Doom Slayer (DOOM)/Gewsbumpz dude

**Caution: The scans of this profile contain lots of bloodshed, violence, some graphic language And other concepts that some people can't handle. Alongside that, this pRofile has loads of spoilers, so if you can't hanDle adult content and/or don't want things spoiled, your discretion Is advised. Also, the vast majority of information here was gathered by me, Gews, and only a Few things featured in this profilE were from other people. So don't be fooled by potential toXic plagiarists.**

* DOOM to DOOM 64
* Quake III
* Post Argent D'Nur
* DOOM (2016)
* DOOM Eternal - The Ancient Gods
* DOOM 3
* Transformable Demons

* DOOM - DOOM II
* DOOM 64
* DOOM Comic

A hidden doorway opens and you enter. You've proven too tough for Hell to contain, and now Hell at last plays fair -- For you emerge from the door to see the green fields of Earth!
Home at last.

The Mother of All Demons is dead!

The blood pours from your eyes as you stand in defiance.

As the only marine to endure the slaughter- You decided to remain in Hell and ensure no demon ever rises again.

* Base/Slave
* Freeman
* Warrior
* Warlord
* Lord of Battle

* Revenant
* Baron of Hell
* Mancubus
* Prowler
* Harvester
* Cacodemon
* Spectre

## Summary:

The story of **The Doom Slayer** began in March of 2022, when he was a nameless marine that went by the name of **Doomguy**. The U.A.C. found Anomalies, ruptures in the space-time continuum, on the moons of Mars, and with them they were experimenting with teleportation and inter-dimensional space travel technology. The gates became dangerous and unstable, with military "volunteers" entering them have either disappeared or been stricken with a strange form of insanity. While this was happening, Doomguy was sent to the U.A.C. facility on Mars, he was ordered to fire upon innocent civilians by his superior officer, but he decided to assault him, refusing to kill innocent people. Everything was fine, albeit boring, until from the portals, the forces of Hell started to emerge. They tore through everyone in the facility and threatened to end humanity. The only one who was able to stand in their way was the unnamed marine. He cleared out the Phobos and Deimos and waged into the surface of Hell. But this was only the beginning of his horrific adventures against Hell. He killed the most horrible of demons. The Cyberdemon, the Spider Mastermind, the Icon of Sin, the Mother Demon, and more horrific, inter-dimensional beasts from the Dark Realm. They took everything from him, his pet rabbit, his family, even his newfound brothers in arms, the Night Sentinels. Regardless of the amount of the traumatic bloodshed he went through, he continued to fight, to save humanity and all of creation from the first ever realm. Upon becoming the Slayer by going through the Divinity Machine, having a piece of the very creator of existence, Davoth, in his system. He warred in Hell for untold eons, they threw everything they could at him only for it to fail. They even incapacitated him inside a coffin, only for him to come back. His crusade against the underworld ended with him slaying the Dark Lord of Hell, and vengeful creator of existence, Davoth. After his glorious victory against his very maker, he was once again sealed away in the very same coffin, only to be released if ever needed again.

## Information:

**Name**: Doomguy, Doom Marine, The Marine, The Doom Slayer, The Slayer, The Beast, Scourge of Hell, The Outlander, Unchained Predator, Time Walker, Hell Walker, DOOM, The Right Hand of Doom, DM1-5, Great Slayer, William Joseph "B.J" Blazkowicz III, “Mad man”, “Loony”, “Schitzo”, etc

**Age**: Extremely ancient (Has been around for "eons")

**Gender**: Male

**Source**: DOOM

**Classification**: Human UAC Space Marine Captain (Formerly), Night Sentinel, Arena Eternal Gladiator, Greatest Warrior in the Dreamlands, Possible Primeval, Doom Itself

**Notable Abilities**:

* Doomguy Himself
* Equipment
* Transformable Demons

* **Superhuman Physical Characteristics**
* **Weapon Mastery and Martial Arts** (Is one of Earth's greatest and toughest marines, hardened in combat and trained for action. Later on became the Earth's greatest warrior of all time. Can master practically any weapon as soon as he picks it up, including weapons made of the transcendent technology of the Maykrs and artifacts from Hell. Has been rampaging throughout all of Hell for eons, taking down Hell's mightiest beasts alone and experiencing countless battles against demonkind. Defeated Davoth in ritual combat, who is the strongest and fiercest warrior in Hell. Was trained by the Night Sentinels and became the greatest amongst them, an elite fighting force specialized in killing demons, renowned for their fearlessness and skill in combat, as they had a lifetime of constant, strenuous training. Defeated the Gladiator, an undefeated champion of blood-sport, standing above all. Mightier than the Gargaska of Drumavi, swifter than the Leviathan of Srax-Orhmu, and more ferocious than the Nameless that scavenge the Great Steppe. Maimed the Icon of Sin in *DOOM Eternal* and has killed it on multiple different occasions before, the greatest demon in Hell's armies and is described as a champion of champions. Vastly superior than the Demonic Troops, imperial guards of Davoth that have been protecting Immora for millennia. Is a gladiator of the Arena Eternal, an arena made for the greatest warriors throughout all of time and space. Was a Tier 6 gladiator and went on to defeat Xaero, the most dangerous enemy in the arena, making Doomguy superior to the Ranger, Bitterman, Grunt, Phobos, Stripe, Crash, Wreck, Orbb, Mynx, and Klesk. The Ranger is a Slipgate explorer who escaped death thousands of times across thousands of worlds, going through countless battles, and was trained to be the best of the best. Klesk is part of a hivemind that consists of his entire race, making him far harder to overcome in a battle. Is the greatest warrior in the Dreamlands, making him superior to; Scalebearer, a warlord of the marauding Greiss, who conquered countless worlds. Death Knight, a warrior king, slayer without equal, going through endless raids upon the fields of countless battles, and wanting to be forever at war. Even William J. Blazkowicz, the top agent of the Office of Secret Actions. William had fought and defeated the Nazi forces numerous times, even defeated Hitler himself while in a mech)
* **Conventional Weaponry** (Firearms, blades, swords, explosives, flamethrowers, plasma weaponry, etc)
* **Acrobatics** (Skilled in parkour, being able to efficiently use monkey-bars, climb walls, and leap across platforms. Has enhanced athleticism, so enhanced that it was believed that he wasn't human. Can dash and double jump, along with being able to perform flips and somersaults in *Quake III Arena*)
* **Surface Scaling**
* **Vehicular Mastery** (Can operate UAC turrets, the body of a Revenant after gaining control over it, Wintherins, and the BFG 10K)
* **Immortality** (Type 1, 2, 4, 6, possibly 8 and 10; Through his sheer will, he can push past mortal wounds and certain death, allowing him to be more relentless than the demons of Hell, which are able to survive having chunks of their flesh blasted off, revealing their internal organs and bones. As an Arena Eternal gladiator if he ever falls, he will be instantly restored to life and immediately thrusted back into battle by the Vadrigar. Extra Lives can instantly revive him if he dies, restoring him back to peak conditions. Should be comparable to the Maykrs, who are unbound by mortality. Beings in the Idverse that are infused with hate and rage that they come back as undead beings, keeping them "alive" after death in a deathless state as they have conquered death. Due to his Fate Manipulation, an eternal struggle between good and evil, there will always be a Doom Slayer)
* **Acausality** (Types 1, 3, and 4; His very existence is a constant among infinite timelines, unchanged by the flowing data of endless variability. The Khan Maykr was unable to identify him, despite having access to the Maykr collective, able to view across infinite timelines with omniscient, inextricable clarity. Can casually exist in Hell/Jekkad, a timeless realm. Can kill Commander Keen as a child without it affecting him, who is his father. Infinite Doom Slayers exist across infinite timelines, one for each timeline. Doomguy can consistently exist within Hell, a place beyond the boundaries of time, space, and dimension)
* **Enhanced Senses and Extrasensory Perception** (Was able to pick up on and kill every demon in a dark room, without seeing them. Can sense the presence of demons. Can see evil spirits and Lost Souls, along with objects of a similar nature such as Spiritual Armor. Can look upon the Vadrigar, Elder Gods with forms beyond human comprehension. Can smell evil)
* **Clairvoyance** (Can sense the presence of demons. With the Automap Device, his view is replaced with a textured top-down map of everything he has seen of the area to date. He can zoom in, zoom out and mark his location with it)
* **Non-Physical Interaction** (Types 1 and 2; Can interact with elemental, intangible and non-corporeal things. Can see and interact with evil spirits and objects of a similar nature such as Spiritual Armor. Can destroy life spheres, which are fused and contain the memory, intelligence, will and essential nature of a being's consciousness. The Doom Slayer can interact with distortions in the fabric of reality. Comparable to his father Commander Keen, who can harm and kill both Shikadi and Spherefuls, which are living energy and plasma)
* **Self-Sustenance** (Types 1, 2 and 3; Can survive in the vacuum of space. Has been rampaging across Hell for eons without stopping or with any form of sustenance. Is not only more relentless then the demons of Hell, but his rage and will surpass theirs. The demons have limitless aggression and are tireless beings)
* **Berserker Mode, Rage Power, and Supernatural Willpower** (Types 1 and 2; Can overcome death, wounds, fatigue and illness with his will. Far superior to normal humans, which can resist having their souls being removed through hope. His rage surpasses that of the demons, which have limitless aggression. Represents human kind's rage, along with their will to persevere and to overcome those that threaten their survival. Is described as an uncompromising and relentless being of violence. His rage has been described as uncontainable. His power and speed are equal to his will. Has been in Hell for eons, a place where no mortal was meant to experience. Has an iron will. Is so angry that he has no peace. Likely comparable to Davoth, who can survive not only being reduced to a life sphere but bear the agony of corporal resurrection. Only the most powerful, god-like, indomitable minds can survive either of those)
* **Reactive Adaptation** (Doomguy is able to fight and survive in virtually any environment in the multiverse, even in realms like Hell which are unlimited by space, time and dimension, a place that no mortal was meant to experience. Doomguy becomes stronger and more capable every time he fights or kills, also increasing his max health, max armor and speed. Is far superior than normal humans, the most deadly and adaptable race in the universe. The Praetor Suit has addons that can be clicked on, providing extra protection or increase his already impressive survivability)
* **Absorption and Power Absorption** (Absorbs health and ammo dropped by enemies, along with his power-ups. Can absorb Argent Energy normally and through Argent Receptors on the hands and chest of the Praetor Suit. A boundless power source made from extra-dimensional resources. Can absorb/collect souls along with Soul Spheres, which contain human souls. Can gain new powers by absorbing them, such as when he gained the ability to empower his weapons by absorbing the power of UI-Thranx demons. Draws strength from killing, the more he kills the stronger he becomes. Could be comparable to Davoth, who can absorb the power of gods)
* **Fate Manipulation and Chaos Manipulation** (Passive. Explained here)
* **Abstract Existence** (Types 2 and 3; Is DOOM itself and is the Right Hand of DOOM. Is believed to represent human kind's rage - their will to persevere, to overcome that which would threaten their survival. Is the avatar of wrath. Is directly implied by Hugo Martin himself that he represents chaos, rage, and uncompromising)
* **Soul Manipulation** (Types 1, 2, and 3; The Slayer's physical attacks also affect the soul. Was able to directly damage and destroy the soul in the Gladiator's shield with a single stab. Can absorb the souls of those he killed, being capable of absorbing multiple at once. Can touch objects of a similar nature to souls, like Spiritual Armor. Can absorb Soul Spheres, which contain human souls. Can manipulate, absorb and empower himself with Argent Energy, an energy source made from souls. Can destroy structures within Urdak, which are physically built up of Maykr souls. Comparable to his great grandfather, William J. Blazkowicz, who is able to obliterate souls. Can fight evil spirits. In *Quake III Revolution*, Doomguy and the other gladiators can grind up souls. His battle with Davoth was disrupting the balance of the very soul of the universe)
* **Mind Manipulation and Memory Manipulation** (Types 1, limited 2, and 3; Doomguy can destroy life spheres, even the life spheres of gods with the most powerful, god-like, and indomitable minds. life spheres are orbs that are fused and contain the “essence” of a being's consciousness, which consists of the soul, memory, intelligence, will, and essential nature of a being’s consciousness. Comparable to Primevals like Davoth and the Father, which are capable of interacting with “essence”. Runes directly effect the sub-psionic regions of the mind)
* **Information Analysis** (The Dossier can scan and track down his current objective, along with measuring the demonic corruption in an area. Delta V Jump-Boots detect myoelectric signals in his legs and his equipment launcher can swap items through a reflex sensor. With the Automap Device, his view is replaced with a textured top-down map of everything he has seen of the area to date. He can zoom in, zoom out and mark his location with it)
* **Status Effect Inducement** (By afflicting enough damage to an enemy, they will become temporarily incapacitated/"staggered". Allowing the Doom Slayer to "Glory Kill" them, a quick but brutal finishing blow)
* **Homing Attack** (Can launch himself to an enemy so he can Glory Kill them)
* **BFR** (Type 3; Whatever he kills gets banished to the Void)
* **Statistics Amplification, Reactive Power Level and Accelerated Development** (In *Quake Champions*, he is able to activate his Berserk Power-Up at will, but has to recharge 45 seconds after use. Gains more power, speed, health and armor the more he fights and kills. Growing in stats rapidly enough to where his power became beyond the imagination of the Vadrigar. Can empower his weapons to help him fight strong foes)
* **Vector Manipulation** (Can increase his control over his aerial movement via In-Flight Mobility)
* **Levitation** (Can freely float in the air)
* **Time Manipulation** (Saving Throw slows down time so that he can evade death and allow him to get a chance to recover. Chrono Strike allows him to be able to slow down time while in mid-air. These time-based abilities are able to work in Hell and on it's occupants, Hell being a plane of existence beyond the boundaries of time and is referred as a timeless realm)
* **Time Travel and Dimensional Travel** (Fought between worlds and through time during his terrible rancor against Hell)
* **Power Modification** (Can upgrade his suit and equipment through weapon mods, and can gain new powers from Runes and Cheat Codes)
* **Shockwave Generation** (Fuels his Blood Punch through killing, then uses it to send out a powerful shockwave that can tear through demons)
* **Reality Warping** (Passive. Can interact with distortions in the fabric of reality, changing the physical world to alter his appearance. His presence changes his surroundings to an arena, an arena suited for him. Was indirectly creating dimensional abnormalities while fighting demonkind)
* **Quantum Manipulation** (He was also indirectly creating quantum aberrations while fighting demonkind)
* **Law Manipulation** (Doomguy caused the tenuous order of reality to fragment while fighting the demons of Hell)
* **Invulnerability** (The Praetor Suit is impervious to any damage)
* **Extra Lives** (Can collect Extra Lives, items that instantly revive him if he runs out of health, along with restoring his health all the way. With the Take Back Support Rune, if an enemy takes away one of his lives he has the opportunity to take it back by killing them. The maximum amount of Extra Lives he is able to carry is 99)
* **Immortality Negation** (Types 2, 3, 6, 8, 9, and 10; Can kill Maykrs, who are unbound by mortality. Can permanently and easily kill undead beings, both zombies and spirits. Undead beings in the Idverse cannot be killed due to being undead, allowing them to survive even if blown to pieces. Undead beings are infused and fueled by their hatred and rage, which keeps them "alive" in a state that is described as “deathless” and to have “conquered death”. Is able to kill Cyberdemons/Tyrants with his bare hands, who are only able to be harmed by holy weapons like the Spear of Destiny)
* **Regeneration/Resurrection Negation** (At least High-Mid, possibly Mid-Godly; Was able to kill the Mother Demon in *DOOM 64*. A being with vast rejuvenation powers, which it can use to recover itself from a crippled state. Said rejuvenation powers were powerful enough to resurrect all the demons, including the Cyberdemon which was reduced to just a hoof. This might actually also include Lost Souls, which are reduced to nothing upon death. Lost Souls are souls given physical form, hence the Mid-Godly rating)
* **Acausality Negation** (Up to Type 4; His time-based abilities and Fate Manipulation still work on the demons of Hell, entities that originate from a plane of existence that is beyond the boundaries of space and time)
* **possibly Invulnerability Negation** (The Doom Slayer was able to kill the Khan Maykr while her life orb was in her chest, bypassing its invulnerability. Is able to kill Cyberdemons/Tyrants with his bare hands, which are immune to conventional weaponry and can only be harmed by holy weapons like the Spear of Destiny)
* **Self-Resurrection** (Can resurrect himself with Extra Lives and the Vadrigar)
* **Fourth Wall Awareness** (Could possibly be the one behind the quit messages from *DOOM* and *DOOM II*. In *Quake Champions*, he is able to touch and punch the camera)
* **Magic** (Able to harness and use Hell Energy, Argent Energy, Sentinel Energy, and Maykr Energy, all of which have been referred to as magic. Can use Runes. Comparable to the Ranger, William J. Blazkowicz, and Commander Keen, who are also able to use or even absorb magic)
* **Spatial Manipulation** (Somewhat passive. The surroundings of the area he is about to enter turns into an arena that suits him. Sentinel Energy runs through his body and empowers his attacks similar to how Hell Energy is to the demons. Sentinel Energy can be used to manipulate space)
* **Shapeshifting** (Can interact with distortions in the fabric of reality, changing the physical world to effectively shapeshift. This ranges from basic texture changes to full bodily conversions, such as a zombie Slayer)
* **Fire Manipulation** (Can manifest fire from his body)
* **Ice Manipulation and Absolute Zero** (The Slayer has the option to freeze enemies solid if he inflicts enough damage on them. This even works on other Slayers, who can withstand absolute zero temperatures. He and the other gladiators in *Quake Live* have also shown this ability)
* **Life Manipulation** (Can destroy "essence", which is described as life energy)
* **Damage Reduction** (The Praetor Suit compensates impact damage, completely nullifying the falling damage)
* **Higher-Dimensional Manipulation** (Can harm the Vadrigar. Who are implied to exist in a higher-dimension as Xaero had to ascend to be amongst them. Can destroy structures within Urdak and technology from Urdak. The technology is described as transcendent and Urdak as a whole is a higher-dimension that exists beyond the universe. Can absorb, manipulate and empower himself with Argent Energy, an energy made of extra-dimensional resources)
* **Physics Manipulation** (Doomguy doesn't seem to be bound by the laws of physics, being able to perform tasks that are naturally impossible. Whether that be walking on thin air, dashing, double jumping, floating, etc)
* **Free Movement** (Can walk across thin air and moats of water and blood)
* **Sense Enhancement** (In *Quake III Arena*, he is able to magnify his vision, allowing him to see far off things clearly)
* **Durability Negation** (Can harm his opponents on a mental and spiritual level. Attacking their soul, consciousness, memory, intelligence and will)

* Weapons
* Power-Ups and Items
* VEGA
* Cheat Codes

* **Explosion Manipulation** (Multiple weapons and weapon mods are explosive)
* **Plasma Manipulation**
* **Fire Manipulation** (Wields the Crucible, a fire sword. The Flame Belch acts as a small flamethrower. The Plasma Rifle can shoot out fire)
* **Energy Manipulation and Energy Projection**
* **Heat Manipulation** (The Plasma Rifle inflicts heat damage and can fire out a heat blast. The Chaingun can be equipped with incendiary rounds. The BFG fires a projectile of pure boiling Argent Plasma that instantly boils the blood and fatty tissue of the recipient, causing them to spontaneously explode. Argent Energy goes beyond theoretical temperature limits. The Sentinel Crucible burns with ethereal heat, immediately cauterizing flash as it slices through. The Plasma Gun in *Quake III* can melt people. Both his fire and/or heat-based weaponry can burn demons like Arch-Viles and Fireborne Barons. Arch-Viles are forged from hellfire and Fireborne Barons are fused with the very incendiary matter of Hell)
* **Density Manipulation** (The Combat Shotgun’s Charged Burst uses a compression reloader. The Plasma Rifle condenses plasmoids to form Stun Bombs along with being able to create pressure waves)
* **Homing Attack** (The BFG homes in on Argent Energy and organic material. The Rocket Launcher’s Lock-On Burst has a guidance system that guides a target towards a target)
* **Electricity Manipulation**
* **Status Effect Inducement and Paralysis Inducement** (The Sentinel Hammer can be used to daze targets)
* **Ice Manipulation and Absolute Zero** (Has Ice Bombs that are able to freeze demons, which are unaffected by being inside VEGA’s absolute zero cooling systems. The Freeze Gun shoots snow. Ice Beam is a variant of the Lightning Gun that can freeze enemies)
* **Matter Manipulation** (Various weapons have some effect on particles and matter, such as the Siphon Grenade which creates positive and negative particle fields)
* **Grappling** (His Super Shotgun in *DOOM Eternal* has a mod called the Meat Hook, a twin-pronged hook anchored with a retractable chain that allows him to latch onto and pull himself onto foes. It also increases his mobility, allowing him to swing and reach great distances)
* **Healing** (The Doom Slayer's Siphon Grenades can partially heal him by stealing the energy of others and giving it to him)
* **Electromagnetism Manipulation** (The Stun Bomb uses Birkeland Current. The Chaingun utilizes electromagnetic casting. The Demonic Crucible can close hell portals, which are made by creating powerful electromagnetic frequencies)
* **Light Manipulation**
* **Immortality Negation and Resurrection Negation** (Types 2 and 4; The Slayer's Crucible can slay Titans like the Icon of Sin, preventing them from resurrecting until it is removed)
* **Elemental Manipulation** (Of fire, electricity, ice and light)
* **Corruption** (The Demonic Crucible is said to have the power to corrupt all realms)
* **Minor Power Nullification** (The Demonic Crucible can be used to close hell portals. Which are made by creating powerful electromagnetic frequencies that form inverse quantum fields that create hell portals; tears in the fabric of space-time/dimensions)
* **Dimension Manipulation**
* **Quantum Manipulation and Space-Time Manipulation**
* **Power Absorption** (The Demonic Crucible was used to power down the Well)
* **Radiation Manipulation and Metal Manipulation** (The Rail Gun uses a linear accelerator to throw a depleted uranium slug)
* **Gravity Manipulation** (The Prox Launcher’s mines use a gravitic anchor to fasten itself to any surface)
* **Vibration Manipulation**
* **Soul Manipulation** (Type 2; The Reaper shoots out tortured souls)
* **Sense Enhancement** (A variety of his weapons have a scope-like attachment that can zoom in on a target)

* **Spiritual Armor** (A special kind of armor that provides protection above and beyond normal armor)
* **Statistics Amplification** (Double Damage multiplies the damage caused by the user. Quad Damage supercharges the power of the user by four times. Onslaught also enhances his power by four times. Doubler is a power-up that doubles the amount of damage done by the user for each hit, and this effect can be combined with Quad Damage. The Berserk power-up acts as a super-adrenaline rush, enormously boosting the muscle power of the user by ten times. The Haste Sphere releases a charged cloud of Soul-Breaker energy which forms a temporary exoskeleton that chargers and accelerates the movements of the user. Overdrive increases his movement speed and gives him infinite ammo. Haste is a tachyon accelerate that creates a bubble of compressed time, boosting the moving and attack speed of the user. Double Haste is twice as powerful as Haste, giving the user even greater speed. Scout drastically increases user's rate of movement and attack, but at the cost of the user not being able to use armor)
* **Healing, Regeneration and Purification** (Health Potions provide a small boost to the health of the user, even past their normal limit. Stimpacks give the user a quick injection of booster enzymes. Medkits include bandages, antitoxins, and other medical supplies to make the user feel a lot healthier. The Arena Eternal has a variety of healing items. Such as "crosses", which vary in how many health points it gives to the user. Each green cross gives the user five points, even beyond the maximum health of the user. Yellow crosses add twenty-five points, with a maximum rating of one-hundred. Gold crosses add fifty health points, also maxing out at one-hundred. Medkits contain a wide array of healing and pain-killing chemicals. When activated, its computer brain diagnoses the user's injuries and instantly restores the user to full health. Soul Spheres are objects that provide a large boost of health to the user. Mega Spheres are a combination between Soul Spheres and combat armor, giving both a massive boost in health but in armor. Berserk Packs also heal you alongside acting as a super-adrenaline rush. Regeneration is a power-up that gradually increases the health of the user until it reaches two-hundred or the effect times out. Guard gives the user an immediate health and armor boost to two-hundred points. In addition, the health points of the user will constantly regenerate, creeping back to its newly elevated level. The armor won't regenerate, but it can be maintained up to the two-hundred point mark. MegaHealth is a power-up that gives the user one-hundred points, even beyond the maximum of the user. Regeneration from *DOOM 2016* is a power-up that generates both health points and armor points for a short amount of time. Mega Health from *DOOM 2016* is a stimulant, a fusion of UAC technology and the arcane science behind Argent Stimulants. When consumed, it bestows additional stamina and endurance on the user, effectively giving them more life. This effect is achieved by first vaporizing then ionizing an adrenaline solution which is then injected into a demagnetized Argent Stimulant)
* **Invisibility** (Blur Artifacts are strange orbs that make it difficult for others to spot the user. Invisibility bends light, making the user very difficult to see. However, buzzle flashes and power-up glows are still fully visible)
* **Light Manipulation and Illusion Creation** (Invisibility bends light to make the user invisible. The Holocaster dischargers an invisible cloud of ionized Argon, which a camera then uses to projects an image through. The refracted light creates a "holographic" effect above the device)
* **Invulnerability** (The Invulnerability Sphere makes the user immune to all damage for a brief period of time, diffusing Argent plasma to the basal layer between the dermis creating a tough film of bioplasma beneath the skin. The Invulnerability power-up from *Quake III Revolution* makes the user impervious to anything his opponent - or nature - can throw at them. The Invulnerability power-up from *Quake III Team Arena* creates an almost impenetrable shield of crackling, magenta energy, but it freezes the user in place)
* **Self-Destruction and Shockwave Generation** (Kamikaze in *Quake III Revolution* is an Armageddon-style weapon, annihilating anyone in its radius when detonated. Kamikaze in *Quake III Team Arena* detonates like a powerful bomb, fragging the user and throwing out a tremendous shockwave that's likely to take out everyone else in the area)
* **Time Manipulation** (Haste increases the speed of the user by compressing their personal time. Double Haste likely has the same effect but enhanced)
* **Density Manipulation**
* **Bone Manipulation** (The Kamikaze item in *Quake III Team Arena* creates a ring of floating skulls)
* **Flight via Gravity Manipulation** (The Flight Pack is a small anti-gravity generator that allows the gladiator to propel themselves through the air with minimal effort)
* **Forcefield Creation and Damage Reduction** (The Battle Suit is a golden force-field that cancels out damage from natural hazards/hostile conditions as well as splash damage from weapons. The Pentagram of Protection casts a magical protective barrier that reduces all damage by 67%. The Shield Wall is a device that creates a shield that neither enemies or projectiles can pass through)
* **Clairvoyance** (Threat Sensor is a reflected energy drive which tunnels through walls to highlight obscured enemies. Threat Pulses highlights enemies within the user's radius for several seconds. With Computer Maps, he is able to update his Automap, giving him a complete map of the entire area, including all secret or hidden areas)
* **Electricity Manipulation** (Tesla Rocket is a grenade-like device that shoots out electricity bolts)
* **Enhanced Senses** (Light Amplification Visors allow the user to see clearly in pitch darkness)
* **Teleportation** (Personal teleporters in *Quake III Arena* are small units with the ability to fold space around the user. When activated, it instantly transports the user to a random point in the arena. The Personal Teleporter from *DOOM 2016* is a small device that can be thrown by the user, which then the user can teleport to)
* **Spatial Manipulation** (Personal teleporters in *Quake III Arena* are small units with the ability to fold space around the user. When activated, it instantly transports the user to a random point in the arena)
* **Ammo Generation and Infinite Ammo** (Ammo-Regen slowly replenishes the ammunition of the carrier until they reach max ammo. Overdrive gives the user infinite ammo for a small amount of time)
* **Emotional Manipulation and Madness Manipulation** (Type 2; The Berserk sphere from *DOOM 2016* can put regular humans into an extreme rage state if exposed, causing them to harm others or themselves, and they will be left in a perpetual state of delirium if they survive)
* **Explosion Manipulation** (Some items are explosive)
* **Energy Manipulation**
* **Transformation** (Demon Runes allow the user to turn into a demon. Either a Revenant, Baron of Hell, Mancubus, Prowler, Harvester, Cacodemon or Spectre)
* **Status Effect Inducement and Perception Manipulation** (Blur Artifacts blur the vision of the user)
* **Stamina Increase** (Soul Sphere passively energizes the stamina of those around it, making them feel more energetic than ever before)
* **Limited Death Manipulation** (The Mega Health item from *DOOM 2016* induces agonizing death into demons)

* **Hacking**
* **Technology Manipulation**
* **Summoning and Creation** (Can create or summon in demons, explosive barrels, and ammunition)
* **Portal Creation** (Can create portals that can reach to Hell)
* **Information Analysis and Extrasensory Perception** (Can detect life signatures, energy signatures, and quantum aberrations. Is able to analyze and locate things, such as locating the Crucible in Hell. Is implied to be able to scan the deepest thoughts of others)
* **Clairvoyance**
* **limited Physics Manipulation** (Has his own physics, "VEGAcore Physics")

- **Immortality** (Type 4; With the Infinite Extra Lives cheat code he has infinite extra lives, allowing him to come back as soon as he dies at peak condition)

- **Damage Reduction** (With IDDQD, Sentinel Armor is active, giving him super reinforced armor, greatly reducing incoming damage)

- **Status Effect Inducement** (With Instant Stagger Mode, a single hit from him will instantly staggers enemies, but it has no effect on unique bosses)

- **Infinite Ammo** (Both the Infinite Ammo cheat code and Infinite Overdrive cheat code will give the Doom Slayer infinite ammo for all his weapons)

- **Statistics Amplification** (Both the Infinite Onslaught cheat code and Infinite Berserk cheat code greatly boosts his strength and damage output. Infinite Overdrive boosts his speed)

- **limited Paper Manipulation** (With the Party Mode cheat activated, confetti appears if the opponent is damaged enough)

- **limited Sound Manipulation** (With the QuakeCon Mode cheat code, an invisible audience cheers on the Doom Slayer)

* General Demon Powers
* Revenant
* Baron of Hell
* Mancubus
* Prowler
* Harvester
* Cacodemon
* Spectre

* **Superhuman Physical Characteristics** (Even the weakest of demons, such as Imps, are **Wall level** to **Small Building level**, being vastly superior to that of a human when it comes to physical stats)
* **Immortality** (Types 2 and 8; Demons in general can survive having portions of their flesh blasted off, revealing their internal organs and bones. Demons are frequently referred as mortally challenged or as an army of the undead)
* **Reality Corruption** (Passive. Demons corrupt reality with their presence, turning it into a reality similar to theirs. This leads to the various environmental hazards like Hellgrowths and a poisonous atmosphere. Likely also can interact with distortions in the fabric of reality like the Slayer, as they too have skins like the Slayer)
* **Hellfire Manipulation**
* **BFR** (Type 3; Whoever a demon kills, they get BFR'd to Hell)
* **Technology Manipulation** (Passive. The demons of Hell subvert technology with their presence)
* **Acausality** (Type 4; Demons originate from Hell, a realm unlimited by the boundaries of time, space and dimension)
* **Self-Sustenance** (Types 1 and 3; Can exist in the vacuum of space. Are tireless beings with limitless aggression)
* **Soul Manipulation** (Type 1 and 2; Are implied to be capable of devouring souls. Can break through objects of a similar nature to a soul like spiritual armor. Their fire is capable of burning souls)
* **Non-Physical Interaction**
* **Reactive Adaptation** (The demons of Hell are able to adapt and gain new abilities while being in Hell. Such as Barons of Hell, which became Fireborne Barons, growing obsidian carapaces and fusing with the incendiary matter of Hell. Along with Prowlers becoming Cursed Prowlers, obtaining the power to naturally produce necrotic poison from their claws)

- **Large Size** (Type 0; Revenants are over three meters tall)

- **Cyborgization** (Partial; Revenants are either UAC Military operatives that have been methodically transformed into demonic combatants through cybernetic augmentation, armed with a Multiple Launch Rocket Battery on each shoulder, along with a mobility boosters located under each MLRB. Or they are dead demons wired with combat gear)

- **Flight** (Mobility boosters act like a jetpack, allowing it to get to high places)

- **Explosion Manipulation** (With the launchers on their shoulders, they can shoot rockets)

- **Homing Attack** (Can shoot out homing rockets)

- **Large Size** (Type 0; Barons are over four meters tall)

- **Bodily Weaponry** (Type 1; Teeth and claws. Fiery blades when a Fireborne Baron)

- **Fire Manipulation and Energy Manipulation** (Barons possess the ability to generate Hell-energy fireballs)

- **Earth Manipulation** (By pounding the ground, they can send out a trail of fiery spikes that protrude from the ground)

- **Fusionism and Obsidian Carapaces** (Barons can evolve to become Fireborne Barons, a descendant of the clan of Baron hell breed that have evolved in the causticm scorched hellscapes bordering the Burning Abyss, growing obsidian carapaces and becoming infused with the very incendiary matter of Hell itself)

- **Blessed and Soul Obliteration** as Armored Barons (Type 3; Armored Barons are grafted with the technology of Immora, and given star gauntlets cursed by Davoth himself that can obliterate both the body and soul of a being)

- **Limited Regeneration** (The armor of an Armored Baron can regenerate)

- **Large Size** (Type 0; Are almost four meters tall)

- **Foul Oder** (A foul odor accompanies the presence of Mancubi, a stentch that can be overwhelming if inhaled directly)

- **Biomechanical Fire Manipulation** (Through a chitinous growth on their hands, they can shoot out the decomposing flesh they eat as a volatile goo that ignites under the tremendous pressure, acting as a highly effective biomechanical flamethrower)

- **Self-Destruction** (If the organs of a Mancubus is exposed, they will explode violently)

- **Poison Manipulation and Acid Manipulation** (Their innards are revolting, toxic and contain biotoxins that are corrosive)

- **Bodily Weaponry** (Teeth and their own innards)

- **Bodily Weaponry** (Sharp teeth and claws)

- **Enhanced Senses** (Is imbued with parietal infravision, allowing it to see that which is unseen to the naked eye and the pitchest black of dark)

- **Stealth Proficiency** (In nature, the Prowler hunts from the shadows, preferring stealth and concealment)

- **Energy Projection** (Can throw energy projectiles)

- **Teleportation** (Regularly teleports in combat)

- **Surface Scaling** (Can cling onto walls)

- **Poison Manipulation, Blood Manipulation, Soul Manipulation, Memory Manipulation and Mind Manipulation** (Type 2; Given time, they can become Cursed Prowlers, gaining the ability to create a necrotic poison that curdles blood and drains a target of their essence with each heartbeat. Essence consists of the soul, memory, intelligence, will and essential nature of the consciousness of a being)

- **Soul Manipulation** (Type 2; Harvesters feed on human souls. Through its peculiar digestive tract, it sucks souls through the orifices located on its palms, with esophageal tubes running along its arms that lead into a stomach sack on its back. It converts these ingested souls into volatile Hell energy)

- **Energy Manipulation** (Is able to shoot out Hell energy through its hand, and in the form of orbs that act as bombs, causing dreadful explosions that decimate anyone or anything that happens to be in the direct vicinity)

- **Flight** (Floats instead of walks)

- **Large Size** (Type 0; Are nearly as big as a Revenant)

- **Bodily Weaponry** (Teeth and spikes)

- **Large Size** (Type 0; Are three meters tall)

- **Flight**

- **Psionics** (Are described as monstrous psionic demons. The extent of this is unknown)

- **Extrasensory Perception and Clairvoyance** (Can sense living beings)

- **Breath Attack, Mind Manipulation, Perception Manipulation and Status Effect Inducement** (Type 2; Cacodemons spew out a psychoactive narcotic bile that inhibits the perception and compromises the movement of the target. They also shoot balls of lightning from their mouths)

- **Invisibility** (Through limited psionic abilities, Spectres are nearly invisible)

- **Bodily Weaponry** (Sharp teeth, tusks, claws and body spikes)

Davoth himself is treated as a threat to all of existence. The *DOOM* cosmology contains a timeline for every possibility, of which there is an infinite amount of. Each timeline expands exponentially like fractal patterns, infinitely complex patterns that never end. Each timeline also contains an Urdak, a higher-dimensional plane of existence fixed beyond the boundaries of the known universe/mortal plane, completely inaccessible to lower beings like humans and Sentinels, and is described as a hub of transcendent technology. The *DOOM* cosmology also contains countless, untold and a myriad of dimensions. Davoth should also scale above the Demonic Crucible, a weapon that can corrupt all realms. Doomguy brutalized Samur Maykr after he absorbed the Father's power directly from his life sphere. The Father fought and defeated Davoth back when he originally made existence, their fight causing Hell to tremble. Davoth has grown stronger than when he originally created the *DOOM* cosmology by absorbing the power of lesser gods, Hell has also grown in power by inflicting pain and suffering, so given both of these, Davoth would have been far stronger than when he originally created existence and fought the Father), at most **Hyperversal** to **Low Outerversal** (The Doom Slayer killed Davoth and came out of their fight without so much as a scratch on his armor. Davoth created and is the Primeval of Hell. Davoth holds ultimate dominion over Hell, being able to reshape it entirely with just his emotions. Hell is a mere extension of his power. Davoth's fight with the Father caused Hell to tremble. Hell is unlimited by the boundaries of space, time or dimension, and creates pathways of darkness that transcend time and space. High ranking demons from Hell are described as evils transcendent to time and space. Hell in general is a force beyond human comprehension, completely impossible to understand or comprehend. Hell exists entirely beyond the multiverse, as the Maykrs, beings that can see every single timeline in the multiverse with omniscient, inextricable clarity, and hold dominion over all dimensions in the multiverse, were completely unaware of Hell's existence. Depending on personal interpretation, Hell would be either of these levels, and there is evidence to support either side; In *DOOM 3*, Hell is described as a new dimensional plane, and resources from Hell are extra-dimensional. Hell/Jekkad is a realm superior to Urdak, which as established above is at least 4-D. Regions of Hell are described as formless. Hell is part of Davoth's power, which is described as ultimate and formless. Argent Energy, an energy source indigenous to Hell, is beyond traditional science and requires an understanding unrestrained by the repressive thinking of dimensionally bound contemplation. Regardless, Davoth has grown stronger than when he originally created the *DOOM* cosmology by absorbing the power of lesser gods, Hell has also grown in power by inflicting pain and suffering, so given these two factors, Davoth would have been far stronger than when he originally created Hell or fought the Father. Hell has a plentiful amount of evidence on it being infinitely large; Its depths are bottomless. Hell is referred to as a "Domain of Endless Shadow". Contains both an endless sea of blood and an endless/eternal void. It also contains an endless/countless number of demons, Imps and Lost Souls). **Higher** via power-ups, Blood Punch (In *The Ancient Gods Part II*, he gains a Support Rune called "Desperate Punch" that deals double the amount of damage of a regular Blood Punch if his health is at or below 75) and Reactive Power Level. Some of the Slayer's powers are capable of bypassing conventional durability.

* **Resistances**:

* **Soul Manipulation and Possession** (Types 1, 2, and 3; Unaffected by his soul being blistered by the fires of Hell. Is immune to the effects of the Lost Souls, which possess and take over the souls of those they ram into. Can take hits from Armored Barons, whose attacks can obliterate both the body and soul. Can take and survive hits from Cursed Prowlers, which can curdle the blood and slowly drain the essence of their victim in a single swipe. Survived going through the Divinity Machine, putting a shard of Davoth inside of himself. A process that has destroyed the souls of multiple Sentinel Warriors. Was completely fine after being in Hell for eons. Hell passively drains the mortal life out of the mortal creatures in it. It could also transform the souls of mortals into Lost Souls, giving them physical form. In *Quake III Team Arena*, during Harvester, he and the other gladiators can survive being separated from their essence and having it sealed away, which includes the soul. Has fought and defeated several entities that can directly attack souls such as the Vadrigar, the Aranea Imperatix, the Icon of Sin and Davoth. He is also able to survive hits from the Ranger and William, both of which can harm and kill souls. Can take hits from Klesk in *Quake III Arena*, who can directly attack and eat souls)
* **Blood Manipulation**
* **Life Manipulation and Chi Manipulation** (Has resisted multiple attacks that affect his life essence. Unaffected by the negative side effects of Argent Stimulants, which significantly shorten the lifespan of normal humans. In *Quake III Team Arena* during Harvester, he and the other gladiators are unaffected and can continue fighting after having not only their life energy separated from them but also sealed away in glowing crystal skulls)
* **Sealing**
* **Mind Manipulation and Madness Manipulation** (Types 2, 3 and 4; Unaffected by the psychomancy powers of the Arch-Viles and Buff Totems. Can use the Berserk Sphere regularly, which can put a regular human in an extreme rage state, causing them to harm other living creatures or themselves, and for the few that survive it, they will be left in a perpetual state of delirium. Survived going through the Divinity Machine, putting a shard of Davoth inside of himself. A process that had driven several Sentinel Warriors mad. Scales above the Sentinels, who were able to resist the wraithcall of the Wraiths which has been stated to be able to drive lesser men mad. Can take hits from other Doomguys, which would be able to physically attack the consciousness, intelligence, will, and memory of a being. Comparable to Davoth, who is able to survive becoming a life sphere and corporal resurrection. Only the most powerful, god-like, indomitable minds can survive either of those. In *Quake III Team Arena*, during Harvester, he and the other gladiators can survive being separated from their essence and having it sealed away. Immune to the negative effects of gateways, which stricken humans with a strange form of insanity, turning them violent while babbling vulgarities. Can take hits from Klesk in *Quake III Arena*, who can scatter the minds of others, leaving nothing behind)
* **Memory Manipulation**
* **Fear Manipulation and Emotional Manipulation** (Unaffected by the abilities of Buff Totems, symbols of fear that taint the minds of humans with nightmarish terror. His mind is crippled by rage)
* **Poison Manipulation and Radiation Manipulation** (Can survive being in radioactive waste and come out of it with no negative effects. Can also survive the toxic barrels of radioactive waste. Can survive and freely roam the hellified portions of Earth, which have a poisonous atmosphere infected with atmospheric toxins. Can casually survive on Mars during the events of *DOOM 64*, all while fighting demons. Mars during the events of the game was infested with apocalyptic levels of radiation)
* **Temperature Manipulation, Ice Manipulation and Absolute Zero** (Can takes high amounts of Argent Energy, which transcends the theoretical limits of temperatures. Can survive being inside VEGA's absolute zero cooling systems. Unharmed from his own Ice Bombs, which can freeze demons solid)
* **Electricity** (Can tank 2.4 terawatts of electricity)
* **Fire** (Both normal and hellfire)
* **Biological Manipulation** (Unaffected by the negative effects of the Haste Sphere, which can cause a normal human's heart to explode. Can take and endure hits from Cursed Prowlers, which can curdle blood. Immune to the effects of the Argent Waves from Summoners, which mutate humans via genetic coding. Completely unaffected by Visor's presence, which can induce tonic-clonic seizures)
* **Death Manipulation** (Can endure the Argent Waves of the Summoners, which induce death. Was able to push beyond certain death. Can survive attacks from Uriel, who is the Dark Angel of Death and has an aura of evil and death that hangs around him. Should be comparable to the Maykrs, who are unbound by mortality)
* **Corruption** (Was completely fine after being in Hell for eons, which passively turns mortal creatures into demons. Completely unaffected by the Icon of Sin's wrath, which was enough to corrupt and mutate the Maykrs. Is described as "incorruptible")
* **Transmutation** (Type 2; Can survive in Hell for eons. Hell, given time, can transform souls of humans into physical form, becoming Lost Souls. Hell is also able to transform hate into energy, and said energy can malform the bodies of living beings)
* **Conceptual Manipulation** (Is immune to the effects of Hell Magic. Hell Magic can transmute concepts; Forged the essence of mortal suffering to form the Icon of Sin. Formed the tortured resonance, manifesting human suffering into flesh. Turned hatred into an intoxicating energy. Was used to make physical material out of corruption and death)
* **Reality Warping and Law Manipulation** (Can exist near the Icon of Sin with no negative effects, which warps reality and damages the intricate order of the universe just by existing. Unaffected by the tenuous order of reality fragmenting. Has been around demons for eons, which passively corrupt reality with their presence, converting it into a reality similar to Hell)
* **Diseases and Acid** (Can survive being in the Blood Swamps of Hell, a festering bog of disease and acidic rain. Was able to push beyond illness)
* **Cosmic Awareness, Precognition and Omniscience** (Was unable to be determined to be the Slayer by the Maykrs, who can see infinite possibilities and their changes)
* **Fate Manipulation, Causality Manipulation and Time Manipulation** (Is an unchanging constant in the flowing data of endless variability across all timelines. Is a time walker. Can casually exist in Hell, a timeless realm beyond the boundaries of time and space)
* **Immortality Negation** (Doomguys are able to endure hits and come back after death from other Doomguys despite their Immortality Negation)
* **Sleep/Fatigue Manipulation** (Is able to push beyond exhaustion. Is more relentless then the demons of Hell, which are tireless beings)
* **Magic** (Able to tank the attacks of both the demons of Hell and the Maykrs, whose attacks are both referred as magic)
* **BFR** (In *Quake III Arena*, if Doomguy or any of the other gladiators somehow leave the fighting area, such as falling into a void, they will be teleported back in by the Vadrigar)
* **Bone Manipulation and Size Manipulation** (Unaffected by the Argent Waves from Summoners, which cause drastic growth in the skeletal structure)
* **Status Effect Inducement and Perception Manipulation** (Unaffected by the bile from Cacodemons. A psychoactive narcotic bile that inhibits the perception and compromises the movement of the target. Immune to the negative effects of the Blur Artifact, which is that it blurs the vision of the user)
* **Extrasensory Perception and Clairvoyance** (Can sneak up on Cacodemons. Cacodemons have the natural ability to sense living beings)
* **Explosion Manipulation** (Immune to the negative effects of gateways, which causes the bodies of those who enter them to explode)
* **Technology Manipulation** (None of his tech-based equipment are affected by the negative effects of the demons. The presence of demons subvert technology)
* **possibly Void Manipulation** (In *Quake III Arena*, he can exist in the void, which is described as all-consuming)
* **Power Absorption** (Completely immune to the effects of the Siphon Grenades, which can steal the Argent plasma from any demon caught in its radius)
* he resists virtually all of his own weapons and abilities

For VEGA;

* **Technology Manipulation, Hacking, and Corruption** (Was able to overcome the Khan Maykr corrupting the Fortress of Doom's systems)

For Demons;

* **Fire**
* **Magma**
* **Electricity** (Even the weakest of demons like zombies are completely unaffected by electric pools)
* **Radiation, Acid, Corrosion Inducement and Poison** (Demons across almost all games are never seen being harmed by pools of radiation. Demons are also unaffected by the biotoxins from the Cyber Mancubus, which is a corrosive substance and survive in the Blood Swamps, a place that rains acid. Demons are able to survive on Mars during the events of *DOOM 64*, which was infested with apocalyptic levels of radiation)
* **Diseases** (Demons can naturally live in the Blood Swamps, a festering bog of disease)
* **Mind Manipulation** (Stronger demons are able to resist the psychomancy powers of the Arch-Vile, which can bend the minds of lesser beings and demons. Demons are described as "mindless")
* **Ice Manipulation/Absolute Zero** (The demons can casually exist in VEGA's absolute zero cooling systems)
* **Temperature Manipulation** (Both hot and cold)
* **Spatial Manipulation and Time Manipulation** (Naturally exist and are native to Hell, a realm that is unlimited by the boundaries of space, time and dimension)
* **Soul Manipulation** (All types; Demons are soulless beings)

**Arsenal**:

* **Standard**: Knuckles, Doomblade, Chainsaw, Crucible, Sentinel Hammer, Pistol, UAC EMG Sidearm, Shotgun, Combat Shotgun, Super Shotgun, Chaingun, Heavy Assault Rifle, Heavy Cannon, Rocket Launcher, Plasma Rifle, Gauss Cannon, Ballista, BFG 9000, Unmaker, Equipment Launcher (Grenades, Ice Bombs and Flame Belch), Praetor Suit, Delta V. Jump Boots, VEGA and the Soul Cube
* **Optional**: *Quake III Arena* weapons (Gauntlet, Machine Gun, Shotgun, Plasma Gun, Grenade Launcher, Rocket Launcher, Lightning Gun, Rail Gun, BFG-10K and Prox Launcher), *Quake Champions* weapons (Nailgun, Heavy Machinegun, Super Nailgun, Tri-bolt, Railgun), Power-Ups (Quad Damage, Berserk, Haste Sphere, Haste, Overdrive, Blur Artifacts, Invulnerability Spheres, Battle Suit, Double Damage, Haste, Double Haste, Invisibility, Invulnerability, Ammo-Regen, Doubler, Guard, Scout, Invulnerability, Flight, Hourglass and Protection), Armor (Spiritual Armor, Meggarmor, Security Armor, Armour Shard, Combat Armor, Heavy Armor), Healing Items (Health Vials, Soul Spheres, Megaspheres, Stimpacks, Medikits, Regeneration, Medkit, MegaHealth), Kamikaze, Personal Teleporter, Radiation Suits, Light Amplification Visors, Computer Maps, Cheat Codes, Holograms and Siphon Grenades

**Intelligence**: At least **Genius** (Trained in the military as a marine, becoming one of Earth’s toughest, hardened in combat and trained for action. Has single handedly defeated the armies of Hell multiple times, and rampaged through Hell by himself for eons. Can learn and master any weapon after picking it up, including weapons like the Unmaykr, pure Maykr technology. Maykr technology has been described as transcendent. Is a fantastic military tactician, being able to come up with attack strategies and adapt on the fly while facing any threat. Successfully managed to fight while possessing the body of a Revenant. Has modified his iconic Praetor Suit for increased mobility and destructive capability)

**Weaknesses**: Doomguy in the early games can be considered an unhinged lunatic, and suffers from PTSD after his encounters with Hell. Outside of wanting to be as destructive as possible, neither of these have a hinderance on his combat ability. All of Doomguy's weaponry are finite in ammo, and would need to restock if he runs out. Most of his power-ups aren't permanent, and only last for a brief amount of time. As the Doom Slayer, he has the same vulnerabilities, but as a Primeval his sole purpose is to protect his people (humanity), so if his world is no longer threatened and thus nothing left to fight, he will go into a comatose-like state until they once again need him.

**Range**: **Standard Melee Range** physically, **Extended Melee Range** with Chainsaw, Crucible, Sentinel Hammer, and Doomblade, **Hundreds of Meters** to **Kilometers** with firearms, **Hyperversal** to **Low Outerversal** with abilities (Some of his abilities like his Fate Manipulation can reach across the infinite multiverse and Hell)

**Note**: All notes here.

## Gallery:

His infamous comic book lineThe Slayer with his pet rabbit, DaisyHis design from the spin-off game, *Mighty DOOM*Lil Dude gets fist pumpThe Mark of the BeastDoom Slayer in Smash....as a Mii costume....fuck you *Nintendo*The Slayer's Cacodemon glider from *Fortnite*Art of the Slayer fighting a horde of Cacodemons, also from *Fortnite*The original concept art for the SlayerThe original sprite for Doomguy back in the first gameA little funny gif I've had on this profile for some time. It has been causing some issues, but I didn't want to remove it, hence why it is here now.Doomguy's description in *Quake III Arena*