recursal/Fanatic-Fandom huggingface dataset:
Gu Yong

Shining Temple of Jade 庙堂的玉磬

**Caution** 慎行
During his turn, Gu Yong can discard two cards to draw a card.

**Control** 秉壹
At the end of his turn, Gu Yong can reveal his hand. If all his cards are the same color, he can choose X players and they all draw a card. X is how many cards are in his hand.

**Clarification:**

* Gu Yong can use "Caution" as often as he likes during his action phase.
* If Gu Yong only has one card at the end of his turn, he will always be successful with "Control" since the one card will always have the same color as itself.
* "Control" happens after Gu Yong's discard phase.
* Gu Yong can target himself with "Control" to draw.
Gong Sun Zan

White Horse General 白马将军

**Follower of Virtue** 义从
When he has three health or more, Gong San Zan has a bonus -1. When he has two health or less, Gong San Zan has a bonus +1.
**Fortify** 筑楼
At the end of his turn, Gong San Zan can draw two cards. He then loses one health or discards a weapon.

**Clarification:**

* Gong Sun Zan's physical bonuses obtained from his "Follower of Virtue" are calculated in addition to his equipped horses. For example, if Gong Sun Zan has a -1 horse and has at least three units of health, he has a total physical bonus of -2.
* "Follower of Virtue" never grants Gong Sun Zan a -1 and a +1 bonus at the same time - once he falls below three units of health, Gong Sun Zan losses his -1 bonus.
* "Fortify" occurs after Gong Sun Zan's discard phase.

* Other players with weapons and horses can neutralize the benefits of this power.

**Notable Combinations:**

* Wu Gou Tai, Chen Gong, Zhang He, Zhang Zhao and Zhang Hong - Because Gong Sun Zan is such a weak character, he needs characters that can help fortify him. However, these characters cannot offer him anything more than they can offer other characters.

* Ma Chao, Pang De, Tai Shi Ci, Xiahou Yuan - These characters either have an increased range or can easily bypass Gong Sun Zan's +1 bonus when he has less than two units of health, but any character with a long-ranged weapon will be able to do this.

 Loyalist
 Rebel
 Spy

**Final Remarks:**

Gong Sun Zan is probably the worst character in the game. He is an SP character released by YOKA mainly as a collectible card. Do not even bother trying to find this guy unless you are trying to collect all of the characters just for the sake of collecting them. If you do use him, do not expect to win. He is a good choice if you want to take it easy on a beginner player.
Li Dian

Understanding and Righteous 深明大义

**Sincerity** 恂恂
Before his judgment phase, Li Dian can look at the top four cards of the deck. He then chooses two of them and puts them into his hand. The other two he puts on the bottom of the deck in any order.

**Lost Opportunity** 忘隙
When Li Dian is damaged by a player or causes damage to a player, he can draw a card and the other player will also draw a card for each unit of damage.

**Clarification:**

* "Sincerity" works similar to Zhuge Liang's "Astrology". The difference is that Li Dian cannot put extra cards on the top of the deck, only the bottom.
* "Lost Opportunity" works if Li Dian gets damaged or causes the damage. In both cases the other player that would draw is the person that caused the damage or received the damage.
* When "Lost Opportunity" is used, the other player can only draw a card if Li Dian draws a card.
* "Lost Opportunity" activated on a 'per-damage' basis. If multiple units of damage were caused, Li Dian can use "Lost Opportunity" multiple times. Both he and the other person will draw multiple cards.
* Li Dian cannot use "Lost Opportunity" if the damage does not come from a person.
Sun Hao

Mourning and Raging Drunkard 昭烈皇后

**Decay** 殘蝕
During Sun Hao's drawing phase, Sun Hao can draw X cards instead (X is the number of injured characters). During this turn, when Sun Hao uses basic cards or tool cards, Sun Hao must discard an additional card.

**Sea of Hatred** 仇海
When Sun Hao has no hand cards and takes damage, the damage will be increased by one. (Enforced)

**Providence** 歸命
King Ability: Other Wu characters are always considered injured during Sun Hao's turn. (Enforced)

**Clarification:**

* Sun Hao can use equipment cards when activating "Decay" without any penalties.
Bu Lian Shi

Uncrowned Queen 无冕之后

**Pity** 安恤
Once per turn, Bu Lian Shi can choose two other characters with different numbers of hand cards. The character with fewer hand cards displays and takes a hand card from the character with more hand cards. If it is not a spade, Bu Lian Shi draws one card.

**Memory** 追忆
When Bu Lian Shi dies, she can choose any player that did not kill her. This player recovers one health and draws three cards.

**Clarification:**

* When Bu Lian Shi activates "Pity," she cannot choose herself as one of the two characters to exchange a hand card.
* When Bu Lian Shi dies, she does not need to activate "Memory."
* If Bu Lian Shi targets a character who is at full health when she activates "Memory," they simply draw three cards and they do not gain any health.

* Even if there is no way for Bu Lian Shi to activate "Pity" to make an enemy with more hand cards give a hand card to an ally, Bu Lian Shi can use this power on two characters from the same team. This does not cause a net card advantage/disadvantage for either team, but Bu Lian Shi will likely get to draw card for activating this ability.
* If there are multiple people in the game and Bu Lian Shi has no teammates (such as when Bu Lian Shi is the spy), "Memory" is worthless. Even if Bu Lian Shi is a member of a team and she is not the last to die, this power is not very powerful. The drawing of three cards and the regaining of one unit of health is not very significant.
* Bu Lian Shi is a very fragile character. She only has three units of health and no abilities to rely upon to keep herself alive outside of her turn. Additionally, "Memory" is not a very strong deterrent to prevent enemy players from killing her.

**Notable Combinations:**

* Xu Shu/Liu Bei - These characters have abilities that allow them to give or discard their hand cards to give cards to other characters. Because these characters often end their turns with few or no hand cards. Bu Lian Shi can use "Pity" to benefit them more easily than other characters.

* Zhang Fei/Yan Liang & Wen Chou/Yuan Shu/Yuan Shao - These characters have abilities that are very expensive in terms of hand cards. Bu Lian Shi can use "Pity" to benefit these characters.

 Loyalist
 Rebel
 Spy

**Final Remarks:**

While Bu Liang Shi is better in practice than she is on paper, she is still one of the weaker characters in San Guo Sha. "Pity" is not a bad ability, but "Memory" usually does not affect the game very much when she dies. Avoid using her as the spy and  in one-on-one situations.
Cartes Tunnels

Ceci est la liste de **cartes tunnels** dans *Talisman*:

* Wyverne des cryptes
* Dracoliche
* Animal de compagnie sauvage
* Rat géant
* Spectre du messager
* Corne d'effroi
* Statue vivante
* Rat de la peste
* Herse
* Démon enragé
* Meute de rats
* Passe-partout
* Murs coulissants
* Sphinx de Khayu
* Talisman stygien
* Gardien des tombes
* L'énigme de Turing
* Minotaure du Vide
* Feux follets
Ma Chao

One Rider Matches One Thousand 一骑当千

**Horsemanship** 马术
Ma Chao always has a -1 bonus.

**Iron Calvary** 铁骑
When Ma Chao attacks a player, he can flip a judgment card. If it is red, the attack cannot be escaped*.*

Clarification:

* Ma Chao's "Horsemanship" gives him a bonus that stacks with another -1 horse when he has one equipped (i.e. if he has a -1 horse equipped, Ma Chao has a physical range bonus of 2 and could reach someone three spaces to his right or left).

* Ma Chao's "Iron Cavalry" is activated before another character plays an *Escape*. This means that Ma Chao cannot wait to see if the opponent has an escape then activate the power to waste the *Escape*.

* If Ma Chao targets multiple opponents with the same attack, he flips a judgment card for each player individually.

 * Ma Chao's "Horsemanship" is very useful as it increases not only his attacking range, but also his range for *Steal* and *Starvation.* It also helps him get around enemy +1 horses.
* "Iron Cavalry" is very potent against defensive characters like Lu Meng, Zhen Ji, and Zhao Yun. It can also neutralize the *Eight Trigrams.*
* Iron Cavalry is subject to judgment tinkers. If these tinkerers are not on Ma Chao's team, they can easily make his power useless.

Notable Combinations:

* Sima Yi and Zhuge Liang - These characters can be allies or enemies. Sima Yi can influence the judgement card of "Iron cavalry" with one of his hand cards and Zhuge Liang can make sure the fifth card on the top of the deck is red, assuming that he has his turn immediately before Ma Chao's turn.

* Zhang Jiao - One would think that Zhang Jiao would have a disadvantage against Ma Chao as Ma Chao can flip a judgement to possibly make his *Attack* inescapable. However, Zhang Jiao has the advantage, as he can swap out the red judgement card with a black one, allowing him to *Escape* the *Attack.* In addition, the judgement card that Ma Chao flips might be an *Escape.*

 Loyalist
 Rebel
 Spy

**Final Remarks:**

As with most of the other Shu generals in the base set, Ma Chao does not have many advanced strategies to employ. This is not to say that Ma Chao is not a good character, but there really is not too much to say about him. He is competent in most roles and outstanding as a rebel unless the king is Zhang Jiao.
Negate

Any player can play this in response to any tool card being played. The tool card then no longer works.

**Clarification:**

* When a *Negate* is used against a tool card that has more than one target, the *Negate* prevents the effects of the tool card for just one person only.
* A *Negate* can be used both during and outside a player's turn. They can counter any tool card played, no matter who played them or who the target is. A player can use a *Negate* on their own tool cards.
* A *Negate* can be used against another *Negate*.  A third *Negate* can be used to counter the second *Negate*, restoring the first *Negate*. This can continue indefinitely.
* When a Negate is used against Lightning, the card moves to the next player.
Meng Huo

Southern Barbarian King 南蛮王

**Culprit** 祸首
Meng Huo is not affected by Barbarians 南蛮入侵 and is always considered the source of any damage it causes. (Enforced)

**Resurgence** 再起
At the beginning of his turn, if Meng Huo is not at full health, he can skip drawing to flip over X cards from the top of the deck. X is equal to the difference between his current and maximum health. For each heart that is flipped, Meng Huo recovers one health. The heart cards are discarded and the rest of the cards go into Meng Huo's hand.

**Clarification:**

* Note that "Culprit" is an enforced ability: Meng Huo cannot choose to not be the source of *Barbarians*. If another player plays *Barbarians* and damages a character with a retaliatory ability, the ability would be enacted against Meng Huo, not the character who actually played the card. For example, if somebody hurts Sima Yi with this card and Meng Huo is in play, Sima Yi would take a card from Meng Huo from "Feedback."  Also, if a rebel is killed by *Barbarians,* Meng Huo would be entitled to the three card bounty regardless of whether or not he actually played that card.
* The cards flipped over for "Resurgence" are not judgment cards, and thus are not subject to judgment tinkering by Sima Yi and Zhang Jiao.

* "Resurgence" can allow Meng Huo to recover health quickly when he has one unit of health. Even if he does not get any hearts, he still gets to draw three cards, which is more than the regular allotment of two.
* "Resurgence" can allow Meng Huo to draw many cards or regain health, but it is not without its flaws. Because Meng Huo cannot keep the heart cards, he often has a decreased net intake when he uses this power with two units of damage. Even though he is regaining health, the fact that he has fewer cards in his hand makes him more susceptible to damage. Also, the cards that he draws are flipped face up before they go into his hand. As a result, all of the other players will know what is going into his hand so they can plan how to damage him effectively.

**Notable Combinations:**

* Sima Yi/Fa Zheng/Xiahou Dun - These characters have retaliatory abilities that are activated when they are damaged. The powers are activated against Meng Huo when another character plays *Barbarians* as a result of "Culprit."

* Zhuge Liang - If Zhuge Liang is to Meng Huo's immediate left, he can be a great ally or his worst nightmare. Zhuge Liang's "Astrology" allows him to influence the cards flipped over for "Resurgence."

* Liu Bei/Guo Jia/Xun Yu/Lu Su - These characters can help Meng Huo get more cards. This is useful because of the previously mentioned drawbacks of "Resurgence" listed in the Weaknesses section.

 Loyalist
 Rebel
 Spy

**Final Remarks:**

Because his powers have weaknesses and he is not very strong offensively, Meng Huo is not an outstanding character. However, he is still a lot of fun to use. He is similar to Zhou Tai in that he usually lasts a long time. If you have a *Peach* stored in your hand, you may consider taking some damage by allowing *Attacks* to hit you before your next turn so you can activate "Resurgence" then heal yourself more with the stored *Peach.*
Cao Rui

Heavenly King 天姿的明君

**Restore Order** 恢拓
When Cao Rui is damaged, Cao Rui can choose another character to flip a judgement card. If the result is: red, that character will recover 1 unit of health; black, that character will draw X cards (X is the amount of damage Cao Rui took).

**Appreciation** 明鑑
Cao Rui can choose to skip his action phase and give all of his hand cards to another character. Cao Rui's turn ends and then that character will immediately have a turn. After this turn, the person that would usually go after Cao Rui begins their turn.
**Rise and Fall** 興衰
King Ability: Once per game, when Cao Rui enters brink of death, Cao Rui can ask other Wei characters to choose whether to restore 1 unit of health to you. For each character that says yes, Cao Rui will receive 1 unit of health and the character that said yes will receive 1 unit of damage.

**Clarification:**

* "Restore Order" is activated on a 'per-instance' basis, not a 'per-damage' basis. For example, if Cao Rui receives two units of damage from an Attack with Wine, he can only target one character with this ability.
* If Cao Rui is on the brink of death, he cannot activate "Restore Order" until he is revived.
* If Cao Rui uses "Appreciation" on a flipped character card, their character card will flip upright, but they will not be able to draw, play, or discard as per flipped character card rules. Please see Flip Character Card
* Multiple Wei characters can respond to Cao Rui's "Rise and Fall". Cao Rui recovers a corresponding amount of health (up to the upper limit of health), and finally these characters receive 1 unit of damage in turn.
Play

**Playing the Game**

Now that everything is set up you are finally ready to play the game.  Sanguosha is a turn based game where each player gets a turn in the order that they are sitting at the table. This does not mean that you cannot do anything if it is not your turn.  Many abilities take place during other players' turns. This gives you the chance to help or interfere with their designs.

The King always goes first. After that turn in completed, the person to the right takes their turn. Play continues to the right for the remainder of the game.

Each turn consists of six phases. Each phase may have a significant amount of activity or nothing at all.  These phases are: Beginning Phase, Judgment Phase, Drawing Phase, Action Phase, Discard Phase, and Ending Phase.

This phase is very similar to the Beginning Phase and is involved with powers.  This is when when things happen "at the end of your turn...".  One of these is Cao Ren.  These powers happen after the discard phase and when this phase is done, the next player starts their turn with their Beginning Phase
Sun Xiu

Successor's Life Tragically Cut Short 彌殤的景君

**Banquet** 宴誅
Once during Sun Xiu's action phase, Sun Xiu can let another character choose one option:
1. Let Sun Xiu get all the cards in their equipment area, Sun Xiu loses "Banquet" and modifies "Institute Education".
2. Discard a card.

**Institute Education** 興學
At the end of Sun Xiu's turn, Sun Xiu can choose up to X characters (X is Sun Xiu's current amount of health), have these characters draw a card in turn and put a card on the top of the deck.
If Sun Xiu loses "Banquet", at the end of Sun Xiu's turn, Sun Xiu can choose up to X characters (X is Sun Xiu's maximum amount of health), have these characters draw two cards in turn and put a card on the top of the deck.

**Imperial Edict** 詔縛
King Ability: Sun Xiu and other Wu characters are always considered 1 distance from each other. (Enforced)

**Clarification:**

* When Sun Xiu activates "Banquet", if the target chooses to "discard a card", the target decides which card to discard. It can be a card in the hand or an equipment card in the equipment area.
* When Sun Xiu activates "Banquet", if there are no cards in the target's equipment area, the target can only choose "discard a card" and execute the effect.
* "Institute Education" occurs after Sun Xiu's discard phase.
* The order of cards put at the top of the deck for "Institute Education" is decided in a clockwise order.
* "Imperial Edict" means other Wu characters are within 1 distance from each other, not just Sun Xiu and another Wu character.
* Non-Wu characters are unaffected by "Imperial Edict" and would still need to go by normal distance calculations.
* "Imperial Edict" ignores distance modifiers like *+1 Horse* or *-1 Horse*.

**Final Remarks:**

"Imperial Edict" is very much a double edged sword. "Institute Education" can be quite useful for you and your allies.
Steal

A player chooses a card from another player within range and puts it in their hand.

**Clarification:**

* *Steal* is can be used only within a player's range.
* Hand cards, equipment, and pending cards can all be targeted by *Steal*. If a player steals a target's hand card, they do not get to see their hand. They just pull out a random card and put it in their hand.
* A player cannot use *Steal* on them self.
Zhang Fei

Ten Thousand Men Cannot Equal 万夫不当

**Roar** 咆哮
Zhang Fei has no restrictions on how many times he can attack during his turn.

Clarification:

* Zhang Fei can use a weapon ability each and every time he attacks.

 * Zhang Fei can do a lot of damage in a short amount of time.

Notable Combinations:

* Liu Bei /Guo Jia/ Xun Yu - These characters can help Zhang Fei by replenishing his hand cards.

* Zhen Ji - Zhen Ji can use any black card as *Escape*, so she has a very good chance at avoiding damage from Zhang Fei.

* Chen Gong - Chen Gong can only receive one unit of damage per turn, nullifying Zhang Fei's advantage of being able to *Attack* multiple times during one turn.

* Xiahou Dun, Sima Yi, Fa Zheng - These characters have retaliatory abilities that activate on a "per instance" basis. Because Zhang Fei's primary strategy is to *Attack* multiple times consecutively, these characters can activate their abilities on Zhang Fei multiple times. This can leave him with few units of health, few cards, or both after he gives his all to try to hurt them.

 Loyalist
 Rebel
 Spy

**Final Remarks:**

The saying 'the candle that burns twice as bright only lasts half as long' has never been so fitting for a character as it is for Zhang Fei. As mentioned earlier, one is not forced to use all of the *Attacks* that they have in their hand, but it is often best to try to finish off enemies while they are open and you know they are out of *Escapes*. Besides, how often does someone equip the *Crossbow* to only use one *Attack* and save the rest for later? Zhang Fei's talent is honing in on a weak opponent and giving it everything he has to finish them quickly.
Recweb

Recweb is the very first character we see In **Ender and Recweb**, he isn't a hero, a warrior, he's just Recweb.

Recweb's strengths are that he helps people in need, although, he's not good at it, and he also is willing to fight if needed.

His weaknesses are that, well, he's weak, and he is generally annoying, he won't try to bother you, but he's annoying to help in situations.

Recweb was born in the underground city of Araneae, a giant burrow of spiders, who were forced to retreat underground after an invasion.

Recweb's city had a corrupt king, after being forced to work endlessly to harvest gold, Rec escaped his hometown and left it for good.
Sima Zhao

Emperor Wen of Jin Dynasty 晉文帝

**Counterattack** 推弒
If Sima Zhao is targeted by another character, Sima Zhao can ask them to use an *Attack* on a character of Sima Zhao's choice within the current player's attack range. If they do not use an *Attack*, Sima Zhao deals 1 damage to that player.

**Planning** 籌伐
Once per turn, Sima Zhao can reveal a hand card of another character. Cards of a different type than this card in Sima Zhao's hand will be regarded as *Attack* until the end of Sima Zhao's turn.

**Self-Evident** 昭然
At the beginning of Sima Zhao's action phase, Sima Zhao can make his hand cards visible to all characters until the end of this phase. If Sima Zhao does this, when Sima Zhao loses the last card of any suit in Sima Zhao's hand during the action phase, he draws a card from the deck or discards a card from another character. (Limited once for each suit)

**Bring to Task** 成務
King Ability: Characters within the attack range of other Jin characters are deemed to be within Sima Zhao's attack range. (Enforced)

**Clarification:**
BHPlayz

BHPlayz is the 2nd character we meet In **Ender and Recweb**, he left to get the milk in **Episode 2**, but there was a certain reason.

After going over to the nearby farm in the village, a man had come up to him on his steed.

The man asked him if he wanted riches, weapons, and other things. And of course, BHPlayz agreed, but this was a trick. And here's the harsh reality, the man had worn glass sunglasses, but as he took them off, he had no eyes. None, pure darkness. He was very much alive, but he had longed for eyes.

BHPlayz had been dragged into an iron chamber, knocked out cold, splashed with potion of weakness, and chained to an anvil.

The man walked over to him, and pulled his eyes out, BHPlayz, blinded, made his best effort to escape, he had no vision anymore, his eyes tearing with liquid, but he fought, and escaped, running off into the wild, never trusting a soul again.
Blue Steel Blade

**Range: 2**
**Ability:**
With this equipped, a player ignores the armor of the target.

**Clarification:**

* The ability of *Blue Steel Blade* is not an option.  Whenever it attacks anyone with armor.  The armor does nothing.
* If a *Fire Attack* is used with the *Blue Steel Blade* against the *Rattan Armor*, it will only do one damage.

**Notable Combinations:**

* Younger Zhuge Liang should fear this weapon falling into the wrong hands.  His "Eight Arrays" is considered armor and so the Blue Steel Blade will cut through and render this useless.
* Yu Jin is protected from the effects of this weapon with "Heavy Resolve".  Although the ability is similar to Zhuge Liang's, "Heavy Resolve" is not considered an armor.  So, as long as Yu Jin doesn't put on armor, he will still be protected.

**Final Remarks:**

The Blue Steel Blade is a very useful weapon when your opponent can any type of armor and you just can't get rid of it.  While they cower behind their shield, you keep on slashing them, and wear them down over time.  The reach is good enough to reach other players, but you might need to cut a path to your final destination.  If your target doesn't have any armor you won't need this weapon.  In that case, many other weapons would be better.  Still, it can be disheartening when you finally find a piece of armor, but your enemy has the Blue Steel Blade.  So this weapon might not always be the best, but sometimes, it's just what you want.

**History:**

A blade shimmering with a bluish tint that cuts through humans like knife through tofu. Though the word 青 means "green" instead of blue, these two colours were used interchangeably in the ancient days. Even the present day Japanese kanji for blue is 青 (aoi). The story goes that this blade originally belonged to Cao Cao 曹操. It so happens that during the battle of Chang Ban 长板之战, one of Cao Cao's generals, Xia Hou En 夏侯恩 carried this blade into battle. Along comes Zhao Yun 赵云 who was slicing and dicing his way through thousands of Cao Wei 曹魏 troops. Seeing Xia Hou En and the BLUE STEEL BLADE, Zhao Yun kills Xia Hou En and grabs the blade for himself. The blade belonged to him ever since. The reason why the blade has its bluish tint is due to the strange metal that was used to forge it.
第一章 归敬颂与造释愿由

印度古人造论，是先作本颂，总括全书要义，然后依颂作释，名曰长行，长行是论著的正文。而《唯识三十颂》一书，是世亲菩萨晚年之作，完成了颂文之后，长行未作而已示寂。当时瑜伽行学派的理论，已成为大乘佛教的主流，许多论师都研究唯识三十颂，为三十颂作释论（长行），作者为述发愿造释之意，故先作颂以致敬。

所以本释论的颂文，即：‘稽首唯识性，满分清净者，我今释彼说，利乐诸有情。’，此颂并不是世亲菩萨所造，这是后来护法等诸大论师，于解释三十颂时所加的。这四句二十个字的颂文是什么意思呢？它的意思是说：向万法唯识的法性致敬，向圆满清净的佛陀致敬，也向多分清净的菩萨致敬。我现在解释世亲菩萨的《唯识三十颂》，是为了给有情众生带来利益和安乐。

### **论文二**

> **今造此论，为于二空有迷谬者生正解故；生解为断二重障故。由我、法二障俱生，若证二空，彼障随断。断障为得二胜果故。由断续生烦恼障故，证真解脱；由断碍解所知障故，故得大菩提。**
>
>

讲解：前面颂文中说：‘我今释彼说，利乐诸有情’。意思是我解释《唯识三十颂》的目的，是为了给有情众生带来利益和安乐。何以故呢？这要分做三层来说，一者是为那些对我、法二空迷惑不解的人，使它们对于二空生起正确的理解。如果理解得二空的道理，就能断除去烦恼障和所知障。果能断得二障，证得二空，就能得到大涅槃和大菩提两种殊胜的果报——断除了使众生生死相续的烦恼障，便能证得真解脱——就是大涅槃；断除了障碍对事物正确理解的所知障，便能证得大菩提。以上是第一层造论的理由。（注：一、真解脱：是摆脱一切系缚、烦恼的一种精神境界，即是涅槃。二、大菩提，菩提是梵文Bodhi的音译，意译为觉。大菩提即佛果——无上正等正觉，此对小乘声闻、缘觉而言，称大菩提。）

### 论文三

> **又为开示：谬执我法，迷唯识者；令达二空，于唯识理，如实知故。**
>
>

讲解：其次是第二层造论的理由：开，是开导迷谬；示，是指示真理。于二空理不生正解的外道、二乘，执著内而身心的我，外而万有的法，都是实在而有其自性。不知这完全是自己识心之所变现，所谓：‘识所缘，唯识所现’，这便是‘谬执我法、迷唯识者’。现在造此论，就是为给这些迷谬的人一个开示，教它们了达我法二空，于唯识的真理，如实而知。

### **论文四**

> **复有迷谬唯识理者，或执外境，如识非无；或执内识，如境非有；或执诸识，用别体同；或执离心，无别心所。为遮此等种种异执，令于唯识深妙理中得如实解，故作斯论。**
>
>

讲解：这是第三层说明造论的理由：因为更有一些对唯识的道理，迷谬而不生正解的人，他们的迷谬可分为四种：一者、或执外境，如识非无；这是小乘萨婆多部的迷执。他们执著经上说有色、心二法，即认为心识以外的色等五尘境界，也同心识一样的非无。二者、或执内识，如境非有；这是中观学者清辩论师等一派的谬执。他们依胜义谛，说内识也同外面尘境似的非有。三者、或执诸识，用别体同；这是大乘性宗一类论师的谬执，他们认为诸识虽各有功用，但本体却是同一阿赖耶识。四者、或执离心无别心所：这是小乘经部觉天论师等的迷执。他们执著经上‘士夫三界染净由心’之说，认为离开心王之外别无心所。

以上四种，唯识家通统认为他们是唯识理的迷谬者。因为前二种的执著，与唯识家有识无境的主张有异；第三种的执著，与唯识家诸识各有体用的主张有异；第四种的执著，与唯识家离心王外别有心所的主张有异。现为遮断此种种异执，教他们于唯识的妙理如实了知，故作此论。
Zhu Rong

Queen of the Wilds 野性的女王

**Giant Elephant** 巨象
Whenever another character plays Barbarians 南蛮入侵, Zhu Rong is not affected. After all other effects have been concluded, Zhu Rong places the card in her hand.

**Intense Edge** 烈刃
Whenever Zhu Rong damages another character with an attack, she can can conduct Points Duel 拼点 with the character. If she wins, she can take one of their cards and put it in her hand.

**Clarification:**

* Please see Points Duel.
* If both Cao Cao and Zhu Rong are in play and *Barbarians* is played, Cao Cao's "Evil Hero" takes precedence over Zhu Rong's "Giant Elephant." Note that Zhu Rong's power states that she does not place the card in her hand until "after all other effects have been concluded."
* If multiple characters are *Chained* together and Zhu Rong hurts one character with an elemental *Attack,* she can compete with each of the victims immediately after each one is damaged for "Intense Edge."
* "Intense Edge" goes into effect before damaged-activated abilities, like Guo Jia's "Heaven's Envy" or Sima Yi's "Feedback."
* If Zhu Rong wins the competition for "Intense Edge," she can take any of her opponent's cards, including equipped cards but not pending judgement cards.

* "Intense Edge" can be devastating for Zhu Rong's opponents. The enemy is damaged, loses one card in the competition, then possibly loses an additional card to Zhu Rong if they lose the competition. This power is even worse if Zhu Rong has the *Gender Double Swords* and *Attacks* a male opponent.
* "Giant Elephant" is a great power, but it may not be advantageous for Zhu Rong to use the *Barbarians* card if it will weaken her teammates.

**Notable Combinations:**

* Cao Cao - Cao Cao and Zhu Rong can set up a loop with *Barbarians*. When Zhu Rong plays *Barbarians,* Cao Cao can choose to take the damage and put the card in his hand. When Cao Cao plays the card, it automatically goes into Zhu Rong's hand. Over time, this combination can wear down all of the other characters, provided that Cao Cao has a lot of health.

* Lu Xun/Zhang Chun Hua - These characters have powers that mandate a certain number of cards in their hand. When they run out, they automatically draw more. This will provide them with a defense against "Intense Edge."

 Loyalist
 Rebel
 Spy

**Final Remarks:**

Zhu Rong is an interesting character. She is a female character with four units of health (all other official female characters have three health). Unlike most other four-health characters, she has two significant powers. Ma Chao and Pang De have four health and two powers, but one of these powers ("Horsemanship") is simply the addition of a -1 horse. Zhu Rong's husband Meng Huo also has four health and two powers, but one can argue that "Culprit" often causes problems for him. In Zhu Rong's case, both of her powers can be incredibly useful, even if they are not always perfect, and do not negatively impact her when she uses them correctly.
Yu Jin

**Wei Military Mainstay** 魏武之刚

**Heavy Resolve** 毅重
When Yu Jin has no armor equipped, black-suited *Attacks* have no effect on him.

**Clarification:**

* "Heavy Resolve" is not the equivalent of having the *Black Shield* equipped - the *Blue Steel Blade* can be used to bypass the *Black Shield,* but not "Heavy Resolve." Do NOT equip the *Black Shield* if you are using Yu Jin, as this piece of equipment is inferior to his power.

* "Heavy Resolve" does not apply to black *Attack* cards used in a *Duel.*

* There are many characters who can find ways around his defense to black *Attacks* to damage him.
* "Heavy Resolve" makes all armor useless for Yu Jin, as he becomes 'vanilla' the moment he equips a piece of armor.

**Notable Combinations:**

* Guan Yu/Zhao Yun/Xiao Qiao - These characters can easily bypass "Heavy Resolve." Guan Yu's "Fighting Saint" allows him to use any red card as *Attack*. These red *Attacks* are not covered by "Heavy Resolve." Zhao Yun's "Dragon Courage" allows him to use *Escapes* as *Attacks*. Because all *Escapes* are red, he can easily bypass Yu Jin's power. Finally, Xiao Qiao's "Beauty" turns her spades into hearts. Her spade *Attacks* become heart *Attacks,* and as with before, they are not blocked by "Heavy Resolve."

* Xun Yu/Diao Chan/Zhang Jiao/Younger Zhuge Liang/Yan Liang & Wen Chou/etc. - The characters listed here are just a small subsection of all of the characters that can damage Yu Jin through methods other than *Attacking*.

* Cao Cao (as king) - Cao Cao can benefit from having Yu Jin as a loyalist because he can call upon him for *Escapes*. Because Yu Jin cannot be targeted by most *Attack* cards, he can more easily store *Escapes* than other Wei characters.

 Loyalist
 Rebel
 Spy

**Final Remarks:**

It is very easy to forget that Yu Jin exists because of his complete lack of anything interesting to offer this game. It does not help that he cannot benefit any team very well with his power and there are multiple ways to bypass his defenses. If you do use this character for some reason, do not equip armor, even if you get the *Eight Trigrams*. By making this power only work when he does not have armor, the gamemakers at YOKA are implying that his power is better than any armor. Besides, if a piece of equipment is better than Yu Jin's one and only power, why would anybody ever pick him?
第八章 释违教难：三种无性与唯识实性

### **论文一**

> **若有三性，如何世尊说一切法皆无自性？颂曰：即依此三性，立彼三无性，故佛密意说，一切法无性。初即相无性，次无自然性，后由远离前，所执我法性。此诸法胜义，亦即是真如，常如其性故，即唯识实性。**
>
>

讲解：本章开始初举三颂，诠释三自性。此下三颂，前二颂释三无性，后一颂释唯识实性。有问曰：‘如果不离识而有三性者，为什么世尊说一切法都没有自性呢？这岂不是与教相违吗？’论主乃举三颂以答所问：第一颂总答，第二颂别答，第三颂明唯识性。这颂中的意义，以下论文自有广释。

### **论文二**

> **论曰：即依此前所说三性，立彼后说三种无性，谓即相、生、胜义无性。故佛密意说一切法皆无自性，非性全无。说密意言，显非了义，谓后二性虽体非无，而有愚夫于彼增益，妄执实有我、法自性，此即名为遍计所执，为除此执，故佛世尊于有及无总说无性。**
>
>

讲解：此下是以长行解释颂义，今先释第一颂。论上说：三无自性，并非由别观而立，即是依前面所说的遍计所执、依他起、圆成实三性，建立后面所说的三种无性：即相无性，生无性，胜义无性。因此佛密意说，一切法皆无自性。并不是连依他、圆成的二性全都没有了。密意的话，显示不是究竟了义，而是权宜方便的说法。

如何是权宜方便？后二性的依他、圆成，虽自体非无，然而犹有不达二空的愚夫，在彼依他起、圆成实二自性上，横起增益，妄执本无自性的我、法，谓为实有，这就叫做遍计所执。为了除此妄执，所以佛世尊才依三性的有体无体，总说三种无性。实则这三无性，无的是遍计所执，而不是依他、圆成。

### **论文三**

> **云何依此而立彼三？谓依此初遍计所执，立相无性。由此体相毕竟非有，如空华故。依次依他，立生无性。此如幻事托众缘生，无如妄执，自然性故，假说无性，非性全无。依后圆成实立胜义无性。谓即胜义，由远离前遍计所执我、法性故，假说无性，非性全无。如太虚空，虽遍众色，而是众色无性所显。虽依他起非胜义故，亦得说为胜义无性，而滥第二，故此不说。**
>
>

讲解：怎样依此三自性，来建立那三无性呢？就是依据遍计所执建立相无性，因为这遍计所执的体相毕竟无有，好像病眼所见的空华一样。依据依他起性建立生无性，因为这依他起性，是仗托众缘所生，有如幻事一样。它不像外道那样，妄执诸法是自然所生的自然性，所以假说无性，并不是依他起的自性全无。

依据三性最后的圆成实性，建立胜义无性。因为圆成实就是胜义，由于远离了前面遍计所执的我、法性故，所以假说无性，并不是圆成实的自性全无。就如虚空一样，虽普遍的含有众色（物质），但各种色都无自性，为色即是空之所显现。胜义亦然，虽是诸法实性，却是于依他起上，无遍计所执之所显现。虽然依他起为有体法，而非胜义，非即是无，所以也得说他为胜义无性。然而，若说依他为胜义无性，便与第二的圆成胜义无性相滥，所以但说圆成为胜义无性，不说依他起。

### **论文四**

> **此性即是诸法胜义，是一切法胜义谛故。然胜义谛略有四种：一、世间胜义，谓蕴、处、界等。二、道理胜义，谓苦等四谛。三、证得胜义，谓二空真如。四、胜义胜义，谓一真法界。此中胜义依最后说，是最胜道所行义故。为简前三故作是说：此诸法胜义，亦即是真如。真谓真实，显非虚妄；如谓如常，表无变易。谓此真实于一切位常如其性，故曰真如，即是湛然不虚妄义。亦言显此复有多名，谓名法界及实际等，如余论中随义广释。此性即是唯识实性，谓唯识性略有二种：一者虚妄，谓遍计所执。二者真实，谓圆成实性。为简虚妄，说实性言。复有二性，一者世俗，谓依他起。二者胜义，谓圆成实。为简世俗，故说实性。**
>
>

讲解：诠释第二颂竟，现诠释第三颂。这圆成实性，就是一切法的胜义谛。然胜义谛随法之浅深，有下列四种，一者是世间胜义，就是五蕴、十二处、十八界等。事相粗显，尚可破壤，所以名为世间：又为圣者之所知，胜于世俗谛的第一世俗，所以名为胜义。二者是道理胜义，就是苦、集、灭、道的四谛。为知、断、证、修的因果差别，所以名为道理：又是无漏智境，胜于世俗谛的第二世俗，所以名为胜义。三者是证得胜义，就是二空真如。此理依圣智所诠的空门而显，所以名为证得，又为凡愚所不测，胜于世俗谛的第三世俗，所以名为胜义。四者是胜义胜义，就是一真法界。妙体离言，超一切法，所以名为胜义，又是圣者内智，胜于世俗谛的第四世俗，所以又名胜义。

此颂中所说的诸法胜义，是依最后的胜义胜义而说的，因为这是最胜道的行义，特为简非前三胜义，故作此说。这诸法胜义，也就是真如。真者真实，显示不是有漏虚妄的遍计所执；如是如常，表示不是无漏有为生灭变易的依他起。也就是说，这真实在一切法位上，是常如其性的，所以叫做真如。也就是澈法底源，湛然离倒的不虚妄义。颂中所说‘亦即是真如’的‘亦’字，是显示这真如，除本论所立名外，还有很多不同的异名，如无我性、空性、无相、实际、法界等。至于这些异名的意义，如其余的《对法论》、《显扬圣教论》中的随义广释。

这圆成实性，就是唯识实性。为什么要说唯识实性？因为唯识性略有二种：一是虚妄唯识性，就是非有而遣的遍计所执。二是真实唯识性就是非空而证的圆成实性。为要遮简虚妄，所以才说实性的话。这唯识复有二性：一是世俗唯识性，就是断然后净的依他起。二是胜义唯识性，就是唯证所净的圆成实。为的要简别世俗，所以才说为实性。

### **论文五**

> **三颂总显诸契经中说无性言，非极了义。诸有智者不应依之，总拨诸法都无自性。**
>
>

讲解：《唯识三十颂》中的这三首颂文，纯是显示各部佛经中所说的‘无性’那句话，并不是究竟了义。以此告诫有智慧的人，不应依据不了义经，认为一切法都无自性。
Peach Garden

All damaged players recover one blood.

**Clarification:**

* This cannot be used to save a player on the brink of death.
* When players use a *Negate*, it is for one player only. That single player does not recover a health.

**History:**

Right at the beginning chapters of Romance of the Three Kingdoms is the story of how Liu Bei 刘备, Guan Yu 关羽 and Zhang Fei 张飞 met by chance. Seeing that all three have the same goal of accomplishing something great for their country, the three of them decided to become sworn brothers. Thus a ceremony was performed in Zhang Fei 张飞's backyard, which so happens to be a peach garden. It is at this ceremony that the famous phrase was spoken:

"不求同年同月同日生，但求同年同月同日死"
"We seek not to be born in the same day, month, year. We merely hope to die in the same day, month, year."

This phrase is often used today in soap operas/dramas in the Chinese society.
New Yuan Shu

Ever Increasing Ambition 野心漸增

**Treason** 妄尊
At the beginning of the king's turn, New Yuan Shu can draw a card. If he does, the king's hand card limit is reduced by one during their next discard phase.

**Diseased** 同疾
If New Yuan Shu's hand card number exceeds his current health level, characters who have him in their attack range must target him with every *Attack* that they play. (Enforced)

**Clarification:**

* When New Yuan Shu activates "Treason," he draws a card before the king's judgement phase.

* Note that "Treason" does not permanently decrease the king's hand card limit at the end of their discard phase. It only decreases it by one on the turns in which New Yuan Shu activates it.

* Note that "Diseased" is enforced. New Yuan Shu cannot 'turn off' this ability, and neither can the characters who have him in their attack range.

* "Diseased" has no effect on characters that cannot reach New Yuan Shu.

 * "Treason" makes New Yuan Shu a strong rebel against most king choices, especially those who have a base maximum health level of three (Cao Pi, Yuan Shu, and Zhang Jiao) and those who have few units of health remaining.
* "Treason" gives New Yuan Shu a card advantage of one each round he uses it.
* "Diseased" can be used to protect teammates from being attacked. If enemies have one of your weak teammates and you in their attack range, they can only choose to attack you if "Diseased" is in effect.

"Treason" is weak against a few popular king choices (see 'Notable Combinations').
* "Diseased" can cause huge problems for New Yuan Shu and his team. If an ally has both New Yuan Shu and an enemy in their attack range, they are unable to attack their enemy if "Diseased" is in effect.
Dian Wei

Ancient E Lai 古之恶来

**Assault** 强袭
Once during Dian Wei's turn, he can cause one unit of damage to any character within his attacking range by either discarding a weapon card or taking one unit of negligence damage.

**Clarification:**

* To activate "Assault," Dian Wei can discard a weapon card from his hand or his equipped area. If he discards an equipped weapon, he forfeits the range of the weapon and can only damage a character in his physical range.
* If Dian Wei activates "Assault" by taking one unit of negligence damage, Dian Wei receives the negligence damage before dealing damage to the target. Dian Wei can bring himself to the brink of death with this ability, but if even if he dies, the target will still receive one unit of damage.
* Dian Wei's "Assault" directly causes damage. This does not constitute attacking, and the damage cannot be prevented by the use of an *Escape*.

* The target of his ability cannot avoid the damage so Dian Wei can take a toll on players that are very set up defensively.
* Dian Wei can use his power in combination with cards like *Attack*, *Barbarians*, and *Duel* to deal a large amount of damage in a short amount of time.
* If Dian Wei wants to target a character that is not in his physical range with "Assault," he cannot discard his equipped weapon to do so. This will cause Dian Wei to suffer negligence damage.

**Notable Combinations:**

* Hua Tuo - Hua Tuo can be a great friend to Dian Wei. As Dian Wei receives negligence damage from activating "Assault," Hua Tuo can use "Green Vesicle" to heal him.

* Zhang He/Zhang Zhao & Zhang Hong/Wu Guo Tai/Chen Gong - These characters have abilities that can be used to supply Dian Wei with weapons and help him activate "Assault" without suffering negligence damage.

* Sima Yi/Fa Zheng/Xiahou Dun - These characters have retaliatory abilities that make it expensive for other characters to damage them. Because Dian Wei usually has to suffer negligence damage to simply activate "Assault," this plan of attack does not work well on these characters.

 Loyalist
 Rebel
 Spy

**Final Remarks:**

Dian Wei is very strong offensively, but not defensively. If you like to deal a large amount of damage in a short amount of time, you will like Dian Wei. When using Dian Wei, use your "Assault" carefully. If you are using it against a character that has fewer units of health than you do, you will have an advantage. However, if you are using it against a character that has more health than you, you may find that this power will simply lead to your death. If you only have one unit of health remaining and you do not think that you will survive to see your next turn, consider using "Assault" to kill yourself and damage an enemy. This is an effective technique if you are a rebel to ensure that the king or a loyalist will not draw your three-card bounty.
Pan Zhang & Ma Zhong

Tigers that Capture Dragons 擒龙伏虎

**Seize Weapon** 夺刀
When Pan Zhang & Ma Zhong are damaged with an attack, they can discard a card and place the equipped weapon of the source in their hand.
**Silent Arrow** 暗箭
When Pan Zhang & Ma Zhong damage a character with an attack and that character does not have Pan Zhang & Ma Zhong in their attack range, the damage is increased by one.

**Clarification:**

* Pan Zhang & Ma Zhong can discard equipment or hand cards, to activate "Seize Weapon" when they are damaged with an attack.
* To activate "Seize Weapon", the damage must come from an *Attack*. Taking damage from tools does not activate the ability. They can activate this ability when they are damaged by an elemental *Attack* through the chains.
* If Pan Zhang & Ma Zhong damage themselves with an attack, they may activate "Seize Weapon" on themselves.
* "Silent Arrow" is enforced. Pan Zhang & Ma Zhong cannot choose to not activate this ability when the conditions are met.

**First Impressions:**

Pan Zhang & Ma Zhong's usefulness is very dependent on the situation they find themselves in. The seating arrangement is key. If Pan Zhang & Ma Zhong are a rebel, they want to be seated as far away from the king as humanly possible. Likewise, if they are a loyalist, they want to be close to the king to add distance between them and their targets. "Secret Arrow," as you can probably imagine, is brutal when it goes into effect. "Seize Weapon" is a watered-down version of Sima Yi's "Feedback," but this is understandable since Pan Zhang & Ma Zhong have more health. It also works well in conjunction with "Secret Arrow." The jury is still out on Pan Zhang & Ma Zhong's overall effectiveness. We will let you know when we get more opportunities to test them.
Cartes de chemin

Ceci est la liste de **cartes de chemin** dans *Talisman*:

* Effacer le chemin
* Chemin dangereux
* Chemin malheureux
* Le chemin du mage
* Chemin mystique
* Chemin des fardeaux
* Le chemin de la folie
* Chemin de la Fortune
* Chemin de la gloire
* Le chemin de la cupidité
* Chemin du répit
* Le chemin des déterminés
* Chemin des Seelies
* Chemin des Unseelies
* Chemin de la sagesse
* Chemin runique
* Chemin secret
* Chemin ignoble
* Le chemin du guerrier
* Chemin du Wyrd
Wen Ping

General that Defends the Homestead 堅城宿將

**Town Guard** 鎮衛
During his turn, Wen Ping can select up to three other players. Each of them gets a bonus +1 against players that he did not select.

**Clarification:**

* The bonus +1 only lasts until Wen Ping's next turn.
* Wen Ping cannot select himself for "Town Guard".
Hua Tuo

God Doctor 神医

**First Aid** 急救
Outside of his turn, Hua Tuo can use any red card as a peach*.*

**Green Vesicle** 青囊
Once per turn, Hua Tuo can discard any hand card to heal any character one.

**Clarification:**

* For both of his powers, Hua Tuo can discard any of his cards, whether they are hand cards or equipped.
* Hua Tuo can choose himself for "Green Vesicle."
* If Hua Tuo is struck by *Lightning*, he cannot use "First Aid," since he is struck during the judgement phase of his own turn.

 * Hua Tuo can be incredibly hard to kill since he can use half of the deck as *Peach* outside of his turn.
* Hua Tuo can keep his team alive with his powers, making it difficult for anyone to die until he dies.
* Time-delay tool cards are a problem for Hua Tuo. Preventing him from playing via *Capture* will stop him from healing his team during his turn and all of his excess heart cards will be discarded at the end of his turn. *Starvation* prevents Hua Tuo from getting more cards to keep himself and his team alive for a longer period of time.
* Hua Tuo's responsibility of keeping his team alive means that he does not have many offensive options.

**Notable Combinations:**

* Liu Bei/Guo Jia/Xun Yu - These characters can give Hua Tuo cards to keep himself alive.

* Fa Zheng - Fa Zheng can give Hua Tuo a heart card and take a black card, increasing the number of red cards that he has. Also, Hua Tuo can heal Fa Zheng, causing him to draw a card to replace the card that he used to heal him.

* Zhang Liao/Gan Ning - These characters can strip Hua Tuo of the cards that he needs to save himself and his team.

* Jia Xu - Jia Xu's "Complete Kill" prevents Hua Tuo from saving his friends during Jia Xu's turn.

 Loyalist
 Rebel
 Spy

**Final Remarks:**

As the token healer of the game, Hua Tuo can be very useful. However, when he is the target of each member of the opposing team, he easily become confined to just worrying about keeping himself alive. In any case, he is always a good distraction. Enemy forces will hone in on him, and the other members of the team will not be targeted as much. His teammates must take advantage of this distraction.
Xing Cai

Star of Troubled Times 乱世之星

**Wisdom** 甚賢
Once per another character's turn, when other characters lose basic cards due to discarding, Xing Cai can draw a card.

**Gun Dance** 槍舞
Once per turn, Xing Cai can make a judgment, and then until the end of the round, *Attacks* with numbers less than the judgment card number have unlimited range, and *Attacks* with numbers greater than or equal to the judgment card number are not counted in the number of *Attack* uses.

**Clarification:**

* When using "Gun Dance", Xing Cai can use all *Attacks* with numbers greater than or equal to the judgement card number until she exhausts all of them or stops.
* Xing Cai Lei Shi cannot use the weapon ability of the *Serpent Spear* to use two cards as an *Attack* unlimited amount of times because the *Attack* generated by *Serpent Spear* has no point value and will be included in the restriction of using *Attacks*.
Yang Hui Yu

Beautiful Queen of Jin Dynasty 景獻皇后

**Savoir Faire** 慧容
Single-Use Ability: At the beginning of Yang Hui Yu's turn, Yang Hui Yu can make a character fill up or discard X cards in their hand. (X either the target's maximum health in play or 5, whichever number is smaller).

**Kindness** 慈威
For each card another character plays after their first card during their turn, if the card is a basic card or a non-delay tool card, Yang Hui Yu can discard a card to cancel all targets of that card.

**Talented Woman** 才媛
At the beginning of Yang Hui Yu's turn, if Yang Hui Yu's health had not decreased since her last turn, Yang Hui Yu draws two cards. (Enforced)

**Clarification:**

* If Yang Hui Yu is damaged outside her turn, but healed to at least her previous health level, Yang Hui Yu will still draw two at the beginning of her turn from "Talented Woman".