Opia (Aratonati)

## Collection Information

**Opia** is a level created by Aratonati. It is the final level of the Melodical Escapism pack and was chosen by Vitamin Games to be one of official levels.

This level contains the pack's antagonist, Nowo.

Level 7/7 of my Project Arrhythmia "Melodical Escapism" series!
Any help and feedback would be much appreciated!

## Layout

During the entire level, Nowo can change forms depending on the part of the level. As with the other Melodical Escapism levels, the colors can change depending on the intensity of each part of the song, and each segment is based off of another level in Melodical Escapism.

### Start

Nowo appears in the middle of the map, starting off as an actual square until it forms its face, making different expressions as it rotates and changes sizes.

Nowo grows, becomes solid, and starts hitting the borders of the level.

After that, the level zooms out, while Nowo loses its size and travels around the map in a figure-eight path.

### Checkpoint 1

Nowo's face turns into a diagonal square made of four arrows. Nowo rapidly shoots 3 bullets in fixed directions, while 2 circlular helpers are orbiting on map, which will later pulse. Nowo continues this sequence once again from the opposite side of the map. This section is based off of 'Running My Head (Original Mix)'.

After that Nowo's face turns into grid and so does the map, which starts to rotate. Some parts of the grid will also pulse. This section is based off of 'Regain Control'.

At the last sequence before the second checkpoint, Nowo's face turns into a circle with eight rays. A synthwave grid will appear as the floor and ceiling. Nowo then shoots four beams out of his corners and starts to spin for the entire sequence. This section is based off of 'Perfect Machine'.

Nowo falls asleep from exerting its power and its face turns into a square fractal. It will eventually radiate several rotating and expanding squares until it regain its energy and wakes up. This section is based off of 'Immune'.

### Final Checkpoint

The level zooms out again then Nowo does the same figure-eight path twice.

A stage with a DJ turntable appears as well as stage lights. An excited Nowo's face will then turn into two squares patterned as a checkerboard. It then starts playing as the stage lights now activate and pulse as well as horizontal beams appearing. This section is based off of 'Cyber Party'.

The turntable and the stage then retracts as Nowo's face turn into four symmetrically arranged squares. The entire level will turn into a city and starts scrolling. Nowo will move above the level with a cone shaped spotlight, which pulses to the melody. Eventually a smaller spotlight will appear, slower but constantly pulsing to the beat. Then Nowo will swoop down to the buildings once and then comes back to the center of the map. This section is based off of 'City Patrol (Stage B)'.

After that, Nowo became exhausted from exerting too much of its power, falls asleep and falls down from sight. Its fate is unknown.

## Strategy

* Most of the forms and their respective attacks are inspired by the earlier levels of the Melodical Escapism pack (See picture in Layout). So if the player have played these before, they could get a basic grasp on how they work.
* At Form 4, do not move too far from the grid. The outer layers will move too fast for Hal to outrun.
* At Form 5, stay close to Nowo. It will be easier to outrun the lasers, especially without phasing.
* (More to add soon)

## Trivia

* Most of the forms and their respective attacks are inspired by the earlier levels of the Melodical Escapism pack (See picture in Layout).
	+ Form 3: Running My Head (Original Mix)
	+ Form 4: Regain Control
	+ Form 5: Perfect Machine
	+ Form 6: Immune
	+ Form 7: Cyber Party
	+ Form 8: City Patrol (Stage B)
* Nowo often gets its name mistaken as this level's name, much to its chagrin.