Dominion Spacecraft Classes

## Purpose

The Dominion field a unique variety of spacecraft. Despite the increased ease of multi-role units due to the flexibility afforded by field transmutation, picoscale engineering and AI oversight, the Dominion still has reason to at least field vaguely distinct classes of vessel- even if they are all equally capable.

Generally speaking larger spacecraft possess greater firepower, durability, force-projection, strategic mobility and production capability but have inferior maneuoverability, a larger target profile, higher upkeep cost and a greater energy and complexity cost that compounds wastage by manufacturing inefficiency. Overall the Dominion prefer smaller spacecraft classes because of their superior economic efficiency and superior surviveability in most situations.

## Unique

### Submarine Class

A highly specialized class of ultra massive spacecraft that form their own event horizon. The submarine class is effectively it's own mobile stellar class black hole, being made from slabs of ultra-dense red matter and degenerate neutronium. The craft itself is designed in a way it can remain barely stable without collapsing further, requiring similar engineering to a Gigafortress despite the multiple OOMs size and mass difference.

This craft has very unusual properties, since it also projects a cassiel field around the event horizon, rendering it apparently massless to external obsrvers. The result is a naked singularity with no gravitational lensing that shreds anything entering with extreme tidal forces even greater than that of a natural black hole.

Technically it can support a crew, but it is an extremely uncomfortable environment even for shells.

It is a highly stealthy craft that absorbs all particles and waves including high energy tachyons, and gives off none of the characteristic matter waves one would expect from a massive object. Technically existing outside of normal spacetime it also gains considerable resistance to direct reality warping attempts and anima based attacks. Ultra low energy Tachar can be used inside for basic sensing although the craft is rather blind without folding external sensors or sending out missiles to map surroundings in details.

Counterintuitively it also isn't extremely durable. While the event horizon can shred any incoming matter, it does nothing to stop the resulting blueshifted particles from reaching the hull. The projected cassiel field is also fairly fragile and any resulting bleed off can be extremely damaging to the craft thanks to additional energy from blueshifting. Thus the primary strength of this class of craft is purely stealth. Offense is best conducted with folding torpedoes, although projectiles under the influence of a cassiel field can leave the event horizon without issue. Therefore, despite the fragility and overall impractiality, this spacecraft can conduct long-ranged battle and espionage while being nearly impossible to find, making it rather feared.

### Arcane Class

This is the codename for any spacecraft purpose built for Knights, although they do have a degree of standardization. Unlike other craft which predominately rely on technological means for offense, the Arcane class rely almost solely on weaponized alchemy and psionics and are rightly feared the most of all.

A typical Arcane class assumes the form of a geometric object that is in fact partially 4 dimensional, taking advantage of QETHs and pocket planes to construct a quasi 4D hull. The hulls are etched with symbols that are in fact potent constructed cognitohazards which alter the perception of the craft's time, shape and size to all sapient intelligences. Only properly filtered images (which themselves will distort the object) will show the true form of the craft to unauthorized observers. The actual hull material will appear to consist entirely of fully warded red-matter, although it is in fact a DKI issue self-replicating arcanomaterial based on research of the Vacuity. This matter is fully programmable and even possesses sentience and can be manipulated by the craft's central intelligence, it's durability is comparable to fully warded red matter but it's self-repair and damage mitigation capabilities are unmatched. In addition it can invade and compromise any normal matter it comes into contact with, bringing under control of the craft's intelligence via subversion at the subatomic level, just like the Vacuity does although considerably slower.