Missions

**Missions** are fixed-time endeavors for available benched Crusaders, apart from the regular formation driven objectives and challenges, with fixed odds chances to win advertised rewards such as Enchantment Points, Buffs, Idols, Crafting Materials, Crafting Recipes, etc. Common missions unlock with the first Reset of the world, and Rare and Epic missions unlock after completing ten Common missions.

Up to 50% rounded up, of available Crusaders at any time, can be sent on available missions. "The More The Merrier" talent can increase this amount up to 80%. While sent on a mission, Crusaders are unavailable for placment in the formation, until the mission completes. The user can still level them up to contribute their levels towards Idols rewarded upon Reset, but their abilities are unavailable except for "End of the World" and equivalent Reset abilities.  "Speed Runner" talent can reduce the duration of all missions by up to 20%.

"Mission Accomplished" talent increases global DPS for each mission completed.

## Mission Details

Each mission offers a reward indicated by its icon, with the quantity or details of the reward, and the requirements for success, described in the mission details screen. There are a fixed number of slots for each type of mission, and 23 total mission slots. Common, Rare and Epic Missions of each reward type occupy the same slots.

Each mission has an expiry duration. If the player does not attempt a mission before it expires, the mission expires, and another mission spawns in its slot.  Once a mission is started, the expiry time is irrelevant, and it can continue to completion after the expiry time.

Each mission slot has a slot cooldown duration. Upon completing a mission, a random available mission of the same type spawns ony when the slot cooldown duration finishes.

Each mission has a mission cooldown duration. Upon completing a mission, its cooldown duration must elapse before it can respawn in an available mission slot. If all missions of a particular type are within their cooldown period, then the mission slot is absent in the list of available missions.

## Chance of Success

To start a mission the player needs to send exactly as many Crusaders as the mission requires. Even when fewer crusaders satisfy the requirements for 100% chance of success, more unnecessary Crusaders are required to fill the remaining spots.

Missions have a base success chance of 0-50%, plus specific requirements, such as Crusader tags, Enchantment Points and/or Gear.

For 100% chance of success, each mission requires a selection of Crusaders to produce a specific collection of tags. In addition, Epic missions usually require 50-400 EP or fully equipped Crusaders, i.e. Crusaders with three Epic, Golden Epic, Legendary or Golden Legendary items.

Some missions are also tagged as "Dangerous". This has no influence on the chance of success, but if the mission fails, there is about 25% chance of each selected Crusader to return injured, making them unavailable for 24h, for both formation placement and also missions.

All requirements contribute an equal share to the chance of success.

If there's only tags, every tag fulfilled will increase your success rate by the same amount, e.g. a mission has 50% base chance and 3 tags, then each tag adds 16.7 percentage points[1] to the chance of success.

When there's tags and either "High Level" or "Gear Check", then both Tags and EP/Gear both contribute an equal share, then success based on tags is equally spread between all classes of requirements equally. Every EP up to the threshold contributes the same chance. A Rare piece of equipment contributes half as much as an Epic, an Uncommon half as much as a Epic and a Common half as much as an Uncommon one.

Therefore, a mission with 10% base chance with 4 slots, a High Level requirement of 50 enchantment points and 12 tags, then the tags will add up to 45 percentage points[2] and the tags will also add up to 45 pp. This means that each tag is worth `45 pp / 12 = 3,75 pp`. Since there are 4 slots, that means 200 EP are required to get the full 45 pp, so each EP (up to 50 per slot) will give `45 pp / 200 = 0,225 pp`.

Then a mission with 10% base with 3 slots, Gear Check and 9 tags, then the tags give up to 45 pp and the gear gives up to 45 pp: `(100 pp - 10 pp) / 2`. This means that each tag is worth `45 pp / 9 = 5 pp` and each Epic or better item give `45 pp / 9 = 5 pp`, while each Rare gives `2,5 pp`, each Uncommon is worth `1,25 pp` and each Common is worth `0,625 pp`.

For Tier 1 Gear upgrade missions with "High Level" (200 EP) and "Gear Check", 5 Crusaders, 15 tags and 0% base chance it works the same. So each

Tier 2 Gear upgrade works similarly, based on 400 EP instead.

## Buff Rewards

You can get 3 different buff types from missions: Gold, DPS and Spawn Speed.

Multiple Gold or DPS buffs do not stack; their duration gets added to the buff time remaining. Multiple Spawn buffs do stack. All mission buffs stack with their respective buffs from cards/chests.

The mission buff duration is affected by the Endurance Training talent.

## Cooldown of Common missions

 Red Buffalo | 32h

Recipe missions and Crafting Material missions cooldown:

 All Dem Recipes | 6d

## Tips for Missions

When starting out, it's best to focus on the EP missions, preferably short duration missions. Focus on a few Crusaders, especially those with rare and epic gear for gear-check missions, and ones with unusual tags. Aim to get Crusaders to 200EP, then to 400EP for Tier 2 Crusader recruitment and gear upgrades. From the normal crusaders Bush Wacker, Khouri, Sal and Fire Phoenix are pretty useful to send.

NOTE: Tier 3 Crusader recruit missions set the bar at 500 EP, while Upgrade missions need 600 EP for best results. For Tier 4, those numbers are 800 and 900 respectively.

After unlocking them you should do Gear Upgrade Missions ASAP. They are worth sending even your best crusaders. Even if they have only 25% chance at first, they're worth doing .

Ruby, Idols, Jeweled Chest and Legendary Catalyst missions are worth doing if you can spare the crusaders. As long as most of your crusaders are in your formation try to leave those missions alone.

Buff missions are also decently useful (especially the common ones since they only take 10-20 minutes to complete). You can probably do those in between other missions.

Missions related to Crafting are a mixed bag. While recipe missions are very useful, silver chests may obviate the need for Material missions that only give common to rare material, though some of them can give scarce epic material. Catalyst missions are low priority as long as most crusaders are stuck with common to rare gear.

Though recruit missions give you crusaders with no gear, the Up to Speed recipe mission will likely allow you to craft their uncommon gear within days. But recruiting them will also cause their gear upgrade mission to be added to the mission pool, which you may not want until you have rares to upgrade into epics.

On the other hand, you'll want a decent number of crusaders to be able to send more on missions for buffs, recipes, chests, rubies, etc. When doing recruit missions, look for crusaders with unique tags or abilities. Crusaders highly worth unlocking include President Billy Smithsonian  (a must-have for his increased drop chance ability), Sjin the Builder , Turps the Tasty , Brogon, Prince of Dragons , Serpent King Draco , Groklok the Orc, Alan the ArchAngel, and Littlefoot.

Gold missions are usually a waste of time for their own purposes, but will count for the Mission Adrenaline talent, giving a temporary DPS boost.

### Tips for Veterans

It takes about 20-24 sendable crusaders to do all buff, ruby, idols, chest, EP and gear missions.

Keep track of when your gear missions respawn and make sure you have most if not all your crusaders available at that time to choose the best ones.

The second thing worth keeping track of, if you're up to it, is the Red Buffalo mission. This mission respawns every 36 hours if a buff mission slot is available. Therefor to get this mission as often as possible sometimes it's necessary to do other buff missions only to clear the slot.

If you let a recruit mission expire after 7 days, it will be replaced by another one right away. So if, by chance, you get a recruit mission for a crusader that will also be available in a repeated event that's coming up soon, you may wish to let it expire rather than tie up your crusaders for 3 days for a crusader you'd get by other means soon.

#### The Collector's Penalty

Previously, there was a delay on recipe missions once a certain percentage were owned, but on April 12th 2019, this was removed.