Ginyu (The Ginyu Force)

## Overview

A team of strong fighters used by Frieza to subjugate worlds, these elite warriors are the best the Frieza force has to offer, except for Lord Frieza of course. Called to planet Namek after Frieza's bid at immortality went awry, they will show no mercy and look stylish doing it.

What makes the Ginyu force unique as a raider is that each evolution level is a different character with its own health bar. Running out of health for the first 3 forms causes the raider to evolve to the next stage. As such, the only way running out of health defeats the raider is if they're in the last form: Ginyu. However, the raider receives benefits from maxing out the evolution gauge on each form, and a 4th level Ginyu with all his members alive is a force to be reckoned with.

The Ginyu force can cross the map quite quickly: Recoome and Ginyu both have attacks that let them cover a lot of distance. Jeice and Ginyu - if Jeice survives- have a high movespeed. This allows the Ginyu Force to quickly chase down fleeing survivors and otherwise apply pressure across the map. Their scouter ability as well as various abilities make them good at finding and eliminating survivors. Their main weakness is the health for each form, including the final form is quite low for a raider and the raider should be careful to preserve their fragility.

## 1st Stage - Guldo

### Overview

Guldo is a weak raider, possessing a terrible ki-blast and no easy ways to earn energy or search for survivors like most level 1 forms. He does posses a defensive skill and two super attacks and while he has an auto-evolve, it is very slow. Overall Guldo can be overwhelmed by multiple opponents, and if the raider isn't skilled enough to deal with this their best bet is to find civilians as fast as possible.

His health is notably low and on par with a Saibamen, as it only takes a few supers, or one Super Spirit Bomb from survivors to completely drain Guldo's health.

It takes 4 Civilian finishers to max out his evolution gauge at most.

### Basic Attack

* Ki Blast: a single, yellow ki blast.
* Melee: A barrage of kicks and punches.

### Super Attacks

1. Full Power Energy Blast Volley: Fires multiple ki blasts that generate a small explosion. This one is shorter than other raider's versions, so its best used as quick burst of damage rather than suppressing an area. *20 second cooldown*
2. Paralysis: Creates an expanding zone that stuns survivors caught in it. It has a moderate wind-up so if you miss you will be vulnerable, but if successful it stuns survivors and gives you time to decide what to do. They will be unstunned if you send them flying or they use an evasive skill, however. *15 second cooldown.*

### Passive Abilities

1. This Should Be Interesting! : Automatically increases evolution energy over time. Evolves to the next stage if evolution gauge is maxed or hp is reduced to 0.
2. Teamwork: Cancels survivors' flurry of close range attacks once per evolution level when switching out when evolution energy is maxed out, depending on teammates participation. Basically, each time the raider evolves by maxing out evolution energy they gain the ability to automatically counter a melee attack once per subsequent evolution level. So if Guldo survives, Recoome, Jeice and Ginyu can cancel one attack. If Guldo and Recoome survive; Recoome can cancel one, Jeice and Ginyu can cancel two each.
3. Solo Mission: Guldo automatically searches for survivors during all further evolution levels if he's swapped out with his evolution gauge full. He freezes survivors in place and announces their position but deals no damage.

### Active Abilities

2) Time Freeze: Guldo holds his breath to stop time in a radius around him, freezing survivors. Can be used when being damaged. Ends early if Guldo attacks, including the start up of his super attacks

### Evolution

The Ginyu force all evolve in the same way: finishing civilians or survivors gives energy and they earn a small amount of energy of time with the passive ability "This Should Be Interesting!"

### Finishers

* Civilians/1st down survivors: Guldo fires a ki blast with both hands while laughing. He then strikes a pose and says "Alright!".
* Survivors after 1st down: Same as above, but Guldo strikes a more elaborate pose and calls out his name.

## 2nd Stage - Reccome

Guldo still evolves without certain benefits if his HP is depleted. In this case he collapses to the ground, curses his enemies and dies. Recoome teleports in, declaring it looks like there's nothing else for it.

If his evolution energy is maxed out, Recoome teleports behind Guldu complaing that it's his turn. Guldu scoffs and teleports out.

### Overview

Recoome is more robust than Guldo. Gaining the scouter lets him search for civilians/survivors more easily and he can cross long distances with "Recoome Mach Attack" and "Recoome Kick." His super attacks have long wind-ups, which can affect his ability to fight. Nonetheless he can be a brutal form if handled well.

### Basic Attack

* Ki Blast: a rapid fire series of small ki blasts.
* Melee: A barrage of kicks and punches.

### Super Attacks:

1. Recoome Eraser Gun: A long range ki laser fired from his mouth. Has a long wind-up. 15 Sec *Cooldown.*
2. Recoome Mach Attack: A long range melee charge with a long wind-up. Can cover a lot of distance. *20 Sec cooldown.*

### Passive Abilities

1. This Should Be Interesting! : Automatically increases evolution energy over time. Evolves to the next stage if evolution gauge is maxed or hp is reduced to 0.
2. Teamwork: Cancels survivors' flurry of close range attacks once per evolution level when switching out when evolution energy is maxed out, depending on teammates participation. Basically, each time the raider evolves by maxing out evolution energy they gain the ability to automatically counter a melee attack once per subsequent evolution level. So if Guldo survives, Recoome, Jeice and Ginyu can cancel one attack. If Guldo and Recoome survive; Recoome can cancel one, Jeice and Ginyu can cancel two each.
3. Combination Rush: If Recoome is switched out with maximum evolution energy, all subsequent levels gain a damage boost to their melee attacks. This manifests as Recoome teleporting in to assist in the beat down.

### Active Abilities

1. Scouter: Switches to first person perspective and lets you see survivors, allies or civilians in a certain range. *30 sec cooldown.*
2. Recoome Ultra Fighting Bomber: Strikes a series of poses to set off large ki explosions that send enemies flying. Can be used when being damaged. Recoome shouts the attack name, and creates an explosion with each word except "fighting". He pauses after saying "fighting", before generating a bigger explosion on "bomber". It can be cancelled early by dodging during "fighting". *30 sec cooldown.*
3. Recoome Kick: Charge at the enemy for a close range attack. Essentially a faster version of the "Recoome Mach Attack": it has a faster wind-up, covers less distance and has less recovery. Its cooldown is longer however. *25 sec cooldown.*

### Finishers

* Civilian/survivor: Reccome laughs to himself, before flinging out a ki-blast. He then taunts the person.
* Survivor after 1st down: Same as above, but instead of a taunt he strikes a pose and calls out "Ginyu Force!" and his name.

### Area Destruction

Recoome strikes a series of poses, before settling on one as he waits. He then hurls out a ki laser that destroys the area.

## 3rd Stage - Jeice & Burter

Recoome still evolves without certain benefits if his hp is depleted. In this case he compliments his opponents before collapsing face first in the dirt. Jeice and Burter teleport in, expressing disbelief Recoome was defeated.

If Recoome switches out with his evolution energy maxed out, Jeice and Burter teleport behind Recoome. They scold him for not tagging them in. Recoome complains but teleports out. The two then strike a pose and deliver a promise of violence to the survivors.

### Overview

The raider plays Jeice, with Burter acting as support. Jeice is notably faster than previous forms, and coupled with being the only one with a summon ability his forte is finding and quickly catching up to survivors. His ki-blast has great range and is fast, and his super attacks can effectively suppress survivors. The player can use voicelines for both Jeice and Burter, although not at the same time.

### Basic Attack:

* Ki Blast - A series of rapid fire red ki-lasers.
* Melee -Jeice delivers a series of slashes with a ki-blade, as Burter delivers a barrage of kicks and punches.

### Super Attacks:

1. Purple Comet Crash: Jeice and Burter work together to fire out tracking, explosive ki-blasts over a wide area. The two gather energy, their auras flaring before combining into a vortex that fires tracking, explosive blasts. Jeice is invulnerable once the attack begins until it ends. It has a moderate wind-up. *30 sec cooldown.*
2. Crusher Ball. Jeice launches a ki blast with a mid sized explosion, as Burter immediately throws a series of small explosive ki-blasts. Jeice's attack is a decent long range grenade, and Burter can surpress the immediate area. *15 sec cooldown.*

### Passive Abilities

1. This Should Be Interesting! : Automatically increases evolution energy over time. Evolves to the next stage if evolution gauge is maxed or hp is reduced to 0.
2. Teamwork: Cancels survivors' flurry of close range attacks once per evolution level when switching out when evolution energy is maxed out, depending on teammates participation. Basically, each time the raider evolves by maxing out evolution energy they gain the ability to automatically counter a melee attack once per subsequent evolution level. So if Guldo survives, Recoome, Jeice and Ginyu can cancel one attack. If Guldo and Recoome survive; Recoome can cancel one, Jeice and Ginyu can cancel two each.
3. Combination Attack: If this level switches out with max evolution energy, during Ginyu's "Milky Cannon" they support Ginyu. Jeice fires a barrage of crusher balls, and Burter teleports a medium distance ahead and forms a damaging tornado vortex.

### Active Abilities

1) Scouter: Switches to first person perspective and lets you see survivors, allies or civilians in a certain range. *30 sec cooldown.*

2) Break Strike: A large ki explosions that sends surrounding enemies flying. Can be used when being damaged. *30 sec cooldown*

4)Let's Do This, Burter!: Call Burter into battle to search for and attack enemies. Burter will call out and charge into any survivors he sees. He will be called back if any attack involving him is performed (melee, any super attack)

### Finishers

* Civilian/Survivor: Jeice laughs as the two wind-up, blowing the opponent up with a ki-blast. The camera cuts to Jeice, who celebrates.
* Survivor after 1st down: Same as above, but the camera instead cuts to both members, posing and calling out their names.

### Area Destruction

Jeice, then Burter, strike poses and taunt the survivors. They settle on a pose and wait, before firing blasts that destroy the area.

## 4th Stage - Captain Ginyu

Jeice and Burter can evolve by running out of hp, but loses certain benefits. In this case, the camera pans over Burter's defeated body before cutting to Jeice who gives a final feeble "no". Ginyu teleports in, mentioning how strong the person(s) who defeated Jeice and Burter must be.

If Jeice and Burter max out their evolution energy, Ginyu teleports in behind them and announces he will take over. The two bow and agree to step aside, before teleporting out. Ginyu strikes a pose, promising to show off his skills.

### Overview

Ginyu's strength is dependent on how many other members survive, but even without them Ginyu is a force to reckon with. His ki-blast is very hard to dodge with the area it covers, he has several useful abilities for both in and out of combat. His "Body Change" will always down a survivor regardless of DC if it hits, and effectively takes the survivor out of the game even if he doesn't finish them off. His "Milky Cannon" is very damaging and covers a huge radius. His main weakness is compared to other raiders he has less hp, and once he uses his body change he loses his scouter and his "Milky Cannon" changes.

### Basic Attack:

* Ki Blast - A fast barrage of medium range ki-blasts that cover a wide area.
* Melee - A barrage of kicks and punches.

### Super Attacks:

1. Body Change: Charges at survivors to stagger them and switch bodies. If it hits: it downs them, reduces their DC level to 1 and swaps their level 3 DC character with Ginyu. For the rest of the game, Ginyu has the body of their level 3 DC character. He also loses access to the scouter ability and his "Milky Cannon" is instead a long range ki - wave. Can't be used again if it hits. Also a decent way to make distance: you can cancel the charge before the end if you attack. *30 sec Cooldown*
2. Milky Cannon. A medium range explosive ki- blast. If body changed, its a long range ki-wave. If Jeice and Burter survived, they assist with this attack*:* Jeice will fire off a series of crusher balls and Burter will teleport towards where the attack was aimed a create a damaging tornado. *10 sec cooldown.*

### Passive Abilities

1. Captain's Pride: Increases Ginyu's hp if Guldo is switched out with max evolution energy.
2. Captain's Power: Increases the damage Ginyu deals if Recoome is switched out with max evolution energy.
3. Captain's Speed: Increases Ginyu's movement speed if Jeice and Burter's Evolution energy is maxed out.

### Active Abilities

1. Scouter: Switches to first person perspective and lets you see survivors, allies or civilians in a certain range. *30 sec cooldown.*
2. Break Strike: A large ki explosions that sends surrounding enemies flying. Can be used when being damaged. *30 sec cooldown*
3. Power Level Boost: Increases movement speed and damage dealt for a short time. *30 sec cooldown.*
4. Strong Jersey: Charges at the enemy for a close range attack. Can be cancelled into "Body Change". *25 sec Cooldown*

### Finishers

* Civilian/Survivor: Ginyu chuckles to himself, before raising his arm and blowing away the person with a ki-blast. He then strikes a pose and spouts a one-liner.

## Victory

The Ginyu force victory screen in unique. Instead of destroying the area, all surviving Ginyu Force members call out their name and pose. They then all call "Together we are... The Ginyu Force!". Ginyu then speaks a line depending on how many survived.

The group always calls their name in the same order, omitting any that didn't survive. Jeice and Burter always die or survive together. The order is: Recoome, Burter, Jeice, Guldo and Ginyu.

Ginyu will say different things based on how many members survived:

* If all survive: "This is perfect!"
* If 4 survive: "Next time we'll really need to pull off an epic five man special fighting pose!"
* if 3 survive: "I guess I should have come up with a pose more suitable for three..."
* if 2 survive: "The special fighting pose just isn't the same with only two..."
* if only Ginyu survives: "Next time we'll really need to pull off an epic five man special fighting pose!"

## Trivia

* The Ginyu Force is ordered in much the same way they were fought in the Namek Saga: first with Guldo, then Recoome. Then Jeice and Burter as a tag time and finally with Ginyu.
* The Ginyu Force is the 1st raider where each evolution level is a different person.
* The Ginyu Force is the second raider to still evolve if certain evolution levels run out of hp, after Vegeta.
* When Ginyu body changes, he remains as the survivor's level 3 DC for the rest of the match. This pretty much only affects his physical appearance: most of his attacks are the same except "Milky Cannon". This can lead to humorous situations: for example if body changed as Buu he will be so big in the victory screen you can barely see Jeice behind him.
* The way each Ginyu force member collapses when they run out of hp references how they were defeated in the anime.
* If Ginyu runs out of hp while body changed, a different cutscene plays out. Ginyu tries to body change again, but one of the survivors throws a frog in the way. Ginyu body changes with the frog, and the victory screen shows frog Ginyu in front of the survivors, croaking.
* All of Recoome's Super Attacks and Active Abilities except his scouter have his name in them.
* The Ginyu Force is the first Raider to have an ultimate attack that only affects one survivor. All the rest have been Area of Effect.
* Raiders usually interrupt their voicelines if they say something else. However for Jeice and Burter their voiceline will not be interrupted if the other talks.
* Guldo is the only level who doesn't have a scouter. This is because a regular scouter wouldn't fit Guldo's head.
* Since the first three levels evolve if they run out of hp, the only way to see the animation where they are blown away by the survivors is if the raider disconnects.