The Seekers

Named after the original group of adventurers and scholars that discovered The Great Memory, The Seekers have become a renowned name in Euwesca and beyond. All over the world, Seekers unearth secrets and threats relating to the world that came before.

## The Seekers

### Current Members

* Vyckeros Seekers Academy
* Council Kingdoms Seekers Academy
* Metrian Seekers Academy
* Silarimel Seekers Academy
* Alvland Seekers Academy

Specific Groups

* Black Quills

## **The Ouroboros Theory and The Great Memory**

The original Seekers posited the theory that all life has happened before and will happen again. They believe that this has happened countless times, each time with minor or major differences Soleil and Echlune do not interfere with mortals but will instead wait. They will wait hundreds, perhaps thousands, of years before reintroducing kin and kith into the world. To support this theory, they made it their goal to hunt down the relics of the extinct, great civilizations and magical secrets which have no basis in historical or contemporary arcane knowledge. They named their theory of the cyclical pattern of the nature of existence *The Ouroboros Theory*.

This was the responsibility of the Seekers for centuries. The original adventurers and scholars fiercely spread their theory about the academies and universities of the world and fostered a fervent following in the Seekers of tomorrow. It came to pass that their theory was accepted by the Church of Ayornas and *The Ouroboros Theory* became *The Great Memory* and was enshrined as religious doctrine. The term refers to Soleil’s infallible understanding of mortals and all the knowledge she has gained in seeing the worlds’ civilisations rise and fall.

## The Seekers Guild Today

With the acceptance of The Great Memory, the main goal of the Seekers was complete. During their initial years, while Seekers were delving into dungeons of ancient powers or seeking out unexplained magical phenomena, a byproduct of their tasks was the protection of mortals from dangers which were bound to the work. For example, Seekers would often discover a necromantic artifact and bring it in for study. At the same time - whether they cared or not - they would rescue a nearby town suffering from the artifact’s effects.

Over the next 250 years, the purpose of the Seekers changed from the proving of their Ouroboros Theory to the protection of those who suffered from inexplicable phenomena in the world. Every lead is researched and explored, and a Seeker or a team of Seekers will be dispatched to reveal whether the cause is related to The Great Memory and those who came before. Although the Seeker's upper echelons are still scholars of the past, the guild has become synonymous with adventuring, exploration and heroics. Those who join today may have no interest in The Great Memory, but will be following in the footsteps of some of the most luminary adventurers in history.

Admittance to the guild is competitive, as the life of a Seeker is attractive to those who look for adventure and they only take on new students in their adolescent years. The Seekers offer an expansive range of tutors, experts and support for their students. The Seekers will make ready a student to venture into the world. The oaths of the Seekers are unchanged from the days of the original adventurers; to reveal the hidden parts of the world and to understand the unknowable.  The Seekers support their organization with the contributions and endowments made by graduates and support from nations who benefit from the actions of a Seeker. Although this rule is not reinforced, it is expected that Seekers contribute 25% of the bounty or reward for tasks undertaken or funds received.

It is said that there is no better place to study ancient relics than a seekers academy.

## Seekers Reputation

Seekers can be both a blessing and a curse. Due to the nature of their work, they often upset the peace in the areas in which they operate. If there is a dungeon under a town that may hold an artifact, most of the townsfolk would prefer the Seekers to not go snooping around in there for fear of what they may awaken. However, many Seekers often solve problems which may plague a town and are the recipients of adoration and respect. The way Seekers are viewed by the commonfolk is varied, but the overall consensus on Eudura is that the Seekers are a force for good.

Most folk have an anecdote from an interaction with a Seeker or someone who claimed to be one. The stories are as diverse as night and day. One Seeker may work with the locals to discover the cause of an unusual sickness which has recently appeared in a town, while another may work with the local lord to purge the town of the sick before they have the chance to infect others. Seekers do not have defined methods for their actions and may often drift into actions which folk may consider cold - perhaps even evil.

## Individual Seeker Academies

**The Vyckeros Seekers Academy** is known to uncover dangers in areas which are long thought to be safe. Seekers from this academy will often travel into the Council Kingdoms or into the Metrian Empire to visit villages, towns and cities to uncover corruption or long-lost dungeons under city catacombs. The Grand Seeker of the academy is Sir Ervald Eypatia

**The Council Kingdoms Seekers Academy** is the original iteration of the Seekers. It is the largest and most diverse of all academies. The scholars of the academy encourage the original ideals of the Seekers. To discover and, in most cases, recover relics of The Great Memory for storage in the Ouroboros Vault. The Grand Seeker is Narrish Tecklan.

**The Metrian Seekers Academy** has all but abandoned the original goals of the Seekers and instead focuses on doing good in the world. They encourage martial and arcane training over scholarly pursuits. The Metrian Academy, unlike the other Academies, is directly supported by Imperial decree. The Empire however denies any influence on Seeker policy or activities. The Grand Seeker is Runelord Berrick Thunderhand.

**The Silarimel Seekers Academy** devotes itself entirely to the Ancient City of Quar’Vax on the Isle of Widows. The dangers of the island claim all but the most prepared of adventurers and the Silarimel Seekers pride themselves on being the only ones capable of returning alive. What secrets they bring back with them are closely guarded. The Grand Seeker is Verexinaris, the Horned Knight.

**The Alvland Seekers Academy** allocates most of its resources and its teachings to seafaring and the discovery of secrets lost to the oceans and seas that surround Euwesca. Alvland Seeker Ships are a force to be reckoned with on open water, their crews often captained by a Seeker in search of the mysteries of the depths. The Grand Seeker is The Dread Captain Methuselah, after having been pardoned for her crimes.