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## 7e-The World's Most Open Role-Playing Game

Welcome to 7e, the World's Most Open Role-Playing Game. This wiki is a completely free resource open to all *Players*, *Game Masters* and *Games Designers* who wish to use the 7e RPG. Below we direct you to the information you need to play the game as well as an introduction to **What 7e is!**
## Introducing the Game

### What is 7e?

A description of what 7e is and it's mission statement may be found in the **What is 7e** section as well as at the bottom of this page.

### **Core Rules List**

For an expanded list of the available rules for 7e, check out the **Core Rules List** section.

### **Getting Started<Placeholder>**

For a quick run down of everything you will need to play 7e, check out the **Getting Started** section.

### **Session Zero <Placeholder>**

It's dangerous to go on an adventure without proper preparation, check out the **Session Zero** section.

### **Basic Rules**

Your first time playing 7e? Check out the **Basic Rules** section.

## Character Building

### **Making a Character**

So you're ready to meet your Character? Check out the **Making a Character** section, including:

### **Who is your Character?**

A quick guide on building a Backstory for your *Character*.

#### **Choosing your Archetype**

The most important part of your Character is their Narrative Archetype. A full list of Archetypes can be found here.

### **Choosing your Ancestry**

Ancestry denotes features about your Character they inherited from their birth and origins. A full list of Ancestries can be found here.

### **Abilities**

Guidelines on how to determine the Ability Bonuses for your Character, which determine how able they are at various tasks!

### Kit

Kits represent the equipment and items your Characters begin with.

### **Levelling Up**

Guidelines on how to level up your Character as they progress through a shared story.

### **Diversifying**

Guidelines on how to incorporate other Archetypes into your Character.

### **Archetypes**

A list of the available Archetypes you may choose from, such as the Brute, Champion, Explorer, Hero, Inventor, Muse, Scholar, Tactician, Trickster and Warrior.

### **Ancestries**

A list of the available Archetypes you may choose from, such as the Human, Goblin, Halfing, Elf, Dwarf, Gnome, Fairy, Orc and Animalfolk.

### **Tools and Languages <Placeholder>**

A Description of the available Tool and Language Experiences within a range of settings.

### **Equipment <Placeholder>**

*Equipment* represents items which your *Character* may acquire and use throughout their adventures. For a list of *Equipment*, check out the **Equipment** section.

### **Starter Feats and Feats**

Starter Feats and Feats represent features a *Character* can gain during a Story irrespective of their *Archetype*.

### Example Backgrounds <Placeholder>

A list of Example Backgrounds Players may use rather than build one using the rules described under Creating your Background.

### Character Building Example <<IN PROGRESS>>

An example of how a *Character* can be built, from concept through to the final, finished product.

## Running the Game

### Exploration and Roleplay

So you're ready to head out into the world and explore? Check out the **Exploration and Roleplay** section.

### **Conflicts**

7e is a Conflict driven roleplay system. Characters progress though major story beats by engaging with and, usually, overcoming conflicts between themselves and the forces of the game world.

For the basic rules and a list of *Conflicts*, check out the **Conflicts** section.

### Combat Conflict

The rules required for running a Combat Conflict within 7e.

### Chase Conflict

The rules required for running a Chase Conflict in 7e.

### Negotiation Conflict

The rules required for running a Negotiation Conflict in 7e.

### Conditions

Conditions represent a range of states which may affect the actions and capabilities of Characters.

### Chase Obstacles

A list of Environments in which Chases can take place as well as the obstacles these environments are likely to present.

### Advanced rules for Hand-to-Hand Combat

Rules for handling how characters may Grapple, Shove and Disarm each other.

### Advanced Rules for Movement on a Battlemap

Rules for describing less common modes of transport around a battlemap.

### Alternative ways to start a Combat Conflict

Rules for describing how a combat may begin in cases of Characters being Surprised and beginning from a tense Stand Off.

### Damage Types

Rules for describing different forms of damage and special effects which may arise from the use of these damage types.

### Spellcasting

Rules describing the full details of the Spellcasting in 7e.

## Additional Rules

### Crafting **<Placeholder>**

Learn about how your Character can produce their own equipment, and even their own magical items in the **Crafting** section.

### **Stamina and Combat Prowess**

*Stamina* and *Combat Prowess* represents the ability many *Archetypes* share in performing physical acts that may tire them. For the rules of *Stamina* and *Combat Prowess* check out the **Stamina and Combat Prowess** section**.**

### **Magic <Placeholder>**

*Magic* represents the ability for a *Character* to do things beyond the norm. For the rules of *Magic* check out the **Magic** section.

### **Compatibility Guides <Placeholder>**

7e is intended to be compatible with content designed for Dungeons and Dragons Fifth Edition, for rules and guides on how to incorporate content from Dungeons and Dragons Fifth Edition, or vice versa, or for descriptions of the key differences between the systems, check out the **Compatibility Guides** section.

### **Lore <Placeholder>**

7e is designed to be an **expressionless**, adaptable system, however official lore exists which may be used to guide worldbuilding. The lore of 7e is entirely optional, however it is deeply connected to the design philosophy of the system, therefore you may find it's inclusion will enhance the play experience. Check out the **Lore** section to learn more.

### **Fan Content <Placeholder>**

7e is a completely open source roleplaying game system. Fan submitted content for the game is listed within the **Fan Content** section.

## **What IS 7e?**

### 7e is a *Conflict* Driven Narrative Game

Where other games are more focused on the Combat aspects of the Roleplay experience, and other may be more focused on the social interactions between Characters, 7e defines itself as a Conflict driven system.

Interesting Narratives are derived from the Conflicts which play out between the Player Characters and the Game World, controlled by the Game Master. Conflicts are defined as circumstances where the Characters or Environment of the Game World stand in opposition to the Goals of the Player Characters, and are resolved through the use of dice based game mechanics.

Conflicts can range from Combat, to Negotiations, Chases, Exploration and beyond. The 7e system describes the mechanics of each of these forms of Conflict, how Player Characters gain unique abilities which will improve their chances in overcoming these challenges, and also the Characters and challenges which a Game Master can use to help or hinder those efforts.

Through the Actions taken within these Conflicts, and the outcomes which arise from them, the Players and Game Master create compelling stories which they will enjoy and remember for years to come.

### 7e is a completely Open Source Role-Playing Game with all Core Content released under the Creative Commons 4.0 license.

That means Games Designers are empowered to use the 7e Role-Playing Game however they choose. The core rules are completely free to use, copy and modify, provided adequate Attribution is given. No monetary reward is gained from these rules publication, it is a resource entirely for the benefit of the Tabletop Roleplay Gaming Community. It is a project of passion, not profit, and is unaffiliated with any existing company.

### **7e is a "S*piritual Successor*" to Dungeons and Dragons Fifth Edition, but it is NOT Dungeons and Dragons.**

There is **NO AFFILIATION** between 7e and the D&D Brand, Wizards of the Coast or Hasbro. You **will** find that 7e uses game mechanics inspired by Dungeons and Dragons Fifth Edition, and *generally* will be able to use content designed for that system (e.g. classes, subclasses and adventure modules). It is also intended that content designed for 7e will *generally* be usable with Dungeons and Dragons Fifth Edition.

7e is **NOT** intended to infringe upon the copyright or intellectual property of publishers, be they Wizards of the Coast or Third Party Publishers for Dungeons and Dragons Fifth Edition. Where content is believed to infringe upon the existing copyrights of **anyone**, we will respect their rights and amend or remove the offending content. We encourage Players of 7e to support the official release of content which is usable within this system.

### 7e is an Expressionless Role-Playing Game

This means that all core content is, as far as possible, presented in terms of it's Narrative Significance. This means 7e can be used as an engine to power a range of roleplay genres: Fantasy, Sci-Fi, Modern Settings, Horror, Slice-of-life, Political Intrigue, **anything**. 7e is effectively a one-size fits all. You may find individual systems will deliver on these individual fantasies better:

For example if you want to experience an investigative RPG with themes of existential horror, then you may find a system such as Call of Cthulu is a better fit. Similarly a story of Thieves succeeding in a heist may be better told using a system such as Blades in the Dark.

However what 7e excels at is providing a single ruleset which may be used to easily switch between many genres and experiences within a single Story.

## Copyright Notice

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode

## Credit this Work

To Credit material presented here which is unique from that contained in the System Reference Document 5.1 (see Copyright Notice), copy the following to your Credits Section:

This work includes material taken from "7e” by Peter Rees and materials taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC. Both "7e" and the "SRD5.1" are Licensed under the Creative Commons: By Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode