recursal/Fanatic-Fandom huggingface dataset:
Артем Шабанов (Antonov's horror story)

Не путать его с одноименным персонажем из первого сезона: Артем Шабанов (ANTONOV)

**Артём Шабанов** — девтерагонист второго сезона веб-сериала ANTONOV.

## Биография

### Предыстория

Артём Шабанов - обычный парень из провинции, который живет обычной жизнью. Издавна дружит с Ильёй.

### События «Antonov's horror story»

#### Серия 1

Артём ждёт Илью в парке. После его прибытия показывает свою модную обновку. Затем выслушивает историю о неприятностях друга и советует ему пойти к шаману, который определенно ему поможет.

## Факты

* Возможно является нацистом, так как в первой серии носит на шее награду «Железный Крест» выпуска 1939 года.
Tito

**Ignacio Alonzo Julio Frederico de Tito** (or **Tito** for short) is a supporting character in The Total Drama Gang meets Oliver and Company. He's a wisecracking chihuahua with a short temper who is one of Dodger's friends. He meets the Total Drama Gang along with Oliver the kitten when they followed Dodger.

## Trivia

* He was voiced by Cheech Marin (who had voiced Banzai in *The Lion King*).
Carissen

Carissen is the central town of the Carissen Dukedom. It dominates Carissen bay which is a break water between Carissen and the Burlli‚s peninsula. It is rife with low life, yet it works as a regular trading town. It is in control of the patrols around Carissen Bay and as it has a better naval force than its neighbour it patrols Far Isle the sea elf outpost as well.

Carissen is the only city to have trade with the sea elves of Far Isle. This trade is tenuous and is based on an understanding built up many many years ago. Some stupidity on the part of certain traders has almost cost Carissen this unique benefit and it is the main issue which splits its nobility and merchant classes. Do you go for broke and try and milk the elves for all their worth, or treat them with deference usually resevered for royalty, in hopes of maintaining a now tenuous but lucrative link?.
ANTONOV

**ANTONOV** — веб-сериал, выпускающийся на канале "verygreatgod channel" и паблике ВК "πος". На данный момент выпущено 2 сезона, был продлен на 3-й.

Первый сезон сериала выпускался с 20 по 30 мая 2015 года, содержал в себе 3 серии, и вскоре был признан "пробным".

Второй сезон (под названием "Antonov's horror story") выпускался с 27 по 30 октября 2015, тоже содержал в себе 3 серии.

Третий сезон должен выйти в феврале 2016, и продолжить цикл "Antonov's horror story".
Deep Scouts

The Deep Scouts are individual dwarves who are particularly skilled and knowledgeable about the great deepways of Tal and especially those under the Barkarin Mountains.

Typically operating solo they have a very lose organisation reporting to the military and civil leaders at the end of each of their scouting expeditions, whilst retaining almost complete autonomy.

The scouts are paid but only after they return and report. Should scouts stop returning and reporting they are simply not paid. Scouts are responsible for finding and purchasing their own gear, feeding and housing themselves and protecting themselves whilst on missions. Scouts can be tasked with specific missions and often are, but these are individually negotiated between the scout and the military or civilian group/individual who wants it done. Technically the scouts are part of the military and certainly enjoy some of the privileges that go with that status, especially as far as knowledge and freedom of movement are concerned. In return, they can be called upon by the military in times of emergency and war and they are expected to respond. However they are the most free spirited and loosely organised dwarvern group imaginable. They have no one leader or group of leaders and the rules governing them are of ancient date and have rarely if ever been revised. In any human land this would have meant they could hardly be relied upon to respond with anything like predictability, however they are dwarves.

Requests by others for a scout's aid are almost always responded to, if not by one then by another. During war almost every scout returns to Barkarin and reports himself ready for missions. The fact that they do so freely and without internal consultation is what makes them such a bizarre and amorphous organisation. Due to this the age, gender, religion, weaponry and style of such dwarves varies hugely. Some ride, most walk, some are rune wielders, some are even clerics, some are part-time traders, some are family men, others are decided loners, who have almost forgotten how to speak common they have spent so long buried deep in Tal. Despite this, one can pick them out due to the fact they invariably wear the grey and black of the deepways and typically have over developed eyes due to living in the dark for so long.

Each Deep Scout carries an identifying marker, though these are often not on show, they can be produced on request to certify the veracity of a dwarf's claims.
Death's Touch

Death's Touch Assassins are a group who serve the Avatar of Death. Some of the members are demons, undead and the like but many are mortals. They are all assassins and are considered by many the most elite and deadly assassins on the face of Tal though this title is disputed by Darkness' Shadowsedge.

Its membership is a secret protected by magical and punitive safeguards. Their core purpose is to kill to honour Death and to achieve his divine aim of bringing Tal to its ultimate purpose.

There is a legend that Mask infiltrated the group rose to lead it by killing the current master assassin and then left. This apparently caused an internal struggle that decimated the group and so it is believed that Death's Touch became as small as it was deadly.
Crafter’s Forge

The largest of the Great Houses of Kaladire the Crafter's Forge is the huge tradesman and craftsman's guild. A certain level is skill is needed to progress from apprentice to journeyman but one is not considered a member until a certain level of skill is demonstrated before a master craftsman.

To achieve Master status requires years of effective service and a final Masterpiece challenge. Such a piece of crafting traditionally has to have some Runecraft to be considered acceptable.
Aluap

Emperor of the Aurian Empire from 493-512PE. He was known as the Organiser for his sweeping reforms especially in government and the civil service.

In 502PE, he reformed the Ro'Tier and redefined their powers. Clearly, they did not ‘elect’ an Emperor and that myth was put away with. However, new clarification was given as to what powers they did have to balance and assist the Emperor in law making and governing. The Ro’Tier were officially renamed the Imperial Senate. Some of the Ro'Tier objected that they were not law-makers, but men of business, and these split off under direction from Aldour, the Vizier of the time, to create the Audit Corporation.

During his reign the Trading Areas were reorganised and new ones were founded. He also designated the political; and beureaucratic structures that would now run them. Specifically, in 504PE when he created the border Trading Areas of Rak Danning and Tor Zeric. Now the Senate existed they were officially given geographic areas to oversee and represent as well as specialist areas of law and/of government for which they would be given stewardship. This outline of powers and duties remains the founding principles on which the Senate continued to operate for the next several centuries.

During Alup's reign of Emperor Aluap, the first recorded major Wargak Invasion of Auria occurred. In various raids and engagements between 505-507PE, the Imperial army – now organised by Trading Areas – backed by Sarrifs from the Sapphire Wizards' Guild threw back the invading hordes. The wizards' contribution was such that the Emperor officially recognised them as the key influence in saving the Empire.

The Blue Crystal Palace was planned and started from this date, though it did not open, fully finished, for another 95 years long after Aluap's death.

Aluap and his son after him are certainly considered historically as some of the most successful of all the Imperial Monarchs. Virtually no defeats mar his time in rule and dozens of his decisions have stood the test of time.
The Total Drama Gang's Adventures of Barnyard

**The Total Drama Gang's Adventures of Barnyard** is an upcoming crossover by Jared1994. The Total Drama Gang travel to a barnyard where they meet Mrs. Caloway's old friend Otis a cow who loves to have fun and throw parties with his friends, Peck the rooster, Freddy the ferret, and Pig the pig rather than following the rules. When Ben Otis' adoptive father is killed by Dag the coyote and his pack, Otis is made the new leader of the barnyard but blames himself for his father's death.

## Trivia

* *Barnyard* and *Avatar: The Last Airbender* were both made by Nickelodeon.
* *Barnyard* was released in theaters in 2006 the same year that the second season of *Avatar: The Last Airbender* aired on Nickelodeon.
Druids

Druids are those who use Talia or natural magic. This magic is not drawn directly from the Avatars like Divinia nor is it based on studying and unlocking the arcania in the heavens. It is in fact drawn from the world itself.

Druids can affect animals and elements of the natural world. The Material Plane is very much their domain and they will be loathe to go into any other or have any associations with Soulcraft which they find an abomination. The part of Divinia supplied by the Avatar of Wild is very similar in nature to Talia and some druids through their worship learn to use this additional source of power.
Dancer

Dancer is a visitor to Evenfall. He dresses in garish, clashing colours and is very jolly and not a little arrogant. He wears a greenfeather which may suggest he is a member of the Featherfall group or may just be another indication of his terrible fashion sense.

He is a halfling with curly gingery-blond hair. He is ALWAYS smiling, even when insulted. His real name appears to be Wibbel.

In the past he apparently found a large Talium deposit and with this bought out a human merchant consortium. By doing this he ended up owning a lot of the land in the Midfield and then sold or rented it to the halflings who lived there. Some claim he used this to gain influence and some see it only as a shrewd business move which earned him a lot of money. However some see it as his effort to keep the halflings independent of human control.

He has asked the heroes to help him.
Druidlore

The Druidlore is the ruling body of the nation of Karritan. It is made up of all the druids who have achieved the rank of Druid Lord (Only bestowed by a unanimous vote of the Druidlore) who also qualifies as a Keeper of Karritan.

The Druidlore's headquarters is located at the Linden Grove yet they conduct much of their work in Heartwood as the Grove is considered too sacred a place to gather hundreds or thousands of elves.

The Druidlore are lead by the Great Druid but he has been sleeping for centuries and therefore of little real use to them. It was due to this that 100 years after he fell asleep the elves revived the position of Guardian or Elder. Technically the Elder of Quintox still retained the position but the two places where separate forests and people now. This Guardian would be a single voice for when one was needed specifically in times of war and politics. He still works closely with the Druidlore but many now see him rather than them as the ruler of Karritan. The Druidlore have become seen as old man getting older. As the humans rise in numbers and power many have begun to say that it has always been the Shrouded who had the right idea. This has affected the infallible and unassailable position previously held by the Druidlore. Now more than ever they must compromise and lean on the popularity and strength of the Guardian.

Still the Druidlore represent the most powerful and oldest druids on the face of world. One would be incredibly foolish to underestimate them.
Brilliant Halls

The Brilliant Halls are a location in the Celestial Haven. Here is where the Avatar of Light reigns atop the Throne of the Sun. The Brilliant Halls are a place of protection and service for those who were loyal to the Avatar in life. It has endless rooms were the faithful can reside in peace. It also has halls and galleries displaying great art and items of great value. Some of the Halls are specifically assigned to certain races or organisations such as the Chapter House of the Illuminated Order or the Brightness where the Everbright meet when they pass through the Halls.

The Halls are very heavily defended and those home to many archons and angels as well as being the main base of the Illuminated.
Clerics of the Sun

The Clerics of the Sun are a an order of clerics of Light. These clerics are the most prestigious and famous clerics of the Avatar of Light. Due to their loyalty, goodness and raw power they have been given access to the sun itself as a source of power.

These clerics are among the select few who can attempt to invoke resurrection via relighting the spirit fire in a passed mortal. They also have access to special powers beyond that of normal clerics such as:

* Angelic Aspect - The ability to take upon the cleric the aspect of an angel and thereby gain some angelic abilities.
* Brightcrown - The cleric displays a golden halo of light formed like a crown or other headgear. This bestows powerful enhancements on an individual including protection from mental influence, clarity of mind, celerity in the body and the ability to command assistance from archons and banish demons.
* Dawnray - The clerics can fire a ray of intense sunlight at the highest heat and holiness.
* Sunfyre - The fire of the Plane of Light which can be used to enhance an item, attack an enemy or cleanse and light an area.
The Total Drama Gang meets Little Einsteins: Rocket's Firebird Rescue

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
**The Total Drama Gang meets Little Einsteins: Rocket's Firebird Rescue** is an upcoming crossover by Jared1994.

## Trivia

* *Home on the Range*, *The Great Mouse Detective*, *The Lion Guard*, *Treasure Planet*, and *Little Einsteins: Rocket's Firebird Rescue* were all made by Disney.
Ancient Beasts

## Description

Ancient Beasts are the creatures who were spawned on the Plane of Nature itself. In ancient times during the elven Golden Age, the Ancient Beasts were able to move between the Plane of Wild and Tal at will. Due to this there are still some ancient beasts moving through abandoned or extremely wild areas of Karandia, Vash’Kar and Eltirian.

They are almost all much larger than the typical version of that animal. The Ferine Wolf for example ranges from 4 strides to one seen in the Barkarin Mountains that was said to measure over 30 strides!

## Mechanics

* Arc Panthers
* Crowned Stags
* Elygian Sand Wyrms
* Derioch Sea Serpents
* Desert Hydras
* Fathomless Sharks
* Ferine Wolves
* Garst Boars
* Glacial Apes
* Iron Tigers
* Leviathans
* Phantom Hounds
* Royal Lions
* Serine Bulls
* Skyre Eagles
* Skyre Sparrows
* Torrian Bears
* Vorn Rocs
* Web Widows

There are those who have said they have spotted identified others such as the supposed ‘Giant Geepa’ but these are as of yet totally unsubstantiated by rangers, druids or even planeswalkers.
Infamous

## Plot

When Coach Harris recommends the members of the Football Team to join Glee Club and prepare for a performance during half time in their final championship game, but things turn out pretty bad. Coach Harris and Billy also have hopes that the two groups can end their rivalry. Sander and Tristan helps Jayce try to reconcile with Aubrey, but she has other plans in mind. Erin and Savannah take action in getting revenge on Tamika, with a little help from Spencer and Sebastian.

## Cast

### Main Cast

* Zachary Levi - Billy Davis
* Maia Mitchell - Aubrey Roberts
* Colton Haynes - Jayce Baker
* Oh See-Hoon - Tristan Gold
* Finn Harries - Hunter Walker
* Jack Harries - Sebastian Walker
* Jordan Fisher - Logan Wilde
* Danielle Bradbury - Chelsea Farina
* Nick Robinson - Asher Nash
* Valery Lessard - Tori Hunt
* Kenton Duty - Wyatt Mann
* Bridget Gabbe - Bambi Mann
* Robs Luka Sabbat - D'Angelo Jennings
* Myles Erlick - Eric Simmons
* Kiersey Clemons - Dionne Payne
* Logan Fabbro - Natalie Blake
* China Taylor - Coco Hewitt
* Alex Fitzalan - Morgan Barnes
* Lexy Hammonds - Aysia Thomas
* Mason Dye - Oliver James
* Dionne Bromfield - Jasmine Porter
* Tyger Drew-Honey - Taylor Wilson

### Guest Cast

* Karen Gillan - Erin Jones
* Halston Sage - Savannah Hope
* Scarlett Payne - Paige Jones
* Sunita V - Tamika Summers
* Reshon Fegan - Sander Lloyd

## Songs

 **Thriller/Heads Will Roll** | *Micheal Jackson/Yeah Yeah Yeahs* | Teen Justice with the Brewster Titans
Cenari

The Cenari look like exalted centaurs. They have skin typically of a green hue and antlers that rise from their heads. Their eyes glow with enchanted power and have a variety of effects along side the ability to see detail in the stars, these other powers typically include the abilities to hold a victim mesmerized and see if the watched is hunter or prey.

They are star gazers and as such have an understanding of the immensity of space and an understanding of the deepness of time. Some consider them the true masters of the horses of Tal.
Adjudicators

The Adjudicators are a select group of the Clerics of Justice. They are Justice’s internal watchdogs. It is these who watch the watchers. When Justicars malfunction, when Avenging Angels fall it is the Adjudicators who are brought in to solve the resulting mess and preserve the sanctity of the church of Justice.

Among the mortal Adjudicators are planar Adjudicators who are clerics of justice immortalised in the afterlife. These tend to have additional traits, often their skin and eyes are changed. These however mix with the others completely normally.
Dead Plains

The Dead Plains as the name suggests are relatively flat and dead. At the very centre of the Dead plains is the Rotting Sea.

The Dead Plains are located between Alkan and Auria lying on the border but unclaimed by either. The western border is very close to Free Country and so Saracan.

The Plains were not always dead. Yet in the year.
The Total Drama Gang's Adventures of Wild Kratts: Amazin' Amazon Adventure

**The Total Drama Gang's Adventures of Wild Kratts: Amazin' Amazon Adventure** is an upcoming crossover by Jared1994. Aviva

## Trivia

* Alejandro Burromuerto, Heather, Princess Azula, Scott, Professor Ratigan, Fidget, Janja, Cheezi and Chungu, Mzingo, Reirei, Goigoi and Kiburi are working with Zach, Donita, Dabio, Gourmand, Paisley and Rex in this film.
Arcen

Arcen was a kingdom just to the south east of Torash. When Torash invaded they fought back using their knights and military.

Its capital is Arcenfast and Torash took it fairly head on. Large battles were fought and there was a seige at Arcenfast itself that lasted four months. But Torash knows how to conduct seiges and using magic and seige machines they broke through and captured the King. He was later excecuted but many of his family were spared in hopes of encouraging earlier surrenders later. This seems to have been particularly effective in Djohlan.

Yet due to this there is a royalty underground that keeps up an ongoing secret resistance to the Toran occupation. This underground has connected with other like minded organisations and become named the Knights of the Sky. The different Knights of the Sky factions display their colours differently exposing that they are not as united as they should be. Probably explaining why after over a milenia the knights have never thrown off Toran occupation.

The Knights of the Sky are recognised by a blue flag with a black hawk swooping down with a weapon in its claws. The Arcen version the hawk is carrying a lance..
The Total Drama Gang's Adventures of Battleship

**The Total Drama Gang's Adventures of Battleship** is an upcoming crossover by Jared1994. It will be released in Google Photos in the near future.

The Total Drama Gang travels to Pearl Harbor, Hawaii. With the permission of Admiral Shane, they are being guests of the United States Navy. They also meet the Teen Titans. Then, they encounter a hostile enemy force from an unknown planet, and the Teen Titans' enemies in the Brotherhood of Evil are working for them. The T.D. Gang, the Teen Titans, and the U.S. Navy must work together to defeat the alien forces and the Brotherhood of Evil, even if they have to reactivate the retired battleship, USS Missouri.

### Trivia

* The Teen Titans will appear and join the Total Drama Gang in the crossover.
* Cyborg, one of the Teen Titans' members, reveals to be DJ's cousin.
* An American Tail and Battleship were both presented by Universal Studios.
* Total Drama: Revenge of the Island and Battleship were both released in the same year, 2012.
* This will be The Total Drama Gang's Adventures series' first live-action crossover.
* Team Avatar tells the Total Drama Gang the story of how Aang defeated Fire Lord Ozai and ended the Hundred Year War.
* Hakoda, Bato, and the others who intended the Invasion of the Fire Nation, the Order of the White Lotus, the other Kyoshi Warriors, and the other Teen Titans will guest star in this crossover.
* Mai and Ty Lee, former friends and now enemies of Princess Azula, will also appear and join the T.D. Gang.
Angel of Knowledge

The angels of knowledge are perennials rather than archons. They are very varied with each being a unique being rather than residing in orders. They tend to great power but often express this in none combat driven manners. They are incrediblly magically potent. Below are the known 12 angels of Knowledge.

## The Angels

* Angel of Deception
* Angel of Divination
* Angel of Essence
* Angel of Forbidden Crafts
* Angel of Learning
* Angel of Memory
* Angel of Progression
* Angel of Strategy
* Angel of Time
* Angel of the Unwritten
* Angel of Wisdom
* Placeholder
Amarak Dovisa (son)

Title
 Gender
 Race
 Faction
 Nationality
 Status
 Location
 Power Rating

A man of great military and financial success. Son of Amarak Dovisa aka the Broken Emperor. The Dovisa family which flourished under his father was led by him following his father's death. He was married to Irina Dovisa who was from the Garinov Family and they had four children:

* Amarak Dovisa called 'the heir' who worked as a merchant lord from his youth.
* Amos Dovisa called the 'Broken Binder'.
* Ami Dovisa - married to Captain Kleet Southlander
* Amalisha Dovisa - married to the Sarrif Endless Wandering

## Appearance

Amarak had the dark tan skin of his father showing his heritage from the southern regions of Auria. As he aged this lightened as did his hair which when from black to slate grey. Amarak was a powerful built man who partially went to fat in his later years. He was remarked as very similar in appearance to his father.

## Reputation

Amarak was known as ambitious and having his father's shrewdness. He made excellent investments with the Dovisa funds and trading empire. In later life he took over the running of the Dovisa trading fleet in its entirity.

He sered in the military as an officer but only becasue of his nobe station and did not excel in personal combat however his logistical planning was very good and his ability to listen to more seasoned military leaders won him the respect of the armies he led on behalf of the Broken Empire.

## History

During the Wars of Broken Gold he was the heir to the Broken Gold Faction and under his father Amarak Dovisa.

He was slain at the Waste of Wraiths outside Cthol Tarak along with his father Amarak Dovisa the Broken Emperor.

In the War of Blue, Red and Gold, the Blue and Gold factions were fighting in support of his claim even though he himself had died.
Banished Brotherhood

A group of clerics of Justice who began to use unethical practices to combat evil such as torture, bribery and coercion. As a result they were banished from their temple and exiled by Justice. Darkness, however, took them in, agreeing to fuel their magic even under the name of Justice and in order to defeat the same evils they have always opposed. So now they fight evil with evil.

They still claim to worship Justice but openly admit that they are excommunicated priests.
Crimsonsky

Title
 Alias
 Gender
 Race
 Faction
 Nationality
 Status
 Location
 Power Rating

A wizard from the 3rd century Post Empire. After Whitefire's death three of his apprentices rose to prominence one of which was Crimsonsky.

In 255PE, while the others took power as the Saffier and the Imperial Vizier, Crimsonsky took the radical (for the time) decision to dedicate himself entirely to the military. It proved a clever move and gained him incredible popularity because he appeared to be doing while others merely talked. He also established a precedent that an archmage could choose to withdraw from active teaching and power struggles within the guild if he/she was strong enough.

He gathered around him a small cadre of extremely talented and risk-seeking young wizards. They were known as the Flash Fires for their eagerness, ready tempers and propensity for explosive magic. One later became known famously as Tremorfist.

During the Split Walls Secession War, 260-263PE, Crimsonsky assists the army in the subjugation of Rak Danning and then the far more difficult reconquest of Wrennost. He was accompanied by another powerful mage called Tremorfist. Together they are extremely influential in ending the war in the Aurian Empire's favour. Tremorfist is most known for his splitting of the walls of Wrennost to end the deadlock. Crimsonsky however was already known for his ability to bring fire from the heavens and is remarked for the 'Reign of Flame' assault which lasted thirteen days.

Crimsonsky was already known across the country but after this war his name is more recognised and feared than any other in the Empire. Even some who are unsure who the Emperor is know the Crimsonsky and tell stories of his power. After this success he names several of his followers the Flash Fires to positions of power in the Sapphire Wizards' Guild and Tremorfist even becomes an Archmage on the Conclave.
Audit Corporation

Founded in 502PE, the Audit Corporation was originally the brain child of the philanthropist and banker Hans Guttenvalt and the then Imperial Vizier Aldour. As a key members of the Emperor Aluap's inner council they were able to ensure that their various private business enterprises were successful. Guttenvalt in particular became exceedingly rich, especially through providing loans to the Empire itself.

Hans decided to create the organisation to help Aluap replace the Ro'Tier's functions. It would charter, oversee and investigate all the businesses in the Empire and ensure that they gave the correct taxes and reports to the crown.

This corporation was initially private, but since has become paid for and run almost entirely through the government of the Empire. However the Senate have no oversight powers as the Audit Corporation is technically an independent business even today and even if it weren't it sees itself as a separate wing of government rather than a part of the Senate and its committees. In reality it works as something of a private civil service.

These days the Corporation is a mix of bankers, investors, economic theorists and specialists. It has inordinate amounts of money at its disposal and so is incredibly powerful. They are known to be involved with various dark and disreputable organisations, but nothing can be proved.

No member of the Cellan Clergy or the Sapphire Wizards' Guild can be employed by the corporation.
Draconic

The language spoken by dragons it along with kol'tal was the base language of Arcania.

## Origin

Draconic was an old language like the runic orgin of dwarvern and kol'tal

## Variants and Traits

The language spoken by the dragonites was a mongrel version of the dialects of the true dragons.

The wizards used an archaic version of draconic and modified it and moderised it for ease of use.

## Speakers

It is mainly spoken by:

* Dragons
* Dragonites
* Wizards
Arcademy

The Arcademy was an institute of learning. It comprised four colleges that worked as rivals and colleagues.

The Colleges

* Sigilix the college of the Artificers (Use Runia)
* Potence Enhancers (Use Arcania)
* Furia Battle Sorcerers (Use Talia)
* Ingress Summoners (Use a combination Arcania, Soulcraft, Divinia, Runia and Talia)

Page is WORK IN PROGRESS
Dain Dillian

Title
 Gender
 Race
 Faction
 Nationality
 Status
 Location
 Power Rating

A Senator who was a very close political ally and deputy of Havel Marx. Dain rallied support for Marx in the Senate and helped ensure his voting bloc where in place for key moments and decisions. He played a role very similar to that of a whip in modern politics for Marx, though the Senate did not have official ‘parties’ in the modern sense.
Called Witnesses

Within the Eternal Court there are the various features of a court including the accused bar, the judges bench, the jury stalls, the clerk’s writing desk and the witness stand.

The witness stand is of great importance because it provides near invincibility to anyone within it. The stand is capable of bringing anyone not warded by magic powerful enough to thwart it, to the court for questioning.

Called Witnesses then are invulnerable during their stay in the court and may speak freely. The stand is affected by zone of truth and true seeing spells as is the rest of the court.

Witnesses who are called often forget the experience. It seems one needs an extremely strong mind to be able to recall events that occur in the court.
Azguard's Might

Is a secret valley hidden within the Gilgan Mountains. Though some magical or natural phenomenon it is warm in this valley despite the altitude. The valley contains many interesting places including an ancient temple to the Avatar of Wild and a pre-civilisation ring of menhirs.

## Key Characters

* Thornmeld Firestorm A druid who watched over the Might.
Abyssal

The language of the Abyss spoken by Demons and many undead.

## Origins

Abyssal existed before the formation of Tal. It originated in Vae'tal as did all communication.

## Variants and Traits

Though different dialects were spoken, the key aspects of Abyssal remained that it was painful to the ear and heart to hear it spoken unless one already spoke it in one's heart. It was also very difficult for the just to hear the words of Abyssal and in many cases it words could not be seen when it was physically written down.

The Unspoken Tongue or the dark words or hidden language, the language of Darkness was a form of Abyssal.

## Speakers

Abyssal was spoken by natives of the Abyss. Demons mainly, including Shadows as well as the undead.
Blackened Sea

The sea west of Karandia. Its name comes from its darker colour in comparison to the Shining Sea to the south. It is considered quite dangerous to navigate and consider much 'deeper' water than the Spreean Sea or the Crimson Water. Much of this is anecdotal or cultural and lacks any investigative basis.
Blind Maidens

Blind Maidens were a kind of angel of Justice.

## Appearance

Blind Maidens were always female and wore sleeveless white toga-like dresses. They were typically blindfolded and carried scales in one hand and a sword in the other.

## Abilities and Traits

The scales operate as a shield against the unworthy. On one of the plates is a feather representing the truth and anyone who attacks the angel is pit against the truth.

If they were unworthy (Read here evil) the scales would stop then as with a double strength Circle of Protection against evil and worked as a +5 heavy steel shield with an evil forbiddence on it. The scales also generated a sanctuary effect.

The swords are +5 Holy Power bastard swords and had a bane effect on those who have done evil but not been prosecuted for it. Against an innocent opponent the swords do 1d4 subdual damage no matter the strength of the wielder.

If an innocent, good person or a worshiper of Justice, hefted one of the swords they could wield it as if the angel.

A normal neutral person could hold it and if just could use it as a +3 Holy long sword (Good). They still had the same restrictions as before.

If an evil individual or one who is guilty and yet unconvicted tried to touch the sword it would strike them as if a dancing blade. This strike is unerring and cannot miss. (STR treated as +0).

Though the maidens were physically blind they could perceive all things. No illusion effects had any hold on them and it was as if they had permanent true sight.

Some Blind Maidens were stronger than others and manifested the wings of avenging angels. These would normally be wings of power rather than the feathered wings of other orders.
Dark Gate

South of the Skirge Wall and north of Northport is the River Serpent. The Serpent is a very long river rumoured to be the resting place of the ancient snake god. So while its waters are clean, all holy men, clerics etc avoid it and will not drink from it. It is very wide and deep but its waters are usually calm and it can be navigated easily by barge or boat.

Between the line of this north-west to south-east running river and the western coast of the Blackened Sea are the plain and valleys of Darethmoore. This is the location of Dark Gate. Here the Ca'venkol have returned to the surface for the first time in hundreds of years.

It is a dangerous place especially in the darkness after sun down and before sun rise. The dark elves are mercilessly killing any and all scouts sent against them and up to now only the elves whose power base is far away truly see them as a threat. The humans are as happy to ignore them as they are the existence of Wargak or the Hidden City. They will not bother further with such distant, dangerous and unrewarding problems. Unless it comes for them of course. Those holy crusaders or zealous elves who do go, have all been killed up to now.

The dark elves, however, are content to wait, for now.
Banes

*Description*
Banes (Or Passions) are completely incorporeal and are a manifestation of the abstract. They are invisible to the naked eye. All Banes are keyed to certain emotions, curses or flaws. They do not possess their victims or even control them. What a Bane does is promote a victims darkest impulses and thoughts, bending the world and the will of the characters until they surrender often unknowingly to the Bane’s will.

*Mechanics*
They have a STR and CON of – . They automatically fail all FORT checks but are immune to physical damage of any kind, massive damage rolls, poison, disease etc. They can be attacked with energy attacks and are particularly vulnerable to positive energy.
Average stats: STR ~~- DEX 14 CON -~~ INT 14 WIZ 15 CHA 24

All their powers and save DCs are CHA based and this is the stat that changes most as they grow in power. They cast spells as would a sorcerer of = HD. All Banes are keyed/associated to specific emotions, flaws or curses. Their attacks are all spell-like in nature and allow will saving throws and usually spell resistance though this is not always appropriate. Some spells already simulate rules for Bane effects such as : Tasha’s hideous laughter, crushing despair, enthrall, fear, confusion etc.

Save is typically 10 + 1/2 HD + CHA mod

Other variations could use various rules combined for example a Hate Bane could use the the Hated enemy rules for Foe hunter, the rage of the barbarian and the impulse of a suggestion spell. Jealousy could use suggestion or dominate person/monster not to mention dream/nightmare.

All have darkness traits.
Cthol Tarak

Cthol Tarak is a port town on the western coastline of the Aurian Empire.

When Gan Tarak and Cthol Tarak were first named they were named after Tatrak. But since Tatrak’s power and influence waned Gan Tarak renamed itself. Seeing this trend and wishing to be linked with the successful and powerful Gan Tarak Cthol Tatrak also renamed itself Cthol Tarak. A modern port Cthol Tatrak gets a lot of trade specifically from Elygia. This is a dangerous, but extremely profitable trade, as a lot of the goods from Elygia either have huge tarrifs or are outright forbidden in the Empire. Rarity drives the price up and as Gan Tarak itself is such a carefully monitored and military port, Cthol Tarak reaps a large reward.

.
Cove

Cove occupies the south-eastern corner of the isle of Dana.

This is the town that evoked from the mouth of its creator the quote ‘Never will you find a more wretched hive of scum and villainy’. Smugglers and pirates to a man. It is consequently lawless, chaotic and disorganised.

There are literally no official laws here and Cove is really in constant civil war with the Blue Water Guard of Vale who are their antithesis..
Battle of Immortal Blood

325-329PE: Emperor Garath attempted to take the great woodland of Quintox. There were many successes and some battles involved large amounts of Tor Armakan trained wizards specifically the Battle of Immortal Blood.

The Battle took place in 326PE.

Prince Garth took his elite ranger group, numbering in the hundreds, to attack the right flank of an elven force in the field. He had with him a large band of Sarrifs approximately twenty wizards strong. The elves had assembled a significant force and were engaged in a pitched battle with the main Aurian force and the strike by Garth and his mage supported rangers smashed through the elven defences. This shocked the elves who had not expected the attack to be so affective. THe elves had frequently underestimated the impact of human numbers but in this battle historians were to point out that they seemed to underestimate the power of a combined arms approach. Elves had frequently seen human wizards as inferior to their own (A potentially valid commentary) however the impact of trained wizards working in conjunction with heavly trained human archers and fighters was more than they were prepared for. This battle was a great victory for the Empire and the campaign was named for the prince's victory.

## Aftermath

When Auria pressed further north into what they renamed the Oakland forest, the elves proved more challenging. The Battle of Immortal Blood had convinced the elves not to engage in pitched battles. Instead, they cut the supply lines and killed off the army's ranking officers and in particular their Sarrifs. Tor Armakan immediately made the requisitioning of trainees more difficult and the campaign had to be abandoned due to over extended supply lines and attrition.
Ashley Darkkenblade

Title
 Alias
 Gender
 Race
 Faction
 Nationality
 Status
 Location
 Power Rating

A exiled assassin from the Grim Reapers assassins' guild, he carries their death mark on his left shoulder. he has taken his name from the sword he carries. He was heavily involved in the Second Dragon Army Invasion. He has a sister called Anna Darkkenblade. most consider him to be the leader of the group called the Stars of Destiny.
Centaurs

Centaurs are a proud race that appear to be half-men half-horse. They have lived on the Alkan plains since time immemorial and are considered a sacred species by the Alkar. The Alkar are the only humans they consider worth their time and only because the Alkar know enough to venerate them.

They are large and typically very strong and physically powerful. They set great store by signs and prophecies and are experts in divination magic.

They are typically very lawful and tend towards the neutral Avatars.
Drayden

Drayden are Dryads trained and empoered as druids. They lead the dryads communities often called Groves or Forests. THey can be immensely powerful because of their inate connection to Talia and the land they are literally a part of. They also can live so long they can practice and enhance their powers beyond what most mortal druids are capable of even at their height.

Typically however these druids pay little attention to animals. They focus instead on plants and elementals. A drayden can command elementals and even rebuke or control other lesser Faye using their powers. Creatures of corruption can be turned or destroyed by Drayden in the same way clerics can turn or destory undead.

In the Contest of Courts the Drayden are the centres of dryad influence like the Nymph Queens and Princesses are for the Nymphs.

The Dryads take the contest very seriously and have a significant influence on it.
Anarik

The reign of the Warmaker, Emperor **Anarik**, of the Aurian Empire from 1234-1271 PE.

He was known as the 'Warmaker' because he reigned during the decade 1240-50 PE. That was a decade of invasion including the Northport War and the Sandwall War. The Empire made significant land gains in these wars though mainly in the second, which significantly expanded the Empire's land gains to the south.

1241-3PE: The beginning of the Northport War.

1247PE: The beginning of the Sandwall War. ?
Dracorian Wing

One of the large forces that made up the Dragon Armies.

A Wing was a single army controlled by a specific leader. They varied wildly in size and effectiveness some including conscripts and lesser allies such as the goblin forces employed in the Second Dragon Army Invasion. They almost always had magic user and dragon support.

The Dracorian Wing was one of the most successful formations in the Second Dragon Army Invasion securing many victories before its eventual defeat. It was led by Dracor.
Dragons

The only race that possibly pre-dates elves. Dragons can also be called Wyrms though this term usually refers to older dragons with a comparable measure of power.

There are four different kinds of dragon known on Karandia each is imposing and ancient but each breed of dragon is also distinctly different.

* Black Dragons
* Blue Dragons
* Green Dragons
* Red Dragons

The Matriarch of Vash'Kar is an exception.
Black Protectoran

The Black Protectoran is known as the Cavalry or the Riders. It fufills the function of cavalry for the Aurian Empire in war as aone of the five Protectorans. Out of war they worked as a mobile police force throughout the extensive heartlands of the Empire.

## Arms

Typically a Black trooper will carry a lance and a sabre. There are bow legions who carry short horsebows. Armour tends to be heavier than footsoldiers, Knight led legions tending to full plate, lighter legions half plate. The Black Guard and the Alkan Outriders wear very light armour, carry only light wooden lances, bows or swords and are the swiftest legions in the Empire.

## Area

The Black Protectoran covers the Gilgan Trading Area, with a central fortress (Dark Crag) in Gilgan itself. They also cover the five Protectorates of the Empire. Its academy is in the Protectorates in the city of Middleholm. This means it is by far the largest area covered by a Protectoran.

## Individuality

The leader of the Black Protectoran is given the title First Lance. It is currently Chad.

The leader of a Legion is called a Lancemark in the Black.

The 3rd and 4th Legions were called Ashes and Blood. They gained a very harsh reputation as an aggresive, unforgiving and brutal set of soldiers.

The Black Guard are an all female legion (Legion 21) who work as lightly armed and armoured scouts and hit and run specialists.

The Outriders an Alkan Shift are the best scouts of the Empire. They ride Alkan Steeds and use their skills within the Black to incur a lot of respect.

Regulars who show particular skill are given the appellation 'Chosen Rider' and then 'Master of Horse' to acknowledge their individual skill. Though they are not officers these titles do bestow seniority upon them and can lead them to bridging the gap to officer.
Dovisa Family

A very important Imperial family. Their bloodline been important for centuries in the Aurian Empire.

They were one of the great forces in the Wars of Broken Gold. They had incredible amounts of money, trade goods, military power and strong fortresses during this era.

## During the Wars of Broken Gold

Head of the Dovisa House

Amarak Dovisa married to Inga Dovisa

### Their children

* 1st daughter Karolina Venthron married to Tolic Venthron, Knight of the Empire KOE, Major-General of the Yellow, second son of Abel Venthron.
	+ Jamerson Venthron - Captain in the Yellow Protectoran and KOE.
	+ Rikard Venthron - An officer and a KOE. Seige technician
	+ Maria Venthron - Priestess of Church of Celer, married to a Silver Clerk.
	+ Abel Venthron - The 'Roving Dann' leader of the Bloodstars mercenaries.

* 1st son Amarak Dovisa married to Irina Dovisa who was from the Garinov Family
	+ Amarak Dovisa called 'the heir'. Was working as a merchant lord in his youth.
	+ Amos Dovisa called the 'Broken Binder'.
	+ Ami Dovisa - married to Captain Kleet Southlander
	+ Amalisha Dovisa - married to the Sarrif Endless Wandering

* 2nd son Karlikov Dovisa married to Iana Dovisa the daughter of the politically astute Polok family.
	+ Lilika Dovisa - a young maid
	+ Karl Dovisa - a young boy

* 3rd son Goldbinder the unmarried third son and Sarrif.

* 2nd daughter Renala Dovisa intended for Prince Borya Reagov.

### His Siblings

* Havic Dovisa married to Emily Dovisa daughter of Andre Waveworl.
	+ Tomas Dovisa - a banker and trademaster
	+ Henrietta Dovisa - married and lady of a trading and noble house
	+ Rayan Dovisa - Trade Area Inspector in the Audit Corporation
	+ Amara Dovisa - Golden Clerk of Celer married to the Admiral Hindel Doyle
	+ Jeremy Dovisa - 'the Twirl' a rascal and a rogue in Kolaran high society
	+ Timik Dovisa - A patron of tradesmen and owner of a large manufacturing and trade infrastructure married to his cousin Kara Waveworl

* Edina Firehand married to Major-Blademark Jarius Firehand KOE.
	+ Joran Firehand - Blademark of the 4th Yellow legion and KOE.
	+ Konak Firehand - Commander in the Yellow
	+ Taras Firehand - Paladin of the Golden Knights

* Darian Dovisa married to Magda Dovisa daughter of Lucan Lindenlark Lord and Lady of the West Riding and Harken Hall.
	+ Lucan Dovisa - Lord of Rivenroost and married.
	+ Georgian Dovisa - Lord of Set-Water Keep
	+ Galina Dovisa - Named after her grand mother, lady of Westlane
	+ Tobias Dovisa - Lancemark in the 17th legion of the Black Protectoran.
	+ Amarak Dovisa - married to Devos Garinov a lady of her own Grand House in Kolaran.
	+ Genna Dovisa - married to her cousin Grondel Lindenlark the heir to Larkstone the oldest landed bloodline of the West Riding.
Cavernous Might

In the days of the Elder Giants (The titans) lived a great leader of the mountain clans named Ax’ak Stedholder. So powerful was he that he could face Titans and live. His power, bravery and renown were such that eventually the titans recognised him as a sentient being and gave him an axe head from one of their hatchets.

This he mounted on a haft of unforged mithril and called it Cavernous Might. These early mountain men eventually descended to the low lands as farming became the core employment. The mix of the highland and lowland humans were the progenitors of the Errantlunder people. Cavernous Might was a symbol of leadership and power. It was lost in a raid to the Shift of Stones and a battle was fought over its recovery. It ended when three Shifts rode to retake it from Errantlund but were unable tyo break through Eagle’s Gate.

It is currently in the possession of the Duke of Thanalae. or Errantlund
Ammanan Tefras

Father of Roigon Tefras the Stone Paladin. Ammanan was a lord of Barkarin who rose to great preeminence due to his and his family's devout faith and physical prowess.

Tefras brought great honour to his clan by routing the Rolling Rocks goblin clan and the Black Horn orc allies in major greenskin incursions in the early 11th century. The Thane was very pleased and made him an Iron Captain in the Rivan Axe. Later his momentum continued when he took full religious orders as a paladin and saved the Thane’s life during the Redboots rebellion. Defeating the blood drinker dwarves is really what set him into mythos and the Thane made him one of his Hammerer bodyguard and he was called the Heir of the Mountains.

He was slain fighting the demon at the heart of the fallen star when he was sent to retrieve it. His son Roigon used the molten heart to forge a new weapon the Hammer Indominable and used it to slay the demon.