recursal/Fanatic-Fandom huggingface dataset:
Check-In

**Required?** | Yes

Passengers must **Check-in** at the check-in desk before boarding flights.

## Check-in Basics

Passenger check-in occurs at the check-in desk, where they get their ticket and deposit their baggage (if baggage service is enabled). There are multiple different types of desks (small and large; manned and automated), which have different requirements (see below).

### Operations

Each flight needs a check-in desk available sometime before the flight arrives (multiple flights can use one desk though). Check-in desks are booked by the flight and one check-in desk can only serve one flight at the same time (note that same time means the 30 minutes when the check-in is open). If there are not enough available check-in desks for the time when a flight is attempted to be planned, the flight will not be able to be planned at that time.

### Info Panel

Clicking on a check-in desk will open the check-in desk info panel. It will show/allow you to do the following:

* What flight is currently open for check-in and next flight scheduled for the coming day.
* Activate or deactivate the desk
* Station more or less staff at the desk
* Build a queue (see below)
* Connect a baggage bay (also see below)

#### Queue

Check-in desks by default have a queue attached to them (this can not be removed). To extend the queue, open the Check-in Desk Panel and click "Build Queue". The queue can be as long as desired.

### Baggage Connection

To support baggage handling, a check-in desk must be connected to a baggage bay. To connect the check-in desk to a baggage bay, open the Check-in Desk Panel and click "Connect to Baggage Bay". If a check-in desk with baggage belt outputs is not connected to a baggage bay it will not check-in bags. Other than just being marked as connected, there must also be a physical baggage belt to the baggage bay. A baggage bay connection **can** be cleared if a check-in desk has scheduled flights, allowing you to stop future flights from being planned.

## Types of Check-in Desks/Requirements

These are the following types of check-in desks and their requirements:

1. Small check-in desk (manned): 1 passenger service agent
2. Medium check-in desk (manned): 1-2 passenger service agent, baggage bay connection
3. Self check-in (automated): None!
4. Automatic baggage drop: baggage bay connection

Look at the article "Baggage" for more info on the baggage part of this!
Flight Planner

The **flight planner** is a feature of the game used to schedule flights signed through contracts. It can be accessed through the UI on the lower left corner of the screen during normal gameplay and by using the **shortcut 'F'**. An Air Traffic Control Tower is required to schedule flights and accept General Aviation flights.

## Use of the flight planner

The flight planner uses a drag-and-drop system for scheduling flights. Once flight contracts are secured with an airline, the airline logo will show up on the left panel of the flight planner. Upon clicking the desired airline, the individual flights will show up on the left panel of the flight planner. You can then drag-and-drop the individual flights to a desired position within non-restricted flight time.

* Flights have to be planned 3 hours in advance
* Planes cannot land earlier than 05:00 and cannot depart later than 22:00. (Unless you have the Night Flights R & D upgrade)
* For small gates, flights cannot be placed less than an hour from current game time.
* For large gates, flights cannot be placed less than three hours from current game time.

Upon dropping the flight in a desired position, a confirmation box will appear. Once the confirmation box is checked, the flight is locked into that position unless the contract is broken.

## Multi-day Planning

The number in the top left corner of the flight icon refers to the number of consecutive days the flight will be planned for, starting from the day that the icon is dropped onto. The flight will be planned for the same time on each consecutive day, and will therefore only be valid if there is space in the schedule on subsequent days in addition to the start day. Once planned, flights that are part of a multi-day schedule can be individually rescheduled or cancelled if required.

At the top of the flight planner, the current day and next six can be clicked on. Single-frequency flights cannot be scheduled more than six days in advance.

## Auto Planning

Auto Planning of flights can be enabled by hiring a COO and a CIO onto the Board. This will automatically schedule your flights, so you don't need to plan them yourselves!
Public Roads

**Required?** | Yes

Public Roads allow passenger vehicles to get from the world entrance(s) to Ground Transportation. They also allow for service vehicles to pass through your airport to get to service roads through a vehicle checkpoint.

## The Basics

Public roads allow for the movement of buses, cars, and taxis to Ground Transportation structures (bus stops, car drop-offs, taxi stands, and parking lots), where passengers are unloaded. Contractor shuttle busses and material trucks with building material will also use roads to get to offload sites. All off the above structures, as well as vehicle checkpoints must be connected to public roads in order to function properly. All in-game vehicles can travel on public roads.

### Placement

Public roads are placed using the Click & Drag method. To place a general two directional road, select the road type you want to use, and then click on the first tile you want the road to be at. Then drag the cursor to the end tile you would like to create the road to. For most roads, you will create an elongated shape, often 2 wide with a longer length.

### Crosswalks

Crosswalks are the only place passengers can walk over a road (both public and service). They are simply placed on a road, and where they are placed passengers can walk. If you want to, you can place a crosswalk on every tile of road so that passengers can walk on roads. Crosswalks can be zoned to allow secure zones to cross roads.

## Costs

 Public
 Service
 Service
 Service

## Service Roads

This section of this page is to be moved to its own page!

Service roads are used by airport vehicles in order to access stands and perform their specified duties. In order to access service roads a vehicle must pass through a security checkpoint which must be connected to both public and service roads. A vehicle depot is used to store vehicles (allowed to access the service roads) when they are not in use. Service roads, unlike public roads are able to be placed across taxiways to access a larger amount of stands.
CLM

**Flight Prefix** | CL

CLM was an airline in Airport CEO. It was one of the first airlines implemented in the game, and can be seen in the original teaser video. The airline ceased operations in May, 2020, with the launch of Alpha 35.

## Fleet

At the time of cease, the airline operated the following fleet:

## Spiritual Successors

CLM was "bankrupt" because Swiftly was too similar aesthetically, so Swiftly is the true successor.

However, a CLM recreation mod was made by the ACEO Modding Group and TwoCFlyer, and can be downloaded in the Steam Workshop.
CRJ-Series

The CRJ-Series (CRJ for (for **Canadair Regional Jet**) is a Regional jet Series which is owned and produced by Mitsubishi Heavy Industries since Summer 2020. The former manufacturer was Bombardier. In September, the production of the last CRJ has started.

In game it's a medium sized plane and used for commercial aviation.

There are 2 official models of the CRJ-Series in the game:

1.CRJ-200

2.CRJ-700
Airport CEO/zh

**价格** | ￥52元

**Airport CEO** 是一个正在开发中，面向 PC 和 Mac 的 2D 模拟经营游戏。在这里，你作为一个机场的 CEO ，管理自己的机场。从跑道、滑行道，到停机坪和航站楼，再到航站楼内部的值机柜台、安检、餐馆、商店，你将设计并建造自己的整座机场。同时，你还要妥善地管理机场，雇佣职工和行政人员、与航空公司签订合同，并控制预算和资源，来确保机场的正常运营。

## 经营自己的机场

在游戏中，你要做的就是设计、建造并管理好你的机场，做好战略性的决策，让乘客和航空公司满意。从一片平地开始，你将建造属于你的整个机场，包括航站楼和里面的门、墙、和地板，以及跑道、滑行道、停机坪等机场基础设施。机场里的一切都在游戏中被深度模拟出来，因此你要考虑好，雇佣合适的职工，控制财政支出，并提高机场的效率。

You will have to cater to the passengers by keeping waiting time to a minimum, by having friendly and helpful staff around and by making passengers feel secure, keeping any potential criminals at bay; a happy passenger is a shopping passenger. Hopefully you won’t run into any problems such as employee or equipment breakdowns, bad weather causing massive delays or emergency landings. You will be responsible for when things go wrong and, of course, filthy rich when things go right.

## 发行日期

Airport CEO 已经于2017年9月28日19:00（欧洲中部夏令时间）在 Steam 上发布。价格为￥52元，在发售的第一周更有9折优惠。

图库
--

en:Airport CEO
Beechcraft 1900D

**Operations Type** | commercial

The Beechcraft 1900D is a small commercial plane. It was implemented in Alpha 31 after a poll in March 2019.

## Usage

The following airlines operate the Beechcraft 1900D in their fleet:

* 1900D from Trinity Aviation at the stand at night.
* 1900D from Havana at the stand at night.
* 1900D from Fly Penguin at the stand at night.
Small Aircraft

Small aircraft are 1 of three sizes of aircraft in Airport CEO. Small aircraft are the only aircraft in the game that can be General Aviation aircraft.

## Commercial

Small commercial aircraft carry a few passengers and are the next step in most builds after GA. To operate small commercial flights you will need:

* A runway with commercial flights turned on of any size
* A path to a stand via taxiway nodes
* A stand that is commercial and small with the following complete:
	+ Access to a secure zone with one entrance and exit
	+ A boarding desk
	+ A check in desk
	+ Some transit structures
* A contract signed with an airline

Then schedule the flight and hopefully all goes well and get your first flight. Minimum suggested taxiway width: 3 tiles, with node in middle

Small Aircraft normally need services of the small size:

* Small security checkpoints
* Small check-in/boarding desk
* Small runway

## Models (GA and Commercial)

This is to be added, but not part of theis wiki upgrade
Rooms

Rooms play a major role in Airport CEO. They, along with zones, can help you shape your unique airport. Rooms allow you to designate space for staff, restaurants, shops, bathrooms, and lounges.

## Types of Rooms

These are the following types of rooms:

* Staff Room
* Food Room
* Shop Room
* Bathroom
* Airline Lounge

Each of them operate differently, and fulfill and different need of passengers, or in the case of the staff rooms, staff. See the Zones/Rooms/Overlay Box for more info about a room.
General Aviation

**General Aviation (also known as GA)** is one of the two types of aviation operations in Airport CEO. It represents unscheduled civil aviation flights. These private planes may land whenever they are in the area and are accepted by air traffic control.

## Usage

General Aviation is most preferable during the initial stages of an airport and help cover the employee and maintenance costs of it. General Aviation is not intended for long-term sustainability as it does not fund future expansion. This is why commercial operations are long-term, although many opt to keep their General Aviation segment running during larger operations. Airports receive less money from General Aviation flight when parked and also for runway use, although the advantage of this is that General Aviation aircraft require shorter runways and smaller gates, thus reducing initial investment and maximising return. General Aviation operations are also very easily expandable.

### Guide

*Main article:* How To Play

*Note: This guide is intended to be followed at the beginning of the game and does not include all main tutorial steps. For a more comprehensive base-game tutorial, see the main article as linked above.*

**Base Investment:**

1. Build several small stands. The recommended base-game amount is 5 as General Aviation operations are also very easily expandable.
2. Build a small runway.
3. Connect both ends of the runway with all of the stands via Runway Ramps.
4. Create a path for the aircraft using Taxiway Nodes and Taxiway Foundation. This required drawing a route from the aircraft icon above each gate to each end of the runway.
5. Place a runway entrance at both ends of the runway
6. Place a small ATC Tower anywhere.
7. Configure the runway and stands to accept small, General Aviation aircraft.
8. Open the airport in the Operations Panel.
9. *Optional, HIGHLY recommended:* Set the "Always Accept GA" slider to true in the Operations Panel in order to allow ATC to clear General Aviation aircraft to land freely in their designated stands using their designated runway without having to manually accept each General Aviation flight.

**Optional Expansion:**

1. Research AVGas-100 fuel operations in the Procurement section of the Economy Panel.
2. Build a vehicle depot.
3. Purchase at least 1 (recommended amount) AVGas-100 fuel truck.
4. Sign a fuel contract in the Contract section of the Economy Panel.
5. Enable "AVGas-100 Refueling" in the Operations Panel.

Note: This will begin to earn the airport money as your first General Aviation aircraft should arrive shortly. If you did not enable "Always Accept GA" as recommended, you will need to manually approve General Aviation aircraft to land in your Airport via the top bar control panel.

## Supported Planes

The General Aviation type of aviation operation supports a different set of planes from Commercial aviation operations. As of the last edit to this article, there are 7 planes that support General Aviation.

* Cessna 182
* Baron 58
* Aerospool WT9 Dynamic
* Piper J-3 Cub
* Piper PA-28 Cherokee
* Cirrus SF50 Visionjet
* Cessna 208
Airbus A321

**Operations Type** | Commercial

The A321 is a medium aircraft from the Airbus A320 series manufactured by European manufacturer Airbus, first flying in 1994. Since then, the A321 (and its variants) is used as a short, medium, and (sometimes) long-haul workhorse for many airlines. The A321 model was added in Airport CEO during build Alpha 29.12, and is used for medium commercial flights.

## Operators:

The A321 is currently used by the following airlines in Airport CEO:

## Gallery

* A321 from Tulip Airlines.
* A321 from SkyFly Airlines.
Piper J-3 Cub

*This article is a stub. You can help Airport CEO Wiki by expanding it.*

 **Operations Type** | GA

The **Piper J-3 Cub** is a small aircraft. It therefore requires a small stand and at least a small runway.

It is used by General Aviation pilots.

## Usage

As it is a General Aviation aircraft, no airlines operate the Piper J-3 Cub in their fleet.
How To Play

*This article is a stub. You can help Airport CEO Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Airport CEO***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Tips and Tricks

* In the game acceleration panel, there is an option to skip the game time to 06:00 AM after you enter the night period (06:00 PM, 18:00) of the game. This will only work if there are no passengers in the terminal, and no plane is moving. If passengers or flights start moving before 06:00, the game returns to the default speed.
* In the operations panel, there is an option to allow GA flights.
* Make sure when starting to leave room for fuel tanks and vehicle depots and other structures which you might need later.

## See also

* Release Date
* System Requirements
Learjet 75

*This article is a stub. You can help Airport CEO Wiki by expanding it.*

 **Operations Type** | GA

The **Learjet 75** is a small aircraft. It therefore requires a small stand and at least a small runway.

It is used by General Aviation pilots.

## Usage

As it is a General Aviation aircraft, no airlines operate the Learjet 75 in their fleet.
Airport CEO Wiki

About Airport CEO

Airport CEO is a tycoon and management game where you take seat as the CEO of your own airport. You will build the airport’s infrastructure with everything from runways to restaurants and check-in. Manage resources by hiring employees, signing contracts and making sure that the budget holds. [Read More]

Game Features
* Deeply simulated airline management
* Design and build your own airport from the ground up, placing everything from runways and taxiways, gates and tarmac to constructing terminals with check-in, security, restaurants and shopping
* Make deals and sign contracts with airlines and other companies
* Budget and resource management
* Hire and assign employees and executives with unique characteristics and talents
* Optimize your airport and ensure passenger happiness by keeping wait times low, assigning friendly and competent employees, and minimizing criminal activities
* Random crises such as employee and equipment breakdowns, or bad weather that can cause massive delays or emergency landings

Game Index

Guides
Guides

How to play

System Requirements

Release Date

General Tips

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*Airport CEO* Links
Official pagePublisherForumSteam

Wiki HelpGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page are currently on hold. Please comment changes in the discussion section of this page.
Airport CEO Wiki/Bottom section

Wiki HelpGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Fuel Tanker

**Required?** | No

**Fuel Tankers** (often **Fuel Trucks**) are used to transport fuel from the fuel depot to aircraft, and are the backbone of the refueling mechanic.

## Requirements

### Avgas-100

Avgas-100 trucks are used for (most) GA aircraft refueling. Note: The Learjet-75 requires Jet A-1! Requirements to get Avgas-100 fuel trucks:

* Vehicle checkpoint and parking area

Requirements to get Avgas-100 fuel trucks to operate and refuel:

* At least one Avgas-100 fuel truck
* Avgas-100 refueling enabled in the operations menu
* Avgas-100 fuel depot stocked with fuel

### Jet A-1

Jet A-1 trucks are used for Commercial aircraft refueling. Requirements to get Jet A-1 fuel trucks:

* Vehicle checkpoint and parking area

Requirements to get Jet A-1 fuel trucks to operate and refuel:

* At least one Jet A-1 fuel truck
* Jet A-1 refueling enabled in the operations menu
* Jet A-1 fuel depot stocked with fuel

## Unlocking

Avgas-100 trucks and Fuel Depots are already available in the beginning of the game.

* Jet A-1 Fuel unlocks: Fjord fuel trucks.
* Maverick Trucks unlocks: Maverick fuel trucks.

After researching Maverick Trucks:

* Fjord trailer trucks unlocks: Fjord trailer trucks.

After researching Fjord trailer trucks:

* Maverick trailer trucks unlocks: Maverick trailer trucks.
Maple

**Fleet** | * Boeing 737-600
* Boeing 737-800
* Boeing 787-8
* A380

**Maple** is an Airline in Airport CEO, it is one of the oldest airlines in game, existing since the Early Access Release. It can be seen throughout the many versions of the game. Starting with Alpha 35, Maple has a subsidiary called **Maple Express**.

## Maple Express

 **Fleet** | * DHC-6
* Cessna 208
* CRJ-700
* ATR-42
* ATR-72
* Q400

With Alpha 35, The Terminal Update, airline's fleets were revised, and regional subsidiaries were created for the larger airlines, Maple was one of them. This resulted in the creation of Maple Express. M. Express' livery is similar that of Maple, except the iconic red maple leaf part has been colored in orange.

## Gallery

* A Boeing 737-800 of Maple
* A Boeing 737-600 of Maple
* An A380 of Maple
* A CRJ-700 of Maple, now replaced with Maple Express
Airbus A319

**Operations Type** | Commercial

The Airbus A319 is a medium aircraft belonging to the Airbus A320 series. It is a medium size commercial aircraft built by European manufacturer Airbus. The A319's first flight was in 1995, and since then it is used for short-haul operations by airlines worldwide, usually seating around 125 people but having up to 156 seats in a high-density configuration.

## Operators:

The A319 is operated by the following airlines in Airport CEO:

 Zoom

## Gallery

* A319 from Crown Airlines.
* A319 from Allure.
Contracts

*This article is a stub. You can help Airport CEO Wiki by expanding it.*

**Contracts** are given to you by various companies, and allow you to obtain fuel, hire contractors, accept commercial aircraft, and more.

## Fuel Contracts

Fuel contracts allow automatic on-demand fuel deliveries to the airport. There is an initial fee upon accepting the contract, and a price per liter of fuel delivered - both of which will vary based on the contract. After accepting the contract, fuel will be delivered when a fuel depot depletes past a certain percentage of capacity (stipulated on the contract).

## Contractors

Signing a contract with a construction company allows you to call in contractors. Contractors are necessary for any sort of construction. There is an initial fee upon accepting the contract, a fee for every time the contractors are called in, a wage per hour for the service of the contractors, and the number of contractors available - all of which will vary based on the contract. After accepting the contract, you will be able to call the contractors in by going to Operations, selecting the Construction tab, and pressing the green "Call Contractors" button. It is possible to manually adjust the number of contractors being deployed as is the number of contractors being dismissed. Dismissing contractors upon completion of work will reduce unnecessary contractor fees, as contractors continue to be paid as long as they are in service.

Contractors require a Contractor Off-load site with road access to be present at your airport, and a Delivery site with road access is required for their construction materials to be delivered. Both of these can be placed directly, without the construction process.

## Airline Contracts

An airline contract is necessary to start accepting flights from airline companies. Each contract comes with a series of tasks that must be completed in order to complete the contract, a deadline to complete the contract, and a payment received per flight. Completing the details on the contract in the time limit will award a cash bonus, if stipulated in the contract.

## Franchise Contracts

Allows franchises to operate in your stores and restaurants. They will pay rent to use the space, and you will receive a portion of sales, specified in the contract.

## Catering Contracts

A catering contract allows you to make food for passengers that can then be put on the plane. The contract will bring you food to be made into meals.

## De-Icing Fluid Contracts

This contract allows you to get De-icing fluid from a contract to be used to de ice large, small and medium planes.
Airport CEO Wiki/editcopy/Top section

the Airport CEO guide written and maintained by the players.
We currently have 0 active editors maintaining 841 pages (131 articles).

About Airport CEO

Airport CEO is a Tycoon and management game where you take seat as the CEO of your own airport. You will build the airport’s infrastructure with everything from runways to restaurants and check-in. Manage resources by hiring employees, signing contracts and making sure that the budget holds.

Game Features
* Deeply simulated airline management
* Design and build your own airport from the ground up, placing everything from runways and taxiways, gates and tarmac to constructing terminals with check-in, security, restaurants and shopping
* Make deals and sign contracts with airlines and other companies
* Budget and resource management
* Hire and assign employees and executives with unique characteristics and talents
* Optimize your airport and ensure passenger happiness by keeping wait times low, assigning friendly and competent employees, and minimizing criminal activities
* Random crises such as employee and equipment breakdowns, or bad weather that can cause massive delays or emergency landings

Game Basics

How to Play Guide for Airport CEO
System Requirements
Release Date
General Tips
Baggage
Check-in
Runway
Security
Economy
Email
Operations
Staff
Boeing 737-600

Redirect to:

* Boeing 737

Reason: "*Has been merged into Boeing 737 as it shares a lot of common with said page and better content can be offered by a combination of both pages.*"

**This page is a candidate for deletion.**
Reason: "*Has been merged into Boeing 737 as it shares a lot of common with said page and better content can be offered by a combination of both pages.*"
R & D Panel

The Research and Development panel allows you to unlock new stuff for your airport! Administrators must be assigned to projects to get them done and unlock those new things!

## Basics

To unlock most of the content and services in Airport CEO, you need to do an R & D project on them. This will take a certain amount of time (depends on the project) and administrators. Administrators (or admins, as later used in the paragraph) are staff that work at your airport and are hired via the staff panel. Then, when ready, a project can be started from the R & D panel. This panel can be found under operations. You can click on a project project group (you can unlock multiple), and then select the project you want to research. Then, during work hours, Administrators that are assigned to that project will work on unlocking that feature.

Note that many projects require another project to be researched first. Also note that Admins will need a way to enter your airport, so make sure you have a bus and car stop, as well as a path to the staff room.

## R & D Projects

### Fuel

R & D Projects
 Maverick Fuel Trucks
 Medium Fuel Depots

### Other

R & D Projects
 Proactive Maintenance
 Structural Engineering

## Programs

Programs can alter how much you pay in operations, boost passenger happiness, and much more. Each group is unlocked by going down the Program and Project group R & D chain (see above). You can add up to 5 admins to each program to get the boost. You can boost no more than 2 programs per group. Here is a list of programs (**Important note**: Marketing allows other visitors to visit your airport, and shop and eat outside of security):

Programs
 Salary Cost Reduction
 Repair Cost Reduction
 Increases Construction Speed
Airport CEO Wiki/ru/Flex section

Гайды
Guides

Как играть в Airport CEO

Системные требования

Дата выхода

General Tips

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Official pagePublisher
VIP Collision

## Summary

In this Smith exclusive event, a stumbling passerby collides with you.

The player is given the following options, depending on if the person is a scoundrel trying to steal money from the player (which is a 50% chance of occurring):

The player can demand an apology and if they are a scoundrel, the player enters into a battle with them. If they were not a scoundrel, their opinion of the player will decrease by one stage but the player will recover 10 resolve.

The player can apologize to the NPC but if they are a scoundrel, the player will lose a random amount of Shills equal to one of the following amounts: 10, 20, 30, 40, 50. If the NPC was not a scoundrel, then the player will receive a VIP token, activating the VIP quest.

## VIP Quest Activated

If the player did get a VIP token, at the Pearl Oshnudrome, the player can show their VIP token to purchase any of the following items:

1. Lumin Wine for 50 Shills.
2. Snellick's Finest for 100 Shills.
3. Fleadshell Brandy for 150 Shills.
Service Round

**Required?** | No

The service round is completed by ramp agents, and they check the plane for any issues. After that, the ramp agents will normally unload or load baggage. This turnaround service is only available for commercial flights, not GA. The following amount of ramp agents is needed for each type of aircraft:

Ramp Agents needed for types of Aircraft
BAe-146

*This article is a stub. You can help Airport CEO Wiki by expanding it.*

 **Models** | * BAe-146

The **BAe-146** is a medium class airplane series. It requires a medium stand, a Medium runway and supports Commercial aviation operations.

## Usage

The BAe-146 supports Commercial aviation operations. This means it operates with airline (public) use. The following airlines utilize the BAe-146 in their fleet:

 Tulip Airlines
Airlines

**Airlines** are the entities that own the planes that use your airport. By signing a contract with an airline, you are agreeing to service their planes by facilitating:

* Deboarding of passengers
* Service Rounds
* Baggage unloading (if requested)
* Refueling (if requested)
* Maintenance (only if emergency)
* Cleaning (if requested)
* Catering (if requested)
* Baggage loading (if requested)
* Boarding of passengers
* Pushbacks (requested for all medium and large planes)
* De-Icing (requested when temperatures are near sub-zero degrees)

## Contracts

*Main article:* Contracts

Airlines need signed contracts before they will conduct any form of business with you. As your airport's reputation grows, you will have access to bigger and more lucrative contracts. Once a contract is signed, the airline will begin to offer you flights to and from your airport.

## Relationship

The relationship between your airport and the airline depends on the successful execution of the turnaround services you offer and the on-time departure of their planes. The higher the relationship is, the more flights an airline will offer you.

For every plane that leaves your airport on time, the relationship improves.
If you cancel a flight or the plane leaves your airport too late, the relationship deteriorates.

## Services

Planes that have landed will be able to make use of whatever services your airport offers, such as refueling, baggage (un)loading, and cleaning. If such a service is conducted, you will receive a payment for the use of that service.

## Emergency Airlines

Air Ambulance was added to the game in Alpha 36 or in the Emergency Update

## Custom Airlines

Airport CEO supports custom airline liveries through the Steam Workshop since Alpha 27. A great group of modders have managed to recreate many of the world's airlines, as well as fictitious ideas! If you're feeling brave, support on how to make your own custom airline to fly into your airport can be found here.
Cirrus SF50 Visionjet

*This article is a stub. You can help Airport CEO Wiki by expanding it.*

 **Operations Type** | GA

The **Cirrus SF50 Visionjet** is a small aircraft. It therefore requires a small stand and at least a small runway.

It is used by General Aviation pilots.

## Usage

As it is a General Aviation aircraft, no airlines operate the Cirrus SF50 Visionjet in their fleet.
Taxiway

*This article is a stub. You can help Airport CEO Wiki by expanding it.*

 **Required?** | Yes

A **taxiway** is a surface in which aircraft can travel between the runway and the stands. In order to have planes travel to and from the runway and the stand, you'll need to place a path of taxiway nodes which aircraft can use to find their way.

## Types of Taxiway foundations

There are three types of taxiway foundations. Concrete and Asphalt do not need to be repaired as often as grass. You can upgrade the taxiway at any time by simply placing it over of an existing taxiway foundation.

*E.g lets say you have a grass foundation and you want to make it asphalt, select asphalt in the taxiway foundation menu and place it on top of the existing grass foundation.*

(per 4x4)
 Concrete
 Asphalt

## Runway Entrances

Runway entrances are items placed along a runway for aircraft to enter/exit the runway. They come in grass, asphalt, and concrete. Asphalt and concrete entrances also have angled variants, which as of Alpha 33 serve no purpose but to be aesthetically pleasing. You can click on the entrance and choose, with a slider, whether that entrance can be used to enter, exit, or enter and exit the runway at that entrance. Aircraft will wait at the entrance before entering the runway.

## Taxiway Nodes

Taxiway nodes are placed along a taxiway foundation to give a path for aircraft to take between the runways, gates, and any other places the aircraft must travel to along the ground. Nodes can be placed diagonally, vertically, and horizontally. Junctions will be created automatically when two sets of nodes cross each other. They can also be set to one way.
Air Strada

**Fleet** | * A320
* A321
* Boeing 737-600
* A330-300
* A340-300
* Boeing 787-8

Air Strada is an airline that operates only jet aircrafts. The airline was implemented after the first Airline design contest in April of 2017. The airline was designed by forum member Bjorn.

## Fleet

Air Strada has the following aircrafts in it's fleet:

* A320
* A321
* Boeing 737-600
* A330-300
* A340-300
* Boeing 787-8
Bathroom

**Required?** | Yes

**Bathrooms** are a room type that increases passenger satisfaction and lowers bladder needs. Bathrooms should be provided plentifully in all sections of your airport in order to suffice the needs of all passengers. Bathrooms can be assigned both males and females, and to a specific gender, respectively. Bathrooms can also be set to both staff and passenger, passenger only, staff only, and executive only. Bathrooms can also charge a fee for every passenger use. This is located in the Economy panel. Note that charging a fee can lower passenger satisfaction.

## General Information

The minimum size for any bathroom is 3x3 and is required to provide toilets and sinks. Bathrooms that are assigned to all or only male passengers require a urinal. Bathrooms must be serviced by a janitor and a service technician. Below is the cost of every item.

Bathroom Item Costs
 Toilet
 Urinal
 Hand dryer

## Notes

* Once a bathroom is built, it must be turned on for it to be used by passengers and staff.
* The Emergency update added an emergency where items in the bathrooms break and have to be fixed, so make sure that you have plenty of service technicians in your airport.
Emergencies

Emergencies were introduced in Alpha 36, which also brought fences, ground and air animals, bird strike prevention systems (BSPSs), hangars, airport police stations, emergency response stations, police cars, ambulances, fire trucks.

Emergencies will occur from time to time. It will require the player to divert their attention and address the relevant issues that pop up during such an event. Should the player fail properly manage and handle the situation within a given time, the player's airport will take a penalty, in the form of a security rating dip, and a fine of a few thousand dollars. The severity of this penalty will vary depending on one's performance and will be notified via a report through the email.

## Basics

Emergencies will only start occurring if:

* The game has been running for at least a few in-game hours

* The commercial license has been researched

Some emergencies need handling while others just require you to wait a certain amount of time.

## Types of emergencies

Below is a list of some emergencies. Of course not all are listed and new emergencies can be added to the list
Boeing 757

**Operations Type** | Commercial

The **Boeing 757** is a medium-sized jet aircraft, requiring at least a medium runway to land or takeoff. The Boeing 757 has one of the highest passenger capacity in the game, where the number of passengers typically range from 70-150. Due to its high passenger capacity, these planes can earn the player relatively more money than other aircrafts such as the low capacity CRJ-200.
General Tips

* Don't expect to be offered great contracts early on - your airport will need to earn some reputation before bigger contracts are made available.
* Try playing in sandbox when you first get the game to help grasp certain systems in the game.
* Try waiting for about half an in-game hour at the start, then you have a chance that you will get a better building contract that is cheaper and has more available contractors.

## Construction Tips

* Plan your Airport thoroughly before starting to construct it.

#### Roads, Service Roads and Taxiways

* Make sure to connect roads with side-walks and cross-walks.
* Side-walk is necessary for objects to move out of Terminal/stands.
* Cross-walk connecting two side-walks/stops. These are necessary to enable path-finding across roads.

#### Security

*Main article:* Security
* The Secure Zone should be connected by proper Security Checkpoints and Exits, else the passengers won't board, staff won't go to work, and basically your airport would be useless/broken(not good!).

#### Stands

* Be sure to connect the stands to taxiways.
* The stands that you intend to use for commercial should be built attached to the terminals, or equip your airport for remote stands. Also they should be configured for Commercial use (Click it).
* GA stands can be built anywhere on the map.. just make sure they have a taxiway and service road connection.
* After construction, use the Taxiway Node tool to make a path from Runway(s) to all stands.

#### Baggage

*Main article:* Baggage
* Baggage system requires a bit of effort to design.
* The area around baggage bays should be zoned as secure in order for ramp agents to find it.
* The more ramp agents you hire (up to a point) the faster your baggage will get processed.

## Budget

* Contractors are paid for as long as they are in service. Dismissing excess contractors once their work is done will reduce expenses.
* Larger stores will generate more revenue from rent.
* Keeping passengers happy will ensure that they want to spend money in shops.
CRJ-700

*This article is a stub. You can help Airport CEO Wiki by expanding it.*

 **Models** | * CRJ-700

The **CRJ-700** is a medium series of airplane. It requires a medium stand, an 800 meter (or larger) runway and supports Commercial aviation operations.

## Usage

The CRJ-700 supports Commercial aviation operations. The following airlines utilize the CRJ-700 in their aircraft contracts.

 Zoom
Zones

Zones are one of the most important things in Airport CEO. They come into play almost immediately, when you begin to handle passengers and staff. Hold CTRL to delete zones, and this is the only way to delete zones.

## Types of Zones

There are the following types of zones:

* Secure Zone
* Staff Zone
* International Zone

## Secure Zone

Secure zone is arguably the most important type of zone. It has its own page here.

## Staff Zone

Staff zone is the first type of zone available to the player, as it is available at the start of the game. Staff zone should not be confused with a staff room. Staff zone prevents passengers from walking over it, and can be used in between staff rooms, and creating other non-passenger areas. Be careful with staff zone, like any other zone, because randomly applying this can create pathfinding problems.

## International Zone

International zone is another important zone. It has its own page here.

## History

* Alpha 35: International zone all other related objects added
* Original release: Staff and Secure zone added (possibly)
Charasharn

The **Charasharn** are one of the precursor Aliens in The Long Journey Home.

## Description

The Charasharn were a highly developed race in the Milky Way galaxy that conducted a plethora of experiments which their successors (or rather their uplifted cattle) the K'schar continue. Even though their existence was wiped clean of the galaxy's face by whoever they fought, some of the many wrecks in space that have strange devices might be the last remnants of their existence. This might include strange things like the 'Glowing Device' or the 'Ticking Device' that deal with energy.

Due to their artificial creation of new intelligent life, the Entrope, unlike their normal neutrality, declared them 'illegal'. There is a good chance this race was 'harvested' as punishment and their extinction timer was severely reduced. This puts their existence far back into the era of the Maylaa, as no modern race remembers the Entrope conducting any such genocide.

## Interactions

There is no remaining physical proof of their existence inside the Milky Way galaxy. While some of the wrecks and their lost technology could be attributed to them, it is impossible to say for certain if they trapped the Maylaa wisps and created the other devices.

## Assessment of the Entrope

**(only accessible with Entrope Administrator Password on Entrope Stations when asking about the K'schar)**

Livestock, illegaly uplifted by the Charasharn.
Ground Transportation

**Required?** | Yes

Ground transportation is one way for passengers to arrive/depart from your airport. Passengers leaving via flights will arrive this way, and arrivals will leave this way. Ground transportation should be in the open area (not zoned at all) of your airport.

## Types of Ground Transportation

There are the following types of ground transportation, all of which can be placed down from the Infrastructure and transportation menu:

* Bus (via bus stop)
* Car (via car stop and parking lot)
* Taxi (via taxi stop)
* Subway (via subway station)

Do note that subway must be researched via the R & D panel.

Vehicles for each type except metro will arrive to the stop via airport entrances and public roads to drop of passengers to check-in and pick up queueing passengers. Passengers arriving will spawn, and passengers leaving will instantly despawn. Make sure passengers have a valid path (via sidewalk in most cases) to the terminal.

## History

* Alpha 34: Parking lots
* Early Access Release: All types except for parking lots
Turnaround Services

Turnaround services are services offered to aircraft by your airport. Offering these can increase your airport's rating. Different services are needed by general aviation flights, small commercial flights, and medium and large commercial flights. The following are needed by the following groups:

Pushback only is done with medium and large aircraft, not small aircraft and uses a small pushback truck or large pushback truck. Note that there is no other wiki page for this.
DHC8

*This article is a stub. You can help Airport CEO Wiki by expanding it.*

 **Models** | * Q300
* Q400

The **Dash 8**, (rarely **DHC8**, also **Bombardier Q400** after its main variant) is an aircraft family built by various manufacturers over time (notably Bombardier), it is available for Airport CEO as a medium aircraft.

## Operators in ACEO

 **Goose Wings** | Yes
 **Maple Express** | No
 **Havana** | No
 **Trinity Aviation** | No
 **Fly Penguin** | No

**\*List may be incomplete**

## Manufacturing History

*This article is a stub. You can help Airport CEO Wiki by expanding it.*

The Aircraft series has been manufactured by various manufacturers over time, those include:

 Bombardier
 De Havilland Canada (Viking Air)

**\*Data is for the variant in production at the time**

The variety of manufacturers may affect the name of the aircraft used in the community of the game, it is often referred to as "Dash 8", but you may encounter the names of "Q400" and "Q300" too.

## Gallery

* Q300 of Goosewings
* Q400 of Strada Regional

## External Reading

* Dash 8 on Wikipedia.
* The Dash 8-400 on the De Havilland Canada's website
* Dash 8 World, an extensive Dash 8 database and website.

1. ↑ “De Havilland Canada Dash 8.” *Wikipedia*, Wikimedia Foundation, 31 Aug. 2020, en.wikipedia.org/wiki/De\_Havilland\_Canada\_Dash\_8.
ATR Family

**Operations Type** | Commercial

The ATR Family is a medium, propeller aircraft family in the game since the start. The family consists out of two models, the ATR 42 and the ATR 72.

## Usage

The ATR 42 is used by the following airlines:

The ATR 72 is used by the following airlines:

* NOTE: The ATR 42 and the ATR 72 will receive their own pages in the future. This is more as a placeholder.
Cleaning

**Required?** | No

The cleaning service functions similarly to the catering service, but the opposite way around. Cleaning trucks will bring trash from planes to a depot. Then, other trucks will take the trash away.

## Basics

After deboarding is complete, a cleaning truck picks up trash from the medium or large aircraft. Then, when the truck fills up (normally after a few flights) the truck will unload the trash into a garbage depot. This deport will fill up, and when full, it will request a pickup. Then, waste hailers from the outside world will pick up and bring away trash.

> **Important note:** Cleaning will only take place **after** deboarding has finished and boarding will **only start** when cleaning is finished!
>
>
Piper PA-28 Cherokee

*This article is a stub. You can help Airport CEO Wiki by expanding it.*

 **Operations Type** | GA

The **Piper PA-28 Cherokee** is a small aircraft. It therefore requires a small stand and at least a small runway. The aircraft was first introduced with the Alpha 25.1 update in January 2018.

It is used by General Aviation pilots.

## Usage

As it is a General Aviation aircraft, no airlines operate the Piper PA-28 Cherokee in their fleet.
Airport CEO Wiki/Top section

About Airport CEO

Airport CEO is a tycoon and management game where you take seat as the CEO of your own airport. You will build the airport’s infrastructure with everything from runways to restaurants and check-in. Manage resources by hiring employees, signing contracts and making sure that the budget holds. [Read More]

Game Features
* Deeply simulated airline management
* Design and build your own airport from the ground up, placing everything from runways and taxiways, gates and tarmac to constructing terminals with check-in, security, restaurants and shopping
* Make deals and sign contracts with airlines and other companies
* Budget and resource management
* Hire and assign employees and executives with unique characteristics and talents
* Optimize your airport and ensure passenger happiness by keeping wait times low, assigning friendly and competent employees, and minimizing criminal activities
* Random crises such as employee and equipment breakdowns, or bad weather that can cause massive delays or emergency landings

Game Index