The Battlepits of Krarth : walkthrough (Warrior)

## Walkthrough criteria

The gamebook can be completed in many different ways. This walkthrough is compiled according to the following criteria, in order of importance:

1. avoid combat as much as possible, especially the strongest enemies;
2. collect and use as many items as possible;
3. optional lore sections are *in italic.*

## Walkthrough

* The final foe (Skrimmir) is way too powerful but easily beatable with the Kalium (without loss of Experience). To get this Kalium, you need to fight Echidna (easier than Skrimmir).
* Choosing Balhazar is easier than choosing Kalugen. The former leads to the useful Adjust Scroll, the latter lets you start with a magical sword (and get the mighty steel sceptre).

### Choosing Magus Balhazar

(1) *Talk to the merchant (69) then* go over to the booth (452). *Try talking to the stewards first (227). Teach this churl a lesson (288) then* take the red pennant (28).

(458) Identify Balhazar by his mannerisms (291) or by his clothing (94) : he is the man in the domino cape (487). Attack the Assassin (366), you may only defend. You get an **opal medallion** and an **octagonal glass prism**.

#### Entering the battlepits

(201) Eat (273) and get **healing portions**. Enter the alcove in the sidewall (13), talk to her (274) to get the **Golden Snuff-Box** (or the **Dagger of Vislet**).

(216) Try looking behind the mirrors (76). Look behind the first mirror (231) and **lose 5 Endurance** (minus Armour).

#### Barbarians and adjusting scrolls

(379) Dislodge the grating and jump down to attack them (6). Use your free action to flee safely along the corridor (43). Go left (354) and open the door (406). **Leave all your items** and pick up the skull (38). Take any **scroll** you want (useless ones are Invisibility Scroll and Precognition Scroll). You then can **get your items back**.

#### Kief

(26) You are ready for a game (15). Choose the number 4 to get another **octagonal glass prism** and an **ice jewel**.

(318) Use an item before the Dirges dose to attack (89) : an **ice jewel** (99).

#### Hags and Echidna

(478) Cross the bridge nearer to you (169) to fight Beorn.

(98) Talk to the Hags (212). Sample their potions (103). Try the bubbling green soup (62) to **restore your Endurance**. You may also try the colourless brew (409) but it's risky.

(481) Enter the temple (298) and attack Echidna without hesitation (129). The demoness slayed (253), with your **opal medallion** (521) you get the useful **Kalium**.

(319) Investigate the inner sanctum of the temple (392). You have **two octagonal glass prisms** and wish to use them (269).

### Choosing Magus Kalugen

(1) *Talk to the merchant (69) then* go over to the booth (452). *Try talking to the stewards first (227). Teach this churl a lesson (288) then* take the red pennant (28).

(458) Identify Balhazar by his mannerisms (291) or by his clothing (94) : he is the man in the domino cape (487). Hang back and see what Balhazar does (149). Open the cabinet (196) to find the fabled **sword of Loge Skyrunner** (an invisible magic sword, +1 Fighting Prowess).

(119) Oppose him (473) and fight Quel, do not flee.

(471) Ask to play Prey's Roosters (328). Take the cards A, B and E. You get an **opal medallion**, Kalugen's standard (useless) and a Vellum scroll (**never read it**).

#### Entering the battlepits

*(136) Approach the figure down the right-hand tunnel (278), the Warrior wishes to try something (514), if you beat the Ranger (488) go to the end of this passage (151) to get a sword, clues and the **steel scepter** (with 4 charges, each inflicting 5D damage).*

(246) Examine the sarcophagi (96). Open a sarcophagus : *the first (351) and* the fourth (137). You get a **bronze key**.

(167) You *cannot or will not pay the gondolier forty gold pieces (516) but at last you relent and* decide to pay him (193). Pass by without inspecting the buoy (247). Take the right road, towards the jetty (368).

#### Barbarians

(221) Dive through the grille and hurry along the tunnel beyond (279). Hurry in the opposite direction (248), and carry on running (531).

(503) Take the left-hand corridor (249).

#### Kief

(26) You are ready for a game (15). Choose the number 4 to get another **octagonal glass prism** and an **ice jewel**.

(318) Use an item before the Dirges dose to attack (89) : an **ice jewel** (99).

#### Hags and Echidna

(478) Cross the bridge nearer to you (169) to fight Beorn.

(98) Talk to the Hags (212). Sample their potions (103). Try the bubbling green soup (62) to **restore your Endurance**. You may also try the colourless brew (409) but it's risky.

(481) Enter the temple (298) and attack Echidna without hesitation (129). The demoness slayed (253), with your **opal medallion** (521) you get the useful **Kalium**.

(319) Leave via the exit to the left (357), go around to the other side of the temple (56), go down the stairway (427) and take the pulsing green gate (307).

(78) Examine the gold dish (507), get the **talisman of flame** and fight your way out of the Gargoyles (92).

(198) Flee (197), use a **talisman of flame** (131), take the **gilded bridle**.

(482) Reply 'Perhaps you can help?' (79), you wish to use a **gilded bridle** (301).

### Icon the Warlock, Magus Zyn and Skrymir

(359) Reject Icon's offer of an alliance (341) and fight Icon the Warlock. Take his **bronze mallet**.

(68) Take the **bronze mallet** that Icon was carrying and use it now (508). Agree to help Zyn's ghost (116). It is now pretty straightforward.

(394) **Do not take the gauntlet**.

(412) You would like to add anything else to the frame now (302) : a sliver of **Kalium** (441).

🏆 You won ! As a reward, you get 1200 experience points (+4 levels) and an **enchanted sword** (+1 Fighting Prowess) ⚔️.

## Useful items in subsequent adventures

* Balhazar : healing portions left
* Balhazar : Golden Snuff-Box (or Dagger of Vislet)
* Balhazar : any scrolls left 📜
* Kalugen : steel scepter, if charges left
* Kalugen : invisible sword of Loge Skyrunner (+1 Fighting Prowess) 🗡️
* Enchanted sword (+1 Fighting Prowess), less useful than the previous one.