Maneuvers

**Maneuvers** are the movement-related Actions taken by the Teens and Monsters during gameplay in VHS.

## Movement Speeds

All Characters possess a default base movement speed pertaining to the specific character. Precise speed values are unknown as of current, save for a comparison list of relative speeds below, from fastest to slowest:

1. Spectral and Banished Monsters = 5.33 m/s
2. Werewolf Berserk = 5.2 m/s
3. Werewolf, W.A.R.T., Dollmaster and Dolls = 4.2 m/s
4. Teens
	1. Running w/ Pop Can = 5.33 m/s
	2. Running = 4 m/s
	3. Walking = 2 m/s
	4. Crouching = 1 m/s
5. Teens in *Prone* Health State = 0.5 m/s

## Walking

**Walking** is the default form of movement for both the Teens and the Monster. Walking speed equals to the movement speeds highlighted above for different characters.

## Crouching

**Crouching** is one of the maneuvers for the Teens. Among the slowest forms of movement, crouching exchanges speed for reducing the Teen's height and lowering the volume of player noises, making this maneuver suitable for stealth gameplay.

Crouching enables the *Slow Hide* and *Slow Vault* actions.

## Running

**Running** is one of the maneuvers for the Teens. As the fastest form of movement, running exchanges stealth for mobility by creating loud footsteps that allow the Monster to track and pinpoint the Teen player's location with high accuracy.

Running enables the *Quick Hide* and *Quick Vault* actions.

## Crawling

**Crawling** is the only maneuver available to Teens in the *Prone* health state. The Teen crawls slowly across the floor, occasionally able to speed up for a moment by hitting a Great Skill Check.

## Hiding

**Hiding** is the stealth maneuver that allows Teens to evade the Monster by hiding in plain sight, in exchange for becoming immobile inside a Closet and inflicting themselves with the **Vulnerable** status effect that causes instant *Prone* if found by the Monster. The Monster takes **1.8** seconds to search a closet.

*Crouched* Teens can interact with Closets to enable the **Slow Hide** action, which performs a slow but quiet animation for entering or exiting the Closet. *Running* Teens can interact with Closets to enable the **Quick Hide** action, which performs a fast but loud animation for entering or exiting the Closet.

## Vaulting

**Vaulting** is an evasive maneuver that involves an interaction with the various Vault Points placed around the map.

### Teens

When normal vaulting, the Teen performs a **1.75** seconds climbing animation to cross from one side to the other. The Teen puts their hands on the point for support and lifts their feet up one by one to climb over.

*Crouched* Teens can perform the **Slow Vault** action to slowly but quietly vault over the point in **2.30** seconds. The Teen performs the same animation as a normal vault but more slowly.

*Running* Teens can perform the **Quick Vault** action to quickly but loudly vault over the point. Quick Vault is separated into two sub-categories:

* The **Standing Quick Vault** (**1.60** seconds) is performed when holding down sprint and standing next to the Vault Point, where the Teen puts one hand on the point and quickly hops over.
* The **Running Quick Vault** (**0.85** seconds) is performed by directly running into the Vault Point or at an angle from **?** meters away, where the Teen quickly lifts both their legs to hop over.

### Monsters

Vaulting for the Monster is similar to the Teens. When vaulting, the Monster performs a **1.20** seconds climbing animation to cross from one side to the other. The Monster's vaulting speed is always quick regardless of the player's movement and angle of approach toward the Vault Point.

 Development