Zyeburn Dredge

The **Zyeburn Dredge** is the second-largest vehicle of the Skelirroth Fleet.

## Background

About 4/5 the size of the Skelirroth Dredge, the Zyeburn Dredge contains approximately 20,000 human inhabitants, distributed across several different precincts. While much of the vehicle is still in adequate shape, the large portion of the interior has fallen victim to a fungi infestation, leading to the creation of the Fungi Forest. Zyeburn's food vats provide virtually nothing for their citizenry, however, the Fungi Forest is able to produce a resin that serves as a valuable trading commodity, called cuinum.

### Trade Town

Inside a precinct located on the starboard side of the dredge, there lies a primary headquarters for the Traders' Guild, known simply as Trade Town. Trade Town alone contains half the overall population of Zyeburn and is primarily a mixture of traders, merchants, and even hunters who scour the dredge for cuinum. The settlement itself is composed of a 5 tiered market within an immense, narrow compartment that, in turn, contains many different subcompartments. Each of these subcompartments are accessible either via ladder, pulley system, rickety stairs, or even by flight. All throughout Trade Town, one can find all that's incredibly hard to find and completely exotic. A handful of these items include puddings, cuinum flakes, fungi dyes, crunchy vermin that's coated in farrac glaze, as well as different kinds of cyphers or oddities. Within Trade Town, haggling is the norm and the residents will accept shins alongside barter.

#### Traders' Guild

While Trade Town comprises half the population of Zyeburn, only up to about 5% of its residents are actually members of the Traders' Guild. The Guild is known for operating all throughout the fleet, though on occasion, it will trade with others from further beyond. Its members are known for getting across different levels of Trade Town's marketplace via ambulatory vine mounts known as leaflings. Leaflings can stretch up to about 35 ft. in length and were originally cultivated from a more aggressive variant that were known to rot the Zyeburn Dredge's core within the Fungi Forest. Several Compartments at the top of Trade Town's marketplace are exclusively reserved for the Guild's operations, each of which leads to a series of warehouse chambers. These chambers keep all manner of goods, some of which are some important as to even be kept under guard. There are also four closely, guarded passages that lead from the Trader's Guild House to the 4 airlocked entrances of the dredge.

A short man named Tamrin Geran, who always seems to wear a scarf shielding the lower part of his head, runs the Guild as its Lead Trader. He is secretly known to be a naiadapt, with only bands of strange "scaled flesh" swirling across his skin betraying his nature, and has led at least several successful trading expeditions beyond the fleet, such as to Minifera. Tamrin is known for keeping dyremmi-bred cyphers in a reserve, allowing him to directly adapt to the ocean around wherever the Skelirroth Fleet goes. He's known for governing the Traders' Guild with an uncompromising and merciless business-oriented attitude. While not technically amoral, Tamrin wouldn't ever give anything away for free if he knew that people would trade for it.

#### Abersheen Cult

Trade Town is also home to a group known by residents as the Abersheen Cult. The organization preaches to all that the dredges have been dying since long before humanity ever inhabited them. Believing them to have once served a higher purpose, the cult accuses them of currently wasting the rich bounty they drag in from the sea. The group is lead by woman who once served as Grandmaster for the Fixers' Guild, but whom everyone seems to call the "Priestess". The Priestess will always wear robes of a dyed bright red around others, though mainly in order to hide a skin condition known as hemwarts.

From a small pod featuring a wide viewport to the outside, the Priestess conducts her sermons to all her followers throughout the fleet. The spectacle, in of itself, helps give weight to her teachings. Similar to Ahrin from Skelirroth, the Priestess also believes in the existence of the Command and Control Room, believing that once she finds it, the true purpose of the fleet will be restored. For now, she has made an unwitting alliance with Ahrin and his farrac brigade, even if she doubts his current motives.

### Fungi Forest

The huge swath of compartments that have been taken over by a massive fungi infestation are what comprise the so-called Fungi Forest. With only their skeleton remaining, the compartments have become more jungle than a forest. Once every occasion, an automaton will try to apply herbicides within it, only to later be dismantled by the predatory fungi and other fauna that reside within the forest, the deadliest of which is called a Spirril and which especially likes to hunt down humans. Some speculate that the resources gathered by the dredge have somehow been accidentally rerouted and now help the fungi forest grow and flourish.

There are also a few tiny tribes of humans that lurk throughout the humid environment. unlike those who live Trade Town, these people have long since lost their ancestor's knowledge that they actually live within the bowels of some large, undersea vessel. The Traders' Guild constantly sends expeditions of cuinum hunters into the forest. Some of the tribes they encounter are peaceful while others are belligerent, and which is which always seems to change. Since all the plantlife have a tendency to move around the place, having a guide is absolutely vital when navigating through the forest. However, those who brave all its dangers will be rewarded with cuinum, Hemwart bark - a fungal growth on certain trees that can create a moisturizing gel increases the toughness of one's skin, and sporelin - a highly valued, verdant spore which provides a hot, sweet spice to farrac.

## Miscellaneous

Those who use the gel from Hemwart Bark will increase their Speed defense difficulty by about 2 steps while also gaining +2 to their Armor.

## References

1. ↑ Cook, Monte, et al. “The Skelirroth Fleet.” Into the Deep, Monte Cook Games, LLP, 2018, pp. 82. Numenera. ISBN 978-1-939979-45-2
2. ↑ Cook, Monte, et al. “The Skelirroth Fleet.” Into the Deep, Monte Cook Games, LLP, 2018, pp. 82-83. Numenera. ISBN 978-1-939979-45-2
3. ↑ Cook, Monte, et al. “The Skelirroth Fleet.” Into the Deep, Monte Cook Games, LLP, 2018, pp. 82-83. Numenera. ISBN 978-1-939979-45-2
4. ↑ Cook, Monte, et al. “The Skelirroth Fleet.” Into the Deep, Monte Cook Games, LLP, 2018, pp. 84. Numenera. ISBN 978-1-939979-45-2
5. ↑ Cook, Monte, et al. “The Skelirroth Fleet.” Into the Deep, Monte Cook Games, LLP, 2018, pp. 84. Numenera. ISBN 978-1-939979-45-2
6. ↑ Cook, Monte, et al. “The Skelirroth Fleet.” Into the Deep, Monte Cook Games, LLP, 2018, pp. 84. Numenera. ISBN 978-1-939979-45-2