recursal/Fanatic-Fandom huggingface dataset:
The Variable Plains

The Variable Plains are a huge, large, moderately sized, or small grassland. Due to the spatial shifting which occurs over them, they may be just a few hundred meters across, or they could be the size of a continent. This nature is very upsetting and disturbing to most people who visit, as well as being extremely inconvenient. The local wildlife have somehow become adapted to the spatial shifting and don't appear to be bothered by it. They have evolved a property known as psychoshifting, whereby their bodies can merge into one with other members of their species whenever the plains happen to be small, so things don't get overcrowded.

## Deep History

The Variable Plains were not always a spatially unstable landmass, constantly changing size. Once they were just another unremarkable island floating in the black sea.

In those days, the great golden dragon Chryod-shi Magnimus Algophtron was the leader of The Celestial Golden Army of Ghi-hish-odur. Chryod-shi was a crafty old wizard dragon who became obsessed with power. It is known that Space Trinkets were in some way involved in his powers, but it isn't known if Chryod-shi used the power of the trinkets or actually created them. At any rate, Chryod-shi absorbed a massive amount of space bending powers into his own body. It took the combined powers of the Seven Coloured Gods of Arishi-odur to defeat the massive dragon, whose body exploded and caused a gigantic space rippling wave which continues to distort the dimensions around the island to this day. 3 of the Seven Coloured Gods were destroyed in the blast, and Arishi-odur never fully returned to its former glory. These events are thought to have taken place between five hundred thousand and one million years ago.
Sizzle powder

Sizzle Powder is a spicy red powder taken from the paws of a Charcoal Bear. Sizzle Powder contains the element flamium, which the Charcoal Bear summons using swapitronium generated by its spirit cells. Sizzle powder burns organic materials, as does the paw of the Charcoal Bear. The burning is just high heat, not flames, but it can set things on fire if it makes them hot enough. Charcoal Bears sometimes accidentally start forest fires during dry months. They also use their paws as weapons, and to cook their food.
Thundterrodons

The Thundterrodon is a large flying reptile that lives mainly on Storm Mountain. It usually lives in caves near or around the top of the mountain, this makes them vulnerable to lightning as they must get out to at least eat. They have very strong wings, as they can fly through the strong winds around the entire island. They usually eat fish, and if not, then some of the smaller animals on the island.
Mineo

The mineo is a long eight legged rodent often found in trees where they make small holes within the trunk to sleep, raise their offspring, and store food without predators trying to attack them. The opening to the shelter is small enough that large predators can't get through but big enough for the animal to squeeze through it without any problems. Mineo have large bulbous green eyes and big triangular ears. They are good at climbing and can be pretty fast when chased by a predator. Mineo eat nuts and bugs though they may also munch on a small bird or frog if they catch one. Within the tree they take shelter they are pretty safe but once out of the tree they have to look out for many predators. Birds of prey, snakes, and larger mammals are the most common predators. The mineo's large eyes and ears help it see and hear many signs of danger so it can take cover or run when trouble strikes.

Mineo are occasionally caught by Sundew Trees, but most are strong enough to escape. However, sometimes, particularly long lived sundew trees produce very large leaves, which can be strong enough to catch a mineo. This leads to a rather gruesome death for the poor mineo, which is slowly strangled by the leaf, and then absorbed by the tree's digestive goo.
Star Tower

While Mt. Gabba is the tallest mountain on otherworld, it isn't actually the tallest *structure*. The tallest structure is a stone tower called the Star Tower, which is a stunning 100 kilometers tall. It resides in Asteria. It is unknown which civilisation built the tower, and its evident that the tower is held up by some kind of unknown science or magic, since the laws of physics dictate that the structure ought to collapse under its own weight. The tower has 10,000 storeys, each one 10 meters high. At the base of the tower are four doors, and they are the only place the tower can be entered, as the windows higher up are protected by some kind of forcefield. It is possible for things to go out of the windows though. The tower is full of statues and stone furniture, as well as wildlife which has made the tower home, including plants, fungi, and animals, including some dangerous monsters. It is said that the higher you go in the tower, there more monsters there are. There also many skeletons of people who tried to scale the tower and failed. There are tales of heroes who managed to scale the tower, but its unknown whether these tales are true, and accounts of what lies in the topmost room vary. Phase gales are more common the higher up you go in the atmosphere, so the tower is a good place to watch them from. It's also a good place to stargaze from, hence the towers name.
Sellopé Giant

The sellopé giant is a strange creature that has been seen occasionally outside of the town of Selopé, in Ronstor. It is described by locals as being in the shape of a human, but with many more joints on its arms and talons in the place of hands. It is said to be about eight feet tall and has a shot, black exoskeleton. Whenever a person sees it (there are usually one or two sightings per year) the creature will notice immediately and will turn into a strange, viscous fluid that seeps into the ground. No traces of the animal, such as skin, hair, or this fluid have ever been recovered.

Sightings have been going on for decades, which leads researchers to believe that the giant has prolonged life via supernatural means.
Puff Flute

A puff flute is a wishbone-shaped instrument with one mouthpiece and two holes where the sound comes out. The holes are wide at the beginning but become narrow closer to the mouthpiece. The puff flute produces an airy sound, like a puff of air. They don't sound very good alone, so they are usually paired with other instruments.

It is often used in tribepop.
Neurobe

Neurobes are tiny mobile cells which live in the brain. Here we will discuss human neurobes. They are wormlike, with bulbous heads which can transmit electric signals to other neurobes. They come in many colours. They work together with the spirit to facilitate thinking and feeling. They do their work in the Conference Room, which is a structure in the brain. The neurobes combine into complex arrangements and do computation to help people think. Neurobes work in shifts. They take breaks and relax in the Rec Room. Neurobes have their own spiritons independent of their host. When a person dies, the neurobes survive a short while. They work together to create an artwork inside the brain called a Tribute. This is a memento of the partnership between soul and neurobe cluster. It can be removed via autopsy and is generally framed and displayed at a funeral. When neurobes die they return to their own afterlife realm called The Neurobuulum.
The Long Rope

The Long Rope is a colossal string or rope-like object which stretches across the entire universe. It's exact nature isn't known, as it hasn't been studied closely. The Long Rope actually wraps around and connects with itself. How it came to be is unknown, but it stretches all the way back into the Big Haze at the beginning of time, beyond which nothing can be seen. Most theorize that it is a natural feature of the universe, rather than an artificial creation. The Long Rope seems to be indestructible, as supernovae have been witnessed going off in close proximity to it, causing the rope the vibrate violently, but not snap.
Prampulation

Prampulation is an artform, often abbreviated to "pramp". It is popular in such places as Trod, Samir, Korrick and Mustsid. It involves a canvas set in a wooden frame, paint and marbles. Marbles are dipped in paint and are then rolled around in the frame to leave behind coloured trails. This is repeated with different colours to produce a pramp painting. (Bonus points to anyone who prampulates in real life!)
Scarlet Trees

One of the many unique plants around Losde Island are the Scarlet Trees, named for their red coloring. The only other thing really unique about these trees is that the grass, plants and dirt around them turn scarlet as well, it isn't exactly known what causes this, but it does not have any effect on any animal or non-living thing.
Mulmore

Mulmores are large herbivores who roam the plains of lower Felure and upper Djornt. There are pink Mulmores and grey Mulmores. The pink species lives in the lollipop plains, while the grey species lives everywhere else. They feed on grasses. The pink Mulmores have sweeter meat due to feeding on lollipop grass. Mulmores have patches of hair on their heads and backs. They also have very large heads.
Schnidelhorf

A schnidelhorf is a hog-like creature with a long trunk and sandy brown skin. It has a rough hide which protects it from the teeth and claws of predators, for the most part at least. The males have small tusks. Schnidelhorfs can be found in Cirues. They feed on the fruit and leaves of the shrubbery since that is all the short quadruped animals can reach. They can often be found basking in large pools of mud with other schnidelhorfs. They are preyed on by some animals such as the bacaree.
Sundew Tree

From a distance, Sundew Trees look like an ordinary tree sprinkled with glitter. Up close inspection of these trees reveal that they have the same kind of sticky leaves as a carnivorous sundew plant, which are covered in little tentacle-like projections tipped with a sticky goo. Light shining through the globules of transparent goo is what gives sundew trees their sparkly appearance. These trees grow in nutrient poor soils, and supplement their diet with insects, and the occasional small bird or mineo Their growth habit is kind of like that of a Japanese maple. Their branches are home to several special species of snakes frogs, newts and lizards who's skin or scales have adapted to become resistant to the tree's sticky grip of death. Various species of insect also exist who's exoskeleton is resistant to the tree's flypaper-like trap, these insects are the tree's natural enemy, as their larvae feed on it's leaves. Fortunately for the trees, these insects make a great snack for the critters that live in it's branches, keeping their population in check.

Genetic studies have suggested that it is distantly related to the Jawleaf Plant.
River of Ice

The **River of Ice** is a river that flows from Froyonder to the sea east of the Xapyctal Caverns. Despite its name, The River of Ice is not made of ice. It gets its name from its extremely cold temperature and the fact that it has its headwaters in a glacier on a mountain chain in Froyonder. It runs through mineral-rich lands, and those minerals combine to form the ultra-valuable mineral Xapyctal. It carries dissolved and suspended Xapyctal and deposits them at the mouth. Years of this cycle of erosion and deposition have created a large alluvial fan that encompasses all of the Xapyctal region. This is why the Ice Delta is the largest river delta in all of Otherworld. The River of Ice has also carved out huge caverns in Xapyctal. These caverns are famous for being among the toughest features to explore. The Ice Delta is also very fertile, leading to a Djornti attempt to found Xapyctal Hamlet on the delta.
Scroaker

Scroakers are incredibly annoying birds which are common in cities. They are very noisy and they like to snatch food from out of people's hands. They also defecate on signs and statues, seemingly deliberately. They even build nests inside electrical wiring boxes and, when finished with the nest, will try to pull the wires loose to start fires. Some of them are capable of speech, and have confirmed their deliberate malicious intent.
Solar gems

A solar gem is a rare orange stone that can be found on the peaks of mountains. They are formed by solar and magical energies working together to form crystals that eventually become solar gems. This is a very rare occurrence since these two energies don't normally meet and the gems are hard to obtain since they are only formed on the tops of mountains. Solar gems are quite small, some barely bigger than a finger nail. Within each gem is a mysterious magic. Many people who hunt for these gems wish to make use of this magic power. By inserting the gem anywhere in their body, it will give them psychic abilities which vary from person to person. The gems may have a side effect of altering the user's personality or giving them aches and pains in the area they inserted the gem. When the gem's power is used, it will glow a bright yellow.

The gems do have other, possibly less dangerous uses. For example, they can be used as an infinite power source for some machines.

Solar gems give off a solar aura which can help disperse clouds above them. Savvy solar gem hunters will often look for mountains with less snow at their peaks compared to nearby mountains of similar height, as it can be a good indicator that a solar gem may rest at the peak. Circuses like to own a solar gem so that their travelling shows will be less often ruined by poor weather. Solar aura is also thought to amplify emotions and personality traits, both good and bad ones, including joy, anger, courage and malice.
Sugar

Sugar is a mineral in Otherworld. It comes in the form of a crystal in Switlan and other candy biomes. In other countries it is found in other forms. In candy biomes, it is found underground in crystallized structures which can be dug up and collected. The crystals can be ground up into a fine powder which can then be used for making sugary things.
Screamer

The Screamer is a white bat-like creature with gray feet, wings, and antennae. It has a long tail with a gray tuft of fur at the end. The Screamer has an enormous mouth that can send out a shrilling scream so high pitched it can shatter eardrums. It is recorded as the highest pitched scream an animal can make. Not only can it stun a creature just by screaming, it can also deliver a fierce bite with its long fangs.

Warriors skilled in battling with instruments sometimes tame Screamers to use in battle. There were a few during the Great Saxophone War who had Screamers. Tamers of these creatures usually wear protective earmuffs that block the sound-waves from harming their ears.

The Screamer is deaf but the antennae on its head can be used to sense vibrations instead of sound. This way, it won't hurt itself with its own screams.
Sidorpal

2 biologists sat in a dimly lit room, both facing each other, and both with documents in there hands.

"You say you found a new subspecies of me?"

"You mean me?" One of the biologists said, showing the other a picture of "Fma'l" to the other.

"Yes, please, elaborate on what you mean."

"The species both are similar in appearance, being bipedal, having fur, and most importantly, they both affect the person who is referring to them."

"What is this affect of the subspecies?"

"When referred too, well, when documented about, the document takes the form of a story."

"So, these affects occur when someone writes, types, or prints paper about this creature? But not when talked about in speech, am I correct?"

"Exactly, and it always takes the form of a story."

"Do you have any photographs of the creature?"

"No, my camera was out of batteries"

"Do you believe that your camera running out of batteries was caused by this creature?"

"No, we- no. At least, I don't think so"

"Where is this creature found?"

"I found it in Cirues and Djornt, where I was also found."

"What is the name of this creature?"

"Ah, yes, the name, how could I forget, I'll call it, 'Sidorpal', I don't know, something like that."

"Okay, thank you for your cooperation"
Momen

On yellow moon lives a civilization of spirit beings called the Momen. The Momen are very tall and wispy. Unlike the majority of spirit beings, Momen can interact with *all* physical substances, and they build large towers out of the yellow rocks of yellow moon. While no human has ever visited the cities of the Momen, occasionally Momen will visit otherworld and talk to people. Momen are angelic or godlike figures in many ancient cultures.

Moonbirds are said to roost high up in the Momen's towers.

The Momen are very fond of bells, and some even think they may have invented bells and brought them to otherworld. Yellow moon's atmosphere is reasonably thick, but it has a composition which is not very accommodable to most living things. Special Moon Bacteria, Moon Radishes, Space Worms, and Moonbirds are the most common living things to be found there. The Momen are, of course, not technically alive.
Light Goddess

There are strange ghost-like beings that travel between the white sun Emera and otherworld. They have been called Light Goddesses due to their white, glowing appearance and the fact that they come from the sun, though they are not really goddesses.

They usually just wander around before returning to Emera, but sometimes a spirit may find a person it likes and will latch onto them in a way. They will touch the person's heart (as they can go through objects like ghosts), and they will be able to find that person no matter where they are. They don't just do this with humans, they have also attached themselves to Scabbens, Trolipedes, and other species. A person who has been touched by a Light Goddess will be protected by said spirit for the rest of their lives. These spirits are able to light themselves on fire and use this fire to scare off or harm the person's enemies. This fire is said to be as hot as the fires on Emera itself but it will not hurt the person they have chosen to protect or themselves of course. Due to their protective nature, they have also been called Fire Guardians.

Of course, in the case of Light Goddesses attaching themselves to Trolipedes, the Light Goddess touches the Trolipede's seven hearts.
Morduroy

Morduroy is a gas at room temperature. It becomes a metal in very cold temperatures, such as in Norre, where it is mined. Norreians are not economically dependent on exporting it, but since Norre is the only place it can be mined in its solid form, they are often employed at a young age to make a living mining the substance in the freezing mines of the North. Its elemental number is 12. The main use for Morduroy is by lamp makers, since when it is put in a lamp with a flame, the flame will last much longer than with normal air.
Spirit Entities vs Spirits

"Spirit entities" and "Spirits" are two different things. "Spirit entities" are any objects made from Spiritons. "Spirits" refer specifically to spirit entities with agency, which is the spiritual equivalent of life.

Spirit Entities, being made up of Spiritons, do not react to the laws of physics in the same way as physical objects. They are affected by gravity much more weakly, and can convert energy directly into motion, allowing them to fly and float freely through the air and through space.
Novanoid Cylinders

Novanoid cylinders are tube-shaped animals that live the bottom of the oceans all over otherworld. They have small indentations all the way along their bodies, and are roughly a foot in length. They are made of a spongey yellow foam that sticks together around its bones to form a kind of single muscle.

Novanoid cylinders are edible, but are hardly ever able to be retrieved from the ocean floor. For this reason, their population has thrived, and there are billions of them in the oceans of Otherworld.

They bear a striking resemblance to an object known as the Cyrus Cylinder from the planet Earth. This lends credence to the pandimensional telepathic beam evolution hypothesis, which states that time-transcending telepathic waves from other universes can influence the evolution of organisms.

When printing "The Encyclopaedia on Marine Biology and East Feluri 141st Century Ceramic Jars", there was a mix up by which the pages for Novanoid Cylinders were accidentally printed on E640 sized sheets of paper rather than E64 sized sheets, causing the pages to be larger than an average living room. The printers were quoted as saying "Sorry for the big picture", but never did get around to fixing the mistake, forcing the publishers of the book to include the giant pictures in the book as "special edition posters".
Vasuilt

Vasuilt, a dark enigmatic entity, is a kind of ghost that lingers by those who will soon die. They don't do much while they're alive, only wait silently. If attacked during this period of time while they're waiting, they'll chase after the attacker and set them on fire, actually. Then they will return to their post. Once they die, the Vasuilt seems to leave. It is believed that they're a sort of guardian of death, making sure those who are to pass on do pass on. They commonly wander around hospitals and war sites, though don't really do anything until someone tries to destroy them.
The Fluffel and the Storm Wolf

"The Fluffel and the Storm Wolf", a Feluri fable retold by Nidskan author Plorch Butrmil

There was once a Fluffel and a Storm Wolf, who would always bicker over the land. "I have to use it to plant lollipop grass to feed myself!" the Fluffel would always insist. "And I must use the land to hunt." The Storm Wolf would always reply. The Storm Wolf's neighbors, the Pairbyrds and the Digrwyrms, would always share the land- which the Storm Wolf found shocking (No pun intended).

"How do you manage to share when the Digrwyrms use up all the land you need to hunt?" The Storm Wolf asked the Pairbyrd.

"They grow plants that our prey eats! Without our neighbors, we will starve!" The Pairbyrds replied.

The Storm Wolf couldn't believe it. "You have helped nothing!" He shouted angrily, sparks coming from his paws as he walked off.

Then in his anger and confusion, the Storm Wolf had a great idea. "If I hunt the Fluffel down, she may not plant Lollipop Grass on the land I need to hunt ever again!" He thought. The Storm Wolf sunk his claws into the Fluffel, killing her instantly. After the Fluffel died, there was nobody to plant Lollipop Grass. The Lollipop Grass withered. The Storm Wolf's prey soon went off to find more Lollipop Grass, and the Storm Wolf started to get sick and starve to death.

"You see, the Lollipop Grass that the Fluffel planted fed your prey. If you had thought about the impact you may make by your actions, you would be healthy and full. Your prey would have never left. Think before you act, Storm Wolf." The Pairbyrd said to the Storm Wolf.

This tale was used in Felure to teach their children valuable life lessons. Fluffels were usually seen as kind farmers, and Storm Wolves as the ones learning lessons. Pairbyrds and Digrwyrms were only mentioned in this fable, and virtually nowhere else in Feluri's oldest stories.
Phaseling

Pictured to the right is a Phasing. Phaselings are closely related to the choicelings, although only by genetics. This species is more closely related to wizardry, and they can often

be seen near Paper Mines, as they share the odd obsession over trinkets that Conics have. They have a tendency for ask for quests to the people in there, many times related to stealing the Conics' trinkets

Phaselings also feature a disc which they can use to to concentrate their relatively small magic to use in more dangerous spells, like this one, who has summonedtwoo spirit-type familiar to aid it...in whatever it's doing.

You can differentiate on how much power a phaseling has by the color of their scarf, red meaning less, and going through the colors of the rainbow up to violet.
Uvili

Uvili are monsters from the Divide, and while they look like they'd be aquatic, are somehow aerial and can float. They have multiple fins and three eyes on each side of their head. While the eyes are rendered almost useless, the fins prove to be strange sensors that can determine what's happening around it. If one stays perfectly still and takes small breaths when near one, the Uvili will not know that something is there and will pass by or chase something else. However, if they smell blood, they become extremely vicious. Uvili, when inspected in embryonic stages, have small slits that disappear in very late development. It is believed that Uvili are 'recent' evolutions to a kind of fish, most likely one that had magical properties.
Watevrdhek Sea

On the east coast of the Felure Republic is the Watevrdhek Sea, named for the Feluri word for 'Reversal'. Because of the natural pollutants generated by the skin of the male of the Sea Fluffel (No picture available, as it has only been mentioned in legend and waterproof cameras are illegal in Felure), the sea has been stuck in an eternal algae bloom. After 342,849 years of diving in these waters, the fish that live exclusively in the Watevrdhek Sea and the East Felurans have developed an immunity to the algae's pollutants.

In the middle of the toxic Watevrdhek Sea lies the mysterious island of Agamemnon.
Unidisc

Unidiscs are large, flat metal discs that fly through the air at insane speeds. They are used as a means of transport in Plastic City, mainly by young daredevils and adrenaline junkies. To ride a Unidisc, you need only crouch on all fours on top of it while it is idle, grab the handles, kick it once to start it, and hold on for dear life. To steer, lean in the direction you want to go. To stop, lean back as far as you can, or just crash into something.
Warzure

Cirues is known for being very sparsely populated compared to Asoumiranz and Taurica. There is even a misconception that Cirues is completely uninhabited by civilisation, but that certainly isn't true. In the country of Warzure the main religion is Sacred Fish worship. Warzure has rolling green hills and aqua blue rivers. Some of the hills are very rocky. The Warzurans mostly have small farming settlements. They are not very technologically advanced. Their only reasonably large city is Temple City, where the Sacred Pond Temple is. Foreigners often mistakenly think that the Sacred Pond is inside this temple, but the true location of the pond is secret or unknown, if it exists at all. The Chaos Monster, usually simply called Chaos, is blamed in the country for all kinds of woes and misfortunes. The Warzurans are very superstitious, and have all kinds of charms and barriers for warding off Chaos. Even though Chaos is sealed in the Sacred Pond by the three Sacred Fish, it is still apparently able to influence things in some ways.
Yorgrels

Yorgrels are large bovine creatures found in Ronstor. The animals are mostly short-haired but the males grow manes which may vary in size. Males also have small horns on their heads which they use to defend their herds. Domesticated yorgrels are mostly found in the rural areas of Ronstor while wild herds of them can be found grazing near the border of Iridio. In the wild, the males use their manes to show dominance over the rest of the herd. The bigger the mane, the more superior the yorgrel. When domesticated, their manes are shaved off and the strands are collected so they can be used to make yorgrel strand baskets. Most of them are kept in Ronstor but some are shipped to other countries. The biggest buyers of yorgrel strand baskets are Iridio, Libec, and Canjon.

Although female yorgrels do not provide manes for basket making, they are just as important as the males because they provide yorgrel milk which is an important product in Ronstoran culture. Their milk can be used to make dairy products like butter and cheese which can also be shipped to other countries.
Year Systems

Felure and Djornt traditionally used two different systems of years. The Djornti years are numbered. The current year is 34,700. The year system started at year zero long ago when Djornt, and indeed most countries, had completely different names and borders and technology was far less advanced. Scholars believe the years probably started when writing was first invented. As such, years from before year zero are labeled with PW, or Pre Writing.

Felure, however, used a system consisting of a number followed by a word or several words stuck together. They used this up until a few decades after the Djornt Felure Alliance, after which they were forced to admit that their old system was totally ridiculous and confusing. However, the small micronation of Forumia still uses the old Feluri year system. Saxophore uses its own system, starting with the beginning of the Great Saxophone War as year zero.

The last year Felure counted with Old Feluri Years was 198somethingsomething, which coincided with the Djornti Year 33,992.

The Old Feluri Year System had 26 words or word combos, which were used sequentially from year to year. So, it would go, for example, 193whocares, 193whatever, 193something, all the way up to 193vexingly, which was followed by 194whocares.

1 whocares

2 whatever

3 something

4 somethingsomething

5 thingamajig

6 somethingorother

7 thisorthat

8 probably

9 ithink

10 I’mnotsure

11 apparently

12 perhaps

13 moreorless

14 supposedly

15 lollipop

16 allegedly

17 asithappens

18 notimportant

19 unimportant

20 orsomethingornothing

21 that’swhatIheard

22 anyway

23 anywho

24 ornot

25 perchance

26 vexingly

## One year on Otherworld

One year on Otherworld lasts for a fluctuating number of days. On average a year lasts 321 days. The number of days per year changes in a predictable 8 year long cycle. Each year also has some proportion of extra hours which don't fit neatly into a day. Whenever these hours add up to a full day, a "Fake Year" is had, which lasts only one day and does not have a corresponding number marking it. People born on a Fake Year are said to have peculiar luck, either good or bad.

The number of days per year follows this pattern:

Short Year: 309

313

Normal Year: 321

329

Tall Year: 333

329

Normal Year: 321

313

Repeat...

Year length varies due to something called Orbital Slot Oscillation. This Oscillation is very slowly slowing down. Billions of year ago the Tall Year is thought to have been over 400 days long. The Normal Year length, however, apparently never changes, and has presumably been 321 years long ever since Otherworld first formed.
Wretched Claws

Wretched Claws are creatures created by the crazed scientist Tarnus Azar. They are bony, black hands that look like they were burnt to a crisp. Wretched Claws may wear rings similar to Cupboard Claws. They seem to love the color red, so it is common for one to have a red gem on its ring.

Wretched Claws have a purple orb on their backs surrounded by a ring of gold. When they are hunting or being attacked, the orb will light up and a laser will be shot at the offender or prey which will burn through most materials. Wretched Claws are mostly found crawling around Tarnus Azar's castle located in Iridio where he did most of his work.
Yarannha Smithly

Yarannha Smithly is a Dontonvillian painter with a high level of skill in her art form. Born on no exact date, due to Dantonville's nature of time-hopping, she was self taught, until she left Dontonville at 15 years of age to roam the Otherworld. Eventually making her way to Parad on one of the floating isles of Paridisio, her talent was recognized by locals when she started to sell her paintings for money. Here work was soon famous across Asoumiranz, and she became very rich. She died early at the age of 56, suffering from Yellingitis.
Untorr Beast

Untorr Beasts are slightly smaller than Taamir ones, and are very pale with red eyes rather than green eyes. Rather than being dormant, they actively hunt in the Untorr Caverns. They'll devour anything they can get their claws on, although they can't eat slimes. They can dig into rock, but generally don't have to. They can't see in sunlight, and generally hiss and cover their eyes with clawed hands when exposed to it. They're much faster and leaner than Taamir beasts, and can put up a decent chase.
Woodsmiths of Shadow's End

The Woodsmiths of Shadow's End are a clan of carpenters with exceptional skill. They use secret processes to make wood as hard as steel or as soft as silk. It is said that furniture made by Shadow's End's Woodsmiths is the comfiest, sturdiest and most reliable in the world. It is also notoriously expensive.
Wiggos

Wiggos are tall humanoid creatures who live in forests. They have long arms which drag along the ground, long hair, and a long slimy tongue. They have glowing yellow eyes. They are

evil creatures who like to torture, kill and eat people for fun. They also like to lick their victims with their long tongue. Their weaknesses include beautiful music and graphite. They can be killed by stabbing them with a grey lead pencil, and stopped in their tracks by playing a beautiful melody to them. They are of the Supernatural Evolution Type, and were created by an evil primordial forest spirit called Amagan.
Tugowa

Tugowas are a species of mammals that live in dry areas such as prairies or places with lots of dirt and not much vegetation. They live underground in small holes which they dig themselves. They tunnel through the dirt to get to food such as worms and smaller animals living underground. Tugowas are either grey or brown depending on their location. Male tugowas have two tusks which they use to help them dig as well as fight enemy creatures. They also use these against other male tugowas when competing for a mate. Tugowas also have sharp white claws for digging and defense.
Womplets

Womplets are magical paper creatures, which anyone can create by drawing a special magic rune onto a piece of paper, then folding the paper in a certain way. Womplet spirits are magically drawn to the runes, and the crafter doesn't need any magical abilities of their own. There are many different types of Womplets that can be created, all with different appearances and behaviours. Some are commonly known about and used often by people in all walks of life, while others are kept secret, knowledge of their runes and folding patterns held only by certain organisations. Some Womplets exist merely for amusement, while others can perform tasks, ranging from the very simple to the more advanced. Crafting Womplets successfully does require a certain amount of skill - make a mistake in either the rune or the folding pattern, and it will not work, remaining as a useless, crumpled piece of paper. In general, the more useful a Womplet is, the more difficult it is to craft. Womplet Spirits, when not manifested in paper form, live in a Spirit Realm known as Wegima. In Wegima, the Womplets practise doing their specific duties, while waiting to be summoned.

Womplets are technically golems, since paper is a mineral dug up from the earth.

There are variations of Womplets that can be dangerous, which are dipped with poison and are used by assassins.

1. ↑ http://drawception.com/forums/offtopic/19165/other-world/?page=19
Xaltel

Xaltel are strange, ancient guardians of certain locations. Thus far they've been declared immortal, and are made of stone. Despite it seeming like it might be broken with a pick, it is impenetrable. Depending on where they guard, their general appearance changes. The ones found so far are in the Untorr Mines, Trod, Alvalpa, and somewhere in Taurica. It is unknown what exactly they're guarding, though some believe it's a structure. Others believe it's an object, and some even think it's a spirit. Nobody's actually gotten necessarily close enough to study one thoroughly due to it having a habit of fleeing if it senses something sentient. It also seems to be able to easily avoid traps.

## Popular Culture

A Xaltel is the main antagonist of the Baltius Bladge series' photochrome "Baltius Bladge and the Xaltel's Curse". It is a fictional adventure, and the xaltel in the story is not very reflective of a real xaltel's observed traits.
Xapyctal

**Xapyctal Caverns** is a region that lies south of Froyonder and north of the Bazakun Desert. This region is in a constant wet season due to floods from the nearby sea and the River of Ice. Years of erosion and deposition by the River of Ice have created a large alluvial fan that encompasses all of the Xapyctal region. Due to this erosion, Xapyctal has a very low elevation. It is effectively one very large flood plain. The River of Ice has also carved out huge caverns in Xapyctal. Most cave systems in Xapyctal remain unexplored.

## Xapyctallite Expeditions

Xapyctal gives its name to a precious crystal found exclusively in its caverns, called Xapyctalite. In Asoumiranz, these crystals are prized for their beauty, and jewelry made of these crystals could cost upwards of 1,000,000 johackles. Many people go on expeditions to collect these crystals, but few return. Expeditions into the cave systems are known to be very dangerous, as Xapyctalite crystals are large, smooth, slippery, and sharp. Those who return from expeditions become very rich, and gain a lot of media attention.

One famous explorer, Vontno Glast, recalls,

> "There was one point in the most popular cave system, Cave Cvaron, known as the Fork of Death. When I came in, I didn't know what to expect. When I arrived, I was in a large area that split into two caves, and you had to get past this huge crystal and go left. It was the hardest climb of my life. At the bottom, I could see about a dozen corpses impaled on crystals. It was horrid!"
>
>

## Fauna

Only Conics are known to inhabit the caves, building stockpiles of trinkets and using Xapyctalite crystals as talismans. There is only one human settlement in Xapyctal, known as Xapyctal Hamlet. This is a Djornti project to colonize Xapyctal and take advantage of the wet, fertile, mineral rich soil of the Ice Delta. So far, the hamlet has withstood major river floods. There is also a rumor that black slimes inhabit Xapyctal caves. This is impossible, as the slimes would have a lot of trouble navigating the slippery surfaces, and none have ever been spotted in the caves.
Yaki Pepper

The Yaki pepper is the hottest pepper grown in Kataya. It is a bright yellow pepper with lime green insides. The juices of the Yaki pepper are so hot that they can give the consumer of the pepper blisters on their skin and tongue. Even Katayans only use a small portion of the Yaki pepper in whatever dishes they make. There are contests in Kataya where contestants must eat as many peppers as they can without fainting from the heat. Foreigners sometimes try out these contests but most can't beat a Katayan at eating peppers.
Xylophone Cave

There is a rumor that tells of a cave of special crystals which can be played like a xylophone. Some say the music is clearer than the air itself. Only one person can fit in this cave at a time. If they play a song the crystals like, they will be given riches untold, one being a chest full of wishes. It is unknown what happens if one plays a song the crystals do not like.
Yekek

Yekek are an ancient mechanical species that live in underground cities. Their original creators are unknown to most people, save for the first generation of Yekek, and very few are alive. It is thought that their creators made them in an attempt to continue surviving, but failed, and the Yekek grew more intelligent and became their own species.

The Yekek have no need to eat or drink, and cannot get sick (unless implanted with a computer virus, which is very hard to do due to their strange design and wiring). Because of this, the Yekek are immortal if left alone. The Yekek are also incredibly strange, as even though they're mechanical and not living, they give off an S E field. This is not the case for Yekek built by other Yekek, but the original Yekek emit this. It is believed they were imbued with magic so they could feel and gain sentience, although it is unknown as very, very few are given access to them.

## Yaravin and The Waking

Yavarin was one of the ancient Yekek, responsible for a ritual called The Waking, a special ritual given to Yekek warriors when they're granted the honor of being an imperial guard. While only the original Yekek have a true supernatural aura, The Waking revives the spirit of an ancient Yekek to guide the imperial guard and gives a strange kind of S. E. field, due to the spirit of the ghost and the Yekek sharing the same field. Yavarin would draw ancient symbols, along with uttering something strange, an unknown language it is believed. After about two minutes, both spirits are linked and the two can completely understand and speak to each other. They gain a strong emotional bond soon afterwards and eventually become so in sync with each other they can think perfectly in tune and are essentially close to a single being. In fact, sometimes the living Yekek chang their names into a combination of their own name and the spirits name. Along with this, the strength, wisdom,mor any other qualities the spirit used to have is passed on to the living Yekek.
Wolloros

Wolloros are grand, white equine-like beings with blue-green eyes. They live in plains and can reach extremely high speeds at sprints. They're called Night Messengers at times due to them being nocturnal, often suddenly rushing past others. They have great maneuverability, and it is thought that they see light the way we see darkness. They're used by some daring riders as a method of transportation, but due to being able to run ridiculously fast, it risks injury. They also have four horns that sprout from their head, the back pair curling and the front horns curved.
Vermoses

Vermoses are a species that live in Cirues. Vermoses have telekinetic powers, and are rank Master in telekinesis, and can warp the very fabric of dimensions, which allows them to travel through wormholes, they also have all basic telekinetic powers (Ex: moving objects without physical contact.) They can also change the mental state of other living things by sending electronic signals through their brains and they have slight control over the weather,
Wailing Lake

The "Wailing Lake" is a lake in Taurica. As its name suggests, the lake actually emits a loud wailing sound. The sound is unpleasant and unsettling, so no one lives within earshot, other than a lone deaf hermit, and tourists wear ear muffs to go visit it. The warmer the weather, the louder the wailing becomes. The noise actually comes from special bacteria living in the lake, whose collective scream becomes very loud. No one is sure why the bacteria scream, but everyone is quite glad the bacteria are restricted to one location.
Zox

Zox are purple creatures that live in Cirues. They have snake-like bodies and large arms with thick darker purple claws on their hands. They can sit upright on their own, using their tail for support. They have a long, almost cylindrical-shaped head with dull horns at the top of their head. They have four eyes on each side of their head that go along the length of the head. These eyes are green with a small sliver of pink. Zoxes have a weird kind of eyesight where they see in heat vision rather than normal vision. They use this to locate food underground and also to locate a cool place to sleep at night. They rely a lot on their sense of smell, too, using it to familiarize themselves with their territory and the things around them.

Zox use their large claws to burrow underground for food. They will eat smaller animals they come across such as insects or rodents burrowing around. They live in forests where they build makeshift nests. When a mother Zox is pregnant, she will stay at her nest until she gives birth to a baby Zox. The father Zox will defend the mother until the baby Zox is born, then he will go search for food to feed the mother. Once the baby is strong enough, the mother Zox will teach it how to hunt and fight. When the young Zox is old enough, it will leave its nest and find a new home.
Yani and Mini

The Yani and Mini are two different creatures that are rarely seen apart. The Yani is a tall yellow and skinny bipedal creature while the Mini is much shorter and purple. The Mini has small wings but it is a bit too heavy for normal flight so it just uses its wings to glide and gain a little bit of height mainly. The Yani has an unusual diet. The Yani feeds by draining the color out of objects. Different Yani have different preferences of colors, some like warm colors more than cool colors or some may just like certain colors like red, blue, or purple. The object it drains color out of will turn grey, black or white and will look quite out of place in the colorful world.

The Mini's job is to restore the color that the Yani feeds on by breathing a strange blue mist on the object. The mist settles on the object and determines its properties. Once these properties are determined, it will fuse with the object and restore it to the color it was before. Sometimes strange things happen and it might become a completely different color. This happens when the Mini catches an illness that affects the mist in some way. The Mini eats special blue glowing flowers called Glowing Blooms which are part of what gives it its magical breath. These generally grow in forests on Acrex where Mini and Yani can be found as well.
Wist Night

On Wist Night, many bonfires are stacked up during the day, and burned late into the night. Festival goers will place messages to the spirit world on the fires, as well as trinkets with sentimental value, which they wish to let go of, so they can move on. Marshmallows, the primary crop of Nidsk, which grow inside leafy pods, are cooked on the fires and eaten.

Wist Night is celebrated in many Asoumiranz countries. Different regions have slightly different traditions. In Trod and Bazakun, where firewood is sparse, piles of salt are used to make saltfires instead.
Vanuva

Vanuva is a Goddess worshipped by many of the tribes of Mysseru. Vanuva resides in the realm known as Venova. Venova is an afterlife realm, which is similar to Mysseru in that it's a big jungle. However, in Venova, there is no concept of up and down, and the jungle stretches in all directions.

Vanuva resides specifically in the Garden of Zan, along with her followers that she has judged worthy. The Garden of Zan is a very nice place, free of disease and suffering.

Outside the garden, though, in the rest of the Venovan jungle, are many monsters, demons and diseases which plague the poor souls who are sent there by Vanuva for their failure to follow her commandments. These souls are eventually transformed into monsters or demons themselves, after spending several centuries in the jungle.
Ulynism

Ulynists are on the opposite side of Retvarianists on the political spectrum. They seek federal subsidies for all pie, but wish to ban vending machines all together. They also support funding for plans to build a gigantic drill because they believe that an enormous drill is "what the people need" and that it will "benefit society as a hole [sic]". They also plan to set up a system of free healthcare and tacos for all.
Zuterfly

Zuterflies are small insects which live on Wookaris Island. They have orange wings and two heads, one at each end of its body. They make a characteristic whirring noise as they fly. They feed on the nectar of Wookaris Posies, which they cannot live without. Both Zuterflies and Wookaris Posies are exclusive to Wookaris, but are extremely common there. Wookaris Island is covered in many meadows, full of flowers, grasses, and shrubs. The trees on the island are scattered very sparsely; there are no forests on the entire island. Wookaris is home to a few small, sleepy villages, connected by narrow dirt paths.

Zumeric is a special spice made by grinding up Zuterflies, and the islanders make a special tea with it, which is called Zuma. Farmers on the island grow crops of various berries, but there is plenty of edible plants to be found out in the wild meadows as well. There are healers who know the medicinal properties of all the plants and insects on the island, and spend their days grinding up ingredients to make ointments, pills, and potions. These powerful medicines are much sought after by mainland Asoumiranzians, for healing all kinds of maladies. Since the medicines are in such high demand and low supply, they often go for a hefty price.