Planets

### General Information

Planets are secondary type of objects in Astroflux players can interact with. They can be found across all systems. Planets usually orbit a sun if there is a sun in system (except Vlardenon and Cynaspian planets). If not, they just stay at one spot. Players can't interact with planets in a direct way, such as damaging them or crashing into them. Every planet is guarded by a spawner(s) and enemies surrounding it.

As long as at least one spawner stays alive, the planet keeps it's orange zone around it, and players cannot land on the planet. The player needs to destroy all spawners (mobs aren't necessary to be killed) in order to be able land on the planet. Once player gets into the planet's size radius, the game will allow them to land inside planet using the (L) button on keyboard. The radius, where it becomes possible to land, of Vorsran planets is interestingly smaller than the planet's size, so it's only possible to land inside if player stays right in center of planet. The spawners on the planet will respawn after a specific amount of time, and after that the spawners will need to be cleared again.

When player lands on the planet for the first time, they get 4-8 (18-22for planets in elite zone), in addition, they can get 4-8 more flux when the planet is explored completely (including elite zone planets).

In most Gellan systems, there are objects on Map (M) which look exactly as planets, and even have spawners on top of them but are unnamed.

However these are withered roots. It's impossible to land on them or do anything with them at all. Withered Roots potentially can bait new players to check if that's a planet or not, luring them into a deadly trap. Usually, withered roots are guarded more heavily than regular singular spawners.

### Areas

Every planet has 1-8 areas available to explore. The color of area shows which skill is needed to explore it (Survival , Diplomacy , Combat ) while the level of area shows how many skills points your crews need to explore it successfully. Some of the areas require special skills to start to explore them. Black areas cannot be explored, and don't affect percentage part of planet player has explored already

Areas split in 6 different sizes (Tiny, Small, Medium, Large, Very Large and Gigantic ones). Smaller areas can be explored in a couple of minutes, while larger ones can take up to 2 days just to finish one area. The resources you would get after exploring also depends on the area size. The larger the area is, the more resources you will get after exploring it. Although, as practice shows, it's better to explore many tiny/small areas than one with medium+ size, especially at early-game stage, where players struggle to get resources in decent amounts and have lack of them most of the time.

### Exploration

Players can send their Crew on missions using "Deploy Team" button.

Up to 5 crew members can be selected at once. The amount of crew members do not have any influence on rewards given after exploring. The rewards players can get are Resources (   ) and Artifacts (). Steel always will be a part of any reward.

The success of an expedition is determined by the amount of skill points your crew members have. When your Skill Points are less than the Area Level, there is a significant chance that crew members will fail their exploration and get Injured. In any other conditions, such as when Skill Points are equal or above Area Level, the exploration will be finished, and there is a lesser chance for the crew member to be injured.

For more info see: Exploring

### Planet Wars

Planet Wars it is one of the types of competitions between clans.

The goal is gather as many troons from planets as possible. Generally, the harder is planet to clear out, the more rewarding it is, meaning planets in Rapir systems give more troons upon capturing than planets in Antor systems. Players need to be in a clan in order if they want to take a part of Planet Wars.

#### Capturing planets

To understand which planets can be captured you need:

1. Enter Hostile Instance
2. Open Map (M) and search for planets with green names

 - Planet, available for troons gathering

 - Default Planet

After gathering troons, planet becomes captured by the clan of the player who land on it. It will also provide X amount of troons every minute for clan that holds that planet under control. In addition, during this time, it cannot be captured by someone else, unless capture time expires. The capture time can last from 35 minutes (New Erath) to over 18 hours (Fexucius).

### Trivia

1. Planets, that are located far from the sun tend to have the Cold () special skill required in their areas. The vice versa of this is also generally true: the ones that located closer to sun are more likely to have the Heat () special skill required in their areas.
2. Centurion (Kapello) is the largest planet in the game, while the smallest one is Illion (Durian).
3. Two planets in Vorsan are named after the best pilots of the Nexar army. Ahrgeris and Zhersis planets are named after Ahrgeris and Zhersis enemies, that spawn in the last, most dangerous Vorsan ring. Three planets in Vorsan elite zone (Yhersis, Xhergres, and Ghervis) are not named after the Three Emperors.
4. Glictan Is the planet with longest orbit. It takes <amount of time> to make one lap.
5. Your ship does not regenerate shield while being landed. However landing restores the power bar to 100 and resets ability cooldowns (Q E R F) . This can be used to reduce waiting time of the R ability.
6. Landing also removes all negative debuffs. Doing this can save you from enemies with stacking debuff damage abilities like Doctor Drak or Aureus Judicator.
7. New Erath is the only planet in the game with a spawner that players can land on without clearing it.
8. Roskur planet (Mitrillion) is guarded by the most amount of spawners (5). The spawners are located further from each other unlike usual, which are mostly clustered, making it even more unique and difficult to clear out.
9. Kaludon (Mitrillion) planet has withered roots textures, yet is still possible to land on.
10. There's an interesting bug which allows player to enter "spectator" mode and become ignored by enemies if they land out and won't move. Enemies won't attack until player starts to move or use weapons/abilites (Chat can be used without risks though). This doesn't work with Bosses and Turrets.