recursal/Fanatic-Fandom huggingface dataset:
Waterskin

**Waterskins** are versatile vessels used to carry liquid items to drink to use in crafting.

Empty Waterskins can be purchased from various vendors, usually ones dealing with food.

## Contents

The following is a list of contents Waterskins can be filled with and their uses.

* **Water** is how much thirst is slaked if Miran drinks the contents. "No" means they cannot be consumed.
* **Food** is how much hunger is sated if Miran drinks the contents.
* **Heal** is how much health is restored by consuming the contents.
* **Bathe** is how much hygiene is restored by pouring the contents over Miran. Those with ±n ≈N indicate that they will add or subtract the first number, trending towards the second number. +n ≤N means it adds the first number, but without exceeding the second. "No" means it cannot be poured over someone.
* **Prank** is an *approximate* loss of approval if the contents are poured over an ally when they are *not* burning, the exact amount of disapproval may vary depending on the ally. Note that some allies will appreciate being extinguished if they *are* burning, while others may be upset by it anyway if the liquid is too gross.
* **Source** is where to fill a waterskin with the contents.

1 20% chance to cause disease.

2 Bathing with saline water also penalizes hydration by -10.
War Rules

These are 12 easy rules that you need to follow when doing a war:

1. Hate the character, not the user.
2. Once all spots are listed, you cannot ask to make more, but the creator can make more.
3. Please don't take other people's ideas.
4. These are wars, not RP's, so just fighting stuff mainly.
5. You can make a background, but make it short and not the whole RP war.
6. Do not make yourself OP.
7. Please ask before shipping, killing, etc.
8. The creator of war must make a form that the user will have to use.
9. When someone asks that only certain people can hear something, pretend you know nothing of it.
10. Do not wreck the creator's plot ideas, but you can have your character deviate from them slightly (It is, after all, an RP wiki).
11. Try to stay in character.
12. YOU MUST ALWAYS, AND I MEAN **ALWAYS**, KEEP THINGS, ACTIONS AND WORDS, PG-13.

Here are 5 easy rules that you need to follow when doing a story war

1. Please still make a normal war page on it
2. No sign-up sheet
3. You're allowed to a bigger, but still small, background story
4. Make sure that it's your idea
5. Keep it at PG-13

Thank you for listening to these simple rules, any questions contact UpsideDown Gravis63, ShintaranRidgeback, or RedRiptide
Museum War

An exhibit in the Ninjago Museum of History

This is a quick, fun war that's based off of the *Night at the Museum* series.

## History

The museum, in addition to the open exhibits, also has an extensive infrastructure of restricted rooms full of unused pieces below it, going many stories deep into the earth. One day, two security guards find a freshly painted message in the third level down, saying "History will be made in four nights if the Serpent's riddle is not solved." The police are notified, and Commissioner Gordon comes down to investigate the same day. He and a team of security guards are investigating the message when the sun sets. The doors close, and something unthinkable happens...

## Parts

Museum War
 2
 3
 4

## Participants

Participants
 Security Guard 1
 Security Guard 2
Shocker

Shock and Awe!

-Shocker

Shocker,real name Herman Schultz was a superhero.

History

Herman Schultz created the vibro shock pulses and donned a quilted costume of his choice and donned the name Shocker.He became a villain when he first met Spider Kid and started attacking DJ Bumpstreet,a music producer trying to steal music records.When he was arrested for the second time,he tried to attack the Titrons for the second time and later escaped out of jail to help him stop Mister Negative and his demons. When he rescued Mai out of captivity,he eventually tried to find a way to Vegas.

Later on,he struck into a chopper and stopped Crimson Dynamo and The Presence at a mall and helped Tinnar escape with the chopper and defeated them.When he fell closer to his death,Darkstar used her force field to help him not fall to his death.Luckily,he helped Tinnar break and destroy the mall chopper at the end.

Appearances

Tiny Hippos Daycare Adventures

They're Playing My Songs

Consequences

The Stone Army(cameo)

Pirates Vs.The Iron Fist

Rapper's Chase

LEGO Marvel Spider Man

Financial Shock

Shock and Awe

Demons

Ultimate Spider Man

Burrito Man

## Biographical information

### Marital status

Vibro Shock,Shock Blasts,Supercharge Defense,Shock and Awe

## Appearances

### Appears in

LEGO Marvel Spider Man,Tiny Hippos Daycare Adventures,Ultimate Spider Man
Arthur Blessard

**Arthur Blessard** é um editor de receita federal alem de ser um serial killer e estuprador serial, ele tambem atua como o principal antagonista do episodio chamado Redenção da terceira temporada de Law and Order SVU.

## Historia

Arthur era um organizado cujos suas natureza obssessiva e meticulosa assustava as mulheres, e o fato dele trabalhar na IRS não o ajudava. E as suas frustrações apenas começaram a crescer, ele então começou a estuprar e matar no bairro de SoHo em Manhattan. Ele então localizou as suas vitimas por meio de declaração de imposto e obteve acesso as suas dizendo que precisava encontra-las para discutir as irregularidades em seus impostos. Os assassinatos começaram a chamar mais atenção quando Arthur começou a morder em suas vitimas e a deixar rosas nas cenas do crime, depois a medida que os cadaveres das vitimas iria a aumentar a policia já estava interasada em prender Arthur. O detetive da homicidio John Hawkins descubriu pequenas pista após a investigação, em que Larissa Cutler havia recebido flores antes do seu assassinato. Um entregador de flores com retardo mental chamado Roger Berry acabou sendo incriminado pelos assassinatos do Arthur, em quando Arthur alegou que viu Berry em uma das cenas do crime, no entanto Blessard tinha saido da cidade.

Depois disso os homicidios e barbaridade de Blessard só iria piorar quando ele em Chicago, começou a cortar a carne nas marcas de mordidas que havia deixado em suas vitimas, evitando assim que a policia de Chicago associasse seus assassinatos com as da cidade de New York, em Atlanta ele começou a cortar gargantas.

No ano de 2001, Blessard se transferiu para a cidade de New York novamente como IRS, pela sorte dele Roger Berry foi libertado na mesma epoca com isso Blessard resolveu continuar com a sua carreira de assassino serial, ele então fez questão de comprar suas rosas blancas na floricultura em que Roger trabalhava. Por desorientação ele quase de estupro e assassinato de Jennifer Walton e Celia Mitchum. Logo Berry tinha um alibi para dois assassinatos e por isso caso fosse arquivado. No entanto, o detetive Elliot Stabler notou que o nome de Blessard apareceu em duas das vitimas dele no ano de 1983. Logo depois isso ele e Hawk tiveram acesso aos arquivos de IRS de Blessard e notaram que aparecia todo os nomes das vitimas dele listada.

Após isso ele foi capturado e preso embora não antes de Hawk deixa-lo pendurado no telhado do seu predio, após os seus crimes serem descoberto e ele ser preso, Blessard é posteriormente executado pelos seus crimes crueis.
Golden Weapons

The four Weapons of Spinjitsu

The Golden Weapons of Spinjitsu and Creation were incredibly powerful weapons that could control Fire, Ice, Earth, and Lightning, or could be combined into a megaweapon used to create. They were a sword, shurikens, scythe, and nunchucks respectively. They were used by the ninja, namely Kai, Zane, Cole, and Jay. Nya also used the Scythe of Quakes for a short time before it was returned to Cole. They were made by the First Spinjitsu Master at the Temple of Light and were used to create all of Ninjago, before being hidden away by Wu. With the help of the ninja, Wu recovered them again to use against Garmadon. They were then blasted onto a comet, but the Overlord acquired the raw material through Project Arcturus and reforged them into his Golden Master armor. After the Overlord's demise, Cyrus Borg locked them in his tower, but the ninja retrieved them and Kai reforged them back into the Golden Weapons for use against the Oni. Their current status is unknown.

## Trivia

* It is unknown if what if Trident Spear of Water and War Bladed Fan of Wind could have been two new Golden Weapons while Water and Wind as new elements of creation despite belonged to Wojira and in real life is only Air Earth Fire and Water instead of Earth Fire Ice and Lightning
Ninjago Museum of History

The outside of the museum

## Information

See Ninjago Museum of History for info canon to *Ninjago: Masters of Spinjitzu.*

## Wars

### Museum War

#### Before Museum War

The museum was founded at an unknown time, by an eccentric man named Ogaj Nin. He created many exhibits, including some in an underground level. When he passed about 100 years before the ninja's births, the city claimed the museum (he had owned it privately). Because of the dangerous nature of some of the exhibits, the city was forced to make the museum smaller and take out many of the exhibits. They decided to put these pieces in the underground level. About 25 years later, the space had been filled up, so the city put in an extensive renovation process and dug another 7 underground floors. They were all restricted to the public. Today, about 6 1/2 of the eight storage levels are full. The day Museum War began, a message was discovered on the walls of one of the storage levels reading "History will be made in four nights if the Serpent's Riddle is not solved."...

## Exhibits

* Giant Stone Warrior
* Serpentine sarcophagus
* Grundle statue
* Overlord Dragon statue
* Lloyd animatronic
* Garmadon statue
* Destiny's Bounty model
* Chen's portrait
* Hypnobrai golden statue
* Dino's statues and skeletons
* Allied Armor of Azure
* Samukai statue
* Pythor statue
* Kozu statue
* Cryptor statue
* Chen statue
* Morro statue
* Golden Master statue
* Harumi statue
* Iron Baron statue
* Omega statue
* Aspheera statue
* Ice Emperor statue
* Unagami Statue
* Yang's portrait
* Yin Blade
* Ray's and Maya's painting
* Painting of the Battle for All of Time
* Samurai armor
* Collection of vases
* Fangpyre Staff
* Pyro Vipers
* Scroll of Forbidden Spinjitzu
* Several others

## Gallery

Concept Art of the museum, presumably during the Day of the Departed.An unknown room in the storage levels of the museum
Heavy Cruisers

Heavy or Armoured Cruisers are medium sized vessels that can fulfil multiple roles in your fleet. They have stronger armor and heavier guns than light cruisers, so they are potentially more powerful at the cost of being more expensive, less maneuverable and more detectable. They may stand in the line of battle in the absence of Battleships or Battlecruisers, or serve as flagships on distant colonial stations.
Jungle War

This is a war based on The Island and Seabound and how I think it should be

Wu

P.I.X.A.L.

The Keepers

Twitchy Tim

Ronin

Survivors

Zippy

## History

The Keepers settled onto the island years ago. They set up a colony, and met the Merlopians. The Keepers and Merlopians were both attacked by Wojira. The FSM comes to their aid, and rips the two amulets from the serpent's head; giving the Storm Amulet to the Keepers, and the Wave Amulet to the Merlopians. Squidmaar, a Merlopian, goes off to study Worjira, and see where she lies. Many years later, a ship comes crashing into the shore of the Keepers' Island.

## Parts

Jungle War
 4
 5
Part 1: The Crash

Destiny's Bounty flying through the Storm Belt

## Synopsis

The Ninja take a wrong turn on their way home, and end up in a terrible storm, like no other. The lightning is purple, the waves are huge, and there is only one speck of land. They crash onto the island, and hear a roar. The Ninja realize that they may not be getting a break.

## Locations

* Endless Sea
	+ Uncharted Island
		- Beach
			* Twitchy Tim's Shack
		- Forest of Danger

## Cast

* Lloyd
* Cole
* Nya
* Zane

* Jay
* Kai
* Wu
* Twitchy Tim
* Clipe
* PoulErik

## Transcript

See main article: Part 1: The Crash/Transcript
Ultra

Clutch Powers

Dwayne

Oliver

The Whisperer

Clipe

## Information

### Appearance

Ultra wears a dark-blue gi similar to Jay's. He has spiky black hair, which he ties up with a dark-blue headband in wars that relate to nature. Otherwise, his hair is gelled/combed down into a neat-ish hairstyle.

### Abilities

Ultra is the master of Vortex. He can control vortexes and the mysterious Void Silver, a kind of metal. He is highly proficient in spinjitzu. He can make some gadgets, but they are not industrial grade or good looking and usually a lot of equipment is needed.

### Equipment

Ultra has several shurikens, a ghost blade, a few random pieces of hardware and some survival material.

### Character

Ultra likes to joke around and play practical jokes on his fellow survivors. He is a computer whiz and enjoys making things, though since arriving on the island he hasn't had much chance.

## Wars

### Jungle War

#### Before *Jungle War*

Ultra, Mason, Reeve, and Ach were stranded on the island for unknown reasons about three years before *Jungle War*. Since then, they have survived on the island, avoiding the Keepers.

## Gallery

Ultra without his maskUltra's Ghost BladeConcept Survivors
Timmy Reeve Acronix

Ach

The Ninja

## History

Timmy Reeve Acronix. Mainly likes to be called Reeve and is related to Acronix and can control time. Unlike his relative Reeve is a good guy and is a survivor on the island. Reeve is friends with Mason master of amber, Ultra master of time, and Ach master of lava.

### Reeve's Life Before the Jungle War

Reeve was known as the fastest guitar player in his school and was age 10 when he learned he was related to a villain and that he had powers. At age 13 Reeve gained his true potential plus he learned spinjitzu and left to go to the island with Mason, Ultra, and Ach.

## Time powers

* Reverseal
* Forward
* Pause
* Slow-Mo

### Secret time powers

InVision: Able to see opponents moves

Reflect: Able to summon powers that he sees but dosent do much damage

Speed Craft-Breaking: He can make weapons easily be speeding it up our revert them to there material form like turning a spear into steal and wood

Weapon: He has a sword made of deepstone and a water gun that he uses to make platforms or makes it harder to attack people
Kai

Nya (Sister)

P.I.X.A.L.

Akita

Skylor

Vania

## Information

*See: Kai*

* Love Interest: Skylor

#### Part 1: The Crash

In the first part of *The Crash*, Kai attempts to steer *Destiny's Bounty*, but ends up tied in the rigging, and Zane has to free him. This causes Zane to fall off when the sails whip around, and Kai subsequently tries to save him in one of the catamarans. Later, when they are attacked by the Stone Pole and frozen in ice, Kai breaks them out and unsuccessfully attacks the Pole. He is pinned to a tree when Zane's shurikens are deflected by the Stone Pole into him, and the Pole cuts the tree down and rolls him away, prompting some of the ninja to attempt to rescue him and eventually separating the team.
Ninjago RP War Wiki:Wiki rules

## Wiki Rules

* Only make pages on stuff you will use in your RP Wars
* Ask @UpsideDown Gravis63 to be an admin (don't ask other admins)
* Be respectful
* Do not edit a page that isn't yours, unless you also know the topic.
	+ Meaning, edit your pages

## User Rules

* Put at least something on your profile page
* Nothing inappropriate
* Please mark down the wars you made

## Admin Rules

* Fill out the admin form here: Admin Form
	+ Simply copy and paste the form onto @UpsideDown Gravis63's page, then fill it out
* You can only ask @UpsideDown Gravis63 to become an admin
* Give good reasons why you should be an admin
* Please tell me exactly which type of admin you wish to be
Coringa (Batman que Ri)

O **Coringa** da Terra 22, é o antagonista principal d historia do **Batman Que Rir** e o principal responsavel pela criação e origem desse Batman Que Rir.

## Historia

O Coringa era o inimigo do Batman nessa terra tambem, após o Coringa descobrir a real identidade do Batman dessa terra, ele logo começou a elaborar os seus planos malingos que consistiam em matar uma fileira de vilões do Batman, ele tambem matou o Comissario Gordon dissovelndo acido nele. Depois disso ele incapacitou o Batman com um veneno paralisante, após isso o Coringa assassinou um grupo de pais na frente dos seus filhos, recriando assim a cena em que Bruce viu seus pais serem mortos por isso. Com isso o Coringa deixou as crianças loucas devido ao veneno, o Batman então se liberta e assassina o Coringa quebrando o seu pescoço, e posteriomente o Batman acaba inalando a mesma toxina do Coringa que o acaba transformando o Batman como o Coringa era, e o transformando no vilão que ele é hoje o Batman Que Rir.
Crystal Ball

**Crystal Balls** are important objects in *The Shadow Realm* as they are the primary way the player saves the game.

Interacting with a Crystal Ball displays several of Miran's current statistics, including her alignment, clothes type, appeal rating, and some of her current necessities.

Choices offered by the Crystal Ball include:

* Saving the game
* Changing the party
* Seeing the future

Changing the party can only be selected once the game has progressed into the second chapter. This option is locked if Miran is transformed, or if any party member is dead or diseased. The party can also not be changed while Miran has an animated Zombie, requiring it to be destroyed first.

Checking the future is basically a hint toward what Miran is intended to do next if the player has gotten lost and don't know how to progress.
Стийм

**Стийм-**Главарь охотников за головами в Time of Chaos(книга). Один из врагов отряда MOON и Ильи Никитина.

## Внешний вид и характер

На момент событий книги Стийму 31 год. Является главарём большой шайки охотников за головами. Он носит светло-зелёную робу и чёрную железную маску на лице. Он коварный, рассчётливый и достаточно хитрый. Является отличным бойцом, как с холодным оружием, так и согнестрелом.

## В Time of Chaos(первая книга)

В первой книге Стийма нанимает Нэйгон для устранения Ильи Никитина и отряда MOON. Стийм сначала справляется и находит Илью в Храме Хаоса, после того как он прошёл все испытания, до этого убив Хранителя Мона. Они вяжут его и доставляют на свою базу. Илья пытается сбежать, убивая охотников за головами по пути, но безуспешно. Его ловят прямо около входа, избивают и привязывают цепями. Потом прилетают члены отряда для того что бы спасти Илью. Стийм вместе с Близнецами успел схватить Илью и потащил на корабль Нэйгона. После этого члены отряда следуют за ними на вертолётах. Илья в это время вырывается и убегает, Стийм следует за ним. Они жестко сражаются, Стийм в конце концов пронзил живот Ильи, после того как тот пронзил ему ногу. Шериф Колин врывается и видит всё это, он стреляют Стийму в горло, он падает и хрипит, они забирают Илью. После всего этого Стийм выжил, его доставили в другой штаб охотников за головами, провели операцию, надев маску на лицо для дыхания.
Water

**Water** is an important resource found in several different forms. It is one of Miran's necessities and, if collected into a waterskin, can be used in cooking recipes.

## Thirst

\* Amount of Life lost is equal to double Miran's current level, or 50 if Miran is below level 25.

Miran's hydration will always decrease by 1 every five seconds. Additional causes of thirst include running, activities such as crafting or harvesting, blood donation, heat, being set on fire, disease, and dry weather. Notably, Miran's thirst will decrease slower if it is raining, unless she is wearing a Grass Hat.

## Types

Water comes is three different variants.

* **Pure** water is the cleanest and ideal for drinking or cleaning with.
* **Impure** water can be consumed, but has a 20% chance to inflict disease. It can be boiled over a fire to create pure water.
* **Saline** water cannot be consumed, but can be distilled into pure water and salt.

## Sources

* **Wells** usually contain pure water. Wells with putrid fumes rising from them will provide impure water instead.
* **Shops** often offer pure water for free.
* **Fishing sites** can be used for fishing, or as a water source. Open water can be of any type.
* **Ice formations** can be mined for ice, which can be eaten to reduce thirst.
* **Muddy puddles** eventually form on the ground if sufficiently saturated by rain. They provide impure water.
Ultimate Admiral: Dreadnoughts Wiki

**Welcome to the...**
**ULTIMATE ADMIRAL: DREADNOUGHTS WIKI**
## Important Articles

Hulls

Ship Design

Battleships

Ship Types**14 articles • 3 files • 223 edits**

**ABOUT THIS WIKI**

Ultimate Admiral Dreadnoughts is a game produced by GameLabs, which is about the dreadnought era of ships, lasting from 1890 through 1940.

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
* Official website
* Forums
Mercenary

**Mercenaries** are men from the Mercenary Guild that Miran can hire as allies.

## Background

Mercenaries are all different people. When hired, they will be randomly generated with black, brown, blond, or white hair.

They can be hired as a Prospect, Initiate, Veteran, Elite, or Commander. Their rank determines their starting level, equipment, and skills, as well as how many skill points they recover when they get paid.

## Recruitment

Mercenaries can be hired from various members of the Mercenary Guild who provide the service.

## Personality

Mercenaries only care about getting paid. As long as Miran can afford to keep them, they will follow her. Their loyalty runs out as soon as her money does, and they will leave as soon as Miran doesn't pay them.

## Gameplay

Mercenaries specialize in Dexterity.

Mercenaries will only wield military weapons or use bows for ranged combat.

Mercenaries will only wear mercenary clothes or armor.

Their initial level will start at 20 for Prospects, and increase by 10 for each higher rank. The cost to hire them is mostly just the price Miran would pay to buy all of their starter equipment. Mercenaries will automatically take gems equal to their current level for their pay after every battle. If Miran can't afford their pay, they will leave.

Mercenaries will recover their skill points automatically after every battle when they get paid. They will recover skill points equal to their current level multiplied by their rank, up to 5× when they reach the rank of Commander at level 60.

Mercenaries will automatically be promoted to the next rank every 10 levels until they achieve the rank of Commander. Mercenaries that are promoted while in Miran's party will gain new skills and recover more skill points, but will not get any new equipment unless it is supplied by Miran.

### Perks

Mercenaries do not get any perks.
Allies

**Allies** are individuals that can join Miran's party and help her fight.

Miran can only have three allies in her party at a time. Available party members can be swapped at a Crystal Ball.

## Primary allies

Primary allies all have names, customizable equipment, perks, back stories, and a personal relationship with Miran.

* Azubah
* Dromden
* Fen
* Gondial
* Jade
* Tradduk
* Wolwood

## Secondary allies

Secondary allies are more generic and don't do much of anything other than help in combat and lack many or all of the traits primary allies possess.

* Drud
* Miran's Familiar
* Mercenary
* Female Slave
* Male Slave
* Zombie
Shadow Realm

**The Shadow Realm** is a large, artificial dimension.

It is a copy of the Light Realm with the terrain reflecting the shape of the Light Realm, but is significantly less fertile, with the plant life struggling to survive in the barren soil.

Unlike the Light Realm, the existence of demons, magic, and mythical creatures is normal in the Shadow Realm, and each of the ruling lords have their own court wizard.

It is unknown how or why the Shadow Realm came to exist, but the natives judge time by the "Age of Shadow," which hints to have been the time of creation.
Book

**Books** can be found laying in various locations.

Most can only read from where they are found and will be left behind.

## Types

There are several different types of books that all function in their own way.

* **Strategy Manuals** are technically books, but cannot be read outside of combat and are consumed as a normal item.
* **Maps** can be found in two locations in each town and contain maps for the town and surrounding territory. Once a map has been read, the map can be activated from anywhere in the area to show the relevant page for the player's current location. The maps are generally very accurate to scale, but do not show the player's exact location, so landmarks will need to be used to determine where they are.
* **Holy Books of Unity** can usually be found inside churches. These actually come in two forms:
	+ Open Holy Books of Unity will have a specific passage marked that shows what the locals are currently concerned with. Nothing more can be done with these.
	+ Closed Holy Books of Unity can be read to increase alignment (if Miran has negative alignment), restore exertion (if Miran has positive alignment), or stolen to equip as a type of shield.
* **Lore books** will describe various features within the Shadow Realm. Reading these for the first time will award Miran with +1 Intelligence.
* **Storyline books** tell about various events that led to Miran entering the Shadow Realm. Reading these for the first time will award Miran with bonus experience.
Arel

**Arel** is the lord of Tarlidar, and the first ruler Miran meets in the Shadow Realm.

## Background

Arel came to power in the year 2176 AoS. Since Miran arrives in the year 2222, he has been ruling for 46 years. The only lord on record to have ruled longer is his predecessor, Lord Grenhen, who ruled for 51 years.

Since Lord Grenhen had established peace for Tarlidar, Arel focused on increasing territorial wealth, mainly regarding food supply. He permitted farm development on royal land, and paid out bounties from the treasury to children for killing vermin.

Arel oversaw the century celebrations for the year 2200, which lasted for 22 days, and had the hundred year-old statue of Lord Kinz repaired.

## Gameplay

Arel is compassionate toward Miran and provides her with a basic wooden weapon with which to defend herself and then sends her to see his court wizard, Drud, to find the answers to how she came to the Shadow Realm.

After assisting Drud, Arel further aids Miran by giving her 250 gems.
Treasure Chest

**Treasure Chests** are rare items that can be discovered during various activities. Finding them counts towards Miran's secret stash statistics.

The loot found inside a treasure chest is *directly* based on Miran's current level. While the amount may be randomized, the item will always be the exact same at the same level.
Athena (God of War)

**Athena** no jogo de God of War ela aparece secretamente desempenhando um papel de viã em God of War III.

## Papel como vilão no jogo: God of War III

Depois quando ela morre quando tenta impedir Kratos de matar o seu propio pai que é Zeus, ela então é corrompida pela caixa de Pandora, mudando totalmente a sua personalidade a transformando numa pessoa totalmente ambiciosa e fria. Ela então retorna a Kratos em forma de espectro e manipula Kratos pelo odeio só pra fazer retornar o poder da esperança, ela consegue manipula-lo a cumprir seus objetivos. E quando Kratos percebe as suas reais intenções ele tenta ataca-la mas no fim acaba-se empalhando na lamina, Athena então tirou a lamina com raiva e decepção e saiu andando deixando Kratos para morrer.

## God of War

Depois quando Kratos vai até a sua casa ele logo encontra ela senta no barco, e ele logo e diz pra ela sair e ela desaparece. Depois disso, ele admite que ela estava certa mas diz que não vai ser mas o seu monstro.
The Shadow Realm

***The Shadow Realm*** is a Japanese-style role-playing game with additional survival game elements. It is built using RPG Maker XP.

## Story

The game follows the adventures of the player character, Miran, who has been unexpectedly stranded in an alternate realm inside a new body and where magic and demons are a normal part of life.

Although there is a mostly linear story, there is no "correct" path and it is up to the player to decide how to behave and progress through it.

## Game Mechanics

*The Shadow Realm* follows many of the elements of a classic JRPG, with turn-based battles using weapons, items, and skills. However, it is also a survival game, where the player needs to regularly supply Miran with food, water, baths, and a place to sleep.
Slave (female)

## Female Slave

A female slave with brown hair

**Female Slaves** are potential allies Miran can purchase.

## Background

Every slave is a different person. If a slave dies, Miran will need to buy a completely new one.

## Recruitment

Miran can buy slaves from a slave trader after she has joined the Slavers Guild. A slave trader can be called from any outdoor location by blowing the Slaver Whistle she is given upon joining.

To prevent slaves from forming friendships and conspiring, slave traders will only sell Miran one female and one male slave at a time.

When a female slave is purchased, she will be randomly generated with brown, blonde, red, or black hair, and one of thirty possible names:

* Anima
* Ash
* Aura
* Canyon
* Cat
* Crystal
* Dawn
* Destiny
* Enigma
* Epiphany
* Gale
* Glory
* Karma
* Mirage
* Mist
* Paragon
* Rain
* River
* Sage
* Shade
* Sibyl
* Smoke
* Star
* Sylph
* Tempest
* Wraith
* Zenith

## Personality

All slaves like being fed and hate being abused.

Slaves' approval for Miran can never be increased higher than Loyal. Slaves with negative approval will periodically attempt to run away.

## Gameplay

Female slaves specialize in Speed.

Slaves can only wear slave robes, though they can equip most any shield, headgear, or necklace.

They can only wield unenchanted blunt weapons and cannot use ranged weapons at all.

Slaves' skill points are replenished with food, which makes restoring them significantly easier than most other allies.

Their initial level will normally be 8, but will increase to 12 if Miran is at least level 30. This means that if a slave dies and needs to be replaced, they will usually be very weak and require mentoring just to hold their own in battle.

### Perks

Slaves do not get any perks.
Khemak

**Khemaks** are a type of ovine in the Shadow Realm. They can only be found raised in pens by local farmers.

Khemaks are important livestock, providing food, milk, and wool.

Khemaks have a dark, nearly black, wool and those who wear clothing made from khemak wool are regarded as more sinister.

Khemak rams have black horns that are used to make bows and jewelry. Ewes are approximately the same size as rams, but lack any horns. Lambs also lack horns, are less woolly, and have a lighter, reddish coloration.

Miran can buy Khemak Flesh, Khemak Wool, Khemak Horns, and milk from farmers.

If Miran has a Butcher Knife, dead khemaks can be butchered to acquire 1-2 Khemak Flesh as well as a 37.5% chance to get a Khemak Horn or 12.5% chance to get two Horns.
Scidus

**Sciduses** are a type of deer in the Shadow Realm. They can be found in the wild or domesticated by local residents.

Sciduses are important livestock, providing food, milk, and physical labor. Sciduses are used to pull wagons in merchant caravans.

Scidus bucks are slightly larger than does, have larger antlers, and a fuller mane. Does also posses antlers and manes, but not as large. Fawns have no antlers or manes and are a darker coloration than the adults.

If Miran has a Butcher Knife, dead sciduses can be butchered to acquire 1-2 Scidus Flesh.

Miran can find and shoot sciduses on hunting trips to acquire Scidus Flesh, Animal Pelt, and Sinew.

A scidus may be herded one back to either its owner or a poacher in the quest Guide Us a Scidus.
Foma

**Fomas** are a type of large bird in the Shadow Realm. They can only be found raised in pens by local farmers.

Fomas are important livestock, providing meat and eggs.

Foma cocks have a greenish coloration, bulbous red wattle hanging from their throat, and blue plumage on top of their heads. Hens are smaller, without any striking features, and have duller coloration. Chicks are yellow with a slight greenish tint.

Miran can buy Foma Flesh and Raw Eggs from farmers.

If Miran has a Butcher Knife, dead fomas can be butchered to acquire 1-2 Foma Flesh as well as a 5% chance to get a Raw Egg.
Attribute

**Attributes** are the four primary statistics used in combat. They are used by all party members and enemies.

* **Strength** modifies the character's attack damage.
* **Dexterity** modifies the character's chance to land critical hits.
* **Speed** modifies the character's ability to dodge and escape from battle.
* **Intelligence** modifies the character's magical capabilities.

Aside from combat, Miran's attributes can affect many other activities as well.

## Acquisition

Every time a party member levels up, they gain +5 points into every attribute and +1 more into their specialization.

Miran can gain additional attribute points from various actions, up to a maximum of +20 in each attribute. Bonus Strength is gained by performing actions that cause exertion. Speed is gained by travelling around the world. Intelligence is earned by reading educational books.

Miran and primary allies can also gain an extra +5 attribute points in any attribute by using a Mark of Triumph, which is dropped by every boss.
Ghoul

**Ghouls** are a type of being in the Shadow Realm.

Ghouls somewhat resemble walking human corpses, with shallow, sickly skin that clings close to their bones and dark, deep-set eyes. Their lips and noses are also pulled far back, exposing their jagged teeth and nostrils. They completely lack an outer ear structure, merely having holes in the sides of their heads.

Unlike zombies, their bodies are not actually undergoing decay. They are born, age, reproduce, and die just like humans.

Ghouls grow gray or white hair during their childhood and lose it in their early adulthood. Female ghouls try to marry before they lose their hair, and cover their heads with shawls after marriage.

Ghoul flesh apparently does not taste very good, as avidas generally avoid trying to eat them. This allows ghouls to safely live in the marshlands of Tarlidar where the threat of avidas keeps the humans away.

Humans are frequently repulsed by the appearance of ghouls, which puts tension between their societies, causing them to usually live separate from each other. Ghouls do not appreciate the speciesism they receive from humans, but are self-aware and also believe that humans are more beautiful then they are. The differences are not strong enough to prevent merchants and caravans from traveling through ghoul villages and trading with them though. Romantic relationships between ghouls and humans is rare and somewhat taboo, but does happen. Humans and ghouls cannot interbreed.

Religious ghouls are more likely to belong to the Created then the Church of Unity.
Avida

**Avidas** are enormous serpents found in the Shadow Realm. They are so large, even avida hatchlings can pose a threat to humans.

Although they can move across land, avidas are mostly water-dwelling animals.

The marshlands of Tarlidar are the most well-known home to avidas, where the threat of the great serpents keeps away humans. The avidas do not like the taste of ghouls, and so will not attack them, rather the ghouls will hunt and eat them instead. Humans also will eat avida meat, but it is far more dangerous for them to attempt hunting the deadly animals.

Cavern avidas also live underneath the marshlands and are brown instead of the blue of the surface-dwelling serpents. The largest form is the oceanic avida, which is larger around and significantly longer than a try whale.
Death

**Death** occurs when a character's Life points reach 0.

Fallen party members can be brought back with resurrection spells, Bloodstones, or praying in a church.

If Miran dies and her allies lack a Bloodstone to immediately bring her back, the game will end.

If one of Miran's primary allies falls, she will have approximately six minutes to bring them back before their death becomes permanent. The time only counts down outside of battle and is affected by the weather, with dry weather increasing the time and wet weather reducing it.

While a party member is fallen, Miran is unable to run, and a movement restriction icon depicting a skull and crossbones appears. This reduced speed can make it much harder to bring them back in time.

The player will be given four warnings of an ally's impending permanent death. If an ally permanently dies, all of their equipment will be returned to the player's inventory and they will be gone forever. All of Miran's other allies will be upset if she allows this to happen. If Miran has the ability to animate Zombies, she will be able to turn her former ally into one, though this gruesome act will further upset her other allies. A Zombie created from an ally is in no way different from one created any other way.
Quests

Side **quests** are optional jobs Miran can undertake for various rewards.

## Difficulties

Quests come in five difficulties. Upon completion, in addition to the reward offered for the specific quest, Miran and her allies will receive an experience reward.

 Very Hard | 10× Miran's level

Miran can gain up to 250% more experience for completing quests by investing in the perk **Edification**.

## Quests

### Chapter 1

Sweet Deal

Finding Secrets

Food Afoul

Easy Pickings

Serpent Slayer

Pest Control

Cellar Half Full

Den of Thieves
 **Rewards** | 100 Gems, Cudgel, Grappling Hook, Shovel, Kullem, 4 Torches, 5 Black Powder, 6 Powder Bombs

### Chapter 2

Mission of Mercy
 **Rewards** | Monk's Robes

Brother's Keeper

Unfaithful Servant

Guide Us a Scidus

Give Until it Hurts

Room for 'Shrooms

Mind is the Matter

Miner Problem

Arach History

Little Trouble

Playing Politics

Scout the Route

Revenue and Reverence
Fishing

**Fishing** is a side activity Miran can engage in to acquire food and resources.

There are four types of tools used to catch fish, including a Fishing Net, Fishing Rake, Fishing Rod, and Fishing Harpoon. Additionally, a Butcher Knife is necessary to make chum and to butcher larger catches.

There are six types of water that can be fished in, fresh or salt water at shore-depth, pier-depth, or boat-depth. The Fishing Rake can only be used at shore or pier-depths, and the Fishing Harpoon can only be used from a boat.

The more times Miran attempts to fish in the same location, the less successful she will be. Catching fish will reduce future fishing success more than catching nothing. Fishing will slowly improve over time, or if Miran is fishing from a boat, changing location will reset the success rate.

Miran cannot fish from a boat during stormy weather.

## Baiting

While rod fishing, bait can be added to the hook to increase the chance of catching larger animals.

The hook can be baited with Grubs, a Frog, or Raw Fish. The higher quality the bait, the greater effect it will have.

### Chum

While fishing from a boat, chum can be added to the water if Miran has a Butcher Knife to attract fish and increase the chance of catching an animal while net or harpoon fishing, however, chumming the water will hinder rod fishing.

The presence of chum in the water will also reduce the penalty from excessive fishing activity twice as quickly.

Rotting Flesh, Raw Fish, or Raw Whale can be used as chum. All types have the same effect on the catching rate, but the higher quality chum will last longer. Time is in-game time.

* Rotting Flesh lasts for 40 minutes.
* Raw Fish lasts for 3 hours.
* Raw Whale lasts for 4 hours.

## Fish Fight

Creatures may sometimes resist getting caught, leading to a fish fight minigame. Only fish, whales, or avida will initiate a fight. The larger the catch, the higher the odds of it fighting.

Before the minigame begins, the weight of the catch will be determined as small, average, large, or huge, allowing Miran to decide if fighting for the catch is worth it. The higher the weight, the larger the catch will be, but the longer and more hazardous the minigame can be.

During the fight, the catch will attempt four different strategies to escape. Each strategy can be most efficiently countered by one of Miran's attributes. Choosing the correct one will give Miran a random bonus of 0-100 in that attribute toward countering the fish. This means that if Miran has an attribute more than 50 points higher than the efficient counter, she would have better odds by going with the higher attribute instead.

If Miran's counter is particularly bad, the creature on the line can escape, pull her fishing rod into the water (average+ only), or pull Miran into the water (large+ only).

 Diving deep into the darkest reaches | Intelligence

## Catches

The following animals can be caught while fishing.

In addition to creatures, items can also be caught while fishing. Some are random junk, while others can be quite valuable.

* Wood
* Chert
* Seaweed
* Geode
* Jet
* Coral
* Amber
* Treasure Chest
Zombie

**Zombies** are potential allies Miran can animate.

## Background

Zombies can be animated from graves or other allies who have died.

Theoretically, zombies may be either male or female, but they all look the same regardless.

## Personality

Zombies have no personality, they only groan as a response.

## Gameplay

Zombies do not specialize in any attribute, rather they have a negative specialization in Intelligence.

Zombies wear rags and fight with their fists, they cannot be equipped with anything else. Their punches are not very strong, but do have the ability to inflict disease with every hit, which could cause significant damage over time in a longer fight against an enemy vulnerable to disease.

Zombies do not have any skill points, as their only skill is Decay, which causes them to instantly die.

Their initial level will be equal to Miran's level at the moment she raises them. Their experience and life will immediately begin draining, making them weaken the longer they exist until they die.

### Perks

Zombies cannot level up and so can never get any perks.
Gem

**Gems** are the primary currency in the Shadow Realm and how Miran restores her skill points.

Gems originate inside geodes and come in eight colors. Geodes are not particularly rare, they can be found in the ground or water and are often carried by rogue spirits.

Gems are valued in a binary scale where each rarer Gem is worth double the Gem before it.

When first harvested from their rocky shell, Gems are in an "energized" state. For most people, energized Gems have no significance, but Miran is able to draw magic power from them to restore her skill points. Doing so leaves her with a normal Gem that she can then trade as regular currency. Energized Gems can also be used to craft Charms that provide the holder with a resistance to magic.

Aside from their use in charms, Gems are not precious enough to be used in jewelry, and carved hardstone or cut gemstones are favored instead.

## Geodes

The color of the Gem inside a geode is not stable until the Geode is opened, allowing Miran's own power to resonate with the Gem and influence its color prior to cracking the shell. This causes it to be more likely to produce powerful Gems as Miran attains higher levels. It is also possible for a geode to be a dud, producing a normal discharged Gem that can only be used as currency.

Azubah is able to sense the Gem inside the geode and inform Miran what the odds for each color are at Miran's current level.

## History

Gems being used as a currency is a relatively recent adaption, only being decreed as the official currency less than 200 years before Miran arrives, around the year 2030, Age of Shadow.

Before Gems, bartering was the standard, but sacks of greddis was used as a de facto form of currency. Grain as a currency was not ideal, as rot, vermin, or drought could devastate fields or granaries and made the price unstable.

Alternatively, since Gems are never eaten or destroyed and always continue to be found, they have a constant loss of value over time, resulting in inflation. Though this is considered an acceptable trade-off.
Light Realm

**The Light Realm** is assumed to be the "real" world, or the original dimension.

It is unknown how many other dimensions may exist, but *The Shadow Realm* primarily takes place in the Shadow Realm, a poor copy of the Light Realm. The land in the Light Realm is comparatively lush and flourishing with plant growth in fertile soil.

The existence of magic and demons are things of rumor or tricks of charlatans in the Light Realm.

## Realm Hoppers

People who pass from the Light Realm into the Shadow Realm are called realm hoppers. They gain an inherent affinity for magic with the potential to become more powerful than any wizard native to the Shadow Realm.

* Linda Gold was a young woman who was accidentally drawn into the Shadow Realm when she was nineteen. She was transformed into a man, later named Gondial, in the process. Gondial acquired so much magical power, he was able to found his own territory and posed a serious threat to the other lords, but neglected to conquer the realm because it was so easy that he grew bored without anyone being able to challenge him.

* Miran lived in the Light Realm with his mother. When he was twenty-two, his soul was anchored by Jude-Tae and unwillingly pulled into the Shadow Realm where he was transformed into a woman. Miran was intended to be used as a counter to Gondial.
Time

**Time** passes through regular day and night cycles in the Shadow Realm, just like the Light Realm.

Full days are divided into 24 hours and indicated by twelve segments on two different clock icons that display in the top-left of the map screen. The first clock shows the ante meridiem hours from midnight to 11 a.m., while the second clock shows the hours from noon to 11 p.m.

Each in-game hour passes approximately every two and a half minutes of real time, though in-game time is paused during battle, while the menu is open, and during some cutscenes. Time will also be accelerated during many activities, such as sleeping, reading books, and crafting.

Many shops will close and lock their doors during the night and Miran will be kicked out if she stays too late. Some characters and events may also only be present during certain time periods.

The day/night cycle has no affect on Miran's fatigue. Although she will become progressively more tired over time, her activities will significantly influence her need for sleep and it will not likely align with the clock.

Miran (starting at level 10) and Gondial will attune to the Shadow Realm every day at midnight.

## Light

Daylight has an affect on the tint of the gameplay map and affects Miran's visibility in several ways, including stealth, picking pockets, stealing crops, and robbing graves.

There are four levels of light.

* Normal daylight has full brightness and lasts from 6 a.m. to 6 p.m. Unprotected vampires will suffer sun sickness during daylight.
* Dawn and dusk cause a reddish tint and last for two hours each, during the hours of 4-6 a.m. and 6-8 p.m. Unprotected vampires will still suffer sun sickness during these hours.
* Twilight has a blue tint and lasts for two hours on either side of nighttime, during the hours of 2-4 a.m. and 8-10 p.m.
* Night casts a dark blue tint and lasts for four hours from 10 p.m. until 2 a.m.
Void Silver

## Description

Void Silver is a mysterious substance tied to vortexes. It occurs when a vortex collapses on itself; and is chrome black in appearance. It is able to be controlled by a master of Vortex similarly to how Nya controls water. It is magnetic, conductive, shiny and almost impossible to break; making it a bad choice for currency. It is expensive when sold in any type of market, as it is rare to come by and is useful for some types of machines.

In some RP wars, void silver resembles pure molten silver, for example the Jungle War .