recursal/Fanatic-Fandom huggingface dataset:
Beltane Festival

**Beltane Festival** is the event that marks the start of the Quickening. The Queens demonstrate their powers and meet the suitors from the Mainland.

## Description

Beltane marks the start of the Ascension Year and the following year's festival is when a queen is crowned. Children conceived during the festival of Beltane are called a Beltane Begot. It is also when the queens are conceived. It is considered very lucky, and they are all supposed to be charmed. Delegations are not allowed to arrive on the island until the Beltane Festival, and suitors are not allowed to talk to the queens until after the Quickening is over.
Mathilde

**Mathilde** is an oracle from Sunpool.

## Appearance

Mathilde is young, about twenty years old. She has bright blond hair with a single white streak, which marks her as an oracle. She usually wears her hair in a braid. Mathilde wears a lovely tunic edged in gold thread with a light hood.

## Biography

Mathilde is in Bastian, traveling as a bard. Emilia Vatros brings Jules Milone to the inn where Mathilde is singing to supposedly hear the song of Queen Aethiel. When they arrive, Mathilde is singing the song of Queen Philomene. When she takes a break, Mathilde comes to Jules and Emilia's table. Jules realizes that Emilia and Mathilde know each other, and that this meeting was a set up. Mathilde tells Jules that a prophecy stemmed from her birth: "You were once a queen and may be again." Jules is visibly puzzled at the prophecy. Later, Jules learns that Mathilde and Emilia are working together to topple the poisoner dynasty.

## Powers & Abilities

* **Prophetic Vision**: ability to read prophecies
* **Precognition**: ability to perceive future events before they happen
War

**War** is one of the five gifts of Fennbirn. People with this gift are known as Warriors.

## Description

Those with the war gift are known for their prowess in battle and strategy. They have innate proficiency in all manor of weapons including swords and bows. Warriors have a high pain tolerance. A powerful, but rare, ability is telekinesis that allows Warriors to manipulate weapons or objects with the force of their mind. The war-gifted are known for their hot headed, brutal, and aggressive personalities. Other think the war-gifted embrace death, but they just know they are unlikely to meet it. Some can sense ghosts. The war-gifted tend to be brutal, imposing, and like to be noticed. They are varied in shape and features.

Many queens with the war gift have ruled Fennbirn in the past but their reigns tended to be brief and were marked with bloodshed and battle. It has been many generations since the island has had a war queen. It is thought the reason for this might be that because there has been little strife with the Mainland, a war queen is not needed. As a result, the gift has weakened and become increasingly rare. War queens are glory, intimidation, and protection.

Bastian is known as the Warriors' City. Their colors are bright red and orange.

## Known Warriors

* Emilia Vatros
* The Vatros clan
* The Antere clan
* Juillenne Milone
* Rho Murtra
* Margaret Beaulin
* Sonia Beaulin
* Rosamund Antere
* Queen Aethiel: began the construction of the Volroy
* Queen Philomene: ruled for eight years, mother of the Blue Queen, Illiann
* Queen Hadly
* Queen Emmeline

## Powers & Abilities

* **Enhanced Agility**: ability to possess agility beyond that of peak human potential
* **Enhanced Strength**: ability to possess strength beyond that of peak human potential
* **Enhanced Stamina**: ability to function for long periods of time without tiring or straining oneself
* **Enhanced Accuracy**: ability to possess accuracy beyond that of peak human potential
* **Enhanced Combat**: ability to possess enhanced levels of hand-to-hand fighting skills and excel in various forms of combat
* **Telekinesis:** ability to control and move objects with the mind
Two Dark Reigns

Book cover

***Two Dark Reigns*** is the third book in the *Three Dark Crowns* series by Kendare Blake.

## Synopsis

*#1 New York Times bestselling author Kendare Blake returns with the highly anticipated third book in the Three Dark Crowns series! And while Arsinoe, Mirabella, and Katharine all have their own scores to settle, they aren’t the only queens stirring things up on Fennbirn Island.*

Queen Katharine has waited her entire life to wear the crown. But now that she finally has it, the murmurs of dissent grow louder by the day. There’s also the alarming issue of whether or not her sisters are actually dead—or if they’re waiting in the wings to usurp the throne.

Mirabella and Arsinoe *are* alive, but in hiding on the mainland and dealing with a nightmare of their own: being visited repeatedly by a specter they think might be the fabled Blue Queen. Though she says nothing, her rotting, bony finger pointing out to sea is clear enough: return to Fennbirn.

Jules, too, is in a strange place—in disguise. And her only confidants, a war-gifted girl named Emilia and her oracle friend Mathilde, are urging her to take on a role she can’t imagine filling: a legion-cursed queen who will lead a rebel army to Katharine’s doorstep.

This is an uprising that the mysterious Blue Queen may have more to do with than anyone could have guessed—or expected.
Illiann

**Illiann** was the last Blue Queen of Fennbirn and was an elemental.

## Appearance

Illiann is very beautiful with shining, long, black hair down to her waist. Her black eyes show her intelligence and are edged by thick, black lashes.

## Biography

Illiann was born ten generations ago, and is said to have reigned in harmony for forty-six years until her own triplets arrived.

### Two Dark Reigns

Illiann was a rare fourth born, called a Blue Queen. Her mother was Queen Philomene. The current High Priestess made the unprecedented decision to have the three other sisters killed and Illiann would be raised by the Temple. She claimed that the "Blue Queen belongs to the whole island."

Illiann died creating the magical mist during a battle to protect Fennbirn from Mainlanders. Illiann actually *becomes* the mist. Her sister, Daphne, who was assumed dead, replaces her and takes on her identity. Daphne goes on to finish Illiann's reign until she bears the next set of triplets, and then leaves the island as all queens do.

## Powers & Abilities

* **Pyrokinesis**: ability to create and manipulate fire
* **Hydrokinesis:** ability to manipulate water
* **Geokinesis:** ability to control the earth
* **Aerokinesis:** ability to create wind and air
* **Atmokinesis**: ability to control the weather
Sasha Milone

**Sasha Milone** is Cait and Rosaline Milone's mother.

## Appearance

Sasha is tall and had curly brown hair before it turned gray.

## Biography

Sasha is a naturalist from Wolf Spring. She was the matriarch of the family before her daughter, Cait Milone. When Sasha became pregnant, her sister Phillippa became incredibly depressed because the Milone curse meant she would be barren. Phillippa ended up committing suicide. Jules, her great-granddaughter, was six years old when Sasha died.

## Powers & Abilities

* **Chlorokinesis:** ability to create and manipulate plants
* **Animal Manipulation:** ability to influence and control animal behavior
* **Zoolingualism:** ability to communicate to animal life forms and understand their reactions
* **Animal Companionship**: ability to form a bond with an animal, whose feelings and actions will mirror theirs
* **Animal Intuition**: ability to have a natural way with animals
Rho Murtra

**Rho Murtra** is a war gifted Priestess and stood by High Priestess Luca whilst on Katharine's Black Council.

## Appearance

Rho has blooded hair. She has a mean smile.

## Personality

Rho is incredibly strict about enforcing rules. She does not tolerate defiance and is not afraid to pass harsh judgements or carry out harsh sentences herself. She may even take joy in it. She is capable of devising some very brutal plots in order to ensure her favored queen, Mirabella, is crowned. Every initiate in the temple is fearful of her.

## Powers & Abilities

* **Enhanced Agility**: ability to possess agility beyond that of peak human potential
* **Enhanced Strength**: ability to possess strength beyond that of peak human potential
* **Enhanced Stamina**: ability to function for long periods of time without tiring or straining oneself
* **Enhanced Accuracy**: ability to possess accuracy beyond that of peak human potential
* **Enhanced Combat**: ability to possess enhanced levels of hand-to-hand fighting skills and excel in various forms of combat
* **Telekinesis:** ability to control and move objects with the mind
Queens of Fennbirn

Book cover

***Queens of Fennbirn*** a prequel novella collection in the *Three Dark Crowns* series by Kendare Blake.

## Synopsis

Uncover the sisters’ origins, dive deep into the catastrophic reign of the Oracle Queen, and reveal layers of Fennbirn’s past, hidden until now.

### *The Young Queens*

Get a glimpse of triplet queens Mirabella, Arsinoe, and Katharine during a short period of time when they protected and loved one another. From birth until their claiming ceremonies, this is the story of the three sisters’ lives…before they were at stake.

### *The Oracle Queen*

Everyone knows the legend of Elsabet, the Oracle Queen. The one who went mad. The one who orchestrated a senseless, horrific slaying of three entire houses. But what really happened? Discover the true story behind the queen who could foresee the future…just not her own downfall.
The Mainland

**The Mainland** is the land across the sea from Fennbirn. It is where the suitors come from.

## The Mainland

### Inhabitants

* Chatworth Family
* Redville Family
* Matel Family

## Description

Most people of Fennbirn do not know much about the Mainland. The king-consort's country receives trading agreements with the island. The countries surrounding Fennbirn are all considered the Mainland.

## Notable Locations

* Centra
* Valostra
* Salkades
* Bevellet

## Notable Inhabitants

* William Chatworth Sr.
* William Chatworth Jr.
* Jane Chatworth
* Mrs. Chatworth
* Nicolas Martel
* Tommy
* Michael
* Philippe: king-consort of Queen Camille
* William: king-consort of Queen Elsabet
* Louis: king-consort of Queen Philomene
* Christine Holland
* Henry Redville
Lucian Marlowe

**Lucian Marlowe**, not to be confused with Lucian Arron, is a Poisoner from Indrid Down who once sat on the Black Council. Following the Ascension of Queen Katharine, he was dismissed from the Council and replaced by Bree Westwood.

## Powers & Abilities

* **Poison Consumption:** ability to ingest poisons and toxins
* **Poison Manipulation:** ability to create, shape, and manipulate poisons and poisonous substances
* **Poison Immunity:** ability to be immune to all forms of poisons
* **Healing:** skilled at healing oneself and others
Willa

**Willa** is the current midwife living in the Black Cottage.

## Biography

As the midwife of the Black Cottage, Willa had to cut off all contact with others on the island. She also was unable to leave the cottage until the next midwife had been trained. Willa helped Queen Camille birth her triplets. After Camille switched the gifts of Arsinoe and Katharine, she told Willa. Thus, Willa was the only person on Fennbirn who knew why Arsinoe and Katharine appeared to have such weak gifts. She maintained this secret in loyalty to the former queen.

When Caragh Milone came to the Black Cottage in place of Jules Milone, Willa began teaching Caragh everything she would need to know to take her place as the midwife of the Black Cottage.

At the Hunt in Wolf Spring, Arsinoe was supposedly killed but was actually brought to the Black Cottage. Willa secretly took care of her and healed her. Willa confirmed to Arsinoe that she was a poisoner.

## Relationships

### Caragh Milone

Willa is Caragh's mentor and teacher in how to be the midwife of the Black Cottage. They formed a friendship and kept each other company.
Rolanth

**Rolanth** is a city on Fennbirn. It is known as the Elemental City.

## Description

Rolanth is home to the Westwood family, one of the most powerful families in the elemental community. Mirabella moves here when she turns six years old.

Rolanth is a sprawling center of stone and water running fast from the evergreen hills. Channels run between buildings to ferry people and cargo inland from the sea through a system, of locks. The buildings are white. It used to be a rich city and well fortified. But since the poisoners have controlled the Black Council, it has become poorer and weaker.

## Notable Locations

* Rolanth Temple
* Westwood House
* Shannon's Blackway

## Notable Inhabitants

* Sara Westwood
* Bree Westwood
* Miles Westwood
* Mirabella
* Luca
* Rho Murtra
* Elizabeth
* Fenn Wexton
* Tilda
* Anabeth
Antonin Arron

**Antonin Arron** is the brother of Natalia and Genevieve Arron. He is a poisoner and a member of the Black Council.

## Appearance

Like all Arrons, he has icy-blonde hair and is tall and slim.

## Powers & Abilities

* **Poison Consumption:** ability to ingest poisons and toxins
* **Poison Manipulation:** ability to create, shape, and manipulate poisons and poisonous substances
* **Poison Immunity:** ability to be immune to all forms of poisons
* **Healing:** skilled at healing oneself and others
Joseph Sandrin

**Joseph Sandrin** is one of Arsinoe's closest friends and Jules' boyfriend.

## Biography

### Early History

Joseph was childhood friends with Arsinoe and Jules. When Arsinoe was twelve, the three tried to escape the island, but the mist would not let Arsinoe leave. They were caught by Natalia Arron. As punishment, Joseph was banished to the Mainland for five years and placed in the care of the Chatworth family. Jules was to be sentenced to be the next midwife of the Black Cottage, but Jules' Aunt Caragh took her place to allow Jules to live her life.

## Relationships

### Juillenne Milone

Before Joseph was banished to the Mainland, he and Jules were inseparable. Many residents of Wolf Spring expected them to marry when they grew up. Upon his return to Fennbirn, it immediately becomes clear that Joseph and Jules cannot deny their feelings for one another, and they begin a relationship. However, Jules ends things after discovering Joseph slept with Mirabella. When Jules eats the poisoned candy meant for Arsinoe, and falls deathly ill, Joseph proves his love for Jules by refusing to leave her side and caring for her as she recovered. Jules forgives Joseph for cheating on her with Mirabella and they resume their relationship. It is also thought that Arsinoe ruining the love spell Madrigal was casting on Jules and Joseph could be the reason why he cheated with Mirabella.

During the Hunt between Katharine and her sisters, Jules and Joseph are captured by Katharine, and imprisoned in the dungeons of the Volroy. They are rescued by Emilia Vatros and her warriors. During their escape from Indrid Down, Joseph is severely injured by a guard. Joseph dies on the boat ride to the Mainland with Mirabella, Arsinoe, and Billy. After Joseph's death, Jules is brokenhearted and becomes cold and distant to those around her.

### Arsinoe

Joseph and Arsinoe have been friends since Arsinoe moved to Wolf Spring when she was six. Joseph and Jules try to help Arsinoe escape Fennbirn when they were younger, but were caught by Natalia Arron. As punishment, Joseph was banished to the Mainland for five years and placed under the care of the Chatworth family. Arsinoe blamed herself for his punishment and separation from his family. She is very happy when Joseph returns to Wolf Spring, even though he brings a suitor with him, his foster brother, Billy. Arsinoe trusts Joseph and is heartbroken by his death. She frequently visits his grave while on the Mainland.
Bess

**Bess** was Queen Elsabet's maid and confidant.

## Appearance

Bess is incredibly beautiful. She has red-gold curly hair and deep pink lips.

## Personality

She is curious about the strongly gifted because she is giftless herself. She is often Queen Elsabet's eyes and ears. She is shown to be considerate, and is one of Elsabet's most trusted friends.

## Biography

Bess has been friends with Queen Elsabet since they were young girls because Bess's mother works for the Lermont family in Sunpool.

When Elsabet became Queen Crowned, Bess moved with her to Indrid Down, the capital city, there she served as a maid to the queen.

, Bess remained loyal throughout the first years of Elsabet's reign. When she, catherine Howe and Rosamund Antere discovered the plot to overthrow Elsabet, she acted as a spy.

Bess went to warn Johnathan Denton about this, upon leaving, she was shot in the back of the head with an arrow.Rosamund Antere
Matthew Sandrin

**Matthew Sandrin** is the older brother of Joseph and Jonah Sandrin.

## Biography

According to Madrigal Milone, when he was younger, he had "half the town swimming after his boat." But he never cared for anyone besides Caragh Milone. They became engaged, but were forced to end their relationship when Caragh was banished to the Black Cottage.

Years later, Madrigal Milone used low magic to make Matthew fall in love with her. The two became lovers and had a son together, named Fennbirn Milone.
Cait Milone

**Cait Milone** is the matriarch of the Milone family. Her familiar is a crow named Eva. She is married to Ellis Milone, and they had two daughters, Madrigal and Caragh Milone.

## Biography

Cait is the daughter of Sasha Milone. Her sister is Rosaline Milone.

## Powers & Abilities

* **Chlorokinesis:** ability to create and manipulate plants
* **Animal Manipulation:** ability to influence and control animal behavior
* **Zoolingualism:** ability to communicate to animal life forms and understand their reactions
* **Animal Companionship**: ability to form a bond with an animal, whose feelings and actions will mirror theirs
* **Animal Intuition**: ability to have a natural way with animals
Christophe Arron

**Christophe Arron** is Natalia Arron's brother and the father of Pietyr Renard.

## Appearance

Like all Arrons, Christophe is blonde and tall.

## Powers & Abilities

* **Poison Consumption:** ability to ingest poisons and toxins
* **Poison Manipulation:** ability to create, shape, and manipulate poisons and poisonous substances
* **Poison Immunity:** ability to be immune to all forms of poisons
* **Healing:** skilled at healing oneself and others
Madrigal Milone

**Madrigal Milone** is Juillenne Milone's mother and the youngest daughter of Ellis and Cait Milone.

## Appearance

Madrigal is effortlessly beautiful. She has white skin, honey-chestnut hair, and lithe, graceful limbs. Many people think Madrigal is Jules' sister or cousin, not her mother.

## Personality

Madrigal is selfish and out for herself. However, deep down her love for her family motivates her to try and help Arsinoe in any way she can. The trouble is that her methods, particularly her use of low magic, often end up being the cause of troubles. She enjoys her beauty and youthful looks.

## Biography

After giving birth to Jules, Madrigal left her with her sister, Caragh Milone, so she could go to the Mainland. Madrigal returned when Jules was nine.

### Two Dark Reigns

Killed by Katherine with a knife in her neck when the dead queens possessed Katherine and made her kill Madrigal.

## Relationships

### Juillenne Milone

Jules and Madrigal have a fraught relationship. Madrigal is a rather selfish person and Jules resents her mother for leaving her until she was nine years old. Regardless, the they do love each other. Jules becomes furious with her mother upon discovering that Madrigal used low magic to make Matthew Sandrin fall in love with her. Jules is currently dating Matthew's younger brother Joseph, and Matthew was engaged to Madrigal's sister, Caragh. Jules views Madrigal's actions as a betrayal.

When Madrigal is captured by Queen Katharine, Jules refuses to abandon her and works to save her. Unfortunately, Katharine is forced to kill Madrigal by the Dead Queens possessing her. Jules is remorseful after her mother's death because she feels like she did not understand much about her mother, or truly knew her, before her death.

## Powers & Abilities

* **Chlorokinesis:** ability to create and manipulate plants
* **Animal Manipulation:** ability to influence and control animal behavior
* **Zoolingualism:** ability to communicate to animal life forms and understand their reactions
* **Animal Companionship**: ability to form a bond with an animal, whose feelings and actions will mirror theirs
* **Animal Intuition**: ability to have a natural way with animals
Ascension Year

**The Ascension Year** is the year the queens turn sixteen. It marks the start of the triplets' fight to the death to become Queen Crowned.

## Description

The Ascension Year begins with the Quickening Ceremony during the Beltane Festival. As the name implies, the Ascension lasts for a full year, or for as long as it takes for one triplet to kill her two sisters. Some Ascensions are shorter than others, and it is said that the bloodiest Ascension years are those where all three queens are strong. Should the Ascension Year end with two sisters still alive, they are locked in a tower in the Volroy until one kills the other. This also occurs in the event that all three queens refuse to kill each other. The tower option is feared by the Arrons because poisoners do not last long. The Ascension Year officially ends at the next Beltane Festival when the remaining queen is officially crowned.
Clans

Makagira: A small clan from Mac Anul, consisting of a human warrior leader named Macca Leinfeld. Current base of operations, the Leinfeld Inn at Andul. (Girran Briggs, Raziel Celesta, Rora Kariktei, Makka Leinfeld)

Silver Phalanx: A large clan consisting of the self-titled Silver Phalanx, a famous army of knights known to have slain multiple silver dragons. Current base residing in a camp on the western forest of the Borderlands. the clan is lead by a the Ironhart family. Notable features of the clan include many of it's officers wearing silver-scale crafted armor and weapons based on rank.

Burst!: This is a relatively new clan consisting of magic and fireworks specialists. (DM's note, plot stuff)

Death Company [03]: A private military group(Dm's note, plot stuff)

Scalemates: Dragon friends(DM's note, plot stuff)

A.S.H.: Auroran Space Helm, a research team dedicated to the exploration of the Lež-Kaz.

Star-Speakers: A group of mystics that train in the art of communicating through the Kaz.

Barrier: A group of 13 adventurers who specialize in defending small territories.

Makagira Wolves: Girran Briggs side project, currently under investigation. Rumored to be ran by more than 1 person, and has ties to the black market

Mephis: A small group of powerful warlocks working with the Verdency Guild to establish control over the market in Lhota

Aquinas Chords: Clerics and Paladins that travel Krakonach in search of treasure.
Lež-Kaz

The embodying space that contains the realm is known as the Lež, and is currently being explored further. No known barriers have been found, though it has been recorded the environment grows more hostile the further from Sen one travels. Travel into the Lež and away from Sen can be achieved in several ways, but the most actively used is the unstable magical nature of the Krevní-Tok at the Auroran Highlands on Divadlo. Currently, a team of explorers are navigating and communicating with the A.S.H. Clan in conjunction with Iblistar of Andul.

A Kaz is a special constellation that corresponds to events that happen in the realm. The stars in the sky behave very differently in Zly-Sen than in other realms, in that they are very small points of light that are connected in the astral plane. A connection between two points of light creates an invisible light-bridge that can transmit certain electrospiritual signals (See Notes). All known Kaz are made of 2 or more stars, and it is recorded that further into the Lež, there exist star clusters and nebula that behave in a hyper focused state of astral transmission. It is because of this that researchers are exploring ways to travel safely and quickly across the realm using these distant Kaz as receiving nodes.

The connection between a Kaz and the realm is more complex, and requires insight into the metamagical atmosphere surrounding them. The stories say the initial stars were created during "Draffel's Night" in the year 75, and it is said that the number of dragons that existed then correspond to the number of stars in the sky, though it has been recorded that more stars form and disappear autonomous of these ideas. To approach a star requires the assistance of magical means, but through various cases, it has been observed that the astral bridge is formed as a bipolarity of the core of the star. The core of the star is a highly compact plasma of anti-magic, and through unknown reasons, creates a diametric force opposite to the core's power. The closer one gets to a star, the faster the energy around it will magically altar your spirit, until you reach "absolute zero" (The point of reaching the core which causes a metaspiritual snap, resulting in the star reaching critical mass and collapsing on itself(See Notes)) A Kaz-star, when viewed from the Astral-plane, allows one to pass harmlessly through the core. While crossing through a star, one finds themselves connection to a seemingly random point in the realm. If one passing into a Kaz-star, they are given a connection to all stars in the Kaz simultaneously, creating a very disorienting sense of insight(See Notes). It is because of this metamagic that the Kaz are considered prophetic, as mystics have developed ways to "communicate" through Kaz and gain prophetic visions(See: Star-Speakers Clan).

(DM's Note: Need to finish this some time)
Lhota

Lhota is the Kingdom of Humanity, ruled mostly by humans, elves, dwarves, half-orcs, and halflings. There are 6 major cities, and countless small towns throughout the land. Lhota is currently at war with Krakonoch, and is neutral towards all other territories. The Court of Light oversees the political system

Andul: The capital city of Lhota, and the stonewall heart of mankind.

Neio Seisan: Holy burrow of paladins

Auric Hulk: The first city made from the shell of the Spelljammer from the first era.

Cirre le Voa: Living plants city that protects the country-side

Hollow-Point: Mesa city that overseas the Borderlands, trades with Obával.

Downtown: an industrial city that protects the sea, trading port accesses neutral ocean territory.
Gilbert Lermont OQ

**Gilbert Lermont** was Queen Elsabet's foster brother. He is not to be confused with the Gilbert Lermont who appears in *Five Dark Fates*.

## Appearance

Gilbert has wispy dark gold hair, dark eyebrows, and thin lips.

## Personality

Gilbert is easily manipulated. Gilbert is a historian. He can be overcautious and soft-hearted.

## Biography

Gilbert grew up in Sunpool as the foster brother of Queen Elsabet. When she became Queen Crowned, Gilbert moved with her to Indrid Down and she gives him a seat on the Black Council. Gilbert finds himself unable to move against Francesca Arron as she undermines Queen Elsabet because Francesca had used her gift to poison his older sister so that his position on the Black Council was secured.

## Powers & Abilities

* **Prophetic Vision**: ability to read prophecies in smoke
* **Location Foresight**: ability to be pulled to a specific location
Major Cities

Lhota is the Kingdom of Humanity, ruled mostly by humans, elves, dwarves, half-orcs, and halflings. There are 6 major cities, and countless small towns throughout the land. Lhota is currently at war with Krakonoch, and is neutral towards all other territories. The Court of Light oversees the political system

Andul: The capital city of Lhota, a the stonewall heart of mankind.

Neio Seisan: Holy burrow of paladins

Auric Hulk: The first city made from the shell of the Spelljammer from the first era.

Cirre le Voa: Living plants city that protects the country-side

Hollow-Point: Mesa city that overseas the Borderlands, trades with Obával.

Downtown: an industrial city that protects the sea, trading port accesses neutral ocean territory.

Borderlands: The central territory running between the kingdom of Lhota and Krakonoch
Obával

The Rubi-ka desert hides the society of a forgotten race of stone dwarves. The territory stretches up to the frozen Auroran highlands and down to the edges of Downtown and Hollow-Point. Obával is the name of the kingdom hidden under years of sand and destruction of war with it's opposing faction, Nemožné the Elven Kingdom.

Rubi-ka is a just as unforgiving as the Elven Maze of Madness, except far more open to traveling. The endless expanse of sand provides little comfort for adventurers, as remnants of the Vesmir War hinder the unprepared. Acid pits, fountains of fire, yawning caves, spiraling dungeons that seep below the surface, unmentionable horrors that lay in wait trapped beneath stone, and the consuming sandpits that pull you into deaths embrace.

If you make it long enough to see a village or town in Rubi-ka, you're greeted by sunken cities of iron and sandstone. Hardened scavengers, gargoyle dwarves, and horrifically mutated beast races cling to life in various industrial cities that have been reconstructed by the vigilant dwarves native.
Krevní-Tok

The pillar of light that forms at the northern most point on Sen, Krevní-Tok is a mysterious connection to Až'oheň that allows the ability to enter the Lež-Kaz.

the pillar is a neutral wave of energy

at the base is a fortress belonging to A.S.H.

Theorize the connection between Rozum-Kaz

(DM's note: unfinished for now)
Zly-Sen

Zly-Sen is the spirit name of the realm that contains the world of Sen, and the burning yellow sun known as Až'oheň. The scientific name for the space around Sen that contains the stars is known as the Lež-Kaz, with the black expanding emptiness known as the Lež, and a constellation of stars known as a Kaz. Ještě Volat is the name of the moon that orbits the planet.

The current (old) History of the world can be found here.
Brink Realms Wiki

## Welcome to the Aetherial Divers group

The Aetherial Divers is a group that plays every first, third, and fifth Sundays

## Brink Realms

This wiki covers the lore of the various worlds in play. Click a realm below to explore the world through a series of links.

Zly-Sen

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Sen

The world of Sen is a spherical planet in the Zly-Sen realm. (For all intents and purposes, resembles Earth in physics unless otherwise noted)

Sen currently has two known landmasses, Divadlo and the Mikaran Islands, which hosts most of the life on the planet. There is 1 ocean, and 2 seas positioned specifically around the Mikaran Islands. At the northern most part of the world is a magical vortex, called the Krevní-Tok, that flows away from Sen and into Až'oheň. At the southern most part of the world is a violent storm of debilitating energy, known as the Rozum-Kaz, that is said to destroy living creatures, and cannot be contained.

Though Sen does not revolve around Až'oheň, the yellow sun will grow and shrink in energy, creating realistic seasons. There is as well a moon that circles Sen, and provides the necessary gravitational forces, called Ještě Volat.
Hytheria Wiki

## **Welcome to Hytheria!**

In the wake of an age where magic meets the cold steel of battle, indulge yourself into the mystical planes of Hytheria! Between the Blessed City Of Karnegrin to the Fangs of Abudear, to The Honorable City of Wabrycg, political warfare has shaped the the state of the once peaceful world into a sprawling adventure for those who are unable to find peace in distress.

## Categories

* Major Cities
* Villages
* Dieties
* Strongholds
* Geography
* Persons Of Interest
* History
* Trade Routes
Nemožné

The Kingdom of Nemožné is home to the elves, who have hidden themselves in massive fortified walls to protect themselves from outsiders, especially the Obával kindom.

Typically, no one is allowed in or out of the massive cobblestone walls that protect the borders of the elven kingdom, as historically they were outcast from society. It is said that the inside of Nemožné is an endless sprawling maze, with connections to all the great cities within their walls. Coliseums, dungeons, and great cathedrals shift and move around autonomously, and they say only natural residents of Nemožné can find their way around the halls of madness.

The local residents of the kingdom are said to be elves with strong connection to the fae, but local records are shoddy at best. Historians will describe a massive war where winged elves fought and killed the gargoyle dwarves of their opposed kingdom, ending in the Rubi-ka desert being made through magical explosion.

(DM's note: I won't add much more to this until the party has a need to explore it)
Grey

==

Grey==

Born in Kala to a name now unknown, Grey was raised in the military from a child in the footsteps of his father. From a young age, he often stirred trouble in the city, overhearing and learning spells from the mystics to use in his cons against his peers. He would often swindle them with his wit, other times he would use enchantments and illusions to deceive his peers into giving him what he wanted. After becoming fed up with his sons actions, around his 11th birthday Grey was forced into training by his father for the cities military. Grey found this to be a waste of time, but continued, finding fulfillment in witnessing his fellow trainees beaten and bruised. Upon purposely stabbing one of his combatants during training and breaking into hysterics, his father had him removed from training acknowledging something was not right with his son. In an attempt to mend his broken mind, the mystics in the city used magic to constrain his mind of violence. Knowingly, Grey would represent his first trial a success. After being released, Grey attacked and tortured his father, mother and younger sister in their home, feeling betrayed and controlled by his father's own selfish wishes. Taking his time, he murdered each of them one by one, allowing his younger sister the quickest of deaths, seeing her as a lost and corrupted mind from years of blindly following their fathers teachings. He would then tie his mother and father together in their bed and set it aflame. After being found burned, scarred, and emotionless, staring blankly across the burning room in his home by the city's guards, Grey was placed in the city's dungeon for his crimes and had his mind tortured in a final attempt to rehabilitate his brutality. Using his wit again, during his execution Grey managed to attack the gaurds using a hidden blade he had crafted within his bracer. Grey would then make his way from the dungeon chambers to the training grounds setting fires with the oil lamps allong the way to make a distraction. Once there, he would find the Hat of Disguise, an object created by the mystics to use during training to convey the appearance of the enemy, and used it to flee into the crowds and escape the city. Finding himself alone, he traveled westward under the nose of the Harbingers, portraying different individuals to meet his needs of survival. After years of portrayal and deception, Grey developed boundless personalities, immersing himself into these characters for weeks and months on end. Consequently, as years passed Grey would not remember his true name, nor would he remember the last time he had walked in his original form.

## Beginning of The

After journeying halfway crossed the world, Grey found himself disgusted by the rulers of the cities he advanced through, finding them all illogical and absent of true freedom. He Vowed to eradicate the world of this sickness of repression, and began finding others who shared his perspective. As he continued to move west, he found himself in Tastow, making somewhat of a home for himself and his followers. Branded the
Mystian Network Wiki

## Mystian Network Wiki Help Guides

Welcome to this wiki page for the Mystian Network! Here you can find staff and community submitted guides that will help you on your adventure on the server!

The server can be located at play.mystiannetwork.com

Discord: https://discord.gg/mystiannetwork

## Tutorials

### Empires

* Alchemy Lab
* Amplifiers
* Blacksmith
* Empire Overview
* Prime Bonds
* Prime Membership
* Territory Towers
* Empire Types
* Mines and Foundries

### War

* How to start a war
* Invasion Tower
* Warring in War
* Casus Belli

### Magic

* Beginner's Guide to Magic
* Corruption
* Mages
* Paladins
* Purity

## Movecraft

### Ships

* Battlecruiser
* Battleship
* Corvette
* Cruiser
* Destroyer
* Dreadnaught
* FlakFrigate
* Frigate
* Skiff
* Titan
* Yacht

### Airships

* Attacker
* Biplane
* Blimp
* Bomber
* Fighter
* FlyingFortress
* Interceptor
* Zeppelin

### Land Vehicles

* APC
* SPAAG
* SPG
* Tank
* Landkreuzer
Genevieve Arron

**Genevieve Arron** is the younger sister of Natalia Arron.

## Appearance

Genevieve has pretty violet eyes and long blonde hair she wears in a braid. Her hair is light blonde and streaked with gold. She usually looks furious and afraid at the same time. She is tall, but not as tall as Natalia. Genevieve is incredibly beautiful and lovely. Her violet eyes bring life to her statuesque face.

## Personality

Genevieve is incredibly mean, particularly toward Katharine. She is a worrier, and expects the worst to happen.

## Biography

### Early History

Genevieve and her siblings were the foster family for Queen Camille.

### Three Dark Crowns

Genevieve and her older sister, Natalia, trains Queen Katharine in the Greavesdrake Manor. She is often cruel to Katharine, sometimes pulling on her hair, scolding her, or making cutting remarks about her appearance or weaknesses. She is always looking for imperfections in Katharine, and is always critical of her.

### The Young Queens

After Katharine arrives at Greavesdrake Manor, Genevieve often hides in order to scare Katharine. At first Katharine finds it fun, but the more Genevieve does it, the more it begins to scare her. Genevieve purposely over poisons Katharine, sometimes making her fall unconscious. Genevieve tells Natalia that she thinks Katharine will not make it, and that Mirabella is more powerful.

## Relationships

### Natalia, Antonin, and Christophe Arron

Genevieve, Antonin, Christophe, and Natalia are siblings, with Natalia being the oldest. The siblings are not close, but they never stand for anyone else attacking them.

 Powers & Abilities

* **Poison Consumption:** ability to ingest poisons and toxins
* **Poison Manipulation:** ability to create, shape, and manipulate poisons and poisonous substances
* **Poison Immunity:** ability to be immune to all forms of poisons
* **Healing:** skilled at healing oneself and others
Chazor

Ancient Gold Dragon ruler/protector of Barad Armin. Known as "Chazor the Wise". Approximately 3000 years old (incredibly old even for a dragon). Entering the "twilight" of his lifespan (will live for another century at most). United the Dragonborn people and helped them relocate to their current fortress-island home.
The Blessed City Of Karnegrin

1/3

### **History**

The Blessed City Of Karnegrin gained it's name from the resident's belief that the ground the city lies on was blessed by the gods of old. Before the Age Of Men, they believe the ancient deities lived and protected the area of land, and that it was the first piece of land in Hytheria that was inhabited by them. The Council of Elders consist of the lineage of the blood lines that founded Karnegrin. The Dwarves of North, who once inhabited the Bloodmoor Mountains before mining them to nothing more than pebbles, used the area to trade with the villages who were then inhabited by the Halflings. During the Battle of Wabrycg, the Elves and Half Elves were pushed eastward by the Harbingers Of The Eternal Night, agreeing to leave the cultist land in exchange of peace among their people, and safe passage with their belongings. Upon finding the sprawling villages of what is now known as Karnegrin, the elves informed the inhabitants of their cultist neighbors and their agreement. Before their arrival, the humans made their way westward from the central cities of Twilight Vale, and brought with them their Draconic slaves, who were then considered monstrous. Upon the Dragonborn meeting the vast array of sentient creatures, the humans were pressured into ending the practice of slavery by the other races of Karnegrin. After hundreds of years passed, the once small villages of Karnegrin grew into what is now known as the "Blessed City' through a combination of cultures evolving into something the lands had never seen before. Despite a noble start, the city has been decaying from within during the last century due to the council to resistance to change. Though the people of Karnegrin live in peace, the city is ruled by outdated practices and unapologetic forms of punishment. Only those who are old enough to remember the stories of the outside world, or those very few elves who saw it with their own eyes acknowledge its existence. The citizens of Karnegrin are bound by the city's walls, all too afraid of what lied beyond them to dare break the laws of the land and be exiled. The Inner-city military consists of dwarven and Dragonborn lineage only, and are only swayed with bribery by those fortunate enough to encounter the less invested members of the military. The members of the military who do not take bribes are considered a threat for the people, but unknowingly, they are policed by those who would tarnish their reputation and falsify their involvement if they ever went to the council with the shady acts they witnessed.

**Demographics**

Population: 175029
History of Hytheria

TimeLine

## The Age of the Land

In the earliest recordings of time, it is commonly thought that the lands of Hytheria were nothing more than that. Before the arrival of the first recorded gods,

## The Age of Gods

ends when the gods almost destroyed the world they lived on so the 2 gods

(True Evil and True Good) casted the gods to another plane

## The Age of Men

Begun when the gods were casted from the physical plane and men were left to defend themselves
Three Dark Crowns Wiki

Help **•** Terms of Use **•** Wanted Pages **•** Administrators **•** Categories
The **Three Dark Crowns** Wiki is an encyclopaedia about the Kendare Blake fantasy novel that anyone can edit. We are currently editing over 101 articles, and 128 files, and you can help!

# The Book

**"Three Dark Crowns"**: In every generation on the island of Fennbirn, a set of triplets is born—three queens, all equal heirs to the crown and each possessor of a coveted magic. Mirabella is a fierce elemental, able to spark hungry flames or vicious storms at the snap of her fingers. Katharine is a poisoner, one who can ingest the deadliest poisons without so much as a stomachache. Arsinoe, a naturalist, is said to have the ability to bloom the reddest rose and control the fiercest of lions.

But becoming the Queen Crowned isn’t solely a matter of royal birth. Each sister has to fight for it. And it’s not just a game of win or lose…it’s life or death. The night the sisters turn sixteen, the battle begins.

The last queen standing gets the crown.

Epic Reads Explains Three Dark Crowns by Kendare Blake Book TrailerThree Dark Crowns Quotes by Kendare BlakeEpic Author Facts Kendare Blake Three Dark Crowns

**Jennifer Lane: 6 witchy YA reads perfect for Halloween - Culturefly - - 2023/10/26 07:00**

Jennifer Lane: 6 witchy YA reads perfect for Halloween  Culturefly...

**Q&A: Kendare Blake, Author of 'Champion of Fate' - The Nerd Daily - - 2023/09/18 07:00**

Q&A: Kendare Blake, Author of 'Champion of Fate'  The Nerd Daily...

**Review: Champion of Fate by Kendare Blake - The Nerd Daily - - 2023/09/11 07:00**

Review: Champion of Fate by Kendare Blake  The Nerd Daily...

**Seven Books To Bring All The Vampire Nostalgia This New Year - The Nerd Daily - - 2023/01/27 08:00**

Seven Books To Bring All The Vampire Nostalgia This New Year  The Nerd Daily...

**All These Bodies: An ending that refuses to commit mars a solid premise - Culturess - - 2021/09/24 07:00**

All These Bodies: An ending that refuses to commit mars a solid premise  Culturess...

# The Author

Biography: Kendare Blake is a Young Adult fantasy author best known for her *Anna Dressed in Blood* book series. She was born in Seoul, South Korea and moved to the US at a young age. Her books have been published by HarperTeen.

Website: **Kendare Blake**

Twitter: **kendareblake**

Genre: **Fiction, Fantasy, Horror, Romance**

Twitter

<pollsnack hash="qhjf4npx"/>
Wand

Wands are the base tool that all spellcasters use on Mysto. In order to use a magic wand, you must be either a mage, paladin, oathbreaker paladin, or shadow mage. Warriors who attempt to use the wand will feel it glow red hot and not respond to their requests.

In order to use a wand, you will want to right click the want to open the spell selector GUI. Once you select a spell, it is bound to that wand and whenever you swing it it will attempt to cast that spell.

You may have different spells on different wands.

## Creating a Wand

you will need to take a stick to each of the four elemental altars as a mage or paladin, and run the command "/infusestick" at each altar. Once you have all four elements, it will become a blaze rod which is considered a wand.

Note that you can only infuse a stick with a particular element every 4 hours, meaning you can only create a wand every 4 hours.

## Creating a Corrupted Wand

In order to get a corrupted wand, you will need to take your completed wand and go to the shadow altar. Once there, run the "/infusestick" command again and your wand will become corrupted.

## Fixing a Broken Wand

If you die in Mysto, your wand will become "broken" but remain in your inventory after you respawn. To fix your broken wand, you will need to talk to the Wand Fixer NPC located near the spawn location. This service comes at a price however, and the NPC will not fix it if you do not have the funds.
Kill Contracts

Kill Contracts (Legacy Content, no longer in game)

You can start a kill contract by talking to Weasel in the underground tavern to the South-East of Starry. As of now, we only have easy bosses, but don't let that fool you, they are not easy. Purchase a contract from Weasel and then go talk to the party creator. From there, you can create a party, ready up, invite others, and start!

Once you start, there is no going back. If you die in the arena, you will lose your items. Contracts are not refunded and are used as soon as you go into the arena. Any death by disconnect, server restart, or any other event are not going to be refunded.

Do be warned, bosses have various mechanics that differ from each other. Learn from your deaths and perfect the strategy to beat them!

## Bosses

### Easy Bosses

* Skeleton King
* Zombie Lord
Porthy

# Porthy

Community Size:Metropolis

Population:70,011

Size:385.73 Acres

Population Density (Adults/Acre):181.50 Adults/Acre

Races: TBD

Gold Piece Limit:160,000.00

Wealth:560,088,000.00

Income for Lord(s)/King(s):280,044.00

Magic Resources:56,008,800.00

Imports: TBD

Exports: TBD

Famous: TBD

Infamous: TBD

Has Walls

# Wards

Gate (city layout: a)

Gate (city layout: b)

Gate (city layout: c)

Gate (city layout: d)

Gate (city layout: e)

Gate (city layout: f)

Gate (city layout: g)

Gate (city layout: h)

Gate (city layout: i)

River (city layout: j)

Administration (city layout: k)

Craftsmen (city layout: l)

Patriciate (city layout: m)

Market (city layout: n)

Merchant (city layout: o)

Oderiforous (city layout: p)

Craftsmen (city layout: q)

Market (city layout: r)

Market (city layout: s)

Shanty (city layout: t)

Market (city layout: u)

Slum (city layout: v)

Craftsmen (city layout: w)

Shanty (city layout: x)

Market (city layout: y)

Slum (city layout: z)

Slum (city layout: A)

Shanty (city layout: B)

Oderiforous (city layout: C)

Merchant (city layout: D)

Merchant (city layout: E)

Market (city layout: F)

Market (city layout: G)

Shanty (city layout: H)

Oderiforous (city layout: I)

Slum (city layout: J)

Market (city layout: K)

Merchant (city layout: L)

Craftsmen (city layout: M)