Gods and Goddesses

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### Apollo

+ 3 to Any magic roll while using instruments, + 1 to any rolls while using bows

### Artemis

+ 3 to any rolls while using bows, tracking free

### Dionysus

Immune to effects of being Drunk, + 3 to all rolls when Drunk

### Hermes

Sneaking Free, + 2 all rolls while sneaking

### Ares

+ 4 to all combat rolls while using spears, both offense and defense

## Primordial Gods

### Ananke

All controlled effects last twice as long

### Chaos

Every time you roll a critical, you roll the D20 again, if you roll 15+, the target dies (does not effect mythic level enemies)

### Chronos

You can perform one extra action per turn

### Erebus

Light does not effect you when you are sneaking, only sound and line of sight proximity (both in and out of shadow)

### Hypnos

You never suffer the negative effects of being tired

### The Nesoi

When in water, you can summon a 3x3 square of land to rise up.

### Gaia

You always know where you are in the world. (the location of a place, not specifics)

### The Ourea

You move through obstructed terrain without penalty

### Phanes

Your persuasion attempt rolls on the opposite sex receive +6

### Tartarus

You do not suffer any of the ill effects of being in the underworld

### Thalassa

Any boat/raft you are on will never sink, despite the level of damage

### Thanatos

When your hp drops to 0, you can roll d20, if you roll 10+, you live but receive the disadvantaged scarred. (can only be done twice before perk goes away)

### Hemera

While in sunlight, you restore 1 hp every turn

### Nyx

While in shadow you are immune to detection or being revealed

### Nemesis

When an opponent successfully attacks you, on your turn if you get a successful attack it does x3 Dam

## Titans

### Crius

Despite thier best efforts, guards will never remember your identity after a crime

### Cronus

After every successful attack roll, roll a d20 if you get a 18+ you dismember your targets main arm. (does not work on creatures and characters of the mythic rank)

### Hyperion

Emit a soft light in the darkness negating a need to carry a torch

### Mnemosyne

Can tap in others memories to gather information including sapients and non-sapients

### Oceanus

Any ships you are on move twice as fast, both during combat and out

### Phoebe

Able to predict the future to a limited degree, often lacking in-depth detail

### Tethys

Able to create a fresh spring in any location even the desert

### Theia

Can see through walls, doors and any manmade object up to 10 squares

### Themis

Know every law, rule and regulation of every city and group the world over

### Asteria

Once per night, during outside combat roll a die. If you get a 15+ stars fall on the battlefield. Roll again, that damage is applied to up to three targets of your choice.

### Astraeus

Using the heavens, you know the time of day, seasons, weather patterns and lunar phase

### Clymene

Your fame or infamy grow quickly, you are more likely to climb the social ranks higher

### Dione

By prediecting your opponnet you receive +2 to all defense rolls.

### Eos

While sun is rising +2 to all rolls, while it is setting -1 to all rolls.

### Epimetheus

When being questioned by guards, you are able to provide a perfectly reasonable alibi.

### Eurybia

When helping a ship, the ship receives three actions instead of two.

### Lelantos

Undetectable to animals and monsters while sneaking.

### Leto

If you have children, they are always twins.

### Menoetius

For every succefsful attack in a combat add +1 to you next combat roll, for every miss -1.

### Metis

Always know when an ambush is taking place plus your ambushes can never be detected.

### Pallas

All of your allies receive +1 to all rolls during combat.

### Perses

Destroy one piece of artillery per combat.

### Prometheus

+5 to cha rolls when the target is human.

### Make two NPCs turn on each other with a roll +16 once per day

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