Julian (1)

Julian (1) is a simulacrum of Julian (2); he is the main version of Julian the Malice Party has interacted with in the campaign.

## Characteristics

Julian (1) is usually professional, civil, and charismatic. Julian (1) plans his moves carefully and often makes deals to further his goals; he is used to being the more knowledgeable one in a situation and can break his civility when his plans do not go as expected. It is not known how much of the events of the campaign were planned by him or was planned by his creator, Julian (2); nonetheless, the two Julians presumably share many characteristics.

Julian (1) is a friend of most of the Malice Party and is shown to care about Josephine, although his interpersonal relationships are strained after his true intentions are revealed during arc 4. During arc 3, it is implied that Julian (1) attempts to work around his prior orders from Julian (2) when he allows Aveeno to leave with the d2; this is because he realized Aveeno needed it to save his family, and it was thus very important to him. Despite being a businessman, he tends to conduct his operations in a manner that benefits everyone; he is one of the "good" dukes in Port Kadileo and he tries to ensure the dwarf city hidden in Death Valley is not exploited by trading them a potion that repels travelers.

As per the conditions of the Simulacrum spell, Julian (1) cannot regain hit points or spell slots and typically relied on a Staff of Power for his spellcasting. Despite being a level 13 wizard he is highly vulnerable because of his regenerative inadequacies, and is also vulnerable to magic-dispelling effects such as Dispel Magic.

## Biography

Julian (1) was created several hundred years ago. He married Josephine in 1030 A.D.. Julian (1) and Josephine had a mutually beneficial relationship; Josephine would develop new magic items, and Julian (1) would sell them and bring Josephine new resources for her research.

Julian (1) was first introduced in arc 0, where he was a duke in the Royal Gala. He reappears as a side character throughout the campaign as a magic item salesman.

Julian (1) takes a more active role in the campaign by arc 3, where he quests to explore the d2 shrine with Aveeno, Menira, and Thanatos. Julian (1) wants to take the d2, but gives it up when Aveeno tells him about his deal with Chance (1). He later takes it back for safekeeping at Chance (1)'s direction. Julian (1) flees his store during arc 4 when Ham appears, assuming that the Malice Party would not want to team up with someone who wants to destroy the artifacts against Belaros's wishes. He and Ham later team up, and Julian (1) helps Ham in the development of the Demon Orb. Julian (1) finally questions Julian (2) about his intentions and about Josephine's fate at the end of arc 5; he does not get any definite answers, and despite his hostile attitude still appears to be obeying Julian (2) by this point.

Julian (1)'s motivations from this point change. He is now focused on finding Josephine and finding a soul so he can be rid of Julian (2)'s influence. Cuthbert is incapable of doing this when Julian (1) asks, but he instead seals him inside the Magic Eraser; the consequences or reasoning behind this remains to be seen. He appears to no longer be in the Magic Eraser or be incapable of speaking after the Malice Party enters Chadwick's Cosmic Net in arc 6.