recursal/Fanatic-Fandom huggingface dataset:
Drones

**Drones** are machines controlled by a rigger. The 2 specializations which affect their effectiveness are Drone Control (allows the rigger to equip more advanced drones) and Drone Combat (increases various drone attributes). However, Intelligence affects their accuracy as well.

* See here for a list of drones available in *Dragonfall*.
* See here for a list of drones available in *Hong Kong*.

## Notes

* Drones are fully repaired automatically upon returning to a hub, even if reduced to 0HP.
* Drones also replenish any consumables used for free upon returning to a hub.
* Drones can be repaired during missions using Drone Repair Kits.
* Drones can be used to enter vents, allowing them to interact with objects which are otherwise inaccessible.
Dr. Sara Castle

**Dr. Sara Castle** is a character in *Shadowrun Returns*.

## Background

Sara is the resident doctor and surgeon for the runners operating out of the Seamstresses Union. She also dabbles in magic to improve the recovery time of her patients, and possesses a pet Spirit that sits on her shoulder and assists her as well.

## Interactions

She replaces Coyote's mangled arm with a Cyberware piece after rescued from Stevie J.

She also sells medical supplies, and cyberware to the player character. Top tier pieces are not available until after Beneath the Brotherhood.
Dante

**Dante** is Monika's dog in *Shadowrun: Dragonfall*.

## Background

A huge dog of indeterminate origin, Dante was Monika's closest friend - and sensed her death.

## Interactions

* While you're resting at Kreuzbasar, you can pet Dante and have him follow you around. Treat him nicely, though, because when the Kreuzbasar comes under attack, he will reveal that he is part hellhound and prove a powerful asset if you were nice to him, have Willpower 4, or Astral Projection.
* If you tame him, he'll also tag along for Beneath the Kreuzbasar. After that, he can be taken along for the 2 final runs: APEX Rising and Return to Harfeld.
* If you ignore Dante entirely (never interact with him) he will turn on you at a later point and you will have to put him down. This deprives you of his companionship, but nets you a hidden Steam achievement.
Attributes

**Attributes** are the innate traits of a character. Different races have different maximums, affecting the games. Attributes are increased by spending Karma. Raising an attribute from a value *x* to *(x+1)* will cost *(x+1)* Karma. E.g., raising an attribute from 2 to 3 will cost 3 Karma. Using the same example, raising an attribute from 0 to 3 will cost (1+2+3) = 6 Karma.

### Shadowrun Returns: The Dead Man's Switch

* There are no checks requiring an attribute and resulting skills to be any higher than six.

Though not a standard attribute that can be increased with Karma the character's Movement can be increased through cyberware, spells, drugs, and other means.
Drone Vents

## Purpose of a Drone Vent

Drone vents are a bit silly, but they're fun and classic way to let players get the drop on enemies, bypass a security feature, or access areas otherwise blocked to them. They make riggers feel special and can sometimes add a new layer of tactics to a fight scene.

## Quick And Dirty Drone Vents

The quickest way to make a drone vent behave exactly how a player expects is to use 3 copies of the same prop for the entrance, and 1 for the exit (3 if the PC will be able to access the "exit" drone vent). You also need one variable for polish reasons.

The example here will assume the player can access the vent from either end to send a drone through.

All 6 props then will take a  Generic Interaction , with names, icons and prerequisites shown in this table:

 objVentBA3 | Generic | If game is Turn-Mode in Dimension DefaultIf bool\_VentOpen is True

The three AB props should be placed at the *exact* same position on the map, and the three BA props placed on top of each other as well.

Now we need 4 triggers to control all the interactions:

 When objVentAB3 is Interacted WithWhen objVentBA3 is Interacted With | None | Disable Turn Mode in Dimension DefaultSet bool\_VentOpen is False

Deciding on the Teleportation command can be tricky. If you have an area for the drone to travel through, offsetting by the triggering prop can make sense. Warp Slow as Opposed to teleport also plays the sound effect for the drone's movement, where Warp Teleport does not. However, you need to add regions then. 4 regions to be precise.

Here's how the triggers look with regions:

 When objVentAB3 is Interacted WithWhen objVentBA3 is Interacted With | None | Disable Turn Mode in Dimension DefaultSet bool\_VentOpen is False | None

The regions in this example are set just to the inside and outside of their respective props. Make sure they are large enough and placed close enough that the drone cannot interact with the prop while outside either of the two matching ones. But they should not overlap (though the regions "inside" the vent can overlap, or even be the same region on some maps.
Down the Rabbit Hole

**Down the Rabbit Hole** is a mission in *Dragonfall*.

## Synopsis

The tiny credstick feels heavy in your pocket, fat with the weight of hard-won nuyen. The U-bahn station swallows you up and sends you hurtling down the rabbit hole. Towards Alice. Towards the information you've bled for.

The train pulls to a stop and the doors hiss open to the dark, old platform.

With luck, answers lie ahead.

## Walkthrough

* Pay the bill to Alice, then retrieve the data - and get ready for some serious upheavals. After receiving the PDA call, get ready for combat.
* You're met by Eiger at the platform. Once you're done talking, you'll receive a permanent action point bonus - and go out hunting.
* You first run into three enemies, fighting Dante. After dispatching them, you can use Astral Perception to read his aura and realize that Monika's pet was part hellhound. With Willpower 4, you can force him to obey; otherwise, his obedience hinges on how you treated him.
* As you make your way to the other crew members, don't go exploring. There's a group of mercenaries who is not confronting any crew member; their only job is to ambush you.
	+ Glory is located near the faux-Siegesaule. When you approach her, you'll be attacked by one Vanguard merc from behind. Three will attack Glory, who immediately comes under your command.
	+ Dietrich is near Cafe Cezve. Same situation as with Glory, except that nobody is coming up your tailpipe.
* Once you save Dietrich or Glory (whoever you save last) you'll learn of the plot beneath the Kreuzbasar - and when you access the entrance to the sewers, you'll go beneath the Kreuzbasar.
* You will also learn that Blitz ran off with Maliit to "jam their comms".
Body

**Body** is one of the attributes.

## Overview

Body is exactly what it says on the tin: Your natural resilience. Every point invested in the attribute adds 10 hit points.

Increasing Body also seems to increase the chances that a character will take half or reduced damage, rather than double damage, from an attack. However, a much more reliable way to reduce incoming damage is to take cover.

Body is the only attribute not to have any skills or abilities tied directly to its use, until Cyberware Affinity was added in Shadowrun: Hong Kong.
Ambrose

**Ten-Armed Ambrose** is a character in *Shadowrun: Hong Kong*.

## Background

Ambrose is from the UCAS. He claims to be a former shadowrunner, which seems to be the only definite thing about him; you don't need that much cyberware for survival otherwise.

## Interactions

* Ambrose is the merchant for cyberware and medical supplies in Heoi.
* Talk to him to understand his backstory. Once you've heard him out, you'll gain 1 Karma. However, after listening to him, you can interact with certain objects in Chrome Alley, and realise that there are many things in his story which doesn't add up. Like he said, what's important is that now, he's a street doctor and wants to do good.
"Sandblaster"

Unique Shotgun obtainable in Ho Chung Village at the end of mission WhistleBlower

weapon can be found on one of the dead gangsters who tried to attack the player

as Shotgun sandblaster have very small magazine rendering it insufficient for long and intense combat

Renting it to Goblet seems to be the best usage for it
Drone Combat

**Drone Combat** is a specialization.

## Overview

Each level unlocks bonuses that toughen up your robotic companion.

## Unlocks

* Level 1: +1 armor
* Level 2: +5% accuracy
* Level 3: +1 dodge
* Level 4: +2 HP damage
* Level 5: +2 armor
* Level 6: +1 AP
* Level 7: +10% accuracy, +4 HP damage
* Level 8: +2 dodge
* Level 9: +2 AP

## Notes

Higher level bonuses of the same type replace lower bonuses. They do not stack.

Example:

Level 1 grants your drones +1 armor.

Level 5 grants your drones +2 armor.

However, the level 5 bonus replaces the level 1 bonus. This results in your drones getting +2 armor like the tool-tip states. Not +3 armor like you might expect.
Aleksi Laine

*I'm not sure when, and I'm not sure who. But the comparison was made to Rommel. "Arctic Fox" followed soon thereafter. But I don't celebrate the title. Far too many young soldiers died under the command of the Arctic Fox.*

Colonel **Aleksi Laine** is a character in *Shadowrun: Dragonfall*.

## Background

Before you stands a troll, though it is a stretch to say he is standing at all. His great mass is barely held upright by two vintage prosthetic legs, dating back to the first Euro War, along with a crutch under one arm. His body clicks and hums with every shift of his weight. Despite these disabilities, his eyes are sharp and calculating.

Aleksi served in the Finnish Defence Force, as the Colonel in charge of Jaeger Brigade. During the war, the Russians thought to invade through the Lapland, believing Finnish lines were thinner there. They thought wrong - and Aleksi Lane, the man who revolutionized the Jaeger Brigade and turned it into a highly mobile defensive force, destroyed the slow Russian invaders through a combination of superior tactics, guile, and sheer luck. He earned himself the nickname *Arctic Fox*, but does not use it. He feels that too many men have died under his command.

## Interactions

* As the runs go by, you can talk to Aleksi about his past and eventually coax him to reveal that he was, in fact, the commander of the Jaeger Brigade during the Euro Wars.
* He will be attacked between your runs, by a fanatic who does not want his experience and respect to support any of the pro-metahuman parties. The old troll doesn't take any crap, though - after he fails to talk the fanatic down, Aleksi promptly beats him down with an argument of strength - his prosthetic leg.
Frank (Dragonfall)

**Frank (Dragonfall)** is a character in *Shadowrun: Dragonfall*.

## Background

Pinned to the floor manager's too-expensive-for-this-neighborhood and too-baggy-to-be-his suit is a name tag: FRANK.

## Interactions

* Frank is an optional objective and can make it easy to access the upper levels of the hotel (as long as your runner has an Intelligence of 3 or more).
* If your runner chooses that option, exploit Frank's lecherous nature. He will unlock the elevator for you - and with Charisma 5, you can tell him that you'll mention his help to Sara and score 200 nuyen.
Dresden

*Hey, I figure if I help you out, there's a better chance to get this scumbag off the streets a little sooner. McKlusky wants the Ripper in a cell, sure, but he couldn't care less if it takes another dozen murders.*

**Dresden** is a character in *Shadowrun Returns*.

## Background

John Dresden is the branch manager of the Redmond "Organ Grinders" franchise which serves as a combined transplant and morgue business. A recurring character, he serves as one of your primary sources of information regarding the ongoing Emerald City Ripper murders.

## Interactions

* He provides you with the initial information on Sam's murder, judging your cause to be similar to his goal to provide respect to the dead.
Feuerschwinge

**Feuerschwinge** is a great dragon in *Shadowrun: Dragonfall*.

## Background

Feuerschwinge was once one of the most powerful dragons - and one of the most savage. Her awakening in Germany led to a four month long rampage, before the combined might of the German army managed to shoot her down - and apparently kill her. The Dragonfall, as the event came to be known, became one of the most important events in the new history of the German state - but was she really dead? Dr Adrian Vauclair, who designed weapons capable of bringing the great dragon down and provided them to the Luftwaffe, was convinced that yes, that was it.

But, no: they found her - her body and her astral form, separated. Feuerschwinge's soul was placed in a woman, kept in a containment cell beneath the manor, her face pressed against the glass, her haunted yellow eyes tracking your every move. She appears frightened, disoriented. Lost. Her mouth moves silently, her voice muted by her glass cage.

## Interactions

* Feuerschwinge will beg you to release her, after 40 years of separation from her body and 20 of solitary confinement. She will trade you the secret of the facility below in return for her release.
* You have several choices on how to deal with her at the end of the game:
	+ free her (by convincing her to withdraw to Amazonia and sleep the age away);
	+ abandon her;
	+ kill her by blowing up the facility
	+ If APEX is still alive, you can hand her over to the AI.
MicroTech (planet)

MicroTech (planet)

**MicroTech** is the home of the MicroTech Corporation.

Due to an error during the terraforming process, MicroTech has unusually dense clouds, making it a generally cold planet. This did not stop the MicroTech corp from exploiting it to the fullest.

## Production

MicroTech's signature product, MobiGlas, is produced here. MobiGlas is a now-standard piece of digital assistive technology, and is used by nearly anyone travelling offworld.

Supplementing the production of MobiGlas, MicroTech also specializes in the production of all forms of electronics, such as those found in ship systems. If you're looking for advanced sensor technologies, this is the place to find it.

## Infrastructure

Beyond MicroTech's own production facilities and worker residences, space is leased to smaller companies, especially startups. This allows MicroTech to both keep an eye on the competition, as well as buyout smaller companies that show promise.

## Trivia

Visitors are encouraged to look for work and cargo news at one "Wally's Bar". They are advised NOT to ask for Wally, however.
APEX

**APEX** is a character in *Shadowrun: Dragonfall*.

## Background

An AI designed by Saeder-Krupp, it was later abandoned and then shackled by Dr. Adrian Vauclair to defend his facility at Harfeld Manor. It seeks to free itself... and to dominate the Matrix. It has killed many deckers, including Monika.

## Interactions

* Freeing or destroying APEX is the main objective of *APEX Rising*.
* It is tempting to listen to its promises of assistance, but in reality, APEX does not make the quest easy. Its assistance in the Matrix during *APEX Rising* is irrelevant if you choose to activate the two terminals manually, while its "assistance" at Harfeld Manor later really just consists of killing 3 guards and hacking 4 turrets.
* If you release it, you can let it have Feuerschwinge. Refuse, and things may get ugly...
* Given Saeder-Krupp's disdain for AI, and Hans Brackhaus's revelation that it was him who tipped off Winters, it is not hard to guess that Lofwyr himself wanted to tie up this particular loose end.
Alexander Farber

**Alexander** is a character in *Shadowrun: Dragonfall*.

## Background

Son of Dietrich's deadbeat brother, Alexander was sent to Humanis as a sort of boarding school. As a raw recruit of the Berlin chapter, he has yet to be filled with hateful propaganda.

## Interactions

* Alexander confronts you alongside Volker Stahl. If Dietrich was taken for the mission, he immediately calls out to his nephew, asking him to put a bullet in the head of Stahl. Navigating the dialogue is tricky. In order to get him to turn on Humanis, you need to treat him like an adult (let him make his own choice), avoid pressuring him either way, and most definitely not threaten him. Just give Volker the rope to hang himself with.
* Getting Alexander on your side takes one gunman out of the battle. In addition, Alexander is not a bad shot with his rifle. Just remember to keep him safe.
* If Alexander is kept safe, Dietrich is extremely happy, as is his totem. Alexander ends up finding help in the Basar - and a better life. Dietrich hooks him up with Samuel, so that he is forced to live among metahumans - and adjust. That way, he'll shake the programming.
Dreamland

**Dreamland** is a mission in *Hong Kong*. You will receive this mission automatically. You trigger this mission not by using your mission computer, but by selecting the relevant option upon boarding the MTR. Please note that you can still accept other runs even when this mission is available; in which case you will see three options upon boarding the MTR: Go to your accepted run, go to Dreamland, or walk away.

## Synopsis

*The tenement that Dreamland lives in smells of mold and desperation. The people living here are the kind who don't want to be found.*

## Walkthrough

**NOTE:** You will *only* have Is0bel as your teammate.

* There are hints/tributes linking *Hong Kong* to Shadowrun: Dragonfall

* Dreamland is actualy a decker named Emilie, who was once Blitz's girlfriend
* You will hear about the fall of the F-State

* When conversing with Emilie, you will have the options:

* Strength:3 -
* Charisma:3 -
* Asking
* Offer nuyen

* You can give her ¥500 after she gave you the stick & the taser
* When you exit the level, unlike in other runs, you will return to the Heoi MTR platform instead of the waterfront.
Essence

**Essence (Magic)** is the measure of a soul's connection to the body it inhabits. As you change the way your body functions, your soul has a harder and harder time identifying with your body, to the point of severing that connection.

### Essence, Cyberware and Affinity

Total number of base spell slots available are essence halved and rounded down (Datajack, etc results in 5 essence not 5.5). Each point of essence lost adds +1 to a Spells cooldown, casting a spell again while it is on cooldown inflicts drain damage on the caster.

Total number of Spell slots available to a player is Essence/2(rounded down) + bonus slots granted by Spellcasting, Chi Casting and Conjuring.

It impacts Spellcasting, Chi Casting and Conjuring. It does not have an effect on Spirit Summoning, Totems or Spirit Control (none of which are counted as spells). Cyberware has a deleterious effect on essence.

In game terms, essence acts as a hard limit on the amount of cyberware you can shove into your body. It also makes extensive use of cyberware by spellcasters detrimental, due to the fact that lower essence will directly impact their spells. One point of essence loss may be viable, depending on bonuses provided.

*Hong Kong* introduces Cyberware Affinity, which increases the amount of essence a character has at certain ranks. This effectively increases the amount of cyberware points available to magic users to 2-3 with minimal detriment, but a heavy Karma investment.

### Tip / Example

* If your character has a Datajack (-0.5 Essence), you can install one more 0.5 Essence cyberware without any impact on spellcasting, as there is no difference between 5.0, 5.5 or 5.7 Essence.
* A few cyberware have zero impact on Essence.

## Campaign NPCs

The following lists characters from the various games that have significantly damaged essence scores.

### Dragonfall

* Glory is mentioned to have low essence, as her obsolete cyberware severely damaged her in that aspect. This is deliberate on her part. However, should she ever choose to upgrade her cyberware, her essence hole buffer should be substantial.
* The Cyberzombie from MKVI has -2 essence, leading Glory to exclaim that it should not be alive.

### Hong Kong

* Racter also has low essence, as his lower body was lost in an accident and replaced by cyberware.
* Ten-Armed Ambrose will give an explanation on what essence is; he is low on it himself due to his extensive cyberware.
Beneath the Kreuzbasar

**Beneath the Kreuzbasar** is a mission in *Dragonfall*.

## Synopsis

You and your team descend into the sewers, footsteps echoing off of the damp stone walls. You barely notice the smell - there's no time to waste. Audran's team of mercenaries is down here somewhere, racing to plant their explosive charges beneath the kiez.

The fate of the Kreuzbasar is in your hands.

## Walkthrough

* Welcome to the point where you save everyone in Kreuzbasar. You have an 11 turn limit and have to disarm three bombs. Note that bombs **are not** affected by explosives, so use those grenades!
* If you saved the ghouls in The Sewers, they will assist you in combat.
* Also, note that drones and summoned spirits can help disarm the bombs.
* The first one is south of your location, protected by three mercs. Split away two party members to deal with it, while the rest head north, to the other one.
* Prioritize disarming, not killing. The last bomb is in the rear and you will need to leg it to make it there in time. The last bomb is protected by four mercs. Use Glory to disarm the bomb first thing - and then wipe them out.
	+ Keep in mind that if an elemental you summon then escapes, it counts as a Team Member death and causes you to lose the level.
* Return to the Kreuzbasar to bury Paul. Be sure to choose the level 6 skills for the crew and check out the merchants.
Goldfish

**Goldfish** is a character in *Shadowrun: Dragonfall*.

## Background

The woman starts a little at your approach, but she recovers quickly and beams brightly at you. The fox face on her headdress seems to grin as well. Her classically nasal American accent is obvious - little wonder, as she hails from the California Free States.

## Interactions

* Talking to Goldfish will allow you to join her in a drink and discuss - what else? - politics. At the end of the conversation, she is cut off by the bartender - no more drinking.
Overwatch

Overwatch is an ability unlocked at Ranged Combat or Close Combat level 4. It is also available at Throwing Weapons level 4 starting from the Director's Cut of Shadowrun: Dragonfall. Overwatch is unique in that it allows the selected character to react and respond automatically to enemy movement and abilities during their opponents turn.

## Overview

When used, Overwatch allows your characters to monitor a certain area. If an enemy walks into or performs an action in that space, you will automatically fire. It's useful for holding a doorway and getting a vicious first strike on your enemies. It also allows you to prepare defensively for enemies you are expecting but can not currently see or engage with.

You can activate overwatch by pushing the button to the right of your "action selector". It looks like a ball with a semi-circle above it. Make sure to set your facing correctly as only targets within that cone will trigger an Overwatch attack.

Note that overwatch is activated with your currently selected ability. This means you should generally overwatch with your strongest remaining ability (e.g. burst fire, aimed short).
You can also overwatch with melee weapons.

Using overwatch will end that characters turn for the round, so make sure you complete all other required actions (e.g. movement or reloading) before selecting overwatch.
Paths

Props
Regions
Variables
Tags
Events

## Overview

Paths are groups of connected nodes. Actors walk from node to node, briefly pausing at each node before moving onto the next.

## Examples

* Patrolling NPC
* Cinematic-like Scene
* NPC Movement

## Creating a Path

The goal of this guide is to help you work with node-based paths as efficiently as possible.

1. Place and select an Actor Spawner. In the Properties window, change the actor's Team to Civilians. (Note: This is the easiest way to make an actor friendly to the player. The actor must be friendly for you to observe the actor moving along the path you will create.)
2. Create a path by right-clicking Paths in the Scene Contents window and selecting "Create Path Route." A path marker will be created in the scene.
3. Select the path marker in the scene and move the marker to an appropriate location. This marker will become Node 0, which is the first node in a path.
4. In the Scene Contents window, select the path you created. Then, in the Properties window, change the Path Type to Ping-Pong and the Number of Nodes to 2.
5. Select the path marker in the scene again and drag out the second node, which will be Node 1.
6. Create a trigger with the following statements:
	* When: When a map is loaded and initialized (Context menu: On Map Start)
	* Do: Set (Single Actor: Actor : NPC) is in Passive Mode (Context menu: Actor > Set Actor In Passive Mode)
	* Do: Order (Single Actor: Actor : NPC) to patrol Path Name (Context menu: AI > Order Actor to Patrol)
	* 1.0.4 Do: End current Team's Turn (Context menu: Gameplay > End current Team's Turn)
7. Save and test the scene. The NPC Actor will now move to Node 0.
Hub

In SR games, a **hub** is a location where a shadowrunning team is safe and can resupply themselves.

* Drones will be fully repaired, even if they had been destroyed during the previous run. Any consumables carried by them are also replenished for free upon returning to a hub.
* Consumables equipped by NPCs (not loaned to them by you) will be replenished.

The NPCs who inhabit a hub have their own stories, which they may (or may not) tell you.

## Dragonfall

* The Kreuzbasar (except during Down the Rabbit Hole)

### Shadows of Hong Kong

Once *The Tiger's Den* has been completed, your hub will change.

* Impound Lot
* The Benteng
ASIST

**ASIST** is a mission in *Hong Kong*.

## Synopsis

The elevator codes acquired, you head into the enclosed space, watching the ceiling access panel closely as you make your way to Lab Twelve. Light elevator music contrasts sharply with the smell of sweat and cordite. As the lights on the elevator hit twelve, you cover the door and wait.

## Walkthrough

* Welcome to Lab 12. There's a welcome party for your team right outside the elevator; dispose of them.
* Pick up the Access Card from the dead guard and enter Lab 12.

### Preparation

* Before jacking into the Matrix, note that there is a Premium Medkit in the top-right corner.
* This fight will be similar to the one at the end of Uninvited Guests, in that you only have 3 members of the team fighting. Luckily, the door leading to the ASIST machine acts as a chokepoint.
* If you have previously secured the Blocker IC passwords, your only worry during the Matrix segment is to get rid of the Black ICs in each area.
* This fight will be divided into the Matrix segment and meatspace combat. You have 10 turns to get Raymond out of the machine.

### Meatspace Combat

* The enemies will come in 3 waves, 1 wave per round.
* Due to the presence of grenadiers, if you have a character with the magnetic arm cyberware, cluster your team as much as possible (while still remaining in cover) in order to bait out enemy grenades.
* Once all enemies in meatspace have been defeated, you can focus your attention on the Matrix segment.

### Riddle of the Sphinx

* To revive Raymond, you must arrange the recovered memory engrams in chronological order: Dawn, Noon, Dusk and Night.
	+ 1: Young boy
	+ 2: Young Executive
	+ 3: Middle aged man
	+ 4: Old Man

* If you opened the sequence before obtaining a memory engram it will socket an empty memory. This will force you to fail the integration. Once failed you can try the sequence again.

### Aftermath

* Once Raymond has been revived and all enemies defeated, leave the lab.
* Outside the elevator, there'll be a group of Tsang guards.
* If you have previously compromised the security nodes on all 3 levels (or killed enough guards), you can talk your way out of a fight (on Steam you will acquire the achievement "I Don't Get Paid Enough For This"). If not, finish off this group before leaving.
"The Bloody End"

**"The Bloody End"** is a weapon in *Shadowrun: Hong Kong*.

## Description

This weapon has been customized with a bullet-slivering chamber, creating makeshift flechette when fired. This lowers accuracy, but can cause mild to extreme bleeding

## Notes

* This pistol deals additional bleeding damage for 2 RNDs on hit but has reduced accuracy.
Paco

**Paco** is a character in *Shadowrun Returns*.

## Background

Paco is the boyfriend of Coyote and is a member of the Cutters street gang. He is a nice kid, when he isn't with the gang.

## Interactions

* You meet Paco in Pike Place Market while trying to find Coyote. After talking with him and he realizes where she went, he heads off with the Royale Apartments with you.
Retribution

## Synopsis

*The Tolo Harbour Industrial Complex is a sprawling maze of warehouses, autofabrication facilities, shipping container mazes, and corporate power. If something corporate-owned is shipped through Hong Kong, it invariably moves through these streets.*

*The Renraku shipping facility lies far enough away from the heart of Tolo Harbour that you won't have to worry about corporate security other than the on-site guards - and Renraku's extraterritoriality means that any fighting won't risk backup from rent-a-cops.*

### Outside

* Deal with corporate security.
* Pick up the DocWagon Trauma Kit.
* Hack the camera feed if you can (Decking).
	+ If you can pass the Drone Control check (or have Racter in your party), go ahead and overload the fuses on the wall panel. This will damage the two guards in the first room you can see via the camera feed to roughly half their life. Also note you can start combat before you go in via the Gun symbol on the top right of the screen.
* Head inside the warehouse.

### Warehouse

* Take out the two guards chatting by the panel. Once the fight begins, you will be joined by a Renraku mage from the room to the right as well as a captain that comes in from the left.
* Head through the doors opposite where you entered and talk to the scientist, get the override code, and let him escape.
* Pick up the Prototype Drone.
* Head over to the quarantine room to set up an ambush.
* There is a vent next to the quarantine room - if you bring a rigger you can send a drone through to open up the room next to the vent which has a Shamanic Salve and an Advanced Medikit.
* Jack into the matrix to access:
	+ Datastore: Paydata: Renraku Project Launch Schedule
	+ Elevator Door
	+ Deliver Barrels to Basement
* Take the elevator to the basement (awards 1 Karma). Or have your shootout upstairs, but it will be harder. If you choose to have the shootout upstairs, you can still get the Karma point by taking the elevator and going down to the basement after the fight.
* In the basement, collect the medkit from the wall and signal the alarms. Get ready for the Red Samurai!
* Once you've taken out the samurai, talk to the captain.
* Make your decision and then head back to Heoi.

## Aftermath

* Gaichu gains Ishida's katana (upgraded sword)
Operation Complex Prophet

***Operation Complex Prophet*** is an user generated content pack for *Shadowrun: Dragonfall - Director's Cut*.

## Plot

The story of the mod follows you and your Runner friends, Bob Sacramento, 404 Jim and Nazra Crowfeather, as you strive to survive in Seattle, hunted by the Renraku for a crime you did not commit. You will need luck, wits and good old grit to escape the dragnet and find the person responsible for framing you, and bring them to justice- or simply to have your revenge.

## Features

* Strong characters with custom portraits.
* Unique side missions
* Land mines!

## External links

* Steam
* Nexus
Panacea

**Panacea** is a mission in *Dragonfall*.

## Synopsis

The sounds of machinery fade behind you as you venture further underground. Whoever built this facility was clearly well financed. It must have taken years to design, excavate, and build a complex like this in secrecy.

You continue through dimly lit halls, finally stepping into what appears to be another laboratory area. The corridor before you is deserted.

Dr. Adrian Vauclair is somewhere within this facility - and with him, the answers you seek.

## Walkthrough

* Welcome to the lovely Panacea lab. Proceed deeper into the facility, there's nothing except pretty scenery in the rooms to the sides. Prepare to meet Doctor Adrian Vauclair.
* Vauclair turns out to be the ultimate antagonist of the game.
* If you let Apex live, don't mention that to Vauclair, otherwise you can't convince him.
* With Intelligence 7 and Biotech 5, you can point out the flaw in his plan quite elegantly and then continue driving home the point that Panacea has flaws. Otherwise, you need to carefully weave your way through the dialogue trees to undermine his confidence. This requires that you've watched all of Green Winters's recordings and read the terminals in the facility. Don't antagonize or insult him, remain calm and rational - then drive home the fact that his brother would not support this. If you convince him, you will be rewarded 2 karma.
* Depending on the outcome, Audran will appear and either shoot Vauclair for abandoning the project or side with him. Either way, you get to fight four firedrakes, one released from its cage each turn.
* Speak to Feuerschwinge to continue. She will point out the existence of a technical access route beneath the floor that will allow you to move beyond the animal testing area. Enter Into the Dark.
* If you take Vauclair's side, you fight your team and have a different ending in One Year Later.
Gumbo Snippets

## Overview

Your number one resource for gumbo related snippets!

## Check Ammo

Function that checks on the ammo of the Actor's current weapon. The script covers multiple situations regarding Actors ammo needs vs cover.

Source: gumbo\_meleesoldier

```
[CHECK_AMMO]
//Checks that current weapon actually has ammo
IF IS SELF maxammo == 0
	RETURN
//Checks if the current weapon has less than 18% ammo and the actor is in cover
IF IS SELF ammo <= maxammo*18/100 AND $(in_cover)
	RELOAD
	RUN DO_ATTACK
	RETURN
//Checks if the current weapon has 0 ammo and the actor is in cover
ELSEIF IS SELF ammo = 0 AND $(in_cover)
	RELOAD
	RUN DO_ATTACK
	RETURN
//Checks if the current weapon has less than 18% ammo, the actor is not in cover, and has at least 2AP
ELSEIF IS SELF ammo <= maxammo*18/100 AND ~(in_cover) AND AP >= 2
	IF MOVEONLY in_cover, sweet_range, one_ap
		RELOAD
		RUN DO_ATTACK
	ELSEIF MOVEONLY in_cover, one_ap
		RELOAD
		RUN DO_ATTACK
	ELSEIF MOVEONLY in_cover, sweet_range, two_ap
	ELSEIF MOVEONLY in_cover, two_ap
ELSEIF IS SELF ammo = 0 AND ~(in_cover) AND AP >= 2
	IF MOVEONLY in_cover, sweet_range, one_ap
		RELOAD
		RUN DO_ATTACK
	ELSEIF MOVEONLY in_cover, one_ap
		RELOAD
		RUN DO_ATTACK
	ELSEIF MOVEONLY in_cover, sweet_range, two_ap
	ELSEIF MOVEONLY in_cover, two_ap
ELSEIF IS SELF ammo <= maxammo*18/100 AND ~(in_cover)
	RELOAD
ELSEIF IS SELF ammo = 0 AND ~(in_cover) AND AP = 1
	RELOAD
RETURN

```

## Check Heal

Function that checks the current health of the Actor and attempts to heal itself.

Source: gumbo\_meleesoldier

```
[CHECK_HEAL]
IF SELECT INVENTORY $(heal)
	IF IS SELF hp < maxhp*4/10 AND $(in_cover)
		SELECT SELF
			DO $(heal)
			RETURN
	ELSEIF IS SELF hp < maxhp*4/10
			SELECT ENEMY $(alive, in_range, in_sight)
			MOVE in_cover, sweet_range
			RETURN

```
Out of the Shadows

## Walkthrough

* Enjoy the story. Chance to get 100KY from James Telestrian, but can only be used in further stories.

## Bugs

* You do not receive the 10,000 nuyen (15,000 if you negotiated a better reward using the Corporate Etiquette) and 100,000 nuyen if using the initial pay me option, and second one from James. You'll only receive the 100,000 nuyen, despite being owed both.
Help Bullied Merchant

## Synopsis

Help Bullied Merchant is a sidequest in the Shadowrun Returns Campaign.

While journeying through the Redmond Barrens you will encounter a Worried Man north of the entrance to Organ Grinders. The man wants you to stop a local gang from harassing and extorting merchants in the area. Speak to him to begin the quest.

## Walkthrough

* The worried man wants you to stop a gang from harassing merchants in the area, you can find them in the plaza north of your starting point.
* Go and speak to the Head Thug where several conversation options allow you to potentially finish the quest in a non-violent manner.
	+ If you have Etiquette: Gang skill, you can force the gang to leave the market without a fight.
	+ If your character has Strength of at least 4, you can intimidate them. This will give you 200 nuyen or they will give it back to merchants.
	+ The third option from the top allows you to pay 300 nuyen of tribute, so the gang will leave without a fight.
* Alternatively you can choose to kill both thugs, neither of which poses much threat.
* After dealing with the gang, one way or another, speak to the bullied merchant.
* Depending on which option you chose above, she may reward you with 48 Nuyen or simply her thanks. Either way you earn 1 KP.
Nitro

**Nitro** is a stimulant found in all installments of the game.

## Overview

It is a combat stim that adds +2 Strength and Willpower, while penalizing Charisma and Intelligence -2 for 5 RNDS. The Nitro is consumed upon usage. It costs 40 Nuyen and supplies are extremely limited. Like most stimulants it should be purchased as often as possible from suppliers. Attributes cannot exceed racial maximum for a particular type of character. It differs from the pen and paper version due to a lack of addiction risk.

* Shadowrun Returns
	+ Bobby and the dealer during Moving Parts.
	+ Can be found as loot using the Decking (2) skill upstairs at the Seamstresses Union.
Hans Brackhaus

**Hans Brackhaus** is a character in *Shadowrun Returns* and *Shadowrun: Dragonfall*.

## Background

Brackhaus is a male human with golden eyes and long hair. He is a representative of Lofwyr, the king of dragons and owner of Saeder-Krupp. However, according to him, he does not serve Lofwyr. This, coupled with his physical appearance, indicate that he might actually be Lofwyr himself.

## Interactions

### Shadowrun Returns

He appears as the representative of Lofwyr during a meeting at James Telestrian III's manor in the mission "The Estate" regarding the spirit insect threat posed by the Seattle chapter of Universal Brotherhood. He gives information about the insects to the player and Lofwyr's knowledge about them.

Harlequin also gives some not-too-subtle hints on who he really is.

### Shadowrun: Dragonfall

Brackhaus appears during the epilogue of the game, where he questions the player about the events that happened in the Harfeld manor. He then proposes the player character to work for Lofwyr, which the player can then accept or refuse.
Scene Contents

## Overview

Scene Contents is a view with a running list of all the things on the map that can be interacted with to cause some sort of action. This includes Actors,  Interactable Props, Regions, and Paths. These can be affected by setting off Triggers, updating Goals, starting Events, and more.

## Scene Contents

### Actors

Actors are your PC's and NPC's. Their spawners will be listed here when they have been added to the Scene

### Interactable Props

Any prop that you've setup in the scene to be interactable will show up here.

### Regions

Regions you create in the Scene will be listed here.

### Paths

Paths you create in the Scene will be listed here.

## The Drop Down

From the drop down menu  you can filter the visible data by:

* Actors
* Interactable Props
* Regions
* Paths

## The Filter

The filter will match your search to the Name of what you are searching for. This means clever naming is key to keeping track of all your data when developing UGC.

For Example:

Quest Item: c01\_s01\_Lab\_Key

* c01 refers to the object being part of Chapter 1
* s01 refers to the object being part of Scene 1

This way, you can search for everything in Chapter 1 by typing "c01" in the filter. Likewise, type "s01" to search for everything in Scene 1.

## Adding New Data

Actors dragged into the Scene from the Asset Library are automatically added to the Scene Contents view. This also goes for props that are made interactable.

Using the  to edit contents of Story Data

* Create a new Actor
* Create a new Region
* Create a new Path Route

## Tutorials

Quick Start Guide 2 - Introduces Regions

Quick Start Guide 3 - Introduces Intractable Props

Teleporting - Breakdown of teleporting regions
Monika Schäfer

**Monika Schäfer** is a character in *Shadowrun: Dragonfall*.

## Background

A veteran of the shadows and a master decker, Monika runs one of the best shadowrunning crews in the Flux State and is an ardent believer in the righteousness of the ideology that brought about its birth. This leaves her somewhat vulnerable to manipulation, such as when Green Winters manipulated her into the Harfeld Manor Run by claiming she could recover information crucial to the security of the Flux State. This is compensated by her ability to read the Flux and adapt to it.

On a more personal level, she is a crucial element of the fragile balance of power at the Kreuzbasar, where she has close ties with the people eking out an existence in the shadow of the great metropolis. By keeping the people safe, she kept the Basar safe. With her gone, anything can happen.

## Interactions

* Monika organized the Harfeld Manor Run together with Green Winters. Supposed to be a milk run, it went sideways when bio-feedback killed Monika while hacking the vault beneath the estate. All she uttered was *Feuerschwinge*.
* In APEX Rising, APEX assumes the persona of Monika, revealing that it killed her and absorbed her memories.
Rigger

**Riggers** use a Datajack to control drones. Their rigging abilities provide surveillance, support, and extra firepower.

## Overview

The Rigger is essentially a "ranger", with the drone taking the role of an animal companion. A Rigger can be made into a competent combatant, but they really shine when provided with the right drones. However, it is often more cost effective to use a drone class as long as possible before upgrading due to the hefty price tag of drones.

Drones can also be used to reach areas which are otherwise inaccessible. This is usually done via entering and exiting vents.

* See Drone Control for more info.

Using drones has one obvious disadvantage, and two less obvious detriments. See drone control for a usefulness rundown for each campaign.

1. Controlling each drone occupies one action point for the duration of the drone's activity. Buffing the rigger with the Conjuring spell, Haste is a decent solution to the issue. Riggers can also gain more AP for their drones through the Drone Combat skill. Like Spirit Summoning, riggers must avoid attacks which reduce AP. Drones can also be stunned or shutdown; your rigger will then be able to use the AP which had been used to power the drone if this happens.
2. Drones in close proximity to a rigger drastically increase the likelihood the enemy will use Grenades. This is unavoidable if combat begins prior to activating and spacing drones accordingly.
3. Being a rigger is Karma intensive, there will not be much left for improving survivability and personal combat effectiveness (without drones). The most karmic efficient rigger type is support, with no attempt to branch out into regular combat skills but rather use of Decking to gain Mark Target (which is superior to Aim due to the fact it can affect drones) or Biotech to serve as a medic.

## Campaign NPCs

* In *Dragonfall*, Blitz is a decker and rigger. He is also armed with a SMG.
* In *Hong Kong*, Racter is a rigger. He's also armed with a revolver and a tool which boosts drones' capabilities.
Jürgen Plotz

**Jürgen Plotz** is a character in *Shadowrun: Dragonfall*.

## Background

Head of the small-time Landenberg Ring criminal organization in Berlin, Plotz is trying to move into the loan sharking business and cut out Meat Grinder. But things are not as they seem...

## Interactions

* Plotz appears as a decker at the end of the run and its ultimate challenge. You confront him as Blitz in the Matrix. He will instantly create an ESP which will go for the turrets in the meatspace and hack them, while he goes for you.
* He is tougher than your average decker, but with Erosion and some luck, you should be able to take him down in six Matrix turns - then run like hell for the turrets and turn them onto your side. Obviously, the fight will be easier if you have choosen upgrades for Blitz which improves his decking.
Mr. Johnson (Returns)

**Mr. Johnson (Returns)** is a character in *Shadowrun Returns*.

## Background

This corporate employer works for a rival of Renraku Computer Systems.

## Interactions

He appears in the Seamstresses Union following the events of Beneath the Brotherhood. Speaking to him grants access to a side mission involving kidnapping a Renraku scientist, and optionally acquiring the *Renraku research data* (requires Decking 6). He pays 9,000 Nuyen, 6 Karma for the scientist and an additional 1,500 nuyen for the research data. Helping the scientist escape, but retrieving the data pays 1,500 nuyen, and 8 karma.

He will not pay anything up front, so hiring runners will be the financial responsibility of the player character.
Pistol

**Pistol** is a specialization.

## Overview

Unlocks the ability to use Pistols. Each point also increases critical chance and can unlock special abilities.

## Unlocks

* Level 1: Aimed Shot
* Level 2: Shows Critical damage percentage
* Level 4: Auto Reload (reloading costs 0 AP)
* Level 5: Dead-Eye
* Level 6: Double Tap
* Level 7: Chain Shot
* Level 9: Disarm
Play Animatic

## Overview

Plays the specified animatic.

Animatics can be found in the Hong Kong install directory, under /StreamingAssets/Video/, and have names like animatic01intro.ogg.

You can create new animatics, copy them to this folder, and play them via this trigger. However, there is currently no way to distribute such animatics in a content pack, so this trigger is not very useful for UGC.

## Default Text

`Play the Animatic (animatic)`

Back to Triggers Reference
Jana

**Jana** is a character in *Shadowrun: Dragonfall*.

## Background

A young Munich dwarf looks up at you, wide-eyed with apprehension. From the way that she's fidgeting, you can tell that she's terrified. She bites her lower lip, eyes darting from side to side. She's not really a runner, just an electrician the Lodge threw into the job, with a boyfriend and a cat.

## Interactions

* Jana is your first contact during the trial run. She's not much of a fighter and just wants to get home after the job.
* She has to be protected until she can finish her work at the penthouse. She's expendable afterwards. If she survives to the end, she will be horrified at what she had done.
* If you side with the foreign elf and kill James, she'll be forced to go on the run with the elf.
Interaction Editor

The interaction editor is used to define how a  Prop is interacted with. Upon selected a prop that has been placed, you may access the interaction editor by clicking the  icon from the Properties view.

## Interaction Type

The first thing available is the  Interaction Type drop down menu. This will define what properties are later available when customizing the interaction.

## Base Properties

These basic properties are available no matter what interaction type was selected.

 Prerequisites for Use | Defines If Statements that dictate if the interaction is available to the player

## Type Specific Properties

These are properties specific to the interaction type selected.

### Matrix Object

 Matrix Object
 Matrix Object

### Dummy Matrix Label

 Shaman Summon Point
 Shaman Summon Point

### Door

 Door
 Door

### Inspect Interaction

 Inspect Interaction
 Inspect Interaction