Saitama

Saitama (サイタマ, Saitama) is the main protagonist of the series and the titular One-Punch Man and the most powerful being to exist in the series. Saitama faces a self-imposed existential crisis, as he is now too powerful to gain any thrill from battle.

## Abilities

### Intense Training

* **Ability:** Passive
* **Affects:** Allied Units
* **Pierces Spell Immunity:** Yes
* **Dispellable:** Yes

After taking and dealing the required amount of damage and moving the required amount of distance, Saitama permanently gains 1 Training stack, which grants a bonus to all attributes.

Also gains 1 Limiter stack if Limiter Break is learned.

* **Bonus Attributes per Stack:** 1.5
	+ ***With Talent:*** 3.5
* **Taken Damage Threshold:** 3000 / 2500 / 2000 / 1500
	+ ***With Talent:*** 2800 / 2300 / 1800 / 1300
* **Dealt Damage Threshold:** 2500 / 2000 / 1500 / 1000
* **Distance Threshold:** 12500 / 10000 / 7500 / 5000

### Training Story

* **Ability:** No Target
* **Affects:** Enemy Units
* **Pierces Spell Immunity:** No
* **Dispellable:** Yes
* **Mana Cost:** 140 / 160 / 180 / 200
* **Cooldown:** 30

Saitama starts telling the story of his training. After the story is over, enemies around Saitama get pissed off and will continously be forced to attack him. Each enemy can only be taunted once.

Saitama also gains 1 Limiter stack per taunted enemy if Limiter Break is learned.

* **Radius:** 400
* **Story Duration:** 7
	+ ***With Talent:*** 5
* **Taunt Area Duration:** 1.7 / 2.2 / 2.7 / 3.2
* **Taunt Duration:** 2
	+ ***With Talent:*** 3.2

### Superiority

* **Ability:** Passive
* **Affects:** Enemy Heroes
* **Pierces Spell Immunity:** Yes
* **Dispellable:** Yes

Saitama gains extra gold and experience for every hero kill.

Also grants 1 Limiter stack per kill if Limiter Break is learned.

* **Gold Multiplier:** 1.2 / 1.3 / 1.4 / 1.5
	+ ***With Talent:*** 1.7 / 1.8 / 1.9 / 2.0
* **EXP Multiplier:** 1.2
	+ ***With Talent:*** 1.7

### Limiter Break

* **Learnable at levels 9 / 15 / 21 with Serious Punch**
* **Ability:** Passive
* **Affects:** Allied Units
* **Pierces Spell Immunity:** Yes
* **Dispellable:** Cannot be dispelled

Learning this skill makes Serious Punch unusable.

Saitama has surpassed normal human limits and gains stat bonuses for each Limiter stack, which are granted by using his other skills.

Upon dying, 50% of Limiter stacks will be lost.

* **Max Health per Stack:** 0
	+ ***With Talent:*** 40
* **Attack Speed per Stack:** 0
* **Damage per Stack:** 1 / 2 / 3
* **Critical Damage:** 150% / 175% / 200%
* **Critical Chance:** 20%

### Serious Punch

* **Learnable at levels 9 / 15 / 21 with Limiter Break**
* **Ability:** No Target
* **Affects:** Units
* **Damage Type:** Pure
* **Pierces Spell Immunity:** Yes
* **Dispellable:** Cannot be dispelled
* **Mana Cost:** 300
* **Cooldown:** 100 / 90 / 80

Learning this skill makes Limiter Break unusable.

For a duration, all damage dealt by Saitama will be stored. After the storing period, Saitama will hit every hero on the map with a powerful punch which deals stored damage divided by the number of heroes.

* **Storing Duration:** 12

### Talents

 Unlock the other Ultimate Skill
 -2 Story Duration
 -200 Intense Training Taken Damage Threshold

## Guides

### 1x10 Standard Saitama Build - by dababg

DON'T spend any points on Q ability before maxing W and E. It's nearly useless for most of the game, except the very late stages.

At Level 9, learn 'Limiter Break' instead of 'Serious Punch'. This ability drastically improves your fighting capabilities each time you level it, since the critical damage and chance is constant regardless of how many stacks you have. Serious Punch is virtually useless until the late game.

Generally, you should play Saitama very conservatively until you get level 25 left talent, as these stacks still give you a lot of damage, and an HP boost at your level 30 power spike. Only start fights that you are sure to win, and don't go for dangerous engagements or kill steals. However, getting early kills will allow you reach the level 25 mark much faster compared to other heroes because of your E passive.

The general playstyle for Saitama is very simple. Pre-emptively use your W before a fight even starts, and then walk/blink up to them, use your disable item if you need to and just right click them to death. Once you have Serious Punch ready, use it right as a fight begins and try to deal the most damage you can during the storing duration. This is usually best against illusion heroes or heroes with manta style, or heroes with a large health pool but little armor.

There are generally 2 different types of item builds that I found to be mostly effective in my matches. The first type is a simpler RMB type that's easy when snowballing the game, and is more suited for a simple KoS playstyle. The second type is a more versatile build that deals slightly less damage than type 1, but is more effective in the late game. It has a lot of room for adjustments, and allows you to adapt to more situations. Of course, you are encouraged to mix these 2 builds to fit the current game environment to create the optimal build.

As for talents: get right talent for level 10, left for level 15, left for level 20 and left for level 25.

#### Item Build 1

Early Game- Blade Mail, Echo Sabre, Desolator

Mid Game- BoT, Murasame, Red Scissor

Late Game- Moon Shard, Satanic, Abyssal Blade

#### Item Build 2

Early Game- Echo Sabre, Desolator, Blink Dagger

Mid Game- Red Scissor, Eye of Steady, Bloodthorn

Late Game- Lostvayne, Not Gae Bolg, Swift Blink

#### Situational Items

These items are great in certain situations, get them when you need to.

Spiral Power - For annoying disables/skills such as eblade, hex etc. Bloodthorn is usually better against most mage players, unless ofc they buy dispel.

Daedalus - If you get a significant gold lead early on, this will boost your damage by a LOT for most of the early-mid game. Sell late game

Overwhelming Blink - If your strength is high enough thanks to your Q, you can opt for overwhelming blink instead of swift blink / BoT.

Heaven's Halberd - Great and cheap item against powerful RMB heroes (Star platinum, neptune, ichigo etc) that can help you win the 1v1. Be sure to use it before they use their BKB.

Scythe of Vyse - Great disable with a decent range and long duration. Also gives much needed mana for bloodthorn, lostvayne build.

Dragonslayer - If there is an enemy with an illusion hero like Kurumi or D4C, dragonslayer can clear those illusions super fast and efficiently. It's also good against heroes who can fight multiple heroes at once and group them up together with their skills (Kotori, blanc, pucci etc).

Ambulance - Only buy this item against D4C. Use Serious Punch ultimate, then use Ambulance to clear D4C illusions to quickly gather up damage. If you are buying ambulance against a D4C, you should learn Serious punch instead of Limiter Break, and then learn Limiter Break with the level 20 talent.

Nullifier - Good against heroes that are escaping you due to items such as ethereal blade, euls scepter etc.