Modifiers

## Background

These are specific settings that affect gameplay and allow players to customize the match and how it is played. Some of the modifiers settings will be different if the Team Up mode or the Golden Boomerang mode is selected. For more general game settings see Game Options.

## Match rules

### Match length

There are three options for changing the match length: Quick, Standard, and Long. These options decide how many points are necessary for victory. Match length is also affected by the number of players; more players means more points necessary to win.

### Victory condition

There are two options under victory condition: Kills, and Last standing. If kills are selected then points are awarded to every player that achieves a kill that round. If a player gets multiple kills in a round, multiple points will be awarded for that round. One point will be removed if a player commits a self death (SD) which occurs when a player is responsible for their own death (excluding jumping off the map). If last standing is selected then points are awarded to the last player alive. Only one point can be awarded per round as there can only be one player that is the last standing.

Note that if the Team Up mode is selected, this modifier is unavailable and is automatically set to last standing.

### Warm up round

If turned on, every match will begin with a warm up round that is always on the same map. This map is exclusive to the warmup. No points will be awarded to the winner of the warmup match, regardless if Kills or Last standing is selected as the victory condition. Additionally, no powerups will spawn.

### Auto balance

If turned on, then players that are losing will be given a shield at the start of every round until they are no longer losing. The game determines that you are losing if you are four or more points behind the leading player(s).

### Sudden death time limit

There are three options for the sudden death time limit: Instant, 30 seconds, and 2 mins. When sudden death is activated, the playable area will slowly close and if you stay outside of the playable area for three seconds, you will die. The time limit changes how long it must be before sudden death is activated.

## Teams

### Revive dead teammates

If enabled, this setting allows a member of Team Chill or Team Spicy to revive one of their dead teammates by standing over the body for approximately one second. Once revived, a player is immune to attacks and is unable to attack for approximately one second. This modifier is only available if the Team Up mode is selected.

### Friendly fire

If enabled, this allows teammates to kill each other with their boomerang, whether intentionally or accidentally. This modifier is only available if the Team Up mode is selected.

## Powerups

### Available Powerups

There are three options for available powerups: None, All, and Custom. If none is selected then no powerups will spawn for the entire match. If all is selected then any powerup has a chance to spawn. If custom is selected then the player may enable or disable any of the fourteen powerups, allowing them to choose which ones they would like to play with.

### Powerup spawn rate

There are three options for powerup spawn rate: 0.5X, 1X, and 2X. 1X is the normal spawn rate of powerups however if 0.5X or 2X are selected then powerups will spawn half as frequently or twice as frequently respectively.

## Boomerangs

### Pull back

If turned on then players may hold ‘throw’ and their boomerang will be pulled back.

### Homing

If turned on then when thrown, boomerangs will arc slightly towards other enemy players, giving them a higher chance of hitting their intended target.