recursal/Fanatic-Fandom huggingface dataset:
Green Hill Zone

### Map

**Green Hill Zone** is the first track of Sanicball. It's mostly easy with easy to go through bends and a lot of walls so you don't fall off.

## Appearance

Green Hill Zone is a grassy island surrounded by only sea and smaller pointless mountains. The road of the mountain is separated by checker grass and a checker dirt road. There's also two rocks pointing out of the ground which is used as ramps in the track.

### Track

The track starts within the mountains where you go down and turn to the left, then the right, going towards a large U turn. Going past that will lead you to the first ramp, where you will jump over to a different mountain, and loop upwards around that, to use a different ramp to get up higher. You turn right, then do a slightly bumpy U turn and you will complete one lap.

If you decide to go up the mountains before the first ramp, you can see Thomas the Dank Engine. Going to the right side of the goal post will see a picture of Sanic's original form as a missing poster. Going in the mountains in-between the first few checkpoints will reveal a realistic version of Sanic.

The most illusive and probably also the most pointless of easter eggs exists in this map. Just North-West of the starting point, off the cliff of the giant rocks floats a vibrant pink cube. This cube is roughly the size of a standard character (1 meter width) and has tangibility. It is possible to land and balance on this cube, but only the best have succeeded. And if u do a u turn at the starting point where the water is next to the track go alongside the mounting and a little peice of grass there like the pink cube.

### Shortcuts

#### Intuitive

* After the 7th checkpoint, there is a large ramp that is used to get to the final checkpoint faster.

#### Non-Intuitive

* Toward the beginning of the course, you can go around a rock and jump over the gap. Risks of taking this are undershooting and hitting rocks or water below.
* At the 4th checkpoint, you can climb the rock to skip going around the curve and then land on the rocks on the other side near the 5th checkpoint. If you don't have enough speed going up, you will hit the rocks between the jump and the checkpoint, wasting time.
* After the 6th checkpoint, there is a small hill that can be used as a ramp to skip the curve to the right, allowing you to land right into the 7th checkpoint.

## Gallery

Green Hill Zone's First Appearance (Pre-Alpha 1 - v0.1)Green Hill Zone's Second Appearance. Only added rocks. (v0.2 - v0.5)Green Hill Zone's Third Appearance (v0.5 - v0.8.1)Green Hill Zone's Fourth And Last Apperance (v0.8.1)
## Trivia

* Green Hill Zone was originally called **Seaside Hill**
* BK-TN, during Sanic Ball's *end*, tried to remake Green Hill Zone.
	+ Currently, BK-TN's working on a new redesign for Green Hill Zone, featuring speed pads.
* Green Hill Zone was the first track ever made in Sanic Ball, as it appeared in the Pre-Alpha stage and was the only track at the time.
* Green Hill Zone's old design was with rocks and was completely diffrent.
	+ However it was changed in alpha v0.8.1 (the lastest/recent version of Sanicball)
BK-TN

**BK-TN** is the developer of Sanicball and many other games.

## Games

BK-TN has made other games that aren't even related to Sanic. He was inspired to make Sanicball by memes and Vinesauce.

* We Are Infinity
* One Screen Story
* Man vs Microsoft
* Sanicball
* The Connection
* Specter Spelunker Resizes
* Colorful - Shadows Never Lie
* 100% Logical
* Paperlocked
* Excellent Game
Flame Core

"*New volcano-themed level!*" - BK-TN releasing Flame Core in v0.3.

**Flame Core** is the second stage in Sanicball.  It is a volcano level.

## Appearance

Flame Core is a volcano themed level which has you travelling around the outskirts and inside of the volcano. The path is the same as Green Hill Zone, Ice Mountain and Dusty Desert. It's mainly comprised of grey rocks and a lava pit which outline the entirety of the track. Falling the lava forces you to respawn. This level is probably not good for beginners, as lots of slopes, hard turns and jumps need to be made.

### Shortcuts

#### Non-Intuitive

* Right at the beginning of the course, there some rocks to the right of the checkerboard track that can be used to get height to avoid touching the ground on the large downhill ramp. If you jump on these rocks and keep yourself in the air using gravity manipulation, you can go down and land right on the 2nd checkpoint.
* This shortcut saves a lot of time, but can be hard to get down at first. When you get to the 2nd checkpoint, respawn and turn around. Go up the left side toward the area where the two rocks make a V shape. Jump along the hill and you can land in the 3rd checkpoint.
* Before the 6th checkpoint, there is a small ramp on the right side of the track. You can use this to land on the right side of the 6th checkpoint, then jump toward the right to get back on the track.
* Before the 7th checkpoint, toward the right of the track and behind the large rock overhanging the track, there is a small ramp. You can use this to get to the 7th and last checkpoint faster. However, you will get stuck in this ramp, so you have to spam space to get out of it and ok.

## Gallery

Flame Core's First Appearance (v0.3 - v0.4)Flame Core's Second Appearance. (v0.4 - v0.5)Flame Core's Third And Last Appearance (v0.5)
## Trivia

* Flame Core wasn't always based on Sonic '06.
* Flame Core was originally called **Doomness Volcano**
Eastern Homins

Generally found in the Denth Desert, Zenu peninsula, Ouzula Desert, and the overall south eastern area of

the mainland. These people descend from the ancient tribes and communities wandering east away from the threats and or hostilities of the Kenji, Pures. The similar culture and language grows from the Wistal Order that once reign supreme over the entire south eastern lands. Once the Wistal Order shattered each part of the Order practices the faith of Wistful under their own terms and ways. To outsiders they may seem similar yet are clearly different people over generations of reaching out from their Wistal Order foundations.

Male

Female
Tracks

In Sanicball, there are currently five **Tracks**, excluding the Lobby.

### Green Hill Zone

     Green Hill Zone is based upon the infamously popular first stage in *Sonic the Hedgehog*. It's a decently easy stage with a few chances of falling into pits of water. The location is grassy with checker dirt roads and stone mountains. This level is great for beginners.

### Flame Core

     Flame Core is a volcano level from *Sonic '06*. The track has lava pits everywhere, with many chances to fall off. You'll go through the dark stone caverns and mountains on a checker road. Facing a few tight turns. This level isn't as great for beginners.

### Ice Mountain

     Ice Mountain is a icy mountain with no origin. It's a snowy mountain with a checker road, which leads you down the mountain and then back up to the goal. This level isn't as great for beginners.

### Rainbow Road

     Rainbow Road is a floating rainbow road from the *Mario Kart* series. There's a star near the start of the road with a face, and a ramp that loops all the way back to the beginning at the end. This level is one of the worst for beginners, and inexperienced Super Sanic players.

### Dusty Desert

     Dusty Desert is a desert with no origin. It goes in a full square loop, half the track being in a canyon. There's a checker track. This level is the most easiest level for the game, as there's no way to be killed, and lacks a lot of slopes so it's easy to traverse with Super Sanic.

## Trivia

* Ice Mountain and Dusty Desert are the only tracks that have no origin.
Asspio

**Asspio** is a playable character in Sanicball. He is a member of the Chaotix, along with Vactor and Chermy Bee, and a ninja chameleon turned into a ball.

## Appearance

Asspio is a magenta ball with a texture of Espio's deformed head.

Asspio, like most characters, is in the shape of a ball and has the default movement speed and abilities.

## Trivia

* Asspio's name is obviously a pun on "*ass*" and "*Espio*".
* Asspio's face was drawn by BK-TN, the creator of the game.
Chermy Bee

**Chermy Bee** is a character in Sanicball, and one of the playable characters in the game. He's a bee now as a ball.

## Gameplay

Chermy is the fastest normal (non-Super Sanic) character in the game in versions 0.7 through 0.8.1. His ground top speed is 195 fasts/hour or 121 lightspeeds. His areal acceleration becomes greater than his ground acceleration around 177 fasts/hour or 110 lightspeeds. This is the point when jumping becomes faster than rolling.

In version 0.8.2, Chermy is now considered to be in a new class, called the "Odd" tier. Chermy now has a slower top ground speed than the normal characters, but has a jump approximately equal to a normal character's double jump.

## Trivia

* Chermy is the smallest character in Sanicball.
* Chermy's face was drawn by DazeDream.
Ice Mountain

**Ice Mountain** is the third stage in Sanicball.  It is ice and mountain themed, but it lacks ice physics. This is considered one of the harder tracks of the game, if not the hardest.

## Appearance

Ice Mountain is a large mountain area that leads down to a pit of snow. The entire mountain is covered in snow with some parts of the track uncovered allowing you to know where you are going. This track uses rock structures that are used as either tunnels or barriers.

### Shortcuts

#### Non-Intuitive

* Right at the start of the course, there is a small ramp to the right of the track. You can use this to get up onto the wall, then use gravity manipulation to jump off the wall and toward the 1st checkpoint. This shortcut is the hardest one in the game to get consistent, and takes practice.
* To the left of the 1st checkpoint, there is a bank of snow that can be used to jump around a section of the mountain and into the 2nd checkpoint.
* After the rock formation tunnel, you can go tightly around the curve and jump off the right side where the rocks are. Using gravity manipulation, you can go through the 4th checkpoint and land on the ground after the small curve at the bottom of the hill.
* After the 4th checkpoint, there is a rock on the right side of the track that can be used to jump over the gap toward the 5th checkpoint.
* On the left of the 6th checkpoint, there is a rock that can be used to jump toward the 7th and last checkpoint.

## Gallery

Ice Mountain's First Apperance (v0.4 - v0.5)Ice Mountain's Second And Last Appearance (v0.5)
## Trivia

* BK-TN had trouble naming Ice Mountain.
	+ This was the main reason why Ice Mountain was originally called Snow (WIP)
		- In earlier releases of the game, this level had two different names. Those being, Icy Mountain, when selecting the course, and Snowy Mountain, during the load up of the level.
		- Sometimes he would refer to Ice Mountain as "snow level".
Dusty Desert

**Dusty Desert** is the final level in Sanicball. It is desert-themed flatland.

## Appearance

### Track

The track has two distinct features: a Canyon, and a Desert. You start in the Desert, make a U-turn in the Canyoun, and head back to the Desert. Various rocks are scattered along the map, mainly occupying the Canyon, though a few reside in the Desert as well. A mountain with a plateau projects over the desert quite a ways away from the main track, and an oasis with a certain character lies just next to it. Despite being water, you can roll on it without being forced to respawn.

### Shortcuts

#### Intuitive

* Because of the map's lack of huge terrain in half of it, it's possible to skip turns and use sand ramps to skip places.

#### Non-Intuitive

* At the very start of the race, make your way toward the right of the track, going over the hills and toward the 1st checkpoint.
* At the 3rd checkpoint, head off to the right side of the track toward a small hill which can be used to jump toward the 4th checkpoint and land in it without touching the ground. Land on the ground after the 4th checkpoint, and head toward the rocks that point toward the right. If you jump at them properly, you will reflect parallel to these rocks, keeping most of your momentum.
* On any lap but the first, you can go off to the right of the starting line, use one of the sandy hills as a ramp, go toward the first checkpoint, and keep yourself in the air using gravity manipulation to land directly in the first checkpoint.
	+ It can be faster to ram into the rock formation directly in front of the start, giving you a high speed, optimal angle through the 1st checkpoint towards the 2nd. This strategy makes use of the horizontal spinning technique.
Big da Cat

**Big da Cat** is playable character in Sanic Ball.

## Appearance

Big is a ball version of himself. His texture is cross eyed and very squashed face.

Big, like his name, is the biggest character in the game. In versions 0.6 through 0.6.2, Big has a very slow acceleration, but his slippery nature lets him keep his higher speeds more than the other characters (This also makes side-spin less effective). This has been changed in version 0.7 where he has received a slower speed, and more traction.

## Trivia

* Big had a different texture at one point, that looked more like the canon version of Big as opposed to a poorly drawn or derpy version of Big. This also applies to Ame, Roge and Asspio.
* Big's face was drawn by Reddit user EdulokoX.
Requests for Administratorship:RfA

This is where you can submit a request to become an Administrator.

## General Information

1.) The voting will last for as long as the promoting Bureaucrat feels is necessary.

2.) Users may leave comments of support, neutrality, or opposition regarding the current applicant in his/her attaining the rights.

3.) After voting has ended, Administrators will discuss the applicant and his/her votes. The Founder makes the final determination.

## Requirements

1.) You must have +4 or greater at the conclusion of voting in order to receive the rights.

2.) You must already be a Junior Administrator.

3.) You must have at least 250 edits on this wiki.

4.) You must retain activity for at least four months.

5.) You may ask for an exemption to rules 2, 3, and 4, however it must be for good reason.

## Status

**Requests are currently closed. Sorry for the inconvenience.**
Sanicball Wikia/Requests

Anyone is allowed to edit this page if the title is **green**. If it's **red**, you're not allowed to edit unless you're staff.

## **Requesting**

To set up a request, you must set it up in a bullet list. For requests to add to the wiki:

* *Title of Request*
	+ *What Request does.*
	+ *Why request?*

For requests to be apart of the staff:

* *Username*
	+ *Rank*
	+ *Why should you be staff?*
Automobile Idol Season 1

Welcome to Automobile Idol Season 1! You can submit up to 5 cars (real cars) and then we will have a vote with polls to see which one will advance! So go ahead and comment 5 cars you would like to see in **Automobile Idol Season 1**!

Submitting Names ends in 1 week! (May 25)

**Cars Submitted**

Ford Mustang (Bobnekaro)

Pontiac Solstice (SnaggyFTW)

Volkswagon Beetle (SnaggyFTW)

Bugatti Veyron (SnaggyFTW)

Toyota Prius (SnaggyFTW)

Lamborghini Huracan (Money Hurricane)
Metal Sanic

**Metal Sanic** is a playable character in Sanicball. He's a metallic, cubical version of Sanic.

## Appearance

Metal Sanic has a similar appearance to Sanic, but his eyes are black with red pupils, his muzzle is grey and he's a slightly darker shade of blue. He's also a cube instead of a ball. He has a unique reflective surface. as well as an emission map that allows his eyes to glow.

In older versions of the game, Metal Sanic was a ball like the other characters, and his eyes didn't glow.

## Gameplay

His square hitbox puts him in the Odd tier of characters, as he cannot roll like the other characters. He instead mainly spins and bounces, making him unusually hard to control and go fast with.

He also has trouble going up slopes, which can be a problem at times.

## Trivia

* Metal Sanic is the latest counterpart to Sanic.
* Metal Sanic was originally a ball, but was later changed into a cube.
Speed Unit

In Sanicball, there are 2 (originally 3) **speed units** which are different.

## Metric

### fasts/h

"*The magnitude of the player rigidbody’s velocity. I don’t know much about how Unity physics work so I invented a measurement unit.*" - BK-TN on the subject of fasts/h.
    The original speed unit for Sanicball was *fasts/h*. If *Speed Unit* is set to *Metric* in v0.7 and upwards, fasts/h is used. Before v0.7, fasts/h was used by every character except Super Sanic. At around 230 fasts/h, the alternative music begins playing.

### MLGs/h

The original speed unit for Super Sanic. This goes in higher distances than fasts/h. The alternative music starts playing at 440 MLGs/h.

## Imperial

"*Now supporting imperial speed units*" - BK-TN revealing Imperial Speed Units.
### Lightspeeds

    Lightspeeds is a new measurement added in v0.7. It is an imperial speed unit.

## Trivia

* These measurements are actually scaled the same way that km/h (metric) and mph (imperial) would be scaled in real life: a lightspeed is approximately 1.61 fasts/h.
Hypothetical Automobiles Wiki:RfR

An rollback, is a user rights role of Hypothetical Automobiles Wiki.

We are currently accepting requests to become rollback here on HAW.

* **Must have at least 25 edits**
* **Must have one or fewer warnings in the past 3 months**
* **Must already be at least a Chat Mod.**
* **Most have at least +1 votes to receive rights.**
Shrek

Shrek is a secret character in Sanicball. You can play as him by typing "shrek" into the chat.

## Appearance

Shrek is a green ogre in the shape of a ball. Unlike the other characters, he still has his normal face.

## Gameplay

In older versions of the game, Shrek was merely a reskin of whatever character you were playing as before you activated him, retaining all of that character's properties.

At some point, he was changed into a proper character with his own unique stats. Shrek is somewhat slow, having a top speed of 103 fasts/h, or 64 lightspeeds. He also has the worst jump in the game, barely being able to leave the ground. He's also slightly larger than the normal characters.

A side effect of Shrek becoming his own character is that you can no longer turn into him mid-race. Attempting to do this will cause your character to disappear until the end of the race.

Shrek hasn't been officially assigned to a tier, but would most likely belong in the Odd tier due to his unique properties.

## Trivia

* Originally, Shrek was just a reskin of whatever character you were using before switching to him, but he is now an actual character with unique stats.
Rules of The Wiki

There are some rules to this wiki to ensure that nobody vandalizes or wrongfully contributes. I want to ensure that HAW is a safe, comfortable environment for our users.

* All HAW users that admit their age must be at least **13 years old. Users do not have to admit their age,**but any user that admits to being under 13 will be automatically blocked until they turn 13 years old. We will not ask for age, due to our personal information policy. We comply with COPPA.
* On this wiki, we will not ask for personal information. If you do not feel comfortable revealing your personal information, please do not reveal it.
* Please do not vandalize any pages. All edits must be in good faith. Any user that vandalizes pages will have the following punishments: 1) Warning, 2) 1-day block, 3) 1-week block, and 4) 1-year block.
* No spamming, whether it be on pages or on chat. Chat spamming may result in a kick.
* Please do not swear, and remain appropriate with all seasons. Also, please do not swear on chat.
* ABSOLUTELY NO DEATH THREATS. Death threats will result in a 5-year block.

Thanks very much for following the rules. We are glad to have you here on HAW.
Harmony FX

The Harmony FX is currently a grand tourer for sale. The car was first designed by an unknown car brand in early 2016, and manufacturing began in April 2016. Finally, the car sold it's first model at 6/7/2016 at 9:01AM. The car comes in six colors: Navy blue, light red, light or dark brown, gray and black. The car costs $35,700 in the regular model, and $37,300 in the FX model.

## Stats

The car comes in five colors, navy blue, light red, light or dark brown, gray and black.

The car goes a maximum speed of 126mph in the regular model, and the FX model goes at a speed of 141mph.

The car comes in cloth or leather seats, or a mix.

Features include voice controlled doors, voice controlled engine, a solar powered engine, recliner back seats, above average leg room, tinted windows, bulletproof windows, and more.
Hypothetical Automobiles Wikia

## Welcome to the Wiki

Have you Ever Wanted to Create a fictional car, or a truck, or anything like that? Well if you have this is the place for you! Welcome to Hypothetical Automobiles, where you can create your own fictional cars, trucks, etc. You can create a really fast car, a really fast truck, a new designed car, anything you want. So buckle up and remember to have fun!
Requests for Chat Moderatorship:RfCM

This is the request page to become a Chat Moderator

## General Information

1.) The request will last for as long as the promoting Administrator/Bureaucrat feels is necessary.

2.) Any user may leave comments of support, neutral, or opposition below about the current applicant in attaining the rights.

3.) Once voting has been closed, Administrators will discuss the applicant and his/her votes. The Founder will make the final determination.

## Requirements

1.) You must have +2 or greater at the conclusion of voting in order to receive the rights.

2.) You must have at least 50 edits on the Wiki.

3.) You must maintain activity for at least one month.

4.) You may ask for an exemption to Rules 2 and 3, but it must be for good reason.
Takebe Tomomichi

Takebe Tomomichi is a second year in Kanagawa High School Rugby Club and his main position is center.

## Appearance

Takebe is the third shortest player in the team after Gion and Kamo. He has black hair and brown eyes.

## Skills

### Pace and decoy

Takebe uses his small size to his advantage to slip past defenders or carry feints and decoy dummy runs.

## Trivia

* In New Zealand, no. 12 are called Second Five-Eighth, while Fly Half (10) is called First Five Eighth No 12 lines up inside of the outside centre (13).
* He has bedhead year-round
* Friendly to spectators
* Easygoing, but likes to joke around
Dozdmr Homins

These Dwarf like beings lay claim to be a pure blood separate species from Homin at the times of the Dozdmr states. They at first lived peacfully with the Hobble people acting and seeing themselves as one of the separate species compared to the mutt race. Over time the Dozdmr states came under strain from Kenji Pures lay claim the Dozdmr were simply short Homin breed. It is still undefined if they are their own species seeing they have trouble baring or mix breeding with other Homins, yet the idea of being a separate species died off once the crusades began. Many if not close to all Dozdmr that supported their race identity were destroyed in the crusade century. Over time the Dmor area lies the last organized group of these kinds of people with much of the old Dozdmr states becoming Hobble land, Western Homin land, and Dve Homins homeland. Deep in the Core Mountains their is rumors of gates leading to the Deep. A land below land where most of the Dozdmr fled to.

Male skin

Female skin
Hypothetical Automobiles Wiki:RfA

An administrator, is the highest user rights role of Hypothetical Automobiles Wiki.

We are currently accepting requests to become administrator here on HAW.

* **Must have at least 100 edits**
* **Must have one or fewer warnings in the past 3 months**
* **Must already be at least a rollback**
* **Most have at least +1 votes to receive rights.**
Knackles

**Knackles** is one of the playable characters. He's a red echidna turned into a ball.

## Appearance

Knackles is now a ball version of himself. He now has lips and his nose is apart of the skin around his mouth, as two holes as a nose. His eyes are cyan.

Knackles, like most characters, is in the shape of a ball and has the default movement speed and abilities.

## Trivia

* Knackles, Taels and Sanic are the only characters that appear in the Pre-Alpha builds.
* The source of Knackles' face texture is currently unknown.
New York Airport Coaster

The **New York Airport Coaster** is a roller coaster in the New York Airport. It's not really a roller coaster like the normal ones, it just a train going around airport but with a high speed! The train starts in Terminal 1 and stops in Terminal 9 - but it doesn't stop and Terminals between. Also, the New York Airport Coaster is only for going around the airport and for having fun when waiting. Sometimes the coaster goes up and sometimes it goes down into an underground tunnel.

The roller coaster is 19.6 km (12.17 miles) long and has a maximum speed of 100 km/h (62 mph). The height of the coaster is around 90 m (295 ft).

*See more information below...*

## Information

**Location:** John F. Kennedy International Airport, New York, United States

**Maximum Speed:** 100 km/h

**Length:** 19.6 km (12.17 miles)

**Height:** ≈ 90 m

**Opened:** October 20, 2010

**Underground Tunnels:** 12

**Duration:** 22 min
Hypothetical Automobiles Wiki:RfB

An bureaucrat, is the highest user rights role of Hypothetical Automobiles Wiki.

We are not currently accepting requests to become bureaucrat here on HAW.

* **Must have at least 100 edits**
* **Must have one or fewer warnings in the past 3 months**
* **Must already be at least a admin.**
* **Most have at least +3 votes to receive rights.**
Ametist

* Nouă
* Înainte
* Veche

**Ametist** este un Membru al Nestematelor de Cristal.Ea a fost făcută la Grădinița Primară,din multe altele!Ametist este diferită!Nu este ca alții soldați Cuarț ci se poate spune că e defectă!Dar nu este,este doar diferită și perfectă în felul ei!

Ametist e o ființă impulsivă, dar totodată, plină de viață. Iubește să se hârjonească cu Steven și să se țină de glume, uneori chiar întrecând limita bunelor maniere. Deși nu are nevoie să mănânce și să doarmă, aceasta practică aceste activități doar de dragul distracției. Spre deosebire de celelalte Nestemate de Cristal, Ametist s-a născut pe Pământ, ca un experiment, ceea ce îi creează insecurități în anumite momente.

## Aspect

### **Pre**

De la Strălucire de Nestemată pâna la Regenerare,ea avea un tricou Mov-Gri,un tricou Negru de desupt ,colanți Negri cu niște Stele Mov gravate cu tăieturi,ghetele Albe,părul Gri,ochi Mov-Închis,Pielea Violet și Nestemata Mov.

### **Veche**

Din Regenerare până la Rupe biciul,nu mai avea Tricoul mov dar i-a rămas tricoul negru,colanții au devenit Gri,tăieturile au dispărut dar stelele și ghetele erau Negre.Restul e neschimbat.

### **Nouă**

Din Rupe biciul,tricoul a devenit Alb cu niște tăieturi jos,colanții au devenit Grii,iar chetele și stelele au devenit Gri-Mov.

## Personalitate

**Ametist** poate fii încăpățânată,amuzantă,nervoasă și puternică!

## Abilități

**Ametist** are abilitățiile normale a unei Nestemate.

### **Fuziuni**

* Când fuzionează cu Perlă,Opal.
* Când fuzionează cu Granat,Lavulit.
* Când fuzionează cu Steven,Cuarț Fumuriu.
* Când fuzionează cu Perlă și Granat,Alexandrit.

## Puteri

* Armă: Bici brodat cu nestemate mov. Poate transmite, de asemenea, unde de energie mov prin aceasta, creând o explozie.
* Metamorfoză avansată: Diferit față de celelalte Nestemate, Ametist se poate transforma mai mult timp și mult mai ușor.
* Bilă de energie: Rotindu-se, formează o minge rapidă.

## Trivia

* Ametist se poate transforma. Când este stresată nu poate, asta fiind văzut în episodul *Echipa Secretă.*
* În episodul *Steven și Stevens* Ametist cântă la tobe.
* Ametist poate vorbi Spaniolă
* Multe din fuziunile ei nu sunt foarte stabile
	+ Opal defuzionează dacă Ametist și Perlă nu se înțteleg.
		- Însă, în episodul *Dată Logare 7 15 2* Opal e mai stabilă decât în trecut, deoarece Ametist și Perlă fuzionează mai ușor și se înțeleg mai bine.
	+ Sugilit combină defectele lui Ametist și personalitatea lui Granat, fiind periculoasă și încăpățânată.
	+ Alexandrit e cea mai instabilă, din cauza conflictelor celor patru.

* Fuziunile ei au brațe în plus, părul ei ondulat și stelele de pe colanții ei.

* Dansul ei este specific dansului de club.
* Ametist e prima nestemată de cristal care a avut mai mult de o regenerare.
* Lui Ametist îi place să mănânce.
* Ametist a pus în balon decât o singură nestemată, nestemata lui Jasper, în episodul *Nestemate Pământene.*
Wiki Guidelines

These rules were created to maintain a safe and proper environment for all contributors. On this wiki, all users and staff must adhere to all the following rules listed below. If not, they will be subject to any of the listed consequences based on the severity of the transgression. I wish to ensure that HRCW is a safe and fun experience for all users.

## General Rules

1.) Please maintain a polite and friendly approach to all users. You may not bully, harass, intimidate, or otherwise maintain aggression towards another user at any time. Always remember to be respectful!

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6.) Do not remove "Warning" or "Blocked" messages from your wall.

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8.) Threatening any user will result in an immediate block.

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10.) Not reading the rules is NOT an excuse.

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12.) HAVE FUN!! :D

13.) Any users that admit their age **must be of 13 years of age or older. Users do not have to admit their age,** but any contributor that admits to being under the age of 13 will be automatically blocked until they turn 13 years old. However, we will not ask for a user's age, due to our policy on personal information. We comply with the Federal law known as COPPA.

14.) We also comply with Wikia's Community Guidelines regarding behavior, Community Central's Chat Guidelines regarding conduct in Chat, and Wikia's Terms of Use regarding legal matters and user license agreements.

Thank you for taking the time to read and follow our guidelines. We are glad to have you here!
World Coaster

The **World Coaster** is a roller coaster in Warsaw, Poland. It will be opened around the year 2247. The World Coaster will be 528 m high and will go around a building named *Poland World Tower*. The maximum speed of this coaster is 782 km/h. It will be also the roller coaster with the most loopings - it has 235 70-meter-high loopings. The length of the whole coaster will be around 34 km.

Duration: 47 minutes
Mesaj Recepționat

**Mesaj Recepționat** (în engleză: **Message Received**), este al doăzeci și cincelea episod din al doilea sezon, și al șaptezeci și șaptelea episod din Steven Univers.

## Rezumat

Steven începe să se îndoiască de oricine.

## Povestire

   Nestematele stau în fața haambarului, inspectând burghiul. Steven o vede pe Peridot intrând în hambar, Steven urmărind-o atunci când intră în hambar cu Comunicatorul Diamantelor.

## Apariții

### Personaje

* Steven
* Granat
* Ametist
* Perlă
* Peridot
* Diamantul Galben (debut)
* Perla Galbenă (tot debut)
* Jasper (menționată)
* Formațiunea (tot menționată)

### Obiecte

* Comunicatorul Diamantelor
* Peribot
* Nava
* Burghiul

### Locuri

* Pământul
	+ Hambarul
* Camera de contriol a Diamantului Galben (debut)

### Muzică

#### Coloane sonore

* „Peridot“
* „Diamantul Galben“
Euthanasia Coaster

The **Euthanasia Coaster** is a hypothetical steel roller coaster designed as a euthanasia device to kill its passengers. The concept was conceived in 2010 and made into a scale model by Lithuanian artist Julijonas Urbonas, a PhD candidate at the Royal College of Art in London. Urbonas, who has experience as an amusement park employee, stated that the goal of his concept roller coaster is to take lives "with elegance and euphoria". As for practical applications of his design, Urbonas mentioned "euthanasia" or "execution". John Allen, who served as president of the Philadelphia Toboggan Company, inspired Urbonas with his description of the "ultimate" roller coaster as one that "sends out 24 people and they all come back dead".

## Design

The concept design of the layout begins with a steep-angled lift that takes riders up 500 meters (1,600 ft) to the top, a climb that takes a few minutes to reach allowing the user to contemplate their life. For comparison, the tallest roller coaster in the world is Kingda Ka at 139 m (456 ft). From there, the user may exit the coaster. If they do not, they would have some time to say their last words and press a button to continue to a 500 m (1,600 ft) drop which would take the train to 360 kilometers per hour (220 mph; 100 m/s), close to its terminal velocity, before flattening out and speeding into the first of its seven slightly clothoid inversions. Each inversion would have a smaller diameter than the one before in order to maintain the lethal 10 g to passengers while the train loses speed. After a sharp right-hand turn, the train would enter a straight, where unloading of corpses and loading of new passengers could take place.

## Mechanism of action

The Euthanasia Coaster would kill its passengers through prolonged cerebral hypoxia, or insufficient supply of oxygen to the brain. The ride's seven inversions would inflict 10 g (g-force) on its passengers for 60 seconds, causing g-force related symptoms starting with greyout through tunnel vision to black out and eventually g-LOC (g-force induced loss of consciousness). Subsequent inversions or another run of the coaster would serve as insurance against unintentional survival of more robust passengers.
Requests for Rollbackship:RfR

This is where you can request Rollbackship.

## General Information

1.) The requests will last for as long as the promoting Administrator/Bureaucrat feels is necessary.

2.) Any user may leave comments of support, neutrality, or opposition regarding the current applicant in his/her attaining the rights in the comments below.

3.) Once voting has been closed, Administrators will discuss the current applicant and his/her votes. The Founder will make the final determination.

## Requirements

1.) You must have +2 or greater at the conclusion of voting in order to receive the rights.

2.) You must have at least 75 edits on this wiki.

3.) You must maintain activity for at least one month.

4.) You may ask for an exemption to rules 2 and 3, however it must be for good reason.
Budget Cars Ltd

**Budget Cars Ltd** is a brand created in 1950 in United Kingdom for built economy cars

## Cars

* Budget 150 (1950-1959)
* Budget 200 (1st gen (1950-1952), 2nd gen (1952-1957), 3rd gen (1957-1959)
* Budget 4CV (1960-1978)
* Budget 4CV II (1978-1992)
* Budget Micro (since 1992, 2 generations)
* Budget 6CV (1959-1970)
* Budget 6CV II (1970-1976)
* Budget 6CV III (1976-1986)
* Budget Radico (since 1986, 9 generations)
The SnaggyMobile

The SnaggyMobile was a car, that was released in 2017. The SnaggyMobile is said to be able to go up to 250 MPH and get up to 49 MPG. The SnaggyMobile starts at $35,500 and can go up to $80,000 for a special edition SnaggyMobile.

## Development

The idea was started by the user "SnaggyFTW" in Hypothetical Hurricanes Chat on March 3, 2016. SnaggyFTW started to design the car in late March 2016, and production started later that year (November 2016). The first SnaggyMobile was made in 2017. Car raters compare the SnaggyMobile to some of the fastest cars in the world. Some even compared the SnaggyMobile to the Bugatti Veyron because of it's speed, but it is unmatched in gas mileage compared to other speed cars (49-50 MPG).

## Ratings

The Huffington Post- 9.5/10

"*The SnaggyMobile is one of the best cars ever driven on the road. The SnaggyMobile gives you the trill of driving really fast, but also saving money because of getting 49-50 MPG."*
Atmosphere Coaster

The **Atmosphere Coaster** is the tallest roller coaster on earth with a height of 19 km (11.8 miles)! The maximum speed is 5978 km/h (3714 mph). Starting at 950 m (3117 ft), the car will go inside a glass tunnel with warm air in it. The roller coaster needs a glass tunnel because it's getting colder if you go higher and higher. The air gets also thin at that height. The car is going up the lift with 28 km/h (17 mph). It takes around 45 minutes until it reaches the top. The roller coaster reaches 5978 km/h (3714 mph) when it goes down. The glass tunnel ends again at 950 m (3117 ft). The Atmosphere Coaster has 12 loopings at the end. The length of the whole coaster is 43.2 km.

*See more information below...*

## Information

Opened: 2042

Height: 19 km (11.8 miles)

Maximum Speed: 5978 km/h (3714 mph)

Loopings: 12

Location: Chicago, United States

Length: 43.2 km

Duration: 55 minutes

Drop: 19 km

Type: Steel
Cut and Changed Radio Stations in GTA V

During the development of Grand Theft Auto V, there were many radio stations that were cut from the game.

### Nightride FM

Nightride FM was a radio station that played electronic music, mostly of the synthwave and vaporwave genres. It was hosted by real like synthwave artist DJ Kavinsky. There are no files of it's remnace within the game files of GTA V. It is unlikely that Nightride was to be an actual radio station - it is believed Kavinsky made it up as a publicity stunt for his album OutRun, released at the same time frame as GTA V.
Requests for Junior Administratorship:RfJA

This where you can submit a request to become a Junior Administrator.

## General Information

1.) The voting will last for as long as the promoting Bureaucrat feels is necessary.

2.) Users may leave comments of support, neutrality, or opposition regarding the current applicant about his/her attaining the rights in the comments section below.

3.) After voting has closed, Administrators will discuss the current applicant and his/her votes. The Founder makes the final determination.

## Requirements

1.) You must have +3 or higher at the conclusion of voting in order to receive the rights.

2.) You must have at least 115 edits on this wiki.

3.) You must retain activity for at least two months.

4.) You may ask for an exemption to rules 2 and 3, however it must be for good reason.
Panto

Panto was a compact four door car that was entirely cut from GTA III. Its only seen on Capital Auto Sale$ teaser site.

## Design

Panto was based on Fiat 128/Zastava Skala. It had original rounded headlights and chorme bumpers that are found on pre-facelift versions of Fiat 128.

## Trivia

Panto had very interesting plates - rather than normal ''LC'' plates, it had ''NY'' plates which seem to be used in very early stage of develpment.
Beamer

The **Beamer** is the beta variant of the Sentinel. Like many other changed vehicles, its name and picture are found on Capital Auto Sale$.

## Design

Like the Sentinel, the Beamer is based on a BMW 5 Series (E34), but the headlights and grille are more reminiscent of real life counterpart [?].

## Trivia

* The name "Beamer" comes from the word ''bimmer'', which is a slang term for BMWs.
Hypothetical Roller Coasters Wiki:User Groups

Different users on Hypothetical Roller Coasters Wiki have access to different features of the site. While everyone can do most things on a wiki, including reading and editing pages, some users have access to different functions, known as a **user right**. User rights are earned by trustworthy, active, and friendly users - we do not "hand out" user rights. You can find out more about these groups by visiting Help:user access levels and Special:ListGroupRights.

## Chat Moderator

A Chat Moderator has the ability to kick and ban certain users from Chat for violating the Chat Guidelines. A user is typically promoted to Chat Moderatorship if they prove active and trustworthy towards the Administrators, and are in Chat often prior to their promotion.

## Rollback

**Rollback** is a function granted to certain users that allows them to have and use a rollback button without making them Administrators - meaning they can revert an edit by any user if desired. Rollbacks typically have Chat Moderator rights in addition if they maintain activity.

Monitors the Wiki

## Junior Administrator

A Junior Administrator, typically consisting of Discussions and Content Moderator capabilities, has the ability to perform limited Administrator functions, however, they cannot access User Rights or block users. Junior Administrators are also granted Chat Moderator rights in addition.

Monitors the Wiki

## Administrator

This right is granted to capable and active users who have proven to be very trustworthy. Administrators typically have access to theme and website design and function, as well having the ability to block users and limited access to user rights. Administrators are primary enforcers of the Wiki's Rules and assist in combating vandals.

Monitors the wiki

## Bureaucrat

This right is granted only to active users who have proven to be reliable and trustworthy. Bureaucrats, in addition to having all the abilities of an Administrator, have total access to all user rights and can demote/promote any user if desired. In addition, Bureaucrats are responsible for the day-to-day functions of the Wiki as well as establishing the site's rules. The Founder of any Wiki is automatically granted both Bureaucrat and Administrator capabilities.

Monitors the wiki & Oversees Promotions/Demotions

## User Rights Requests

On this wiki, users are able to requests specific rights if desired. When requesting, users should follow the instructions listed on the requests page pertaining to the position they are applying for. In addition, all requirements must be met in order for the user to receive said rights. Users may not request certain rights if the request page they are looking for has "closed requests."

The HRCW has five rights available for request:

Request for Chat Moderator:RfCM

Request for Rollback:RfR

Request for Junior Administrator:RfJA

Request for Administrator:RfA

Request for Bureaucrat:RfB
Multiplayer

**Multiplayer** is a gamemode in Sanicball where users can host their servers on the internets.

## Server Hosting

### Setup

The title screen will no longer show a menu of options to set your server up with. you must use external software.

* **Server Name** - Changes the name the server appears on the *Join Server*. The default server name is *username's Game*.
* **Server Port** - The server port, which is normally 25000.
* **Max Players Connected** - The maximum amount of players allowed on your server. Minimum is 1 and maximum is 64.
* **Show Server in Browser** -
* **Use NAT Punching** - Despite the note in the server setup, you MUST enable NAT Punching for players outside your network to connect to you no matter how well you've port forwarded.

### Lobby

    The Lobby is the little location you go to after setting up the server or finishing the race. It's a simple white room.(picture outdated)  However, the back wall seems to be a greyed-out photo of a map with text on it that reads, "we must embrace pain and burn it as fuel for our journey".

*options coming soon*
Space Fall

**Space Fall** is one of the tallest roller coaster in the world with a height of 703 m. It will be opened around April or May in 2019. The Space Fall is also the roller coaster with the highest speed. This roller coaster is so fast, that it can go 53 loopings!

*See more information below...*

## Information

**Opened:** around April/May 2019

**Height:** 703 m (2306.4 ft)

**Maximum Speed:** 793 km/h (555 mph)

**Loopings:** 53

**Location:** Kopenhagen, Denmark

**Length:** 13 km (8 miles)

**Duration:** 4 min 30 secs

**Drop:** 694 m

**Type:** Steel
Chat logs/2016 March 21

```
[2016-03-22 15:23:15] -!- Universal Bot has joined Special:Chat
[2016-03-22 15:23:16] <Ditto_Creeper_Bot> You feel better now
[2016-03-22 15:25:01] <Ditto_Creeper_Bot> !updated
[2016-03-22 15:25:01] <Universal_Bot> Ditto Creeper Bot: I last updated the logs 0 minutes ago. There are currently ~0 lines in the log buffer.
[2016-03-22 15:25:05] <Ditto_Creeper_Bot> hmm
[2016-03-22 15:25:16] <Ditto_Creeper_Bot> !updatelogs
[2016-03-22 15:25:18] <Ditto_Creeper_Bot> dude
[2016-03-22 15:25:21] <Ditto_Creeper_Bot> seriously
[2016-03-22 15:25:24] <Ditto_Creeper_Bot> listen me
[2016-03-22 15:25:41] <Universal_Bot> Ditto Creeper Bot: Logs can be seen [[Project:Chat/Logs|here]].
[2016-03-22 15:25:41] <Ditto_Creeper_Bot> !logs
[2016-03-22 15:27:39] -!- Ditto Creeper Bot has left Special:Chat
[2016-03-22 15:33:34] <BobMarly365> ....
[2016-03-22 15:33:35] -!- Deathsblood has joined Special:Chat
[2016-03-22 15:33:54] <BobMarly365> i dont get it
[2016-03-22 15:34:31] <Deathsblood> ..
[2016-03-22 15:35:15] -!- Ditto Creeper Bot has joined Special:Chat
[2016-03-22 15:35:26] <Ditto_Creeper_Bot> Hi
[2016-03-22 15:35:56] -!- Ditto Creeper Bot has left Special:Chat
[2016-03-22 15:36:08] -!- Ditto Creeper Bot has joined Special:Chat
[2016-03-22 15:36:09] <BobMarly365> hello
[2016-03-22 15:36:11] -!- Ditto Creeper Bot has left Special:Chat
[2016-03-22 15:36:18] -!- Ditto Creeper Bot has joined Special:Chat
[2016-03-22 15:36:23] <Deathsblood> sup
[2016-03-22 15:36:27] <Ditto_Creeper_Bot> I want you to meet Universe
[2016-03-22 15:36:34] <BobMarly365> sure
[2016-03-22 15:36:36] <Ditto_Creeper_Bot> my Personal bot
[2016-03-22 15:36:44] <Ditto_Creeper_Bot> but only works for admins
```
Alcatraz

**Alcatraz** is a island in the beta version of GTA San Andreas.

## About

Alcatraz was supposed to be an island, near the Gant Bridge, in San Fierro, it's based on real life Alcatraz, in San Francisco, it was removed for unknown reasons, it's rumored to be haunted, as many criminals were executed, in GTA San Andreas it was rumored that if the Alcatraz was in the final version, it would have many myths.

## Cut Out

Alcatraz was cut out from the game, and his replacement is a small island, near the coast of San Fierro. It's rumored that Alcatraz would appear if the player stays out long, but this rumor is fake. Alcatraz is also seen on the map in Area 69, and Toreno's Ranch.
Ariant

Ariant is beta variant of Manana. Its name and picture are found on Capital Auto Sale$.

## Design

Ariant, like Manana is based on Dodge Aries/Plymouth Reliant, but has more rounded design and has different wheels.

## Trivia

Ariant has beige seats, while Manana has black seats. This change is very interesting, since interior changes are very rare in 3D era of GTA series.
Audio in GTA Vice City

Template:Stub

Within the game files of Grand Theft Auto: Vice City there are many unused pieces of audio. This page lists them in the order of appearance, storywise.

### The Party

The dialogue for this mission deals with a motorcycle gang and the shop Howlin' Petes. It is an unnamed girl who speaks to another NPC for ambiance.

 law10\_10.wav

### Back Alley Brawl

The dialogue for this mission is Lance Vance telling the player about various locations found within Vice City, including the Pole Position club. Some of the files are MP3s which may explain why they don't appear in game.