2.0.1 patch

2.0.1 is a patch for Team Fortress 2 Classic released on the 14th August 2020.

	+ Damage rampup increased from 150% to 175% to match Scattergun (Max damage now 20 up from 17)
	+ Faster fire rate from 0.115s to 0.1s
	+ Clip size & max ammo reduced by 20%\*
* Updated the Flame Thrower:
	+ Made flames and airblast more reliable
* Updated the Dynamite Pack:
	+ Recharge time slowed from 7s to 10s
	+ Faster throw charging time from 4s to 2s
	+ Airblast, bullets and melees push the main Dynamite Pack slightly further
	+ Airblasting Dynamite Bomblets now extinguishes their fuse
* Updated the Mine Layer:
	+ Mines of losing team no longer detonate
* Updated the Coilgun:
	+ Fixed the Coilgun's Alt-fire preventing reloading when empty
* Updated the Hunting Revolver:
	+ Fire rate slowed from 0.6s to 0.75s
* Updated the Tranquilizer Gun:
	+ Effect duration is now affected by distance falloff
	+ Effect reworked: Colorblind victim, and slow their movements by 33% for up to 5s
	+ Includes: Move speed, reload speed, weapon switch speed, melee attack speed, and Minigun Spin-up and Spin-down speed
	+ No longer affects mouse sensitivity
* Updated the Umbrella:
	+ Plays a sound when Alt-Fire is unsuccessful
* Updated Teleporters:
	+ Are now 50 Metal by default, and can be reverted back to 125 with tf2c\_building\_gun\_mettle 0
* Updated Nail/Syringe Projectiles:
	+ Are now consistent with the Server's projectile position

### General

* Enabled Vote Kicking by default
* Enabled vote kicking players in spectator
* Enabled Rate-limiting on ClientCommand 'voicemenu' (Voice Command spam has been limited to 0.3s, minimum)
* Allowed custom items\_game.txts to now allow PDA items in Medieval
* Fixed Voice Chat to be a bit louder (If you've changed Voice\_Scale, revert it back to 1)
* Fixed an oversight that allowed achievements to be earned in Randomizer
* Fixed a crash related to Arena Queue
* Fixed a crash related to Disguising
* Fixed a crash related to winning in Payload
* Fixed a Linux crash related to CTF
* Fixed broken sounds on Linux builds
* Fixed the GRN flamethrower particles
* Fixed being able to push stickybombs only once
* Fixed the 'Bounced Betty' achievement being unachievable
* Fixed loading item schemas packed inside maps
* Adjusted Demoman bots to use Stickies more often
* Adjusted Heavy bots to not eat Sandviches while ubered
* Adjusted Sniper bots to fix a case of picking bad spots
* Adjusted Civilian Bots to stay behind the frontline, and retreat to spawn if no cover is found
* Adjusted Randomized Loadouts from being preserved on intentional deaths
* Increased the Building Placement trace, to prevent some out-of-bounds exploits
* Updated players to say "Thanks" when extinguished from afterburn
* Updated dropped ammo (i.e. dropped weapons) to glow
* Updated Map Icons for simplified server browser
* Updated the Changelevel Vote Issue to respect the Map Cycle
* Updated the Options menu to lower sensitivity as low as Legacy options can
* Updated the Medal Listings
* Updated the Voting Icons
* Updated navigation files for Mineside and Badwater Basin
* Updated Localization

### Maps

* Updated vip\_badwater:
	+ Time has passed within Badwater, and is now brighter outside
* Updated vip\_harbor:
	+ Fixed a bug where RED's respawn time was shorter than BLU's respawn time, after capturing B
	+ Updated the respawn time after B's capture to be 10 seconds for RED, and 2 seconds for BLU
	+ Changed some models
* Updated vip\_mineside:
	+ Added a new second route to the Escape Zone
	+ Made some areas brighter
	+ Added a small ammo kit to upper balcony at mid
	+ Added more cover for upper balcony at mid
	+ Adjusted respawn time for Red during Escape gates being open to be longer
	+ Small changes in general
* Updated vip\_trainyard:
	+ Updated the respawn time to be 2 seconds for BLU
	+ Shortened the round timer from 6 minutes to 4 minutes and 30 seconds
	+ Changed some models