Zones

## Empty Dessert

Full of military!

"These plains were once the planets bread basket. Extensive mono culture growth made it vulnerable to wind erosion, eventually turning it into a silicate dust-bowl."

Enemies:

* Fighters (Tier 1)
* Gunships
* IFVs
* Flak Mechs

The starting zone. Not too notable, just the place where you learn the basics.

Bosses:

* Nuclear Missile Base
* Carrier
* Interceptor Squadron

## Volcanic Shores

Naval combat!

"These shores where once a sprawling waterfront. Nowwardays, the territorial waters of the planet reach 20% further inland than a 100 years ago. The territorial navies that patrol them have grown 2000% to match."

Enemies:

* Fighters (Tier 1)
* Gunships
* Super AWACS
* Speedboats
* Naval Destroyers

Alternate starting zone, not much different just more boats instead of puttering little AA cars.

Bosses:

* Naval Cruiser
* High Altitude Carrier
* Interceptor squadron

## Fungal Forrest

Remote AM storage!

"A xeno tree species that absorbs ambient radiation. It was seeded in an attempt to clean up a the many home-made AM and nuclear disasters, but thrived so well in the decay that it made the regions even less habitable."

Enemies:

* Fighters (Tier 2)
* Heavy Gunships
* Super AWACS
* Sniper Choppers

Watch out for the trees, they do increased shield damage and can damage your hull.

Bosses:

* Floatoid Cealaformer
* Twin Corvettes

## Low-tech Sprawl

Smog clouds!

"Ultimately, these are the people we are fighting for. So maybe don't blow up their homes as much their their military police already does..."

Enemies:

* Fighters (Tier 3)
* Gunships
* Super AWACS
* Sniper Choppers

Sometimes larger factories will spew up their own clouds, MUCH larger than those naturally-occurring.

Bosses:

* Contempter Frigate
* Twin Corvettes

## Planetary Capital

Densly populated!

"An enclave of the few percent who made their way in a system of corruption and nepotism. There is technology here that most people on the planet can't even dream of. Galac-web access, mobile computers, that stuff is straight up illegal in the sprawl."

Enemies:

* Scatter Drones
* Photon Drones
* Rocket Drones
* Heavy Gunships
* Armored Suits
* Flak Mechs

This is where drones become your primary enemies, instead of fighters. They are much more agile and significantly tougher, exponentially increasing difficulty as they slip out of the way of your shots and can tank MUCH more hits before going down. At this point you need extremely good gear, otherwise you are exceedingly likely to get overwhelmed by drones.

Bosses:

* Space Elevator
* Your Rival

## Irradiated Ruins

Night vision!

"About 30% of the planet looks like this. Not that it would prevent locals from fighting over it with all their 'might'..."

Enemies:

* Fighters (Tier 3)
* Heavy Gunships
* Super AWACS
* Sniper Choppers

Probably the worst area in the game, visibility is horrendous due to the radiation (or something), making it impossible to see the colors of enemies, potentially preventing the player from discerning elite enemies.

Bosses:

* Space Elevator
* Your Rival

## Command System

Underground!

"These tunnels and caverns stretch across entire continents, with hybrid-tech structures moving within them. An attempt to keep the mil-elite save from detection and nuclear attack. We already detected them of course, they are few jumps ahead. Go get em."

Enemies:

* Chaingun Drones
* Photon Drones
* Rocket Drones
* Armored Suits
* AA Tanks

The final area of the game. Note that any active which says it doesn't work underground, won't work here. The bright side is there's a ceiling now, meaning you can lure missiles into that as well as the floor.

Bosses:

* War Room