Sans

> *.‘'*
>
> *Sans’s description*

***Sans*** is a playable character in *IndieVisible*, being the first representative of UNDERTALE and the first representative of the UNDERTALE series in general. In ‘’IndieVisible’’, Sans uses the various attacks he uses in his infamous boss fight at the end of UNDERTALE’s genocide route.

## Playstyle

Much like his appearance in UNDERTALE, Sans’ moveset may appear simple enough at first glance, but within it lies much deeper mechanics and uses. Sans is a zoner, but unlike most others in the game, many of his long reaching attacks are disjointed hitboxes that have great range. This allows Sans to reach a large area and pressure his opponent from afar without leaving himself vulnerable or allowing his attacks to be reflected back at him. What helps matters is how surprisingly deadly Sans’ attacks can be, dealing good damage and coming out relatively fast to ease in set-ups and combos. Important to note is that, aside from a few exceptions, Sans never has any real animation changes when he uses most of his attacks, making it quite difficult to predict what attacks he may use, allowing him to mix-up opponents fairly easily.

A good example of Sans’ mindgame potential is with his neutral special, Blue Bones. Working as a disjointed attack on the ground and a projectile in the air, the blue bones will travel forward for a few seconds before disappearing, and if any opponent were to move through the bones, they will take heavy flinching damage. This only applies to the opponent and not Sans, so even if the opponent were to stay still within the bones, he can have enough time to follow up with one of his more dangerous attacks. If the button is held down before letting go, the blue bones will stay in place before moving forwards when the button is let go, allowing Sans to mix-up when he fires the bones, as well as trap opponents in the blue bones for almost as long as he wants, as the bones will disappear automatically after 5 seconds.

Sans’ side special, Gaster Blaster, is a more traditional projectile, but is still quite dangerous. When used, a large laser will fired directly in front of where Sans was standing before using the move, which will deal decent, but non-flinching damage to opponents. If the opponent was near the mouth of the Gaster Blaster before it fires, they will be launched forward when it blasts. Uniquely, Sans can move around as soon as he summons the Gaster Blaster, allowing it to be used in set-ups and mindgames, and like his neutral special, by holding down the button, the Gaster Blaster will delay its blast until the button is let go or after 5 seconds, further allowing mindgames and set-ups.

Sans’ up special, Shortcut, is a fairly standard recovery move, but considering Sans’ lackluster mobility, can be very useful in the right circumstances. With how quickly it starts and ends, it is one of the best teleports in the game, allowing for quick recovery or even to move across the stage at a quick pace. In conjunction with neutral and side special, it can be used to also mix-up and bait opponents into attacking him.

Sans’ down special, Blue Soul, is a fairly unique move that, while not damaging opponents, instead inflicts a unique status effect that increases their gravity. This makes them move slower, jump lower, and fall faster, meaning they can be KOed easier when off the stage. The fact they are overall less mobile also allows Sans to approach the opponent easier, allowing him to combo and throw them easier.

While Sans is a fairly powerful character, he does have his weaknesses. Sans is a slow character, with poor mobility overall. This makes him easy to rushdown and combo, with little chance of him escaping. Unlike most slow characters, however, Sans is fairly lightweight, meaning like in his original appearance, he can be KOed fairly easy with a strong attack. While his zoning abilities does allow him to keep opponents away from him, if his opponent manages to close the gap between them, he can find himself at a heavy disadvantage.

Overall, Sans is a character of extremes, being a slow and light character, yet one of the longest-reaching and strongest characters on the roster. Using Sans’ strengths of keeping opponents away and mixing them up is key to keeping them from exploiting his weaknesses and quickly take down his opponents.

## Moveset

### On-screen Appearance

* Sans suddenly appears on screen with a black slicker

### Taunts

* **Up Taunt** - Sans looks to the camera and winks while shrugging.
* **Side Taunt** - Sans takes out some ketch-up and chugs on it before putting it away.
* *Down Taunt'* - Sans' eyes go dark as he menacingly looks onward

### Block Animation

* Sans surrounds himself with bones while shrugging

### Idle Pose

* Sans falls asleep before quickly waking up.

### Victory Pose

* Sans sleeps in front of the camera before quickly waking up, shrugging to the camera, and falls back asleep.

## Arcade Mode Route

Sans's Arcade Mode route is titled ***let's judge ya***.

Like all other Arcade Mode routes for other characters, there is unique pre-fight banter before each fight.

## Trivia

* Sans' codename is **Earth**, referencing the common joke in the Undertale community of Sans being Ness from Earthbound. It can also be seen as a nod to how Sans, alongside the rest of the monsters in Undertale, are trapped underground, or under the earth.
* Sans uses a unique text box during his pre-fight and post-fight dialog, which is reminiscent of the text boxes found in UNDERTALE. These unique textboxes are shared with Papyrus, the Heroes of Light, and Spamton.
	+ Across the entire roster, he is one of few characters to have this trait, the others being The Batter, Madeline, Curly Brace, Monika, and Sara Chidouin