recursal/Fanatic-Fandom huggingface dataset:
Politics on Global Warming

While it may be in politicians best interests to support changes to help reduce global warming, the efforts many governors and congressmen take is little to none. According to a study performed by Yale University, voters are 2.5 times more likely to vote for a candidate that supports environmental changes to solve global warming, and voters are three times more likely to vote against a candidate that does not support changes to helping global warming.

Whether or not climate change is an issue, it is clear that the average American voter wants contributions to halting global warming in its tracks.
The Lakota

The Lakota are a people that lived in the plains of North America. Reduced to small numbers, the remaining Lakota have been pushed into reservations. While many Lakota leave the reservations at some point in their lives, it may be the only place where they can practice their culture.

## Origins of the Lakota

Joseph M Marshall III, author of the Lakota Way, describes that in the time before horses the Lakota made up one big group of people. When the people split, three groups emerged: the Lakota, the Dakota, and the Nakota. The three groups are then split again into what is now known as the *Seven Council Fires*. In the Seven Council Fires there are four Dakota tribes, two Nakota tribes, and one Lakota tribe. The Lakota tribe is called the Oglala.

Throughout history the Lakota have been incorrectly referred to as the Sioux. This originates from when French fur trappers and settlers would have run ins with the Lakota. The French would call the Lakota "Nadouessioux", meaning snakes. It was then shortened to just 'Sioux', but the meaning stays.

## The Lakota People

In movies when Native Americans are showcased, it is the Lakota that come to mind, regardless of the tribe. If a movie is about Cheyenne Indians, the culture that is still shown is Lakota. The Lakota are the stereotypical Plains Indians that have been infamously engraved in American western films. Even though the Lakota have been recreated in movies again and again, their on screen portrayal lacks accuracy. Now the Lakota live spread throughout the nine Indian reservations of the American Midwest.
Politics and media

Each political party believes different things about climate change. Like most Democrats and independent republicans believe that climate change is real and it is happening and we are the cause of it. And many of the republicans believe that climate change is a natural thing like the ice age was so they are blowing it like it is nothing. The media is also a big part of this in the way that the media chooses what we can see and what we cant. So we will only know what they show us and tell us about.

Everyone believes there own thing and has there own opinion and the lakota people believe the the earth is our mother and if you really think about it it really is. We should be leaving the earth in as good of shape as the time before we inherited it. We should not be more weary of what we are doing to our earth this is the planet that we will be leaving to our children when we leave so we should be going back to it and not talking it for granted.
Old Man

Old man is one of the Cannibals in the Mansion in Lakeview Cabin IV.

He is seen relaxing in a worn-down armchair in the Trophy Room. Next to him is a clock which opens a secret door if you active it.

When you enter the room he is facing the other direction so he's unable to see the player, making the room easy to pass through untouched.

But watch out for blade traps which are more likely to spawn in this room. Sometimes there is also a rug trap in front of his armchair and when you sound the alarm there is a chance he will fall in the hole.

Compared to other characters, Old Man is hard to knock off his chair before the alarm goes off by throwing something. The room often holds a trap door or bear trap to the right of his chair, either knocking him to the basement or instantly dealing an additional 3 damage when hit with a melee weapon.

Old Man has 6 health.
Capitalism, Industry, and Trade

Climate change and capitalism can be connected in various of ways. For example the government could make policies that try to address climate change. One such policy could be a limit to how much green house gasses get released into the air and that will affect some industries who find it cheaper to do what they are doing by releasing those gasses. There could be a policy to help climate change by making it so the industry is forced to believe that it would be cheaper to not release the gasses into the air then to do so limited by the policy. There is also trade involved with climate change as trading can release a lot of gasses into the air dew to the powering the engines to transfer the trade into another country.

## Trade

Since releasing gasses into the air is easier and cheaper than other methods, poorer countries use this method for trading as they can afford it. Asking for them to use a cheaper method would not profit them and if it doesn't profit them then there would be no need to trade. So not having trade from the poorer countries would not be an option for the richer countries who are receiving the trade and so trying to help the environment would not be an option with the price range given.

According to Baldwin, as there was an increase of trade there was also the increase of gases being released into the air.[1]

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## Capitalism

The only thing that capitalism can really do to address climate change is to put limitations on the industry's in singular country. So a country can only really put a policy on how much gasses are being put into the air by industries that are in its own country. Though there is probably more things that capitalism can to do address the issue, there has been debate that capitalism alone can't fix climate change.

## Industry

Industries want to earn money in the cheapest way they can so if it means being harmful to the environment to earn more than some industries are going to do just that. Most ways of doing things that friendly to the environment are also more expensive so some industries will avoid that to make the most profit they can without worrying about the future. And relating to trade, industry gets a lot of its goods from other places that use harmful gases to transfer the goods to the industry that is in need of them.
Main character songs

Leafpool- Stop (Lexi James)

Sunshadow- You're Gonna Go Far, Kid (The Offspring)

Dovestar- Airplanes (B.o.B ft. Hayley Williams)

Spottedleaf- Dancing Queen (ABBA)

Hickorytail- Slipped Away (Avril Lavigne)

Lionblaze- I can Walk on Water, I can Fly (Basshunter)

Fallowfern- Tell Him (Celine Dion)

Riverfern- I Never Told You (Colbie Caillat)

Redfur- Accidentally in Love (Counting Crows)

Crowtooth- I Hate Everything About You (Three Days Grace)

Feathertail- If I Die Young (The Band Perry)
Neldrada

**Neldrada**, officially the **Republic of Neldrada**, is a republic and Official Nation located in Western Europe. It was created by Ender Mapping. Neldrada extends from the Bay of Biscay to the North Sea, and from the English Channel to the Mediterranean Sea. Neldrada covers 170,251 miles (273,992 kilometers) and has a population of 61,152,395. It is a constitutional monarchy with its capital in Neldaria, the nation's second-largest city, second only to Paris.

## Etymology

The name Neldrada just popped into Ender Mapping's head one day. It is NOT named after Nantes or Nantaire.
La Torre dell'Alba

E' il sesto e penultimo libro della saga, e si focalizza nella missione di Chaol Westfall e Nesryn di riuscire a trovare alleati nella corte del Khan per la guerra imminente e a un modo per guarirlo e farlo riuscire a camminare ancora.

## Trama

Chaol Westfall che ormai non riesce più a guardarsi come prima, dovrà riuscire a convivere con la sua nuova condizione fisica e l'unico modo per lui di farlo è confrontarsi con i leggendari guaritori della Torre Chesme, di Antica.

Ma nuovi problemi insorgono quando dovranno convicere il Khagan a schierarsi dalla loro parte nella guerra contro le forze oscure, in atto in Erilea.
Kingdom of Syracusia

The Republic of Syracusia, formerly known as the Kingdom of Syracusia, commonly known as Syracusia, is country in Western Asia, bordering Ankaridia to the north, the Cassandrian Empire to the west,the Empire of Sirte to the south west, the Omani Republic to the south, and Corduene to the east. Its capital Syraca is among the oldest continuously-inhabited cities in the world. A country of fertile plains, high mountains, and deserts, it is home to diverse ethnic and religious groups, including Omanis, Konstanzis, Atticans, Sirteras, Kurds (Corduene), Ankaridians, Ismailians, Nubians, Turkmenis, and Medians. Religious groups include Daraam and Tartunism. Daraam Arabs make up the largest population group in Syracusia. The modern Syracusian Empire was established after the victory of Cassandria and the overthrow of the Sultan.

## Etymology

The name, Syracusia, derives from the two tribes that merged in the times of early civilization - Cusosa, located on the formerly Syracusian island of Cusos (Cyprus), and Syranica (Damascus). Both tribes had emerged from the collapse of the naval kingdom of Tartus.
Serbatija

Serbatija is the official nation of Drexmapper and it's primary used nation. Aswell is used by other mappers. It's territorial extension occuppies the historical Yugoslavia plus parts of Albania and modern day Italy.

## History

The kingdom of Serbatija was originally founded in the 1470's after the collapse of the Serbian Empire. It managed to ravage Croatia and Bosnia from Venice and Hungary, and remaining in a defensive front against the ottomans for over 3 centuries. Eventually, in 1867, the Empire was formally proclaimed and started to invest into colonies, obtaining substantial parts of Africa. It joined the Allies in WW1 because of the Austrian invasion, which led to the collapse of the Empire and the loss of the colonies. Guerrilla warfare developed during 4 years until the allies restored the Empire with it's collonies. In 1924, a civil war began due to a communist/socialist insurrection across the country, specially in the recently obtained regions of Albania, Vardar and Slovenia. The emperor was deposed in 1926 and the Serbatijan People's Republic was proclaimed on 30 July 1927. It fought on the allied side in WW2 aswell, with a close relation with the Soviet Union defeating the Axis and obtaining Istria from Italy. However, it remained an isolationist power during the Cold War with deep communist influence that remains until the present times.

## Military

1,450,000 rifles

700,000 machine gun

8,000 artillery pieces

3,700 tanks

9,000 war trucks

184 fighters

150 bombers

130 assault helicopters

15 paratrooper transports

78 ships

1 aircraft carrier

47 submarines

780,000 active personal

2,300,000 reserve personal

## Internal politics

### Anthem

For long time we have existed

For long time we remained

For long time we will stay here

For long time we will resist!

Oh proletaries, arise, arise!

Let your chains fall

No matter the cost will be

We shall never fall cautives!

The soldier, the worker, all together

Fighting for a better future

In our land of oportunities

Where the sun never sets!

Oh proletaries, arise, arise!

Let your chains fall

No matter the cost will be

We shall never fall cautives!

The red banner shall fly

Over the mountains

The seas and the skies!
Trophy Room

The Trophy Room contains the Old Man, an alarm switch, a secret door, and possibly a trap rug or bear trap. The secret door in the room can be opened by pressing the prompted button near the grandfather clock. Keep in mind this will make the Old Man hostile.

This room can be surpassed completely, as the Old Man is facing away from both doors in the room, but a good item usually spawns to the right of the trap.
Molotov Cocktail

A fire weapon usually found in drawers. Picking this item up lights it for immediate use. Throwing it or getting hit while holding it will cause the molotov to go off in a medium sized splash of flame. Lighting it and leaving it long enough will cause it to explode and splash out fire on either side of it. Doesn't cause any damage upon hitting someone but the fire that comes out will set any player or Cannibal on fire longer enough to burn to death.
Alleyway

The dark rainy outside area of the Movie Theater Hub World where the Highschool Student and the Hobo start out. The Student starts off to the far left near the Sewer grate and the cardboard box. More in the middle is where the Hobo stands, holding the shotgun under a street light. The far right of the alley has both the entrance to the movie theater and the door to the Small Apartment.
Green Backpack

The Green Backpack can be found in Cabin 1. In it you'll find Matches, Sunglasses and a Bong. You can also add items into the backpack and the storage seems to be infinite, but only for certain types of items.

The Backpack can hold: Beer, Bong, Dirty Underwear, Hammer, Kitchen Knife, Matches, Paintbrush, Saucepan, Sock. Most large things like the Axe, the Rake, and boxes can't be put into the backpack.
Candelabra

Found randomly throughout the Mansion, can be picked up and tossed at an enemy to deal a small amount of damage and set the target on fire. A higher HP enemy like the Piggy will possibly take enough fire damage to die but a Cannibal will almost always burn to death. Using the shower in the Showers will put a player character out.
Skeleton Key

The Skeleton Key is used on Red Sr.'s portrait to find his skeletal remains, and his final message. The Skeleton Key is acquired from the pregnant woman once you rescue her and bring her outside of the mansion. The key will not work if none of the character's have been touched by Red Sr.'s ghost. Because the rooms are randomly generated, it is not guaranteed that Red Sr.'s ghost will spawn in a run. The portrait will always spawn in one of the three secret rooms.
Paint Can

This can be found outside Cabin 2. It won't have any effect as a weapon and can be used with the paint brush to create paint pools. Leaving it where it is and walking away may result in the killer writing "come play" on the wall of Cabin 2. Destroying the can is another way to leave a paint pool on the ground and playable characters can leave behind prints, but it is uncertain if the killers can use the trails to track the player.
Cannibals

The **Cannibals** live in Lakeview Manor and are your main enemies in Lakeview Cabin IV.

They are an inbred family of cannibals with up to thirteen members with the exact amount depending on how many rooms spawn in the mansion. They are some of the biggest obstacles in the whole series, unable to use doors but making up for that by occupying every room, often in pairs.

The best idea is to try not to trigger the alarm.The player usually lacks weapons to properly fight them early on and there aren't too many weapons in the entire chapter.
Chicken Feed

The chicken feed doesn't have any special interactions. It is found in between the Mansion on the left near a bunch of chickens in cages. It can be thrown to do a small amount of damage and when it hits the ground it leave behind chicken feed on the ground.

The chicken feeds best use is to throw it at the trap that will be set up in the front hall because it's right outside the door of the Mansion.
Attic

The atticcontains seven rooms including the **hallway** and the **stairs**. The attic will randomly be on the left or right and will be found behind the Mansions Cannibal rooms.

The first room is the **stairs** which is completely empty besides the door to the staircase and the hallway. On the lower floor the carpet is red and the wall paper is green and has bright lighting. The upper floor is all wood paneling with a single light bulb hanging from the ceiling. Both are littered with brown and red stains. Usually there will be a trap or an item on the ground on the lower level, **watch out for the bear trap here** as the colors are so close it blends right in when your sanity is low.

Through the door on the upper level of the **stairs**, is a **hallway** with four other rooms. All of these rooms will have a vent for the Mutant Rat to get in. Three out of four rooms contain a Mutant Rat and the fourth room will contain the Pregnant Woman, you can save her and get an achievement by taking her to your van and escaping. To get the Rats out of the rooms, activate the alarm to get them to roam the Mansion.

One of the **four rooms** there will have the pregnant woman, another will have a gas can in it, and another will have a useful weapon (chainsaw, dynamite, rat skull, hypno wheel etc.) or item. The last will be empty or have another random item in it.
Pill Bottle

A bottle of pills found in the Kitchen drawers of the Pink House. Using the pill bottle will cause a dizzy effect for the player, making the prompt button spin and the screen twist with the effect intensifying as the player takes more. It takes eight pills to make the player throw-up and nine to die, leaving behind a splatter of blood and a poop.

The pill bottle is the best method for getting the Skull chest brand when Summoning the Demon.
Item Trap

Any item in any Mansion room can have a item trap set up on it. The only indication is the spring lock spiked gate hidden in shadows in the fore ground. Walking past the item wont activate the trap and seemingly the Cannibals wont pick up weapons set in the trap. Picking up the item activates the trap immediately so it's almost impossible to escape unless the trap glitches past you.
Happy Dad Killer

The **Happy Dad Killer** is the primary antagonist of Lakeview Cabin V. He wears a boiler suit and has red hair. He usually is seen wearing the Happy Dad Mask. He is the son of Red.

## Lakeview Cabin III

The Happy Dad Killer shows up in Lakeview Cabin III as a child, on the Family Portrait, if you manage to get the Family Portrait Ending. In this, he is seen wearing a yellow and green striped shirt.

## Lakeview Cabin V

The Happy Dad Killer is the main, and only, enemy in Lakeview Cabin V. The ultimate goal of Lakeview Cabin V is to kill him.

In game he can appear at any time in any room. He wields a Kitchen Knife, and upon taking any damage, will vanish in a puff of smoke. He cannot appear in Limbo.

After taking damage from the first of the three entities, he will drop his mask and his face will become visible.

After taking damage from the second entity, he will have a wounded face.

After taking damage from the third entity, he can be found, as a child, near The Graveyard. He will have a Knife next to him. Throwing The Box with the spirit of 'E' at him will result in Ending A. Killing him with the Kitchen Knife after bringing him the Football, the Tricycle, and the Toy Ray-Gun will result in Ending B. Killing him otherwise will result in Ending C.

## Notes

* The Happy Dad Killer's appearance (boiler suit, white mask with black sunken eyes), is directly inspired by Michael Myers from the Halloween series. Michael Myers' signature weapon is also a Kitchen Knife, similar to what The Happy Dad Killer uses.
Cabin B

**Cabin B** is located to the left of Cabin A It has a similar layout to Cabin A, however, it is in the middle of being built, so it's a completely different color and is missing the back room on the second floor. There is a hole in the second floor, which can be repaired by hitting it with the Hammer. The back room on the first floor contains a Toolbox which has a Hammer and a Paint Brush inside.
Doll Head

The head of a doll found in the Living Room behind the picture of a sunset.

When traversing through Limbo, in the Pink House's Living Room, there will be a hole in the wall unseen in the mortal plane. Grab the foot ball in the real world and head to the Living Room. Aim for the painting to knock it down and out will pop the dolls head.
Generator Shed

The generator shed is located on the left side of the island. Inside is a generator that can be switched on and off. The door of the generator can be closed and should be as the killer will walk by the generator shed and turn the power off if the door is open. Items that can be found inside are a whisky bottle, gas canister, and a page note.
La Corona di Fuoco

**La Corona di Fuoco** o **Heir of fire** è il terzo libro della serie della Maas uscito in lingua inglese negli USA e in UK perla Bloomsbury nel Settembre 2014. E' prevista l'uscita nell'estate del 2015 per Europa e America latina .

## Trama

Sperduta e distrutta, il solo pensiero di Celaena Sardothien è di vendicare la morte brutale della sua più cara amica: come Assassino del Re di Adarlan, è costretta a servire questo tiranno, ma lui pagherà per ciò che ha fatto. Tutte le speranze di Celaena di distruggere il Re sono riposte nelle risposte da trovare a Wendlyn.

Sacrificando il suo futuro, Chaol, il Capitano delle Guardie del Re, ha mandato lì Celaena per proteggerla, ma i suoi demoni più oscuri si trovano nello stesso posto. Mentre Celeana viene a conoscenza del suo vero destino, e gli occhi di Erilea sono su Wendlyn, una brutale e feroce bestia si prepara a solcare i cieli.

Riuscirà Celaena a trovare la forza non solo per vincere le proprie battaglie, ma per combattere una guerra che potrebbe contrapporre la lealtà nei confronti della propria gente a quella per coloro i quali ha imparato ad amare?

## Curiusità

* Nel luglio 2015 la Chrysalide dopo molti appelli ha annunciato su Facebook l'uscita del libro in Italia prevista per l'agosto 2016 con il titolo "La Corona di Fuoco"
Screaming Woman

An uninterruptible NPC fleeing from the Mansion who doesn't last very long as she runs right into the pit trap on the far right of the map. Once she's fallen down the pit and died she doesn't do much beside become roach feed, but if you fall down the pit yourself you can use your leg or anything durable enough to beat a key of her corpse. The key is for the pit fall Room which leads to the Basement.
Adarlan

Adarlan è l'antico centro dell'Impero Adarlaniano dell'Erilea orientale. È governato dalla famiglia Havilliard, nota per la brutale conquista del continente. Le località principali includono; la capitale Rifthold, dove risiede la famiglia reale, e le città Meah, Anielle e Morath.

## Storia

Adarlan fu fondata dall’uomo mortale Gavin Havilliard dopo aver aiutato a sconfiggere il Re Valg, Erawan, e aver spostato Elena Galathynius di Terrasen, figlia del Re Brannon Galathynius. Come regalo di nozze, Gavin ricevette le terre della futura Adarlan.

Durante i fatti narrati ne Il Trono di Ghiaccio, Adarlan divenne un impero sotto il regno di Dorian Havilliard I, conquistando nuovi territori, incluso Melisande, Terrasen, Fenharrow ed Eyllwe. Questo avvenne presumibilmente dieci anni prima della serie del Trono di Ghiaccio, quando Adarlan conquistò Terrasen. Abolirono la monarchia, uccidendo la famiglia reale, e distruggendo la biblioteca di Orinto.

La conquista continuò quando il Re di Adarlan assassinò brutalmente l’intera famiglia reale di Fenharrow e conquistò il paese. Adarlan poi conquistò Melisande ed Eyllwe ma, per ragioni sconosciute, permise alle loro Regine e Re di mantenere i loro titoli reali, solo per figura ma senza potere.
Theater Clerks

The theater clerks are two of the playable characters in the Movie Theater Hub World. One, a tired looking man and the other a blue-eyed woman both with striking red hair and uniforms. The woman starts off more to the right of the theater holding an Usher's flashlight. The man starts off more to the left near the concession stand.
Sewer Monster

The **Sewer Monster** can be found at the end of the sewers along with all the skinned bodies that can only be his victims. He walks slowly, dragging a large machete behind him wearing the Sewer Mask.

## How to Kill the Sewer Killer

After opening the sewer grate you'll need to set up a few things. In the woman's bathroom in the red toolbox there will also be a plunger. Use the plunger to unclog the clogged toilet and then sit on the toilet to knock the shotgun shell out of the spider web. Combine the gun and shell by dropping one onto the other and stand near the sewers. Keep in mind that standing too close to a wall will have you trip and fall over try to stay close but not too close. Switch to another character and grab an object like the box or red toolbox, and move this character over to the sewers with the first character. Take the remaining characters and put them in the bathroom stalls for unkillable safety. Take the person with the box and make your brave descend. Once you trigger the Sewer Killer he'll come at you slowly. Wait until the killer is closer to the left side of the screen and throw the box at his face to knock off the mask. The Sewer Mask will probably be destroyed later as it's difficult to get your hands on. Place the now boxless character behind the shotgun holding character so they don't get in harms way. Switch to the shotgun holding character and shoot the killer. The killer will go down in a big cloud of blue smoke. You can't walk past the killer while he's down. Set both characters to the left side of the ladder but not to close to the wall as they might fall over. If they do you can hold down the character select button to slow time to make sure you get the right character and walk them back behind the ladder. The killer will transform into a white rat like creature and will eventually run up the ladder, leaving the two characters behind the ladder alone. Take the character with the shotgun and run to the right side of the sewers to find a shot gun shell on the ground. Load your gun up, run up the ladder, and shoot the rat creature.
Rug Trap

Trap rugs can spawn in the front hall or in the trophy room. Anything that steps on it (playable and non-playable characters who step on it, any items thrown etc.) will fall to the pit trap room. If any playable character falls to the trap room, they will lose a leg.

To get a character that has fallen to a safe place grab the leg that fell off, or anything else durable enough, and hit the screaming woman's corpse many times until the key falls out. Be careful that Sack Head hasn't escaped his room before exiting and make you way out the door on the far left. There is no vent in the Basements front room so you are safe to leave the injured character there until its safe to get them out.
Shotgun

## Lakeview Cabin III

Acquire the key or chop down the door on the second floor door in Cabin A to acquire this weapon.

The damage caused by two shots is equal to two swings of a melee weapon, but it will knock the killer down and injure them, slowing them down and giving you time to escape. You can also use it to shoot the Gasoline.

## Lakeview Cabin IV

An empty one can be found in the gas station. Shells for it can be found throughout the mansion, including possibly finding five in the secret gift room.
Teddy Bear

The Teddy Bear is in the water closet on the Eastern side of the lake. It's behind a barricaded door so you'll need to use the Axe or the Gasoline to get inside.

If you place this in the path of the Baby Killer, he will pick it up and try using it as a weapon, causing you no damage or interruption. The drawback of using this is that the Father will arrive much quicker from your first attack.
Piggy

**Piggy** is the main antagonist in Lakeview Cabin IV.

Piggy spawns in the maze like slaughterhouse and is the only NPC in there. He appears to be sleeping until a playable character moves in his room or uses one of the secret doors to enter. Once awake, he will leave the slaughterhouse, ignoring all traps and avoiding trapdoors. Instead of opening doors in his path he breaks them open with his chainsaw, the slow animation of the door breaking serving as a warning that he is about to enter.

It is nearly impossible to complete Lakeview Cabin IV without waking Piggy as he guards one of the gas cans - but if you are lucky enough to get a gas can from the secret gift room you can avoid the slaughterhouse entirely.

His movement pattern is fixed and loops: once leaving the slaughterhouse, he runs either left to the exit and then right, or he can go right without checking left, killing any character he encounters along the way. At the far right of the level he falls into the pit trap (without taking damage) and breaks down the trap rooms locked door. If the alarm has been previously activated, Piggy will damage Sack Head roaming the basement (due to Sack Head's high health, the Piggy will need to visit the basement a lot to actually kill Sack Head.) He will then leave the basement, destroying any doors in his way. All Cannibals active from the alarm will be damaged or killed by Piggy as he passes them. He then exits the mansion, proceeds to run to the right again, and falls into the trap hole before repeating the process.

Piggy is faster with far more health than the player characters. He has 30 health, compared to the 3-6 health the mansion dwellers have. Fighting Piggy while he is awake and chasing you is suicidal. His chainsaw has greater reach than any melee weapon and it kills in two hits. The easiest way to kill Piggy is to lead him into a bear trap and attack him with, preferably with a high-damage weapon, such as chainsaw or drill. It is important to kill him the first time before he recovers, as bear traps break easily. Another easy way to deal with him is to use the hypno-dial and throw stuff at him.

Keep in mind that piggy is unaffected by fire.

When killed, his body, unlike any other, rolls in the direction thrown. Also, unlike other bodies, it cannot be used as a throwing weapon.
Gas Station

Sat between the Mansion and the van, the gas station is very obvious with two red gas pumps out front and a big sign that says 'GAS.'

The inside of the gas station is the starting point for the player after their first play through. On the floor is one jerry can of gas and an empty shotgun, and on the right of the entrance is an ice cream freezer with seven random ice creams inside.
Bedroom/Bathroom

The bed room is scarce, with the baby being the only thing in the room, to the right of the bed. In the bathroom there's a hammer on the floor and a usable toilet. If you are not wearing your coat, you have the option of getting naked at the dresser in order to stun the next enemy that sees you for a short time.
Global Warming and Economy

## Global warming's effect on economy

Global warming has been ignored and one of the reasons is because there isn't enough money to stop what we are doing to the environment. The cost of using different methods would be extremely high and the companies who are spreading the most toxins in the air would lose profit if they were to be more eco friendly. Though if global warming were to keep on going on then the weather will be much more worst and destructive than it has been and the damages it causes will end up costing more than it cost to stop the change.

Some other reasons for global warming not being dealt with is because some businesses think more of what earns them the most money at the moment without seeing how that could effect them later. If global warming were to continue then it would cost the bussiness more then what they are doing now so some businessess want to earn more while they have the chance. Some other thing that is also preventing the stop is that some people don't believe that the scientists who are telling about Global warming are right.

## Statistics

If global warming were to continue then by the year of 2075, then 0.2 to 2.0 percent of everyone's income will go towards the damages of climate change.

The average annual growth rate in poor regions is cut from 3.2% to 2.6%, which means that by 2100 per-capita GDP is 40% below reference.” [1]

There is predicted to be a new coastline in the U.S. in about 25 to 50 years.[2]
Cartoon Guy

Faceless Cannibal is one of the Cannibals in the Mansion in Lakeview Cabin IV.

He is seen reclining on a dirty sofa watching what sounds like cartoons in the TV Room.

He is sitting facing away from everything in the room so the TV Room is easy to bypass. He is relatively easy to take out as he won't move until you sound the alarm or walk by him. Next to him is a set of drawers and also a tripwire trap.

When approached he will run right, most likely knocking the player over if approached with a melee weapon. Best way to deal with the Cartoon Guy before the alarm is to throw something that will knock him off the couch, before approaching and finishing him off.

The Cartoon Guy has 6 health.
Tan Backpack

This can be found close to where you start on the dock. Inside is Dirty Underwear and a Sock with a Key inside. You can also add certain items into the backpack and the storage seems to be infinite.

The Backpack can hold: Beer, Bong, Dirty Underwear, Hammer, Kitchen Knife, Matches, Paintbrush, Saucepan, Sock,
Possible Solutions and Courses of Action

Whether or not climate change is real, there are still measures that we can take to reduce energy waste and emissions from green house gases. While it may not seem like one person can make a difference, if everyone pitched in then we could all save billions of dollars each year.

## Stop Deforestation

According to this article by USCUSA 10% of the world's trapped carbon dioxide is directly related to the deforestation industry. Trees and other plants absorb the carbon dioxide in the atmosphere, but with the deforestation industry booming, there is no where for the carbon dioxide to go. Trees also emit oxygen, which is beneficial to mammals and other living things on earth.

## Stop Misinformation

Thanks to the media and politicians, scientists have been silenced on the subject of climate change. In a society that revolves so heavily around what the media thinks, it is hard and confusing to understand what's really going on when science and the media are at a standstill.

## Stop the Use of Fossil Fuels

Fossil fuels have been the most popular and money efficient form of energy for centuries, thanks to the Industrial Revolution. Despite their efficiency, they may not be the most earth-friendly choice. There are other forms of cleaner energy such as wind energy, water energy, and solar panels. Cleaner forms of energy may not be as dependable as fossil fuels, which can be burned until we run out. There may not be enough wind or water, and the sun may be covered up by clouds and bad weather.
Slaughterhouse

The slaughterhouse is a large building with sheet metal roof and walls on the far left of the map in Lakeview Cabin IV. It has no windows and one entrance door. Above the door in big fancy letters is: Lakeview Slaughterhouse and underneath that is a logo of a pigs face. A secret sliding door in the last room can lead to the Mansion if it's generated to be there but can only be unlocked from the Mansion, the sliding doors are unlocked by either a switch or using two players, one to unlock and one to go through the door.

Sometimes going the wrong way in the Slaughter house will drop the playing in a random Mansion room with no door the get back to the slaughterhouse. If this happens just try again and go a different way.

The player has to visit the slaughterhouse and get the gas canister from Piggy's room in order to finish Lakeview Cabin IV (unless they get lucky and the gift room in the mansion contains gasoline). Taking the gas will wake up Piggy, who will chase you down the slaughterhouse. He ignores traps and always chooses the correct door, but doesn't open doors, sawing them down instead, giving you a waning he is about to enter the room.
Theater Public Washroom

The Movie Theater's public washroom. The initial door to the washroom is one of two places in the movie theater hub world where you can peek. There is nothing in the initial public washroom other than the women's washroom to the left and the men's washroom to the right.

## Women's Washroom

The woman's washroom starts off with a toolbox lying on the ground and a shotgun shell stuck in a cob web in the upper left corner. In the toolbox there's a plunger and a crowbar. The crowbar can smash things including the washroom mirrors and sinks. Also very noticeable is that the farthest toilet is very clogged. Use the plunger to unclog the toilet by swinging at it a few times. Sit on the toilet for a moment to shake the shotgun shell out of the web.

## Men's Washroom

Nothing can be found in the men's washroom other than hiding stalls and more smashable sinks. The urinals can also be smashed.
Secret Room

Secret rooms have three variations.

The first is a small room with a switch and a large question mark box. Once you turn the switch, the gift opens with a sprinkle of confetti. The items may vary (5-10 shotgun shells, a chicken, a chainsaw, nothing, the Piggy.)

Seconds a very similar looking room to the gift room, but with a portrait of red instead of the switch.

Third door leads straight to Piggy's room. Using the door will instantly wake up Piggy, so be careful, **and** **always peek first before entering a secret room.**
Crowbar

The crowbar can be found in the girl's bathroom in the Toolbox. If you take the crowbar all the way over to the far left of the map where the Sewer grate is you can use it to open the grate. Swing the crowbar to open it and it will stay open unless you reset your entire game file.

You can break the Popcorn Bag, Popcorn, Soda Cans, Cardboard Box, Plunger, and Toolbox.

As a weapon the crowbar will afflict damage upon hitting another character with no knock back damage. Take two hits to kill a friend.
Baby

A holdable, none moving NPC that you must escape with to win. The note in the shed says to "take care of our daughter," so it is a female baby wearing all pink.

The goal of the minisode is to escape from the house with her alive. If carried outside without her Snow Suit, she will freeze to death.

If a kidnapper gets a hold of her, they will begin to flee, if they escape the scene with her, you get a game over. However, the player can save her from the kidnapper by quickly killing the kidnapper with the Boiling Water.
Santa

A demonic Santa that is usually the second to spawn in Last Christmas. He has pitch black skin with a white beard and a red Santa suit. His teeth look pointy and he wields a knife. If the player does not put the Snow Suit on Baby, he will be the last to arrive after the Reindeer. If the player does put the snow suit on Baby, he will attack from Outside Left.
Basement

The basementcontains six rooms including the **hallway** and the **stairs**. The attic will randomly be on the left or right and will be found behind the Mansions Cannibal rooms. The hallway usually contains a tripwire trap.

The first room is the **stairs**. On the upper floor is a set of drawers with a skull on it and the floors is an ornate wood and the walls are a blue flowery wall paper. The lower floor is a has concrete floors and walls with a few dusty boxes and a metal shelf. Usually there will be an item on the ground on the lower level sometimes even a trap.

Through the door on the lower level of the **stairs**, is a **hallway** with three other doors. The interior looks like the lower part of the stairs, with concrete walls and floor.

One of the rooms is the **pit trap room**, where anyone who falls into a pit trap ends up (including the screaming woman outside the mansion at the start.) To enter you need a key, which can be found in any of the drawers or the blue gift. If you are stuck inside beat the woman's corpse with your leg or anything durable enough twenty times and you will get the key.

The **second room** houses Sack Head and several skinned corpses. The door will be unlocked but if Sack Head sees someone they will activate the alarm before coming after the player. If the alarm has been activated, they will break out and roam the basement but wont go any farther. The **last room** contains a very useful weapon (chainsaw, dynamite, rat skull, hypno wheel etc.) or item. It will rarely be empty.
O Dragão Celestial

Não se sabe o que é, ou qual sua aparência física.

Tudo o que se sabe é que suas intenções são positivas.

Ele vem trazendo a paz, a harmonia, e tranquilidade a todos que estiverem seguindo o caminho certo.

Seus portadores são: RedFlame, Azura SkyLight, Maria Hedgehog, Zack Neo Hedgehog, Dero Crimson, Juno Neo Hedgehog, Tikal Takahashi, e mais um membro que está perdido.

**Imagem ao lado meramente ilustrativa.**
Dining Room

The dining roomhas two Cannibals, an alarm switch, an item in the middle of the room with a possibly item trap but no secret room can be found. The man with no face to the left of the room is busy eating and the old man is facing away from the door. Once either have been alerted, they will both become hostile and flip the switch for the alarm.
Movie Theater Hub

The Movie Theater, or Hub World, of Lakeview Cabin Collection is the first area the player will be introduced to at the start of the game. In this area, similar to the Movies, you have the option to walk around and explore. You even have the same options to restart if anything goes wrong.

The player is in control of four characters: a Gangster, a Hobo, and a pair of red-headed Theater Clerks, one a tired looking Man and the other a blue-eyed Woman. Here there also lurks a Monster inside the Sewers.

From this area, the player can select one of the four Lakeview Cabin Movies by walking through the theater door:

* Lakeview Cabin III
* Lakeview Cabin IV *Curse of the Lake*
* Lakeview Cabin V *Homecoming*
* Lakeview Cabin VI *Cabin 6*

After completing the game and receiving "Ending A" in chapter 5, a new, story based episode will unlock titled Lakeview Cabin, aka Lakeview Cabin II.

## Items

* Ushers Light
* Soda Can (x2)
* Bag of Popcorn
* Popcorn
* Cardboard Box
* Shotgun Shell (x2)
* Small Shotgun
* Crowbar
* Plunger
* Toolbox
* Sewer Monster Mask

## Locations

* Alleyway
* Theater
* Public Washroom
* Sewers
* Small Apartment
Alarm System

In the many of the room in the Mansion there will be an alarm switch and in almost all rooms there will be an alarm bell. If a Cannibal sees a player character they will become active and switch on any alarm they can see. Once the alarm is activated all Cannibals will become active and the doors with obvious locks will lock. The player can kill those who saw them and switch off the alarm, and while the Cannibals will stay active and hostile, the alarm will stay off and the doors will stay unlocked.

Sometimes a tripwire trap will be set up to activate the alarms.
Toolbox

The **Toolbox** is an item in Lakeview Cabin Collection. It usually contains 2 items inside, which differ depending on which game it's in.

## Movie Theater Hub

Found in the Women's Washroom of the theater. Inside it is a Plunger and a cCrowbar.

## Lakeview Cabin III

Found on the back room of the ground floor in Cabin B. Inside is a Paint Brush and a Hammer.
Plunger

The **Plunger** can be found in the girl's bathroom in the Toolbox. It can be used to unclog the toilet on the far left making that toilet usable again.

You can't break anything with the plunger, only push around the Popcorn Bag, Popcorn, Soda Cans, Crowbar, Toolbox, Cardboard Box, and the Flashlight.

The plunger is also pretty deadly as hitting a friend once and knocking them back will injure them, and a second will kill them.
The Cook

The Cook is one of the Cannibals in the Mansion in Lakeview Cabin IV.

She is working hard at a counter, pulling at a resistant chunk of meat in the Butchering Room.

She is set in the corner of the room facing away from both doors making it easy to sneak into the next room. But there is a tripwire trap in between the two doors making it possible to sound the alarm and alert all the Cannibals.

The Cook has 6 health.
Axe

Can be found to the far west of the camp at the end of the dock. The axe can save you hunting both keys as you can break down doors with it. It can also be used on the wooden flare box in Cabin A and to smash the glass that houses the Flare Gun outside the water closet. If you go inside the water closet, you can also use it to chop through the cubicle door to gain access to the teddy bear. You can also use it to cut the rope mooring the boat.
Drill

It has a high damage output, but poor reach. Breaks and becomes worthless after use. The best way to use a short range weapon that breaks like this, is to use it in short bursts when your enemy is close. This can be pretty difficult to time and might take some practice to perfect.

## Lakeview Cabin IV

Found randomly throughout the Mansion. Best for killing Cannibals and not for more violent enemies like the Mutant Rat or Piggy, who will overpower the drill.

## Last Christmas

Found on the far left side of the Kitchen. Unless an enemy is distracted by stepping on decorations, the player will be disarmed and most likely killed if they choose to attack an attentive killer.
Bathroom

The Bathroomis inhabited by two naked girls in heavy make up, one on the toilet and one in the bathtub with a dead body. The room is steamy looking and dirty, the color of the tub water is brown and a corpse sits in it. Like the showers, this is one of the few rooms without an alarm or secret room. A random item can spawn toward the left of the room along with the possibility of a item trap.

When entering the room, both girls are instantly alert and the player is sandwiched between them so try to exit the room quickly to peek and watch for a better time to attack.
Cabin 1

One of two bedded single room cabins the other Cabin 2 off to the left.

Inside is a closet to take clothes off with, a record player, and an unusable bed. Once a music disc has been found and played on the record player, it will be there again in later plays.

A green backpack, the green Music Disc, and a guitar are spread on the floor. In the green backpack is the bong, matches, and a pair of sunglasses.
Pot

## Lakeview Cabin V

A pot found in the Kitchen drawers of the Pink House. It is unusable and not a significant weapon for throwing.

## Last Christmas

A brown bowl you can use it to store water from the sink in the kitchen. Heating the water by holding it up to the stove and bringing it to a boil, it can be used as a weapon. Throw it and hit a monster to boil their face off.
Mutant Rat

Three Mutant Rats can be found in the attic of the Mansion. They will pace in their rooms until the alarm goes off, then they will leave through the vents and roam the Mansions rooms that contain vents.

The Mutant Rats are never something to fight in one on one combat. They can be hurt by explosions and if the player obtains the Rat Mask or the Hypno-Dial they can use the machete or wrench to kill them. The Rat Mask makes it so the Mutant Rat wont attack whoever is wearing it while the Hypno-Dial will stop the Mutant Rat in it's tracks to stare.

The Mutant Rat has 90 health in total, this means 30 hits from a high damage weapon such as the machete, or 90 hits from things such as throwing chickens or using the wrench.

In return, the Mutant Rat does 5 damage for each hit, which means it will kill the player in 2 hits. Combined with it's fast speed and unpredictable appearance after the alarm, it makes for one of the most dangerous enemies.
Brown Haired Man

One of the playable characters in Lakeview Cabin III. Found on the far right of the map on the dock.

His unnamed actor is also seen in the Apartment in the Movie Theater Hub World, having committed suicide by hanging. This is later revealed that he suicided before the Sewer Killer could kill him first.
Machete

## Lakeview Cabin III

The Machete is always carried by Red when he arrives and does a moderate amount of damage. The best safest way to acquire it is to throw Red into the wood chipper or knock him down with the shotgun.

## Lakeview Cabin IV

The weapon wielded by Sack Head in the basement. Does a moderate amount of damage. Throwing something at Sack Head will disarm them so you can take the machete for high damage kills.
Front Hall

The front hall is always the first room in the Mansion, it is a large room with three doors, one in the middle leading outside and two leading the Mansion Rooms and then to the attic and basement (either side varies.) On the left side is a switch to activate the alarm.

Zero to two floors traps, or a piece of plywood, are located left and right of the entrance and you have to cross them to progress. If there are two rugs set up that means one might not be a trap but it isn't guaranteed. Use the chicken feed outside the Mansion to set off any floor trap.