Moving/Humanoids/Ĭlvz

Note: These are the different types of Ĭlvz and the similarities that each Ĭlvn race has with the others of it's type.

# Overall Cultural & Societal Tendencies:

## Familial Record

Within the collective elven culture, pillars of stone bricks which are called Čenmu are kept by families which record the familial history. Primarily they are used as a family gravestone, each brick of the pillar having the name of a family member with their birth and death dates next to it. As the family continues through the ages, more bricks are added to the pillar until it reaches a certain height. The specific height chosen for a family Čenmu varies and is dependent on many factors, but when that height is reached, the old names which sit at the bottom of the pillar are retired. The bricks which comprise Čenmu are specially made blocks of Cloud Stone, with a spell attached to it. This spell allows an item called a Record Ring to be inserted into the brick, and upon doing so, it will read and interact with the information stored in the Record Ring. Using the information, it is able to display the birth and death date of the individual elf on the surface.

Čenmu pillars are hollow by design, with a space at both the top and the bottom of the pillar is open to the air. The bottom space is a spot which is used for burning fires, the space up top being for the smoke to travel to. Fires are lit inside the Čenmu for several different ceremonies and rituals, but the two most significant events it is used for are the birth and death of one within the family. When there is a birth, a powder which produces a white smoke is put into the fire, and when there is a death, a powder which produces a black smoke is used for the fire. For those individual cultures which put significance into the individual clothing of the elf, like the Hoi, an additional thing will be done upon their death. That is their personal garment will be tied to the Čenmu and left to be slowly eroded by the wind.

Record Rings are bands of magically enchanted metal which record the life of their owner inside themselves. During the owners life, they primarily act as a diary / journal, and can also do various things like keep time / schedule, and capture images. After the owner's death, it serves the purpose of being a historical record, time capsule, as well as the owner's will. When Record Rings are retired from their family Čenmu, they are usually either kept within a more space efficient storage device, either owned by the family, or donated to the equivalent of the local public library.

# Overall Physical & Biological Tendencies:

## Magical Affinity:

Elves share a default magical affinity of Sanguimancy, or simply life magic in general, which goes in both directions; life leeching, life granting as well as other related magic. A backlashing affect of the user of Sanguimancy includes monochromacy. Those that have both an affinity for Sanguimancy and practice it will experience this backlash to a heightened degree. This causes the simple consumption of meat for elves to cause both magical effects and backlash. This is also the root cause of the lack of skin color for the carnivore species.

### Assimilation:

Due to their magical affinity, elves are extremely good at assimilating foreign biology into themselves as a way to survive. This goes for both consumption of meat, blood transfusions, as well as grafting skin / body parts onto themselves.

### Eyes:

Elves all share a recessive, yet still prevalent trait relating to their eyes. This trait is to have an eye with no iris. These range from white to black but never have any color to them. These eyes are completely blind to color in that they do not have color perceived by the individual based upon the light reflected, but on other factors. It varies between each individual, but the color of an object perceived by one of these individuals will tell them something about that object. There are other abilities which appear sometimes to those with these eyes. Those include: x-ray / layered vision: can selectively see through objects and even different layers within a single object, omnidirectional awareness, etc. The rate of those elves which have these is 1/81 on average for the herbivores, 1/27 for the omnivores, and 1/9 for the carnivores. The consumption of meat / blood seems to increase this recessive trait within elves. Having parents who consume meat / blood increases the chances of an elf being born with this trait, and those that consume meat / blood themselves who already have the trait can increase the power of the abilities granted by the trait.

# Herbivore Species:

* Gant (Giant)
* Keʒ (Low)
* Hoi (High)
* Wʊtu (halflings)

## Food Preference:

The light elves prefer food that has a sweet taste to eat. It doesn't matter much whether it is processed or unprocessed, light elves like anything that tastes sweet. In addition to this, light elves have a high preference for non-meat foods, meaning that most light elves are herbivores by choice. Light elves still have the ability to eat meat, but they usually don't like it as much. There are some exceptions, in where a light elf actually likes or even prefers meat, but these are rare in any pure blooded light elf. It is also quite frequent that meat tastes disgusting to light elves, or will make them physically sick if they eat too much / often.

# Omnivore Species:

* Azen (Amazons)
* Nol (Gnomes)
* Sūth (Third Eye)
* Tal (Totems / Voodoo)
* Hov (Red / Hobgoblins)
* Jrai (Drow / Underground Elves)

# Carnivore Species:

## White:

* Vem (Vampire)
* Zan (Ghouls / Zombies)

### Affinities:

* Outer: Life Transference
* Inner: Speed & Regeneration

### Digestion & Stored Energy:

Vampiric elves are only capable of consuming blood. This is because of how their digestive system functions. Vampires are sort like mosquitoes or leeches. After the vampire's digestive system processes the consumption of blood, anything extra gets stored for later similarly to how fat functions for humans. There is a difference though in that vampire fat is a deep saturated red, and much denser.

### Appearance:

Because of the lack of pigmentation and slight translucency of their skin, these vampires will appear more and more red the more stored energy they have within themselves. A starving white vampire will be completely white in color while an indulgent one will be a deep red.

## Grey:

* Gol (Goblin) - Skeever, Cloak by the-red-right-hand
* Aʃ

### Affinities:

* Outer: Living Telekinetic
* Inner: Durability & Senses

## Black:

* Nʊk (Dark Orc)
* Čeis (Dark Elf)

### Affinities:

* Outer: Dead Telekinetic
* Inner: Balance & Temporary Boost

## General:

### Blood:

Unlike most other races which tend to have red blood, Dark elves have blood which is pitch black like tar or oil.

### Physicality:

All the races of the Vampiric elves have in common are their strength & toughness, though their is differences in these stats between the differing types. Whites are the fastest and most agile, grey being overall the strongest and most durable, and blacks being a good balance between the other two.