recursal/Fanatic-Fandom huggingface dataset:
Trapping I Makeshift Design (Skill)

## Skill Overview

The discipline of trapping is as old as the Scouting profession. Whether the Scout is setting a trap for his evening meal, or for an encroaching enemy force, the principles are largely the same. Makeshift trap design involves building simple traps out of available resources.

Experience Required:

* 1000 Trapping

## Schematics Learned

* Glow-Juice Trap
* Sharp Bone Spur
Repair the Altar of Inner Calm

**Nightsister**

```
**Previous Quest:** << Travel to the Nightsister Stronghold

```

**Singing Mountain Clan**

```
**Previous Quest:** << Travel to the Singing Mountain

```

**Level:** 90

**Description:**

*Repair the damaged altar of inner peace in the wilds of Dathomir.*

* Head over to the waypoint provided.
* Upon arrival, you will see the Altar of Inner Calm - click on it and the quest updates.

### Repair the Altar

*Craft parts for the Altar of Inner Calm to replace the damaged parts. It's vital that the parts are crafted to meet expectations of the Witches.*

* You will be given a draft schematic for **Altar of Inner Calm Repair Parts** in your datapad.
	+ If you open your datapad and examine the schematic, you will notice that there are three resource attributes:
		- Dark
		- Light
		- Wisdom
* The altar has a little riddle that tells the player what the values of **Dark**, **Light**, and **Wisdom** should be for the repair parts.
* Examine the **Altar of Inner Calm** to see the riddle.

*To achieve inner peace, **light** and **darkness** must be balanced and the **wisdom** must be deep enough to carry the weight of both.*

* This is asking the player to create the repair parts with equal **Light** and **Dark** values, and when they are added together must be less than the value of **Wisdom**.
	+ An example that is eligible:
		- Light: 3
		- Dark: 3
		- Wisdom: 8
	+ An example that is **NOT** eligible:
		- Light: 3
		- Dark: 3
		- Wisdom: 4

* Once you've crafted the **Altar of Inner Calm Repair Parts**, head back to the Altar of Inner Calm.
* Click on the altar and the quest updates.

### Return to the Nightsister Sage

*You have repaired the Altar, you should return to the Nightsister Sage with the news.*

* Head back to the Nightsister Stronghold, upon arrival speak with Sage N'um.

**Sage N'um**: WIP - Dialogue is broken.

You: I did.

This completes the quest. Continue your conversation to move onto the next quest.

**Reward:** 4 Whuffa Leather and 3 Random Valuables

**Sage N'um**: *You did very well. However there are three more shrines. Are you ready to start working on the next shrine?*

You: Yes, I'll fix your shrine.

**Sage N'um**: *Good, please hurry now.*

```
**Following Quest:** Repair the Altar of Dominance >>

```
Singing Mountain Clan: The Whole Truth

The **Singing Mountain Clan: The Whole Truth** is a collection that is started and completed in the Corrupted Rancor storyline given by Izaryx in the Singing Mountain Clan version of the Witches of Dathomir Theme Park.

The collection is started and completed with the completion of the The Whole Truth Part II quest.

Completion of the collection rewards the player with the Singing Mountain Purification Badge.
Y-wing Longprobe

**Alliance ships**
A-wing - B-wing - Nova Courier - T-Wing - X-wing (Advanced) - Y-wing - **Y-wing Longprobe** - Z-95 (Heavy) - Incom X-4
As an advanced and heavier version of the Y-wing, Alliance Starfighter Pilots who reach the Starfighters II certification often choose this ship as their primary weapon in space. The Y-wing "Longprobe" is a tactical fighter/bomber that combines the traits of its predecessor with the heavy load-out capabilities of the Advanced X-wing and B-wing bomber. Unlike in the Y-wing, the "Longprobe" pilot is able to operate both the turret gun and the nose gun simultaneously, doubling the ship's firepower while halving its crew complement.

* Y-Wing Longprobe Chassis Blueprints

## Star Wars Lore

An additional, though less common, Y-wing BTL-A4 variant known as the "LongProbe," this ship was equipped with a nav computer, backup hyperdrive, advanced scanners, and an extended fuel supply in place of the weapons systems officer. The "LongProbe" was used primarily for long range scouting missions. On such missions longprobes operated in recon teams known as "Longprobe Y-wing Recon Teams". The Y-wing was already nearly obsolete by the close of the Galactic Civil War, being slow and ungainly compared to other Alliance fighters; but it was still fielded by many planetary defense forces, mercenaries, and pirates.

Its deficiencies were partly compensated for by the heavy proton torpedo load it could carry, and its ability to paralyze craft with ion cannon fire without destroying them, unique until the B-wing starfighter was introduced after the Battle of Yavin.

It was a rugged design, but it had some design flaws requiring constant maintenance, which led many crews to remove the superficial hull plating. Many Y-wings had no hull plating (except on the cockpit), exposing the internals of the main hull.

The cockpit could be ejected by the pilot from the engines and the rest of the ship. This was used when the ship was on a surface. After the cockpit was disconnected, it could be driven on the surface.

Despite its shortcomings in speed and maneuverability, the Y-wing was an extremely durable craft, with heavier shielding than the T-65 X-wing starfighter. It could withstand many laser blasts, and it was quite difficult to destroy.

The Y-wing was often used as an assault craft to attack enemy capital ships directly in conjunction with B-wing starfighters.

X-wing starfighters and A-wing interceptors were used to distract the enemy fighters and the ship's gunners, to allow the Y-wings and B-wings to focus their fire on the capital ship. This tactic was similar to the "A-wing Slash", which involves solely X-wings and A-wings.
Two-Handed IV Armor Break (Skill)

## Skill Overview

Two-Handed IV finishes the Brawler's study of two-handed weapons. At this skill level, the Brawler is able to wield large two-handed weapons to highly lethal effect, including using these weapons to shatter armor. Completing the skill gives the Brawler the ability to further specialize in Pikeman, Swordsman, or Teras Kasi Artist.

Experience Required:

* 70000 Two-Handed Weapons

## Skill Mods Associated

* Two-Handed Melee Defense +10
* Two-Handed Melee Speed +10
* Two-Handed Melee Accuracy +20
TIE Defender

**Imperial ships**
TIE Advanced - TIE Aggressor - TIE Bomber - **TIE Defender** - TIE Fighter (Light) - TIE/ln Fighter - TIE Interceptor (Crimson) - TIE Oppressor - VT-49 Decimator - YE-4 Gunship

This ship is one of three that were added to the game as rewards for the Space Battles. Schematics for the TIE Defender can be purchased using tokens from these battles the Imperial Token Vendor.

The Defender is an Advanced X-wing clone with one slight change. It has a 0.93 speed modification. This the middle ground between the X-wing's two speed mods: with its S-Foils Closed it has a 0.95 speed mod and with S-Foils open a 0.90 speed mod.

TIE Defender Chassis Blueprints
Vortex Squadron

**Vortex Squadron** is one of three squadrons that Alliance Starfighter Pilots can join.

The missions revolve around the Alliance attempt to revive the Jedi.

Of all 3 rebel squadrons, Vortex squadron is the hardest and is recommended for experienced pilots.

## Squadron Trainers

**Tier 1**: V3-FX, Moenia, Naboo

**Tier 2**: Brother Vrovel, Abandoned Rebel Base, Dantooine

**Tier 3**: Brother Ezkiel, Abandoned Rebel Base, Dantooine

**Tier 4**: Brother Extok Evin, Dearic, Talus

**Tier 5**: Admiral Wilhelm Burke, Doaba Guerfel, Corellia

## Waypoints

```
/way naboo 4764 -4795 V3-FX - Tier 1;
/way dantooine -6826 5539 Brother Vrovel - Tier 2;
/way dantooine -6824 5547 Brother Ezkiel - Tier 3;
/way talus 516 -3076 Brother Extok Evin - Tier 4;
/way corellia 3083 5202 Admiral Wilhelm Burke - Tier 5;

```
Eta-2 Actis Interceptor

The **Eta-2 Actis Interceptor** (commonly referred to as the JSF is rewarded in deed form for completing the Imperial-only Clone Relics quest, Doing Your Duty (At the end of Phase IV, you'll get the deed; there's no need on finishing the quest to use it, just the Tier 4 Starship skill, you will also need to do the quest in order to pilot this ship so don't bother trying to buy the chassis on the bazaar because you won’t be able to fly it)
.

## Pilot Commentary

* To begin the quest to receive this ship you must be Imperial.
* Once awarded this ship may be bought/sold as a normal deeded ship.
* You need to do the quest in order to pilot this ship so don't bother trying to buy the chassis on the bazaar because you won’t be able to fly it.
* Any pilot may fly this ship after filling in box 14 (4th tier trainer's first box) **if they have completed at least phase 3** of the Doing Your Duty, Fist of the Empire quest.
* This ship has standard chassis hp of 1600.
* Is widely considered to be the most unbalanced chassis in the game. Despite a recent change in its maneuverability, it's mass/speed/hp characteristics are discordant with all other chassis; for this reason it's use is often frowned upon in pvp.
* Makes an excellent mining ship because of its ability to chase down small asteroids.
* This ship is very useful for general space combat due to its extremely small hit-box and quick maneuverability.
* Because it is so small, fast and maneuverable it is a great help for taking out gunships. You can get right behind their engines (which is a blind spot) and take them out no matter what tier they are.

## Star Wars Lore

With the outbreak of the Clone Wars, the Jedi saw themselves pressed into the forefront of military activity, serving as Generals in the campaign against the Separatists. The demands of combat saw advancements in the Jedi Interceptor arsenal, resulting in modifications and a new generation of fighter craft.

Though the wedge-shaped Interceptor design was still in use by war's end, a newer model had earned the spotlight for its use by renowned Jedi heroes, Anakin Skywalker and Obi-Wan Kenobi.

This new model was much more compact, cutting away a large portion of the forward spaceframe to have a forked front, bracketing a bulbous cockpit pod. Lining the inner edges of the ship's "tines" were powerful long-barreled laser cannons. The ship also had secondary cannons recessed on the outer edge of each tine. A full-size astromech rested within a spring-loaded socket on the port wing, and the craft's wingtips could fold open, revealing hexagonal panels when the ship entered combat mode. The hexagonal wings and the spoke-windowed cockpit were strong indicators of future Interceptor designs to be adopted by the galactic government (such as the Twin Ion Engine, or TIE fighter).

This new model also lacked a hyperdrive, so it too had to rely upon a hyperspace transport ring to achieve superluminal velocities. During the war, bigger more robust rings were used, with multiple lightspeed engines increasing their speed and range.
Scout

**Skill tree**

## Profession Overview

Scout is one of the Starting Professions that branches off into a handful of unique elite professions. Scouting skills enable a player to perform more efficiently in the wilderness, from traversing terrain quickly to trapping animals to building campsites to heal in.

This profession requires 77 skill points to master.

XP requirements to Master:

* 171,500 Scouting XP (granted for harvesting creature resources, successful use of Mask Scent, and using Camps) *Crafting camps still awards wilderness survival experience, which has been combined into Scouting experience. This is a bug.*
* 91,000 Trapping XP (granted for successfully using a trap on a creature during combat)

## Base Skills Overview

The basic Scout profession compromises different skill sets, three leading to elite/hyrbid professions.

### Exploration

The Exploration branch grants Terrain Negotiation and Burst Run Efficiency mods to the player. These mods allow a player to move over ragged terrain more efficiently, as well as reducing the HAM used for the Burst Run ability. The Exploration line also contains the excellent Mask Scent ability.

### Trapping

Scouts with Trapping skills can use a variety of crafted traps on MOBs they attack. Traps carry a wide variety of effects, from stunning a MOB to decreasing its movement speed.

### Hunting

As a player progresses through the Hunting branch, they become much more efficient at harvesting resources from animals. Additionally, they gain a large amount of knowledge about animals they come across, which allows them to determine many vital statistics about a target.

### Survival

Survival involves using crafted campsites to heal while outside a city. More advanced campsites allow players to heal faster. Wounds can be healed in a campsite, but Battle Fatigue cannot.

## Related Skill Mods

* Burst Run Efficiency
* Camping
* Creature Harvesting
* Creature Knowledge
* Creature To-Hit Bonus
* Foraging
* Mask Scent
* Terrain Negotiation
* Trapping

## Schematics

* Adhesive Mesh
* Basic Camp Kit
* Glow Juice Trap
* Glow-Wire Trap
* Improved Camp Kit
* Lecepanine Dart
* Multiperson Camp Kit
* Noise Maker
* Phecnacine Dart
* Sharp Bone Spur
* Stink Bomb
* Wire Mesh Trap
Rare Melee Weapons Mark I

There are fifteen items needed to complete this collection.

```
/way Corellia 3334 5359 Rare Melee Weapons Mark I Collection #1;
/way Tatooine 4065 -4823 Rare Melee Weapons Mark I Collection #2;
/way Tatooine 6436 -1102 Rare Melee Weapons Mark I Collection #3 - Inside Sennex Cave (entrance at 6555 -1307);
/way Naboo 2446 -3897 Rare Melee Weapons Mark I Collection #4;
/way Tatooine 10 -221 Rare Melee Weapons Mark I Collection #5;
/way Tatooine 5252 478 Rare Melee Weapons Mark I Collection #6;
/way Naboo 4620 -1418 Rare Melee Weapons Mark I Collection #7;
/way Tatooine -1247 -3509 Rare Melee Weapons Mark I Collection #8;
/way Naboo 4849 -4616 Rare Melee Weapons Mark I Collection #9;
/way Corellia -276 -4733 Rare Melee Weapons Mark I Collection #10;
/way Tatooine -5886 -6224 Rare Melee Weapons Mark I Collection #11;
/way Naboo 5175 6638 Rare Melee Weapons Mark I Collection #12;
/way Corellia 6861 -5783 Rare Melee Weapons Mark I Collection #13;
/way Corellia -3257 3104 Rare Melee Weapons Mark I Collection #14;
/way Naboo -4927 4229 Rare Melee Weapons Mark I Collection #15;

```

**Reward:** Rare Melee Weapons Collection 1 Badge and a medium amount of XP
Witches of Dathomir Prologue

This series of quests starts off the Witches of Dathomir Theme Park.

In these quests, you are sent to explore the far reaches of Dathomir, and also get to decide which of the Singing Mountain Clan or Nightsisters you will choose to support in the main part of the storyline. The various quests in this prologue are designed so that they can be completed by any player, whether they are a combat character, Artisan or Entertainer. In the main section of the Theme Park, there are profession specific missions.

Talk to Omogg's Representative at the Dathomir Trade Outpost to start this questline.

```
/wp dathomir 552 3074 Omogg's Representative;

```

**Omogg's Representative**: *Hey you! Are you interested in making some easy credits?*

You: Easy credits? Excuse me if I'm a little skeptical.

**Omogg's Representative**: *All I need is for you to take a quick trip out to a couple of scenic spots not too far away. I'm collecting pictures, sales material actually, for the planet. I need pictures that will make Dathomir look like a beautiful and peaceful planet.*

You: Dathomir? Beautiful? Peaceful?

**Omogg's Representative**: *It's just a little harmless marketing.*

You: Why not, I'll take the job.

**Omogg's Representative**: *Perfect. Your first stop will be some local Waterfalls.*

```
**Following Quest:** Walkabout >>

```
Defeated the Second Sister of the Void

The **Defeated the Second Sister of the Void** is a collection that is started and completed in the Voidsisters storyline given in the Witches of Dathomir Theme Park.

The storyline starts from different NPCs, depending on which faction you are supporting.

**Nightsister** - Gethzerion

**Singing Mountain Clan** - Aujante K'lee

The collection is started and completed with the completion of the This Place is Death quest.

Completion of the collection rewards the player with the Second Sister of the Void Badge.
Schematic: Nightsister-style Hut

The **Schematic: Nightsister-style Hut** is a schematic that is obtained within the Witches of Dathomir Theme Park.

It can be purchased from the Nightsister Vendor using Witches of Dathomir Currency.

It can be used by a Master Architect to craft a Nightsister-style Hut, which can be placed down and used as a player home.

It can be placed on any planet, except for Kashyyyk and Mustafar.

### Cost

* 5 Dathomir Amber
* 3 Spider Silk
* 3 Rancor Teeth
* 9 Whuffa Leather
* 30 Rare Dried Herbs
TransGalMeg "Kihraxz" Assault Fighter

**Freelance ships**
Scyk - Dunelizard - Kimogila - Krayt - **Kihraxz** (Vaksai) - Ixiyen - Rihkxyrk - Havoc - YT-1300 - AEG-77

The "Kihraxz" Assault Fighter is available as one of two available for privateer pilots at Tier 2. Its light mass means that it is fast but holds fewer weapons than the Kimogila. This ship, manufactured by TransGalMeg, sports only one weapon and weaker armor, but makes up for its lack of weaponry with quicker maneuverability. Privateers can choose either this ship or the Kimogila heavy fighter at Tier 2.

* Kihraxz Light Fighter Chassis Blueprints - Style 1
* Kihraxz Light Fighter Chassis Blueprints - Style 2
* Kihraxz Light Fighter Chassis Blueprints - Style 3
* Kihraxz Light Fighter Chassis Blueprints - Style 4

## Star Wars Lore

The "Kihraxz" (ki-Rax) Assault Fighter is able to quickly close with and surgically attack its target before they are aware. TransGalMeg's design emphasis for this ship was on speed, and as a result defenses are at a premium and weapons loadout is reduced. This might be seen as a dire limitation, but the maneuverability of the ship is such that it can normally avoid attacks that it would not be able to withstand. Although a cheaper ship, a number of pilots continue to fly the "Kihraxz" even though they could afford something larger, simply because the ship's performance suits their personal combat style.
Rancor Teeth

**Rancor Teeth** is a reward given for completing quests for either the Singing Mountain Clan or the Nightsister Clan in the Witches of Dathomir Theme Park.

They are a Witches of Dathomir Currency and can be used for purchasing faction rewards from either the Singing Mountain Clan Vendor or the Nightsister Vendor.
Repo Man

**<< Previous Quest:** Pod Retrieval

**Level:** 18

**Rewards:**

* 7574 XP
* 4300 Credits
* Easy Reference Bookchip
* Infrared Electrobinoculars

**Description:**

*Watto has told you about the second motivator part you need to rebuild the missing droid from Tansarii Station. You need to recover the part.*

### Repo Speeder Part

Get the booster controller from Pah's speeder in Mos Espa. Head to (-2871 2587) and click on the USV-5 Modified Landspeeder. The landspeeder is guarded by four hostile NPCs: Hilbrun, Eyleen, Tiomvo and Guz'Ordnak.

### Conversation with Watto

**Watto:** *Very good! You have the booster. The next part is the diagnostic controller. Without this the droid will not self-correct and will deviate from its normal behavior within minutes.*
**PC:** Where can I find the diagnostic controller?
**Watto:** *That's the tough part, I sold it to a man who said he was looking for someone he thought was lost in the squill caves.*
**PC:** What are squills?
**Watto:** *Humanoid animals. They are vicious and cruel. You should be very careful if you try to recover this part.*
**PC:** I will be careful, just give me the location.
**Watto:** *Ok, the cave and very likely your grave can be found here.*
**PC:** Thanks for the optimism.
**Watto:** *Eh, leave me alone.*

**Following Quest:** Squill Diving >>
Rooted

A **root** is a state effect that keeps a target in one place for a short period of time. This can be effective in order to escape the combat range of the target. When fighting a melee combat opponent with a ranged weapon, rooting the opponent is an excellent tactic to gain an edge in the battle. An example of a combat special that roots a target would be Pistoleer's Stopping Shot.
V-Wing

The V-wing is a very rare ship as it is only available as a loot card from the Squadrons Over Corellia trading card game booster packs and may only be claimed once per character.

300px|right|Video Credit: Hendar

## Star Wars Lore

The Alpha-3 Nimbus-class starfighter was a sturdy, wedge-shaped starfighter similar to the Delta-7 Aethersprite-class interceptors employed by the Jedi Order. It was manufactured by Kuat Systems Engineering, the same company responsible for both the Delta-7 fighter and its successor, the Eta-2 Actis-class light interceptor.
Both the Delta-7 and the Alpha-3 models were designed by the engineer Walex Blissex, who would later co-design the Rebel Alliance's A-wing fighter with Jan Dodonna. The V-wing had wing mounted laser cannons and had a wedge shape. The V-wings also featured folding wing radiators similar to those fitted on the later Eta-2 interceptors. Nestled between each wing and the hull were two twin laser cannons, which could swivel on the vessel's wing hubs to provide a wide range of fire.
Aft of the starfighter's main hull were two deflector shield heat sinks, located above the two vertically stacked ion drive thrusters. These flaps also provided some protection for the V-wing's clone pilot.

V-wing cross-section.

In keeping with the design of the Delta-7, the Alpha-3 featured an astromech droid socket aft of the oval cockpit. V-wing pilots were often assisted by spherical Q7-series astromech droids which provided in-flight navigation and maintenance skills that would otherwise require a copilot—which the compact V-wing could not accommodate.
As the V-wing starfighter was too small to feature an integrated hyperdrive, it required a transportation into combat zones by carriers such as the Venator-class Star Destroyer.
The clone troopers who flew the fighter had specially adapted helmets. These helmets, along with their flight suits, were fully sealed due to the lack of a life support system. It is unknown what helmets were used by other V-Wing pilots in eras following the Clone Wars.
Two-Handed Athame

The **Two-Handed Athame** is a Two-Handed Melee weapon that is obtained within the Witches of Dathomir Theme Park.

It can be purchased from the Nightsister Vendor or the Singing Mountain Clan Vendor using Witches of Dathomir Currency.

It can be deconstructed and re-crafted by a Master Weaponsmith.

### Cost

* 5 Dathomir Amber
* 5 Spider Silk
* 20 Rancor Teeth
* 5 Whuffa Leather
* 5 Rare Dried Herbs
Rescue Survivor

```
**<< Previous Quest:** Find the Stormtroopers

```

**Level:** 90

**Description:**

*At Camp Epsilon, before HX-138 will help you with your problems, you must help the camp rescue some other survivors that are lost in the Research and Prison Facility.*

HX-138 has three survivors that the player must rescue and escort them back to Camp Epsilon, one at a time.

HX-138 gives you a nearby waypoint where a survivor is hiding. Once you arrive at that point you will be met by the survivor. Talking to them will activate the next part of the quest, where the player must escort the survivor all the way back to Camp Epsilon. They will run through multiple groups of CL75-80 NPCs and if they die, the player will fail the quest and need to return to HX-138 to retry.

Once the survivor makes it back to the camp, speak with them and then report back to HX-138.

The survivors get further away and run through more NPCs as you move onto the 2nd and 3rd survivors.

```
Following Quest: Shuttle Parts >>

```
Ranged Support IV Overcharge Shot (Skill)

## Skill Overview

Ranged Support IV teaches the Marksman how to overcharge their weapon to increase its damage. Completing this skill tree allows a Marksman to further specialize in Bounty Hunter, Carbineer, Combat Medic, Commando, Pistoleer, Rifleman, or Squad Leader.

Experience Required:

* 22000 Combat

## Skill Mods Associated

* Melee Defense +5
* Ranged Defense +5
* General Ranged Accuracy +5
Small Potted Tree Style III

The **Small Potted Tree Style III** is a furniture item that is obtained from crafting the schematic obtained from the Prologue Seed Jar and for the completion of the repeatable Nightsisters Herb Collection or Singing Mountain Clan Herb Collection which are a part of the Witches of Dathomir Theme Park.

Craftable by a Master Architect.

## Resources

* 5 units of Dathomirian Deciduous Wood
* 5 units of Iron
* 5 units of Dathomirian Water Vapor
* 5 units of Dathomirian Fish Meat
Spider Silk

**Spider Silk** is a reward given for completing quests for either the Singing Mountain Clan or the Nightsister Clan in the Witches of Dathomir Theme Park.

They are a Witches of Dathomir Currency and can be used for purchasing faction rewards from either the Singing Mountain Clan Vendor or the Nightsister Vendor.
TIE Oppressor

**Imperial ships**
TIE Advanced - TIE Aggressor - TIE Bomber - TIE Defender - TIE Fighter (Light) - TIE/ln Fighter - TIE Interceptor (Crimson) - **TIE Oppressor** - VT-49 Decimator - YE-4 Gunship

## Game Info

The **TIE Oppressor** Strike Starfighter is a heavy fighter of the Imperial Navy. Imperial Ace Pilots gain the authorization to fly these gunships, and with two weapons pods and three ordnance bays, they make up in firepower what they may lack in maneuverability. The TIE features an unusual dorsal third solar array, and has larger mass than many lesser starships.

* TIE Oppressor Chassis Blueprints

Although labeled a heavy fighter, the TIE Oppressor carries far less mass, half the firepower, and possesses a speed and maneuverability profile no better than the B wing, and is actually out maneuvered by the MT-22 Krayt.

## Star Wars Lore

A recent development, the **Sienar Fleet Systems TIE Oppressor Strike Starfighter** is being deployed in limited numbers among selected units of the Imperial starfighter cadre elite. It is an attempt to build a variant of the standard TIE Fighter hull that can carry heavy weapon payloads with sufficient armor and shielding to allow the ship to operate in the vanguard of an Imperial assault force. It also has enough solar array surface to assist in generation of the energy needed to power it all. All of the offensive and defensive equipment packed into the Oppressor comes at the cost of space for engine installations. Although most Imperial fighters are designed to have superior maneuverability, this is a trait in which the TIE Oppressor is rated by most of its pilots as merely average. This lack of dizzying maneuverability is a result of the Oppressor mounting the same basic engine arrangement as seen on earlier TIE starfighter types, but with its thrust being sapped by much heavier and more solid spaceframe. In return for the deficits in combat maneuvering capability, the Oppressor carries one of the most potent offensive and defensive packages fielded in any Imperial starfighter spaceframe.

Only the most veteran Imperial TIE pilots are being allowed to participate in the Oppressor flight test program as only these personnel are deemed to have the tactical know-how to properly employ the ship as well as the loyalty to be trusted with such as expensive flight article. Although currently serving in the fleet as part of a 'Limited Fielding Test Initiative' and considered a minor trial program by the Imperial Navy, the actual numbers of fighters being fielded would make most Alliance officers wince.
Rebel Starships

```
**Previous Quest:** << Thwarting the Rebels

```

**Level:** 88

**Description:**

*Captain Thrawn has learned of a manufacturing shop where Rebel starships are repaired. Help him use this information to the Empire's benefit.*

### Infiltrate the Repair Shop's Offices

*Infiltrate the repair shop's offices and find out where the ships are being delivered. You'll find their main offices in Kor Vella on Corellia.*

* Fly to Kor Vella, Corellia and head to the repair shop's offices a short drive outside of the city.
	+ It is full of NPCs that are CL83.
* You need to find and click on the *database server* that is located at the lowest level of the bunker. Once you do, the quest updates.

```
/way corellia -3376 3319 Entrance to Repair Shop's Offices;
/way corellia -3362 72 3344 Database Server;

```

### Go to the Rebel Base

*Go to the Rebel base where the repaired ships were delivered. Tag the starships with a tracking device and eliminate the base commander.*

* You will given a waypoint to a Rebel base and two tasks to complete:
	+ **Defeat the Base Commander**
	+ **Tracking the Starships**

#### Defeat the Base Commander

*Defeat the base commander, Captain Eirt Astar.*

* You can find Captain Eirt Astar at the bottom of the bunker in the Rebel base. All you need to do is kill him to complete this task.
	+ He is CL84.

```
/way corellia 139 4574 Captain Eirt Astar;

```

#### Tracking the Starships

*Mark the Rebel starships with a tracking device.*

* You need to click on the three *X-Wing fighter starships* to complete this task.

```
/way corellia 159 4536 X-Wing fighter starship #1;
/way corellia 159 4523 X-Wing fighter starship #2;
/way corellia 118 4494 X-Wing fighter starship #3;

```

Once **BOTH** of these tasks are complete, the quest updates.

### Return to Captain Thrawn

*Return to Captain Thrawn at the Emperor's Retreat.*

* Head back to the Emperor's Retreat on Naboo and speak to Captain Thrawn.

**Captain Thrawn**: *Good, there's no time to lose. An Imperial transport was shot down on Rori. Go investigate the crash site and recover what you can.*

This completes the quest. Continue your conversation with Captain Thrawn to receive the next quest.

**Reward:**

* XP

You: Rori? I'm on my way.

**Captain Thrawn**: *Waste no time. Do not let any of the important documents fall into the Rebel hands.*

```
**Following Quest:** Downed Imperial Transport >>

```
Spiderclan Queen Mother

The **Spiderclan Queen Mother** is a very large and heavily protected spider located at the bottom of the Nightspider Clan Cave on Dathomir and spawns with Kiin'Dray.

## Statistics

**Inhabits**

* Planet: Dathomir
* Area: Nightspider Clan Cave

* Natural CL: 90
* Health: 44,429
* Aggressive: Yes
* Deathblows: Yes
* Difficulty: Boss

**Attacks**
* Melee
* Junk
* Spiderclan Queen DNA
Twi'lek

*Twi'leks are tall, thin humanoids with skin pigment that spans a rainbow of colors. Their most distinctive feature is a pair of shapely prehensile tentacles that grow from the base of their skulls. Twi'leks have natural extra energy, and thus are very suited as entertainers and combat professions that have heavy action specials. While there have been Twi'lek Jedi, not many are known to exist at this time.*

### Twi'lek Skill Modifiers

* Dancing Enhancement: +15
* Musical Enhancement: +5
The Last Recruit

```
**Previous Quest:** << Dead is Dead

```

**Level:** 90

**Description:**

**Nightsister**
*You have discovered the source of the disturbance and assisted the Ghost of the Clan Mother in restoring the balance by laying to rest the tortured souls of the last three members of her clan. Go report all this to Nightsister Clan Mother.*
**Singing Mountain Clan**
*You have discovered the source of the disturbance and assisted the Ghost of the Clan Mother in restoring the balance by laying to rest the tortured souls of the last three members of her clan. Go report all this to the Singing Mountain Clan Mother.*

**Nightsister**

### Return to the Nightsister Clan Mother

*Return to the Nightsister Clan Mother Gethzerion.*

* Return to Gethzerion at the Nightsister Stronghold and speak with her.

**Gethzerion**: *You have investigated and dealt with the disturbance? I do sense a change.*

You: I have.

**Gethzerion**: *Well done, Outworlder.*

This completes the quest for the Nightsister faction.

**Singing Mountain Clan**

### Return to the Singing Mountain Clan Mother

*Return to the Singing Mountain Clan Mother Aujante K'lee.*

* Return to Aujante K'lee at the Singing Mountain and speak with her.

**Aujante K'lee**: *Yes, I feel a change in the aura even now; you have succeeded where many before you failed, Outworlder.*

You: It was a tragic story, but it is over now.

**Aujante K'lee**: *Well done, Outworlder.*

This completes the quest for the Singing Mountain Clan faction.

**Reward:** 4 Dathomir Amber, 2 Random Valuables, and the Sisters of the Void Badge
The Whole Truth

**Nightsister**

```
**Previous Quest:** << Travel to the Nightsister Stronghold

```

**Singing Mountain Clan**

```
**Previous Quest:** << Travel to the Singing Mountain

```

**Level:** 90

**Description:**

*Locate the cave that was reported and collect blood samples from any mutated rancor that you find inside.*

### Find the Rancor Cave

*Go to the rancor cave that has been reported by the **Nightsisters**/**Singing Mountain Clan**.*

* Travel to the waypoint provided by **Fath H'ray**/**Izaryx**.
* After you've arrived to the waypoint, the quest will update.

### Collect Blood Samples from Mutant Rancor

*Comparing some mutant rancor blood samples with the mutant rancor teeth you already gathered should help to determine the cause of the increase in mutation.*

* You are tasked to collect three blood samples from mutant rancors. Make your way down the cave and slay mutant rancors until you have enough blood samples. They will not always drop them.
* The cave is full of normal rancors and mutant rancors.
	+ Mutant rancors are CL 89 elites with special buffs:
		- **Mutated Skin**: Reduce damage taken by 5%/10%/15% - can be up to 3 stacks
		- **Unnatural Strength**: Damage output modified by 15%/30% - can be up to 2 stacks
		- **Razor Claws**: Increase chance to bypass part of your opponents armor by 15%/30% and Possible amount of armor bypassed on a strikethrough attack is modified by 20%/40% - can be up to 2 stacks
	+ Because of these buffs, they are a tough fight.
* After getting all of the mutant rancor blood samples, the quest updates.

### Return to **Fath H'ray**/**Izaryx**

*Take the blood samples you've gathered back to **Fath H'ray**/**Izaryx** the Mistress of the Rancor.*

* Make your way back to **Fath H'ray**/**Izaryx** at the **Nightsister Stronghold**/**Singing Mountain**.
* When you arrive, speak with **Fath H'ray**/**Izaryx**.

**Fath H'ray**/**Izaryx**: *You have the blood samples?*

You: I do.

This completes the quest. Continue your conversation to move onto the next quest.

**Reward:** 4 Rancor Teeth and 4 Random Valuables

**Fath H'ray**/**Izaryx**: *Excellent. Let me compare these with the teeth you provided earlier and see what can be seen.*

You: Can you pinpoint their origin?

**Fath H'ray**/**Izaryx**: *Yes, with the aid of **Spell Weaver Leandra**/**Arch Witch Azzenaj**, I was able to. Go there and find the source of the mutations.*

```
**Following Quest:** The Whole Truth Part II >>

```
Ship Component Management

File:Ship Management.jpg
Installing, repairing, and removing components from your starships is accomplished via a **Ship Component Management** interface on a Starship Terminal. The manager is split into four main areas that help you organize and compare your ship components while viewing their visual appearance on your ship.

The list on the left displays all slots your ship chassis contains for placing components. All ships share some key component slots—reactor, engine, front/back armor, capacitor, booster, etc. -- and also contain specific slots, like weapons, ordnance, and cargo holds. Double-clicking a slot will expand it to show all components in your inventory that can fit in that slot; selecting a component from this list will show it in the **Selected** view to the right, allowing you to quickly compare its stats to the **Installed** component. Finally, double-clicking a component (or pressing the **Load** button) will unload an installed component and replace it with the selected one, provided your ship has enough mass to hold the new component.

You can repair damaged components already installed by selecting them and pressing the **Repair** button in the **Installed** window. The component will be repaired if you have an appropriate repair kit in your inventory. This is the only way to repair your reactor and engine if they have been disabled and you somehow ended up on the ground without repairing them.

The bottom display shows your ship as it will appear in space. Different components modify your appearance in various ways: blasters come in a variety of styles, as do engines, so you may wish to mix and match them to achieve the best looking fighter. The display also shows your ship's chassis hitpoints, current and maximum mass, and reactor output/drain.
Stunned

A **stun** is a state effect that slightly reduces your damage and defense modifiers; it reduces accuracy by -40 points, and reduces both Melee Defense and Ranged Defense by -25 points. Stun lengths vary depending on the source of the stun. The effects of Stun can be prevented through having Defense vs Stun skill modifiers. Stun defensive skill mods will reduce the chance that the state can be applied to the target. An example of a combat special that stuns a target would be Pikeman's Stunning Blow.
Runaways (Ground)

**<< Previous Quest:** Remodeling

**Level:** 21
**Rewards:**

* 8490 XP
* 9000 Credits
* Choice one of these items:
	+ Sword of the Runaway
	+ Katana of the Runaway
	+ Knuckler of the Runaway
	+ Lance of the Runaway

**Tip:** These will be the last melee rewards that you will receive for a very long time during Legacy. For the future, you may wish to purchase your own weapon upgrades to speed your progress.

**Description:**

*EV-9D9 has had three droids escape her care. She believes they are taking refuge in a storage facility run by the Darklighters. EV-9D9 wants you to place a specially designed pain bolt on the droids and then destroy them. There are three targets; R3-B57, BD-34, and RA-316.*

If you are new to the space combat I would suggest this route...

### Conversation with EV-9D9

**EV-9D9:** *Task completed. Equipment recovered. Compensation granted. Are you accessible for one more task?*
**PC:** What do you need?
**EV-9D9:** *Accessing database ... subject is not space qualified. Do you wish to accept employment involving combat?*
**PC:** Yes I will accept employment.
**EV-9D9:** *Escaped droids must be made example of. Are you willing?*
**PC:** Yes I am
**EV-9D9:** *Data and mission parameters uploaded to subject's datapad.*

### Darklighter Cache

Travel to the Darklighter cave (-260 -6930).

**EV-9D9:** *You must give pain bolts in back pack to droids before you attempt to terminate them. Match pain bolt to proper droid.*

### Drag Pain Bolt onto Droid

EV-9D9 gives you three droid restraints that you are to click and drag into the three droids in the cave. Be sure you match the correct bolts with the correct droids. They are guarded by rock mites (CL 17-20)

**Tip:** The droids are located at the very ends of both paths. Make use of Burst Run (Ability) to speed this up. **Don't forget to destroy the droids (CL 22) after restraining them to avoid frustration.**

* R3-B57 is at (-129 -7314)
* BD-34 is at (-253 -7324)
* RA-316 is at (-335 -7297)

### Destroy RA-316 / Destroy BD-34 / Destroy R3-B57

Be sure to destroy these after you drag the part to them

**EV-9D9:** *Very good. The synaptic responses spike well beyond the cut off levels. Return for final discussions.*

### Conversation with EV-9D9

**EV-9D9:** *All tasks accomplished. EV-9D9 performance efficiency at 100%. What do you desire?*
**PC:** I want the droid head.
**EV-9D9:** *Jabba has many incorrigible droids. Acquired head to study neural pathway feedback circuitry and safety cut offs. Built pain bolts on knowledge.*
**PC:** Do you have the head?
**EV-9D9:** *I kept head as trophy. I give to you for your service.*

**Following Quest:** Putting it together >>
Shuttle Parts

```
**<< Previous Quest:** Rescue Survivor

```

**Level:** 90

**Description:**

*Collect all of the shuttle parts and deliver them to HX-138 so the mechanic can repair the Lambda shuttle.*

You have to collect 4 pieces of the shuttle scattered over the entire Quarantine Zone. The waypoints will be provided.

Once you click on a disabled shuttle, 2-4 CL80 undead will spawn. You do not need to kill them to get the shuttle part.

After collecting all 4 pieces, return to Camp Epsilon and speak to Nils Cridmeen, the Shuttle Mechanic.

Return to HX-138 to complete the quest and to move onto the next quest.

```
**Following Quest:** Administrative Access >>

```
This Place is Death

```
**Previous Quest:** << Confirmed Dead

```

**Level:** 90

**Description:**

*Go to the Voidsisters' abandoned village, distract Voidsister Warrior Denkra Kymeri by staging a mock invasion of her village, then put her out of her misery.*

### Find the Voidsisters' Village

*Find the abandoned village that was home to the Voidsisters and the Howling Crag Clan.*

* Make your way towards the waypoint provided. When you arrive, the quest updates.

### Pyromania

*Using flammable materials around the village, set four fires so that Voidsister Warrior Denkra Kymeri will believe it is once more under attack.*

* You need to locate and burn four flammable things in the village.
* When you set fire to all of these items, the quest updates.

**Ignite an Inferno**

```
/way dathomir -3496 -5993 Bolma Tanning Hide;

```

**Kindle a Flame**

```
/way dathomir -3494 -6027 Rancor Tanning Hide;

```

**Start a Blaze**

```
/way dathomir -3543 -6047 Stack of Building Materials;

```

**Set a Fire**

```
/way dathomir -3545 -6080 Wooden Structure;

```

### Mercy Killing

*Put Voidsister Warrior Denkra Kymeri out of her misery.*

* Denkra Kymeri spawns around 50m away and walks towards the player.
* When she is close enough, speak with her.

**Denkra Kymeri**: *Flames! The village is attacked! This... this has happened before... I remember... the village is... dead...*

You: Denkra Kymeri, remember who you were. Look at what you have done to those who fell here.

**Denkra Kymeri**: *They... are hideous! I have done this? I have failed them and defiled them! Do not let this continue! Please end this!*

* Denkra Kymeri turns into a CL92 elite and attacks you.
* After defeating her, you receive a comm message from her mother, Amaya Kymeri and the quest updates.

**Amaya Kymeri** - *Comm message: And so my second daughter is laid to rest. Return to me to discuss the fate of my final daughter.*

### Return to Amaya Kymeri

*Return to the ghost of Howling Crag Clan Mother Amaya Kymeri. She wishes to discuss the fate of her final daughter*

* Head back to the waypoint provided, to Amaya Kymeri.
* When you return, speak with her.

**Amaya Kymeri**: *Any my middle daughter?*

You: The Voidsister Warrior is no more.

This will complete the quest. Continue your conversation to move onto the next quest.

This also starts and completes the Defeated the Second Sister of the Void collection, which rewards the player with a badge.

**Reward:** 4 Dathomir Amber, 4 Random Valuables, and the Second Sister of the Void Badge

**Amaya Kymeri**: *And so another daughter is laid to rest. Now only my eldest, Thestriel, remains: The Voidsister Spellweaver.*

You: Spellweaver. Great. What shall I use to distract her?

**Amaya Kymeri**: *You cannot. She is far too clever for that even in her current state. This time you must rely on your skills alone and the hope that she is not too far gone for some small part of her to realize what she has become.*

```
**Following Quest:** Dead is Dead >>

```
Vehicle Restoration Kit

A **Vehicle Restoration Kit** is an Item that is crafted by a Master Artisan. It is used by the player to restore a vehicle of theirs that has been disabled. Vehicle restoration kits are often expensive, due to requiring asteroids as a resource.

When a vehicle cannot be restored at a parking garage, a vehicle restoration kit must be used.

When disabled, the following vehicles can only be fully restored using a vehicle restoration kit:

* BARC Speeder
* AV-21 Landspeeder
* Flash Speeder
* Lava Skiff
* Desert Skiff

These vehicles also require a vehicle restoration kit to be restored, however, it is much cheaper to just buy a new deed:

* Mustafarian Panning Droid
* Basilisk War Droid
* Speederbike
* Swoop
* AB-1 Landspeeder
* X-31 Landspeeder
* X-34 Landspeeder
* XP-38 Landspeeder
* V-35 Landspeeder
Witches of Dathomir Sign (Standing)

The **Witches of Dathomir Sign (Standing)** is an item that is obtained within the Witches of Dathomir Theme Park.

It can be purchased from the Nightsister Vendor or the Singing Mountain Clan Vendor using Witches of Dathomir Currency.

It can be used by a player to change the sign outside of their house to a Witches of Dathomir themed sign.

### Cost

* 6 Dathomir Amber
* 6 Spider Silk
* 6 Rancor Teeth
* 6 Whuffa Leather
* 6 Rare Dried Herbs
Scyk Light Figher (High Mass Variant) Chassis Blueprints

**Schematic Obtained In**: Shipwright >> \* \* Master Shipwright

**Skill Needed to Use**: Freelance Pilot >> Freelance Pilot

**Item Type**: Ship Components >> Ship Chassis

**Resources Required**:

* 18000 units of Steel
* 6000 units of Steel
* 6000 units of Low-Grade Ore
* 6000 units of Low-Grade Ore
* 1000 units of Petrochemical Asteroid
* 6000 units of Aluminum
* 1000 units of Iron Asteroid
* 6000 units of Fiberplast

* **Total: 24000 Steel, 12000 Low-Grade Ore, 1000 Petrochemical Asteroid, 6000 Aluminum, 1000 Iron Asteroid, 6000 Fiberplast**

**Complexity**: 35

**Requires**: Specialzed Starship Crafting Tool and Starship Crafting Station

**XP Gained**: 142500 Shipwright XP (normal) / YY Shipwright XP (practice)

**Relevant Experimental Properties**:

		- Heat Resistance: 25%
		- Overall Quality: 25%
		- Shock Resistance: 25%
		- Unit Toughness: 25%
		- Malleability: 25%
		- Overall Quality: 25%
		- Shock Resistance: 25%
		- Unit Toughness: 25%

**Notes**:

**In game schematic description:**

*MandalMotors M3-A Interceptor*

This lightly-armored interceptor was the first of a custom starfighter series commissioned by the Hutt crime organization (although no hard evidence remains to support this). Rumors also indicate that MandalMotors has reaped significant financial benefits from playing both sides of the Galactic Civil War. Even in the face of tremendous personal risk, the executives of MandalMotors have opted to provide custom products to both the Empire and Rebel Alliance, while supporting a gray-market of parts and accessories to private space pilots and the discerning smuggler. The M3-A "Scyk" is a very accurate, nimble fighter that functions exceptionally well for base defense and capital ship escort duties. Its limited load-out makes it a reasonable choice for short ranged strikes en masse, but its obvious lack of armor make it unattractive for assaults on heavily armored targets.
Rodian Smuggler

The **Rodian Smuggler** can be found outside the Cloning Facility at the Quarantine Zone starport on Dathomir.

```
/way dathomir -5743 -6467 Rodian Smuggler

```

The Rodian Smuggler allows players to quick-travel to any of the camps within the Quarantine Zone that they have discovered, so it is advisable to complete the Camp Location Collection in order to let him take you all of to the camps.

**Cost per trip:**

* Camp Alpha - 100 credits
* Camp Beta - 500 credits
* Camp Gamma - 1000 credits
* Camp Delta - 1500 credits
* Camp Epsilon - 2000 credits
Survival III Harsh Environment Techniques (Skill)

## Skill Overview

A Scout that studies Harsh Environment Techniques is more capable of building beneficial camps. At this skill level, the Scout's camps will not only heal faster, but also repel more powerful creatures. The Scout also becomes much more skilled at gathering wild resources and can now find two foraged items in a single attempt.

Experience Required:

* 12500 Scouting

## Skill Mods Associated

* Camping +10
* Foraging +10