recursal/Fanatic-Fandom huggingface dataset:
Wan-Mei the Cheerful

Wan-Mei is a pandaren monk and part-time merchant under the employ of an unnamed benefactor. She was raised on her parents' farm in Kun-Lai along with her brother, aiding her father in raising yak and growing vegetables. After Garrosh Hellscream's fall and capture, Wan-Mei arrived in Stormwind City and quickly took to peddling oddities and curios she claimed to have discovered in her travels.

## Appearance

A wanderer at heart, Wan-Mei carries the markings of a traveller upon her; the dust of the road, foreign keepsakes from far-off lands and a pair of well worn sandals that have seen better days - a keen explorer, or one bereft of a home to call their own.

Upon her body, fat and muscle have made good friends with one another, each staking their claim on torso and limbs alike. It is a sign that, though she may travel far due to her profession, she is more than any mere merchant. The leaden patter of her footsteps belies the grace with which her movements are imbued - she is no clumsy oaf.

## Rumours

* The homemade tabard she wears is said to be reversible.

* Rival merchants claim Wan-Mei has engaged in illegal conduct in the past ranging from extortion to tomb robbing, while others label her as a black market operative under Madam Goya's employ.
* According to some, she is said to harbour nationalist sentiments and even supports a movement for imperial restoration.
Lecticio Temporum

The **Lecticio Temporum** is a religious book penned by the first and last Majordomos Grand Dragon Theron Carinus during his rise to power of the nascent Siderialist cult in the early days of 35 ADP. Within the pages of the Lecticio Temporum are ascribed the creeds and tenants of faith one of the Siderealist cult must follow. The abhoration of the arcane magics, and of the lesser races of the world.

Though considered to be a work of mad fiction, decried by those of more lernered circles as humanocentric propoganda, and a flight of fancy by the Church of the Holy Light, more and more rudimentary copies of the Lecticio Temporum have been found in homesteads on the furthest fringe of Stormwind's provinces.
House of Conyngham

Sir Amory Conyngham - Founder of the Black Sun Mercenary Company

Sir Amory Conyngham V - Last Conyngham

The House of Conyngham is an extinct noble family from the Northern reaches of Lordaeron. Their founder was Amory of Conyngham Forrest, a semi legendary figure of Lordaeron folklore. The family line went extinct following the Battle of the River Dee and its subsequent fallout.

The family seat was at Bright Sun Hall, some fourty miles from Andorhal.

## Founding

House Conyngham was founded by Amory of Conyngham Forrest. A now semi legendary figure who's real history has been lost to the mists of time, it has been claimed that Amory was either a brigand, soldier or a warrior king.
Hieronymous Brabent

**Hieronymous Brabent** is a Lordaeronian artists based out of Stormwind. Brabent was born to a lower middle-class family in Lordaeron in 13 BDP. He studied painting from the age of 14 under Borsch Goya. He married Margret Wellersby in Brill, their life was characterised by an almost constant series of pregnancies and miscarriages. Brabent saw the horrors of the Second Great War first hand. As the need for men grew with every death suffered in battle, Brabent was drafted into the Army of Lordaeron. He was commissioned as a second lieutenant in the NorthdaleFusiliers.

After the end of the Second Great War in 8 ADP, Brabent moved to the city of Stratholme. There he produced "Thy Broken Sword", a piece depicting the death of Anduin Lothar during the Battle of Blackrock Mountain. Following its release, Brabent began to amass a small following.

In 20 ADP, Prince Arthas Menethil and his men sacked Stratholme, killing the diseased and undiseased alike. Brabent escaped the massacre, fleeing south to Stormwind with thousands of other refugees. Brabent was a changed man when he reached the walls of Stormwind City. The plague and what he had witnessed in Stratholme had changed him, and his art dramatically.

In 27 ADP, he was commissioned by the Church of the Holy Light to create a piece depicting the final stand of Uther the Lightbringer against the undead scourge of Lordaeron. Unveiling his peace the "Last Dance of the Lightbringer", it is said to have instilled fear into the heart of the Clergy, so much so that it caused one Bishop Brandberry troubles of the heart.

Brabent has become more reclusive of late and although his output of work remains the same, if not more voluminous, critics feelings are mixed on his more recent works. Brabent, once famed for his architectural prowess in documenting the great constructs of Lordaeron has taken a distinctly more humanistic turn to his artwork, dividing his audience. Some welcome the change, whilst others quote, "feel no compulsion to take pleasure in the images" citing the depiction of plague victims as particularly exploitative and insensitive.

## Appearance & Personality

A waif of a man, Hieronymous Brabent is a relatively short man in the main standing at a height of 5'9', with thin, almost sickly features, dressed in hair of blond. His eyes are sunken from days, if not weeks with little sleep, and his skin lacks the kiss of the sun; a byproduct of his recent reclusive nature.

Though once a very social person, Brabent at one time was the life of any party; but those days are long behind him. The man dwells in almost constant solitude, working on one piece of artwork after the other. His mind has become a morbid place after the years of blood, battle and death, even more so after the death of his wife. He claims to see figures of an other worldly nature in his dreams; figures that whisper to him though that ethereal plain. Whether there is credence to these claims is otherwise unknown, and the man seldom talks of it.
Brant Darby

*"Having a smooth head and a bad temper isn't a curse, Alb, it's a life choice." - Cpl. Raes Longshank*

**Brant Darby** is a sellsword of little repute.

## Appearance

Brant Darbyis of fair height and formidable build. His features are worn beyond what is to be expected of thirty years and often bare the splits and bruises of a redoubtable thug.

His head is shaven down to a militant grain and a stark contrast to the unkempt beard that engulfs his chops. He isn't much to look at and heeding all bellicose clues, is likely best avoided.

## Biography

Son of Kendall and Henrietta Darby, Brant was the youngest in a family of six. The years between the siblings was steady; the eldest, his sister Ruby being twelve at his time of birth. Followed by his brother James who was six and then finally Mitchell, who was nearing two. In a family struggling for mouths to feed already Brant was a bittersweet blessing.

By the time he reached adolescence his father Kendall was crippled with the shakes and his mother, notorious for her blues, was sustained only by the bottle. Throughout his youth Brant formed a fierce bond with his sister, as it was she who picked up the parental mantle when it was dropped by hands too frail and minds too weary.

When first the Defias Brotherhood rose it was with fair cause – impoverished masons left unpaid for honest work. Stone and ore carved out by the Darby family themselves was carted off to the capital to rebuild the city. The rebellion was assuredly righteous; tempting the downtrodden and starving with a promise of restitution. Of justice. But soon earnest cause was muddied with banditry and greed.

Ultimatums were issued; allegiance or ruin. Homesteads were razed, farmland salted and sullied. With no support from the crown it was in the calloused mitts of those who owned the land to defend it. Mitchell having disappeared in the formative period of the Brotherhood was long gone by the time James and Brant decided to make their stand. But it came too late and upon returning from the covert gathering of local lads, the two brothers rounded up on the blaze raging through their home, family minus the betrayer inside.

Shortly after Brant and James pledged themselves to The People’s Militia and saw the long and bloody conflict through to the end. Somewhere along the way the affable lad had been lost, for when he emerged from his time in Stoutmantle's cohort, Brant was a man. One unrecognisable to those that had known him before.

In the many years since Brant has continued on his crusade; slaying brigand and beast alike as a sellsword.

## Rumours

* It's alleged Brant is no stranger to the Stockades; short stints ranging from assault to participation in city riots.
* Thought to be known to some as 'Glint Brandy' - a moniker shared with the protagonist of the Westfall classic.
* Seen recently on frequent excursions to and from Westfall in a covered cart, often riding with an accomplice toting an unwieldy boomstick.
Anansi

**Anansi** is the strange proprietor of the relic and curio shop The Dog and Mandrake.

Originally situating his business in Booty Bay, unknown circumstances have led the mage to travel northwards and around the continent on the intention of collecting and selling more wares.

The man shows a mischievous aptitude illusory magic and a penchant for making little to no sense in conversation.
Matron

Before the fall of Gilneas, 'The Rose Cottage' an institution for unwanted children and unfortunate orphans sat nestled within a tucked away bosom of ill-repute in the merchant’s district.

The proprietor, a staunch matron who made little of herself known beyond her professional title was scarcely seen.

Rumours of the time suggested that both she and her young charges were heavily involved in the criminal underbelly of the city.

After the fall of Gilneas a handful of disparagingly named street-waifs and runaways came under the dominion of the Rat King, most of these young unfortunates have since renamed themselves in the spirit of a higher regard. All of them still speak bitterly of a ‘Matron’ from the fallen kingdom.
Isidus Cartwright

**Isidus Cartwright** is a Azerothian aristocrat, patriarch of the Cartwright Family, and First Officer of the City Watch, charged with the command of the Dwarven District Watch. Formerly destined for a position in the House of Nobles, a scandal within his own household due to the ineptitude's of his father, and the arrival of the Orcish Horde and two great wars, led to his family's fall from grace, relegated to the lower rungs of Stormwind's nobility.

For the past thirty years Isidus has been struggling to drag the Cartwright name from the muck and mire his father had left them in, not afraid to use his position in the Watch to his benefit, especially in the case of his daughter and benefactors.
Beddingham Bridge

The **Beddingham Bridge** was one of the major causeways across the Northgate River. Spanning the north and south banks of the river, it was an integral part in the greater Gold Road.

The Beddingham Bridge has been a strategically significant location for centuries. In 479 BDP the Kingdom of Gilneas established Beddingham Castle to protect the northern bank of the road and guard the river crossing in the case of a Lordaeronian invasion. The bridge would become the sight of a major battle during the Gilnean Civil War, pitting forces of the Royalists and Rebels against each other for control of the crossing, and likewise in the King's campaign to retake the peninsula, with the Gilnean military establishing itself in the city to secure a crossing into Gilneas proper, and onto the Capital.
Teresia Wellersby

**Teresia Wellersby**, born **Teresia Benish**, was the wife of Ibram Wellersby and an associate of the Rose Thorn Gang until her untimely death in the winter months of 17 ADP, shortly following the Rose Cottage Fire. The circumstances of her death have remained a mystery to the present day, and her death led to the fracturing of the Rose Thorn Gang.
Rose Cottage Fire

The **Rose Cottage Fire** was a devastating act of arson committed following the conclusion of the Gilnean Civil War, which saw the destruction of the long standing orphanarium of the Rose Cottage. Though the incident was met with only one fatality, the blaze destroyed a tenement building next door.

The individual known only as the "Matron" was the only confirmed fatality, with her charred remains being taken into the care of the city constabulary before being handed over to the surviving patrons of the orphanarium for burial.

## Rumour

* Whispers on the wind following the tragic event claimed Willbert Hrusch, Obadiah Phibes and the members of the Rose Thorn Gang set the blaze that destroyed their former home, and the Matron.
Underbelly

The **Underbelly** is a shadowy place deep within the bowls of Stormwind City, and the current seat of the Beggar King Lauwen's.

From Defias Brotherhood to less cohesive organisations such as Lauwen's Court, the Underbelly houses all rogues and ne'er-do-wells of disrepute.

### Beggar's Court

Main Article - *Beggar's Court*

The Beggar's Court is a rigid and formal group based on the stylings of King Anduin's own court. Each beggar is provided with their own position when they join and it us up to themselves to better that standing through any means neccessary. It is not unknown for the various factions to errupt in full scale warfare, all in an effort to gain favour with Lauwens.

Access to the Court and to the man himself follows the strict lines of homage; that is when seeking an audience an expensive gift must be brought. Gifts that do not meet this required standard are declined and the gifter thrown out.

### Bazaar

Main Article - *Bazaar*

[Coming Soon]

## Notable Individuals

* Lauwens
* Matron
* Eustace Pickering
* Casimir Galen
* Ibram Wellersby
* Temperance
* Wretch
Matron Hogflesh

**Matron Hogflesh** is a Crimsonwood Matron and a long-standing member of the Heartsbane Coven.

Possessing the cunning intelligence she claimed in life, post-ascension Hogflesh is a plague upon the locally residing Thornspeakers.

Rumour and conjecture at the village well claim Hogflesh first held dominion over a respectable farm, deep in the untamed wilds of the forest. There are further suggestions that the Hogflesh family still reside there, apparently unfettered by the worsening situation in Drustvar. Although thus far, no expedition has been enacted to verify the validity of these claims.
Mireshaft

A more accessible part of the Mireshaft.

The **Mireshaft**, also known as known as **Bogpipes** or **Underswamp** is an area in the Stormwind sewers that consists of several layers of partially or fully flooded pipes and rooms in the subterranean sewage system of the capital.

It is said to stretch over several levels, but it's full extend remains unclear and un-mapped.

## History

The reason how the or when the place turned into what it is today remains shrouded in mystery, with many conflicting theories.

Some claim it was initially caused by an overflow after a particular bad storm, while others tell that a clogged pipe or even a cave-in was to blame.

Efforts by the inhabitants of the sewers to return the area back into an habitable state have costed several lives in the past, but remained futile otherwise. Nowadays, it is considered to be dangerous and remains largely shunned and abandoned.

In 31 ADP, officers of the City Watch chased the Merrigot Murderer into the recesses of the Mireshaft. Out of the five man team, only one returned, garbling incoherent nonsense. The watchman died three days later of unknown circumstances, and the Merrigot Murderer was never found.

## Flora and Fauna

While the Mireshaft is inaccessible for humans be conventional means, it offers a suitable habitat for plants and animals alike.

The damp walls are littered with bioluminescent mushrooms and moss, and large amounts of algae thrive in the flooded parts of the tunnels. Those same waters also offer shelter to a large variety of fish and canal crabs. Recent rumours even allure to larger beasts in the bowls.
Cartwright Family

The **Cartwright Family** are a notorious family of middling aristocrats within Stormwind's nobility. Formerly part of the city's upper crust elite, one scandal after poor economic investment during the life of Mortimer Cartwright lead to the steady decline of the Cartwrights, seeing them relegated to the lower rungs of Stormwind's aristocracy.

The Cartwright Family have been in the pockets of Willbert Hrusch for the past three years. Allegedly, Hrusch uses his monetary influence over the family's patriarch, First Officer Isidus Cartwright, in his clandestine "corporate wars" with rivals and enemies.

## Notable Cartwright's

* Isidus Cartwright
* Lady Henrietta Cartwright
* Doris Cartwright
Temperance

**Temperance** is a Gilnean woman and enforcer currently in the employ of Lauwens, however can be usually found in the company of Ibram Wellersby. A quiet woman by nature, little to nothing is known of Temperance's history, most of which has become the product of elaborately crafted speculation by the denizens of the Ratways.

One story has her as the last surviving daughter of a Gilnean merchant family, slaughtered during the bloody civil war that once engulfed the peninsula. Others say she is the product of a mad wizards experiment, that she was born into the world without a soul. Whatever her true history is, it is known to only her, and a very few select individuals.

After coming to Stormwind in 29 ADP, Temperance earnt a reputation for her ruthless efficiency, slowly rising up the rungs of the Beggar King's Court. How she came into the company of Ibram Wellersby is as much as mystery as her background.

During the Scourge assault on Stormwind in the winter months of 35 ADP, her and her companion Ibram weathered the worst of the assault bunkered up in Wellersby's Old Town practice, storing enough ammunition and food to last them for a month or two.

## Appearance & Personality

Temperance is a tall woman, standing at a rough height of 5'10' with a lean, athletic build. Scars mar her face, though from whence they come are a complete mystery. It is said by some, on hushed voices, that they were the result the rough hands of Royalist soldiers during the civil war. Rare is it that she can be found smiling, her expression impassive similarly to her personality. To most the woman comes off as cold and distant; almost like an automaton, unfeeling and uncaring. Though the woman's hardened exterior seldom betrays it, she cares, deeply, for those few she holds close; Ibram Wellersby held highest among those few.

## Rumour

* It's said on hushed mouths, that the woman known as Temperance is the last survivor of a wealthy merchant family from the Headlands of Gilneas; the family slaughtered during the Civil War.
* The woman was a frequent patron of The Smiling Servant.
* It is said that the woman known as Temperance is affiliated with the court of the infamous "Beggar King" Lauwens.
* She is known to revile the man Gilliam Aldrington, though for what cause is a mystery.
Harry Favaro

**Harry Favaro** was once a hard-working mailman from Kul'tiras, world view was changed irreparably one fateful night at Raven Hill.

The mailman arrived, at first disconcerted by the wanton vandalism visited on the abandoned township's battered mailbox. His spirits were lifted, however, when he spied a kindred spirit in the form of a recent acquaintance - Doctor Vern.

Sadly, such elation saw no permanence, and the alcohol-fuelled doctor assailed the postman; forcing him backward and atop his small mail-hound, Pooch. The dog died beneath the man's unwieldy weight, it's final hours spent asphyxiating in the over-eager arms of a mourning mailman.

Favaro was next spotted in the hamlet of Darkshire, having wandered the forest in a manic frenzy - ever determined to see out his 'route'. He was accompanied still by a small bundle of bones, a haunting mimicry of his once lively canine companion. Disgusting and horrifying the local townsfolk with his disconcerting demeanour, Favaro soon ran amok of the town's inhabitants, and found himself fatally barbed with the arrow of a local archer. He died in Doctor Vern's arms, entreating the man to see his misspent mail delivered. He is survived by his son, Harry Favaro Jr, and wife Helen Favaro.
The Silver Sun Company

The **Silver Sun Company** were a disreputable mercenary organisation with a reputation of extreme violence and bloodshed. Founded by Sir Amory Conyngham several decades before the fall of Lordaeon, at the Battle of the River Dee the company was shattered forever, its surviving members scattered across the Eastern Kingdoms.

## Composition

At its peak, The Silver Sun company could field up to two thousand men at arms, with five hundred archers and five hundred horsemen. At its downfall it could only muster three hundred and fifty men.

## Notable members

* Sir Amory Conyngham V - Leader
* "Blackquill" - Paymaster
* "Unknown" - Spymaster
* Aldus of Ruthwell - Sergeant
* Red Molle - sergeant
* Sir Estienne - sergeant
* Amice Fox - sergeant of the companies archers
Beddingham Castle

**Beddingham Castle** was a large fortification overlooking the town of Beddingham and the Northgate River. Originally constructed in 479 BDP, when the Northgate River marked the border between the Kingdom of Lordaeron and the Kingdom of Gilneas, Beddingham Castle has stood watch over the flowing waters of the Northgate, and acted a warden over the Beddingham Bridge.

Originally occupied by a member of Gilneas' lower rung nobility, which ever line once held sway over its walls died out generations ago. The castle fell began to fall into ruin as Gilneas' borders expanded. For generations it lay nigh abandoned, manned by only a small token force of Gilneas' military.

During the Gilnean Civil War, it became a focal point during the Battle of Beddingham. The Royalist 14th Rifle Regiment had established its headquarters here, and it was from the castle's overlook that its staff officers commanded the battlefield.

The castle laid abandoned for nearly seven years, before the Blood War. King Genn's peninsula campaign saw Beddingham Castle become a strong point for the Gilnean advance southward. Once again, it became home to the 14th Rifle Regiment, who once again used it as a bastion during a second Battle of Beddingham.
Beddingham

**Beddingham** was a market town in a steep vale of the Northgate River, Northgate, Gilneas, positioned 47 miles from Gilneas City. Formally held by the Godfrey Family, who held dominion over Northgate, the town itself was under the stewardship of the Aldrington Family, from Hadwin House.Three of the most notable landmarks of Beddingham are the Beddingham Bridge, Beddingham Castle and the Church of the Prophet Mereldar.

The city was famed for being the birthplace of Hadwin of Northgate, a local hero and progenitor of the Aldrington family. It was the site of the Battle of Beddingham during the Gilnean Civil War, a major confrontation between Royalist and Rebel forces over control of the Beddingham Bridge. The town was heavily damaged during the fighting, save for the Church of the Prophet Mereldar.

The towns darkest hour came during the fall of Gilneas. Ravaged by the worgen curse, the populous of Beddingham were in no state to withstand the Undead invasion following the wall's collapse. The town sat abandoned for the next six years until King Genn and the army of Gilneas returned to retake the peninsula. Once more Beddingham became a hotbed for conflict, with Gilnean and Forsaken forces fighting on and and off for the control of Beddingham Bridge.

## Notable Inhabitants

* Haradwin of Northgate
* Gilliam Aldrington
Methylated Nomadic Group

An agent of the M.N.G. navigates one of the many thoroughfares in Stormwind.

**The Methylated Nomadic Group** are an enigmatic group of fiscally-challenged individuals residing in the alleys and gutters of Stormwind.

Distinguished from their lower-borne fellows in their more debonair attire, sporting an average of five less patchwork holes in their rags in comparison to the greater population of Stormwind waifs. The M.N.G. are reported to frequent clandestine meetings and to be the benefactors behind many a Stormwind burger-cart.

Rumours circulate in some circles that the M.N.G. and the Rat King have been warring for years.

'The Lion's Roar', a propaganda newspaper sold exclusively on street corners by forlorn street waifs and their dogs, is reportedly sponsored by the M.N.G.

They also sanction the traditional sport of bum racing and play a key role in the running of the Formula Bum.
Isiah P. Crane

**Isiah P. Crane** is a Stormwind based author that seems to specialise in defamatory pieces against The Bloodied Goats.

## Works

* Of Goats and Occultism: A Survivor Story
* Captain Cultist: The Infamous Eisteynn Barnekow
* Stormwind's Secret Masters: Fellowship of the Weasel
* Escape from Tol Barad: A Pickering Tale
* Lair of the Lycanboff
Ibram Wellersby

**Ibram Wellersby** is a Gilnean Alienist born in Gilneas to a family in the rising middle class. Since the fall of Gilneas, Doctor Wellersby has been a shade of his self during his youth; relegated to a backstreet practice in the outskirts of Old Town, forced to service the dregs of society, but truthfully Ibram cast his lot from an early age.

Born during a time where Gilneas was on the rise, Ibram fell into company with a gang of youths from Gilneas' slums; orphans all. Always a quiet boy, intelligent and sometimes considered meek, the man would eventually go on to be a founding member of the Rose Thorn Gang. Through the gang Ibram met his late wife, who's death has gone unexplained for decades; allegedly killed by a rival gang.

When the Gilnean Civil War began to heat up, Ibram like so many others was drafted into the King's army; serving alongside Wretch and Doctor Galen as field triage due to his limited knowledge. Though he was no stranger to the intimate knowledge of human anatomy, the untold destruction that war wrought on the human body haunted the man, and haunts him still, stalking his dreams and his waking day.

After the Fall of Gilneas in 28 ADP he fled south to Azeroth. With nary a penny to his name he was force to borrow money from certain members within Stormwind's underbelly, leading him down a road from which he could not turn back, unless he wished a swift end to his life.

## Appearance & Personality

Ibram Wellersby is a tall and serious looking man. His face is narrow and hard lined, framed by a black beard and short cut hair. He carries himself with the grace of a dancer.

He resonates with an aura of professionalism, yet behind that façade one more acute with the ways of the mind could see a man ailing. Caught in this cruel twist of fate, the Ailienst, a man who is supposed to know the minds of men and how to fix them, cannot even fix his own.
Blackquill

**Blackquill** is an Alteraci sellsword and the paymaster of the Silver Sun Company.

One of the very few remaining survivors of the Battle of the River Dee, Blackquill has not been seen since the highly publicised executions after the event.

Rumours abound of his current whereabouts, the most solid lead seems to be the Dwarven capital of Ironforge.
Eustace Pecksmith

**Eustace Pecksmith**, also known as the **Toymaker** in popular urban myth following the Merrigot Murders, is a Gilnean toy maker and was the owner of Pecksmiths & Sons toy shop in Gilneas City and in Stormwind following the Gilnean Diaspora. Following a string of disappearances in 30 ADP, Pecksmith was one of the lead suspects singled out rather unscrupulously by the City Watch. Though his appearance in local new outlets were spars, it was enough to finally destroy what was left of Pecksmith's reputation. No longer were his toys sought after and so, in 31 ADP Eustace Pecksmith filed for bankruptcy with the Royal Bank of Stormwind. He has not been seen since.

In March of 35 ADP, Eustace Pecksmith was brought up as a viable suspect in the murder of Inspector Bidet, the City Watch are currently combing the city trying to find any information on his whereabouts.
Gilliam Aldrington

*"Cowardice earns no merit. To deny ones nature is to deny ones solitude. He will continue to suffer until he makes peace with himself - and his gift."*

See Also - *Gilliam Aldrington*

**Gilliam Aldrington** is a Gilnean mercenary currently under the employ of the Antiquarians. Son of Edamar Aldrington and Bridgette Foxworth, Gilliam is noted to have served in the Gilnean Military during the Gilnean Civil War and onward, until he was declared missing in action after a foray into the Blackwald.

After the fall of Gilneas, Gilliam resurfaced. He returned to active duty, serving as a commissioned officer in Gilneas' Army-in-Exile. Under the flag of the Grand Alliance, Gilliam fought across much of the known world, from the ruins of the Northlands to the sweeping deserts and jungles of the New World. Sometime prior to the Third Invasion of the Burning Legion, Gilliam was honourably discharged from active service, becoming a soldier-for-hire.

During the waning days of 31 ADP, Gilliam Aldrington, Colonel Roode Brightheart and company embarked on an ill-fated expedition into the ruins of Gilneas. What their purpose was there, or what transpired during the expedition is unknown, yet Gilliam was never the same. In 32 ADP, when demonic hordes forced their way into the corporeal world, Gilliam fought under the standard of the Bleakshield on the sands of the Broken Shore.

In the twilight days of the Third Invasion, Gilliam resurfaced once more, taking employment from Bloodied Goats mercenary company. He fought under the Golden Goat through numerous conflicts, from the Old World to the New, until the waning days of 35 ADP, in the wake of the Scourge's assault on Stormwind. Following the chaos, Gilliam bid farewell to his erstwhile employers.

## Appearance

Gilliam could be considered a tall man, standing at a height just short of six foot with a lithe frame. His face is hard lined, with a narrow jaw. Under thin brows sit two eyes of grey-blue, nestled either side of a sturdy nose. A beard as black as night stretches from ear to ear and his hair, short cut and well maintained, is of the same colour, cut short around the ears.

He clads himself in a motley of mail and leather, oft with a rifle slung over shoulder. At his hip sits a sword bayonet, a sturdy old thing, sitting in a sheath of black leather trimmed with silver, alongside a worn pistol. Hidden within his mail is a necklace, from which hangs a charm of the Holy Light alongside a single golden ring.

## Rumours

* On more than one occasion, Gilliam has been mistaken for the notorious terrorist Eustace Pickering, formerly a rival of Gilliam's in the Gilnean Army.

## Gallery

Gilliam Sketch.pngGilliam letter.pngGilliam-1.jpgAnother Bloody Mile.pngIn the eye of a rat 2.png
Sybil Hearthbound

Sybil Hearthbound is a Gilnean worgen, previously working as a mercenary for a number of companies in the past. At one point she served a sect of radical druids under the leadership of Dannelor Thornroot, also known as the Hierophant, pledging to uphold nature's balance under Elune's watchful gaze. Under mysterious circumstances to which she alludes as being a mere "disagreement", she fled Kalimdor and forsook duties to return to Stormwind.

## Appearance & Personality

Sybil walks the fine line between the realms of man and beast. To many, she is a jarring sight to behold; a feral creature of the wilderness dressed in fine silks and leather, gossping amongst the crowd or complaining about her corset.

She is a lanky creature, taller than average for her kind and with gangly limbs that leave her towering over some of the Alliance's shorter members. Long, slender fingers are rarely idle and each possess a sharpened claw at their end. The worgen's mane is a mess, laden with knots and buried twigs lost amidst all that wild, dark hair. An eerie glow eminates from her pale green eyes, faint during the day but hard to ignore come nightall.

A silver necklace hangs from her neck, visible against her stygian fur, bearing the likeness of Goldrinn. No doubt it cements her faith in the Wolf Ancient. At least, one would hope so. Two more necklaces of a similar design can be found; one almost black, one grey, both dearly treasured.

Though Sybil is often possessed by a warm and jovial nature, smiling and jesting when the chance might arise, there are times when her eyes seem devoid of any and all humanity, staring at strangers and friends as though they were prey, not people. So too can she prove to be a gloomy and belligerant figure, ever so quick to turn on anyone that might offer her even the smallest reason to do so, regardless of what ties might bind them.
Obadiah

**Obadiah** is a Thornspeaker and relative newcomer to the Eastern Kingdoms.

From what little can be discerned from the mono-syllabic giant, they are hunting a witch who has supposedly escaped to the mainland.

Rumours suggest that the disappearances of both Thornguard Domhnall and Apprentice Eaghan are related.
The Rose Cottage

**The Rose Cottage**, an institution for 'wayward souls' seemed to appear one day without announcement, it would later become a landmark on one of the many street corners of the city. Marked by the ornate sign out front and filled with the cries and wails of youths and babes at all hours.

Headed by a clandestine figure and manned by similarly as inscrutable staff, little was ever discovered about the place.

Operating up until the very fall of Gilneas, there still lives some who can potentially shine light on what occurred within, if they should ever decide to share the truth.

## Notable Residents

* "Wretch"
* "Drudge"
* "Craven"
* "Fink"

## Rumours

* The doctor, [./https://the-bloodied-goats.fandom.com/wiki/Casimir\_Galen Casimir Galen] is reportedly affiliated with The Rose Cottage by circumstances unknown, and falsely attributed to the fire that brought the institute to the ground and killed its matron.
* The institute became renowned for its rowdy and otherwise unsociable youths, namely those that went on to form the Rose Thorn Gang.
Wretch

Father Abram

Rose Thorn Gang (Formerly)

**Wretch**, known also as **Vern Eare**, is a Gilnean doctor and physician. Although the Doctor speaks little of his time before the mercenary company, it is known the man once spent his time in the company of pirates down in Booty Bay. In less than ideal circumstances, the nature of the mans relationship with a certain relic came to light.

## Appearance

A tall, thin man humbled by age and blanched of vitality in his aged years. Often dressed in once-finery, the ornate trappings now yield to a great amount of frays and repaired tears.

The Doctor's left is eye is missing, replaced with a false black insert.

## Rumours

* Until the death of his mentor the doctor was tutored by the publicly reviled Casimir Galen.
* Some sources claim that the doctor has something to do with a sudden rise in giant spider attacks.
The Knellswell Funeral Parlor

A Knellswell Business Card

The **Knellswell Funeral Parlor** is an enigmatic mortuary owned and run by an enigmatic man. Knellswell is rarely seen these days save in letters penned to associates, but his agent Bequin is often sighted roaming, by cart and with papers in hand. Their exact location presents a constant quandary: no address has ever been forthcoming.

## Rumour

* Bequin, as acting (Junior) Director of the Funeral Home, is a strange sort. Of an empty eye that spies more than it should, especially around the dead or dying.
Rat King

Rat Kings are not uncommon, not in the deep depths of the Stormwind Sewer's, amidst the close quarters and the filth. The Rat King however, is a product of myth and madness that most scholars, if ever they were to entertain the idea, would surely disregard without further consideration.

Supposedly the Rat King and his Court have been locked in a bloody feud with the Methylated Nomadic Group for years.
Church of the Prophet Mereldar

The **Church of the Prophet Mereldar** was a church and civil parish located in Beddingham, Gilneas.

Named for the first prophet of the Light, Mereldar, the Church of the Prophet Mereldar has stood in Beddingham for over seven hundred years, constructed in 687 BDP. The site upon which the church sits has been a focal point for religious worship for thousands of years, dating as far back to the dark days before the founding of Arathor. Archaeological evidence has found bone instruments and other religious tools used by the drudic Harvest Witches and more.

During the Battle of Beddingham, it is said that the building was protected by the Light itself, for not a single artillery shell breached its roof. It stood as the only unaffected building after the battle was won.

The church is said to house the remains of Haradwin of Northgate, buried under a tomb effigy of the man, as well as several other notable individuals from Beddingham.
Clan Orim

**Clan Orim** is an outcast Dwarf clan that remains mostly in the bowls of Old Ironforge, hidden among its vast and towering ruins, led by the Mad Thane Baelkhaz Pyrecoin. Though not inherently a criminal organization, Clan Orim has since its inception done whatever is necessary for continued survival in the depths of the mountain.

The history of Clan Orim remains relatively unknown. Clan Orim fell out with the Beggar King and his Court after the disappearance of the Stone of Orim.

## Known Members

* Thane Baelkhaz Pyrecoin
* Ydeari
* Gildek
* Cryptek (Formerly)
Lady Lillian

The **Lady Lillian** is a Gaff-rigged cutter in possession of Coppers.

A swift boat meant for coastal sailing, it's keel about 25 feet in length. The hull has recently been painted in a dark emerald green, the name written to either side of the bow in white letters, while the sails are made from beige fabric.
Cryptek

Independent

**Cryptek** is a Mechagnome Magos Technica, formerly affiliated with the Kingdom of Mechagon. Obsessed with the nigh-mythical "Curse of Flesh", Cryptek has dedicated much of his life to its research, with the intent of harnessing its power to either eradicate his King's work, or to find harmony between both the mechanized and the organic.

Cryptek's history and his fall from grace from the vaulted halls of Mechagon City is as much a mystery as the inner workings of the ancient Titan constructs. At some point during the Mechagnome's long lifespan he was forced into exile among the refuse heaps of his island home.

Sometime after the opening of Mechagon's vaulted doors, Cryptek managed to make his way east, across the Great Sea to the continent of the Eastern Kingdoms. Desperate to continue his arcano-scientific pursuits, he fell in with the criminal underworld of Ironforge; tasked with maintaining and repairing the degrading infrastructure of the Orimburg nestled in the depths of Old Ironforge, maintaining a small workshop within the ruins of the old city.

It is said in hushed voices that the reticent techno-mage was once of high standing among the vaulted halls of Mechagon; that it was he and a team of his colleagues who unlocked the greatest secrets of the bygone Titans and their creations. Vesting further power into their king, only for him turn turn upon them, and cast them down and out of paradise, lest they overshadow his triumph, and what turned out to be the greatest doom for the peoples of Mechagon.

## Appearance

Rusted and worn, Cryptek is tall for one of his kind, body augmented by countless cybernetic and robotic implants. The wheezing sound of degrading air filters follow him wherever he goes, occasionally punctuated by deep, sardonic tone of his mechanical voice, radiating from behind his robotic head, crafted and carved in the fashion of a grimly smiling skull.

## Rumours

* It is said in hushed voices that Cryptek was among the group of techno-mages that uncovered corrupted disc of Norgannon for their king.
Bel'hali

**Bel'hali** was once said to be one of the shining jewels in the imperial crown of Zul'Gurub, yet like the rest of its empire fell terrible low. Now little more than a crumbling testament to a bygone era of gold, Bel'hali's streets are no longer filled with the song and laughter of a thriving people, but the eerie, solemn moans of a dead wind, and the chatter of the dreaded Bel'hali Venom Spitters.
Willard Bingbellom

Professor **Willard Bingbellom** was a Gilnean academic and a major proponent of phrenology, the study of the skull and its attributes to intelligence and other physical and mental factors, active during the century preceding the First Great War. Bingbellom became notorious for his anti-Dwarf and Gnome sentiments, sighting them (along with a multitude of other races) as lesser. Professor Bingbellom was eventually removed from the Collegium; however his research documents and apparatus' were move to the Collegium's basement to gather dust.

Bingbellom spent the final years of his life destitute, eking out a meager life for himself in the slums of Gilneas; at one point attempting to launch a popular revolt. He died some years after being sentenced to Stonward Prison.
False Light Levy

*The False Light Levy* are a notorious group of wreckers operating on the coast of Westfall, where they routinely run ashore ships. The banditry of the group seems remarkably well orchestrated, and rumour abounds they often operate at the behest of and using information from various pirate gangs.

Despite this, they are known to target both merchant vessels and pirate vessels alike. Their method of assault usually consists of a using a series of lanterns and fires to lure ships onto rocks and atop shallow coastline. However, they are not above violence, and their frequent abduction of lighthouse keepers attests to their penchant for a vehement criminality. Such is the routine nature of these attacks that a small guard has been allocated for each lighthouse; they have been known to target both Stormwind harbour and Westfall’s lighthouse with equal impunity.

They are at odds with Stormwind’s *Receiver of Wreck*, the official responsible for maritime salvage.
Master Whiskers

Ambassador, emissary, consul. The Rat King is a product of myth and madness, but all tales are born from some truth. Master Whiskers operates as one of the King's most revered subjects within his Court; a conduit of his will who ventures out from the kingdom to collect tribute and to speak the King's words to all.

Master Whiskers is known to have been in contact with certain members of the vagrant society in the past, however rising tensions between the Rat King and his Court and the Methylated Nomadic Group have made such contact uneasy.
Casimir Galen

Doctor **Casimir Galen** was a doctor active within Gilneas before his sudden death. Casimir’s early career was marked by a series of affluent successes, showing a natural aptitude in the field of medicine from a young age. Prophesied accomplishment became an assumption by Casimir, the prime of his life marked by accusations of arrogance and profane interests, both of which occurred to be true.

Whilst narrowly avoiding a sentence within Stoneward after the public discovery of said interests, the resulting disgrace removed all avenues for the doctor to advance. Advised by colleagues and superiors, Casimir was strongly persuaded to assume a less visible role in any matter relating to professional institutions.

The doctor would go on to become a frequent patron of the Smiling Servant.

## Appearance

The disgraced doctor cuts a small, meek figure in contrast to his strong, defiant nature. A natural crook to the mans back stoops him, a byproduct of many long years looming over the tattered remains of men and women alike. The white crop of thin, wispy hair is kept impeccably groomed, much like the rest of the doctor's attire.

## Rumours

* A frequenter of The Smiling Servant, patrons have long colluded that the back rooms, forbidden to most held some significance to the doctor's sordid past.
* The doctor is apparently affiliated with the The Rose Cottage in circumstances unknown.
Nathaniel Peasley

**Nathaniel Peasly** is a Azerothian archaeologist and a member of the Explorer's League. A one time student of archaeologist Hulim Gimdur, Nathaniel was declared missing after a ill fated expedition to Northrend, dedicated to unearthing the lost histories of Azjol-Nerub. He was last seen spearheading the expedition on its descent in to the Old Kingdom. Before his disappearance he was considered an expert in the field of Aqiri history and culture, even claiming to be able to speak the language, however his claims and expertise on the subjects were often met with a severe amount of criticism from other academics.
Baron Nesbit

**Baron Nesbit**is the pet of Henrietta Havishnet, and supposedly from a distinguished line of mousers, although the rich, fatty diet he subsists upon is far from the hunter's diet of his forefathers and it shows.

Since the death of his master, the Baron has found purchase in the company of Ibram Wellersby and Temperance.
Sir Lyonel

**Sir Lyonel** is a human Knight, formerly in the service of the Kingdom of Strom, and a number of Stromic households. Since the banishment of Eadric Felian in April of 35 ADP, Sir Lyonel has taken to the roads of the Eastern Kingdoms as a knight errant; selling his sword to whom he wishes, for a decent price.

Though he carries himself like a man at ease with the world, there are scars that run deep, deeper than he will care to admit. Not a man of exceptional grit, charisma, nor prowess in combat, but he has outlived nearly every man or woman he has called comrade over the two dark decades of northern warfare. Is there some divine purpose to which he has been spared? Or do the puppet masters of fate simply wish him to watch the world go by; to march ever onwards until it is barely recognizable to him, nor he to it.
DC Cartwright

Detective Constable Doris Cartwright is a highly corrupt, highly unstable guardswoman, and the daughter of Isidus Cartwright, Watch Commander of the Dwarven District. The gangling, brutish guardswoman has foregone any attempt at investigative police-work with her brutish style of law enforcement, which often involves the indiscriminate application of violence.

Cartwright boasts a litany of altercations with the mercenary group, The Bloodied Goats, and can often be found trying to bungle her way into the affairs and contracts, harbouring some manner of vendetta. It is said that Cartwright is particularly incensed by the apparent criminal, "Eustace Pickering", who she often finds in the company of the aforementioned mercenaries.
Altfried Fiske

**Altfried Fiske** is a Kul Tiran master gunsmith and a leading member of the Gunsmith's Guild. Founder and owner of Fiske Firearms Company, Fiske supplies firearms and ammunition to a number of private clients and entourage's of a number of high profile nobles from the Kingdom of Stormwind, Kingdom of Gilneas and Admiralty of Kul Tiras.

Fiske and his corporate holdings came under scrutiny by Crown of Kul Tiras in 34 ADP when FFC branded weaponry were found on pirates harassing merchant sloops in the stretch of the Great Sea between Kul Tiras and the Eastern Kingdoms. It should be noted that this event took place during the election of the new head of the Right and Honourable Gunsmiths Guild; an election that Wilbert Hrusch, the previous holder of the position, then won with a landslide vote.

Following the investigation, numerous high profile clients withdrew their contracts with the FFC.