Emblems

*For the predecessor, see Emblems (2016–2023)*.
**Emblems** are hero enhancements that grant additional buffs or effects as well as bonus attributes. In the preparation tab or during the hero pick phase, players can choose their preferred emblem sets. Currently, there are **7** types of emblems, each with its own set of bonuses.

**Standard talents** and **core talents** are the two of talents. Players can choose additional effects for their chosen hero via talents, providing them with an advantage with the suitable configurations; however, they can only choose two standard talents and one core talent. Currently, there are **16** types of standard talents and **8** types of core talents, each with its own set of bonuses.

### Basic Common Emblem Set

 ● Hybrid Regen:+12

### Custom Tank Emblem Set

 ● HP:+500

### Custom Assassin Emblem Set

 ● Adaptive Penetration:+14

### Custom Mage Emblem Set

 ● Magic Power:+30

### Custom Fighter Emblem Set

 ● Spell Vamp:+10%

### Custom Support Emblem Set

 ● Healing Effect:+12%

### Custom Marksman Emblem Set

 ● Attack Speed:+15%

## Trivia

Most of the standard talents and core talents are from the old emblem systems but with a bit different:

* Thrill was one of the  former subtalent in  Jungle Emblem.
	+ It is also the combination of:
		- Bravery in  Physical Emblem,  Assassin Emblem,  Fighter Emblem and  Marksman Emblem.
		- Flow in  Magic Emblem and  Mage Emblem.
		- Catastrophe in  Mage Emblem.
* Swift was one of the  former subtalent in  Physical Emblem,  Jungle Emblem,  Fighter Emblem and  Marksman Emblem.
* Vitality was one of the  former subtalent in  Physical Emblem,  Magic Emblem,  Tank Emblem and  Support Emblem.
	+ It is also the former subtalent -  Persistence in  Fighter Emblem.
* Rupture was one of the  former subtalent in  Support Emblem.
	+ It is also the combination of:
		- Invasion in  Assassin Emblem and  Fighter Emblem.
		- Observation in  Magic Emblem and  Mage Emblem.
* Inspire was one of the  former subtalent in  Tank Emblem.
	+ It is also the former subtalent -  Desire in  Magic Emblem but without Magic Lifesteal.
	+ It is also the former subtalent -  Mastery in  Assassin Emblem,  Mage Emblem and  Support Emblem.
* Firmness is the combination of:
	+ Firmness and  Shield in  Physical Emblem,  Tank Emblem and  Fighter Emblem.
	+ Fortress and  Purity in  Tank Emblem.
* Agility was one of the  former subtalent in  Assassin Emblem,  Mage Emblem,  Marksman Emblem and  Support Emblem.
* Fatal is the combination of:
	+ Fatal in  Physical Emblem,  Assassin Emblem and  Marksman Emblem.
	+ Doom in  Marksman Emblem.
* Wilderness Blessing was available on Advanced Server for a while and was later removed. Until Patch Notes 1.8.20 returns and replaces  Life Drain.
* Seasoned Hunter formerly known as  Demon Slayer and it was the former third talent in  Jungle Emblem.
* Tenacity was the  former first talent in  Tank Emblem.
* Master Assassin formerly known as  High and Dry and it was the former second talent in  Assassin Emblem.
* Bargain Hunter formerly known as  Mystery Shop and it was the former first talent in  Mage Emblem.
* Festival of Blood was the  former second talent in  Fighter Emblem.
* Pull Yourself Together was the  former third talent in  Support Emblem.
* Weapon Master was the  former first talent in  Marksman Emblem.
* Impure Rage was the  former third talent in  Mage Emblem.
* Quantum Charge formerly known as  Electro Flash and it was the former second talent in  Marksman Emblem.
* Concussive Blast was the  former third talent in  Tank Emblem.
* Killing Spree was the  former third talent in  Assassin Emblem.
* Lethal Ignition formerly known as  Magic Worship and it was the second talent in  Mage Emblem.
* Brave Smite was the  former second talent in  Tank Emblem.
* Focusing Mark was the  former first talent in  Support Emblem.
* Weakness Finderwas the  former third talent in  Marksman Emblem.

## Patch History

### Patch Notes 1.8.30

 Weakness Finder

* REMOVED - Basic Attacks have a 20% chance to reduce the enemy hero's Movement Speed by 90% and Attack Speed by 50% for 0.5s. CD: 2s.
* ADDED + Basic Attacks slow enemies' Movement Speed by 90% and Attack Speed by 50% for 0.5s. Cooldown: 10s. Every Basic Attack reduces it by 1s, down to 3s.

 Custom Assassin Emblem

* NERF ↓ Adaptive Penetration: 16 >> 14

 Wilderness Blessing

* NERF ↓ Movement Speed Boost 15% >> 10%

 Master Assassin

* BUFF ↑ Damage Increase 5% >> 7%

 Killing Spree

* BUFF ↑ Movement Speed Boost 15% >> 20%

 Quantum Charge

* NERF ↓ Movement Speed Boost: 40% >> 30%

 Impure Rage

* NERF ↓ Damage: 50-260 >> 44-240

### Patch Notes 1.8.20

 Custom Support Emblem

* NERF ↓ Healing: 15% >> 12%

REMOVED -  Life Drain

* Getting a kill or assist an enemy Minion restores 3% HP and 2.5% Mana.

ADDED +  Wilderness Blessing

* Movement Speed in the Jungle and River is increased by 15%. This bonus is halved when in combat with enemy heores, Lord or Turtle.

### Patch Notes 1.8.08

 Basic Common Emblem

* NERF ↓ Hybrid Regen: 15 >> 12

 Agility

* NERF ↓ Movement Speed: 5% >> 4%

 Master Assassin

* BUFF ↑ Damage Increase: 4% >> 5%

 Life Drain

* BUFF ↑ Mana Regen: 1.5% >> 2.5%

 Tenacity

* NERF ↓ Defense Increase: 18 >> 15

 Brave Smite

* NERF ↓ HP Regen: 5% >> 4%

 Killing Spree

* BUFF ↑ HP Regen: 8% >> 10%