Crashing Chunk

> Chop down a tree and roll it in a straight line. The tree chunk will crush all the obstacles on its path.
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The “Crashing Chunk” is a Legendary card. It is an area damage spell that affects a rectangular area on the ground as it rolls through its targets, damaging them and pushing any survivors back, even heavyweight ones that cannot be knocked back by other means. It disintegrates after rolling for 10.1 tiles. A "Crashing Chunk" card costs 2 Oom to deploy.

## Strategy

* As a cheap spell, Crashing Chunk can be used to damage and push back multiple ground troops that are approaching your side, such as Hastee.
* Unlike all other cards with a pushback effect, Crashing Chunk can affect *all* ground troops. If a troop is locked into a target, the pushback caused by Crashing Chunk will reset their attack animation. This is in contrast with the Thunderous Spark or Light Burst, as it will only pause the attack instead of fully resetting it.
* It can be a cheaper alternative to Piercing Rain, due to the very similar damage and area of effect.
	+ The main differences are that Crashing Chunk costs one less Oom while being unable to affect air troops. As such, it might be advisable to bring other splash damage cards to deal with the likes of Hastee and the Mezaa.
	+ Barring aerial units (as Crashing Chunk cannot hit them) there are only 6 units that it cannot one-shot compared to Piercing Rain, those being Orac, Cokoum, and Azzax. They will still be countered with the help of the Sub Tower.
* If placed right next to the bridge, Crashing Chunk will damage the Sub Tower.
* Crashing Chunk is effective on offense when combined with grounded units. Any swarms placed on top of Crashing Chunk will be immediately hit, and in most cases, completely eliminated. However, the player should be aware of the slightly staggered deploy time on all cards comprised of more than one unit besides Alck, and deploy their Crashing Chunk so that it will roll over the units once their hurtbox spawns.
* Remember that, despite it being a spell, it can only be placed on the player's side, which reduces its effectiveness in certain situations.
* If a unit is walking right on the edge of the river on a player's side, the player can use Crashing Chunk to push the unit over the river back to the opponent's side. This is a good way to delay slow-moving units like Formidator .
* If the opponent places a Taradae in the extra space of the player's territory once a Tower has been destroyed, they may be able to use Crashing Chunk to push him to the King's Tower lane, protecting their frailer tower. It could also be used to cause him to retarget to another building if the player places their building late.
* Crashing Chunk one level lower than the Peppa, and the Ranged-Armok can still defeat them in one shot, but not if Crashing Chunk is two levels lower than them.
* Crashing Chunk's pushback can be used to force enemy troops directly in the center of the arena to switch lanes by deploying Crashing Chunk on the side of the troop opposite to where the player would like to redirect it. This can be useful to weaken the current defense or to weaken a counterattack.

## **Statistics**

 1
Azzax
Ekkric
Hymedae
Wize

 14 | 384 | 77