recursal/Fanatic-Fandom huggingface dataset:
Malegear's Research Cache

Malegear’s research, while heavily damaged by the Imperials, still shows a lot of potential. Marwyn wishes to thoroughly investigate this new cache of data, feeling it might hold the key to true wonders. Because of its fragmentary nature a large group of knowledgeable psykers will be needed to investigate this cache, which will cut into pursuing further Psykana options. Wishing to piece back together his prior treasure trove of knowledge, Malegear will assist in speeding up the recovery process, but will be unavailable for helping with other actions.

### Completed

The fruits of Malgear’s research have the potential to revolutionize Dominion psytech, and society as a whole eventually.

Among other things, the cache holds a large amount of data of various psyker power levels and links to certain genes, opening the potential to not only be able to detect new psykers before they are even born, but perhaps begin to induce psykerhood into even fully grown humans with the right techniques.

Intriguingly, Malgear’s research suggests that the reason human psykers are so unstable and prone to daemonic possession is due to missing some sort of “control genes” that keep psyker powers under optimal control. About 99.99% of all psykers lack these genes, but subjects taken from Atlantishave a much more prominent use of them, occurring with a rate of 80% in Atlantean subjects regardless of their origins. This has shed some light on just why Atlantean psykers are so stable compared to the Imperial norm.

Other findings include daemon binding and permanent killing mechanisms and tools, schematics for power-inhibiting devices, and - perhaps more importantly - methods of shielding electronics and technology from potential Warp corruption.

### Rewards

**Research Unlocked: Psy-Genes, Control Mechanisms, Daemon Binding, and Psy-Computer Shielding (all Major)**
The Road Not Taken Wiki

**Welcome to the The Road Not Taken Wiki!**
This is a wiki for the Warhammer 40k quest 'The Road Not Taken', hosted on Sufficient Velocity. It follows the Helios Dominion, a small heretical rebel empire fighting to survive in the Age of Calamity, following the death of the Emperor and the collapse of the Imperium, and trying to forge a new path free from the corruption and cruelty of the old Imperium of Man.

### General Information

* Informational contains Abhumans, Xenos, Polities, Systems, Sectors, and Events.
* Helios Dominion contains Factions, Dominion Government, Dominion Research Corps, and Dominion Systems.
* Characters contains individual pages for important characters and advisors within the Helios Dominion.

### Research

* Technology is sub-divided into Weapons, Power Armor, Vehicles, Ships, Naval Technology, Other Military Technology, Void Infrastructure, Industry, Civilian, Computer Technology, Warptech, Scientific Theory, and Other Technology.
* Biologis is sub-divided into Genetic Engineering and Wildlife.
* Psykana is sub-divided into Psytech, Psyker Houses, and Psychic Theory.
* Unresearched contains technologies that have yet to be fully researched.

### Help

This wiki is very much still a work in progress, and if you can add new entries then that would be very helpful. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

However, plase do make sure that you add the appropriate categories to any new page, so that it is properly indexed and can be found easily.

* Incomplete covers articles that are incomplete, or which need to be updated. Please try to update these if you can.

### Fanworks

If you want to post an omake about new species, technologies, and more, then please do! Just add it to the Non-Canon category. If it's approved by the QM, it will then be moved to the appropriate category (e.g. Ships).

## Important articles

Octavia TeslaAtlantisHelios Dominion

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Sky Cities

### Description

The Ansazian Sky Cities in many ways resemble the orbital plates that existed on Terra during the Great Crusade. However these appear to be more advanced if smaller that the ones that used to exist on the Throne World.

We know very little of these megastructures as people not of Ana’si lineage are not allowed to be within a 100 km of these cities on the pain of death to the trespassers and subsequent orbital bombardment of the nearest settlement and we have not been able to recruit any Ana’si spies or defectors.

Therefore all our knowledge on them is based on Ansazian propaganda and is thus greatly exaggerated and has little military worth ; the claim that each of these cities can house a hundred billion souls is absurd.

However those engineers of the Golden Age recognise these cities as they were common during their time. According to them these were initially used for colonising worlds with harsh surfaces or thick atmospheres and were not build for military usage. They also warn that these structures are relatively fragile and lacking proper maintenance to their Anti Gravity mechanisms can literally fall apart at the slightest disturbances.

While this is highly advantageous should the need arise, the Lady Octavia would prefer at least one of these to be captured intact for the technological loot they might yield and further more any of these falling on the surface will cause apocalyptic damage to our allied mutant populations which is unacceptable.
Shomei

Also known as **Signature** in English, this umbrella term refers to the type of essence emanated by Super Humans, Shikan and Yokai of all classes for multiple purposes. Shomei are essential to conjure and develop Cores, supernatural abilities that can only be accessed by a select few in the Hex BLVD universe. So far, there are three **Shomei** alluded to in the series.

## Crysanthemus

Emanated by the Shikan species, it has been documented throughout history as the *precursor* of the Resonance. It enables Shikan (both *Low* and *High* class) to access, develop and utilize Cores.

## Resonance

Produced by Yokai (both *Low* and *High* class). Resonance is continuously synthesized by the Yokai's *Prism*, a specialized organ located in a region of the individual's body that varies from sub-species to sub-species (for example, the Haifu’s Prism is located right above the sternum).

## Tamashi

Also known by the theological term *Soul*, this is the Shomei exhibited by Super Humans of both types (Hybrid and Epsilon). With this Shomei, Super Humans gain the adequate competencies to fend off Low Class Demons with a high degree of efficacy, thereby maintaining Gendaishi safe from most threats. Fuutari, a Hybrid-type Super Human, is the first individual introduced in the series with this signature energy.
Afliccoe

Population : uncountable

Current condition : have been provided residence in some direlect out of order stations , whether or not to allow them into normal habitats or ships awaits a decision from the Fabricator General

Technology level : unclassifiable (organic)

Brief overview: The Affliccoe can only be described as an intelligent lichen-like colonial organisms who communicate through chemical signals among themselves but are capable of low level telepathy to communicate with other creatures. The Afliccoe do not have technology in the conventional sense but large enough colonies can form a wide variety of structures that mimic technology. The Afliccoe have spread far and wide by bartering their services as cleaning crews (they are hyper scavengers feeding on anything organic or inorganic) and back up low maintenance support systems. They joined the Bartota expedition for this reason. Proposals for integrating them into space habitats and navy ships are being considered
Las-Plesiosaurs

Small groups (~3 dozen max) roam the oceans off the continental shelves staying in the sunlit areas closer to the surface, feeding off of a mix of shoals of fish and low-flying aerial creatures they shoot down. They can shoot las weaponry from their eyes. They also emit a high-pitched screech right beforehand, enough to deafen anything within 100 meters. Their necks are filled with the biological equivalent of power cells, and the neck while extremely protected via armored scales still possesses extreme flexibility. If the neck if breached or severed the bio-cells can detonate like a tactical fusion bomb, destroying anything within 200 meters of the beast. Theyoften hunt with Tele-Mosasaurs for mutual protection and use of joint abilities.
Transcendia

### History

Among the various sects and philosophical variations within the Cult Mechanicus one of the most common points of contention is the worth of flesh. Genetors tend to consider it simply another machine to be used or improved while more orthodox individuals view it as weakness to be purged in favor of enduring metal and circuitry.

The Transcendia are a relatively new sect that actually formed as a splinter group from the far more infamous Vogelists. Their leader, one Verrill Brezin viewed that Heydrich Vogel's views while having some bytes of truth, were far too radical to follow. As such, Brezin gathered like-minded memebers and split from Vogel's fleet. Since then they have traveling the sector, attempting to find a receptive Forgeworld to settle on (or Omnissiah's blessing, found a new one) while trying to ensure that they are not tarnished by the rather large target their former superior is painting on his back.

### Philosophy and studies

The core view of the Transcendia is that to truly reach the Omnissiah, flesh and machine must become one continious and harmonious whole within an individuals body. Each supporting and aiding the other, bringing their unique capabilities to cover what the other cannot. Of course this belief has limitations as a techpriest's organic body parts tend to wither and reject the augments over time, requiring further removal of flesh. Even the Mind-Impulse-Units that connect one to the mighty God-Machines slowly consume the user's strength, eventually leaving them empty husks.

This is understandable, as the myriad of forces over untold numbers of generations that molded the human form never demanded perfection, only 'good enough'. And they certainly never would have had a need to create flesh that could interface with technology. As such, the disciples of the Omnissiah must make the next step for flesh on their own.

To reach this goal, the Transcendia have furiously studied human genetics, seeking to find a way to prevent the decay and allow flesh and metal to co-exist. Abhumans and mutants also are subjects in their laboratories, all the better to understand how flesh can go astray so as to better ensure that the augmentations will preform correctly.

While currently using implanted vat-grown organs and chemical modifications to alter existing flesh, rumors persist of some Transcendia looking into gene-line modifications of future generations....
Defender Power Armor

### Description

While her forces held against the onslaught of Deotor's army of fanatics and slaves, it was painfully obvious to Archmagos Tesla that something had to be done in order to improve the survivability of the troops (particularity when the day came that she would break away from the Imperium). They have been quite lucky in the conflict against the other Magos and only a fool relied on luck to carry the day. However saying something needs to be done is far easier then actually doing it.

Simply equipping them with carapace armor wouldn't be effective. The amount of plates needed would be far too heavy for the PDF forces to comfortably wear in the field where agility was needed to deal with the wildlife and invaders. Power armor was the answer but any and all the patterns she had ever heard of were far too complex and resource intensive to build enough for even 1% of the army.

An orthodox Magos would simply discard the entire train of thought but Tesla was anything but orthodox. If an existing solution did not exist, she would have to make one. The Defender pattern was the result. A suit of power armor that was not only easier to produce then any before, but still greatly improved user survivability and raw strength.

Taking the basic carapace armor design (but cribbing from existing power armor designs to improve joint protection) she installed a series of servo motors in the limbs to provide the needed motive force. This choice instead of the traditional fibrebundles was since the motors were universally easier to produce and maintain in the field. The sealed helmet insures wearer safety in toxic or vacuum conditions thanks to a back-mounted air-tank and respirator. Com-links and photolenses (both extremely easy for a forge city to make) are also included.

In terms of power supply, ease of production prevented the inclusion of the traditional backpack reactor so instead Octavia simply took four of the 'Uber-lasgun' power pack units and stuffed them into the suit's back. This of course limits operation to a mere seven to eight hours (depending on exertion levels) compared to days/weeks and reduced the armor strength in the suit's back but some tradeoffs are unavoidable.

While it has limitations, the Defender is deeply loved by Atlantis PDF for the fact that it allows a trooper to carry weapons that would normally need a gun carriage and provides better protection against the local wildlife than the standard ~~worthless bits of cardboard~~ flak armor.
Nano-Explosive Pistons

At a basic comprehensive level, work is energy applied to a purpose, and industry is overlapping layers of work performed to achieve greater designs than what one individual can achieve. All machines perform labors greater than that of any mere man, even a superhuman, but every machine has its limits, defined by natural laws such as heat, shear, or pressure resistance. Materials can only withstand so much before their tolerances are broken, and all machines have to be designed with those limitations in mind. Nanoexplosives provide a storage medium for immense power. If focused and contained properly on very small levels, minute quantities of nanoexplosives can produce a nano-amplification wave with effects far beyond a use for brute force weapons. In this manner, pistons and other mechanical machinery could be made using much smaller sizes and ratios, but still apply the same amount of force, if not much greater amounts of force than before. Less energy is wasted, and machinery can move faster, albeit with more strain on components. While said machinery would have to be made of sturdier materials such as adamantium more often than is normal, the expected increase in logistical cost is well worth it, as the performance boost would ripple across many industrial and military circles.
Dragoon Fighter

Recently discovered, Selica wishes to bump this up as a higher priority because of casual comments Gearheart made about “how damn awesome in a fight” the Dragoon was, and how Atlantis’ air force needs to be modernized perhaps the most of all its military branches. Figuring out what the Dragoon is good for, and how to mass produce it, is critical.

### Completed

A test was conducted between the final Dragoon prototype and the long-used Avenger fighter plane, as the Dragoon is a Golden Age upgrade to the Avenger, fulfilling the same tactical role in battle. The resulting tests and maneuvers blew the Avenger out of the water, literally as the plane was extensively damaged in the pilot’s overzealous attempts to prove the old plane’s worth in the modern age.

Still, the Avenger pilot survived to his chagrin, and the sunken wreck of the Avenger will in a way be the first of its kind, the first to be retired and scrapped. The Dragoon has arrived.

### Rewards

Dragoon fighter profile unlocked. Dragoon fighters available for mass production. Further actions unlocked.
Electromancers

## Unlimited Power

An obvious use of a psyker who can call down and control lightning itself is to harness and store said power. Teams of Electromancers (paid for their efforts of course, we’re not savages) will generate electricity, channeling them into immense ultra-capacitors, providing additional power for Arcologies. They also make a very handy additional layer of city defenses in times of war.

### Completed

The integration of psyker abilities into the power grid has gone better than expected with power output increasing by as much as 50% in some arcologies. Many of the automated and defence systems have reached optimal preformance and beyond. This extra power makes you consider much more ambitious upgrades to the arcologies

### Rewards

+1B Thrones income from all cities (from additional productivity/power). +5 to all Arcology defenses.

Arcology Void shield research unlocked.

## Fix It Zappo

Further integration of existing low-level psykers has trickled into power generation sectors. Many of Atlantis’ and the Dominion’s plasma reactors or prometheum facilities now have visiting teams of semi-nomadic House Kharba. Increasingly their actual House facilities on Atlantis III have been unused, as there are still so few of them, often travelling to put their abilities to use for the Dominion, that they do not come home that often.

House Kharba have bought a series of 5 Light Transports with the government stipends they have saved, turning said transports into their customized mobile homes. Despite being unarmed transports, their actual combat power is considerable, due to the onboard psykers using their abilities as offensive weapons if need be. They traverse the stars, utilizing their powers not just for combat, but the maintaining of Dominion infrastructure, or providing power in disaster zones for emergency equipment in times of crisis.
Armadillo Cruiser

## Commentary

Envisioned as the mainstay cruiser of the Dominion Void Fleet for the foreseeable future. A veritable jack-of-all trades.

Designed to take a beating and dish it out, but have other functionalities that allow this vessel to have more use than just war.

## Features

Class: Mainstay Cruiser

Length: 4.2 Km

Width: 1 Km (widest)/ 600 m (thinnest)

Height: 1 Km (tallest)/ 600 m (shortest)

Mass: 6,800,000 metric tons

Crew: 6,000

Weapons (Heavy): x2 Super Nova Cannons (Fixed; 1 round/13 min.; 0.9 c)

Weapons (Primary): x24 200cm Railgun Batteries (x2 Railguns/battery; rounds fired at ~20k km/second, 10 rounds per minute; 100,000 magazine/ 10kg projectile)

Weapons (Secondary): x24 182.88cm Plasma Lance Arrays

Weapons (Tertiary): Multi-Use Torpedo Tubes x12 Forward; x5 Starboard; 5 Port; x6 Aft

Weapons (Point Defense): x30 90cm Lance Arrays

Weapons (Point Defense – Beta): x38 10cm Onager-class Railgun Batteries (x2 Railguns/battery; fired at ~10k km/second, 20 rounds per minute; 200,000 magazine/ 4kg projectile)

Hangars: x1 Fighter Hangar/ 30 craft (small)/ Located Aft Ventral; x2 Cargo Bays (large)/ Located Forward Ventral; x2 Shuttle Bays/ One on Aft Wings

Propulsion: x5 Main Cruiser VASMIR Sublight Engines & x6 Pangolin VASMIR Sublight Engines & x28 VASMIR Maneuvering Thrusters

Accel: 5.3 gravities max sustainable acceleration

Power: x7 Mk 2 Plasma Reactors

Sensors: Starship-grade Auger sensor suite. Links and coordinates incoming sensor data from all other DAOT vehicles, processes data, then dispenses firing/tactical data as needed.

Shields: x7 Cruiser Void Shields

Armor: 4m of Adamantium

Hull: 10m Plasteel/Ceramite with Adamantium Reinforcements; 5m thick Adamantium "bumper"

Roles: Multi-Role Cruiser, Border Patrol, Capital Ship, Command Ship, Troop Carrier, Strike Craft

## Miscellaneous

* The rooms, corridors, and internals are entirely modular
	+ This allows increased ease for maintenance, repairs, replacements, and upgrades. Intended to increase their service length.
* This class possesses both secondary and tertiary redundancies for her systems to increase survivability and endurance in a firefight.
* A decently size hospital able to treat nearly a quarter of the crew at once.
* Scientific facilities to study anomalies.
* On-board fabrication facilities.
Neuroscience Research

## Neuroscience Research (Phase 1)

In order to figure out a way to cure those poor souls whose minds were destroyed by the cruel experiments of the Mechanicum, you need to understand more of the way the human brain operates which will no doubt be useful for much besides.

### Complete

Being the originator of the initial neural degradation mechanism, Marius Tramman is the only qualified Magos Biologis to look into undoing their effects. His expanded education from Atlantean GAOT sources has only expanded his capabilities, which has further eased the difficulty of the project.

A neural feedback engram was developed that seems to work quite well on the several test teams of Iblisians worst inflicted, the worry that decades living under such a horrible state might make efforts impossible proved false. The Iblisians have rejoiced at the curing of their few remaining loved ones who had this condition, and Tramman seems to be sleeping better at night as well. There is substantial possibility that modified variants of this engram could be used on lesser mental disorders as well, with suitable modifications.

The effort has unlocked new possibilities for mental and neuron manipulation, and just understanding how the human brain works in general, a field that even the handful of GAOT biologists and physicians still around said was not an easy understanding even in their time. More possibilities await.

### Rewards

**(Research Unlocked: Neuroscience - Phase 2 (DRC Biologis - Major)**

**(Action Unlocked: Mental DIsorder Cure Distribution (Stewardship - Minor)**
Arc Weaponry

## Examine Necron tech (Arc Weaponry)

Another captured technology is that of the Arc rifles ; weapons that fire weird blasts of energy that is enough to vaporise a soldier instantly.

### Completed

In contrast with her Necromedis armour research, Selica’s look into Necron arc weaponry has been far more successful , partially thanks to incorporating some aspects from its imperial counterpart for non essential parts. This has served to make the new Selican Arc rifle and pistol more easily produced due to having less need of Necromedis in manufacturing.

### Rewards

Arc Weaponry are available for mass production.
Anti-Ship Mines

Selica has a vision of taking and improving Imperial antiship torpedoes, modifying them to float in space in great hordes, waiting for targets of opportunity, then swarming ships in great numbers. With all of the recent DAOT discoveries, especially after looking at the sensor systems on the Azul-class frigates and Stryker-X planes, that Selica thinks she can modify torpedoes to both have a rudimentary IFF system onboard, enabling them to discern friend from foe and then attack, and a seperate comm system where ships with more advanced sensors, like Azul-class frigates, could provide targeting coordinates for the torpedoes to follow, enabling the mines to target specific ship classes at will. She thinks said antiship mine-torpedoes would be great to seed at the three warp points in the Atlantis system, providing yet another layer of distraction for any hostile forces to deal with, and hopefully taking down a few of the enemy with them.

### Completed

Selica is glad to report that the Antiship mines are now ready for mass production and deployment. The mines will be a crude but no doubt an effective method of staggering any attacking fleet giving you a tactical advantage in any naval battle.

### Rewards

Antiship Mine-Torpedoes available, x100 Antiship Mine-Torpedoes.
Octavia Tesla

Formerly the Fabricator General of Atlantis, Octavia Tesla lead a rebellion against the Imperium, and is currently the Empress of the Helios Dominion.

Combat : 45

Martial : 47

Learning : 70

Willpower : 52

Intrigue: 29

Charisma : 34

Diplomacy : 37

Traits : (**Beloved by the people) +3 to morale checks , -10% to chaos cult activity and more loyalty from the people.**
Asteroid Habitats

Being a very large encoded STC, this clearly will require substantial independent work to uncover its true secrets. Incredibly valuable for unlocking many more targets for space colonization.

### Completed

Much of the contents of this STC are similar in form and function to the internal guts and intricate mechanisms of Arcologies, as both must be complete self-sufficient and resource recycling, with internal biospheres and ecosystems. The configuration is very different for sure, but not so much that Dominion engineers have no basis of comparison.

Regardless, you can now colonize asteroids, comets, and similar bodies smaller than planetoid size, and just in time for this decade’s mass rush of colonists and refugees to the farthest corners of the Dominion.

### Rewards

Asteroid Belt and Cometary Belt colonization will go much smoother, and colonists’ quality of life will be much higher.
Atlantean Bees

## Domestication

Countermeasures against Atlantean bees have been developed from the completed extensive studies, substantially reducing Atlantean casualties. There are possibilities for further uses as well, which require further scientific consensus before a portfolio for a future program can be brought forth to the Empress.
Behemoth Superheavy Tank

### Commentary

The Behemoth-class is a superheavy combat tank dedicated to offensive front line combat. It represents a mountain of weaponry, an arsenal of destruction, with the needed armor and shields to shrug off almost any conceivable enemy bombardment (without destroying the planet being fought over, that is). It is a far different breed from the Monolith-class it is so often compared to for their large sizes. Because it does not contain armies of staff and workers in its bowels, the Behemoth is able to dedicate itself to war in a far smaller package than the Monolith, making it a leaner, deadlier engine of destruction.

### Features

Weapons (Primary): x3 800mm Antiship Orbital Two-Stage Plasma Lances (combining best attributes of Plasma and Lance weapons)

Weapons (Secondary): x6 Antiship/Anti-Vehicle 440mm Railgun Batteries (rounds fired at ~20k m/second)

Weapons (Tertiary): x18 Antiair/Anti-Vehicle 180mm Lance batteries (often triggers secondary EMP effects on enemy forces due to energy discharge into planetary atmosphere)

Weapons (Quaternary): x12 180mm Shock Cannon, default firing super-heated tungsten rounds. Can fire a diverse range of munitions, like armor-piercing Maelstrom shells, high explosive antimatter rounds, and Smart shells can scan for allies on impact and adjusts its detonation to minimize damage to friendly units, reduces friendly fire fatalities by 75%. (OOC: basically the Siege Tank's artillery cannon, and a lot of them)

Weapons (Quinary): x16 Metalstorm Arrays (8 front, 8 back)

Weapons (Point Defense): x60 Uber-Lascannons

Armor: 5 meters of plasteel, ceramite, micro-beading adamantium mix

Shields: integrated energy shields similar to a Tau Energy Shield (Energy Shield - Warhammer 40k - Lexicanum), capable of withstanding 6 megatons of direct firepower per second before final collapse. Regenerate within 8 seconds of shield collapse back to normal.

Sensors: starship-grade Auger sensor suite. Links and coordinates incoming sensor data from all other DAOT vehicles, processes data, then dispenses firing/tactical data as needed.

Reactor (Primary): x3 Robust Matter-Antimatter Reactors

Reactor (Secondary): x6 Antimatter-boosted Fusion Reactors (same unique setup as DAOT hovertank, just massively larger, with infinitely higher power output).

Propulsion: Can travel at 100 kph on treads. Indefinite range.

Crew: 1000 cyber-augmented organics, 50 Men Of Stone, 1000 repairbots
VIs and SIs

Though your society is nowhere near ready to accept AIs, there is a slim chance of acceptance for slightly smarter “smart” programs, digital databases, and even perhaps low-level Virtual Intelligences (which are really just masterwork versions of the former anyway). While gradual progress can be made through social engineering to laying the foundation for public acceptance, the actual mechanistic understanding of such programs has to be done; the grunt work, so to speak. While samples of Tau VIs were recovered years ago, actually understanding their core programming and functionality on a fundamental level is completely different from the simple copying we have done until now.

### Completed

The first VI models are out, and undergoing thorough testing with Mechanicum research centers and bureaucratic facilities. Deliberately designed to be as subservient and seemingly non-thinking as possible to reduce tensions, there are still several noted cases of hysterical panic over their seeming “unnatural” capabilities. While uncomfortable, it will take time to familiarize the various human communities with their abilities in such a way that humanity’s fears won’t come to dominate their reactions.

At least the children’s educational programming and downloading programs have been updated with no hint of this fear of the sentient machine, Octavia noted. That alone should substantially aid long-term acceptance of these new devices, as older generations slowly die off and newer, more tolerant ones emerge.

### Rewards

Smart programs, Virtual Intelligences developed for mass production. +15% production from all cities. -1 Mechanicus morale for 4 turns. Further actions unlocked.
Darkborn

The Darkborn are a xenos species, and an ally of the Helios Dominion. They were forced to flee their homeworld of Fidea Prime by the Imperium, and seek the Dominion's help to regain their lost homeworld.

## Appearance

They appear as imposing half insectoid half reptilian beings who stand at two and a half meters tall.

## History

The species evolved in the extensive cave systems of Fidea Prime (Or as the Xenos originally named it Zarvox). When they were discovered by the imperium three thousand years ago they were a burgeoning space empire in the process of colonizing the planet’s many moons . Nevertheless the imperium wasted no time organizing a xenocide crusade to claim the world for the emperor. The Darkborn boasted superior technology to the imperials but were overwhelmed by the sheer numbers and fanaticism of the imperials .

Realizing they were doomed if they stayed , the Darkborn escaped in massive refugee fleets, leaving their home world (and many of their kin ) behind to the cruel mercies of the imperium.

Since then they have remained an enigma, traveling throughout the Oranus Sector , building their fleet up to massive proportions but they have thus far avoided any contact with humanity.
Jalinate Imperium

## Divination (Threats - Ouranos Sector)

A seven world realm founded and ruled by the Ashen Knights Space Marine chapter. Founded about 45 Terran years ago, the chapter has worked feverishly to establish an iron fist controlling the realm’s various populations, and has pushed for substantial industrial and military buildup. Already the Chapter has established a sizeable force over the limits set by the Imperium, though most of them are seemingly green trainees.
Imperial Ship Designs

## Light Cruisers and Cruisers

Creating the improved schematics for both Light Cruisers and Cruisers was surprisingly easy. Decades of experience with standardizing, cleaning, and reorganizing captured Imperial hulls had led to much of the needed knowledge already being there, in worker’s minds and in computer archives alike. Much speculation and discussion had already informally occurred as to what the finished results of such standardization would look like, and much of what was discussed was useful in the final implementation.

As a result, the final designs came quickly and easily, much to every administrator’s relief. The designs were very functional and efficient, easy to traverse across the ship’s layout while not sacrificing redundant internal security measures and defenses. Self-sufficiency in each ship class was much higher, with the opulent officer quarters substantially reduced, allowing for a much greater percentage of well-equipped and organized maintenance bays and hydroponics bays, to reduce waste and allow for repair and replacement manufacturing on a small scale. These elements alone would extend the potential complete travel time by at least a decade if not more, without sacrificing the much-higher quality of life for the crew, which would be good for maintaining morale across long voyages.

While no new Atlantean technologies barring the most basic elements were included in the final designs, the inevitable use of nanoforge-manufactured items and products would inevitably ensure a much higher manufacturing and material quality than any other polity could ever guarantee, especially in the growing darkness. A certain degree of very basic automation had been included wherever possible, such as mechanical autoloaders for all ballistic and missile weapons systems, and higher-end Imperial technologies whenever possible that ex-Imperial fragments would mostly understand how to use.

In this manner the designs were easy to build by Dominion standards and could be traded to any non-hostile power the Dominion could strike a deal with. However, at the same time, if said powers ever turned on the Dominion, the risk would not be that great, as Atlantean and Dominion ships were of much higher quality due to the advanced systems they possessed.

All in all, the majority of the Imperium’s ships have been converted. All that remains are the Heavy and Battlecruiser sizes, as well as eventually Battleships, but the requirements for such are manageable, needing only raw computational power and AI assistance, both of which the Dominion has readily available.

### Results

**(Standardized Imperial Light Cruiser and Cruiser classes available for manufacturing, either to cheaply round out our own fleets, or to sell to outside non-hostile parties.)**

**(Research Unlocked: Standardized Designs (Imperial Heavy/Grand Cruiser classes) (-25% time building costs, -10% building time for all Imperial and AdMech Heavy/Grand Cruiser classes.)**

**(Research Unlocked: Standardized Designs (Imperial Battlecruiser classes) (-25% time building costs, -10% building time for all Imperial and AdMech Battlecruiser classes.)**
Zerxes' Secret

## Beginning

You call Zerxes into your quarters , finally having the time to see what he wants to talk about. He arrives with his serpentine familiar in tow, it seems he has upgraded it for it is much larger than before.

When you ask what he needs to tell you about he confesses that his “familiar” is actually a sentient xeno creature he has found and decided to rescue. As a matter of fact it was he that led Zerxes to come to Atlantis in the first place , mostly to escape the eyes of the Mechanicus who would have certainly had him handed over to the inquisition at best for this.

This is ... unexpected but not too much of a revelation, you had long felt something was not right about the giant snake. What is more surprising is that the creature spoke to you directly through his implants in simple but understandable binary , he spoke of his kind , living in another island and asking for help in seeking them out. In return he is confident that his kind can be of great use to you in your efforts to colonise Atlantis for they had been once the dominant species on Atlantis -before something he calls “the blighted skies” reduced them to living on one island “- and they still know much about the planet’s secrets .

Choose :

* Agree to try and find the ancondemas : you have already allied yourself with a xeno species what’s one more and their knowledge might be useful.
* Refuse : However while Zerxes’ partner seems benign there is no guarantee the rest of his species would be the same and who is to say they won’t see this as an opportunity to reclaim their place at the cost of humanity.

## Final

[X] Agree to try and find the ancondemas chosen

X

You have agreed to try to find the ancondemas and the serpent seems grateful promising to help with the search.

With that settled, Zerxes has two things to report to you before leaving. One is a phenomenon he noticed among the Iblisian population on Atlantis. Despite Iblis having produced very few psykers and no untouchables throughout its history those who have migrated from the moon and settled here have begun producing psykers , blanks and pariahs at a rate comparable to that of native Atlanteans within one generations , even lineages and families who have not intermarried with Atlanteans have showed a similar trend. Unfortunately Iblisians being more “traditional” in their views of psykers and the like has led to some unpleasant “accidents”.

Nevertheless Zerxes believes this could mean that the reason for Atlantis’ remarkable number of powerful psykers and blanks might be more than just genetics but he has no idea what (or who) could be doing this.

Secondly is a more immediate problem though related to the above is that Atlantean Wildlife seems to be evolving in response to increased human settlement ; in addition to the new Orica breeds , admantium plating is becoming more common Sepailis , thorners are faster and more agile , lassquids spawning more frequently among other things.

All of this seems to support that the planet might be some sort of testing ground, for what exactly neither you or Zerxes know. Yet.
Platinum Trout

Non-harmful, valuable aquacultural food animal.

## Description

Platinum Trout are one of a small group of animals that aren’t inherently deadly to people. This doesn’t mean that they don’t kill people, it just happens mainly by accident. This mixed with their rapid breeding cycle makes them into the main source of seafood on Atlantis. They also have beautiful scale, these scales look like platinum (hence their name). But their is a differences, the abrasiveness. The scales are so abrasive that even bushing it with a light touch with and unprotected finger can cause severe bleeding.

Platinum Trouts are small for the oceans of Atlantis, only growing to the size of around 5ft. To make up for their small size they are fast swimmers and group up into large schools. These schools can vary in size, being at around a hundred trouts at the smallest to breaking a thousand trouts at the largest. You might think that this schooling behavior is so that they can avoid predators easier by acting in concert with each other, but you are wrong. The true reason why they form schools is shown when you take a look at their speed and their scales. When a predator tries to attack a school of Platinum Trout the Trouts respond not by swimming away but to swarming the predator. They rub up against the predator and allow their abrasive scales to cut and make the predator bleed. It is truly death from a thousand cuts with Platinum Trouts.

### Food

As Platinum Trouts are a staple of an Atlantian's diet many different recipes have been made with it. From soups to grilling, in Atlantis people have done it with Platinum Trouts. These recipes have been slowly spreading out through the Domain showing up in many fine dining restaurants as an exotic dish.

### Scales

The Platinum Trouts scales have a number of uses the most obvious is jewelry. Many enterprising shops have opened up specializing in getting rid of the abrasiveness of the scale while keeping the beauty and color of it. Their even is a tradition of people giving necklaces of Platinum Trout scales as engagement rings.
Skull Cow

**Skull Cow** acquired his name from the skull shaped birthmark on his forehead. He manifests as a funny tweet from 2018.

## Appearances

### In Cow Review

Skull Cow was featured on Cow Review in season 1 episode 5, with Josh making such observations as:

* The immense power radiating off this cow shakes him to his core and leaves his knees feeling weak.
* If he ever saw this cow in real life he would instantly sacrifice himself to the lord of the underworld.

He earned a rating of 7/10 cows, with Josh giving such reasons as:

* This cow is so metal that he bets it was delivered by Satan himself.
	+ While the other cows in the barn listened to Metallica.
Storm Shields

## (Power Armor) Storm Shields - Unresearched

Atlantis fields offensive armies utilizing power armor in mass quantities, and protective options are available where they would not normally be. Storm Shields provided protection to Space Marines and SM Terminators during heavy assaults, and with Atlantis preparing its armies for wars of conquest, more protection is needed than ever before. While normally a solid (and thus bulky) adamantium plate reinforced with energy shields, Atlantis’ micro-beading adamantium process combined with the calculated printing of a nanoforge allows them to design a Storm Shield with all of the original’s protectiveness and sturdiness with a tenth of the weight. Combined with Golden Age energy shield projectors and improved Power Weapon power sources, Atlantis’ Storm Shields will be of a substantially higher quality than anything the Imperium had, even during the Great Crusade of ancient times.

### Rewards

Relic-quality Storm Shields available for mass production. -20% to all Auxilia infantry, heavy infantry, and all mechanized infantry variant casualties. +10 to Skitarii combat rolls.
Axellis Sayls

Head Arbitrator Axellis Sayls

Martial : 36

Learning : 21

Willpower : 34

Intrigue : 24

Charisma : 5

Diplomacy : 4

### Biography

Axellis is the second head arbitrator of Atlantis , hastily promoted after the tragic death Harrkem and has since proved to be competent enough to hold on to the position indefinitely.

Axellis is a null albeit one on the low end of the scale which means that while he doesn’t seem as repulsive as his more potent kin , he still causes the people around him to be nervous and uncomfortable. This however has served him well in his new role as this allows him to inspire fear and dread into the hearts of cultists (and not an insignificant amount of his own men ).

Notably his right eye is an augment , replacing his original eye that was taken out by a cultist’ las-pistol . The cybernetic eye’s unnatural appearance has only added to his aura of fear
Dolphin Cow

**Dolphin Cow** acquired his name after making appearances swimming alongside dolphins off the coast of major holiday destinations. Due to his unnatural ability to perform dolphin-like movements in the water, he is believed to be a genetically engineered hybrid creature, the likes of which could only have been created with government technology beyond the cutting edge. While no evidence proves that he originates from Russia, he is known to have ties with several prominent figures of the Russian mafia, and Russians who encounter him are said to make an "evil smirk" for brief moments before calming down.

## Appearances

### In Cow Review

Dolphin Cow was featured on Cow Review in season 1 episode 8, with Josh making such observations as:

* For this cow to be able to keep up and swim alongside a dolphin, makes him believe that this is not a full cow.
	+ But instead a cow-dolphin hybrid, possibly created in a laboratory somewhere.
		- His bets are on Russia.

He earned a rating of 7/10 cows, with Josh giving such reasons as:

* He likes this cow.
* The way he breaches alongside the bottlenose dolphin is truly majestic.

## Trivia

* Dolphins can swim at speeds of up to 7 MPH.
Satan

**Satan** is the lord of the underworld. He manifests as a red cow with a pointed tail, wears a grey cape and can stand on his hind legs to hold his iconic trident.

## Appearances

### In Cow Review

Satan was the first cow to make a guest appearance on Cow Review without being rated. Deviating from the standard editing style, Satan appeared in the corner of the screen in episode 5 while Josh made reference to his delivery of Skull Cow to the world of the living.

## Known Abilities

* Producing fire from his hooves.
* Fill your head with the sound of ringing cowbells.
* Turn milk into blood, and cheese into slime.
* Branding calves with the mark of the skull, assigning them as a slave to his will.
* Forcing living beings to listen to Metallica.
* Launching himself into the air by throwing his trident, but only if he stands in a body of water.
* All dairy products within a 5 metre radius of him rot at 10x speed.
Blep Cow

**Blep Cow** acquired her name from her signature facial expression, known within internet culture as a 'blep', meaning that an animal has a portion of their tongue hanging out of their closed mouth. Blepping is considered to be adorable, and upon receiving positive reinforcement from making the expression by accident, Blep Cow has continued to use the trick to gain leverage over her owners. She currently has a stranglehold over the farm she was born on, running the entire operation behind the scenes and holding the reputation of a traitor to her species among the establishment's livestock, who can be seen glaring angrily in the direction of her office, located in the top floor of the farmhouse.

An uprising was once planned by the livestock which failed and resulted in the deaths of half the cows involved, including all those found to be instigators of the movement. It is to be noted that these tactics have worked previously on various farms across the world, but were thwarted due to Blep Cow listening in to the conversations of her subjects, which can not be achieved by regular human administrators.

## Appearances

### In Cow Review

Blep Cow was featured on Cow Review in season 1 episode 7, with Josh making such observations as:

* She seems to be a rather young cow.
	+ You can tell this because it is very small and most cows can't be picked up as they are too heavy.

She earned a rating of 6/10 cows, with Josh giving such reasons as:

* The fluffy hair on this cow is adorable.
	+ Which pulls you into a false sense of safety, so that it can grab you with its blep tongue and consume you.

## Trivia

* Blep Cow ages significantly slower than the average cow, leading to speculation that she undergoes appearance-altering surgeries to remain cute.
Glass Cow

**Glass Cow** acquired her name from her unnatural property of being translucent. The origin of this ability is a cautionary tale that begins with a magical monkey's paw, which she found in a shady corner of her farm. Upon realising that she would be granted 5 wishes, she thought up the first desire to be invisible. Despite her intention being to escape the farm she belonged to, her unfortunate use of the very specific term "translucent" prompted the monkey's paw to apply an effect resembling glass. While possible to see objects through her, anybody with reasonable visual acuity is able to make out her shape from the distortion of light and will therefore be aware of her presence. Her explanation for the mistake reveals that English is actually her second language, with her primary being the cow language native to her species. Glass Cow has gone on record expressing "that asshole knew exactly what I meant".

In a remarkably less ironic twist, the monkey's paw also scrambled away on its fingers, laughing and not allowing her to redeem any of the remaining 4 wishes. This action is considered to be extremely dishonourable among monkey's paws, and this particular entity has never resurfaced since, likely due to fear of punishment by the council of elder monkey's paws or perhaps legal action taken by Glass Cow.

## Appearances

### In Cow Review

Glass Cow was featured on Cow Review in season 1 episode 10, with Josh presenting a more wonderous outlook than usual, proposing such interesting concepts as:

* Whether this cow made entirely of glass or if it has activated active camouflage from the Halo franchise.
* What this cow gets up to with its see through abilities.
* Whether its milk still comes out as white or instead is also made of a translucent material.

She earned a rating of 7/10 cows, with Josh giving such reasons as:

* This is a really cool cow.
* If he was this cow he would creep into the female cow barn and check out some glorious udders.

## Trivia

* Despite Josh's verdict implying that creeping on female cows would be a benefit exclusive to semi-transparent entities, turning into any female cow would allow you to achieve this perverted fantasy undetected.
* Glass Cow had supposedly planned her second wish in advance, which was going to be for youth. She is now glad she never got the chance, stating that "he probably would have pulled some Benjamin Button crap".