Last Stands

### Novus - Planetary Devastation

One of Novus' more intense destructive spells, it is a massive AoE where Novus will focus on a point and force a shockwave of spacial distortion to grow outward and flatten an area into nothing but pure rubble. It's a spell hardly used for the amount of destruction it can cause, known for flattening cities, leveling mountains, and even splintering forests into mulch. Anything living caught in this spell may be killed or severely wounded, only to witness what is left of their home.

## Lushal Manor Last Stands

### Zafarius Lushal - Solar Flare

Zafarius becomes the flame itself as a fire elemental. Expending all his remaining energy, he releases a mass wave of fire that attaches itself to the targeted enemies around him. Those within the inner ring of release take the greatest damage, if someone dies due to this damage their body instantly become ash. His flames do 2d12 + 5 fire damage.

### Ser Berkant Pyry - White Out

Uses every last bit of mana within the body and the energy stored within the sapphire on his cane to cast an unrelenting blizzard of ice and snow. Has a high risk of death, either from the mana drain or trapped within his own spell.

### Kagami Akimori - Fallen One's Revival

Phoenixes were prized for their ability to burn and be reborn. In skirmishes that appear rough, Kagami can expend as much mana as possible to revitalise the entire party. This spell will encompass their health, mana, stamina, and any other limitations they may have had placed removed as if they were just starting the battle for the first time. In turn, Kagami's plumage will temporarily turn jet black, void of any colouration and he will no longer be able to continue to aid for the rest of the fight for healing or combat purposes.

### Coba - Lunar Eclipse; Blood Moon's Tithe

Covering his feathers and claws with sharpened, blackened Ice, a deep crimson light glows within. In a desperate bid, Coba turns himself into a living weapon. Racing against the clock of his own physical capabilities, his speed and damage output sharply increases but at the cost of receiving increased damage in turn. At the apex of the ability, if not defeated, the ice grows past the point of control and consumes the last of Coba's remaining mana and stamina, rendering him immobile and unconscious.
For 1 round, this ability bumps Coba's speed by 2 stars, increases damage to 1d12, and doubles damage results.

### Sweets - Arcana Meteora

As if a reference to the Meteor impact itself, a large arcane circle flares out from underneath Sweets in a rainbow of colours, small flecks of light glittering up and streaks of light of what looks like shooting stars falling down start to descend upon the area around them. Each fallen star lands with a splash, a sound that doesn't seem to make sense as a musical chime plays instead of a destructive rumble of earth. The stars themselves explode with a rush of glistening lights in a flurry of colours, searing raw arcane magic in a chaotic surge that lowers the enemy's magical resistances. The largest meteor falls last and deals nothing but an explosion of raw arcane magic that floods through the room. After casting this spell, Sweets is exhausted and unable to assist during and after combat.

## Basilisk's Lair Last Stands

### Sarina Venomhide - Venomous Downfall

As a last resort option, Sarina will forcibly shed all of her scales in a massive AoE. Due to her bush viper traits of having pointed scales and alignment with poison magics, the center of the scales have a hollow vein with a singular drop of a potent venom in them. Using this spell also involves her muscles as the scales lift and contract into her body before flying out in a painful shed, leaving her body incredibly vulnerable and embedding into all surfaces around the area. Scales landing from a further distance have less of a chance of embedding and may end up simply bounce off a surface, but remain sharp enough to cut into flesh and allow the venom entry into the bloodstream.