recursal/Fanatic-Fandom huggingface dataset:
Leprechaun

bankers of the Seelie Court

human's gaze can hold them prisioner

masters of disguise, can glamour as either gender

work in Financial District

financial advisors, but skim off the top for thier own "pot of gold"

loyal only to themselves

adrenaline junkies

grant wishes for gaze release such as riches, power or heart's desire

## Noted Members

* Prince Finnegan

1. ↑ Lucky Charms novella
Dojo

Dojo is a stage in PlayStation All-Stars Battle Royale. It is a mash-up of the PaRappa the Rapper series and Killzone series.

There is a trophy avaliable if PaRappa uses his Level 3 Super Move, Doom Box ft. PaRappa!!!, on this stage.

## Description

The stage starts inside Chop Chop Master Onion's dojo where Chop Chop Master Onion is teaching a lesson in martial arts. About 1 minute into a fight, a Helghast Tactician Drone will hover down the city street while a MAWLR fires on the city, as well as the dojo. Seeing the impending destruction, Master Onion kicks down the walls of his dojo and chases the Drone. Seconds before the fight ends, a giant Master Onion appears and uses a random move (either a kick, punch or chop) or on the MAWLR, disabling it and saving the city.

## Characters

* Chop Chop Master Onion
* Kotamanegis
Valiant

File:Placeholder

## Overview

(Insert Overview from Character Library in Caravan Stories)

## Normal Skills

* Base Normal Skill
* 5\* Normal Skill
* 6\* Normal Skill
 **Skill Name - Skill Description**

 **Skill Name - Skill Description**

 **Skill Name - Skill Description**

## Active Skills

* Base Active Skill
* 5\* Normal Skill
* 6\* Normal Skill
 **Skill Name - Skill Description**

 **Skill Name - Skill Description**

 **Skill Name - Skill Description**

## Passive Skills

* 2\* Skill Name
* 3\* Skill Name
* 4\* Skill Name
* 5\* Skill Name
* Wisdom Up
2\* Skill Description

 %

3\* Skill Description

 %

4\* Skill Description

 %

5\* Skill Description

 If 5\*
 If 6\*

 Wisdom is increased by:

 3

## Story quest

Below is a list of story quests for the (insert Hero name):

* Quest Name (Indicate if "Bound Battle")
	+ Description: Insert quest description.
	+ To Unlock: List any requirements (e.g. reincarnation)
		- Occurs in the following places: List question location
		- Clear the following story quests:
			* (insert Hero name) - (insert name of quest)

## Attainability

* Indicate if attainable through loot boxes or quests. If quests, please list.

## Usability

(Insert information from Caravan Stories character library)

```
(Note: the information below is entirely subjective to the writer what applies to them may not applies to you)

```

List some basic strategies with this charter and what they're good for and what they're bad at or just write whatever

Story(pve)

Duels/Colosseum

Raid

## Gallery

if you find any pictures of their evolutions or their costumes put them here.

## Trivia

any interesting information that someone might enjoy knowing
Races of Mirosia

As Mirosia pulls species from a variety of worlds, any officially published race is welcome in Mirosia (excluding those from Ravnica.) However, some of the following changes are applied to races for balance or world-building purposes.

## Flying Races

Flying requires experience and skill. Player charecters whose race have a fly speed gain the requisite experience and skill to fly at 5th level. Prior to 5th level, player races with a fly speed are treated as under the effects of *feather fall* when falling ("gliding") and gain an additional 10 feet on jumps.

## Tieflings

Due to the effects of the Weave in Mirosia, a normal tiefling would immediately disintegrate upon arrival in Mirosia. However, tieflings occasionally arise on Mirosia via another means - Limbo fields . An encounter with one of these stands a chance of causing random mutations, and tiefling races are a potential result of such occurrences in humans and sometimes other species.

## Character Creation

A few additional notes on creating characters:

* All character creation starts at a base level, or the highest level you have played an existing character to. The current base level is 1.
* All classes and sub-classes from official Wizards of the Coast material are permitted, with the following exceptions:
	+ No UA Mystic, (but the UA Artificer may be used.) When Mystic graduates from UA, it may be used.
	+ The Pact of the Fiend Warlock may be used, but must be treated thematically as a pact with a Fire Elemental, which may have any alignment. Pact of the Chain Warlocks may not have fiendish familiars.
	+ If a sub-class has graduated from an UA release to an official release, then it may be used.
Great Vine

The Great Vine is nourished by the Earth Star, one of the Four Stars , and serves to anchor Mirosia, preventing it from drifting away upon the winds. It wraps around the Isle of Mirosia, and is wide enough to serve as a natural highway between the Isle and the Shallows - there is a steady stream of farmer's and merchant's carts travelling up and down between the two locations, and it takes roughly half an hour by cart or an hour on foot to get to either destination.

The Great Vine's creation is recorded as the last act of the Archdruid, who shaped and formed the Isle of Mirosia to give the people of Mirosia a place to call home. It is said that creating such a massive vine cost the druid his life, but that his soul now lives on within the vine, which serves as it's vessel.

The vine seems to be immune to fire and most other forms of damage, rapidly regenerating to repair anything that might be done to harm it.
Mirosia

Mirosia is an unstable dimension. Portals to other realms open, ripping chunks out of other planes and realities, creating a land full of floating islands, drifting eternally in the mists, some in the seas and many upon the winds themselves. Four stars connect the world to the elemental planes, providing the energy that fuels Mirosia's natural cycles.

At the center of Mirosia, there is a single island, the only one of it's kind - for it is fixed in place. It's name, Mirosia, has become synonymous with the name of the plane itself. A fledgling civilization has taken root on the Isle of Mirosia, struggling for stability in the chaos of an ever-changing world. Flying ships from the Isle of Mirosia sail between islands, carrying adventurers to scout out and defeat threats, find valuable resources, and rescue survivors from other worlds.
Archdruid

The Archdruid is an ancient figure, who helped create the Isle of Mirosia some 200 years ago. It is said that he was a personal friend of the Archwizard Ilryser, who respected him greatly.

The Archdruid was said to possess immense magical power over nature, such that he could shape the elemental forces of the World. He moved the Four stars into place, bringing Mirosia into balance, and creating a spot that was suited to become a refuge for others to live upon - the Isle of Mirosia.

As his last act, he gave his life to create the Great Vine, a *mythal-*like sacrifice that allows the Isle of Mirosia to be held in place. The Vine is said to have become a vessel for his soul in the process.
Ship Yards

Mirosia's flying ships are a key tool to it's survival. Built by integrating Levia Dragonshards into a ship's hull, these ships naturally float, and can propel their own momentum by channeling energy through the dragonshards.(Conveniently, the dragonshards also serve as "batteries" for this power, which is charged by mages on Mirosia.) Ships are built in Mirosia' shipyards, and lumber is primarily reserved for shipbuilding and repairs.

## Ship Rules

Ship rules are defined by the Unearthed Arcana Ship Rules published by Wizards of the Coast. Players may fill crew roles on ships (recommended for a party with more experienced players) or simply hitch a ride as passengers. It is suggested that the captain position, and sometimes the first mate position, usually be filled with an NPC. This can help prevent bad feelings from one player giving orders to another. Judge your needs for this depending on your table.

Many Miriosian ships are standard traditional designs retrofitted to accommodate Levia Dragonshards of large enough size to lift them. As such, all the ship examples found in the ship rules are usable, with the changes listed below.

All Mirosian ships, except the airship and rowboat, have the following propulsion option, in addition to the ones normally listed.

**Movement: Levia Dragonshard Power**

* **Armor Class** 16
* **Hit Points** 80; –20 ft. speed per 20 damage taken
* **Locomotion (air)** Levia Dragonshard, speed 60 ft. If speed is reduced to zero, ship will drift with prevailing winds. If the dragonshard is destroyed, the ship immediately crashes.

The rowboat has the following option.

**Movement: Small Levia Dragonshard Power**

* **Armor Class** 18
* **Hit Points** 40; –20 ft. speed per 20 damage taken
* **Locomotion (air)** Levia Dragonshard, speed 40 ft. If the dragonshard is destroyed, the ship immediately crashes.

The speeds listed attained with Levia Dragonshards are regarded as "battle speed", which is the average speed for engagements in combat and hazards. It doesn't correlate with hourly or daily travel speed.

The airship is a unique exception, and are few and far between - namely due to the fact that these models were not built in Mirosia, and were instead pulled here from Eberron via a Rift. They may be used exactly as is.

### Hazards

Hazards function as normal, but you can be more creative with hazards in Miriosia than a standard environment might allow. You might have to deal with the random consequences of passing near a set of Limbo Fields, dodging lava falling from a volcanic island above, encounters with flying creatures, like dragons and other predators, and more.
The Earth

**The Earth** is the final level from *Star Soldier: Vanishing Earth*.

## Details

Though he is defeated once again, Duoss Core creates a warp to escape but the F98 ships follow it through the warp, all of them ending on Earth's orbit where Duoss Core changes into his ultimate form. This entire level is spent fighting the final boss.
Levia Dragonshards

Similar to dragonshards found in Eberron, Levia Dragonshards form as a result of the crystallization of magic during the reconstruction process of Portals. Most of the time they form in solid rock and on the underside of islands, but this is not always the case - especially in the case of a settled location or dungeon being pulled through a portal, they may form in inopportune locations, blocking entryways, waterflow or even trapping living beings inside as though they had been petrified.

Levia dragonshards all have the natural property of repelling the ground. As a general rule, one shard can support up to ten times it's own weight. In addition, some Levia shards have properties related to the magic of the plane they were formed from. These effects have a range equal to 10 times the size of the relevant shard, and only if the shard has a size larger than 25 feet across in any dimension.

* **Elemental:** Creatures in proximate range gain resistance (on an even initiative roll) or vulnerability (on an odd initiative roll, unless they already have resistance or immunity) to the relevant damage types.
* **Fey:** Proximity to a large shard causes disadvantage on saves against being charmed and similar effects. Creatures immune to being charmed for a reason other than lack of intelligence lose their immunity while in proximate range.
* **Shadowfell:** In proximate range, these dragonshards have the following effects:
	+ They drain 1d4 of hit points every 10 minutes from creatures who are not undead or constructs.
	+ At up to 1000 times the normal proximate range, the area is magically darkened.
		- Darkvision only provides sight up to 30ft in this darkness, and nonmagical light sources, including the *light* and *dancing lights* cantrips, will never emit light to a radius greater than 5 feet.
		- All creatures in this area of effect are resistant to radiant damage.
		- This effect cannot be dispelled.
* **Lunar:** In proximate range:
	+ Creatures with an intelligence greater than 5, except some constructs and undead, can communicate telepathically regardless of language barriers, and are vulnerable to psychic damage unless they already possess a resistance or immunity.
	+ Every hour a creature spends in proximate range, it must pass a DC 15 Wisdom save to avoid falling asleep, unless it is a lycanthrope, fey, construct, undead, or otherwise does not require sleep.
	+ Lycanthropes in proximate range automatically transform and stay transformed until they leave proximate range. One typically needs to persuade or bait lycanthropes to leave proximate range, as the effect is similar to a drug, and may cause aggressive behavior in evil-aligned lycanthropy. The DC of a relevant check should be increased relative to the size of the Levia Dragonshard.
Four stars

The Four Stars are central to the world of Mirosia, stationed along an axis at the center of the plane - the same axis on which the Isle of Mirosia is built. Each of the stars draws power from an elemental plane, releasing it and fueling the natural processes of Mirosia.

## The Fire Star

The Fire Star is a portal to the elemental plane of fire on it's front side, and it has a dark back side. The Fire Star releases the most critical ingredient to life in Mirosia - light and heat.

The Fire Star is the uppermost star in the axis, placed thousands of miles above Mirosia, safely dispersing it's heat across the plane. Although scholars theorize that Mirosia might get colder far away from the Fire Star, no explorer ship has ever gotten far enough away to confirm this theory.

## The Sky Star

The Sky Star is attuned to the elemental plane of air, releasing winds from it in a pattern that forms an "eye of the storm" around the Isle of Mirosia. This creates an important buffer that prevents anything, except possibly a limbo field, from crashing into the Isle itself. While they will deflect islands, the winds here are gentle enough that a flying ship can navigate without great difficulty.

The Sky Star is practically invisible at most times - as a vortex of wind, it's difficult to spot, but it can be seen when mists, storms or dust occasionally get caught up in it.

## The Water Star

A spring located at the bottom of the lake atop the Isle of Mirosia. Water flows out of it constantly, straight from the elemental plane of water, feeding the waterfalls of Mirosia. This water is fresh, though the oceans throughout the rest of Mirosia are indeed salty.

## The Earth Star

The earth star is buried deep within the roots of the Great Vine, which holds Mirosia in place. It provides the strength for the vine to continue to do this, and also radiates nourishing energy that feeds plants throughout the Shallows, providing them with much of the energy they need to grow.
Magic Items

Magic Items are highly sought after by adventurers, and they exist throughout Mirosia. Most people on the Isle of  Mirosia have seen at least basic magical items and might own one or two themselves if they are lucky. A limited market exists for them on the isle, so trade and traders in these items is not uncommon.

## Awarding Magic Items

* GM's should keep in mind player level in terms of item awards.
	+ Also take a look at the "Game-changing Items" section on Saidoro's List of Sane Magical Item Prices - these items have significant implications, for the various reasons the guide explains.
	+ Magical items that grant flight should be limited to above 5th level.
	+ Items that provide a +X bonus to AC/attack should be given at an appropriate level. (i.e. +1 at level 5+, +2 at level 10+, and +3 at level 15+).
* Any player can be awarded an item available in the Player's Handbook or DMG. However, players should only be awarded magic items from other source books if they have access to that particular source book on D&D Beyond. Alternatively, a scan/printout of their items can be attached to a physical character sheet.
* If a player loses the description of their magical item and it cannot be conveniently looked up, they have "left the item on the Isle of Mirosia" for that session.
* Remember that items which relate to planar travel will be useless in Mirosia. Items relating to fiends would generally disintegrate on arrival or creation in Mirosia.

## Magical Item Prices

Use the Following free guides to determine the prices of magical items, listed in order of preference. For example, if an item is found in Saidoro's price guide, then that guide takes preference over any other guide. If the item isn't listed there, then check the other guides.

1. Saidoro's Guide to Sane Magical Item Prices (also found here)
2. The Discerning Merchant's Price Guide
3. 5E Price Encyclopedia(Primarily lists mundane items, as a handy reference.)

The following prices are fallback prices if any item needs a price not listed. (From 5E Price Encyclopedia). The table also lists recommenced level awards, which are treated as requirements to craft.

 Uncommon
 Rare
 Very Rare
 Legendary
 Artifact

## Buying, Selling, and Trading Magic

Most magical items (up to those considered very rare) are available for sale in Mirosia's markets. Common and uncommon items can be found without difficulty, while rare and very rare items make for a more difficult search. With extreme luck one might find a legendary item, but you might be better off searching a dragon's horde or a dungeon's chest (ouch, mimic!) for the items you seek.

Merchants will generally sell items for the prices listed in the pricing system above, but they may haggle for up to 10% of the value. Most merchants are also equipped with various minor items that prevent them from being charmed, and provide an advantage on Perception and Insight checks, in order to ensure the safety of their goods. These are a closely guarded secret of the Mirosian merchant's guild, and they refuse to sell this secret to adventurers.
Cosmology

While no one knows exactly how Mirosia was born or created, it's Rifts have been operating for millennia, pulling through all sorts of artifacts, temples, and various followers of divine beings. As such, as their followers and places of worship were drawn into Mirosia, various gods, both good, evil, and otherwise became aware of it. This has had a unique result in that more than one pantheon of divine beings has access to Mirosia, ranging from deities of the Forgotten Realms to Eberron, and even some of the Nordic and Greek pantheons. These divine beings have for the most part agreed to leave each other in relative peace - with one exception.

### The Dark Gods

While most of the good and neutral deities have agreed to respect one another, evil deities have no such interest in co-operation - at least not one sufficient to motivate them to work with others to any great degree of co-ordination. The evil gods have a loose alliance to help one another, preventing the other gods from ganging up and overwhelming them. However, each has their own agenda, which don't always align with one another. These deities have collectively been deemed "The Dark Gods" due to their association with evil.

Prominent members of the Dark Gods include deities such as Tiamat, Lolth, Eberron's Dark Six, as well as Vecna and Strahd.

The Weave of Mirosia has another complication that makes life difficult for the dark gods - the weave cannot sustain fiends, and they disintegrate and cease to exist upon arrival in Mirosia, regardless of their power level. Tieflings from other realms are subject to this phenomena as well - they only exist in Mirosia as a result of random mutations that may occur to those unlucky enough to fly into Limbo Fields. The effect is even extensive enough to affect the mind - the very idea of what a fiend is simply forgotten and erased from a living being's mind upon entry to Mirosia, and even written texts and other forms of record will be erased.

As such, the Dark Gods cannot manifest directly, and must rely on other forms of servant, such as undead, necromancers, chromatic dragons, dark fey, driders\*, and other manner of mortals and monsters.

*\*Driders are unique in Mirosia. Some arrived from other lands, cursed and mad. Others have originated in Mirosia, drow that have taken the curse on purpose as a blessing from Lolth due to her lack of fiendish servants. These driders are surprisingly sane (for religious fanatics, at least), have great skill in making elaborate plans, and often have talent as clerics or warlocks in Lolth's service.*

### Primordials and Aberrations

Last of all, various primordial beings and aberrations from beyond have also found their way to Mirosia. Their allegiances and agendas remain unknown.
Mirosia Wiki

Mirosia is an unstable dimension. Portals to other realms open, ripping chunks out of other planes and realities, creating a land full of floating islands, drifting eternally in the mists, some in the seas and many upon the winds themselves. Four stars connect the world to the elemental planes, providing the energy that fuels Mirosia's natural cycles.

At the center of Mirosia, there is a single island, the only one of it's kind - for it is fixed in place. It's name, Mirosia, has become synonymous with the name of the plane itself. A fledgling civilization has taken root on the Isle of Mirosia, struggling for stability in the chaos of an ever-changing world. Flying ships from the Isle of Mirosia sail between islands, carrying adventurers to scout out and defeat threats, find valuable resources, and rescue survivors from other worlds.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Cartographers' Guild

*"Hexagons are the perfect shape, I tell you! Not circles! Not Squares! Not Octagons! Hexagons!"*

 --Trunkeen Halverstaff, Dwarven Leader of the Cartographer's Guild

## In the Game

The Cartographer's Guild is an important spot for adventurers. With an office adjoining *The Brass Dragon,* the guild is home to the mapmakers and meteorologists who track the movements of Mirosia's many islands. Adventurers and captains setting out to explore first stop here, to learn changes in the locations of islands and predict safe routes around storms and other hazards. The guild is busy and bustling at all hours of the day, and mostly bothers to track locations of islands and major threats to Mirosia's safety, like Limbo fields and certain Shadowfell Islands or drifting dragon's lairs.

You can use the guild during your sessions as a way for players to plan a route to an island, and get basic information about places they want to visit. A lot of information isn't available here, though - players might be better off asking others at *The Brass Dragon* or simply going there themselves.

## The Mapping System

The Guild insists that mapping of Mirosia be done with hexagonal grids. The standard largest scale they use is a 6-mile hexagon, as these proportions scale well in several senses.

Any linear path between the vertices or faces of a hexagon of that scale has a predictable, simple distance that is roughly accurate.

* 7 miles to a vertex directly opposite that forms a trapezoid.
* 6 miles to a vertex across that forms an obtuse triangle.
* 3.5 miles from vertex to center, or 3.5 mile long edges.

The predictable nature of this shape makes it work well as simple abstraction that most people can understand in regards to the location of islands, and makes it easy to form a quick path.

When making a more precise map of an island, a system of subdivisions is used with more hexagons.

* The first level of subdivisions forms hexagons a half-mile across. This results in making the larger hexagon 12 hexes across.
* Each of the half-mile hexagons can be broken into 1/24th mile hexagons.
	+ (DMs, note that 1/24th of a mile is roughly 220ft, or roughly 44 5ft squares on a battlemap.)
Thomas Yang

### Relatives

Thai (brother) Victoria (sister) Richerd (father) Chen (mother Cam (cousin) Jenny (cousin) Owady (grandmother) (other Family Members)

## Thomas Yang

Thomas Yang is a Character From The Burnywood trilogy he is the brother of Thai Yang and Victoria Yang and the Son of Richard and Chen and the Nephew of Jun Yang and the cousin of Cam Yang

## Appearance

Thomas is a 12 year old skinny boy with short spiky orange hair he dressed a a Green button shirt with Short sleeves he wore black trousers and wore sandales
Burnywood Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

This is about the story of 3 care workers Jun Antonio and Rebbeca of a corrupt children's care home protecting a group of special needs kids Thomas Thai Victora Morgan Evander Cody and Emma from misbehaving kids Jake Ryan Alex Michelle Jethro Cassy Gary and 3 corrupt care workers Mike Dennis and Heather while Jun Antonio and Rebbeca try to bring them back there loving and caring familys

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Alex Greene

Alex Greene is a Character From The Burnywood trilogy he is the youngest brother of Ryan and elder brother Jake Alex was a spolled Kid who lied alot

Alex is a skinny 9 year old boy with Short brown hair he wore a grey t shirt with black trousers

## Alex Greene

### Relatives

Ryan Greene (Mid Brother Jake Greene ( Elder Brother) Unknown Father Unknown Mother
Mike Martin

Mike Martin is the main antagonist of Burnywood trilogy he is the headcare worker of burnywood he is the father of Cody and emma and the ex husband of rose hall and he is manipulative and abusive

## Mike Martin

### Relatives

Amy Johnson (1st Ex wife) Rose Hall (2nd Ex wife) Heather Zopp (love interest) Andy Johnson (son) Cody Martin Emma (Martin)

## Appearance

34 year old man who had short brown hair and a goetie he wore a light blue button shirt with white strips with Short sleeves he also wore black trousers

## History

In the year 2002 Mike divorced his wife Rose Hall When Cody Was 1 and emma was 3 rose took care of those kids with no money or help from Mike for almost 7 years she had contacted him to be father again Mike agreed that Cody could visit when rose called and uber to take him to Mike home when he arrived he saw that the house was huge big enough for a amount of people to stay in when mike opens the door to let him in when Cody enters the home he saw some two children making eye contact with Cody when mike told Cody to talk to some of the children he told one of his careworkers Heather zopp to forged some papers so that rose will lose care of Cody and Mike will have custody of Cody rose was informed by by the police that she no longer takes care of Cody this had a court case for a month when mike had regained care of Cody then 1 year later on christmas eve police came to rose's house saying there was abuse going on she later lost custody of emma rose's team had gotten a lawyer who had a strong dislike towards women with mental disabilities
The Burnywood Kids CareHome

## Burnywood

Burnywood is courapted children's care home the headcare worker is Mike martin the caring ones are Jun Antonio and Rebbeca and the abusive ones are Mike Dennis and Heather

## The children

Thomas Yang Thai Yang and Victoria Yang Cody Martin Emma Martin Evander Knight Morgan Ridgeway Alex Greene Ryan Greene Jake Greene Michelle Woods

## The CareWorkers

Mike Martin Heather Zopp Denise Stockle Jun Yang Antonio Dalrum Rebbeca Smith
Jun Yang

### Relatives

Thomas (nephew) Thai (nephew) Victoria (niece) Chen (sister) Richard (brother in law) (other family members)

## Physical description

### Eye color

Brown

Jun is the uncle of Thomas Thai And Victoria he is 35 years old

He is a Care worker at Burnywood beccause he found that Thomas Thai And Victoria were there and lied to Mike that he was a someone looking for a job
Layz

> "*AND THEN THERE'S ME! LAYZ!!!*"
> ― Layz[source]
>
>

**Layz** is a contestant in *Object Battle City*.

## Personality

Layz is always speaking loudly about whats on his mind. He wants to make friends but his shouting problems usually get in the way of that. He has a massive family.

## Appearance

Layz is a purple packet of chips with a red and yellow logo on it.

## Trivia

* Layz is a reference to Layz, a real world brand of chips.
* Layz is one of the two contestants to be confirmed to have relatives. The other is 12.

**Characters**
Jethro Campbell

Jethro Campbell is a Character From The Burnywood trilogy he has a agressive temper and does not get along with the careworkers and Morgan Ridgeway and Thomas Yang in burnywood

A 14 year old skinny boy with Short black hair and a red cap he wore a black trousers and jeans and risk bands is a rainy night he got into an argument with Morgan And Thomas he pushed Morgan on the floor which made Thai in a violent rage and punched Jethro 8 times then he fell down the concrete flights of stairs with knocked him unconscious the suffered a sprained wrist the next morning he was later sent to a security unit because of his angry behavier up until he was 18
Sloppy Trash Can's Team

Sloppy Trash Can's Team (STC's Team) Is One Of The Teams In OBC, Made In The First Episode

## Sloppy Trash Can's Team

### Members

Terrible Eraser Gatorade Powder Trackball Mouse DS Card Tardis

## Members

* Gatorade Powder
* Terrible Eraser
* Bell Pepper (14th)
* Sloppy Trash Can **(Leader)**
* Trackball Mouse
* DS Card
* Tardis

## Trivia

* There The Only Team To Have An Inanimate Object On There Team.
* There The Only Team To Have Members With All Limbs.
* There The Only Team To Be Up For Elimination For The 1st Time In The ENTIRE Show.
Gatorade Powder

"A PICTURE OF STOP WATCH!? THAT WOULD **complete me.*"***

Gatorade Powder of OBC 5

## Personality

In the first two episodes GP was extremely violent and harsh to the other contestants, showing no remorse for his actions. After getting in the bottom two on his first elimination, he changed his ways and is now cooperates with his team, is less harsh to everyone and acts like a decent person.

## Appearance

GP is a wrapper filled with orange Gatorade Flavored powder. He has a yellow orange zig zag across his grey base, and some orange flaps on the top and bottom.

**Characters**
Crappiest Cliff

**Crappiest Cliff**" is the second episode of *Object Battle City*. It was released on Friday, December 8, 2017.

In the episode, MPC pushes Layz's family off a cliff and a pit of books. The challenge was to try and jump into the pit of books.

## Trivia

* The contest was just taken from II, instead of elephant feces, it's Layz's family, and instead of water, it's books.
* Wii Sleeve says it's apparently *super simple* and lands in the books with ease.
* Layz's prize was a button to change the world, which he presses in the next episode
* Apparently Layz's dad is a potato
Red Jeans

"Quick stone him, before he....I DUNNO JUST STONE HIM!"

—Red Jeans, OBC 3

## Personality

Red Jeans, despite being a team captain, Is Very Smart, Yet Very Agreesive. She Sometimes Accepts What She Has Without Getting A Fit, Like How MPC Gives Her A Boucher For A Pizza.

## Trivia

* **Red Jeans** is one of the team captains.
* Along with Layz, she causes a lot of arguments

**Characters**
Tardis

"Time to pop rock the socks of this challenge!"

## Personality

**Tardis** is quite rough pushing people off platforms and snatching other items. But In Through Out Episode 4, She Gets More Aggressive And Saying ''A Broken Clock Is Only Right Twice A Day.'' Joe mama :]

## Appearance

Tardis Appears To Be The Same Time Machine In The British TV Show, Doctor Who.

## Trivia

* **Tardis** has the deepest voice on the show, with Wii Sleeve, Terrible Eraser, and Gatorade Powder close behind her.

**Characters**
Hawkeye

### Allies:

Thor, The Hulk, Spider Man, Doctor Strange, Star Lord, Pepper Potts, Mantis, Drax, Rocket Raccoon, Groot, War Machine, Bucky Barnes. Captain America, Falcon, Captain Marvel, Ant-Man, Okoye, Shuri, Valkarie, Scarlet Witch, Vision, Black Widow

### Enemies:

Loki, Ultron, Thanos, Iron Man (Civil War), Black Panther (Civil War), Black Widow (Civil War), Spider Man (Civil War), Vision (Civil War), War Machine (Civil War)
DS Card

> "*Of course not, Liez Chips, haha, got 'em!*"
> ― DS Card[source]
>
>

## Personality

**DS Card** is nice and is willing to help out, however she will take risks and usually do things which lead to disaster.

## Appearance

DS Card, prior to episode three, was a copy of WonderPets: Save the Animals! for the Nintendo DS. Currently, she is a blank DS cartridge with a solid blue design.

## Trivia

* She is part of the reason the show got a new style, by teasing Layz to the point of him pressing the button.

**Characters**
Thai Yang

### Relatives

Thomas Yang (Brother) Victoria Yang (sister) Richard (father) chen (mother) cam (cousin) jenny (cousin) (other family members)

## Physical description

### Eye color

Green

Thai Yang is a Character From The Burnywood trilogy he is the brother of Thomas Yang and Victora Yang and the Son of Richard and Chen

## Appearance

Thai Yang is a 12 year old skinny boy with long dark brown Hair that covered his eyes he dressed in a black button shirt with Short sleeves and dark grey trousers he also wore sandales

## Personality

Thai was a sensitive child prone to crying over the sufferings of himself and his friends
12

> "*Oh wow, I can't believe I've made it this far in the challenge. As of now, I am going to try and prove myself, to win this challenge, and excel to future competition! And most importantly-**EEEEEEEEEEEEEEEEEEEEE-***"
> ― 12
>
>

Twelve Is A Contestant In Object Battle City.

## Personality

Twelve is just happy to be here and live life. He usually likes to look on the bright side of things, but isn't that bright himself.

## Appearance

Twelve Is A Red Number Twelve With A Dark Red Outline.

**Characters**
A Gift from Above

**A Gift from Above**" is the 1st episode of *Object Battle City*. It was released on Thursday, June 1, 2017..

In the episode, Red Jeans and Sloppy Trash Can become the team captains making their own teams. The challenge is the classic *stay on the balance beam*.

## Trivia

* The contest was just taken from BFDI 1a, as a simple balance beam
* HaT says that the balance beam is a waste of time, then Layz it's a necessary component. MPC then agrees with Layz, which then makes it the challenge.
* Terrible Eraser is the first character to die.

## Deaths

* Terrible Eraser getting crushed by MPC.
Lisa shearin world Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about the books of author Lisa Shearin that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Series

* Raine Benares book series
* SPI Files series

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Object Battle City

**Object Battle City** is an animated object show created by ThatPerson, McOddzen, ThattsCherry, and TopHatTheHat. The show is hosted by MPC and features 14 objects competing for an unspecified prize. The episodes are uploaded to the TreeFour YouTube channel. There are 5 of them, currently.

## Characters

### Hosts

* MPC
* CRT

### Contestants

* Bell Pepper
* DS Card
* Red Jeans
* Painting
* Piggy Bank
* Tardis
* Trackball Mouse
* HaT
* 12
* Terrible Eraser
* Sloppy Trash Can
* Gatorade Powder
* Wii Sleeve

### Minor Characters

* Evil Layz
* Mark
* Layz's Dad
Evil Layz

> "*Aw geeberweebers, I'm sure gonna miss him.*"
> ― Evil Layz[source]
>
>

## Personality

Evil Layz is said to be evil by everyone, but is actually a really nice person. He is forgiving and doesn't have a problem with anyone, he is just misunderstood.

## Appearance

Evil layz is identical to Layz, Except with different colours.

## Trivia

* Evil Layz is the exact opposite of his brother, as he is quiet, patient, and calm while his brother is loud, demanding, and crazy.
Squidward Tentacles

Squidward Tentacles is a character from the Nickelodeon show Spongebob Squarepants.

He was seen in "Mr Fruity Bar" in a Spongebob episode Lucy was watching. He is seen looking out of Spongebob's window, watching him take a crap. Squidward asks if he can cook Spongebob's crap for dinner and Spongebob tells him to goaway.
Margaret McHeel

Margaret McHeel is the news presenter for Death Valley News. She has ginger hair and mostly wears a blazer. She made her first appearance in the Season 4 episode "Lucy Finds a Clue".

## Appearances

1. Lucy Finds A Clue
2. Lucy Gets Hooked
3. The Last Unicorn On An Enormous Adventure!
4. Thunder & Lightning
5. The Witches' Rights
6. The Sassies
7. Fragile Skull
8. Horny Bears
9. A Day in My Shoes
Bell Pepper

Bell Pepper Was A Contestant In Object Battle City. They Competed Until They Were Eliminated In Diddle The Star. Placing 14th Overall.

## Personality

BP Is An Inanimate Object. So It Has NO Personality

## Appearance

Bell Pepper Is A Bell Shaped Large Pepper, With A Dark Red Outline And A Green Stem, That Also Has A Dark Green Outline.

## Trivia

* Bell pepper is the only contestant that's Faceless.
* Bell Pepper Is The Only Contestant That's Limbless.

**Characters**
Fun fact- the Welsh word for making, gwneud, sounds just like grenade

## What in the drek-headed naming convention-

This is a dumping ground for a few possible "interpretations" of the rules on grenades.

## What we know:

IRL grenades typically kill within 5m and wound within 15m.

Shadowrun grenades are less punishing, but measure things out meter by meter. GM no like extra work, so GM want to avoid this.

## Possibility A: Mostly Rules-compliant

Throwing a grenade is a AGI + THROWN WEAPON (3) check. On a success, you win! On fail, GM simplifies rules and rolls a d8 to see which direction it goes.

If the grenade is within 2m, it is full damage. 4m is half damage. 6m is quarter damage. Beyond that is 0 damage. (Frag grenades may use 3/6/9m instead).

Like in the normal rules, you can take a -5 hit to your initiative to use movement speed to run away from the grenade. Or dive on it if you're Captain UCAS or something.

## Possibility B: Less Crunch, Pl0x

Throwing a grenade is a AGI + THROWN WEAPON check. Anyone within 5m of the target location must beat your score with their REA+INT to dive out of the way.

On a glitch, GM rolls a d8 to decide where grenade goes.

***The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to Shadowrun Homebrew to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with Shadowrun Homebrew in any official capacity whatsoever. More Information***
HaT

"I'm going to call the police person man-"

## Personality

**HaT** is extremely irritable and will go to extreme measures when annoyed, like calling the Police person man. She also doesn't feel sympathy for Evil layz, even calling him a menace, HaT is passive, just a bit moody.

## Appearance

HaT Is A Basic Blue Cap With A Dark Blue Outline

## Trivia

* HaT’s favorite month is July.

**Characters**
Billy Lewis

**"Can I switch seats? I hate sittin beside this pile of snot that somehow came alive!"** - Billy Lewis insulting Lucy Walker

Billy Lewis is Lucy Walker's arch-nemesis and the bully of Death Valley Elementary. He is actually quite sensitive though when people insult him as he burst into tears after Lucy insulted his clothing choice, a jumper with **KILL** written on it.

He was held back two years and is the tallest in Mrs Get Out Of Here's class.

He has a crush on Sofia Walker, after seeing her in the streets, he fell in love with her and longs to be with her, he has no idea that Lucy is Sofia's adoptive sister.

## Billy Lewis

### Appearance

Has black hair and wears a blue shirt with KILL written on it

### Goal

To be the biggest bully, to be Sofia's boyfriend

## Appearances

1. The Witches' Rights
2. Time To Get Sued
3. No Standards
4. Fragile Skull (cameo)
5. The Crush
6. Tapfield
MPC

"And this is why I live in the sky."

McOddzen's Portable Console, or MPC is the current host of Object Battle City

## Personality

MPC is like every other host in object shows, except he is more annoying than psychopathic.

## Appearance

MPC is a green console with a blue and yellow button on the right, a speaker in the bottom right corner, and 3 black buttons, each functioning differently.
Wii Sleeve

"But that's like half an episode!"

Wii Sleve was a contestant in Object Battle City until he was eliminated in Episode 5 “Twelve Feet Under”

## Personality

**Wii Sleeve** is Meh. Not too nice, not too mean. He is there to sorta balance out the bad, good, and bland.

## Appearance

**Wii Sleeve** is a rubber sleeve for wii controllers.

## Trivia

* He was featured in the fake OBC 3 video.
Sloppy Trash Can

"Terrible Eraser, you did change. See, you're slightly less pixel-y."

## Personality

**Sloppy Trash Can** speaks in a very deadpan voice, and rarely shows any expressive emotions. Usually being either grumpy or neutral. He also is a bit of a mcwhiner, with that giant sigh of his.

## Appearance

**Sloppy Trash Can** is a silver mesh trash can, with dark grey plastic rims.

## Trivia

* He Is One Of The Team Captains In The Show.
* He Is The Only Contestant To Have A Deadpan Like Voice.

**Characters**
Graham Nutcracker

Graham Nutcracker is a parody of Quaker Oats. He is a man who created the product Fruity Bars and possibly the Fruity Bar creature for the commercials.

He was kidnapped and brutally murdered and mutilated by the kidnappers. His body is seen lying up against a wall in the kidnappers' lair. He was probably questioned and tortured by the Kidnappers about his creation and then swiftly killed.
Principal Gallagher

**"So Lucy, what brings you to my office today? \***deep breath**\*" -** Principal Gallagher's first words

 Principal Gallagher is the principal of Death Valley Elementary.

He has a large head with wrinkles around his eyes. He is the main antagonist of Season 7 Episode 6 "The Witches' Rights".

He hates witches and misbehaving children. He seems to not care about other people and only cares about himself. He has apparently had a long history of punishing children. He believes that all witches are troublemakers and will cause harm to the world. In his younger days, used to burn them with his family. Witches were not as free as they are now in his days and his family told him that witches were evil and ugly.

Principal Gallagher also hates The Witches' Rights and threatens the witches he punishes not to inform them of his severe punishments. He once removed Lucy's spider from her dress and cut her hair shorter as a punishment.  Lucy started to feel weak until her bedroom mirror came to life and convinced her to stand up for herself and to do something about the situation.

Lucy was sent to his office and he was about to cut more of her hair off but Lucy punched him in the jaw and he fell over and crashed into a cabinet and had to go to hospital. He returned later in Season 8 with bandages around his jaw.

## Principal Gallagher

### Appearance

Large head, wears grey jumper with tie, black hair, wrinkles around eyes

### Dislikes

Witches, The Witches' Rights, bad children

### Goal

To cruelly punish witches and get away with it
Ambrogio

**"SILENCE PEASANT!"**

Ambrogio is Death Valley Elementary's hall monitor. He is an undead vampire that has been living for 200 years. He is also trusted by staff to report any bad behaviour and report back to them or the principal. Ambrogio is Principal Gallagher's favourite student.

## Ambrogio

### Appearance

Black hair and cape, long sharp teeth, pale white skin

### Goal

To fulfil his duties at Death Valley High
A Run Every Day

This is a list of runs, created daily. These hooks will help you build your own run! If you're looking for NPCs to go with, /u/Rauwetter compiled a list here. Otherwise, try this superfluous encounter generator.

These are all fairly simple ideas, just with a bit of fluff added in. Very low quality.

## Black Letter

### The Hook

***[Runner name] had a place for their "honest" identity. This was fantastic for all of its creature comforts. You know, indoor plumbing, a lack of rats- but it also meant that they had to deal with some of civilization's vermin. In this case, it was a pile of junk mail. You'd think that by 2050, the corps would stick to digital spam. But postal service was cheap when you owned a shipping company, and so was paper. Marketing research also showed the benefits of "tactile" consumer outreach.***

***Most of it went in the trash where it belonged, but one caught your eye. It was a plain white envelope, nothing catchy at all. And it had a return address, too.***

GM: Give the player a hand-out. It's a letter with death threats. It may or may not contain private information about the runner, depending on how careful they are about their work.

***Well, it's not every day you get a love letter.***

### Twists

* It actually is a love letter.
* One of the other players sent it as a prank.
* It was fabricated by a third party to send the players after their "admirer."
* It's part of a corp marketing scheme, and everyone in the area received one.
* It was supposed to be junk mail, but a disgruntled employee ruined the order. Now, the corp's out to save face.
* It was supposed to be sent to a different address.

## Never Drink with a Dragon

### The Hook

Players get hired to provide protection for someone while they go out drinking. However, it turns out the person is Perianwyr, and the Azzies roofie him with Blue-227 in an assassination attempt.

### Twists

* Peri accidentally upchucks all over Hans Brackhaus, interrupting a meeting he was having with runners
* It wasn't the Azzies, it was Harlequin- he wanted to test it out before trying it on Ghostwalker
* Peri wasn't roofied, he's just really drunk

***The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to Shadowrun Homebrew to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with Shadowrun Homebrew in any official capacity whatsoever. More Information***