Seeker Update

* Update

## General Updates

* Due to technical issues, the Factory map is being temporarily disabled.
* We have temporarily disabled the outline on enemies who eliminated you on Strikeout.
* Wingman and Wingman Strikeout are now available as game mode options on Custom Games.
* Players can now emote in the game lobby.
* Consecutive crouches are now throttled to combat crouch spamming.
* Characters now hold an SMG like they do with an Assault Rifle.
* Increased mini-map coverage radius in-game from 30m to 45m.
* When aiming, the mini-map is now hidden.

### Match Protection System

* Matchmaking is now designed to prevent matches without a full lobby from launching.
* If a player disconnects from the match during its initial start, the match will end and players will return to the lobby.
* This will not impact in-progress matches.

## Rogue Updates

#### Abilities

* **Arrow Scanner**:
	+ Fire an arrow that reveals enemies along its flight path.
* **Ricochet**:
	+ Projectiles deal 60% more damage when bounced.

#### Weapons & Gadgets

* **Sahara** Assault Rifle (NEW!)
* **Arren L2-12** DMR
* **A3 Salvo** Secondary Weapon
* **Baseball Bat** Melee Weapon
* **Sticky Sensor** Tactical Gadget
* **Bounce Grenade** Lethal Gadget

#### Perks

* **Berserker**
* **Padded Steps**
* **Bounce Back**
* **Stalker**
* **Life Drain**
* **Lifeline**

###  Dahlia

* **Danger Close**:
	+ Can no longer link to downed friendly players.

###  Scorch

* **Overheat**:
	+ Damage per tick reduced from 5 to 4.

###  Sigrid

* **Evade** replaced by **Toughen Up**.
* **Tracker Rounds** replaced by **Life Drain**.

###  Vy

* **Tenacity** replaced by **Bounce Back**.

## Game Mode Updates

### Assault (NEW!)

— Unofficial Description

* **RESPAWNS**: 12
* **ROUNDS TO WIN**: 4
* **ROUND DURATION**: 4 Minutes

### Countdown

* Rounds to win increased from 2 to 3.
* Starting cash increased from $12,000 to $13,000.

### Demolition

* Rounds to win increased from 5 to 7.
* Cash earned from winning a round changed to $6500.
* Cash earned from losing a round changed to $5500.

### Sabotage

* Friendly outline changed from green to blue.
* Starting cash increased from $12,000 to $13,000.

### Strikeout

* Tickets increased from 12 to 16.
* Starting cash increased from $12,000 to $13,000.

### Wingman Strikeout

* Tickets increased from 10 to 12.
* Starting cash increased from $12,000 to $13,000.

## Weapon Updates

### Melee Weapons

* Upgrade cost increased from $2000 to $2500 on all melee weapons.

### Shotguns

* Base cost reduced from $8000 to $7000 on all shotguns.
* Upgrade cost increased from $4000 to $5000 on all shotguns.

### Submachine Guns

* Base cost reduced from $8000 to $7000 on all submachine guns.
* Upgrade cost increased from $4000 to $5000 on all submachine guns.

###  Warrant

* Body damage increased from 20 to 21.
* Range increased from 12m to 13m.

## Gadget Updates

###  Active Protection System

* **Upgrade 2**: Cost reduced from $4000 to $3000.

###  Adrenaline Shot

* Base cost reduced from $4000 to $3000.
* **Upgrade 1**: Cost reduced from $4000 to $2000.
* **Upgrade 2**: Cost reduced from $4000 to $3000.

###  Bounce Grenade

* Base cost increased from $4000 to $5000.

###  C4

* Base cost increased from $4000 to $5000.

###  Cluster Smoke

* **Upgrade 1**: Cost reduced from $4000 to $3000.

###  EMP Grenade

* Base cost reduced from $4000 to $3000.
* **Upgrade 1**: Cost reduced from $4000 to $2000.
* **Upgrade 2**: Cost reduced from $4000 to $3000.

###  Flashbang

* **Upgrade 1**:
	+ Cost reduced from $4000 to $3000.
	+ Instead of increasing throw distance, now increases explosion radius.

###  Grenade

* Base cost increased from $4000 to $5000.
* **Upgrade 2**: Now increases damage to 150, instead of 125.

###  Incendiary Grenade

* Base cost increased from $4000 to $5000.

###  Semtex Grenade

* Base cost increased from $4000 to $5000.

###  Smoke Grenade

* **Upgrade 1**:
	+ Cost reduced from $4000 to $3000.
	+ No longer slows enemies.

###  Sticky Sensor

* Base cost reduced from $4000 to $3000.
* **Upgrade 1**: Cost reduced from $4000 to $2000.
* **Upgrade 2**: Cost reduced from $4000 to $3000.

###  Tear Gas Grenade

* **Upgrade 1**: Cost reduced from $4000 to $3000.

## Perk Updates

###  Headstrong

* Cost increased from $10,000 to $12,000.

###  Life Drain

* Cost increased from $10,000 to $12,000.

###  Resupply

* Cost increased from $10,000 to $11,000.

###  Tenacity

* Explosive damage reduction reduced from 40% to 30%.

###  Tracker Rounds

* Cost increased from $10,000 to $12,000.

## Bug Fixes

### Fixed Issues

* Fixed an issue where grenades would not properly be thrown over cover.
* Fixed an issue where players could get into a Ranked party with players more than 6 Division levels apart.
* Fixed an issue where a gamepad menu could become stuck by accessing the scoreboard and hitting back.
* Fixed an issue where players would avoid losing Ranked points if they dropped out of a Ranked match during loading and then rejoined.
* Fixed an issue where the HRM-30KS used the KA30 inventory icon.
* Fixed a typo in the Report menu when using Report Player.
* Fixed the animation of the Solar Flare wrap.
* Fixed an issue where the camera clipped through the wall near the swimming pool.
* Fixed an issue with the Hellfire Protocol Scorch Outfit missing fire in Rogue walk-in animation.
* Fixed an issue where melee weapons dropped by enemies upon death could cause damage to allies when they are thrown at them.
* Fixed an issue where deployed Rogue abilities were not showing up on Gl1tch’s passive.
* Fixed an issue where moving parallel or close to certain walls in the map Skyfell caused the camera to shift into a first person perspective.
* Fixed an issue where Mastery Points abbreviation was unlocalized.
* Fixed an issue where Unknown region was unlocalized on the queue selection screen.
* Fixed an issue where Anvil’s machine gun got attached to Saxophone on the Saxy Dance emote.
* Fixed an issue where Anvil’s Arbitrator had a visual issue with the Base tier icon.
* Fixed an issue where the ‘MASTERY LEVEL UP’ text in postmatch reports was misaligned.
* Fixed an issue where sometimes the getting revived audio stayed in the world at that location.
* Fixed an issue with Vy’s passive health gain audio which played even when the volume was set to 0.
* Fixed an issue where Switch and Xbox One players were unable to mute players.
* Fixed multiple visual issues with Saint's Revive Drone.
* Fixed an issue where some On and Off options were unlocalized in the settings menu.
* Fixed an issue on consoles where the APS system display animation was missing for Anvil and Trench.
* Fixed an issue in Wingman where the player would not respawn in the map if they were standing at the edge of the dropship when the timer ran out.
* Fixed an issue where ‘Waiting for party leader to queue’ text overlapped the button ‘GOT IT’ on Ranked Demolition info page.
* Fixed an issue where players failed to rejoin the game session after quitting and relaunching the game.
* Fixed an issue where a disconnected player’s mini map icon gets stuck on the screen.
* Fixed an issue where the max accuracy loss (bloom) on the HRM-30KS was greater than desired.
* Fixed an issue where Lancer’s speed buff during her ability was not working.
* Fixed an issue where the progression tab failed to display in post-match screen for Strikeout mode.
* Fixed an issue where Aim Assist would jitter when on a moving target.
* Fixed an issue in Assault where the bomb would not respawn if thrown in the Chimera.
* Fixed an issue where the camera clipped through the tank near the Bombsite B on Canals.
* Fixed an issue where players failed to stand up when crouched under a railing in Depot.
* Fixed an issue where the player’s camera clipped through an inside wall when panning the camera down on Depot.
* Fixed an issue where players were able to vault on the ledge and onto the shutter covers on Depot.
* Fixed an issue where players could land on top of buildings on Favelas.
* Fixed an issue where the camera clipped through the wall near black car in the small garage on Favelas.
* Fixed an issue where players could go to an unintended area without getting any warning message on Favelas.
* Fixed an issue where rocks had missing textures at the edge of the map near Jaguar statue on Favelas.
* Fixed an issue where irrelevant shadows appeared in high quality setting at multiple locations on Favelas.
* Fixed various areas with graphical corruption on Favelas.
* Fixed an issue where the door frame flickered near the Attacker spawn on Glacier.
* Fixed an issue where players could go to unintended areas by climbing on the zip line near the defenders spawn on Glacier.
* Fixed an issue where players could access a rock area outside of the map on High Castle.
* Fixed an issue where a gap was observed on the floor near the steps next to the Jacuzzi on High Castle.
* Fixed an issue where Anvil failed to place his Barricade near the crate on top of the bridge on High Castle.
* Fixed an issue where irrelevant shadows were appearing on many walls and corners on High Castle.
* Fixed an issue where the camera clipped through the wall next to the zip line at bombsite B on Windward.
* Fixed an issue where players got stuck when they were in the fruit shop near the concert area on Windward.
* Fixed an issue where controller players received less vertical kick when aiming at an enemy.
* Fixed an issue where the boost bonus amount wasn’t being called out in the post-match report.

### Known Issues

* Subsequent dodge rolling prevents players from moving.