Unit 00: "The Blackguard Program"

*"There are no monsters in this world, not anymore.*
*we've either put them down,*

*locked them up,*

*or have them on our payroll"*

*- High Military Commander Ivan Krukov*

The Blackguard Program

## The Blackguard Program

One of the oldest known Organizations in the unknown universe. Unknown, because not even the Imperator himself truly knows, not fully. The Blackguard Program specializes in Isolating, Neutralizing, and Studying anomalies of Paranormal Nature. This has ranged over the years, from them capturing superstitious urban legends, to them stopping world and even system ending events, to them being the front runners for alien contact and different dangerous anomalous life within the Gothic Constellation.

The Program is a utterly Clandestine organization, so secret, not even the Imperators know, some totally, others only partially. The only man connected to the government who does fully know, is High Military Commander Ivan Krukov, being the frontrunner and main liason for it. Currently only listed as Unit 00, with records and audits showing only small Research and Development, the Blackguard Program is responsible for some of the biggest breakthroughs in CIS Military History. Chemrail technology, Hyperlane knowledge, and knowledge on the Aether can all be traced back to the program- *for those who are in the know*.

As of now, The Blackguard Program not only monitors anomalies, but keeps a tight eye on society and currently political developments at the request of HMC Krukov. This involves leading suspected parties hunting them on trails, possibly neutralizing, investigating threats, and helping to develop some of the most dangerous future technologies no one in the CIS or Gothic Constellation knows about

## History

The Blackguard Program's origins are unknown, but we do know it was founded before the early years of our first Imperator, when Rodrenar cultists attempted to open a warp to the Aether. Such a rift, that was only closed when the Imperial Commandant Sataun Wulf journeyed in, and close almost immediately after. To this day, the Blackguard Program suspects Sataun Wulf was successful, however, has not yet been able to track his whereabouts or fate.

The Blackguard Program's history is mostly black ink for files within their ranks, and completely unknown by the general public. The Program had a hand in learning the biology and origins of the mysterious native Val reptile known as the "shadow raptour", with chameleon chamo technology research that would end up being used by Imperial Military Force Recon scouts. The Program also helped to curb many anomalous threats from the far winter north, which aided in keeping may northern settlements that would grow into hive citys, safe.

The Program was responsible for helping to discover the location of Maldarian Authoritarian State leader, Var Stal, and delivered accurate data to the Iron Confederates so casualties would be minimal. The Program also helped to relay information and data during the Tulan Extinction War, helping Krukov to refine his plan and prepare back up contingencies based upon their variables. They also helped discover the Tulan Super Soldiers in the Black Ring forest, and helped IC Task Forces to avoid another rift opening. After the Tulan Extinction War, they helped to reverse engineer and steal many Tulan Technologies to help jump start the CIS' technological advancement. Such technologies, helped to launch the Imperial Space Program.

Today, the program has been assigned to help discover and research anomalous entities in the galactic space of the CIS and outwards. This includes stunning yet unnerving precursor sites, mysterious craft, and even more mysterious attacks on CIS Galactic Frontiersmen, merchants, and miners.

## Personnel

Details: The CIS Blackguard Program is to secure and contain elements, Objects, and anomalies associated with the Paranormal. While Extraterrestrial and Scientific associated Anomalies are dealt with the CIS' Science Department, and the CIS Military if needed. the Blackguard Program is a disconnected branch of the CIS, made to deal with possibly dangerous, and uncontrollable Paranormal threats to Rejik. The Foundation was founded in ***[REDACTED]***, after the ***[REDACTED]***, by Commander ***[REDACTED]***.
**Staff:**

* *Overseers* - Info: The top class and supporting higher up staff of the Program. The Overseers do everything from organize experiments, to help maintain control of more deadly anomalies, to keeping the program hidden and running. The Overseers are chosen from the most elite, calculating, and dependable of those available to the CIS, some even recruited from places within the rest of the UCSR. The Overseers are made to swear a pact of loyalty, as well as cutting their previous ties to their former lives, making them disappear from the planet entierly. They are the top tier of the staff, second only to the commanding CIS officials in charge of the project, and therefore have top class access.
* *Candidates* - Info: The Candidates are the lowest, and most expendable level of Personal for the Program. Mostly made up of Prison Convicts, ones of death row, aswell as murderers, rapists, pedophiles, and other low life scum of the CIS' Prison Population. The Program's Candidates are used to help conduct experiments, like interacting with dangerous objects, interacting with anomalies, and going into deadly situations. The Candidates are kept in cells inside of the installations, only being let out in a case of a needed job. Items they're allowed to carry are flashlights, and batons, firearms and other, more lethal equipment are to only be given when needed.

**Security:**

* *Praetorians* - Info: The main manpower backing the Program's Security Force, the Praetorians are the first to be called when a threat, escape, or other danger to the Program's various facility's turn up. They're armed with incredibly Advanced Armor, allowing them several combat advantages, aswell as exoskeletal systems built into the armor to give them an advantage in a fight. The Praetorians are extremely skilled in Firearms, Hand to Hand, and melee combat.

* *Juggernauts* - Info: The Heavy Manpower for a Heavy Class Escape, attack, or experiment happens within the Facility is the Juggernaut. The Juggernaut's armor is incredibly reinforced, using advanced Combat Armor Plates, exoskeletal features, and shockabsorbing armor layers woven into the incredibly huge suit. The Juggernaut's are referenced as 'Walking Tanks', heavily armored, they're incredibly effective when fighting against hordes like in Incident ***[REDACTED]***, where they were faced with fighting hordes of ***[REDACTED]***, ***[REDACTED]***, and ***[REDACTED]*** in the ***[REDACTED]*** Facility.

* *Jaegars* - Info: Used for scouting out locations where dangerous anomalies have been reported, used in taking down ones in public with their stealth capabilities, and taking down threats quietly in facilities when necessary is the Jaegars. The Jaegars aren't as heavily armored as other The Praetorians and Juggernauts, with their armor and tactics centered around skirmishing and stealth. Cloaking armor modeled after the Shadow Raptours is built into their suits, allowing them incredibly camouflaging when needed.

### Current Blackguard Program Units:

* Task Force **"Black Spear"** (First Contact - Direct Action and Assault unit designated for first contact, given the same supply, command, and control as a military unit. Base line for armed deployment).
* Task Force **"Debt Collectors"** (Anti Cognito - Utilizing electromagnetic, gauss, and Anti-Cognito hazard weaponry to dispel attacks).
* Task Force **"Fifty-Five"** (Reality Warp - Utilizes high level psionics and dimensional displacement technology to counter act reality warping).
* Task Force **"Forlorn"** (Anti Demonic - Utilizes psionic suppression and Anti Aetheric technology to counteract demonic incursions for several pantheon types)
* Task Force **"Jelly"** (Anti Shapeshifter - Utilizes shape reset technology and weaponry to counteract shapeshifters)
* Task Force **"Flashlight"** (Anti Void - Harnesses Electromagnetic and Disintegration weaponry to fight and suppress Void/Voidwalker instances)
* Task Force **"Three's Hand"** (Anomalous Unit - small battalion of enhanced creations made by O3 to hunt down and liquidate targets. Able to stand up to most attacks).
* Task Force **"Gamble"** (Anomalous Unit - group of authorized, friendly anomalies that are willing to work alongside BGP forces in exchange for better conditions and freedoms).
* Task Force **"God's Executioners"** (Quick Reaction Force - Enhanced Special Forces that have been given the Ulthendaar serum. Intended to be a more long living version force X-Ray).
* Task Force **"Castle"** (NoFail - intended to undertake mission sets with little to no chance of success).
* Task Force **"Many Eyes"** (Stealth Recon Unit - able to scan and recon an area ahead of a larger force, as well as breaking down into a domestic environment and embedding as agents).
* Task Force **"Invisible Men"** (Small division intended to mimic the success of Operant Zulu, and as such, is led by him).
* Task Force **"Grave Sky"** (Servants of the Overseers - Are the immediate right hand, protectors, and hit squad for the Overseer Council. Second to none).
* Task Force **"Fish people"** (Cyberwarfare - Unit capable of locating anomalies infecting code, malware, or providing Infosec/Cyberwarfare capabilities to forces on the ground).
* Task Force **"Glass Cleaner"** (Phantom Killers - Unit capable of targeting incorporeal or seemingly beings with rituals, Electromagnetic weapons, psionics, and a variety of other tools).
* Task Force **"Smoke"** (Dreamwalkers - utilizes high-level psionics and brainwave interdiction technology to combat, contain, and solve problems and anomalies infecting the dreamscape).
* Task Force **"Soot"** (Aether Soldiers - A force that has experience in small scale incursions of the Aether, and has been formed to combat forces from it and possibly enter the Aether).
* Task Force **"Red Hand"** (Dimensionals - Is tasked with locating, securing, and dealing with incursions of extradimensional personnel, threat or otherwise).
* Task Force **"Shovel"** (Reanimation - Tasked with locating and dealing with individuals affected by reanimation/necromancy anomalies, or the anomalies themselves).

#### The Overseer Council of the Blackguard Program

* O-1 aka **"Bulwark"** Info: Extremely aggressive and to the point, a pitbull in a suit and tie. His placement as the "first" in numbers is due to his tendency to take the lead in addressing on behalf of the council. Belligerency is his tool, has a very domineering way of approaching tasks.
* O-2 aka **"Machina"** Info: Cold, calculating, by the books. Prefers that solutions be handled with absolute control and be as absolutely sterile as possible. Violently opposed to working with outside organizations due to their greedy tendencies, habit of being hypocritical, and choosing to learn lessons the program already has the hard way. He has been proven right on this notion several times in recent years.
* O-3 aka **"Dark Surgeon"** Info: He who thrives in chaos and forms monsters from clay and mud, the only person the council trusts to take the lead on "world ending" events. The creator of the Vampyris, Operant: Absolution, and other living tools used by the BGP and greater CIS. The Third most senior member underneath O-7 and O-10.
* O-4 aka **"War Queen"** Info: Hot headed Tulan who's experience is backed by extensive field work and critical attention to detail has made her a trusted proofreader and factchecker when it comes to operational approval. Notoriously hardheaded.
* O-5 aka **"The Hemerian"** Info: The first member of the council that was not Maldarian nor Tulan, provides a calm insightful wisdom on topics to act as a broker of a stalemate. Believes in the more philanthropic research of the Program's work. Comes to blows with O-4 very often.
* O-6 aka **"The Diplomat"** Info: Calm, understanding, an antithesis to O-2 who believes flexibility in a changing environment brings more prudent results. Often times the one sent to speak to foreign organizations/third parties on behalf of the council due to his gentler approach.
* O-7 aka "**The Don"** Info: The head of the Overseer Council, the most high ranking, the one who brings order to chaos and is trusted to make overriding decisions when necessary. Stern, but not a bully. Harsh, but not cruel. Frustrating, yet fair. He is one of five people within the CIS trusted with the "bigger picture", spends every waking day analyzing threats of his own nation and others. His importance cannot be understated, his experience is recognized by the Imperator and HMC.
* O-8 aka **"Holk"** Info: He who represents judgement, the member of a long dead pantheon, and now a wanderer. He once judged how all souls are weighed, now simply tries to balance which Anomalies should be spared, which should be locked up, and which should be exterminated. Never steps in, only observes, providing passing comments in an all too condescending tone.
* O-9 aka **"Gold"** Info: The Angel of a universe long since dead, has helped to avoid the same mistakes in this one.
* O-10 aka **"Zlo"** Info: An Anomaly. Defector of the dark, the one who sits at the gates of the abyss and causes it to scream. He is watching, he is always watching, no bullet can stop them, no blade can cut them. Oh no, he's watching, I can hear him....
* O-11 aka **"Void Child"** Info: Her origins are unknown, and are constantly being researched, her connection to a Black Box capable of making infinite dark matter has been an elusive mystery on the minds of the BGP. She contains infinite intelligence, yet little wisdom.
* O-12 aka **"Doorman"** Info: The controller of the "Dimensional Doors", the para-space, multidimensional gates that are utilized through highly powerful psionic well creation to open a door between the spaces that separates the Aether, Void, Material Plane, and other expanses. Every single time a door is opened, a new weight is added. Has in recent times absolutely restricted all usage.

## Anomalies:

#### Threat Levels:

* Level 0: No threat exists, no capability of threat exists
* Level 1: minimal capability of threat exists.
* Level 2: capability of substantial harm to living being exists
* Level 3: capability of substantial harm or death to multiple beings exists
* Level 4: Capability of death to all living beings it encounters exists
* Level 5: Capability of destruction on a nation level exists
* Level 6: Capability of galactic destruction exists

#### Currently captured/contained anomalies

* 01: "The Prophet" [Lvl 5] (Operant Zulu, last agent of Moorwhyne)
* 02: The Void Walker [Lvl 6] (Doxa, leader of the Graveyard Syndicate)
* 03: The Dancing Man [Lvl 6] (If you interrupt his dancing, he will vaporize you)
* 04: The many [Lvl 2/3] (Forest demons)
* 05: The Skarrblatti [Lvl 4] (Nordic Wendigo)
* 06: Mr. Smiles [Lvl 3] (Man in a white smile suit, who will easily incapacitate and kill anyone he sees)
* 07: Honey [Lvl 3] (Bee like creature that turns into larva pods, and creates his own hive of them, implant eggs into the bodies of living people)
* 08: The Undead Kreigsmarine [Lvl 1] (IF Marine zombie)
* 09: The Dark Boys [Lvl 2] (Dark boys)
* 10: The Outworlders (Outworlders) [Lvl 3]
* 11: Rakelings (NPR Rakes found on their colony world) [Lvl 2]
* 12: Void Sludge (Traces of Skullman's sludge found on rocks floating through space) [Lvl 2]
* 13: The Mistress (incredibly powerful psionic that "finger traps" other psionics, lures them into traps and kills them) [Lvl 4]
* 14: The Brotherhood (A group of paranormal extremists, who Attempted\* to meld the aether to our world in order to let anomalies free. They are deleted) [Lvl 4]
* 15: Sheridan [Lvl 1] (Female Maldarian named "Sheridan", who's capable of changing the local ecosystem and enviornment that she touches to it's natural state, effectively "healing it". As well she is often able to treat injures such as cuts, scrapes, fractured or broken bones, along with cancer, lukemia, and internal illnesses. Sheridan was taken in by Program personnel after her birth caused the death of her mother, her father's identity and whereabouts is a complete unknown to the Blackguard Program. In exchange for working with Program members and engaging in tests, she has been given an extreme amount of freedom, privileges, and help to medicate migraines she gets from extended usage of her abilities.)
* 16: Doctor O'Dartiey [Lvl 5] (Head of Department of Arms, Cracked out Dimension Hopper who's skilled in being able to "develop weapons to kill anyone").
* 17: Fredrick/Prince (Son of the "enigmatic worm"/"King", enemy of the Vanguard, who is currently our ally) [lvl 6]
* 18: Doctor Arkon [Lvl 6] (Head of Department of Shapeshifters, a being capable of reading souls like a transcript and manipulation psionic matter).
* 19: Malak [Lvl 5] (Former escaped convict, that came into contact with parts of "Anomaly-12", which caused the subject to become a Void Walker. Due to his aggressive and reckless nature, he has accelerated to the furthest stage of Voidwalker Syndrome. So much so he can barely remember his former identity, only his middle name; "Malak". While originally hostile, his compliance overtime has earned him a small deal of trust within the program and has helped boost insight into Voidwalkers).
* 20: Library of Groznia (Ancient, seemingly self repairing and infinite hidden Library on Groznia. Has an astronomical amount of information, as well as having intranscribable books). [lvl 1]
* 21: The Kako [Lvl 4] (Cannibalistic virus from old tomb on Val).
* 22: The Yellowback Virus [Lvl 5] (Hive mind virus that infects the nerve system and spinal cord, causing it to glow bright yellow).
* 23: The Strigori [lvl 4]
* 24: The Nephilim. [Lvl 4]
* 25: Emmy Seager's abilities
* 26: Jericho (A dimension Hunter from the “Dark Multiverse”, where he says we lost the war. Not against the Vanguard, or the EIW, but… “then” ). [lvl 2]
* 27: Angels (flesh eating beasts that comb the aether) [lvl 4]
* 28: Dimensional Doors (A reality bending technology that can allow the opening of doors across space and time, if they have an idea as to where it’s going, so it doesn’t open up inside of solid objects. No one “opens” doors as no one “controls” doors, they are “requested” to be opened. The one who opens them, is O-12) [lvl 6]
* 29: Mist wanderers (carnivorous beats that wander an eternal mist) [lvl 3]
* 30: Kneel (A cognito-hazard that will demand the immediate obedience of anyone who views it) [lvl 6]
* 31: (incomprehensible) [lvl 9]
* 32: Mother Cynthia (what lies at the edge of the Gothic Constellation) [lvl 6]
* 33: Omega-77 (An unstoppable beast that roams the Aether, beyond the realm of physicality or perception that seeks to subjugate anyone and anything) [lvl 6]
* 34: Vampyri (Ancient bat features that once roamed Tarkyn and Val’s cave systems) [lvl 4]
* 35: Harold (A sentient rock) [lvl 1]
* 36: Portal to the Aether, recovered on The Sentinel [lvl 6]
* 37: Soven (A hostile creature who’s skin is made of tungsten, and who’s soul is pure black) [lvl 5]
* 38: “Dolans" (small limbless creatures that communicate via scents and hums, translated to Morse code. Creatures number in the dozens and come in multiple colors. Tests have proven that they are not only passive and safe, but are extremely intelligent. Reluctantly, Doctor Makarov has agreed to work with them in Advancement after recommendation from O-2). [lvl 0]
* 39: "The Outcast". (Demonic Kusuwati encountered in the Graveyard Belt) [lvl 1]
* 40: "Leid" (A Demonic Kusuwati that has transcended his previous form and is in league with the Vanguard, or is the Vanguard) [lvl 6]
* 41: "Endless" (Captured Vanguard, exfill-ed from phobos, temporarily in BGP custody) [lvl 6]
* 42: "Redeemer" (Vanguard carrying the souls of 4 trillion Moorwhynic people, after merging with The Ir'Klaan/Zatel Bahvi, currently in our ranks) [Lvl 6]
* 43: "Eternal" (Former Head Elector of Moorwhyne, currently leader of the Vanguard, theorized to be trapped in the Aether). [lvl 6]
* 44: "She-Demon" (Female Vanguard supposedly locked inside of a large ship designated "The Terrakey"). [Lvl 6]
* [45 to 9999 yet to be declassified].

## Anomalies : "Objects of great importance"

### ***"The Black Box"***

Item name: 'The Black Box'

Bio: The Black Box was the first, and currently the most dangerous anomaly item the Blackguard program has recovered. It's first sighting was recorded ***[REDACTED]*** years ago in ***[REDACTED],*** The Box was found in the most northern part of the CIS. The Anomaly could be seen, turning the ground and air around it into a strange, Dark and Purple Matter, when Shadow Raptours in the nearby area were threatened they attacked. Only when the Box responded, it turned one into Ash, and sent a sort of black stick figure construct to immediately slaughter the other. The Construct was killed, and the Box had been managed to be taken back to Facility ***[REDACTED].***

Upon moving it to it's current room, a 20 x 20 Room with 3 meter Concrete and Steel walls, the Box being levitated on a Hyper Composition pedestal in the center of the room. Currently the exact Composition is largely unknown, only that the ash and matter on the ground and air had been recorded to have a high composition of a still largely unknown material. "Dark Matter' the compound that makes up 75% of our known Universe. Currently the Black Box is contained, though some experiments have been planned and are taking place.

Security Containment: MAXIMUM, 20x20 Solid Steel - Concrete Composition walls, Full Juggernaut detachment on duty at all times. Only High Access level permitted to enter.