The Dungeon

## Dungeon

One of the main objectives of Waitventure is beating the 365 levels of the Dungeon.

The dungeon is divided into 12 months, and each month has 28, 30 or 31 days, just like a real life calendar.

After you reach 31st December and defeat the Dungeon Boss, the Dungeon will level up, and a different year will be shown. Years act as a difficulty increase, having several effects on enemies that make everything harder, but also give more rewards.

## Days and Bosses

Each month is filled with several rooms called Days, that are populated with 14 enemies each (13 regular enemies, then a boss). The level of the enemies is -/+ 1 level from the base, that starts at 1 on 1st January (first year), and increases every day indefinitely.

After year 1, all enemies are +1/+2 levels higher, then +2/+3 in the next year, etc. But enemies scale more with a hidden stat called "Effective Level", that is the sum of all spent SKP, divided by level. As some of your party members may be results of long fusions, their elevel will be higher than their actual level, so enemies scale on that to compensate.

Each battle consists of a team of 1-4 enemies. The team size is random, but there are some min and max values for that, as follows:

Enemies per battle, depending on dungeon level
 4-5
 6-7
 8-89
 90
 180
 270

Note that boss fights can also have regular enemies in it, making bosses after Level 270 much harder, because of the 4 enemy teams.

After defeating all regular enemies, a Boss will appear. Boss tier is determined by the day. They are chosen from the following list, giving priority to higher tier bosses over lower tier ones, and defaulting to F-tier.

After year 1, all boss frequencies are increased, making F-tier bosses stop appearing, and being E-tier bosses the default. Since there is always a Dungeon Boss in 31st December, this means, two Z-tier bosses will appear together in 31st Dec on the 2nd year. Frequency keeps increasing to the point that all bosses become Z-tier (in Year 365 and beyond)

## Months and Elements

The Dungeon is also divided in 12 Months. Each month has a different Element, and they change throughout the year, unless the player purchases the Dungeon Shift upgrade, that advances 1 week in the Dungeon, while also shifting the element to the next week one.

Enemies that share the current Dungeon Element will be more likely to appear (70% chance), while random enemies may still appear, at a (30% chance). There is also a low chance of a Mysterious Goo to spawn, overriding the previous probabilities. Goos give 10x as much EXP than regular enemies (Equalling an Y/SSS-tier boss in terms of EXP) and are very easy to kill.

Note that, since there is no Time element in the dungeon, all Time elemental enemies will always appear at a 30% chance, making them the rarest. They cannot be recruited either, just like bosses or goos. The elemental chance also applies to bosses, so bosses of the same dungeon element are more likely to spawn.

## Dungeon Difficulty

After the first year, the Dungeon difficulty increases by 1. Dungeon difficulty has the following effects:

* Increased Boss frequency (most notably, disappearance of the F-tier bosses after Year 1)
* Increased minimum and maximum enemy level per day (+1 per difficulty)
* Additional 1x golden clock modifier per year, obtained after Resetting
* Increased Time Upgrade prices