1.1.4.44

The **1.1.4.44** update added The Plaguebringer Goliath, a variety of new weapons and items, and put buffs on bosses as the game progressed.

## Additions

* Added Calamity Eye, The Plaguebringer Goliath, Plaguebringer Shade, and Plague Charger.
* Added Hellcaster Fragment, Plague Cell Cluster, Shadow Essence, Shadowspec Bar, and Uelibloom Ore.
* Added melee variants for Eradicator, Flame Scythe, Mangrove Chakram, Royal Knives, Seashell Boomerang, and True Paladin's Hammer.
* Added Aeries, Animus, Barracuda Gun, Devastation, The Hive, Impaler, Malevolence, Mephetic Sprayer, Pestilent Defiler, Phoenix Blade, and Virulent Katana.
* Added Infinity Boots and Toxic Heart.
* Added Demonshade Breastplate, Demonshade Helm, and Demonshade Greaves.
* Added Abomination.
* Added Plague.

## Changes

### Bosses and Enemies

* All bosses will now gain boosted stats once the world reaches Hardmode and when the Moon Lord has been defeated.
	+ Desert Scourge gains a 600% health boost and a 200% damage boost in Hardmode, and an additional 300% health boost and 200% damage boost upon defeating the Moon Lord.
		- Head is set from 0 defense to 10 defense in Hardmode and 25 upon defeating the Moon Lord.
		- Body is set from 8 defense to 20 defense in Hardmode and 45 upon defeating the Moon Lord.
		- Tail is set from 18 defense to 40 defense in Hardmode and 75 upon defeating the Moon Lord.
	+ Both forms of the Slime God gain a 300% health boost and a 200% damage boost in Hardmode, with an additional 300% health boost and 200% damage boost upon defeating the Moon Lord.
		- Phase 1's defense is set from 10 to 25 in Hardmode, and 55 once the Moon Lord has been defeated.
		- Phase 2's Defense is set from 25 to 35 in Hardmode, and 65 once the Moon Lord has been defeated.
	+ The Devourer of Gods gains a 200% health boost and a 200% damage boost once the Moon Lord has been defeated.
		- Head is set from 10 defense to 25.
		- Body is set from 35 defense to 55.
		- Tail is set from 75 defense to 125.
	+ Calamitas phase 1 gains a 300% health boost, a 200% damage boost, and is set from 25 defense to 55 upon defeating the Moon Lord.
		- Calamitas phase 2 gains a 300% health boost, a 200% damage boost, and is set from 35 defense to 50.
		- Cataclysm gains a 300% health boost, a 200% damage boost, and is set from 35 defense to 55.
		- Catastrophe gains a 300% health boost, a 200% damage boost, and is set from 20 defense to 35.
	+ The Plaguebringer Goliath gains a 300% health boost, a 200% damage boost, and is set from 45 defense to 65 upon defeating the Moon Lord.
		- Plaguebringer Shades gain a 300% health boost, a 200% damage boost, and are set from 30 defense to 35.
	+ All pre-Hardmode vanilla bosses, Creepers, and Skeletron's hands gain a 300% health boost and a 200% damage boost in Hardmode, with an additional 300% health boost and 200% damage boost upon defeating the Moon Lord.
	+ All other vanilla bosses, Skeletron Prime's arms, and Golem's fists gain a 300% health boost and a 200% damage boost upon defeating the Moon Lord.
* Slime God changes:
	+ Increased hitbox size.
	+ Given a variant of the mine projectile which will linger in place.
	+ Now uses custom dust instead of King Slime's.
	+ Can now spawn during a Hardmode Slime Rain.
	+ Now drops Healing Potions instead of Lesser Healing Potions.
	+ Crimson Slime Spawns can now drop Nazar.
* The Devourer of Gods changes:
	+ Now more resistant to explosive and piercing projectiles.
	+ Can now spawn while the player is near the Nebula Pillar, and will drop Meld Blobs if spawned this way.
	+ Now drops Greater Healing Potions instead of Lesser Healing Potions.
* Desert Scourge changes:
	+ Now more resistant to explosive and piercing projectiles.
	+ Can now spawn in the Desert once Skeletron has been defeated.
* Calamitas changes:
	+ Can now spawn during a Blood Moon or Solar Eclipse after Golem has been defeated.
	+ Now uses "Boss 2 Remix" by silentzorah as its theme.
	+ Now drops Greater Healing Potions instead of Lesser Healing Potions.
* Solar Pillar enemies now drop Hellcaster Fragments.
* Post-Plantera Dungeon enemies now drop Shadow Essences.

### Items

* All Calamity armors have had their damage, movement speed, and defense boosts decreased.
* Calamity Ring now has a chance to rain down brimstone fireballs from the sky when the player is hurt.
* Mana Overloader now heals the player when their mana is low.
* Terratomere's projectiles now have greater homing capabilities.
* Nebulous Core now spawns homing nebula balls when equipped.
* Ancient Fossil can now be crafted with Slush Blocks.
* Royal Knives now require 10 Luminite Bars and 10 Hellcaster Fragments to craft.
* Galactica Blade now only requires 5 Luminite Bars to craft.
* Nerfed Calamitas' Inferno's damage from 90 to 80.
* Nerfed Overloaded Blaster's damage from 30 to 22.
* Nerfed Shredder's damage from 25 to 15.
* Nerfed Forbidden Sun's damage.

### Resprites

* Resprited Abyssal Warhammer, Darklight Greatsword, Shardlight Pickaxe, and Starnight Lance.
* Resprited Seabound Staff's Brittle Star minion.

## Fixes

* Fixed a bug where projectiles would gain ludicrous speed when they started homing onto an enemy.
* Aerospec armor set bonus tooltip spelling error fixed.
* Gamma Fusillade's projectiles no longer have a chance to stop midair.
* Fixed a bug with Verium Bullets.
* Slight fixes to Staff of the Mechworm.