recursal/Fanatic-Fandom huggingface dataset:
Manfred Steelbaron Tungnæve

In the midst of the coming Winter in a place where ice never melts, a child was born to a woman and a Goddess as father. The boy became a powerful hunter in the frozen wilds and slowly rose to be a leading figure between brutes and warriors known as Manfred's Raiders. This man is Manfred "Steelbaron" Tungnæve. To this day, no man on Natalis has bested him.

## Early Years and the Hunt

For many men, living in the frozen lands of Tundra, it is a fight for survival. The cold tempers the skin and bones of everyone that dares to live in the sempiternal ice and snow. Only the strongest of warriors survive there.

These surroundings were the home for Manfred for over twenty years. He rose from birth to his late twenties as a huntsman. His mother, a strong shieldmaiden and warrior herself, trained her son with vigor. Once Manfred was old enough to hunt and fight properly, the two began raiding and killing for coin. This profitable business spread the rumor of a powerful warrior that is able to fight even the most monstrous of creatures, even so powerful as to fight the plagued and infested Creatures of the Dire that dwell in the frozen lands.

After a great and successful hunt in these parts of Tundra, Manfred returned with his dead mother in hand, but also with one of the greatest trophies; the head of the great Dragon Icebiter. The bounty on this monster was big enough for Manfred to pay a ship to bring him into other lands in search of even greater challenges.

## The Raiders

The young man traveled across Natalis for many years, challenging beasts and warriors alike in a contest of strength. Nothing, not even the most powerful creatures that dwell in the Dire, was ever able to beat him. His blood seems to be of massive strength, a gift from a Goddess.

With Mandrealis, one of the greatest cities in sight, Manfred met many new sorts of people. Quickly, many warriors gathered around him and together, they became a group nowadays known as Manfred's Raiders. These mercenaries are notorious for their brutish strength and boiling temper, but are more than capable warriors nonetheless.

To this day, Manfred leads the Raiders and collects more than enough coin for his men to enjoy all the alcohol and women (sometimes also men) they wish for.
Date A Live : Tome 16

### Personnage de la couverture

**Kurumi Refrain** (狂三リフレイン, *Kurumi Rifurein*) est le 16ème light novel de *Date A Live*. Il est sorti le 18 mars 2017.

## Faits importants

* Kurumi défie Shido à un match dans lequel celui qui tombe amoureux en premier perd.
* DEM tente de tuer Shido, pour l'empêcher de sceller les pouvoirs de Kurumi.
* Le passé de Kurumi en tant qu'être humain est révélée.
* Le mystérieux être connu sous le nom de *Phantom* s'est révélé être Reine Murasame.

## Chapitres

* Prologue: Alliée de la Justice
* Chapitre 1: Tentation du Cauchemard
* Chapitre 2: Marée de bataille
* Chapitre 3: Le Temps d'une Jeune Fille
* Chapitre 4: Le Péché Récent
* Chapitre 5: Le Samsara du Salut
* Épilogue

## Personnages

* Shido Itsuka
* Kurumi Tokisaki
* Tohka Yatogami
* Kotori Itsuka
* Origami Tobiichi
* Shido Itsuka
* Yoshino
* Kaguya Yamai
* Yuzuru Yamai
* Miku Izayoi
* Natsumi
* Nia Honjou
* Mana Takamiya
* Sir Isaac Ray Pelham Westcott
* Miku Izayoi
* Natsumi
* Nia Honjou
* Mukuro Hoshimiya
* Mana Takamiya
* Ellen Mira Mathers
* Artemisia Bell Ashcroft
* Sir Isaac Ray Pelham Westcott
* Reine Murasame
* Mio Takamiya

## Illustrations

[Couverture][Color 1][Color 2][Color 3][Color 4][Sommaire][Page 3][Page 35][Page 52][Page 107][Page 133][Page 149][Page 235][Page 289][Pages 312-313][Pages 344-345]
The Hanged Man

Out of the legends and myths across the Universe, the Hanged Man is the most mysterious one. He(?) is the gatekeeper of the infamous Market. Whenever a Being wishes to enter the pocket-dimension, they have to present themselves to him, before he offers them passage.

## Appearance

The Hanged Man is a very grotesque figure, resembling a giant man that was killed many times over. He wears a robe that is torn and charred on its seams, a rotten burlap sack over his head and moldy sandals. Blood is sprayed across his body, both fresh and old. Large steel bolts protrude out of his "hood" and drip fresh blood all the time. His forearms are cut on his wrist and across them.

He wields a massive, spiked flail that looks just as worn down as the man carrying it. It is large enough to crush a normal-sized Being completely in one swipe.

## History

There is little known of the Hanged Man and what is known might as well be rumors. He appeared as the gatekeeper of the Market shortly after its founding. His appearance is similar to the victims of the cleansing of the Universe from servants of the Exiled One shortly after the ignition of the Universe. However, as much as he resembles them, there are no signs of any allegiance in him.
Miel

Miellanel of Saint Light, more commonly known as Miel the Spiritwalker, is a hero amongst faithful ones of the God Shadow. The Being born a human and ascended into Paragonship was the first to lead human kind into the Ethereal to overthrow the governing power of Light across large portions of the Universe. Within the History of the Universe, there has never been an army bigger than that Miel had called to arms.

After getting rid of the *oppression* emitting from Light and her servants, Miel taught the teachings of his master, Shadow, as well as the law of the strongest. Since then, warriors that claim land or materials have to show their superiority towards the other in question.

Shortly after teaching his most trustful servants everything he wanted, Miel was about to ascend to an Angel, but was killed by an Agent of the Veiled.

His extraordinary display of strength and leadership made his family insignia, the *Saint Light*, into the new symbol of faith. It was renamed into *Miel's Star* later on to detach the name from Light, the opposing Goddess of Shadow.
Ethereal

The Ethereal is the plane of existence within the Universe serving as the layer between the worlds. It is a mold that moves and shapes itself according to each layer of existence built within the Universe. It is the plane in which Souls dwell in their crude form and energies flow freely in their rawest shape. Despite being a very shapeless plane, with Creations floating over an ocean of grey sand, the Ethereal is considered to be the largest plane of the Universe.

Notable areas of the Ethereal are the Thrones of the Gods, the cities of Envyara, Mournhold and Mausoleum, as well as The Scar.

## The Layers

Many believe that, like space, the Ethereal is in similar form. Those that travel the plane of Spirits often know that this is mere myth. The Ethereal is like an ocean that has a surface and a bottom, though the surface cannot be reached without approval of the Gods, nor is it advisable to reach the bottom, because like an ocean, the Ethereal exerts pressure the further down you go.

The highest layer and close to the surface is the layer of planets. Everything concerning the Earthen is in some form present there.

Traveling downward, the Higher Plains can be noticed. These pocket-dimensions are usually the more often traveled ones out of the many points of interest within the Ethereal.

Further down are the Lower Plains. The pieces of the Universe that either exist prior to the devastating event that split the Earthen and Ethereal or were created for specific purposes that should not draw any further interest. The Thrones of the Gods are mostly located in this level of the Ethereal.

The last place to go to are the Grounds and should not be visited without any greater motive in mind. There are the lost remains of the Universe and the things that are best left forgotten.

## Entering, Moving and Leaving

A Being is usually capable of entering the Ethereal through meditation. Many describe it as "entering ones shadow" or "casting the mind out of the body". Whatever the user wishes to perform in order to enter the Ethereal, it all results in piercing the layer between the Earthen (or the pocket-dimension they are in) and the Ethereal, breaking the border between both and allowing the user to enter the plane of Spirits.

Moving through the Ethereal is comparable to swimming or floating, whatever feels more natural to the person. Any action is otherwise the same as if performed in the Earthen plane. The Ethereal plane allows a person to act quicker, with the cost of suffering mental damage whenever attacked or injured.

Whenever a Being wishes to leave the Ethereal, they need to either enter the Earthen or enter one of the pocket-dimensions. The person cannot act clearly for a little while when back in a physical shape, receiving penalties as the mind adjusts back to the physical shape.
Oystein, the Great Dragonslayer

A man is forged by his actions and the steps he took on his path. Oystein is a man of actions and journeys and each single piece forged him in a different way. As one of the strongest member of Manfred's Raiders, he is well capable of fighting and hunting. His specialty in hunting involves Dragons and he is one of the most capable Dragonslayer present.

## Early Years

Oystein's family lived in the mountains around the deep forests of Boreal. They belonged to a folk of goat farmers and were masters of climbing. His blood is one with the mountains and in tune with this particular part of nature. One major problem his family suffered from for a long time were Dragons hunting the goats.

In his young teenage years, Oystein encountered a smaller Dragon that was feasting upon the goats of his family. Boiling in anger, the young man grabbed a stone and charged the beast, fighting it for more than three hours before the reptile was no more. The grotesque display of aggression and death frightened his parents, leaving them to fear their son to the point that they wish for him to be gone.

With nothing but a large bow and a small ration, the young Oystein left his family and turned towards civilization in hope of becoming a proud warrior.

## Hunting and Raiding

Oystein lived ten years from hunting Dragons in particular and selling them as trophies in the cities. For Oystein, Dragons are nothing more than feral beasts that prey upon the weak and this thought tore his mind apart. He grew a deep hatred for these creatures and trained himself to be able to hunt them and kill them efficiently.

With this particular feat, Oystein's fame grew and his fighting expertise was sought from others that wish to be as powerful as him. When they met Oystein, however, they were left with nothing but silence.

Only recently did Oystein wish to have company and found it in the mercenary group of Manfred's Raiders, who helped him clear out a nest of Dragons close to Mandrealis. They offered him a seat at their table and with that a place among them. Though still a lone wolf, Oystein takes the coin that is offered to the Raiders for killing Dragons.
Emovere

Whenever a Being is struck with strong emotions or short outbursts, a Spirit known as Emovere has touched them. These spirits, large clouds within the Ethereal, increase the empathy of beings and make them more susceptible towards emotions. They are drawn towards Beings with large influential strength, empowering them. Most often, the death of a Being with lack of emotional strength creates strong echoes within the Ethereal, resulting in the birth of Emovere.

Emovere are referred to as the Emotion, for their influence towards the emotions of Beings.
Sanguine

> *The living shall carry their energy within an unliving.*
> ~The Universal Law by Sanguine
>
>

## Blood of Us All

Sanguine *(in the old tongue known as Pve)* is the God in charge of the strange group called The Eyes of the Veiled and master of deceiving mortals to do its bidding. Within the creation of the Universe, Sanguine participated in the birth of most Beings that died in the war. According to its own belief, Beings are there to kill each other and spill the great gift that it granted to them; blood.

## Appearance

There is no depiction of Sanguine without it slathering itself with blood. Whether it is a man or beast, Sanguine is shown to be very proud of all the blood spilling that has been done in its name. This grotesque image is also displayed in war, when Sanguine is a massive beast drowning itself in the blood of its victims.

## The Needle, the Dagger, the blood-drawing Fingernail

Whatever item is useful to draw blood from a Being, it shall be painted in red and worn as trophy. Sanguine favors those that wear red and blood. With that in mind, many wear blood-drenched clothes whenever praying to their master.

## Other Names in Association

* Pve *(in old tongue)*
* The Vampire
* The Bleeding Throne
* The Madman
Port Gavanna

Formerly known as the central harbor to journey to for entering and leaving Scale, Port Gavanna is the second largest city on Scale and rating into the seven greatest cities on Natalis. Though the place is mostly turned obsolete due to Airships and the Lancer, many ferrymen, sailors and pirates inhabit the city to this very day.

## The Rotten Planks

The city of Port Gavanna is located to the South-West of Scale, having a large connection with the coastal area, stretching across many miles. The South of the city reaches forth towards the peninsula that once was a large smuggling place, but the natural cliffsides and mountains on the peninsula forbid quick advance.

After the Lancer had been built, the city lost a lot of merchants and their customers. Large areas of the city became forgotten, emptied out by the missing men and slaves to clean the place and keep everything in order. Undead and some Necromancers are spotted at night, though they keep to themselves most of the time, only drawing an occasional unfortunate soul into the dark abyss of the ruins.

The coastal line is still largely inhabited and used as the port it was and still is. The Docks are located at the western parts of the city.

## Population

There are three dockworking guilds, a red-light district and two large taverns that are kept in shape. The people living there are estimated to be around 150 permanent residents, while having a moving populace of roughly 700 Souls moving in and out on a weekly basis.
The Enlightenment

The Enlightenment is the holy scripture of the Goddess Light and contains her acts of charity, her actions within the Wars of the Gods and other useful literature about her. The scripture is often written in form of books to be handed down through generations and handed over to others to be read. Large religious figures often receive a book or tome with a cover out of pristine white marble.
Spectre

Within the Earthen and Ethereal stream many energies that can alter the surroundings. Normally, Beings can use such energies with proper training. These users of Magic are often familiar with the two main planes of existence within the Universe as much as they can shift between both. However, Spirits born through these energies are the idols of pure magic. They can be harvested for knowledge of the arcane arts and are often absorbed by stronger beings to gain more power, but their existence is to manage the alterations done to the world through magic. In most cases, this is a simple restore, sometimes the elimination of a magic user.

Referred to as Counselors of Magic, Spectres are the epitome of magic and the justice in the unjust.
Aura

An aura is the Ethereal shape of a Being, if the Being in question is not traveling through the Ethereal already. It is the shadow that the energies of the body cast off. These shapes vary through the powers of the Being. In most cases, it is a cloudy figurine barely resembling the true form. For people not used to seeing the world from the Ethereal, the faint colors of the auras are almost indiscernable, mixing into the grey setting of the Ethereal in general. As the senses are more adapted, the current emotion and well-being of the target can be analyzed with precise estimates. Magi are naturally born with the sight of both Ethereal and Earthen, having a much broader range of perception and an easier time, identifying auras.

Those who have honed their senses enough are able to gauge the strength of any being (both physical and spiritual) by closely examining the aura in question. However, someone with the ability to manipulate the energies of the Ethereal - most notably higher Tier Beings and specialized Magi - would theoretically be able to also manipulate the shape of one's aura.

## Rules for Ethereal Sight

 Target's Main Emotion
 Target Health and Strengths

*Modifiers that can affect the DC of the Ethereal Sight Check are for example Auramancy or Glamour Foci.*
Soul

A Soul is by definition a stream of energy that can evolve on it's own. These energies are often visible as thin clouds through the Ethereal in various colors. Despite of having different colors, souls have no visible identification of it's predestined individuality. There are two ways a soul can evolve without outside help. Either the soul is coming in contact with an energy that streams through the Universe, shaping a Spirit, or it forms a mold around itself, shaping a Being. In both ways, the Soul can gain more energy and become stronger. Souls spawn throughout the Ethereal and in other layers of the Universe, though quickly die off and leave elemental remains when exposed to other worlds.

For other Beings or Spirits, Souls can be a source of energy, since they can be devoured or absorbed. This releases the Soul's energy directly into the Soul of the predator.
Icebiter

People of the South know the Legend of Icebiter, one of the rampaging Ice Dragons of Natalis frozen desert. This beast, though not massive in size, was one of the most dangerous creatures to have dwelt in Tundra. Its swift and brutal attacks killed many men and women in the ice. Living in the frozen wastes became an even tougher fight for survival.

For fourty-two years, the beast ravaged in the world, until Manfred Steelbaron Tungnæve and his mother hunted it down. The mother died in the fight against the beast, but allowed her son to deal a devastating blow to the creature and kill it after wrestling with it for a long time.

Even to this day, Icebiter is a name that men fear. For those that live in the eternal ice, Dragons bear this name when they appear more vicious and brutal than ordinary.
Bloodstone

The Bloodstone is a material created out of the ashes of the first Heaven and the body of a Child. It is perhaps the strongest artifact ever created, being able to work as amplifier of powers for any being that holds it. In order to do so, the material absorbs Souls it comes in contact with, trapping them inside and reforming them into pure energy.

The Bloodstone is currently in possession of Death, the Exiled One.
Title

*(not to be mistaken with references, an overall term for certain types of beings or groupings)*

Titles, also known as *Kaeldra's Trinkets*, are magical supplements to the Soul of a Being containing streams of energies. Originally, these energies were shards of the Soul that were allegedly responsible for ascending, but Kaeldra collected all shards amongst the Universe and infused them into threads of gold. With that adaptation, titles are extractable from Souls and recently deceased Beings within the Ethereal or with the proper training. The myth that these parts of the soul were responsible for ascending were then revoked.

## Possible Titles

 Scholar
 Graceful
 Spiritwalker
Dream

The strongest powers inside and outside the Universe are Gods and the Spirit guides known as Dreams and Nightmares. Unlike Beings, spirits are absolute in their predisposition. In their nature, spirits try to balance the powers that affect the Equilibrium. Dreams guide beings in a very primal way. They affect the subconscious patterns of a being and direct their mind towards creation. This is achieved through a trance within the sleep of the being. In some form, these trances are images of the future, perceived by both the dream and the being in a way that is comprehensible to the being.

Dreams are Spirit Guides of Peace. They induce a will of creation in a time of destruction.
The Eyes of the Veiled

As one of the most infamous organizations, the Eyes of the Veiled are perceived as a ruthless group of assassins that kill any Being that *walks the wrong path*. While this rumor may be true, they just as often recruit those Beings into their own ranks and train them.

## Culture

The Eyes of the Veiled, or short just the Veiled, are living in clans, each having their secrets and powers. If a clan's secret is uncovered, it is common for that clan to unify with the one that discovered the secret. Should an outsider (someone not affiliated with the Veiled) know such a secret, the Veiled recruit that Being or make sure that the secret cannot be spread.

## Deities

Sanguine took a liking to the Veiled, as they spill blood whenever it is favorable. He was the one that wove the Ethereal Manifest with the planet the Veiled originate. Since then, many Demons of wrath affiliate themselves with the Veiled and are often approached as mentors for newcomers.
Death Cathedral

In the center of Death Cultists' secluded communities stands a building that serves as crypt, living quarters and preparation chambers for burials. Such a cathedral is often seen as a thorn in people's eyes. It is the symbol of death and decay, as well as the constant reminder of the mortality of the common folk.

The building itself is built to last centuries. The architecture can therefore differentiate of the current building style. Skulls adorn the main doors to remind the people that this place serves to allow the Dead to rest.
Magician

Magician is the overall term for any Being that is skilled in the power of Magic. The term Magician does not differentiate between natural-born users *(Magi)* of the arcane skill or whether the Being trained for a long time. Most Magicians have studied or experienced the Ethereal in many ways and understand its powers.

## Classifications

There are many fields a Magician can practice themselves in. When they become experienced in their field, they usually refer to themselves as one of the following:

* **Invoker** - *Mastered the arcane powers of elemental magic.*
* **Warlock/Witch** - *Professional user of Foci and summoning/maintaining Curses.*
* **Witchdoctor** - *Shamanistic Magician focused on healing magic.*
Age

Age is a peculiar thing for mortal Beings if any kind. Both men and beasts suffer with age, as their body degrades and becomes closer and closer a withered corpse. Age is not considered an ailment or a detriment, but a constant piece of reminder that mortality is inevitable for many.

A character that is mortal and ages receives penalties to KON while gaining WIS in the same amount. Starting with 40 years of age, a mortal character receives a -1 to KON and +1 to WIS for each 10 more years they age, up to the point the character has no more KON to be penalized with.
Xul

> *Each and every living shall conserve energy.*
> ~The Universal Law by Xul
>
>

## Arcanum Infinitum

Xul, *(the same as in the old tongue)*, is the God that created the conservation and distribution of energies, later to be known as Magic. Each Being contains their own energies, so does every other living creature or anything in the Universe. However, this Universal Law has a loophole to it once the layers of the Universe split. After the physical plane and the spirit plane were brought apart, energies that were normally conserved by a physical shape began flowing around. These energies can be drawn into a Being to create, reshape and use. Since then, Xul has been known as the judge of the Magi, the natural-born users of this art of energy conservation.

Many believe that Xul created the Spectre spirits in order to relief itself from the duty of governing all the Magi and Magicians that came to existence. Although this might be plausible, there are many recordings of Xul itself judging over strong Magi that were to harm the Universe in its foundation.

## Appearance

To most Beings, Xul would appear as a wise figure. For those that openly reject wisdom and knowledge as power are shown a horrid shadow of a Being, something close to a walking carcass. In times of war, Xul becomes a large, bipedal being of elements. It's head is a ball of fire, the arms cyclones, the torso of earth and the legs of water.

## The Mind's Eye

Many Magi and Magicians tattoo themselves with runes of the old tongue, or symbols resembling the pure elements. A very common aberration to these *traditional* body paints is a symmetrical eye, inked onto the forehead of the Magi.

## Other Names in Association

* (The name is pronounced with a German "X", so similar to "Ksool" rather "Exool")
* Grandmaster of Thaumaturgy
* High Counselor Zemus
Arcana Academia

When Xul established its Universal Law, the ripples that traveled in the Universe created many wonders, especially within the world of Magic. After the Universe was ignited, followers of the Arcanum Infinitum received the permission to create a place to learn their gifts. This pocket-dimension, seated within the Ethereal, is called the Arcana Academia.

## Entering the academy

First and foremost, only Magicians can enter the academy. They can teleport freely into the building whenever they please, as long as they are trained in using Magic. The whole building is under control of both The Archivists and Spectres.

## Population

In the last consensus of the academy, it was noted that there are 125.000 Souls living in the building, along with roughly 20.000 more that regularly study and work in the halls.
Creatures of the Dire

On its own, the Dire is a place of dread. The creatures that inhabit these lands have grown to such strength and vigor that their powers are feared in combat. Their physique alone, twisted and reformed to be able to sustain in the lands is enough to cast fear into the minds of the enemies.

The Dire is located in various locations in the Universe. Many planets have the Dire as a large patch of land, which seems to crawl and spread over time, while there are also places in the Ethereal that share life and the Dire.

All Creatures of the Dire are larger, mutated versions of their known counterparts. Bears increase in size and bones sprout from their back. Wolves would receive larger maws and their fur darkens.

## Rules for Creatures of the Dire

Many creatures living in the Dire have a massive bonus to their Physical Monitor. Some creatures receive one of the following abilities:

### Dire Poison Attack

*Daily Attack*

*DC: Against Touch Defense*

The creature attacks with a ferocious poison spray. The poison seeps into the skin and attacks vital organs easily. The target takes an initial 3CON-Damage and each minute takes another CON-Damage. After five minutes, should the target still be alive, the poison oozes out as black-ish sweat, leaving the body harmed.
Earthen

The Earthen is the physical plane of existence within the Universe and serves as the central layer of it. It contains all planets and allows all Beings to live with each other, either in peace or at war. Though the Earthen is the central layer, it is considered to be the smallest layer. Most of the space in the Earthen is a simple void; the rough powers that stream through the Universe.
Hæl

Many know of Hell, but few know of the *real* place for powerful Demons to dwell in. This place is known as Hæl, named after the father of the First Succubi and currently living Avatar of Kaeldra. This place is the seating of the most powerful Demons to have ever existed. Only Demons are allowed entrance, though other Beings are allowed to enter with an official invitation from one of the higher order.

## A World of Ashes and Flesh

To describe Hæl is to describe a personal nightmare of ashes and bodies. Everything that was hunted, abused and killed was thrown into the lands of the true underworld. There are structures made of marble or other materials that stick out from the dimension of grey, black and occasional red.

## Population

There are no known numbers of inhabitants. It is known, thought, that there are at the very least sixteen inhabitants known:

* Chaell

* The Thirteen First Succubi

* Twarish, the Huntsman

* Jillian Grandfreya
Death Cultists

For many people, those that perform Necromancy, those that kill for pleasure, those that live and sleep with the Dead and those that perform the care taking of the resting are all Death Cultists. However, the term only covers the latter part. As Death Cultist, a person is obligated to perform the burial rites and the preparation of said rites in a community. The faithful connection towards The Exiled One emphasizes this duty and allows the Cultists to act in a more mannered fashion.

## Culture

Branded social outcasts through the actions of Necromancers, Cultists are usually secluded and separated living. Their housings and the crypts are often placed outside of local communities. This and the fact that many people like to bring gifts for their lost ones for the afterlife, the buildings are often under attack from raiders and thieves alike. Able and trained men both in fighting and arcane skills defend the halls of the Cultists.

## Deities

Death Cultists do not serve the Exiled One solely. They often carry on the traditions and the teachings of their former lives and therefore the practices of religious rituals from other Gods. These are remainders of the Cultists' former pasts and are tolerated, but kept to a minimum.
Rose

> *The living shall child. The unliving shall produce.*
> ~The Universal Law by Rose.
>
>

## The Cruelest Lover

Rose, *(in the old tongue known as Gry)*, is the Goddess of Love. With her birth, the Universe was given the opportunity to give birth on its own, just as any other Being was given such gift. Thought this was not of any use for a long time, Rose took great pleasure in watching the act of love of different Beings, even more delighted to cross-breed.

## Appearance

There are three widely popular depictions of Rose. The first is a woman of purest of lust, awakening the thirst for sex just by looking at her. The second is a female figure wrapped countless leather straps that ooze a black goo. The third is a more *appropriate* image; a woman dressed in rose petals and generally looking wealthy. In war, Rose fights with whips, dressed in extravagant leather armor.

## Shattered Heart

Rose is a very ironic figure, representing her title through and through. She loves to tease Beings with *one true love*, but also breaking this illusion apart. Servants of her that have successfully broken the heart of a Being receive a branding by Rose herself on the chest, which resembles a heart shattered to pieces, as if it were glass.

## Other Names in Association

* Gry (pronounced "Gree") *(in old tongue)*
* Heartbreaker
* Damsel in Contentment
* Fake Love's Kiss
Noosphear

> *Everything high will fall, everything fallen will rise.*
> ~The Universal Law of Noosphear.
>
>

## Master of Tragedy

Tragedy is also called Noosphear *(in the old tongue known as Noo)*. The dramatic fall of the hero to be either dead or a new-born villain or the astounding redemption of the villain. They all fall into the creation of Noosphear, the grand master of theatrical tragedy. The director of all stories that include a fallen champion. Not a lot of people in particular like this persona, but the rise and fall of all things is present...

## Appearance

Flamboyant and unsure of its gender, Noosphear wears gaudy and clearly misplaced clothing and makes sure that people will know that its there. In public, Noosphear will direct with a conductor's baton and tell all the tragedies of the people around, the drama that was or will be. In war, the God wears a leather armor with flowers out of leather garnishing it and fighting with a rapier and a glass cannon (hand cannon).

## Theater Leaflet

One way or another, people of Noosphear following him receive a personal theater leaflet that describes a tragic drama with the recipient as its main role and a random date. This date will be a personal meeting with Noosphear himself.

## Other Names in Association

* (The name is pronounced "No-O-sphere")
* Noo *(in old tongue, pronounced like 'noon' without the last N)*
* Theatrical Masterpiece
* Mister Mistress
Tharisium Coil

While the scientific breakthrough of Tharisium became the uprising of the arcane arts and the usage of Magic in everyday life, there has not been a better usage of the powerful ore than the creation of a source of energy; the Tharisium Coil.

The strange ore is encased by a steel alloy cage and then enriched through Magic to expell large quantities of electrical energy that is then stored in large tanks called *Batteries*.

The size of a Tharisium Coil varies from a human-sized diameter up to the size of a tower and provide their power for at least a month or up to a year. The Tharisium is burned up in that time.

Nowadays, the larger cities of Natalis have Tharisium Coil Plants that provide electricity for the electric lanterns, as well as light for those that pay enough coin for the local Guildsmaster.
God

Before the Universe was created, the gods were born in the fires of Purgatory. With their existence, a Being capable of creating something strong, the Universe was forged and shaped. Each god born has the gift to shape the Universe, bend it and regulate it. Universal laws, as each of the unbreakable bonds inside the Universe are called, will remain until the Universe ceases, or the god dies. Since gods are not only immortal, but bound into existence through laws that are greater than those of the Universe, it is unknown whether a god can actually perish.

There are thirty-six *(36)* gods. Each is referred by their name or Title. This is a list of each god, ordered by their *eldest* to *youngest*.

* Light, Mother of Kindness.

* Shadow, Father of Strength.

* Syle, Mask of Honor

* Alqeera, The Sharpest Blade

* Xul, Arcanum Infinitum

* Zenith, The Rising Sun

* Tether, Weaver of Bonds

* Anapheest, Broken Pendant

* Sanguine, Blood of Us All

* Fortuna, Mistress of Mercy

* Gral, The Foundation

* Dolapate, Truthless Smile

* Karma, Justice in Balance

* Kaeldra, Guardian of Demons

* Rose, The Cruelest Lover

* Sindabad, King of Oblivion

* Enkilla, Keeper of Rules

* Noamh, Innocent Youth

* Pygmillion, Egotistical Narcissism

* Noosphear, Master of Tragedy

* Ezkwa, The Nurturing Seed

* Mar'iel, The Forging Hammer

* Death, The Exiled One
Throne

A Throne is a pocket-dimension within the Ethereal, serving as the home of a God. Each God, apart from the Exiled One, has created a Throne which they call their own and live in it or use it as an anchor to travel to the planes of the Universe. Depending on the God, a Throne is a large hall, a building or even a complete city inside a void, decorated and shaped in the God's will and represents them. A being *worthy of the blessing* is able to enter a Throne by entering the Ethereal and pray to their God.
Kedamono mask set of 12

This mask set included 12 different face plates, a ball-chain necklace, a ball-chain strap, and a ball-chain keychain. It was available from curio-city, and from Jedi's own webstore.

1. ↑ https://web.archive.org/web/20021226170920/http://www.curio-city.com/kids-station/7009/64116.html
2. ↑ https://web.archive.org/web/20021210044612fw\_/http://www.jedi-ltd.co.jp/popee.html#1
Ly'rael, the Floral Sentinel

Ly'rael Veelan Forestgale is the only Elvynn known to live in society outside the Elvynn Sanctuary. Her affiliations with the Mages of Mandrealis and her born connection with nature and the living made her a powerful Being. She is a wise teacher and mentor to many Mages and is an inspiration for many people to live a life with less technology and pursue a more natural way of living.

## Birth and Early Years

Ly'rael was born a noblewoman in the Elvynn Sanctuary. Her parents were respectable adviser in the council and she was granted a peaceful life. The fact that she quickly rose to a Mage became a secret that brought down her family name for good, when political enemies struck the council members to infiltrate their own names into it. Her powers saved her mother from certain death, but in return branded her an abomination among her kinsmen.

With barely seven years, she fled the Sanctuary, wanted and almost hunted down. Her life was spared when a guardsman of a human village defended her against the hunters. With a foster family supporting her, she rose to be a beautiful woman with arcane powers.

## The Journey in the Wild

When Ly'rael reached full womanhood, she decided to leave the village and travel the roads and the wilds. Her blood and nature quickly drew her into the deepest of the woods of the northern parts of Scale, where she learned to survive in the wilds.

Her powers flourished in the years she lived in symbiosis with the animals and nature. This peace did not stay untouched for long, when lumberjacks arrived in the woods and performed her work. Ly'rael drove them off many times, but could not stop them from tearing down large portions of her home for the sake of the blooming industry of Mandrealis.

Filled with rage, the young woman attacked a village with her powerful wrath. The arriving guardsmen quickly subjugated her and brought her into jail. If it weren't for the careful eye of a wandering Magi, Ly'rael would have lost her head the following day. He taught her to calm her rage and brought her to the Mage's Guild in Mandrealis.

## A Teacher of Hope

After spending almost a decade studying arcane arts and theories, Ly'rael became a Master of Conjuration and teacher for many Magicians to come. She taught her pupils to be one with nature and increased the effort to reduce the factory wastes and pollution in Mandrealis. However, she had an enemy she learned to hate; Genjin, Master of Technomancy.

Together with trusted students, she began to work against the Technomancer's hold on the industry of Mandrealis and made sure that nature would prevail. She also studied the Dire and the creatures that dwell in it, in order to understand and fight the plague that the Dire represents.

In the recent events, the Elvynn became more aware of the surroundings and the areas around Mandrealis, realizing the spreading threat from the Dire that is inside the city walls.
Avatar

The qualification of a Being as an Avatar varies by the God. Some Gods prefer to leave the term to their own blood, others call the most faithful ones on a planet an Avatar. At the end of the day, the term Avatar covers loyal and trustworthy participants of religious traditions and practices. The lists of active Avatars are large, the ones about the dead ones even larger, but the background numbers blow all statistics apart.

It is seen that Avatars often resemble their Deity close and in great detail. These similarities are not of physical nature, but more the fact that these Avatars often act and react like their more powerful creator.
Tether

> *Everything has a body. Everything has an energy.*
> ~The Universal Law by Tether
>
>

## Weaver of Bonds

Tether *(in the old tongue known as Tht)* has ever been the God with the most care for the Universe. Many times in a time of war, Tether traveled the Universe and repaired the damage that had been done to it by his brethren. The result was most notably the creation of planets and the fact that the Universe did not obliterate in it's own demise. Ever since then, Tether is on the endless journey to repair and maintain the Universe.

## Appearance

There are not many depictions of Tether and those that do exist are most possibly inaccurate. Tether is imagined as a large worm, floating in the space of the Universe, which would make him one of the few Gods that does not take a humanoid shape at any time. However, depictions of war show Tether as a flamboyant man with large sewing needles as weapons, hence the connection between weaving and bonding the Universe.

## The All-Bonding Needle

Needles, especially sewing needles, are symbols of Tether's work. Tailors may perform under the guidance of the Weaver of Bonds, though do rarely show religious commitment. A common image seen is a Needle with a thread that is looping like an infinity-symbol.

## Other Names in Association

* Tht (pronounced "Thead") *(in old tongue)*
* Yufar (Name/Title given to very talented tailors)
Religion on Natalis

This is a list of religions across Natalis . For the meaning of religions, click here.
Kaeldra is largely unknown. Those select few who have insight into her existence, only know of her by rumor or by study of the compendium.

## Covenants

* Servants of the True God. Deity: The Exiled One *(Death)*
	+ A very disruptive group of barbarians across the continent of Scale. Infamous for their grotesque display of their achievements.
* The Cutthroats. Deity: The Bleeding Throne *(Sanguine)*
	+ A traveling group of mercenaries that can be bought for killing. Rumored to have their headquarters in Mandrealis.

## Cults

* Gorwynn's Ghouls. Deity: The Exiled One
	+ Necromancers that openly enjoy their lifestyles.
* The Smitherine. Deities: Gral, Mar'iel, Alqeera
	+ The omnipresent faith of blacksmiths.
* The Golden Thread. Deity: Tether
	+ A large trade company of cloth and tailored goods. Known for their cooperation with other groups in favor of keeping the planet safe.

## Sects

* The Wandering Suns. Deity: Zenith
	+ Traveling adventurers, knights and merchants that wish to explore the lands and enlighten the world with their experience.
* Theurgists of Eternal Life. Deities: Xul and Death.
	+ Magicians that study and learn from the dead. Very highly regarded for their knowledge in medicine and anatomy of the people.
* Josei's Creators

## Ecclesias

* The Sisters of Light. Deity: Mother of Kindness *(Light)*
	+ The Ethereal Manifest of the Goddess, growing in the midst of men.
* Masters of the People. Deity: The Father *(Shadow)*
	+ Slave traders, powerful lords and just as many strong arms that follow the rule of the strongest will.

## Churches

* Church of Kaios. Deity: Kaios
	+ Mostly revered in Mandrealis, the center of the worship of Kaios, but known all over Scale and Boreal
	+ Church of Ur. The local church of Kaios in Mandrealis, focussing on his prophet Ur and his doctrine
* Followers of Shadow.
	+ Brotherhood of Shade
* The Favored Scholars. Deity: Xul
	+ Initiates of the Arcana Academia, as well as most magically talented people from across Natalis to share their knowledge.
The Old Battlefield

*For the Ethereal purposes, this is not a pocket-dimension. The rules of the Ethereal apply here*

The Old Battlefield is the place where the First War of the Gods took place and later on became the spot in the Second War of the Gods where Light and Shadow fought one another and ignited The Universe. This place is an ashen field of corpses and death. For those powerful enough to risk themselves to travel these wastes might find some weapons and accessories of use to them, but the risk might be to lose their life to the hands of the Godsblood Sand or something sinister that lurks the Grounds of the Ethereal.
Ethereal Manifest

An Ethereal Manifest is the bonding of a planet's power to a God, increasing the powers of the god itself on a massive scale. These bonds can only be established once a Religion has united the planet's inhabitants and the religion corresponds to a god. To undo such a bond, the planet has to be completely destroyed.

## List of present Manifests

* Followers of Shadow. Planet: Garverita. Deity: The Father *(Shadow)*

* The Sisters of Light. Planet: Heart. Deity: The Kind Lady *(Light)*

* The Eyes of the Veiled. Planet: Nova. Deity: Sanguine

* Honor Guard of Heaven. Planet: Csuall. Deity: The Mask of Honor *(Syle)*

* The Archivists. Planet: Arcanis. Deity: Arcanum Infinitum *(Xul)*

## List of destroyed Manifests

* Ser'Val'Doheeri. Planet: Unnamed. Deity: The Exiled One *(Death)*
The Necromantic Tome of Death

Not many people know of the scripture that was written ages ago that is known as the Necromantic Tome of Death, the Necronomicon or the Scripture of Death and Decay. This book has many names, many copied versions of it with assorted transcripts and translations. The original piece of literature was written by the father of the Gods as a result of the original The Compendium of Nazra being rewritten and *censored* by the Gods.

Even the transcripts and translations of the book have been rewritten and changed to *keep the truth a secret*, while in reality, the truths unveiled by the tome are rarely known, apart from a select few of people that have read the original.

The one and only original piece is currently in possession of Master Gill in the Death Cathedral of Mandrealis.
Shal'Gerat

"The Material of the Gods", also referred to as Shal'Gerat, is a mold to create buildings and other materials that should last eons. The material in it's rawest form is a black mud. Only when a being shapes the material to it's will, Shal'Gerat hardens and remains indestructible for normal beings. Records only speak of Gods, when it comes to destroying creations out of this material.

Known creations out of "indestructible materials" (most likely Shal'Gerat) are The Compendium of Nazra, Guardians and various buildings within the Ethereal and beyond the known Universe.
Envyara

*For the Child Envyara, click here.*

Envyara is the legendary city of the Children. It is the first city created by the Gods, as a monument for the Children. It is built upon the last steps of the last living Child, their mother. The city is crafted in perfect resonance of the Children's power, the materials of the buildings are an indestructible mold. There are no living beings within the City, but a group of creations, called Guardians.
Language of Old

The Language of Old, or the old tongue, is a language spoken by the Gods and the eldest of immortal Beings. It consists of words only made by three symbols *(later three letters)*. The symbols were for one of each part of a Soul, or the same amount as Gods present *(36)*. Ten of these symbols grew redundant, as the Language of Old is more transmitting emotion and energies, rather than actual speech. As so, the name of each God that was formerly a symbol was translated into three letter words.
Arcane Equipment

For many travelers alike, some magical and arcane charms and gifts become handy tools of everyday life. Whether it is a matchbox that lights the wettest kindlewood on fire or a rope that cannot break through any means, there are spells and enchantments that help you through your travels.

## Enchanted Tools

These items are normal looking tools or objects with arcane attributes.

## Charms

Charms are basic to extravagant pieces of jewelry, in most cases necklaces, that contain an arcane power that is bestowed to the wearer of the Charm.

 Catseye Lense

## Foci

Foci are storage objects for Mana or special effects that a Charm would normally lose with time.
Seelenpein

Seelenpein (German: Soulpain or Soulanguish) is the darkest and most ruthless sin to perform in the Universe. It is the act of removing all humanity of oneself to destroy the humanity of another. A Being performing an act of Seelenpein usually torments another Being for pleasure, up to the point where the aggressor pushes the victim to exile or even suicide. Such a sin leaves a mark on those that are pained and those that acted within it.

For the aggressor, once the victim is undergoing the torture, the Soul flares out for a while, as if enlarged in size. During the time the Soul returns to normal size, the Aura of the sinner distorts and leaves ripples. The Aura appears to keen eyes more unnatural and fringed.

The victim suffers the most. Seelenpein distorts the Aura of the victim up to the point where it dims down and loses all shine. The color of the Aura appears paler than usual and is smaller in size. The Soul of the victim chips and appears cracked to those that pay attention to it.