June 28th, 2017 Patch

The following changes were made during the June 28 2018 patch. The patch note can also be read here.

## General Changes

* Changed Character revive explanation.
* Now you can check each skill’s cooldown time at the character pop-up.
* Now you can check loadable bullets and arrows of each guns and bows. This also applied to magazine and quiver.
* Touchable region expanded. Now you can browse each category by touching the text, too.
* Hall of fame update: scroll button added/drop-down menu.
* Deleted intro lines at the beginning of a combat.
* Encounter UI reorganized
	+ Now the encounter screen shows the enemy’s weapon, armors, and HP.
	+ If you encounter Wild animal, the screen shows items that the animal drops.
	+ The HP gauge can differ from the enemy’s actual HP. (It shows the enemy’s HP at the moment of the encounter)
* Now your character consumes twice of health when ran out of stamina.
* Chance of finding trap increased (40% → 50%)
* Accuracy of thrown weapon adjusted: 90% → 95%
* Accessory Icon changed (Character status Pop-up)

## Character Changes

### Adela (New Character)

* Adela skin (White queen Adela) added
* Adela’s research journal added

### Isol

* LV1 Base Health: 120.80/123.50/126.20/128.90/131.60 → 124.00/128.00/132.00/136.00/140.00
* Health growth stat: 5.6 → 4.0
	+ 5-Star Level 18 Health: 226.80 → 208.00
* LV1 Base Stamina: 98.90/102.95/107.00/111.05/115.10 → 100.00/104.00/108.00/112.00/116.00
* Stamina growth stat: 6.4 → 7.0
	+ 5-Star Level 18 Stamina: 223.90 → 235.00
* LV1 Base Attack: 6.80/8.15/9.50/10.85/12.20 → 6.00/8.00/10.00/12.00/14.00
* Attack growth: 3.1 → 3.0
	+ 5-Star Level 18 Attack: 64.90 → 65.00
* LV1 Base Armor: 8.60/9.95/11.30/12.65/14.00 → 8.00/10.00/12.00/14.00/16.00
* Armor growth stat: 2.3 → 2.2
	+ 5-Star Level 18 Armor: 53.10 → 53.40

### Leon

* Attack growth: 2.0 → 1.6
	+ 5-Star Level 18 Attack: 52.00 → 45.20
* LV1 Base Armor: 14.00/16.00/18.00/20.00/22.00 → 10.00/12.00/14.00/16.00/18.00
	+ 5-Star Level 18 Armor: 49.20 → 45.20

### Silvia

* LV1 Base Health: 120.80/123.50/126.20/128.90/131.60 → 124.00/128.00/132.00/136.00/140.00
* Health growth stat: 5.6 → 4.0
	+ 5-Star Level 18 Health: 226.80 → 204.00
* LV1 Base Stamina: 90.80/94.85/98.90/102.95/107.00 → 104.00/108.00/112.00/116.00/120.00
* Stamina growth stat: 5.2 → 6.0
	+ 5-Star Level 18 Stamina: 195.40 → 222.00
* LV1 Base Attack: 7.70/9.05/10.40/11.75/13.10 → 6.00/8.00/10.00/12.00/14.00
* Attack growth: 2.7 → 2.6
	+ 5-Star Level 18 Attack: 59.00 → 58.20
* LV1 Base Armor: 8.60/9.95/11.30/12.65/14.00 → 6.00/8.00/10.00/12.00/14.00
* Armor growth stat: 2.3 → 2.2
	+ 5-Star Level 18 Armor: 53.10 → 51.40

### Hart

* LV1 Base Health: 117.20/119.90/122.60/125.30/128.00 → 116.00/120.00/124.00/128.00/132.00
* Health growth stat: 6.2 → 5.0
	+ 5-Star Level 18 Health: 233.40 → 217.00
* LV1 Base Stamina: 96.20/100.25/104.30/108.35/112.40 → 108.00/112.00/116.00/120.00/124.00
* Stamina growth stat: 5.2 → 7.0
	+ 5-Star Level 18 Stamina: 200.80 → 243.00
* LV1 Base atk: 8.60/9.95/11.30/12.65/14.00 → 6.00/8.00/10.00/12.00/14.00
* Attack dmg growth: 2.5 → 2.4
	+ 5-Star Level 18 Attack: 56.40 → 54.80
* LV1 Base Armor: 6.80/8.15/9.50/10.85/12.20 → 8.00/10.00/12.00/14.00/16.00
	+ 5-Star Level 18 Armor: 53.00 → 56.80

## Item Changes

### New Items

* Clang Clatter
	+ Ratings: RARE
	+ Category: ETC
	+ Recipe: Can + Dishi
	+ Skill: Clang Clang Clang!

### Item Status Changes

* Crude gun: 10 bullets → 20 bullets
* Crude bow: 10 arrows → 20 arrows
* Rubber Glove
	+ Damage: 36 → 35
* Lace Glove
	+ Damage: 40 → 37
* Enhanced Gauntlet
	+ Damage: 38 → 37
* Crimson Gauntlet
	+ Damage: 36 → 40
* Vajra
	+ Damage: 46 → 41
	+ Recipe: Bat + Tree of Life → Spiked bat + Tree of Life
* Chakram
	+ Damage: 24 → 35
	+ Rarity: UNCOMMON→RARE
	+ Recipe: Cutter + CD → Throwing Stars + CD
* Spiky Bouncy Ball
	+ Damage: 36 → 39
* Enhanced Boomerang
	+ Damage: 36 → 39
* Dharma Chakram
	+ Damage: 44 → 41
	+ Recipe: Chakram + Tree of Life → Chakram + Buddhist Scripture
* Bloody Chakram
	+ Damage: 44 → 46
* D-Ax of Headsman
	+ Damage: 48 → 51
* Throwing Dagger
	+ Quantity: 5 → 15
* Astrape
	+ Quantity: 40 → 60
* Enhanced Mouse Trap
	+ Damage: 65 → 40
	+ Quantity: 1 → 2
* Spiked Plank
	+ Damage: 40 → 30
* Explosive Trap
	+ Damage: 50 → 65
	+ Quantity: 2 → 1
* Booby Trap
	+ Quantity: 2 → 1
* Bamboo Trap
	+ Quantity: 3 → 2
* Hunting trap
	+ Quantity: 1 → 2
* Popup Pirate
	+ Recipe: Sharp Kitchen Knife + Bamboo → Kitchen Knife + Bamboo
* Jungle Guillotine
	+ Recipe: Booby Trap + Scimitar → Booby Trap + Shamshir
* Detective’s Heelys
	+ Armor: 35 → 30
* Baked Carp
	+ Health: 60 → 75
	+ Quantity: 3 → 2
* Baked Mudfish
	+ Quantity: 4 → 3
* Petal Dew Pill
	+ Quantity: 4 → 3
	+ Recipe: Flower + Tree of life → Flower + Powder of Life

### Item Skill Changes

Bulletproof: Decrease the dmg taken by 15% → 10% on hit by Gun weapons.

### Item Distribution Changes

* Hotel
	+ Razor: 2 → 4
	+ Watch: 3 → 2
	+ Fertilizer: 4 → 3
	+ Whetstone: 7 → 5
* Alley
	+ Cutter: 4 → 6
	+ Needle: 6 → 5
	+ Cloth: 6 → 5
	+ Scissors: 5 → 4
	+ Glass Cup: 5 → 4
* Temple
	+ Buddhist Scripture: 2 → 3
	+ Wooden Fish: 2 → 3
* Tunnel
	+ Can: 3 → 5
	+ Bike Helmet: 3 → 2
	+ Glass Bottle: 6 → 5
	+ Nail: 8 → 6
* Beach
	+ Water: 10 → 8
	+ Can: 0 → 4
	+ Scrap Metal: 5 → 4
	+ Colt Python: 4 → 3
	+ Bullets: 10 → 8
	+ Long Rifle: 5 → 4

## Bug Fixes

* Action log no more lags behind.
* Now your character does not die when you leave the game matching queue right after the game matched.
* Fixed the bug where the skill icon and button are inactive when reconnected to the game you were playing after using a skill.
* Fixed a bug where Barbara’s cause of dead being displayed as ‘Died of Exhaustion’ when died of the turret activated by the player.
* Now action log properly shows the wild animals.
* Fixed a bug where some rank results incorrectly processed.
* Revised Item use logic of Inventory.
* Fixed a bug where restricted area not being properly displayed when died at Combat practice.
* Corrected some spelling error of Meiji (Mage -> Meiji).