Harbinger Skyriss

Harbinger Skyriss is one of the bosses you encounter in the Arcatraz (TK 3), the third wing of Tempest Keep. Skyriss drops the key that opens the entrance to the Eye (TK 4).

## **Mechanics**

* Mind Rend [Every 13 seconds] - Skyriss deals percentage damage to each hero, Each open cage converts 25% of damage in mana drain.

* Harbinger's Illusion [Every 55 seconds] - Skyriss creates 3 Illusions of himself that attack random targets, but only one of them deals actual damage. Selecting the Illusions will deal fatal damage.

* Cage Activation [Every 60 seconds] - The four levers will activate in the room, but only one can be opened at a time. Each lever releases a prisoner from their cage to join the battle. Opening each cage permanently reduces the armor of Skyriss by 75 for the remainder of the encounter.

### Adds

* Blazing Trickster - Hitting the bottom left lever will open the cage to the Blazing Trickster, a prisoner that has a ranged attack and occasionally applies a temporary single-target DoT damage ability to a player in the raid.

* Twilight Drakonaar - Hitting the top left lever will open the cage to the Twilight Drakonaar, a prisoner that has a melee attack and has a strong life regeneration passive.

* Phase-Hunter - Hitting the top right lever will open the cage to the Phase-Hunter, a prisoner that has a melee attack and undergoes frenzy to temporarily boosts its own attack speed greatly.

### Allies

* Millhouse Manastorm - Hitting the bottom right level will open the cage to Millhouse Manastorm, a prisoner that has a ranged attack. He assists the raid in the fight against Skyriss and the other prisoners. If he survives the encounter, he will thank the players for rescuing him and he will teleport to the Caverns of Time at the Library area.

## **Tactics**

* The main tank should be assigned to Skyriss while the other tank deals with Illusions and Prisoners.

* The real Harbinger's Illusion usually looks more transparent than the other Illusions. Deal with them quickly, but DO NOT left click the Illusions to check their damage values. You can only left click the Illusions if you have a spell selected to target the Illusion.

* It is recommended to release Millhouse Manastorm early to deal more damage throughout the fight.

* The Twilight Drakonaar is the weakest prisoner, considering opening the Twilight Drakonaar's cage early.

* The Blazing Trickster and the Phase-Hunter will drop aggro when they use their abilities, the Off-tank should be ready to taunt them again.

## **Drops**

### Items:

Vileblade of the Betrayer - {Rare} - [Agility DD/not Hunter] - [Left Hand] - (Ilvl 50)

Dreamer's Dragonstaff - {Rare} - [Healers] - [Two-Handed Weapon] - (Ilvl 50)

Sigil Laced Boots - {Rare} - [Healers] - [Secondary Armor] - (Ilvl 50)

Shiffar's Nexus Horn - {Rare} - [Intelligence DD] - [Trinket] - (Ilvl 50)

Warmaul of Infused Light - {Rare} - [Strength DD] - [Two-Handed Weapon] - (Ilvl 50)

The Sun Eater - {Rare} - [Tanks] - [Right Hand] - (Ilvl 50)

### Rare Items:

Elementium Band of the Sentry - {Epic} - [Tanks] - [Trinket] - (Ilvl 55)

### Essences:

Arcane Backlash - [Arcane Mage] - [Rare Essence]

Stunning Appearance - [Destruction Warlock] - [Rare Essence]

Intangibility - [Shadow Priest] - [Rare Essence]

Silhouette - [Subtlety Rogue] - [Rare Essence]

Dirty Tricks - [Subtlety Rogue] - [Rare Essence]