List of Levels of Musea

1. The School of Mischief connects somewhere in the Feywild. It is a Seelie institution for pixies to learn what constitutes bullying and what is proper mischief. It contains a massive collection of pranks and practical jokes, as well as a “forbidden” section of curses and traps.
2. A huge Bybnian-style bardic palace complete with mosaics and hanging plants is central to a multi-storey library filled with arcane knowledge including spells, information about the different planes, bestiaries, and histories of magic and magic users. This is part of the multi-planar education complex of Selara. There are a few heavily guarded sections that contain artifacts such as the Grimoire of Chaos, a few cards of a Deck of Many Things, etc. The school is populated by mostly human and genasi students.
3. The library of the Lost connects to the Shadowfell and contains hundreds of maps that are drawn out by a central dais when a piece of parchment and coal are put on it. The map drawn is that of the wanderings of some lost soul, if the user performs a scrying spell when they initiate the drawing they can choose the target by name even if they are on a different plane (as long as they are lost). The map is complete when the individual is found, finds themselves, or dies, and then the map is added either to the massive “uncategorized” section or to the much smaller catalogue of known maps. It is operated by a secretive cult of assassins of the Shadar-Kai.
4. The Kiln is a catalog of all known alloys in the Plane of Fire. It contains hundreds of samples of alloyed materials and a furnace powerful enough to melt common magic items if it is fueled by exotic fuels such as dragon’s breath or phoenix feathers. It is operated by Fire Giants, so everything is huge, plus the ambient temperature is around 60 degrees when the furnace is off, when it is on, the entire library heats up to over 200 degrees.
5. A beautifully carved curving labyrinth of fine masonry with a ceiling open to a refreshing blue sky. The stones are carved in a secretive local language like braille, and walking through the curving passageways with your hand dragging on the wall lets you read the stories of their people, which are recorded in rhythmic songs. These people, tall black people from somewhere in Ardun, are often found pacing through these corridors with their families, singing their songs.
6. A library belonging to the Jinn of the Plane of Air that includes two sections: a section on deals and factions that they deal with, and a section on spells and spellbooks that they get off humanoid wizards. The library has a very slippery polished ice floor, and no heat sources are permitted in the entire thing, plus the entire library is devoid of air to preserve the books.
7. Thought by some to be the origin of the Infinite Library, this comfortable cave-like den contains many chambers with cave paintings of great hunts and histories from before the formation of the lower planes. It is attended by a small elite priesthood of centaurs and often houses humanoid refugees from the beastlands, where it resides. The cave opens to the twilight lands of Brux, near the Hunting Lodge of Amoria in Elysium.