recursal/Fanatic-Fandom huggingface dataset:
Tutorial & Training

## Tutorial

Upon installing the game, the player is required to complete a short series of tutorial races, which explain the basics of the game.

### Tutorial 1 Loadout

The player is given an initial loadout of 5 power-ups, instead of the usual 8, in order to simplify the learning process:

TeleportTune-UpSpike StripRamMissile
### Race Tutorial 1

Explains the process of using a power-up, and the energy bar

* Upon completing the first tutorial race, the player is awarded the **Grappling Hook**

### Race Tutorial 2

Explains the elimination wall

* Upon completing the second tutorial race, the player is awarded the **Ghost Maneuver** and **Shield**

### Race Tutorial 3

Explains the concepts of basic combat, the repair lane, and counters.

* Upon completing the third tutorial race, the player is guaranteed a **Radar Jammer or Energy Shutdown,** as well as  **Mine**

Once all three races are completed, online races become available to the player.

The player is also guaranteed enough copies of one power-up to upgrade it to level 2.

### Power-up & Social Tutorials

The player is also shown a brief tutorial upon entering the Loadout and Social screens for the first time

## Training

At any point, the player can play against an AI opponent without affecting their online ranking (trophy count). This can be done by tapping the 'Training' button in the 'Loadout' screen.

* The player may choose to race on any track
Will Hall

**Will Hall** (born June 27, 1993) is an American football cornerback for the New York Giants of the National Football League. He played college football for USC. Jones was drafted by the Falcons in the first round of the 2018 NFLHC Draft.

## College Career

Will Hall attended USC for four years and started at the cornerback position in his final three seasons. He ended his college career with the sixth-most interceptions (16) and third-most defensive touchdowns (6) in CFBHC history. Hall was an All-American in 2017.

## Professional Career

#### Combine Statistics

In the 2018 NFLHC Scouting Combine, Will Hall put together a solid public workout. Among all attending cornerbacks, Hall finished with the best vertical leap and broad jump scores, while trailing only Teddy Walker in 40-time.

#### Draft

Will Hall was considered one of the top three cornerback prospects in the 2018 NFLHC Draft, along with Teddy Walker of Kentucky, and Ivory Hull of Texas. Hall was selected with the 5th pick in the 1st Round by the New York Giants. He was the second cornerback selected in the draft.
Вомма

Вомма - первое существо Бавга . Считается земноводным . Данный вид не любит передвигаться .

## Всё о вомме

**Внешность**

Вомма - это что-то на подобии жабы и лягушки . Имеет красный , зелёный и синий цвет кожи. Имеет жёлтые , чёрные и белые типы строений глазных яблок. На переднем лбу имеются 6 крупных бородавок или прыщей. имеет очень большой и широкий рот . Вомма умеет еле еле ползать если начать атаку с воммой. Существо имеет с каждой стороны по 3 небольших лап .

**Типы атак**

Вомма довольно агрессивное существо. Шаблон атаки не сложного типа. Вомма стоит на месте с открытым ртом . И персонаж видит зоны атак. ЧЕрез пару секунд из горла воммы вылетают 5-7 или даже 8 крупных головастиков.

**Ресурсы которые остаются после воммы**

VLAP
Vompole

**Приручение**

Когда вы заполучили яйцо воммы , вы должны сделать малышу инкубаатор . Когда вомма вылупится то вам нужно её назвать.

**Виды вомм**
Crystal Dark Pinkie Fanon Wiki

## Welcome to the Crystal Dark Pinkie Fanon Wiki

Welcome here! It's an safe wiki and for kids and it's fanmade wiki of Crystal Dark Pinkie

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Mega Evolution

Mega Evolution was a mechanic first introduced in Generation VI where a Pokèmon and their Trainer reach the ultimate bond and the Pokémon transceeds to monster-like heights.

Arceus, the God of Pokèmon entrusted Mega Stones to Pokèmon in order for them to Mega Evolve.

## **Existing Mega Evolutions**

Mega Charizard X/ Y

Mega Mewtwo X/Y

Mega Audino

Mega Rayquaza

Mega Venasaur

Mega Blastoise

Mega Beedrill

Mega Pidgeot

Mega Ampharos

Mega Alakazam

Mega Lucario

Mega Pinsir

Mega Kangaskhan

Mega Gengar

Mega Scizor

Mega Heracross

Mega Garchomp

Mega Absol

Mega Abomasnow

Mega Manetric

Mega Banette

Mega Metagross

Mega Aggron

Mega Mawile

Mega Houndoom

Mega Blaziken

Mega Swampert

Mega Sceptile

Mega Gyarados

Mega Aerodactyl

Mega Gardevoir

Mega Slowbro

Mega Steelix

Mega Sableye

Mega Sharpedo

Mega Camerupt

Mega Altaria

Mega Glalie

Mega Salamence

Mega Latios

Mega Latias

Mega Lopunny

Mega Gallade

Mega Tyranitar

Mega Diancie

## New Mega Evolutions (that I made)

Mega Poispike

Mega Championkey

Mega
Заг

Заг это моб Саванны. Заг является электрической черепахой. "Заги настолько ленивы что они избегают передвижение насколько это возможно. И из за этого, их тела наполнены нескончаемым запасом электричества, которые остались из за их обычного метаболизма." Они возмущены ходячими цветками и корнесвистами.

## Описание

Заг - электрическая черепаха с кожаным панцирем, передвигается он толчками от земли. У него по плавнику, по одному на каждую сторону тела. Сам его панцирь имеет то, что кажется сшитой линией, идущей вдоль него от головы до хвоста, которая имеет возможность открываться. У него черные глаза, которые периодически мигают. Когда он сидит на месте, он двигает своей головой вперед и назад. Когда он заряжают снаряд, он открывает рот и делает гримасу Гнева. Заг встречается в Саванне дальше всех Мобов.

## Укрощение

Для инкубатора Зага нужно:

Яйцо Зага x1

Растительный наездник x1

Скошенный Листорез x9

Бревно x27

## Патерн Атак

Заг использует две атаки, как и остальные Мобы. Для обеих атак, он открывает свой панцирь и заряжает свою атаку.

1. Самая частая атака - это шаровая молния. Он создаст прямую прямоугольную красную зону, и выпустит шаровую молнию с красной зоной вокруг, с более темной зоной в центре. Если флак зайдет в внешнюю зону ,то он сразу-же получит разряд. Если он попадет в центр, шаровая молния взорвется.
	* Молния также преследует Питомца, и если молния задела Питомца, она вскоре улетит.
	* Если молния заденет ресурс (Листорез, Бревник, и т.д.) молния взорвется, что делает уклонение довольно простым.
2. Во время другой атаки он делает круговой разряд током. Чем больше Заг, тем больше зона атаки, Так что готовься сваливать.

## Стратегия Атаки

Атаковать Зага надо близко, когда Заг атакует с помощью шаровой молнии, бегите за его спину. Будьте осторожны при его круговой атаке!

## Картинки

Заг стоитГотовится к круговой атакеГотовится к шаровой атакеКруговвя атакаШаровая атака

Мобы
Dark Pinkie

**Dark Pinkie** (In Google Crystal Dark Pinkie formerly pinkie pie mlp) is 12 year old girl that is acts like boss.

## History

Dark Pinkie in 2005 she was born and her first words are "Hail Turkish Boss"

## Relationships

* Angel Red - They are good friends they are from asia.
* Japanball - Dark Pinkie loves that Countryball.
* South Koreaball - Same goes to Japanball

## See also

* Dark Pinkie.exe
* Godoka Dark Pinkie
Player Progression

## Player Level

The player level reflects their experience level. It also determines the car HP amount. The player can raise their level by earning XP, which is obtained through several player actions.

* Upgrading power-ups
* Donating power-ups
* Unlocking achievements (Future update)

## Trophy Count & Leagues

The trophy count reflects the player's online skill level. Players can earn or lose trophies for winning and losing races. Trophies are deducted from the losing player's trophy count, and are added to the winning player's count.

* It is impossible to have a negative trophy count
* At certain trophy count thresholds, players will reach higher league levels
	+ Players are only demoted once they fall more than 50 points below their current league's threshold
* Some leagues also introduce new tracks to race on

## Champions League

Once a player passes 3000 trophies, they will enter the Champions League. This is a bi-weekly competition where players are rewarded for raising their trophy count. See here for details.
Electric Field

The electric field is a very high-damage, no slow-down power-up. Unlike mines, it will continue to operate even if a car passes through it. The electric field is vulnerable to all projectile attacks.

* Effective in countering homing missiles
* A shockwave will instantly destroy an electric field
* The electric field can be dodged with ghost maneuvers or bunny hops
Gameplay

### Race

The goal of the game is to win the race by crossing the finish line first. Unlike regular racing games, players do not directly control the steering and acceleration of the game. Instead, players are provided a set of power-ups which are used to win the race.

* Each player brings 8 power-ups to use in a race (Called a 'Loadout')
	+ The player may only choose from 4 power-ups at a time
	+ Once a power-up is used, it is replaced by the next power-up
* Each power-up costs a set amount of energy to use
	+ The energy bar can hold up to 10 energy units
	+ The energy bar refills over time (1 unit/2 seconds)
* Each race lasts 5 laps
	+ But the race may end earlier if is eliminated by falling too far behind
* Once the second player reaches the final lap, the energy regeneration rate will double for both players

### Win Conditions

There are two win conditions: **First Place** and **Elimination Victory**

* First Place: Cross the finish line first (lap 5)
* Elimination Victory:
	+ Once a player is far enough behind the race leader, they enter the elimination zone
	+ If a player is unable to exit the elimination zone in under 8 seconds, they are eliminated

### Car HP and Repair Lane

Each car has HP (Hit Points), which indicate the current damage state.

* Damaging a car with weapons such as missiles or mines, will reduce a car's HP
* The lower a car's HP, the worse its driving performance becomes
	+ Performance is reduced once the HP has dropped to 70% of its maximum value, and again at 30%
* Players can repair their car by entering the repair lane
	+ The repair lane can be entered by tapping the 'Repair' toggle
	+ Using the repair lane increases lap times by 2 seconds
	+ At player level 1, 50 HP is restored
		- Amount is increased by +3 HP per player level

### Race Tokens

Race tokens are performance points, given to players who complete the fastest lap time or winning the race

* Winning the race earns the player 3 tokens
* Having the fastest numbered lap time earns that player one token
	+ First player to complete the lap will 'hold' the token
		- If the second player completes a faster lap time, they will win the lap token instead
* Race tokens are used to unlock the 'Token Toolbox'
	+ The Token Toolbox requires 30 race tokens to unlock
Champions League

* Every Second Monday, a new Champions League contest begins
* During the contest, all players who reach 3001 trophies will be automatically added
	+ Even if they drop below the 3001 trophy threshold during the contest
* The contest will last 2 weeks (until the next contest)
* During this time, players must raise their trophy count to be as high as possible
* At the end of the 2 weeks:
	+ Each player will be assessed based on their highest trophy count reached
		- Players are awarded a Champion Toolbox based on their best-score ranking within the Champions League
		- The score is used to divide players into 10 reward tiers
		- The higher the ranking, the higher the reward
	+ All player trophy scores are reset to their reward tier
Shop

The shop allows the player to purchase currency (Antimatter, Credits), power-ups and toolboxes.

## Currency Packs

### Antimatter Packs

 Can
 Drum
 tanker
 Silo
 Depot

### Credit Packs

 Credit Injection
 Credit Supreme

## Toolboxes

Only Gold, Crystal and Mega toolboxes can be purchased directly from the shop.

* Upon purchasing from the shop, the toolbox is opened instantly.
* The league number of the toolbox corresponds to the player's current league level.

## Power-up Offers

Each day, the shop has a new offer to directly purchase a Common, Rare, and Epic power-up.

* Only cards which are available from player's current League (and below) are offered.
	+ This includes power-ups not yet unlocked
* Power-up offers are reset once a day (UTC-0 timezone)
* Pricing and Limits
	+ Common
		- Up to 100 copies
		- Starting price: 2 Credits
		- Formula for subsequent purchases: x(x+1) i.e. 2, 4, 6, 8 etc.
	+ Rare
		- Up to 50 copies
		- Starting price: 20 Credits
		- Formula for subsequent purchases: 10x(x+1) i.e. 20, 40, 60, 80 etc.
	+ Epic
		- Up to 10 copies
		- Starting price: 1000 Credits
		- Formula for subsequent purchases: 1000x(x+1) i.e. 1000, 2000, 3000 etc.
Directional Shield

This unique ability allows the player to choose between defending the front or rear of the car.

* The only power-up with its own control scheme: Tap the top of the icon to protect the front of the car, and down to protect the rear
* Unlike the regular shield, it cannot protect against remote abilities such as 'Freeze', 'Radar Jammer' and 'Energy Shutdown'
Grappling Hook

This power-up fires a hook which attaches to the opponent car and pulls the player car forward. If the hook range is exceeded, it grapples onto the road surface instead, providing a far weaker speed boost.

* The hook is vulnerable to high obstacles and attacks, such as electric fields and flamethrowers
* The faster the opponent, the better the speed boost
Goodbehavior Wiki

GOOD BEHAVIOR

*TNT's* Good Behavior is a Mystery & Thriller about Letty Raines, a thief and con artist fresh out of prison. While facing challenges with her son she begins a sexual relationship with a hit-man named Javier.

MAIN CHARACTERS
Letty RainesJavier PereiraEstelle RainesJacob RainesChristian WoodhillRob McDaniels
Player Profile

The player Profile displays information about a player, including level, play statistics, loadout, and team information.

* The player's own profile pop-up can be accessed by tapping on their name on the main screen
* Other player's profiles can be accessed by tapping their names and selecting 'View Profile'

**Social Actions**

* 'Invite': Only shown for players not currently in a team
* 'Promote':Only available to higher ranking teammates (See **Teams**)
* 'Kick/Demote': Only available to  higher ranking teammates (See **Teams**)

### **Stats**

* **Victories:**Total number of race victories
* **League:** Current League
* **Trophies:** Current trophy count
* **Clean Sweeps:**Victories in which no tokens were conceded to opponent
* **Power-ups Found:**Number of power-ups found
* **Total Donations:**Number of power-ups donated to teammates
Missile

The missile will follow the track until it detonates, causing a medium amount of damage

* The missile is vulnerable to above-ground power-ups, including electric fields and flamethrowers
* A ram attack will destroy a missile, but the missile will deal the standard 'ram damage'
* A shockwave will instantly destroy a missile
* A missile can be dodged with ghost maneuvers or bunny hops
* Missiles can be used to destroy/shorten the duration of shields
Hyperdrome Wiki

**Welcome to the Hyperdrome community Wiki!**

**Developed by Northworks Software, Hyperdrome is a tactical battle racing game for mobile**

**Hyperdrome** puts a twist on the racing genre by removing steering controls in favor of futuristic tactical abilities. Players compete online by deploying a selection of power-ups.
Car States

Car states refer to the various status effects a car will experience during a race.

* Car states are temporary, and usually only last a few seconds
* Most are negative
* Car states can stack

### Jammed State

While a car is radar jammed, the player will be unable to use power-ups

* Currently, only the radar jammer power-up can induce jammed state
* There is no way to break out of the jammed state
* Depending on the available amount of energy, it is often better to allow a radar jammer to hit than to block it

### Energy Shutdown State

While a car is in the energy shutdown state, it cannot regenerate energy.

* There is no way to break out of the energy shutdown state
* D2E Converter and Energy Drone will not increase the energy level during this state

### Frozen State

When a car is frozen, it can no longer can drive and will slow to a stop.

* The ice shell around the car can act as a shield, absorbing damage damage
* The frozen state can be ended with any power-up which normally deals damage to the car
* The player can also break out of the frozen state by firing the grappling hook

### Burning State

When a car is burning, it will be damaged over time

* Lasts for 1 second after last contact with fire

* Currently, only the flamethrower can induce burning state

### Electrified State

When a car is electrified, it will be damaged over time

* Lasts for 1 second after last contact with electricity

* Currently, only the electric field and shock emitter can induce the electrified state

### Hooked State

Applies to a car when hit by the grappling hook. The hooked car will give the attached car a speed advantage.

* The hook does not prevent or hinder any power-up usage
* The player can break out of the hooked state by using several power-ups (teleport, for example)

### Portalled State

When the exit portal is used on a car, it is taken out of the race environment for a short duration.

* In this state, no further damage or states can be applied to the portalled car
* The portalled player will also be unable to use power-ups in this state
* Drones are not portalled, and hence will remain at the car's last known position
* It it impossible to break out of the portalled state
* Once a car returns to the track, it will move at it pre-portal speed
Furmonku, The Finger Monkey Pokèmon

**Furmonku is known as the Finger Monkey Pokèmon as it is based on the Brazilian finger monkey. Like Frogshell and Otterish it is a starter in the Zivalon Region**

## **Evolutioniary Line**

**Furmonku --> Psychit (LV.15) --> Championkey (LV.37)**

## **Pokèdex Entry**

Pokèmon Rainbow | Furmonku is known as the Finger Monkey Pokèmon. As it is the size of a human's finger, it clinging onto any finger of a person that it trusts.

Pokêmon Eclipse | Furmonku is known as the Finger Monkey Pokêmon. To regain its energy, Furmonku clings onto a person's finger. Apparently, the star on this Pokèmon's forehead is said to have "great power within".

## **Stats**

HP : 31

Attack: 72

Defense: 67

Sp.Attack: 80

Sp.Defense: 25

Speed: 45

BST: 320

## **Breeding**

Egg Groups: Field

Gender| 50% male, 50% female

Egg Cycles| 20 (base 5,120 steps)

## **Training**

EV yield| 1 Special Attack

Catch Rate| 45 (5,9% with PokèBall, full HP)

Base Happiness| 70 (normal)

Base EXP| 66

Growth Rate| Medium Slow

## **Furmonku's Learnset**

**These are the moves Furmonku can learn**
Bulbasaur (Zivalonion Form)

This is the Zivalonion version of Gen 1 starter, Bulbasaur. It is known as The Chilli Pepper Pokèmon and is a Grass-Fire Type. This Pokèmon is the version-exclusive for Pokèmon Rainbow

## **Evolutionary Line**

Bulbasaur (Zivalonion Form)--> Ivysaur (Zivalonion Form, LV.16) --> Venasaur (Zivalonion Form, LV.36)

## **Stats**

**HP: 45**

**Attack: 44**

**Defense: 44**

**Sp.Attack: 70**

**Sp.Defense: 70**

**Speed: 45**

**BST: 318**

## **PokèDex Entry**

**Pokèmon Rainbow| Bulbasaur (Zivalonion Form) is known as The Chilli Pepper Pokėmon. This Pokèmon has a Chilli Pepper on it's back. This attracts sunlight and allows Bulbasaur to draw out his fiery powers. Bulbasaur and Squirtle have a fierce rivalry as Bulbasaur has been the underdog for many years and Squirtle mocks them. So, the species of Bulbasaur decides that eating chilli peppers will make them strong so they ate chilli peppers and thats it gaining the chilli pepper on it's back and the Fire-Type**.

**Pokèmon Eclipse|**

## **Breeding**

**Egg Group(s)| Grass, Monster**

**Gender| 87.5% male, 12.5% female**

**Egg Cycles| 20 (5,120 steps)**

## **Training**

EV yield| 1 Sp.Attack

Catch Rate| 45 (5.9% with PokèBall, full HP)

Base Happiness| 70 (norma)

Base EXP| 64

Growth Rate| Medium Slow
Otterish, The Sea Otter Pokèmon

## The **Otterish, The Sea Otter Pokèmon**

Otterish is known as the Sea Otter Pokèmon. Like Frogshell and Furmonku, Otterish is one of the starter Pokèmon a Pokèmon Trainer can choose in the Zivalon Region.

## **Evolutionairy Line**

**Otterish--> Bruiser(LV.16)--> Ottabeat(LV.36)**

## **Stats**

HP: 42

Attack: 73

Defense: 54

Sp.Attack: 41

Sp.Defense: 43

Speed: 67

BTS: 320

## Pokèdex Entry

Pokèmon Rainbow| Otterish is known as the Sea Otter Pokèmon. It has an excellent sense of smell and when it finds something peculiar its tail will vibrate.

Pokèmon Eclipse| Otterish is known as the Sea Otter Pokèmon. It is loved by many trainers due to its cute appearance.

## Breeding

Egg Group(s)| Water 1, Field

Gender| 49% male, 51% female

Egg Cycles| 20 (5,120 steps)

## Training

EV Yield| 1 Speed

Catch Rate| 45 (5.9% with PokèBall, full HP)

Base Happiness| 70 (normal)

Base EXP| 66

Growth Rate| Medium Slow
Frightineon, The Spirit Witch Pokèmon

Frightineon is known as The Spirit Witch Pokèmon. It is the latest Eeveelution of Eevee.

## **Evolutionary Line**

Flareon evolves by Fire Stone. Vaporeon evolves by Water Stone. Jolteon evolves from Thunder Stone. Espeon evolves from happiness in the daytime. Umbreon evolves from happiness in the nighttime. Leaf -eon evolves when it has touched a Mossy Rock. Glaceon evolves when exposed to an Icy Rock. Sylveon is evolved when it has 2❤️ in Pokèmon Amie and knows a Fairy-Type move.

## **Stats**

HP: 110

Attack: 95

Defense: 60

Sp.Attack: 110

Sp.Defense: 90

Speed: 60

BST: 525

## **PokèDex Entry**

Pokèmon Rainbow| Frightineon is known as The Spirit Witch Pokèmon. This Pokèmon has a very creepy nature, it goes around streets looking for young children thare alone. If they can find their target, slowly, Frightineon creeps to them and without anyone looking captures them using their witch hat.

Pokèmon Eclipse| Frightineon is known as The Spirit Witch Pokèmon. This Pokèmon captures young children in their witch-like hat as it needs their soul to survive. However, Frightineon dreads doing this.
Freeze Missile

Launches a missile which freezes a car upon impact. Frozen players will slow down into a complete stop.

* Frozen players can break out of the frozen state with abilities such as 'Ram' and 'Overdrive'
	+ Being hit by a missile also breaks out of the frozen state
* Freeze missile can be dodged with 'Shield' 'Directional Shield' 'Ghost Maneuver' and 'Electric Field'
* Freeze acts as a kind of shield, protecting from attacks
Shinuges, The Legendary Rainbow Pokèmon

Shinuges is known as the Legendary Rainbow Pokèmon and is the legendary mascot of one of my Fakèmon Region games, Pokèmon Rainbow.

People in the Zivalon Region worship this legendary as apparently it grants "good fortune" too those who are "worthy"

Shinuges is able to create rainbows that are able to grant wishes.

## **POKÈDEX ENTRY**

Pokèmon Rainbow | Shinuges is known as the Legendary Rainbow Pokèmon. The Zivalonion people worship this Pokèmon as it can create rainbows that can grant wishes.

Pokèmon Eclipse | Shinuges is known as the Legendary Rainbow Pokèmon it is able to grant wishes by creating rainbows however if it creates too many rainbows it will lose its life energy and die.

## **STATS**

HP: 91

Attack: 121

Defense: 87

Sp.Attack: 168

Sp.Defense: 81

Speed: 132

BST: 680
List of Pokèmon by Index Number

This list is the Fakèmon I've personally created in the order of when they've gone up on the wiki as I can't remember the order of which I'Ve created them in. Enjoy! =)

**Index Number| PokèDex Number|**

**001# | 001# Frogshell**

002#. | **004# Furmonku**

**003# |  ???# Shinuges**

**004# | 007# Otterish**

**005# |  ???# Jumpario**

**006# | 010# Derperd**

**007# | 013# Rafspring**

**008# |  ???# Frightineon**

**009# |  ???# Bulbasaur (Zivalonion Form)**
Kokoro and Mitsuru’s Second Daughter

## Unknown

 She is the unnamed third child and youngest daughter of Kokoro and Mitsuru.

## Appearance

She bears a striking resemblance to her father. She has the same olive-brown hair, green eyes, and facial features of Mitsuru.

## Personality

Not much is known about her. She appears to be a quiet young girl and shares her father’s interest in reading. She seems to like reading *The Beast and the Prince*.

## History

She was born a few years after Hiro and Zero Two’s deaths. She is first seen eight years after their deaths when she attends her school entrance ceremony with her parents and siblings. She sits on Kokoro’s lap and reads *The Beast and the Prince.*

## Relationships

### Kokoro

Her mother. She seems to be close with Kokoro, who is shown to be a loving mother towards her daughter. She sits on Kokoro’s lap while Kokoro reads *The Beast and the Prince* to her.

### Mitsuru

Her father. Mitsuru is shown to be a loving father towards his daughter and he is seen affectionately watching her read the book.

### Siblings

Not much is shown about her relationship with her older sister and brother.

## Trivia

* She appears to be a toddler after the ten-year time skip.
Standard FRANXX

The **Standard FRANXX** is the mass-manufactured models of the FRANXX. It's the standard model, used by most of the Plantations with the exception of Cerasus.

## Appearance

The standard FRANXX model is dark grey and slender with yellow goggles. It wields a spear which can shoot orange harpoons made out of magma-energy. The harpoons are also capable of emitting powerful electromagnetic energy used for busting Klaxosaurs.

## History

In Hachi and Nana's flashbacks, it is revealed that they were both parasites when they were younger and they piloted standard FRANXXs.

### Episode 05: Your Thorn, My Badge

Squad 13 learns from Squad 26 that other squads have identical FRANXX units, suiting their blank-slate personalities and that their squad is the only one with unique FRANXX designs.

### Episode 06: DARLING in the FRANXX

Squad 26 pilot the standard FRANXXs in battle. Their uniformity proves to be excellent for coordination and teamwork during the battle. However, all the standard FRANXXs run out of fuel before they defeat the Gutenberg-class, leaving Squad 13 to do the fighting for them.

### Episode 15: The Bird that Shares Its Wings

During the battle of the Gran Crevasse, united FRANXX units are mostly composed of standard FRANXX models, many of which are destroyed and decapitated owing to the battle's ferocity. Squad 26's standard FRANXXs all self-destruct during the battle after Vice Chairman orders 090 to execute Protocol 32.

### Episode 20: A New World

During the second battle of the Gran Crevasse, many standard FRANXXs are sent to fight so APE can take over the Gran Crevasse.

### Episode 24: Never Let Me Go

After the galactic battle, the remaining standard FRANXX were converted into monuments or were used as materials in building.
Rafspring, The Long Tail Pokèmon

Rafspring is known as The Long Tail Pokèmon. Like Rattata, Yungoos and Bunnelby etc, Rafspring is a Normal-Type rodent however native to the Zivalon Region.

## **Evolutioniary Line**

Rafspring--> Raffamale (LV.22, Male)| Raffemale (LV.22, Female)

## **PokèDex Entry**

Pokèmon Rainbow| Rafspring is known as The Long Tail Pokèmon. It's long tail is used to whip opponents when in battle however this Pokèmon is also very resourceful and uses it's tail for various other things.

Pokèmon Eclipse| Rafspring is known as The Long Tail Pokèmon. Woodcutters use this Pokèmon as it's tail can destroy trees in a matter of seconds. When trained right, Rafspring can be extremely speedy.

## **Stats**

HP: 22

Attack: 87

Defense: 22

Sp.Attack: 45

Sp.Defense: 13

Speed: 65

BST: 254

## **Breeding**

Egg Group(s)| Field

Gender| 50% male, 50% female

Egg Cycles| 15 (base 3,840 steps)

## **Training**

EV yield| 1 Speed

Catch Rate| 255 (33.3% with PokèBall, full HP)

Base Happiness| 70 (normal)

Base EXP| 51

Growth Rate| Medium Fast
CS Jumper/ Jumpario, The Red Capped Jumping Pokèmon

Jumpario is one of the Cursed Spirits that threatens to engulf Zivalon and overflow it wth darkness in revenge for capturing its spirit. Jumpario is a Cursed Spirit that has captured Nintendo's superstar Super Mario and controlled his body.

Jumpario cannot evolve.

## **Stats**

HP: 60

Attack: 127

Defensd: 87

Sp.Attack: 112

Sp.Defense: 98

Speed: 86

BST: 570

## Pokèdex Entry

Pokèmon Rainbow| Jumpario is known as The Red Capped Jumping Pokèmon. Most Captured Spirits are driven to cause chaos however this Captured Spirit seems driven to save a particular princess. This Pokèmon seems to be a red-capped plumber captured.

## Breeding

Egg Groups| Undiscovered

Gender| 100% male, 0% female

Egg Cycles| 120 (base 30,720 steps)

## Training

EV yield| 3 Speed

Catch Rate| 30 (3.9% with PokèBall, full HP)

Base Happiness| 0 (lower than normal)

Base EXP| 114

Growth Rate| Slow
Ram

The ram turns the player's car into a weapon by giving it a fiery burst of speed, damaging everything in its path. But it must be used cautiously, as it also inflicts minor self-damage upon each impact.

* The ram is one of the most versatile abilities in the game. It can be used for speed, defense and attack
* If defense abilities such shield or ghost maneuver aren't available, it is advantageous to use the ram ability on hazards such as mines or electric fields
* Although drones can be destroyed with ram, the player will receive more damage that they inflict
* Ram can be dodged with ghost maneuvers or bunny hops, but the ram's instant nature makes it difficult to anticipate
Warp Gate

A ***Warp Gate*** ( ワープゲート, *Wāpugēto)* is a transport system that can facilitate instantaneous travel over interplanetary and interstellar distances.

## Overview

The warp gate appears at the end of Episode 23. It has been present within Mars’ orbit for tens of millions of years but knowledge of it was nonexistent.

The gate can open itself when two satellites, Deimos and Phobos, are activated and shoot laser beams to connect from the opposite of each other. The gate will remain open briefly and seal itself. Anything attempting to access the gate while it is open would be redirected to another location within space.

According to Hiro, Strelizia is the only structure capable of withstanding going through the gate due to it sharing a molecular link with it.

## History

The warp gate was designed by the Klaxo Sapiens during the war against VIRM, as the battle on Earth reached space. They created two satellites that were implanted in two rocks in order to create the power to form a warp gate. When VIRM retreated and the remaining Klaxo Sapiens drove to Earth’s core, all knowledge of the warp gate disappeared.

Tens of millions of years later, the warp gate re-emerged during humanity’s confrontation with VIRM. Zero Two, by unknown means, was able to discover the existence of the warp gate. The satellites activated and opened it. Hachi was surprised to see it while Zero Two explained to her comrades what it was. Hiro further elaborated that he and Zero Two would be travelling through the gate to leave the solar system and track down the remnants of VIRM to end the war for good.

Hiro and Zero Two, armed with a Klaxosaur bomb, travelled through the gate and it closes upon their entrance. The two later entered a deeper section of space.
ZivalonionFakemon Wiki

]

## Welcome to the Wiki

Welcome to the ZivalonionFakèmon wiki. This wiki is the only place where you can find details about the Fakèmon I've created and the region overall. Feel free to change anything except for the region/ Fakèmon Info and unless the info is inappropriate, your ideas are welcome! I would lIke to work with you guys to make this big!! And finally, if you/ know any good artists please ask them to make my drawing into something epic.
Derperd, The Derpy Bird Pokèmon

* Derperd is known as The Derpy Bird Pokèmon and is the Early Bird Pokèmon of The Zivalon Region. It is a Normal-Flying Type

## **Evolutioniary Line**

**Derperd --> ??? (LV.15) --> ??? (LV.30)**

## **PokèDex Entry**

Pokèmon Rainbow| Derperd is known as the Derpy Bird Pokèmon. Strangely, Derperd when it was created had nappies stuck on it naturally. Nobody knows what's under the nappies and nobody wants to know.

Pokèmon Eclipse| Derperd is known as the Derpy Bird Pokèmon. As it is in its early stages, Derperd dribbles a lot however rumour has it that an owner of Derperd had a slow 3-day-death after touching Derperd's dribble.

## **Stats**

HP: 43

Attack: 61

Defense:'32

Sp.Attack: 51

Sp.Defense: 21

Speed: 45

BST: 253

## **Breeding**

Egg Groups| Field, Flying

Gender| 50% male, 50% female

Egg Cycles| 15 (base 3,840 steps)

## **Training**

EV yield| 1 Speed

Catch Rate| 255 (33.3% with PokèBall, full HP)

Base Happiness | 70 (normal)

Base EXP | 53

Growth Rate| Medium Fast
Frogshell, The Hard Shell Pokèmon

## . **001# Frogshell- the Hard Shell Pokèmon**

**Frogshell is known as the Hard Shell Pokèmon like Furmonku and Otterish, this Grass type is one of the starter Pokèmon you can now choose from in my Fakèmon Region.**

**Abillities| Overgrow**

**Species| The Hard Shell Pokèmon**

**Type| Grass**

**Height| 1'04" (0.4m)**

Weight| 4.0

## **EVOLUTION** **CHART**

**Frogshell is the first form of its evolutionary line**

***Frogshell*** --> ***Barbruson (LV. 14) -->*** ***Poispike (LV. 38)***

## **STATS**

**HP: 45**

**ATTACK: 64**

**DEFENSE: 49**

**SP. ATTACK: 53**

**SP. DEFENSE: 41**

**SPEED: 68**

**BTS: 320**

## ***POKÈDEX ENTRY***

**Pokèmon Rainbow | Frogshell is known as the Hard Shell Pokèmon. It's life source (the shell) is impossible to break as if it were to break, that Frogshell would die.**

## **BREEDING**

Egg Group(s) | Field

Gender | 63.5% male, 36.5% female

Egg Cycles | 20 ( base 5,120 steps)

## **TRAINING**

EV yield| 1 Speed

Catch Rate| 45 (5.9% with Pokè Ball, Full HP)

Base Happiness| 70 (normal)

Base EXP | 66

Growth Rate| Medium Slow
Zivalon Region

## **The Zivalon Region**

**The Zivalon Region ( Japanese: Jivu~aron, ジヴァロン) is a very unique region located south of Kanto, west of Unova and north of Johto. The starter Pokèmon of this region are Frogshell, Furmonku and Otterish**.

## **Starter Fakèmon**

The starters of this region again consist of the Fire, Water and type triangle however in this Fakèmon Region, the starters have more of a story than the previous generations. Previously, Frogshell, Furmonku and Otterish were extinct as a team of people continuously went on the hunt for them saying they have a "special power" however you the protagoinist trapped in a cave where you reawaken the now starter Pokèmon as you are "the chosen one".
Toolboxes

Power-ups and currency rewards are obtained mostly through toolboxes. There are several different types and tiers of toolboxes.

## Types

### Tutorial Toolbox

Awarded after completing each tutorial race. It contains credits (between 48-52), and power-ups.

More information (**here**)

### Free Toolbox

A free toolbox becomes available every 4 hours

### Token Toolbox

* Players earn race tokens for performing well in races
* Once a player earns 30 Race Tokens, they can open a Token Toolbox
* Winning a race earns the player 3 Race Tokens
* For each numbered lap, the player with the fastest lap time earns a Race Token
	+ i.e. Up to 5 race tokens per race
* Once a player earns 30 Race Tokens, they receive a Token Toolbox
* Once a Race Token Toolbox is opened, there is a 12 hour cooldown before the next one can be opened

### Silver, Gold, Mega and Crystal Toolboxes

* Earned after beating a race rival (online opponent)
	+ Limit of 4 such toolboxes can be stored at a time
	+ Player stops earning more toolboxes until at least one slot is empty
* Once a box is claimed (tapped), an unlock countdown timer begins
	+ The duration of the timer depends of the type of chest being opened:
		- Silver, 3 hours
		- Gold, 8 hours
		- Crystal, 12 hours
		- Mega, 16 hours
	+ Unlock countdown can be skipped (1 antimatter/10 mins)
	+ When a countdown timer ends, the toolbox can be opened
	+ Opening a toolbox frees its slot
* Silver, Gold, Mega and Crystal toolboxes are awarded in a set cycle

### Team Toolbox

For three days each week, members of a team can work collectively to earn a Team Toolbox.

* Toolbox is earned by collectively earning race tokens in ranked races
	+ i.e. Friendly challenges and training races do not count
* Collection period is from Friday to Sunday, inclusive
	+ Based on UTC-0 timezone
* The toolbox can be 'leveled up' to level 10 by earning increasingly higher amounts of tokens
* Players joining the team during a Team toolbox period cannot participate (they must wait until the next week)
	+ Additionally, a player must earn at least one race token during the three day period to qualify
* When the event is complete, each team member can instantly open their toolbox

## Power-up Rarity Odds & Drawing

* The odds of drawing a Common, Rares, or Epic power-up remains the same over time
	+ Only the amount of power-ups awarded and number of guaranteed rares/epics changes
* Rare cards are 10 times rarer than common cards, epic cards are 20 times rarer than rare cards

* A toolbox is assigned the player's current league level (at the time it's purchased or won)
	+ The toolbox's league level determines the the amount/type of awards it contains
		- A toolbox may only contain power-ups which are unlocked at or below the league level of the toolbox
Chapter 21

This is the twenty-first chapter of the *DARLING in the FRANXX manga*.

## Plot

Code 090 tries to save his comrade but the klaxosaur fires energy attacks at the FRANXX units and he says they may be small but are powerful. He vows to never lose his friends again and Genista frees the FRANXX from the klaxosaur. Argentea gets the FRANXX away from it and Zorome tells Code 090 he owes him, which Code 090 agrees. Delphinium managers to piece it’s core and Ichigo orders everyone to deal with the small ones while Delphinium will deal with the big one. Code 090 is impressed with their perseverance.

Beta begins to move and the final line of defence is approaching. Hachi orders Squad 26 to stop it. The squad uses their coordination skills and full power to restrain it but it lets out a loud, piercing noise that hurts everyone’s ears. The klaxosaur begins transforming into a Gutenberg klaxosaur. Argentea and Chlorophytum are shocked and don’t think they can defeat a humanoid klaxosaur. Hachi surmises the underground one was a Gutenberg klaxosaur as well but he has never seen one like this and this may be too much for the squads. To everyone’s shock, the klaxosaurs begin exploding and Strelizia appears. Alpha remembers when Strelizia pierced his FRANXX and said it was a good hit and he wants to know what Hiro can do more.
Greenhouse

The ***greenhouse*** is a location in Mistilteinn.

## Overview

The greenhouse is located in the proximity of the boarding house. It is implied it had never been used by previous squads from Mistilteinn, as Kokoro tells Mitsuru that she had to beg Nana to let her take care of the greenhouse. She also found some seedlings left behind and began planting them.

Kokoro tended to the flowers daily and Mitsuru soon began using it as a hiding spot to be left alone, and the two began spending time together in the greenhouse. Kokoro enjoys reciting the meaning of the flowers from her knowledge on the language flowers and she secretly plays with her baby doll in the greenhouse. Like the boarding house, the greenhouse is equipped with surveillance cameras.

It is in the greenhouse where Kokoro and Mitsuru’s relationship grows; they share their first kiss after Kokoro gives him a haircut, and she introduces him to forbidden concepts, such as intimacy. The flowers slowly start dying after Plantation 13, with the exception of Mistilteinn, is destroyed.

## Layout

The greenhouse is a thin circular building with green and gray tainted windows. It is equipped with a water supply tank, which allows water to flow throughout the building.

There are several species of flowers in the greenhouse; from clockwise from the entrance/exit door, the flowers in order are: **Marjoram, White Dendrobium Orchids, Cattleya, Cosmos, Evergreens, Blue-Purple Delphiniums, scarlet Argentea, Alocasia, Cosmos, Evergreens White Dendrobium Orchids, Bird of Paradise, and Marjoram.**
In the center is a small tree surrounded by **red Hibiscus, Genista, Chlorophytum, and pink Begonias.**

There are a few vases that contain **cactuses, succulents,** and **lotus** flowers. There are also **lilacs** in the greenhouse, which the squad places in one of the restricted rooms.

## Trivia

* The flower namesakes of Squad 13’s FRANXX are shown in the greenhouse: **Strelizia Reginae, Delphinium x Cultorum, Celosia Argentea, Genista Cytisus, and Chlorophytum Comosum.**
* Many of the flowers are foreshadows of Kokoro and Mitsuru’s relationship. See Trivia.

## Gallery

Red HibiscusPink BeginiasDendrobium OrchidsBird of Paradise
Kissing

***Kissing*** (キス, *Kisu*) is the transportation of Magma Energy between two plantation.

## Overview

When a plantation’s magma energy stockpiles plummet as a result of shortage or battle damage, a request for kissing with a nearby plantation to restock the magma energy plants will be requested through APE. Upon receiving authorization for the request, the two plantations will converge and connect via large storage pipes.

The process takes a certain amount of time and it is known to attract a horde of Klaxosaurs due to the high amount of magma energy being used.

Typically, a friendship ceremony between the two plantation’s parasite units is held to commence the event.

## Trivia

* Because plantations link together, to the parasites this is seen as a similarity to kissing on the lips.
Chapter 35

This is the thirty-fifth chapter of DARLING in the FRANXX.

## Synopsis

Nana and Hachi observe from the monitor that Goro has entered the inside of the klaxosaur. Nana is worried, and Hachi says they won’t be able to monitor the insides of the klaxosaur and can only calculate and rely on the vital signals from Goro’s suit and Delphinium.

Goro continues swimming towards Delphinium and realizes his suit has not suffered damage after breaking through the vaporized fuel. Ikuno calls out that the klaxosaur hasn’t stopped and Hiro says to chase it as it is now because only Goro can rescue Ichigo. As Goro begins to reach the nucleus of the klaxosaur, he remembers when he was a child in the Garden.

In a flashback, he was sick of the other kids and wanted them to hate him, so he would fight kids tougher than him to be left alone and get beaten up. Ichigo asked him why does he fight alone even though he is weak. Goro told her not to interfere and he could take them in his own. She offered her hand out to him and they paired together against the other kids. All of them were beaten up and tired, and Goro again said he didn’t need her help but Ichigo replied they still won and it would have been impossible to win alone but together, Goro smiled in response and, since then, he has always seen Ichigo as someone special to him. Hiro stepped in and told everyone not to fight. Goro noticed how Ichigo was always by Hiro’s side but he was fine with that because Hiro is also special to him. However, just recently, Goro has realized Ichigo is more than just a special friend to him and it breaks his heart. Goro finally spots Delphinium and is shocked.

Hachi sees that Delphinium’s vital signals are increasing and it is entering in stampede mode. As Ichigo screams in pain, Nana and Hachi shout for her to stop because it’s too dangerous for her. Ichigo feels herself in pain and describes her blood as boiling but the nucleus is right there, and she wonders if Hiro would look at her differently if she kills the klaxosaur on her own. Goro pleads for her to stop and the klaxosaur begins attacking Delphinium. Goro is nearly struck by one of the klaxosaur’s tentacles as it grabs onto Delphinium. Goro is hit by a tentacle and his mask is knocked off. Hachi says the liquid is just like ocean water so it shouldn’t harm Goro even if it is vaporized, but Nana knows Goro will drown without his mask.

Goro starts to lose consciousness until he sees Delphinium struggling and he reaffirms his decision to save her. He resumes swimming to Delphinium. Ichigo can no longer control Delphinium and is amazed that Zero Two piloted Strelizia in stampede mode and was able to stay in control. She is about to pierce the nucleus when she sees someone coming towards her and she thinks it is Hiro. The cockpit door opens and she is surprised to see Goro. He reminds her that she can’t fight alone but together they can win. Ichigo cries.
CÅGE

**cÅGE** is a song in *DARLING in the FRANXX*.

## Lyrics

How do red, green and blue colorize our tiny cage?

No one told us the truth in their own gauge

In these deepest woods, how'd we dream of the future or the nightmare?

How about the color of your heart, black and white?

'til two hearts beat together

Won't you please call my name again?

Though we still don't know about what we're fighting for

What if we grow to adulthood as we are?

Where did they vanish away so far?

That moment we touched so you bring me out of the dark

Get close with our imperfect souls to spark

In these decayed sands, how'd we dream of the future or the nightmare?

We still don't know what we are

They all are the deniers

With flat celluloid behavior

Who'd we have to assail?

'til two hearts beat together

Won't you please call my name again?

Though we still don't know about what we're fighting for

What if we grow to adulthood as we are? Where did they vanish away so far?

## Trivia

* A shortened and instrumental version of this song is played in previews of upcoming episodes.

## Gallery

01 cÅGE - Full Version with Lyrics - Darling in the FranXX
Friendly Challenges

The player may choose to challenge a teammate or a friend to a Friendly Challenge.

## Initiating Friendly Challenges

Starting a Friendly Challenge is done through the Social screen on either the 'Friends' or 'Team' tab.

* **Team Tab:** Tap the 'Friendly Challenge' button
* **Friends Tab:** Tap a friend's name and select the 'Friendly Challenge' button

While a challenge is active, all other actions in the game are blocked (asides from the 'Cancel' option).

### Friendly Challenge Set-Up

* Upon initiating a Friendly Challenge, the challenged player is shown a challenge pop-up

### Waiting for Opponents

* The player cannot navigate away from the current tab unless they cancel the challenge.
	+ For a friends list challenge, all friends list options are disabled

### Accepting Invites

Once a challenge is issued:

* Teammates will see a race challenge message on the team Newsfeed
* Friends will see a mandatory pop-up (which must be accepted or canceled)