Althexia

Althexia

## Description

Long pure white hair with two curved draconic horns grown from her head. Pointy long ears, as most Elf-kin sport, with a pair of light purple eyes, and pale skin. Always sporting black lipstick and dark eye makeup. Her stature is on the shorter end for a humanoid, her chest small, with a more prominent back side.

### Armor

Generally wears tight leather armor, usually with as much exposed skin as she can get away with, leaving her purple traditional markings on display.

### Arms

Usually sports a Bow on her back, and a pair of Daggers at her hips.

## History

        When Althexia was hardly at her teens, her only remaining mother was shunned by their kin. They turned her into a Ghost, a ritual in which each person in the village casts a ghosting spell on an individual so that they may not see or be effected by them, for believing she was a danger to their village.

        Her late mother, Alexia, had fallen in combat during a conflict with Humans. Her other mother, Alethea, was torn for she was deeply attached to her lover. She started to lose her sanity, and began to believe that her wife had been purposely sent out to her death by members of the clan. She filled Althexia's head with these same thoughts, the young and impressionable girl not knowing what to believe while still dealing with the trauma of losing a parent. Hell bent on finding the truth, her mother began to interrogate, harass, and even assault different individuals, eventually leading to her being ghosted.

        Althexia was left alone, conflicted on if she could trust anyone in the village, or if she could even trust what her mother had told her. A few years went by, and things didn't much change. She was a loner, and doubted everything around her. Now in her teens, she simply made the decision to run away, preferring isolation than having to deal with her problems. She managed to survive on her own, out in the wild, for several years as she continued to travel further and further beyond, eventually stumbling across and finding herself in the Lands of Kullinzios.

### Skills

Alchemy, Bowyer, Armorer, Smithing, Archery.

### Major Flaw/Flaws:

Can't lie to save her life. Usually resorts to telling the truth, but is visibly uneasy and nervous when lying.

### Minor Flaw/Flaws:

Paranoid Personality Disorder. Always looking behind her back, she doubts even her closest friends and allies, even when she knows deep down she has no reason to.

## Personality

Generally quiet around strangers. Keeps to herself mostly, prefering to live a comfortable distance from civilization. A lot more talkative and open around people she knows, though she always doubts everyones intentions in the back of her head. She's easy to read, and just as easy to feel unwelcome, even when it may not be the case.

### Beliefs

After coming to the Lands of Kullinzios, she's found comfort in the teachings of Derketo

### Quirks

Can often be seen shoving Jerky into her mouth, especially while fighting against creatures and foes. (What's up with that?)

### Relationships

Althexia's only current ally is Boo, an Imp she met on the Land of Kullinzios whom she made an alliance with, mostly out of necesity to survive in the harsh environment.