recursal/Fanatic-Fandom huggingface dataset:
Hussar

* Storm
* Thunder
* Punisher
* Punisher T
* Avenger
* Sting
* Wasp
* Molot
* Molot T
* Tempest
* Kang Dae
* Nashorn

Energy I* Magnum
* Taran
* Redeemer
* Blaze
* Ember
* Halo
* Corona
* Glory
* Shredder
* Viper
* Shocktrain
* Pulsar

Energy II* Spark
* Scourge
* Calamity
* Ion
* Zeus
* Marquess
* Dragoon
* Arbalest
* Ballista
* Trebuchet
* Gekko
* Flux

Eplosive* Pinata
* Orkan
* Exodus
* Pin
* Tulumbas
* Trident
* Noricum
* Zenit
* Aphid
* Vortex
* Thermite
* Spiral
* Hydra
* Chimera

  Range
  Reload Time
 Capacity
 Unload

## Introduction

The **Hussar** is a medium range (up to 600 meters) medium energy weapon.

## Strategy

Needs info..

It's a Medium Dragoon. Enough said.

### Upgrade Information

* The damage column shows the damage of each individual plasmoid (out of 11 plasmoids)

## Mark II Statistics

### Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

### Upgrade Information

* The damage column shows the damage of each individual plasmoid (out of 11 plasmoids)
Sting

* Storm
* Thunder
* Punisher
* Punisher T
* Avenger
* **Sting**
* Wasp
* Molot
* Molot T
* Tempest
* Kang Dae
* Nashorn

Energy I* Magnum
* Taran
* Redeemer
* Blaze
* Ember
* Halo
* Corona
* Glory
* Shredder
* Viper
* Shocktrain
* Pulsar

Energy II* Spark
* Scourge
* Calamity
* Ion
* Zeus
* Marquess
* Dragoon
* Arbalest
* Ballista
* Trebuchet
* Gekko
* Flux

Eplosive* Pinata
* Orkan
* Exodus
* Pin
* Tulumbas
* Trident
* Noricum
* Zenit
* Aphid
* Vortex
* Thermite
* Spiral
* Hydra
* Chimera

  Range
  Reload Time
 Capacity
 Unload

## Introduction

The **Sting** is a mid-range (up to 600 meters) light kinetic weapon with Corrosion damage.

## Strategy

This corrosion-based machine gun is capable of inflicting damage over time (DOT) for a duration of 5 seconds per bullet (40 damage/sec at level 1). The corrosion can effectively counter robots capable of entering stealth, due to dealing damage even while they are in there untargetable state, or agile robots that can quickly hide behind cover. If the enemy robot is at very low health hiding will only delay the inevitable.

The Sting, unlike its medium and heavy corrosion counterparts, the Wasp and Viper respectively, this weapon accurately fires its full clip in only one second, at a maximum range of 600 meters, and has a quick reload time of 3 seconds. One unique feature the Sting possesses is the ability to fire at an enemy with 100% accuracy even if the pilot's cross-hair is not located in the enemy's red target box. Prior to this, only weapons with the lock-on feature could do this. Due to this feature, this weapon can pair well with weapons that require a lock-on, such as the Spark, Scourge, or Zeus.

This weapon should be thought of as a sidearm for larger robots, such as Leo or Hover, or a main weapon for robots such as Pursuer.

## Mark I Statistics

### Upgrade Information

* The damage column shows the damage of each individual round (out of 5 rounds)

## Mark II Statistics

### Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

### Upgrade Information

* The damage column shows the damage of each individual round (out of 5 rounds)

## Corrosion Damage (Per Second)

* This table shows the corrosion damage (per second for 5 seconds) of each individual bullet.

## Trivia

* This weapon can be recognized by its rapid staccato pulse separated by several seconds.
* The five small spines on the back of Sting retract as it is fired, from left to right. They extend again as it reloads, also from left to right.
* So far, this is the only weapon that automatically locks onto targets without needing any time to capture target.
King of the Hill

Template:Expired

## Introduction

King of the Hill is a game mode that was introduced in the 3.6.0 update. In this game mode, only one beacon is active at a time, and can be captured or overturned like any other beacon in other game modes. KOTH is not available due to its unpopularity.

## Basic Information

It features one beacon that must be captured and held by a team until the points bar at the top of the screen is fully depleted. These points will then be added to the team's overall dominance bar, and the beacon will relocate somewhere else, and the process repeats in a pattern. The game is won either when the dominance bar of one team is completely filled before the other, when one team's dominance bar is greater than the other's by the time the timer runs out, or when all robots are destroyed. Players spawn on their usual spawn point just like in Domination.

The more allies capturing a beacon, the faster it will be captured. However, if there are no allied bots in beacon, the meter will still decrease, but much slower.

The first beacon available in KotH is usually the center beacon point, and then typically alternating side beacons - the side beacon closer to your team will be followed by the comparable side beacon closer to the enemy team, or vice versa. The next beacon to activate will have a faint misty white beam shining from it as well, so use this to your advantage.

## Strategy

Beacon Cappers such as the Stalker, Rogatka and Kumiho usually excel in this game mode, enabling their teams to rapidly capture beacons. Capturing the first active beacon should be a priority, as this will give your team an advantage early on in the battle.

However, it is also recommended that your team spread out to cover as many beacons possible, not just the one that happens to activate (although at least 2 if not 3 of your team's robots should focus on capturing the active beacon), so when the next beacon activates, you can immediately capture it. One can tell which beacon will activate next by looking for a faint white misty beam shining from it.

Players are advised to guard areas leading to their 'home beacons' as this game mode is fast-paced and typically features many fast moving robots, which when given enough support, can even sometimes capture the enemy-s home beacons.

If a beacon is being held by the enemy and has less than half its capture points left, try to locate the next beacon and capture it instead. After a few games in this mode, players will eventually learn the approximate beacon activation order, which can come in useful during battles instead of having to rely on sight.

## Update History

Update 3.6.0: King of the Hill Introduced
Domination

Main article: Game Mode

## Introduction

Domination was released April 14, 2014 (with the release of the game), being the only Game Mode available until Beacon Rush was released. It is a 6v6 player Game Mode in which two sides fight for beacon supremacy.

## Description

In Domination mode there are 2 ways to win. By capturing and holding beacons (the more beacons you control the better your team's chances are of winning), or destroying all enemy robots within the 10 minute limit.

Domination being the first game mode presented during the release of the game is also one of the more longer and challenging game modes in lower leagues due to having to spawn so far away from the captured beacons.

## Strategies

Watch the amount of robots in your hangar before just rushing in like a kamikaze.

After the capture of a beacon try to hold it for as long as possible to keep your beacon meter full.

Use obstacles and timing to eliminate the opponent while taking the least amount of damage.
Ember

* Storm
* Thunder
* Punisher
* Punisher T
* Avenger
* Sting
* Wasp
* Molot
* Molot T
* Tempest
* Kang Dae
* Nashorn

Energy I* Magnum
* Taran
* Redeemer
* Blaze
* **Ember**
* Halo
* Corona
* Glory
* Shredder
* Viper
* Shocktrain
* Pulsar

Energy II* Spark
* Scourge
* Calamity
* Ion
* Zeus
* Marquess
* Dragoon
* Arbalest
* Ballista
* Trebuchet
* Gekko
* Flux

Eplosive* Pinata
* Orkan
* Exodus
* Pin
* Tulumbas
* Trident
* Noricum
* Zenit
* Aphid
* Vortex
* Thermite
* Spiral
* Hydra
* Chimera

  Range
  Reload Time
 Capacity
 Unload

## Introduction

The **Ember** is a close-range (up to 350 meters) heavy special weapon.

## Strategy

This flamethrower weapon is the heavy counterpart of the light Blaze and medium Igniter.

The Ember is a special weapon. It is special due to the fact it's the heavy weapon that can bypass both built-in or mounted energy shields (excluding Aegis and Absorber), as well as bypass and damage physical shields. This is a dangerous weapon due to its very high DPS, and the fact that its flames act as both explosive (splash) and plasma (energy) projectiles.

Although the Ember is a powerful weapon, a major drawback is that the Ember's firing speed, compared to other weapons, is very slow, which makes it struggle against fast robots. Dashing and jumping are very effective ways of dodging the Ember's flames. However, with the proper skill, a player can still hit fast robots by anticipating the movement of the enemy robot, leading the projectiles right into the enemy.

This weapon has perfect synergy with either the Blaze or the Igniter, but also can work well with Orkans, due to the splash damage effect and similar projectile speed, or Tarans, as they share the same maximum range.

## Mark I Statistics

*For equipment purchased before Update 4.0, upgrade times can be found here.*

### Upgrade Information

* The damage column shows the damage of each individual liter of fuel (out of 300 liters)

## Mark II Statistics

### Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

### Upgrade Information

* The damage column shows the damage of each individual liter of fuel (out of 300 liters)

## Trivia

* The Mechanism on the bottom of Ember is most likely a pilot flame, used to light the main output of the flamethrower.
* An ember is a tiny, glowing piece of ash rising from a fire.
* It takes players 17 days, 22 hours, and 30.75 million silver to obtain this weapon (creating packs of 400 with all 6 slots active)
* Only this weapon and Blaze can bypass both Ancile and Physical shields
Magnum

* Storm
* Thunder
* Punisher
* Punisher T
* Avenger
* Sting
* Wasp
* Molot
* Molot T
* Tempest
* Kang Dae
* Nashorn

Energy I* **Magnum**
* Taran
* Redeemer
* Blaze
* Ember
* Halo
* Corona
* Glory
* Shredder
* Viper
* Shocktrain
* Pulsar

Energy II* Spark
* Scourge
* Calamity
* Ion
* Zeus
* Marquess
* Dragoon
* Arbalest
* Ballista
* Trebuchet
* Gekko
* Flux

Eplosive* Pinata
* Orkan
* Exodus
* Pin
* Tulumbas
* Trident
* Noricum
* Zenit
* Aphid
* Vortex
* Thermite
* Spiral
* Hydra
* Chimera

  Range
  Reload Time
 Capacity
 Unload

## Introduction

The **Magnum** is a close-range (up to 350 meters) light energy weapon.

## Strategy

This plasma weapon, due to its accuracy, damage, and continuous fire, makes it a very popular light weapon.

The Magnum seems to be most closely comparable to the Punisher. While they are both popular short-range weapons, the Magnum has several advantages. The Punisher, while having a higher DPS (damage per second) and longer range, suffers from bullet spread, reducing its damage at longer ranges, while the Magnum does the same amount of damage at 100 meters as it does at 350 meters. Also, the Punisher needs to be reloaded, taking 10 seconds.

The Magnum does not have to reload and can fire continuously at two plasmoids per second. Being an energy weapon, it ignores Ancile shielding.

In earlier leagues it is common to see the Magnum mounted in pairs on Stalkers, and possibly in quads on a Patton. Using this weapon in combination with Tarans and Redeemers works very well, as they share the same range, damage type, and fast projectiles. Griffins and Rhinos can often be seen with a pair of Magnums and Tarans, and they can severely damage robots (even heavy robots) quickly. Lastly, using a trio of Magnums with a Redeemer on a Leo, this makes for an opponent that can deal heavy damage, and take a lot of damage due to the robot's high health pool. This set-up is known as the “Mini Plasma Death Button”, resembling the Plasma Death Button, a Griffin with a pair of Magnums and Tarans.

Magnums become less common in higher leagues due to medium and heavy weapons dominating but are very common in lower and mid leagues. They are well-suited for close range brawling and knife-fighting.

## Mark I Statistics

*For equipment purchased before Update 4.0, upgrade times can be found here.*

### Upgrade Information

* The damage column shows the damage of each individual plasmoid (out of 2 plasmoids)

## Mark II Statistics

### Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

### Upgrade Information

* The damage column shows the damage of each individual plasmoid (out of 2 plasmoids)

## Trivia

* The Magnum is the only weapon with no reload time.
* The Magnum is named after the .44 Remington Magnum, a large bore cartridge designed for revolvers.
* The EP in its previous name may have stood for Energy Pistol.
* It at one point was named the most popular weapon in the game by Pixonic.
Castle

Main article: Maps

## Introduction

**Castle** is a map that was released in version 4.4.

Pipes connect the two sides of the map, as there is a large chasm in the middle. If a bot walks into the chasm, they will fall to their death. It has large castle-like ruins on one part of the map, and there is a bridge on the other side. Underneath the bridge, there is a smaller bridge underneath that can provide shelter from artillery and homing weapons. In the middle is a giant pipe that stretches into the air.

## General Tactics

There is plenty of cover all around the map that is usable.

The beacons are placed in a shape akin to a pentagon. Two beacons on each side are protected by a reasonable amount of cover, while the beacon on the far bridge is exposed. However, there is a small bridge under it that can be used as temporary shelter from enemy fire.

This map likely favors close-range combat due to the proximity of the beacons and the amount of cover available, but there are certain portions of the map that are perfect for snipers. In the center of the map is a large gorge that serves as a barrier to split the map into two distinct sides. This also serves as a hazard area, as any robot that falls in will be destroyed.

There are two very long pipes that connect both sides, but because of how small they are, it is important that players watch where they step. Otherwise, they will fall into the gorge.
Free-for-All

Main article: Game Mode

## Introduction

**Free-for-all** is a game mode that was introduced in the 3.8 update. There are no beacons and no friends or allies. Every person is for himself.
This is the first Game Mode that allows you to restore destroyed robots with the use of restoration points which you gain by killing other robots in the match. The cost to restore a robot range from 3-10 points, and it increases with each subsequent robot after each restoration. The "Dominator" is worth from 10-25 restore points.

During the game an indicator for first, second, and third place is attached to the players with the most kills. Snipers are generally not recommended due to the fact players spawn 350-450 meters away from each other.

NOTE:  There is a kill timer in-game that is a hidden feature.  If you, for example, get a kill, you will have a kill-streak of "1".  If, for whatever reason, you do not get any more kills within 30 seconds, your kill counter will begin to blink.  This is a warning that if you do not destroy another robot soon, your kill-streak will be reset.  If you still do not get a kill within a period of time, your kill-streak will be lost, resulting in you only getting a single kill and the respective amount of tokens, instead of continuing your current kill-streak (Double Kill, Triple Kill, etc.).

This timer is invisible to players, and is likely an incentive to encourage brawling and constant engagements.

## Basic Strategy

It is recommended that players' robots survive for as long as possible, and inflict a lot of damage. These two strategies need to be balanced though. Ambush tactics are quite common in this game mode, as everyone else is a potential threat. Keeping an eye on the distance and position of enemy robots is strongly recommended. Players are also advised to use robots with either speed, shields or high health (or all three) to maximize chances of survival, as well as having high (burst) firepower. Moving around to get into better positions is also a common strategy, but one must be aware that enemy robots could spawn in at random places as well.

Besides the already mentioned tactics, it is recommended for players with low level hangars that lack raw firepower to choose fast robots to be able to evade stronger enemies and attack weaker ones or go "kill-stealing" to make some points. Hit and run tactics in combination with luring enemies into each other and fast ambushes can work as an equalizer and outplay high leveled hangars.

Players with low leveled hangars should not pick their best robot to be the first to spawn at the beginning of a match, as at this point all robots spawn relatively close to each other and the chances are enormous that the first robot won't survive for very long.

In higher leagues, unless you own high level Inquisitors, Spectres or robots with the Dash ability, you should consider your first robot a likely sacrifice. However, with some skill it can survive and garner kills.
Carpet

His Current Pose

Carpet is a male contestant from Object City.

## Apperance

Carpet appeared in episode 1, with Burger and Facebook Logo.

## Personality

Carpet is nice to others, and he also helps people out alot an assists people to defend themselves.

## Trivia

When Carpet was first introduced, he was a nice person, that will stay like that until further notice.

## Gallery

Carpet's first scene, with Burger and Facebook LogoHis poseHis Body
Exodus

* Storm
* Thunder
* Punisher
* Punisher T
* Avenger
* Sting
* Wasp
* Molot
* Molot T
* Tempest
* Kang Dae
* Nashorn

Energy I* Magnum
* Taran
* Redeemer
* Blaze
* Ember
* Halo
* Corona
* Glory
* Shredder
* Viper
* Shocktrain
* Pulsar

Energy II* Spark
* Scourge
* Calamity
* Ion
* Zeus
* Marquess
* Dragoon
* Arbalest
* Ballista
* Trebuchet
* Gekko
* Flux

Eplosive* Pinata
* Orkan
* **Exodus**
* Pin
* Tulumbas
* Trident
* Noricum
* Zenit
* Aphid
* Vortex
* Thermite
* Spiral
* Hydra
* Chimera

  Range
  Reload Time
 Capacity
 Unload

## Introduction

The **Exodus** is a close-range (up to 300 meters) heavy rocket weapon.

## Strategy

This close-range rocket launcher is essentially a heavy version of the medium Orkan and light Pinata.

The Exodus has a range of 300 meters and deals splash damage, which allows it to bypass physical shields. It is more similar to the Orkan than it is to the Pinata, due to both the Exodus and Orkan have a burst of about 5 seconds, and an almost identical reload time (22 seconds for Exodus, and 23 seconds for Orkan).

Due to its rapid-fire nature, this weapon is unsuited to prolonged battles where teams exchange fire over a long period of time. Instead, like the Orkan, it relies on overwhelming enemy robots and destroying them as quickly as possible before they can retaliate. With this in mind, it should be used on robots suited to ambushing using hit-and-run tactics. It could also be mounted on high durability robots to get the most out of this weapon.

Two Exoduses can inflict damage almost as powerful as a standard 'Death Button' (2x Orkan and 2x Pinata). Even using one in combination with a pair of Orkans can out perform many of the strongest brawlers in the game.

This weapon has one particularly glaring weakness; it does not perform well against robots with high mobility, such as robots with the Dash or Jump abilities. A possible way to alleviate this issue is to pair the Exodus with lock-down weapons, such as Halos or Coronas.

## Mark I Statistics

### Upgrade Information

* The damage column shows the damage of each individual rocket (out of 24 rockets)

## Mark II Statistics

### Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

### Upgrade Information

* The damage column shows the damage of each individual rocket (out of 24 rockets)

## Trivia

* The Exodus currently has the highest cycle damage of all rocket weapons in the game.
* Exodus is a mass departure of people, this may mean that the name comes from the amount of rockets fired from the weapon
* Click here for 3D model of this weapon
Ruby Chunk

**Ruby Chunk**is a female contestant on Object City.

## Appearance

Ruby Chunk first appeared in Episode 1, along with Swiss Roll.

## Personality

Ruby Chunk is the kind of armless character to be quiet and kind, Similar to her best friend Swiss Roll.

## Trivia

In Episode 1, Swiss Roll and Ruby Chunk was on their computer, however Lava Lamp scared Ruby Chunk so much, that she broke into a bunch of pieces.
Pizza

**Pizza**is a male contestant on Object City.

## Appearance

Pizza first appeared in Episode 1, when they were getting onto the buss to go to the place where the Object Show was going to be taken place.

## Personality

Pizza is one of those characters who calles themselves a "jock", similar to Pipe, Grape, [[Blender and even Jam.

## Trivia

In Episode 1, Pizza was not fully introduced in his first scene. All that was in that scene was him getting onto the bus.
Lava Lamp

**Lava Lamp**is a female contestant on Object City.

## Appearance

Lava Lamp first appeared in Episode 1. She had the same personality as always.

## Personality

Lava Lamp is mostly quiet, and she enjoys interacting with other contestants. She likes to hang out with her acquaintances Quartz, Swiss Roll, Pebble and Milkshake.

## Trivia

Lava Lamp has stayed the same throughout the whole show so far. According to TacomMan123, Lava Lamp is one of his favourite characters in the show.
Boarding Pass

Her Current Pose

Boarding Pass is a female contestant on Object City.

## Apperance

Boarding Pass dislikes everyone, and everyone dislikes her back. The fact that nobody likes her make her mad as well, because she wants people to like her to be eliminated first, so in that case, she makes people her slave at sometimes.

## Personality

She gets angry all the time, and it is hard to controller. She doesn't like almost anything, and she hates it when people annoy her, or disturb her in any way that is considered "rude" or "mean".

## Trivia

She doesn't like to team up with anyone, because she thinks that everyone is stupid. In episode 1, Fire Hydrant accidentally bumped in to her, and she got really mad. everyone was surrounding her, and the word was spreading.

Boarding Pass' first scene with Fire Hydrant.Her PoseHer BodyHer getting angry at Fire Hydrant.
Budgasari

1

## Quick Nav

* Destrier
* Gareth
* Gepard
* Jesse
* Schutze
* Stalker

Medium A-G* Ao Guang
* Ao Jun
* Ao Qin
* Ares
* Blitz
* Boa
* Bolt
* **Budgasari**
* Bulwark
* Carnage
* Doc
* Falcon
* Fenrir
* Fujin
* Galahad
* GI. Patton
* Golem

Medium H-M* Hades
* Haechi
* Hellburner
* Hover
* Inquisitor
* Invader
* Kumiho
* Loki
* Mender
* Mercury

Medium N-W* Nemesis
* Pursuer
* Raven
* Rayker
* Rogatika
* Spectre
* Strider
* Tyr
* Vityaz
* Weyland

Heavy* Butch
* Fury
* Griffin
* Lancelot
* Leo
* Natasha
* Raijin
* Rhino
Tulumbas

* Storm
* Thunder
* Punisher
* Punisher T
* Avenger
* Sting
* Wasp
* Molot
* Molot T
* Tempest
* Kang Dae
* Nashorn

Energy I* Magnum
* Taran
* Redeemer
* Blaze
* Ember
* Halo
* Corona
* Glory
* Shredder
* Viper
* Shocktrain
* Pulsar

Energy II* Spark
* Scourge
* Calamity
* Ion
* Zeus
* Marquess
* Dragoon
* Arbalest
* Ballista
* Trebuchet
* Gekko
* Flux

Eplosive* Pinata
* Orkan
* Exodus
* Pin
* **Tulumbas**
* Trident
* Noricum
* Zenit
* Aphid
* Vortex
* Thermite
* Spiral
* Hydra
* Chimera

  Range
  Reload Time
 Capacity
 Unload

## Introduction

The **Tulumbas** is a mid-range (up to 500 meters) medium rocket weapon.

## Strategy

This rocket launcher is similar to the light Pin, and the heavy Avalanche. It shoots 8 (rather than 4) weaker rounds at a higher rate of fire when compared to the Pin. It also has a longer reload time (18 seconds) than both the Pin and the Avalanche. Like its light and heavy counterparts, it has a reload while firing mechanic. Being a missile type weapon it causes splash damage to enemies near the corner of a cover. The missiles need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.

The Tulumbas is not a high DPS weapon, but can deal considerable damage quickly when the clip is fully reloaded (every 18 seconds), with the added benefit of being able to hit targets near a cover's corner, and if lucky damaging multiple robots at once. This makes it impossible for an enemy to corner-shoot you in safety. However, this weapon performs very poorly in close range combat.

Being a mid range rocket weapon, the Tulumbas is best used with other similarly ranged rockets such as the Pin, Avalanche or the Trident. By remaining behind cover or out of range of robots equipped with short range weapons, then only breaking cover long enough to fire off a salvo, before returning to cover is a common tactic.

## Mark I Statistics

*For equipment purchased before Update 4.0, upgrade times can be found here.*

### Upgrade Information

* The damage column shows the damage of each individual rocket (out of 8 rockets)

## Mark II Statistics

### Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

### Upgrade Information

* The damage column shows the damage of each individual rocket (out of 8 rockets)

## Trivia

* The S-13 Tulumbas (which is possibly where Pixonic got the name for this weapon from) is an unguided rocket used on fighter jets, It is usually fired in pairs, and is used for group targets to ensure a sure-fire hit. The S-25 shares the same feature.
* Before the 2.9 update both Pin and Tulumbas utilizing the same missiles with same damage, but the Tulumbas's missiles have a yellow/orange coloration, as opposed the red coloration of Pin missiles.
* There is a food named similar to the weapon. It is named Tulumba
Milkshake

**Milkshake**is a female contestant on Object City.

## Appearance

Milkshake first appeared in Episode 1. She is just a normal character with a common personality.

## Personality

Milkshake is a calm character. She doesn't interact that much, but she doesn't ignore anyone. She likes to hang out with Lava Lamp, which is her best friend.

## Trivia

In Episode 1, Milkshake first appeared along with some other characters. She has always stayed the same throughout the episode.
Wasp

* Storm
* Thunder
* Punisher
* Punisher T
* Avenger
* Sting
* **Wasp**
* Molot
* Molot T
* Tempest
* Kang Dae
* Nashorn

Energy I* Magnum
* Taran
* Redeemer
* Blaze
* Ember
* Halo
* Corona
* Glory
* Shredder
* Viper
* Shocktrain
* Pulsar

Energy II* Spark
* Scourge
* Calamity
* Ion
* Zeus
* Marquess
* Dragoon
* Arbalest
* Ballista
* Trebuchet
* Gekko
* Flux

Eplosive* Pinata
* Orkan
* Exodus
* Pin
* Tulumbas
* Trident
* Noricum
* Zenit
* Aphid
* Vortex
* Thermite
* Spiral
* Hydra
* Chimera

  Range
  Reload Time
 Capacity
 Unload

## Introduction

The **Wasp** is a mid-range (up to 600 meters) medium kinetic weapon.

## Strategy

This corrosion-based auto-cannon is capable of inflicting damage over time (DOT) for a duration of 5 seconds per round (129 damage/sec at level 1), like the light weapon Sting, and the heavy weapon Viper. The corrosion can effectively counter robots capable of entering stealth, due to dealing damage even while they are in their untargetable state, or agile robots that can quickly hide behind cover. If the enemy robot is at very low health hiding will only delay the inevitable.

The Wasp shares some similarities to the Sting, both being kinetic-based weapons, and having a maximum range of 600 meters, but trades off the high rate of fire the Sting possesses for increased initial damage, and increased corrosion damage per projectile. The Wasp has a similar firing pattern as the energy-based Dragoon (also shares the same range). However, the Wasp has a 5-second reload as opposed to the Dragoon's reload while firing ability. This is a dangerous weapon that drains a robot's health more effectively (on a per-round basis) than the other corrosion weapons. It deals a decent amount of damage at mid-range by itself, but paired up with 2 or more of the same weapon can pose a serious threat to any robot that does not have any form of protection, if a barrage of shells wasn't enough to demolish the target then the corrosion effect would continue to deal damage even if the target has managed to find some cover.

It is extremely crucial not to be caught out in the open with someone bombarding you with the Wasp or else you will likely end up sustaining severe damage or being destroyed fairly quickly due to its high damage output and sustained corrosion effect. Because of the small clip size and moderate reload time, this weapon will underperform against high burst damage close-range weapons.

This weapon also has a good synergy with the Sting and the aforementioned Dragoon. It should be used far away from enemy knife fighters.

## Mark I Statistics

### Upgrade Information

* The damage column shows the damage of each individual round (out of 5 rounds)

## Mark II Statistics

### Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

### Upgrade Information

* The damage column shows the damage of each individual round (out of 5 rounds)

## Corrosion Damage (Per Second)

* This table shows the corrosion damage (per second for 5 seconds) of each individual round.
Shredder

* Storm
* Thunder
* Punisher
* Punisher T
* Avenger
* Sting
* Wasp
* Molot
* Molot T
* Tempest
* Kang Dae
* Nashorn

Energy I* Magnum
* Taran
* Redeemer
* Blaze
* Ember
* Halo
* Corona
* Glory
* **Shredder**
* Viper
* Shocktrain
* Pulsar

Energy II* Spark
* Scourge
* Calamity
* Ion
* Zeus
* Marquess
* Dragoon
* Arbalest
* Ballista
* Trebuchet
* Gekko
* Flux

Eplosive* Pinata
* Orkan
* Exodus
* Pin
* Tulumbas
* Trident
* Noricum
* Zenit
* Aphid
* Vortex
* Thermite
* Spiral
* Hydra
* Chimera

  Range
  Reload Time
 Capacity
 Unload

## Introduction

The **Shredder** is a close to mid-range (up to 500 meters, with a 250-meter optimal range) light energy weapon.

## Strategy

This energy machine gun has a chance to root enemies and a 500-meter range, meaning that it is well-suited to perform as a close-mid range suppressor. What it lacks in firepower, it makes up for in root effect potential. As a bonus, due to it being an energy weapon, the Shredder (along with its medium counterpart the Pulsar) bypasses energy shields.

With its short 3 second reload, robots equipped with the Shredder or Pulsar can be vital in guarding important beacons, stopping enemy robots and allowing teammates with more firepower to race over to help. This tactic of suppressive fire at range can be devastatingly effective on open maps such as Yamantau, Shenzhen and Canyon.

The Shredder has the largest effect on the Dash robots (Kumiho, Strider, Haechi, Bolt and Bulgasari) as well as bots that rely on speed like Hellburner and Pursuer . The ability to lock them down and deprive them of their mobility (one of their key strengths) can lead to their destruction or crippling. The Haechi in particular is vulnerable, due to it having low base health to compensate for its built-in Ancile. It can also effectively ground robots that are capable of jumping; in other words it prevents a locked down robot from leaving the ground. It does not prevent Descend robots (Spectre, Mercury, and Inquisitor. With Mercury, it will stealth, then automatically helldive.) from entering stealth, however.

## Mark I Statistics

### Upgrade Information

* The damage column shows the damage for each individual energy round (out of 40 energy rounds)

## Mark II Statistics

### Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

### Upgrade Information

* The damage column shows the damage for each individual energy round (out of 40 energy rounds)

## Root Chance %

Notes:

* The percentages are per second and if all energy rounds hit (excluding reload)
* The percentages apply to both Mark I and Mark II

## Accuracy By Distance

 100 meters
 150 meters
 200 meters
 250 meters
 300 meters
 350 meters
 400 meters
 450 meters
 500 meters
Edit Reference Pages/Colors

## Color Keys

To help maintain a consistent look throughout the War Robots alt we are providing the following list of the Colors used.

**NOTE: Be aware color changes might not be immediately reflected on this page. If a new color is found please specify the color and page in which it was found in the comments below so an Admin can update this page. Thank You.**

## External Links

### External Reference Links :

* **HTML Color Names & Codes ( Used by all Browsers )**
* **Adobe Kuler ( Color Wheel & Themes )**

**All Edit Reference Pages are LOCKED and may only be edited by an Admin. Please ask in comments below to add or edit content.**
Joy Con

**Joy Con**is a male contestant on Object City.

## Appearance

Joy Con first appeared in episode one, along with Tape Dispenser and Pebble.

## Personality

Joy Con is a silly and funny character. He enjoys being with his friends, although he doesn't listen very often.

## Trivia

Joy Con has not done anything wrong with his team. He has mostly cooperated, but not as much. According to TacomMan123, Joy-Con is not a bad character.
Save Points

(Save Points)

#1 Discords - Beginning

#2 Discords - Empty Room

#3 Discords - Cheese?

#4 Discords - House

#5 Frostbite - Ice Rock

#6 Frostbite - Choco Cake

#7 Frostbite - Sam House

#8 Frostbite - Village

#9 Holescape - Checkpost

#10 Holescape - Holescape

#11 Brineflows - Fish?

#12 Brineflows - Town

#13 Brineflows - Mushmeadows

#14 Brineflows - Trashery

#15 Brineflows - Crazy Place

#16 Brineflows - Lil' Vil

#17 Brineflows - The Peaks

#18 Glitterspark - Glitterspark

#19 Daybreak - Daybreak

#20 Daybreak - Park View

#21 Magmaload - Magmaload

#22 Aerobis - Breakfast

#23 Aerobis - HTT Resort

#24 THE MALL - MALL

#25 THE MALL - Theater

#26 Nitro Discords - Elevator

#27 Nitro Discords - House

#28 Jurgement Hall

#29 Out The Throne

#30 In The Throne

#31 The Finale

W.I.P.
Fire Hydrant

Her Current Pose

Fire Hydrant is a female contestant on Object City.

## Apperance

Fire Hydrant first appered in episode one, where she was having a fight with Boarding Pass, when she accidentally bumped her, and Boarding Pass was threatening her.

## Personality

Fire Hydrant is a nice person, and likes to help others. She is enemies with Boarding Pass, because the way she treats her.

## Trivia

The time when Boarding Pass was harassing Fire Hydrant, everyone was gathering around to assist her. Her friends like Cherry Pepsi, Ruby Chunk and Lava Lamp were going to help her from Boarding Pass.

## Gallery

Her PoseHer BodyHer first scene with Boarding Pass.Her bumping in to Boarding Pass.
Arbalest

* Storm
* Thunder
* Punisher
* Punisher T
* Avenger
* Sting
* Wasp
* Molot
* Molot T
* Tempest
* Kang Dae
* Nashorn

Energy I* Magnum
* Taran
* Redeemer
* Blaze
* Ember
* Halo
* Corona
* Glory
* Shredder
* Viper
* Shocktrain
* Pulsar

Energy II* Spark
* Scourge
* Calamity
* Ion
* Zeus
* Marquess
* Dragoon
* **Arbalest**
* Ballista
* Trebuchet
* Gekko
* Flux

Eplosive* Pinata
* Orkan
* Exodus
* Pin
* Tulumbas
* Trident
* Noricum
* Zenit
* Aphid
* Vortex
* Thermite
* Spiral
* Hydra
* Chimera

  Range
  Reload Time
 Capacity
 Unload

## Introduction

The **Arbalest** is a long-range (up to 1,100 meters) light energy weapon.

## Strategy

This long-range plasma weapon is the light version of the medium Ballista and the heavy Trebuchet, due to damage type, the range (1,100 meters), and that it does more damage when fully charged. It requires 6 seconds for a full charge for maximum damage in one shot, but only 1 second if continuously fired for a significantly less damaging shot. Due to this, it is advised to always wait until the weapon is fully charged before firing. This weapon can bypass standard energy shields.

The Arbalest has very fast moving projectiles and requires precise aiming.

It is comparable to the Gekko, in terms of damage type and range, but with different firing mechanics. The Arbalest having higher burst damage when fully charged, but the Gekko having higher sustained damage.

This weapon works best for sniping on large open maps, such as Yamantau and Canyon.

This weapons works very well with the Ballista, but works poorly with its heavy counterpart the Trebuchet, due to different charging rates.

## Mark I Statistics

*For equipment purchased before Update 4.0, upgrade times can be found here.*

### Upgrade Information

* The damage column shows the damage of each individual charge (out of 10 charges)

## Mark II Statistics

### Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

### Upgrade Information

* The damage column shows the damage of each individual charge (out of 10 charges)

## Trivia

* An Arbalest is a crossbow with a special mechanism for drawing back and releasing the string.
* The barrel of the Arbalest glows blue when fully charged, similar to the Trebuchet (which glows yellow/gold) and Ballista (which glows green). However, it is much fainter.
Ballista

* Storm
* Thunder
* Punisher
* Punisher T
* Avenger
* Sting
* Wasp
* Molot
* Molot T
* Tempest
* Kang Dae
* Nashorn

Energy I* Magnum
* Taran
* Redeemer
* Blaze
* Ember
* Halo
* Corona
* Glory
* Shredder
* Viper
* Shocktrain
* Pulsar

Energy II* Spark
* Scourge
* Calamity
* Ion
* Zeus
* Marquess
* Dragoon
* Arbalest
* **Ballista**
* Trebuchet
* Gekko
* Flux

Eplosive* Pinata
* Orkan
* Exodus
* Pin
* Tulumbas
* Trident
* Noricum
* Zenit
* Aphid
* Vortex
* Thermite
* Spiral
* Hydra
* Chimera

  Range
  Reload Time
 Capacity
 Unload

## Introduction

The **Ballista** is a long-range (up to 1,100 meters) medium energy weapon.

## Strategy

This long-range plasma weapon is the medium equivalent of the light Arbalest and heavy Trebuchet, sharing the same range, damage type, and charging mechanic. It does, however, almost fire at 4x the rate of the Trebuchet. Even though it fires more often, each fully charged shot deals less damage than the Trebuchet. Also, like its equivalents, it glows, serving as a deterrent to enemies.

The Ballista is able to bypass Ancile shields, allowing it to be a threat to enemies such as the Carnage, Haechi, and the Fujin, from a safe distance.

Using this weapon on large open maps such as Springfield or Yamantau is recommended, as close this weapon performs poorly in close combat situations.

This weapon works perfectly with Arbalests, but struggles to work optimally with the Trebuchet, due to the much slower charging speed of the Trebuchet.

## Mark I Statistics

*For equipment purchased before Update 4.0, upgrade times can be found here.*

### Upgrade Information

* The damage column shows the damage of each individual charge (out of 10 charges)

## Mark II Statistics

### Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

### Upgrade Information

* The damage column shows the damage of each individual charge (out of 10 charges)

## Trivia

* A ballista was a missile weapon used in ancient warfare, it was able to launch large projectiles at distant targets.
* This medium weapon has the most range of its hardpoint type, with a range of 1,100 meters.
* Click here for 3D model of this weapon
Perfume

**Perfume**is a female contestant on Object City.

## Appearance

Perfume first appeared in Episode 1, along with Febreze and SNES Controller.

## Personality

Perfume is one of those characters that likes to be on their phone, similar to Febreze, which is one of her friends.

## Trivia

Perfume is actually a character from the original Object City, although Febreze is not. There is 13 episodes of the last season, but so far this season only has one.

## Gallery

Her very first sceneHer first poseHer old bodyHer old front bodyHer current poseHer current bodyHer and Febreze
Trebuchet

* Storm
* Thunder
* Punisher
* Punisher T
* Avenger
* Sting
* Wasp
* Molot
* Molot T
* Tempest
* Kang Dae
* Nashorn

Energy I* Magnum
* Taran
* Redeemer
* Blaze
* Ember
* Halo
* Corona
* Glory
* Shredder
* Viper
* Shocktrain
* Pulsar

Energy II* Spark
* Scourge
* Calamity
* Ion
* Zeus
* Marquess
* Dragoon
* Arbalest
* Ballista
* **Trebuchet**
* Gekko
* Flux

Eplosive* Pinata
* Orkan
* Exodus
* Pin
* Tulumbas
* Trident
* Noricum
* Zenit
* Aphid
* Vortex
* Thermite
* Spiral
* Hydra
* Chimera

  Range
  Reload Time
 Capacity
 Unload

## Introduction

The **Trebuchet** is a long-range (up to 1,100 meters) heavy energy weapon.

## Strategy

This weapon can be charged up to deal more damage. However it can be fired at any time during the charge for reduced damage. A full charge takes 20 seconds.

The Trebuchet is a long range sniping weapon that can hit targets from a long range (1,100 meters). Works for picking off light robots or chipping away at the health of medium or heavy robots as well as taking down robots with built-in Anciles.

It should be noted that both the Nashorn and Kang Dae have a higher DPM (damage per minute) compared to the Trebuchet; however, due to energy shields, the Trebuchet has become useful on large and open maps, like Yamantau, Canyon and Springfield. Therefore, if using a jump bot, do not jump too often on open maps due to your robot being extremely vulnerable to the Trebuchet.

## Mark I Statistics

*For equipment purchased before Update 4.0, upgrade times can be found here.*

### Upgrade Information

* The damage column shows the damage of each individual charge (out of 20 charges)

## Mark II Statistics

### Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

### Upgrade Information

* The damage column shows the damage of each individual charge (out of 20 charges)

## Trivia

* A Trebuchet is a type of catapult that uses a heavy counterweight to throw projectiles weighing up to 350 lbs.
* When the Trebuchet's three second reload time is over, the “barrel” of the weapon opens up into two pieces, indicating that it is ready to be fired. The longer one waits to fire, the greater the intensity of the light coming from the barrel, indicating the higher damage of the plasma bolt that will be fired.
* Four menacing yellow glowing barrels could be seen very far in almost any map, and are very distinctive from any other long-range weaponry, serving as a warning for enemy pilots. Usually, if the light is dim, it is relatively safe to cross the opening on the map or to attack the enemy, due to low damage of not charged Trebuchet.
* The Trebuchet start charging at the moment player drops the bot, so it is possible to drop a bot early, allowing it to charge before the actual battle begins, allowing the pilot to fire instantly when the game starts dealing almost max damage if the bolt manages to hit the target when fired. This strategy could also be used for the Arbalest and Ballista.
Medium

Main article: Equipment

## Introduction

Equipment of this type can only be fitted to a robot's medium hardpoint.

This hardpoint type allows the use of high damage assault weapons, such as the Taran and Orkan, which can do massive damage at short range. Also includes kinetic weapons such as the Punisher T and the Storm. An arsenal of mid-range energy weapons like the Shocktrain, Scourge, and Pulsar. Lastly, the sniping role is filled via the Ballista.

## Weapons

**Punisher T****Molot T****Orkan****Tulumbas****Taran****Hydra****Scourge****Shocktrain****Storm****Vortex****Ion****Ballista****Pulsar****Corona****Wasp**

## Robots with Medium Slots

**Doc****Cossack****Golem****Rogatka****Boa****Gareth****Galahad****Lancelot****Griffin****Rhino****Fujin****Kumiho****Haechi****Bulgasari****Inquisitor****Hover****Spectre****Raven****Falcon****Mender****Invader****Ares****Nemesis****Ao Guang****Tyr****Fenrir**
Pipe

**Pipe**is a male contestant on Object City.

## Appearance

Pipe first appeared in Episode 1, along with Blender. He seemed to be normal as usual as he normally is.

## Personality

Pipe is a bit of a mean character, and he only wants to be around other "jocks". He avoids running to problems, that way, he can't get himself into them.

## Trivia

Pipe doesn't enjoy being around shy people he calls "pipsqueaks". Those people could be Ruby Chunk, Swiss Roll, Cherry Pepsi and many, many more.
Febreze

Her current pose

Febreze is a female contestant on Object City.

## Apperance

Febreze was first appeared in episode one, where she was with Perfume and 5 Yen Coin.

## Personality

Febreze is the type of bossy-lik character, she doesn't like to be bothered and she avoids weak people. She is similar to her friend Perfume, who has the same attitude as her.

## Trivia

Febreze was originally not going to be in the show, but due to a shortage of the amount of contestants, the creator thought it was a good idea to add her in the show. She was designed to be a charcter for other purposes, such as other object shows, but she fit perfectly in this show.

There is another febreze in BFIS but with diffrent genders and personalities.

## Gallery

Her poseHer bodyHer first scene with Perfume.
Immunity Token

His current pose

Immunity Token is a male contestant on Object City.

## Appearance

Immunity Token was first sown in episode one, whilst Fire Hydrant and Boarding Pass were fighting when Fire Hydrant accidentally bumped into Boarding Pass.

## Personality

Immunity Token is a helpful character, who will assist people who are in need, like in episode one, with Fire Hydrant and Boarding Pass.

## Trivia

Did you know that Immunity Token is a token for eliminations? An Immunity Token takes away all your votes so you are immune from being voted out.

## Gallery

His poseHis bodyImmunity Token first time on-screen.Immunity Token looking at Fire Hydrant and Boarding Pass.Immunity Token sorting out the problem.Immunity Token with Fire Hydrant.
Avalanche

* Storm
* Thunder
* Punisher
* Punisher T
* Avenger
* Sting
* Wasp
* Molot
* Molot T
* Tempest
* Kang Dae
* Nashorn

Energy I* Magnum
* Taran
* Redeemer
* Blaze
* Ember
* Halo
* Corona
* Glory
* Shredder
* Viper
* Shocktrain
* Pulsar

Energy II* Spark
* Scourge
* Calamity
* Ion
* Zeus
* Marquess
* Dragoon
* Arbalest
* Ballista
* Trebuchet
* Gekko
* Flux

Eplosive* Pinata
* Orkan
* Exodus
* Pin
* Tulumbas
* Trident
* Noricum
* Zenit
* Aphid
* Vortex
* Thermite
* Spiral
* Hydra
* Chimera

  Range
  Reload Time
 Capacity
 Unload

## Introduction

The **Avalanche** is a mid-range (up to 500 meters) heavy rocket weapon.

## Strategy

The Avalanche should ideally be used as a mid-range support weapon, as at close range weapons such as the Exodus tend to outmatch it in terms of raw damage. At long range, however, due to it having the ability to splash around corners, it has great potential mounted on a robot such as the Fury, as any robot equipped with close-range weapons will be taken down or at least crippled before it can severely damage the player, due to the Avalanche's 500m range. Against other midrange weapons it can hold its own, however the Trident does outrange it.

## Mark I Statistics

### Upgrade Information

* The damage column shows the damage of each individual rocket (out of 16 rockets)

## Mark II Statistics

### Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

### Upgrade Information

* The damage column shows the damage of each individual rocket (out of 16 rockets)
Facebook Logo

Facebook Logo is a male contestant on Object City.

## Apperance

Facebook Logo appeared in episode one, along with Burger and Carpet, while they were in the train.

## Personality

Facebook Logo is one of the craziest characters, he likes to fool around and doesn't like to listen to others.

## Trivia

Facebook Logo is the only object to act like this, so if you try to pair him up with someone that is similar to him, it won't work because everyone else is a bit calm, except for Boarding Pass, of course. There is also a Facebook Logo from a lesser-known object show called FFTP. However, he is the main host and is calm most of the time.

## Gallery

His first scene with Carpet and Burger.His old poseHis new poseHis body