Paralysis (Status Effect)

A debilitation crippling when applied singularly but outright devastating when applied in a gaseous state when it sets in.

## Tier One Paralysis

The first tier of paralysis is not one that is typically too detrimental. It is more of a nuisance and irritation than a threat but can still prove problematic.

* Reduces speed by 2 for the targeted area.
* Must pay an additional [10] stamina to perform hand signs or somatic casting with a corresponding limb or to use it for combat.
* Must pay an additional [10] stamina every other post when dodging if the legs are affected this is halved if only one leg is affected to [5].
* Must pay an additional [10] stamina to cast jutsu using the legs or feet if the legs are affected.

## Tier Two Paralysis

The effects are more pronounced and as such the difficulty of movement also increases.

* Reduces speed by 4 for the targeted area.
* If the target is the arms or hands, hand signs or both arms somatic casting can only be used intermittently every other post or by paying [20] Stamina. This is halved if the target is capable of one-handed or one-armed somatic signs and only one limb is affected. or an alternative method. If holding a weapon one must pay [40] stamina to keep it from being disarmed.
* If the target is the legs must pay an additional [20] resource to dodge, this is halved if only one leg is affected. If capable of somatic legs movements to cast jutsu then it can only be used intermittently every other post or by paying [20] stamina. This is halved if the target is capable of one-legged somatic casting.
* The water walking and tree climbing techniques fail.

## Tier Three Paralysis

Movement is almost hindered entirely only allowing brief instances of movement and requires the sheer force of will often at times to even move slightly.

* Reduces speed by 6 for the targeted area.
* If the target is the arms or hands the opponent cannot form hand signs or use somatic arm casting unless paying [40] additional stamina to do so. This is halved if the target is capable of one-handed signs or one-armed somatic casting and only one limb is affected. Cannot properly wield a weapon.
* If the target is the legs or feet the opponent must pay an additional [40] stamina to dodge. This is halved if only one leg is affected. The opponent cannot use somatic leg or feet casting unless paying [40] additional stamina to do so. This cost is halved if only one leg or foot can be used for casting.
* Every other post unless paying [40] stamina the infected is immobile
* The water walking and tree climbing techniques fail.

## Tier Four Paralysis

Immobilization. Only those with the strongest of wills can even hope to break free of a Paralysis this strong.

* Reduces speed by 8 in the targeted area.
* The targeted area is immobile but may still defend by expending [80] stamina. If the targeted area is the legs and only one is affected the infected can pay [40] stamina to dodge. If the legs are targeted then use of the legs or feet for somatic casting is impossible unless the infected can pay [80] stamina. This cost for leg somatic casting is halved if only one leg is affected.
* Handsigns cannot be formed and somatic arm casting cannot be performed if the targeted area affected are both arms unless paying [80] stamina. If only one arm or hand is affected to cast then the stamina cost is halved.