Spirit Orb

**Spirit Orb** is a Basic skill that places an orb on the target that heals when they take damage. It is unlocked at level 10 and does not require any talent point investment to put on the skill bar.

Spirit Orb has a base cooldown of 2 seconds, has a 25 second duration and costs 30 mana. By default, Spirit Orb can stack two times on a target. On cast, Healer fires a golden projectile at the target. All orbs on a target are evenly distributed and orbit around them. Spirit Orb does not trigger a visual effect when triggered.

Spirit Orb Player Level Scaling (Skill Level 1)
 10
 100

## Mechanics

* Spirit Orb stacks up to two times by default. This cap can be extended with unique artifacts and crafts.
* Spirit Orbs can only trigger when a character takes damage to their health. Effects that prevent damage, such as Sanctuary or blocking/dodging, or take damage in place of the character's actual health (Shields), prevent Spirits Orbs from triggering.
* Health loss effects, such as Demonic Contract, do not trigger Spirit Orb.

## Talents

* **Frozen Sphere**: Three Levels - Each Spirit Orb on a target heals them for 0.05% of Ice damage dealt per level. When a Spirit Orb explodes, it reduces all enemy's Ice resist by 3% per level for 7 seconds. Stacks up to 25 times. Mastery 3 - +0.1% Frozen Sphere damage to healing. Requires 32 points invested in Druid.
* **Glimmer of Hope**: Three Levels - +5% Spirit Orb effect per level. Seal of Light applies a Spirit Orb when triggered. Mastery 2 - +5% Spirit Orb effect. Requires 8 points invested in Paladin.

## Artifacts and Crafting

* **Burning Soul**: +15/25 to 20/30% Spirit Orb effect. When a Spirit Orb is triggered, all party members gain +10/20% base damage for 8 seconds, stacking up to 10 times.

* **Foresight**: +15 to 19% Spirit Orb effect. +4 maximum Spirit Orb stacks. Lesser Heal now applies 4 stacks of Spirit Orb of the current level instead.

* **The Faithful**: +12/10 to 16/18% Spirit Orb effect. Every 8/6 seconds, all party members gain a Spirit Orb of the current level.

* **Favor of Light**: +15 to 20% Spirit Orb effect. Radiant Heal also adds two stacks of Spirit Orb of the current level.

* **The Sentry**: +25 to 30% Spirit Orb effect. +1 maximum Spirit Orb stack. +2 second Spirit Orb duration.

* **Delayed Redemption**: +32 to 36% Spirit Orb effect. +3 maximum Spirit Orb stacks. Spirit Orb heals when its duration expires instead of when damage is taken.

* **Enchanted Flamestone**: +11 to 14% Spirit Orb effect. +1 maximum Spirit Orb stack. Spirit Orb grants 15% Fire/Ice/Lightning damage per stack.

* **The Harbinger**: +1 maximum Spirit Orb stack per 8 Sacrificed points

* **The Tainted**: +30/50 to 35/65% Spirit Orb effect. When a Spirit Orb triggers, Healer deals 120/180% of the healing done as Fire damage to all enemies.

* **Hornet**: +13 to 15% Spirit Orb effect. Ranger auto attacks always apply Poison when she has a full stack of Spirit Orbs on her.

* **Replica**: +20 to 22% Spirit Orb effect. When a party member gains a Spirit Orb, they have a 60% chance of gaining an additional Spirit Orb.

* **Skill Level Uniques**: Spirit Orb is a Skill and will gain increased base healing and Healpower scaling per skill level.

* **Torram**: Torram can Enchant accessories with +4 maximum Spirit Orb stacks.