SMITE Season 2 PTS Changes 2

*For the first Season 2 PTS, see the list of changes here: SMITE Season 2 PTS Changes 1*

*For the third Season 2 PTS, see the list of changes here: SMITE Season 2 PTS Changes 3*

## New Conquest Map

* Chaos side is lighter. Fixed lighting bug on trees that was causing Chaos side's dark areas to go to black and added some additional bounce lights throughout map.
* Order side is brighter. Bumped up lighting on Order side to make it more vibrant.
* Added some basic wildlife (not final yet).
* Updated volcano's ash cloud, added value ramp so it gets brighter as it approaches the Order side and reworked cloud for visual improvement on low settings
* Added temporary stubs for Pantheon flags and god icon spawn pads, but these are not fully setup, and have several known bugs.
* Fixed bug so that camp leash volume indicators (rock rings) no longer disappear on lower graphic settings.
* Assist text for the Speed Attack Camp has been updated to be accurate.
* Various performance related changes.

## Misc

* You can now type a “tag” into the search box on the god screen to filter by other criteria (IE:Roman, Ranged). The filter will not show any gods until the full word is typed in the box.
* Added a new option under Video Settings called Shader Quality.
* A new feature has put in place to automatically detect optimized settings for your hardware on a new install of Smite. A new button has also been added under Video Settings to allow existing installs to utilize the suggested settings.
* Buff camps and minions will no longer target each other.
* Buff camps are undergoing a new visual treatment for buff belts, which is not yet fully implemented. There may be some oddities!

## General Gameplay

* Titans:

* Titans will no longer take damage from any source outside of it's leashing range while being leashed or standing at it's spawn point.

* Lane Mechanics:

* “Tagging” or dealing damage to a lane minion or jungle monster will once again reward XP and Gold regardless of if the player has moved out of reward range when it dies. (Reverted from PTS 1)
* Towers once again remove all gold reward from minions they damage. (Reverted from PTS 1).
* Note that: Assist reward range is still reduced from 80 to 60.

## New Items (Item names are not final)

###  Manikin Scepter (Starter Item)

* +20 Physical Power. Enemies hit by your basic attacks are burned, taking 10 physical damage every 1s for 2s, and are slowed 8% for the duration. This effect stacks up to 3 times. Cost: 800.

###  Lotus Crown

* +40 Magic Power, +30 Physical Protection, +20 MP5, PASSIVE: Allied gods affected by your heals gain +15 Physical Protection for 3 seconds. Cannot activate on the same target again for 10s. Cost: 2250.
* This is a new Tier 3 item that branches from Jade Mountain Helm.

###  Temporal Purification

* Using this item removes crowd control effects and makes you immune to new ones for 1s. In addition your ability cooldowns are reduced by 5s. Cooldown: 90s. Cost: 1000.
* This is a new active item branching from Improved Purification.

###  Shield of the Underworld

* Upon activation you reflect 40% of all damage you take for the next 5s back to it's owner as True Damage. While this is active, enemies cannot lifesteal from you. Cooldown 60s. Cost: 600.
* This is a new Active item in it's own tree.
* Known issue: The special FX and sound is temporary. This will be updated in a future patch for clarity.

###  Achilles' Spear

* Upon activation gain +25% attack speed and +35% Physical Lifesteal for 5s. You take +30% additional damage from all sources while this is active. Cost 600.
* This is a new item in it's own tree, and only available to Physical gods.
* Known issue: The special FX and sound is temporary. This will be updated in a future patch for clarity.

###  Heartward Amulet

* 60 Magical Protection, 300 Health, Passive - AURA - All allies within 70 units gain +20 Physical Protections and +20 MP5. Cost 2100.
* This is a new item that branches off of Silver Talisman.

###  Soul Stone (Starter Item)

* +30 Magic Power, +90 Health, Passive - Your next damaging ability against an enemy god applies a damage over time effect that deals magic damage equal to 2% of the target's current health every second for 2 seconds. This effect cannot occur more than once every 10 seconds. Cost 800.

###  Bluestone Pendant (Starter Item)

* +15 Physical Power, +90 Health, Passive - Restores 4% of your missing mana every 5 seconds. Cost: 800

###  The Crusher

* +40 Physical Power, +20 Physical Penetration, Passive - Each of your basic attack against towers and phoenixes grants a stack that increases your Attack Speed by 6% and Movement Speed by 3% for 2 seconds. (Max 5 stacks). Cost: 2300.
* This item goes into the Mace tree, building off of Heavy Mace.

## Item Changes

### Physical Boots Tree Changes

####  Combat Boots (Tier 2)

* +12 Movement Speed, +10 Physical Power, Cost: 900

####  Warrior Tabi (Tier 3)

* +18% Movement Speed, +30 Physical Power, +12% Attack Speed. Cost: 1550.

####  Reinforced Greaves (Tier 3)

* +18% Movement Speed, +15 Physical Power, +100 Health, 30% Reduction to all crowd control durations. Cost: 1400.

####  Ninja Tabi (Tier 3)

* +18% Movement Speed, +30 Physical Power, +15% Cooldown Reduction. Cost: 1500.

####  Talaria Boots (Tier 3)

* +18% Movement Speed, +10 Physical Power, +28% Movement Speed and 25 HP5 while out of combat. Cost: 1500.

### Magical Shoes Tree Changes

####  Magic Shoes (Tier 2)

* +12 Movement Speed, +20 Magical Power, Cost: 900

####  Shoes of the Magi (Tier 3)

* +18% Movement Speed, +50 Magical Power, +250 Mana, Cost: 1550.

####  Reinforced Shoes (Tier 3)

* +18% Movement Speed, +20 Magical Power, +100 Health, 30% Reduction to all crowd control durations. Cost: 1450.

####  Shoes of Focus (Tier 3)

* +18% Movement Speed, +30 Magical Power, +15% Cooldown Reduction. Cost: 1500.

####  Travelers Shoes (Tier 3)

* +18% Movement Speed, +30 Magical Power, +28% Movement Speed and +25 HP5 while out of combat. Cost: 1400.

###  Aegis Pendant

* No longer provides damage reduction after the invulnerability effect fades.

###  Ancile

* Now provides 8% Cooldown Reduction at base.
* Cooldown Reduction per stack reduced from 0.25% to 0.2%.

###  Asi

* This is now a Tier 2 Item.
* Cost reduced from 1850 to 1780.

###  Celestial Legion Helm

* The passive for this item has changed: Absorbs the next hit of critical strike damage you would take. This effect cannot occur more than every 15 seconds. When this occurs, you gain +40 Magical Power for 3 seconds.
* Cost reduced from 3250 to 2850.

###  Charged Bow

* Reduced Attack Speed from 25% to 20%.
* Reduced cost from 1350 to 1200.

###  Charged Morningstar

* This item no longer provides MP5.
* Physical Power reduced from 25 to 20.
* Mana reduced from 200 to 150.
* Cost reduced from 1715 to 1200.

###  Cloak

* Removed Health from this item.
* Reduced price to 700G.

###  Death's Toll

* This item no longer provides 3% Attack Speed.

###  Doom Orb

* Cost reduced from 1900 to 1790.
* This is now a Tier 2 Item.

###  Draining Blade

* Removed from the game, as Asi was brought down to a Tier 2 item.

###  Dynasty Plate Helm

* This item is now a Tier 2 item.
* Cost reduced from 1900 to 1750.

###  Fist of the Gods

* This item is now in it's own tree, and has been changed.
* Using this item will stun a single god in the target area for 1s. Cooldown 90. Cost: 700.
* Known issue: The special FX and sound is temporary. This will be updated in a future patch for clarity.

###  Frostbound Hammer

* Heath reduced from 400 to 300.
* Enemies hit by your basic attacks now also have their attack speed slowed by 15%. This will not stack with other Attack Speed slows from items.

###  Greater Aegis

* No longer can be used while under the effects of crowd control.

###  Greater Purification

* This item no longer reduces cooldown times by 5s.
* Cost reduced from 900 to 800.

###  Hunter's Bow

* Removed from the game, as it's Tier 3 item has been moved to Tier 2.

###  Hydra's Lament

* Cost reduced from 2850g to 2150g.
* Reduced Physical Power from +50 to +30.
* Recharge time reduced from 4s to every 3s.
* Passive changed to increase the damage from your next basic attack by +25% after using an ability.
* This proc now only works on next basic attack, not next successful basic attack.

###  Hydra's Star

* Cost reduced from 1400g to 1000g.
* Reduced Physical Power from +30 to +20.
* Recharge time reduced from 4s to every 3s.
* Passive changed to increase the damage from your next basic attack by +10% after using an ability.
* This proc now only works on next basic attack, not next successful basic attack.

###  Ichaival

* Now provides +10 Physical Penetration.
* Price increased from 1650 to 1700.
* This is now a tier 2 item.

###  Light Blade

* Attack Speed increased from +10% to +15%.

###  Mark of the Vanguard

* Health increased from 100 to 150. Boom.

###  Morningstar of Speed

* Removed from the game as it's tier 3 was lowered to tier 2.

###  Polynomicon

* Recharge period reduced from every 4s to 3s.
* Additional damage on inhand increased from 50% to 60%.
* This proc now only works on next basic attack, not next successful basic attack.

###  Pythagorem's Piece

* This item no longer provides Mana.
* Now provides +10% Cooldown Reduction.
* Now branches off of Talon Trinket.

###  Qin's Sais

* Reduced Attack Speed from 25% to 15%.
* Reduced passive effect from 5% to 4% of maximum health.

###  Radiant Orb

* Removed from the game as it's tier 3 was lowered to tier 2.

###  Runic Shield

* This item has a new passive.
* Passive Aura - All enemies within range 55 have their attack speed reduced by 15% and their Magical Power reduced by 50. Will not stack with other Attack Speed slows from items.

###  Shield of Regrowth

* The item has been changed, and moved into the Round Shield tree as a Tier 2 item.
* +20 Physical Power, +20 Physical Protection, +10% Cooldown Reduction. PASSIVE: After healing yourself from an ability, you gain +25% Movement Speed for 2 seconds. This cannot occur more than once every 10 seconds. Cost 1800.

###  Spirit Robe

* Physical Protection increased from +10 to +45
* Magical Protection reduced from +55 to +45
* No longer provides Health.

###  Sovereignty

* Physical Protection reduced from 65 to 30.
* Health reduced from 450 to 200.
* Price reduced from 2550 to 2050.
* Aura now provides +25 HP5 in addition to +20 Magical Protection.

###  Tower Shield

* This item no longer has Magical Protection.
* Physical Power reduced from 30 to 20.
* Cost reduced from 1500 to 1200.

###  Warlock's Sash

* Starting Health reduced from 300 to 200.
* Health per stack increased from +3 to +4.
* Power per stack decreased from 0.6 to 0.5.

###  Watcher's Gift

* This item has re-worked.
* +100 Health, Passive: Being within range 60 of a minion death without dealing the killing blow awards +4 bonus gold and +10 health.

###  Witchblade

* Adjusted so it no longer stacks with Attack Speed slows from other items.

## Gods - Balance/Updates/Fixes

###  Anhur

* Impale

* Damage from the spear is now reduced by 50% for any enemy hit after the first.
* Mana cost increased from 70/75/80/85/90 to 70/80/90/100/110.

###  Ao Kuang

* Dragon Call

* Reduced Magical Scaling on basic attacks from 28% to 20%.

###  Apollo

* General

* Attack speed per level increased from 1.2% to 1.5%.

* So Beautiful

* Damage from this ability is now reduced 25% for each enemy hit after the first.
* Mana cost increased from 70/75/80/85/90 to 70/80/90/100/110.

* Across the Sky

* This ability no longer knocks up enemies.

###  Chronos

* Stop Time

* Stop Tim can no longer be cleansed by slow immunity, and is considered a Stun for the purposes of CC removal.
* Stop Time now reduces target attack speed by 25%.
* Cooldown increased from 16/15/14/13/12 to 18/17/16/15/14.

###  Cupid

* Share the Love

* Mana cost reduced from 60/65/70/75/80 to 50 at all ranks.

* Flutter

* Known Issue: Ranks 1 and 2 do not provide an attack speed bonus. This will be fixed in a future PTS patch.

* Fields of Love

* This ability no longer causes diminishing returns on itself when it stuns and mesmerizes at the same time.

###  Hou Yi

* Ricochet

* Increased projectile speed.

* Divebomb

* Hou Yi no longer becomes immune to damage and healing while airborne.

###  Kukulkan

* Whirlwind

* Duration of damage over time effect increased from 2 to 2.5s.

###  Neith

* Spirit Arrow

* This ability no longer has its damage and root reduced for successive enemies hit after the first.

###  Nox

* Siphon Darkness

* Increased cooldown from 3s to 4s.
* Reduced Magical Power scaling from 60% to 50%.

* Night Terror

* Casting time for this ability increased from 0.25s to 1s.
* Significant updates to special FX and sounds have been made for clarity.

###  Rama

* Astral Strike

* Damage from this ability is now reduced to 75% for each enemy hit after the first.

###  Sobek

* Blessing of the Nile

* Increasing protection from 5 to 7 per stack.

* Lurking in the Waters

* Slow increased from 15% to 15/20/25/30/35%.

###  Xbalanque

* Branching Bolas

* This ability no longer toggles off when under the effects of crowd control.

Source