Towns, cities and capitals

## **North Empire of Viverian**

The Province of Kilvinenky is a place that is relatively safe to travel through. However, it is quite easy to get lost as this 19K km² province only has one capital and no towns at all. A small Pub can be seen on the main road, although some strange disappearances happen there...
Capital : Courte
No towns

Esnasnasjar is a more dangerous place than Kilvinenky as there are more monsters than its counterparts in this 17K km² area. A cemetery in ruins exists in the far north of the province, but none knows to which people it belongs. The province also has a repair shop created exclusively for travelers. They can repair their weapons and armors there.
Capital : Aulonvilnay
Town : Thoret

## **North-west viveria**

This huge, 70K km² land has many beautiful sceneries to show, but also many problems alongside it since the moss cavern is home to many gems but is a direct gateway to the cold lands...and their monsters. There's also a big and famous roadside tavern called the Red gem, a lovely burlesque place.
Capital : Miverquilles
No towns
The chamilnaia province is a calm place to live in. There is not much happening there, although sometimes, vegetables and fruits alike start to talk, animals are transformed into humans, humans are transformed into stone statues....Normal things, right?

Capital: Marrois
No towns

## **South Viveria**

This 19k Km province is very difficult to live in as it approaches the iced lands. Home to many monsters, there is only one town to keep the peace at the moment.
Capital: Drurovateia
No town.
This 55K Km² is home to the famous Red Cavern that is known for being created by a Love Bard. A love spell was put on the cavern, making the Monsters extremely docile...or very horny. The loot is minimal in this cavern, but the pleasure is immense if you're up for it.

Capital: Izhesk
Town : Bulatk
Rylk is another unsettled land that the Vikings have claimed, but not fully take advantage of yet. This 19K km² is still very mysterious, and strange sightings of plant-like women have been reported...

No capital
No town

The first settlement, Tulatk, would tell you you need to be a real warrior to live in Uxrigh, and they would not be wrong. Raids, bandits, and other magical creatures try to take over that piece of land, creating a very dangerous 29K km² land to walk on.

Capital: Tulatk
No town
This little 738 Km island has one of the only lighthouses to keep the navigation safe around this side of the land, making it also a place of choice for monsters who lurks in the sea...

Capital: Scagusta
No town
This 61K km² province getting closer and closer to the unnamed lands just north of it. It is said that this icy patch of land is very difficult to live in, and that a powerful monster inhabits it. However, that doesn't stops Vikings from trying to set themselves in those lands.

Capital: Borviolamu
No towns
This 46K km² province is the safest place in south viveria. This is why most of the travelers will go there, making its capital, Loviorum, the best place to meet adventurers and merchants from across the sea.

Capital: Loviorum
Town: Pullum
This little Island is part of the Viverian empire only because others did not want it. Vikings have yet to explore it...but they are certainly eager to.

Capital: None
No towns
Also called the "dead zone" by many, this province is certainly the worst place to go. So bad, in fact, that this 13K km² piece of land has become infamous for its amount of people traveling there to resurrect. It is said that a poisonous amount of magic radiates from there, without talking about the lack of food and the magical monsters that lives there.

Capital: None
No town