recursal/Fanatic-Fandom huggingface dataset:
Novela Ligera volumen 11

## Un adolescente sinvergüenza no sueña con una Ruiseñor

**Un adolescente sinvergüenza no sueña con una Ruiseñor** (青春ブタ野郎はナイチンゲールの夢を見ない, ,  **Seishun Buta Yarō wa Naichingēru no Yume o Minai** ?) es el decimoprimer volumen de la novela ligera Seishun Buta Yarō Series.

Rascal Does Not Dream of a Nightingale.

*Descarga Volúmenes en Español, aquí.*

## Sinopsis

Una chica vestida de Santa con minifalda aparece ante Sakuta, se hace llamar Touko Kirishima y alegremente le informa que ha estado repartiendo regalos: Síndrome de la Pubertad.

Aparentemente, uno de los afortunados ganadores es la compañero de clase de Sakuta en la escuela secundaria, Ikumi Akagi. Según la leyenda urbana, las publicaciones con la etiqueta #dreaming están llenas de visiones proféticas e Ikumi está usando esas publicaciones para jugar a la heroína.

Sakuta ve los resultados de esta mano de primera mano cuando la ve salvando a alguien. ¡¿Y luego un apoltergeist ataca repentinamente, y esto es de alguna manera su culpa?! Resolver todo esto podría requerir profundizar en el desagradable pasado de Sakuta...

## Trivia

* La personaje de portada de este volumen es Ikumi Akagi, también conocida como **Touko Kirishima**.
* Durante el lanzamiento de este volumen, se informó que la serie de novela ligera alcanzó las 2 millones de copias vendidas.

## Enlaces externos

* Descargar Volumenes en Español.
* Volumen 11 en Página oficial *(en japonés)*
* Volumen 11 en Página oficial *(en inglés)*

## Referencias

1. ↑ Seishun Buta Yarou wa Bunny Girl: Revela una ilustración de su volumen numero 11
2. ↑ Seishun Buta Yarou supera las 2 millones de copias en circulación *anmosugoi*
Games

Super Mario: power up madness

Bowser jr.'s ideal army

My singing monsters: Magical world

My singing monsters: Prismverse

Kirby: dream world [currently on hiatus]

Kirby fighters Ultimate [finished]

Pokemon brawl

Mario party: Lunar festival

Super smash bros. Echo army

Elementals

Skylanders: hero swords

Dragonboy: the dragon's curse

Skylanders: crazy racing
Episodio 1

## Lista de Episodios

**La Senpai es una conejita** (先輩はバニーガール, ,  **Senpai wa Banī Gāru** ?) es el primer episodio del Anime.

## Sinopsis

Mientras intenta estudiar, Sakuta descubre a una chica vagando por la biblioteca vestida de conejita.

¿Lo más extraño? Solo él parece poder verla.

## Personajes

* Sakuta Azusagawa   **Primera aparición**
* Mai Sakurajima   **Primera aparición**
* Kaede Azusagawa   **Primera aparición**
* Rio Futaba   **Primera aparición**
* Yuuma Kunimi   **Primera aparición**
* Saki Kamisato   **Primera aparición**
* Fumika Nanjou   **Primera aparición**

## Trivia

* Inicia el anime Seishun Buta Yarō wa Bunny Girl Senpai no Yume wo Minai.
* A diferencia de la novela ligera, se omitieron partes de la conversación entre Rio y Sakuta:
	+ La inseguridad de Rio sobre sus pechos y Yuuma teniendo novia.
	+ La mención del experimento de la doble hendidura.

## Referencias

1. ↑ Anime Rascal Does Not Dream of Bunny Girl Senpai en Netflix
Manga volumen 2

## Rascal Does Not Dream of Bunny Girl Senpai 2

* Japonés
* Inglés

**Rascal Does Not Dream of Bunny Girl Senpai 2** (青春ブタ野郎はバニーガール先輩の夢を見ない 1, *Seishun Buta Yarō wa Banīgāru Senpai no Yume o Minai 1*) es el segundo volumen del manga Seishun Buta Yarou.

## Sinopsis

Un día, Sakuta Azusagawa conoce a una conejita en la biblioteca... Esta conejita no es otra que Mai Sakurajima, una famosa actriz. Sakuta hace todo lo posible por ayudar a Mai, afectada por un extraño fenómeno llamado "síndrome de la pubertad", pero la situación empeora.

¿Adónde conducirá esta historia de amor?

## Capítulos

* Capítulo 9
* Capítulo 10
* Capítulo 11
* Capítulo 12
* Capítulo 13
* Capítulo 14
* Capítulo 15
* Capítulo 16
* Capítulo 17
* Capítulo 18
* Capítulo 19
* Capítulo 20

## Ilustraciones

### Portadas

Portada JaponésPortada InglésPortada Italiano
## Trivia

* Este volumen es la segunda parte del Volumen 1.
* El Personaje de Portada es Mai Sakurajima.

## Enlaces externos

* Comprar Manga Completo en YenPress (en inglés)
Shoko Makinohara

**Shoko Makinohara** (牧之 原翔子, ,  **Makinohara Shōko** ?) es una de los personajes principales de la serie Seishun Buta Yarō. Después de ayudar a Sakuta Azusagawa a lidiar con el Síndrome de la Pubertad de su hermana, se convirtió en el primer enamoramiento de Sakuta hasta que desapareció repentinamente.

## Apariencia

### Secundaria

Shoko es una chica de tez pálida y contextura delgada, su cabello es de color negro y longitud larga con un flequillo y una trenza alrededor de la cabeza. Ella tiene ojos color azul claro. Suele vestir un uniforme de escuela secundaria blanco y azul con una falda azul y una pajarita roja y generalmente se la ve sosteniendo un paraguas afuera.

Shoko Makinohara en Novela Ligera (niña)Shoko Makinohara en Anime (niña)Shoko Makinohara en Novela Ligera (adulta)
### Preparatoria

La Shoko mayor ha crecido relativamente más alta. Se la ve con el uniforme de la preparatoria Minegahara, la cual consta de una chaqueta marrón con una corbata roja, en algunos casos se le ve con un vestido blanco.

## Personalidad

Shoko es una persona amable y compasiva, ya que ayudó voluntariamente a Sakuta Azusagawa y Kaede Azusagawa a atravesar las dificultades del síndrome de la pubertad y también estaba dispuesta a adoptar un gato abandonado bajo la lluvia.

## Biografía

Shoko nació con mala salud y fue hospitalizada varias veces desde que comenzó la escuela primaria. Tres años antes de lo sucesos en la historia principal, en su cuarto grado de primaria, a la clase de Shoko se le asignó escribir sus planes para el futuro en una hoja de papel. Si bien sus compañeros de clase lo hicieron con facilidad, Shoko se encontró incapaz de escribir nada debido a su enfermedad cardíaca.

Shoko apareció por primera vez en la playa de Shichigahara por Sakuta Azusagawa y escuchó su historia sobre su terrible experiencia con el síndrome de la pubertad. Algún tiempo después de su primer encuentro, Sakuta le preguntó por qué decidió creer en su historia, a lo que Shoko respondió que había tantos mundos como personas diferentes. Después de afirmar que fue el destino lo que los unió, Shoko dijo que creía que la vida estaba allí para que la gente fuera más amable y que vivía con la esperanza de ser más amable al día siguiente. Sakuta le dice a Shoko que también quiere vivir como ella, a lo cual Shoko le dice con gusto que puede vivir como ella, y agregó que ahora que conoce el dolor que otros no podían entender, lo haría volverse más amable que nadie.

## Trivia

* Shoko es una de las protagonistas de la película anime "Seishun Buta Yarō wa Yumemiru Shōjo no Yume wo Minai" (2019).
* Los apellidos de los personajes de la serie está inspirado en lugares reales de Japón
	+ En este caso, **Makinohara** es una ciudad en la prefectura de Shizuoka, Japón.

## Galería

### Anime

Diseño de AnimeDiseño Anime - Niña y JovenShoko de JovenShoko de niña
### Promocionales

Chicas Halloween 2022Mai y Shoko en Traje navideñosChicas del Anime
Fukashigi no Karte

## Información

### Intérprete(s)

Asami Seto, Nao Toyama, Atsumi Tanezaki, Maaya Uchida, Yurika Kubo e Inori Minase

### Tipo de Canción

Ending

**Fukashigi no Karte** (不可思議のカルテ), ,  ***Fukashigi no Karte*** ?) es el tema de cierre del anime Seishun Buta Yarō wa Bunny Girl Senpai no Yume wo Minai.

La canción es interpretada por las seiyus Asami Seto, Nao Toyama, Atsumi Tanezaki, Maaya Uchida, Yurika Kubo e Inori Minase.

## Lista de canciones

* 不可思議のカルテ (Fukashigi no Karte)
* BABY!
* 不可思議のカルテ (Fukashigi no Karte)
* BABY! -Instrumental-

## Letra

### Versión de TV

* Romaji
* Kanji

Katarenai nemurenai toroimerai

Anata no miteru shoutai

Daremo yomenai karute

Fukashigi shiritai dake

Kyou mo hitorigoto

Nannimo muri wo shinaide aisaretai

Uyamuya sayonara karui memai

Anata no inai genshoukai

Daremo yomenai karute

Jiishiki afuredashite

語れない　眠れない　トロイメライ

あなたの見てる正体

誰も読めないカルテ

不可思議　知りたいだけ

嘘も　現実も

今日もひとりごと

なんにも無理をしないで　愛されたい

有耶無耶　さよなら　軽い眩暈

あなたのいない現象界

誰も読めないカルテ

自意識　溢れ出して

### Versión Completa

* Romaji
* Kanji

Katarenai nemurenai toroimerai

Anata no miteru shoutai

Daremo yomenai karute

Fukashigi shiritai dake

Uso mo genjitsu mo

Docchi mo shinjitsu datta no hontou yo

Kyou mo hitorigoto

Nannimo muri wo shinaide watashi aisaretai

Uyamuya sayonara karui memai

Anata no inai genshoukai

Daremo yomenai karute

Jiishiki afuredashite

Kodou sekaizou

Itsumo kami awanai no itakute

Maiyo negaigoto

Nannimo utagawanaide mazari toke aitai

Tawainai wakaranai riyuu sonzai

Anata to nokosu koukai

Daremo yomenai karute

Fuyukai kurikaeshite

Tadashii yume wa kanashii koe wa

Utsukushii? utagawashii? urayamashii?

Nee, dore?

Katarenai nemurenai toroimerai

Anata no miteru shoutai

Daremo yomenai karute

Fukashigi shiritai dake

Owaranai koto wa nai toroimerai

Anata to matagu kyoukai

Daremo yomenai karute

Shishunki kizuguchi mune no uchi

Fukashigi shiritai dake

語れない　眠れない　トロイメライ

あなたの見てる正体

誰も読めないカルテ

不可思議　知りたいだけ

嘘も　現実も

どっちも　真実だったの　本当よ

今日もひとりごと

なんにも無理をしないで　わたし愛されたい

有耶無耶　さよなら　軽い眩暈

あなたのいない現象界

誰も読めないカルテ

自意識　溢れ出して

鼓動　世界像

いつも噛み合わないの　痛くて

毎夜ねがいごと

なんにも疑わないで　混ざり融(と)け合いたい

たわいない　判らない　理由　存在

あなたと残す後悔

誰も読めないカルテ

不愉快　繰り返して

正しい夢は　かなしい声は

美しい？　疑わしい？　羨ましい？

ねえ、どれ？

語れない　眠れない　トロイメライ

あなたの見てる正体

誰も読めないカルテ

不可思議　知りたいだけ

終わらないことはないトロイメライ

あなたと跨ぐ境界

誰も読めないカルテ

思春期　疵口(きずぐち)　胸のうち

不可思議　知りたいだけ

## Videos

Bunny Girl Senpai Ending Song "Fukashigi no Carte"Full Version
## Galería

*En construcción*

* Completo
* Mai
* Nodoka

## Ver también

* Kimi no Sei (Opening)
* BABY!
Tsugumi Nanamiya

**Tsugumi Nanamiya** es el ilustrador del manga Seishun Buta Yarō.

## Trabajos

* Seishun Buta Yarō (Manga) - Ilustrador
* Seishun Buta Yarō wa Bunny Girl Senpai no Yume wo Minai - Producción

## Enlaces externos

* Página oficial de Twiiter *(en japonés)*
* Tsugumi Nanamiya en Anime News Network *(en inglés)*
* Tsugumi Nanamiya en Dengeki Fanom *(en inglés)*
Fantasy forest creatures

Fantasy forest creatures are a mix of species living in a big luxurious forest.

There are currently 347 of them.They have multiple elements for example, fire, or light.

HOME

The creatures live in the fantasy forest in different areas.

APPEARANCE

The creatures have very different appearances ranging from dragons to moles.

ABILITIES

They have many abilities depending on their elemental structure such as fire breathing or even invisibility.

DIET

They mostly eat bugs or fish but they can eat cows and sheep but if they are annoyed enough they may devour an unfortunate polluter.
Episodio 6

## Lista de Episodios

**El mundo que elegiste** (君が選んだこの世界, ,  **Kimi ga Eranda Kono Sekai** ?) es el sexto episodio del Anime Seishun Buta Yarō wa Bunny Girl Senpai.

## Sinopsis

Llegó el momento de que Sakuta y Tomoe den por terminado su «noviazgo». Pero las cosas se complican cuando Sakuta cae en otro bucle temporal.

## Trama

Actualmente es 18 de julio, un día antes de las vacaciones de verano.

Para convencer al cuerpo estudiantil de la falsa relación entre Tomoe y Sakuta, ellos van a una cita en la playa. Después de la preparatoria, visitan la tienda de trajes de baño y luego se dirigen a la playa. En la playa, la pareja falsa se divierte y finalmente se despiden. Sin embargo, el día actual se repitió de la misma manera que el 27 de junio; y como tal, se repiten los mismos eventos, hasta cuatro veces. Sakuta le pregunta a Tomoe sobre este tema, sin embargo, ella le dice que sus días no se han repetido. Sakuta consulta a Rio sobre este tema y concluye que Tomoe está mintiendo. Después de que el día se repitió nuevamente, Sakuta se da cuenta de que Tomoe le ha estado mintiendo debido a su comportamiento diferente. Al día siguiente, planean ir a Enoshima. Sin embargo, en este día, Sakuta se enfrenta a tomoe y le pide que deje de mentirse a sí misma. Tomoe termina confesando sus sentimientos a Sakuta, en lo que a cambio, es rechazada. Al día siguiente, la televisión indica que es el 27 de junio, revelando que el tiempo ha ido hacia atrás. Sakuta tiene una cita para almorzar con Mai, y el verdadero 27 de junio es como lo había planeado Sakuta hace mucho tiempo.

Él le pide a Mai que confiese lo que siente por él y ella lo besa en la mejilla. Al final, el día termina pacíficamente, con Rio llamando a Sakuta un sinvergüenza. Mai y Sakuta luego caminan de regreso a su casa para pasar la noche, con la promesa de que Mai cocinará para Sakuta. Sin embargo, en su camino de regreso a casa, se encuentran con una niña que protege a un gatito abandonado de la lluvia, su nombre es Shoko Makinohara.

## Personajes

* Sakuta Azusagawa
* Mai Sakurajima
* Tomoe Koga
* Rio Futaba
* Kaede Azusagawa
* Yuuma Kunimi
* Yosuke Maezawa
* Shoko Makinohara *(niña)*   **Primera aparición**

## Trivia

* Este episodio no tiene un tema de cierre (ending).
* Shoko Makinohara hace su primera aparición en el anime.

## Referencias

1. ↑ Anime Rascal Does Not Dream of Bunny Girl Senpai en Netflix
Claire's DnD Wiki

**Welcome to the Claire's DnD Wiki!**
We're a collaborative community website about Claire's DnD that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Representative

A **Representative** is someone chosen by a State to represent them during the bi-yearly Council meetings. The means that they are determined is up to the State, but they are generally elected via a democratic process. After every two years, the Council holds a vote to determine a new Head, and the capital of the Confederacy of Organized States is moved to the winner's State's capital city. The current Head of the Council is Johnathan Terran.
Confederacy of Organized States

The **Confederacy of Organized States** is a medium sized, loosely organized confederacy of cities. While each city has its own style of governance, they bi-yearly vote on a state to serve as the Capital city, where the Representatives convene and meet. They're mostly industrial cities, but sites established after the dissolving of the Empire are more general sites.  The party has arrived at a time where the Representatives are meeting.

## History

A collection of mining and industrial towns left over by the previous government, the TBD. After it fell, the cities came together and decided that it would be best if each section was left to its own devices, with the leaders of each group convening in Hammerfold twice a year to discuss the "alliance".

### Legislative Body

The Council of Cities convenes twice a year to help create the laws that dictate interaction between the states. Each governor creates laws that affect his or her own state, but things like trade, etc, are handled by the Council of Cities. It's a bit of a misnomer, since it was created when each city was its own state, though some states have founded other cities.
Nana Yoneyama

**Nana Yoneyama** es una personaje secundaria de la serie Seishun Buta Yarou. Ella es compañera de clase de Tomoe Koga en la Preparatoria Minegahara.

## Apariencia

Nana es una adolescente de tez clara y contextura delgada.

Su cabello castaño es corto y ligeramente ondulado, llegando hasta su mandíbula. Adorna su peinado con un flequillo hacía la derecha. Sus ojos comparten el mismo color que su cabello.

Tiene lentes de borde rojo. En un corta aparición se la vió vistiendo una camisa sin cuello color azul.

## Personalidad

Nana es una chica dulce, aunque con los demás puede llegar a seres más callada y nerviosa. Tiende a disculparse por casi cualquier cosa.

## Biografía

Nana es vista por primera vez en la playa cerca de Enoshima buscando el tirante de su teléfono que se había perdido en la playa. Fue vista por Tomoe Koga quien estaba acompañada de Sakuta Azusagawa y ésta fue a saludar a Nana.

Tomoe le preguntó si estaba buscando algo y que la ayudaría, Nana no quería molestarla, pero Sakuta le dijo que si los tres buscaban, lo encontrarían más rápido. Nana luego explicó que perdió el tirante de su teléfono y que sus amigos también tenían el mismo. Sakuta le preguntó si se había perdido por este lugar, pero Nana no estaba segura. Sakuta luego lo vio cerca del agua y Tomoe rápidamente fue a recuperarlo antes de que las olas se lo llevaran, pero al hacerlo, ésta cayó al agua.

## Relaciones

### Tomoe Koga

Nana es compañera de clase de Tomoe. Ambas son amigas, pero como pertenecen a grupos diferentes, no pasan mucho tiempo juntas.

## Trivia

* El nombre Nana significa *"manzano"* (奈).
	+ El apellido Yoneyama, significa *"arroz"* (米) (yone) y *"montaña, colina"* (山) (yama).
Elements

Elements are natural things that every creature has.They influence their appearance and powers.

FIRE

Fire creatures are often hot headed and have trouble controlling their temper, but they can also be loyal friends.

Most fire creatures have the ability to spit fire and are resistant to lava.

Many of these are dragons or lizards but some include griffins or dogs.

EARTH

Earth creatures are often lazy and always keep their cool.

They are often very defensive and have abilities such as digging or flinging rocks.

Lots of these creatures are mammals such as armadillos or bears.

WATER

Water creatures often act like children and love to have fun and spend time together.

There abilities are often fast swimming or the ability to fire high pressure water blasts.

Almost all of them are aquatic creatures such as fish or octopi.

NATURE

Creatures affiliated with nature are often very calm and like plants.

They are mostly pacifists, but if they have to, they will fight fiercely.

Many are normal animal with plant like features: leaves, flowers...

LIGHTNING

Lightning creatures are natural leaders and great enthusiasts.

They have the power to call down lightning and power up machines.

They are mostly fierce beasts like tigers or raptors.

ICE

Ice creatures love nothing more than chilling in the cold.

They freeze their enemies using ice blasts.

They have an icy body witch helps them withstand the cold.

METAL

Many of these creatures do not have emotions, being robots.

They have armour and sometimes artillery like canons.

They are mostly robotised animals, but there are exceptions.

AIR

These guys are brave, but they can be a little air-headed.

Most can fly and use gusts of wind to their advantage.

Almost all of them are birds or dragons.

DARKNESS

These creatures are super shady and like to stay in the shadows.

They can turn invisible, shot dark projectiles and some even have limited control over others.

Not much is known about them and their past.

LIGHT

These creatures have a strong sense of justice and leadership.

They can blind enemies, or create energy shields around themselves.

Their appearance often relates to light.
Commandant Johnathan Terran

**Commandant Johnathan Terran** was once a great and respected member of Hammerfold, hence why he was elected to Representative, and then Head of the Council of Cities. However, at some point, Nox Eternus replace him with a controlled Gray Slaadi, Chourst. He has an area, under the housing for the Representative, that houses a soul well and a Berbalang who will only converse with the dead. (and Chourst)
Hammerfold Docks

The '*Hammerfold Docks* are the lifeblood for the city. Hundreds of different ships, each carrying different and unique cargo, as well as people. The lifeline of the city, though Johnathan would never admit it. Several vessels from around Austeria come and go, dropping off and picking up goods.

## Notable features

* Boats: Lots of different boats in many different colors, shapes, and sizes.
* Rats - Hideaway: A small warehouse located in the storage area.
Fantasy forest creatures Wiki

THE CONTENT OF THIS WIKI IS COMPLETELY FANON!**Welcome to the Fantasy forest creatures Wiki!**
We're a collaborative community website about Fantasy forest creatures that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!Games

WARNING: Do NOT post your own games here! You should not edit, especially without my permission.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sheepspell

*"Don't be baaad!"*

Sheepspell is a sheep wizard and a skylander of the magic element in Skylanders: hero swords.

## Biography

Originally, Sheepspell was just a normal sheep who belonged to the sheep mage and idolised him. One day, while he was grazing in the fields, Sheepspell got hit by a magical bolt of lightning that made him stand up on 2 legs and speak. For many years, he trained under the sheep mage and learnt the ways of magic. When his master decided to transform all of skylands into sheep from sheep wreck island, Sheepspell joined him. Watching how easily the skylanders beat him and his master, Sheepspell was given a choice: to become a skylander or go to jail. Sheepspell chose the former and now spreads justice among the skylanders.

## Attacks

Attack 1: Magic bolt

Shoot a magical lightning bolt from your staff!

Attack 2: Sheepify

Transform enemies into sheep!

Attack 3: Wool vortex

Create a wooly vortex that sucks foes in!

## Upgrades

Homing bolts: Magic bolts home in on foes.

Wooly hole: Press attack 3 to create a vortex of wool that sucks in foes!

Sheep shop: Shoot sheep with magic bolts to send them flying!

Rips of reality: Have up to 3 vortexes at once!

Soul gem: Boltsplosion!: When magic bolts hit, they create a huge explosion!

## Path 1: Ancient spells

Magic strike: Hold attack 1, then release for a magic lightning strike!

Explode vortex: Hit an enemy in a vortex for it to explode!

Lightning always strikes twice: Hold attack 1, then repeatedly press it to create a lightning storm!

## Path 2: Sheepification master

Sheep herd: Have up to 5 enemies sheepified at once!

Sheepy vortexes: Enemies trapped in vortexes become sheep!

Forever an animal: Enemies become permanently sheepified!
Cyren

*"Attracted by my song!"*

Cyren is a mermaid/shark hybrid and a skylander of the water element in Skylanders: hero swords.

## Biography

Orphaned at a young age due to her difference, Cyren grew up in a bar named the leviathan's nest. She was the main attraction there, using her powerful vocal cords to sing to customers. One day, Kaos heard about her spectacular voice and planned to kidnap her. When he sent his army of tube sharks to destroy the bar, Cyren was furious! She discovered she could use her voice to control the sharks and managed to make them turn back. After this, she became a singer and went on tour. After her most spectacular concert, she was approached by the skylander Punk shock who said she adored Cyren's music. Master Eon was also a big fan of her voice so they enrolled her as a skylander.

## Attacks

Attack 1: claw swipe

Use your sharp claws to swipe at foes!

Attack 2: alluring vocals

Use your powerful vocal chords to damage foes!

Attack 3: tail smash

Slam down your tail to create an enemy damaging wave!

## Upgrades

Quick combos: Repeatedly press attack 1 for a slashing combo attack.

Tail slam: press attack 3 to create an enemy damaging wave!

Hypno-voice: Alluring vocals lures enemies to you!

Shockwaves: Tail smash releases far travelling shockwaves!

Soul gem: Shark fans: Cyren's shark fans follow her around and attack foes!

## Path 1: Deep sea slasher

Sharper claws: New claws deal more damage!

Arc slash: Slash attacks are now in an arc!

Guitar solo: Press attack 2, then attack 1 repeatedly for a guitar solo!

## Path 2: Singer of the seven seas

Louder voice: alluring vocals travel even further!

Supersonic scream: Hold and release attack 2 for a supersonic scream!

Drum beat: Repeatedly press attack 3 for a drum beat!
Whip of Erebos

## Description

It is a Legendary whip filled wiht necrotic energy not from this realm

## Functionality

+3 on attack roll and dmg roll

Deals and extra 2d8 necrotic dmg and the wielder regain half of the necrotic damage dealt.

Once per day abilities:

You can increase the range of the attack to 300 ft

Grants finger of death spell (Roll 6 on D6 on use to gain an extra charge for the day)

Grants vampiric touch spell (Roll 6 on D6 on use to gain an extra charge for the day)

Attunenebt bonus:

cant be blinded deafened pertrified or stunned

Deal 1d6 necrotic dmg to any plant you touch that isn't a creature
Ommet & Oru

## Character Summary

Twin blue dragon sisters that lives in the forest close to castle Volistus.

Just like any dragon, they like to collect anything they deem of value. Their Mansion consists of a neutral zone where they speak with individuals that seek their audiance, but the rest of the house is split evenly to house their respective collections.

## Life events

### Tale of two sisters

The group seek the audiance of the sisters before they porceed with their rescue mission. However, one of the sister seems to be missing and Ommet asked the group to look for her sister while they are rescuing citizens of castle Volistus.

### Rewards and Recognition

The group found Oru with the group of kidnapped citizens and they all return back to the mansion. The sisters gave the group some rewards and only allowed some of the citizens to return to castle Volistus after Tired persuaded them.

## Reward and Favor

* Grace (Speak with God)
* Max (Improve Keen Edge)
* Tired (450 gold)
Episodio 5

## Lista de Episodios

**Todas mis mentiras para ti** (ありったけの嘘を君に, ,  **Arittake no Uso ō Kimi ni** ?) es el quinto episodio del Anime.

## Sinopsis

Además de todo lo que implica estar con Mai, Sakuta continúa en su relación falsa con Tomoe.

## Personajes

* Sakuta Azusagawa
* Mai Sakurajima
* Kaede Azusagawa
* Yuuma Kunimi
* Tomoe Koga
* Rio Futaba
* Saki Kamisato
* Yosuke Maezawa

## Trivia

* Sakuta continua en su relación falsa con Tomoe.

## Referencias

1. ↑ Anime Rascal Does Not Dream of Bunny Girl Senpai en Netflix
Anya

## Character Summary

Princess Anya is a beautiful lady shackled with her handmaiden and their dwarf servants when the group encountered in the forest.
Now Queen after her father's passing, Anya appears to be a kind queen who helps around the castle to ease the suffering of her people.

## Life Events

### Snake! Snake! It's a Snake!

The group encountered Princess Anya, her hand maiden (Delilah Petven) and their dwarf servent shackled together behind a carrige escourted by a group of kobolds and blue dragonborns. She was a bit upset with the group for killing their horses but ultimately greatful for their effort in freeing them. Apparently they were being extorted by the dragonborns and were taken as prisoner when they couldn't pay the amount demanded. She was last seen by the group leaving with her hand maidan with their belongings intake but really pissed off dwarf servents (they now have to pull the carrige due to the dead horses).

### **You are the Queen now Dawg**

Anya is now queen of Castle Volistus after her father's death during the recent attack. She then ask the group to rescue the villagers that were kidnapped by Drows (Sabal's Group).
Episodio 2

## Lista de Episodios

**Siempre hay problemas en la primera cita** (初デートに波乱は付き物, ,  **Hatsu Dēto ni Haran wa Tsukimono** ?) es el segundo episodio del Anime Seishun Buta Yarō wa Bunny Girl Senpai.

## Sinopsis

Sakuta continúa investigando la causa del Síndrome de la Pubertad de Mai.

De alguna manera, también termina teniendo una cita con ella. De camino a encontrarse con Mai en la estación de Fujisawa, se encuentra con una niña perdida, a la que intenta ayudar.

Mientras la ayudaba, otra chica lo confunde con un pervertido, lo cual causa que Sakuta termine llegando tarde a su cita. Mai lo perdona por ello y continúan con su cita, sin embargo, ella decide cambiar sus planes de llevar a Sakuta a Shichirigahama...

## Trama

Mientras busca la causa del síndrome de la adolescencia de Mai, Sakuta termina programando una cita con Mai.

El día que prometieron, Sakuta intenta ayudar a una niña perdida en su camino hacia la estación de Fujisawa. Pero, otra chica lo malinterpreta como un maníaco pervertido, y debido a eso, termina llegando tarde a la hora señalada para encontrarse con Mai. De alguna manera obtiene el perdón de Mai y continúan con su cita, pero Mai cambia su destino y lleva a Sakuta a la playa de Shichirigahama. Allí, explica su propia experiencia con Shoko Makinohara, un senpai de clase alta que ha ayudado a Sakuta y a su hermana Kaede cuando esta última tuvo un grave impacto del síndrome de la pubertad. Después, tanto Sakuta como Mai se dan cuenta de que la invisibilidad de Mai ha empeorado, e incluso su madre olvida quién es Mai.

Con este evento en mente, Sakuta y Mai preguntan a numerosas personas en Fujisawa y Ogaki por la identidad de Mai Sakurajima. Sin nadie capaz de recordar e información sobre Mai, Sakuta y Mai duermen juntos en un hotel.

## Personajes

* Sakuta Azusagawa
* Mai Sakurajima
* Rio Futaba
* Shoko Makinohara *(flashback)*
* Fumika Nanjou
* Madre de Mai Sakurajima   **Primera aparición**
Jonik

## Character Summary

A Dwarven blacksmith in castle Volistus. Has quite a temper when he just wake up.

## Life events

### Down time for a fun time

Jonik's apprentice led Ipakas to his master when presented with the boartusk blade. Jonik informs Ipakas that the blades were crafted by the legendary smith Sundmar Valnorin. He is happy to work on the blades and Ipakas gave him two prestine dragon teeth as thanks for improving his weapons.
Session 5 - A short day

## Summary

The group encountered an Oni and rescued all the captives. Max had an interesting altercation with a bartender's mother, and the choice of destination was a mistake.

## The Events

### There are bigger armies to fry

After talking the rotting dragon into leaving with the unconscious necromancer (Balmaia), Tired enter the hut to find a map in the where some farms are crossed out or circled. There are other low grade weapons in the house but other than that there isn't much else of interest. Min enter the hut to look for any magical residue and found a magical bronze clock, Grace had a look at the clock and determine it would allow the holder to cast the alarm spell 5 times a day. Marduk inform the group that square on maps normally indicate people they have saved or where refugees are and the circle most likely indicate places to attack. However, he doesn't know what the star (on the bottom right) indicates and Balmaia might be the only one who knows. After a short chat, Marduk decide to head back to his cottage and the group decide to push on to check on the locations marked as circles on the map.

Before the group left the forest, they came across a clearing that had a tree filled with cages with people locked in them, and there is an Oni dragging three naked people behind him. Max walked out into the clearing to talk with the Oni as a distraction for the group to get into a better position if a fight does ensue. As the Oni approach Max, it said it likes to eat people and Tired retched where he was standing. The Oni attempt to retreat to the tree under the cover of darkness after Max hurt it. But Grace's seeking arrow located the Oni which is masquerading as a captive in one of the cage. The group quickly rescue the captives and decide to escort them back to their farm. The group noticed that the three people that the Oni was dragging had dragon brand on their ass. The captive said they don't know about the brand and was most likely put there after they were captured. Min was suspicious of their claim but didn't raise anything.

After escorting the captives back to their farm, they inform the group that there is a way station nearby that might be a good place to stay the night. The group took another hour walk to the way station and decide to spend the night there. Max tried to hit on the bartender with little luck (due to an altercation with the bartender's mother). Max gave the ferryman a gold to transport everyone across safely, and the group drop the two injured captives back at their village.

Then the session was called because the DM didn't expect us to go for the star location.
Sabal

## Character Summary

Calculative, cold and ruthless. But can put on a friendly and warm face when its needed to sell a story.

## Life events

### Prior to first session

Sabal tricked Ipakas into leading his forces to a peaceful deep gnome mining village. The village was pillaged and most of the population slaughtered or taken as slaves. He lost his spell book when he lauched Ipakas backwards into an underground river while the little gnome was holding on to his robe. The gems and valuables recovered from the village gave Sabal a boost to gain favor with the drow court.

### Past Demons

Turns out in an attempt to expand his territory and obtain more power, Sabal's forces were set upon by a large group of mindflayers. Sabal's forces suffered major losses but walked away with the service of a mindflayer. To recuperate this lost, he now sents people above ground to kidnap useful humanoids to be slaves to bolster his forces again.

### Tales of two sisters

Sabal's forces was set upon by the group. He bled out from his wounds when he got knocked unconcious while running away. Ipakas was busy taking out two guards down the hall way to prevent the party being flanked, and did not even know Sabal has shown himself. At the end, Sabal never knew Ipakas was still alive and was the one that pushed for his annihilation.
Balmaia

## Character Summary

Balmaia is a Tiefling first encountered during the events of How to make your dragon in by Tired. Summoned abruptly Tired found himself in a ablaze barn with a dead Farmer and his dying Son at his feet. With their last breathes they asked for vengeance. Outside the barn he encountered a rotting dragon and a mysterious Tielfing wearing the same cloak as Marduk who winked at him before flying off on the rotted Dragons back.

## Life Eventsedit

### There are bigger armies to fry

Balmaia was met by the whole group at an isolated hut if the forest. Caught by surprise by the wandering adventurers she found herself quickly defeated. While unconscious the adventurers fought and then made a deal with her dragon and the dragon took of flying with her unconscious in his claws.

### A drawf and an Aasimar walk into a bar

The adventurers later encountered the rotting dragon, findings its lifeless husk after a great battle with the Blue Dragon army. While it nearly wiped out the entire army it was eventually slain. Balmaia was nowhere to be found and her current status is unknown.

### Meddling Kids

A drunk Balmaia ambushed Min and sat on his back demanding to know why the group sent her friend (the undead dragon) to its own death. Seeing her in this state, the group felt a little bit bad about the whole ordeal and set up a shaky alliance with Balmaia, as they seem to have the common goal of taking down the dragons.

### Down time for a Fun time

Ipakas sent a message to Balmaia warning her about drow kidnappers.
Glorfindel

## Character Summary

Glorfindel is tall and straight; his hair is of shining gold, his face softly aged and fearless and full of joy; his eyes are bright and clean, and his voice like music; on his brow set wisdom, and in his hand is strength.

Never without his longbow.

## Life Events

### Prior to the First Session

Glorfindel rose through the ranks to serve as a leader of the elven army. After a long term of service, he retired to research the arcane and became an Arcane Archer. This research he thought may prove useful against the dragons.

After rescuing Grace in Kraco, he fostered him and raised him as his apprentice in Remmen Gilgalad.

Glorfindel met and helped each of the member of the group throughout the years. He gave them a Stone of Sending each and told them he will be calling on them for a favor in the future.
Baba Yaga

## Character Summary

The old travelling merchant lady massive bag of holding holds many different weapons armor jewlery and alsorts of knick knacks. she trades them for experiences and other esoteric means via a contract that grants the items to the buyer until their timely death and then returns to her and if these weapons are used hostile to the old lady they disappear for 24 hours after the hostility stops

## Life Events

### How to save another dragon

Baba yaga encountered the group while they are traveling to obtain the emerald. She offered the party wonderous items in exchange for a non-monetary cost. Max took a pair of rapiers (Flame Tongue & Keen Edge) in exchange of one minute of her time (The hag can take 10 of Max's rounds anytime during her life), Grace took a breastplate and a quiver in exchange for his future pain and ancestral power (No longer know how much damage he take, and racial ability), Ipakas took a pair of scimitar in exchange for his fondest memory (Arcana) and Tired took a pair of boots in exchange for her fondest memory (Arcana). Each transaction was finalized with a written contract and breathing on to an empty jar. Different substance come out of the person's lip base on what they traded away (Dark red sludge for damage, Blue mist for time, pink mist for fondest memory and a dark purple gas for ancestral feature). Before the hag walked away, she handed Min a stone with a four leaf clover on it, stating that he'll need the luck.
Boartusk Scimitars (Fine)

## Description

A pair of boar tusk scimitars with beautiful engravings throughout.

## Functionality

Normal Scimitar stats

Gives the wielder two weapon fighting style and dual-welding feat

Also counts as magical weapons to get past magical resistances

Upgrades: +1d6 lightning damage

## Upgrads

A smith at Castle Volistus upgraded the scimitars with blue dragon teeth and scale.
Tired

Abyssal

Infernal

Woe -Third Sister

Cheer - Fourth Sister

Trickery - Fifth Sister

Tired is a medium rare Tiefling with bright red skin and short blue hair. Born to a Tiefling mother and unknown father with 5 sister. He was raised in the mountains in a small village however he is fairly widely traveled due to circumstances. Tired is also part demon thanks to the shennanigans of his grandmother. Somehow his true name got out and now he occasionally finds himself summoned by various beings around the world.
Yorkis

## Character Summary

Red Dragonborn with pale red skin colour.

Has unusual lightning breath as red dragon born normally breath fire.

## Life events

### Prior to first session

Captured by the blue dragon guard due to his ability to breath lightning as a red dragonborn.

### How to save your dragon

During a prison transport, Yoriks was saved by the group and escorted to Marduk's Cottage, where he promptly passed out.
Grace

## Character Summary

After being a street urchin in Kraco, surviving however he could, Grace was rescued and fostered by a kind elf with long flowing golden hair named Glorfindel. Under Glorfindel's tutelage in the elven city of Remmen Gilgalad, he trained to become a fine Arcane Archer with immense potential. He was also able to research the reason for his metallic gold skin and white pupil-less eyes. Grace is an Aasimar. Lineage touched by a divine being, causing certain descendants to be half celestial, acting as harbingers of righteousness and valor. Through visions granted in dreams, an angelic guide acting on behalf of a celestial being/god, bestow Aasimar clues as to which being they will serve and deeds that must be righted.

After an incident caused by one of these visions, Grace was left to wander away from his fostered home. With nothing pulling him morally or physically in any direction, he waits to hear from Glorfindel.
Conception

Yet another fascinating and truly remarkable element of life on this planet is the method by which many organic beings reproduce. Rather than the logistical complications of physical labor and all that that process entails, a simpler way is used here which confounds all scientific reason.

To procreate and conceive a child, two individuals require nothing more than coordinated thoughts and physical proximity. It is a ritual performed by two willing individuals setting their minds to work on a collective goal - specifically, willing their child into being. This metaphysical process takes only this effort and a closeness enough to feel one another's warmth on their skin; after that, only time will tell how long they'll wait before they see the product of their union.

Birth, too, happens entirely outside of the body of either parent. Like in so many other things, the energy that fabricates the universe also weaves together new life, and delivers newborns from the dust of the universe and the substance of the parents' wills. Drawn to the magnetic force of their willpower, the newborn will eventually materialize before the pair of progenitors, without pain or mess or risk of health to them at all.

This is not to say that sex is no longer a present thought in any life form on this planet. Sex can (and likely will) be performed by many who wander here, as the energy exchange during such a course of action cannot be replaced by nearly any other act known to organic beings across this reality or the next. However, it's no longer the driving force behind the instinctive mind - the survival of the species no longer relies upon it, so such acts can be seen as purely recreational when they couldn't have been limited to such on other planets. Neither one's desire for progeny nor dedication to ensure their species' survival will obligate them in this way here.
Maginus

***"**Abra-kalazam!"*

Maginus is a mabu magician and a sword master in Skylanders: hero swords.

## Biography

Maginus was only a young mabu who loved magic tricks. He started by impressing his friends, then the whole town, and pretty soon he had a magic show on the road. One day, he found the wand sword, a magical weapon which improved his shows greatly. Hearing about his talent, Kaos wanted him as his personal entertainer, and sent a group of troll thugs to kidnap him. When they attacked Maginus, he somehow used the wand sword to turn them into pure white doves. Wanting to see the mabu's magic shows for himself, master Eon recruited him as a skylander.
Mechshifter

*"Shapeshift!"*

Mechshifter is a robot who can turn into animals in Skylanders: hero swords.

## Biography

Mechshifter was first created by a portal master named Daniel who wanted to understand animals better. Mechshifter could become any animal he wanted, and became great friends with the portal master. Upon the destruction of the core of light, Daniel was sent to earth and Mechshifter was in skylands. Gathering all his courage, he prepared a daring rescue to get his beloved portal master back. It took him all his power, but Mechshifter managed to bring Daniel back! Daniel quickly toldPath 2:master Eon about how he was rescued, and Mechshifter became a skylander!

## Attacks

Attack 1: transform

Press attack 1 to transform into a cheetah or an eagle !

Attack 2: Animal strike

If playing as the cheetah you slash at foes, and if playing as the eagle, you swipe with your talons!

Attack 3: Animal jump

If playing as the cheetah you pounce on foes, or if you're playing as the eagle you dive at foes!

## Upgrades

Animal endurance: When playing as the cheetah your become twice as fast, and if playing as the eagle you can fly by pressing jump twice!

Jump time: Press attack 3 to do either a cheetah pounce or an eagle dive!

Transformation explosion: Create an explosion when you transform!

Run and jump: Run before you use animal jump to make the attack even more powerful!

Soul gem: Mechanimals: New wings for the eagle make it go faster and new legs for the cheetah make it jump higher!

## Path 1: Choose the cheetah

Fight and bite: Press attack 1 3 times as the cheetah, and on the third time he bites!

Cheetah speed: Cheetah runs even faster!

Playful pounce: Animal jump as the cheetah creates shockwaves that knock back foes!

## Path 2: Enter the eagle

Laser eyes: Press and hold attack 2 while in the air as the eagle to shoot lasers from your eyes!

Grand landing: Create shockwaves when the eagle lands from flying!

Wingbeat: Hold attack 2 while on the ground, then release to beat your wings!
Min (Simon)

Min (Simon) brother of Max(River).

Half-Elf descent, became a warlock by accident.

### Early years

During his childhood Min has always been the odd one out, generally being smaller than the other kids, not as fast as the other kids when a group of kids would go out and cause some mischief Min was always the one caught. Even though Min was in trouble a lot his quiet and non-aggressive behavior made adults view him more of a pest akin to squirrels stealing nuts.

His quiet and curious nature allowed him to fad into the background to watch and learn not even drawing suspicion from the guards. The more he learnt the more curious he became.

### Warlock

One evening an injured woman stumbled into his makeshift triage, the woman passed out from blood loss and her injuries so he never got a name. He tended to her wounds through out the night and applied the last healing potion he had on hand. Min fell asleep on the chair while monitoring the woman, when he woke up the woman was already gone, however she did leave the final touches of a spell to complete, with the instructions on how to do so, upon completing the spell, a tiefling named Tired was summoned to work with, and support the Min Max Family.

With his adventurous and curious nature his eldritch abilities varies between healing magic to spells that aid in his medical treatments, wanting to aid his sister in tough situations he also picked up some combat capabilities to both diffuse situations and worse comes to worse fend for themselves.

#### Skills and training

Growing up smaller and weaker than other people Min's default option is to roll with the punches. His sister did what she could to protect him and has gotten into rough situations, the only way he could help in return was to patch the siblings up after a beating, cooking and making sure the food they scrounged was eatable.