recursal/Fanatic-Fandom huggingface dataset:
Aaera of Aaqa

**Aaera of Aaqa** is aarakocra female ranger played by Carla

## Character Sketch

Aaera quotes (or misquotes) sacred texts and proverbs in almost every situation. She seeks to prove herself worthy of the Wind Dukes' favour by matching her actions against their teachings. She would die to recover an ancient relic of her faith that was lost long ago. She seeks the Rod of Seven Parts. Aaera is suspicious of strangers and expects the worst of them. Outsiders stole the Rod, who knows what else they are capable of?

## Biography

Aaera is an aarakocra, one of the legendary bird-folk of Tempest, seldom seen in the wider world. She is one of the Guardians of Aaqa, a select group of aarakocra tasked with protecting the ancient city of the Wind Dukes from unwanted trespassers. Lately, however, she has been tasked with another duty - the recovery of the Rod of Seven Parts, an ancient Vaati artifact lost for millennia.

She tracked one piece to Silatan Island, in the possession of the former Legionnaire of Light Ramon the Burned. Aaera approached Thadeus Moonsong, retired Legionnaire and innkeeper at the Golden Griffon Inn, to get help to acquire the piece. She was introduced to a party consisting of Shera Torlak, Renshu the Orschan and Zendra Kuthutulu who were to assist her in the endeavour. Upon arriving, and being joined by Zuch Achtunge, the group discovered that Ramon has been killed, and his fortress occupied by Orschans. Aaera and her companions drove off the Orschans, recover the piece of the Rod, and were awarded ownership of the now vacant keep.

Roughly a month later they assisted Thadeus with another task - solving the recent spate of murders in Bongenio. Two new companions joined them on this adventure: Mercy, Thadeus' adopted daughter, and the mysterious assassin Farvadin, a member of the shadowy Thieves Guild of Bongenio.

After this, she was recalled by the leader of her order to Aaqa, where she handed over the piece of the Rod that she had recovered. She was tasked to find the other parts and sent back on her mission. She rejoined her companions while the heroes made their way to Granite Mountain Prison aboard the *Gannet*.

During the sea voyage, a storm damaged the ship, forcing the heroes to make an unexpected landing at a coastal strip of Tempest known only as the "Dark Place". Here the heroes tangled with a gacholoth, and barely escaped from their lives. With the ship seaworthy again, they continued on their way to the prison, but Aaera departed again to continue her search for the Rod of Seven Parts.

She travelled to Diamond Lake, in Mokeria, hearing rumours of Vaati tombs in the area, but she was met by fellow Aarakocra Quaf the Pathfinder, who advised her instead to search the dungeons below Castle Genio. Along the way she met up with Renshu, but during their descent below Castle Genio the pair were separated, and Renshu became a prisoner of the kuo-toa of Bhal-Hamatugn.
Captain's Blade

Tyrol Ebberly, a severe-looking man who claims to have once been a watch captain in Free City, runs this small shop with efficiency. He's an absolute fanatic about weapons, always showing off his masterwork items with enthusiasm. Ebberly has any melee weapon up to 900 gp in stock but must send away for more expensive items, a process that takes 7-10 days. He specializes in masterwork melee weapons and keeps his surprisingly wide selection displayed on the walls.
Crystal Tower

**The Crystal Tower** is the demesne of Grand Mystic Ali-Canosia and her followers, skilled psions who term themselves "Mystics". Past the Golden Plains and L'Trel is Port Cano. This harbour city serves as a gateway to the fabled tower, where a mysterious order of mystics are said to hold court. Secluded and isolated, the Isle of the Mystics is a destination for pilgrims, travellers and seekers of enlightenment. Here the secrets of the mind are unravelled for those who are truly worthy.

In the three decades since, the original community has grown remarkably, and a small port, Pilgrim's Bay, has grown up to service it and connect it with mainland Orspederia.
Fernando diValliste

**King Fernando diValliste** is the current monarch of Valliste, having led the nation for its three decades of independence. His advancing age has not dulled his religious fervour, nor his burning desire to conquer, once and for all, the city of Socorific. His only son is the quiet, humble and pious Prince Carlos, who seems to have inherited his mother's mild temperament.

Valliste's dream of expanding in the north was confounded in the Caruillin civil war in which Emparia occupied Socorific, making it an independent principality. The aging king Fernando plans one more invasion however, this time he hopes his aspirations of conquest will not be ruined.
Firewatch Island

**Firewatch Island** is a small island off the coast of south-eastern Crusader Lands. The nearest settlement is Uskarn. The island's sole feature of note is the hermitage, established in 4E:23, built on the site of the abandoned ruin of the old crusader fortress.

Known residents as of 4E:28 were nineteen in total, including:

* Prior Borisanth, the leader of the community.
* Tallos, a druid
* Morley Tobe, an indebted dwarf
* Barrett Gloffrin, a man of Crusader descent
* Philpert, a former vagrant
* Aaron Kelderman, a former bard
* Janore Stormswake, a wandering missionary from Mokeria
* Kimiko the Orschan, a dispossessed noblewoman
Axe of Zotzilaha

The **Axe of Zotzilaha** is a powerful yet cursed weapon wielded by Tloques-Popolocas. After his defeat, the axe was taken by Zendra Kuthutulu, who found herself cursed to suffer under its bloodlust-inducing madness.

This battle axe has a blade of bronze, the haft is wound with snakeskin wrappings. The weapon detects as magical. It casts an ominous shadow in the shape of what appears to be a withered arm. Those who approach within reach of it feel a cold chill run up and down their spine.

## Powers

The weapon is a battleaxe that has a +2 bonus to attack and damage rolls.

In addition, while you are attuned to this weapon, your Hit Points maximum increases by 1 for each level you have attained.

**Curse.** This axe is Cursed, and becoming attuned to it extends the curse to you. As long as you remain Cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on Attack Rolls with Weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever a Hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to Attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to Attack the next nearest creature after you fell your current target. If you have multiple possible Targets, you Attack one at random. You are berserk until you start Your Turn with no creatures within 60 feet of you that you can see or hear.

**Other Powers.** Concealed beneath the wrappings around the handle is a parchment containing the spells *passwall* and *burning hands*. When the attuned wielder uses an action to say the correct words of power, which are engraved in Yexacan on the axe blade, one of these spells can be cast.

The axe has 12 charges and regains 1d6 + 4 expended charges daily at dawn. Casting a spell from it takes a number of charges equal to the level at which the spell is cast (5th for *passwall* and 1st or higher for *burning hands*; spell save DC 15). If the parchment is removed from the axe, the axe loses the capability of casting these spells forever.
Aren FitzRagnar

Born in 4E:6, **Aren FitzRagnar** is the illegitimate son of Lord Charles Ragnar and an unknown elven adventurer. Abandoned at birth, he lived on the street until he demonstrated a talent for the Art and was taken in by the Ninth Master and taught to become a wizard.

Aren adopted the name "FitzRagnar" upon becoming aware of his paternal heritage, though Lord Ragnar wants little to do with his bastard son. The identity of Aren's mother still remains a mystery.
Brotherhood of Black Lies

The **Brotherhood of Black Lies** is an order of dark paladins founded in the Third Epoch by Varcarnion Tyron.

## Origin and History

In the year 3E:430, the Cult of Death formed the Brotherhood of Black Lies to further their cause and to combat the threat of the paladins of light who frequently defeated followers of the cult. The Brotherhood's founder was the consort to Licronta the Dark, the sorceress founder of the Cult of Death. The man's name was Varcarnion Tyron, and he was the son of Varcanti Tyron, one time King of Emparia.

Immediately after the order’s founding, Varcarnion set about recruiting followers for his cause. Although Varcarnion was defeated in 3E:471, just over four decades later, the Brotherhood continued to grow. They acted covertly in the following years, so as to gain little scrutiny from their enemies. The Brotherhood’s actions were limited to protecting headquarters of the Cult of Death and other related matters.

However, this mode of operations changed in 3E:541. Supported by the despotic and foul king, William III, the dark paladins began to wreak havoc and controlled Emparia and its possessions behind the scenes.

During the rise of the Mokerian Emperor Tzu-Rhenu, the Brotherhood aided him his mission of conquest. Corlek-Namru became Tzu-Rhenu's chief lieutenant in the decade of misery that the Empire survived.

After this enormous setback, the Brotherhood did little for many years until it had regained its numbers. When it had, at last, surpassed its former glory, it faced a new enemy, The Despoiler. Even though the forces of the so-called Alliance of Atallas were victorious over this menace, the Brotherhood lost most of its members. In the new age the knights are close allies with the Ralurians, indeed the current leader of the Brotherhood was the brother of the Dark Matriarch of the Ralurians until her untimely demise.

## Structure of the Brotherhood

The Brotherhood of Dark Lies has a strictly hierarchical organisation, with ultimate power ultimately invested in the Lord of Death, the head of the Brotherhood of Black Lies. Directly underneath him are the regional commanders, stationed in Tempest, Parvor and Fire Island respectively.
Bright-Tear

**Bright-Tear** is a holy longsword wielded by many righteous influentials, including Castelara Keslin. It passed into the hands of House Tercival in the Isle of the Ancestors, where it ended up being wielded by the family's last male, Alek Tercival.

After Alek's death at the hands of Nabthatoron, the weapon came into the hands of Zuch Achtunge who sold it to Zendra Kuthutulu.
Cynidicea

**Cynidicea** also known as **Dar Cynidicea** was an ancient city-state founded as a Davorean colony that flourished prior to the rise of the Infinite Caliphate. It collapsed abruptly some time around the time of the early Caliphs, supposedly due to "decadence", and all that remains now is a half-buried ziggurat in the Valley of Death. Prior to the city's fall, the most common faith was that of the triune consisting of Gorm, Madarua and Usamigaras. St Hector was the last Bishop of Cynidicea before rise of Zargon worship.

In 4E:28, Marquesa Ashinana Vestang rediscovered the ruins and in doing so discovered that there were surviving Cynidiceans. She brought them back to her estate, whereupon they turned on her, capturing many of her guests and subjects, taking them back to Cynidicea. The Raiders of the Lost City were able to intercept and stop these slavers, including their leader, Neheshru.

The Raiders of the Lost City would later penetrate the ziggurat itself, finding more surviving Cynidiceans within it, as well as a subterranean version of the city.
Arissianna

Arissianna was a spellweaver serving under Miramyar li'Qinnan. She accompanied him to the ruins of Cynidicea but was captured and transformed into a mind flayer. She was encountered and defeated by the Raiders of the Lost City as they delved between the Sunless Citadel and Deep Cynidicea on the trail of the kidnapped Degalla.
Cormac

**Cormac** is a powerful priest of the Horned God who controls a large part of the ground level of the ruins of Castle Genio.

During their escape from the ruins, Shera Torlak, Zendra Kuthutulu and Zuch Achtunge enlisted his aid against the dread pirate Jack Shandy. In return, they had to convert to the faith of the Horned God, though they did so in pretence.
Braford

**Sir Braford** was a knight of the Order of the Crux Caruillin. He wielded the blade *Shatterspike*.

After going to the Sunless Citadel with the other members of the Defenders of the Oasis he was captured by the goblins and handed over to Belak, who turned him into a tree thrall. The Raiders of the Lost City were able to destroy the Gulthias Tree, but not save Braford, who died on the journey back to Ashinana's Oasis.
Ashinana Vestang

**Doña Ashinana Vestang, Marquesa de la Vestang** is the Queen of Valliste, wife of the reigning king, Carlos diValliste. Prior to her marriage she was a a minor noblewoman of Valliste. She was granted the land surrounding Ashinana's Oasis by Carlos' father, King Fernando.

She is a half-elf, the daughter of a Vallistian lord and his desert elf mistress, Valanthe Dunewalker, and named after Vestang Manor, where she was born.

Her captain of the guard is Delvis Sandstone, her majordomo Hajean Qatari, and her sworn sword is Gennardo Kendler.

In 4E:28 she hosted a masque at her manor, inviting hundreds of people - locals and travellers both. Unfortunately, at this celebration the wine was drugged, and the Marquesa and her guests found themselves overcome with delusional fantasies. A gang of kobolds under the command of Durakka came to kidnap the drugged victims, but Ashinana was one of the few able to escape, thanks to the timely intervention of Aravax li'Eldaris, who chained her up in the stables until she recovered her wits.

She was back to normal the next morning, and after being convinced of the truth of the situation, hired a group of adventurers to recover the other prisoners from the Valley of Death, promising a reward if they were to do so. After they completed this successfully she named the "Raiders of the Lost City, and issued a letter of marque in their names, becoming their patrons. She would then send them to fetch the crowns of King Alexander and Zenobia of Cynidicea. After they returned successfully with these treasures, her next task was for Hector Tisk to recover the Crook of San Hector. If he did so, she promised to name him Bishop of Cynidicea.

She married the new king, Carlos diValliste, shortly after the death of his father Fernando.
Despoiler's War

The **Despoiler's War** was a conflict that occurred in 3E:1070. It immediately followed the War of the Orcish Incursion and is considered the concluding event of the Third Epoch.

As the Alliance of Atallas mopped up the remaining Orschan resistance, the Wistarni turned death knight, Yolaron, used his remaining strength to free one of the legendary Great Old Ones. This entity, known as the Despoiler, stood as tall as a mountain and was fashioned from flame and darkness. Sir Douglas Alariat and his Legion of Light sacrificed their lives to ensure the safe escape of many, but the Despoiler's power was formidable and far-reaching. Determined to destroy the world it first set about eliminating those who could oppose him. The wizardly Council of Nine suspected the Despoiler's entry and arranged a gathering in the Emparian Tower of the Magi, to decide what had to be done. The Despoiler sent its agents, demons atop nightmare steeds, to intercept this meeting. The demons destroyed the tower and the mages eliminating the most powerful practitioners of the Art, except Kandalon and his apprentice Augustus Thaum, who arrived late for the meeting, and the recently retired Archmage Polida.

The enigmatic being known only as the ArchChronomancer contacted Kandalon through the equally mysterious wisps and revealed the nature of the invader, hinting that the key to defeat lay with the Wistarni. The three surviving original Wistarni, Aldion, Tristia and Elisana, as well as Aldion and Tristia's twin daughters Amaryllis and Trelinia, travelled with Kandalon to face the despoiler. In the fearsome battle with the Despoiler the sun was extinguished and the ether destroyed, robbing Atallas of wizardly magic. When all seemed lost, Kandalon convinced Yolaron to aid them to save Atallas and the death knight finally stood with the other five Wistarni in the circle of power. The ritual was completed and there was a brilliant light that flooded the horizon. When it cleared, Kandalon found himself alone on the desolate plains.

The Fourth Epoch had begun.
Allustan's Residence

**Allustan's Residence** is a charming red and deep blue place, home to Allustan, a friendly wizard and the smartest man in Diamond Lake.

The building sits on a rare patch of healthy grass in Diamond Lake. A small meditation garden abuts the front of the face of the house. The fresh painted, well-tended yard, and peaceful meditation garden of his house stand in sharp contrast to the normal state of this seedy town.
Allustan recently returned to town after extensive studies in Mokerius City. Everyone knows him as the current mayor's brother and remembers him as the former mayor’s son. Allustan offers his service of a sage to those who can afford his fees.
Asfelkir Hranleurt

Mobad **Asfelkir Hranleurt** is a priest of mixed Orschan and Mokerian descent, who has lived in Cauldron for many years. He is a devout follower of Khor, the god of strength and maintains the Temple of Lordly Might.

Asfelkir is both powerful and popular, if only because he sponsors numerous sporting events and demonstrations for the people of Cauldron throughout the year.

Heavyset and bulky, Asfelkir is renowned as the best wrestler in Cauldron, a fact that he does not hesitate to prove to everyone each year at the Flood Festival. Asfelkir is really more concerned with organizing sporting events and other displays of strength and skill to honour the Khor than he is in charity and the like, but if an idea is pitched to him properly, it is fairly easy to gain his support.
Emparia

**Emparia** is the name of both a small continent and a nation in the north. The Order Wyrm, Dracarinax, seized control the kingdom from its ruler, Jorvin Keslin and now rules Emparia through Kelanun Oathmaker, the Lord Hierophant of Order.

Jorvin, for his part, has retreated with his loyalists to the highlands of Goriinchia, from which Kelanun and Dracarinax have been unable to dislodge him.
Freija Doorgan

**Freija Doorgan** is the Royal Mage of Macrodonia, serving as one of the advisors of King Dovinio Alariat.

She is a rail-thin woman who wears her hair pulled back tightly from her face. She wears austere robes that cover her from neck to wrist to ankle, always of the same blood-red colour.

She orchestrated a plot to kill her ruler, and place his pliable son on the thrones of Macrodonian and the Solitary Isles. The heroes of Fort Makmon managed to partially foil her plans, by crowning Kyra Alariat Queen of the Solitary Isles in her nephew's stead.
Annah Taskerhill

## Biographical information

### Family

House TaskerhillOther Members
 include:
 Ankhin Taskerhill (father)
 Kalmadar Taskerhill (uncle)
 Usha Taskerhill (aunt)
 Orthon Taskerhill (cousin)
 Nalini Taskerhill (cousin)

## Appearances

### Last seen

The Demonskar Legacy

**Annah Taskerhill** is a human bard and the daughter of Ankhin Taskerhill.

She is also a member of the Stormblades.
Actis Amos

**Actis Amos** is a fire genasi male barbarian played by Ben.

## Character Sketch

When he erupts in a battle rage, flames spark from his chest and his hair glows a fiery red.
He spends his free time sewing and repairing the singed marks on his shirt. His shirts often
have mottled patches of colour. He enjoys cigars, roasted peanuts and warm milk. His dislikes include squirrels, not doing the ‘right’ thing.

## Biography

Actis served as his brother's squire during the War of the Orcish Incursion. He sacrificed himself so Actis could survive. His family believe his souls rests with the Divine Martyr. While the local villages regard him as a war hero, Actis is ashamed of his cowardice and reluctant to speak of the wars. He rekindled his reputation during the recent skirmishes with the Orschan tribes as fiercely protective captain who returned with a complete squadron of infantrymen.

Protective of his allies and fellow soldiers. It’s been many years since he last fought but has a strong conviction that by fighting with honour he’ll reconnect to the spirit of his ancestors. The spirits of his ancestors often gift these prodigious warriors with great tasks to fulfil.
Actis is a follower of the Church of Ralom and his family are descendants of their earliest followers and still retain an unconquerable fire within them. They hold strong religious convictions.

He was present in L'Trel on the day of the great fire, after returning from the Orschan front. In the chaos he was recruited into the Volkrad Army by L'Roi and helped bring order to the troubled city. He formed a group with a few other volunteers, and after the end of the immediate crisis in L'Trel, they escorted Pitar Kratys back to his family freehold in the south. Pitar's son, Tarran Kratys, requested assistance in defending the freehold against the Blood Rune orcs, and the heroes helped the Kratys family hold off the orcs by defeating the orcish captain, Hallir and his lieutenants.

After this successful mission, the heroes returned to L'Trel, where Actis departed the group, hoping to return to the front.
Franky Scallion

**Franky Scallion** is a human fighter played by Cameron.

## Biography

Sold almost as soon as he was able to walk, Franky doesn't remember his birth parents. During his twenty years as a slave, his owner, Tu Bao Zi - a mad Spluerian artificer from Port Jiang - used him and others for dangerous experiments using black powder & iron. Operating out of Fort Blackheart, an old Crusader Fortress, Tu Bao Zi refined a design that utilized Tarkenese smokepowder, thus completing development on the next generation of weapon; firearms.

In 4E:24, before the new technology could spread into the world beyond, the tower was besieged by a battalion of knights. Having gathered loose and stray parts of old prototypes, Franky pieced together his own cobbled weapon in secret. Using the chaos as a distraction, Franky ‘escaped’ in a violent burst of smoke and ash. Sadly he died that day…but he lived, waking up in the sewers of Port Jiang with no memory of his escape and a scar on his neck.

He heard from gossip that Fort Blackheart had been completely destroyed in a thunderous explosion, with all inside at the time presumed dead. Firm in his belief that Tu Bao Zi was gone for good, he left his past behind him. Using his freedom, and knowledge of firearms, to join a bounty hunting guild to make ends meet. Now he’s after the biggest fish he’s ever gone for - Azarr Kul, the High Wyrmlord.

He met up with the Iron Stoves at Vraath Keep, and upon gaining their trust, joined them as they journeyed to the Thornwaste in search of the Ghostlord. After a harrowing battle in the Ghostlord's tower, Franky decided to go his own way and take the fight directly to the horde.
Devilweed

**Devilweed** is a narcotic produced when Wyssin plant leaves are dried and rolled for smoking like tobacco.

## Effects

* Delivery: Inhaled
* Addiction DC: 14
* Addiction Rating: Low
* Primary Effect: The creature’s WIS score is decreased by 1 until they finish a long rest. The creature’s STR score is increased by 2 for 1d3 hours. If this would bring a character’s STR above their normal maximum of 20, it is increased by 1 instead.
* Side Effects: Creatures under the effects of devilweed becomes skittish and has disadvantage on attack rolls, saving throws, and skill checks.
* Overdose: None.
* Crafting DC: 18
* Price: 6 gp
Bell Honeybrush

**Bell Honeybrush** is a halfling wizard played by Leni.

## Biography

Bell was born in the Crusader Lands, into a large halfling family. As a youth she studied diligently, and was apprenticed to a local scholar/wizard. This mentor taught Bell the art of necromancy; and instilled in her a belief that there is no such thing as forbidden knowledge and that in order to defeat the unknown we need to understand it. This taught Bell to value people’s life but also their death; bodies are a resource and to not utilise that resource is doing a disservice to the person whose body it is.

This also included receiving her arcane focus as part of a rite of passage conducted by her mentor; two full tattoo sleeves of arcane symbology, which glows in a white gold when she casts her magic. A few years into her study, her family discovered what she was really studying. Shocked and disgusted, they wanted to separate her from those teachings, so she fled. Now, around a decade later, she has lived a comfortable life working as a librarian in the Temple of Knowledge in L'Trel, gaining a reputation on the more shady side of the city as a source for knowledge considered taboo, though no one knows she still studies and practices necromancy. Now, she wants a chance to hone her craft in practice, but that requires access to bodies. She believes the easiest way to access those ethically, without causing the death herself (except of those who deserve it) is working with an adventuring party.

She was present in L'Trel on the day of the great fire. In the chaos she was recruited into the Volkrad Army by L'Roi and helped bring order to the troubled city. She formed a group with a few other volunteers, and after the end of the immediate crisis in L'Trel, they escorted Pitar Kratys back to his family freehold in the south. Bell, due to her commitments in L'Trel, remained behind in the city.
Davorea

**Davorea** is an ancient human civilisation, considered the progenitor of most of the modern cultures of Carurlonia and Orspederia. Its people were known as Davoreans and its language, Davorean, is the ancestor to most modern human languages. At its height it stretched from the southern regions of Carurlonia through to the northern half of Orspederia.

Though it collapsed thousands of years ago, the ruins of Davorea can still be found around the world, inspiring both awe and curiosity.
Fano

**Fano** is an elderly Yexacan man, badly scarred and crippled in the left arm and resident of Mantru, on the Isle of Dread.

He was the "talking chief" of Mantru, and de-facto leader of the village. When the heroes of Fort Makmon arrived at Mantru on the trail of Jonath Lever, Fano told them that the pirate had gone to Taboo Island.
Defenders of the Oasis

**The Defenders of the Oasis** was an adventuring group from Ashinana's Oasis. The group was composed of:

* Talgen Hucrele, a human fighter, and son of Kerowyn Hucrele, owner of the Dancing Tabi.
* Sharwyn Hucrele, a human wizard, and sister of Talgen.
* Karakas, a human ranger, and partner of Iccanti Dustreader.
* Sir Braford, a foreign knight who trained under Sir Gennardo Kendler.

The group went to investigate the Sunless Citadel and never returned.
Bidalah

**Bidalah** is a tabaxi from the Tarishtian Raj. She is the mate of Biralo, a musician at the Golden Griffon Inn in Bongenio.

When the hag Errevestica warped the mind of the barber Jooge Nopsmoth, Bidalah was one of the unfortunate kidnapped victims. The heroes of Fort Makmon, including Bidalah and Biralo's friend Mercy Moonsong, rescued Bidalah and the other prisoners, defeating Errevestica.
Far Realm

The **Far Realm** was a plane of madness situated very far from the planes of the standard cosmology. This maddening realm was feared for its power to twist unfortunate visitors into gruesome monsters, and it was from here that aberrations came.

It was also the home of entities such as Hastur and the Drought Elder.
Ashinana's Oasis

**Ashinana's Oasis** is a tiny oasis settlement somewhere near the border of Valliste and the Infinite Caliphate. It is named after its ruler, Doña Ashinana Vestang, a minor Vallistian noblewoman.

It has a population of 176 and as part of the diocese of Zemsana and hence under the ecclesiastical jurisdiction of that city's bishop, though there is no priest stationed in the village.
In 4E:28 it was the site of a masque ball where the attendees were drugged by Cynidiceans before being abducted by a group of kobolds led by Durakka. A group of local neophytes adventurers, the Defenders of the Oasis, went to the Sunless Citadel, believing that to be the origin of the kobolds, but never returned. A new group of adventurers, known as the Raiders of the Lost City, became prominent in the city with one of their number, Hector Tisk, being named Bishop of Cynidicea.

## Residents (4E:28)

* Marquesa Ashinana Vestang
* Delvis Sandstone
* Gennardo Kendler
* Hajean Qatari
* Sanjin Falfor
* Samuul Esterdark
* Kerowyn Hucrele
* Kella Woodwain
* Sanjin Falfor
* Nyral Niphils
* Roberto Hernandez
* Ruggles Ironbeard
* Iccanti Dustreader
* Dorn
* Erky Timbers
* Defenders of the Oasis
	+ Sharwyn Hucrele
	+ Talgen Hucrele
	+ Sir Braford
	+ Karakas
* Durakka's Bandits
	+ Durakka
	+ Tonja
	+ Vincente
* Raiders of the Lost City
	+ Salvador Bekez
	+ Turgut
	+ Abbad Khan
	+ Hector Tisk
	+ Arturo diCalarno
	+ Aravax li'Eldaris
Gorm

**Gorm**, also called **Khorm**, was one of the three major gods of ancient Cynidicea.

He was considered the god of war, storms and justice. There was a statue of him, alongside Madarua and Usamigaras atop the Great Ziggurat of Cynidicea and the Raiders of the Lost City discovered a group of his surviving followers, the Brotherhood of Gorm within the ruined structure.

He is associated with the Sun King.
Bretagnan the Impetuous

**Bretagnan the Impetuous** is the Lord of Mokerius City, and most powerful of Wyrmissa's wild mages. A prominent figure in her court in Mokeria, he is known for his biting wit, savage tongue and malicious and reckless nature.

Bretagnan leads the wild mages under Wyrmissa's service, or would, if their nature permitted organisation of any kind. A true disciple of Chaos, Bretagnan despises Order as a tool of the weak and believes only the strong should survive. The only being he respects and follows is Wyrmissa, and only because of her great power and dedication to Chaos.

Bretagnan believes that a war between the Great Wyrms is imminent and will tolerate nothing less than total victory for Chaos. To achieve this aim, he serves Wyrmissa faithfully. After the war is fought though, will be a different matter entirely...
Demetrius

**Demetrius** was a Cynidicean priest of Usamigaras. His brother, Darius, was seduced into the worship of Zargon and Demetrius took it upon himself to oppose his brother. Unfortunately Demetrius was assassinated before he could achieve his goal. His spirit remained in his robe, deep in the Great Ziggurat of Cynidicea until it was discoverd by Hector Tisk. Demetrius took possession of Hector's form to carry out his unfulfilled mission of defeating Darius.

After the Raiders of the Lost City defeated Darius, Demetrius' spirit passed on, its purpose complete.
Blackfens

The **Blackfens** is a a vast wetland in the north of the Elsir Vale.

Lake Rhestin's eastern shore is hard to define, because the lake gradually gives way the Blackfens, which tends to be marsh, rather than swamp. Most of the landscape is a treeless maze of open water, reeds, and wet, grassy flats that shelter countless waterfowl. Isolated hummocks or islets in the marsh are covered with dense brush or forest. In the days of Rhestilor the marsh was much smaller, its spread controlled through locks and canals, but it has grown steadily since the kingdom's dissolution. Half-drowned farmhouses. dilapidated barns and sheds and sinking fieldstone fences tell the tale of settled lands slowly inundated and abandoned.

During the Red Hand's invasion, they had forces stationed here, led by Wyrmlord Saarvith.
Despoiler

**The Despoiler** is the name given to the Great Old One which escaped its prison as a result of the War of the Orcish Incursion.

Its prison was somewhere beneath the region now known as the Waste of the Despoiler, and the seals on it were broken by the rogue wistarni, Yolaron, freeing the creature. The ensuing conflict labelled the Despoiler's War finally concluded with the Despoiler being reimprisoned but at tremendous cost.

These events were considered to be the conclusion of the Third Epoch. As a consequence, the Fourth Epoch is sometimes nicknamed "Post-Despoiler" by scholars.
Aliki of the Sunset Isles

**Aliki of the Sunset Isles** is a gnome druid.

## Character Sketch

Though shy and withdrawn around strangers, Aliki is a loyal and steadfast friend to those who earn his trust.

## Biography

Born in 3E:1024 in the Sunset Isles, Aliki learned the ways of a druid from his uncle, who was the latest in a long line of traditional forest gnome protectors of nature. He briefly travelled with the adventuring group "Salaphrim's Five", joining them on their journey to Emparia while Enailis Nailo was briefly incapacitated. Upon Nailo's return to the group, Aliki departed with Agmar Schwarzwald, and the two journeyed together for a while, eventually making their way to the Solitary Isles.

Schwarzwald joined the Ducal Guard while Aliki retired to a contemplative life in the wilds of Genio Island.
Demonskar

The **Demonskar** is a location on the Isle of the Ancestors named for the amount of demons infesting it.

A scarred and burnt out crater, this was the site where the wizard hero Surabar "Spellmason" Torlak defeated the demon hordes of the Night Queen during the Battle of Atallas. Even now, a lingering evil taint still infects the area.
Ankhin Taskerhill

Lord **Ankhin Taskerhill** is the most powerful nobleman in Cauldron apart from Lord Mayor Severen Navalant. The richest family in town, the Taskerhills have their fingers in nearly every pie in the city. The Taskerhills make a tremendous profit each year due to their control of the diamond and obsidian mining operations in the region.

In the past decade, he has won the support of a number of minor noble houses, and it is widely believed that once he has sufficient support, he and his supporters will call for an election so that he can be crowned the new Lord Mayor. Lord Ankhin Taskerhill is a shrewd and ruthless businessman, and it is because of his cleverness that Lord Mayor Severn Navalant has appointed him to sit on his Small Council.

Lord Ankhin Taskerhill does not seem to approve of his daughter, Annah Taskerhill's choice of role as an adventurer. As such, he has done all he can to try to both dissuade her from continuing down that path, and to encourage any others involved in a similar trade to move on so as to limit the influence they have on his daughter.
Agmar Schwarzwald

Ducal Guard (leader)

**Agmar Schwarzwald** is the captain of the Ducal Guard in the Solitary Isles. He is a former adventurer from the group "Salaphrim's Five".

## Character Sketch

Agmar Schwarzwald is a tall and strapping young man, with an easy smile and a handsome face.

## Biography

Born in 4E:5 in Teagleberg, Agmar was inspired to join the Knights of the Crux Caruillin at a young age after an encounter with Sir Alaris the Holy, a famous crusader of Ralom. Agmar was stationed in the Crusader Lands, and was part of a battalion meant to reclaim Fort Blackheart from sympathisers of Wyrmissa. The battle went badly for the knights as the minions of Chaos, under the leadership of the wild mage Zuleikha al'Orscha fought ferociously.

As they were about to take the tower a huge blast of magical energy transformed half of Agmar's fellow knights into ravenous creatures. In the ensuing battle, only Agmar and his commander, Sir Boros, were the only ones to survive, but Boros died of his wounds shortly after. Agmar found another survivor in the remnants of the tower prison, the halfling Thrain.

Fleeing from the minions of Chaos, Thrain convinced Agmar that he held information regarding the incident as a means of gaining the paladin's protection. Seeking answers, Agmar and Thrain went north, to Mokeria, entering Wyrmissa's capital in disguise.

After meeting Zuch Achtunge, Enailis Nailo and Ganriel T'renhazaan in the Giggling Gigolo, a tavern in Mokerius City, the two were later members of the adventuring group known as “Salaphrim’s Five”, but Agmar left them due to ideological differences. He spent some time in Emparia with the Legion of Light before moving to the Solitary Isles, where he served in the Ducal Guard of Duchess Kyra Alariat, as second-in-command under Captain Khemthan al'Tarith, the ageing Ahktarran warrior. After Khemthan's death at the hands of Ganriel T'renhazaan, Agmar's old adventuring companion, Agmar succeeded to Khemthan's position.

When the forces of Order invaded the islands in 4E:27, Agmar was deposed and replaced with Khyron Bloodsworn, and imprisoned in the notorious Granite Mountain Prison, but was later rescued by the heroes of Fort Makmon and restored to his position.

He would later send the heroes of Fort Makmon on a mission to find and eliminate the source of narcotics in the Bongenio underworld. The trail led to the pirate den of Scuttlecove, and Schwarzwald provided them a ship captained by the infamous Jonath Lever.
Adventures in Atallas

**Welcome to the AtallasCampaigns Wiki!**
Herein is the background information and in-game events of various campaigns within the World of Atallas.

Looking for more lore about Atallas? Try The Ap'Lydin Chronicles for literature set in the same world.

## Campaigns

Age of WormsAdventures in VolkradExpedition to the Lost CityEscape from the Ruins of Castle GenioBrothers in ArmsSalaphrim's FiveShackled CityA New Dawn

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Church of Ralom

The **Church of Ralom** is one of the largest faiths in the known world. Headquartered in Ralom, and led by the Patriarch Alarion IV, the Church of Ralom is centred on worshipping a sacred trinity: The Sun King, the Silver Lady, and the Divine Martyr.

## Carurlonia

In Valliste, the Church is a major power, and the Holy Kingdom is home to the Patriarch Alarion IV, as well as the Cardinals Superior-General Trajan and Mother-Superior Hypatia. Below this triumvirate, the major cities such as Vallanzik and Semzania are the seats of Archbishops. Smaller centres, such as Puerto Mia, are served by bishops and most towns and villages have at least one parish priest. The see of Cynidicea was an ancient diocese long since vacant, but Marquesa Ashinana Vestang promised it to Hector Tisk if he could recover the relics of San Hector. Once he returned with the Crook of San Hector he was duly named Bishop of Cynidicea.

## Orspederia

The Church of Ralom is strongest in areas of significant Crusader population, most notably the Isle of the Ancestors and the Crusader Lands. On the Isle of the Ancestors the hierarchy is led by Archbishop Shebeleth Regidin in Sasserine and Bishop Sarcem Delasharn in Cauldron. In the Crusader Lands it also maintains a strong presence, where it vies with the Faith of Bahamut for followers. In Mokeria, it is far weaker, and mostly confined to the Crusader population.

## Tempest

In the Solitary Isles the chief prelate of the church is Sansum, Bishop of Bongenio.
Dawn Council

The **Dawn Council** is the ruling body of the independent city-state of Sasserine; made up of representatives from each of city's seven most powerful and wealthy noble families.

The seven-member Council was formed early in the Fourth Epoch, after the city liberated itself from the rule of House Yatouli.

## Current Members (4E: 28)

* Anwyn Arabani; representative of the Merchants District
* Aniphastus li'Knowlern; representative of the Sunrise District
* Emil Dracktus; representative of Shadowshore
* Kalmadar Taskerhill; representative of the Cudgel District
* Keltar Islaran; representative of the Azure District
* Neldrak Lorchester; representative of the Champions District
* Worrin Lidu; representative of the Noble District
Ebon Triad

**The Ebon Triad** is a secretive cult spread throughout Orspederia. They believe that three legendary figures of the past, Ralur, Cassian and the Night Queen, represent a fragmented divinity, and that through their actions they can merge the power of their three deities into one overdeity of extreme and unimaginable power. The Ebon Triad has cells throughout the continent, each working to raise funds to finance their ambitious project.

In 4E:26 a cell was discovered in Cauldron, but was exterminated thanks to the effort of a local group known as the Stormblades. In 4E:30, another cell was discovered beneath Dourstone Mine in the village of Diamond Lake.
Orren Lorchester

**Lord Orren Lorchester** is a human fighter played by Michael C.

## Biography

Orren Lorchester is the eldest of three sons to the Keyon Lorchester and his wife Penthea, owners of a large and proud bountiful estate on the river delta not far from Mokerius City. The Lorchester house were and old Crusader family, known for their fighting prowess, skilled fighters that train soldiers and gladiators from across the regions. They held power and influence across Orspederia, from as far south as Sasserine, to Alhaster in the north. Keyon Lorchester's branch had remained in the vicinity of the Free City of Mokerius.

In the first few decades of the Fourth Epoch, they suffered through Wyrmissa's war of conquest of Mokeria and the great plague that swept through the area around the same time. While their fighting prowess would have prevented any conquest of their lands, nothing could prevent the destruction from a natural disaster. Already weakened by both war and plague, the rivers around the estate experienced a terrible flood, resulting in the death the Keyon and Pentha and many servants. To make matters worse, the avaricious wild mages of Mokerius City demanded an increase in tribute from the family.

With the estate in ruins and the lands submerged in swamp and bog, Orren as the head of the House, decided something must be done. With the help of the surviving advisers a plan was created to rebuild the estate. All able surviving family members and loyal retainers would go out and use their skills or talents to bring back riches and spread the name of Lorchester. While Orren also went on the quest to set an example to the household, the two younger brothers stayed to look after the rebuilding and whatever could be salvaged.

He has come to Diamond Lake hearing of the reputation that riches can be found within, but so far, the corrupt and squalid nature of the town has not instilled confidence. He made the acquaintance of Gnorbitt Silverthread, who was looking for enterprising types to assist him in the plundering of the Whispering Cairn. They entered the tomb, facing all manner of traps and lurking creatures.

## Notable Possessions

Orren carries the *Lorchester Spear*, a masterwork weapon supposedly wielded by his ancestor in the First Orspederian Crusade and held by the head of the family ever since.
Aniphastus li'Knowlern

**Aniphastus li'Knowlern** is a noble from the city of Sasserine. He is the elder brother of Farvadin. Aniphastus and his brother run affairs in Sasserine while his sisters, led by Ophelha, take care of business to the south.

Lord Aniphastus li'Knowlern and his family have taken the preservation of the region’s wildlands to heart, and the foundation of Sunrise’s Standing Stone Park is one of their proudest achievements. The family originated in the great elven city of Liderial, in the distant north but, unlike their ancestors, are followers of the Church of Ralom.
Bartholomew Hinogami

**Bartholomew Hinogami** is a tabaxi male ranger played by Bjorn

## Character Sketch

Bartholomew Hinogami dislikes bargaining. He prefers people to state their price and mean it. One of his ideals is luck, and he believes in respecting its rules. He also believes the gods saved him during a terrible storm and he will honour their gift. Bart has lived a hard life and finds it difficult to empathise with others.

He is also a skilled hunter and cook.

## Biography

Bartholomew Hinogami was born in Wungtang, on the southern coast of Triscarnoth, south of the Tarishtian Raj.

As a youth, he practiced the trade of a fisher, until a traumatic experience led him to end up trapped in the Underworld. He had to fight his way out, emerging from the ruins of Castle Genio in the Solitary Isles about a year ago.

Since then he has joined the Adventurers Guild and now acts as a guide for those foolhardy enough to explore the ruins.

Bart was hired as guide by the heroes of Fort Makmon, and accompanied them into the Underworld to find Zenith Splintershield in Bhal-Hamatugn.

A month or so later, Dovinio Alariat, King of the Solitary Isles paid a visit to his realm from Macrodonia, and the heroes of Fort Makmon were invited to the traditional buffalo hunt. During the hunt, the king was murdered, and the heroes caught up in the turmoil. Bart was in the Sand Crab tavern with Farvadin li'Knowlern, who had skipped the invitation, hoping for a quiet day. Despite this, the pair of them were drawn into the situation anyway, with the perpetrators sending thugs to the tavern to dispose of the pair. Farvadin and Bart escape, and joined the others.

They found themselves ranged against Freija Doorgan, the Royal Mage of Macrodonia, who had masterminded the regicide as a way to place Dovinio's pliable son on the throne and rule through him. The heroes recovered the crown of the Solitary Isles and crowned Dovinio's sister, instead, defeating Freija in the process.

In the following months they took a ship to the Isle of the Ancestors, where they met Maavu Arlintal in Redgorge. Arlintal tasked them to find Alek Tercival, and request that the paladin withdraw his challenge to the captain of Cauldron's guard. Tracking Tercival to the Demonskar, they followed him through a Soldara gate to a distant vault in the Avera Desert. Here Tercival was killed by Nabthatoron, whom the heroes subsequently defeated.

After this Bart disappeared into the desert, never to be seen again.
Amand

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## Appearance

He looks ghostly pale with muted hair halfway between gray and brown that hung limp down to his shoulders and he also possesses flint black eyes. He wore a simple linen shirt and trousers, but no armor. He wasn’t outfitted with manacles like the other ascenders in the blood relic zone.

## Abilities & Skills

He possesses a regalia that uses sound deviant magic to attack the nerves of his enemies and paralyses them.
Douglas Alariat

**Douglas Alariat** was Duke of Alariat, King of the Solitary Isles and Grand Captain of the Legion of Light. He died in battle with the Despoiler, during the opening days of the Despoiler's War.

He was the son of Celennia Mikalius and the grandson of Mikalius, first Grand Captain of the Legion of Light.
Gennardo Kendler

**Don Gennardo Kendler** is an ageing Vallistian knight full of boisterous lies and half-truths about his youthful deeds of valour.

In 4E:28 he arrived in Ashinana's Oasis with his former squire Sir Braford to offer his services to Marquesa Ashinana Vestang. Afterwards he attended the masquerade ball at Vestang Manor. Like many other guests he was drugged by Policrates and the other Cynidiceans whereupon in his intoxicated state he let loose a deadly krenshar.

He was not abducted with the other party guests by Durakka's gang and her remained in the oasis after the party as part of the Marquesa's court. After Sir Braford's death in the Sunless Citadel, Salvador Bekez returned with the fallen knight's sword and informed Kendler of his former squire's death. As a reward for his honesty, Kendler knighted Bekez and let him keep the sword.

Sir Gennardo remained in the oasis, acting as a sworn sword to the Marquesa. When she departed to marry the new King Carlos diValliste, Sir Gennardo was named as her steward, taking overall responsibility for the settlement in the new queen's absence.