Locations

The game features a variety of locations, with some becoming accessible as the story unfolds, while others are consistently available. Certain parts of the locations may be temporarily blocked for various reasons throughout the narrative.

## Arc 1

### Female Dorms

The female dorms feature a corridor with four doors, access is granted only to the two doors situated farthest from the window. Inside the left room, the protagonist's bunk bed is found, and the protagonist sleeps on the lower bunk, offering the option to use the bed for skipping the night. Adjacent to the bed is a nightstand that can be interacted with. Mikasa occupies the upper bunk above the protagonist, and on the second bunk bed, Ymir sleeps above Christa. It is possible to interact with each of the girls during the nighttime hours.

In the right room, two bunk beds are present as well. On the top bunk of one, Sasha is situated, and beneath Sasha, our sister Elsa occupies the space. Initially, the second bunk bed is unoccupied at the story's commencement. However, as the narrative progresses, Annie arrives and takes the lower bunk in the same room.

### Male Dorms

The male dorms mirror the layout of the female dorms, with four doors in the corridor. Our protagonist can only enter the two doors furthest from the window. In the right room, where two bunk beds are located, it is more likely that Eren lives there. At the beginning of the story, Jean is found in the left room, affirming his residence. Throughout most of the arc, access to the male dorms is restricted.

### Bathroom

The bathroom, situated adjacent to the dorms, starts off inaccessible, but as the narrative unfolds, it gradually becomes accessible. During midday, you have the opportunity to utilize the facilities for a shower, with the potential for unexpected events. Additionally, visiting in the evening might lead to encounters with other individuals, adding an element of unpredictability to the experience.

### Maneuver Gear

This location encompasses a training area equipped with Maneuver Gear, although direct interaction with the surroundings is not possible. However, numerous events unfold within this space, contributing to the dynamic narrative of the setting.

### Training Grounds

Throughout the entire arc, this location remains unlocked, but direct interaction with the environment is limited. However, when characters are present, meaningful interactions with them become possible. The significance of this location is pivotal to the unfolding plot.

### Instructor's Place

Situated at the far left on the upper side, the Instructor's place is a building that isn't always accessible, but becomes available at specific times, typically during the evening. The instructor, often found in the room, rests on her bed, which is accompanied by a nightstand. The space is adorned with bookshelves, a desktop paired with a chair, and a closet tucked away in the corner.

### Barn

Adjacent to the Instructor's place on its left side, the barn is an unlocked location accessible at any time. While direct interaction within the location is generally limited, specific actions unfold at designated moments. Notable features include a substantial wine barrel, along with abundant supplies of potatoes and meat.

### Classroom

The Classroom location is subdivided into three distinct parts: the main classroom, a shady alley, and Hange's room.

#### Hange's room

Hange's room becomes accessible as the story unfolds, specifically designed for interactions with Hange to advance her narrative within the plot. Typically, during morning and evening hours, she can be found engrossed in a book on her bed, though she is absent during the day. Nighttime presents opportunities for interactions similar to those with the girls in the dorms, and the room also features a table that can be interacted with.

#### Shady alley

The shady alley location is accessible from the start and serves as a primary setting for interactions with the Mirror Man throughout the arc. While it is utilized for various scenes, its primary purpose centers around the Mirror Man.

#### The classroom

The classroom location resembles a typical classroom setting where, throughout the plot, you engage in learning sessions with your friends. Hange assumes the role of the teacher. Essentially, interactions within this space are blocked until they become integral to the storyline.

### Steam Room

    The steam room, situated on the left side of the classroom, is initially inaccessible. Significant plot events happend within its confines, and a shelf with bottles presents an opportunity for interaction. During the evening, there is an option to discreetly observe girls through the window, providing a chance to catch a glimpse of someone inside.

### Eatery

The Eatery, positioned between the steam room and the barn, serves as a backdrop for events in the storyline. Typically empty during the night and morning, as well as midday. This location reveals a unique opportunity in the evening, there's a possibility of encountering Sasha, finding her taking a moment to rest in the tranquil atmosphere of the Eatery. The eatery is unlocked from the beginning of the story.

## Arc 2

### Camp

The camp, nestled in the forest near the lake, and we have exclusively grants access to the female section. As the narrative unfolds, an intriguing discovery awaits on a tree – a sign leading to a night watch adventure. In the Tents everyone is divided into pairs: one features our protagonist and sister Elsa, another showcases Ymir with Mikasa, followed by Annie and Christa in a separate tent, and Sasha with Ada sharing a cozy space. The final tent houses Mina and Ash.

Opportunities to discreetly observe the girls arise at night after engaging in conversations with Eren and Armin, who eventually retire nearby. Morning conversations with Mikasa, Ada, or Ash provide insights, while midday sees the absence of everyone engrossed in training. Come evening, the camp transforms into a social hub, offering moments to engage in conversations with the the girls.

### Beach

While direct interactions with items at the beach are limited, it serves as a backdrop for numerous significant story events. The scenic beach setting becomes a focal point where pivotal moments unfold, contributing to the overarching narrative.

### Stables

Nestled within the forest lies the stables, home to three horses of distinct colors - one white, one black, and one brown. Although the current activities at the stables are limited, a unique encounter awaits those who explore. Clicking on the surrounding bushes reveals the mysterious Mirror Man, concealed and patiently awaiting your presence.

### ODM (Omni-directional mobility gear)

Nestled within the forest, the ODM (Omni-Directional Mobility) gear hub remains quiet and deserted in the morning and night. However, as the clock advances to midday and evening, the scene transforms as comrades gather for rigorous training sessions. Engaging in conversation with Shadis opens up an opportunity for personal training, allowing you to enhance your skills and gain valuable AP (Action Points).