recursal/Fanatic-Fandom huggingface dataset:
Gregory Kitchen

### Relatives

Patrick Kitchen [father], Gabrielle Kitchen [mother], Ash Lee Kitchen [oldest triplet brother], Serena Kitchen [older triplet sister], Ken Kitchen [older triplet brother], Kari Kitchen [older twin sister], Rachel Kitchen [younger sister], Kyle Kleckner [grandfather], Kathy Kleckner [grandmother], Anne Kitchen [grandmother] Lamar Kleckner [great-grandfather; deceased], Margaret Kleckner [great-grandmother; deceased], Gregory Geoffery Kleckner [uncle], Ayumi Kleckner [aunt] Sosuke Kleckner [cousin], Hiro Kleckner [cousin], Keiko "Ai" Kleckner [cousin], Ariel Scherf [third cousin], Noah Scherf [third cousin], Michelle Mapes [third cousin], Janet Chatel [second cousin], Jamie Chatel [second cousin], Kathy Chatel [great-aunt], Norah Kleckner [second cousin], Noah's children [cousins], Jamie & Christina's two sons [cousins], Ariel's children [cousins], Noah's children [cousins], Nancy Carr [great-aunt], Chris Carr [great-uncle], Heather Beaton [second cousin], Ryan Beaton [third cousin], Colin Beaton [third cousin], Beth Murphy [second cousin], Kevin Murphy [second cousin], Briar Rose Murphy [third cousin], Calantha Murphy [third cousin], Iris Murphy [third cousin], Sarah Lamborne [second cousin], Sean Lamborne [second cousin], Arlo Lamborne [third cousin], Ruth [great-great-great-aunt], Missy [great-great-great cousin] Lamar Kleckner I [great-great-grandfather; deceased] Ruthie Collsell [great-great-aunt], Jack Collsell [great-great-uncle], Phyllis [great-great-aunt], Ed [great-great-uncle; deceased], Michael Collsell [great-great-uncle], Kent Kleckner [great-great uncle; deceased], Lynn Kleckner [great-great uncle; deceased]

## Biographical information

### Date of birth

Unspecified, 2029 [he was born with Kari]

## Physical description

### Eye color

Hazel

Gregory "Greg" Kitchen is the younger twin son and fifth child of Gabrielle & Patrick Kitchen. He is the younger brother of Ash Lee, Serena, and Ken Kitchen, his older triplet siblings and the younger brother of his twin sister, Kari and the older brother of Rachel Kitchen. He was named after Gabrielle's older brother, Greg in honor of him. He is the cousin of Greg & Ayumi's three children: Sosuke, Hiro, & Keiko "Ai" Kleckner.
Hisham Sherif

### Summary

Hisham is the CEO and founder of Biotek. He was born and raised in Saudi Arabia and as a child was inspired by mother nature. Before becoming involved in bio-energy, he lived the life of a hippy, a student and an entrepreneur.

### Backstory

#### Early Life

As a young boy in Saudi Arabia, he used to go out on trips with his grandmother (جدة) to smell the beautiful grass and countryside..?

#### Career and Adulthood

Growing up, he was very inspired by nature and for many years adopted the lifestyle of an Arabic hippie. When he was 35 he realised his life was pointless and moved to Ukraine to study biology.

After studying biology for several years, he and his class went to the International giraffe center in Germany to study their breeding patterns. He was on his way into the building when a eccentric man with long greay hair and a wiry beard. This man was Hans.

"You need to help me!" he cried "Alfonso... my friend... he is dying!"

Hisham looked at the man and immediately felt sorry for him (whilst he lived his life as an Arabic hippie he had grown a soft spot for mad people). Hisham smiled at the man and asked him to take him to his friend... whilst abandoning his class... (And then as a result failing his course as giraffe breeding ended up being the main topic in his exam 4 months later).

He followed Hans to his shack and he found on the table a dying tortoise. He had found Alfonso.

"You see... You NEED to HELP HIM!" screamed Hans. Now remembering Hisham had no experience in medical surgery or anything similar, he began to have a silent moment of panic. Looking around the room he wanted to find some kind of scalpel or something to help him but couldn't spot it.
Hallie Jewkes

## The Two-Tailed Fox

Hallie worked at a very high-class and prestigious brothel, The Two-Tailed Fox, as a hostess. While not as promiscuous as the girls that were responsible for all the 'business' happening at the brothel, she grew appreciative of their openness with their sexuality, and also grew attached to them emotionally. Hallie considered it her job to look after her coworkers, and to protect them from the more shady patrons of the brothel. Eventually, however, Hallie grew restless. She loved working at the brothel, but it didn't seem like a grand legacy to leave behind.

## Civil War

Hallie decided that once the church had left the city, she would follow suit. She had been a religious person her entire life, and had grown a fondness for the people of the church. Deciding that the church would be the safest group of people to travel with, she left her position as hostess at The Two-Tailed Fox to a trusted coworker, someone she that she knew would take care of "her girls." Now Hallie Jewkes is on the look out for grandure in any of it's forms. She wants some stories to tell when she eventually returns home.
Delmirev Sora

## Childhood and Early Life

Sora grew up in the black dragonborn clan, and spent her early life relatively sheltered from adversity. In the clan, she served as one of the hunters, and spent her time in the forest, hunting game and gathering food. When not out foraging, she studied under the tutelage of her mentor, and learned the basics of close combat.

## Sent Away from the Clan

Kalen, a skilled black dragonborn artisan, had made a prosperous jewelry trade, and needed someone to escort the goods to the town of Neverwinter to the northwest. Sora, having close combat experience, volunteered, and took the shipment safely to Neverwinter. Inside the city, Sora was awed at the City Core's beautiful experience, but on her way through the Beggar's Nest, she was horrified to see the conditions people lived in. Seeing recruitment posters for the Lord's Alliance, Sora immediately felt compelled to join.

## Refusal and Formation of the Neverwinter Guard

Sora was prevented from joining the Lord's Alliance because of her race (the Lord's Alliance is a human coalition). Dejected, she meandered the streets, unwilling to pass back through the Beggar's Nest and see the people (she felt) she had failed. In one of the city's many alleyways, she was approached by an old male elf, Darius, who offered her the chance to form a military organization of her own. Emboldened by the offer, Sora joined him and, with the help of others, created the Neverwinter Guard, and promoted herself to the rank of Defender of Neverwinter.
Inglesin Orikian

"*Free magic is the best magic. Especially when it's mine.*"
— Inglesin (Civil War)

## Birth and Early Life

Inglesin Orikian (438 — ) was born to an elven father and a human mother. He showed great magical aptitude at a young age, and a very interesting command over nature. His father helped him to develop these gifts, hoping that one day, he would be able to bring Inglesin to the elves and have him trained as a gentle, nature-loving druid.

## Travel to Silverspire

When Inglesin was reaching adolescence, his father took him on a journey to Silverspire, the hidden capital of the elves. The elves, however, inflamed by the fact that he took a human wife and revolted that he'd bring a half-breed to the elven kingdom, savagely beat Ingelsin's father and left him for dead. Inglesin looked for help, but the elves ignored him, refusing to acknowledge his existence. Eventually a kind squirrel came by and transformed into an elven druid, who magically healed Inglesin's father but hastily ushered them out of the city with a warning to not come back.

## Refusal of Elvish Heritage and Nature Magic

Ever since his disastrous trip to Silverspire, Inglesin refused to acknowledge the elven half of his heritage, insisting that he is fully human. He also refused to study nature further, preferring to learn arcana. When his human childhood friend Felyda joined the Knights as a fighter, he joined the Knights' Sorcerer Academy to study, to the dismay of his parents. Finding it too slow, he would avoid classes to journey to the library, and as he learned more, he began using magic to enter the restricted areas of the library undetected.

## Forming the Pact

​In the restricted areas of the library, Inglesin learned about three powerful Patrons he could make a deal with for power - the Good Archfey, the Neutral Great Old One, or the Evil Fiend. Believing the Fiend to be the most powerful, and certain of his ability to avoid corruption into Evil, he made a Pact with the Fiend and received a Tome of Ancient Secrets.

## Friendship with Felyda

​Felyda is the only member of the Knights to know that Inglesin is a warlock, and not a sorcerer. She keeps his secret out of a mutual feeling of trust between them. This trust is also the reason Inglesin allows her to use her pet name for him, "Inge," a name he prohibits anyone else from using.
Avi Rordrucks

Avi is the son of Gavil Rordrucks, Head of the Rordrucks family's Saavilian Estate. The Rordrucks are a major commerce family who handle much of the trading between dwarves and humans including crops, ores, armor, weaponry, and animal sales. None of this ever interested Avi however. The things people do didn't interest him, it's why they did it that was intriguing. He used his family's money to study psychology for some time before beginning to travel and learn more about people. He's been to many places and observed many things and likes to tell stories about them. However, he is prone to glorifying them a bit or even making them up entirely. One day in his travels he met a man who believed that there was an underlying source to all of life's action. he called it energy and spread his word of understanding the world in his hometown but was scorned. Avi asked the man to teach him of this power but the man was frustrated and angry so he turned Avi away. Not being used to being denied knowledge he stubbornly decided he would study it himself and overcome the spiteful man.
Solphosyne

Solphosyne riding on the back of Rhohazar

"*Solphosyne, emm.. se bringer of music!"
 "Dont mind the titles, they change on'th hour."
 "Sats cause I am never se person as before!*"
— Solphosyne (and Rhohazar) introducing himself

## Early Life

His parents were powerful conjures, teaching him, mostly in infernal, how to do what the deities Please and how a pact with them is the strongest weapon to have
Sully tries to make a pact with any deity and fails
Sully, upset with himself, runs off
Sully, on his journey of hunger and loneliness, gets picked up by a Traveling performers
They treat him like family, teach him to play instruments and to sing and dance
Eventually, the group had to have Sully go a different way, since Sully was a tiefling and therefore not allowed in bars or even some towns
Sully then denounces the gods for putting him through this
Sully stumbles upon a cheesy book about heroes, love, and shallow beauty
Sully names himself Solphosyne, the main female character of this book
Sully dedicates his life to the books' teachings of being an honorable fighter, but since he doesn't speak common well he confuses the rules
He goes on the quest to make his race beautiful again
Pays Rho to be a bodyguard to find something that could revert his race back to elves
As they search, they become friends
Olympus Biotechnical

## Description:

Olympus Biotechnical, often referred to as simply "Olympus," was founded in 2060 CE by [REDACTED]. It specializes in biotechnology, specifically where biotechnology can be weaponized and utilized for defense; Olympus believes in "apotheosis through Chrome," and applies Bionic Augmentations and Organic Augmentations to the human body as a means of elevating it beyond its natural capabilities. Olympus seeks to turn the human form into the perfect weapon and sell those perfected weapons to the highest bidder. Olympus Biotechnical is a direct competitor to a number of other Megacorporations, most of which are larger and wealthier than Olympus, including Kodian Enterprises, Odin Security, Dhreem Inc., Artificial Life, Seeds of Tomorrow, etc.

### Organization:

#### Headquarters: Mount Olympus, Greece

Olympus Biotechnical, seeking to elevate mankind to the status of gods, is not led by a mere Board of Directors; instead, its international operations are overseen by the High Olympians, those individuals who have modified themselves to the point of near divinity in some respect or another. The High Olympians take names and abilities from the gods of Classical Greece, although some take on Egyptian deities or the Roman names of Greek gods; as such, Olympus Biotechnical is led by [REMOVED], codename: ZEUS, who is said to be the one person closest to achieving actual godhood through Chrome. The High Olympians are comprised of the Megacorporation's 12 founding members and closest allies, although that does little to prevent division and infighting within the company's upper echelons.
Death

## Soulless Carrier of Souls

What ancient religions believed to be souls lurking within each one of us is actually our psychic forms. These forms cannot be removed from our physical bodies until the Physical body dies. Death collects these psychic waves to make himself stronger. He is one of the Great Martyrs belonging to Father Time's group. Death has a long history with many of the K0 characters, especially Kode Venclorus. Death has tried many times to kill Kode Venclorus, as a way of gaining his infinitely powerful psychic energy, and as a way of doing the one thing Father Time was unable to. Death has also attempted to kill The Great and Esteemed King Kodian Venclorus, but has also failed. Death was also asked to bring Queen Garnet Venclorus back from the dead, but said no due to the fact that he would have had to ask Mother Nature first. As a response, The Great and Esteemed King Kodian Venclorus had Father Time kill Death, and trap his psychic energy in a tablet on The Tablets of Time. Since then, Death has been released from his prison, but only after the Esteemed said it was okay. Father Time agreed to this because he knows how uncontrollable Death can be, and wished to teach him a lesson as well.
White & Red all Over (S1E3)

## GM Notes:

White Court agents secretly approach the party to share information about a Red Court military-style training programme and facility on the outskirts of Clavet. An underground facility has 10 Red Court Vampires training for tactical deployment. Documents in the base suggest this team was formed to strike a White Court data processing facility, and a locked computer room has a drive containing a full tactical assessment of 5 Red Court "Embassies" including the Saskatoon facility.

If the party blows out or otherwise disables the surveillance system, the response will fall to the local White Court. If they don't, the Red Court will come after the party.

The White Court will try to buy the data drive. Offers will include: Money, Favours, Employment, or Alliance.
Spiritspear

Spiritspear with his Thunder Cannon

## Early Life

Spiritspear spent the majority of his life under the alias "Dread Claw," the fearsome pirate captain of the Purrsuasion. As a pirate, he would often board other vessels, steal everything of value, and sink the ship itself. However, Spiritspear was always the last to go through the ships, because he had a keen eye for things other people thought were worthless.

In fact, Spiritspear could fashion a few "worthless" things into something very useful. The ability to do this came naturally to him, and he would spend hours in the captain's quarters working on inventions. His crowning glory, however, is his Thunder Cannon. Attached to his back and nearly as big as he is, the Thunder Cannon deals massive damage. Spiritspear never parts with it.

## Later Life

Now very old (near 60), Spiritspear is aware he will die soon. He doesn't have any regrets - he welcomes death, and considers himself lucky to have lived this long in such a dangerous purrfession. However, he wants to live life to the fullest before he dies, including getting as much adventure into these old bones as he can.
DLC

**Downloadable content (DLC)** is the additional content created for Don't Starve. There are 2 single-player DLC by far, namely Don't Starve: Reign of Giants and Don't Starve: Shipwrecked.

Both DLCs are not relevant to the storyline of Don't Starve, please see Adventure Mode for more information.

 *See also: Don't Starve Together for multiplayer version of Don't Starve.*

## **Downloadable Content**

Don't Starve: Reign of Giants
* An expansion of current Don't Starve game.
* Introducing 4 seasons and some new characters, mobs, biomes and items.
* **Price**: 4.99 USD on Steam

Don't Starve: Shipwrecked
* A new theme and world of Don't Starve.
* Introducing 4 tropical seasons and some new characters, mobs, biomes and items.
* **Price**: 4.99 USD on Steam
Martin

### Summary

Martin is is a level-headed gentlemen and one of the most important characters next to Wilson and Dave. He co-founded SolarCorp back in 1999 with Wilson and Janet.

### Backstory

#### Early life

After his parents died in a car crash, he grew up Morocco with his British Uncle Oswald and Auntie Lysa. His Uncle was the proud owner of a hotel and it was a pleasant upbringing for him. One day he came back from playing in the waterhole, to find that when he came back his village had been flooded due to being hit by a tidal wave. When he came back to the hotel, he found out that his uncle Oswald had been seriously injured and Lysa leaned over him screaming.

When Oswald saw him approaching, he told his wife to shut up and leave him for a moment and called over to his nephew. Martin approached him.

"Martin are you listening?" he asked in a weak voice. Martin looked down at him and nodded.

"Good... I have something to... tell you" he said, almost whispering "You are... the.-."

Then a bed fell onto Martin's head and he blacked out. When he woke up his uncle was dead. When he asked his aunt what he said she said she didn't know because she was told to shut up and leave rudely.A moment passed and they both started screaming. After the tragic event, Martin and Lysa moved back t the UK and settled in Bristol.

When he was 14, he started his O Levels and his picked options. He was studying Latin, Catering, Welsh and Solar Studies. His favourite class was Welsh because of his teacher (Not Maurice). In his first class of Solar Studies he was partnered with a fat kid who always smiled like the subject was really exciting. Martin thought he was a bit weird, so he asked to move seats. When Mr Solarston said he could, the fatty started crying loudly and he was creating a flood. At this Martin began to have flashbacks to Uncle Oswald and he really wanted to start screaming. But something made him think otherwise and be strong. He looked over at the fatso and immediately felt sorry him. He went up to him and invited him to meet him later to have some ice cream.

They then became best friends. The fattington was Wilson McDonald.

After school and studying Solarology at Bristol University, they set up SolarCorp with Janet who they'd met along the way.

**Trivia**

Martin's dad worked in the factory which produced Thomas The tank Engine Themed Desk Fans.
แท็บเอาชีวิตรอด

*This article is about the Crafting tab. For the Don't Starve Together game mode, see Survival game mode.*

**“**I love camping.**”**
–Woodie

**Survival** items and structures are generally useful things which can be Crafted from the Survival Tab shown as a noose icon on the left side of the screen. Though some such as the Trap are always available, others must be unlocked with a Science Machine, Alchemy Engine or Shadow Manipulator.

## Reign of Giants

In the *Reign of Giants* DLC, the player can now craft Pretty Parasols, Siesta Lean-tos, Luxury Fans, and Insulated Packs in the Survival Tab.

## Shipwrecked

In the *Shipwrecked* DLC, the player can now craft Silly Monkey Balls, Tropical Parasols, Anti Venom, Thatch Packs, Palm Leaf Huts, Tropical Fans, Sea Sacks, Doydoy Nests and while playing as Warly, Chef Pouches in the Survival Tab.

## Don't Starve Together

In *Don't Starve Together*, the player can now craft Telltale Hearts, Booster Shots, Water Balloons, Whirly Fans, Bundling Wraps, while playing as Willow, Bernie and while playing as Wes, the Pile o' Balloons in the Survival Tab. The Candy Bag and the Gift Wrap are also available to craft, during the Hallowed Nights or Winter's Feast events respectively.

## Craftable Items and Structures

The following items and structures can be crafted in the Survival Tab:

Trap.pngTrapBird Trap.pngBird TrapBug Net.pngBug NetFishing Rod.pngFishing RodSilly Monkey Ball.pngSilly Monkey Ball
Pretty Parasol.pngPretty Parasol
Tropical Parasol.pngTropical Parasol
Umbrella.pngUmbrellaHoney Poultice.pngHoney PoulticeHealing Salve.pngHealing SalveAnti Venom.pngAnti Venom
Compass.pngCompassHeat Stone.pngThermal StoneThatch Pack.pngThatch Pack
BackpackPiggyback.pngPiggybackStraw Roll.pngStraw RollTent.pngTentSiesta Lean-to.pngSiesta Lean-to
Palm Leaf Hut.pngPalm Leaf Hut
Fur Roll.pngFur RollLuxury Fan.pngLuxury Fan
Tropical Fan.pngTropical Fan
Insulated Pack.pngInsulated Pack
Sea Sack.pngSea Sack
Chef Pouch.pngChef Pouch
ไฟล์:Warly portrait.pngDoydoy Nest.pngDoydoy Nest
Telltale Heart.pngTelltale Heart
Booster Shot.pngBooster Shot
Water Balloon.pngWater Balloon
Bundling Wrap.pngBundling Wrap
Pile o' Balloons.pngPile o' Balloons
 ไฟล์:Wes portrait.pngWhirly Fan.pngWhirly Fan
Bernie.pngBernie
 ไฟล์:Willow portrait.pngCandy Bag.pngCandy Bag
 Only during Hallowed Nights eventGift Wrap.pngGift Wrap
 Only during Winter's Feast event
แม่แบบ:Tabs
KSS-12 railsniper

## Kodian Standard Sniper-V. 12.0

The KSS-12 railsniper is the standard armament of the KAD snipers. The rifle is very high-powered, and has an incredible range. The gun can be configured to accept from a range of ammunition types, although deviation from the KAD standard is rare. The gun does suffer from incredible recoil and a very slow rate of fire due to the power draw of the magnets. However, do not let those negstive elements distract from the gun's brutal firepower and ability to pierce even KGB armor. The weapon's recoil menas that it is quite limited in the hands of a normal human, but given to a KGB soldier this weapon becomes a rifle to be reckoned with. The KGB variant has optional burst and fully automatic fire, as well as being even larger than the KAD standard. It serves its purpose as a KAD standard weapon, even with its issues.
Kodette Venclorus

## Princess of Many

Kodette Venclorus is the clone of Queen Garnet Venclorus, and daughter of The Great and Esteemed King Kodian Venclorus and Queen Garnet Venclorus. Kodette is married to Agent Helix, and birthed Christian Locke with him. She was made to be the perfect spy and survivalist, able to infiltrate enemy groups and dispatch them easily and silently. After being killed and brought back to life, Kodette marries Agent Helix and has Christian with him. Kodette will go on to become the main diplomat for the Kodian Empire after her retirement from the KFSI.
แท็บเครื่องมือ

**“**A PRACTICAL TOOL**”**
–WX-78

**Tools** are some of the first Items that can be Crafted. They are used to harvest new types of resources which cannot otherwise be obtained. The Axe is often the first Tool to be made, which allows Trees to be chopped down for Logs. Tools are equipped in the hand slot (except the razor) and are used to perform actions that cannot be done by hand (such as Mining with the Pickaxe), and some multitask. Most Tools can also be used as weapons during the first few days before better ones are obtained. The **Tools** tab with the crossed Axe and Pickaxe icon on the left-hand side of the screen lists which Tools can currently be crafted. The Axe and the Pickaxe are available from Day 1 while the others must first be prototyped with a Science Machine. The Shovel, Hammer, Pitchfork and the Razor are prototyped from the Science Machine and the Luxury Axe, Regal Shovel and the Opulent Pickaxe are prototyped from the Alchemy Engine.

All tools have durability (except the razor) which determines how many times they may be used before breaking. The Luxury Axe, Regal Shovel, and Opulent Pickaxe are special versions which have 4 times greater durability than their normal counterparts.

## Reign of Giants

In the *Reign of Giants* DLC, the Hammer is able to be crafted right from the start of the game and doesn't require Rope.

## Shipwrecked

In the *Shipwrecked* DLC, the player can now craft Machetes and Luxury Machetes in the Tools Tab.

## Don't Starve Together

In *Don't Starve Together*, the player can now craft Feather Pencils, Saddles, War Saddles, Glossamer Saddles, Brushes, Saddlehorns and Salt Licks in the Tools Tab.

## Craftable Items and Structures

The following items and structures can be crafted in the Tools Tab:

AxeMachete
PickaxeShovelPitchforkHammerRazorLuxury AxeLuxury Machete
Regal ShovelOpulent PickaxeFeather Pencil
Saddle
War Saddle
Glossamer Saddle
Brush
Saddlehorn
Salt Lick

## Trivia

* The Tools Tab icon is available for use on Steam as a chat emoticon.
แท็บอาหาร

**“**Do I look like a farmer?**”**
–Maxwell

**Food** items and structures range in a degree of their necessity. While Crock Pot is suggested to be built (often more than one) as early as possible to last long making it essential, other items such as Ice Box or Drying Rack help in survival a lot, making them very useful although not as essential.

## Reign of Giants

In the *Reign of Giants* DLC, the player can now craft Bucket-o-poops in the Food Tab.

## Shipwrecked

In the *Shipwrecked* DLC, the player can now craft Mussel Sticks in the Food Tab.

## Don't Starve Together

In *Don't Starve Together*, the player can now craft Mushroom Planters in the Food Tab.

## Craftable Items and Structures

The following items and structures can be crafted in the Food Tab:

Basic Farm.pngBasic FarmImproved Farm.pngImproved FarmBee Box.pngBee BoxDrying Rack.pngDrying RackCrock Pot.pngCrock PotIce Box.pngIce BoxBucket-o-poop.pngBucket-o-poop
Mussel Stick.pngMussel Stick
Mushroom Planter.pngMushroom Planter

แม่แบบ:Tabs
ประตูชุมชน

**Welcome to Don't Starve Wiki!** The Community Portal is where this wiki community comes together to organize and discuss projects for the wiki. Feel free to leave a comment below, or initiate a discussion on Forum.

You can find out more general information about the wiki on the **About** page.

* Two short guidelines to read before you edit - **Manual of Style** and **Rules** to avoid being banned and maintain the integrity of wiki.
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How to help* If you want to help but you're not sure where to start, try improving the various **stub** articles by adding content.
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* You can find a list of useful templates on Category:Templates, some of which are documented on DontstarveTH community:Templates.
* You can even leave a comment at the below of each article page.
* We have dedicated a forum for Don't Starve Community, go and check it!
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External sites* Don't Starve Steam - you can purchase your game there and there are mods for you to download.
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KEHD

## Kodian Enhanced Human Division

The KEHD was established in 310 PND by Gaige Locke of the Westgaardian Empire, in alliance with the Kodian Empire. The KEHD was founded with the intention of developing bionic prostheses to aid injured or crippled veterans of The Decade's War. After it was discovered that many of the injured veterans wished to return to normal service in the armed forces of either empire, it was decided that the program would augment, retrain, and then use cyborg supersoldiers made up of the many grizzled and injured *humans* in the military. Kodians and other races are barred from entering the program, as their regenerative properties nullifies the need for any prosthetics. After a few years of operation, the "Old Ironsides" Division was officially founded and placed into full active military service. The cyborg soldiers were often tormented by their organic brothers-in-arms for their distinct lack of flesh, some members retaining only 1% of their original organic matter. However, the unit eventually became very famous for their bravery, courage, loyalty, and fervor in combat.

## Members

* Eternal General
* Eternal General
* Robo-Freeman
* Magdeline Aerlith
ขวาน

**“**A PRACTICAL TOOL**”**
–WX-78

**Tools** are some of the first Items that can be Crafted. They are used to harvest new types of resources which cannot otherwise be obtained. The Axe is often the first Tool to be made, which allows Trees to be chopped down for Logs. Tools are equipped in the hand slot (except the razor) and are used to perform actions that cannot be done by hand (such as Mining with the Pickaxe), and some multitask. Most Tools can also be used as weapons during the first few days before better ones are obtained. The **Tools** tab with the crossed Axe and Pickaxe icon on the left-hand side of the screen lists which Tools can currently be crafted. The Axe and the Pickaxe are available from Day 1 while the others must first be prototyped with a Science Machine. The Shovel, Hammer, Pitchfork and the Razor are prototyped from the Science Machine and the Luxury Axe, Regal Shovel and the Opulent Pickaxe are prototyped from the Alchemy Engine.

All tools have durability (except the razor) which determines how many times they may be used before breaking. The Luxury Axe, Regal Shovel, and Opulent Pickaxe are special versions which have 4 times greater durability than their normal counterparts.

## Reign of Giants

In the *Reign of Giants* DLC, the Hammer is able to be crafted right from the start of the game and doesn't require Rope.

## Shipwrecked

In the *Shipwrecked* DLC, the player can now craft Machetes and Luxury Machetes in the Tools Tab.

## Don't Starve Together

In *Don't Starve Together*, the player can now craft Feather Pencils, Saddles, War Saddles, Glossamer Saddles, Brushes, Saddlehorns and Salt Licks in the Tools Tab.

## Craftable Items and Structures

The following items and structures can be crafted in the Tools Tab:

AxeMachete
PickaxeShovelPitchforkHammerRazorLuxury AxeLuxury Machete
Regal ShovelOpulent PickaxeFeather Pencil
Saddle
War Saddle
Glossamer Saddle
Brush
Saddlehorn
Salt Lick

## Trivia

* The Tools Tab icon is available for use on Steam as a chat emoticon.

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Office of Censorship

## Description:

The Office of Censorship, one of the many government establishments under the Pilboan Empire, regulates what information the civilians of Pilbo are and are not allowed to see, hear, learn, read, etc. This office is infamous for its violations of Geneva Convention rulings, and does not care at all about the rules of the outside world (areas other than the Continent of Pilbo). The Office of Censorship has its headquarters in the capital city of the Pilboan Empire, Upper Marr.

## Staff Ranks:

1. Maestro de Censura (Teacher of Censorship): A psychic entity formerly recognized as human that was, at some point, chosen by a demonically-influenced spirit created by Teyaco to enforce his [REDACTED] will upon the world. This spirit does not die with its host, but instead leaves and manifests itself in a new, almost random body. This selection process depends on the patriotism of the target(s), and other, more specific elements. The Teacher of Censorship loses most control of their body, and is only allowed to control it when the spirit within says so. However, this spirit brings with it all the knowledge it has ever censored out, and gives the afflicted person intensely strong psychic powers capabale of infiltrating even the minds of demons and censoring, replacing, adding, adjusting, editing, or erasing memory. No limit on the spirit's power has been found, and the host usually goes insane shortly after possession. The only limit on the range and use of the spirit's psychic powers seems to be certain blocking spells that keep the spirit out.

## Events:

The Office of Censorship holds the "Gala of Censorship" every year at a resort or fancy restaurant near their headquarters. This party includes various festivities, including a feast, toasts, speeches, and the torture of suspected terrorist or criminal elements. The Office's highest members attend, and the city is shut down to ensure maximum safety. Anyone seen on the roads within the city's limits are shot immediately by the small army of of the Office's soldiers and "police forces." No Geneva Convention applies at this party, and all methods of torture and interrogation are used.
Cryogenic Imprisonment

## Inhuman but Necessary

When villains, criminals, terrorists, enemy leaders, and enemies to the state are deemed too powerful or dangerous to be allowed out on the streets, they are arrested and placed in Cryogenic Imprisonment. This prison sentence is especially inhuman due to its potentially infinit length. As long as the facility is not damaged, the prisoner will remain inactive forever. After the Kodian Empire came out about its extensive use, many people around the world became spreading theories that many criminals they claimed to have killed may be alive and well, working and advising The Great and Esteemed King Kodian Venclorus. This is false, and as such the rumor has began dying down.

The facilities are usually normal prisons meant to hold petty criminals that have special basements designed to hold just one Cryogenic Prison area. The tubes often are 6 to 7 feet tall, and can reach temperatures low enough to crack steel. They are made of Titanite and must be powered by Cyanite. The glass cover is bulletproof, and the opening canopy is pneumatic.
แท็บแปรรูป

**“**I WILL REFINE THESE INTO HIGH TECHNOLOGY.**”**
–WX-78

**Refine** items are used in the construction of more difficult to obtain items, requiring large amounts of a particular resource. For example, to gain anything that requires four Boards, the player must collect 16 Logs. Six items fall under the Refine category, or 11 in the *Shipwrecked* DLC. Refine Items are generally used in Tier Two recipes, such as the Alchemy Engine. Purple Gems and Nightmare Fuel are often used in the Magic recipes, such as the Shadow Manipulator. The Refine tab is not automatically unlocked at the beginning of the game but is acquired through a Science Machine.

## Shipwrecked

In the *Shipwrecked* DLC, the player can now refine materials into Cloth, Limestone, Gold Nuggets, Ice, and Empty Bottles in the Refine Tab.

## Don't Starve Together

In *Don't Starve Together*, the player can now refine materials into Cratered Moonrocks, Thick Furs, Marble Beans, Beeswax and Wax Papers in the Refine Tab.

## Craftable Items

The following items can be crafted in the Refine Tab:

Rope.pngRopeBoards.pngBoardsCut Stone.pngCut StonePapyrus.pngPapyrusCloth.pngCloth
Limestone.pngLimestone
Gold Nugget.pngGold Nugget
Ice.pngIce
Empty Bottle.pngEmpty Bottle
Nightmare Fuel.pngNightmare FuelPurple GemCratered Moonrock.pngCratered Moonrock
Thick Fur.pngThick Fur
Marble Bean.pngMarble Bean
Beeswax.pngBeeswax
Wax Paper.pngWax Paper

แม่แบบ:Tabs
pl:Materiały
แท็บแสงสว่าง

**“**ไม่อยู่ในความมึด**”**
–วิลสัน

แสงจะถูกนำมาใช้เพื่อเพิ่มความสว่างในเวลากลางคืน เพื่อช่วยให้ค่าสติละช้าลง และช่วยป้องกัน สัตว์ประหลาดในความมืดที่จะคอยมาโจมตีเวลาเรามองไม่เห็น.

 *See also: แหล่งกำเนิดแสง*

## Reign of Giants

ใน DLC *Reign of Giants* ผู้เล่นสามารถสร้าง กองไฟเย็น, แคมป์ไฟเย็น และ แว่นส่องแสงในที่มึด ในแท็บแสงสว่าง

## Shipwrecked

ใน DLC *Shipwrecked* ผู้เล่นสามารถสร้าง Chimineas, Obsidian Fire Pit และ Bottle Lantern ในแท็บแสงสว่าง ทั้งสองแหล่งกำเกิดแสงที่สามารถยึดติดกับวัตถุได้คือ Boats, Boat Torch และ Boat Lantern ที่อยู่ในแท็บนี้ด้วย

## Don't Starve Together

ในเกม *Don't Starve Together* ผู้เล่นสามารถสร้าง Mushlight, Glowcap และในขณะที่เล่นเป็น Willow สามารถสร้าง Willow's Lighter ได้ในแท็บแสงสว่าง

## รายการไอเทมและโครงสร้าง

ไอเทมและโครงสร้างเหล่านี้สามารถสร้างได้ในแท็บแสงสว่าง:

Campfire.pngCampfireFire Pit.pngFire PitChiminea.pngChiminea
Torch.pngTorchEndothermic Fire.pngEndothermic Fire
Endothermic Fire Pit.pngEndothermic Fire Pit
Obsidian Fire Pit.pngObsidian Fire Pit
Moggles.pngMoggles
Miner Hat.pngMiner HatPumpkin Lantern.pngPumpkin LanternLantern.pngLanternBottle Lantern.pngBottle Lantern
Boat Torch.pngBoat Torch
Boat Lantern.pngBoat Lantern
Mushlight.pngMushlight
Glowcap.pngGlowcap
Willow's Lighter.pngWillow's Lighter
ไฟล์:Willow portrait.png
Adjacent Sciences

## Description:

The Adjacent Sciences, often referred to as simply "Adjacent Sciences" or "Pseudoscience," refer to a branch of science concerning more unusual, unknown, experimental, unnatural, or otherworldly fields. The Adjacent Sciences are defined primarily by their focus on less measurable phenomena, or those effects produced through less explainable or highly specific circumstances.

Those who research the Adjacent Sciences are frequently labeled witches, sorcerers, Alchemists, devils, cultists, heretics, etc. While the Pseudosciences do have reputations for being dangerous and associated with the worse aspects of technological progress, the fields themselves are not aligned with any malevolent entities or genuine supernatural forces. Instead, the Sciences obtained their reputations via the abuse of its wisdom by those who discovered it.

### Categories:

The Adjacent Sciences include the following:

1. Psionic: All fields and specializations which involve the study, use, or manipulation of Psionics, a phenomenon and Mutation found in some humans and even some animals which allows individuals to control electromagnetic waves with those produced by their brains; Psionics is biological in nature and can be detected with medical examination or dissection of the brain.
	1. Telepathy
	2. Telekinesis
2. Academic: All fields and specializations which, in theory, can be learned by anyone with sufficient training and education.
		2. The Taroph: An infamous means of cartomancy, or the predicting of future events/gathering of otherwise unknowable information via the use of cards; The Taroph uses a specific deck of cards to predict upcoming events or changes in a person's life, most commonly negative events. Originates from the War of Vile Men.
		1. [ELECTRICAL NECROMANCY]: The application of Aether and sufficient electrical current to produce a mimicry of life in previously dead flesh.
3. Energetic: All fields and specializations which deal with pure energy and its manipulation; rarely possible without the use of advanced machinery. However, specific Mutations have been known to grant Energetic powers to specific targets, as well as the use of [AMBROSIA].
แท็บวิทยาศาสตร์

**“**I am one heck of a scientist.**”**
–Wilson

The **Science Tab** allows the player to craft scientific Items and Structures. It is displayed as the Atom icon on the left-hand side of the screen.

## Reign of Giants

In the *Reign of Giants* DLC, the player can now craft Electrical Doodads, and Ice Flingomatics in the Science Tab.

## Shipwrecked

In the *Shipwrecked* DLC, the player can now craft Ice Maker 3000s in the Science Tab.

## Don't Starve Together

In *Don't Starve Together*, the player can now craft Cartographer's Desks and Potter's Wheels in the Science Tab.

## Craftable Items and Structures

The following items and structures can be crafted from the Science Tab:

Science Machine.pngScience MachineAlchemy Engine.pngAlchemy EngineDivining Rod.pngDivining RodThermal Measurer.pngThermal MeasurerRainometer.pngRainometerGunpowder.pngGunpowderLightning Rod.pngLightning RodElectrical Doodad.pngElectrical Doodad
Ice Flingomatic.pngIce Flingomatic
Ice Maker 3000.pngIce Maker 3000
Cartographer's Desk.pngCartographer's Desk
Potter's Wheel.pngPotter's Wheel
Accomploshrine.pngAccomploshrine
Console Editions Only
## Prototyping

Generally, each Item or Structure must be "prototyped", or unlocked, at a particular crafting station. Once the item has been unlocked, it can be crafted anywhere, anytime (so long as the required materials are available). Tier 1 items can be unlocked at either a Science Machine or Alchemy Engine. Tier 2 items can only be unlocked at an Alchemy Engine.

Whenever an item is unlocked, the player's Sanity will be restored by 15 points. This is only when prototyping the item and not during subsequent construction of that item. With 93 craftable items in the game, as of the Strange New Powers update, that's 1,395 sanity to be gained; 600 of which is available via the Science Machine alone. Therefore, a very simple tactic for healing sanity is to hold off on prototyping new items until you need the sanity.

## Trivia

* In the early beta of *Don't Starve*, the game used a 'Research points' system instead of prototyping.
	+ Before that, Gold Nuggets were used to directly buy recipes.

แม่แบบ:Tabs
Cardessa

Cardessa in a cave

## Appearance

Cardessa is very short, even for gnomes, at 3'0". She has piercing blue eyes and fiery red hair, as well as bright freckles.

## Personality

Cardessa is shy and prefers to not be the center of attention. While soft-spoken, Cardessa is determined and will stop at nothing to save an innocent life. Her sister's untimely death drove her to take up the mantle of cleric, and she's been travelling the world ever since, healing and saving everyone she possibly can.

## Early Life

Born in 451 BL, Cardessa lived a calm and happy life with her older sister Nissa (450 – 469) and her supportive parents, Garbo and Breena. When Nissa died at the hands of Elemental Evil cultists, however, Cardessa's world was shattered. Grieving, Cardessa swore to never allow anyone else to die, and entered the faith of Sune, goddess of love and beauty.

## Young Adulthood

Over the years that followed, Cardessa was in the silent background of many world shaking events. She blessed a Cambion against the teachings of her faith, and that Cambion became a massive figure of power. She secretly funded a private military corporation that set out to do good, and she rescued many a dying traveler in his hour of need. Cardessa prefers to do good as anonymously as possible, but she's the opposite of asocial – she enjoys the presence of others and forms emotional bonds quickly that run much deeper than others'. As an ally, she's also a friend, willing to lay down her life to help those she travels with.
Field Marshal Carsten Schröpfer

## "*Headstrong, Loyal, and above all a gambler*" -Kodian Venclorus

Field Marshal Carsten Schröpfer was born in Jacktal, Kodian Empire, 55 AB. Born to a family of landowning nobles, Carsten knew from an early age that he would be raised as a military man. Following in his father's footsteps, Carsten attempted to fill the boots of those family members that had preceeded him. Carsten quickly rose through the ranks of the Kodian officer's schools and assumed the rank of Captain before ever seeing military duty. In 38 AB, Carsten and his unit would be sent to Westerland to deal with a tribe of indigenous peoples who had grown unrestful with their new overlords. Crushing the issue, Carsten's unit was then immediately assigned to march northwards and aid in an ongoing conflict with other local groups. Spending a number of years fighting against native peoples proved Carsten's ruthlessness and willingness to take calculated risks.

After obtaining the rank of Colonel, Carsten would cease his time fighting against inferior foes and begin dealing with enemies in the Far East, to further secure colonial territories. In 3 AB, Carsten will be suddenly reassigned as Field Marshal of the 1st Expeditionary Invasion Corps, where he would take command of all offensive Kodian operations against the Union of Birmingham in Westerland, ultimately beginning the War of Vile Men with a number of swift and decisive Kodian victories.

Following the War of Vile Men, Carston's family will be one of the noble houses targeted by the DigsCo. Accord and their harsh Haven Trials. Carsten, however, will use treachery, trickery, bribery, and several other illicit methods to escape death, using the same strategies he used to combat savages in Westerland to outdo the politics of the postwar world. His current whereabouts are unknown, although his family still technically owns a series of properties across the globe.