recursal/Fanatic-Fandom huggingface dataset:
Creation:Original/Khloe Foxwood

**Name:** Khloe Foxwood

**Species:** Nephilim

**Age:** 20

**Appearance:** *(See picture)*

**Personality:** Khloe can be hard headed and stubborn. Yet mostly she is quirky, and likes to run wild whenever she isn't doing her duties. When she cares about someone, she will do all she can to keep them safe; no matter the cost. She is smart, but not cocky because of it. She fights well, and makes sure to ask before assuming, giving everyone a fair chance. Although, sometimes she may do things without thinking them through.

**City:**New York

**History:** Khloe was born into a long line of Shadowhunters. Her mother, and her father taught her everything they knew, while she grew up in Idris. She was always the odd one out at school. Thus she never had the chance to make any friends or a parabatai.

As she grew older, and fought more and more demons and the like, she became more dependent on herself. At age 15 her mother passed away, leaving her and her father to mourn. Taking her mother's death as something to build off of, she used it to better herself.

One time she was in a fight with a rogue werewolf, and during the fight, the bloody wolf managed to nick her on the arm. She had lost her focus, as the werewolf talked about how he knew her mother, and he was glad she had died. From then on, she has had a scar there, and it reminds her never to lose focus like she did then.

When she had turned of age, the Clave asked her to run the New York institute since she had shown adept skills in killing demons, and rogue downworlders quickly and efficently. As well as her knowledge and how she treated everyone. Honored, she accepted, her head held in pride as she thought of her mother. Everything that brought her here, was because of her.

**Weapons:** Seraph blades that have been shortened slightly to become daggers. Throwing daggers. As well as bow and arrow.

## Comments

So...

* We agreed she would run the Institute yes? can you explain how she came into that position?
* I feel as if the history should be longer, but it covers everything....
* And expand on the personality a bit, it's a tad short.

~Never be bullied into  silence
Well, I see nothing wrong

 Create Your Character!

Have fun role-playing!
~Never be bullied into  silence
<createbox>
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Emma Banner

## Biography

Emma was born a freak in warlock status, born more human than demon, resulting into her actually being fertile and didn't have immortality. Her father died a while after Emma was *born* and her demon *mother* could feel that Emma was more human and wouldn't have the immortality like a normal warlock, so Emma was abounded, to only be found by her kind, warlocks. The warlocks that found Emma took her existence as an insult to their race so they cursed her to be an insult to animals and humans alike, not being either at times and cursed into a werewolf.

Emma was to be abounded again, deep in the woods somewhere near the Praetor Lupus. Night came and Emma was found by a female werewolf, named Kara, that took Emma in, giving Emma something Kara didn't have growing up, a mother. Emma was raised in the Praetor Lupus, learning as much as she could about what she was and what she is now, getting how to use the Changing whenever she wanted at the age of four

Emma's life was great until some warlocks found out what she was and why she is a werewolf when she was 10. Kara hid Emma as hard as she could while the warlocks hunted down Emma, hoping killing Emma would never lead to another warlock child like Emma again. What they didn't expect was for Emma to fight back, infecting all of the warlocks that found where Kara had hidden Emma. Emma was left alone by those warlocks, them knowing her burden but Emma always feared that something like what happened to her may ever happen again, so she fled the Praetor Lupus at the age of 14, in search for a new home and start, spending 6 years looking for that new home, running all over America, stealing two different weapons from a shadow hunter, until she found New York again and disobeying her old home's rules, involving herself in Shadow Hunter affairs, hiding the fact that she is a werewolf and just telling them she was a warlock, where she found herself a new home, start and pack at the New York institute, thanks to the shadowhunters she met. Emma was taken into the institute with one expectation, that she fight against werewolves if needed.

## Personality

Emma, unlike majority of the werewolf population, actually cares about what she looks like, fussing over her looks heaps and passing off her blue hair as dyed hair in the human world. Emma tends to get a bit clingy to people, making sure they barely leave her sight. She also has rage and anger issues, anger bursting out when the world becomes to much, but hides it as hard as she can under cheerfulness. The one thing Emma fears most is someone finding about her past and why she is what she is today, so she hides it, like her blue hair and saying that she was born a werewolf.
New York

* Go observe Midtown skyline at the Empire State Building. It's cool. Really.
* Climb up the Statue of Liberty. Climbing Freedom is good way to get a good start.
* Roam around New York's largest park, the all-famous Central Park.
* Bring your silence to life as you walk the Crossroads of the World, Times Square. Don't get blinded by the light, though.
* Pasta! Pizza! Italian food aroma would likely come from, of course, Manhattan's Little Italy!
London Institute/Residential Wing

The Residential Hallway

*The wing is found on the second floor of the Institute. The spiral staircase from the ground floor will lead you to a classy hallway that holds the doors towards the Shadowhunters' private quarters. Dimly-lit by fancy lamps and candelabra, with the effect of heavy, elegant curtains, just the hallway enough will make anyone feel calm and comfortable, with a mixture of somnolence.*

Wards of the great London Institute, please don't forget which rooms are your quarters and that you may not disturb anyone. Stay quiet, and do not break any of the things in here.

*Here are the occupied rooms of each ward of the Institute. Each room has been designed in a way preferable to the owner. All that is sure is that the rooms are comfortable and relaxing. Please, if you are to visit someone else's room, remember to knock before you enter. Keep the silence.*

* Madison Ravenstorm
* Damon Lichtturm
Warlocks

Warlocks

Warlocks are born from demons and humans, usually rape or deceit from shape-shifting Eidolon demons, disguised as humans or a human's loved one or an object of sexual desire.

Warlocks are immortal beings. At one point in their lives, they stop aging—which point exactly will depend on their warlock parent. At one point, however, after an unspecific but long duration of time, warlocks, like most immortal or long-lived beings such as Silent Brothers, can "fade" and "petrify"—when they grow bored or unsurprised by life and stop looking forward to their years ahead, when the weight of their long lives settle on them, they may begin to lose their minds, and/or stop feeling and living, in all other essences of the word except literally.

A universal trait among them are their warlock or demon marks, a part of their body that is strange or unique that identifies them as unearthly. These can be extra, inhuman body parts such as bat wings, goat feet, lizard tails, scaled hands, cat eyes, or differently-colored skin and hair. Additionally, warlocks are unable to have children. Warlock pregnancy always results in stillbirth as they are crossbreeds and are thus sterile.

An exception from these limitations are the very rare offspring of demons and unmarked Shadowhunters; without Marks to resist the demonic energy in a fetus, the pregnancy results in a living child—particularly, a dominantly Shadowhunter being with traces of warlock abilities. The only known case so far is Tessa Gray, who does not have a warlock mark and has given birth.

Because of their half-demon, half-human nature, other Downworlders sometimes insultingly refer to them as "half-breeds."

* Zander Hawk (High Warlock of Brooklyn)
* Ekaterina Quinn (High Warlock of Manhattan)

London:

* Yves Slate (High Warlock of London)

## Powers

**Magic:** Warlocks can cast and have access to magic due to demon blood flowing in their veins. They are capable of casting spells and performing summoning rituals. These magical powers sometimes manifest themselves in physical form, such as flames dancing on one's fingertips or sparks floating around them.

**Immortality:** Warlocks are granted immortality, again by their demon heritage. They do not physically age. They'd only stop aging in a certain time and retain that appearance for as long as they love.

**Accelerated healing:** Warlocks heal faster than humans due to the demon blood they have.
London Institute/Training room

The Armory

*Found in one of the castle's stone hallways, the armory holds all the weapons a Shadowhunter would prefer. The walls are decorated with spears and javelins of different kinds, and the stands and racks are full of any classical weapon imaginable. Only pick the right one for you before you set off to battle.*

Before anything else - wars, battles, missions, or even training, you'll need a weapon. With the Institute's flowing weaponry, just choose your weapon of preference and you're off for your Shadowhunter activities!

The Sparring Room

*In the attic of the Insitute, the real training room waits. A smaller room with a ceiling held by joists and decorated by a center lantern and a fireplace on one wall opens the entrance to the larger space with tall ceilings and sturdy beams where Shadowhunters train themselves to master the needed skills, like balance and flexibility. An archery and throwing range is also present on one side, and a small rack of swords stay behind.*
Now that you have your weapons in hand, it's time for practice! Shadowhunters do need to be fit and strong, and the atmosphere of these rooms will absolutely influence you to do the intended exercises and training. Have fun sparring!
Creation:Original/Madelyn Fayrbane

**Name: Madelyn Fayrbane**

**Species: Nephilim**

**Age: 16**

**Appearance: Madelyn is 5'8", she is of an athletically slim build. Blonde hair bordering on platinum , her eyes are perhaps her most unique characteristic as she has one that is brown and one that is blue.**

**Personality: Madelyn is a loyal and caring friend. She is fiercely protective of those close to her but if anyone dares to hurt them, she will not hesitate to seek revenge. While she may be hot-headed, she does believe that everyone deserves a chance and that it should be that Nephilim and Downworlders are equal.**

**City:** New York

**History: Madelyn was raised by a foster family. Her mother, Jacqueline Fayrbane, was killed when she was young by a Shax Demon. Madelyn didn't know her true identity until she became 12. After that, her life flipped upside down. She eventually found her way to the Institute and has been there ever since. She hopes that as time goes on, more of the story of her parents will come to light but for now, she is training at the institute and goes on as many missions as she can. She hopes to one day to lead a mission of her own.**

**Weapons: She uses the seraph blade as her primary weapon but also is quite skilled in the usage of a bow and arrows.**

## Comments

Hey! THis isn't my normal department, so please bear with me.

* Overall you should add more detail to the history.
	+ How did her parents meet? Whilst she might not know you should add it to the history
	+ What made her realize she was a warlock?
* Warlocks don't usually stay at the institution because they are part demon

That's all for now, thank you :)

—［ **Natalia** ］［ Talk | | 23:07, 27 Apr 2020 ］
Carne family

The article will have information taken from the Poldark novels by Winston Graham. You will find spoilers in the article.

## Carne Family

### Notable Members

Tom Carne †
Demelza Poldark
Sam Carne
Drake Carne

### Related Families

Poldark family
 Chynoweth family
 Hoblyn family
 Carter family

### Residence

Nampara
 Sawle

The **Carne family**were a lower class family from Cornwall, who became part of the upper class Poldark family of Nampara through the marriage of Demelza Poldark to Ross Poldark.

## History

### Earlier years

Tom Carne (born 1740) married Demelza Lyon (born 1752) by 1770 when they had a daughter, Demelza. They later had six other children, Luke (b. 1771), Samuel (b. 1772), William (b. 1773), John (b. 1774), Robert (b. 1775) and Drake Carne (b. 1776). Demelza Lyon passed away in 1777.

Tom later married again, but he was an abusive drunk for many years. He eventually drove Demelza away, when she was given the chance to become a kitchen maid at Nampara for Ross Poldark. Tom was unhappy about her job and accused Ross of seducing Demelza, which was untrue. However, Ross and Demelza eventually fell in love and married, elevating a branch of the Carne family from lower to upper class.

### Later years

Tom passed away in 1794, and Sam and Drake joined Demelza in Nampara. Both became miners at Ross's mine, Wheal Grace in Nampara. In 1799, Drake Carne married Morwenna Chynoweth in Cornwall. In 1801, their daughter, Loveday Carne was born, and Sam wed Rosina Hoblyn. Luke had married an Ann Hoskins and they had a daughter, Esther Carne in the same year.

## Notes and sources

1. ↑ See this image of the Carne family tree by Winston Graham
2. ↑ Poldark, Season 1, Episode 2
3. ↑ Poldark, Season 1, Episode 3
4. ↑ Poldark, Season 4, Episode 8
5. ↑ Poldark, Season 5, Episode 8
6. ↑ Bella Poldark
Wild Child

Wild Child - By: aaronsimscompany

**Kyle Gibney** also known as **Wild Child's** Mutant abilities began to emerge once he hit puberty, leaving him with features similar to that of an animal, in addition to an increase in physical prowess as well as an increased rate of regeneration. Because of his mutation, his parents became horrified of the monster their child had become, and in an act of self-preservation abandoned Kyle leaving him to die in the Canadian wilderness. For weeks Kyle was left to wander the streets, feeding off of scraps and living on the streets. Eventually, Kyle was found by the Human group of government officers calling themselves the Weapon X Program, who would abduct, torture, and and experiment on him. As a result of the experiments, Gibney was left in a state of near-mindlessness with an uncontrollable nature and severe psychological problems that would remain ever-present throughout his life.

In the course of his forced experiments, one of the main sources of genetic material used to fuel their research into enhancing Kyle's powers was from the Wolverine. Once the experiments and mental alteration processes were complete, Wild Child was made into a weapon to serve Weapon X under the command of William Stryker, even to the point of capturing innocent Mutants to be experimented on. After Wolverine had escaped Weapon X with help from the X-Men, he had proven with the recent Adamantium infused skeletal system, that the Wolverine was a force to be reckoned with. To combat this threat in the wake of William Stryker's arrest, Wild Child was placed under the control of Romulus, who would direct Wild Child towards the goal of hunting and killing Wolverine. Wild Child's attempt to kill Logan would ultimately prove a loss, with Kyle being killed in the ensuing fight.
Contests

* Plagiarism is not allowed, and you will be disqualified in any event if this happens.
* Any and all contest entries are to be pg-13 appropriate. Any entry that does not reach this requirement, the entry in question is eligible for disqualification.
* You must be a level two or higher to participate in any contest
Hey guys! A new contest is coming up, and get ready to put on those thinking hats and be ready to help this wiki!
* You can find the new contest here! I wish you all the best of luck.
* Please note, that due to our small wiki, you may only participate if you have a character that has gone through our Creation process.
Creation:Original/Mathilde Bourne

**Name: Mathilde Bourne**

**Species: Warlock**

**Age: 468**

**Appearance: Mathilda has raven hair that gives off a blue tinge when the sun shines on it and pale skin with a fair amount of freckles on her skin. Her warlock's mark is her eyes: They're bright yellow snake eyes, proper snake eyes, with no whites or anything like that, and she also has a snake tongue. Her eyes are a pale blue when she disguises them, and she rarely talks when she doesn't want anyone to know she is a warlock (due to her tongue).**

**Personality: She is a head-strong warlock who can bargain with anyone. She is extremely protective over family and friends, but will always perk up at the opportunity of a celebration/party. She doesn't bode well with comforting others over things like losses (because she has lost many over the years) but strides to make the most of each century.**

**City:** New York or London: New York

**History: She was originally English and came from England, later moving to New York. Her mother was mundane but her father was a Greater Demon (left her mother straight after her child was born), and she was thrown out of her own home at a young age when her mother realised what her snake eyes and tongue meant, leaving her to be raised by her mother's warlock friend. He was rarely at home so she taught herself to cook her own meals and get around alone, although her uncle hired a warlock to teach her how to control her powers. She lived through Henry VIII's rule and witnessed Titanic in Ireland.**

W**eapons: She uses her warlock magic, but if for some reason something happens to it she carries two katanas to use instead. (she has been training with them and considers herself skilled XD)**

SS (talk) 18:19, August 11, 2018 (UTC)

## Comments

Please ellaborate on her early past. She's been alive for 400 years, she must have been though a lot
~Nat
Nephilim

Nephilim

Shadowhunters, also known as Nephilim, are a secretive race of beings who are humans born with angelic blood. They are the appointed warriors on Earth of the Angel Raziel. They are appointed specifically to control and preside over the Shadow World, as well as over the demons and Downworlders who inhabit it. They have fought the demonic forces valiantly for well over the span of a thousand years, creating their own culture and civilization within human society. Their mandate is to keep the peace in the Shadow World and keep it hidden from the mundane world while protecting the inhabitants of both worlds.
Despite their ancestry, Shadowhunters are mortal and therefore vulnerable to old age and death; however, their angelic blood endows them with special abilities that allow them to achieve feats beyond humanly possible through the application of angelic runes.

* Head of the Institute: Khloe Foxwood (Dota)

Of the London Institute:

* Head of the Institute: Madison Ravenstorm (Natalia)
* Damon Lichtturm (June)
* Alexander Highland (Time

## Powers

**Nephilim Physiology:** Shadowhunters possess a variety of enhanced physical and mental abilities granted to them by the blood of the Angel Raziel flowing in their veins and also by the angelic Marks of the Gray Book. They also have the power to perform tasks unique to their species, such as the ability to use and call on the power of the angels for their seraph blades. This includes enhanced strength, agility, coordination, and stamina, which only improves over time and practice.

**Runic Magic:** Due to angel blood in their veins, Shadowhunters are able to apply runes on their skin without any danger. These Marks, in tuurn, give varied effects that serve to benefit the wearer.
Creation:Original/Jedidiah Knight

**Name:** Jedidiah Knight

**Species:** Warlock

**Age:** 300 years old

**Appearance:** Jedidiah is an average height, rather slender built and his glamour covers hismark. His mark is a serpent scales all over his body. Jed has blond hair usually styled into perfect chaos, and piercing blue eyes which carefully watch everyone he meets. He dresses casually, yet keeps himself looking smart as well, not shying away from accessories.

**Personality:** Jed keeps to himself, even when it comes to warlocks. He is a typical introvert. He is shy, awkward around people he doesn't know, he would rather stay silent than speak up and avoids being in the centre of attention at all cost. He barely has any friends, but when he does make one he is loyal to the bone and would do anything for his friends. Though seemingly he is a soft-spoken, gentle soul with a lot of compassion he is a formidable foe, he would not shy away from torture and killing someone if they hurt someone he loves.

**City:** London

**History:** He was born over three hundred years ago, and he stopped counting after that, being immortal gave him a lot of freedom and opportunities in his adult life, but it is his youth he'd rather forget. Growing up with an alcoholic mother, who still believed his father, Valak, would come back to her was not easy, having her gangster brother around was even worse. Which is why he speaks not of his childhood at all. He lost trust in mundanes, for years he was alone not knowing what he was until he met an older warlock and for teenage Jedidiah, he was the only person who ever cared for him. For almost a century he learned from the man and loved him like he would love a father, but the time was due for him to start his own life, which meant moving away, so he did. He moved around meeting other warlocks before he finally settled in London where he found himself a beautiful mansion in South-East part of Greenwich hidden inside the Greenwich park. He focused his studies on healing magic, helping out the Downworlders in London community without judgement. He avoids Shadowhunters, only because he wants no trouble.

**Weapons:** He does not use weapons, he has the magic at his disposal.

## Comments

Could you please go into more detail about his life? What has he been though, maybe the former people he's met.

~Nat
What Needs to Be Done/Ideas

* Policies
* Enrollment/Claiming/Sorting Whatever you call it
* General ideas for what we need on each of the "claims"
	+ Vampires
		- History of how they became a vampire, including their life before they turned
		- Age
		- Where they stay, New York or London
		- Appearance
	+ Werewolfs
		- History of how they became a werewolf, or if they were turned, including their life before they turned
		- Age
		- Where they stay
	+ Faeries
		- History
Users & Characters

# This page is for keeping track of all users and their levels. Creation Admins, please remember to check and update this list often, and remember to add the number of each species they have

### Example: **1, 3, 2, 1, 0** would mean Nephilim **1**, Faerie **3**, Warlock **2**, Werewolf **1**, Vampire **0**.

* Beginner
* Level One
* Level Two
* Level Three

 * Time **1, 0, 0, 0, 0** (Lvl One (12/22)

 * Leon

 * Emilia **0, 0, 1, 0, 0** (Lvl Two 12/19)

 * James **0, 0, 0, 1, 0** (Lvl Two 12/21)

 * Natalia **1, 1, 1, 0, 0**
* June **1, 0, 1, 0, 1**
* Torrun **0, 0, 0, 0, 1**

 * Dota **1, 0, 0, 1, 0**

1. User:UniPacific16
2. User:Torrun the Neko
3. User:Summer June
4. User:Nat25
5. User:The Wayward Daughter

1. User:DaughterOfTheLostOne
2. User:LeonAkerman1
New York Institute/Training room

The Armory

*A floor below the attic is where you can find the Institute's armory. Upon opening the huge wooden doors, a variety of weapons a Shadowhunter can user are found. From the walls to small racks are assorted classical weaponry that provides protection for the users. Pick one before you go to battle.*

Everybody needs a weapon. And anything can be a weapon. But of course, for this time, you'll need a decent one, and the Institute's armory provides you that. Go on and choose!

The Sparring Room

*Located in the attic of the Institute is also the training room. A huge, vacant space is present for each kind of strength training. The ceiling holds high, sturdy beams that are used to teach Shadowhunters balance and flexibility. A small changing room is located just off the training room.*
Now that you have your weapons in hand, it's time for practice! Shadowhunters do need to be fit and strong, and the atmosphere of these rooms will absolutely influence you to do the intended exercises and training. Have fun sparring!
Roleplay/Nocturnal Novice

Roleplay/Nocturnal Novice

## Roleplay

**Skylar:** Skylar walked the windy trail of Central Park as the was lost in thought. She learned that the Warlock she worked for was going on a vacation. Meaning she would be gone for a few years. Which meant that Skylar would be in charge of the shop that the Warlock ran. She wasn't too enthused about the idea, but it payed and it gave her something to do. *Wow...* She thought, looking up. *The stars are beautiful tonight.*

Grey Cherry: "Great, look what you've gotten yourself into. You died immediately after losing your v-card and now you're a cold, dead, pale bloodsucker. What did I do to deserve this torment?" The newly arisen vampire was talking to himself frantically as he walked through the isolated and park illuminated by moonlight. Trying to access the fact that he's now a vampire, he thought a bit of fresh air would clear his head, but has gotten even more nervous just thinking about it "And what's this crap about running a clan, how the hell does his work anyways? Is it just me? Are there more vampires here I don't know about!?"
London/Bleeding Heart Yard

The Bleeding Heart Yard is a cobbled courtyard and cul-de-sac off a street in the Farringdon area of London. It gained its name from an old inn sign and the infamous story of a 17th century beauty who was located there. A red informal hub, known as the Bleeding Heart Tavern, will signify you that the little street beside it makes it way to the Yard.Want to know the story of the Yard? There are a lot of versions, but the most famous one would be this:
A grand ball was held at the Hatton house on the 26th of January 1626 (sometimes shown as 1662). Lady Elizabeth Hatton had attracted a lot of eyes in the party as she danced through the night, being both a young and wealthy beauty. Suddenly, a European ambassador (usually Spanish) burst into the room in a fine and elegant figure. He took Lady Hatton in a hold and danced with her. This man was sometimes described as having a slight hunched shoulder and a clawed right hand.
They then danced out of the room and into the gardens. This caused quite a stir among the guests, with gossips running around if the couple would come back after their trip to the garden. But they had the unexpected; the couple didn't come back. The next morning, they found the body of Lady Hatton in a cobbled courtyard behind the stable block of the Hatton house. Her body was ripped apart, torn limb my limb, yet her heart was still pumping blood on the cobblestones. People then thought that the man she was with was the Devil.
The courtyard in which they found the body is now the Bleeding Heart Yard. There is a French restaurant and bistro located there now, and the Bleeding Heart Tavern. Right now, vampires have been managing these informal pubs. Each of the buildings has a secret entrance to the London Vampire Clan's underground hideout. If ever you discover one, don't go in there without anything on you!
Contests/Powers, Powers, Powers

* Plagiarism is not allowed, and you will be disqualified in any event if this happens.
* Any and all contest entries are to be pg-13 appropriate. Any entry that does not reach this requirement, the entry in question is eligible for disqualification.
* You must have a character who has gone through Creation to participate
* All entries MUST be submitted here by December 31, 2016, 11:55 pm Central time. (Also known as wiki time)

* We need power sets for all five species. Nephilim, Faeries, Warlocks, Werewolves, and Vampires.
* You may choose up **TWO** species. Due to our low numbers, each species **MUST** be filled before you choose a second species.
* It is up to you to decide how to do the power set. If you would prefer to create a power set such as the ones from Camp Half-Blood Roleplay, you are welcome to. If you would like to do a power set based more like Avatar Roleplay, then you may do so. Or better yet, create your own style! (Preferred, not required)
* Think carefully about these, as they will be the building blocks for all that we do here.
* Please put your **FIRST** choice, then below that, place your **SECOND** choice. Under that a **THIRD**. Who has which power set will be based upon these choices, so think carefully.

June

Faeries:
Dota

Warlocks:
Natalia

Werewolves:
James

Vampires:
Faeries

Faeries

Do not sign any contracts or agree to any bargains with faeries. Faeries love to haggle but will usually do so only if they are sure they will win. Do not eat or drink anything a faerie gives you. Do not go attend their magical revels under the hills. They will paint a beautiful picture of what awaits you there, but its beauty is false and hollow. Do not tease a faerie about their height. Do not expect direct answers to direct questions. Do expect indirect answers to indirect questions.

Faeries, also known as the Fair Folk or fey, are an extremely cunning race of Downworlders.

Known Faeries:

Seelie Court

Ruled by the Seelie Queen
* Skylar Emry

Unseelie Court

Ruled by the Unseelie King

## Powers

**Superhuman physiology:** Faeries possess unnatural swiftness and grace, strength and speed. They also have heightened senses, such as the ability to see in complete darkness, smell other things far away, and hear whispers a distance away with perfect clarity.

**Accelerated healing:** Faeries heal faster than humans due to their demonic heritage and powerful magic within them.

**Magic energy:** The fey's magic is believed to be unique in the world. It is very old and powerful, but neither seraphically nor demonically aligned. They can harness the powers of the world's ley lines, together with other strange magics. They possess magic that no one can fully understand, not even the Gray Book, which provides partly and imperfect ways to counter it.

**Psychological manipulation:** Faeries often use clever wordplay to their advantage in order to create loopholes. With their cruel sense of humour, they find delight in manipulating humans, both mundanes and Shadowhunters alike. Unlike full faeries, half-faeries can lie, and so they need not to weave lies into their sentences to hide the whole truth.

**Longevity:** Since the faeries live in a world where time flows slower, they seem to age much slower than the other residents of the Shadow and mundane worlds.
London Institute/Sanctuary

*Outside the main Shadowhunter Institute building stands its Sanctuary, a place unholy which Downworlders can enter within the vicinity. The high ceilings are supported by arching joists and pillars. Its thick walls and sturdy doors are made to fully protect or keep those inside of the hall. On the far side, a fountain of an angel is posted. The external surrounding area is filled with leafy trees and vines that grow huge, white flowers.*
Downworld denizens cannot step onto holy ground - the reason why an Institute has a Sanctuary. This is the 'lobby' for Downworlder guests. But since the creation of Projecting, Sanctuaries are used less. However, it is still useful to those unable to utilize the said creation.
New York/Hotel Dumort

*Located in East Harlem, the once beautiful hotel sits, abandoned in the eyes of mundanes. A place to sneak into, and tell ghost stories. While the real deal watched, accepting a meal.*
Welcome all vampires! Here is your home for the next thousands, if you live that long, of years. Sleep. Eat. And be dreadful!
Anna Maria Poldark

The subject of the article doesn't appear in the BBC
production of Poldark, but they do appear in the novels by Winston Graham and you will find book spoilers in the article.

## Anna Maria Poldark

### Family

Charles Vivian Raffe Poldarque (husband)
Agatha Poldark (daughter)
 Claude Poldark (son)
 Mary Ellen Poldark (daughter) Robert Poldark (son)

**Anna Maria Poldark** (neé **Trenwith**) (1680 - 1758) was the wife of Charles Vivian Raffe Poldarque. Her family owned Trenwith, and it passed to the Poldark family through her marriage. She was very beautiful, having large blue eyes and fine red-gold hair.

She and Charles married in 1696 and had four children: Agatha Mary (1697 - 1795), Claude Henry, Mary Ellen and Robert. Her two youngest children died young. Through Claude Henry, she was a great-grandmother of Verity, Francis and Ross Poldark. She was widowed in 1708. She died in 1758. A painting of her was hung in Trenwith House near one of her husband.

## Behind the scenes

* Given the Trenwith family owned the house and land before her marriage, when the Poldark family took ownership, it was probable her family only had daughters and she was the eldest.

## Notes and sources

1. ↑ 1.0 1.1 1.2 1.3 See this image
2. ↑ 2.0 2.1 Ross Poldark
London/The Eye and Aquarium

Got amazed or in awe, or did you get sick? Either way, you can visit the Sea Life London Aquarium just a walk behind the Eye and have time to relax. View what marine life is like in London's biggest aquarium, where you will meet the residents of the sea in different aquarium zones. Bask yourself in the tingling blue light coming from the waters above, below and on either side of you.
Have fun in this wonderful trip!
New York/Little Italy

There are cultural events in there, but you must not miss eating in one of their restaurants and cafes that serve authetic Italian dishes. You know how Italian pasta and pizza would taste. Terrific! Ethnic tourism keeps the neighbourhood alive and running well.
But then again, beware of vile elements lingering in the corners. Lots have happened in this little area, and behind some of them are these creepy and dark, skulking creatures and sprinkles. Have fun though!
London/Borough Market

The retail and the wholesale markets open in different times in each day, so you better get a schedule ready if you're off to fill up your storage room! Don't worry about the quality of the food sold there. The market itself ensures high standards of produce by employing a food quality panel of experts who ensure that the taste and quality of goods sold are all regularly measured and maintained. Even the small traders are supported to meet these standards.
There might be some evil creatures lurking in the corners, so watch out!
In-gil

**In-gil** is one of the supporting characters in Train to Busan.

She is protrayed by Ye Soo-jung.

## History

She and her sister Jong-gil goes on a train to Busan. She tries to make Jong-gil eat a boiled egg she cooked for her, but the latter refuses it. The two then watches television and see people hitting and fighting, what shocks everybody. In-gil then sees passengers from other cars running to this one to escape the infected.

Later, In-gil meets Su-an, Seok-woo's daughter, who gives up her seat for In-gil. To thank her, she gives her candies.

At Daejeon sation, In-gil goes out with her sister and learns that the army supposed to help the passengers is infected too. Then she and Jong-gil run to the train but are separated when a zombie jumps between them two.

In-gil is taken into the train by Seong-kyeong and Su-an with a homeless man. On the restarting train, the small group is spotted by zombies who attack them and force them to lock themselves in the toilet. Seong-kyeong calls Sang-hwa on his phone to help them, which he manages to do with the help of Seok-woo and Yong-guk.

All together, they run to the car of the other passengers and the latter blocked the entrance, thinking that they are infected.

Seok-woo, Yong-guk and the homeless destroy the door and bring in their friends except Sang-hwa and In-gil who let themselves be infected to save them. In-gil then appears like a zombie, which causes Jong-gil to drop the zombies on the passengers who caused the loss of her sister.
Creation:Original/Madison Ravenstorm

**Name:** Madison Ravenstorm

**Species:** Nephilim

**Age:** 25

**Appearance:**

**Personality:** Madison is a smart, caring person. She has a kind heart and prefers to settle disputes by talking, not by violence. She believes that Downworlders have the possibility to be equal to Nephilim, as she knows that not all Downworlders are good and kind. To her own people she seems soft, but she thinks with a level head and can think through problems, and that's all that matters to Idris.

**City:** London

**History:** Madison was born and raised in a small town outside of London. Her father was born a Nephilim, but her mother was born a Mundane, and chose to go through Ascension. The council approved this because she quickly learned the ways of the Nephilim, and they were surprised and pleased that she would be joining them. She drank from the cup, said the oath, and was made a member of the Nephilim.

When Madison was born, her parents moved from Idris to just outside of London so they could work at and for the London Institute. Growing up, Madison learned the ways of the Nephilim, and trained hard. She was taught by her mother that all lives are precious if born on the earth, or born in heaven. Downworlders and Mundanes were to be respected, and demons were to be killed. Resort to violence as a last resort.

Madison took this in stride and used it. She was known to the London institute as the best negotiator, and when she officially became an adult, they offered her the position of running the London Institute, as the ones who ran it at that time wanted to retire to Idris. Madison was honored and said yes, and has run the Institute since.

**Weapons:** She carries a sword of silver and electrum, cooled in holy water. She considers it to be the ultimate weapon of choice.

## Comments

Well I see nothing wrong with this...

 Create Your Character!

Have fun role-playing!
**"People throw rocks at things that shine."~Dota**
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Prudie Paynter

**Prudence "Prudie" Paynter** was a servant in the Nampara Household, alongside her husband Jud Paynter.

## Biography

### Serving Ross

In March 1783, Prudie and her husband Jud were servants at Nampara House when Joshua Poldark died. Because Ross Poldark was presumed dead, they took control of Nampara House and lived there. In September, Ross got home and found the house in ruin.

He shouted at Jud and Prudie for living in the house and the next day, demanded they tidy the house up.

Prudie is lazy and is happy when Demelza comes and does her chores. When Ross and Demelza get married Prudie and her husband Jud are present. At first Prudie doesn't like the marriage because she thinks that Demelza will act above her. Eventually Prudie accepts it and becomes a good friend to Demelza.

## Notes and sources

1. ↑ 1.0 1.1 Poldark, Season 1, Episode 1
Aidan Turner

**Aidan Turner** is an Irish actor who portrays Ross Poldark in the 2015 BBC adaptation of Poldark.

## Biography

### Career

Turner briefly worked as an apprentice electrician when he left school. He attended The Gaiety School of Acting and took part in many plays including Romeo and Juliet.

Turner's first well known role was in Being Human, where he played vampire John Mitchell from 2009 to 2011. It brought him to the attention of Peter Jackson, which led Turner to portray Kíli in The Hobbit trilogy from 2012 to 2014.

Turner has played Ross Poldark in the BBC adapation of Poldark since 2015.

## Notes and sources

1. ↑ 1.0 1.1 Aidan Turner's biography on Wixsite
2. ↑ Being Human' Week: Q&A with Aidan Turner by DigitalSpy
New York Institute/Infirmary

*The infirmary is a huge room with an arched wooden ceiling and murals. A staircase takes it way up there, or a gilded bird-cage-like elevator. The room also has a little, mundane-like clinic that has beds for which the patients rest and sleep on.*
It is impossible to not get sick for a while. We all get tired and feel ill. But there's always a solution to that. The infirmary is here to give you comfort and peace for you to heal the pain quickly that probably the *iratze* rune cannot. Stay safe!
Werewolves

Werewolves

Werewolves, also known as Lycanthropes and the Children of the Moon, are a species of Downworlders. Like vampires, werewolves are humans infected with a demonic disease, which gives them the ability to transform—or Change—into powerful wolves and gain their inhuman strength and enhanced capabilities.

* Emma Banner
* Lily Fallowen

London:

## Powers

**Superhuman physiology:** Werewolves possess superhuman strength, speed and grace. With demon energy in them, their senses' scale are heightened, such as being able to see clearly in the darkness, smelling things that interest them a few meters away, and hearing whispers some distance from them with perfect clarity.

**Lycanthropy:** Werewolves, as their name suggests, possess the ability to transform into a wolf. Their intelligence and physiology is retained, to.

**Accelerated healing:** Werewolves heal faster than humans due to their demonic disease.
New York/Central Park

There are a lot of points of interest to be visited here. Bet you can't handle it all in one day. Statues, Cleopatra's Needle, fountains, little picturesque bridges, huge picnic lawns, lakes and follies. One place you'd love to go to would be the Central Park Zoo. Kids love it because of Alex, Marty, Melman and Gloria. Plus the penguins. Guess you know them. Visit each of the flowery gardens there, such as the Conservatory Garden, and the amusements parks, such as the Victorian Gardens.
Go watch the ducks swim in the lakes. Take a view from one of the observatory decks there, such as the Belvedere Castle that overlooks the Great Lawn and Turtle Pond, and beyond. Again, this place is filled with unseemingly nice creatures. The Turtle Pond is an example. So beware!
New York Institute/Residential Wing

The Residential Hallway

*A stone staircase leads to the second floor, then the way continues to the residential space. A white, elegant hallway paves the way to each of the Insitutes' residents' private rooms. Decorated by simple carpets and lamps, recreating a simple and homey vibe. White oak doors line the walls, leading into the quarters.*

The residential hallway contains the doors leading to your fellow residents' private quarters. Just keep quiet while walking down this aisle; there might be people in the rooms who're resting.

*Here are the occupied rooms of each of the Institute's wards. Each room is designed in a way preferable to the owner. If you are to visit someone else's room, please knock before you enter! Keep the silence, too.*
Zombies

**Zombies** are the central antagonists of the films *Seoul Station, Train to Busan ,* and Peninsula. They are humans that are infected with an unnamed bio-engineered virus, which become extremely violent and act as a vector to spread the virus by biting others. There is no evidence that they actually eat the people they bite. The closer the bite is to the head, the faster the transformation.

## Origin

The unnamed and unknown virus is a deadly artificial mutagen developed presumably unintentionally by Seok-Woo and his co-worker. This mutagen created by the Biotech company has resulted in the contamination of natural water and first infected the animals like the deer in the opening scene which reanimated after being ran over by a truck. The virus then shortly and quickly spread to the cities of Seoul and then throughout the rest of South Korea. The Korean military established evacuation centers in Daejeon and Busan. However, Daejeon never stood a chance and became overrunned by the infection as military personnel and police are all infected. Busan is the last city standing among the rest and becomes a successful evacuation center for refugees and survivors until it is no longer safe due to a plane crash.

## Characteristics

Like most infected or zombie movies, the virus spread through bites or scratches and then it takes the victim a few seconds or possibly minutes to become infected. Possible injection of infected blood or bodily fluid may contract with the virus. The symptoms of victims prior to infection are convulsive seizure and twitching. After infection, the infected may hunt down another uninfected victim with their ferocious speed, agility, and with a mob mentality. When the infected are bunched up as a horde, they have a tendency to trample or run over each other just to chase down an uninfected victim. They're very persistent when it comes to attacking as they attempt to reach them through a glass window or by falling through a ledge. Their main weakness is darkness, low-light areas or being blinded as they cannot see their victim very well and only reliant on sounds, making maneuvers easy. Even in lighted areas, they are also attracted to sounds made either from survivors or from another horde. Another one of their weakness is dismemberment or broken limbs, which in turn can slow them down. As demonstrated in the ending scene by military personnel, extermination of these zombies is only the destruction of the head or brain. In rare occasions, the lifeless infected can still twitch despite the headshot wound, implying that the infection is still in the body. Sometimes when a horde is being bunched up and being ran over, they unintentionally "kill" each other due to suffocation and physical trauma.

## Trivia

* The zombies in Train to Busan and Peninsula bear feats similar to fast zombies/infected from films like 28 Days Later, REC, and World War Z.
* There's no possibility of a cure or an infected victim becoming an asymptomatic carrier.
London

* The London Institute is home to the Nephilim. Downworlders beware, as it is holy ground.
* Hyde Park is a popular place, but the most important thing about Hyde Park is it's entrance to Faerieland through the east side of The Serpentine Lake.
* Go to Big Ben for all your clockwork needs. After all, what isn't amazing about a giant clock?
* How about a magical viewing of the great city of London? Climb aboard the London Eye, and relax after in the city's Sea Life London Aquarium.
* The Borough Market is a great place to get food and celebrate the culture of London. Fish and chips tonight anyone?
* To get ready for gory stuff, how about taking tour through the gallows humourist The London Dungeon?
* Where does the London Vampire clan reside? In Bleeding Heart Yard of course. They do have a sense of humor
* And of course, the London Wolfpack resides <insert place here>
Madelyne Pryor

Born in the cloning labs of the Essex Corporation from the DNA of Jean Grey after her death and the fall of the X-Men, **Madelyne Pryor** was created to be one of the Corporation's most powerful weapons, to be used to defeat any and all enemies of Nathaniel Essex. Even though her powers are the same as Jean Grey's, Pryor has always been seen as inferior compared to the memory of Jean, causing her to develop mental instabilities.

Learning of her true origins drove Maddie insane and led to her demise. Thanks to the power of Nate Grey, Madelyne existed as a psychic ghost, but has recently been resurrected by Arkea as a member of her Sisterhood.

## Biography

### Creation of Madelyne Pryor

Mister Sinister, having seen the potential of Jean Grey's, has for years set his sights on the powerful woman, wanting to use her genetic material to accelerate his plans. Having taken a blood sample from Jean over the years, the Essex Corporation used Jean's DNA to create a clone of her, and thus the experimented subject **Mutant #9818** was born. By the time the clone reached puberty she manifested Mutant abilities similar to her genetic template, much to Nathaniel's delight. However, as a side effect of the cloning process, some of Jean Grey's memories made their way into Madelyne Pryor's own memories. Because of her potential as a Mutant manifesting, Essex began to see his creation was finally reaching the potential he always hoped for, and gave her the name **Madelyne Pryor**.

and created a background for her that consisted of her being a pilot and the only survivor of a plane accident. Sinister also noted that she had some memories that belonged to Jean Grey.

Sinister was obsessed with the Summers lineage, so he placed her to work for Philip Summers at his airline, knowing that one day she would meet with Scott Summers and inevitably fall in love since she was identical to Jean, and she had some memories of her.