Lightspeed

**Lightspeed** is the twenty-third extra level of *Just Shapes & Beats* and the forty-ninth level overall. It is unlocked in the Playlist by completing 50 challenges.

## Description

Lightspeed revolves around "comets" and lasers, indicating where they will move. While initially falling down from the top of the level, four spikeballs will attack for the duration of the second part, slamming into the sides of the screens, releasing projectiles in the process (and, when slamming into the bottom of the screen, creating "shockwaves" of black holes).

## Layout

### Phase 1

The level starts off with a laser warning on the right, which actually fires a rounded spike with a wavy tail of
small circles. When it collides with the ground, it acts as a pulse bomb and black hole. This attack repeats going to the left of the screen.

During the attack sequence, more laser warnings appear, in the same spots when they previously fired. When the last rounded spike falls, all rounded spikes shoot, with lasers firing from left to right.

There is a wave of black holes on the bottom of the screen from all of the rounded spikes, with a wall hazard appearing on the left. Before it fires, the same rounded spike/laser combo attack pattern fires. This repeats until the last wall fires on the right. This time, the lasers fire from right to left, while the trailing rounded spikes fire simultaneously after.

The attack pattern above is repeated, in opposite direction, from right to left. There are a few small squares raining down. At the end, there is a slightly larger laser warning in the center. When the lasers fire, they both move towards the center from their respective sides. The rounded spikes fire in a "mountain formation", where the rightmost and leftmost rounded spike fire first, and the center fires last.

The center laser fires a larger rounded spike. The whole perimeter of the level is surrounded by black holes, with the large black hole in the center bottom firing round projectiles, as the level moves onto the second and last phase.

### Final phase

In the final phase, the black hole attack pattern continues. The center-bottom black hole steadily grows in size, as the song nears the beat drop, firing four rounded spikes. Right before the beat drop, the surrounding black holes disappear.

At the beat drop, the rounded spikes stop floating away, and zoom back towards the center and explode. This causes the surrounding black holes to reappear, and a steadily growing black hole to appear. Said black hole fires round projectiles.

The black holes disappear, and the rounded spike/laser combo pattern from the first phase repeats, with an addition of four rounded spikes behaving similarly to the ones near the beginning of the final phase, where they float a bit, then crash into where they came from, causing black holes to appear.

The rest of the level is the all of the above patterns firing. However, the final attack has four rounded spikes from both left and right sides close to the center make an "x" formation and group together in the center for one final explosion. This explosion is the shape of a giant rounded spike.

### Phase 1

* When the spike balls hit the ground, more projectiles come out of them
* When the walls slam, 2 rings of projectiles come out of the black holes
* The lower center black hole has more projectiles coming out of it.

### Phase 2

* Every time the 4 spike balls smash, 3 rings of projectiles come out of the black hole
* More projectiles from the falling spike balls
* When the 4 spike balls get into X position right before the end,6 more falling spike balls appear

## Trivia

* This is the first and only level (As of Update 1.4) that introduces composers "MDK" and "Sterrezo" to the game's soundtrack.
* The final explosion pattern either resembles a sun or a large rounded spike.
* This is the 49th level in the game, and coincidentally, the full song's length is 4:09.
* This is one of the levels that has only 1 checkpoint, the others being Sevcon, The Lunar Whale, Try This, Tokyo Skies and Unlocked.