Diana

Diana, the Brutalist, is a girl formerly from the nation of Rei Fortuna that was sold off by her parents into becoming a child solider along with her nine other siblings. After murdering one of her own siblings in a set up, Diana fled to the nation of Torinth, currently putting their skills to use in the fighter pits.

## Lore

### Backstory

Initially born into a poor family in the extremely classist nation of Rei Fortuna, Diana knew the hardships of life from a young age. Despite dismissive parents and less than ideal locations to raise a child in, Diana's earliest happy memories involved her growing up with her nine siblings. Confiding in each other, the distance between them and their parents grew. Eventually one day in the dead of night, Diana and her siblings were wisked off by Rei Fortuna royals, whomst had bought the children from their parents in exchange for social status.

This vengeful and anger towards her parents woudn't last long however as Diana and her siblings were soon set to be trained as child soldiers for the elites of Rei Fortuna and their dirty work. Through many sleepless and restless nights, Diana and her siblings were sent through the ringer and more, undergoing harsh conditioning to hone them as instruments of war. Raised with no identity other than their current mission and the elites that they served, Diana's memories of her past life and herself as a person began to fade dimmer still, growing numb to their existence as weapons.

One day, Diana and her siblings were contracted onto seperate missions and set off. This was but a ruse, set up by their dispatchers to get the siblings to kill each other and produce to the strongest one. Whilst clashing with one of her siblings, something in Diana’s mind snapped. As if a cosmic force struck her, memories of herself came flooding back overpowering whatever the elities had filled her head with. She immediately tried to reason with her sibling, calling out them desperately to remember as she was remembering. But to no avail, what stood before her was no longer her sibling, merely a visage full of hatred and killing intent. The ensuing battle left Diana one sibling down, her purpose served in the eyes of the Rei Fortuna elite. With rushing feelings of anguish and despair at the thought of having to put down any other of her former siblings, Diana faked her death and fled. She ran and didn't stop for days, the haunting image of her sibling's life fading before her eyes being ingrained in her newly reawakened conscious.

Eventually she made her way to the the underground fighting pits of Torinth, besting other fighters for some quick cash her and there, with thoughts of vengeance against Rei Fortuna fuelling her day in and day out.

### Recent Events

As the Crimson Regime make their way to Torinth, many of the locals resisted their invasion. While they were not too dissimilar from their invaders in terms of ideals, the idea of having a brand new ruling party out of nowhere that would fundamentally change their way of life didn't sit well with many. As clashes broke out, the fighter pits erupted, as fighters began to spill out to defend their homelands. As the warrior named Dahmastryx came upon the fighters of the pits, he revelled in joy at so many determined fellows. However, his divine strength proved too strong for many of them. Their drive while admirable, had all been talk: for their fists did not match their words.

However, one stood out to the veteran of the regime. Diana, despite being knocked to the ground like many of her fellow pit fighters, was much more determined. The scars of her childhood of oppressive control still ached at her heart, and so she wasn't backing dowm from a fight like this. Dahmastryx however, had seen enough. Laying down his blades, he extended an arm out to the white haired girl and simply offered her a place in the Crimson Regime. Where she could strength herself further, and achieve so much more.

## Personality

This combat centric life of hers, has developed Diana into a pretty hot headed character, as she will easily engage with fights and arguments. As a child, she was much more stoic and no-nonsense about all of these affairs, being very reserved and not talking often. After fleeing her old home, and getting to exist more as herself in Torinth and now the Crimson Regime, she has grown to be able to express herself more with her shedding away some of the shell she had on before. She is now equipped with a fiery personality, often coming across with her angry remarks mid combat as she revels in the thrill of the fight.

However, Diana sometimes does revert to her old personality, with her suffering from post traumatic stress disorder. This causes her to occassionally have moments where memories of her past deeds as a child solider haunt her, causing her to freeze up. While she does still actively kill people, she has become somewhat desensitized to the whole process: with her seeing her kills under the Crimson Regime's banner as her actively doing this for a noble goal to perhaps right some of her wrongs.

## Trivia

* Diana has a fondness for Nightfall Bloom tea.

## Development Notes

* Diana's original conception was pretty different from her final version, with no connections to the Crimson Regime at all.
	+ She was one of the first characters initially conceptualized, with massive clawed gauntlets that she would position like a gaping maw to crush her opponents with.
	+ This was toned down upon in the first iteration, before being completely scrapped entirely as the gauntlet and short hair design caused her to recieve unwanted comparisons to Vi from League of Legends.