HCAN 120

* Heavy Cannon

HCAN 90  HCAN 100  HCAN 105  M777  T96 DC  **HCAN 120**   MH 11  F40 DC

## Description

*"Lightweight 120mm cannon, retrofitted to be a major threat to zeds."*

Requires **RANK 20 T3 Crates**

This is a type of Heavy Cannon

**As Of Update 1.6.82 20/6/2023**

**The Hcan-120 Heavy Cannon has had a update**

**Page Under Construction**

## Analysis

This is nearly equivalent to the special edition 105 Shockwave - but without the ‘shock’ effect.

### **Prototype Of July 7th 2023 Hcan120 Fracture (FRC)**

With the arrival of the New Season, we are Introducing the newest Prototype Weapon the HCAN120 - Fracture FRC

This heavy cannon is the debut of our WOTM name rebranding. Going forward, we will present you the “Prototype weapons” every season, although it is important to note that when it comes to the core functionality and capabilities of the previously named WOTM, the only thing that has changed it’s the name.

This Heavy Cannon has the ability to freeze the enemies in their tracks creating a huge area effect that lasts up to 5 seconds. Each shot also refreshes any nearby freeze areas on impact.

Works incredibly well with a duplicate, significantly boosting the power of both and it’s great for taking out big targets, especially bosses which makes it the perfect weapon for Sanctuary Events!

With a high ammo count and a fast reload speed, the HCAN120 - FRC Prototype cripple enemy movement and detonate them. The ammunition storage & feed device improve for each star!

Additional weapon specs:

1. Flight time is 0.7s.

2. Mag size is star based: 1-> 2-> 2-> 2-> 3-> 3.

3. Mags are star based: 7-> 8-> 9-> 10-> 12-> 15.

4. Shell impact has no damage falloff.

5. Shell impact refreshes all FRC zones within a radius of 7.2 and adds another 5s-timed explosion on top of any refreshed zone.

Fracture area specs:

1. Radius is 3.6.

2. Over 5s, applies a slow of 10% every 0.25s. Slow lasts for 2.75s and can stack with anything, including self.

3. Explodes once 5s have passed since shell impact.

4. Explosion deals 100% (FG: actual % is 108) of stated damage in a 3.6 radius. Can stack with anything, including self. Damage is 100% against any zombie type.

5. Can be refreshed any number of times.

Example of FRC system timeline, assuming two shots fired close enough:

First shot lands at 0s. Area 1 spawns.

Second shot lands at 2s. Area 2 spawns; Area 1 refreshes and will explode an extra time 5s later.

At 5s, area 1 explodes.

At 7s, both areas expire. Area 1 explodes again; Area 2 explodes.

## Unit Stats

 Mags (Spare Magazine)
 Flight Time

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.82 On 19/6/2023**

Requires **RANK 28\***
\* Not available in common crates

**HIGHLY RECOMMENDED**
**As of update v1.6.73 Dated 13-12-2022**

**This weapon has had a screen shake reduction**

**Analysis**
The latest hcan makes the other three conventional hcans (90 / 100 / 105) obsolete. More rounds, faster reload and high damage over a wider blast radius.

This is nearly equivalent to the special edition 105 Shockwave - but without the ‘shock’ effect.

**Unit Stats**

 Spare Clips

Unit Stats Before Update v1.6.74

 Reload Time
 Spare Clips
 Flight Time

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

**Unit Stats Before Update v1.6.74**

 Reload Time
 Spare Clips
 Flight Time