recursal/Fanatic-Fandom huggingface dataset:
Crimes

A

* Abuse
* Aiding and abetting
* Alien abduction
* Arson
* Assassination

B

* Black market
* Brawling
* Breaking and entering
* Bribery

C

* Cheating
* Child abuse
* Child labor
* Civil disturbance
* Conduct unbecoming an officer
* Conspiracy
* Contraband
* Corruption
* Counterfeiting
* Culpable negligence

D

* Defamation
* Dereliction of duty
* Desertion
* Disorderly conduct
* Disturbing the peace
* DNA resequencing

E

* Embezzlement
* Endangering the public safety
* Espionage
* Extortion

F

* Final decision
* Forgery
* Foul
* Framing
* Fraud

G

* Genetic Engineering
* Genocide
* Graffiti

H

* Hersey
* Hijacking
* Homicide
* Honor violation

I

* Impersonation of a military officer
* Incitement to disaffection
* Incitement to riot
* Insubordination

J

* Jailbreak

K

* Kickback
* Kidnapping

L

* Littering
* Loitering
* Looting
* Lynching

M

* Malpractice
* Match fixing
* Mind meld
* Mutilation
* Mutiny

N

* Neck-strapping

P

* Parricide
* Patricide
* Perjury
* Petty theft
* Piracy
* Public drunkenness
* Public lewdness

R

* Race riot
* Rape
* Reassociation
* Reckless endangerment
* Regicide
* Riot
* Ritual sacrifice
* Robbery

S

* Sabotage
* Sedition
* Sexual assault
* Shell game
* Slander
* Slavery
* Smuggling
* Spousal abuse
* Stalking
* Suicide

T

* Tampering
* Telepathic memory invasion
* Terrorism
* Theft
* Torture
* Treason
* Trespassing

U

* Unauthorized use of a spacecraft

V

* Vagrancy
* Vandalism
* Vole fighting
Starfleet Communications

**Starfleet Communications**, **Communications**, or **Communications Department**, was the division of Starfleet responsible for subspace communications and internal mail service between its many vessels and starbases.

The Communications Research Center was based in San Francisco on Earth in the 24th century. It was home to the Pathfinder Project during the late 2370s, which successfully developed major advances in extreme long range communications that allowed reestablishment of contact with the USS *Voyager* which was stranded out of touch in the galaxy's Delta Quadrant. The facility included several holodecks.

## Agencies

Starfleet Command has jurisdiction over several agencies, as well as the entirety of the Federation Starfleet.

* Alien Language Translation
* Communications Satellite Tracking
* Long Range Communications
Academic Disciplines

A

* Acoustics
* Advanced Genetics
* Advanced Interstellar Combat
* Aerospace Engineering
* Agricultural genetics
* Agriculture
* Agrobiology
* Airponics
* Anatomy
* Ancient civilizations
* Archery science
* Artificial intelligence
* Astral anthropology
* Astromycolgy
* Astronomy
* Astrosciences
* Avaition

B

* Bacteriology
* Beginning ballet
* Bioforming
* Biology
* Biomechanical engineering
* Biometrics
* Botanical pathology

C

* Cellular biology
* Chemistry
* Chromolingusitcs
* Command and Control
* Communications
* Comparative humanoid anatomy
* Computer engineering
* Computer science
* Cosmetology
* Criminology
* Culinary arts
* Cybernetics

D

* Duotronics

E

* Earth science
* Eco-regeneration
* Ecology
* Edaphology
* Electronics
* Engineering (applied science)
* Engineering studies
* Entomology
* Epistemology
* Etymology
* Eugenics
* Evolution
* Exobotany
* Exogenetics
* Exophyscology
* Exosociology

F

* Floriculture
* Forensics

G

* Genetronics
* Geochemistry
* Geography
* Geology
* Geomechanics
* Geophysics

H

* History
* Holography
* Holophotography
* Horiculture
* Hydroponics

I

* Interpersonal dynamics
* Interstellar law

L

* Landscape architecture
* Law
* Literature
* Logic
* Logistics

M

* Magnetostatics
* Mathematics
* Mechanical engineering
* Medical disciplines | Category:Medical disciplines
* Medievalism
* Metallurgy
* Metaphysics
* Methodology
* Microbiology
* Microkinetics
* Micropaleontology
* Military history
* Minerology
* Molecular cybernetics
* Multitronics
* Mythology
* Vulcan mythology

N

* Nanotechnology
* Navigation
* Neurophysiology
* Neuropsychology
* Neutronics
* Non-humanoid exobiology

O

* Oceanography
* Optical technologies
* Ornithology

P

* Paleontology
* Parenting
* Particle physics
* Philosophy
* Phylobiology
* Physical sciences
* Physics
* Physiology
* Planetary sciences
* Plasma dynamics
* Plasma physics
* Political ethics
* Political science
* Politics
* Phychiatry
* Psycology
* Psychotherapy

Q

* Quantum computing
* Quantum consciousness
* Quantum engineering
* Quantum fusion
* Quantum mathematics
* Quantum mechanics
* Quantum optics
* Quantum science
* Quantum theory

R

* Bajoran Religion
* Human Religion
* Klingon Religion
* Robotics
* Rocketry
* Romulan mythology

S

* Sesimology
* Semantics
* Social science
* Sociobiology
* Sociology
* Solar dynamics
* Space psychology
* Space studies
* Spatial geometry
* Category:Starfleet Academy courses
* Statistics
* Stellar physics
* Sub-dimensional physics
* Subspace field mechanics
* Subspace morphology
* Subspace physics
* Subspace research

T

* Taxonomy
* Temporal logic
* Temporal mechanics
* Temporal science
* Terraforming
* Theology
* Theoretical cosmology
* Theoretical physics
* Thermal dynamics

V

* Volcanology

W

* Warp mechanics

X

* Xenomythology
Mark Slater

## Physicality

#### Hannah Acarda

Mark and Hannah met while serving aboard the *Enterprise* in 2411. (PYX: "Cabin Fever") While Hannah was initially resistant to accept Mark's advances, due to him being her boss, she never the less accepted. Mark took her to a recreation of an Italian restaurant set in 2000s Earth. While eating her spaghetti, Hannah dropped her fork and tomato sauce was flung across the table and landed on Mark's shirt. Hannah offered to clean it up and after doing so shared a passionate kiss with Mark. (PYX: "Symbiosis")

## Chronology

* **2366**
	+ Mark Slater is born to Brain and Amy Slater on Earth.
* **2382**
	+ Mark Slater applies to Starfleet Academy, Va'kel Shon beat Slater by one point.
* **2383**
	+ Mark applies to Starfleet Academy for the second time. He gets in and he and Va'kel Shon have a brief rivalry before reconciling and becoming life-long friends.
* **2387**
	+ Graduates from Starfleet Academy with an honors degree in tactics and piloting. Is assigned to the USS *Whitestone* as a tactical officer.
* **2390**
	+ Is promoted to lieutenant, junior grade and remains on the *Whitestone*
* **2392**
	+ Accepts a transfer to the USS *Valencia* and is promoted to lieutenant.
* **2395**
	+ Is promoted to lieutenant commander and accepts the position of Chief Tactical Officer aboard the USS *Bern*.
* **2401**
	+ Is offered a transfer to the USS *Osaka*. He's initially unsure whether or not he should accept due to his relationship with the Bern's captain, Tom Paris. However, he eventually accepts and is promoted to Commander.
* **2405**
	+ Is reassigned to the USS *Sevastopol* as it's first officer during the start of the Klingon War.
* **2410**
	+ The *Sevastopol* is destroyed in the Battle of Sol. Mark is one of 30 survivors, he has severe survivor's guilt afterwards.
* **2411**
	+ Is assigned to the USS *Enterprise* as it's first officer.
Starfleet Science

**Starfleet Science** was the organized leadership of the sciences division of the Federation Starfleet, the leading authority of science pursuits in the organization. It had a staff and budget, with a project workload that increased geometrically due to advancing scientific discoveries.

## Organization

### Agencies

* Starfleet Physical Sciences
* Starfleet Biology
* Starfleet Social Sciences
Valkyrie Novels

Following the Borg Invasion of 2381, a conflict in which 63 billion people died, Starfleet is facing a shortage of experienced officers and are forced to rely on younger officers to take their place. The question is, are they up to the task?

USS *Enterprise*-F

**Characters v2:**

* Captain Zaria Kantor
* Commander Adim Noval
* Commander Sophia Acari
* Lieutenant Commander Joshua Miller
* Lieutenant Commander Julia Voigo
* Lieutenant Commander Ryan Kiani
* Lieutenant Hailey Jordan
* Lieutenant Akira Kubo
* Lieutenant Mirza
* Lieutenant Malika Hayati
* Ensign Jamal Harris
* Ensign Zill Namar

## Novels

The *Valkyrie* is launched on September 18th, 2410

### Terror at Night

* **Dates:** November 25th - 28th, 2382
* **Synopsis:** The crew of the *Valkyrie* assists in tracking down terrorist leaders.
Malika Hayati/Profile

## Basic Information

* **Full name:** Malika A. Hayati
* **Nickname:** Lika
* **Borg designation:**
* **Name meaning:** Queen
* **Gender:** Female
* **Age:** 25
* **Age of appearance:**
* **Birthdate:** June 3rd, 2362
* **Birthplace:** Toronto, Canada, Earth
* **Status:** Active (*2387)*
* **Died:**
* **Zodiac sign:** Gemini
* **Homeworld:** Earth
* **Ethnicity:** Persian
* **Species:** Human
* **Affiliation:** Federation, Starfleet

## Education

* **Secondary School:**
* **Post-Secondary:** Starfleet Academy (2378-2382)

## Career

* **Serial number:** CX-596-113
* **Occupation:** Starfleet Officer
* **Rank:** Lieutenant
* **Current assignment:** Admiral's aide, USS *Legacy*.
* **Previous assignments:** USS *Edwards*.
* **Income:**

## Preferences

* **Diet:**
* **Favorite color:**
* **Favorite number:**
* **Favorite animal:**
* **Favorite book:**
* **Favorite foods:**
* **Favorite drinks:**
* **Favorite music:**
* **Favorite time of day:**
* **What makes them happy?:**
* **What makes them sad?:**
* **Hobbies:**
* **Interests:**
* **Hates to:**
* **Loves to:**
* **Inspired by:**

## Health

* **Energy level:**
* **Memory level:**
* **Disabilities:**
* **Phobias:**
* **Addictions:**
* **Current medications:**
* **Psychological conditions:**
* **Physical conditions:**
* **General aptitude:**
* **Mental strengths:**
* **Mental weaknesses:**
* **Physical strengths:**
* **Physical weaknesses:**
* **Current illnesses:**
* **Past illnesses:**
* **Surgeries:**
* **Accidents:**
* **Allergies:**

## Family

* **Raised by:**
* **Mother:**
* **Father:**
* **Siblings:**
* **Children:**
* **Do they want kids?:**
* **Pets:**

## Personal Relationships

* **Best friends:**
* **Worst enemy:**
* **Size of friend group:**
* **Sexual preferences:**
* **Sexual orientation:** Bisexual
* **Relationship status:**
* **First love:**
* **Current love:**
* **Crush:**

## Personality

* **Upbringing:**
* **Core values:**
* **Morals:**
* **Risks worth taking:**
* **MBTI personality:** Defender (INFJ-A)
* **Optimist or pessimist?:**
* **Temperament:**
* **Mood:**
* **Attitude:**
* **Strengths:**
* **Weaknesses:**
* **Flaws:**
* **Mannerisms:**
* **Habits:**
* **Morning person or night person:**
* **Pet peeves:**
* **Catchphrases:**
* **Favorite sin:**
* **Favorite virtue:**

## Physical Characteristics

* **Skin tone:**
* **Complexion:**
* **Eye color:** Dark brown
* **Natural hair color:** Dark brown
* **Height:** 165 cm
* **Weight:** 54 kg
* **Body measurements:** 33-24-32
* **Body type:** Hourglass
* **Build:** Slim
* **Posture:**
* **Birthmarks:**
* **Scars:**
* **Dominant hand:** Ambidextorus
* **Dyed hair color:**
* **Usual hairstyle:**
* **Tattoos:** Yes
* **Piercings:** Yes
* **Makeup style:**
* **Clothing style:**
* **Clothing size:**
* **Shoe style:**
* **Shoe size:**
* **Nail appearance:**
* **Eyebrow shape:**
* **Face shape:**
* **Voice:**
* **Distinguishing features:**
Year

A **year** is the measurement of time in which a planet completes its orbit around its star.

## History and Specifics

In the Federation, a year commonly refers to an Earth year, lasting 365.25 days or 12 months.

## Conversion to Stardates

For the sake of sanity, Stardates are most commonly rounded to the nearest tenth (0.X). However rounding to the hundredth (0.0X) or thousandth (0.00X) is also acceptable, but less common.
Season 5 (yo, Rizz!)

**Season 5** of *yo, Rizz!* aired on Magic XL from April 1, 1994 to October 21, 1994.

## Cast

### Main Cast

* Ralph Tresvant as Rizz Fields
* Bobby Brown as Bob Marshall
* Janet Jackson as J.J. Coleman
* Sheila E. as Shea Fields
* Shireen Crutchfield as Chici Nielsen

### Recurring/Guest Cast

* Sade as G-Ca Casey
* Brenda K. Starr as Bubbles Rooney
* Ronald Isley as Craig Coleman
* Shirley Murdock as Wanda Gross
* Tracie Spencer as Choco Nielsen
* Patti Austin as Dean Ellie Bush
* Richard Pryor as Professor Daniel Osborne
* Ruth Pointer as Professor Wilma Bloome
* Xscape as themselves ("yo, Need To Xscape?")
* Arsenio Hall as himself ("yo, What A Bombshell!")
* Eddie Murphy as himself ("yo, What A Bombshell!")
* Robin DiMaggio as himself ("yo, What A Bombshell!")
* Leslie Uggams as Lieutenant Faith Fields ("yo, Peace!")
* Khandi Alexander as Maddie ("yo, In Search Of Shea's Clique")
* Damon Wayans as George ("yo, In Search Of Shea's Clique")
* Christopher Williams as A.J. ("yo, Save Rizz1")
* N/A as herself ("yo, My Bust Is Missing In NYC")
* N/A as herself ("yo, My Bust Is Missing In NYC")
* N/A as herself ("yo, My Bust Is Missing In NYC")
Raynes

Quests
 Level
 RefID
 Health
 Stamina
 Primary Skills
 Morality
 Inventory
 Voice

Raynes is a psychotic lawman who hunts, tortures, and mutilates those who break the law, leaving them as living deterrents to those who might be tempted to do the same. In addition to the quests *Brother and Keeper* and *The Law Always Wins*, Raynes is also mentioned by Sunken-Roots in *The Raven of Anvil* as the Dunmer whom the bandits are trying to place a bounty on.

**Marriage**

Raynes can be married after completion of his personal quest and listening to the Barenziah story at an inn. As the story involves The Bee and Barb, his dialogue will alter slightly to account for being at that location. The player must also own a vanilla home.

**The Long Arm of the Law**

Raynes has a set schedule and travels to various parts of Skyrim. This can make it difficult to find him once he is dismissed. His schedule is as follows:

-Sundas – Old Hroldan Inn

–Morndas – The Drunken Huntsman

-Tirdas – Hunters Rest

-Middas – Dawnstar Docks

-Turdas – Braidwood Inn

-Fredas – Darkwater Crossing

-Loredas – Vilemyr Inn
Pelgurt

**Level** | PC×1
 **RefID** | XX18a9d3
 **Health** | Levels with PC
 **Morality** | No Crime

Pelgurt is skittish Nord found in Candlehearth Hall who offers a fetch quest for a family heirloom. The mundane task is actually part of a two part quest that involves two more NPCs and a reference to another.

Note: Previous versions of the quest left no objectives upon finishing the first half, but has since been corrected to prevent players from questioning why the item was not cleared from the journal.
Karras

**Level** | PC×1
 **RefID** | XX196d4b
 **Health** | Levels with PC
 **Morality** | No Crime
 **Voice** | Corey Hall

Karras Stone-Fang is a high-ranking Imperial soldier who has grown disgruntled with the Civil War. As a result, he is considering lending his support to a different challenger who could unite the factions of Skyrim under the banner of Ysgramor’s descendant.
Starfleet Command

**Starfleet Command** (or **Starfleet Central**) is the operating authority of Starfleet, the exploratory, scientific, and military department of United Earth before being integrated into the United Federation of Planets in 2161. The organization's primary management center was located at Starfleet Headquarters in San Francisco, Earth.

## Agencies

Starfleet Command has jurisdiction over several agencies, as well as the entirety of the Federation Starfleet.

* Starfleet Administration
* Admiralty Board
* Starfleet Bureau of Information
* Starfleet Bureau of Standards
* Casualty Notification Department
* Starfleet Command Appeals Board
* Starfleet Cultural Affairs
* Department of Humanoid Resources
* Starfleet Internal Mail System
* Starfleet Legal Services
* Starfleet OSHC
* Personnel Deployment
* Starfleet Records
* Starfleet Regulatory Agency
Federation Security

* FS Intelligence Branch
	+ Directorate of Directorate
	+ Office of Partner Engagement
	+ Office of Public Sector
* FS National Security Branch
	+ Counterintelligence
	+ Counterterrorism
	+ Weapons of Mass Destruction Directorate
	+ High-Value Detainee Interrogation Group (HIG)
	+ Terrorist Screening Center (TSC)
* FS Criminal, Cyber, Response, and Services Branch
* FS Science and Technology Branch
* FS Information and Technology Branch
* FS Human Resources Branch
Carmella

**Level** | PC x 1
 **RefID** | XX01DE4F
 **Health** | Levels with PC
 **Morality** | Any Crime

Carmella is an artist who uses necromancy as her brush. She will attempt to shock her audience to elicit more natural emotions, and from their reactions find varying interpretations of the piece. In addition to her visual art, Carmella is also a fan of using hypotheticals to learn more about her audience.

Notes:

* Versions prior to 3.21 were voiced by Elegant Artist
* Versions prior to 3.04.4 were voiced by Jezdamayel
Captain

Captain is a rank in many different military organizations, in the Federation Starfleet.

Following the Iconian War of 2410, Starfleet Command determined that it had several admirals that wanted to command a Starship again but still maintain their rank rather than accepting a temporary demotion. As such Starfleet developed several tiers of Captain. All captain's are referred to "Captain" rather than their tier and all have four pips.

* **Captain-1:** The lowest captain tier, this tier is the same as the rank in the previous system.
* **Captain-2:** The second lowest tier, obtained either by being promoted or after 5 years of service at the previous tier.
* **Captain-3:** The middle tier, obtained either by being promoted or after 10 years of service as a captain.
* **Captain-4:** The second highest tier, obtained by being promoted or 15 years of service as a captain.
* **Captain-5:** The highest tier, and obtained by being promoted or 20 years of service as a captain.
Doctor of Medicine

**Doctor of Medicine** (abbreviated **M.D.**, from the Latin *Medicinae Doctor*) is a medical degree, the meaning of which varies between different jurisdictions. In the United States, and some other countries, the M.D. denotes a professional graduate degree. This generally arose because many in 18th-century medical professions trained in Scotland, which used the M.D. degree nomenclature. In England, however, Bachelor of Medicine, Bachelor of Surgery was used and eventually in the 19th century became the standard in Scotland too. Thus, in the United Kingdom, Ireland and other countries, the M.D. is a research doctorate, higher doctorate, honorary doctorate or applied clinical degree restricted to those who already hold a professional degree (Bachelor's/Master's/Doctoral) in medicine; in those countries, the equivalent professional to the North American and some others use of M.D. is still typically titled Bachelor of Medicine, Bachelor of Surgery (M.B.B.S.).
Joshua Miller

## Personality

### Traits

Joshua is Adventurous, Amiable, Aspiring, Athletic, Bold, Boyish, Capable, Clever, Confident, Cute, Dedicated, Earnest, Empathetic, Forceful, Heroic, Hesitant, Humble, Impatient, Impulsive, Organized, Outspoken, Patient, Respectful, Romantic, Slightly obsessive, Stable, Strong-willed, Trusting, and Unconventional.

### Likes

Joshua likes a lot of things. Accessories, bicycling,  cocktails,  comic books, cultivating flowers, documentaries, giving massages, motorcycles, mythology and folklore, painting, photography, plays, podcasts, and pop music. He likes rivers and lakes, scrapbooking, spectacular views, small amounts of PDA, sunsets,  tattoos, telling jokes, tinkering with vehicles, trying new food, working out, and writing.

### Dislikes

Joshua dislikes several things too. Things like Bees, being scared, bird watching, caterpillars, cemeteries at night, cleaning out the fridge, crowds, cruelty of all kinds, dad jokes, entitled people, fog, haunted houses, and horror movies. He also dislikes mean girls, nails on a chalkboard, obnoxious music, pranks, shopping on Black Friday, tattoos with spelling errors, and the smell of cigarette smoke are all some of Josh's dislikes.

### Turn-Ons

Josh's turn-ons include the smell of cooking food,  wearing matching lingerie, doing yoga, wearing red, white, or black clothes, and telling dirty jokes. He's also turned on by someone being a good driver, making the first move, being appreciated, affectionate, and smelling good.

### Turn-Offs

Josh has turn-offs, too, things like nagging or talking too much, poor hygiene, eating with your mouth open,  flirting with other men, being mean and aggressive,  and being too hands-on in public.
Glathriel

**Level** | PCx1
 **RefID** | XX00D6F1
 **Health** | Levels with PC
 **Morality** | No Crime
 **Voice** | Alice Bell(v3.04)
Alex721(Beta)

Glathriel is a Wood Elf in search of her mother, who may have transformed into a monster of the Wild Hunt. Born in Solitude, she was born a city girl, but is now forced to confront the realities of her heritage.

**The Way of the Nine**
Glathriel is also included as one of the eight avatars of the Divines from which the player can receive a blessing. Speaking to her will initiate a small fetch quest called Glathriel’s Bow, which further elaborates on the story of her mother.

Notes:
As with Orondil, Glathriel’s inclusion was done in order to reintroduce the character to new players, as few would encounter her otherwise. However, much of her original dialogue can only be accessed by finding Glathriel prior to starting the quest.
Starfleet

**Starfleet** was the deep space exploratory and defense service maintained by the United Federation of Planets. Its principal functions included the advancement of Federation knowledge about the galaxy and its inhabitants, and knowledge of wissenschaft (the systematic pursuit of all scholarly knowledge, not just science and technology). Starfleet's ancillary duties included the defense of the Federation, and the facilitation of Federation diplomacy.

As per its mandate of deep space exploration, its personnel were frequently brought into contact with cultures and sentient species whose existences were unknown to the Federation. Starfleet officers therefore acted as official representatives of the Federation in these cases. Starfleet vessels were also frequently used to ferry ambassadors on diplomatic missions.

## Organization

Direct commanding authority over Starfleet was a power of the Federation President.

In addition, the Federation Council, the Federation's legislature, often directly influenced the service's operations and even issued orders on occasion.

The day-to-day operations of the service were managed by Starfleet Command, under a Commander of Starfleet.

### Sector Commands

These oversaw operations of the service within sectors of Federation space. There were at least 23 sector commands. Sector commanders reported to Starfleet Command, and commanding officers of service vessels operating within these sectors reported to them. Starbases and outposts located in the sector likewise fell under the sector admiral's command.

### Operational Forces

While Starfleet often operated ships individually on solo missions, ships were also organized into larger fleets, most often during times of war. Fleets usually consisted of several hundred ships and were typically commanded by a vice admiral, although it appears to have been standard form to refer to a vice admiral in command of a fleet as a "fleet admiral", regardless of their actual rank.

During the Dominion War, Starfleet operated a number of fleets, some of which, such as the Ninth Fleet, were combined allied fleets containing ships from both Starfleet and the Klingon Defense Force. Within fleets were various units known as attack wings (or tactical wings), often commanded by an admiral, or even a senior Captain. It was standard practice for a tactical wing commander to be assigned an adjutant.

In some cases, for temporary or *ad hoc* missions, Starfleet vessels could be formed into battle groups. Star Fleet Battle Group Omega was one such formation, created to stop a Reman attack on Earth. In the 23rd century, temporary forces of this nature were known simply as "attack forces" and commanded by a commodore. By the 24th century, the term task force had become more common to describe smaller starship groups of this nature.

### Branches

* Starfleet Academy
* Starfleet Command
* Starfleet Communications
* Starfleet Corps of Engineers
* Starfleet Diplomatic Corps
* Starfleet Intelligence
* Starfleet Judge Advocate General
* Starfleet Medical
* Starfleet Operations
* Starfleet Research & Development
* Starfleet Science
* Starfleet Security
* Starfleet Tactical
Starfleet Social Sciences

**Starfleet Social Sciences** is a Starfleet agency, under the jurisdiction of Starfleet Science, which studies and analyzes social sciences. There is some debate within Starfleet as some feel social sciences should not be categorized with the traditional sciences.

Many officers in this field are professors or educators at institutions within the United Federation of Planets.

## Departments

* Department of Anthropology
* Department of Business
* Department of Creative Arts
* Department of Economics
* Department of Cognitive Science
* Department of Cultural Studies
* Departments of Demography
* Department of Development Studies
* Department of Education
* Department of Environmental Studies
* Department of Folkloristics
* Department of Gender and Sexuality Studies
* Department of Geography
* Department of Gerontology
* Department of History
* Department of Industrial Relations
* Department of Information Science
* Department of Intragalactic Affairs
* Department of Law
* Department of Legal Management
* Department of Library Science
* Department of Linguistics
* Department of Management
* Department of Media Studies
* Department of Political Science
* Department of Psychology
* Department of Religious Studies
* Department of Science and Technology Studies
* Department of Social Work
* Department of Sustainability
The Bloodsmith

*The Bloodsmith*, the third quest in the *Blood of Kings questline*, is automatically started when its prerequisite quest, *From the Blood of Kings*, ends. It is done concurrently with the quest *Faces and Names*. Your first objective is to find a smith to aid in the reforging of the axe. Talk to Isobel in Falkreath, who, as you may recall is the heir to the Star-Blood Forge (Cyrodil’s version of the Skyforge). What’s unique about this forge, however, is that it requires a bit of oil (or in this case blood) in order to keep the piece from breaking under the heat. Isobel continues by saying that she has everything that she needs to reforge the axe except for Bloodgrass, which the East Empire Company was supposed to ship to her. The Civil War, however, complicated things. The blacksmith suggests the player talk to her contact for the East Empire Company, over in Windhelm.

Once there, you’ll find out that the cargo has been stolen by bandits, and that Isobel’s contact Cyrus, has already hired Larsdon and company to retrieve it. Unfortunately, they never returned. One of Cyrus’ contacts managed to figure out a mutual signal used by the pirates and their fences- a dagger placed on top of a burial cairn. So our next objective is to- what else- put a dagger that Cyrus gives you on top of a burial cairn near Refugees’ Rest.

Once you arrive there and plant the dagger, you just have to wait for the fence to show. From this point you have a few options for finding out the location of the meeting; you can shadow Mallon (the fence), or you can pickpocket him to obtain the ‘Note From Skrag’ in his inventory. Reading it, you will learn that the deal is taking place at the New Gnisis Cornerclub. There you will find Skrag, who has in his inventory a ‘Note from M’ detailing the location of the drop off spot- Sadri’s Used Wares. It is located inside a barrel in a room just off from the main shop itself (note that you WILL have to steal it).

Now that you’ve obtained the Bloodgrass, head back to Cyrus, who will reward you. After that, go back to Isobel in Falkreath and give her the Bloodgrass to complete the quest.
Timeline

## 2409

### April 26 (Stranded in Space)

Admiral Quinn informs a Starfleet Officer that the Vulcan Ambassador Sokketh has requested transportation from Vulcan to the monastery at P'Jem. The Admiral fears that the Klingons might use this opportunity to eliminate one of the Federation's most important diplomats, and orders that the Ambassador must be escorted.

Once at Vulcan the Starfleet Officer is contacted by the Ambassador's aide, T'Pela, who requests that a shuttle be sent to collect the Ambassador as he prefers not to use a transporter. The player boards a shuttle and sets down on the surface where the Ambassador is in attendance at a Kal Rekk ritual. His aide states that Sokkath must meet with the abbot at the monastery at P'Jem, but High Priest Savin refuses his request to visit the planet. Savin states that the monastery is a sacred place and that Sokketh has not given him a reason for his journey there, though he agrees on the grounds that the player ensures to protect the sanctity of P'Jem.

Upon arriving at P'Jem the player's ship is confronted by a Klingon raiding party blockading the planet. They claim that an Undine agent has infiltrated the player's ship and request that Ambassador Sokketh be handed over immediately. The player defeats the raiders and disables the leading ship. The Klingon captain K'Tak hails the player and attempts to explain that Sokketh is not who he seems, but player remains unconvinced. K'Tak's ship cloaks and Klingon landing parties beam down to P'Jem to interfere with Sokketh's plans. An away team beams to P'Jem to repel the Klingon attackers and secure the monastery.

While on the surface, an urgent communication from T'Pela is received. She states that Ambassador Sokketh's remains have been found on Vulcan and that the Sokketh being escorted to P'Jem is an imposter; it turns out the Klingons were telling the truth! Sokketh realizes that he has been discovered and reveals himself as an Undine infiltrator, disclosing his plans to replace the abbot at P'Jem. When the Undine agent is overwhelmed by the away team it beams off the planet.

Upon returning to the ship, the player has to fight off an Undine bioship that was hidden in orbit. Starfleet dispatches reinforcements but informs the player that they must hold out until they arrive. The vessel is eventually destroyed and the data recovered is sent to Starfleet intelligence for study.
Nasrin

**Level** | PC x 1 (Max: 25)
 **RefID** | XX1da7f6
 **Health** | Levels with PC
 **Morality** | Any Crime
 **Voice** | Joseph P. Bracken

Nasrin is a lazy assassin who is introduced during the Darkened Steel questline. He asks Tikrid to partner with him to hunt a Redguard assassin, one he feels has been poaching his kills.
Security Classifications

## Introduction

Certain documents, facts and materials are more important than others. For this reason, Starfleet Intelligence uses a numerical scale to describe the security classification rating, or SECRAT, of an intelligence briefing or mission. This classification scale is based on a 10 point scale and all Starfleet personnel have a clearance of 1 or more. Personal clearance ratings are based on position, rank, and service branch.

## Rating 0 - Unclassified

Unclassified information is common knowledge, widely available to civilians or other non-military personnel through the media or other public sources.

## Rating 1 - Restricted

This information may be available through certain public sources with limited access, such as political or military affairs analysis publications. Rating 1 information is often available through interstellar merchants and explorers or through sometimes-unreliable sources. All Starfleet personnel have at least a Rating 1.

## Rating 2 - Classified

Classified information is available only through official Starfleet channels. All Security personnel and many officers have a Rating 2.

## Rating 3 - Confidential

Most Security Officers and most Department Heads have Rating 3.

## Rating 4 - Secret

Most Senior Security Officers and most command-rank officers have a Rating 4. The Captain and First Officer on major Starfleet vessels may have a Rating 5. Most Intelligence Officers of low rank have a Rating of 4.

## Rating 6/7 - Top Secret

Most Intelligence Officers of medium rank and most flag-rank Officers have a Rating 6. Most Intelligence Officers of high rank and certain flag-rank Officers have a Rating 7.

## Rating 8 - Most Secret

The highest secret rating is used only on a case-by-case basis. Individuals with a Rating 8 are limited to top-echelon officers of Starfleet Command and Starfleet Intelligence.

## Rating 9 - Ultra Secret

This rating exists on for situations of extreme importance to Federation security.
Jaspar Gaerston

**Level** | PC×1
 **RefID** | XX025754
 **Health** | Levels with PC
 **Morality** | No Crime
 **Voice** | Christian Gaughf (Aranas)

Jaspar Gaerston is an aspiring writer living in Dawnstar. He can often be found at the lighthouse, staring out at the boundless ocean known as the Sea of Ghosts. Pessimistic and forlorn, Jaspar’s depression only worsens when his manuscript is rejected by the acclaimed novelist, Adonato Leotelli.  Jaspar keeps Adonato’s book, Olaf and the Dragon, on his person. He is also the first gay male to be included in the mod.
Masters of the Wasteland 06 miniature

**Masters of the Wasteland 06 miniature** belongs to the miniature collection Masters of the Wasteland.

## Characteristics

### Components

* 1 × body
* 4 × head
* 4 × left hand
* 4 × right hand

## Cronology

### Punkapocalyptic. Masters of the Wasteland

Its production was financed on the crowdfunding campaign Punkapocalyptic. Masters of the Wasteland, created on Kickstarter.

#### 30th September 2020

Unlocked a left hand with a crossbow as a free extra that was reached in the €10,250 unlockable goal.

Unlocked a right hand with a small blade as a free extra that was reached in the €11,250 unlockable goal.

#### 1st October 2020

Unlocked an alternative body as a free extra exclusive of the campaign that was reached in the €13,000 unlockable goal.

#### 4th October 2020

Unlocked a head as a free extra that was reached in the €16,500 unlockable goal.

#### 6th October 2020

Unlocked a right hand with a pistol as a free extra that was reached in the €17,500 unlockable goal.

#### 8th October 2020

Unlocked a left hand with a sai as a free extra that was reached in the €18,500 unlockable goal.

## References

1. ↑ Masters of the Wasteland 06. Bad Roll Games (tienda).
2. ↑ Punkapocalyptic. Masters of the Wasteland. Kickstarter.
3. ↑ Funded in 7 hours!!!. Kickstarter (30/09/2020).
4. ↑ First Social Goal and unlocked Stretch Goals. Kickstarter (30/09/2020).
5. ↑ Free alternate body unlocked. Kickstarter (01/10/2020).
6. ↑ Second Social Goal and more unlocked Stretch Goals. Kickstarter (04/10/2020).
7. ↑ We have reached 18,000 euros!!!. Kickstarter (06/10/2020).
8. ↑ New and spectacular unlockable unveiled and strecth goal reached. Kickstarter (08/10/2020).
9. ↑ Now on sale two new miniatures of Masters of the Wasteland. Bad Roll Games (18/04/2022).

## Enlaces externos

1. ↑ Yedharo Models.
2. ↑ Valquiria Studio. Facebook.
3. ↑ Silver Skull Paiting Studio. Facebook.
The Carver and the Collector

**Enemy Level** | PC x 1 max 15
 **Quest ID** | DialogueYtharil

*The Carver and the Collector* introduces the player to Y’tharil, a chirurgeon who uses a blend of sculpting and magic to alter the faces of the dead, augmenting the lore on face sculpting introduced in the Dawnguard expansion. Y’tharil will ask the player to retrieve a hip bone, and in doing so they will also meet Fjord, for whom a traumatic incident led to an obsession.

**A Mortal Has One But Wears Many**

Exploring the area east of the Reach Orc stronghold, Dushnikh Yal, the player will discover Y'tharil's Barrow. Descending the steps will lead them to a corpse laid out on a table, a Dark Elf studying it intently. She introduces herself as Y’tharil, a face sculptor who works exclusively on the dead.

After a long period of training in facial sculpture with the Hollow-Faced Men of Nohotogrha, and further study of therianthropy with the Witches of Devilrock, she made plans to return to Morrowind, hoping to capitalize on her unusual skill-set amongst assassins. Discovering the Morag Tong were no more, she decided to move to Skyrim.

However, on arrival her carriage was plundered by bandits and some of her possessions taken, including a widened male hip bone, a treasured gift from a former master, and the inspiration for her career. She overheard the bandits mention their plans to set up camp overlooking a sleeping giant, but her unfamiliarity with Skyrim rendered the information of little use.

**Shaped Like a Butterfly**

Ascending the hill behind The Sleeping Giant inn at Riverwood, the player will approach the pine forest area to find a small camp on the side of the mountain. Its only inhabitant, Fjord, became obsessed with bones following some negative associations formed during a bandit attack, and a lucky escape by virtue of a bone rattle. Indulging his obsession by asking him about his collection will lead him to disclose that he recently killed some bandits in possession of an unusual hip bone that doesn’t fit with the rest of his set.

The player can then use persuasion to make him question its authenticity. With a speechcraft skill of 35 or more, or an amulet of articulation equipped, he’ll conclude that it’s a fake and hand it over to the player. Failure will cause him to suspect it’s a counterfeit, but opt to seek a second opinion, forcing the player to either pickpocket it, or kill him and loot it from his corpse.

**A Handsome Reward**

Delighted by the return of her treasured artefact, Y’tharil will reward the Dragonborn with an item of great personal significance; an Orc skull she crafted in the fashion of a human skull, before setting on her path as a sculptor of the dead. Though of little value to Skyrim shopkeepers, this item can be offered to the appraiser Valencia for 1000 gold on the completion of Robbers Refuge.

Notes:

-Y’tharil’s journal can be found in the barrow, which hints at the identity of the corpse on the table.

-Y’tharil is referenced in *The Elven Sword*.

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Thrice-Bitten

**Level** | PC x 1 (Max:25)
 **RefID** | XX280256
 **Health** | Levels with PC
 **Morality** | No Crime

Thrice-Bitten is an Argonian who can’t say no to the various townsfolk in need of help. As such, he surmises that only way to save his sanity is to burn every last bridge until they no longer request his aid.

Notes:

* The character and quest were conceived based on real life scenarios, they also serve to parody the player and the inordinate amount of tasks he/she takes on at once without ever declining.
Godrod the Hammer

**Race** | Nord
 **Level** | PC×1
 **RefID** | XX024c09
 **Health** | Levels with PC
 **Morality** | Violence Against Enemies

Godrod is a mentally disturbed character who worships Ulfric Stormcloak and believes himself to be a key part of his rebellion. He will also insinuate that Ulfric is the reincarnation of Talos, in addition to making other wild claims regarding the origins of this rebirth. Godrod will have on his possession two letters, one for Ulfric and another for “Jarl Tullius,” whom Godrod believes is the current Jarl of Solitude. Despite his mad ramblings, the name Jarl Tullius accurately reflects what many in Skyrim believe, that General Tullius holds far more sway in Solitude than Torygg’s widow Elisif.

Earlier versions were voiced by Jonathan Murphy.
Alendriel

**Level** | PC×1
 **RefID** | XX185b21
 **Health** | Levels with PC
 **Morality** | No Crime
 **Voice** | Brittany Otero

Alendriel is found slumbering in a lake deep in Moss Mother Cavern as part of the Sleeping Giant quest. Said to be the spawn of a Spriggan, she has a connection with the trees and the plants that grow near the water.
S'vashni

**Level** | PC×1.25 (Min:20, Max:80)
 **RefID** | XX054160
 **Health** | Levels with PC
 **Morality** | Any Crime
 **Voice** | Giramor

S’vashni is a duel-wielding swordsman who uses Akaviri weapons and armor. She was taught her craft by a former Blade, but has no association with the group. A ronin warrior with no allegiance to anyone but herself, S’vashni seeks the one thing that has eluded her her entire life, a master technique known as the Stance of Arkay.

Notes:

– In one of her responses, S’vashni mockingly makes reference to an Adanja, which happens to be the name of Dar’Rakki’s old friend. There is no evidence as of now that she was referring to that specific Khajiit.
Gorr

**Level** | PCx1
 **RefID** | XX02d6e7
 **Health** | Levels with PC
 **Morality** | Violence Against Enemies
 **Voice** | Nile Zam Jones (Zammuel)

**Gorr the Wanderer**
Upon recruiting Gorr as a follower, you have the option of asking him where to go next. This conversation will effectively enable his wandering quest. Progressing through this quest will result in unlocking Gorr’s marriage dialogue, his personal quest, and setting him to wander. It should also be noted that Gorr’s marriage question, *It’s funny how the fates keep bringing us together*, while accessible only by wearing an Amulet of Mara, is deliberately ambiguous. This way, you can hear the story while still avoiding a romantic overture by responding with *That’s right. We’re great friends.*

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* Sundas – Anga’s Mill
* Morndas – Orotheim
* Tirdas – Hela’s Folly
* Middas – Morthal
* Turdas – Broken Tower Redoubt
* Fredas – Whiterun Drunken Huntsman
* Loredas – Clearpine Pond
3dnpc Wiki

This is the wiki for The Elder Scrolls V: Skyrim mod, **Interesting NPCs** by Kris Takahashi. The mod features over 250 fully voiced NPCs, including 25+ followers, 15+ marriage NPCs, and 50+ quests.

## Download Links

**Main Files**

* Interesting NPCs (Nexus Mods: Skyrim)
* Interesting NPCs (3DNPC) (Nexus Mods: Skyrim SE)

**Optional Files**

* Dawnguard Meshes for Vampire NPCs
* Compatibility and Fan Patches

## Navigation

* NPC Locations
* Followers
* Quests
* Marriage
* Books
* Bard Songs
Alchemist

**Level** | 10
 **RefID** | XX208be8
 **Health** | 125
 **Morality** | Any Crime
 **Voice** | David Jansen

The Alchemist is introduced if the player opts to spare the assassin Sahlene, resulting in Deneris stealing her poison and inflicting it on Tikrid. As he was the inventor of the poison, Sahlene reasons that he may know of a way to counter its effects.

Notes:

– The Alchemist was not given a name in order to insinuate he was the owner of the shack.

– The Alchemist’s appearance removes Godrod the Hammer from the game.
The Myth of the 7000 Steps

**The Myth of the 7000 Steps**

by Arlan Jurranius

There is not a Nord in Skyrim who has not heard of The Throat of the World and the Pilgrimage of the 7000 Steps. Visitors from all nine holds come to Ivarstead and attempt to climb the mountain either out of curiosity or in hopes of finding spiritual enlightenment. As the journey is long and perilous, however, few if any ever reach the summit. There is little debate that doing so represents an astonishing achievement.

There is some debate, however, over whether the difficulty of the pilgrimage is overstated. Not in terms of the environmental hazards, of which there are many, but whether the number 7000 represents an accurate count. The most damning evidence comes in the form of the local farmers, who routinely walk up and down the mountain in order to deliver supplies to High Hrothgar. The pace at which they do so seems to indicate that the distance traveled is not much longer than the breadth of Lake Tear. Given the width of the average step, a more accurate approximation puts the figure at a little more than 700 steps as opposed to 7000.

However, as climbing up a mountain is only half the journey, one could argue that the full pilgrimage requires roughly 3400 steps in summation. This still puts the total figure at a significantly lower number than the 7000 we have been led to believe.

There is little historical record as to where the number originated, as much of Nord folklore is passed on through the oral tradition of songs and poetry espoused by the Bards. As the Greybeards choose not to leave their towering citadel, they themselves cannot provide further illumination on the origin of the number. Moreover, as they make no efforts to profit from the myth, there seems to be little motivation for them to perpetuate it, although those who enjoy conspiracy may imply otherwise.

Ultimately, history is full of such harmless exaggeration, and this author sees little harm in the myth as a piece of cultural fiction. On the other hand, scholars who wish to study the history and architecture of the area, however, can look to documents such as this as a reference, without having to disrupt the mythology and folklore that gives the area its charm.
Relic’s Revival

**Quest ID** | DialogueTheRelic
 **Reward** | Relic repaired with a personality of the player’s choice

*Relic’s Revival* acquaints the player with an ancient but malfunctioning Dwemer construct, allowing them to test their smithing skills in attempting a repair, and offering the choice of two highly differing personalities. The player will be offered additional dialogue options with Relic, depending on previous actions and skill levels attained in the game.

**The Relic**

Relic is an ancient Dwemer Spider Centurion who inhabits Blackreach War Quarters. Possessing a black soul gem, after betraying a former master who tasked it with placing his soul in a Sphere Centurion, it is sentient and unique among its kind.

It is currently in a state of disrepair, with a personality fluxing between servile and misanthropic. In accordance with its programming, it designates the player its master and invites them to attempt a repair.

If the player has a smithing skill of 50 or greater, they will be given the option to attempt to restore it to a polite and subservient construct, or can opt to sabotage its personality and unlock a nefarious assassin. However, they will also need the Dwarven smithing perk to ensure a successful outcome.

Regardless of the player’s smithing skill, improvising by crossing wires will always cause Relic to break, whilst tinkering will repair it to a subservient state.

Once repaired, the player can take advantage of the Relic’s long life, and quiz it on Dwemer history.

Notes:

– Jay33721 provided the concept for Relic.

– Relic and this associated quest were authored by Roarian.

– Pickpocketing its soul gem destroys Relic in a similar manner to Forsworn Briarhearts.

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Zarlak

**Level** | 150
 **RefID** | XX031df9
 **Health** | 1292
 **Morality** | No Crime
 **Voice** | Giramor

Zarlak is a former Greybeard who espouses the use of violence. He sees aggression as a tool, but one that can only be used by those who show the requisite wisdom. Zarlak is loosely associated with both *The Conspiracy of the 7000 Steps*, by virtue of the book he keeps at North Skybound Watch, and *The Radiant Dark*, as he is the father of Helsig and Offryn. Taking Helsig to him will induce a short scene where he asks her whether Offryn has been killed.