recursal/Fanatic-Fandom huggingface dataset:
Komiteia

The homelands of Halflings and last great empire of before the fall. The joyful calls of the Halflings can be heard but beneath the joyous calls lies danger. History has not been kind to these lands tread the southern part of Komiteia with caution.

### Emiria

When Verya fell, her parts splintered all over Parvpora causing immense damage and residual magical anomalies, Komiteia was one of the worst affected by it. The magical residue that had been cast off the Tree as it fell infected the southern borders of the Halfling nation. The plant life began to corrupt, dripping with necromantic energies. It has spread slowly over the years claiming the land grass blade by grass blade.

By the will of the Halfling magis, a strong barrier was put up to keep the corruption from spreading too far. It can be seen visibly by the magic arcane ring that floats over the corrupting land. Its edges appear to block off even some of the Nylea Ocean and if one were to get close enough they could see that even the ocean life has slowly been corrupted over time. The infected part of Komiteia is called Erimia. It was once the capital of the Komiteia nation.

Within this magic barrier, one can find the ruins of the once great civilization. Bronze and marble lay strewn about, half-decayed buildings, and large petrified branches of the fallen World Tree. The branches are the epicenter for the very thing corrupting Erimia. They radiate and infect whatever gets close enough to them. If one were to get close enough to get infected the barrier would never let them out, so wise words would be not to get too close. The results of what could happen can be found in the zombified like creatures that wander Erimia, attacking whatever or whoever comes within their sight.

Whatever had affected the World Tree and it’s gods, has never really gone away. Whatever has caused the corruption, however, was never found out. During magical storms that disrupt the barrier around Erimia alchemical circles activate to power the barrier until the magic can be restored, this is done only because alchemy cannot be affected by the void magic. The alchemical substances used for this are widely unknown but it is said they are a routine gift from Arri’s Academy.

Erimia has been retaken by nature and taken by the corruption at the same time. As long as one doesn’t get near the source of the corruption they are welcomed to see what the Halfling nation used to be. The corruption has summoned a creature that lurks deep within the grounds of Erimia and once in awhile fissures will open allowing the creature’s long tentacles to come out and harass nearby wildlife and people visiting the lands. It is best to always be on your guard when in the cursed lands of Erimia.
Harenian Florae

[WIP] List is not complete if you have ideas for it please contact wiki team:

The Capoline Vines: A plant whose solution to surviving the Harena's desolate landscape by growing in as wide an area as possible. Only growing above ground when it can latch onto rocks. However, in order to get all the nutrients, it needs it latches onto any creature that comes within its reach. Dragging it down and extracting what useful nutrients it can before casting aside the now empty husk.
Vila Lake

Towards the middle of the blue-hued forest lies a large mirrored body of water, known as Vila Lake. This lake is unique in that it was blessed by the sacred Tree of Parvpora before it fell. This water once fed the Tree and was blessed with a gift: Anyone can survive beneath the surface. Once one enters, one can breathe in it just as one might do above.

### Vila City

At the bottom of the lake is a large siren city. Beautiful sirens swim around and offering adventurers their services.
Sotho Coast

South of Fulani on the eastern side of Onnen is the Sotho Coast. The Moons’ people landed here first recognizing the beautiful sea glass coast as their new outpost for a land they did not know. The beach stretches all the way from Fulani’s southern end to almost the tip of the Anuak Gorge’s opening. The seas around this area are a bit more rough than usual thanks to the deep underwater volcanoes that surge from time to time. There have even been sightings of an odd city inside of what adventurer’s call a weird bubble that bobs up and down against the ocean waves no matter how rough they could be.

### Zamatye Beach

The sea-glass beach of Sotho Coast, home to the Mahakoe and their mysterious citadel.
Linguistics of Revaliir

## What we based Revaliir's cultures and languages on by area

**Revaliir's common language is Adeluna Trade Language, but each region has their own special culture.**

### ***Canelux***

**Apoy Island** - Filipino/Polynesian

**Adeluna** – Northern European/Latinised

**Mamlak** – Swahili and other African languages

**Ancense Mountains** – Bengali

**Egjora** – Scandinavian and Germanic

**Bohar Plains** - Greek

**Harena Desert**- Middle-Eastern languages

**Mo'mey Steppes** – Belarusian

**Vilmapolan** – French and Latinised southern European languages

**Highlands** - Gaelic

**Itjivut** – Welsh for the ice elves. Humans: Icelandic

**Endapano** - Tolkien elvish

**Sularia/Arri** - Romanian/Turkish, Mash of all cultures in Revaliir as seen fit.

**Yovaesh Port** - Gaelic

**Horae Island** - Holly Black Fey, Tolkien Elves, Romanian/Turkish, and various others for each season.

**Sihajja** - Maltese

**Valley of Vada** -

**Umbral Depths** - Dark Elves, Drow fantasy lore (loosely)

**Eyota Etu** - Native American influences

### ***Parvpora***

**Iria**– Korean

**Ataiyo** – Japanese

**Komiteia** – Tolkien Hobbits/Gothic Architecture

**Haza Savanna**– Mongolian

**Karith** – Chinese and other SE Asian languages

**Koschei** – Russian

**Baltil** - Loosely based on Dwemer(Elder Scrolls)/Chinese Inspired Architecture/Tolkien Dwarf Architecture

**Abed** – Hindi/Sanskrit/India

**Gaharee** - Hindi/Sanskrit/India

**Jasumin Lake** - Thai/Japanese

**Feeorin Forest**- Slavic influences, Some Celtic Lore, Holly Black/Cassandra Claire Fey Inspired

**Kujishoku, The Spirit Realm** - Japanese

**Railoch** - Close ties to Japanese and Korean because of strong ties to both Iria and Ataiyo

**Varaz** - Hungarian

**Zets'Ki Cradle** - Georgian, Architecture is more Art Nouveau

**Sidhiel** - Salvic influences + Tolkien Elves + Elder Scrolls High Elves

**Bakulaw** - Adelunian Common thanks to Alchemist Camp

**Hoja Mesto** - Multiple Asian influences

**Jayou, The River City** - Cambodia

This is more about general culture, ethnicity, and language. Obviously many words will be altered and changed from the original language basis, but the above list works as a rule of thumb.
Star Sapphire

Sapphires, in general, are a variety of corundum found at or near bedrock. They are a gem favored by many for their blue sheen, but there are also other varieties and other colors to be had. Rarest and most desired of these varieties are the star sapphires.

In Revaliir, star sapphires grow deep underground and have many uses other than decoration. They are very effective focal points, for example, and typically function as nexii of power for synthesis items. Their presence is essential for items like the radiant saber to channel its blade of light, so star sapphires are desired by noble and mage alike.

Currently, the largest mine for star sapphires in all of Revaliir is the bowels of Vada Valley, where the roots of the crystal spire that grow next to lava pits seem to provide an endless supply. However, that mine is also dangerous to brave, thanks to its presence outside of the spire's protective monoliths; so most looking for star sapphires go to the Tori Mountains between Ataiyo and Railoch, the dwarves in Baltil, or the drow in the Umbral Depths. There are also some infamous smuggling operations on Apoy Island where unauthorized mining takes place against the native's wishes, though anyone buying from those ne'er-do-wells best not have any issues of conscience about what it took to get their gems.

For those not wishing to brave the mines or smugglers, prospective buyers can still find star sapphires at major markets around the world. They are considerably rarer in those conditions, of course, so shoppers should beware of fake gems. A fake star sapphire can look very similar, but it will blow up if tried to use in place of a true gem. It is often better to go directly to the source for anyone needing this particular kind of sapphire, or to contact a trusted gemologist to verify a product before purchase.

**-From "The Basics of Gemology: A Study"**
Eagle-Owl Bloodline

The Eagle-Owl bloodline has the silent watchers and scholars. They record and recite the history of their people and the laws of their land. It is the Eagle-Owls that also dispense justice and preside over the rites of the dead, as well as protecting them from the spirits of the vengeful dead. Mentally resilient, they are also adept at sacred magics and serve as exorcists when the need arises.
Baltil

Inside the vast cave system of the mountains lie the gear driven city of Baltil. It is the largest Dwarven city on all of Parvpora and serves as the Dwarven Capital of Revaliir. The youth that live here travel into the Dragon's Hoard for trials of adulthood. The vast treasure brings in many to the hoard but not all make it out alive. There are also many mines to explore with their entrances all around the city.
Present Deities

**Angela Rose** - The Weaver of Life and Love; The Mother [Life/Love]

**Nemesis** - The Sire of Shadows and The Nightmare Incarnate [Darkness/Fear]

**Serafina** - The Infernal Queen; The Temptress [Death/Debauchery]

**Shiloh Kyrie** - Ruler of Onslaught and the Thundering Tempest or the Overseer of Luck and Misfortune [Luck/Storms]

**Bianca Bathory** - The Epox of Fire and Herald of Chaos.
Harena Desert Climate

## Sardon Tiger-Iron and His Anger: Harena's Birth

Many centuries before the current cartographers made maps the northern part of the mainland Canelux continent was a very cool and often frosty place. The original name for it was Tusara Plains instead of the Harena Wasteland. There was a ritual where the tribes all over the plains would offer up sacrifices or offerings to the God Sardon Tiger-Iron. He was a fierce deity who ruled over his homeland with an iron thumb.

One particular year the tribes failed to appease him as he had gotten spoiled with the glorious offerings they had always given him. He sucked the coldness from the lands and in its place was scorching hot temperatures. The grass began to brown and it only rained maybe a few times a year. The tribes all but abandoned the place moving south.

Slowly as the time passed the quartz sand expanded over the grounds. Near the climate regions where it was still cold people would notice how easily it shifted from freezing to scorching. The wrath of a god was something that could only be reversed by another. However, life moved on and no god went out of their way to save the lands. The desert sprawled and eventually, two gods came and went. This explains why there are two bountiful cities in the region.

Their names were forgotten in time and eventually, these places became known as miracles. Races and cultures made these places their homes and somehow life lived on. Nature always found a way even in the harshest of climates, magic or otherwise.

Written for the book "Ancient Lore of Revaliir" by Head Alchemist of Healing and Alchemy Academy in Sularia
The Rosenite Courts

*The Rosenite culture is divided up into five common courts and one special court*

**Common Courts**

**The Red Court** - *Passion*: Those with a great passion for or about anything.

**The White Court** - *Purity or Wild Fire*: Those who are pure or have an unbridled wildness which cannot be tamed.

**The Purple Court** - *Self Sacrifice*: Those destined to make a great sacrifice of themselves.

**The Yellow Court** - *Holy and Relationships*: Those who are always candid or take great care of their relationships with others. They also are gifted in holy magicks.

**The Black Court** - *Misfortune*: Those born into it or those who cause it.

**The Special Court**

**Oracles** - Reserved for infants who died and will be resurrected when an oracle comes. They have the ability to read fate strings and see visions of the past and future. However, they are restricted from seeing their own future or the future of those who they have relations with. They have the unique ability to speak with the spirits of the three realms: past, present, and future.

## Current Court Leaders

**Lucian Rose** - Red Court

**Lily Rose** - Yellow Court

**Cathrine Rose** - Purple Court

**Kirika Rose** - Black Court

**Toya Rose** - White Court

**The Order** - Oracles

*It should be noted they are queens by the word of the Empress of Arri Willow. It is far easier to control groups of similar minded Rosenites than trying to control them as a whole.*
Arriese Fauna

**Luzil** - A deformed creature that oozes black ichor out of its pores. They like to come in packs. They are highly resistant to unholy magicks and they are extremely weak again holy and fire magicks. The undead creature infects living hosts and slowly kills the victim. Victims start out by slowly gaining traits of leprosy. -- Since the fall of Cyprus, the last queen of the Black Court, the sightings of Luzil have decreased making these a rare monster of the desert. These creatures tend to roam the sands outside of the oasis.

**Giant Sand Wurm** - One of the more deadly creatures of the Arri side of the Harena Wastelands. These creatures are part of the reason why Rosenites use fast horses such as Nightmares to get around. Many caravans have fallen prey to them and it is recommended to hire guards from Arri to escort you through the bloody sands.

**Nightmare** - A special breed of horse that is bred within the Arriese lands. They are fast and agile making traveling safely at least a little more possible. Their manes are lit with red fire or green/blue hellfire depending on the breeders. Many Nightmares can be seen running around the fields of Sularia wild and free but most are found in the crimson sands just before the oasis. These horses are often depicted as demonic or hellish but the Rosenites value them as their way of life needs the reliability of the Nightmare.

**Arriese Hydra** - Unlike regular hydras, these hydras live in the tropical landscapes surrounding Arri's capital. They are large and often violent creatures who's heads are surrounded with giant rose petals. Their legs are like the roots of a flower and overall the creature looks odd. If tamed properly they are a long-lived and loyal companion.
Nevermelting Icicle

Considered an unsolvable natural phenomenon for centuries, current alchemists and mages alike have started to tie loose ends to the mystery that is the Nevermelting Icicle. Originally thought to only be abundant from Itjivut, modern research has concluded the very precise process of naturally forming Nevermelting Icicles is more to do with harsh temperature than one particular location.

These perpetually frozen shards are formed when warmer waters are shocked by an arctic drop in temperature along with an increase in pressure. Due to the constant frozen temperatures lining nearly every shore of Itjivut, there is an abundance of these tendrils to be found on the sea floor. Sometimes confused for tumbled sea glass, the Nevermelting Icicle is dangerous to try and harvest unless you have the required experience and skills.

Due to the varying climates of Revaliir, more of these icicles are being found in other waters. To add to the mystery of this phenomenon, there have been reports of icicles forming from freezing rain dropping into the lakes and rivers of warmer climates. While this has helped spread awareness of the Nevermelting Icicle, it has also piqued the curiosity of nations that might otherwise have never been aware of such an occurrence.

Mages and alchemists have combined their efforts in manufacturing the substance, but most results prove fruitless. At most they last for a few weeks before resorting back to their baser ingredients. At the worst, they cause severe frostbite. While tricky to handle, it’s in the best interest of anyone in search for this enchantment to go for the real deal so that they have the purest and safest results.

-*Sir Aubrey Ellington III, senior editor of Ars Alchemica Materia*
Eshari, The Eternal Slumber

## The Broken Hearts and Minds of Sularia

Pronounced: E-Shar-E

Eshari is not suicide but it is regarded as such. Most of the women who undergo eshari never wake up. The ritual is done against the wishes of their families. It is the act of eternal sleep by a poison, it does not kill them only makes them sleep. The women who choose to commit eshari take days prepping the poison and a single vial of antidote. The antidote is either not entrusted to anyone and placed next to them in Sularia's vault or given to a person they trust.

Most of the time those who commit it over love are young and vulnerable. They are not fit for the solitary life of the Rosenite once they realize just how alone they are. They give the antidote to the person who broke them and the majority of them never wake up because of how the other feels. That is how cruel the hearts of man can be.

Beds are carved into the walls of stone where the vault is located. The vault is built under the castle in Sularia. It is the safest place guarded by all of the Rosenites. It is overseen by the oracle order. The walls are seven feet high in the vault and the beds are carved close enough to go six feet up allowing lots of room to lay the women to rest. The vault is dimly lit and the women are only placed there after they have fallen asleep from ingesting the poison. The vault is a maze to anyone but the Rosenites who manage it and the oracles are good at knowing where everyone is.

Because the bodies of Rosenites do not decay it is much like looking into the past. The women look like fine china dolls laid in their cramped beds waiting for what some say is a miracle.

-Documented by Cecilia, an oracle of Arri and one of the keepers of the crypt
Airship FAQ

## FAQs About Airships:

#### **What are they made of?**

Wood and metal are classical materials for ship construction, and most airships are made with these in mind. Usually, they are slightly sturdier than water ships, but war airships can be quite tough. (Remember, you're not invulnerable in a ship, so even an all dragonscale ship is still going to take damage.)

#### **What's the most popular place lore wise where people purchase airships?**

Karith is where most will purchase or rent personal or cargo airships. War airships are internationally illegal from a lore standpoint, so they can only be found and made off the grid.

#### **What kind of weaponry can airships have?**

Only war airships can have weaponry, and weaponry can either be what you would find on a war galley, specially designed spell "canons," or a combination of the two. Spells can be cast from spell "canons" if present up to a certain point, but remember that this is subjective to powerplaying. Eventually your ship will run out of mana and have to recharge, so just be mindful of that.

#### **What kind of spells can we use?**

Just like spells for your character, you must own spells before you can have your ship cast them for you. Also remember that only WAR airships can cast spells. Personal and cargo airships cannot.

#### **Can we have handheld canons or use this technology elsewhere?**

No. Absolutely not. You can read the official airship lore to find out why that is from a world standpoint, but the short version is that handheld spell canons or canons outside of war airships are a big NO and against the rules. Do not use them.

#### **War airships say they have mages? How does that work?**

Yes, each war airship comes with 10 mage NPCs as a crew, but, unlike the battle mage units in the mercenary shop, these mages are like those from the NPC shop. Therefore, they can only use spells and weapons that you own – beyond their starter kits, of course. This is to balance them out since war airships are already powerful.
Ataiyo

The land of the blue sun and home to the Menomori forest. It exists just past the Tori Mountains which are named after the bird like creatures that live in Menomori. Warriors called samurai are filled with honor and another called ninja which hides in the shadows.

### Lands

* Menomori
* Nisshoki

### Legends and Traditions

* Chohei
* Prophecy of the Blue Sun
The Wine of The Gods

Feeorin Forest is known for many things but perhaps it is most famous for the wine that the Goddess Angela creates for the other gods. She is the only one with the recipe and while many have tried to figure out what she uses most usually slit their wrists before getting the final few ingredients. She has been known to warn mortals not to take a sip of the forbidden wine but like with most things mortals don't know how to listen.

A man from Abed once came across a very old wine bottle that belonged to the goddess. While he took a sip of the few drops remaining he proceeded to write down what it tasted like.

> “Feeorin Berries. Nightshade. Raspberries? Various other fruits..”
>
>

The bottle was disposed of before anyone else could try and place the last of the tasting but when ask Angela said it was an ingredient only she had access to and would not answer anymore questions. A few bottles here or there float around the world of Revaliir but each one is sold with a warning. The merchants are not responsible if you are foolish enough to take a sip of the goddess's wine.

Those who have been in Angela's room have noted that she might actually squish the berries and all the other ingredients with her feet inside of a large tub. The fact she takes her time to properly prepare it instead of using her spells shows her dedication to providing only the best wine for her fellow conclave members.

She has stated that she always grinds the nightshade up and adds it as a final ingredient but she mixes all the berries at once. It is also known for its sweet taste. The color of the wine itself is an eerie blue like the rest of Feeorin Forest and even gives off a slight purple hue from the nightshade.

-Researched by a student mage at the Academy
Champions FAQ

## Main Questions

#### **What is a Champion?**

A Champion is like the selected hero of a god. Like Elspeth was to Helios in Magic the Gathering. They are given a title, a unique item only for them, and certain other perks. OOC They are a figurehead for the site and should act like it. They should be role models for the community.

#### **How does one become a Champion?**

Check to see what Gods have a Champion and what Gods do not by accessing the temples forum page. You can actively see the username of the champion and which Gods do not yet have one. Different Gods will select their Champions in different methods. If you are interested in becoming the Champion of a God who does not already have one, your best bet is to message the user and start a discussion.

#### **Do Champions have a quota?**

Yes, they are a figurehead of the site and are required to post 6 times a month which is much less than their deities.

#### **Do Champions have to be approved?**

Absolutely. Most of the time Gods are left to pick and do what they choose but since Champions are figureheads for Rev we would like them to be a great pick and not a rule breaker. Therefore, Admins must approve of the Champion choice.

#### **Who picks their titles?**

Their Gods do. It is normally picked before a Champion is even picked like Angela’s Divine Artificer.

#### **What about their custom items(God Relics)?**

Champions only get to keep their custom until they lose their spot. The god relics will be returned to the deities until they get a new champion. Most of the time Gods work with their champions to make a relic that will favor the user but some Gods make a relic without asking. That is the God’s choice.

#### **What happens when a Champion breaks the rules and are they staff?**

They aren’t staff but they are held to the same standard as staff. If Champions are breaking the rules or being jerks please tell your nearest/online Mod or Admin. Since they are figureheads for Rev they represent us and we would like them to be as professional as possible where need be.

#### **What about other perks from their Gods?**

That’s up to the God whether they want to give their Champion more perks or not. However, Administration does limit how much they can give. For Example: when lending their power to their Champion the Gods only get to give them TWO powers and Champions have a set limit on how many times in an IN GAME DAY they can use them. Think of them like Epic Spells. Another example is that Angela's Champion can feel when Angela is in a high state of emotion and it can affect the Champion as much as it is her.

#### **Can Gods make Alts and become a Champion?**

Absolutely not. It is fine for Admins and Mods to become Champions but they cannot hold a God slot. This is to keep it fair and promote going outside their boundaries to find someone else.

#### **Are there trials to become a Champion?**

That really depends on your God and what they decide to do with you!
Steel Ingot

Considered one of the greatest accidents among blacksmiths, steel is envied not only for its strength, but its versatility as well. Strong enough to guard against harsh blows and many piercing weapons, this precious, smithed metal is also malleable enough and strong enough to be used for musical instruments. Many highly regarded bards and music lovers alike covet it for the strings of their instruments due to its long lifespan; strength; and natural, waterproof characteristics. Through the years, steel, in general, has grown to high demand due to its range of uses.

The precious metal itself is not one that is mined, but one that must be made by a skilled smith during the smelting process of iron and carbon. Women and men alike train for years on not only the smelting process, but also on how to identify the proper woodchips for burning. Each woodchip must be gathered by hand, as it has been discovered that magick can have a negative effect on the quality of metal produced if used during the woodchip harvesting process. Due to this great attention to detail that must be taken in all aspects of creating them, steel ingots are known to steadily increase in value over time. In some places, they are valued higher than gold or platinum, and are a great item to have on one’s person should they be looking to barter. At the dawn of steel making, women were believed to have a keener eye for gathering the right woodchips for the fire used to heat the carbon and iron together. For this reason, the earliest producers of steel ingots were women. Unfortunately, the right to gather the chips and smith was passed through the lineage of the males in the family. Because of this, the right to gather and smith was handed down to the wives of sons and male cousins through marriage, even if their female relatives were older and more experienced in the craft. This led to many arranged marriages between smithing families. Fortunately, in the modern age, such age-old customs have died out and are only upheld by the few, remaining, original blacksmith houses.

-Unknown Author
Seasonal Shop Rotation FAQ

The seasonal shop rotates every **THREE** months for all **FOUR** seasons. Summer, Spring, Fall, and Winter. Each season has a unique set of items that it brings with it! We put out reminders a week before rotation and a few hours before rotation on Discord so pay attention so you don't miss out! (We also put up a week before on the announcement board itself unless we have something important going on)

#### **Rotation Cycle:**

Spring: March - May

Summer: June - August

Fall: September - November

Winter: December - February
The Paradise Ceremony

When children are born in Arri we have a tradition we follow. Ever since the rose baths that the elves use to give to us we’ve noticed something. We sink petals that do not belong to us. For centuries and even now this is how we’ve determined what court a child is part of.

A court is not just decided with what you are born into but you can choose to leave that court once you are older for the court that your body and destiny has chosen for you.

The process is simple, in water from Kirika Lake, one will drop the petals of each of the five courts into the water. The child is placed into the water and the petals will gravitate towards them. The magical flow of the body will sink all those that are not in tune with it. The last petals standing are generally the one color that will become the child’s court. The child is permitted to stay in the court they were born into if they so choose.

This process was found purely on accident just by having a herbal bath. It was merely a theory at first until we repeated it several times only to realize just how the bath works.

The ceremony eventually became known as The Paradise Ceremony named after Bird of Paradise flowers that are found around Kirika Lake. The Bird of Paradise flowers represent Exciting and Wonderful Anticipation, everything the ceremony brings to Parents.

Written by Freesia Septum of the Yellow Court
Jasumin Plains

The plains in the middle area of Parvpora contain ruins and settlements both, as well as a lake eternally bound in autumn. Adventure and danger abound here.

### Lands

* Hanging Gardens
* Haza Savanna
* Jasumin Lake
* Varaz

### Races of Haza

Each village is ruled over by a council of four people, one from each bloodline. Each bloodline is also associated with an element, the Wolf with Water, the Bear with Earth, the Fox with Fire, and the Eagle-owl with air. While not every Hazan has the ability to shift, they all have an affinity for the animal of their bloodline.

The Wolf bloodline has the strongest hunters and fighters. Always working in a group, those of the Wolf bloodline range away from the village to hunt down threats and provide for the village.

The Bear bloodline has the earth-wardens and guardians of the villages. They serve as herb-witches, healers, and midwives, as well as a last line of defense for their people.

The Fox bloodline provides scouts and other who rely on quick wits. Most Hazan who can use magic from this bloodline, more often than not the Fire magic associated with their animal.

The Eagle-owl bloodline has the silent watchers and scholars. They record and recite the history of their people, as well as protecting them from the spirits of the vengeful dead.

* Arany Horse
* Bear Bloodline
* Eagle-Owl Bloodline
* Fox Bloodline
* Wolf Bloodline
Markon (Crocodile)

Name: Markon

Genders: Male & Female

Age Range (Typical): Infant – 80 years [100 yo possible]

Land Speed: 20 mph

Class: Reptilia

Home: North Rivers of the Savannah [East of the mountain range]

# **Bio:**

The Markon are a humanoid crocodile people that are mostly self-reliant, and have a high sense of race pride. They are classified as a warrior people that, for the most part, stay in their own territory. On occasion they will make raiding parties on outsider river villages to obtain more resources that they are lacking. These raids do not last long, for they do not wish to keep these villages for their own; it is only the resources that they take and then return to their own homes. To keep a low amount of damage, the villages that often get raided will put out tributes of their hard labor. The Markon respect this and will take these tributes (meat, fish, grain, etc) and leave the villagers alone.

Within their villages, there is a hierarchy based upon age. Elders run the villages, and then the elders from each village make up a council. This council has the absolute last say on the path of the villages. These elders are highly valued and respected due to the low ratio of warriors reaching an old age.
Celestials and Revaliir

## Where the World Began

Celestials are beings that are no longer able to visit Revaliir. They are responsible for the creation of not only the World Trees but also the world itself. It's said that one Celestial in particular wanted a child so large that it would rival what would become the Sun. They are more powerful than the Gods and the Trees but have little to no interest in the planet itself, or so many think. They learned long ago that the very mortals they created would be their downfall. As such, they became the thing of legends.

> My sister the stars do sing. They write a song that only a few can sing. We've lost touch with our roots and someday that is going to be our downfall. Look at the Gods and how quickly they forget their roots -*A Muse at the Tower of Edhit*
>
>
Arriese Oracles

Oracles are a weird thing here in Arri. They started off as one and over the years more popped up. I believe it is this place being so near the Spirit Hole known as the Casimir. It steals our children! It kills them as they are born or even before, a higher purpose for them supposedly.

It takes a few days but the children’s bodies are kept safe up in the castle. They are watched over like a hawk until their cries alert the other oracles. Most of the babies who become oracles never return to their family. Their deaths were hard enough but when an Arriese oracle gets close to someone they lose the ability to see their future.

This ability has saved Arri countless times. While it hurts the parents or parent, they know that they are doing their child justice. Bryony, the very first oracle, often raises the children in her spare time. Other times they are handed off to passing oracles. The children are raised in a community. They are made to know they are very wanted and the truth is never hidden from them.

The telltale signs that you are speaking to an Arriese oracle are their eyes. Blue as glacial water, but that is not what makes them amazing. Their eyes move like the tossing waves of high tide. This is remarkable since water is so sacred in Sularia. It is so sacred that anything related to fortune telling and water magic is left to the oracles.

The Rosenites who want to practice water magic are often shunned. This is possibly due to the thoughts about the Casimir and it’s role in creating oracles. Why the Casimir does not effect the elves who reside in Sularia is a mystery. Maybe it is the components that make up a Rosenite body that attracts the spirits. We may never know the truth and I’m not going to the Casimir to ask.

Written by Senior Knight Anemone Jastar of The White Court
Republic of Karith

The fabled floating city of Parvpora, source of airship technology and other marvels. Its guilds compete for power and influence under the watchful eye of the high council.

### City of Karith

A floating island in the sky, with caverns, vertiginous structures and many, many airships. Brave the polluted depths of the lower levels or soar amongst the pagodas of the elite in the upper levels!
Invention of Pyrotechnics

Matron Mother,

I am pleased to report the success of the pyrotechnics project! Arri alchemists have finally managed to apply the last of the dyes we were working on, and we just now had a successful showing for the first time in the years this research has taken. As such, I can guarantee you will be receiving a large batch for the Ignius Solstice this year, just as you requested during your last visit.

As for the mechanism behind this invention – the one you asked me to elaborate on during our prior correspondence - these boxes are equal parts magic and alchemy. The design starts by first choosing the color dyes an explosion should be. As a basic rule, dyes closer to the center of a box will detonate first, and time delays will increase proportionally to the distance of a dye from said center. There's a bit more to color selection than that, but it's something that can't be shown on paper.

Now the boxes themselves have arrays of runes carved all throughout the interior and the bottom. Each box has a ribbon on top to unleash the blast when it is ready and also has an injection point on the inferior surface for the essential fire magic to be placed inside. Usually, that magic is injected just before a show, as these boxes become highly volatile after preparation is completed. Essentially, though, the design of the box, from the array of alchemical dyes to the configuration of runes and circles placed inside, allows us to create near infinite possibilities in the realm of magical optics with little more than magical knowhow and specially crafted dyes. You'll see what I mean at the Ignius Solstice this year, and I believe you will be very pleased.

**-Episcia Firequake, Master Alchemist and Arsonist**

P.S. Who put that arsonist title there?! I swear I'll blast them up into the sky if I catch them!
Lindani (Tiger)

**Name**: Lindani

**Sexes**: Male & Female

**Genders**: No formal definitions

**Age Range (Typical)**: Infant – 65 years [80 yo possible]

**Land Speed**: 50 mph

**Home**: Deep in the center of the Sahel Understory

**Bio**: The Lindani are a reclusive race that live deep in the Sahel Understory. The constant threat from the various insect races means they only try to maintain their borders without any view to expand. While they have no trouble defending their homes, attempting to take more territory would be far riskier than necessary.

They usually only leave their territory to trade in Cameroon. Allowing outsiders into their territory is strictly forbidden. Because of this, nobody is entirely certain of the exact location of their tribe or how many of them there are. The Lindani are notoriously quiet about their internal affairs.

They are specialists in stealth and hunting, usually relying on their razor sharp claws and brute strength to take down prey. The only other weapons they have been seen with are knives or sickle-shaped blades.

The Lindani do have their own language, but they are also fluent in the primary Onnen tongue to help facilitate trade.
About Deities

The Gods of Revaliir are extremely powerful beings. They are gifted their talents by the Voice, an ancient soul that was born during Revaliir's final incarnation. Each God has been gifted two domains that fit who they are or who they will become. Though it is not uncommon for a god to devour a domain and become greater or completely change all together into something more. There are examples of this on the site for instance: Angela was once the Goddess of Death and Decay but through the healing of her heart she became the Goddess of Fertility and Earth. Once she had proven herself capable she was able to devour the domain of Life taking Fertility into Life's folds since Fertility is often considered a lesser power of Life this was the only reason she got away with it and still maintains any two domains: Earth and Life.

## The Rules For Being a Revaliir God

When in their **temple/realms**, gods are able to god mode. However, when they are in the mortal worlds they no longer have that ability.

**BUT**...there are certain rules that all gods can impose upon mortals, even when outside their temple/realms.

First up, we have blessings and curses. As long as they are done In Character, they cannot be ignored by players. However, curses and blessings are something that gods cannot impose upon each other.

Now, when it comes to **The Voice's Rules** we have a bunch of things that always work for the god in question. So, as an example, you might say that when invoked, when a certain god uses water weaving, it always trumps everyone else. Or, the god can be undetectably invisible, or they are never remembered unless the god decides otherwise, or they are invulnerable to a certain element, or that horses always obey any command given by that god, or that their disguises are always impervious...etc etc.

Each God gets **three** rules and only **three**.

### Important Note

Gods in **Parvpora** are weaker except when in their temples, if those temples are in Parvpora.

### Other Important Notes

Gods cannot run guilds,but they may join them.

God's secondary characters can be avatars. Mortal characters who have no god powers, but gods can know everything they know, but it doesn't work both ways.

Other gods do not have the power to know who the avatar is. Meaning one of their clergy could be an avatar of another god.

Gods must adhere to a monthly quota to maintain their position. The current monthly quota is 12 posts per month. At least 6 of these posts must be written on the account that is a deity. Up to 6 posts may be written on alternate characters. The posts must be written with at least 3 different users (not characters) on the site.
Sidhiel

A time before the World Tree Verya fell there was a land of High Elves so proud and strong. Their views caused a wedge with a deity that they had reared and their land was lost for centuries. It was under glamour and its true name disappeared from scriptures and memories. The curse has lifted and the island of myth has become reality once more.

### Maeron City

The biggest city in Sidhiel is on the northern coast and is possibly the only port that trades with the mainland, and through them goes the trade to the rest of the island. The city is named Maeron. Since it is the only port, it does have a couple of well-kept inns right on the waterfront for traders and merchants and has a large trading market just off of the docks. The port of Maeron is gorgeous, looking much like a large arching gazebo over the whole thing. The entire gazebo is made from howlite and decorated with inlaid gold. There are docks outside of the large gazebo meant for the much larger ships, though one would be a fool to attempt too large of a vessel. The island has a natural barrier reef and a navigator must know where the reef is low enough to sail through. Most come by small vessels, leaving their larger vessels anchored not far from the reef.
Materials of Revaliir

## Explanation

The materials of Revaliir are often unique and can be found in very specific locations. These materials can assist with special rare items that can be retrieved via Theodore Thuxra's Forge and Karma's Baubles. Both of which are shops that can be found at Revaliir's Shops. Below is a list of all these materials and information about them.

* Ammolite
* Crystallized Hellfire
* Dragon Scale
* Dwarven Black Powder
* Ectoplasm
* Fulgurite
* Jade
* Lacriamium: A Goddess's Tears Reborn
* Mermaid Scales
* Nevermelting Icicle
* Obsidian
* Shadow Cloth
* Star Sapphire
* Steel Ingot

There are many things that are unique to Revaliir such as the new metal Lacriamium, the energy charged Star Sapphire, and many, many more unique metals, stones, and other materials of the like. You can read about them here!
Arri, The Desert Rose

Arri is a place where the white sand actually runs crimson. This place that so many people would call a death trap we call home. It is the home of our culture and our peace. No matter how difficult things may be we can guarantee that outside this hell are just more layers of the underworld waiting. No one protected us then and damn sure no one will come to aid us now. We protect our own and the Arri Desert of the Wastelands is our fortress. *-Angela Rose, The Mother*

### Basics of Arri

* Life in Sularia
* Rosenite History
* Rosenite Looks and Abilities
* The Rosenite Courts

### Plants of Arri

* Arries Fauna
* Arriese Florae

### Culture of Arri

* Sularia's Traditions
* The Paradise Ceremony
* The Casimir
* Arriese Oracles
* Eshari, The Eternal Slumber
* Invention of Pyrotechnics
An Account on Bloodmages

General Haron,

It is with great sorrow that I must report the death of all 100 members of the 77th Itjivut expedition. You know from our last correspondence that they found something at the border of the southern wastes: an artifact dating back thousands of years. The architecture, given the descriptions I received, was nothing like any Hiafae building we've encountered thus far; and, according to the lone scout who made it back to the main camp last night, our expedition mages managed to activate it.

Scout Tarric has informed me of their consequential deaths. The mage's bodies were assembled into what sounds like a golem of flesh and blood: one that proceeded to kill everything in sight before exploding in a gory mess. Only Tarric seems to have survived that onslaught, and only long enough to deliver this news of his company's annihilation. I don't know how he made it back to camp with wounds like that, but he's with the Soulstream now.

It seems clear to this soldier that the legendary blood mages of Itjivut were indeed real and extremely dangerous. Whether they still exist remains to be seen, but I shudder at the thought of their return. Magic like that is best lost to the ages, and so I implore you, as your closest advisor, to convince the king to abandon this foolish quest. Whatever lies in those southern reaches of Itjivut should stay there, undisturbed and forgotten.

**-Captain Lochlan, 22nd Field Commander of Adeluna's Itjivut Attachment**
Dimensional Portals

There exists a way, or rather once several ways, for people to end up in the folds of Revaliir's time fabric. These portals existed since the fall of Onnen, the first World Tree, but were not nearly that many in number before the arrival of Timedeath. When the Goddess of Time was slain there was a pinch in the fabric that binds all of Revaliir's inhabitants. This created unnatural portals that connected different realms to ours. From these realms doppelgangers collided with their Revaliir counterparts and new faces appeared as they fell from the sky.

The portals from Timedeath were closed with the combined effort of fixing Sularia's water clock. The water clock in Sularia appears to be the center of all time magic. A figure appeared at the moment the clock's construction was completed. I could not tell for certain who this figure was but they cast some sort of spell over it. The spell was like a vortex and I heard the Goddess Angela mutter the words, "This is the way it should be."

Since that has happened there have been no new Time Gods. I wonder if the Goddess's words at the clock meant that Time would only be handled by outside forces. That even Time was too great of a duty for the Gods of Revaliir. Ironically, it is only time that can tell us the answer to that. I suspect that Portals are still available for others to enter our realm but not from the Timedeath crisis we once faced. According to Mora, the portals are actually coming through The Void now and those seem to have been permanently altered by Timedeath, although I am loathe to believe anything that quack says.

-Thorne Tisadeth, Senior Mage from the Iria Mage College
Sahel Hightops

On the northern west coast of Onnen are world’s largest trees and densest rain forest. This region got it’s name due to cities being built in the canopies. There are forests both above and below the surface making the Sahel Hightops a unique and special region. The Shona Mountains that encase the entrance to the Yonuba Undergrowth are almost rainbow in color and parts of it float above the ocean because of the strong primal magic.

### Races of Sahel

* Aqwe (Ant)
* Almarha (Wasp)
* Mocori (Beetle)
* Lindani (Tiger)
* Oravo (Mantis)