recursal/Fanatic-Fandom huggingface dataset:
Plane of Elemental Power

This scenario is one of many quests that happens in a plane.

## Flavor text (Introduction)

> "*Your vision shifts and blurs around you. Nightmarish wailing pierces your ears. You feel your extremities stretching out as if the universe is trying to tear you apart.
>
> And then it stops. You open your eyes to see your feet are on solid ground, but around you whirls strange elemental energies—fire mixing with ice in torrential power. You catch your breath and glance back, relieved to see a void of darkness similar to the one that brought you to this place.
>
> The relief is short-lived, however, as a booming voice fills the crackling air. “Who are you to slay my servants and invade my realm? This affront will not go unpunished!”
>
> Before you, the energies in the air begin to form vague demonic shapes. To go deeper into this unearthly place, you must fight your way through.￼*"
>
>
>

## Gameplay Details

### Monsters met

* Earth Demon
* Flame Demon
* Sun Demon

### Personal Quest progression

This quest can be used for the following personal quests :

* Battle Legend
* Fearless Stand
* A Study of Anatomy
* Eternal Wanderer
* Aberrant Slayer
* Trophy Hunt
* Zealot of the Blood God
Overgrown Mausoleum (Gloomhaven Digital)

**Overgrown Mausoleum** is a Dungeon in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Quartermaster (Disambiguation)

**This article is a disambiguation page for Quartermaster (Disambiguation)**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
1. Quartermaster (class)
2. Quartermaster (role)
Quarry Hut (Gloomhaven Digital)

**Quarry Hut** is a Shop in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Objective

"**Objective**" is a rules term in the Gloomhaven series. Objectives are environment elements important to scenario goals, though the term importantly does not refer to the goal itself. Objectives often must be destroyed, protected, or otherwise interacted with in a particular way to complete the scenario goal. Objectives should not be confused with the unrelated battle goals or personal quests.

### Gloomhaven

In Gloomhaven, objectives act as a marker of features of the environment or representations of allies otherwise explained in the Special Rules.

### Jaws of the Lion

In Jaws of the Lion, objectives have a more strict definition that replaces the 'obstacles with hit points' concept from Gloomhaven. Objectives behave similarly to obstacles in that they are also non-figure scenario elements that likewise cannot be occupied by a figure, block non-Jumpmovement, are immune to all conditions and forced movement, and are destructible, though they crucially are *not* considered obstacles and can instead be destroyed by reducing their hit points (defined in scenario special rules) to zero or less. To facilitate this, they are considered allies or enemies to figures (specified by scenario special rules) and therefore can be targeted with attacks by their enemies.

Objectives are depicted in the scenario books as yellow hexes. When destroyed, a destruction token is placed over the hex to indicate that it is now an empty hex.
Orchids

Template:Infobox RaceOrchids are one of the races of Gloomhaven. The word is pronounced or-kid.

## Original Flavor Text

> Orchids are an ancient, cave-dwelling race that views the happenings of the world through the perspective that their thousand-year lifetimes allow. At times, they can appear slow and meandering, but when something needs to be done, there is no hesitation. For the Orchids, life is about spending the proper amount of time for thought and reflection, so that the right decision can be made at exactly the right time
>
>

> Because of this philosophy, an Orchid can often be lost in thought for years, sitting perfectly still in a meditative state where crystals begin to grow on their skin. Though Orchids have little use for vanity, those with prominent crystal growths are shown great respect, as they have spent countless years of their lives reflecting on the proper path. Orchids have no need for physical comforts and draw their sustenance from the earth, so they serve little purpose in society. However, they have been known to appear exactly when a society needs their assistance.
>
>

## Physiognomy and Appearance

Orchids do not need to sleep or eat. They take their nurishment from the ground's heat emanations. They are of medium sizes, comparable to Humans.

Their body grows crystals as they spend their life meditating and not moving. While there is no hierarchy in the Orchid society, the bigger, more present and longer the crystals, the longer they succefully meditated, attended the World, and come back.

## Society and Origins

Along with the Quatryls, the Orchids are the inhabitants of the Eastern Continent, across the Misty Sea. They are more secluded, however, and do not live in civilizations. They have very minimal buildings and structures, not to say interactions.

The Orchids are a meditative race. They have very minimal society and spend most of their lives meditating in caves. After tens or hundreds of years, a Orchid will reach a conclusion of his or her goal in the world; the things s/he needs to do for the betterment of the Society.

After going out of their cave to achieve their identified purposed, they go back to meditation to find another thing to address. And so goes their lives.

The presence of Orchids on the Western Continent and the reasons behind are unknown. The only thing that can be said is that this is very atypical and abnormal of Orchids.

## References

1. ↑ http://www.cephalofair.com/races-gloomhaven
2. ↑ https://www.youtube.com/watch?v=zbhimSQM6GE
Quests

Quests, which must not be confused with Scenarios, are character-based. There are two types of quests : battle goals, which are scenario-oriented, and personal quest, which is life-oriented (for the "life" of your character).

## Personal Quests

### Reference

Gloomhaven Rulebook p. 38Jaws of the Lion : No

Personal Quests is a game concept that is tied to character retirement and figures in the Gloomhaven Campaign, but is excluded from Jaws of the Lion. They represent the ultimate goal of the character, i.e. what it wants to achieve in his adventure life and the core reason why it got into it in the first place.

## Battle Goals

### Reference

Gloomhaven Box Rulebook p. 19

Battle Goals are cards drawn at the start of a scenario, representing targets needed to be achieved in a scenario by a character.

## Rule summary

### FAQ

* Allied monsters do not count towards meeting your battle goal's objective.
* Being exhausted at the end of the scenario does not change the success of your battle goal's objective or not, e.g. you still had a certain number of hit points before being exhausted for lack of cards.
* You select your battle goal after reading the scenario's introduction (thus knowing the objective or special rules), but before choosing what equipment you will bring.
* Using an item for Professional means it has an effect in a certain round. Iron Helmet is considered used every time you would draw an (X2), for example.

## Notes

1. ↑ "during this scenario" only appears in the Gloomhaven's version of this Battle Goal.
2. ↑ This was reworded for clarification/simplification in Jaws of the Lion. Gloomhaven's version text is: "Your current hit point value must be equal to your maximum hit point value at the end of the scenario."
3. ↑ The wording has been modified for clarification/simplification in Jaws of the Lion. The Gloomhaven's version is: "Your current hit point value must be equal or less than 2 at the end of the scenario.".
4. ↑ This was reworded for clarification/simplification in Jaws of the Lion. The Gloomhaven's version text is: "Be the first to kill a monster during the scenario.".
5. ↑ 5.0 5.1 "during this scenario" only appears in the Gloomhaven's version of this Battle Goal.
6. ↑ The text was modified for clarification/simplification in Jaws of the Lion. The Gloomhaven's version is "Take only short rests during the scenario.".
7. ↑ This was reworded for clarification/simplification in Jaws of the Lion. The Gloomhaven's version text is: "Take only long rests during this scenario.".

## References

1. ↑ https://boardgamegeek.com/thread/1897763/official-faq-game-no-rules-questions-please
2. ↑ https://boardgamegeek.com/thread/1897763/official-faq-game-no-rules-questions-please
3. ↑ https://boardgamegeek.com/thread/1897763/official-faq-game-no-rules-questions-please
4. ↑ https://boardgamegeek.com/thread/1897763/official-faq-game-no-rules-questions-please
Old Hut (Gloomhaven Digital)

**Old Hut** is a Dungeon in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Personal Quests

Card back of a Personal Quest cart

Personal Quests is a game concept that is tied to character retirement and figures in the Gloomhaven Campaign, but is excluded from Jaws of the Lion. They represent the ultimate goal of the character, i.e. what it wants to achieve in his adventure life and the core reason why it got into it in the first place.

## Rules FAQ

Specific personal quest FAQs are displayed on each personal quest page.

1. **Do I keep my personal quest secret?**

There's not an official rule on this, so do whatever you want.

1. **If I play a random dungeon from the random dungeon deck, do they trigger road events and city events like normal scenarios?**

No. Random dungeons will not progress the campaign in any way. This means they do not trigger road or city events, unlock new scenarios, gain town prosperity or anything else that would impact the campaign world. They can, however, help with character progression, in the form of experience, gold, checks, and personal quests.

1. **What scenarios are considered to be inside Gloomhaven?**

Any scenario marked on the zoomed-in inset in the top right of the map is considered to be in Gloomhaven (even 58 and 86).

1. **If I fulfill the conditions of my personal quest and then do something so that they are no longer fulfilled, do I still retire?**

No, you must fulfill the conditions of your personal quest at the time you retire. If you perform city activities after announcing retirement and no longer meet your retirement conditions due to those activities, you can no longer retire.
Races

**Races** are the different distinct peoples and heritages that inhabit the universe of the Gloomhaven series. Races are not limited to traditional biological species but include a variety of forms of life, though not all are equally prevalent in the game or its universe. All races are sentient and intelligent, and feature at least a vague humanoid shape.

Playable races include:

* **Aesthers** - once-humans, but victims of their thirst for knowledge that left them translucent recluses sandwiched between realities, still searching for more more.
* **Harrowers** - insect hive-minds who combine to form a highly intelligent makeshift humanoid.
* **Humans** - the most numerous, wide-reaching, and diverse race, in both geographical spread and walks of life.
* **Inox** - tribal hunter-gatherer nomads of powerful build and fearsome repute.
* **Orchids** - millenia-lived cave dwellers whose lengthy meditation allow crystals to form on their bodies.
* **Quatryls** - diminutive tinkerers who supplement their physical shortcomings with ambition for knowledge and ingenuity.
* **Savvas** - rock-like creatures whose lifelong pursuit of power leads them to elemental mastery, or ruin.
* **Vermlings** - diminutive rodent-like opportunistic scavengers who hunt as a pack, but are misunderstood and mistreated by society.
* **Valraths** - a proud and organized people of intimidating demon-like appearances but agreeable temperaments.

Other races include:

* **Algox** - wintry relatives of Inox native to the regions surrounding Frosthaven.
Oozing Depths (Gloomhaven Digital)

**Oozing Depths** is a Dungeon in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Ruinous Crypt

Ruinous Crypt is one of the early paths for the Cult of Gloom and Jekserah storylines.

## Flavor text (Introduction)

> "*Your mission is clear. These elemental cultists are distorting the fabric of the world and must be stopped. With that goal in mind, you follow the writings to an ancient crypt you believe to be the cult’s base of operations. Steeling yourselves for combat, you batter through the rotted door and charge into the hall of the crypt.
>
> The sight before you is both wondrous and horrifying. A group of cultists is performing ritual incantations in front of a black, gaping hole in reality. They turn toward you and snarl, unsheathing their sacrificial daggers. Behind them an inky darkness spills forth from the hole and coalesces into nightmarish forms full of teeth and claws. You know you must send these terrors of the elemental plane back into the void, but you are paralyzed with fear.*"
>
>
>

## Gameplay Details

### Monsters met

* Cultist
* Flame Demon
* Frost Demon
* Night Demon
* Living Bones

### Personal Quest progression

This quest can be used for the following personal quests :

* Battle Legend
* Implement of Light
* Fearless Stand
* A Study of Anatomy
* Eternal Wanderer
* Seeker of Xorn
* Aberrant Slayer
* Trophy Hunt
* Law Bringer
* Zealot of the Blood God
Gloomhaven Square

**This article is a disambiguation page for Gloomhaven Square**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Gloomhaven Square** can refer to:

* Gloomhaven Square (District) the district in the City of Gloomhaven.
* Gloomhaven Square (Quests) the scenarios #11 and #12.
Prosperity

**Prosperity** is a mechanic in the Gloomhaven campaign. As the party progresses through the campaign, the prosperity of Gloomhaven increases through the completion of scenarios, city events or by donating gold to the Sanctuary of the Great Oak. Increasing the city prosperity level leads to benefits like new items at the shop and higher starting levels for new characters.

## Increasing Gloomhaven's Prosperity

### Completing Scenarios

The following scenarios reward the player with an increase in prosperity:

* Barrow Lair (+1)
* Inox Encampment (+1)
* Diamond Mine (+1)
* Gloomhaven Square A (+2)
* Forgotten Crypt (+1)
* Necromancer's Sanctum (+1)
* Infernal Throne (+1)
* Ancient Cistern (+2)
* Ruinous Rift (+1)
* Scorched Summit (+1)
* Timeworn Tomb (+2)
* The Void (+5)
* Alchemy Lab (+1)
* Oozing Grove (+1)
* Merchant Ship (+2)
* Crystalline Cave (+1)
* Corrupted Cove (+1)

The following scenarios **decrase** the prosperity:

* Gloomhaven Battlements A (-2)
* Ghost Fortress (-2)
* Burning Mountain (-2)

### Donating to the Sanctuary of the Great Oak

Every time the party visits Gloomhaven, each player can choose to donate 10 Gold to the Sancturary of the Great Oak. In turn, the player receives two 'BLESS' modifiers and advances the prosperity of Gloomhaven according to the following table:

 500, 600, 700, 800, 900, 1000

## Prosperity Level

Every few prosperity points, the **Prosperity Level** increases according to the following table:

 2
 3
 4
 5
 6
 7
 8
 9

Whe city reaches a new level of prosperity, two things happen:

* New items become available for purchase at the shop according to the following table:

 2
 3
 4
 5
 6
 7
 8
 9

* New characters can now be crated at a level equal to the prosperity of the city. Additionally, any character currently in the party can immediately level up to match the city prosperity.
Sacrificial Robes

**Sacrificial Robes** is an equipable item. It uses the Chest Slot. The Relic Scenario is unlocked after completing the "Deadly Marksman" Achievement (Deal 100 Damage with Ranged Abilities).

**Description:** During your ranged attack, suffer 3 damage to add +1 Attack to the entire Attack action. Robes of Evocation is Spent after use.
Rebel Headquarters (Gloomhaven Digital)

**Rebel Headquarters** is a Castle in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Prime Demon

The altar jumps to the next hex in the order (a,b,c,d,e,f) and then back to a. If the hex is occupied by a figure or other overlay tile, that figure or tile is moved to the nearest unoccupied hex. If the altar moves into an unrevealed room, that room is immediately revealed, opening all doors between it and other revealed rooms. The altar then summons one normal demon for two characters or one elite demon for three or four characters. The type depends on the location: (a) Frost Demon; (b) WindDemon; (c) Night Demon; (d) Earth Demon; (e) Flame Demon; (f) Sun Demon. The Prime Demon then performs “Move+2, Attack-1.”

**Boss Special 2:**

This is the same as Boss Special 1, except that the demon summoned is normal for two or three characters or elite for four characters.

### Stats

where C is the number of player characters.
South Shield (Gloomhaven Digital)

**South Shield** is a Outpost in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Screeching Depths (Gloomhaven Digital)

**Screeching Depths** is a Dungeon in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Staybright Arsenal (Gloomhaven Digital)

**Staybright Arsenal** is a Shop in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Staybright Fort (Gloomhaven Digital)

**Staybright Fort** is a Outpost in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Sahmyrt (Gloomhaven Digital)

**Sahmyrt** is a Village in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Sealed Content

**Sealed Content** refers to any unavailable content (sealed or not), i.e. "locked, when you start a Campaign in the Gloomhaven Box .

## Boxes

### Lightning Box

The **Lightning** Box is also called the Lightning Bolt box or the Triple Lightning box. It is unlocked after completing Pounds of Flesh or Zealot of the Blood God personal quests.

 The box contains a class: the Berserker.

### Mindflayer Box

The **Mindflayer** Box is also called the Kraken box or the Cthulhu box. It is unlocked after completing The Perfect Poison or Seeker of Xorn personal quests.

 The box contains a class: the Plagueherald.

### Moon Box

The **Moon** Box is also called the Eclipse box or the Crescent box. It is unlocked after completing [[The Thin Places] or The Fall of Man personal quests, or when a party reached a reputation of -10.

 The box contains a class: the Nightshroud.

### Musical Note Box

The **Musical Note** Box is also called the Music box or the Note box. It is unlocked after completing A Helping Hand or Battle Legend personal quests.

 The box contains a class: the Soothsinger.

### Phoenix Box

The **Phoenix** Box is also called the Rothschild Ink Box or the Angels/Wing box. It is unlocked after completing Fearless Stand or Trophy Hunt personal quests.

 The box contains a class: the Beast Tyrant.

### Spears Box

The **Spears** Box is also called the Triple Lances/Spears box. It is unlocked after completing Merchant Class or Greed is Good personal quests.

 The box contains a class: the Quartermaster.

### Triangle Box

The **Triangle**(s) Box is also called the Triforce box. It is unlocked after completing Aberrant Slayer or Elemental Samples personal quests.

 The box contains a class: the Elementalist.

### Tribal Face Box

The **Tribal Face** Box is also called the Mask box, the Spiky/Angry Face Box or the Lion box. It is unlocked after completing Goliath Topler or Take Back the Trees personal quests.

 The box contains a class: the Doomstalker.

### Saw Box

The **Saw** Box is unlocked after completing Piety in All Things or A Study of Anatomy personal quests.

 The box contains a class: the Sawbone.

### Sun Box

The **Sun** Box is unlocked after completing Implement of Light or Law Bringer personal quests, or when a party reaches a reputation of +10.

 The box contains a class: the Sunkeeper.

## Envelopes

Envelopes are called A, B, and X.

 B

There are also other envelopes :

 The secret envelope is hidden underneath the game and is opened when "the player feels like they deserve it".

To continue reading about the secret envelope(s) :
Summoner

The Summoner is a medium-health Aesther character and locked class.

## Flavor

> *"Existing simultaneously across an infinite number of planes can be both a curse and a blessing. With the proper concentration, an Aesther Summoner can pull anything she wishes across the planar boundaries. With infinite planes comes infinite possibilities. Such efforts can be incredibly taxing, however, and a Summoner finds it much easier to transport living things or raw energy."*
>
>

## Mechanical Themes

The Summoner, as you might guess... is a summoner. That's her whole schtick: Summoning and controlling those summons. Often times, she will use elements to boost the effectiveness of her actions, with the class using every element save Light and Ice.

Her signature mechanic is done through Unending Dominance, which allows her to get 4 lost cards back, which gives her the necessary stamina to play her summons despite them being losses in her 9 card hand.

The summoner is one of most difficult to master classes, however, due to how inherently swingy loss summons are typically in Gloomhaven. Everything from larger scenarios to enemies with high shield to traps and hazardous terrain can mess with her game plan, making it very difficult to predict how effective she will be in any given scenario.

Due to the swingy nature of the class, it is typically recommended to minimize the randomness. Ranged summons go a long way towards this, as they avoid retaliate on most enemies and can deliver damage without tanking hits. Other useful summons include shielded ones or ones with very high health totals, as those summons are more likely to survive in melee, though they become less effective at higher difficulties as enemy offenses grow stronger.
The Black Tomb (Gloomhaven Digital)

**The Black Tomb** is a Dungeon in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
The Armoury (Gloomhaven Digital)

**The Armoury** is a Dungeon in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Rockfall (Gloomhaven Digital)

**Rockfall** is a Village in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Shaderest (Gloomhaven Digital)

**Shaderest** is a Camp in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
The Eerie Glade (Gloomhaven Digital)

**The Eerie Glade** is a Dungeon in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Sword Lodge (Gloomhaven Digital)

**Sword Lodge** is a Dungeon in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
The Axe Maiden (Gloomhaven Digital)

**The Axe Maiden** is a Shop in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Temple of the Great Oak

Not to be confused with Sanctuary of the Great Oak.

"Donate 10 gold to the Temple of the Great Oak and receive 2 Bless Modifiers for the next quest."

## Devotion

Donating 100 gold to unlock the first level of devotion and 50 gold afterwards. Reaching a devotion level gives a random item.

Examples of items:

Steel Ring

## Known issues

There seems to originally have been an issue with the requirement still being 100 instead of 50 after the initial level 1.
The Earth Mother (Gloomhaven Digital)

**The Earth Mother** is a Shop in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
The Depths of Despair (Gloomhaven Digital)

**The Depths of Despair** is a Castle in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Shield

**Shield** is a bonus ability that gives the recipient a defensive's bonus that partially mitigates damage from incoming attacks. Shield bonuses from different sources , and since defender's bonuses are factored last in the resolution of an attack, meaning shield is effective against all individual sources of damage from attacks.

It is important to note, however, that shield does not provide any form of damage mitigation from non-attack sources of damage, such as traps, wound, and Retaliate.

## Syntax

Shield is denoted by the phrase `**Shield**`shieldwhite game`***X***`, where *X* is the number of HP all incoming attacks are reduced by while the ability is active, to a miminum of 0 HP. This will always be accompanied by an explanation of whom the defensive bonus affects. As a bonus ability, there will also always an explanation of the duration of the shield bonus, during which the bonus lasts for.

For more information on how defensive bonuses are resolved, see Attack.

## See Also

Heater Shield, Chainmail, Studded Leather, for examples of items that can provide Shield.

Pierce for the attack effect that reduces effective shield defensive bonuses.
The Copper Oasis (Gloomhaven Digital)

**The Copper Oasis** is a Outpost in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
The Friendly Fence (Gloomhaven Digital)

**The Friendly Fence** is a Shop in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
The General's Store (Gloomhaven Digital)

**The General's Store** is a Shop in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
The Ashenbond Retreat (Gloomhaven Digital)

**The Ashenbond Retreat** is a Castle in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Soles of the Damned (Gloomhaven Digital)

**Soles of the Damned** is a Shop in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Spitepeak (Gloomhaven Digital)

**Spitepeak** is a Outpost in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
School of the Greak Oak (Gloomhaven Digital)

**School of the Greak Oak** is a Village in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Soothsinger

The Soothsinger is a low-health Quatryl character and locked class.

## Flavor

> *"The talents of a Quatryl can extend beyond the realms of machinery and alchemy. Their spider-like fingers also facilitate astonishing capabilities with stringed instruments, given the proper training. Combining this with their very distinctive vocal talents makes Quatryls the most sought after bards in the land. Their talents can go beyond merely entertaining wealthy nobles, however. Self-described 'Soothsingers' have been known to empower their allies to great feats and bring their enemies low with a single strum of their lute and the proper note in their voice."*
>
>

## Mechanical Themes

The Soothsinger is the ultimate support class. Her signature mechanic is "Songs", of which she can be playing only one at any single point in time. They work similarly to the Mindthief augments, except that rather than modifying your attacks, they modify various allies' abilities or grant other strong global effects. These work regardless of range or line of sight, meaning a Soothsinger doesn't have to be anywhere near allies for them to benefit from this.

As secondary themes, the Soothsinger has some incredibly strong crowd control abilities, being one of the best classes at Stunning and Disarming. On top of that, she excels at Cursing, to an almost unparalled degree, due to Disorienting Dirge. With 10 curses in the enemy deck, the Soothsinger can cause more than 60% of all enemy attacks to be negated, with that number only increasing as the deck gets thinned due to non-curse cards being drawn.

The tirtiary themes showing up on a few select cards are "granted movement" and "forced movement". Another odd unique feature of the Soothsinger is her frankly ludicrous rate of accumulating experience points. Every turn she has a song active, she gains a point, but not only that; the bottom of every card with a song also has XP, meaning she can often gain 2XP a round without meeting any conditions or playing any losses. As such, it's not uncommon to see a Soothsinger accumulate nearly 30XP in a scenario.

Generally speaking, most of her abilities are all best for larger parties, with the Soothsinger struggling somewhat in smaller parties. In 2 player parties, many Soothsingers find themselves taking unconventional builds to make up for the weakened support cards and lack of offensive power. The Soothsinger makes up for this with an incredibly potent modifier deck, allowing even basic attacks to do significant damage.
Shadowfield Manor (Gloomhaven Digital)

**Shadowfield Manor** is a Outpost in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Sun

The Sunkeeper is a high-health Valrath character and locked class.

## Flavor

> *"Perhaps the most prideful of the Valraths can be found in the sect of Sunkeepers - those who have been trained to tap into long-dormant demonic powers and harness them for the purpose of righteousness. A Sunkeeper goes beyond merely foresaking her heritage and instead uses it to uplift society - healing others and rebuking evil forces. They often travel the world, seeking out situations where they can demonstrate their brilliant powers."*
>
>

## Mechanical Themes

The Sunkeeper is the tank of Gloomhaven. While many other classes can tank effectively, Sunkeeper can absorb massive amounts of damage. This is due to a single enhancement option: Adding +1 Shield to her passive Shield seen on Defensive Stance. With that enhancement, the Sunkeeper is able to survive incredible amounts of damage, becoming incredibly strong, especially at lower levels before the enemy attacks get stronger.

That's not to say that the Sunkeeper is incapable of offense, however; to the contrary she's quite strong in terms of single target damage, to the degree where she can perform attacks as strong as the Scoundrel, and with higher consistency. If there is one place the Sunkeeper falls short, however, it's movement. Her movement is already mostly on cards that attack, and with Defensive Stance in play, your basic actions are no longer useful to keep up. This results in gameplay where you often have to forego attacking in order to keep up with the enemies.

And as you might guess, the Sunkeeper is also specialized in Light effects. Almost every build has one or more key cards that need light to use to maximum effect. Some more supporting mechanics are... well, Sunkeeper's support mechanics, such as her healing and card recovery effects. The heals can often be used on the Sunkeeper herself to support the tank build as well.
The Barren Coast (Gloomhaven Digital)

**The Barren Coast** is a Camp in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
The Conjured Coppice (Gloomhaven Digital)

**The Conjured Coppice** is a Dungeon in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
The Bloodwatch Burrow (Gloomhaven Digital)

**The Bloodwatch Burrow** is a Castle in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Scurvy Bay (Gloomhaven Digital)

**Scurvy Bay** is a Village in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Tent of Trinkets (Gloomhaven Digital)

**Tent of Trinkets** is a Shop in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Temple of the Seer

A temple for the Order of the Great Oak, high, high in the Mountains.

This scenario is part of the Jekserah storyline.

## Flavor text (Introduction)

> "*You reach out to some of your contacts concerning Jekserah’s location and end up with an odd bit of information from the Sanctuary of the Great Oak. They say there is a temple high in the Watcher Mountains dedicated to some unseen force that can answer any questions asked of it. Visitors must survive the journey and the trials that await inside the temple first, however.
>
> It is a tradition among the order of the Great Oak to send its members on a pilgrimage to this temple, where, faced with the prospect of any knowledge they desire, they decline to ask a question, putting all their trust in the Great Oak instead. The Sanctuary provides you with some basic directions, and your head off.
>
> While your path is clear, the way is anything but easy. You risk falling to your death numerous times as you scale the cliff up to the temple. Braving the harsh winds and loose rocks, you finally reach the top and head through the threshold into a large, open foyer.
>
> “I am afraid I cannot accept visitors at this time,” a disembodied voice booms through the room. “Please come back in twelve years. I may be able to accommodate you then.”
>
> Before you can object, a group of massive stone constructs materializes before you.
>
> “I know, I know,” the voice says. “You have questions, I have answers. Unfortunately, if you don’t leave now, you won’t have a head to ask the questions in the first place.”
>
> You ready your weapons. There’s no way you’re going to climb back down that cliff with nothing to show for it.*"
>
>
>

## Gameplay Details

### Monsters met

* Cave Bear
* Living Spirit
* Spitting Drake
* Stone Golem

### Personal Quest progression

This quest can be used for the following personal quests :

* The Perfect Poison
* Battle Legend
* Implement of Light
* Fearless Stand
* A Study of Anatomy
* Eternal Wanderer
* Trophy Hunt
* Elemental Samples
* Zealot of the Blood God
Talon Camp (Gloomhaven Digital)

**Talon Camp** is a Dungeon in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Silverwick (Gloomhaven Digital)

**Silverwick** is a Camp in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Seasons

The season system is a new mechanic introduced in Frosthaven. There are 2 seasons. As we are in the far north, summers are nicer, winters are harsh. Rumors say that city events change its deck depending on the season for example.

## Time Units

At the end of the scenario, you end up accumulating one time unit. After 15 units are pooled, you switch seasons. So it takes a considerable time between seasons and seasons are long. By making a parallel, an average campaign of Gloomhaven last an average of 60 scenarios[*verification needed*], meaning you will experience twice or thrice each season.

## References

1. ↑ PAX 2019 Q&A, Summarized : https://boardgamegeek.com/thread/2326362/frosthaven-summary-pax-presentation
Sickly Bog (Gloomhaven Digital)

**Sickly Bog** is a Dungeon in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Shrine of Strength

## Flavor text (Introduction)

> "*Nestled in a high valley deep in the Copperneck Mountains, this shrine is not easily found or accessible, but luckily, you know the way.
>
> The shrine lies on the edge of a giant frozen lake surrounded by ancient, towering trees. Adorning the structure’s stone face are innumerable symbols of power and strength,*
>
>
> but you cannot determine whether the shrine was dedicated to some specific entity or simply to the general concept of strength.
>
> You enter through the large stone doors, hoping to find something within that increases your own power. As you walk along the entryway, you see a number of runic inscriptions carved into the walls. They are hard to make out, but you believe they profess an ideology of “Strength begets strength.” In order to increase one’s own strength, one must first demonstrate strength.
>
> You open the next set of doors and come face-to-face with that ideology in practice. A powerful Savvas materializes in front of you and wordlessly begins to channel a destructive force in your direction. You will need to prove yourself to get at whatever is in this temple.*"*
>
>
>
>

## Gameplay Details

### Monsters met

* Earth Demon
* Frost Demon
* Savvas Icestorm
* Stone Golem

### Personal Quest progression

This quest can be used for the following personal quests :

* Battle Legend
* Fearless Stand
* A Study of Anatomy
* Eternal Wanderer
* Aberrant Slayer
* Trophy Hunt
* Law Bringer
* Elemental Samples
* The Fall of Man
* Zealot of the Blood God
Scoundrel

The Scoundrel is a medium-health Human character class and member of the starting 6.

## Flavor

> *"It is natural then, that while many humans work to build up complex and constricting bureaucratic societies, there are others who reject such societies or even work to tear them down. Scoundrels are among this second type, wholly unscrupulous and self-serving. Scoundrels operate under the assumption that everything in the world is theirs to take and they will do whatever is necessary to do the taking. Such an attitude manifests itself in combat through a viscous opportunism unseen in any other culture."*
>
>

## Mechanical Themes

The Scoundrel is a fairly simple class with a single core mechanical theme which is "flanking", in which the class gains benefits when targeting enemies that the Scoundrel's allies are also adjacent to. With this, a Scoundrel can do extremely high damage through teamwork.

The Scoundrel also has a lot of supporting mechanical themes. The most evident is the use of Poison abilities, with several abilities that benefit from them. Another supporting theme is "isolating" in which the Scoundrel singles out an enemy that isn't adjacent to any other of that enemy's allies for increased power. In addition to those two, the Scoundrel makes use of Invisible actions and incredibly optimal initiatives to avoid enemy attacks, opting to avoid and redirect attacks rather than prevent or mitigate them. She also possesses a very minor supporting theme regarding dark element usage.
The Deadlands (Gloomhaven Digital)

**The Deadlands** is a Camp in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
The Altar of Bones (Gloomhaven Digital)

**The Altar of Bones** is a Castle in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Stone Golem

A massive arcane creature of stone and runes

**Stone Golems** are monsters from the Gloomhaven series. They appear to be stone constructs of magic powered by runes. They seem to be somewhat unstable in nature as several of their abilities inflict damage to themselves.

Stone Golems act primarily as low-mobility melee tanks, with few ranged attacks. Their abilities do not interact with elements.

## Stats

Stone Golems have slightly differing stats in each publication, with lower-level elite stone golems receiving a slight HP reduction in Jaws of the Lion.

* Gloomhaven
* Jaws of the Lion

Stone Golem stats 1-3 from GloomhavenStone Golem stats 4-7 from GloomhavenStone Golem stats 1-3 from Jaws of the LionStone Golem stats 4-7 from Jaws of the Lion
## Ability Cards

Each publication features the same cards, though in Jaws of the Lion they are now named and also have slight wording alterations.
The Fisherman's Friend (Gloomhaven Digital)

**The Fisherman's Friend** is a Shop in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).