Devil's Night

## Introductions

> *"October 27th, 1927. You find yourselves on the North Side of Chicago at the city's premier higher learning institution, St. Thaddeus University. You've been called here by Horace Levy for a missing persons case. Levy's roommate, Charles McConnell, has been missing for two weeks now, and Levy wants to make sure that he's okay. It's a crisp fall day in Chicago, and the campus is bustling. People coming in and out of the lecture halls, students spending time in the quad, tour guides showing prospective students the facilities. Even on a day like this, the campus has a constant buzz to it.*
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Your group will start their adventure on the quad of St. Thaddeus. Give each other a little time to introduce themselves as you walk through the quad. You're looking for Horace Levy, who said he would meet you hear around mid-day. Roll a Spot Hidden check to see if you can make him out in the crowd. If you can't, no worries, he'll find you.

> *In front of you stands Horace Levy, a man with a presence almost as pathetic as his name.*
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Walking over to the dorm, Horace will talk your ear off about a number of topics. A weaker minded party member might have to roll a Sanity check just to follow along with the conversation. Some of the key points are as follows.

* Charles is in a fraternity
* He spends a lot of nights out
* He kicks Horace out of the dorm fairly frequently
* His family lives out of state in New York
* He went missing about two weeks ago

### Charles' Dorm

> *Walking into Charles' dorm room, you find yourself in a typical St. Thaddeus dorm room. High ceilings, walk in closet,*
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Getting up to their room, you'll observe a well-lived in space: two beds, two desks, a record player, and a bookshelf full of books. Here's some other stuff.

* Pamphlet on Venereal Diseases tucked between a few of the books
* Invitation to a Valentine's Day Soiree between Pi Theta and [SISTER SORORITY]
* Library card for multiple books checked out over a month's period
* Diary (super hidden)
* Charles' half of the room doesn't particularly appear to be well lived in
* Bottle of bathtub gin & the good stuff hidden in his sock drawer

## In The Thick Of It

### The Pi Theta House

* There's one door in the house with three locks in it
	+ Sanity roll while passing it

### The Tin Cat

> *Pulling up to an unassuming poolhall on the South Side of the city, your eyes adjust to a gaudy neon sign depicting an alley cat breaking a game of nine ball. You could spend a lifetime trying to figure out what breed the cat is, but that would surely be a waste of time. Before your eyes fully have time to process the work of modern art outside, you walk into the bar and are met with the pungent odor of cheap tobacco and rum made from turpentine. You know this is a gin joint, the real mystery is finding out which secret passageway leads to the back.*
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You're never going to get the passageway right on the first try, okay? You're going to stumble on something so vile that you're mind might just melt. But we'll get to that later.

Walking into the poolhall, you'll be greeted by the establishment's bouncer. He'll ask you if you're a member of the club...

* Fast Talk - *Without saying the password, without saying a word that represents the password, you manage to convince the bouncer that you've been coming to this club since it opened.*
* Charm - *With all the charm of someone trying to talk their way into a bar while the sun is still up, you heap enough compliments on the bouncer to get through the front door.*
* Brawling - *Grabbing a soda bottle tossed in the gutter, you smash him over the head, dragging his body into the side alley and tucking him under the trash.*
* Listen - *Cupping your ear, you hear one of the patrons talking about how dumb the new password is. "What the fuck is suffrage?"*
* Intimidate -
* Spot Hidden - *Looking over the bouncer's shoulder, if you squint hard enough, you can make out a note taped to his desk. "Password of the Day: Suffrage. DO NOT RELEASE!"*
* Or you could just shoot him or bribe him

Getting past him, you'll walk into a poorly populated pool hall. A few people buzz around halfheartedly playing pool. A few highlights...

* Concession Stand
	+ Will not sell you booze
	+ Spot Hidden - *The man wearing the hot dog hat has a gun tucked into his waistband. Probably a .38.*
* Two guys playing a shitty game of pool
	+ Blatantly drunk
* Floor to ceiling painting of a poolhall
	+ Spot Hidden - *You notice a gap in between the painting and the wall next to it. It almost looks like you could give it a push and open it like a common door."*

Pushing open the painting, you enter into a winding maze of hallways. You can make out a variety of conflicting sounds. Live music, drunken hubbub, bottles popping, bar-type stuff.

* Listen - *In between the sounds of bottles shattering and trumpet solos, you make out a discordant sound. The sound of classical music.*

Alright, so we hit our first Sanity Check right now. You're never going to pick the bar on your first try.

> *The first thing that strikes you when you open the door is the smell. Coppery. Smells like standing under the train tracks on a rainy day. Like getting a paper cut and instinctively sucking it, except you've cut off your hand instead. The second, more prominent thing that hits you is the visual. Bodies, at least a dozen of them, strewn around this makeshift operating room, all within various states of disarray. Some cut open, missing organs, eyes, skinned down to their muscle. You've heard horror stories from soldiers coming back from the Great War, but were never truly able to comprehend the human suffering they experienced until this current moment. You'll see this room every time you close your eyes for the rest of your natural life.*
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You're going to enter a makeshift surgical room populated by a mad doctor and his assistant. The assistant will attempt to flee and alert the mobsters in the other room. If they manage to get out, two other mobsters will join the fight. After completing the battle, you'll find the main room, populated by a Rossi & his goons. If they've been alerted to your presence, they'll be a little more defensive with guns drawn, and may be provoked to violence if you say the wrong thing.

### Story Idea Stuff - The Orphan Ideas

* His girlfriend is missing too
* Fraternity and sorority pair people up to get sacrificed
* He went to the library to study Avygna & Ulhulm
	+ You notice pages edited out the book
		- Page numbers skipping and whatnot
* The campus gets progressively lonelier as people get sick
	+ Driven mad and eventually attacking each other
* History of disappearances and mysterious dropouts on the campus
* Virginal sacrifice
	+ They weren't virgins
		- Sacrifice goes wrong, they're locked in the fraternity basement
* Diary hidden somewhere in his dorm room
	+ Detailing the process leading up to the eventual sacrifice\
* Names
	+ Bryce Shaw
	+ Emmett Morton