recursal/Fanatic-Fandom huggingface dataset:
Dawson

**Dawson** is a Hero in Ratigan's Fate deck.

## Strategy

A pile of Strength and a weak Fate pick. At least better than Queen's Guards, as he can be played to any location, but there's still usually something better.

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • Sabotage
*1 Copy:* Basil • **Dawson** • Flaversham • Makeshift Balloon • Mrs. Judson • Olivia • The Mouse Queen • Toby
Ancient Soldiers

**Ancient Soldiers** is an Item in Horned King's Villain deck. They are part of his win condition, as he needs to play at least four copies of them so he can replace them with Cauldron Born. They are also his only way to perform the Activate action, which he can use to flip The Black Cauldron.

## Strategy

These are the literal foundation of Horned King's Objective, and should, for the most part, be your priority in getting into play. The faster you can get them into your Realm, the faster they can be turned into Cauldron Born. Once they're in play (before they become Cauldron Born), nothing in the Fate deck can get rid of them, but they are vulnerable to I Believe in You if they're still in your hand; yet another reason to play them quickly. The first copy should be played wherever is most convenient to activate The Black Cauldron (most often your current location), while subsequent copies should be played to a location you *aren't*, preferably wherever you plan to visit next turn, to minimize the impact of Gurgi's Sacrifice; having Our Hour Has Arrived in hand can make this advice more flexible. Move these as needed to get around Fair Folk and use the Activate.

The only reason to not play as many copies of Ancient Soldiers as possible is when facing Jafar, as only having one copy in play at a time is the best way to avoid Deception; if both copies of Deception and Manipulation (which you cannot avoid triggering) are discarded, you can be more liberal in playing these.

 **Villain deck**
*5 Copies:* **Ancient Soldiers** • Cauldron Born
 *3 Copies:* Horned King's Henchmen
 *2 Copies:* Gwythaints • Only Moments Away From Victory • Our Hour Has Arrived • Show Me the Black Cauldron • Visions • We Got You Now, Pig Keeper • We Have Made a Bargain
*1 Copy:* Captured! • Creeper • Guard Dog
 **Fate deck**
*2 Copies:* I Believe in You • Reunited
*1 Copy:* Doli • Dyrnwyn • Fair Folk • Fflewddur Fflam • Gurgi • Gurgi's Happy Day • Gurgi's Sacrifice • Hen Wen • Princess Eilonwy • Taran • The Witches of Morva
Jack Skellington

### Text

When Jack Skellington is played from the Fate deck, Jack Skellington is an Effect that discards an Impostor Sandy Claws. Otherwise, Jack Skellington is a Hero with no additional Ability.

**Jack Skellington** is a Hero/Effect in Oogie Boogie's Fate deck. He is Oogie Boogie's win condition; Oogie Boogie wins when Jack Skellington is defeated.

 **Villain deck**
*6 Copies:* Impostor Sandy Claws
*4 Copies:* Bats
*3 Copies:* Loaded Dice • Making Christmastime
*2 Copies:* Spiders • Trick or Treat • What Did Santa Bring You? • What Have We Here?
 **Fate deck**
*4 Copies:* Citizens of Halloween Town
*2 Copies:* Distraction • Hello, Oogie!
*1 Copy:* Doctor Finkelstein • **Jack Skellington** • Sally • Sandy Claws • Set Things Right • The Mayor of Halloween Town • Zero
Doc

**Doc** is a Hero in Evil Queen's Fate deck.

## Strategy

The best card in Evil Queen's Fate deck - always pick Doc over any other option, as he is a guaranteed waste of Poison, *and* of a copy of Take a Bite. Try to play him to Snow White's location, if possible, to maximize the number of turns he delays Evil Queen.

## Identical cards

The following cards in other Villains' Fate decks are functionally the same:

* Donald Duck
* Rafiki

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* Black Magic • Black of Night • Jealousy • Magic Tomes • Mummy Dust • Old Hag's Cackle • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • Pickaxe • Woodland Creatures
 **Unique mechanics**
Brew Poison • Ingredient
15 Years Later

### Text

During their turn, if another player gains any Power, you may play 15 Years Later. Reveal Fate cards until you reveal a Hero. Play that Hero to any location in your Realm. That Hero gets -2 Strength. Discard the rest.

**15 Years Later** is a Condition in Syndrome's Villain deck.

## Strategy

The main use of this is in the early game, when you need Heroes for your Omnidroids to defeat so you can upgrade them. However, they can still be of use in the mid game to disrupt Teamwork and to try to skip over That Was Totally Wicked and Monologuing, as having to deal with an extra Hero is less punishing than losing a Major Modifications. Even in the end game, this can be useful, as if you can get a Hero into Parr Residence, you can Vanquish and use Syndrome's Remote on the same turn, potentially winning the game; however, this use is relatively niche, and after Omnidroid v.10 comes out this is largely discard fodder.

This is easily the most trivial Condition to trigger, as every Villain gains Power.

 **Villain deck**
*4 Copies:* Major Modifications
*3 Copies:* **15 Years Later** • Guards • Not a Sidekick • Velocipod Patrol
*2 Copies:* Bio Probe • Containment Unit • Identification Please • Security • Who's Super Now? • Zero-Point Energy
*1 Copy:* Mirage • Syndrome's Remote
 **Fate deck**
*2 Copies:* Force Field • No Capes! • Teamwork
 **Unique mechanics**
Omnidroid
Dyrnwyn

### Text

When Dyrnwyn is played, attach it to a Hero. When performing a Vanquish action against that Hero, at least two Allies must be used.

**Dyrnwyn** is an Item in Horned King's Fate deck.

## Strategy

Best played to Hen Wen to ensure her survival, either to postpone claiming The Black Cauldron, or just to prolong Effect prevention. Still fine to play to another Hero to keep them alive longer, and thus blocking actions longer. Dyrnwyn is a priority for Jafar, as it guarantees Deception will trigger; Horned King would thus be well advised to keep his board clear so it can't be played at all.

 **Villain deck**
*5 Copies:* Ancient Soldiers • Cauldron Born
 *3 Copies:* Horned King's Henchmen
 *2 Copies:* Gwythaints • Only Moments Away From Victory • Our Hour Has Arrived • Show Me the Black Cauldron • Visions • We Got You Now, Pig Keeper • We Have Made a Bargain
*1 Copy:* Captured! • Creeper • Guard Dog
 **Fate deck**
*2 Copies:* I Believe in You • Reunited
*1 Copy:* Doli • **Dyrnwyn** • Fair Folk • Fflewddur Fflam • Gurgi • Gurgi's Happy Day • Gurgi's Sacrifice • Hen Wen • Princess Eilonwy • Taran • The Witches of Morva
Come Into the Light

**Come Into the Light** is an Effect in Gaston's Villain deck.

## Strategy

A solid card, and with two copies, will likely be a large part of your win condition. It's more cost-efficient than Temper or Get Out!, though restricted to a single location. Play it as soon as you can, and never discard it. Target The Tavern or The Woods first, as the other locations can be cleared by defeating Heroes.

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • **Come Into the Light** • Five Dozen Eggs • Hunter's Instinct • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • Belle • Cogsworth • It Is You • I've Never Seen So Many Books • Lumiere • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • The Rose
King Stefan

**King Stefan** is a Hero in Maleficent's Fate deck.

## Clarifications

* If King Stefan is played during Maleficent's turn (e.g., via Deception), but after she has already moved herself, Maleficent can no longer play actions at her previous location, but can play all actions at her new location.

## Strategy

Possibly the most powerful card in Maleficent's Fate deck, as King Stefan can potentially discard two Curses when played, taking out a Forest of Thorns on his own, and moving Maleficent into a Green Fire. If no Green Fire is on the board, Maleficent can at least be moved to make her next turn be at a suboptimal location.

 **Villain deck**
*3 Copies:* Cackling Goon • Dragon Form • Forest of Thorns • Green Fire • Savage Goon • Sinister Goon • Vanish
*2 Copies:* Dreamless Sleep • Malice • Tyranny
 **Fate deck**
*3 Copies:* Guards • Sword of Truth
*2 Copies:* Once Upon a Dream
 **Unique mechanics**
Curse
Hydra

### Text

When Hydra is used to defeat a Hero, you may put Hydra into your hand instead of discarding him.

**Hydra** is an Ally in Hades' Villain deck.

## Strategy

A decent Ally, though don't be afraid to discard it to get more out of I Rule!. It's probably best not to return it to your hand after defeating a Hero unless you already have all your Titans on the board.

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
Knocked Silly

### Text

Reveal the top five cards of Pete's deck. Discard the cards with a Cost of 2 or more, and return the rest to the top of the deck in random order.

**Knocked Silly** is an Effect in Pete's Fate deck.

## Strategy

While it may seem at first that this is only useful to deny Win Big, it can set back all of Pete's goals, depending on when it hits. Discarding Items and/or Bandits can proactively thwart Round Up, Rule the Realm, and Strike It Rich. This can also discard the Play a Game cards themselves, or even an Air Strike! that would otherwise have torpedoed Mickey Mouse. Now, all of those can be picked back up by Parrot, but that's still an extra card play and extra Power that Pete otherwise wouldn't have had to use. That said, the other Fate pick will often be a better choice.

 **Villain deck**
*7 Copies:* Bandit
*4 Copies:* Play a Game
*3 Copies:* Horse • Parrot • Sneaky Pete
*2 Copies:* Mischief • Outrage
 **Fate deck**
*2 Copies:* Hide • **Knocked Silly** • Outlawed
*1 Copy:* Clarabelle Cow • Donald Duck • Goofy • Horace Horsecollar • Mickey Mouse • Minnie Mouse • Oswald the Lucky Rabbit • Pluto • Tired
Aladdin

### Text

When Aladdin is played, you may choose any Item at his location and attach it to him. Jafar cannot use the Item. When Aladdin is defeated, the Item is returned to Jafar at the same location.

**Aladdin** is a Hero in Jafar's Fate deck. He can steal an Item away from Jafar, preventing him from using it.

## Clarifications

* He can't use stolen items. A Scimitar doesn't grant him Strength bonus.
* While in his possession, Items cannot be used by Jafar and any ongoing effect or winning condition is nullified.
* Once defeated, including by Hypnotize, the item is returned to Jafar at the location where he was defeated, if he had a Scimitar, it is returned to the discard pile instead.

## Strategy

The best card in Jafar's Fate deck, as he can steal the Magic Lamp, preventing Jafar's win condition. The Magic Lamp should be your main target, but if it's not on the board yet, the Scarab Pendant or Snake Staff are also acceptable.

## Previous versions

 **Villain deck**
*3 Copies:* Necessary Sacrifice • Palace Guard • Scimitar • Scrying
*2 Copies:* A Snake, Am I? • Deception • Giant Hourglass • Hypnotize • Manipulation • Sorcerous Power
 **Fate deck**
*3 Copies:* Wish
*2 Copies:* Crushing Blow • Narrow Escape
*1 Copy:* Abu • **Aladdin** • Carpet • Genie • Princess Jasmine • Rajah • Sultan • Treachery
Card archetypes

A **card archetype** is a category of card that appears in the Villain or Fate deck of multiple Villains, but is not associated with a particular card type, and is not officially called out in the rules. It is more of an informal trend, but one that can be helpful in describing how the cards of different Villains compare to each other.

As card archetypes are not a codified part of the game, no list of them can be fully comprehensive, but the following are some of the more common:

* **Archer**: An Ally that can be used in Vanquish actions at adjacent locations. Named for Wolf Archers.
* **Brute**: An Ally with a Strength value, but no additional Ability. Named for Pirate Brute.
* **Invincible**: An Ally that is not discarded when used in a Vanquish action.
* **Scavenger**: A card that interacts with a discard pile.
* **Scryer**: A card that reveals cards from a deck until a specific card or card type is revealed. Named for Scrying.
* **Taunter**: A Hero that must be defeated before other Heroes. Named for Taunt, an Item that grants this function to a Hero it is attached to.
* **Trophy**: A card required for a Villain to win, being specifically called out in the Objective or Villain Guide, but usually serving no other function.

 *****Card Archetypes**:*** Archer • Brute • Invincible • Scavenger • Taunter • Trophy
Cunning

### Text

During their turn, if another player has an Ally with a Strength of 4 or more in their realm, you may play Cunning. Play an Ally from your hand for free.

**Cunning** is a Condition in Captain Hook's Villain deck.

## Clarifications

* You can't play Cunning if you're not able to play an Ally.

## Strategy

It's most useful to save Cunning for a Pirate Brute, it being the most expensive Ally in Captain Hook's Villain deck, but it can also be used in a pinch to play other Allies if you need them to defeat Peter Pan or a Taunted Hero.

As a Condition, it's fairly easy to activate, as almost every Villain either has at least one Ally with a Strength of 4 or more, or has ways to raise an Ally's Strength to that level (Yzma has to play one such Ally, Kronk, in order to meet her Objective). Jafar, Lady Tremaine, Lotso, and Pete have no Allies with a Strength of 4 or more, but while Jafar can add Scimitars to his Allies (and also Hypnotize strong enough Heroes), the rest have no ways to increase Ally Strength, and this is a dead card against them.

 **Villain deck**
*3 Copies:* Boarding Party • Give Them a Scare • Swashbuckler • Worthy Opponent
*2 Copies:* Aye, Aye, Sir! • Cannon • **Cunning** • Cutlass • Hook's Case • Obsession • Pirate Brute
 **Fate deck**
*3 Copies:* Pixie Dust
*2 Copies:* Lost Boys • Splitting Headache • Taunt
*1 Copy:* John • Michael • Peter Pan • Tick Tock • Tinker Bell • Wendy
Eye of the Fates

### Text

Reveal cards from the top of your deck until you reveal an Ally or Titan. Put that Ally or Titan into your hand. Discard the rest.

**Eye of the Fates** is an Effect in Hades' Villain deck.

## Strategy

If you haven't found enough Titans yet, play this. It unfortunately costs more than similar cards other Villains get, such as Scrying and Divination, which means it's often better to just discard this if you already have all your Titans.

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • **Eye of the Fates** • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
Bathtub

Activate to move Bathtub to a new location, then move any number of Allies to that location.

**Bathtub** is an Item in Oogie Boogie's Villain deck.

 **Villain deck**
*6 Copies:* Impostor Sandy Claws
*4 Copies:* Bats
*3 Copies:* Loaded Dice • Making Christmastime
*2 Copies:* Spiders • Trick or Treat • What Did Santa Bring You? • What Have We Here?
 **Fate deck**
*4 Copies:* Citizens of Halloween Town
*2 Copies:* Distraction • Hello, Oogie!
*1 Copy:* Doctor Finkelstein • Jack Skellington • Sally • Sandy Claws • Set Things Right • The Mayor of Halloween Town • Zero
Cricket

### Text

Each time a Hero is played to your Realm, you may move Cricket to that Hero's location.

**Cricket** is an Ally in Pete's Villain deck.

## Strategy

Clearly intended to preserve a board state that will fulfill Rule the Realm, hopping to an incoming Hero's location to ensure it remains outnumbered. Given its cheapness, it's also useful for fulfilling Round Up, or for just getting a little more Strength for a Vanquish when needed. But if you don't have Rule the Realm (or have already completed it), don't feel too bad about discarding this for higher value cards.

 **Villain deck**
*7 Copies:* Bandit
*4 Copies:* Play a Game
*3 Copies:* Horse • Parrot • Sneaky Pete
*2 Copies:* Mischief • Outrage
 **Fate deck**
*2 Copies:* Hide • Knocked Silly • Outlawed
*1 Copy:* Clarabelle Cow • Donald Duck • Goofy • Horace Horsecollar • Mickey Mouse • Minnie Mouse • Oswald the Lucky Rabbit • Pluto • Tired
Bloodless

* CotM

**Bloodless** est un boss dans les jeux *Bloodstained: Ritual of the Night* et *Bloodstained: Curse of the Moon*.

## Description

Bloodless ressemble a une jeune femme avec le teint pâle et de longs cheveux noirs. Initialement nue, elle utilise du sang pour se fabriquer des vêtements, elle met donc une longue robe avec un parapluie afin de combattre Miriam. Sa robe part de plus en plus en lambeaux à chaque fois que Miriam lui inflige des dégâts. Au bout d'un certain temps, elle utilise le sang au sol pour se refabriquer une nouvelle robe.

IGA a révélé que l'apparence de ce personnage pourrait-être changée dans le jeu final.

## Capacités

**Dans Bloodstained: Ritual of the Night**

Bloodless utilise son sang pour se battre et se fabriquer des parapluies ou des vêtements en combats. Elle utilise aussi tout un arsenal d'attaques à base de sang en combat. Ils peuvent causer de gros dommages à Miriam.

**Umbrella Swing**
Bloodless fait apparaître un parapluie, elle en utilise un en combat pour se battre au corps à corps avec Miriam.

**Blood Arrow**
Bloodless fait apparaître 2 parapluies en combat, les 2 parapluies flottent dans les airs et essayent de frapper Miriam à distance.

**Splash Attack**

Bloodless utilise son parapluie pour lancer une vague de sang au sol, Miriam doit sauter par dessus pour l'éviter.

**Vortex**

Un jet de sang sort du parapluie de bloodless, Miriam doit sauter par dessus ou s'en éloigner pour l'éviter.

**Blood Rain**

Bloodless lève son parapluie vers le ciel et une pluie de sang tombe sur la surface de combat, Miriam doit se mettre sous l'un des deux parapluies volants pour éviter l'attaque. Cette attaque peut causer de gros dégâts sur Miriam.

**Dans Bloodstained: Curse of the Moon**

Bloodless sort de la baignoire et utilise du sang pour se revêtir d'une longue robe et d'un parapluie rouge afin de se battre contre Zengetsu, Miriam, Alferd ou Gebel.

Bloodless fait apparaître 3 parapluies, Le joueur doit immobiliser un des trois parapluies pour pouvoir monter dessus et la toucher. Bloodless peut également lancer une boule de sang ainsi qu'une vague de sang sur le sol, il faut sauter par dessus pour l'éviter. Au bout d'un certain temps, elle lève son parapluie vers le ciel et lance une pluie de sang sur son ennemi. Le joueur doit immobiliser un des 3 parapluies et se mettre en dessous pour ne pas se faire toucher. Cette attaque fait très mal et peu facilement tuer un de vos 4 personnages. Une fois l'attaque Blood Rain terminée, elle fait disparaître les 3 parapluies pour en refaire de nouveaux, le joueur doit ainsi recommencer jusqu’à la mort de Bloodless.

## Notes

* Dans une interview IGA explique que Bloodless est le bon exemple de son approche au style gothique horreur avec une petite touche d'érotisme.

* Le boss Bloodless est basé sur celui de la Comtesse Elizabeth Bathory, elle prenait des bains contenant du sang de jeune fille pure afin de préserver sa jeunesse.
Belle

**Belle** is a Hero in Gaston's Fate deck.

## Strategy

If Gaston has more than 3 Obstacles left to remove, play Belle; if he doesn't, pick the other option if it replaces Obstacles. Of course, you won't always have such a choice, and Belle is clearly the best Hero to throw at Gaston.

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • Come Into the Light • Five Dozen Eggs • Hunter's Instinct • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • **Belle** • Cogsworth • It Is You • I've Never Seen So Many Books • Lumiere • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • The Rose
Eudora

### Text

When Eudora is defeated, choose an opponent. That opponent reveals and plays the top card of your Fate deck.

**Eudora** is a Hero in Dr. Facilier's Fate deck.

## Strategy

Try not to pick her unless she can steal the Talisman. Otherwise, Dr. Facilier may just ignore her, shuffling her around with Voodoo Dolls if he needs to. If she can steal the Talisman, she's a top priority, as the extra Fate card she brings out when defeated can prevent Dr. Facilier's win that turn, such as another Hero that simply steals the Talisman right back.

 **Villain deck**
*3 Copies:* Friends on the Other Side • Masked Spirits • Shadow Spirits • Sleight of Hand • The Cards Will Tell • Voodoo Dolls
*2 Copies:* Desperation • Frog Form • Terror
 **Fate deck**
*3 Copies:* Almost There • The Evening Star
*1 Copy:* Big Daddy La Bouff • Charlotte • **Eudora** • Juju • Louis • Mama Odie • Naveen • Ray • Tiana
Fair Folk Kingdom

**Fair Folk Kingdom** is the center-left location in Horned King's Realm.

## Actions

Fair Folk Kingdom contains the following actions:

* Play a Card | Gain 3 Power
* Play a Card | Vanquish

 **Villain deck**
*5 Copies:* Ancient Soldiers • Cauldron Born
 *3 Copies:* Horned King's Henchmen
 *2 Copies:* Gwythaints • Only Moments Away From Victory • Our Hour Has Arrived • Show Me the Black Cauldron • Visions • We Got You Now, Pig Keeper • We Have Made a Bargain
*1 Copy:* Captured! • Creeper • Guard Dog
 **Fate deck**
*2 Copies:* I Believe in You • Reunited
*1 Copy:* Doli • Dyrnwyn • Fair Folk • Fflewddur Fflam • Gurgi • Gurgi's Happy Day • Gurgi's Sacrifice • Hen Wen • Princess Eilonwy • Taran • The Witches of Morva
Despicable Plots

**Despicable Plots** is the fourth expansion to Villainous, containing three new Villains. It can be played on its own, or mixed with other sets. It was released in February 2021.

It is the first in the series to be designed without the involvement of Prospero Hall. The name is inspired by Monsieur D'Arque calling Gaston "despicable".

## List of Villains

* Gaston
* Horned King
* Lady Tremaine

## Contents

* 3 Boards
* 3 Villain Movers
* 3 Villain Guides
* 3 Reference Cards
* 90 Villain cards (30 per Villain)
* 45 Fate cards (15 per Villain)
* 40 Power Tokens
* 8 Obstacle Tokens
* 5 Trapped Tokens
* 1 Black Cauldron tile
* 1 Lock Token
* 1 Fate Token

## Trivia

* There was a limited-release version exclusive to Target that had a bronze Gaston mover.

 **Repackaged Sets**
*Introduction to Evil*
A Sporting Chance

### Text

During their turn, if another player performs a Vanquish action, you may play A Sporting Chance. Choose any card from your discard pile and put it into your hand.

**A Sporting Chance** is a Condition in Madam Mim's Villain deck.

## Strategy

Fantastic if you can get it to trigger. Between Merlin, Germ Merlin, and Bird Arthur, you will be losing Transformations and copies of I'll Make the Rules, and this is your best way to get them back.

* Captain Hook/Dr. Facilier/Hades/Oogie Boogie/Prince John/Scar - can only Vanquish to defeat
* Cruella De Vil/Mother Gothel/Syndrome/Yzma - have defeating Conditions, but otherwise can only Vanquish
* Gaston/Horned King/Jafar/Lotso/Maleficent/Pete/Queen of Hearts/Ratigan - have non-Vanquish defeat options
* Evil Queen/Lady Tremaine/Ursula - cannot Vanquish

 **Villain deck**
*4 Copies:* I'm Not Cheating
*3 Copies:* **A Sporting Chance** • As Big as a House • Battle of Wits • I'll Make the Rules • Magnificent, Marvelous, Mad • Wizard's Duel
 **Fate deck**
*4 Copies:* Knowledge and Wisdom
 **Merlin Transformation deck**
 **Unique mechanics**
Transformation
Distraction

### Text

Move a Hero to an adjacent location. You may discard an Ally or Item from that Hero's new location.

**Distraction** is an Effect in Oogie Boogie's Fate deck.

## Clarifications

* There were two types of misprints of this card in the first print run: one discards a Hero instead of an Ally and the other forces the opponent to discard an Ally or Item instead of it being optional.

 **Villain deck**
*6 Copies:* Impostor Sandy Claws
*4 Copies:* Bats
*3 Copies:* Loaded Dice • Making Christmastime
*2 Copies:* Spiders • Trick or Treat • What Did Santa Bring You? • What Have We Here?
 **Fate deck**
*4 Copies:* Citizens of Halloween Town
*2 Copies:* **Distraction** • Hello, Oogie!
*1 Copy:* Doctor Finkelstein • Jack Skellington • Sally • Sandy Claws • Set Things Right • The Mayor of Halloween Town • Zero
Cane

### Text

If Dr. Facilier is at this location, you may perform one available action at an adjacent location. You cannot use Cane to perform Fate actions.

**Cane** is an Item in Dr. Facilier's Villain deck.

## Strategy

An incredibly useful card that you will want to get out early. In the late game, a good strategy is to keep the Cane in the Voodoo Emporium - that way, if a Hero steals the Talisman, you can use the neighboring Play a Card action to play an Ally or Frog Form, Vanquish the Hero with the Talisman, then also play The Cards Will Tell, and potentially win.

 **Villain deck**
*3 Copies:* Friends on the Other Side • Masked Spirits • Shadow Spirits • Sleight of Hand • The Cards Will Tell • Voodoo Dolls
*2 Copies:* Desperation • Frog Form • Terror
 **Fate deck**
*3 Copies:* Almost There • The Evening Star
*1 Copy:* Big Daddy La Bouff • Charlotte • Eudora • Juju • Louis • Mama Odie • Naveen • Ray • Tiana
Cowardice

### Text

During their turn, if another player has three or more Allies in their Realm, you may play Cowardice. Play an Ally from your hand for free.

**Cowardice** is a Condition in Prince John's Villain deck.

## Strategy

The effect of this card is very useful, letting Prince John get out Allies without wasting his Power, but the ability for the Condition to trigger is very sensitive to which Villain you're facing as an opponent:

* Captain Hook/Gaston/Madam Mim/Scar: Very likely to have multiple Allies out to defeat Heroes
* Horned King/Pete/Queen of Hearts: Must have at least *four* Allies out in order to win
* Jafar: Can have Heroes as Allies due to Hypnotize, in addition to his conventional Allies, so more likely to trigger this later in the game
* Dr. Facilier/Maleficent/Mother Gothel/Oogie Boogie/Syndrome: Has many Allies in their deck
* Hades/Lotso/Ratigan/Yzma: Has at least four Allies, but usually won't have many in play
* Lady Tremaine: Can have up to three Allies in play, but can refrain from playing all of them
* Cruella De Vil/Ursula: only has *two* Allies in her Villain deck
* Evil Queen: only has *one* Ally in her Villain deck

Against Captain Hook, Pete, Queen of Hearts, or Scar, Cowardice is a solid card to hold on to, and will most likely trigger. Jafar, Dr. Facilier, Maleficent, and Mother Gothel are a bit more hit or miss, but can still often trigger. Never keep Cowardice if you're only playing against Cruella De Vil, Ursula, or Evil Queen.

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • Rhino Guards • Warrant • Wolf Archers
*2 Copies:* Bow and Arrows • **Cowardice** • Greed • Set a Trap
 **Fate deck**
*3 Copies:* Clever Disguise • Steal from the Rich
*1 Copy:* Alan-a-Dale • Friar Tuck • King Richard • Lady Kluck • Little John • Maid Marian • Robin Hood • Skippy • Toby
Cost

A card's **Cost** is how much Power is required to play it. All Villain deck cards (except Conditions) have a Cost, usually from 0 to 4 Power. Several Abilities care about the Cost of certain other cards; Conditions are considered to have a Cost of 0 Power in these instances. Fate deck cards never have a Cost.

## Altering Costs

Several cards influence the Costs of other cards, either increasing or reducing those Costs. Cards that care about Costs must take into account these altered Costs, rather than the Costs printed on the cards.

### Cost reducers

These cards reduce card Costs:

* Flaversham
* Gears
* King Richard's Crown
* Lock
* Panic
* Razoul
* Staff
* The King
* Tools

 **Card Gallery**

### Cost increasers

These cards increase card Costs:

* Cinderella
* Gus
* King Triton
* Tiana
* Snarfblat
* Sword of Truth

 **Card Gallery**

## Avoiding costs

Some cards, mainly Conditions, let you play other cards for free, not having to pay their Cost at all:

* Cowardice
* Cunning
* Never Land Map
* Only Moments Away From Victory
* Ruthless
* Shenzi the Hyena
* Telephone
* This Time, We Bagged Him

 **Card Gallery**

 ***Card Archetypes:*** Archer • Brute • Invincible • Scavenger • Taunter • Trophy
Almost There

### Text

Look at the top three cards of Dr. Facilier's deck. You may put any of them into the Fortune pile. Return the rest to the top of the deck in any order.

**Almost There** is an Effect in Dr. Facilier's Fate deck.

## Strategy

You'll usually want to put in every card you can (except Rule New Orleans), even if it has a beneficial effect, as to get those goodies, Dr. Facilier will have to burn a copy of The Cards Will Tell, and every extra card in the Fortune pile reduces the odds of Rule New Orleans being revealed.

 **Villain deck**
*3 Copies:* Friends on the Other Side • Masked Spirits • Shadow Spirits • Sleight of Hand • The Cards Will Tell • Voodoo Dolls
*2 Copies:* Desperation • Frog Form • Terror
 **Fate deck**
*3 Copies:* **Almost There** • The Evening Star
*1 Copy:* Big Daddy La Bouff • Charlotte • Eudora • Juju • Louis • Mama Odie • Naveen • Ray • Tiana
Fidget

**Fidget** is an Ally in Ratigan's Villain deck. He brings out Flaversham from the Fate deck, who can decrease the Cost of The Robot Queen if he's later Captured.

## Strategy

With high Strength for his cost, he comes with what at first seems like a downside, pulling out a Hero into your Realm. However, Flaversham can be Captured to reduce the Cost of The Robot Queen. Practically, this only reduces the Cost of The Robot Queen by 1 Power, but it does leave you with a decent Ally on the board as well, and the 2 Power spent can't be stolen by Mrs. Judson. Remember that Fidget doesn't have to be played to Flaversham's Toy Shop himself.

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • Sabotage
*1 Copy:* Basil • Dawson • Flaversham • Makeshift Balloon • Mrs. Judson • Olivia • The Mouse Queen • Toby
Fflewddur Fflam

**Fflewddur Fflam** is a Hero in Horned King's Fate deck.

## Clarifications

* Fflewddur Fflam's Ability is mandatory.

## Strategy

If he can move three or more Cauldron Born, Fflewddur is devastating; otherwise, pick the other option and try to pick him up with Reunited later when he can be more effective. Play him to either Morva or Throne Room, depending on whether you need to slow down Horned King Fating you, or want to keep him from discarding or Vanquishing, though whichever one has an Ancient Soldiers is usually the better answer, as that means more moves are required for Horned King to win. Without playing any new Cauldron Born to non-Fflewddur locations, Horned King needs at least six turns to undo the damage, making the wannabe bard very potent indeed in the lategame.

 **Villain deck**
*5 Copies:* Ancient Soldiers • Cauldron Born
 *3 Copies:* Horned King's Henchmen
 *2 Copies:* Gwythaints • Only Moments Away From Victory • Our Hour Has Arrived • Show Me the Black Cauldron • Visions • We Got You Now, Pig Keeper • We Have Made a Bargain
*1 Copy:* Captured! • Creeper • Guard Dog
 **Fate deck**
*2 Copies:* I Believe in You • Reunited
*1 Copy:* Doli • Dyrnwyn • Fair Folk • **Fflewddur Fflam** • Gurgi • Gurgi's Happy Day • Gurgi's Sacrifice • Hen Wen • Princess Eilonwy • Taran • The Witches of Morva
Gwythaints

### Text

When performing a Vanquish action, Gwythaints may be used to defeat a Hero at their location or at an adjacent location.

**Gwythaints** is an Ally in Horned King's Villain deck.

## Strategy

The main use for these is defeating Hen Wen to claim The Black Cauldron. After that, using Cauldron Born to get rid of Heroes is the best use of your resources, making these largely discard fodder. However, every so often you may want to use one to defeat a Hero at a location where you don't yet have a Cauldron Born. These are a bit more flexible than Horned King's Henchmen, and thus can be worth playing instead of just discarding if you have nothing better to do that turn, and the Power to spare.

## Identical cards

The following cards in other Villains' decks are functionally the same (ignoring number of copies):

* Boarding Party
* Wolf Archers

 **Villain deck**
*5 Copies:* Ancient Soldiers • Cauldron Born
 *3 Copies:* Horned King's Henchmen
 *2 Copies:* **Gwythaints** • Only Moments Away From Victory • Our Hour Has Arrived • Show Me the Black Cauldron • Visions • We Got You Now, Pig Keeper • We Have Made a Bargain
*1 Copy:* Captured! • Creeper • Guard Dog
 **Fate deck**
*2 Copies:* I Believe in You • Reunited
*1 Copy:* Doli • Dyrnwyn • Fair Folk • Fflewddur Fflam • Gurgi • Gurgi's Happy Day • Gurgi's Sacrifice • Hen Wen • Princess Eilonwy • Taran • The Witches of Morva
Cannon

**Cannon** is an Item in Captain Hook's Villain deck. It allows him to Vanquish Heroes in an additional location, or more than once per turn.

## Strategy

This Item helps give you more flexibility both with your win condition, and with dealing with Heroes in general. The only other Villain that can Vanquish more often than every other turn is Prince John with his Set a Trap. With a Cannon or two in your Realm, It becomes a lot harder for your opponents to prevent you from defeating Peter Pan.

 **Villain deck**
*3 Copies:* Boarding Party • Give Them a Scare • Swashbuckler • Worthy Opponent
*2 Copies:* Aye, Aye, Sir! • **Cannon** • Cunning • Cutlass • Hook's Case • Obsession • Pirate Brute
 **Fate deck**
*3 Copies:* Pixie Dust
*2 Copies:* Lost Boys • Splitting Headache • Taunt
*1 Copy:* John • Michael • Peter Pan • Tick Tock • Tinker Bell • Wendy
Iago

### Text

Activate: Pay 1 Power. Move Iago and one unattached Item at his location to an adjacent unlocked location.

**Iago** is an Ally in Jafar's Villain deck. He is most useful in helping to get the Magic Lamp to the Sultan's Palace.

## Strategy

The main use for Iago is speeding up the moving of the Magic Lamp. You can play the Magic Lamp, move it to the Oasis, then on your next turn play Iago to the Oasis and move both of them (provided you have an Activate action uncovered). In this fashion, Iago takes two turns off the time it would ordinarily take to move the Magic Lamp. Once he's finished with that, he's a good target for Necessary Sacrifice.

## Previous versions

 **Villain deck**
*3 Copies:* Necessary Sacrifice • Palace Guard • Scimitar • Scrying
*2 Copies:* A Snake, Am I? • Deception • Giant Hourglass • Hypnotize • Manipulation • Sorcerous Power
 **Fate deck**
*3 Copies:* Wish
*2 Copies:* Crushing Blow • Narrow Escape
*1 Copy:* Abu • Aladdin • Carpet • Genie • Princess Jasmine • Rajah • Sultan • Treachery
Fireplace Poker

### Text

When Fireplace Poker is played, attach it to an Ally. That Ally gets +1 Strength. When that Ally would be discarded, discard this Item instead.

**Fireplace Poker** is an Item in Cruella De Vil's Villain deck.

## Strategy

One of the best cards in your deck, and a prime target for The Devil Take It. Try to stick one of these on Horace or Jasper before Vanquishing, so they can hang around for longer. One of the few cards Cruella should hold onto and not discard in her search for Puppy-related cards. Be careful about playing this preemptively on an Ally, as that leaves it vulnerable to Reckless Driving; it's usually best to play this at Radcliffe House the same turn you Vanquish.

## Identical cards

The following cards in other Villains' decks are functionally the same (ignoring number of copies):

* Bow and Arrows

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • **Fireplace Poker** • Flashlight • Get the Job Done • Here, Puppies • Spotted • That Devil Woman • The Devil Take It • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • Twilight Bark • We're Labradors
*1 Copy:* Anita and Roger • Captain • Colonel • Nanny • Perdita • Pongo • Sergeant Tibbs
I'm Late! I'm Late!

### Text

Choose and play a Hero with a Strength of 3 or less from Queen of Hearts' Fate discard pile.

**I'm Late! I'm Late!** is an Effect in Queen of Hearts' Fate deck.

## Strategy

Prioritize Dodo with this, and failing that, Caterpillar or White Rabbit. Any other possibilities will just take up space and not actively impede Queen of Hearts.

## Previous versions

 **Villain deck**
*8 Copies:* Card Guard
*3 Copies:* Off With Your Head! • Spear • Take the Shot
*2 Copies:* By Order of the Queen • Fury • Judgment • Makes You Smaller • Very Merry Unbirthday
 **Fate deck**
*2 Copies:* **I'm Late! I'm Late!** • Makes You Larger • Mome Raths
*1 Copy:* Alice • Caterpillar • Cheshire Cat • Dodo • Dormouse • Down the Rabbit Hole • Mad Hatter • March Hare • White Rabbit
Happy

### Text

When Happy is played, Evil Queen loses Poison equal to the number of Heroes in her Realm.

**Happy** is a Hero in Evil Queen's Fate deck.

## Strategy

An excellent Fate pick, if he's timed right. A competent Evil Queen player should never defeat Happy once he's played, so you only have one shot with him. If he won't get rid of more than 2 or 3 Poison, just take the other pick, remembering he can be brought back to the top of the deck by Love's First Kiss.

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* Black Magic • Black of Night • Jealousy • Magic Tomes • Mummy Dust • Old Hag's Cackle • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • Pickaxe • Woodland Creatures
 **Unique mechanics**
Brew Poison • Ingredient
King Triton

### Text

The cost to play a Binding Contract or Effect that targets King Triton is increased by 1 Power.

**King Triton** is a Hero in Ursula's Fate deck. He must be defeated before Ursula can claim the Trident, part of her win condition.

## Strategy

Can be useful to play before Ursula plays the Trident, forcing her to decide to deal with having him cover actions, or waste Power and a Binding Contract on him, knowing she'll have to do it all over again later.

 **Villain deck**
*6 Copies:* Binding Contract
*3 Copies:* Change Form • Grow Giant • Opportunist • Whirlpool
*2 Copies:* Arrogance • Divination • Trickery
 **Fate deck**
*3 Copies:* Return to Form
*2 Copies:* Dinglehopper • Snarfblat
*1 Copy:* Ariel • Eric • Flounder • Grimsby • **King Triton** • Max • Scuttle • Sebastian
Citizens of Halloween Town

### Text

Oogie Boogie must defeat Citizens of Halloween Town before you defeat any other Hero in their location.

**Citizens of Halloween Town** is a Hero in Oogie Boogie's Fate deck.

## Clarifications

* You can defeat any copy of Citizens of Halloween Town if there are multiple copies in a single location.

 **Villain deck**
*6 Copies:* Impostor Sandy Claws
*4 Copies:* Bats
*3 Copies:* Loaded Dice • Making Christmastime
*2 Copies:* Spiders • Trick or Treat • What Did Santa Bring You? • What Have We Here?
 **Fate deck**
*4 Copies:* **Citizens of Halloween Town**
*2 Copies:* Distraction • Hello, Oogie!
*1 Copy:* Doctor Finkelstein • Jack Skellington • Sally • Sandy Claws • Set Things Right • The Mayor of Halloween Town • Zero
Floating Lights

**Floating Lights** is an Effect in Mother Gothel's Fate deck.

## Strategy

A good Fate pick, best used when Mother Gothel has just Vanquished or has no Allies at Corona. Very annoying when it can undo Egomania or Mother Knows Best. Obviously pointless if Rapunzel is already at Corona.

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* Duplicity • Egomania • I Love You Most • Let Down Your Hair • Misdirection • Mother Knows Best • Now I'm the Bad Guy • Revenge • Royal Rider • What Once Was Mine
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* Aging • **Floating Lights**
*1 Copy:* Flynn Rider • Frying Pan • Hook Hand • Maximus • Pascal • Queen and King • Shorty • Ulf
*Tile:* Rapunzel
Bruno

**Bruno** is a Hero in Lady Tremaine's Fate deck.

## Clarifications

* When Bruno moves Lucifer to his location, he is immediately Trapped.

## Strategy

Best played to Cinderella's Room, as Lady Tremaine will typically store her Items (and thus Lucifer) in The Music Room, and if Cinderella's Room's top row is covered, it's more difficult to move the cat back into position before Jaq can be played. If Lucifer isn't around, play him wherever you want to cover a top row, or just go with the other pick if it's better.

 **Villain deck**
*4 Copies:* There's Still a Chance
*3 Copies:* I Said "If" • Trapped
 *2 Copies:* And One More Thing • I Never Go Back on My Word • Locked Up • Vicious Practical Jokes • You Little Thief!
 **Fate deck**
*3 Copies:* Bibbidi-Bobbidi-Boo • Sweet Nightingale
*2 Copies:* Glass Slipper
*1 Copy:* Ball Gown Cinderella • **Bruno** • Cinderella • Fairy Godmother • Gus • Jaq • The Prince
Bought and Paid For

**Bought and Paid For** is an Effect in Cruella De Vil's Villain deck.

## Strategy

A niche card. Jasper and Horace are vastly superior options to capture Puppy Tokens. As the most expensive non-Ally in your deck, this should only be used if it literally wins you the game that turn. Otherwise this is discard fodder.

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • Fireplace Poker • Flashlight • Get the Job Done • Here, Puppies • Spotted • That Devil Woman • The Devil Take It • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • Twilight Bark • We're Labradors
*1 Copy:* Anita and Roger • Captain • Colonel • Nanny • Perdita • Pongo • Sergeant Tibbs
Elastigirl

### Text

If Syndrome's Remote is in Syndrome's Realm when Elastigirl is played, attach it to Elastigirl. When Elastigirl is played, you may discard an Ally from her location.

**Elastigirl** is a Hero in Syndrome's Fate deck.

## Strategy

She's got decent bulk, and her Ability is a solid one in the midgame when Syndrome has blown past his first two Omnidroids and is trying to get out Major Modifications, leaving Allies as his only Vanquish tools. Once the v.10 is out, however, it's pretty irrelevant.

 **Villain deck**
*4 Copies:* Major Modifications
*3 Copies:* 15 Years Later • Guards • Not a Sidekick • Velocipod Patrol
*2 Copies:* Bio Probe • Containment Unit • Identification Please • Security • Who's Super Now? • Zero-Point Energy
*1 Copy:* Mirage • Syndrome's Remote
 **Fate deck**
*2 Copies:* Force Field • No Capes! • Teamwork
 **Unique mechanics**
Omnidroid
Elephant Mim

### Text

Elephant Merlin can only be used in a Vanquish action targeting Hippopotamus Mim.

**Elephant Merlin** is a Transformation in Merlin deck.

## Strategy

See Transformation Strategy.

 **Villain deck**
*4 Copies:* I'm Not Cheating
*3 Copies:* A Sporting Chance • As Big as a House • Battle of Wits • I'll Make the Rules • Magnificent, Marvelous, Mad • Wizard's Duel
 **Fate deck**
*4 Copies:* Knowledge and Wisdom
 **Merlin Transformation deck**
 **Unique mechanics**
Transformation
As Big as a House

### Text

During their turn, if another player gains 2 or more Power, you may play As Big as a House. Gain 2 Power.

**As Big as a House** is a Condition in Madam Mim's Villain deck.

## Strategy

Trivial to trigger, and Madam Mim's main source of Power. The only time you should discard this is late-game when you're sitting on enough Power to finish off the rest of the Merlins.

 **Villain deck**
*4 Copies:* I'm Not Cheating
*3 Copies:* A Sporting Chance • **As Big as a House** • Battle of Wits • I'll Make the Rules • Magnificent, Marvelous, Mad • Wizard's Duel
 **Fate deck**
*4 Copies:* Knowledge and Wisdom
 **Merlin Transformation deck**
 **Unique mechanics**
Transformation
Jealousy

### Text

During their turn, if another player gains 3 or more Power, you may play Jealousy. Take 1 Power from the Supply and add it to your Poison.

**Jealousy** is a Condition in Evil Queen's Villain deck.

## Clarifications

* The Power does not have to be gained all at once; an opponent could gain 1 or 2 Power from a Gain Power action, then use the Ability of a card to gain more, and that would suffice.

## Strategy

Relatively easy to trigger, as most Villains have a location with a Gain 3 Power action, with a decent enough effect. Evil Queen can rack up a lot of Power with her Ingredients and The Box, and thus can make a lot of Poison with her Brew Poison action, but just 1 more Poison can make the difference in being able to defeat Snow White, and this card can potentially sneak out a win. Note that Gaston and Madam Mim have no Gain 3 Power location.

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* Black Magic • Black of Night • **Jealousy** • Magic Tomes • Mummy Dust • Old Hag's Cackle • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • Pickaxe • Woodland Creatures
 **Unique mechanics**
Brew Poison • Ingredient
Ingredient

**Ingredient** is a card type. It is unique to Evil Queen, and only appears in her Villain deck; it is denoted with a light purple font. Ingredients are similar to Effects, in that they have an immediate, one-time ability; however, the first time you play each Ingredient, you put it below your board instead of discarding it. Once you've played each Ingredient, the Dwarfs' Cottage is unlocked. The four Ingredients are Black of Night, Mummy Dust, Old Hag's Cackle, and Scream of Fright.

## Official Rules

* Ingredient is a card type unique to Evil Queen.
* Ingredients function the same as Effects, with one exception.
* The first time you play each Ingredient, after doing what it says, put it below your Board.
* If you play an Ingredient you've played before, do what it says, then discard it.
* As soon as you have played each of the four Ingredients (Scream of Fright, Old Hag's Cackle, Mummy Dust, and Black of Night), unlock the Dwarfs' Cottage by removing the Lock Token from the location.
* The four Ingredients stay below your board for the rest of the game.

## Cards that refer to Ingredients

The following cards have Abilities that refer to Ingredients:

* Black Magic
* Thunderbolt

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* Black Magic • Black of Night • Jealousy • Magic Tomes • Mummy Dust • Old Hag's Cackle • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • Pickaxe • Woodland Creatures
 **Unique mechanics**
Brew Poison • **Ingredient**

 **Unique Types**
Cheat • Curse • Guardian • **Ingredient** • Omnidroid • Prince • Prisoner • Relic • Remote • Titan • Transformation