recursal/Fanatic-Fandom huggingface dataset:
Moder

* 0★
* Trophy

Black wings across the moon and sun, down from the mountain our mother comes. Her weeping tears will fall like rain, her voice will call us home again.

## Details

### Drops

Dragon tear
Moder trophy
Moder Power

### Damage 0★

7500
* 30 Pierce, 200 Frost, 200 Chop, 200 Pickaxe
* 110 Slash, 1000 Chop, 1000 Pickaxe
* 200 Frost, 200 Chop, 200 Pickaxe

### Abilities

* Barrage
* Melee
* Breath

## Resistances

### Immune (0x)

Frost, Spirit, Stagger

**Moder** is the fourth boss of Valheim. She appears as a massive frost dragon with black scales, a white fur mane and tattered wings. According to numerous runestones, she is the mother of all Drakes.

## Summoning

Moder's Forsaken altar is located in the Mountains. Her location can be found when visiting specific ruined structures, typically at the top, where a Vegvisir will reveal her nearest summoning location on the map.

She is summoned by placing 3  Dragon egg in her Forsaken altar in the Mountains. Like all bosses, Moder can be summoned as many times as desired, provided the required materials are met.

Considering the extensive weight of Dragon eggs (200), purchasing and wearing a Megingjord from Haldor will help as it increases one's carry weight by 150.

## Attacks and abilities

For strategies for defeating Moder, see Boss Strategies § Moder.
Moder has the ability to fly but will also choose to land, alternating between the two. She is accompanied by an environmental aura that forces Freezing Effect even in other biomes.

### Barrage

When airborne she will fire a barrage of ice projectiles with some inaccuracy (cone shape-like). Each projectile deals 30 Pierce, 200 Frost, 200 Chop and 200 Pickaxe damage. Upon impact with the ground, a crystal forms about as tall as the player. The crystals will fall apart around 30 seconds later. They can also be attacked and have 10hp.

### Melee

While grounded, she can perform a swipe attack with either claw or a bite, all of which does up to 110 Slash, 1000 Chop and 1000 Pickaxe damage

### Breath

While grounded, she can let forth a blizzard-like blast of breath which is cone-shaped and reaching medium range. It deals up to 200 Frost, 200 Chop and 200 Pickaxe damage.

## Aftermath

### Forsaken power

Forces a tailwind when sailing without changing the wind's strength for 5 minutes

See Moder's power for more details.

### Events

Defeating Moder affects the following events for that world:

* Disables: "A cold wind blows from the mountains"
* Enables: "The horde is attacking" (if Yagluth hasn't been defeated)

## Gallery

Moder sitting upon the altarModer's Forsaken altar
## Notes

* Moder is a dragon having the typical appearance of a Wyvern, this is apparent due to both the eggs being dragon eggs, and her tears being Dragon tears.
* Once summoned Moder's aura will pause or stop ongoing snowstorms.
* "Moder" translates to "Mother" in Nordic languages.
* "Móðr" translates to "anger, grief" in Old Norse.
* Moder shares a name with the jötunn daughter of Loki in Adam Nevill's 2011 British novel *The Ritual* and its 2017 film adaptation of the same name.
* In the game files "Moder" is known as "dragonqueen".

 Mini bosses
Padded Armor

**Padded Armor** is a Plains-tier armor. This set is the tier above Fenris Set & Wolf Armor and is replaced by Carapace Armor or Eitr-weave Set.

## Armor pieces

This set of armor has four pieces which are crafted and upgraded at both the Forge and the Workbench.

* 1
* 2
* 3
* 4

### Quality 1

Workbench level: 1 (cape)

Forge level: 1 (head)

Forge level: 2 (chest/legs)

Durability per piece: 1000 (head/chest/legs)

        1500 (cape)

### Quality 2

Workbench level: 2 (cape)

Forge level: 2 (head/chest/legs)

Durability per piece: 1200 (head/chest/legs)

        1550 (cape)

### Quality 3

Workbench level: 3 (cape)

Forge level: 3 (head/chest/legs)

Durability per piece: 1400 (head/chest/legs)

        1600 (cape)

### Quality 4

Workbench level: 4 (cape)

Forge level: 4 (head/chest/legs)

Durability per piece: 1600 (head/chest/legs)

        1650 (cape)

## Trivia

* Historically, it's yet to be confirmed whether Vikings wore padded armor. Assuming that they did, padded armor plausibly provided comfort as much as protection, more so if worn underneath mail armor (though provided decent protection, mail armor did little to absorb or dissipate the force of a blow, resulting bruises at best and broken bones at worst).
Sharp stakes

* Icon
* Appearance

**Sharp stakes** will deal damage to and knockback to any creature, including players, that touch the sharp end. The structure will lose durability whenever it deals damage. Unlike most structures, sharp stakes will not provide back its crafting materials when removed by a hammer.

## Notes

* Sharp stakes must be built on dirt.
* They will draw aggro from enemies in the vicinity.
* Players can stand on the middle of the stakes without taking damage.
Serpent meat

A slice of sea serpent, smells fishy.

**Serpent meat** is a guaranteed drop from Serpents, and usually drops in quantities of 6-7.

## Usage

Serpent meat can only be cooked on an Iron cooking station due to its large size.

* **Crafting:**
	+ Cooked serpent meat

* **Making Coal:**
	+ Leave on Iron Cooking Station too long and the Cooked serpent meat will burn into Coal

## Notes

* Cooked serpent meat can be used in the Cauldron to make Serpent stew.
* Serpent meat floats. It can remain floating for a considerable period. If you kill a serpent during a storm but cannot pick up the meat at the time, return as soon as possible and the meat may still be recoverable.
Mountain

The **Mountain** is a biome which features frozen snow covered peaks framed with Fir trees. This frozen and unforgiving region is home to Wolves and others sons of Fenrir. Drakes, the offspring of Moder, can be found in the skies making their nests at its peaks where they lay their Dragon eggs. Beware shifting piles of stone, they might be more alive than you think, stirring the resting Stone Golem.

Mountains can also contain Frost Caves, which are a dungeon home to Cultists and their pet Ulv. Bats also make their home here and can startle unsuspecting Vikings. Crystals can be found growing naturally on the walls and occassionally contain a large underground lake, be careful not to wake the Stone Golem that can also be resting there.

Going into the mountain biome will cause the Freezing effect on the player. This effect can be negated by drinking Frost resistance mead, wearing a Lox cape, wearing a Wolf fur cape, wearing a Fenris Coat, or wearing the Wolf armor chest. The Wolf armor legs do not offer frost resistance. This effect is also negated by nearby campfires.

## Resources

* Silver - Veins of Silver ore can be located buried beneath the snow of the mountains. These veins can be located using a Wishbone, which is acquired by defeating Bonemass. Silver veins requires an Iron pickaxe to mine.
* Obsidian - Obsidian nodes spawn in above ground on the mountain, which can be used to make Obsidian arrows. They require an Iron pickaxe to mine.
* Onion seeds - Located in chests, usually in abandoned shacks.
* Chests: (2-4 of the following)

## Creatures

### Hostile

* Moder
* Wolves
* Drakes
* Stone Golems
* Fenrings (At night time)
* Draugr (Mountain towers)
* Skeletons (Mountain towers / Cabins)
* Bat (Inside Frost Caves)
* Ulv (Inside Frost Caves)
* Cultist (Inside Frost Caves)

## Notes

* Cairns can be found on the peaks of the mountains.
* The only type of tree that can grow in the Mountain enviroment is Fir.
* The Deep North is a biome found far north of the map containing primarily mountains, though **enemies or resources cannot be found** there.
* If it is raining in another biome, traveling into the Mountains will result in a lingering rain effect for a short period of time. Precipitation in the mountains usually takes the form of snow of varying intensity. These weather effects have no effect on gameplay.
* High intensity blizzards may cause frame drops.
Root (creature)

This article is about a creature. For other uses, see Root.

* 0★
* Trophy

* 0★

**Roots** are aggressive creatures spawned by the The Elder. They are enlarged, vicious tree roots that flail around frantically in an attempt to damage their target.

## Strategy

> *See: Aggressive Creature Strategies*
>
>

## Notes

* They will appear on the highest area, including on player built strcutures (example is if a building with 3 floors are built, roots will only spawn on the roof rather than on the first and second floors til the roof is destroyed.

 Mini bosses
Sap extractor

* Icon

Extract sap from mysterious branches.

The **Sap extractor** is used to harvest Sap from Ancient Roots in the Mistlands biome.

## Usage

When placed on Ancient Roots, Sap Extractor will extract Sap from it, when at least one sap is extracted, the Sap Extractor will glow green.

The extractor can hold a maximum of 10 sap.

The extractor can be disassembled and rebuilt at each new Ancient Roots the player encounters.

## Gallery

An empty Sap ExtractorA full Sap Extractor
Riding

## Riding (Skill)

### Description

Animal speed and stamina drain.

**Riding** is a Skill in *Valheim* that was added in the Hearth & Home update.

## Leveling Up

Experience is gained while sprinting when riding a Lox.

## Riding

Currently, only tamed Lox can be ridden after creating a Lox saddle.

## Notes

Skill ID is **Ride** (to use with raiseskill or resetskill commands)
Shields

**Shields** are weapons used to defend against creatures.

The following three types of shields exist in *Valheim*:

* Buckler shields, which have low block armor and low block force, but a high parry bonus (×2.5).
* Round shields, which have medium block armor, medium block force and a medium parry bonus (×1.5).
* Tower shields, which have high block armor and high block force, but a high movement speed penalty and cannot parry.
Passive Creature Strategies

Passive creatures do not attack the player or other creatures, but provide useful resources when killed (or harvested). Sometimes, these creatures seem to be difficult to kill, but using the right strategy will make killing them much easier.

## Crow

Main article: Crow
Every now and then, a crow will land, which will make it an easy target. However, they will quickly fly away when approached, so it is advised to kill them using a ranged weapon such as a bow or a throwing spear.

As suggested by in-game tips and players observations, crows tend to land more often during the night and during storms. These are good times to farm for feathers.

## Deer

Main article: Deer
Locating a deer is relatively simple as they will often emit a whimpering call when nearby. Once located, it is advised is to crouch and keep ample distance from the deer. Use ranged weapons such as a bow to quietly kill them before they become alerted.

Deer who are alerted by players and other hostile creatures will attempt to flee until they are no longer within close range of being attacked. If alerted, the player can wait a short while before the deer calms and stops trotting away.

## Fish

Main article: Fish
Fish can be caught by hand or using a Fishing rod and Fishing bait which can be purchased from the trader.

You can obtain Raw fish by grabbing the fish if it above the water. When catching fish by hand, stand still in shallow water and they will slowly approach. Move your cross hair over the fish. It is also possible to chase fish into a shallow or narrow body of water to more easily catch them.

Fish come in different sizes and give different amounts of raw fish. Tuna give the most raw fish at 4 pieces. Tuna are found further out from shore and move much faster than other fish.

## Gull

Main article: Gull
Every now and then, a gull will land, which will make it an easy target. However, they will quickly fly away when approached, so it is advised to kill them using a ranged weapon such as a bow or a throwing spear. Abyssal harpoons are very good as they don't need to be picked up like the spear

As suggested by in-game tips and players observations, gulls tend to land more often during the night and during storms. These are good times to farm for feathers.

## Leviathan

Main article: Leviathan
Each one of a Leviathan's 21 Abyssal barnacles have 40 Health and attacking any of them has a chance to trigger the submerge event even if the barnacle isn't fully destroyed. Try to keep your stamina high at all times and make sure you parked the boat with the ladder-side facing the the Leviathan, since if the Leviathan submerges while you are still on it, you will need to swim to your boat and climb onboard it in order to survive.

Higher pickaxe skill and better pickaxes allow mining barnacles with less hits which allows getting more Chitin before the sinking gets triggered. Positioning also matters. If there is too much space between the player and the barnacle, the damage will be split between the barnacle and the invulnerable Leviathan shell.
Mushroom omelette

A delicious omelette with an earthy aftertaste.

**Mushroom omelette** is a craftable Food. It gives the second-highest maximum Stamina increase (85) in the game, behind only Fish n' bread (which gives 90).

## Availability

One Mushroom omelette can be crafted at a level 5 Cauldron with 3 Eggs and 3 Jotun puffs.

## Notes

* Mushroom omelette is more time and resource-intensive than Salad to produce, but provides more Health and Stamina
* While the omelette provides lower bonuses than Fish n' bread, the process of catching Anglerfish might be prohibitive for some players.

## See also

* Food
* Egg
* Jotun puffs
Munin

**Munin** is a character found in Valheim. He is a large, talking raven who provides guidance to slain Vikings that have newly arrived in the Mistlands, along with Hugin.

## Biography

Nothing is known about Munin beyond the fact that he is a large, male raven with the ability to speak and spontaneously appear and disappear wherever he pleases.

In Norse mythology, Munin is one of the two named ravens along with Hugin that were used to bring information to the god Odin. It is unclear, however, if Munin serves the same purpose within *Valheim*.

## Tutorial

As new milestones in the Mistlands are achieved, Munin will appear and offer useful information. He will continue to reappear next to the player until the player interacts with him to read his message.

 Mini bosses
Sausages

Links of savory, smoked meat.

## Crafting

The crafting recipe is unlocked after discovering all the necessary ingredients (Boar meat, Thistle and Entrails), and is crafted at a level 2 Cauldron.

When crafted, 4 Sausages are produced.

## Notes

* Very useful food because of its long duration and relatively high Health and Stamina for the stage it's found in (best food before progressing to the Mountain biome.)
* The Cauldron needs to be level 2 to craft the Sausages
* Being made of Entrails, they would not be very tasty.
Raft

* Icon
* Appearance

Rafts are small boats with a low sailing speed, no storage and poor manoeuvrability. Their extremely low cost of construction makes them ideal "disposable" solutions to overcoming water obstacles while exploring, but they are not a good choice for long ocean voyages.

They travel 2.2-3.1 m/s with full sails, 1.7-2.2 m/s with half sails and 1.6 m/s when paddling.

## Specs

* 300 HP
* 6m long x 4m wide x ~8m high (above the water)
* 0 seats only pilot (currently any number of people can hold fast)
* 0 storage slots (Weight currently doesn't seem to affect handling or speed)
* Speed
	+ Full sails:
		- 100% wind: 3.1 m/s
		- 50% wind: 2.5 m/s
	+ Half sails:
		- 100% tailwind: 2.2 m/s
		- 50% tailwind: 1.7 m/s
	+ Paddling: 1.6 m/s

## **Notes**

* Even in heavy waves the raft will not capsize but it can become stuck on a rock or beached.
* Enemies such as greydwarfs, and even boars, will attack and destroy beached rafts if they observe them. If you want your raft to still be there when you return, leave it in a place where it is not easily discovered, such as the lee side of an island.
* The ladder to climb out of the water and onto the raft is on the stern.
* Rafts automatically anchor when the last person leaves them.
Placed Items

If you want instructions on how to build, try the Building page. You can find building structures on the Category:Building Structures page.

## Useful Placed Items

### Crafting

* Workbench
* Stonecutter
* Forge
* Spinning wheel
* Artisan table
* Black forge
* Galdr table

### Cooking

* Cauldron
* Cooking station
* Iron cooking station
* Stone oven

### Defense

* Stakewall
* Dvergr stakewall
* Sharp stakes
* Dvergr sharp stakes
* Trap
* Ballista
* Ward

### Farming

* Beehive
* Windmill

### Fire

* Campfire
* Bonfire
* Hearth

### Smithing

* Blast furnace
* Charcoal kiln
* Smelter
* Eitr refinery

### Storage

* Chest
* Reinforced chest
* Personal chest
* Black metal chest

### Transportation

* Boats
* Cart
* Portal

## Decoration

Outside of Category:Building Structures, Category:Light sources and Comfort, these items only serve to look good.

### Adornments

* Wood dragon adornment
* Raven adornment
* Wolf adornment

### Furniture (see also, Comfort)

#### Banners and Curtains

* Black banner
* Blue banner
* White and red striped banner
* Red banner
* Green banner
* Blue, red and white banner
* White and blue striped banner
* Yellow banner
* Purple banner
* White banner
* Orange banner
* Red jute curtain
* Blue jute curtain

#### Beds

* Bed
* Dragon bed

#### Chairs

* Bench
* Sitting log
* Stool
* Black marble bench
* Chair
* Darkwood chair
* Raven throne
* Stone throne
* Black marble throne

#### Display

* Sign
* Item stand
* Armor stand

#### Fire

* Campfire
* Bonfire
* Hanging brazier
* Standing Brazier
* Hearth

#### Rugs and Carpets

* Deer rug
* Wolf rug
* Lox rug
* Hare rug
* Red jute carpet
* Blue jute carpet

#### Tables

* Table
* Black marble table
* Round Table
* Long Heavy Table

### Lighting

* Standing wood torch
* Sconce
* Hanging brazier
* Standing iron torch
* Standing blue-burning iron torch
* Standing green-burning iron torch
* Standing brazier
* Wisp torch
* Dvergr lantern pole
* Dvergr wall lantern

### Material Stacks

* Wood stack
* Core wood stack
* Fine wood stack
* Yggdrasil wood stack
* Stone pile
* Coal pile
* Black marble pile
* Coin stack
* Coin pile
* Treasure chest
Sign

* Icon

**Sign** is a decorative object.

* Signs have a character limit of 50, but adding this much text will make the sign illegible unless most extra characters are for Styling.
* Three dots will appear on the front face of the sign; be sure to align the sign using this indicator.

## Styling Signs

Signs support some basic options for formatting using **Unity's Rich Text format**1, a markup language which resembles HTML in many aspects.

Styling Signs

### Notes

```
  * Size is in pixels.
 ** Color value doesn't necessarily require quote marks, but *when* is unclear as of this writing. Official W3C color names are at https://www.w3.org/wiki/CSS3/Color/Basic\_color\_keywords

```

### Tips

* Using unicode (emojis, etc.) may use up multiple characters. (keep in mind)
* To save characters, ommit the closing tags. (technically invalid syntax)
* Colorization can be done using HTML color tags: <#FF0000> for red, or can be done using the shorthand form <#FF0> for yellow.
* Instead of using <br> (4 characters), use a hard newline. (This will require the editing on PC and pressing ENTER, and then copy and paste the text, this may also allow the TAB character)
* Tag attribute quotes can be ommitted. Thus <color=red> and <size=9>.
* Text is always automatically centered and scaled, thus multiple newlines at the start or end, combined with a fixed size (prevent scaling) would push the text out of the Sign, effectively creating floating neon text!

### Examples

* `<color="magenta"><size=100>GRLZONLY</size></color>`
* `<color=magenta><size=100>GRLZONLY</size></color>`

    *should* both produce the same result, according to Unity's website.
Obsidian deposit

* Appearance

## Properties

An **obsidian deposit** is a resource node and is found in the Mountains biome and require an iron pickaxe or better to harvest.

## Availability

Obsidian deposits appear as small, sphere-shaped rocks with distinct black colored veins, which help differentiate them from regular rocks at a distance. They yield obsidian when mined.

They are only found on the surface.

## Notes

* Obsidian deposits do not respawn.
* Unlike other resources that require mining, obsidian can be teleported.
Sconce

* Icon
* Appearance

The **Sconce** is a light source that can be built using the Hammer within range of a Forge. It requires Resin as fuel.

It can hold up to 6 Resin at once. With 1/6 fuel, a Sconce will last for 5 hours and 33 minutes. At maximum capacity a Sconce should burn for 33 hours and 20 minutes. This duration is the same for the Standing iron torch, Standing green-burning iron torch and Standing blue-burning iron torch, and lasts longer than the Standing wood torch. Sconces need to be 1m below a ceiling from the middle point of the wood diamond or they will turn off.

A Sconce mounted outside will not be extinguished by a rainstorm.
Sacrificial Stones

The **Sacrificial Stones** are a permanent structure where the Valkyries ferry slain Vikings into Valheim. It is always located in the very center of the world map, and is set with six individual large stones placed around a small circular stone foundation.

## Usage

When the player finds any of the Forsaken altars and obtains the trophy of a defeated boss, they can return to the Sacrificial Stones and hang the trophy on it's respective stone which allows them to activate a special Forsaken power. Forsaken powers can be used infinitely, but each has a cooldown period between uses.

## Notes

Around the **Sacrificial Stones** is an invisible zone of 26 meter diameter (13 meter radius), in which you cannot build any structures or make changes to the terrain.
If you move your cursor into the area, the structure or the indicator will turn red. If you then try to place something following massage is displayed

"A mystical force in this area stops you"
Runestone

A **runestone** is a type of structure in *Valheim*.

## Description

Runestones are large rocks with red runes written on them, containing lore and useful tips regarding certain creatures. Animals also spawn close to "their" stone. For example, the boar stone will have boars wandering close by.

## Vegvisir

Vegvisir are special runestones that uncover boss locations and mark the closest location of the relevant boss on the player's world map. When playing with "nomap" enabled, vegvisirs orient the camera towards the location. Each biome has a different area in which you can find a vegvisir.

* Meadows (Eikthyr) - a vegvisir is located on the stone formations surrounding the spawn location.
* Black Forest (Elder) - a vegvisir may be found sometimes in Burial Chambers or next to ruined towers.
* Swamp (Bonemass) - a vegvisir may be found sometimes in Sunken Crypts or next to ruined towers.
* Mountain (Moder) - a vegvisir may be found sometimes in Frost Caves or next to ruined towers.
* Plains (Yagluth) - a vegvisir may be found sometimes near a Fuling Village or next to a stonehenge-type rock formation.
* Mistlands (The Queen) - a vegvisir may be found sometimes in Infested Mines.

*These magical stones were scattered throughout the lands by Odin as signposts pointing toward the ritual grounds of the Forsaken.* --Hugin
**Notes**
- Bosses can be summoned even if their altars haven't been identified with vegvisirs
- A vegvisir will only reveal the closest boss spawn location from itself, irrespective of whether such location is already marked on the map. If the map location of the closest boss spawn is already known, no new spawn will be revealed.
## Altar runestones

For a list of all altar runestones, see Forsaken altars § Altars.
Each boss has its own special runestone located at or near its specific Forsaken altar. These runestones contain hints for what players should do at the altar to summon the respective boss.
Loot chest

A **loot chest** functions like regular chest, but is spawned at World Creation at a certain point of interest and contains loot appropriate to the biome where it appears, and sometimes treasure than can be used to barter with Haldor.

## Loot Tables

### Meadows / Black Forest Chest

2-3 loot (max one of each)
 5-15
 1-3
 2-4
 10-20
 1

### Viking Graveyard Chest

2-3 loot (max one of each)
 5-15
 10-15
 1-3
 1

### Black Forest Chest

2-3 loot (max one of each)
 5-30
 2-4
 5-10

### Stone Grave Treasure

* Dolmen1: 10% chance for treasure, 50% chance for Bone fragments and 50% chance for night-time melee Skeleton (doesn't respawn).
* Dolmen2: 20% chance for treasure, 50% chance for Bone fragments and 50% chance for night-time melee Skeleton (doesn't respawn).
* Dolmen3: 30% chance for treasure, one Bone fragments, 50% chance for extra Bone fragments and 50% chance for night-time melee Skeleton (doesn't respawn).

Chance for 1 loot
 1-3
 2-15

### Troll Cave Chest

There could be more than 1 chest in the cave

 1
 2

Also there's loot on the floor:

Up to 9 treasures with 50% spawn each containing one of:

* 1-3 Amber pearl
* 1-2 Ruby
* 1-5 Amber
* 5-20 Coins

Up to 12 Yellow mushrooms with 50% chance each.

Up to 3 Bone fragments (at the entrance) with 66% chance each.

### Shipwreck Chest

1-4 loot (max one of each)
 50-100
 1-2

**Note:** Since chest spawn not more than one of each option, it's impossible to get 4, so if random check rolls 4, all 3 of them spawns.

### Burial Chambers

2-4 loot (max one of each)
 1-10
 10-30
 5-10
 1-2

### Frost Cave Chest

2-5 loot (max one of each)
 15-35
 3-9
 1-5
 1-2
 1

In addition to treasure chests, rooms in frost caves may contain **meat piles**. Each meat pile will drop  1 Entrail, and 50% of the time it will **also drop:**

1-3 loot
 1
 1

### Plains Chest

Located in Fuling Village and other structures.

2-3 loot (max one of each)
 2-5
 10-40
 2-5
 1

### Stonehenge Center Chest

2-4 loot (max one of each)
 5-10
 1
 5-10
 1

### Infested Mine Treasure Chest

There are two kinds of treasure room inside Infested Mines:

Each treasure chest holds the following:

Each coin pile will drop  1 Coin **in addition to:**

1-4 loot
Silver

A bar of pure silver ready to be worked.

Silver can be smelted from Silver Ore in a Smelter using Coal as fuel.

## Usage

* **Crafting:**

* + Mountain
		- Crystal battleaxe
		- Drake helmet
		- Draugr fang
		- Fang spear
		- Flesh rippers
		- Frostner
		- Silver arrow
		- Silver knife
		- Silver shield
		- Silver sword
		- Wolf armor chest
		- Wolf armor legs
		- Wolf fur cape
	+ Plains
		- Linen cape
		- Lox cape
	+ Mistlands
		- Himminafl
		- Wisplight

- **Building:**
	* Butcher's table
	* Treasure Chest

## Notes

* A Wishbone is generally required to find Silver Deposits, however they can rarely be found exposed to the surface.
	+ Silver Deposits can also be found by slamming patches of ground with Stagbreaker. If the text "Too Hard" pops up under the slam, and there are no rocks nearby, there is most likely silver underground.
* Like other metals, Silver cannot be teleported.
* It takes 207 Silver to Craft all T1 weapons and armor
* It takes 717 Silver to upgrade all weapons and armor to max Tier
* If dug completely around and underneath (so it's floating), the entire node can be destroyed by destroying one piece.
Minor healing mead

Restores health.

**Minor healing mead** is a craftable mead.

It is created by putting Mead Base: Minor Healing into a Fermenter which yields 6 mead.

A minor health potion restores 50 health over 10 seconds. Upon consumption, a 2-min cooldown is applied preventing consumption of another healing mead.

## See also

* Cauldron
* Medium healing mead
* Major healing mead
Smoke

Smoke is created by some structures when they are active. Smoke can prevent structures from working if there is not enough space for the smoke to disappear. Players inside the smoke get Smoked effect which deals damage over time.

### Sources

Following structures generate smoke when active and if there is a player within 64 meters:

* Blast furnace: Every 0.5 seconds, unless smoke within 0.75 meters.
* Bonfire: Every 0.5 seconds, unless smoke within 0.75 meters.
* Campfire: Every 0.5 seconds, unless smoke within 0.75 meters.
* Charcoal kiln: Every 0.5 seconds, unless smoke within 0.75 meters.
* Hanging brazier: Every 1 second, unless smoke within 0.4 meters.
* Hearth: Every 0.5 seconds, unless smoke within 0.75 meters.
* Hot tub:: Every 0.5 seconds, unless smoke within 0.75 meters.
* Smelter: Every 0.5 seconds, unless smoke within 0.75 meters.

Realistic output is about one smoke every 2 seconds (30 instances per minute) because of the slow smoke movement.

Structures stop working if they aren't able to produce smoke for 4 seconds.

### Smoke movement

Smoke instances have a radius of 0.42 meters which means they require about 1 meter space to get through. Beams can be used to block smoke movement while still leaving gaps to interact with the structures.

Each smoke instance has a target horizontal and vertical velocity:

* 0.75 m/s upwards (reduced linearly over time)
* 0.15 m/s to a random horizontal direction (randomized when spawned)

This means that non-horizontal chimneys will have lower throughput because of slower horizontal speed and because some instances will get stuck on corners. However perfect venting is not usually needed since structures only need to produce smoke every 4 seconds.

The smoke also collides with other smoke instances. The mass of a smoke instance is reduced over time which allows newer smoke instances to push older instances more easily.

### Smoke duration

By default, smoke starts disappearing after 60 seconds. However there is also a total limit of 100 smoke instances. When exceeded, the oldest ones start instantly disappearing.

Disappearing smoke is removed after 2 seconds.

### Notes

* Unrestricted, smoke will rise 22.5 meters during the 60 second duration.
* Chimneys are not needed if enough space is provided for the smoke. 62 total duration means that up to 16 smokes must be stored to allow producing them every 4 seconds. This requires 4x2x2 space 0.75 meters above the structure.
* With lots of smoke producing structures less space is needed to store the smoke. For example 20 structures creating smoke every 2 seconds would exceed the limit in 10 seconds and only need to store up to 3 smokes.
* Kilns and smelters may work without chimneys or storage if they haven't been visited for a while. This is because the stored "progress" is applied instantly before any smoke is generated.
Poison resistance mead

Fortifies you against poison. You take less damage from poison.

**Poison resistance mead** is a craftable mead.

It reduces poison damage by 75% for 10 minutes. This severely reduces the duration and tick damage of new Poison effects.

## Strategy

You typically want to save this for directly before entering combat with a poisonous enemy to get the most time out of the potion. This potion does not last very long so you may want to bring a few per trip.

The poison resistance only works on poison applied while the resistance is active. A player drinking the mead after they were poisoned will not reduce the effect duration or tick damage.

## Notes

* Typically recommended to craft before entering Swamp for the first time to counteract the poison effect, as the other sources of poison resistance require root which is only obtainable from killing a couple of abominations..
* The Root Mask and **Poison resistance mead** provide the resistance effect, but the mead may be a stronger resist and override the normal resistance from the Root Mask.
Smelter

* Icon
* Appearance

The **smelter** is used to process certain raw materials into Metal using Coal as fuel.

Materials that can currently be smelted are:

* Copper ore
* Tin ore
* Silver ore
* Scrap iron
* Copper scrap
* Iron ore

Ingots produced are dropped out in **FRONT** of the smelter, indicated by the angled chute. The smelter also requires free space on the **LEFT** to be filled with ore and on the **RIGHT** to be filled with Coal.

The Smelter uses approximately 1 Coal every 15 seconds as fuel. It takes 30 seconds to produce one bar of Metal.

It can hold a total of 20 coal and 10 ores.

## Building

It will be unlocked when the player acquires a Surtling core. It must be constructed near a Workbench.

Smelters can be placed directly onto terrain and stone structures. Currently, they cannot be placed on wood structures but it is possible to bypass this to an extent by terraforming terrain with a Hoe to be in line with wooden floors.

## Notes

* Like other structures that process materials, Smelters are sped up with the passage of time that happens when the player is sleeping.

* When destroyed with a Hammer or other means, it drops all materials used. It is therefore possible to alternate between using a Smelter and the Charcoal kiln, reconstructing them as needed.
* Smelters require adequate venting for the smoke above them, otherwise the Smelter will stop smelting.
* The smelter while active gives off the Fire effect for about 3 meters from any side (not just the interaction point).

## References

1. ↑ Ores used to take 31 seconds to smelt, but this was fixed in update 0.208.1.
Salad

Fresh, crisp leaves.

**Salad** is a craftable Food. It gives the third-highest maximum Stamina increase (80) in the game (behind Mushroom omelette which gives 85, and Fish n' bread which gives 90).

## Availability

Three Salads can be crafted at a level 5 Cauldron with 3 each of: Jotun puffs, Onions and Cloudberries.

## Notes

* Salad provides the fewest bonuses of the Stamina-focused foods in the Mistlands tier, but it is easy to produce in bulk - requiring farmable Jotun puffs and Onions and easily-gatherable Cloudberries.
	+ Additionally, each batch of this recipe yields three Salads, whereas the other Mistlands stamina food recipes (Mushroom omelette and Fish n' bread) yield only one each.

## See also

* Food
* Jotun puffs
* Onion
* Cloudberries
Sealbreaker fragment

A fragment of a Dvergr sealbreaker.

**Sealbreaker fragments** are resources obtained from Infested Mines in the mistlands that are used to build the sealbreaker.

9 total fragments are required to build one sealbreaker.

## Availability

* Infested Mines in Mistlands
	+ Found in blue-lit glass displays throughout the mines.

## Usage

* **Crafting:**
	+ Sealbreaker

Black core and Sealbreaker fragment
Lingering stamina mead

Increases stamina regeneration.

**Lingering stamina mead** is a craftable mead.

## Availability

* By fermenting Mead base: Lingering stamina in the Fermenter. The recipe is typically unlocked when the player builds picks up their first Sap from a Sap extractor.

The mead base requires the following ingredients:

* 10 Sap
* 10 Cloudberries
* 10 Jotun puffs

## Effect

Grants the following effects when consumed:

* Stamina regen +25%

Like all other meads, the player cannot consume another tasty mead while the effect is active, but unlike the stamina meads, there is no cooldown. Once the effect ends, a second mead can be immediately consumed.

The Stamina regeneration effect will *not* be interrupted by any action that normally consumes Stamina, such as attacking or sprinting. Rather, the buff lasts for 5 minutes and is only interruptible by death.
Silver sword

Purest of metals, nothing unclean can abide its touch.

* 1
* 2
* 3
* 4

The **silver sword** is the third sword.

* Primary attack is a 3-hit combo with double damage on the last hit. No damage penalty against multiple targets.
* Secondary attack deals 3x damage with a slightly longer reach.

## Upgrade information

 Spirit
 Durability
 Crafting

## Notes

* The spirit damage on the weapon only affects undead enemies, making the Blackmetal sword better for general use.
* Spirit damage is not instant damage, but a ticking (and stacking) debuff like poison or fire.
Seeker

* 0★
* 1★
* 2★
* Trophy

* 0★
* 1★
* 2★

**Seekers** are aggressive creatures found in the Mistlands and in Infested Mines.

Seekers are large insectoid creatures with traits similar to beetles, ants, and bees. They have mandibles and three pairs of legs, the middle of which are larger and used to attack enemies. A pair of large leathery wings sprout from the back and can be used to fly short distances. Seekers and their Soldier counterparts are implied to all be offspring of The Queen, much the same as how real insect colonies function.

## Drops

  Carapace | 1
  Seeker trophy | 5%

## Strategy

> *See: Aggressive Creature Strategies*
>
>
> * Frostner is effective as the frost debuff slows Seekers down, allowing for a variety of opportunities to retreat or attack further. (Frostner actually does more damage than Porcupine.)
> * A heavy attack from an Atgeir, particularly Blackmetal or Himmin Afl, can stagger normal and even single-star Seekers. The spinning swing is also very effective at forcing them off ledges, allowing the player a moment to catch their breath or retreat to safety.
> * A Carapace bolt fired from an Arbalest has enough stopping power to stagger normal Seekers compared to other bolts.
> * Staggering Seekers does not interrupt their flying double claw attack. Dodge rolling is recommended.
>
>
>

## Notes

* Seekers are ant-like in appearance, but unlike ants, basic Seekers are capable of flight while Seeker Soldiers and The Queen are not.
* Seeker hives produce Royal Jelly, which in real life is produced by worker bees and fed to larvae, particularly to produce new queens.
Root Set

The **Root Set** is a Swamp-tier armor. This set is the tier above Bronze Armor and should be
considered a "light armor" compared to Iron Armor as its armor values are lower while having less movement speed penalty.
Instead providing a unique set bonus increasing the Bow skill when the entire set is worn. *(See: Bows +15)*

## Armor pieces

This set of armor has three pieces which are crafted and upgraded at the Workbench.

* 1
* 2
* 3
* 4

### Quality 1

Workbench level: 2

Durability per piece: 800

### Quality 2

Workbench level: 3

Durability per piece: 900

### Quality 3

Workbench level: 4

Durability per piece: 1000

### Quality 4

Workbench level: 5

Durability per piece: 1100

\* = set exclusive bonus
Mead base: Poison resistance

Needs to be fermented.

**Mead base: Poison resistance** is a craftable mead base.

## Availability

* Cooked at a Cauldron. This recipe is unlocked once all the components have been gathered and a Cauldron has been built.

## Uses

Mead base: Poison resistance is used to create Poison resistance mead in the Fermenter. This mead base needs to be placed in a Fermenter for 2 Days to create 6 Poison resistance mead.

## Recipe

* 10 Honey
* 5 Thistle
* 1 Neck tail
* 10 Coal

## See also

* Fermenter - for a list of all mead base recipes
* Mead - for a list of all available mead types and their effects
Silver arrow

A needle to calm restless spirits.

* 1

## Availability

This item becomes available once the Forge reaches level 3 and Silver has been collected.

## Features

* Deals damage divided between spirit and pierce damage
* Applies a fast DOT to enemies considered Undead or Unholy
	+ Including all enemies but the Surtlings in the Swamp biome
	+ The second boss The Elder, and its Roots
	+ Fenring found in the Mountain biome
Obsidian

Dark volcanic glass.

**Obsidian** is black volcanic glass. Finding it unlocks the tool shelf upgrade for the workbench and several different kinds of elemental arrows.

## Availability

Obsidian occurs in boulder-like deposits on the slopes of Mountains. It is more likely to be found on the higher slopes. Obsidian deposits require an iron pickaxe or better to mine. The glass-like deposits shatter when struck and so are best harvested from the low side, to avoid losing any shards.

Alternatively, obsidian can sometimes be found inside loot chests inside frost caves, which are also located in mountain biomes.

Unlike metal and metal ores, obsidian can be taken through portals.

## Usage

* **Crafting:**
	+ Frost arrow
	+ Obsidian arrow
	+ Poison arrow
* **Building:**
	+ Tool shelf
Root

**This article is a disambiguation page for Root**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Root** may refer to:

* Root (item)
* Root (creature)
Meat platter

* Cooked
* Uncooked

Battle fuel.

Ready for the oven.

**Meat platter** is a Mistlands-tier food, which gives the second-highest maximum Health increase (80) in the game (tied with Serpent stew and Honey glazed chicken, and behind Misthare supreme which gives 85). It is cooked from Uncooked meat platter in a Stone Oven.

## Availability

* Uncooked meat platter is produced in a level 5 Cauldron from Seeker meat, Lox meat and Hare meat.
* Meat platter is produced by cooking Uncooked meat platter in a Stone Oven for 50s. If left in the oven for 100s, it will burn into Coal.

## Notes

* The meat platter provides less Health and Stamina than Misthare supreme, but lasts 5 minutes longer.
* Although both the Meat platter and Misthare supreme require Hare meat, Meat platters require hunting or taming to acquire Lox meat, while the Jotun puffs and Carrots for the misthare supreme can be farmed.

## See also

* Food
* Seeker
* Lox
* Hare
Lox cape

* Icon
* Appearance

A pelt from one of the great beasts, thick and warm.

A pelt from one of the great beasts, thick and warm.

* 1
* 2
* 3
* 4

**Lox cape** is a craftable Armor piece.

Lox cape gives resistance (0.5x) to frost.

## Upgrade information

 Armor
 Cost
 Workbench level

## Notes

* Frost resist doesn't stack with Frost resistance mead, Yagluth power or other armor pieces.
* Frost resist will override the frost weakness from being Wet.
* Frost resist prevents Cold and Freezing effect.
Meadows

The **Meadows** is the safest biome in *Valheim* as well as the starting area. It is covered in grass and is dotted with beech, birch and oak trees. Ferns, rivers, lakes and rolling hills can also be found inside it.

The player can find various points of interest while exploring this biome, such as Viking graveyards, draugr villages, and various types of abandoned structures.

## Trees

* Beech
* Birch
* Oak

## Resources

* Wood (from Branches and trees)
* Fine wood (from Birch & Oak trees)
* Mushroom
* Flint (near water)
* Stone
* Dandelion
* Raspberry
* Beehive (inside abandoned houses)
* House chests: (2-3 of the following)

 5-15
 1-3
 2-4
 10-20
 1-3

* Buried chests: (2-3 of the following)

 20-50
 10-15
 1-3
 1

## Trivia

* The Meadows used to be known as the Green Forest in Alpha.

1. ↑ at 0 armor
Resistance

Resistances and weaknesses determine how much damage is taken from different damage types. Creatures have innate resistances and weaknesses but are also affected by some status effects. Players may acquire resistances and weaknesses from armor, meads or status effects.

## Damage mechanics

List of resistances and weaknesses:

* Very weak: 200% damage taken
* Weak: 150% damage taken
* Neutral: 100% damage taken
* Resistant: 50% damage taken
* Very resistant: 25% damage taken
* Immune: 0% damage taken

For players, resistances have a synergy with the armor because of the damage formula. The maximum synergy is reached when armor is at least half of the incoming raw damage which will double the resistance effect.

Similar synergy may also increase the effect of weaknesses but this requires more armor.

With the armor synergy:

* Very weak: 200%-400% damage taken
* Weak: 150%-225% damage taken.
* Resistance: 25%-50% damage taken
* Very resistant: 6.25%-25% damage taken

Example below:

 1. An incoming attack that deals between 75-100 damage (the damage range for a creature is the top 25%)
2. Let's assume it rolls 100 and the player has 25 armor.
3. Without resistance effect, damage taken is 100-25=75.
4. With resistance effect, 50% reduction is applied first, 100\*0.5 = 50. Then armor is applied:
5. (50/(25\*4))\*50 = 25 (for specifics: Damage mechanics)
6. 25 is a third of 75. The resistance effect may be observed as a 66.66% damage reduction compared to not having it.

## Stacking

Multiple sources of resistances and weaknesses do not stack nor do they cancel each other out. The strongest source of resistance will override all weakness.

The selected effect is in the order of: Very Resistant > Resistant > Immunity > Very Weak > Weak > Normal

The only exception is that Serpent scale shield stacks with other sources because blocking is calculated separately.

Examples:

* Frost resistance mead (frost resist) with Wolf fur cape (frost resist) results in resist.
* Wolf fur cape (frost resist) with Wet (frost weak) results in resist.
* Lox (frost resist) with Wet (frost weak) results in resist.
* Serpent (fire immune) with Wet (fire resist) results in resist.
* Root mask (fire weak) and Root leggings (fire weak) results in weak.
* Root mask (fire weak) with Fire resistance barley wine (fire resist) results in resist.
* Tarred (fire very weak) with Fire resistance barley wine (fire resist) results in resist.
* Root mask (fire weak) with Tarred (fire very weak) results in very weak.
* Root mask (poison resist) with Poison resistance mead (poison very resist) results in very resist.

## Notes

* Acquiring resistance to a fire or poison will not reduce the damage taken by a fire or poison effect inflicted before acquiring the resistance.
Run (Skill)

**Run** is a Skill in *Valheim*.

## Leveling Up

Experience is gained every second you spend sprinting. You don’t have to sprint for a full second to benefit, fractional seconds will accumulate. Slope, weight carried, and movement modifiers do not affect the xp.

## Skill Benefits

Improves sprinting speed and reduces stamina drain.

## Calculations

* Characters run at 13.5km/h no matter the run skill level
* At 0 skill you sprint 24km/h
* At 100 skill you sprint 30km/h
Magmafish

Some say this fish lays its eggs directly in molten lava!

**Magmafish** are passive creatures (fish) found \_\_\_\_\_ of the Ashlands biome.

They can be caught with a fishing pole using Hot fishing bait which can be made at the cauldron by combining 20 Fishing bait and a Surtling trophy.

Needed to craft a Fishing hat

## Notes

* Has a unique line: "Please lay me to rest by the fire..."

trophy

 Mini bosses
Mortar and pestle

* Icon
* Appearance

Cauldron improvement.

Cauldron improvement.

The **mortar and pestle** is used as an upgrade to the cauldron. It will typically be the fourth upgrade to the cauldron, as it requires black marble, which can only be acquired from the Mistlands.

## Usage

### Level 5 cauldron items include:

* Uncooked honey glazed chicken - introduced in Mistlands
* Uncooked magically stuffed shroom - introduced in Mistlands
* Uncooked meat platter - introduced in Mistlands
* Uncooked misthare supreme - introduced in Mistlands
* Mushroom omelette - introduced in Mistlands
* Salad x3 - introduced in Mistlands
* Seeker aspic x2 - introduced in Mistlands
* Yggdrasil porridge - introduced in Mistlands
* Uncooked fish n' bread - introduced in Mistlands
Lox meat pie

* Baked
* Unbaked

Break the crust to release a cloud of fragrant steam. Delicious!

Ready for the oven.

**Lox meat pie** is a Plains-tier food, which gives the fifth-highest maximum Health increase (75) in the game (compared to Serpent stew, Honey glazed chicken and Meat platter which give 80, and Misthare supreme which gives 85). It is baked from Unbaked Lox Pie in a Stone Oven.

## Availability

* Unbaked Lox Pie is produced in a level 4 Cauldron from Cloudberries, Lox meat and Barley flour.
* Lox Pie is produced by cooking Unbaked Lox Pie dough in a Stone Oven for 50s. If left in the oven for 100s, it will burn into Coal.