Dungeons

A **Dungeon** is a pocket dimension that leads to a small section of the demon world. Inside, monsters can be find as well as other treasures.

## Description

As the Demons invaded the world, cracks appeared all over the world as a result of the instability created by the sudden influx of mana. This resulted in mini pocket dimensions that led to the demon world being created.

Because of the instability of the crack, depending on the rank of the dungeon only those below a certain level can enter. For example, a B rank dungeon can only be accessible for those who are B or lower rank. If an A rank were to enter the dungeon it would immediately break and injure the person who had entered. The same went for the monsters that could be found inside.

There were only 18 S-ranked dungeons known to mankind, which was a dramatic difference compared to F-ranked dungeons which numbered over tens of thousands.

## **Laws of Dungeons**

### **Conservation of Energy**

Once a dungeon is created, its energy capacity is permanent. Meaning that if the balance within the dungeon were to be increased, the dungeon would break and destabilize. So as long as the dungeon capacity remained greater or equal to the external energies inside of the dungeon (monsters + humans), then the dungeon will function without a problem. Moreover, the monster's energy was always constant, so the only thing that could cause a dungeon to break was if the external energy increased to the point that the overall energy exceeded the dungeon energy capacity.

Foe example, A Dungeon was a half-filled balloon, where the air inside of it represented the total number of monster energy inside of a dungeon. Once a human entered a dungeon, the amount of air inside of the balloon increased proportionally to the human's strength. The stronger the human was the more air was filled inside of the balloon. If suddenly too many humans entered the dungeon, or too much air was blown into the balloon, then the balloon will pop, and in the case of dungeons, they would break and desync.

### **Dungeons Desync**

A phenomenon where a dungeon would lose its connection with the Demon World. Once that happens, it essentially become a void dungeon. Which was a dungeon that led to nowhere. Each dungeon had a limit on how many people could enter, and if the limit was not respected the dungeon would destabilize resulting in a potential desync.

If a Desync happend, The hunters inside of the dungeon would find themselves stuck in the Demon World.

### **Dungeon Overload**

A dungeon overload was similar to a dungeon desync in that it involved a dungeon becoming oversaturated with energy. However, in a dungeon overload, all the monsters inside of the dungeon get transported into the human world. But because of the low mana density in the atmosphere, monsters couldn't survive on earth.

This was why, until the Third Cataclysm happens, dungeon overloads weren't considered a threat.

### **Spawning of Monsters**

Once a monster is slain, the dungeon will replenish its energy by **spawning** another monster with equivalent strength. Since a dungeon was located in the Demon World, the monsters which were respawned in the dungeon were just monsters that were found in the nearby region.

**Respawning** is the process in which a monster was replaced by another inside of a dungeon. Dungeons were a source of nourishment for monsters, and once a monster inside of the dungeon was killed, a monster would automatically be drawn by the dungeon to fill its spot. However, a dungeon could only draw a monster that fit the missing energy capacity If the monster was stronger than the monster killed, then the dungeon would automatically reject its existence and prevent it from entering.

A dungeon could only be considered cleared when the dungeon could no longer spawn monsters, as all the ones in the vicinity had died, causing a desync of the dungeon.

## **Monsters**

Although dungeons have been with human society for more than 10 years, not a lot was known about the monsters residing in them. Out of all the monsters known to mankind, the number of which mankind knew detailed information about could be counted with one hand.

Because monsters were not used to the earth's atmosphere, bringing live samples back to earth was an extremely difficult and arduous task that simply wasn't worth the cost. Because of how hard it was to get access to live samples of monsters, it became very hard for researchers to find out more about dungeon monsters. The research was extremely crucial in aiding humanity in getting a better understanding of the monsters which resided in the demon world.

### **Boss Monsters**

Boss Monsters were considered formidable opponents for those who were of the same rank. They had much more health and their strength almost neared the next rank.

The number of boss monsters present inside of a dungeon differed depending on the rank of a dungeon. The higher the dungeon rank the lower the number of Boss Monsters present in the dungeon. Each boss covered a certain area inside of the dungeon and each split the dungeon evenly. F rank dungeon had around 25 Boss Monster.

### **Monster Corpses**

**Monster Corpses** are mainly used for making Potions. And just like cores, one could get Skills from Monsters, however, the drop rate was even slimmer than that of Cores, resulting in skills being extremely rare.

Only a minority of Monsters could be eaten. Some Monsters which were found particular dungeons could be eaten, and when eaten could boost up a person's stats, however, only a minority of Monsters could be eaten, as most of them are inedible due to their meat being poisonous.

### **Monster Core**

A **Core** was a condensed source of energy, which revolutionized the modern world. Humanity was able to get rid of unclean energy by implementing cores and replacing them as a source of energy. Not only were cores much more efficient than any other sources of energy, but they also didn't produce any greenhouse gases. The amount of energy a single core contained was staggering, it was shown that just a single G-rank core could power a whole city with a population of millions for 10 minutes.

Only a small percentage of Monsters have Cores, but if a monster core was found, it would go for a really high price.

## Benefits and Risks

Dungeons are excellent places to train. Moreover, since the demon world is riddled with wars, artifacts from ancient wars can be found if one is lucky enough. However, the most attractive resource that can be found inside of a dungeon are not artifacts but **Monster Cores**.

The mortality rate of dungeons was extremely high, as no one could predict what could happen once you entered inside. Therefore, the central government put a strict restriction on dungeons and only allowed those who had a registered license to enter. But of course, that didn't impede some unscrupulous dealers to take advantage of the government restricting dungeons to create an illegal dungeon business.

## Dungeons

### **Kurus Barracks**

* *Rank:* F
* *Description:* Directly spawns contractor inside of demon army barracks.
* *Owner:* Black Market.

### **Blood Sea**

* *Rank:* F
* *Description:* Directly spawns contractor in an oceanic environment filled with bloodthirsty sea creatures.
* *Owner:* Black Market.

### **Red Desolation**

* *Rank:* F
* *Description:* Directly spawns contractors in desert-like terrain that is scarce in water and food sources.
* *Owner:* Black Market.

### **Miasma Mountains**

* *Rank:* F
* *Description:* Directly spawns contractor on top of the high mountain range covered with highly toxic miasma.
* *Owner:* Black Market.

### **Forest of Greed**

* *Rank:* F
* *Description:* Directly spawns contractors inside a forest that tempts preys by creating illusions of their innermost desire.
* *Owner:* Black Market.

### **Earth's Wrath**

* *Rank:* F
* *Description:* Directly spawns contractor near a volcanic area, where temperatures can reach as high as 100 degrees celsius.
* *Owner:* Black Market.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 The Author's POV - Chapter 20
2. ↑ 2.0 2.1 The Author's POV - Chapter 32
3. ↑ 3.0 3.1 3.2 3.3 The Author's POV - Chapter 26
4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 The Author's POV - Chapter 24
5. ↑ The Author's POV - Chapter 30
6. ↑ The Author's POV - Chapter 25
7. ↑ The Author's POV - Chapter 28
8. ↑ The Author's POV - Chapter 29