recursal/Fanatic-Fandom huggingface dataset:
Obolite Seeder

**Obolite Seeder** is a Consumable in **Returnal**. This Consumable can be bought at Fabricators for \_ Obolites (\_ in the Tower of Sisyphus).

## Use

* Hostiles drop more Obolites when eliminated. Duration: 30s.

## Databank Entries

### Research Level 1

A non-reusable [UNKNOWN REFERENCE]. Activating the object causes nearby hostiles to have their [DATABASE MISMATCH] on the inside, dropping significantly more Obolites if eliminated while the effect is in place. This transmutation seems to reverse itself with no after effects after the effect ends, as if the whole reality rejects this kind of alteration.

### Research Level 2

While it does not create something out of nothing, the object's doubling mechanism [PARSING ERROR] as opposed to the idea of an original copy. In reality, it appears [DATABASE MISMATCH] literally the same. The deeper and stranger question is whether or not damaging the original to the point of being unsalvageable would likewise create a broken twin.

### Research Level 3

^-=;'surface so polished she could see her reflection in it, despite how obsidian black the material was. Didn't like what she saw: exhaustion so overwhelming it wasn't painted on her features, it was hewn from great and poorly-aimed strokes. She could feel the impact in her jaw, until she realized she was just clenching her teeth. If the tests\*:=^;/
Broken Automaton

A **Broken Automaton** is a hostile found in the Derelict Citadel and occasionally in the Fractured Wastes. On death, this hostile drops 6-7 Obolites.

## Attacks

* Self destructs when gets close and sends out one red ring that travels until it dissipates.
* The lower its health, the faster it moves.
* Can bait this hostile to self-destruct by quickly getting close and then getting away from it.

## Databank Entries

### Research Level 1:

An Automaton that has become bisected, losing its lower limbs and becoming dangerously unstable. Due to the structural weaknesses present in all Automatons, this is the likely fate for any units that survive [LOGIC ERROR]. It is still capable of using the claw-like forelimbs to chase its target. Upon reaching target's vicinity, it will finally self-destruct.

### Research Level 2:

The Automaton's internal power unit has become overcharged with [PARSING ERROR] or as a means to prolong its existence. In either case, its threat level has been severely, if not entirely, diminished. It contains its capacity function by [DATA CORRUPTED] into a final crash. At the moment, it struggles on despite having long-forgotten an original purpose that may or may not have ever existed.

### Research Level 3:

;#^'\as something no longer possible. She wasn't looking directly at anything hopeful anymore but at some distant horizon line bisected twice: by the vented exhaust from the limping ship and her enfeebled belief in a remaining string of tomorrows. There was no choice. They were stuck without a sense of purpose and without=;\*;^/
Equipment

The following is a list of equipment found in the game **Returnal.**

## List of equipment

### Guns

* Modified Sidearm SD-M8
* Tachyomatic Carbine
* Spitmaw Blaster
* Pyroshell Caster
* Coilspine Shredder
* Thermogenic Launcher
* Electropylon Driver
* Rotgland Lobber
* Hollowseeker
* Dreadbound

### Consumables

* Dismantler
* Anti-Energy Pulse
* Sub-Zero Pulse
* Leeching Nanoswarm
* Ground Surge
* Kinetic Field
* Projectile Portal
* Energy Barricade
* Large Silphium Vial
* Silphium Vial
* Nullification Sphere
* Weapon Harvester
* Parasite Harvester
* Fabricator Shifter
* Weapon Stimulant
* Obolite Siphon
* Extermination Sphere
* Key Liquifier
* Translocation Sphere
* Reflex Stimulant
* Apex Sphere
* Residual Sphere
* Obolite Seeder
* Interference Sphere
* Alt-Fire Coolant
* Damage Siphon
* Repair Enhancer
* Kinetic Siphon
* Alt-Fire Stimulant
* Shield Vial
* Shocking Springs

### Permanent Equipment

* Atropian Weapon Charger
* Hermetic Transmitter
* Icarian Grapnel
* Promethean Insulators
* Hadal Ballast
* Delphic Visor
* Crimson Key
* Fractured Key
* House Key
* Sunface Fragment
* Car Keys
Obolite Siphon

**Obolite Siphon** is a Consumable found in **Returnal**. This Consumable can be bought at Fabricators for \_ Obolites (\_ in the Tower of Sisyphus).

## Obolite Siphon

### Materials

Aluminum, Iridium, and [UNKNOWN REFERENCE]

## Use

* Converts collected Obolites into Integrity. Duration: 30s.

## Databank Entries

### Research Level 1

A portable xeno-type vial containing [DATABASE MISMATCH] liquid. When used, the container breaks, coating the suit and giving it a capacity to utilize obolites as repair material. As the suit's own tank is sealed, the obolites must be collected before the liquid evaporates.

### Research Level 2

Prior to complete suit failure [MISSING ENTRY] allows for continuation of sorts. Unfortunately [PARSING ERROR] cannot apply to systems that have already reached an irreparable state. When damage crosses suck a permanent boundary, it is advisable to suspend service.

### Research Level 3

#;^-=termination." "Immediately?" Turning away from the husk of the godsforsaken body. They had waited too long. Mistakes prickled her mind, a thousand tiny needles. She had waited too long. Attendants arrived with disposal tools, but she scarcely noticed through the numbing fog. All the danger, sleepless weeks, and lost time for this defeat. How could they, knowingly, have ever|-'^}/\*
Blight-Wave Disgorger

**Blight-Wave Disgorger** is a type of Consumable only found in Locked Containers in **Returnal's** Tower of Sisyphus.

## Blight-Wave Disgorger

### Type

Offense, Explosive Damage, Single or Multiple Target

## Use

Launches a devastating swarm of target-seeking projectiles.

## Databank Entries

### Research Level 1

A limited-usage weapon of unknown origin which unleashes multiple homing [PARAMETER MISSING], either seeking multiple targets or dealing extensive damage to a single target. Its charge declines even when idle, and dramatically upon use. Charge replenishment is possible, but be advised that applying [DATABASE MISMATCH] from alternative Disgorger-type weapons will void and replace original function.

### Research Level 2

Likely original usage was the breaking down of undesired tissue and bone mass for disposal or recycling. Multiple impacts upon a single entity will [REFERENCE ERROR] efficiently-processed fragments.

### Research Level 3

[\)^';partial disintegration," she observed coolly. This had always been the intended response, from the moment the seven-tailed emissary had streaked through the frozen heavens, yet faced now with the decision\*#=^
AST-AX-002: Eyes Beholding

**"Eyes Beholding"** is a Xenoglyph found in the Overgrown Ruins. 1 glyph is required for Tier 1 translation, 2 glyphs for Tier 2 translation, and 3 glyphs for Tier 3 complete translation.

## Databank Entry

### Tier 1

Translation Accuracy: 18%

...........**EYES BEHOLDING**...............**WE MUST LEAVE FOR THE WASTES WHERE**............*raptured mind?*...........

### Tier 2

Translation Accuracy: 39%

**MYRIAD EYES BEHOLDING IN LONGING**...........*emergency conditions?*.......**RAINS LIKE PITCH, WE MUST LEAVE FOR THE WASTES WHERE OUR VISIONS HAVE PROMISED**.....*refrain of wonder?*

### Tier 3

Translation Accuracy: 71%

**MYRIAD EYES BEHOLDING IN THE LONGING DARK SUNLIGHT AS IT RAINS LIKE PITCH. WE MUST LEAVE FOR THE WASTES WHERE OUR VISIONS HAVE PROMISED A NEW KIND OF TRANSCENDENCE. GLORY. GLORY. GLORY.**
AS-AL-084: Growth, Attachment

**Growth, Attachment** is a Scout Log found in the Tower of Sisyphus.

## Transcript

High up, the walls on this tower pulse and throb. Fleshy, lumpen growths erupt from them, like vast tumors.

I should be afraid, but... They make me feel... present. Watched over. Wanted.

Their silent, sickly hunger. Their quivering, twitching need. It is... a belonging.
AST-AL-060: Doctor Consultation Appointment

**"Doctor Consultation Appointment"** is a Scout Log found in the Abyssal Scar.

## Transcript

Would it be safe for me to drive afterwards?

I had no idea.

But what about prep time and recovery?

I'm... in the middle of a lot right now, so...

No, no, no it's...

I wouldn't want anyone present.

No one can know about this.

Everyone is overbearing and controlling and...

I haven't even told a single person about-

If they found out I was here, that we were talking...
Residual Sphere

**Residual Sphere** is a Consumable found in **Returnal**. This Consumable can be bought at Fabricators for \_ Obolites (\_ in the Tower of Sisyphus).

## Use

* Hostiles have a chance to drop Resin on death. Duration: 30s.

## Databank Entries

### Research Level 1

A portable sphere, consisting of [DATABASE MISMATCH]. When the object is activated, it releases chemicals and particulates that resemble [UNKNOWN REFERENCE]. This causes any undigested or [MISSING REFERENCE] Silphium within nearby hostiles to instantly coalesce into their Resin form.

### Research Level 2

The near-instantaneous effect of condensing any Silphium present inside the organisms is remarkably efficient. Curiously this effect does not apply to any Silphium found in its natural state, implying that the interior physiology of the hostiles may play an important part in this process. The function seems very [UNKNOWN ERROR] principle to the creation of artificial diamonds in laboratory settings. However, the application of heat and pressure must surely have an excruciating effect on the organism itself.

### Research Level 3

\*^;'}the point where she no longer hears any screaming. There is only a buzz, neither growing nor diminishing, inside her core of self. Wondrous. How wondrous it is to be alive, the immutable buzz sings, how strange and ennobling and beautiful it is to eradicate another life in order to save another. Orange inferno paints\*;\#^=
Xeno-Tech Prism

The **Xeno-Tech Prism** is an Artifact that permanently increases the amount of consumables that Selene can carry. Two can be found in the game, one at the start of the Crimson Wastes, and the other in the Overgrown Ruins, in the room with the small, black orb of ichor in the center.

## Databank Entry

A xeno-type artifact that is shaped like a triangular cylinder with [UNKNOWN REFERENCE] core. This item will allow for an additional consumable to be carried as it creates a small dimensional pocket, allowing multiple items to co-exist in the same space. Through a switch, the user can control which item is currently attuned to the user's dimensional coordinates. Where the prism actually deposits the other item is currently unknown.
Atropian Weapon Charger

The **Atropian Weapon Charger** is a permanent piece of equipment found in **Returnal.**

## Databank Entry

A Xeno-tech module that enables the use of Alt-Fire [DATABASE MISMATCH] on equipped weaponry.

**Warning: Object has embedded itself into [UNKNOWN ERROR] systems and disengaging it is impossible without complete system shutdown.**
AST-AL-036: Lost Foundation

**"Lost Foundation"** is a Scout Log found in the Echoing Ruins.

## Transcript

My lifeless, ancient ship echoes these words across centuries in absolute silence:

"Choice and consequence may somehow have reversed."

The cycle has been extended, but it is still eternal.

Infinite torment.

The planet hides secrets, as does the Astronaut, my house, myself, and time itself.

I will rip out every one of them, wailing from a dark wound.
Leeching Nanoswarm

**Leeching Nanoswarm** is a Consumable found in **Returnal**. This Consumable can be bought at Fabricators for \_ Obolites (\_ in the Tower of Sisyphus).

## Leeching Nanoswarm

### Materials

Graphite, Iridium and [DATABASE MISMATCH]

## Use

* Unleashes a swarm of nanobots that attack nearby hostiles, slowing them down and repairing Integrity. Hold L1 to view the affected area.

## Databank Entries

### Research Level 1

A xeno-type device that unleashes a swarm of nanobots that leech materials from hostiles. These materials are then used to repair damage done to the user. The designers are clearly cautious of the technology getting loose and have programmed the swarm to self-destruct after a certain period of time has passed. If a target is caught in the strongest part of the cloud, near the user, they are also slowed down as the swarm prevents them from [PARSING ERROR].

### Research Level 2

The nanobots are working together in an anti-symbiotic [VARIABLE UNKNOWN] as confirmed by an internalised, wireless network. Robust as this system appears, each nanobot must stay within [DATABASE MISMATCH] and disconnect. Given this inefficiency, the swarm itself is large enough to make multiple losses negligible and any single loss replaceable.

### Research Level 3

#/;=\*all alone, despite seeing him lying on the gurney from the corner of her eye. Plasma dripped through hollow tubing strung from the ceiling, sucked greedily into her arm the moment it touched vein. She was losing consciousness again. Tears well. If the nightmares returned, she may not survive long enough to^'-\]
Malformed Typhonops

A **Malformed Typhonops** is a hostile found in the Abyssal Scar. On death, this hostile drops \_ Obolites.

## Attacks

* Same moveset as the **Typhonops**, but with Malformed modifiers.

## Databank Entries

### Research Level 1

Superior form of adaptation [DATABANK MISMATCH] bulk to withstand extreme pressures. The previously-identified "disease" afflicting Malformed Proto-Titanops and Malformed Severed is present, however, environmental analysis has revealed that it is in fact not a disease at all. Unknown energy, originating from beneath the deepest point of the Abyssal Scar, has somehow [CORRUPTED TEXT] the very center of the planet, folding in on itself.

### Research Level 2

Necrotic tissues detected in all vital [UNKNOWN REFERENCE] any living matter at all. Appears to be undergoing the process of decomposition while alive and aware. How this augments [PARSING ERROR] markedly increased performance, but diminishing life expectancy. Analysis of breeding cycle may determine the origin of the parasitic infestation.

### Research Level 3

-^\*;#\still floating through the aether. It is beautiful, but she no longer has a heart capable of remembering or responding. The core song inside her own inner chamber beats, unmoved, unbroken. Mist collects on her side of the porthole. For the briefest moment he sees her as a stranger, then smiles, but it's a shadow of what it once=';:\*^

(databank entries courtesy of reddit user DougieDoug12)
Hermetic Transmitter

**Hermetic Transmitter** is a permanent suit upgrade for Selene. This allows Selene to use the short distance and long distance Translocators to fast travel around the current region she is on.

## Location

It is found on a dead sentient in Overgrown Ruins.

## Databank Entry

A xeno-tech module that transmits [PARSING ERROR] allowing user to access translocator devices.

**WARNING: Object has embedded itself into [UNKOWN ERROR] systems and disengaging it is impossible without complete system shutdown.**
AST-AX-006: Countless Feasts

**"Countless Feasts"** is a Xenoglyph found in the Crimson Wastes. Less than 5 glyphs are required for Tier 1 translation, 5 glyphs for Tier 2 translation, and ??? glyphs for Tier 3 complete translation.

## Databank Entry

### Tier 1

Translation Accuracy: 21%

**WE SAW**....*hecatoncheries?*....**THE CREATOR/DESTROYER**...........**A CREATURE WE DID NOT UNDERSTAND**......**COUNTLESS FEASTS ON ITS MIND**.............**SUFFER FOR ETERNITY**

### Tier 2 (requires at least 5 Ciphers)

Translation Accuracy: 45%

**WE SAW COUNTLESS ARMS REACHING FOR THE CREATOR/DESTROYER, A CREATURE WE DID NOT UNDERSTAND**.......**EVEN AFTER CONTLESS FEASTS ON ITS MIND**......*adequate match?*....**ESCAPE WITHOUT SUFFERING FOR ETERNITY**

### Tier 3 (requires at least 12 Ciphers)

Translation Accuracy: 74%

**WE SAW COUNTLESS ARMS REACHING FOR THE CREATOR/DESTROYER, A CREATURE WE DID NOT UNDERSTAND, BUT THEY WERE NEVER SATISFIED EVEN AFTER COUNTLESS FEASTS ON ITS MIND. BY MOVING ON IT COULD ESCAPE WITHOUT SUFFERING FOR ETERNITY.**
Alt-Fire

**Alt-Fire** is one of the core gameplay mechanics of Returnal. After acquiring the Atropian Weapon Charger early in the game, any new weapons Selene finds have a randomly-rolled Alt-Fire mode applied to them.

When using the default control scheme, Alt-Fire is used by pulling down on L2 past the point of the normal aiming mode to switch into Alt-Fire aiming mode. When in this mode, press R2 for Alt-Fire. By default, the DualSense adaptive triggers provide resistance and haptic feedback on L2 to assist with using Alt-Fire.

Alt-Fire attacks operate on a cooldown depending on the Alt-Fire currently equipped. (Doombringer has the longest cooldown.) Alt-Fire cooldown can be affected negatively or positively by various factors like artifacts, parasites, consumables, and weapon traits.

Alt-Fire modes can be found across multiple weapon types and no mode is exclusive to any one weapon.

Each Alt-Fire mode has unlockable levels beyond level I, up to III. The impact of higher modes range from increased damage to allowing deployment of more than one projectile (i.e. Proximity Mine III can place up to three mines at once).
AS-AL-069: Release

**Release** is a Scout Log found in the Tower of Sisyphus.

## Transcript

The Tower was. The Tower is. Release. Escape.

Release. Escape.

Should I fall, I will climb again. From the deepest of the deep. To the highest of the high.

I will go there now. As you will.

* If Selene has not finished Act 1, she will say at the start before playing the audio log, "So I've been here before. Retrieved a log. Playing back now."
Dreadbound

**Dreadbound** is a weapon found in *Returnal*. Unlike other weapons, the Dreadbound features no Overload mechanic, as it only has a magazine of three shards that have to return to the weapon after firing. Because of this, it is best used in close quarters, where the weapon's rate of fire is higher. Misses shots can be especially punishing, as they must travel a long distance away and back to the user. The Dreadbound is found naturally in the Fractured Wastes region within a Containment room.

This weapon has 3 Statistics: Bonus Damage, Projectile Speed, and Projectile Return Speed.

* Bonus Damage increases this weapon's damage.
* Projectile Speed increases how fast shards travel.
* Projectile Return Speed increases how fast shards come back to the weapon.

## In Game Description

*Unknown weapon. Fires projectiles that return to it.*

## Available Alt-Fire Modes

*See Alt-Fire*
* Doombringer

## Databank Entries

### Research Level 1

A long-range weapon of unknown origin. It fires [LOGIC ERROR] shards, which return to it, echoes that never be lost. It can maintain only three of these at a faceless eternity. Their pain is louder the closer you get [CRITICAL ERROR] as the inescapable loss endured forever lost in time devours useless cycles.
### Research Level 2

binding sinew [CORRUPTED TEXT] strand to strand in spiderwebbing deception never enough to notice consciously [CORRUPTED TEXT] i control my victim [CORRUPTED TEXT] unwilling puppetry
### Research Level 3

#^;/secret, edging around leprous growths. For a waystation, it felt more like a morgue... appropriate given the events about to occur. His eyes darted around, reluctantly locking with hers in the end. She mouthed back: "I wash my hands." Their long run of luck was about to dissolve unless they managed to finally capture=\{\*';^
AST-AL-025: Broadcast Origin

**"Broadcast Origin"** is a Scout Log found in the Derelict Citadel.

## Transcript

This is it... The journey is almost over.

The origin of *White Shadow* is right here.

Soon I'll know why- and- and bury these horrible memories in the past.

So much desolation.

Is this their city?

It's only inhabited by corpses, broken machines...

I'm heading towards the broadcast tower now.
AST-AX-017: Hellish Fates

**"Hellish Fates"** is a Xenoglyph found in Abyssal Scar. Less than 45 glyphs are required for Tier 1 translation, 45 glyphs for Tier 2 translation, and ??? glyphs for Tier 3 complete translation.

## Databank Entries

### Tier 1

Translation Accuracy: 99%

.........**HELLISH FATES**............**THE CREATOR/DESTROYER AND THE ASTRONAUT**...........**PURGE THE DARKNESS TO DESTROY**...*non-identical twins?*..........**I DESCEND**.......

### Tier 2

Translation Accuracy: 39%

**HELLISH PIT WHERE THE FATES OF SEVERED, THE CREATOR/DESTROYER AND THE ASTRONAUT**.......*shining face tarnished?*....**THE ONLY WAY TO PURGE THE DARKNESS IS TO DESTROY WHAT LAYS AT THE BOTTOM, I DESCEND TO**....*rogue planet?*

### Tier 3

Translation Accuracy: 1%

**HELLISH PIT WHERE THE FATES OF SEVERED, THE CREATOR/DESTROYER AND THE ASTRONAUT DISCONNECT, UNRAVEL, SPIRAL INTO ONE TAPESTRY. THE ONLY WAY TO PURGE THE DARKNESS INSIDE IS TO DESTROY WHAT LAYS AT THE BOTTOM. I DESCEND TO THE SUNKEN CAR.**
AST-AX-005: Our Brethren were Destroyed

**"Our Brethren were Destroyed"** is a Xenoglyph found in the Crimson Wastes. Less than 5 glyphs are required for Tier 1 translation, 5 glyphs for Tier 2 translation, and ??? glyphs for Tier 3 complete translation.

## Databank Entry

### Tier 1

Translation Accuracy: 19%

........**OUR BRETHREN WERE DESTROYED**........*warlike disagreement?*.....**WE DESCENDED INTO**..........

### Tier 2

Translation Accuracy: 38%

**OUR CONNECTION TO OUR BRETHREN WAS DESTROYED**......**WE DESCENDED INTO THE ABYSS**....*at last complete?*......**UPON RETURN OUR BRETHREN FEARED US**

### Tier 3

Translation Accuracy: 79%

**OUR CONNECTION TO OUR BRETHREN WAS DESTROYED WHEN WE DESCENDED INTO THE ABYSS AND ALTHOUGH WE FELT WHOLE UPON RETURN, OUR BRETHREN FEARED US.**
Interference Sphere

**Interference Sphere** is a Consumable found in **Returnal**. This Consumable can be bought at Fabricators for \_ Obolites (200 in the Tower of Sisyphus).

## Databank Entries

### Research Level 1

A portable sphere, consisting of [DATABASE MISMATCH]. When the object is activated, it releases a cloud of [UNKNOWN REFERENCE], causing all Atropian Turrets within the area to shut down.

### Research Level 2

[UNKNOWN REFERENCE] affects only Turrets is a curious factor. The sentients have many other types of hostile machinery, but only this one was [DATABASE MISMATCH] from the beginning. Was it in fear of this counter-measure that they later adapted other machinery to be immune to this?

### Research Level 3

#^;\=not possible, otherwise..." He didn't have the willpower to utter the remaining words aloud and she didn't have the spine to hear them without overreacting. A stalemate of weighty seconds. He refused to say anything further, but then he pointed out the parts of her writing that didn't make sense even to her. He knew she was possessed by^;=#{
AS-AL-073: Challenge Simulation

**Challenge Simulation** is a Scout Log found in the Tower of Sisyphus at the bottom floor next to the ranking terminal.

## Transcript

It works. The simulation system from Helios now functions here in the tower.

Unlike Sisyphus, I will not simply endure my punishment. I will embrace it.

Every time I push my boulder up that hill, the computer will log how high I climbed. Next time, I will push that boulder further.

I will stumble. I will fall. But I will persevere. I will ascend!

* After this audio log plays for the first time, Selene will say, "She... I... made this into some kind of game? Finding meaning in torment..."
Atropos

### Biomes

Overgrown RuinsCrimson WastesDerelict CitadelEchoing RuinsFractured WastesAbyssal Scar

**Atropos** is a hostile alien planet that serves as the main setting of *Returnal*. Before the events of the game it was settled by an unknown sentient race referred to by Selene as "the sentients". They built an advanced civilization stretching planetwide that has long since been reclaimed by Atropos's chaotic and dangerous environment. Though the sentients appear to be largely extinct, artifacts of their civilization remain, along with "Severed" remnants of their population.

## List of Regions

### Act 1:

* Overgrown Ruins
* Crimson Wastes
* Derelict Citadel

### Act 2

* Echoing Ruins
* Fractured Wastes
* Abyssal Scar
Aetheract

An **Aetheract** is a hostile found in the Crimson Wastes. On death, this hostile drops \_ Obolites.

## Attacks

* Flying enemy that typically appears in groups. Sometimes also appears with an Archonact.
* 9 by 5 square pattern of **BLUE ORBS**
* Tri-Laser beam at a 90 degree angle

## Databank Entries

### Research Level 1

A flying [UNREFINED ERROR]. Null sphere cube-shaped with arms reaching below to [NULL EXCEPTION]. Eyes. Eyes. Eyes. A wall of eyes. Three roads come up to meet you. Upon expiration it [TERMINAL WARNING], cloven from the bedrock of unknown deaths.

### Research Level 2

motherless stillborn [CORRUPTED TEXT] uniformity a core of repulsion lodged in substrate never to sprout and yet it soars in defiance erratic as its genesis [CORRUPTED TEXT] i uproot my rejection [CORRUPTED TEXT] abominating primogeniture.

### Research Level 3

\’#\*;was expounding in a way that droned. She nearly fell asleep as she heard the metronomic gears grinding in the depths of archaic equipment. “Calculations incorrect,” the unoiled machinery seemed to crackle, mocking her exhaustion and impotence. No longer paying attention, a dream bubble about to implode before... before... She shook herself, refocusing on the engine. Consciousness had^/.,;#
AST-AL-008: Abandoned Home

**"Abandoned Home"** is a Scout Log that is found in the Overgrown Ruins.

## Transcript

I think I am reliving my memories in that house, but... not fully.

They're corroded.

Some parts are missing, others seem... manufactured.

But I can remember the torment, feeling like I was losing my mind.

There's no comfort here.

No safe space.

And the Astronaut keeps following me.
Obolite Stabilizer

An **Obolite Stabilizer** is an Artifact in Returnal. This Artifact can be bought at Fabricators for \_ Obolites.

## Passive Effects

Dropped **Obolites** last 3s longer before disappearing.

## Databank Entries

### Research Level 1

A xeno-type artifact with a pyramid shape and a yellow-colored [UNKNOWN REFERENCE] core. This item provides additional stability to unstable obolites: those that are not encased in rocky formations but expelled by hostiles and such.

### Research Level 2

The natural sublimation process of an Obolite [UNKNOWN REFERENCE] temporarily halted although not readily understood. The implicit desire to intercede in this manner indicates [DATA MISSING] inability to collect Obolites within a short window of opportunity or the broader philosophy of being unable to let go of the ephemeral.

### Research Level 3

^[]\* and telling her to give up, although not so directly. Comm lag delayed her response long enough that he added, “I’m not sure it’s worth the cost of life.” By the time her answer came, it was clear she had decided to go ahead with the trial run and was expecting him to=]}\
Electropylon Driver

**Electropylon Driver** is a Xeno-type weapon found in *Returnal*. It is found naturally in the Echoing Ruins region.

This weapon has 3 Statistics: Bonus Damage, Projectile Speed, and Pylon Duration.

* Bonus Damage increases this weapon's damage.
* Projectile Speed increases how fast the pylons travel.
* Pylon Duration increases how long each Pylon lasts.

## In Game Description

Mechanical weapon. Fires pylons that attach to surfaces and connect to each other forming damage tethers.

## Available Alt-Fire Modes

*See Alt-Fire*
* Doombringer
* Shockstream

## Databank Entries

### Research Level 1

A medium-to-short-range weapon of sentient make. Fires pylons that attach to surfaces or hostiles. After attaching, the pylons begin emitting [UNKNOWN ERROR] energy between other pylons or hostiles in their range, dealing continuous damage. The power reserves on each pylon is limited and after they have been depleted, the pylon dissolves itself.

### Research Level 2

Aggressive defense capabilities [DATABASE ERROR] as a form of division, sorting, or [UNKNOWN REFERENCE] whereas it would become commonplace. As the sentients architecturally favor massive defensive structures, it is far more likely these "fences" were used as traps or as technological stopgaps until such time as permanent walls could be erected.

### Research Level 3

\*^\#/around the enclosure. The tension could be felt in the humidity. An agitation that was more than her anxiety getting the better of her. Sleep would be impossible and, despite insistence from everyone else, she would continue to circle the perimeter all night. Looking for gaps. Looking for flaws. His voice echoed in a recent=-^);|\
Malignant Resin

**Malignant Resin** is a resource found on Atropos in Returnal. It can increase the suit's Max Integrity, but has a chance of causing a Malfunction. Malignant Resin can also be cleansed for 3 Ether, which negates any possibility for a Malfunction.

## Malignant Resin

### Primary Use

Max Integrity Improvement, [UNKNOWN ERROR]

## Description

Fills one slot towards **Max Integrity** upgrade, but is infected with **Malignancy**.

Malignancy Probability: High.

## Databank Entries

### Research Level 1

A Resin that has become contaminated by [UNKNOWN ERROR], causing it to glow purple and emit a [UNKNOWN REFERENCE] aerosol. While this phenomenon known as "Malignancy" is not directly obscuring the primary use of the specimen, it can cause a Malfunction in the suit's systems through so-far unknown means as there is no difference between a healthy and a malignant specimen, despite the clear visual difference between the two.

### Research Level 2

Despite further analysis, there is no conclusive data on the [MISSING REFERENCE]. It appears to be altering results after any given analysis. These constantly changing readings seems to indicated that this phenomenon can exert [PARSING ERROR] on the target. It seems that similar effects are not found in more complex or sentient organisms, but there are some statistically significant similarities on a molecular level.

### Research Level 3

]|[^\*hell." A blurry night made worse. Even asking for help to breathe was a torment. She looked around, cross-eyed and barely conscious of his shadowy presence at the corner of her bed. He leaned against the wall, then started melting inside it. She retched. "You must not follow me," he whispered. His head was protruding, a hunting trophy=#\';\*
Malformed Kerberonyx

A **Malformed Kerberonyx** is a hostile that can be randomly found in any biome (except for the Abyssal Scar). On death, this hostile drops \_ Obolites.

## Attacks

* Same moveset as the normal **Kerberonyx**, but with the additional Malformed effects.

## Databank Entries

### Research Level 1

While otherwise similar to the Kerberonyx species, the Malformed variants are displaying [UNKNOWN REFERENCE] on a molecular level. Unknown if it is the cause or just highly comorbid with the heavy prevalence of tumors containing either fungal growths or mineral deposits. All of these factors should make it unlikely for the organism to survive.

### Research Level 2

The malformed variant exhibits multiple unique attack patterns, but no clear source or causality. Depending on the [MISSING DATA] necrotic and should not even be alive. If it is conscious [PARAMETER REQUIRED] significant levels of pain. How it is able to sense its environment in spite of major tissue damage is unclear. Muscle memory and vestigial instincts could be dragging it forward towards an empty goal.
Frost Severed

A **Frost Severed** is a hostile found in the Fractured Wastes. On death, this hostile drops 27 Obolites.

## Attacks

* Fires out fast **PURPLE BOLTS** in a shotgun spread.
* Fires out **BLUE ORBS** in a shotgun spread.
* Fires a special **RED ORB** covered by a light orange orb. This orb curves and creates **RED ORBS** (which fire out in random directions) in a spiral pattern behind itself.
* Slam attack that sends out three **PURPLE RINGS** (stacked on top of each other) that can't be dodged through.
* Fires out a single blue projectile that, upon impacting the environment, freezes the surrounding area and makes the player slower while in contact with the surrounding area.
* Can teleport.
* Can disappear and, after about two seconds, reappear right next to the player and slash at them with a blade.
* Can slash at the player twice with their blade, creating **RED RINGS** with each slash that dissipate after a period of time.

## Databank Entries

### Research Level 1

A sentient lifeform similar to the Severed encountered in the Crimson Wastes, but more acclimatized to inhabiting mountainous regions and subsisting on the tundra. The Frost Severed are, however, more dangerous due to their increased variety of attacks, including the ability to lob projectiles that explode into expanding [UNKNOWN REFERENCE] energy circles; a stream on energy bolts; energy shockwave that cannot be phased through; creating a shower of projectiles upon teleporting; lumping attack; as well as a melee sweep and capacity to erect a projectile-resistance energy shield. Still unable to establish contact due to [DATA MISSING].

### Research Level 2

The observed behavioral patterns indicate a strong preference for remaining [PARSING ERROR] exhibiting a strange reluctance to leave its shelter. Whether or not hibernation is involved in its [DATABASE MISMATCH] although sluggishness may account for ant perceived false positives. After killing intruders, it becomes defensive and almost unaware of its own actions, as if the violence was unplanned or its aftereffects a triggering event of sorts.

### Research Level 3

^:'=her shout was drowned out by the road of collapsing machinery. Capturing another subject would take far too long to do anything other than embolden the rest. They rushed onwards, tidal force of hivemind thought echoing a single word made flesh: DISMEMBER. Another walkway was about to buckle. Metal was screeching against metal. At last she knew the end#=^';'

(tier 3 unlock courtesy of Discord user Tommy 86)
House Key

**House Key** is a permanent equipment item that is required to get into the 20th century house.

After finding the key and first entering the house, the house will stay locked until certain conditions are met. Each condition met will unlock the next house instance. The conditions are first making it to the Crimson Wastes, first making it to the Derelict Citadel, first making it to the Echoing Ruins, first making it to the Fractured Wastes, first making it to the Abyssal Scar, and collecting all Sunface Fragments.

## Location

The House Key can be found in a side-room in the Overgrown Ruins.

## Databank Entry

A physical passcode for a theoretical data repository network. Solace confinement.

**WARNING: Object has embedded itself into [UNKNOWN ERROR] systems and disengaging it is impossible without complete system shutdown.**
Strixera

A **Strixera** is a hostile found in the Overgrown Ruins. On death, this hostile drops 6 Obolites.

## Attacks

* Spits out two expanding waves of **BLUE ORBS**.
* Charges up a laser beam attack that tracks the player's current position. If the player doesn't dodge out of the way or take cover in time, the beam will fire. If the **Strixera** is staggered or loses sight of the player for long enough, the beam attack will be canceled.

## Databank Entries

### Research Level 1

A winged entity with a large central mass that is almost completely devoid of bone structure. The most prominent part of the mass is a blue luminescent sack containing several multipurpose organs. It also has an abnormally [CORRUPTED TEXT] comparison to body size, possibly used as an intimidation tactic. Based on the structure of its wings, it should be physically unable to support its body weight. Attacks by spitting the same energy as Keberons, but when multiple individuals are present, they can also create a directed beam attack.

### Research Level 2

Often found in packs of multiple individuals, but unable to determine if it is a familial unit or a group of unrelated individuals. The structural similarities and ability to utilize [SYSTEM ERROR] in their attacks indicate a shared ancestor with Kerberons, pointing to similar evolution patterns as on [FORBIDDEN REFERENCE].

### Research Level 3

/||=-/flying upwards from the forest, turbulence having its own opinion on pragmatic tactics. She watched helplessly from the ground as sheets of hull were stripped off. Painful minutes elapsed. They had escaped the planet, but the ship’s outer structure had twisted into impossible geometry, evaporating into noctilucent clouds. If this was how the end would-##/\/
Helios

**Helios** is the main ship that Selene arrives to Atropos on. It is also the ship that she consistently returns to as a result of The Cycle.

The ship can also be used to access terminals.

The ship is named after Selene's son. Every time Selene leaves the crash site, a pop-up will read, "Warning: Helios Abandoned".
AST-AX-019: First Test

**"First Test"** is a Xenoglyph found in front of the house in the Overgrown Ruins or Echoing Ruins. ??? glyphs are required for Tier 1 translation, ??? glyphs for Tier 2 translation, and ??? glyphs for Tier 3 complete translation.

## Databank Entry

### Tier 1

Analysis Failure

Translation Accuracy: N/A

*first test? origin of transmission? misunderstanding on high? abomination in wombs? glory?*

### Tier 2

Analysis Failure

Translation Accuracy: [ERRO?]

*terror absolute rejection? comprehensive death as Overgrown Ruins? unnatural cadence without exception? hopeless glory?*

### Tier 3

Analysis Failure

Translation Accuracy: #^\*&0

*return to house? a final visitation? death born without purity in a basement behind a broken sun? Helios untimely ripped from life?*
AST-AL-004: Extinct Civilization

**"Extinct Civilization"** is a Scout Log found in the Overgrown Ruins.

## Transcript

Scout Log: Atropos.

This is my tenth return.

There are four-meter tall corpses littering the ground, piled up... perhaps centuries ago.

I can't tell if there was civil war, or genocide, or mass ritualistic suicide.

Some of the bodies I find of... myself... have been wounded in a similar manner.

I don't understand how that could be possible.
Pylioid

A **Pylioid** is a hostile found exclusively in the Tower of Sisyphus. On death, this hostile does not drop any Obolites, but instead leaves a short-lasting portal behind.

## Attacks

* Does not attack; runs from the player.
* After a short duration, this hostile will start to flash in indication that it will burrow soon.
* On death, this hostile drops a portal that shrinks and fades after a short duration. Entering the portal takes the player to a random room, similarly to how the campaign's secret rooms operate.

## Databank Entries

### Research Level 1

An alabaster-hued gestalt of biological and inorganic matter, with a [UNREFINED ERROR] head and a mass of tentacles. Similar to the other flying species, it does not seem to use these appendages to keep itself aloft. Avoidant of combat, and agile enough to elude all but the most determined predators. [REFERENCE NOT FOUND] energies swirl within its form; when released, they will subject nearby entities to short-range relocation.

### Research Level 2

It is unclear as to whether this relocation effect is a survival mechanism or a side-effect of the Pylioid's bio-crystalline structure. Hypothetically, its entire body may be acting as a lens, refracting [CORRUPTED TEXT]. Uncontrolled activation of this ability [FATAL ERROR] randomized matter dispersal across a wide area.

### Research Level 3

-/;'\*spiraling through worlds and years, following the black road to oblivion. The vessel was empty upon arrival, its precious load strewn between the (add)
Citadel Turret

A **Citadel Turret** is a hostile found in the Derelict Citadel. On death, this hostile drops \_ Obolites.

## Attacks

* Charges up for a short duration, then fires a projectile that turns into an expanding red ring on contact.

## Databank Entries

### Research Level 1

A stationary gun turret, similar to the ones encountered in the Ruins and Wastes. However, this model is slightly larger overall and has an enlarged firing chamber. This model fires projectiles that explode into expanding [UNKNOWN REFERENCE] energy circles upon impact. The rate of fire and circle expansion speed is moderately slow, so they should not pose a threat to a trained Scout.

### Research Level 2

As a whole, the quantity and quality of machine-type hostiles in the Citadel implies that this was the site that the Hivemind was most keen to protect. Despite having achieved a technological level with capacity for interstellar travel, there is no evidence of them escaping the planet. Was there something here that they needed to protect? Or was something preventing them from leaving?

### Research Level 3

#=/.; that had stood for eons, but she was still too late by a few measly centuries. A city turned sepulchre, it was clear that they had succumbed before they could save themselves. There would be time for eulogies later, now she just had to hope that there was something she could use to;^/(,

(databank entry courtesy of reddit user dratseb)
Resinous Shield

**Resinous Shield** is an Artifact in Returnal. This Artifact can be bought at Fabricators for 150 Obolites (400 in the Tower of Sisyphus).

## Passive Effects

Picking up a **Resin** gives you **Shield** against the next hit.

* A bonus effect of this Artifact is also that picking up Spoiled Resin, regardless if it damages the player or not, also gives a shield.

## Databank Entries

### Research Level 1

A xeno-type artifact in the shape of a brace or [UNKNOWN REFERENCE]. This item allows the user to create shield [sic] against the next incoming damage whenever they collect a Resin.

### Research Level 2

The durability of Resin as seen in cellular [REDUNDANT PARAMETER] a direct conversion. This process [PARSING ERROR] on two levels: the state change can continue indefinitely and the innate qualities remain undiminished. As a parallel to purely biological systems, this is “scar tissue” that is layering itself prior to the infliction of expected trauma or triggering stimuli.

### Research Level 3

}}^;\*critical requests, one after the other. Comm buzz was so intermittent that it seemed the connection had been lost during another solar flare. Then his staticky voice echoed through metallic reverb. Silence lasted a while longer. Her throat ached. Emotionally it was almost impossible to endure these moments without hearing=\\*#-
Stat Augment

**Stat Augments** are buffs for Selene that she can purchase from Fabricator Pods with Obolites. The cost for each Stat Augment varies depending on the type, and can even sometimes be free. The following are the Stat Augments available in the game:

* Damage Augment:
	+ Each Augment increases **Damage** by 10%. This Augment costs 200/300/350/400 Obolites.
* Integrity Augment:
	+ Each Augment increases **Maximum Integrity** by 25%. This Augment costs 300/325/350/400/500 Obolites.
* Protection Augment:
	+ Each Augment increases **Protection** by 10%. This Augment costs 200/500 Obolites.
* Proficiency Rate Augment:
	+ Each Augment increases **Proficiency Rate** by 15%. This Augment costs 200 Obolites.
* Alt-Fire Augment:
	+ Each Augment reduces the cooldown of **Alt-Fires** by 2 seconds. This Augment costs 150 Obolites.
* Repairs Augment:
	+ Each Augment increases **Repair Efficiency** by 25%. This Augment costs 200 Obolites.

## Databank Entries

### Research Level 1

A variety of xeno-type artifacts that have the specific purpose of augmenting certain universal capabilities and [DATABASE MISMATCH]. This technology is compatible with ASTRA Suit and thus deemed acceptable to be used if survival depends on it.

### Research Level 2

Preliminary analysis concludes these technological [LOGIC FAULT] conferring their bodies with additional features. While the biological structures of [MISSING VARIABLE] clearly an adaptable species, theoretically capable of choosing how to alter themselves. If true, that capacity would allow for consciously self-directed evolution detached from hardwired instinctual impulses.

### Research Level 3

\*);#^lesser than." He considered the argument briefly, so briefly, in fact, that she didn't have time to start rotting before his eyes again. Her skull was smiling and he understood that it wasn't penetrating depth she wanted in this moment, it was sympathy for her plight. She bore the weight of a world alone while\[{^=
Alt-Fire Stimulant

**Alt-Fire Stimulant** is a Consumable found in **Returnal**. This Consumable can be bought at Fabricators for \_ Obolites (\_ in the Tower of Sisyphus).

## Alt-Fire Stimulant

### Materials

Aluminum, Iridium and [UNKNOWN REFERENCE]

## Use

* Each eliminated hostile reduces Alt-Fire cooldown. Duration: 30s.

## Databank Entries

### Research Level 1

A portable xeno-type container full of scarlet-colored liquid. When used, the container breaks, coating the user's weapon. Before it evaporates, the liquid cools the Alt-Fire [DATABASE MISMATCH] in direct correlation with the number of hostiles that the user eliminates.

### Research Level 2

The substance somehow achieves in creating a symbiotic inverted [DATABASE MISMATCH] focal point. By narrowing perspective without the debilitating effects of [UNKNOWN VARIABLE] better able to ignore background noises and engage fully with the task at hand. Residual risks, however, include loss of peripheral vision and object blindness.

### Research Level 3

#-^;'unning without oxygen flow or backup systems. I don't think it's a stretch to say this is the self-evident material they don't append to the manuals because they don't expect anyone to be so suicidal." She couldn't disagree with his prognosis, but if they were going to screw up they needed to screw up big if they wanted to wound[/#^'\*
Tachyomatic Carbine

The **Tachyomatic Carbine** is a weapon found in *Returnal*. It is a Xeno-type weapon similar to carbine technology used by humans. It is a fully-automatic rifle with a high-capacity magazine. Similar to the Spitmaw Blaster, it is found naturally in the Overgrown Ruins region.

This weapon has 3 statistics: Bonus Damage, Overheat Limit, and Projectile Speed,

* Bonus Damage increases this weapon's damage.
* Overheat Limit increases how many bullets this weapon can fire per magazine, essentially increasing its magazine size.
* Projectile Speed increases how fast bullets travel.

## In Game Description

*Mechanical weapon. Ballistic ammunition, high rate of fire.*

## Available Alt-Fire Modes

*See Alt-Fire*
* Blast Shell
* Horizontal Barrage
* Killsight
* Tendrilpod
* Trackerswarm
* Voidbeam

## Databank Entries

### Research Level 1

A long-range weapon of sentient make. Despite the exposed and open design of the weapon, it seems markedly resistant to damage or jamming despite the high particulate matter present in the atmosphere, indicating a possibility for self-maintaining materials. The weapon has high rate of fire enabled by the unique combination of its mechanism and the projectiles. It utilizes electromagnetic fields to accelerate small, [PARSING ERROR] projectiles to high speeds, although where these come from is unclear at the moment.
### Research Level 2

On further analysis, it is evident that the weapon leeches atoms from its environment when not in use, which are then condensed into suitable ammunition within the firing chamber. Current tests indicate it seems to avoid drawing them from its owner, although how it is able to differentiate between the owner and environment remains unknown. Since it has a limited capacity for this resource gathering, sustained firing automatically triggers overheat prevention mechanisms. Without such a limiter, the exponential build-up of [UNKNOWN FAULT] could result in a total fracture in its core.
### Research Level 3

\*^#;|\wouldn't be sure of that. You don't understand the size of the problem or you're trying to- No, no, damn it, I said that was 'best case', we are, we are- we are well beyond that. No. No, the math breaks down. I have no numbers to give." Her ire must be rubbing off on him because it}\*[(\;\*