recursal/Fanatic-Fandom huggingface dataset:
Hydrification Technique

This jutsu, a hallmark of the Hōzuki clan, allows the user to liquefy any part of their body at will, from the hair on their head to the muscles in their arms. Some users liquefy into a mixture of oil and water, but it's not clear if this same mixture is used by other members. When the user is struck by a physical attack, the impacted area becomes liquid, causing the attack to pass through them and leave them unharmed. The user then solidifies back into their original form.

In addition to defence, Hōzuki can convert their body into liquid for any number of purposes, such as infiltrating buildings or sneaking up on targets. They can pump water into their muscles to increase their strength, shoot water from their fingers as an attack, or use their bodies to douse targets. Despite the versatility of their liquid states, it renders Hōzuki very vulnerable to Lightning Release. If an attack overwhelms a user and they pass out, their unconscious body will take on a jelly-like state. If a Hōzuki is captured and placed inside a sealed container, they will be unable to move or escape.

## Progression

The **Hydrification Technique** is its own Specialization and gives the user access to a large variety of powerful Hiden Techniques, as well as additional command over water in general.

* **Level 0**: The user can use the Hydrification Technique in its base and imperfect form which lasts only for a set duration and requires a massive amount of chakra.
* **Level 25**: The user gains access to the Water Gun Technique while utilizing the Hydrification Technique.
* **Level 50**: Can collect information from water such as rain or camouflage themselves by reflecting light with their bodies.
* **Level 100**: The effects of the Hydrification Technique become permanent.
* **Level 125**: Can compress their bodies into much smaller forms than normal and invade other organisms for espionage, torture and murder.
* **Level 150**: Can invade and overtake opposing Water Release techniques and subsume them into their own body to grow in size.
* **Level 200**: Can perform Water Release techniques they can already employ with a single hand seal without any seals at all due to their extraordinary harmony and kinship with water.
* **Level 250**: The user's body now contains a unique mixture of oil and water and thus gives the user access to Steaming Danger Tyranny.
* **Level 300**: User's Hydrification Technique level is added to the effect of all techniques that utilize it as its parent technique.
* **Level 400**: The user can now disperse into water vapour at-will, and then rematerialize as they desire into a corporeal form.
* **Level 500**: The user can utilize all of the varieties and derived jutsu of the Hydrification Technique without a stamina requirement.
Hishima Senju/Stats

# Stats

 0

* 10 Control: The ability to learn E-Rank jutsu.
* 20 Control: The ability to access Tree Climbing Practice.
* 25 Control: The ability to learn D-Rank jutsu.
* 45 Control: The ability to access Water Surface Walking.
* 50 Control: The ability to learn C-Rank jutsu.
* 80 Control: The ability to access Medical Ninjutsu & Barrier Ninjutsu.
* 100 Control: The ability to learn B-Rank jutsu.
* 150 Control: The ability to learn A-Rank jutsu.
* 200 Control: The ability to learn S-Rank jutsu.

**Hand Seals Mastery**

* E-Rank: Single hand seal at 20 control.
* D-Rank: Single hand seal at 50 control.
* C-Rank: Single hand seal at 100 control.
* B-Rank: Single hand seal at 200 control.

**Jutsu Ranking**

* E-Rank: 10 Control
* D-Rank: 25 control
* C-Rank: 50 Control
* B-Rank: 100 Control
* A-Rank: 150 Control
* S-Rank: 200 Control

**Cost Reduction**

* 100 Control: Stamina cost is reduced by 13%.
* 200 Control: Stamina cost is reduced by 25%.

**Chakra Flow**

* 100 Control: Flow chakra through weapon.
* 150 Control: Flow chakra nature through weapon.
* 200 Control: Flow chakra through body.

**Shape Transformation**

* 100 Control: The ability to learn the Samurai Sabre Technique.

**Nature Transformation**

* 50 Control: The ability to access elemental chakra natures.
* 100 Control: The ability to simultaneously combine two elemental nature transformations in order to create a new elemental release known as a Kekkei Genkai.
Puppet Technique

The **Puppet Technique** is the core skill of a puppeteer's (傀儡使い, kugutsutsukai) fighting style, whereby they control a puppet.

## Role-Play

**Puppet Technique** is one of the many specialization fields. A ninja's proficiency in the Puppet Technique is based on their Puppet Technique specialization stat. The higher the level of the ninja's Puppet Technique specialization, the greater their ability to customize and effectively employ their puppets and by advancing in this specialization they will eventually increase the number of puppets they can employ simultaneously.

The greatest advantage of levelling this specialization is that Puppets require very little chakra to maintain, can engage in all manner of attacks that would be suicidal for a shinobi and can store a plethora of different weapons for use in a great many different situations.

### Puppet Points

Whenever a Puppeteer gains a level in Puppet Technique all of their puppets gain an equal amount of Puppet Points with which they advance in their own quartet of Specializations as shown in the example template below.

Unlike with characters these statistics have no inherent benefits in and of themselves but instead act as currency with which to buy upgrades and weaponry of various sorts for the puppet in question with specific items and examples being found here. The Special category is not accessible to regular puppets and is specifically used for advancing the special abilities of Human Puppets.

A Puppet can gain a maximum of 1000 Puppet Points through a combination of the Puppet Technique and further specialization on part of the Puppeteer.

### Puppet Creation

Creating a Puppet is a bit like creating a character but roll for stats, but unlike most characters Puppets only roll once for Durability with the exception of Human Puppets who roll for Stamina as well, representing the amount of chakra capacity they retain from their past lives.
Lightning Release: Snake Lightning

The Lightning Release: Snake Lightning technique allows the user to generate a discharge of yellow electricity from their hand, which can electrocute a target by either emitting it around the user's body while they're submerged in water, thrusting it into a target, or manifesting a snake from the concentrated chakra to attack from a distance.
Saburo Tsubaki/Training Journal

Saburo Tsubaki was a man that possessed a great deal of confidence in his abilities, even though he was hardly the strongest or most experienced Jonin in Sunagakure he seemed impervious to all reason and criticism and was convinced that he was extraordinary for some reason or other, perhaps it stemmed from his skill with the fabled Kekkei Tota of the Tsubaki Clan or perhaps it was the result of some delusion on his part. Whatever the reason hardly a day went by when Saburo didn't walk the streets of Sunagakure dressed in finest silk that he definitely could not afford and wearing gaudy jewelry of his own creation all to remind the masses, rather kindly, that he was a stunning specimen of a shinobi and the pride of his clan.

None ever paid much attention to Saburo however but he kept doing it all the same. Often he'd make a point out of buying the most expensive items in a store simply to impress the other patrons with his apparent affluence, only to later default on the payment and having to return the object to a highly displeased clerk. This invariably repeated itself over and over until few shops were willing to trade with him.

His affluence was not a total lie, the Tsubaki Clan WAS quite wealthy after all and the ability to manifest extravagant and beautiful crystals in all manner of shapes and colors meant that money was fairly easy to come by, at least for him. Saburo fancied himself an artist more than anything else, and his training consisted of tirelessly working on shaping the perfect statues out of crystal, many of whom featured himself in varying states of undress that he might sell to his many paramours. Others were of a more surreal bent, and others still featured animals and mythological characters, these were particularly popular with children.
Saburo's finest work commanded a high price on the market, but although he had many buyers he was not truly a rich man for his spending sense was nonexistent as he bought practically every garment of fancy clothing that caught his eye and he was not at all picky, nor did he have much in the way of fashion sense.
Earth Release: Hiding in Dust Technique

This jutsu was created by Shimizu shortly after he acquired the Byakugan of Izumi Hyuga and had the appropriate time to fully study and understand the benefits it bestowed to him. This technique was directly inspired by the traditional Hiding in Mist Technique that is native to Kirigakure and learned by its various shinobi, however unlike the former the Hiding in Dust Technique, while just as simple in execution, is far more complex in its usage due to a wide number of reasons.

The sandstorm is either emitted through the mouth of the user or can be created using the surrounding terrain itself. When cast after forming the necessary hand signs, a thick dust storm consisting of tiny, constantly moving, dust and sand particles fills the air. The thickness of this jutsu is controlled by the user’s chakra and hence the sandstorm is usually kept very thick, enough to blockout the visual prowess of all Dojutsu aside from the Byakugan. The sandstorm is capable of constantly dealing damage to those that are within its proximity as the dust particles are very harsh and constantly moving at a rapid rate; Shimizu himself does not summon this sandstorm without first hardening his own skin to render himself impervious to the damage it instils.

The constant movement of the particles and their heaviness weighs down the air considerably, making it one that is not so easy to simply blow away. These are all conditions that no other shinobi can comfortably function within aside from Shimizu himself, due to his expertise in the earth release and possession of the Byakugan; he can both see through the sandstorm and navigate through it freely. Because this jutsu covers a wide range in such a short period of time by targeting the air, it serves both defensive and offensive purposes, acting as a barrier that entraps opponents in a battlefield that is dominated by Shimizu. Shimizu can further instill wind chakra into the sand and dust particles to increase the overall potency of the storm, or use the storm as a medium through which he can transmit his own chakra. Additionally, he can also increase the speed of the sandstorm using one technique or even increase the strength of the particles using another.
Diamond Release: Sarutahiko

**Diamond Release: Sarutahiko** is the absolute pinnacle of the Earth Release. A technique where one's earth chakra is melded into legitimate diamond and used to solidify the earthen constructs that they may craft.

Due to the impenetrable defenses possessed by diamond, this variation of ninjutsu is touted as an "**Absolute Defense**" (絶対防御, *"Zettai Bōgyo*) where as any offensive execution of this technique is instead considered to be an "**Absolute Offense**" (絶対攻め, *Zettai Seme*).

## Influence

The name of this technique is derived from Japanese myth and religion. **Sarutahiko Ōkami** (猿田毘古大神, 猿田彦大神) is the leader of the earthly kami, deity of the Japanese religion of Shinto.
Kojin Kagetsu/Stats

# Stats

## Frozen Points

 5

## Milestones

**Chakra Control Ability**

* 10 Control: The ability to learn E-Rank jutsu.
* 20 Control: The ability to access Tree Climbing Practice.
* 25 Control: The ability to learn D-Rank jutsu.
* 45 Control: The ability to access Water Surface Walking.
* 50 Control: The ability to learn C-Rank jutsu.
* 80 Control: The ability to access Medical Ninjutsu & Barrier Ninjutsu.
* 100 Control: The ability to learn B-Rank jutsu.

**Hand Seals Mastery**

* E-Rank: Single hand seal at 20 control.
* D-Rank: Single hand seal at 50 control.
* C-Rank: Single hand seal at 100 control.

**Cost Reduction**

* 100 Control: Stamina cost is reduced by 13%.

**Chakra Flow**

**Nature Transformation**
Body Replacement: Unknown Fire

The flames produced by Fire Release Genjutsu: Unknown Fire are distinctly in tune with Shigeo Uchiha's chakra and burn slowly enough that they tend to naturally become tightly concentrated in the surrounding area whenever they are used, and this combination of different factors made them into a natural medium for a much more powerful and effective variant of the Body Replacement Technique.

Part of the trouble with the Body Replacement Technique is that it must be prepared beforehand which means that its use is limited to only a couple of times per battle at most; however by employing a sizable portion of the ghastly blue flames of Shiranui instead it becomes far more dependable and insidious. The Unknown Fire naturally spreads and propagates itself and thereby continuously renews this priceless resource without requiring Shigeo's direct involvement.

Whenever is about to be struck by a hostile force Shigeo can consume a portion of the remaining flames in his vicinity equal to about the mass and size of his body to switch places with it; which produces a breathtaking visual phenomenon akin to him blending away into blue cinders and flickering cobalt flames. It is a beautiful technique, almost artful even but it is made that way to transfix onlookers as these flames too are of the Unknown Fire and as such even a fleeting glance is enough to ensnare the senses and place a spell upon his adversaries of the precise nature that he decided when he first employed Shiranui.

However while this Jutsu requires only a small amount of chakra to perform, the flames used for it are consumed in the process meaning that eventually Shigeo is forced to produce more flames or be unable to use this technique any longer.
Ninuri Clan

## General information

The Ninuri Clan is a noble family of Kumogakure. Those born under the clan can use Storm Release by combining Water Release and Lightning Release. They are known for Grey hair and Golden eyes as their trade mark appeerence. They have close ties with the land of Wind as their birth place but were pushed out during the waring states period.

## Clan Structure

The Ninuri Clan is lead by the Clan Chief who is councilled by his or her spouse and the Clan Elders. The line of succession with the Ninuri is purely Monarchal. The heir or heiress is called the Sprouting Prince regardless of gender. The Elders don't have the power to depose the Clan Chief but they can change who heirs the "Chiefdom". The Sprouting Prince has jurisdiction over all other members of the clan regardless of Village rank. (For example, if the Sprouting Prince is a Genin, he or she can order a Jounin around.

## Mannerisms

The Ninuri Clan is typically far more accepting and non-elitist than most other clans, especially compared to the Uchiha Clan. Though they can often be cold but are generally considered "fair".
Earth Release: Swamp of the Underworld

## 土遁・黄泉沼

The user creates a swamp by changing the ground beneath a target into mud, which the target sinks into. The mud is infused with chakra to make it sticky, ensnaring the target and preventing escape. The size and depth of the swamp are determined by the user's skill and the amount of chakra used; ideally it will be made large enough for targets to become completely submerged. It is most effective when used against multiple and/or particularly large targets.

This technique is not restricted to usage on the ground, as it can also be used to capture enemies clinging to ceilings. They sink into it regardless.
Daichi Shirogane/Stats

# Stats

## Frozen Points

 0

## Jutsu Known

#### Arsenal

This puppet wields a sword that pops out of its right arm when in use. (60 Attack Power; 25 offence points spent)

This puppet is sleekly built and is able to move incredibly fast. (+25 to Puppet Speed; 25 utility points spent)

This puppet is equipped with special arms that can extend for further melee range. (25 utility points spent)

This puppet's shell is made of ironwood which grants the puppet better durability. (+25 to Puppet Durability; 25 defence points spent)

### Three-Headed Puppet (Ghi-do-rah)

#### Arsenal

This puppet has a heavy construction, meaning the puppet is particularly heavy and weighty and in turn can deliver a greater force of punches, unlike Daichi's main puppet. (+25 to Puppet Strength; 25 offence points spent)

Ghidorah is equipped with a chain that shoots out of the stomach of the puppet. This can be used to wrap an opponent and bring them closer to the puppet. (50 utility points spent)

Ghidorah also has a special type of arms are installed onto the puppet that allows it to extend its arms for further range, the puppet uses this together with its chains to bring its opponent closer to itself and using his arms to wrap around them even more. (25 utility points spent)
Eight Trigrams Revolving Heaven

This is a secret taijutsu of the Hyūga Clan's main house, traditionally only known by the head of the clan and the clan's heir.mThe moment before the Hyūga is struck by an attack, they emit chakra from all of their body's tenketsu to block it. They then spin rapidly, repelling the attack (and anything else in the vicinity) away and creating a protective shield for as long as they continue to spin. The greater the force of an attack, the greater the force with which it's repelled.

Revolving Heaven is meant to compensate for the blindspot of the Hyūga's Byakugan. But in this regard it is quite effective, leading Tenten to describe it as an absolute defence superior to the Shield of Sand. While normally a short-range manoeuvre, with greater skill one can increase the range of the chakra shield. The only effective means of countering the Revolving Heaven is to prevent the Hyūga from spinning.
Golems

**Golems** (ゴーレム) are artificially constructed creatures created through the use of Ninjutsu, such as the Earth Release: Golem Technique. They can also be summoned through the Summoning Technique.

Golems come in a myriad of forms depending on their purpose and materials used in their construction. Common Golems are created from wood, clay, flesh, and stone, but others can be made out of almost any kind of material. Golems are unintelligent, mindless entities and cannot act on their own. They also will not ordinarily obey anyone other than the person who created them.

There is a large valley located in the Land of Earth where a large sum of golems reside, existing even prior to the creation of the hidden villages.

## Abilities

Golems are incredibly powerful constructs boasting high endurance and high physical strength. As the Golems are constructs, they do not need nourishment or sleep. Additionally, Golems will never suffer from fatigue or even the ravages of time, and thus, they are treasured as guardians and laborers.

A Golem's strength is scaled based on the value of the material used to construct them, as well as the creator’s own degree of skill. Though they cannot speak, golems also possess considerable perceptive intuition and can comprehend both the words and actions of their creator.

Due to their direct construction via the masses of the world, Golems possess a natural affinity in the handling of Natural Energy.
Lightning Release: Soaring Dragon Harpoon Technique

* Generating Lightning
* Compressing and Throwing

**Lightning Release: Soaring Dragon Harpoon Technique** (雷遁・帆翔竜銛の術, *Raiton: Hanshō Ryūmori no Jutsu*) is a lightning release technique. The user must first either generate copious amounts of electricity in their hand, or have some other method of accessing it, before compressing it through significant, tempered chakra flow. At the point where the energy is tempered, it is thrown by the user towards its intended target. The process of tempering the electricity with chakra flow is to force the excess energy generated by the lightning to, rather than spread outwards, be forced *backwards*. This backwards flow generates further acceleration in the electric projectile, which proportionately increases its penetrative power and eventual explosive force.
Earth Release: Meteor Shuriken

The **Earth Release: Meteor Shuriken** is an enhanced version of the Earth Release: Rock Gun Technique, as developed by Shimizu Matsumura, wherein the user either expels a series of rocks from their mouth or emits them from their hands after converting their chakra into earth style chakra. These meteors do not have a fixed trajectory, as they are controlled as projectiles by the user's chakra, meaning in the event they are evaded the user can simply alter their path at any instance to continue their pursuit of the target. The size of the meteors can also be adjusted after they are already airborne; while the meteors begin as pebbles they can expand to the size of large boulders right before contacting the target.
Boxer Films

For those without comedic tastes here is the link to Wikipedia, https://en.wikipedia.org/wiki/Main\_Page

Boxer Films
 Industry
 Founder
 Headquarters
 Key people
 Products

Boxer Films is an American film production/distribution studio and a division of Boxer Media. It is the largest and most successful mini-major film studio in North America. It focuses on foreign and independent films and has distributed various commercially successful film series.
Earth Release: Added-Weight Rock Technique

A technique which enhances the targets gravity at the user's discretion. The enemy's mobility is diminished, as the person is crushed by gravity — and in some cases exhibit petrification-like symptoms and then began to crumble. Using a desert region to their advantage, the user can easily bury the enemy alive by submerging them in sand. When this technique is applied to the user it decreases their speed, but the increased weight drastically improves their strength. This method makes it possible for even a weak person to land a devastating hit.
Haruko the Salamander/Stats

## Mission Points

**ANBU-Type:** Character receives double Mission points upon character creation, and double mission points whenever mission points are accrued.

* **Tokubetsu Starting Class:** +60 (30)
* **Jounin Promotion:** +60 (30)

## Point Bank

*Used for gathering points during events, points placed here can only be assigned after the event concludes but you are free to continue gathering them.*

 0 SP

## Milestones

### Bukijitsu (Kusarigama)

* **Level 50:** +25 Speed, Strength and Perception.

### Fire Release

* **Level 40:** The elemental chakra nature has been fully learned and can be added to a character's infobox under "Nature Type". The character can now employ the use of this elemental chakra nature in battle.

### Water Release

* **Level 40:** The elemental chakra nature has been fully learned and can be added to a character's infobox under "Nature Type". The character can now employ the use of this elemental chakra nature in battle.

### Summoning

* **Level 10:** E-Rank Summon
* **Level 25:** D-Rank Summon
* **Level 40:** C-Rank Summon
* **Level 60:** B-Rank Summon

## Missons & Reputation

### Bounty

* **Tokubetsu Jounin:** +10,000,000 ryō
* **Nature Transformation (Fire, Water):** +2,000,000 ryō

**Total Bounty:** 12,000,000 ryō

## Stat Increase Threads

* **Natural Growth (11/2020 - Present; 1 months):** +10 XP/ +5 SP
* **Tokubetsu Jounin Starting Class:** +240 XP / +120 SP
* **Starting Stamina roll "92":** +92 XP
* **Bukijutsu (Kusarigama) "+25 Speed/Strength/Perception":** +75 XP
* **Promotion to Jōnin:** +50 XP / +50 SP / +30 MP

**Total Stat Increase Accumulated:** 467 XP / 175 SP
Demonic Illusion: Shackling Stakes Ruin

**Demonic Illusion: Shackling Stakes Ruin** is Shigeo's personal addition to the centuries-old Demonic Illusion collection. It is an advanced version of the Demonic Illusion: Shackling Stakes Technique that while classified as a Temporary Paralysis Genjutsu is ultimately much more offensively inclined, and with significantly higher ease of use as unlike most Genjutsu performed through the Sharingan Shackling Stakes Ruin is a Specified Genjutsu that does not require direct eye contact to function. Instead it operates through intense focus similarly to how the Bringer-of-Darkness Technique functions by gathering chakra in the eyes and forcibly manipulating and distorting the chakra of the users opponent to produce a highly visceral effect and powerful effect.

Although very difficult to avoid under ordinary circumstances, Shackling Stakes Ruin requires a couple of seconds of unbroken focus (i.e. staring) to be successful. It is thus most effective when used in open space where the user's focus is not so easily disturbed or when the target is otherwise preoccupied or unable to sense the ominous build-up of chakra in the user's eyes.

Once the illusion is complete, the target experiences being assaulted and impaled on black stakes and repeatedly pierced by bladed threads emerging from thin air around them, causing excruciating agony and potentially bringing them into a state of shock depending on the strength of the user. It also has the secondary effect that it prevents the target from moving normally if they are not instantly rendered unconscious by the massive burst of psychological damage this inflicts upon them.
Hyūga Clan

<infobox>

```
   <title source="title"><default>Hyūga Clan</default></title>

```

 <image source="image"></image>
 <group>
 <header>Debut</header>
 <label>Appears in</label>
 </group>
 <group>
 <header>Clan Data</header>
 <label>Affiliations</label>
<label>Kekkei Genkai</label>
<label>Kekkei Tōta</label>
<label>Hiden</label>
<label>Starting Rolls</label>
<label>Starting Affinity</label>
<label>Applied Boosts</label>
 </group>
 <group>
 <label>Known Members</label>
 </group>
 <group>
 <label>Jutsu</label>
 </group>The **Hyūga Clan** (日向一族, Hyūga Ichizoku) is one of the noble clans of Iwagakure and by reputation alone the wealthiest and most powerful. All members born into this clan possess the Byakugan, a kekkei genkai that gives them extended fields of vision and the ability to see through solid objects and even the chakra circulatory system, amongst other things. Members of this clan also possess an innate ability which allows them to expel chakra from any of the tenketsu in their body.
Parasitic Destruction Insect Technique

Shortly after a member of the Aburame clan is born, thousands of insects are allowed to colonise his or her body. In exchange for getting to feed off of their host's chakra, the insects follow the host's every command: from attack to defence to reconnaissance, and everything in between. The insects inevitably become the core ability of the Aburame's entire fighting style, upon which all of their other jutsu rely.
Earth Release: Moving Earth Core

This technique grants the user the ability to lower or raise the ground in the surrounding area, allowing them to create giant holes or elevations in the ground. The size of the affected area as well as the depths that it is lowered or raised to is also up to the user. With precise timing, this technique can be used to evade incoming attacks, as well as to endanger opponents by moving them into the path of an oncoming attack reducing their reaction time as well as knocking them off balance, making it even harder to avoid the attack. Other than being moved below or above ground — relative to the surrounding surface — the terrain is not altered as plant life and people retain their same positions when this technique is used.
Mumyo Jinpuu Ryu

## Mumyō Jinpuu Ryu Satsujin Ken (無明神風流殺人剣)

The **Mumyō Jinpuu Ryu Satsujin Ken** (無明神風流殺人剣, lit. "*Lightless Divine Wind Murderous Sword Style*") is a **koryu** (古流, lit. "*old school*") is an ancient school of swordsmanship whose practitioners were said to have disappeared over a century ago. The last known recorded location of the whereabouts and secrets of the Mumyou Jinpuu Ryuu was atop the peaks of Mount Kurama in the Land of Lightning. But none who have braved its treacherous caverns and ascended to its peak have ever returned. Over time accounts of the swordplay of this style became legendary and the mystery of its secrets and of Mount Kurama have made this an infamous myth throughout all of Lightning Country.

It was believed that those who wielded this fearsome fighting style could become Demons in strength, skill and power, that a single stroke would slay a hundred in an instant. The elements were said to bend towards their will, as a mighty slash could reshape the earth, a flourish would command the very winds, and a strike against the earth could ignite flames as hot as the sun.

But those are mere tales, fanciful accounts from those too young to remember the true elegance, and esoteric nature of the Mumyou Jinpuu Ryuu. That was until Seijuro Uchiha descended from Mount Kurama and with it its secrets. His middling swordsmanship was said to have transformed entirely after his sojourn to Mount Kurama, possessing skill and power far beyond that of any conventional style.
Eight Trigrams Vacuum Palm

This technique is similar in practice to Eight Trigrams Revolving Heaven, but has a specific target rather than a general area. To perform it, the user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Gentle Fist is formed to attack the opponent's vitals from a distance, blowing them off their feet with tremendous force before they even notice they were hit.
Body Flicker Technique

The **Body Flicker Technique** is a jutsu employed by a wide variety of shinobi as a high-speed movement technique. While it is relatively simple to learn it has an impressive ceiling and so some shinobi spend time mastering its foundational elements both as a tool of learning and as a powerful Ninjutsu all on its own.

## Role-Play

Because of its significant power, the Body Flicker Technique is one of the many specialization fields. A ninja's proficiency in Body Flicker is based on their Body Flicker specialization stat. The higher the level of the ninja's Body Flicker specialization, the greater their mastery of this technique and the greater the speed it grants them.

The greatest advantage of levelling this specialization is that the Body Flicker Technique allows you to effectively double up on your Speed in exchange for SP; as well as the ability to learn or devise a variety of jutsu related to it.

### Progression

* **Level 50**: Can apply your own personal twist to the Body Flicker Technique to produce your own unique variant.
* **Level 100**: Can use the Body Flicker Technique without Hand Seals (though it still expends chakra on use).
* **Level 150**: The Body Flicker Technique no longer requires Chakra to use.
Fang Passing Fang

An Inuzuka and their ninken companion both perform the Passing Fang, whereby they rotate their bodies and deliver a series of rapid body blows to a target. In order to coordinate their attacks, thus ensuring targets have no opportunity to defend themselves, Inuzuka and their ninken synchronise with each other as much as they can: breathing in unison; using the Four Legs Technique; using the Beast Human Clone. As the users cross back and forth for this attack, the surrounding area is damaged as well, crushing rocks and shaving sections off the ground.
Clone Technique

This is a basic technique that every shinobi can use. In fact, Konohagakure's Ninja Academy prevents students from graduating unless they master this technique. For this technique, users create one or more afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. Skilled opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.
Earth Release: Golem Technique

### Boost Applied

Creates a golem with strength and durability equivalent to Earth Release specialization.

## Data

### Hand Seals

Snake

This technique allows the user to create a large, humanoid creature composed of rock that can either be expelled from the user's mouth, or formed from a pre-existing source of earth. Depending on the user, the golem can be formed instantly.

The size of the golem differs depending on use, but it always possesses an ample amount of brute strength. t is very durable, being able to withstand a point-blank explosion. This makes the golem ideal for serving as additional support or simply as a mobile shield.
Mangekyō Sharingan

<infobox>

```
   <title source="title"><default>Mangekyō Sharingan</default></title>

```

 <image source="image"></image>
 <group>
 <header>Debut</header>
 <label>Appears in</label>
 </group>
 <group>
 <header>Roleplay</header>
 <label>Requirements</label>
<label>Applied Boosts</label>
 </group>
 <group>
 <header>Data</header>
 <label>Clan</label>
<label>Classification</label>
 </group>
 <group>
 <label>Known Wielders</label>
 </group>
 <group>
 <label>Jutsu</label>
 </group>The **Mangekyō Sharingan** (万華鏡写輪眼, Literally meaning: Kaleidoscope Copy Wheel Eye) is an advanced form of the Sharingan that has only been activated by a handful of Uchiha. They are noted to be the "heavenly eyes that see the truth of all of creation without obstruction" *(天壌の理を掌握せし瞳, tenjō no kotowari o shōakuseshi hitomi)*.

## In Roleplay

**Mangekyō Sharingan Blindness**: Is a condition brought about by the cost of wielding these powers. The Mangekyō Sharingan's power is taxing to anyone who wields its might and is considered the trump card of any Uchiha who holds it. When using a Mangekyō Sharingan in a roleplay, each use of its power comes at an increasing cost to the user who suffers additional side effects. These side affects are temporary and not permanent and will heal between roleplays.

* **1-2 Uses:** Perception Boost reduced by 100. This effect is cumulative progressing to the next stage when appropriate. Therefore two uses reduces Perception Boost by -200.
* **3 Uses:** Perception Boost reduced by 100. Hit Points Reduced by 25. Hit Points lost this way cannot be reduced below 0, and if brought to 0 the user is rendered unconscious.
* **4 Uses:** Perception is reduced by 100. If Perception in a single eye is reduced to 0 in this way that eye is rendered Blind. Hit Points Reduced by 50. Hit Points lost this way cannot reduce a wielders Hit Points below 0, and if brought to 0 the user is rendered unconscious.
* **5+ Uses:** Each additional use further reduces Perception by 100. If the user already has 0 Perception the reduction in Hit Points is increased by another 25. (ie 75 for five uses, 100 for six uses and so on and so forth).
Fuyuki Hōzuki/Summons

## Water Demon Samurai

#### **Ghaza: A-Rank Summon**

*Ghaza is an enormous male cobra-like serpent with a navy-blue and white scales that caught Fuyuki's eye when he visited Ryūichi Cave to form a proper contract with its residents. Ghaza's strength and speed are both exceptional, but his main claim to the aspiring Mizukage's attention was his ability to exhale poison; an ability that is fatal for most but harmless to Fuyuki making them a potent match indeed.*
Dojutsu proposal

## Chakra control: blue ocular sight

The Chakra Control: Blue Ocular Sight can be summoned forth when the power of the right sharingan is transfered to the left changing the sharingan blue. From that point, the power of the sharingan turns to ninjutsu. Chakra control is nearly doubled and its power gets more powerful as the sharingan progresses in development. The blue sharingan looses the ability to perform sharingan: genjutsu) and is replaced by the power to destabalize chakra. Basically, when direct eye contact is made with a person, or ninjutsu, the chakra present is destabalized and deteriates until it turns into a blue fire like substance that pours out of whatever contains it from all gaps until it consumes it. It will continue to incinerate anyone or any organic being it touches until someone with the blue sharingan either restabalizes the chakra, or it utterly destroys all fuel source. Ie: organic matter. Naturally, one could utilize this power as a new release method, but this is incredibly difficult and dangerous requireing a lot of chakra control and care to do so.
 Requirements:sharingan, Control 100, Stamina 100
Raigo Clan

<infobox>

```
   <title source="title"><default>Raigo Clan</default></title>

```

 <image source="image"></image>
 <group>
 <header>Debut</header>
 <label>Appears in</label>
 </group>
 <group>
 <header>Clan Data</header>
 <label>Affiliations</label>
<label>Kekkei Genkai</label>
<label>Kekkei Tōta</label>
<label>Hiden</label>
<label>Starting Rolls</label>
<label>Starting Affinity</label>
<label>Applied Boosts</label>
 </group>
 <group>
 <label>Known Members</label>
 </group>
 <group>
 <label>Jutsu</label>
 </group>

The **Raigo Clan** (来迎一族, *Raigo Ichizoku*) is a noble family of Kumogakure that possesses such an unusually powerful affinity for Lightning that it continously manifests within their ranks with such number frequency that they've created a large number of exclusive techniques centred on its use. Most notably their speciality, Lightning Release Chakra Mode.

Much like the Uchiha Clan the Raigo are chiefly combat specialists and are extremely hardy fighters renowned across the entire world.
Eight Gates

The Eight Gates exist in order to limit the flow of chakra within an individual's body. Ordinarily, individuals can use no more than 20% of their body's full potential, the brain's way of protecting the individual from harming their body through overexertion. With training, individuals can learn to remove these limiters, referred to as "opening" the gates. With each opened gate, individuals are given access to more and more of their body's chakra, thus increasing their physical strength and speed.

## Role-play

Because the Eight Gates rely upon pushing the body to the uttermost brink of its capacity, each time a Gate is opened it has a hefty drawback which only increases in intensity depending on the gates, forcibly opening them prematurely is always extremely dangerous and requires permission from a Sysop if it is ever attempted.

Though the exact nature of the drawbacks differs, here are a set of guidelines.

* Gates *Three Levels* lower than the highest achieved can be maintained indefinitely.
* Gates two Levels lower than the highest achieved results in your stats being halved for two rounds upon their completion.
* The highest achieved gate always results in incapacitation if the opponent survives the full three rounds.
* Opening the Gate of Death always results in death when the time is up, no exceptions.

## Progression

**Eight Gates** is its own Specialization and must be levelled independently. Levels determine the number of Gates that a user can open.

* **Level 50**: Can unlock the First Gate of Opening.
* **Level 100**: Can unlock the Second Gate of Healing.
* **Level 150**: Can unlock the Third Gate of Life, can unlock the First Gate of Opening for twice as long.
* **Level 200**: Can unlock the Fourth Gate of Pain.
* **Level 250**: Can unlock the Fifth Gate of Limit.
* **Level 300**: Can unlock the Sixth Gate of View, can unlock the Fourth Gate of Pain for twice as long.
* **Level 400**: Can unlock the Seventh Gate of Wonder.
* **Level 500**: Can unlock the Eighth Gate of Death, can unlock the Sixth Gate of View for twice as long.
Crystal Release: Wheel of Fortune

**Crystal Release: Wheel of Fortune** was originally made in order to allow members of the Tsubaki Clan to more easily traverse the dunes of the desert surrounding their new home in the Land of Wind. When used it creates a ring-shaped wheel out of pink crystal and has it circle around the user, allowing them to propel themselves forwards at great speeds and traverse all manner of terrain with strict ease, as it is a continuous effect it requires a lot of Hand Seals to perform correctly, although the benefit is well worth it.

## In Roleplay

While undeniably powerful the Tsubaki Clan prioritized accessibility over raw potency and so Wheel of Fortune chiefly only requires the movement speed of the user themselves and only affects their attack speed in the event that they use the wheel itself as a weapon by ramming it into a foe.
Real de Madrid

Le Real Madrid Club de Fútbol, plus connu sous le nom de Real Madrid (souvent réduit à Real ou, en Espagne, El Madrid) est un club professionnel espagnol de football, basé à Madrid. Vainqueur de très nombreux titres nationaux et internationaux, il a reçu de la Fédération internationale de football association (FIFA) le titre honorifique de plus grand club du XXe siècle.
Diamond Release: Golem Technique

### Boost Applied

*Creates a golem with strength and hit points equivalent to Earth Release specialization of user, it also possesses 50% Damage Reduction and Damage Resistance of 150.*

## Other Jutsu

### Parent Jutsu

Diamond Release: Sarutahiko

After forming the required hand seals, the user creates an enormous statue-like creature out of diamond. This humanoid creature with a full body and an oni-like face is usually created with a diamond dragon wrapped around its torso, and is generally used in battle as an avatar. This creature is stated to possess the power of a Tailed Beast.
Inowashi Yamanaka

"*A great wind is blowing. And while the ensuing breeze blares against the ears of many, even still less than a few are able to comprehend the whispers.*"
— Yamanaka Inowashi.

**Inowashi Yamanaka** (命鷲族, *Yamanaka Inowashi*) is one of the world's most frequently employed mercenaries, acting in this stead following his mutiny from Konohagakure's boisterously empowered militia, wherein he once held the rank of Chūnin. With an incentive to tarnish the shinobi systems of the modern day,
his aim more precisely is to dismantle the foundation of the hidden ninja villages itself, deeming their existence unfit abound an era of prosperity. To this end Inowashi has infiltrated the masses using his respectable repertoire of skills, destroying his opposition from within personal premises.

## Personality

A shrewd and cunning man, Inowashi's sharp sensory prowess enables him to notice even the most minute of details. He considers this to be a gift of his, granted to him while still but a boy. Even in his tender youth he was more than capable of discerning a man's intentions seconds after meeting him.*[citation needed]* He is especially calm and collecting, opposed to acting irrationally until he is comfortable enough in his research of the individuals involved in order to do so. He secures a mental advantage over all of those whom he meets by establishing some form of physical contact with their bodies upon first meeting them; he disguises this as charisma when in actuality it is done so with a singular goal in mind: to use his clan's mind reading jutsu to peer into their heads and read their immediate thoughts. Using the knowledge he gains in this moment Inowashi is therein able to rig the conversation into relatable context or torment the other person via the exploits.

## Triva

* Inowashi was created on November 5th, 2020.
Fire Release: Fox Fire

**Fire Release: Fox Fire** is a fairly advanced Fire Release technique that manifests ten fireballs that circle in front of the user before being launched in whole or in part through simple hand gestures, giving the caster a potent tool through which they can continuously pressure an opponent without expending additional chakra. Although each individual fireball is merely a fraction of the size usually expected of high-ranked Ninjutsu they are tightly focused and are remarkably destructive if they make contact with an enemy, moreso than one might assume at a glance.

Although it is not a Hiden and records of it are readily available, it requires both mastery of the Fire Style and expert-level chakra control to even use, making it a fairly unusual sight upon the battlefield.

Because the somatic gestures required to launch the fireballs can be safely performed with a single hand, it is highly compatible with Kenjutsu and other forms of armed combat.

## In Roleplay

Each individual Fireball deals 30% of the caster's Fire Release Specialization as damage upon hitting its target, potentially making this technique particularly devastating if the victim suffers several direct hits from multiple fireballs at once.
Earth Release: Earth Spear

The user flows earth-natured chakra through all or parts of their body, causing it to become noticeably darker, all while increasing their defensive power to become as hard as diamond. As such, this allows the user to easily be able to withstand most attacks with little to no damage, with the exception of Lightning Release ninjutsu. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique.
Fuyuki Hōzuki/Stats

## Unique Progression

#### Complete Hydrogenesis

Complete Hydrogenesis refers to Fuyuki employing Heavens-Flood Subjugation, Liquid Knowledge and Tate Eboshi simultaneously and maintaining them indefinitely by utilizing Water-Heavens Convergence.

### Important Numbers

The precalculated numbers concerning a variety of Fuyuki's Ninjutsu that are bound to come up repeatedly in a Roleplay.

**Abbreviations**:

* **WRS**: Water Release Specialization.
* **WHC**: Water-Heavens Convergence.
* **HT**: Hydrification Technique.

The **Range** is calculated thusly.

* **Water Dragon Bullet Technique**: 25 Base Range doubled four times due to Water Release Specialization.
* **Water-Heavens Convergence**: 25 Base Range doubled twice due to Water Release Specialization.

 Water Dragon Bullet
 Water-Heavens Convergence
 Liquid Knowledge

## Article Expansion

 90

## Reputation Points

 0

* 31/10/2020: Spent 3 RP on **Kakashi Boost**.

## Point Bank

*Used for gathering points during events or whenever else the author finds it appropriate. Points placed here cannot be spent until the conclusion of an event or roleplay.*

 9 SP

## Milestones

* Became a so-called **God of Shinobi** at age 38.
Michi Uchiha

**Michi Uchiha** (うちは みち, *Uchiha Michi*), renowned in his village as the **White Wind of Kumogakure**, is a former Jōnin-ranked shinobi of Kumogakure's Uchiha Clan and the father of Hayato Uchiha.

## Trivia

* Michi was created on September 27, 2020.
* His starting stamina roll was 97.
* The artwork was originally drawn by the artist LollipopShana but was edited by Silent Xebec to fit his liking.
Crystal Release: Gods' Crossings Technique

The user places their hand on a surface, creating a long stream of sharp blue crystals to bind and pierce a target, although one of the first techniques taught to members of the Tsubaki Clan the Gods' Crossings Technique stands out for its sheer flexibility and usability being able to extend through virtually any medium and assume practically any shape to strike from unexpected angles.
Benzaiten

Through the right eye, the user can form a sort of blue flame-like energy that is literally destabilized chakra. The blue flames act similarly to Amaterasu except instead of destroying everything it touches, it absorbs everything it touches adding to its size. The user can decide to either dissipate it or release it which will cause it to explode in a violent blitz of destruction. However, the flames will only consume chakra and will burn out completely after 3 hours.
Giant Clams

(蜃, Ōhamaguri)

The **Giant Clams** (蜃, *Ōhamaguri*) are a number of Summons that have been employed by the Hōzuki Clan ever since before the formation of Kirigakure. They've guarded their secrets jealously with knowledge of their summoning being passed down orally due to their powerful Genjutsu which has been tailored specifically not to affect the unique physiology of the highest-ranking members of the clan. Thereby allowing them to be used with impunity, although the Clams cannot truly fight their natural sturdiness and large reserves of chakra more than make up for this deficit.