Toc-Man

Side Special
 Up Special
 Down Special
 Final Smash
 Extra Skill
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Character Info**

Constructed from junkyard scraps by Orson the Ghost, Toc-Man is Pac-Man's "perfect" rival—a haberdash reconstruction of himself! Toc-Man looms over Pac-Man, fighting in an offbeat style ripped from a ghost's understanding of his own. After being defeat once, Orson sees the error of his ways and later helps Pac-Man, providing him with a Toc-Man suit of his own in *Pac-Man World 3* and even racing alongside him in one in *Pac-Man World Rally*!

## **General Information**

### **Entrance**

Toc-Man lands haphazardly on his butt with a *clank!* before he shakes his head and gets into his grabby battle stance.

### **Kirby Hat**

Kirby wears Toc-Man's thickset eyebrows and a button-like "nose" similar to his original *Pac-Man World* appearance.

### **Taunts**

**Up Taunt:** Toc-Man shouts, "Here I am! Love me!" with his arms at his hips. There is a chance that he will cough while saying this, belching out a small ball of fire that can lightly damage opponents.

**Down Taunt:** Like a sumo wrestler, Toc-Man stomps down with one foot, then another, resting his hands at his knees as his head turns around and he chomps at the air.

**Side Taunt:** Toc-Man reaches his arms outward and, by the sound of it, it's apparent that he isn't very well-oiled. As he does this, he shouts, "Come on! Who wants a hug?"

### **Victory Poses**

1. Toc-Man stomps towards the camera and picks it up, looking at it menacingly as he shouts, "I'm gonna eat you!"
2. With a checkered bib on, a knife in one hand, and a fork in the other, Toc-Man "licks" his lips and begins walking haphazardly towards the screen.
3. Toc-Man spreads his arms about and maniacally belly laughs, shouting, "No one can stop me now!"

## **Moveset**

### **Standard Special**

**Toc-Shot:** Toc-Man opens his mouth, shooting a single Kirby-sized fireball hurling straight forward. The fireball travels at a gradual pace and can move about the length of Battlefield before dissipating. Furthermore, Toc-Man can shoot out up to three in quick fashion, one after another. He can shoot up to five, but the fourth and fifth fireballs will overheat the shoddy robotic suit, making it glow red with smoke coming out of its soldering while causing Toc-Man minor damage as they're spurted out. Each dishes out a solid 5% damage and minor knockback upon hitting an opponent and, given their more solid composition, might actual travel past a foe after hitting them. If they strike too much in a consecutive row, they will dissipate before their shelf-life expires, crumbling into dust. However, there's opportunities here that aren't present for, say, Mario's fireballs.

### **Side Special**

**Toc-Quake:** Toc-Man shoots one of his fists outwards. The standard angle for this is downwards, right in front of him. However, it can be generously angled anywhere within a 180 degree angle and come up with the same results upon its point-of-impact. Upon hitting something, Toc-Man will have hit it with such a fury that, not only will it produce pretty steady damage, it will also produce a shockwave. The traveling length, intensity, and speed of the shockwave depend upon exactly what and where Toc-Man landed its punch. However, even punching another character will produce a shockwave! Assuming that it hit them while they were standing, the shockwave will likely travel vertically outwards about twice the height of the character it had hit. If it hits the ground, it might travel horizontally and a ways further while going noticeably faster. Either way, it will stun opponents caught by it. Those hit directly by Toc-Man in close enough proximity will experience a fall-down effect similar to Ryu's Force Attack.

### **Up Special**

**Toc-Jet:** Toc-Man's Buzz Lightyear-style jetpack erects from his sides and shoots him skyward. Given his hefty size paired with his shoddy wiring, Toc-Man won't fly far, being taken about 3/4s as far as Diddy Kong's Rocketbarrel Boost with similar trajectory and damage options, including the wings falling off from Toc-Man and exploding as he descends. Unlike Diddy Kong, however, this isn't a case of free-fall. Toc-Man can cancel out of the move at any time, or allow it to follow through into its second act. As he descends, he will position his butt in a way similar to Pac-Man's *World*-famous butt bounce. The further he falls, the more momentum he dishes out, eventually bouncing hard onto the ground and potentially grounding those directly beneath him. A fall from a significant height might also produce a shockwave with properties like those found in Toc-Quake. Utilizing the down special input with just the right timing can allow technical players to let Toc-Man butt bounce up to two more times in quick succession, though without the shockwave and with noticeably less of a "bounce" back up than the first.

### **Down Special**

**Toc-Roll:** Toc-Man revs up, shooting forwards like a huge pinball to mow his foes down with. Holding down the down special input for a few moments allows the move to charge, letting Toc-Man move notably faster. The move can be telegraphed, allowing Toc-Man to shoot out left or right, though given the haphazard nature of his movement it is difficult to effectively move him at a reasonable speed past his initial shot forward. Using the move in mid-air allows Toc-Man to travel at a diagonally downwards trajectory in either direction, and it can also be cancelled out of at any time. The trail that follows Toc-Man changes colors the further the move is charged, beginning at yellow, then orange, and finally a red fiery aura that trails his behind. A fully charged rendition of the move also keeps Toc-Man from being immediately taken care of by items like the Home-Run Bat, allowing him instead to be smacked into the opposite direction as the move remains active, effectively shooting him away with a powered version of the special move that provides more of a danger to him and to his foes in a way not achievable by regular means.

### **Final Smash**

**Battle Scrapper:** Toc-Man hops into his kart from *Pac-Man World Rally*; jerry-rigged out of scraps from battle, it's his tank, the Battle Scrapper! The Battle Scrapper is massive in its *Smash* form, scaling up to about the size of a Final Smash-style Landmaster. Toc-Man will hop atop the Battle Scrapper, from which he will command the huge tank with a few different control options. Firstly, he can maneuver the tank left or right, with a damaging spin move that activates whenever he makes a turn. He may also use jet propulsion to carry the tank upwards, although rather slowly, for a few yards before it falls back towards the ground, devastating those underneath it. Pressing the standard attack button will see Toc-Man release an extended version of his Toc-Quake arm from out of the tank's cannon, operating in a similar but deadlier means as his side special. Pressing the special attack button will see Toc-Man shoot a fireball from the tank's cannon. Unlike his standard special, these fireballs are roughly 5x the size and travel more gradually, only being able to be shot every few seconds as opposed to one after the other. They also explode upon impact. After enough usage of the Battle Scrapper, it'll eventually fall apart, back into the pieces from whence it came as Toc-Man is left sitting on his butt, scratching his head before shrugging and returning to battle.

### **Extra Skill**

**Power Down:** Toc-Man closes his eyes and powers down, laying on his butt with his arms and legs spread out as Orson comes out. The gray ghost can be controlled as a regular character would, with movement capabilities including a free-spanning floating mechanic all his own that activates once he jumps. He will be drawn back to Toc-Man per magnetization after 10 seconds, but can use his time wisely to possess one of his foes. His foes can fight back, of course, turning up into a tussle of their controls that usually leaves them in a scramble and a stunned state following the possession. Given the nature of this Extra Skill, Orson can only power down Toc-Man twice per stock. While Orson is impervious to attacks and will even automatically possess a foe upon contact, opponents can attack Toc-Man's unconscious body as Orson is away from it, racking up damage. Conversely, Orson can leave a possessed opponent as he so pleases to spread the love around with his move, though doing so will lessen the possession's effects as opposed to if it were focused on only one fighter.

## **Unique Traits**

Like Bowser, Toc-Man has the "Tough Guy" passive armor trait. At low damage percentages, any attacks that deal a weak amount of knockback won’t deal any to him at all. As he takes damage up to a certain threshold, however, those attacks will deal knockback to him as per usual.

## **Alternate Costumes**

1. **Default** - Toc-Man appears as he does in *Pac-Man World Re-Pac*.
2. **Pac-Man World** - Toc-Man appears as he does in the original *Pac-Man World*.
3. **Pac-Man World 3** - Toc-Man appears as he does in *Pac-Man World 3*. You can see Orson piloting this version of Toc-Man like a mech.
4. **Pac-Man World Rally** - Toc-Man appears as he does in *Pac-Man World Rally*.
5. **Green & Silver** - Toc-Man appears as he does in *Pac-Man World Re-Pac* with green gloves and shoes, and a silver body.
6. **Yellow & Black** - Toc-Man appears as he does in the original *Pac-Man World* with yellow gloves and shoes, and a black body.
7. **Purple & White** - Toc-Man appears as he does in *Pac-Man World 3* with purple gloves and shoes, and a white body.
8. **Black & Gold** - Toc-Man appears as he does in *Pac-Man World Rally* with black gloves and shoes, and a gold body.
9. **Platinum** - Toc-Man appears as he does in *Pac-Man World Re-Pac* in an all-platinum sheen.
10. **Gold** - Toc-Man appears as he does in *Pac-Man World Re-Pac* in an all-gold sheen.

Alt 2Alt 3Alt 4