Map Features

где кактус ? Map Features are in-game elements found across the map. Interacting with these elements cause various effects that may give advantages or even disadvantages to players.

## Consumables

### Salak

**Salak** is a consumable fruit that can be found on trees across the map. Players may press the interact key to directly use this item which then gives the effect "Salak: Defence" for 120 seconds. Players emit an aura when under the effects of a Salak.

### Prickly Pear

**Prickly Pear** is a consumable fruit found hanging from trees across the map. Using the interact key to consume them will give the player the effect "Prickly Pear: Attack" for 120 seconds. Players emit an aura when under the effects of a Prickly Pear.

### Dandelion

**Dandelions** are a plant found commonly around the map. Players can directly use Dandelions by pressing the interact key. Using a Dandelion causes the effect "Dandelion: Silence" which renders the player's footstep and jump sounds to be completely silent for 120 seconds. After 120 seconds, the player will receive the effect "Dandelion: Clamor" which removes the previous effect. Players under the effect of "Dandelion: Silence" will emit Dandelion particles.

### Firefly

**Fireflies** are an insect found around the map. They provide a large amount of Rage when a player interacts with them using the interact key. They glow a bright green color and can be spotted easily at night.

## Hazards

### Toxishroom

**Toxishrooms** are an environmental hazard located only in Sunwing's Rest and certain Stashes. Attacking a Toxishroom will cause it to cloud the area around it with poison clouds, reducing visibility and giving the effect "Mushroom: Poison" to anyone who comes in contact with the poison clouds. This effect causes a player to receive 75 dmg directly to their health each second for a short duration.

### Beehive

**Beehives** can be found hanging from trees and are an environmental hazard. Players who come close to a Beehive are affected with the effect "Hive: Chaos" which causes the player to sporadically be unable to sprint for a few seconds. Players affected by this effect have a chance to spread "Hive: Chaos" to other players who come in close contact with them, including allies. Those affected by "Hive: Chaos" will have bees circling them.

### Flaming Cage

**Flaming Cages** are an environmental hazard found in the major named locations and certain Stashes. Attacking a Flaming Cage causes the cage to fall, stunning anyone underneath the cage. Upon falling, the ground beneath the cage is set on fire, giving the effect "Fire Cage: Scorch" to all players who come in contact with the fire. "Fire Cage: Scorch" causes the player affected to lose health incrementally for a short duration.

### Plaque

**Plaques** are a feature found in Celestra. They spawn on top of certain building entrances and can be knocked down to stun anyone underneath the Plaque. They can found in various different colors and sizes.

### Pallet

**Pallets** are an environmental hazard found in the Shadowjade Mine and areas around it. Shooting a pallet causes it to drop, briefly stunning anyone underneath. Pallets can be found carrying Shadowjade and crates and are attached to chains held by beams.

### Waterwheel

The **Waterwheel** is a one-time-use major hazard found in Celestra. Destroying the crates below the Waterwheel will cause the wheel to roll down the ravine, damaging anyone in it's path. It will also damage players standing in certain areas in the building above the ravine.

## Troves

Main article: Troves
**Troves** are the main source of loot for players and can be found scattered across the map. They are commonly found in named locations and areas with structures. Players may use the interact key to open troves which then drop between 3-6 items. They can be found glowing Blue (Rare rarity) or Gold (Legendary rarity), but there are also green-colored troves known as Souljade Troves.

### **Souljade Troves**

**Souljade Troves** emit a green-colored glow and can be found in places similar to Rare and Legendary troves. They are less common than Rare troves but are more common than Legendary troves. These troves function differently to Rare and Legendary Troves as they always drop at least one Souljade when interacted with. They tend to drop mostly Souljades and are a good source of the rarer Souljades.

### **Quest Troves**

**Quest Troves** are sources of loot that can be found in named locations and areas with structures. Quest troves look and function differently to the glowing troves commonly found around the same areas. These troves can only be interacted with after obtaining the in-game Quest "Treasure Hunt". The quest required can be obtained by interacting with Quest Scrolls found across the map. Only one specific Quest Trove may be opened for each "Treasure Hunt" quest, however, the quest can be reobtained by interacting with other Quest Scrolls. Once the Quest has been accepted, the Quest Trove linked to the Quest will glow yellow until it has been interacted with.

## Bush

**Bushes**, specifically purple bushes, are a map feature that can be found everywhere around Morus' Isle. Crouching in a purple bush will give the effect "Bush: Invisible" causing the player to be unseen by anyone outside the bush, however, they are partially visible to anyone who enters the bush. Uncrouching, emoting, scoping in a ranged weapon or doing other certain actions causes the effect "Bush: Visible" which reveals the player.

## Destructable Objects

Crates, pots and barrels can be found everywhere around the map. They can be destroyed by attacking them or by simply sprinting into them. Once destroyed, they have a chance to drop an item. They are not a reliable source of loot but can be destroyed when a specific item is desperately needed.

## Soul Alter

Main article: Soul Alter

**Soul Alters** can be found everywhere around the map in the Trios mode of The Herald's Trial and Quick Match. They are unable to be interacted with until a player has died with a resurrection chance and has entered Spirit Mode. Upon death, players who possess a resurrection chance and has entered Spirit Mode are able to interact with a Soul Alter to resurrect themselves.

Soul Alters are easily found as they emit a bright red beam that can be seen from afar. They can no longer be interacted with when the Shadow Corruption 1 phase has ended as this is the time where all players lose their resurrection chance if they have not used it beforehand. The exact time players lose their resurrection chance is when there is 19 minutes and 38 seconds left in the match. All Soul Alters are marked on the Map.

## Quest Scroll

Main article: Quests
**Quest Scrolls** give quests when interacted with. There are two types of Quest Scrolls that can found scattered across the map. Yellow-colored scrolls give players quests relating to interactable objects found around the map while the blue-colored scrolls give players a bounty hunting quest. Upon completing quests, players are rewarded Dark Tide Coins which can be used to buy items from a Rift Dealer. Only one Quest Scroll can be active at any given time and allies in Trios matches all share Quests, quest progress and rewards.

## Rift Dealer

Main article: Rift Dealer
**Rift Dealers** can be found in named areas and areas with structures. They function as a shop where players are able to spend Dark Tide Coins to buy various types of loot and upgrades. Rift Dealers are the only place players are able to obtain Moonbane Charms. All Rift Dealers are marked on the Map.

## Morus' Blessing

Main article: Morus' Blessing
**Morus' Blessings** are loot shops similar to Rift Dealers. They spawn in random locations in the later stages of a match. They sell high quality items, none of which require Dark Tide Coins. Items found in Morus' Blessings can only be purchased once or twice depending on the item. They are the only source for the Weapons Swarm, Flamebringer and Bloodripper.

## Ballista

**Ballistae** are weapons found around the map, typically on towers. Players are able to mount a Ballista by pressing the interact key. Ballistae do massive damage and are able to be moved around a rail track by those occupying a Ballista. It's massive damage output is weighed down by it's very limited ammo capacity, which can be reloaded using a Weapon Repair Kit. All Ballistae are marked on the Map; furthermore, turning a Ballista will rotate the icon of that Ballista on the map to correspond with the direction the Ballista is facing. Other players can be notified of your location this way.

## Shrine

**Shrines** are a common feature found scattered across the map. They are featured in the Quest Scroll Quest named "Praying" which requires players to use the "Pray" emote infront of a marked shrine causing the shrine to drop loot. Shrines function the same without the quest and are able to be used three times before deactivating.

## Brass Bell

**Brass Bells** can be found in many locations around the map. They cause a loud sound when attacked and can be heard by anyone nearby. They are featured in the Quest Scroll Quest named "Blessings" which requires players to attack a marked brass bell, rewarding Dark Tide Coins upon quest completion. Outside the quest, brass bells serve as a means of being able to detect near-by enemies. If the Bell is struck and an enemy is close enough they will be marked for you to see for a small window of time.

## Key Frog

    The **Key Frog** is rare map feature where a gold-colored frog is spawned in locations around the map. Attacking the frog causes it to drop a Key which can be used to open the Stash matching the key. Key Frogs do not only spawn at the beginning of a match but can spawn in other locations mid-match. They are also able to despawn and respawn in the same location after despawning. They make a croaking and ringing sound that can be heard by players nearby.
## Stash

The Map features many **Stashes** that can be opened using a Key. Stashes contain high rarity loot like Legendary Souljades and Epic Weapons. Each stash is named uniquely and can only be opened with the key matching it's name. Keys can be obtained by slaying a Key Frog or by rare chance from Troves. Opening a stash notifies every player in the match that the stash is being opened as well as it's location. Contents of a stash can change from match to match.