Alpha Zombies

Alpha Zombies are one of the key tools inside of the zombie tool kit. Each Alpha has an incubation time in an exposed egg, and can be evolved into a more powerful version of itself. Each Alpha fills a role for the zombie: hunting players on creep: Hunters and Predators, protecting other Alphas: Aberrations and Abominations, providing range attack and disabling mining charges: Anubalisks and Anubalights, generating spawns and increasing zombie cap: Geneweavers and Genesplicers, providing detection over walls and cloak units: Underseers and Saboteurs, and strengthening horde and support other Alpha Zombies: Legion Zombie and Legionnaire Zombie.

### Massive Cocoon

Alpha Zombies grow in these massive cocoons that can be placed only on creep via an ability in the Hive Mind. Alpha Zombies can also be housed in these massive cocoons for evolution with the presence of creep. Although the Massive Cocoon for underseer and growing or evolving Alpha Zombies look the same, they have different health points, hatch times, sizes, and collision radii as shown in the table. These cocoons can easily be killed so it is recommended that the Massive Cocoon are placed in strategic locations: along a pathway of horde, inside a remote infested room, or spread out across the map. The Royal cocoon, however, are randomly spawned within the Hive Mind area upon using the Ultimate Infestation ability rewarded for infesting Containment Facility. Despite having 4000 HP, this cocoon can be killed easily and should be protecting while it is hatching.

### Abberation-Abomination

Description: Has devastating melee attacks and a harby regenerating carapace. Can evolve into an Abomination.

Note: Abomination damages enemy units nearby or under its model

Cost: 80 gas

### Geneweaver-Genesplicer

Description: Can spawn powerful blood zombies or flying zombies. It can also root to keep spawning evolved zombies using energy. Can evolve into a Genesplicer.

Note: It loses energy when attacked

Cost: 80 gas

### Anubalisk-Anubalight

Description: Has long range line attacks with spines and can summon locusts. Can evolve into an Anubalight.

Note: It cannot hit enemies which are too close and cannot attack when out of energy

Cost: 80 gas

### Legion-Legionaire

Description: Buff nearby zombies, but has no attack. Can evolve into a Legionnaire Zombie.

Cost: 80 gas

### Hunter-Predator

Description: Has poison attack, greatly increased movement speed on creep, regenerates rapidly out of combat and can place traps. Can evolve into a Predator.

Cost: 80 gas

### Underseer-Saboteur

Description: Burrowed zombie which can detect cloaked units.

Notes: This unit is unable to use its abilities while inside sub levels.

Cost: 30 gas

### Hive Queen

Description: Upgradeable Ultimate Zombie Alpha. Spawns devastators, frenzy ability which speeds up queen attack, hardened shell grants armor shell to itself and nearby zombies, flight ability, baneling barrage launches acid pool at a target area, maw ability traps and damages all units in a given area.

Notes: This unit can only be obtained by capturing containment room and purchasing the related infestation. Queen gains XP when it is nearby security units or marines as they are captured. Queen can gain 5 levels from Containment Ultimate Infestation.

Cost: Free. 40 gas and 5 supply for each additional level.