The Basics of Crafting

The campaign will be drawing from a variety of published homebrew documents that been meshed together to build a crafting system that incorporates as many of the class, race and background features as possible to assist any and every character's crafting aspirations.

### **Weekly Crafting Rules**

*The rules outlined below must be followed at all times regardless of the crafting system being utilized!*

* Crafting can be completed at the beginning or end of a session at a designated safe zone as dictated by the DM.
* Any crafting checks attempted during a session in the field or an unsafe environment will be done at disadvantage!
* Crafting will be dependent on a character's ability to collect the correct amount of gold, resources and laborers.
* In order to successfully craft mundane equipment characters must pass a DC check as outlined in the Basic Crafting DC Table.
* The total cost to craft mundane items will be half the value of the item's standard rate.
* The total cost to craft consumable magical items will be half the standard rate of the item when using downtime.
* The total cost to craft permanent non-mundane/magical items will be the standard rate of the item.
* To craft items a character must collect at least half the required resources. The other half will be paid in gold.
* Characters can craft items by themselves, with aid from other characters or at times with the assistance of verified NPCs, as long as all parties involved have the correct skills and/or proficiencies required.
* Some crafting may require characters to hire a specific number of laborers.
* A character can become a laborer for a week and assist a character's crafting allowing them to roll with advantage.
* However, character laborers will sacrifice the ability to craft that week.
* Crafting and construction times will be recorded using real world time NOT campaign session time. (Thus, a session that spends 7 days hex crawling will NOT stack an additional week on top of real world time required the total time required to craft an item.)

### **Benefits of Crafting**

*There are many reasons why characters should want to craft items. Here is a list of reasons why characters should want to craft:*

* Craft basic items & safe money.
* Upgrade mundane items.
* Craft mundane & magic items you would otherwise not have access to purchase.
* Craft customizable magic items.
* Enhance your character's abilities.
* Help everyone stay alive.
* Bling your character with tons of custom flair.

### **Crafting Requirements**

*The table below explains how to manufacture different types of mundane & magical items.*

##### **Crafting Requirements Table**

known mundane items;
 Uncommon
unknown mundane items;
 Rare
rare mundane items;
 Very Rare
 Legendary
legendary magic items

### **Basic Crafting DC Table**

The table below explains how difficult it will be for characters to complete the crafting of mundane equipment and non-magical items. This table will NOT be used for essence crafting or magic item crafting. (Refer to Part 5: Crafting with Essence).

##### **Crafting Difficulty Table**

 Skilled Journeyman
 Advanced Journeyman
 Master Artisan
 Grand Master Artisan