Gewehr 33/40

> "Czechslovakian carbine vz. 33 with Mauser-type action produced during the German occupation."
>
> - In-Game Description

For the **Gewehr 98**, here.

## Gewehr 33/40

### Price

1 Silver Troop Order (Moscow[Comes with soldiers])

### Weapon Class

Rifleman
Sniper
Assaulter
Flametrooper
Radio Operator
Mortarman
Engineer
AT Gunner
Gunner

## Statistics

### Max Ammo Carried

25 rounds (5 Clips)
30 rounds SAP (6 Clips)
50 rounds LAP (10 Clips)

## Miscellaneous

### Action

Mauser-Action

The **Gewehr 33/40** is a Czechslovakian Bolt-Action Rifle part of the Moscow Axis' arsenal. It was made during the german occupation as a modification of the puška vz. 33.

## Overview

The **Gewehr 33/40** is the starter of Moscow, a standard rifle as capable as any bolt-action is. The weapon is lined up along one of the more average rifles, performing slightly better than the average model.

The **Gewehr 33/40** performs better than the soviet starter, the Mosin M1907 Carbine by a margin. It is slightly less affected by damage dropoff and reloads 0.3 seconds faster, but has a slow muzzle velocity (something that doesn't affect bolt-actions until much longer ranges). Typically, most engagements aren't far enough to be affected to need their user to lead their shots and as such muzzle velocity isn't something one should worry too much about. Despite being a starter rifle, it can be used quite effectively as long as you don't be dumb with it. Not much can be said about it, play smart, and the the 33/40 will reward you, bum rush in and it will not turn out well.

The 33/40 has relatively low damage for a bolt-action rifle. When unupgraded, it will only just 1sk a regular soldier at 10m. At 300m, the rifle will practically never 1sk, but will always down a regular soldier. You'll never engage an enemy soldier at these ranges with a unscoped rifle, so this shouldn't be too much of a concern. At standard Enlisted combat ranges, the rifle will 1sk about 70-90% of time, but if you down an enemy, only a single follow up shot will be necessary. Being a starter rifle, you should never upgrade it, not that you can.

The 33/40’s 5 round clip is average, and you won’t be at a disadvantage when it comes to reloading compared to other bolt-action rifles. Mid-long range combat is where the rifle shines best, where it’s still decently accurate, but doesn’t leave you at a disadvantage to semi-auto rifles, select fire rifles, and SMG’s. Upgrading to the Kar 98k, Pre-war 98k, Vz. 24 or any other bolt action rifles aren’t necessary, but some players may find it nice to do so. You should definitely replace it with the ZH-29 or G41 though.

### Pros

* Capable of taking down targets within typical combat ranges in one hit.
* Low shot dispersion (Shared with all Bolt actions).

### Cons

* Due to being a Bolt action, it is less effective in CQB/Empty Magazine situations. It can potentially mount a Bayonet for added close range capability.
* Relatively low muzzle velocity means hitting targets at range can be difficult.

## Statistics

**Muzzle Velocity** - 720m/sec

**Rate of Fire** - 54 Shots Per Minute

**Vertical Recoil -** 105

**Horizontal Recoil -** 45

### **Upgrade Module**

 **2nd Upgrade** | 4
 **3rd Upgrade** | 8
-20% Shot Deviation