recursal/Fanatic-Fandom huggingface dataset:
CannonBowl (Gallery)

## Gallery

The Bullet Bowl, seen at SplashDown Beach.Here is Swahili Swirl, a prototype CannonBOWL 40 with an unusual exit that's not shaped like a corkscrew, compared to later models.The BulletBowl, seen in the Splash Away Bay water park at the Quassy Amusement Park.The CannonBowl, seen at the once abandoned Martin's Fantasy Island water park.The Coyote Cannon, seen at the Great Wolf Lodge in the Poconos.The Coyote Cannon, seen at the Great Wolf Lodge in Mason, Ohio.The Canada Vortex, seen at Great Wolf Lodge in Niagara Falls.The Coyote Cannon, seen at the Great Wolf Lodge in Southern California. Unlike other locations, this slide is a CannonBOWL 30, located in Garden Grove, California, around 15 minutes from Disneyland.The Dragon's Den, seen at the Splish Splash water park. This slide can be also seen in multiple locations.Another picture of the Dragon's Den. Note: There is a dragon sculpture in the middle of the bowl.The Maui Wowie. located at the now closed permanently Maui Sands indoor water park. This is a rare example of a ProSlide CannonBowl to use a two panel pattern (which is more common on WhiteWater West bowl slides) versus the traditional one panel colors, this is also a VERY RARE bowl slide to switch between Transparent and Opaque on the bowl section instead of sticking to one.The Mega Wedgie, located at the Hurricane Bay water park on Kentucky Kingdom. This is also seen at the Six Flags Great Escape.Here is also the Mega Wedgie at Six Flags Great Escape. Unlike Kentucky Kingdom, this one moves in a clockwise direction.Arre Ema, a CannonBOWL 40 in the Arrepius complex at Beach Park Brazil.
CzS.1

Le CzS.1 fut le premier char de moyen tonnage de fabrication syrvanienne.

En 522, lorsque son développement commença, l'industrie militaire syrvanienne était encore en pleine formation. Ce char avait donc pour objectif de mettre à l'épreuve une doctrine d'emploi des blindés qui était alors la plus populaire sur Altirus: le soutien d'infanterie. Son frère jumeaux, le CzS.2 (dont la conception commença à peine quelques mois plus tard), fut quant à lui pensé pour être utilisé au sein de formations dédiées, par opposition à son prédécesseur.

Quand la Chergarie lança son invasion de la Syrvanie en 524, la production du CzS.2 fut reporté et le CzS.1, seul char de moyen tonnage disponible, fut envoyé au combat. Cependant, son poids important et sa motorisation insuffisante en faisaient un véhicule particulièrement lent. Ceci le rendait totalement inadapté aux stratégies du nouveau général en chef de l'Armée Syrvanienne, Andri Larmos, qui reposaient essentiellement sur la vitesse et la mobilité. Le CzS.1 fut donc relégué à la réserve, remplacé en première ligne par le char léger CzL.1.

Il devra attendre 526 et le début de la Seconde Guerre du Leersog pour revoir le champ de bataille. Les quelques exemplaires du CzS.2 alors alignés avaient été assemblés à la hâte, ce qui les rendaient déficient mécaniquement. Étant le seul autre char syrvanien possédant un blindage suffisant pour percer les lignes de défense hettiques, le CzS.1 fut déployé en grand nombre lors de la Bataille de la Ligne Perlechkin. Il resta en service actif pendant les mois suffisant, étant remplacé peu à peu par son successeur légitime, plus approprié au blitzkrieg syrvanien. Il livra ses derniers combats au Pont Ćerzieg, au début de l'automne 526, puis rejoignit définitivement la réserve.

Malgré sa mobilité catastrophique, son blindage était plus que correcte pour un véhicule de son type. Son armement principale, un CK.60/17 à faible vélocité de 60 mm, était lui aussi suffisant pour un rôle de soutien d'infanterie. La configuration à double tourelles, caractéristique du CzS.1, sera rapidement abandonné, du fait de son encombrement et du manque de munitions de 7.8 mm pour le fusil-mitrailleur Stanlaw alors en service dans l'Armée Syrvanienne;
Aldrik Fireforge

### Aliases

"Professor Short Stuff", "Short Stuff" *(by Idanna)*"Aldie" *(by Raiden Cauthorne)*

## Associations

### Affiliation

Norread Dynasty *(defected)*Helstorm Empire

The Seeming College *(professor at)*

Gaasreikan Army *(Godshammer, defected)*

### Connections

Darius Helstorm, Raiden Cauthorne, Myril Fenmyr, Drezkel Stonejaw, Sharyver Almorn, Anna Graymore *(allies)*

### Locations

The Seeming College, Stonekeep, Selmorah *(professor at)*

## **Appearance**

Bright green eyes, brown hair, braided beard

## **Personality**

Hardworking and loyal, Aldrik takes both his position at the Seeming College and in the party seriously. He is very concerned about the safety of his companions and loathes wrecklessly charging into a fight without a plan. He also happens to be the calm, adult voice in a party of children and emotional dumpster fires all making seemingly poor life choices.

## **Biography**

During the war, Aldrik was a Godshammer (general) and one of the best fighters in the Gaasreikan Army. The Dwarven monarchy however supported the Norread Dynasty and after a few months he couldn't do it anymore. A group of the army defected and helped the rebellion against the Norread. He was offered a spot at Darius Helstorm's side, but declined and recommended Drezkel in his place.

After defecting, joined up with a mercenary group. Didn't part with them on good terms.

Currently he is a professor at the Seeming College in Stonekeep. He also has some spicy fanfic in our bamf house library.
Myril's Notes on the Distillation of Silver Thread

A book of Myril's research notes on the distillation of Silver Thread. Found in the secret room in Myril's basement lab. Entirely in Common.

Notes include:

* This is an unconventional form of potion making that involves magically breaking down magical fiber into liquid for that you can ingest in order to render magical effects useless.

* Name mentioned for source of thread. Silverthread.

* Another name mentioned contact point. Middle man. Halmrast. Affluent fabric merchant. Later referred to as Grand Royal Clothier.
Hax

## **Appearance**

Hax is a small, dark green kobold with orange eyes. He wears a Gnoll skull adorned with orange feathers (an attempt to replicate a lion mane) on his head. At his waist he carries a sling and 2 pouches - one filled with small rocks, the other with mud. A longbow slung around back.

## **Personality**

Not terribly bright, but friendly. Very food motivated and will eat literally anything. Big fan of insects (both as friends and food).

## **Biography**

A member of the Du'rakari tribe, a nomadic band of raiders and demon hunters. Hax serves as a tracker... with varying degrees of success. A swarm of mosquitoes lives in his headdress and refers to all of them as Skeet.
The Irreplaceables Tour

### Pre-Tour Interviews

Kendall, Chloe & Kalani's Singing + Holiday Scoop! - Dance Moms Stars' Irreplaceables Tour!YSBNow Interview #1IRREPLACEABLES Tour Scoop with Kendall, Chloe & Kalani!YSBNow Interview #2Justine Magazine- Chloe, Kalani & Kendall's Rehearsal Footage & Info on The Irreplaceables Tour!iJustine Magazine Interview
Bag of Holding Contents

Currently in Reed's bag of holding:

* Keys for Coldstep Keep
* Reed's prayer mat
* Trinkets
* Eye of a newt
* Magical dragon book from Coldstep Keep library
* 20lbs of horse rations
* Gulthias tree apple core with seeds
* Reed's money bag
* Reed's component pouch
* Weird crystals
* Orange lava lamp potion idk what it does
* 1 lb of Black Powder
* 1 lb of burnt herbs
* Receipt for Crate 239Z
* 5 Cogs
* 3 Springs
* 5 Rods
* A half finished portrait of a dark haired man, found in Zaphi's room
The Brass Cockatrice

The Brass Cockatrice is a magical item shop in Myrefall's Silverloom Ward.. Bronze chicken statue in front of shop. Shelves full of stuff. Bald man behind the counter. Dubbed "Cock Man" after wouldn't give name. "Kelvin" is the shop boy in the back. Sunny stole a +1 rapier, which nobody knows about. Also sold Lorien fake Bracers of Defense. Upon returning, and assaulting "Cock Man" the group discovers that he is actually a hyper intelligent spider monkey named Gladfrey and "Kelvin" is the brains of the operation. Lorien gets proper bracers despite the assault.

## Active Quest

Cockatrice runner missing. Sent to get a set of items and never came back. Headed west to coastal city of Kothrun. Will give us free item if we find. Doesn't know runner's name. Was meeting wealthy noble named Marshon.
Kuge Noble

Your character was born the child of a Kuge Noble, the courtly class of the Imperial Court at Kyoto. Receiving an education in the finer things of life such as poetry, art, and music, your character is a well educated gentleman/woman. With little real power or chance to further your ambitions, you decided to indulge yourself in your young adulthood. Eventually you decided to leave Kyoto, for one reason or another, and strike out into the real world. Living a pampered life, your character was protected from most dangers.

### Gameplay Features

**Socialite:** +3 CHA

**Imperialist:** Kuge Nobles lean heavily towards **Nation.**

**Poet Extraordinaire:** Has the Persuasion skill.

**The Classics:** Has the History skill.

**Pleasure Riding:** Your character has basic knowledge of riding a horse.

**Court Intrigue:** Your character knows how to use daggers.

**Archery Contest:** Your character knows how to use a bow.

**Upper Class:** Your character starts with more wealth than most, as well as suffering no consequences interacting with other members of the upper class.
Florida

**Florida** is a state in the United States, it contains several waterparks, most of them being outdoor, yet year-round.

## Central Florida

* Aquatica Orlando
* Disney's Blizzard Beach
* Disney's Typhoon Lagoon
* Legoland Waterpark Florida
* Universal's Volcano Bay

## Florida Panhandle

* Big Kahuna's
* Shipwreck Island Waterpark

## West Florida

* Adventure Island
* Weeki Wachee Buccaneer Bay

## South Florida

* Rapids Water Park
* Sun Splash Family Waterpark
Chloe Lukasiak/Video Gallery/2012

Scared on the 22nd Floor-Chloe,Maddie,Paige,Brooke,MackenzieMay 2012CHLOÉ LUKASIAK’S AUDITION FOR “YOUNG DEB” IN DROP DEAD DIVA -2012-May 2012Maddie, Paige, and Chloe verify their real accounts2012Chloe Lukasiak riding a mechanical bull!!2012Chloe Lukasiak - Singing & Dancing to "What Makes You Beautiful"2012Chloe Lukasiak and Paige Hyland singing Broken Hearted!2012ALDC Girls Having Fun Together - Rare Video2012Dance Mom girls playing at the beach!Summer 2012Adorable Chloé Lukasiak and Mackenzie Ziegler Video From 2012!Around July 18th, 2012Dance Moms' Chloe Lukasiak and Maddie and Mackenzie Ziegler talk Justin Bieber!August 17th, 2012
Shinobi (Class)

### Class Overview

The Shinobi fight stealthily with various Jutsu skills. The Shinobi Class also has access to special Ninjutsu weapons which apply special effects to the enemy. There are three prominent Shinobi Clans remaining in Japan; One in Kanto, Two in Kansai. Characters of the Shinobi Class would be expected to be a Warrior who uses a combination of One-Handed, Ninjutsu Weapons, and Light Armor. Shinobi learn their skills as they gain experience in their clan, and can only learn a clan's skills if they are in it.

### Class Features

* **Clan Pyramid**

Shinobi learn their skills as their go through their Clan's variant of Ninjutsu. This is unique to each of the three clans, and there are no ways to learn another clan's techniques.

* Primary Attributes: DEX, STR

* **Level Up Scheme**

Shinobi level up by unlocking a certain amount of abilities per gained level.
The Sunless Citadel

West of Raghes. Where we encountered and defeated the Gulthias tree.

A granite throne with tentacle carvings was located here. Runes carved into throne that read, *"Hail to Yggdrasil, devourer of worlds. All will kneel before the roots of unlife."* As we were leaving, a fresh zombie Mindflayer appeared sitting on the throne.
Hellbright

Divided amongst the group of heroes that overthrew the **Norread Dynasty**. Each hero granted a city state within the central region, all of which border each other & surround the capitol of Hellbright.

## Regions in Hellbright

**Selmora :** Northeastern region. Ruled by **Drezkel Stonejaw.**

**Kehristen :** Northwestern region. Ruled by ?? (previously, **Myril Fenmyr**).

**Ocea** : Eastern region. Ruled by **Anna Graymore**.

**Moris** : Western region. Ruled by **Sharyver Almorn**.

**Nalanye** : Southwestern region. Ruled by **Raiden Cauthorne**.

**Gamina** : Central region. Ruled by **Andreus Helstorm** (previously, his father Darius).
Madame Lastraade

Fortune teller, possibly not from Myrefall, set up for the festival. Most of us have our fortunes told.

## **Our Fortunes**

**Reed**: Dark Lord, Beast, Broken One.

Reed may be cursed. Someone near having strings pulled by something evil, will effect Reed.

**Zaphi**: Wizard, Seer, Horseman.

End of the world prophecy.

**Aldrik**: Artifact, Raven, Mists.

Looking for an artifact. Already found it but couldn't keep then lost track. End of trail of death.

**Lorien**: Executioner, Innocent, Dark Lord.

Someone innocent got caught in crossfire. Points to coming justice.

**Idanna**: Raven, Executioner, Horseman.

Who have you killed? Out for revenge. Be careful, death might bring about the end of the world.

**Sunny** declined to have her fortune read.
Dracolich Book

Book found at the Coldstep Keep library, in Tunstead. Idanna had grabbed it to read on the road.

Information she gleaned from it includes:

* Dracoliches not made the same way as human liches. Dragons can't do it themselves. Group called the Cult of the Dragon has a book about dracoliches that is enchanted. If opened, the opener has visions that the author had. If you can comprehend those visions, you can make dracoliches.

* Magic Jar spell required. The spirit has to go into similar body - dragon, dinosaur, etc - and will have that body's memories. If not put back in original body, it will crave to eat the original body. 7 ingredients are needed, and vary by dragon type.

* Location in the northern part of the contintent called the Well of Dragons. It's where Tiamat turned into dracolich. The lava there is a potion that makes dracoliches.

* A slower way to make a dracolich is to put a dead dragon and an evil spirit in a Magic Jar in proximity to each other. A museum located in the southern part of continent has an enchanted dragon skeleton guarding museum as well as a nearby lich's phylactery.

After finishing the book, Idanna discovered a magic pocket with notes not original to book. Though unfinished, she recognized that it's the start of a new spell - kind of a Magic Jar that would steal a soul from unwilling creature and trap it in said Jar. It could be used to enchant or empower other spells. Idanna completed the spell and added it to her spellbook.
Lorien Silverthread

## **Appearance**

Being an eladrin, Lorien's appearance changes based on what season she is currently aligned with. Her features are constant, but the color of her skin, hair, and clothing changes based on season. She has swirling, vine-like tattoos on her face and arms; pupiless eyes; a silver wedding band and engagement ring on a silver chain around her neck; and silver wedding band on her left ring finger. Never wearing armor, Lorien instead wears clothing that looks more like that of a regal monk. All of her clothing, however, has elements of embroidery with a silver thread that appear to actually be moving throughout the fabric.

When the party first awakes in a dungeon of the Abyss, Lorien is aligned with winter.

After Myril was murdered, Lorien becomes aligned with summer.

On the road to the Dragon's Head Coast, she becomes aligned with winter again.

## **Personality**

Quick to anger and pull a weapon, in true barbarian fashion, most of Lorien's rage comes from the excruciating loss of her wife only "months" ago. Although unbeknownst to the party and possibly even herself, Lorien is quick to rage and is as reckless as she is *because* all she wants is to be with her wife again. She can occasionally come off as condescending due to how much older she is than the rest of the party.

## **Biography**

Lorien is 408 years old, though she doesn't have an exact date for it as she was born in the Feywild. She first left the Feywild in the first third of her second century to see the world. At some point in her life, Lorien did spend some time as an adventurer, a cartographer, as well as a weaver. After over 200 years of being married, her wife, Dalaba, fell ill. Within a few months of getting sick, Dalaba died. Lorien tried to stay in their house after her wife passed, but she ended up leaving to go back to the Feywild after the pain became too much to bare. Lorien was only in the Feywild for 30 days before she was captured and brought to a dungeon in the Abyss where she woke up with the rest of the party. After the group got back to the material, Lorien discovered that 30 years had passed since she left.
Myril's Research Notes on the World Tree

A book of Myril's research notes on the World Tree found in the secret room in his basement lab. Cover has a silver inlay and a very familiar circular tree symbol we have all seen before. Everything in his handwriting, but language switches between Common, Elvish, Tabaxi & Deep Speech. Last 3/4ths of the book predominantly in Deep Speech.

It includes:

* Last few pages are the exact symbol Reed wrote down and the "Hail Yggdrasil" text we saw on the throne in The Sunless Citadel.

* Parts written in Tabaxi are about world tree having seeds. About seeds taking root in the material planes. Passages about some sort of plague. The coming of the end. Some sort of devourer. "Her children"

* Parts written in Elvish. Written intentionally. Main focal point about Feywild. Seeds, "Her children" taken root in Feywild and several other planes.

* Parts written in Deep Speech are notes on waking the world tree. Details how the world tree has been bound to an extraplanar space and stripped of her power. Details by whom she was bound. Selune. Pelor. Orcus. Asmodeus. Bal'Theal. Demogorgon. A couple other names Reed doesn't recognize. Also details that by spreading her seeds to tangible planes, as they grow into separate entities - Gulthiases. They begin funneling magical essence from those planes back to her. Once that process reaches certain point, she will awaken and will break binds that are holding her. Magical beings lose that bit and has to be replaced? Deep seeded arcane rot.
Steery

Steery is a continent localized in the Hummous Planet.

His special characteristics are his high lack of technology and the high pollution in the cities. Many countries say that this could destroy the planet in the future, however, since they say that this is part of their culture, they look very skeptical to the other continents. They also sell other products to other places as a form of main economy.

Special Location: Vanadium Mines
Blooms at Sunrise "Sunny"

### Aliases

Little Shadow *(possibly true name?)*"Catlady", "Whiskers", "Friskies" *(by Idanna)*

"Hannah" *(hastily thought up alias)*

## Associations

### Family

Unnamed brotherShimmering Blade *(cousin)*

## Appearance

Sunny is a Ocelot-furred Tabaxi. She can change the appearance of her fur colouring.

## Personality

Sunny comes off as a little naive, but is kind and generally willing to help. She has a knack for picking locks and is drawn to shiny things, sometimes resorting to a little sticky finger discount to get them. She loves bread, but it gives her farts.

Unbeknownst to the rest of the party, this personality may be a facade, as it seems she's potentially on the run from her clan after failing to carry out a mission. Potentially due to a fucked up pizza order.

## Biography

Born into the Thundering Waters Clan in Khas'Khali, Sunny left home at age 14 1/2. As far as we know, she's just been traveling since then.

After waking up in the Abyss with the rest of the group, Sunny drank from the Blood of Lost Souls and finds herself required to complete a broken warlock pact. She made a new pact on top of that to be able to control her Were!Shooshuva form. She needs to find Obodiel, kill him and bring back the dagger. Not part of the pact, but the new patron also wants her to help Zaphi find the Horn of Orcus.

Myril offered her membership into The Covenant to help ease the curse from the Blood of Lost Souls. Sunny declined.

**Citations**

1. ↑ 5/19/20 - V, I'm leaving this in the Wiki until we find out what Sunny's real deal is. lol.
Limestone Village

Limestone Village is a ancient village localized in the Stodie continent.

This city was one of the old remainings of a ancient medieval city, made out of various wood types and obviously, limestone too.

This city is where most of Xenon City's parents lives, because of the calm ambient and nice nature, even though it is far away from the city.

His historical content is very special to the world, with ancient houses and rare objects to be kept alive and safe from dangers.
Karthan Calendar

The Karthan calendar consists of 10 months, each 30 days long. Each week is 6 days long and the days of the week are named Lyrdas, Moordas, Syndas, Tordas, Saiadas and Miradas. The current year is 1246.

 Neled
 Nárie
 Mayira
 Nyresse

## Holidays

**Glamspringa** is a national holiday celebrated for 4 days in late Mayira (20th-23rd). It's a fall/harvest celebration. In Myrefall, the streets are decorated and games are set up for the populous. The heads of state from each region also gather for a feast on the first day of Glamspringa.
Équipements des forces Hettiques

Considéré unanimement comme une puissance régionale majeur au début du VIème siècle, la "Hettic Home Army" n'est pourtant plus digne de ce titre, acquis des années auparavant lors de la Première Guerre du Leersog. Ses doctrines obsolètes et ses officiers incompétents auront progressivement conduit cette armée, pourtant caractérisée par une forte tradition d'excellence, à devenir inapte à la protection du pays.

De plus, l'aristocratie s'appropriant une bonne partie des richesses dues l'Âge d'Or économique que traverse Altirus, le budget de la défense est trop réduit pour permettre une modernisation en bonne et due forme des troupes. Ainsi, lorsque les Guerres des Westenlands débutent, le Hetland est mal préparé et repose presque entièrement sur ses alliés de la Ligue pour son approvisionnement en matériel moderne.

## Véhicules

### Véhicules blindés de combat:

* Char de cavalerie Amsel Mk I
* Chasseur de char Tába
* Char léger PC-4
* Char d'infanterie DeRiss SP-16
* Char d'infanterie Mathis Mk I
* Char super-lourd Laansbreig II

### Véhicules utilitaires:

* Voiture blindée Cein M-5
* Camion ZAV 2-Ton
* Tracteur amphibie N'Bele

### Artillerie:

* Canon de campagne RF 37-I
* Canon anti-aérien RF 32-II
* Canon polyvalent DB 90-I
* Obusier GFH 152-II

### Aéronefs:

* Chasseur Alder AF-3
* Bombardier léger Vespyr Dothen
* Avion de transport Elbroc D-6

### Navires:

* Canonnière SB-10
* Frégate classe Aedentel
* Destroyer classe Bauglth
* Croiseur léger classe Sathwick
* Cuirasser classe Prince Belsett

## Armes d'infanterie:

### Armes d'épaule:

* Fusil Brandt Modèle 483
* Fusil automatique Brandt-Elwick Autoloader
* Fusil-mitrailleur léger Rocqueledge
* Pistolet-mitrailleur Aseraul F-3
* Fusil à pompe Afenbech 12

### Armes lourdes:

* Fusil anti-char KbCz.20-23
* Fusil-mitrailleur lourd Veerwell Modèle 498

### Armes de jet:

* Grenade à fragmentation E-14
* Grenade anti-char AV
Civjetsitraktor

Le Civjetsitraktor (siv-yet-si-traktor) fut le véhicule de fabrication syrvanienne le plus populaire sur Altirus.

## Civjetsitraktor

### Armement

Aucun (éventuellement une mitrailleuse de 7,8 mm)

### Équipage

16 à 7 Passagers

Initialement conçu comme tracteur agricole en 511, il attira rapidement l'attention de l'armée, soucieuse de modernisée ses troupes. Les premiers exemplaires militaires, dotés d'un blindage léger, sortir des chaînes d'assemblage en 519. Ils servirent comme tracteur d'artillerie, transport de troupe, ambulance de campagne et véhicule logistique pendant plus de cinquante ans, participant à tous les conflits qui impliquèrent la Syrvanie.

Le Civjetsitraktor était particulièrement polyvalent et plusieurs variantes furent produites. La plus répandue était le transport de personnel, mieux protégé et doté d'un affut pour mitrailleuse. Il fut improprement utilisé comme char d'assaut léger par les officiers syrvaniens inexpérimentés au début de la guerre contre la Chergarie, en 524. Une version lance-flamme automoteur nommé "Olpientraktor" vit également les combats de façon limitée. Son châssis, simple et robuste, fut quant à lui réutilisé dans la chenillette TkCz.1, le premier vrai blindé de combat développé par la Syrvanie.

Apprécié pour sa rusticité et son faible coup, le Civjetsitraktor fut l'un des rares véhicules de conception syrvanienne à connaître le succès à l'export, notamment au près des nations du Commonwealth. En 546, il était officiellement devenue l'engin le plus produit par BN Motors.
Équipements des forces Syrvaniennes

La Syrvanie n'a jamais été une puissance militaire majeur. Mais, à l'aube du VIème siècle, les circonstances amenèrent ce petit pays agricole à se bâtir une puissante industrie militaire, et ce grâce à l'aide de ses alliés du Commonwealth qui le fournirent en machines et en matières premières.

Cependant, le manque d'expérience des ingénieurs et officiers syrvaniens combiné à la qualité médiocre des équipements limiteront leur efficacité dans les premières années des Guerres des Westenlands. Heureusement, ces problèmes de jeunesse s'effaceront avec le temps et laisseront peu à peu place à une formidable industrie militaire, capable de rivaliser avec les grands du continent.

## Véhicules:

### Véhicules blindés de combat:

* Chenillette TkCz.1
* Tracteur lance-flamme Olpientraktor
* Char lance-flamme OlCz.1 "Pichklo"
* Chasseur de char DiL.1/52
* Char amphibie LaCz.1
* Char léger CzL.1
* Char léger CzL.2
* Char d'infanterie CzS.1
* Char moyen CzS.2

### Véhicules utilitaires:

* Moto R.22
* Tracteur chenillé Civjetsitraktor
* Tracteur amphibie N'Bele

### Artillerie:

* Canon de campagne CK.34/22
* Canon de campagne RF 37-I
* Canon anti-aérien PGK-30
* Canon anti-aérien RF 32-II
* Canon polyvalent MaK.78/25
* Lance-roquettes multiple RkP.280/25 "Durg"
* Obusier auto-moteur DzH.2/120

### Aéronefs:

* Chasseur PF-21
* Chasseur MyS.25
* Avion d'attaque au sol SbA.25
* Bombardier en piqué SbP.19
* Bombardier léger SbL.22
* Avion de transport DoP.22

### Navires:

* Canonnière Z.10
* Corvette classe Dzvora
* Destroyer classe Zaristome

## Armes d'infanterie:

### Armes d'épaule:

* Fusil Kb.509
* Fusil automatique KbA.67-26
* Fusil-mitrailleur polyvalent Stanlaw GMG
* Pistolet-mitrailleur AtP.90-22
* Fusil à pompe Afenbech 12

### Armes de poing:

* Pistolet automatique P.8-24
* Pistolet-mitrailleur ObP.9-21

### Armes lourdes:

* Fusil anti-char KbCz.20-23
* Lance-flamme Pr.24
* Obusier léger PiK.65-19

### Armes de jet:

* Grenade à fragmentation GaP.19
* Grenade anti-char AV
* Bombe incendiaire artisanale

### Armes de mêlée:

* Couteau de combat K.30
* Masses artisanales
Tunstead

Tunstead is a city located in Selmora. Approaching it, one sees 12 foot high walls with banners of The Stone Hand (an open palm that looks like stone) on them. Gothic structures lead to a square and a fountain with a statue of Drezkel Stonejaw. A right at the square and through a residential area takes one to a massive stone building with 3 stone spires where we met Marius and Commander Dirk Barrage.

Recently, a demon attack on this town was thwarted with a Forbiddance spell from The Seeming College and a nameless group of adventurers. Many members of The Stone Hand and the elderly Regent Marius, were killed during this attack.

Temples for Kord & Pelor are located here.

## Points of Interest

* **Coldstep Keep:** AKA: "the bamf house". Norread Dynasty converted into safe house. Current base of operations for our nameless group of adventurers. Now located in the middle of the Market Ward. Contains a massive Norread library.
* **Rook & Moss:** Apothecary. Tall brick building, covered in silver, magical moving moss. Vanna & Anna owners. Shop raven Barnabus (so named by Sunny).
* **The Silk Flagon:** Local inn. Barkeep/Owner, Torbir. Occupied rooms marked with gold hangers on doors.
* **Unnamed shop:** Shop has no name, but has sign that says "All things bought & sold." Shop owner named Aaron. Missing past few shipments to shop.
Ronin

Your character was born into the Samurai class, but has since lost their master for whatever reason. Ronin typically find work as mercenaries, with the government, or may just find a new master. Ronin are looked at warily by their more established Samurai peers.

### Gameplay Features

**Special Feature:** Enables the Samurai class.

**Masterless:** Your character tends towards **Self** and/or **Lord**.

**Horsemansip:** Your character can ride a horse quite skillfully.

**Bushido:** Your character gains +2 to all physical stats (CON, STR, DEX)

**Martial Training:** Your character has learned to use: Two-Handed, One-Handed, Bow, Glaive, and Heavy Armor.

**Middle Class:** Your character starts with a moderate amount of wealth, as well as suffering no consequences when interacting with other members of the Middle Class.
Artisan

Being among the leading figures of the Lower classes, Artisans were respected in Japanese society. However, some professions such as Blacksmiths were further up on the pyramid than say, a shoe maker. Your character was born into a family of these lesser artisans, and learned the skills of whatever your family's trade was.

### Gameplay Features

**Family Trade:** Your character tends strongly towards **Lord**. Strong aversion to **Self.**

**Community Leaders:** +2 WIS

**Skilled Worker:** Choose one mundane item (i.e. shoes) to be a **Master** of crafting in.

**Cheating Merchants:** Has the Insight skill.

**Lower Class:** Your character starts with barely any wealth, but suffers no consequences when interacting with members of the Lower class.
Laborer

Your character lived as a poor worker in one of the cities or large castle towns that sprouted all over Japan after the end of the Sengoku Period. Performing odd jobs or serving in various professions, your character was the feudal equivalent of an unskilled worker. Making just enough to support your family and own a small shack in a densely packed district of town, your character had to find joy in the simpler things in life. That is, until they decided this lifestyle wasn't for them and left. Selling whatever possessions you had, your character decided to make a name for themselves some way or another.

### Gameplay Features

**Diligent:** +4 CON, Aversion to **Self.**

**Street Smarts:** +2 WIS

**Alleyway Knowledge:** Your character is extremely knowledgeable about the city they are from.

**Strong City Identity:** Massive bonus to CHA checks when speaking to other members of the Lower class in your city.

**Lower Class:** Your character starts with barely any wealth, but suffers no consequences when interacting with members of the Lower class.
Aywin Artin

## **Appearance**

5'7" Wood elf with medium-Dark brown skin. Long dark brown hair that ends in upper back. Wears hair down or in a single braid.

## **Personality**

Aywin tends to be quiet, maybe a bit awkward around people, but underneath that there is a little bit of fire and sass that only people who get to know her start to see.

## **Biography**

Aywin was separated from father durning the war. He left a children's story book behind for her. In Stonekeep, a cloaked figure gave her page 9 from said book. It reads: *"From rags to riches. Riches to rags. No matter where you go, you will find your way back."*

Father was a high ranking member of the Norread Dynasty. Acted as a double agent and helped necromancer escape.

## **Gary**

A light grey, cross eyed cat with dark grey spots. He is a very old loud cat. Aywin has said that she got Gary from a friend. The collar that allows him to transform into a Dire Panther was her mother's.
Days Together Timeline: Week Three

Return to main timeline page.

More travel. Goes smoothly. Out of mountains now and into forest. Aywin wakes up party because of firelight in the distance. Turns out to to be Cult of Orcus & some undead stooges. Try to abduct Aywin, but we fight them. Two mages fuck up our shit and leave. Everyone back to sleep.

### Days 14-19:

*14th - 19th of Mayira 1246*

More travel. Uneventful. Arrive at Myrefall. Go to the Titantop Ward where we speak to Myril about bloodwild in his men. Told about cultists in the catacombs & asked to clear out. Do some shopping before heading to The Red Glade to talk to Freya. Learn about cottage an hour north of the city. Sunny mysteriously disappears, but we head to the cottage regardless. Joined by Silvertongue from the College. Access catacombs from the cottage. Find a lot of dead cultists. Make 2 more Bruces. Learn about man in mask that murdered all the cultists from Aldrik's speak to stone. Fight 2 Boneclaws & a Bodak. Short rest. Sunny comes back. Deeper into catacombs, encounter cultist ghosts and masked figure who killed all of them. Masked person bamfs out, attacked by 2 creatures that came down from ceiling. Leave after some looting. Head back to The Red Glade and rest for the night.
Coldstep Keep

AKA: "The Bamf House". Norread Dynasty had converted this manor into an enchanted safe house. It was invisible and relocated every full moon. After the demon attack on Tunstead, Commander Dirk Barrage gifted the house (now visible and permanently located in the Market Ward) to our nameless group of adventurers. Contains a massive Norread library.

When we first arrived in the keep, there were Norread banners (blue with green accents) in the banquet hall. Somebody should really take those down.
Retired

By some means or another, your character was able to acquire enough wealth to retire somewhat earlier. Finding yourself bored with no more work, you decided to head on the roads as an adventurer.

### Gameplay Features

**Newfound Free Time:** Choose an extra 4 points to put in attributes.

**New Hobbies:** Pick two skills to learn from the WIS, CHA, or INT categories.

**Good Investments**: Chance of receiving a large amount of money every two levels.

**Middle Class:** Your character starts with a moderate amount of wealth, as well as suffering no consequences when interacting with other members of the Middle Class.

CHOOSE 1

**Shin'Ichiro from the Block:** Suffer no consequences when interacting with the Lower classes.

OR

**Nouveau-Riche Bastard:** Suffer no consequences when interacting with the Upper classes.
Imperial Scion

You were born the indirect paternal descendant of the Imperial House. It just so happens that the current emperor is your 5th Cousin twice removed, or that he's possibly your Great Uncle's Uncle. Regardless, it's clear that the apple doesn't fall from the tree! Your particular branch of the family have served as nobles in Kyoto for hundreds of years, finding success in administrative and court positions. Eventually deciding to leave for one reason or another, you leave Kyoto with an impressive Pedigree and fantastic education, but not much else.

### Gameplay Features

**Unique Naming System:** Taking the name of one of the 4 imperial cadet branches (Fushimi, Kyogoku, Arisugawa, or Kan'in), Imperial Scions are named uniquely to other nobles in Japan. Commonly known by their first names, with their family names having a "no" in the middle. For example, Fushimi no Kanatsune being referred to as "Kanatsune".

**Imperial Privilege:** Gain a large bonus to checks against characters leaning towards **Nation**, scaling higher the more devoted they are.

**Family is Family:** Imperial Scions tend overwhelmingly towards **Nation**.

**The Classics:** Has the History skill.

**Divine Blood:** Has the Religion skill.

**Pleasure Riding:** Your character has basic knowledge of riding a horse.

**Personal Tutor:** Your character has learned to use: Two-Handed, One-Handed, Bow. Your character also receives a +2 to INT.

**Upper Class:** Your character starts with more wealth than most, as well as suffering no consequences interacting with other members of the upper class.
Untouchable

The Untouchables, known in Japanese as Burakumin, are the absolute bottom rung of Japanese society. Beggars, Undertakers, Camp Followers, Bauble Makers, and Vagabonds constitute the ranks of the Burakumin, who are shoved aside and ignored by all. Rarely do they become anything, and they truly live the worst lives in feudal Japan.

### Gameplay Features

**Destitute:** Your character has no wealth to their name whatsoever. Even the poorest of the lower class think themselves above you.

**Ignored:** Huge malus to CHA checks against members of the Upper, Middle, and Lower classes if not hidden.

**Super Cool Backstory:** Your backstory is real neat.
Bosan

### Class Overview

The Bosan are the priests and monks of feudal Japan. Either born higher up or lower down on the ladder, priests and monks in Japan typically live in a shrine and spend their lives performing religious rituals. As martial arts are seen as a spiritual practice, it is one of the few activities available to a Bosan. This came in useful during the Sengoku Period, but now they primarily hunt evil spirits and monsters. Characters of the Bosan class would be expected to be a caster proficient with polearms.

* Primary Attributes: INT, WIS

### Class Features

* **The Elemental Wheel**

Bosan spend their entire lives reflecting on all aspects of the spiritual and physical world. As the Bosan goes on their journey towards true understanding, they will learn to use the Elements.

* **Godai Learning**

Bosan learn the elements using the ancient Chinese Wuxing philosophy, adapted to Japanese philosophy as **Water, Fire, Earth, Void, and Wind** (**Void = Wood** and **Wind = Metal).** These 5 represent the stages which life itself goes through every year, being roughly analogous to the old Chinese seasons.

* **The Effects of Wuxing**

Learning an element in a specific Godai category gives different stat bonuses.

**Wood:** +1 CON

**Fire:** +1 DEX

**Earth:** +1 STR

**Metal:** +1 INT

**Water:** +1 WIS
Courtesan's Child

Born the child of an Oiran, your character has lived their life simply on the good graces of whoever their father is. Having been taken care of until their young adulthood, their father's obligation to them has ended. Tossed into the real world overnight, the Courtesan's Child faced a struggle to get by. Due to their lack of status, the Courtesan's Child has a hard time fitting in to the upper class they were born into.

### Gameplay Features

**Unwanted Bastard:** Severe Malus to checks performed against **Upper Class** characters.

**Survived on Wit:** +2 to CHA

**Basic Education:** +1 to INT

**Geisha Training (If Female):** Has the Performance skill.

**Don't Mention Dad:** Has the Deception skill.

**Unnoticed, Unwatched:** Has the Stealth skill.

**Not Quite Upper Class:** Your character starts with slightly more wealth than most, but is rejected by the Upper Class because of their birth.
Guide To Character Creation

Welcome to the guide for creating your character in EDODND.

Step 1: Who is your Character?

Have a clear guide in place for who your character is. Be sure to read the basic Lore before figuring out the details of your character. Visualize your character in your head, and come up with an answer to these four questions;

1. What does your character look like in detail?
2. What drives your character?
3. What cripples your character?
4. What is your character's full name?

Step 2: Background

Select a Background for your character, and put your own spin on it. Small details in your character's past make the game better, as long as they're not fucking retarded.

Step 3: Class

Select your Character's Class. (Note that certain classes require or cannot be used with certain backgrounds.) Your class should make sense for the playing style you are going for, not just a random one that sounds cool (Matt).

Step 4: Minor Details, Political Alignment, and other Loyalties

This is the polishing stage of character creation. At this point you need to decide what your character's political alignment is. This takes the place of the traditional alignment chart, as both good and bad may fight on the same side. Your character may also have other loyalties due to backgrounds, bonds, or story events. These should be kept track of, and they are binding.

These miscellaneous details open new paths for advancement later in the story.
Peasant

Your character lived a simple agricultural life in rural Japan before becoming an adventurer. Peasants formed the majority of the Japanese population, and were tied to their land. Unlike western societies, however, it wasn't completely unheard of for a Peasant to rise much higher than their original station.

### Gameplay Features

**Fieldwork**: +2 STR, +2 CON

**Country Folk:** Massive bonus to CHA checks when speaking to other peasants from the same region.

**Backwoods Childhood:** Character has extensive knowledge of their local region.

**Animal Husbandry:** Has the Animal Handling skill.

**Local "Dialect"**: Extreme malus to checks against Upper class and Middle class characters.

**Lower Class:** Your character starts with barely any wealth, but suffers no consequences when interacting with members of the Lower class.
Koveneau

Leader who has been taking over larger cities. Finds talented people and converts them to his cause through magic & psychological conditioning. Looking for Zorethian scrolls wants to bring old god back to island.

Mantu & Khufu were tricked into working for him. They've murdered important people under his influence.
Doctor

Before adventuring your character was a village doctor. Living in a small village, you tended to the ills of the village's population. Forced to leave your old life for one reason or another, you bring with you medical experience and an aversion to selfishness.

### Gameplay Features

**Medical Training:** Has knowledge of Medicine.

**Herbal Remedies:** Has knowledge of Nature.

**Chinese Herbology:** +3 INT

**Unselfish:** Aversion to **Self**.

**Quick Fingers:** +1 DEX

**Middle Class:** Your character starts with a moderate amount of wealth, as well as suffering no consequences when interacting with other members of the Middle Class.
Blacksmith

Your character was born to a long and proud lineage of blacksmiths. Growing up, you attended the forge while learning how to make swords and act around those that buy them. By the time your character struck out into the world hoping to gather knowledge useful for running a smithy, they had become strong and humble.

### Gameplay Features

**Well-Mannered:** Suffers no opinion penalty with the upper class.

**Smith's Brawn:** +2 STR and +3 CON.

**Artisan Training:** Can produce equipment at a forge when a long period of time passes.

**Wholesale Links**: Very cheap prices on goods relating to blacksmithing.

**Appraisal:** Can immediately identify a weapon's quality and worth.

**Forensic Forges:** Can determine the maker of weapons. (Quality goes up every three levels.)

**Middle Class:** Your character starts with a moderate amount of wealth, as well as suffering no consequences when interacting with other members of the Middle Class.
Samurai (Background)

Your character was born the son of a local Jizamurai. Lacking in prestige, you made up for it with time spent practicing the arts of war. As you reached young adulthood, you served your father on his estate. For one reason or another you had to leave, either by order or choice. Living on a small estate, your character is closer to the peasantry than a lot of other members of Japan's upper classes.

### Gameplay Features

**Special Feature:** Enables the Samurai Class.

**Landed:** Your character's family owns an estate somewhere in Japan. (Choose)

**Personal Loyalties:** Your character is personally loyal to their own clan, and most likely very loyal to the clan above them. (Choose)

**Elite Caste:** Your character tends to lean more towards **Lord** and **Nation** values.

**Horsemanship:** Your character can ride a horse quite skillfully.

**Bushido:** Your character gains +2 to all physical stats (CON, STR, DEX)

**Martial Training:** Your character has learned to use: Two-Handed, One-Handed, Bow, Glaive, and Heavy Armor.

**Upper Class:** Your character starts with more wealth than most, as well as suffering no consequences interacting with other members of the upper class.
Oni

Your character was born an Oni in the wilderness of Japan. Oni are large, fearsome looking creatures that are quick to anger and have a taste for raw (historically human) meat. Typically having red skin, they are complete outcasts in Japanese society. Blamed for societies problems, Oni are often hunted down by Shinobi fulfilling contracts for the government. Forced into a migratory life, as all Oni eventually are, your character is now an adventurer.

### Gameplay Effects

**Inhuman Strength:** +6 STR

**Reviled:** Is **Despised** by all.

**Primal Urges:** Gain lots of EXP by eating dead bodies.

**Uncontrollable:** Slowly lose control of yourself by eating dead bodies.

**Lower Class:** Your character starts with barely any wealth, but suffers no consequences when interacting with members of the Lower class.
Bandit

Your character has been termed a "bandit" by the Tokugawa regime. This can mean one of two things. You are a ruffian who raids and pillages the homes of innocents for wealth, or you are a rebel. Regardless of the truth of the matter, you are ruthlessly hunted by authorities.

### Gameplay Features

**Bandit Weapons:** Your character has learned to use One-Handed, Two-Handed, Light Armor, Medium Armor

**Infamous:** Chance to be stopped by authorities when seen.

**Lower Class:** Your character starts with barely any wealth, but suffers no consequences when interacting with members of the Lower class.

CHOOSE 1

**Brigand:** +2 DEX, +2 STR

**Snake:** Tends heavily towards **Self.** Strong aversion to **Lord** and **Nation**.

**Forest Hideout:** Has the Nature skill.

**Ambush Tactics:** Has the Stealth skill.

**Night Raids:** has Darkvision.

OR

**Rebel:** +2 DEX, +2 CHA

**Revolutionary:** Tends heavily towards **Nation** or **Self**. Strong aversion to **Lord**.

**Grand Ideals**: Has the Persuasion skill.

**Great Destiny:** Has the History OR Religion skill.

**Purging Tendencies:** Bonus to damage against Upper class by 5% for every level.
Yakuza

### Class Overview

Yakuza are career criminals organized into mafia-style organizations called Clans. Finding their origin in unions of Merchants set up to protect themselves from criminals, Yakuza in the mid to later Edo period gradually began to take two forms. **Tekiya** are the traditional Yakuza, being associated with Merchants and peddling contraband. **Bakuto** are Yakuza associated with gambling and other highly illegal activities; they are often considered bandits, and have no status compared to the Tekiya. Characters of the Yakuza class would be expected to be a Rogue who fights using primarily One-Handed, Small Firearms, and Yakuza gear.

Primary Attributes: DEX, CHA

### Class Features

* **Gokudou (Exteme Path)**

Yakuza in the 18th century were faced with an identity crisis. As your character levels up, the type of Yakuza they are becomes quickly apparent.
The Covenant

Group of lycanthropic blood hunters based in Myrefall. Their symbol is a sun with a slash through it.

## **Bloodwild**

Over the past 30 years, a corruption has been taking over some of The Covenant members. Referred to as the Bloodwild. Myril has seen early signs of it in at least half his men. 6 already dead. Upon investigation of a deceased Bloodwild Covenant member, we discover roots growing in and out of his face and through his veins. Similar to Gulthias roots. A craniotomy resulted in a puff of smoke and discovery of a symbol on the brain - that of a double ended tree that forms a circle. This symbol has been found on the brains of multiple Bloodwild victims.

## **Members of Note**

* Myril Fenmyr: Head of The Covenant, and Reeve of Fenreich. Presumed deceased.
* Vyrnor Lang: Mayor or Raghes.
* Michael: Old scry guy.
* Dossier: Myril's assistant