Forest Tribes Army

The armies of the Forest Tribes are a collection of individual Tribes, having together for a common cause. Among this collection are the warriors of the villages, each an individual warrior trained with his preferred weapon and armor. Chieftains lead these warriors to battle, themselves powerful warriors. Tribe armies also draw from The Rangers and The Wilders who may accompany any army on the march, persuaded to join by a Chieftain or group of Chieftains. In short, an army of the Tribes is made up of group of fierce individuals, each bringing their own expertise and skills to the field. They do not fight as one but rather through volume and ferocity, overwhelm and destroy their enemies.

The Tribes also bring the powers of Wild Magic to the fray. Druids and Bear Shamans can join Tribes on the march to provide the support of magic, but Wild Magic follows the Tribes everywhere they grow, a part of their being. It can manifest itself in powerful ways, granting the boons of nature to warriors while they engage in battle and even transforming them into savage beasts such as Werewolves.

## Introduction to Play Style

The Tribes are a terrifying force as they take to the battlefield in great numbers, utilizing the powers of The Wild to crush the enemy underfoot. The staple advantage of Tribes is numerical superiority, and they utilize that advantage through the use of some very powerful Models who can bury themselves in mobs of Warriors and Wildguard. By utilizing the power of The Wild, through the Wild Meter, Chieftains, Head Rangers, Shamans, and other heavy hitters like Berserkers can delivery punishing damage to the enemy while being shielded by the relative safety of their allies. Furthermore, by manipulating the Wild Meter, you will be able to power up or down your army at opportune times to deliver crippling strikes to your opponent's key weaknesses. Of course, simply having numerical superiority is often enough to win many engagements as you can tie up or distract the enemy while completing the tactical mission.

The Command Tokens of the Tribes provide an interesting array of tactical advantages, from creating impassable barriers to manipulation of the Wild Meter. Further, Druids act as a special tactical role, able to summon walls to block the enemy or Forest Protectors which act as damage soaks while protecting much more powerful Models. With astute placement of abilities such as Wild Storm, you can manipulate the movement of your opponent and force him into bad situations. Furthermore, the somewhat predictable nature of the Wild Winds will allow a clever player the ability to time his advances with significant bonuses.

Lastly, the Rangers provide a jack of all trades utility force for the Tribes. They are moderately elite units, very fast, and able to lay ambushes. The Head Ranger is a fearsome opponent, and with access to fast movement as well as withering ranged fire, Rangers can act as a diversionary force or even as shock troops as they are needed.

## Forest Tribes Army Links

Forest Tribes Army Special Rules

Forest Tribes Command Tokens

Forest Tribes Army Construction Rules

Forest Tribes Relics and Armory

## Forest Tribes Models

* Tribes
	1. Tribe Warrior
	2. Tribe Wildguard
	3. Chieftain
* Ranger Outfits
	1. Ranger
	2. Stalker
	3. Head Ranger
* Wilder Packs
	1. Berserker
	2. Howler
	3. Feral Monster
* Wild Mages
	1. Druid
	2. Bear Shaman
	3. Forest Protector