recursal/Fanatic-Fandom huggingface dataset:
Capital Station

## Intro

So, you want to bring the entire Galaxy under your oppressive thumb? Great! Here's the first major step - build your Capital Station. If you're looking for general information on stations, go here. Here, we'll discuss how to do that, where you should build and what each of the pieces contribute to the whole. But before we get into it, there's something you need to do first, if you haven't done it already. You need to rescue Jack and his wife. Jack is the guy that's going to build everything for you. Only with his Engineering know-how can you even start to think about a Capital Station or any station, for that matter. Right, let's dive right on in!

## The Capital Station

### Where to build

Long and the short? Wherever you want. There are a couple of rules, though.

1. First, Your Capital Station cannot be built adjacent to a planet with an already active station. If you really, really want to build your Capital Station on *THAT* planet, you'll need to destroy any structures already there. See our Operations page for more information on that.
2. You must own the System you want to build your Capital Station in.

## Building the Station

### First Steps

Rescue Jack and his wife. If you haven't gotten to the stage yet, don't worry, it's all storyline quests, so easy-peasy, just follow along. Once you've done that, then it's off to the races. Before you can build any station, of any type, the system must be controlled by you and the planet cannot have other stations around it. So take care of that, then come back for the next step.

### Second Step

Once you've found your chosen planet, hover the mouse over it to bring up the planet menu. Click *B* to get the build menu.

This will bring up another menu to select which type of structure to build. There are 3 types, Outpost, Station, Capital Station and a cancel option. Select the bottom option for a Capital Station.

Enter a name for the the Station and click Accept, if it doesn't like the name or you can't build there for some reason, you'll get the second picture or something similar to it.

### Third Step

Wait. I know, I know. The impatience is killing you. The only thing you can do at this point is watch and review the progress in your Structures tab.

Here's your view from outside:

Eventually it'll be done and this is what it'll look like:

Then you can find the Capital Ship Upgrade Station on the Command Deck. For a full explanation of what each upgrade brings to your empire, check out this page.

When it's fully upgraded, it'll look like this:

But, before you get to this point, you have to finish the upgrade. Here's some in-progress upgrade images so you know what to expect. Special thanks to @Tattoo\_Lucifer on Discord for these screen grabs.
Fixing Up

### Talk with Drane

* It doesn't really matter what choices you make in the dialogue, they all lead to the next stop in the quest.

### Talk with Smen at Sonak Station in the Zonaxaer(K1) system

* Smen is in the same place you last saw him, the Marketplace.h

### Talk with Wer'an at the MTech factory in the Alcyone(1017) system

* Weran is straight in from the door and there's nothing else in the factory, so once you talk to him, head of there and back to your ship.
* None of the choices really mean anything. You will have to select a second option at one point to progress, otherwise the conversation just loops.

### Destroy the Guards

* A quick little fight with 5 fighters in phase 1, 5 fighters in phase 2 , then the boss fight, a heavy fighter. Take them out and head to the server.

### Hack the server with Product Code ID:177168

* Head to the middle of the ring, eject from your ship and locate the server panel on the side of the server.

* **ALL COMMANDS ENTERED INTO THE SERVER ARE CASE SENSITIVE. ENSURE CORRECT SPELLING AND CASE**
* once you open the server, type **Help**

* then type Login(Admin)

* then Find(177168)

* then Locate(177168)

* then Exit

### Go to planet Zars 4M in the Areth System(998) and find Jen's Cave

* make sure you click on the planet, not the station.
* when you get to the planet, wait for your warp drive to cool down, hit **B** and look for the pink waypoint indicator for Jen's Cave.

* Land next to the elevator, and go inside.

### Find Jen

* there's enemies around, and a boss fight at the end. Have some fun.
* If the boss fight is too difficult, go level up your soldier rank, get better gear and come back.
* There are some tricks to making this fight a bit easier. There's ammo crates everywhere, use them if necessary.

* The sniper rifle doesn't focus under ground for some reason. It's a known bug. Don't worry about it, switch to your other weapon and go to work.
* Other than the ammo crates, nothing in here is lootable, unless it's dropped from a mobs.
* Restock any ammo you might need then head into the main part of the cave.

### Kill Jen

* Here's what you see right before the boss:

* And a nice little cut scene.

* When the fight starts, run over and behind the silvery tube looking shield with a robot inside and let Jen come to you.
* Please note shotguns are really effective against Jen

* Then, turn and run towards the wall of the cave, behind Momo's prison (not out into the open). This will get Jen stuck back there.

* Run across the cave and behind this thing to shoot from cover.

* Done

* Special thanks to @tattoo\_lucifer on Discord for the screen shots

### Return to HQ on planet Brion in the Etox(121) System

* An elevator opens up for your use near Momo in a small side cave.

### Go to the meeting table and start the meeting

* Again, more choices that don't really make a difference during the meeting

## Fixing Up

### Rewards

Momo joins party, Drane is temporarily fixed, access to larger ship classes
Probe Scanning

Probe Scanning is one of the many ways to obtain Adventure XP in which the player must find hidden structures, space anomalies and wormholes by using probes there are 3 probes that help with this if a scan is done correctly the player will see the original source of the signal, scans have to be carefully done if the signal reaches above 20% or below 1% then it will be destroyed unless the player has the Signal Holder talent upgraded up to tier 2

## Catcher

Catchers are what detects signals they will go to the middle of the solar system then begin scanning if a signal is found then it will display a light green area with the signals around that area whenever outside the area or inside the area they also can be used to detect wanted figures during bounty hunting

## Booster

Boosters are what makes the signal more stronger it's important to note the more powerful the signal the more of the area is detected

## Merger

Merger are what helps to detect the area of the signal they merge the signals together making the signal area be detected however they lower the power of a signal
The Constructor

### Wait for Jack to be located

* While wait for Jack to be located, there's several things you can do. Increase your guild ranks, mail missions, etc. Don't forget to take a look at the Forces page and learn about your larger ship classes that Momo gives us access to. For now, you're limited to 4 Medium class ships, 3 large class ships and 1 extra large ship. Go and upgrade any ships you can if you'd like, otherwise, jump around until Jack is located.
* There's some debate on how to trigger the Jack mission. It's either the number of jumps you make or straight time based. Either way, jump often and wait for the updated quest line to show up.
* It's a bunch of jumps, estimated between 12 and 18. Just keep jumping.

### Clear the guards

* There's between 4 and 6 ships here, kill them and go to the next step

### Go to the landing point and drop Momo

* Once you drop of Momo, more ships will spawn.

### Go to the Trans-Ark Outpost in the Kodai(56) system

* Once you get here, Drane and Molyax tell you to hide your ship.

### Get to the spot and wait for Jacks' ship

* Duck around the back of the outpost (the side opposite the landing pad) and eject

* Head to the top of the Outpost and look for the hiding spot

### Kill the carrier crew with a sniper rifle

* Remember to lead them and watch where your shots land

### Go to the Ark Post in the Lodoss(43) system

* Now you have to get Wer-sa. But first . . .
* Assign Momo as the copilot. Head to the Crew screen and replace Drane with Momo in the top slot. You should see Momo move up on the right hand side of the screen and his perk activate (turn a light shade of blue). Do this anytime you have a drone or carrier ship you have to fight.

### Wait for Jack to contact you

* Just like the last time we had to wait for Jack, do a little CrissCross action and jump around until he calls you.

### Start the meeting

* Just like every other meeting, the decisions don't really mean anything. Do what you want.

t

## The Constructor

### Start

The end of Fixing Up after a bunch of jumps
Vessel Venture

### Drop Momo

* Before you can drop Momo, you'll need to kill off the defenders. Once done, head to the drop point.

### Guard the Station until Momo gets the Blueprints

* Just like before, kill off the baddies till Momo has completed his task.

### Enter the AS-Tech Factory

* Momo isn't much of a fighter, so you have to go rescue him. You can't land on the platform, so get close and eject to save Momo.

### Wait for Kold to seize the blueprints

* This is another wait station. Jump around until, complete Freelancer missions and run some Ops until you get the next prompt.

### Go to the Wex Camp on Planet Thonatania in the Verex(111) System

* Alyesia contacts you and says she hasn't been able to reach Kold but his beacon is on a planet. So now it's up to you to save him once again.

### Find Kold in the Camp

* You'll get a new quest here, before this one finishes, called Retribution. It's currently just a placeholder.
* Look around the camp till you find Kold.

### Find Kold's Bag

* Kolds bag is in one of the tents close by. Follow the marker to it. You don't have to go into the tent, but you can stand outside the tent to open his bag.

### Build a Factory

* If you try and start the Retribution mission now, there's not really anything to do.

### Wait until the first ship is produced

* Another wait station, jump around kill bad guys, complete contacts join any guilds you haven't already.

### Retrieve your ship from the Ship Managers in stations and test it

* Head to any station and use the Ship Manager Kiosk to call your ship to you.
* Jump in your new WRA ship to trigger the next quest step, fly around a bit if you want
* When you're done messing around in the your new ship, either head to your Capital Station in your new fighter or jump back into your main ship.
* Either way, head to your Capital Station.

### Start meeting in the Capital Station's Command Center

* *THE MAIN QUEST LINE ENDS HERE FOR NOW*

## Vessel Venture

### Location

Capital Station

Main Storyline Quests

Walkthroughs

YouTube Tutorials
Mercenary Guild Intro Quest Walkthrough

Once you've visited the Mercenary Guild and requested membership, this is the task they set you. You have to upload some records into a computer on planet Kornar AF1 in the the Harpo(1043) system. Head there to get started.

### Go to Harpo(1043), find the outpost, hack the server and upload the Records

* Nothing happens when you land, if you land far enough away. Kill the bad guys (there's at least 4 of them) walking around and head to the central building and click the computer.
* Once you begin uploading the records, mobs will spawn in dropships and start attacking you. Be ready for them with a decent Sniper Rifle.

### Defend the Server until it finished

* Once you start uploading the records, you need around 2 minutes to finish, if that.
* An enemy can stop the process if you let them inside the building and near the computer. The process automatically restarts once they're dead.
* Use **X** for a melee attack on anyone that gets to close to you.

### Rewards

Mercenary Guild membership

Main Storyline Quests
Ship Items

Item for ships come in many different types. These range from consumables like repair kits to components for upgrading ship systems to turrets.

Each item is divided into Tiers from 1 to 4, with 1 being the lowest. The higher the Tier, the better the damage, the better the repair or the better to the improvement of stats. From the services kiosk or from your ships command deck, you can swap out the components, reload missiles and torpedoes, restock consumables, install drones and probes.
Diplomacy

Diplomacy is how we deal with the other groups through trade, warfare and treaties. In this section, we’ll take a look at all the different diplomacy actions you, as the player, can take as well as a brief look at all the individual groups and factions currently identified in the game.

## Major Groups

There are 6 major groups in Starbourne 2. They are the Morthras, the Falron, the Xeghan, the Pirates, the WRA (the player) and the Independents with the strongest being Morthras and the weakest being each of the individual Independents. Each group is further divided into Factions, based primarily on race. Here's a quick overview of each of the them. If you want more information on a Faction or individual, click the Faction name to be taken to that page.

### The Morthra

The Mortha are composed of 5 Starlords. They are Starlords Voltet, Cacorn, Gwso, Tamerok and Binezule. These Starlords hold inner systems of the galaxy along with the Xehgan and the Falron.

### The Falron

The Falron also have 5 Starlords, They are Starlords Vilchis, Engstrom, Ocano, Sanghve and Steiger. These Starlords hold inner systems of the galaxy along with the Xehgan and the Morthra.

### The Xeghans

The Xeghans, only have 3 Starlords. They are Starlords Ghonceon, Troccits and Stolxuns. These Starlords hold inner systems of the galaxy along with the Morthras and the Falron.

### The Pirates

The Pirates have 3 Starlords. They are Starlords Thunder, Nash, and Shadow. The Pirate Faction holds systems mostly along the fringes of the galaxy, with the Independents, and partly among the three primary races.

### The Independents

The Independents are composed of 19 autonomous Factions are scattered on the fringes of the galaxy.
The Big Girl

### Go to the Strinda Sector in the Etox(121) system and dock at Lions Station.

* Lions Station is the first of its kind you'll land at. Look for the the yellow blinking arrows for the dock you need to land at, Dock L2 (it's more of a hanger, than a dock).
* Head to the Fast Travel point, click on Living Quarters to get to Alaysia a bit faster
* She's on the second floor, up a series of stairs behind some ugly yellow doors.
Defense

## Intro

Here, we'll talk about how to keep and defend your new empire. Since you've captured a system or structure or two by now, you may have noticed the AI NPCs don't really like that and they want their stuff back. But we're not going to comply and we're certainly not going down without a fight. Let's get you up to speed on what's going to happen.

## Advanced Tactics

Once you've played a while, you will have accumulated some good abilities, specifically from your Capital Station (for more info on building your Capital Station, check this page). In this section, we'll talk about a couple of items that help out with early detection, saving lives, protecting your systems and killing baddies.
Miner's Guild

Welcome to the Miner's Guild!

## Joining the Miner's Guild

* Go to any Miner's Guild and talk with the Guild Registrar. Normally, you'd receive a task to complete, but not here. Once you join, there's nothing to do but go and mine.
* When you join the Miner's Guild, you'll given a hand held mining laser. You'll see it in your character screen underneath the suit. As of EA v1.6.1, it cannot be upgraded.

## Epics and Legendaries

* One of the Epic Kiosks sells the Misactor, Mining Lasers and Gatherer required for mining ships. The other Epic Kiosks sells the ships themselves. These are mostly misnamed because there are other Epic and Legendary Kiosks

## Ranks and Perks

### Rank 1

* Granted tier 1 misc beam
* Access to mining ships
* 15% guild cut on ore sales

### Rank 2

* Access to level 2 mining ships
* Access to tier 2 misc beam
* 10% guild cut on ore sales

### Rank 3

* Access to advanced mining ships
* Access to tier 3 misc beam
* 5% guild cut on ore sales

## Available Kiosks

* Ship Manager
* Turrets
* Ship Components

## Notable Figures

* Guild Registrar - For joining and ranking up in the guild.

## Known Guild Station Locations

Torra(9)

Qporan(55)

Lunara(106)

Aristal(174)

Keitar(257)

Boosh(441)

Miratrix(545)

Bael(996)

Areth(998)
The Kold

### Follow the ship

* Stay between 300 and 1000 meters of the ship and you'll be good. Too close and you'll get a warning, same with too far away.

### Hijack the ship

* Eject from your ship, fly to the carrier and enter it.

### Leave the area

* Boost out of there toward the evac point.

### Get back to your ship

* Fly to the waypoint eject and re-enter your ship.

### Jump to the Etox(121) system

* Because you just raided a prison, the Stargates are shut down.
* Now you have to jump the old fashioned way. Hit **B** on your keyboard to bring up the warp menu, find Etox(121), target it and warp there.
* Normally when you jump this way, there's a bunch of brown colored targets to choose from. Not this time, find the pink Etox waypoint and go.

### Talk with Alaysia

* Same as before, Fast Travel to the Living Quarters.
* You'll meet Kold, who builds the mail system for you. The mail system is your first big step in establishing your empire.
Ukkari

For the resort island, see Ukkari Hot-Spring Island.

**Seaman Recruit Ukkari** is a Marine soldier who serves at the Shells Town Marine Base.

## Appearance

Ukkari is a short man. He wears the standard Marine uniform: a white sleeveless shirt and hat.

## Personality

Like all other Marines in Shells Town, Ukkari hated and feared Captain Morgan. Ukkari became very happy when Luffy defeated Morgan.[citation needed]

## History

### East Blue Saga

#### Romance Dawn Arc

He lightly scratched Morgan's statue as he was raising it up. Morgan decided to kill him for the scratch, but before Morgan was able to do so, Luffy showed up on the roof and accidentally destroyed the statue.

When Morgan was defeated, Ukkari cheered alongside his fellow Marines.

## Translation and Dub Issues

His name is a katakana rendition of the Japanese term for "careless" (浮かり, *Ukari*?, lit. "floaty"). Viz Media's official *One Piece* translator Stephen Paul informally translated this as "Carelesso", which was later adopted by Shueisha's official website for the 7th popularity poll.

## Trivia

* The manga would later use a pure-hiragana rendition of "Ukkari" (うっかり, *"Ukkari"*?) as Gedatsu's catchphrase, referencing both his fighting style and his bizarre personality. This, in turn, led to the naming of Ukkari Hot-Spring Island.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 *One Piece* Manga and Anime — Vol. 1 Chapter 4 and Episode 2, Ukkari makes his debut.
2. ↑ Vivre Card - One Piece Visual Dictionary (Card #0039), Ukkari's birthday is revealed.
3. ↑ One Piece Blue: Grand Data File (p. 37), Ukkari's name is revealed.
4. ↑ *One Piece* Manga and Anime — Vol. 1 Chapter 4 (p. 13-17) and Episode 2, Ukkari scratches Captain Morgan's statue.
5. ↑ *One Piece* Manga — Vol. 1 Chapter 7, The marines cheer when Morgan is defeated.
6. ↑ Twitter
7. ↑ See One Piece World Top 100's East Blue section.

## Site Navigation

ru:Уккари
fr:Ukkari
it:Ukkari
pl:Niezdarek
ca:Ukkari
zh:迷糊三等兵
Big Helmet Pirates

The **Big Helmet Pirates** is a pirate band led by Mikazuki.

The crew came to Water 7 to have their ship repaired by the Galley-La Company, but chose to not pay for the ship due to the price of the work being too high. For intimidating the various workers (including Paulie, Kaku, Peepley Lulu and Rob Lucci), Mikazuki and his entire crew were crushed by the power of the carpenters.

## Major Battles

* Big Helmet Pirates vs. Galley-La Company

### Filler Battles

* Mikazuki vs. Aunt
* Mikazuki vs. Roronoa Zoro

## References

1. ↑ 1.0 1.1 1.2 *One Piece* Manga and Anime — Vol. 34 Chapter 323 and Episode 230, Big Helmet Pirates appear and are crushed by Galley-La.
2. ↑ 2.0 2.1 *One Piece* Anime — Episode 318.

## Site Navigation

ca:Pirates del Gran Casc
de:Ō-Kabuto-Piratenbande
fr:L'Équipage des Gros Casques
it:Pirati del grande elmo
ru:Пираты Большого Шлема
pl:Załoga wielkich hełmów
The Brotherhood Intro Quest Walkthrough

# The Brotherhood

## Step 1

### Getting The Quest

At some point of traveling in warpspeed you'll be interdicted and get a comms call from The Brotherhood with a invitation to their base. Go to the The Brotherhood's Station in the Eale(548) System.

## Step 2

### Arrived in Eale(548)

* Press **B** to find the marker of The Brotherhood Station and warp to it, upon arriving at the marker you will get a update on your screen of the quest saying.
	+ Talk with *Abi* in The Brotherhood's Station Registry
	+ When you are docked at The Brotherhood station, walk down either the left or right path to get you to the next room. On entering, you see a room with statue like heads. The middle head is called *Abi*. Talk to the head and you will get your next step for joining The Brotherhood.

## Step 3

### Loot a civil Ship

This has been difficult for many many players. These are my own findings and it has been working. It's been tested multiple times and it worked every time. This is best to do in a low level system like N2 so you won't be killed. (@Tattoo\_Lucifer Discord)

1. Travel to a stargate of your picked system.
2. Top right corner press the Ship icon to find a **Commander Ship.**
3. Press the commander ship, so you see the info and options, Press **Scan Cargo** (when done u see his/her cargo) and press back.
4. Press *Attach GPS Tracker*. you see a video window of the tracker flying and saying "Galaxy Positioning System ATTACHED"
5. Press, **A** Activate Warp Scrambling (in the galaxy web menu under tracking ships you can see where someone is located if needed).
6. Talk With Pilot, you get a dialog screen with said pilot. Press **<Aggresive Actions> - Rob - Don't resist**, he/she will disconnect, and try to warp away.
7. Here, the wonky stuff happens. When he warps away, the tracking gets scrambled. He will be still in the same system, but X amount of distance away. Press **B** to warp to him and use MMB to target lock him/her. If you can lock the target you are lucky, warp to him and kill him, then you have joined the brotherhood. **Read step 8 if you can't lock onto him**
8. **If you can't lock the target,** **F6** (fast save) and wait for the icon on the bottom left to disappear (done saving), then press **F8** (fast load). With this, the target will be back at the gate. Now if you remember his/her name or how he/she looked, go find the target and then kill it. When done the message of joining the brotherhood will show up on screen.
	* warp away after you killed your target because the other ships at the gate will turn hostile to you and you get a crime stat
	* To pay off your crimestat go to your menu **U** or **J** then go to **Home Page > Crime**. Here you can pay off your crime for X-amount of fee

if this still be a problem of not working or you found a otherway that works 100% every time let us know in Discord #questions section

## The Brotherhood Intro Quest

### Start

On receiving the Invitation to join the Guild

### Rewards

Cargo scanner, Brotherhood Guild Member

Main Storyline Quests

Walkthroughs

YouTube Tutorials
Thriller Bark Victim's Association

The **Thriller Bark Victim's Association** is a group of people that banded together after having their shadows stolen by the former Warlord of the Sea, Gecko Moria.

## History

Having had their shadows stolen by Gecko Moria, people began to come together. In order to survive without a shadow, they hide in the forest area of Thriller Bark, and in various attempts to retrieve their own shadows, they have managed to capture a fair few as the days passed by.

They are lead by their chairman, Spoil, and their ranks include members of the Rolling Pirates. During their time trapped in Thriller Bark they seemed to have been chiefly occupied with information gathering and later capturing bodiless shadows, of which they collected a hundred. They aided the Straw Hats when they came to Thriller Bark and were the ones responsible for transforming Luffy into Nightmare Luffy, and showed their loyalty and gratefulness when not one of them agreed to Bartholomew Kuma's demand of handing over Luffy's head in exchange for sparing their lives. They continued working as a group even after they got their shadows back.

## References

1. ↑ *One Piece* Manga and Anime — Vol. 46 Chapter 448 (p. 18-19) and Episode 343, Spoil, chairman of the Association, makes his debut.
2. ↑ Vivre Card - One Piece Visual Dictionary (Card #0477), Lola's bounty revealed.

## Site Navigation

ca:Associació de Víctimes de Thriller Bark
it:Associazione vittime di Thriller Bark
fr:Association des Victimes de Thriller Bark
ru:Ассоциация жертв Триллер Барка
pl:Stowarzyszenie przegrywów Thriller Bark
The Empire

The Empire represents 1/3 of the land in the continent under the ownership of The Emperor, previously home to Hetrassus.

The capital is Saelshara, the most populous city in the continent.

## The Palace

There is a large courtyard outside of the Palace that is HEAVILY guarded, but open to the public. The public cannot pass by the gate closest to the Palace, and nobody has passed the gate, not even guards, for centuries.

## Geography

The Empire is the largest area in the continent. It contains the Palepeak Mountains to the northeast, the Saelor Mountains to the east, and the Alamau Highlands to the south/southwest. The Empire has a moderate climate, although the farther west you go (until you reach the Alamaus), the wetter and rainier it gets. The land to the south is largely farmland, as the ocean allows for fertile soil and easy travel.
NEO MADS

**NEO MADS** is an organization established by Vinsmoke Judge and Caesar Clown. It is a successor to their former research institute, MADS.

## Overview

NEO MADS's founders are two former members of MADS, a research institute that was active more than two decades ago. The organization's resources include the army Germa 66 under the command of Judge.

## History

### Germa 66's Ahh... An Emotionless Excursion

NEO MADS was established by Vinsmoke Judge and Caesar Clown after they put aside their differences and acknowledged Vegapunk as their true obstacle.

## References

1. ↑ 1.0 1.1 1.2 *One Piece* Manga —
 Chapter 1078, cover story: Germa 66's Ahh... An Emotionless Excursion Vol. 33, NEO MADS is formed.
2. ↑ *One Piece* Manga —
 Chapters 1077 and 1078, cover story: Germa 66's Ahh... An Emotionless Excursion Vol. 32-33.

## Site Navigation

fr:Néo Mads
it:NEO MADS
Scientist

A **scientist** is an individual who uses his knowledge and expertise to help engineer new creations, either to serve the world or themselves.

## Scientists

*See also the associated category: Scientists.*

[Click here to see the legend of the symbols used][Hide the legend]

* †: the character is deceased.
* ?: the character's status is unknown.
* ≠: the character is non-canon.
* ‡: the character is no longer part of this group. Hovering the symbol may give further details.
* \*: other relevant information. Hovering the symbol gives further details.

## Scientists in One Piece

 File:Kuma & Vegapunk.png
In the series, scientists often serve the goals of a higher authority. Some have command over their own stations and have a team who assist them, as well as backers that provide financial aid for their operations and researches in exchange for access to products of said researches. Some have been able to manipulate and transform the environment, and even achieve space travel. Depending on the person, their creations can either be used for good or for evil; but they are usually utilized to create weapons and tools for their comrades or themselves. Most scientists tend to specialize in a specific subject of research, such as Franky and robotics, Queen and viruses or Vinsmoke Judge and genetics, but a few exceptional ones like Vegapunk can deal with multiple scientific areas at once.

 File:Vegapunk's Research.png
Cyborgs are one of the most common yet advanced inventions of scientists, along with giving Devil Fruit abilities to inanimate objects such as swords. Gigantification is one of the most sought after goals for scientists, and many have worked on it for centuries, but due to the complexity, the perfected version has yet to be accomplished; success would bring worldwide fame and glory to the scientist who achieves it.

Despite most scientists being figures of renown and respect in the world, a few are known to skirt the law in order to conduct research deemed less ethical, which was, for example, the purpose of groups like MADS or Caesar Clown's secret organization backed by Donquixote Doflamingo. Certain subjects and practices are outlawed by the World Government, and dabbling in said topics may result in the arrest of the responsible scientist. The procedure for cloning humans is one such example.

## Willie Gallon

**Willie Gallon** (ウィリー゠ガロン, *Wirī Garon*?, VIZ Media: Willy Karen) is a physicist.
Little is known about Willie Gallon. It is known that he believes that everything that can be imagined can become reality. He is quoted by the narrator when the Straw Hat Pirates encountered a huge ship falling from the sky after they left from Arabasta saying "Anything that man can imagine is a possibility in reality". He is not mentioned in the anime.

## References

1. ↑ *One Piece* Manga — Vol. 83 Chapter 834 (p. 11-16), Caesar and Linlin speak of the gigantification research.
2. ↑ *One Piece* Manga — Vol. 84 Chapter 840 (p. 3-5), Yonji explains cloning to Sanji.
3. ↑ 3.0 3.1 *One Piece* Manga — Vol. 24 Chapter 218 (p. 14-15), Willie Gallon is mentioned.

## Site Navigation

fr:Scientifique
ru:Учёный
pl:Naukowiec
Divine Soldiers

## Statistics

### Official English Name:

Divine Warriors (Funimation),Heavenly Warriors (Viz)

### Leader:

Yama (former)

The **Divine Soldiers** were fifty warriors fighting for Enel. Yama was the leader, while Hotori and Kotori were lieutenants of the group.

## Appearance

 File:Divine Soldier Full Body.png
All Divine Soldiers, with the exception of Yama, were bald and had strange pendent organs on both sides of the head. They also had small and sharp horns on top of their head.

Their standard wardrobe consists of a full-body white robe with baggy white pants, a white toga bound around their waist level, and a red collar with a golden ring at the front, further giving them the appearance of goats. They wear brown sandals and shooters.

## Personalities

The Divine Soldiers all behaved like goats, frequently bleating out words when they spoke.

They were very loyal to Enel and the priests, although one turned against Gedatsu after being saved by Chopper.

## Abilities and Powers

Each of them was armed with an Axe Dial, types of Dials which fire out a near invisible compressed air blade to attack enemies, and each wore a pair of shooters, which enabled them to travel through clouds.

## Major Battles

* Upper Yard Survival
* A Divine Soldier and Tony Tony Chopper vs. Gedatsu

## Site Navigation

ca:Soldats Celestials
de:Shinpei
es:Huestes Divinas
fr:Garde Sacrée
it:Guerrieri sacri
ru:Солдаты Бога
Roshio Pirates

The **Roshio Pirates** were a group of pirates led by Roshio. With his death, the fate of the crew is unknown.

## Jolly Roger

The crew's jolly roger consists of a red circle with the black silhouette of a hanged man, resonating as a macabre symbol for their crew.

## Crew Members

[Click here to see the legend of the symbols used][Hide the legend]

* †: the character is deceased.
* ?: the character's status is unknown.
* ≠: the character is non-canon.
* ‡: the character is no longer part of this group. Hovering the symbol may give further details.
* \*: other relevant information. Hovering the symbol gives further details.

It is likely that all of the crew members wear the signature headband of the group as five of them, including the captain were seen wearing it. The crew members seem to be quite attentive toward their captain as seen when they hurriedly lifted Roshio to get him to a doctor right after he was thrown out of a building by Bellamy.

Two crew members helping the captain.

The Roshio Pirates crew members (possibly mixed with non-crew members).

Another member of the Roshio Pirates.

## History

In Mock Town, Roshio won a card game against Bellamy fair and square. However, Bellamy turned around and accused Roshio of cheating. Roshio was violently beaten by Bellamy and later when his crew attempted to see to his injuries, Bellamy finished Roshio off with his ultimate technique "Spring Hopper". What happened to the rest of the crew is unknown. Roughly at the same time one of the crew members also got beaten up by Jesus Burgess. His fate afterward is unknown.

## Anime and Manga Differences

In the manga, only two of the crew members could be seen; Roshio and the one knocked out by Jesus Burgess. The scene where Jesus initially challenged that crew member is not in the manga, and only the result of the fight is seen. Likewise, the part where the other crew members tried to treat their captain is not seen in the manga.

## References

1. ↑ One Piece Blue: Grand Data File (p. 83), Roshio's death confirmed.
2. ↑ *One Piece* Manga and Anime — Vol. 25 Chapter 232 (p. 17) and Episode 151, civilians said Bellamy uses Spring Hopper against Roshio.

## Site Navigation

de:Roshio-Piratenbande
fr:L'Équipage de Roshio
it:Pirati di Roshio
Iron Giant

The **Iron Giant** is a legendary robot that attacked Mary Geoise 200 years ago. It was originally created 900 years ago, around the time of the Void Century. It is currently inactive due to running out of energy, and is kept on Egghead.

## Appearance

The Iron Giant is a robot around as tall as the Ancient Giants. It wears a horned helmet, and its face and lower body are covered by grills with vertical bars.

## Abilities and Powers

The full extent of its abilities is currently unknown as it ran out of energy before causing damage. However, it was able to climb the Red Line and was considered to be far beyond the scientific knowledge of the time. It later served as inspiration for Vegapunk's Vegaforce-01, however, he was unable to replicate the mysterious **Ancient Energy** (古代のエネルギー, *Kodai no Enerugī*?) power source of the Iron Giant.

Luffy determined that it is supposed to move autonomously, as he could not find a place for people to pilot it from the inside.

### Weapons

It is shown to be wielding a polearm of some sort during its attack on Mary Geoise.

## History

### Past

 File:Iron Giant Attacks Mary Geoise.png
The Iron Giant was originally created around 900 years ago. 200 years ago, it suddenly appeared out of nowhere and attacked Mary Geoise, but ran out of energy before causing damage. The World Government subsequently ordered a group of scientists to destroy it, but they chose to hide it instead to study it in secret. It eventually fell into the hands of Vegapunk.

### Egghead Arc

The Iron Giant was accidentally discovered by Luffy, Chopper, Jinbe and Bonney during their stay on Egghead. Luffy attempted to climb inside the robot but was unable to, determining that it was the type that moved by itself. They were then interrupted by Vegapunk who warped into the room, and later explained the history of the Iron Giant.

## Trivia

* During their attempts to get the Iron Giant to move, Luffy and Chopper try calling it by the names **Robonosuke** (ロボの助, *Robonosuke*?) and **Roboking** (ロボキング, *Robokingu*?).
* Robin mentions that 200 years ago was also the year discrimination against Fish-Men became an issue, suggesting it may be connected to the Iron Giant.
* The Iron Giant shares his name with the Iron Giant from the 1999 animated science fiction film.
	+ Both Iron Giants share a few similarities, like that both their exact origins and purpose are currently unknown.

## References

1. ↑ 1.0 1.1 1.2 *One Piece* Manga — Vol. 105 Chapter 1065 (p. 18-19), The Iron Giant makes its debut.
2. ↑ 2.0 2.1 2.2 2.3 2.4 *One Piece* Manga — Chapter 1067 (p. 9-11), Vegapunk talks about the Iron Giant.
3. ↑ 3.0 3.1 3.2 *One Piece* Manga — Chapter 1066 (p. 15-17), Luffy tries to ride the Iron Giant.

## Site Navigation

pl:Żelazny olbrzym
ru:Стальной Гигант
Marine Headquarters Court

The **Marine Headquarters Court** consists of three judges and was seen in Jango's cover story.

## Appearance

 File:Marine Headquarters Court Digital Colored Manga.png
The judge on the left has a wide nose, thick lips, long white colored hair, a widow’s peak, and a scar above the bridge of his nose. He wears the standard judge hat and robes but rolls up the sleeves to expose his forearms.

The middle judge is elderly with a wider nose and face, a bushy beard, and long, bushy hair. He also wears the standard judge robes, but his judge hat is black and white instead of the typical black.

The judge on the right has a long, thin nose, glasses, and a scar on his left cheek. He also wears the standard judge hat and robes.

## Personalities

The judge on the left seems very stern, while the judge on the right seems more relaxed, drinking a bottled beverage. The middle one shows little emotion; however, all three danced with Jango and the rest of the court and let Jango go due to his friendship with Fullbody, though not without demoting Fullbody in return.

## Abilities and Powers

As the judges of the court, the Marine Headquarters Court has the ability to make the final ruling on a case. They have the authority to remove a criminal status from an individual if they see fit.

## History

### Jango's Dance Paradise

The Marine Headquarters Court sentenced Jango to death for being a pirate. However, Jango hypnotized the entire courthouse and made them start dancing and when the judges saw the bond between him and Fullbody, they decided to let Jango go on the condition that Fullbody be demoted to the rank of Seaman Recruit.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 *One Piece* Manga — Vol. 18
Chapter 164, cover story: Jango's Dance Paradise Vol. 30, The three judges are introduced.

## Site Navigation

ca:Cort de la seu de la Marina
ru:Суд Штаб-квартиры Морского Дозора
pl:Sąd kwatery głównej
Gorilla Puncher 13

The **Gorilla Puncher #13** is a massive mechanical punching machine that Foxy pilots during the Combat portion of the Davy Back Fight. It is kept in the basement of the Sexy Foxy where he lures Luffy into facing it.

## Design

The Gorilla Puncher #13 is a large rhombus cube in shape and has a cockpit resembles a gorilla's head. It runs on huge tank treads powered by bicycle that Foxy must pedal. The machine contains exactly twenty-five (twenty in the anime) big boxing gloves that extend outwards and can burst into flames on impact, supposedly capable of burning Sea Kings. In the anime, it is also resistant to lightning, but water can completely douse its fire-igniting punches.

## Attacks

* **Noro Marble Oni Coach** (ノロマボール鬼コーチ, *Noro Mabōru Oni Kōchi*?, literally meaning "Slow Marble Devil Coach"): Foxy traps his opponent in a chamber with the Gorilla Puncher coming towards them. At the same time, he reflects his Noro Noro Beams all over the chamber using its mirrored back wall and **Mirror Racket**. Even if his opponent manages to dodge all of the beams and punches, unless they think quickly they'll be eventually crushed against the back wall by the Gorilla Puncher. Luffy was able to counter this technique by smashing the mirror wall with his fist. This is called **Slowpoke Ball Demon Coach** in the Viz Manga.

* **Gorilla Punch Golden Hits** (ゴリラパンチゴールデンヒッツ, *Gorira Panchi Gōruden Hittsu*?): Foxy unleashes a flurry of punches with all of the Gorilla Puncher's flaming fists at once against his opponent. This technique was powerful enough that it almost incapacitate Luffy. This is called **Gorilla Punch Solid Gold Hits** in the Viz Manga.

* **Gorilla Punch Golden Kick** (ゴリラパンチゴールデンキック, *Gorira Panchi Gōruden Kikku*?):[citation needed]

## Trivia

* In episode 226, Luffy mistakenly called this machine, Gorilla Panties in the Japanese version and Gorilla Pants in the English version.
* In the anime, the Gorilla Puncher #13 has a near-identical counterpart called the Roba-san Kick 18, piloted by Porche and Hamburg.

## Site Navigation

fr:Gorilla Puncher 13
pl:Gorilla Puncher 13
it:Gorilla Puncher 13
Combatant

A **combatant**, sometimes referred to as a **fighter**, is a member of a group, typically a pirate crew, whose main purpose is to fight against the group's opponents and enforce their objectives.

## Role and Abilities

Although any member of a crew, provided they are capable, can take part in a fight regardless of their occupation, a combatant's specific purpose is to fight for the benefit of their crew. A combatant can be anywhere on a crew's strength hierarchy: some are officers of a crew and are considered to be their top fighters, while others are relatively average fighters who serve as foot soldiers or guards. The Big Mom Pirates, as a Four Emperors crew, have combatants who are nowhere near as strong as the top members but are still fearsome pirates in their own right and can easily deal with most fighters they come across.

Combatants have a massive variety of abilities, with many being swordsmen, gunfighters, or hand-to-hand fighters. They should not be confused with snipers, who specialize in long-range shooting and weaponry. Assassins can be similar to combatants, but their job is to specifically target and kill people for a variety of reasons while combatants simply fight against (and occasionally kill) people who are enemies of their crew. However, these positions may overlap, as Gotti is both an assassin and a combatant.

The Big Mom Pirates organize their many combatants into ranks named after chess pieces, with the ranks of **Bishop**, **Knight**, and **Rook** being known to exist.

## Combatants

*See also the associated category: Combatants.*

## Trivia

* Gin is initially introduced as a simple combatant of the Krieg Pirates. It is only later during the fight for the Baratie that his actual rank as combatant commander is properly revealed.
* Edward Newgate does not permit female crewmates to become combatants on his crew due to his morals, a reason he did not bring any female members of his crew to a war to the death.
	+ This did not seem to be the case in Newgate's youth, as Whitey Bay was shown participating in combat back when she was a member of his crew.

## References

1. ↑ 1.0 1.1 *One Piece* Manga and Anime — Vol. 1 Chapter 1 (p. 5) and Episode 4, Lucky Roux, a combatant of the Red Hair Pirates, debuts.
2. ↑ 2.0 2.1 *One Piece* Manga and Anime — Vol. 1 Chapter 5 (p. 19) and Episode 3, Zoro joins Luffy's crew as his combatant.
3. ↑ *One Piece* Manga and Anime — Vol. 62 Chapter 607 (p. 14-16) and Episode 526, Hammond, combatant of the New Fish-Man Pirates, makes his debut.
4. ↑ *One Piece* Manga and Anime — Vol. 66 Chapter 651 (p. 5, 8, 11) and Episode 571, Pekoms, Tamago, and Bobbin are all shown.
5. ↑ *One Piece* Manga and Anime — Vol. 85 Chapter 857 (p. 12) and Episode 826, Bege's rank is revealed.
6. ↑ *One Piece* Manga and Anime — Vol. 85 Chapter 850 (p. 7) and Episode 816, Tamago's rank is revealed.
7. ↑ *One Piece* Manga and Anime — Vol. 85 Chapter 855 (p. 2) and Episode 823, Bobbin's rank is revealed.
8. ↑ SBS *One Piece* Manga — Vol. 76 (p. 98), Oda explains why there are no women in the Whitebeard Pirates.

## Site Navigation

es:Combatiente
pl:Wojownik
Operations

The Operations you can choose in Spacebourne 2 are only limited by the available systems in your galaxy. Operations involve selecting a target faction, selecting a target location, jumping to the location and commencing battle. There's a few things to remember, however, before starting an Operations. First, do not plan or start an Operation inside the system you plan on fighting in. If you do, you will need to jump out of the system and back in. Possibly, you might even need to cancel the mission altogether and re-plan it. To get started, follow the guidance below.

 It's important to do a little pre-planning before jumping straight into a battle. Use the Diplomacy page to help you decide who and where to attack.

Now that everything is set into motion, go to the stargate and jump to the system you want to start the Operation in. Once inside the system, jump to the *EVACUATION POINT* to bring all your troops to one location. Now jump to your target and let the hostilities commence! Just like the Raids page, a small Operations map appears on the right side of your screen. You can review the Raids page for more information on what everything means and how it works. For now, help you fellow pilots out and kill stuff. You'll know the First Phase is complete when all the targets you designated in your planning session have turned green. Press and hold the LCTRL button and click and hold the MMB to advance to the next phase. At any time, you may "warp" to another area of the battle by holding the "B" button until warp begins. Fly like normal to the new destination and you will automatically drop out of warp at the area you were aiming for.
Germ Pirates

The **Germ Pirates** are a crew of pirates who debuted in the cover story "Gang" Bege's Oh My Family.

## Jolly Roger

 File:Germ Pirates' Jolly Roger.png
The crew's Jolly Roger seems to be a skull with a blot behind.

## Crew Strength

 File:Kiss-Kiss Germ Infection.png
The crew seems fairly weak, as they are said to only attack places when their rulers are gone, and were easily defeated by the Fire Tank Pirates.

They possess a type of infection, known as the Kiss-Kiss Germ, that causes those who are infected to want to kiss those around them, spreading the virus.

## History

### Wano Country Saga

#### "Gang" Bege's Oh My Family

While Riku Doldo III was away for the Levely, the Germ Pirates came to Dressrosa to raid it. They then attacked the country's citizens, intending to infect them with the Kiss-Kiss Germ. Later, Bege and his crew fought and subdued them.

## Trivia

* True to their name, some members' appearance are related to the theme of germs:
	+ The captain has what appears to be skull make up, representing the danger of some germs, and he wears gloves, which might represent hygiene, as they are often worn to avoid being infected by germs.
	+ One has a hairstyle with thorns similar to the appearance of a germ.
	+ Another one wears a skull on top of a hat.
	+ The female member appears to have antennas, though this may be a hairstyle. She also wears gloves like the captain.

## References

1. ↑ 1.0 1.1 1.2 *One Piece* Manga — Vol. 95
Chapter 963, cover story: "Gang" Bege's Oh My Family Vol. 13, The Germ Pirates attack Dressrosa.
2. ↑ *One Piece* Manga — Vol. 96
Chapter 965, cover story: "Gang" Bege's Oh My Family Vol. 15.
3. ↑ *One Piece* Manga — Vol. 95
Chapter 964, cover story: "Gang" Bege's Oh My Family Vol. 14.
4. ↑ *One Piece* Manga — Vol. 95
 –Vol. 96
Chapters 963–965, cover story: "Gang" Bege's Oh My Family Vol. 13-15.

## Site Navigation

ca:Pirates Gèrmens
fr:L'Équipage des Bactéries
it:Pirati Germi
pl:Załoga Zarazków
ru:Микробные Пираты