Relations

**Diplomatic Relations** are a major aspect of the game.

## **Overview**

The default relation is peace. All countries are at peace with each other at game start.

It is your choice whether you want to declare war on someone, or become allies. The choices you make usually determine whether or not you will make it to the end of a game, so choose wisely.

### Trade

You can trade with the other country. Usually you exchange relations (right of way for right of way, or shared map for shared map), but you can also "buy" relations by offering resources, units, provinces. See trade.

You can't do this with AI, only active players.

### Diplomacy screen

You can also change your relations by going to the diplomacy screen. Just click the icon under Your relations, then select the desired relation. The other player may not see the change quickly and won't usually change relations with you unless already agreed. Consider trading.

If your intention is to fight an enemy, this is the formal way to declare war. The other country will automatically change relations to war as soon as an attack begins. It can also be helpful to change relations with AI to Right of Way, as they will usually do the same within 2-3 days.

> **Note:** Relations doesn't need to be equal for both sides. You can get Right of Way through a country or see another's map without sharing your map or granting Right of Way.
>
>

## **Descriptions**

There are 7 possible relations in Call of War:

### **War**

Your country and the enemy country are at war. Declaring war instantly gives the war relation to both countries instead of being interchangeable. Any units that meet will do battle. Any units within bombardment range are subject to damage, and any ground unit reaching an enemy province center unopposed will result in capture of the province. There is an automatic trade embargo on both sides. Declaring war decreases your popularity with every country. A small morale penalty is incurred for being at war.

#### Surprise War

A surprise war is not its own relation, but merely another type of war. This is triggered by a country attacking the other without a war having been declared.

### **Trade Embargo**

A country that is embargoed cannot take offers from the country they have been embargoed from in the market. However, both countries are still at peace. AI-controlled countries automatically embargo (and eventually declare war) on countries with a low reputation.

### **Ceasefire**

Ceasefire is a transition stage between war and peace. Units in combat disengage and no longer give or receive battle damage, but there is still a state of war for morale purposes. It replaces the embargo option when at war with that country, but also functions the same way.

### **Peace**

Peace is the default relation. All countries are at peace with each other at the game's start. Countries at peace can trade freely and do not suffer a morale penalty for being at war. If two countries previously at war declare peace with each other, all units in combat will disengage and morale will improve.

### **Right of Way**

Often used for building trust between potential allies, RoW allows military access through a foreign country without declaring war or shared map. With right of way relations you can move units through their country, but only foreign units within the visibility range of your own units can be seen. Foreign units in your provinces will only show their movement to a province border, not the entire route, just like countries at peace or below.

### **Shared Map**

Both countries are now officially allies. Units can pass freely through the allied country and all units in their territory are visible. Info boxes for provinces in countries with shared map display more information.

### **Shared Intelligence**

A high command feature. Exactly like share map, but allows you to see the allied country's espionage reports. For example, if you are Germany and share intelligence with Italy who has a spy in France, your espionage screen will show the Italian spy reports.