Amber Dragon(Creature, dragon)

Dragon

**Environment**: Coniferous Forests (Temperate and Cold Forests)

**Organization**:Solitary, pair, or family (2-5)

**Challenge Rating**: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23

**Treasure**: None (incidental only)

**Alignment**: Always true neutral

Note: I'm actually just updating these from 2e. Fluff will be up when I have the book back but it's unavailable atm (I statted them a few hours ago). As a note the book listed them getting 11th level priest spells... priest spells in 2e went up to 7th level

*Found in ancient forests. Amber dragons have wooden barky skin which is a brown-grey like those of the trees with which they surround themselves. As capricious as nature itself, they do not form a single permanent lair but instead move throughout a range upwards of 900 square miles.*

*They have a flat, spade-like horn upon their heads reaching up to a foot in length which they use to stab into conifers to drink their sap.*

Amber Dragon

**Breath Weapon** (Su): An amber dragon's breath weapon is a cone of sap. This sap hardens around any creature within the area. A Reflex save is allowed to avoid total immobilization. Those creatures which succeed their save are immobilized (unable to move) for 1d6 + 1 round per age category but need simply make a DC 10 Strength check (as a standard action) to break themselves free, 5 damage dealt to the sap covering them (hardness of 5) will also break them free; if they have evasion they ignore this sap completely. Those creatures which fail are immobilized for 2d6 + 2 rounds per age category and cannot even speak. They may make one attempt to break free as a full round action requiring a DC 15 + age category of the dragon Strength check to succeed, on a failure they cannot try again and are unable to move until the duration has elapsed or the sap covering them has been dealt 15 damage per age category of the dragon (hardness 5 + 1 per age category of the dragon).

**Wild Shape** (Su): 1/day per age category an amber dragon may use wild shape as a druid of its hit dice. It begins with access only to small animals, but eventually gains access to animals, plants, and elementals of all sizes. When it uses wild shape to assume an elemental form it follows the rules for wild shaping into an elemental as a normal druid except that such uses still come from their normal wild shape pool.

**Spellcasting**: An amber dragon casts spells as a druid of the listed level.

***Blink*** (Sp): An amber dragon may use *Blink* as an SLA 1/day per two age categories.

**Magnetize** (Su): 3 times per day an adult or older amber dragon may magnetize a target creature. The target may make a Will save (same DC as their frightful presence) to resist this effect. If they fail they are magnetized. If they are wearing metal armor or a metal shield their armor check penalty increases by 2 (to a minimum of -2), or to double their existing armor check penalty (whichever is worse) and suffer a -10-ft speed reduction if wearing medium armor and a -20-ft speed reduction if wearing heavy (this cannot reduce their speed below 5-ft), their arcane spell failure also increases by 20% or doubles (whichever is worse). They suffer a -2 to attack rolls with metal weapons, and cannot use ranged weapons with metal ammunition. In addition if they are near a metal wall or floor they are *Slowed* as per the spell.

**Skills**: Handle Animal, Hide, and Survival are class skills for amber dragons.