SMITE Version 2.9.2833.1

# Major Update - Combo Breaker | June 30, 2015

## New God: Ravana - Demon King of Lanka

###  Chain of Blows (Passive)

Each successive hit within 5 seconds adds to Ravana's combo chain, allowing Prana Onslaught to do an additional 7.5% damage for each hit in the combo, up to a maximum of 60% total. Additional hits above 8 will not count towards this damage again until Prana Onslaught has been fired.
###  Prana Onslaught

Ravana throws a powerful punch, projecting his prana with it to deal 60/80/110/150/200 (+75% of his physical power) damage and slowing for 2s all enemies in front of him. Cost: 30/38/45/53/60. Cooldown: 6s.
###  Overhead Kick

Ravana performs a high kick sending a shockwave forward to deal 55/90/125/160/195 (+70% of his physical power) damage to all enemies in a line and rendering him damage immune during the action. Cost:60/65/70/75/80. Cooldown: 16/15/14/13/12s.
###  10-Hand Shadow Fist

Ravana's fists fly forward, dealing 115/140/164/190/215 (+55% of his physical power) in damage to enemies in a line passing through minions and stopping on the first god hit. Hit gods are rooted for .8s. Damaging enemies heals Ravana based on damage dealt. Cost: 55/60/65/70/75. Cooldown: 18s.
###  Mystic Rush

Ravana rushes to his target, dealing 70/100/125/150/175 (+35% of his physical power) in damage to them and knocking aside all enemies in his path. The target is then linked to Ravana, doing full damage to him while all other enemies do 40% reduced damage. Cost: 80/90/100/110/120. Cooldown: 90/85/80/75/70.

**View the Developer Insight to learn more about Ravana's design and development process.**

## New Voice Packs

* Ravana
* Life's a Beach Geb
* Iron Crow Hou Yi
* Uncle Zeus

## New Emotes

* Bellona Dance
* Isis Furious
* Sun Wukong Furious
* Vulcan Furious

## Announcer Voice Packs

“*Thanks to the community for voting on your favorite SMITE character voices for our new announcer packs! Swagni was by far the leader, with Nox coming in second. Both will be available through the Season Ticket in this patch.*”

* Nox Announcer
* Swagni Announcer

## Smite 2015 Season Ticket Upgrade

“*Season Ticket has had a major upgrade this patch, with new features and new unlock goals! We want to remind players that Season Ticket can be played through to the Smite World Championship in January 2016, and will include matches from the upcoming Fall Split as well as select tournaments. There is still plenty of time to get your ticket and start earning rewards from picking games and playing SMITE!*”

### NEW FEATURES

* Season Ticket now supports multiple splits and special events with a drop-down option.
* Now better supports 2-Game Sets by allowing choice of either team or “Split” for 1-1 results.
* Now supports tournaments.
* Now supports free treasure rolls of any non-exclusive Skin, Voice Pack, or Boost at certain Fantasy Point goals.
* The new reward goals for Fantasy Points are as follows:

* 1000 - Executioner Nemesis
* 2000 - Owl Icon
* 2500 - Treasure Roll
* 3000 - Void Wyrm Kukulkan
* 3500 - Treasure Roll
* 4000 - Season Ticket Frame Upgrade 1
* 4500 - Treasure Roll
* 5000 - Nox Announcer Pack
* 5500 - Treasure Roll
* 6000 - Swagni Announcer Pack
* 6500 - Treasure Roll
* 7000 - Iron Crow Hou Yi
* 7500 - Treasure Roll
* 8000 - Frame Upgrade 2
* ... - More to Come!

* Players will be back-rewarded for rewards this patch if they have already earned enough Fantasy Points for them.
* There is a new UI for viewing rewards and picking games.
* Players coming late to Season Ticket or looking for a boost now have the option to unlock Fantasy Points for Gems. All Gem unlocks will contribute $1 for every 300 gems spent to the general Prize Pool for Season 2 eSports.
* Updated Season Ticket Scoring Rules:

* Each week you make picks for which teams you think will win Smite Pro League match-ups and tournaments.
* Picking a single game correctly will earn +20 Fantasy Points.
* Picking a Set of or Best of [2+] series correctly, will earn +40 Fantasy Points.
* Picking your favorite team(s) in a tournament will earn +20 for a one-off round, +40 Fantasy Points for every other round in the tournament they win, and an additional +60 if they win the championship match in the tournament.
* Players can also earn +15 Fantasy Points for winning any Normal or League Smite match while using the Season Ticket Loading Frame.
* Earning Fantasy Points unlocks Limited rewards like the Executioner Nemesis Skin, and the Void Wyrm Kukulkan Skin!

UI
--

* Season Ticket Loading Frame now evolves at 4000 and 8000 Fantasy Points.
* Fixed missing Smite Fantasy Points icon in Notification center.
* Profile - Fixed missing mouse over for My Contribution icon.
* Clan - Admins can now update clan data without having new clan events reset fields.
* Match Details - Fixed showing level 20 for all players in stats tab.
* Match Lobby - Fixed 1st Ban showing wrong sort order for Draft Pick.
* Added numerical values under the Objective Health Bars.

## Misc

* Arena - At Low World Detail, static crowd has been added.
* Arena - Fixed Chat and other UI elements disappearing at match end.
* Announcer packs will now only play your own and will not be broadcasted.
* Fixed Ra bot not leveling up with you in Jungle Practice.
* Fixed rare issue where Phoenixes would not respawn.
* Fixed a number of 2D ground targeters still displaying 3D elements.
* Increased accuracy of Buff/Debuff timers on the HUD.

## Spectate

* Fixed a right click panning issue that would lock up controls.
* Can now turn off overlay mesh using ‘Control + O’.

## Gameplay

* General

“*A highly requested change, the point at which lifesteal items can allow soloing objectives is being shifted to much later in the game.*”
* Fire Giant, and Gold Fury now have 50% reduction in Lifesteal from hitting them.

* Ward Changes

“*The warding meta-game within Smite has become stale. There is currently no scarcity in vision. Reducing the vision range of Basic Wards and incentivizing removing wards is expected to increase gankability in the laning phase.*”
* Reduced the maximum number of wards placed per player from 3 to 2.
* Killing an enemy Basic Ward or Sentry Ward rewards 50 gold. (Last hit only, no assist).
* Basic Ward vision range reduced from 60 to 45.
* All Wards are revealed for 1s when placed, and are not hittable.
* Eye of Providence has been removed.

* Gold Fury

“*The Gold Fury rewards now scale making early kills less destabilizing and to encourage trading towers for early objectives.*”
* The value of the Gold Fury kill now scales team gold starting at 100 and gaining +10 per minute of game time, to a maximum of 350.
* The value of the Gold Fury kill now scales team XP starting at 100 and gaining +10 per minute of game time, to a maximum of 250.
* The Gold Fury now breaks player deployables that bar her path.

* Kill Bounties

“*XP rewards for god Kills in the early game have been adjusted. The calculations now grant less for low level victims, but still are rewarding at higher levels.*”
* Globally, XP bounties for players has been adjusted to reward less XP for early game kills, by giving 50 + 30 \* Victim's Level.
* In Arena, XP bounties for players remain similar to before, rewarding 50 + 13 \* Victim's Level.

* Jungle Creatures

“*There are a number of modifications to the jungle and to Hand of the Gods happening this patch. The base stats of several camps have been adjusted to reflect this.*”
* Cyclops (Small)

* Reduced starting health from 250 to 180.
* Reduced physical damage from 9 to 5.

* Harpy (Small)

* Reduced starting health from 250 to 180.
* Reduced physical damage from 8 to 5.
* Increased XP value from 22 to 30.

* Elder Harpy (Big)

* Reduced XP value from 140 to 110. This includes Mid Camp and Back Camp Elder Harpies.

* Cyclops Buff Holders (Big)

* Reduced starting health from 1080 to 960.
* Increased health growth from 55 to 65 every 3min.

* Conquest Jungle Camps

“*The mid camps are returning to their first spawn at 0:10 to encourage more diversity in teamwide jungle starts. Along with this, we are adjusting the flow of the jungle by offsetting and reducing many of the jungle camp respawns. We want the jungle to feel fluid and varied, giving the jungler role in Conquest more options for possible routes while ensuring they have enough to do in between ganks.*”
* Attack Speed Camp (Purple)

* Reduced respawn timer from 4min to 3min.

* Mana Camp (Blue)

* Reduced respawn timer from 4min to 3min.

* Harpy Camps (Back)

* Reduced respawn time from 100 to 80s.

* Elder Harpy Camps (Mid)

* Now spawn at 10s.
* Corrected issue where respawn was 3:10 rather than 3min.

## Items

* Hand of the Gods Tree:

“*HoG has dominated SMITE active items for quite some time. It's become somewhat of a crutch to Conquest, and has reduced the effectiveness of certain counter-picks and matchups throughout the game. With the changes below we've adjusted the effectiveness of HoG in lane, requiring more buy in for it, while preserving its ability to secure Jungle Camp buffs.*”
###  Hand of the Gods (Rank 1)

* Only hits a single target. Target is always the one with the highest maximum health.

###  Rage of the Gods (Rank 2)

* Now hits 2 targets. Targets are always the two with the highest maximum health.

###  Fist of the Gods (Rank 3)

* NPC Targets are always the three with the highest maximum health.

###  Wrath of the Gods (Rank 3)

“*For a while Wrath has been the primary indicator of which team would take an objective. While we still want Wrath to have the ability to secure objectives, we also want well timed high-damaging ultimates to be contenders. This change from percent health to flat damage on Wrath allows that in the late game.*”

* No longer deals a % of health damage to objectives bosses.
* Now deals 480 true damage to jungle camps, and 900 true damage to objectives (Conquest's Fire Giant and Gold Fury, Siege's Juggernaut)
* Subsequent Wrath of the Gods uses by your team on the same target deal 50% reduced damage for 10s.
* Objective health bars now turn yellow at 900 health.

###  Greater Sprint

“*Sprint as a whole was providing too much utility as an escape tool in the early game and transitioning into a heavily offensive skewed ability in the late game.*”

* No longer removes in-hand movement speed penalty.

###  Shoes of the Magi

* Reduces Magical Power from 65 to 40.
* Now provides +10 Magical Penetration.
* Price increased from 1550 to 1600.

###  Magi's Blessing

“*Even with earlier adjustments, Magi's Blessing is over performing; activating multiple times in skirmishes. This item has moved outside of its intended position as an anti-cc tool to an obligatory luxury item for all classes. We are extending the cooldown on the passive and adding a bump in gold to focus this item more precisely.*”

* Increased price from 2250 to 2350.
* Increased cooldown from 60s to 90s.

###  Heartseeker

“*Heartseeker has always been an exciting item. However, we are shifting its focus away from farming and to a more exciting stacking method. Along with this, the amount of stacks has been greatly reduced, meaning that subsequently each stack is worth far more Physical Power.*”

* +20 Physical Power, +10 Movement Speed.
* Passive

* You gain +6 Physical Power per stack, and receive 2 stacks per god kill and 1 stack per god kill assist. Half of your stacks are lost on death. (Max 10 stacks).

###  Doom Orb

“*See above.*”

* +40 Magical Power, +200 Mana, +7MP5.
* Passive

* You gain +10 Magical Power per stack, and receive 2 stacks per god kill and 1 stack per god kill assist. Half of your stacks are lost on death. (Max 10 stacks).

###  Void Shield

* Fixed description displaying Passive instead of Aura.

###  Witchblade

* Fixed tooltip error showing +20% Attack Speed instead of +15%.

## Gods - Balance/Updates/Fixes

###  Agni

* General

* Fixed missing fire fx playing in lobby.

###  Ah Puch

* Undead Surge

* Updated tooltip to say at ranks 1-3 this ability only spawns one decaying corpse.

###  Apollo

* Across The Sky

* Fixed a few Conquest map issues where Apollo could leave the map.

###  Awilix

* Feather Step

* Fixed not Crippling Sun Wukong while in Bird form.

* Gravity Surge

* Fixed Roots not properly shedding.

###  Bastet

“*Since these pesky cat's natural predator (Hand of the Gods) is seeing a reduction, the kitty's health is being reduced as well.*”

* Cat Call

* Reduced health of cats from 650/700/750/800/850 to 500/550/600/650/700.

###  Chaac

* Rain Dance

* Fixed missing targeters from Slaughterhouse skin.

* Storm Call

* Fixed missing Cooldowns from description.
* Fixed missing targeters from Slaughterhouse skin.

###  Chang'e

* Jade Rabbit

* Fixed Rabbit not returning with Actives and Consumables purchased if using Auto Buy.

* Moonlit Waltz

* Updated description to say that it also gives mana for dodging Basic Attacks.

###  Geb

* Roll Out

* Fixed Geb loosing movement speed after gaining crowd control immunity.

###  Guan Yu

* Warrior's Will

* Fixed Cripple immunity not working.

###  Hercules

* Earthbreaker

* Fixed not hitting if targets were partially in a wall.

###  Kali

* Marked for Death

* Tooltip updated to properly display 10% + 1%, rather than 10 + 1.

* Lash

* Fixed Lifesteal being granted on targets with Shield of the Underworld.

* Destruction

* Fixed Roots not properly shedding.

###  Loki

* General

* Fixed Arena Recommended Item Build missing last item.

###  Ne Zha

* Righteous Spirit

* Fixed a visual issue with the timer on the icon stacking.

###  Nemesis

* Retribution

* Updated tooltip with correct healing values.

###  Nox

* Siphon Darkness

* Fixed tooltip to correctly show 2s.

* Shadow Step

* Fixed a bad interaction with Janus Portal.

###  Poseidon

* Whirlpool

* Fixed Trident debuff icon showing on enemies instead of Whirlpool.

###  Ra

* Divine Light

* Updated tooltip to state that enemies looking at Ra will gain 2 slowing stacks per tick instead of 1.

###  Ratatoskr

* General

* Fixed a condition where he could be killed twice.

###  Ullr

* Wield Axes (Wield Bow)

* Now mentions Disarm in description.

###  Xbalanque

* General

* Fixed untextured assets at Defeat screen.

* Branching Bola

* Fixed a case where sometimes the FX would turn off.

###  Zeus

* Detonate Charge

* Fixed an issue where rank 5 could incorrectly apply Disarm to targets.

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