Alliance Temple

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The Alliance Temple is a major gameplay feature in Kingdom Maker. Namely, it is a major gameplay and social component of Player Alliances.

## Alliance Temple

"Work with your friends to forge the best Alliance!"

### Uses

Upgrading the Alliance Temple grants more Alliance Spells

## Key Details

In order to effectively manage and use the Alliance Temple, the Alliance Leader or Alliance Manager must designate a member as the alliance's Temple Keeper (TK).

The Temple Keeper can construct and upgrade the Alliance Temple inside their city using Temple Bricks, Temple Blocks and Temple Slabs that are crafted in their Blacksmith or from tributes from other Players.

As the Temple is leveled up, spells inside the Alliance Temple will unlock. Once charged they will be able to be cast by the TK.  Spells can grant temporary buffs and bonuses to Alliance Members or offensive spells against other Players.

The Temple Keeper’s city gains 50% more space to garrison troops in the Keep, Watchtowers and Platforms.

## Alliance Materials

Alliance Materials for the Alliance Temple are produced over time by peasants in your City's Blacksmith after you confirm the amount you would like to craft from the Crafting Menu.

 Temple Block
 Temple Slab

## Alliance Temple Growth

As the Alliance Temple building is upgraded in the Temple Keeper's City, new Temple Spells are unlocked, and existing spells increase the maximum level they can be charged too.

### Alliance Temple Levels

Below is a table containing the upgrade costs, build time, maximum garrison bonus, unlocks and power for each Temple Level.

### Losing Temple Levels

When the Alliance Temple reaches Level 40, the Temple can lose a level whenever the Temple Keeper's city is defeated, but cannot be downgraded below Level 40. This means that a Temple at the maximum level of 50 can be downgraded to level 49 and could be reduced all the way down to level 40 if the Temple Keeper's city is defeated repeatedly, and must upgrade their Temple with more Alliance Materials again.

## Charging Spells

Each spell unlocked in the temple can be charged by Alliance Members. To charge a spell, a member must first select which spell they wish to charge. With a spell selected, any time the player defeats enemy troops, they add to the spell's charge.

The player or the Temple Keeper can remove a player from a spell to free up space for another member to assign themselves to it to contribute towards its charge.

## Temple Spells

The following Alliance Temple Spells are available:

1. Bountiful Harvest
2. Strength in Numbers
3. War Horn
4. Fortune's Light
5. Dark Omen
6. Plague
7. Salt The Earth

### Bountiful Harvest

Bountiful Harvest is casted immediately upon all of your current Alliance Members and lasts for a duration.

#### Notes

* Bountiful Harvest affects all Resource production for **Food, Stone, Wood and Silver.**
* This spell also increases the Field Yield of Field Plots by a percentage.

### Strength in Numbers

Strength in Numbers is casted immediately upon all of your current Alliance Members and lasts for a duration.

#### Notes

* **Strength in Numbers'** Alliance March Speed will stack with **War Horn's** Alliance March Speed bonuses.

### War Horn

War Horn is casted immediately upon all of your current Alliance Members and lasts for a duration.

#### Notes

* **War Horn's** Alliance March Speed will stack with **Strength in Numbers'** Alliance March Speed bonuses.

### Fortune's Light

Fortune's Light is casted immediately upon all of your current Alliance Members and lasts for a duration.

#### Notes

* Fortune's Light affects the following activities where one could receive extra loot:
	+ Exploring Dungeons (**Dungeon Payout**)
	+ Defeating NPC Camps, Cities, Army targets (**Loot Tables**)
	+ As of this time, Fortune's Light will not affect **Player Cities**.

### Dark Omen

Dark Omen is casted immediately upon a specific Player City target and lasts for a duration.

#### Notes

* Dark Omen's Morale reduction will affect Unit Attack, Unit Health, Travel Speed, Unit Healing Speed of a Player's armies.

### Plague

Plague is casted immediately upon a specific Player City target and lasts for a duration.

#### Notes

* Plague causes the affected Noble to be unable to perform the following actions:
	+ Attack with an Army
	+ Reinforce an Ally with an Army
	+ Tribute with a Noble
	+ Crawl a Dungeon
	+ Perform a Trade with a Noble
	+ Stage an Army
	+ Recall a Staged Army
	+ Travel to any other location
* Some exceptions for Plague's movement restrictions include Nobles who are able to be auto-returned from a mining node and Nobles in a state of being Ransomed.
* Nobles can still Room Help, Room Guard and be leveled up and promoted while Plagued.

### Salt The Earth

Salt The Earth is casted immediately upon a specific target County, affects all Cities in that County, and lasts for a duration.

#### Notes

* Salt The Earth affects all Cities in a County that the spell is casted in.
* Salt The Earth affects the following:
	+ Food production amount and queue speed generated from Farms and Field Plots.
	+ Wood production amount and queue speed generated from the Sawmill.
	+ Stone production amount and queue speed generated from the Stonemason.
	+ Silver production amount and queue speed generated as taxes from each Housing Plot.
	+ Food collected from Field Plots.

## Alliance Temple Tips

* If the **Temple Keeper leaves the alliance** or the Manager assigns a different member as the **TK,** then the Temple is put into limbo. No spells can be charged or cast until the temple is rebuilt in the new Temple Keeper's city.
* While in limbo, the Temple does not lose any levels.
* If a new Temple Keeper is assigned, they must be a high enough level to construct the Temple at whatever level the Temple is.
* **Bountiful Harvest** and **Strength in Numbers** is good to recast continuously as long as your Alliance Members can farm enough souls from enemy Camps, Cities and Armies.
* **War Horn** is good to cast when your Alliance is under attack or about to start an attack. It is also good for farming enemy Camps, Cities and Armies for **PvE related Events** and **Alliance Events** that demand efficiency in defeating enough of these NPC targets.
* **Fortune's Light** will increase the total amount looted from NPC targets, and will increase your Dungeon Payout modifier on Nobles exploring Dungeons. Dungeon Payout is the chance to roll an additional amount of looted rewards from a completed Dungeon.
* **Dark Omen** is effective in lowering morale of a target City you plan to attack or plan to defend your Alliance Members from their attack.
* **Plague** is effective in stalling hostile Players from doing actions for a duration of time.
* **Salt The Earth** is effective in forcing other Players in a County to relocate out of that County for an extended duration of time.