recursal/Fanatic-Fandom huggingface dataset:
Pijjirik

## About

Pijjirik is an elder Faerie Dragonborn who is a powerful sorcerer and excels at teleportation specifically. He uses his abilities to help deliver scrolls and items much more quickly through the mail, instead of taking weeks or months to send items, it will take only a day or two. His services cost a lot of money; unless he considers you a friend, for which he will deliver for them for free.

## Encounter Chance and Abilities

Pijjirik is often working so the chances he isn't stationed at a towns postal center is around 60 or 70%. Close friends of Pijjirik can leave him a message along with items they want to send. The towns he frequently travels between are.

* Neverwinter
* Ice Park
* Frostfell

Along with delivering mail, Pijjirik is greatly skilled in Arcana and is likely to be able to identify unknown magic items or symbols. He is knowledgeable about the planes of existence as well, and has even traveled to a few of them. *(Plane of Water, Plane of Earth, The Abyss, and Arcada.)*

## Personality and Connections

A kind hearted soul, Pijjirik decided to use his teleportation spells for postal services to keep people in better touch with their loved ones. He is an overly honest fellow and is easily compassionate, but knows he needs to make money as well. As such, strangers are required to pay for his services. A character who is skilled in persuasion can try and convince him to do something for free.

Pijjirik is a distant cousin of Dosashiki, and mentioning his name will peak his interest. He is also close friends of Alex and Jagged Mountain, delivering things for them often.

## Bonus Feature

On occasion, Pijjirik sometimes likes to talk. For a long time. Oh boy. On such occasion roll a D6 to see what he says. Depending on your campaign he might reveal useful information. (Up to DM to decide. Marked with a +)

1. *"I used to be an adventurer just like you! Let me tell you the tale of White Plume Mountian..."* (+)
2. *"Do you think Golems deserve freedom? I do!"*
3. *"The Plane of Earth is a surprisingly beautiful place! Did you know..."* (+)
4. *What are your favorite spells? Mine are..."*
5. *"There was that time I accidentally teleported into the Abyss. The Demonweb and Thanatos are not fun places..."* (+)
6. *"Zombies are so frightening! Have you ever seen one?"*
Banquet Committee

Just a committee that throws a fancy dinner party/show for DramaTech that celebrates how hard we work, how weird we are, and how beautiful this collective art we call theatre can be.

## **History**

Banquet is a way to celebrate all the shows and accomplishments we have done as a club over the past year. It has been recorded as happening as early as 2007 with the theme of James Bond/Casino Royale.

## **What does Banquet do?**

We plan and put on a Banquet filled with activities, food, and a show. In true DramaTech style we just show off and have fun for this event. We give out awards to the actors, designers, and improvisors as a recognition of their great creative work and we give out gifts to technicians, house managers, and certain run crew members in recognition of their dedicated hours to making things safe and run smoothly.

## **Getting Involved**

### **Why should I get involved?**

Banquet is fun, weird, and more creatively carefree than shows. It's much less of a commitment and the committee really shapes and crafts this fun event!

### **How to get involved**

Banquet Committee has a new chair chosen every year in the spring semester. They usually determine when meetings are going to be, based on the committee members' schedules. There will be a committee call put out in the spring. After people sign up, the meetings' content is secret so that it will be a great surprise for DT members.

People can get involved without being in the committee! We usually put on an open house-like show during Banquet with short acts from DramaTech members that usually range from short skits, songs, or weird bit jokes. The banquet chair will put out an act call sometime in the spring as well.

If you want to do run crew or just help out with some of the activities or tech, just talk to the banquet chair. Freshmen are often discouraged to join because it's great to be surprised for your first banquet, but there is really no rule against it. Freshmen often give new and creative ideas since they have never seen a DramaTech Banquet!

## **What are Banquet leadership positions?**

**Banquet Chair** - Put your name in for the Banquet Chair call and any opinions or ideas you want for banquet. It is ultimately the current DT president's choice of who is banquet chair. You help lead the committee in choosing ideas, hosts, and acts, and you oversee the committee into making banquet a reality.
Character Creation

## Race

Moonlight's campaign setting has a ton of different races to choose from, including the original D&D races, and new homebrewed ones. Certain races are rarer than others, allowing for different social interactions and a few might be restricted to certain campaigns where the environment is fitting (such as aquatic creatures). All this information will be noted on the species' page.

Click here to see all the playable races.

Sure you can decide to be a human, but honestly, where's the fun in that?

## Class

Picking a class is extremely important for game play as it will dictate how you battle. The following classes are available to choose from.

* Bard
* Barbarian
* Cleric
* Fighter
* Paladin
* Ranger
* Rogue
* Savant
* Sorcerer
* Wizard

## Ability Scores

This is admittedly the most difficult part of the process, ability scores are measured by numbers. You can roll a 20 sided die for these numbers, or you can use the following set; 15, 14, 13, 12, 10, and 8.

Each ability score has a modifier
Grease (Spell)

## Description

Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.
When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.
Tirek

## Personality

* **Trait:** *I'm always polite and respectful.*
* **Ideal:** *Independence. When people follow orders blindly, they embrace a kind of tyranny.*
* **Bond:** *I would still lay down my life for the people I served with.*
* **Flaw:** *The monstrous enemy we faced in battle still leaves me quivering with fear.*

## Abilities

**Hit Points:**  10

Ability Scores
 Dexterity
 Wisdom

### Labyrinth Recall

Because he is a minotaur, Tirek is good at remembering the path he has just taken.

## Equipment

* Chain mail armor
* Sword
Sorcerer

## General

A sorcerer is one who is born with inaite magic power.

## Starting Equipment

* A Light Crossbow and 20 bolts or any simple weapon
* A Component pouch or an arcane focus
* A Dungeoneer's Pack or an Explorer's Pack
* Two daggers

* **Dune Child -** Magical powers that seems to stem from the sands of the deserts.
* **Wooden Soul -** Magic that comes from trees and their resilient bark.
* **Insect Being -**

### Dark

* **Shadow Sorcerer -**
* **Bone Magic -**
* **Ethereal Spirit -**

### Unusual/Rare

* **Paper Magic -** Strange power that comes from paper, mainly books and scrolls.

## Sources and Credits

* Some classes created by reddit user Yorving.
Wood Woad

Hhhh

## Description

Wood Woad's are animate plant humanoids who usually look like small wooden structures. They are known for guarding the forests where they came from and sometimes nature in general. Wood Woad's are somewhat a means of immortality as a living person's soul is infused into the wood, and most of the time it is done willingly.

## Ritual

The ritual thats created a wood woad involves removing the heart of a living person, planting a seed into it and placing it inside a cavity in a tree. The sacrificed creature's body is buried near the roots, and the tree is then bathed with the sacrifice's blood.

After a week or two, the Wood Woad emerges.
Mage Hand

## Description

A spectral, floating hand appears at a point you choose within range. The hand lasts for the Duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

The hand can't Attack, activate magical items, or carry more than 10 pounds.
Skiouros

**Homebrew Content!**
This page contains Homebrew Content and was originally created by people who are not on this wikia. To see the original files and creators please click on the links listed after the article!

### Typical Alignment

Varies

For the original post and the creator please click here.

For the full details of this race, as written by the creator, click here.

## Anatomy and Traits

Skiouros are a small species that resemble Squirrels. They are most notably known for having fur that can grow in bright colors, a trait that is notable when compared to other beastfolk.

### Habitat

Skiouros prefer to live in dark forests and keep out of the way of other races, though they aren't outright hostile towards them. They remain suspicious, as sometimes hunters seek out their pelts, but mainly most other species are aware of their sentience.

In terms of diet, Skiouros will scavenge anything they can find, but they are particularly found of nuts and nut butter.

## Society

### Culture

Living deep in forests, Skiouros are generally a tightly knit community and expect everyone to play a part in helping the group survive.

Skiouros don't have a direct named entity they worship and it appears that they worship the idea of nature as a whole. They do tend to believe in evil spirits which they see as the cause of bad in the world.

### Gender Ideals

For the most part, males and females are seen as equals in Skiouro society and both sexes are expected to help gather food and protect one another. In instances where the tribe needs defenses against invaders, anyone can join in to battle.

### Laws and Taboos

Some stricter tribes see Homosexuality as an illness.
Simurg

## Description

Simurg are large wolf-like creature who have large wings in place of front legs and long colorful plumes in place of tails. These creatures are widely regarded as a myth and their existence is widely debated.

## Behavior and Ecology

In stories told, Simurg serve as nature guardians and are friendly to those who are pure of heart and in need. Some even say they are able to heal.
Strixhaven University

## Info

The University of Strixhaven is a campaign setting that is remincesnt of college life. Students at the university can be of any class, but they all learn about the use and power of magic to enhance their abilities.

### Outer Campuses

* Lorehold College - Historical diving and ancient runes.
* Prismari College - Focuses on using elemental magic to create works of art.
* Quandrix College - Studies focus on the repeated and fratal patterns of nature.
* Silverquill College - Writing and the power words can inflict on others.
* Witherbloom College - Teaches life and death science.

## Central Campus

The central campus serves as a hub for all students to come together and study, however it also is where first-year students are housed and where general education classes are located. Students mainly take classes here before deciding on what college they wish to focus on.

### The Bibloplex

This building serves as a massive hub for studying, with a large library, student store, cafe, and various study areas.

### Archway Commons

A beautiful and large garden with grassy fields and floating sculptures. This is a fairly popular place that students like to walk through.

### Bow's End Tavern

This building serves as a fairly popular hangout spot, especially so on weekends. The Bow End Tavern serves well-liked greasy food and plenty of beverages as well as providing a homey atmosphere. Animal pelt rugs dot the floors and plenty of tables and chairs are present for those looking to study, eat, or just chat.

## General Studies Classes

* Strixhaven
* Magic
* Adventuring

### University Life and Management

**Professor:**

**Info:**Highly recommended for all new students, this short course breifly lays out what campus life will be like, and different skills to handle balancing studying, social situations and other activities.

### Magical Forensics

**Professor:**
**Info:**Identifying magic by its effects, aftermath, or residual energies.

### Basic Anatomy

Bonus Notes: While it's primarily for healing majors such as clerics and druids, it's surprisingly popular with bards.

## Dungeon Master's Notes

* Flavor Text
* Encounters
* Notice Board

vvv

Roll for a random encounter.

2. There are rumors a teacher hosts fights between students after dark.
4. A lesson about fire-based attacks gets out of hand. The fire spreads.
5. A rune knight fighter is vandalising a table with an ancient rune. Looks sinister, though it could just be a paranoid vandal.

A community board where one can find listings or various quests.
List of Demons

A list of demons that exist in Moonlight's campaign. They are listed in alphabetical order.

## Overseers

Residing primarily in the Abyss, these demons are usually considered to be intelligent and don't put themselves out on the front lines. A lot of the time, they devise plans and ways to influence mortal souls to do evil, sometimes even making pacts with those who are foolish enough to do so.

* Amnizu
* Bulezau
* Glabrezu

## Soldiers

Workers for the Abyss, these demons are in control of armies or are part of the armies that are constantly fighting Celestials. Others serve as bodyguards, weapon crafters, or torturers.

* Balor
* Devourer
* Merregons
* Nycaloth
* Osyluth (Bone Devils)
* Pit Fiends
* Spinagon (Spined Devils)

## Roamers

These demons are present roaming both the Abyss and the material plane. They typically have no real assigned roles or are free to do whatever they wish as they aren't under constant watch.

* Babau
* Chasme
* Dretch
* Dybbuk
* Hamatulas (Barbed Devils)
* Mane
* Maw
* Raksha
* Vrock
Neverwinter

**Hey! Some stuff was added here!**
The content of this page has been expanded or slightly changed by Moonlight and might differ from official D&D lore.

## Neverwinter

### Known For

* Delicious Cusine
* Artists and Writers

## Locations

### Dragon District

This section of Neverwinter is made up of houses that mostly Dragonborn live in. It also has a "mall" like complex, a large building with shops inside, mainly all run by Dragonborn.

### Scrap Alley

Not just one alley, but a small area of abandoned and desolate buildings where the homeless reside. The city leaders, after some debate, have decided to leave the area as it is for now. The area is full of homeless, who sleep in whatever spots in abandoned buildings they can find. While they still deal with hunger and other urchins stealing from them, they at least are able to find a roof over their heads on rainy nights.

* The 'ook' Store

## Notable Residents

* Moonlight
* Dosashiki

## Trivia

* The creator of the wiki, (Moonlight) considers Neverwinter to be the D&D equivalent of L.A. because of it never snowing and it's mention of Districts.
Locations

Atomsk, the planetary home to humans, dragon and many other things.

* Ordallia, the biggest known continent on Atomsk
	+ Alexandria, capital of the Ordallia Empire
	+ Lar Kairum, biggest city in Ordallia
		- Library of Lar Kairum, home to the Grand Maesters and the Librarians.
	+ Pottsfield, town to the east of Sweetwater
		- Kozaky Tower, home and labs to Kozaky's strange experiments
	+ Sweetwater, town on the western side of Ordallia, and mayor by Vaati Maximov
		- Crown Tavern, a tavern in the square of the town, owned by Alan
		- Electrum Mines, were a lot of the workers of Sweetwater make there living. Currently dealing with Kobold problems
		- Mr. Moon's General Emporium, a chain of general shops owned by Hershel Moon
		- Sweetwater Manor, the mayoral home in the square of town, current home to Vatti Maximov, Rosealina Hyadain and William Hyadain.
* Valendia, a big island south of Ordallia, home to many elf, human and tabaxi and the Valnain Kingdom
Chuck

Art source.

## About

Chuck is a canineperson(species name in progress) who lives and is from Neverwinter. He resembles a Shiba-Inu dog with who wears common beach clothes. He speaks with a lisp and has trouble pronouncing some "S"s.

He has experience as a shipwright and repairing broken down or damaged boats. This has made him somewhat respected by the navy of Neverwinter as he helped to reinforce one of their ships and prevented it from sinking. He recently became an adventuring ranger, being extremely skilled with coastal regions obviously.

Despite his valued work around the town Chuck lives in a humble and very small house just off the beach, where he reads, sketches, and messes with crafting.

## Abilities

**Hit Points:** 12

Ability Scores

## Equipment

* Leather Armor
* Spear
* Light Hammer
* **Explorer's Pack**
	+ **Backpack**
	+ **Bedroll**
	+ **Messkit**
	+ **Tinderbox and Torches**
	+ **Food Rations**
	+ **Waterskin**
* Telescope
* Letter of recommendation from the Neverwinter Navy.

## Trivia

* He was slightly based on the "Cheems" meme.
Nibbles (Shop)

## Info

Nibbles is the name of a small, but somewhat popular bakery in Gurnla. There is only one small table inside for dining, most orders are boxed and taken to go. They are most well known for their thick cookies.

The owners of Nibbles are an elderly elven couple who enjoy sharing their treats with everyone in town.

## Items of Note

* Elven Bread
* Monster Cookies - Large thick cookies with different flavors based on various beasts.
	+ Chocolate Chip
	+ Lemony Lich - Lemon frosting with a sugar skull.
	+ Muddy Mindflayer - Rich chocolate.
	+ Nutty Naga
	+ Vanilla Visage
* Pumpkin Pie
* Sweet Buns

## Dungeon Master's Notes

* Flavor Text
* Encounters

First entry.

Roll for a random encounter.

1. A toddler elf is very excited to get treats.
2. A flour bag spills open.
3. It's a quiet day. *Strangely* quiet.
4. An angry Karen is complaining about a tiny detail on her cookie.
Myconid

**Homebrew Content!**
This page contains Homebrew Content and was originally created by people who are not on this wikia. To see the original files and creators please click on the links listed after the article!

## Anatomy and Traits

Myconids resemble mushrooms and other fungi but have a more humanoid shape to them. Faces and arms can vary in appearance but most all Myconids have legs of some kind that allow them movement.

## Habitat

Myconids reside in the Underdark, where fungi grow quickly and strongly.

Groups of Myconids live together in "groves" and around some type of water source, whether it be an underground river or a stagnant pond.

## Original Sources

For the original post and the creator please click here.

For the full details of this race, as written by the creator, click here.
Firbolg

.

## Description

Firbolg are considered to be descendants of Giants. However unlike their kin, they are much small and typically gentler, despite their strength. Even if they appear small or average the typical Firbolg is stronger than a forest bear. Their skin tends be light grey, and hair color varies.

## Society

Firbolgs like to live in seclusion and typically don't speak with outsiders unless it's necessary. While not aggressive they just tend to keep to themselves and live in very remote forests.

Very gentle-hearted, these creatures detest violence in any form and live their lives in a very peaceful manner.

## History

The creatures are fabled to originally have come from the Feywild.
Bard

## General

In the world of D&D, creativity has the ability to be transferred into magic. The bards of the land do exactly this, using their skills to inspire others and, when needed, fight off evil. Most of the time, bards are performers and music players, but some create other types of art.

While not all artists are bards, all bards have that same creative spark and choose to channel it into something even more powerful. Bards who adventure can possibly influence any enemies that come their way.

## List of Colleges

A College is the term used for whenever Bards get together and share ideas, and also the term used for the type of art and performances they do.

* **Lore -** The most common type of Bard, these tell the tales of heroes, along with knowing a lot of facts about towns, magic, creatures, and locations in the world. This subclass can be found in *The Official Players Handbook*.
* **Whispers -** A very secret group, the bards here use the general public like of them to their advantage. This college is clearly where more evil bards lean and they can learn to gain others trust for their own gain. This subclass can be found in *Xanathar's Guide to Everything*.
* **Creation -** This ancient college tradition believes that creation originally stems from the God who created everything. Obviously this varies between races, but Dragonborn often take up this class as Bahamut is considered a powerful creator god, forming the entire universe from nothing. This subclass can be found in *Tasha's Cauldron of Everything*.
* **Diplomacy -** While more uncommon, many bards know that socialization in itself is an art form. They excel at communication and making peace between groups. *Original Source*.
* **Dirge -** These bards create art that focuses on the somber, mainly death. Their creations often help those who are mourning and in grief. These bards always respect the dead and often get along with Clerics and Paladins. *Created by Reddit user VampireBagel\_* *Original source*.
* **Flavor -** This particular college focuses on the art of cooking and creating meals. *Original source*.
Chult

## Geography

The island of Chult is a large decently sized chunk of land that lies within the Great Sea. The climate is warm and humid, which has allowed many jungles to grow. There are a few volcanos on the island as well which are, for the most part, calm.

## Trivia

* The creator of the wiki, (Moonlight) considers Chult to be the D&D equivalent of Hawaii.
Bugbear

**Hey! Some stuff was added here!**
The content of this page has been expanded or slightly changed by Moonlight and might differ from official D&D lore.

## Description

Bugbears are large goblinoids that are covered with fur, with pointed ears and long arms. They average around the same size as orcs, with most members being quite tall and bulky.

## Society

Bugbears, like other goblinoids, had a reputation for being dim-witted and brutish. This claim was not unfounded as they oftentimes have easily provoked tempers and prone to rages. Few bugbears can overcome this flaw and their culture's brutal nature. Bugbear heroes, though rare, are heard of and can acquire significant renown if successful.

A typical Bugbear tribes values two things, fighting and food. Bugbears enjoy eating meat and like to hoard other foods such as nuts or eggs. A popular Bugbear saying is "Plan when full, attack when hungry."

In some towns where Bugbears roam nearby, the species has become a bit of a legend, the "boogeyman", mainly a warning for young children to not wander about at night.

## Combat

Bugbears typically like brute force, and mainly use clubs with spikes on them as weapons. Their large body generally makes it difficult for one to attack them.
Barbarian

## General

A Barbarian is a warrior who is fueled by their inner emotions. Usually, this takes the form of rage and most barbarians are most effective when they are at their angriest.

This class is rather popular for certain races that are considered "Violent" in nature, such as half-orcs.

## Starting Equipment

A Barbarian starts off with these items.

* A greateaxe *or* any martial melee weapon.
* 2 handaxes *or* any simple weapon
* A symbol relating to your path.
* Explorers pack *(Optional, can be replaced with a pack matching your characters background.)*

## List of Barbarian Paths

* **Path of The Totem Warrior-** The most common type of barbarian, these warriors channel their rage through animals. Depending on the animal different abilities can be learned. Animals totems in Moonlight's campaign include Bear, Eagle, Ram, Fox, Mole, Crocodile, Serpent, or Whale. This subclass can be found in *The Official Players Handbook* and extra animals *here*.
* **tba-**
* **Path of the Ancestral Guardian-** Those who come from cultures that place spiritual importance on their ancestors are most likely to take up this path. These barbarians focus on stories about those before them, and they often incorporate them into their lives, such is getting tattoos that show tales from their family. This subclass can be found in *Xanathar's Guide to Everything*.
* **Path of the Broken Chains -** *Original Source*.
* **Path of The Mountain -**

### Race Specific

* **Path of the Proud (DRAGONBORN) -** This subclass is suited specifically for Dragonborn, as it's meant to channel "the inner dragon". It can be taken up by both good and evil Dragonborn, though many civilized proudly take it up as a way of representing Bahamut's power.
Fangief

## About

Fangief can be considered somewhat of a conspiracy theorist, and scarcely ever trusts those in high positions of power.

## Personality

* **Traits:** I can usually be found in a tavern or town center, listening to everyone’s stories. **-** I read every book I come across. **-** Marks of the cult that secretly run the world are everywhere if you know how to look for them.
* **Ideals:** I will share with anyone who wants to listen, and listen to anyone willing to share.
* **Bonds:** I have an ancient text that holds terrible secrets that must not fall into the wrong hands.
* **Flaws:** I overlook obvious solutions in favor of complicated ones.

## Abilities

**Hit Points:** 12

Ability Scores
 Dexterity
 Wisdom

Skills: Religon, Investigation, Intimidation, Sleight of hand

## Adventure Log

* Status and Items
* Relationships
* History

## Items

* Leather Armor
* 2 Daggers
* Notebook
* Ink and Quill
* Poisoners kit

## Fellow Adventurers

### Ruhk

Fangief was on a week-long hike/outing in the Underdark in search of rare fungi for some of his potions. Early on, he came across Oumzu and had a friendly conversation with him, becoming acquaintances. A day or two later however, he was captured by the Drow, and was surprised to see that Oumzu had been taken as well. He and Oumzu decided to team up with some of the other prisoners and successfully escape.
Earthbind

## Description

Choose one creature you can see within range. Green-ish strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.
The Tiger's Eye

## About

The Tiger's Eye is a well-managed and comfortable inn in the town of Gurnla. The Tavern is a generally popular restaurant within the town and is particularly busy on weekends, but lodging is typically available

The inn quality is very good, and is unique for having somewhat of a tropical theme. Rooms are a decent size with nice furnishing, and some include a view of The Mesmerizing Tides.

Workers of the Inn include Zotro the owner, Findex, who cooks a majority of the food and Carve the Kenku who cleans and improves the décor.

## Tavern Menu

The Tiger's Eye serves up a mixture of human, elven, and dragonborn cuisine.

Wolf Steak and Eggs - 1sp
Toast - 1cp
Muffin - 1cp
Caramel Fritters - 5cp
Bread and Butter - 3cp
Tavern Steak - 5cp
Smoked Badger - 5cp
Roast Boar with Potatoes - 2sp
Fried Fingers - 3cp
Deviled Crab - 5cp
Lobster and Fish plate - 1sp

Nut Butter Cookies - 3cp
Blueberry Pie - 5cp
Meals End - 3cp
Milk - 5cp
Cocoa Broth - 5cp
Spritz - 3cp
Water - Free!
Classic Beer - 3cp
Fine Wine - 1sp
Vodka - 5cp

## Dungeon Master's Notes

* Flavor Text
* Encounters
* Notice Board

First entry.

The Tavern is a bit busy yet still has a pleasant atmosphere. The smell of food is heavy in the air and leafy vines adorn the walls of the place. A half-elf named Zotro mans the main counter while he also barks orders at Carve the Kenku who rushes about cleaning the place.

Roll for a random encounter.

1. A guest comes down and shouts about "The books being wet" He's not lying as the PCs find a living inkblot amongst the books if they inspect the room.
2. Two drunken wizards come to blows over a perceived slight. The tavern cheers them on as the frail academics slap eachother to little effect
3. A PC finds 1cp on the ground.
4. A drunken customer tries flirting with one of the PCs.
5. A priest who was exiled from a nearby major city enters the bar. He puts his own "WANTED" poster up on the wall with a nail, as if to say, "If anyone wants a piece of me, here I am." If the PCs question him, he claims to know the location of an ancient dragon's treasure horde.
6. The tavern is bustling with patrons and Zotro is visibly stressed. In a moment of desperation, they ask if anyone is able to assist in serving drinks and helping out. 1 gp for the night's work, but any player who accepts suffers a level of exhaustion.

A community board where one can find listings or various quests.
Savant

**Homebrew Content!**
This page contains Homebrew Content and was originally created by people who are not on this wikia. To see the original files and creators please click on the links listed after the article!

For the original post and the creator please click here.

For the full details of this class, as written by the creator, click here.

## General

Savants are brilliant minds who adore learning above all else.

## Starting Equipment

A Savant starts off with these items.

* Any two simple weapons.
* A light Crossbow or a rapier.
* One set of artisans tools.
* Leather Armor and a Scholars Pack.

## List of Studies

* **Archaeology -**
* **Naturalist -**
* **Philosophy -** Deep thinkers who study religion and beyond. They can be capable of giving great speeches that can motivate or disorient.
* **Physician -** The study of all areas of biology, physicians are incredibly skilled healers that don't require the use of magic.
* **Tactician -** Experts in the art of war, tacticians are well versed in all areas of battle and can give useful orders to their party members.
Bone Shield (Spell)

**Homebrew Content!**
This page contains Homebrew Content and was originally created by people who are not on this wikia. To see the original files and creators please click on the links listed after the article!

## Bone Shield

### Components

Bit of Bone

Spell credit: Old Gus.

## Description

You create a shield formed out of solid, durable bone. This magical shield lasts until the spell ends. It counts as a normal shield with which you are proficient. While you have possession of this shield, you gain resistance to non magical slashing, piercing, and bludgeoning damage. If you drop the shield or lose your grip on it, it falls and shatters.
Jagged Mountain

Hsfhsf

## About

Jagged Mountain, *(Jag, for short)* is a Tabaxi ranger who is a plane walker.

## History

Jagged Mountain comes from a Tabaxi clan called The Coast of Ash, who reside in Chult. They reside near the Land of Ash and Smoke near the bay area.

In her clan, Jag worked as a gem miner, until she discovered a planar portal, which lead to the plane of Earth.

## Personality

* **Trait:** *I listen to everyone else's opinion before I give my own.*
* **Ideal:** *Friends and family's needs come before everything else.*
* **Bond:** *I always have a job waiting for me back home.*
* **Flaw:** *I do not ask for help when I need it.*

Jag can be considered a kind hearted soul as well as a hard worker. She's a bit of a tomboy, and likes taking on tasks that are usually considered tough for females.

## Abilities

### Nature

Jag generally has a lot of knowledge about nature and the weather.

### Investigation

Jag is generally intelligent and is good at picking up on clues in her environment.

### Stealth

As she is a Tabaxi, Jag has a natural stealth ability and knows how to be sneaky.

## Equipment

* Leather Armor
* Sickle and Spear
* Explorer's Pack
* Work Knife
* Rope
Discord Bolt

Spell credit.

## Description

From your hand leaps these two intertwined motes of energy, one white, one black. The black mote heads straight for an enemy, while the white goes to help an ally. Make a ranged spell attack. The target takes 1d8 necrotic damage. Choose one ally within range, they gain 1d4 temporary hit points. This only happens if the attack hits.

At Higher Levels. The spell's number of dice increase by one at levels 5, 11, and 17.
Herbalism Kit

## Components

* Clippers
* Motar and Paste
* Pouches
* Tweezers
* Glass Jars

## Uses

### **Find Plants**

The player can look for plants and be guaranteed at least one find, unless the terrain is impossible for any plant life.

### **Identify Poison**

Players are given a +2 bonus to attempts to identify a poison.

### **Create Healing Potion**

As long as they have all needed materials, a player can create a healing potion with this kit.
Gnome

**Hey! Some stuff was added here!**
The content of this page has been expanded or slightly changed by Moonlight and might differ from official D&D lore.

## Description

Gnomes are a race of small humanoids that are witty and often curious about the world around them. They are known for their short stature, rounded faces and sometimes colorful clothing.
Oumzu

Artwork source

## History

A bit of an oddball in his species, Oumzu is quite friendly and willing to interact with others, unlike the rest of his secretive race.

He worked as a natural resource harvester in his clan, working in quarries. During one such outing he claims to have had a revelation about the true God of the world whom he calls The Ancient One. Since this, he has felt compelled to take up a holy quest, The Oath of THe Watchers, to fight against demons and other extra-planar entities who try to cross over into the physical realm to deceive mortals.

## Personality

* **Traits:**I listen to everyone else's opinion before I give my own.**-** When I am in large crowds of people, I fidget.
* **Ideals:** Generosity. The rewards I get are for all to share.
* **Bonds:** I always have a job waiting for me back home.
* **Flaws:** I do not ask for help when I need it.

## Abilities

**Hit Points:** 10

Ability Scores
2
1

Skills: Medicine, Persuasion.

## Adventure Log

* Status and Items
* Relationships
* History

## Items

* Flail
* Shield
* Handaxe
* Mason's Tools

## Fellow Adventurers

### Ruhk

Oumzu is quite entertained by Ruhuk's shadow puppetry and thinks his magic studies are interesting.

### Fangief

No one knows just how Oumzu ended up in the Underdark, but he was taken captive by the Drow after they discovered him. He then joined with the other prisoners in order to escape and break out.
Shinju

## Personality

* **Traits:** I need long stretches of quiet to clear my head. **-** I face problems head-on. A simple, direct solution is the best path to success.
* **Ideals:** Mystery: Water can hide a lot more than just fish.
* **Bonds:** Someone I love has become a monster, murderer, or other threat. It's up to me to redeem them. **-** I fight for those who cannot fight for themselves.
* **Flaws:** I become depressed and anxious if I'm away from the sea too long. **-** Good deeds are only repaid with bad ones.

## Abilities

**Hit Points:** 12

Ability Scores
 Wisdom

## Equipment

* Leather Armor
* Wakizashi
* Dungeoneer's pack
Caustic Pool

**Homebrew Content!**
This page contains Homebrew Content and was originally created by people who are not on this wikia. To see the original files and creators please click on the links listed after the article!

## Caustic Pool

### Components

n/a

Spell credit: CaelReader.

## Description

Bubbling, multi-colored acid pools across the ground in a 15-foot square starting from a point within range. For the duration, this pool turns the ground in the area into
difficult terrain. When a creature moves into the spell’s area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw or take 3d4 acid damage.
Paladin

## General

A Paladin is a warrior with a holy oath, one who fights for their followed diety. They might be considered similar to Clerics, but Paladins take a more forceful approach to battle, with swords, shields, and metal armor, making them an active force on the battlefield.

## List of Oaths

* **Devotion -** This subclass can be found in *The Official Players Handbook*.
* **Vengeance** - This subclass can be found in *The Official Players Handbook*.
* **Redemption -** The oath of Redemption is somewhat unusual and a rather difficult oath. These Paladins believe that anyone can be good and hope to redeem others through their journeys. While they are hesitant to kill right away, they are also not fools, and know that the wicked those who love evil should be struck down for other's sake. This subclass can be found in *Xanathar's Guide to Everything*.
* **The Watchers -** When the line between the physical and spiritual realm is thin, the Watchers are dedicated to protecting normal folk from demons, otherworldly monsters, and curses. The Watchers despise cults and those who make pacts with evil fiends, and are always on the lookout for cults hiding in otherwise peaceful settlements. This subclass can be found in *Tasha's Cauldron of Everything*.
* **Valkyrie -**
* **Harvest -**
* **Unbreakable -** The Oath of the Unbreakable represents the idea of a living fortress and vows to protect the defenseless. These Paladins typically work to protect small towns and villages, and have amazing knowledge of defense tactics.

* **Detachment -** A rather controversial oath many other paladins shun, the Oath of Detachment involves taking a truly neutral stance. Those who take this path believe that good and evil are “subjective” and that to truly understand the universe, emotions must be ignored. This oath is often taken up by empathy-less humanoids and aberrations.
Topsy

## Personality

* **Traits:** I am extremely careful with money. **-** I love a good dirty joke. **-** In battle, I always have a witty one-liner ready.
* **Ideals:** I don't care how I approach a job, as long as it gets done.
* **Bonds:** I will restore the lands from which I harvested too much.
* **Flaws:** I have a really bad habit I'm trying to break. **-** I have an obvious tell when I lie.

## Abilities

**Hit Points:** 12

Ability Scores
 Const
 Charisma

## Equipment

* Leather Armor
* Hemp Rope
* 2 Daggers
* An ancient copper coin.
* Thieves Tools
Aphasia

## About

Aphasia is an outcast Alhoon Mindflayer, who is intent on studying magic. Forcibly removed from his hivemind, Aphasia was always terrified of the cruelness of other members of his race.

Because of him being torn away from the hivemind, his mind has sustained several disorders and injuries as a result. While he can understand language, Aphasia only able to repeat certain words and cannot speak vocally. His name is a reference to this. The word he repeats most often is "Copper".

He is much less powerful than typical mindflayers and is not connected to the hivemind. He has limited telepathic abilities and still must consume some sort of brain matter for meals (much to his dismay).

## History

Like all Mindflayers. Aphasia was once part of the collective hivemind that the species itself shares. He was assigned a role in aiding with experimentation of humanoids, which he was personally horrified by.

Once he learned of magic, he saw it as a way to escape the hive as mindflayers disapprove of magic use. Despite the danger, he began collecting whatever magic related items he can find in order to study them. Upon the others discovering it, the hive's Elder Brain forcibly kicked him out and removed him from the hive. This process mainly disconnected him from the hivemind but some whispers still remain.

## Personality

* **Traits:** I will flip through any book I can get my hands on.**-** I don't talk about my past, it's too painful for me.
* **Ideals:** The path to power and self improvement is through knowledge.
* **Bonds:** I've seen great darkness, and I'm committed to becoming a light against it-a light of all lights.
* **Flaws:** I am easily distracted by the promise of information. **-** There are people from my old life who want me dead.

Aphasia is a quiet but well-meaning being, and regardless of how much others are terrified of him and judge him based on his race, he generally seeks to do the right thing. As a wizard, he studies very hard.

He also enjoys sleeping.

## Abilities

**Hit Points:** 12

Ability Scores
 Intelligence
 Wisdom

## Equipment

* Daggers and Darts
* Spellbook
* A Winter Blanket

## Trivia

* He is based on an old virtual pet Moonlight had on a Neopets knock-off site.
Orpheus

## About

Orpheus is a Tundra Drawf who has pale skin and long Grey/White hair. His beard is fashioned into two ends. He wears metal armor with a torn Purple robe and wears fake horns on his head.

When one comes across Orpheus it's easy to see that he's an unusual dwarf. The simple fact that he lives outside and not underground makes it obvious that he isn't like most dwarven clans.

## History

Starting in his adolescence, the other dwarves noticed Orpheus' different behavior and chastised him for it.

## Personality

* **Trait:**  *I can’t help but check my cult’s holy scriptures for advice about any given situation.*
* **Ideal:** *Redemption. I believe that evil deeds can be repented. I must believe. (Good)*
* **Bond:**  *I must discover the truth behind the entity I worshipped, even if it kills me.*
* **Flaw:** *I’m a little too into blood sacrifice.*

## Abilities

**Hit Points:** 10

Ability Scores
 Const

### Cold Blooded

Being a Tundra Drawf, Orpheus can withstand temperatures below zero for a short period of time.

### Medicine

Orpheus has slight medical experience from watching doctors in his clan, as he was interested in anatomy.

### Spells

* Primal Savagery (C)
* Create Bonfire (C)
* Purify Food and Drink (1)
* Dome of Night (2)

## Equipment

* Leather Armor
* Tattered Robes
* Wooden Shield
* Scimitar
* Drudic Focus
Kernan

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## About

Kernan is an exiled Kuo-Toa who is a Cleric of the grave domain.

## History

Kernan has always been different from his Kuo-Toa tribe and the scenes of death and sacrifice he saw disturbed him. The others noticed this and he decided to leave the tribe to live in seclusion.

## Personality

* **Trait:** *I am working on a grand philosophical theory and love sharing my ideas.*
* **Ideal:** *Death is a natural force that should not be heavily tampered with.*
* **Bond:** *I entered seclusion to hide from those who were after me. I must one day confront them.*
* **Flaw:** *I can't let others see my inner turmoil.*

## Abilities

**Hit Points:** 10

Ability Scores
 Const
 Charisma

### Medicine

Kernan is skilled in medicine and can help to stabilize an injured companion or creature.

### Religon

Kernan is also knowledgeable about several different religions.

### Spells

* Guidance (C)
* Light (C)
* Mending (C)
* Create or Destroy Water (1)
* Gentle Repose (2)
* Calm Emotions (2)
* Zone of Truth (2)
* Remove Curse (3)
* Revivify (3)

## Equipment

* A Mace
* Scale Mail
* Scroll Case
* A Winter Blanket
* Herbalism Kit
Coinín

**Homebrew Content!**
This page contains Homebrew Content and was originally created by people who are not on this wikia. To see the original files and creators please click on the links listed after the article!

### Typical Alignment

Lawful Good

For the original post and the creator please click here.

For the full details of this race, as written by the creator, click here.

## Description

Coinin are a race humanoid rabbits, that are usually nomads and travel the land.

In Moonlight's campaign there is a very rare wolpertinger variant, which are scarcely seen. The majority of Coinin names end with "N" as well.
Molly

### Born

June 30, 1991 (The Wubbulous Lady: Ready Steady Sing)June 6, 2000 From The Wubbulous Lady (Reboot Series)

### Age

15-21 (2006 - 2012)15 (2015 - Present)

**Molly** is the daughter of J.J.. She helps JJ out at his yard and works well with trix, she also occasionally goes and helps Skip with his work (as he's known to doddle).
Koreawave

Koreawave ( también conocida como Korean Wave ) es una estética pesada centrada en la cultura popular coreana; especialmente música pop coreana (comúnmente conocida como "K-Pop") y programas de drama coreanos.

## MODA

La moda coreana es un  estilo de moda que es conocido por ser expresivo y reflejar un sentido de individualidad, definido en gran parte por lindas minifaldas y min- vestidos, camisetas de manga larga llamativas, vestidos camiseros en capas y elegantes tendencias holgadas.

## MÚSICA

El K-pop es un género de música popular originario de Corea del Sur. Si bien la forma moderna de K-pop se remonta a principios de los 90, el término en sí se ha popularizado desde la década de 2000, reemplazando el término Gayo, que también se refiere a la música pop nacional en Corea del Sur. Aunque indica "música popular" en Corea del Sur, el término se usa generalmente a menudo en un sentido más estricto para describir una forma moderna de pop surcoreano que está influenciada por estilos y géneros de todo el mundo, como el experimental, el rock, el jazz, gospel, hip hop, R&B, reggae, danza electrónica, folk, country y clásica además de sus raíces musicales tradicionales coreanas.

La forma más moderna del género surgió con la formación de uno de los primeros grupos de K-pop, Seo Taiji and Boys, en 1992. Su experimentación con diferentes estilos y géneros de música y la integración de elementos musicales extranjeros ayudó a remodelar y modernizar Corea del Sur. escena musical contemporánea.
Bryn Shander

## About

Bryn Shander is the largest settlement in Icewind Dale and the most heavily fortified. The buildings are made out of a strong mixture of wood and stone, providing warmth for most travelers.

This city is where the majority of trade is done in Icewind Dale. Major products made in the city are books, herbs and spices, lumber wood, and colored dye.

## Locations

### Shops

* Blackiron Blades
* Temple of the Tiny

### Other Buildings

* Speaker's Palace
* The Potato Is Just An Illusion *(Comedy Club)*
Dragonborn

**Hey! Some stuff was added here!**
The content of this page has been expanded or slightly changed by Moonlight and might differ from official D&D lore.

## Description

Dragonborn look much like humanoid dragons, who stand upright and walk on two legs. They are a little taller than most humans and their skin feels feverish to the touch. They have the breath ability of which matches their ancestor and scales covering most of their bodies.

### Varieties

Dragonborn can be any color as any dragon, including both color and metallic. People might tend to be wary of Dragonborn of color descent as opposed to metallic, however a Dragonborn's heritage isn't always an indicator of their alignment.

## Society

Generally, Dragonborn stick close together with other Dragonborn. Many towns and villages seem to have a cluster of Dragonborn who all live in close proximity to each other.

### Gender Ideals

Dragonborn do not have a gender divide like many other races do. Gender is usually not not even thought about when a Dragonborn is seeing who is the strongest; most fit to fight; etc. Women are considered to be just as capable as men when it comes to tasks and the only difference noted is feminine menstruation and the ability to become pregnant and produce eggs. Females might be considered more emotionally aware; but this is never seen as a weakness.

Males and Females do not have much physical differences and look generally identical. This can be confusing for outsiders whose only way of knowing is to ask. Dragonborn aren't offended by this and get a chuckle out of it. Within the Dragonborn themselves, they can tell the sex of another through an animalistic scent.

## Known Dragonborn

* Vladmir
* Sora
* Dosashiki
* Arprax