The Keymaster

## Entity X: The Keymaster:

### Description:

**Entity X**, colloquially titled "The Keymaster," is a being that resides in The Hub, serving as its overseer. He is best known for providing Level Keys to wanderers in his travels through the Backrooms, assisting in the escape of levels that they are trapped within. Simultaneously pervasive and obscure, he has been sighted in practically every level of the Backrooms - yet eludes those who attempt to discover more about him.

Over time, The Keymaster's visual description has varied diversly between reports - primarily regarding the color of his skin, hair, and eyes. Said attributes will briefly remain consistent for varying timespans, before becoming slightly altered yet again. Such discrepancies aside, a series of underlying details remain consistent: he is a male humanoid figure with long wiry hair, standing near 6'10" and shrouded in a cloak obscuring everything below the top half of his face. A faint dark mist of indeterminate properties proceeds his movements at waist-height, briefly remaining in trodden locations before dissipating. The most prominent trademark of his appearance is a large ring of keys attached to his right hip. The keys appear worn and ancient, but also ornate, with runic symbols inscribed onto them.

### Biology:

The Keymaster's most notable trait is his apparent access to every level key in The Backrooms. He will generate a key by materializing it, though it is unknown whether this is accomplished by summoning the keys from a location or creating them at that moment. Given the extent of The Keymaster's accessibility to level keys and the intertwined nature between them, he is presumed to be their sole creator, proprietor and distributor. The level keys themselves typically take the form of a conventional Frontrooms key. However, in certain instances, keys are manifested in more abstract forms, unpredictable in function. They may even present themselves as other objects or entities. With his keys, The Keymaster can not only unlock any level, but also *lock* them as well. He will typically lock the doors between levels upon crossing them, so as to prevent other entities from freely moving through the Backrooms.

An additional ability possessed by The Keymaster, although not as noteworthy among the rest, is what seems to be a specialized form of noclipping that allows him to clip anywhere within a given level at will, although he cannot clip out of a level itself. The only way he seems to be able to intentionally pass through levels is by manually unlocking them, except for instances of sleep-induced teleportation (which is randomized and beyond his control).

Despite possessing a need for sleep, The Keymaster is strongly averted to it and will stave it off for as long as possible. According to witness reports, he will dematerialize and disappear upon succumbing to fatigue and losing consciousness - only to later reappear in a random level. It is speculated that his weariness/confusion are likely narcoleptic symptoms as the result of avoiding sleep.

By all accounts, The Keymaster cannot be destroyed, or at least can always come back from his destruction. He has been reportedly "destroyed" on several occasions, only to subsequently resurface in another level with a newly reported sighting. Accompanying this subsequent sighting is a change in personality and appearance. There have been no such instances of destruction recorded since 2014.

### Behaviors:

Coinciding with the changes in his appearance, The Keymaster has exhibited a diverse range of behaviors in reported encounters. Generally, however, he is a quiet and soft-spoken individual, often in a state of weariness or confusion.

Wanderers who encounter The Keymaster may request a key from him. As per a personal code, he will only allow a wanderer to receive one key ever, and will not manifest another, even if the first key was somehow lost/destroyed. His supposed reasoning behind this is that he "does not wish to take responsibility for more liabilities than necessary". Although the key's resonance will naturally lead the wanderer to its respective door, The Keymaster will nonetheless follow the wanderer, protecting them and ensuring a safe passage along their path, as well as revealing the door once it is reached.

If an altercation occurs, most commonly with hostile entities, The Keymaster will not hesitate to defend himself, and neutralizes his opponents rather quickly. However, he does not typically kill his assailants, instead banishing them elsewhere with the use of a certain key on his key ring.

When interacting with The Keymaster, it is best to exhibit a neutral demeanor at minimum towards him, as he will not be malicious if left unprovoked. If one is inexperienced with navigating the Backrooms or interacting with its denizens, then maintaining a safe distance would be more advisable to prevent loss of life from negligence.

### Relations:

* Wanderers: The Keymaster possesses a neutral demeanor towards wanderers. He never displays hostility without provocation, and will keep to himself if not approached. If a wanderer approaches him and enlists his help in escaping from a level, he is generally willing to provide it. In these interactions, The Keymaster conducts himself with formality, and does not deviate from his goals. More notable wanderers will be more likely to earn his attention and possibly respect.
* Groups: Towards organizations such as the M.E.G. attempting to interact with him - especially for the purpose of learning information - The Keymaster is uncooperative, and will make himself scarce from their presence when possible. Regardless, learning definitive information about him through direct questioning has proven unviable, as he himself does not seem to know the answers to most questions asked of him.
* Entities: Towards entities, The Keymaster's demeanor is relatively neutral depending on the circumstances. Common entities tend to display a combination of fear and reverence towards him, and often will stay out of his way. In the presence of unique, singular entities, The Keymaster will act slightly more casually, in some cases even being implied to have shared pasts with them.