recursal/Fanatic-Fandom huggingface dataset:
Wendell Hazebrooke

Wendell Hazebrooke was a Mousefolk Fighter and Rogue that led the Chicory Coterie.

## Description

Clad in a cream-white gambeson beneath scale mail, Wendell exudes his martial talents in speech, stance and sight alike. Slung over his shoulder at all times is the shortsword *Honoured Penance*, an enchanted blade that he wields like a greatsword. With a crossguard shaped like candles aflame placed end-to-end, it is said that it was through the blessing of Aita he was granted the weapon - and so in her name he continues to brandish it against those would seek to destroy shelter and settlement through foul plot and scheme.

## Personality

Although leadership of the Chicory Coterie weighs heavily upon Wendell, he does not allow it to sully his love for adventure, exploration and wonder. Delighting in travel, he has led the Nest far and wide, though recently has found his path dictated by the pursuit of his deviant brother Isidore. It was with reluctance that Wendell acknowledged his brother's fell nature, accepting the necessity of his demise to prevent further foul actions.

## Battle of Manifestation's Return

Wendell was amongst the forces that came to aid the defence of Whittengrove against the reemergence of Hadar onto the Prime Material Plane in 9WD, arriving in style alongside Ephraim Fuselight in a recovered Cogheart Titan.

The titan was destroyed in the battle by the *Meteor Swarm* cast by the Locked Book, though the mousefolk was later pulled from the rubble and revived.

## Later Life

After being revivified in the aftermath of the Battle of Manifestation's Return, Wendell pledges himself to the Matron House. Though quickly learning to become proficient in usage of Healer's Kits, Wendell's efforts came more in the form of providing protection to the more nomadic members of the faction, protecting them from harm carried by those without due respect for those embodying the teaching of Aita.
Uth'tan

## Lord of the Golden Ramparts

* Artwork
* Symbol

Uth'tan, known also as the Indurated Baron of the Golden Ramparts, is a Demon Lord of the Abyss.

## Description

A Demon Lord with an undeniable talent for the act of fortification, many a bastion, foothold and chokepoint has been created and exploited in the Blood War by the design of Uth'tan. They delight in nothing more than seeing armies crash and fail against the walls that they have built, revelling as the dead start to pile high to form new walls still, each wider than the last.
The Wellspring Mare

## Wisdom of the Waters

* Artwork
* Symbol

The Wellspring Mare, also known as the Wisdom of the Waters was an Archfey, and as such a being of immense innate power.

They were said to reside in all calm waters untouched throughout the Feywild.

## Appearance & Personality

Unlike most Archfey, the Wellspring Mare had only ever been encountered in a singular form, that of a lean dappled horse of perpetually-changing fur colour, etched with sylvan runes. In place of traditional hooves, the Wellspring Mare instead had webbed feet, and fins on the back edge of each leg.

The Wellspring Mare seemed intrinsically linked to another Archfey known as Ilena the Alicorn Queen, who is credited with the creation of the majority of awakened beasts in the Feywild. However, whether their exact relationship to the Wellspring Mare remains uncertain, as depending on the story they are claimed to be the mother, sister or daughter of the Wisdom of the Waters.

## Powers & Abilities

Like all Archfey, the Wellspring Mare wielded tremendous arcane power owing to her existence effectively serving as an embodiment of the magic of the Feywild, but specialised in breaking curses created by other fey creatures, often asking for individuals to bring another accursed individual to them to be healed as payment for the gift they gave. The Wellspring Mare was known to utilise the static nature of the Timeless Vale to help overcome even the greatest of hexes in those that it dedicates its time towards.

## Death

As announced by the Archfey Morgaelei at Aldagrelithane, the Wellspring Mare had been slain by followers of Venari, seemingly to create a new Archfey known as Myslovetsi, the Agony's Feast. It remains uncertain at present how this was achieved.

An adventuring party from Amber Run, aided by the individuals Enor, Gwynrir and Isra Ssalla, travelled to the Timeless Vale, eventually collectively coming across the desolation at its heart, and moved to assault it with aid called in from Erastus, Sir of Silverbell Keep. Holding back the defenders for numerous rounds with assistance from flocks of Kavouri thousands strong and a trio of Sokan, the party managed to buy enough time for the assumed Archfey to evoke an potent incantation of epic scale, seemingly siphoning off the last of his divine life force and energy to simultaneously reset the Timeless Vale and its surroundings to rid them of their corruption, destroy the Agony's Feast, and sever the connection to the Shadowfell in one blinding flash of light.

With the Timeless Vale restored, the party were quick to note a new vibrant growth, a small sproutling brimming with primal fey magic. After acknowledging that this most likely represented the early stages of the potential for a new Archfey to bloom and grow. While the sproutling seemed to have some level of response to Arnica, replicating her hummed melody through the creatures of the lands, it did not seem to resemble the Wellspring Mare directly, instead representing a new potential that would grow into something splendid in its own right.
Zios

Zios is a leonin wight raised by Makaria to stand watch in the corridors under Black Scar Redoubt.

## Description

Seemingly once a mighty warrior from an unknown civilisation, Zios was reanimated by Makaria to serve as a sentry and defender against any gnolls that managed to breach the abjuration magic that she cast on the main entranceway to the tunnels under Black Scar Redoubt. Serving at her beck and call, most of the time Zios remained motionless, indistinguishable from that of a shrunken corpse.

After Makaria departed Black Scar Redoubt, she commanded Zios to return to his crypt - which was earlier found to feature the following inscription:

*"Woe to those in the heavens that hear the echoing roar,*

*For from the hills the warrior of the pride stirs in strength and might,*

*Beg for his mercy, and find yourself embraced as brother, in oath fealty swore,*

*Rest now, in strength and peace, free from decay's vicious blight."*
Zotle

Zotle is a ~~kobold~~ half-dragonborn, half-dwarf that resides within the city of Rydoon.

He operates Third Hand Treasures, a trinket and pawn shop within the settlement.

## Appearance

Despite proclamations of his draconic heritage aimed at invoking mental images of mighty dragonborn warriors, Zotle is little more than two feet tall, relying on being able to puff out his chest to make his physique fractionally more intimidating. Despite it, he is well-versed in the nature of business - particularly the shadier-side of matters, although in absence of coin his memory is known to falter. Located on the northern edge of Drakestower near the rockpools, he has a number of ties and contacts amongst the sailors, smugglers and other vagabonds that call the city home, serving as a broker of items and information alike.
Tohmos' Trinkets

Tohmos' Trinkets, previously known as Gond's Gift, is the primary forge and blacksmith operated in Whittengrove.

## History

Named for his deity Gond, the Lord of All Smiths, Gond's Gift was constructed following the First Battle for Whittengrove by the efforts of the adventurer Ronan and with financial assistance from the Arkenviir Trust. It is located within the eastern aspect of the town centre. After learning that his deity existed in Ahlus under the name Tohmos, Ronan renamed the forge as to better revere his god.

## Description

Built primarily from stone to withstand the heat of the forges within, Tohmos' Trinkets also features a wooden extension on the westernmost aspect which serves as a shop for the purchase and selling of weapons, armour and other associated objects. With two large oak doors that can be opened to increase heat dissipation from the sweltering warmth generated within, the bulk of the building is dedicated to the primary craft of the operator.

Tohmos' Trinkets features two forges of differing temperatures, facilitating quick and accurate manipulation of the various basic ores available to the staff members. In addition to the main proprietor and his primary Duergar assistant Tharrak, there are several forgehands dotted throughout the small town that work to support the construction.

At the turn of the fourth year since the discovery of the Wayfinder Stones, it was expanded further, adding a new member of staff to keep up with the ever-growing demand for metalworkings for needs martial and mundane.
Tower of Vorn

The Tower of Vorn is a spire located within the drow city of Morrhelvgix Khos.

## Description

While grievously damaged during the destruction of the city of Morrhelvgix Khos when the soil and stone in which it was located was dredged from the depths in the creation of the isle of Threehorn, the Tower of Vorn still stands, woven through pervasively with veins of ice connected to the large glacier overhead. Listing by several degrees, it is suspended in place by a number of ropes and chains, affixed and anchored in place by large pitons mounted into the surroundings.

Within, only the ground floor remains functional, with the majority of the rest of the tower rendered too greatly damaged for continued use. Having survived the ruination of his surroundings, Vorn Helvlani, from which the tower gets its name, repurposed a number of the rooms to serve all his primary needs. Storage rooms were found to be piled high with supplies scavenged from elsewhere in the city, gathered from the few surviving farms of bluecaps, ripplebark and barrelstalk and harvested from the perpetually-regenerating ice troll eventually freed by Ódóvir. Jail cells held prisoners likewise harvested for blood and life essence, having been captured by a damaged Retriever undergoing repairs in an improved workshop created in the former chapel. Also occupied by a group of Quasits that served somewhere between slaves and pests, Vorn's private chambers featured an alchemical laboratory, library, scrying room - largely useless, given the shifting clouds of *faerzress* moving to engulf the tower - and rarely used bedchambers.

The building's original purpose of espionage and inquisition in the name of the Mother of Lusts remains writ wide, though statues and depictions of the deity have long-since between defaced, with replacements carved into the uneven stonework of the debris and rubble to better glorify The Elder Elemental Eye instead.

## History

The Tower of Vorn was discovered by an adventuring party investigating the glacier of Threehorn following notes recovered at Black Scar Redoubt. After a short period of parley with Vorn Helvlani it became the site of a pitched battle, that resulted in deaths on both sides.
Victor's Circle

Victor's Circle is a tavern within the settlement of Viridell.

It was destroyed in 7WD, Loghelt-Amberlight by the Ancient Dragon Irsecrinth but shortly after rebuilt following sizeable donations of gold and labour from Grognac, Reginald S. Augustine, Hassk and Ignatius Saurwind.

## History

After his flight from the lands of the western continent, the hobgoblin soldier Zran Everwatch decided to infix himself in the populace by ordering the construction of a tavern - a place for merriment, comradery and revelry. Building it adjacent to the fighting pit commissioned by the Warforged Null, it serves as a centrepiece of sorts in the early days of the settlement.

## Description

With rope-suspended lanterns providing an ever-shifting glow to the low-ceilinged construction, the atmosphere within the Victor's Circle is warm, both metaphorically and physically. A bar shaped from exotic hardwoods takes point for all new entries and offers a wide range of food and drink options, as well as bed and board for those looking for shelter.

## Temporary Destruction in 7WD

During the Fourth Battle for Viridell, the Ancient Dragon Irsecrinth in his Tempest Ascendent form destroyed the building housing the Radiant Waymark, thunderously shattering the frame houses the Wayfinder Stones. Consuming them in turn, he then escaped with all eight, before his storm buffetted the rest of the settlement, including the Victor's Circle and the adjacent fighting pit, into ruins - leaving few survivors.

Within the turn of the year, it had been rebuilt following a combined effort of financial aid and workforce availability.
Ulding's Keep

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* Map

Ulding's Keep is the tallest mountain on the continent of Ahlus, found within the northern jaws of the Ironfangs.

## Description

Its lofty peak standing proud amongst numerous other towering summits, Ulding's Keep crests from the soil and stone to a height of around nine-thousand feet, although the apex itself is shrouded in cloud, obscuring it from view. Efforts to scale the mountain have proved particularly challenging in the past, for the stone of the peak is said to be denser than the surrounding stone, and thus is liable to bend or blunt the pitons and picks used by those attempting to ascend conventionally.

## History

Legends state that Ulding was the first of all giant kind, and the progenitor of giant-kind - thus in contrast and disagreement with more commonly accepted tales of Aita's Second Gift, in which the Dawn Matron shaped giants from stone alongside the dwarves and gnomes. Ulding proved to be an adversary to the divine, the damned and primordials alike during the Wars after Aita's First Gift, for which he was transformed by the the Principal Sixteen into the mountain itself, both as punishment but also as their eternal watcher, elevated as it was.

More recently, it has been speculated that a colony of cloud giants reside on the peak, proven to be truthful by an expedition party from Amber Run, although during their departure the settlement was destroyed by an attempted destruction of the Tellurian Fragment with the weapon Dayspring.
Vinster Grandcobble

Vinster Grandcobble was a halfling merchant that served on the Lotus Council of Whittengrove.

## History

Hearing of Malhorn Emberbrand's appointment to the Lotus Council, Vinster Grandcobble quickly manouvered himself to find ascension to the same position as his rival, a long-standing competition between the pair finding its original in a dispute over land ownership. While Malhorn's interests and assets veer more into matters of arable and horticultural production, Vinster instead focuses on pastural and grazing fields for sake of raising livestock.

He was selected to represent the city of Whittengrove as one of its council members by Fonteyne Howell during 7WD, serving for several years before his assassination, most commonly blamed on operatives of the Arken Den.
Totem of the Vapourific

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The Totem of the Vapourific is a monolith located near the centre of Last Gasp Isle.

## Description

Near the centre of the isle in the Bay of the Last Gasp river's estuary, the Totem of the Vapourific is located within a clearing in the leafless birch and aspen, a stone circle around one hundred foot wide. The stone working is monolithic in nature, though the exposed surfaces are pockmarked and worn, similar in appearance to the cliff faces scattered through the wind-swept coasts of the Ahlusian continent. The totem itself features runes and glyphs written in the Auran dialect of Primordial at its base, and Celestial near its tip, both repeating the same text.

*"Whistle and wail, the Voice stirs in the winds curled and restive,*

*As breath through lips with grace, as gale through mountain valley glide,*

*Eroder of the stone, chaser of the feathered, flayer of the nested,*

*In the vapour, nature incarnate, spawn of chaos, by divine chain bound, tethered and tied."*

Use of *Detect Magic* established a faint Conjuration aura through the region, the lingering presence of a stronger aura now since faded. It was noted that the tip of the totem appeared truncated, while around its base and the surrounding pillars, faint trails of bloody footsteps were noted - which with further investigation eventually uncovered an entrance to the Crypt of Maledict's Pulse hidden nearby.

## History

An adventuring party discovered the Totem of the Vapourific on their exploration of the isle, following the trail of a marked map noted in the possession of Makaria Urilius at Black Scar Redoubt. Their arrival seemed to have been preceded by a group of individuals affiliated by the Thrice-Damned, led by an individual known as the Windwalker, who hired the gnome scholar Thacktall to aid him in his search. According to the ghost of Barnett, the Windwalker sacrificed his companions as part of the price demanded for his prize.
Widcier Hills

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The Widcier Hills are a small range of hills located along the banks of the River Widcier.

## Description

Stretching from Howell Town in the south to near the coastline with the Flamebane Straits to the north, the Widcier Hills define the western border of the banks of the River Widcier, which winds northward along their length. Unlike the gentle rolling hills further to the south, the Widcier Hills form harsh valleys and crags in the landscape, the exposed rock start grey, black and brown against a backdrop of pale blue and white.

Copses of trees dot the landscape, some stretching for many miles, others just a few dozen trees clumped together against the winds that frequently pass through, carrying with them the chill air of the northern coastline. Nonetheless, the region is occupied by some hardier folks who engage in icefishing along the frozen waterways in the region, while White Coats are known to drill in the varied terrain while away from Caterwaul.

## History

Forsythe Howell, youngest son of Lord Fonteyne Howell, constructed a tower within the Widcier Hills by hand, watched and guarded from afar by patrols of White Coats based in dozens of watchtowers and log cabins to ensure he is not unexpectedly disturbed.
Vethurian

## Whiterose's Whisper

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Vethurian, also known as Whiterose's Whisper is an Archfey, and as such a being of immense innate power.

He is the co-Ruler of Salsevain Hollow, alongside his twin sister and consort Zymuril.

## Appearance & Personality

As most Archfey are, Vethurian is not an entity of fixed appearance, but rather countless. Most commonly however, Vethurian takes the form of a winter eladrin shaped from ice. Gaunt and tall, shimmering and somewhat translucent, he is rarely seen without his sister at his arm.

It has been long speculated that Vethurian and Zymuril are in truth the same entity, split in both personality and body - although capable of swapping between the pair upon a whim. As such, individuals that treat with Vethurian might find him deeply engaging, delighting in stories and tales of the Material Plane upon one encounter, and brooding and disdainful the next.

## Powers & Abilities

Like all Archfey, Vethurian wields tremendous arcane power owing to his existence effectively serving as an embodiment of the magic of the Feywild. Capable of travelling through freezing mists, conjuring towering pine trees upon a whim and freezing the air around his being, Vethurian wields elemental cold with great prowess.
The Temple of Asmodeus

## Temple of Asmodeus

The Temple of Asmodeus was a religious building in the settlement of Whittengrove.

## History

The beliefs of the warlock Xerxus resulting in the prompt construction of the Temple to the Lord of Nessus shortly after the tiefling's arrival to the continent of Ahlus. Aggressive expansion and conversion tactics have quickly established it as a contender in the variety of beliefs followed by the settlement's residents - the temptuous offers clearly too great for many to turn down.

## Description

Raised in the eastern aspect of the town,the Temple of Asmodeus was an imposing construction of basalt, slate and red-stained glass. Well-cultivated rose bushes flanked the building, their thorns hidden beneath petals of soft pink and cream, whilst within the floral smell gives way to the more odorous miasma of smoke and haze. Beneath them all, the distant but ever-lingering aroma of brimstone and charcoal could not be denied.

The altar to the Lord of Nessus was a masterful piece of masonry, some twelve feet tall with a hollow behind the Cloven's eyes so that torches could be placed inside to create a more awe-inspiring visage.

## Destruction

Public outcry has long simmered within Whittengrove for the presence of such an outwardly evil construction, and with the passing of the lead proprietor, the warlock Xerxus, it only grew. Greviously damaged previously during the Third Battle of Whittengrove, it was rebuilt only to be torn down by an irrate mob stirred into action by the Paladin Ragmond McDougall.

A Temple of Tohmos was built in its place.
Tvivalki

* Tvivalki
* Bloodreaper

Tvivalki are insectoid-like monstrosities that stalk the canopies of the Tviatini Jungle.

## Description

Arguably most enigmatic of the resident fauna of the Tviatini Jungle, the Tvivalki are a species of bipedal insectoid creatures in possession of scythe-like wings, a banded green-brown chitinous carapace and narrow compound eyes. They are highly vicious, seen to become riled up into a rampage-like tendency for those few that have bore witness to one and survived. Most commonly, Tvivalki are rarely seen, instead striking suddenly from their shadows with enough force to sever an individual in half, most commonly by bisecting the torso at the waist. In extended combat, they use their wings to slash at the legs of their target, slowing their escape, as well as using a whip-like tail to trip and knock them to the floor. One type of Tvivalki, the Bloodreaper is known for its violent frenzy-like assaults, a whirlwind of slashing strikes that ravage its chosen target. At least one other type, the Gloomphantom, is known to exist, but is yet to have been encountered, only mentioned in historical tomes of explorers in the jungle.

Fierce hunters, Tvivalki have never once been observed consuming their kills, throwing further uncertainty into the nature of their biological processes. Of the known varieties of Tvivalki, it is uncertain how each relates to the other, whether they are different stages of a Tvivalki's lifecycle, or biologically distinct creatures.

## History

Tvivalki have been infrequently encountered by adventuring parties that have travelled through the Tviatini Jungle, the monstrosities striking suddenly, often at night, and almost always from the canopy overhead. A Tvivalki Bloodreaper, larger, more aggressive and adorned with vibrant red-hued chitin, was encountered in the Vaulted Gardens by a group on the trail of a wanted criminal, Torrun Rudd, the encounter nearly claiming the lives of many of their number.
Xorithromlax's Slumber

Grace

Jimmy Crickets

Null

Xorithromlax's Slumber is a graveyard in southwestern Ahlus.

## Description

Half a day's walk from Starhithe Rest, the lands surrouding Xorithromlax's Slumber for a half-mile radius are well-kept, paths cleared of weeds and other shrubs, while fragrant bushes of flowers populate the gentle grassland hills. The graveyard itself is surrounding by a short but sturdy set of brick walls, and contains a number of graves as well as two larger mausoleums.

One of these served as the home of Ori, the hermit caretaker of the cemetery, while the other supposedly contains the eponymous Xorithromlax.

In a crypt entrance sealed behind silver bars and chains and richly adorned with stone carvings depicting the holy symbols of Tohmos amongst other iconography, it is said a dragon sleeps. The incantation "*Here slumbers Xorixthromlax, forever watchful, until the day he must awake again.*" is etched in Common above the entranceway to its resting place.

While weathered, the others headstones bear no moss or lichen, and each and every grave possess fresh flowers bundled neatly in clay pots. A number of them possess the name *Le Tonnelier*, as well as numerous others including *Alarie*, *Camille, Côte* and *Lussier.*

## History

According to the caretaker, Xorithromlax was a mighty warrior that stood fast against evil in yester-year, before growing weary with the turmoils of the world. In response, they shaped a place to rest for themselves until such time that they had regained their strength. Wishing for their earthly remains to be watched over by the hero, in time others too sought to buried near the dragon and the cementery was subsequently expanded further.
Veth

## God of the Winds, Waves and Travel

* Artwork
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### Constellation

An ocean wave made up of six stars, with the tip of the wave the brightest star. Found in the southeastern sky.

## Rules Information

### Domains

Nature, Tempest

Veth, also known as the Walking One, Pathmaker, The Wayfinder, King of the Clouds and Delver of the Depths is a member of the Ahlusian Pantheon known as the Principal Sixteen.

He is the God of the Winds, Waves and Travel.

## Commandments

* Do not fear to tread where others dare not to, who knows what secrets such paths might hide.
* Journey unfettered and unconstrained as you desire, flowing with the waves of the sea and guided by the winds of the skies.
* Share the spoils of your travels with those worthy of them, granting others the lessons you had learned.

## Holy Day

The Holy Day of Veth is Wanderer's Rest, which takes place on the 9th day of Halla, the sixth month of the year. Free boarding is given to all caravan members, sailors and other travellers, in recognition of their actions to provide matters of trade, exploration and guarding the roads and passages through the Realms. For a night, Veth's faithful are treated as heroes, although many are quick to exploit this charity. As such, some throughout the realms refuse to acknowledge the holiday.

## During Aita's Gift

After Aita breathed life into the stone and sand and other substances, Veth taught them how to walk and run so that they could explore the world, encouraged by the wit and curiosity given to them by Vyra. The stone that made the giants and gnomes and dwarves proved more stubborn, seeking instead to create citadels, but the sand and grass and wood showed a greater desire for exploration, and so the related races of human, halfling, tabaxi and elves hold Veth in higher esteem.
Totem of the Cankerous

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The Totem of the Cankerous was a monolithic spire located on the Lilac Isle.

## Description

On one of the few elevated points on the otherwise low-lying marshlands, bogs and swamps of the Lilac Isle, the Totem of the Cankerous was found overlooking much of the isle, slightly buried in a gentle depression in the cliffside. Unlike the Totem of the Tellurian and the Totem of the Vapourific however, the Totem of the Cankerous was found shattered in dozens of pieces, requiring a degree of effort from the party to reassemble to read the etched text noted on its surface. Featuring runes and glyphs written in the Terran dialect of Primordial at its base, and Celestial near its tip, it, as found with the other Totems, repeating the same text twice.

*"Once consumed, melt and fail, body, mind and soul, of flesh and metal and all else therewithal,*

*With blister and boil, even the greatest of shines falls into tarnish before the corrosive tide,*

*And so the air burned and stung with their passage, seeping into the tunnels where vagrants hide and crawl,*

*In the clod, nature incarnate, spawn of chaos, by divine chain bound, tethered and tied."*

## History

An adventuring party discovered the Totem of the Cankerous on their exploration of the Lilac Isle, following the trail of a marked map noted in the possession of Makaria Urilius at Black Scar Redoubt. However, another group, seemingly made by a trio of individuals, had beaten them to the Totem, seizing the Cankerous Fragment and shattering the Totem. Upon travelling to the Guild of the Lilac Vine, it was found that this group had exhumed the body of the Archmage Yinlen Yarrow, asking them a series of questions before somehow destroying the fragment.
Vaedryn'Drada Arkenviir

Master of Simps

Vaedryn'Drada Arkenviir is a Drow Warlock hired by Nelenet to explore the continent of Ahlus, who has since come to lead the Arken Den.

## Personality

A quick witted, charming yet vicious servant of Lolth, Vaedryn prefers a softer touch compared to his mistress, Zareyl Arkenviir. Seeing the strength in friendship being a useful commodity, as long as such allies serve a purpose and not as an obstacle.

## Backstory

Born a into a courtier family within the Arkenviir Den, Vaedryn served the family for over two centuries, leading their armies against Mind Flayers in the underdark and deeper towards the Abyss. Following the last war, and the turning to other Dens upon the Arkenviir Den, Vaedryn followed Zareyl to Ahlus in the hopes to helping her collect artefacts and relics to improve her standing to one day return home and take back what is hers.

In his time in Ahlus, it had become clear to Vaedryn that Zareyl’s eyes turned from home and to this new land, seeking a point of conquest and make her own Den. With Lolth on her side, driving her to towards her conquest in a land where drow had lost their faith, it seemed evident that her cause was a divine one. Following the incident at Castle Jalzazhuss, Zareyl retreated into the Arken Den, seeking adventure no more and instead ordered Vaedryn to act on her behalf and fulfill his duties as a concubine and give her a child.

From that point, he would venture out where Zareyl had done previously, in search of the Legacies whilst Mor and Skuld diverted their attentions to Fort Arkenviir in the Radiant Waymark. It was a foothold, but a great deal more gold and energy would be needed to transform it into the Den that they all sought it to be.

## Adventures in Ahlus

In his first adventure into the Realms of Ahlus, Vaedryn had been tasked with retrieving a Legacy of the Distant Reverie from Rak Tulkhesh, also known as the Storm of Rusts. Upon finding the lost city of Ancruor, the party delved into the belly of the beast, dispatching the Dustlords one by one until only the Storm of Rusts remained. He knew that death was a possibility, but with his unflinching faith in the Spider Queen he delved into battle and would fall time and time again, only to be raised by the clerics of Whittengrove, powered by the divinity of Lolth. Until the final strike fell Vaedryn's hand, summoning the blade of Orbbalure and piercing the heart of Rak Tulkhesh as tendrils of the Abyss grew and crushed the rusted bones of the entity.

When all was done, the legacy laid before the servant of Lolth, and directed into the hands of Zareyl Arkenviir.
Verdigral Blight

The Verdigral Blight is an entity residing within the feywild that serves as a patron for the green dragon Malacholar.

## Description

Little is currently known about the Verdigral Blight, only that learned while on the trail of the Sallowcrest in Mkitos' Garden and the surrounding lands. The Blight seems to have been responsible for sending fey creatures to Malacholar to be added to their collection - or rather chosen from as delicious savoury treats upon which the dragon could gorge themselves, included amongst these a Burrows Tiger and a Blink Bear. According to the former, the Verdigral Blight is themselves a dragon, or at least some very dragon-like, but one that hungers for souls in place of a physical hoard of treasures.
Tirrbo

**Tirrbo** is a member of The Lightfingers disguised as a traveling merchant. He is the brother of the goblin Purxie and maternal uncle to the goblin sorcerer Moxzi Bluhedd.

## Description

Born in the Estaemarl district of Rydoon, Tirrbo's parents died when he was less than a year old, leaving his oldest sister Purxie to care for both him and his other sister Venk to care for them all. While his sister worked to provide for them. Him and Venk spent their childhood among the many ne'er-do-wells of the Estaemarl, with Tirrbo beginning to hang around members of The Lightfingers. Unlike Venk however, Tirrbo learned quickly to hide his illegal associations from Purxie in order to avoid her scorning.

When Purxie left Rydoon to start a new family in the Savage Creek Hills, Tirrbo, seemingly out of care for his relationship with his older sister, left his life as a member of The Lightfingers and picked up a job as a merchant traveling around The Hollow Concord and the nearby regions peddling all sorts of wares. In reality however, he is still part of the criminal syndicate and the merchant role is simply used as a front to fence ill gotten goods and deliver illegal supplies to different safehouses.

Regardless of his lies, Tirrbo does seem to hold genuine love towards his siblings and his extended family. With him often lavishing them with expensive gifts whenever he finds himself in the area., even if he won't disclose how he aquired them.
Wandercap

Wandercap is an odd fungus that seems to only grow under specific conditions, such as those found within the Sleeping Mire.

## Description

The combination of marshland and the Feywild seems to create the perfect environments for the very rare fungus Wandercap to form, so-called for its predilection of sending its imbibers "on a journey". Demand for the mould, which appears outwardly as a rippled smears of vibrant paint, is mainly driven by its central role in the production of the illicit substance Alegrem.

## History

The gatorfolk, and by extension their master - the Green Dragon Malacholar, exploited the criminal demand for Wandercap to bolster the treasure hoard of the Sallowcrest significantly. Demanding payment predominantly in beryls, jade and emeralds, a trade network was subsequently set up feeding small portions of Wandercap to the Other Hand, The Lightfingers, Arken Den and dozens of other minor interested parties.

## Usage

Based around the maceration of Wandercap combined with mixtures of Dragon Fennel, the drug Alegrem causes vivid visual hallucinations, often likened to the bleeding of colours from their physical confines, like watercolour paint when spilled on a damp surface. Associated with this blend of colours are feelings of elation and confidence in their charismatic talents, though the extent of this varies from imbiber to imbiber. Some will simply be content to surround themselves with bright colours and enjoy the wandering journey, though the elevated mood can ascend into states of mania.

Sustained usage of Alegrem can cause alterations to a creature's field of vision as they experience orbital defects akin to that of a coloboma or burst iris, the colouration of the eyes bleeding across the white of their sclera. Despite this, some individuals have reported that continued consumption of Alegrem has broadened the effects of the substance further still, with speculation that the hallucinogenic properties may, through some unknown method, allow for peering into the spaces of the Between and the Beyond where they intersect coterminously with the Material.
Tyrus Lassink

Tyrus Lassink is an Incandesate of the Radiant Triumvirate, based in the city of Viridell.

## Description

Born to the wealthy Lassink merchant family, known for their creation and distribution of goods from several smaller brewers, distillers, and vintners, Tyrus is a man made for the gentle pace of Viridillian bureaucracy. To this effect, he has found himself in charge of running many of the administrative fields behind the Glimmerguard and the enactment of the laws of the Radiant Triumvirate, following in the ideals started by the Prescinct - the sign of which is hung up above the entrance to his office, recovered after its destruction in a landslide many years prior.

## History

Tyrus Lassink was first encountered by an adventuring party in 135WD, Carrast-Highreign, the group seeking the bounty board presented by the city. Selecting the bounty placed upon Torrun Rudd, the so-called Preacher of Poison, Tyrus provided the party with the background, explaining Torrun to be highly manipulative, but devotedly believing themselves to be a follower of Aita, the Dawn Matron.

As the party formally decided to take the bounty, Tyrus then revealed a final detail, that one of the Triumvirs - Lumaris Xaldir, a name familiar to Faustus, given that his father first appointed the high elf to the position - suspected his daughter to be enthralled by Torrun's machinations, so deeply indoctrinated that she was reported amongst those that broke Torrun free from the labour camp he had been incarcerated into, and thus Tyrus explained there would be a further reward for her safe rescue.

A week or so later, Tyrus readily rewarded the party accordingly, having successfully brought Torrun, Calista and Hashi back to the city, paying them for both of the former two, and thanking them for aid in capturing the lattermost to also face justice.
Yesora Yrephi

Yesora Yrephi is a half-elf currently residing in Amber Run.

She helps Arnica run Roots' Relish, generally handling the business side and customers.

## Description

Contented and outwardly offering of a great warmth and cordialness, in quieter moments a dark weight weighs heavy upon the shoulders and head of Yesora. Though the present and recent years remain clear, those times from beyond are a distant haze, as if hidden behind a murky veil of fog and mist, granted to her by efforts of a Priest of Aita casting *Greater Restoration* - and yet the potent healing magic proved insufficient to provide clarity.

## History

Yesora awoke, her flesh pallid and cold, covered in snow and ice to a blinding white flame. Matted scars of fibrous tissue marred the skin of her neck, her chest, the clothes that remained sodden and stained. And yet she was alone, with only a moonstone pendant in her possession. For days she wandered, and yet death from exposure, starvation and thirst never found her, until she stumbled across traders bound for Khonoldhur.

The name of the city was familiar, carried upon it a warmth, like a hearthfire, or a lingering embrace. The pendant was of their craft, and yet she found no family or intimate kinship there despite the efforts of an elven woman called Talxae Sastra - and so continues to wander in search of answers for questions unfathomable for most. By chance however, Yesora came across Arnica during one of her visits to Whittengrove, and for the first time since awakening, found an individual in which she shared something.

Searching for information pertaining to Yesora's pendant - having previously established it to most likely belong to a member of the Banner of the Plinth - Anivia, Arnica and **Yesora** were directed to the Usum Conservatory, wherein they were met by the dwarf researcher Hormus Trollkith. At the party's request, Hormus and a team of researchers based at the Conservatory undertook research into the pendant, establishing it to have been made by Olorna Lueltar, a drow artisan that died over a hundred years ago, leading to suspicions that the piece itself may have once belonged to Imra Ssalla - albeit having been stolen by a famed Master Thief called the Silent Frost. To this effect, Hormus insisted on keeping the pendant, as to return it to the offices of the Duumvirate and Ssenna's next of kin. Yesora willingly gave up the pendant after Arnica had taken sufficient notes to replicate it, and so their search continued onwards.
Whitten Waymark

## The Whitten Waymark

The Whitten Waymark was a construct of stabilised Conjuration Magic created by Nelenet for the expedience of the exploration of Ahlus.

## Description

On the southwestern coast of Ahlus, the Whitten Waymark was located near the mouth of the river known as the Lotus Run. To the north is the forest of Covengrove, as well as numerous other minor forests.

The Whitten Waymark was the only of the Waymarks that a settlement sprung up from before the arrival of the majority of expedition members. It was initially abandoned, but within a couple of months of renewed exploration, it started to find itself occupied once more.

## Faltering

Like the remaining Waymarks, and the Wayfinder Stones as a whole, the magic of the Whitten Waymark faltered suddenly in 49WD, the reasoning defying arcane research since.
Usum Conservatory

The Usum Conservatory is an archive and research organisation within The Heart of the city of Khonoldhur.

## Description

The Usum Conservatory is contained with a large cube-shaped construction of stone, featureless in appearance beyond a series of vaulted windows along its upper edge, and a large iron plaque mounted on the main entranceway outside. Within, a small atrium leads onwards into a central chamber lined with bookshelves, adjoined by a series of research rooms, offices and storage vaults. The Conservatory primarily serves as administrative support for the Banners of the city - with the majority of its staff serving as clerks, scribes and accountants for all four facets of governance, and thus has vast swathes of information pertaining to their membership past and present, as well as historical activities, transactions and efforts. The Conservatory also houses books and scrolls pertaining to the history of Khonoldhur itself, as well as some wider details about the Ironfangs and incursions into the Underdark - including run-ins with demons associated with Baltazo, Naeglerom and Sess'innek encountered by miners in the early days of the settlement.

Also operating within the Conservatory are a number of researchers available for hire by the general populace and visitors to the city. For a fee of 10gp per hour spent, the researchers are willing to look into topics under their remit of knowledge, or offer guidance as to where to find said information if they are unable to assist personally. Furthermore, the scribes are frequently utilised to copy books, tomes, scrolls and other texts, the fees variable depending on the nature and heritage of the item(s) in question.

## History

The Usum Conservatory was visited by Anivia, Arnica and Yesora during their visit to Khonoldhur near the end of the year of 135WD. Searching for information pertaining to Yesora's pendant - having previously established it to most likely belong to a member of the Banner of the Plinth - they were directed to the Usum Conservatory, wherein they were met by the dwarf researcher Hormus Trollkith. At the party's request, Hormus and a team of researchers based at the Conservatory undertook research into the pendant, establishing it to have been made by Olorna Lueltar, a drow artisan that died over a hundred years ago, leading to suspicions that the piece itself may have once belonged to Imra Ssalla- albeit having been stolen by a famed Master Thief called the Silent Frost. To this effect, Hormus insisted on keeping the pendant, as to return it to the offices of the Duumvirate and Ssenna's next of kin.

Hormus also assisted Anivia in her search about drow weaponry, calling in a colleague in the city - the duergar smith Galdren Vicehorn - to advise her accordingly on the nature of its origins and enchantments.
Vapour Paraelemental

Vapour Elementals, sometimes known as Noxa, are highly toxic elemental creatures.

## Description

Composed of toxic but often odourless gases, Vapour Elementals are, in their normal form, completely invisible, capable of hovering unseen until exposed to a source of fire or lightning - at which point their form starts of fluoresce and glow. Before this point however, many creatures find themselves inexplicably asphyxiating, as the undetected Noxa engulfs and suffocates those in the proximity.

The exact origin of Noxas remains uncertain, however they are thought to form at the conjunctions of the Planes of Earth or Fire with that of the Plane of Air on the Elemental Sphere, particularly so in areas where volatile metals are exposed to extreme heat.

Arcanists have developed methods to entrap a Vapour Elemental in gemstone form, specifically that of a *Paraelemental Amethyst*.
Yinlen Yarrow

* Archmage
* Spirit

Yinlen Yarrow was an elven mage, researcher and former Archmage of the Guild of the Lilac Vine.

## Description

Yinlen Yarrow, hailing from the Realm of Kingbourne, proved exceedingly patient in their ascension through the ranks of the Guild of the Lilac Vine, establishing themselves as a pre-eminent researcher and scholar before consideration for the position came. With a particular interest in the Primordial Elemental Princes of Nuldomul, Scothyx and Vapocaenum, hoping to utilise their dominion over Conjuration magics to terraform the Lilac Isle into a more hospitable environ for students, visitors and all others besides, their original opportunity to assume the title of Archmage came in 730AG, but they lost out in favour of the human Casaki Vrye. Sixteen years later, they would be passed over once again - which, unlike rumoured by the younger students did little to dissuade Yinlen who instead focused further on their research - with the role being given Korrinkas Duus.

After the crimes of the Archmage Korrinkas were subsequently uncovered, Yinlen finally assumed the role of Archmage, overseeing the shift of focus for the Guild of the Lilac Vine into a place of study primarily towards that of Conjuration-magics. They would serve in the role for over two hundred more years, overseeing another upheaval during the Astedian Ascendency, before eventually retiring in 998AG, their replacement Jeras Graylock.

## History

Lilac Isle, having been marked on a map by the sorcerer Makaria Urilius, was visited by an adventuring party from Amber Run. Upon the isle, they discovered the seemingly deliberately shattered Totem of the Cankerous, the trail leading them subsequently to the Guild of the Lilac Vine. In a heavy state of ruin, the Guild was found to be well on the way to being completely reclaimed by the swamp, with stretches of the remaining building heavily flooded. Though lizardfolk residing on the isle often travelled to the Guild to hunt the crocodiles living in the surrounding waters, they had subsequently found the Guild to be haunted.

Said haunting seemed to have been caused by the exhuming of the body of the Archmage Yinlen Yarrow by a group of individuals that subsequently destroyed the Cankerous Fragment within the Guildhall. Filled with anguish for the loss of knowledge with its destruction, Yinlen's lingering spirit was transformed into something akin to an allip or wraith, attacking with anger, distress and woe. After being repeatedly assailed by the paladin Ódóvir Jotunsson, the spirit was eventually destroyed by Faustus Howell using his Buccaneer's Bulwark.
Uldingweld

* Artwork
* Map

Uldingweld is a large forest on the northern edge of the Ironfangs.

## Description

Nestled between the northern tip of the Ironfangs and the Halmbrae Hills alike, the Uldingweld is an ancient forest filled with ruins of civilisations long forgotten. Though historically considered part of the Realm of Halholm, Uldingweld was rarely truly ventured into by the residents of Halm's Land, for instead it was the domain of several tribes or *huslyders* of giants. These giants, mainly of the hill and stone variety, were unwelcoming of invaders to their claimed lands, and so an uneasy and unstable division of territories long remained in place.

Since, the remains of their towns and cities dot the forest, though their fate remains uncertain. Occasionally bandit groups adopt these ruins as a hideout, striking out to prey upon merchants travelling through the Heartsword Pass or raiding along the Barrow Beck, which finds its source in the eastern stretch of the forest before winding north to the port of Howell Hithe.