳᵈ July 2007

Summary:

* Demonstrate a Vehicle experience

Content Detail:

* Demonstrate a vehicle experience utilizing the Wii controller
* 3 Interactive elements in the levels utilizing the Wii controller
* Demonstrate AI

Gameplay Features (Miscellaneous):

* Demonstrate a vehicle experience utilizing the Wii controller
	+ Demonstrate land vehicle battles that are immersive and engaging with the Wii Controller
	+ All demonstrable in a Test Room
	+ Controls subject to testing and iteration
	+ AAT used
	+ Primary + Secondary weapons implemented
	+ Turret / Secondary position implemented
* Jedi Controls via Wii Remote
	+ Jedi moves same as PC version
	+ Test room accessible
	+ Fight against standard/melee infantry
	+ Force powers same as PC version, minus effects
	+ Inclusion of Force-associated motion control
* Demonstrable AI
	+ Tatooine, with ground, infantry and space AI

Production:

* Deliver Wii Build
* Deliver Final Milestone Schedule

Written version coming soon - Google Docs version.
Student Exchange

**Student Exchange** is the second mission from the Official Map Extension, and 14th mission overall. Just like the previous mission, Expansion, Michael Bach is the main client.

This is also the first mission to specifically ask the player for bendy buses assignment.

## Dialog

**Michael Bach**:

*Hello, this is Michael Bach. Good job on the new route. We've received great feedback from residents. I already have a new task for you. Both the city and state want to promote cooperation between local students and tech companies.*
*Let's create a route that connects the university and Wachowski Industries to the business park. Besides establishing new routes, it's also our job to dramatically increase demand for bus travel throughout the region. As this is a major task, I suggest we immediately start with stops around Kerststadt.*
## Description

*Create new route to support the exchange between students and tech companies.*

## Objectives

* Have a route that connects the following stops:
	+ Wachowski Industries
	+ University of Technology
	+ At least 4 business park stops
* Add at least 5 ace drivers to it
* Add at least 5 bendy buses to it
* Drive the route in round trip while drivers and buses are assigned
* Level up all Kerststadt stops to Level 7

## Analysis

The easiest way to complete this mission is to reroute the route from the previous mission, taking all stops in Kerststadt proper and then going directly to Astra - Park, calling any four stops.

Alternatively, one may reroute one of the following routes, if any of them still exist, or even have 5 ace drivers and buses assigned:

* Astra - Park to Port Amber route (established during To the sea)
* Either of the routes established in Sightseeing

Because all Kerststadt stops start at level 6, driving on a route covering *all* stops there plus 4 business park stops should be enough to boost them to level-up once, and complete the mission in one round.
Règles

Je vous demande de respecter ces règles, et je vous prévient que en cas de grosse transgression, je sais bloquer et bannir du tchat. Mais je suis (je crois) assez sympa, et je pense que les gens qui viennent sur mon wiki, ils ne sont pas là pour faire n'importe quoi ! ^^

Bref, je commence !

**Savoir vivre :**

-Être poli.

-Pas d'insultes.

-Pas d'incruste sur des messages **importants** qui doivent rester entre des personnes autres que vous.

-Pas de pub pour vos wikis en dehors des billets de Blog ou messages sur des murs de discussion.

**Les Bases du Wiki Du Peule des Renards :**

-C'est un "jeu".

-Écrire en français.

-Ne pas écrire en langage texto, mais je spam est autorisé, car j'ai moi même un problème qui est : ne pas spammer quand c'est interdit ! XD !

-Ne pas faire mourir le personnage de quelqu'un d'autre sans ça permission

-Vous ne pouvez pas décider d'être chef avant d' avoir été nommé lieutenant par le chef et que le chef meurt.

**La vie de vos personnages :**

-Vous ne pouvez pas faire vieillir vos renardeaux quand bon vous semble. Vous devez attendre minimum 3 jours pour qu'il devienne un ou une jeune, et deux semaines pour qu'il devienne chasseur ou combattant.

-Les personnages peuvent mourir, mais ce sont leurs propriétaires qui décident quand.

-Avant de créer un personnage, il faut demander à la fondatrice (Pat' de flamme).
**Avoir des renardeaux :**

-Une portée contient 3 à 6 renardeaux. Mais vous pouvez demandez à ce que votre renarde ai plus de renardeaux, sans dépasser les 10 par portées, sinon ça devient un peu compliqué ! ^^

**Sanctions :**

Je peux bannir du tchat si il y a des problèmes sur le tchat, et bloquer peu de temps ou quelques jours, selon la gravité de la situation.
Full House

**Full House** is the sixth Bus Simulator 18 mission from the Official Map Extension, and 18th mission overall. This is the first mission to feature Sonnstein.

While Michael Bach remains the sole presenter, he makes a mention to Peter Baumann during the conversation.

## Dialog

**Michael Bach**:

*Hello, I've got good news. We've got access to Sonnstein stops. It's a really lovely town and a popular tourist destination. Peter Baumann has requested that we connect it to the airport and the business park. He hopes that this will increase off-season bookings in Sonnstein.*
*We need to keep pollution at a minimum, so please only use CNG buses. Oh, and a heads-up: Sonnstein's serpentine roads are quite narrow. So please drive carefully.*
## Description

*Tim Wachowski bought a hotel in Sonnstein. Connect it and Sonnstein to Kerststadt, the business park and the airport.*

## Objectives

* Have a route that connects the following stops:
	+ Airport
	+ Sonnstein Main Square
	+ Sonnstein (minimum 4 stops)
	+ Business Park (minimum 4 stops)
	+ Kerststadt (minimum 4 stops)
* Drive the route with a CNG bus
* Level up all Sonnstein stops to Level 7

## Analysis

* If the player has the Kerststadt to Business Park route (created in Student Exchange) around, or even better, has extended it to the Airport in the previous mission, then the best way to complete this mission is to reroute it and then drive it with a CNG bus.
* It is not necessary to actually assign CNG buses to the route.
* The annoying part of this mission would be having all Sonnstein stops connected to a single route in order to have the mission completed in one go. Alternatively, the player may choose to keep the main route stopping the minimum required number of Sonnstein stops, and divert one of the (less profitable) airport route to serve the remaining Sonnstein stops.
Seaside Valley

**Seaside Valley** is the default map in Bus Simulator 18.

Seaside Valley has multiple Bus Depots and provides a wide scope of different environments to operate in, such as the Business area Astra - Park, Residential Areas Oakville and Siegwalden, the Harbour Port Amber, and Industrial and Agricultural Zones. In the northeast of Old Town there is Central Bus Station with 6 bays.
Sonnstein

**Sonnstein** is a mountainous resort town to the south of Seaside Valley.  It is one of the towns included in the Official Map Extension (the other being Kerststadt), and is the final district to be open to the player in the campaign mode, after completion of the mission Partybus.

Because of its location high on a mountain range, the roads leading in and out of the town are "serpentine", according to the character Michael Bach.

## Etymology

Sonnstein is a German word, meaning "sun stone" in English.

## Stops

The following stops are regarded as part of Sonnstein:

* Cellar Road
* Lower Sonnstein
* Mautner Farm
* Miller Road
* Sonnleitner Farm
* Sonnstein Main Square
* Sun Road

Unique among Seaside Valley districts, all stops in Sonnstein feature *no* bus bay.
Mercedes-Benz eCitaro G

The Mercedes eCitaro G is an articulated low-floor bus built by EvoBus. The eCitaro has a modified bodywork derived from Mercedes-Benz's concept *FutureBus*. It was also crowned the City Bus of the Year 2019 in February 2019 in Spain.

The eCitaro was initially offered as a 12 m variant. Later, an 18 m variant was offered as well.
Great Ruins

The Great Ruins wait behind The Deadwoods, further east. They are surrounded by The Deadwoods so to travel there one must either pass The Deadwoods or go a long way around over the frozen seas. The safest way is to pass The Deadwoods on the southern coast where it's the least radiated and sunlight easily makes it through. The quickest way is right through the Darkness.

The Great Ruins can also be separated into to parts. The Wide Roads and the Collapsed Maze. The Wide Roads are radiated but few hostiles remain there as it doesn't provide a lot of cover. The Collapsed Maze is the deeper part of the ancient city that consist of many layers of collapsed structures and narrow alleys. More radiation and more mutants await there as well as bold scavengers and the infamous Nomad-Clan.

Colony in the Ruins : Located in the west of The Wide Roads, bordering The Deadwoods. It's populated by humanoids and well guarded but it's a filthy and corrupt place

Mutant Society: Located somewhere in the Deep Maze, underground in the catacombs and sewer system of the ancient city is a colony of mutant humanoids.
I Like Trains!

**I Like Trains!** is the fifth mission in the Bus Simulator 18 single-player campaign, and the third one to feature Peter Baumann.

## Dialog

* **Mira Tannhauser**: *You've outdone yourself again. I think the public transportation system in the vicinity of the town has never been this robust. I've talked to Mr. Baumann again and we believe it's time to move on and reintegrate the Main Train Station into the network.*
* **Peter Baumann**: *Yes, we here at the Chamber of Commerce are highly confident that with your expertise we can significantly improve the daily commute from outlying areas into town. We've also organized a bonus for you, and the shareholders are ready to sign the rights for the Harbor Area back over again, if you can prove that you can incorporate the Main Station into your network and deal with the resulting demands!*

## Description

*Ms. Tannhauser and Mr. Baumann think it's time to integrate the Main Station into your network. Before you can do that, you'll have to prove you're equipped to handle the demand. Once you've unlocked the Main Station, connect it to all previously unlocked areas. Make sure you have enough drivers to service the routes.*

## Objectives

* Unlock the Main Station.
* Use drivers to generate income on a route with max. 8 stops that connects the Main Station (1 stop) with
	+ Scharfetter Field (min. 3 stops) and
	+ Steineck (min. 2 stops)
* Use drivers to generate income on a route with max. 9 stops that connects the Main Station (1 stop) with
	+ Agricultural Zone (min. 2 stops)
	+ Industry Zone (min. 2 stops)
* Use drivers to generate income on a route with max. 10 stops that connects the Main Station (1 stop) with
	+ Schobergrounds (min. 2 stops)
	+ Siegwalden (min. 2 stops)
	+ Oakville (min. 2 stops)
* Use drivers to generate income on a route with max. 7 stops that connects the Main Station (1 stop) with
	+ Schobergrounds (min. 2 stops)
	+ spokes of Astra - Park (min. 2 stops)

## Rewards

* Unlock Port Amber
* €90,000
TXL

**TXL** is a bus route on the Berlin map. It's included in The Bus since the game's alpha release in March 2021.

The route was an express connection to the Tegel airport which was also called TXL. It is set in 2016 as it's real-life counterpart was retired when Tegel was replaced with the city airport BER.
Siegwalden

**Siegwalden** is a village north of Seaside Valley. In single-player mode it is unlocked upon completion of the mission Double.

It is just to the north of the river (opposite to Schobergrounds), south of Oakville and west-southwest of Astra - Park (Business Park).

## Bus Stops

There are three bus stops belonging to the area:

* Siegwalden
* Siegwalden - Larch Street
* Siegwalden - Lido

All stops are bay stops.
Connected

**Connected** is the seventh mission in the Bus Simulator 18 single-player campaign.

This is the first post-Business Park mission *not* to feature Peter Baumann, and focuses on the Central Bus Station in the Old Town.

This mission is known to be buggy. You may have delete the routes, and redo the task with slighty altered routes.

## Dialog

* **Mira Tannhauser**: *The city is finally considering reopening the Central Bus Station. That's all thanks to the hard work you and your team have been putting in. Congratulations! If they do give the go-ahead, I'm sure it'll keep you busy in the weeks to come, replanning and adapting your network. We're currently negotiating with the historic monument protection office about reopening up the Old Town ring road for public transport, and it looks like it won't be long before they agree.*

## Description

*The city is considering reopening the Central Bus Station. Unlock the station and establish it as the central bus hub.*

## Objectives

* Unlock the Central Bus Station (requires owning 12 buses)
* Use drivers to generate income on a route with max. 7 stops that connects
	+ Central Bus Station (1 stop)
	+ Westfield (min. 2 stops)
	+ Steineck (min. 2 stops)
* Use drivers to generate income on a route with max. 7 stops that connects
	+ Central Bus Station (1 stop)
	+ Siegwalden (min. 2 stops)
	+ Oakville (min. 2 stops)
* Use drivers to generate income on a route with max. 7 stops that connects
	+ Central Bus Station (1 stop)
	+ Port Amber (min. 4 stops)
* Use drivers to generate income on a route with max. 8 stops that connects
	+ Central Bus Station (1 stop)
	+ Main Station (min. 1 stop)
	+ Business Park (min. 4 stops)
* Drive the above routes in round-trip mode.

## Rewards

* Unlock the rest of Old Town
* €110,000
Westfield

**Westfield** is a district of Seaside Valley.

There is a Bus garage in Westfield and isn't too far from roman road nearer to the Central bus station It also is nearer to Sonnstein it is also a very interesting walk if you want to walk around you can walk into the forest in westfield and see very unusual sights

the bus garage is located in a residential area and is a very peaceful location for your bus company
For Science

**For Science** is the third mission from the Official Map Extension, and 15th mission overall.

As in the previous two missions, Michael Bach presents the mission objectives.

## Dialog

**Michael Bach**:

*Hello, Michael Bach again. That worked splendidly. Some of the students have already received job offers! The city and state are still negotiating who gets access to the airport stop.*
*In the meantime, we've been given the job of connecting the Ministry of Science to Town Hall. We should seize this opportunity to improve connectivity between Kerststadt and the local public transport system.*
## Description

*Connect City Hall and the Ministry of Science. Use this route to also improve the connection of Kerstadt to the public transport of the city.*

## Objectives

* Have a route that connects the following stops:
	+ Central Bus Station
	+ Main Station
	+ City Hall
	+ Ministry of Science
	+ At least 6 Kerststadt stops
* Drive the route.
* Level up all Kerststadt stops to Level 8

## Analysis

If the player still has the route from Expansion around, the quickest way to complete the mission is to reroute it through Main Station, and make it call at *all* Kerstadt stops. After that, drive the route. With the vast number of stops, a single trip would probably suffice, but the player can also play safe by driving the route in round trip mode.

## Trivia

In the game, the first objective has a note "exactly 4 stops" in the brackets. This is a typo, and the official support on Steam stated in a discussion that the route needs to call at least 10 stops.

## Footnotes

1. ↑ Carpenter's Gate - Main Station does *not* count.
2. ↑ Steam Discussion: Mission: For Science
Clean Air (mission)

*This article is about the mission named "Clean Air". For the bus advert involved in this mission, see Clean Air (ad).*

## Clean Air

### No. of Tasks

3

**Clean Air** is the seventh Bus Simulator 18 mission from the Official Map Extension, and 19th mission overall.

This is the second mission to feature Sonnstein. As in the previous mission, Michael Bach presents the message, with a mention to Peter Baumann.

## Dialog

**Michael Bach**:

*Great work. Peter Baumann thanked me personally.*
*We've already got our next job. The state wants to promote eco-friendly travel for tourists. We should connect Sonnstein to the Central Bus Station and Main Station. We've also received an ad that should be used for this route.*
## Description

*Connect Sonnstein to the Central Bus Station and the Main Station and use the ad to promote travel via train and bus.*

## Objectives

* Have a route which connects the following stops:
	+ Sonnstein (minimum 4 stops)
	+ Central Bus Station
	+ Main Station
* Drive the route with a CNG bus and the clean air ad applied*.*
* Level up all Sonnstein stops to Level 8.

## Analysis

* It might be a better idea to plan a new route instead of using the route planned in the previous mission, mainly because they serve different districts outside Sonnstein. However, if the player has planned two routes in the previous mission, then the second route might be useful to complete this mission.
* It is highly recommended to simply paint the "Clean Air" ad on the CNG bus used in the previous mission and use it again in this one.

## Notes

1. ↑ Unlike some of the previous missions asking for routes stopping at Main Station, this route *can* stop at Carpenter's Gate - Main Station instead.
Bus Simulator Wiki

Welcome to the Bus Simulator Wiki!

Need help? Objective isn't cleared? Ask other bus drivers in the Wiki Forum!

About

The Bus Simulator series is a Bus Driver simulation by StillAlive Studios and Astragon. The games includes the planning and driving of routes, as well as hiring drivers and buying more busses.
BYD 18m eBus

(a.k.a. K11/K11M)

The BYD eBus 18m, or otherwise referred as the BYD K11/K11M, is simply an articulated version of the eBus 12m/K9/K9M. It has two 180 kW batteries with a range of up to 300 kilometres (190 miles). The batteries are stored at the middle and back of the bus, in front of the articulated section and behind the last row of seats respectively.

In Bus Simulator 21, the eBus 18m uses the European-specification bodywork, which features roof fairings that the Chinese-specification bodywork doesn't have. Unlike other bus models in the game, the customisations for the eBus 12m and eBus 18m are taken a step further, allowing the player to paint the roof fairings a different colour from the main body.
Tutorial

The dialog asking the player to play the Tutorial or not

The **Tutorial** of Bus Simulator 18 is an optional mission available to players when starting their company.  In the tutorial, the NPC Mira Tannhauser guides the player to learn the basics of controlling the bus.

## Starting

After starting the company and customising the player character, the game will ask the player whether he / she wants to play the tutorial.  Clicking "**Yes**" directs the player to the tutorial, otherwise the main screen will be displayed and the mission Getting Started begins.

## Process

The tutorial starts at platform 1 of Central Bus Station. Mira Tannhauser guides the player to do the following:

* Run around
* Approach the Citaro K bus parked at the station.
* Unlock all doors and start the bus

After that, the player needs to drive on a "trial run" from the Central Bus Station to Westspoke in Astra - Park, with Tannhauser in the front-most seat. The following stops are served:

* Victory Road
* River Promenade
* Siegwalden - Lido
* Westspoke

Two events are included in the tutorial to get the player familiarized with random events:

* A passenger will block the middle door at River Promenade
* A wheelchair user boards the bus at Siegwalden - Lido and alights at Westspoke.

After dropping off all passengers at Westspoke (except Tannhauser), the player must drive the bus to the bus garage just south of Astra Promenade stop. The Tutorial ends when the player shuts down the bus – unlike actual gameplay, the player does not need to disembark the bus.
Abilites

Magic Levels:

The magic level of a character determines it's ability to cast spells.

Lvl 1 Very Weak Magic (0 to 1.1/2.1 Prot or 0 Dmg, close to very short range).

2 Weak Magic (1.1 to 1.2/2.1 Prot or 0 to 1 Dmg, short range, very weak healing).

3 Moderate Magic (1.2/2.1 to 2.2 Prot or 1 Dmg, mid range, weak to moderate healing, moderate enhancements).

4 Strong Magic (1.3/2.2 to 2.3 Prot or 1 to 2 Dmg, long range, good healing moderate to strong enhancements).

5 Very Strong Magic (1.3 to 1.4/ 2.3 Prot or 2 to 3 Dmg, very long range, very good healing, strong enhancements).

6 Arcane Magic (1.4/never freezing Prot or 3 Dmg, very long range, full healing, strong to very strong enhancements).

7 Divine Magic (1.4/Temp immunity and temporary invincibility or 3 Dmg, extreme range, blessed healing, very strong enhancements).

These values count for enchanted items as well as for possible spells and such.

Tech Levels:

0 Tech-Scrap (counts as refined crafting ingredients not tech).

1 Low (1.2/2.1 Prot or 1 Dmg, short range).

2 Better (up to 1.3/2.2 Prot or 1 to 2 Dmg, short to mid range, moderate enhancements).

3 Repaired (up to 1.3/2.3 Prot or 3 Dmg, mid to long range, moderate healing moderate to strong enhancements).

4 Advanced (up to 1.4/never freezing Prot or 3 Dmg, long to very long range, moderate to good healing, very strong enhancements).

5 Perfected (1.4/temperature immunity Prot or 3 Dmg, very long range, full healing extreme enhancements).

Full Healing = all wounds, poisons or drug effects, addiction stays.

Blessed Healing = mad minds and addiction.
Deadwoods

Starting in the Mountainrange in the north and stretching all the way down to the eastern coast are the Deadwoods, a huge, mostly dead and burned rainforest. It's climate is relatively mild but strongly radiated. It's population consists nearly solely of mutated creatures and the deeper you go, the more dangerous, hostile, radiated and dark it gets. In it's deepest parts, the sun can't shine through, past the dead trees at all times. Nocturnal mutants await travelers there.

The Deadwoods can be seperated into 2 sections: The Outer Belt and The Darkness. In The Outer Belt, it can sometimes make sense to go hunting or to seek cover there, radiation is still sustainable for short periods of time and the creatures aren't as deadly. The Darkness however is deadly due to hostile mutants and strong radiation. One should not go there unprepared, nor stay for longer than a few days.

Shadow-walker Village: is a colony in The Darkness, populated by mutant humanoids.
Nightlife

**Nightlife** is a Bus Simulator 18 Mission. It is the final mission from the Mission Pack, featuring Max Klein. It is also the first mission to feature an outro.

## Intro

* **Max Klein**: *Excellent work! I've never seen so many people strolling up and down the river promenade. I think now's the best time to take care of the city's nightlife. The Old Sawmill has become a widely known event location. We would like to use its popularity to boost the nightlife of the city. A route connecting the Old Sawmill to the Central Bus Station, the Main Station and a few stops along the ring is the top priority. Additional routes that allow people to get from one location to another and also back home would be great.*

## Description

*The Old Sawmill has become famous. Connect it to the Central Bus Station and the Main Station. Use this opportunity to bring more people to the nightlife areas and home again.*

## Objectives

* Use drivers to generate income on a route that
	+ includes Old Sawmill, Central Bus Station, Main Station and two Belt Stops
	+ has exactly 5 stops
	+ Drive the route in Loop mode
* Use drivers to generate income on a route that
	+ includes all six Circle bus stops of Old Town, one Siegwalden stop and one Oakville stop
	+ has exactly 8 stops
	+ takes less than 12:30 min to complete
* Use drivers to generate income on a route that
	+ includes all six Circle bus stops of Old Town, one Steineck stop and one Westfield stop
	+ has exactly 8 stops
	+ takes less than 17:00 min to complete
* Use drivers to generate income on a route that
	+ includes Old Sawmill, Westfield-Wanderboot Road, St. Polos Inn, City Hall, Town Hall Alley, Whisperway, Old brewery Horsemill Alley, Ropewinder Road, Giants Alley, Grois Alley
	+ has exactly 11 stops
	+ takes less than 27:30 min to complete
	+ Drive the route in Round Trip mode
	+ Have a 4-Star-Rating
* Use 5 ace drivers and 5 busses to generate income on each route
* All bus stops on these routes need to be level 6
* Old Sawmill needs to be level 7
* Drive all routes at night.

## Outro

* **Max Klein**: *You surpassed my expectations. People love the new night buses and the tourism is booming. Very nicely done! I'm looking forward to working with you in the future again. Thank you.*

## Rewards

* A new decal
* A new color
* A new wrap
* €200,000

## Analysis

* The long route (objective 4) is possibly the most difficult to plan.  The following route yields a 27:22 run time, although putting the final two stops *westbound* might yield even shorter time.
	+ Old Sawmill *southbound*
	+ Giants' Alley *eastbound*
	+ St. Polus Inn (either stop should be OK, the route would pass *both* directions)
	+ Ropewinders Road *eastbound*
	+ Old Brewery (either stop should be OK, the route would pass *both* directions)
	+ Horsemill Alley *westbound*
	+ City Hall *westbound*
	+ Town Hall Alley *eastbound* (getting round the city hall itself is the shortest route available)
	+ Grois Alley *eastbound*
	+ Whisper Way *eastbound*
	+ Westfield - Wanderboot Road *eastbound*
Official Map Extension

The **Official Map Extension** (also known as **Airport Map Extension**) expands the map of Bus Simulator 18 with the airport and two new municipalities.
The extension was released for PC on May 22, 2019 and will be released for PS4 and XB1 on April 14, 2020.

## Content

* 2 new Seaside Valley districts, Kerststadt and Sonnstein
* The airport
* 9 new missions
* 20 bus stops
* 2 skins
* 4 decals
* New characters and voice lines
Round and Round

**Round and Round** is the eighth mission in the Bus Simulator 18 single-player campaign, and is the second-to-last one before the Official Map Extension.

This is the first mission to explicitly ask the player to work on planned routes using loop mode, and is the first after Getting Started *not* to unlock any new stops *after* its completion.

As in the previous mission, **Connected**, this mission only features Mira Tannhauser.

## Dialog

**Mira Tannhauser**: *Well done! I've already got a new mission for you: the municipality has recently been talking to the Chamber of Commerce, and they've requested you to create routes along the city's ring and belt roads, which are very densely populated. They want to make major improvements to public transport along those roads to boost commerce for local businesses. There is a bonus if you can get that done in the coming weeks.*

## Description

*The stores around the ring and belt are in dire need of customers. Create two new routes and increase footfall to the stops. The city only allows CNG buses on these routes. Make sure you assign you best drivers to them*.

## Objectives

* Use driver(s) to generate income on a route that connects all ring stops (6 stops in all).
	+ The six stops are: Giant's Alley, Ropewinders' Road, Wilten Theater, Horsemill Alley, Punic Alley and Town Hall Alley.
* Use driver(s) to generate income on a route that connects all "belt" stops (7 in total)
	+ The seven stops are: Victory Road, Radovanovic Bridge, River Promenade, Workers' Alley, Main Station, Amber Gate and City Hall.
* Drive the above routes in loop mode and generate a positive income.
* Have at least 2 drivers at Ace Driver Level per route. Use only CNG buses on these routes.
* All stops from the required routes need to be level 5.
Old Sawmill

The **Old Sawmill** is a bus stop in Bus Simulator 18.  It is located to the west of both Oakville and Siegwalden, and is regarded as part of the Oakville district.

It is the first stop without a bay available to the player in the single-player campaign – the player can access it after completing the second mission, Double.

The landmark which the stop is named after is a popular place of leisure. Passengers sometimes talk about spending time there.

There's a Easter Egg "Old Saw" if the player disembarks the bus at the stop and runs uphill to the west.
Peter Baumann

**Peter Baumann** is a non-player character (NPC) appearing in Bus Simulator 18. He is a spokesperson for the Chamber of Commerce of Seaside Valley.

Five missions directly involve him:

* Rural environment
* Farming
* I Like Trains!
* To the sea
* Let's get down to business

In addition, in the Official Map Extension mission Full House, the presenter Michael Bach refers Baumann as the one who requests the player to plan a route from Sonnstein to the Business Park, although Baumann does not show up in person.