Bio inc- Biomedical plague stages

Bio Inc. - Biomedical Plague is the mobile app developed and created by DryGin Studio. Bio Inc. - Biomedical Plague has three departments; Internship, Evil Doctor and Specialized M.D. All three departments have 6 stages, 18 stages overall.

**Internship**

1. Unhealthy: John Smith is overweight, sedentary, junk food addict and a Smoker. Use these Risk Factors to your advantage and upgrade your diseases and terminate John before doctors' find a cure.
2. Hypochondriac: Victim is abnormally anxious about his health and hygiene which ads extra stress on his nervous system.
3. Unstable: victim's health is very unstable and illnesses tend to mutate on their own.
4. Healthy: a young and healthy normal person. Most Risk Factors are locked out (Smoker, overweight, obese, morbidly obese, drug addict, alcoholic, over 60 years old, junk food addict) as victim avoids junk food, cigarettes, alcohol and drugs. Use the remaining Risk Factors to your advantage to help terminate him.
5. Professional athlete: extremely fit. Be cautious as professional athletes have a very strong cardio and respiratory systems.
6. Immune shield: victim's immune system is abnormally strong and regenerates itself.

**Evil Doctor**

7. Call 911: force your victim to go to the Emergency Room A.S.A.P. Beat this game in 150 days or less.

8. Emergency Room: victim has been admitted to the emergency room with a few diseases. Terminate him before doctors heal him.

9. Happy Birthday: terminate John Smith in under 1 year.

10. 2047: welcome to 2047 where medicine is more advanced, so investing in placebos and placebo poisons in Recovery cost more to evolve.

11. Immortal: victim is the son of Zeus and he has a half-god, half-human body that regenerates itself every few weeks.

12. The Impossible Stage: your victim won't die from any Diseases and you will most likely fail the stage.

Specialized M.D.

13. Licensed to Ill: terminate John Smith in 190 days or less. There are no doctors, no Emergency Room and no Recovery.

14. Heart attack: John Smith has had a heart attack and is in the Emergency Room and doctors are working around the clock to save him.

15. Natural Recovery: Diseases are devolving naturally. You will automatically earn +3 Bio Points to counterattack.

16. Near-Death experience: victim is almost dead, and as the same as the heart attack stage, John Smith is in the Emergency Room and doctors are working around the clock to save him.

17. Survival: hold out for 300 days. If Recovery or one of the victim's systems reach 100% it is game over. Diseases also devolve on their own.

18. Save John Smith: you are now a good doctor. Now, save your victim. Diseases will re-evolve over time after they have been devolved.

### Trivia

* Unhealthy is considered as the start of Bio Inc. - Biomedical Plague.
* The Impossible Stage is the most hardest stage in the game but you can force your victim to suicide by evolving Diseases in the nervous system tree.
* To help with you, you have the chance to spin the Unprotected Sex Roulette so that your victim can develop an STD. The nyphomaniac booster gives you the opportunity to have multiple unprotected intimate relationships.