recursal/Fanatic-Fandom huggingface dataset:
Bomberman Chains

***Bomberman Chains*** is a puzzle game released for iOS mobile devices in 2011 in Japan, developed and published by Hudson Soft. Tone, style as well as genre is significantly different from other games in the *Bomberman* series.

## Gameplay

The player has a set time limit to destroy as many of the monsters as possible or meet a certain objective. The monsters can be swiped either up or down or to either side in order to create a chain of three of the same monster in a row. Once done so, the chain will disappear and the rest of the monsters will drop down and new ones will be created on top. While the first chain is disappearing, the player can continue to swipe and erase multiple chains of monsters at a time to earn various bonuses. These bonuses can include an increase in time or an increase in fire power or having Bomberman drop a bomb in one of the top row slots. The bomb can be tapped and will detonate in a plus shaped explosion with its size depending on fire power.

There are three modes available. The first two are 30 second game and 60 second game respectively. The player tries to create the largest score possible during this time. The third mode is story mode where 50 stages, each with a different objective.

## External Links

* *Bomberman Chains* at the Bomberman Wiki
Bomberman Jetters

***Bomberman Jetters*** is the sequel to *Bomberman Generation*, released for GameCube and PlayStation 2 by Hudson Soft, and a tie-in with the TV anime series *Bomberman Jetters*. Despite its title, it has only a tenuous connection to the anime it claims to be based upon, aside from the character designs, and some sparse, vague references to certain aspects and events of the show. It released only half a year after *Bomberman Generation* in Japan, so the two games may have been developed simultaneously.

## Plot

Mujoe and Dr. Mechado have devised a plan to destroy Planet Bomber by crashing the Dark Star into it. Shout informs White Bomber of the impending threat and he sets off to stop the Star's four engines. Max catches up to White Bomber in his ship and agrees to join him in his mission.

This plot is very loosely based on the anime, although many plot points differ, as this was designed to be a sequel to *Bomberman Generation* rather than a video game adaptation of the anime series. For instance, White Bomber acts far more mature and capable than his portrayal in the anime, and Shout never argues with him, acting only as his guide and mentor. Bagura does not appear anywhere in-game, despite being a major character in the anime.

Furthermore, characters like Shout, Dr. Ein and Birdy have a very disconnected role in the game, only ever communicating with White Bomber through their radios, and never appearing in person. Outside of a non-story related playable appearance in the Battle Mode, there is no mention of Mighty at all. Perhaps the most jarring difference is that Max is never portrayed as a villain, and is only ever an ally to White Bomber. Oddly, Gangu is the only other member of the Jetters who has an in-game 3D model.

## External links

* *Bomberman Jetters* at the Bomberman Wiki
Baseball Collection (series)

***Baseball Collection*** is a series of baseball trading card game developed by Konami for arcade platforms.

## Games

* ***Baseball Collection*** (2018)
* ***Baseball Collection Season 2019*** (2019)
* ***Baseball Collection Season 2020*** (2020)
* ***Baseball Collection Season 2021*** (2021)
* ***Baseball Collection Season 2022*** (2022)
Dark Sisters

Ayako

The Dark Sisters are a group of characters from Galaxy Fraulein Yuna that are featured in The Knights of the Multiverse, introduced in Season 1. They were a small series of battle-type Droids created by Dr. Empra, and the some of the first BA's created by the evil organization L.O.S.R. in their bid to conquer the world. Ironically, the smallest and "weakest" sister, Ayako, is the only one to make it all the way through the entire series.

## Members

* Ayako
* Kyoka
* Genmu

## History

### Season 1

The three sisters were created by their "mother" in an experiment to see what the strongest body type is for a Battle Droid: child, teenager, or adult, with Ayako being made in the image of a 10 year old, Kyoka between 15 and 16 and Genmu 18. Whichever body type proved to be the most useful/most powerful would be used as a basis for an army of Droids that the rest of the organization would use in their conquest of the planet.

## Notes

The Dark Sisters' inclusion in the series, namely them being the first androids the Knights have to fight in the season, is to give the audience a bit of insight to the types of enemies they should expect to see throughout the season: ones that act rather childish or might simply just be misguided & have hope of seeing the light, ones that are just straight psychopaths that get a sick thrill out of torture and destruction, and ones that believe that their only purpose for living is to fight and nothing else, following this mindset almost religiously.
Bomberman Generation

***Bomberman Generation*** is a video game released for the Nintendo GameCube. It is a successor to the *Bomberman 64* series, retaining the free-roaming, gridless 3D Story Mode maps of those games, along with the elemental bombs and RPG elements of *The Second Attack!* However, the game's Battle Mode reverted to a traditional grid format with 4-way grid movement.

## Plot

Deep within the universe, six magical items called the bomb elements were salvaged by a freighter sent out by Dr. Ein. While on their return to Planet Bomber, they are intercepted by a hired gun sent by the Hige Hige Bandits led by Mujoe. The elements are scattered on the planet Tentacalls and to make matters worse, the Hige Hige Bandits recruited the evil Crush Bombers. Ein contacts Bomber Base to send White Bomber and Max (who will do things his own way) to retrieve them before their enemies do.

## External links

* *Bomberman Generation* at the Bomberman Wiki
Balloon Penta

***Balloon Penta*** (ふうせんペン太, *Fūsen Penta*?) is a shooting medal game developed and published by Konami for Arcade platforms in 1993 in Japan. It is part of the *Antarctic Adventure* series.

## Gameplay

The game follows the character Pentaro, who has to shoot with a bow various monsters which scroll up and down on the screen. He needs to shoot the ones which are numbered to earn points and avoid others such as ghosts, octopuses and pigs.

## Trivia

* Tako from the *Parodius* series, is one of the characters in the game.

## External links

* *Balloon Penta* at the Antarctic Adventure Wiki
Adventure Island (video game)

***Hudson's Adventure Island***, known in Japan as ***Takahashi Meijin no Bōken Jima*** (高橋名人の冒険島, *Master Takahashi's Adventure Island*), also known as ***Adventure Island*** is a side-scrolling platform game produced by Hudson Soft that was released in Japan for the Famicom and MSX on September 12, 1986. *Adventure Island* was released in North America for the Nintendo Entertainment System in 1987 and in the PAL region in 1992 under the title of ***Adventure Island Classic***.

## External links

* *Adventure Island* at the Wonder Boy Wiki
Gilgazamune

Chest Missile

Broadsword

Gilgazamune is a robot from Metal Armor Dragonar and is a Mecha featured in Knights of the Multiverse Season 1. It is a Super Robot created by the L.O.S.R. organization that has armor modeled to look like old Samurai armor and was made for the sole purpose of destroying their enemies, the Crystal Knights.

## Personality

Somewhat befitting his appearance, Gilgazamune presents himself as a warrior that shows his foes no mercy and only cares about achieving a percieved glory through victory above all else. He's also not above taunting his opponents with his "superior power" - though with how much firepower he holds in his body, it's fairly understandable why he'd be so boastful.

## Armaments

* Jet Pack

Gilgazamune has a powerful jet pack attached to its back that allows it to fly at high speeds.

* Photon Laser Pods

Gil has two 2-tube dual Photon Beam pods mounted on its forearms, fixed just at the tip of the armor plating.

* Broadsword

Gil's main melee weapon is a double-bladed broadsword that is usually held on its left hip.

* Chest Missiles

Gilgazamune has a set of twelve missile launchers stored in its chest.

* Missile Pod Shield

Easily Gil's most deadly attack is its ability to fire hundreds of missiles from its right shoulder shield, which it fires in full succession to utterly pummel as many enemies as possible.

## Gallery

Gilgazamune's chest missile launcherGilgazamune firing its Missile Barrage
## Notes

Dimensions:

* Height: 28.3 meters
* Weight: 176.8 tons
* Flight Speed: Mach 0.95

Gilgazamune was included mainly due in part to its cool, samurai armor-inspired design, not to mention how dangerous a threat its huge frankly insane of missiles could prove to be against the Knights (plus, the threat it poses could be taken as unintentional foreshadowing for Gigantis).
Bomberman GB

***Bomberman GB*** (ボンバーマンGB, *Bonbāman Gēmu Bōi*) is a game for the original Game Boy released in 1994 in Japan, developed by Hudson Soft.

## Plot

Bomberman is out for a stroll one day on his Moto, when suddenly he is ambushed by a group of Black Bombermen and is tackled, resulting in five of his Power-Ups- Kick, the Dash Shoes, the Trouncer, Line Bomb, and the aforementioned Moto, being forcibly taken by the Black Bombermen. Determined to get his prized possessions back, Bomberman races out to stop the dark bombers.
Bomberman GB 2

***Bomberman GB 2*** (known simply as ***Bomberman GB*** outside Japan) is a game for the original Game Boy released in 1995 in Japan and was released in late 1998 in North America and Europe. It is the first portable game in the *Bomberman* series to feature a motif, with an adventurer/treasure hunter theme.

## Plot

Indy Bomber has been combing a vast jungle in search of the Ring of Wishes. He discovers a ruins with the jungle and as he is reading a scripture, falls through a trap in the floor. He must find his way out of the dungeon and find the Ring of Wishes.

## Name Confusion

The *Bomberman GB* series order was changed outside Japan when the first *Bomberman GB* was released as *Wario Blast: Featuring Bomberman!* To remove numbering confusion, the game originally known as *Bomberman GB 2* was renamed *Bomberman GB* in territories where the Wario-themed version replaced it.
Beatmania IIDX 10th Style

***Beatmania IIDX 10th Style*** is the tenth game in the *Beatmania IIDX* series of music video games. It was released in arcades by Konami in 2004.

## Gameplay

*Beatmania IIDX* tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song.

The core gameplay remains the same in *10th Style*. The previous flashing 7 difficulty level was replaced by a difficulty level of 8. In addition, an animated particle effect now occurs if a full combo is scored on a song. Also, now two players can set different modifiers.

## Home version

The home version was released in Japan on November 17, 2005 for the PlayStation 2. It contained previews from *Happy Sky*, along with several exclusive songs, including crossover tunes from other Bemani games like *DDR Ultramix 3*.

## External links

* *Beatmania IIDX 10th Style* at the Beatmania Wiki
Bobobo-bo Bo-bobo Gag Fusion of the Nine Ultimate Warriors

***Bobobo-bo Bo-bobo Gag Fusion of the Nine Ultimate Warriors*** (ボボボーボ・ボーボボ 9極戦士ギャグ融合, *Bobobo-bo Bo-bobo 9-Kyoku Senshi Gyagu Yūgō*) is a video game for the Game Boy Advance, based on the manga and anime series *Bobobo-bo Bo-bobo*. It is the third Game Boy Advance game in the series. It was released on March 25, 2004 in Japan and was developed and published by Hudson Soft.

## Plot

The main plot of the games covers about everything in the regular series up to the end of the Hallelujah Land arc. This game also features a scenario involving the Train and Dark Yasha.

## Gameplay

As the title suggests, the game features the nine main characters, who must work together and merge to produce various combo moves. Only three of the nine characters can take part in battle at one time, so players must select three characters and strategically "blend" them to produce the best combos.

Apart from normal attacks, the battles feature more than a hundred different types of Bo-bobo-esque "fusion moves" and "side-splitting" moves. Among the formation moves are "Tokoroten Magnum" (performed by Bo-bobo and Tokoro Tennosuke) and "Hello Baby" (performed by Dengakuman and Torpedo Girl). Characters also have unique individual moves that are more powerful than normal attacks -- for example, Bo-bobo's "Sexy Beam" and Softon's "Jamaican Passion". All these moves incorporate humor, irony, and defy expectation. Some moves are incredibly elaborate but do nothing, while others look completely harmless but deliver a massive blow.

The game also includes a number of off-the-wall mini-games bursting with Bo-bobo humor, such as a parody of Hudson's famous shooting game, "Star Soldier", titled "Star Boldier".
Bikkuriman (series)

***Bikkuriman*** is a line of wafer snacks originally produced by Lotte. After some popularity, variety of products, such as animes and video games were made from it. Hudson Soft produced some of the video games from 1987 to 1990.

## Hudson Games

* ***Bikkuriman World*** (1987)
* ***Bikkuriman Dajikai*** (1988)
* ***Bikkuriman World: Gekitou Sei Senshi*** (1990)
Ai Senshi Nicol

Cover artwork.

***Ai Senshi Nicol*** (愛戦士ニコル, *Ai Senshi Nikoru*?, lit. "Love Warrior Nicol") is a 1987 action-adventure game by Konami for the Family Computer Disk System. It was only released in Japan.

Konami released the game as an i-application for cellular phone use as part of the *Konami Masterpiece Series* on April 26, 2006.

## Plot

Nicol, a 14-year-old genius inventor and his girlfriend Stella, manage to invent a dimensional space transporting device. However, their research attracts the attention of Gyumao (Cow Demon), a ruthless dictator of a military empire with plans for space conquest. The Demon offers to buy the device from the couple and act out his nefarious plans. Wanting to preserve the peace of his world, Nicol turns down the offer, denying Gyumao the means to accomplish his goal. The Demon, furious, dispatches his soldiers to kidnap Stella and steal the device from Nicol's laboratory. The soldiers ambush Nicol and Stella during a date, overpowering Nicol and carrying off his girlfriend. Defeated, Nicol returns to his laboratory only to find the device gone. Fortunately, the transporter was not yet complete, lacking a vital part which was still in Nicol's possession. Gyumao hopes to exchange Stella with the indispensable part he needs, but Nicol has other plans in mind.

Against Gyumao's orders, he travels to Gyumao's Dairasu star system to free his lover himself. A disapproving Gyumao shatters the device into pieces and scatters those fragments across seven locations. Nicol must then travel across Dairasu, collect the fragments, repair the transporter, and liberate his girlfriend.

## Gameplay

*Ai Senshi Nicol* is played from a top-down perspective. The game is conformed by several playing field screens connected to each other in a grid. Each screen usually has various exits either at the top, bottom, or either sides. All enemies (except bosses) will respawn when scrolling from one screen to another (all these mechanics are similar to Nintendo's 1986 game, *The Legend of Zelda*).

The game consists of 7 stages. In each stage, there is a "crystal diamond" holding a different piece of the dimensional space transporting device. The stage is cleared by collecting all three pieces.

Players can increase the amount of ammo they can carry, as well as their defense, by acquiring diverse items scattered throughout each stage. The game is over when the HP gauge displayed at the bottom of the screen reaches 0. A "Continue" option is then offered.

If falling into a pit in the field, instead of losing a life like in most other games, the player is sent to an underground level. However, these areas are notorious for being badly damaged and navigating through them is much more difficult than the surface stages, requiring continuous jumping and platforming to avoid damage. A warp point can be found each of these levels, which allows the player to return to the spot on the surface level where they initially fell.
Beatmania GB 2 GatchaMix

***Beatmania GB2 GatchaMIX*** (ビートマニアGB2 ガッチャミックス) is a video game derived from the *beatmania* series. It was released in November 1999 for the Game Boy Color with about 25 songs, twenty of them licensed by artists plus five original Konami songs. It was developed by KCEJ instead of Bemani.

## Game Menu

* **Game Start**: The player chooses one of the courses to start a round. It has a total of five courses.
* **Free**: This mode is used to interact with previously played songs.
* **2P Battle**: It's the versus mode, where two players compete against each other to get the highest score.
* **Options**: It is used to configure the video game.
* **Password**: It is a password system where the player enters keywords to unlock hidden songs in *Free* mode.

## External links

* *Beatmania GB2 GatchaMIX* at the Beatmania Wiki
Bomberman Live

***Bomberman Live*** is a downloadable video game for the Xbox Live Arcade, developed by Backbone Entertainment. *Bomberman Live* is an original version of the classic game *Bomberman*, an arcade-style maze-based video game originally developed by Hudson Soft. The game was announced on May 16, 2007 and released on July 18, 2007. It is the first in a trilogy of downloadable Bomberman titles, later followed by *Bomberman Blast* and *Bomberman Ultra* for WiiWare and PlayStation Network respectively. It saw a retail release as part of the 2009 Xbox Live Arcade Game Pack.
Batman Returns (DOS)

***Batman Returns*** is a DOS point-and-click adventure game developed by Spirit of Discovery and published by Konami and released on December 1992. Based on the movie of the same name, the game has a stronger focus on detective work than most *Batman* games.

## External links

* *Batman Returns (DOS)* at the Batman Wiki
Black Panther

Japanese arcade flyer.

***Black Panther*** (ブラック・パンサー, *Burakku Pansā*?) is an action platformer type of game developed and published by Konami for arcade platforms in 1987.

## Gameplay

The player controls a cybernetic black panther in a fast paced scrolling race in which they have to defeat numerous enemies in the way by using her claws. She can also jump to avoid pits and other various obstacles through the four levels of the game. The panther has a health counter which can be restored by defeating enemies, which sometimes drop orbs for this effect. Once the panther's health reaches 100, rotating orbs surrounds the panther, which can then be used to shoot at enemies at a distance.
Anima (series)

***Anima*** is a series of roulette medal games created by Konami. The series regroups three series; ***Anima Lotta***, ***ColorCoLotta*** and ***Tsunaga Lotta***.

## *Anima Lotta*

* ***Anima Lotta*** (2011)
* ***Anima Lotta 2*** (2013)
* ***Anima Lotta 3*** (2015)
* ***Anima Lotta: Otogi no Kuni no Anima*** (2017)
* ***Anima Lotta: Anima to Kumo no Taiju*** (2019)
* ***Anima Lotta: Anima to Hoshi no Monogatari*** (2021)
* ***Anima Lotta: Yumeno Animaland*** (2023)

## *ColorCoLotta*

* ***ColorCoLotta*** (2014)
* ***ColorCoLotta 2: Wonderful Ocean*** (2016)
* ***ColorCoLotta: The Sun and the Secret Island*** (2018)
* ***ColorCoLotta: Mezase! Yumeno Takarajima*** (2020)
* ***ColorCoLotta: Frozen Island*** (2022)
* ***ColorCoLotta: Ma Boroshi no Tougenkyou*** (TBA)

## *Tsunaga Lotta*

* ***Tsunaga Lotta*** (2016)
* ***Tsunaga Lotta: Anima to Niji-iro no Hikyō*** (2018)
Beatmania IIDX 15: DJ Troopers

***Beatmania IIDX 15: DJ Troopers*** is the 15th game in the *Beatmania IIDX* series of music video games. It was released in arcades by Konami Digital Entertainment on December 19, 2007, and a version for the PlayStation 2 was released on December 18, 2008. The game features over 50 new songs, some of which are unlocked over Konami's e-Amusement platform. The overall motif of DJ Troopers is a military themed style, containing rustic greens, grays, and camouflage patterns.

## Gameplay

*Beatmania IIDX* tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song.

The core gameplay remains the same in *DJ Troopers*. A new hidden modifier called "ALL-SCRATCH" changes most of the notes into scratches. In addition, a new tutorial mode has been added featuring interactive tutorials on basic gameplay elements, which is presented by Michael a la Mode, the vocalist from *GOLD RUSH* from the previous style (who is visually portrayed by *DanceDanceRevolution* sound director Jason "Stillwind" Borenstein with sunglasses and a "Beatnation Records" T-shirt). In addition, tweaks to 5-key mode have been made, using the right-side of the keyboard on the 2P side instead of the first 5 keys.

New cabinets produced after the launch of DJ Troopers also feature slight changes, such as a LCD monitor rather than a CRT monitor, and new artwork on the transducer platform.

## External links

* *Beatmania IIDX 15: DJ Troopers* at the Beatmania Wiki
Beatmania (series)

***Beatmania*** is a series of rhythm games developed by Konami. The series is considered part of the *BEMANI*.

## Games

* ***Beatmania*** (1997)
* ***Beatmania 2ndMix*** (1998)
* ***Beatmania 3rdMix*** (1998)
* ***Beatmania 4thMix*** (1999)
* ***Beatmania 5thMix*** (1999)
* ***Beatmania GB*** (1999)
* ***Beatmania for WonderSwan*** (1999)
* ***Beatmania IIDX*** (1999)
* ***Beatmania IIDX Substream*** (1999)
* ***Beatmania IIDX 2nd Style*** (1999)
* ***Beatmania GB 2 GatchaMix*** (1999)
* ***Beatmania IIDX 3rd Style*** (2000)
* ***Beatmania IIDX 4th Style*** (2000)
* ***Beatmania GB GatchaMix2*** (2000)
* ***Beatmania IIDX 5th Style*** (2001)
* ***Beatmania IIDX 6th Style*** (2001)
* ***Beatmania 6thMix*** (2001)
* ***Beatmania Da Da Da!!*** (2001)
* ***Beatmania IIDX 7th Style*** (2002)
* ***Beatmania Da Da Da!! The Best Da*** (2002)
* ***Beatmania 7thMix*** (2002)
* ***Beatmania IIDX 8th Style*** (2002)
* ***Beatmania IIDX 9th Style*** (2003)
* ***Beatmania IIDX 10th Style*** (2004)
* ***Beatmania IIDX 11: IIDXRED*** (2004)
* ***Beatmania IIDX 12: Happy Sky*** (2004)
* ***Beatmania IIDX 13: Distorted*** (2005)
* ***Beatmania IIDX 14: Gold*** (2006)
* ***Beatmania IIDX 15: DJ Troopers*** (2007)
* ***Beatmania IIDX 16: Empress*** (2008)
* ***Beatmania IIDX 17: Sirius*** (2009)
* ***Beatmania IIDX 18: Resort Anthem*** (2010)
* ***Beatmania IIDX 19: Lincle*** (2011)
* ***Beatmania IIDX 20: Tricoro*** (2012)
* ***Beatmania IIDX 21: Spada*** (2013)
* ***Beatmania IIDX 22: Pendual*** (2014)
* ***Beatmania IIDX Infinitas*** (2015)
* ***Beatmania IIDX 23: Copula*** (2015)
* ***Beatmania IIDX 24: Sinobuz*** (2016)
* ***Beatmania IIDX 25: Cannon Ballers*** (2017)
* ***Beatmania IIDX 26: Rootage*** (2018)
* ***Beatmania IIDX 27: Heroic Verse*** (2019)
* ***Beatmania IIDX Ultimate Mobile*** (2019)
* ***Beatmania IIDX 28: Bistrover*** (2020)
* ***Beatmania IIDX 29: CastHour*** (2021)
* ***Beatmania IIDX 30: Resident*** (2022)
* ***Beatmania IIDX 31: Epolis*** (2023)
Amidar

European arcade flyer.

***Amidar*** (アミダー, *Amidā*?) is a maze-like game developed and published by Konami, released in 1981 for arcade platforms.

## Gameplay

*Amidar* plays like a mix of *Pac-Man* and *Qix*. The player moves their character around a maze and color all the rectangles by moving around their edges, with the main objective being to color all rectangles in the stage. Stages are littered with tow types of enemies, the Amidars, which can freely move on the maze, and the Tracers, which only move around the corners. The player can press the main action button to cause all enemies in the maze to jump, although this can only be used three times per stage.

On odd-numbered levels, the player controls a yellow gorilla and must collect all the coconut dots around the maze in addition to coloring the rectangles. If the player manages to color the four corner rectangles, the gorilla gains a brief period of invincibility and is able to knock enemies out of the maze, although they'll recover after a while.

On even-numbered stages, the player controls a paint roller. Unlike the gorilla, the roller can only fill rectangles next to each other, as it runs out of paint if it moves too far away from a painted rectangle.

### Scoring

* Collecting a coconut or painting a segment: 10 points.
* Filling in a box with the paintbrush: The score in the center of the box - 100 to 700 points.
* Killing the Amidars and Tracer after filling in the corner boxes: 100 points, 200 points, 400 points, 800 points, 1,600 points, etc. 3,200 is the maximum on later levels (only in the Japanese version).
* Collecting the bonus banana on the interim level: 5,000 points.

## Notes

* The Japanese version has a simpler attract mode and does not display the number of jumps left. Also, it features a higher scoring (20 points per coconut/segment).

## Gallery

### Packaging artwork

Arcade cabinet
(Stern Electronics)Marquee
(Stern Electronics)Control panel
### Screenshots

Title screenOdd number stage gameplay.Even number stage gameplay.
### Promotional artwork

North American arcade flyerEuropean arcade flyerGerman arcade flyer
(front)German arcade flyer
(back)French arcade flyer
(front)French arcade flyer
(back)
## Trivia

* The word "Amidar" comes from *Amidakuji*, a Japanese classic method of lottery that looks like ladders. It is designed to create random pairings of arbitrary numbers of two sets of start points and goals, each with an equal number of elements.
* Todd Lamb holds the official record of this game with 19,225,030 points.

## External links

* *Amidar* [Model GX337] at Gaming History - Source of the Scoring list and Trivia.
* GameFAQs
* MobyGames
Amazing Bomberman

***Amazing Bomberman*** is a rhythm/maze video game developed and published by Konami and available on Apple Arcade (Mac, iphone, ipad, Apple TV) and was released on August 5, 2022.

## Gameplay

The game features the traditional gameplay of *Bomberman* mixed with that of a music rhythm game. The bomb placement and explosion sounds change with the songs, and the battle time also changes depending on the song. When the song gets exciting, blocks will drop, and Power-Ups may appear when you break them with bombs. This game is a competition to see who gets the highest score during one song.

The game also includes many new original songs.

## External links

* *Amazing Bomberman* at the Bomberman Wiki
Beatmania IIDX 11: IIDXRED

***Beatmania IIDX11: IIDXRED*** is the 11th game in the *Beatmania IIDX* series of music video games. It was released in arcades by Konami in 2004. The game features many new songs, some of which are unlocked over Konami's e-Amusement platform. As suggested by the title, IIDXRED's color scheme is red and black, and was one of the first versions to not use the word "style" to denote its version and have a legitimate theme (a pattern that would continue on later versions).

## Gameplay

*Beatmania IIDX* tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song.

The core gameplay remains the same in *IIDX RED*. A new rating, a flashing 8 was added to the difficulty scale. The unused side of the screen during single-player play is now used to house a score graph, containing a real-time comparison of the current player against the high scores.

## Home version

The PlayStation 2 version of *IIDX RED* was released in Japan on May 18, 2006. It was First Title that Developed by Konami Digital Entertainment. It contains all the new songs, plus a selection of new songs and revivals from other mixes. The game also features 2 songs from the US Beatmania game (Toxic and You Really Got Me) with new Another charts. One of the revivals, Gambol, received another chart, although it is rated an 8 - it is exactly the same as the Light7 and 7-keys charts, with the only differences between the difficulty levels being increasingly strict timing windows, with Another containing very strict timing windows. It is considered to be a tribute to previous issues with the song's timing windows in previous versions (Gambol's problems were however fixed on *Beatmania IIDX 12: Happy Sky*).

## External links

* *Beatmania IIDX 11 IIDX RED* at the Beatmania Wiki
Beatmania IIDX 22: Pendual

***Beatmania IIDX 22: Pendual*** is a music video game and the 22nd installment of the *Beatmania IIDX* series of video game, a part of the long-running Bemani series. The theme of the game revolves around the concept of time with the theme split between the present and the future; Pendual itself is a portmanteau of "pendulum" and "dual". The UI mainly features white to symbolize the present and purple to symbolize the future. It was first announced during the BEMANI Namahōsō event on June 4, 2014, with location testing held from June 13 to 15, 2014. It was released on September 17, 2014.

## Gameplay

*Beatmania IIDX* tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song.

*Beatmania IIDX 22: Pendual* retains the core gameplay introduced in the first game. Players are required to hit notes that fall from the top of the screen at the hit zone using keys or turntables which are required to be scratched. Hitting the notes correctly will fill up the Groove Meter, while failure to do so drains it. Players must attain at least 80% of the meter at the end of the song to pass. Two gameplay variations introduced in *Beatmania IIDX 17: Sirius*: Charge Note (notes required to be held) and Backspin Scratch (spin the turntable at one direction and spin it at the opposite direction at the end) are retained. The player now has a choice to display their EX-Score instead of a combo during gameplay. Two new options were introduced—An Expand-Judge option, which increases the timing of the "Great" judgment, but the player's score and rank are rendered invalid; and Rotational-Random option, which shifts the hit notes to the left and right depending on the setting. Pendual features a new theme system which cycles the theme of the game throughout one to five days: the "Present Phase" features mainly whites in the UI with the in-game clock displaying the year as 2014 (or 2015), while the "Future Phase" features purples with the in-game clock displaying the year as 2222. Each theme has their own features, including songs. Throughout December 22, 2014 to October 28, 2015, players can now freely change the Time-Phases by Paseli through a purchasable item, "Time Hourglass". Expert Mode, a mode that plays through a course consisting of four (previously five) songs without stopping, has been revived by an update on February 14, 2015.

## External links

* *Beatmania IIDX 22: Pendual* at the Beatmania Wiki
Bloody Roar: The Fang

Bloody Roar: The Fang is an obscure manga series adapted from the Bloody Roar video game series drawn by Maruyama Tomowo, and was originally published in Monthly Shonen Jump from 2001 to

2002. The manga series featured a whole new cast of characters (a lot of them being lookalikes of characters from the games), and a setting fairly distant from the games, but the core elements remain the same: There exist humans who are able to turn into beasts, who are known as zoanthropes, and the Ty-lon corporation is out to exploit their powers. In this setting: Mashiro Toba goes with a supernatural in-vestigator, "Fang", to prevent any disasters relating to zoanthropes from occurring, including any further experiments by her professor, Hashiba, who had experimented on her in the first chapter. The plot gets more elaborate as the story goes on. There are two volumes available, with six chapters each.

While the story never directly crossed with the continuity of its source material, it did have a bonus chapter that was featured in the promotional Bloody Roar Extreme V-Jump book, featuring Fang and Mashiro in the setting of Bloody Roar Extreme (or Primal Fury) and even teaming up with Yugo and eventually taking on Ganesha.

The series was never released outside of Japan, nor was it ever localized. The wiki pages themselves don't have a whole lot of information available as of this writing. However, SCXCR, the man behind the Bloody Roar Retrospective had taken it upon himself to do his best to summarize the story as he went, discussing the characters, plot details, and even got into the few quirky moments that tran-spired. If you've got one hour to spare, you may watch his review and summary of the story here. E For those who are going to seek out the series, there are two different versions. The two individual volumes that have six chapters each, and the 400+ page compilation book that contains all the chap-ters. The former contains extra pages at the back of of each chapter where the creator discusses the manga, whereas the latter featured the previously mentioned bonus chapter.
Batman Returns (SNES)

***Batman Returns*** is a beat 'em up game developed and published by Konami and released in 1993 for the Super Nintendo. The game is based on the movie of the same name. Konami also developed a NES version.

The game was universally praised upon release, in modern retrospective reviews it has been said to be among the best Batman games ever made.

## Gallery

### Promotional artwork

Konami magazine advertisement promoting *Batman Returns* among other Super NES games.
## External links

* *Batman Returns (SNES)* at the Batman Wiki
VSA Euro 2020

A **VSA Euro 2020** será a terceira edição da VSA European Cup.

## Sorteio

 Espanha
 França
 Bélgica
 Portugal
 Inglaterra
 Holanda
 Polónia
 Croácia
 Suécia
 Suíça
 Ucrânia
 Sérvia

* Sergio Agüero

7 Golos

* Cristiano Ronaldo

6 Golos

* Neymar

5 Golos

* Wayne Rooney
* Lionel Messi

3 Golos

* Edinson Cavani
* Template:Country data ALE Thomas Müller
* Álvaro Morata
* Steven Gerrard
* Harry Kane
* Éder Martins
* Ciro Immobile

2 Golos

* Jack Wilshere
* Template:Country data EUA Clint Dempsey
* Template:Country data EUA Michael Bradley
* Paul Pogba
* Luiz Gustavo
* Template:Country data ALE Mesut Özil
* Andrés Iniesta
* Wilfried Bony
* Raheem Sterling
* Template:Country data EUA Jozy Altidore
* Mile Jedinak
* Diego Costa
* Yaya Touré
* Akpa-Akpro
* Template:Country data ALE Miroslav Klose
* Luis Suárez
* Willian
* D. González

1 Golo

* Antoine Griezmann
* Kevin-Prince Boateng
* Blaise Matuidi
* Franck Ribéry
* Emmanuel Badu
* Tim Cahill
* Matej Vydra
* Template:Country data ALE Karim Bellarabi
* Max Gradel
* Asamoah Gyan
* Karim Benzema
* Gastón Ramírez
* Son Heung-Min
* Leonardo Bonucci
* Lee Dong Gook
* Kim Bo Kyung
* Ladislav Krejcí
* Marco Verratti
* Michael Carrick
* Cristian Rodríguez
* Matt McKay
* Nicolás Lodeiro
* Fernando Muslera
* João Moutinho
* R. Quaresma
* Kim Do Heon
* Template:Country data ALE Sami Khedira
* Cesc Fàbregas
* Édgar Barreto
* Nelson Valdez
* Óscar Cardozo
* Daniel Sturridge
* Danny
* Enzo Pérez
* Ji Dong Won
* Template:Country data ALE Mario Götze
* Template:Country data ALE Toni Kroos
* Jordan Henderson
* Ángel Di María
* Template:Country data ALE Schweinsteiger
* Template:Country data ALE Max Kruse
* Lucas Moura
* Template:Country data ALE Mario Gómez

## Prémios

Os seguintes prémios foram atribuidos após a conclusão do torneio. The Golden Ball para o melhor jogador, The Golden Boot para o melhor marcador, Prémio Lev Yashin para o melhor guarda-redes e Prémio Fair Play para a equipa menos penalisada por cartões.
Bomberman B-Daman

***Bomberman B-Daman*** is a video game developed by AI and published by Hudson Soft for the Super Famicom that was released in 1996 only in Japan. It is part of the *Bomberman B-Daman* series.

## Gameplay

This game features puzzles that must be solved by shooting marbles. Bomberman can hold a marble in his stomach and can only fire one shot during the round. The player must angle it and time it correctly to detonate all of the bombs on screen. There are 10 levels and each have 10 stages. Before each round, a preview will display the stage to show the player what to expect. If the player fails a stage twice then they will advance to the next stage. There are also modes to let the player edit the colors of the Bomber characters and even create their own stage.

## External links

* *Bomberman B-Daman (video game)* at the Bomberman Wiki
Adventure Island II

***Adventure Island II*** known in Japan as ***Takahashi Meijin no Bōken Jima Tsū*** (高橋名人の冒険島Ⅱ, *Great Takahashi's Adventure Island II*) is a side-scrolling platform game developed by Now Production and published by Hudson Soft that was released for the Nintendo Entertainment System in 1991. It is the sequel to *Adventure Island* and the second game in the series for the NES. While the first game was an adaptation of Sega's *Wonder Boy* arcade game, *Adventure Island II* is an original work, as were all the subsequent *Adventure Island* games. A portable version was also released for the Game Boy in 1992 titled ***Takahashi Meijin no Bouken Jima II*** or ***Adventure Island*** outside of Japan.

## Plot

Master Higgins' girlfriend Tina, has just been kidnapped by the Evil Witch Doctor's persistent followers. Eight perilous islands are in control of the various monster minions, although four friendly dinosaurs will gladly ally themselves with those willing to brave the islands' dangers and defeat their common oppressors. Thinking of how grateful his favorite lady will be when he comes to her rescue, Master Higgins embarks on a daunting quest to get to his honey.

## External links

* *Adventure Island II* at the Wonder Boy Wiki
Bobobo-bo Bo-bobo Assemble! Motion Bo-bobo

***Bobobo-bo Bo-bobo Assemble! Motion Bo-bobo*** (ボボボーボ・ボーボボ 集まれ！体感ボーボボ, *Bobobo-bo Bo-bobo Atsumare! Taikan Bo-bobo*) is a video game for the PlayStation 2, based on the manga and anime series *Bobobo-bo Bo-bobo*. It was released on December 16, 2004 and was developed and published by Hudson Soft.

## Gameplay

At a glance, the game looks similar to other EyeToy titles with a window interface showing players as they interact with the game. The only difference here is that players don't actually appear on-screen. Instead, their movements are mapped to polygonal Bo-bobo characters. Other characters from the anime will also appear to take your place in the game.
Beatmania IIDX 12: Happy Sky

***Beatmania IIDX 12: Happy Sky*** is the 12th game in the *Beatmania IIDX* series of music video games. It was released in arcades by Konami in 2005. The game features over 45 new songs, some of which are unlocked over Konami's e-Amusement platform. *Happy Sky* introduced several small but significant changes to the series, such as a new difficulty scale, and a new boss song.

## Gameplay

*Beatmania IIDX* tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song.

The core gameplay remains the same in *Happy Sky*. Songs are now ranked on a 12-point rating scale, with the difficulties being renamed in the process as well. "LIGHT7/14" is now Normal and "7/14KEYS" is now Hyper. All songs have been readjusted to fit the new ranking scales. A new folder called "HARD CLEAR" has also been added to the song selection screen for songs cleared using the Hard mode modifier.

Two new modifiers have been added, Hidden+ and Sudden+, which allow the user to adjust a lane cover over a specific portion of the screen. This had been popularly done with towels beforehand, acknowledged by Konami in the PS2 version of Gold, which offers a picture of a towel as one of the lane cover options.

## Home version

A home version of *Happy Sky* was released in Japan for the PlayStation 2 on December 14, 2006. The game includes 9 new songs, plus an unlockable "long mix" of *Scripted Connection*. The home version also features unlockable customization features and artwork.

## External links

* *Beatmania IIDX 12: Happy Sky* at the Beatmania Wiki
Arumana no Kiseki

***Arumana no Kiseki*** (アルマナの奇跡, is literally translated as "The Miracle of Arumana") is a platform game by Konami for the Family Computer Disk System. It was released in Japan on August 11, 1987. In 2012, reproduction cartridges of the game were created for the NES under the title of 'Miracle of Almana'.

## Plot

A magic red jewel, known as the Arumana, is stolen from an unnamed village. A thief runs off with the jewel and turns the entire village into stone. In order to restore the village to its former glory, the game's hero (Kaito) must track down the thief and recover the stolen jewel.

## Gameplay

The player takes the role of a hero named Kaito, who bears a resemblance to Indiana Jones, and must travel through six cavernous levels in search of the stolen jewel, Arumana. The player begins with thirty throwing knives as his weapon of attack. As they venture through the levels they can find various other weapons. These include bombs, a handgun, bolas, a crystal ball that destroys everything on screen, and mines. He must destroy various cave dwelling creatures as well as soldiers, who sometimes drop weapons.

Kaito's main source of transportation is unique. Besides just walking and jumping, like most platform games, he must also use a special grappling hook to reach platforms that are too high. To make things a little more difficult, the grappling hook can only be launched from a diagonal direction and not just straight above.

The game itself is very reminiscent to *Indiana Jones and the Temple of Doom*. The appearance of Kaito is not only nearly identical to the series' adventurer, but the game's cave environments and plot, which revolves around the main character recovering a jewel that grants life to a village, are very similar to his explorations. The game also borrows heavily from an earlier Konami release, *Roc 'N Rope*, with the main character firing ropes at platforms to cross wide chasms.
Beatmania GB

***Beatmania GB*** (ビートマニアGB, *Bīttomania GB*) is one of the derivative musical video games aimed at the Nintendo Game Boy Color portable console. Ten of them from *beatmania*, *beatmania APPEND YebisuMIX* and *beatmania 2ndMIX*. The remaining ten are original songs exclusive to the game. It is one of the few video games that was not developed by Bemani.

## Game Menu

* ***Arcade***: As a normal mode, the player has two options: *Normal* and *Expert*. Similar to the arcade versions. 4 and 5 songs per round.
* ***GB-Mix***: The player plays songs without stopping. In this mode, only the exclusive songs of the video game are found.
* ***Free***: The player tests songs with the option of modifying them. There is no song limit, and it can serve as practice.
* ***Versus***: Two players compete against each other to get the highest score in a round. Accessible mode only via Game Link Cable.
* ***Option***: To make modifications in the game mode.
* ***Password***: Each time the player completes a round, they will be given a keyword which they can enter in this option. Each password unlocks a certain number of songs to be played in *Free mode*.
Bloody Roar 4

***Bloody Roar 4*** (ブラッディロア4, *Buraddi Roa Fō*) is a fighting game developed by Eighting and Hudson Soft in 2003. It is the fifth and final *Bloody Roar* game as well as the second game in the series to appear on the PlayStation 2 and the only game in the series to have received an M rating by ESRB due to the blood effects.

## External links

* *Bloody Roar 4* at the Bloody Roar Wiki
Bloody Roar 2

***Bloody Roar 2*** (ブラッディロア2, *Buraddi Roa Tsū*) known as ***Bloody Roar 2: Bringer of the New Age*** in Europe and Japan and as ***Bloody Roar II: The New Breed*** in the United States, is a fighting arcade game developed by Raizing in 1999. It is the sequel to the first *Bloody Roar* and the second installment in the *Bloody Roar* series.

## External links

* *Bloody Roar 2* at the Bloody Roar Wiki
Bobobo-bo Bo-bobo: Nosehair Technique - Explosive Hanage Shinken

### Japanesetitle

ボボボーボ・ボーボボ 奥義８７．５ 爆烈鼻毛真拳, *Bobobo-bo Bo-bobo Ougi 87.5 Bakuretsu Hanage Shinken*

### Mode(s)

Single player

***Bobobo-bo Bo-bobo: Nosehair Technique - Explosive Hanage Shinken*** (ボボボーボ・ボーボボ 奥義８７．５ 爆烈鼻毛真拳, *Bobobo-bo Bo-bobo Ougi 87.5 Bakuretsu Hanage Shinken*) is a video game for the Game Boy Advance, based on the manga and anime series *Bobobo-bo Bo-bobo*. It is the first Game Boy Advance game in the series, as well as the first Bo-bobo video game title overall. It was released on December 19, 2002 in Japan and was developed and published by Hudson Soft.

## Plot

The plot of the game is mainly a near one-to-one retelling of the events in the original manga, up to the Gunkan and Pomade Ring arc. However, there are side-quests that expand the game's overall campaign. Hair Hunter blocks that were only so much as mentioned in the original manga are now optional locations to explore and defeat.

The most notable addition to the story is the post-game plot involving the Flower Demon King: Hisae, who is the leader of the group responsible for the death of Gunkan's friend, Flowerman. After being attacked by one of the Flower Demon King's subordinates, they find out that they need to return to Jerry Town and speak to a strange-looking bird who can take them to the castle.

Once they speak to the bird, the rebels are suddenly warped to the mysterious castle where they are greeted by a voice that keeps addressing them all as "Tanaka"...

## Gameplay

The game is very linear and has the player go from area to area battling foes and picking up new words and allies to aid them along the way. Once a location has been fully explored and completed, there is little reason to return.

There are two game modes, a standard RPG-style story mode and Hajike Versus mode, a 1v1 multiplayer match. The story mode has players explore environments and face off with monsters in traditional turn-based battles. Hajike Versus mode has two players face off with their characters.

### Battle

The game has a basic RPG battle system. At the top of the screen, the icons of the player's party appear and are both accompanied by a bar labeled **Hajike Points** (this game's version of HP). At the bottom of the screen, there are three menu options: **Items**, **Hanage Shinken** (Attack), and **Flee**. The biggest difference with how this game plays compared to typical RPGs is that players attack with words, which make attack names and joke phrases. To use these, words are selected from a fast-paced slots-like system called the **Word Reel**. Starting words on the reel are in white text, the next part of an ongoing joke phrase is in flashing yellow text, and complete phrases are in flashing red text. The player must carefully time their button presses in order to string along combos of words to complete an attack. The same slot-machine style gameplay is also applied to the Hajike Versus mode.