Game Strategy

This article is a strategy page, where players may share their ideas on how to optimize the subject in question. Feel free to add new strategies on this page! However, make sure the content you add is clearly formatted, unambiguous, and informative.

There are a few ways to make the game easier. Some are gameplay features and some are probably glitches.

## General tricks

### Ignore event exploit

If don't mind use "cheating", it is possible to avoid negative outcomes of events that ***presents you with a choice***, e.g. the incoming meteor event where you have to pay to save your facility from an incoming meteor. Normally, you can either accept and pay to avoid the meteor or refuse and have your facility destroyed. However, if you press the back button on mobile (or ESC on PC), the event window closes without anything occurring.

Events that do not present you with a choice like fire cannot be avoided using this glitch. These events can only be avoided if the game crashes right after they happen.

### "Easy" expert mode

Because Worldkiller Asteroids function like random events, it is possible to avoid them by not staying in the game unnecessarily.

* Step 1: Get some income, preferably from trade routes.
* Step 2: Research your way to spaceports, close the game **immediately** after researching the required items.
* Step 3: Build the spaceport and *stay in the city view* to stop events from happening. Disable the spaceport to avoid losing money and increasing pressure unnecessarily. Close the game while **in** city view.
* Step 4: Leave the world alone for a very long time while you slowly accumulate the necessary 50,000,000 credits required for the PDN.
* Step 5: Build the PDN and close the game **immediately**.
* Step 6: Leave the world alone for a very long time while the PDN builds and also accumulating the credits necessary to use the PDN.
* Step 7: Leave the world alone for a very long time (again) to build the Space Elevator.

After this, you will be in a very comfortable position to win your expert mode world without the stress of an asteroid ruining everything. This trick is obviously not practical for live events due to their short duration but at the same time, their short duration also means that the event will likely be over before any asteroids impact or even show up at all.

The Stats page can also be used to avoid events. Clicking on a facility from the Stats page enables you to enter the city the facility was built in and upgrade/construct facilities. Closing the city view takes you back to the Stats page.

### No flood exploit

Cities that should be flooded can avoid being flooded by not being in the world when it is supposed to occur. For example, cities on Earth are supposed to flood due to climate change increasing temperature. If you leave the world alone long enough for the temperature to reach about 330,000 mK, these cities will still survive when they should have flooded at 290,000 mK.

### Squeezing an extra building

If you are close to the next building slot threshold amount, you may use habitations governors to bring it over to that amount and build the extra building when the population catches up. Even if you assign other governors afterwards, you will keep the extra building.

### "Free" population

When any habitation building is built (upgrading does not work), up to 100 population is added to the city. This can be a quick albeit expensive way to add population into a city by repeatedly building and demolishing Hab Units.

### Power boost and related tricks

Governor/Power Boost
Governor Entanglement is PC-only glitch
Fast Forward Hyperdrive works on all platforms

### Multi Popup

Note: this does not work on the PC version, mostly because the popups are more optimized on PCs and it is almost impossible for popups to be layered.

This glitch occurs whenever you rapidly tap on anything that creates a popup. You'll know that the glitch worked if the background of the game appears much darker than normal due to layering of popups. It is possible to artificially induce lag in the game by simply upgrading 5 or more structures which complete at the same time. At the exact moment when the structures are built, the game will freeze for a short moment, which allows this glitch to be performed more easily.

Some usages of this glitch can be mild, like researching two things at once without spending GP or having an FFI lab. Other usages of the glitch can be **utterly and disgustingly game-breaking**. Knowledge of the full possibilities of this exploit can make it very hard to resist relying on the exploit. **YOU HAVE BEEN WARNED!**

Research screen (the most fun one)

* As long as all multiple researches are tapped in the same lag period, up to four different researches can be done started at the same time.
* Tapping on a single research multiple times allows it to be started multiple times, this is extremely useful for a cash exploit explained below.
* It does not matter if there is not enough credits to pay for all research windows opened. As long as sufficient credits is available at the point where the windows are created, all research will be buyable.
	+ For example, if there 3 million credits at the start and the coral reef, spaceport and the hab complexes are tapped, the coral reef and spaceport research cannot be started, but the hab complex can be.
	+ Starting a research will deduct the available credits and possibly bring it below 0. However, credit values below 0 are not maintained and are instead quickly reset to 0.
	+ Knowing this, if a player with 5 million credits starts 5 researches (3 hab domes and 2 spaceports), the credit will go from 5 million to 1, then to -3 million (which goes to 0), then to -4 (which goes to 0), then to -4 and then to zero again.
	+ Thereafter, if the player were to cancel the 2 extra hab dome and 1 extra space port research, he will end up with 12 million, essentially creating 7 million credits out of thin air while **STILL** maintaining 2 researches working in the queue **FOR "FREE"**.
	+ For even more laughs, the cancel research menu itself can be duplicated if the x button was pressed quickly enough, potentially generating even more money. The cancel research popup can even be combined with the instant finish option, allowing players to immediately finish a research and still gain almost all their credits (or even x3) back.

City menu

* Just as with researches, the cancel facility popup can be created multiple times to duplicate the cancel construction value in order to generate credits.

Culture menu

* The independence slider menu can be created multiple times, allowing players to both spend more culture points than available and to get extra spending out of every 2 hours wait period for worlds in expert mode. However, the population requirements towards gained culture points increases as per normal.
	+ This allows players with only 7 culture points to immediately achieve 100% independence by having 3 windows pop up. Lucky players managing to get 4 windows to pop up can do so with just 5.
* The culture adjustments work in mostly the same way. However, it becomes possible for factions to slightly bypass their culture restrictions by having multiple windows appear.
	+ For example, Daughters of Gaia worlds do not normally allow industrial economy could be set to +5% Industrial so by having 2 windows pop up from +5% Ecological.

Satellite menu

* Like the city menu, but on steroids. Having at least 25M opens the door for essentially "infinite" credits by simply creating multiple cancel construction windows on a satellite (the FFI unfortunately needs at least 50M). From that point on, repeated construction and demolition of the Space Elevator makes credit restrictions a thing of the past.

### Level VI mines

Simply done by confirming the upgrade from IV and V, and then immediately tapping the upgrade button once more before it disappears.

## Live Event tricks

While these tricks are generally useful for live events, they can also be useful in normal gameplay.

### Temmujin Boost

This boost is typically used with space ports. A great way to get credits early on if you choose to rush the research of them. Once the spaceports are constructed, boost Temmujin (or the revenue governor with the highest level) and then close the game for the duration of the boost minus 1-2 minutes. This ensures that the boost counts and prevents lag from nullifying the boost. Upon opening the game all the credits from the boost will be condensed into the earnings popup, and you'll have the option to multiply it by 4 at the cost of only 4 GP. Effectively making your governor 4 times more effective than it normally is when boosting. Make sure that when you return, you earn more than 444,444 credits or you would have gotten less credits than if you spent 30 GP for 10,000,000 credits.

### Multislotting

This is typically used in any of the Live Events where the milestones are high. Example being Dream of Mars. Multislotting is the act of buying extra slots in a city early on, so that you don't have to pay the much higher price of extra slots when the population grows. Make sure to plan out how many extra slots you'll need to buy to meet the milestones of a Live Event. The cheapest way to buy extra slots would be to:

1. Upon placing your city, demolish the existing hab unit
2. Start the construction of a hab unit
3. All the steps afterwards are done while the hab unit(s) are still constructing
4. Buy an extra slot and construct a hab unit in it
5. Repeat step 4 til you have enough extra slots bought
6. Cancel construction of all but 1 hab unit

### In-construction exploit

The premise of this trick is to just simply start the construction of some terraforming facilities, close out the game, and don't come back until they are finished. What this does, is allow the facilities to take effect for the entire duration they would be constructing. So if you started construction of a biofixture lab, exited the game and came back an hour later. You'll find that 2,400 pa of pressure has been removed while you were gone. If you just waited out the construction you wouldn't have gotten any pressure decrease during that hour of construction. This concept can even be exploited with governor boosts. Simply start the boost of a governor during a facility's construction, and then comeback while the boost is still in effect and the facility is completed.

### Random Event farming

This can be risky due to the destructive random events Live Events tend to have, but there are many beneficial random events that would be helpful in reaching the milestones. Such as Wonder of [World] giving you a level X facility for even faster terraforming and such.

The premise of doing this is to turn off "Auto Upload", then wait for a random event to occur, and then upload an archive every time a random event occurs. In this way, if there is a negative random event, you can achieve the effect of rolling back game by deleting the game → re-downloading the game → synchronizing the data.