Abilities

## Skills

Imperia features several player specific skills which player can level up by doing daily tasks or normal activities. Leveling up those skills will unlock new abilities that will help the player with further progression. Not all abilities are equal and not all are equally useful to every player. Some may prefer the use of old school bows and thus can level up that skill to be in one way or another on par with rifles and other guns on Imperia.

### Acrobatics

Acrobatics is a skill focused around moving gracefully, reducing fall damage and avoiding attacks. Experience in Acrobatics is gained by taking fall damage, successfully rolling on the ground, or successfully dodging attacks. Feather falling will double the amount of XP you earn from falling, regardless of its enchantment level. Keep in mind that feather falling will also reduce the amount of base damage dealt when you fall. Dodging an attack will give 120XP per half heart of damage dodged. So if you dodged an attack that would have dealt you 3 damage, it would give you 360XP. Additionally, after gaining experience from a fall, there will be a cooldown of 3 seconds before you may gain experience again. If you take more fall damage during this period, extra time is added to the cooldown, starting at an additional 10 seconds and increasing by 1 each time more fall damage is taken before the cooldown is over.

#### Roll

A normal roll can be transformed into a Graceful Roll by sneaking while falling. Doing so will double the odds to roll and the amount of damage prevented.

 50
 75
 100

#### Dodge

Dodge will give you a chance of reducing incoming damage by half. For instance, if you are receiving 6 damage, you will only receive 3 damage when successfully dodging. You will never dodge an attack if the incoming damage would be lethal, this check is done before dodge reduces incoming damage. Dodge also has a cooldown before it will award XP if the player recently respawned from a death.

### Archery

Archery is about shooting with your bow and arrow. It provides various combat bonuses, such as a damage boost that scales with your level and the ability to daze your opponents in PvP. In addition to this, you can retrieve some of your spent arrows from the corpses of your foes. Xp is gained by shooting mobs or other players with a bow. Skill Shot provides additional damage to your shots. The bonus damage from Skill Shot increases as you level in Archery. With the default settings, your archery damage increases 10% every 50 levels, to a maximum of 200% bonus damage. You have a passive chance to retrieve some of your arrows when you kill a mob with your bow. This chance increases as you level in Archery. By default, this ability increases by 0.1% per level, up to 100% at level 1000.

#### Daze

You have a passive chance to daze other players when you shoot them. When Daze triggers it forces your opponents to look straight up for a short duration. A Daze shot also deals an additional 4 damage (2 hearts).

### Axes

With the Axes skill you can use your axe for much more then just deforesting! You can hack and chop away at mobs and players to gain XP, hitting mobs with the effect of knockback and inflicting DEADLY criticals on mobs and players. Your axe also becomes a hand-held woodchipper, breaking down the enemy's armor with ease as your level increases.

#### Critical Strike

Critical Strikes is a passive ability which gives players a chance to deal additional damage. Every 2 skill levels in Axes awards a 0.1% chance to deal a Critical Strike, causing 2.0 times damage to mobs or 1.5 times damage against other players.

#### Axe Impact

Strike with enough force to shatter armor! Armor Impact has a passive chance to damage your opponent's armor. This damage increases as you level in Axes. You have a passive chance to achieve a greater impact when hitting mobs or players with your axe. By default this chance is 25%. This passive ability has an extreme knockback effect, similar to the Knockback II enchantment. In addition, it deals bonus damage to the target.

### Excavation

Excavation is the act of digging up dirt to find treasures. By excavating the land you will find treasures. The more you do this the more treasures you can find. To gain XP in this skill you must dig with a shovel in hand. Only certain materials can be dug up for treasures and XP. Compatible Materials: Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand, Snow.

#### Drill

With a shovel in hand right click to ready your tool. Once in this state you have about 4 seconds to make contact with Excavation compatible materials this will activate the Drill Breaker. Drill Breaker is an ability with a cooldown tied to Excavation skill. It triples your chance of finding treasures and enables instant break on Excavation materials.

#### Archeology

Every possible treasure for Excavation has its own skill level requirement for it to drop, as a result it's difficult to say how much it is helping you. Just keep in mind that the higher your Excavation skill is, the more treasures that can be found. And also keep in mind that each type of Excavation compatible material has its own unique list of treasures. In other words you will find different treasures in Dirt than you would in Gravel.

### Fishing

The fishing skill allows you to fish faster and catch more unique treasures while fishing. This ability allows you to find treasure from fishing with a small chance of the items being enchanted. Every possible treasure for Fishing has a chance to drop on any level. It depends however what the rarity of the item is how often it will drop. The higher your Fishing skill is, the better your chances are to find better treasures. It is paired with Magic Hunter to also give enchanted items.

#### Master Angler

This passive skill increases the bite chance at level 15 of the skill while fishing. When you've unlocked this ability, fishing while in a boat improves odds of catching a fish.

#### Shake

This active ability allows you to shake items loose from mobs by hooking them with the fishing rod. Mobs will drop items they would normally drop on death. It is also possible to acquire mob skulls, which are normally much more difficult to obtain in survival mode.

### Herbalism

Herbalism is about collecting herbs and plants. Compatible Blocks Wheat, Potatoes, Carrots, Melons, Pumpkins, Sugar Canes, Cocoa Beans, Flowers, Cacti, Mushrooms, Nether Wart, Lily Pads, and Vines. This ability is not compatible with custom crops like fruits and the kinds of vegetables that Imperia features.

#### Green Terra

Green Terra is an active ability, you can right-click while holding a hoe to activate Green Terra. Green Terra grants players a chance to get 3x drops from harvesting plants. It also gives players the ability to spread life into blocks and transform them using seeds from your inventory. There is also a passive ability will automatically replant crops when harvesting. Your chance of success depends on your Herbalism skill.

### Mining

Mining consists of mining stone and ores. To gain XP in this skill, you must mine with a pickaxe in hand. Only certain blocks award XP. Compatible Materials: Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore, Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone, Glowstone, and Netherrack.

#### Superbreaker

Super Breaker is an ability with a cooldown tied to the Mining skill. It triples your chance of extra items dropping and enables instant break on Mining materials. With a pickaxe in your hand, right click to ready your tool. Once in this state, you have about 4 seconds to make contact with Mining compatible materials, which will activate Super Breaker.

#### Blastmining

With a pickaxe in hand, crouch and right-click on TNT from a distance. This will cause the TNT to instantly explode. Blast Mining is an ability with a cooldown tied to the Mining skill. It gives bonuses when mining with TNT and allows you to remote detonate TNT. There are three parts to Blast Mining. The first part is Bigger Bombs, which increases blast radius. The second is Demolitions Expert, which decreases damage from TNT explosions. The third part simply increases the amount of ores dropped from TNT and decreases the debris dropped.

### Repair

Repair allows you to use an iron block to repair armor and tools. To use this skill you must repair your tools with a specific anvil. This is an iron block and should not be confused with the Vanilla Minecraft Anvil. To use it, place down the special Anvil and right-click to repair the item you're currently holding. This consumes 1 item on every use. Repair Mastery increases the repair amount. The extra amount repaired is influenced by your Repair skill level.

#### Arcane Forging

This passive ability allows you to repair items with a certain chance of maintaining its enchantments. The enchants may be kept at their existing levels, downgraded to a lower level, or lost entirely.

### Swords

This skill awards combat bonuses to anyone fighting with a sword. XP is gained based on the amount of damage dealt to mobs or other players when wielding a sword.

#### Serrated Strikes

Serrated Strikes is an active ability, you can activate it by right-clicking with a sword. This ability allows you to deal an AoE (Area of Effect) hit. This AoE will do a bonus 25% damage and may apply Rupture. Rupture causes enemies to take damage every two seconds. The target will bleed until the effect wears off, or death, whichever comes first. The duration of the bleed is increased by your sword skill.

#### Counter Attack

Counter Attack is an active ability. When blocking and taking hits from mobs, you will have a chance to reflect 50% of the damage that was taken.

### Taming

Taming will give players various combat bonuses when using tamed wolves. To gain XP in this skill, you need to tame wolves/ocelots or get into combat with your wolves. Levelling this skill will allow the tamed animals to deal more damage in various ways.

#### Call of the Wild

Call of the Wild is an active ability that will allow you to summon a wolf or an ocelot by your side. You can do this by sneaking + left-clicking while holding bones or fish. Gore is a passive ability that has a chance of inflicting a bleeding effect on your wolves' targets.

### Unarmed

Unarmed will give players various combat bonuses when using your fists as a weapon. XP is gained based on the amount of damage dealt to mobs or other players when unarmed. Beserk is an active ability that is activated by right-clicking. While in Beserk mode, you deal 50% more damage and you can break weak materials instantly, such as Dirt and Grass.

#### Arrow Deflect

Arrow Deflect is a passive ability that gives you a chance to deflect arrows shot by Skeletons or other players. The arrow will fall harmlessly to the ground.