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Rules

Welcome visitors and contributors to the **Mars Patel Wiki**! We wish you a pleasant and fun time here as you explore the deeper and endeavor into creating and improving your skills here! Whilst we are glad you're here, we must put rules into place to make management a little easier. You're expected to know the rules immediately on this and any wiki so please take time out of your day to read and advise these rules every once in a while in case we add more due to certain situations.

Again, these rules are meant to make management easier and keep the community in check. Please take time to read and follow.

Hi there!
Here are some rules as a guideline for this wiki. Message an Admin if you have any questions!

## General Rules

1. **Know the Editing Policy!** Editors and community are expected to know all of the rules. Editing rules can be found here.

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9: ABSOLUTELY NO INAPPROPRIATESTUFFJust no
Baby Nova

* Normal
* Disguise

Baby Nova is one of the main and worst antagonists of the universe. He is responsible for many deaths and genocides. His kill count is 3 million. He is hated among the entire army. And many wars have occured because of him. He ran his army Tar Dnas Taf Army (also named Baby Nova Army). He is friends with Tar Dnas Taf.

## Appearance

He looks like Novabot before he was roboticized, but much shorter. And has a pacifire. When he is king, he is wearing a crown with many gemstones, and is made out of real gold.

In his disguise he looks like a normal Fat Sand Rat, but with red eyes. He has the same lime green hair. And is wearing a violet cloak and hat.

## Lore

Baby Nova asks to be in the army. Novabot says no. But ExOnOe, Carpaclaw, and Fartbulb47 let him in anyways, without Novabot's permission. (They will regret it) Baby Nova starts going crazy and becomes True Nova. He goes on a rampage and kills thousands of Fat Sand Rats. Cutman and Baby Nova are fighting out in space. Cutman thinks he killed Baby Nova. But, they land on Drogama and Tar Dnas Taf and Baby Nova are there. And they are building a Tar Bomb. Baby Nova was attacked and harrassed too much, and he jumped off th highest peak of Drogama and kills himself. Carpaclaw stabs the Tar Bomb and it blows up, destroying Drogama. The army went to war with Tar Dnas Taf. And then ANOTHER. Baby Nova IS STILL ALIVE. He appears at Cutman's Funeral and reveals himself as in his disguise. A while after, in 2199 they finish building a MEGA Tar Bomb, to destroy the Rat Star Ultimate and Nomoria. They finish it and launch it in 2200. Baby Nova says he will die from it and so will Tar Dnas Taf. The bomb explodes and destroys the ship and Nomoria, but the staff was saved in an escape pod. But, Novabot figures out that Baby Nova is still alive, but really weak. He goes out of the pod and confronts Baby Nova. He pushes Baby Nova and himself into the explosion, they both die.
Mars Patel Wiki

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Sororitas Celestial

**Sisterhood of the Stars**

Oath bound and life dedicated to serving the celestials the Sororitas Celestial is a group of skilled Astari priests guarding and serving the needs of the shrines and holy places of their celestials. It is the sisters who guide pilgrims on their path across Astoria, and they have even taken up posts within the Soul Forge itself to guide new Astari.

An organization of almost entirely woman, they adhere to a self made and sometimes strange set of codes and laws supposedly set down to help them better honor and commune with the Celestials. Some believe this is the only way to do so while most maintain this to be religious nonsense. However despite their odd beliefs and zealous nature the sisters are universally a force of good within Astoria. They spend nearly all of their resources and a great deal of time aiding new or impoverished Astari and continually maintain a presence among the Freefolk.

**The Path of Heaven / The Way of Ascension**

Among the chief beliefs of the sisterhood is that each Astari was chosen by the celestials to become greater on Astoria than they were in life. They maintain the best way to do this is walk what they call the "Path of Heaven", a pilgrimage for most Astari, but a life of training and service for the sisters. Over a sisters career she will pass through all eight of the sisterhoods positions, before finally gravitating to the one that suits her best. These positions honor individual celestials and come with specific duties. The various "Paths" are outlined here.

* Sister Soulspeaker - Highest position and Priest of Adramelch
* Sister Hierophant - Second position and Priest of Cellestra
* Sister Conqueror - Priest of Hashmaul
* Sister Tideweaver - Priest of Nestria
* Sister Nightcaller - Priest of Vaelstrix
* Sister Forgebender - Priest of Daine
* Sister Timewalker - Priest of Aetherian
* Sister Novitiate - Sister in training.
NBC Dateline

Code Red!

**Code Red** is the first episode released for podcast *The Unexplainable Disappearance of Mars Patel*.

## Description

Kids are going missing at H.G. Wells Middle School, and adults don’t seem particularly concerned. So it’s up to an intrepid band of students–Mars Patel and his pals Caddie, JP, and Toothpick–to recover their classmates Jonas and Aurora. Our very own podcast sponsor and tech billionaire Oliver Pruitt might have a few things to say along the way, especially about his mysterious school, Pruitt Prep.
Temple of the Tides

**The Temple of the Tides, Nestria's Gallery**

The home of the celestial Nestria lies deep beneath the waves of Astoria's ocean. It is known by many as a home to artists. Sculptures and painters from across Astoria often risk the perilous dive down to the luxurious temple to impress Nestria with their skill. The Tidecaller's vanity and love of art is such that she encourages this greatly and often rewards those that choose to grace her halls with what she considers "true" art. Most often these are sculptures of the celestial herself depicted in the most beautiful ways possible.
Aetherian, the Chronomancer

Aetherian is the brother of Adramelch and governs the flow of time in Astoria. He exists throughout the entire timeline of Astoria's history simultaneously and has perceived all events that have or will occur. This strange nature lends Aetherian immense power, and it is argued by some that he is even more powerful than his brother The Creator, Adramelch.

It is however this nature that also cripples Aetherian, communication with others or indeed focusing on any one moment in time are difficult even for the powerful Chronomancer. Most that have experienced his presence describe him as cryptic in the extreme, but ultimately pleasant and reassuring.

### **Role on Astoria**

The Chronomancer is responsible not only for the movement of time on Astoria, but its position within the Aetherian Sea, and the magics that permeate it. He is the source of most magic within the Astari, such as the expansive system of portals which are connected to The Nexus. Any of those who seek knowledge of any kind are one who would seek out Aetherian if they can find him. He is said to be most felt within the Nexus as well as places of great knowledge such as Libraries or even ruins that may contain things hidden from the time before the sundering.

### **Relationships**

Aetherian's ultimate perspective often gives him a strange outlook on even the most dire events. Even in times of great peril or need Aetherian is always calm, present, and often even carefree. Though he is close to his brother and offers him guidance from time to time. His outlook and very nature paired with his deep love of games of all kinds have brought him quite close to the celestial Grizzlethorpe. Who according to rumor keep a weekly Backgammon game, though on what day it is who is to know. Outside of this pairing however Aetherian is seen as distant and unknowable, his wisdom often sought but his company never kept long.
Fey Touched

## Description

Fairies, Satyrs, Unicorns, Nymphs and a plethora of other Fey Creatures. Wisdom, Nature, and attunement to the natural world fuels your Essence. Fey Touched are magically attuned creatures and draw from a large pool of abilities but almost always have a glaring weakness to a type of metal or substance.
Elomar

One of the Aesterian worlds and the original name for the world of Tohlvast. Elomar was the first to fall at the hands of The Tyrant. Unlike other worlds Elomar was not conquered but given freely. Through manipulation and lies Tohlvast had told the people that they were their only hope for survival against an oncoming plague Tohlvast themselves had set in motion. When the act was done, the name of the world became that of its new ruler and no authority remained save for theirs.
Kenon Pearce

Kenon claims that his brain only holds onto info about Top of the Round lore and coffee these days.

When he created Ishnar, his goal was to create a sandbox-style world where his players could do whatever they wanted.. and choose to side with whoever they wanted. Their campaign has no set ending or BBEG. It is all up to the collaborative storytelling. In other words, he's brave in dealing with our constant shenanigans.
Astoria

**The First Creation**

When Astoria was first created there was no conflict or strife, it was a vast area where those souls that arrived here could live in bliss forever. Adramelch was pleased with his creation but the inhabitants soon grew bored and sought to escape their after life. Banding together they attacked the Soul Well seeking to destroy it and in turn hoping to free themselves of this place. They were partially successful slaying the First Keeper, what they were not prepared for was the back lash that would spread form their actions.

The once verdant forests of the island were withered, the bodies of those who killed the Keeper warped into abominations and twisted versions of their former selves. It was at this time Adramelch appeared to them, informing them that there must always be a Keeper and that will never change. Those that had yet to succumb to the twisted magics that warped their comrades cast lots and a new Keeper was chosen.

**The Birth of Cellestra and Hashmaul**

Seeking to avoid the troubles of his first creation Adramelch chose to fill his world with dangers and intrigue. He first created Cellestra, who filled Astoria with all manner of creatures both mundane and extraordinary. Then Hashmaul he did create, who spread strife throughout Astoria creating the various tribes of humanoids who populate the world.

**The Second Creation**

With a new direction Astoria was molded into something familiar to those that arrived, hoping now with new dangers and secrets the souls that arrived would be content with their afterlife
Plane Touched

## Description

**Planetouched** was a general term used to described mortal creatures whose lineages traced back to an outsider of some kind, causing them some unusual characteristics that persisted in the bloodline for several generations. Planetouched were not as dramatically different as a true hybrid (i.e. a half-celestial or half-fiend) would be. The most common types of planetouched were tieflings and aasimar. However, there were no "typical" planetouched, as the different types generally lacked cultures of their own and instead adopted the culture they were born into. Planetouched also includes Elemental Characters and Characters with a Draconic Heritage.

Planetouched characters appearance, size, and demeanor are as varied as the Humans.
Degenerates and Villains

### **Shou'Hassan, the Lich - Deceased**

Once a powerful Arch-Mage, he assisted in the assault on the first Keeper of the Soul Well. When slain a backlash of energy erupted from the Keeper, turning the once lush green island in the South West to the Black Island it is today. That same energy warped all living things on that island, descending some into madness while others became twisted abominations teaming with chaotic energies. The strongest however retained their minds and became immensely more powerful. Shou'Hassan was one of these survivors. His magics heightened beyond the scope of the Keeper even to the point that he could create powerful magics that could ward off the Celestials. Shou'Hassan was slain at the footsteps of the Court of Ravens by a group of adventurers after they had thwarted the advance of his army on the Court,

### **Bashamel, the Wyrmslayer - Deceased**

Bashamel was a demon who lived during the First Creation and was in love with the Celestial Nestria. Their union was impossible as the current state of Astoria dictated. Seeking to free herself from the chains she believed were binding her to Astoria, Bashamel joined forces with Faust, Huron, and Shou'Hassan to destroy the Keeper. a

They were successful but the shock wave twisted and warped Bashamel turning her into a hulking monster. Nestria turned away from Bashamel denying her the love that she had thought they shared. Enraged Bashamel destroyed Nestria with her own relic, the Galewynd. a

During the Second Creation Bashamel was the main force behind the Wyrmcult, seeking to recover Nestria's Divine Egg to enslave the Celestial and force them to love them. Adventurers from the Second Creation thwarted Bashamel's attempts, even following the monster into Astoria's past to once and for all put Bashamel and her cult to rest.

### **The Worldbreaker - Deceased**

The colossal abomination that assaulted the Realm Soul and broke it. The shard was salvaged by the Astari after defeating this terror

### **Ithin'Crae - Deceased**

A Tohlvasti soldier and Captain of the Sky Darkener who laid siege to Astoria for several days from the helm of his flag ship. Slain on the deck of his own ship by a group of Astari who rallied to defend Astoria from the Tohlvasti Invasion.

### King Gahldahan

Once a great king in the first age of the well. He ruled over a glittering city of silver and golden and knew no conflict or pain. It was under the influence of Illtox that he grew greedy and was tempted by Illtox to take more power for himself. Thus he sacrificed the souls of his people to greater power Illtox and in-turn himself, little did he know the demon dealt with others as well to tempt them to go and destroy the well thinking they would be free. When all was reviled the only gift the King received was destruction. His city fell and he to with it. Few know the true fate of the king, if he was destroyed in the Celestials rage or if he was turned into a twisted abomination like the others who did not fall in the battle for the well.
The Great Forge

**The Great Forge, Anvil of the Grand Smith**

The Forge of Daine Forgewright lays at the center of the great volcano that dominates the Astorian landscape. Here the molten blood of the world itself pours forth in an ever flowing river to heat the forges of the mighty celestial. From this forge Daine makes his unique and miraculous creations and it is here his followers flock to honor him.
Paladin

Paladin

### Special

Able to both deal devastating blows, as well as heal allies. The Paladin is a well-rounded fighter with divine magic.

## Mechanic Information

### Innate Bonuses

+1 Body
+1 Wisdom
+1 to Fortitude, Reflex and Willpower

## Description

A warrior who calls upon divine or necromantic, (Dreadguard) energies to battle their foes.

## Base Abilities

List of Abilities:

* **Adramelch's Cleansing**: A powerful strike that is infused your weapon with devastating holy energy.
* **Cellestra's Grace**: Calling upon Cellestra's Grace you may touch one living ally(or yourself) and restore a large amount of Hit Points.
* **Hashmaul's Ire**: Drawing upon the Celestial of Conflict you bolster your Martial Prowess enhancing your Offensive and Defensive Capabilities.
* **Pommel Strike**: Strike a target within one tile with your pommel. Stuns on Critical Hit.
* **Purifying Touch**: Touch a target and remove all magical effects from them.
* **Knight's Gambit**: You may use this ability when an ally within 1 Tile of you is struck and take the blow for them instead. Adjust your ally's and your own HP manually

## Dreadguard

An armored warrior who calls upon necromancy to aid him in combat.

* **Cull**: Basic Attack
* **Dreadmare**: You call your undead mount to burst from the earth and charge your foe dealing damage and knocking them prone.
* **Siphon Life**: You touch an enemy and drain their life force restoring some of your own.

## Executor

A champion of the Celestials you execute their will across Astoria, and other lands!

* **Celestial Healing**: (No Description)
* **Falling Star**: Glowing gold wings burst from your back and propel you into the air towards your target bringing you crashing down upon them.
* **Strike**: Basic Attack

## Guardian

When surrounded by darkness the Guardian's will does not waver, they are resolute and durable able to withstand great blows to themselves.

* **Crush**: Basic Attack
* **Judgement**: Divine energy courses through your weapon as you bring it down upon your enemies wracking their bodies with lingering debilitation.
* **Steelskin**: You skin hardens increasing your defensive capabilities.
Chaz Walker

Chaz Walker

**Chaz Walker** is a cheerful half-elf with no concept of most things around Ishnar. He is a druid of the Circle of Dreams.

## Early Life

Chaz grew up in the Evergrove where he roamed free without a care in the world.

## Book 1

Chaz was sleeping peacefully until Talice Illoryn tripped over him.

## Quotes

* "What's salt?"
* "THAT’S NOT THE POINT THERE’S UNDEAD!"

## Trivia

* Chaz once talked to a blade of grass who claimed he had seen the world. Afterwards, he had second thoughts about his tales. how can a blade of grass travel?
* Chaz is most likely the best wild-shaping druid from the Evergrove.
* Chaz speaks the following languages: Celestial, Common, Deep Speech, Drueidan, Elvish, and Primordial.
Night Sisters

Vaelstrix is one of the few Celestials to have an active group of Astari who follow and work with her. The Night Sisters are a highly trained group of women who act as guards, watchmen, spies, and warriors in times of need. All of them have a few things in common, they each are from races that dwelled in darkness in life, and all of them are or were considered evil by their very natures.

In taking the oath of Vaelstrix they have given up their own desires, and now work for their mistress. All of them when in their ceremonial armor or are actively working hide their faces as none shall know them.

### Code

* The Night is our Protection and as it we Respect the Darkness.
* We shall not betray our Sisters or our Mistress.
* Our souls are of the land and as such we are bound to tend to it.
* We are ever watchful of those who hide ill deeds in the night, for the night is sacred and with honor.
* With my word I bind myself to the will of Vaelstrix, should in deed or word I break this oath. I will be cast into the well, where I shall remain till forgiveness or salvation find me.
Season One: A Mysterious Egg

**The Astari Saga Volume 1: Chapter 1**

**The Mysterious Egg and the Creation of Nestria**

In the age of the Second Creation of group of adventurers found a strange egg amongst the cargo of a caravan they were hired to protect. This egg turned out to be an unborn Celestial. The adventurers carried the precious item to Cellestra's Grove where she would begin to nurture it.

Doing so drained her greatly and in her weakened state the egg was stolen. Seeking to aid the Celestial heroes from around Astoria came to the Celestials call, assaulting the tower at the center of Astoria where the egg was being held. A full scale war took place at the steps of the tower, the heroes fought for hours on end till they emerged victorious. Pressing into the tower they confronted the cult and it's leader.

During the battle the Leader of the Scalebane Cult drained the egg of it's power and brought forth a twisted abomination with the strength of a Celestial. No matter how many times it was defeated it rose once more. In desperation Thibie took up the leader's staff shattering it upon the floor of the temple. The backlash shockwaved out from the staff but the created was destroyed. To their great sadness they found the egg had been completely destroyed, in their great desperation Cellestra beseeched them to give of their own life force to save the egg.

Most did and with their sacrifice Nestira, the Tide Caller was born. To those who saved her life she raised them, granting to them the gift of being the first to have ever reached Ascension. Let their names be known here and for all time, Larissa, Lavanthia, Nivi, Evolet, Valgerd, Madimi, Motte, Anzai, Thibie, Kaeden and Senya.
Daine Forgewright, The Grand Smith

## **Early Years on Astoria**

After the fall of the first keeper, the Celestials realized they needed one among there own to make arms and armaments' for them and their greatest champions. Many rumors swirl about his creation, some say he was made of the very flames and fury of Hashmaul , thus making him able to withstand such heat. While others suggest he was made with the very stars in the Night Sky, for only he can craft blades of the hardest of metals. Either way he now stands at his forge ever diligently crafting blades and armors for those most worth of Astari and the Celestials themselves.

### **Role on Astoria**

A Celestial for any true craftsman. He is especially seen and connected with blacksmith and the miners who gather ores. His forge in times of great need is often opened up to those whole are true of heart and hale of spirit. His blades and armor are all one of a kind, and all that are created are a with the person in mind. No blade is made with out knowing someday a maker will need it. So his great collection of weaponry all sits and waits for a worthy hand.

### **Personality and Friendships**

He has a gregarious attitude and is friendly and warm. He takes his job seriously and does not stand for foolishness with in his sacred forge. He is close to many of the celestials, sans...Nestria who he finds her vanity annoying. Though he does respect her combat prowess. He is especially close to Valgerd one of newest Celestial who often is in his forge working along side him. Creating up new contest and ideas among the two smiths.
The Elduri

Among the peoples of Elomar, the most numerous and diverse were the Elduri. Varying wildly in aspect and manner the Elduri were an extremely culturally and racially diverse people whose empire spanned nearly all the southern reaches of Elomar. Nearly all the souls brought to Elomar that became Elduri were originally of either Fey, Satyr, or Elven origin and this was reflected in the appearances they chose on arrival, and in the subsequent mixing of theses form by latter arrivals.

At the time of Tohlvast’s rise the majority of the Elduri population lived in their capital, the great City of Light. Ruled by a foolish and obsessive king called Kas’Anat. Indeed, it was Kas’Anat’s madness and distain for the old ways of his people that lead directly to his willing but unwitting enslavement to Tohlvast. Most of the Elduri followed their king willingly into the arms of the Tyrant, but some resisted. Tohlvast was enraged and sent the now transformed and bestial Kas’Anat to destroy the city he once ruled.

The subsequent devastation by what the Elduri refer to as “The Calamity” enslaved or killed outright nearly all the remaining free Elduri population. Those that survived, were spirited away into places of hiding in the Underdark and the Eastern Jungles by the leaders of the Elduri military Ast’Elle of the Last Banner, and Veth’Amun of the War Bonded, who’s new role was as leaders to their people rather than warriors.

When it became clear their guerilla war and hopes for the survival became hopeless, the two leaders disagreed greatly on how to proceed, and a schism occurred among the Elduri in hiding.

Those that followed Ast’Elle, and her Last Banner eventually were able to survive long enough for the Celestial Nashti to rescue them, sending them all to the protected city of Pendlebrook as the Celestial’s dying act. What became of those that followed Veth’Amun is unknown, only that they were lost to the Underdark, or enslaved after a long and brutal guerilla war.
Crucible of Souls

**The Crucible of Souls, Seat of the Host**

The Crucible of Souls is the very heart of Astoria. It is the seat of the celestial's power and the home of the Realm Soul, the soul of Astoria itself. Guarded and linked together by the Soul Tree the Realm Soul and the soul orbs of the celestials themselves are held here in a contiguous network. Great spheres of starlight dot the chamber walls and great chains bind them to the tree. Deep inside the tree itself is the massive crystal of the Realm Soul itself. Sundered twice during the Tohlvasti invasion and Iltox's assault the Soul Tree is a powerful and regenerative relic capable of healing itself quickly. Inside its twisting and complex wood is said to be written every moment of Astorian history, and every though and desire of the Astari and their celestials. It is here in the Crucible that all souls in Astoria are truly connected.
Pinnacle of Strife

**The Pinnacle of Strife, The Crucible of Conflict**

Perhaps ironically named the Pinnacle of Strife is a great arena build into a pit into the sands of Astoria. First and greatest of arenas on Astoria the Pinnacle is the personal domain of the Celestial Hashmaul and it is here that he tests the very greatest of Astari warriors. In times of peace the arena is often barren and empty, but it always a commanding and reminding presence on Astoria. During times of war or of hotter spirits the arena sees exuberant life however and often hosts great festivals and games in honor of the Lord of Conflict. Guarded now by the Sister Conquerors the Arena lays in wait for its next champion.
Phelyne, The Moon Bird

### Phelyne, Nestria’s Knight

Having lived in Astoria since nearly the start of the second era, Phelyne has served the Celestial Nestria as her knight. Never had the harpy faltered in her loyalties until the day Nestria trapped and kidnapped Ghib'Batha. After Phelyne's friend's ascension, she was paid a visit by the winter fairy. Ghib'Batha knew of her unwavering loyalty and offered her a choice to come serve as Champion of winter. Phelyne accepted after some deliberation, clearly torn between loyalties and morals.

After the confrontation with the crazed Nestria, sealed up in her underwater palace, Phelyne offered herself up as the new vessel to the Heart of Tides. Cellestra was taken aback by this but after hearing the harpy's reasoning and resolve, relented. Taking the heart from Nestria as she lay dormant in her egg, Cellestra placed it within Phelyne. Taking her hand, the Celestial called her daughter and led her to the Host after a tearful goodbye with the Astari Heroes.

### Personality and Friendships

Known for her wild nature, ferocity in battle, and her striking and exotic beauty, Phelyne the Moon Bird is a Hero-turned-Celestial that is the greatest scout and gatherer of information the Host has had to date. Much as her old role during the Tohlvasti War, she is the eyes and ears for the Celestial Valgerd. Phelyne also spends much of her free time with Lavanthia, whom she had been friends with in life. With a place to call home among the Host, Phelyne is the daughter to Cellestra and sister to Ghib'Batha due to her inheriting the Heart of Tides that was created during the splitting of Cellestra’s power.

### Role on Astoria

Phelyne is the Moon Bird that carries the glowing orb through the night sky. On her wings does it move and under their shadow, does its face change. She is the bringer of tides and of the storms at sea. Once the Knight of the former Tidecaller Nestria, Phelyne now serves above her in even greater power and esteem. Should Nestria ever try to use her powers for selfish reasons, it will be Phelyne who will send her back to her egg with a swipe of her talons.
Essences

### Strength

If you are looking for crafting something melee focus, such as a warrior, monk, barbarian and so on you will want to look at the Strength Major essence.

### Dexterity

Looking to create something that is more focused on speed and being graceful and nimble, such as a ranger, a hunter, or something more roguish then you want to look at the Dexterity Major Essence.

### Constitution

Do you wish to be able to take a hit, or maybe ten. Are you strong with out compare? If you are looking for something more akin to being a tank or a more feral focused sort you will want to look at the Constitution Major Essence.

### Intelligence

Do spells interest you? Wanting to harness the power of fire, or the very stars, then you will want to look into the Intelligence Major Essence.

### Wisdom

Are you more attuned to nature, or perhaps healing or support is more interesting to you. Then you will want to look into the Wisdom Major Essence.

### Charisma

Are you more of a lover then a fighter? Looking to be the very best bard, or grifter? Then you will want to look into the Charisma Major Essence.
Hashmaul, the Lord of Conflict

## **Hashmaul, First of Warriors**

After the First Creation of Astoria fell it became clear to Adramelch that his brother Illtox had been right, at least in part. Astari could not continue to live without conflict, and in its absence they would only create it and in a far more destructive form. So, to solve this and to take the place of his now shamed brother he created Hashmaul.

### **Role on Astoria**

Hashmaul is the embodiment of of the desire for destruction, ever burning and wreathed in the flames of purest aggression he is a being that radiates violence. Lord of Conflict, and First of Warriors are among his many titles and he is the one that brings strife and war to the hearts of Astari. However unlike Illtox, Hashmaul was is a being made to also embody honor. He detests dishonesty, subterfuge, or any action that might side step direct violence. He is often seen as the Hight of what being a true warrior is. And all of those who follow in his honorable path of glory and violence seek to ever win his favor. Where ever strife and violence meet you can be sure Hashmaul will know of it.

### **Hashmaul, the Arena of Flames**

Considered the greatest warrior among the celestial court it is true that Hashmaul has indeed only once ever been struck in battle. Managing to make a glancing blow after a long a grueling fight, Andamere lost his eye and was granted celestialhood himself for the feat. For his continued service and loyalty Hashmaul was made Lord of the Arena of Flames. a realm rules solely by Hashmaul outside of the constraints of time where the greatest and most worthy of warriors, or those capable of extreme violence are sent to do battle for eternity. Where there souls are set aflame to new heights of rage.

### **Personality and Friendships**

While it is clear Hashmaul lives for the glory of combat, and the strife of chaos. He also stands for Truth and Honor among warriors. He despises cheats and those who use less then honorable tactics to win. He enjoys the company of Daine and Valgerd and will go to try new weapons and engage in sparing with the two celestials. He always believes one can be stronger and better then last time so he always works to perfect himself in all ways of combat.
Soul Forge

## **The Soul Forge**

With the fall of the First Creation and the destruction of the first Soul Well, it was the celestials Cellestra and Aetherian that beseeched Adramelch to create something new, to assist the souls coming into the new well. They asked for a mechanism through which new Astari souls as well as those brought through the Well due to "damage" could again could remake themselves, however they saw fit. They argued that if the Astari could shape themselves however they wished, they would be happier and thus more willing and more able to protect this world Adramelch had created. Hoping this would create more stability within the currently delicate land right after the events of the First Creation.

After much thought Adramelch created the Soul Forge. A place hidden but not with in the realm that souls once content and ready would go, from the well. He conjoined through powerful magics this new creation with the recently finished Second Soul Well. There a soul would go to create what they could imagine themselves to be.

Since the Astari in their creativity asked for so many and so varied shapes Adramelch created for the Forge the Soulshapers. These identical and ever vigilant guardians of the Forge are tasked each individually with specific aspects of the mortal shapes of Astari. As a soul passes through the Forge they are met in conversation by each of the Soulshapers in turn, each one shaping a portion of their mortal form as they go.
Ha'din Al'Shadah

## Heart of the Freefolk

This town gentle nestled between the great cliffs that divided the North from the South, the Savannah to the East and then the vast swaths of desert to the West is the beating heart of the Freefolk.

The town perched atop the flowing and clean waters that rush from the northern aqueducts and aquafers down bellow is crisp and clean and supplies the town with water, food, and is a source of life for all there. The location was selected by their current Custodian Otho Silverbeard, who oversaw the construction of the current town, as well as assisted in creating much of the trade found there. His main goal, he stated in his bid to be Custodian, was to bring the Freefolk back to a place of respect and prominence with in the land, as well as bring prosperity to the people by making their city a hub of trade and commerce.

The town is host to a score of craftsmen, as well as host to two different places to drink and feast. One can also find a quiet nook to play some cards or other games of chance. For those more interested in serious matters there is a shine to the Celestials located with in the town where people come to make pilgrimage and to learn more about them. In the center of town boast a beautiful fountain to the Freefolks Patron Celestial Lavanthia, many people leave flowers as offering to the kind Celestial.

So far it is yet to be see if Otho will be able to accomplish at Ha'din Al'Shadah but so far the future seems bright.
Mystic Divine

## Description

Divine Mystics are what one would expect: calling upon Divine or near celestial powers, they are very wise and capable of the most otherworldly healing acts. Some specialize in their healing, some act as judges of their gods or higher powers, and some use their knowledge of life magics in more offensive ways.

## Base Abilities

List of Abilities:

* **Bless**: You bless up to three allies with a universal boon, granting a small increase to their Ability Scores and increasing their maximum hit points.
* **Healing**: A basic heal.
* **Greater Healing**: (Needs Description)
* **Minor Healing**: A healing spell.
* **Nullify Magic**: Cleanse all Magic effects from a selected target. Rolls Spellcasting vs DC 15.
* **Smite**: (Needs Description)
* **Swift Mend:**
* **Beseech the Celestials**: You may seek guidance from the Celestials (DM Needed) if they have any to offer. You may ask one Yes or No question and have it answered honestly. If the Celestial does not know the answer then none will be given.

## Blood Priest

Blood is life and you have the knowledge of how to manipulate and exploit it.

* **Blood Spear**: Basic Attack S*pecial: This attack uses your Spellcasting Skill rather than your Attack Bonus.*
* **Crimson Infusion**: You call into existence a crimson shield to increase your natural vitality and restore some Hit Points.
* **Exsanguinate**: You cause your target's blood to rupture from their body, dealing immense amounts of damage.

## Judicator

You are a front line healer with abilities to control battle and shrug off high damage attacks.

* **Divine Blast**: Basic Attack. *Special: This attack uses your Spellcasting Skill rather than your Attack Bonus.*
* **Judge's Gaze**: You narrow your eyes at your foe calling upon divine energies to paralyze them with fear.
* **Reversal of Fortune**: You call upon the Celestial's to aid you when struck in combat. Immediately after being hit you may activate this ability to restore the hit points you lost from that attack. *Special: You Cannot use this ability to save yourself from a blow that would bring you below 1 Hit Point.*

## Prime Healer

Your restorative abilities are unmatched, you have the strongest healing abilities available to any class and the only class that can return a K.O.'d ally back to the fight.

* **Complete Healing**: You restore an ally you touch to their Maximum Hit Points. *Special: This ability cannot be used on an ally who has less than 1 Hit Point.*
* **Renewal**: Basic Attack *Special: This attack HEALS your target instead of damaging them.*
* **Revitalize**: You can return an incapacitated ally back to their feet and restore a large amount of Hit Points to them in the process. Special: This ability can only be used on an ally with 0 or fewer Hit Points.
Human

## Description

In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.

With their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Freefolk

While most Astari that you see every day are of the more heroic variety. There are also those who were picked for other less martial reasons. Either they are great builders, cooks, craftsmen, artisans or perhaps even storytellers. Those who choose to live a life of peace, and to continue to hone their trades are known as the Freefolk.

As they hold to freedom and the  values of the Celestial Host deeply, they are at their core an honorable and devoted people. While many have their own Celestial they may server or even worship, the group as a whole has made Lavanthia a sign of the determination of the Astari spirit and a symbol of the Freefolk Their town Ha'din Al'Shadah (which means the Town of Guidance) sits in the very heart of the land. Nestled against the smooth mountains that separate the Northern and Southern lands. They picked this place for both the ease of travel and trade. And to offer a central location for trade, as well as a neutral ground for those who need food or shelter.

The Freefolk believe in self governance and will deny any who seek to subjugate them or rule them as king or any other such title. Each year the vote upon a new Custodian for the group who acts as mayor with in the town as well as acts as the main voice for the people. If for any reason the people believe that the current Custodian is not leading them down the right path, or is not acting in accordance to their beliefs they are removed and then banished from all Freefolk settlements. So far only two such people have ever been banished, they are never spoken of and their names stripped from any text on them.

Over all the Freefolk are a warm and inviting people with open hears and hands. Willing to assist one another as well as other Astari.
Dwarven

## Description

Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs these common threads unite all dwarves.

Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.

Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male dwarves value their beards highly and groom them carefully.
Adramelch

## **Adramelch, the Creator** **Adramelch and Astoria**

Of all beings who number Astoria's celestial host Adramelch's chair sits highest. Known among the Lesser Celestials as The First or The Creator Adramelch is the closest thing to a traditional God in the Realm of Astoria. His role is limited when it comes to the Astari that inhabit Astoria but has a greater presence in affairs of the Celestial Court.

### **Adramelch and the Astaerian Sea**

Adramelch is seated near the upper echelon of the Astaerian Council. His title that of Primarch, the sect of Celestials charged in the creation of new realms to collect the souls that power and sustain the thousands of realms that exist within the Astaerian Sea. Of the Primarch's Adramelch ranks second, taking that position after the Astari rescued Elomar and restored that realm back to grace.

### **Adramelch's Personality and Friendships**

Kind, quiet, and calculating Adramelch is slow to anger and considered amongst the Council as one of the most benevolent Celestials. Ardamelch has many friends among the Council but counts Uhne, the Dreamer as his best friend. Often enamored by the Dreamer's innocence and creativity within the realms that they create.
Season Four Chapter 1: Aetherian's Nexus / ???

### Part 1 "Aetherian's Nexus / Vaelstrix's Oubliette"

Long after the founding of Ha'din Al'Shadah during what has become to be known as the "Age of the Celestials" The hero Astari of ages past began to once again awaken. With little memory of their hibernation save for one night falling asleep and waking some innumerable years later they awoke confused and disparate. Their lessons hard learned however had not been lost, and it took very little time for them to come together again in familiar groups. Seemingly unsurprised the Sororitas Celestial looked at this awakening as a sign of some ominous future event. Only a few weeks passed before the Astari were collectively approached by the sisters, a Sister Timewalker along side several Night Sisters.

As one the Hero Astari were informed of a threat only they would be able to answer. Some of the worst of the denizens of Vaelstrix's Oubliette had escaped and now roamed free, having broken through into Aetherian's Nexus. With the capacity to travel anywhere in Astoria's history and to any location, the threat was obvious. Quickly the Astari gathered and were lead through the twisting endless doors of the Nexus to meet the foe. The Lich Shou'Hassan, and the Soul Thief Galthar of Whitewoods were met and felled, and returned to their prison. Their final foe the Mad King Gahldahan, met the Astari instead with an offer. He claimed to have found the correct door within the endless halls of the Nexus that would lead him and the rest of the Astari out of this realm entirely. Gahldahan warned of a terrible hungering darkness that would devour Astoria entire, and that escape into the unknown darkness was the only chance of survival for the otherwise immortal Astari. Whether he was mad or truthful is unclear, but the door he had found was blocked. Seemingly infinite tentacles of some massive creature barred the way like an impenetrable wall.

Gahldahan's offer to fight with the Astari against the monster blocking his way was adamantly refused by the stalwart heroes, and combat soon broke out in which Gahldahan quickly fell. Left alone with the open door and the monster guarding it the Astari had a decision to make. Several Astari seemed to recognize the thing, even spoke to it, though what they learned is kept close. Whether this creature is protector or jailor is entirely unclear, but those Astari that claim to have made previous contact vehemently claim the former, and refer to the being as "Dora'Mu". Eventually, it was decided the being should be left in place. If Gahldahan's claims and those of the few Astari that spoke to the being were indeed true, it was thought too dangerous, if even possible, to remove the creature.