recursal/Fanatic-Fandom huggingface dataset:
AvP: M37A2

**Name**: M37A2 Pump Shotgun
**Model**: Armat Battlefield Systems M37A2 Pump Shotgun
**Type**: Shotgun
**Scale**: Character
**Skill**: Firearms
**Ammo**: 8-round underbarrel internal tube magazine (12 gauge)
**Fire Rate**: Manually operated, pump action
**Range**: 1-6/15/30 meters
**Damage**: 5D+2

**Description**: The Armat M37A2 Pump Shotgun, also known as the M37A2 Combat Shotgun, is an American-made pump action combat shotgun. The M37A2 was a simple and effective pump-action shotgun; its "classic" pump action allow extremely powerful shells to be fired reliably.

The M37A2 was employed by the United States Colonial Marine Corps and Weyland-Yutani PMCs in 2179 and saw use against Xenomorphs and humans in conflicts aboard the USS Sulaco and the colony Hadley's Hope on Acheron.

**Source**

* Xenopedia: M37A2 Pump Shotgun
* thedemonapostle
Babylon 5 Civilian Trader

**Name**: Trader
**Craft**: Civilian Trader
**Type**: Multipurpose Vessel
**Scale**: Starfighter
**Length**: 95 meters (estimated)
**Skill**: Space Transports
**Crew**: 1
**Crew Skill**: Astrogation: 3D+1; Communications: 3D+1; Sensors: 3D+1; Space Transports: 3D+1; Starship Gunnery: 2D+1
**Passengers**: 3
**Cargo Capacity**: 60 metric tons
**Consumables**: 2 weeks
**Maneuverability**: 2D+1
**Space**: 3
**Atmosphere**: 260; 750 km/h
**Hull**: 5D
**Sensors**

* Passive: 4 / 0D
* Scan: 8 / 0D+1
* Search: 12 / 0D+1
* Focus: 1 / 0D+1

**Weapons**

* **Light Particle Gun**

Fire Arc: turret
Crew: 1
Scale: Walker
Skill: starship gunnery
Fire Control: 0D+2
Space Range: 1-2/4/8
Atmosphere Range: 10-200/400/800m
Damage: 3D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: Pilots: 1
* Average Crew Experience Level: Civilian
* Stealth: 8 (Base Difficulty to detect ship)
* Atmosphere Capable
* Fusion Engine

**Notes**:

* A civilian trader that does not wish to use its light particle gun at all can temporarily, with a Difficulty 12 Space Transports Repair skill check, convert a single weapon space over to an additional engine space until converted back. Note, that this will be just enough to give the trader an additional +2 Space speed if the remainder of its engine spaces are undamaged.

**Description**: A vessel that wears a dozen different faces depending on where it is seen, the trader is perhaps the most common vessel in the galaxy. Used to ferry goods, people, information and resources in small amounts across great distances, the civilian trader is a cheap and reliable way to get around along the spacelanes. Every government, company, corporate agency and secret navy has at least one or two of these simple cylindrical vessels at their disposal.

Truly a civilian vessel, the trader has the most simple weapon system – a single particle gun turret – to defend itself. The weapon is rarely effective against anything except the occasional asteroid or lucky hit against an unlucky fighter, which is why so few traders even arm the weapon, preferring to use the extra power to overcharge engine output instead.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 131-132)
* thedemonapostle
Babylon 5 Minbari Jamming Suite

**Minbari Jamming Suite**
**Dominant Faction**: Minbari Federation
**Effect**: All craft attempting to detect and/or fire upon a ship with this device active suffers a penalty of -4D+1 to Fire Control and Sensors.
**Description**: The stealth capabilities of the Minbari have baffled galactic researchers for decades, especially with how effective they were against the Earthers during their war. Using gravitic energy to bend solar static around their own vessels to hide them, the Minbari have created near perfect jamming technology.
Alteran Destroyer

**Name**: Cruiser
**Craft**: Lantean Cruiser
**Type**: Cruiser
**Scale**: Capital
**Length**: 1,750 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 164; skeleton: 1/+10
**Passengers**: 250
**Cargo Capacity**: 43,750 metric tons
**Consumables**: 20 years
**Hyperdrive**: x0.01
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 12
**Atmosphere**: 450; 1,300 km/h
**Hull**: 8D+2
**Shields**: 20D
**Sensors**

* Passive: 80 / 2D
* Scan: 160 / 4D
* Search: 240 / 6D
* Focus: 8 / 8D

**Weapons**

* **40 Type I Pulse Cannons**

Fire Arc: 40 turrets
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 5D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 8D
* **12 Double Type II Pulse Cannons**

Fire Arc: 12 turrets
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 5D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 9D+2
* **4 Quad Type III Pulse Cannons**

Fire Arc: 4 turrets
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 5D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 11D+2
* **16 Type X Drone Weapon Launchers**

Fire Arc: 8 port, 8 starboard; but are self-guided
Crew: 1
Scale: Capital
Skill: Semi-Automated: Capital Ship Gunnery: 4D
Fire Control: 6D
Space Range: 1-18/45/90
Atmosphere Range: 2-36/90/180km
Damage: 12D
**Ship Complement:**

* Puddle Jumpers: 30

**Description**: The Lantean cruiser is an unknown class of Ancient spaceship used by the Lanteans as a complement to their Aurora-class warships. This ship was used by the Lanteans in their attempt to destroy the Asurans.

The Genii eventually locate a Lantean cruiser and set to work repairing it. With the help of John Sheppard, they manage to get it to their homeworld. This ship, renamed the Pride of the Genii helps defend Atlantis during the final battle with Queen Death.

**Source**:

* Stargate Wiki: Lantean cruiser
* thedemonapostle
Alliance Warhammer Class Interceptor

**Name**: Warhammer
**Craft**: Alliance Warhammer Class Interceptor
**Type**: Fighter Interceptor
**Scale**: Starfighter
**Length**: 15 meters (estimated)
**Weight**: 15 tons
**Skill**: Starfighter Pilot
**Crew**: 1 pilot, 1 gunner
**Passenger Capacity**: none
**Cargo Capacity**: none
**Consumables / Fuel Capacity**: 100 pounds (48 hours)
**Cost**: 2,680
**Maintenance Costs**: 48 per year
**Nav Computer**: yes (intra-system only)
**Maneuverability**: 4D
**Space**: 10; Hard Burn: 12
**Atmosphere**: 415; 1,200 kmh; Hard Burn: 450; 1,300 kmh
**Hull**: 3D+1
**Sensors**

* Passive: 40 / 0D+1
* Scan: 80 / 1D
* Search: 120 / 1D+1
* Focus: 4 / 2D

**Weapons**

* **0.2-pound Autocannon**

Fire Arc: forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1/1/2
Atmosphere Range: 10-300/800/1,600m
Ammunition: 1,500
Damage: 3D
* **2 Medium Range 20-pound Missiles**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1-3/8/16
Atmosphere Range: 10-3,000/8,000/16,000m
Ammunition: 1 per wing
Damage: 7D
* **2 Short-Range 10-pound Missiles**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1-2/5/9
Atmosphere Range: 10-2,000/5,000/9,000m
Ammunition: 1 per wing
Damage: 6D (decoy)
**Description**: This is the primary fighter used by the Longbow-class patrol cruisers. Although they have right limited range due to the amount of fuel carried, they are fast enough to intercept any ship and have a sensor suite capable of catching most smugglers. The crew consists of a pilot and a weapons officer.

**Source**:

* The Firefly and Serenity Database: Warhammer Interceptor
* Serenity Role Playing Game: Six-Shooters & Spaceships (page 102)
* thedemonapostle
AvP: NSG 23

**Name**: NSG 23
**Model**: Weyland-Yutani NSG 23 Assault Rifle
**Type**: Assault Rifle
**Scale**: Character
**Skill**: Firearms
**Ammo**: 30-round detachable box magazine (7.62mm Caseless)
**Fire Rate**: Three-round burst
**Range**: 1-160/400/800 meters
**Damage**: 4D

**Description**: The Weyland-Yutani NSG 23 Assault Rifle (NeuSturmgewehr 23, literally "new storm [as in, to assault a position] rifle 23"), also known simply as the Assault Rifle, is a three-round burst assault rifle used primarily by the United States Colonial Marine Corps and Weyland-Yutani PMCs.

**Customization** (Weapon can only have 1 of each of the following: under barrel, barrel, optic, and stock.)

* **H34 Fragmentation Round launcher** (under barrel): High-explosive rounds consisting of a 15mm miniature warhead and gas propellent; rounds explode on surface impact with an effective explosive radius of two meters. Damage 6D/3D; Blast Radius: 0-1/2 meters; Ammo: 4
* **AF13 Shotgun** (under barrel): Underslung twelve gauge shotgun; rounds are comprised of high density buckshot, offering a valid close-range tactical option. Damage: 5D; Range: 1-8/15/30 meters
* **ID23 Incineration Unit** (under barrel): The pressurized tank contains a fuel/magnesium liquid combination that has an effective range of 1-2/4/8 meters. Damage: 4D + 2D per round until extinguished
* **SR4 Burst Fire Modification** (barrel): Aftermarket weapon customization; updated firing mechanism converts the NSG 23 burst fire mode from three rounds to five rounds.
* **BL11 Silencer** (barrel): -1 damage, +1 Accuracy. Threaded steel barrel attachment; slows the escape of propellent gasses, resulting in muffled weapon fire.
* **S91 Dot Reflex Sight** (optic): Non-magnifying reflector sight outfitted with a red LED dot; LED dot remains consistently positioned, allowing for faster target acquisition. If used, provides a +1D to attacks, short range only
* **2x Telescopic Zoom Sight** (optic): Optical refracting telescope sight with wedge reticule; offers increased tactical options by dramatically extending effective combat range. If used, provides a +1D to attacks, medium to long range only
* **RE93 Absorbing Stock** (stock): +1 Accuracy. Spring-loaded rifle stock; adjustable tension springs absorb a significant portion of a weapon kick, resulting in more controllable recoil.

**Source**

* Xenopedia: NSG 23 Assault Rifle
* thedemonapostle
Babylon 5 Lakara Cruiser

**Name**: Lakara
**Craft**: Abbai Matriarchate Lakara Cruiser
**Type**: Cruiser
**Scale**: Capital
**Length**: 1,150 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 127; Skeleton: 13/+10
**Crew Skill**: Astrogation: 4D+2; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+2; Capital Ship Shields: 4D+2; Communications: 4D+2; Sensors: 4D+2: Starship Gunnery: 3D
**Passengers**: 1,500
**Cargo Capacity**: 3,000 metric tons
**Consumables**: 13 months
**Hyperdrive**: x14
**Nav Computer**: yes
**Maneuverability**: 1D
**Space**: 6
**Hull**: 6D+2
**Shields**: 4D
**Sensors**

* Passive: 24 / 0D+2
* Scan: 48 / 1D+1
* Search: 72 / 2D+1
* Focus: 2 / 3D

**Weapons**

* **6 Combat Lasers**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-2/6/11
Atmosphere Range: 10-200/600/1,100m
Damage: 7D+1
* **9 Laser/Pulse Arrays**

Fire Arc: 3 port, 3 starboard, 3 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
* **Laser**

Fire Control: 3D
Space Range: 1-6/15/30
Damage: 4D
* **Pulse**

Fire Control: 0D+2
Space Range: 1-6/15/30
Damage: 6D+1
* **4 Particle Impeders**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-2/4/8
Atmosphere Range: 2-4/8/16km
Damage:
* Offensive: N/A
* Intercept: 2D

**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 127

* Officers: 6
* Pilots: 12
* Sensor Operators: 14
* Crewmen: 95

* Average Crew Experience Level: Abbai Line
* Stealth: 7 (Base Difficulty to detect ship)
* Hybrid Engine (Gravitic/Fusion)

**Complement**:

* Rescue Shuttles: 2

**Description**: Easily the best-defended ship in the galaxy, the Lakara continues the solemn Abbai tradition of capable warfare through a strong defense. The shields and particle impeders on the Lakara are the strongest and most overlapping in the Abbai fleet and the Shaath (ship captains) soon learn to trust and give in to the advanced defenses of their ships. With less to worry about from enemy fire, the crew functions far more fluidly, allowing them to make time to either retreat or destroy an enemy with the ship’s powerful offensive weapon systems.

The success of the Lakara and the later use of small numbers of fighters spawned another version of the ship, the Lokita, which primarily serves as a fleet coordination point and an admiral’s most well-protected carrier option. While the Abbai have never been much in the way of fighter pilots, or really even supporters of fighter combat at all, the Lokita does allow them to bring some of these vessels to a battle while still making a centerpiece for a fleet to rally around.

**Source**:

* Babylon 5: Ships of the Galaxy (page 94)
* thedemonapostle
Author's Notes

I fully understand that not everyone will agree with what I have written up for real world firearms. If any wish to contest the information provided, please feel free to do so. But do keep in mind that I did not draw this all up based on video game or Hollywood physics. Rather I used real world facts: muzzle energy in joules.

**Conversion Process**

The manner in which I converted uses the following method:

Take the Round's energy in joules and find its square root. Then divide the result by ten (10). If the result is greater than 10, multiply the result by the desired scale below. Mathematically anything that produces less than 100 joules of energy may have the damage be raised to 1D with your GM's approval.

* Example 1: 5.56x45mm M855A1 round has 1,859 joules of energy. Its square root is ~43.1. Divided by 10 equals 4.31 or 4.3. 4.3=4D+1
* Example 2: The .50 BMG rounds has 18,050 joules of energy. The square root is ~134.4. divided by 10 equals 13.44. Which would be 13D+1 Character scale damage. 13.44 is over the threshold of 10 for character scale so we look at the chart and see that for speeder scale its 50%. So 50% of 13.44 = 6.72 or 6D+2. The final damage for the .50 BMG round is 6D+2 speeder scale.

Use the following chart to determine scaled damage.

* -thedemonapostle
Babylon 5 Drakh Entire Fast Destroyer

**Name**: Fast Destroyer
**Craft**: Drakh Entire Fast Destroyer
**Type**: Fast Destroyer
**Scale**: capital
**Length**: 450 meters (estimated)
**Skill**: capital ship pilot
**Crew**: 33; Skeleton: 4/+10
**Crew Skill**: Astrogation: 8D; Capital Ship Gunnery: 6D+2; Capital Ship Piloting: 8D; Capital Ship Shields: 8D; Communications: 8D; Sensors: 8D

**Passengers**: none
**Cargo Capacity**: 200 kg
**Consumables**: 4 months
**Maneuverability**: 2D+2
**Space**: 9
**Hull**: 3D+2
**Shields**: 6D
**Sensors**

* Passive: 40 / 1D+1
* Scan: 80 / 2D+1
* Search: 120 / 3D+2
* Focus: 4 / 5D

**Weapons**

* **Medium Neutron Cannon**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 5D
Space Range: 1-15/38/75
Damage: 10D
* **Heavy Pulse Cannon**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-8/19/38
Damage: 6D+1
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 33

* Officers / Pilots: 3
* Sensor Operators: 10
* Crewmen: 20

* Average Crew Experience Level: Drakh Elite
* Stealth: 11 (Base Difficulty to Detect Ship)
* Drakh Gravitic Energy Grid: 6D
* Gravitic Engine

**Description**: Ria’stor Gris. ‘The Rising Tide of Teeth’
The success of the Heavy Raider led the Drakh to build on its frame once more. These destroyers are given to the best pilots among the Clanfleets as a mark of honour. While the Fast Destroyer resembles both of the smaller raiders, its manoeuvring fins are noticeably smaller and its weapons stem is much bigger. The Destroyer is better armed than the Raiders, carrying a much more powerful neutron cannon. A pulse cannon is slung beneath the nose of the Destroyer, giving it extra firepower. All this firepower is focused in a very small arc in front of the relatively slow-footed Destroyer, forcing its pilots to rely on tactics and shields to get into a firing position instead of sheer speed and agility.

The Drakh originally designed the Destroyer to take on Vorlon vessels and win – the Vorlon’s discharge cannon might have the edge in range and destructive power but a flight of Fast Destroyers could swiftly close on a Star Dreadnought and get inside its effective firing range. With Light and Heavy Raiders keeping the Vorlon fighters off the Destroyers, the Fast Destroyers could strafe a much bigger ship to destruction with ease.

Now that the Vorlons are gone, the Fast Destroyers have no targets worthy of their surpassing destructive ability. Picking off EarthForce capital ships and Minbari cruisers seems beneath the purpose of a ship created to slay the gods.

**Source**:

* Babylon 5: The Drakh (page 62)
* thedemonapostle
Army BDU

**Name**: Army BDU
**Model**: UNSC Army Battle Dress Uniform
**Type**: Military Unit Armor
**Scale**: character
**Coverage**: Head and Torso only
**Game Notes**:

* **Physical Protection**: STR+1D
* **Energy Protection**: STR+1
* **Dexterity and related skills Penalty**: -1 pip

**Description**: The UNSC Army BDU is the standard battle dress uniform for the UNSC Army.

Troopers sport olive-drab, tan, or woodland/desert camouflage fatigues, with brown-gray or, rarely, green armor plating. The main components of the armor include an armored vest, a helmet and large shoulder pauldrons. The chest armor also has an extension to provide protection to the groin. The shins are not armored like in the Marine BDU, with only dust-gray combat boots and black kneepads on the lower leg. The thighs have attachment rigs for equipment much like in the other versions. On the waist is a utility belt used for storing equipment.

Some UNSC Army Troopers wear balaclavas, and also feature helmet attachments such as tactical goggles of various different colours, monocle eyepieces, flashlights and sensors, and night vision goggles identical to those used with the "sharpshooter" ODST armor variant. Troopers also wear many different types of backpack, including radios and webbing.

The uniform consists of usually two variants of shoulder pad: GUNGNIR shoulders, or a larger variant of the GUNGNIR shoulder pad, and a helmet similar to that of the Military Police, but without a visor. Some troopers also have either a flashlight or a CNM on the sides of the helmet. Troopers wear a Tactical/LRP chest, with 3 ammo pouches and a UA/NxRA utility on both thighs, and occasionally a Softcase on their right leg.

Occasionally, troopers might also have armored shin guards, with GUNGNIR knee pads, though this is more common with UNSC Marines and ODSTs.

**Source**:

* Halo Wiki: UNSC Army Battle Dress Uniform
* thedemonapostle
AvP: Storm Rifle

**Name**: Storm Rifle
**Model**: Weyland Corporation Storm Rifle
**Type**: Rifle
**Scale**: Character
**Skill**: Firearms
**Ammo**: 100 round Detachable box magazine
**Weight**: 1.3 kg
**Fire Control**: 1D; 2D with add-on feature
**Range**: 1-100/250/500 meters
**Damage**: 3D+1

**Description**: Fabricated from heat-resistant micro-perforated titanium, the Storm weighs 1.3 kg (empty of ammunition). With unrivaled technology like satellite-guided target detection, the Storm can track and assess a threat at over 300 miles away. At close range, it fires 5.56 mm uranium carbide spin-stabilized rounds at muzzle velocities of 800 meters per second, through auto-adjusting crosshairs which auto-process windage, Coriolis effect, trajectory, etc.

The Storm Rifle is also able to determine a target's health, physique and whether the target can be locked down. Via an add-on feature, the Storm Rifle is also capable of of compensating for composition, density, pressure and refractive index of supposedly any atmosphere.

**Source**

* Xenopedia: Weyland Storm Rifle
* thedemonapostle
Babylon 5 Ayl-Wutai Liner

**Name**: Ayl-Wutai
**Craft**: Brakiri Syndicracy Ayl-Wutai Liner
**Type**: Liner
**Scale**: Capital
**Length**: 885 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 26; Skeleton: 3/+10
**Crew Skill**: Astrogation: 4D; Starship Gunnery: 3D; Capital Ship Piloting: 4D; Communications: 4D; Sensors: 4D
**Passengers**: 512
**Cargo Capacity**: 1,000 metric tons
**Consumables**: 54 months
**Maneuverability**: 2D
**Space**: 6
**Hull**: 4D+2
**Sensors**

* Passive: 24 / 0D+2
* Scan: 48 / 1D+1
* Search: 72 / 2D+1
* Focus: 2 / 3D

**Weapons**

* **2 Graviton Pulsars**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-2/6/11
Damage: 7D+1
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 26

* Officers: 3
* Pilots: 4
* Sensor Operators: 4
* Crewmen: 15

* Average Crew Experience Level: Brakiri Green
* Stealth: 6 (Base Difficulty to detect ship)
* Gravitic Engine

**Complement**:

* Light Shuttle: 6

**Description**: A huge and expensive liner produced by the Brakiri Syndicracy, the Ayl-Wutai ferries high-paying passengers from one place to the other in the lap of luxury. Huge suites, gourmet restaurants, even duty-free shops that cater to the high-credit spenders that can afford to book passage on these liners. Basically they are cruise ships of the spacelanes and countless important people from dozens of different races take their vacations on board the Ayl-Wutai.

Not wanting to take away from the pleasurable aesthetics and overall luxurious outlook of the vessel, it is quite lightly armed for a ship its size. Hoping that its role as a civilian vessel would keep it out of harm’s way, Ayl-Wutai command crews often have multiple escape shuttles and keep in constant contact with nearby Corporate Defense fleet assets just in case. Such a corpulent and tasty target has been known to attract raiders like sharks. Even with that threat the liners fill up quickly and must be booked weeks ahead of time.

**Source**:

* Babylon 5: Ships of the Galaxy (page 130)
* thedemonapostle
AvP: Shuriken

**Name**: Shuriken
**Model**: Yautja Shuriken
**Type**: Homing throwing discus
**Scale**: character
**Skill**: thrown weapons
**Range**: 1-6/15/30m
**Damage**: 5D

**Description**: The Shuriken is a primarily thrown Yautja weapon. Constructed with six retractable blades, it is sharp enough to cut into three inches of solid stone or cut a Xenomorph in two. Much like the Smart Disc with which the weapon shares several similarities, it can also be used as a handheld slashing weapon.

Shurikens are essentially the same as the Smart Disc in operation, to the point where they can be viewed as merely a different design of the same weapon. Like the Smart Disc, the Shuriken has in-built tracking and flight-correctional capabilities that allow it to track a target (or even multiple targets simultaneously) and return to the user. However, owing to its increased weight and bulk over the Smart Disc, it is not uncommon for the weapon to fail in the latter regard and become lodged in solid surfaces instead of returning to its point of origin. Also like the Smart Disc, Shurikens have considerable cutting power — one has been seen to carve clean through a Xenomorph without slowing down, as well as maintaining sufficient velocity to subsequently lift and pin a human to a wall several feet above the floor.

When not in use, the Shuriken's six blades fold away into the hub for ease of storage.

**Source**:

* Xenopedia: Shuriken
* thedemonapostle
Babylon 5 Centauri Guardsman’s Rifle

**Name**: Guardsman’s Rifle
**Model**: Centauri Republic Guardsman’s Rifle
**Type**: Ranged Energy Weapon
**Scale**: Character
**Skill**: Blaster
**Weight**: 1.36 kg
**Ammo**: 45; Power Cap: 90 credits
**Cost**: 2,500 credits
**Availability**: R
**Fire Rate**: Semiautomatic, Full Automatic
**Range**: 1-90/225/450 meters
**Damage**: 4D+1

**Description**: The official armament of the Centauri Royal Guard, these rifles represent the pinnacle of Centauri personal firepower. Its bursts of focused ion energy make it both powerful and feared by the enemies of the Centauri.

**Source**:

* The Babylon 5 Project: Centauri PPG Rifle
* Babylon 5 2nd Edition Sourcebook (page 138)
* thedemonapostle
Babylon 5 Flak Jacket

**Name**: Flak Jacket
**Model**: Various Manufacture Flak Jacket
**Type**: Personal Armor
**Scale**: Character
**Weight**: 11.34 kg
**Cost**: 800 credits
**Availability**: R
**Coverage**: Torso only

**Game Notes**:

* **Physical Protection**: +1D+1
* **Energy Protection**: +0D+2
* **Dexterity and related skills Penalty**: -0D+2

**Description**: The shell jacket is standard equipment for many security personnel and comprises layers of toughened kevlar laminated to a thin alloy. The result, while heavy, provides a great deal of protection.

**Source**:

* Babylon 5 2nd Edition Sourcebook (page 140)
* thedemonapostle
AvP: Predator, Blooded

**Name**: Predator, Blooded
**Species**: Yautja

**Dexterity**: 4D+1

* Blaster: 7D+2
* Brawling Parry: 7D+2
* Dodge: 6D+2
* Firearm: 7D+2
* Melee Combat: 7D
* Melee Parry: 7D
* Thrown Weapon: 7D

**Knowledge**: 1D+2

* Intimidation: 4D+2
* Scholar: Geography: 4D+1
* Survival: 4D+1
* Willpower: 3D+1

**Mechanical**: 3D

**Perception**: 1D+2

* Hide: 6D+1
* Search: 5D+2
* Sneak: 7D

**Strength**: 4D+2

* Acrobatics: 7D+2
* Brawling: 8D
* Climbing/Jumping: 8D+1
* Stamina: 8D
* Swimming: 8D

**Technical**: 2D

* First Aid: 4D+2

**Move**: 12

**Special Abilities**: See Yautja

**Equipment**: Medium Hunter Armor, Wristblades, Scimitar, Plasmacaster, Bio-Mask, Wrist Gauntlet, Medicomp; Optional: Cloak

**Description**: Blooded are experienced hunters who have killed multiple opponents.

**COMBAT**

Blooded Predators are confident, experienced, and know enough to watch their opponents for prolonged periods of time. They will stalk their prey, analyze their movements and behaviors, and even enjoy taunting them into making foolish mistakes.

**Source**:

* CAZADOR DE TROFEOS V0.3 (page 38)
* thedemonapostle
Andromeda: RA-26 Shrike Slipfighter

**Name**: RA-26 Shrike Slipfighter
**Craft**: Systems Commonwealth RA-26 Shrike Long Ranged Anti-Starship Strike Fighter
**Type**: Strike Fighter
**Scale**: starfighter
**Length**: 20 x 9 x 7 meters
**Skill**: starfighter pilot
**Crew**: 1; Gunners: 1; The Shrike can be remotely operated
**Passengers**: 0
**Cargo Capacity**: 200kg
**Consumables**: 1 week
**Slipstream Drive**: x0.04
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 4D+2
**Sensors**

* Passive: 30 / 0D+2
* Scan: 60 / 1D+1
* Search: 90 / 2D+1
* Focus: 3 / 3D

**Weapons**

* **Type II Antiproton Cannon**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Damage: 2D+2
* **3 Electromagnetic Launch System Tubes**

Fire Arc: forward, but are self guided
Crew: 1
Skill: starship gunnery
Ammo: 6 missiles per tube, Specific missile quantity varies
* **Defensive Kinetic Kill Missiles**

Scale: starfighter
Fire Control: 3D+1
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 3D
* **Offensive Kinetic Kill Missiles**

Scale: starfighter
Fire Control: 2D+1
Space Range: 1-8/20/40
Atmosphere Range: 10-800/2,000/4,000m
Damage: 9D
* **Smart Anti-Ship Missiles**

Scale: starfighter
Fire Control: 4D+1
Space Range: 1-7/18/35
Atmosphere Range: 10-700/1,800/3,500
Damage: 8D
**Description**: The RA-26 Shrike Slipfighter is a high-speed attack craft that is used to support medium to long range anti-starship strike operations in deep space and prolonged combat situations.

Although not as maneuverable as a tactical fighter, the true advantage of the Shrike is its ability to put steel on target while avoiding retribution from hostile assets. As part of a battle group, the Shrike also provides the Group Operational Commander with the flexibility to hit the enemy from a number of angles at a tempo of his/her own choosing.

The Shrike is equipped with a single Antiproton Cannon and 3 Electromagnetic Launch System tubes which can fire OM-5 offensive and Defensive kinetic kill missiles and PM-6 Star Arrow smart missiles. Like the RF-42 Centaur Tactical Fighter, it can be controlled either remotely from a Flight Operations Center, though the Shrike requires both a pilot and a weapons officer in either mode.

**Source**:

* The Andromeda Wiki: RA-26 Shrike
* thedemonapostle
BC-305 "Phoenix" Class Battle Cruiser

File:F-305a.jpg
**Name**: BC-305
**Craft**: Tau'ri Phoenix Class Battle Cruiser 305
**Type**: Deep Space Carrier / Battle Cruiser
**Scale**: Capital
**Length**: 240 x 110 x 85 meters
**Skill**: Capital Ship Pilot
**Crew**: 200; skeleton: 13/+10
**Passengers**: 1,200 troops
**Cargo Capacity**: 5,000 metric tons
**Consumables**: 1 year
**Hyperdrive**: x0.074
**Nav Computer**: yes
**Maneuverability**: 3D+1
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 5D+1
**Shields**: 20D
**Sensors**

* Passive: 70 / 1D+2
* Scan: 140 / 3D+1
* Search: 280 / 5D+1
* Focus: 7 / 7D

**Weapons**

* **6 Plasma Beam Weapons**

Fire Arc: Turrets
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-15/35/75
Atmosphere Range: 2-30/70/150 km
Rate of fire: 5
Damage: 14D
* **24 VLS Missile Tubes**

Fire Arc: Dorsal; but are self guided
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 3-20 / 40 / 80
Atmosphere Range: 25-400 / 800 / 1,600 km
Ammo: 8 per launcher
Rate of fire: 1
Damage: 5D+1
* **36 Railguns**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D
Space Range: 1-10/20/40
Atmosphere Range: 1-1,000/2,000/4,000 m
Rate of fire: 41 (500 per minute)
Damage: 4D
**Ship Complement:**

* Mixed Craft: 28 (mission specific)

**Other Systems**

* Ring Transporter
* Escape Pods
* Asgard Beam Transporter
* Asgard Knowledge Core
* Landing Gear
* Zero Point Module

**Description**: The BC-305 Phoenix Class was originally designed as a successor to the BC-304, it has seen limited use due to higher cost, and no major advantages over the BC-304. Additionally with the BC-304 being a more proven design, and more cost effective, most countries opt for it instead. Overall the ship looks like a more streamline version of the BC-304 with the addition of 'wings' extending to each side. It is also slightly larger then it's predecessor. These allow for increased maneuverability and control in atmosphere. The Phoenix is very similar to the Daedalus Class, especially internally.

It went into service in 2017 and functions in the same roles as the BC-304. It has seen limited implementation and with only a single ship planned, it may be nearing the end of its life. As well, unlike the 304 there have been no major upgrades proposed.

**Source**:

* thedemonapostle
AvP: Whip

**Name**: Whip
**Model**: Yautja Whip
**Type**: whip
**Scale**: character
**Skill**: melee combat
**Damage**: Str +1D

**Notes:**

* A whip has a maximum range of 4 meters. It may be used to trip an opponent, and the user gets a +1D attack bonus to disarm a target.

**Description**: The Whip is a fast moving Yautja weapon. A segmented handheld bull whip that wraps around a target, and once pulled taut is capable of cutting it in half. Resistant to Xenomorph acid, due to it possibly being constructed out of a Xenomorph's tail. It was used by Wolf on his mission to wipe out the Xenomorphs overrunning Gunnison, Colorado.

**Source**:

* Xenopedia: Whip
* thedemonapostle
AvP: Glaive

**Name**: Glaive
**Model**: Yautja Glaive
**Type**: Combistick Plasma Glaive
**Scale**: character
**Skill**: melee combat /melee parry
**Damage**: Str+2D+1; max 7D

**Description**: The Glaive is a Yautja close-combat weapon. In essence, it is very similar to the more common Combistick, both being long, staff-like weapons that telescope closed when not in use. However, unlike the Combistick, the Glaive is exclusively used for hand-to-hand fighting and is never thrown.

Whereas the Yautja Combistick ends in razor-sharp, stabbing points, the Glaive is instead tipped with wide, flat blades that are used to scythe and cut through enemies. As a result, its use dictates a different, more elaborate set of moves to harness its true potential, with flowing, almost dance-like movements required to ensure the heavy, bladed tips slice through the air with constant momentum. The Glaive is a very powerful weapon, able to cut clean through a human torso in the hands of a skilled operator.

**Source**:

* Xenopedia: Glaive
* thedemonapostle
AvP: M79

**Name**: M79 Grenade Launcher
**Model**: USCMC M79 30mm Grenade Launcher
**Type**: Grenade Launcher
**Scale**: Character
**Skill**: Missile Weapons
**Ammo**: 4
**Fire Rate**: Single Shot, Pump Action
**Range**: 5-36/90/180m
**Damage**: Varies by Grenade type.

**Description**: This 30mm grenade launcher comprises a barrel, breech and a four round internal magazine, which is charged by hand pumping individual grenade cartridges into the mechanism.

**Source**

* Aliens: Game Over v0.8 (page 30)
* thedemonapostle
Babylon 5 Fanged Serpent Command Fighter

**Name**: Fanged Serpent
**Craft**: Drazi Freehold Fanged Serpent Command Fighter
**Type**: Command Fighter
**Scale**: Starfighter
**Length**: 30 meters
**Skill**: Starfighter Pilot
**Crew**: 2 ;Skeleton: 1/+5
**Crew Skill**: Astrogation: 4D+2; Communications: 4D+2; Sensors: 4D+2; Starship Gunnery: 4D; Starfighter Pilot: 4D+2
**Passengers**: none
**Cargo Capacity**: 110 kg
**Consumables**: 11 days
**Maneuverability**: 4D
**Space**: 6
**Hull**: 4D
**Sensors**

* Passive: 24 / 0D+2
* Scan: 48 / 1D+1
* Search: 72 / 2D+1
* Focus: 2 / 3D

**Weapons**

* **Twin-Linked Particle Array**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-2/4/8
Damage: 6D+1
* **Particle Blaster**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-2/5/10
Damage: 4D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 2 Pilots
* Average Crew Experience Level: Drazi Veteran
* Stealth: 11 (Base Difficulty to detect ship)
* Fusion Engine
* Pivotal Thrusters

**Description**: The heaviest fi ghter in the galaxy, this vessel only qualifies as a fighter by the slightest margin. It is not far in size from the hull of the deadly Stareagle, but uses a far more responsive set of controls akin to those found in the Star Snakes and older versions of Drazi fighters no longer used. The Sky Serpent is a massive dogfighter armed with enough firepower to damage even capital ships if it manages to survive long enough to reach weapons fire range.

Like the Wareagle leads flight groups of Stareagles, the Fanged Serpent leads groups of Sky Serpents. Using an advanced communications hub and sensor package, this command variant of the fighter can keep track of the forward auxiliary craft launched even from larger warships. It trades in the ammunition-hungry missile racks of its brother for a powerful particle blaster, giving it a proper ‘bite’ fitting of its name.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 118-119)
* thedemonapostle
AvP: 88 Mod 4 Combat Pistol

**Name**: Combat Pistol
**Model**: Weyland-Yutani Corporation 88 Mod 4 Combat Pistol
**Type**: Pistol
**Scale**: Character
**Skill**: Firearms
**Ammo**: 18-round detachable box magazine
**Range**: 1-6/15/30 meters
**Damage**: 3D

**Description**: The Weyland-Yutani 88 Mod 4 Combat Pistol, also known simply as the Combat Pistol, is an 18-round, blowback-operated, striker-fired, double action only, semi-automatic pistol chambered in 9×19mm Parabellum. Made completely of nano-bound hard impact plastic and other synthetic materials, its design was nearly identical to that of the Heckler & Koch VP70, a pistol in service at approximately the same time as the 88 Mod 4.

In 2179, the 88 Mod 4 was used by both the United States Colonial Marine Corps and Weyland-Yutani PMCs during conflicts aboard the USS Sulaco and the Origin Facility on Acheron.

The 88 Mod 4 uses a spring-loaded striker instead of a conventional firing pin. It is double action only so the trigger pull is relatively heavy. In lieu of a blade front sight, the 88 Mod 4 uses a polished ramp with a central notch in the middle to provide the illusion of a dark front post. The 88 Mod 4 uses a manual safety and is the circular button located immediately behind the trigger and is a crossblock safety.

**Customization**

* C43 Extended Magazine: "Large capacity pistol magazine created from lightweight plastics; lightweight composition allows each magazine to hold 9 more ammunition without adding significant weight."
* S91 Dot Reflex Sight: "Non-magnifying reflector sight outfitted with a red LED dot; LED dot remains consistently positioned, allowing for faster target acquisition." If used, +1D to attack rolls
* Full-Auto Action Replacement: "Heavily modified firing mechanisms throughout the 88 Mod 4 allow conversion from semi-automatic to fully-automatic fire."

**Source**

* Xenopedia: 88 Mod 4 Combat Pistol
* thedemonapostle
Andromeda: Victory's Crucible Class

**Name**: Victory's Crucible Class
**Craft**: Systems Commonwealth Victory's Crucible Class Mobile troop barracks
**Type**: Drop Ship Carrier
**Scale**: capital
**Length**: 1,000 x 600 x 420 meters
**Mass**: 76,328,944kg
**Skill**: capital ship gunnery
**Crew**: 200; skeleton: 20/+10 (Ship can be operated with only the autopilot at a +10 difficulty)
**Auto Pilot**: Astrogation: 4D; Capital Ship Gunnery: 4D; Capital Ship Piloting: 4D; Communications: 4D; Sensors: 4D; Starship Gunnery: 4D; Command: 3D
**Passengers**: 12,000 troops
**Cargo Capacity**: 76,000 metric tons
**Consumables**: 1 year
**Slipstream Drive**: x0.04
**Nav Computer**: yes
**Maneuverability**: 1D+1
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 5D+2
**Sensors**

* Passive: 50 / 1D+1
* Scan: 100 / 2D+1
* Search: 150 / 3D+2
* Focus: 5 / 5D

**Stealth Technology**: Difficulty +1D to detect ship
**Weapons**

* **2 Type X Point Defense Lasers**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D+2
Space Range: 1-6/15/30
Atmosphere Range: 10-600/1,500/3,000m
Damage: 5D+1
* **2 Electromagnetic Launch System Tubes**

Fire Arc: forward, but are self guided
Crew: 1
Skill: capital ship gunnery
* **Defensive Kinetic Kill Missiles**

Scale: capital
Fire Control: 4D+2
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100km
Damage: 3D
* **Offensive Kinetic Kill Missiles**

Scale: capital
Fire Control: 3D+2
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 9D
* **Smart Anti-Ship Missiles**

Scale: capital
Fire Control: 5D+2
Space Range: 1-14/35/70
Atmosphere Range: 2-28/70/140km
Damage: 8D
* **4 Radiating Countermeasure Generators**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-20/50/100
Atmosphere Range: 10-2,000/5,000/10,000m
Effects: Enemy Sensors & Fire Control -2D
**Compliment**

* AM9D Ung Tae Drop Ships: 120
* AES-111 Odin atmospheric sensor/C2 drones: 24

**Description**: The Victory's Crucible Class Drop Ship Carrier (DSC) is the primary strategic lift platform for the Lancer Corps. Each DSC serves as "home away from home" for a light regiment of troops plus their transport ships and equipment. Aside from their combat role in supporting planetfall warfare operations, these assets form the backbone of the High Guard¹s disaster relief and humanitarian assistance capability. With its large number of highly motivated soldiers, the DSC is uniquely qualified to provide manpower support for the distribution of goods and services. In addition, each asset can be quickly converted to provide strategic lift services for any Heavy Cruiser Battle Group or Planetfall Readiness Group units.

**Source**:

* The Andromeda Wiki: Victory's Crucible Class
* thedemonapostle
Babylon 5 Juyaca Dreadnought

**Name**: Juyaca
**Craft**: Abbai Matriarchate Juyaca Dreadnought
**Type**: Dreadnought
**Scale**: Capital
**Length**: 1,275 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 253; Skeleton: 25/+10
**Crew Skill**: Astrogation: 6D; Capital Ship Gunnery: 5D; Capital Ship Piloting: 6D; Capital Ship Shields: 6D; Communications: 6D; Sensors: 6D: Starship Gunnery: 5D
**Passengers**: 2,500
**Cargo Capacity**: 5,000 metric tons
**Consumables**: 25 months
**Hyperdrive**: x14
**Nav Computer**: yes
**Maneuverability**: 1D
**Space**: 6
**Hull**: 7D+1
**Shields**: 4D
**Sensors**

* Passive: 28 / 0D+2
* Scan: 56 / 1D+2
* Search: 84 / 2D+2
* Focus: 3 / 3D+1

**Weapons**

* **8 Combat Lasers**

Fire Arc: 2 forward, 2 port, 2 starboard, 2 aft
Crew: 1
Scale: starfighter
Skill: starship pilot
Fire Control: 3D+1
Space Range: 1-2/6/11
Atmosphere Range: 10-200/600/1,100m
Damage: 7D+1
* **12 Battle Lasers**

Fire Arc: 3 forward, 3 port, 3 starboard, 3 aft
Crew: 1
Scale: capital
Skill: capital ship pilot
Fire Control: 3D+1
Space Range: 1-18/45/90
Atmosphere Range: 2-36/90/180km
Damage: 12D
* **4 Communications Disruptors**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-15/35/75
Atmosphere Range: 2-30/70/150
Damage: None (See Notes)
**Notes**:

* **Communications Disruptor**: Any ship hit by a Communications Disruptor will suffer a –3D+1 to their Initiative and any Computer Use, Pilot or Operations skill checks performed in conjunction with the vessel’s systems.

**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 253

* Officers: 8
* Pilots: 16
* Sensor Operators: 19
* Crewmen: 210

* Average Crew Experience Level: Abbai Elite
* Stealth: 7 (Base Difficulty to detect ship)
* Gravitic Engine

**Complement**:

* Rescue Shuttles: 3
* Kotha Medium Fighter: 12

**Description**: The Juyaca was designed and constructed solely as their first utterly offensive vessel in response to the calling of a holy purge, or juyaie, of the Drakh – after they virus-bombed Earth. It was such an overwhelming wish for the ruling council of the Abbai to somehow help stop the Drakh from harming the galaxy that these powerful vessels were placed at the forefront of every construction yard and space dock capable of building them. Enormous compared to the majority of the Abbai fleet, the Juyaca is a dedicated machine of destruction. Its only role: the defense of the galaxy through the complete eradication of the Drakh menace.

**Source**:

* Babylon 5: Ships of the Galaxy (page 93)
* thedemonapostle
Babylon 5 Cidikar Heavy Carrier

**Name**: Cidikar
**Craft**: Brakiri Sydicracy Cidikar Heavy Carrier
**Type**: Heavy Carrier
**Scale**: Capital
**Length**: 1,300 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 182; Skeleton: 18/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Capital Ship Shields: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 3,000
**Cargo Capacity**: 6,000 metric tons
**Consumables**: 25 months
**Hyperdrive**: x16
**Nav Computer**: yes
**Maneuverability**: 1D
**Space**: 5
**Hull**: 6D+2
**Shields**: 4D
**Sensors**

* Passive: 24 / 0D+2
* Scan: 48 / 1D+1
* Search: 72 / 2D+1
* Focus: 2 / 3D

**Weapons**

* **2 Heavy Laser Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-9/23/45
Atmosphere Range: 2-18/46/90km
Damage: 6D
* **8 Graviton Pulsars**

Fire Arc: 2 forward, 3 port, 3 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-2/6/11
Atmosphere Range: 10-200/600/1,100m
Damage: 7D+1
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 182

* Officers: 8
* Pilots: 12
* Sensor Operators: 12
* Crewmen: 150

* Average Crew Experience Level: Brakiri Line
* Stealth: 3 (Base Difficulty to detect ship)
* Gravitic Engine

**Complement**:

* Light Shuttle: 4
* Falkosi Light Interceptor: 24
* Pikatos Heavy Fighter: 24

**Description**: After seeing the constant streams of Dilgar Thorun fighters swarm over their frontline ships, the Brakiri decided to create a truly massive quintessential carrier to send into any engagement with a high probability of enemy fighter support. The Cidikar brings more fighters than they really need along with a number of powerful weapon systems to a battle.

In the boardroom the power families soften a target up with large purchases and distracting overbids, only to actually cause the deathblow with dozens of tiny acquiring buys from shell companies based all over the galaxy; essentially coming from every angle at once. The Cidikar is much like it on a battlefield. Using its powerful laser cannon and graviton pulsars to throw an enemy into disarray before the waves of Falkosi tie up annoying fighter screens – leaving a window for Pikatos heavy fighters to ‘seal the deal’ and finish off the enemy.

**Source**:

* Babylon 5: Ships of the Galaxy (page 105)
* thedemonapostle
Babylon 5 Double-V Fighter

**Name**: Double-V
**Craft**: Raider Zephyr Double-V Fighter
**Type**: Fighter
**Scale**: starfighter
**Length**: 10 meters (estimated)
**Skill**: Starfighter Pilot
**Crew**: 1
**Crew Skill**: Astrogation: 4D; Communications: 4D; Sensors: 4D; Starship Gunnery: 3D; Starfighter Pilot: 4D
**Passengers**: none
**Cargo Capacity**: 90 kg
**Consumables**: 9 days
**Maneuverability**: 0D+2
**Space**: 1
**Atmosphere**: 210; 600 km/h
**Hull**: 3D+1
**Sensors**

* Passive: 4 / 0D
* Scan: 8 / 0D+1
* Search: 12 / 0D+1
* Focus: 1 / 0D+1

**Weapons**

* **2 Particle Guns** (firelinked)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D+1
Space Range: 1/3/6
Atmosphere Range: 10-100/300/600m
Damage: 3D+1
* **Fighter Missile Rack**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D+1
Space Range: 1-7/17/34
Atmosphere Range: 10-700/1,700/3,400m
Damage: 5D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 1 pilot
* Average Crew Experience Level: Raider Line
* Stealth: 9 (Base Difficulty to detect ship)
* Atmospheric Capable
* Fusion Engine

**Description**: A favorite of raiders and smaller military forces, the Delta-V – also called the Zephyr by the designers – can be found anywhere in the galaxy. Though lacking the strength of a heavy fighter, the Delta-V is capable of atmospheric flight and rapid launches and landings, thus greatly increasing its utility for lesser militaries or personal civilian escort services.

It did not take long for someone to try and make more out of the famous ‘chip fighter’. Developed by raiders as a means of increasing their aces’ firepower, the Double-V is actually the main parts of two Delta-V’s welded together, one on top of the other, and sealed into a single fightercraft. The resulting craft has better armor and is capable of carrying fighter missile racks and slightly heavier guns. Though this comes at the cost of its maneuverability, few raider aces care – survival is far more important.

An official variant – or rather an alternate hull of the same designs schematics – Delta Industries made a new version of an old favorite. At nearly double the upfront cost of its predecessor, the ‘V2’ is a well-made and well-armed ‘combat fighter’. Based on the same design, the V2 is a much needed re-envisioning of the old chassis. Keeping the signature ‘chip fighter’ look and the ability to use the same launching and docking methods of the older model, the V2 is superior in all other ways. Stronger weaponry, seamlessly condensed armor plating and superior maneuverability sets the V2 apart as a new era for fighter pilots who were used to dealing with the old V.

**Source**:

* Babylon 5: Ships of the Galaxy (page 155)
* The Babylon 5 Project: Raider fighter
* thedemonapostle
AvP: M820

**Name**: M820
**Model**: USCMC M820 Heavy Laser
**Type**: Heavy Laser
**Scale**: Starfighter
**Skill**: Vehicle Blasters
**Ammo**: 750
**Weight**: 227kg
**Range**: 1-1,500/3,750/7,500m
**Damage**: 3D

**Description**: The M820 is a rapid-pulsing 80-megawatt free-electron laser that employs the beam both as a lidar to acquire and track the target and also as a high-energy attack. Against missiles, the M820 can be fired in a continuous wave to blind optical instruments as well as troops.

**Source**

* Aliens: Game Over v0.8 (page 30)
* Xenopedia: M820
* thedemonapostle