Weekend

The **Weekend** is the time between a player's Turns. At the very start of a player's Turn, the game reports what that player did during the Weekend, and how much money they spent on said activity.

Weekends and their prices are selected at random, although they are influenced greatly by various factors such as Durables owned or Tickets purchased. The maximum price of a Weekend also increases after several Weeks have passed in the game.

Once a Weekend and its Price have been selected, they are displayed on the screen. Pressing the "Done" button proceeds with the start-of-turn events (e.g. Starvation, Repairs, Rent notices, etc.), after which the player gets control and begins their actual turn.

## Selecting a Weekend

The process of selecting a Weekend is an algorithm that scans the player's inventory to determine whether their items influence (or directly set) which Weekend will be selected. If no relevant items are found, the game simply picks a random Weekend out of a limited pool.

### Tickets

If the player has any Tickets in their inventory (except Lottery Tickets), these tickets will *force* a specific weekend to occur.

The game prioritizes Baseball Tickets first, followed by Theatre Tickets, and finally Concert Tickets. Each of these has its own specific Weekend text.

If a Ticket was found and triggered its Weekend, all instances of that specific type of Ticket are removed from the player's inventory. Other Ticket types, if present, are untouched.

**For example**, if the player buys Baseball Tickets and Concert Tickets on the same turn, they will go to a baseball game on the next Weekend (removing all Baseball tickets from their inventory), and then go to a Concert the Weekend after that (removing all Concert tickets from their inventory).
### Durables

If no Tickets were found in the player's inventory, the game will then go through each and every Durable owned by the player to see if any of them will trigger a specific Weekend.

Each type of Durable in the player's inventory has a 20% chance of triggering its own special Weekend - so long as it hadn't triggered the *previous player's* Weekend.

**For example**, if a player owns a Microwave, there's a 20% chance to trigger a microwave-specific Weekend. If the next player in line also owns a Microwave, their Microwave *cannot* trigger its specific weekend at the start of their turn.
### Random Weekend

If no Tickets were found and no Durables triggered their specific Weekends, the game will simply choose one of the 42 other available Weekends at random. The **Floppy Disk version** has 44 Random Weekends available.

If any Random Weekend is selected, it cannot be selected again at the start of the *next player's* turn.

**Note:** Random Weekend #42, if selected, awards the player with a random amount of Happiness between +2 and +4. In the **Floppy Disk version**, this applies to Weekends #42 to #44.

## Prices

When a Weekend is selected, the game also chooses a specific price range for this Weekend. It selects a price at random within that range, and charges the player accordingly.

There are three different Price Ranges: Cheap, Medium, or Expensive.

The player is never forced to pay more money than they have - but can drop to $0 if the Weekend costs as much or more than their current Cash.

If the player has no Cash at the start of their turn, their Weekend will cost $0.

### Cheap Weekends

A Cheap Weekend costs anywhere between $5 and $20.

All Durable-specific Weekends are Cheap Weekends.

The first 28 Random Weekends are also Cheap Weekends.

### Medium Weekends

A Medium Weekend costs anywhere between $15 and $55.

Up to and including the 7th Week of the game, all Weekends that are not Cheap Weekends are Medium Weekends.

From Week #8 onwards, only Ticket-specific Weekends and Random Weekends #29 through #36 are Medium Weekends.

### Expensive Weekends

An Expensive Weekend costs anywhere between $50 and $100.

From Week #8 onwards, Random Weekends #36 through #42 are Expensive Weekends. Until then, they are Medium Weekends.

In the **Floppy Disk version**, Random Weekends #36 through #44) are always Expensive.

## List of Weekends

### Ticket-Specific Weekends

 Concert Tickets | *You had front row seats at a rock concert. The doctor said that the hearing loss shouldn't be permanent.* | Medium

### Random Weekends

(\*) Before Week #8, all Expensive weekends are Medium price. This rule applies only in the **CD-ROM version**.

### Floppy Disk Version

The **Floppy Disk version** had two additional Random Weekends that for some reason were made impossible to pick in the **CD-ROM version**. Both of these grant **+2 to +4 Happiness** if picked.

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