Inquisitor

## Summary

Inquisitors are an inverted Saint in some respects. Rather than dealing light damage with their ground skill, they deal dark. Rather than healing party members they have a lot of damaging skills. Rather than buffing party members, they have skills increasing their survivability.

As a second class, the max Inquisitor job is level 45.

Bonus Stats at Job 45: +X VIT, +X STR, +X AGI, +X INT, +X DEX, +X LUK

### **Skills Overview (Mobile Friendly)**

Judgement Strike

* 56 SP Cost, Instant Cast, 6 Second Cooldown

* Cone Attack Range

* Inflicts DARK damage equal to 396% (153% base, +27% per skill level) of MATK to enemies within the range.

Exorcising Strike

* Requires Judgement Strike Lv5, Inquisitor Lv5

* Use of Judgement Strike increases your MDEF by 15% (3% base, +3% per skill level) and healing received by 10% (2% base, +2% per skill level) for 6 seconds.

Creed

* Requires Inquisitor Lv25

* Self

* Increases MATK and MDEF both by 10% (1% base, +1% per skill level).

Divine Protection

* 100 SP Cost, Instant Cast, 80 Second Cooldown

* Requires Holy Water, Inquisitor Lv40

* Self Attack Range

* Increases skill damage by X% (3% base, +X% per skill level) and reduces all damage taken by X% (4% base, +X% per skill level) for 20 seconds.

Holy Shield

* Requires Shield

* Reduces all damage taken by 10% (1% base, +1% per skill level) and increases your threat level by 50%.

Chain Of Silence

* 80 SP Cost, Instant Cast, 7 Second Cooldown

* Requires Inquisitor Lv10

* Unkown

* Inflicts DARK damage equal to 441% (186% base, +25% per skill level) of MATK on enemies within the range and has a 70% (7% base, +7% per skill level) chance to put them to silence them for 4 seconds.

Righteous

* Requires Chain Of Silence Lv5, Inquisitor Lv15

* Use of Chain Of Silence inflicts additional DARK damage equal to 92% (28% base, +16% per skill level) of MATK on enemies within it's range and reduces their MDEF by 20% (4% base, +4% per skill level) for 5 seconds.

Ground Of Atonement

* 180 SP Cost, Instant Cast, 20 Second Cooldown

* Requires Holy Water, Inquisitor Lv30

* Circle Around User

* Summons a magic field at your current location for 7 seconds. Enemies within the range get dealt DARK damage equal to 84% (21% base, +7% per skill level) of MATK and reduces their Dark Resistance by 15 (6 base, +1 per level) for 1 second. Damage and debuff is triggered every 0.7 seconds for a total of 10 triggers.

Punishment

* 16 SP Cost, Instant Cast, 12 Second Cooldown

* Circle Around User Attack Range

* Inflicts LIGHT damage equal to 612% (216% base, +44% per skill level) of MATK on enemies within the range and maximizes your threat for X seconds.

Sanctuary

* Requires Punishment Lv5, Inquisitor Lv5

* Self Attack Range

* Use of Punishment restores your HP equal to 3% (1% base, +0.5% per skill level) of your maximum HP every 0.5 seconds, for 3 seconds. The healing is triggered a total of 6 times.

Binding Chains

* 45 SP Cost, Instant Cast, 15 Second Cooldown

* Requires Inquisitor Lv25

* Cone Attack Range

* Inflicts LIGHT damage equal to 405% (153% base, +63% per skill level) of MATK on enemies within the range and pulls them in front of you. Maximizes your threat level.

Capture

* Requires Binding Chains Lv5, Inquisitor Lv30

* Use of Binding Chains deals additional LIGHT damage equal to 101% (29% base, +18% per skill level) to enemies within it's range and reduces their MATK and movement speeds by 15% (3% base, +3% per skill level) for 5 seconds.