Sophie Dawn

Sophie Dawn is a gnome memory mage who became the first Tempomancer, as well as the 24th Time Lord. She and her twin brother Dain Dawn became Time Lords together.

Sophie was taught memory magic by Chronos, which she went back and taught to herself right after she was beginning to study magic, establishing it as her main focus. When she became a Time Lord, her mastery of memories became her Temporal Touchstone that kept the insanity of the Time Lords at bay.

Sophie died at the hands of the False Hydra while working with The Wanderers of the Expanse.

## Finding Sanity

In the aftermath of the Bucklebattle, many Time Lords wanted to escape Avlon and her order. While defecting, a small group escaped together: Sophie, An’Callister, Furrante, Bridget, Tarphorius, The One Without a Name, and Dain. A shaky alliance was formed to keep from being discovered by Avlon. Together, they discovered Temporal Touchstones, a way to stave off the madness of the Time Lords through a magical bond. They all went their separate ways to pursue their passions and sanity.

Sophie's mastery of memory magic with the help of Chronos, and her continuous focus on remembering what she had seen and learned and her dedication to not repeating her mistakes became her touchstone.

## Time Lord's Hunt for Ragabash

Avlon, Farilla, Sophie, and Makoziak investigated Ragabash's study trove after Ragabash was killed and sent to his phylactery by Zyaan. They discovered Furrante with a Lenkos parasite in him, and assumed Ragabash was trying to control a Time Lord and turn on his sister. After talking to Azerius, they learned that Ragabash didn't know about Furrante, and that Zyaan had killed Ragabash and taken his phylactery.

Azerius told them that Makoziak and Avlon fought against each other in the future. Avlon dismissed this, saying that Azerius was looking at a single point in time, and Time Lords existed in all points in time - if they were fighting against each other, that was just temporary. Makoziak however realized he would need something to keep himself alive if he was ever going to stand a chance against Avlon.

Azerius mentioned the false hydra, and Sophie was the only one who seemed to react in any way. Makoziak noticed this and found it odd that Avlon wouldn't know about something like this. He realized that this meant it was a magic that would work on her, and knew this was the key to being able to survive a fight against her.

Avlon told Sophie to investigate the false hydra, and Makoziak requested to join her. Azerius gave them a tracker pointing to Zyaan, and Avlon and Farilla left to find him, taking Furrante with them. When they left, Makoziak attacked Azerius. Sophie intervened, and gave Azerius and the rest of the Wanderers of the Expanse - who were hiding nearby - the opportunity to escape.

## Hydra Hunting

After turning on Makoziak, Sophie escaped and began to investigate the False Hydra. Sophie knew that the Wanderers were the key to killing the False Hydra, they just needed a little help and direction. Makoziak became obsessed with the False Hydra - both because it seemed to cause Sophie to turn on the Time Lords, but also for its potential to overpower Avlon. Sophie went on the run with Mak close on her tail, both trying to find any information they could on the False Hydra. During this time Mak acquired the Staff of the False Hydra, which he used to combat the Knights Paradoxical. Sophie learned that the Mak was not only planning on using the staff against Avlon, but also that he was going to give it to Sonen once he was done with it. From what she gathered, Sonen's master plan revolved around the staff.

## Meeting Chronos

Chronos considers the False Hydra one of the most despicable creatures ever to exist. After his return to the world, he learned of its existence and the memories it had stolen and became furious. The lingering effects were not only still changing the world, but The Staff of the False Hydra was yet to be dealt with. Chronos sought out the one person who could help deal with this problem - Sophie, a Time Lord expert on the False Hydra.

Sophie was already having her doubts about the Time Lords, so when Chronos explained his story, she was sympathetic to his cause. Sophie left the Time Lords and became the first Tempomancer, a time magic user loyal to Chronos and his values.

Despite Chronos preferring time to only flow forward, he and Sophie agreed that dealing with the false hydra was more important. He taught Sophie memory magic, which she went back and taught to herself right as she beginning to study magic, establishing it as her main focus. Her mastery of memories allowed her to shield herself from some of the magic of the False Hydra. Additionally, when she became a Time Lord, her mastery of memories became her touchstone that kept the insanity of the Time Lords at bay.

Chronos gave Sophie an Hour Glass of Chronos, allowing her to travel to Celestia and use her time magic there so that she could go talk to the Wanderers of the Expanse to help them on their quest before leaving to face her fate and begin her journey to fight the False Hydra.

## The Wanderers on Celestia

Sophie travelled back to Celestia right after Chronos left the Wanderers in the Time Lost Dungeon. She explained to them the state of the world since the Knights Paradoxical had been established and her investigation of the False Hydra. She passed on the information about Mak's obsession with the False Hydra and Sonen, letting them know he had given her the Staff of the False Hydra and that it was crucial to her plan.

The party determined that Mak's infatuation with Sonen could be potentially exploited as his weakness. Sophie helped transfer some of Maris and Volhaut's memories of Sonen to Azerius so that he could become familiar enough to perfectly impersonate her. They specifically chose memories where Sonen was not expecting an encounter or was overconfident to ensure that there was no chance of her forming any sort of connection to Azerius. Maris chose a memory of meeting Sonen unexpectedly when she was bitten by a crystal dragon's banish spell in her Siram form. Volhaut chose a memory when Sonen brought Kamash to Tammy's palace on the plane of water.

Sophie knew this was the last time she would see the party, so she said her goodbyes and gave Dorian a teapot to pass on to her brother.

With the Hourglass of Chronos, Sophie's time magic was enhanced. She used this to summon the destroyed portal door the party had entered the dungeon through from the past. She created it on a levitating stone, allowing it to be portable and removed from the dungeon. Casting this time magic summoned 5 Knights Paradoxical, which Sophie held off while the party escaped. As they escaped, Sophie used power from the False Hydra itself to fight off the Knights Paradoxical. She drew a line on the ground from which hydra arms clawed out, and the haunting melody of the False Hydra could be heard tugging at the memories of the escaping party.

After the party escaped the dungeon, they saw an avalanche cover the entrance behind them.

## Imperial Capture

To join the wanderers, Sophie needed to get captured and end up imprisoned with the Wanderers right when they first formed as a group. Since she had to go back to before the rise of Chronos, she wouldn't have the cover of the Knights Paradoxical to hide her from the Time Lords and Makoziak. To stay hidden, she got captured by a high ranking imperial secret service agent, who encaged her in a high tech anti mage prison. The anti magic properties of the prison kept her hidden from the Time Lords hunting her and put her on the path to joining the Wanderers.

Sophie was being transferred from The Ruby Hall to Wesjard when a group of adventurers unwittingly freed her after attacking the caravan expecting to find advanced crossbows being shipped from The Ruby Hall. Despite her plans being waylaid, Sophie agreed to help them with their quest before getting recaptured to meeting the Wanderers.

## Joining The Wanderers

Sophie knew that the Wanderers were the key to killing the False Hydra, they just needed a little help and direction. She enlisted the help of her brother Dain to free the party from their prison wagon and initiated the forming of the group. This let her begin to guide them toward the False Hydra. While Sophie knew her story ended with the false hydra, nothing could prepare her for just how powerful it truly was.

Sophie died fighting the false hydra aboard Captain Krauch's ship. The hydra consumed her, leaving the Wanderers with no memories of her until they later defeated it. The only hint of a fight was a broken ship railing and Sophie's belongings stowed away on the ship. Due to Duncan's resistance to the false hydra's memory magic, once the party defeated it he remembered witnessing Sophie's death.

> *Duncan and Sophie were seated on watch duty aboard Captain Krauch's ship, engaged in a quiet conversation about their past adventures. Suppressing laughter so as not to disturb their sleeping companions, they found themselves reminiscing fondly. Abruptly, a loud crash reverberated from the deck above, prompting both of them to spring to their feet and rush towards the source of the noise. In the hallway, they encountered one of the sailors, who received a nod from Duncan as they all hurried towards the top deck.*
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> *Duncan took the lead as they ascended the stairs, scanning the deck for any signs of trouble. The ship appeared empty, Duncan frantically surged ahead searching for the cause of the disturbance. Behind him, Sophie let out a scream that sent shivers down their spine. A monstrous creature came into view, its pale off-white, misshapen body boasting six grotesque heads. Bizarre humanoid arms protruded from all over its form, and each head was attached to a twisting and contracting neck that resembled giant animated intestines with faces at their ends. The heads had a ghastly appearance, resembling stretched pale skin over giant human skulls, with holes for eyes and mouths. Blood oozed from their eyes and mouths, and as one of the heads twisted its gaze 360 degrees, a malevolent smile formed beneath it. The creature seemed almost bored, as if it relished in its malevolence.*
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> *The sight that chilled Duncan to the core was Sophie being held by four sets of arms emerging from the creature's body. One of the heads was poised above her like a striking cobra. For a brief moment, their eyes met, and Duncan felt an overwhelming urge to run to her rescue. In terror, Sophie screamed Duncan's name, just as the head snapped down, leaving a trail of red as her blood splattered across the deck. Her terrified scream turned into a gurgle, and the life drained from her body as the head struck down again, silencing her forever.*
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> *Despite the internal warnings and fear, Duncan found himself rushing towards the creature. Three heads immediately turned their attention to him. He managed to slash at one of the heads, leaving a nasty gash along its neck, but another head struck him with great force, sending him flying into the deck's railing, causing it to crack upon impact. His vision momentarily faded to black, but he quickly regained his sight, only to witness another crew member being attacked by three heads simultaneously, dropping him to the ground.*
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> *In a swift motion, the creature suddenly turned towards the back of the boat and stepped through a purple portal. There, Duncan saw a weary-looking Stogra, held in place by nine arms. One arm covered her mouth, two forced her eyes open, and the rest restrained her, forcing her to witness the gruesome scene. As the creature disappeared through the portal, the memory of everything Duncan had just witnessed began slipping away, as if fading from his mind. He felt an unusual sense of calm wash over him, as if a heavy burden had been lifted from his shoulders.*
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## Other Interactions

Ragabash gave Sophie the Orb of Avernus, which she in turn gave to Yumnir the Ruby Champion.

Avlon gave Sophie the Belt of Intervention, which Sophie gave to Ragabash for safe keeping where no one could use it.