Z-Blaster

The Z blaster is a ranged character who heavily prefers the usage of ki attacks to melee attacks. They are commonly the heavy artillery of any group, and are known for their ability to devastate. When it comes to sheer ki power, you're unmatched. You're wily, powerful, and capable of mass destruction.

**Armor proficiency:** The blaster is proficient with all armors in tier 1

**Bonus defense:** +3 Resolve, +2 Reaction, +1 Repulse

**Hit points at first level:** 10 + Body

**Hit points per level:** 4

**Bonus surges per day:** 3

**Physical Damage**[P]: 1d6

**Energy Damage** [K]: 1d10

**Class features**

**Prime Shot:** If a target is within 1/4th the powers range, you gain +2 class bonus to the attack roll.

**Focused Fire:** Once per round, you can choose to lower your speed. For every 2 squares lowered, you gain +1 damage on any attack with the 'Ki' Descriptor. If your bonus damage reaches 3, you may not move that round. Focused fire attacks can not be shot beyond their range increment.

**High range Shot:** You can spend an action point to target an additional creature when you use a ki power that normally targets only one, instead of taking an extra action.

**Action Generation:** Generate Action points when...

Defeat a number of opponents equal to half your level in one day

Deal an amount of damage to an enemy equal to half your level in a single attack

Hit an Opponent with an attack fired beyond it's optimal range increment in one battle.

Level 1 At-Will powers

Atomic Blast

You fire a bright ki blast that crackles with hints of your true strength.

At-Will ✦ Ki

Standard Action Ranged 10

Target: One creature

Attack: Instinct vs Reaction

Hit: 1[K] + spirit Damage. On crit, this attack deals an additional damage die.

Eye beams

You fire a pair of high speed blasts from your eyes.

At-Will ✦ Ki

Standard Action Ranged 10

Target: One creature

Attack: Instinct+2 vs Reaction-2

Hit: 1[K] Damage. These can not be deflected.

Energy Dan

You fire off a series of energy blasts! too bad about your aim, though.

At-Will ✦ Ki

Standard Action Area burst 1

Target: One square within 4, all creatures in burst.

Attack: Instinct-3 vs Reaction

Hit: 1[K] Damage. If you strike tier opponents, you regain a surge.

Kidney Shot

You strike a foe in the kidney, hoping to slow him down some

At-Will ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 1[P] + Strength damage, and the target is Dazed until the beginning of his turn

Level 1 Encounter powers

Dirty Fireworks

You focus your power around an enemy, causing them to explode

Encounter ✦ Martial, Ki

Standard Action Ranged 6

Target: One creature in range

Attack: Instinct vs Repulse

Hit: 2[K] + Spirit damage. If your Spirit is higher than your opponents
Body, they take an additional amount of damage equal to your instinct.

Tsuhikidan

You throw a blast of energy at the target, little do they know it Resolve follow them until something stops it.

Encounter ✦ Martial, Ki

Standard Action Ranged 6

Target: One creature in range

Attack: Discipline vs Repulse

Hit: 1[K] + spirit damage.

Miss: Re-roll the attack, if that attack misses, the power has failed.

Ki Blast Volley

You fire off a volley of ki blasts that deal damage over an area.

Encounter ✦ Martial, Ki

Standard Action Area burst 2

Target: One square within 5, burst targets all creatures in burst

Attack: Instinct vs Reaction

Hit: 2[K] + spirit damage.

Miss: Half damage

Level 1 Daily Powers

Charged Power Ball

You create a powerful orb of ki, then hurl it at an enemy.

Daily ✦ Ki

Standard Action Ranged 10

Target: One creature in range

Attack: Discipline vs Repulse

Hit: 3[K] + spirit damage.

Charge: Additional damage equal to your spirit + tier

Miss: half damage, and you regain a power surge.

Energy wave

You fire off a powerful beam of energy at your opponent.

Daily ✦ Ki

Standard Action Ranged 12

Target: One creature in range

Attack: Instinct vs Reaction

Hit: 3[K] + spirit damage, if your intelligence is higher than your opponents, they take an additional tier d6 damage

Miss: Half Damage

Knee drive

You drive your knee into an opponents gut

Daily ✦ Martial, Unarmed, Pressure

Standard Action Melee

Target: One creature in range

Attack: Strength vs Repulse

Hit: 3[P] + Strength damage,

Miss: No damage, but knock the opponent strength+tier squares backwards. If your spirit is higher than theirs, they may not charge you until the end of their next turn.

Level 2 Utility Powers

Don't underestimate me!

You show an enemy why underestimating you is foolishness

Daily ✦ Martial, Shout

Immediate reaction Shout

Trigger: An enemy marks you

Effect: You mark the triggering enemy in return, gaining a free basic ranged attack against him once per round. This mark lasts the same duration as the triggering enemies.

Gather energy

You gather energy for a powerful attack

Encounter ✦ Ki,

Standard Action Power-up

Effect: Spend a surge to activate. Increase the amount of damage die on your next ki attack by half your tier (minimum 1) + 1.

Sway

You lean out of the way of an attack at the last possible second

Encounter ✦ Martial

Immediate interrupt Personal

Trigger: An enemy hits you with a melee attack

Effect: You take no damage from the attack, but for the next round you grant combat advantage to the triggering enemy.

Level 3 Encounter Powers

Double Shot

You create two orbs of ki, and hurl them at two foes

Encounter ✦ Martial, Ki

Standard Action Ranged 10

Target: One enemy, or two enemies within 5 squares of each other

Attack: Discipline vs Reaction,

Hit: 2[K] + spirit damage. If both attacks hit, all targets take an additional amount of damage equal to your spirit

Fire ball

You create a burning, flame like, ball of fiery ki, and throw it at an enemy

Encounter ✦ Martial, Ki, Fire

Standard Action Ranged 4

Target: One enemy

Attack: Intelligence vs Reaction

Hit: 2[K] + spirit damage and the opponent takes 5 ongoing (save ends)

Overhand smash

You strike your foe with a hammer blow

Encounter ✦ Martial, Unarmed

Standard Action Melee

Target: One enemy

Attack: Strength vs Repulse

Hit: 2[P] + Strength damage and the opponent is knocked prone

Level 5 Daily Powers

Power Geyser

You unleash your auras power, causing chaotic affects to the landscape

Daily ✦ Martial,

Standard Action Close burst 3

Target: All creatures in burst

Attack: Spend a surge to activate. Instinct vs Repulse

Hit: 3[K] + spirit damage. All creatures in burst are sent rocketing into the air, suffering 1d6 damage at the beginning of their turn.

Miss: Targets are knocked prone and no damage

Special: You may spend a healing surge.

Double Impact

You drive your elbow into an opponents face before flipping around and delivering a spinning kick

Daily ✦ Martial, Unarmed

Standard Action Melee

Target: one creature

Attack: Strength vs Repulse

Hit: 1[P] + Strength damage, Make a second attack

Secondary target: Same as first

Secondary attack: Strength +3 vs Reaction

Hit: 2[P] + Strength damage. If both attacks hit, the target is stunned until the end of your next turn

Miss: If both attacks miss, you regain a power surge.

Punishing blaster

You create an orb of ki, crushing it with your hand as you aim at a target. Releasing your grip lets a massive beam loose.

Daily ✦ Martial, Ki

Standard Action Line 10

Target: all creatures in line

Attack: Instinct+3 vs Repulse

Hit: 2[K] + spirit damage, Make a second attack without the +3 bonus that deals only 1[k] + spirit damage.

Miss: If both attacks miss, you deal half damage from whichever attack did the most.

Level 6 Utility Powers

Soukidan

You make a gesture with your hand, causing your last ki attack to change direction and come back for a second shot

Daily ✦ Martial, Ki

Immediate Reaction Personal

Trigger: A ki attack misses an enemy

Effect: Spend a surge, Make a second attack on the opponent

Target: Triggering enemy

Attack: Discipline+3 vs Reaction

Hit: 3[K] + spirit damage

Flash Bang shot

You fire a ki blast that detonates not in an explosion of force, but in a furious din of sound and light

Daily ✦ Martial, Ki

Standard action Area burst 3

Target: One square within 10, all creatures in burst.

Effect: All creatures in burst suffer from deafness and blindness(Save ends)

Counter Charge

You counter a charging foe with a ki blast

Daily ✦ Martial, Ki

Immediate Interrupt Melee

Trigger: An enemy declares a charge on you

Effect: Make a speed check. If your result is higher than your opponents speed you avoid the charge, taking no damage, and counter attack as a free action

Target: Triggering enemy

Attack: Discipline vs Reaction

Hit: 3[k] + spirit damage, and the target is pushed back one square.

Level 7 Encounter Powers

Buster Cannon

You power up a ki blast In each hand, which combine into a large ki blast when thrown.

Encounter ✦ Martial, Ki

Standard Action Ranged 6

Target: One creature in range

Attack: Discipline vs Reaction

Hit: 2[K] + spirit damage

Charge: For every power surge you spend, This attack deals an additional tier D6 damage, and applies half that damage to armor. You may spend up to 2 surges.

Atomic Slap

you haul off and slap the shit out of your enemy

Encounter ✦ Martial

Standard Action Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 2[P] + Strength damage, if your strength is higher than the enemies body, they grant advantage to you until the end of your next turn

Lightning surprise attack

You release a beam of electricity. Yep.

Encounter ✦ Martial, Ki, Lightning

Standard Action Ranged 6

Target: One creature

Attack: Instinct vs Repulse

Hit: 2[K] + spirit damage, and target takes ongoing 10 and cannot move(save ends). This power can not be deflected or reflected.

Level 9 Daily Powers

Renzouku Energy Dan

You pump your hands rapidly, firing an explosive blast of ki with every movement!

Daily ✦ Ki

Standard Action Area Burst 4

Target: One enemy within 10, the burst centers on them

Attack: Tenacity vs Repulse

Hit: 3[k] + spirit damage. If a number of enemies equal to your intelligence, -tier, are hit, repeat this attack as a free action. The second shot deals only half damage.

Miss: Half damage

All out Assault

You unleash a furious barrage on the opposition

Daily ✦ Ki

Full round Action Ranged 10

Primary Target: One enemy within 10

Primary Attack: Instinct vs Repulse

Hit: 1[k] + Spirit damage.

Secondary Target: Same as the primary, or one enemy within 5 squares of primary

Secondary Attack: Discipline -2 vs Repulse

Hit: 1[k] + spirit damage.

Tertiary target: Same as Primary, secondary, or one enemy within 5 of the secondary

Tertiary attack: Discipline-4 vs Repulse

Hit: 1[k] + Spirit damage. If all three attacks hit, Make the final attack

Final target: Same as primary, secondary, tertiary, or one enemy within 5 of any of them

Final attack: Tenacity vs Reaction

Hit: 3[k] + spirit damage

Special: After this attack, the user is fatigued for 1d6+10 rounds, and spend 4 surges.

I'll be cutting in, unless you're finished eating dirt...

You cut in for a downed ally

Daily ✦ Martial, Shout

Immediate interrupt Shout

Trigger: An enemy you can see causes an ally to become bloodied

Effect: You move up to double your speed towards the triggering enemy. If you end adjacent to them, they are forced to engage you in melee on your next turn

Level 10 Utility Powers

You're mine!

You decide to attack an enemy immediately

Daily ✦ Martial, Shout

Immediate interrupt Personal

Trigger: A new round starts.

Effect: You seize the initiative in this new round, going first and gaining an additional standard action. However, after this round ends you are moved to the last in initiative for the remainder of combat.

Charging follow up

You gather your energy, flying after a foe and striking them again

Encounter ✦ Martial,

Immediate Reaction Melee

Trigger: You hit an enemy with a melee attack, or knockback an enemy

Effect: You may shift a number of squares equal to your discipline and make a basic melee attack with a +3 power bonus to hit and damage against the triggering enemy.

Deflecting backhand

You backhand an oncoming ki attack, knocking it harmlessly to one side

Daily ✦ Martial,

Immediate Reaction Personal

Trigger: An enemy targets you with an At-Will or encounter ki power

Effect: You deflect the attack and take no damage. If your intelligence is higher than your opponents instinct, you may deflect this attack at another creature who was in range.

Level 13 Encounter Powers

Finish Buster

You bring your hands over your head, creating a large orb of ki, before hurling it at your enemy

Encounter ✦ Martial, Ki

Standard Action Ranged 8

Target: One creature in range

Attack: Instinct vs Repulse

Hit: 3[K] + spirit damage, and you gain advantage over the enemy for tier rounds.

Special: If this attack kills an enemy, you gain an action point

Galick Gun

You bring your hands back in a charging stance before throwing your hands forward and firing a large purple beam at an enemy

Encounter ✦ Martial, Ki

Standard Action Line 12

Target: all creatures in line

Attack: Instinct vs Reaction

Hit: 3[K] + spirit damage

Charge: For every surge spent, the attack gains an additional damage die. The amount of damage die cannot exceed tier +3.

Crusherball

You create an orb of brilliant red ki, before hurling it at your opponent

Encounter ✦ Martial, Ki

Standard Action Ranged 10

Target: One target in range

Attack: Discipline vs Repulse

Hit: 3[K] + spirit damage. If your discipline is higher than your opponents body, they lose an amount of DR equal to your mind for a number of rounds equal to your mind

Level 15 Daily Powers

Big Bang Attack

You generate a massive ki blast from one hand that causes great damage to a wide area

Daily ✦ Martial, Ki

Standard Action Ranged 8

Primary Target: One creature in range

Attack: Discipline vs Reaction

Hit: 4[k] + spirit damage. If this attack lands make an area burst 4 attack.

Secondary target: All enemies in burst except the primary target.

Secondary attack: Instinct vs Repulse

Hit: 3[k] + spirit damage.

Final Crash

You throw your arms to your sides, powering up two large ki blasts before bringing them together and firing a powerful ki beam

Daily ✦ Martial, Ki

Standard Action Line 15

Target: All targets in line

Attack: Tenacity vs Reaction

Hit: 4[K] + spirit damage. If this attack lands, the target is pushed back a number of squares equal to your spirit

Charge: The attack becomes a beam 15, or for two surges, a wide beam 15.

Miss: Half Damage

Death Storm

You concentrate your power for a moment before unleashing it with a gesture, creating a massive explosion around you.

Daily ✦ Martial, Ki

Standard Action burst 3

Target: All enemies in burst

Attack: Instinct vs Repulse

Hit: 4[K] + spirit damage. All squares around you except the one you're standing in become difficult terrain. Only flying enemies may move through them unhindered.

Miss: Half damage, and difficult terrain still happens.

Level 16 Utility Powers

Beam Struggle

You desperately attempt to counter an opponents oncoming ki attack with one of your own

Encounter ✦ Ki

Immediate interrupt Ki

Trigger: An enemy declares a Ki attack on you

Effect: Spend a surge. You and the opponent begin beam struggling, rolling opposed discipline checks to try and overpower each other. Two successful rolls in a row win this struggle.

Special: While beam struggling, the character can take no actions other than their opposed check.

Stride breaker

You break an opponents stride, stopping their attack

Encounter ✦ Martial, Unarmed

Immediate interrupt Melee

Trigger: An enemy declares a melee attack on you

Effect: make a standard attack, if it hits, your opponents attack is stopped and neither of you take damage. If your attack misses, you are hit normally but only take half damage. This obviously doesn't work against ultimates.

Detonate!

You cause a ki attack to explode without hitting anything.

Encounter ✦ Martial, Ki

Immediate interrupt Personal

Trigger: You miss an enemy with a ki attack.

Effect: Designate a square within 5 of the missed enemy, the attack explodes in an area burst 2, 3, or 4 that deals 1. 2. or 3[k] depending on power class. This attack CAN NOT hit the enemy it originally missed. When this has been resolved, spend a surge.

Whirling dodge

You spring through the air, rotating horizontally before landing on one foot.

Daily ✦ Martial

Immediate Reaction Personal

Trigger: An enemy hits you with an attack

Effect: You shift your speed away from the triggering enemy. This shift ignores difficult terrain and does not provoke. This does not stop whatever effects the powers inflicted, if any.

Level 17 Encounter Powers

Photon Flash

you generate crackling almost electrical energy from your hands, forming it into a wide blast before firing it.

Encounter ✦ Martial, Ki

Standard Action Ranged 8

Target: Up to Three creatures within 2 of each other in range

Attack: Instinct vs Repulse

Hit: 3[k] + spirit damage, and the target is stunned until the end of your next turn

Charge: for every power surge spent, you may strike an additional target in range.

Miss: Half damage, the targets are not stunned.

Banshee Blast

You generate a small ki blast at the end of each finger before firing them. They're extremely fast and make a tell tale screeching sound when they move.

Encounter ✦ Martial, Ki

Standard Action Ranged 10

Target: one or two creatures in range

Attack: speed vs Reaction -5

Hit: 3[k] + spirit damage. If your speed is higher than the foes, they take an additional 1d4 damage

Secondary target: The same as primary or one other creature originally in range

Secondary attack: Discipline vs Reaction -3. If your speed is higher than the foes speed, they take an additional 1d4 damage. If both attacks land, the targets are deafened for 1d6 rounds

Galactic slam

You slam an enemy into the ground!

Encounter ✦ Martial, Unarmed

Standard Action Melee

Target: one creature

Attack: Strength vs Repulse

Hit: 3[P] + Strength damage. The target is sunk into the ground and considered restrained, unable to move until they save.

Level 19 Daily Powers

Fury Cannon

The user is surrounded in a massive aura, picking their target before firing a fierce energy beam from said aura

Daily ✦ Ki

Standard Action Beam 10

Target: all creatures in range

Attack: Instinct vs Repulse-4

Hit: 5[K] + spirit damage. Each struck creature takes half the damage again to their armor.

Charge: For one surge, the attack deals it's total damage to armor on successful hit. For two surges the attack also inflicts the weakened condition (save ends) on successful hit. For three surges, the enemy is also dazed (save ends) on successful hit.

Miss: Half damage, 1/4th damage to armor.

Renzouku Finger beam

You rapidly pump your hands, firing a beam from an extended finger.

Daily ✦ Martial, Ki

Standard Action Ranged 6

Target: one creature in range

Attack: Discipline vs Reaction

Hit: 2[K] + spirit damage

Secondary attack: Tenacity vs Repulse

Hit: 2[K] + spirit damage. If both attacks hit, the target loses their DR for 1d6 rounds

Genocide attack

You unleash a stream of ki blasts into the air that target all foes on the field.

Daily ✦ Martial, Ki

Fullround action Ranged

Target: All enemies on the field

Attack: tenacity vs Reaction

Hit: 4[K] + instinct damage. After the attack you are fatigued for 1d6+2 rounds

Miss: If the attack fails to hit at least tier enemies, you are not fatigued, but deal no damage.

Level 22 Utility Powers

Reflect

You reflect an enemy attack back at the one who fired it!

Daily ✦ Martial

Immediate interrupt Personal

Trigger: An enemy targets you with a ki power

Effect: You reflect the attack back at them, all of it's effects targeting them instead of you. If the power was a daily power, you still take half the damage, otherwise you take none. This obviously can't be used against ultimates.

Blast absorption

Your charging attack absorbs an incoming enemy ki attack.

Daily ✦ Martial, Ki

Immediate interrupt Personal

Trigger: An enemy targets you with a ki power while it's your turn

Effect: your attack is considered to be have been charged with tier surges, and gains an additional half tier damage dice.

Special: Damage die added by this attack apply regardless of damage die limit on chargable attacks.

How dare you!

You bring the thunder down on an enemy

Daily ✦ Martial, Shout

Immediate Reaction Personal

Trigger: An enemy causes you to become bloodied

Effect: You may immediately use an encounter power against that enemy, provided he would be in range. This use of an encounter power does not consume your use of the power for the encounter.

Crusher guard

You catch an incoming ki attack and crush it between your hands.

Daily ✦ Martial

Immediate Reaction Personal

Trigger: An enemy damages you with a ki attack

Effect: Spend a surge. You take only half damage from the attack, and stop it from traveling any further. This does not work against bursts. This obviously doesn't work against ultimates.

Level 23 Encounter Powers

Blaster shell

You create a series of strong blasts

Encounter ✦ Martial, Ki

Standard action Ranged 6

Target: Three enemies in range

Attack: Tenacity vs Reaction

Hit: 4[K] + spirit damage. If all attacks hit, enemies take an additional amount of damage equal to your instinct

Miss: Half Damage. If the attack misses all three opponents, 3/4ths damage.

Incinerator Flash

You create a cone of flame like ki that burns.

Encounter ✦ Martial, Ki, fire

Standard action cone 5

Target: All enemies in cone

Attack: Discipline vs Repulse

Hit: 4[K] + spirit damage and enemies take 5 ongoing (Save ends)

Miss: You regain hit points as if you had spent a healing surge.

Galaxy Buster

You create a large green orb of violently spinning energy.

Encounter ✦ Martial, Ki

Standard action Ranged 12

Target: One enemy in range

Attack: Discipline vs Repulse

Hit: 4[K] +spirit damage. This attack Ignores DR

Charge: For two surges, this attack can not be deflected.

Miss: No damage to the opponent, but their armor takes half the total.

Level 25 Daily Powers

Death ball

You focus your ki into a large orb of deadly power

Daily ✦ Ki

Standard action Area blast 8

Target: One square within 10, targets all creatures

Attack: Tenacity vs Repulse

Hit: 5[K] + spirit damage. For each 10 points of damage this attack would deal, all opponents equipment suffers 1/4th damage.

Charge: For every power surge spent, this attack ignores tier points of DR.

Miss: Half damage, Equipment still affected regularly.

Die Die Missiles!

While many are unable to take the concept of repeating energy blasts too far, you're improved upon the technique.

Daily ✦ Martial, Ki

Standard action Ranged 10

Target: One target within 10

Attack: Tenacity vs Reaction, three attacks

Hit: 1[K] +spirit damage. If all three attacks land, the target loses his DR and is stunned for 1d4 rounds.

Miss: For each missed attack your attacks deal an additional damage die. If all three attacks miss, the opponent loses his DR and is stunned for 2 rounds.

Planet Cracker

It's not always the strongest who wins, sometimes it's the smartest

Daily ✦ Martial, Ki

Standard action Ranged 8

Target: One target within 8

Attack: Intelligence vs Reaction

Hit: 5[K] + spirit damage. The area around the target Resolve become rough terrain for a number of rounds equal to your spirit. If the target starts his turn in that area, he takes 10 damage.

Miss: No damage to the opponent. The attack deals it's full damage to the battle field, Causing an area of burst 20 to become difficult terrain, and dealing tier x100 damage to the planets HP.

Level 27 Encounter Powers

Galactic Donut

you restrain an opponent with a ring made of energy

Encounter ✦ Martial, Ki

Standard Action Ranged 5

Target: One enemy in range

Attack: Intelligence vs Reaction

Hit: The target is restrained and can take no action for 2+intelligence rounds. A successful save breaks them out of the restraints

Vanishing ball

You raise a hand over your head, creating a purple orb of energy with the power to destroy whatever it hits!

Encounter ✦ Martial, Ki

Standard Action Ranged 5

Target: One enemy in range

Attack: Instinct vs Reaction

Hit: 4[k] + spirit damage.

Charge: For every power surge, the attack deals an additional tier damage. For four surges, the attack ignores DR from armor.

Special: Attempts to deflect this attack automatically fail.

Shining friday

You generate a bright ball of ki, which you throw at an enemy

Encounter ✦ Martial, Ki

Standard Action Ranged 12

Target: One enemy in range

Attack: Discipline vs Reaction

Hit: 4[k] + spirit damage, and the opponent is blinded for 1d4 rounds.

Charge: Double the blind duration.

Level 29 Ultimate powers

Final Flash

You gather ki in both of yours hands before bringing them together to unleash the most powerful beam you possibly can

Daily ✦ Ki

Fullround Action Ultimate Ranged 35

Target: One creature in range

Attack: Tenacity vs Repulse

Hit: 8[K] + spirit damage. If your spirit is higher than your opponents body, half the damage is applied to a limb of your choice as a called shot.

Miss: 4[k] + 40 damage, if your spirit is higher than your opponents body, half the damage is applied to a limb of your choice.

SPECIAL: This attack may be charged as a full round action. For each round spent charging, you increase the range of the attack by Tenacity squares. For every two rounds you spend charging, you deal an additional damage dice. This attack may be charged up to 8 times.

Impact Magnum

You strike an opponent as hard as you can, unleashing a powerful beam from your hands moments later.

Daily ✦ Martial, Unarmed, Ki

Fullround Action Ultimate Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 5[P] + Strength damage. If this attack lands, make a second attack

Secondary target: Same as first

Secondary attack: Discipline vs Repulse

Hit: 3[K] + spirit damage that ignores DR.

Super Nova

You create a massive orb of fiery ki and launch it at the opponent

Daily ✦ Ki

Fullround Action Ultimate area blast 6

Target: One creature within 10 squares of you, blast centers on them

Attack: Instinct vs Repulse

Hit: 7[K] + spirit damage. If this attack hits a number of targets equal to your Instinct, you get a second roll against all enemies you missed.

Miss: 4[k] + 30 damage to the primary target. No burst.

End of the line, scum.

Power surges through your being as you unleash your absolute maximum power for one brief moment.

Daily ✦ Martial, Shout,

Fullround Action Ultimate Shout

Effect: You may immediately perform any encounter power you know, this attack dealing double it's amount of normal damage dice on hit. At the end of your turn, you are fatigued for 1d6+2 rounds

Miss: Half damage, and you are still fatigued.

Final Explosion

You release all of your ki, life energy, and whatever else you can summon up. Devastating the enemy, the area, and yourself.

Daily ✦ Ki

Fullround Action Ultimate Burst 15

Target: All creatures in range

Attack: Lose all but 1 hit point, Tenacity vs Repulse

Hit: 12[K] + Spirit + hit points lost damage. All bloodied targets hit by this attack take a quarter of the total damage dealt as additional damage. You are fatigued for 1d10+10 rounds.

Miss: 4[k] + 40 damage, half of which you take immediately.
Special: This attack does not trigger any special abilities related to going bloody.