Intensive Carrot

*Intensive Carrots instantly bring eaten plants back to life.*

*"How do I revive defeated plants?" asks Intensive Carrot. "In a word: vitamins. Vitamins and sorcery."*

**Intensive Carrot** is a Tier III plant. It revives defeated plants, and can be planted on water. This plant does not have a Plant Food effect.

## Strategy

Intensive Carrot revives eaten or crushed plants. Note that it cannot revive plants that the player shovels, or plants that are flung off-screen by various special zombies. Additionally, not all plants can be revived - note that instas, Lily Pads, and Holly Barrier's barriers cannot be revived with Carrot. The most obvious use for Carrot is to restore walls, or plants destroyed by ambushes. However, Pumpkin is often a more effective way of keeping these plants on the field. Carrot also multiplies the health of the revived plant, making it more resistant to subsequent damage.

Arguably the strongest pairing for Carrot is with Sun Bean. If the player is quick, they can revive a Sun Bean before the zombie that ate it passes, allowing the same zombie to eat it again. This effectively doubles the sun output for less cost than a second sun bean. This can be an easy way to gain large amounts of sun in the mid to late game. Carrot can also be used with Explode-O-Nut (or expensive walls in general), to make use of its HP multiplier on top of effectively getting a discount on replacement walls. Lastly, costly attackers with lower range can benefit from Carrot as they become much easier to replace, and their vulnerable positioning becomes much less of an issue. Examples include Wasabi Whip, Rotobaga and Pokra.

Carrot restores plants to the state they are in when planted. Plants like Holly Barrier, Chard Guard, or even Banana Launcher benefit from this - you may wish to place them where they can be destroyed so that Carrot can be used to revive them.

Note that if the tile where a plant was defeated is then occupied by another plant (excluding Lily Pads), the defeated plant will be 'destroyed' and can no longer be revived. This can be annoying with plants like Witch Hazel, Holly Barrier or Enlighten-mint.

Note that Nutraine is effectively a heavier version of Intensive Carrot, able to revive (nearly) all defeated plants onscreen at a higher sun cost. Though Intensive Carrot is generally more flexible due to its lower cost and faster cooldown, the player should keep in mind that Nutraine can sometimes be the better option if many plants need to be revived.

Certain zombies such as Punks, Mecha-Footballs, or Excavators are able to fling plants off-screen. These plants cannot be revived.

## Trivia

* If multiple plants occupy the same tile, Carrot behaves as follows:
	+ The priority is Wild Flower (from Enlighten-mint) > 'Regular' (non-vine) Plants > Vine Plants: Since the plants are destroyed in the reverse of this order, the highest priority plant (i.e. the last one to be destroyed) will be the one the player has the option to revive.
	+ If a regular plant has a vine on top of it, and the vine is destroyed, you cannot revive the plant with Carrot. (This is because the carrot acts as a 'regular' plant, and cannot be planted on top of another 'regular' plant.) However, plants can be revived on top of Wild Flowers.
* If Plant Food is used on Marigold (causing it to disappear) it cannot be revived with Carrot.
* Holly Barrier's barriers cannot be revived with Intensive Carrot.
* Generally, if a plant is planted on a tile, any plant previously defeated on the tile is 'forgotten', and Carrot cannot be used on the tile. The exception to this rule is Lily Pad, which does not override the defeated plant.

## Level Changes

**Intensive Carrot**

SUN COST: 50

RECHARGE: 25

STARTING RECHARGE: 60

HP RESTORED (1=100%): 1

Intensive Carrots instantly bring eaten plants back to life.Special: can be planted on water