Disciple of Thrym

(Frostburn variant, p. 56)

Aside from predictions of Ragnarok, disciples of Thrym spend a large portion of their time undermining those who serve Thor and Loki, the deities who conspired against Thrym.

#### Requirements

**Base Attack Bonus:** +4

**Alignment:** Any nongood

**Skills:** Intimidate 1 ranks , Survival 5 ranks

**Feats:** Weapon Focus (greataxe)

**Special**: Cold Endurance feat or cold subtype.

#### Class Features

**Weapon and Armor Proficiency**: Disciples of Thrym are proficient with all simple and martial weapons, with all types of armor, and with shields.

**Spells per Day**: A disciple of Thrym can cast a small number of divine spells. To cast a spell, the disciple must have a Wisdom score of at least 10 + the spell's level. The disciple of Thrym's spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the disciple's Wisdom modifier. A disciple of Thrym otherwise casts spells as a cleric does, although he cannot swap out prepared spells to spontaneously cast cure or inflict spells. The disciple's spell list appears at the end of this prestige class description; when he prepares spells, he may select from any of the spells on this list.

**Detect Fire (Sp)**: At 1st level, the disciple of Thrym can *detect fire* at will as a cleric of a level equal to his class level.

**Protection of Winter (Su)**: At 1st level, the disciple of Thrym gains greater protection based on the local temperature. In cold areas (temperature at or below 40Â° F), he gains +1 sacred bonus on all saving throws and a +1 bonus to Armor Class. In areas of extreme cold (below —20Â° F), the sacred bonus is increased to +2 on all saves and AC.

**Resistance to Fire (Ex)**: At 2nd level, the disciple of Thrym gains resistance to fire 5. At 6th level, this increases to resistance to fire 10.

**Powerful Grip (Ex)**: At 3rd level, the disciple of Thrym gains a damage bonus equal to half his Strength bonus when he attacks with a greataxe. This means he adds 2 times his Strength bonus on his damage rolls instead of 1—1/2 times his Strength bonus when wielding the weapon in two hands.

**Frost Greataxe (Sp)**: At 4th level, as a move action, the disciple of Thrym can cause a greataxe he wields to become sheathed in a layer of intense cold, granting the axe the frost special ability (+1d6 points of cold damage on a successful strike). If he lets go of the axe, the frost dissipates immediately; other wise it lasts for a number of rounds equal to his class level.

**Agonizing Strike (Su)**: At 5th level, the disciple of Thrym gains the ability to focus all the anger and hatred in his frozen heart into a single blow once per day. He makes a normal melee attack; if he hits, he deals +1d6 points of cold damage for every two class levels (+2d6 at 5th, +3d6 at 6th, +4d6 at 8th, and +5d6 at 10th level). If the attack misses, the agonizing strike is still used up for the day. At 9th level, the disciple can perform this strike twice per day.

**Dispel Fire (Sp):** At 7th level, the disciple of Thrym can *dispel fire* as a cleric of the same level a number of times per day equal to 1 + his Charisma modifier.

**Icy Greataxe (Sp):** At 8th level, as a move action, the disciple of Thrym can cause a greataxe he wields to become sheathed in a layer of intense cold, granting the axe the icy burst special ability (+1d6 points of cold damage on a successful strike, plus an extra 2d10 points of cold damage on a successful critical). If he lets go of the axe, the frost dissipates immediately, otherwise it lasts for a number of rounds equal to his class level.

**Immunity to Fire (Ex)**: At 10th level, the disciple of Thrym gains immunity to fire, becoming prepared for the burning flames of Surtur that will destroy the multiverse.Advancement

### Class skills

 Diplomacy
 Knowledge (religion)
 Knowledge (the planes)
 Profession
 Sense Motive
 Linguistics
 Spellcraft
 Survival