recursal/Fanatic-Fandom huggingface dataset:
Anadolu Yakası

Anadolu veya Asya Yakası olarak bilinen geniş bölge, gösterişli Beylerbeyi Sarayı veya 1500'lerde inşa edilen Şemsi Paşa Camii gibi deniz kıyısındaki popüler alanlara ev sahipliği yapar. Küçük bir ada üzerinde yer alan göz alıcı Kız Kulesi, muhteşem bir şehir manzarasına sahiptir. Kadıköy, renkli gıda pazarı ve dolambaçlı sokaklarını süsleyen duvar resimleriyle ünlüdür. Moda sahil yolu, ziyaretçileri Marmara Denizi'nden Sultanahmet'e uzanan bir manzarayla karşılar.
Le Yuanguang

the first sharpshooter of the Interstellar Federation, Wings of the Wind, and Le Yuanguang.

More than ten years ago, the Interstellar Federation was invaded by a powerful enemy, and various armies arrived at the front line to fight the enemy, but the opponent was really powerful, and the blockade of the Interstellar Federation was about to be broken.

At this moment, Marshal of Zhenwei Wang Tianyi made an amazing decision to join forces with the lone ranger Le Yuanguang for a beheading operation.

But at that time, everyone thought that Wang Tianyi was crazy, and with just two, how to kill the leader of the other party among the thousands of troops?

You must know that this is not ancient, and you can penetrate the enemy's interior by wearing the enemy's clothes. This is a cosmic war, and all kinds of high-tech are emerging one after another. How can you be easily beheaded?

But just when everyone thought that these two lunatics would not come back, they actually did come back, turning this unreality into reality.

Since then, people have affectionately called Le Yuanguang the Wings of the Wind and Wang Tianyi the King of Lightning, in order to sing praises for the deeds of the two men who came and went freely among the thousands of troops.
İstanbul

İstanbul, Türkiye'de Marmara Bölgesi'nde yer alan şehir ve Türkiye Cumhuriyeti Devletinin 81 ilinden biridir. Ülkenin nüfus bakımından en çok göç alan ve en kalabalık ilidir. Ekonomik, tarihî ve sosyo-kültürel açıdan önde gelen şehirlerden biridir. Şehir, iktisadi büyüklük açısından dünyada 34. sırada yer alır.
Storm Technologies Incorporated

The logo for StormTech

Storm Technologies (colloquially referred to as StormTech), is a weapons manufacturing corporation based out of Chicago. They have effective control of the city, running reclamation efforts to clear the city from the plague. After the Bombing of Navy Pier, StormTech enlisted Militech's assistance in ensuring stability for the corporation and Chicago. This did not stop the John Hancock Center 86th floor incident, in which the Bad Bitches enabled an escape for Ploy, a sapient AI dedicated to ensuring StormTech's survival.

Following the Chicago Pact, they are set to be effectively dismantled and decentralized. Despite this, they are still predicted to form a key component in the new Free City of Chicago.
Guangyuan Equipment Store

Guangyuan Equipment Store, a shop that sells weapons.

I heard that the proprietress inside is very powerful. She not only sells alloy weapons, arms weapons, and technological weapons, but even mechas, weapons that are prohibited from private sale, she can get them, and she dares to sell them in an open and honest way.

And afterwards, the people in the military even treated it as if they hadn't seen it.
Kadıköy

İstanbul'un Asya yakasında bulunan Kadıköy lahmacun, zeytin, midye gibi yiyeceklerin satıldığı hareketli balık ve gıda pazarıyla ünlüdür. Dolambaçlı sokaklarındaki rengarenk sokak sanatlarıyla süslü binalarda indie butikler, popüler kafeler ve Anadolu restoranları bulunur. Moda semti kıyılarından Marmara Denizi ve Sultanahmet manzarası görünür.
Samatya

Samatya, İstanbul'un Fatih ilçesine bağlı semtlerden biridir. Kocamustafapaşa mahallesinin bir bölümünü kapsayan semtin batısında Yedikule vardır. Semtin adını Yunanca kumlu anlamına gelen Ψαμάθιον sözcüğünden aldığı ve bunun geçmişte semtte bol bulunan kumlu topraklardan ileri geldiği sanılmaktadır.
İstanbul Wiki

**Welcome to the İstanbul Wiki!**
We're a collaborative community website about İstanbul that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Avrupa Yakası

Avrupa yakası; görkemli Topkapı Sarayı, Sultanahmet Camii ve Bizans mozaikleriyle ünlü eski bir kilise olan Ayasofya Camii gibi klasik yerlerin olduğu İstanbul'un eski merkezine ev sahipliği yapar. Liman kıyısındaki Eminönü semtinde renkli Mısır Çarşısı ile halı, kumaş ve kuyumcu dükkanlarının bulunduğu, labirenti andıran Kapalıçarşı vardır. Yayalara açık Beyoğlu İstiklal Caddesi mağazalar, barlar ve restoranlarla doludur.
Badges

**Badges** are collectibles and rewards for finished tasks in Stray, and can be found in various Chapters/Locations.

As each one is earned, it is added to the cat's backpack in the game. Players who can collect them all receive the golden Badges Trophy.

## Any Slums chapter

* Music Badge - collect eight Music Sheets for the musician Morusque and give them to him. Also brings Meowlody achievement (video guide: Meowlody).

## Chapter 7: Dead End

* Outsider Badge - player receives the badge from Seamus right before departure on search for Doc.

## Chapter 9: Antvillage

* The player can earn the Plant Badge if they find all the flowers for the robot Malo in Antvillage. There are three different flowers to be found: red, purple and yellow.

## Chapter 10: Midtown

* Cat Badge - can be found in a safe hidden in MidTown,
* Police Badge - can be found in Police Station,
* Neco Badge - can be received from Neco Corporation Worker robot by finding his keys when looking for the Atomic Battery.
Fener

Şirin Fener semtinin sokaklarında kaldırıma taşan kafeler, Avrupa-Türk mutfağından yemekler servis edilen bistrolar ve eski ahşap evler bir arada yer alır. Semtin küçük ve gösterişli kiliseleri arasında Demir Kilise olarak da bilinen Sveti Stefan Bulgar Ortodoks Kilisesi ve 7. yüzyıldan kalma Moğolların Azize Meryem Kilisesi bulunur. Sahilde, İBB Haliç Şair Nedim Parkı'nda yürüyüş yolları ve Haliç'e ve Anadolu yakasına geçen vapurların hizmet verdiği vapur iskelesi bulunur.
List of Blobs

Here is a list of all the Blobs that are currently in-game:

* White
* Black
* Red
* Orange
* Yellow
* Purple
* Cyan
* Lime
* Pink
* Dark Purple
* BLU Spy
* RED Spy
* Mystery Man
* Tutorial Guy
* Dark Blue
* Rainbow
* Camo
* Pixelblob13Bit
* ???
* EliteWeb
* kadenw1
* gamer
* The Blob Sun God
* ROBOBLOB
* purple guy blob (Mobile Exclusive)
* Boss Blob
* Clone Blob
* Shop Guy
* Light Pink Blob
Control Room Subway station

The **Control Room Subway station** is where the Cat begins Chapter 12: Control Room, having ridden up from the Midtown Subway station.

As in Midtown, large doors have sealed the rail exits from the station, so the only way out is up the stairs.

The station also contains the train that the Cat rode to get there, but it cannot be driven further, even though maps on the walls suggest that there is a third subway station beyond.

Helper 477 sweeps the platform. Just up the stairs, Helper 062 tends a plant on a landing, and Helper 211 paints a wall.

## Bugs

* There is a minor glitch on the leftmost flight of stairs from the station platform. Walking right against the right bannister can make the cat slide up them unusually fast. Speed-runners call this bug "Zoomies" or "Nose slide", depending which orientation the cat is in when this happens.
Clothing store

**Clothing store** is a store in Midtown that stocks Clothes, including the Jacket.

This is the most fashionable store in Midtown. Its owner is Ozi, and the visitors at the moment are Camok and Camille. The store sells various Companion clothes, shoes and jewelry.

There are two entrances to the store - front and side. There is a fitting room at the back of the store, where there is a Boombox.

## Jacket quest

To obtain the Jacket, the Cat must complete the sidequest for Simon in the Apartment Complex to obtain the Cassette Tape, and play it in Ozi's stereo in the back of his shop. This will distract Ozi long enough to grab the Jacket.

## Trivia

* Clothing store is designed by Clara Perrissol (level art) and Koola (lighting).
* The store's front sign actually says "SUPER TOOLS".
Universe’s Ultimate BOSS Wiki

**Welcome to the Universe’s Ultimate BOSS Wiki!**
We're a collaborative community website about Universe’s Ultimate BOSS that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Electrical Box

The **Electrical box** is an item that causes power to flow to devices. Whether it is some form of fuse/breaker or battery is open to interpretation, but removing them causes devices to power down, and plugging them in causes the devices to power up.

They can be found in the following locations:

* Chapter 2: Dead City, at the end: removing an electrical box causes a vent fan to stop, allowing access to the next chapter.
* Chapter 3: The Flat, four need to be found to power up a bank of computers.
* Chapter 4: The Slums, at Zbaltazar's flat: removing an electrical box causes a vent fan to stop, allowing access to the flat.

The boxes are not stored in the inventory (most of the times they are encountered, the Cat does not have access to it), so they are one of the game's few Carryable Items.

## See Also

* Fuse
* Atomic Battery
Chapters

**Chapters** are how *Stray* splits the story into separate parts. All the parts are repeatable through the menu.

## List of Chapters

Stray has 12 Chapters.

* Chapter 1: Inside The Wall: The cat living in the Outside falls into the City.
* Chapter 2: Dead City: The cat explores an abandoned city full of Zurks.
* Chapter 3: The Flat: The cat meets a new friend.
* Chapter 4: The Slums: The cat helps Momo find his friends' notebooks.
* Chapter 5: Rooftops: The cat installs a Transceiver on the tower.
* Chapter 6: The Slums - Part 2: The cat helps Seamus find his father.
* Chapter 7: Dead End: The cat finds his father and brings him home.
* Chapter 8: The Sewers: The cat is trying to survive in a dangerous Sewers.
* Chapter 9: Antvillage: The cat reaches the safe zone inside the Sewers.
* Chapter 10: Midtown: The cat is looking for a way to make the old subway train work.
* Chapter 11: Jail: The cat escapes from prison.
* Chapter 12: Control Room: The cat wants to open the roof of the city and go to the Outside.
Peacemaker 198

## Voice

### Default

**Peacemaker 198** is one of the robots found in the game **Stray**, giving instructions to a driver who is trying to drive out of the city not far from the elevator In Midtown.

Peacemaker 198 can be nuzzled, though reacts negatively.

## Dialog

All phrases are listed in the table as <zbir>: large blue text.

## Gallery

Peacemaker 198 gets scared when nuzzled by the cat
Defluxor

The **Defluxor** is an item found in Stray. It is a weapon invented by Doc for use against the Zurks. It was developed by him back in the Slums, and its first test ended in an explosion, after which Doc decided to test it in real conditions, went to a Dead City and did not return.

Originally, the Defluxor was powered by a generator requiring 1.21 Gigawatts of power. After meeting Doc, the Defluxor gets installed into B-12, making the little drone its portable source of power. This way it becomes available to the player in Chapters 7 and 8, and then breaks down.

> **Defluxor** blueprint:
>
>
>
> -Concept: Light based handgun
>
> -Low priority: visual appearance / size / decibel emitted
>
> -High priority: test in real condition
>
>
>
>
> -Objective: 20 Zurk destroyed per second
>
>
>

## Usage

It harms and quickly kills all Zurks within its purple light beam, though must only be fired in short bursts, with time to cool down in between. When used for too long (approx. 4-5sec), it gets overheated and requires additional time to cool down.

The Overheat level is indicated by a bar displayed next to B-12. When overheated, B-12 throws sparks and smoke behind him. Once the bar is empty, the sparks and smoke disappear and the Defluxor is ready to be used again.

## Trivia

* In keeping with the Back To The Future theme of the Doc and Seamus storyline, the Defluxor's name is a combination of "Delorean" and "Flux Capacitor", two significant items in that series. Another "flux" references are in the names of some Brands seen in game: FLUXONIC, 100% Flux oil, etc. Also, both the Defluxor and Delorean require 1.21 gigawatts of power.
Boxes

**Boxes** are items found in the game Stray. They are used in Quests and as decorations.

There are five types of boxes in the game: push-off-shelves boxes, boxes that you can get into, flat boxes, stacked boxes and ordinary boxes.

## Push-off-shelves boxes

This type of boxes is used in puzzles, and dropping these boxes to the ground is necessary to complete the game. Such boxes can be found in a secret laboratory (Chapter 6: The Slums - Part 2), and in one of them lies a Broken Tracker.

In B-12 Flat of Chapter 3: The Flat, you need to drop a drone box from the shelf - this box has a unique texture, and you can read details about the drone on it.

In Midtown Bar, you need to drop a bottle crate on Stuplachee's head - it's not a box, but a similar mechanic is used there.

## Boxes that you can get into

All the boxes that a cat can get into are boxes with the logo of the Neco Corporation. They are used in Chapter 10: Midtown and Chapter 11: Jail as a shelter from the Sentinels, and in Chapter 10: Midtown as a way to get to the Neco corp factory and to the Hat shop, where the cat is carried in the box.

## Flat boxes

This is an ordinary cardboard box, not assembled, and is generally just a piece of cardboard. In the first chapter, the cat sleeps on it with his family.

## Stacked boxes

Several ordinary boxes stacked on top of each other. The cat can jump on them, after which they will fall to the floor. There are such boxes in Zbaltazar's apartment, and in one of them you can find his notebook. Similar mechanics are used with books, for example, in a Library or in some apartments.

## Ordinary boxes

The usual brown boxes can be seen in almost all chapters of the game. These are usually boxes labeled "socks", "men socks" or "made in France", "made in China". Some boxes are marked with both labels, like the box in the picture.

Despite the large number of sock boxes in the game, it seems like only Jauxi wears them.
How to be a Ninja

**How to be a Ninja** is a unique open book, which cannot be taken or interacted with, being read in Midtown by Vladee in Chapter 10: Midtown.

The cover reads:

* Alfred Smith
* How to be a Ninja 5

There is no text on the spine.

The book uses the same internal texture as Book: Volume 42. A translated transcript of the text can be found on the Books page.

## Trivia

* The author "Alfred Smith" may be a reference to a French artist of the same name from the early 1900s.
* The book title is a reference to the many "How to..." self-help books on the market, as is Book: Volume 42.

## Gallery

Vladee reading the bookThe inside pages of the book
Fifi

**Fifi** is a character that is not encountered in the game Stray, but who is remembered fondly by Albert from behind the Nightclub in Midtown.

Albert says of him: "You've been in the city below? I had a friend there, Fifi. I haven't seen him in ages." If spoken to again, he says only "Fifi..."

## Trivia

* The name "Fifi" might be taken as a reference to the crude "Ah, Fifi" joke, but that joke requires a female Fifi, a recent contact with her, and a sense of smell. A more relevant reference might be to the 1965 movie Circus Angel, in which the hero is a man called Fifi. As well as the male Fifi, and being French, another connection is that the director of the movie was another Albert: Albert Lamorisse. A significant theme in this movie is clocks.
Library

Jess' **Library** is a location in the Slums in Stray, which seems to be an apartment repurposed as a library.

As might be expected of a library, there are a large number of Books. All fourteen of the generic book titles can be found there, as well as some unique ones.

At far corner from the entrance is Jess the librarian's bedroom, containing a note from Jess to Doc and the Keys to a safe. The safe itself is found in an aisle in the middle of the library, hidden behind some stacks of books. Jumping onto them causes them to collapse, exposing the safe behind them.

The safe contains the unique book and Inventory item, Doc's Notebook.

Another unique but non-interactable book can be found in the front window of the library: the Gravity book, a Gravity Falls reference.

Near the window is an area surrounded on three sides with bookshelves, containing the body of Companion, probably Jess. The body is holding the unique non-interactable Book: Volume 42.

There is also a piano in that same area, on which you can find Music Sheets #7.

## Trivia

* Library was designed by Kime Honma (Room conception, Vertex painting, Set dressing, Collisions and Lighting), Clara Perrissol (books design, additional art help), Viv (physic properties to the books), Koola (random book generator blueprint, Lighting).

## Gallery

Jess the LibrarianSleeping spot, piano and a music sheetJess' roomEntrance to the Library
For (disambiguation)

This page is created purely to make Template:Hatnote/doc not spam Special:WantedPages.

The better path would be to fix that doc to not have redlinks, but that looks tricky. So, we just generate a page for all the redlinks the templates generate.

Why are you here? Try instead the Stray page, or the Stray Wiki page.
Keys (Jail)

These **Keys** are found on a pegboard in an office of the Jail, and unlock the cell where Clementine is imprisoned.

The office is across the hallway from the cell where Clementine is imprisoned. To get inside, the Cat will need to go out through the window of an adjacent cell, and come back in through a window on the far side of the office.

The keys are not stored in the inventory (at the time, the Cat does not have access to it), so are one of the game's few Carryable Items.

## Gallery

Jail key on its pegJail key being carried
Contact Message

**Contact Message** is one of the Items found in **Stray**. This is a note that Clementine gives to the cat so that he can find her Blazer contact.

When showing a note to the residents of Midtown, some of them can help find Blazer, and when showing this note to Blazer himself, he will tell the cat his plan about stealing an Atomic Battery.

It looks like it contains special signs of the Blazer ("a guy wearing a bomber jacket and a gold chain"), but in the image the text of the message does not belong to any of the Alphabets, but it looks like the English "Note one".

## Dialog

If you show this item to Companions, they can answer:
Lyn

## Voice

### Default

**Lyn** is a Companion in *Stray* who can be found on the second floor of the Apartment Complex of Midtown, with Pinu.

Lyn is a roleplaying GM, trying to organize a game with Pinu.

## Trivia

* The name Lyn sounds like a female name, but at least in the Russian translation, he seems to use male verbs ("потратил" - spent, masculine). However, this might be because all the translators had to go on was the name in the string id, "Playing2". See also Anna, Jo, Marie.

## Dialog

 🛈 | I've spent the whole week preparing this session.
Mattburger

**Mattburger** is a burger joint at the central junction in Midtown, run by Mattbee. Krooni and Koondi are outside.

This is a small diner that serves a variety of companion Food. At the back is the kitchen, where there is a hole in the roof with a Memory.

## Trivia

* The sign sadly reads "AERTUIP", which is likely to just be random meaningless letters.
* The other Mattburger signs read in French or English:

```
FRITES                    (fries)
BURGER
MAISON                    (house)
VOTRE                     (your)
AVOLONTEI or AVOLONTE!    (unlimited)

```

```
MIDI    (midday)
SOIR    (evening)

SORRY
THE
PLACE
IS
CLOSED

```

* Mattburger is designed by Nicolas Millot (Modelling, Set dressing, Navigation and Lighting, Props Modelling/Texturing).
* One of B-12's memories says...

Mattbee's a small, welcoming burger place, where the proprietor's name starts with an M. This suggests that Mattbee could be the consciousness of that remembered proprietor, scanned into a Companion.
Fixed Tracker

The "TOHIMA BR-2000" **Fixed Tracker** is an item in Stray that can be acquired from Elliot at Elliot Programming. Cat must give him a Poncho in exchange for the repair of the Broken Tracker.

The Broken Tracker can be found at Seamus' apartment in Chapter 6: The Slums - Part 2 behind a secret door, where Doc hid his Laboratory even from his son.

This device was originally used by Doc to track his son Seamus, but also makes it possible for Seamus to tell whether his father is alive, and to locate him, as Doc went missing in the Dead City during one of his experiments.

## Text

A few characters are obscured by tape, but as close as can be guessed, the text on the device reads:

```
TOHIMA BR-2000
BR 2000
CAUTION NOTES
THIS EQUIPMENT CONTAINS PARTS AND ASSEMBLIES SENSITIVE TO DAMAGE BY ELECTROSTATIC DISCHARGE (E(sd)) USE ESO PRECAUT(ions) WHEN TOUCHING

```

There is also a control knob with three settings: OFF, LOW, HIGH.

## Dialog

If you show this item to Companions, they can answer:

## Gallery

TrackerBroken Tracker in inventoryFixed Tracker in inventoryTracker\_D textureTracker design by Maxim DorokhovTracker LOOT icon (named LOOT\_Broken\_Tracker but it is actually a fixed tracker)Out of bounds text detail
Can't Cat-ch Me

**Can't Cat-ch Me** gold achievement can be earned in Chapter 2: Dead City when meeting Zurks for the first time. Outrun them avoiding any Zurk latching to you. If it will happen, quickly load the last checkpoint.

**Note:** Zig-zag continuously - Zurks always jumps in straight line, so you can avoid them easily by constant direction change while running.

This is one of the most difficult Achievements to get, especially on PC. Follow the tips from Dead City Zurk Run page.
Miko

**Miko** is one of the Companions found in the game **Stray.**

Miko is a street dancer, who can be found with Jeanma and Simon in the yard of the Apartment Complex in Midtown. Miko is the one whose face consists of two horn speakers, which makes all their speech VERY LOUD.

After going through the Neco Corporation factory‏‎, the trio can be found in front of the Apartment. Once the Cat has gathered the necessary clues on where to go next, they will be found queuing in front of the Nightclub.

## Trivia

* The trio are all references to BlueTwelve Studio animators. Miko is a reference to animator Miko.

## Dialog

 🛈 | HEY DUMBFACE! WE CAN SEE YOU, TOO!
 🛈 | NOT SO SMART NOW, SENTINELS!
 🛈 | HM TSS, HM TSS, HM TSS.
 🛈 | YOU CAN STEAL OUR SPOT, BUT YOU CAN'T STEAL OUR MOVES!

## Gallery

DancingNear NightclubEarly Miko design (in distance)Early Miko design (used in the Nightclub VIP room screens)
Paper Bags

A **Paper Bag** is a non-inventory item in Stray. By putting it on the Cat's head, you can get a Curiosity Killed the Cat achievement. In addition, after putting the bag on the head, your controls will be inverted for some time, and the cat will bump into objects until he throws the bag off his head. Pressing the forward button will lead the cat backwards and vice versa, and pressing the right button will lead him to the left and vice versa.

You can find paper bags in following locations:

* Near Morusque
* At Momo's Apartment
* Outside the Super Spirit Laundry
Hatnote (disambiguation)

This page is created purely to make Template:Hatnote/doc not spam Special:WantedPages.

The better path would be to fix that doc to not have redlinks, but that looks tricky. So, we just generate a page for all the redlinks the templates generate.

Why are you here? Try instead the Stray page, or the Stray Wiki page.
Moka

## Voice

### Default

**Moka** is one of the Companions found in the game **Stray**, found scavenging on the ground at the bottom level of Antvillage, alongside Jenkins.

Moka demonstrates that Companions are not necessarily doomed to follow their original role, however they came by that mental programming. Instead, they can change and grow into new roles.

## Dialog

 🛈 | Don't be fooled by the sound of it. It can be hard and gruesome, just like this arm I just found.

## Gallery

Shocked MokaReaction to meowingMoka's "treasures"
Peacemaker 89

**Peacemaker 89** is a character in *Stray*.

This is one of four Peacemakers whose identity in the game is unknown: **Peacemaker 89**, Peacemaker 0708, Peacemaker 3615, and Peacemaker 4722. One is likely to be the one walking around the central junction in Midtown, but there is no way to tell which, as the locations of the others are unknown.
Cassette Tape

**Cassette Tape** is one of the Items found in **Stray**.

Simon gives this tape to the cat for breaking all three Cameras in the Residence. This cassette tape can be inserted into a cassette player in the fitting room of a Clothing store to distract Ozi from stealing a Worker Jacket.

B-12 says that the song on this tape is called "My graphics card can't stop screaming", but it just says "LOUD MUSIK Vol 1" on it, and the song that plays when turned on is also called "Loud Music".

## Dialog

If you show this item to Companions, they can answer:
Market Place

The **Market Place** is a location in the slums in Stray, where items can be bartered with the merchant Azooz. There are also two scavengers, Leeto and Vinz.

From Chapter 6: The Slums - Part 2, Jauxi can be found just outside this area, in front of the Elevator, having apparently bought a shopping-cart worth of items from Azooz.

The Market Place itself is small, but it is often replenished with things that scavengers find in the garbage that has fallen from the Upper Level. At the time of the game, you can buy an Electric Cable, an Ancient Relic and Sheet Music there. The rest of the items are not for sale.

## Trivia

* Song "Safe Mode" is playing on the Market Place Radio.
* The Market Place sign reads "Tricoteuse".
Momo's Apartment

**Momo's Apartment** is a location in the slums in Stray, which you are directed to by Guardian on showing the Postcard. The cat can get into the apartment through the window on the balcony.

This is where you will find Momo in Chapter 4: The Slums, though he moves down to the Dufer Bar in Chapter 6: The Slums - Part 2, and to the Sewer entrance at the end of Chapter 7: Dead End.

His apartment is spacious and not divided into separate rooms. In the middle there is a sofa with a TV, a little further - a workplace. In the side of the apartment, behind the curtains, there is Momo's bed and posters with aMemory. Through the wall there is a small kitchen with plants outside the window, from there you can get to the Rooftops. The apartment also has a small storage room (converted bathroom) where Momo stores boxes.

The apartment also contains a scratching point, some interactable cat toys, and Music Sheet #1.

You must pass through this apartment to begin Chapter 5: Rooftops, and at the beginning of Chapter 6: The Slums - Part 2, you begin in this apartment. The way out is gated to reading a note from Momo, which gives a Digicode to unlock the window.

## Trivia

* Songs "Velocity Regression" and "Docking Ring" are playing on Momo's Radio.
Fuse

The **Fuse** is an Inventory item found in the game **Stray.** It is given by Doc in Chapter 7: Dead End.

Inserting it will allow power to flow to Doc's house, but also trigger the Zurks to come out, which will result in a minor Zurk Run. This will be considerably shorter and easier than earlier ones, however, as its main purpose is just to illustrate the use of the Defluxor.

This is Tohima Tri-onic fuse. Doc says *"Follow this cable and then change the **Super Charger’s fuse**. I’ll wait for you here."*

## Gallery

Fuse in the inventoryTextureFuse design by Art Bully
May

## Voice

### Default

**May** is one of the Companions found in the game **Stray**, a painter in Antvillage, being watched by Mumuch and Sores.

Unfortunately she is not a particularly tidy artist. Sores says about her "May is in her deconstructivist period, so she says. I'm sure she'll become a great artist. If only she could practice elsewhere."

## Dialog

 🛈 | Don't tell anyone but I'm creating my own shade of paint.

## Gallery

Reaction to meowingEarly vs final designEarly design source: memory picture
Keys (B-12 Flat)

These **Keys** are found in Chapter 3: The Flat and are used to open the door out of the flat.

Since obtaining the keys requires B-12, this is a gating mechanism to ensure the player has met him before leaving. Obtaining the keys also provides a tutorial on using B-12 to pick up items; and using them provides a tutorial on using items from the inventory.
Nikko

## Voice

### Default

**Nikko** is one of the Companions found in the game **Stray**, serving Cookime at the cafe in Antvillage.

## Trivia

* There are a number of puns in the food names: RAM (RAMen), CPUs (CPUdon), and RJ45 connectors (RamenJ45).
* Tin Chef may be a reference to the Iron Chef TV series, or any of a number of other "(metal name)-Chef" style monikers.
* Has the same "tropical pattern with flamingos" pattern on his outfit as Momo.

## Dialog

 🛈 | Who told you about the secret ingredient!?

## Gallery

Reaction to meowingEarly design (picture from Kime Honma's Artstation)Early and final designs
Door

**Doors** are not technically Characters in Stray, but if scratched will reveal a snippet of anonymous NPC speech.

Each door can typically be scratched only once per playthrough, so the snippets cannot be repeated.

## Dialog

All Midtown doors are listed in the string table as DIAL\_DOORNPC, and all doors in the Slums are listed as DIAL\_ScratchDoor.
Blazer

Spoiler*This article contains **SPOILERS** to Stray! Please read it only if you have already completed the game.*

## Blazer

### Name in other languages

NAME\_MIDTOWN\_BLAZER
RU: Блэйзер

## Physical description

### Gender

Male (Clementine says "he", as do other characters)

### Head type

Head with two wires on the sides going back of the head

### Clothes

Bomber jacket, blue scratched jeans and golden chains, or Worker Jacket, Worker Hat, blue scratched jeans and golden chains

## Voice

### Happy

**Blazer** is one of the Companions found in the game **Stray**. He is a suspicious resident of Midtown who used to work for the Neco Corporation, but then was fired. He agreed with Clementine on a plan to rob the factory in order to get an Atomic Battery to power a subway train.

Initially he hangs out outside the Neco Corporation factory, reading the newspaper upside down. If the cat does not show a Contact Message from Clementine, he will ignore him, otherwise he will tell him his plan to rob the factory and ask him to find a Worker Jacket and a Worker Helmet. After that, he changes clothes and brings the cat in a box through the entrance, and he distracts a factory worker while the cat steals an Atomic Battery.

During the cat's absence, Blazer meets with Clementine, and they go to a Nightclub. There, having previously received money for the information about the theft from the Sentinels or from Raf, he ties up Clementine, waits for the cat and turns them over to the police.

## Trivia

* His name may be a reference to smoking drugs. Combined with the gold chains and bomber jacket, this would make his persona a drug dealer.
* The default Nightclub song, according to Dj matcee, has been requested by Blazer.
* He is a regular visitor to the Clothing store.
* Krooni worked with him for some time.
* Blazer has 8 tattoos: two tatoos with syringes and six with unreadable text.

## Gallery

Blazer reads the newspaper upside downBlazer tells a joke to a factory workerBlazer in Neco uniform
Elc

### Shocked/surprised

**Elc** is one of the Companions found in the game **Stray,** encountered just outside the Subway in Midtown.

Elc is lecturing Yosh on correct behavior, and is called his parent in the game files.

## Trivia

* You can see Elc in one of the early screenshots before the game was released. In this screenshot, he is not wearing a golden hat and his hands and head are black and white.
Bucket Pulley

The **Bucket Pulley** is similar to the Bucket-Zip-Line, in that it is a bucket that the Cat can climb into, in order to fall under gravity to a distant place below, that could not be reached merely by jumping.

The difference is that the Bucket Pulley falls vertically down large drops, against a counterweight, as opposed to the Zipline, which falls at a shallow angle across large gaps.

The buckets cannot be picked up or otherwise interacted with, and on jumping out, the buckets rise back up to the top of the "ride". They cannot be ridden back up.

In game-design terms, both of these devices are a "one-way gate", which allow the Cat to go down, but not return up.

For speedrunners, it's worth noting that you can jump out quite some time (perhaps a second) before the bucket comes to a stop.
Chapter 2: Dead City

## Chapters

**Chapter 2: Dead City** begins after cat was separated from his family and suddenly finds itself in a derelict underground place. At first, there is not much to do but to look for a way out from that sewer and to follow the signs. The cat may find some victims of the Zurks in the alleys, and the few lingering creatures will scurry away quickly.

* At some point, the players will reach a cutscene, where Cat is threatened by a larger group of Zurks. Follow the signs and avoid being hit by the creatures. Earn the Can't Cat-ch Me trophy by not being caught by one of the Zurks. See Dead City Zurk Run.

* Follow the signs and move to the rooftop and climb the scaffolding until Chapter 3: The Flat is reached.

## Plot

After falling inside the city, the cat damages its paw and cannot walk for a while. After some time, B-12 opens the door from Inside the Wall to the Dead City, and the cat wakes up and goes there.

In a long-abandoned city where Humans and Companions used to live, he follows the flashes of signs that B-12 tells him the way on. In one of the alleys of a Dead City, a cat finds a half-dead Companion eaten by Zurks. At the exit of the alley, he meets even more Zurks that chase him through the streets of the city.

When the cat runs away from them, B-12, with the help of screens and signage, tells the cat the way to his apartment through roofs, construction sites, abandoned apartments and balconies. Finally, having overcome all obstacles, the cat gets there and Chapter 3: The Flat starts.

## Items and Obstacles

* Barrels on a pond of slimy algae
* Bucket to block a fan. Pick it up to block the fan and create a gap to slip through.
* "Bucket Elevator" (similar to "Bucket-Zip-Line")
* Boards
* Paint Buckets

## Trivia

* The names of the music included in the official Soundtrack playing in this chapter: *Dead City* and *Follow the Light*.

## Gallery

Cat finds a victim of the Zurks.Threatened by the Zurks.After the chase.
Bucket-Zip-Line

The **Bucket-Zip-Line** is similar to the Bucket Pulley, in that it is a bucket that the Cat can climb into, in order to fall under gravity to a distant place below, that could not be reached merely by jumping.

The difference is that the Zipline falls at a shallow angle across large gaps, as opposed to the Bucket Pulley, which falls vertically down large drops, against a counterweight.

The buckets cannot be picked up or otherwise interacted with, and on jumping out, the buckets rise back up to the top of the "ride". They cannot be ridden back up.

In game-design terms, both of these devices are a "one-way gate", which allow the Cat to go down, but not return up.

For speedrunners, it's worth noting that you can jump out quite some time (perhaps a second) before the bucket comes to a stop.
Momo's Notebook

**Momo's Notebook** is one of the 4 Notebooks in Stray. This one belongs to Momo, but was probably written by Clementine, who says:

> The Outsiders Manifesto says "We must go Outside at any cost." I wrote that.
>
> -- Clementine, Chapter 11

The Notebook is signed by all four of the Outsiders: Clementine, Zbaltazar, Doc and Momo. B-12 points out that "It looks like Momo's name was added later."

B-12 reads the following entry from this Notebook:

> The Outsiders Manifesto:
>
>
>
> We must go Outside at any cost.
>
> We must protect our brothers and sisters.
>
>
>
>
> We must stay away from Zurks.
>
> - Momo's Notebook

## Dialog

If you show this item to Companions, they can answer:

 🛈 | They live on the upper floors of this area. You can probably talk to **Momo** about this.
 🛈 | That's my notebook. I was the last to join the Outsiders. And I'm also the last remaining one.

## Gallery

Momo's Notebook in the inventoryMomo's Notebook cover
Midtown Elevator

Spoiler*This article contains **SPOILERS** to Stray! Please read it only if you have already completed the game.*

## Midtown Elevator

### Inhabitants

Peacemaker 198, Sentinels

The **Midtown Elevator** is the elevator that leads to the Outside from Midtown and is likely still operational, however, has been disabled. Peacemaker 198 stands outside the entrance, and a Sentinel patrols the area. It is blocked off by a non-lethal laser wall that Cat cannot go through. While not being visible from the ground, it is visible from the Control Room window.

Behind the laser wall there is a road for cars, along which they can drive up to the Midtown Elevator and drive to the Outside on it. There is also a high antenna (or two antennas) on top of the Elevator in the Outside, it can be seen both in the weather forecast on TV and from the Control Room after the opening of the city.

In the TV weather station, it can be seen that a single road leads out of the city from the Midtown elevator (see gallery below).

## Slums-Midtown Elevator

In Midtown, there is also a part of the Elevator leading out of the Slums. This elevator also does not work, it was closed a long ago: *"Access to lower level is restricted due to Organic Life Hazards. Please keep out of this area."* There is a place behind the elevator that offers a view of the Lower Level of the city.

Bonobot lives behind this elevator.
B-12 Flat

## Chapters

**B-12 Flat** is a flat in the Dead City where the Cat meets B-12.

The Cat enters the apartment through the window, but the apartment also has an entrance/exit through a separate door. The apartment has two large rooms: one with a bed, a small workplace, a diploma of a Scientist and a ruined bathroom in the corner of the room. The second room contains a small kitchen and another workplace, a cabinet with a Radio on it and a large monitor through which B-12 managed to communicate with the Cat. The apartment has an iron door that leads to a laboratory with a lot of equipment, where there is a puzzle with electrical boxes for opening another secret door: a pantry with a Sarcophagus and the robot body, as well as a box with the B-12 drone on the shelf.

There are Cameras in the apartment, controlled by B-12, they can nod at the Cat and turn off as soon as he finds the body for B-12.

A Scientist originally lived in this apartment - he had a family in the city, but it looks like he lived here alone. After the extinction of Humans, it seems that a certain Companion lived in the apartment, because throughout the apartment you can find ads and computers with the droid letters, as well as many packages of oil. At that time, B-12 still was in The Network.

## Trivia

* Song "Cool Down" plays on the B-12 Flat radio.
Helper 062

It can be found tending a plant in a seating area halfway up the stairs from the subway station below the Control Room, near Helper 211.

## Dialog

 🛈 | Inside **Walled City 99** organic lifeforms require special care.
 🛈 | That is why my fellow companion robots and I were designed to caretake for all life forms. Have a nice day.
Music Badge

The **Music Badge** can be obtained at any time in the Slums. This badge is given for bringing all 8 music sheets to the musician Morusque.

1. Collect all the music sheets: see Music Sheets page.
2. Show them to Morusque in any order.
3. He will play each melody (don't sleep, otherwise he will play them on repeat), and after showing the last sheet he will give you an badge.
Broken Tracker

Broken Tracker (texture only with the screen on)

The **Broken Tracker** is a device found in Seamus' Apartment in Chapter 6: The Slums - Part 2. Doc used to track Seamus with it and Seamus is sure he can reverse the effect to find his missing father.

* Elliot at Elliot Programming recognizes it as a TOHIMA BR-2000, which matches the text on the device.

* Take the Broken Tracker to Elliot and let him repair it to receive Fixed Tracker.

## Dialog

If you show this item to Companions, they can answer:
Digicode

A '**Digicode**' is a French term used in the game for a keypad code.

There are a number of such codes through the game.

## B-12 Flat

In the scientist's old apartment, the first exit door is protected by a key, and the second by a keypad which requires a code.

## Momo's Apartment

At the beginning of Chapter 6: The Slums - Part 2, the Cat and B-12 find themselves in Momo's flat, and the exit is locked by a code. The code is long, but fortunately B-12 can remember it.

The code has some geek references in: "1337" is a way of writing "leet"; and "Admin/Admin" is a canonically terrible default password.

## Seamus' Apartment

In Chapter 6: The Slums - Part 2, the Cat and B-12 find themselves in Seamus' flat, where a door is locked by a code.

## Safe near Morusque

Walking past Morusque, there is a pile of trash with a safe in. The safe has a post-it note on: the Safe's Mysterious Password.

Showing this password to most people will cause them to direct you to the barman Jacob.

## Midtown store

The store in Midtown's main street, where Paoudre is standing, contains a safe.

## Gallery

Digicode texture. Text below is "ENTRANCETECH"
Alterisateur

## Voice

### Default

**Alterisateur** is one of the Companions found in the game **Stray**. He is a prisoner in Chapter 11: Jail. He appears to have been tortured and brainwashed.

His fellow prisoner, Pablo, appears to be speaking of him, when he says "Do you see that guy on the ground over there? He was rebooted... I don't want to lose my memory. I'm so scared."

## Trivia

* Alterisateur is the online name of BlueTwelve's Level/Game Designer Hugo Dunas-Wald, who runs the site http://www.alterisateur.com/.
* His apparent gratitude for his brainwashing may be a reference to themes in the book 1984 by George Orwell.

## Dialog

 🛈 | Please behave appropriately, little one.
Pacifist

To earn the gold **Pacifist** achievement, complete Chapter 8: The Sewers without killing any Zurks using Defluxor.

Zurks can be pushed away using Defluxor or they can get killed in other ways, e.g. by falling into the water, by meowing at them, etc. Try not to get close to their eggs, so that they do not hatch from there, and run as fast as possible.
Paint Bucket

**Paint buckets** can be found in various places around Walled City 99, and some of them are interactable in some way, causing them to fall and result in a splash of paint.

In Chapter 2: Dead City, a line of paint buckets on a ledge blocks Cat's way, and at least one must be knocked off the ledge in order to proceed past them. Another nearby must be dropped in order to break open the path forward.

In Chapter 4: The Slums or Chapter 6: The Slums - Part 2, two Companions, Vapora and Mito are throwing paint buckets to each other. If made to drop them, the mess created attracts another, Kosma, opening the path to a quest goal.

In Chapter 9: Antvillage, May uses paint to draw, so her paint buckets can be toppled onto Sores, though this is only for amusement, and is not required for any quest.

## Gallery

The cat pushes the paint away with his pawTexture
Capone

## Voice

### Default

**Capone** is one of the Companions found in the game **Stray**, found in the prison yard of the Jail level, along with Pablo, Lupin and Alterisateur.

## Trivia

* Like Lupin and Pablo, Capone is a reference to a famous criminal, in this case Al Capone, aka "Scarface", a famous American gangster from the early 1900s.

## Dialog

 🛈 | Well done locking up that Sentinel! We gotta take the power back!
Jacob

## Voice

### Default

**Jacob** is one of the Companions found in the game **Stray,** tending the Dufer Bar of The Slums.

He helped Swanito get the telescope.

## Bugs

* At the beginning of the Chapter 4: The Slums, he is seen with a blue face in a cutscene, whereas in the game his face is yellow.

## Gallery

Reaction to meowingEarly Jacob design from the teaser trailerJacob on the art card from the iam8bit Playstation limited edition
Heptor

## Voice

### Default

**Heptor** is a Companion in The Slums in Stray. Heptor is seen sitting on the roofs above Elliot Programming next to a lantern, wearing a beret and is holding a cane. Cat can interact with Heptor.

## Gallery

The names of textures of Heptor's face in the game files are mistakenly starting with "B12".

Face textureFace texture (talking)
Further (disambiguation)

This page is created purely to make Template:Hatnote/doc not spam Special:WantedPages.

The better path would be to fix that doc to not have redlinks, but that looks tricky. So, we just generate a page for all the redlinks the templates generate.

Why are you here? Try instead the Stray page, or the Stray Wiki page.
B-12 Dialog

**B-12 Dialog** is everything that B-12 says throughout Stray.

Since B-12 is the character with the most dialog in Stray, there's a lot of it, so it has its own page here. With other Characters, the dialog is instead placed at the bottom of their character pages.

B-12's dialog tends to fall into a few categories, and where possible, it is transcribed in the pages relevant to those categories, rather than here.

* Translating what Companions say - this is considered dialogue for the individual companions, and is listed on their pages.
* Translating writing - B-12 can occasionally be asked to read or translate some writing ingame, and this is handled as a separate page.
* Memories - The main memories are triggered simply by entering an area where B-12 sees something, but others require interaction to activate.
* Examining inventory items - B-12 will provide help and advice on almost any inventory item you can find in the game.
* Help on quest status - B-12 can be asked for advice on quest progress at almost any time.
* **Everything else** - The remainder of B-12's dialog is listed below, categorized by chapter.

## Dialog

Spoiler*This article contains **SPOILERS** to Stray! Please read it only if you have already completed the game.*
### Any Chapter

This is triggered when you get the last memory, which will typically be in the Control Room but could happen anywhere from Chapter 4: The Slums on.