Knight of the Pearl

(Stormwrack variant, p. 52)

The knight of the pearl is a loyal defender of the aventi people, dedicated to the service of Aventernus and his appointed kings.

#### Requirements

**Base Attack Bonus:** +5

**Alignment:** Lawful good

**Skills:** Knowledge (religion) 5 ranks

**Feats:** Extra Turning

**Special**: Turn undead, proficiency with at least one martial weapon and with heavy armor.

**Special**: Must be accepted as a member of the Order of the Pearl.

#### Class Features

**Weapon and Armor Proficiency**: You gain no weapon or armor proficiencies.

**Lay on Hands**: You can heal wounds by touch if your Charisma score is 12 or higher. Each day you can heal a total number of hit points of damage equal to your knight of the pearl level Ã— your Charisma modifier. This ability works just like the paladin class feature of the same name (see page 44 of the Player's Handbook). If you already gained this ability from another class, your levels in both classes stack to determine the total number of hit points of damage you can heal each day.

**Blessed Soul**: You can freely take levels in this prestige class without restricting future advancement as a paladin. Your knight of the pearl levels stack with paladin levels for the purpose of your aura of good and stack with cleric and paladin levels for the purpose of turning undead.

**Buoyant Armor (Su)**: At 2nd level, you can use positive energy to buoy up your armor in the water. You take no armor check penalty on Swim checks, and the weight of your armor does not count toward your carrying capacity. This effect only functions while you are in the water.

**Pearl's Blessing (Su)**: At 3rd level, you can use the positive energy-imbued waters around you to deliver extra damage with your melee attack. As a free action, you spend a turn undead attempt to focus positive energy into your weapon; the next successful strike with that weapon deals an extra 2d6 points of damage from positive energy. If the energy is not used within a number of rounds equal to your class level, it fades and is lost. At 5th level, you can focus more energy into your weapon, dealing an extra 4d6 points of damage on your next strike. The damage does not stack with itself. When not in a body of water, you deal half as much extra damage (+1d6 at 3rd level, +2d6 at 5th level).

**Pearl Blade (Su)**: At 4th level, your slashing weapons develop a pearlescent sheen when you wield them, and you ignore the normal penalties for using slashing weapons in the water. This ability only functions in the water.

**Water's Blessing (Su)**: At 5th level, you gain the ability to affect evil water-dwelling creatures with your turn undead attempts. Furthermore, when in water you can spend a turn undead attempt to deal 4d6 points of damage to all evil or undead creatures within 30 feet, while simultaneously healing good creatures of 4d6 points of damage. All the creatures damaged and healed must be in contact with the water for the water's blessing to take effect.

#### EX-KNIGHTS OF THE PEARL

Rare is the knight of the pearl who strays from the path of service to the aventi, but it has been known to happen. A knight of the pearl who ceases to be lawful good, who willfully commits an evil act, or who grossly violates the code of conduct loses all knight of the pearl abilities (and likely loses all paladin abilities as well). She cannot progress any farther as a knight of the pearl. She regains her abilities and advancement potential if she atones for her violations (see the atonement spell description, page 201 of the Player's Handbook) in appropriate fashion.