recursal/Fanatic-Fandom huggingface dataset:
Ice E Mascot: Previous Versions

Current Version can be found here.

Ice E Mascot was added in **Beta 50.0** as a 2/4 for 4G Haste monster that would paralyze any monster it attacks, an ability that originally belonged to Moldbygg and was moved to Ice until it was removed entirely.

**Beta 51.0** redesigned it already. It's now a 4/4 for 5G with the Magic of adding a random monster from your dustpile with an equal cost to its own (excluding another Ice E Mascot) to both your hand and your deck, thus creating 2 copies. **Beta 52.0** gave it +1 ATK, but now only a single copy is created and added to the top of your deck.

**Beta 53.0** gave it -1/-1/-1 and brought it from a Rare to a Common. Its effect now adds a random Rare monster to your hand from your dustpile, or your deck if there is none. **Beta 53.1** gave it -1/+2.

### Stats

ATK:

* 2 (Post Beta 50.0)
* 4 (Post Beta 51.0)
* 5 (Post Beta 52.0)
* 4 (Beta 53.0)
* 3 (Post Beta 53.1, Current)

HP:

* 4 (Post Beta 50.0)
* 3 (Beta 53.0)
* 5 (Post Beta 53.1, Current)

Cost:

* 4 (Post Beta 50.0)
* 5 (Post Beta 51.0)
* 4 (Post Beta 53.0, Current)

Abilities:

* Haste. Paralyze any monster this attacks. (Post Beta 50.0)
* Magic: Copy a random other monster from your dustpile with a cost ...
	+ equal to its own to your hand and deck. (Post Beta 51.0)
	+ equal to its own to the top of your deck. (Post Beta 52.0)
* Magic: Add a random Rare monster from your dustpile to your hand.
	+ If there is none, draw a Rare monster instead. (Post Beta 53.0, Current)

Rarities:

* Blue (Rare) (Post Beta 50.0)
* White (Common) (Post Beta 53.0, Current)
Jerry: Previous Versions

Current Version can be found here.

Jerry was originally a Taunt monster with 4/6 for 6G. **Alpha 2.2** gave it -1 HP, **Alpha 2.7** followed that with -1 ATK and Cost, but **Beta 5.2** gave it +1 HP again. This leaves it at 3/6 for 5G.

This stayed all the way until **Beta 51.0**, where Jerry received an additional effect. This effect makes it take 1 less DMG from the effects and (counter-)attacks of monsters with a cost of 4G or less (so basically limited Armor). **Beta 53.1** removed it from the starting cardpool (in exchange for Charles and Fishing Rod). **Beta 54.0** changed its secondary effect to having +1 ATK when there's a monster in front of it.

### Stats

ATK:

* 4 (Pre Alpha 2.7)
* 3 (Post Alpha 2.7, Current)

HP:

* 6 (Pre Alpha 2.2)
* 5 (Post Alpha 2.2)
* 6 (Post Beta 5.2, Current)

Cost:

* 6 (Pre Alpha 2.7)
* 5 (Post Alpha 2.7, Current)

Abilities:

* Taunt. (Pre Beta 51.0)
* Taunt. Takes 1 less DMG from <= 4G monsters. (Post Beta 51.0)
* Taunt. Has +1 ATK if a monster is in front of it. (Post Beta 54.0, Current)

Rarities:

* White (Common) (Pre Beta 30.0)
* Gray (Basic) (Post Beta 30.0)
* White (Common) (Post Beta 53.1, Current)
Jigsawry: Previous Versions

Current Version can be found here.

   Jigsawry started in **Beta 30.0** as one of the dozens Deltarune monsters. And like quite a few of them, it received a change in **Beta 31.0**. Before, its Magic made it remove all other Jigsawry on your board and add their ATK and HP to itself as buff. Now, those stats are added to its BASE, making it more safe against Silence. **Beta 53.1** changed its Magic into a passive. So instead of removing all Jigsawry that are already on the board, it removes the ones that are played afterwards.

### Stats

ATK: 3

HP: 4

Cost: 3

Abilities:

* Magic: Remove all ally Jigsawry and add their ATK and HP to this Jigsawry. (Post Beta 30.0)
* Magic: Remove all ally Jigsawry and add their ATK and HP to this Jigsawry's base. (Post Beta 31.0)
* If you play a Jigsawry, remove it and add its ATK and HP to this Jigsawry's base. (Post Beta 53.1, Current)

Rarity: White (Common)
Nurse Mouth

Nurse Mouth was added in Beta 30.0. Previous Versions can be found here.

Nurse Mouth, as Big Mouth's Deltarune counterpart, is also a Rare and has the exact same stats of 3/6 for 5G.

Its ability allows it to let you restore 3 HP whenever an ally monster dies if it costs 3 or more. This can be used very well alongside most Taunt monsters, as they will protect Nurse Mouth while also being able to heal you up when it dies. Keep in mind that Nurse Mouth will NOT trigger when it dies itself, similar to Loren.
Politics Bear: Previous Versions

Current version can be seen here.

Politics Bear changed heavily for the short amount of time that it has been in the game. Originally, it used to reset the cooldown of an ally monster, which would make it a single target, all-class version of an early Final Charge.

Beta 7.1 changed to to give it the ability to kill the monster with the highest ATK, which included allies, and would be random if 2 or more cards had the same highest ATK. This was used very often to get rid of cards such as Mad Dummy or your own Mettaton NEO, but also almost every other Legendary and DT cards, with Sans and Frisk being the only exceptions. But it was way overpowered with the stats that it had, so Beta 7.2 nerfed it by lowering it's ATK and HP by 1, but also increasing it's Cost by 1.

Beta 7.3 changed it again to it's current state, giving him another new way of playing.

* 6 (Post Beta 6.6)
* 5 (Beta 7.2)
* 3 (Post Beta 7.3, Current)

HP:

* 5 (Post Beta 6.6)
* 4 (Beta 7.2)
* 3 (Post Beta 7.3, Current)

Cost:

* 6 (Post Beta 6.6)
* 8 (Beta 7.1)
* 9 (Beta 7.2)
* 4 (Post Beta 7.3, Current)

Ability:

* Battlecry: Reset the attack cooldown of an ally monster. (Post Beta 6.6)
* Battlecry: Kill the monster with the highest ATK. (Post Beta 7.1)
* Gain +1 ATK if your opponent plays a monster or +1 HP if you play a monster. (Post Beta 7.3, Current)

Rarity: White (Common)
Mad Dummy

Previous Versions can be found here.

## Overview

Since Beta 57.1, Mad Dummy is a powerful Legendary monster, able to ignore any DMG dealt to it that is 3 or lower. Additionally, when played, it will deal 3 DMG to both players and all other monsters on the board, healing you up by the amount of excess DMG dealt this way.

To further explain: Excess DMG is most known from its original user, Casual Undyne. The amount of negative HP monsters that are about to die have is the excess amount of DMG dealt. Since Mad Dummy targets the whole board, the excess DMG of each monster, both ally and enemy, will be added together. And the total of that will be converted into HP restored to the user. This is done after the 3 DMG, making it likely able to negate that negative side effect, but also making it impossible for players to use Mad Dummy at 1-2 HP.

Since Mad Dummy's ability includes attacks, abilities and effects, it is a great counter against Justice, as, since Beta 58.0 removed Explosion, none of its spells is able to damage it (as Undyne's Spears deals 1 DMG at a time), limiting them to just HeadShot, their inta-kill card, which still works normally, and monsters. It's also great against Perseverance, as it can't take KR DMG, much like an Armor monster. Attacking Mad Dummy does apply KR no matter what, as does using Poison, making it vulnerable to Termination.

## Card Skins

* Foolish (by Martb.y)
* Treat or Trick Time (by Virsenus)
* Beach Dummy (by Jacky Bunny - Fan Artist)
	+ Only available through Pass Quests.
Malius: Previous Versions

Current Version can be found here.

Malius was added in **Beta 36.0** as an Epic 5/4 for 5G monster that allowed the user to return a monster of their choice from their hand back into their deck with Candy and a +2/+2 boost. **Beta 55.0** removed the given buffs and gave it +1 cost, but also gave it +1/+3.

### Stats

ATK:

* 5 (Post Beta 36.0)
* 6 (Post Beta 55.0, Current)

HP:

* 4 (Post Beta 36.0)
* 7 (Post Beta 55.0, Current)

Cost:

* 5 (Post Beta 36.0)
* 6 (Post Beta 55.0, Current)

Abilities:

* Magic: Return a monster from your hand to your deck with +2/+2 and Candy. (Post Beta 36.0)
* Magic: Return a monster from your hand to your deck. (Post Beta 55.0, Current)

Rarity: Purple (Epic)
Pie: Previous Versions

Current version can be found here.

Pie is the newest Kindness Spell added in **Beta 6.6**.

Originally, it used to remove all negative effects of your monsters, just like half of Asriel's ability is now. Its price, however, made it far less useful, as Asriel would also heal your monster and you gained a 4/4 monster out of it, just for 1G more. That's why Pie's cost was decreased to 1G in the next update, **Beta 6.7**.

This didn't stay long, though, as **Beta 7.1** changed its whole effect. Now, it prevents your monsters from taking any damage until your turn ends, at the cost of 4G. **Beta 9.1** decreased the price to 2G. **Beta 10.2** reworked the card a bit. It now only effects a single monster, but it also gives it Haste. **Beta 22.0** increased its cost to 3G.

**Beta 43.0** replaced the temporary DMG immunity with a permanent +1 Dodge (until it uses it up of course), reworking it in the process. But this was mostly done to nerf its powerful combination with Papyrus (which was known as 'Papierus').

Soul Type: Kindness

Cost:

* 3 (Beta 6.6)
* 1 (Post Beta 6.7)
* 4 (Post Beta 7.1)
* 2 (Post Beta 9.1)
* 3 (Post Beta 22.0, Current)

Effect:

* Remove all negative effecs of your monsters. (Post Beta 6.6)
* Give all ally monsters DMG immunity this turn. (Post Beta 7.1)
* Give an ally monster Haste and DMG immunity this turn. (Post Beta 10.2)
* Give an ally monster Haste and +1 Dodge. (Post Beta 43.0, Current)

Rarity: White (Common)
Heats Flamesman

Heats Flamesman is an early-game Common Card added in **Beta 6.3**.

It has a special ability which makes every monster the opponent places take 1 damage. This is good for a combo with Asgore, as he kills all damaged enemies when placed. And since **Beta 6.8**, Heats is also good with the Perseverance Deck, as his Effect will give the monsters KR.

However, due to its fairly low stats, it's not very useful in late game, and its ability can backfire easily on cards such as Tsunderplane and especially Mettaton NEO, as it essentially gives the opponent a board cleaner without the need of a 2nd card.

Keep in mind that this effect will trigger after the Magic effect of the summoned monster. That means Heats will not deal damage to a monster that killed it with a Magic effect. This can be the case for cards such as Muffet's Pet, Moldessa and Undyne.

As of **Beta 8.0.1**, this card damages any monster that have been summoned, not just those who have been played from hand. Such cards include Onion San's Tentacles, Gift Bear's Gifts, Bunbun's Bun, Snow Poff's Greater Dog and monsters summoned from Igloo and Lamp.

* Right Tentacle will die instantly, restoring 3 HP to the owner.
* Bun will die instantly, giving +4 ATK to Bunbun, making it start out with 7 ATK right away.

But the biggest change is the fact you can use Big Bob against it, as every new Big Bob will now get damaged, too. This will end up in having a full board of 2/3 monsters, but all damaged.

* 1 Heats: The Big Bobs will all have 2 HP.
* 2 Heats: The Big Bobs will all have 1 HP.
* 3 Heats: There will be a ridiculously long chain reaction of Big Bobs summoned and dying, only to end up with all of them dead.
Moldbygg

Previous versions can be found here.

Moldbygg is a 4/4/3 monster of Common rarity. It belongs to the Molds tribe. When played, if there is an ally Mold they will catch Moldsmal. When Moldbygg dies it will release Moldsmal if it was caught.

## Strategy

Moldbygg is an essential component of Mold decks, as they are a very sticky card. Essentially being 2 cards on the board, Moldbygg provides a ton of value and is the main way Mold decks gain a foothold until they get Moldmega. Moldbygg is often the card you want copies of from Moldstack, as this card provides a ton of value and can be very difficult to remove when spammed, as well as filling up the dustpile making it easier to trigger Moldmega. Moldbygg is something that should be ran 3 of in any Mold deck, but outside of that deck they aren't great, so it is best to go full Molds with them.
Pebble: Previous Versions

Current Version can be found here. Previous Versions of Rock can be found here.

Pebble was added in **Beta 4.2** as a summon for Rock. It started as 1/2 with Taunt for 1G. **Beta 11.0** buffed it to 1/3.

### Stats

ATK: 1

HP:

* 2 (Post Beta 4.2)
* 3 (Post Beta 11.0, Current)

Cost: 1

Ability: Taunt

Rarities:

* White (Common) (Post Beta 4.2)
* Green (Generated) (Post Beta 30.0, Current)

## Trivia

* Beta 33.0 and Beta 50.0 updated its image.
Jockington

Jockington was added in Beta 36.0. Previous Versions can be found here.

Jockington works almost identical to Catty, but instead of needing to summon a monster to draw a card, you need to cast a spell instead. And not just any spell, only spells with a base cost of 2G or more.

Keep in mind that it only triggers from spells YOU use, so those triggered by the likes of Arcane Scepter and Jevil don't count. However, it will still trigger from spells that have their cost reduced to 0-1G, as Shock checks BASE cost.

## Trivia

* Since Beta 46.0, this also no longer triggers from spells with a base cost of 0-1 (mainly done to prevent a 'Miracleteg' strategy involving Break and Burgerpants).
Golden Hit: Previous Versions

Current version can be found here.

Golden Hit was added as a new Rare Integrity spell for Beta 27.0. It allows you to spend your gold to deal DMG to an enemy monster equal to the gold spent, returning extra DMG as gold to its user. It's the most free DMG spell in the game.

Before Beta 32.1, this card ignored "damage reducing effects" like Armor when checking for the extra DMG. This has now been fixed, making it work properly like Casual Undyne, Worsening and Rage.

### Stats

SOUL Type: Integrity

Cost: 0

Effects:

* Lose your gold. Deal as much DMG to an enemy monster. Give excess DMG in gold. (Post Beta 27.0)
* **[No longer ignores DMG reducing effects.]** (Post Beta 32.1, Current)

Rarity: Blue (Rare)

 Trivia

* Beta 33.0 updated its image.
	+ For Integrity, it shares this with Fortune, Expulsion and Cloning.
Hooded Ralsei: Previous Versions

Current Version can be found here.

Hooded Ralsei was added in **Beta 50.1** as the Legendary to introduce the Shock ability, which triggers every time the owner casts a spell with a base cost of 2G or more (something Jockington used prior to the added keyword). Hooded Ralsei would return 25% of the spell's cost to you. Because it rounds up, this will always be 1G, and each further refund happens at 5G, 9G, 13G, etc. **Beta 54.1** changed it to adding a copy of the spell to your hand, if the spell wasn't Generated. **Beta 56.1** kept its effect, but instead opted to change the shock to an aura effect, allowing it to trigger with any cost spell.

### Stats

ATK: 4

HP: 4

Cost: 5

Abilities:

* Shock: Return 25% of the spell's cost (rounded up). (Post Beta 50.1)
* Shock: If the spell wasn't Generated, add a copy of it to your hand. (Post Beta 54.1, Current)
* Whenever you cast a spell that isn't Generated, add a copy of it to your hand. (Post Beta 56.1, Current)

Rarity: Gold (Legendary)

Song: THE HOLY
Grilling King

* King
* Cake
* Spincake

Grilling King was added in Beta 57.0, during April Fools. Previous Versions can be found here.

When you play this while having more cards in your dustpile than your deck, a Cake with halved stats of 5/5 and two 3/3 Spincakes will be summoned on your board, filling it up (in that order from left to right) and giving you a total of 16/17. As such, use this while your board is empty to maximize its effect.
Pizzapants

Pizzapants was added in Beta 30.0. Previous Versions can be found here.

Pizzapants is a strong addition in a cloning and/or resurrecting based deck, being able to gain +1/+1 (+1 ATK and +1 HP) for each other Pizzapants you have played beforehand. This means that the first gains nothing, the second +1/+1 , the third +2/+2, and so on.

While it's fairly weak offensively at the beginning with just 2 ATK and 3 HP for 5G, it does have Haste, allowing it to pick off the smaller enemies and each new one can go for a bigger target. Combine this with the likes of Painting early on, while using the likes of Jukebox and Father Alvin later. In addition, cards that add exact copies to your hand like Royal Integrity and The Vessel copies Pizzapants' current stats. Thus, when you play one of these copies, its effect activates again, allowing you to play cards with stats as high as (or even higher than!) 15/16 and Haste for only 5 gold.

One of the most interesting synergies Pizzapants has is with Mad Mew Mew. She halves the stats of a selected ally monster (rounded down), then adds an exact copy of that card to your hand. In Pizzapants' case, however, she halves its current stats, adds a copy with the halved stats, *then the effect of the Pizzapants targeted by Mad Mew Mew is reapplied.*

This is because Pizzapants' effect is a continuous aura effect. An aura effect, also known as an ongoing effect, is a temporary effect that continues to affect specified targets until the card causing said aura is either silenced or killed. Thus, if Mad Mew Mew is used on a Pizzapants with 6/7 in stats or more, it ends up buffing the card on the board and adding a Pizzapants with half of the original stats to your hand.

Another, less confusing, synergy is with Susie. Since Susie directly sets the stats of all allies to 3/3 no matter what, a Pizzapants can attack and kill a monster, then be healed to full and gain +1 ATK after Susie is played because of its aura effect. A similar story applies to Ralsei; when targeting a Pizzapants with its effect, that Pizzapants will only have +1 ATK over the previous Pizza played because Ralsei's effect triggering does not count as playing a card from hand.

Keep in mind that since Beta 54.1, it doesn't count Pizzapants summoned directly from an effect, making those summoned from Coffin not count. Since it lacks a Dust effect, Tombstone can't summon it either (and wouldn't count for its effect either anyway).

## Card Skins

* When the Pizza is Sus (by Diamaincrah)
	+ Only available during April Fools.
Longevity: Previous Versions

Current Version can be found here.

Longevity is a Kindness Deck specific Effect Card. It used to double the HP of a selected monster, both ally and enemy, for 6G. This was decreased to 5G in **Alpha 3.2** and further decreased to 3G in **Beta 2.0**.

However, while it would double the current and maximum HP of the selected monster, its calculations go by the **current** HP of that monster, not its maximum. *(So this spell functions exactly like Force of Nature if used on a monster with 3 current HP, no matter its max HP.)* And because the monster's HP increases by the same ammount as it gets healed, damaged monsters would still be damaged. Because of this, they stay vulnerable to cards like Asgore.

**Beta 7.4** increased its cost to 4G and changed it by fully healing the monster, and then give the HP bonus. But this bonus is only 75% instead of 100%. This made it the same as Bravery's Aaron's Secret again (at that time), which was nerfed to a 75% ATK bonus some time earlier. **Beta 16.0** increased its cost to 5G. And **Beta 17.0** made it an Epic, swapping its Rarity with that of Soothing.

**Beta 21.0** reworked the card and dropped its cost back to 4G. Now, it will only give bonus HP equal to the amount of HP it healed the monster up. (So if it's used on a monster with 4 Current HP and 7 Max HP, this card restore 3 HP and then give +3 HP, bringing it up to 10.) It also gives Candy with this. **Beta 51.0** reworked it again. While its cost stayed at 4G, its effect now simply gives +10 max HP to the user. (So effectively a double Health, but without increasing your current HP, thus more accurate to 2 body-less original Innkeepers.) This was reworked again, already in **Beta 52.1**, where it now, for 3G, would move 2 monsters from your dustpile to your deck, give them +1 HP each and then let you draw up to 2 cards.

### Stats

SOUL Type: Kindness

Cost:

* 6 (Post Alpha 3.0)
* 5 (Post Alpha 3.2)
* 3 (Post Beta 2.0)
* 4 (Post Beta 7.4)
* 5 (Post Beta 16.0)
* 4 (Post Beta 21.0)
* 3 (Post Beta 52.1, Current)

Effect:

* Double a monster's HP. (Post Alpha 3.0)
* Fully restore a monster and give it ...
	+ +75% HP. (Post Beta 7.4)
	+ +1 HP for every HP restored and Candy. (Post Beta 21.0)
* Gain +10 max HP. (Post Beta 51.0)
* Shuffle 2 random monsters from your dustpile into your deck with +1 HP.
	+ Draw up to 2 cards. (Post Beta 21.0, Current)

Rarities:

* Blue (Rare) (Post Alpha 3.0)
* Purple (Epic) (Post Beta 17.0, Current)
Mad Dummy: Previous Versions

Current Version can be found here.

Mad Dummy's past has been lost in time, as it used to cost 6G, had 3/1 in stats, but had a different ability from the one it gained in **Alpha 2.1**, where it was reduced to 4G and given the ability to block any damage dealt to it that's 4 or greater. And while **Alpha 3.2** reduced it further to 3G, **Beta 1.6** brought it back to 4G.

**Beta 3.2** increased its price back to 6G, but also increased its ATK to 5. And with Jerry's HP buff from 5 to 6 in Beta 5.2, **Beta 5.7** buffed Mad Dummy's ATK from 5 to 6. **Beta 14.0** reduced its ATK back to 5, but it gained Transparency in exchange, making it the 2nd card to ever have this ability, the other one being Vulkin's Cloud. **Beta 15.0** turned it back to its Beta 5.7 state, though.

That was until **Beta 57.1**, where Mad Dummy was reworked from a Rare into a Legendary, the first to do so (as the three others that became Legendary were Epic). It's now a 7/4 for 13G, thus gaining a mere +1/+3, but more than double its cost with +7G. It kept the same inability to take 3 or less DMG (which means its increased HP only matters in case it gets silenced), but also gained a Magic that deals 3 DMG to both players and all monsters on the board (excluding itself due to its effect and the way it's triggered). Afterwards, any excess DMG dealt will be restored as HP to you. **Beta 58.0** gave it -1 cost, making its cost exactly double from its Beta 5.7 version.

### Stats

ATK:

* 3 (Pre Beta 3.2)
* 5 (Post Beta 3.2)
* 6 (Post Beta 5.7)
* 5 (Post Beta 14.0)
* 6 (Post Beta 15.0)
* 7 (Post Beta 57.1, Current)

HP:

* 1 (Pre Beta 57.1)
* 4 (Post Beta 57.1, Current)

Cost:

* 6 (Pre Alpha 2.1)
* 4 (Post Alpha 2.1)
* 3 (Post Alpha 3.2)
* 4 (Post Beta 1.6)
* 6 (Post Beta 3.2)
* 13 (Post Beta 57.1)
* 12 (Post Beta 58.0, Current)

Abilities:

* Unknown. (Pre Alpha 2.1)
* Can only be hurt if damage => 4. (Post Alpha 2.1)
* Transparency. Can only be hurt if damage => 4. (Beta 14.0)
* Can only be hurt if damage => 4. (Post Beta 15.0)
* Can only be hurt if damage => 4. Magic: Deal 3 DMG to all monsters and both players.
	+ Excess DMG dealt is restored as HP to you. (Post Beta 57.1, Current)

Rarities:

* Blue (Rare) (Pre Beta 57.1)
* Gold (Legendary) (Post Beta 57.1, Current)

Song (as Legendary): Dummy!
Mercenary Hire

Mercenary hire was introduced in the Beta 70.1 update, replacing Break.

For 5G, this card summons the cheapest non-dt monster from your deck. However, if it has a cost greater than 6, it is paralyzed. Otherwise, it gains haste.

## Effect

Summon the cheapest non-DT monster from your deck. If it costs or less G, give it Haste. Else, paralyze it.
Heal: Previous Versions

Current version can be seen here.

Originally, Heal costed 2G to restore 5 HP to any monster or player of your choice. **Beta 2.0** reduced the cost to 1G. This returned to 2G in **Beta 5.2**, but also reworked the effect by making it only restore 3 HP but also letting you draw a card. This was done to parallel Heal with Poison and Protection, as those also gained the ability to draw a card when used. **Beta 5.7** reduced the cost to 0G, only for it to be increased to 1G in **Beta 7.4**, returned to 0G in **Beta 10.2** and increased back to 1G in **Beta 19.0**.

**Beta 21.0** buffed it by now also removing any negative effects when used on a monster, just like Asriel does. **Beta 24.0** nerfed this by now only either restoring 3 HP or removing negative effects, doing the latter if the target has any. Both results still lets you draw a card. **Beta 25.0** switched that around by now always restoring 3 HP and either drawing a card or removing negative effects, still doing the latter if the target has any. **Beta 52.1** changed it up once more, no more letting it draw a card when a monster is targeted, even if it didn't have negative effects.

*(The opposite is also true: targeting a player will always draw a card and never remove negative effects. But because players can't get those anyway, this changes nothing.)*

### Stats

SOUL Type: Kindness

Cost:

* 2 (Post Alpha 3.0)
* 1 (Post Beta 2.0)
* 2 (Post Beta 5.2)
* 0 (Post Beta 5.7)
* 1 (Post Beta 7.4)
* 0 (Post Beta 10.2)
* 1 (Post Beta 19.0, Current)

Effects:

* Restore 5 HP. (Post Alpha 3.0)
* Restore 3 HP and draw a card. (Post Beta 5.2)
* Restore 3 HP, Cure and draw a card. (Post Beta 21.0)
* Restore 3 HP or Cure if needed. Draw a card. (Post Beta 24.0)
* Restore 3 HP. Draw a card or Cure if needed. (Post Beta 25.0)
* Restore 3 HP and Cure a monster or restore 3 HP to a player and draw a card.
	+ (Post Beta 52.1, Current)

Rarity: White (Common)

 Trivia

* Ever since Beta 26.0, this card is no longer in a new player starting cardpool as it was replaced by Force of Nature.
	+ As such, it never received the Basic rarity as that was added in Beta 30.0.
* Beta 33.0 updated its image.
	+ For Kindness, it shares this with Force of Nature, Soothing, Test of Will and Octofriend.
Octofriend

* Octofriend
* Left
* Right

## Effect

Give an ally monster +1/+1. Add both Tentacles to your hand with -1 cost.

Octofriend is a Kindness spell released in Beta 27.0. As 4th card revealed for this update, it can be seen here. Previous Versions can be found here. A seperate page exists for Previous Versions of both the Left and Right Tentacles.

Octofriend, as its name and image implies, gives the user access to Tentacles, Token cards obtainable by Onion San. Octofriend adds one of each Tentacle to your hand after having given +1/+1 to an ally monster for 2G.

The Tentacles have their cost reduced by/to 1G, so the spell and the Tentacles combined have a total cost of 4G.
Lemon Bread: Previous Versions

Current Version can be found here.

Lemon Bread originally was a 3/3 Amalgamate for 7G. Now that might seem like a waste, it had the ability to gain +1/+1 for each card in your hand. Because it doesn't count itself, that would allow it to gain +6/+6 at most, ending up with 9/9. **Alpha 2.7** gave it -1/-1, so its base became 2/2 and the max 8/8. This stayed all the way until **Beta 6.5**, where its cost dropped by 1 to make it cost 6G.

**Beta 7.1** changed Lemon Bread completely. Now, for the same 6G, it has its own very good base stats of 5/6. Before, a card like Nacarat Jester that could Silence was very effective on it as it would lose the gained stats and return to 2/2. Now, this won't have effect on that anymore. Instead, if you have 5 or more cards in your hand, it gains Charge and Taunt. This still doesn't count Lemon Bread itself, so you need 6-7 cards for the effect to trigger. This made Lemon Bread a very good Taunt monster, arguably better than cards like Ice and Jerry. **Beta 7.2** dropped its ATK to 4.

When **Beta 7.4** came out, Lemon Bread got nerfed with being the first monster with the new Haste ability. Haste is the same as Charge, but cannot attack the opponent directly on their first turn. **Beta 17.0** made Lemon Bread count as a Mold. This was no longer the case since **Beta 33.0** as it added Tribe icons, but this came at the cost of monsters being unable to have 2 (or more) Tribes at once for a period of time, until **Beta 41.1**.

**Beta 47.1** increased its HP and Cost from 6 to 7. This was reverted in **Beta 50.1** alongside an impactful effect change. It now no longer needs the 5+ card requirement to gain Taunt, but will now only gain Haste if you do meet the requirement. **Beta 53.0** changed its effect again, quite heavily this time. It now has Haste by default, and will gain Taunt on top of it if you have another Amalgamate or Mold on the board.

### Stats

ATK:

* 3 (Pre Alpha 2.7)
* 2 (Post Alpha 2.7)
* 5 (Beta 7.1)
* 4 (Post Beta 7.2, Current)

HP:

* 3 (Pre Alpha 2.7)
* 2 (Post Alpha 2.7)
* 6 (Post Beta 7.1)
* 7 (Post Beta 47.1)
* 6 (Post Beta 50.1, Current)

Cost:

* 7 (Pre Beta 6.5)
* 6 (Post Beta 6.5)
* 7 (Post Beta 47.1)
* 6 (Post Beat 50.1, Current)

Abilities:

* Magic: Gain +1/+1 for each card in your hand. (Pre Beta 7.1)
* Magic: Gain Charge and Taunt if your hand has => 5 cards. (Post Beta 7.1)
* Magic: Gain Haste and Taunt if your hand has => 5 cards. (Post Beta 7.4)
* **[Now counts as a Mold.]** (Post Beta 17.0)
* **[No longer counts as a Mold.]** (Post Beta 33.0)
* **[Counts as a Mold again.]** (Post Beta 41.1)
* Magic: Gain Taunt. If your hand has => 5 cards, gain Haste instead. (Post Beta 50.1)
* Haste. Magic: If there's an ally Amalgamate or Mold, gain Taunt. (Post Beta 53.0, Current)

Rarity: White (Common)

### Trivia

* Beta 21.1 updated its sprite, zooming it in a little.
* Lemon Bread's loss of being a Mold is shared with Endogeny's loss of being a Dog.
	+ Beta 41.1 also made Reaper Bird a Frog, but it wasn't one before.
Fuku Fire

Fuku fire was added in Beta 6.6. Previous Versions can be found here.

This card is very similar to Snowman before Snowman's rework, as it also has an effect that targets the monster in front of it upon placement. But instead of paralyzing it, this card deals 3 damage to it.

This makes it good for chip damage in Perseverance and Justice Decks.

## Card Skins

* Green Flame (by Moonlightring)
* Green Bad Girl (by Kazma)
* Burning Spirit (by Diamaincrah)
Lancer

## Jack of Spades

* Lancer
* Spade

Lancer was the first card shown (here) to be added in Beta 30.0, and as such, the first card from Deltarune as well. Previous Versions can be found here, while Previous Versions of Spade can be found here.

His Spades were kept a mystery until their release. But currently, as of Beta 56.0, they're 4G spells that deal 3 DMG to an enemy monster, which, at a first glance, makes it a worse Punishment. But if a Spade kills a monster, it'll effectively cast another spade, dealing 3 DMG to a random other enemy monster. However, it can't chain itself, so it's limited to 6 DMG.

## Overview

   Since Beta 49.1, Lancer adds 2 Spades to the user's hand when played, but also has a passive effect that makes enemy monsters take 2 more DMG from any spell, no matter which spell or even who or what casts it. This indeed includes the Spades, making them deal 5 DMG and thus easier to kill something.

This makes Lancer good in an Arcane Scepter deck, due to each Spade triggering its effect, and the Spades can be used infinitely when used correct. He's also very good in a Justice and Perseverance deck by default with those being more focused on dealing area damage (though keep in mind that in PV's case, Spades won't apply KR).

Lancer can be countered by filling up the user's hand so there is not enough room to safely keep a steady hand to avoid overdrawing (though this can be re-countered by using Preservation). Cards such as River Person and Manticore are great at this as they force the opponent to draw a large number of cards.

## Card Skins

* Little Bad Guy (by Moonlightring)
* Lancer Boi (by BlueKitty)
	+ Only available during April Fools.
* Dark Prince (by Jake Horror)
	+ 6 of Spades (sold seperately)
* Let Him Rest (by Diamaincrah)
	+ Spade Storm (sold seperately)
* Crazy Lancer (by Jacky Bunny - Fan Artist)
	+ Only available through Pass Quests.

## Trivia

* Like Kris and Ralsei, Lancer gained a Skin and Avatar during the same day as its release. Unlike those two, however, it didn't get one right at its release.
* Lancer's Theme was originally his Fight Theme, "Vs. Lancer". This was moved to Biker Lancer upon its release in Beta 50.0.
Glyde: Previous Versions

Current Version can be seen here.

Up to Beta 7.5, Glyde was a vanilla monster with a massive 10/10 in stats for the cost of 12G. **Beta 7.5** dropped that to 11G, and **Beta 7.6** dropped it further to 10G.

This stayed for quite a while again, but not as long, as **Beta 30.0** gave it a complete rework. Its cost dropped further to 7G, but its stats of 10/10 drastically dropped to a mere 2/2. However, it now got an effect, which gives it +1/+1 for each card in your hand when played. This made Glyde work identical to an old version of Lemon Bread (from Alpha 2.7 to be exact). Lemon Bread's next buff (in Beta 6.5) passed onto Glyde as well, as **Beta 31.0** buffed Glyde with an even lower cost of 6G.

### Stats

ATK:

* 10 (Pre Beta 30.0)
* 2 (Post Beta 30.0, Current)

HP:

* 10 (Pre Beta 30.0)
* 2 (Post Beta 30.0, Current)

Cost:

* 12 (Pre Beta 7.5)
* 11 (Beta 7.5)
* 10 (Post Beta 7.6)
* 7 (Post Beta 30.0)
* 6 (Post Beta 31.0, Current)

Abilities:

* N/A (Pre Beta 30.0)
* Magic: Gain +1/+1 for each card in your hand. (Post Beta 30.0, Current)

Rarity: Blue [Rare]
Multi Shot

## Effect

Deal 1 DMG to a monster. If this isn't Generated by Multi Shot, add 2 Multi Shots to your hand.

## Misc

### Soul type

 (JUSTICE)

Multi Shot is Justice's 2nd Epic spell card added in Beta 11.0 during the UnderCards 1 year Anniversary update. Previous Versions can be found here.

As of Beta 58.0, Multi Shot deals 1 DMG to a monster for 1G. If the spell wasn't generated by Multi Shot, it adds 2 Generated Multi Shots to your hand. As such, those new Multi Shots will not trigger the secondary effect again. As of Beta 58.1, this only applies to Multi Shots given specifically by other Multi Shots, thus a Multi Shot obtained from cards like Bone Box will give 2 more.

Because of its low cost, it will not trigger Shock, thus making Multi Shot not fit in a deck with Arcane Scepter or Mines. (Multi Shot can be triggered by Scepter, however.) But there is a new use for it, mainly that using Lancer can increase the amount of damage it does to an enemy monster. And due to the effect, you can add multiple versions of this spell by using monsters like Hooded Ralsei, Golden Flowers, and Library Loox to your hand, and they will still add more Multi Shots to your hand because as long as the Multi Shot isn't generated by another Multi Shot, it will create more of them.
Poison

## Effect

Deal 1 DMG to a monster and give it KR. If under KR, also draw 2 cards.

Effect updates and description changes can be seen here.

Poison is one of Perseverance's original Common Spells. It allows you to deal 1 DMG to a monster of your choice and give it KR. If the target is already under KR, it will take 1 DMG and you will draw 2 cards (much like Blitz Quiz's old Zap Cannon). Keep in mind that if it wasn't under KR, you won't draw a card at all, making it quite different from most of its versions.

*Drawing a card was added as an effect during **Beta 5.2** as most well designed Perseverance decks revolved around using the various spells to gain an advantage, often running out of actual monsters in hand because of it.*

Poison is a cheap setup card for Termination, which combined is a 6G single target kill card (much like Pollutant Gas and Contamination, which together kill the entire enemy board for 10G).

The effects of KR changed a certain number of times. But as of Beta 6.8, it does 1 damage to each KR'd monster at the start of their turn, and is able to kill it.

## Card Skins

* Karmic Retribution (by Diamaincrah)
* Toxic (by Asrite)
Knife

## Effect

Kill an enemy monster. Deal its cost as DMG to yourself.

Previous Versions can be found here.

Knife is a Determination Spell Card, added in **Beta 6.6**.

Although it is fairly cheap and can kill any enemy monster instantly, the player will lose HP equal to the Cost of the killed monster as result.

Best saved for rather cheap monsters with high ATK, HP or "DEF", such as Charles, Mettaton or Napstablook. It is worth mentioning using a Knife while having player invincibility, either from Frisk or Rouxls Kaard, will result in the DMG being negated, making it safe to be used on anything, including the expensive Legendary and Determination monsters.

Knife is also a vital part of a Snail DT Deck, which uses this alongside Loox and Vulkin to set yourself in a state to maximize the use of Last Dream. Combined with Snail Trainer to give Thundersnail and a proper setup with the Snails to make sure at least 2 Blue Snails are summoned from it to give your whole board Charge, you should be able to kill the opponent instantly (especially with 2 Last Dreams, as that gives you 4 monsters with at least 15 ATK that can attack right away).
Hot Dog Vulkin

Hot Dog Vulkin (HDV for short) was added in Beta 21.0, revealed here the day prior. Previous Versions can be found here.

HDV works as a combined Snowdrake and Vulkin, with equal ATK but double HP compared to Snowdrake and +2/+2 compared to Vulkin, but with double the Cost of either at 4/6 for 8G.

When used on an ally monster, it functions identical to Snowdrake, giving the target an ATK boost. However, since Beta 40.0, this boost is now +3 instead of Snowdrake's +2.

Unlike with Snowdrake, HDV's similarities with Vulkin are weaker. First off, like before and also since Beta 40.0, it will deal 3 DMG instead of 2. But more importantly, you can't use this as a way to damage another ally monster, and it can't target you directly at all.

But it is able to target the opponent directly since Beta 49.1 (giving one more similarity with Vulkin), dealing 3 DMG to them, so keep that in mind.

As a result, HDV has more diverse options which can save up deck slots, but at the cost of less effective use of either effect.
Nice Cream Guy: Previous Versions

Current Version can be found here.

Nice Cream Guy is a card added in Beta 7.3, during the Ranked System Update. He's a Rare card, thus is able to be summoned by Igloo.

He has an ability that's somewhat the opposide of Grillby's, which gives 1 ATK and 1 HP to each ally already in place. This card buffs cards placed when he's already on the board. As such, Nice Cream Guy has an infinite use ability. But just like all other infinite ability users, he becomes a priority in taking down, so make use of it's ability right away by placing monsters alongside him (with NCG being the first, of course).

Beta 7.4, the next update, decreased his HP from 8 to 6.

Stats:

ATK: 3

HP:

* 8 (Beta 7.3)
* 6 (Post Beta 7.4, Current)

Cost: 6

Ability: Whenever you play a monster, give +1 ATK and +1 HP to the played monster.

Rarity: Blue (Rare)
Garbage

Previous Versions can be found here.

Garbage is a decent defensive card that, when killed, adds 3 random spells to your hand with a cost of 3G or lower. These can't be multiple of the same spell. As such, Garbage is somewhat a mix of Gyftrot and Snowdin Sign.

Since Beta 39.0, it's also very similar to Butterflies, which has the same Dust, but only gives 1. (It's also only a 1/1/1 monster with Haste instead of Taunt.) This especially became the case in Beta 40.0, as that is when Garbage could give <= 3G spells. Before, it was just 1G spells.
Green Fire

Green Fire was added in Beta 30.0.

Being Fuku Fire's Deltarune counterpart, Green Fire is very similar to it, being a Common 4G with a Magic to deal DMG. However, unlike Fuku, this has +1/+3, as its Magic will instead deal 1 DMG to all ally monsters (which can end up at 3, the same as Fuku's amount).

Because of this, Green Fire is best played when you either have no other monsters to not use its Magic, or if you actually want to damage your other monsters to trigger their effects. Most common uses will be on Receptionist 1, Big Bob and Mettaton NEO. If you're KINDNESS, you can completely negate Green Fire's effect with your passive ability.
G Follower 2

## Gaster Follower 2

Effect updates and description changes can be seen here.

G(aster) Follower 2 was released during the **Beta 5.3 Halloween 2016** update. It is a Follower introducing the Future effect. As of Beta 46.0, this effect has been replaced by Synergy.

GF2 is the only Follower with an effect other than Magic or Synergy, this being Haste. That gives it decent use as a 4/3 for 6G. However, its Synergy makes it very strong in a Follower Deck, as it will summon another GF2 for free when played after having played another Follower beforehand on the same turn. (Since Synergy is a Magic-like effect, it only triggers when played, not summoned. So it won't chain.)
Magic Crystal: Previous Versions

Current Version can be found here.

Magic Crystal was added in **Beta 54.0** as a 10G monster. **Beta 54.1** decreased that to 9G. **Beta 56.1** increased that to 12G, but also changed its effect. Keeping the aura effect that, when on board, your spells have -1 cost, but changing the wording, it also changed its hand aura effect. Now, it had -2 cost for each different spell you cast this game costing 1 or less G, with a max cost reduction of 10.

### Stats

ATK: 6

HP: 6

Cost:

* 10 (Beta 54.0)
* 9 (Post Beta 54.1)
* 12 (Post Beta 56.1, Current)

Abilities:

* Your spells cost 1 less. Reduce its cost by 1G for every different <= 1G spell you played (max: -6G). (Post Beta 54.0)
* Your spells have -1 cost. In your hand, this has -2 cost for every different spell costing 1 or less G you cast this game (max: -10 cost). (Post Beta 56.1, Current)

Rarity: Blue (Rare)
Gerson Tombstone

## Gerson's Grave

Gerson Tombstone is an epic monster added in Beta 51.0. Previous Versions can be found here.

Like Librarian, if your deck has no non-Generated duplicate, Gerson Tombstone summons a random monster with a cost ranging from 5G to 7G from your dustpile. (Generated monsters are indicated with a Gear Icon, and are monsters that you didn't start the game with.)

Whilst it may seem like they'd pair well together, you'd be limiting yourself more than when you only use 1-2 of one, as you can use it the moment you draw it. If you use 2 of one and 1 of the other, you must wait until you draw the duplicate before you can use either. Using 2 of both requires you to wait until you have both duplicates in your hand.

Gerson Tombstone's effect also benefits resurrection decks more than regular Librarian Decks, so Gerson Tombstone might not be a good addition to those.

*(In any situation, it's not adviced to use 3 Librarians in a single deck, even if it's possible due to it being a Rare. Gerson Tombstone is an Epic, so you're limited to only 2 anyway.)*

## Card Skins

* Rise from your Grave (by Diamaincrah)
	+ Only available through Undercards Tournament 2021.
Malius

Malius was added in Beta 36.0 as one of the cards using the new mechanic of "target hand" effects, and the first one to show it off due to being revealed on Twitter beforehand (and as 4th of 5 total), as seen here. Previous Versions can be found here.

Malius is able to send any monster of your choice from your hand back into your deck. This is helpful for when you want to save cards for later, want to use cards like Librarian or Clover without milling yourself, or simply reduce the chance to mill in general.

Since Beta 55.0, the chosen monster isn't given any buffs, but Malius has a strong body itself in exchange.
Orange Laser

This card is a counterpart to the Blue Laser added, which was added in the Beta 6.6 Update. Previous Versions can be found here.

As orange attacks mean that you must move, this card punishes you for doing not so, but with attacking instead of moving. It does not damage enemies that have just been placed and don't have Charge.

It also damages Paralyzed monsters, so this card is very useful in a Patience Deck. The effect takes place at the start of your turn, so it won't take effect if it gets defeated on the opponent's turn.

This card can be countered easily with cards like Madjick, Muffet's Pet, and silencing cards. This card also pairs well with Blue Laser.
Ice Wolf

Previous Versions can be found here.

Ice Wolf is a monster which places an Ice onto your opponent's field upon death. The Ice will be summoned as far left as possible, but only if it's possible at all. Keep in mind that Ice is a 1/7 Taunt monster with the added ability of paralyzing the monster that kills it.

For its cost, it has exceptionally high stats of 6/8, making it useful for providing a powerful card in the mid-game. Ice Wolf's ability, however, can be its downfall. Because of this, Ice Wolf is a good combo with Nacarat Jester to remove its negative effects. However, Ball Person is much more effective, as it silences all ally monsters. This makes Ice Wolf a very good addition to decks that include other monsters with negative effects (for the user), like Napstablook and Diamond Boy 2. You could also play this card early on to take advantage of its high ATK stat without it dying quickly.

Ever since Beta 31.1, it also has a Turbo effect, which activates when you draw the card. Since Beta 54.1, it simply gives itself +1 HP, increasing it to 9. While this increases Ice Wolf's overall use, keep in mind that if you silence it to prevent its Dust from happening, it will lose that buff.

## Card Skins

* Santas Helper (by Diamaincrah)
	+ Only available through Christmas (2020) Bundle.
Mace

Mace was added in Beta 16.0 and the Halloween update. Previous Versions can be found here.

Mace works similar to Ice, being a Taunt that does something bad to the monster that kills it. However, it not only has a much lower HP stat of 4 and a cost of 3, it also has Disarmed, making it unable to attack by itself, allowing it to stike a monster, killing itself and deal a total of 5 damage to it.

### Combo's

There isn't much it could benefit from aside from possible ATK buffs with Snowdrake to make it deal more damage or HP buffs with Migospel to keep it alive for longer.

### Counters

It is best countered by low cost damage monsters like Temmie or Ice Cap, who will die anyway from Mace's 1 ATK, making its Dust not trigger and damage a more powerful monster like Muffet's Pet. If Mettaton is on the board, consider killing Mace with it.

You can also use spells and passives, as those won't trigger the Dust either. Determination can use Knife, while Justice can use Punishment. Justice and Perseverance can also use Madjick/Disco Ball and using spells and/or passives to kill it, like Poison, Worsening and Shootout.
Inflation: Previous Versions

Current Version can be found here.

Inflation was added in **Beta 11.0** as Integrity's 2nd Epic spell. Starting at 2G to give +2/+2/+2 to all monsters in your hand, its fist change was in **Beta 17.0** dropped its cost to 1G. This was returned to 2G in **Beta 49.0**, but the monsters are now given +1G and +2/+1. **Beta 54.0** dropped its cost back to 1G.

### Stats

SOUL Type: Integrity

Cost:

* 2 (Post Beta 11.0)
* 1 (Post Beta 17.0)
* 2 (Post Beta 49.0)
* 1 (Post Beta 54.0, Current)

Effects:

* Give all monsters in your hand +2/+2/+2. (Post Beta 11.0)
* Give all monsters in your hand +1/+2/+1. (Post Beta 49.0, Current)

Rarity: Purple (Epic)
Innkeeper: Previous Versions

Innkeeper was added in **Beta 13.4**. It was also the 9th and last card revealed on Twitter. Current Version can be found here.

However, when it actually got released, it gained a 1G increase nerf. **Beta 21.0** continued nerfing it by dropping the Max HP it gives to you from 5 to 3. **Beta 30.0** buffed it a bit by also making you heal up the given HP.

### Stats

ATK: 5

HP: 5

Cost:

* 5 (Pre-Release)
* 6 (Post Beta 13.4, Current)

Abilities:

* Magic: Give +5 Max HP to you. (Post Beta 13.4)
* Magic: Give +3 Max HP to you. (Post Beta 21.0)
* Magic: Give +3 HP to you. (Post Beta 30.0, Current)

Rarity: Purple (Epic)