Bald Bull 2

## Fighter Data

* **Guaranteed Stars**: Every unstunned punch.
* **Lucky Stars**: N/A.
* **Star Punch Dodging**: Will not dodge any Star Punches while stunned, or in Ear-Rub Pattern.
* **Special Move(s)**: *Bull Charge* (2:00 RD1, 0:30 & 2:00 RD2, 0:30 & 1:10 & 2:00 RD3) - Bull retreats to the back of the ring, pauses while crouching, then charges forward to deliver a knockdown blow. Can be countered in the gut to send Bull down immediately. Bull 2 will alternate short and long charges with a larger window to counter the Bull Charge existing on the shorter charges.
* **Refills Of Note:** N/A.
* **KO Conditions**: Get a 5th knockdown (random). Counter RD3 Bull Charge In Last 3 Frames. Get the 6th knockdown.
* **Win By Decision**: 7,000 points.

## Fighter Behavior

Bald Bull 2 is a fairly straightforward fight. The typical time for the Standard Strategy is approximately 1:29 or so in Round 1. There is minimal RNG in the Standard Strategy, and that has to do with the 1/8 chance that Bull does NOT retaliate when hit with a face punch during the star-farming part of the strat. The advanced strategy for Bull 2 relies on the use of misdirected gut-punches which have a 1/4 chance of getting through Bull 2'd defense.

Bald Bull 2 has much of the same set of attacks as Bull 1. During the speedrun, the runner will come across rolling jabs, hooks, and retaliation jabs from Bull 2. If things go wrong, they may also encounter the Bull Charge that Bull 2 will break out at the 2:00 mark of Round 1. Bull 2 can only be taken down with a star punch or Bull Charge counter, therefore the speedrun for this fight focuses on the farming of these stars for use in taking out Bull 2. Bald Bull 2 is the second fight of the so-called "Red Zone" for Single Segment.

## Single Segment

### **Standard Strategy:**

#### **Phase 1:**

* Quick-dodge Bull 2's rolling jab and counter with a gut-punch for a star. (3-frame window).
* Quick-dodge a second rolling jab and counter again for another star.
* Buffer a star punch into Bull 2's ear-rub pattern while holding up.
* Continue to hold up until Bull 2 throws a rolling jab.
* Quick-dodge the rolling jab and counter with a right gut-punch to earn a star.
* Repeat for the second rolling jab for a third star.
* Dodge Bull 2's hook, stun him with a face punch and throw a star punch.
* Dodge his second hook, stun him with a face punch and throw a star punch.

#### **Phase 2:**

* Buffer a star punch into Bull 2's ear-rub pattern.
* Buffer up+punch to force Bull 2 to block and retaliate.
* Dodge the retaliation and counter with a right gut-punch for a star.
* Buffer up+punch to force Bull 2 to block and retaliate.
* Dodge the retaliation and counter with a right gut-punch for a star.
* Dodge Bull 2's hook, stun him with a face punch and throw a star punch.
* Dodge his second hook, stun him with a face punch and throw a star punch.

#### **Phase 3:**

* Buffer a left gut punch for a guaranteed star.
* Buffer up+punch to force Bull 2 to block and retaliate.
* Dodge the retaliation and counter with a right gut-punch for a star.
* Dodge Bull 2's hook, stun him with a face punch and throw a star punch.

### **Advanced Strategy:**

The Advanced Strategy on Bald Bull 2 differs from the Standard Strategy with regards to the use of misdirected gut-punches in Phases 1, 2, and 3. Otherwise, the strategy is essentially the same. If a misdirected gut-punch does not go through, the runner can attempt another, or continue as in the normal strategy.

**Alternate Phase 1 (37s, Advanced):**

* Quick-dodge Bull 2's rolling jab and counter with a gut-punch for a star. (3-frame window).
* Quick-dodge a second rolling jab and counter again for another star.
* Buffer a star punch into Bull 2's ear-rub pattern while holding up.
* Buffer two left quick-dodges into a slow left dodge into a right gut-punch for your second star.
* Quick-dodge the rolling jab and counter with a right gut-punch to earn your third star.
* Buffer four left quick-dodges.
* Buffer a star punch.
* Dodge Bull 2's hook, buffer two face punches and throw a star punch.

## Individual Level

The Individual Level technique on Bull 2 revolves around one key concept- the misdirected gut-punch. This punch has a 1 in 4 chance of going through. In the strategy outlined below, it is assumed that the misdirected gut-punches land first try each time. The odds of this actually happening are 1/1024. As a result, most IL attempts are a little bit longer than the stated times due to misdirects not going through. If a misdirect fails to land, the runner can just repeatedly attempt more until enough do go through, or they can revert to the "Normal" SS Strat.

There is also a strategy with 6 misdirects which is similar to the one described below; it has 1/4096 odds and would likely produce a time of 1:12.XX.

#### **Phase 1:**

* Quick-dodge Bull 2's rolling jab and counter with a right gut-punch for a star. (3-frame window).
* Quick-dodge a second rolling jab and counter again for another star.
* Buffer a star punch into Bull 2's ear-rub pattern while holding up.
* Buffer a right misdirected gut-punch. (1/4 chance of landing).
* Buffer a right misdirected gut-punch. (1/4 chance of landing).
* Cancel Bull's rolling jabs with a gut punch as Bull starts rolling his fists.
* Wait until Bull throws his hook, dodge the hook and throw an unstunned star punch. (3 frame window to land, start dodging the moment Bull starts revving up his hook).
* Wait for Bull's next hook, dodge the hook, throw two face punches and a buffered star punch. (0:33 to 0:34)

#### **Phase 2:**

* Buffer a star punch while holding up throughout the punch.
* Buffer a left misdirected gut-punch. (1/4 chance of landing).
* Buffer a right misdirected gut-punch. (1/4 chance of landing).
* Wait until Bull throws a hook, dodge the hook, throw a face punch and buffer a star punch.
* Wait until Bull throws a hook, dodge the hook, throw a face punch and buffer a star punch. (0:54).

#### **Phase 3:**

* Buffer a face punch.
* Buffer a left misdirected gut-punch. (1/4 chance of landing).
* Wait until Bull throws a hook, dodge the hook, throw a face punch and buffer a star punch.
* Wait until Bull throws a hook, dodge the hook, throw a face punch and buffer a star punch. (1:13.XX).

## Videos

**Standard Strategy:**

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**IL Strategy:**

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(This strat was sub-optimal; Bull did an extra block in the second phase costing about a second).

## Referenced Techniques

Buffered Inputs

Misdirected Gut Punch

## Navigation

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