Arc 11 Items

Items introduced in Arc 11, sorted alphabetically. Items marked with "\*" were submitted via Patreon.

* **Boots of Perfect Motion\*** - Chet's magic item. "Boots of perfect motion: "These leather boots can be activated with a bonus action, clicking gears into place and causing wheels to drop into ready position. When activated, the wearer's speed increases by 10 feet, and they can skate up vertical surfaces as though they were difficult terrain. [?]" (Adapted from Rosie and CFire99)
* **Monocle of "No, I heard what you said"**\* - Atelut's magic item. "When you place this monocle up to your eye, you gain advantage on any Insight check to determine if someone is lying, so long as the lie was told within the last minute." (Submitted by laundryscent)
* **The "Not on my watch"\*** - Rian's magic item. "Once per day, this bronze pocket watch can either cause or cancel a nat 20. You must announce that you are using the ability by calling out "Not on my watch!"." (Submitted by Becca)
* **Pendant of "Good Vibes Only"\*** - Foq's magic item. "This gaudy pendant on the end of a thin gold chain can, once per short rest, send out a shower of lavender sparkles that instantly soothes a room. You can cast Calm Emotions once per short rest." (Submitted by steps of the palace)
* **Puzzle Box** - a box that Foq stole from the spring court. It has three layers of protection: First, the parts of the puzzle cannot be moved, only when a Dispel Magic has been cast on it. Then, the puzzle has to be solved with a DC 21 Sleight of Hand check to open the puzzle box itself. Inside of it is a smaller silver box with a closed latch. Opening the silver box requires a successful Wisdrom saving throw. When the box is opened, it reveals a ring of the winter court.
* **The Ring of Artificial Communication** - An item worn and invented by Suds. "This modest brass ring is rapt with a softly glowing quietly humming core of magical goob. It has a total of 3 charges and regains all spent charges every day at dawn. An attuned user may establish a telepathic link with a machine they touch. The link remains active as long as physical contact is maintained with the machine. While linked, the user can communicate with the machine by speaking aloud, and the machine can respond telepathically with simple concepts limited by that machine's functionality. Information that could be provided by any machine includes their intended purpose, how to operate them, and the last time they were used. Machines will have perfect recall of their history of use and the results of those uses, and more complex machines will naturally be able to communicate more complex information. While linked, the user may expend one charge to imbue the machine with a small portion of their soul to strengthen the telepathic bond. This strengthened bond lasts for 10 minutes or until the user chooses to drop it. While strengthened, the user and machine gain the following benefits: the communication link remains active, even when physical contact is lost. The user may speak to the machine telepathically. The machine may respond using full sentences in the user's preferred language. The machine expresses emotions, desires, and ambitions up to the DM's discretion. The user may provide the machine with their senses, allowing it to see and hear from their perspective, and the user may cast spells  from the machine as if the machine had cast them." (Homebrewed by Gus)
* **Ring of the Winter Court** - a coolish gold ring with white frost around the top and bottom. The ring is so cold that touch alone leads to a small amount of cold damage. It's a sentient magic item. If someone puts it on, that person has to succeed on a DC 20 Wisdom save or be possessed by Jeh'baqqan, the Frozen Fool. The ring originally belonged to the winter court. (Adapted from the official item "Ring of Winter")
* **Spell-refueling Ring** - Suds's ring, which can recover a 3rd or lower level spell slot for the person that wears it, once per day (official item, Artificer infusion)
* **Train token** - An item worn by Atelut from their earlier days working for Albion Rail. Functionally, it is a Ring of Shared Suffering, with its counterpart being worn by an unknown but very important figure on the Ascendant Engine. If said person takes damage, Atelut takes half of that damage.
* **The Wind-Up Weasel\*** - Suds's magic item, which he calls Roda. "This tiny clockwork weasel allows the owner to see through its eyes up to 3 times per day. The weasel has a speed of 20 feet, 6 hitpoints and an AC of 13. If the clockwork is destroyed while the owner is using it, the owner takes 2d8 psychic damage. Attunement required." (Submitted by Chris Mulvahill)