Industry

**Industry** () is a FIDSI resource used by cities to carry out the production of units, city improvements, expansions, and more.

## Production

These are the primary ways to produce additional Industry in a city or across the empire.

### Terrain

#### Basic Terrain

Of the basic terrain types Forest, Rocks, and Volcanic terrain provide bonuses to Industry, though the amount can vary. For forests the Cold Forest, Crystal Forest, Palm Trees, Taiga, and Temperate Forest all provide 2 , while the Enchanted Forest, Mountain Forest, Savanna, and Wetland provide 1 . All Rocks except the Crystal Field and Crystal Ice provide 1 . For Volcanic terrain, the Ash Drifts, Badlands, and Lava Swirls provide 1 , Barren Soil and Basalt Plains provide 2 , and the Scorched Wilds provide 3 .

Lava Flows provide +1  on tiles they pass through in addition to the tile's normal output.

#### Anomalies

Anomalies on a tile provide an additional bonus to its FIDSI output, and there are a number of anomalies that provide a bonus of 2, 4, or 6  on a tile.

* 2 : Caldera Lake, Dragon Tree, Geothermal Pit, Golden Tree, Igloo Larvae, Lava Geyser, Massive Tree, Ruby Cactus Fields, Steppe Soil, Weaver Worms, and Wizard Stone
* 4 : Clay, Earth Tower, Geysers, Meteor Fields, and Rumbling Stones
* 6 : Fumarole, Mineral Rich, Spiral Rock Peel, and Steel Stalks

### Faction Traits

Some factions have unique interactions with Industry:

* The  Wild Walkers gain +1  on terrain with Forests during Summer due to their "Living Towns" trait.
* The  Morgawr gain +2  on terrain with Sea or Lake and +1  on terrain with River due to their "Hydrophilic" trait.

### City Improvements

This list includes any City Improvement that increases a city's Industry output, even indirectly. Some of the improvements listed have additional effects that do not affect Industry production, but for simplicity those effects are not listed.

### Expansions

Again, while many of these expansions have other effects, only those affecting Industry production have been listed.

### Approval

Approval in a city has an effect on the generated Industry as well.

 Unhappy
 Content
 Happy
 Fervent

### Heroes

Heroes provide a number of ways to increase the Industry output of a city they are the governor of, whether that be through capacities, skills, or accessories.

#### Capacities

As an additional note, the Sway of the Master can be equipped on heroes to give them the Slavery capacity.

### Miscellaneous

#### Empire Plan

Tier 4 of the Science and Industry branch of the Empire Plan grants a bonus of +2  on Districts.

#### Resource Boosters

A number of Luxury resources (and Strategic resources for the Vaulters and Mezari) can be used to increase empire-wide Industry production.

  Dust Orchid
  Adamantian
  Mithrite

#### Stockpiles

Industry Stockpiles can be applied to cities for a lump-sum quantity of Industry at the end of the turn.

#### Technology

The only technology that increases  Industry output directly without the need to build a city improvement is the Era IV technology Endless Alloys, which increases the Industry output of cities by 100%.

## Cost Reduction

Aside from simply producing Industry, there are also a number of ways to reduce the  cost to produce buildings and units, though these methods often focus on one or the other.

These multipliers stack additively in the vanilla game, so you could reach 100% cost reduction for buildings. With ELCP, the stacking is multiplicative, making 100% cost reduction no longer possible.

### Building cost reduction

* +33% from the level 2 Science and Industry Empire Plan.
* +12%/+24% from Behemoth Tamer (Wild Walkers hero skill).
* +5% per pacified Urces village in regions when assimilated (up to 30%).
* +25% from Wild Walkers quest technology Growing Buildings.
* +20% for Districts from Industrial Megapole.

### Unit cost reduction

* +20% from level 1 Military Empire Plan.
* +12%/+24% from Slave Driver (Necrophages hero skill).
* +12%/+24% from Game Theory (Roving Clans hero skill).
* +10%/+25% (+15%/+25% with ELCP) for naval units from Ship Builder (Morgawr hero skill).
* +10% and +1% per Fortress for naval units from Naval Architecture Facility.