Arroyo

**Arroyo**, also known as **New Arroyo**, is an advanced nation in the West Coast region.

## Historical background

Arroyo is a nation of unity: tribals and vault dwellers joining to form a civilised society in the north. With the aid of the 'holy' Garden of Eden Creation Kit, New Arroyo has become the most prosperous and beautiful city in the wasteland, but the winds of change rustle the leaves of the forests of New Arroyo.

The Chosen One assumed the role of Elder after saving their people. There are many myths and wonderings about this land and the leader of it. Some say they were a violent lunatic who killed anyone in the pursuit of money, power, and their goals. Others say they were a benevolent person who helped everyone wherever they went.
- Scenarios country selection screen quote

## Politics

### National spirits

**Legacy of the Dweller**

* Political Power Gain: **+5%**
* Division Attack on core territory: **+10.0%**
* Division Defense on core territory: **+10.0%**
* Support Research Speed: **+5%**
* Industry Technology Research Speed: **+5%**
* Energy Weaponry Research Speed: **+5%**
The Chosen One has seen much of the wasteland, from the streets of Reno, to Vault City to San Fransisco to Shady Sands, and even to an Oil Rig in the Pacific. They have taught the guards of the tribe advanced tactics, and they have showed the insights learned from their journeys.

## Starting Position

Arroyo is in Northwest California, bordered by The Apostles to the north, Umbra and Max Sec to the south, and Klamath to the east. They have access to the American Coast naval zone to the west.

Arroyo starts with a production of 1 factory producing Infantry Equipment

Arroyo's starting division templates are:

* Militia Force (4 Militia battalions)
* Settlement-Guard (7 Infantry battalions)
* Light Robot Division (6 Support Robot battalions)

Arroyo begins the game with 2 divisions and 1 fleet:

* 2 Settlement-Guards, fully equipped and at Veterans training level
* 1 fleet, containing 1 River Boat

## Gameplay

### Conscription Law

Main article: Conscription Law

**Settlement Protection**

* Mobilization speed: **+4.00%**
* Recruitable population: **4.00%**
* Construction speed: **+6.00%**
As far back as the rebuilding of civilization, a system of decentralized and localized levying of troops contained to individual settlements have served us well in every conflict until now. While not effective on a strategical scale, the recruitment of officers and building of regional training bases let us leave soldiers relatively close to home, boosting moral as well as civilian manpower.

**Requirements**

**Wasteland Militias**

* Mobilization speed: **+6.00%**
* Recruitable population: **6.00%**
* Construction speed: **+3.00%**
With the constantly emerging threat of the wasteland and neighbouring nations, it would do us well to reform our army into something more strategically sound. Organizing levies into regional militias let us improve our command effectiveness without pulling them from their homes, and increased funding allocated to training and recruitment increases our forces.

**Requirements**

**Funded Militias**

* Mobilization speed: **+8.00%**
* Recruitable population: **8.00%**
Investing even more into our organization is a sound decision, considering the state of the wasteland. Pulling funds toward the construction of military bases let us concentrate our forces even more, as well as providing a reinforced structure within which our soldiers can train more freely with their new "toys" that our taxpayers gracefully helped acquire.

**Requirements**

**Two Year Conscription**

* Mobilization speed: **+10.00%**
* Recruitable population: **10.00%**
Forcing a conscription onto our population might make a lot of people very unhappy, but it is sadly a decision we will have to take to prepare properly. To minimize the effects of conscription, a two year rotation will be put into law, which should provide our conscripts with some breathing room and a light at the end of the tunnel.

**Requirements**

**Four Year Conscription**

* Mobilization speed: **+12.00%**
* Recruitable population: **12.00%**
Extending the conscription to a four year rotation will considerably increase our available manpower, but with it comes consequences. Massive funding has to be allocated to train conscripts to a decent standard for our army, and moral is slowly degrading even if our citizens understand our situation. We must be careful if we are to go further.

**Requirements**

**Service Until Dismissal**

* Mobilization speed: **+15.00%**
* Recruitable population: **15.00%**
* Factory Output: **-3.00%**
As of now, our government has officially declared a state of emergency. Every conscription centre is to pull overtime, and conscripts will only be dismissed when we deem them no longer useful, or the emergency passes. With moral now plummeting as civilians are even pulled from the factories and their homes, we must remember we are doing this to preserve our way of life.

**Requirements**

**War Never Changes**

* Mobilization speed: **+20.00%**
* Recruitable population: **20.00%**
* Factory Output: **-6.00%**
Civilians ripped from their homes, fathers, mothers; sons, daughters. But what choice do we have against the apocalypse? Are we to leave ourselves perish, are we not to rage against our fate until the bitter end? Already, the forced conscriptions and training leave kind-hearted people into empty shells. Our nation might never forgive us. Our citizens will hate us, our officers will resent us, and our culture might never recover fully. But it is all worth it if only to leave a hateful nation standing. Damned be the wasteland for leaving us no choice, and damned be our souls for going down this path. War truly never changes.

**Requirements**

### Economy

Starting Industry

Starting Resources

## Behind the scenes

* The Colonel and KD were responsible for designing the 4.0 focus tree for Arroyo.

## References

1. ↑ The Colonel: *"Excited for arroyo personally KD designed an amazing tree"*
- Obtained from Discord, 4/5/2022
2. ↑ arroyo\_nf.txt: *"# Arroyo #