recursal/Fanatic-Fandom huggingface dataset:
Colin Frake on Fire Mountain

## Information

*Colin Frake on Fire Mountain*, released July 1st, 2014, was the seventh public album released by Two Steps From Hell and the twenty-seventh overall. It features 14 completely new tracks, composed mostly by Thomas Bergersen. Two of these tracks would later be re-released on industry album Amaria.

This album is unique in the sense that it was composed with the intent of being a soundtrack to a book of the same name penned by Nick Phoenix, the first in a proposed series.

It is also unique in that, unlike previous albums, it reuses its melodies in later tracks in the manner of a film score. For example, "Talia's Theme" is restated in a slower, more hesitant way at about 6:50 in the track "Reanne".

In April 2017, the official successor of Colin Frake on Fire Mountain, Colin Frake Asclepius was released.

## Trivia

* This is the fifth time that Bergersen has been featured more than Phoenix in a public album, with 10 songs to the latter's four.
* This is the fourth time Nick Phoenix is featured as a vocalist.
* This is one of six public albums not featured on Extreme Music, along with Archangel, Demon's Dance, Halloween, Legacy and Classics Volume Two.
* This is the second public album to feature songs that would later be re-released on both industry and public albums, following Invincible.
	+ However, it is the first public album where the re-released songs ended up being renamed.

* This is currently one of only three public albums to feature solely new compositions, followed by Vanquish and Unleashed.
* This is the shortest public album track-wise, only featuring 14 all together.
	+ This is also the shortest album length-wise, lasting 44 minutes and 31 seconds.
* *Queen of the Forest*, with a total length of 1 minutes and 35 seconds, is the shortest track featured on the album. Ironically, it is immediately succeeded by *Reanne*, the longest piece on the album which lasts eight minutes and 59 seconds.
* Excluding Demon's Dance and the alternate version of Compass from Miracles, *Legend of Velkee* is Bergersen's 100th public song released under the TSFH label.
* Out of all the public albums, this album features the least amount of vocals, with two. Neither of the tracks even credit their featured vocalist.

## Gallery

### Behind the Scenes

Colin Frake - Recording the Soundtrack

 **Public Albums**
 **Anthology Series**
 **Miscellaneous Releases**
 **Colin Frake Soundtracks**
 **Japan-Exclusive Albums**
 **Box Sets**
 **Solo Works**
 **Unofficial Albums**
 **Song List**
List of songs
Sailor

Sailors crew ships

1 Population

Sailors crew ships for missions

You can hire and fire a Sailor, on **Jobs**.

* Sailors provide crew for ships.
* A Sailor has a requirement to access, hire and maintain.

 Coin | 50

* You need 1 free Population, 500 Food and 5 Coin, to hire a Sailor.

 Population | 1

You can fire one Sailor at a time, with the 'Fire 1' button. Population remains allocated, until you fire the Sailor. You cannot fire Sailors while they are at sea.

### **Consumption**

* A Sailor consumes 0.2 Food per second**1**.

**1***inconsistant with tooltip; v0.9.3 beta*

### **Crew**

 Ships require a minimum number of Sailors, as Crew, for Trade missions or Expansion missions.

### **Other**

* All your Sailors die if you lose a fleet fight, freeing up Population.

### **Trivia**

Sailors in the game, have a hard life, spend time away from their family and even risk their lives for little personal gain. It is believed (but never been proven) that they descend from a long line of pirates who used to sail the seas, fighting ships, digging for treasure and dancing (with the daughters of island governors).
Treasures

Chest filled with treasures

Chests filled with treasures

You get one Treasure for every Chest you have, when you explore a new continent.

* Your available Treasures are displayed, the first time you explore a new continent.

* Treasures can be used on **Legacy** and **Leaders**.

### **Access**

You get Treasures after you explore a new continent from the **Dock**.

* You can explore a new continent, after you build your first Docks.

* You need Iron and Plank to build Docks.

 Iron | 50

### **Increase**

* Every Chest you have, when you explore a new continent, gives a Treasure to use in your new lands.

 1

### **Uses**

* Treasures can be used to:
	+ Rush economy on **Legacy**; and
	+ Respec Titles on **Leaders**.
Crusher

Crushers provide sand

Crushers produce and store sand

You can construct and toggle a Crusher, on **Buildings**.

* Crushers have a requirement to access and require some resources to construct.
* A Crusher stores Sand and consumes Mineral to produce it.

### **Access**

Crusher appears, on **Buildings**, after you research Crushing on **Technologies**.
* You can build Crushers after you research Crushing.
* Crushing has a requirement to access and research.

 Knowledge | 500

### **Construction**

You can build a Crusher, on **Buildings**, after you research the required technology.

* You need 150 Copper, 100 Iron and 50 Steel, to build your first Crusher.
* You need 20% more resources, each time you build another one.

### **Consumption**

* Active Crushers consume 10 Mineral per second.

 You can toggle Crushers, to be active or to stop consumption, with the 'Toggle' button. Active Crushers stop production, if you do not have resources to maintain them.

 Mineral | 10 per second

### **Production**

* Active Crushers produce 0.5 Sand per second.

 You can toggle Crushers, to be active or to stop production, with the 'Toggle' button. Active Crushers stop production, if you do not have resources to maintain them.

 Sand | 0.5 per second

* Other factors increment Sand production

### **Storage**

* Each Crusher, you build on **Buildings**, provides storage for 200 Sand.

 Sand | 200

* Other factors increment storage.

### **Other**

* The first Crusher, you build:
	+ displays your available Sand, storage capacity, production rate and any bonuses to production; and
	+ allows you to trade Sand on a Trade mission.
Triforce

Combined research

Research multi-disciplinary collaboration

A global technology

* Triforce provides various bonuses.
* Triforce has a requirement to access and research.

### **Access**

* Triforce appears, on **Technologies**, after you invest 100 000 Knowledge in Science and Economy and Military.
You can research the technology, after you invest the required Knowledge.

### **Research**

You can research Triforce, on **Technologies**, after you invest the required Knowledge.
* You need 3 000 Knowledge to research Triforce.
* Effects of the technology appear after you research it.

 Knowledge | 3 000

### **Effect**

Effects, of the technology, appear after you research it.
* Triforce gives a 30% bonus to storage, Craft efficiency and the production of some resources.

 Knowledge production
 Gold production
 Morale production
 Storage
 Craft efficiency | 30%
Bronze

A metal alloy

A refined alloy of copper and tin

Bronze is used for construction, research and crafting.

* Your available Bronze is listed in an inventory, after you get some.

 Copper | 40

* You can also get Bronze, from:
	+ Marketers, on **Jobs**; and
	+ the Merchant, at **Market**.

 Tin | 10

* You can increase the amount of Bronze crafted, for the base cost, with increases to Craft efficiency.
* You can craft multiple amounts at a time, with Workbenches and Factories.
* After you research Logistics, you can craft Bronze directly from the inventory.

### **Production**

* Marketers, on **Jobs**, produce 0.001 Bronze per second.

* Other factors  increment production.

### **Uses**

* Bronze is used, to:
	+ craft, on **Crafting**;
	+ research, on **Technologies**; and
	+ construct, on **Buildings**.

### **Other**

* There is a chance the Merchant will offer you Bronze.
Slafer's Home

Slafer's Home is where Slafer resides, which is in the Woods. It bears the slight resemblance to a beaver's lodge, as it is made entirely of piled sticks. It is unknown on what it looks like on the inside, but it probably looks like the outside; sticks.

## Appearances

.Woodland Delicacies

.Salsbury's Wilderness Explorer Training

.Urban Explorer
Cannon heirloom

A rare object

A cannon heirloom is a rare object

You can pick, store, sell and upgrade a Cannon heirloom on **Heirlooms**.

* A Cannon heirloom gives a bonus, to ship Power and Fire, when picked as your Empire heirloom.
* You can get a Cannon heirloom from Expeditions or Trade missions.
* The Value, Rarity and bonus, depend on the name of the heirloom and any upgrades.

### **Access**

You can get a Cannon heirloom from Expeditions or Trade missions
* You can get a Cannon heirloom, from:
	+ expeditions after you research Exploration; and
	+ Trade missions after you research Trade.

 Coin | 50

### **Specifications**

A Cannon heirloom has specifications for Value, Rarity and bonus.

* You can sell a heirloom for its Value in Shards
* Rarity determines the chance to get a heirloom and its colour.

 Rarity
 Bonus | 2.5%

* Modifiers to the name of the heirloom amend specifications.
* Upgrades improve the Value and bonus of the heirloom.

### **Effect**

You must pick a Cannon heirloom, to be your Empire heirloom, to gain its effect.
* A Cannon heirloom, increments ship Power and burn damage by 2.5%.

When stored, the heirloom does not provide a bonus.

### **Other**

* The chance to get a Cannon heirloom is:
	+ 1 in 1 000 after a Trade mission;
	+ 1 in 2 000 if you encounter and defeat enemies, on military Expeditions; and
	+ 1 in 20 000 as an expedition find.

* You take heirlooms to your new lands if you explore a new continent.
Economic technologies

Economic research

Research to advance your culture

New economic technologies become available, on **Technologies**, as your culture advances.

* Economic technologies appear after you invest Knowledge in Economy.
* Economic technologies require resources to research.

### **Available techmologies:**

 Knowledge invested in Economy, accesses:
* economy technologies;
* some neutral technologies;
* some multi-branch technologies; and
* some masteries.
Banner

Military banners

Banners promote morale

You can construct a Banner, on **Buildings**.

* Banners provide storage for Morale.
* A Banner has a requirement to access and requires some resources to construct.

### **Access**

Banner appears, on **Buildings**, after you construct 2 Libraries.
* You can construct Banners, after you build 2 Libraries.
* You need Wood and Mineral, to build Libraries.

### **Construction**

You can build a Banner, on **Buildings**, after you build 2 Libraries.

* You need 100 Wood and 1 Copper, to build your first Banner.
* You need 70% more resources, each time you build another one.

 1
 2
 3
 **...** | ...

### **Storage**

* Each Banner provides storage for 1 Morale.

 Morale | 1

* Other factors increment storage.

### **Other**

* Your available Morale, storage capacity, production rate and any bonuses to production, displays after you build a Banner if you have no Statues and are generating Morale.
Raids about groups

The Very first KUSA Raid: It was unknown who did it, It maybe some UTTP Member or Commander2000WAN. Later, Carterlennon Made a reborn one, Plus when it was raided there was like 93 billion Reports.

The Funny Random Awesome Club Raid: It was raided by Sir Pizza Rex, Later, Louzia Pizza re-made it.

Here is Italyball's reaction of these two raids

The KUSA One: FUCK YOU WHO EVER RAIDED MY MASTERPIECE!!!!!

The Funny Random Awesome club, Well, ok, but the third update kinda -sucks-
Woodland Delicacies

*Woodland Delicacies* was the first episode of the Adventures of Slafer series.

It starts when Slafer first emerges out of his house and greets the Seedlin'. The rest of the episode is very simple, which is comprised of Slafer eating the "local shrubbery" and other strange things. This episode also introduces key elements to the series, such as Slafer's speech, his behaviors and running gags. Near the end of the episode, he eats at Ant Café.

## Trivia

.This is the only full episode when Slafer did not say "Salutations, Lil' Seedlins'!". Instead, he said; "Hi, Lil' Seedlins'!"
Savings

Research in banks

Research financial institutions

An economy technology

* Savings allows you, to build Banks, to store Gold and produce Coin.
* Savings has a requirement to access and research.

### **Access**

* Savings appears, on **Technologies**, after you invest 500 Knowledge in Economy.
You can research the technology, after you invest the required Knowledge.

### **Research**

You can research Savings, on **Technologies**, after you invest the required Knowledge.
* You need 100 Coin and 200 Knowledge to research Savings.
* Effects of the technology appear after you research it.

 Knowledge | 200

### **Effect**

Effects, of the technology, appear after you research it.
* Savings allows you to build Banks, on **Buildings**.
Urban Explorer (Episode)

Urban Explorer is the 13th episode is the Adventures of Slafer series. In the opening scene, Slafer informs the audience that a visitor, who is a representative of the Urban Explorers is coming to meet him as a friendly gesture between the Wilderness and Urban Explorers. This visit is so the two organizations can be on good terms and the Urban Explorer can learn about the Wilderness. Unfortunately, everything goes downhill almost immediately. The Urban Explorer is cool, hip, rides a skateboard, wears his back backwards and likes "rocking out". He and Slafer are complete opposites, so they start fighting. However, at the end the two must work together to save an innocent bystander from Cannibalistic Trash Cans. Slafer and the Urban Explorer become good friends and leave on very good terms.

.*Not to be confused with the Urban Explorer or Urban Explorers*
Exchange

Research markets

Research market trading

* Exchange allows you to construct a Market.
* Exchange has a requirement to access and research.

### **Access**

* Exchange appears, on **Technologies**, after you build 4 Libraries, on **Buildings**.
You can research the technology after you build 4 Libraries.

### **Research**

You can research Exchange, after you build 4 Libraries. Effects of the technology, appear after you research it.
* You need 800 Food and 3 Coin, to research Exchange.

 Coin | 3

### **Effect**

Effects of the technology, appear after you research it.
* Allows you to construct a Market, on **Buildings**.
Legacy (Tab)

## Legacy

Heritage bonuses

Benefit from your civilization's heritage

Gain bonuses for a new start

* Explore new lands, while being rewarded for your previous progress.
* Bonuses require Legacy (Points).

* You can explore a new continent, from the **Dock**, after you build your first Docks on **Buildings**.
* You need 100 Planks and 50 Iron to build the first Docks.

 Iron | 50

### **Content**

You can get permanent bonuses and a temporary increase to the pace of the game, on **Legacy**.
* On **Legacy**, you can spend:
	+ Legacy points to gain bonuses; and
	+ Treasures to Rush economy.

**This is a disambiguation notice for Legacy (Tab)**

The following is a list of links to articles that share the same title. Please follow one of the links below or use Search, to find what you were looking for.

Legacy – legacy points

## **Bonuses**

### Available bonuses

* ***Motivation***: Increases Global production +1% per level
* ***Depot***: Increases all storage by .5% per level
* ***Mastery***: Increases craft efficiency +1.5% per level
* ***Vengeance***: Increases military power +5% per level
* ***Aegis***: Increases troop hp +5% per level
* ***Bargain***: Increases market trade ratios +5% per level
* ***Learning***: Increases knowledge production +5% per level
* ***Memory***: Increases legacy points gained in future trips by +2% per level

### Levelling up

**Branch opening cost :**
To allocate legacy points in a new branch, you must first pay the opening cost.

This cost increases by 500% each time you open another branch.

 2nd unlocked
 3rd unlocked
 4th unlocked

To open all 8 branches costs 97656 legacy points, so you won't be able to do it until very late game.

**Branch leveling cost :**
Leveling up each branch increases the price by 5% from the previous level.

The increase always assumes that lvl 1 cost 1 point and increases from there.

The level up cost is always rounded up (for example, level up to lvl 2 should cost 1.2, rounded up, it costs 2).

Tip: getting one branch to lvl 100 will cost 2659 + initial branch cost

*( \* : not calculable with an "easy" formula, because each level up cost is rouded up. )*
Groovy Mobile

The Groovy Mobile is Slafer's beloved car and favorite mode of transportation. It has a storage compartment which Slafer stores several strange objects such as a ceramic clown head, a leprechaun hat, a matchbox car and a spare doorknob. It is introduced in *Slafer's Groovy Mobile* and made a cameo in *Slaferade/ Slurpee Smoothie Shake*. Due to its "compact and steamlined design", Slafer cannot fit in and has his friend, Brachiosaurus drive erratically. It is navy blue, with a yellow roof and a face on the front.
Morale mastery

Expertise in morale

Expertise in morale generation

Morale mastery appears, on **Technologies**, after you invest the required Knowledge in Military.
Morale mastery increments Morale production.
Morale mastery has infinite levels.
* The Knowledge required to access, and Books required to research, increase each level.
* The bonus provided increases with levels.

### **Access**

Knowledge invested in Military, gives access to Morale masteries.

* You can research a Morale mastery, after you invest the required Knowledge.

* The Knowledge required, to access Morale masteries, increases each level.

 2
 3
 ...

### **Research**

You can research a Morale mastery, after you invest the required Knowledge.

* You gain the bonus, after you research the Morale mastery.

* You need Books to research Morale masteries, the Books required increase each level.

 2
 3
 ...

### **Effect**

Morale masteries give a bonus to Morale production.

* You get the bonus, after you research the mastery.

* The bonus provided increases with levels.

 1
 2
 3
 ...
Tin

A basic metal

Tin is a basic metal

Tin is used for crafting, research and trade.

* Your available Tin, maximum storage capacity, production rate and any bonuses to production, displays after you get some.

### **Access**

Tin appears after you research Bronze, on **Technologies**, and build a Foundry on **Buildings**.
* Bronze has a requirement to access and research.
* You need 500 Mineral and 5 Copper, to build your first Foundry.

 Construct
 Copper | 5

* You can get Tin:
	+ from Foundries, on **Buildings**;
	+ with a Trade mission, at the **Dock**; and
	+ with Trains, at **Market**.

### **Storage**

 Your maximum available Tin is limited by storage capacity.
* Storage for Tin is provided, by:
	+ some buildings, on **Buildings**; and
	+ Chests.

 Chest | 0.15

* Other factors increment storage.

### **Production**

* An active Foundry, after you research Bronze, produces Tin.

#### **Bonuses to production**

* Other factors increment Tin production.

 Bonuses also affect the quantity of resources brought in by a Cargo train.

### **Uses**

* Tin is used, to:
	+ research, on **Technologies**;
	+ craft items, on **Crafting**; and
	+ trade, from the **Dock**.

 export | Trade mission | varies

### **Other**

* A Cargo train can haul 0.05 Tin per second, before any bonuses.

* You can import Tin with a Trade mission, from the **Dock**.

 Coal | 10 : 11
 Copper | 20 : 7
 Sand | 100 : 1
 Steel | 2 : 5
Leaders

Appoint leaders

Appoint leaders to rule the people

You can grant Titles to leaders to receive their bonuses, on **Leaders**.

* New leaders become available on **Leaders**, as your empire grows.

 Block | 50

## **Available leaders**

Different leaders become available as your empire grows.
* Titles granted to leaders increase their level and influence.

* Leaders influence, amongst other things: production; storage; crafting; Population; military specifications; ship specifications; and Market trade ratios.

Available leaders:

Sucellus — Nature, its not optional.

Eredal — Metal till death.

Khrysos — Everything has a price.

Elisia — Making, makes us human.

Xochiquetzal — Life finds a way.

Warmuk — If you run away you will die.

Foehn — Take what you can, give nothing back.

Alfear — For even the very wise cannot see all ends.

## **Respec**

Reset titles granted to leaders

You can respecify Titles granted to leaders, with Treasures.

### **Access**

Respec appears on **Leaders**, after you explore a new continent on **Dock**.

### **Cost**

Treasures are required to Respec your leaders.

* You need 5 Treasures, the first time you Respec.

* You need 70% more, each time you Respec your leaders.

 2
 3

The cost of Respec resets each time you explore a new continent.

### **Effect**

Respec will reset all Leaders to level 0 and give you back your Titles.
Plate

A metal plate

10 Nickel

A plate made of a complex alloy

Plate is used for construction and research.

* Your available Plate is listed in an inventory, after you get some.

### **Access**

Plate appears, on **Crafting**, after you research Metalwork on **Technologies**.
* You can craft Plate, after you research Metalwork.
* Metalwork has a requirement to access and research.

 Knowledge | 1 700

* You can also get some Plate when you salvage a Cargo train, at **Market**.

### **Craft**

You can craft Plate, on **Crafting**, after you research the required technology.
* You need 400 Copper, 200 Iron and 10 Nickel, to craft Plate.

 Nickel | 10

* You can increase the amount of Plates, crafted for the base cost, with increases to Craft efficiency.
* You can craft multiple amounts at a time, with Workbenches and Factories.
* After you research Logistics, you can craft Plates directly from the inventory.

### **Uses**

* Plate is used to:
	+ research, on **Technologies**;
	+ add a Light tank, on **Military**;
	+ add a Cargo train, on **Market**;
	+ build a Workshop and craft, on **Crafting**; and
	+ construct, on **Facilities**.

### **Other**

* A variable amount of Plate is returned, when you salvage a Cargo train, at **Market**.

 Cargo train | 100 → 200
Gold mastery

Expertise in gold production

Expertise in gold production

An economic mastery.

* Gold mastery increments Gold production.

### **Access**

Gold mastery appears, on **Technologies**, after you invest the required Knowledge in Economy.
* Masteries have infinite levels
* The Knowledge required to access masteries, increases each level.
You can research a Gold mastery, after you invest the required Knowledge.

 3
 ...

### **Research**

You can research masteries, after you invest the required Knowledge.
* You need Books to research masteries, the Books required increase each level.
You gain the bonus after you research a Gold mastery.

 2
 3
 ...

### **Effect**

Gold masteries give a bonus to Gold production.You get the bonus after you research the Gold mastery.
The bonus provided increases with levels.

 1
 2
 3
 ...
Great Great Great Aunt Creature Vikki

Vikki is Slafer's Great Great Great Aunt, who is supposedly very creature-like. She is the creator of Slaferade and owns a cat named Sloodterna. She, like Slafer is over 500 years old. Although she has not actually appeared in an episode, it is assumed she will be. Vikki is also a relative of Orson, so it is possible that she may be a Wilderness Explorer.
Blockyard

Blockyards produce blocks

Blockyards autocraft blocks

You can construct and toggle a Blockyard, on **Buildings**.

* A Blockyard has a requirement to access and requires some resources to construct.
* A Blockyard consumes Wood and Mineral, to produce Blocks.

### **Access**

Blockyard appears, on **Buildings**, after you research Construction on **Technologies**.
* You can build Blockyards, after you research Construction.
* Construction has a requirement to access and research.

 Knowledge | 800

### **Construction**

You can build a Blockyard, on **Buildings**, after you research the required technology.
* You need 50 Bronze and 500 Pickaxes, to build your first Blockyard.
* You need 30% more resources, each time you build another one.

 1
 2
 3
 **...** | ...

### **Consumption**

* Active Blockyards consume 4 Wood and 8 Mineral per second.

 You can toggle Blockyards, to be active or to stop consumption, with the 'Toggle' button. Active Blockyards stop production, if you do not have resources to maintain them.

 Mineral | 8 per second

### **Production**

* Active Blockyards produce 0.04 Blocks per second.

 You can toggle Blockyards, to be active or to stop production, with the 'Toggle' button. Active Blockyards stop production, if you do not have resources to maintain them.

 Produces
 Block | 0.04 per second

* Other factors increment production.
Demon's Dance

## Information:

*Demon's Dance*was an "Two Steps From Hell" app-exclusive album published by Two Steps From Hell in 2012. It was a compilation album that featured 18 songs from industry albums All Drums Go To Hell, Pathogen, Nemesis, Legend, Ashes, The Devil Wears Nada and Illumina as well as one new composition. A number of these songs would go on to be re-released on Halloween, Classics Volume One and Legacy and the album itself would become unavailable after the app disappeared from online stores.

## Track List:

Tracks with a \* are altered from their original versions.

Since the album was released on an app and did not list the composer's name next to the individual songs, some are classified as being created by an "unknown" composer as no information exists as to who the actual composer is.

1. Fields of Blood *by Thomas Bergersen (from Legend)*
2. Cannibal *by Nick Phoenix (from Pathogen, later released on Halloween)*
3. Caspia *(from All Drones Go to Hell; feat. Aya Peard (unconfirmed))*
4. Demon's Dance *by Thomas Bergersen*
5. Sons of War *by Thomas Bergersen (from Nemesis, later released on Classics Volume One and Legacy)*
6. Moonlight Armies *by Troels Folmann (from Legend)*
7. Never Forget *by Troels Folmann (from Legend)*
8. Shoot to Kill\* *by Thomas Bergersen (from All Drums Go To Hell)*
9. ASAP *by Nick Phoenix (from Legend)*
10. Forces of Destiny by Troels Folmann *(from Legend)*
11. Red Omen *by Thomas Bergersen (from Nemesis, later released on Halloween)*
12. Global Waste *by Thomas Bergersen (from Illumina)*
13. Kickdown *by Nick Phoenix (from Pathogen)*
14. Little Ben *by Nick Phoenix (from The Devil Wears Nada, later released on Classics Volume One)*
15. Exhumed *by Thomas Bergersen (from Ashes, later released on Halloween)*
16. Waltz of the Willows *by Thomas Bergersen* *(from The Devil Wears Nada, later released on Halloween)*
17. Photos in Darkness *by Nick Phoenix (from Ashes, later released on Halloween)*
18. Dreams of the Dead *by Nick Phoenix (from Legend)*
19. Swingset Murders *by Nick Phoenix (from Ashes, later released on Halloween)*

## Trivia

* This album can be thought of as a "Best of Legend" album, as it features six songs from it.
* This was currently the only album intended for the public to feature Troels Folmann as well as uncredited songs.
* This is one of six albums not available on Extreme Music, alongside Archangel, Halloween, Colin Frake on Fire Mountain, Legacy and Classics Volume Two.
* This is one of only three albums that are not available in CD format.
* This is the first time tracks from Illumina have been featured on an album that was intended for the public.

 **Public Albums**
 **Anthology Series**
 **Miscellaneous Releases**
 **Colin Frake Soundtracks**
 **Japan-Exclusive Albums**
 **Box Sets**
 **Solo Works**
 **Unofficial Albums**
 **Song List**
List of songs
Slafer

Slafer is the Main Character in the Adventures of Slafer series. He is a proud member of the wilderness explorers and has appeared in every episode. His normal attire consists of the standard Wilderness Explorer uniform: a red vest, and a black hat.

Slafer is weird, awkward, dorky and totally devoid of all social skills, and like all Wilderness Explorers, has a love of consuming delectable vegetation and hanging out in the woods doing weird stuff like a whack job.

His best friend, cameraman and constant companion is the Seedlin'.

He was born in three states at the same time: Alabama, Mississippi, and the panhandle of Florida, even though this is actually impossible.

Catchphrase: "Salutations, lil' seedlins!"
Staff heirloom

A rare object

A Staff heirloom is a rare object

You can pick, store, sell and upgrade a Staff heirloom on **Heirlooms**.

* A Staff heirloom gives a bonus, to morale generation, when picked as your Empire heirloom.
* You can get a Staff heirloom from Expeditions or Trade missions.
* The Value, Rarity and bonus, depend on the name of the heirloom and any upgrades.

### **Access**

You can get a Staff heirloom from Expeditions or Trade missions
* You can get a Staff heirloom, from:
	+ expeditions after you research Exploration; and
	+ Trade missions after you research Trade.

 Coin | 50

### **Specifications**

A Staff heirloom has specifications for Value, Rarity and bonus.

* You can sell a heirloom for its Value in Shards
* Rarity determines the chance to get a heirloom and its colour.

 Rarity
 Bonus | 10%

* Modifiers to the name of the heirloom amend specifications.
* Upgrades improve the Value and bonus of the heirloom.

### **Effect**

You must pick a Staff heirloom, to be your Empire heirloom, to gain its effect.
* A Staff heirloom, increments Morale generation by 10%.

When stored, the heirloom does not provide a bonus.

### **Other**

* The chance to get a Staff heirloom is:
	+ 1 in 500 after a Trade mission;
	+ 1 in 1 000 if you encounter and defeat enemies, on military Expeditions; and
	+ 1 in 10 000 as an expedition find.

* You take heirlooms to your new lands if you explore a new continent.
Salsbury's Wilderness Explorer Training

Salsbury's Wilderness Explorer Training was the 6th episode in the Adventures of Slafer series. In this episode, Slafer's Australian nephew, Salsbury visits to receive Wilderness Explorer training. Much similar to the plotline of Woodland Delicacies, this episode is the same but features Slafer teaching Salsbury the ways of the Wilderness Explorer, taking him on a tour and eating the local shrubbery on the way. As a finale, Slafer shows Salsbury the Ant Café.

## Trivia

. This was the first Slafer episode when the Seedlin' did not film
Brach-O-Mama

Brach-O-Mama is Brachiosaurus's gigantic green mother. She has appeared in part 3 of the Journey to the Slafe Slafeceous. Brach-O-Mama was introduced just when the King Allosaurus was about to eat Brachiosaurus. She later helped grab the Purple Quantum Flower for Slafer. When she did, her and her children managed to shrink, but safely get teleported out of the Mesozoic Period to Modern Times.
Laboratory

Laboratories employ scientists

A place for scientists to work

You can construct and toggle a Laboratory, on **Buildings**.

* Laboratories have a requirement to access and require some resources to construct.
* Laboratories stores Chemicals and consume Bottles for productiom.

### **Access**

Laboratory appears, on **Buildings**, after you research Chemistry on **Technologies**.
* You can build Laboratories, after you research Chemistry.
* Chemistry has a requirement to access and research.

 Knowledge | 1 000

### **Construction**

You can build a Laboratory, on **Buildings**, after you research the required technology.
* You need 5 Frame and 20 Glass, to build your first Laboratory.
* You need 40% more resources, each time you build another one.

 1
 2
 3
 **...** | ...

### **Consumption**

* Active Laboratories require 0.001 Bottles per second, for each Scientist.

 You can toggle Laboratories, to be active or to stop consumption, with the 'Toggle' button. Active Laboratories stop production, if you do not have resources to maintain them.

 Bottlesper Scientist | 0.001 per second

### **Production**

* Active Laboratories produce Chemicals and Knowledge, by your Scientists.

 You can toggle Laboratories, to be active or to stop production, with the 'Toggle' button. Active Laboratories stop production, if you do not have resources to maintain them.

 Knowledgeper Scientist | 0.005 per second

* Other factors increment Chemicals production and increment Knowledge production

### **Storage**

* Each Laboratory, you build on **Buildings**, provides storage for Chemicals.

 Chemicals | 5

* Other factors increment storage.

### **Other**

* Your available Chemicals, storage capacity, production rate and any bonuses to production, displays after you build a Laboratory.
Slafer's Groovy Mobile

*Slafer's Groovy Mobile* is the 2nd episode in the Adventures of Slafer series.

It starts with Slafer gloating about his car, the Groovy Mobile in front of a GMC, then brings it out and explains its features. He then takes it for test spin preformed by Brachiosaurus and crashes a lot. When he finally gets to the end of the hill, he runs out of gas.
Ant Café

Ant Café is Slafer's favorite "restaurant", which is a log that has ants and fungi in it. It also appears to be Salsbury Shonderdome's favorite eating location, too! The appetizer, fungi comes in 4 flavors/colors: blueberry, lemon/lime, rust and vanilla/sperm (Slafer's favorite), though rust was not originally there. It is located in the Woods and has appeared in *Woodland Delicacies* and *Salsbury's Wilderness Explorer Training*.
Harmonious Symphony

Harmonious Symphony is the 7th episode in the Adventures of Slafer series. After getting Wilderness Explorer block, Slafer decides to write his own song about himself and the joys of being a Wilderness Explorer. The first half of the Episode consists of him writing the song, and the second is him singing it.
Salsbury Shonderdome

Salsbury Shonderdome is Slafer's nephew who is from Sidney, Australia. He was introduced and trained in *Salsbury's Wilderness Explorer Training* He dresses in the same attire as his uncle and owns a bike called the Salsmobile. Although he is very quiet, he shares the same interests as Slafer.

## Trivia

. Each time Salsbury talks, his accent changes

. Salsbury is also a Cobbler, he retrofitted Slafer's old shoes to make them more wilderness-like. This was revealed in Slafer's Harmonious Symphony.
Slaferade

Slaferade is a beverage first concocted by Vikki, which she made for Slafer, who adores it. In the episode Slaferade/ Slurpee Smoothie Shake, Slafer recreates it by using ingredients from people's yards. Slafer's favorite flavor is blue, which is so due to its use of blue petals.

Known Ingredients:

.Blue Petals

.Cat Poop

.Rotten Coffee

.Succulents

.Urine

.Sweetgum Leaves

.Pink Petals

.Grass
Slaferade/ Slurpee Smoothie Shake

Slaferade/Slurpee Smoothie Shake is the 3rd episode in the Adventures of Slafer series. It starts out with Slafer being depressed because he was out of Slaferade. The Seedlin' soon suggests to make new, homemade Slaferade, like his Great Great Great Aunt Creature Vikki used to make. The first ingredient is Sloodterna's cat poop, which is followed by rotten coffee. He continues to locate more plant-related ingredients until its finished. The episode ends after Slafer drinks it, proclaiming it to be the best since Vikki's.

## Trivia

.This is the first time the Seedlin' had a speaking part
Quest for Dillweed

Quest for Dillweed is the 9th episode in the Adventures of Slafer series. Slafer is in the Woods, eating plants, when he suddenly has the urge to eat something more exotic: Dillweed. To do so, he and the Seedlin' must travel through the Woods to find the Staff of Dillweed. On the way, Slafer battles a snake named Skarmy, who soon becomes their ally. After finding the Dillweed, they must embark on their journey back, but Slafer unfortunately gets enveloped by Warrior Bushes. Once they escaped the clutches of the dangerous bushes, the duo must hike through uncharted territory, and discover a new area known as Mungaland. Slafer and the Seedlin' make it out fine, and sample the Dillweed.
Crafting

Craft items for your empire

Manufacture products from resources

You can craft items for your empire's needs, on **Crafting**.

* **Crafting** is available, after you research a relevant technology.
* You can craft items out of available resources, and enhance crafting to make it more efficient.

### **Access**

* **Crafting** appears after you research one of the following technologies: Pickaxe; Basic weapons; Iron sword; or Storage management.

### **Content**

New items appear, on **Crafting**, as your empire advances.
* On **Crafting**, you can:
	+ craft items; and
	+ build constructions to enhance crafting.

## **Crafting items**

You can craft items, on **Crafting**, to help your civilisation grow.

* New items become available as you progress.

* Items are crafted from a specific quantity of materials.

* Bonuses are available, to craft an increased amount for the base cost.

* You can craft multiple amounts at a time, using a Workbench and a Factory.

* With Logistics, you can craft items directly from the inventory.

### **Items you can craft**

New items you can craft appear, on **Crafting**, as your empire grows.

Items you can craft, on **Crafting**:

### **Access**

* You can craft an item, on **Crafting**, after you research the required technology.

### **Crafting costs**

Specific quantitites of resources are required to craft items.

* You need enough materials, to meet the base cost, to craft products.

* The quantity of items crafted, for the base cost, is increased by bonuses to Craft efficiency.

* With no bonus, the base cost crafts 1 unit; apart from Ammo, where the base cost crafts 500.

### **Craft efficiency**

Craft efficiency determines the amount of items crafted, for the base cost.

* 0% Craft efficiency crafts 1 item, for the base cost; (for Ammo, the base cost crafts 500).

* Every 100% increase in Craft efficiency, crafts 1 extra item for the base cost; (for Ammo: an extra 500 units).

    The amount of items crafted for the base cost, displays on **Crafting**, after you build a Workbench.
You can increase 'Items crafted:' with increases to Craft efficiency.

#### **Increase to efficiency**

You can increment Craft efficiency, with:
* a Workbench, Workshop, and Factory, on **Crafting**;
* Titles granted to Elisia, on **Leaders**;
* Science and technologies, on **Technologies**;
* Mastery, on **Legacy**; and
* a Hammer, on **Heirlooms**.

### **Use of products**

* Items you craft are used, to:
	+ construct and supply resources for production, on **Buildings**;
	+ construct, on **Facilities**;
	+ employ workers, on **Jobs**;
	+ research, on **Technologies**;
	+ craft other products on **Crafting**;
	+ recruit new units and provide resources for Expeditions, on **Military**;
	+ gamble, at the **Casino**;
	+ purchase resources, at **Market**; and
	+ construct ships and provide Supplies for a Trade mission; at the **Dock**.

## **Crafting enhancements**

You can facilitate crafting with Workbenches, Workshops and Factories.

**Items that enhance crafting:**

* Workbench
* Workshop
* Factory
Workshop

Workshops improve crafting

Workshops increase the efficiency of crafting.

You can construct and toggle a Workshop on **Crafting**.

* A Workshop has a requirement to access and requires resources to construct.
* Workshops enhance crafting by increasing Craft efficiency; and when active also improving the efficiency of automated crafting.

### **Access**

Workshop appears, on **Crafting**, after you research Industrialization on **Technologies**.
* You can construct a Workshop, after you research Industrialization.
* Industrialization has a requirement to access and research.

 Knowledge | 2 000

### **Construction**

You can build a Workshop, on **Crafting**, after you research the required technology.

* Your first Workshop requires 500 Bricks, 500 Plates, and 10 Engines.
* Each additional Workshop requires 30% more resources.

### **Consumption**

* Active Workshops consume Coal and Chemicals, to provide a 10% efficiency bonus to automated crafting.

 Chemicals | 0.01 per second

You can toggle Workshops to be active or to stop consumption with the 'Toggle' button.

### **Effect**

Workshops increase Craft efficiency; and when active, increase the efficiency of automated crafting.
### **Passive bonus**

* A Workshop increments Craft efficiency by 10%, when it is toggled off and also when active.

### **Active bonus**

* Each active Workshop, you can maintain, gives a 10% bonus to autocraft: the automated production of crafts and items.
Potions

THOU WILT WRITETH THIS ARTICLE AS TRANSLITIRATION OF GRIMOR'S WORDS: OLDE ENGLISH & GREAT VOX

todo (rewrite, format):

### DPH + DXM

#### Ingridients

(DXM gelcaps) RED CAVIAR or UNICORN BLOOD (DXM syrup) or FAIRY DUST (DXM poli)

DPH

idk, be creative here

### BREGOWINE - /PSY/DIS/DEL - Trifecta (by Beast / Fiend)

Fuck. I don't even know how to begin. I guess I'll start with the formula, given to me by the Beast formerly known as Bregowine.

> > Start with /dis/
>
>
>
>

It's especially good to start with DXM polistirex, and slow-dose some HBr after that.

> > At t+2:00-ish (depending on setting and stomach feels) is when I add the /psy/.
>
>
>
>

The idea is that all the DXM and the /psy/ come together and peak at t+4:00-ish.

> > Ride that for a while.
>
>
>
>

Let the /psy/dis/ create a mystical background. Get invested. Get immersed. It only gets better from here. I like to take some (200mg ± 50) Doxylamine with the first dose of DXM poly, as it begins the hazy dream state of /del/ without creating any of the problems associated with it.

> > t+6:00 is when the DPH comes in.
>
>
>
>

The DXM (combined poly and HBr) should still be running strong. The /psy/ should still be in full swing, but at a stable point on the plateau. Equidistant from come-up and come-down.

> > Then in the 2 hours following the DPH dose, watch the /del/ hallucinations unfurl from the /psy/ patterns.
>
>
Sedric Lightbury

Sedric Lightbury, aka "Hero of /del/", is/was a 420chan user who recounted his stories of DPH trips.

Specifically, he had two famous DPH trip reports, with 1800mg and 2000mg (respectively). Both of these trips happened back in 2010.

Here is a link to the first (1800 mg) trip report: https://pastebin.com/Na2EUs07

And this is a link to the second (2000 mg) trip report: https://pastebin.com/YyAE94Ls

## Trip 1

In the first trip, Sedric describes whispers saying 'don't go to eiriel,' as well as multiple other hallucinatory beings telling him that as well. This is where the term 'eiriel' began being used to describe the nightmare realm that people experience when they've ingested very large doses of DPH.

## Trip 2

After his first trip, 420chan /del/ users were very interested, and Sedric promised to do a 2000 mg trip; a potentially lethal amount. Six days after the thread began, he gave his trip report. At that time, given his disappearance, most thought him to either be dead or trapped in eiriel. Sedric suffered a stroke and was hospitalized, but despite this he was still able to write /del/ a detailed trip report.

## Other

* Sedric's current whereabouts are unknown.
* Not much is known about Sedric other than his famous trips and his coinage of the term 'eiriel'.
Cyanide

## Information

*Cyanide*, released on 24 July 2013, was the eighteenth industry album released by Two Steps From Hell and the twenty-third overall. Similar to Balls to the Wall and All Drums Go To Hell, this was a percussion-oriented album, featuring 39 different compositions. Thus far, none of these tracks have been re-released to the public.

## Track List

1. With a Chance of Blood *by Thomas Bergersen*
2. Borderhands *by Thomas Bergersen*
3. General Nakashima *by Nick Phoenix*
4. Quiet Death is Coming *by Thomas Bergersen*
5. Sixseven *by Nick Phoenix*
6. Where in God's *by Nick Phoenix*
7. Danger of Danger *by Thomas Bergersen*
8. Gang of Six *by Nick Phoenix*
9. Cyanide and Happiness *by Thomas Bergersen*
10. Journey Through Time *by Thomas Bergersen*
11. March of the Immortals *by Nick Phoenix*
12. B.A.D. *by Nick Phoenix*
13. Napalm in the Morning *by Nick Phoenix*
14. Natural Selection *by Nick Phoenix*
15. Red Pill *by Nick Phoenix*
16. Molten *by Nick Phoenix*
17. 100 Percent Death Guarantee *by Thomas Bergersen*
18. Tis But a Flesh Wound *by Nick Phoenix*
19. Mind Interrupted *by Thomas Bergersen*
20. Rain of Drums *by Nick Phoenix*
21. Targets Acquired *by Nick Phoenix*
22. Ten Thousand Taikos *by Thomas Bergersen*
23. Sunrise City *by Thomas Bergersen*
24. Handoff *by Nick Phoenix*
25. Emergence *by Thomas Bergersen*
26. Bring Me His Head *by Nick Phoenix*
27. Come Hell or High Water *by Nick Phoenix*
28. Kill Me Softly *by Nick Phoenix*
29. Just Another Day in Hell *by Nick Phoenix*
30. Pearl Harbor *by Nick Phoenix*
31. Ding Dong The Bitch is Dead *by Nick Phoenix*
32. Tiempos Violentos *by Nick Phoenix*
33. Doctor Dark *by Nick Phoenix*
34. Warfear *by Nick Phoenix*
35. Carmageddon Carnage *by Nick Phoenix*
36. The World is Just Enough *by Nick Phoenix*
37. Frozen in Time *by Thomas Bergersen*
38. Subtitled *by Nick Phoenix*
39. Prodigal Lightfoot *by Nick Phoenix*

## Trivia

* This is the third industry album that has yet to be featured on a public album, following Balls to the Wall and Burn.

 **Public Albums**
 **Anthology Series**
 **Miscellaneous Releases**
 **Colin Frake Soundtracks**
 **Japan-Exclusive Albums**
 **Box Sets**
 **Solo Works**
 **Unofficial Albums**
 **Song List**
List of songs
TPNG (Troll Punisher Ninja Gear)

TPNG, or Troll Punisher Ninja Gear, is a good ally of KUSA. After getting raided twice, it currently has 100 members. It was made invite-only after the second raid, so to join, a mod has to invite you.

## Alliance with KUSA

TPNG and KUSA are good allies. It's unknown exactly when we allied, but we do know it was around the time TPNG allied with NAGP, or Nintendo Alliance Glory Pack. We also know it was before the second raid.\

## Success

* Destroyed over 20 UTTP communities
* Gained over 300 members (before the first raid)
* Terminated Stephen (leader of UTTP) 16+ times
* Allied with EGHF (a former enemy)
* Survived attacks from Very Good and Anti-Fandomism
* Raided NRC
* Destroyed Mega UTUBETROLLPOLICE

## The first raid

The first raid was done by Bubbles the Fiery, who leads NRC. NRC was made to destroy TPNG. They created a fake alliance with us and eventually our leader (TSM5) got mod in NRC and Bubbles got mod in TPNG. They then started spying on us. After a while, Bubbles vandalized the community and tried to frame carterlennon (who is me. I was a trusted mod). After the community went from 360 members to 186 and I was still sleeping, Bubbles left and then returned to look innocent. Robotninja, a co-owner, re-promoted him and the raiding continued. We then went down to only 6 members, me, the co-owners (real owner had to be mod for 2 weeks to be re-promoted), and Bubbles, the only mod. The first few hours after, people thought it was me, until Iwoke up and proved I'm innocent and ANG (a mod) found out it was Bubbles.

## The second raid

The second raid was by UTTP Officer Gordan Freeman, aka PhnoixLuigi, who got the email and password of a mod (MarioKing). Using that acc, he banned all mods and invited his Anti-TPNG friends, who started spamming. We lost around 40 of our 210+ members. The community was changed to a Gordan Freeman cult or something stupid like that and was then changed to "A Very Bad Place", as the raiding was done by a Very Good member. Many members were awake at the time and were fighting the spammers. Eventually, the categories were removed, the spammers left, and everyone got banned. Thankfully, a co-owner (Robotninja) was there to unban people after the raid. Eventually, three trusted members, William Meyrick, Italyball, and Aidan Monaghan got mod and helped unban people. Soon after, the public community was deleetd and we moved to a private one.
Adventures of Slafer Wikia

## Welcome to the Adventures of Slafer Wikia

This wiki was made for one of my characters from my YouTube channel, Slafer, a weird, geeky and oddly lovable wilderness explorer/ Quantum Mesophillic Physicist.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

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