Tower of Trials Floor 12

Published April 1 2022

## Floor 12

### Stage Attribute

At the end of every turn, apply 2 Ignite effects on heroes who have not used skills. Increases basic stats by 1000% when there are 6 or more Ignite effects.

### Boss: Lv 200 Strength Attribute Simon

**Attack:** 10749

**Defense:** 7881

**HP:** 462800

**Unique Info:**

* Skill Use Increase: Number of Skill Uses increased by 2
* Debuff Immunity: The hero becomes immune to all Debuff effects
* Incapacitation Immunity: The hero becomes immune to Expel
* Attack Increase: Increases the hero’s Attack by 10% for every Debuff applied on enemies
* Additional Ignite Damage: Increases the hero’s damage dealt by 50% when attacking enemies afflicted with the Ignite Debuff
* HP-related Stats Increase: Increases the hero’s HP-related stats by 30% at the end of the allies’ turn
* Attack-related Stats Increase: Increases the hero’s Attack-related stats by 15% at the end of the allies’ turn
* Hide: Cannot select targets if there is an ally hero on the battlefield
* Hidden Unique: Disables Reflect
* Hidden Unique: Reduces damage taken from humans

**Skill Effects:**

* Burning Wind Strike
	+ Rank 1: Inflicts Sever damage equal to 160% of Attack on one enemy (Sever has 2x Crit Chance Increase)
	+ Rank 2: Inflicts Sever damage equal to 240% of Attack on one enemy (Sever has 2x Crit Chance Increase)
	+ Rank 3: Inflicts Sever damage equal to 400% of Attack on one enemy (Sever has 2x Crit Chance Increase)
* Yellow Dragon Sky Blade
	+ Rank 1: Inflicts Shatter damage equal to 120% of Attack on all enemies (Shatter ignores Resistance)
	+ Rank 2: Inflicts Shatter damage equal to 180% of Attack on all enemies (Shatter ignores Resistance)
	+ Rank 3: Inflicts Shatter damage equal to 300% of Attack on all enemies (Shatter ignores Resistance)
* Ultimate Move - Strike Preparation “Ring”: Inflicts Pierce damage equal to 350% of Attack on all enemies (Pierce provides 3x Pierce Rate Increase)

### First Time Stage Clear Rewards

* 20 x Hammer of Vaizel
* 5 x Scene Card Pack II

### General Strategy

Any unit that doesn’t use a skill will get Debuffed with 2 Ignite effects. Since basic stats are increased by 1000% if six Ignite effects are applied, it is best to not Cleanse the Debuffs off but make sure your units have sufficient HP to survive despite the Debuffs, or use Melascula to help keep units alive.

Allowing Blue Fraudrin to die in the early rounds is the fastest way to clear this floor, as his death will fill his allies’ Ultimate Move Gauges.

Recommended damage-dealing units for this floor are:

* Green “Assault Mode” Meliodas
* Red Derieri
* Blue New Wings King
* Green Festival Merlin
* Red Lostvayne Meliodas

Additional support units to bring other than Blue Fraudrin are:

* Red Sigurd - apply Extort effect and increase Attack of allies
* Blue Tarmiel - reduce damage taken by allies and apply Dissolve effect; AOE Ultimate Move is also very helpful for dealing additional damage
* Blue Eastin - increase Attack-related stats of allies

Viable sub-slot units are:

* Green Deathpierce - decrease Crit Resistance and Crit Defense of enemies
* Red Melascula - reduce risk of death of other allies after Blue Fraudrin dies
* Red Zeldris - increase basic stats of allies with Commandments, and serve as secondary damage dealer after Blue Fraudrin dies