Fisticuffs

This character shares a lot of relationships. You can never have too many friends, but please refrain from adding minor relationships to this article.

This article contains lots of lore or potential spoilers. If you wish to keep yourself unspoiled, please refrain from reading this article.

### Aliases

Boxing Cuffs, Tough Cuffs, Unbeaten Cuff Champ

### Gender

Genderless (pronoun usage varies by individual, befriended version uses male pronouns)

**Fisticuffs** is a handcuff monster found in the Eerie Castle, more specifically, in the entrance to the castle. He is a pair of handcuffs with two boxing gloves, one on each side, which are both connected to the cuffs by chains (like the cuffs themselves).

## History/Lore

Hired by King Rainbonius and Dark SnoX sometime before their argument began, Fisticuffs were given the job of protecting the entrance to the Eerie Castle from unwanted guests. They have two boxing gloves, one on each side, which are their weapons of choice. If you get cuffed by one, good luck trying to break free, because they'll punch you if you try to.

## Stats

HP: 179

ATK: 85

DEF: 73

PRI: 2

CRT RT: 27%

CRT DMG: 3.3x

Regular Attack: Cuff Punch (Fisticuffs punches the target with his boxing gloves, attacking them in their face. This attack deals high damage to a single target.)

Special Attack: Lock Up (Fisticuffs latches onto the target and tightens its cuffs around them, squeezing the target as it holds on tight. What's more, it punches the enemy should they try to attack anyone physically. The attacks launched by Fisticuffs deal decent damage to the target. This attack lasts three turns before the effect wears off, but during this time, Fisticuffs cannot attack anyone else (y'know, 'cuz he's kinda latched onto someone already).)

### Stat Analysis

Fisticuffs's best stats are his attack, priority, critical hit rate, and critical hit damage. For his regular attack, he punches the target in the face with his boxing gloves, dealing high damage to a single foe. For his special attack, he latches onto the enemy, and stays on them for three turns. If the enemy attempts to use a physical attack, they'll instead be punched in the face, dealing decent damage to them. During the time that Fisticuffs is on the enemy, he can't attack anyone other than the foe he's latched onto. In short, Fisticuffs is a good character to have on hand just in case. He's got great stats, good attacks, and good gimmicks.

### Item Drops

Handcuffs (100% chance)

Eye of Corruption (97% chance)

Metal Sheet (73% chance)

Steel Chain (68% chance)

Boxing Glove (49% chance)

Iron Fist (32% chance)

Cursed Artifact (15% chance)

Officer Badge (4% chance)

## Relationships

### Thwudd, Concrate, and SnoX Ogre

Thwudds also have been known to guard the entrance to the Eerie Castle, so interaction between them isn't unheard of. Thwudds can weaken the enemy, and then Fisticuffs can come in to finish the job.

### Flaminglow

Flaminglow is usually never seen by the others working in the Eerie Castle, namely because he despises Thwudds. However, he does come out, but only on rare occasion.

### 8-Brawl

8-Brawls patrol the hall just before the throne room. Since the hall is long, there's plenty of room for 8-Brawls to hide.

### Coggy

Coggy, unlike most of the creatures patrolling the Eerie Castle, is a single individual. Occasionally, a Fisticuffs will wander into the Hall of Doors, but they usually don't find their way past it... unless they get help from someone who knows the right door. Coggy might know, but he's got a bad memory for details.

### Boun, Spreen, and Boyn

Bouns and Spreens guard the exterior of the Eerie Castle, while Boyns guard the entrance, just like Fisticuffs. However, they don't really talk much, namely because Fisticuffs can't speak, communicating instead by sign language, which Boyn doesn't know how to translate into the native language.

### Hevvy

Sitting in the Hall of Doors, Hevvy awaits someone strong enough to pick him up. No matter how hard Fisticuffs tries, it can't do it.

### Shellshocker

Shellshockers guard the Hall of Doors, which is generally a place that Fisticuffs don't patrol. Only the highest-ranking Fisticuffs get to patrol the Hall of Doors, so only they can interact with Shellshockers, unless a lower-ranking one stumbles upon the hall.

### Starewell

Starewells are found towards the end of the Eerie Castle, where they usually reside. Since that means going through the Hall of Doors, Fisticuffs can't interact with them, not knowing which door is correct.

### Eerie Castle Front

Before gaining access to the inside of the castle, you must go through the Eerie Castle Front. If you are worthy enough to enter, only then will you be able to meet the kings.