Table of content (สารบัญ)

INTRODUCTION 5

INTRODUCTORY GAME 7

BASIC RULES 15

GAME ELEMENTS:

      TERMINOLOGY AND ALIGNMENT 15

   OPEN AND PRIVATE INFORMATION 15

   LABELS AND TRAITS IN INFINITY N4 15

   LABELS 15

   TRAITS 15

   BASIC CONCEPTS 16

      ARMIES 16

      UNIT PROFILE 16

      TROOPER CHARACTERISTICS 17

      ATTRIBUTES 17

      GAME STATES 18

      ARMY LIST 18

         SECTORIAL ARMY LISTS 18

         ARMY POINTS AND VALUE 18

         COMBAT GROUP 18

         AVAILABILITY (AVA) 19

         SUPPORT WEAPONS COST (SWC) 19

         LIEUTENANT 19

   ORDERS AND THE ORDER POOL 19

      TYPES OF ORDERS 19

      ORDER POOL 19

      TROOPER ACTIVATION 20

      STRUCTURE OF AN ORDER 20

      ARO: AUTOMATIC REACTION ORDER 21

      ALL AT ONCE 21

ORDER EXPENDITURE SEQUENCE (ลำดับการเล่น 21

   INITIATIVE AND DEPLOYMENT 22

      INITIATIVE ROLL 22

      DEPLOYMENT PHASE 22

      DEPLOYMENT RULES 22

      GAME SEQUENCE 22

         GAME ROUND 22

         PLAYER TURN 22

            START OF THE TURN: TACTICAL PHASE 22

            IMPETUOUS PHASE 23

            ORDERS PHASE 23

            STATES PHASE 23

            END OF THE TURN 23

      LOSS OF LIEUTENANT 23

      SILHOUETTE TEMPLATES,

      LINE OF FIRE 23

      ZONE OF CONTROL 23

      INTERACTION BETWEEN ZONES,

      BASES AND SILHOUETTES 25

         BASE CONTACT/ SILHOUETTE CONTACT 25

         INSIDE 26

         TOTALLY INSIDE 26

      COHERENCY 26

      DISTANCES AND MEASUREMENTS 27

      REPLACING MODELS AND MARKERS 27

      ROLLS 28

         SUCCESSFUL ROLL 28

         MODIFIERS (MOD) 28

         CRITICALS 29

         NORMAL ROLL 30

         FACE TO FACE ROLLS 30

MOVEMENT MODULE 35

   MOVING AND MEASURING 35

   MOVE 35

      GENERAL MOVEMENT RULES 36

   CAUTIOUS MOVEMENT 39

   JUMP 39

   CLIMB 40

COMBAT MODULE 43

   TYPES OF WEAPONS 43

   BURST (B) 43

   MODIFIERS (MOD) 43

   ATTACK ROLL 43

      NORMAL ROLL 43

      FACE TO FACE ROLL 43

      CRITICALS 43

   DAMAGE 44

      SAVING ROLL 44

      WOUNDS AND STRUCTURE 44

      UNCONSCIOUSNESS AND DEATH 44

   GUTS ROLL 45

   BALLISTIC SKILLS (BS) 45

      BS ATTACK 45

         BS ATTACK INTO A CLOSE COMBAT 46

         BS ATTACK MODIFIERS (MOD) 46

         COVER 46

         RANGE 47

         SPECIAL SKILLS, WEAPONS,

         EQUIPMENT OR STATES 47

   TEMPLATE WEAPONS AND EQUIPMENT 47

      TYPES OF TEMPLATES 47

         AREA OF EFFECT 48

            TEMPLATE WEAPONS,

            AND ALLIED AND

            NEUTRAL TROOPERS 48

            TEMPLATE WEAPONS

            INTO CLOSE COMBAT 49

         DIRECT TEMPLATE WEAPONS 49

         IMPACT TEMPLATE WEAPONS 50

      SPECULATIVE ATTACK 51

      INTUITIVE ATTACK 52

      TEMPLATE WEAPONS,

      SCENERY ELEMENTS AND TOTAL COVER 53

      WEAPON PROFILE

      (BS WEAPONS AND

      TEMPLATE WEAPONS) 53

   CLOSE COMBAT (CC) 54

   CC ATTACK 54

      INTERACTING WITH A CLOSE COMBAT 55

   CC ATTACK MODIFIERS (MOD) 56

      CLOSE COMBAT WITH

      MULTIPLE TROOPERS 56

      SPECIAL SKILLS AND EQUIPMENT 58

      WEAPON PROFILE (MELÉE WEAPONS) 58

   QUANTRONIC COMBAT (HACKING) 59

      HACKER 59

      UPGRADE PROGRAMS (UPGRADE) 59

      SUPPORTWARE PROGRAMS 59

      FIREWALLS 60

      HACKING DEVICES AND HACKING PROGRAMS:

      CHARACTERISTICS 60

      HACKING AREA 60

      REPEATER 60

      DEPLOYABLE REPEATER 60

      HACKING PROGRAMS 62

         ASSISTED FIRE 62

         CARBONITE 62

         CONTROLLED JUMP 63

         CYBERMASK 63

         ENHANCED REACTION 64

         FAIRY DUST 64

         OBLIVION 64

         SPOTLIGHT 65

         TOTAL CONTROL 65

         TRINITY 66

         WHITE NOISE 66

         ZERO PAIN 66

AMMUNITION AND WEAPONRY 69

   AMMUNITION 69

      NORMAL (N) AMMUNITION 69

      ARMOR PIERCING (AP) AMMUNITION 69

      DOUBLE ACTION (DA) AMMUNITION 69

      ECLIPSE AMMUNITION 70

      ELECTROMAGNETIC (E/M) AMMUNITION 70

      EXPLOSIVE (EXP) AMMUNITION 70

      PARALYSIS (PARA) AMMUNITION 71

      SHOCK AMMUNITION 72

      SMOKE AMMUNITION 72

      STUN AMMUNITION 74

      T2 AMMUNITION 74

   COMBINED AMMUNITION 74

   COMBINED SAVING ROLL 75

   WEAPONRY 75

      MIXED WEAPONS 75

         CC THROWING WEAPON 75

      D-CHARGES 75

      MINES 76

      DROP BEARS 77

      MINE DISPENSER 77

      PERIMETER WEAPONS 77

         PERIMETER WEAPONS

         AND THE BOOST TRAIT 77

   PISTOL 78

   PITCHER 79

   SEPSITOR 79

SKILLS AND EQUIPMENT 81

   MODIFIERS (MODS) 81

   LEVELS, LABELS AND TRAITS 81

   COMMON SKILLS 82

      ALERT! 82

      BS ATTACK 82

      CAUTIOUS MOVEMENT 82

      CC ATTACK 82

      CLIMB 82

      DISCOVER 83

      DODGE 83

      IDLE 87

      INTUITIVE ATTACK 87

      JUMP 87

      MOVE 87

      LOOK OUT 87

      PLACE DEPLOYABLE 87

      RESET 88

      SPECULATIVE ATTACK 89

      SUPPRESSIVE FIRE 89

      SPECIAL SKILLS 89

      BERSERK 89

      BIOIMMUNITY 90

      BOOTY 90

      CAMOUFLAGE 90

      CHAIN OF COMMAND 92

      CLIMBING PLUS 92

      COMBAT JUMP 93

      COURAGE 93

      COUNTERINTELLIGENCE 94

      DECOY 94

      DOCTOR 94

      DOGGED 95

      ENGINEER 95

      EXPLODE 95

      FORWARD DEPLOYMENT 96

      FORWARD OBSERVER 96

      FRENZY 96

      G: JUMPER 96

      GUARD 98

      HACKER 98

      HIDDEN DEPLOYMENT 98

      IMMUNITY 99

      IMPERSONATION 99

      IMPETUOUS 101

      INFILTRATION 101

      LIEUTENANT 102

      MARKSMANSHIP 102

      MARTIAL ARTS 102

      METACHEMISTRY 104

      MIMETISM 104

      MINELAYER 104

      MNEMONICA 105

      MORPHO SCAN 105

      NATURAL BORN WARRIOR 105

      NCO 105

      NEUROCINETICS 106

      NO WOUND INCAPACITATION 106

      NON-HACKABLE 106

      NUMBER 2 106

      PARACHUTIST 107

      PARAMEDIC 107

      PERIPHERAL 107

      PILOT 108

      PROTHEION 109

      REGENERATION 109

      RELIGIOUS TROOP 110

      REMDRIVER 110

      REMOTE PRESENCE 110

      SAPPER 110

      SEED-EMBRYO 111

      SENSOR 111

      SHASVASTII 111

      SIXTH SENSE 112

      SPECIALIST OPERATIVE 112

      STRATEGIC DEPLOYMENT 113

      STEALTH 113

      STRATEGOS 113

      SUPER-JUMP 114

   SURPRISE ATTACK 114

      TACTICAL AWARENESS 115

      TERRAIN 115

      TOTAL REACTION 115

      TRANSMUTATION 115

      TRIANGULATED FIRE 116

      VETERAN 116

      VULNERABILITY 116

   EQUIPMENT 117

      360º VISOR 117

      AI MOTORCYCLE 117

      ALBEDO 118

      BAGGAGE 118

      BIOMETRIC VISOR 118

      CUBE 118

      DAZER 119

      DEACTIVATOR 119

      DEPLOYABLE REPEATER 119

      ECM 119

      ESCAPE SYSTEM 119

      FASTPANDA 120

      FIREWALL 120

      GIZMOKIT 120

      HACKING DEVICE 121

      HOLOMASK 121

      HOLOPROJECTOR 122

      MEDIKIT 124

      MOTORCYCLE 124

      MULTISPECTRAL VISOR 125

      NANOSCREEN 125

      REPEATER 126

      TINBOT 126

      X-VISOR 126

COMMAND MODULE 129

   COMMAND TOKENS 129

   COORDINATED ORDERS 130

TERRAIN AND SCENERY STRUCTURES 133

   SPECIAL TERRAIN 133

   CHARACTERISTICS OF THE TERRAIN 133

      TYPES OS TERRAIN 133

      DIFFUCULT TERRAIN 134

      SATURATION 134

      VISIBILITY CONDITION 134

SCENERY STRUCTURES 135

   ACCESS WIDTH (AW) 135

TRIUMPH AND DEFEAT. VICTORY CONDITIONS 137

   STANDARD GAME 137

   RETREAT! 137

   MISSION OR SCENARIO 138

   FREE GAME 138

SETTING UP THE GAMING TABLE 138

   TERRAIN AND COVER 138

   TERRAIN LAYOUT 138

SCENARIOS 141

   ANNIHILATION 141

   DOMINATION 144

   SUPPLIES 146

   FIREFIGHT 148

GLOSSARY 151

   TERMINOLOGY 151

   ALIGNMENT 151

   LABELS AND TRAITS 151

   GAME STATES 153

      CAMOUFLAGED STATE 153

      DEAD STATE 154

      DISCONNECTED STATE 154

      ENGAGED STATE 154

      FOXHOLE STATE 154

      HIDDEN DEPLOYMENT STATE 155

      HOLOECHO STATE 155

      HOLOMASK STATE 156

      IMMOBILIZED-A STATE 157

      IMMOBILIZED-B STATE 157

      IMPERSONATION STATE 157

      ISOLATED STATE 158

      NORMAL STATE 158

      PRONE STATE 158

      POSSESSED STATE 159

      RETREAT! STATE 159

      SEPSITORIZED STATE 160

      SHASVASTII-EMBRYO STATE 160

      STUNNED STATE 160

      SUPPRESSIVE FIRE STATE 160

      TARGETED STATE 161

      UNCONSCIOUS STATE 161

      UNLOADED STATE 161

WEAPON CHART 163

QUICK REFERENCE CHARTS 172