Запуск в steam

Внимание: статья переведена не полностью. И вы можете помочь с её переводом.

Пункты, помеченные \*, требуют более точного перевода.

## Нововведения

* Обновлено: entire project to support standalone builds for Steam\*
* Добавлено: a new and improved marine network smoothing model\*
* Добавлено: physics-based extrapolation of players when net updates exhausted\*
* Добавлено: momentum transfer of velocity on marine death to ragdolls\*
* Добавлено: new main menu system with support for arbitrary maps/modes\*
* Добавлено: support for "presentation" mode (co-op poster)\*
* Добавлено: support for cycling environment modes in singleplayer with [N]\*
* Добавлено: "co-op poster" scene from Steam marketing campaign\*
* Добавлено: command line option for connecting to specific server (connect=<ip>)\*
* Добавлено: social/feedback buttons to main menu\*

## Улучшения

* Обновлено: network with major refactor overhaul (data throughput down by 25-30%)\*
* Обновлено: so marines do not collide with "debris" objects (ragdolls, weapons)\*
* Обновлено: so all menus are skipable with [ESCAPE]\*
* Обновлено: toggle scores in multiplayer with [TAB]\*
* Обновлено: and changed all references from "Deadlock" to "Interstellar Marines"\*
* Добавлено: new IM logo icon to executable\*
* Обновлено: entire development pipeline to facilitate easy and painless building to Steam\*
* Обновлено: so servers gracefully kick idling users\*
* Обновлено: entire marine networking code to facilitate new futures in near future\*
* Обновлено: so marine physics starts updating as soon as they are spawned\*
* Обновлено: entire project to better handle floating point inaccuracies on long-running instances\*
* Обновлено: so "early access" warning is skipped if command line options was specified\*
* Обновлено: intro cinematic and menus with the new logo\*
* Обновлено: so [U] also hides watermark\*
* Обновлено: UI help to correctly reflect current game mode\*
* Добавлено: a few more spawnpoints to Megalodon\*
* Добавлено: normal maps to all terrains\*
* Обновлено: spawnpoints and door collisions on all maps\*
* Переименовано: "Combat Range 01" to Rupture\*
* Обновлено: image effects with more realistic bloom and lensflares\*
* Обновлено: Mainline with major vegetation overhaul and terrain texturing\*
* Обновлено: Operations with new sublevels and tunnels to create alternate routes\*
* Обновлено: weather crane with stadium-like artificial lensflares\*
* Добавлено: specular maps to concrete floors\*
* Добавлено: level camera overlay to match intro cinematic look and feel\*
* Обновлено: so marine isn't automatically spawned in singleplayer (spectator)\*
* Добавлено: reverb to all buildings on Mainline and Mainline Winter\*

## Исправления

* Исправлено: "marine physics is not updated while in menu"\*
* Исправлено: marine movement stutter after initial spawning\*
* Исправлено: so teammates are displayed after the player have received a controller\*
* Исправлено: slow performance bug in singleplayer that made the game run approximately 10 times slower than in multiplayer\*
* Исправлено: "application crashes on exit in Windows"\*
* Исправлено: bug where players would see newly spawned marines for a split-second before moved to correct location\*
* Исправлено: so the player can't shoot self\*
* Исправлено: "lights not on" Operations in Intro Cinematic\*
* Исправлено: so marines are not smoothed when dead (ragdoll takes over)\*
* Исправлено: so marine animations are updated eventhough a weapon hasn't been instantiated yet\*
* Исправлено: bug where weapon firing would fire all bullets\*
* Исправлено: so UI shows error if failed to connect to clicked server\*
* Добавлено: blocking volumes to prevent marines from getting stuck on Mainline and Mainline Winter\*
* Удалено: [ALT]+[F] (переключение на полноэкранный режим). Использование сочетания клавиш [ALT]+[ENTER] (Windows) или [CMD]+[F] (Mac)