recursal/Fanatic-Fandom huggingface dataset:
Renee Heartsong

## Biography

The older and unquestionably more socially savvy of the two Heartsong daughters, together making up 2/3rds of the Manx Sisters with their cousin, Cherry. When their mother passed, Renee was there to bear witness; a fact that left lasting emotional scars on the young girl. As she grew into an emotionally distant woman, she earned a name for herself in the law enforcement field just before the war made things such as institutionalized law a thing of the past. Since the world fell away into rampant anarchy and broken little settlements around the Grand Cathedral, at 27 years old, Renee took up her badge instead of rejecting the old world, becoming de facto governing factor in Marlborough Town. Judge, juror, and jailer all in one. Since then, many other outposts have begun adopting their own laws and customs, mirroring the 'First Reorganized City in the Expanse'.

Nay is something of an urban legend, as well. Her expertise with firearms and routing would-be ambushes in the desert has built a powerful mythos behind her, in the belief that a single woman is capable of taking down an entire horde of bandits single-handedly. However, since this is an entirely true fact, there is some credibility behind her otherworldly marksmanship. Renee has always had to look out for her younger sister, which has developed into a more parental role in recent years since their mother passed. As tough and cold as ice as Renee tends to act, there is a soft spot for her younger sibling that she just can't seem to let show around the girl. She compulsively displays tough love that only stands to worsen their waning familial bond.
Tsugaru

## Biography

Everything regarding this enigmatic ninja is a mystery, and that's precisely problem. Tsugaru is so much of a 'ninja' that it's painful to watch. He is almost always in his ninja garb, complete with a constantly-worn mask covering most of his face (even when showering and somehow eating), speaks in broken haiku from time to time, and has a penchant for following the code of 'nindou' to a fault. It is also needless to say that he is probably not an officially trained ninja (if such things exist), knows almost nothing about ninjas outside of comic books, and is most likely socially inept outside of his ninja persona--in which he never drops character for an instant. This becomes increasingly more evident in an era where ninjas and covert espionage has evolved beyond smoke-bombs, grappling hooks, and running across rooftops under the veil of nightfall. While his antics usually result in comedic failure, he does display a surprising level of resilience, is a decent combatant, albeit unorthodox, and often will surprise his allies with coincidental insight.

Unknown to most, Tsugaru is the alter-ego of Nelson Marks, otherwise known as Cherry's Long-distance Boyfriend back in the capital. Once he learned that his estranged lover was in danger, he immediately strapped on his ninja headband, gathered up all his kunai and shuriken, and (remarkably) tracked her group down across multiple expanses of desert. It is worthy of note that Nelson has never had any formal training in anything outside of what his comic books have taught him. This means that he is either some sort of unnatural savant, or would make a truly incredible soldier of he could overcome his social anxiety and slight gynophobia without need of hiding behind a mask and alternative persona.
Ba Sing Se

Ba Sing Se is a city with a population of 200000 inhabitants in the land in the north. The city was build 400 years ago by humans. 100 years later 50% of the city population died by a big snow storm. Now there are not only living humans in the city but also other races such as, elves, dwarves, dragonborn and more. The city is surrounded by a wall, as to harbor and protect the citizens. In middle of the city is a large square of 670ft (204,5m) by 1640ft (500m). Next to it is a great temple for the gods. In the northeast and northwest stands a castle.
The Tribunal

## The Grand Cathedral Tribunal of Governing Affairs

 Type:

After the last war, the notion of unifying the worlds various governments seemed met with mixed opinions worldwide. In an effort to route opposition and bolster support, the Tribunal arranged for the creation of sanctioned super-soldiers who would compete in specialized war-games for the sake of their respective countries. This effectively down-scaled the massive toll and finances of war. When the last Conservator stood as champion, talks of world peace finally began to ripple beneath the surface the Sand-seas, reaching out across the lands.

In the years that followed, The Tribunal has taken over as the single government of the world with mostly positive reviews. Their primary goal is to pick up the scraps of that the old world left behind and rebuild, with the teachings of the past as the grand design. As part of this mission, any post-war relics discovered are considered taboo and a punishable offense to have on one's person, if not officially sanctioned by the Tribunal for authorized use.
Уолтер Айзексон

# Биография

**Уолтер Айзексон** (англ. Walter Isaacson, род. 20 мая 1952, Новый Орлеан, Луизиана, США) — американский журналист, писатель и биограф; автор популярных биографий Стива Джобса, Генри Киссинджера, Бенджамина Франклина и Альберта Эйнштейна.

Президент Аспенского института. Бывший директор телекомпании CNN и главный редактор журнала Time. В 2009 году был назначен директором Совета управляющих по вопросам вещания (англ. Broadcasting Board of Governors), которому подконтрольны радиостанции «Голос Америки» и «Свобода».

# Библиография

1. The Innovators: How a Group of Inventors, Hackers, Geniuses, and Geeks Created the Digital Revolution (2014)
2. Steve Jobs: A Biography (2011) / Стив Джобс (2012)
3. American Sketches (2009)
4. Einstein: His Life and Universe (2007) / Эйнштейн. Его жизнь и его Вселенная
5. Benjamin Franklin: An American Life (2003) / Бенджамин Франклин. Биография
6. Kissinger: A Biography (1992)
7. The Wise Men: Six Friends and the World They Made (1986, соавтор: Evan Thomas)
Marlborough Town

Type:

## Marlborough Town & Gorge

Marlborough Town was originally the site of a strategic military outpost facility, although after almost a hundred years have passed, it has fallen into disservice and exists only as a ghost of it's former self. The city of Marlborough sits atop of the nearby gorge, where once rested an enormous facility that has now become mostly a dump-site for broken relics and machinery left over from the last great war.

It is known these days as the last point of civilization before the Sand-sea turns into lawless zones out of reach of the capital's jurisdiction. Because of this, Marlborough has a powerful militia in place for dealing with the occasional bandit threat, marauder horde, or just plain riff-raff who get too ahead of themselves. They have a living legend as a de-factor sheriff: Nay the Hellstorm.
Magic

Type:

While not magic in a traditional sense, it a science colloquially known to the general public under an umbrella term. Magic is actually the process of utilizing specially designed terminal devices to access the latent nanites in nature all around. Because Luxian nanites are naturally disabled since times before the Great War, Nanomancers have learned how to influence the elements around them through forgotten arts. While Magic is powerful in it's own right, it is rivaled both by current and Old Era technology and entirely outclassed by Powers and some exclusive Consequences.
Noise cancelling headphones

Bose makes noise-cancelling headphones that have been lauded for their performance, though they have been criticized by Anthony Kershaw of Audiophilia as costing "at least 50% too much for the musical value of the experience ... however, if you're a frequent flyer, these are a no brainer". Bose makes noise-canceling aviation headsets which have been used in the Space Shuttle, where the noise cancellation feature helps prevent astronaut hearing damage. The headsets are also connected to a special communications system on the International Space Station so that astronauts can make phone calls to their families at home.

## References

1. ↑ < src="Module:Citation/CS1/styles.css"></>Carnoy, David (October 3, 2008). "Do Denon's new noise-canceling headphones beat Bose's Quiet Comfort models?". *Crave*. CNET.com. Retrieved July 29, 2010.
2. ↑ < src="Module:Citation/CS1/styles.css"></>Kershaw, Anthony (September 18, 2009). "Bose QuietComfort 3 Acoustic Noise Canceling Headphones". Audiophilia. Retrieved July 29, 2010.
3. ↑ 3.0 3.1 MIT "Inventor of the Week Archive"
4. ↑ Cisco NASA Publication
Sand Sea

Type:

## The Sand Sea

West of Solaria County, encompassing much, if not nearly all of the main continent, lies a sea of ever-shifting sand. Not much is known about it, as few dare to brave the harsh terrain. But historical files show that it came as a result of the last Great War, over a decade ago when a Conservator malfunctioned and went haywire during an Arena. The result was the use of a biological weapon known as the Black Cālīginum, which reduced most of Solaria to an uninhabitable desert. Travelers who have ventured through and survived to tell details have stated that 'otherworldly' powers work wickedly in the dunes, and that on more than one account it appears that 'the sand itself tries to kill you'. No scientific study held during brief expeditions have accredited any positive stake to this superstitious claim. Overall, the Sand Sea is a rugged and merciless environment.
Grand Cathedral

Type:

## Grand Cathedral - The Skyspire

There is nothing on Luxia that stands at a greater scale than the Last Skyspire, The Grand Cathedral. Inarguably, Grand Cathedral is the tallest structure in the world, spanning high above visible range to disappear in the sky above. Originally one of seven massive structures that came down from the heavens, it is the only remaining after nearly a century of war. Like almost all post-war relics, few remember it's original purpose or function.

Today, Grand Cathedral is widely known as the seat of government for the world-nation, The Tribunal. As such, it is quite-possibly Solaria County's largest city, with an enormous center of commerce designed around the base. Part trade-hub, religious mecca, political backbone, and prime tourist spot, it's said that if you're aiming to come to Solaria County, it'd be a disservice to oneself not to visit the 'Place Where It all Began'.
Power

Type:

Inherent in all Conservators is the ability to directly initialize active nanites, inactive in all living Luxians. This manifests itself as otherworldly skills and attributes, aptly named Powers. Like Handlers, each Conservator's Power is unique and they have adapted to utilize them various ways in combat. Because of the magnitude of destructive capability Powers possess - capable of reducing half a continent to ruin - they have been outlawed for use by the Tribunal, granted permission only under heavy supervision of The Hours. Powers, however, are kept on an extremely short leash as only one Conservator is known to have survived the war...or so it is said...
Singulary Вики

<hero description="То, что у меня в голове." imagename="" cropposition=""></hero>

<createbox>
width=24
break=no
buttonlabel=Бананчики!
</createbox>

Чтобы добавить статью, изображение или категорию в эту категорию добавьте **`[[Категория:Singulary Вики]]`** в нижнюю часть этой страницы.Так же вы можете улучшать уже созданные страницы.
Закуска: Сырный хлеб

Зелень
 Твердый сыр
 Ч. перец/мол.
 Сливочное масло

## **Способ приготовления**

1. Нарезаем хлеб на квадратики, но не дорезаем до дна кирпичика, чтобы все квадратики у нас не рассыпались.
2. Нарезаем ломтиками сыр. Раскладываем ломтики сыра между квадратиками в хлебе.
3. Растапливаем масло, смешиваем его с перцем, зеленью, можно немного соли добавить для любителей солёненького.
4. Поливаем наш хлебушек и отправляем его на фольге в духовку.
5. Время приготовления зависит от вашей духовки. Когда она посчитает нужным подрумянить ваш хлеб, тогда он и готов!
Завтрак: Рисовая каша с солёной карамелью

Сливки (10% - 100 мл для каши и 33% - 140 мл для карамели)
 Желток яичный (для каши)
 Сахар коричневый (40 гр в кашу и 95 гр в карамель)
 Соевый соус (для карамели или 1/2 ч.л.соли в карамель)
 Масло сливочное

## **Способ приготовления**

1. Cначала приготовим соленую карамель. Нагрейте жирные сливки почти до кипения. На сковороде или в сотейнике с толстым дном на среднем огне карамелизуйте сахар. Не перемешивайте, просто наклоняйте сковороду в разные стороны, чтобы сахар плавился быстрее.
2. Когда весь сахар превратится в жидкую карамель, понемногу вливайте горячие сливки, быстро и аккуратно перемешивая карамель. Аккуратно! Карамель может брызгаться! От перепада температур карамель немного загустеет, но потом вновь станет жидкой.
3. Проварите карамель пару минут и добавьте масло. Помешивая, варите карамель еще 2-3 минуты.
4. Затем снимите с огня и влейте соевый соус, перемешайте. Перелейте карамель в баночку и закройте крышкой.

***П. С. Соевый соус можно заменить 1 ч. л. соли.***

1. Отварите круглозерный рис в воде до полуготовности. На 1 часть риса - 1,5 части воды.
2. Когда рис будет почти готов, а практически вся вода выкипит, влейте 10% сливки и варите рис, помешивая, до полной готовности.
3. Взбейте венчиком 2 желтка с 40 гр сахара.
4. Снимите кастрюлю с кашей с огня и, активно помешивая, введите взбитые с сахаром желтки. Вновь верните кастрюлю на огонь и, интенсивно помешивая, проварите рис 2 минуты, до загущения.
5. Разложите рисовую кашу в порционные стаканчики и залейте карамелью. Можно карамель украсить кристаллами крупной морской соли.
6. Утром можно поставить их в микроволновку и чудесный стильный завтрак готов! А можно съесть вечером, на десерт. Или вообще не заморачиваться, положить рис в тарелку, а сверху полить карамелью. В любом варианте это очень-очень вкусно!
Завтрак: Банановые Оладьи

Яйца
 Кефир
 Мука
 Сода
 Сахар
 Соль

## **Способ приготовления**

1. Растираем бананы в пюре. Добавляем яйца, кефир, соду, сахар и соль.
2. Затем постепенно всыпаем муку, чтобы получилось тесто как густая сметана.
3. На раскаленную сковороду выкладываем ложкой небольшими порциями тесто и жарим в большом количестве масла до подрумянивания.
4. Подаем с вареньем, сметаной или маслом.
Smart Soundbar 700

* Black
* White

Bluetooth
Airplay 2

## History

Please follow the instructions here to find out the best way to connect your media center to your TV.

### Audio Format Support

I would like to point out what cables can support what formats:

* RCA - Stereo (aka PCM/LPCM 2.0)
* TOSLink/Optical, Digital Coax/SPDIF, & HDMI ARC - PCM 2.0, Dolby Digital 5.1, & DTS 5.1
* Regular HDMI - All above & Uncompressed Audio (aka LPCM 5.1, Dolby TrueHD 5.1, DTS Master Audio 5.1, etc.)

The Soundbar 700 can support "*DTS 5.1, DD 5.1 and LPCM 2.0 audio formats it can also support LPCM 5.1 when using an eARC connection. It is only possible to get LPCM 5.1 when using an eARC connection. You would only get LPCM 2.0 with a standard HDMI-ARC connection, as multichannel PCM support requires an eARC HDMI connection.*"

So make sure that your device is properly set up to output in those formats. Please check your device's settings as sometimes you need to enable 5.1. It isn't always that easy for people to understand what a device means when it says Bitstream, PCM, etc for the audio settings. Each manufacture seems to have its own way of labelling it. So please check that device's manual to make sure it is in the correct mode.

### AdaptIQ

*Main article: AdaptIQ*

The key feature of the system is the ADAPTiQ audio calibration system, which allows for the system to adapt to the owner's personal living room environment. The system plays tones through each speaker and listens with a microphone headset worn by the user, and based on what it "hears", the media center will calibrate and equalize each speaker to compensate for any acoustic abnormalities in the room. In this manner, any *Lifestyle* system will sound the same in any living room as the professional demonstration.
Paladin Orders

Paladins: warriors anointed by the gods to smite their foes. Though their methods may be the same, followers of different gods fight for different purposes and take up oaths unique to the deity they serve. As a result, Paladins have organized themselves into orders to better train, organize, and master their abilities and those of their fellow Paladins.

## Paladin Orders (Lawful Good)

Paladins are the paragons of justice, selflessly sacrificing to do what is right and uphold order.

### The Coalition of the Peaceful

Patron: Mixed

Quite different to most Paladin orders The Coalition of the Peaceful the members of this order are the result of several small orders coming together for the purpose of creating peace where possible and failing that encouraging good treatment of prisoners and civilians in war.

## Anti-Paladin Orders (Chaotic Evil)

Anti-Paladins are the antithesis of what a Paladin commonly is. Where as a Paladin uses their power for the greater good, an Anti-Paladin seeks power only for themselves. By serving a dark god, they gain the strength they desire.

### The F-Five Code

Patron: Aurus

Anti-Paladins of Aurus are barely organized beyond having a unified code. They embrace the destructive chaos of Hurricanes and Tornadoes.

## Dark Paladins Orders (Lawful Evil)

Though these paladins still uphold order and justice, their means and the ends they serve are far more sinister then the common Paladin.

### The Dread Gardeners

Patron: (Kranz) Xahax

Actually an order of Assassins following the waning philosophy of Xahax's incarnation Kranz. It should be noted that while this organization functions as Xahax's Dark Paladin order, it is not exclusive to those taking the path of a Paladin.

### (Dark Paladin order of Sahasa) (Note, this is the same order as the Anti-Paladins of Sahasa)

Patron: Sahasa

Dark Paladins and Anti-Paladins of Sahasa work together side by side for the same objectives)

### Knights of Richter aka Quake Knights

Patron: Terrus

The Richterites are a cult of the earth god Terrus composed primarily of Duergar as well as evil leaning Dwarves. Quake knights make up the militant branch of this cult and often serve as elite soldiers to Duergar Thanes and Jarals.

## Renegade Paladin Orders (Chaotic Good)

Paladins who chafe under the rules and regulations their orders impose in their effort to do what is right often go rogue.

### Tempest Knights

Patron: Aurus

The Tempest Knights are an Order of Paladins devoted to Aurus of the Prime Forces and to the protection and preservation of Breeze.
Tadio Nefen

N - Shadow: Tadio Nefen - Shadow, Mind-affecting

> **" Self-awareness, self-betterment and equilibrium. "**
>
>

Portfolio: agility, beasts, duplicity, gambling, loyalty, luck, persuasion, thieves, rogues, secrets

Domains: Knowledge, Animal, Luck, Trickery

Subdomains: Thought, Feather, Imagination, Espionage

Colors: Indigo, Jet

Favored Weapons: Longsword, Darts (Thrown)

Titles: The Noble Killer, Leader of Mount-Altus , God of the Shadow Plane

Adjective: Altusian

Home: The Hidden World(Shadow Plane), Mount-Altus(Etape)

Worshipers: Emissaries, Gamblers, Spies, Thieves, Rogues

Symbol: statue of a three-headed ( head of a crow, a man, a tiger ) human holding a sword on the right hand and a scale on the left.

Sacred Animal: Tiger

> **" Knowing your enemy is important; knowing yourself is crucial. "**
>
>

> **" Never underestimate desperation. "**
>
>

Active Deity : Shadow Plane , Iberia, Hope's Lament, Auroväyk

CC-BY-NC-SA pangthemang
Kikradan

A Hobgoblin fortress city located in the northwestern part of the Broken Crags in Prakanda.

## History

Like many locations in the South Western part of Pakanda, Kikradan was a product of the great city of Xesokos. Among the broken crag’s a unique and powerful mineral was found that when refined was capable of converting raw arcane power into a more easily controllable and reliable source of power.

The original entrance to the mines sits in the center of the city. It was surrounded by smelters and forges to process this new mineral as well as the other ores that the mine produced. The entrance to the mine was surrounded with an extravagant building made from the various byproduct materials that the mine produced such as marble and sandstone. Housed inside the building were a number of elevators and railway with carts that could access any level of the mine quickly.

The council at Xesokos made sure that their prized mineral stayed out of the hands of the other civilizations on Prakanda. They enforced a militaristic style of control over the city. Curfews were strictly enforced and violators were punished harshly. Most non-human inhabitants, especially Dwarfs were kept under very intense scrutiny which drove most of them out despite the abundance of gold that could be made at the location.

To further control traffic in and out of the city a great wall was erected around the original buildings. New walls were constructed around the expanding districts as the council in Xesokos saw the need to erect them. This gave the city its nickname of the fortress.

## Recent Events

The fall of Xesokos didn’t spare Kikradan despite the distance that from the plateau. The earthquakes that rocked the continent caused an almost complete collapse of the mines killing hundreds of people who were working.

The Hobgoblins that were living closer to the plateau fled to the Broken Crags. Many perished; too week to keep ahead of the destruction or killed by their own kind. Those that survived fell upon Kikradan. The city resembling a fortress in looks alone was overrun by the thousands of surviving hobgoblins. After the smoke settled from the invasion the original inhabitants were either killed or enslaved.

The industrial Hobgoblins didn’t waste any time and quickly put their workforce back in the mines while they planned on expanding. Fearing anything with great magical power they avoided the Elves further to the west and not wanting to return closer to where the plateau they set their sights to the south. Overconfident from their recent conquest they drove south hopping to sack more human settlements.

After clearing the Broken Crags the first group they fell upon was a well-equipped and scared group of Dragon Born. It was more like the Dragon Born fell upon them counter attacking and showing no mercy to the Hobgoblins. They drove them back into the Broken Crags and is a conflict that exists to this day.

## Factions in the City

### Government

All decisions in Kikradan are made from a council of the most successful Hobgoblin tribal chiefs.

### Tribes

Warrior Tribes

Engineer Tribes

Slaves
Coalition of the Peaceful

The Coalition of the peaceful was formed several hundred years ago in a coming together of several good Paladin orders (mostly lawful good) for the purpose of preventing suffering caused by war. To achieve this in most conflicts between civilised races the order remains neutral, only interfering when one side is clearly good and the other very much evil. The order includes Paladins but also Clerics, diplomats, medicine producing alchemist, more mundane doctors and a variety of other professions.

The front line of the order is always the priests of peace, these are a group of diplomats of a sort with a number of roles. Many are posted to give advice to the various leaders of civilised nations and factions tasked with trying to provide a moral compass for leaders and persuading them to avoid war. There are also many tasked with arranging diplomatic meetings between factions who are at war or close it in order to encourage a peaceful resolution. When these methods fail many of this order will be assigned to accompany armies in the field to try to persuade commanders who maintain good conduct by treating prisoners and civilians well.

The various medically minded members of the order will provide healthcare on and off the battle field to all sides during wartime, they are a common sight shortly after major battles crossing the blood soaked ground to save lives or help the dying to go with dignity.

The order is also known to have citadels within many cities though out the civilised world. As well as acting as permanent hospitals during a siege of the city these places provide refuge for civilians, keeping them from starving or being killed in the brutal street to street fighting if the walls are breached. In the countryside they will organise and protect convoys for refugees so that people driven from their homes by the fighting can travel in safety to new lands.
Alexander Crispe

## Biography

The only known active Conservator at the beginning of the story, Alexander Crispe's life is similar to having super-hero status. He is renown worldwide as having both a seat at the Governing Tribunal and full command over their private military force, The Hours. Since using Conservator abilities is generally restricted by the Tribunal, very few living have ever seen him in action since the end of the war, although none contest his title as the Strongest Man in the World, even without the use of his special powers. At some point before the story, Crisp takes an unusual liking in the younger Heartsong sister and has doggedly pursued her affections, much to the chagrin of Renee – an interest that has been, with some ups and downs, mutually requited. He is a natural leader, a tactical genius, and for all intents and purposes, seemingly perfect at everything he does.

While his intentions are undoubtedly pure, he tends to come off as somewhat conceited when not wearing his 'princely' mask of gentlemanly perfection and what lies behind it hints at a bundle of subtle anger and frustration hidden beneath an otherwise cool exterior. He is sometimes brash, hot-headed, but stops just shy of being utterly reckless-- always putting the lives of the team before the mission priority. As it stands, he is the unquestioned leader of the Hours and rightfully so; he's a professional hero, after all..
Adventures

Expanded plot hooks with NPCs, combats, and other challenges good for a session of gameplay.

Dino Rampage Adventure (level 3) - Exotic creatures from Typhon have escaped from the Etape Bazaar in Acharis. You've been tasked with returning some of them.

Impact Three pieces of a star fall to earth causing a race to capture the broken shards of the starstone heart.
Arkship

Type:

## Arkship Transportation

If you want to survive the trip from somewhere to someplace else, be it however long or short a distance, the safest method always lies in catching an Arkship whenever they make port. Arkships, or simply Arks, are enormous boat-like vessels that literally hover, skimming the surface of the planet harmlessly. Because they are aerial, they have a mobile advantage over land-based transportation and thereby, bandits other ne'er-do-wells. Arks are typically run by mercenary bands who, while unsavory, will not do anything to tarnish their name in the industry. Because of this fact, they know the routes of local brigands and raiders well, likely having been in their employ once or twice before deciding to make a mostly honest living. Arks are usually heavily armed and, due to the level of safety attained while on one, exorbitantly expensive. Arkships are actually left-over technology from a much older era and (like magic sciences), there are an extreme few who know how to maintain them.
Paradiso

A realm of ridged moral conduct, it is inhabited almost entirely be Angels, though other celestial outsiders do exist in Paradiso. Mortal souls never ascend to Paradiso and Apotheosis to angelhood is very uncommon. Few mortals meet the strict standards that the Angels of Paradiso hold themselves to. Luckily for most lawful good souls, Vita always welcomes the virtuous to Eden.

## Angels

To mortals, angels appear as idea humans with bird like wings and encircled by halos. In reality, this form is not the angel's true body. What mortals see is the angel's shadow, which exists in three dimensions. Just as a three dimensional person cast only a two dimensional shadow, an angel's true body has four dimensions and thus casts a three dimensional shadow. For all purposes, however, the angels shadow may as well be the angel themselves.

Angels in their true form are truly alien in appearance, looking like no life form imaginable. They are strange amalgamations of feathered wings, piercing eyes, human and animal faces, and strange geometric shapes called ***ophanim*** and ***merkabah*** that have height, width, depth, and more. Ophanim cast a shadow that mortals see as a halo. Mortals that see their true form describe them as "wheels within wheels", concentric rings that rotate into one another. Pentagrams and hexagrams are simple star shapes with 5 or 6 points drawn with 5 or 6 lines. Merkabah are these shapes realized in three (or four, as is the case with angels) dimensions.

Given how bizarre an angel looks to mortals, it is no wonder that they only allow their shadows to be seen.
The Brothers of Faith

The Brothers of Faith are an order of Paladins and Clerics who have recently formed to try to lift the ban on religon and divine magic in Bhadrag and are hoping also to cleanse the city of its evil ways. They have settled near Bhadrag in a city state by the name of Brightwall and are looking for good hearted adventurers to join their cause.

## Organization

 The head of The Brothers of Faith is Lord Brother Robert Highcrown with his second in command being First Sister Anlya Goldforge a dwarf. Below them are the High Brothers who lead groups of thirty men and then there are the Bright Blades who lead ten man teams and the regular soldier being a Low Brother.

## Plot Hooks

### scared soldier

You encounter in a tavern a scared soldier claims he was attacked by a group of Low Brothers.

### praying man

Outside Bhadrag you meet a strange looking man praying.
Битва при Роял-Навере

Противники| * Империя Звезды
* Пираты
* Плантаторы
	+ Безработные мутанты
	+ Навере
* Лесные Зверьки

Командующие| * Капитан флагмана ИЗ
* Капитан Пиратов
* Плантаторы
	+ Правительство Навере
		- Министерство Обороны Навере
			* Фельдмаршал Навере
	+ Министерство Обороны Вейстлендарра

Силы| * Флот ИЗ - как минимум 1 флагман
	+ 70 миллионов солдат
* Флот Пиратов
	+ Пираты
* 700 тысяч мутантов сепаратистов
* Неизвестное количество вертолётов Вейстлендарра
* 61 тысяча животных, из них - скорпионы, ядовитые пауки, змеи, крысы, тупайи, лемуры, мартышки, многоножки и хищные насекомые.

Потери| * Неизвестное количество солдат ИЗ
* Неизвестное количество мутантов
* Неизвестное количество пиратов
* Около 30% вертолётов Вейстлендарра были сбиты
* Около 200 тыс. солдат Навере были убиты

**Битва при Роял-Навере** - первая битва Войны за Навере.

## Причины

Причин у битвы много. Сколько сторон (за исключением животных) - столько и причин.

Самая главная причина - это грабежи пиратов на побережье Вейстлендарра, Навере и Империи Звезды. Правитель Империи звезды сдружился с пиратами, и стал их контролировать, дав таким образом возможность торговать Навере с Империей Звезды.

Параллельно этому часть пиратов, не слушаясь Империю Звезды, продолжала грабить Навере. Однако их базу удалось разгромить - никто не выжил.

Таким образом Навере получили возможность свободно торговать с Империей Звезды. Однако торговля не заладилась из-за бизнесменов Империи Звезды.

Параллельно в Навере приехали бизнесмены из Империи Звезды. Они быстро стали миллиардерами, приняли гражданство Навере и стали платить большой налог государству. Деньги они получали благодаря плантациям, однако те начали усугублять экологию Навере. Правитель издал закон о прекращении существовании плантаций и восстановлении джунглей. Это означало конец существованию большей части плантаций. Плантаторы и безработные мутанты - приехавшие из находящегося в упадке Вейстлендарра начали митинги. Тогда мутантов отправили работать на шахты и ухаживать за ростом новых джунглей. Тем не менее, плантаторам это не понравилось, и они вооружили мутантов. Более того, они наняли пиратов, с которыми имели связи. Вместе с пиратами к берегам Роял-Навере прибыл и флот Империи Звезды, в последний момент решившую воевать за пиратов.

Тем временем в Вейстлендарре из-за пиратов и ряда других обстоятельств экономика была чрезвычайно плачевна. Поэтому правительство запретило выезжать мутантам, чтобы не разорять страну. Все мутанты пытающиеся выехать или уже выехавшие были приговорены к расстрелу.

Поэтому Навере обратилось с просьбой к Вейстлендарру временно объединить государства, чтобы все мутанты в Навере были уничтожены. Также Вейстлендарр таким образом намеревался повысить себе экономику и отомстить пиратам.

## Ход битвы

Сначала флот Ноктуса начал обстреливать горящие дома Роял-Навере. Параллельно этому начали пролетать вертолёты Вейстлендарра, часть которых была сбито. Часть мутантов была убита.

Вскоре весь город сгорел до тла - так как его подожгли обе стороны.

Растениям пришлось отступить дальше в джунгли, а ИЗ и мутанты отправились захватывать новые территории. Флот ИЗ остался на побережье.
Anti-Vita

Six powerful succubi who serve Mortem. They each appear as a demonic version of the Goddess Vita. Each are perversions of Vita in both form and function. Just as Vita is the mother of life on Etape, the Anti-Vita are the mothers of demons, monster, and villains.

## Origin

### According to Vita

"Beware those who wear the Goddess's face. Follow them not into temptation. They are the greatest blasphemy against the Holy Mother by the Dark One. They service his fowl urges and bring forth un-life. Believe not their wicked lies." -Vita Inquisitor Manual

Vitans, and most non-Vitans as well, hold that the Anti-Vita were once normal succubi. When Vita and Mortem begun their great feud, Mortem transformed six succubi into likenesses of his sister. They are seen as deceivers attempting to draw away followers of Vita.

### According to Mortem

"Sister dear, sister dear, come back to us. Where once we were seven, now we are only six. You brother loves you still, we still love you too. We'll forgive your silly game if only you'll play with us once more" -Song of the Seven Sisters (a Mortem chant)

Mortems claim that Vita and the Anti-Vita are all the sisters of Mortem and that Vita has rebelled against their brother. They are seen as Evangelicals, awakening mortals to the truth.

## Individual Sisters

### Luxuria

Youngest of the Anti-Vita. She is the mother of several strong demons and half-demons, though she tends to think of her children as tools. As a result, most of them are dim-witted brutes. Much of her time on etape has been spent corrupting or attempting to corrupt places of Vitan worship.

Her most recent escapade was in the town of Trayk. Beneath an abandoned Vitan shrine, she worked a dark ceremony to desecrate the land and turn it into a profane temple of Mortem. To do so, she sought the hearts of Vitan clergy, sending one of her children and an assassin to the nearby Trayk for victims. However, a noble band of Vitan adventurers managed to discover her plans. They captured her secant and killed her son before confronting the Succubus herself. She was unable to convince them of her lies or managed to destroy them. Exposed and unable to win by herself, Luxuria fled and vowed revenge. Her current location is unkown.

### Fornicatio

Second eldest Anti-Vita and physically largest of them all. While all Anti-Vita have birthed their fair share of monsters, Fornicatio is most fruitful of the 6. She is the mother of thousands of Tieflings, reproducing more like a brood mother than a regular humanoid. Her temple exists somewhere hidden on Etape. There she rules over her offspring like a queen ant, her children venturing out to gather mortal men to "feed" their mother. It is not uncommon to run across a person with demonic blood who can trace their linage back to Fronicatio.

### Castita

Allegedly Vita's true succubus name, as insisted by the Mortem. She would be eldest of the sisters if this was true.
Parched Marshes

Once a continent spanning wetland filled with lush plant and wildlife, millennia long drought has reduced this land to a barren desert. Journeying into the heart of this waste land is a death sentence for most. The Parched Marshes are the hottest and driest places on Etape. This does not stop many brave adventurers from daring to challenge the hellish landscape. Legends speak of ancient ruins from lost civilizations, rare tropical oasis teaming with undiscovered resources, and artifacts hidden by the gods themselves.

## People of Red Earth

Long ago, far before the recorded history of any intelligent race, a great civilization spread across the Parched Marches. Back then, the land was still lush and vibrant. Great cities where built on the banks of rivers and the shores of lakes that criss cross the otherwise dry land. The records left behind that have been found show a rich, powerful nation with a highly advanced culture. These are the people of the Red Earth.

Surviving paintings depict them as red skin humanoids. Where they came from and what happened to them has been lost to history. They mysteriously vanished around the same time when the Parched Marches dried up.

Their language consists of highly elaborate pictographs. To date, no one has yet to truly decipher their meaning. Some have gleamed some degree of insight from the less abstract hieroglyphs, but nothing approaching the actual lost language. Arcane and divine magic also fails to allow scholars to learn the language completely, leading some to believe that the writing may be supernatural in origin.

## Lifewater Oasis

Many hardy adventurers journey into the Parched Marshes seeking fame and fortune. Few return to tell the tale of how their comrades died. Not in glorious battle against mighty monsters or matching wits against cleaver dungeons. Thirst is the number one killer in this desert. So any party that stumbles upon an oasis might see it as a blessing of the gods.

In fact, there may be an oasis that truly is blessed. Legends say that deep within the Parched Marshes is an oasis that is Paradise on earth. Delicious fruits of every verity grow from every tree and every bush. The desert wind that blows through them becomes cool and refreshing. One can lay on the soft grass under feet and sleep on it like a bed. Tropical birds sing beautiful songs. Bees that never sting feast on the endless flower fields, honey flowing from their hives like rivers.

More than all these wonders is the miraculous water the bubbles from the ground: Lifewater. It is said to seep directly from the plane of water itself. Many amazing things are said to happen to those who drink the Lifewater. It's said to do anything from heal the sick and infirm, great incredible physical and mental prowess, enhance ones physical attractiveness, restore youth, and even raise the dead or grant eternal life.

Though like many treasures said to lay in the Parched Marsh, the desert has claimed countless lives of those who seek it.
Lesser Deities

Tadio Nefen -  God of the Shadow Plane

*Dauphin - Children of the Elemental Deities, Rulers of the Intermediate Elemental Realms*

## Demigods

Dini - Demigoddess of Currency

Zaric - Demigod of Truth

Ali - Demigod of Knowledge

Sephirot - Highest of the Angels of Paradiso

Anti-Vita: Powerful Succubi who serve Mortem. They appear as demonic versions of the goddess Vita
Em-Mer

A small island kingdom southeast of Prakanda. The kingdoms claim to power is the large silver mines it claims under the central mountain range.

## Important Locations

**Ostwyn**: The capital city of Em-Mer. Seat of political, social, and financial power. Ruled by a monarchy that secretly owes allegiance to the cities powerful mage guild.

**Aelvale**: Port town to the south of Ostwyn. Primary occupation is fishing. Poor town that owes a majority of it's export to the capital.

**Silvermead**: A major city that has grown from a small silver mining village to the second largest city in Em-Mer.

**Bridgewald**: A small village to the north that serves primarily as the main supply point for Strongwyn Fort

**Strongwyn Fort**: Once a great fort on the northern peninsula cliffs that in former days served as Em-Mer's main defense from northern raiders. Fallen into general disuse except for a maintenance crew and a cursory garrison.
Ninjette

## Story

Ninjette is fast. Really, you didn't see her go by, she's that fast. She moves through any battlefield like a ghost, and gets the drop on slower opponents 99,9% of the time - which is pretty much Ninjette getting the drop on everyone. Ninjette is always at the right place to attack at the worst possible time for her enemies.

### Hints

* Ninjette has high speed and attack damage, but low health and defenses.
* Ninjette can use Grapple to close the distance to enemies and stun them for a short time.
* Ninjette will critically hit enemies when she has Stealth.

## Skills

### Slicer (Basic Attack)

Smash in an arc!

* Ninjette attacks in a narrow arc, damaging the first enemy hit for 154 Physical Damage.

### Blade Fury

Smashes at enemies in front of Ninjette, reducing their resistances.

* Deals 600 Physical Damage. Inflicts -50% Damage Resistance for 5 seconds.

### Grapple

Pulls Ninjette to the targeted enemy, stunning them and making her Skills more powerful.

* Deals 350 Physical Damage to the first enemy hit and inflict Stun for 2 seconds. You are pulled toward the enemy, stopping when you reach their location, then gain 50% Skill Effectiveness for 5 seconds.

### Slip Stream

Ninjette becomes invisible to the enemy for a short period of time.

* Gains Stealth for 15 seconds.

 Casting Time
 Cooldown
 Range

## Traits

### Energize

Ninjette's Basic Attacks steal 3 Energy from enemies.

* Ninjette's Basic Attacks steal 3 Energy from enemies.

### Shadow Stalker

When Stealthed, Ninjette's next attack is a critical

* When Ninjette attacks from Stealth, the attack is a critical.

## Stats

### Energize

Ninjette's Basic Attack steals 3 Energy from enemies.

### Shadow Stalker

When Stealthed, Ninjette's next attack is a critical hit.

## Weapons

### Katana

* +10% Attack Damage
* +10% Max Health
* +10% Max Energy
* After respawning, Ninjette's first Skill used has its Energy Cost reduced by 100%

### Twirler

* +10% Physical Resistance
* +10% Elemental Resistance
* +10% Energy Regen
* Blade Flurry deals 20% additional damage.

### Spear

* +20% Max Health
* +10% Health Regen
* Grapple's Energy Cost is reduced by 20%

### Baton

* +10% Physical Resistance
* +10% Elemental Resistance
* +10% Health Regen
* Slip Stream's Cooldown time is reduced by 10%.

## Skins

* Cheerleader Ninjette 3,000 Coins 15 Chips
* Chief Ninjette 90 Chips
* Cop Ninjette 15,000 Coins 60 Chips
* Spartan Slayer Ninjette 15,000 Coins 60 Chips
* Dread Blossom Ninjette 9,000 Coins 40 Chips
* Kimono Killer Ninjette 3,000 Coins 15 Chips
Dino Rampage Adventure

A shipment of exotic and dangerous creatures have been brought over from the wild land of Typhon to the Great Bazaar, metropolis of Acharis. The adventurers are in the bazaar buying and selling their latest spoils when the beasts break out, rampage through the streets, and hide within or flee the city to the the foothills of Longtooth Craigs to the East. The party is tasked by the beastmaster to capture them for return and gives the party a potent poison to help gain control.

## Scene 1

Location - Etape Bazaar

NPC - Matriarch of the Bazaar: Madame Khastri, a representative of the Gilded League organization.

Event - RAMPAGE! The dinosaurs break free! A nearly deafening bellow sounds. (Wasn't that thing just muzzled?) A thunderous crash as it crashes through the wall between the gates. People awake from frozen shock into a wild sea of screaming and scattering. A horned beast the size of two warhorses charges past you through the north gate. A giant winged lizard swoops at the crowd a few times before flying over the walls to the East. Another leaps over the height of the crowd and joins the stampede west.

Fight with small dinos (Compsognathus) - You and market goers are attacked!

NPC - Beast Master - Hammond "Hold Onto Your Butts" Starlong, a Human Warlock

Assistant - Saurian Shaman named Drakiss Wintersbane.

## Scene 2

Pterodacyl - In the foothills of the Longtooth Craigs.

Elevation issues - It is roosting high up.

## Scene 3

Raptor - Fallen depths level 0

Fallen depths don't want you to gain entry from surface. Conflict for entry.

## Scene 4

Triceratops riding druid - He's protesting the animal treatment in Acharis and responsible for releasing them. He has a dino egg.

Location - Fled to Drenglens (Halfling park).

Challenging the Druid - Side with him or fight him!

## Other NPCs

Another famous party of adventurers was tasked with retrieving the tyrannosaurus.

Jayarun the Fearless - Golliath Paladin

Halldrag Halfwit - Dwarven Sorcerer

Corsin Reynervak - Dex fighter

Gerrus the Nobody - Cloaked dragonborn figure
Империя огня

**Империя огня**-одна из самых старых империи всей вселенной,которая по мифам появилась сразу же после появление разумной жизни.Сама же империя состоит из нескольких планет и даже систем.

## Технологии

Технологии же у империи развиты на уровне божеств,которые могут уничтожить целую планету за один удар.Само же население роботизировано и обладают всяческими модификациями,которые помогают им в войнах или в других работах.Наземная и другая техника способна достигать скорость,которая не сравнится с ни одной человеческой.

## Население

Население в основном состоит из Кьуносов,которые и основали эту империю,но встречаются и другие представители.