Hypnos

Hypnos is the son of Nyx and Erebus, twin brother to Thanatos, and father to Morpheus. He has the control over sleep, much more dominant over anything Morpheus was known to be capable of.

Generally when claimed, a blue mist rains down around the demigod, any non hypnos kids that touch it will fall asleep for a few hours.

His emoji is: 💤

Hypnos children live in Deme 13 in the Hypnos cabin.

### Demigod Powers

#### Major

Hypnokinesis (Major or Minor)

* Children of Hypnos are known to be able to make others drowsy, beginners only being able to make someone tired, while more adept campers are able to make a person fall asleep almost instantly. A drawback to this ability is that the user grows slightly tired as well, though resistance to it is formed with practice. General turn rules apply to each level.
* 1-3 is able to cause tiredness, can affect a single person for 5 turns
* 4-6 can make them take a nap, can affect up to three people for 10 turns
* 7-8 can cause full sleep, can affect 5 people for up to 15 turns

Memory Manipulation (Major or Minor)

* Hypnos children have a power with devastating potential if they manage to possess and master it.
* Levels 1-3 of memory manipulation can just help others improve their memories.
* 4-6 can create memories in people's heads for a few hours to a day.
* 7-8 have the devastating ability to erase memories, as well as create clear memories that aren't even real. The erasure and creation is temporary, lasting up to a week before coming back.

Dreamscaping (Major or Minor)

* Users with this ability can bring items from their dreams into the real world. These items will always be more brittle compared to other real world items. They are not allowed to bring any living item into the real world, and cannot bring anything dangerous. (YOU WILL NEED TO CHECK WITH A MODERATOR OR HIGHER BEFORE YOU BRING ANYTHING INTO THE REAL WORLD). Abuse of using this ability will result in hallucinations with said object. For example, if the item was an apple, one could have a hallucination of apples falling out of the sky or thrown at them.
* Roll the indicated die to see how many minutes it lasts before disintegrating
* Level 1-3: 1d10
* Level 4-6: 1d20
* Level 7-8: 1d30

#### Minor

Hypnotize (Minor)

* Demigods with this ability (and have practiced for years) are able to hypnotize others by staring into one’s eyes, and can control others with Hypnosis. It is more difficult to hypnotize those stronger than themselves, but the way the user speaks can make the hypnotizing stronger. This ability would take longer than your average demi-god power to harness. Even with the most skilled children of Hypnos, abuse of this ability will result in hallucinations, difficulty breathing, and nightmares.
* 1: The Hypnosis can only last up to one post and would require a d20 roll with anything higher than 10.
* 2: The hypnosis can only last up to three posts maximum, and even then would require a d20 roll with 18 and higher allowing three, fifteen and higher allowing two, and thirteen and higher allowing one. Anything below that is a failure.
* 3: The hypnosis can only last up to five posts maximum, and even then would require a d20 roll with a 18 and higher allowing five, fifteen and higher allowing four, thirteen and higher allowing three, and anything below a ten is one post, while below a five is nothing.

Dream Hopping (minor)

* Children of Hypnos can enter someone’s dreams and see what they're dreaming about. They can do this even if the other person doesn’t remember their own dreams. This can work for daydreams too but the person needs to be fully zoned out. Also they must wait two turns between dreams hopping otherwise they get extremely dizzy and risk passing out.
* Level 1: they can go into one person's dreams per day. Roll 1d5 to see how many turns you get in their dreams. They can’t interact with the dream at all.
* Level 2:  they can go into two peoples dreams per day. Roll 1d10 to see how many turns you get in their dreams. They can change minor details about the dream at will.
* Level 3: they can go into three peoples dreams per day. Roll 1d15 to see how many turns you get in their dreams. They can change around quite a bit about the dream.
* Minor degree level: they can talk to the person's dream they entered.

#### Givens

Go To Bed (given)

* These demigods are exceptionally good at knowing what people need to go to sleep. They also give the best bedtime stories and make the best sleepy time tea.

Dream Influence (Given)

* Hypnos children are able to influence the path a dream is taking by "speaking" to the dream. When this power is used, it allows the user to turn a dream good, bad, or just change the general route.

Lucid Dreamer (Given)

* Hypnos kids tend to naturally be lucid dreamers

Night Vision (Given)

* Children of Hypnos are able to see in the dark. While their vision may not be as accurate as it is during the day, they can still perceive objects like a dog or cat would.

Still Mind (Given)

* Children of Hypnos are usually less affected by abilities that have to do with altering their consciousness, such as mind control powers. Unfortunately, because of this, they typically cannot tell when someone is trying to manipulate them.

Consciousness (Given)

* Children of Hypnos are always conscious of their physical body. This makes it hard for children of Hypnos to be sedated for things like surgery and other medical treatments.

Sensitive (Given)

* Children of Hypnos are oftentimes sensitive to bright lights and sudden sounds seeing that their father is related to Nyx, typically preferring to stay in darker places.

Lethain Resistance (given)

* Since their dad literally lived right next to the river of Lethe they have a slight resistance to powers of the children of Lethe, and the river's water itself. They can only resist about one river drop worth of power.