recursal/Fanatic-Fandom huggingface dataset:
Fun With Me & Fatha

**"Fun With Me & Fatha"** is a song written and performed by Caleb Doerksen (Armin Nutowski in "The Caca of Canmore"). It is the ending theme to *Me & Fatha*(first episode only), and an instrumental version can be heard at the beginning of the show's pilot episode "The Zero".

## Lyrics

### End Credits version

*We're having fun with me and Fatha,*

*We'll always be there for each other.*

*We're a nut loving couple,*

*And this is not the end.*

*This is our beginning on the bend.*

*We're having fun with me and Fatha*

*You're my amigo and I'm your brother.*

*We're not alone*

*Like we used to be*

*It's just the same as you and me.*

### "The Caca of Canmore" version

*(Chorus)*

*We're having fun with me and Fatha,*

*We'll always be there for each other.*

*We're a nut loving couple,*

*And this is not the end.*

*This is our beginning on the bend.*

*We're having fun with me and Fatha*

*You're my amigo and I'm your brother.*

*We're not alone*

*Like we used to be*

*It's just the same as you and me.*

*(Bridge)*

*With me and Fatha, with me and Fatha*

*We'll find some nuts, do this and that.*

*With me and Fatha, with me and Fatha*

*We'll go outside, and wear our hats.*

*When the sun rises, we'll go places*

*And do our things all day long.*

*And when it's sunset, we'll start a campfire*

*And I'll sing a little outdoor song...*

And it goes like this!

*(Chorus)*

*We're having fun with me and Fatha,*

*We'll always be there for each other.*

*We're a nut loving couple,*

*And this is not the end.*

*This is our beginning on the bend.*

*We're having fun with me and Fatha*

*You're my amigo and I'm your brother.*

*We're not alone*

*Like we used to be*

*It's just the same as you and me!*
Chat Rules

These are the rules of the chat. If you break any of these rules then it will lead to you getting kicked from chat and possibly banned. The rules are:

No Racism: if you are being racist in any way then you will be kicked and told not to be racist as it is offensive.

No Mini-Modding: if you are not a moderator of the chat then don't act like one. Certain moderators have been chosen as Bureaucrats can trust them.

Try to reduce the swearing in chat: you CAN swear in chat, but not towards others as it isn't neccasary.

Don't start arguments in chat: don't start arguments in chat.

Dont make alternate accounts: If you are banned from the chat, then don't make a second account to speak in chat. It isn't the account that is banned , it is the person using the account that is banned.

If you are kicked from the chat 3 times, then you will be banned from chat for 1 day. Then the next time will add another day then after 1 month it will be a permanent ban.
Black Market

The Black Market is a feature in Call of Duty Black Ops 3. Danni "Blackjack" Li is the person in charge. He appears in a campaign missions and died but revives himself using a Rejack unit. There are 2 main supply drops. A common supply drop and a rare supply drop. The common supply drop has a lower chance of getting good things. A rare supply drop garuntees a rare and the other two slots are random, this also gives youna higher chance of getting a DLC weapon. There are over 30 DLC weapons in Black ops 3 now. Common supply drops cost 10 Cryptokeys and Rare supply drops cost 30 Cryptokeys.
How to be an Admin/Moderator

If you would like to have a chance of being a Moderator or an Admin then you simply need to have:

50 good faith edits,

Be active on the wiki for 1 month,

Have good behavior,

When you have met these 3 things, then you can message me on my wall and I will watch you for a week to see how you are. If I think you are good enough then I will add you to the team of Mods and Admins. Good Luck.
Shadows of Evil

**Shadows of Evil** is the first Zombies Map you get in Bo3. It is a 1940's themes map set in Morg City, a fictional City. There are four characters that the players get to play as. The Magician, Nero Blackstone, The Cop, Jack Vincent, The Hooker, Jessica Rose and the Boxer, Floyd Campbell. These four have been sent to Morg City as a punishment for killing someone.

Jack killed a drug dealer. Jessica killed someone who she was going to sleep with. Floyd killed his rival Boxer. Nero killed his wife while practicing a magic trick. They were sent here by The Shadowman, the main enemy of the zombies map.

Zombies have been summoned by The Shadowman and are brought to life by Element 115. Element 115 was found during the excavation in France. In the Main Easter Egg, it is later revealed that the dimension the characters are in is later destroyed after Dr Edward Richtofen took the Summoning Key.
DIY 11 Renovator

"*Full-auto nail gun. Finish the job, with this slow firing, hard hitting projectile weapon.*"
- In Game Description

The DIY 11 Renovator it a nail gun that is a three shot kill. It it obtained through supply drops. This gun has a high range point, on HardCore this Nail Gun can 1 shot people from across the map. You need headshots to got to Policia instead of 200 kills. There is no recoil a grip isn't needed, rapid fire is though. Rapid Fire is great on the DIY 11 Renovator as it has a LOW rate of fire. To get people who are running left and right, you will need to lead you shots. To lead a shot, simply aim in front on the player when they are running left and right.
Mnich Bobo

...ale gdzieś tam jego dusza jest i istnieje....**Ten artykuł zawiera treści nie-kanoniczne! Jeśli wierzysz w słowo pisane to spadaj!**

Mnich Bobo (W skrócie Bobo) - postać która pojawiła się w domu naszego bohatera.

## **Historia**

Bobo jest uczniem Francisa od lat nieznanych. Pełni bardziej rolę "ucznia pokojowego" niż "bojowego".

Pojawił się po raz pierwszy w 2 odcinku Katarazora i to on właśnie dał Sobkowi znać o jego fantastycznej przygodzie, która go spotka.

## **Wygląd**

Bobo jest ciemniejszej karnacji skóry. Wyglądem przypomina Mongoła (Nawiązanie do Temudżyna). Ma wąsy oraz siłą brodę.

Na głowie ma białą chustę.

Jego powszechnym stylem ubioru jest ubieranie się w białe kimono.

## **Umiejętności**

* **Siła:** Z pewnością Bobo posiada wielką siłę skoro zdołał Sobka powalić jednym palcem.
* **Teleportacja:** Bobo potrafi steleportować się bądź steleportować kogoś do obcego wymiaru. Musi jedynie położyć komuś swoją dłoń na głowie.

## **Ciekawostki**

* Lubi tosty.

* Jest sprzątaczem w szkole Sobka.
KVK-99m

**The KVK-99m ( aka AN-94 from Black Ops 2 )** is a DLC weapon in Black Ops 3. It was added as an Assault Rifle during the 8 Days of Summer event. It is a three shot kill from close to medium range and a four shot from further.

The iron sights are like a square with a line just like the classic AN-94 iron sights from Call of Duty Black Ops 2.

Some overpowered classes are going to be on the page. Feel free to add your own and give yourself credit by adding your username.

Quickdraw, Fast Mags, FMJ

Secondary:

1911

Perks:

Afterburner, Scavenger, Blast Suppressor

Tacticals:

Concussion

Gamemode:

Team Deathmatch - Rushing Spawns, Domination and Hardpoint.
Selena Lupin

Jake Meyers (Twin Brother)

Teddy Lupin (Half-brother)

Madeline Meyers (Aunt)

Nattaley "Paws" Lupin (Father's Cousin)

**Selena Opaline Meyers-Lupin** is the fifteen year-old sidekick to Molly Pines. She is a self-proclaimed anime expert, and is rather skilled in magic for her age. She can travel through time and dimensions. She identifies as bisexual, and has a crush on her rival's sister, Alexis.

## Early Life

Selena and her twin brother, Jake, were born in Gravity Falls, Oregon, after their mother left their father for fear of how he would react to the children. They lived in the Mystery Shack with their mother and her friends, unaware that their father had even existed, until one day, a werewolf by the name of Blue broke into the house to bite Selena.

When Courtney returned home, she immediately sought out Remus's help. Soon after, it was revealed Sirius Black had been named her godfather, and her father and his friends moved into the shack, but under the condition that their souls would be destroyed were they to be killed a second time.

## Sidekick to Molly

In Thirteen, Selena and Molly Pines explore Molly's uncle Ford's bedroom, where they find a journal. The journal depicts numerous characters featured in previous adventures, most notably Jill Cipher, and Molly enters a memory contained in one of the drawings.

In The Neiocoshmiti Sedative, Selena meets her father's cousin, and gets captured by twins Amber and Opal.

## Interests

Selena likes anime like Mirai Nikki, Ace Attorney, and Yuri!!! On Ice. She plays the video games Yandere Simulator and Ace Attorney, and reads books such as Harry Potter or Warriors. She loves listening to alternative and pop music, especially Melanie Martinez, Halsey, Ke$ha, Marina & The Diamonds, and Mars Argo. She also frequents the social media network Twitter.

## Personality

Selena is intelligent and inventive, and likes to think. Teddy has called her "emo," "the lone wolf," and "depressingly realistic." She cares deeply for her loved ones, and insists they do not take risks. She is also very independent, and hates feeling like she needs to be taken care of. She takes pride in being weird.

## Appearance

Selena naturally has emerald green eyes, although they can change depending on her mood. She has caramel brown hair. She usually wears sweaters and jeans, but when she isn't, she's wearing a t-shirt involving one of her fandoms, such as her Melanie Martinez "Crybaby" t-shirt.

## Other Facts

* The name Selena means "Moon Goddess" in Greek.
* Selena has an official Twitter account, @SelenaLupin2110.

## References

1. ↑ https://twitter.com/SelenaLupin2100
2. ↑ http://www.sheknows.com/baby-names/name/selena
Gandola

**Gandola** es un vehículo comercial de tarea pesada que se encuentra dentro de la categoría de grandes vehículos de mercancías, contando generalmente con un motor de gran desplazamiento y varios ejes.

La unidad tractora sirve para mover tráileres o remolques (más frecuentemente, semirremolques). Se pueden cambiar diferentes tráileres entre unidades tractoras rápidamente, de forma que la unidad tractora no esté parada mientras la carga se descarga o carga el remolque a diferencia de un *gandola* rígida, y no está limitado a un tipo de mercancía ya que se pueden cambiar los tipos de remolque, por ejemplo un autovolquete a un *gandola* caja. La combinación tractor-remolque también significa que la carga puede compartirse entre varios ejes, haciéndola más maniobrable que un camión rígido de tamaño equivalente. La unidad tractora se acopla al tráiler utilizando algún tipo de sistema de bloqueo o cierre mecánico, generalmente una bola (también conocida como *acoplamiento de quinta rueda*).

Una unidad tractora se designa primariamente para un vehículo de carga y es más común en la categoría de vehículos pesados de mercancías (*heavy goods vehicle* - HGV), aunque pueden existir unidades tractoras más pequeñas, basadas en furgonetas.
Black Ops 3

Black Ops 3 is a game that was released in 2016. It was made by David Vondehaar and his team Treyarch. Activision also helped make this game. There are three main game modes in Black Ops 3. They are Campaign, Multiplayer and Zombies. Over the months Treyarch will add a new update to Black Ops 3 that contains new things such as Multiplayer Weapons ( DLC Weapons ) or new Gobblegums to use in Zombies. In Zombies there are 6 maps altogether. Shadows of Evil, The Giant, Der Eisendrache, Zetsubo no Shima, Gorod Krovi and Revelations. I'm Multiplayer there are over 20 maps. 20 of them are from DLC packs. There was 4 DLC packs in Black Ops 3. Each DLC had 4 Multiplayer maps and 1 zombie map.
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
HG-40

"*Full-auto submachine gun. Blitzkrieg your enemies and protect your squad with this versatile weapon that packs a punch"*

- In Game Description

The HG-40 can obtained by Supply Drops. The HG-40 is a very powerful gun that can kill enemies in 3 bullets. It has high damage but a low fire rate unlike the MP-40 in other games. The MP-40 from Advanced Warfare was a gun that fired fast and had low damage so the HG-40 is completely different to other MP-40 models that are seen throughout Call of Duty. The HG-40 is a gun that is a remake of the MO-40 so that is why I am comparing the two guns. The HG-40 version is only seen in Black Ops 3 but the MP-40 is seen is the first Call of Duty game, Call of Duty, set in World War Two ( I think ).
ZirconGirl Fan-base Wiki

## Introduction to ZirconGirl Fan-base Wiki

Hello! Welcome to ZirconGirl Fan-base.This is an online portal for my series Zircon's Travels that anyone is free to edit (With my permission of course).

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Aquamarine
* Fun and Games
* General Discussion
* Kevamie
* Kryos
* Main Page
* New on Wikia starter pages
* News and Announcements
* Questions and Answers
* The Escape
* The Gem, The Sword and The Gem
* Zircon
* Zircon-Dom
* ZirconGirl Fan-base Wiki
JMARSTON

> *This article and character description may no longer be relevant to the current timeline as it stands, and has been marked for archival purposes until more videos make him relevant again.*
>
>

## Biography

### Affiliation

Longform Experiment, Archive Enrichment Center

## Physical description

### Gender

Male (presumed)

JMARSTON is an unknown person viewing the AEC transmissions. According to in character emails, he hasn't worked at the company in years, implying this is merely someone using his account to access and upload the footage.

## Trivia

JMARSTON appears to be initials, meaning JMARTSON is J. Marston.
Weevil

"*Full auto submachine gun, large magazine and moderate damage"*

- In Game Description

The Weevil is a Submachine Gun and is a very good gun to use in core. It is unlocked at level 4 and can be used using an Unlock Token. Without Extended Mags, the Weevil has an amazing 50 bullets per magazine, that is more than the Gorgon LMG. When Extended Mags is equipped then the Weevil has 70 Bullets per magazine. There isn't much recoil on the Weevil so Grip isn't needed. This gun is a machine in HardCore because it's a one shot from a medim range and long shots are two bullets. I have got a nuclear on Bo3 over 30 times and 4 of them was with the Weevil.

My Weevil Nuclear Class:

Weevil: QuickDraw, Fast Mags, Rapid Fire and FMJ

Secondary: RK5: FMJ

Perks: Afterburner, Scavenger and Dead Silence

I hope you try my class and enjoy it. Let me know in the comments below.

-DZyR Haptic
Gandolas

**Gandolas** es un vehículo comercial de tarea pesada que se encuentra dentro de

la categoría de grandes vehículos de mercancías, contando generalmente con un motor de gran desplazamiento y varios ejes.

La unidad tractora sirve para mover tráileres o remolques (más frecuentemente, semirremolques). Se pueden cambiar diferentes tráileres entre unidades tractoras rápidamente, de forma que la unidad tractora no esté parada mientras la carga se descarga o carga el remolque a diferencia de un *gandola* rígida, y no está limitado a un tipo de mercancía ya que se pueden cambiar los tipos de remolque, por ejemplo un autovolquete a un *gandola* caja. La combinación tractor-remolque también significa que la carga puede compartirse entre varios ejes, haciéndola más maniobrable que un camión rígido de tamaño equivalente. La unidad tractora se acopla al tráiler utilizando algún tipo de sistema de bloqueo o cierre mecánico, generalmente una bola (también conocida como *acoplamiento de quinta rueda*).

Una unidad tractora se designa primariamente para un vehículo de carga y es más común en la categoría de vehículos pesados de mercancías (*heavy goods vehicle* - HGV), aunque pueden existir unidades tractoras más pequeñas, basadas en furgonetas.
The Great Orc Lands

**The Great Orc Lands** being more of a geographical term than a political one. It refers to the very large region on the eastern half of Carud that is populated by Orcs and their similar ilk. The region has never been united in it's existence although during the Sealing of the Gods a majority of its northern tribes aligned with the Adeta Republic to fight the Kingdom of Kularem and Orar.

It is covered in many camps, hill forts, Goblin towns and the occasional trading depot that are universally respected in their neutrality. The Orcs inside its regions fight among themselves as often as they invade other nations.

## **Prominent Tribes**

Lowrock Goblins: Western border tribe near the Bellj.

## **Enemies and/or Rivals**

* Adeta Republic
* Orar
VMP

*Full auto Submachine gun. Versatile weapon at high fire rate and magazine capacity, with moderate recoil. -in game description.*

The VMP is a very powerful SMG due to high fire rate and moderate recoil. A class I use the VMP with is what I would say "overpowered".

VMP: QuickDraw, Grip, Fast Mags.

RK5: FMJ / Duel Wield (one or the other)

Perks: Afterburner, Scavenger and Blast Suppressor.

Many people have the VMP as people say it is "sweaty" or "too overpowered". I'd say the 205 Brecci is the most annoying gun but VMP gets annoying as well.
Archive Enrichment Center Wiki

## Introduction to Archive Enrichment Center Wiki

This community is dedicated to the Archive Enrichment Center ARG.

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Aaron
* Archive Enrichment Center Wiki
* Arin
* Error
* Fun and Games
* General Discussion
* Ignominy
* JMARSTON
* JMARTSON
* Main Page
* New on Wikia starter pages
* News and Announcements
* Questions and Answers
* Silver Mask
* The Beast
* The Director
* Transmission 1
* Transmission 14
* Transmission 16
* Transmission 2
* Transmission 3
* Transmission 4
Zohs Wood

The **Whispering Forest** is a heavily forested area located on the continent of Izal. It is located north of Urach. Though the perimeter is well charted, its interior is mostly undocumented, as the giant spiders that call it home tend to deter much exploration.

A blaze in 1000 SEoP tore through the forest, though the impact of the fire has yet to be assessed.

## **Kingdoms and States**

No kingdom lays claim to Zohs Wood, though it sits north of Urach.
Gravity Fell Wiki

## Introduction to Gravity Fell Wiki

The official Wiki for the currently in-progress animated crossover project, Gravity Fell.

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Crystal McNamara
* Fun and Games
* General Discussion
* Gravity Fell Wiki
* Main Page
* Mikala Sahdmadhi
* New on Wikia starter pages
* News and Announcements
* Nutmeg Are'bal
* Questions and Answers
* Selena's Passage
* Selena Lupin
* The Neiocoshmiti Sedative
Kuda

*Full-auto submachine gun. Steady fire rate with balanced recoil.*

In-Game description of the Kuda

👋 hey lil 💦 piss 🍼 baby 👶 you think 🤔 you're so💢 fucking 😎 cool? ❄️ huh? 😤 you think 🤔 you're so 💢 fucking 👊 tough? you talk 💁‍♀️ a lotta 🤑 BIG 🕹️ GAME 🎲 for someone with such a 👌small 🚘 truck 🚚 aww 🐰 look 👀 at those 💪 arms your 💪 arms look 👀 so 💢 fucking 🌸 cute 💕 they look 👀 like little 👌 cigarettes 🚬 I bet I could 💨 smoke 😤 you, I could ♨️ roast you 🔥and then you'd ❤️ love it💕 and you'd 📳 text 🔤 me I 💖 love 💘 you ❣️ and then 🕣 I'd 💢 fucking 👻 GHOST 🖕YOU 💀
Quelren

Located near Galadriel, the Great Tree, **Quelren** served as the seat of power for the informal union of elven clans of the Whispering Forest during most of the Second Era of Peace. In some elven dialects, the city is known as **Cloren**.

Following the sundering of Galadriel, the forest became slowly corrupted by a taint referred to by those that survived it as the Scourge, with **Quelren** itself being overrun by hags and various corrupted and tainted forest denizens under the dominion of the Queen of Witches. Only a few elves managed to escape the city, retreating to the relative safety of Alucard Castle.

As part of the withdrawal by the Queen of Witches to the Feywild, the city was razed entirely to the ground. All that remains are debris, ash, and the lingering remnants of the fey lady's corrupted forces.

## **Major Characters**

* Dalv
* Llathriel, legendary smith
* Mayor of Quelren
* Pheorik Bombadil, former member of Group 1

## **Minor Characters**

* Falel (missing)
* Ganell
* Keldell
* Lariel (missing)
* Lorick (deceased)

## **Points of Interest**

### Guilds and Organizations

In addition to serving as the seat of power for the elven ruling council, Quelren was known to host clan halls for the majority of the elven clans that call the Whispering Forest home. Other organizations and clans who previously had presence are listed below:

* Council of Ertol (abandoned)
Murdoch

Murdoch (??? - 1000 SEoP) was the founder and headmaster of the floating Wizard College of Buoyanth. Reported to be the among if not the most powerful wizard in all of Izal, he was also a key member of the Council of Ertol, and was instrumental in the original plot to end the Gods' War during the First Era of Peace and, with the aid of two groups of allied agents and through self-sacrifice (with his true motives unknown), was key in disrupting Cyric's plans to start a second Gods' War during the Second Era of Peace.

As Cyric set his plans in motion, Murdoch was sealed away in a gem of power at the behest of Judy, Queen of Kalan and the hands of Group 2 and their illithid ally. In reality, Murdoch was a manifestation of Azuth, the Lord of Spells, and his insight had already allowed him to plan for this contingency. He diverted some of his power to save Tyr and Lliira from being sealed away entirely in hopes that they would be able to support Group 3 (allies who Murdoch had recently leveraged); in addition, he left a note behind for his trusted pilot, Ruus Marekar, and the members of Group 1. Group 1 eventually found Llathriel and, with his aid and the use of the gem of power in which Murdoch had been trapped, the party was able to complete a ritual to definitively seal the gods, ending the second Gods' War before it began.
Count Dooku

Count Dooku is one of the more influential vassal lords of the Kingdom of Klortho and one of three that Jocelyn, Queen of Klortho had urged Group 1 to keep an eye on.

His territory consists of roughly one half of the total land area belonging to all of the kingdom's vassals. He is strongly militaristic and puts great emphasis on his well-trained and loyal armies.
Razorback

*Full auto Submachine gun, best accuracy in class, ideal for Mid-Range engagements.*

- In Game Description

The Razorback is a very strong weapon to use. It has high damage and amazing accuracy. Grip is not needed but can be equipped for having really low to no recoil at all. Using the Razorback with the best attachments can easily get you ScoreStreaks and maybe a Nuclear. It is easy to get this gun levelled up as it gets kills fast. The ironsights can be useful but others find them bad. It is unlocked at Level 46 with Firebreak.
Underdark

The **Underdark** is the name for the subterranean region of caves, caverns, and passageways that is located deep beneath the surface of Izal. The region is predominantly controlled by Drow, with a significant contingent of Svirfneblin and Duergar sharing the land.

Little is known about the recent activities of these subraces, mostly believed to be myths and legends following the last Gods' War; however, Group 1 has discovered through several encounters that the drow ultimately aim to revive their queen, the goddess Lolth, and aim to conquer the surface kingdoms.

## **Kingdoms and States**

Little is known about the current political structure of the **Underdark**, though it is apparent that the drow wield most of the power and authority.

## **Major Cities**

* An city whose name remains unknown, which serves as the hub for the Leyline Teleportation Network

## **Points of Interest**

* The Leyline Teleportation Network, though having several nodes scattered across Izal, is controlled from a sprawling underground city.
Adeta

**This article is a disambiguation page for Adeta**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Adeta (city), the capital city of the Adeta Republic
* The Adeta Republic, located on the continent of Carud
Thanes

Thanes (??? SEoP - 1000 SEoP) was a silver dragon and member of the Council of Ertol.

Thanes first encountered Group 3 as they were attempting to save Chrysanthemum from Grubthar "Chickensnatcher" Cockhammer in the lands west of Urach. During their first meeting, an agent of the Black Suns ambushed them and stole the wind orb; recognizing the implications, Thanes took Group 3 to the college of Buoyanth to enlist their aid in stopping Cyric and other members of the Black Suns from executing their plan.
Fats Magyeurn

## **Physical Description**

Fats is a solid three-foot, two-inch tall male gnome with a bushy silvery beard and hair, light blue jacket, brown pants, and a signature red conical hat that doubles as his favorite instrument. His cheeks are rosy-red due to rosacea stemming from his rampant alcoholism. Despite his outward girth and apparently pudginess, Fats is only 39 pounds in weight. His clothing is being bulged out through a wire mesh underneath. Fats, when undressed, appears emaciated with such features as healing sores and visible ribs, indicative of a lifestyle that barely keeps Fats nourished and healthy. Fats' clothes are usually unkempt and stained, usually reeking of body odor reminiscent of fine cheese and alcohol fumes.

## **Background**

### **Early Years**

Fats was abandoned in the [insert Showmutt's forest w/ monastery] around the age of seven. He was found wandering and near-starving by the monks of the [name] monastery. Fats was rehabilitated and indoctrinated into the temple's ways, taking on martial arts as a method to obtaining enlightenment. Despite his best efforts, Fats could never shake off the questions left unanswered by his abandonment and could never maintain focus. He suppressed his tumultuous feelings about not being wanted through wandering, general aloofness, and almost feigned clumsiness. Almost opposite of most gnomes, Fats constantly found himself in the middle of trouble (if not causing it), sneaking out to explore unknown regions, make provocative conversation with travelers and visitors of different races, and find ways to make himself feel unwanted, but with a purpose.

Outliving most of his human teachers that attempted to at least keep his body pure, Fats eventually discovered the mind-altering affects alcohol could induce. What started as a way to feel light-headed and ignorant of the world around him, Fats developed a dependency than an addiction to the intoxication brought about by beers and liquors alike.
Nani Kulanakauhale

A halfling village located on the outskirts of the Fallsworn Jungle, serving as a frontier checkpoint for any wishing to enter the jungle. The town - and a great totem which resides at its center - has existed since before the beginning of the Era of Peace, with its traditions and history preserved only through oral records.

The community itself consists of hunter-gatherers, but they often trade with other visitors who hope to reap the jungle and its denizens for valuables (ivory, furs, rare plants); as such, the town has a surprisingly robust economy and a fairly diverse community (as some passing through have settled in the peaceful village). Though they have some peculiar customs and traditions, the community itself is extremely warm and accommodating of outsiders, with the residents treating them as their own.

## **History**

According to their oral history, a bright light shone down from the sky during the Time of Chaos, carving a totem out of a tree that would become the center of the village. The totem radiates a protective aura around the village and its occupants, and its denizens worship the sun as the brightest light remaining in the sky. There is no written history of the origins of the village.

### Worship of the Sun

The residents of Nani Kulanakauhale worship the sun at great length. They pray to it to bring them life, water, and grant its good graces to their hunters. Their primary form of worship involves hourly prayer to the sun, done via a trance where worshipers lie on the ground and extend their hands skyward. Other forms of worship include singing songs of prayer during feasts and times of revelry, and a particularly notable great hunt celebration that takes place when the moon is full and the sun yet remains in the sky (an event that occurs roughly every three years and one that is mostly ignored as a curiosity in the rest of Izal).

## **Points of Interest**

### Other Locations

* A totem resides at the center of the village, decorated with jungle beasts and topped by an image of an ape. The origin date of the totem is unknown to the town's residents (it predates verbal tradition, and the town kept no records), and appears to have been directly carved out of a tree. Writing carved into the tree indicates it has a tie to Helm. Those worshiping the totem receive an unknown protective enchantment.
Orbs of Power

The **Orbs of Power** are a set of magical crystals or orbs created at the behest of the Council of Ertol by the master smith Lathriel and used to ensnare the gods in an extraplanar prison at the conclusion of the Gods' War.

These items were created through the use of a combination of magical secrets unique to several races of Izal, among them elves, dwarves, humans, and dragons. When brought together, they could be used to seal the gods or - with the aid of a spell known only to Chrysanthemum, the head of the council - release them from their prison.

The orbs tended to be representative of the regions or species that were involved in their creation. Some examples of known orbs include:

* The Heart of the Forge, a fiery red orb that rested within the great forge of Moradin
* The Heart of the Tree, an orb that lay within the depths of the great tree Galadriel
* An unknown crystal referred to as the wind crystal that was held by Chrysanthemum
* An unknown blue crystal that seemed to hold a water affinity and was the target of the Urak Mercenaries when they first encountered and 'contracted' Group 3

The crystals were the target of Cyric, who had either eluded or escaped capture, and his Black Suns, who sought them to release the gods from their prisons and incite a second Gods' War. They were last seen in his possession in the Fallsworn Jungle in 1000 SEoP, where they were used to release the gods before being irrevocably shattered into bits.
Whispering Forest

The **Whispering Forest** is a large, forested area located on the continent of Izal. It is bordered at a slight distance by Urach to the southwest and the dwarven kingdom of Moradin to the south. Among its trees reside the many high elven and wood elven clans of Izal, who - informally united - hold dominion over the Whispering Forest and who all have great halls located in the city of Quelren.

Following the breaking of Galadriel at the hands of Cyric, the forest's life began to turn to rot, tainted by a mysterious plague referred to -- by those that managed to avoid its corruption -- as the Scourge. The various elven communities dotted throughout the forest, as well as the elven capital of Quelren, have been abandoned by the elves in retreat, overrun by hags and other corrupted forest denizens who now claim them as their lands. Those elves that managed to escape have fled to the relative safety of Alucard Castle and its lord, Dalv, though not all seem to be aware of his vampirism.

## **Kingdoms and States**

Throughout the Second Era of Peace, the elves mostly reside in small towns or communities, keeping to their individual tribes/clans. The seat of elven power is located in Quelren. There is no singular ruling force, with elven interests domestically and abroad being managed by a council whose members are elected as a result of the annual clan melee.

### **Clans**

* Altmer, a predominantly high elven clan
* Elabrion
* Keebler
* Moon, a predominantly wood elven clan

## **Major Cities**

* Quelren, a city located near the base of Galadriel

## **Points of Interest**

* Alucard Castle, the castle in the mist belonging to Dalv
* Galadriel, the Great Tree

## **Other Minor Trivia**

* According to a conversation between Group 1 and Dalv early in the first arc, the Whispering Forest was previously ruled over by something other than elves, though Dalv would not shed further detail on who or what this was.
* An elephant is known to live within these woods.
Exterminatus

*Exterminatus* is an organization inadvertently discovered by Group 1.

Group 1 had adopted the name "Exterminatus" as a cover for their group when they emerged from the Underdark. Kriv the Poor (or, perhaps, his assailants) later obtained a deed to an existing organization of the same name, using it as collateral gambling, collateral some came to collect from Group 1. Reviewing the deed, the party discovered to to reference a legitimate organization, based out of Klortho (its office located near the city centre), created some time in 998 SEoP and belonging to Westra Hornraven.
WryPlains

known as CommodoreCrusher9000TM on YouTube and Steam

## Some attributes

### First

Friends: YouTube and Steam friends, Elilenk EdwardMMOs, PixelartBuilder583, Radio Demo, Sam, Mike, Mary, Scotty, Natural Sam

### Second

Enemies: the antagonists, such as Dalton (because he and Ruby Town and their concepts of the crew helped PixelartBuilder583 and his crew defeat him)

### Third

Likes: YouTube, Steam, Gaming, Microsoft Sam videos, etc
XR-2

"3-round burst assault rifle. Strong damage with a fast burst cycle rate."
- in-game description

The XR-2 in a gun that is unlocked instantly but a player must be level 2 or more to use an unlock token to use it. The 3 round burst feature gives the gun a powerful use, one bursting. A one burst is where you fire one burst and all bullets hit the enemy, this is effective at close - medium range.
Lastree

### Personality

Firmly believes he is a short elf ranger belonging to a defunct order of druids that took him in as a newborn.

### Ideals

Honor. If I dishonor myself, I dishonor my whole clan. (Lawful) Nature. The natural world is more important than all the constructs of civilization. (Neutral)

### Bond

am the last of my 'tribe', and it is up to me to ensure their names enter legend.

### Flaw

I become combative and offended when it is suggested that I am not actually an Elf.

## Game Info

### Char Sheet

https://www.myth-weavers.com/sheet.html#id=1165534

### Last Seen

Group 1, Arc 2, Week 24

Lastree (981 SEoP - 1000 SEoP) is a Goblin Ranger and former party member of Group 1 of the Legacy of Izal campaign. Group 1 reluctantly accepted Lastree into their ranks following directions received from Murdoch in a mysterious note; unfortunately, the goblin's insistence that he helped ultimately led to his demise at the hands of a medusa and her guardian in the depths of Buoyanth.

Lastree firmly believes that he is an Elven Ranger of the "Tree Watch" and will defend his birthright as a "Tree Guard". He was taken in by a fringe group of Elven druids that patrolled the edges of Fallsworn Jungle in silent vigil following his post-birth abandonment. Lastree was the product of a war-party pregnancy, which has always been firmly outlawed in Goblin society. Lastree's birth mother named him Pog, carving the name into his back before leaving him just outside Fallsworn (the war party being on the march to besiege a rival clan camp at the time). Lastree was never informed of his birth name, nor the carving on his back, and does not even know the scar bearing his real name exists. The Tree Watch were wiped out in their camp one night while Lastree was out foraging, and when he came back, he found everyone he had ever known dead and cut to pieces. After his adoptive family met their end, Lastree wandered aimlessly for a time, continuing to execute the codes and traditions that he learned by observing the druids for 18 years. While he cannot even articulate the codes he lives by due to his clumsy grasp of language (speaking alone being a revelation to him), he is wholly unflinching in his honor-bound duty to them, going to any length to mete out justice upon any who would harm greenery he views as sacred. He has wandered across the world to Klortho, and sits quietly inside it, confident that one dimunitive Elf can return this place to its former beauty.
Madam Ling

**Madam Ling** (??? SEoP - 1000 SEoP) was a spellcaster who was involved in criminal activities throughout Izal. She was a very powerful spellcaster. Her organization included many unsavory characters including Gurbo Badger.

She was killed by Athos and Group 3 with the dagger that contained Tyr and Lliira

Colluded with Our other information Broker.
Dunite

### Demographics

TBD (predominantly Dwarves and Gnomes; fiendish invaders may also account for some of the population during the current occupation)

A walled city located at the edge of the mountains that form Kingdom of Moradin, Dunite serves as a gateway into the great dwarven city and as the primary stop for most traders and travelers seeking to do business with the dwarves. Dunite is governed by Jorrik Steelmind, an advisor to Rurik Fireforge.

Though the city has a diverse racial population, it is nonetheless primarily made up of dwarven and gnomish residents, and its buildings and layout are designed to fit their slightly shorter statures, making for an interesting experience for the taller races.

## **Minor Characters**

* Amethyst Goldrock
* Durkin Fireforge, second cousin of Rurick Fireforge
* Jared Ironsword, cousin of Jorrik Steelmind
Alucard Castle

Ostensibly located within the Whispering Forest, **Alucard Castle** is the home of Dalv, the apparent first vampire of Izal, and his minions, including the Sumrak Riders. Buried deep within strange, almost-living fog, this large, stone castle appears only to those to whom its owner chooses to entertain.

Following the spread of the Scourge throughout the Whispering Forest, those elves that survived the sudden appearance of tainted fey and other forest spirits fled to the castle. Roughly five hundred survivors - out of a city of thousands - now survive in makeshift camps and shelters behind the castle-in-the-mist's walls.

A mysterious trap-filled cellar located deep within the castle is inaccessible to Dalv and his retinue; seeking a jar located deep inside, Dalv has contracted numerous adventurers - including Group 1 in an attempt to recover it.
Gik

A strange Ranger found in Klortho who is accompanied by a strange celestial dog, as per a scan from Belrus.

Gik was found outside the Kyasa Mercenary Company when Rus was sent to scout the local area to hire a ranger to hide group 1's presence in the whispering woods. Gik initially appeared as a smelly hobo with a scraggly dog, but as Russ brought him back to Buoyanth for gods knows why, Gik revealed to be rather knowledgeable and his dog appeared to shape shift into different breeds.

After the scan and questioning Duran and Belrus think he may be a holy temple dog of Torm that originated in a remote temple north in the whispering woods.
Cale Stonebreaker

### Personality

I'm confident in my own abilities, and do what I can to install confidence in others.

### Ideals

Tyrants must not be allowed to oppress the people. (Chaotic)

### Bond

I have a family, but I have no idea where they are. One day, I hope to see them again.

### Flaw

I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.

## Game Info

### Last Seen

Group 3, Arc 1, Week 5

Cale Stonebreaker (??? SEoP - ) is a Hill Dwarf Cleric of Moradin and former (and original) party member of Group 3 of the Legacy of Izal campaign.

Cale is notable for his love of fighting but his hatred of killing - he enjoys the thrill of battle, but hates death, sometimes putting him at odds with his companions. Cale left the party rather suddenly, without notifying the rest of Group 3 as to his aims - though it may have been spurred by Whisperbow's (claimed unintentional) murder of a warlock they had taken prisoner.
Twin Dagger Cities

The **Twin Dagger Cities** is both the title given to the geographical region of the sister cities Kalan and Klortho as well as to the cities when referenced collectively. The region is bordered by the mercenary city of Urach to the north, by the Dragon Mountains to the west, and by the dwarven Kingdom of Moradin to the east.

The titular cities are the largest in the region, and serve as seats for two kingdoms that share their name and have, at varying times, been the strongest of allies and the fiercest of warring foes. Bordered by sheer cliffs and the ocean on two sides, and by plains on the others, the two cities are directly connected by one road traveling through a small forest. The forest contains one lone 'checkpoint', a shared ceremonial gate staffed by soldiers from both cities.

In addition to the two major cities, several smaller villages and towns dot the landscape, nearly all of whom have sworn fealty to one (or both) of the Twin Dagger Cities, and some of which serve as loyal vassals.

The Twin Dagger Cities once belonged to one kingdom under the leadership of a single ruler, though they split into two separate kingdoms ruled by his sons. A peculiar lineage would follow, with each king reliably having several daughters and a male heir who would inherit the throne. This line of succession would continue unmarred until the deaths of the two reigning kings and the Queen of Kalan in 1000 SEoP, leaving both cities on the hands of the Queen of Klortho and her unborn heir.

An uneasy peace currently lingers over the Twin Dagger Cities, with the Queen's attempts to consolidate power having been tested by an agitated nobility eager for power. The recent birth of a male heir to the Queen looked to further muddy the waters regarding any potential war of succession; however, the child manifested unnatural growth and talents... and appears to have designs of his own.

## **Kingdoms, States, and Vassal Lands**

* Kingdom of Kalan
* Kingdom of Klortho
* *Countship of Count Dooku*, vassal of the Kingdom of Klortho
* *Estate of Sir Tonkin*, vassal of the Kingdom of Klortho
* *Estate of Sir Ervin*, vassal of the Kingdom of Klortho

## **Major Cities**

* Kalan, capital city of the Kingdom of Kalan
* Klortho, capital city of the Kingdom of Klortho

## **Points of Interest**

* Buoyanth, the flying college
* *Tomb to an unknown knight or noble*, wherein Group 1 completed a ritual to seal the gods
Orar

**Orar** is the name of the only Dwarf lands on the entire continent of Carud. It is ruled over by a long line of Sorcerer-Kings with its current head being (insert name here). It is populated only by Mountain Dwarfs who try and keep to themselves as best they can.

Its capital city, Rohak, is located in the heart of the largest mountain in all of Carud where blacksmiths, mages, traders and drill instructors are hard at work. During the time of the Sealing of the Gods it fought a massive war alongside the Kularens against the Adeta Republic and a colossal Orc invasion from many united tribes.
Humans

few and far between outside of the Twin Dagger Cities

Most of Human civilization on the continent of Izal is tied into the kingdoms of Klortho and Kalan. Once ruled by a powerful king long ago, he split his kingdom into two giving half to one of his two sons. As time past these two kings had single male heirs to their thrones that would inherit the throne.

These two cities while ruled separately were joined socially. Coming to each others aid in times of conflict and sharing arts and trade.

Their Vassal states stretch north of the two dagger cities up towards the edge of Urach. These vassals are kept inline by the crown, but have their own ambitions.

Notable Human Provinces:

Vassals of Klortho

Count Dooku, War, Half the lands Low voice, Drone like soilders Pro War

Sir Tonkin, Merchant in furs and fine medals, less land, lots of product Pro-Being influenced

Sir Irvin. Gold, gold castle. Keeps it all to  himself. Pro War

Vassels of Kalan

Fuzzywup
Elgroth

Elgroth (975 SEoP - ) is a Half-Orc Barbarian and current (and original) party member of Group 1 of the Legacy of Izal campaign.

## **Physical Description**

Elgroth is a half-orc, standing 6'4" and weighing 210 lbs with short, bristly black hair and gray-green skin. He is very strong and favors light, cheap clothes that offer ease of movement. Especially a large, bright orange floppy hat with a big red feather.

## **Background**

### **Early Years**

Elgroth was the product of a human woman and an orc raider.  The woman's husband was killed in the raid, and she barely survived to escape to another settlement.  He was raised in a remote human settlement by his mother and her new husband, although his was not a childhood without problems.  His quick temper and obvious alien-ness led him to learn to defend himself at an early age.  However, his strength was also valued by the community in the rugged western mountains where life was not easy on the border.

When he was 16, when he was out checking the traps, he saw the column of smoke from the direction of his village.  He ran to the village, but was too slow to stop the raid.  His mother was dead, and his foster father was bleeding on the ground, barely alive.  The old man's last words were, "Black.... Sun..... Bastards...."  There was little evidence of the raiders, except the one who had fallen to his father's longsword.  Emblazoned on the man's sooty, blood-crusted leather breastplate was a black circle with a golden halo.

Elgroth picked up his father's sword and swore to avenge his parents' death and the slaughter of his village, by any means necessary.  Over the next year, he roamed the rugged western highlands seeking evidence of a bandit gang whose emblem is the black sun.

During this time, he ran across his father's orc tribe, and agreed to join them.  For several years he went about and killed and looted with them until one night when they were raiding a human village he found his father raping a human girl.  He couldn't stand to allow this, so he took his human father's sword and killed his orcish blood father.

He found nothing in the widerness, so he decided to turn his search eastward to the rich lowlands controlled by the Urach Mercenaries.

If these mercenaries could give him information, good.  If they can give him a chance at vengeance, better.

## **Personality**

Elgroth holds revenge as one of his highest ideals. He also has a strong belief in the right to live free for all creatures. He also is a relentless alcoholic and has a dreadful fear of heights, resulting in several nearly fatal fainting spells.

After stumbling onto a brilliantly colored and brilliantly fashionable hat in a clothes shop, he now believes himself an excellent judge of elven fashion.

## **Relationships**

### **Allies**

Elgroth's primary tie is now to his friends, and will do anything he can to keep them alive and with him.