House Blannis

The sigil of House Blannis, the silver cross.

**House Blannis**, is an old noble house from the Sang-Lothor Imperium. House Blannis rules over the Eastern Juth Mountains regions and the town of Shunglox. The House's family keep is Blannishold, which is secluded in the mountains. The members of House Blannis have long been persecuted and ostracized from the rest of the Imperium due to their curse which transforms the pure-blood Blannis members into dragonkin when they reach a certain age. Their monstrous and reptilian features frighten the common folk and nobles alike. House Blannis is notable in that it has never owned any slaves, a practice that is commonplace for nobles in the Imperium.

## History

#### Modern House Blannis History

They are mostly scattered and a dying house, but their lineage is fraught with tragic Sang-Lothorian history. House Blannis was the house of the first emperor of the Sang Lothor Imperium; lost in antiquity are the reasons that the first emperor cursed his own bloodline.

The current remaining members of House Blannis are in exile, ostracization, slavery, or have left the Imperium. The House Blannis name remains in veneration by its people in the Juth Mountain region of East Sang Lothor, the people eagerly awaiting their House’s return one day. The Blannis family was, at its time, the only noble house in Sang-Lothor to forbid slavery within its’ territorial borders.

> *The eastern Juth mountainous region that House Blannis rules is one of the poorest in terms of Sang-Lothor. The mountainous region to the north has treacherous paths, powerful winds, jagged cliffs, and hungry monsters. They are also home to the storm giants and the mysterious Oni. The biggest dangers in the Eastern Juth mountains are not necessarily its inhabitants. The wind is fierce and constant and can easily tug someone off a cliff. One look at those paths it has cut through the cliffs, and one realizes how deadly wind can be. The weather does not help — it is either clear and sunny, with the nasty glare, or dark as night and pouring, with sheets of freezing rain, hail, or snow battering down and making every surface as slick as oil.*
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Blannishold was populated in 510 T.O., and began as a sight of refuge for the Blannis clan in the Juth Mountains.

The last lord of Blannishold was **Goeminis Blannis reign 1425 T.O. – 1471 T.O.,** (father of Desmond, Danimus, Gloria, and Dalianis Blannis), before he was killed in the capital Arx Angoth by dragonkin racists that despised Goeminis’ cursed looks. Desmond was 11, not old enough to become lord, and Danimus had left home to learn more about his family from Storm Isle, so his mother, **Lissandra Blannis** decided a steward, **Huang Long**, son of **Zultong Long, legendary warrior and servant to the Blannis clan** would hold the House seat until Desmond was of age.

One night, Desmond’s family was taken from their home, his two sisters Glorias and Daianis, disappeared (sold to lesser noble families by Huang), and Lissandra abandoned Desmond in the cold Eastern Juth mountains. Desmond’s body was frozen, but he was saved by the Ash’ai monks who worshipped Nathair. They took him in, but he developed amnesia and had forgotten who he was; the Ash’ai monks told him he was Desmond Targonus and that he hailed from another plane. At the monastery, Desmond met **Janus**, another orphan and his soon to be best friend, and together they left the monastery to explore the world, at this point, Desmond had become a full dragonkin.

#### Ancient House Blannis History

House Blannis’ ancestral home is not originally in Sang-Lothor, but on Storm Isle, buried deep under the modern-day bay of Port Tormenta.

The **Lothlroian Mists**, which were magical mists conjured by Blannis Aigali and first Emperor of Sang-Lothor, **Eetion** **Blannis Prime of the Canary Tribe**.

They protected the original Aigali tribes of the Aigean Sea during the **First Portal Openings of Goo’Gall** at the end of the ancient **Planegate War** in year 10 T.O.

Eetion Prime wanted to preserve and protect the original lands from planar travelers allowed in by Goo’Gall’s portals, and so using his ancient relic given to him by the elder god Baal, the Gales, he merged his spirit with the land, causing his very essence to shroud the Aigean Sea in thick mist for the years to come, fading half the planet into a misty legend. Eetion, however, did so out of pride, which he never got rid of. A fragment of his spirit lingers in Blannishold, in the magical shield: **Mists of Eetion.**

> *“Baalixian, I conquered my doubts, my fears, my anger... I buried all of it within the land and sea. But I held onto the vice of our ancestors, of our kin. Pride. My pride cloaked the land in mists, I thought we Aigali were better than the rest of the world, these planar travelers that Goo’Gall has accepted…*
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> *I built an empire out of nothing but pride, and for many years, it was good, but it was not Aigali, it was not the Sunken Sun. It was MY EMPIRE, but not MY HOME.”*
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> *Beware of Pride; of Vaax, Baalixian, for he is an agent of Nathair. Nathar’s arrogance is a product of his brother. The world is plunging into chaos. The mists will delay it.*
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> *I am trusting you, Baalixian, like you had entrusted in me, to know when the time is right to clear the mists with the winds of change. My fight against chaos ends here. – Eetion Prime*
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## The Blannis Curse

> *Academic Report on Blannis’ Curse*
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> *Sage Eres Conan Toytle – Resident Wizard of Blannishold, dated 1415.*
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> *Sweet, sweet Justinia. How I miss your tender lips. I wanted to share something astounding I’ve stumbled on when I was studying Blannis history, it’s quite a shocking revelation!*
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> *The first emperor, a Blannis Aigali, cursed his own family, citing their ‘gentleness’ and hesitation to lead. The Blannis family's cursed to bare the image of fearsome beings of destruction; dragons and dragonkin, as icons of what they should aspire to be if they ever wish to rule.*
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> *The Blannis blood and sweat is infused with tiny dragon-scale crystals that trigger when Blannis men & women begin to show independent thought. The transformation process takes a variable amount of time depending on the psyche’ of the individual, but generally, the more independent the Blannis, the faster the transformation takes place. It stands to reason that the hunger for power and control turns a Blannis into dragonkin, the remaining Blannis' only way to end the curse is to be a follower, not a leader.*
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> *An astounding theory, to be sure! I hope to share this with the Long Clan next week, I’m sure they’ll be delighted with this revelation.*
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