recursal/Fanatic-Fandom huggingface dataset:
Lore Store (no spoilers)

The **Lore Store** is an in-game store in For The King that can be accessed from the game's main menu.

## Description

The following is a short list of actions needed to be taken in order to unlock customization items in the Lore Store, with the resultant unlocks removed so as to maintain an aura of fun and discovery for players wanting a relatively spoiler-free playthrough:

## List

* Visit the Exclusives channel on the For The King discord.
* Finish a For The King campaign in its entirety.
* Complete the first quest line in the Frost Adventure.
* Descend at least 10 floors in Hildebrant's Cellar.
* Win the Gold Rush campaign at least 3 times.
* Own the Lost Civilization Adventure Pack. Follow both possible paths during the campaign.
* Locate the Snow Cave, Whale's Belly, and A Friend in Need (encounters/dungeons - note bene: these are new playable character unlocks!).
* Find a Caged Cat and free it.
* Encounter the Kraken. Get shipwrecked. Die at Sea.
* Buy things from traveling vendors, specialty markets, and merchant boats (at least once).
* Find a Field of Herbs (encounter).
* Win the Twisted Archer competition (encounter).
* Succeed in the Drinking Challenge (encounter).
* Catch a disease.
* Find a Prismatic Fish.
* Party Wipe 3 times.
* Successfully ambush at least 10 enemies.
* Pay tribute to at least 50 Stone Heroes.
* Devote yourself at least 8 times to each Sanctum.
* Collect 1500 Gold.
* Open 5 Treasure Chests.
* Use Star Matter at least 5 times during a battle.
* Eat 50 candies.
* Use 50 scrolls.
* Find and defeat a Gold Leprechaun.
* Defeat 15 Merlings.
* Defeat 15 Monkeys.
* Defeat 50 Warriors.
* Defeat 100 Beastmen.
* Defeat 150 Skeletons.
* Defeat 1000 enemies.
* Unlock at least 40 items in the Lore Store
* There are also a variety of customization items that are only unlocked for purchase (with Lore) for a limited period of time, usually during an associated calendar holiday season (such as the Festivus items at Christmastime). The developers will also occasionally make items available for special events or announcements.
* Additionally, some platforms have access to extra downloadable content.
Obsidian Sword

The Obsidian Sword is one of the Swords in For The King.

## Description

A Tier 3 Glass Sword. As with other Glass weapons, the Obsidian Sword has a single attack called "Shatter", This attack cannot be boosted with Focus and only has a single roll. If this roll fails, the Sword will break without fail, destroying the item. It is recommended to be used on characters with high strength stats to reduce odds of breakage.
List of dual-wielded weapons

## List

### Speed

* Fighting Sticks
* Twin Daggers
* Twin Knives

### Strength

* Clobberers
* Dual Hammers
* Dual Hatchets
* Jade Blades
* Machetes
* Obsidian Blades
* Pugios
* Rusty Machetes
* Sais
* Stingers

### Talent

* Maracas
* Shakers

## Weapons Table

### Legend

Weapon Attributes

* Breakable
* Unfocusable
* Two-Handed

Ability Damage

* Single Target Attack
* Piercing Attack
* Heavy Attack
* Splash Attack
* Area of Effect Attack

Ability Checks

* through  indicate the number of Stat checks made when attacking.

Rarity

* Common, Uncommon, Rare, Artifact, Quest
List of blunt weapons

## List

### Strength

* Blacksmith's Hammer
* Bone Club
* Crude Club
* Demon Bone
* Flanged Mace
* Frozen Great Hammer
* Giant Club
* Great Hammer
* Iron Anchor
* Knight's Mace
* Large Bone Club
* Mace
* Makeshift Mace
* Morning Star
* Pick Axe
* Royal Hammer
* Shocked Mace
* The Walloper
* War Hammer
* War Pick

## Weapons Table

### Legend

Weapon Attributes

* Breakable
* Unfocusable
* Two-Handed

Ability Damage

* Single Target Attack
* Piercing Attack
* Heavy Attack
* Splash Attack
* Area of Effect Attack

Ability Checks

* through  indicate the number of Stat checks made when attacking.

Rarity

* Common, Uncommon, Rare, Artifact, Quest
Heavy Bow

Weapon Abilities

## Description

The Heavy Bow is a Two-Handed Common Weapon in For The King. It is attuned to a character's Awareness stat.

Can be sold for 4 coins.

## Stats

* +2 Evasion
* +15% Damage Against Beasts

## Abilities

* Shot
	+ 4 Token Roll
	+ 10 Maximum Damage
	+ Single Target
* Heavy Draw
	+ 5 Token Roll
	+ 15 Maximum Damage
	+ Single Target
	+ -30% Accuracy
* Safe Distance
	+ 2 Token Roll
	+ Target Self
	+ Evade Up
Honeyed Sponge

**Honeyed Sponge** is one of the Candies and Consumables in For The King.

## Description

Honeyed Sponge is an *uncommon*, one-time use consumable Candy that provides a permanent +1 to Magic Resistance.

## Acquired

Can be found as an *uncommon* drop in Dungeons.

Can be retrieved as part of a Quest objective.

Can be looted or gifted from world Events.

Can be found after a battle

Seems to have a higher drop rate from Bees and Killer Bees
Mummy Lord

## Spawning

Spawns in the Buried Temple, of which there are three progressively stronger variations.

## Combat

(Floor 1 Variant - Fire)

Level 10 (Journeyman): 150 HP, 4 Armor, 12 Resistance

Immune to burn, wet, and shock.

(Floor 2 Variant - Ice)

Level 11 (Journeyman): 175 HP, 8 Armor, 18 Resistance

Immune to shock, wet and frozen.

(Floor 3 Variant - Shock)

Level 12 (Journeyman): 200 HP, 12 Armor, 24 Resistance

Immune to shock and wet.

### Abilities

Punch: A single target physical attack.

Curse: Multi-target magical attack. Can inflict curse.

Elemental punch: A single target physical attack. Can inflict burn, ice or shock depending on the variant.
List of blades

## List

### Intelligence

* Chaos Blade
* Ethereal Dagger
* Swordspell

### Strength

* Ancient Blade
* Bastard Sword
* Bokken
* Broadsword
* Chipped Saber
* Cursed Longsword
* Demon Blade
* Dragon Blade
* Fine Saber
* Fire Sword
* Gladius
* Glass Sword
* Goblin Blade
* Great Sword
* Heavy Sword
* Hooked Sword
* Ice Sword
* Lightning Sword
* Longsword
* Obsidian Saw
* Obsidian Sword
* Old Shortsword
* Royal Blade
* Rusty Blade
* Sapphire Sword
* Scimitar
* Sharpened Stick
* Vardemoder
* Zeus Blade

### Talent

* Cutlass
* Katana
* Rapier

### Vitality

* Rusty Knife
* Sturdy Dagger
* Sturdy Knife

## Weapons Table

### Legend

Weapon Attributes

* Breakable
* Unfocusable
* Two-Handed

Ability Damage

* Single Target Attack
* Piercing Attack
* Heavy Attack
* Splash Attack
* Area of Effect Attack

Ability Checks

* through  indicate the number of Stat checks made when attacking.

Rarity

* Common, Uncommon, Rare, Artifact, Quest

### Tables

Weapons - Blades - Awareness
 Shadow Blades |  | 7 dmg

Weapons - Blades - Speed
Hermit Grass

**Hermit Grass** is one of the Herbs and Consumables in For The King.

## Description

**Hermit Grass** is an *uncommon* utility Herb that will either allow the user to become undetectable, increasing Sneak chance, or grant an in-combat evasion bonus which varies with the user's pipe level.

 1
 2
 3

## Acquired

Occasionally available for purchase in all Towns with a limited stock of one or two (1-2) units.

Can be obtained from Treasure Chests.

*Uncommon* drop from mob units.
Panax

## Description

Panax is a cleansing Herb in For The King used primarily for removing Poison or Bleed effects. It can also be consumed to combat a variety of other ailments. Panax can not cleanse Death Mark or Curses.

## Acquired

Occasionally available for purchase in all Towns with a limited stock of one to three (1-3) units.

Can be obtained from Treasure Chests.

Drop from mob units.

## Scaling

Effects of Herb will scale with Pipe Upgrades as according:

Pipe Level 0: -1 Poison

Pipe Level 1: -2 Poison

Pipe Level 2: -3 Poison

Pipe Level 3: -4 Poison

## Trivia

Panax genus is the category of plants that provide the Ginseng root.
Lost and Found

## Description

Lost and Found is a random Encounter based on Awareness in For The King. With only one game to be played, players can know what to expect. The Lost and Found uses 1 Awareness roll to determine one of two outcomes. Upon failing, the player will be forced to skip their next turn, but upon succeeding, the player will be granted a random item.

There is both the option to play or leave, with no penalty involved in leaving the event; it will not despawn upon leaving, but can despawn periodically throughout playing the game if left alone, and upon completing the event, regardless of outcome.

## Games

### Lost and Found

0 successes: +1 Skip Turn

1 success: Gain Item
Combat range

**Combat range** is a map mechanic in For The King.

## Description

Main article: Combat
Prior to a character initiating combat with an enemy in the Overworld, a combat range overlay is displayed on the map. This overlay is demarked with red hexes and shows which characters or enemies will be involved in the upcoming battle. Characters within this hex range will take part in combat regardless of where they are (e.g., in a town).\*

Depending on the lay of the realm, the initial base size of combat range can vary. Weather can also have an effect.

\**Care should be taken when drawing other characters into combat, as this could potentially pull them out of the air balloon. If this happens, the balloon will remain afloat in the sky, unoccupied, with no way to retrieve it or get back inside. This is a known bug and unfortunately there is no current known workaround.*

## Support Range

See also: Support Range
Some characters may have the ability to join in combat from farther away than normal with the support range skill. This effect is noted on the map with orange hexes.
Hellfire Orb

## Description

Hellfire Orb is an *uncommon* Orb which enables the player to cast to enflame (Fire) all enemies, dealing +25 direct (Ignore Armor) damage for a full combat turn.

## Acquired

Can be found as an *uncommon* drop in Dungeons.

Can be looted or gifted from world Events.

## Trivia

Currently (May 18) the ingame name is the same as for the rare orb, Greater Hellfire Orb.
Party Heal

## Information

Active, Combat

*Can use godsbeard to heal entire party.*

**Party Heal** is a character skill in the game For The King.

## Description

*Can use godsbeard to heal entire party.*

## Effects

Party Heal is an active skill that allows characters to replenish the health points of every character in the party at the same time while in combat. The character using Party Heal must have at least one godsbeard in their inventory to be able to activate the skill, which is consumed upon use.

Party Heal can also be used between rooms in dungeons.

### Healing values

The amount of healing received from this effect is capped at 75% of the healing value of the herb used (90% on the  apprentice difficulty). This amount can be further increased by upgrading the caster's pipe level\*.

The specific amount of healing from Party Heal can be derived from the caster's current pipe level as follows:

 Dragon Pipe | 45 hp

\* *The amount of healing received is not affected by the receiver's own pipe level.*

## Ways to acquire Party Heal

### Innate

Party Heal is a core skill of the Herbalist and the Monk.

### Equipment

Weapons

Armor

Accessories
Beastman

## Description

More beast than man, but still clever enough to use weapons, whether crafted from makeshift parts or taken from less fortunate souls that have come before, to deadly effect.

## Spawning

Beastmen can spawn in the Guardian Forest during the day.

## Combat

Level 0 (Apprentice): 11 HP, 75 Speed

No immunities

### Abilities

Impale: Single target spear attack, dealing 8 physical damage.

Bleed: Single target spear attack, dealing 8 physical damage. Causes Bleed on perfect.

## Possible Rewards

4 Gold
Feathered Hat
Kettle Helm
Wooden Round Shield
Pick Axe

Makeshift Spear
Location

Locations describe the many points of interest that spawn on the overworld in the game For The King.

## Description

See also: Overworld and Hex
Most locations will spawn on their own randomly when a new adventure is generated. Some locations must first be unlocked from the Lore Store before they can be made available for play in a campaign.

## Day and night cycle

Different locations are present during the day and night, and some locations will disappear from the map when a day ends.

## List Of locations

* Ports
* Towns
* Dungeons
* Encampments
* Haunts
* Encounters
* Sanctums
* Hero statues
Justice

## Information

Passive, Combat

*Chance of adding splash damage to perfect strike with two-handed weapons.*

**Justice** is a character skill in the game For The King.

## Description

*Chance of adding splash damage to perfect strike with two-handed weapons.*

## Effects

See also: Splash
Justice is a passive combat skill that can activate after a perfect attack with a two-handed melee weapon, adding splash damage to the strike. Consequently, any enemies immediately adjacent to the intended target will also be dealt an amount of damage equal to half the amount of damage dealt to the primary target.

If the original attack is augmented in any way (such as by having Brilliant Gemstones equipped and targeting a spirit), that extra damage will also carry over to any enemies caught by the splash, regardless of their creature type.

### Conditions

In order for Justice to trigger, a character must be using a two-handed weapon that can perform a basic single target melee attack. At least one other enemy combatant must be alive and to the immediate left or right of the enemy being targeted by the attack.

As a two-handed melee attack is required, the choice of weaponry that will trigger Justice is limited to the following types: axes, blades, dual wields, blunt weapons, and some polearms and staves.

Justice will not trigger on a critical hit.

### Chance to trigger

The chance of Justice activating during a character's attack is 15%. An additional bonus 3% is added for every focus point spent to make the attack. For example, if 4 focus points are used, the probability of Justice triggering is 27%.

## Ways to acquire Justice

### Innate

Justice is a core skill of the Woodcutter.
Inspire

## Information

Passive, Overworld

*Chance to grant a small XP boost to party members within 2 hexes.*

**Inspire** is a character skill in the game For The King.

## Description

*Chance to grant a small XP boost to party members within 2 hexes.*

## Effects

Inspire is a talent-based passive skill that allows a character on foot in the Overworld the opportunity to grant nearby party members a small amount of experience at the end of their turn. Inspire can also trigger while in a dungeon, with a slight modifier (see below).

### Sharing experience

For the experience to be shared with the rest of the party, the character with Inspire must end their turn adjacent to or on the same hex as an ally. Experience can even be passed along to a third party member via the second, provided the other two party members are adjacent to one another and at least one is adjacent to the character triggering the skill. This effectively means experience gains from Inspire can be "chained" to a character who is multiple hexes away.

### Conditions

Inspire will only trigger during the day in clear weather, provided the character with the skill is standing in an unoccupied or "bare" hex. For instance, the hex cannot contain a town, sanctum, or other locations. Active encounters and corrupted hexes will also prevent a character from being able to use Inspire.

A character who is poisoned will not Inspire the party.

### Chance to trigger

Provided the conditions are favourable, a random behind-the-scenes roll is performed to proc Inspire on a character's turn for each in-position party member separately, using the following formulae\*:

While in the Overworld

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While in a dungeon

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\**Please note the above values are unconfirmed estimates and may not be entirely accurate.*

### Amount of experience gained

The amount of experience received from Inspire is equal to 10% of the *total* amount needed for a character to reach the next level, rounded up.

So, for example, a character needing 25xp total to reach level 1 would always gain 2.5 experience from Inspire (while at level 1). This amount would then be rounded up, for a total of 3 experience points gained from Inspire at level 1 for that character.

## Ways to acquire Inspire

### Equipment

Armor

Accessories
Ice Revenant

The Ice Revenant is an elite enemy found on the second floor of Harazuel. The Ice Revenant is flanked by two Frost Knights. The Ice Revenant has 198 hp, 10 magic resistance and 20 armour. It is immune to Bleeding, Frost, Shock and Stun/Daze. Each Frost Knight has 72 hp, 15 armour and they are immune to Bleeding, Frost and Stun/Daze.

The Ice Revenant is able to attack with an area of effect attack, dealing moderate magic and Frost damage. It is recommended to equip items on your party members which grant them immunity to Frost.

The Ice Revenant is also able to cast a frost wall spell, which grants the Armour Up buff to itself and the Frost Knight adding 15 armour to each unit. The Armour Up buff will last for 3 rounds of combat.

Rounding off its repertoire, the Ice Revenant is also able to utilise a single target attack which deals Frost and physical damage.

The Ice Revenant and Frost Knights are susceptible to Fire and Shock debuffs and have no way of increasing their Magic Resistance. As such, it is imperative that your party has attacks capable of armour piercing and dealing magic damage.
List of necklaces

* Amber Heart
* Amulet of Bravery
* Amulet of Souls
* Blued Medallion
* Bottled Sunshine
* Clouded Crystal
* Cursed Noose
* Dazzling Locket
* Elemental Usekh
* Enchanted Pearls
* Faded Pearls
* Fancy Ruff
* Fine Silk Scarf
* Golden Medal
* Golden Medallion
* Golden Ruff
* Immunity Amulet
* Jeweled Scarab
* Old Necklace
* Pale Crystal
* Polished Necklace
* Rusty Medallion
* Shiny Pendant
* Silk Scarf
* Silver Medal
* Splendid Collar
* Tarnished Locket
* Worn Collar
Ice Sword

The Ice Sword is one of the Swords in For The King.

## Description

The Ice Sword is a Tier 3 two-handed strength weapon able to be obtained starting from Act 3. While the damage for this weapon may appear low for it's level, it's attacks can be very useful, as they focus very heavily on the Frozen Mechanic.

As with all sources of Freezing abilities and attacks, while frozen, enemies will take increased damage from all incoming sources, Making this weapon a surprisingly good pairing with the Demon Blade.

## Abilities

Frost Slash

Glacial Swing

## Trivia

   Abilities of a previously earlyaccess-version:

Frost Slash

Unnamed Ability
List of axes

## List

### Strength

* Ancient Axe
* Battle Axe
* Cave Troll Axe
* Fire Axe
* Tomahawk
* Troll Axe
* War Axe
* Woodcutter's Axe

## Weapons Table

### Legend

Weapon Attributes

* Breakable
* Unfocusable
* Two-Handed

Ability Damage

* Single Target Attack
* Piercing Attack
* Heavy Attack
* Splash Attack
* Area of Effect Attack

Ability Checks

* through  indicate the number of Stat checks made when attacking.

Rarity

* Common, Uncommon, Rare, Artifact, Quest
Monk

## Description

18

*Living a mostly secluded life has allowed the Monk to perfect mystical techniques useful in battle. A boon to allies, the Monk can heal wounds and restore focus in the midst of combat.*

## Base Stats

* Apprentice
* Journeyman
* Master

## Starting Gear

### Items:

1x Godsbeard
2x Golden Root
1x Tinder Pouch
1x Safety Stone

## Starting Gear

### Items:

1x Golden Root
1x Tinder Pouch
1x Safety Stone

## Starting Gear

### Items:

1x Golden Root
1x Tinder Pouch
1x Safety Stone

This article contains spoilers!Proceed at your own risk. Please use the talk page to discuss potential spoilers.
The **Monk** is a playable character in the game For The King.

## Description

*Living a mostly secluded life has allowed the Monk to perfect mystical techniques useful in battle. A boon to allies, the Monk can heal wounds and restore focus in the midst of combat.*

### Discipline

*Grants focus to party members on critical hit or death blow.*
### Party Heal

*Can use Godsbeard to heal entire party.*
The Monk is one of only two characters (along with the Herbalist) that starts the game with the Party Heal skill. This ability allows a character to heal the entire party at the expense of only a single Godsbeard. This is at the cost of a slightly weaker healing effect.

## Unlocking the Monk

During a Frost Adventure campaign, players can encounter a unique Snow Cave consisting of only two rooms. The first room will contain a Lonely Yeti, which players must defeat to advance. Upon moving to the second room, players will discover the Monk hanging from the ceiling, asking for help. A successful Strength check is required to free the character.

Once freed the Monk will be revealed in the Lore Store, whereupon the character can be unlocked for play with 18 lore.

## Trivia

The Monk frozen upside down in an icy cave and being guarded by a yeti is an obvious nod to the classic science fiction movie *Star Wars: Episode V - The Empire Strikes Back*, wherein the character of Luke Skywalker is trapped in a similar fashion by a yeti-like creature on an alien snow planet.
Immunity

## Description

Main article: Status effect
An Immunity is a special skill, imparted to a character from some items and equipment, most notably Trinkets and Necklaces. A character or a creature immune to a status effect doesn't take damage from that type of ailment. Likewise, characters can become immune to certain negative conditions, and will not be affected by the stated ailment. Being immune to one part of an ability doesn't grant a character immunity to its other effects; an adventurer immune to Shock will still take damage if struck by lightning.

Immunities only work against future ailments. If an adventurer is already suffering the consequences of a negative status effect, equipping gear that grants an immunity to that effect will not remove it. Additionally, the Wet status effect disables all immunities on a character.

Some items can also carry group-wide immunities that provide protection against ailments for your entire party.

## Corrupted Hexes

Certain hexes on the map have the ability to Burn, Poison, or even Curse an unlucky character. Equipping an item that grants immunity to poison or curses will prevent any negative statuses while crossing these hexes, as well as having the bonus effect of purging the corruption for anyone coming behind.

## List Of Immunities

* Acid Immunity
* Burn Immunity
* Water Immunity
* Freeze Immunity
* Shock Immunity
* Poison Immunity
* Disease Immunity
* Bleed Immunity
* Curse Immunity
* Confuse Immunity
* Scare Immunity
* Daze Immunity
* Stun Immunity
* Petrify Immunity
* Death Mark Immunity

In addition to ailments, there are also some other types of immunities:

* Ambush Immunity
* Steal Immunity
List of arcane weapons

## List

### Intelligence

* Apprentice's Tome
* Book of Healing
* Burnt Tome
* Dusty Book
* Frozen Tome
* Gilded Tome
* Glacier Tome
* Great Water Tome
* Iron Tome
* Lightning Tome
* Mage's Tome
* Orb of Infinite Gaze
* Scholar's Book
* Thunder Tome
* Tome of Storms
* Tome of Wonder
* Volcanic Tome
* Water Tome
* Wizard's Tome

## Weapons Table

### Legend

Weapon Attributes

* Breakable
* Unfocusable
* Two-Handed

Ability Damage

* Single Target Attack
* Piercing Attack
* Heavy Attack
* Splash Attack
* Area of Effect Attack

Ability Checks

* through  indicate the number of Stat checks made when attacking.

Rarity

* Common, Uncommon, Rare, Artifact, Quest
Lightning Revenant

The Lightning Revenant is an elite enemy found on the fourth floor of Harazuel. The Lightning Revenant is flanked by two Corrupted Mystics. The Lightning Revenant (lev. 10) has 240 hp, 10 armour and 20 magic resistance. It is immune to Bleeding, Frost, Shock, Stun/Daze and Water. Each Corrupted Mystic (lev. 9) has 70 hp, 15 magic resistance; they are immune to Shock and have perfect dodge.

The Lightning Revenant is able to cast Attack Up, that will allow him to attack dealing high magic and shock damage (around 40 hp). It is recommended to equip items on your party members which grant them immunity to Shock (e.g King's Talisman of Lightning or the Disciple Hood).

The Lightning Revenant is also able to cast Resistance Up, to itself and the Corrupted Mystics, adding 15 resistance to each unit. The Resistance Up buff will last for 3 rounds of combat.

The Lightning Revenant and Corrupted Mystics are susceptible to Fire and some equipments that grant increase damage to lightning (e.g. Winter Spear, 22 ph damage, awareness weapon with 5 rolls), but they have no way of increasing their Physical Armour. As such, it is imperative that your party has attacks capable of resistance piercing or dealing physical damage, even if it is attuned to a character's Intelligence stat. (e.g. Swordspell). Finally, a reset ability would facilitate a lot the fight.
Kobold

## Description

Angry little humanoids who make up for their small size with a healthy appetite for battle.

## Spawning

Kobolds spawn in the Guarding Forest during the day.

## Variations

There are two different types of Kobolds, archer and spear.

#### Abilities

Snipe Shot: a single target ranged attack that deals 6 physical damage and pierces armor.

Shot: a single target ranged attack that deals 11 physical damage.

#### Abilities

Impale: a single target attack that deals 12 physical damage.
Kraken

The Kraken is a creature combat encounter in For The King.

## Description

If you move around the ocean in a boat for a long enough time, you may be ambushed by the Mighty Kraken. An icon in the upper right status bar (near your lore count) will indicate if the Kraken has been sighted in your area.

## Avoiding the Kraken

You can purchase Caustic Ink from ports to keep the Kraken at bay for 9 turns.

Once unlocked in The Lore Store, you may find Kraken Wards, which help ward away the Kraken.

You are safe while:

* In the radius of a Kraken Ward
* In The Rogue Isles (The Kraken only hunts in The Ocean.)
* Caustic Ink is active
* Adjacent to an ocean rock
* Adjacent to the shore of any area

Note: You are not safe while adjacent to the world borders (The rocks at the edge of Fahrul).

## Fighting the Kraken

Defeating the main body or one of its tentacles will end the fight, however, merely defeating a tentacle will not kill the Kraken! If the Kraken destroys your boat, that will also end the fight. Once you kill the Kraken, it won't attack again. That being said, it is possible to re-engage the Kraken if you fail the Good Fishing Spot encounter.

Tentacles (x2): Level 9 (Apprentice): 209 HP, Immune to burn and stun.

The Mighty Kraken: Level 9 (Apprentice): 418 HP, Immune to burn.

### Abilities

* Attacks entire party at once with its tentacles.
* Attacks single target for heavy damage, and damages the boat.
* Single target confuse debuff.
* Group Interrupt.
* Group Armor Down.
* Group Armor Up.
* Group Resistance Up

Note-The level may vary depending how far you are in your quest.

## Loot

For beating the Kraken, you are awarded Lore.
Intelligence

## Character Proficiencies

* Apprentice
* Journeyman/Master

**Intelligence** is a character stat in the game For The King.

## Description

*Intelligence represents your mental acuity. It affects accuracy with tomes and staves and is useful for solving puzzles encountered in the overworld.*

## Ways to increase Intelligence

### Equipment

#### Armor

 Wizard Robe | +5

 Wizard Hat | +4

 Wizard Slippers | +4

## Bonuses

A character with 50 or more Intelligence will also receive +1 Resistance.
Lighting Orb

**Lighting Orb** is one of the Orbs items in For The King.

## Description

**Lighting Orb** is an *uncommon* Orb which enables the player to cast shock on all enemies, dealing +15 direct (Ignore Armor) damage for a full combat turn.

## Acquired

Can be found as an *uncommon* drop in Dungeons.

Can be looted or gifted from world Events.

## Trivia

Before the rework with the release of For the King the player could only cast on an enemy with a chance to shock.
List of bows

## List

### Awareness

* Ancient Bow
* Angler Bow
* Assassin's Bow
* Bandit Bow
* Bone Bow
* Composite Bow
* Curved Bow
* Declan's Bow
* Dragon Bow
* Druid Bow
* Fire Bow
* Frost Bow
* Glass Bow
* Golden Bow
* Great Bow
* Heavy Bow
* Hunting Bow
* Jade Bow
* Kobold Bow
* Lightning Bow
* Longbow
* Obsidian Bow
* Royal Bow
* Sapphire Bow
* Shortbow
* Silver Bow

## Weapons Table

### Legend

Weapon Attributes

* Breakable
* Unfocusable
* Two-Handed

Ability Damage

* Single Target Attack
* Piercing Attack
* Heavy Attack
* Splash Attack
* Area of Effect Attack

Ability Checks

* through  indicate the number of Stat checks made when attacking.

Rarity

* Common, Uncommon, Rare, Artifact, Quest
Herb

## Description

An Herb is a type of consumable that grants certain unique effects when used. Herbs may be used freely on a turn outside of combat; however, characters are limited to one per turn during battle. Herbs can be purchased from towns and merchants, obtained as a random loot drop, or found with the Gather Herbs skill.

The bonuses that some herbs provide are dependent on the level of the pipe that an adventurer has equipped.
Jade Charango

Weapon Abilities

## Description

Jade Charango is a common musical weapon in For The King.

## Abilities

* Basso
	+ 3 Token Roll
	+ 16 Maximum Damage
	+ 8 Splash Damage

* Pizzicato
	+ 3 Token Roll
	+ 16 Maximum Damage
	+ Single Target
	+ Life Drain
	+ -10% Accuracy

* Vivace
	+ 3 Token Roll
	+ Target Party
	+ Restore Focus

## Passive Abilities

* Support Range

+14% Gold Multiplier

## Acquired

The Ornate Lute can be obtained as a shop item or drop during the mid game, usually around or after completing the King's Maze.
Inferno

This is the disambiguation page for Inferno!The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed.

**The Inferno** is the series of dungeon rooms that lie below Hildebrant's Cellar.

**Inferno** may also refer to:

* Inferno Armor, equippable body armor unlocked from the Lore Store.
* Inferno Greaves, equippable footwear unlocked from the Lore Store.
* Inferno Helm, equippable headgear unlocked from the Lore Store.

**See also:**

* Inferno Blast, an ability found on some weapons.
Necklace

Secondary armor items that can be equipped in a character's Necklace slot.

## Description

See also: List of necklaces
Necklaces are equipment items found throughout the world in For The King. Like Trinkets, they are support items that can bestow a variety of effects, including boosts to base stats, movement bonuses, and immunities. Some can also grant an adventurer a new Skill. Also like trinkets, Necklaces do not appear on your character's model when equipped.
List of footwear

* Adventure Boots
* Apprentice Shoes
* Assassin Boots
* Bird Boots
* Boots of Might
* Cloth Shoes
* Dragonhide Boots
* Dream Boots
* Explorer's Boots
* Fancy Shoes
* Fishing Boots
* Fur Boots
* Guard Boots
* Hide Boots
* Inferno Greaves
* Iron Boots
* Iron Greaves
* Jaguar Boots
* Jester Boots
* Kamiik Boots
* Kirby's Slippers
* Leather Greaves
* Mage Shoes
* Monkey Boots
* Mystic Boots
* Old Boots
* Performer's Boots
* Pirate Boots
* Polkadot Boots
* Royal Boots
* Scholar Wraps
* Shadow Boots
* Shaman Boots
* Snake Boots
* Soldier Boots
* Splinted Greaves
* Sturdy Leather Boots
* Swamp Boots
* Swift Shoes
* Travelling Boots
* Wizard Slippers
* Worn Leather Boots
List of headgear

* Adventure Hat
* Apprentice Cap
* Assassin Hood
* Bandit Helm
* Bandit King Helm
* Bird Helm
* Cap of a Lost Soul
* Captain's Hat
* Crash Helmet
* Deimos Skull
* Disciple Hood
* Dragon Helm
* Dream Hat
* Enchanted Fin
* Explorer's Hat
* Fake Beard
* Fallen Helm
* Fancy Cap
* Feathered Hat
* Feral Mage Hat
* Fire Helm
* Fishing Hat
* Focusing Cap
* Fraybee's Locks
* Gathering Bonnet
* Gladiator Helm
* Goblin Helm
* Golem Head
* Great Helm
* Gyoppa's Helm
* Hangman's Hood
* Head Wrap
* Hood of Hidden Conflict
* Horned Helm
* Inferno Helm
* Iron Foil Hat
* Jaguar Helm
* Jester Cap
* Kettle Helm
* Kobold Feathers
* The Kuro Mask
* Lich Crown
* Lucky's Hat
* Mage Hat
* Monkey Helm
* Mystic Wrap
* Mystical Hat
* Old Leather Helm
* Performer's Hat
* Pirate Bandana
* Polkadot Helm
* Princess Hat
* Round Helm
* Royal Crown
* Royal Droll Hat
* Royal Helm
* Scholar's Cap
* Shadow Hood
* Shaman Hat
* Shaman Helm
* Snake Helm
* Snow Helm
* Soldier Helm
* Sturdy Leather Helm
* Town Guard Helm
* Traveller's Hat
* The Unihorn
* Visored Helm
* Volcano Hat
* Voodoo Mask
* Warlock Bucket
* Whelk Shell Helmet
* Wizard Hat
Declan's Bow

Weapon Abilities

## Description

Declan's Bow is a Two-Handed Rare Weapon in For The King. It is attuned to a character's Awareness stat.

Can be sold for 40 coins.

## Stats

* +3 Evasion
* +25% Damage Against Flying
* +15 Intelligence

## Abilities

* Fire Shot II
	+ 4 Token Roll
	+ 22 Maximum Damage
	+ Single Target
	+ Ignite
* Fire Spread II
	+ 4 Token Roll
	+ 11 Maximum Damage
	+ Target Group
	+ Ignite
	+ -10% Accuracy
* Frost Shot
	+ 4 Token Roll
	+ 22 Maximum Damage
	+ Single Target
	+ Freeze
* Heavy Ice
	+ 5 Token Roll
	+ 33 Maximum Damage
	+ Single Target
	+ Freeze
	+ -25% Accuracy
Knotted Staff

## Description

The Knotted Staff is an Uncommon Two-Handed Staff in For The King. It is heavily prized for its Party Heal skill, which allows a character equipped with the staff to serve as a party healer. Additionally, that adventurer will regenerate 1 Health at the end of each of their turns on the map and in between Dungeon rooms.

The Knotted Staff also deals a moderate amount of extra damage to Undead creatures.

## Stats

* 9 Magic Damage
* +15% Damage against Undead.
* +1 Health Regeneration
* Skill: Party Heal
* Skill: Support Range

## Trivia

The Knotted Staff is an excellent weapon choice for Scholars in Dungeons, with its innate Party Heal skill. It is particularly fortunate to see it in the Goblin Merchant's stores at the beginning of a cellar run.
List of polearms

## List

### Awareness

* Ancient Spear
* Bandit Glaive
* Boarspear
* Bone Harpoon
* Dull Spear
* Fire Scythe
* Fishing Trident
* Gilded Trident
* Goblin Poleaxe
* Golden Spear
* Harpoon
* Hunting Spear
* Jade Spear
* Kobold Spear
* Lance
* Lightning Lance
* Makeshift Spear
* Makeshift Staff
* Obsidian Spear
* Pitchfork
* Razor
* Royal Lance
* Short Spear
* Silver Spear
* Spiked Pole
* Spinner
* Voulge
* Waldhar's Wrath
* War Scythe
* War Spear
* Winter Spear
* Worn Trident

## Weapons Table

### Legend

Weapon Attributes

* Breakable
* Unfocusable
* Two-Handed

Ability Damage

* Single Target Attack
* Piercing Attack
* Heavy Attack
* Splash Attack
* Area of Effect Attack

Ability Checks

* through  indicate the number of Stat checks made when attacking.

Rarity

* Common, Uncommon, Rare, Artifact, Quest
Overworld

## The **Overworld**

The **Overworld** is the representational map of Fahrul on which the game For The King is played.

## Description

See also: Hex
The Overworld is the hexagon-based map that is procedurally generated at the beginning of a new adventure. It shows players the various realms, towns, dungeons, and other locations that dot the land of Fahrul. Players will also be able to see any potential friends or threats as they move about the Overworld.

## The map

### Fog of war

See also: Find Distance
The Overworld map begins covered in clouds, or what is commonly referred to as Fog of War. As characters travel around the map the clouds will disappear, gradually revealing the Overworld's hex tiles. Vision scrolls will remove clouds and explore all hex tiles within a certain radius.

Note that revealing the map by removing the fog of war does not always count as having visually checked a particular hex, and some enemies, encounters, or locations will only appear once a character is close enough. Lighthouses are an exception to this, and as such can be quite useful in uncovering large portions of the map and revealing special encounters.

### Realm generation

See also: Realm
Due to the randomized nature of the Overworld's generation at the beginning of a new game, not every realm will be present in every campaign. Some adventures, such as Gold Rush or the Frost Adventure, will have only one or two realms to offer during a play through.

### Spawn rates

Additionally, not all encounters and locations are ensured to spawn in every adventure. This means that "lost" characters such as the Hobo and Monk might not even appear during a particular campaign, as the encounters required to unlock them are not always guaranteed to be in play.

## Overworld Skills

Main article: Skill
Some characters, most notably the Herbalist and the Treasure Hunter, have skills that excel while travelling the Overworld, allowing them to find useful herbs or treasure.

Ambush Immunity can be invaluable when exploring the Overworld as well, allowing sneakier characters to move about the map with confidence.
Precious Pearl

**Precious Pearl** is one of the Orbs items in For The King.

## Description

**Precious Pearl** is a *rare* Orb which replenishes the user and nearby members of focus while subsequently removing any ailments.

Note: It does not remove Death Mark!

## Acquired

Can be found as an *rare* drop in Dungeons.

Can be retrieved as part of a Quest objective.

Can be looted or gifted from world Events.

## Trivia

Precious Pearls are much more common in the Into The Deep campaign due to the amount of water-based dungeons, each ending with a clam chest that grants one.
Angler Bow

Weapon Abilities

## Description

The Angler Bow is a Two-Handed Common Weapon in For The King. It is attuned to a character's Awareness stat.

Can be sold for 5 coins.

## Stats

* +2 Evasion
* +25% Damage Against Water

## Abilities

* Hydro Shot
	+ 3 Token Roll
	+ 11 Maximum Damage
	+ Single Target
	+ Ignore Armor
	+ Wet
* Stun Attack
	+ 3 Token Roll
	+ 6 Maximum Damage
	+ Single Target
	+ Stun
	+ -10% Accuracy
* Calm
	+ 1 Token Roll
	+ Target Self
	+ Restore (3) Focus

## Usage

While not a magical weapon unto itself, the Angler Bow can Wet enemies with its Hydro Shot attack, effectively nullifying many enemy Buffs and most Immunities. This can then in turn be combined with a Stun Attack for added effect. The Angler Bow is also particularly effective against Water-based enemies.

While the Angler Bow lacks any kind of Support Range skills (like most standard bows), it can instead assist greatly when attempting to ambush an enemy. The Angler Bow's innate Calm ability also allows characters to quickly restore some Focus during a battle, making it a sometimes formidable low-tier weapon.
List of instruments

## List

### Talent

* Ancient Lute
* Archlute
* Bamboo Charango
* Barbat
* Bone Lute
* Broken Lute
* Decent Lute
* Divine Lute
* Ebony Lute
* Evil Lute
* Fancy Lute
* Fancy Tambura
* Fancy Theorbo
* Fire Lute
* Frost Keytar
* Frost Lute
* Glass Lute
* Golden Lute
* Iron Lute
* Ivory Lute
* Jade Charango
* Lightning Lute
* Metallic Lute
* Obsidian Charango
* Ornate Lute
* Ornate Tambura
* Pearl Tambura
* Royal Lute
* Silver Lute
* Simple Lute
* Tambura
* Theorbo
* Ukulele
* White Lute

## Weapons Table

### Legend

Weapon Attributes

* Breakable
* Unfocusable
* Two-Handed

Ability Damage

* Single Target Attack
* Piercing Attack
* Heavy Attack
* Splash Attack
* Area of Effect Attack

Ability Checks

* through  indicate the number of Stat checks made when attacking.

Rarity

* Common, Uncommon, Rare, Artifact, Quest
Old Shortsword

Weapon Abilities

## Description

The Old Shortsword is a common one handed sword often found within act 1 & 2 as a drop or purchased item within shops. While the sword is a common starter item, it offers a valuable speed boost, as well as the ability to bypass armor on enemies with one of its attacks.

## Stats

* 12 physical damage
* Strength stat
* +5% Crit chance
* +5 Speed
List of torches

## List

### Strength

* Great Torch
* Torch

## Weapons Table

### Legend

Weapon Attributes

* Breakable
* Unfocusable
* Two-Handed

Ability Damage

* Single Target Attack
* Piercing Attack
* Heavy Attack
* Splash Attack
* Area of Effect Attack

Ability Checks

* through  indicate the number of Stat checks made when attacking.

Rarity

* Common, Uncommon, Rare, Artifact, Quest
Hex

The various **Hexes** in For The King.

## Description

Hex (from the word "Hexagon") is a land tile. The land of Fahrul is made of multiple hexes. In each of the Regions you can have various Weather and natural events as well as locations that have a variety of effects, both good and bad. Additionally, on some hexes will spawn quests or healing / meditation spots, or movement increases (Encampments, Portals, and Alluring Pools).

## Player-made Hexes

* Encampment - Created by Tinder Pouch
* Portals - Created by Portal Scrolls

## Corrupted Hexes

* Poison Land - Become Poisoned when passing
* Cursed Land - Become Cursed when passing
* Chaotic Land - Creates random effect when passing

## Location Hexes

* Towns
* Scourges
* Port - Purchase/Repair a Boat or Caustic Ink
* Sanctums - Heal to full and receive a buff
* Hero statues

## Encounter Hexes

(See: Encounters)

* Something Unknown - Random Encounter

## Points Of Interest Hexes

(See: Points Of Interest)

for example:

* Alluring Pools - Travel between different region types (Unlocked in The Lore Store)
* Dark Carnival
* Kraken Ward

## Trivia

There's a nomenclature pun here: Hexes are not to be confused with Curses, which are a completely different thing.
Minstrel

## Description

*The Minstrel is formally educated in the performance of music and the recitation of great ballads. Such songs inspire companions to strive for excellence in combat, and to ponder well their shared experiences.*

## Special Abilities

### Passive Skills:

Encourage
Inspire

## Base Stats

* Apprentice
* Journeyman
* Master

## Starting Gear

### Items:

1x Godsbeard
1x Golden Root
1x Tinder Pouch
1x Safety Stone

## Starting Gear

### Items:

1x Tinder Pouch
1x Safety Stone

## Starting Gear

### Items:

1x Tinder Pouch
1x Safety Stone

The **Minstrel** is a playable character in the game For The King.

## Description

*The Minstrel is formally educated in the performance of music and the recitation of great ballads. Such songs inspire companions to strive for excellence in combat, and to ponder well their shared experiences.*

### Encourage

*Chance to turn a party member's failed slot roll into a success.*
### Inspire

*Chance to grant a small XP boost to party members within 2 hexes.*
## Unlocking the Minstrel

The Minstrel is automatically unlocked for play when beginning any adventure in For The King.
Mud Pit

*"The ground ahead is naught but mounds of thick brown sludge. You'll be lucky if muddy clothes are the worst you get."*

*"Mud can be dirty inconvenience, but one must be careful. It's difficult to tell how deep the much goes."*

## Description

The Mud Pit is a random Encounter in For The King, in which the player must escape a brown pit of sludge. This is a Speed based event with 2 rolls, and has very punishing failure outcomes. The player has no option to leave this event, and must try their luck when met with such a trap. There is no positive outcome for this event, with the best roll leading to nothing happening to the player.

## Games

### Mud Pit

0 successes: +2 Skip Turns

1 success: +1 Skip Turn

2 successes: Nothing
The Foul Priestess

Immunities

## Description

The Foul Priestess is the Scourge of The Desecrated Church.

## Combat

Level 4 (Apprentice): 52 HP, 8 Resist

Level 6 (Apprentice): 8 Resistance

Immune to burn, freeze, and shock.

#### Abilities

Single target magic, Drain 2 focus (Level 4 Apprentice)

### Adds

Foul Servants (2):

Level 3 (Apprentice, Lvl 4 Church): 23 HP, 6 Armor

Immune to stun

## Loot

The Foul Priestess always drops Fraybee's Locks.
Battle Staff

Weapon Abilities

## Description

The Battle Staff is a Two-Handed Common Weapon in For The King. It is attuned to a character's Awareness stat.

## Stats

* +2 Armor
* +4 Speed

## Abilities

* Thrust
* Stun
* Wild Swing

## Acquired

Available as a quest reward, shop item, or loot drop.

## Trivia

Along with the Quarterstaff, the Battle Staff is one of only two known weapons of its type in the game.
Hero statue

**Hero statues** are unique locations that appear throughout the Kingdom of Fahrul in the game For The King.

## Description

Stone Heroes are Fahrul's monuments to ancient heroes.

Once discovered in the Overworld, they may be visited to gain a large amont of XP.

Typically each realm contains a single hidden stone hero which may only be tributed to by a single character. Explore each realm fully to find these valuable statues.

## Tributing

Tributing it will grant full Focus and some XP.

## Upgrades

Stone Heros can be upgraded in the Lore Store to get more bonus, even for the entire party.

* Bronze Hero
* Silver Hero
* Golden Hero
Ignore Armor

## Description

Ignore Armor is an effect on certain Abilities that can trigger based on the rolls of a weapon. This effect ignores the Armor (Defensive Stat) of an enemy during damage application. Some weapons require a perfect roll for the effect to happen, while others will trigger the effect with any number of successful rolls. An example of an ability with Ignore Armor is Armor Pierce, see right.
Resistance Down

Resistance Down is one of the Status Effects in For The King.

## Description

A creature or character that has their resistance decreased will lose an undetermined amount of resistance. The debuff afflicted will vary depending on the skill and level of the character, or enemy, which casts this.

### Redirect

For those looking for a complete list of the status effects and their respective icons, click here.
Jade Bow

Weapon Abilities

## Description

The Jade Bow is a Uncommon Weapon in For The King.

Can be sold for 37 coins.

## Stats

* +3 Evasion
* +20% Damage Against Humanoids

## Abilities

* Shot
	+ 3 Token Roll
	+ 19 Maximum Damage
	+ Single Target
* Slash 2
	+ 3 Token Roll
	+ 19 Maximum Damage
	+ Single Target
	+ Bleed
	+ -10% Accuracy
* Blood Lust
	+ 4 Token Roll
	+ 19 Maximum Damage
	+ Life Drain
	+ -5% Accuracy
* Recenter
	+ 1 Token Roll
	+ Target Self
	+ Restore Focus
Strike

Strike is a basic Pole-arms physical attack in For The King.

## Description

Version 1:

Strike is a single target attack that makes 4 Awareness rolls with a roll accuracy of the character's Awareness without penalty.

Version 2:

Strike is a single target attack that makes 3 Strength rolls with an roll accuracy of the character's Strength without penalty.

## Weapon

Version 1:

Spiked Pole

Version 2:

Bokken
Stab

## Description

**Version 1:**

Stab is a single target armor piercing special attack. It makes a single Vitality roll with an accuracy of the character's Vitality without penalty. If the roll is perfect, the target's armor is ignored.

It is a remarkable ability for two reasons:
Firstly, it has a high chance of dealing maximal damage, but also can have a high chance of whiffing entirely if the user's Vitality is not high. Secondly, it only requires 1 focus to guarantee full damage is dealt (barring the chance that the enemy evades the attack).

**Version 2:**

It is also used as basic attack on Sharpened Stick, using Strength roll with no special ability.

**Version 4:**

Stab is a single target attack. It makes 3 Strength rolls with an accuracy of the character's Strength without penalty.

## Weapon

The following weapons have the stab attack:

**Version 1:**

Rusty Knife

Sturdy Knife

Sturdy Dagger

Baelyn's Embrace

**Version 2:**

Sharpened Stick

Rusty Blade

**Version 2:**

Musket

**Version 4:**

Pugios
King's Maze

The King's Maze is a dungeon in For The King.

## Description

King's Maze is the final dungeon of the quest "The Shattered Key", which will be assembled into the King's Maze Key.

Completing it progresses the game to Act 3.

## Layout

The King's Maze is an 11 room dungeon.

Room 10 is the boss room, which contains an Undead Bisontaur, Ice Priestess, and Fire Priestess.

Room 11 contains a chaos generator.

## Creatures

Assassin

Black Hag

Bone Mage

Faerie Imp

Feral Mage

Fire Priestess

Ice Priestess

Imp Magi

Ogre

Undead Bisontaur

Undead Knight

Wraith