recursal/Fanatic-Fandom huggingface dataset:
The Mage's Guild

The Mage's Guild is an independent organization with the intention of providing contracts to independent spell casters and arcane scholars by taking inquiries regarding investigating reports of black magic, banishing curses and healing the very sick, studying areas with strong magical presences and more. Citizens can approach the Mage's Guild to create inquiries that the guild later offers to members of different ranks.

The current Guild Master of the Mage's Guild is Zutza.

## History

The Mage's Guild was founded in the year 453 after demand arose for an organization to help commoners with various different tasks that the Adventurer's Guild deemed to be too dangerous or unfitting.

Since then the Mage's Guild has opened guild halls in all provinces except for in the Ashlands, Badlands, the Barrens and Zangarmarsh.

In present day the Mage's Guild has around 200 guild members across all of Chilastra, and receives around 15 inquiries every week for various contracts.

## Services

The Mage's Guild differs from the other guilds in the way that it focuses very much on solving arcane problems only and thus only employs guild members who are experienced with magic. Some contracts the Mage's Guild accepts and advertises are:

- Investigating reports of black magic and necromancy.

- Banishing curses from cursed or possessed individuals.

- Banishing spirits from haunted locations.

- Curing and healing sick from illnesses and disease when appropriate.

- Investigation of shrines and ruins containing strong arcane disturbances.

- Studying the arcane and contributing to the Arcane Colleges with studies.

The Mage's Guild declines all inquiries that may be illegal or questionable, and do not collaborate with other guilds. However the Mage's Guild works closely with the Arcane Colleges in most cases.

## Ranks

There are a total of 5 achievable ranks by members of the Mage's Guild. All ranks are as follows:

- Scribe

- Apprentice

- Mage

- Adept

- High Sage
Nirn

**Nirn** is one of the largest religions in Chilastra. The religion is often practised by the people who refuse to follow the Faith of the Eight and in general don't want to associate themselves with the Imperial Order, or Imperial beliefs.

## Pantheon

- Jyggalag the World Eater, God of Truth

- Kyrian the Bright, God of Wealth

- Vos the Pure, Goddess of Beauty

- Onsi the Missing Goddess, Goddess of Nature & Animals

- Oghma the Miracle, Goddess of Life

- Revendreth, God of Fire

- Maldraxxus, God of Death

- Yash'arr, God of Shadows

- Numidium, God of Thieves & Beggars
The Faith of the Eight

The **Faith of the Eight** is the biggest religion in Chilastra. There are five gods and three goddesses. In both Chilastra and Agallura, there is a chapel in each major Imperial city venerating the Icons. There are also wayshrines along the roads that are devoted to the Eight Icons. Many of these gods also appear in various combinations in the pantheons of other cultures.

## Pantheon

- Cethos, God of the Cycle of Life, Death, and Mortals as well as burials and funeral rites.

- Atar, the God of the Elements

- Nirasil, the God of War

- Mereus, the God of Justice and Mercy

- Nidur, the God of Work and Commerce

- Aione, the Goddess of Beauty and Love

- Edraura, the Goddess of Time

- Kraana, the Goddess of Wisdom and Logic

## History

It is said that the world of Iyasil was created by the Elder Titans. When the world was created, the Elder Titans birthed nine gods onto the world. They split the earth into three separate landmasses that became three continents; Agallura, Aso and Chilastra.

The Elder Titans populated each continent with three gods each and granted them the power to create life as we know it.

The three gods on Agallura became known as the Agallurans, the three gods on Aso became known as the Ancients and the three gods on Chilastra became known as the Birthed. When the three gods on all separate continents began creating the races that we know exist today and gave life to each continents, all gods disagreed on which continent was to be the home of all races.

As time passed, the different gods developed different ideas of what faith was suppsoed to look like on each continent and this was something the Ninth Icon, Mylara, was aware of would cause disruptions in the creation of Iyasil, and would ultimately break the trust with the Elder Titans.

The War of the Gods ensued and all gods except for Mylara participated in heated battles with each other, as the populace of Iyasil suffered great losses in natural resources, terrain and even life. Mylara could not see this continue on as the war raged for hundreds of years.

She ultimately gave her life as a sacrifice to showcase that the gods could not kill each other, but that each god could kill themselves if they wanted to, proving to them all that they weren't truly immortal. With Mylara's sacrifice, the remaining eight gods formed a bond through council. As Mylara died, she restored life onto Iyasil, and by order of the Elder Titans, the remaining eight gods ascended into the Eternal Realm.

Mylara later returned to Iyasil, where life was now sprawling, and gave her prophecy to the founding populus of the world that the gods will have mercy on them as long as they accept the Faith of the Eight as their one and only faith, and give offerings to the gods continuously, until the end of time.
The Adventurer's Guild

The Adventurer's Guild is an independent organization with the intention of providing contracts to adventurers for different inquiries regarding exploration, retrieval of missing goods or missing persons, protection of caravans and more. Citizens can approach the Adventurer's Guild to create inquiries that the guild later offers to members of different ranks.

The current Guild Master of the Adventurer's Guild is Rosalia Ferano.

## History

The Adventurer's Guild was founded in the year 441 after demand arose for an organization to help commoners with various different tasks.

Since then the Adventurer's Guild has opened guild halls in all provinces except for in the Ashlands, the Badlands, the Barrens and Zangarmarsh.

In present day the Adventurer's Guild has around 700 guild members across all of Chilastra, and receives around 100 inquiries every week for various contracts.

## Services

The Adventurer's Guild differs from the Fighter's Guild in the way that it doesn't focus very much on solving combatative problems and thus employs guild members to go on excursions and less dramatic missions. Some contracts the Adventurer's Guild accepts and advertises are:

- Retrieval of goods, either stolen or lost.

- Retrieval of missing people.

- Escorts of caravans.

- Exploration of ruins, caves and abandoned territories for different reasons.

- Recovery of artifacts for the Empire, museums or individuals.

- Investigations of certain sorts.

The Adventurer's Guild declines all inquiries that may be illegal or questionable, and do not collaborate with other guilds.

## Ranks

There are a total of 5 achievable ranks by members of the Adventurer's Guild. All ranks are as follows:

- Prospect

- Novice

- Apprentice

- Adventurer

- Voyager
Faith of the Eight

The **Faith of the Eight** is the biggest religion in Chilastra. There are five gods and three goddesses. In Chilastra, there is a chapel in each major Imperial city venerating the Icons. There are also wayshrines along the roads that are devoted to the Eight Icons. Many of these gods also appear in various combinations in the pantheons of other cultures.

## Pantheon

- Cethos, God of the Cycle of Life, Death, and Mortals as well as burials and funeral rites.

- Atar, the God of the Elements

- Nirasil, the God of War

- Mereus, the God of Justice and Mercy

- Nidur, the God of Work and Commerce

- Aione, the Goddess of Beauty and Love

- Edraura, the Goddess of Time

- Kraana, the Goddess of Wisdom and Logic

## History

It is said that the world of Iyasil was created by the Elder Titans. When the world was created, the Elder Titans birthed nine gods onto the world. They split the earth into three separate landmasses that became three continents; Agallura, Aso and Chilastra.

The Elder Titans populated each continent with three gods each and granted them the power to create life as we know it.

The three gods on Agallura became known as the Agallurans, the three gods on Aso became known as the Ancients and the three gods on Chilastra became known as the Birthed. When the three gods on all separate continents began creating the races that we know exist today and gave life to each continents, all gods disagreed on which continent was to be the home of all races.

As time passed, the different gods developed different ideas of what faith was suppsoed to look like on each continent and this was something the Ninth Icon, Mylara, was aware of would cause disruptions in the creation of Iyasil, and would ultimately break the trust with the Elder Titans.

The War of the Gods ensued and all gods except for Mylara participated in heated battles with each other, as the populace of Iyasil suffered great losses in natural resources, terrain and even life. Mylara could not see this continue on as the war raged for hundreds of years.

She ultimately gave her life as a sacrifice to showcase that the gods could not kill each other, but that each god could kill themselves if they wanted to, proving to them all that they weren't truly immortal. With Mylara's sacrifice, the remaining eight gods formed a bond through council. As Mylara died, she restored life onto Iyasil, and by order of the Elder Titans, the remaining eight gods ascended into the Eternal Realm.

Mylara later returned to Iyasil, where life was now sprawling, and gave her prophecy to the founding populus of the world that the gods will have mercy on them as long as they accept the Faith of the Eight as their one and only faith, and give offerings to the gods continuously, until the end of time.
The Imperial Navy

The **Imperial Navy** is the aquatic fighting force of the Empire. The navy has been tasked with anything from hunting down pirates to fighting wars and even invading the continent of Chilastra. They are known to have existed from the First Era.

## Background

The Imperial Navy has seen many conflicts over the hundred years it has been around. It is charged with keeping peace throughout Iyasil by stopping pirates and even going to war with other nations if necessary.
East Empire Company

The East Empire Company is a trade company established by the Empire to help with transportation, sales and trade regulations.

The current Master Merchant of the East Empire Company is Batherion Lex.

## History

The East Empire Company was founded in the year 380 as part of the Empire establishing itself in Chilastra as a proper government.

Since then the East Empire Company has been managed by a Master Merchant who gets to serve a maximum of 40 years before being forced into retiring. The next Master Merchant is determined enitrely by the East Empire Council, constructed of 25 wealthy shareholders of the company.

In present day the East Empire Company employs around 3200 people all across Chilastra.

## Products & Services

While the East Empire Company doesn't produce anything to sell, they operate as a means for others to sell and trade commodities while taking a 5% cut out of all trade. Since the East Empire Company owns all trade routes, most traders, companies and shops that want to trade legally needs to be done through the East Empire Company. The only shops, companies and traders that are exempt from this 5% cut are the ones who make less than 500 gold yearly, as proven by tax returns.
Starting Magical Items

Armor, Cast-Off (Light, Medium armor only)

Armor, Gleaming (Light, Medium armor only)

Armor, Smoldering (Light, Medium armor only)

Arrow, Unbreakable (10)

Circlet of Human Perfection (humanoids only)

Cloak of Billowing

Clockwork Amulet

Dust of Deliciousness

Edict Blade

Shield, Expression

Horn of Silent Alarm

Moon-Touched Sword (Longsword)

Necklace of Fireballs (One bead)

Oil of Slipperiness

Potion of Gaseous Form

Potion of Healing

Potion of Heroism

Potion of Invisibility

Potion of Mind Reading

Potion of Resistance

Potion of Speed

Potion of Vitality

Potion of Water Breathing

Rope of Mending

Scroll of Protection (Plants)

Sovereign Glue

Trident of Fish Command

Universal Solvent

Wand of Smiles
The Ravenhold Syndicate

The **Ravenhold Syndicate** is an illegal criminal organization which operates out of Chilastra and around Agallura.

## Background

The Ravenhold Syndicate is the native crime syndicate in the province of Azuremyst. They are very similar to the Thieves Guild, however they tend to lack the loose code of values the Thieves' Guild possesses, and often are involved in more ambitious projects, such as influencing or outright controlling politics. In this way, the Ravenhold Syndicate functions similarly to a Mafia, especially compared to the Thieves' Guild, who are for the most part a simple black market-like organization of thieves and other assorted criminals who look out for and trade privately with one another. As stated above, the Ravenhold Syndicate lacks the Thieves Guild's loose code of morality, involving themselves significantly in drugs, slavery, prostitution, extortion and many varieties of gruesome murder. The Thieves have no part in such things — indeed, they punish those among their ranks found guilty of them.
The Morag Tong

The **Morag Tong** is an outlawed guild of assassins operating out of Chilastra. The Empire, during their occupation of Morrowind, sanctioned the guild to perform public and executions, and while the Empire opposes murder, the Morag Tong was considered a legitimate means to assassinate a target, with even the Faith of the Eight showing respect for the guild.

The Morag Tong are considered to be a powerful threat due to their connection to Chilastra's government. The Morag Tong is believed to have originated under the guidance of an unknown dark diety representing Death. Many of the Great Houses of Chilastra disapproves of the Morag Tong and refuses to do business with them, however some make exceptions in rare instances.

## Background

The Morag Tong looks for people who are able to appear different from who they are. They prefer members to be experienced in illusion magic, light armor, short blade, acrobatics, and sneaking. In order to join the Morag Tong, one must find the Grandmaster, who remains hidden. Members of the Tong are only allowed to assassinate their target while carrying the proper writ, and have no way to choose which writ they will have to execute.

Harming or stealing from a fellow member of the Morag Tong results in expulsion, with the same punishment being applied for the betrayal of secrets or betrayal of identities. Those who are expelled must speak with a Master of the Tong in order to regain their status, or risk being targeted by a writ. Murdering civilians is seen as dishonorable and incompetent, while killing a target is seen as sacred and honorable.

## Duties

The Morag Tong concerns itself with honorable executions. Writs from as early as the First Era exist, and offer an insight into their philosophies. The early writs provided hints towards where and when the target was to be executed, and also made direct references to their unknown dark diety. The Tong executes writs and performs special duties by the command of the ruling Great Houses. Upon retirement, members of the Morag Tong are sent to Razor Hill.
Okapri

## Type: grass

Okapi pokepet

Okapri is one of the favorite pokepets that

many people choose.

Okapri has a preference for dry

and fresh grass.

It is known to be pretty

admant so it will never forget one situation.

Nb.007

It is inspired by an okapi.

Its name is based on okapi and tree.

Get it as a starter.

Catch it in starter hills.

Get it in route 36 by the old man if you choose Growrse.
The Ashlanders

The **Ashlanders** are a primitive, tribal society inhibiting the Dune Sea in the Ashlands.

Not much is known by them other than that the whole society consists of Leonins.

## History

Leonins have always roamed the Dune Sea in the Ashlands for as long as recorded history recalls. Their beliefs are unknown and they are mostly left alone.

They are however still viewed as feral and primitive, as they attack travelers that pass through the Dune Sea or around the area of where the Dune Sea is located in the Ashlands.
The Sixth House

**The Sixth House**, is a band of outcasts who have been banished from Chilastra, but refuse to leave, and have thus set up a small settlement in the Ashlands.

This House is made up of only Vedalken who have been former slaves or captives, and are now secluded, living in silence. Not much is known about them or their exact location.

## History

#### Pre-Empire (year 0-282)

Before the time of the Empire, Chilastra was well populated with the native Vedalken people.

Many Vedalken, especially the more piveleged and wealthy, belonged to a Great House that served them with plenty of work, housing and safety. Each House governed large parts of each province they were located in, and in some cases even the whole province.

At this point time, there were six Great Houses. Not much is written about the Sixth House and it's unknown who they were, what their politics entailed, how much influence they had and how they governed their province. The only thing that is known about them is that they were located in the Ashlands, and that they were exterminated by unknown threats. The other Great Houses chose to ignore the Sixth House's call for aid over and over again, until they were no longer heard of. Now they remain only as a rumor and a small bit of history.

## Beliefs & Traditions

#### Beliefs

The beliefs of the Sixth House is actually unknown, but many associate them with Revendreth, God of Fire.

#### Traditions

The traditions of the Sixth House are unknown.

## Political Influence

The Sixth House has no major political influence. Their influence reaches only within the Ashlands, but even there it is not strong at all.

## Hierarchy & Ranks

Nothing is known about the Sixth House's hierarchy and ranking system, but some believe it is similar to the other Houses. However, due to the Sixth House reportedly being very small, there would be no way for them to have a similar ranking system to the actual Great Houses.
Wirper

## Type: Electrick

Wire pokepet

Wirpers body is split into two

parts. The red charges it up and the blue keeps the volts.

Wirpers bites are full of electricity.

If it bites a de charged object the object will have a lot of power.

Nb.019

It is based on a wire, a resister and a snake.

Its name is for wire and viper.

Catch it in Route 19,20,21.

Catch it in the Olympics stadium.

Resisnake-lvl 33-Wireper
Ratacleader

## Type: Normal-Dark

Clan boss pokepet

It sends Mouspheres to do its

work. The Mouspheres are like its personal grunts.

Ratacleader are often depicted as

a sign of darkness in Olimpus.

Nb.017

It is inspired by a clan leader [ gangster ] and a rat.

Its name is for rat, clan and leader.

Catch it in Route 24,25.

Catch next to the Olimpus bunker when cloudy or at night.

Mousphere-lvl 26- Ratacleader
Congenerator

## Type: Electric

Generator pokepet

Congenerators squeezes are really electrical,

so in blackouts they squeeze the power source to make it work again.

It is the spotlight for many

shows as its glow is very appealing.

Nb.020

It is inspired by a generator, an anaconda and a resister.

Its name is for anaconda and generator.

Catch it in Route 25.

Catch it in the Olympics stadium.

Wirper-lvl 45- Congenerator
Ricannon

## Type: Fire-Rock

Rhinoceros poképet

Ricannons body heat gets higher every time it

charges for very long. Its horn can blast a ton of magma at an opponent.

Ricannon uses its strong stamina to climb tall cliffs.

It has enough stamina to pull a boulder through the entire Mount. Olimpus.

Nb. 024

It is based on a rhinoceros and a cannon. Basically the magma it shoots is a bullets.

Its name is a combination of rhino and cannon.

Catch it in Route 20. Also on the outside of Red Volcano.

Catch it in Route 64 [ Close to the volcano.].

Burnhorn-lvl 49-Ricannon
Mousphere

## Type: Normal

Hamster pokepet

They hang around in little

groups to find wheat. These groups are made of 2 to 4 Mousphere.

Mousphere weren’t from Ulimpus until

a titanic boat from Nivhus came and brung 2000 of them.

Nb.016

It is inspired by a mouse a grunt.

Its name is based on mouse and sphere.

Catch it in Route 2,3,4.

Catch it in Route 10,11,12.
The Arcane Colleges

The Arcane Colleges is an Imperial educational institution with the intention of educating spell casters and arcane scholars. The Arcane Colleges is a collective name for all the five Colleges spread across Chilastra. The Arcane Colleges are the only legitimate schools for magic in the Empire.

The current High Priest of Arcana is Dravos Cuuran.

## History

The first Arcane College was founded in the year 399 in Paladia by the Empire, to serve as an educational institution to allow people to learn about magic and the arcana, and to also allow people to study into becoming spell casters.

The Arcane College of Paladia was established to minimize alternative ways to learn arcana and the art of black magic. This would allow a select few people to enroll into the College and learn the correct way to master magic. The entry fee was set to 5000 gold and the tuition for each year was 3500 gold, which meant that only the rich could afford this type of education, which limited many poorer citizens to learn about arcana. This caused a spike in the teachings of black magic and necromancy across Paladia, and thus the College's entry fee was removed and the tuition was lowered to 3000 gold per year. This was still viewed as very expensive, but at least there was some hope for poorer citizens to save up money to attend at least a year out of the maximum five years one can choose to attend.

After the Arcane College of Paladia saw great success, more Colleges were to open across all of Chilastra.

In the year 484 there was a total of five Colleges in Paladia, Dhanash, Ordil'Aran, the Great Plains and Azuremyst. No other Colleges have been constructed since.

In present time, all Colleges combined host a total of 14,000 students with a staff of 1100 mages.

## Curriculum

All Arcane Colleges focus on different schools of magic. Below is a list of which College focuses on what school of magic.

- The Arcane College of Paladia; conjuration and transmutation.

- The Arcane College of Dhanash; enchantment.

- The Arcane College of Ordil'Aran; illusion.

- The Arcane College of the Great Plains; diviniation.

- The Arcane College of Azuremyst; abjuration.

None of the Arcane Colleges teach necromancy or evocation, and none of the Colleges teach anything about black magic.

Apart from teaching students actual spell casting, the Colleges all focus on educating students in arcane history and religion.
The Fighter's Guild

The Fighter's Guild is an independent organization with the intention of providing contracts to independent fighters, mercenaries and warriors by taking inquiries regarding clearing bandit camps, personal protection, getting rid of vermin and more. Citizens can approach the Fighter's Guild to create inquiries that the guild later offers to members of different ranks.

The current Guild Master of the Fighter's Guild is Bruug.

## History

The Fighter's Guild was founded in the year 467 after demand arose for an organization to help commoners with various different tasks that the Adventurer's Guild deemed to be too dangerous or unfitting.

Since then the Fighter's Guild has opened guild halls in all provinces except for in the Badlands and the Barrens.

In present day the Fighter's Guild has around 1000 guild members across all of Chilastra, and receives around 200 inquiries every week for various contracts.

## Services

The Fighter's Guild differs from the Adventurer's Guild in the way that it focuses very much on solving combatative problems only and thus employs guild members to go on more dangerous missions. Some contracts the Fighter's Guild accepts and advertises are:

- Clearing a bandit camp.

- Bounty hunting.

- Investigation of dangerous activity.

- Vermin extermination in the forms of clearing lairs of beasts, creatures and/or monsters that terrorize locals.

- Personal protecetion for hire.

The Fighter's Guild declines all inquiries that may be illegal or questionable, and do not collaborate with other guilds.

## Ranks

There are a total of 5 achievable ranks by members of the Fighter's Guild. All ranks are as follows:

- Prospect

- Novice

- Apprentice

- Fighter

- Mercenary
Zahoot

## Type: Flying

Deliverer pokepet

Zahoot are always wearing fancy

hats. Its feathers are a bonus.

When it comes a million Nahoots

follow it. They are called the “fans”.

Nb.026

It is inspired by a mail officer and a bird.

Its name is based on hoot.

Catch it in Route 12.

Catch it in Route 30.

Nahoot-lvl 23 holding feathered hat-Zahoot
Saturgator

## Type: water

Little gator pokepet

During the world war saturgaturs

where domesticated to battle enemies.

Its cannon was once a

weapon used for war.

It likes to sunbathe as it is

cold blooded.

Nb.004

It is inspired by Saturn the alligator.

Its name is a short version of Saturn the alligator.

Get it as a starter.

Catch it in starter plains.

Get it in route 36 from the old man if you chose

Kampony.
Figer

## Type:fire

Tiger pokepet

It’s elegant fur normally falls off its body . People

use that fur for making coats.

Nb. 9997

It is inspired by a tiger and a leader.

Its name is composed of fire and tiger.

Catch it at tiger cove after you become champion on the third floor. Or

get it by trading a Cordon to a man in the Frostflake city tavern.
Firrel

## Type: fire

Red squirrel pokepet

When traveling from long distances

it uses a log with its special flame.

It makes a special flame that it

*likes to put on its property.*

It is known to steal food when

to hungry.

Nb.001

It is inspired by a red squirrel.

Its name is for fire and squirrel.

Get it as a starter in nivhus.

In Kalit catch it in starter field.

And in Gigantolimpus get it from the man in route 36 if you choose Flamoo.
Resisnake

## Type: Electrick

Wire pokepet

Resisnake are often replacing most

broken wires thanks to its capability of conducting electricity.

In Olimpus it is mostly around Zapiraffe

as they are home to a lot of electricity.

Nb.018

It is based on a wire, a resistor and a snake.

Its name is for resistor and snake.

Catch it in Route 5,6 and 7.

Catch it in Route 22.
Fuzzard

## Type: Ice

Cub pokepet

Fuzzard is at least colder then

a blizzard because its fur is -131 degrees Fahrenheit.

Fuzzards fur is under -131

degrees. Its fur freezes when sleeping.

Fuzzard are a great companion to have.

But researchers have figured that you shouldn’t sleep with it.

Nb.021

It is based on a cub and a snowball.

Its name is for fuzz and blizzard.

Catch it in Route 12.

Catch it in Route 49.
Pàjestic

## Type: flying

Color bird pokepet

Pàjestic has talent for beauty

as it is painted in many princess portraits.

It is the bird many princesses

catch as a pet.

Nb.011

It is inspired by a quetzal and color.

Its name is inspired by pàjaro[ bird in Spanish] and majestic.

Catch it in Route 9,10.

Catch it in Route 34,35,41.

Vivijaro -lvl 18- Pàjestic
Predatrence

## Type: Ice- Dark

Snow leopard pokepet

Predatrence are the masters of silent

arts. It is said to be able of fading and reappearing.

It is said that once a Fuzzard walked

the entire Mount Ulimpus it evolved.

Nb. 022

It is inspired by a snow leopard.

Its name is inspired by predator and apprentice.

Catch it on the mountainous Route 30.

Catch it in every high Route on Mount Ulimpus.

Fuzzard- lvl 29 on a high mountain- Predatrence
Freezia region

This frosty region is always covered by snow and ice. Its tundras are known to be an amazing site. It’s pokepets have adapted to this snowy region.

Sometimes it is so cold in some parts that people must leave there houses.

Their is an active volcano though and some parts come up to 55 ferenheit.

Places to see:

1. Tundra of Fiory.
2. Mount. Eruto
3. Outskirts of Magcaza
4. Hotsprings of the wizards.
5. Temple of the Malific trio
6. Quartzite cavern
7. Mount. Darkness
8. Wave glaciers
9. Gliding station
10. Tiger cove
Vanny

> "Gregory, your friends are worried about you. They're here with me. Please, come out. Gregory, I may have lost my temper earlier, but it was just a glitch. It won't happen again. It's been such a difficult day for all of us. Why don't you come out, and we can play a game together" -vanny's voice line ,fnaf Security Breach
>
>
>
>
> Vanny
> -----
>
>
>
>
>
>
> Physical description
> --------------------
>
>
>
> ### Species
>
>
> Human
>
>
> ### Gender
>
>
> Female
>
>
> ### Eye color
>
>
> Red
>
>
>
> Appearances
> -----------
>
>
>
> ### Game
>
>
> Fnaf help wanted (Mask and Voice only)
> Security Breath
>
>
>
>
>
>
>
>
>

article is a Stub, as this Wiki is new and needs to be worked on.

## Personality

In fnaf help wanted she was a Recultant Follower

Now in fnaf security breach it seems like Gitchtrap has took over her body or, she seems to be in a Cult that worships Glitchtrap

## Appearance

A bunny mask with a brown patch on the right eye or a white bunny costume with two big red eyes and a big bule bow tie and some patch work on her hand and part of her leg, she carries a big knife.
Frosturnal

## Type: Ice- Dark

Nocturnal pokepet

Frosturnal is rarely seen. You can

sell a picture of it for 5000 Pokedollars.

In Ulimpus it is said to pounce

and ‘ kill its target in one jump’.

Nb. 023

It is inspired by a snow leopard.

Its name is for frost and nocturnal.

Catch it in Route 28. [ Mount Crozenius]

Evolve Predatrence

Predatrence- lvl 52- Frosturnal
Scraptrap

> You may not recognize me at first, but I assure you it's still me - one of scraptrap's lines
>
>
> > This article is a Stub, as this Wiki is new and needs to be worked on.
> >
> > scraptrap
> > ---------
> >
> >
> >
> >
> >
> >
> >
> > ### Type of Animatronic
> >
> >
> > springlock Animatronic
> >
> >
> >
> > Physical description
> > --------------------
> >
> >
> >
> > ### Species
> >
> >
> > bunny
> >
> >
> > ### Gender
> >
> >
> > Male
> >
> >
> > ### Eye color
> >
> >
> > gray
> >
> >
> >
> > Appearances
> > -----------
> >
> >
> >
> > ### Game
> >
> >
> > fnaf 6
> >
> >
> >
> >
> >
> > Personality
> > -----------
> >
> >
> > in fnaf 6 he has a gravely voice
> >
> >
> >
> > Appearance
> > ----------
> >
> >
> > the after math of the fnaf 3 fire
> >
> >
> >
>
>
Flail

## Type: fire- fighting

Red kangaroo pokepet

Flails favorite sport is kickboxing.

It has boomerangs that it uses against opponents.

Flail makes extreme heat by jumping.

Its boomerang is always close to 200 degrees Celsius.

Nb. 003

It is inspired by a red kangaroo and a boomerang.

Its name is based on flame and tail.

Evolve fired

Evolve fired [ then it is G-MAX]

Fired-lvl 36- Flail
Twin Lamp Society

The **Twin Lamp Society** is a small society in Twin Lamps, run and populated entirely by children.

## Background

Many years ago, a boat of children fleeing a wartorn Sarcella Island arrived on a small island called Vine Reef. There they set up an encampment that later turned into a village. The whole village is populated and operated by children. When a child turns 16, they either send them away or kill them, at least if you believe the rumors.

They are considered an uncontacted tribe, and much is unknown about them.
Fnaf wiki New and improved Wiki

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Älbtalbahn

## Grünental–Altenbach

### Elektrifiziert

Ja

 nach Wölferhausen-Stresow Wölfershausen-Zella

 Binnehorn

 Holta

 Grünental Wald

 Sagehorn

 Adlertunnel

 Sagehorn Nord

 Hornpass

 Emmericher Südtunnel

 Emmerich (Älb)

 Emmericher Nordtunnel

 Goarer Hangviadukt

 Lenteroder Straße

 St. Goar

 Schena

 nach Schellweiler

 Netzschkau

 Ürbigerkofel

 Ürbigpass

 Ürbig (ehem. PV)

 Ürbiger Joch

 Krumpa West

 Altenbach

 nach Büchenbach
Golden Freddy

> "𝐈𝐓𝐒 𝐌𝐄" one of the golden freddy's lines
>
>

## Appearance

*"FIVE NIGHTS AT FREDDY'S "Graphic designed animatronic bipedal gold-colored bear, Freddy Fazbear, wearing black top-hat, bow-tie, and holding a microphone"* Scott Cawthon's page

## Trivia

* Golden Freddy's original name was "Yellow Bear" as seen in the Game Files of Fnaf 1 but Markiplier called him "Golden Freddy" and it stuck, so Markiplier presumably gave him the name
Bahnstrecke Aurachtal–Karlsruhe

## Aurachtal Nord–Karlsruhe

### Elektrifiziert

Ja

 nach Michendorf Aurachtal Nord

 Aurachtal

 Straße 204

 von Beedenbostel

 Falkenau Abzweig (ehem. Bf)

 Falkenau (Aue)

 nach Bingen

 Salmtal (ehem. PV)

 Nübbel

 von Ruhlsdorf Ausbau

 Erbmühle

 ehem. Ellzeebahn von Ellzee

 Erbmühle Weiche (ehem. S-Bahn)

 An der Erbmühle (ehem. S-Bahn)

 Katharinenstift (ehem. S-Bahn)

 Olgodenmarkt (ehem. S-Bahn)

 Auen Fährhafen

 Rosenstraße

 Auen

 geplante Eberswalder Bahn

 Waidhäuser Heerstraße (ehem. S-Bahn)

 Dreye

 Baumaterialfabrik

 Opladen

 nach Despetal

 Waidhaus (Steige)

 B25

 Karlsruhe
Bonnie The Bunny

## Personality

The Freddy Fazbear's Pizza Theme Song reveals him to have the demeanor of a stereotypical rock musician; boastful, prideful, with the speech pattern of a laid back hippie stereotype

His twitching in the west hall corner also indicates that he is impatient to kill the night guard, he also seems to be aware that he knows he's being watched.

## Appearance

***"**A bluish-purple animatronic rabbit, wears a red bow tie; plays guitar in the animatronic band."* - Freddy Files

## Trivia

* Bonnie was the first to be worked on, and also gave Scott Nightmares
Bahnstrecke Metterich–Frehne

## Bahnstrecke Metterich–Frehne

### Elektrifiziert

Ja

 nach Oberpframmern Metterich-Walheim

 nach Metterich HBF

 nach Metterich HBF

 Metterich-Commichau

 nach Commichau Industriegebiet

 nach Auhausen

 nach Thanstein Lebensmittel

 Bahnstrecke Radolfzell–Schenkenberg

 Thanstein

 nach Oberpframmern

 nach Oberpframmern Ost

 nach Hünfelden Eisenerzbergwerk

 Kuhnhöfen

 nach Radolfzell

 Bahnstrecke Radolfzell–Schenkenberg

 Poggelow

 Frehne

 nach Weilen und Jerchel
U-Bahnlinie 2/Ludwigshöhe

Grünbergalle (Zeuthen) Droinau

 Tettauer Straße

 Tüpping

 Droichenfelde

 Pariser Straße

 Unter den Gleisen

 Abstellanlage H I

 Hauptbahnhof

 Zur U1 und U4

 Zur U5

 Frankfurter Straße

 Danziger Straße

 Falkenbruch

 Wielandstraße

 Seckbacher Landstraße

 Sturmwieser Straße

 Hohenschönhauser Allee

 Zoologischer Tiergarten

 Freudstraße

 Preungesheim

 Kehre Preungesheim

Die Linie  ist eine Konzeptlinie der U-Bahn Ludwigshöhe die zwischen Preungesheim und Grünbergallee (Zeuthen) verkehren soll. Die Eröffnung dieser Linie würde die  in sich aufnehmen.

### Geschlossen

2289

 Geplante Strecke Ri. Danziger Straße Kehranlage III H

 Abzweig zur U4

 Abzweig ► Kehranlage III H

 Betriebsstelle III H

 Hauptbahnhof      H

 Hauptbahnhof Süd  Hüo

 Flughafen  Fo

 Heddaforum  Hdo

 Tarifgrenze A/B

 Am Fuchsbruch  AFo

 Agathe-Lasch-Platz

 Hillmersdorf West (bis 2287)

 Hillmersdorf Grabweg Gra

 Hillmersdorf Kirchplatz Kip

 Hillmersdorf Hil

 Kehre Hillmersdorf

Legende

## Die alte U2

Die alte Linie  war die U-Bahnlinie mit den meisten außerhalb Ludwigshöhes liegenden Bahnhöfen. Die Linie hatte 8 Stationen und bediente unter Anderem den Flughafen Ludwigshöhe. Die Strecke bis Flughafen wurde im Jahre 1981 erbaut und wurde bis 1984 von der  bedient. Ab 1984 erfolgte die Verkürzung der  bis Hauptbahnhof und die Inbetriebnahme der  Hauptbahnhof – Flughafen. Im Jahre 1991 wurde die Strecke vom Flughafen bis zum Hillmersdorfer Bahnhof verlängert, so wurde die Linie um 3 weitere Stationen bereichert. Im Jahre 2104 wurde zwischen Flughafen und Hillmersdorf West eine neue Kreuzungsstation im Rahmen des Baus der  gebaut, welcher den Namen Heddaforum trägt. 2289 wurde die  wieder in die  integriert und die U1-Verlängerung eröffnete unter dem Namen .

### Geschichte

#### Bau der Strecke Hauptbahnhof – Flughafen

Hauptartikel: U-Bahnlinie 1

Im Jahre 1981 begann die U-Bahn Ludwigshöhe mit einer weiteren Verlängerung der Linie . Die neue Strecke machte ab Hauptbahnhof eine weite 180°-Kurve und verläuft südlich des Hauptbahnhofes bis zur Endstation Flughafen Richtung Osten. Dieser Abschnitt wurde 1984 zur .

#### Bau der Strecke Flughafen – Hillmersdorf Bahnhof

Im Jahre 1991 begann die Verlängerung der Linie ins benachbarte Hillmersdorf. Die U-Bahnhöfe Hillmersdorf West und Hillmersdorf Kirchplatz wurden 1992, Hillmersdorf Bahnhof 1993 fertiggestellt. Die Verlängerung wurde 1994 eröffnet. Der Bahnhof Hillmersdorf Grabweg wurde erst zehn Jahre später, 2004, gebaut. Einhundert Jahre später öffnete der Bahnhof Heddaforum.

### Eröffnungsdaten

1. U Hauptbahnhof – U Flughafen: 1982
2. U Flughafen – U Hillmersdorf Bahnhof: 1994
3. U Hillmersdorf Grabweg: 2004
4. U Heddaforum: 2104
Bahnstrecke Ruhlsdorf Ausbau–Bingen

## Ruhlsdorf Ausbau–Bingen

### Elektrifiziert

Ja

 von Karlsruhe Ruhlsdorf Ausbau

 nach Volkerzen

 Bw Ruhlsdorf Ausbau

 Awanst Lithe

 Grünharttunnel

 Garlipp

 Zufahrt Eisenerzbergwerk

 Grünhartviadukt

 Brück

 Rabensteintunnel

 Reichenhain

 Großbadegast

 Zufahrt Kohlebergwerk

 Beedenbostel Fracht (Bft)

 Raiffeisenstraße

 Beedenbostel

 Schraplau

 Schraplauer Tunnel

 Bundesstraße 975

 Eckartsbergaer Tunnel

 Eckartsberga

 Ellrich (ehem. Bf)

 von Aurachtal

 Falkenau Abzweig (ehem. Bf)

 Falkenau (Aue)

 nach Auen

 Uhlandstraße

 Aue

 von Büchlberg

 Bingen-Simmerode

 Bingen (Aue)

 Büchlberger Weststrecke nach Kadow
Quiertalbahn

nach Feldhorst Mammelzen

 nach Naila

 Mammelzen-Quierweiß

 nach Naila Stahlwerk

 Zufahrt Werkzeugfabrik

 Tschirner Werkzeuge AG

 Tschirner Werkzeuge AG

 Tschirn

 Tschirner Brücke

 Tschirn Talstation (ehem. Bf)

 Feldgipfelstrecke

 Tschirnerkofel-Tunnel (ca. 480m)

 Mülbach

 Bundestraßen 20, 205

 Arnstadt Tschirner Bahnhof (ehem. Bf)

 Industriestraße

 Bahnhofsstraße

 Arnstadt

 Rosenweg

 Bundesstraße 20

 Neuschookopftunnel

 Bw Neuschoo

 Industriegebiet

 Gutendorfbahn

 Neuschoo

 Neuschoo Nord (ehem. Bf)

 Neutrassierung 2373

 Üst Schwanfuß

 Neuschoo Flughafen

 Schwanfußviadukt

 Schwankopftunnel

 Kesselhangviadukt

 Quierkesseltunnel

 Äußeres Quiertal

 Quierschied

 Kirchgasse

 Lanz

 Drosselweg

 Kirchweidach

 Mühlenweg

 Büchlberger Südtunnel

 Büchlberg HBF Abstellung

 nach Teicha

 Büchlberg HBF Abstellung

 Büchlberg HBF

 Büchlberg Zwest (Bft)

 Weitere Abstellgleise, Kohlebergwerk

 Bw Büchlberg

 Büchlberg Zwest Abstellung

 Büchlberger Weststrecke nach Bingen

Als **Quiertalbahn** wird die größtenteils durchs Quiertal verlaufende Bahnstrecke zwischen Mammelzen und Büchlberg bezeichnet. Sie ist die wichtigste Verbindung der Umgebung.

## Verlauf

Die Strecke beginnt in Mammelzen als Abzweigung von der Bahnstrecke Feldhain–Naila in Richtung Naila. Nach Passieren des Haltepunktes Mammelzen-Quierweiß und der Abzweigung der Stichstrecke zum Nailaer Stahlwerk verläuft die Strecke bis Tschirn weitestgehend parallel zur Bundesstraße 5. Hinter dem Bahnhof Tschirn überquert die Strecke ein Viadukt und zieht sich für die nächsten paar Kilometer an einem Hang entlang. Kurz vor Einfahrt in den Tschirnerkofel-Tunnel zweigt die Feldgipfelstrecke nach Nordhastedt ab. Nach Verlassen des 480-Meter-langen Tunnels verläuft die Strecke für ungefähr 300 weitere Meter auf einem gemauerten Bahndamm entlang einiger Wohnhäuser bis sie den Haltepunkt Mülbach erreicht. Auf halbem Wege zwischen Mülbach und dem vorgelegenen Haltepunkt, Arnstadt, überquert die Strecke mithilfe einer Brücke die Kreuzung der Bundesstraßen 20 und 205 und läuft anschließend auf einem von Lärmschutzwänden eingerahmten Damm and zahlreichen Wohnhäusern entlang. Vor erreichen des ebenfalls auf einem Damm gelegenen Haltepunktes überquert die Strecke zwei Straßen. Unmittelbar nach Passieren des besagten Haltepunktes überquert die Strecke eine weitere Straße und verlässt anschließend den Damm. Sie verläuft nun entlang des Neuschookopfes, nach dem auch der ca. 180 Meter lange Tunnel, den die Strecke wenige hundert Meter hinter Arnstadt durchquert. Mit dem Einlaufen in Neuschoo passiert die Strecke die Abzweigungen der Strecke aus Gutendorf und der Strecke ins Neuschooer Industriegebiet, bis schließlich der Bahnhof Neuschoo selbst erreicht wird.
Bahnstrecke Ellzee–Karlsruhe

## Zeitlofs–Karlsruhe

### Streckenklasse

A2

 Karlsruhe Bahnstrecke Aurachtal–Karlsruhe

 Bundesstraße 10

 Karlsruhe Süd (ehem. Bf)

 Bundesstraße 10

 Zufahrt Kohlebergwerk

 Heppenheim

 Bundesstraße 10

 Nordertalbrücke

 Lothar-Bucher-Tunnel

 Ringstraße

 Rossleben

 Ruhlsdorf Ausbau

 Bw Ruhlsdorf Ausbau

 nach Beedenbostel

 Bundesstraße 10

 Parkstraße

 Volkerzen

 Zufahrt Stahlwerk

 Ellzee

 Bundesstraße 10

 Wildflecken

 Zeitlofs-Wildflecken (ehem. Bf)

 Zeitlofs

 Bahnstrecke Aurachtal–Karlsruhe
S-Bahnlinie 5

S5
--

### Bezeichnung

 Hof Gutow  Hohenschönhausen

 Gutow Stadtgrenze

 Litauische Straße

 Südbahnhof

 Ludwigshöhe-Südriederwald

 Riedersee

 Boddinstraße

 Osloer Straße

 Turmstraße

 Petersburger Straße

 Nieder-Eschbach

 Zur U-Bahn

 Alexanderplatz

 Lindauer Allee

 Moskauweg

 Dschugaschwilliplatz

 Flughafen

 Mahlsdorfer Platz

 Ludwigshöhe-Westhillmersdorf

 Kirchstraße
Bahnstrecke Wölfershausen–Büchenbach

## Wölferhausen–Büchenbach

### Elektrifiziert

Ja

 Wölfershausen HBF Wölfershausen Bayerischer Platz

 nach Wartenberg

 Wölfershausen-Westend

 Wölfershausen-Stresow

 nach Sæby

 Wildenbruch

 Röckwitz

 Gauern

 nach Etzbach

 von Etzbach

 Haan unt Bf

 Bahnstrecke Metterich–Gifhorn

 von Metterich

 Neulingen

 Schnellfahrstrecke

 Friedrichshafen

 Priort

 Eslingholztunnel

 von Schellweiler

 Eslingholz

 nach Jerchel Gbf

 Velsdorf West

 Büchenbach HBF

 nach Altenbach
Nivhus

This region is all of the types of places that

you like : rainforest-deserts-and the sea

These are hotspots there :

1. Mounditch
2. Eon museum
3. Lake of Cocird
4. Temple of Cocird
5. Eon cliff
6. Mino Angeles town
7. Rainforest of the plateau
8. Wreikelp sea forest
9. Dragon crossing
10. Protection reef

Mounditch and the scorching desert are filled with pokepets

City's and towns include:

1. Ditcher town
2. Bandalé city
3. Canti town
4. Rough cord city
5. Blazetip city
6. Dranfly city
7. City point
8. Corose city
Ringbahn

## Ringbahn

### Eröffnet

2330

 (weiterer Streckenverlauf s.u.) Kaminadamm

 Droinau

 S45 nach Waidmannslust

 Gühlener Straße

 Tüpping West

 Droichenfelde

 Drakestraße

Vorlage:OHaltZ1 Westbahnhof

Vorlage:OHaltZ2

 Praunheim West

 Platz des Rates

 Sendersteg

 Hirschgarten

 Nordend

 Siemensstraße

 Norwegische Straße

 Kirschkoppel

 Lüderitzdamm

 Zoologischer Garten

 Lunarstraße

 Hillmersdorfer Feld

 Droinauer Straße

 Am Fuchsbruch

 Agathe-Lasch-Straße

 Niemeierdamm

 Kirgische Allee

 Ober-Eschbach

 Nordhorner Chaussee

 Alexanderplatz

 Nieder-Eschbach

 Seedorf-Ost

 Hoppegarten

 Stalinallee

 Alt-Seedorf

 Oberurseler Weg

 Südkreuz

 Südmahlsdorf

 (weiterer Streckenverlauf s.o.)
Triberger Straße

Der auf einem Damm angelegte **U-Bahnhof Triberger Straße** ist die – vom Bahnhof Konstablerwache aus gesehen – zweite Dammstation. Die Station liegt auf der U-Bahnlinie  und trägt das Kürzel *TrS*.

## Lage und Beschreibung

Die Station befindet sich im Ortsteil Alt-Buch des Ludwigshöher Stadtteils Buch. Sie ist 1089 Meter vom Bahnhof Alt-Buch und 2947 Meter vom Bahnhof Siemensstraße entfernt. Die Peripherie des Bahnhofs wird vorwiegend von Mietshäusern geprägt, also ist die Station – im Gegensatz zum Nachbarbahnhof Alt-Buch – gut besucht. Der Bahnhof liegt auf einem Erddamm, ungefähr sieben Meter oberhalb des Straßenniveaus. Dessen Bahnsteig ist etwas gebogen und neun Meter breit. Überdacht wird der Mittelbahnsteige von einer mit Holz bestückten Betonüberdachung. Die allgemeine Gestaltung der Station sowie Eingangshalle ist zweckmäßig; die Wände der Eingangshalle ist mit grünem Mosaik bestückt.

## Geschichte

Der Bau des Damms erforderte große Mengen an Erde, welche aus dem Steinbruch herantransportiert wurden. Während des Baus sackte der Damm auf dem Gebiet des Bahnhofs mehrmals ab, weswegen Betonstabilisatoren in den Boden gerammt wurden. 2082 wurde der Bahnhof unter dem Namen *Kleinstromberg* eröffnet. Doch 2086 wurde er mit dem Bau des Nachbarbahnhofes Alt-Buch in den aktuellen Namen, *Triberger Straße*, umbenannt.

## Anbindung

Von der U-Bahnlinie  kann in die Buslinie  umgestiegen werden.

U Triberger Straße
Eschenheimer Tor

(EII)

Der **U-Bahnhof Eschenheimer Tor** ist eine Station auf den Linien  und  und die nördliche Endstation der Linie . Die Station liegt unter der Fußgängerzone Eschenheimer Platz und Nahe des namensgebenden Stadttors *Eschenheimer Tor* im Nordwesten des Ortsteils Buch im gleichnamigen Bezirk. Er wurde 2087 eröffnet und trägt das Kürzel *E* (für den Bahnsteig der Linie ) beziehungsweise *EI* (für den Bahnsteig der Linie ) beziehungsweise *EII* (für den Bahnsteig der Linie ).

Die Station ist als Bahnhofskomplex angeordnet wurden, das heißt sie besteht aus drei verschiedenen Bahnhöfen, die durch Ladenpassagen verbunden sind. Der Komplex besteht aus zwei Ebenen, auf der oberen Ebene liegen die Gleise der Linien  und , auf der unteren Ebene die der Linie . Sie ist 1000 Meter vom Bahnhof Konstablerwache, 1900 Meter vom Bahnhof Alt-Buch und 700 Meter vom Bahnhof Nordeschenheim entfernt. Die Wände aller Bahnsteige sind mit brauner Keramik und halbrunden Nischen gestaltet. Im Bahnhof kreuzen sich drei Strecken, bei der die dritte Strecke der Linie  Richtung Konstablerwache kurz vor dem Bahnsteig der  von der Strecke aus Richtung Nordeschenheim abzweigt. In unmittelbarer Nähe zu diesem Abzweig existiert ein Verbindungstunnel zwischen der Strecke Westeschenheimer Strecke und dem Tunnel der Linie  von und nach Alt-Buch.

Im Jahr 2087 wurden die Bahnsteige der  und das Abstellgleis eröffnet, an dem bis 2210 jeder zweite Zug der  Kopf machte. In diesem Jahr wurde der Bahnsteig der  in Betrieb genommen. Der Bahnsteig der  wird mit der Indienststellung dieser Linie eröffnet.

## Anbindung

*Ri. Südbahnhof*
 Alt-Buch
*Ri. Industriehof*
 Nordeschenheim
*Ri. Hausen*
Baureihe F

F-Zug auf der U5

Die Großprofilbaureihe **F** ist die vierte konstruierte Baureihe für das Großprofil der Ludwigshöher U-Bahn. Insgesamt wurden 207 dieser Doppeltriebwagen zwischen 2029 und 2094 ausgeliefert. Die Baureihe ist in zwei Serien unterteilt: F29 und F74.

Der Prototyp (F29 4001-1 – F29 4001-2) wurde im Jahr 2029 an die U-Bahn ausgeliefert und auf den Linien  und  getestet. Im selben Jahr begann nach erfolgreichen Testversuchen die Serienanfertigung und -auslieferung.

Der Nachfolger der Baureihe F ist die Großprofilbaureihe I.
Chrona

## Appearances

### Appears in

* Kick In Direction
* Direction View
* Motion Appear
* Direction Of
* The Time Of The Polite
* Direction In Belive (eliminated)
* Flashback The
* Flashlight The
* You Stage In The Rejoince (rejoined)
* Don't You Roleplay
* Don't Flash This Objection
* Melt It Out
* Eliminate the Existsnot295 (eliminated again)
* Exit The Exit
* Liv And The Lov
* The Original Lov (rejoined again)
* The Value
* The Value Color
* Actually Not Canon (does not speak)
* Actually Teardrop To Talk Is Actually So Cute (does not speak coherently)
* You What (does not speak)
* Flashlight In The Cameo (cameo)
* Cameo Fliashlight (cameo, flashlight)
* Actually The Runner Up (runner-up, 2nd)

### Debut

* BSOW 5 (BSOW)
* Kick In Direction (later concept)