Pre-Alpha 0.4

**Pre-Alpha 0.4** is a Game Version of Last Epoch that was released on November 15th 2017.
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## Download

This version was made freely available from the original Discord server.

## Patch Notes

### New Systems

* Implemented basic crafting
	+ Shattering Stones and shards implemented
	+ Items can be shattered into shards
	+ Shards can be added to items
	+ Items can fracture when shards are added

### UI

* Added an entirely new action bar! (UI at the bottom left)
* Skill charges display as dots on the action bar instead of numbers on the skill icon
* Added new item tooltips, with support for comparing an item to what is currently equipped
* Added volume sliders in options menu
* 'Exit to character select' button now works
* Added a back button to character select screen
* Updated the beginning tutorial screen
* NPC Dialog now closes when walking away or after pressing Esc
* Made names of levels consistent throughout UI

### Visuals

* Updated Swipe visual effect
* Companions now outline in green
* Added blood and rain effects
* Adjusted lighting effects on special enemies
* Changed basic attack animation
* Added different basic attack and running animations for two-handed weapons

### Level Design

* Halfpath Outskirts has been split into Sundered Path and Watermill
* Made Bridgewood easier overall
* Updated enemy spawns in several levels
* Waypoints now become respawn points when activated
* Added an arena for fighting the Draal Queen
* Removed 'Heroic' (stronger variant) enemies from Lost Glade and Bridgewood
* Added a placeholder boss to the end of The Temple of Eterra
* Replaced grey wolves with bristlemaws
* Replaced silvan wolves with thicket crawlers

### Items

* Changed to a new armor formula. Armor and protection values have changed accordingly
* Added the mercenary tier of armor
* Resized and added textures to gloves and boots
* Equipped gear is now saved when a character is saved
* Gold now drops and is automatically picked up (no use implemented yet)
* Improved how armor pieces fit to player characters
* Added damage affixes now work even if a skill doesn't deal that type of damage by default
* Implicit stats are now more specific (ex. melee physical damage instead of just damage)
* Added new implicit stats to wands

### Other Changes

* Increased base health regeneration on the player and reduced the health regeneration gained per level
* Increased base attack speed of player by 10%
* Strength now gives 20% increased melee damage and 10% increased armor per point
* Added a sound for gold pickups

### Bug Fixes

#### Level Design

* Fixed a tower at the end of The Depths blocking the camera
* Corrected lighting in the Temple of Eterra
* Summons can no longer be placed on background terrain

#### Items

* Fixed the default clothing of the mage clipping into the character
* Fixed shields and weapons equipping at wrong angles
* Fixed shields giving too much armor/protection

#### Other

* Fixed frenzy totems having the same icon and sharing the summon limit of thorn totems
* Fixed the Draal Queen's poison doing twice as much damage and reducing poison resistance three times as much as intended
* Fixed being able to specialize in the same skill more than once