Status Effects

Throughout your time in The Isle, your character will inevitably undergo a variety of afflictions, including:

## Bleed

Bleed is inflicted by a variety of attacks in game, most notably, the Omniraptor’s pounce which inlficts the most. Once afflicted by bleed, a fully red blood drop icon will appear on your HUD. As you bleed for longer and lose more and more blood, the percentage of the blood drop that is red will deplete over time, killing you once emptied. Movement heavilly influences the rate at which you Bleed . Sprinting greatly increases the rate at which you bleed out while resting is most effective for slowing down bleed. Resting does not completely stop bleed however, and you can still die whilst resting. To completely stop bleed, it is best to wallow in mud pools found around the map and clot your wounds. This will stop bleeding and also prevent aggressors from being able to track your scent or blood trail for as long as you are covered in mud

## Fractures

Fractures are less common to encounter in-game when compared to bleed, as only the bone-headed Pachycephalosaurus can induce fractures through attacks, but falls from great but not lethal heights can cause fractures as well. Fractures are most efficiently healed through resting. There are 3 types of fractures you can experience:

### Head Fractures

Head fractures can be obtained from a Pachycephalosaurus bonk to the head. While head fractured, you’ll suffer from partial blindness and reduced damage from head based attacks.

### Body Fractures

Body Fractures can be obtained from a Pachycephalosaurus bonk to the body. While body fractured, you will suffer from greatly increased stamina drain, which can be incredibly deadly in combat.

### Leg Fractures

Leg fractures can be obtained from either from a Pachycephalosaurus bonk to the leg or falling off a ledge. While under the influence of a leg fracture, movement speed is severely reduced and jumping is disabled for creatures such as Omniraptor and Dryosaurus, but unlike Legacy, you still retain the ability to sprint.

Fractures will also disable most attacks associated with afflicted body parts. For example, a Tenontosaurus that has broken its leg will not be able to kick or tail slam.

## Locked Health

After taking a large amount of damage in combat or simply due to the struggles of survival, your health may become locked. This means it will take long periods of time for you to heal, as sections of your health unlock incrementally rather than being able to heal everything all at once as normal.

## Illness

After overeating or being bitten repeatedly by a Ceratosaurus, your character will vomit, draining food, water, and any diets you may have. It will lock off your food, water, stamina and diet fill capacity and make any stamina draining tasks much more intensive. This effect lasts for ~20 minutes untreated, but salt licks around the map can be used to alleviate the effects .

## Infertility

After cannibalizing a member of your own species with a creature that does not have said species in its own diet, you will be inflicted with the infertility debuff. This makes you unable to use the nesting mechanic and can only be alleviated with time and bettering your diet.