recursal/Fanatic-Fandom huggingface dataset:
Gourmet Meal Preparation

This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Gourmet Meal Preparation

Raise colony Morale by cooking the most delicious, high quality Foods.

### Requires

Animal Control

**Gourmet Meal Preparation** unlocks the Gas Range, which enables Duplicants to cook food with food qualities ranging from +4 (Great) to +6 (Ambrosial). Note that the Gas Range requires Natural Gas.
Dig/fr

This article has not been revised for the current version (***U50-587362***). It was last updated for *CU-273433*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *CU-273433*. It may contain inaccuracies.

**Creuser** revient à enlever des materiaux de la carte et les transformer en un matériau utilisable. La vitesse de minage est determiné par la capacité à creuser d'un Dupliquant, et la dureté de l'objet (le sable est très fragile avec une solidité de 10, alors que l'abyssalite est presque incassable avec une solidité de 200). Casser des blocs crée du vide. Les materiaux tombent sur le sol, ce qui crée des points de décor négatifs.

Creuser du granite necessite que le dupliquant possède le travail d'Apprentit Mineur, creuser de l'abyssalite necessite que le dupliquant possède le travail de Mineur
er.
Crude Oil/fr

## Pétrole Brut

Le **Pétrole Brut** est une source d'énergie brute composée de milliards d'organismes primordiaux morts

### Densité

500 g/mol

Le **Pétrole Brut** est une ressource principalement utilisée dans la production énergétique. Il permet également de produire du plastique et d'autres Matériaux manufacturés tout ça après avoir été raffiner.

## Génération

Le **Pétrole Brut** est généré dans le biome pétrole qui se trouve normalement vers le bas de la carte au-dessus du biome volcanique.

## Production

Le **Pétrole Brut** peut être de trois façons différentes :

* En utilisant un Puits de Pétrole sur un Réservoir de Pétrole qui se trouve dans le biome pétrole. En lui donnant 1 kg/s d'Eau, il donnera 3,333 kg/s de **Pétrole Brut**. Par contre l'action d'un Duplicant est nécessaire parfois pour vider le surplus de Gaz Naturel que produit le puits.
* Une Fissure de Pétrole produira du **Pétrole Brut** de la même façon que les autres Geysers produisent leur ressource associée.
* Les Gluants produisent du **Pétrole Brut** en échange de Dioxyde de Carbone avec un ratio de 50%.

## Utilisation

Le **Pétrole Brut** a plusieurs utilisations :

* Il peut être raffiné en Pétrole Raffiné en utilisant la Raffinerie de Pétrole avec l'action d'un Duplicant en permanence avec une efficacité de 50%.
* Le raffinage du **Pétrole Brut** en Pétrole Raffiné peut aussi être effectué en chauffant le **Pétrole Brut** à plus de 402°C avec une efficacité de 100%.
* Malgré sa capacité thermique 2,5 fois plus faible que l'Eau, le **Pétrole Brut** est un bon liquide de refroidissement de milieu de partie grâce à sa Conductivité Thermique plus élevée et sa plus grande portée de température d'utilisation (mais le Pétrole Raffiné le dépasse en terme de capacité thermique et portée d'utilisation).
* Le **Pétrole Brut** peut être chauffé pour devenir du Pétrole Raffiné à un ratio de 100% puis à environ 540°C pour devenir du Gaz Corrosif à un ratio de 100% pour ensuite être liquéfié en Méthane à -162°C à un ratio de 2/3 puis le réchauffer à plus de -162°C pour devenir Gaz Naturel qui utilisé dans Générateur à Gaz Naturel Produit plus d'électricité et d'Eau polluée que l'utilisation du Pétrole Raffiné dans un Générateur à Pétrole.
Gas Pipe Thermo Sensor

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Gas Pipe Thermo Sensor

Sends a Green Signal or a Red Signal when pipe contents enter the chosen Temperature range.

Thermo sensors disable buildings when their pipe contents reach a certain temperature.

### Auto Out

**Green**: When the temperature of pipe content meets the criteria
**Red**: When the temperature of pipe content does not meet the criteria

## Materials

### Refined Metal

25 kg

**Gas Pipe Thermo Sensor** is an automation sensor to detect the temperature of gas content in a Gas Pipe.

The thermo sensor has a setting for temperature and can be configured as either above or below this setting. It must be built in the same tile as a gas pipe segment. When the temperature of gas content in the pipe segment meets the configured criteria, the sensor will send a Green signal. Otherwise it will send a Red signal.

If the pipe segment is empty, the sensor retains the previous value.

## History

* **LU-369994**: Conduit Sensors update based on the last value measured when no elements is in the conduit.

v · d

 Buildings

see all buildings
Cryofuel Propulsion

This article has not been revised for the current version (***U50-582745***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *U42-514967*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Cryofuel Propulsion

A semi-powerful engine to propel you further into the galaxy.

### Requires

Improved Hydrocarbon Propulsion
Radbolt Propulsion

**Cryofuel Propulsion** Research unlocks Hydrogen Engine which can send rockets further into space.

## Unlocks

* Hydrogen Engine (Spaced Out)
* Liquid Oxidizer Tank (Spaced Out)
Diseases

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *AP-398142*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-469287 • FA-471618**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *AP-398142*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-469287 • FA-471618**
Bad medical conditions caught standing/working in high polluted oxygen or extreme temperatures. Has debuffs to skills, special animation, stress condition.

Environment effects:

* Sunburn
* Heat Stroke
* Hypothermia
* minor and major Radiation Sickness

Germs:

* Floral Scents
* Slimelung
* Food Poisoning
* Zombie Spores
* Radioactive Contaminant
Copper Ore/fr

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-582745***). It was last updated for *EU-279457*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *EU-279457*. It may contain inaccuracies.

## Minerais de Cuivre

Le minerais de cuivre (Cu2O) est un métal conducteur. Il est utilisé pour fabriquer des systèmes électriques.

### Decor

10%

Le **minerai de cuivre** est l’une des ressources présentes dans le biome tempéré.

## Génération

Des blocs de minerai de cuivre n'existent que dans le biome tempéré, généralement dans des nœuds de taille moyenne entourés de vide ou d'une atmosphère de dioxyde de carbone. Des bandes de blocs de minerai de cuivre peuvent également recouvrir des cavités. Dans une moindre mesure, des blocs isolés peuvent être trouvés enterrés dans des blocs naturels.

## Extraction

Comme beaucoup d'autres blocs naturels, les duplicants peuvent extraire des blocs de minerai de cuivre, ce qui produit un bruit similaire à celui produit lors de la coupe de métal. Laissant tomber environ 600 kg de minerai de cuivre lorsqu'il est creusé.

## Utilisation

Le cuivre est le premier métal que vous êtes susceptible de rencontrer. En raison de son bonus de décoration de + 10%, il est particulièrement utile pour la construction de Barre de Pompier et de Tables à Manger . Il peut également être transformé en Cuivre Raffiné avec la Raffinerie de Métal.

Une des principales utilisations de ce matériau est la confection de la Combinaison Atmosphérique. Comme il s’agit du seul métal valable pour cet objet nécessaire, il est préférable de ne pas convertir tout votre minerai de cuivre en Cuivre Raffiné, car vous en aurez besoin plus tard dans le jeu pour progresser.

## Trivia

* **RU-284571**: Peut maintenant être obtenu à partir de l'Astéroïde Rocheux.
Great Hall

*Eating and relaxing in a Great Hall will significantly improve Duplicants' Morale*

## Requirements

* At least one Mess Table
* No Industrial Machinery
* Minimum size 32 tiles
* Maximum size 120 tiles
* Decor item: 20+ decor (minimum of 1 item with decor rating 20+)
* Recreational Building

## Reward

**Morale Bonus:** +6

* This buff is obtained by having the Duplicants *eat* in the Great Hall - there is no other way to do so. Therefore, this bonus is mutually exclusive from the Mess Hall bonus.

## Tips

* The Great Hall is the upgraded version of the Mess Hall. A Bluff Briar will meet the decor requirement even if you do not have an Artist duplicants. A Water Cooler will meet the recreation item requirement. These requirements are actually quite easy to meet in the early game.
	+ (See screenshot #2) If the intention is for the Duplicants to just eat at this hall and not hang around in it, disable the Water Cooler and have another room with a functional Recreation machine.
* A Recreation Room can be upgraded into a Great Hall by putting an unused mess table inside it (see screenshot #1):
	+ Unfortunately, in order to get the buff, Duplicants must eat their meals in the Great Hall. Hanging out during downtimes won't grant this buff.

* 1. A silly work-around using the immediate area around the original Printing Pod. (The pool of water was intended to trap Pacus that are printed from the Pod.)
* 2. Another compact work-around, which actually imparts the buff because the Duplicants are eating their meals in this room. Notice that half of the space is meant for the Carbon Dioxide-sterilized larder.
Gas Iron

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Gas Iron

(Fe) Iron is a common industrial Metal, heated into a Gas.

### Properties

 Metal Ore, Refined Metal, Light Emitter, Gas, Unbreathable Gas, Flammable

**Gas Iron** is the Gas state of Iron element.
Electrum/fr

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-587362***). It was last updated for *EU-279457*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EU-279457*. It may contain inaccuracies.

## Électrum

L'électrum (Au,Ag) est un alliage conducteur composé d'or et d'argent. Il est utilisé pour fabriquer des systèmes d'énergie.

### Radiation Absorption

35 %

L'**électrum** est un métal brut, présent dans le biome électrum , qui peut être trouvé en haut de la carte ou réparti en fonction de la carte Helicona générée.

## Propriétés

L'électrum a une dureté de 2 et est très tendre. Lorsqu'il est chauffé à 1063,9 °C, il fond en or liquide sans perdre de masse.

## Utilisation

L'électrum peut être livré à un Broyeur de Roche ou à une Raffinerie de Métal pour produire respectivement 50 kg d' or et 50 kg de sable ou 100 kg d'or.
Farm

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*
Tend, harvest, and uproot plants. Mantain compost piles.

A duplicant's Agriculture Attribute will affect their plant harvest and tending speeds, as well as the chance for a seed to drop from a harvest. The task of flipping compost also falls under the Farm priority.

Delivery of plant's fertilizer (water, dirt, etc) is considered delivery errand, therefore it is included in farm and supply priorities.
Enriched Uranium

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-444349*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-455425**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-444349*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-455425**

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Enriched Uranium

(U) Uranium is a highly radioactive, refined substance.
It is primarily used to power potent research reactors.

### Properties

 Manufactured Material, Solid, Radioactive

**Uranium** is a Manufactured Material, produced by a Uranium Centrifuge or Beeta Hive from Uranium Ore.

It melts into Liquid Uranium, which, in turn, solidifies to Depleted Uranium.

Despite being described as "highly radioactive", Enriched Uranium does not actually generate any radiation, and in fact has a moderate value of Radiation Absorption.

## Usage

Enriched Uranium is fed to a Research Reactor to generate hot steam.

## See also

* Uranium Ore
* Depleted Uranium
* Resources
Corium

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-444349*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-458490**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-444349*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-458490**

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Corium

A radioactive mixture of Nuclear Waste and reactor material.

### Properties

 Solid, Consumable Ore

**Corium** is a radioactive mixture of Nuclear Waste and reactor material. It vaporizes into Nuclear Fallout at 628.9°C

## Production

Corium is only made in small amounts during Reactor meltdowns. The Corium is ejected from the Reactor and impacts with things, forming rock tiles.

## Usage

**Corium** has no use in the current game except for its unique thermal properties, which can be utilized for solid based cooling system.

* However, since Corium could not be used as a building material, any cooling system would have to be made close to the site of the reactor meltdown.

## See also

* Nuclear Waste
* Nuclear Fallout
* Resources
Decontamination

This article has not been revised for the current version (***U50-587362***). It was last updated for *FA-471883*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *FA-471883*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Decontamination

Instruments to help reduce Germ spread within the base.

### Requires

Pressure Management

**Decontamination** research unlocks Buildings related to decontaminating your Colony.

## Unlocks

* Deodorizer
* Carbon Skimmer
* Mechanized Airlock
Gas Copper

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Gas Copper

(Cu) Copper is a conductive Metal heated into a Gas.

### Properties

 Metal Ore, Refined Metal, Light Emitter, Gas, Unbreathable Gas, Flammable

**Gas Copper** is the gas state of Copper element.
Gas Phosphorus

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Gas Phosphorus

(P) Phosphorus is a chemical element in a Gaseous state.

### Properties

 Light Emitter, Gas, Unbreathable Gas, Flammable

**Gas Phosphorus** is the Gas state of Refined Phosphorus element.
Farm Tile

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Farm Tile

Grows one Plant from a Seed.
Can be used as floor tile and rotated before construction.

Duplicants can deliver fertilizer and liquids to farm tiles, accelerating plant growth.

## Materials

### Cultivable Soil

100 kg

**Farm Tile** grows a single plant when sown with a seed. They can be used as floor tile and rotated before construction.

The Farm Tile is built using 100 kg of Cultivable Soil, such as Clay or Dirt.

## Usage

Following plants are recommended to plant with Farm Tile:

* Mealwood
* Dusk Cap
* Balm Lily
* Dasha Saltvine (downwards orientation)
* Wheezewort

## Achievement

Upon planting any plant seed into a Farm Tile, the Locavore Achievement will no longer be available for the current colony. Simply constructing the tile is okay.

## Tips

See Planter Box for tips; Farm Tile is just a tile version of planter box.

* Duplicants can plant a seed or deliver fertilization to a Farm Tile from the back side of it.
* If you have to account for air/liquid circulation, but want to keep the farm compact you can fill the remaining spaces with an Airflow/Mesh Tiles with Planter Boxes.
* Note that Farm Tile has no decor penalty, unlike Hydroponic Farm or Planter Box, and therefore more suited for inline farms.
* Unlike regular Tiles farm tiles do not have a runspeed bonus.

v · d

 Buildings

see all buildings
First Aid Kit

This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.

### Deconstructible

 **Demolition** skill required

The **First Aid Kit** is a Building found in the Critter Flux-O-Matic story trait point of interest. It can be rummaged in to obtain a small quantity of medicinal items, and can only be deconstructed by Duplicants with the **Demolition** skill (dropping nothing).

## Drops

When rummaged, the First Aid Kit may drop any of the following:
Fire Pole

This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.

## Fire Pole

Allows rapid Duplicant descent. Significantly slows upward climbing.

Fire poles provide quick downward travel, while ladders provide better upward movement.

## Materials

### Metal Ore

100 kg

**Fire Pole** functions similarly to ladders, the only difference being that downward movement is 400% as fast (for a duplicant with 0 Athletics) while upward movement is 75% slower. If a ladder and fire pole are both available to reach an area, a duplicant will prioritize using the pole to descend and prioritize the ladder to ascend.

Unlike climbing, descent speed on fire poles is not affected by the Athletics attribute, making them less attractive for high Athletics duplicants.

## Tips

* Placing Fire Poles beside Ladders (or even better, plastic ladders) can greatly increase movement efficiency throughout your base.

## See Also

* Ladder
* Plastic Ladder

## History

* **AT-242372**: Introduced.

v · d

 Buildings

see all buildings
Gas Pipe

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Gas Pipe

Carries Gas between Outputs and Intakes.
Can be run through wall and floor tile.

Gas pipes are used to connect the inputs and outputs of ventilated buildings.

## Materials

### Raw Mineral

25 kg

**Gas Pipe** transports Gas between building Intakes and Outputs. Gases move from a source - like a generator - or from a Gas Pump to a sink, which could be a Gas Vent to release it to the environment, or to another building, like the Hydrogen Generator. The flow is always from an Output pipe (green or orange symbol in the Ventilation Overlay) to an Intake Pipe (white symbol).

## Capacity

Each gas pipe segment can hold 1000 g of gas. The pipe system updates once per second, and a "packet" of gas can move from one section of pipe to another in that time. As such, the maximum throughput for a single pipeline is 1 kg/s.

## Overlay

Gas pipes can occupy the same tiles with other buildings (except other Gas pipes). Clicking the Ventilation Overlay button in upper right will highlight all gas pipes, building intakes and outputs.

## Heat Exchange

The gas content exchanges heat with the gas pipe segment, and the pipe segment exchanges heat with the tile. The thermal conductivity of the pipe segment is a major factor in the process. Among the qualified building materials, Granite has the highest thermal conductivity and Ceramic has the lowest thermal conductivity before Thermium and Insulation is available.

Note a gas pipe segment does not exchange heat with nearby segments.

## Tips

* With pipes connecting more than one Output and Intake pipe, avoid the possibility of bidirectional flow in the pipe, as the game engine is currently not very clever in deciding in which direction a gas 'agent' should flow, so it might start flipping back and forth. Adding a Gas Valve or a Gas Bridge helps to force a direction.
* The Gas Pipe is not insulated, leaving its contents open to changes in temperatures. This can be used to create cooling systems by pumping insulated gases (such as Hydrogen) to an area then switching to normal pipes to have the area drain its excess heat into the gas.
* Avoid having gasses in pipes change phase to liquid, as this will damage the pipes. Damage can be prevented by decreasing the packet size to 1/10 (100 g).
* Building pipes in natural ground blocks will mine those ground blocks.
* Notice that regular pipe has no decor penalty.

v · d

 Buildings

see all buildings
Fossil/fr

This article has not been revised for the current version (***U50-587362***). It was last updated for *EU-279457*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EU-279457*. It may contain inaccuracies.

## Fossile

Le fossile est une matière organique fortement comprimée et durcie à l'état minéral. Utile en tant que matériau de combustion.

### Decor

-10

Il peut être trouvé au bas de la carte dans le Biome Pétrolier et converti en chaux dans un Broyeur de Roche.
Une fois miné, il dépose 50% de sa masse sous forme d'objet.
Flooding

This article has not been revised for the current version (***U50-582745***). It was last updated for *U39-490405*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *U39-490405*. It may contain inaccuracies.
**Flooding** is a mechanic that can prevent buildings from functioning and most plants from growing. There is no indication in game as to whether or not a building is susceptible to flooding.

## Usage

### Substantial Liquid

A tile of liquid is considered *substantial* if the mass is at least 35% of the maximum mass for the liquid type in a tile. For example, the maximum mass of water in a tile is 1000 kg, so a tile of water is considered substantial if the mass is at least 350 kg.

### Flooding Events

A building becomes *flooded* when:

* On loading a save, any building submerged in a tile of substantial liquid will become flooded.
* Through normal gameplay, a building becomes flooded when a tile of substantial liquid occupies its space.

A building becomes *no longer flooded* when:

* On loading a save, any building submerged in a tile of insubstantial liquid will become no longer flooded even if it had a flooded status when saved.
* Through normal gameplay, usually the liquid must be completely removed to cancel the flooded status. Sometimes, requires mopping up the last few drops. Demolishing and reconstructing the building will fix the status as well.

Buildings immune to flooding:

* Algae Terrarium
* Tasteful Memorial
* Water Cooler
* Desalinator
* Canister Filler and Canister Emptier
* All sensors, switches, meters and filters for conveyors, liquid and gas piping
* All Decor items that only function as decorations
* All Automation
* All Rocketry components, except Gantry and both telescopes

unconfirmed items:

* aqua tuner, water pump, farm plots? (though the plants themselves are variable. see below), storage containers,

## Tips

* Submerged Atmo Sensors always return a value of 0 g, which can cause them to send green if set below any value.
* Thimble Reed is the only plant that can grow fully submerged.
* Waterweed actually floods very easily and becomes Too Wet to grow.
Gas Element Sensor

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Gas Element Sensor

Sends a Green Signal when the selected Gas is detected on this sensor's tile.
Sends a Red Signal when the selected Gas is not present.

These sensors can detect the presence of a specific gas and alter systems accordingly.

### Auto Out

**Green**: Selected Gas detected
**Red**: Selected Gas not detected

## Materials

### Refined Metal

25 kg

**Gas Element Sensor** outputs a Green signal when the selected gas is present in the tile it occupies, otherwise it outputs a Red signal. It will always produce a Red signal if immersed in Liquid. Most commonly connected to a Gas Pump or Gas Shutoff.

Since the Sensor cannot occupy the exact same tile as the Gas Pump it is automating, it is best used in combination with a Gas Filter when sending gases to sensitive buildings like a Hydrogen Generator.

## Tips

* The Gas Element Sensor can be used to save power by only activating Gas Pumps when they are needed, for example during the active period of a Natural Gas Geyser.
* Can be used to activate a Gas Pump when an undesirable gas is present, for example to remove Carbon Dioxide sitting on the bottom of a Chlorine room used for disinfecting.
* In combination with a NOT Gate, it can *deactivate* a pump when a Gas is present. For example by setting the a sensor at the bottom of a room to detect Hydrogen a pump will run until all other gases have been removed from the area.

v · d

 Buildings

see all buildings
Dirty Hands

*The subject of this article was removed from the game in update OU-229531.*
**Dirty Hands** was a status effect that duplicants gain after a certain amount of time in the colony. It increases the likelihood of catching Food Poisoning by a negligible amount (0.0000005% chance, added to an existing 10% chance), and doubles the chance of catching Diarrhea (which is currently bugged and can only be acquired by Duplicants with the Iron Gut trait). The effect can be removed by using a Hand Sanitizer. The Hand Sanitizer's flavor text claims that "the only thing filthy hands are good for is picking up disease".
Critter Sensor

This article has not been revised for the current version (***U50-582745***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Critter Sensor

Sends a Green Signal or a Red Signal based on the number of eggs and critters in a room.

Detecting critter populations can help adjust their automated feeding and care regiments.

### Auto Out

**Green**: Number of Critters and Eggs in Room above threshold
**Red**: Number of Critters and Eggs in Room below or at threshold

## Materials

### Refined Metal

25 kg

**Critter Sensor** compares the number of tamed eggs or Critters in a room with the set threshold. You are able to toggle between detecting either eggs or critters, or both. You can select whether it activates if it is above or below that threshold.

It does not count Morbs, because they cannot be tamed.

## History

* **AP-396529**: **Critter Sensor** now has toggles for detecting Critters/Eggs/Both
* **AP-396726**: Copy Settings on the **Critter Sensor** now copies Critter/Egg detection toggles.

v · d

 Buildings

see all buildings
Gas Carbon

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Gas Carbon

(C) Carbon is an abundant, versatile element heated into a Gaseous state.

### Properties

 Light Emitter, Gas, Unbreathable Gas, Flammable

**Gas Carbon** is the Gas state of carbon element.
Fish Trap

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Fish Trap

Attracts and traps swimming Pacu.
Single use.

Trapped fish will automatically be bagged for transport.

## Materials

### Plastic

200 kg

**Fish Trap** is a trap used to capture fish (i.e. Pacus and their fry). Once captured, a Duplicant will bring it to a Fish Release.

Note that the Fish Trap has only a single use; i.e. after a Duplicant has bagged the fish, the Fish Trap will be "destroyed".

## Tips

* Be careful if the Duplicant carrying the fish is narcoleptic. If he/she falls asleep while carrying the fish, the fish will be released immediately. You've then also wasted 200 kg of Plastic (the building materials) as the Fish Trap only has a single use. This can also happen if the Duplicant is scheduled for downtime while carrying the fish.
* While the tooltip only mentions swimming Pacu, Fish Traps are also required to capture Pacus in their flapping state on land (e.g. after they have been printed in the Printing Pod).

## See also

* Critter Trap
* Airborne Critter Bait

v · d

 Buildings

see all buildings
Cycle Sensor

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Cycle Sensor

Sets an automatic Green Signal and Red Signal schedule using a timer.

Cycle sensors ensure systems always turn on at the same time, day or night, every cycle.

### Auto Out

**Green**: Current time in sensor's Green range
**Red**: Current time in sensor's Red range

## Materials

### Refined Metal

25 kg

**Cycle Sensor** is used to send automation signals according to a set period of a Cycle. The length and start time of this set period is adjusted by the player.

## Trivia

When Signal Switch required Duplicant operation, having the change in its outputs take place immediately was its unique property and made it infamous in its use as an instant, player-controlled switch, as the player did not have to wait for a Duplicant to change its settings.

* To enable the two Coal Generators (top and top left), the player moves the "Active Duration" slider (bottom right) to 100%. To disable them again, the player moves the slider back to 0%.

## See Also

* Timer Sensor
* FILTER Gate and BUFFER Gate for automation delay timers.

## History

* **AP-395113**: Changed name from **Clock Sensor** to **Cycle Sensor**

v · d

 Buildings

see all buildings
Gold Amalgam

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Gold Amalgam

Gold Amalgam is a conductive amalgam of gold and mercury.
It is suitable for building Power systems.

### Properties

 Ore, Generic Buildable, Solid, Metal Ore

### Overheat Temperature

+50 °C

**Gold Amalgam** is a Metal Ore found in the Swamp Biome in small to modest abundance. It is used as a specialist construction material and can be refined into pure Gold.

Gold Amalgam can also be brought by Meteor Showers in Space Biomes.

## Usage

Gold Amalgam can be used in similar fashion to other Metal Ores, and is typically found in small to medium sized nodes in swamp biomes. Gold Amalgam shares the 10% decor bonus with Copper Ore, and provides anything created from it with a 50 degree higher overheat temperature. The latter property is useful for allowing machinery that would normally overheat in very hot areas such as steam vents. However, it's fairly poor at general temperature regulation, as it has extremely low Specific Heat Capacity and the lowest Thermal Conductivity among metal ores. Meaning that machines made from Gold heat up quickly, and dissipate it's heat slowly. Iron Ore has 3x the Heat Capacity, and Aluminum Ore has 6x the Heat Capacity which allow those metals to absorb significantly more heat even with the lower overheat temperature.

It is beat out by Wolframite when used as material for structures intended for heat exchange, but thanks to heat exchange mechanics this is usually a trivial difference.

* It can be refined into Gold in the Metal Refinery.
100 kg Gold Amalgam = 100 kg Gold.
* Rock Crusher can break Gold Amalgam into Gold and Sand.
100 kg Gold Amalgam = 50 kg Gold + 50 kg Sand.
* Stone Hatches can eat Gold Amalgam and excrete Coal. It will increase the chance of laying Smooth Hatch eggs.
* Smooth Hatches can eat Gold Amalgam and excrete Gold.
Gas Ethanol

This article has not been revised for the current version (***U50-582745***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *RP-381414*. It may contain inaccuracies.

## Gas Ethanol

(C2H6O) Ethanol is an advanced chemical compound heated into a Gaseous state.

### Properties

 Gas, Unbreathable Gas, Flammable, Toxic

**Gas Ethanol** is the gas state of Ethanol. It is heavier than most common gasses, including Carbon Dioxide.

## Usage

While Ethanol can serve as an insulator at average to very-low temperatures, Gas Ethanol has heat parameters slightly worse than Hydrogen, which makes Ethanol vapors decent heat transfer agent at above 100°C temperatures.

## History

* **LU-356355**: Introduced.
* **LU-358820**: Thermal conductivity was reduced from 1.000 to 0.167.
* **LU-361684**: molar mass was reduced from 183.84 to 46.07.
Gas Pipe Element Sensor

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Gas Pipe Element Sensor

Sends a Green Signal when the selected Gas is detected within a pipe.

Element sensors can be used to detect the presence of a specific gas in a pipe.

### Auto Out

**Green**: Chosen gas is detected
**Red**: Chosen gas is not detected

## Materials

### Refined Metal

25 kg

**Gas Pipe Element Sensor** is an automation sensor that detects the content of a Gas Pipe. It has an element filter for player to choose a type of Gas. It must be built in the same tile as a Gas Pipe segment. When the chosen Gas is detected in the pipe segment, it will output a Green signal. Otherwise it will output a Red signal.

If the gas pipe is empty, it outputs a Red signal.

## Usage

Gas Pipe Element Sensor combined with Gas Shutoff can serve as alternative to Gas Filter, that consumes less power (10 W vs. 120 W). See Guide/Loop Filters.

v · d

 Buildings

see all buildings
Critter Drop-Off

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Critter Drop-Off

Releases trapped Critters back into the world.
Can be used multiple times.

Duplicants automatically bring captured critters to these relocation points for release.

## Materials

### Metal Ore

50 kg

**Critter Drop-Off** allows duplicants to move a captured critter to a different location. Creatures can be captured using a Critter Trap or through being wrangled by a duplicant with Ranching skill.

It is possible to set a limit of Critters. Once the room is filled with that many critters no more will be dropped off. If also the "Auto-wrangle Surplus" option is selected, rancher duplicants will wrangle critters and bring them to other Drop-Offs if there are more critters in the room than the limit allows.

Critter Drop-Off is not required for the Stable and can be placed anywhere.

## Tips

* This building has a base overheat temperature of 75 °C and will overheat in Oil Biome if built with Copper Ore or Iron Ore. Choose Gold Amalgam as the building material instead.
* Non-wranglable critters can be wrangled if they are in a room with a Critter Drop-Off set to "Auto-wrangle Surplus".
* "The critter drop-offs will not auto-wrangle baby hatchlings, even though they can be manually wrangled. You will have to wait 5 cycles for them to grow up and be wrangled as adults or manually wrangle them each time."
* The Drop-Off limit cannot be higher than 20 critters. To go higher, separate rooms with separate Critter Drop-Offs are required.
* The Critter Drop-Off seems to be considered "flooded" in any amount of liquid and will then cease to function; keep dry to avoid this.

## Trivia

All critters used to be wranglable in early phases of the game. Some of them were made non-wranglable before the official release because their wrangling caused frustrating pathing issues. The Critter Drop-Off retained the ability to wrangle all critters, with the Dupe visibly whistling critters so they come to the Critter Drop-Off, avoiding pathing issues. This is not considered a bug or an exploit.

v · d

 Buildings

see all buildings
Drillcone

*This article is related to DLC content of Spaced Out.*

Enables the Rocket to drill interstellar debris and collect gas, liquid and solid resources from Space.

## Materials

### Plastic

200 kg

A **Drillcone** requires 400 kg Refined Metal and 200 kg Plastic to build it. It can drill Space POI located on the Starmap. It requires Diamond to drill and needs a liquid, gas or solid Cargo Module attached to store the appropriate resources.

## Usage

The Drillcone is used to mine resource fields, any mined resource will be stored in its respective cargo bay. While in operation it will mine the resources in the field at 7.5 kg/s consuming 1000 kg of Diamond per every 20000 kg of resources mined, meaning its storage capacity will let it mine 20 tons of resources before running out of diamond after 4,4 cycles. It should be noted that it will stop drilling once the cargo bays are full, even if there is still diamond left.

For the "Mine the Gap" achievement, 50,000 kg of Diamond is required. (1,000,000 kg / 20,000 kg resources / 1,000 kg Diamond)

## See Also

* Rocketry in Spaced Out
* Spacefarer Module
* Solo Spacefarer Nosecone

v · d

 Buildings

see all buildings
Cryofuel Combustion

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Cryofuel Combustion

With this technology, the sky is your oyster. Go exploring!

## Unlocks

* Hydrogen Engine
* Liquid Oxidizer Tank
Copper

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Copper

(Cu) Copper is a conductive Metal.
It is suitable for building Power systems.

### Properties

 Generic Buildable, Solid, Refined Metal, Flammable

### Overheat Temperature

+50 °C

**Copper** is a Refined Metal and can be refined from Copper Ore.

## Usage

As a Refined Metal, Copper can be used to build advanced Power systems, buildings and Automation systems. Its decor bonus of +20% is helpful when building decor relevant buildings.

Exosuit Forge produces Atmo Suit with Copper and Reed Fiber:

300 kg Copper + 2 unit Reed Fiber = 1 unit Atmo Suit
## Production

Metal Refinery produces Copper from Copper Ore with 100% efficiency:

100 kg Copper Ore = 100 kg Copper
Smooth Hatch eats Copper Ore and excretes Copper with 75% efficiency while requires no Power and generates no heat.

Rock Crusher produces Copper and Sand from Copper Ore:

100 kg Copper Ore = 50 kg Copper + 50 kg Sand
Some Meteor Showers in Space Biome bring Copper Ore.

## See also

* Copper Ore
* Refined Metal
Curative Tablet

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Curative Tablet

A simple, easy-to-take remedy for minor germ-based diseases.

Duplicants can take this to cure themselves of minor Germ-based Diseases.
Curative Tablets are very effective against Food Poisoning.

### Cost

1 kg Coal
1 kg Water

**Curative Tablet** is a medicine item that can cure Food Poisoning disease. Duplicants need to learn the Medicine Compounding skill in order to operate the Apothecary.

Once cured by a Curative Tablet, a Duplicant will be immune to Food Poisoning for 1.5 cycles.

## Recipe

* It is made from Coal and Water in the Apothecary.
	+ 1 kg Coal + 1 kg Water = 1 unit Curative Tablet.
Dried Mushroom Quiche

A dehydrated Mushroom Quiche ration. It must be rehydrated in order to be considered Food

### Effects

Aquatic Diet: Radiation Resistence: +20 %

## Ingredients

### Plastic

2 kg

**Dried Mushroom Quiche** is a food item made by the Dehydrator from Mushroom Quiche. It doesn't spoil and is inedible until restored at the Rehydrator.

## Recipes

* Dehydrator: 6000 kcal Mushroom Quiche + 12 kg Plastic = 6 units Dried Mushroom Quiche + 6 kg Water
* Rehydrator: 1 unit Dried Mushroom Quiche + 1 kg Water = rehydrated Mushroom Quiche
Dirt/fr

This article has not been revised for the current version (***U50-582745***). It was last updated for *EU-279457*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *EU-279457*. It may contain inaccuracies.

## Boue

La boue est une substance riche en nutriments qui est capable d'apporter la vie.

### Overheat Temperature

-1000%

La **boue** est un type important de ressource agricole. C'est particulièrement important au début du jeu pour la Station de Recherche et les premières sources de nourriture via les Barres Boues et l'Arbre à Poux. En fin de partie, il est nécessaire de cultiver du Blé Grêle et de fabriquer des Engrais.

## Utilisation

* Consommé par la Station de Recherche
* Cuisiner des Barres Boues
* Construction des Jardinières et des Dalles Fermières
* Fertilisation du Blé Grêle et de l'Arbre à Poux
* Ingrédient dans le Synthétiseur d'Engrais

## Sources

* La boue est trouvable dans le biome tempéré en plus ou moins grande quantité
* Le Composteur convertit la Boue Polluée (et les autres matières compostables ) en boue avec une efficacité de 100% (mais génère une quantité de chaleur perdue à raison de +1.13 kUTD/s)
* Le Purificateur d'Eau est une source constante de Boue Polluée
	+ Le Purificateur d'Eau produit plus de Boue Polluée par kilogramme dEau Polluée que l'ébullition de cette dernière (bien qu'il nécessite également du Matériau de Filtration pour fonctionner)
* Faire bouillir de l'Eau Polluée la fera se transformer en Vapeur laissera une petite quantité de boue derrière

## Voir aussi

* Ressources
* Guide de l'Agriculture
* Guide Alimentaire
Disease Clinic

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Disease Clinic

Allows Duplicants to administer powerful treatments to sick Duplicants.
Duplicants must possess the Advanced Medical Care Skill to treat peers.

Disease clinics require power, but treat more serious illnesses than sick bays alone.

### Requires

Advanced Medical Care skill
1 kg Serum Vial

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Refined Metal

200 kg

**Disease Clinic** is a specialized building to cure The Spores, a rare and highly debilitating condition.

A Duplicant must learn the Advanced Medical Care skill to treat other Duplicants. 1 kg Serum Vial is consumed by each use.

## See also

* Triage Cot - for healing physical injuries.

v · d

 Buildings

see all buildings
Frost Burger

This article is considered **accurate** for the current version (***U50-587362***).
This article is considered **accurate** for the current version (***U50-587362***).

## Frost Burger

Meat and Lettuce on a chilled Frost Bun.
It's the only burger ever to be served cold.

### Effects

Soul Food
Aquatic Diet

## Ingredients

### Barbeque

4000 kcal

**Frost Burger** is a food item made in the Gas Range with 1 kg of (1200kcal) Frost Bun, (400kcal) Lettuce, and (4000kcal) Barbeque each. It has a Food Quality of Ambrosial (+6).

Frost Burger has the highest food quality in the game and unique *Soul Food* effect, which grants -15% stress relief and -2 Athletics for 2 cycles.

Cooking and serving Frost Burgers is an overkill most of the time, because only dupes with *Gourmet* trait will gain additional morale bonus and lengthy Athletics penalty does not help either. However, feeding burgers to especially stressed dupes might help soothe them.

For long-time storage it can be kept in sterile environment while being deep-frozen or be dehydrated.

## History

* **LU-356355**: Introduced
* **U50-582745**: Can now be dehydrated