Versus Mode

**Versus Mode** (sometimes simply abbreviated to **VS Mode**) is the standard mode in Worldlauncher. It is a multiplayer mode that enables players and/or computer players to fight against each other or in a variety of settings. The characters can participate in a variety of battles, including free-for-alls and team battles. The players can also set the rules for the battle including the amount of time, the amount of **acts**, handicaps, and the **stage** that the battle will take place on. The players can also choose settings for the computer players including computer players' levels. Some of these features, however, have to be unlocked in order for them to be used.

## List of Variations

Players can choose a wide variety of options for different styles of battling. The players can also set up tournaments this way.

### Tournament

**Tournament** (shortened to **Tourney**) is a multiplayer feature where it can host up to 32 players. **Daughter** assigns the characters into a format based on official tournament rule templates, with either single elimination or double elimination brackets in a best of three or five depending on the player's choice and tournament phase; by default all participants are randomly seeded, but each physical player may pick and enter a fighter and support of their choice. Additionally, during each match the concurrent players are also able to swap fighters, supports, and stages if they want through a counterpicking phase. Rulesets can be adjusted accordingly by the standard versus mode set, but all stages are locked into their **Professional** form.

### Reboot Mode

**Reboot Mode** is a variant of versus mode where the only major difference is gaining the ability to customize a chosen fighter's **Archetype** and a support’s **Support Type** during character selection. Normally, all fighters and supports have an assigned Archetype and Support Type respectively to them by default, this grants them a passive effect depending on what they’re assigned as. By being able to freely choose and readjust these class systems offers even more possibilities in even just a single individual by mix and matching class combinations that wouldn’t have been possible normally (i.e a typically Rushdown fighter transforming into a Set-up/Brawler gives them a passive that they would have benefitted otherwise). This also applies to supports with how they gain super meter being dependent on the Support Type they have, so they can be readjusted in accordance to a player’s preferential playstyle.

### Desperation Mode

**Desperation Mode** is a type of versus mode that is modified in which fighters at the beginning of the match are automatically set to 100%, thus always triggering **Desperation State**. Under this state, this makes fighters automatically have their **Desperation Boosts** from their respective Archetypes active permanently. Even if a fighter loses an **act** in this mode, they will always default back to 100% instead of the usual 0%. In addition, Heat gain for the super meter has been doubled and can now raise passively without any other action to ensure a fast-paced and chaotic battle this mode entails.

### Legacy Mode

**Legacy Mode** is a multiplayer mode that enables players to fight against each other with a group of either 3 or 5 different fighters, with each fighter having an attached support. The mode can be played in two formats: **Tag-Team**, which has the winner of each round stay in, ending when one squad eliminates all fighters from the other continuously, and **Elimination**, which has fighters reset positions each round after an opposing fighter has been defeated. In all formats, after the characters are selected for each squad, each player selects the order of fighters within the squad via discrete button inputs. The order is not revealed until both players have confirmed their choices. From that point onward, the order of the fighters is fixed.

### Fighting Drama Island

**Fighting Drama Island** is a multiplayer variant for versus mode. It consists of a series of matches, and after a fighter has been used in a match, that fighter is not able to be chosen again until the series of matches is completed. Each player chooses a different fighter and participates in a standard versus battle. After the battle ends, the fighters being played disappear from the roster for the rest of the game. Also, the number of battles played before the game ends can be adjusted, and enabling a certain setting will cause the game to end if a player has won enough battles to make losing impossible.