recursal/Fanatic-Fandom huggingface dataset:
Accel Synchro Summon

アクセルシンクロAkuseru Shinkuro
 English

An **Accel Synchro Summon** is a method of Summoning an Accel Synchro Monster. This variant of Synchro Summon is used in the *Yu-Gi-Oh! 5D's* anime and was first seen in Episode 74, performed by Bruno while in his identity as Vizor.

When performing an Accel Synchro Summon, the required Synchro Material Monsters must be themselves Synchro Monsters. As usual, 1 Tuner Monster and 1 or more non-Tuner monsters are required; this effectively makes the requirement 1 Tuner Synchro Monster and 1 or more non-Tuner Synchro Monsters. In order for it to count as an Accel Synchro Summon, the summoned Synchro Monster itself must require a Synchro Tuner and a Synchro Non-Tuner. This is due to the fact that in the anime, Accel Synchro Monsters are a different card type than ordinary Synchro Monsters, but in the TCG/OCG they are simply Synchro Monsters with Synchro Monsters listed as their Materials.

In the 5D's anime, an Accel Synchro Summon can only be successfully performed when the user is in a state of Clear Mind. Accel Synchro Summoning can be performed even during the opponent's turn. In the anime, this ability is an inherent property of Accel Synchro Monsters (as they are classified as a sub-division of regular Synchro Monsters), but in the TCG/OCG this ability is due to the effect of Synchro Tuner Monsters (as Accel Synchro Monsters aren't a separate class of monster). When such a Summon is performed in the anime, the Duelist and the Synchro Materials are shown to rapidly accelerate, briefly vanish, and then reappear behind their opponent along with their new Accel Synchro Monster.

## Diagram

FormulaSynchron-JP-Anime-5D.pngA Level 2 Tuner Synchro Monster +StardustDragon-JP-Anime-5D.pngA Level 8 non-Tuner Synchro Monster =ShootingStarDragon-JP-Anime-5D.pngA Level 10 Accel Synchro Monster
Cross Xyz Summon

Japanese (romanized)
 English

A **Cross Xyz Summon** (クロスエクシーズ, *Kurosu Ekushīzu Shōkan*) is a method of Xyz Summoning an Xyz Monster using at least 1 non-Xyz Monster and 1 Xyz Monster whose Level and Rank have the same value. For example, a Level 4 monster and a Rank 4 monster could be used as Xyz Materials in a Cross Xyz Summon. This type of Summon was first performed by Shay Obsidian in the *Yu-Gi-Oh! ARC-V* anime.

Presently in the anime, the only way to perform a Cross Xyz Summon is by the effect of "Cross Xyz".

This is in some ways similar to the effect and Summoning of "Odd-Eyes Rebellion Dragon" and "Odd-Eyes Raging Dragon" by Yuya Sakaki in the *Yu-Gi-Oh! ARC-V* anime. In the anime, both require 2 Level 7 Dragon-Type monsters (not Xyz Monsters) as Material, but they require using an Xyz Monster as an Xyz Material in order to activate their effects. Yuya accomplishes the requirements by using the Pendulum Effects of "Xiangke Magician" and "Xiangsheng Magician", or the Spell Card "The Phantom Knights of Possession", to give "Dark Rebellion Xyz Dragon" a Level and then equalize it with that of "Odd-Eyes Pendulum Dragon" in order to overlay both dragons.

## References

1. ↑ Template:Episode
2. ↑ Template:Episode
3. ↑ Template:Episode
Totally Spies and the Mission of the Agent Guardians

***Totally Spies and the Mission of the Agent Guardians*** is a 2000 Shires animated feature film and direct-to-video sequel to the 1989 animated film Totally Spies!.

## Voice Cast

* Victoria Wood as Clover
* Paige O'Hara as Alex
* Susie Blake as Sam
* Michael Angelis as Jerry
* Jeannie Elias as Mandy
* Noelle North as Britney
* Katie Leigh as Caitlin
* Sheryl Bernstein as Dominique
Activation requirement

The **activation requirement** of a card is a condition that must be met in order to activate that card. On cards with Problem-Solving Card Text, it is written before a colon. In a card with both activation requirements and cost, the cost is written after activation requirements. (Ex. - Activation Requirement(s)**:** (Cost;) Effect)

## Examples

* The activation requirement of "Magic Jammer" is the activation of a Spell Card.
* The activation requirement of "Mirror Force" is your opponent declaring an attack.
* The activation requirement of "Fuh-Rin-Ka-Zan" is controlling at least 1 EARTH, 1 WATER, 1 WIND and 1 FIRE monster

Usually, the conditions need only be met at the time of activation for a card to resolve; even if at the time of resolution the conditions are no longer valid, the card still resolves, unless it has the text "(condition must be true) to activate and resolve this effect".

## Example breakdown

Player A controls "Elemental Mistress Doriado" and activates "Fuh-Rin-Ka-Zan". Player B chains "Raigeki Break" to destroy "Elemental Mistress Doriado". Even though by the time "Fuh-Rin-Ka-Zan" resolves its activation requirement cannot be met, it still resolves because the requirement was met when the card was activated.
Cut

File:Shuffle.png
**Cutting** the Deck is a way of reorganizing cards in the Deck. Cutting involves splitting the Deck into a few separate piles, most preferably two piles, then stacking the piles together differently to how they originally were. Since cutting does not change the relative order of the cards, it may not be used as a substitute for shuffling.

Before starting a Duel, the player must shuffle their own Deck, then their opponent must cut and shuffle it. During a Duel, if a player shuffles their Deck due to searching their Deck, their opponent has the opportunity to either shuffle or cut it.

## In the anime and manga

In the anime and manga, during the Duel between Yami Yugi and Arkana, Arkana had used the stripper technique, so he trimmed the edges of his "Dark Magician" cards, so when Yugi cut Arkana's Deck he would inadvertently cut it at the point so that the "Dark Magician" would be on top of a small stack, ensuring that one of the cards would be at the top of the entire Deck. Yugi, however, saw through this tactic due to Arkana using the card-damaging "shotgun shuffle" and devised a counter against it.
Canon Character Guide

Unlike most fan-made Wikis, we here at *Yu-Gi-Oh! Revolution Fanon Wiki* will give our users a legitimate chance to control canon characters in a manner that is consequential to the site plot. However, this does not mean that just anybody is allowed to control a canon character. We will be very careful who we give this privilege to, considering the iconic nature of the canon characters. To snag one, you will have to meet a few requirements.

* Must be an active editor of the Wiki for at least 2 months (well over 100 edits is a non-optional requirement).
* Must not alter a canon character's iconic deck.
* You will have to do your best to write the character in a way that is true to their personality in the series.
* At least once a week, you are expected to check in with an admin and prove you have written at least **two posts** totaling no less than 400 words with the canon character you control.
* Each editor may only control one canon character.

If you fail to meet the activity requirements for your canon character, the staff reserves the right to take the character away from you and allow someone else to apply for them. Applying will be done in the comments section below, and all applications must answer the following.

* *Which character do you wish to apply for?*
* *Please list the date you joined this Wiki.*
* *Detail the plans you have for this character.*
* *List which of the character's decks you would have them use (this info can be found on the mother Wiki). Their most recent deck is preferred, and if they are not using their most recent deck, please give an in-character reason for this.*
* *For the staff's benefit, please briefly explain why you wish to control this particular character.*
Counter Traps and Chains

Template:Merge
The basic rule is that Counter Traps can only be used against the card they are immediately following in a chain.

So for Counter Traps:

* Chain Link 2 used against Chain Link 1 only
* Chain Link 3 used against Chain Link 2 only
* Chain Link 4 used against Chain Link 3 only
* Chain Link 5 used against Chain Link 4 only
* Chain Link 4 CANNOT be used against Chain Link 1's effect.

So:

* Player A activates "Raigeki".
* Player B chains "Magic Jammer".
* Player A chains "Seven Tools of the Bandit".
* Player B cannot chain a second "Magic Jammer", "Magic Drain", etc. The only Counter Traps he may activate are ones that would negate the previous step ("Counter Counter", "Solemn Judgement", etc.).

This also prevents "loading on" of "Magic Drains". So you cannot chain 2 "Magic Drains" to the same Spell Card, hoping your opponent won't be able to discard two Spell Cards to save his original Spell Card.

## External Links

* entertainment.upperdeck.com: Advanced Gameplay
Attack declaration window

File:WidespreadRuin-MIL1-EN-R-1E.png
The **attack declaration window** is an unofficial term for the activation timing of cards that respond to an attack declaration, such as "Sakuretsu Armor", "Mirror Force", "Magic Cylinder", etc.

The attack declaration window will only open if a monster is declaring an attack by the game mechanics during the Battle Step.

During the attack declaration window, due to Fast Effect Timing, the turn player must first activate any mandatory effects that they triggered (such as those of "Fluffal Leo", "Reverse Breaker", etc.), then their opponent must do the same ("Vengeful Shinobi", "Ordeal of a Traveler", etc.). Then, the turn player has the opportunity to activate optional effects like "Ego Boost", before the opponent has the opportunity to do the same. After this Chain resolves, or if neither player activated any cards or effects in response to the attack declaration, then the attack declaration window is closed, and cards cannot be activated in response to the attack declaration for that attack. Players may still continue to activate cards and effects in the Battle Step, so long as their activation requirements aren't dependent on an attack declaration.
Card Checklist

* **German**: Checkliste
* **Italian**: Lista delle Carte
* **Korean**: 체크 리스트 *Cheku Riseuteu*

**Card Checklists** (Korean: 체크 리스트 *Cheku Riseuteu* "Check List") are a special type of Strategy Card, that enable collectors and players to keep track of what cards from a set have been collected, giving details on Card Names (language-specific), Set Numbers, Rarities and a box to tick.
Delta Accel Synchro Summon

Template:Cleanup

 Japanese (base text)
 English

**Delta Accel Synchro Summon** (デルタ・アクセル・シンクロ) is a form of Synchro Summoning in the anime, in which there is one Tuner Synchro Monster and two non-Tuner Synchro Monsters used in the Synchro Summon. The only known Delta Accel Synchro Monsters are "T.G. Halberd Cannon" and "Cosmic Blazar Dragon". "T.G. Halberd Cannon" was used by Antinomy, when performing Top Clear Mind in episode 144. When he performed the Summon, the resulting energy caused a nearby giant star to explode and collapse into a black hole. Antinomy described it as "a Synchro surpassing Accel Synchro".

## Diagram

TGHyperLibrarian-JP-Anime-5D.jpgA Level 5 non-Tuner Synchro Monster +TGReciproDragonfly-JP-Anime-5D-NC.pngA Level 2 non-Tuner Synchro Monster +TGWonderMagician-JP-Anime-5D.pngA Level 5 Tuner Synchro Monster =TGHalberdCannon-JP-Anime-5D.pngA Level 12 Delta Accel Synchro Monster
Flip Summon

Japanese (ruby)
 Japanese (base text)
 Japanese (romanized)
 Japanese (translated)
 English

* **German**: FlippbeschwörungVerb: beschwören als Flippbeschwörung
* **Italian**: Evocazione per ScopertaVerb: Evocare per Scoperta
* **Korean**: 반전 소환 (反轉召喚) *Banjeon Sohwan*
* **Portuguese**: Invocação-VirarVerb: Invocar por Invocação-Virar
* **Spanish**: Invocación por VolteoVerb: Invocar por Volteo
* **Chinese**: 反轉召喚 *Fánzhuǎn Zhàohuàn / Faan2 zyun3 Ziu6 wun6*

A **Flip Summon** (Japanese: 反（はん）転（てん）召（しょう）喚（かん） *Hanten Shōkan* "Reverse Summon") is a way to Summon monsters. It can only be performed when the game state is open during your Main Phase. You simply flip a face-down monster manually into face-up Attack Position. A monster is considered to be not on the Field during the Flip Summon's Summon negation window. Flip Summon is simultaneously regarded as both a Summon and Battle position change.

A face-down monster flipped into face-up Attack Position by a card effect such as "Book of Taiyou" or "Ancient Forest" is not considered a Flip Summon. Flip Summon does not take up your Normal Summon/Set for the turn.

You cannot Flip Summon a monster at the same turn it was Summoned, Normal Set, declared an attack (even if the attack was negated or canceled), or its battle position was changed manually that turn.

Template:See also
Andrei Sokolov

**Andrei Sokolov** (アンドレー スッコロブ, *Andoree Sukkorobu*) is an Ex-Pro Duelist, having left the Pro Circuit for unknown reasons. He currently resides in Domino City, wandering around to Card Shops and occasionally even the prestigious Duel Academy to duel others that peak his interest.

## Duels

Red-Eyes and the White Ghost: Andrei vs Ken — Win
TBA
Errata

**Errata** (Japanese: エラッタ *Eratta*) are changes to any part of the text of a card (other than Card Number) that occur between reprints.

Errata can be made to a card for a variety of reasons, including to fix mistakes, to update a card's terminology, or to clarify the behavior of a card so that its rulings are easier to understand (such as Problem-Solving Card Text). Some errata specifically modify the card's functionality itself, usually as a way to make the card less powerful in order to remove it from the Forbidden list.

Players are not required to own the most recent erratum of a card, but they must always be played according to the latest erratum even if using an older copy of the card. Konami recommends using the most recent printing of a card, because that text is the most accurate.

Some examples of errata are listed below.

## Lore

### Including or excluding cards for an archetype

This is done when changing the card's name is undesirable, for marketing purposes.

Template:Errata table

### Major mechanical changes

Beginning in March 2014, cards can receive errata that make major mechanical changes to their effects, rather than simply having errors or consistency corrected. The vast majority of these are to cards that are Forbidden at the time of the erratum, weakening the cards enough so that they no longer need to be Forbidden.

Template:Errata table

A complete list of cards that have been modified in this way is:

Players with the old text of these cards may still use them; however the rules require notifying the opponent about the erratum (such as by having a printout of the Card Database entry available).

## Name

### Including or excluding cards for archetypes

Template:Errata table

Template:Errata table

Template:Errata table

## Other

### Correcting mistakes

Template:Errata table

Template:Errata table

Template:Errata table

Template:Errata table

## References

1. ↑ Template:Cite web
2. ↑ Template:Cite web
3. ↑ Template:Cite web
4. ↑ Template:Cite web
5. ↑ Template:Cite web
6. ↑ Template:Cite web
Raphael

**Raphael** is one of the Teenage Mutant Ninja Turtles. He wears a red-coloured bandana, and wields two sais in battle.

He has a quick temper, but is the most brave when someone gets in trouble. He is voiced by Michael Huang.

## Physical Appearance

Raph is a muscular mutant turtle with red eyes, bright green skin, a golden yellow-orange plastron, and a reddish burgundy carapace. He has a small sharp tooth hanging from his upper right jaw, a small chip cut out of his plastron across his left shoulder, three fingers and three toes on each foot. His ninja gear includes crimson red knee pads and elbow pads, and pale red rolled bandages wrapped around his wrists, ankles and fingers. He also wears a red belt with a Turtle emblem.
Card advantage

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**Card advantage** is a way of referring to how profitable cards are when they are played, in terms of how many cards you have before, and after they are played. When discussing card advantage, ratios are usually brought up, with the greater number of cards you have either before or after the card is played determining if the card gains you advantage, and how much. Advantage is also broken down into types, depending on from where the advantage will take place (hand, field, etc.). For instance, "Pot of Greed" is considered a +1 hand advantage, as you're trading in one card (by playing the "Pot of Greed") for two (the cards you draw with its effect), thus gaining a net total of 1 card.

This type of rationing has become a minor point of debate among Duelists. Specifically, whether or not the card being played should itself be counted as part of the advantage ratio. Proponents argue yes, as it is still a card under your control, and once it has been played, you do not have access to it again, thus shortening the number of cards to take advantage of. Opponents, however, argue that you cannot gain the advantage of a card without playing it, and that whatever advantage you gain from it could make up for the played card's loss. Life Points do not factor into the argument, as more Duelists gain the mentality that they are expendable since a player who wins with as little as one Life Point still wins, and paying Life Points as a cost for a card is more acceptable than discarding a potentially life-saving card for that same activation. In such a case, holding onto certain cards will benefit the player in the long run if they get a monster and inflict more Battle Damage than they lost or cleared the field for attacks later would allow for a simplified state of play.

Counter Fairies are a good example of how card advantage works; as the Deck type's name implies, the Deck plays a large number of Counter Trap Cards while monster effects recycle the Counter Traps (and in the case of the "Heralds", help negate effects) and help gain Life Points, thereby denying options to your opponent and giving you both monster and Life Point advantage.
Continuous-like Effect

A **Continuous-like Effect** is an unofficial term used to refer to the effect of a Spell/Trap Card on the field that is continuously "applied" while that Spell/Trap Card remains face-up on the field. Just like the Continuous Effects of monsters, these effects do not start a Chain (although the activation of their Spell/Trap Card does) and sometimes need to meet extra conditions in order to be applied. These effects are commonly associated with Continuous Spell Cards and Continuous Trap Cards, as well as Equip Cards.

Similar to how Continuous Effects are only applied if their corresponding monsters were Summoned successfully (i.e. their Summon wasn't negated), the Continuous-like Effects of Spell/Trap Cards are only applied if the activation of the card resolves successfully without being negated.

## List of OCG/TCG cards with Continuous-like Effects

*Note: This list may be incomplete.*

## See also

* Ignition-like Effect
* Quick-like Effect
* Trigger-like Effect
Dark Synchro Monster

Japanese
 Japanese (romanized)
 Japanese (translated)
 English

* **Portuguese**: Monstros Sincro das Trevas
 Lists
* members
* support
* anti-support

**Dark Synchro Monsters** (Japanese: ダークシンクロモンスター *Dāku Shinkuro Monsutā*) are a type of Monster Card exclusive to the anime, manga, and *Tag Force* video games. They are a counterpart to Synchro Monsters, having Negative Levels (in the anime and video games) that are represented by blue orbs with purple stars, or are Level 0 (in the manga). The color of their card frame is dark grey. These cards are placed in the Extra Deck.

Dark Synchro Monsters are Dark Synchro Summoned by sending 1 Dark Tuner monster and 1 non-Tuner monster to the Graveyard. The non-Tuner monster's Level minus the Dark Tuner monster's Level must be equal to the Dark Synchro Monster's Level.

In the anime, their negative Level stars are left-aligned (like the Ranks of an Xyz Monster), contrasting to the right-aligned positive Levels, while their dark gray card frame contrasts with the white card frame of regular Synchro Monsters.

Dark Synchro Monsters debuted in episode 27 of *Yu-Gi-Oh! 5D's*. They are also present in the *Yu-Gi-Oh! 5D's* manga and the video games Yu-Gi-Oh! 5D's Tag Force 4, 5, and 6.

Because of the greater difficulty in Summoning them, Dark Synchro Monsters are generally more powerful than Synchro Monsters of their equivalent Level.

## In the *OCG*/*TCG*

There are no Dark Synchro Monsters in the *OCG*/*TCG*. In the *OCG*/*TCG*, all Dark Synchro Monsters have been released as regular Synchro Monsters.

Dark Synchro Monsters from the anime (except "Moon Dragon Quilla") require DARK-Attribute Tuner monsters (instead of Dark Tuner monsters) to be Synchro Summoned. Also, the non-Tuner monsters are required to be the same Type as then non-Tuner monster that was used for their Dark Synchro Summon in anime (e.g. in the anime, Grady Dark Synchro Summoned "Frozen Fitzgerald" using "Dark Tuner Catastrogue" and the Beast-Type non-Tuner "Blizzard Lizard"; as such, the *TCG*/*OCG* card "Frozen Fitzgerald" requires Beast-Type non-Tuner monsters).

The two Dark Synchro Monsters from the manga, "Ultimate God Ultimaya Tzolkin" and "Ultimitl Bishbalkin the Ultimate Legendary God", are Level 0 and have Summoning conditions that more closely simulate the Summon of Dark Synchro Monsters. They require sending 1 Tuner and 1 non-Tuner with the same Level from the player's field to the Graveyard.
Adalyn Bouchard

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*

**Adalyn Bouchard** (アデリーン・ブーシャード, *Būshādo Aderīn*) is a student at the Duel Academy of Japan, residing in the Obelisk Blue dorm, known far and wide for his powerful Gem Kingdom's Crystal Guardian deck. Ada grew up in Paris, France, having been trained in the art of dueling from the age of nine as a request to his parents. He joined the official tournament circuit a few years later, quickly making a name for himself as a child prodigy. Once he entered into the Duel Academy, his mother entrusted him with the legendary Millennium Key. As the current wielder, he plays host to the spirit of Shimon who originally possessed the item.

## Relationships

### Shane Stryker

Shane is the first person Ada met and bonded with when he first arrived at Duel Academy. The two have become best friends because of this, being night inseparable much to the chagrin of Shane's boyfriend...

### Michael Pavus

Michael is one of the first people Adalyn met when he entered the Obelisk Blue dorm, though he and the male didn't exactly hit it off when they did cross paths. It was the exact opposite, actually, becoming seemingly instant rivals through one interaction...

## Trivia

* Adalyn's appearance is that of **Antarcticite** from *Houseki no Kuni*.
Attack target

Japanese (ruby)
 Japanese (base text)
 Japanese (romanized)
 English

* **German**: Angriffsziel
* **Italian**: bersaglio dell’attacco
* **Korean**: 공격 대상 (攻擊對象) *Gonggyeok Daesang*Formerly: 공격 목표 (攻擊目標) *Gonggyeong Mokpyo*
* **Portuguese**: alvo de um ataque OR alvo do ataque
* **Spanish**: objetivo del ataque
* **Chinese**: 攻擊對象 *Gōngjí Duìxiàng / Gung1 gik1 Deoi3 zoeng6*Formerly: 攻擊目標 *Gōngjí Mùbiāo / Gung1 gik1 Muk6 biu1*

An **attack target** (Japanese: 攻（こう）撃（げき）対（たい）象（しょう） *Kōgeki Taishō*) is either a player or monster designated for an attack.

During the Battle Step, the turn player can declare an attack by targeting either an opponent's monster or the opponent themself. If a replay occurs, the turn player can select an attack target again (even if it is the same choice), potentially allowing for effects that activate upon a monster being targeted for an attack to activate again, such as that of "Vengeful Shinobi".

Some card effects can restrict a player's choice of attack target (such as that of "Marshmallon Glasses") or conduct battle with a monster without selecting it as an attack target (such as that of "Dreamsprite"). There are also card effects that allow a player's opponent to choose their attack targets for them, such as that of "Patrician of Darkness".

## Notes

1. ↑ Players can be considered "attack targets", in context of the texts of "Construction Train Signal Red", "Patrician of Darkness" and the UDE rulings of the latter card.

## References

1. ↑ Template:Cite book
2. ↑ Template:Cite web
Damage

Japanese (romanized)
 English

* **German**: Schaden
* **Italian**: danno
* **Korean**: 데미지 *Demiji*
* **Portuguese**: dano
* **Spanish**: daño
* **Chinese**: 傷害 *Shānghài / Seong1 hoi6*

**Damage** (Japanese: ダメージ *Damēji*) is a type of Life Point deduction. There are two types of damage, battle damage and effect damage.

Paying Life Points is not damage, so cards like "Wall of Revealing Light", "Final Countdown" and "Premature Burial" cannot have their costs re-directed by cards such as "Barrel Behind the Door" or negated by "Des Wombat".

## Battle damage

Main article: **Script error: No such module "Autolink".**
Battle damage is the damage inflicted due to battle. Damage inflicted due to a piercing attack is also battle damage.

## Effect damage

Main article: **Script error: No such module "Autolink".**
Effect damage is any damage that is not inflicted due to battle (with the exception of "Gravekeeper's Vassal").

## See also

* Life Point
* Cost
Fusion Material Monsters & Ritual Spell Tributes

Fusion Material Monsters used in a Fusion Summon are not a cost.

Monsters Tributed with a Ritual Spell Card for a Ritual Summon are not a cost.

Both of these are considered to be cards sent to the Graveyard by the resolution of the Spell Card's effect. So the sending/Tributing is carried out at resolution, not at activation.

This means that if the Ritual Spell Card or "Polymerization" in question is negated, or have their effects negated, you do not send the Fusion Material Monsters or Tributed monsters to the Graveyard.

This is also why you can chain "Mask of Restrict" to the activation of a Ritual Spell Card, and prevent the Tributes from being Tributed, thus preventing the Ritual Summon from taking place, because "Mask of Restrict" resolves first, and then prevents the Tribute at resolution of the Ritual Spell Card, because the effect of "Mask of Restrict" is Continuous.
Chimeratech Regulus

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*

 **Description** | 1 "Cyber Dragon" monster + 1 or more tuner monsters.
This monster's name becomes "Cyber Dragon" while it's on the field or in the graveyard. When this card is synchro summoned: add 1 Spell/Trap that specifically lists the card "Cyber Dragon" in its text from your deck to your hand. Once per turn, during either player's turn: you may special summon one "Cyber Dragon" monster from your hand or deck. While you control a "Cyber Dragon" monster: light machine type monsters you control are unaffected by your opponent's card effects
Control only one

This Property entry details every card with a Condition that prohibits you from having another card with its name on your side of the field. It is also known as side-unique. This is a side-specific variation of Field-Unique.

* This means that if a "side-unique" card is face-up on any side of the field, and a new copy of that card would enter/become face-up on that side of the field, then all new copies are sent to the Graveyard as a state-based action instead. Also, a face-up Summon may not be attempted if there is already one of those monsters face-up on the field.
	+ Additional copies can exist face-down (you can Set/Special Summon face-down additional copies); however, the moment they become face-up, they also become subject to this rule and are then sent to the Graveyard. Also, they may not be Flip Summoned if another copy is already face-up on the field.
	+ If the attempted Summon is from the Graveyard or the so-called Banished Zone, such as with "Return from the Different Dimension", then all illegal Summons will simply fail at resolution.
Eye of Anubis Hologram

File:Eye of Anubis Hologram-Gold.png
 File:Eye of Anubis Hologram-Silver.png
The **Eye of Anubis Hologram** is a foil symbol placed at the bottom right of all official *Yu-Gi-Oh!* cards, with the exception of some very early prints in the *OCG* such as those in *Starter Box*. Contrary to its appearance, it is *not* a sticker, but is printed directly onto the card.

The hologram serves as counterfeit protection as well as being used to identify the edition of a card. All Limited Edition and 1st Edition cards, in addition to being labeled as such on the card itself, will have a **gold** Eye of Anubis Hologram, while Unlimited Edition cards will have a silver one.

Official Proxy images of cards lack this hologram, either missing it entirely or replacing it with a solid square.

Template:See also
Equip Trap Card

Japanese (translated)
 English
 Lists
* members
* support
* anti-support

**Equip Trap Cards** (「罠・装備カード」, lit. "Trap-Equipment Card") are a type of Trap Card existing only in the *Yu-Gi-Oh! R* manga. They are a type of Equip Card. Examples include "Metalmorph", "Amulet of Affection", and "Mirror Barrier".

In the OCG/TCG, some Normal Trap Cards, such as "Metalmorph", are treated as Equip Cards upon activation (they are still treated as Trap Cards while equipped). However, they are never officially referred to as "Equip Trap Cards".
Advanced Format

* **German**: Advanced Format
* **Italian**: Formato Avanzato
* **Spanish**: Formato avanzado

In the *TCG*, the **Advanced Format** is the official format used at Regional, National, and World Championship Events. The Advanced Format includes the Forbidden List, the Limited List, and the Semi-Limited List.

The Forbidden List was first created in the *TCG* in October 2004, to prevent cards from being used in tournaments that were either too powerful, had no drawbacks, or ended games too quickly. One of the most infamous One Turn Kills/First Turn Kills dealt with involved "Magical Scientist" and "Catapult Turtle". Other overpowered Deck builds at the time, such as the "Last Turn" OTK and "Tsukuyomi" Lockdown, have also been addressed in later Advanced Format revisions, with further lists tackling Goat Control and the Chaos Series.

Following the inception of the Advanced Format, the Traditional Format was established, in which Forbidden cards are only Limited. This gave players the option to continue playing with Forbidden cards.

The *OCG* does not use the term "Advanced Format", though its official tournament format also includes all three lists. Prior to September 2013, the *TCG* and *OCG* official tournament lists were largely similar if not identical. Starting in September 2013, the lists for the two regions have dramatically diverged.

Template:ForLtdLists
Template:Tournaments
Card Shop

Welcome to the Yu-Gi-Oh! Revolution Fanon Card Shop. Here you can spend your earned in-game currency to improve your characters' decks. The way this works is you will be able to purchase cards in the form of 5-card Booster Packs, of which there are three types: Monster, Spell, and Trap. You may choose the cards you receive in your Booster Packs, but bear in mind the banned/limited list as you do so. Each Monster Booster Pack may include only one monster over level 4. To purchase, please respond with which Booster Pack you are buying and enumerate which cards you wish to be in your Booster Pack. Keep in mind that the rarity of cards will cost you extra.

* Monster Booster Pack (5 Monsters): $25
* Spell Booster Pack (5 Spells): $20
* Trap Booster Pack (5 Traps): $20

For Duel Academy characters who are just starting out and have less than $350, and haven’t received prize money from tournaments or finished in the top 4 of one, you may purchase one of our Starter Decks, which cost $60 minimum to purchase.

This is also where you will be able to purchase the right to create a custom card, and submit your custom card for approval. Please use the Yu-Gi-Oh! Card Maker [1] to design your cards, and keep the Content Guidelines in mind when you do so.

* Custom monsters under lvl. 4 cost $10.
* Custom monsters over lvl. 4 cost $15.
* Custom spells cost $10.
* Custom traps cost $10.

To submit a card for approval, please reply in the comment section below with an image of your card. When an admin replies with their approval, you are free to make your card page. Please allow up to 24 hours to receive approval or feedback before reaching out to us; our admins are busy people, too.
Card colors

*Yu-Gi-Oh!* cards in the *OCG*, *TCG*, and various |anime series, except in the Toei anime series, are categorized according to the color of the card's frame (the background upon which the text, artwork, and various icons are overlaid). There are 15 colors used in total (though the dark gray of Dark Synchro Monsters only appears in the anime): various types of Monster Cards, as well as the non-legal Egyptian Gods and the anime versions of the "Legendary Dragons", use 14 colors, and Spell and Trap Cards use one color each. In addition, the card's name is also colored: most categories of cards use black text, but white text is used on Dark Synchro, Xyz (including Xyz Pendulum Monsters), and Link Monsters and on Spell and Trap Cards, to ensure enough contrast for the name to be readable.

Cards in the manga series have black text on a white frame, regardless of the card's category; this is true even for cards shown on the covers of volumes or in full-color pages.

Older video games usually do not distinguish Ritual Monsters from Normal or Effect Monsters, but do distinguish Ritual Cards from other Spell Cards, giving them the blue frame color used elsewhere for the monsters themselves.

## Notes

1. ↑ 1.0 1.1 1.2 Only the non-legal version.
2. ↑ Effect Monsters that are also another monster type (for example, Synchro/Effect) use the color of the other type instead of the Effect Monster color.
3. ↑ Pendulum Monsters, because they are effectively a combination of another monster type and a Spell Card, use a vertical gradient that fades from the other monster type's card color to the green color used for Spell Cards.
4. ↑ 4.0 4.1 Only in the anime.
5. ↑ Only in certain video games.
Field-Unique

A **field-unique** card is a card that has a condition that prevents more than 1 card being on the field with its name. This means that if a field-unique card is face-up on any player's field, and a new one is placed on the field face-up or flipped face-up, then all new copies are sent to the Graveyard by game mechanics instead. Furthermore, if there is already a field-unique card face-up on the field, another card with the same name cannot be Summoned face-up (even if the Summon would cause the copy already on the field to be removed).

Additional copies can exist face-down (so they can be Set/Special Summoned face-down), but as soon as they are flipped face-up the restriction applies and sends them to the Graveyard. Furthermore, they cannot be Flip Summoned if another copy is already face-up on the field. If another copy of a face-up field-unique monster is attempted to be Summoned from Graveyard or Banished Zone, such by the effect of "Return from the Different Dimension", then all illegal Summons will simply fail at resolution.

All "Earthbound Immortal" and most "Malefic" monsters are field-unique with other cards of that same archetype.

## Related

Side-Unique

* Side-Unique cards are essentially the same rule as Field-Unique, except that they apply only to a single player's field. ie: Both players can have the same card on their field without either being destroyed as a State-Based Action; however a given player may still only have one on their field, treated the same way as Field-Unique.

## References

1. ↑ http://yugioh-wiki.net/index.php?%C3%CF%C7%FB%BF%C0
Game state

There are two **game states** during the Duel, "open" and "closed".

Whenever a player performs an action, the game state is "closed". If nothing is going on, and neither player wishes to do anything, the game state is "open". Technically, this means:

1. The Turn Player has the chance to activate the next fast effect
2. The turn player passes to the opponent
3. The opponent then passes back
4. No Chain is currently being formed

The game state is "open".

If the game state is "open", the turn player may perform any of the following actions, when appropriate:

* Conduct their normal draw (during the Draw Phase)
* Normal Summon / Set
* Flip Summon
* Special Summon (That does not start a Chain)
	+ Synchro Summon
	+ Xyz Summon
	+ Pendulum Summon
	+ Link Summon
* Change a monster's battle position
* Attempt to move to the next Phase/Step
* Declare an attack (during the Battle Step of the Battle Phase)
* Activate any card/effect of any Spell Speed.

If the game state is "closed", then only fast effects can be activated, dependent on Fast Effect Timing rules.

Any wrong action or error in play will break the game state; whether or not the game state can be repaired can mean the difference between a Warning and a Game Loss.

## External links

* http://www.yugioh-card.com/en/gameplay/fasteffects\_timing.html
Devin Duelist

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*character name = Devin Duelist

gender = male

age = 20

height = 5 feet

weight = 150 pounds

birthday = march 19

relatives = little sister Kaili

blood type = a

origin = united states maryland

deck = warrior deck

years experience = 15

favorite card = utopia

money = $500

personality = loves games and never gives up. cares about friends a lot. always wants to help. usually listens to feelings and tries his best at anything he does. his favorite game is duel monsters.

past = lonely and hated by most people never knowing the reason why. was sad from being hated and alone all the time. he started playing yugioh when he was alone and was good at it and wanted to become the best but after 15 years of playing the game he loved he found some friends by playing yugioh. together with his friends he continues dueling with all his heart and is happier than he was when he had been alone. he learned that games are more fun when played with other people than by himself. he isnt good at talking because of how little he has talked to people but is learning how to talk to others since he has friends that talk to him everyday now. now he wants to play with his friends and become the best together with them.
Field Trap Card

Japanese (translated)
 English
 Lists
* members
* support
* anti-support

**Field Trap Cards** (「罠・フィールド魔法」, lit. "Trap-Field Spell") are a type of Trap Card existing only in the *Yu-Gi-Oh! R* manga. They share the same properties as a Field Spell Card. Examples include "Stronghold the Moving Fortress" and "Sand Fortress".

When released in the OCG/TCG, "Stronghold the Moving Fortress" was made into a Continuous Trap Card.
Continuous Effect

Template:Redirect

 Japanese (romanized)
 English

* **German**: Permanenter Effekt
* **Italian**: Effetto Continuo
* **Korean**: 지속 효과 (持續效果) *Jisok Hyogwa*
* **Portuguese**: Efeito Contínuo
* **Spanish**: Efecto Continuo
* **Chinese**: 永續效果 *Yǒngxù Xiàoguǒ / Wing5 zuk6 Haau6 gwo2*

**Continuous Effects** (Japanese: 永続効果 *Eizoku Kōka*) are a type of monster effect that applies while the monster remains face-up on the field. Some of these effects must meet additional requirements before they can be applied, and others may only be applied temporarily. These effects never "activate", and thus, do not start a Chain.

"Jinzo" and "Starduston" are two such cards with Continuous Effects. Since these effects don't start a Chain, they do not interact with effects that negate activations. However, they can still be negated by other card effects that negate monster effects that don't needing to respond to an activation, such as "Skill Drain", "Effect Veiler", "Junk Synchron", etc.

Some Continuous Monster Effects only have an effect when specific requirements are met, rather than being applied as long as the monster is face-up on the field. "Bountiful Artemis", "Ancient Gear Golem", and "Steamroid" are cards with this kind of Continuous Effect.

On cards using Problem-Solving Card Text, Continuous Effects are easier to recognize due to not using colons or semicolons.

## List of *TCG* and *OCG* monsters with Continuous Effects

{{ #vardefine: $query\_query | Effect type::Continuous Effect
}}{{ #vardefine: $query\_query\_lc | {{ #var: $query\_query }}
}}{{ #arraydefine: @check\_query | {{ #var: $query\_query\_lc }}
}}{{ #vardefine: $query\_medium | official
}}{{ #vardefine: $query\_query\_medium

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```

}}{{ #vardefine: $query\_medium\_query }}{{ #vardefine: $query\_card\_type | monster
}}{{ #vardefine: $query\_card\_type | {{ #var: $query\_card\_type | }}
}}{{ #vardefine: $query\_col\_card\_type | ?Card type =

```
 }}{{ #vardefine: $query_col_property | ?Property = Property
 }}{{ #vardefine: $query_col_card_type_st | {{ #var: $query_col_card_type_st }}

```

}}{{ #vardefine: $query\_limit | 10
}}{{ #vardefine: $query\_count | {{ #ask: {{ #var: $query\_medium\_query }}{{ #var: $query\_card\_type\_query }}{{ #var: $query\_query }} | format=count }}
}}{{ #ask: {{ #var: $query\_medium\_query }}{{ #var: $query\_card\_type\_query }}{{ #var: $query\_query }}

```

```

}}{{ #vardefine: $query\_col\_card\_type
}}{{ #vardefine: $query\_col\_card\_type\_st
}}{{ #vardefine: $query\_col\_primary\_type
}}{{ #vardefine: $query\_col\_secondary\_type
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}}{{ #vardefine: $query\_col\_stars
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}}{{ #vardefine: $query\_col\_atk
}}{{ #vardefine: $query\_col\_def
}}{{ #vardefine: $query\_col\_link\_rating
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}}{{ #vardefine: $query\_limit
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}}
Chain Link

Japanese (romanized)
 Japanese (translated)
 English

* **German**: KettengliedSometimes: Glied
* **Italian**: Anello (della Catena)
* **Korean**: 체인 (블록) *Chein (Beullok)*
* **Portuguese**: Elo da Corrente
* **Spanish**: Eslabón (de Cadena)

A **Chain Link** (チェーンブロック *Chēnburokku* "Chain Block") is a single step within a Chain. Each new effect started within a Chain adds a new Chain Link (numbered one greater than the previously greatest Chain Link number). Each Chain Link can only have one card effect. There is no general restriction on the number of times a card can activate its effect in the same Chain, but some card (such as "Light and Darkness Dragon") have this restriction specifically imposed on them by their card text.

Chains are resolved starting from the Chain Link with the greatest number in descending order.

Template:See also

## Notes

1. ↑ As for *OCG* terms, the parentheses here specify what part is always dropped in card text, but is mentioned in the official rulebooks.
Akhratan

**Akhratan** is a student of Domino City Academy, a foreign exchange student from Egypt. Having been transferred to Domino City to better expand on his dueling studies, Akhratan has made a name for himself, not just for his height, but for his easygoing nature and laid-back dueling style. Even when on the losing side, Akhratan always remains serene and collected, as if everything's going to be okay, win or lose. This calm, collective attitude has won his a decent number of tournaments, including a legacy tournament that won him two special decks; a Blue-Eyes Legacy deck, containing cards once used by the late Seto Kaiba, and a Dark Magician Legacy deck, containing cards rumored to have been used by Atem while he was Yugi Mutou's spiritual host. He keeps these two decks close by, using them interchangeably for each dueling situation.

## Powers and Abilities

* **Inspiring Presense**: For reasons unknown, Akhratan seems to exude an aura of calm, and that aura lends itself to those around him, clearing their minds of doubt and inspiring them at whatever they do.

## Deck

Akhratan keeps two decks with him that he won in a tournament. A Blue-Eyes deck for power plays, and a Dark Magician deck for tactical plays. Whichever he uses he chooses based on how he believes his opponent is going to duel.
Battle Phase

Template:Redirect

 Japanese (romanized)
 English

* **German**: Battle Phase
* **Italian**: Battle Phase
* **Korean**: 배틀 페이즈 *Baeteul Peijeu*
* **Portuguese**: Fase de BatalhaFormerly: Battle Phase
* **Spanish**: Battle Phase
* **Chinese**: 戰鬥階段 *Zhàndòu Jiēduàn / Zin3 dau3 Gaai1 dyun6*

Template:Turn Structure

The **Battle Phase** (Japanese: バトルフェイズ *Batorufeizu*) is the Phase in which battles are conducted. A Battle Phase can be conducted every turn (except the first turn of the Duel) after the turn player ends their Main Phase 1.

"An Unfortunate Report", "Weather Report", and "Last Turn" are the only cards that can grant multiple Battle Phases in one turn.

## Breakdown

The Battle Phase is split into four steps:

* Start Step
* Battle Step
* Damage Step (including damage calculation)
* End Step

The Start Step, Battle Step, and End Step always occur during every Battle Phase, unless skipped due to a card effect. The Damage Step only occurs if a monster's attack is successful, up to the point where both players agree to leave the Battle Step. If a card effect ends the Battle Phase (such as "Battle Fader"), it immediately becomes the End Step, unless the card effect changes the phase directly (such as "Neko Mane King"), in which case it is no longer the Battle Phase.

## Entering the Battle Phase

A player does not need to control any monsters in order to enter their Battle Phase. Even if their opponent controls no valid attack targets (e.g. the opponent only controls 2 face-up copies of "Marauding Captain" and/or a face-up "Earthbound Immortal" monster), a player may still enter their Battle Phase.

A player entering their Battle Phase is optional after their Main Phase 1 ends, except when card effects mandate it. For example, the turn player must enter their Battle Phase if a card effect is forcing a monster(s) they control to attack during that turn, even if another card effect is currently preventing them from attacking, such as a face-up "Gravity Bind". If the turn player does not choose to enter their Battle Phase after their Main Phase 1 ends, they must proceed immediately to the End Phase, without entering their Main Phase 2.

If a card effect skips a player's Main Phase 1, such as that of "Timeater", that player does not have to enter their Battle Phase from their Standby Phase — they may choose to enter their End Phase instead. However, if card effects skip the same player's Main Phase 1 and Battle Phase during the same turn, that player cannot enter their Main Phase 2 and must instead proceed immediately to their End Phase.

## References

1. ↑ Template:Cite book
2. ↑ Template:Cite book
3. ↑ Template:Cite web
4. ↑ Template:Cite web
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