recursal/Fanatic-Fandom huggingface dataset:
Drill Sergeant Core

The Drill Sergeant Core is an Aperture Science Personality Construct who appears in the second episode of the animated Youtube series Meet The Cores. His job seems to be to train and drill Sentry Turrets as if they were in the military, even going so far as to make them wear helmets.

His personality is very similar to the personality of the Team Fortress 2 character "The Soldier".

## Notes

* The Drill Sergeant Core is prone to making expressions like "Holy Johnson" and "Sweet Baby Caroline".

also im here
Magnet Madness

Magnet Madness is the first (and likely last) part of a sequel series to the Batcature Laboratories Series. It takes place in Batcature Laboratories Alpha Flagship shortly after the events of Batcature Laboratories Epilogue (PART 5).

It consists of a trip through the Batcature Lobby and a single test prominently featuring the Batcature Magnetic Repulsor, after which the player is launched off the Alpha Flagship by an Aerial Faith Plate similarly to the end of Batcature Laboratories Part 1 - Custom testelements to test.

## Testing Elements

* Batcature Pedestal Button
* Batcature Floor Button
* Batcature Cube Button
* Batcature Magnetic Repulsor
* Abstract Cube
* Abstract Cube Summoner
* Propulsion Gel
* Batcature Hologram not-so-holographic spikes
* Batcature Ghost Panel
Space Core

This a photo of Space Core from Portal 2

Now here's a photo of Space Core from Meet The Cores

The Space Core is a character originating from Portal 2. In-game, he is merely a corrupted core that you'll have to stick to Wheatley in his boss battle to defeat him. Once you defeat Wheatley, he gets sucked into space with Space Core. Space core was designed to have a burning love for all things space. His most known quote is literally just "SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE!!"

However, in Meet The Cores, space core actually doesn't play a very big part. He appears a few times in the first episode and that's about it. The first scene where Space core is seen is when he's staring off at the moon, listening to Neil Armstrong famous quote "One small step for man, one giant leap for mankind."

Then it cuts to the intro and then to Wheatley and several other cores. When it cuts back to Space Core, he's with Wheatley asking him to guess what his favorite thing about space is. As usual, it's space.

Space core is voiced by Nolan North in Meet The Cores and actual game.

## Fun Fact

Remember how I said that Space core doesn't appear after the first episode? Well, neither does Wheatley. That's because, by the time the second episode rolls around, Wheatley and the Space Core have already been sent to space.
Thinking With Time Machine

The Mod's Logo

Thinking With Time Machine (sometimes shortened to TWTM) is a free mod for Portal 2 avaliable on Steam. It incorporates the new mechanic of the Time Machine, featuring tests designed around the new tool.

## Story

The Story of Thinking With Time Machine takes place directly after the events of Portal 2, with Chell realizing that the wheat field she appeared in at the end was in fact just a simulation set up by Aperture Science to trap her once again.

She travels back into a new testing track in a completely different part of the facility where she comes across the Time Machine. After solving several tests using the device, one of the chambers is interrupted by the Borealis smashing through the chamber wall and allowing access to the Central Core Chamber.

There, Chell learns that Atlas and P-Body have manually shut-down GLaDOS to escape her cruel testing. Chell finds an S.O.S from GLaDOS begging Chell to find her way to a much larger time machine, with which Chell can come back in time and save GLaDOS.

After proceeding through the rest of the chambers, Chell finds the device and travels back much to Past GLaDOS' confusion. Then the mod ends.

## Custom Test Elements

* TWTM Weighted Storage Cube
* Cube Assembler
Cube (Portal: TFV)

*This page refers to the Cube from the fangame Portal: The Flash Version. For other uses of the term "Cube" check Cube (Disambiguation).*

## Cube (Portal: TFV)

The Cube

Cubes are a useful testing element from Portal: The Flash Version. They are based on the Weighted Storage Cubes from the original Portal. They are able to push down buttons, knock over Turrets, and build staircases.

## Notes

* According to the Helpful Voice these cubes "Weigh more than you when you were 32".
Subject 2

Subject #2 as he was found in the Locker Room.

Subject #2 was an employee of Batcature Laboratories prior to their death. Their name is currently unknown.

In the first map of the Batcature Laboratories Series Custom testelements to test, a Bendy can be found in the Locker Room off the Lobby. This dead Bendy is Subject #2. Who or what killed Subject #2 is unknown.

On a poster in the third map of the series (What just happened?) a note states that Subject #2 "was found in the locker room in flagship ALPHA".
Water (Blue Portals)

Water acts like goo, but you can see through it and you do not die when you touch it, water is first seen in the second training chamber with two Fire cubes

# Functions

Water isn't just safe Goo, it has other functions too.

Water can fizzle Fire cubes, be electrified,and fizzle everything including the No-fizzle cube when electrified!
Vintage Weighted Storage Cube Receptacle

A Vintage Weighted Storage Cube Receptacle.

A Vintage Weighted Storage Cube Receptacle being pressed by a Vintage Weighted Storage Cube

Vintage Weighted Storage Cube Receptacles are custom testing elements avaliable for use in puzzle creation to those who have downloaded the Portal 2 Mod BEEmod.

It behaves identically to the regular Weighted Storage Cube Receptacle, replacing it if the user selects the 1950s Aperture BEEmod style. It emits a signal when pressed by some form of cube. It cannot be pressed by the Player, or Edgeless Safety Cubes.

It visually appears to be a regular Vintage Button that has been covered by a grate with a square hole.

## Credits

**Creators:** Valve, Carl Kenner, and TeamSpen210
Lifeform Sensor

The Lifeform Sensor is a custom testing element that toggles an output whenever it is passed through by a player. It looks somewhat like a laser field or fizzler, but has no effect on the objects that pass through it. It originally appeared in Portal Pro mod and has now been added to BEEMod. Also available with another design in Factum Solus mod.

## Gallery

In BEE.In BEE. Active.In BEE with 1950s Aperture style.In BEE with 1950s Aperture style. Active.In Portal Pro.In Portal Pro. Active.In Factum Solus.In Factum Solus. Active.
## Credits

The Lifeform Sensor is from Portal Pro and part of the Portal 2 mod BEEMod.

**Creator(s):** Ben Bryant (Mevious) and TeamSpen210
Rose

Rose when she first appears in Meet The Cores 3

**Rose** is another Aperture Science Personality Construct built to be a "Botanical Core." Rose was likely designed to love all things related to plants, based on her name, appearance, and where she's seen. Her first appearance is in Meet The Cores 3.

Rose takes care of the overgrown enrichment center. It is clear that she's made it home, as she has begun doing her own experiments here. It is yet to be known why the enrichment center was likely abandoned, left to be populated by flora and fauna.

Rose has a red casing and red eye-light that resembles a flower. Her handles are covered in moss and dirt, and a rose sits on the right of her "head."

## Trivia

* Rose has said that she found some "questionable" Praying Mantis DNA and decided to inject a potato with it.

* Rose said herself that she has dedicated her existence to studying and understanding the wonders of her local ecosystem, aka the enrichment center.
* She's more interested in the science of plants and not what is typically considered science in Portal.
* She is voiced by Sara Secora or 'AviGaming.'
Blapperture Mesa

> "*Cave Johnson, new owner and CEO of Black Mesa. That's right, you've been bought. First order of business, we're renaming you under the Aperture brand. I'm leaning towards Blappeture Mesa. Marketing boys think something else. So: Blappeture it is. Next, they tell me you people are conducting some anomalous materials research that could result in a resonance cascade. So I'm shutting that down before you idiots end the world. A resonance cascade! You're supposed to be scientists. Use some common sense.*"
> ― Cave Johnson
>
>

Blappeture Mesa is a scientific research corporation formed when an alternate universe Cave Johnson buys his rival Black Mesa, renames it Blappeture Mesa, and he then shuts down the research that causes the Resonance Cascade, thus preventing the entire Half-Life storyline from happening.

Blappeture Mesa is explored in the map series Into The Multiverse.
Unstationary Scaffold (Portal 1 Style)

Unstationary Scaffolds are moving platforms from Portal 1 and 2. In Portal 1, the Unstationery Scaffolds are able to move along energy beams between pillars as opposed to Portal 2 where they can only move along walls.

This page focuses on the Unstationary Scaffold system avaliable in the Puzzle Creator after installing BEEmod.

*See "Unstationary Scaffold" on the Portal Wiki*

## Parts

In BEEmod, the Unstationary Scaffold system is made up of multiple testing elements that must be connected together.

Full list of parts of the Unstationary Scaffold System:

 Unstationary Scaffold Wall Emitter
 Unstationary Scaffold Piston Emitter
 Unstationary Scaffold Platform

## Unstationary Scaffold Slot

The slot where Unstationary Scaffolds emerge.

Unstationary Scaffold Slots are where Unstationary Scaffold Platforms emerge out of the walls of the test chamber. It is recommended that Unstationary Scaffold systems begin and end with these elements, so that players don't see Unstationary Scaffold Platforms popping in and out of existence.

## Unstationary Scaffold Wall Emitter

Small nodes that are placed on the wall of a test chamber to connect the line of light that supports the Unstationary Scaffold Platform.

## Unstationary Scaffold Piston Emitter

Piston legs that emerge from the walls, ceilings, and (most importantly) the floor of the test chambers. They connect the line of light that supports the Unstationary Scaffold Platform.

## Unstationary Scaffold Platform

The platforms that travel along the connected elements. They can be stood upon.

## Connection

How the system appears in the Puzzle Creator

How the system looks once the chamber is built and played

Unstationary Platform systems do not automatically connect. Instead, the user of the Puzzle Creator must use the "connect to" feature in the element's options to help the system determine in what direction the platforms should travel.

## Gallery

The Unstationary Scaffold Slot.The Unstationary Scaffold Wall EmitterThe Unstationary Scaffold Pillar EmitterThe Unstationary Scaffold PlatformAn Unstationary Scaffold Slot in the 1950s Aperture BEEmod StyleAn Unstationary Scaffold Platform from belowAn Unstationary Scaffold Piston Emitter in the 1950s Aperture BEEmod Style.
BEEmod Specialized Blocks and Windows

*Back: List of Minor Puzzle Creator Elements Added by BEEmod*

*See Also: BEEmod*

This page is for the specialized blocks and windows that BEEmod allows users to add into their puzzles.

The majority of these objects will match the portalability of the surface they are mounted on. Selecting "Start Reversed" in the block's options will make the block contrast with the portalability of the surface it is mounted on.

## Partial Blocks

### **2x2x2 Partial Block**

A cube that takes up exactly one eighth of a regular boxel. It is perfectly square.

### **4x1x1 Partial Block**

A thin line that takes up exactly one sixteenth of a regular boxel.

### **4x2x2 Partial Block**

A larger block that takes up exactly 1/4 of a regular boxel.

## Angled Blocks

### **30 Degree Angled Block**

A block with a slanted face that is angled at thirty degrees.

### **45 Degree Angled Block**

A block with a slanted face that is angled at forty five degrees.

### **60 Degree Angled Block**

A block with a slanted face that is angled at sixty degrees. By the requirement of forcing the block to stay inside one boxel, there is also a flat, upwards facing surface atop the block.

## Angled Corner Blocks

### **30 Degree Angled Corner Block**

A block whose faces sit at 30 degrees. Designed to make up corners.

### **45 Degree Angled Corner Block**

A block whose faces sit at 45 degrees. Designed to make up corners.

### **60 Degree Angled Corner Block**

Despite this block's name, it doesn't appear in game as it does in the BEEmod menus. Instead of appearing as a 60 degree variant of the two previous blocks, it instead looks like the 30 Degree Angled Corner Block propped up on top of a 1/4 Flat Block.

## Flat Blocks

### **1/4 Flat Block**

A flat slab that makes up one fourth of a boxel.

### 2**/4 Flat Block**

A flat slab that makes up one half of a boxel.

### **3/4 Flat Block**

A flat slab that makes up three quarters of a boxel.

## 1/4 Black/White Wall

A thin wall that makes up 1/4 of a boxel. Portalability is controlled by the "start reversed" option.

## Windows

### **Full Window**

A wall that makes up 1/4 of a boxel with a window inside going all the way from the bottom to the top.

### **Middle Window**

A wall that makes up 1/4 of a boxel with a window in the centre.

### **Low Window**

A wall that makes up 1/4 of a boxel with a window at the bottom.

## Credits

**Partial Blocks:** Carl Kenner and TeamSpen210

**Angled Blocks:** TeamSpen210

**Angled Corner Blocks:** TeamSpen210

**Flat Blocks:** TeamSpen210

**1/4 Black/White Wall:** TeamSpen210

**Windows:** JargonJC
Blue Portals 2

Blue Portals 2 was a cancelled Portal 2 mod that was intended to be a sequel to the original Blue Portals. It was intended to take place in the same universe as Blue Portals and feature many of the same mechanics along with new and strange ways to test.

The only view we have into what Blue Portals 2 may have been comes from the Youtube Channel of the mod's creator reepblue.

Rumours as to why Blue Portals 2 was cancelled point to changes in the source engine that would have made mechanics that Blue Portals 2 unusable.

This mod also uses the Sixense MotionPack DLC, but even if it were released, the mod would still be unplayable because with the DLC, all Portal 2 Sourcemods will load up the regular game.

## Story

The story of Blue Portals 2 is currently unknown, other than that it would take place in the Blue Portals Development Centre. It is unknown if the BPDC Announcer would be present.

## Video

The best look we have into Blue Portals 2 is this video by reepblue.

## Features

### Completely New

* Electric Gel
* Band Cubes
* Electric Gel Receptacle Cube
* Electric Gel Receptacle Cube Receptacle
* Morph Cube

### Carried Over From Blue Portals 1

* Fire Cube
* Ice Cube

### Modified From Portal 2 (Reskinned)

* BPDC Cube
* BPDC Pedestal Button
* BPDC Sentry Turret
* BPDC Floor Button
* Oil
* Blue Goo
Quest for a Punchline

## Story

Quest for a punchline is a four map series created by sejievan (THE LONE FUTURE STARTER) that takes place in a short window of time right at the end of portal 2. It follows the adventures of an early P-body prototype dated back from the late brain mapping experiments and who's subsequent decommission happened shortly after the success with GlaDOS.

You are woken up by GlaDOS many years later for a special task that requires your attention. Mainly because you are the only one in the area.
Behind The Scenes BEEmod Theme

The Behind The Scenes theme for BEEMod is an unreleased/soon to be released theme looking like the Wheatley escape sections. The only proof of existing is it being in the files of some versions, but pretty much nothing else. There might also be an overgrown version too which might look like the other Wheatley escape sequence towards the start of the game.
Mannequin

A mannequin

A Mannequin wearing Tony Gray's face and shirt after killing him.

Mannequins are the main antagonists in the map series The Office Prank, where they are set up by several employees as a prank, which goes wrong after they start killing people, including everyone involved with the prank.

They appear to be incapable of independent movement, but in fact they are. They usually move around when not observed. They usually attack by breaking people's necks, but some, such as the one which killed Tony Gray, appear to have used more violent methods. They are vulnerable to some things, for example, the mannequin in Map 4 'Nemesis' is eventually killed with a gunshot.
Jerry (The Office Prank)

No image is avaliable for Jerry

Jerry (last name unknown) is the player character of the second map in the Portal 2 Perpetual Testing Initiative map series "The Office Prank". It is established in the first A-Mail he recieves that he has just returned to work at Aperture Science after being sick with the flu.

## Notes

* If the player places two portals next to each other in a corner, they can clearly see that Jerry's player model is a Bendy. This is likely non-canon, as in the ending cutscene in Part 3 he uses a scientist model.
Portal Stories: VR

The mod's logo

Portal Stories: VR is a Portal 2 mod made by Prism Studios and released on steam to be played using the HTC Vive. It features ten new test chambers using all new mechanics to navigate a VR environment.

## Story

The Story of Portal Stories: VR is very thin. The player plays as an unnamed test subject experimenting with the Aperture Science VR initiative. By the end of the game, the databanks containing the virtual world have managed to set themselves on fire.

## Custom Tools

* Instant Teleportation Device
* Apparatus Retrieval Tool

## Custom Testing Elements

* De-atomizing Particle Field
* Vertical Elevation Transportation Pad
* Teleportation Displacement Field

## Notes

* At the end of the game, the Announcer gives the player a long list of complicated (and pointless) instructions on how to reach their nearest emergency exit. A full transcript of these instructions can be found here.
Humor Core

The Humour Core is an Aperture Science Personality Construct from the animated Youtube series Meet The Cores. They have a green chassis and a green eye.

The Humour Core seems slightly corrupted, as (despite being a *humor* core) they only know one joke, with that joke being;

"What do you call an Aperture Science Personality Construct mixed with a Machintosh? An Apple Core!"

## Notes

* The Humour Core is voiced by Harry101UK.
* In Meet the Cores 1 there is an unused Core, which also has a green light and core case.
Compressed Smoke Field

A double-height Compressed Smoke Field.

A cleaner, single height Compressed Smoke Field

Compressed Smoke Fields are a common custom testing element used in community maps. They do not emancipate objects, despite emanating from the same emitters as Material Emancipation Grids and appearing somewhat similar.

All physical objects (Cubes, Cameras, Turrets, et cetera...) can pass through Compressed Smoke Fields without issue, the player however, cannot. The player is unable to pass through the field, with the field acting like a solid wall for the player and the player alone.

Compressed Smoke Fields will block attempts by the player to shoot portals though them, glowing briefly while the bock the shot similarly to Material Emancipation Grids.

Compressed Smoke Fields can be activated and deactivated by signals from buttons and the like.

## Credits

The Compressed Smoke Field is part of the Portal 2 Mod BEEmod.

**Creator(s):** FourthReaper and TeamSpen210
Paranoid Core

The paranoia core is a defective Aperture science personality core who is very paranoid. It makes it's first appearance in the underground episode 1 where it spends it's whole time on the show rambling on about a bunch of conspiracy theories about Aperture. At the end of the episode it gets grabbed by the claw and sent to the mainframe's chamber. Though the fate of the paranoia is left unknown, The party escort bot seen in the series has an identical eye pattern implying they are one in the same.
Minor Lone Future Starter Characters

*Main Page: The Lone Future Starter*

A list of minor characters mentioned in the Portal 2 Perpetual Testing Initiative series "The Lone Future Starter".

## Characters

### **A.G. Luiz**

A.G. Luiz is a minor employee of Aperture Science whose office can be seen in the second map of The Lone Future Starter. Nothing about who A.G. Luiz is actually is is known.

Their office is Office #1.

### **J. Jamerson**

J. Jamerson is a minor employee of Aperture Science whose office can be seen in the second map of The Lone Future Starter. Nothing about who J. Jamerson is is actually known.

J. Jamerson's name may be a reference to J. Jonah Jameson, a character who was played in the Spiderman movies by the same actor who performed the voice acting for Cave Johnson.

Their office is Office #2.

### **M. Shaw**

M. Shaw is a minor employee of Aperture Science whose office can be seen in the second map of The Lone Future Starter. Nothing about who M. Shaw is is actually known.

Their office is Office #4.

### **T. Towers**

T. Towers is a minor employee of Aperture Science whose office can be seen in the second map of The Lone Future Starter. Nothing about who T. Towers is is actually known.

Their office is Office #5.

### **S. Evan**

S. Evan is a minor employee of Aperture Science whose office can be seen in the second map of The Lone Future Starter. Nothing about who S. Evan is is actually known.

When said aloud while ignoring the separation between their names, S. Evan sounds like "seven". This may or may not be intentional.

Their office is Office #6.

### **M. Masters**

M. Masters is the head of an Aperture Testing Team that requested the retrieval of 200 test subjects from stasis to partake in a new set of tests their team had created. Their request was accepted, with the condition that three specific subjects were to remain behind.
De-atomizing Particle Field

A De-atomizing Particle Field

The Aperture Science De-atomizing Particle Field is a custom testing element from the Portal 2 Virtual Reality Mod Portal Stories: VR. They are not actually used in tests, replacing the elevators that would normally help a subject transition from chamber to chamber.

De-atomizing Particle Fields emerge from emitters similar in style to those of the Excursion Funnel, but behave very differently. They are able to completely break a test subject down into their component atoms and reassemble them in the next test chamber.

Another De-atomizing Particle Field doesn't even need to be present to reassemble the test subject.

## Notes

* All the test subject sees is a brief flash of light, and then the next chamber.
* De-atomizing Particle Fields do not affect testing elements like the Weighted Storage Cube.
* A similar testing element appears in Portal: Reloaded, called the Aperture Science Test Subject Teleportation Device, and functions in the same way.
Electricity Field

An **Electricity Field** is a timed circuit that can kill the player when it is on. When it is off the player may go through. It was originally added in Portal: The Flash Version, but it is not in the original *Portal* game.

## Appearances

* Portal: Still Alive
* Portal: The Flash Version Mappack
* Portal: The Flash Version
* Portal: Prelude
Praying Mantis Cave

Praying Mantis Cave is an alternate universe version of Cave Johnson from the official Portal 2 Perpetual Testing Initiative campaign. He goes on the intercom to state in a distorted, insectoid voice;

> *"Those of who who volunteered to be injected with Homo Sapien DNA, I've got some good news and some bad news. Bad news is we're postponing those tests indefinitely. Good news is we've got a much better test for you! Fighting an army of Man-Mantises."*
>
>

This is a parody of a Cave Johnson line from the main game.
Test Subject 15837

Test Subject 15837 standing next to the sign for Chamber 18

Test Subject 15837 is the otherwise unnamed protagonist of the game "Portal: The Flash Version". They appear male from their body type, but this cannot be confirmed. Anything about Test Subject 15837's motives or backstory are unknown.

In-game dialogue give some minor details, such as the statement that Test Subject 15837 has only been put into the starting area in Chamber 1 as of that morning and that the cubes introduced in the Chamber 25 "weigh more than when you were 32", hinting towards Test Subject 15837's age.

At the end of their testing track, Test Subject 15837 is actually given cake and proceeds through an exit door. What has become of them is unknown.

Test Subject 15837 can move very fast, though this is likely non-canon.

## Notes

* Test Subject 15837 does not appear in Portal: The Flash Version Mappack, instead being replaced by Chell.
* The Portal Gun that was given to Test Subject 15837 fires a Blue Portal as it's primary fire and a Yellow Portal as it's secondary fire.
* Test Subject 15837 does not appear to be wearing any form of Advanced Knee Replacement or Long Fall Boot, so either his version of Aperture manufactures some other form of fall protection or humans in his universe are just naturally resistant to fall damage,
	+ Similarly, Test Subject 15837 seems to be fairly resilient against turretfire, being able to recover after withstanding 4-5 shots.
Red Plasma Field

A Red Plasma Field

## In Portal: The Flash Version

Red Plasma Fields are custom testing elements from the Portal fangame Portal: The Flash Version. They behave identically to the Laser Fields from Portal 2, though this is likely a coincidence due to Portal: The Flash Version releasing before Portal 2.

Upon contact with the field the player is instantly killed in a way that resembles Emancipation. Cubes and other objects can pass straight through the field without issue.

Though they likely can be canonically deactivated, no tests in Portal: The Flash Version involve their deactivation.

## Red Plasma Field

The Red Plasma Field from Portal: The Flash Version Mappack and Portal: Still Alive PC port

Red Plasma Fields are custom testing elements from the Portal mod Portal: The Flash Version Mappack. They are based on the Red Plasma Fields from the original flash game, and follow the same rules, just in 3D.

Red Plasma fields can be portalled through, and objects such as Weighted Storage Cubes can pass through them.

However, if the player makes contact with the Red Plasma Field, they are instantly killed.

## Notes

* In Portal: The Flash Version Mappack, attempting to walk along the Red Plasma Field's emitters will result in the player falling straight through and dying.
Ditch

A ditch containing an Edgeless Safety Cube. The ditch can be difficult to see from a stationary point of view.

The Ditch is a custom test element from the Portal 2 Mod BEEmod. It is simply a hole or depression in the floor designed to safely hold cubes that might otherwise walk or roll out such as Frankencubes or Edgeless Safety Cubes.

## Gallery

A Ditch from the modern Aperture Style, containing an Edgeless Safety Cube.A Ditch from the 1950s Aperture BEEmod StyleA ditch from the Portal 1 BEEmod Style
Rusty

Rusty is an Aperture Science Personality Construct from the animated Youtube series Meet The Cores. He only makes one appearance in the first episode of the series where he discusses his job in the facility.

Rusty's job is to maneuver his way around inside the pits of deadly Goo found inside Aperture Science Test Chambers. He must make sure that the tiles and panels that line the goo remain in perfect working order, as well as clean up the remains of test subjects unfortunate enough to have fallen into the goo and disintegrated.

Rusty was also planned to be in Meet The Cores 3 but was scraped.

Rusty is voiced by Christopher Thomson.
Teleportation Displacement Field

A double height Teleportation Displacement Field

A close up view of the field

The Teleportation Displacement Field is a custom testing element from the Portal 2 Virtual Reality mod Portal Stories: VR. It emerges from emitters similarly to the Material Emancipation Grid.

Teleportation Displacement Fields have only one purpose, to stop players from teleporting into certain areas using the Instant Teleportation Device. They do not have any affect on objects that pass though them, or the Apparatus Retrieval Tool.

They appear as fields made up of tessellating red hexagons emerging from emitters on the walls of the test chamber.

Teleportation Displacement Fields can be activated and deactivated.
Cosmogony

## Story

Cosmogony is a 6 part map pack created by DRey taking place during GLaDOS activation in the Enrichment Center. You are some of the few survivors of the neurotoxin disaster and with some help, you try to find a way out of Aperture. The map pack features custom content, a story deeply immersed in the Portal and Half-Life universe and more.
Matter Inquisition Field

An active Matter Inquisition Field

A deactivated Matter Inquisition Field.

The Matter Inquisition Field is a custom Material Emancipation Grid variant that emancipates objects (such as cubes) and resists being portalled through. The main difference between it and the Material Emancipation Grid is that passing through it will not remove the player's existing portals.

## Gallery

An activated Matter Inquisition FieldA deactivated Matter Inquisition FieldAn active Matter Inquisition Field from the 1950s Aperture BEEmod Theme.A deactivated Matter Inquisition Field from the 1950s Aperture BEEmod style.
## Credits

The Matter Inquisition Field is part of the Portal 2 Mod BEEmod.

**Creator(s):** FourthReaper and TeamSpen210
Stupid Radio That Explodes

The radio pre-violent disassembly.

The "Stupid Radio That Explodes" is a comedic, useless testing elements made by reepblue in his Youtube series Hammer Notepad. When picked up by the player, the radio begins to play a short sound clip. When this clip is over, the radio promptly explodes.

This explosion can kill the player.
Cube Cleaner

A Cube Cleaner on standby.

A Cube Cleaner that is in the process of cleaning a Weighted Storage Cube.

Cube Cleaners are custom testing elements added by the Portal 2 mod BEEmod. They are small cavities in the wall that drip Cleansing Gel whenever a cube is placed inside them. Their purpose is to easily clean other gels off cubes without having to provide access to an entire Cleansing Gel Dropper.

They do not require a signal to activate.

## Notes

* Cube Cleaners from the 1950s Aperture BEEmod Theme appear activated regardless of whether a cube is inside them or not.

## Gallery

A Cube Cleaner on standby.A cube cleaner currently cleaning a cube.A Cube Cleaner from the 1950s Aperture BEEmod Theme.A Cube Cleaner from the Portal 1 BEEmod Style. It is currently on standby.A Cube Cleaner from the Portal 1 BEEmod Style that is currently cleaning a Weighted Storage Cube.
## Credits

The Cube Cleaner is part of the Portal 2 mod BEEmod.

**Creator:** TeamSpen210
Sentient Cloud

> "*All hail the Sentient Cloud.*"
> ― Cave Johnson
>
>

The sentient Cloud is the Earth's governing body in one of the alternate universes. The cloud demands worship, forbids cameras (as it 'hates getting its picture taken') and consumes anyone who opposes it. It can travel under doors to leech off peoples skin.

The sentient cloud is first mentioned in the single player campaign of Portal 2, where the Announcer says "If the Earth is currently governed by a manner of Animal King, Sentient Cloud or other governing that either refuses to or is incapable of listening to reason, then-" before the recording cuts out.
PRACTICE Portal Gun on/off

"Portal gun ON/OFF concept" is a proof of concept map created by several Portal 2 PTI creators, and is the origin of several Custom Testing Elements that are now included in mods such as BEEmod.

It serves as a tutorial, with the player being delivered instructions to teach them how the concepts work. It has no proper story.

## Testing Elements

### Custom

* Absolute Fizzler
* Portal Gun ON/OFF: Weighted Button
* Portal Gun ON/OFF: Player Button

### Standard

* Vital Apparatus Vent
* Weighted Storage Cube
* Material Emancipation Grid
* Edgeless Safety Cube
* Excursion Funnel
* Aerial Faith Plate
* Thermal Discouragement Beam Emitter
* Thermal Discouragement Beam Reciever
* Discouragement Redirection Cube
* Sentry Turret
* Weighted Companion Cube (Inaccessible)
* Heavy-Duty Super Colliding Super Button
* Pedestal Button
* Weighted Storage Cube Receptacle

## Credits

**Main Developer:**

* tuleby (CZ)

**Concept:**

* FLooper

**Puzzle Design:**

* tuleby (CZ)
* Robo SK.
Directions to Nearest Emergency Exit (Portal Stories: VR)

*Main Article: Portal Stories: VR*

## Directions

* Take the exit door on your right.
* Then proceed down the corridor and take the next left.
* When you see a blue door, ignore it, and go through the green door.
* Walk straight for 2.1 Miles.
* Then take the fourth door on your right.
* Follow the yellow line on the floor until you encounter a swimming pool.
* Swim across to chamber 95F. (Please take care to avoid the sharks)
* Now, take the elevator to sub-level 397.
* Crawl through ventilation duct 25A until you arrive at transport hub Z.
* Please wait for shuttle bus 79B.
* Do not get on shuttle bus 79B.
* Instead, feel free to take a complimentary Aperture Science Non-Motorized Motorcycle.
* If you do not have a driving license, please take the first left and complete the Aperture Science Emergency Driving School.
* Good, now follow shuttle bus 79B to the Aperture Science Gift Shop.
* At the Aperture Science Gift Shop, buy three Companion Cube pencil erasers, one official Aperture Science Digital Alarm Clock, five individual post-it notes, and an item of your choosing. These will become important at a later time.
* Good. Upon leaving the Gift Shop, avoid packs of roaming spiders. These have escaped from the Virtual Reality Arachnophobia Self-Improvement Program.
* Exit through the triangular shaped door, and enter the Pink Room.
* Proceed up the escalator to floor 65, then take elevator 57 to sub-level 15.
* Get back on the elevator and head down to sub-level 5.
* If elevator 57 is out-of-order, take the stairs to sub-level 42.
* When you arrive at the junction, take the third right on the left of the right exit.
* If you followed these instructions correctly, you should now be back at the Virtual Reality Hub-room.
GlaDOS Core

GLaDOS (Genetic Lifeform and Disk Operating System) is the central core designed to control, guide, and oversee the Aperure Science computer-aided Enrichment Center. With the ability to shift and move facilities and various chambers, GLaDOS is able to achieve a seamless and almost infinite testing design whilst residing in the Central AI Chamber. She appears multiple times in Meet The Cores, once dating Onathan.
Барфон Нильс

***Незавершённая статья**. Вы можете помочь **Ghost of a Tale вики**, дополнив её.*
*Список незавершённых статей*

## Персонаж

### Вид

Крыса

Барфон Нильс – стражник, спящий в камере напротив комнаты отдыха, любитель подебоширить и своровать. Отпереть его камеру можно Главным Тюремным Ключом. Стражник страдает несварением, так что долгое нахождение рядом с ним - риск для здоровья, но в его камере находится один из пропусков для заставы.
Minor Batcature Laboratories Employees

This page is for listing the Batcature Laboratories Employees who are not important enough to have their own page.

## Employees

#### **Subject #4928**

Subject #4928 is briefly mentioned by a poster on the wall in the map Batcature Laboratories Part 3 - What just happened?. According to the poster, Subject #4928 died from the explosion in testing sphere Zeta.

#### **Subject #1247**

Subject #4928 is briefly mentioned by a poster on the wall in the map Batcature Laboratories Part 3 - What just happened?. According to this poster, Subject #1247 died from "Too much energy".
Ice Cube (The Subject Killer)

An Ice Cube sitting in a dilapidated chamber.

The Ice Cube is a custom testing element from The subject KILLER series. It is first introduced in the second map of the series, "out & in". It is visually a Weighted Storage Cube that has been coloured a light blue.

Ice Cubes (being physical objects) are capable of pushing buttons just as well as normal Weighted Storage Cubes, and can active Weighted Storage Cube receptacles.

If an Ice Cube comes in contact with a Fire Cube it will "melt" (disintegrate).

Ice cubes are dispensed exclusively from Ice Vital Apparatus Vents.

## Blue Portals

Ice Cubes from The Subject Killer behave identically to Ice Cubes from the Portal 1 mod Blue Portals, and were likely directly inspired by them.

## Notes

* Upon viewing tubes around the facility, Ice Cubes can be seen whizzing around inside amongst the other testing elements.

## Gallery

An Ice Cube sitting in a dilapidated test chamber.An Ice Cube sitting on and activating a button.An old uncleaned Ice Cube.An old uncleaned Ice Cube sitting on and pressing a button.
Catwalk

How the Catwalk appears in the Puzzle Creator

How the Catwalk appears when the level is built and played.

The Catwalk is a custom testing element added into the standard Puzzle Creator by the Portal 2 Mod BEEmod. They are designed to help test subjects more easily maneuver through the chambers.

They are based on the catwalks found behind the scenes of Aperture Science in Portal 2.

Catwalks do not appear to connect when placed in the puzzle creator. They must be connected using the input/output connection feature of the Puzzle Creator, with the antlines signifying the path of the catwalks once the chamber is built.

Catwalks will not build correctly 100% of the time. If the Catwalk cannot figure out how to build following the Antlines, it will skip over that section of the Catwalk.

## Gallery

The Catwalk as is appears in the Puzzle CreatorThe Catwalk after being built in gameThe Catwalk seen in the Portal 1 BEEmod StyleThe Catwalk, seen in the 1950s Aperture BEEmod Style
Iman Farah

Iman Farah was the ex-lover and real murderer of Mike Pennisi and attempted killer of Franky Doyle until she is taken out by Joan.

Iman initially arrives as a somewhat mysterious new inmate in and is introduced as sharing a unit with Lucy Gambaro, Stella Radic and Joan Ferguson -making her immediately a target for Juice and the Boys. However, she quickly proves to be feisty and fends off Lucy's initial advances. Joan spots this and sees the potential to use Iman as bait for Juice to win her over. Joan befriends Iman and then leaves her to the mercy of Juice and Stella, however Doreen Anderson spots this and saves her with the help of Sue "Boomer" Jenkins and Franky.

Iman was brought to Wentworth on charges of assaulting an online troll who mocked Iman's race and refugee status and made hateful comments about her family. Franky gives her legal advice to try for mitigating circumstances. However, it is later revealed that she got into Wentworth to gain vengeance on Franky for ruining her life. Her lover Mike had become obsessed with Franky to the point it destroyed their relationship. Iman killed Mike and framed Franky, though she later became obsessed with killing her.

In 5x10, Franky Realizes that Iman was in contact with Mike Pennisi on the Internet, and when Franky asks iman about pennisi. she denys it and says i don't know the man.

Franky then procides to find Iman & Pennisi's Threapist named As Zoe Taylor, She then asks bridget to visit her and give Zoe Taylor a call and ask if Iman & Mike knew each other. So she does it.

After several botched attempts she manages to attack Franky when she visits her cell, and is nearly successful until she is subdued and then killed by Joan Ferguson, who snaps her neck as she knows that Iman is the only other one who knows the truth about Franky's innocence -also framing enemy Franky for yet another murder.

In episode 6x01, Franky goes to her house to try to find evidences of her innocence. There, a photo of Iman as a child is shown on the fridge.

In 6x03, it was revealed by Detective Collins, Iman had take photos of Mike Pennisi's Corpses on the floor (she took them after she shot him).

Status: Deceased.

First Appeared: 5x06 (Happy Birthday, Vera).

Last Appeared: 5x10 (Mere Anarchy) - 6x01 (Clean Slate) 'fridge picture'.

Crime: Assault, Framing Franky Doyle For Mike Pennisi's Murder. Hiding The Evidence Of Pennisi's Shrine.

Relationships: Mike Pennisi (ex-boyfriend).
S.T.4.N.L.3.Y

> "*This is the story of a core named S.T.4.N.L.3.Y*"
> ― The Narrator Core
>
>

**S.T.4.N.L.3.Y** is a personality core based off of Stanley from **The Stanley Parable.** He, along with The Narrator Core, are the only characters who are based off of another franchise's characters and are not completely original, if not counting the already existing characters from *Portal 2.* He imitates Stanley, working to pull levers all day, loving his job, until something changes, and the script being read by Narrator Core ends.
Batcature Emancipation Grid

An activated Batcature Emanciptaion Grid

Batcature Emancipation Grids are the Batcature Laboratories equivalent of the Material Emancipation Grid, and function identically. They differ visually, appearing as multiple beams of light emerging from the emitter.

They emancipate almost all physical objects (Cubes, Cameras, etc...) that pass through them. When the player passes through the beams of light, their portals vanish. Portals cannot be shot through the Batcature Emancipation Grid.

Batcature Emancipation Grids can be activated and deactivated by signals.

One difference between Batcature Emancipation Grids and Material Emancipation Grids is the fact that Batcature Emancipation Grids generally only emerge from one emitter placed on the floor.
Signal Gel

A blob of Signal Gel suspended in mid-air by a Hover Magnet Node.

Signal Gel splatting on the ground.

Signal Gel (unnoficial name) is a custom Gel type made by reepblue in the Portal 1 version of source engine, and showcased in his Youtube series Hammer Notepad. It is orange, similarly to Propulsion Gel, but it does not seem to have the same friction reducing properties.

Instead, Signal Gel only affects cubes that it is able to coat. A BPDC Cube (essentially a Weighted Storage Cube) that collides with a blob of Signal Gel becomes a Signal Cube, a cube that (When it is destroyed by a Vaporization Magnet Node) causes a different element in the room to receive an input.

It's demonstration video actually takes place inside a run-down version of the BPDC as opposed to a simple boxy room.
Retractable Pedestal Button

A fully retracted Retractable Pedestal Button

A Retractable Pedestal Button that has fully emerged.

The Retractable Pedestal Button is a custom testing element from the Portal 2 mod BEEmod. It is identical to a regular Pedestal Button except for the key point that it remains tucked away in a small cavity until it receives a signal that makes it emerge.

Retractable Pedestal Buttons cannot be pushed until they have fully emerged.

## Bugs

* If the Retractable Pedestal Button is placed in the item selection box using BEEmod and then the puzzle creator is opened in the Portal 1 BEEmod Style, the Retractable Pedestal Button's icon in the selection panel will be replaced with a missing texture icon. Other than this bug, the item works normally in this style.

## Gallery

A fully retracted Retractable Pedestal ButtonA fully emerged Retractable Pedestal ButtonA fully emerged Retractable Pedestal Button that has been pressed and is emitting a signalA Retractable Pedestal Button emerging from the ground (gif)
Грибы

Пучок грибов.

 Игровое описание

**Грибы** (англ. *Mushrooms*) — предмет в *Ghost of a Tale*, еда.

## История

Грибы водятся во влажных местах, таких как тюрьма, и представляют неплохое подспорье в излечении начинающего свой путь Тило.

Также в крепости и вокруг неё можно собрать иные виды грибов.

## Свойства

Пучок съеденных смеховиков восстановит 8 HP (очков здоровья) Тило, что сопоставимо по питательности с Морковкой, яблоком или зелёным жуком.

## Местонахождение

***Незавершённый раздел**. Вы можете помочь **Ghost of a Tale вики**, дополнив его.*
*Статьи с незавершёнными разделами*
Narrator Core

The **Narrator Core** is, as his name implies, a core whose job is narrating text. He is the core equivalent of The Stanley Parable's human narrator. He is voiced by the original narrator's voice actor, Kevan Brighting.

## Appearances

### Meet The Cores 2

The Narrator Core is first heard telling the story of a core named S.T.4.N.L.3.Y, before he finds the script ends early. He then improvises by narrating his own story about himself. Eventually the Narrator Core realizes that because of the limited time left in the video, the screen is slowly fading to black. He tries to say "Wait! Wait!", but it's no use; the screen fades fully to black & the audio cuts out.

## Trivia

The Narrator Core's eye is the exact same one as that of a "reprogrammed" turret in The Pit Song.
Batcature Laboratories Part 1 - Custom testelements to test!

Part one of the Batcature Laboratories series, this map begins with the player awakening in a small bedroom looking out over the side of the airship which contains Batcature Laboratories. They are informed by an AI named "Alice" (Presumably Batcature's equivalent of GLaDOS) that they are the first test subject to awaken, and must make their way to the testing track.

After making their way out of their room and into an elevator, the player is guided to the Lobby of Batcature Laboratories. Here, they must navigate to the restroom and steal a dual portal gun from a Bendy who is using the bathroom to proceed into the testing track.

On the testing track, the player must proceed through five tests as normal, using the new Batcature Testing Elements before standing on an Aerial Faith Plate and being launched (supposedly) off the ship.

## Testing Elements

* Batcature Glass Doors
* Batcature Emancipation Grid
* Batcature Indicator Line
* Batcature Pedestal Button
* Batcature Floor Button
* Batcature Ventilation Unit
* Batcature Hologram not-so-holographic spikes
* Weighted Storage Cube
* Batcature Cube Dispenser
* Batcature Wireless Indicator Line
* Batcature Security and Safety Laser Emitter
* Batcature Security and Safety Laser Reciever
* Discouragement Redirection Cube
* Batcature Magnetic Repulsor
* Excursion Funnel

## Secrets

### Concept Room

If the player navigates from the Lobby to the "Locker Room", they will find a dead Bendy. They will also be able to open all of the lockers. In one of these lockers is a brown Key. If this key is taken and placed next to one of the unopenable doors in the Lobby, the door will unlock and the player will gian access to the "Concept Room".
Aperture Science Truck

The **Aperture Science Truck** is a box truck bearing the Aperture Science logo. They are found in parking spaces all over the Parking Garage and in other behind the scenes areas in the Portal: The Flash Version Mappack.

## Trivia

* The truck model is reused from Counter-Strike: Source & is based off a 1999-2005 GMC W4500.
* Due to the model not having separate textures for both sides of the box, the Aperture Science logo is mirrored on one side.