recursal/Fanatic-Fandom huggingface dataset:
Traditions militaires

Les traditions militaires représentent les pratiques et l'expertise accumulées par les militaires d'un pays et récompensent les nations qui gardent un expérimenté ou armée bien entraînée. Ils donnent généralement divers bonus et modificateurs liés à l'armée et débloquent de nouvelles capacités d'unités uniques , des tactiques de combat et d'unités des types spéciales , favorisant souvent l'utilisation de différentes compositions et stratégies d'unités, bien que certaines traditions puissent également avoir divers effets économiques tels que la création d'unités. pops , construire des bâtiments , donner des modificateurs économiques ou accorder innovations et investissements provinciaux.

Chaque groupe traditionnel est associé à un ou plusieurs groupes culturels et se compose de deux arbres traditionnels distincts, chacun basé sur un groupe différent de domaines ou de cultures au sein du groupe et généralement avec un objectif différent. commence par un bonus de départ qui se divise en trois chemins distincts, chacun linéaire et généralement basé sur les traditions d'une culture ou d'une nation particulière qui utilise l'arbre. Chaque tradition militaire coûte 80 expériences militaires et exige que la nation ait adopté toutes les traditions antérieures et remplisse toutes les conditions préalables ; cependant, il est par ailleurs possible de choisir librement entre n'importe quelle tradition disponible, sans frais supplémentaires.
Grande merveille

Les grandes merveilles sont des bâtiments spéciaux qui peuvent être construits dans des territoires et confèrent de puissants bonus à leur province ou propriétaire local. Contrairement aux bâtiments standards, les merveilles peuvent être personnalisées avec différents modèles, matériaux et effets, et constituent un investissement important que seuls les grands et riches empires pourront se permettre.
Économie

Dans Imperator, l'économie d'un pays tourne autour de la génération de en or les revenus provenant des pops et du commerce qui sont utilisés pour diverses dépenses et investissements. Utilisé pour tout, du recrutement d'armées à l'entretien forts à la construction de bâtiments et à l'adoption inventions, l’or est l’une des ressources les plus importantes du jeu. Ainsi, gérer et optimiser l’économie d’un pays est un élément essentiel de la construction d’une nation forte et prospère. Un aperçu de l'économie et de l'équilibre du pays, ainsi que de l'ajustement des politiques économiques, peut être consulté dans le économique Écran .
Commerce

Le commerce excédentaires implique le déplacement de biens commerciaux d'une province à une autre, produisant revenus commerciaux pour l’importateur et l’exportateur. C’est l’une des deux principales façons par lesquelles un pays produit des revenus et permet à un pays de profiter de sa production excédentaire, permettant potentiellement aux pays possédant des biens commerciaux précieux et exotiques de devenir beaucoup plus riches que ne le suggère leur base démographique. Un aperçu de toutes les routes commerciales du pays ainsi que divers contrôles automatiques peuvent être consultés dans le Écran Aperçu des transactions .
Gouvernement

Le gouvernement d'un pays définit son cadre politique de base et sa structure de pouvoir, y compris la manière dont les le dirigeant du pays est choisi, le possible les lois qui peuvent être promulguées, la quantité et la catégorie d' idées nationales qui peuvent être adoptées, les bureaux auxquels les personnages peuvent être nommés, et plus encore. Chaque forme de gouvernement a son propre ensemble de modificateurs et de caractéristiques et appartient à l'un des trois types de base : république , monarchie ou tribu , chacune avec son propre ensemble de mécanismes distinctifs. Au cours du jeu, il est possible de changer le gouvernement du pays d'une forme à une autre par décision ou tâche de mission .
Sujets

Les nations soumises , ou vassaux , sont des pays dans une relation de servitude envers un autre État, payant un tribut ou remplissant des obligations commerciales ou militaires envers leur suzerain en échange de la protection d'autres États. Ils sont restreints dans leurs actions diplomatiques, notamment avec des pays autres que leur suzerain, et certains types de sujets peuvent être intégrés directement à leur suzerain.
Patrimoines

Les patrimoines sont un ensemble de modificateurs attribués à chaque État , généralement constitués de deux bonus et d'un malus reflétant généralement sa culture, son histoire ou ses ambitions. Plusieurs pays ont des patrimoines uniques, tandis que les autres partagent des patrimoines de groupe. Les patrimoines sont pré-attribués et ne peuvent pas être modifiés au cours d'un jeu, même lors de la création d'une nation formable , en dehors de quelques rares événements.
Maneki Neko

The maneki neko ("beckoning cat"), known better as the lucky cat, is a type of bakeneko. It is, unlike most other kinds of bakeneko, benevolent, and usually tries to protect its master. Small statues of it can often be found in the windows of stores in Japan. If its right paw is raised, it is waving in fortune. If the left paw is raised, trying to get more customers. If both paws are raised, it is trying to protect the shop or home.
Kirin

The kirin, or sometimes girin, is a creature of Chinese mythology. It is deer-like with a tatsu's muzzle and one or two antler-like horns on its head. It may have an ox's tail and occasionally dragon scales. Modern depictions make it more horse- or unicorn-like.

It is very similar to the qilin, in both appearance and location, and is sometimes considered to be the same creature as it.
Les décisions

Dans Imperator, chaque pays dispose d'un ensemble de les décisions qui peuvent être prises une fois qu'un certain ensemble d'exigences ont été remplies, visibles sous le Écran de présentation de la nation. Toutes les décisions dont le pays répond aux exigences potentielles, même si les exigences d'autorisation ne sont pas remplies, peuvent être trouvées dans l'onglet Décision. Les exigences et les effets de chaque décision peuvent être vus en survolant la case ou en cliquant dessus pour afficher les informations sur le panneau sur le côté, même si la décision ne peut pas être prise actuellement. Les décisions dont les exigences sont pleinement satisfaites seront déplacées vers le haut et auront un coche verte, et peut être prise en cliquant sur la décision puis sur le bouton Adopter à tout moment tant que les conditions sont toujours remplies. Certaines décisions sont propres à une nation ou à une culture, tandis que d’autres peuvent être prises par n’importe quel pays à condition qu’il réponde aux exigences. Les décisions peuvent avoir une grande variété d'effets possibles, depuis l'ajout de modificateurs ou le déplacement de la capitale jusqu'au changement de capital. type de gouvernement , conversion religion , démarrer une chaîne d'événements ou même former une nouvelle nation .
La colonisation

La colonisation est le processus par lequel des territoires habitables, généralement voisins , n'appartenant à aucun pays , peuvent être incorporés à un État existant. Il existe un certain nombre de manières distinctes et très différentes de coloniser les territoires.

De l’intérieur de l’Afrique du Nord à l’intérieur des terres de la Scythie et à l’ouest de l’Hibernie, il existe de nombreuses terres sélectionnables et généralement peuplées, mais non colonisées et apparemment vides du point de vue politique. Les territoires actuellement possédés pourraient également devenir incontrôlables et colonisables s'ils sont complètement dépeuplés, notamment par le biais de l'esclavage pendant les guerres. Ces territoires non colonisés peuvent cependant avoir, et c'est souvent le cas, des populations avec leurs propres religions et cultures. La colonisation et la colonisation sont les deux principaux moyens par lesquels les pays peuvent prendre le contrôle de ces terres, mais les pays ayant accès au Construire un fort frontalier L’action d’unité peut également l’utiliser pour coloniser des territoires.

Notez que les terrains inhabitables et impraticables , y compris la plupart forteresses barbares, ne pourront jamais être colonisées.
Opimachus

The opimachus, better known as the opinicus, is a type of gryphon. Originally, it was described as having rabbit's ears and a long, pointed beak, like an ibis. Its hind legs were longer, to help it jump farther distances. Nowadays it is described as just another gryphon, except that all four of its feet are lion paws.
Trait:Extraordinary Serum-Based Powers

The trait for a power or set of powers that is **gained from serums**. Scientific equivalent of Potion-Based Powers. Variation of Formula Empowerment.Template:Trait

## Also Called

* Powers via Serum
* Serum-Based Enhancement
* Super Serum Powers

## Effects

A power or a set of powers is delivered to a character who consumes a certain serum which then augments the user's physical body. Some users can be turned into super soldiers after being given a serum. Some users can be turned into metahumans/mutants or mutates after being given a serum. If users are female and pregnant, as they are being given a serum, the child/children may also gain the same powers. If, at a later date, users of either sex conceive children with non-superpowered individuals, those children may inherit their powers.
Some serums can be engineered by certain ingredients that may include chemicals/drugs or cells/blood from aliens, superhumans, etc. The effects of the serum may be permanent, or they may be time limited.

## Associated Powers

### Physiologies, Archetypes, and other Traits

* Artificially Enhanced Physiology
	+ Superior Human Physiology
		- Prime Superior Human
			* Transcendent Superior Human Physiology
		- Augmented Superior Human
* Clone
	+ Modified Clone (Human clones can be genetically modified, by being injected with the super serum, and therefore given enhanced abilities.)
	+ Mutated Clone
* Super Soldier

### Core Powers

* Bio-Augmentation
	+ Enhanced/Supernatural/Absolute Condition
		- Brain Augmentation
		- Muscle Mass Enhancement
* Various Superpowers
	+ Personality Attuned Powers (Some users develop superpowers that resemble their personalities.)

### Other Powers

* Decelerated Aging/Longevity/Semi-Immortality
* Elemental Manipulation
	+ Energy Manipulation
* Extrasensory Perception
* Flight
* Heat/Laser Vision
* Intangibility
* Invisibility/Camouflage
* Invulnerability
* Natural Weaponry
* Regenerative Healing Factor
* Shapeshifting
* Supernatural Blood
	+ Power-Granting DNA
* Telekinesis
* Telepathy
* Teleportation
* Unnatural Quality
	+ Unique Eye Coloration
	+ Unique Hair Coloration
	+ Unique Skin Coloration
* Weakness Resistance/Limitation Transcendence

## Associations/Relationships

* Experientially Induced Powers
* Power Bestowal/Augmentation
	+ Self-Power Bestowal by injecting oneself with the serum.
* Power Restoration if the user loses their powers to Power Erasure.
* Scientifically Enhanced Physiology
* Serum Manipulation
	+ Serum Creation
		- DNA Serum Creation

## Variations

* Power via Aerosolized Serum
* Power via Radioactive Serum
* Power via Serum Pill

## Known Serums

* OZ Formula/Goblin Serum (*Marvel Comics*)
* Super Soldier Serum (*Marvel Comics/Marvel Cinematic Universe*)
	+ U.S. Military Super Serum

## Gallery

Green Goblin (Marvel Comics/Spider-Man Movies)
Kongamato

The kongamato is a creature from Zambia. It is lizard-like, with leathery, bat-like wings, and equally leathery skin. The beak has very sharp teeth. These creatures live downstream of rivers and are capable of causing the river to get blocked up and flood, thus leading to the tipping of canoes. Kongamatos are also capable of swimming beneath the canoes and latching on to them from beneath the depths. Whenever it manages to kill a human, the only parts it consumes are the earlobes, nostrils, little fingers, and little toes. This creature is a cryptid as well, and its real appearance was lost in the idea that it was a living pterosaur.
Bâtiments

Les territoires peuvent être modernisés avec diverses infrastructures pour améliorer la sortie et bonheur de leurs pops, ainsi que son accessibilité et sa défendabilité, au prix de or. Investir dans les infrastructures peut améliorer considérablement la situation d'un pays revenu, main d'oeuvre, la recherche, etc., et est généralement plus efficace dans les territoires les plus peuplés.
Kelpie

A kelpie is a water spirit of Scottish mythology that can take on several forms, but usually a horse-like form. It stands near bodies of water, hoping to lure unsuspecting passersby near. When they mount it, the creature will begin to submerge itself in the water. When the victim attempts to dismount, they will find that they are stuck there, and drown when the kelpie disappears into the water completely.
Qilin

The qilin is very similar to the kirin, in appearance, and has since then kept most of its original appearance, unlike the kirin. It is benevolent, despite its appearance, and was said to be able to walk across grass without disturbing it. They have been said to appear before the birth or passing of a great ruler. In the 15th century, two giraffes were mistaken for qilin. This creature is sometimes known as the lin, with qilin being the plural form of its original name. However, qilin can still be used when talking about a single one of these creatures.
Firebird

The firebird is a creature of Slavic folklore. It is described as having fire-colored feathers, and eye like "oriental crystals." A single feather is able to illuminate an entire room, and will continue to glow even after removed. Sometimes it is depicted with "eyes" on its tailfeathers, like a peacock. This creature is often confused with the Greek phoenix.
Kludde

Kludde is a shapeshifting creature from Belgium. He usually takes the form of a large black canine with a chain around its neck, which he rattles to scare the inferior humans. Two small blue flames that serve as Kludde's eyes float around his face. He is also able to appear as a starving horse, a cat, a bat, a frog, a sheep, and occasionally a tree. No matter what form he takes, his flame-eyes will always be there. Attempting to evade him is futile, as he is a very nimble creature. Trying to seize him in one’s hands is equally stupid, as it will leave your hands with burns. He is also able to make his form(s) visible to certain people and not to others.
Phoenix

The phoenix is a creature of Greek mythology. It is most famous for being able to burn itself to ashes, and then be able to rise from the ashes as a way of being born again. The phoenix is (sometimes) described as a peacock-like bird with blazing feathers or just a bird with fire-colored feathers. The firebird of Slavic folklore is often confused with this creature.
Cactus Cat

A fearsome critter native to the desert. These creatures are bobcat-like, with green or yellow-green skin, and sharp bones protruding from their bodies. They have been said to slash open cacti at night with sharp bits of bone protruding through the skin on the tops of their forepaws. On later nights, they drink the cactus juice, which has by then fermented. Drinking it after it ferments causes them to enter an intoxicated state, running around aimlessly and letting out strange wails. The best known dexcription of it can be found in "Fearsome Critters of the Lumberwoods, with a few Desert and Mountain Beasts" by William T. Cox.
Armée

Une armée individuelles représente un groupe de soldats armés combattant au nom d'une nation, composé de cohortes et représenté par un pion sur la carte pouvant être déplacé seul. La guerre est menée principalement avec des armées, dont le rôle principal est d'occuper et d'assiéger l'ennemi. territoires et combattre d’autres armées pour leur refuser la possibilité d’occuper et de piller les propres terres d’un pays.

Généralement, les armées sont levées à partir du territoire d'un pays. population culturelle intégrée et divisée en deux types principaux. Au début du jeu, chaque pays peut recruter des soldats issus de sa culture intégrée pour combattre en tant que les prélèvements, qui bien que pouvant être assez importants par rapport à la population d'un pays, sont par nature difficiles à organiser et ne peuvent pas être maintenus trop longtemps sans mettre à rude épreuve le tissu social de la nation. À mesure qu'un pays se développe et se développe, il peut effectuer une transition pour pouvoir recruter les légions, qui, bien que plus coûteuses, sont des forces militaires permanentes et professionnelles dont l'organisation et la composition peuvent être plus soigneusement contrôlées. Si un pays a besoin de plus d’hommes que sa population ne peut en produire et qu’il est suffisamment riche pour se le permettre, les mercenaires offrent une troisième option, quoique un peu plus inconstante.

Les armées sont généralement dirigées par un commandant qui, tout en étant soumis au gouvernement, est en fin de compte la personne qui exerce un contrôle direct sur l’armée. Une armée bien dirigée peut être très efficace au combat et frapper bien au-dessus de son poids pour inverser le cours d'une guerre, mais le commandement d'une armée est également un position de force qui a un impact significatif sur le fidélité de son titulaire. Un commandant déloyal refusera tout ordre venant d'en haut et poursuivra ses propres objectifs qui pourraient bien ne pas être ceux du pays dans son ensemble, et pourra à un moment donné décider de se ranger du côté du gouvernement - ainsi que de toutes les troupes sous son commandement - dans le cadre du conflit. événement d'un guerre civile.
Bakeneko

Bakeneko ("changing cat") is a category of yōkai. Regular cats were said to transform into large cats that possessed supernatural powers when they grew old. Bakeneko are a sort of category of yōkai, that includes all the cat-like yōkai. Variations include the nekomata, maneki neko, gotoku neko, etc. The bakeneko, however, is often considered a singular creature rather than a category of creatures. When that happened, people began to confuse it with the nekomata. All kinds of bakeneko, excluding the nekomata and gotoku neko, have a single tail. Most kinds of bakeneko are malevolent, but other kinds, such as maneki neko ("beckoning cat"), are friendlier.
Wiki Imperator: Rome

**Bienvenue au...**
**Wiki Imperator: Rome**
**32 pages • 4 fichiers • 220 modifications**

**À propos du jeu**

***Imperator: Rome*** est un jeu vidéo stratégie développé par Paradox et édité par Paradox. Ce jeu est publié en Steam pour Microsoft Windows en 25 Avril 2019. (En savoir plus...)

**À propos du wiki**

Ceci est le wiki Fandom français du jeu vidéo *Imperator: Rome*. Le but de ce wiki est de documenter en profondeur ce jeu en langue française.
Senri

The senri, or sometimes the xian li or xianli, is a creature of Chinese mythology. A senri comes into being when leopard cats grow old and gain supernatural powers. Some may turn into attractive men or women, and others become capable of stealing the souls of humans. This creature is sometimes said to be the Chinese equivalent of the nekomata.
Aeternus Pharmaceuticals

**Aeternus Pharmaceuticals,** commonly referred to as **Aeternus**, is an American multinational pharmaceutical company and the overarching main antagonistic faction in *Beast Bané*.

## Chapters

**ACT I**

* Home Sweet Home *(foreshadowed)*
* A New Xanten Wake-up Call *(foreshadowed)*
* A New Xanten Minute *(foreshadowed)*
* Bané in the Hospital *(foreshadowed)*
* A Phone Call Away *(foreshadowed)*
* The End of Bonnell Bradley

**ACT II**

* Blattodea
* Beast Bané v. Blattodea

**ACT III**

* Armando
* Beast Bané
Chimera

A female creature of Greek mythology with a goat’s head growing from her back and a snake for a tail. She has the mane of a male lion, despite being female. Newer depictions include a third head being that of dragon's, and bat wings, despite the fact that Chimera was originally just a lion, goat, and snake. She was slain by the Greek hero Bellerophon.
Archetype:Hero/Otherworldly

Template:Tab0
The archetype of **a hero that operates beyond a cosmic scale**. Variation of Superhero. Opposite to Otherworldly Villain.

### Archetype of:

Otherworldly Hero.

> We're all agents of destiny. The "accidental" encounter was ordained by fate a million years before any of us were born! We're all actors in a cosmic drama, and only the cosmic playwright knows how the last act will end!
>
> Zatanna Zartara (DC Comics)

## Also Called

* Dimensional/Extradimensional Hero/Heroine/Superhero/Superheroine
* Multiversal Hero/Heroine/Superhero/Superheroine
* Otherworldly Heroine/Superhero/Superheroine
* Transcendent Hero/Heroine/Superhero/Superheroine

## Properties

The character is a hero that is either protects an entire dimension, the multiverse, or is transcendent in nature:

### Dimensional Hero

These types are known to be capable of protecting an entire dimension on their own, and possess abilities to prove it. They also have the capability to ease their dimensional stay and perception.

### Multiversal Hero

These types are capable of safeguarding the multiverse at large, maybe from ***otherworldly beings***, ***benevolent gods*** or anything protecting the multiversal balance. They possess abilities reflecting their necessity to watch over the multiverse, including the capability to survive their multiple environments.

### Transcendent Hero

This type is the merger of the two types, the cusp of heroism. The powers they possess may reflect their status.

## Associated Powers

* Crimefighting Mastery
* Indomitable Heroism
* Rescue Mastery
* Supernatural/Absolute Combat

### Dimensional Hero

* Dimensional Awareness
* Dimensional Survival
* Dimensional Vision

### Multiversal Hero

* Dimensional Survival
* Hyper-Cosmic Awareness

### Transcendent Hero

* Benevolent Deity Physiology
	+ Savior Deity Physiology
* Transcendent Mortal Physiology
* Ultimate Power

## Relationships

* Otherworldly Villains
	+ Otherworldly Heroes often have to face against Villains of similar standing, being their match.

## Levels

* Tier I: Street Hero
* Tier II: National Hero
* Tier III: Global/International Hero
* Tier IV: Cosmic/Galactic Hero
* Tier V: *****Otherworldly Hero*****

## Gallery

### Cartoons/Comics/Web Animation

Danny Phantom DP going ghost S01e11 going ghost on school steps.gifDanny Fenton/Phantom (Danny Phantom)Kent Nelson/Dr. Fate (DC Comics)Zatannasmagixpower.jpgZatanna Zartara (DC Comics)Dr. Strange.jpgDr. Stephen Strange (Marvel Comics) one of the most famous and archetypal otherwordly heroes.
### Live Television/Movies

Genie (Disney Aladdin) promo.pngGenie (Aladdin)
## Videos

### Music

"Danny Phantom" Theme Song (HQ) - Episode Opening Credits - Nick Animation
7 (album)

***7*** is the seventh studio album by Beach House, released on May 11, 2018 through Sub Pop. It follows the *B-Sides and Rarities* album released in 2017, which served as a proverbial "cleaning out the closet" to pave the way for a new creative process.

The album saw the group departing from longtime producer Chris Coady and instead collaborating with Sonic Boom, whilst not having a producer "in the traditional sense". The recording of the album lasted over eleven months, as opposed to the speedy process of previous efforts, beginning in the duo's home studio in Baltimore and finishing at Carriage House and Palmetto Studio. *7* received acclaim from music critics, who praised the adventurous nature of the record and the consistency of the band, with some calling it the duo's best album to date.

Five singles were released from the album: "Lemon Glow", "Dive", "Dark Spring", "Black Car", and "Lose Your Smile".

## Track listing

1. "Dark Spring"
2. "Pay No Mind"
3. "Lemon Glow"
4. "L'Inconnue"
5. "Drunk in LA"
6. "Dive"
7. "Black Car"
8. "Lose Your Smile"
9. "Woo"
10. "Girl of the Year"
11. "Last Ride"
Sanctuary (song)

"**Sanctuary**" is a song by Beach House. It is the fifth track on second disc of the compilation album *For the Birds: The Birdsong Project, Vol. I*.

The song is an ambient song, only being played with a piano. This is the first Beach House song to not have any vocals and to not use other Beach House instruments such as a guitar or synthesizer.

 Other songs | "Play the Game" ⸱ The Arrangement" ⸱ "Baby" ⸱ "White Moon" ⸱ "I Do Not Care for the Winter Sun" ⸱ "Equal Mind" ⸱ "Saturn Song" ⸱ "Chariot" ⸱ "Baseball Diamond" ⸱ "Alien" ⸱ "**Sanctuary**"
Nekomata

The nekomata is a type of Japanese yōkai, coming into being when an ordinary cat grows old and gains supernatural powers. Before the cats transform, they sport only one tail, but when it does transform, its tail splits into two. They are able to walk on their hind legs and, like most respectable creatures of myth, speak the language of humans. Nekomata are able to conjure up fire, and control corpses as if they were puppets. The largest and most dangerous nekomata live in the mountains and tend to prey on other large animals, including humans. The nekomata is often confused with the bakeneko. It is compared to the lesser-known senri of Chinese mythology.
Airclan

## Naming

Kits are born with a prefix they carry throughout their life unless changed for a specific reason. These names can be based on anything as long as it fits the theme of air or sky, a name will also be allowed if it is based on a god/goddess.

### Kits

Kits are born and given a prefix, they have the suffix Kit until apprenticeship

### Apprentices

Kits become apprentices at the age of four moons (Months) and are given a mentor and have the suffix Paw until their warrior ceremony

### Warriors

Apprentices become warriors at the age of 12 moons and are given a suffix that fits them and their personality

### Leader

If a warrior become a leader they are given the suffix of Fire

## Beliefs

Airclan believes in the Goddess's, Airclan is close to their ancestors and often claim to speak to the goddess's.

## Allegiance

Leader -

Deputy -

Herbalists -

Warriors -

Queens -

Apprentices -

Kits -
Carmen Rosales-Kingson-Blackthorn

Kieran Kingson (adoptive father)

Aline Penhallow-Blackthorn (aunt)

Helen Blackthorn-Penhallow (aunt)

Adrian Rosales-Blackthorn-Kingson (older brother)

Julia Kingson-Blackthorn-Rosales (sister)

Eleanor Carstairs-Blackthorn (cousin)

Andrew Carstairs-Blackthorn (cousin)

Aurora Carstairs- Blackthorn (cousin)

Rosalie Blackthorn-Penhallow (cousin)

Amelie Blackthorn-Penhallow (cousin)

Caitlin Blackthorn-Penhallow (cousin)

Cassandra Blackthorn-Morgenstern (cousin)

**Carmen Emma Rosales-Kingson-Blackthorn** is the biological daughter of Cristina Rosales & Mark Blackthorn and the adoptive daughter of Kieran Kingson. She is the second child the trio raised together. She lives at the Los Angeles Institute with her family.

## Name & Etymology

Carmen Emma Rosales-Kingson-Blackthorn

Cristina suggested the name Carmen for her first daughter named after her mother, Carmen Rosales Delgado. Her middle name comes from Emma Carstairs who is Carmen’s godmother.

The name Carmen can mean “song” in Latin and “garden/orchard” in Spanish.

Her middle name, Emma, means “universal” or “whole.”

## Early Life

She was born in LA to Cristina, Mark, and Kieran. She spent most of her life either in the LA institute or in Fairie. She was born around the same time as Eleanor Blackthorn, her parabatai, and grew up with her.

She also attended the Academy when she was 12.

## Trivia

* She speaks Spanish, Latin, and English and loves learning new languages.
* She’s a fashion designer and wants to start a business with Catarina Lightwood-Bane.
* Strawberry lover
* She’s Parabatai with Eleanor Blackthorn.
* Her godparents are Emma Carstairs and Julian Blackthorn.
* Her older brother’s Parabatai, Owen Gray-Carstairs, and her somewhat hate each other.
Archetype:Accelerated Known Combatant

> Shall we compare the speed of our attack rushes?
>
> DIO Brando to Jotaro Kujo (JoJo’s Bizarre Adventure Part III: Stardust Crusaders)

The archetype of **a person who uses speed to overwhelm opponents**.

### The Archetype of:

A person who uses speed to overwhelm an opponent.

## Also Called

* High Speed Combatant
* Hyper Fighter
* Hyper-Speed Combatant
* Rapid-Fire Fighter
* Rapid Physical Combatant
* Speed Blitzer/Fighter/Striker

## Properties

The character is a warrior/fighter that uses their speed to overwhelm their opponents during combat. Unlike Speed Combat, the users aren't necessarily a speedster nor do they ***build up reflexive mass from their gained momentum***. Rather they just make it harder to evade/dodge/parry/counter their attacks.

## Associated Powers

* ***Overclocking***
* ***Peak Human***/***Enhanced***/***Supernatural***/***Absolute Reflexes***
* ***Peak Human***/***Enhanced***/***Supernatural***/***Absolute Speed***
	+ ***Multi-Acceleration***
	+ Multi Strike
		- ***Multi-Hit Strike***
		- ***Defense Break***
	+ ***Speed Clones***
	+ ***Speed Throwing***
	+ ***Super Speed Combat Archery***

## Relationships

* ***Supernatural Arts Specialist***
	+ The user often uses speed techniques such as Speed Arts.

## Videos

Flash uses The Speed Force and shows his true power to Brainiac - Luthor - Justice League Unlimited
Archetype:Hero/National

Template:Tab0The archetype of a **hero that operates on a national level**. Variation of Superhero. Opposite to National Villains.

National Hero

> To create a world where children don't cry...that's why I became a spy!
>
> Loid Forger (Spy Family)

## Also Called

* National Champion/Superhero
* National Heroine/Superheroine

## Properties

The character is a national hero. The national hero primarily serves and protects others from threats to the nation. They often fight with nation level villains. They have the means of travel that allows them access to anywhere in their nation. The national hero monitors the entire national jurisdiction.

## Associated Powers

* Crimefighting Mastery
* Peak Human/Enhanced/Supernatural/Absolute Combat
* Leadership Mastery/Leadership Empowerment
* Rescue Mastery
* Surveillance Mastery
* Military Mastery

## Levels

* Tier I: Street Hero
* Tier II: *****National Hero*****
* Tier III: Global/International Hero
* Tier IV: Cosmic/Galactic Hero
* Tier V: Otherworldly Hero

## Relationship

* Masked Hero
	+ National Hero often wears a mask to hide their identity.
* National Villain
	+ The national hero will often fight national villains.
* Royal Hero
	+ National Hero is often from a royal bloodline.

## Example Characters

* Various Characters (*DC Comics*)
* Various Characters (*Marvel Comics*)

## Gallery

### Comics

Big Hero 6 Brave New Heroes.jpgBig Hero Six (Marvel Comics)
The Shaken Elements Wiki

**Welcome to the The Shaken Elements Wiki!**
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## Important articles

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Archetype:Villain/Global

Template:Tab0
The archetype of **a villain that operates on a worldwide or global scale and level**. Opposite to Global Hero.

## Also Called

* International Villain
* World Class Monster
* World Threat

## Properties

The character is a villain or organization that operates on an international level with abilities, skills, ideology, and goals that are considered a threat across the globe.

## Associated Powers

* Ability Intuition/Ability Mastering/Ability Transcendence
* Boundless Influence
* Companion Allegiance
* Chaos Inducement
* Civilization Manipulation
* Crime Mastery
* Era Manipulation
* Peak Human/Enhanced/Supernatural/Absolute Combat
* Enhanced Condition
* Peak Human/Enhanced/Supernatural/Absolute Intelligence
* ***Enhanced Perception***
* ***Enhanced***/***Absolute Violence***
* ***Enhanced Wisdom***
	+ ***Elucidation***
* ***Fear Inducement***
	+ ***Discouragement***
	+ ***Intimidation Intuition***
	+ ***Submission***
	+ ***Unknown Inducement***
* One-Man Army
	+ Army Annihilation
	+ Team Wipe
* Mental Pressure
* Oversized Attacks
* Overwhelming Influence
* Political Intuition
* Personal Mastery
* Self Transcendence
* Skill Adaptation
* Tactical Analysis
* Weirdness Inducement

## Relationships

* Barbarian
* Child Prodigy
* Machiavellian
* Mad Scientist
* Narcissist
* Old Prime
* Tyrant

## Levels

* Tier I: Street Villain
* Tier II: National Villain
* Tier III: ****Global/International Villain****
* Tier IV: Cosmic/Galactic Villain
* Tier V: Otherworldly Villain
Become (EP)

***Become*** is an extended play by the American dream pop duo Beach House. The project was released on April 22, 2023, as a Record Store Day exclusive. *Become* was made available for streaming on April 28, followed by an expanded release on CD and other formats on May 19.

## Background

In 2022, Beach House released the acclaimed double album *Once Twice Melody.* An announcement was made by the duo on February 16 of the following year that they would be sharing five tracks from the *Once Twice Melody* sessions as a separate EP. The songs were described by the group as "[not fitting] in the world of *OTM*, but... a little world of their own", possessing a more "scuzzy" and "spacious" sound.

*Become* was initially released on a crystal-clear record.
Peak Human Senses/Absolute

Template:Tab0
The power to **have senses enhanced to an infinite scale**. Sub-power of Absolute Condition and ***Omniscience***. Advanced combination of ***Cosmic Awareness*** and Supernatural Senses.Template:Powers/Skills/InBorns

## Also Called

* Awareness-Aspect of ***Omnipotence***
* Cosmic senses
* God's senses
* God-Like Sensorial Perception
* Transcendent Senses
* Omni-Senses
* Omni-Awareness
* Omnipotent Senses

## Capabilities

The user is able to have all senses enhanced to an infinite scale, allowing them to ***see***, ***smell***, hear and otherwise limitlessly sense everything in existence, including conceptual forces and even immaterial beings/entities.

## Applications

* ***Absolute Accuracy***
* ***Absolute Precision***
* All ***Sensory*** abilities
* 360-Degree Senses
* Hyper-Cosmic Awareness
	+ Omni-Detection
* Omni-Perception
* Omni-Precognition
* Quantum Perception
* Supreme Observation

### Senses

* Absolute Hearing
* ***Absolute Smell***
* ***Absolute Vision***
	+ ***Divine Sight***
	+ ***Ultimate Vision***

## Technique

* ***Absolute Tracking***
* ***Dowsing***
* ***Intuitive Perception***
* ***Sensory Arts*** (Absolute Level)
	+ ***Sense Augmentation*** (Absolute Level)
	+ ***Sensory Field Generation*** (Absolute Level)

## Levels

* Peak Human Senses: User's senses are at the peak human limit.
* Enhanced Senses: User's senses are beyond peak human limits, but below high superhuman levels.
* Supernatural Senses: User's senses are supernaturally acute, at a high superhuman level.
* *****Absolute Senses*****: User's senses are at an infinite scale.

## Associations

* Absolute Condition
* ***Mind's Eye***
* ***Nigh Omnipresence***
* ***Omnichronal Perception***

## Known Users

* Lobo (*DC Comics*); sense of smell only
List Of Events

**List Of Events** is .

* The Planet-Earth 96283
	+ Parker's SuperSuit Transformation
	+ Norman Osborn's Transformation
	+ Eddie Brock-Jr.'s Transformation
	+ Flint Marko's Transformation
	+ Harry Osborn's Transformation
	+ Mister Parker's Transformation
* The Darkopolypse/Regularopolypse Ritual
* DC Animated Universe
	+ Matthew Hagen's Transformation
	+ The Planetary Doomed on The Planet Krypton
	+ Rudy Jones' Transformation
	+ Leslie Willis' Transformation
* Donnerverse
	+ The Planetary Doomed on The Planet Krypton
* Singerverse
	+ The Planetary Doomed on The Planet Krypton

## Gallery

### Actual-Disney

Brother-bear-disneyscreencaps.com-2599.pngProfile - An Lil'-L-Lighting's Betrayal.pngBrother-bear2-disneyscreencaps.com-7581.png
### Non-Disney

Profile - The Doomed-Planet Krypton of The Entire DCAU.pngProfile - The Red-Planet Krypton before It's Permanently Explode.pngProfile - The Red-Krypton Sunlight of Singerverse.pngSpider-man-movie-screencaps.com-1405.jpgSpider-man-movie-screencaps.com-1634.jpgSpiderman-3-movie-screencaps.com-905.jpgSpiderman-3-movie-screencaps.com-2823.jpgSpiderman-3-movie-screencaps.com-7666.jpgSpiderman-3-movie-screencaps.com-12392.jpg
### Semi-Disney

Profile - Warp Darkmatter's Betrayal.pngCars-disneyscreencaps.com-2673.jpeg
Archetype:Hero/Global

Template:Tab0The archetype of **a hero that operates on a global scale**. Variation of Superhero. Opposite to Global Villain.

### Archetype of:

Global/International Hero.

> They are not the cowering wretches we were promised. They stand. They are unruly, and therefore cannot be ruled. To challenge them... is to court Death
>
> The Other (Marvel Cinematic Universe)

## Also Called

* Global Heroine/Superhero/Superheroine
* International Hero/Heroine/Superhero/Superheroine

## Properties

The character is a renowned hero spanning different countries around the globe, known for standing up for injustices or international threats alongside partners or with the government's help. They are characterized to a larger extent for their organization, or known for how coordinated their operations are. It is worth noting that the user sees the necessity of such management to be an effective force. For that matter, they are more capable of successful cooperation and heroics.

## Associated Powers

* Crimefighting Mastery
* Peak Human/Enhanced/Supernatural/Absolute Combat
* Negotiation Mastery
* Political Mastery
* Rescue Mastery
* Undying Heroism
* Vehicular Mastery

## Relationships

* Global Villain
	+ Global Heroes often fight or oppose Global Villains
* Masked Hero
	+ Global Hero often wears a mask to hide their identity.
* Royal Hero
	+ Global Hero often saves not just the world but their own nation as well.

## Levels

* Tier I: Street Hero
* Tier II: National Hero
* Tier III: *****Global/International Hero*****
* Tier IV: Cosmic/Galactic Hero
* Tier V: Otherworldly Hero

## Gallery

Heroic.webpClark Joseph Kent/Kal-El/Superman (DC Comics)
Archetype:Villain/National

Template:Tab0The archetype of a **villain that operates on a national scale**. Opposite to National Hero.

### Archetype of :

National Villain.

> The unification of China means using mighty military force to keep killing enemies states until they could no longer resist, then seizing all of their land, people and assets. Great massacre, great plunder, the only idiots who would celebrate from the peaceful world it brings are the winners only.
>
> Kan Ki (Kingdom)

## Properties

This villain operates plans extending to national levels, possibly causing damages or taking over territories to that extent. Only heroic groups of similar reach have the potential to prevent their plans from coming to fruition. They are capable of easily traversing anywhere on a national/country scale and causing crime and disorder that reaches a national perimeter.

## Associated Powers

* Crime Mastery
* Peak Human/Enhanced/Supernatural/Absolute Combat
* Trapping Intuition

## Relationships

* Demagogue
	+ A national villain can be bigoted, insinuative, deceitful, cruel, dishonest, wrongfully biased, petty, and insensitive. They will happen to find ways to influence society and stir up hatred in it like a gutter press member, and distorting something that is actually deemed beneficial and righteous, into making subjects to believe that it is dangerous and wrong.
* Machiavellian
	+ If they are schematic, cunning, and also smug, the national villain can successfully take over a country/nation, and ruling it with both cruelty and terror.
* National Hero
	+ Usually villains of this scale are challenged by heroes, often thwarting their plans.

## Levels

* Tier I: Street Villain
* Tier II: ****National Villain****
* Tier III: Global/International Villain
* Tier IV: Cosmic/Galactic Villain
* Tier V: Otherworldly Villain
Fanon:Elemental Being Physiology

The power to **use the powers and physical traits of, or be an elemental being**. Variation of ***Hybrid Physiology***. Combination of Anthropomorphism and ***Elemental Mimicry***.Template:Fanon

## Also Called

* Elemental Being/Entity Mimicry/Physiology
* Elementling Mimicry/Physiology

## Capabilities

The user is or can transform into an elemental being, an entity that can appear as a variety of different species who are half element and half other various entities which include humans, metahumans, mutants, creatures, monsters, spirits, demons, divine beings etc. Biologically, he/she/it is either a mobile element or a person with numerous elemental characteristics and traits, as well as abilities and powers over the elements.

## Applications (Detailed)

* Elemental Aura
* Elemental Communication
* Elemental Detection
* Elemental Embodiment: Be a living physical manifestation or embodiment of the elements.
* Elemental Magic
* Elemental Manipulation
* Peak Human Condition/Supernatural: Possess supernatural capabilities, attributes and aspects that are drastically beyond what is naturally possible. With their condition alone, they can dwarf most beings in their respective universe, being virtually supreme in their existential aspects and attributes.
	+ ***Type I*** - Arguably one of the greatest minds in their world, strong enough to lift construction vehicles and destroy thick steel, fast enough to easily move at supersonic speeds, durable enough to withstand most explosions.
	+ **Type II** - Easily the greatest mind in their world, strong enough to lift large aircraft and destroy the toughest metals, fast enough to easily move at hypersonic speeds (and beyond), durable enough to take powerful explosions.

## Variations

* Dark Entity Physiology
* Elemental Deity Physiology
* Elemental Dragon Physiology
* Light Entity Physiology
* Plant Being Physiology

## Associations

* Elemental Mimicry
* Elementling Manipulation
* Hybrid Physiology

## Known Users

* Red Tornado (*DC Comics*)
* Metamorpho (*DC Comics*)
* Sandman (*Marvel Comics*)

## Gallery

Metamorpho (DC Comics) is one of the Metamorphae: beings born of mortal clay and gifted with the ability to control the elements of Earth.Red Tornado Vortex.gifRed Tornado (DC Comics), a wind elemental in the body of a robot.
## Videos

Sand-Man Transformation Scene - Spider-Man 3 (2007) Movie CLIP HD-2The Birth of Sandman Scene - Spider-Man 3 (2007) Movie CLIP HDSpider-Man vs Sandman - First Fight Scene - Spider-Man 3 (2007) Movie CLIP HD-2Spider-Man vs Sandman - Subway Fight Scene - Spider-Man 3 (2007) Movie CLIP HD-2
Peak Regular-Human Hearing/Supernatural

> Me Hear Everything. All the time.
>
> Bizarro to Jason Todd/Red Hood (DC Comics)

Template:Tab0
The power to **possess a sense of hearing drastically beyond what is naturally possible**. Sub-power of Supernatural Senses. Advanced version of Enhanced Hearing.Template:Powers/Skills/InBorns

## Also Called

* Supernatural Sense of Sound/Hearing
* Super/Superhuman Hearing
* Superhuman/Supernatural/Super Audition

## Capabilities

Users' sense of hearing is glaringly, obviously and super/unnaturally more acute than other beings in their universe because their capabilities are pushed to a superhuman level. Allowing them to hear anything over incredible distances, hear things that are seemingly too quiet to be discernible as well as being able to hear sounds over an insane range of frequencies. Advanced users are even able to hear individual molecules/atoms and their movements, or even the supernatural/paranormal, including the activities or spirits or immaterial beings and creatures. This also allows them to acquire auditory information from even the future or past.

## Applications

* ***Accelerated Hearing***
* ***Blindsight***/***Echolocation***
* ***Clairaudience***
* ***Essence Reading***
* ***Hyper Awareness***
* ***Infra-Sound Hearing***
* ***Lie Detection***
* ***Locality Tracking***
* ***Parabolic Hearing***
* ***Sound Discernment***
* ***Sound Tracking***
* ***Supernatural Detection***
* ***Thought Detection***
* ***Ultra Hearing***
* ***Vacuum Hearing***

## Levels

* Peak Human Hearing
* Enhanced Hearing
* *****Supernatural Hearing*****
* Absolute Hearing

## Associations

* Alien Physiology
* Attack Prediction
* Mind Reading
* Superior Human Physiology
* Supernatural Senses
* Vampire Physiology
* Werewolf Physiology

## Gallery

### Cartoons/Comics

Superman hear.jpgThanks to the radiation of the yellow sun, Superman (DC Comics) has an incredible sense of hearing at extreme variances of sound and pitch frequency, allowing him to pick up noises from across the globe. He has shown enough control to block out ambient sounds to focus on a specific source/frequency.
Archetype:Superior S Scientist

The character is **a superior scientific entity**. Superior version of Scientist and lesser version to Transcendent Scientist. Opposite to Archmage.

## Leader Scientist Physiology

Brianiac/Lex Luthor (DCAU) fusion in their god state with the Dark Heart alien nanotechnology.

## Also Called

* Alpha Scientist Physiology
* Superior Science User
* Scientist Supreme

## Properties

The character is an Advanced Scientific Entity: a being that is scientifically and technologically advanced, especially in the areas of cybernetics, genetic manipulation, research, and experimentation. They apply science to everything they do and lack belief in magical or divine powers. The user can become a scientific entity that manipulates the laws of science since scientific beings are proficient at manipulating and utilizing science.

## Applications (General)

* Super Science/Meta Science: The user, unlike an ordinary scientist, has scientific applications or features that we can call super or supernatural. The scale of power varies from user to user. Experienced and powerful users can manipulate the laws of science.
	+ All Science Powers
	+ All Types of Science

## Applications (Detail)

* Artificial Godhood
* Biological Transmutation
* Exotic Technology
	+ Advanced Technology
* Science Manipulation
	+ Technology Manipulation

## Levels

* Scientist: A scientist, meaning they work in a field of study/research (e.g., biology, astronomy, geology, archaeology, etc.) that is related to the natural/physical world.
	+ Science Mastery: This user has expertise in science.
* **Superior Scientist**: A genius, an individual possessing exceptional intellectual ability, creative productivity, universality in genres and originality to a degree associated with the achievement of new advances in the domains of knowledge.
	+ **Tier 1:** Super Science: This user has scientific superpowers.
	+ **Tier 2:** Meta Science: This user has the authority to manipulate the rules/logic of science.
* Transcendent Scientist: Has achieved a powerful form transcendent status rooted to scientific origins, thus becoming a scientific entity that utilizes godlike power.
	+ **Tier 1:** Physical Godhood: This user has the power to manipulate reality with tremendous scientific power.
	+ **Tier 2:** Almighty Science: This user has the scientific power and tools to manipulate reality and beyond.

## Associations

* ***Scientifically Enhanced Physiologies:***
	+ Machine Lord Physiology
	+ Physics Powered Physiology
	+ Science Attuned Physiology
	+ Superpowered Physiology
	+ Transcendent Android Physiology
	+ Transcendent Machine Physiology
	+ Transcendent Technorganic Physiology
	+ Transhuman Physiology

## Known Users

* Lexiac/Luthoriac (*DCAU/Justice League Unlimited*)

## Videos

Lex Luthor and Brainiac finally become one - Justice League Unlimited