recursal/Fanatic-Fandom huggingface dataset:
Power of Veto

### **Description**

The holder of the POV can choose to remove one of the HOH's nominees, forcing a replacement nominee to be named.

The **Power of Veto** (abbreviated *POV*) is a power in *Big Brother*. The Power of Veto allows the owner to veto one of the Nominations off the block. The Head of Household chooses a new nomination.

The Power of Veto is won weekly in a competition. Six houseguests compete for the Power of Veto - the Head of Household, the two nominees, and three other houseguests selected by random draw.

## The Powers of Veto

### Golden Power of Veto

The Golden Power of Veto allows the winner to veto a nomination from Nomination Block, if they so desired, including themselves. The HOH would select the replacement nominee if the Veto was used. If a person not on the block wins the POV, they can then take a nominee down and be safe at the same time. Or they can choose to leave the nominations the same.

## The Power of Veto Contestant Selection

Only six people are eligible to compete in a single POV competition. If the HOH or two nominees show up to the competition, they are guaranteed to participate. All other attending houseguests will fill in the remaining spots, unless more than the required amount are present. In this case, those houseguests would be put into a random draw to determine who plays.

## The Power of Veto Meeting

The winner of the Power of Veto is given one hour to think about their impending decision. Once ready to host the meeting, the Veto Holder then calls in the remaining houseguests to the Living Room. The houseguests take their respective seats, either on the couches or on Nomination Block. The Veto Holder begins the meeting by explaining the power the Veto holds and then asks the nominees to make a final plea. Each nominee makes a brief speech, if they so desire, to try and convince the Veto Holder to use the Veto on them. Once the speeches are concluded, the Veto Holder makes their decision. If they choose to use the Veto, they place the Veto around the neck of the nominee they have chosen to save. At this point, the Veto Holder is seated, the Head of Household stands, and chooses a replacement nominee, who then immediately takes the empty seat. If the Veto is not used, the Veto Holder places it in a box on the coffee table and closes it shut. After all decisions are made, the Veto Holder calls the meeting adjourned.
DIOSES CELTAS

**Aunque el mundo celta en su apogeo abarcara la mayor parte de Europa occidental y central, no estaba políticamente unificada, ni existía alguna fuente central sustancial de influencia cultural; por consiguiente, había mucha variación en las prácticas locales de la religión celta (aunque ciertos motivos, por ejemplo, la adoración al dios Lugh, parece haber difundido en todas partes del mundo Celta). Las inscripciones de más de trescientas deidades, que a menudo se comparan con su contraparte romana, han sobrevivido, pero de éstas las más representadas parecen ser los genii locorum, dioses locales o tribales, de los cuales solo unos pocos fueron extensamente adorados. Sin embargo, de lo que ha llegado a nuestros días de la mitología celta, es posible distinguir las concordancias que insinúan un panteón más unificado de lo que a menudo se cree.**

**La naturaleza y las funciones de estos dioses antiguos pueden ser deducidas de sus nombres, de la localización de sus inscripciones, su iconografía, y de las deidades romanas con las que han sido comparadas.**

**Además de estos cinco, él menciona que los Galos remontan su linaje a Dis Pater.**

* ***El problema con los 'equivalentes' dioses romanos de César.***
* ***Dagda.***
* ***Balar.***
* ***Mórrígan.***
* ***Lúgh/Lug.***
* ***Otros.***
* ***Cernunnos.***
* ***Belenus.***
Head of Household

### **Description**

Free from the threat of eviction, the HOH is responsible for nominating two houseguests for eviction each week.

The **Head of Household** (abbreviated *HOH*) is the position of supreme power and control in the Big Brother House. The Head of Household is selected each week in a live competition. The winner of Head of Household is free from the threat of eviction. They receive perks, such as getting their own private bedroom, but are also faced with the decision of nominating two houseguests for eviction and putting up a replacement nominee when the Power of Veto is used.

## HOH Competition

Each week, all houseguests, except the outgoing Head of Household, compete in the HOH Competition. The final 3 is the only time that an outgoing Head of Household can win consecutive HOH competitions.

## Responsibilities of Head of Household

The main responsibility of the Head of Household is to select two houseguests to nominate for eviction. The procedure of nominations includes the Head of Household retrieving the house keys from the Memory Wall and placing them into the Nomination Box in the Head of Household room. The Head of Household places the keys of all safe houseguests into the box, while the two remaining keys are wrapped in a bag and left in the Head of Household room. The two houseguests without a key are nominated for eviction. If the Power of Veto is used to save a nominee, the HOH must name a replacement in their stead.

## The Final HOH

The Final HOH competition occurs when there are only three remaining houseguests in the house. It is broken into three parts; each to be played on a different day. The first competition is always an endurance competition and usually requires the houseguests to hold onto their key to the house through some sort of grueling weather condition. The winner of round one automatically advances to round three, while the two remaining houseguests compete in the skill competition. The final round is a quiz competition (Usually "Jury Statements" is played). The winner selects who to take to the final two, with the other houseguest being immediately evicted and seated with the jury outside in the studio. Being the most important HOH of the game, all houseguests are eligible to compete, even the outgoing HOH.
OTEV

## Rules

OTEV is a musical chairs-style competition played in rounds, with one person being eliminated each round until there is only one person left.

1. The playing area features the OTEV statue with five (to begin with) kneeling spots in front of it at the top of a platform only accessible by a slippery ramp. Surrounding this are several different zones filled with the item of the challenge.
2. The six (or however many players there are left) kneel before the OTEV at the beginning of each round. There is one less kneeling spot than there are players left.
3. OTEV will sing a song or recite a rhyme describing, depending on the season:
	1. A previously evicted houseguest.
	2. Two previously evicted houseguests.
	3. A previously played competition.
	4. The day for a specific event in the house.
	5. A specific event.
4. When OTEV says "Go", the players must rush down the ramp and look for the item displaying, depending on the season:
	1. The name of the houseguest OTEV described.
	2. A mashup of the names of the two houseguests OTEV described.
	3. The name of the competition OTEV described.
	4. Numbers for the day of the event.
	5. Number of people who participated in the event.
5. Once the player has found the correct item, they head back up the ramp and kneel on one of the kneeling spots. One player will be left without a spot to kneel on.
6. If all of the players on the kneeling spots brought back the correct item, the last person to return will be eliminated.
7. If one of the players brought back the wrong item and the person not on a kneeling spot brought back the right item, the person who brought back the wrong item will be eliminated.
8. Once a player has been eliminated, a new round begins.
9. The last person standing wins the Power of Veto.
Perfect Shot

## About the Game

* The goal of the game is to make a perfect shot by rolling your red ball down a curvy course into the box at the end.

## Rules

1. Each houseguest is given two balls: one yellow and one red. Everyone is also given an identical station consisting of a long, narrow, and curved platform with several numbered slots of ascending value beneath it and a small box at the very end of the track.
2. The goal of the competition is to successfully roll the ball down the track and get it into the box at the end, i.e. make the "perfect shot".
3. The yellow ball is intended to be used as a practice ball to let the houseguests figure out how to make the perfect shot. They can roll the yellow ball down the track as many times as they like.
4. Once they are confident they can make the shot, the houseguests can take their red ball and roll it down the track. The houseguests are only allowed to take one shot with the red ball.
5. The first person to get their red ball into the box wins Head of Household. If everyone takes a shot with the red ball and misses the box, the first person to get their ball in the slot with the highest numerical value wins Head of Household.
Callum Ferros

## Crimes

This individual is Wanted for the following crimes:

* Treason
* Resisting Arrest
* Harbouring Fugitive Psychics
* Smuggling & Human Trafficking

## Description

Callum Ferros is an early 30s male with dirty blonde hair.

Ferros is a known Class Three Precognition Psychic, with training in Metapsionics and Teleportation.

Ferros is a known associate of the Rogue Psychic Movement and has been seen performing illegal activities on behalf of the movement.
The Saboteur

### Description

A secret houseguest that would sabotage the house in order to win money instead of win the game.

## Background

**The Saboteur** was the twist of *Big Brother 12*. The Saboteur was to wreak havoc on the houseguests by sabotaging a group, an individual, or the house as a whole by causing paranoia or physically sabotaging the game. The Saboteur would be granted $50,000 if he or she made it to the half-way point in the game, five weeks, undetected. The first Saboteur was Annie Whittington and the second Saboteur was Ragan Fox. The Saboteur communicated to the houseguests through the television in the living room while disguised behind static and appeared only as a silhouette. The Saboteur would threaten the houseguests and warn about upcoming sabotage.
Kamibashi Takashi

## Información general

Kamibashi Takashi es uno de los personajes principales de la historia. Su nombre (Takashi) significa piedad, mientras que su apellido está formado por la unión de los kanjis Kami (Dios) y Bashi (puente).

Nacido el 11 de julio de 1999, en el centro de Tokio, se mudó a Saitama tras haber sido expulsado de tres centros escolares el mismo año que cumplió los quince.

## Psicología

Takashi es un chico hipócrita, aunque no se molesta en ocultarlo. Se mueve única y exclusivamente por aquello que vaya a traerle beneficio y diversión, y adora los dramas y los conflictos. Por eso se dedica en su mayoría a manipular a las personas, con el fin de crear escenarios donde él no sea más que un mero espectador.

Detesta a la mayoría de las personas de su entorno, pero soporta compartir espacio con ellas como "agradecimiento" de los momentos divertidos que pueden ocasionarle.

A diferencia de Akane, Takashi sí conoce los sentimientos positivos y negativos, pero solo puede sentirse feliz y dichoso a través de los infortunios que provoca a los demás. Algunas de las personas con las que se ha cruzado le consideran un sociópata o, en algunos otros casos, un auténtico psicópata.

## Características físicas

Su altura ronda los 172 centímetros, y dado que su fisiología no es del tipo fibroso, a primera vista parece un chico bastante delgado, aunque en realidad se mantiene en la línea común.

Sus ojos son de color castaño, extremadamente claro, llegando a parecer una mezcla entre el marrón y el rojo o naranja. Por otro lado, su pelo es negro, corto y liso.
Niagara Balls

## About the Game

* Houseguests start on a platform down below. Five thousand balls are dropped onto the houseguests, ranging in a multitude of colors. Houseguests must collect green balls and place them into their container.
* The houseguest that gets eight green balls into their container the quickest will win the PoV.
Double Eviction

**Double Evictions** are a special event on Big Brother where two houseguests are evicted in the same week. This often involves speeding up the game by having the HoH competition, nomination ceremony, veto competition, veto ceremony, and eviction all held within the span of 2-3 days or happening in a single night. The very first double eviction was in Big Brother 5.

## Types of Double EvictionEdit

### Two Evictions in One Week

* Often, the HouseGuests will compete for HOH following the previous eviction and then the new HOH will immediately nominate two people for eviction during the live show. The next day, they will compete in the POV and have the next eviction within the next two or three days. This was first seen in Big Brother 5 and has occurred in most seasons since.

### Two Evictions in One Day

* Fast Forward evictions are more fast paced. HouseGuests are informed of the Fast Forward immediately before or after an eviction. Someone is crowned the new HOH, and he or she only has the ad break to name his or her nominees. The POV competition is usually short due to being performed live. The Veto ceremony is also held live, and then another eviction occurs all within one hour. This eviction first occurred in Big Brother All-Stars.

### Eviction by Pairs

* In Big Brother 9, there were 16 HouseGuests who competed in pairs. For the first two weeks, they were evicted in said pairs.

### Instant Eviction

* On *Big Brother Canada*, there are instant evictions. This is a variation of the "two evictions in one week" but houseguests are given a few minutes warning before the upcoming eviction. In addition, the PoV may not normally be up for grabs during this eviction cycle, meaning the initial nominees will face the vote. There is no studio audience as instant evictions are pre-recorded and the live feeds are cut until the episode airs to keep the results as secret as possible.

### Double Eviction Vote

* Introduced on *Big Brother Canada 3*, the Double Eviction Vote sees the HoH nominate 3 houseguest for eviction with 2 being evicted. The voting process for this round in that houseguest vote in to save a houseguest. Originally, this method was used for then second round of "Two Evictions in one night", making it a triple eviction night.

### Fake Double Eviction

* Introduced on *Big Brother UK 2004*, the UK sent home two people. Michelle and Emma went to a secret room and stayed in that room and observed the other housemates. After Emma was expelled, Michelle went back into the house to compete once again, getting a second chance.
* Similar to *Big Brother UK 2004*, on *Big Brother Canada 4* the houseguests competed in a normal double eviction and evicted Kelsey and Loveita, thinking they were gone for good. However, the two went to stay in a Secret Suite and were spying on the houseguests for a week. At the end of the week, the houseguests currently in the house voted to bring back one of the two, and they chose Kelsey, giving her a second chance, officially evicting Loveita.
Nominations

### **Description**

A group of Houseguests, either two or three, are nominated for eviction by the Head of Household.

**Nominees** are the people targeted for eviction. It is primarily the responsibility of the Head of Household to choose houseguests to nominate for eviction.

## The Nomination Ceremony

The Head of Household each week selects two houseguests to nominate for eviction. The HOH place the keys of the players who are safe into the Nomination Box, a circular device with numbered key slots. The keys of those who are nominated are placed in a smaller box located in the HOH suite. The HOH pulls the first key. That person is safe. The HOH spins the Lazy Susan to the owner of the key, who then puts it around his or her neck, and pulls the subsequent key. This proceeds until there are no more keys in the box and two players are without keys. They have been nominated. The HOH stands up and explains the reasoning behind his or her nominations. At this point, the HOH calls the ceremony adjourned and the houseguests return their keys to the Memory Wall. The Nomination Ceremony takes place at the kitchen table. The Ceremony occurs each week until the Final Three, at which point both houseguests are automatically nominated following the HOH competition.

### Nomination Block

Nomination Block are the chairs in the Living Room where the Nominees sit on Eviction Night and during the Power of Veto ceremony. Once the Nomination Ceremony is over, the houseguests without keys are considered on Nomination Block.

Nomination Block is surrounded by couches on either side and have a head on view of the television used to communicate with host Nick. Houseguests on Nomination Block are ineligible to vote along with the HOH.

### The Backdoor

It is a popular strategy to place two houseguests in an opposing alliance to the Head of Household on Nomination Block. However, because both nominees get to play in the Power of Veto competition, a popular strategy called "backdooring" places two "pawns" or "decoy nominations" on the block. The HOH doesn't want either of the nominees to go home, they are merely used as placeholders until after the Veto. This prevents a strong competitor from playing in the Veto and thus saving themselves. Instead, the Veto is guaranteed to be used and the HOH selects their true target as the replacement, leaving them defenseless.
Ready, Set, Woah

## About the Game

Houseguests start behind a line and must stay in a running position, holding two buttons. A screen in front of them displays words that are very similar to the word "Go". Players must wait until the word "Go" appears and run across the finish, pushing a button. The last person to push a button is out of the competition.

This continues until one houseguest is left standing.
Cody T.

> **Cody T.** was a houseguest on Beth's Big Brother Season 1 and was a Coach on Beth's Big Brother Season 2.
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Coaches

## Background

A Coach is a Veteran houseguest that acts as a mentor for new Houseguests. Coaches were first introduced in Beth's Big Brother during Season 2.

## Trivia

* Winner of Beth's Big Brother Season 1 Chandler was the first person to become a Coach for Season 2
* Runner up of Beth's Big Brother Season 1 Cody T was the second person to become a Coach for Season 2.
Final 2

The **Final Two** are the two houseguests still remaining on the last day of the game, who must plead their cases to the Jury at the Final Jury Questioning to become the winner of *Big Brother*.

The process of the Final Jury Questioning is simple - The members of the Jury interrogate the Final Two about the games they played throughout the season, taking into account competition wins, the level of strategic ability, the level of social awareness, and own personal opinions of the finalists. The Final Two must counter that with explanations as to why they deserve to have the juror's votes to win the game over the other finalist's.

Depending on the social games of the finalists and the level of destain towards the Final Two, some Jurors may rule out voting for one of the finalists before the beginning of Final Jury Questioning, and many other Jurors come into it with set notions about who they wish to see win. The Final Two's job is to ensure their votes or change the minds of those who are thinking against it, as ultimately the houseguest with the most Jury votes will be crowned the winner of *Big Brother*.
Slippery Slope

## Rules

* Starting at a large tube of some liquid and using a scooper, transfer it down the end of your slippery, icy lane and dump it in a container that will eventually accumulate to retrieve a ball. Getting the ball secures the victory, winning the competition.

* Usually, there are two containers at the end of the lane. The bigger one is for the HoH and the smaller one is for an advantage in either the game or for yourself.
The Separation War

The Seperation War was the longest war known to the sector, a war fought between the Galactic Federation and the newly formed Alliance of Independent Systems.

## Events Before The War

### The Culture Shock Skirmishes

The Federation's massive expansion into postech worlds often was a rough transitory period for most worlds. Oftentimes, the Federation forces the world's inhabitants to adopt Federation customs and culture regardless of their opinions on the matter.

Predictably, this did not sit well with the inhabitants on some worlds. Indeed, some worlds underwent severe culture shock and riots began against the Federation. The Federation, in kind, began imposing more and more restrictions on the inhabitants of the "problem worlds", which only further exacerbated the ire of these groups.

### The Alliance Takes A Stand

After numerous reports of unrest began to spread, some worlds not yet invited into the Alliance began to unite under a common goal. If the Galactic Federation would destroy what made their individual cultures unique in their quest to dominate the galaxy, they would fight against the oncoming tide.

A military agreement was signed between these like-minded worlds, thus forming the Alliance of Independent Systems

## Events During The War

### The Desolation of Polymede

The first major conflict of the Separation War began on a Federation Colony World known as Polymede.

On the planet's surface, rebels who wanted Polymede to secede from the Galactic Federation began terrorist attacks against key Federation buildings. When Federation Security Forces came to shut down the rebels, they were met with orbital bombardments from starships, who then declared that Polymede was now under the authority of the Alliance of Independent Systems

Naturally, the Federation responded in kind, and a large scale battle broke out between the two. However, the fighting was so intense and on such a major scale, that stray ordnance from the battle began to hit the planet. Colony Towers exploded into fragments of their former self, and millions of civilian casualties were recorded over the course of the fighting.

The battle itself ended in a stalemate. The Federation had overreached and found itself struggling with logistical problems, while the Alliance couldn't keep up the manpower for an extended battle, such as the one they had faced.
Bazsalikom DK/F

video Fájl:Placeholder
**Bazsalikom DK/F** (Development Kit - Failed), becenevén **Fifi**, **Bazsalikom** első génmanipulált klónja. **Don Pencos** **Bazsalikom**ot fehér ember génjeivel próbálta módosítani, de a kísérlet sikertelen volt. Teljesen hűséges **Don Pencos**hoz.

## Személyiség és tulajdonságok

Fifi, a génmanipuláció mellékhatása ként egyetlen szót képes kimondani. Neveltetése során, rengeteget emlegették, így az egyetlen szó amit képes kimondani: "*herbál*".
DIOSES GRIEGOS

***En la religión de la antigua Grecia, los dioses olímpicos son los principales dioses del panteón griego, que moraban en la cima del monte Olimpo, el más alto de Grecia. Hubo, en diferentes épocas, catorce dioses diferentes reconocidos como olímpicos, aunque nunca más de doce a la vez.***

***De ahí que a veces se haga referencia a ellos como los doce olímpicos, también conocidos como Dodekatheon.***

***El concepto de "doce dioses" es más antiguo que cualquiera de las primeras fuentes griegas, y es probable que su origen sea Anatolia hace tres milenios. La palabra "Dios" ya era atribuida en aquel entonces a Zeus, mientras que "Theo" se refería a los restantes.***

***Según se documenta en la Teogonía (Hesíodo, siglo VII-VIII a. C.), los doce olímpicos ganaron su supremacía en el mundo de los dioses después de que Zeus llevara a sus hermanos a la victoria en la guerra contra los Titanes.***

***Como ocurre con otros aspectos y elementos de la mitología, el número e identidad de los dioses que habitaban el Monte Olimpo (el llamado «Concilio de los dioses») es impreciso de acuerdo con la tradición. Parece que su número era doce, siendo este un posible listado original.***

* ***Hera***
* ***Poseidón***
* ***Afrodita***
* ***Ares***
* ***Atenea***
* ***Apolo***
* ***Artemisa***
* ***Hefesto***
* ***Deméter***
* ***Hestia***
Needless Wiki

## Información

Needless es una novela ligera, publicada de forma independiente en www.tumangaonline.com y creada por Kiiroi Sora (黄色い空), que narra las aventuras de un grupo de adolescentes (Kuroki Akane, Kamibashi Takashi, Fukuda Emi, Hanagawa Souta, Kobayashi Kisho y Zen Jigoku) en un juego de supervivencia llamado Kamichi Game.

## Sinopsis

Kuroki Akane tiene un único objetivo en su vida: participar en Kamichi Game, o más comúnmente conocido como Juego del Primer Dios o K.G, una competición de juegos de supervivencia dónde espera demostrarle a su padre que no todo en la vida depende del éxito en los estudios.

Sin embargo, para poder participar en K.G necesita un equipo más o menos aceptable, y tampoco es que ella pueda considerarse una de las mejores jugadoras. Por eso invertirá su tiempo y esfuerzo en cumplir la meta de su vida, sea cual sea el precio a pagar.

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

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Factions in the Sector

Below is a list of factions that exist within Tartarus Omega:

## Major Factions

* The Galactic Federation
* The Alliance of Independent Systems
* The Cassian Conglomerate
* Black Tab International
* The Cardinal Ophidians
* Oranos' Blades
* Os
* The Ojo Family
* Bubble Gangers

## Minor Factions

* Tabaxi's Taxies - Tourism and Transport
* Highbeam Union Transport and Freight
* Prewarpers
2017 Season 9 Presidential Election

The Season 9 Presidential Election was held on November 3-4 2017 between Democatic Nominee, Former Vice President Ethan Fitzgerald from the state of California, and Republican Nominee Adam Evans from the state of Kentucky.

## Democratic Primary

There were 3 candidates for the Democratic Nomination for President, at the time Vice President\* Ethan Fitzgerald from the state of California, Future Vice President\*\* Joshua Huntington from the state of Ohio, and Nicklas Zande from the State of Michigan. The campaigns started and soon the 2 front-runners were Joshua Huntington and Ethan Fitzgerald. Both campaigns had problems with Ethan having to "forcefully" get people to vote for him. Zande accused Joshua Huntington as being a traitor for not having the Democratic Party's ideals in mind, while Huntington accused Zande of being a Communist, for not wanting to trade with Saudi Arabia, Nicklas Zande, feeling Huntington was being a jerk, dropped out early, while Huntington stayed to take on Fitzgerald, but, people taking Zande's words in mind, attacked him for some of the same reasons, Joshua Huntington, knowing he couldn't win because he's a Moderate Democrat, dropped out of the race, letting Fitzgerald win the Nomination for President of MEC.

\*Later Resigned \*\*Oppointed the vacant office
Dr O'Hara

## Crimes

This individual is Wanted for the following crimes:

* Gross Incompetence
* Treason

## Description

Dr. O'Hara is an aging man, mid-50s, and balding. Recent sightings of the man say that he wears a disheveled labcoat.

While he looks unassuming, Dr. O'Hara is an accomplished psychic, formerly of the Psychic Protection Division, and, upon his disappearance, was considered a Class Three Psychic. Caution is advised when attempting to capture him.
The Crew of the TCM Kennedy

## Crimes

This group of individuals are wanted for questioning regarding the events of the Ereuthalion Terrorist Bombing.

## Crew Descriptions

### "Welder" and "Vigor"

These two individuals were seen at the Cassian R&D Facility in full power armour. Their physical descriptions are unknown, however, they should be assumed to be ex-military and have the firepower to back that claim up.

### "Doc"

This individual was the only one seen without power armour. Not much is known about the individual, other than the fact that they have significant knowledge about computer systems. While they did not participate in conflict, it is assumed that this individual is the leader of the group that attacked the facility. Extreme caution is advised when going up against this individual.
Forhuch

The **Forhuch** was a former kingdom of one generation that was conquered by the Ymaryn when Forhuch decided to wage a war of aggression against the Ymaryn. It became a March vassal subordinate, given its importance in the protecting the pass that prevents nomads from running through Horse Mountain and ultimately into the lowlands on Thunder Horse's side.

## Economy

The Forhuch economy is powered by its mines that they inherited from Mountain Horse as well trade with the Salt Sea region.

## History

After the Pure destroyed Mountain Horse, a heroic chief reunited the shattered tribes of the steppes and settled Horse Mountain in **Riding Off**. However, after only a single generation, his grandson or son decided to wage war against the Ymaryn to secure his crown in **Prologue to epic**, ultimately ending in the complete and total destruction of the Forhuch military by the Ymaryn Dragon General Alyxunmyn the Great, and resulting in their annexation as a vassal march by **Swift Riders**. (The Ymaryn chose to conquer them as otherwise, conquest or anarchy in the Forhuch kingdom would prevail, resulting in their destruction as a political entity or subjugation by a more hostile regime.)

## Actions History

* **Rumbling Omens** ([Main] Trade Mission – Salt Sea, [Sec] Expand Econ) - Trade mission brought back details about a religious society located there.
Psychic Powers

> "Hello, fellow rebels of the oppressed state. Your friendly neighbourhood super-hacker here. Now, PsyProt has a lot of intel on how our powers work, and if you're planning on becoming a fugitive, you're gonna need to know how to develop your powers. So, as a courtesy to all you rogue psychics out there, here's all the intel that PsyProt has on psychics and psychic disiplines. Static Synth, signing off."
>
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The following report was composed by Dr. O'Hara, of the Iphitos Psychic Protection Division.

## Psychic Disciplines and Techniques

Listed below are the known psychic disciplines and powers known to exist within the sector.

* Biopsionics
* Metapsionics
* Precognition
* Telekinesis
* Telepathy
* Teleportation

## Torching

###

> "Torching is a very dangerous habit for a psychic to pick up, and I am glad that the PsyProt Division have taken our suggestions seriously. If we have psychics deciding to fry their brains all willy-nilly just because they have a cause to believe in, it'll only cause serious problems in the future. We have enough Class 4 ferals as is, adding to that list will only end in tragedy" - Dr O'Hara.
>
>

Torching is the act of intentionally disregarding safety protocols to channel MES energy beyond a psychic's normal capacity.

The act of torching is an Instant action, and provides a point of Effort that lasts for the scene, even if this allows the psychic to go over their normal Maximum Effort. Torching has severe consequences, however, as the burning of neural pathways has a high likelihood of causing irreparable damage to a psychic's body.

> "In a fair majority of cases, a psychic who relies on Torching too frequently will eventually die. However, in some cases, the damage to the neural pathways is so specific that the psychic instead becomes incredibly violent. Research has shown that the neural damage in these psychics causes terrifying hallucinations, which I, and the PsyProt Division believe is what causes this psychosis." - Dr O'Hara"
>
>

Psychics who suffer significant loss in Wisdom become feral psychics. Feral psychics are exceptionally dangerous, due to the fact that they are violently insane, and become immune to the damaging effects of Torching, allowing them an effectively unlimited pool of Effort to draw from for their powers.
Tabaxi's Tourist Guide to Newcomers of Tartarus Omega

The following is an up-to-date record of every tourism spot in the Tartarus Omega sector, carefully written by Tabaxi Taxies

* Liga
	+ Mitali
* Theodorakis
	+ Iphitos
* Subhangi
	+ Mahomed
	+ Amendola
	+ Ereuthalion
* Hrefna
	+ Pengalos
* Zaynab
	+ Galatea
	+ Ghadah
* Savita
	+ Saioa
	+ Inam
* Halldis
	+ Polymede
		- Central Restoration Space Station
	+ Economakis
* Gousetti
	+ Nacippe
* Luloah
	+ Pessoa
	+ Laodice
	+ Andion
* Pep
	+ Guardiola
* Andoni
	+ Echepolos
	+ Hallfrid
* Almika
	+ Aegialeia
	+ Leda
* Mossadegh
	+ Panagoulis
	+ Thordis
* Asma
	+ Ibanez
	+ Thoas
	+ Prerana
* Dirce
	+ Sigrid
* Robano
	+ Sampras
		- Sampras Station
* Ypsilantis
	+ Leitos
	+ Akorda
* Tintorero
	+ Neha
	+ Thora
* Anan
	+ Hugone
* Musavi
	+ Aglaia
* Isasi
	+ Kriti
Leitos

Leitos is a Federation Penal Colony that houses most of the criminals in Federation Space.

## Planet Information

Leitos is unique in the fact that it is one of the few worlds in Federation space that did not have a human population until after the Federation's foundation

### Post-Invasion of Iphitos

After the invasion of Iphitos, the Federation found a need for housing for their criminals. While Colony Towers had more than adequate facilities to house any number of convicts within their own buildings, the obvious public discontent towards living near criminals necessitated the founding of an off-world penal colony.

Leitos, near the planet of Akorda, was a near barren, near airless rock. Sparse flora and fauna existed on the planet, but researchers stated that they could not be utilised for human consumption.

The most unique feature about Leitos is the fact that it is the only planet within all of Federation Space that does not house a Colony Tower. Instead, the prisoners live in artificially produced "bubbles" of oxygen. These bubbles regulate temperature enough so that working conditions are tolerable enough so that no complications will arise from hypothermia or other cold-related illnesses.

Naturally, the prisoners hold a deep-seated hatred of the Federation for the conditions they have been left in, however, revolt against the Federation is near impossible. Without Federation technology keeping the "bubbles" running, the prisoners die.
Saioa

Saioa is a Tech Level 3 world inside Federation territory, and thus is considered a no-fly zone by Federation law enforcement.

## Planet Information

Due to the First Contact law, a full, comprehensive history of Saioa is impossible to complete at this time. However, rumors and hearsay from Prewarpers originating from the planet mention that the planet is a fairly close-knit community, a majority of whom worship the local fauna.

This local fauna is strange, as sources say that this fauna cannot be native to the planet, due to the lack of any form of plantlife that exists on the surface.

The Prewarpers of Saioa also mention that the community gathers around the clergy of their religion, and say that the clergy are normally the ones who make the big governmental decisions.
Thoas

Thoas is a Federation Colony World, and is touted by the Federation as the greatest show of benevolence to planets that wish to join them.

## Planet History

### Post-Scream

Thoas was a world that relied heavily on Jump Gate technology to provide shipments of food for their world. When the Scream tore that technology from humanity, it also took the shipments with them.

Naturally, the few hydroponic facilities built by the colonists struggled under the strain of providing for so many people, and riots began over the inequality of rationing. This came to a boiling point when an unknown group destroyed the hydroponic facilities in a terrorist bombing.

The result was war. Faced with the prospect of never being able to eat again, the colonists turned upon each other, killing and cannibalising the dead so that they would have another meal for the day. Nobody alive today knows how many people died in that war, but a few stories survive from those old days tell of the terrible horrors that these people had to endure just to survive.

While food remained an ever-present issue in the day-to-day lives of Thoas' population, they weren't completely without hope. While Thoas lacked the biosphere and infrastructure to create new hydroponic facilities, they had the technology to last a great many years

### Post-Silence

The ending of The Silence was one of the greatest boons to Thoas' survival. Being so close to the Federation's capital meant that they were one of the first to begin diplomatic efforts with the budding superpower, and were one of the first to join the Federation.

With grander prospects than their desolate homeworld, many of Thoas' citizens left and emigrated to other Federation worlds, in the end, few stayed. However, the Federation wouldn't abandon planets within their domain, and so they began a restoration effort there.

The Federation built new hydroponic facilities, they brought small, yet sufficient food shipments to the planets, they began the foundation and construction of their Colony Towers. After a few years, the Thoas that existed during The Silence was a mere memory, and a new planet greeted the people who traveled there.
Sigrid

Sigrid is a Federation Colony World, and the home of the Society of Human Evolution.

## Planet History

### Pre-Scream

During the years before the Scream, Sigrid was a world torn between two factions. On one side, were a group of eugenicists bent on creating the perfect human being. On the other side, were the Perimeter Agency. An organisation whose sole goal was the destruction of maltech.

The battle between these two factions was a quiet one, fought among the shadows. While direct conflict was hardly a rare occurrence, civilians were never drawn into the fighting.

All of this changed when the Scream came.

### Post-Scream

The Scream tore the Perimeter Agency's resources away from them. With a limit to their supplies, the Perimeter Agency had to resort to desperate measures in order to survive. In the end, there is no record of their continued existence after the lifting of the Silence.

This hardly means that they lost the war, however. There are few surviving records of the events between the Scream and the end of the Silence, however, the few records found detail a plan created by the Perimeter Agency to destroy the eugenics cult that had formed on the planet. It appears to have been successful, as no records of the eugenics cult exist to this day.

### The Rise of the Society

The Society of Human Evolution began as a think tank, theorising possible modifications to the human genome in order to facilitate easier an easier life upon hostile worlds. From their very foundation, the Society has been accused of being another eugenics cult. However, repeated investigations and audits on Society holdings have found no evidence of human experimentation, past or planned. Thus, the Society continues to this very day.
Marilyn Waddington

## Crimes

The following individual is considered a Signatory of the Halldis Accords.

The individual is Wanted for the following crimes:

* Corporate Espionage
* Tax Evasion
* Extortion

## Description

Marilyn Waddington is a woman in her mid-30s, and dresses the part for her line of work. As Chief of Corporate Affairs for the Cassian Conglomerate, she has access to a significant portion of the Conglomerate's resources, which she has used on numerous occasions to deter the efforts of those foolish enough to chase after her bounty.
Ibanez

Ibanez is a rarely-visited Federation World, colloquially referred to as a "flyover planet". The lack of traffic to this system has caused some strain between the two Colony Towers that exist on the planet, and they gear up for a conflict brewing with the collapse of the Federation.

## Planet Information

### Colony Towers

**Travel Warning: Please consult the notices for each Colony Tower's customs when visiting.**

#### Candrama

Candrama has recently recovered from a massive schism caused by the differing interpretations of their religion's sacred texts. Normally, these texts would be interpreted by the Dubha Shiya, a sacred figure in their mythology given clear sight by their gods. However, the most recent Dubha Shiya stepped down, and did not appoint a successor.

The schism has seen the birth of two new philosophies within Candrama: Hinsa, and and Shaanti.

The philosophy of Hinsa teaches its followers that mankind is a fragile creature, and that overcoming this fragility is the only way to achieve enlightenment. Followers of Hinsa believe in physical strength above all else. If one is not willing to fight and bleed for their ideals, they are fragile, and must be broken so that they may be reforged and become stronger as a result.

The philosophy of Shaanti teaches its followers that enlightenment comes from understanding, and no single person can achieve true enlightenment, as omniscience is impossible for a single human mind to achieve. Thus, the followers of Shaanti preach that humankind must work together, understand the universe as a society, and through that, achieve enlightenment as a collective whole.

While almost diametrically opposed, the two philosophies have maintained a balance in how the Tower is run.

The followers of Hinsa rule over the martial aspects of their society. They control the military, police. The followers of Shaanti rule over the less martial aspects. They deal with the economy, diplomacy, education and many other things.

Outside of the ruling class, the people of Candrama as a whole find the peace after the schism to be comforting. There is some discontent with the followers of Hinsa, with some claiming them to be a mere hate group. Some of the populace find themselves out of work after the schism caused significant changes to the local economy.

**Travel Notice:** Visitors to Candrama may find that a significant proportion of the populace will not speak to them. This is because the extended periods of low traffic to Ibanez has left a significant portion of the populace unable to speak Galactic Common. Shaanti Ambassadors are the ones that most off-worlders converse with, as they are the only ones capable of speaking Galactic Common.
Prewarpers

Prewarpers are people who were originally born and raised upon planets that have yet to develop Postech technology.

#### In Federation Territory

Prewarpers in Federation Territory are seen as children who need to grow more in order to be accepted into the galactic community. The Galactic Federation sees attempts to interfere with a Prewarper society's growing stages as a crime of the highest degree and will likely kill anyone who even attempts to get close to a pre-postech planet.

Federation ships who find Prewarpers are advised to return them to their planet of origin.

#### In Alliance Territory

Prewarpers in Alliance Territory are allowed much more freedom. Pre-postech planets in Alliance space are readily introduced to the galactic community by Alliance-orientated interests, and a significant number of spacefaring Prewarpers come from a planet in Alliance territory.

That is not to say that Prewarpers have it easy in Alliance space. Numerous accounts persist of pre-postech planets being assaulted by starships, having no method of easily countering such offences. The Alliance denies any involvement with these events, claiming that these attackers are lone wolves.

###
Stars Without Number: Anwynn Wiki

## Welcome to the Stars Without Number: Anwynn Wiki

This wiki contains all information regarding the adventures of the crew of the TCM Kennedy, in the SWN: Anwynn campaigns, GMed by Lukas Caller

Tabaxi's Tourist Guide to Newcomers of Tartarus Omega

Historical Events of the Sector

Factions in the Sector

Psychic Powers

The Bounty Board

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

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Static Synth

## Crimes

This individual is Wanted for the following crimes:

* Dissemination of TOPSEC documents
* Illegal infiiltration of Secure Systems
* Harbouring Rogue Psychics
* Illegal Tutoring of Potential Psychics

## Description

Little is known about the identity of the hacker known as "Static Synth". All that is known is that this individual is an extremely proficient hacker, and is likely aligned with the Rogue Psychic Movement.

Attempts to find the hacker's location through IP Traces have brought up numerous dummy sites that leave no information regarding their movements or motives.
Adam Smith

Adam Smith is a moderate Republican in MEC.

He started his career in MEC with a campaign for House D5, when he won the Democratic nomination. In the general, he ran against popular incumbent Aaron Stemann, which he lost with around 30% of the vote.

Following the loss, he launched a campaign for D2 Senate, however, failed to secure the Democratic nomination, losing to Jayanth Karituri. He continued his campaign as an independent, and won convincingly, giving him his first term in Congress. He resigned his seat 2 weeks in, before temporarily leaving the community.

After his return, he was appointed to D7 House by then GOP Chair, Ethan Davis. He ran for a full term, winning the Republican Nomination and the general, against Mr Panda and Dave Schneier. He introduced legislation to build a new solar farm and to reduce drug patents. Halfway through his term, he won the GOP Nomination for D3 Senate, and advanced to the general against Kenneth Quinones, which he narrowly won in an incredibly close election.

Following a short absence, Adam once again ran for D7 House, and won the election, giving him his second term in the House of Representatives. Adam then took another short absence from MEC. When he returned, he was appointed as Caesarea Supreme Court Justice. He served in this position until he was elected as D9 Representative, winning a landslide victory against James Hiatt.

Following his landslide victory, Adam was nominated as an Associate Justice to the United States Supreme Court by President Robert Sanders. Following the nomination, Adam decided not to run for re-election to D9 House, in order to complete the confirmation process in the Senate. The nomination in the senate followed. Following the nomination failure, Adam was appointed to the role of White House Chief of Staff by President Ethan Fitzgerald, the position he currently holds.

Adam then ran for District 6 House, challenging incumbent Representative Monique Best. Following a tough campaign, which included a debate, Adam won in a close election, narrowly edging out his opponent. He did not decide to run for re-election, and instead returned to the Fitzgerald administration as Chief of Staff.

Following a short absence, Adam became House Clerk and was nominated by Governor Nick Silver to serve as Heartland Secretary of the Treasury. He was confirmed, and took the role on July 17th, 2020. He was then appointed as Fremont Attorney General by Governor General. He subsequently resigned as Heartland Secretary of Treasury and moved his MEC residence to Alaska. Following a memo released by Adam as AG, he was relieved of his duties by the Governor. Adam stands by the memo. In Season 32, Adam Smith considered a run for President under the Constitution Party, however, he decided against running.