recursal/Fanatic-Fandom huggingface dataset:
Zale's Room

Zale's room seems to be close to standard Amber.  Done in his prefered colors for the most part.  The comforter and rug are dark blue.  The curtains are yellow with blue designs. On a peg by the door is Zale's *adequate*\* sword and matching dagger.

There are some paintings on the wall.  One is of Gerard's flagship in a stormy sea.  There is a family portrait done when Zale was about 6 in Amber high style.  The third is actually a line drawing map of the city of Amber (When it gets out of date, Zale will replace it).

Along an entire wall are bookshelves crammed with books.  Most are Zale's but some should be returned to the castle library....eventually.  In addition to the books, there is a row of games from the ordinary to the complicated.  Scattered along the shelves are knic-knacks that Zale has picked up on his few trips into Shadow.

In the corner is a small desk and chair.  On it are Zale's 'books of the moment' with papers consisting of whatever notes he is taking.  There is also a collection of actual framed photographs.  There is the shot of him and Gerard deep sea fishing in the Gulf of Mexico.  A family photo of the three of them standing in front of an odd castle while wearing shorts and little hats that give the impression of rounded mouse ears.  Surprisingly, there is also some of Natalia.  One is a three-shot from a self photo booth (The first: *too* serious.  The second: goofy faces.  The third: Zale clearly surprising Natalia by kissing her cheek).  The other is a posed shot with the two of them holding both hands while looking at each other on a very modern looking street while wearing very modern clothing.

In the desk draw, in addition to writing necessities, is a bunch of envelopes already addressed to Natalia along with a neat stack of letters from her to him.

In front of the windows is a small table with two chairs for guests to drink tea or play games on.

For the most part, Zale's wardrobe is pretty standard.  Tunics, leggings, and such, in his colors, for day-to-day wear plus a few for special occasions.  There is also boots, belts, and a couple cloaks.  However, there are some oddities.  A couple pair of running shoes, a few blue jeans, really nice socks, a pair of sweat pants, a few t-shirts (some blue, some yellow), swimwear, a keen belt dagger a pair of sunglasses, a yoga mat, some hand weights, and some tension bands.  There also appears to be some space for a visitor to keep their clothing for a day or two should the need arise.

Emily, the maid, does and exceptional job of cleaning keeping the ever changing mountain of books and games in check.  Although she is forbidden to touch the desk.  And Francis, while new to the job, seems to have no problems keeping up with Zale's clothing.  Even the weird items from Shadow.

(\*When Zale started training with a real sword, it was Benedict who pulled it from the rack, handed it to him and said it was adequate.  For some reason, Zale never returned it.  He follows tha castle rules and only dons it when he is supposed to.)
Tara's Room

Tara gives very little thought to the furnishing of her rooms, perfectly content to leave the palace default décor in place, whatever it is.  Almost as though she isn't currently planning on spending much time there.

She keeps her chambermaid on staff and invests enough mental energy to remember her name (Greta).  And she imagines that she may someday have need for an extra pair of hands to help her dress for formal occasions, though she makes it clear to the seamstress that she has every intention of dressing herself on her own on routine days.  Having a throng of ladies-in-waiting trailing her around everywhere seems like a mild form of torture, so she thanks them for their diligence and reports to the chamberlain that she won't be needing them.
David's Room

The rooms assigned to David aren't changed overmuch from the original 'default' that Castle Amber tends to maintain such residences in. The windows have been left open for additional airflow, cooling the rooms off a bit more than otherwise might be desired by some. Several chairs dot the room for guests or general seating. A small tray of various fruits are also prominently present on the main table in the room along with a few containers of what appear to be water and some cups.

Overall though, the place isn't much changed from what could be found elsewhere in the castle. More a temporary arrangement than any permanent redesigning - for the moment at least!
Ciro

Ciro was the Eighth member of OYK and joined the server on February 22nd, 2017, via invite from Cosmo. Ciro had already known Cosmo and Juuzou from Tumblr, and was dating Cosmo when they joined OYK.

Their stay in OYK was short lived, as they were banished from OYK on April 11th of 2017 when drama between them and Jules exploded. The two had already had quite a few confrontations within the group chat, mainly escalated by their shared proclivity for passive aggression and defensive behavior. This would often result in Ciro leaving and then rejoining the server later, when they had calmed down or felt the need to apologize.

Things blew up due to an argument between Ciro and Jules involving Cosmo, who Ciro had still been dating at the time. Ciro had felt that Jules had made particularly harsh insinuations about Cosmo's character during a discussion on one of his interests (though Cosmo had known this wasn't the case). Ciro left after this argument, and went to talk about it on their private Plerb account, not knowing that Jules had logged into a side account and could see everything that was being said about them.

Jules then went to OYK, which had already taken issue with Ciro due to several racist jokes they had made to the Asian members of the server. They collectively exposed Ciro's actions on Plerb, resulting in those who supported them quickly changing their minds. On the same day Ciro uploaded a particularly infamous apology video to their Youtube account, in which they were genuinely sorry but weren't able to communicate this in the right way, making OYK a lot less convinced.

Ciro later apologized more fully for their actions and has changed since their stay in OYK, and remains friends with Cosmo and Aki.
Formal Dining Room

The Formal Dining Room is located near the throne room and can easily accommodate 200 guests.  When setup for feasts, rows of tables with chairs or benches fill the hall with the head table on a slight dais.  The walls are covered with tapestries depicting Amber's Glory Days.  There are glittering chandeliers that provide a pleasant warmth and glow to the room.  There are fireplaces to provide warmth and additional light.

Between 07:00 and 10:00 every day, two large tables are setup with a buffet of breakfast foods.  Tables are setup for the Family to use.

At 19:00 every day, Dinner is served.  Dinner is a set menu and is served promptly.
Essex's Room

Essex's room stands very close to the condition he found it in, with only a few additions.
He has hung a painting done of the city Rebma on one wall, and a silver mirror on the other wall, similar to the types found throughout his home under the sea.

A Rebman spear and short sword stand in one corner ready for use.

A trunk of clothes suitable for the cold air sits open on the floor, not yet put away.
Alexandra's Room

Alexandra's rooms reflect the sea in which she was raised. Greens, blues and white are the staple colors that comprise the soft furnishings while the bed, desk and dresser are made of white woods, as if bleached by exposure to the sun on an abandoned beach. The seating area has cushions of blue and white while on the walls, there are hanging nets bedecked with shells and other nautical components.

The draperies around her bed designed to keep it warm at night are of a deep jade green and the design looks as though it was made from the very waves themselves. Her wardrobe is filled with Amber appropriate clothing of the latest fashion since they are all new and in the back on the floor behind all of the dainty slippers and uncomfortable hard shoes are a pair of good, dark green leather boots.

Alexandra's governesses and ladies in waiting came with her from Rebma. They are strong females capable of protecting and educating a Rebman princess.
Zale

Zale was born to Gerard and Countess Melinda Horvath of House Horvath.  He has spent his entire life being raised in the Castle or on mother's estates.  Except when his father took him on 'field trips' or out to sea.

While he favors his mother's complection and coloring, he is obviously Gerard's son.  While not as massive and seems more fluid in his movements, he is definately solid and looks like he put some effort into his physical form. That, and he is still growing.

While not as overtly open as his father, Zale is polite and fairly friendly.  He also, even at his age, appropriate.  In the library he reads a book, at gatherings he mingles and can be engaging, while sparring he will be smashing peoples faces into the floor...  He will laugh at jokes and even seems to express sympathy.  In a word, he is respectful.

That being said, even as a child he would sneak out and get into trouble.  Often he'd return from these misadventures (either on his own or found) battered, bruised, and sometimes bloody.  And, while it seems that he and his father get along very well, there have been more than a few arguements that could be heard throughout the castle.  According to eye-witnesses 'somebody' ripped off a door and threw it out a window.  And, depending on who you listen to, Benedict or Random (or both) had to step in on more than one occasion.  As Zale has gotten older these 'discussions' have been happening with less frequency and *much* less intensity.  It should be pointed out that Zale feels it is extremely improper to bring these occurances up in polite conversation.

When not doing all the things required of him as a Gerard's son (lessons, be seen/not heard, take this, get that, etc...), Zale can be found practicing/working out/sparring, reading in the library, or prowling the city and beaches.  While obviously a physical individual, he also seems to be fond of reading, chess, and other games of that nature.

Regardless of dress, Zale usually wears dark blues and yellows and prefers function over form.  However, he is always dressed approrpiately to his environment.  On his right ring finger he wears a platinum band that is circled all the way around with diamond, saphire, and citrine.  The pattern repeats all the way around.
Ciaran

Stoic and reserved, Ciaran has the appearance and demeanor of one who spends most of his time out in nature.  His six foot one athletic frame presents an imposing presence, which is not lessened by the glower and focus of his emerald green eyes.  His tanned skin speaks to his preference for the outdoors, and his dark cinnamon hair is usually cut extremely short.  He often sports stubble as shaving seems to be the least of his concerns.  Ciaran is in his late teens (~18)

Ciaran is normally accompanied by a white wolf named Asku.
Father: Julian
Sigur

Sigur is tall and well muscled, with perhaps a hint too much fat by some standards (but not by the standards of people living in subarctic climes). He is red headed, with blue eyes, and generally keeps his hair short and his beard down to a stubble (you try keeping a clean shave with just a sharp knife and icy water).

Sigur is the son of Bleys and the viking shield maiden Svanhild Hildesdottir, born on the Shadow Midgard. He was after a great victory where the mercenary leader who went by just 'Bleys', led a rag tag bunch of Norse and Celtic mercenaries, together with surviving units of Franks knights and Roman Kataphraktoi, against the Mongols hordes. The Mongol invasion of Europe was halted that day, but the next day Bleys disappeared, never to be heard of again.

Sigur was raised as a viking explorer by his uncle, Ivar Eirikson, ignorant of his greater heritage.
Timeline

Random takes the throne, appointed by the Unicorn giving him the Jewel of Judgement.

+12 Rabin starts his trek toward Amber.

+15 The Grandchildren of Oberon are summoned to the throne room to be presented to Random. During the summer announcements go out and on the first of October they meet for the formal presentation. Queen Moire's children are presented by Vialle.
Nico Disseldorp

*Our community needs more information on this page! Can you help out? Click here to add more.*

## Status

### Affiliation(s)

Stuart Gillespie-Cook (co-worker)
Jacob Strasser (co-worker)
Michael McMaster (co-worker)

## Social Media

### Twitter

@sciencevsmagic

**Nico Disseldorp** (known online as **Science vs Magic**) is one of the four founders of House House, the developer of Untitled Goose Game.
Stables and Kennels

The stables hold several dozen horses and are well maintained.  The stalls clean, plenty of food and water, daily brushing.  An assortment of saddles, tack, and harnesses can be found to the side, as well as other horse equipment.

Next to the stables are the kennels.  These house mostly dogs, and occasionally other beasts.  They have an exercise yard and individual pens.  Dogs that get along with one another are allowed to play in the exercise area together.
Trophy Room

Filled with relics from times past, this room is dark and a little creepy at night.  There are suits of armor, banners, flags, pennants, stones, medals, certificates, animal parts, plaques, and all manner of other trophies here.  Torches on the walls and a dark chandelier hanging from the ceiling provide irregular light.
Water

**Water** is the most common game mechanic used in Embr. It is carried from the hose in order to put out fire. Splashing it directly on the fire will put it out.

Water may be refilled either at any water source such as a sink, or, if the player has purchased a water tank add-on from the truck.

Water will also dampen a surface it is splashed on, and will allow it to conduct electricity.

Water will NOT put out a grease fire, which requires a Fire Extinguisher.
Untitled Goose Game Wiki

**Welcome to the Untitled Goose Game Wiki!**
This wiki is all about the game Untitled Goose Game, a game about a mischievous goose waddling around a peaceful English village. the Goose has a to-do list, that he uses to check what missions he has to do. These missions usually are harmful to the village.

the Goose needs your help to expand this wiki! If you want to help the mischievous goose, maybe increase a stub or even make your own page! If you ever decide to help this wiki, thank you for your contribution! If not, we still appreciate you coming here!

## Important articles

PlaceholderA page about your topicThe GoosePlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventBell

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Gamemode

**Gamemodes** are various augments that modify how a mission works. Each mission can have up to 6 different types of missions. The Rescue Mission is the standard gamemode and can award up to a 5/5 Flame Rating. All other missions types on standard missions are considered Bonus Missions. They each reward 1, along with whatever normal money is earned. Completing the special objective on all bonus missions for a single neighborhood rewards 1.

## Types of Gamemodes

The below table describes all various types of gamemodes.
Rescue Zone

The **Rescue Zone** is yellow zone that is present on gamemodes where there are Clients present. All missions with Clients will have at least 1, but may also have 2 on opposite sides of the map. It is used to save Clients, as well as other objects from the house including furniture, barrels, and cash.

## Clients in the Rescue Zone

When placing or throwing a Client into the Rescue Zone, all fall damage is ignored as long as they enter the zone before hitting the ground. Once a Client has entered the safe zone, they cannot be injured or interacted again so they are 100% safe.

## Items in the Rescue Zone

Throwing an item into the Rescue Zone doesn't negate the damage obtained from the velocity it impacts the ground. When throwing an item into the zone, there is a height above the zone, about 3-4 player heights, that still counts as safe and invisible walls will "catch" the item and keep it inside the boards.

Just like with Clients, items in the Rescue Zone cannot be interacted with, however they can be bumped out of the zone by hitting them with other objects.

Any items in the Rescue Zone at the end of the mission will be added to the pool of items saved (*see Stats*) as well as the items that the Clients tip on.
Collapsible Ladder

*"Climb to new heights!"*

The Collapsible Ladder is an ascend tool. It is the likely the first ascend tool available to the Respondr when starting a game and can be purchased before playing a level. It allows the Respondr to place a ladder which can be climbed to reach higher places.

The Collapsible Ladder is a versatile ascend tool and is useful in a lot of loadouts.

### Controls

**Use** (defaults to Left Mouse Button/ Right Trigger) - place ladder

**Interact** (defaults to E/X) - pick up ladder

## Upgrades

 **Anchor -**500

*"Keep your ladder (and your income) stable!"*

Anchor fastens the Collapsible Ladder in place if it comes to rest propped up, especially if its feet did not move during its placement.

**Remote Return -**1,000*"Never forget your ladder.*

*Electromagnetic technology will return it with alt fire!"*

Remote Return allows you to call back your Collapsible Ladder when **secondary use** (defaults to Right Mouse Button/Left Trigger) is pressed. When called, a ladder will fly back to the Respondr who placed it. If the ladder cannot reach the Respondr, it will still despawn after three seconds and the Respondr will receive it again. If the Respondr has placed two ladders, the first one placed will always be called back first. Remote Return also allows ladders to be picked up with **secondary use** in a manner similar to with **interact.**

**Extra Ladder -**950

*"Leave your ladder behind, other Respondrs might need it!"*

Extra Ladder gives the Respondr a second Collapsible ladder which can be placed after the first one. Either or both ladders can be picked back up and replaced.

**Golden Ladder -** 5,000 3

*"Show off your incredible sense of style and impeccable taste"*

## Tips

Ladders can be used to bridge gaps if they are laid down and walked over. This can be useful if part of a floor has fallen in. They can also be used to help break your fall if you place the ladder in the air and stand on it as it falls.

## Trivia

If the Respondr has managed to place more than the amount of ladders they own, they may still only pick up the same amount that they own at a time. If the Respondr's Collapsible Ladder has Extra Ladder and Remote Return, the second-last placed ladder will be called first before the last placed one.

If a Collapsible Ladder has Anchor and was anchored on a surface that no longer exists, it will continue to float in place there.

## Gallery

A fully upgraded Collapsible Ladder anchored leaning against a treeSome Collapsible Ladders extended to different heights
Cryptocurrency Wallet

**Cryptocurrency Wallets** (*or **Physical Cryptocurrency Wallets***) are a special type of cash that can be found during Bonus Missions.

They will either glow gold or blue and will emanate the Gold Coin or Diamond icon, indicating which currency they will award if saved. When saved, Flint will send a message (as seen in the upper left) indicated that the cryptocurrency wallet was saved.

There is only ever 1 cryptocurrency wallet with each bonus mission, with no guarantee that there will be one at all. However, bonus missions can be played as many times as you want to farm these two currencies, making the cryptocurrency wallet the only renewable source of Gold Coins or Diamonds.

## Gold Cryptocurrency Wallet

The Gold Cryptocurrency Wallet glows gold and emanates the Gold Coin icon. When saved, it awards 1, which is not reflected in the End of Mission screen, but will update in your Balance.

## Diamond Cryptocurrency Wallet

The Diamond Cryptocurrency Wallet glows blue and emanates the Diamond icon. When saved, it awards 1, which is not reflected in the End of Mission screen, but will update in your Balance.
Throwing Axe

20 -  Flaming Axe

450 -  Aerodynamic Axe

350 -  More Axes

5,000 3 -  Golden Throwing Axe

The **Throwing Axe**, is an Entry tool in Embr.

*"I tried to throw away my old boomerang once. It came back."*

**Boomerang Weighting** causes the Throwing Axe to return to the user if it does not make contact with anything within about 15 feet. If caught, the Throwing Axe is not consumed.

**Inferno Axe -** 500

*"You know how freedom fighters fight for freedom? Well, let me tell you about firefighters!"*

**Inferno Axe** causes the axe to explode on impact, triggered any explosive or  Toxic Barrel to explode, as well as doors and windows, which is be destroyed by one axe.

**Flaming Axe -** 20

*"A little tool maintenance allows your axe to hit harder with each swing."*

**Flaming Axe** causes the axe to light items on fire on contact.

### Impulse

**Aerodynamic Axe -** 450

*"A more balanced, aerodynamic axe that can be thrown at higher velocities."*

**Aerodynamic Axe** allows the axe to be thrown at higher speeds.

**More Axes -** 350

*"You have more axes."*

**More Axes** increased the Throwing Axe count from 10 to 15.

### Capacity

**Golden Throwing Axe -** 5,000 3

*"Show off your incredible sense of style and impeccable taste"*

Changes the axes to be entirely gold.
Alexandra

When Alexandra walks into a room, it is with grace and confidence. Back straight, shoulders squared and with the deliberate pace of her station. She stands at 5 foot, 5 inches tall and weighs 103lbs. She is slight of build with delicate features, brown hair and deep aqua-green colored eyes.

Her twin brother Essex could likely bench press her without trouble.

Cognizant of her station, and of societal expectations, Alexandra is never seen without at least one lady with her. Her governesses are a necessary accessory to her person.

She will tell anyone who asks, they may call her by her full name or Xandra if they must shorten it but do not use Alex for that is the name of a man and she is no man.

Currently intending to court.
Amber City

The City of Amber, located just below the Castle and edging on the Sea, is a thriving community of some 100,000 people.  Although some of the newer sections near the Castle and along a ridge where the more fashionable house lie are in more of a grid, much of the city is made up of winding cobblestone streets and narrow alleys.
Trampoline

### Effective Against

The **Trampoline** is an item in Embr. It resets all fall damage for items, Respondrs, and Clients and will rebound them to ~½ of their original height.

## Controls

**use**
(Defaults to

/
) - deploy on the ground

## Upgrades

### Bounce

    **Bouncier Springs - 350**

*"Objects bouncing off the trampoline now retain more of their energy, allowing for higher bounces"*

    **Spring Dampeners - 500**

*"Objects don't bounce as high when hitting the trampoline"*

### Radius

    **Larger Diameter - 400**

*"The trampoline can now break falls in a larger area"*

    **Smaller Diameter - 100**

*"The trampoline can now be placed in tighter areas"*

### Extra

    **Extra Trampoline - 750**

*"When your exit strategy changes, you know what to do"*

### Bling

    **Golden Trampoline - 5.000 + 3**

*"Show off your incredible sense of style and impeccable taste"*

### Functional

    **Hypercharged Client Magnet - 10.000 + 10 + 4**

*"Experimental electromagnetic charges embedded in the trampoline can selectively pull clients in a cone above the trampoline directly to safety"*
Fire Axe

Weighted Axe Head - 350

 Client Safety Insurance - 1,000

 Handheld Jet Propulsion - 20,000 20 12

 Corsair RGB - 1

 Golden Axe - 5,000 3

***"Chop things to pieces!"***

The **Fire Axe** is an entry tool. It is the starter entry tool available to each Respondr when starting the game and does not require to be purchased for the Respondr to own one.

The Fire Axe is a very versatile entry tool and is very useful in almost all loadouts.

## Controls

**use**
(Defaults to

/
) - attack object

## Upgrades

### Damage

**Sharpened Bit - 1,000**

*"A little tool maintenance allows your axe to hit harder with each swing."*

Sharpened Bit increases the damage inflicted on objects with each swing of the Fire Axe, allowing them to be broken faster.

#### Comparison:

**Lightened Haft - 1,500**

*"Use of modern composites allows for a quicker swing."*

**Lightened Haft** increases the swing rate of the Fire Axe, improving its ability to break objects.

### Utility

**Weighted Axe Head - 350**

*"Increase the impact of the axe with heavier weight, causing it to apply significant force to objects struck."*

Weighted Axe Head increases the ability for the Basic Hose to manipulate objects.

**Client Safety Insurance - 1,000**

*"Purchase this additional insurance to allow you to use the axe while carrying clients!"*

**Handheld Jet Propulsion - 20,000 20 12**

*"Originally an experiment in using rocket miniaturization technology to add more force to an axe swing, attaching the rockets to the other end of the axe allowed our Respondrs to fly at high speeds during their swings!"*

### Bling

**Corsair RGB - 1**

*"The latest in lighting technology from our friends at Corsair."*

**Golden Axe - 5,000 3**

*"Show off your incredible sense of style and impeccable taste."*

## Tips

The Fire Axe is the fastest tool for breaking windows since it can always be used almost immediately unlike Breaching Charges, which incur a slight delay and Grappling Hooks which might still be recharging. This makes it viable in speedruns.

## Gallery

A Fire Axe with all upgrades enabled ingame.
Missions

**Missions** are levels in Embr which the Respondr is given as jobs. Missions can be completed in order to earn money and also as a means of progressing the game. Missions are selected in the map, where they can be found as locations with specific tasks related to their gamemode which the Respondr must achieve to succeed the mission. Missions are unlocked sequentially and more become available to the Respondr the more they have progressed in the game.

## Mission Notifications

A mission can have two types of notification bubbles, a  Yellow Mission Icon and a  Green Mission Icon.

### Orange Mission Icon

This indicates that it is a "new mission", or a mission where the primary objective has not been completed.

### Green Mission Icon

This indicates that the primary mission type has been completed, and at least one of the secondary of bonus gamemodes is available to play. Once you complete one of the bonus gamemodes, the Green Icon will disappear.

## Special Missions

Sometimes when the game is opened, there might be a balloon on a previously completed mission's icon and an alternate gamemode will be offered, known as a special mission. This event will also be announced by Flint in a notification. Normally, new special gamemodes will be unlocked when getting a 5 rating on a Rescue Mission.

## Story Missions

Story missions are missions which are largely linear in path, often feature voice-over and explain story to do with the game during play.

There are currently *NUMBER* of missions spread across 3 Districts in the game:

## EmbrGigs

EmbrGigs are multi-part missions that require the Respondrs play three standard levels in alternate ways.

There are two EmbrGigs missions, **GasLight Inc. Cleanup Contract** and **BoxBox Delivery and Cleanup**.

## Recurring Missions

There are two types of recurring missions, those being the Daily Missions (which reset at 8:00 AM PST) and Weekly Mission (which resets at every Monday at 8:00 AM PST).

### Daily Missions

There are always two Daily Missions available.

### Weekly Missions

There is always one Weekly Mission.

*See also: Multiplayer, Tutorial*
Kristina af Gryf

## Duchess of Pomerania

Duchess Kristina, c. 1815

**Kristina, Duchess of Pomerania** (Kristina Dorotea; 27th November 1795 - Present) is the current Suo Jure Duchess of Pomerania (Danish: Hertuginde af Pommern). She is the older daughter of Carl Albert af Gryf and Viktoria af Brache. A freak accident shortly after the birth of her younger sister led to the two being sent away to live with their aunt. The two, now orphans, were known as Duchess Carldatter and Lady Pomerania.
DLC

Embr contains 3 free **DLC**. Two of these DLC add new pieces of gear, while the other adds additional special mission types called Secret Hosr Missions.

## Embr - Secret Hosr DLC

The **Embr - Secret Hosr DLC** was a free DLC that was added to the game on January 6, 2022. Although it is free, it must be manually added on Steam to actually activate the content in-game.

This DLC adds a special mission type called a Secret Hosr Mission that is denoted by the Hosr Mission Icon  glitching over the normal mission icon.

## Embr x Curve Digital Costume Pack DLC

The **Embr x Curve Digital Costume Pack DLC** that was added to the game on July 9, 2020. Although it is free, it must be manually added on Steam to actually activate the content in-game.

This DLC adds 4 pieces of Head gear, 3 pieces of Body gear, 1 piece of Gloves gear, and 2 pieces of Pants gear. Expand the table below to see the exact pieces added.

## Embr - Lunar New Year Ox Head Helmet DLC

The **Embr - Lunar New Year Ox Head Helmet DLC** that was added to the game on February 11, 2021. Although it is free, it must be manually added on Steam to actually activate the content in-game.

This DLC adds 1 piece of Head gear. Expand the table below to see the exact piece added.
Embr Wiki

*Welcome to the Embr Wiki!*
*Do you feel the fire in you? Want to break free from the 9-5? Are you between the ages of 18-85? Then get fired up for the chance of a lifetime! Join the emergency services revolution and become an Embr Respondr™ today!*

The **Embr Wiki** is a collaborative encyclopedia for fans and by fans, and a learning tool for players new and experienced of Muse Games' fire-fighting un-simulator ***Embr***. Here you can find a large compendium of knowledge about all aspects of the game.

*Embr* is a frantic fire-fighting (un)Simulator set in a hyper-capitalist, deregulated alt-present where public firefighting funding has run dry, where venture capitalism and e-hailing rule the roost. The Embr Respondr is the last stand in a world ablaze.

Game contents
**Missions****Tools****Gear****Vehicle****Characters**

## ***Game information***

* Current build: 1.85 (Spring Cleaning)
* Out now for PC, Xbox, PS4, and Switch

## ***All about Embr***

* Official website
* Buy Embr today!
* EmbrGame on Facebook
* Embr 🔥 on Twitter
* EmbrGame on Instagram
* Join the Embr Discord!
First Ave Flint Dialogue

> **Flint** *(amiably)*Welcome to your first house fire Respondr! Make sure to save at least the minimum number of clients!**Flint**Remember, your ladder and axe can be used to find all sorts of ways into the building!**Flint** *(aghast)*Don't forget to use the Embr Client Findr to locate your clients!**Flint** *(ruefully)*Remember,you're getting paid to rescue clients, not fight all the fire!**Flint** *(amiably)*If you rescue everyone, you'll be sure to earn that 5 flame rating you need!**Flint**You can also return people's valuables. The more you return, the better your tip! They might even give you another star!**Flint**(Make sure you don't put it in your vehicle! You might accidently*[sic]* drive away with it!)**Flint**Remember, of you can't get everyone, make sure to get to the exit before the house burns down!**Flint** *(aghast)*If you're still in the house when it burns down, you might be legally liable for the damage!

Flint (amiable)Flint (aghast)Flint (rueful)
Fire Extinguisher

Evaporating Chemicals - 150

 Client Safety Insurance - 350

 Quantum Extinguisher - 5,000 10 1

 Golden Extinguisher - 3,000 3

***"Multi-purpose fire fighting! Safer than water!"***

The **Fire Extinguisher** is an extinguisher tool. It is a mid-level tool but can be purchased early in the game if it is prioritized. It is a personal extinguisher comparable to the Basic Hose. It does not use water and is therefore safer around electricity.

However, it cannot be refilled or recharged and can only extinguish for 30 seconds (or 60 seconds if upgraded with the Extended Capacity Canister). In addition, it has shorter range which makes it worse for suppressing large amounts of fire but it is still very effective at clearing paths through burning rooms.

It also can extinguish oil fires. As such, it is more effective as a general purpose tool for navigation and removing a wider range of hazards but is not suited for putting out lots of fire.

The Fire Extinguisher can replace the Basic Hose as a personal extinguisher for those who prefer it.

## Controls

**use**
(Defaults to

/
) - spray foam

## Upgrades

### Capacity

    **Extended Capacity Canister - 300**

*"Allows for longer extinguishing duration."*

Extended Capacity Canister increases the duration that the Fire Extinguisher can spray foam for from 25 seconds total to 35 seconds total.

### Utility

    **Gas Reactant Chemicals - 100**

*"The extinguishing chemicals now push gas clouds."*

Gas Reactant Chemicals does nothing at this time.

    **Evaporating Chemicals - 150**

*"The extinguishing chemicals now also evaporate water."*

Evaporating Chemicals makes the Fire Extinguisher's foam remove lingering water from surfaces.

    **Client Safety Insurance - 350**

*"Purchase this insurance to use the extinguisher while carrying clients!"*

    **Quantum Extinguisher - 5.000 10 1**

*"Taken from experiments in more expensive sprinkler mounted technology, we've found a cheaper way to make extinguisher powder travel directly through walls, and into impossibly tight crevices, extinguishing fires that normal water can't reach."*

### Bling

    **Golden Extinguisher - 5.000 3**

*"Show off your incredible sense of style and impeccable taste."*

## Tips

The Fire Extinguisher has a dial on its nozzle which can indicate how much longer it can extinguish for. Each minor graduation (A) is about 1 second while each major graduation (B) is about 4.2 seconds. If the Fire Extinguisher is equipped with Extended Capacity Canister, each minor graduation (A) is about 1.5 seconds while each major graduation (B) is about 5.8 seconds.

## Trivia

* Despite the fact that Gas Reactants Chemicals' name and description suggest the foam itself interacts with gas, the upgrade appears to be some kind of mechanical fan on the Fire Extinguisher's nozzle instead.

## Gallery

A fully upgraded Fire Extinguisher.Extinguishing an oil fire with a Fire Extinguisher.
Currencies

Currencies are any in-game reward for completing missions or objectives that can be spent on various tools, gear, and/or vehicle modifications and upgrades.

*Flames , which are rewarded are for completing missions, are not considered currency because they cannot be spent and are use as a means of progression.*

There 3 main currencies in the game:

* Dollars
* Gold Coins
* Diamonds

## Dollars

Dollars are earned by doing nearly anything in the game. When completing a mission, you earn dollars for Rescued Cash, Saved Items, Tips, Stolen Cash (Back of your Vehicle). You will also lose 10% of your cash from a "Processing Fee" and 5% from a "Service Fee".

## Gold Coins

Gold Coins are gained primarily by completing Bonus Missions, which awards 1 the first time each is successfully completed. Gold coins can also be earned in Bonus Missions by finding and saving a gold Cryptocurrency Wallet or by completing Recurring Missions, although Daily Missions more often have Gold Coins as rewards. Cryptocurrency Wallets and Recurring Missions are the only two renewal methods for earning Gold Coins.

## Diamonds

Diamonds are gained primarily by earning earning the maximum flame rating on a mission (either 6 or 7), which awards 1. This entails completing all Bonus Objectives on all Main and Bonus Missions. Diamonds can also be earned in Bonus Missions by finding and saving a diamond Cryptocurrency Wallet or by completing Recurring Missions, although Weekly Missions more often have Diamonds as rewards. Cryptocurrency Wallets and Recurring Missions are the only two renewal methods for earning Diamonds.
Embr Career Fair

### Hazards

The **Embr Career Fair** is tutorial mission in Embr and must be completed before players can are able to complete missions with other Respondrs.

## Career Fair Steps

* Escape Mission - Travel from the bottom to the top floor of a burning building and escape successfully using your tools.
	+ Locate the engineer - Grab the engineer and place him in his box to open the front door.
	+ Fire! Fire! Fire! - Use the Embr Fire Suppression Hose to put out the fire. Water can be refilled from any household water receptacle, such as a sink.
	+ Electricity Issues - Use the Embr Fire Axe to chop down the door. Inside, turn off any switches to avoid being electrocuted. Using the Fire House, spray water between the two live wires to complete the electric circuit and travel to the next floor.
	+ Watch Out For Gas - Use a fan to push the poisonous gas out of the room. Poisonous gas can also be evacuated with windows and electrical events.
	+ Take a Leap - Use the Respondr Collapsible Ladder to ascend to the windows above. Grab the client, and drop them into the landing zone. Then drop the Respondr Trampoline off of the side of the building and jump to your safety.
Embr

***Embr*** is a fire-fighting simulator video game, developed by Muse Games and published by Curve Digital. It was released on Windows PC on May 21, 2020. *Embr* is set in a hyper-capitalist, deregulated alt-present where public firefighting funding has run dry, where venture capitalism and e-hailing rule the roost. The Embr Respondr is the last stand in a world ablaze.
‍

## External links

* Official website
* Steam
Memorable Quotes

"they are happy to dump off some useless gold on you suckers" - The Muse, about Sigur's trading with the Mayas of Shadow Midgard.

"When you get to my age you cease to care what people think about you and have little fear of what they can attempt to do to you."

-- Fiona in the Pattern Room

"All things considered, what age do you suppose they think is too old to be spanked? I don't have a frame of reference for that sort of thing."

-- Alexandra on the East Portico

"Bleys is apparently an enthusiastic and dastardly assassin of sobriety."

-- Tara on the East Portico
Loadouts

**Loadouts** are the set of Tools, Gear, and Vehicles that you can bring with you into a mission.

You are required to bring at least the following in a loadout.

* 1 of any Tool
* 1 of each types of Gear, except for the Head Gear type.
* A Vehicle Chassis

## Purchasing Loadouts

You begin with 2 unique loadouts. Four additional loadouts can be purchased for 500 each for a total of 2,000. You will end with 6 total loadouts.

Each newly purchased loadout will be called **Embr Starter Kit** and will contain the items preselected on the clickable image on the right, although, of course, they can be changed. Any upgrades purchased and equipped previously will also be equipped on this new loadout.

## Loadout Slots

A standard Loadout contains the following

* 6 Slots for any combination of Tools (that are not Grenades)
* 1 Slot for any Grenade
* 5 Slots for Gear, each of which is limited to the following.
	+ 1 Slot for Head Gear
	+ 1 Slot for Body Gear
	+ 1 Slot for Gloves Gear
	+ 1 Slot for Pants Gear
	+ 1 Unused Slot (*indicated by caution tape*)
* 6 Slots for Vehicle customization, each of which is limited to the following.
	+ 1 Slot for a Chassis
	+ 1 Slot for Paint
	+ 1 Slot for Wheels
	+ 1 Slot for Siren
	+ 1 Slot for Ornament
	+ 1 Slot for Bed
Profile

The **Profile** is used to view Stats on various stat-tracked accomplishments, earnable Achievements, as well as changing your profile image.

## Stats

The below stats are tracked. None of these have any real impact on gameplay other than being a neat way to see how much of a specific action you have performed.

* Jobs Completed
* Jobs Failed (Failed or Left)
* Clients Rescued
* Clients Lost
* Items Returned (In the Rescue Zone or Outdoors in a Salvage Mission)
* Items "Salvaged" (Items placed in the back of the Vehicle)
* Cash Recovered
* Income To Date
* Food Delivered (in Embr Eats Missions)
* Pimm the Hamster Dolls Rescued
* Grenades Thrown
* Clients Frozen
* Total Playtime

## Achievements

The Achievements in the Profile page are trackable, meaning you can see the current progress on them, whereas Steam does not show this progress. If you wish to learn more, please see the Achievements page.

## Profile Images

You can chose from 1 of 5 different profile images. This not only changes the profile image in your tablet view, but also which character you play as in-game. Below is a gallery of all available Profile Images/Characters.
Ice Acceleratr

Increased Ice Duration - 800

 Firing Speed - 900

 Client Containment - 600

 Item Encasement - 500

 Client Safety Insurance - 1,000

 Burst Fire - 5,000 6 2

 Golden Ice Acceleratr - 5,000 3

***Rapid freezing technology extinguishes and cools small areas, and provides a foothold on your climb to the top of the Respondr ranks!***

The **Ice Acceleratr** is an extinguisher tool in Embr. It can encase any object or Client in a cube of ice. This frozen object can then be pushed around with extremely low friction. Frozen items are immune to fall damage, as well as other types of damage, until they are thawed.

## Controls

**use**
(Defaults to

/
) - fire ice

## Upgrades

### Capacity

**Additional Ammunition - 700**

*"Top up your ice supplies with this additional cryogenic storage system."*

**Refillable Ice - 1.500 + 3**

*"Turn regular tap water directly into ice! Be careful though, it uses a lot more water than your hose! Equip your Ice Acceleratr before filling at a sink to prefer filling your ice first.*

### Functional Improvements

**Increased Ice Duration - 800**

*"Keep your cool for longer."*

**Firing Speed - 900**

*"Increased firing speed so you can freeze fire by firing freely."*

**Client Containment - 600**

*"Ensure your clients remain sheltered in place, or help them slide to safety."*

**Item Encasement - 500**

*"Contain valuables and furniture in a protective case of hyperfrozen ice."*

**Client Safety Insurance - 1.000**

*"Extended insurance plan to carry clients to safety in the coolest way possible!"*

**Burst Fire - 5.000 + 6 + 2**

*"A secondary function that fires multiple ice cubes at once! Uses slightly less water, but lasts a shorter duration than normal ice."*

### Bling

**Golden Ice Acceleratr - 5.000 + 3**

*"Show off your incredible sense of style and impeccable taste."*
Sprinkler

Quantum Sprinkler - 12,000 10 5

 Extra Sprinkler - 1,500

 Golden Sprinkler - 5,000 3

***"Spread water in a small area."***

The **Sprinkler** is an an extinguisher tool in Embr. It works as an infinite source localized water source that covers a small area in water continuously. The sprinkler can be picked up and put down an unlimited number of times, meaning it can be good for holding the fire at a choke point.

### Controls

**use**
(Defaults to

/
) - deploy the sprinkler on the ground before the Respondr.

## Upgrades

### Utility

**Increased Force - 600**

*"A powerful extra motor that keeps more water spreading faster!"*

**Directional Spray - 400**

*"A new direction in sprinkler technology."*

**Quantum Sprinkler - 12,000 10 5**

*"Previously thought to exist only at extremely small scales, our researchers were able to use quantum tunneling to allow water to spread through walls and at increased distances!"*

### Extra

**Extra Sprinkler - 1,500**

*"Keep extra areas secure!"*

### Bling

**Golden Sprinkler - 5,000 3**

*"Show off your incredible sense of style and impeccable taste."*
Morningstar

Redirect to:

* Projekt Morningstar
*Morningstar* is a collaborative research and development project between the Nasr and Nordburg design bureaus for a manned, suborbital reconnaissance spaceplane.

### Background

In June 25AF immediately subsequent to the public revelation of the Greck-Osterrecht Technical Cooperative Treaty having been signed the prior year the Nordisle Autonomous Scientific Region representative in Crouuningglory delivered *The Nasr Report on Implications of Suborbital & Orbital Technologies*; clearly written with advanced knowledge of the up until days earlier classified *Lucifyr* ballistic missile programs, this was the GCK’s (and, particularly, ODIIN’s) first hint of the existence of Borea’s *Athena* intelligence network, which had included members involved in the ballistic missile program. The Suborbital & Orbital Technologies report, or SOT, projected that within twenty years space would function essentially as the superior theatre to air; that is to say, much as air superiority had profound implications on other military variables, space superiority would in turn have a dominating influence on subordinate realms. The report forecasted the existence of orbital fighters, bombers and transports,, and recommended immediate work begin on development of the perquisite technologies for these spacecraft as a matter of national importance. Cumulatively, the report was delivered in tandem with a *Nasr* proposal for a manned variant of the *Lucifyr III* MRBM, codenamed MORNINGSTAR, for use as a suborbital reconnaissance spaceplane. This proposal was promptly accepted.
Basic Hose

High Impact Hose - 300

 Low Impact Stream - 15

 High Capacity Water Tank - 1,250

 Auto Refiller - 2,000 + 5

 Golden Hose - 5,000 + 5

***"It's good for putting out fire."***

The **Basic Hose**, also known as the *"Jetstreamr Hose"*, is an extinguisher tool. It is the starter extinguisher tool available to every Respondr when starting the game and does not require to be purchased for the Respondr to own one.

The Basic Hose is a very versatile fire-fighting tool and is very useful in almost all loadouts.

## Controls

* **use**

(Defaults to

/
) - spray water broadly

* **secondary use**

(Defaults to

/
) - spray water with more precision ("Narrow Nozzle" upgrade required)

## Upgrades

### Functional Improvements

    **Narrow Nozzle - 150**

*"Used as a secondary function for a more precise, longer range water spray."*

Narrow Nozzle allows the Basic Hose to spray water in a smaller area of effect, which affords the user more precision, when **secondary use**
(Defaults to

/
) is pressed and held.

    **Jetpack Hose - 9,000 15 9**

*"Years after this hydro jetpack prototype failed to pass all safety tests during US military trials, Embr Corporations purchased the manufacturing rights to augment their fire safety personnel's mission capabilities, although it takes additional water to use."*

### Impulse

    **High Impact Hose - 300**

*"Increases the force of the water jet, so you can push objects around easier."*

High Impact Hose improves the ability for the Basic Hose to manipulate objects.

    **Low Impact Stream - 50**

*"Decreases the force of the water jet, so you can spray things without pushing them around too much."*

Low Impact Stream reduces the ability for the Basic Hose to manipulate objects.

### Capacity

    **High Capacity Water Tank - 1,250**

*"Increases the maximum water capacity of your hose."*

The High Capacity Water Tank halves the Basic Hose's water consumption allowing for 200 seconds of spray time, as opposed to 100 seconds without the upgrade.

    **Auto Refiller - 5,000 5**

*"This handy device condenses humidity in the atmosphere to refill your water over time."*

The Auto Refiller grants a passive water refilling effect in four-second-bursts every six seconds. This effect occurs even when the Basic Hose is not the tool currently held. It will not recharge Water Grenades.

### Bling

    **Golden Hose - 5,000 5**

*"Show off your incredible sense of style and impeccable taste."*

**Golden Hose** turns the entire Hose golden.

## Tips

* The Basic Hose is the best tool for completing circuits since it affords the most precision out of any water-spreading tool, even without the Narrow Nozzle upgrade.

## Trivia

* The Basic hose is the tool the upgrades of which cost the most in total.