USS Hurricane (PC-3)

The Hurricane, as seen in-game

* Base
* Top

"Strength Honor Courage" - Motto of the USS Hurricane

## Overview

The USS Hurricane (PC-3) is the first ship the player receives when they start the game. Players may use her without upgrading her and move onto a better ship when they have enough money (recommended as the USS Hurricane (PC-3) is mid at low levels). However, it is noted that the Hurricane is still a heavily used ship despite her lowly stats in weaponry and in general. This is because she is the only tier 1 ship to come with 2x missile slot that makes good use of spamming missiles, especially the harder hitting missiles. The more experienced players often go back to her for her incredible damage output. The enemy may have flares, but they only have so many and such a while to reload them. She does lack AA, however, and therefore can be destroyed easily via helicopter. She is completely helpless against helicopters, which is why it is recommended to target ships that have helicopters first and take them out as quickly as possible.

## Upgrade Guide

Upgrading this ship is not necessary if you're planning to jump to tier 2 quickly, which is heavily advised. However, if you wish to stick to tier 1 for longer then you should upgrade speed, then durability, then give her the hardest hitting missiles you can and upgrade those missiles for maximum damage.

**Pro Tip:** If you want an easy grinding in Kills Tournament to obtain Hero status, equipping this with 3M-54 Kalibr missile will greatly enhance your opportunities.

## Tactics

### When playing as a Hurricane:

This (borderline) fishing boat performs well at medium to long ranges. The captain must understand that this ship was designed from the bottom up to be a long-range missile spammer. Despite the fact that her auto-cannons deliver some extra DPS at close ranges, she is not designed to be a brawler. That job is better suited to ships like the CN Type 056.

The Hurricane's playstyle is heavily impacted by its environment. It is very encouraged to use an island or other terrain as cover, since this helps you to hide from missiles and other types of harm. You can benefit from the "Peek and Fire" strategy here (yea, I totally made that up). In other words, you can peek out of your island cover to launch your missiles, then duck back in if you are targeted. Because the Hurricane is a tiny ship that accelerates and decelerates quickly, this works wonderfully. However, if you find yourself in the open, you should focus on preserving some distance between yourself and your adversaries. A distance of 2.5-3.5 KM is ideal for the Hurricane since it allows you to use your auto-cannons while keeping enough space to avoid incoming fire, particularly cannon shells.

### When playing with a Hurricane:

It's tough to be of much assistance to a Hurricane as a different ship, because she's one of the quickest ships in this tier. As a result, keeping up with her to give AA assistance might be difficult.

However, as an ally, you can share part of the enemy fire. As in, not literally, but you can divert part of the enemy's attention away from your friend, as Hurricanes tend to attract a lot of it by being a nuisance all the time.

### When playing against a Hurricane:

The way you cope with a hurricane varies based on the ship you're aboard. If your ship has a helicopter, simply park it behind a cliff or someplace similar and utilize your Heli to harass the Hurricane. This irritates the fishing boats to no end since they have no anti-aircraft protection. However, be cautious when completing this manoeuvre, since your ship will be left unattended and will be easy prey for the Hurricane's friends. However, as a general rule, apply this method only in the last stages of the game.

If your ship lacks a helicopter, pursuing a Hurricane in the open is not recommended, since it may simply kite away while delivering massive amounts of damage to you. The easiest strategy to take down such an adversary is to narrow the distance or focus missiles on it with your teammates. The second option is typically preferred because the first might be highly hit or miss. This is due to the fact that a Hurricane that has been prepared for your ambush may not be as easy to cope with in the end.

## Suggested Armament Setup

* **Missiles:** 3M-54 Kalibr

* **Auto-cannons:** M242 Bushmaster (25 mm)

## Advantages and Disadvantages

### Advantages:

* Good missile starter - able to quickly spam and quickly reload Griffin missiles.
* Above average speed.
* Small size makes her hard to hit with manually aimed weapons.
* Only tier 1 ship to have 2x missile slot, making her an infamous missile spammer.
* has 2x auto-cannons which give a good extra amount of DPM

### Disadvantage:

* Has only a missile battery and auto-cannons, which makes it bad at brawls.
* No CAS deployable.
* No AA defense - completely helpless against helicopters.

## Trivia

* Many players have lovingly referred to the Hurricane as the "fishing boat."
* The Hurricane is notorious in tier 1 for its high damage for missile spamming. No other tier 1 ship has a good enough AA to oppose it.
* Some players often equip this ship with tier 3 equipment (with either DF-17 or X-51 Waverider) and fight tier 3 ships. Not always the best idea, but a challenging one for sure.
* The Hurricane has been known to beat the Yamato due to Yamato having no auto-tracking weaponry. The Hurricane is far too small and agile for a Yamato to track efficiently.
* She is one of five cyclone-class patrol ships still active in the US Navy.
	+ five other cyclone-class ships belong to the Royal Bahrain Naval Forces, another belonging to the Philippine Navy, one more still available to sell, and the final two of the class are set to be scrapped.
* Strangely enough, this ship has been nicknamed "The Hurt and Pain" in real life.