Titan Team Strategy

## Team Preparation

##### Get a Totem

This is pretty well covered in the Fandom Wiki at https://hero-wars.fandom.com/wiki/Guild/Titan\_Valley/Altar\_of\_the\_Elements You should use the emeralds method, as it's guaranteed to get you your first totem within 4,500 emeralds spent. After that, see the comments about leveling.

##### Invest Heavily in Attack and Defense Seals

These items can be leveled using gold. Do it. It's amazingly worth it when you see how much health it gives your titan. Get them up as high as you feasibly can with the resources at your disposal. When you get dolls and other artifacts containing seal fragments, upgrade them to 2 or 3-star items. You won't be disappointed.

##### LEVEL LEVEL LEVEL

The following is a personal preference, backed by observations in the Tournament of the Elements. Level your tank titans first, then supers, then marksman/support at your preference. You should level your totem at the same rate as your tanks or supers, if you can.If we're performing well in the Guild Wars, this should be sufficient to keep things going, but you can also use emeralds, if you have them lying around...

One common leveling tactic is to get your tanks pumped up fairly high and allow your support/marksmen and supers to lag behind. This can work for a while, until some opposing team throws you a curveball and wipes your tank(s), leaving a fairly easy set of internal titans vulnerable.

## Attack Tactics

Most of these tactics are based on the concept of taking out a front-line tank, because, until you do that, you can't significantly hurt the other members of an opposing team. If you can do that and keep your tank(s) intact, more to the better.

##### Get a mismatch

Using either level or element, get a mismatch happening at the primary tank of your opponent. If your titans are roughly the same number level and rank in stars, use elements. If you have a higher-ranking tank, try that. If you have both, oh, yeah, that's the stuff.

##### Have a 'Stunner'

Use your titans with a stunning ability, Nova, Eden and Moloch, when you can. It will give your tanks a breather and, if you can get a synergy going between your stunner and Sigurd with his shield, he can march through an opposing team like they are made of tissue paper.

##### Overwhelming force

This plays into the Team Formation comments below, but if you load up three tanks on the front line, you get a 2-on-1 matchup with your opponents primary tank. Also, you don't \*always\* have to use your totem, but you probably \*should\*, unless there is a really good reason for not doing so.

##### Try playing in Manual mode

This is where you can try to set up those synergies mentioned earlier. Give it a shot. It don't cost nuthin'.

## Common Team Formations

1 - 1 - 3

2 - 1 - 2

4 - 1 - 1
-sciolism

## Other Advice

The best team formations for Elementals are 4-1 (with 4 of your primary Totem and 1 Super Titan of another type) because it activates your Totem faster as you have 4 team members getting damage.

In my experience, multiple Tanks are a waste in most configurations, as long as you strengthen your primary Tank to about 20 levels higher than the rest of your team. Once you accomplish the Tank at +20 levels, level the Super Titans next and then Marksman (for damage) and then Support. Keep the Super Titans about 1-2 levels higher than the Marksman and Support Titans.

My current configuration is Water x 4 + Fire Super Titan and it is deadly against most because of the amount of Healing that the Team can do.

IF I had Earth Totem as primary, I would have chosen the Water Super Titan as my 2nd Super Titan and strengthened the Fire as a filler, in case I needed extra damage on a group.

IF I had Fire Totem as primary, I would have chosen the Water Super Titan as my 2nd Super Titan and strengthened the Earth as a filler, in case I needed extra damage on a group.

-Trout Clan