Porbing and You - Welcome to the Grind!

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[editor note - Copied, with written permission from Papa Beemeritus, from Discord (Incremental Epic Hero; ieh-guides channel) Post]

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5-5-23 EDIT: This guide was written before Flame Tigers came out, things have changed. This is still relevant pre-FT but not post FT.

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## IEH2 - Porbin' & You - Welcome to the Grind!

(A work in progress guide by Papa, information is solely my opinion - use at your own discretion)

So where do we start with this? This is the stage of the game where you now have access to purple nets in the shop (Guild Level 100 at least once, to unlock Statue of Heroes/Trapper Rank 5), and you want to start expanding your gearing into the anvil grind.  Here we will touch on how to make that happen, how to improve upon it, and information regarding which dungeons to farm and when.

### Anvil Types

* Hero Level Requirements are found when farming Spider Dungeon 4 as a reward for clearing it.
* Ability Point Requirements are found when farming Bat Dungeon 4 as a reward for clearing it.
* Proficiency Gain are found when farming Fairy Dungeon 4 as a reward for clearing it.
* Equipment Effect are found when farming Fox Dungeon 4 as a reward for clearing it.

Increasing the difficulty of the dungeon will increase the effect of the anvil dropped, increasing hero level by 5 per difficulty, ability points by 5 per difficulty, proficiency gain by 1% per difficulty, equipment effect by .1% per difficulty.

The idea behind increasing difficulty should be based on your portal orb generation, the lower the level dungeon, the faster you are going to clear, thus requiring more orbs to maintain a farm.  Increasing difficulty of the dungeon will increase the efficiency of your orbs.  Most people tend to try to strike a balance on Dungeon 4 Difficulty 2 when starting to farm, and then work their way towards difficulty 3 and possibly 4 as they improve their clear speeds.

In order to start this process we will be repeating a quest called \*\*A Journey Of A Thousand Miles\*\* in the Fox line of quests, requiring level \_\_\_ and completion of Fox Friends, Fox Town, Build A Better Shrine quests for the initial unlock.  This quest requires us to capture 100 Purple Foxes, my suggested area in the region to farm this quest would be Fox Shrine Area 7. This has a nice density of only Red, Green, and Purple Foxes.  The idea here, is to complete the quest and have your rebirth level set to where finishing the quest is going to automatically rebirth you, creating a rebirth loop based on the quest.  Increasing the difficulty of the area will be beneficial to your completion time of the quest, due to more waves and mobs being available, coming at the cost of needing to be able to capture higher level monsters, which can be raised via the Monster Study line of Title Quests, the Trapper in Town (via levels of the building) and the gathering shards expedition (Expedition levels buff up the effect of their respective town building.)

When farming the Purple Foxes you want to be as efficient as possible, so you can get as many orbs per hour as possible, we can do this in a few easy to take steps.

### Skill Setup

Skill Setups are going to make a large difference in your time to complete this quest, but it is not mandatory to do this if you do not want to. (It will affect your efficiency to do otherwise, however.)

#### Non-Tamer Classes

Class - Only have your basic attack equipped. If Angel, can use haste if you do not meet the cast speed cap of 0.250 on Tune of Total Taming.

Global - \*\*Sonnet Attack\*\*, Tune of Total Taming, Ode of Friendship. If not Angel, consider using haste here if you do not meet the cast speed cap of 0.250 on Tune of Total Taming. \*\*Use sonnet attack if you want to use ode, because ode clearly states it requires pets to use, not sure how else you'd get them.\*\*

#### Tamer  Class

Class - Sonnet Attack, Attacking Order, rush Order, Defensive Order, Ode of Friendship, Breeding Knowledge, Tune of Total Taming.

Global - Haste to meet Tune of Total Taming casting time of 0.250, if you do not need it you do not need to equip this.

The more skills you have equipped, the more frequently Ode of Friendship will hit things that are not Tune of Total Taming, thus slowing down your capture rate.  You do not have to have pets equipped to use Tune, and Ode of Friendship can also hit buffs and basic attacks. When I farm on my Tamer I do include other abilities as she is the class I have chosen to grind pet loyalty on. If you are not grinding pet loyalty, you can use the minimal skills required to do the farm for more efficiency, but I do recommend farming loyalty with her basically at all times when doing this.

### Ways to increase capture efficiency

* Reducing Tune of Total Taming cast speed to 0.250, the cap for the skill.
* Reducing shop refresh timer via Slime Bank 4  upgrade, allowing for nets to be bought more frequently.
* Equipping 30 Trapper Tags and leveling them up, this will be a significant change in your farm efficiency.
* Equip only the required skills I have listed above for optimal farming.
* Equip Certificate of Competence to help meet cast speed cap.

#### Tune of Total Taming  Area of Effect

Raising the area of effect via the enchant from Nari Sune solo challenge level 650 does increase the area of effect on this skill, allowing you to capture multiple monsters at the same time. However, either due to bug or oversight (unconfirmed) it does not increase the amount of captures you get on quests yet unfortunately.

### Porbin' Time - Your dungeoneers and you.

Alright, so now that we have covered the basics of how we get the orbs, let's talk about the dungeon itself and optimizing how we perform in it.  There is a key to success here, and it takes a bit of investment to get to, but that's the name of the game at this stage.  There's a secret weapon skill hidden in the game, in plain sight... and that skill is called \*\*"Frozen Arrow"\*\*  this skill is extremely efficient at clearing the entire screen repeatedly, thus making it our goal to speed up our dungeon clear times.  In order to achieve this, we are going to need to do quite a few things.  We want to increase the range of our skills, via either an enchant from Nari Sune Level 550 solo challenges or the Nari Sune talisman.  I use a combination of both. 1 enchanted item with 6 Archer Range Enchants and 30 Nari Sune Talismans have fit my needs.  The big part of the grind is going to be at least 4 items with 6 slots enchanted with Archer Area of Effect enchants, attained by defeating Nari Sune Solo Challenge Level 650.  The anvil cost is steep, the time invested is steep, but it's going to pay off permanently in most regards of the game.  This investment will greatly reduce your clear time in every dungeon in the game, help you meet time requirements for area milestones, etc.

Before reaching this point you can improve your dungeon clear times by stacking AGI ability points until your skills are at their cast speed cap, meaning you get off as many casts of each skill per second as you can.  Equipping things like the Angel's haste buff, relevant damage buff, and holy arch can help to reach that cap faster, increase your damage, increase your skill's damage.

## Gearing & You

A guide on end game gearing by Papa Beemeritus

Below I will be providing a template on how I gear my characters, for both active gameplay and background gameplay.  I will provide reasoning and options.  (This is solely based on my opinion, use at your own discretion)

### General WA farming, accomplishment pushing/hunting

#### Primary Character

We will be utilizing the Fairy and Fox set, with 8/8 of each.  In your remaining slots you will be stacking Fairy Shuriken for ATK based users, and Fairy Staff for MATK based users in your weapon slots, your armor slots will all be stacked Fox Loincloths for the EXP gain, your jewelry slots will all be Fox Kanzashi stacked, for the blessing gains.  I choose to run 2 Fox Masks per character as well, for the MP - making it easier to use my buffs and skills at the start of a World Ascension.

#### Background Characters

We will be utilizing the same sets above, with an exception on our jewelry, these slots will stack Fairy Brooch, for the additional MP and EXP availability. I choose to run 2 Fox Masks per character as well, for the MP - making it easier to use my buffs and skills at the start of a World Ascension.

The reason why we stack the Fox Kanzashi on our primary over Fairy Brooch is that blessing effect is extremely powerful for gains in your killing power, and experience.  It's a multiplicative source for these things, making it an extremely high return on investment.  These help us push out the sub 5 minute guild level accomplishments, sub 5 minute boss kills, sub 5 minute rebirths and challenges.  When getting ready to accomplishment hunt, you can stack up blessings on your character that will be your primary before you ascend, carrying them over after ascension, giving a huge power spike fore the first 5+ minutes of the ascension, which are the most critical for accomplishments.

#### Enchants - General WA setup to succeed

We will be stacking ATK Multiplier % on our Fairy Shurikens, and MATK Multiplier % on our Fairy Staffs (Staves) in our first slot only.  We will be stacking ATK/MATK Multi % on our first armor slot, being a Fox Hat. We will be stacking ATK/MATK Multi % on our first jewelry slot which can be either an additional Fox Mask for MP availability or a Fairy Brooch, I usually run with a Fairy Brooch here.

The reason that we stack this enchant specifically on these slots is because many challenges and mystic arenas will disable your equipment slots, minus the first slot.  With this setup we will always have beefed up damage, and in the case of mystic arenas we will have some HP stacked up from our Fox Hat, allowing us to survive the arena quite easily.  If you are not surviving you can replace your ATK/MATK Multi % on your Fox Hat with HP Multi %, and you will breeze through all 7 mystic arenas currently available.

These enchants do not have to be slot specific, I just choose to put them on specific slots to help power up the stat I am already powering up in most cases. Slot 1 is mandatory though, for challenge purposes.

#### Weapon

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5-5-23 EDIT: This guide was written before Flame Tigers came out, things have changed. This is still relevant pre-FT but not post FT.

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Fairy Staff/Shuriken (Weapon Slot 1) - Here we run ATK/MATK Multi % for every enchant slot on this item to beef up our DPS and help with challenges with limited slots.

#### Armor

Fox Loincloth (Armor Slot 1) - Here we run ATK/MATK Multi % for every enchant slot on this item to beef up our DPS and help with challenges with limited slots.

or

Fox Hat (Armor Slot 1) - Here we run HP Multi % to help us gun down mystic arenas, this can be a swap if you don't want to run this regularly.  This item alone can trivializes all 7 mystic arena floors currently available.

Fairy Clothes (Armor Slot 2) - Here we run Town Mat % to help with pro dis/leveling town.

Fairy Glove (Armor Slot 3) - Here we run Skill Prof %, to help with quickly unlocking our skills in the WA. Skill prof also helps get a lot of rb2/3 points quicker from skill levels being up.

#### Jewelry

Fairy Brooch (Jewelry Slot 1) - Here we run ATK/MATK Multi % for every enchant slot on this item to beef up our DPS and help with challenges with limited slots.

Fairy Lamp (Jewelry Slot 2) - Here we run Area Material Gain enchants to help us rapidly build up town mats for Pro Disassembler 10 rushing.

Fox Mask (Jewelry Slot 4) - Here we run a Fox Mask with MP Multi % enchants to help with MP requirements early.

Fox Mask (Jewelry Slot 6) - Here we run a Fox Mask with MP Adder enchants to help build our base pool of MP a bit early.

#### Talismans

For general WA purposes there are a few talismans I wear on everyone, those would be:

Nostro Doll (At least 1, doesn't need to be a full stack right away, for MP Regen instantly being solved off 1 slot)

Certificate of Competence - Helps with achieving cast cap on skills with less investment in AGI.

For your main pusher these are a few I would run. (This is your character you have stacked Kanzashis on over Fairy Brooch)

IEH 1 Talisman - EXP Multi

Guild Emblem - Guild EXP Multi

Nostro Doll - MP Regen covered.

Certificate of Competence - Less SPD investment

Trowel - Faster town mats for Pro Dis 10 rushing and quest rewards for building town up.

#### Key potions for success outside of WA initial rush:

Material Mist - Pretty much a permanent fixture on all characters, helps you get more common drops from monsters you kill.

Gold Potion - These should be on when you can as they stack and are multiplicative gold income. Can really help with things from the Upgrade tab, specifically when doing dungeons.