recursal/Fanatic-Fandom huggingface dataset:
Reckless Cure

*"Greatly increase all healing you receive, but reduce your defense for 10s after receiving healing."*
— In-game Description
**Reckless Cure** is a Tier II Tainted Healing Essence Stone in *Atlas Fallen*. A passive Essence Stone, it greatly increases the amount of all health received. However, it reduces the player's defense for 10 seconds once any health has been received.

Reckless Cure is obtained by defeating Dromur during the main quest, The City of the Sun.
Ruthless Generation

*"When defeating a foe or destroying a body part, generate a burst of Momentum."*
— In-game Description
**Ruthless Generation** is a Tier II Momentum Essence Stone in *Atlas Fallen*. A passive Essence Stone, it generates a burst of Momentum whenever an enemy is killed or a body part is destroyed.

## Crafting

Ruthless Generation can be crafted after obtaining Formula I which can be found in Caladrias: The Forbidden Lands. It requires:

* 1x Essence Core
* 2x Nook Shroom
* 6x Coppery Ore
Thelos' Champion

*"This Wraith has a horrible origin story. What once was a man, once Morrath, is now a creature of Thelos."*
— Description
**Thelos' Champion** is an Elite Colossal Wraith in *Atlas Fallen*. It is located in Thelos' Shrine in the Black Alms and is encountered as the last boss during the main quest, The Battle of Gods.
Jousting Shield: Lothville

*"A painted jousting shield with the crest of the Sunken City of Lothville."*
— Description
The **Jousting Shield: Lothville** is a vanity cosmetic item in *Atlas Fallen*. It is found in a chest by the Graveyard in Knight's Fortress in Bastengar’s Underground. Like all other cosmetic items, it does not affect gameplay.
Swift Hive

*"Launch a high amount of projrectiles in quick succession towards your target."*
— In-game Description
**Swift Hive** is a Tier II Damage Essence Stone in *Atlas Fallen*. An active Essence Stone, it launches a large number of projectiles in quick succession at a target. Once activated, it has a cooldown of 22 seconds.

* Swift Hive is sold by the Village Vendor in Castrum VII.
* It's also a reward of the Treasure map Near a Watchtower
Lyonel

> "Ugh... no me perseguían a mí, perseguían a mi hermano mayor. ¿Cómo pueden confundir a una plasta insensible con alguien tan carismático y bello como yo? ¡Somos muy diferentes!"
>
> Lyonel quejándose por ser perseguido por gigantes de piedra, "Puerto Egeo" Zona Oeste Central

## Estatus

### Familiares

* Apolo (padre)
* Gardel (hermano gemelo)
* Ange (hermano)
The Power To Reach Thelos

* A Source in the Swamp

**The Power To Reach Thelos** is a main quest in Atlas Fallen.

## Summary

In the quest The City of the Sun the Gauntlet bearer comes closer to free Atlas from Thelos. However, the Gauntlet is not strong enough to break the sundial chains. To do this, players must unlock Enhanced Crush to be able to break these chains and **The Power To Reach Thelos** begins.

After the upgrade is complete, the quest The City of the Sun continues.

## Objectives

* 0/3 Find Crush Shards
* Search Wildlands for Shards
* Revisit Bastengar's Underground for shards
* Upgrade the Gauntlet
Idol of Trade

*"Massively increase restoration rate of your Idol, but its healing is significantly reduced."*
— In-game Description
The **Idol of Trade** is an Idol in *Atlas Fallen*. It is obtained at the end of a Forgotten Path in The Black Alms. This is surrounded by Quicksand in the Essence Wastes.

It grants a massive increase to the restoration rate of the player's idol. However, it also significantly reduces the amount of health healed.
Unstable Generation

*"Massively increase your Momentum generation, but you lose a small amount of Momentum when you get hit."*
— In-game Description
**Unstable Generation** is a Tier I Tainted Momentum Essence Stone in *Atlas Fallen*. A passive Essence Stone, it grants a massive increase to Momentum generation. However, a small amount of it is lost each time the player is hit.

Unstable Generation is obtained by defeating Scrimmur who can be found in Caladrias: The Forbidden Lands.
Shattered Ground

*"After Shattering, leave behind a damaging area of effect lasting 10s"*
— In-game Description
**Shattered Ground** is a Tier III Damage Essence Stone in *Atlas Fallen*. A passive Essence Stone, it causes a damaging area of effect to be left behind for 10 seconds after performing a Shatter on an enemy.

Shattered Ground is obtained as a potential drop from defeating a Marauder.
Providential Veil

*"When using an active stone, small chance to become invulnerable for 6s."*
— In-game Description
**Providential Veil** is a Tier III Survivability Essence Stone in *Atlas Fallen*. It creates a small chance for the payer to become invulnerable for 6 seconds whenever an active Essence Stone is used.

## Crafting

Providential Veil can be crafted after obtaining Formula XXV which is sold by the Knight Camp Vendor in the Knight's Camp in Monsalar: The Wildlands. It requires:

* 1x Essence Core
* 2x Aquatic Daelia
* 2x Golden Ore
Shared Suffering

*"When you get hit, the attacking foe receives damage."*
— In-game Description
**Shared Suffering** is a Tier III Damage Essence Stone in *Atlas Fallen*. A passive Essence Stone, it causes attacking enemies to receive damage when they hit the player.

Shared Suffering is obtained as a reward for completing the side quest, The Forgotten Shrine in Bastengar’s Underground.
Valery's Trail

### Location

Monsalar: Bastengar’s Underground/Sunken City of Lothville: Lower Districts/Old Chapel

### Rewards

* Helmet of Lothville Knight
* Essence Dust

**Valery's Trail** is a side quest in Atlas Fallen.

## Summary

During the exploration of the Sunken City, the Gauntlet bearer will find the remains of a journal belonging to Valery of Bastengar.

## Objectives

* 0/4 - Find the missing pages of Valery's journal
* Show your findings to Khendra

## Items

Following notes can be acquired in this area:

* Valery of Bastengar in Lothville: Gauntlet
* Valery of Bastengar in Lothville: Second God
* Valery of Bastengar in Lothville: Another One
* Valery of Bastengar in Lothville: Solea
What Was Left Behind

**What Was Left Behind** is an errand in Atlas Fallen.

## Summary

The Gauntlet bearer meets a desperate hunter in the Hunter's Camp. During a wraith attack on his group, his daughter perished. He kindly asks the Gauntlet bearer to find her belongings and return them to him.

## Objectives

* Find the man's daughter's belongings
* Return to the grieving father
Jousting Shield: Knights of Bastengar

*"A painted jousting shield showing the crest of the Knights of Bastengar."*
— Description
The **Jousting Shield: Knights of Bastengar** is a vanity cosmetic item in *Atlas Fallen*. It obtained as a reward for completing the Sealing Totem south of the Abandoned Craters Anvil in Monsalar: The Wildlands. Like all other cosmetic items, it does not affect gameplay.
Providential Blades

*"Your hits have a small chance to activate the following effect: your weapon attacks launch a damaging projectile for 15s."*
— In-game Description
**Providential Blades** is a Tier II Damage Essence Stone in *Atlas Fallen*. A passive Essence Stone, it causes hits on enemies to have a small chance to launching damaging projectiles for 15 seconds.

Providential Blades is obtained as a potential drop from a Tailwhipper.
Perilous Parry

*"On a successful parry, damage the attacking foe. Unsuccessful parries reduce your defense for 5s."*
— In-game Description
**Perilous Parry** is a Tier I Tainted Damage Essence Stone in *Atlas Fallen*. A passive Essence Stone, it causes an enemy to be damaged if a parry is successfully performed. If a parry is unsuccessful, however, the player's defense is reduced for 5 seconds.

Perilous Parry is obtained by defeating Skorpur in The Black Alms.
Raise

**Raise** is a game mechanic and a Gauntlet ability. The players learn from The Voice, how they can gain access to normally inaccessible areas, by lifting objects from the desert sand.

**Raise** becomes an integral part of the gameplay in the quest The Path to Bastengar, where the players find, that the Gauntlet needs repair and is too weak to lift greater objects.
Spiker

*"The Spiker sometimes seeks out rocky terrain to sharpen its tail blade, when it’s at its most aggressive."*
— Description
The **Spiker** is a Greater Wraith in *Atlas Fallen*. It is first encountered in Bastengar but can be found in other locations afterwards.

## Drops

* Affliction Mark
* Essence Core
* Silvery Ore
* Osedrite
Relentless Strike

*"Perform a powerful followup area Attack by attacking right after a fully charged attack of the Knuckledust."*
— In-game Description
**Relentless Strike** is a Tier II Damage Essence Stone in *Atlas Fallen*. It causes the player to perform a powerful area attack after performing a fully charged attack with the Knuckledust.

## Crafting

Relentless Strike can be crafted after obtaining Formula XX which can be found in Monsalar: The Wildlands. It requires:

* 1x Essence Core
* 2x Dale Vines
* 4x Coppery Ore

## Upgrades

* 3 Fiery Leaves
* 4 Silvery Ore
Valery of Bastengar

**Valery of Bastengar** is a character in Atlas Fallen. She is the missing sister of Khendra of Bastengar.

## Background

Ten years ago, Valery was one of the leaders of the Knights of Bastengar. She was very close with her sister Khendra of Bastengar and their leader Arif. One day, she found an ancient weapon known as the Gauntlet. With it, the Knights finally stood a chance against Thelos and The Thousand Year Queen. They enacted a rebellion against the Queen from their fortress in Caladrias: The Forbidden Lands. However, Valery was unable to connect to Nyaal, causing the Gauntlet to become unstable and explode. This not only destroyed the Knight's fortress but killed thousands of their forces, ending the rebellion instantly. While Valery miraculously survived, the Gauntlet broke into over a dozen shards across Atlas.

Valery spent the next decade obsessing over what happened and what she could do to be able to connect with Nyaal to free humanity. This ultimately led Arif to abandon the Knights and caused Khendra to become bitter towards the Gauntlet. Valery later went on an expedition to the Sunken City of Lothville to learn more but went missing. Diaries pages of her findings were left behind throughout the area.

With only a piece of the Gauntlet, she eventually traveled to Monsalar: The Wildlands. Valery later managed to find a hidden cliffside in the region and learned that Nyaal's prison was located in The Black Alms. Her journey proved to have taken too much of a toll on her body, however, and she passed away. Valery's remains was later discovered by the Gauntlet bearer and Arif. After mourning over her death, Arif brough her body to Khendra where she was subsequently cremated. Afterwards, Khendra held her funeral in The Black Alms and spread her ashes.

## Notes

* One can learn more about her in the Notes of the Queen, found in the quest The Queen's Passage.

## Lore items

* Valery of Bastengar in Lothville: Gauntlet
* Valery of Bastengar in Lothville: Second God
* Valery of Bastengar in Lothville: Another One
* Valery of Bastengar in Lothville: Solea
* Old Memory
* Valery's Research Journal (Journal)
* Final Page (from her Journal)

Valery is also mentioned in:

* Queen's Diary Entry: Valery of Bastengar
* Apology to Valery (A message from Arif)
* Arif's Past Role: Second Part (From Arif)
* Khendra's Letter to her sister
* My Sister

## Gallery

The Gauntlet explodesValery's final resting placeValery's funeralKhendra spreading Valery's ashes
Sand Barrier

*"Create a wall for 16s which significantly slows foes for 5s when they pass through. Additionally, the wall blocks your foes' projectiles and lasers."*
— In-game Description
**Sand Barrier** is a Tier I Survivability Essence Stone in *Atlas Fallen*. It creates a barrier wall for 16 seconds. Any enemy that passes through the wall will be significantly slowed for 5 seconds. Furthermore, the barrier also blocks all enemy projectiles and lasers. Upon activation, it has a cooldown of 30 seconds.

Sand Barrier is obtained after completing the side quest, Securing the Mining Village.
Lion Chestplate

*"An ornamental chestplate showing a lion. It symbolises true courage in all walks of life."*
— Description
The **Lion Chestplate** is a vanity cosmetic item in *Atlas Fallen*. It is obtained after entering The Black Alms by completing the side quest, Tithe Road Secrets in Monsalar: The Wildlands. If it was not completed before then then it can be purchased from the Knight Camp Vendor at the Knight Camp in The Black Alms. Like all other cosmetic items, it does not affect gameplay.
B-100

**B-100 is currently in the stub  form.**

**This means that this page is not finsihed and may contain false, uncanon, and useless information. Help the wiki by editing it.**

Not to be confused with B-100.

## B-100

* First Design
* Second Design
* Third Design
* Fourth Design
* Fifth Design
* Scrapped Fourth Design

## Additional Information

### Creator(s)

RingMatster5678

placehold
Templates

## Box

This template is used when you need to write something, but it’s actually important. Type {{Box}} to use it.

{{{Text}}}
## Stub

This template is used when a page is a stub. That’s it. Type {{Stub}} to use it.

 **Templates is currently in the stub  form.**

**This means that this page is not finsihed and may contain false, uncanon, and useless information. Help the wiki by editing it.**
A-60

**A-60 is currently in the stub  form.**

**This means that this page is not finsihed and may contain false, uncanon, and useless information. Help the wiki by editing it.**

* Gif
* Iconic Image
* First Face
* Second Face
* Third Face
* Fourth Face
* Fifth Face
* Sixth Face
* Seventh Face
* Eighth Face
* Ninth Face
* Tenth Face

## Description

**A-60** is the first harmful entity you will see in Enlarged Rooms. It’s pretty fast, but not *too* fast. It travels 7 rooms per second, which really, is not much time to hide. It spawns at A-0060, and once you get to higher rooms, it acts slower, but it’s actually the same speed. **A-60** stops when it is in the middle of the latest room. **A-60** has 10 faces, which is also the reason it is called *The Multimonster.* **A-60** has other alerts, like screen shake. **A-60** has a big amount of light, so you can see it from far away. **A-60** has many origins for its faces.

## Appearance

* First Face
* Second Face
* Third Face
* Fourth Face
* Fifth Face
* Sixth Face
* Seventh Face
* Eighth Face
* Ninth Face
* Tenth Face

**A-60**'s first face looks is a smiling face, however it looks like it has ripped skin off of it.

Its second face is also a smiling face, however it’s eyes are flames, and it has some sharp teeth.

The entity's third face is SCP-087-B, but edited to smile more and to look more scary.

**A-60**'s fourth face is a grin. A very creepy grin. I don’t have much to say.

**A-60**'s sixth face is the same thing from the original, but it’s brighter and stretched more.

It’s sixth face looks like a grin, with its mouth gaping open, similar to Rushs jumpscare Image from DOORS.

Its seventh face is hard to describe.. yeah I’ll skip this one.

It’s eighth face is very gory, It’s the same thing, but it’s smiling, and it’s eyes are BIG.

It’s an edited version of a famous scary face made by of what looks like Vaura, or Zaura.

Its tenth face is the grinning man but red. That’s it.

## Tips For Survival

* **A-60** takes about 5 seconds to despawn when you first encounter it, but the more you encounter it, the slower it despawns.
* **A-60** has a small sound cue, so it’s up to screenshake mostly.
* **A-60** can be spawned multiple times.
* **A-60** will always spawn at A-60.
* **A-60** is pretty fast, so you have to hide quickly.

## Notes

* **A-60** behaves like the original **A-60**, except it doesn't stop when all players hide.
* **A-60** is the second fastest entity, because A-240 is faster, and A-200 is slower.

## Trivia

oh boy this is going to be fun!

* **A-60** drinks blood out of a cherry Kool-Aid bottle.
* **A-60** likes to bother A-200 by breathing it.
* **A-60** puts red food coloring in everything it eats.
* **A-60** drinks water every single day. After the bottle is finished, he eats the bottle.
* A-200 likes to prank **A-60** by replacing the blood Kool-Aid bottle with an actual cherry Kool-Aid bottle.
* **A-60** competes in races with A-240, and always loses because A-240 is faster.
B-110

Redirect to:

* B-150
he’s a hoax so ima make a page

 **B-110 is currently in the stub  form.**

**This means that this page is not finsihed and may contain false, uncanon, and useless information. Help the wiki by editing it.**

This page, (B-110) is a hoax.

This means that this page is not offical or canon, and it’s fake.
Unnamed Workwear

*"Thin garments worn by Unnamed, made out of worn out fabrics and stolen leather scraps."*
— Description
**Unnamed Workwear** is an armor set in *Atlas Fallen*. It is available by default at the start of the game. Unlike other sets, it has no combat stats or unique traits and cannot be upgraded.

The armor is later used during the main quest The City of the Sun. By equipping the armor, the player can slip past the guard to access the kiln to deposit the Corrupted Urn and Corrupted Spark.
Hurling Crystal

*"Throw a projectile crystallizing a foe on impact and causing an explosion. Foes hit by the explosion have a moderate chance to also be crystallized."*
— In-game Description
**Hurling Crystal** is a Tier II Tricks Essence Stone in *Atlas Fallen*. It launches a projectile that crystallizes enemies on impact, causing an explosion. Enemies hit the by explosion also have a moderate chance to crystalize. After activation, it has a cooldown of 23 seconds.

## Crafting

Hurling Crystal can be crafted after obtaining Active Formula XVIII which can be found in The Black Alms. It requires:

* 1x Essence Core
* 3x Meadow Cinth
* 4x Silvery Ore
A-300

**A-300 is currently in the stub  form.**

**This means that this page is not finsihed and may contain false, uncanon, and useless information. Help the wiki by editing it.**

* Connected
* Regular Animation
* Split
* Splitting Gif
* Creature 1
* Creature 2

## Information

### Behavior

Splits into two different entities, and they both do something.Seen in strategy and tips.
Wildlife Habitats

File:Wildlife Habitat.jpeg
**Wildlife Habitats** are points of interest in *Atlas Fallen*. They are locations scattered around each region that can be distinguished by their forested areas and wildlife. These areas are devoid of Wraiths but they can enter if they follow players into them. Furthermore, wildlife will charge players if startled. While they are capable of knocking players off their feet, this only inflicts minor damage.

If players observe deer from afar without startling them, they will begin to glow. Players can then follow them and will be lead to a treasure such as Formula, Treasure Map, or Essence Stone. If players startle the animal before the treasure is uncovered then they will have to leave the area and return. Conversely, if the treasure is uncovered and show up on the HUD, then the player is free to startle the animal and run towards the treasure.

## Locations

A total of 13 Wildlife Habitats are available in the game. 4 in Caladrias: The Forbidden Lands, 6 in Monsalar: The Wildlands, and 3 in The Black Alms.

All Wildlife Habitats in CaladriasAll Wildlife Habitats in MonsalarAll Wildlife Habitats in The Black Alms
Herra

> "¿En serio solo valgo cinco de estas?"
>
> -Cecilion

Las Herras son la monedas de menor valor en el territorio de Terra Ultra Deos. Su valor equivale a una de si misma.

### Apariencia

Tienen forma circular con relieve en los bordes interiores, mientras en su exterior tiene cantos estriados rectos. Su rasgo más característico es el hueco cuadrado en el medio de la moneda.

Gracias a que está compuesta por Níquel, su color es metálico con un brillo blanco saturado en donde le golpea la luz.
Sheltering Recharge

*"When you get hit, there is a small chance to be protected and negate all damage."*
— In-game Description
**Sheltering Recharge** is a Tier II Survivability Essence Stone in *Atlas Fallen*. It creates a small chance for the player to be protected and negate all damage when they are hit by an enemy.

## Crafting

Sheltering Recharge can be crafted after obtaining Formula XI which can be found in a chest near the Anvil in the Hideout of Bastengar’s Underground. It requires:

* 1x Essence Core
* 2x Aquatic Daelia
* 2x Silvery Ore
A-240

**A-240 is currently in the stub  form.**

**This means that this page is not finsihed and may contain false, uncanon, and useless information. Help the wiki by editing it.**

Not to be confused with the other A-240.
no way he’s here

* Gif
* Image

## Description

**A-240** is an entity that rushes through rooms, checks all grey lockers, and then spawns clones of itself right after it does that. The clones are the exact same thing, except they don’t check lockers, and wander around. **A-240** has three eyes, which also adds an extra to making it look like the other A-240. Luckily, it’s not flipped, or else it would’ve been copying it. **A-240** is extremely fast, but is loud.

## Appearance

**A-240** looks like a heavily deformed U-40. which it is. **A-240** has three eyes, so it can see better. It also sort of looks like a concept for XU-40.
Ruahn

Los Ruahnes son la moneda de mayor valor dentro del mundo de Terra Ultra Deos. Su valor equivale a cinco Alumennis, setenta y cinco Sellvíre's, mil ochocientos setenta y cinco Brozönes o noventa y tres mil setecientas cincuenta Herras.

### Apariencia

Como la mayoría de las demás monedas, tiene forma circular, con doble borde con relieve. En su centro tiene un templo Griego/Romano. Tienen canto estriado parlante que dicen "Yggdrasil".

Su característico color dorado se debe a que son de oro.
Rooms

Welcome to the Callistian Database.
Normal LevelsNegative LevelsPositive LevelsFalse LevelsEnigmagtic LevelsStagesSecret LevelsRooms

## Room Types/Structures

* Computer Sections
* Empty Sections
* Cabins
* Attics Sections
* Incomplete Sections
* Maintanace Rooms

## Locations

* The Basement
* The Sub-Basement
* The Under-Floor
* The Memory Room
* The End
	+ The True End
* The Desertscape
Anexo: Habilidades Divinas

#### -Acrecentamiento emocional (Luisa).

Puede aumentar sentimientos de cualquier criatura al verla a los ojos. Este sentimiento alterado se puede desvanecer.

#### -Canto de olas (Lyric).

Al cantar puede alterar las olas del mar, depende del tono la intensidad con la que la ola es producida.

#### -Olor galante (Celine).

Emite un olor capaz de enamorar a cualquier persona interesada en las mujeres. Si la persona no sigue con estas reglas solo sentirá adoración y deseos de no hacerle daño.

#### -Toque doble de Cúpido (Carysse).

Puede inculcar el amor y el odio individual entre dos personas, al tocarlas con su dedo índice de la mano derecha solo una vez.

### Hijos de Ares/Marte

#### -Fuerza sobrehumana (Cecil y Grim).

Como dice el nombre, esta habilidad divina les otorgan una fuerza muy superior al promedio. Puede levantar su propio peso y mucho más.

#### -Instinto de combate natural (Az).

Desde una edad temprana, desarrolló un talento superior para el combate, la violencia y el manejo de la espada.

#### -Inmunidad al dolor (Az y Grim).

Al ser heridos, no sienten dolor, por lo que son capaces de resistir e ignorar sus dolencias para seguir luchando.

#### -Curación acelerada (Az).

Casi nunca se enferma y puede curar sus heridas más rápido que el promedio. También, puede resistir los efectos del envenenamiento por más tiempo que otros.

### Hijos de Apolo/Febo

#### -Sonoquinesis (Lyonel).

Puede manipular las ondas sonoras, llegando a poder, con silbidos o gritos, afectar el oído humano o hasta romper cristal.

#### -Maldición consonante (Lyonel).

Esta habilidad le permite maldecir a los demás haciendo que solo puedan comunicarse por medio de rimas.

### Hijos de Deméter/Ceres

#### -Cloroquinesis sincronizada (Aria)

Puede sincronizar los movimientos de su cuerpo entero con el de las plantas a su alrededor, mientras estas sean plantas en tierra y no arrancadas.

### Hijos de Dioniso/Baco

#### -Cloroquinesis (Elijah y Gardel)

Como todo hijo de Dioniso, pueden manipular las plantas y hacer crecer las vides ante su presencia.

#### -Inducir a la locura (Elijah y Gardel)

Poseen la habilidad de poder inducir a las personas a la locura, y pueden instigar a más de un individuo a la vez.

#### -Fabricación de bebida (Gardel)

Puede crear cualquier bebida con los ingredientes de esta o solo tocando un líquido.
Dazing Leap

*"Jump backwards and leave behind an explosion. Each foe hit by the explosion is crystallized and generates a small amount of Momentum."*
— In-game Description
**Dazing Leap** is a Tier III Momentum Essence Stone in *Atlas Fallen*. It causes the player to jump backwards and create an explosion where they where standing. Additionally, any enemy hit by the explosion will be crystallized and a small amount of Momentum will be generated. It has a cooldown of 25 seconds.

## Crafting

Dazing Leap can be crafted after obtaining Active Formula XIII which can be found in Monsalar: The Wildlands. It requires:

* 1x Essence Core
* 2x Nook Shroom
* 2x Golden Ore
Apaisio

> " ¡Ahora son fantasías! El burro hablando de orejas, ¿eh? La señorita es la que está hablando con un cuervo y resulta que yo soy el loco."
>
> Apaisio hacia Mei mientras buscaban comida en el campamento, "Bosque" Zona Noroeste

## Apariencia

Es a todas luces, un cuervo. De tamaño promedio, plumaje y ojos negros. Parece un cuervo común y corriente hasta que empieza a hablar.

## Personalidad

Apaisio tiene una personalidad poco amable, sarcástica y dura. La mayor parte del tiempo irá por la vida burlándose de los demás, en general a todos tomándolos por idiotas, continuamente exasperado esta misma estúpidez. Es un cuervo inteligente, con pocos pelos en la lengua que más de una vez ha conseguido sacar de quicio a quienes han entablado una conversación con él, pues no tiene problemas en demostrarte que te considera estúpido. Debido a su naturaleza tan desagradable, es una total sorpresa que en realidad le guarde un gran respeto a los dioses, guardándole especial respeto a los dioses nórdicos. Apaisio sabe que es un Valrvan o, en otras palabras, sabe que hace mucho vivió y que no murió de una manera digna para entrar en el Valhalla. Pero desconoce quién fue en verdad en vida, aunque cree firmemente que fue una persona malvada y que estar bajo la forma de un cuervo es su penitencia.

## Relaciones

### Luka

Aunque pueda parecer que desearía estar lo más lejos posible de Luka, lo cierto es que Apaisio le guarda un gran cariño a su protegido, a quién ha guiado durante más de cinco años, y no se separará de él por voluntad propia. Luka le importa más de lo que deja entrever.
Brozön

Los Brozönes son las monedas de segundo menor valor en el mundo de Terra Ultra Deos. Su valor es de cincuenta Herras.

### Apariencia

Tienen forma hexagonal con un circulo delineado en su interior. En el centro se encuentra un relieve de una Flor de Lis.

Tiene un color entre naranja y café, debido a que están hechos con bronce.
Alumen

Los Alumennis son la segunda moneda de mayor valor dentro del mundo de Terra Ultra Deos. Su valor equivale a quince Sellvíre's, trescientos setenta y cinco Brozönes o dieciocho mil setecientas cincuenta Herras.

### Apariencia

Tienen forma de squircle, con hendiduras separando el borde y lo interno de la moneda. Un escudo con dúo de espadas puede observarse en el medio.

Tienen un color metálico mucho más oscuro y profundo que los demás, pues están hechas de Aluminio.
Luka

> "Lo que pasa es que... olvido cosas. Olvido muchas cosas. Sólo es un aviso, por si de repente vuelvo a preguntarte tu nombre."
>
> Luka hacia Azareth cuando se conocen, "Bosque" Zona Noroeste

> "Esto de verme sin camisa ¿pasa muy seguido?"
>
> Luka, al despertar y ver a Azareth que estaba revisando sus heridas, "Bosque" zona noroeste

## Estatus

### Familiares

* Tánatos (padre)
* Amanda (madre)
* Falke (medio hermano)

### Defecto Fatídico

Rencor

Luka es un Semidiós humano nacido en Terra Ultra Deos, es hijo del dios de la muerte Tánatos y tiene pérdida de memoria, por ello es que posee una libreta en la que dibuja y posiblemente escribe sobre su día a día antes de que se olvide.

## Historia

Luka es un individuo del que poco se conoce sobre su pasado principalmente porque él mismo lo desconoce. Apaisio podría ser el único ser que pueda proporcionar dicha información. Pero respecto al origen de su amnesia, o de su espada Legendaria, el cómo termino con un Valravn o sobre cómo se separó de su hermano Falke, es un misterio.

## Personalidad

Luka es una persona amable, sociable y muy alegre. Es extrovertido, le encanta pasar tiempo con gente y debido a su buen carácter altruista es muy probable que ayude a cualquier desconocido que se encuentre en problemas. No es la clase de individuo que juzga a las demás personas en base a primeras impresiones ni emite juicios en contra de ellos. Puede llegar a ser demasiado distraído, es común que se olvide de muchos detalles, especialmente por su incapacidad para recordarlos. No parece estar especialmente preocupado por su amnesia, simplemente es consciente de ella. En general es difícil hacerlo enojar, pero si resulta que lo consigues será totalmente incapaz de olvidarte, de esta manera es como funciona su defecto fatídico.

## Apariencia

Es un joven con tez pálida, tiene pelo negro y sus pupilas son de un tono azul muy claro, casi gris. Tiene un cuerpo esbelto y a pesar de tener una complexión delgada, es bastante fuerte.

## Habilidades

### Habilidad Divina

Puede resucitar a los muertos, haciendo que luchen para él. No importa el tiempo que lleven muertos; un día o mil años, de todas formas puede reanimarlos para que obedezcan sus órdenes, aunque esto tiene un gran coste para su energía. De igual manera, puede detectar cuando una persona está cerca de morir, y tiene el conocimiento de cuando un ser querido fallece.

### Dibujo

Luka posee una habilidad de dibujo excelente, debido a que durante años ha retratado todo en una libreta de su propiedad, para su recuerdo posterior por si su amnesia ocasiona otro olvido.
Wiki Sociedad Medieval: Terra Ultra Deos

**¡Bienvenidos a Wiki Sociedad Medieval: Terra Ultra Deos!**
Comunidad de un roleplay medieval basado en los universos de los libros de Rick Riordan.

Somos una comunidad web colaborativa sobre Sociedad Medieval: Terra Ultra Deos en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## Artículos importantes

ImagenUna página sobre el tema del wikiImagenUn personaje principalImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucial

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
Momentum Guard

*"Massively decrease the amount of Momentum lost when you are hit by Momentum Drainers."*
— In-game Description
**Momentum Guard** is a Tier III Momentum Essence Stone in *Atlas Fallen*. A passive Essence Stone, it massively reduces the amount of Momentum that is lost from Momentum Drainer attacks by enemies.

Momentum Guard is obtained from a Warded Relic which is found in the lower district of the Sunken City of Lothville in Bastengar’s Underground. This area becomes available after defeating a Spiker.
Elijah Whittermore

> "Ha, estuviste ocupado, capitán, eso debo reconocerlo. Vaya, se ve tan rabioso. ¿Por qué esta amordazado? ¿Acaso grita tanto? Su cara se ve muy mal, ¿hicieron enojar a Triplichi otra vez? ¡Eso me recuerda, tengo un regalo para él! Adorable minino."
>
> Elijah no cerrando la boca como siempre, "Mar de Piratería" Zona Oeste Central

## Estatus

### Familiares

* Dioniso (padre)
* Gardel (medio hermano)

### Defecto Fatídico

Soberbia

Elijah Whittermore, o simplemente Elijah, es un semidiós humano nacido en Terra Ultra Deos, es uno de los hijos del dios del vino, Dioniso. Es un infame pirata, conocido por su baja estatura y su característica astucia como ladrón y navegante, es amigo y rival del pirata hijo de Hermes.

## Apariencia

Tiene tez clara, su cabello es de color negro, está mal cortado y lo tiene atado descuidadamente. Tiene heterocromía, su ojo izquierdo es de color violeta y el otro es de color ámbar. Usa pantalones de tela gruesa y áspera, una sucia camiseta que solía ser blanca y botas de cuero, normalmente con tacón para intentar compensar su baja estatura.

## Personalidad

Elijah es un personaje cruel, es avaricioso, astuto e indudablemente, muy inteligente. Es un tipo que sabe convencer a la gente con su habla con dulzura, y vaya que le gusta hablar. Usualmente no recurre a la violencia ni al uso de su habilidad divina —a no ser que esté robando mercancía—, sino que prefiere conversar.

Fácilmente habla con cualquier persona que se le cruce, pero ciertamente es mejor no ser su amigo: Elijah es conocido por ser un pirata cruel, y se rumorea que está mal de la cabeza.

Este es un terrible pirata que no tiene piedad con nadie, ni siquiera con su tripulación, pues no duda en castigar duramente los errores; sin pensarlo dos veces vendió a un miembro de su tripulación para compensar la pérdida económica por un error del marinero.

### Gustos

Como buen pirata que es, el oro y los buenos vinos son su cosa favorita, además de los pastelitos dulces.

### Disgustos

No le gustan los imbéciles, ni los libros, y mucho menos los cangrejos.

## Habilidades

### Habilidad Divina

Como buen hijo de Dioniso, Elijah tiene la habilidad de poder inducir a las personas a la locura, y puede instigar a más de un solo individuo. Además, otra habilidad suya es que las vides crecen en su presencia.

## Debilidades

Cada vez que él use su habilidad divina —la de inducir a la locura—, parte de los efectos se quedarán con él hasta que deje de usarlo. Entre más personas tenga bajo ese poder peor serán sus efectos contra Elijah.

## Relaciones

### Otros

#### Drystan

El hijo de Hermes y el pirata enano llevan una buena relación de amistad y rivalidad, de vez en cuando suelen juntarse a tomar unas copas de vino en el barco del otro. A veces se venden mercancía entre si, siendo alcoholes, dulces, y demás, incluyendo semidioses tales como Lyonel.

#### Lyonel

No interactuaron mucho, pero Elijah le echó vino encima, lo que automáticamente significa que no tienen un muy buen vínculo personal.

## Posesiones

### Armas

Posee un arcabuz, que usa municiones hechas de Bronce Celestial. También tiene un sable, pero no lo suele usar mucho.
Athaera

> "Ningún lugar de origen es bonito, en especial cuando la vida es difícil, estás más feliz en un lugar lejano."
>
> Athaera acerca de su pueblo natal, "Puerto Tríaina" Zona Este Central

## Estatus

### Defecto Fatídico

Humana

Athaera es una humana nacida en Terra Ultra Deos, está maldita por el dios de la muerte Tánatos. Está vagando por el territorio sin ningún objetivo, simplemente espera a que su maldición desaparezca, pues ella misma no puede hacer nada para sacársela.
Mei Sugary

> "No creo en tal cosa como los monstruos, aunque ahora que he visto dos semidioses y un cuervo que habla... no sé que creer."
>
> Mei hacia Luka, Az y Apaisio, "Bosque", Zona Noroeste

## Estatus

### Defecto Fatídico

Humana

Mei Sugary, o simplemente Mei, es una humana nacida en Terra Ultra Deos. Ella es una minera de la zona Norte que ha sido bendecida por Tique, la diosa griega de la fortuna.

## Personalidad

Mei es una joven amable e inocente, inclusive mostrando su simpatía a desconocidos que acaba de conocer. Suele ser curiosa, demasiado, lo que causa que a veces se meta en situaciones no muy agraciadas para un ser humano.

Es positiva, siempre puede verle el lado favorable a las cosas, incluso si parecen ser 100% perjudiciales para ella y/o para otros.

## Apariencia

Tiene piel blanca con tonos rojizos y múltiples pecas, su pelo es largo y liso, ocasionalmente un poco despeinado, además de su característico color castaño. Tiene unos ojos grandes y brillantes ojos oscuros.

## Habilidades

### Bendición

Mei ha sido bendecida por Tique, y esta le otorga fortuna y suerte por el resto de su existencia. En su vida jamás se ha encontrado un monstruo o criatura mágica que pudiera dañarla, esta evita ante todo pronostico cada riesgo en contra de ella y su entorno. Actualmente se encuentra seguido con semidioses, podría decirse que es parte de su suerte.
Discord Field

*"Reduce the defense of all nearby foes for 12s."*
— In-game Description
**Discord Field** is a Tier II Tricks Essence Stone in *Atlas Fallen*. It reduces the defense of all nearby enemies for 12 seconds. After activation, it has a cooldown of 22 seconds.

## Crafting

Discord Field can be crafted after obtaining Active Formula XIV which can be found in Monsalar: The Wildlands. It requires:

* 1x Essence Core
* 2x Meadow Cinth
* 2x Silvery Ore
Level 2309

↝
↝

**Survival Difficulty: Class Variable**
»⠀Varying Safety
»⠀Heavily Unstable
»⠀Diverse Entity Count

An Image of Level 2309

## Description

You will spawn in a cabin as soon as you get here, but do not worry, it's completely safe, warm, and full of supplies. The outside of the cabin is below 0 degrees, it has dozens of entities, and the further you get the more sanity you lose. The outside consists of snow, mountains, thin ice, and freezing cold winds that can knock you back if not paying attention. There are 4 sections in this level, their names are the safe zone, the caution zone, the danger zone, and the H E L L zone which is the 2 dangerous ones combined and has its own features. As you get closer to one of the zones the wind pressure gets higher and the sky starts to get darker and once you reach a zone you'll feel a sense of dread. The safe zone has no harm whatsoever except the coldness. The caution zone has really cold winds, it's darker than before, and there are entities. The danger zone is even darker, more stronger and colder winds, it's even darker, more entities, and now there is thin ice in some areas. The H E L L zone is shrouded with darkness, infested with entities, lots of areas with thin ice, and winds that are freezing cold and could knock you back. People that have been level suggest you bring lots of almond water, a flashlight and a lot of batteries, a weapon to defend yourself, and go in a group of friends or allies. (You can get the supplies in the cabin.)

## Entities

* Hounds
* Skineaters
* Smiling Spiders
* Snow minions
* Ice Gunners
* The Snow God

## Entrances and Exits

### Entrances

* Its unknown. But One Known Way is through Level 2020

### Exits

* Keep going until you pass out and then you will be teleported to a random level. (Must be in the 4th section.)
A Poem

I Drew This :)

One day the sun,
 too tired to shine,
 Slept in the deep
 Green sombre lake
 Until she came
 For all our sake

Oh that girl with Pearls in her hair?
 Is she real or just made of air?
 Life went on as before
 man will live once more

Oh the girl with Pearls in her hair
 Is she real or just made of air
 Na Na Na Na Na Na!
 Na Na Na Na Na!
Archived Levels

Welcome to the Callistian Database.
LevelsEntitiesGroupsObjectsPOIsTalesPhenomenonsJoke Pages

Archived levels where they cannot enter the level no more

* Archived Enigmactic Levels

## List

* A-Level 0 - The Entrance
* A-Level 1 - Concrete Hall
* A-Level 2 - Pipe Labyrinth
* A-Level 3 - The Shocking Rooms
* A-Level 4 - Variying Offices

* A-Level 37 - The Grassrooms
Level 9135

2
2

**Survival Difficulty: Class 2**
»⠀Unsafe
»⠀Stable
»⠀Low Entity Count

A poster advertising **The Game**.

* The Stage
* Game Paused
* You Cheated
* Game Over
* You Win

Those of you who are actually reading know full well the rules in play, and you should know better than to end up here. This place is meant purely to punish those with foul behavior, and there is nothing of value within the hell I created.

I have spent the entire existence of the Callistian Clusters itself slowly developing its laws, and I do not appreciate those who spit upon my work. If you seek my help yet you disrespect me and my work to the highest degree, you have no business being anywhere near my good graces. It is true that I seek determination in my winners, but a foul rule breaker is not worthy of my prize.

Someone is Coming

**“You Cheated”** is a detainment zone within Level 9135 which those deemed "cheaters" are held prisoner. It lies "out of bounds" of The Stage, and thus is not normally accessible unless one "cheats" – typically by attempting to exploit or tamper with some aspect of The Game. The area itself is a small blank room, with an ajar doorway leading into darkness. Beyond the doorway is a more dangerous and hazardous version of the maze from The Stage. All the arcade machines will display the text: ***Nobody likes a cheater.***

It should be noted that, after certain periods of the wanderer's time in this area, it undergoes changes.

After five minutes, small pieces of the ceiling will collapse and some hostile entities will begin appearing.

After ten minutes, the rate of changes will increase significantly. Large portions of the ceiling will collapse (often directly above the wanderer), and the walls will also begin to collapse. This allows the hostile entities present in this area to locate the wanderer more easily.

After twenty minutes, most of the electronics will spontaneously combust and set aflame, with the resulting fires quickly engulfing most of the area.

At the thirty-minute mark, the remaining light sources within the area will explode, plunging it into complete darkness. Any fire in this area will continue to exist, but will no longer emit light, making it impossible to see. If the wanderer is still in the first room by this point, they will have one minute to cross the doorway before the room and everything in it disintegrates.

If the wanderer manages to survive for an entire hour, they will be given an arcade token, and their final task is to put it into an arcade cabinet. Doing so will transport the wanderer to the level they were previously in prior to The Game, but they will be disqualified from ever being able to play the game again – unable to re-enter the level. It is unknown what happens beyond one hour.
A-400

**A-400 is currently in the stub  form.**

**This means that this page is not finsihed and may contain false, uncanon, and useless information. Help the wiki by editing it.**

yummy arms ngl

## Information

### Behavior

Spawns in the front of the room, goes back to A-000 and rebounds 5 times

## Description

A-400 is an entity that roams around the Rooms. If a player dies to it, it swallows their arms whole. It starts slow, but then gets to 80 RPS after its fifth rebound. Its arms origin is from OMORI. It will get redesigned in the future.

## Appearance

It’s an edited Jeff the killer face that has sharp teeth and is orange. It has 6 arms inside its mouth, It pushes over tables or lockers in its way, simply ignoring the hiding spot.

## Tips for Survival

* Hide in lockers only. If a table gets pushed, you stay still due to its weak push. Then you would be unhidden, causing you to die.
* It produces sound waves through lockers, which are strong enough to flip one locker to the back.
* It has an aim script, preventing people from cheesing it. (becomes 10 RPS when aim script turns on)
* **`It has one friend. Would you like to be it’s friend?`**

## Trivia

* The reason it has no friends is because they think he’s weird.
* It likes to eat peoples skin.
* Once it said something that causes death, and it didn’t die. It just morphed a bit.
* SOMETHING IN THE DARK is it’s only friend due to them having the same arms.
* It looks up to SOMETHING IN THE DARK, explaining why it chose to be in the dark rooms.
Idol's Breath

*"When using your Idol, you receive a short heal over time. The duration is increased for each equipped Healing Stone."*
— In-game Description
**Idol's Breath** is a Tier I Healing Essence Stone in *Atlas Fallen*. A passive Essence Stone, it causes the player to short heal over time while using an Idol. This duration is increased for each Healing Essence Stone that is equipped.

## Crafting

Idol's Breath can be crafted after obtaining Formula VIII which is found in Caladrias: The Forbidden Lands. It requires:

* 1x Essence Core
* 1x Dale Vines
* 2x Coppery Ore
Cecilion

> "Ya no puedo pelear como antes, así que mi anterior amo decidió que podía servirle a otra persona."
>
> Cecil hacia Bezaleel en la carpa esclavista, "Puerto Tríaina" Zona Sureste

## Estatus

### Familiares

* Ares (padre)
* Bezaleel (amo)
* Azareth (medio hermano)
* Grimwin (medio hermano)

### Defecto Fatídico

(?)

Cecilion es un Semidiós humano nacido en Terra Ultra Deos, es uno de los hijos de Ares, el dios de la guerra griego. Fue vendido como esclavo por su madre para pagar la deuda de sangre que posee su familia, la deuda que hizo llegar una maldición hacia su linaje.

## Apariencia

Tiene el pelo corto y de tono rojizo, su piel es clara, repleta de múltiples pecas a lo largo de su cara y sus pupilas son de color verde. Es alto, tiene un cuerpo delgado casi enfermizo —quizás por su maldición—, y a pesar de su complexión tiene mucha fuerza. Tiene marcas de maltrato por todo el cuerpo, mientras que en su pectoral izquierdo está marcado su Sello de Esclavista.

## Personalidad

Cecilion tiende a ser una persona con un carácter rebelde, malhumorado y orgulloso por naturaleza. No obstante, gracias a su esclavitud se vio en la necesidad de aprender a obedecer y amainar su rebeldía, lo que solo hizo que generara una gran desconfianza hacia los desconocidos, especialmente a las personas que gozan la libertad, a quienes también resiente.

Luchar le ayudaba a lidiar con su malhumor y resentimiento, pero ahora gracias a que su maldición le debilita y le impide continuar peleando, está bastante frustrado por cualquier cosa.

### Gustos

A Cecil le gusta el pan de trigo y las cómodas almohadas de pluma.

### Disgustos

Le desagradan los insectos y las ratas, además del pan de Cebada.

## Habilidades

### Habilidad divina

Pese a su apariencia frágil y enfermiza, Cecilion tiene una fuerza muy superior al promedio, pues es capaz de levantar hasta el 130% de su peso corporal casi sin dificultad, siendo que una persona promedio sólo puede levantar entre el 50% y el 60% sin entrenamiento. No está del todo claro cuánto podría aumentar su fuerza de no tener la maldición, que es un gran limitante.

## Debilidades

Su mayor debilidad es su maldición, que lentamente consume la fuerza de su cuerpo y lo ha hecho ver más delgado de lo que era. Otro punto vulnerable es su marca de esclavista, pues este le limita las acciones que puede hacer, centrándose solamente a las órdenes que le da su amo, en este caso Bezaleel.

## Relaciones

#### Ares

Cecilion no conoce al dios de la guerra personalmente, ni tampoco le interesa mucho.

#### Bezaleel

Al ser convertido en su esclavo y haber unido sangres mediante el contrato, tuvieron un anexo esclavo-amo. Pese a aquello, Bezaleel no le trata mal, sino que busca liberarlo de su agonía, a Cecil parece gustarle Bezaleel, a pesar de que se han conocido recientemente.
Secret Levels

Welcome to the Callistian Database.
Normal LevelsNegative LevelsPositive LevelsFalse LevelsEnigmagtic LevelsStagesSecret LevelsRooms

* Normal Levels
* Sublevels
* Rooms
* Enigmagtic Levels
* Dimesions

# Cluster 1

* Secret Level - The Hivemind
* Secret Level - Floorboards
* Secret Level - The City That Sleeps
* Secret Level - Emptyrooms