Demon Slayers

The **Demon Slayers** was an adventuring party based in Eldrosia, primarily active in the year 1121 AS, and the protagonists of my first ever long campaign. They are known for helping General Stefan, leader of Kiri's Fists, to become the lord of Alryn. They ended a distrust between the Skerrit centaur clan and the kingdom of Warkab. They stopped a serial killer in the large metropolis, Inerith. The killer was a succubus controlling one of Ferrohns old war friends. In between all these achievements, they found time to also help the commoners with monster problems and has slain a lot of different demons. They were trying to stop a cult from releasing Hadar the Dark Hunger, but in the end they were mostly killed in the tower of Littlekeep, owned by the corrupt lord of Littletide.

## Basic Information

### Favored deity

* Lliira
* Pazuzu
* Holgar

### Goals

* Preventing Hadar from entering the Material Plane
* Helping keeping Warkab

## Founding

The six individuals met outside of the independent dwarf city Erast and hired a horsewagon, that would take them to Alryn. They didn’t talk very much on the trip, just some small talk here and there. They all arrived in Alryn, Sundas the 7th, of Barrakas. 1121 AS.

Here they actually talked and found out they all had gotten a letter from a druid named Ronny, and nobody had a clue about who he was. Not more than a second after their discovery, they were attacked by goblin raid and saved 2 villagers that became some good friends. This one aligned goal was the start for them out as a group.

## Adventures

### Act 1: The new heroes

The demon slayers started out as a random group of people who was pulled together by a single copy paste letter. After they arrived to Alryn, they took out a goblin raid party that attacked a local farm. After the fight a knight named Valara Chestnut and one of the four Horse Lords of Warkab came riding to watch the aftermath.

The Horse Lord didn't care much and told Valara he would go talk to the lady of Alryn. Valara hired the party to find out if there were more goblins around, and exterminate them. The party accepted the task, but would wait for the next day on their investigation. In the meantime they explored Alryn, and found different shops and temples they explored. They found a tavern called 'Mary's' run by a former pirate called Mary Ray with a wild personality and fire red hair. Here they slept for the night.

The next day they met with Valara in front of the citizens house and was given information about a goblin sighting north of the town near an abandoned mine. Valara sent them on their way with his own personal friend and scout. They traveled to the mine and on their way met an old wood elf named Daemoira. Daemoira showed them to the mine and they all went inside. They slaughtered almost every single goblin.

The goblins leader was a tall and thin hobgoblin with a thick mustache, who was a lot smarter than smaller green and yellow goblins. The hobgoblin, could only speak the languages of goblinkin, and almost couldn't communicate with the Slayers. Errich could speak goblin and found out the hobgoblins name was Jarctar the smart. Jarctar told the slayers that he was promised by a man with a warm smile, that he and his friends could live a rich live, and all the humans was fair game. The scout that was sent with the slayers, tried to kill Jarctar, but was in the end strangled by the hobgoblin. The Slayers let Jarctar go, because he was a victim in this smiling mans scheme.

The slayers came back to Alryn, and looked around the citizens house for Valara. After some time, came a manservant named Heinrick, out from the building and told them to get inside and that Valara was waiting inside the meeting hall. The group found Valara waiting with a small chest. The slayers told Valara that the guide was dead, he was killed by the goblins and that the goblins were all exterminated. Valara believed them and told them that the Lady of Alryn would like to meet them upstairs in his official work chamber.

Upstairs was the lady of Alryn, she also went by her preferred name, Lady Seluna. In the office was also a smug looking woman in colorful clothing and a dagger ready for any inconvenience, also a heavily armored man standing up straight, with his hand on his buckled sword, greeting the slayers as they entered. This was the Ladys security, Sergent Stefan and Sergent Rósa-Maria. The lady gave rewards to the whole group and gave them another task. Find and interrogate a local halfling scoundrel named Arida Nedelle. The slayers accepted the quest because the bounty on her was 500 gold pieces. On the way out from the building came Valara with a grim warning, that the Lady may in the shadows, work with Arida.

After a day or so the group found a bandit hideout, a few kilometers away from the village infested with uniformed bandits. The slayers tried to infiltrate the hideout, but they were caught so they ended up killing every single bandit in the camp, except the bandit leader who was the feisty small halfling named Arida Nedelle. The slayers captured her and moved her to a secure location Inside a small barn belonging to the farmer brothers they saved.

The slayers interrogated Arida for the rest of the day and slowly learned of a huge network of tunnels bellow the town crawling with bandits, also that Alryns oldest well, was one of the easiest way down to the big base where Arida promised they would surely die as she was laughing like a maniac. The slayers didn't care for Aridas laughing, but it was very weird that the lady didn't known any of this. Arida was burried alive by Ferrohn and Errich.

The Slayers slept in the farmers barn and the next day investigated the old well, which was closed off for having dangerously bad water. Errich took out her crowbar and forced her way down the locked well with the rest of the group following close behind her. When the group came down into this huge underground cave almost filled with water and a little stream downwards, Reverence fell down the well and accidentally swallowed some of the water. Reverence accidentally found out that the water was clean and drinkable, so the well was closed of for no reason at all, which the group found highly suspicious and thought that the lady was hiding something. They followed the waterstream downwards and after 10 minutes or so, they found a steep platform on which there stood a rough looking man with a lantern. He was most likely a scout. The group decided that he must have been a bandit and Errich killed him with a wet arrow.

The Demon slayers found the bandit camp that Arida talked about, and there was a couple hundred of rough looking bandits that seemed to drink and celebrate something. It sounded like the bandits had found something big underground and that their leader Cornelius was celebrating with someone in his chambers. The Slayers infiltrated the base and later the inner chambers, they went inside and met hostiles. They killed a thief with some minor magical abilities. The battle went on until the enormous bandit leader showed up and pointed at Ferrohn and yelled "Boss i found you!". It turned out to be an old warbuddy of Ferrohn, who had found his way down here. His name was Uthrygg, but had renamed himself Cornelius Dupond. When the battle came to a stop, a red tiefling came out looking serious with a small pseudo dragon on his shoulders. The tiefling negotiated with the group and talked with Dupond, he also introduced himself as Barris. Dupond didn't see the group as a threat and challenged Ferrohn for a battle. if Ferrohn won, Dupond would give them all place to eat and sleep. but if Dupond won, he would have to banish or kill the group. Ferrohn was badly injured in the battle but won, choosing not to kill Dupond. Barris upheld Duponds promise and showed hem all to some really small but comfortable bedrooms.

The next day they woke up to the lovely smell of fresh food. They ate while Dupond explained why the Lady of Alryn, wanted him and the rest of the Thunder Cleavers exterminated. The thunder cleavers once had a deal with Lady Seluna and the knight Valara Chestnut to wreak some havoc in the town, so the guards could fight and win against the group, improving the guards and her own image. But Lady Seluna became afraid that the truth would get out so she tried to kill all members of the group, sending adventures or other armed individuals. Dupond then began to see the thunder clovers as a resistant group who tried to take her off her throne, but everytime the thunder clovers did aything, they would be killed on sight.

Dupond introduced the group for an opportunity, to get Lady Seluna off her throne, but it craved them traveling deep down underground, through the underdark looking for two items that would certainly get another leader elected. The slayers accepted and wanted more details. Barris told them about an ancient and mostly forgotten rule of the town. Afterwards Dupond introduced the group to an old wizard named Breth Vozark, who was a self proclaimed expert on the underdark. Breth told the group that he and some of the members had found the location of the artefacts of Alryn, and wanted some skilled individuals to come with him down and get them from where ever they are. The slayers found it intriguing and said they wanted to help. Breth celebrated by himself, smoking his pipe with some funnygrass.

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**A quote from the book 'The true history of Alryn'**

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*"Whoever posses the two artifacts, originally belonging to the founder of Alryn, Holgar Oldgader, are to be elected as Alryns true leader. The artifacts is a ring who can make even the most unattractive man, attractive. And also a sword made of pure goodness, that can hurt and kill anything evil."*

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The group, Breth, two thunder clover members and a drow monk went on a two day journey underground, avoiding many dangers, seeing creatures that no one could explain how they existed, one of the creatures was some kind of spiders made of pure green crystals that seemed passive, unless they were harmed or somebody tried to harvest the green crystals from the spiders cave. After a long journey down, they found

fought a Roper almost killing the curious Errich and harming Zarira.

fight with wizard and guards

weird drow temple

spiders

A week later they removed the corrupt Lady Seluna of Alryn from power and helped a solder with a good heart, named Stefan to become the new lord.

### Act 2: Peacemakers

Here they traveled from Alryn to the Naian Ruins, through the Skerrit forest. Here they found a demonized centaur, who was feasting on dead centaurs. they slew it and traveled further through the forest, and came to to ruins. the ruins were being patrolled by centaurs

### Act 3: To catch a killer

Arrival to Inerith. Meeting Lankan at the old hideout. The murder of the vanguard. Gladiator fight, THE NAME,

### Act 4: The Hunger

oh yall wanna know about this one.. you'll know when its finished ;)... its done.. they all (except one) died in Littletide :( Zarira escaped and is now safe in her ancestery home, in Tirion.

## Allies & Friends

**NPCs**

Adresin Elmanessen

Léofred Stefan

Barris Dagvertro

Breth Vozark

Eilili Darkcraft

Fenic Elmanessen

Holgar Oldgader

Jarrik Von Wolfrik

Lankan Machta

Salvio Sentandere

Uthrygg (Sergent Uthrygg)

## Antagonists

### Alive

Alexi Vislav

Clay Thovaldson

Fanny Poulain

Krisbella Windream

Salvio Sentandere (When Controlled by Rawok)

Vladimir Vislav

Zunron Stronghand (Imprisoned on Inerith's iron island)

### Defeated

Arzoran the Trampler

Barkley Demetrius (*The Clever Hunger*)

Lucien Kosikas (*The Red Hunger*)

Rawok

Trevin Rivers

Valara Chestnut

Willa Seluna (*Real name was Willa Lyndale*)

Zekrak Paintaker (*The Silent Hunger*)