Volans

**Volans** (*Romaji*: **Bouronzu**; *Kana*: **ぼうロンズ**) is the protagonist of The Flying Fish. He is the landholder of Lake Hy and its Brasil Rocks and the home owner of Brasil Manor.

In the New World, after he is recruited by Carina, he becomes the fourth member of an iron-ranked party of adventures named Lakyus.

## ***Abilities and Equipment***

### *Classes*

* **Racial Classes** (*Level*: **NONE**)
	+ **NONE**
* **Job Classes** (*Level*: **100**)
	+ **Fighter** (*Level*: **15**)
		- **Noble Fighter** (*Level*: **10**)
			* **Royal Fighter** (*Level*: **5**)
				+ **Imperial Fighter** (*Level*: **5**)
	+ **Inquisitor** (*Level*: **10**)
		- **Grand Inquisitor** (*Level*: **5**)
	+ **Priest** (*Level*: **15**)
		- **High Priest** (*Level*: **10**)
			* **Prophet** (*Level*: **5**)
				+ **Avatar** (*Level*: **5**)
	+ **Sacred King** (*Level*: **10**)
		- **Sacred Emperor** (*Level*: **5**)

### *Skills*

* **Divine Right of Kings** (*Uses*: **4/day**) - Allows an attack to bypass any and all of the resistances that will mitigate the amount of damage that is inflicted by the attack.
	+ **Divine Right of Emperors** (*Uses*: **1/day**) - Allows an attack to both bypass any and all of the immunities that will negate the damage that will be inflicted by the attack and convert any and all resistances that will mitigate the amount of damage that will be inflicted by the attack into vulnerabilities that will augment the amount of damage that will be inflicted by the attack.
* **Eye of Providence** - Grants immunity to illusions.
* **Parry** - Allows one to intercept a physical attack as a means of negating the damage of the physical attack. Requires perfect timing. And it's ineffective against physical attacks with an area of effect.
	+ **Deflection** - Allows one to intercept a physical attack with an area of effect and thereby negate the damage of the physical attack. Requires perfect timing. Not compatible with any type of Riposte.
	+ **Riposte** - A counterattack that follows a parry.
		- **Noble Riposte** - A more powerful counterattack that follows a parry.
			* **Royal Riposte** - An even more powerful counterattack that follows a parry.
				+ **Imperial Riposte** - The most powerful counterattack that follows a parry.
* **Smite Evil** (*Uses*: **20/day**) - A skill which multiplies the damage that an attack inflicts against an evil target by a ***quarter*** of the absolute value of the evil target's alignment. Unfortunately, in exchange, it divides the damage that an attack inflicts against a good target by the entirety of the absolute value of the good target's alignment.
	+ **Greater Smite** (*Uses*: **12/day**) - A skill which multiplies the damage that an attack inflicts against an evil target by ***half*** of the absolute value of the evil target's alignment. Unfortunately, in exchange, it divides the damage that an attack inflicts against a good target by the entirety of the absolute value of the good target's alignment.
		- **Damnation** (*Uses*: **4/day**) - A skill which multiplies the damage that an attack inflicts against an evil target by the ***entirety*** of the absolute value of the evil target's alignment. Unfortunately, in exchange, it divides the damage that an attack inflicts against a good target by the entirety of the absolute value of the good target's alignment.
			* **Last Judgement** (*Uses*: **1/day**) - A skill which multiplies the damage that an attack inflicts against an evil target by ***double*** the absolute value of the evil target's alignment. Unfortunately, in exchange, it divides the damage that an attack inflicts against a good target by the entirety of the absolute value of the good target's alignment.

### *Spells*

* **Bolt of Smiting** (*Element*: **Electric**) - Causes the target to be struck by a powerful bolt of lightning.
	+ **Superior Bolt of Smiting** (*Element*: **Electric**) - Causes the target to be struck by a more powerful bolt of lightning.
		- **Supreme Bolt of Smiting** (*Element*: **Electric**) - Causes the target to be struck by the most powerful bolt of lightning.
* **Brimstone** - Petrifies the target into a crystal of sulfur.
* **Heal** - Increases the target's current health.
	+ **Circle of Healing** - Increases the health of all targets that are within a circular area of effect.
	+ **Superior Heal** - Increases the target's current health to a greater extent.
		- **Superior Circle of Healing** - Increases the health of all targets, to a greater extent, that are within a circular area of effect.
		- **Supreme Heal** - Increases the target's current health to the greatest extent.
			* **Full Heal** - Increases the target's current health to his, her, or its maximum health.
			* **Supreme Circle of Healing** - Increases the health of all targets, to the greatest extent, that are within a circular area of effect.
* **Fireball** (*Element*: **Holy**) - Assaults the target with a sphere of hellfire.
	+ **Superior Fireball** (*Element*: **Holy**) - Assaults the target with a more powerful sphere of hellfire.
		- **Supreme Fireball** (*Element*: **Holy**) - Assaults the target with the most powerful sphere of hellfire.
* **Rise** - Resurrects the target if it's cast within the confines of a specific amount of time after the target's death. Notably does ***not*** prevent the target from accruing a penalty to his, her, or its experience.
	+ **Arise** - Resurrects the target without any penalty to the target's experience if it's cast within the confines of a specific amount of time after the target's death.
		- **Circle of the Arisen** - Resurrects all targets within a circular area of effect without any penalty to the targets' experience if, and only if, it's cast within the confines of a specific amount of time after the targets' death.
	+ **Superior Rise** - Resurrects the target, regardless of how much time has passed since the target's death. Notably does ***not*** prevent the target from accruing a penalty to his, her, or its experience.
		- **Resurrection** - Resurrects the target without any penalty to the target's experience, regardless of how much time has passed since the target's death.
			* **Circle of Resurrection** - Resurrects all targets within a circular area of effect without any penalty to the targets' experience, regardless of how much time has passed since the targets' death.
			* **Superior Resurrection** - Resurrects the target without any penalty to the target's experience, regardless of how much time has passed since the target's death, and then heals the target to at least half of his, her, or its health.
				+ **Supreme Resurrection** - Resurrects the target without any penalty to the target's experience, regardless of how much time has passed since the target's death, and then heals the target to his, her, or its full health.
		- **Supreme Rise** - Resurrects the target, regardless of how much time has passed since the target's death, and then heals the target to at least half of his, her, or its health. Notably does ***not*** prevent the target from accruing a penalty to his, her, or its experience.
* **Smite with Brilliance** (*Element*: **Holy**) - Imbue the Holy element into normal attacks.
* **Smite with Flame** (*Element*: **Fire**) - Imbue the Fire element into normal attacks.
* **Smite with Thunder** (*Element*: **Electric**) - Imbue the Electric element into normal attacks.
* **Witch's Pyre** (*Element*: **Fire**) - Ignite an area of effect.

### *Equipment*

#### **Attire**

* ***IMPERIAL REGALIA CALIGULA*** - Clothing fit for none but an emperor or empress. Offers a large amount of protection against the magical at the cost offering naught but a small amount of protection against the physical.

#### **Accessories**

* ***IMPERIAL REGALIA NERO*** - A pair of clip-on hairpieces which absorbs the effects and damage of all spells that are below the 6th tier and then converts those effects and damages into MP for their wearers.
* ***Accolade*** - A ceremonial rapier with a knuckle-bow hilt and a crossguard. For generations, many a King and Queen has used it in their part of the ceremony that officially elevates a squire into a knight. Notably, it provides a measure of protection against the magical.

#### **Weaponry**

* ***IMPERIAL REGALIA COMMODUS*** - A longsword that embodies the insuperable and relentless might of an imperial military. Notably, it inflicts as much damage to mana as it does to health.

## ***Trivia***

* Like Momonga, Volans is a species of Pteromys.
* In addition, Volans is the name of a constellation which represents a flying fish. This is why Volans' story was named *The Flying Fish*.