Patch: 0.73a

#### Quests:

* Added a new Quest indicator, guides the player to the relevant zones during quests.
* When you complete a quest, it now opens the next quest dialog (if avaliable).
* If you have completed a quest and talk to an npc, the quest will show up in priority.
* New players now auto start their class quest. (If it is an old player, it will only start if the class quest has not been started before).
* Completing a quest series can now trigger an other quest with an other npc.

#### Conjuror:

* You can now control your pet by holding the summon key. This is an essential feature for the conjuror, as it allows the pet to avoid taking damage from skillshots.
* Fixed a bug where pets do not do damage.
* Increased innerfire's effect by 300%.

#### Ice mage:

* Replaced ice bolts array with blizzard.

#### Sprint:

* Added a combo viewer, helps knowing the sprint state.
* Sprint is now less punishing for lower combos, (speed decrease on mistake is relative to active speed).
* Decreased the sprint decay rate when not pressing any horizontal key.

#### Drastically improved client CPU performances:

* The network processing loop now runs in its own coroutine and will no longer block the program.
* Entities that are not near you or that you do not see will only be updated once per second, saving a lot of cpu usage.
* Entities that you are aiming at will have max update rate.

#### Other changes:

* Added a /gr command to talk to your group members.
* You now passively regenerate mana and hp outside dungeons.
* Reduced mana costs by 75% for all mage spells.
* Joining a dungeon alone when you are in a group will now tell you that it's waiting for other members to start.
* Added a new menu option to change UI scaling mode.
* The sky system has now 4 phases instead of being continuous. (some lightings were off depending on the time of the day)

* Menu is now avaliable in character creation/selection

* Fixed a bug with character creation where error messages would be invisible.
* Fixed a bug with skills not accurately unlocking with levels.
* Fixed a bug preventing the player from moving on game start.
* Fixed a bug where monsters would run extremeny fast. AI float properties would not be parsed properly.
* Fixed a bug where score computation would be divited by 0, rarely dealing infinite damage on random spells.
* Destroyed characters will no longer be counted as used character slots.
* Fixed production only bug with mushroom/skeleton mages not attacking.
* Fixed a rare bug where you would buy an item you did not select, on top of the item you bought.
* Disabled the skill codex ui
* Fixed a bug with stacked items and bank.
* Users that dont send any packet to the server are now kicked after 30 seconds. (Fixes ghost clients)
* Fixed many issues with quests that was making them unstable.
* Fixed a bug where your controller would end up being deleted when a scene would be disabled.
* Fixed normals for tangent npcs.
* Improved skybox clouds and cycles transition (slower)
* Fixed character selection UI not loading character infos and wrong level display.
* Every bag action now has a transaction ID, it will disconnect the client if no response after ~10sec. (Prevents playing with a corrupted bag UI).
* Fixed warrior class not being avaliable on character creation UI.
* Fixed a bug with items disappearing, they were actually send to the bank (due to a bank UI bug).
* Launcher: Added a min client version, if the client version is inferior, it removes all ClientBuild content.
* Website: fixed validation code issue.