Iago Owen Rowley

* 🔸 **Lore Producer:** *Reserved for* **j.r.2ill** of our Instagram Community 💛 | (collect a**🔸ncv1** to make it official)
* 🔸 **Register PP:S1\_V1:** *collect a🔸ncv1 to claim and register your ownership over this character. Character BOS.1939.188*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): N/A

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Iago Owen Rowley**
* Role: **Notable Fan**
* Fan Tier: **B-Tier** *(Frequent Attendance)*
* Wealth Tier: **Dolores Dollar** *(Watches/Listens to Every Game)*
* Age in Chapter: **55 years old**
* Date of Birth: **August 11th, 1883**
* Modern Country of Origin: **United States 🇺🇸**
* Nickname: *Fan nicknames are earned after twenty-eight (28) Lore Parties of participation*
* Priority Fan Commitment: **Visionary**
* Secondary Fan Commitment: **Lizard**
* Alignment: **Harmonious Neutral**
* Profession: **Nursing Teacher**

### Priority Fan Commitment: Visionary

Iago Owen Rowley is a "**Visionary**," meaning he thinks he knows more than the coaches... but he doesn't.

### Secondary Fan Commitment: Lizard

I.O. Rowley is a "**Lizard**," meaning he spreads rumors about the team to feel important.

### Alignment: Harmonious Neutral

* **Harmonious** = characters who cooperate with the group mentality without much question, they don’t want to be the source of drama.

* **Neutral** = characters who do not have a strong inclination towards good or evil. They may prioritize their own interests and act in their own self-interest. They place a high value on calm, energy balance, and descriptive linguistics. They may act in high regard for others, but not if it inconveniences them.

## Biography

Born in the serene landscapes of Coventry, Vermont, Iago Owen Rowley's childhood echoed with the laughter of his two sisters, Jennifer and Kendra, and the gentle rustle of leaves in the wind. His parents, Eliza and Arthur Rowley, sculpted an environment where camaraderie and harmony thrived. Arthur was a gardener, and Eliza raised the children. From these humble beginnings emerged a fan whose life would become intricately woven with the fate of The 1939 Boston Potatoes.

The spark of Iago's fandom ignited during the team's early years. The strategies surrounding the Skinny Angle, the Chimney, and the Porridge captivated him. Basketball became more than a game; it was a symphony of movements, and the Potatoes were the conductors. Iago, now a seasoned Massage Therapist, found solace in the rhythm of each game.

Reflecting his collaborative spirit, Iago became a dedicated fan, absorbing every moment of the team's journey through available media. He maintained a belief that he possessed unique insights that the coaches weren't able to channel. He was often proven amusingly incorrect. He became known for his endearing overconfidence.

Iago occasionally dabbled in spreading harmless rumors. These rumors, while often baseless, created a sense of intrigue and importance in the fan community, contributing to the whimsical dynamics surrounding the Potatoes.

Iago's proudest moment, so far discovered, was securing his ticket to the Potatoes' Media Day and Fan Fest in 1939. His biggest hope was to see them claim the championship, an aspiration he embraced with the unwavering loyalty of a true fan. In 1939, as Potatoes prepared for their inaugural season, Iago was a pillar of calm support, harmonizing with the collective energy of the rapidly-growing fan base.

## Details

* Favorite Food: Coffee and Donuts
* Favorite Color: Clover Fries Green
* Favorite Animal: Salamander
* Fashion Sense: Vintage Basketball Jerseys with a Zen Twist
* Piece of Trivia: Holds the record for the most creatively flavored popcorn combinations in his hometown
* Fun Hobby: Crafting massage oil blends inspired by team colors
* Phobia: Fear of curtains
* Pop Culture Interests: Jazz Music, Crime Films, and Sports-Related Haikus
* Love Interest: *None yet discovered*

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes** **(1939-present)*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Iago Owen Rowley*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access