recursal/Fanatic-Fandom huggingface dataset:
Atlantica

Atlantica is a location from The Little Mermaid that is featured in The Disney Club. It is an underwater kingdom, located beneath the Mediterranean Sea and ruled by the sea king, King Triton and sea queen, Queen Athena (until her death, of course).

## Notable Locales

* Triton's Palace: The home of King Triton, his family, and Sebastian. The palace holds bedrooms for every member, a large dining room, many hallways, a concert hall, and a treasury.
* The City: The area where the actual residents live that surrounds Triton's palace.
* Marketplace
* Ariel's Grotto: Ariel's secret room hidden in a cave, filled with possibly hundreds of human items like paintings, weapons, books, forks, and spoons. A large boulder hides the entrance.
* Ship Graveyard: Located in the outskirts of the city. A place filled with dozens of sunken ships. Ariel and Flounder visit the graveyard often to search for human things.
* Ursula's Lair: Around the outskirts of Atlantica. The home of Ursula, and her eel henchmen Flotsam and Jetsam. Here Ursula cast spells on merfolk and perform great pieces of magic. The lair itself is actually the remains of a giant deceased creature. The entrance houses many polyps, all who were previously merpeople whom had not been able to uphold their bargains with Ursula.

## Notes

Just for clarity's sake, Atlantica and Atlantis are meant to be two totally distinct entities, going off of how the Little Mermaid TV series established that the kingdom is simply one of the world's many underwater nations.
Mabel Pines

Anne Boonchuy

Bambi

Candace Flynn

Sasha Waybright

Marcy Wu

Amity Blight

Ariel

Pacifica Northwest

Toffee

Mabel Pines is a character from Gravity Falls and is a main character in The Disney Club. She's a 12 year old girl from Danville, USA that often joins her small gang of friends along with her twin brother Dipper on crazy adventures.

## Personality

Mabel is buoyant, cheerful, bouncy, optimistic, energetic and full of spirit. An optimist who skips through life with a braces-filled smile and an assortment of extremely colorful knit sweaters, it is her outgoing personality and fearless curiosity that comes in handy when Dipper and the others need help solving a mystery, even if she isn't always aware of how much her silliness actually ends up helping. Despite her cheerful attitude and her ability to be able to look on the bright side, she can occasionally get her feelings hurt, especially when they're coming from her (former) rival Pacifica.

She can also be very selfish at times, which is normally fueled by her fear of things changing and growing up, but she learns to grow out of this trait at the end of the first season. She abhors lying and is a terrible liar herself, often blurting out whatever it is about which she is trying to lie. She lives in a world of preteen novels (mostly about vampires), and her fixation on finding her one true love occasionally lands her in sticky situations which ultimately require the others' help. Still, despite all the weirdness the gang encounters throughout their journeys, Mabel is always a "glass half full" kind of girl. She rarely gets angry or upset, and generally keeps a positive outlook. She is somewhat naive at times. Mabel is aware of and cherishes her cuteness.

## Skills & Equipment

* Collection of Sweaters
* Grappling Hook

* Hoverboard

Created by Phineas and Ferb, Mabel uses a hoverboard as her main mode of transportation. Running on a rechargeable battery, it's able to hover very high in the air (at least as high as halfway up their hometown's skyscrapers) and go on for long distances. Several more of these were created and given to the rest of her friends a short time before the events of the main series.

## Notes

Mabel's role in the main cast is for her to be the wildcard of the gang: doesn't really understand much about the places they all go to or how they work and doesn't really care. She's just there to have a good time with her brother and friends.

Mabel and Dipper's dynamic with the gang is based off of their dynamic with Wendy Corduroy and her group of friends in the original series.
Audrey Ramirez

Nena Ramírez (sister)

Gaetan Molière

Preston Northwest (employer)

Audrey Ramirez is a character from Atlantis: the Lost Empire and is a major supporting character in The Disney Club. She's a tough, resourceful engineer that works as one of Preston Northwest's team of mercenaries.

## Personality

Audrey is generally an abrasive tomboy prone to sarcastic remarks, but is also very proud of her family and job. Though her sister is just as aggressive as she is, she was drawn to the calm of her father's workshop and went into engineering. And despite her tough exterior, she cares a lot for her friends and family, and her heart is in the right place, as she simply wants to earn enough money to open another shop for her father's business; Preston just happened to offer up a good amount of cash.

## History

### Pre-Series

Audrey's father, Manuel, was a master mechanic who always wanted sons: one to run his machine shop and the other to be middleweight boxing champion. However, he ended up with Audrey and her sister Nena instead. But her dad was never one to , and Audrey turned out to be a natural at mechanics at a very young age, as she began working in her father's Automobile Repair Shop as a mechanic's assistant by age 5, showing an early aptitude for mechanical engines; she was even promoted to her father's full apprentice at age 7. By the time she was 18, Audrey wanted to get enough money to open a new high-end repair shop with her father. Fortunately (or unfortunately, depending on who you ask), one Preston Northwest was in the business of hiring an engineer to take care of his equipment for his expeditions for a high reward payroll. Naturally, Audrey jumped at the chance and signed up.
Another 104

"Another 104" is the first episode of The Disney Club Season 1, and is the first episode of the series overall. It's the start of another summer for Candace and her friends in good old Danville. But this summer might prove itself to be a little different.

## Featured Characters

* Anne Boonchuy
* Luz Noceda
* Sasha Waybright
* Marcy Wu
* Dipper Pines
* Mabel Pines
* Ferb Fletcher
* Bambi

* Dead Man's Cove
* Abandoned Dwarf Mine

## Notes

The episode's title is meant to be a reference to the "There's a hundred-and-four days of summer vacation" lyrics from the Phineas and Ferb theme song.

The first half of the episode's plot is a slight "retelling" of the Phineas and Ferb episode "Rollercoaster", while the second half is an original story that's meant mainly to be a sort of preview to the characters' dynamics in the adventures yet to come.
Paradise Pier

Paradise Pier is a location in The Disney Club Season 1. It is a seaside amusement park located in California. It's also not too far away from the Hotel Hightower.

## History

### Season 1

Paradise Pier makes its appearance in the episode "Tower of Terror", with the gang teleporting to the park to give Candace a little surprise for her 15th birthday.

## Attractions

* Maliboomer

A "space shot" ride which shot rides up a 180-foot tower.

* Mulholland Madness

A "wild mouse" rollercoaster themed to California freeways.

* Orange Stinger

A swing ride inside a giant orange peel structure, with seats shaped like bees, and an orange scent inside the ride.

* S.S. Trustworthy

An outdoor play area themed to a run-down fireboat.

* Sun Wheel

A ferris wheel with swinging/stationary gondolas and a large replica of a sun face in the center.

* House of Mirrors

A maze-like puzzle with the walls lined to the brim with mirrors, including a mixture of normal and bending ones.

* Tea Cups

A spinning teacup ride, complete with three small turntables, each holding six teacups that rotate counter-clockwise. This one is rather infamous for giving guests motion sickness due to how fast they'll spin.

* Boardwalk Games

A collection of smaller games.

* Boardwalk Bowl - A Skeeball game
* Dolphin Derby - A water gun-based racing game where players must get their dolphins to the finish line first.
* San Joaquin Valley - A basket toss game inspired by roadside fruit stands and California's agricultural heritage.
* Shore Shot - A basketball hoop toss game.
* Angels in the Outfield - A baseball-themed bottle toss game.
* New Haul Fishery - A fishing rod game where guests have to dip their fishing rod into the flowing waters and let the magnetic "hook" snatch the snout of a colorful toy fish.
* Cowheunga Pass - A barnyard ball toss game where guests have to toss balls into milk cans.

* California Screamin'

An enormous steel roller coaster that stretches out across nearly the entire park. It is listed as the eighth-longest roller coaster in the world and the third-longest steel coaster in the United States.

## Notes

Funnily enough, Paradise Pier might be the only Disney Park that actually gets represented in full in this series (ironic, since it's the kind of park that Walt wanted his parks to *not* be like).

The House of Mirrors is actually a "Disney Club"-original addition to the park and was included mostly to fill it up with a few more common amusement park attractions. The "Tea Cup Ride" was also included for such a reason, and also as a way to squeeze Mad Tea Party somewhere into the series.
Matterhorn Bobsleds

The Matterhorn Bobsleds are a set of vehicles featured in The Disney Club. They are a pair of high-powered toboggan sled-styled vehicles created by Phineas and Ferb for their sister Candace and her friends to get to the top of the mighty Matterhorn.

## Features

* Boosters

Each Bobsled is equipped with very strong booster rockets at the back to allow both sleds to reach the top of the mountain much faster.

## Notes

The gang using two Bobsleds is obviously a nod to the original ride's two track system, and both having booster rockets is meant to be a play on said track system's high speed (plus, P & F do have a knack for adding really big thrusters to a lot of their Big Ideas, so it fits).
Genie

Yen Sid

Merlin

The Gang

The Genie is a character from Aladdin (1992) and is a major supporting character in The Disney Club. He's a magical... well, genie that takes up residence in Twilight Castle where he helps to train the young Amity Blight in the art of magic (much to Amity’s chagrin at times).

## Personality

Genie is full of life and bursting with positive energy. Though he is amongst the most powerful, chaotic beings in the universe, Genie is benevolent, easygoing, and friendly; so much so, that he primarily uses his abilities as a means to amuse both himself and those around him. He is also inviting, as when he first meets the rest of the gang, he immediately introduces himself as a friend to rely on.

Though mischievous, manic, and explosive, Genie is also compassionate, wise, and serious when he feels it's necessary. He understands human emotions to a profound degree, helped all the more by his thousands of years of exploring the everchanging world, and takes matters such as love, trust, and being true to yourself quite seriously. His more sincere moments are indicated by his tone, which changes from wily and exuberant, to low and soft when he wants to get a serious point across. Despite this, he still tries to lighten even the darkest moments with a dose of comedy.

## Abilities & Gear

* Semi-Phenomenal, Nearly Cosmic Power

After getting his freedom from his lamp, Genie had suffered a reduction in power due to his new freedom, describing his current powers as now being "semi-phenomenal, nearly cosmic power" as opposed to his previous "phenomenal cosmic power". However, he still has a nearly unlimited amount of magical knowledge, including being able to use various thunder, gravity, and freezing-based spells and all his shape-shifting abilities.

* The Magic Lamp

Genie's lamp (alternatively referred to as the Magic Lamp or Aladdin's lamp) is a magical oil lamp featured in Aladdin, whose owner has the ability to summon and temporarily control a wish-granting Genie with cosmic power. As it contains an all-powerful servant, the lamp has been coveted by many for thousands of years. But since he's free from the lamp's control, now he just uses it as his own personal "room" of sorts.

## Relationships

### Amity Blight

Like Aladdin before her, Genie acts as a mentor figure to Amity, often giving her advice and encouragement when she needs it, whether she's willing to listen or not.

## Notes

The idea behind making Genie Amity's mentor is, like how Tink's sassy attitude is meant to contrast with Luz's more innocent nature, his more upbeat and manic energy is meant to act as a contrast to Amity's uptight and rigid personality, and thus another factor into aiding in her redemption arc.
Fireside Girl Troop 46231

The Gang

Ginger Hinaro

Gretchen

Holly

Katie

Milly

Fireside Girl Troop 46231 is a group of characters from Phineas and Ferb and are supporting characters in The Disney Club. They are a girl scout organization that sometimes help the gang in their adventures, though more often than not she just sticks around Phineas and Ferb to help them with their "Big Ideas".

## Members

* Isabella Garcia-Shapiro
* Adyson Sweetwater
* Ginger Hirano
* Gretchen
* Holly
* Katie
* Milly
Isabella Garcia-Shapiro

The Gang

Isabella Garcia-Shapiro is a character from Phineas and Ferb and is a reoccurring character in The Disney Club. She is the leader of Fireside Girl Troop 46231 and sometimes helps the gang in their adventures, though more often than not she just sticks around Phineas and Ferb to help them with their "Big Ideas".

## Personality

Isabella is typically cheerful, fearless, optimistic, and easy to get along with. She's always eager to help out wherever she can and is always excited to go on some crazy, new adventure. Thanks to her experience as Fireside Girl troop leader, she usually level-headed in most emergencies and can come up with creative methods to get the team out of sticky situations. However, as nice as she can be, she *can* also get very angry. She hates being talked down to, least of all being told what to do by bullies and bad guys. She also has a problem whenever someone else uses her catchphrase: "Whatcha doin'?", often confronting the violator physically.
Pacifica Northwest

* Season 1
* Season 3

Marcy Wu

Candace Flynn

Luz Noceda

Anne Boonchuy

Sasha Waybright

Marco Diaz

Bambi

Amity Blight

Ariel

Toffee

Pacifica Northwest is a character from Gravity Falls and is a recurring character in The Disney Club. The daughter of Preston Northwest, once a major hinerence to the gang, especially Mabel Pines, her further encounters with the group compelled her to abandon her family's conceited attitude and the long, hidden history of crime & treachery.

## Personality

Being raised by such shrewd and penny-pinching parents, Pacifica was a stuck-up, egotistical, arrogant, snotty, and rude thanks to all her money, style, and talent. She was a diva who looked down badly on "weirdos" like the gang and lorded her ancestry over other people. Her parents spoiled her and often seemed to encourage her behavior which had greatly affected her psyche, to the point of valuing what her parents drove into her: money, winning, and looks.

However, in truth, Pacifica is a tragically misguided character who only acted the way she did because of her parents keeping her in line with their tight standards on what being a Northwest entails and also with Pavlovian behavioral conditioning, possibly even combined with abuse of some sort, to which she is always forced to obey despite her objection. Ultimately with Dipper and the rest of the gang's support, Pacifica made a breakthrough by setting herself aside from the other Northwests, displaying altruistic traits when her parents tried to dissuade her otherwise.

From there, she has a complete change of heart towards everyone and becomes a friend to the common folk of the town, especially the gang. Some of her snobbish behavior does pop up every now and again, like how she does maintain her sarcastic attitude and short-temper and a strong interest in fashion, but she in generally *much* friendlier and easier to cooperate with others than in the past, and is even happy to be doing actual work now.

She's also secretly really good at puns.

## Abilities & Equipment

* Hand-to-Hand Combat

* Stealth Skills

* Grappling Hook

## Notes

The main idea behind this show's interpretation of the young Miss Northwest is to a lot more of a focus on her redemption arc and her maintaining a more significant role in the plot than she originally did, sort of like what the original Owl House did with Amity. This is even sort of referenced subtextually by the two former rivals-turned-friends becoming good friends themselves.

Pacifca's design she gets in Season 3, and for the rest of the series, is a mix between this fan design for her hair and the "lake foam green" dress she wears at the beginning of the episode "Northwest Mansion Mystery", to give her a bit more individuality after she "escapes her father's grasp".

As a little joke on how she doesn't care about her appearance anymore, on some of the further adventures she takes part in, she ends up the most dirty out of anyone on the team. Heck, sometimes she's the only one with dirt or mud on her.
Stanford Pines

Mabel Pines (grand niece)

Stanford "Ford" Filbrick Pines is a character from Gravity Falls and is a minor but important character in The Disney Club. He was a legendary explorer with an enormous passion for adventure and the supernatural. His travels and research would go onto inspire his great niece and nephew Dipper and Mabel (well, really just Dipper) decided to dedicate themselves to continuing his studies and go on quests with their small, ragtag group of friends.

## Personality

Stanford was a very intelligent man that very serious when it came to his work in researching the paranormal, though he did still genuinely enjoy it all, even in the face of danger. His years researching the paranormal - magical or otherwise - even those both in and out of his realm, made him a strong, brave individual who would face danger head on in order to ensure that the world was safe. He was also quite introverted and nerdy, enjoying games which involve high levels of thinking, and was often paranoid and overly cautious, having a hard time trusting people, mostly stemming from experience with other rival adventurers.

## Skills & Equipment

* High Intelligence
* Grappling Hook

* Six Fingers

Stanford has a polydactyly with six fingers on each hand.

* His Journals

Ford made himself three journals, each marked by a gold paper cut-out of his six-fingered hands in the center of the cover, that cataloged all of his research he had gathered from all of his expeditions over the years.

## Relationships

### Merlin

Though he was never the most social person, Ford and Merlin were very good friends.

## Notes

Ford's story in this series is very different from his home series. Rather than simply stuck to researching and studying the phenomena of one specific area, since supernatural stuff happens all over this version of Earth, Ford made it a point to travel around the whole planet to learn it all. As a result, Dipper and Mabel already know about him very well and is part of Dipper's main inspiration for wanting to go on adventures is being inspired by him. In fact, though it only happened a couple times, the two even met Ford when they were younger.

At this point in the series' development, it is left up in the air or not whether this incarnation of Ford is still alive or not.
The Great Prince of the Forest

The Great Prince of the Forest (or simply the Great Prince) is a character from Bambi & Bambi 2 and is a major supporting character in The Disney Club. He is Elaine's mate and Bambi's father. He is the oldest surviving deer of the Wildwood Heart Forest, and his regal appearance has earned him the respect of all the other deer. He is very brave and very wise, and his job is guarding the woodland creatures from hunters and other dangerous threats.

## Personality

He was just like Bambi as a fawn. His upbringing was very strict, and he was taught to favor tradition by putting the needs of the forest before everything else, even if it puts him at odds with his mate and his son. When Bambi was born, he was watching them while standing on top of a hill.

He often comes across as very aloof, and his extremely large appearance makes him a very threatening figure - especially when there's danger, but beneath his aloof exterior lays a lonely deer who lives in isolation, due to his responsibilities. He tries his best to act dignified by hiding his feelings, but he really does love his mate, his son, and the rest of the woodland creatures of the forest. He genuinely wants what's best for his son, and he does start to make a genuine attempt to bond with him, and even the rest of the gang, and he finally realizes just how worthless his aloof attitude really is.

## Skills/Abilities

* "Observing"

A gift that all Princes of the Forest share is what he refers to as "observing" by looking, listening, and smelling for danger all at the same time. He does this to "feel the forest," like feel vibrations through his hooves for abnormalities in forest activity.

## Relationships

### Bambi

While the Great Prince often acts cold and aloof without realizing it, he really does love his son, but he believes that it's Elaine's duty to raise him, while his duty is guarding the forest from dangerous threats, but over the course of the series (mostly due in part to Elaine's insistence), the Great Prince grows closer to his son, and as a result, becomes more warm and loving.
Persephone

Perse (Hades)

Tom Lucitor (son)

Persephone is a character from Hercules and is a minor recurring character in The Disney Club. The daughter of the goddess Demeter, she is the Goddess of the underworld and spring, as well as the wife of the ruler of the Underworld Hades and mother of Tom Lucitor.

## Personality

Persephone is generous and kind, often being incredibly wise and caring. As the Goddess and Queen of the Underworld, she takes her duties seriously, and is very out-going and helpful, especially towards her husband whenever he has one of his episodes. She always speaks her mind and always tries to encourage others, whether they ask or not. She can also come across as very snarky at times which can either perk Hades up after another monotonous day or really, *really* get under his skin.

## Powers

* Immortality

As a god, Persephone lives eternally. She does not age, nor can she die.

* Plant Control

As the daughter of Demeter, Persephone has a strong connection with the nature around her. She can make plants grow to enormous sizes or wither, and make her do the things she wants, most of the time with a simple flick of her wrist.

* Earth

Persephone can manipulate the earth beneath her, like being able to create earthquakes or even move whole landscapes.

## Notes

Persephone actually had a very minimal role in the original Hercules film, only appearing a couple of times in crowd shots (though she had been planned to be written into an episode of the Hercules animated series as the subject of a custody battle between Hades and Demeter, with her even getting a design for the show, but the episode ultimately went unproduced due to the heavy nature of its plot). This series aims to change that by putting her and Hades's (consensual) marriage on full display to go along with Hades's characterization being more based off of the original Greek myths rather than his villainous portrayal in the original film.
Ferb Fletcher

Candace Flynn (older sister)

Phineas Flynn (step-brother)

Marco Diaz

Luz Noceda

Dipper Pines

Mabel Pines

Sasha Waybright

Marcy Wu

Bambi

Ferb Fletcher is one of the titular characters of Phineas and Ferb and is a major supporting character in The Disney Club. He and his step-brother Phineas Flynn often spend most of their time building crazy inventions to make everyday as fun as possible, and often aid his sister Candace Flynn and her friends with some of their creations.

## Personality

Ferb very rarely speaks, as he's more a "man of action", preferring to express himself through his actions rather than words, though he isn't afraid to speak his mind when it suits him. He's shown to be very courageous, thinking quickly and always staying calm in the midst of a desperate situation.

## Relationships

### Candace's Friends

Ferb and Phineas are friendly towards everyone in Candace's friend group, always willing to help them out and build something for them whenever they ask for it.
Merlin

Stanford Pines

Amity Blight

The Gang

Merlin is a character from the Sword in the Stone and is a major supporting character in The Disney Club. He is a wizard that resides at Twilight Castle, where he acts as the second in command under his master Yen Sid, often taking the tasks himself to educate those that arrive at the castle that wish to learn magic like he and many others before him.

## Personality

Merlin is a very wise character who believes in the philosophy of "Brain over Brawn." To this end, Merlin values education as opposed to the war-training philosophies shared by much of the rest of society, though he does often warn his wards not to believe that magic will solve every problem. Despite his wisdom, he can be absentminded and forgetful, as well as clumsy, with his long beard often getting tangled up in whatever he might be doing.

## Skills & Equipment

As a wizard, Merlin shows a wide variety of powers and is generally hailed as being the greatest and most powerful wizard in the world.

* Foresight

He shows an ability to see into the future, though not completely. He often references his knowledge of the future when speaking to others, leaving them understandably confused.

* Metamorpho

Merlin possesses a well-developed ability to shape-shift as he was able to shape-shift into a fish, a squirrel, a turtle, a hare, a caterpillar, a walrus, a mouse, a crab, a goat (all of which were blue) and a germ.

## Relationships

### Yen Sid

Merlin respects his master a great deal, though at the same time fears him, knowing how much power he holds and how he can use it when he gets infuriated.

## Notes

Merlin acting as Yen Sid's No.2 is based off of how similar the two's designs are and how both characters' designs were influenced by Walt Disney himself.
Alador Blight

Edric Blight (son)

Amity Blight (daughter)

Alador Blight is a character from The Owl House and is a reoccurring character in The Disney Club. The husband of Odalia Blight, and the father of Edric, Emira, and Amity, he acts as the chief engineer of Blight Industries.

## Personality

Alador is a clumsy, easily distracted scientist. If something catches his attention, it can be quite hard for others to get him to focus on anything else. He doesn't seem to be very talkative, as he only speaks when necessary, like how he'll be as direct and concise as possible when asked questions by others. Alador mostly lets his wife take the lead in a situation, helping her with whatever she tells him to do, but he does have a limit, as he'll often remind her that their family always honor their deals whenever she tries to go back on her word, indicating he has a sense of integrity and honor. He also seems to object to his wife's willingness to put others in danger for profit, and also seems to care about Amity and her progress (at least more than his wife), even being a little bit proud of her rebelling against her mother's wishes.

## Skills & Equipment

* Engineering Proficiency

As the engineer of Blight Industries, Alador is able to construct and integrate machinery into his abominations.

* Abomination Magic

Alador is an expert at making abominations. Due to his expertise in the track, he is likely responsible for developing the abomination-based weapons of Blight Industries.
Phineas Flynn

Candace Flynn (older sister)

Ferb Fletcher (step-brother)

Luz Noceda

Dipper Pines

Mabel Pines

Sasha Waybright

Marcy Wu

Bambi

Phineas Flynn is one of the titular characters of Phineas and Ferb and is a major supporting character in The Disney Club. He and his step-brother Ferb Fletcher often spend most of their time building crazy inventions to make everyday as fun as possible, and often aid his sister Candace Flynn and her friends with some of their creations.

## Personality

Phineas's most notable trait is his incurable optimism, constantly looking on the brighter side of things. He's also extremely smart, creative, persistent, and able to endeavor in immensely large projects and activities with the help of his step-brother. His hospitality is a driving force behind many of his plans. As intelligent and industrious as he is though, he's often oblivious to the emotions and intentions of those around him, sometimes even walking casually up to someone who clearly has ill intent.

## Relationships

### Candace's Friends

Phineas and Ferb are friendly towards everyone in Candace's friend group, always willing to help them out and build something for them whenever they ask for it.
Yen Sid

Amity Blight

Luz Noceda

Luz's friends

Yen Sid is a character from Fantasia and is a major supporting character in The Disney Club. He is one of the most powerful sorcerers on Earth and is the owner/master of Twilight Castle.

## Personality

Yen Sid is wise, practical, and most often seen with a serious tone in such a way that it often quashes his students' more playful nature into obedience. Most who encounter Yen Sid often can be bound to be intimidated by his appearance but underneath his fierce look, lies a heart of gold. Surprisingly, he is very forgiving and actually has quite the sense of humor. He is more than aware of a lot of mischief his students cause and willing to put it aside to teach them. Underneath his harsh exterior is a man who strongly believes in his apprentices, no matter what mischief they may get into.

## Abilities

* Magic
* Magic Wand
* Magic Cap

## Notes

Yen Sid's role in the series is heavily inspired by his role in the Kingdom Hearts series, with him being the "Big Good" that the gang goes to when they seek advice and a master of a special form of magic that often tries to teach it to the next generations.
List of Worlds

This is a complete list of the worlds featured in The Disney Club.

These worlds play a major role in Season 2, where the gang travel clockwise through the entire "grid" of "worlds" in the multiverse to find their friends that had been lost in them.

## List of Worlds

* 1st Dimension: the world seen the most in the series. Includes Earth.
* 2nd Dimension: a world almost exactly parallel to the first dimension, with the major difference of it being ruled by a man named Doofenshmirtz.
* Wonderland: the first truly strange dimension, where everything lives without logic, and is inhabited by fantastical creatures, anthropomorphic animals, and a slew of other colorful characters
* Toontown
* Mewni
* Monstropolis
* Deep Space World
* Cars World
* Hundred Acre Wood
* Detroit Deluxe
* Halloweentown & Christmanstown
* Duck World: a world similar to the 1st Dimension, only the main inhabitants are anthropomorphic ducks.
* Amphibia
* Underworld
* City Outside the Multiverse
* Mystery Universe

## Rules of the Worlds

The "dimensions" are connected by a clockwise magical energy flow. To travel into an alternate dimension, one must create a portal which gives an access to this flow of energy. Since the energy flows in a clockwise direction, accessing the previous dimension would require traveling against the natural flow of energy.

While it is possible to travel counterclockwise, it requires an enormous amount of magical energy to do so.

Almost all of dimensions has universal structures that are the same or near the same that the first dimension (have an Earth other celestial bodies). Some of then have indigenous species that are different of the ones that exist in the first dimension, but they aren't aliens in the normal sense, as all the portals led to the same location in the next dimension, being in fact just alternate animal species.

## Notes

The way the Multiverse works is based off of how the Multiverse in Phineas and Ferb works, including how many universes there are, mostly to give it some sense of rules.
River Butterfly

King River Butterfly is a character from Star vs the Forces of Evil and is a recurring character in The Disney Club. The husband of Queen Moon and father to Princess Star, he is the 36th King of the Kingdom of Mewni.

## Personality

Although seeming just as formal and strict as his wife, River actually enjoys going off to fight monsters like Star does when his duties as king bore him. Also like his daughter, River is belligerent, headstrong, and prefers battle to diplomacy. Despite this, however, he is a skilled warrior, a dedicated king, and a loving father.

In his youth, River was timid and very shy, being nervous about speaking up around others and easily unnerved when his opinions were rejected. However, he would occasionally speak out against others in defense of Moon.

## Abilities

* Physical prowess

River possesses above-average physical prowess. He is able to fight monsters, wield a spear & o9ther weapons with great ease and even run ten miles in five minutes.

* Magical staff

River wields a staff with a crescent moon-shaped crystal ornament at the tip that is capable of firing off lightning blasts.

## Notes

A main aim for River's characterization for this story is to make him a lot less "idiotic sitcom dad" than he was in the original series.
Odalia Blight

Edric Blight (son)

Amity Blight (daughter)

Odalia Blight is a character from The Owl House and is a reoccurring character in The Disney Club. The wife of Alador Blight, and the mother of Edric, Emira, and Amity, she's the CEO of Blight Industries.

## Personality

As a businesswoman, Odalia is a very greedy and controlling woman whose haughty and elitist thinking makes her a domineering influence to anyone around her, including her family. She is often highly concerned only about her family's reputation, to the point that she will interfere with her childrens' personal lives and opinions to ensure they stay inline, even silencing her own children when they wish to speak in the matter. This is evident by how she uses her Oracle magic to telepathically keep Amity in line via matching amulets that allow Odalia to directly speak to Amity in her mind.

Odalia claims to be an honorable woman, always reciting her family's motto, but when things don't go her way she can be tempted to go back on her word. When something doesn't end up going her way, she has to be told how it can potentially benefit her. Not only under-handed, Odalia has a duplicitous side in how she sometimes bribes people to get them to do what she wants, with it sometimes coming down to her trying to eliminate them completely.

## Skills & Equipment

* Oracle Magic

As an oracle, Odalia's magic lets her sense extrasensory thoughts, sights, and outcomes using her necklace as a conduit, though she is only seen using it to perform telepathic communication through her and Amity's necklaces.
Emira Blight

Edric Blight (twin brother)

Amity Blight (younger sister)

Emira Blight is a character from The Owl House and is a major supporting character in The Disney Club. The older twin of Edric Blight and older sister of Amity, she is a student at Twilight Castle, mostly studying Illusionist-type magic.

## Personality

Emira is an easygoing girl that likes pulling pranks on others, often without considering any consequences or other's feelings, particularly neglecting Amity's feelings and privacy what with how many times she and Ed have read Amity's diary without her permission, but she does legitimately care about her and will often apologize for her actions later (well, most of the time, anyway).

While she shares many traits with Edric, Em stands as the more self-assured and composed of the two. She also has limited patience toward Ed's more melodramatic tendencies, having felt exasperation over his antics and even at one point stating her worst fear is spending the rest of her life stuck with him.

## Skills & Equipment

* Magic

Like the rest of her family, Emira is shown to be highly skilled at magic.

* Illusion Magic

Like her twin brother, Emira specializes in magic that involves manipulating perception. These illusions can interact with physical objects and people.
* Glamour

Emira can change her or a person's appearance similar to a transformation.
* Combined illusion

Emira can draw a joint spell circle with her twin to create a large illusion; this illusion shows the capacity to create smaller illusions.
## Relationships

### Amity Blight

Though often enjoying trying to embarrass her, Em and Ed do genuinely care about their younger sister, as they can also be extra protective and nice towards her at times.
Vincenzo Santorini

Gaetan Molière

Preston Northwest (employer)

Vincenzo Santorini (or Vinny to his friends) is a character from Atlantis: the Lost Empire and is a major supporting character in The Disney Club. He's an Italian explosives technician who serves as demolition expert of Preston Northwest's team of mercenaries.

## Personality

Vinny has a strong passion for his job as a demolitionist and generally keeps himself in a deadpan snarking mood, offering making numerous one-liners throughout his jobs in addition to playing the odd prank. He has an odd habit of adding spices into his explosives; "can't make a bomb without oregano, makes a very nice bomb", "coming up: extra oregano; next time: chili powder." He also tends to go off on long, droning lists during conversation and generally counts on his fingers when doing so.

He also doesn't much care for magic, or as he puts it, "hocus pocus".

## History

### Pre-Series

Vinny was born in Palermo, Sicily, Italy. His family ran a flower shop, selling roses, carnations, baby's breath, you name it. One day, he was busy making about three dozen corsages for a prom (you know, the one they put on the wrist) when the next-door Chinese Laundry exploded due to a gas leak, blowing him through the front window. He survived the explosion of course, but the store was ruined. He then became fantasized by the power of explosions, believing it to a sign from God to take his life in a new direction, and soon began a new career as a demolition expert. Over time, he imagined new ways of making explosives, such as adding oregano or chili powder to the concoction, believing it made a "very nice boom". Eventually, he ended up being imprisoned in Turkey, most likely for botching a job that caused a good number of casualties. Preston Northwest, no doubt impressed by his unique skillset, bailed him out and recruited him to his band of mercenaries.

## Skills & Equipment

* "Office Supplies"

As an explosives expert, Vinny carries all the usual stuff explosive equipment on his person: dynamite, gunpowder, nitroglycerin, notepads, fuses, wicks, glue and paper clips (big ones).

* Rifle
Temple of the Forbidden Eye

## The Temple of the Forbidden Eye

The Temple of the Forbidden Eye is a location in The Disney Club. It is a temple located in the Lost Delta of India, along the Mekong river. It was built in tribute to the goddess Mara, where she was said to gain her powers from the mythical Jewel of Power located somewhere within the temple.

## Notable Locations

* Chamber of Earthly Riches

One of the three chambers used for Mara's temptations. This chamber was filled with gold and treasures.

* Fountain of Eternal Youth

One of the three chambers used for Mara's temptations contained the Fountain of Eternal Youth. The waters poured from the walls of this chamber could supposedly bless those who drank from its waters with eternal youth.

* Observatory of the Future

One of the three chambers used for Mara's temptations. The observatory had a supernatural view of the stars which could give those within a view of the future.

* Gates of Doom

A massive pair of doors decorated with art of cobras. Beyond the doors was the Jewel of Power, an artifact which served as the source of Mara's power. When would-be worshipers gazed into the eyes of Mara, they were dragged past the Gates of Doom.

* Tunnel of Torment

A passage used to drag enemies of Mara past the Gates of Doom.

* Bug Room

A dark chamber filled with bugs that attacked enemies of Mara.

* Cavern of Bubbling Death

A large cavern in the temple which connected to many of the other chambers in the temple. There was a bridge in the centre of the cavern overlooking an ancient sculpture of Mara which could shoot blasts of energy from their eyes.

* Chamber of Destiny

A large room connecting the main entrance to the temple to the Hall of Promise.

* Dart Corridor

A corridor decorated with sculptures of skeletons in guard uniforms. The ground had weighted plates that caused them to shoot poisoned darts at those passing through the chamber.

* Hall of Promise

A hall used to connect to the Observatory of the Future, Chamber of Earthly Riches and Fountain of Eternal Youth.

* Mummy Chamber

A chamber filled with mummies and skeletons of unknown origin.

* Rat Cave

A cave used to kill those who wronged Mara by feeding them to swarms of rats.

* Snake Temple

A miniature structure within the temple which was home to several massive cobras.

* Spike Chamber

A booby-trapped hallway used to enter the temple.
Preston Northwest

Jafar ("servant")

Mabel Pines

Candace Flynn

Luz Noceda

Anne Boonchuy

Sasha Waybright

Marcy Wu

Bambi

Amity Blight

Ariel

Preston Northwest is a character from Gravity Falls and is a major antagonist in The Disney Club. Acting as the main antagonist of the first season, he's an egotistical billionaire/treasure hunter that enjoys making money off of ancient artifacts of all kinds that runs afoul a group of young "adventure seekers".

## Personality

Preston is a man who takes pride in his work. The problem is that his work involves making money off of priceless ancient jewels & artifacts and "removing" anyone who gets in the way of doing it. He's a truly merciless, ruthless, and callous man who sees anyone of the lower class as simply tools to be manipulated as he sees fit and discard them as soon as they become useless. He often tends to make his own rules, never taking the legends and warnings about some of the treasures he's after too seriously (this often comes back to bit him).

He's also a man who hates it when he doesn't get what he wants. When pushed too far, he'll go to great lengths to make sure anyone who defies him gets "what they deserve", even if that means threatening others directly to get what he wants, something he sometimes takes great pleasure in.

## Skills & Equipment

* Journal 2
* Fa Mulan's Sword

Fa Mulan's sword was one of many ancient items that Preston has gathered over his "traveling" years.

## Relationships

### Pacifica Northwest

Preston is extremely controlling, authoritative, traitorous, cunning, argumentative and emotionally abusive towards his daughter, using a bell to keep his daughter in check to his standards. Truth be told, he doesn't truly care about her at all, and simply sees her as a tool to maintain the Northwest name.

Needless to say, this came back to bite him in the butt, and hard.

### Scar

Scar is Preston's pet/partner, and the only one of his aids that he truly considers an equal. He acts as Preston's main muscle, doing all the action that Preston can't do himself. But, he does also take some of Scar's own tactics into account of his plans, as he does genuinely respect his clever, cunning mind.

## Notes

Preston is one of the characters in the series that has been changed a lot from his original counterpart. In the original series, he was just a rich, pompous jerk that saw people who weren't rich as subhuman. In this series though, he’s been changed into a rogue treasure hunter that scours the world for ancient treasures of all types simply to make a profit off of them, similarly to Rourke from Atlantis. This is to give the first season an overarching villain to butt heads with the gang regularly - one that explores for selfish reasons compared to the main gang that do it simply for fun and just keep the treasures as momentums to their adventures, an idea inspired heavily by Indiana Jones' René Belloq and Walter Donovan. He even has a little bit of Gaston and Ratigan in him, where he resorts to very petty/evil means of getting what he's owed after being foiled by the heroes so many times and starts to get a little stark-raving mad & even murderous.
Jolly Roger

Hook's Crew

The Jolly Roger is a vehicle from Peter Pan and is a ship featured in The Disney Club. It is a pirate ship that serves as the home/base of operations of Captain Hook, Mr. Smee, and their crew.

## Features

* Cannons

The Jolly Roger has a grand total of thirty-two cannons lining its decks.

## Notes

"Jolly Roger" means a flag flown to identify a pirate ship, which obviously fits for the *Jolly Roger* for being a pirate ship.

* Also, the symbol on the *Jolly Roger* is mostly commonly identified with a skull and crossbones on a black flag, which the ship also has.
Sebastian

King Triton

The Gang

Sebastian is a character from The Little Mermaid and is a minor recurring character in The Disney Club. He is a crab who serves as King Triton's advisor and "distinguished" court composer and singer-songwriter, though is more often-than-not regularly tasked with watching over Ariel.

## Personality

Sebastian is generally carefree and fun-loving, especially when dealing with his most-beloved profession: music. However, the urgency of his job as the king's most sought-after assistant, requires Sebastian to be strict and no-nonsense often. This is sometimes a point of contention; being as how Sebastian is less staunch than Triton, the two rarely see eye-to-eye when it comes to Triton's laws. However, as Triton's advisor, Sebastian must uphold the king's regulations no matter how unfair they may be. This makes Sebastian out to be "the bad-guy" in some situations (mainly those involving Ariel), but his moral compass has the tendency to push Sebastian to follow his heart, rather than the law.

Sebastian shows great disdain for Ariel's adventures and fascination with the human world due to the danger that comes with them.  As his attempts to turn Ariel against her more controversial passions are often futile, however, Sebastian is a frequent—albeit, reluctant—participant of the young princess's adventures, mainly to protect her as best he can. So many near-death experiences have left Sebastian riddled with anxiety. He occasionally suffers from nervous breakdowns, which in turn makes him high-strung and irritable.

## Relationships

### Ariel

Of all King Triton's daughters, Sebastian is undoubtedly closest to Ariel, though that's mostly in part to having been forced to watch over her so many times. After so much time together, he's gradually developed a paternal bond with Triton's youngest and has gone against his king's orders multiple times for the sake of her happiness, becoming a sort of surrogate father figure for her. He can still be strict with Ariel like Triton is, but like the king, it's purely out of love.

So one could imagine that he wasn't too happy when she started making human friends. Least of all *walking* on *human legs*. Well, at least until he realized how much happier she was exploring the surface. Then, rather than alerting the king about Ariel's transformation, her chose to silently support Ariel throughout her adventure upon the surface from the sidelines, doing nearly anything he could to hide it from her father, knowing she'd just be miserable if she stuck to the sea for the rest of her life.

### The Gang

Sebastian, obviously, had a "beef" with the gang for taking Ariel literally out of the water and even seemingly mutating her or... *something* to turn her into one of them. However, his attitude towards them lightened up fairly quickly when he saw that their desire to show her the surface world was genuine.