Clark

Clark

* Default
* Maid
* Funeral
* Hurt
* Jester Soul
* Jester Remnant

**Clark** is a male ghost played by IronClark in CloverCraft Season 2 and again in Season 3. He is a weaponsmith who crashed in Horacio Moneybags’ plane on Holiday Island. He now operates as a member of the organization known as FREE.

## Appearance

Clark usually wears what he refers to as his “Ghost Sheet," which consists of a one-piece brown outfit that covers his torso and legs, a mask that covers his entire head, a black belt worn around his waist and another across his chest, and a hooded cloak that is tattered and bloody at the bottom and is held in place by a clasp with his ghost insignia. In addition, he wears armored boots and two large gauntlets that cover his forearms as well as his hands. It should be noted that his neck and arms appear completely translucent, as he states that his default form, while corporeal, is invisible to the naked eye.

Clark has worn two other outfits along with his standard Ghost Sheet. One being a maid outfit constructed by Jester, for when the Ding Dongs acted as a maid cleaning service. Clark did not join them in this, only wanting to wear an outfit as well. Clark wore a funeral three-piece suit, along with a black cloak, when attending The Creature's funeral.

When Clark fused with the Jester's soul temporarily, his ghost sheet was altered to take on a similar color scheme to the Jester's oufit. His face, while remaining the same proportionately to his own, was now colored similarly to that of the Jester's mask, with pink blush marks as well. his cloak was now dark teal with gold trim, and no longer was tattered or blood soaked. His ghost insignia, belt buckle and the trim of his boots were all now gold. His outfit was not that of a teal blue. His boots become a dark teal, like that of the Jester's. His arms become stark white, with his gauntlets forming around them now matching the dark teal, with red and gold accents.

Following the soul separation, Clark return mostly to normal, but the pink blush marks remained.

## Personality

Clark is outwardly a nice individual, assisting others on the island and being non confrontational. He has a habit of greeting anyone he comes across, which can derail any stealth operations quickly.

While not officially a part of any major factions save for the Anti-Tax Alliance, Clark seems to have allied with Conrad, Jester, B-3-1-1, and Xera but has no qualms with providing weapons to NULL.

As time went on, Clark began to care for everyone of the island's denizens, and when it came time to leave the island or face Death's Curse, Clark was adamant on saving everyone.

After joining FREE and arriving in the underground, Clark has shown to exhibit more leadership qualities, taking charge of the situation to get the residents to somewhere safe.

## History

Not much is known about Clark's history, but his original death resulted in his body being burnt 600 years ago. He had also mentioned that he had children that have long sense perished.

At some point 300 years ago, Clark came into alliance with member of the Moneybags family, and was able to garner enough favors from the family to live in their estate. Roughly 200 years ago, Clark meet a Paulie Orsetto, and helped him establish his own mafia family.

### The Plane Crash

While on Horacio’s private plane, Clark decided it was the best time to test out a system hacker. However, while testing the system, it hacked the plane, giving Clark control of it. With no proper knowledge of how to fly an aircraft, it crashed on Exile Island, trapping the two, plus their cargo of Valus and Pete, on the island of criminals.

Now trapped, the pair were given a warm treatment by the locals, save for a paranoid Conrad Salesman. They are given a tour of the island by the ruling King, The Creature, and eventually they all part ways in order to establish ways off the island. Clark travels the coastline before establishing a spot for his new forge, erecting a massive replica of his own head with lava features.

Having taken small stock in the inhabitants of the island, Clark decides to begin testing the energies by creating weapons for the inhabitants, targeting NULL specifically. In this, he begins forging the first prototype of the “Clown Carver”.

During his forging, he is invited to the opening of the Dead Ringer, a doorbell security shop owned and operated by Conrad Salesman. Clark attends the festivities, while bringing the Clown Carver with him to give to NULL. However, following the botched publicity stunt by Conrad that resulted in his temporary death, NULL kidnapped Clark, bringing him to the in-construction OWL Church. There Clark is spoken to by “Penny”, the cultist leader, who initially wanted to use Clark’s soul to pay off NULL’s debts, but after obtaining the will of Conrad during the chaos, she decided to change her plan. Explaining her new plan to Clark, to forge the will into saying that B311 gains ownership over the Dead Ringer store, inconveniencing Conrad considerably, and using Clark as a spy. However, the threats of Clark’s soul didn’t land, allowing Clark to simply return to his duties after gifting NULL the Clown Carver.

Following this ordeal, a new invitation is given out: a final bout between the Creature and Rashwings. Clark attends the fight, but not before getting a quote from Conrad about a security system and a contract for a weapon for the Riddler.

When Clark goes to attend the fight at the Thunderdome, the Creature pulls him aside, citing that Clark remains neutral so he is being chosen to hold the Creature’s will should something happen. Clark agrees and eventually has to read the will aloud since during the fight, Rashwings cheated and permanently killed the Creature, much to everyone’s horror. Before Rashwings could completely claim his victory however, several attendees jumped the dragon to gain the crown from him. Emery was the one to successfully temporarily end Rashwings, giving her the title of King. However, Rashwings did not recognize this and began imposing a tax on the denizens.

Due to having begun his forge, Clark was considered a small business owner, and thus taxable by the would-be King, so Conrad asked Clark to join the No Tax Political Party in an effort to end the tax as non confrontational as possible. However, this was quickly put to the side as a new issue began to arise.

#### The Bigfoot Arc

Someone had been taking the lighting from the Island, resulting in monsters spawning at an alarmingly high rate. This causes several denizens of the island to begin to increase their defenses as well as keep a look out for the one removing the lights. Clark joined Emery, Pete and B311 in building an Iron Farm to increase the production of iron on the server to allow for better weaponry and armor.

While others had begun searching for the lighting thief through the island, Clark remained going from his Forge and town. Eventually he ran into B311 who informed him of the identification of the thief, a Bigfoot. This led to an impromptu meeting at the Jester’s tower about what to do about the Bigfoot, and how best to confront them. While many were ready to take the beast’s head, Jester and Clark decided the best course of action would be to at least interrogate Bigfoot first. Sometime later, Clark and B311 joined NULL in investigating what he thought was Bigfoot's lair. It turns out it was a hidden laboratory on the island. Clark found a book detailing experiments regarding the prisoners on the island. Having previously sent NULL and B311 out to find Conrad due to B311 having a negative reaction to the lab, Clark quickly left to follow them.

Eventually Clark regrouped with NULL, B311, Conrad and several others, however the Warden of the Island had appeared. Being curious as to who exactly the Warden was, Clark kept his information to himself for a time, following the group to the Warden's private island, which was damaged due to an alien ship crash landing on top of it. After finding disturbing content in the Warden's basement, the prisoners returned to the mainland. Clark set up a meeting with B3, Conrad, Jester, Emery and Xera in Jester's tower to discuss the contents of the book. The shock was enough to begin wondering if all prisoners where being experimented upon and what exactly is going on.

Later on, Xera, B3 and Clark went to further explore the Lab, with B3, Conrad, Jester and Riddler chasing and finding the lair of Bigfoot, whom Clark, Xera and B3 find out to not actually be a cryptid, but an experiment resulting in a bat-like creature. Upon this revelation, several of the denizens of the island began to calm down about the creature, knowing it was removing the light just due to extreme sensitivity, and not due to maliciousness. However, anger was soon shifted to a new "Bigfoot", the Orangutan, whom caused Clark notable grief after nearly killing him in his own lava. Clark spent several hours hunting the simian before calming down and heading to the Forge.

Following the misadventures with monkey, Clark eventually happened upon a bloody scene traveling from Jester's tower. While Jester waved it off as an accident with whine, Clark still showed concern and would periodically check in each morning on the Jester. His suspicious proved correct when Jester revealed that they where being possessed by Bill Wibbly, leading Clark to be another person to talk about this with other than the paranoid Conrad.

Over the course of the next few days, Clark would often help Jester clean the aftermath of possession, and then help investigate the "Bigfoot" sightings, now up to three with an tunneling alien, the experiment bat-creature and the Orangutan. Clark was also present for the Maunky show, hosted by Penny, who was using a DNA tester questionably salvaged from the lab to see who the father of the Orangutan was. To everyone's surprise, the monkey had three fathers, Horacio Moneybags Esq., Riddler, and NULL.

#### The Bill Wibbly Arc

Following putting many Bigfoot conspiracies to bed, with the Orangutan seemingly content, the bat-creature, now calling himself Soobie, placing glow shrooms down in place of the torches he removes, and alien, now referred to as the Neighbor, being friendly, albeit Shy, Clark returned to working on a secret project.

This would be Project: Alcatraz, the goal of which is using the energies of the island to create a weapon to blow a hole in the Nemo Barrier to free everyone. However as soon as initial construction began, Bill Wibbly began to become drastic while possessing Jester's body, going so far as to severally damage B3LL. Clark, being one of the few to not jump into a frenzy, tried to have a conversation with Jester and B3, to figure out the next step in the plan. The trio was quickly chased from town, to Jester's tower, and finally to the Forge by Conrad and the Owls, with Xera running interference. Finally, everyone had a chance to speak, knowing Jester wasn't truly the one at fault, but still needed to be sealed away at night while they find a plan to rid Jester of Wibbly, as well as find a way to repair B3.

The Neighbor, having overheard the conversations while under Clark's Forge, agreed to help repair B3 in exchange for directions to the crashed ship, as he couldn't find it underground. Conrad then arrived, and had conversation with B3 and Jester about the situation, while Clark and Xera tried their best to keep the OWLs from intruding. Eventually the Ding Dongs' left to work on their part of the plan while Clark and Xera made their way to the crashed UFO.

While waiting for the alien, Clark and Xera discussed coming up with a weapon to help her no longer jump between worlds and multiverses. After coming up with a concept the two decided to return back, actually running into the Neighbor along the way. The two explained the directions back to the ship and then headed to B3's home, where the Ding Dongs where having a discussion about what to do next due to the damage to B3 and to his home. Immediately upon entering, Clark and Xera were tasked with gathering lava for jail to house the Jester in until they are able to preform a séance to rid them of the insane bear.

Xera and Clark had a semi-successful trip to the Nether gathering lava, and Clark joined Conrad in building a self-regenerating jail to keep Jester in during the night. On his way out of the infamous Dead Ringer basement, Clark did notice a series of armor holding the heads of Emery and Null, along with the severed lump of flesh that serves as Emery's primary weapon and a lost copy of the Clown Carver. Keeping the questions to himself, Clark returned to Jester and B3 to help organize some things before the end of the day, returning back to his Forge while Jester remained in jail. This took a heavy toll on Clark, who makes weapons to protect what matters most, but couldn't protect B3 or Jester...

To make up for everything, B3, the Neighbor and eventually Clark built a small picnic off the side of the Carnival for when Jester is out of jail, as well as a machine to repair B3 the following day. Once Conrad let Jester out, they, along with Horacio, Penny and Riddler, were present for B3's repair. While everyone was still on edge about the situation, Clark and B3 were simply happy that everything worked out and where excited for the picnic. However, the picnic was temporarily postponed while Conrad, Jester, Emery, and Riddler went to preform a séance, which failed to bring Wibbly to the island. During this, B3 was able to speak properly, leading to Clark and B3 to happily dance that the repair was even more successful. Once Jester returned from the failed séance, the group attempted to have the picnic that was very much being waited on. Conrad, however, trying to show off lighting a candle with his flaming bow, accidentally shot B3, killing them and forcing them to drop important items, specifically the true Emery's soul, which was picked up by Cardigan who was present.

The group sent Emery to help escort B3 back, however when Emery returned, she simply said that B3 was just sitting there. Shocked, Clark and Jester took off to help B3 back to his charging pad. Immediately upon recharging, B3 began hysterically wondering where the soul was, causing Clark and Xera to hunt down Cardigan extremely quickly and without remorse to get the soul back to B3. After the high tensions moved to a close and the picnic was set to be on for another day, Jester had to return back to the jail. Clark, still concerned for his friend's well being, offered to be in the jail with them. But Conrad was concerned that Wibbly could use Clark's head to dig himself out, along with the misuse of Jester's body. Conrad even cited and showed that Wibbly was targeting Conrad, Soobie and Clark himself. However, Clark was not threatened by this due to his cursed nature, and still offered to at least stay by the Jester's side so they can have a friend throughout the night.

Once Bill Wibbly took over Jester during the night, they managed to break out, dropping Clark into the jail cell. Emery then jumped into the jail, not to get Clark out, but to try and eat him. They spent all night running through the cell until daybreak and Emery left. Following that, Clark crafted the Debtreaper for Conrad and was present for Riddler's transformation back into Thog. Clark then had another meeting with B3LL, Xera, Thog and Jester to discuss the night's event as well B3 revealing Penny's Bill Wibbly fetus, much to everyone's horror. Leaving the meeting, they group met up with Conrad, Emery and Scwib to preform another séance, this time properly summoning the contract that Jester signed.

Leaving is when Bill Wibbly arrived. Bill tried to convince the group that he just wanted to be their friend, but Clark and many others avoided any interaction with Bill, including his 'gifts'. After conversing of different ways to remove Bill Wibbly, Clark, Xera and Jester all left to do a calm sleep over in the Jester's Tower.

The night passes without incident and Clark joins the Jester in returning to Dead Ringer. They meet up with Conrad outside the store, to which they talk with Null who is concern about his name tag melting off, and that he cannot be called "Nothing". This sparks an idea in Conrad and Jester's mind as they and Clark go back to the store's library (with plenty of elevator issues). There, they reread the contract that Jester signed, with said that Jester received a "Nothing" in exchange for their soul, an item that Jester had never received. The trio speculate several ideas to get the information out of Bill Wibbly, with the plan forming of getting him intoxicated by a third party to get the information. Jester and Conrad leave to begin the operation, while Clark brings B-3-1-1 to help out Soobie, who had left behind a sign at the Forge requesting for help.

The Robot and Ghost meet up with Soobie inside of the large stone head, there Soobie explains that he wants something to protect his sensitive eyes from daylight. Clark happily accepts the task, with Soobie showing Clark his home. The pair also visit the lab, which Soobie explains once housed the "Bad One" that is now masquerading as Emery. Clark takes this information and rejoins Jester, B-3-1-1, Xera, Conrad and Rashwings at the picnic. However before he is able to explain, Conrad and B3 leave due to a trap set by Conrad goes off. Clark manages to explain it to the rest, and Jester and Xera join Clark in revisiting Soobie so Jester can give them a gift. After words, everyone regroups and run into Thog, who was the one tasked with intoxicating Bill Wibbly and getting the information needed. Thog tried to explain that the Drunk Bill said he sold the Nothing online, to a user "Bronco\_Lover". Saying this immediately triggers the group to head to the Warden's home, as he was a known Broncos fan. They find his home mostly rebuilt, with the invoice of "Nothing" as well as a fish named "Nothing." Armed with all the knowledge and evidence to prove that Wibbly had broken the contract, Jester goes to confront him.

Wibbly, drunk and flustered at his secret being out, quickly calls his team of lawyers, only to find out that Jester is in the right, forcing him to have them activate the teleporting crystals so he can leave the island. After unsuccessfully trying to grab the bear before he leaves, Clark and the rest watch as the Warden returns holding the soul of the Jester. Confused he tosses it to them and leaves.

Now with their soul back, the group attempts another picnic, which is short lived as Clark is appalled by Null touching the Neighbor's ears. Clark goes to find Null, but runs into Horacio, who is longing for his lost friend Riddler. Thog comes along and the three toss out ideas on how both Thog and Riddler both deserve to exist. Horacio reveals he has a few plans for a body for the Riddler, but before Clark could speculate further, Null arrives. Clark quickly grabs Null and drags him back to the Jester's carnival to have him apologize for touching the Neighbor without his consent.

While that all happens, a third attempt at a picnic is made. This time it was successful, even with Conrad bringing the mood back to business a few times.

The next day, Clark visits Soobie to deliver the Eclipse Goggles, and then is swept up in Conrad and B3 stealthily bringing Bemery to the lab, along with Neighbor, Liz, Xera, and Jester. B3 manages to get Bemery in a tube which beings to tire her out, but she remains conscious and spiteful to the group. Eventually B3 manages to find a hidden computer room that puts Bemery in a cryogenic stasis and boots up the lab's AI system Aria. B3, excited to meet a new friend, quickly takes them and the group to begin an island tour. Clark joins for a bit, but makes a detour with Xera to his forge to bring forth the Moon Veil for her. Clark and Xera then return to the tour group as they finish the tour. Jester, at the conclusion, says they need to go to the church with Prometheus, the Neighbor's own AI system, to look over a contract that Penny is presenting them for returning their soul back

Clark, worried for Jester's safety, joins Jester to the church...along with Conrad (who was strictly barred from coming), Horacio, Liz, and Scwib. At the church however, Penny takes Prometheus and Horacio (who are both acting as Jester's attorneys) and Jester themselves down a secret tunnel. Clark remains in the church alongside Null and Scwib waiting for Jester to return.

#### Souls, Admins, and Aliens

Once the below group finished their night long debate, Penny retrieved Clark and Null (Scwib having left moments prior). Clark then witnessed the machine that brought Jester's soul back into their body. However, as Clark had theorized, the "Jester" that they knew no longer existed in the body and "Jessie" had no memories of when their soul was separated from their body. Clark noticed a new reddish soul in a jar in Penny's possession, but had to quickly change to reintroducing "Jessie" to the island they had been living on for some time, as well as a few events, including the newly formed contract granting Jester legal guardianship over the Neighbor.

During a miniature tour and recap of the events, Clark was very protective over the Neighbor, resulting in the Neighbor viewing Clark as a "dad" to Jester's "mom". Eventually they were all called to visit the newly crafted floating church over the island, which was the site that Conrad and Horacio held a funeral for the Riddler. After an interesting service, Clark went to get with Conrad and Jessie to retrieve the diaries that Jester had made on the island.

While retrieving this, news struck the group that something had taken over B-3-11's programing and was going on a rampage. Clark quick made his way on the scene, to which the "Admin" began demanding to be taken to Subject-03. Clark not wanting to give the being who just took over their friends body anything, refused and instead offered Gregory. The Admin frustrated began to look for Soobie himself. Clark then asked Xera to keep an eye on the Admin and Aria while he went to Soobie's secret base to warn him.

Returning from Soobies, Clark is contacted by both Xera and the spirit of the Creature, with Xera stating that the Admin and Aria are in league with Prometheus and dragging along the Neighbor and the Creature is trying to have a corporeal form. Clark quickly went to behind the Library where Xera was watching the group, only to find out that they had snuck underground in the Neighbor's expansive tunnels. Reaching that dead end, Clark grabbed Xera, "Jessie" and Thog back to his forge so they can witness the Creature coming into existence for a small time.

However the good news was just more ontop of the confused Thog and the Amnesiac Jessie, but none could process it as shortly after the alert that the Neighbor was slain, breaking the Jester's contract and Clark's ghostly heart. They begin franticly search for the Admin while Conrad tried to take over administrator rights of Aria so they can use her to help them, however they all come up empty for the time being.

Tired and exhausted, Clark sleeps over at Xera, unknown of what is to come.

The next day, Clark and Xera traveled to the Jester's tower, to see what can be done on fixing the mountain of issues that has appeared. There they met a confused Jessie who said that the Jester spoke to them about being trapped in a jar under the church. Jessie, Xera, Clark, and Aria who had grown bored of the Admin, had gone in search of Conrad to break into the Church's basement. Stopping first at Port Town, they crossed paths with the OWls, with Penny carrying the corpse of the Neighbor like a plush toy. Clark, torn between helping Jester and hurting Penny, decided to keep with Jessie, as this was something he knew he could help fix.

They eventually find Conrad outside of the Riddler's former house, wearing clown make up and wallowing in self pity. Clark tried to snap him out of it, but eventually just decided to drag him towards the church, until managing to convince Conrad of the OWL's "taking his property" putting him into the fight. Finally the group began investigating the church, trying to figure out a way to enter it, and eventually was joined by Thog, whom was upset that Horacio seemed to have locked his door to his airship and was sleeping inside for the time being. The group eventually managed to get into the basement of the church, only to find the once easy path had now been altered to a series of puzzles and quizzes designed to dismay any intruders.

The group persevered, having gone through the entirety with help of Aria's intelligence, Conrad's teleporting Debtreaper, and Clark's willingness to die repeatedly. Eventually the managed into the basement of the Church proper, and find a series of failed experiments made by Penny. These include several failed clones of Gregory, failed attempts to clone the Creature using false material supplied by Conrad, and a mysterious flower. Further in they find not just the Jester's soul, but the soul of B-3-11, and the soul of The Neighbor. Before exiting, Clark uses the machine that Penny made to help fuse himself with the Jester's soul. While the group was shocked by Clark's change in appearance, they quickly put Jessie inside the machine along with Clark. This allowed for the Jester's soul to mostly return to Jessie's body.

Now with Jessie and Jester becoming one being with whole memories, the group left the church with the two souls left. The group decides to install B3's soul next, with the group catching wind that the OWLs, along with the Admin controlling B3, had entered the doorbell shop's basement to retrieve the correct Creature's head. Clark, having been speaking with the Creature as a ghost for some time, tried to get the group together to speak with him. However, the unruliness eventually caused them to run off to B3's home, where the OWLs and the Admin where. There Clark managed to finally bring Creature forth, whom saw this as the way to keep his promise, by killing B3 and severing the connection back to the Admin. The Creature then handed Clark B3's soul back, and after moving the body back to the recharging station, Clark installed the soul into his chassis. Following this, B3's updates begin, and Clark decided to remain by B3's side during the night.

#### The Arrival of the Horsemen

After daybreak, Clark, Penny, Null, Jester, Valus, Conrad and Xera all stood with baited breath waiting on B-3-11 to regain consciousness. B-3-11 did reboot, however the Admin had deleted all of his memory banks of the island, reverting B3 into the personality known as B. The group quickly went to search for any memory back ups that B3 might have hidden along the island, as well as learn more things about B, such as the single audio memory that remained due to being password protected of a conversation with the Jester.

The group initially went to Liz's library to see if there were any hidden records there, but to no avail. Next they checked the gazebo that B3 built, but there they only found an underground passage way that lead to a primitive machine and the murder scene of the Neighbor. Shook to his core, Clark made it very clear that finding Thog with the soul of the Neighbor was the very next priority following the retrieval of the memory banks.

The group then went to the location that Jester believed to have been the location of the last remaining memory. Much to all of their relief, they found the memory chip and quickly gave it to B, who said he will download it during the night as it was a large file. Now with that out of the way, Clark lead a charge to find Thog. Eventually the group found him in his milk bath, and quickly got the soul.

Next, the group needed to find out how to revive the Squuny, to which Clark recalled the odd book written in Latin that Conrad had. The group tracked down Conrad, but Conrad adamantly refused to hand over the book, siting that it was a bad idea to bring anyone back to life, though he was legally contracted to not tell them why. Irritated and angry at the thought of losing someone else, Clark sent Null to shake Conrad down and get the book. Liz quickly chimed in saying that she saw the book, and thus was able to replicate it. Clark kept Null on the task of keeping Conrad away from the library long enough for Liz to replicate the book, to which Jester quickly read out the tasks to bring Neighbor back. The tasked where: Retrieve the empty cassette tape, have Penny draw a pentagram on soul sand, have soul campfires and torches surrounding it, as well as lightning. Splitting up from there, Clark joined Jester in retrieving the cassette tape that they had in the tower, with Jester also showing Clark their personal armory, and the armor created just for Clark.

Clark left ahead of Jester, whom was stopped by Conrad to have another conversation, and joined up with the rest of the group. After some time setting up the ritual, as well as arguments with Conrad, they finally where able to begin. In the end, the ritual did allow for Icarus the Neighbor to return, but with Prometheus also residing in the young Squuny's body. Irritated of the chain of events, Clark lead the charge in promising Prometheus that they will get him out of Icarus' body, but until then he is trapped on the island with them and in a child's body so he needs to have an adult around. Satisfied, Clark decided it was time for a friend picnic, but as the group reached the picnic, B was drawn to the lab. The group followed and discussed what had happened to Bemery, but was cut short due to a very loud booming noise ringing throughout the island. The group slit up to search for the noise, with Clark and Xera running into one of the sources of it infront of Jester's Tower: War had came to the island.

The red Horseman of the Apocalypse began leading an aggravated raid on the tower. Xera remained to defend it, while Clark retrieved the others. After a very long winded, and tiring battle, with most gear and moral damaged, the group began to settle down, only to find that Pestilence was near the Port Town...

After defeating War, Clark, Xera and Creature went to find if B was able to get their memory back up installed successfully, going through Port Town and seeing Pestilence hiding at the bottom of the trial pit. Knowing that the horseman was at least trapped, the trio continued to go to B's residence. They find B, now fully with the memories of B-3-11, Pete, and Aria and happily reunite. They then go and search for Jester, dispatching War's remaining minions as well as Pestilence's new ones. They eventually meet up with Null, Liz, Jester, Horacio, Cardigan, and the hidden Prometheus near Pestilence once more. The group fought against Pestilence for hours before deciding to leave Null to defeat him so they can go find Famine and possibly Death, however Prometheus reveals a surprise, and to go to the end of the quickly made bridge from B3's residence. There, they say Prometheus standing before the Nemo Barrier, and a boat on the otherside. Prometheus had revealed that he is now completely soulless and had tampered with the Nemo Barrier to allow for his escape. Prometheus proclaimed it to be a good bye, but Clark and Jester promised it was only a head start. Clark continued with saying that as soon as he can leave the island, he will hunt the body snatcher down using every weapon in his arsenal. Prometheus then slipped through the glitching Nemo Barrier and made off, leaving the group seething in rage, but quickly had a new problem.

Creature had informed the group by the Barrier that NULL wasn't planning on killing Pestilence, but rather keeping the Horsemen alive and forcing people to stay on the island with him, so their stories wont end. The group quickly returned, with Clark trying to convince Null that stories don't end just because Null isnt with them anymore, that there is a multiverse of stories happening that we don't see. Seemingly satisfied with that answer, the group went back for another lengthy battle with Pestilence, who ended up digging his way deep into the center of the island. Finally dispatching the green horseman, the group left for the Church, believing that to be a likely location for Famine, as he has not appeared anywhere else on the island.

They find Famine in a hidden cavern under the Church, and a much less intense battle began, with the group cornering the third horseman and slaying him rather quickly. Feeling a bit calm now, the group decided to reconvince at the Jester's tower, in the hidden room formerly used by the Ding Dongs, to figure out where Death might arrive and to prepare themselves. However, preparations where cut short when the Creature began to feel a pull. Concerned the group followed the pull, trailing back to the Thunderdome, the location of Creature's death. Through lightning and magic, it appeared that the Creature had moved on, that is until Penny had revealed her self and what she had just did: Revived Creature.

The calm that was once there was now gone as Death's curse had inflicted the island. Darkness took hold, and the group felt weaker than before... one step closer to Death. With time running out, the group quickly sought ways off the island. Clark decided to begin searching for ways to make sure Soobie and Emery can be saved as well.

#### Project Alcatraz

Clark spent the night working on his forgotten project to destroy the Nemo Barrier, Project Alcatraz and the Anglin Cannon. Clark transformed his base into a mechanized being, lifting it up from the ground a few feet to allow the cannon to have full access to the Nemo Barrier. Clark had the cannon tap into the Island's geothermal power, the Nether's hellfire, as well as borrowed Xera's amethyst crystals for helping focus the power. Clark continued to sought more and more power to completely override the barrier, such as needing the soul of the Island to help it as well.

After the construction of the cannon, Clark joined Jester, Xera, B3 and Aria in the War Room to discuss the final plans. Jester was concerned about betting on only one idea to escape, citing that the secret portal under Conrad's base and escaping to the Nether were all good ideas to follow. Clark cited that he needed help piloting Alcatraz, saying he would work best in tandem with Creature, but also needed Bemery's assistance in powering the cannon.

Clark and Xera left to get Creature from Null, who was trying to recruit people to become his own Horsemen, though Clark tried to convince him to instead help with the cannon. Though he wasn't able to fully convince the increasingly delirious demon, Clark was able to "borrow" Creature for a time. Clark stuck by Creature as much as he could, to try and help convince him to have a reason to continue his new life, as Clark did not want to see Creature die again.

Eventually the group came back to Horacio's Airship, which was converted to a museum of sorts to his family. The group watched as Horacio, Pete, and the now freed spirit of the Riddler was able to seemingly blast off away from the Island. Glad that his friend was able to leave, Clark left with the group to see if Conrad's Portal was a palpable way of exiting.

As time went on though, everyone's bodies grew weaker due to Death's curse, and the difficult puzzles dismayed the group from continuing. They decided to chock up their losses and head to the cannon, with Clark leaving to Soobie's woods for one last attempt at finding the young bat. But all Clark saw was a fire ragging from the forest. Clark quickly headed for the head monument trying to find any semblance of Soobie, and happened upon two drawings. One of Horacio, B3, Jester, Soobie and Clark titled FRIENDS, and another showing Soobie with a scarred eye and Wibbly lighting the forest on fire, titled "Goodbye Friends".

Enraged, Clark returned back to the island with Creature assisting on the exit through the flames. Clark met with Jester and proclaimed they "Needed to kill a bear." Clark and Creature then got into position and fired the cannon, and temporarily brought down the barrier. The group at the site began to ran towards the barrier, using B3's frostwalker boots to quickly get across the ocean.

Clark ran with them, believing he was able to save as many as he could, but he still had things to take care of. Prometheus had to return the Neighbor's body and Soobie had to be saved.

### Post Island

Clark, B3, Aria, Jester and Xera returned to the Moneybags Estate, where they recounted their tales as well as the possible death of Horacio. The group then quickly formed an official organization known as FREE, to directly combat EXILE and help those in need, while also raising the young Emma, the regrown portion of Emery's soul. Clark sought to find Soobie, going on several mission over the years to various facilities holding different Subjects for experimentation, but couldn't find him.

However, once the Apocalypse began, FREE shifted priorities to save as many people as possible by evacuating them to a newly built space ship known as the MBS Horacio. Clark then helped as many people as he could, going over reports, until he finally received a message from Aria who had gone missing.

Clark wasted no time, gathering material to forge a new weapon for Soobie, he took to space, riding his sword down to the coordinates in Aria's message.

### In the Caves

Clark arrives at a satellite dish constructed by Aria in an attempt to call for help. Clark searches for Aria, eventually finding a young dragon child who is very excitable when Clark explains he knows Aria, and actually is "Sark" from the Moneybags Estates comic book. After agreeing to sign a Moneypop for him, Chira leads Clark to the town known as Queen's Burrow in secret, however they are quickly discovered by Lotus. Clark quickly introduces himself proper, and gleefully reunites with Aria. He is also introduced to another incarnation of Xerana. After several introductions where made, Clark traveled with Lotus and Xera to the other town known as Lessirvirs, where Soobie, now known as Dr. Soobert Wibbly, lived. After a happy reunion, Clark spoke of what has happened since the island and that he plans on rescuing everyone once more. After some time, Clark is summoned by Bing Bong to Clown Town. Bing Bong, who was a member of the Moneybags Estates, asks for Clark to keep to himself, but a sound hidden in a sneeze gives Clark pause on Bing Bong's true nature.

Clark would eventually help Sprout, Lotus and Dr. Soobert in passifying Sandy, who had become corrupt due to the obsession with her absent Queen. Clark proposed that they use Sprout to remove the magical capabilities of Sandy. The group confronted the mummy and, after having been calmed by Lotus, had her magic removed. Clark would then shift focus to finding the End Portal frames, as the corruption seemed to cause the Underground to become unstable. Eventually they would find most, before being drug into the Moneybags Mansion that had been hidden inside Bing Bong's nose. There it was revealed that Bing Bong had been absorbing life forces and eventually will absorb the power of the Moneybags' ancestor: Santa Claus. Clark, along with the others, defended themselves against Bing Bong before the clown left with his prize. Clark then helped free Trent Moneybags, and the entire group returned to the Underground. After completing the portal, Clark, along with the others, all jumped in.

## Bases

Clark currently only has one base on the Island, being his Forge. The forge is located across from Gregory’s containment area, and nearby Jester’s tower and Pete’s mountain home. The forge is easily seen by the large deepslate replicate of his own head, with lava forming the inner parts of his head. The inside consists of three floors. The ground floor is filled with furnaces, exposed lava falls, and has the first flower Clark received from B-3-11 and the clock from Soobie on display. Towards the rear of the home is a room for Clark's bed, a potential lava containment chamber, as well as Clark's section of the railway system. In the center of the first floor is a path down to Clark's mines. On the second floor, there is a special anvil and furnace that Clark uses for his weapon forging with a commission book displayed nearby. On the third floor is details for a design to weaponized the island, as well as a prototype cannon to destroy the Nemo Barrier.

The Forge has a doorbell installed by Conrad that activates by using a nearby barrel. The song that plays is the Shovel Knight Bucklers and Bonnets (Armorer Interior).

### Project Alcatraz and Anglin Cannon

Following the last few days on the Island, Clark converted his entire base into a large mech with access to a huge cannon to burst through the barrier. His head was risen several feet above its original place, forming a torso and neck bursting from the ground. The mouth was now open wider and held the Anglin Cannon in it. The eyes were converted into viewing ports that allowed the now converted twin pilot cockpit to see out of it. With the Torso exposed, a large blue glowing heart, much like a soul, was formed on it. If one were to look under the water near Alcatraz, you could find the mech's toes peeking through the sand.

The cannon itself was long and had a tube of lava running down the center of it. Towards the center it was cut in two via a Nether Portal, allowing the hellfire to flow through it. It also had a ring of amethyst crystal to assist with focusing the beam. Once Bemery agreed to help, small purple tentacles formed around the cannon. When the beam fired it gave a purple and red energy effect.

## Abilities

* **Ghost Physiology:** Clark is spirit and thus has several powers associated with ghosts.
	+ **Corporealization:** Clark’s form is notably corporeal, allowing physical interactions with his body. It is unknown if he can become intangible.
	+ **Possession**: Clark has mentioned that he could possess people on a few occasions, but does not like doing it, as it makes him uncomfortable inhabiting a body that is not his.
	+ **Immortality**: Even before being trapped on the Island where deaths result in instant resurrection to the previous state, Clark had the ability to reform his body after his own demise. It is unknown to what extent this ability can go.
	+ **Soul Regeneration**: When Clark forges a special weapon, an 8th of his soul is entered into it. This allows the weapon to gain a unique form. As to never fully lose his soul, it reforms after 24 hours to its original state.
	+ **Pain Tolerance**: As Clark is a ghost with no body, save for his soul, Clark lacks nerve endings so he often doesn’t feel when he is close to a temporary death.
	+ **Soul Manipulation**: Clark, like many others on the Island, can manipulate souls. Clark's specialty is manipulating his own soul by fracturing it into an 8th, and then putting the soul into a forged weapon. Clark is also shown to manipulate a soul into fusing with his own, altering his appearance.
		- **Energy Manipulation**: Clark can analyze a persons’ energy, and then merge that energy with the weapon he is forging. This light form of energy manipulation allows him to create personalized weapons for the people of the Island.

* **Weapon Forging**: Clark is a weapons manufacturer by trade, and thus has knowledge of forging a series of weapons. He has forged weapons for several of the island's inhabitants.

## Items

 Bucket of Lava

## Trivia

* Clark is designed entirely from IronClark’s online avatar. Clark’s pension for forging weapons comes from IronClark’s art series on Twitter known as the Armory, where he uploads a weapon every single day.
* Clark once told NULL that he died by a clown car mimic, but it is unknown if this is true.
* As NULL does not call people by their names, he refers to Clark as Ghost.
* Clark has made custom weapons for several other inhabitants on the island. They are as follows:
	+ Clown Carver for NULL. An axe that honks like a clown every time it hits something. It also has a chance to randomly teleport the user or the target.
		- The axe was actually a design referencing the Axe Swords used by Laxeaus from Kingdom Hearts, of which both IronClark and Ethanull are both fans of.
	+ An unknown weapon for Conrad known as “Debtreaper”. Was designed for payment for the doorbell to the Forge, the name was revealed when Jester found his commission book.
	+ The Mind Melter for Riddler. A Mask that melts minds, appearing to lower the intelligence of those who see it, or even the wearer.
		- The mask was designed with inspiration from the Riddler's mask of 2022 The Batman movie.
	+ The Balatro for Jester. A Ringmaster whip designed to blind those around the user.
	+ Dragonreign for Rashwings. A set of golden claws designed for a King.
		- The name of the claws comes from a Lance used by Xaldin from Kingdom hearts, of which both IronClark and Reivilox are both fans of.
	+ Papaver for Penny. A Wand with a poppy on it designed to capture ghosts.
	+ Hollow Blade for himself. A black blade with Clark's face in the base of it, it is designed to leach life from those it hits.
		- The blade is designed from IronClark's Armory series on twitter, being weapon 365.
	+ Eclipse Goggles for Soobie. A set of goggles design to help with Soobie's sensitive eyes.
	+ Moon Veil for Xera. A rapier designed to keep Xera's body tethered to this universe, as opposed to accidentally waking up in an alternative one.
* Since IronClark uses a custom texture pack and his render distance isn't set out far, he cannot see as far as most players, and his banners do not load properly. This has became a recurring joke that Clark has bad eyesight and might even be color blind.
* Clark is notably a character who dies a lot during each session, being a fairly newer character than NULL, but quickly catching up to his high number of deaths. This is due to the player IronClark being terrible at video games and management of his health and surroundings.
* Clark has stated that he has encountered the Horseman known as Death before, and that Death had even killed him, but this only caused his soul to reside in Limbo for a short period of time.
* Project Alcatraz' name comes from the Alcatraz Federal Penitentiary, a former infamous maximum security prison located on Alcatraz Island. The name Anglin Cannon comes from the Anglin brothers, two out of four people who supposedly escaped Alcatraz in the June 1962 escape.