recursal/Fanatic-Fandom huggingface dataset:
Smoke Bomb

The Smoke Bomb is a utility item which covers an area in obscuring smoke.

# Overview

The Smoke Bomb is a small, handheld grenade which can be thrown to create a large area of thick smoke around the impact point. Smoke bombs are used by the Protector default mercenary. The smoke lasts for about 12 seconds, during which any players approaching the smoke will have a gray filter applied over their vision, further hindering vision. Any players who are burning will be extinguished upon entering the smoke cloud. After being thrown, a new smoke bomb can be acquired by interacting with a Resupply Box.

## Strengths

* Has a low gear point cost; can make for a decent back-pocket tool.
* Can be a good way to confuse or disorient your enemies if placed well, such as escaping from a dangerous situation with less risk of being chased
* If thrown at an area with ranged attackers, it will force them to either blindly fire (and miss frequently as a result) or move to a different position.
* Can be used to nullify fire from Fire Bombs.

## Weaknesses

* Aside from putting out fires, its usage is highly situational
* Poor placement can result in hindering yourself and your teammates more than helping them
* If the user is struck by a melee weapon while holding the smoke bomb, it will be immediately dropped.

# Skins / Components

The Smoke Bomb has X skins.

Default skin component table

## Notes and Trivia

* If a Fire Bomb is thrown near the area of a smoke bomb or vice versa, both will cancel each other out and end prematurely
* While the user has the Huntsman perk and meets its conditions, the damage of the initial impact increases by 1.75x
Ranks

When playing in ranked game modes such as Duel and Teamfight you can earn MMR points and be assigned a rank. There are 6 tiers, that each have 5 ranks within.

If you do not play within 1 week, your rank icon will change to "Unranked" but your MMR value will remain the same. Playing a single match will restore your rank after the MMR value has been adjusted.
Polehammer

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Polehammer is a long, two-handed polearm, with the ability to kill an enemy in two strikes. Its Alt Mode allows it to deal heavy damage to heads and light armour. The hammer side of the Polehammer cannot repair (unlike the blunt side of the Poleaxe).

# Overview

**Normal Mode:** Deals heavy damage across the board. In this Mode, the Polehammer can kill anyone that does not have the tank perk in a maximum of two swings. It will deal lethal damage against Tier 0 and Tier 1 Head armour in this mode.

**Alt Mode:** Swaps the grip on the shaft. In the Alt Mode, the damage against heads and light armour increases, making it able to kill enemies with T2 headgear and players with T0 chest with one strike. Swapping to this mode decreases overall effectiveness against T2/T3 armour, and does not grant any benefits regarding reach or stab damage.

## Strengths

Long Range and Great Damage across the board, with a few 1HTKs mixed in for extra flavour.

## Weaknesses

It has the highest windup in the game and a very limited turncap, it also has the highest speed debuff, meaning that this weapon will make you run slower than any other. Its stabs are kinda weird, too.

# Skins / Components

The Polehammer has different skins for head (9), shaft (5) and spike (3). The head skins are mostly variations of each other. The colour of the wooden shaft is adjustable, so is the tint of some of the highlights on the head/spike. For some shafts, a piece of cloth or leather is wrapped around the shaft, which can be coloured aswell.

Whilst wide in variety, most skins don't look too different from each other, and unfortunately, there doesn't exist a highly priced, glamourous skin for it. Also, the colour of the metal itself can't be adjusted.

Default skin component table

# Historical References

The Polehammers skins seem to be derived from the Bec de corbin (Crow's beak) and the Lucerne hammer.
Patch 24 Hotfix 2

Released: Wed 29th December 2021

Link: https://store.steampowered.com/news/app/629760/view/3147451816475036073

Another quick hotfix before the end of the year.

 **General**

* Fix attempt for Noria gate not destroying properly
* Fixed Noria wheel collision desyncing
* Small optimizations for burnable objectives (FX/Decals/Audio)
* Minor Cortile fixes
* Misc Equipment/Armor LOD fixes
* Tweaks to toolbox buildable placement
* Fixes for Taiga landscape breaking
* Fixed tent collision settings on Camp not blocking projectiles
* Tweaks to AI focus change during attacks to stick on one target
* Horde: revive time from 1.5s to 3.5s
* Horde: Various balance tweaks to skills
* Horde: Bear traps no longer trigger on friendlies. Increased max amount placed from 5 to 8.
* Horde: Tweaked drop rates for gamble chests
* Horde: Fixed Yeoman damage bonus not working
* Horde: Nerfed Fire Arrows (from 1s -> 0.5s and 30% to 25%)
* Horde: Nerfed Volley (Upgrade now gives +10% instead of +20% dmg)
* Horde: Nerfed longbow damage
* Horde: Wave income tweaks
* Horde: Various equipment price adjustments
* Horde: Lowered resupply timer for fire bombsnger block projectiles
Eager (Voice)

Eager is a Voice set within the game for Male mercenaries. It was voiced by voice actor James Weirich

# Voice Lines

### Charge

* To arms men! To aaaaaarms!
* Companyyy!
* All togetheeeer!
* To the front, make haste!
* Chaaaaaaarge!
* Onward, to gloryyy!

### Follow Me

* With me, my lords!
* This way, men!
* Follow me, we must hurry!
* On me, lads!
* I'll take point!

### Friendly

* You imbecil!
* We're on the same side!
* Check your banner sir!
* I thought we were allies!
* Art thou blind, sir!?

### Hello

* Well met!
* Hello!
* Hi!
* Ho' there, m'lord!
* Hello!
* Greetings, m'lord!
* Salutations!
* The pleasure is mine!

### Help

* Heeelp!
* Help me brothers!
* Quick! Help me!
* Oh no oh no!
* Ah! I'm in deep flummery now!
* No! Don't let them do this to me!
* I can't take much more!

### Hold

* Hooold the line!
* Hooold! Hoooold!
* Here we make our stand!
* Do not yield!
* Stand and deliver!

### Insult

* Ha! Your sword's looking a little short, sir!
* Com'st at me, brother!
* You swing well, but miss terribly!
* Ha! Is that all?
* Art thou mad, brother?
* You're terrible! Look men, look how terrible he is!
* You embarrass yourself!
* Maybe you should take up farming!
* Thy defense hath more holes than thy mother's swiss cheese!

### Intimidate

* Give them no quarter!
* Spare them nothing!
* I will strike thee down!
* The end is nigh for you!
* Aye, and for you!
* Tear them down!

### Laugh

* Hahaha! Ah! You jest! Hahahahaha!
* Ah! Good one! Haha-ha!

### No

* Nay, m'lord!
* I can't! Nay, I won't!
* No!
* Nary a chance of that!
* No no no!
* Absolutely not!

### Respect

* Extraordinary!
* What grace! What speed!
* Never before have I seen such skill!
* My compliments!
* You go, sir!
* It is an honor to fight at your side!
* I am humbled by your skills, sir!

### Retreat

* Fall back! They've breached the liiine!
* Flee you fools!
* They're overwhelming us!
* Retreat! Retreaaat!
* We are undone!

### Sorry

* That never happens, I swear!
* Dreadfully sorry!
* Apologies!
* Woops...! My mistake!
* My mistake sir!
* Woops! Sorry!
* Oh shite! My folly!

### Thanks

* Thank you sir!
* I thank thee sir!
* My deepest thanks!
* You are too kind sir!
* Thanks! I shan't soon forget it!
* You are as kind as you are generous!
* Much obliged, good sir!

### Yes

* Aye, sir!
* Certainly!
* At once!
* Of course!
* Yes!
Patch 5

Released: Thu 9th May 2019

Link: https://store.steampowered.com/news/app/629760/view/5153763150565440510

This is a small client patch. It fixes the notorious ghost bug.

* Fixed ghost bug
* Fixed not full server browser filter not working
* Fixed Yoink achievement not working
* Fixed change banner button being partially covered by the stats widget on some aspect ratios
* Fixed face tab displaying wrong header
Combat tutorial

The tutorial is where you can learn the basic mechanics of the game.

## Overview

The tutorial is set in the map Camp, and you will follow the guides of the Instructor and the Engineer.

The tutorial also features the character Hans, which appears in the Longbow usage part of the tutorial.
The primary weapon used in the tutorial is the Longsword, and in it you will learn how to:

Change between first person-third person;

Equip your primary weapon, swing with it horizontally and vertically, switch between alt modes, stab, parry, riposte, chamber, feint, and morph;

How the disarming mechanic works;

Use kicks and block them;

Ride horses and couch weapons;

Destroy doors and repair them;

Use the longbow;

Use the catapult.

## Notes and Trivia

You can earn the achievement "The ABCs" by completing the tutorial.
1411

**Gravity Scale** | 0.5

The 1411 "Mordherator" is a secret weapon added to Mordhau in patch 16. It uses longsword pommels for ammunition, and it was produced by the fictional company "Triternion Industries".

It cannot be obtained by regular means, and has to be spawned in by a server admin. This can be done by inserting the following command into the console:

```
ParryThis

```

Mostly used as a tool for server mods, the 1411 can be refilled in the same manner that you would refill a bow or any other ranged weapon in the game.

Note that you cannot drop the 1411 by any means, meaning it will not be dropped upon death or by using any emotes that may force you to drop your weapon.

## Trivia

The term "parrythis" that is used when receiving the 1411 is a reference to an internet meme depicting a heavily armored medieval soldier wielding a black 1911 with the accompanying text "parry this you filthy casual."
Brigandine

*This article is a stub. You can help Mordhau Wiki by expanding it.*

 **ID** | 14

The Brigandine is a Medium (T2) Chest item. It has no variations.

* Default pattern
* Pattern 2
* Pattern 3

## Customization

The Brigandine has 2 color slots, both are cloth and a total of 3 patterns.

## Historical References

A Brigandine was type of body armor which consisted of many small steel plates which were rivited onto fabric, leather, canvas or velvet.

It started developing from the coat of plates at the end of the 14th century and was used all the way through the 15th century.

It was used by all kind of troops, men at arms, archers or even knights used them. Brigandines were not only cheaper than solid plate armor, they also provided better mobility thanks to the individual plates. That way it also provided less protection than solid plate armor. Their quality varied vastly and so did their protective quality. Lower end brigandines were often made out of leftover plates which resulted in having different thicknesses. Its broad usage is depicted in many surviving manuscripts and shown on various other art pieces.
ELO Rating System

Mordhau uses a standard ELO Rating System for both of it's ranked game modes, Duel and Teamfight. Every 100 Match Making Rating (or MMR) will grant you a new Rank.

The Elo rating system is a method for calculating the relative skill levels of players, originally designed for two-player games such as chess. It is named after its creator Arpad Elo, a Hungarian American physics professor and chessplayer. The Elo system was invented as an improved chess rating system, but today it has been adapted for use in many other games. Variations of it are also used as a rating system for multiplayer competition in a number of games and has been adapted to team sports including association football, American college football and basketball, and Major League Baseball.

In Mordhau, the rating system works slightly differently for each of the two Ranked modes. The amount you gain is not directly what your opponent loses, as the game tends to remove a small amount as a tax, typically between 1-3 MMR each game. Leaving a ranked match early will lose you MMR, as well as give you a X minute ban from Ranked servers.

# Duel

In a 1v1 Duel, the rating system is quite straightforward. Two players are matched up based on their relative MMR scores, with the game searching for an opponent up to 500 points higher or lower than your rating. A formula is then used to make a prediction of what score both you and your opponent should get, based on the relative difference between your ranks. This prediction for how the match should end, is then used to compare to the final result of the match. If the result was close to the predicted result, the relative gain/loss would be small. If however you performed much better than the prediction suggested, such as defeating a player of much higher rank, then your gain, and their loss would be considerably more.

# Teamfight

In a 3v3 Teamfight, the system works a little differently to account for it being a team mode. 6 players are still roughly matched up based on their relative MMR scores, but players in a party will be matched up only by the player with the higher MMR value in the party, which can result in lower ranked players facing much more skilled opponents, if they play with a higher ranked friend. The matchmaking search range is still 500 MMR for this gamemode. A prediction is made, similarly to the Duel system, but in this case, it is a prediction of how well your entire Team should perform relative to the opposing team. The gain and loss of MMR is evenly divided between the players, and is not proportional to players individual performance.
Castello

*This article is a stub. You can help Mordhau Wiki by expanding it.*

**Castello** is a map in Mordhau.

# Areas / Landmarks

Show a gallery of notable landmarks and locations.

# Secrets

List of any secret items, hidden locations, messages left by the devs.

# Game Modes

It supports the following gamemodes:

Map Name: `INV_Castello_0`

Description

Map Name: `SKM_Castello`

Map Name: `SKM_Castello_64`

## Team Deathmatch

Description

Map Name: `TDM_Castello`

Description

Map Name: `FFA_Castello_New`

Map Name: `FFA_Castello_64`

## Horde

Insert an overview of the Horde item locations, chest locations, known good spots and strategies.

Map Name: `HRD_Castello`
Alpha Build 8

Released: 3rd October 2017

Link: https://steamcommunity.com/groups/mordhau/announcements/detail/1502372361236813515

* Switched to modular linking for Windows server builds (plugin support)
* Fixed backswings becoming possible to some internal angle changes
* Chat anti spam fixes
* Fixed chamber angles and morph angles
* Messer combo windup increased by 50ms
* Changed some movement accellerations:
	+ Tier 0 now x2.4 in total (1.05/1.05/0.3)
	+ Tier 1 now x2.3 in total (1.0/1.0/0.3)
	+ Tier 2 now x1 in total (0.4/0.4/0.2)
Wizoob

Wizoob's are ghost enemies that will appear and disappear periodically, attacking the player only when visible.

## Snowst

Snowst act like regular Wizoobs, appearing in a cardinal direction facing the player before firing a small cluster of snow tears. These snow tears create Snowballs when they land. When defeated, Snowsts will shriek, causing all cracked ice tiles in a room to fully break.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Banner

A players' personal banner can be changed and viewed from the Main Menu. This banner serves as the background image for that users' information, which is displayed to players who are killed.

Banners can be used to signify level-milestones that have been reached, or to highlight a user as a Kickstarter backer, DLC (Supporter Pack) owner or Game Developer/Moderator.

Note: Special Banners consist of Kickstarter rewards and Developer/Moderator indicators, as such these are not obtainable by all players!
Triternion

**Mordhau** is being developed by **Triternion**. We're a young, 10-person international team of independent developers from Austria, Canada, Denmark, Germany, Poland, Slovenia, Spain, and Sweden. We're driven by our passion for melee games and the medieval era. We've accumulated thousands of hours of playtime in awesome titles such as Chivalry, Mount & Blade, War of the Roses, the Jedi Knight series, and many others, too. Having been part of the community as players as well as content creators, we feel we’re in a unique position to use this experience to refine and further evolve the melee genre. Most of us have a background in arts or computer science and are big fans of multiplayer slasher games, which we also play competitively.

For the music behind Mordhau, we're collaborating with a team of three passionate composers: Viktor Alexander, Paul Keilhau and Lukas Gorris. Their music brings an element of grit and power to the already brutal setting.

## Team behind Mordhau

### Programmer

* Marko Grgurovič
* Christian Weber
* Ryan Lee Begley
* Dejan Jusufović
* Jure Rehar
* Luka Markuš

### Artist

* Thomas Weber
* Max Kaspersson
* Lucas Bori Bayona
* Mike Desrosiers
* Andrew Geach
* Andrzej Podkówka
* Uroš Babič

### Designer

* C. Rushed
* Matevž Štular
* Zdravko Djordjević

### Music

* Viktor Alexander
* Paul Keilhau
* Lukas Gorris

### Voice Acting

* Brandon Blair
* George Exley
* James Weirich
* Ki McKenzie

### Translators

* Corentin "MontyLeGueux" Lauden
* 2 cool
* Maksim Sverdlikov

## References

1. ↑ http://triternion.com/
2. ↑ https://www.kickstarter.com/projects/430135984/mordhau/description
Pole Axe

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Pole Axe is a two-handed weapon.

# Overview

## Strengths

The Pole Axe is a versatile weapon for team fights, as it allows you to easily hit and combo multiple enemies in a 1vX, and switch to stabbing from a safe distance when teammates are nearby.

## Weaknesses

The Pole Axe has less damage and range than the Halberd, in exchange for slightly higher speed, making it more difficult to drag and unable to 2 shot tier 2 chest armor.

# Skins / Components

The Pole Axe has X skins.

Default skin component table

# Notes and Trivia

The alternate grip of the Pole Axe functions like the other hammers in the game, and is able to repair buildings.
Patch 14 Hotfix 1

Released: Tue 26th November 2019

Link: https://store.steampowered.com/news/app/629760/view/1707357256120479213

 **Performance**

* Fixed Taiga performance drop
* Fixed texture streaming issues and performance drop associated with it

 **Gameplay**

* Reverted the drag attack compensation change since it had unintended consequences
* Added new undercut drag prevention change to address this move specifically. This causes undercut drags that hit late to glance off, same with undercuts that were used to reverse hit enemies.
* Kick miss stamina cost reduced to 10
* Buffed archery projectile speeds (Recurve bow 5000 -> 5400, Longbow 5600 -> 6000, Crossbow 6100 -> 6500)
* Adjusted recurve bow sway significantly
* Adjusted longbow sway slightly
* Recurve bow now 1 point cheaper

 **Visuals & Misc**

* Fixed player name display appearing even when aiming a bit too far away from the player
Naked maul men

Hi, Random mordhauer by the name of "Dihnin" here who couldn't feel bothered to make a nice looking page. A naked maul man is simply a 0/0/0 foppish/young/cruel voice player that only uses maul (Sometimes with 4+ perks), Typically level 50+

Dangers:

* If you fall for a feint and the maul man is competent, You will die from a crunch.
* If the maul man is a dwarf (common) They will be difficult to hit. Maul men dwarves are also typically more dangerous.
* Might infect you into becoming a naked maul man.
* If the maul man is a tank, They are both more resilient, And have a greater chance of crunching you.

Tips:

* Run
* Pray
* Hide
Fists

*This article is a stub. You can help Mordhau Wiki by expanding it.*

Fists are a weapon that all players have by default, which occupies the last slot, which is usually the 4th slot, unless you have the Mule perk. In this case it occupies the 5th slot.

# Overview

The fists are weapons that every loadout has access to, they're located on the last inventory slot. The Brawler perk can be used to buff their speed and damage. You will automatically equip them if you happen to get disarmed (either from stamina loss or getting hit while holding a throwable weapon, longbow, recurve bow or crossbow).

## Strengths

* Very fast weapon, can be used as a last effort to land a hit on the opponent when getting disarmed.
* Fists' animations are difficult to predict properly, making them hard to react to.

## Weaknesses

* Fists' held parry won't block any weapon in the game other than fists, restricting your defense capabilities.
* Fists cannot chamber any other weapon that isnt fists, once again, limiting your defensive maneuvers.
* As you might expect, fists deal very little damage

# Skins / Components

Fists do not have skins or components, however you can still "customize" them by equipping a cosmetic item on the "Hands" slot.

# Notes and Trivia

* This is the only weapon in the game that cannot chamber nor parry other weapons besides fists.
* You can use the angle attack reticle to "select" the fist that you're going to use to fist (look left to use right fist and vice-versa).
* Kicks can disable fists's held parry, making them pretty vulnerable against jumpkicks.
* In the situation of parrying a fist attack using your own fists while your stamina is at 0, the player character will collapse and ragdoll for a moment before standing up again.
* Chambering fists doesn't consume stamina.
Axe

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Axe is a one-handed melee weapon, often used as a secondary backup weapon.

# Overview

The Axe is a one-handed weapon with good strike damage against both players and structures, moderate speed, but low thrust damage and reach.

**Alt Mode:** Throws the weapon.

## Strengths

* Decent strike damage.
* High damage against wooden structures.
* Fast attacks and combos.
* Low point cost makes it useful both as a primary weapon and a sidearm.
* Throwable.

## Weaknesses

* Abysmal thrust damage.
* Short reach.

# Skins / Components

The Axe has 2 skins: Default and Horseman's Axe.

Default skin component table

# Historical References

Axes have seen been used as weapons since the stone age, with their simple design and low production cost making them popular hand-to-hand combat weapons among those unable to afford a sword. Often associated with vikings, historical battle axes had much thinner and lighter heads than wood axes, which may make them seem small compared to the colossal hunks of metal often depicted in video games and fantasy. One-handed battle axes were also sometimes used by cavalry up until the 17th Century.

# Notes and Trivia

While thrusting with the axe deals very little damage, its attack release speed is quite fast and can catch enemies off guard. Mix up your attacks by occasionally flinching your enemy with thrusts, then following up with a kick and a strike.
Patch 19 Hotfix 1

Released: Tue 22nd September 2020

Link: https://store.steampowered.com/news/app/629760/view/2919978180739841395

This hotfix for update 19 includes miscellaneous improvements and bug fixes.

 **General**

* Fixed backend requests not being sent due to wrong system time
* Fixed Teamfight MMR calculations awarding/taking wrong amounts of MMR
* Various matchmaking bug fixes
* Fixed slight OoB's issue on TDM Arena
* Changed shadow settings on Arena to match the other map
* Scoreboard entry death overlay slightly more translucent
* Castello invisible spikes on balcony removed
* Fixed crowd booing while waiting for players
* Adjusted crowd LOD distances.
Pavise Shield

## Overview

The Pavise Shield is a large, wooden shield held with two hands, and also bears long spikes for embedding it in the ground. It serves two main functions: Protecting the bearer from projectiles, and serving as a portable wall.

Similarly to a traditional shield, the Pavise will automatically deflect most projectiles that impact the shield itself, whether it is on the player's back or in hand. It is perhaps the best shield for this purpose, given that it is the largest shield by far, alongside its low gear point cost.

As for its second function, a player can press the attack button whilst holding the shield to deploy it in front of them; this anchors it into the ground to create a short wall, a little shorter than chest high. The shield can be picked back up while in this state; however, if it receives too much damage (two or three kicks or attacks from melee weapons are usually enough), the shield will fall over, and cannot be retrieved anymore. Once a pavise shield has been deployed, a new one can be retrieved by interacting with a Resupply Box, even if the one that has been placed is still present. A maximum of 5 pavises can be placed at once by a single player.

**Alt mode:** N/A

**Gear cost:** 2 points

## Notes and Trivia

* Despite its name, there is no way to use the Pavise Shield as an actual shield and block with it - aside from its projectile deflection. This also means it is incapable of directly protecting the user from melee attacks unless it is deployed on the ground.
* The middle of the shield can be decorated with an emblem of your choice, with the sides of it being team-colored.
* The Pavise Shield has a unique emote called “Surfing,” in which you ride the shield as if it were a snow board. This has some practical use as you can sprint while in the taunt, which makes you harder to hit as you lean side to side and it also hides your footsteps completely, making it a viable sneaking tool for players who rely on sound.
Patch 11 Hotfix 1

Released: Wed 11th September 2019

Link: https://store.steampowered.com/news/app/629760/view/1597012176755925362

* Fixed mirrored siege tower applying damage on wrong side when it falls.
* Fix for Invasion objective characters (commander/warden) healing with bandage when pressing mode switch (also fixed mode switch healing when at full hp and wasting bandage)
* Warden's mace in Invasion can no longer be dropped
* Fixed loadout switching breaking in duels
* Fix for warden not being offered to 2nd best player first
* Fixed warden waypoint causing him to go out of bounds on Invasion Grad
* Invasion Grad spawn protection adjustments
* Fixed scaled characters having issues with the climbing animation, and enabled climbing for warden and commander in Invasion
* Fixed game modes being translated in Russian, which was causing issues
* Objective characters (warden/commander) can no longer press the suicide key to suicide
* Peasants can’t be walked on anymore
* AutoKickOnTeamKillAmount can now be set in config by server owners (in the gamemode section)
* Disabled collision on Taiga spline rails
Flat Top

**ID** | Heavy: 86, 84, 85Medium: 82, 83

Not to be confused with the Painted Flat Top.

## Variations

* Heavy (Tier 3) Visored Version
* Heavy (Tier 3) Enclosed Version
* Heavy (Tier 3) Enclosed Version with Orle
* Medium (Tier 2) Covered Version
* Medium (Tier 2) Covered Version with Orle

## Notes and Trivia

Orled version metal trim can't be changed.
Longsword

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Longsword is a versatile two-handed weapon which can be held in the mordhau grip.

# Overview

**Alt Mode:** Changes into the mordhau grip.

**Gear Cost:** 14 points

## Strengths

* Low point cost for its strength comparable to Greatsword
* Oppressive stab-strike morph with its fast stab windup and relatively fast strike windup
* Long stab release means stab drags are very strong
* Can combo

## Weaknesses

* Relatively short range strike
* Mediocre damage to Tier 2 armor

# Skins / Components

The Longsword has 4 skins.

Default skin component table

# Historical References

Longsword is a broad term that includes tons of different sword types.

What most of them have in common is the grip meant for two-handed use, the straight blade with a point on top, the crossguard and the length of 100 cm to 140 cm.

There were early examples dating back all the way to the 12th century, although they were pretty rare at that time, they became very popular during the 14th century as armor became better and shields weren't necessary anymore which left one hand empty. As armor progressed longswords developed into having thinner blades to get a sharper point since cutting was almost useless against armored opponents and having a sharper point helped penetrating the mail on weak spots such as the armpits, the groin, the inside of the gauntlets (which usually had no mail at all) or the inside of the ellbows.

In a battlefield situation they were only used as a backup weapon, in case your main weapon (which would usually be some kind of polearm) broke or got dropped. In towns and cities they were used as a status symbol, to display your wealth and as a basic self defence tool.

Longswords then started to dissapear as the 16th century went on, they were used in civilian fencing clubs up to the 17th century. In recent years many fencing schools appered, using 15th to 17th century fighting manuals as a source to recreate it.

Bastard swords also fall into the longsword category.

# Notes and Trivia

The long sword is the first weapon used in the tutorial.

Seymour is seen with the supporter skin for the longsword in horde mode.
Medic Bag

**Item Limit** | 2 minute despawn

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Medic Bag is a tool which can be used to heal other players, albeit somewhat indirectly. It is used by the Footman default mercenary.

## Overview

When used, the bag is tossed onto the ground and opened, with a first aid icon appearing above it for all injured players. A player who is not at full health can hold the interact button over a Medic Bag to instantly fully restore their health. Once a bag has been used 4 times in total, or remains on the ground for 2 minutes, it will vanish. Once a medic bag has been deployed, a new one can be retrieved by interacting with a Resupply Box.

**Alt mode:** N/A

**Gear Cost:** 6 points

# Skins / Components

The Medic Bag has X skins.

Default skin component table

# Historical References

The first mention of a medical bag is in the Hippocratic Corpus around **350 BCE**. This demonstrates that since ancient times, medical practitioners have carried some equipment and medications with them when they visited their patients, the exact contents changing over time.

## Notes and Trivia

* Medic bags can be used by enemies and allies alike
* If a medic bag's flap is closed, that means it has been dropped rather than used normally - as such, interacting with it will pick it up rather than using it
* Although the medic bag deals damage when tossed, it's an extremely slow projectile and deals almost no damage, making it highly impracticable for such a purpose.
* Using a medic bag while Flesh Wound is active while not save the user from dying
* If the user is struck by a melee weapon while holding the medic bag, it will be immediately dropped.
Patch 24 Hotfix 1

Released: Wed 22nd December 2021

Link: https://store.steampowered.com/news/app/629760/view/3147451816449806008

Small batch of fixes to address some issues on Noria, as well as some other miscellaneous problems.

 **General**

* Fixed some climb exploits and stuck spots on Noria
* Fixed Horde spawns on HRD\_Noria
* Tweaked audio on Cortile
* Fixed music on Castello being duplicated
* Fixed players sometimes getting stuck in the ground after getting revived in Horde
* Fixed Horde HUD button prompts not corresponding to bound button
* “Elite knight” enemies no longer use the boss icon in Horde
* Potential fix for the palace gate on Invasion Noria not getting destroyed
* Temporarily disabled the spawn screen icon overlap fix as it was causing issues
* Removed wrong patterns from the Leather pads over hosen
* Added missing archer arms to the scale tunic
* Removed lion arms combo with the peasant shirt
* Added chain boots to t2 armored hosen variations
* Fixed some AI stuckspots on HRD\_Castello and HRD\_Crossroads
* Purchaseable bandages in Horde now use the intended settings
* Fixed Horde items instantly appearing in your hand after getting restocked from 0 ammo
* Fixed a bug with the ammo auto-restocking present in Horde. It will now start restocking once ammo changes, not in fixed intervals
* Changes to auto join, parties of <=3 players will be grouped together whenever possible. Parties of >=4 players (4-6) will be split evenly across teams when possible.
* Water wheels on Noria should no longer block projectiles
* Added Scimitar to HRD\_Camp
Battle Axe

*This article is a stub. You can help Mordhau Wiki by expanding it.*

Not to be confused with the War Axe

The Battle Axe is a two-handed axe. It is commonly compared to its sibling weapon, the War Axe, which is used by the Raider Default Mercenary. Despite this, the Battle Axe bears a few distinguishable features of its own. A detailed breakdown can be found below with a comparison of the two weapons at the bottom of the page.

# Overview

**Alt Mode:** Adjusts grip to hold the axe closer to the head, therefore shortening its reach and making it somewhat faster.

## Strengths

* Respectable damage all around, capable of killing most enemies in two or three hits
* Has a relatively long reach
* Attacks cost a large amount of stamina to block
* In alt mode, it has a rather fast windup for a two-handed weapon
* Deals considerable damage to wooden structures
* Has a relatively low gear cost as far as high-damage two-handers go

## Weaknesses

* Thrusts are terrible all around
* Alt mode will lower the knockback and structure damage, albeit not by a major amount.

## Battle Axe vs War Axe

War Axe vs Battle Axe
 Shorter recovery time
 Higher structure damage

# Skins / Components

The Battle Axe has 2 skins.

Default skin component table

# Historical References

The Battle Axe Resembles the real life historical Dane Axe, a weapon primarily used during the transition between the European Viking Age and early Middle Ages.
Patch 4 Hotfix 1

Released: Wed 8th May 2019

Link: https://store.steampowered.com/news/app/629760/view/5153763150565440723

This is a hotfix for Patch #4 and removes the friendly markers functionality. Something went bad and caused them to tank FPS even when disabled. We're investigating, and have disabled them for now while we figure out the issue, since the FPS drop was extreme. Apologies!
Throwing Axe

*This article is a stub. You can help Mordhau Wiki by expanding it.*

Not to be confused with Axe.

# Overview

The Throwing Axe is a small throwable weapon, doing average damage to all armor types. One Throwing Axe gives you two axes to throw.

**Gear cost:** 4 points

## Strengths

* Cheap and effective ranged option
* Commonly used; you'll never be without them long

## Weaknesses

* Low capacity
* Not as quick as throwing knives, not as powerful as javelins

# Skins / Components

The Throwing Axe has one skin.

Default skin component table
Half Chewed Pony

Half-Chewed Pony is an activated collectible added in Revelations Chapter 2.

## Effects

* Gives the player flight when held.
* Upon use, it summons a friendly submerged Antlion, sucking in enemies and doing damage to them.
* There is a 5% chance that when using Half-Chewed Pony, the friendly Antlion will instantly eat the pony, removing it from the player's inventory. When this happens, the Antlion will come up from the ground and act as a friendly regular Antlion, flying around and occasionally shooting a blast of projectiles around the room.
	+ If the Antlion dies, it will respawn at the start of the next floor.
		- To stop the player from possibly getting stuck, if Half-Chewed Pony is taken away from the player, the player will remain with flight in the form of angel wings only for the duration of the rest of the room that he lost the pony in.

## Trivia

* It's a clear reference to the fact that Sandy eats War at the begining of her boss. As Half-Chewed Pony is War's pony.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Patch 6 Hotfix 1

Released: Fri 17th May 2019

Link: https://store.steampowered.com/news/app/629760/view/5153763150565440322

This is a very small hotfix patch to address certain cosmetic skins having more range in patch #6, which was unintended. Make sure to restart Steam to ensure the update is applied.

* Fixed Kleines Messer and Baron's Cutter (cleaver skins) having more range than the base cleaver skins
Tracer Patterns

are the shape you make between the start and end of a tracer.

Your crosshair movement is connected to look direction. Look direction influences weapon and body part movement. Weapon and body part movement have greater freedom to move imprecise to the crosshair.

There are two types of tracer patterns.

**Unique weapon displacement**

This kind is similar to spray patterns in a first-person shooter. Different weapons will have unique progression paths between the start and end of a swing. Not all normal weapon tracer progression will start or cross over your crosshair.

Unique weapon displacement typically uses swing manipulation that happens before a swing.

**Not unique weapon displacement**

This kind is a tracer progression path that is not normal that you force to make a shape.

Not unique weapon displacement typically uses swing manipulation that happens during a swing.

There are many names to moves that will refer to the shapes made by this movement. These names, often, are intentionally made to be unintuitive and silly to give the illusion of complexity and edginess. Talking about a specific swing, preface it by including the strike direction in the name; to give context. (strike direction) name of swing -> left strike P&R swing

**Meme swings**

Pass & Return hit swings - any swing that starts from a strike and passes the opponent they're looking at to hit them later on the opposite side using Not unique weapon displacement. These go by many ridiculous names that conceptually do the same thing.

Pass-over & return - Attacks pass player from over player's head one side to the other then return to hit on the opposite side.

Pass-under & return - Attacks pass player from under player's head one side to the other then return to hit on the opposite side.

**Other non-meme patterns**

Pass (over/under) intentional miss - Intentional miss to avoid hitting a teammate or their parry to hit an opponent, passing one a teammate to hit an enemy.

Pass(over/under) target switch - Attacks pass a player from over or under the head to hit another player past them on the opposite side the attack started on. (non-meme swing)
War Axe

*This article is a stub. You can help Mordhau Wiki by expanding it.*

Not to be confused with the Battle Axe

The War Axe is a high-damage, two-handed axe with the ability to kill enemies in two swings.

# Overview

The War Axe is a large, brutal two-handed axe with devastating striking power. It is often compared to its sibling weapon, the Battle Axe, but bears quite a few distinct aspects of its own. A more detailed comparison can be found below.

**Alt Mode:** Throws the weapon.

**Gear Cost:** 15 points.

## Strengths

* Swings deal extreme damage all around; a mere two hits will kill almost any opponent, even those wearing full heavy armor.
* Drains a large amount of stamina from those who successfully parry it.
* Swings deal incredible damage to structures; more than almost any other weapon.
* Has a relatively low gear cost as far as high-damage weapons go.

## Weaknesses

* Has a relatively short reach.
* Thrusts with the weapon are terrible all around.
* Has no alt mode, limiting its versatility a little bit.

## War Axe vs Battle Axe

The War Axe and its brother, the Battle Axe, bear many similarities to each other, yet are also quite different. Compared to its sibling weapon, the War Axe has...

* Higher damage output overall.
* Slightly higher structure damage and stamina drain.
* Faster recovery period.
* Less reach than the battle axe's alt mode.
* A somewhat higher miss cost.

# Skins / Components

The War Axe has 2 skins.

Default skin component table
Panther

*This article is a stub. You can help Torchlight 2 Wiki by expanding it.*

The **Panther** is one of eight possible pets in Torchlight II.

Poet Ogden Nash once opined, "if called by a panther, don't anther," and that's good advice for your enemies. Sleek, feral, intimidating, the Panther melts into the shadows and pounces on corrupt undead when they least expect it.
Steam Setup

Providing that you own the game on Steam, you should have the Mordhau Dedicated Server tool available to you to install in your Steam Library.

The steps required to set it up are as follows:

1. With Steam open, navigate to your Library, and from the "Games" dropdown make sure that "Tools" is also selected.

2. Search for "MORDHAU Dedicated Server" and click install

3. Once the tool has installed, right click on it's entry within Steam and go to "Properties"

4. Under the General tab you should find an option for "Launch options". In there put the following

```
FFA_Contraband -log -Port=7779 -RconPort=7780 -QueryPort=27018 -Beaconport=15002
```

**Note:** the map name and the ports here can be changed, but must remain different from the defaults as the Mordhau game client uses the same ports.

The map will be the default starting map for the server.

5. Launch the game so that it generates all the necessary config files for the server.

6. Once it has fully loaded, shut down the server.<

7. Right click on the "MORDHAU Dedicated Server" entry within Steam, and go to "Manage" and then "Browse local files". You should be able to locate the **Game.ini** file within the `Mordhau\Saved\Config\WindowsServer\` subfolder.

8. You'll need to change details such as the Server name within the Game.ini. You can check the Server Configuration guide for more details and examples.

9. If you're hosting this on your home network, you will also need to open the above ports in your Firewall, and ensure your home Router has all of these ports forwarded to your local machine. You can check https://portforward.com/mordhau-server/ for more details.

10. To connect to a server running on the same machine you are playing on, you will need to open the console with the ` key and type `open 127.0.0.1:7779` to connect to your server. If your ports are open and forwarded, other players will be able to join via the server browser as normal. If your server has a password, you can use `open 127.0.0.1:7779?ServerPassword=<yourpassword>`
Customization

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Each cosmetic item should have its own page, with variants of an item merged.*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*Each cosmetic item should have its own page, with variants of an item merged.*"

**Customization** is another core element of Mordhau. Players will be able to create their own avatars, choosing from gloves, arms, shoulders, chest pieces, legs, boots, helmets, and more. Each can be dyed and tinted at will. The game aims for authenticity, rather than accuracy, and players will not be restricted in creating characters they want, be they crusaders, vikings, archers, or Landsknechts of the early renaissance.

### Head

This slot provides physical protection against hits to the head, this includes the neck.

### Neck

This slot is cosmetic and offers no actual protection.

IDs vary depending on the helmet

### Torso

This slot provides physical protection against hits to the upper body, arms and hands.

### Shoulders

This slot is cosmetic and offers no actual protection.

### Arms

This slot is cosmetic and offers no actual protection.

### Hands

This slot is cosmetic and offers no actual protection.

### Waist

This slot is cosmetic and offers no actual protection.

IDs vary depending on chest armor

### Legs

This slot provides physical protection against hits to the lower half of the body, this includes waist and feet.

### Feet

This slot is cosmetic and offers no actual protection.
Eveningstar

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Eveningstar is a large, two-handed weapon, similar to the Mace.

# Overview

The Eveningstar has the ability to kill any enemy in two strikes.

**Alt Mode:** Change grip on the shaft (less range, more stab damage).

**Gear cost:** 21 points

## Strengths

The Eveningstar deals tremendous damage against armoured opponents and is very good at long range combat.

## Weaknesses

The Eveningstar is very slow and is easy to deflect and interrupt. The Eveningstar also suffers in outnumbered combat.

# Skins / Components

The Eveningstar has X skins.

Default skin component table

# Historical References

Is mostly similar to the Morningstar, which was invented in the 14th century. The Morningstar was a mace-like maul with spikes at the end.
Nobles

Nobles are special characters in a number of frontline and invasion maps. They posses high damage reduction and unique properties unlike normal players. Their size is also increased compared to the average player, making them stand out amongst the battle. Nobles are primarily used as the last objective for the map, either being player controlled in Invasion, or being controlled by an AI in Frontline.

# Invasion

## Grad

Grad features two playable nobles on variant 0, and one playable nobles on variant 1.

These Nobles are Free Guard Commander, Free Guard Warden, and Iron Company Executioner.

## Mountain Peak

Mountain Peak features one playable noble.

This being the Iron Company Warden.

## Crossroads

Crossroads features one playable noble.

This being the Free Guard King.

## Feitoria

Feitoria features three playable nobles at the final objective.

Each noble look visually different, sporting primarily light armor.

## Castello

Castello features two playable nobles.

These being Free Guard Warden 1 and 2.

# Frontline

Frontline nobles are controlled by AI and have a set patrol pattern.
Help!

Help! its a secondary quest in Echo pass.

## Quest target

Save a guard from some ratlins and ratlin archers

## Quest info

(Getting close of the guard)
Please! Help me! i can't hold these things off by myself!

(When you kill all the enemies)
You saved my life! I through those ratlins had my number, for sure!

## Quest reward

0 XP, 0 gold and 0 of fame and three items to choose
Training Sword

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Training Sword is a two-handed melee weapon, often used for practice without risk of killing a player.

# Overview

The Training Sword is a two-handed weapon which resembles the Longsword, but without the lethal capabilities of one. Although primarily used for practice, the Training Sword still has the capability to kill a player.

**Alt Mode:** None

**Gear Cost:** 1

## Strengths

* All strengths of the Longsword except for damage.
* Chambering costs no stamina.
* Extremely cheap point cost.

# Skins / Components

The Training Sword has no skins or components.

# Historical References

The training longsword, also called a feder or federschwert, is a blunt metal fencing sword used in HEMA and historical fencing. Similarly to the foil and epee, it is designed like its combat equivalent except for the blunted, more flexible blade meant to bend and flop for the safety of its users, with the lack of point at the tip for the same purpose. This design came into existence during the European Renaissance with higher quality steels allowing for flexible blades that didn't exist in earlier times, at least in large numbers. It's odd design with an enlarged ricasso maintains equal weight and balance with a real longsword.

# Notes and Trivia

* Can be used to earn the achievement "Training Accident" by killing an enemy with it.
Shieldbearer

The **shieldbearer** is an enemy in Torchlight II. Its probably an upgrade from the Warmaker, using a better spear and a iron shield. He have two types of attacks, with the shield, he try to stab frontally and when the shield its shattered, he do an arc with the spear, like a sword.

## Trivia

The shield he use its probably a roman scuthum, a full body shield