recursal/Fanatic-Fandom huggingface dataset:
Version History

The most recent playable version of Nexo's addon is the outdated 1.12 Beta. The current version of Nexo's addon is unreleased as of time of writing. Despite this, the first Beta's release is, according to Nexo, expected to drop within the next two months.

## 1.12 Beta 7

The 1.12 Beta 7 is the latest version of the addon available to the public, able to be downloaded from Nexo's discord server. It features a working Prototype Omnitrix with a range of aliens that can be used including, but not limited to, the original ten. Nexo abandoned development of the 1.12 addon in order to remake it for 1.19.

## 1.19 Beta 1

This Beta is expected to be released sometime before August 2023. It will include the Prototype Omnitrix, all items needed to obtain it - including the Extranet Access Device - some Plumber gear, and Disguised Aliens. It adds the ability to transform into the Pyronite, Vulpimancer, Petrosapien, Piscciss Volann, Kineceleran, Ectonurite, and Lepidopterran.The leadup to the release of this Beta has so far included a number of teasers and information releases, many of which are providing the information for this wiki.

## 1.19 Beta 2

This Beta will presumably be released late 2023 or early 2024. It is expected to add two new transformations to the Omnitrix.

## References

1. ↑ https://www.youtube.com/watch?v=dizVwVA2ynM
10K Omnitrix

Not started development*The features in this article have not started development yet. All information has been gathered based on what Nexo has confirmed, and is subject to change.*
The 10K Omnitrix is an upgraded version of the Prototype Omnitrix.

## Obtaining the Omnitrix

The 10K Omnitrix can be obtained by unlocking aliens on the Prototype Omnitrix. After all aliens have been unlocked, and presumably other criteria are met, the Omnitrix will begin to change forms into the 10K Omnitrix.
Southward Toys

The logo as of 2019

Southward Toys is a Counterfeit toy range by Yuecheng and Fenfa. The range mostly focuses on (counterfeit) Thomas & Friends toys but other toys have been made for this range as well.

## History

Southward Toys was established in May of 2010 by the company Fenfa alongside their range of model trains. The range featured knockoffs of Tomy's PLARAIL range. Most notably, their Thomas the Tank Engine lineup. Somewhere between 2014-2016, Yuecheng seemingly bought Southward Toys and then made their own items under the brand.

## Battery Operated Train Set

*Main Page: Battery Operated Train Set*

Battery Operated Train Set was made as an English localization for Southward Toys. It most notably featured their Thomas character lineup but with smokebox doors in place of their faces.

## Non-Thomas items

Despite being mainly focused on the blue tank engine, multiple items have been made without anything related to Thomas & Friends, This includes their Harmony EMU series.
Contamination Chance

## Overview

**Contamination Chance** refers to the automatic chance of any character in contracting the **Plague**, as determined by a series of different factors. Such factors include **Plague Strenght, Plague Source**, and the recipient's **Hygiene** parameter, as well as a series of other possible **effects.**

## Examples

 Example 2
 Example 3
Village

## Overview

One of the main aspects of **Nested Lands** gameplay is the ability to manage your very own village. This is important for a variety of reasons, including the following:

* Acquiring the ability to recruit Villager NPCs
* Access to otherwise unavailable quests
* Automatization of resource gathering
* Production of certain items
* Creation of a "safe zone" for the player

## Management

Managing the village involves various different aspects, such as **Building Mode**, **Security**, **Village Stats** and **Village Ordinances**, all of which are better described on the **Village Management** page.

## Construction

**Construction** involves turning resources into either **buildings** or **structures** for the village, all of which may give out a certain type of bonus.

## Villagers

In order to maitain the village, the player must venture out into the four **islands** to meet and recruit trustworthy people to their settlement. These NPCs are then turned into **Villagers**, which may serve as questgivers, as well as work on village **buildings**.

## Quests

Most quests in **Nested Lands** begin in the player village. These quests include the four **Paths**, **Villager Quests**, and **Tasks**.

## Raids

From time to time, the player may need to fend off enemy **raids** agaisnt their village. These are usually comprised by **Bandits**, but there are exceptions.
Rogue Soldiers

## Rogue Soldier

Concept art of a Rogue Soldier

In *Nested Lands*, Rogue Soldiers are a strong type of enemy encountered only on the **Wild Hills** island.

## Overview

After the fall of the **Sacner** monarchy and the dissolution or the organized faith of the **Eye**, most members of the military joined together and formed a new **Coalition of Arms**, whose entire objective was to survive no matter what. Focusing heavily on order and the existent hierarchy, these soldiers travel in large parties not only to scout and hunt, but also to loot and plunder any remaining villages of both their supplies and personel, which are then transfered to their main base.

## Gameplay

Due to their military training, **Rogue Soldiers** are extremely deadly, especially when encountered in large numbers. While facing off agaisnt one or two may wield excelent results if the player manages to win, it is recommended to flee if a large group is encountered roaming the island. Their tatics and equipment pose a heavy threat even for players in the late game.
Overview

Build the first settlement in a land ravaged by the plague while surviving the environment and the people in it.

Nested Lands is a desolated village management, survival and life sim game, with a third person perspective in a dark and dangerous medieval setting.

The first strand of the Death plague almost extinct all humans, leaving the rest scared, aggressive or mad. Years later, the remaining ones are trying to get back on their feet, but a new version of the plague is around. The player is thrown into this post-outbreak world in the Nested lands, with no structured society to be found, with hopes of creating the first successful village.
Forlorn

## Overview

During the times of **Auriel**, four of his followers became famous as his main disciples. These were **Joshua, Janet, Gabriel** and **Gaia.** When Auriel was aprehended and furthermore executed, being dismebered into four different pieces, his followers recovered his body parts and fled.

According to some legends, it is said that each of the four was visited by a great and awe-inspiring figure the night before Auriel's death, and that said figure would not only had warned them about the events of the following day, but also ordered the recovery of the *Seer's* body and even where they should be taken. After that service had been executed, all four were rewarded for their faith and elevated to the heavens alongside Auriel.

Unlike him, however, they became the four hoursemen of the apocalypse: the **Forlorn**.

## End of Days

It is said that if and when humanity completely fails in its role as keeper of all creation, that the **Glorious** will send his **Forlorn** down from the heavens to destroy all that was once the world. In that case, the horsemen will bring down all of their fury and power upon the world, each bringing a calamity worse than the one before.

### **Joshua**

The first of the **Forlorn**, and Horsemen of **Decay,** he will bring a plague like none other, to crumble away the fragile society humanity thought to create for themselves.

### **Janet**

The second of the **Forlorn**, she will stoke the fires of war and **Strife** upon the world, causing humanity to destroy themselves.

### **Gabriel**

The third of the **Forlorn**, he will take away the once bountiful nature from humanity, forcing them to hunger and thirst, as well as showing their true nature of greed and selfshiness, as they themselves charge exorbitant amounts even for the simpelst of necessities.

### **Gaia**

The final **Forlorn**, she will be the one responsible for scythining away the souls of the sinners to the beyond, to be destroyed and reused for the new world.
Quests

## Overview

**Quests** are specific missions that the player can undertake in order to recieve a variety of rewards. There are five types of quests: **Village Paths**, **Trait Quests**, **Tasks**, **Side Stories**, and **Balder's Tale**.

## Main Quests

**Main Quests** relate to the more story-focused missions of the game. These include the **Tutorial Missions**, as well as the **Village Paths,** of which there are four:

* **Path of Medicine**
* **Path of War**
* **Path of Faith**
* **Path of Civilization**

## Trait Quests

**Trait Quests** relate to the needs and stories of the Villager NPCs, and are dependant on which **Traits** these NPCs have.

## Village Tasks

**Village Tasks** are minor quests which can be completed to improve a Villager's trust on the player, as well as rewarding a variety of useful items and resources.

## Side Stories

**Side Stories** are secondary quests unlocked by advancing through the **Village Paths**, but are optional and do not need to be completed.

## Balder's Tale

**Balder's Tale** includes three minor missions relating to the NPC **Balder**.
Hunger

## Overview

**Hunger** is a measure of the player's food satisfaction. It may be replenished by eating any **food** item in the game. In addition to that, players who consume a variety of different food types may gain the **Complex Diet** **buff**, which increases max health.

## Replenishing Hunger

Players must replenish their hunger meter by eating clean food. At the beggining of the game, the most common examples of such are wild berries, fruits and cooked meat. There are also more complicated recipes, available later at the **Kitchen**.

## Food Items

Currently, there are ? common food items, which can be harvested directly by the player.

## Recipes

Currently, there are ? more complex recipes, which can be cooked either by the player or by an assigned **NPC** at the kitchen.

## Complex Diet

When a player eats a variety of food items in sequence, they can achieve a buff called **Complex Diet**, which raises their maximum HP by 15 points.
Traits

## Overview

In **Nested Lands**, **Traits**, alongised **Skills** and **Backgrounds,** are used to distinguish and differentiate possible Villagers from each other, by adding interesting spins to their personalities and day-to-day routines.

**Traits** may refer to both **Lifetime Traits**, as well as **Temporary Traits**, with the former being fixed to each NPC, while the latter is dependent on a few factors to occur.
Ullar

## Overview

**Ullar** is one of the four **Archtrees**, the main deitys of the **Norovellian** native religion. As a God, his domains include Craftsmanship, Commerce, Navigation and the season of Autumn. Worshipped as a great architect, **Ullar** is also the patron of blacksmiths and other inventors.

Among other titles, he is also called the **Bronze Hammer**, the **Old Bear**, and **Tree of the South.**

## Symbolism

In the original religion, **Ullar** is depicted as either a large brown bear, or as a short and burly man, wearing a bear skin as his cloak.

Many of his totems focus on his connection to smithing and the many kinds of metals.
The Player

## The Player Character

The **Player Character** of **Nested Lands** is called the

## Stats

The player has a total of eight **parameters** to keep track of, including: **Health, Energy, Stamina, Hunger, Thirst, Warmth, Hygiene,** and **Plague Level.**

## Skills

The player has a total of telve **Skills** to improve, including: **Apparel,** **Cooking, Crafting, Farming, Forest Mastery, Medicine, Melee, Ranged, Survival, Village Chief, Village Decorator,** and **Village Defender.**

Each skill affectes a different element of the gameplay, be it in regards to the player themselves, or to the village's **Management.**
The Glorious One

## Overview

The deity known as the **Glorious One** is believed to be a benevolent, yet just, being who values order and peace above all things. He is the main object of worship of the **Faith of the Glorious**.

By leaving his creation in the hands of men, it became the duty of all humanity to follow his lead and watch over creation. Still, to do so without proper discipline and order is to go against His will. As he trusts humanity to act rightfully of its own accord, it falls on the bishops and clerics of the church to guide their fellow humans on this endeavor.

## Teachings

The priests claim that all life began with the **Glorious**. According to them, all of creation is product of His will, and His will alone. Humans, then, were created as something special, as, unlike the rest of creation, they were given a specific purpose in the world.

Humanity must care for and protect all that exists, shepherding all of the Glorious' children into His light and always following the way He intended life to be lived. His symbol, called the **Eye of the Sun**, is meant to represent the great golden eye in the sky, through which the lord watches over all, jugdging how well manking follows their designated mission.

Although He is a benevolent being, the **Glorious** is more than capable of punishing humanity in cases of infidelity, heresy, or denial of one's own responsibility. Many crisis have thus been justified as divine punishment and, if there ever came a time when the **Glorious** decided humanity has truly failed in its role as keeper of creation, He could unleash his **Forlorn,** the four knights who would bring about the end of the world, so that he could begin creation anew.
Galmar

## Overview

One of the few remaining followers of the **Four Trees** during the outbreak, **Galmar** is now the de-facto leader of the **Mad Occultists**.

## Background

Once a simple man living in the village of **Vardi**, **Galmar** was present during the mass killings that were later known as the **Bloodbath of Vardi**, where devotees of the **Glorious** blamed any **Four Trees** followers for the **Death Plague**, and killed any that were found through simply dismembering them in the town square.

Glamar than led a great exodus from the city, taking the remaining of his fellow worshippers to the island of **Dark Waters** and settling there for good. With time, he began to preach that the **Plague** was not a curse, but a divine punishment from the goddess **Nobara** agaisnt the colonizers and their sins. Not only that, he claimed that, as the one true goddess of the natural world, **Nobara** intended for the Plague to be a part of the world, and thus, they should not fear it, but embrace the **Plague**, slowly forming the beliefs that would one day form the **Mad Occultists**.

## Involvment

Although Galmar does not directly appear in-game, many notes and texts throughout Nested Lands mention him by name.
Stats

# Player Stats

In Nested Lands, players must pay close attention to the needs of their character, replenishing these meters as necessary.

## Mechanics

There are eight parameters to keep track of: Health, Energy, Stamina, Hunger, Thirst, Warmth, Hygiene and Plague Level.

### Health

**Health** is a measure of the player character's life points, and it determines wether the player lives or dies.

### Energy

**Energy** is a measure of the player's capacity to move, work, gather, and perform any other actions in the game.

### Stamina

**Stamina** is a measure of the player's capacity to execute faster and stronger actions.

### Hunger

**Hunger** is a measure of the player's food satisfaction.

### Thirst

**Thirst** is a measure of the player's drink satisfaction.

### Warmth

**Warmth** is a measure of the player's temperature.

### Hygiene

**Hygiene** is a measure of the player's cleaness. It affects both interactions with **NPCs**, as well as the player's chance of contracting the **Plague.**

### Plague Level

**Plague Level** is a measure of the player's health in regards to the **Death Plague**. There are five stages of **Plague Level**: Healthy, Contamined, Spreading, Advanced, and Dying.
Nested Lands Wiki

**Welcome to The Official Nested Lands Wiki*****Nested Lands*** is an survival and village management game developed by **Some People**.

A Dark and Desolate World

***Nested Lands*** is a third-person Survival RPG with Village Management and life-sim elements, set in a dark and dangerous medieval setting, developed by **Some People** and published by **Some Other People.** Explore, survive and bring people to the protection of your village while avoiding and containing the **Death Plague**.
## Important Categories

BasicsPlayerVillageDeath PlagueGameplayLore
## About the Game

Build the first great settlement in a land ravaged by the plague, while surviving threats posed both by the harsh environment around you, as well as the people in it.

The first strand of the **Death Plague** almost wiped out all life in the world, leaving the few survivors scared, aggressive or mad. Years later, those that remain are trying to get back on their feet, but a new, deadlier version of the plague has appeared. As the player, you are thrown into this post-apocalyptc world in the Nested lands, with no structured society to be found. Your only hope of survival now is to create the first successful village in this new reality.

## Game Features

In **Nested Lands**, you must do more than simply survive. To manage your village and keep it safe, you must explore all four islands, not only to collect resources, but also to rescue people, who will aid you in your efforts. Even so, you must be wary of potential threats, be them in the form of direct enemies, like bandits or cultists, opportunists seeking to take advantage of your good will to ransackle your belongings while you are gone, or even the plague itself, which can be the undoing of both you and your village.

Choose who will join you carefully. Get to know them. Keep them healthy and happy. Protect them. Lead them out of the dark times.

Twitter

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Corrupted Priests

## Corrupted Priest

Concept art of a Corrupted Priest

In *Nested Lands*, Corrupted Priests are among the deadliest enemies available. They are encountered solely on **Silent Forest**.

## Overview

With the **Death Plague** spreading, King **Roderik Keylor II** of **Sacner** disappeared one day, along with the entirety of his royal court. Left to their own devices and without the backing of the Crown, the **Church of the Eye** began to lose control over the populace. Eventually, a priest named **Melwas** reformed the religion into a new one, named the **Great Eye**, and sent emissaries to the Holy Nested Lands in order to prepare for his arrival.

While these new Corrupted Priests do in fact believe that they are saving the world, as humanity must redeem itself in the eyes of the **Glorious One**, it is only through their methods that salvation is possible, and anyone who undermines this belief is a false prophet, worthy only of death itself.

## Gameplay

While not as directly dangerous as **Rogue Soldiers** or even **Mad Occultists**, these priests usually appear with large levies of **Wild Peasants** or even a few **Bandits**, and thus can become quite difficult to defeat. While a quick player could try to hush in and overwhel the priest, it is advised to take things slow, perhaps using **Stealth**, and take out the followers first.
Hygiene

## Overview

**Hygiene** is a measure of the player's cleaness. It affects both interactions with **NPCs**, as well as the player's chance of contracting the **Plague.** It decreases with time, as well as by doing labor intensive activities, and it may be replenished by swimming or bathing.

## Losing Hygiene

The player's Hygiene parameter decreases automatically with time, but it can also decrease more quickly by executing specific activities, such as:

* Fighting
* Choping down trees
* Mining Ore
* Sprinting
* Walking through Mud

## Replenishing Hygiene

Hygiene is repleted by being covered in water. While the main manner in which this is achieved is by bathing, either in a private bathtub or in a **bathing house**, swimming in non-contaminated bodies of natural water, such as ponds, rivers and lakes is an viable alternative.
Faith of the Glorious

## Overview

The Faith of the **Glorious** is the main religion of the **continent**, having replaced the **Old Religion** as the influence of the Kingdom of **Sacner** grew. The religion as a whole is based on the worship of a deity known as the **Glorious**, a being who created all of existence and now watches over his children, judging them by how closely they follow his commandments.

The church itself was founded one hundred years after the birth of **Auriel**, the messianic figure of this belief, by a woman named **Grace**, which was not only one of Auriel's followers, but also traveled all over the world in search of his **Forlorn**.

## Auriel the Seer

A thousand years before the founding of the Kingdom of Sacner, there lived a man named **Auriel**, also known today as *The Seer*, who was granted visions by the **Glorious** himself while staring at the Sun, and began to speak of a single creator of the world. At the time, an **Evil Empire** (or so the bishops of the Church claim) persecuted him and his four disciples, until he was captured and killed. After leaving him cooking in the desert sun for four entire days to no effect, he was quartered and left to rot. Auriel’s body parts were stolen by his followers, in what is today called the **Parting**. Each follower then took one of these fourths to a faraway location, which all remain unknown to this day. It is said that each follower had visions of a great and mysteryous figure the night before, which commanded them to act in such a way.

It is also believed that each of the four followers became the **Forlorn**, knighted to a realm beyond the mortal and will one day return to end the world, should humanity fail once again.

## The Forlorn

Where once stood the four followers of Auriel, named ***Joshua, Janet, Gabriel*** and ***Gaia***, now there are the **Forlorn**, believed to be four immortal knights who have ridden up to the heavens to stand beside the Seer and will eventually return to the world during the end of times.

## Hierarchy

In descending order, the hierarchy of the Eye follows closely that of the Holy Roman Church:

* High Ministers
* Ministers
* Cardinals
* Archbishops
* Bishops
* Priests
* Deacons

## The Corrupted Priests

With the king vanished, and the church's hierarchy in shambles after the outbreak of the **Death Plague**, a man named **Melwas** eventually reformed the Church's beleifs into something more akin to a religious dictatorship, turning the **Faith of the Glorious** into what is now known as the **Great Eye**.
Infected Savage

Concept art of an Infected Savage

## Infected Savages

In *Nested Lands*, Infected Savages are a rare type of enemy, which can be found mainly on the last island of **Dark Waters**.

## Overview

Sometimes, people infected with the **Death Plague** are born with a higher threshold of corruption before death, and thus can reach a level of contagion where their minds are obliterated and their only goal becomes to kill anything in its path. These people, even when treated, reach a point of no return, and may attack even their loved ones if their paths cross again.

While their combat skills and equipment are the worst among all enemy types, the ability to quickly infect nearby characters with both melee attacks and even their very presence makes these crazed walkers extremely dangerous.

## Gameplay

In general, there are very few reasons to engage a Infected Savage in combat. Their drops are not the best, and their ability to raise the player's **Plague Level** means it is better to simply avoid them, unless they are attacking an important **NPC** that the player wishes to save.
Melwas

## Overview

A former priest in the **Faith of the Glorious**, Melwas is the de-facto leader of the **Corrupted Priests.**

## Background

**Melwas** served the **Church** for many years, as one of its most zealot priests. He often proclaimed other heretics or blasphemers for even the most minor of infractions. In addition, **Melwas** was strongly opposed to the creation of the **Grand Constable** position, as it would remove much of the power currently bestowed upon the Church. He heavily critized both King **Lawrence** I, as well as his infant son, King **Roderik II**, and was a bitter rival to anyone who would dare say anything agaisnt the **Glorious**.

Following the **Death Plague** outbreak, chaos took over the kingdom of **Sacner**, leading to the disapearence of King Roderik II and to the complete dissolution of the feudaul system that kept the kingdom together. Amidst the disarray, **Melwas** took the opportunity to reform the **Church** into something different, and extremely more strict.

He claimed the outbreak, as well as all other catasthrophes of the last few decades, including the plague, the civil war, the defeat in the crusades, the bandit king, and even the series of floodings, were all were all happening because humanity had begun to ignore the will of the **Glorious**. That He no longer believed humanity capable of caring for His creation, and that it was all part of a divine punishment, with the Plague as the beginning of the true end, where the **Forlorn** would return to the earth and scour it clean.

It did not take long for many priests and devotees to join his new version of the church, now called the **Great Eye**, and for a new hierarchy to be formed.

At some point after that, **Melwas** began to believe that **Norovellir** was a holy land, and that the key to save humanity was somehow hidden in one of the four islands. He sent **Corrupted Priests** to prepare the land for his arrival, as well as to begin searching for that potential cure.

## Involvment

Although **Melwas** does not directly appear in-game, many notes and texts throughout **Nested Lands** mention him by name.
Trust

## Overview

In **Nested Lands**, **Trust** refers to the ammount of approaval points a certain **Villager** has in regards to the **Player Character**. Trust can be increased with time living in the **Village**, as well as through the completion of **Quests** and other significant interactions.

As Trust rises, Villagers will begin to refer to the player as "*friend".*
Warmth

## Overview

Warmth is a measure of the **player**'s temperature. Being too cold may activate a series of **debuffs**. It may also be affected by how wet the player character is.

## Losing Warmth

The character's Warmth parameter may start to deplenish if the player does not wear appropriate **clothing** or if the player is wet for long periods of time. The overall **temperature** of an **area** also affects this parameter.

## Replenishing Warmth

In order to replenish Warmth, players must go to a warm place, such as inside of a **structure**. Fires, such as torchs and bonfires may also raise a character's Warmth.
Skills

## Overview

In **Nested Lands**, skills refer to the player's aptitude with a certain group of activities. If you want to know which skills are shared with the **NPCs**, see the page **Villagers**. Skill levels can change from 0 to 30.

## Skills

### Crafting

The **Crafting** skill relates to the production of wood and metal items, and it improves the player's crafting speed on these sorts of buildings (**Blacksmith, Kiln,** and **Carpenter's Hut),** as well as improving the chance of it providing additional items.

### Apparel

The **Apparel** skill relates to the production of Cloth and Leather items, and it improves the player's crafting speed on these sorts of buildings (**Weaver's hut, Tannery).**

### Cooking

The **Cooking** skill relates to the production of **food** and **beverage** items, and it improves the player's crafting speed on these sorts of buildings (**Cookhouse, Butcher, Brewery)**.

### Medicine

The **Medicine** skill relates to the production of **Medicines**, and it improves the player's crafting speed on these sorts of buildings **(Apothecary's Hut).**

### Survival

The **Survival** skill relates to the production of any **items** that come directly from the player, without the need of any type of crafting table, improving the crafting speed of these sorts of items.

### Forester

The **Forester** skill relates to gathering raw resources from the woods, and it improves the chance of gathering extra resources from these kinds of sources.

### Melee

The **Melee** skill relates to the damage dealt with melee **weapons**, such as swords, axes, and spears.

### Ranged

The R**anged** skill relates to the damage dealt with ranged **weapons**, such as bows, javelins, and crossbows.

### Village Defender

The **Village Defender** skill relates to the player's ability to defend their own **village**, improving all damage while inside village grounds.

### Animal Mastery

The **Animal Mastery** skill relates to hunting and herding animals, and it improves the chance of gathering extra resources from these kinds of sources.

### Chief

The **Village Chief** skill relates to the player's relationship with their **villagers**, and it improves the villager's stats, as well as the interaction bonus for completing villager quests and tasks.

### Decorator

The **Decorator** skill relates to the crafting of village decoration **structures**, and it improves both the happiness bonus from such structures, as well as the crafting speed on those kinds of items.

### Farming

The **Farming** skill relates to the action of farming on **Plant Beds**, improving the chance of gathering extra resources from these kinds of sources.
Exhaustion

## Overview

If the player's Stamina bar is allowed to reach 0, a **debuff** called **Exhaustion** will be activated, slowing the player down for a few seconds, before completely stoping them, as their character recovers their breath. Because of this, players must always keep an eye on their **Stamina** meter, especially during **Combat.**
Bandits

## Bandit

Concept Art of a Bandit

In *Nested Lands,* Bandits are a fairly common type of enemy to be found on all **islands**.

## Overview

Where once stood guards, hunters or even adventurers that protected the people from outside threats, now stand a group of disorganized bandits seeking gain. These ruffians prowl the land in order to find easy targets for their raids and attacks. While they are not defenseless when alone, they still prefer to attack only in groups, or to wait for the night and simply rob what they want most. To them, survival is the most important thing in the world.
Equipment

## Overview

In **Nested Lands**, there are many different items the player character can wear or wield, which can offer stats or other gameplay bonuses. These items are divided into five categories: Clothing, Armor, Weapons, Off-Hand, and Tools.

## Clothing

**Clothing** are wearable items which can provide stat bonuses, usually focused on non-combat abilities. It can also be used to customize the player character's look.

## Armor

**Armor** are wearable items which provide combat-related bonuses, especially defense.

## Weapons

**Weapons** are items that can be used to deal damage to **Enemies** or **Structures**.

## Tools

**Tools** can be used to either collect resources or repair player structures.
Building Mode

## Overview

Players can acces **Building Mode** from the **Village Center** building, where they will then be presented with a top-down perspective of the land around them. From there, they can put down building plans anywhere they want, as long as the terrain allows it. After that, players must gather the necessary resources and take them to the specific building place.

## Types of Buildings

In **Nested Lands**, there are three main types of buildings, including: **Housing, Work,** and **Decorations**.

#### Housing

Housing buildings allow for the recruiting of new villagers, as well as protecting them from the elements. Without them, the player will not recieve the option to recruit new villagers.

#### Work Places

Workplaces include any building where the player can assign a **NPC**. These include **Gathering** buildings, where villagers collect raw **materials** like **wood** and **stone**; **Crafting** buildings, where villagers turn raw materials into improved **goods**; and **Service** buildings, where workers improve the village's life quality.

#### Decorations

Finally, decorations are used both to make the player's village more visually attractive, as well as for other minor improvments, such as lighting, defenses, and even scare away birds.

## Building Limit

As the player raises the **Village Level**, be it by adding more structures, recruiting more **Villagers**, or exploring other **Islands**, more and more buildings will become available to the player, as well as increasing the maximum number of buildings the **Player** can construct on their village.

## Building Maintenance

As time passes, buildings will require restoration as to not be vacated by residents or workers. Restoration can be done by either the Players themselves, or by a builder **NPC.**
Villagers

## Overview

In **Nested Lands**, one of the main aspects of the game is to grow your **Village**, and, to do that, players must often rescue and recruit new **Villagers**. These are the **NPCs** that will populate the player's settlement and help with gathering resources, production of goods, and even defense.

The **Player** can have a maximum of X villagers at their settlement.

## Recruiting

While exploring the **Islands**, players can come across friendly **NPCs** that can be convinced to live in their **Village**. In order to do so, players might have to complete a quest, choose the right dialogue, or simply save them from a more immediate threat. Still, players will only have the option of recruiting these **NPCs** if there are vacant houses already build on their village.

## Villager Stats

Once a **Villager** is recruited, they gain a total of five parameters, which the player must balance. These are: **Trust, Warmth, Food Satisfaction, Plague Level,** and **Hygiene.**

## Traits

**Traits** are personality, physical, or background related differences that may affect a **Villager's** skills and behavior.

## Professions

Once a Villager is appointed a task and a workplace, they also gain a **profession**. With time, these villagers will gain experience and thus complete their tasks faster.

## Backgrounds

Usually, a Villager's **background** will affect possible questlines available through dialogue with them.
Complex Diet

## Overview

Complex Diet is a buff that increases the player's maximum Health based on how many different types of **Food** items have been consumed in the last few minutes. It encourages players to maintain a variety of different **consumables**, instead of relying on a singular one. When achievied, **Complex Diet** grants an additional 15 points of **Health.**
Lopalo

## Overview

**Lopalo** is one of the four **Archtrees**, the main deitys of the **Norovellian** native religion. As a God, his domains include War, Justice, the Sun, Strategy and the season of Summer. Worshipped as a strict father, Lopalo is considered the eldest of the **Old Pantheon**.

Among other titles, he is also called the **Golden Shadow**, the **Vengeful One**, and **Tree of the West.**

## Symbolism

In the original religion, **Lopalo** is depicted as either an golden owl or a wooden warrior, always carrying his signature spear.

Many of his totems focus on hisconnection to gold and weapons.
Thirst

## Overview

**Thirst** is a measure of the player's drink satisfaction. It may be replenished by drinking some **beverages** in the game, as well as directly from clean water sources.

## Replenishing Thirst

To replenish the thirst meter, players must drink water at certain intervals. This can be done from natural sources, such as rivers and lakes, or by consuming certain specific **beverages**.

Beverages that replenish Thirst
 Beer
Kaia

## Overview

**Kaia *GuideHeart*** was a maiden warrior from a far away land, **Kaia** grew restless of the senseless fighting and carnage of her people and sailed away in search of a new home. She sailed for over four months, before finally arriving at the island that is today **Norovellir**. There, she founded her new kingdom, keeping the religion she grew with, while also altering it to focus more on peaceful and trading ways.

## Background

**Kaia GuideHeart** was 24 years old when she sailed away from her homeland. To this day, she is considered the greatest hero in **Norovellian** lore and legend, being both one of the fiercest warriors who ever lived, as well as a pacifist later in life.

She led her people for 35 years after founding her kingdom, and, when she was close to the end, decided not to name her son as successor, but allowed for a great vote, where every single citizen of **Norovellir** had a right to be counted.

## Involvment

In **Nested Lands**, many statues of **Kaia** remain to this day, although not all are still whole. Many have been abandoned to time, while others have been repurposed for **Sacner's** purposes and views.

## Trivia

* In the eyes of Glorious devotees, the whole persona of **Kaia *GuideHeart*** was actually a translating error, and it actually refers to **Gaia**, one of the original four disciples of **Auriel**.
Wild Peasants

Concept Art of a Wild Peasant

In *Nested Lands*, Wild Peasants are the weakest type of enemy to be found in the game.

## Gameplay

Most common on the first island of **North Plains**, the Wild Peasants are simple farmers who are trying to survive in the new world, while staving off the **Death Plague** by themselves. While they are weak and not necessarily violent, they will retaliate agaisnt anyone who approaches, although, if given the chance, they will prefer to engage only in groups, due to their low attack damage and low armor.
SpongeBob and the Great Food Championship Movie Soundtrack

SpongeBob and the Great Food Championship Movie Soundtrack is an unofficial album released on September 5, 2021, to go alongside the release of the fanon movie, SpongeBob and the Great Food Championship. The album is rated 13+. It contains songs from the movie and additional tracks.

## Track List

1. Foreign - Thutmose and Alex Mali
2. Bang Bang - Xenia Pax
3. Bikini Bottom/Rock Bottom - Tom Kenny
4. Take On Me - Weezer
5. Sooner or Later - Mat Kearney
6. West Ten - AJ Tracey and Mabel
7. SpongeBob And Patrick Confront The Psychic Wall of Energy - The Flaming Lips
8. Invincible - Aminé
9. Good Feeling - Flo Rida
10. Agua - Tainy and J. Balvin
11. Best Day Ever - Tom Kenny
Nested Lands (Game)

## Nested Lands

***Nested Lands*** is a third-person, village management, survival and life sim game, with a dark and dangerous medieval setting, developed by **Some People** and published by **Some Other People.** Explore, survive, and create the first successful new community in a world destroyed by the **Death Plague**.

## Content

### Survival

The game offers a system of needs that includes **Hunger, Thirst, Warmth, Hygiene,** and **Plague Level**. In addition to that, players must also keep an eye on their **Health, Stamina,** and **Energy**, all of which are essential to facing off against the many threats of the **islands.**

### Village Management

The player has to manage their village through constant visits to the **Village Center.** In there, players access **building mode**, supervise their **villagers**, and assess the resources collected.

Villagers are essential to the growth of the player's settlement. With time, villagers are able to collect raw **resources**, create improved **goods**, improve each other's **life quality**, and even defend themselves from outside attacks.

### Exploration

In order to maintain both their village as well as the needs of their character, players must venture out into the four **islands** to gather **resources**.

### Combat

Be it exploring or defending their village, players must engage in combat agaisnt a variety of **enemies**, which include **Wild Peasants, Infected Savages, Bandits, Corrupted Priests, Rogue Soldiers,** and **Mad Occultists.**
Nobara

## Overview

Nobara is one of the four **Archtrees**, the main deitys of the **Norovellian** native religion. As a Goddess, her domains include the forces of Nature, as well as Balance, the Moon, Love and the season of Spring. Worshipped as a kind mother, Nobara became the focus of Norovellir's adoration after its founding by the great adventurer **Kaia *GuideHeart***.

Among other titles, she is also called the **Silver Light**, the **Queen Renewal**, and **Tree of the East.**

## Symbolism

In the original religion, **Nobara** is depicted as either a white deer or a white doe, but in both cases she is seen with several silver tree branches acting as her horns.

Many of her totems focus on her connection to nature, trees, and the moon.

## After the Plague

With the **Death Plague**'s outbreak and the emergence of the **Mad Occultists**, much of the original religion was distorted into a new belief system, solely focused on Nobara herself. These cultists believed that the **Plague** was Nobara's way of punishing the Glorious devotees that dared to bring their foreign religion to **Norovellir**, as well as the many other slights on the Archtrees' honor.

With time, such belief evolved into the idea that Nobara was not only the single one of their gods to remain in the world, but also that she was no longer a deity of nature, balance and love. Instead, they now believed her to be Mother of the Plague, and a deity of Pestilence, Violence, and Carnage.

In their eyes, Nobara IS the natural world, and if she has sent the Plague to destroy humanity and its civilizations, than it is only logical to embrace the disease as natural, and anyone who does not is a blasphemer agaisnt her.

## Involvment

In **Nested Lands**, Nobara is depicted both in the native and cultist viewpoints. Some POIs make use of her original persona, while most anything related to the **Mad Occultists** depict the violent goddess of the new world.
Raids

## Overview

In **Nested Lands**, your **Village** can be attacked by either tray **enemies**, or in random events named **Raids**. Unlike singular enemies, raids are greater and organized threats, that require planning and quick action to combat. If the player is in **North Plains** when a raid begins, they will hear the sound of a bell in the distance. If they are on any other **island**, the player will only learn of the consequences when they return.
Enemies

## Overview

Enemies refer to any combative **NPC** found in Nested Lands. There are six variations.

### Wild Peasants

Wild Peasants are the lowest type of enemy. Comprised of farmers and lost survivors without much in the sense of supplies of weapons. Uses farming tools as weapons. Most common on the **North Plains**.

### Bandits

Wandering ruffians, these **Bandits** seek to mug any potential survivors they encounter. Armed with crude and common weapons, such as daggers, maces, and rustic swords. Most common on the **North Plains.**

### Infected Savages

When a person contamined with the **Plague** is treated, but not enough for their **symptoms** to recede, there is a chance that that person will become an **Infected Savage**. These enemies roam the world, aimlessly, and will attack anyone they find. While their attacks do little damage, they can spread the corruption within themselves, raising the player's **Plague Level.** Most common on **Dark Waters.**

### Rogue Soldiers

A group of organized militia, joined together by the desire to not only survive, but thrive, even if that means the eradication or subjugation of other groups. As ex-members of their respective armies, this **Rogue Soldiers** are well-equiped, with both quality weapons and armor. Their main base of operations resides on **Wild Hills**.

### Corrupted Priests

When society collapsed, the former religious body of the **Church** united in an organized effort to save as many souls as possible. Still, their beliefs became twisted with time, claiming that, in order to achieve salvation, one must follow the exact dogmas of this new **Darkness** and its **Corrupted Priests**. Meanwhile, any efforts made that do not follow this new church's dogmas are considered heretical and their leaders, false profets. While they do not possess the best equipment, their followers are devout and well-organized, and would glady give their lives to save their shepards. Most common on the **Silent Forest**.

### Mad Occultists

Driven mad by the corruption of the new world, some have found new purpose not in the present, but in the past. Returning to old beliefs, they have corrupted the old religion of **NL**, and formed on the basis that all the horror provenient from the last few decades is a divine punishment, and only by accepting and enjoying it, will humanity be forgiven. Addorning themselves in the skins and body parts of the infected, these **Mad Occultists**, while not particularly well-equiped, are among the most vicious enemies in the game. Most common on **Dark Waters.**

## Gallery

Concept art of a Wild PeasantConcept art of a BanditConcept art of an Infected SavageConcept art of a Rogue SoldierConcept art of a Corrupted PriestConcept art of a Mad Occultist
Mad Occultists

## Mad Occultist

Concept Art of a Mad Occultist

In *Nested Lands*, Mad Occultists are among the toughest enemies available. They are most commonly encountered on **Dark Waters**, but a few are also present on **Silent Forest**.

## Overview

A long time ago, before the incorporation of **NL** into the kingdom of **Sacner**, the people there followed a religion of many deities, all based on the balance of nature. While that culture was never completely abandoned, many converted to the **Faith of the Eye**, and when the **Death Plague** destroyed most of the world, a few of this old religion's followers began to preach that this was only the will of **Nobara**, goddess of all that lays beneath the moon. Now, these cultists have likewise corrupted these old beliefs to be about chaos and death, and seek to kill any who oppose them.

## Gameplay

Mad Occultists are extremely powerful enemies on their own. Not only do they have good weapons, they are also capable of raising the player's **Plague Level** with each successful attack. Not only that, but it is not rare for them to be accompanied by one or two **Infected Savages**, meaning that, even if the player manages to kill all of them, they are still in danger of the high **Contamination Chance** emanating from their corpses.
Stamina

## Overview

Stamina is a measure of the player's capacity to execute faster and stronger actions. Any action may consume stamina, and the player must spend a few seconds resting to replenish it. If the stamina bar reaches 0, the player enters Exhaustion, meaning the player will have their movement speed lowered and be unable to do anything for a short period.

## Losing Stamina

Examples of losing stamina can include the following:

* Chopping down Trees
* Mining Ore
* Gathering wild berries
* Harvesting Crops
* Attacking with melee weapons
* Attacking with ranged weapons
* Blocking with shields
* Dodging
* Sprinting
* Jumping

## Regaining Stamina

Regaining stamina is done through simply standing still for a few seconds.

## Exhaustion

If the stamina meter reaches zero, the player is affected by **Exhaustion**, which slows movement speed and locks any stamina related actions.