ShooterofIO 1: Modern Ops

## System requirements

80 GBS

**ShooterofIO 1: Modern Ops** is the first game in the ShooterofIO Series and is developed by SOI Studios and published by Monseristic. Released on October 18, 2019. ShooterofIO 1: Modern Ops has a price of $60 and has a size of 50 GBs. The game was developed on the S.O 1.0 Engine.

## Gameplay:

**ShooterofIO 1: Modern Ops** has many things to offer in game-play, with three main game-modes. Campaign, Multiplayer and Face Off.

## Campaign

**ShooterofIO 1: Modern Ops** has a Campaign mode set around a ficten story based around a dozen of characters and a total of three teams. The player will play objectives to play through the story. The Campaign wasn't that big lasting only 3 hours.

Players can choose the ending through many choices. The games story was rated greatly for its great writing. The engine ***Blue 1.0*** allowed for SOI Studios to make a great arc and Campaign.

### Survival:

Survival was a last minute addition to the Campaign Mode, SOI Studios didn't really want a Survival Mode as they planned a huge world for Campaign. However, when they finished the Campaign world and development. They had 5 months left before launch, and wanted to add one final mode to use the time they had remaining. With Survival, the game launched with 9 maps - Each Multiplayer Map were added to Survival. - They also made all Maps added through all Five Multiplayer Seasons on October 10th, 2020. Rather than the new maps in October 2020 - Survival had no real content.

Survival had many issues on launch day, which forced SOI Studios to shut down the mode until Season One's launch. The mode origionally had 3 maps. However, when SOI Studios shut down the mode they remade all the Multiplayer Maps into Survival Maps! *To note: the origional **THREE** Maps were already Multiplayer Maps!*

## Multiplayer

**ShooterofIO 1: Modern Ops** Multiplayer has heaps of content and features.

### Customization

Customization in **ShooterofIO 1: Modern Ops** was pretty simple, yet big. Players could attach a total of 3 Attachments on weaponary. Players could also unlock Camos on their weapons. With objective based Challenges. This encourages more gameplay tactics!

### Maps

In **ShooterofIO 1: Modern Ops** the Maps have been developed to play perfectly with the flow. Non-Three Lane maps with open lane combat, in-fact, all maps have no lanes. **Modern Ops** launched with a total of 9 maps. But, when they added all Five Seasons of Content, the game had 29 Maps to choose from!

### Killstreaks

SOI Studios had a total of 12 Killstreaks on launch and with Season Two they added two new ones making the total **14** However, players didn't like the new ones and caused all the Killstreaks to go out of Balance, this forced players to use only a few Killstreaks out of the 14. They soon announced they will not add anymore.

### Modes

Modes Range from TDM and Kill Confrimed, and all awesome modes like: Domination, Hardpoint and so much more. All Inspired by Call of Duty's Multiplayer Modes.

### Special Equipment

Special Equipment was the most developed feature in Multiplayer, set to change the tide of the game. Special Equipment can be located in the tabs in the main menu, the first to the right next to the 'Loadouts' Tab. Once you get into that Tab, you can select your Special Equipment.

You can unlock Special Equipment by Leveling up. - *Prestiging doesn't reset Special Equipment!*

### Seasonal Content

Each Season of Multiplayer Content added more maps. SOI Studios goal was to add only maps with Seasonal Content, but that didn't go well as they were forced to add new Weapons and things with the Maps. This was due to players wanting more content with Seasons!

## Face Off

Face Off was the Third and Final mode in **ShooterofIO 1: Modern Ops**, SOI Studios had a part of the team work on this mode as it didn't require the entire studio's attention. Both Multiplayer And Face Off mode progressions were connected.

Face Off had only 4 maps. And None of them were from Multiplayer. Unlike Multiplayer, Face Off didn't have no content added to it at all through the game's life cycle.