Paper Mario All-Stars (Switch)

# Paper Mario All-Stars

***Paper Mario All-Stars*** is an RPG action-adventure platformer game collection, planned for release for the Nintendo Switch on July 29, 2023 in celebration of Mario's 40th anniversary. The game collection features *Super Paper Mario*, *Paper Mario: Sticker Star* and *Paper Mario: Color Splash*. It also features a music player for all three titles, a feature also found in *Super Mario 3D All-Stars* and later collections and remakes from that point.

## Paper Mario All-Stars (Switch)

This game needed to be real because I have never/wanted to play *Super Paper Mario* and *Sticker Star*, and easily access *Color Splash* without the use of my Wii U. Additionally, the Switch needs to run all RPG titles prior to the Nintendo Switch 2/Nintendo Mind release.

### All Games

* They would all be in high-definition (except for *Color Splash*, as it was already in HD).
* The paper designs would change from white to black, which was a design choice returned from *The Thousand Year Door* remake.
	+ However, you can change the designs from black to white in the settings.
* Just like in *Super Mario RPG* and *The Thousand Year Door* remakes, for the last two games, the button colors for A, B, X and Y are the SNES' colors, which are Template:Color, Template:Color, Template:Color and Template:Color. This also happens in Nintendo Mind games, as they also have the color coding.
* Loading times have been cut down significantly.

### Super Paper Mario

* The looks of the areas that Mario and his partners travel through has been given a pixelated makeover.
* Leveling up is very different now. Instead of giving a random stat a boost. The player can now choose which stat He/She wants to upgrade.
* When playing in handheld mode, players can tap the enemies to allow Tippi to explain what's with them. The same goes for different secrets and areas as well.
* Also when in handheld mode, stylish moves can be preformed by tapping the ZL or ZR buttons.
* Catch Cards have a new function and that is that they can spawn old and familiar faces into the overworld, preforming familiar actions that they once used before in their lives. Catch Cards can only be used, if said hero has a specific amount of Catch points to spend on them.
* A boss rush was added to the game, which is located in the Flopside. In which players fight against the familiar bosses, only this time. They're much stronger and faster, and have different attacks.

### Paper Mario: Sticker Star

 File:Papermariostickerstar.png  In terms of gameplay, the remake stays almost as true to the original game, however a lot of major changes have been made to make the gameplay experience more enjoyable and less infuriating for kids to play.

* The game is redesigned with “quality of life” in mind for players.
* Things no longer take up space in the Album. Instead, they’re selected from the Things menu.
* While Things are still used to unlock certain spots and solve puzzles in the overworld, they're no longer stickers. Instead, they're equippables.
* Since Things are now equippables, they don't run out and can be used at any given time whatsoever in the overworld.
* More clues to solving puzzles and beating bosses are added ahead of time.
* Game mechanics that were never explained in the original version of the game, such as boss weaknesses, are explained ahead of time.
* The six worlds no longer are set into separate levels, they're all interconnected (akin to Paper Mario: The Origami King)
* On the Pause menu, there is a Quick Recap section dedicated to each of the six worlds as a reminder for what to do next if that world hasn't been completed yet.
* Every single coin in the overworld except the ones found in ? Blocks have been removed and replaced with stickers, in which those ? Blocks are found in rare spots most of the time.
* HP-UP Hearts have been replaced with THING-UP Squares.
* While Sling-a-Thing is still around, Mario can eventually Paperize Things as soon as he gets them.
* Most of the locations in the game are given different names due to the story now taking place in the Mushroom Kingdom instead of Decalburg.
* Coins are now a bigger incentive to fight enemies than they were in the original game, as Mario and Luigi always get 200 coins for beating the enemies in the field, 400 for beating them without taking any damage and 600 for getting three matching icons on the coin roulette.
* Mario can use two stickers every turn from the beginning of the game. In exchange, the Battle Roulette is gone.
* Enemies now give out a fixed amount of coins for the player to use in order to buy more Stickers.
* Since the Nintendo 3DS touch screen is gone, the sticker interface is scrapped and replaced with a circle of the two sticker types that Mario and Luigi have.
	+ ***Healers***
	+ ***Weapons***
* A new type of stickers are added to the game, these are Ally Stickers. Ally Stickers are a type of stickers that spawn any random enemy into the battle to help the brother, sometimes the sticker spawns a past Party Member from the first three Paper Mario games. The ally is always a CPU controlled character, meaning that it will do anything random in the battle that can either help or hinder the brother. The Sticker itself is symbolized as a question mark in a silhouette of a Goomba.
* Action Command prompts return for Stickers and Things:
	+ All Hammer stickers now have the original Action Command. Namely, you once again hold back the joystick until the star lights up.
* Using the joystick, Mario or Luigi can choose their target after selecting a sticker.
* With the addition of Luigi, the player can swap between the two brothers when it's their turn. But it doesn't take up a turn.
* Stickers are not the only choice of weapons, Mario and Luigi can now use their Jump and Hammer abilities from the overworld, already existing Jump and Hammer stickers from the original game act as temporary upgrades for those two weapons.
* There are three new stickers:
	+ **Long-Last Syrup**: Heals 5 TP a turn for 3 turns.
	+ **Spiny Egg:** Allows Mario or Luigi to throw a random number of spiny eggs at an emeny.
	+ **Pebble:** Allows Mario or Luigi to throw a Pebble at a selected enemy

* Baahammers now work 100% of the time on most enemies and a few related mini-bosses.
* Hopslippers only allow Mario or Luigi to jump 5 times instead of 10.
* The Infiniy jump stickers are scrapped from the game since they were completely overpowered in the original game.
* The Royal Stickers are given a risky backstory to them as we learn that all six of them were the children of Kersti and her anonymous husband. The gold one was the only one that was able to speak and convey emotions, but as a child it was very sick, sadly Kersti and her husband did their best to make it better, but it was so mad and upset that it committed a murder, which was her husband. Ever since then, it's out for a blood thirsty revenge.
* Although Kersti's backstory gives her a reason as to why she's such a jerk, she goes through a character arc where she realizes how much of a jerk she is. While she’s still a jerk for a while, some of Kersti’s unusually mean-spirited lines are toned down and only placed where it's called for.
* Mario and Luigi are given some major character development where they reflect on their past three adventures (the first three games in the series) and remember how it traumatized them on the inside but made them even better people than what they were before.
* Yoshis, Piantas, Nokis, Steam Gardeners and Bubblainians are added as new NPCs.
* All species, including Toads, are divided by age and gender.
* Most NPCs have actual names.
* Some characters from the first Paper Mario game appear as NPCs.
* Bowser is given a lot more screen time and he talks in every cutscene he appears in.

## Trivia

* The reason *Paper Mario*, *Paper Mario: The Thousand Year Door* and *Paper Mario: The Origami King* aren't on there is because both games are already on the Switch. For the former, it requires Nintendo Switch Online.
	+ *Super Mario RPG* does count as a Paper Mario title, but that also got ported to the Switch.
	+ *Mario and Luigi: Paper Jam* was actually released as a title on it's own, as an alternative between this game and Mario & Luigi All-Stars.

# Credits

* Credits go to Speedymcflyfor their Super Mario Origins page, like inspiration and the changes list.
* All three games have credits from different pages:
	+ Credits for the *Super Paper Mario* changes go to PMF11 on their 20th Anniversary Paper Mario game.
	+ Credits for the *Sticker Star* changes go to DMZapp on their RECUT game.

Template:Mario40