The Elder Scrolls V: Skyrim

## Basic Info

Developer and Publishder: Bethesda

DIrector: Todd Howard

Released: 2011

DLCs:

* Dawnguard - 2012
* Hearthfire - 2012
* Dragonborn - 2012

## Character Races

* Altmer (High Elf) - Summerset Isles
	+ Mage
* Argonian - Black Marsh
	+ Thief
* Bosmer (Wood Elf) - Valenwood
	+ Thief
* Breton - High Rock
	+ Mage
* Dunmer (Dark Elf) - Morrowind
	+ Mage
* Imperial - Cyrodill
	+ Warrior-Mage
* Khajiit - Elswyr
	+ Thief
* Nord - Skyrim
	+ Warrior
* Orsimer (Orc) - High Rock and Orsinium
	+ Warrior
* Redguard - Hammerfell
	+ Warrior

## Skills

* Smithing - Nord, Orsimer, Redguard
	1. Steel Smithing - Lvl 0
		1. Elven Smithing - Lvl 30
			1. Advanced Armor - Lvl 50: Scaled and steel plate armor
				1. Glass Smithing - Lvl 70
			2. Dragon Armor - Lvl 100
		2. Dwarven Smithing - Lvl 30
			1. Orcish Smithing - Lvl 50
				1. Ebony Smithing - Lvl 80
					1. Daedric Smithing - Lvl 90
						1. Dragon Armor - Lvl 100
		3. Arcane Blacksmith - Lvl 60
* Heavy Armor - Imperial, **Orsimer**
	1. Juggernaut (5) - lvl 00/20/40/60/80: Additional 20% armor rating per level
		1. Fists of Steel - lvl 30: Unarmed attacks with heavy gauntlets do their armor rating in extra damage
			1. Cushioned - lvl 50: Only 50% of fall damage is taken when wearing all heavy armor
				1. Conditioned - lvl 70: Heavy armor ways nothing and doesn't slow you down
		2. Well Fitted - lvl 30: When wearing all heavy armor you have an additional +25%
			1. Tower of Strength - lvl 50: 50% less stagger when wearing all heavy armor
				1. Matching Set - lvl 70: 25% additional armor rating when wearing a matching heavy armor set
					1. Reflect Blows - lvl 100: 10% to deflect an enemies attack back into them when wearing all heavy armor
* Block - Imperial, Nord, Orsimer, Redguard
* Two-Handed - **Nord**, Orsimer
	1. Barbarian (5) - lvl 20/40/60/80: Additional 20% damage
		1. Champion's Stance - lvl 20: Power attacks cost -25% less stamina
			1. Devastating Blow - lvl 50: Standing power attacks do +25% damage and can decapitate enemies
				1. Sweep - lvl 70: Sideways power attacks hit all enemies in front of you
					1. Warmaster - lvl 100: Backwards power attacks have a 25% chance of paralyzing targets
			2. Great Critical Charge - lvl 50: Can do a power attack out of a sprint that does double damage
				1. Sweep - lvl 70: Sideways power attacks hit all enemies in front of you
					1. Warmaster - lvl 100: Backwards power attacks have a 25% chance of paralyzing targets
		2. Limbspliter (3) - lvl 30/60/90: Greataxe attacks cause bleeding damage
		3. Deep Wounds (3) - lvl 30/60/90: 10% critical strike chance for greatsword attacks (+5% per additional rank)
		4. Skull Crusher (3) - lvl 30/60/90: Warhammer attacks ignore 25% of enemy armor rating (+25% per additional rank)
* One-Handed - Imperial, Khajiit, Nord, Orsimer, **Redguard**
* Archery - **Bosmer**, Khajiit, Redguard
	1. Overdraw (5) - lvl 00/20/40/60/80: Additional 20% damage
		1. Critical Shot (3) - lvl 30/60/90: +10% chance of a critical hit (+5% chance per rank and +25% critical damage per rank)
			1. Eagle Eye - lvl 30: Can zoom when aiming your bow
				1. Steady Hand (2) - lvl 40/60: Zooming slows down time by 25/50%
				2. Power Shot - lvl 50: Arrow shots stagger small and normal sized enemies 50% of the time
					1. Quick Shot - lvl 70: Can draw bows 30% faster
						1. Bullseye - lvl 100: 15% chance to paralyze an enemy for a couple of seconds
			2. Hunter's Discipline - lvl 50: Recover 2x arrows from dead bodies
				1. Ranger - lvl 60: Can move faster with a drawn bow
					1. Bullseye - lvl 100: 15% chance to paralyze an enemy for a couple of seconds
* Light Armor - Argonian, Bosmer, Dunmer, Nord
* Sneak - Argonian, Bosmer, Dunmer, Khajiit
* Lockpicking - **Argonian**, Bosmer, Khajiit
* Pickpocket - Argonian, Bosmer, Khajiit
* Speech - Breton, Nord
	1. Haggling (5) - lvl 0: Prices are 10% better (+5% per additional rank)
		1. Allure - lvl 30: 10% better prices with members of the opposite sex
			1. Merchant - lvl 50: Can sell any type of item to any merchant
				1. Investor - lvl 70: Can invest 500 gold with a shopkeeper to increase available gold permanently
					1. Fence - lvl 90: Can barter stolen goods with a merchant the player has invested in
						1. Master Trader - lvl 100: All merchants in the world gain an additional 1000 gold to barter with
		2. Bribery - lvl 30: Can bribe guards to ignore small crimes
			1. Persuasion - lvl 50: Persuasion attempts are 30% easier
				1. Intimidation - lvl 70: Intimidation is twice as successful
* Alchemy - Bosmer, Breton, Dunmer, Khajiit
	1. Alchemist (5) - lvl 0/20/40/60/80: Created potions are 20/40/60/80/100% stronger
		1. Physician - lvl 20: Created health and stamina potions are 25% stronger
			1. Poisoner - lvl 30: Created poisons are 25% stronger
				1. Concentrated Poison - lvl 60: Poison applied to weapons lasts for 2x as many hits
					1. Greenthumb - lvl 70: Harvesting provides 2 of an ingredient or food per instance, except for ninroot
					2. Snakeblood - lvl 80: 50% resistance to all poisons
					3. Purity - lvl 100: Poisons now have only negative effects and beneficial poisons have only positive effects
			2. Benefactor - lvl 30: Potions with beneficial effects are 25% stronger
				1. Experimenter (3) - lvl 50/70/80: Eating an ingredient reveals the first 2/3/4 uses
				2. Snakeblood - lvl 80: 50% resistance to all poisons
				3. Purity - lvl 100: Poisons now have only negative effects and beneficial poisons have only positive effects
* Illusion - **Altmer**, Breton, Dunmer
* Conjuration - Altmer, **Breton**
* Destruction - Altmer, **Dunmer**, Imperial, Redguard
* Restoration - Altmer, Argonian, Breton, **Imperial**
* Alteration - Altmer, Argonian, Breton, Dunmer, Redguard
* Enchanting - Altmer, Imperial, Orsimer

## Weapons

#### Daggers

* Iron Dagger - 4
* Steel Dagger - 5
* Orcish Dagger - 6
* **Nettlebane** - 6
* Dwarven Dagger - 7
* Elven Dagger - 8
* Nordic Dagger - 8
* Glass Dagger - 9
* Ebony Dagger - 10
* Daedric Dagger - 11
* **Blade of Woe** - 12
* Dragon Bone Dagger - 12

#### Swords

* Wooden Sword - 2
* Iron Sword - 7
* Ancient Sword - 8
* Steel Sword - 8
* Imperial Sword - 8
* Orcish Sword - 9
* Dwarven Sword - 10
* Elven Sword - 11
* Blades Sword - 11
* Nordic Sword - 11
* Scimitar - 11
* Glass Sword - 12
* Ebony Sword - 13
* Daedric Sword - 14
* Dragonbone Sword - 15

#### War Axes

* Pickaxe - 5
* Woodcutter's Axe - 5
* Iron War Axe - 8
* Ancient Nord War Axe - 9
* Steel War Axe - 9
* Orcish War Axe - 10
* Dwarven War Axe - 11
* Elven War Axe - 12
* Nordic War Axe - 12
* Glass War Axe - 14
* Ebony War Axe - 15
* Daedric War Axe - 15
* Dragonbone War Axe - 16

#### Maces

* Iron Mace - 9
* Ancient Mace - 17
* Steel Mace - 10
* Orcish Mace - 11
* Dwarven Mace - 12
* Elven Mace - 13
* Nordic Mace - 13
* Glass Mace - 14
* Ebony Mace - 15
* Daedric Mace - 15
* Dragonbone Mace - 17

#### Greatswords

* Ebony Blade - 11
* Iron Greatsword - 15
* Ancient Nord Greatsword - 17
* Silver Greatsword - 17
* Steel Greatsword - 17
* Orcish Greatsword - 18
* Dwarven Greatsword - 19
* Elven Greatsword - 20
* Glass Greatsword - 21
* Ebony Greatsword - 22
* Daedric Greatsword - 24
* Dragonbone Greatsword - 25

#### Battleaxes

* Iron Battleaxe - 16
* Ancient Nord Battleaxe - 18
* Steel Battleaxe - 18
* Orcish Battleaxe - 19
* Dwarven Battleaxe - 20
* Elven Battleaxe - 21

#### Warhammers

* Iron Warhammer - 18
* Ancient Nord Warhammer - 20
* Steel Warhammer - 20
* Orcish Warhammer - 21
* Dwarven Warhammer - 22
* Elven Warhammer - 23

#### Bows

* Longbow - 6
* Hunting Bow - 7
* Ancient Nord Bow - 8
* Imperial Bow - 9
* Orcish Bow - 10
* Dwarven Bow - 12

#### Arrows

* Iron Arrow - 8
* Ancient Nord Arrow - 10
* Steel Arrow - 10
* Orcish Arrow - 12
* Dwarven Arrow - 14

## Light Armor

#### Armor Sets

* Hide Armor - 40 w/o shield
* Stormcloak Armor - 43
* Fur Armor - 44-46
	+ Has fur boots, shoes, gauntlets, and bracers, making the set's stats variable
* Imperial Light Armor - 49
* Leather Armor - 52
* Shrouded Armor - 58
* Scaled Armor - 64
* Elven Armor - 64 w/o shield

## Heavy Armor

#### Armor Sets

* Iron Armor - 60 w/o shield
* Imperial Armor 60 or 63 (closed helmet)
* Steel Armor - 72
* Dwarven Armor - 78
* Orcish Armor - 90

## Alchemy Ingredients

* Bear Claws
* Bee
* Beehive Husk
* Bleeding Crown
* Blisterwort
* Blue Butterfly Wing
* Blue Dartwing
* Blue Mountain Flower
* Bone Meal
* Briar Heart
* Butterfly Wing (Monarch)
* Canis Root
* Charred Skeever Hide
* Chaurus Eggs
* Chicken's Egg
* Creep Cluster
* Daedra Heart
* Deathbell
* Dragon's Tongue
* Dwarven Oil
* Ectoplasm
* Elves Ear
* Eye of Sabre Cat
* Falmer Ear
* Fire Salts
* Fly Amanita
* Frost Mirriam
* Frost Salts
* Garlic
* Giant's Toe
* Glow Dust
* Glowing Mushroom
* Grass Pod
* Hagraven Claw
* Hagraven Feathers
* Hanging Moss
* Hawk Beak
* Hawk Feathers
* Honeycomb
* Human Flesh
* Human Heart
* Ice Wraith Teeth
* Imp Stool
* Jazberry Grapes
* Juniper Berries
* Large Antlers
* Lavender
* Luna Moth Wing
* Moon Sugar
* Mora Tapinella
* Mudcrab Chitin
* Namira's Rot
* Nightshade
* Nirnroot
* Nordic Barnacle
* Orange Dartwing
* Pine Thrush Egg
* Purple Mountain Flower
* Red Mountain Flower
* Rock Warbler Egg
* Sabre Cat Tooth
* Salt Pile
* Scaly Pholiota
* Skeever Tail
* Slaughterfish Egg
* Slaughterfish Scales
* Small Antlers
* Snowberries
* Spider Egg
* Spriggan Sap
* Swamp Fungal Pod
* Taproot
* Thistle Branch
* Torchbug Thorax
* Troll Fat
* Tundra Cotton
* Vampire Dust
* Void Salts
* Wheat
* White Cap

## Characters

* The dragon-born
* Alduin - Dragon that destroys Helgen

#### Whiterun Hold

* Ralof
* Hadvar
* Alvor and Sigrid
* Camilla and Lucan Valerius
* Jarl Balgruuf the Greater (Whiterun)
* Proventus Avenicci
* Lydia - Whiterun Housecarl
* Nazeem - Puffed up Whiterun resident

## Locations

#### Whiterun Hold

* Whiterun
	+ Breezehome
	+ Warmaiden's
	+ The Drunken Huntsman
	+ The Bannered Mare Inn
	+ Belethor's General Goods
	+ Whiterun Marketplace
	+ Jorrvaskr
	+ Skyforge
	+ Gildergreen (tree)
	+ Temple of Kynareth
	+ Hall of the Dead
	+ Dragonsreach
* Riverwood
	+ Riverwood Trader
	+ Sleeping Giant Inn
	+ Alvor's Forge
* Rorikstead
	+ Frostfruit Inn

* Guardian Stones
	+ Warrior Stone
	+ Thief Stone
	+ Mage Stone
* Bleak Falls Burrow
	+ Bleak Falls Temple
	+ Word Wall - Unrelenting Force
* Whiterun Outskirts
	+ Honningbrew Meadery
	+ Whiterun Stables

#### Falkreath Hold

* Helgen
	+ Helgen Keep

#### The Rift

* Ivarstead
	+ Vilemyr Inn
	+ Shroud Hearth Barrow

## Enemies and Creatures

#### Animals

* Wolf
* Fox
* Snow Fox
* Deer
* Elk
* Bear
* Snow Bear
* Sabre Cat
* Snowy Sabre Car
* Rabbit
* Mammoth
* Wild Goat

#### Other Enemies

* Draugr
	+ Draugr Thrall
	+ Restless Draugr
	+ Draugr Wight
	+ Draugr Overlord
* Dragon
	+ Dragon (Fire)
	+ Dragon (Frost)
	+ Blood Dragon (Fire)
	+ Blood Dragon (Frost)
	+ Frost Dragon
	+ Elder Dragon (Fire)
	+ Elder Dragon (Frost)
	+ Ancient Dragon (Fire)
	+ Ancient Dragon (Frost)
	+ Revered Dragon (Fire)
	+ Legendary Dragon (Fire)
	+ Legendary Dragon (Frost)
	+ Serpentine Dragon (Fire)
	+ Serpentine Dragon (Frost)
	+ Skeletal Dragon

## Daedra Princes and Daedric Artifacts

* Azura - Prince of night and day, dark and light
	+ Azura's Star
	+ The Black Star
* Meridia - Prince of life energy, enemy of the undead
	+ Dawnbreaker
* Mephala - Prince of unknown plots conspiracies, master manipular, sower of discord
	+ Ebony Blade
* Boethiah - Prince of deceit, conspiracy, treason, and the unlawful overthrow of authority
	+ Ebony Mail
* Molag Bal - Prince of domination and spiritual enslavement
	+ Mace of Molag Bal
* Clavicus Vile - Prince of deals, pacts, bargains, and wish fulfilment
	+ Masque of Clavicus Vile
* Mehrune Dagon - Prince of destruction, violent upheaval, and mortal ambition
	+ Mehrune's Razor
* Hermaeus Mora - Prince of knowledge and memory
	+ Oghma Infinium
* Namira - Prince of ancient darkness and that which is repulsive
	+ Ring of Namira
* Sanguine - Prince of debauchery and dark indulgences
	+ Sanguine Rose
* Hircine - Prince of hunting and sport
	+ Savior's Hide
	+ Ring of Nircine
* Nocturnal - Prince of light and darkness as well as all that is secretive
	+ Skeleton Key
* Vaermina - Prince of dreams and nightmares as well as dark omens
	+ Skull of Corruption
* Peryite - Prince of pestilence, known as the taskmaster for his demand for order in his sphere
	+ Spellbreaker
* Malacath - Prince of the spurned and ostracized, wildly worshipped by orcs
	+ Volendrung
* Sheogorath - Prince of madness
	+ Wabbajack

## The Nine Divines

* Akatosh - Head of the pantheon and dragon god of time
	+ Magika regenerates 10% faster
* Arkay - God of life and death, despises the undead
	+ Health is increased by 25
* Dibella - Goddess of beauty
	+ +10 to speech
* Julianos - God of wisdom and logic
	+ +25 magika
* Kynareth - Goddess of nature
	+ +25 stamina
* Mara- Mother goddess and goddess of love
	+ Healing speels are 10% more effective
* Stendarr - God of mercy and justice
	+ Shields are 10% more effective
* Talos - Hero-god of war and governance
	+ Time between shouts is reduced by 20%
* Zenithar - Work and commerce
	+ Prices are 10% better