recursal/Fanatic-Fandom huggingface dataset:
Legacy Code Directory

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Legacy Code Directory** is an archived directory in *Tron 2.0*.

## Official Description

Once thought to be only lore, an obscure directory containing the TRON Legacy code has been discovered. The program TRON is well known for his part in freeing the system from the evil MCP twenty years earlier, and the finding of the addition TRON code is truly a historical moment for the system.

## References

1. ↑ *Tron 2.0:* Antiquated: Main Processing Core
Powerup Summary II

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Powerup Summary II** is a summary on the powerups available to use in the Light Cycle Arena in *Tron 2.0*.

## Official Description

**Wall Reset (Figure 1)** powerup will remove all existing Light Cycle trails.

**Wall Extender (Figure 2)** powerup will add additional length to your Light Cycle trail.

**Grab (Figure 3)** powerup will take a powerup from the nearest source (opponent or grid).

**Turbo Curse (Figure 4)** powerup will give you and all other opponents an excessive speed boost for a limited amount of time.

**Random (Figure 5)** powerup will give you a randomly selected powerup.

## References

1. ↑ *Tron 2.0:* Vaporware: Light Cycle and Arena Staging Pit
Cluster (Disc)

**"IMPORTANT: Cluster (Disc) uses Creative Commons Licensed content from the** TRON Wiki**. The list of authors can be seen in the page revision history (view authors). The text of the TRON Wiki is available under the CC-BY-SA license when credit is given.**

 Wielder
 Unlocked

The **Cluster Disc** is an Identity disc and weapon subset of the Disc Primitive in *Tron 2.0*.

## Mechanics

### *Tron 2.0* (PC)

In Cluster Disc mode, the Disc Primitive can cause the greatest amount of damage to multiple enemy programs. As with the Sequencer Disc, the Cluster Disc maintains the original functionalities of the default Disc Primitive. However, throwing the Disc will cause it to explode and splinter, sending shrapnel on impact.

Recalling the disc will trigger another shrapnel explosion. Upgrading the Cluster Disc from Alpha to Gold increases the AOE of the cluster attack. If the Cluster Disc becomes corrupted its damage output drops below 50%.

## References

1. ↑ *Tron 2.0:* Unauthorized User: Combat Training Arena
Dr. Eva Popoff

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Dr. Eva Popoff** is the fifth of twelve E-Mails in System Reboot.

## Description

**Subject:** Dr. Eva Popoff
Corporate Human Resources
Future Control Industries
**Date:** Jan-03
## Transcript

**Born:**

3-13-78

**Place of Birth:**

Lyon, France

**Education:**

American University of Paris

Paris, France

**Comments:**

A very driven individual. Speaks fluent English, as well as German, Russian and Cantonese. Excellent at managing large groups of people but somewhat unapproachable in one on one situations.
Performance ratings

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Performance Ratings** are a metered upgrade system in *Tron 2.0*.

## Official Description

### Overview

To increase or decrease your performance ratings, click on the arrows **(Figure 1)**. The light blue meters **(Figure 2)** indicate the amount of performance increase still available. Surging **(Figure 3)** a performance rating will give you a significant boost in performance.

### Types of Ratings

* **HEALTH** boosts your health beyond 100 points.
* **ENERGY** boosts your energy beyond the normal 100 points.
* **WEAPON EFFICIENCY** reduces the energy cost required to fire a weapon.
* **TRANSFER RATE** increases the speed at which uploads and downloads take place.
* PROCESSOR increases the speed of your Port, Defrag and Disinfect procedurals.

## References

1. ↑ *Tron 2.0:* Unauthorized User, Program Initialization
Jet 1

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Jet 1** is the eighth of nine E-mails in Unauthorized User.

## Description

**Subject:** Jet
**To:** AlanBradley@en.com
**From:** HR@en.com
**Date:** Jun-02
## Transcript

I got to meet your boy Jet today - a fine young man. He aced the programming test and everyone seems to like him. I didn't see a bit of that 'attitude problem' you keep mentioning. I've got a slot on the Space Paranoids 3D team that's a great fit.

Patrick

Producer-Space Paranoids 3D

## Locations

Once you're given the objective to manually restore the power stream to the Exit Port, head past Lenny.exe and through the doorway behind him. Entering the hall there will be a Sec Rezzer situated in the middle of a wall. Make a left and you'll find a Build note and an Archive bin with the eighth E-Mail, "Jet 1".

In order to access the eighth E-Mail, "Jet 1", you have to obtain Permission 4. After you derezz the Intrusion Countermeasure Program in the room just past the archive bin, double back to the hall and walk down the narrow corridor just next to the archive bin you can't access. The corridor leads to a dead-end peppered with blocks you can climb.

Jump to the right and climb up to an archive bin containing Permission 4 and an unknown subroutine (the Alpha version of Submask). Jump back down to the entrance and directly below it will be Permission 2. Grab Permission 2, then head back to the archive bin in the hall to obtain the "Jet 1" E-mail.
Peripheral Seal

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

 **"This article is missing crucial subroutines. We cannot continue without obtaining the proper permissions first."**

*The following article, Peripheral Seal, is a stub and requires expansion to be completed. You can help TRON 2.0 Wiki by expanding it.*

 Type
 Build State
Alpha (N/A)
*Click "expand" for full list*

Beta (Provides 9% overall body protection against attacks.)Gold (Provides 10% overall body protection against attacks.)
 Icon
 Location(s)

**Peripheral Seal** is a defense subroutine obtained in Vaporware.

## Official Description

"*Arm Armor.*"
—Support Safeguard description
## Build States

**Alpha**
N/A
**Beta**
Provides 8% overall body protection against attacks.
**Gold**
Provides 10% overall body protection against attacks.
## Locations

### Antiquaited

* Main Processing Core
* Main Power Pipeline

PENDING

PENDING

## References

1. ↑ *Tron 2.0:* Vaporware, Prisoner Bin

\*Indicates *Killer App*-exclusive weapon
Company Merge

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Company Merge** is the first of twelve E-Mails in System Reboot.

## Description

**Subject:** Company Merge
**To:** AllPersonnel@en.com
**From:** Management @en.com
**Date:** Mar-03
## Transcript

Loyalty, hard work and talent. All hallmarks of our company for so many years. Unfortunately, times have been tough and no longer are we able to continue relying on these merits alone. Merging fCon is necessary if we are able to survive the future economy.

As of today, fCon will be taking over the day-to-day operations. Please remain at your workstations and await further instruction from an fCon representative.

Thank you,

Senior Management

## Locations

After speaking with Marcella\_432 about the stowaway, walk past her toward the left side of the car. On the left there is an Archive bin containing the first E-Mail, "Company Merge", while the second Archive bin, on the right, contains Permission 1 and the Alpha version of the Cluster subroutine.
Energy Pools (Help file)

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Energy Pools** is common resource used by programs throughout the digital world in *Tron 2.0*.

## Official Description

Energy Pools are infinite energy sources that you may use during your missions. By standing in an energy pool, your energy will gradually replenish.

## References

1. ↑ *Tron 2.0:* Vaporware: Primary Digitizing
Trouble at School

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Trouble at School** is the first of eight E-mails in Legacy Code.

## Description

**Subject:** Trouble at School
**To:** AlanBradley@en.com
**From:** Bond@ValleyHS.dep
**Date:** Mar-98
## Transcript

Good Day Mr. Bradley,

I have received several reports from faculty here at Valley High concerning Jet’s despondent behavior during class. His flippant responses are often disruptive and his lack of respect toward his teachers is terribly inappropriate.

Jet is a good boy and quite smart. However, as principal, I must request a conference with you in the hopes to resolve this potentially destructive path that he is currently on.

Can you make Tuesday at 5:30?

Thank you,

Mr. Bond

Principal

## Locations

Before activating all four Com-Port Configuration Programs, head toward the path just past the third Com-Port Configuration Program 03. Down the path there will be two three Archive bins situated just across from the platform you're walking on, two of them contain E-Mails. the Archive bin after the first contains the Alpha version of the LOL subroutine and first E-Mail, "Trouble at School". The first archive bin only contains the second E-Mail, "Lost and Found".
Firewall Exit Port

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Firewall Exit Port** is a security system in *Tron 2.0*.

## Official Description

Controlling the frequency of the barrier protecting the exit port leading into the firewall, are two Modulator Sockets. Taking them offline will cause the barrier to lower, and allow access into the high security firewall.

## References

1. ↑ *Tron 2.0:* Data Base: Security Socket
Virus Alert 2

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**\*\*Virus Alert\*\* 2** is the second of nine E-mails in Unauthorized User level of *Tron 2.0*.

## Description

**Subject:** \*\*Virus Alert\*\*
**To:** AllPersonnel@en.com
**From:** IT@en.com
**Date:** Mar-03
## Transcript

Until further notice, do not download or upload files to the central source code server. We are doing our best to quarantine the virus, but its aggressive nature is making it extremely difficult. It's really unlike anything we have ever seen before.

Sorry for the inconvenience.

IT Department

## Locations

After returning from the Combat Training Area, Byte will prepare to lead you out of the Program Initialization sector where you'll be ambushed by a Z-lot. After dispatching the Z-lot, Byte will lead you through another door wherein you'll be confronted by another Z-lot.

Destroy the Z-lot and step onto the platform as instructed by Byte. When the platform lowers you to the next level, on the left there are two Archive bins. There you will find the first and second *\*\*Virus Alert\*\** emails.

## References

1. ↑ *Tron 2.0:* Unauthorized User: Combat Training Arena
Communication Bit

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Communication Bits** are power monitors in *Tron 2.0*.

## Official Description

Three Communication Bits monitor the many incoming power requests sent to the Power Router. Power is the life-blood and must be allocated efficiently. If one or more bit is out of operation, the Kernel is immediately notified and ICP units are sent to investigate the situation.

## References

1. ↑ *Tron 2.0:* System Reboot: Power Regulator
Protocol Socket

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

A **Protocol Socket** is a defense interface in *Tron 2.0*.

## Official Description

Ma3a can access and modify Defense Protocols, by using the protocol socket located at the base of the tower. The area around the protocol is heavily guarded by ICPs.

## References

1. ↑ *Tron 2.0:* System Reboot: Power Regulator
PDA (Help File)

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Personal Digital Assistant** is the personal device of J.D. Thorne in *Tron 2.0*.

## Official Description

In the real world, Thorne – like many people – uses a PDA to help manage personal affairs. Stored on his PDA is the wireless dial-up number that can access the FCon database, by directly bypassing the high security firewall. Fortunately, Thorne left the device connected to the network, before his infamous demonstration of the digitizing procedure to the FCon team.

Extracting the number from the OS operating the PDA will not be easy. But like most hand-held electronic devices, the battery life is relatively short and sensitive to heavy usage. Turning on all of the functions of the PDA should threaten the OS into activating the dial-up number.

## References

1. ↑ *Tron 2.0:* Handshake: Function Control Deck
Default Light Cycle Controls

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Default Light Cycle Controls** are the Control Scheme used to control Light Cycles in *Tron 2.0*.

## Official Description

Turn Left = **A**
Turn Right = **D**
Accelerate = **W**
Decelerate = **S**
Camera zoom in = **Mouse wheel up**
Camera zoom out = **Mouse wheel down**
Camera lock toggle = **Semi-colon (;)**

## References

1. ↑ *Tron 2.0:* Vaporware: Light Cycle and Arena Staging Pit
Lost and Found

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Lost and Found** is the second of eight E-Mails in Legacy Code.

## Description

**Subject:** Trouble at School
**To:** AlanBradley@en.com
**From:** SergeantDawson@police.co
**Date:** Mar-98
## Transcript

Good afternoon Mr. Bradley,

During your visit with us yesterday, you must have inadvertently left your wallet on the counter while filling out Jet’s release forms. The cleaning service returned it last night. You are welcome to come by at your earliest connivance to reclaim your property.

Thank you,

Sergeant T. Dawson

## Locations

Before activating all four Com-Port Configuration Programs, head toward the path just past the third Com-Port Configuration Program 03. Down the path there will be two three Archive bins situated just across from the platform you're walking on, two of them contain E-Mails. the Archive bin after the first contains the Alpha version of the LOL subroutine and first E-Mail, "Trouble at School". The first archive bin only contains the second E-Mail, "Lost and Found".
Firewall (Help File)

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Firewalls** are a security system in *Tron 2.0*.

## Official Description

A Firewall protects FCon’s high security network. Penetrating the firewall from the outside is impossible. However, it is possible to manipulate the security rings from the inside, allowing an unauthorized program or user to enter the system.
Encryption Keys

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Encryption Keys** are a security system in *Tron 2.0*.

## Official Description

Two Encryption Keys prevent access to the Processing platform. Disengaging the Encryption Keys without the proper permission set is impossible. However, they can be destroyed using either the PRod of Suffusion Weapon.

## References

1. ↑ *Tron 2.0:* Vaporware: Transport Station
Worried about my job 1

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Worried about my job 1** is the first of ten E-mails in Vaporware.

## Description

**Subject:** Worried about my job!
**To:** Nick@en.com
**From:** Olivia@en.com
**Date:** Dec-02
## Transcript

Boy, the mood around here is pretty awful. I heard that the CFO is in deep trouble for misallocation of funds. First the Internet bubble burst and now this. I heard that Gibbs Jr. is putting the company up for sale. You know any good headhunters?

Olivia

## Locations

Head up toward the upper platform in the Light Cycle Arena and Staging Pit, and keep moving to the left until you spot two Archive bins. Directly in front of you is an Archive bin containing the E-Mail, "Worried about my Job 2", just behind the first Archive bin contains the E-Mail, "Worried about my Job 1" and Permission 2 and 6.
Rod Primitive (Help file)

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

The **Rod Primitive** is a weapon and unique to Jethro Bradley and Mercury in *Tron 2.0*.

## Official Description

A derivative of the handle-bar used to power up Light Cycles, the Rod Primitive, or Rod, can be used as a stealth based weapon. For best results, first ready the weapon, approach an enemy without being detected, then press and hold the ‘Fire’ key (Default key: Left mouse button).
Override Bit

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Override Bits** are power management systems in *Tron 2.0*.

## Official Description

Situated on the level below the lenses, four Override Bits can remotely raise and lower a lens without using the control panel located on the main level.

## References

1. ↑ *Tron 2.0:* System Reboot: Power Oculus
Exit Port

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Exit Ports** is are portals used to travel to other systems in *Tron 2.0*.

## Official Description

An Exit Port functions as a getaway to the network, allowing travel between all the components that make up the digital universe. To enter an exit port, walk directly into the beam.

## References

1. ↑ *Tron 2.0:* Unauthorized User: Program Integration
MD 4.A.1

Choosing to share the experience with the group, you gather your fellow mages within the sanctuary, eager to exchange insights and collaborate on the newfound spells and magical knowledge discovered within the ancient tome. The enchanted symbols on the walls seem to shimmer with anticipation, echoing the unity of your group.

As you recount your experiments and discoveries, a collective enthusiasm fills the air. The mystical symbol on the walls responds positively, its glow harmonizing with the shared magical energies of your group. The mages exchange ideas, weaving together their individual strengths to form a cohesive plan.

**What's your next move?**

5.A.1a.ii.a) **Organize a group meditation****:** Choose to organize a group meditation, with the intention of aligning your collective magical energies and attuning yourselves to the mystical symbol's guidance, hoping to receive insights or visions that may aid your quest.

5.A.1a.ii.b) **Conduct a communal scrying ritual****:** Opt to conduct a communal scrying ritual, using reflective surfaces within the sanctuary to seek glimpses of hidden knowledge or receive guidance from mystical entities that may assist in unraveling the corrupted enchantment.
Horsten Rockwell

Captain Horsten Rockwell is the ambassador of Durkheim's embassy for the city of Ruby Point. Uniquely, Rockwell officially represents all three major merchant companies of the port city - the Emerald Eye, the Phoenix Crest, and the Fortunato Privateers. A retired pirate and privateer himself, Rockwell's job is mostly to settle disputes between the three companies as far as their trade deals with the Orrukov Regime goes. Despite his position, Rockwell has maintained a seaman's lifestyle, regularly partaking in drinking and whoring in the lower levels of the city in his off time.
I/O Node

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**I/O Nodes** are the primary mode of communication between programs in *Tron 2.0*.

## Official Description

I/O nodes are used to retrieve information from other programs not in your vicinity. When a non-local program wants to communicate with you, its icon will appear on the left-hand side of the screen and the nearest I/O node will brighten.

To activate an I/O node, face it and press the ‘Action’ key **(Default key: F)**.

## Mechanics

I/O nodes are how programs communicate when not in the vicinity of each other. I/O nodes, like most objects, require a permission set to activate. The segmented ring surrounding the reticle will indicate what permissions are missing. To activate an object such an I/O node, face the object and press the Action Key.

I/O nodes operate on a grid within their given system, enabling communication between programs. In unique cases, Users can use I/O nodes to communicate with Users inside a system, or communicate objective to their programs. The stability of an outside connection to the I/O grid is largely dependent on the age or quality of equipment used to establish the connection proper.

## References

1. ↑ 1.0 1.1 1.2 *Tron 2.0:* Unauthorized User, Program Initialization
MD 12.A.2.1

With a sense of fulfillment and newfound wisdom, you and your friend choose to return to Trefoil Academy. As you step out of the enchanted forest, the castle welcomes you with a soft glow, acknowledging the cosmic journey you undertook.

Word of your extraordinary adventure spreads throughout the academy, captivating the imaginations of students and professors alike. The cosmic knowledge you bring back becomes a beacon of inspiration, transforming the way magic is perceived and practiced at Trefoil Academy.

The mysterious symbol, now etched into the annals of the castle's history, becomes a symbol of unity and the pursuit of magical enlightenment. Wizards from far and wide seek to understand the cosmic secrets revealed by your journey, forever changing the landscape of magical education.

Your friend, forever changed by the cosmic odyssey, becomes a revered figure within the academy. Together, you contribute to the creation of a new magical curriculum that incorporates the insights gained from the enchanted realm.

As the years pass, the enchanted forest flourishes, echoing with the whispers of cosmic magic. The castle itself seems to breathe with an otherworldly energy, forever marked by the extraordinary tale of the wizards who ventured into the unknown.

Your legacy lives on within the hallowed halls of Trefoil Academy, inspiring generations of wizards to reach for the stars and explore the limitless possibilities of magic. The enchanted realm, though a distant memory, remains a testament to the courage, unity, and boundless curiosity that defines the spirit of magic.

Congratulations on completing an epic journey that will be sung about for ages to come!

Care to adventure again?
MD 9.A.2.2

Choosing to investigate the enchanted forest, you decide to explore the mystical surroundings, seeking answers to the mysteries that shroud the magical realm. The ancient trees stand as silent sentinels, their branches forming a canopy that filters the dappled moonlight.

As you delve deeper into the forest, the air becomes charged with enchantment. Whispers of ancient spells and the secrets of the magical realm echo through the leaves. The mysterious symbol, though faint, guides your path as you navigate through the hidden pathways.

Amidst the ethereal glow, you come across a clearing bathed in moonlight. Here, you find remnants of a long-forgotten magical ritual. Symbols etched into the ground and traces of cosmic energy linger in the air. It becomes evident that this place has been a focal point for wizards who sought to unlock the secrets of the enchanted realm.

As you examine the remnants of the magical ritual more closely, a surge of magic courses through you. Visions flash before your eyes, revealing the fate of those who embarked on this mystical journey. The wizards, in their pursuit of cosmic knowledge, attempted to breach the veil between worlds. However, the enchantment spiraled out of control, creating a vortex that consumed them, leaving behind only echoes of their magical endeavor.

With newfound clarity, you understand the tragic outcome of the ritual and the fate that befell those who sought to unravel the mysteries of the enchanted realm. As the visions fade, you see your friend passed out on the ground before the world went dark.

Hours later, you both finally woke and staggered your way to the school.

Care to adventure again?
Northeastern Institute

The Northeastern Institute for Witchcraft, Wizardry, and Alchemy is a large school set on a lake in Maine, United States, built during the Revolutionary War. It focuses heavily on alchemy and magical sciences.

**Mascot:** a Bald Eagle; school colors are Navy Blue and Maroon.

## School Details

### Location

The Institute is situated just off of Eagle Lake (called "Big Eagle" by students and staff) in the Allagash Wilderness in Northern Maine. This school is accessible by rail and via footpath. The Wizarding Limited departs from the hidden Third Level of Grand Central Terminal in New York City on Track 68. To those unable to see through the charms, it appears as the remains of an old logging railroad, its equipment rusting. In addition, the school is also accessible by water, typically canoe or kayak.

### Size

Medium-sized school, admitting around 100 students per year group for a total of roughly 700 students.

### Age and History

The Institute was the brainchild of Benjamin Franklin (whose ghost teaches an informative --- and amusing --- Nonmagical Sciences course), and was kept a secret from most of the populace during the Revolution. Planning for the school began in 1779 while he served as Minister to France, with construction finishing around 1785 after the war ended. Students were first admitted in 1787.

### Notable Features

* Lake with canoes and kayaks; whitewater paddling is a hobby
* Conifer forest with rolling mountains
* Large brick dormitories with white stone trim; rooftop access for flying and astronomy
* Covered brick walkways and cobblestone paths
* Many statues and paintings of famous mages and alchemists
* Fireplaces in each room, and enchanted
* The main building features a clock tower

## Student Life

Invention and alchemical research are a cornerstone of life at this school. Every student has at least one entire period each day dedicated to research projects of their own, making use of the many laboratories, equipment, and parts to build and experiment with; older students rotate to assist the younger students with more basic experimentation, while many ghosts and staff at the school also assist and provide safety tips.

### Known Attendees

* Cero (former student)
* Felf (former student)
* West (former student)
Acquisition 1

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Acquisition 1** is the fourth of ten E-mails in Vaporware.

## Description

**Subject:** Acquisition
**To:** GibbsJr@en.com
**From:** CEO@fCon.ind
**Date:** Dec-02
## Transcript

A courier should be arriving shortly to deliver my final proposal. I hope you find the terms of the deal acceptable and in order.

The merging of our two companies will lay the groundwork for a brighter future for all of us. Please consider this as a new beginning and not as a failure on your part.

CEO

Future Control Industries

## Locations

Head for a doorway that leads out into an open space marked by two Energy bridges on the far left and right. Before entering the space, quick save your progress and then proceed to take out the Intrusion Countermeasure Programs patrolling the area. Take out t he immediate ICP and the Finder directly above you, then turn and down the right path.

At the end of the path is corridor leading up to a ramp. Head up the ramp and you will spot an Archive bin containing the fourth E-Mail, "Acquisition 1". However, in order to obtain the E-Mail, you will need to cross the energy bridge directly across from you (on the left) to download Permission 3 from the Archive bin on the other side of the bridge.
Correction Algorithms 1

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Correction Algorithms 1** is the ninth of twelve E-Mails in System Reboot.

## Description

**Subject:** Correction Algorithms
**To:** Baza@fCon.ind
**From:** Crown@fCon.ind
**Date:** Mar-03
## Transcript

I paid our guest another visit. After a few persuasive threats, I managed to learn the location of the correction algorithms.

Meet me outside storage room ‘B’ in ten and I’ll fill you in. I want to get our programmer’s on it right away!

Seth Crown III,
Corporate Attorney

Future Control Industries
Award Announcement 2

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Award Announcement 2** is the fourth of nine E-mails in Unauthorized User level of *Tron 2.0*.

## Description

**Subject:** Award Announcement
**To:** AllPersonnel@en.com
**From:** Management@en.com
**Date:** Mar-03
## Transcript

If you see Mr. Bradley, please inform him that he is needed in the employee lunch room.

Senior Management

## Locations

Go back across the Energy bridge and head over to the left hand side of the walkway separated by the column. Assuming you have the Y-Amp Subroutine equipped to your system memory, you will be able to jump the blocks to reach the Archive bin above where the second Award Announcement E-Mail and "Permission 7" are located.

## References

1. ↑ *Tron 2.0:* Unauthorized User: Combat Training Arena
Sequencer (Subroutine)

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

 Type
 Build State
Alpha (see base article)
*Click "expand" for full list*

Beta (see base article)Gold (see base article)
 Icon
 Location(s)

**Suffusion** is a combat subroutine obtained in Vaporware.

## Official Description

"*Disc weapon capable of firing multiple discs sequentially.*"
—Sequencer description
## Build States

**Alpha**
Sequential Discs: 2
Damage: Moderate
Energy Use: Base
**Beta**
Sequential Discs: 3
Damage: Increased to 20%
Energy Use: Increased 10%
**Gold**
Sequential Discs: 4
Damage: Increased 40%
Energy Use: Increased 20%
## Locations

### Vaporware

* Transport Station
* Primary Digitizing

Travel to the top of the Transport Station. At the far end of the top of the room, there is a lone Archive bin containing Permission 5 and an Unknown Subroutine. Use the Port subroutine to format the foriegn subroutine into the Alpha version of Sequencer.

After passing through the door and entering the space where the Energy Pool is located, there is a room on the right side of the area. Head over to the room and approach the Archive Bin on the left. Inside are the Alpha and Beta versions of the Sequencer and the Suffusion subroutine, and Fuzzy Signature.

### Antiquated

After entering the Data stream to the Power Relay Station, take the speedway path to the other side of the primary Power Relay Station. After dispatching the Resource Hogs, right across from you are a series of cubical platforms and several Archive Bins. Approach the Archive bin nearest to you on the left. Inside the bin are Permission 6 and the Alpha version of the Sequencer subroutine.

## References

1. ↑ *Tron 2.0:* Vaporware, Prisoner Bin
2. ↑ Transport Station
3. ↑ Primary Digitizing #1
4. ↑ Primary Digitizing #2
5. ↑ Main Processing Core

\*Indicates *Killer App*-exclusive weapon
Virus Scan

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

 **"This article is missing crucial subroutines. We cannot continue without obtaining the proper permissions first."**

*The following article, Virus Scan, is a stub and requires expansion to be completed. You can help TRON 2.0 Wiki by expanding it.*

 Type
 Build State
Alpha (Notifies you non-specific corrupted subroutine is present.)
*Click "expand" for full list*

Beta (Notifies you which corrupted subroutine is present.)Gold (Notifies you which corrupted subroutine is present, and automatically disinfects it during download.)
 Icon
 Location(s)

**Virus Scan** is a utility subroutine obtained in Unauthorized User.

## Official Description

"*Notifies you if any subroutines are corrupted before downloading them.*"
—Virus Scan description
## Build States

**Alpha**
Notifies you non-specific corrupted subroutine is present.
**Beta**
Notifies you which corrupted subroutine is present.
**Gold**
Notifies you which corrupted subroutine is present, and automatically disinfects it during download.
## Locations

### Vaporware

* Prisoner Bin
* Transport Station

PENDING

PENDING

### Master User

* City Hub
* Progress Bar

PENDING

PENDING

## References

1. ↑ *Tron 2.0:* Unauthorized User: Program Integration

\*Indicates *Killer App*-exclusive weapon
Archive stack

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Archive Stacks** are archival spaces in *Tron 2.0*.

## Official Description

Archive Stacks are memory cells which are used to share data. Alan has three main stack positions in his system. Each contains a fragment of the important TRON LEGACY e-mail. Retriever programs are willing to retrieve the requested data, unless the request unauthorized.

## References

1. ↑ *Tron 2.0:* Legacy Code: Alan's Desktop PC
Team Portfolio

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Team Portfolio** is the second of twelve E-Mails in System Reboot.

## Description

**Subject:** Team Portfolio
**To:** Management@en.com
**From:** CEO@fCon.ind
**Date:** Mar-03
## Transcript

Effectively immediately, all the senior managers are to report directly to the following fCon representatives.

Seth Crown III, Attorney

Corporate Attorney

Crown @fCon.com

Dr. Eva Popoff, PhD,

Corporate Human Resources

Popoff @fCon.ind

Esmond Baza, M.S.

Corporate Technician

Baza @fCon.ind

CEO

Future Control Industries, Inc.

## Locations

The interior of Car 2 of the Recognizer Tug is maze-like in its design, it's easy to get lost, and harder to locate Archive bins and Patch routines when necessary. Upon entering the right side of Car 2, there should be a health patch routine alongside you. Be aware of the Finders and Intrusion Countermeasure Programs patrolling the area. Walk forward, then make two rights, and finally make a left.

You should be led into an open space where an Archive bin containing the second E-Mail, "Team Portfolio", and an Archive bin containing Permission 2 are located. The second E-Mail is the only E-Mail located inside Car 2, so don't sweat having to navigate the maze to find another one.

## References

1. ↑ *Tron 2.0:* System Reboot
2. ↑ Visual Walkthroughs - Tron 2.0 Walkthrough - Packet Transport
Ravenbrook Village

Also known as Adventure Village, Trefoil Academy has been visiting this village regularly each summer ever since a portal to the village was discovered in the Academy's current castle grounds. While the Academy's castle site is located in Scandinavia, Ravenbrook itself is located in the mountains of northeastern France.

## Adventure Village History

Ravenbrook village was founded by the Arascain bloodline thousands of years ago, who used the village as a trade center for their nearby iron-mining and lumber harvest, which was routed to their main bloodline estates far to the west along the coast. While that bloodline no longer exists, the village of Ravenbrook is now host to the Ravenbrook bloodline, who claim ancient descent from the Arascain lineage.

The portal from Trefoil's castle leads directly into a well near Ravenbrook's shopping centers. The staff of Trefoil Academy negotiated with the town to create a stairwell and a warded gatehouse around the portal to prevent uninvited guests from using the portal, and it is now an official hub for students and staff to reach the Academy.

## Known Shops

The shops of Ravenbrook are controlled by the Nevermore Merchant Guild.

A number of small shops have sprung up among the stalls of the marketplace, an open-air meadow filled with tables and enterprising merchants just starting out. Some of those shops include but are not limited to:

Student-run Shops 2021 Camp
 Recipes for Perfection
 Zoe Moon's Pet Care
 Ebony's Divination
 RuDƎys EARt
 Ideas for Perfection

There are also a few shops not covered by the Merchant Guild, operating in the shadows. Students report that the Back Alley in the Merchant's Quarter, settled next to Goldie's, is a great place to find information and other goods.

## Rumors to be Investigated

* The Jack of all Trades is rumored to be operating in this town, offering services of all kinds.
* Many new shops have opened up with strangely mundane wares. Are they all run by Vizier Aura?
Wands Option 2Ad

After you study the card, the figure smiles and gestures towards the wall, where an archway formed of magical water has appeared in the white wall. Beyond it is a fascinating spiral staircase whose walls look like a bubble protecting from a deep sea surrounding the room; schools of fish swim by, and a whale is in the distance. The staircase leads up or down, and another door on this same level has a book engraved upon it. A sign is posted in my the stairs with a wand next to a down arrow, and a gemstone next to an up arrow.

What do you do?

Option 3L: go down the stairs (wands)

Option 3O: go up the stairs (gemstones) TEMPORARILY CLOSED

Option 3C: go through the door (spellbook)

Option 3R: Poke the bubble wall!

Option E: Return the card and leave

Option 1N: Leave, attempting to steal the card to take with you
Resource Hogs (Help file)

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Resource Hogs** resource crippling programs in *Tron 2.0*.

## Official Description

Over time, it is common for programs to become bloated with features and upgrades, to the point where their demands on the system reach debilitating proportions. Such programs hunger for resources and will stop at nothing to acquire them.

## References

1. ↑ *Tron 2.0:* Antiquated: Main Processing Core
Pterippi Crocus

This variety of crocus was created by mages as a magical variation of Saffron Crocus, which itself is not natural to the wild.

## Description

This magical variety of crocus grows from bulbs and usually has 6 petals when it blooms, whose coloration ranges from a pale lavender to sky blue or even pure white, and is most recognizable for carrying a static charge that can briefly stun the unprepared. The sun-colored stamens in each flower are the only part that is used in potions; the rest of the plant is often used as a mild trap in high window boxes or on rooftops.

It only grows and blooms in the autumn, unless kept in large, carefully-controlled greenhouses.

### Magical Properties

The following characteristics are ascribed to Pterippi Crocus:

* Air and wind, Flight
* Lightning/Thunderbolts
* Freshwater springs
* Messages
* Happiness
* Strength
* Psychic/Mental
* Speed
* Art and poetry, imagination
* Humble wit
* Freedom

## Gardening

Pterippi Crocus is extraordinarily finicky, and thus difficult to grow. The plant seems oddly clautrophobic of small spaces and will whither if placed in small enclosed rooms, even if it has all the light and wind it needs. For this reason, it is **usually kept in rooftop gardens or in specialized window boxes many stories off the ground.**

Some advanced gardeners even grow it on **levitating balls of soil, wind, and water that drift around the air over the gardens, keeping the flowers in sunlight**.

It requires high, breezy, warm-weather locations with full sunlight and a "spring" of leyline water to trickle within a few inches of its roots without pooling or stagnating. It is best grown in specialized fountain pots that can be kept warm with spells over the winter, or kept in a greenhouse along its walls with a steady breeze of warm wind blowing across them to a warm, well-circulated and breezy greenhouse, with a glass or greenhouse shelter to prevent rain from spoiling the flow of leyline water.

It does not grow by seed, and can only be propagated by the bulbs it grows underground, with new bulbs multiplying in the spring.

### Harvest

Once the flowers have bloomed in autumn, it is best to harvest the stigmas around midmorning on a sunny, breezy day. A grounding rod is used to dispel the static shock, or thick rubber gloves are used to insulate against it.

Some magical gardeners are able to use their large greenhouses with a combination of careful control of temperature, watering, and lighting to trick the crocus into blooming in the summer or even the spring, when the bulbs are usually dormant.

### Preparation

The strands can be used fresh or dried, but should be stored in an insulated vial, otherwise the vial may develop a static charge just like the plant itself.

## Known uses of Pterippi Crocus

In most cases, it is best to steep or add its saffron strands early in the crafting process, giving it at least 20 minutes or more to suffuse into the potion.

* Breath Bubble enchantment
* Silent Alarm traps
* Messenger and Flight enchantments on artifacts
* Greater Swiftness
* Greater Clarity
* Skyward enchantments
* Thunder-breath potion
* Empowered Bracer enchantment
Wands Option 5Bm

It takes some time, but some of the runes and sigils are common ones used in magic, so a mage who has studied them can understand some of their meanings even if the languages they transliterate to are diverse. Eventually, you are able to translate the following passages:

* Wheresoever you go, go with all your heart.
* A journey of a thousand miles begins with a single step.
* Breathing in, there is only the present moment. Breathing out, it is a wonderful moment.
* From caring comes courage.
* Train tirelessly to defeat the greatest enemy: yourself, and to discover the greatest master: yourself.
* A goal is not always meant to be reached, it often serves simply as something to aim at.
* It's not about being better than the other. It's about being better than you were yesterday.
* Everything has beauty, but not everyone sees it.
* Why do you think we breathe? Because we are kindling our fires.

Option 5Bg: Sit on the cushion to meditate

Option 4B: Inspect another area of the Air room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to set the cushion on fire

Option 1U: Attempt to graffiti the pillars

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 3J French

The wraith replies, "C'est un magasin pour fournir des baguettes magies, des pierres précieuses, et des livres de sorts magies aux clients. Est-ce que vous êtes intéressé par le possibilité de l'acquisition de ces objets?"

Option 3V: Inform that you do not understand that language

Option 3M: Ask about wands

Option 3K: Ask about gemstones

Option 3W: Ask about magical spellbooks

Option 3B: Ask about the cards

Option 3T: Excuse yourself and leave
Wands Option 3L

With card in hand, you go down the spiral staircase. Lanterns set along the walls of the stairwell are each different colors and styles, some with stained glass scenes and others delicate metalwork over a clear pane. When you reach the bottom landing, you are in the center of a circular room.

Five very different doors are set at even intervals in each direction, each with an element symbol over its doorway and one-word label in Latin.

Option 4A: Aether: this door shows the sun and moon sculpted into the wood, while little stars and swirls of magic seem to ripple across the door's surface, glowing brighter as you near.

Option 4B: Air, "Aura": this door shows a book and quill resting with a steaming mug on a desk before a gorgeous, cloudy sky with a letter-carrying pigeon coming in to land. A breeze whispers around this door.

Option 4C: Earth, "Terra": this door shows a majestic mountain with forest, farm, and a sturdy town at its feet. Tools and books are etched into the corners of the door. Something smells good, like a kitchen preparing your favorite meal.

Option 4D: Fire, "Ignis": this door has a small fireplace built straight into the wood, which kindles to life at your approach. A pair of crossed swords is engraved above it, and there are figures carved throughout the wood that are dancing, cheering, and singing.

Option 4E: Water, "Aqua": this door somehow feels deep and cool, and is exuding mist. Its surface ripples like a pond as you approach. Its border is worked in interesting styles: flowing water shapes, patterned knotwork, and vines with little animals interspersed.

Option 2A: Go back to the landing upstairs

Option E: Return the card and leave

Option 1F: Attack the doors with intent to damage them

Option 1N: Leave, attempting to steal the card to take with you
Help file

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Help files** are brief tutorials on the functionality of certain gameplay mechanics in *Tron 2.0*.

## Official Description

Help files are brief descriptions of common objects encountered in the Tron universe. When a new help file has been added, an icon with a “?” will appear on the left-hand side of screen.

While in the Help File Browser, help file topics are listed in the order acquired. White indicates the currently selected help file, yellow indicates a new help file that has yet to be opened and black indicates a previously viewed help file.

To recall a help file at any time, press the ‘browse help files’ shortcut key **(Default Key: 8)**. To close a help file, press ‘Esc’ or the ‘Action’ Key **(Default Key: F)**.

## References

1. ↑ *Tron 2.0:* Unauthorized User, Program Initialization