Rules

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#### General Playing Rules

1. Pinned messages are on each channel. These tell you about the area, so please read them.
2. Everything is semi-autonomous, so we use milestone leveling. While no DM is required, everything is subject to review by the rules team. If something is not met (IE: an attack didn't land but HP was adjusted), it may be retconned and rewards may be lost. All combat is to be ran RAW (Rules As Written)
	* Monsters are considered aggressive unless otherwise stated
	* Monsters in scaled encounters do not use lair actions.
3. You have one inspiration you can use per day.
4. Consent is required for all PvP interactions, including spells and checks. If you are doing anything to another character, this requires OOC consent. Additionally; no one may shapeshift , polymorph, create an illusion of or otherwise replicate the likeness of another PC without their consent.
5. All characters must be adults. No exceptions.
6. Passives are allowed unless otherwise stated in the encounter.
7. Only 1 Long Rest is allowed per IRL day, and only 3 Short Rests are allowed per Long Rest.
8. An NPC under your control refers to things such as, but not limited to, familiars, beast companions, simulacrums, conjured creatures, hirelings, lickspittles, etc.
9. Time moves differently here due to the free form way that characters can interact with the world, as well as characters having much more time that players. Because time works a bit more fluid, feel free to engage in multiple roleplays at the same time with one character; however, you cannot engage in multiple combats.

#### Item Rules

1. Magic item use/crafting are limited to items found Here, as well as by character level.
	* 1+ Common
	* 5+ Uncommon
	* 9+ Rare
	* 13+ Very Rare
	* 17+ Legendary
2. There is a limit of 2 of the same non-consumable magic item per character.
3. Any item attuned to an NPC under your control counts against the controlling character’s limit of attuned items as well as the character’s limits for using/allowed magic items.
4. Magic Tattoos can only be applied to PC's, not to any NPC's under your control. This chart describes how much space they take up, with a maximum limit of 5 Magic Tattoos at once.
5. Items created through magic, spells, class feats, or other items cannot be sold.
	* Equipment (weapons and armor) found on enemies are too damaged to be sold.
6. The spell 'Distort Value' cannot be used in NPC shops.
7. Barding can only be purchased for these animals, or ones with similar physique.
8. Each Manual or Tome that increase ability scores can only be used once per character.

#### Character Leveling

Start at Level 3.

* Level up every Monday and Friday until level 8.
* Once you're Level 8, level up every Friday until level 12.
* Once you're Level 12, level up every other Friday until level 20.

You may retire characters at anytime. Retiring a character means you can still role play with them, but they cannot participate in combat (besides PVP), gain rewards, or affect the world mechanically. Other characters cannot benefit from any spells or effects created by them. You may unretire a character by dividing their levels by half rounding up.

Retirement has been pretty nice hasn't it? Hope you haven't forgotten anything...

After 3 weeks on the server, you may make a second character. You may have a maximum of two active characters at a time.

You are allowed to change your character once before reaching Level Nine (9). This can include things such as backgrounds, feats, ability score distribution, class, and race. Reimport your character and ping the guards or adventurer's guides for approval.

#### Mechanic Specific Rulings/Clarifications

1. An unarmed attack is considered a melee weapon attack. Additionally, unarmed attack's and natural weapons count as weapons for the purpose of using features. Ex: Battle Master Maneuver's, Divine Smite, Rage Damage, Rune Knight's Fire Rune, etc.
2. Lycanthropy is for roleplay only, feel free to determine how much or how little if affects your character.
3. For Wild Magic Sorcerer's: Roll !wmsurge after casting a sorcerer spell of 1st level or higher. You can force a roll on the table after casting a sorcerer spell of 1st level or higher, limited to a number of times per long rest equal to your proficiency bonus. This is in addition to any items that may allow you to force a roll. The command to force a roll is !wmsurge roll.
4. Creatures in scaled encounters (Abandoned Lab, Strange Mausoleum, Steep Peaks, Crescent Island, etc.) cannot be surprised.
	* Additionally, the environment in these scaled encounters does not provide anywhere to hide.
5. Death and what spells to use to bring people back:
	* Revivify -Dead less than 1 minute (eg. during or immediately after the encounter).
	* Raise Dead -Dead less than 10 days and whole body (If in solo encounter, monsters will eat most of the body. This can only be used if a party member brought the dead character out of the encounter).
	* Resurrection -Parts of body (Found some time after encounter has ended).
6. While creatures created from from objects via the spell True Polymorph can remain friendly to you, they will not participate in combat unless you have some other form of control over them.
7. Any NPC under your control counts as your character for the purpose of the last paragraph of the wish spell. Your character receives all negative side effects, including losing the ability to cast wish.
8. Cannot use infinitely repeating effects. Examples include, simulacrums casting more simulacrums, summons casting familiars or other summons, etc.

#### Optional Rules Allowed

1. Background and race variants (eg. Guild Artisan, PHB 133; Variant Human, PHB 31; Variant Tieflings, SCAG 118, etc.)
2. Battlerager and Bladesinger available for all races (SCAG 121, 141)
3. Multiclassing (PHB 163)
4. Feats (PHB 165)
5. Inspiration (PHB 125; DMG 240) - Modified for use on the server, see !inspo
6. Firearms (DMG 267-268) - Only Renaissance Firearms
7. Firearm Proficiency for Artificers (ERftLW 54)
8. Playing on a Grid (PHB 192, diagonals = 5ft)
9. Using Miniatures (DMG 250-252)
10. Flanking (DMG 251) - *Optional. Only if using a map, and monsters will flank as well.*

DMs may discuss implementing other optional rules during the adventure with their party.

#### Server Links to Rules

* OOC Rules
* General Playing Rules
* Item Rules
* Character Leveling
* Mechanic Specific Rulings/Clarifications
* Optional Rules
* Downtime