recursal/Fanatic-Fandom huggingface dataset:
The All-Creator

## ***Ω*** ***Our true almighty lord... Ω***

***The All-Creator (Yahweh, Jehovah, Sabaoth, Allah, Lord of All Lords, Almighty, True Creator, One Above All, Alpha and Omega, Saviour) -*** the one, who is the reason of our existence, who created the existence itself. Unimaginably powerful, or omnipowerful. Nobody knows Creator's origins, if he had any. ***The Creator*** of all fundamental laws of everything in all cosmologies

## ***The History of Existence***

### *??? Ago*

Once, there was nothing, not even non-existence. At this "time" period (Keep in mind, the concept of time haven't existed) none of the physical concepts have been created "yet". Everything was nothing but "absence" (The Concept of Space have not been created). Before the current existence, he has created probably infinite amount of "proto-existence" creations.

Some of these creations were abandoned, others completely destroyed. Fortunately, our current reality is the most stable and shall last forever

### *The Beginning*

**He** was making all of these reality prototypes to keep himself from the primal chaos, as it could have seriously weakened him.

Once **he** have created the first corridor to sustain his existence stable, The

moment has comeαΩ
Jay

James "**Jay**" is a male character and is a minor character in Libies.

## Personality

Jay is very violent. He often insults creatures or humans that he sees in front of him. Jay is arrogant, vindictive and has no respect whatsoever. He is also hardheaded, cold and plans his things calmly and calmly. James also has a childlike personality, as he seems to be anxious for every evil or destruction he loves to do without caring whether Jay is going to harm someone or not.
Ratione Entis Cosmology Wiki

**Welcome to the Ratione Entis Cosmology Wiki!**
This is the wiki, where you can put your ideas in terms of cosmology

Make sure to follow rules

## Da Rules

* **Use Common Sense**
* **Be nice to eachother ^^**
* Vandalising articles/users' pages will result in immediate ban
* All of the spam/empty pages will be deleted
* No Dramas
* ***Have Fun :)***
Title Screen

The Title Screen is a level in Superliminal that is not unlocked until you have all the Constellations. When you collect all the constellations, a button appears under Credits with an exit sign on it. Clicking it will take you to the level.

**Plot**

There is no plot in this level, as it is just the title screen. The starting room contains a radio that when clicked, says "Hello! My name is Dr. Glenn Pierce." Most of the constellations you collect are able to be moved around and resized, like normal objects in-game. There is also a projector projecting an image of the Moon. There are two doors that both lead to the next room. This room has 2 sky images next to the doorways, and a collectable trophy in the middle.

**Functionality**

Upon restarting the level, it brings you back to the title screen with invisible text. The level saves anything you did. There are no collectables in this level.
Boarding Axe

## Summery

This long wooden iron/silver/gold axe is used for mid-size combat. The Boarding Axe can be bought at Henri Clotier inside of the The Den for 20.00 pounds. Boarding Axe deals 75 damage when hitting it.

## Crafting

The Boarding Axe requires 2 logs and 2 ingots.

## Stategy

The Boarding Axe gives you an advantage when fighting in mid-size combat.
Soundtracks

Superliminal has a number of **soundtracks** which serve as a background music throughout the gameplay. The original game soundtracks are used in different parts of the game; usually one soundtrack per level. The remixed tracks, however, are only used in the credits section.

Although these soundtracks can be heard while playing the game, players can purchase an additional DLC containing MP3 files of these tracks.

## Original Game Soundtracks

These tracks were composed by **Matt Christensen**, featuring **John Reeves**.

## Lo-Fi Mix Soundtracks

These tracks were remixed by **2 Mello**.
Abysm

## Total Oblivion

***It doesn't really matter what is happening here...***

## God of Darkness

This is the end of Cosmology as we know it. All of laws of physics and doesn't work/exist at this point, to sustain matter retention. Anything, that crosses the boundaries of existence will get erased at all levels.

The conception of dimensionality (Finite size), as other fundamental forces does not exist either. Unless you break into the astral, it is impossible to escape the Total Oblivion nor exist "in it"
Mechanics

There are several mechanics used in Superliminal, but not all are used consistently. Some mechanics may not be officially named.

## Forced Perspective

This is the main mechanic of the game (as it's introduced in Chapter 1), and it involves grabbing an object and dropping it down on another perspective. The unique thing about this mechanic is that the size of the object depends on the perspective of the player itself. In other words, the objects can grow or shrink depending on where the object was dropped.

## Projection

This mechanic is introduced in Chapter 2 and involves looking at a stretched out image the right way so the player can grab it as a solid object.

## Cloning

This mechanic is introduced in Chapter 5. Some objects, when grabbed, will duplicate itself. Some of these objects can only be duplicated on the spot according to the player's perspective, while others can be duplicated into another specific spot.

## Portal

This mechanic is actually used on every chapter's level design. However, this mechanic is generally introduced in Chapter 6. Depending on the portal's size, the player itself can grow or shrink in size.
Clone

**Clone** is the fifth level in Superliminal. The main mechanic introduced in this level is cloning. Players could clone grabbable objects as much as they want. This makes some really creative and sometimes hard puzzles.

## Walkthrough

Show/Hide Walkthrough (SPOILER)

Move forward; push the green panel from the aisle. Take it with you and put it on the green button. Follow forward and to the right along the corridor. Click on the green panel. It will be duplicated, but you cannot move it. Look down to duplicate several panels, create a staircase. Create a few alarm clocks to form a staircase and jump up. Take an apple, create a big one and throw it at the wall. It will roll and push the smaller apple off the button. Climb up the stairs so that the green button is in line with the apple. Click on the apple to create a copy directly on the button. Make copies of the sign to go up, and then hold down the RMB to bring them back and go through the doorway. Walk along the corridor and enter the elevator.
Abbondanzio

Abbondanzio is a male character and is a minor character in Libies.

## Personality

Abbondanzio is a vengeful and spiteful alien who is driven by the anger and envy he feels for humans. He is an alien who spares no effort in expelling humans from his planet, if he does not threaten them, Abbondanzio is arrogant and hostile and is proud to be an evil Saturnian, in which they are the majority of the inhabitants of his planet Saturn. Abbondanzio shared his terrible personality with his father, Ahmed, who is worse and darker than Abbondanzio himself.
Fire Alarm

* Neutral
* Pulled
* Animation

**Fire Alarm** is one of five collectibles in Superliminal. As with its name, this collectible is shaped like a fire alarm lever mounted on a wall, with colors depending entirely on the level's theme. There are an abundance of fire alarms scattered across the levels, hence the reason why it can be easily found. However, there are no fire alarms in Chapter 9.

Unlike real life, these fire alarms do not make any alarm sounds. The fire alarm will just make a quiet mechanical noise when the lever is pulled.

Fire Alarms are one of the most common collectibles in Superliminal, along with Fire Extinguishers.

## Trivia

* Unlocking the *Fire Safety Achieved* achievement will reveal a secret button which can be toggled in the Main Menu.
* Fire alarm notification appliances are also present on the walls, though they cannot be activated.
	+ The notification appliances are modeled after the Wheelock AS horn strobes.
	+ There is a notification appliance in the starting bedroom. However, an NFPA code from 2014 requires all audible alarm signals in sleeping areas to produce a sound that the Wheelock AS is incapable of producing.
Dream Soda

* Operational
* Out of service

**Dream Soda** is a vending machine which can dispense soda cans. It can be found all over the place, but it is mostly found in dark rooms or hallways where the patient is not really supposed to go into. It can also be found in the reception area.

Players can select their sodas by pressing the buttons on the machine. A Dream Soda machine dispenses between 0-2 cans of soda before the machine breaks down. When it breaks down, the lights will flicker and eventually turns off. In this state, the machine cannot be used to dispense any more soda cans.

## Trivia

* Every soda can contains 12 fl. oz. (355 ml) of soda according to the label on the can.
* The Diet Soda's slogan on the can is strangely different compared to the one labelled on the button on the vending machine. On the button, Diet Soda's slogan is *"Made with REAL avocados!"* instead of *"Smoooooooooooooth!"*.
* When a soda can is dropped from a high enough altitude, it will burst and the player will receive the *Sugar Crash* achievement.
* Dispensing every type of soda from the vending machine grants the player the *Soda Connaisseur* achievement.
* When the player presses the Random Soda button, there is a 10% chance the machine will dispense a Bonus Soda instead of a Random Soda.
* The last Dream Soda machine before the elevator in Clone dispenses a clone of the Dream Soda machine regardless of which button is pressed. This machine only breaks down after the machine is cloned too many times. However, the clones dispensed by the machine can only be grabbed and cannot dispense anything.
* In Dollhouse, there is a near-identical Dream Soda vending machine inside the dollhouse which is labelled **Dream Pop**. However, this machine will never dispense any soda cans and will instantly break down after the player selects a soda.

## Gallery

A similar vending machine labelled **Dream Pop**, exclusively found in DollhouseA rare soda can labelled **Bonus Soda**
Retrospect

**Retrospect** is the ninth and final level in Superliminal. In this level, Dr. Glenn Pierce will give the player a recap of what they have done in the previous chapters.

Although short in length, some players reported having emotional thoughts and feelings on this level, likely due to a combination of emotional music being played and Dr. Pierce's final message to the player.

## Storyline

Show/Hide Storyline (SPOILER)

After leaving Whitespace, Dr. Glenn Pierce, the presumed creator of Somnasculpt and the Pierce Institute, narrates that the entire experience was planned and went exactly as intended, while the player is taken backwards through the path they had taken.

While the patient is walking, Dr. Pierce tells that every patient that had come to the Pierce Institute to receive a dream therapy has always reported a sense of loss of control over things that are important to them. He explained that the cause of this, most of the time, is not that the problem they face is unsolvable. Instead, the cause is the excessive fear of failure suffered by them that prevents them from seeing things from another perspective.

Dr. Pierce then speaks to the patient that although problems will always show up sooner or later in life, they are given a chance in this therapy to see things differently. He proceeds to explain the analogy of the forced perspective mechanic, where by looking at things from a different angle, the patient can overcome the obstacles that may look impossible at first. They can understand the problem properly because they have seen it from every perspective. They have shown that they can find their way out of any problem even though they faced several truly unexpected things on their way.

While the patient approaches the Induction area, Dr. Pierce informs the patient that although they might think that the dream therapy may not be real, they must remember that similar to how perspectives work, everything is real when they truly believed it. After that, Dr. Pierce tells the patient to wake up and the screen cuts to darkness along with the sounds of machinery (presumably some device related to Somnasculpt) turning off. After this, the player presumably wakes up.

## Walkthrough

Show/Hide Walkthrough (SPOILER)

There are no puzzles in this level. After clicking the alarm clock, the player is only expected to walk down the pathway and listen along to Dr. Glenn Pierce's narration explaining the whole ordeal.

## Trivia

* This is the only level that does not have any collectibles.
* Out of all nine levels, this level is the shortest one, with an average playtime of only 3-4 minutes.
* This level is one of four levels that does not end with an elevator. The other levels are Induction, Labyrinth, and Whitespace.
Dr. Glenn Pierce

**Dr. Glenn Pierce** is the second character that the player meets in the game and is introduced in Chapter 2. The player never sees him in person; instead he talks to them via radios scattered around the game. These communications are only one-way though, as the player cannot talk back to Dr. Pierce.

## Occupation

In the intro sequence, Dr. Glenn Pierce can be heard in a commercial talking about the Somnasculpt technology, referencing the Pierce Institute. It can be assumed that Dr. Glenn Pierce is the leader of the Pierce Institute. However, it is currently unclear whether Dr. Glenn Pierce is also the creator of Somnasculpt.

## Favorite Quote

In Chapter 6, Dr. Pierce reveals his favorite inspirational quotes by him:

> The worst thing you can do is focus on negativity. It won't spare you from the cage of death, the pain of disease, the cruelty of time, the cold shell of human nature or the eventual loss of everything you've ever held dear. Whatever you do, don't focus on that!
>
> Dr. Glenn Pierce

## Appears in levels

* Optical
* Blackout
* Clone
* Dollhouse
* Labyrinth
* Whitespace
* Retrospect

## Trivia

* Dr. Glenn Pierce always greets the player by saying *"Hello. My name is Dr. Glenn Pierce."* every time the player interacts with a radio. However, there are some exceptions such as when Dr. Pierce continues the previous statement from another radio.
	+ In the last radio on Chapter 5, Dr. Pierce strangely talks in a scrambled order.
* Dr. Glenn Pierce is the only human character out of all the characters in Superliminal. This does not include the player itself.
* Max Howarth is credited as the voice actor for this character.
Glitches

Although it is a small game, Superliminal has quite a lot of glitches.

### Apple launch glitch

This glitch is in Chapter 5 (in the room with the *red* apples). To perform this glitch, you must first stand on top of a red apple. Then, a fraction of a second after jumping, left-click on the apple and you will be launched up into the air. This glitch allows the player to get out-of-bounds, and even grab the green apple from the other room. This allows players to complete the room without hardly doing anything.
Secret Ending

The **secret ending** is an alternative ending of the game located in Chapter 4 - Blackout that can be found only in the Steam version.

## Guide

Turn the IDEA power generator on and head back down the hallway you came from. You'll see that the doors will open and a large white pawn will peek at you accompanied by a slide whistle sound effect. Approaching the pawn will cause it to move. If you continue backwards through the level, (the pawn sometimes peeking around various corners) you will see the pawn jump into the pit. Jumping in after the pawn, you will end in a huge room with a pawn in a brown paper bag with a pitched down version of Dr. Glenn Pierce's broken message from the end of Chapter 5. Head through the door and you will soon see a radio. If you click it the Standard Orientation Protocol will say:

> Door opening.
>
>

If you continue down the hallway instead of going through the door, the hallway becomes a loop and you end up back where you just were. If you turn right instead you will end up in a room with a white pawn sitting at a desk wearing headphones and pulling levers. Above the pawn is several screens showing screenshots from early versions of Superliminal. Entering the room the pawn will turn around and look at you, and getting near the pawn allows you to hear the music the pawn is listening to. This is the same music that later plays in Jungles' Bistro. Shortly after the pawn looks at you, the screen will then turn black and a unique version of the credits will play with pictures of dog photos next to the scrolling text. This is a reference to the dog ending in Silent Hill 2.
Characters

There are very few characters in Superliminal. The three main ones are Dr. Glenn Pierce, the Standard Orientation Protocol, and the Player.

## Dr. Glenn Pierce

Dr. Glenn Pierce is presumed to be the creator of Somnasculpt and the head of the Pierce Institute. He first shows up after you escape the fake hallways and rooms in Chapter 2: Optical. He speaks to you through radios scattered around the rooms and hallways. Slowly, as the player makes their way farther into the dreamland, he stops needing the radios, and speaks whenever.

## Standard Orientation Protocol

The Standard Orientation Protocol is a female-voiced AI who guides the player around the dream world and helps them use the Superliminal perception abilities. She chimes in at random and tells the Player what to do, much more orderly and robotic than Dr. Glenn Pierce, eventually interfering with the Somnasculpt Therapy in an attempt to wake up the Player.

## The Player

The player is the protagonist of Superliminal, and the subject of Somnasculpt Therapy that is focused on throughout the game. They remain silent to allow the actual real-world player project themselves onto them.

## Patient Care Team

The Patient Care Team is referenced by the Standard Orientation Protocol and Dr. Glenn Pierce, however they never talk in the game.

## Emergency Exit Protocol

The Emergency Exit Protocol is a minor character who attempts to wake up the Player in a late chapter, only to be swiftly cut off by the Standard Orientation Protocol, after an error is logged.
Dollhouse

**Dollhouse** is the sixth level in Superliminal. Most of the puzzles in this level utilizes a portal mechanic which can be moved and resized at will. This level is home to Dr. Glenn Pierce's favorite quote.

## Walkthrough

Show/Hide Walkthrough (SPOILER)

Go ahead in the corridor. Jump down, increase the house and go inside. Go forward until you see a room with a small opening on the left. Go right and enlarge the house so that you fit into that opening. Follow the corridor. Increase the fan to blow off the tower and enter the opening that was on top. Remove one of the windows, enlarge it and jump inside. Next will be an inflatable house. Increase it to climb onto any ledge on the side. Increase even more and get on the side to the entrance. Once you reach the window from above, move the inflatable house up to the aisle and go back to go through it. Next you will be in a large hall with two doors. Entering one, you exit the other, and vice versa. Do less one door and place it somewhere in the middle. Stand on the side of the keyhole, grab the small door and place it in the keyhole. In this case, it will not increase. Enter another to be at the top. Go down to see chess. There is a cardboard house to the far left. Zoom into it and go inside to get into the elevator.

## Elevator Poster

This poster features a grey cat and the heading 'MEETING FOR CARDBOARD LOVERS' ASSOCIATION'. Cardboard boxes appear throughout the game but their amount significantly increases in this level (specifically in the hallways that "deviate from the Orientation Pathway"). Also related is the cardboard house whose doorway is used as a portal for the player.

> So that's my cat. His name is Finn and he's a good boy... I decided to have a little bit of fun with [designing the elevator posters] and this is, by far, my favorite, of course.
>
> Ryan Sanderson (Principal Artist), Developer's Commentary

The poster text reads (format has been altered):

*November 22, 1991, Association Clubhouse, 7:00 P.M*

*AGENDA: Roll call, keyhole speech from Finnigan T. Sanderson regarding cardboard varieties, break (treats available in the lobby), vote to Institute ban of boxes that are too small to fit into, nap*
ShadowSpawns Entertainment

**ShadowSpawns Entertainment** is an hypothetical developer of The Hypothetical Fighting Company, based on batesmanics' Fighting Games.

## Games

* Bio Girls
* ChaosKampfer Trading Card
* Cross Versus
* Digimon Infinite Rumble
* Digimon Infinite Slayers
* Fusion Core
* Galactic Fighter Verse
* Naruto: Fall of Heroes
* Pokegirls
* Tekken vs. Avengers
* Titan Clash
* Transformers: Knights of Cybertron
Standard Orientation Protocol

The **Standard Orientation Protocol** is a female-voiced character whose sole duty is to give orientation to the patient so that they can adapt inside the dream state. This character is not a human, though, as her voice is similar to those produced by text-to-speech engine. It is assumed that this character is an AI with a female voice which only follows orders from the protocol given.

This character first appeared at the beginning of the game, namely in Chapter 1.

## Quotes

> I am required to inform you that I am not a part of your patient care team. I do not care.
>
> Standard Orientation Protocol, Chapter 1

> Emergency Exit Protocol has been emergency destroyed.
>
> Standard Orientation Protocol, Chapter 7

## Appears in levels

* Induction
* Cubism
* Blackout
* Clone
* Labyrinth
* Whitespace

## Trivia

The Standard Orientation Protocol also transmits in the Dr. Glenn Pierce's radio. It only happens in the Secret Ending's radio.
Challenge Mode

**Challenge Mode** is unlocked after Superliminal is played all the way through.

This mode increases the difficulty of the Superliminal puzzles by adding additional obstacles and limiting the actions that the player can make (the amount of times the player can interact with objects and how many times they can jump). If the action limit is surpassed, the current puzzle must be restarted.
Collectibles

Scattered across the maps, there are a number of special objects that have their own unique interactions, all of which is referred as **collectibles**. Some collectibles are easy to find; they are all over the place. Others are well-hidden; only eagle-eyed players could spot it.

Collectibles are tracked by the game, usually for achievements purposes. They can only be interacted once. Once interacted, it will not return to its previous state, even after restarting the game.

There are only five collectibles in Superliminal; most of them can be found on every level except Retrospect.

## Fire Alarm

*Main article: Fire Alarm*

This is a common collectible. It consists of a slim rectangular box with a small white T-shaped lever. To interact, simply click the lever. When interacted, the lever will turn 90 degrees perpendicular to the box. However, unlike fire alarms in real life, no alarm sounds will play in the game.

## Fire Extinguisher

*Main article: Fire Extinguisher*

This is another common collectible. It is shaped like a regular hand-held fire extinguisher mounted to the wall, although the colors mainly depend on the room's theme. To interact, simply click the fire extinguisher. The fire extinguisher can be clicked up to four times on first encounter. When interacted, the carbon dioxide gas will spray out from the nozzle until the fourth click where it ran out of gas.

## Constellation Room

*Main article: Constellation Room*

This is an extremely hard collectible to find. This collectible is located on a dome connected through a tunnel hidden behind the darkness. To get this collectible, players will need to look for a hidden tunnel which usually lurks in the dark. At the end of a tunnel is a light which came from the dome. Inside the dome, there are millions of twinkling stars scattered around. To interact, face the stars and find a perspective where the stars would form a constellation shaped like an object. After that, simply click the object. When interacted, the borders of the constellation will flash brightly. Then the stars in the middle of the constellation will fall down, forming a void in the middle.

## Chess Piece

*Main article: Chess Piece*

This is a hard collectible to find. Per its name, it is shaped like a chess piece colored in either blue or red. This collectible cannot be found in common areas, instead it is hidden from plain view. To interact, simply click the chess piece. When interacted, the chess piece will start to glow and vibrate. Then, it quickly shrinks down and ceases to exist. After that, the chess piece will become visible on a computer near the reception area.

## Blueprint

*Main article: Blueprint*

This is a hard collectible to find. It is shaped like a blue blank paper lying flat on the floor. Just like the chess piece, this collectible is also hidden in plain sight. To interact, simply click the blueprint. When interacted, the paper will be filled with drawings of floor plans which resembles sections of the levels in Superliminal.
"Cloning" Objects

Superliminal contains some "cloning" objects that can be found in Chapter 5 - Clone.

Below is a list of the various cloning objects:

* Emergency exit doors
* Fire alarm handles
* The Somnasculpt sign
* Alarm clocks
* Apples

There are 2 types of cloning objects: grabbable ones and non-grabbable ones.

Grabbable cloning objects act like any other grabbable object, but when they are picked up, an identical version of the object will be left behind.

Non-grabbable cloning objects simply create a clone of that object in front of you.

Any cloned objects are also able to be cloned.

## Returning

Cloning objects can return to their original state by right clicking any of the clones. This will send all of the cloned objects back towards the location of the original object and merge into it, leaving only the original.

## Trivia

* Apples when cloned sometimes appear to be "glowing".
* Apples when cloned sometimes appear yellowish. Cloning these clones to make them more and more yellow eventually makes the apple clones appear green.
* The casino chips in Chapter 6 can also be cloned. It is the only object that can be cloned that isn't in Chapter 5, aside from a single fire alarm near the end of Chapter 8.
Steam Workshop

**Steam workshop** is a Superliminal Level Editor. It can be only accessed from the Steam version.

## Dream Construction

This is where you make levels and add stuff to them.

### Available Objects

These objects can be placed in the level:

* Paper trash
* Dice
* Apple (Red/Green)
* Cube with numbers
* Paint bucket
* Pawn
* Rook
* Rubber Duck
* Cheese "Ramp"
* Chessboard
* Pillow
* Boxes
* Crates
* Uran bucket
* Fan
* Walls
* Walls with doors
* Walls with no object doors
* Exit signs (With arrows/EXIT)
* Moon
* Custom objects

#### Whiteboard

An object that can be written on. Players while playing will see your messages attached to this object

##### Trivia

* In the main game the whiteboards were used to show the player some sneak-peaks to mechanics in the next level.
* In the main game the whiteboards are placed on the right of the elevator.

### Music selector

Music selector is an alarm clock. When you click it, it changes music in your level. There are all soundtrack from the main game + new ones, exclusive to the editor. In total, there are 30 songs.

### Tools

W.I.P.

en:Геймплей\_Superliminal#Мастерская\_SomnaSculpt
Superliminal Wiki

**Welcome to the...**
**SUPERLIMINAL WIKI**
**40 articles • 111 files • 824 edits**

**ABOUT SUPERLIMINAL**

**Superliminal** is a first-person puzzle game based on forced perspective and optical illusions. Puzzles in this game give you a sense of the unexpected. Players need to change their perspective and think outside the box to wake up from the dream.

**ABOUT THE WIKI**

**Superliminal Wiki** is a community that aims to document and preserve information on Superliminal, a 2019 puzzle game made by Pillow Castle. Please beware that some information on this wiki contains **spoiler information**. However, you can rest assured as these information are hidden by default and can be expanded if you wish.

This wiki was originally founded by Minemaker0430 on 1 January 2020. After the wiki had become dormant for more than a year, this wiki was later adopted by SimpleXtra on 17 February 2022.

We are a collaborative community website that anyone, including you, can build and expand. Due to this nature, some information on this wiki may not be 100% accurate. However, the wiki staff will always keep an eye and can reverse edits that are made in bad faith. You can also file a report by leaving a message to an Admin!

Keep in mind that this is an **unofficial wiki**, which means that it is maintained by the players. We are NOT affiliated with Pillow Castle or any of its members. Any inquiries, reports, and others should be directed to them.

Feel free to contribute to this wiki! You can immediately start editing by clicking the **Add new page** or **EDIT** button. Alternatively, head out to our Community page to read more about our to-do list. Any contributions will be greatly appreciated!

**NOTE: We are currently still looking for active editors for this wiki. If you are reading this, please consider expanding this wiki as much as you can!**

**Sincerely,**

**The Wiki Staff**

**NAVIGATION**

PlaceholderCharactersLevelsEaster EggsPlaceholderMechanicsPlaceholderFeaturesAchievements

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Hyper Color

## Rosters

### Playable

1. Blackster - Black
2. Blueto - Blue
3. Briawn - Brown
4. Cyanna - Cyan
5. Greexter - Green
6. Greystler - Grey
7. Indihog - Indigo
8. Maogelint - Magenta
9. Orangeria - Orange
10. Pinkcess - Pink
11. Purplinja - Purple
12. Redben - Red
13. Teavala - Teal
14. Violeta - Violet
15. Whitgel - White
16. Yellowarrior - Yellow

### Hidden

1. Crimson
2. Fuchsia
3. Infrared Radiation (Sub-Boss) - Infrared
4. Khaki
5. Maroon
6. Negatron (Final Boss) - Erase Colors

### Update

1. Aecyan
2. Black Smoker
3. Blulien
4. Byzantium
5. Charleston Greo
6. Crayorange
7. Cyonster
8. Dazzle Rose
9. Dim Grayevil
10. FireBricker
11. Ge-rd
12. Greeiac
13. Hark-Ed
14. Hark-Lue
15. Hark-Reen
16. Hark-W
17. Mardis Gras
18. Maximum Colors
19. Navy Blue
20. Neon Blue
21. Orangussiness
22. Purple Angel
23. Red-Violet
24. Redellian
25. Sky-Blue
26. Sky Magenta
27. Whitesmoker
28. X11ple
29. Yellowia
30. Zreen

### DLCs

#### Season 1

1. Achro - Achromatopsia
2. Coolcedding - Cool Color
3. Salight - Light
4. Ultraviobot - Ultraviolet
5. Visible Spectrum - Visible Spectrum
6. Wagressive - Warm Color

#### Season 2

1. Eigengrau - Eigenlicht
2. Eigenlicht - Eigengrau
3. National - National Colors
4. Pastel - Pastel Colors
5. Phobia and Therapy - Chromophobia and Chromotherapy Duo Fighters
6. Vision - Color Vision
Achievements

This is a list of all **achievements** that can be unlocked in Superliminal. There are 27 achievements in total; 6 of which are classified as hidden achievements.

## Trivia

* Son of Man achievement title is likely a reference to a self-portrait by Rene Magritte - The Son of Man (1946). In the portrait, the man's face is obscured by a green apple.
* Many achievement titles are puns (Sugar Crash, Biggest Fan, Mindful and Feeling Blue).
Jayme

James "**Jayme**" is a male character and is a background character in Libies.

## Personality

Jayme is very misogynistic, as he glorifies masculinity and belittles femininity. He is also arrogant, xenophobic, vindictive and detestable, not only for his reputation as a sexist and so hated or almost hated by most Saturnian girls and adults, but also by some Saturnian boys and adults as well. Jayme is above doing harm to anyone who is harming him.
Ike

Ike is an adult male *Baryonyx* that was featured in Dinosaur Island. He lives near the stream and is challenged for territory by Harvey, a larger male *Baryonyx*. Ike is represented by the Carnegie *Baryonyx* figure.

## Appearances

Ike appears in Episode One, "The Beginning". Ike has been starving because there has been lack of food and water and Harvey, a large *Baryonyx*, challenges him for a home. *Baryonyx* usually eat fish, and their jaws are not suited to hunt down large prey, so Ike has a hard time catching food. As Ike hunts, he turns to hear Harvey roaring at him. Ike backs off. He doesn't want to fight him. Ike is shown in Episode Two, "Rivals". It is mentioned that Ike manages to find food, but Harvey takes it from him. Ike approaches a herd of *Brachiosaurus* and attacks a juvenile, and successfully kills it. While Ike is eating, Harvey watches him, but lets Ike eat in peace. Ike appears once again in Episode Three, "Danger at the River." Ike is drinking from the river, which is flowing for the first time in weeks. He doesn't appear for the rest of the episode. Ike is in Episode Five, "The Death of a Monster." Ike is shown eating a fish, and he lies in the sun to gain energy, because he is cold-blooded. He is featured in Episode Six, "Death Takes its Toll". It is said that he was injured in a fight with an *Oviraptor*, who came looking for the same food. Ike is attacked by a *Utahraptor*, Lightning, who was just looking for a fight to pick. Lightning attacks him, but quickly leaves. He is seriously wounded on his hand and neck. Ike is briefly shown at the end of Episode Nine, "When Predators Become Prey". In the final episode, "Finale", Ike snatches an egg from a nest of a female *Giganotosaurus*. When the *Giganotosaurus* returns to her nest, it's too late. All that is left of the egg is the shell. Luckily for her, she still has more eggs.

## Trivia

* Ike is named after the hurricane that viciously tore through the United States in 2008. His name was also suggested by one of Kind Pegasus 95's friends.
* Ike is based on BionicleSaurus's *Baryonyx*, Onyx. They both have the same figure and Ike is even mistakenly called Onyx once or twice by Kind Pegasus 95.
* Ike was the first character introduced to the series.
* Ike was originally planned to be killed in the series, but Kind Pegasus 95 stated that he is "Too important as a main character."
The First Episode

## Episode One: The Beginning

Dinosaur Island episode one starts with the narrator introducing Ike, a male *Baryonyx*, and explaining that he is hungry and thirsty, as the sources of water have been hard to find, and being a fish-eater, there is no fish because there is no water. Ike is roared at by Harvey, a larger male *Baryonyx*. Ike does not want to fight him and wanders off. Out in the skies, a female *Tropeognathus* swoops down to her nest. The cold weather has killed the embryos inside. Winter is coming, and if she doesn't migrate, she will die. Not to far away is a herd of *Brachiosaurus*. They are lead to some food by the lead male. The video then swaps to show us the *Dilophosaurus* pack, introducing us to Silas's mate, and an younger male *Dilophosaurus,* along with an unnamed baby. Silas's mate is waiting for Silas to return home with food, which is taking very long. Silas is hunting an *Ankylosaurus*, which is killed by an unnamed *Utahraptor*. Silas scares the *Utahraptor* and tries to bring the food back, but the *Utahraptor* attacks Silas and they battle until Silas pushes the *Utahraptor* away, who retreats. We are then introduced to Gypsy, a female *Pachycephalosaurus*, who is grazing on a large tree. Gypsy notices that the leaves have fallen off the trees, and realizes that she must leave in order to survive. The episode ends.

## Trivia

* This episode is Kind Pegasus 95's least favorite episode of season one.
* The episode is the channel's most viewed episode of Dinosaur Island, with a total of 51 views.
* Silas is a complete copy of BionicleSaurus's *Dilophosaurus,* Silas. They are both portrayed by the same toy and have the same name.
Harvey

Harvey is a large adult male *Baryonyx*. He is the arch-enemy of Ike, the *Baryonyx*.

He is represented by the Chap Mei *Suchomimus*.

## Appearances

Harvey debuts in episode one, growling at Ike to fight him for territory. Ike backs off. He doesn't want to fight. During episode two, Harvey is shown stalking the plains. Harvey is following Ike. After Ike eats a *Brachiosaurus*, Harvey looks at Ike. He wants to attack him, but doesn't. Harvey is starved. He trudges off to find his own meal. In episode five, Harvey appears in a forest, where the *Styracosaurus* are. Starving and bloodthirsty, he charges at the leader of the *Styracosaurus* herd. During the battle with Harvey and the lead male *Styracosaur*, Harvey is impaled and dies.

## Trivia

* Despite being called a *Baryonyx*, Harvey's toy form is the Chap Mei *Suchomimus*. This is because at the time of filming, Kind Pegasus 95 had no other *Baryonyx* toys.
* Harvey was originally going to be named "Robby", but this was changed as Kind Pegasus 95 wanted him to "have a more threatening name".
Mima

Mima is a female character and is a primary character in Libies.

## Personality

Mima is a vindictive, malicious and arrogant Saturnian. She seems to hold a grudge and hatred for humans, and also for the thirst for power. Mima also became very possessive and obsessed with power. She was controlled by the power of darkness, in which Mima felt an enormous joy in having all her power under her body and since then her obsession has become something new. Mima also by its name, it is also shown to be very spoiled and tantrum because when it does not get what it wants, its tantrum side is also shown.
Drop

Drop is a male character and is a recurring character in Libies. He is married to Babalu and is Akira's father.

## Drop

### Aliases

Sweethoney/Love (by Babalu)Dad/Daddy/Father (by Akira)

### Relatives

Babalu (wife), Akira (daughter), and Snowflake (son-in-law), Banana (mother), Purple (father), Orange (mother-in-law) and Blackberry (father-in-law)

## Personality

Drop is a loving father and exemplary husband. He cares deeply about his family and will do his best to see his daughter Akira happy. He is also very generous and benevolent to his son-in-law Snowflake, who is a boyfriend of his family. Sometimes Drop can be stubborn and arrogant, but quickly takes over and admits his mistakes and says that not everyone like him is perfect and has flaws that are fortunately quickly fixed by Drop. Her relationship with his wife Babalu is one of love, affection, friendship and respect, just as he cares for and loves his daughter, Drop also loves his wife Babalu and also wants to help her and be grateful in some way.

## Trivia

* Drop is left handed just like his wife and daughter Akira.
* His favorite rock band is The Beagles, a Beatles parody.
* He is the first male character to appear in the series, the second is Snowflake.
* He is the second character to appear in the series to be an adult, the first is his wife Babalu.
* His birthday is January 29th.
* He is the one that most resembles birthdays in his family.
* Drop has been married twice before Babalu, but unlike Babalu, Drop's first two wives were deceased.

## Relationships

* Babalu (wife),
* Akira (daughter),
* Snowflake (son-in-law),
* Banana (mother),
* Purple (father),
* Orange (mother-in-law)
* Blackberry (father-in-law)
Emergency Exit Protocol

> The Emergency Exit Protocol is the shortest-lived character in the game, but my heart really goes out to him. Because, just like a triangle player in an orchestra, he has precisely one job and he waits patiently for his moment to do it.
>
> Will O'Neill (Writer), Developer Commentary

The **Emergency Exit Protocol** is one of the three characters in Superliminal. The automated male voice is first heard at the very beginning of Chapter 7, when the player enters the hallway following the bedroom. This voice announces that the emergency exit protocol will be initiated before reporting an error. The Standard Orientation Protocol then interrupts Emergency Exit Protocol's conversation with the player. Soon after the error analysis is complete, she declares that the Emergency Exit Protocol has been destroyed and he is truly never heard from again. This character is short-lived, voicing only five lines before his termination.

## Quotes

>
> * *"Emergency Exit Protocol initiated!"*
>
>
> * *"Please prepare to conclude your Somnasculpt experience in 10, 9, 8..."*
>
>
> * *"ERROR."*
>
>
> * *"ERROR LOGGED BY ORIENTATION PROTOCOL."*
>
>
> * *"STANDBY FOR ANALYSIS."*
>
>
>
Cyneburh

Cyneburh is a female character and is a quaternary character in Libies. She is the hybrid younger sister of Cyneburga  and Cyneburg.

## Personality

Cyneburh is neutral. She has a serious, moody and sour side like Cyneburga and a friendly side like Cyneburg. But, for the most part, her own personality is more bossy and dominating, often even surpassing Cyneburga's personality, in which she gets into more conflict. As she is caught between two polar opposites, and is often caught literally in the middle of their fights, she has become the dominant alpha of the three, as well as in maintaining peace, often imposing her own will on them. In addition, she is quite mature and wise, and often relies on sisters to help them keep up with schoolwork and maintain good grades. She also has a sarcastic and cynical side especially with Cyneburga who is the bad of her sisters, while Cyneburg is the good, Cyneburh is the neutral, who is between good and evil, although Cyneburh often acts like Cyneburga.

## Relationships

* Cyneburga  (older sister)
* Cyneburg  (older sister)
Dinosaur Island Season One

Dinosaur Island was a series of ten episodes created by the youtuber Kind Pegasus 95 in the year 2017. Due to Youtube's COPPA laws, Kind Pegasus 95 has stopped creating videos. Dinosaur Island was based in BionicleSaurus's Dinosaur Island, which has unfortunately been removed for the same reason that Kind Pegasus 95 stopped.
Silas

Silas is a male *Dilophosaurus*. His toy form is represented by a Chinasaur (Cheap Off-brand) *Dilophosaurus*. Silas first appears in episode one.

## Appearances

Silas is shown hunting. He scares off an unnamed *Utahraptor* and tries to bring his food back home, but is attacked by the *Utahraptor*. Silas plays dead. As the *Utahraptor* feeds, Silas fights him and sends him away. Silas has trouble bringing his food back as it is too heavy, and collapses. As Silas sleeps, Jonah, a *Yutyrannus* steals Silas's food. In episode 3, Silas's family is told by Silas that Jonah the *Yutyrannus* took his food. As Silas and his family have had no food for weeks, they have no choice but to eat their baby. Silas briefly appears at the end of the episode. In episode 5, Silas kills a *Triceratops*.
Unnamed Utahraptor Male

An unnamed male *Utahraptor* appeared in Dinosaur Island as an antagonist to Silas the *Dilophosaurus*.

He is represented by a Jurassic Park *Velociraptor*.

## Appearances

This *Utahraptor* made his debut in Episode one. He kills an *Ankylosaurus*. Silas scares him off. After the *Utahraptor* sees Silas, he attacks him and fights for his prey. After all, it is rightfully his. Silas plays dead, which distracts the *Utahraptor*, and the *Utahraptor* goes to feed. As the *Utahraptor* feeds, Silas fights him and wounds him, sending the *Utahraptor* away.

## Trivia

* The Utahraptor may be dead, but this is not mentioned.
* The Utahraptor is portrayed by a Jurassic Park Velociraptor. This is the only time a Jurassic Park/Jurassic World toy is used in the season.
Kind Pegasus 95's Dinosaur Island Wiki

**Welcome to the Kind Pegasus 95's Dinosaur Island Wiki!**
This is a wiki all about Kind Pegasus 95's series, Dinosaur Island.

## Important articles

PlaceholderA page about your topicIkeIkePlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial ItemBaryonyx *Ike*

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* How to ContributeManaging your new community
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Features

## Singleplayer

Singleplayer is the main gameplay of Superliminal. This mode follows a pre-determined storyline, featuring nine unique levels and lots of perspective-based puzzles within it. Players can collect five different collectibles here, along with most other achievements.

## Multiplayer

This mode is added in the Group Therapy Update, and is the most recent feature added in the game. This gamemode two different types of gameplay.

### Battle Royale

In this mode, players will race against each other in three different rounds. The map itself is different with the singleplayer map. It is divided into sections, and each section uses a similar theme used in the chapters in singleplayer. Every map is randomly generated; sections may look slightly different, and each section may appear in different order. Players can get dreamcoins in this mode, which can be used to customize their character.

There are 25 different sections we can encounter in the Battle Royale Mode, plus the starting and ending rooms (the name of the sections are not official):

 Doors And Plants
 Holed Corridor
 Checkerboards
 Elevator Labyrinth
 Swimming Pool Ride
 Black And White Stairs

### Co-op

In this mode, players will be playing the same map used in singleplayer. The only difference is that there will be multiple people playing at the same time.

## Extra Modes

Besides singleplayer and multiplayer, there are also other gamemodes that are mostly variations of the main game. These features are added along with Superliminal's launch on Steam on 5 November 2020.

### Challenge Mode

This mode is similar with the singleplayer mode with a few caveats. Occasionally in the game, there will be sections which the player needs to complete with limited grabs and/or jumps. The number of grabs/jumps will be different in each section, depending on the complexity of the section.

### Developer's Commentary

This mode is basically the same as singleplayer. The only difference is that there are special buttons which will appear on some spots in the game. When clicked, a member of the developer team (Pillow Castle) will talk more about the story behind the development of Superliminal, taking the player behind the scenes of the game. Some talking points include:

* The people who made the game
* Secrets behind the game's features
* The history of the game's development

### Somnasculpt Workshop (Beta)

This mode lets players create their own levels (which are called "dreams") using the assets provided. Additionally, players can also import their own 3D models into the game to be incorporated into their level. Players can also share their 3D models and levels with the community and play levels created by others.

However, this feature is still in the Beta version and considered experimental. Also, this feature is only available in Steam, as this feature utilizes the Steam Workshop to host 3D assets and levels made by the community.
Fictionalia Wiki

**Welcome to the Fictionalia Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!