Badman (Death Drive Mk II Clone)

## Background

**Shigeki Birkin**, better known as **The Batman** and **Badman**, is a character in the short story "Killer is Dead" and the Deuteragonist of the video game *Travis Strikes Again: No More Heroes.* He is a former assassin and the father of Bad Girl, who he attempts to avenge and resurrect her. During the events of Travis Strikes Again: No More Heroes, he and Travis Touchdown get sucked into the Death Drive Mk II, creating a clone of the two within the Game World. Shortly after entering the Death Drive Mk II, they meet White Sheepman (Also known as Dr. Juvenile) acting as, both the tutorial, and also the central character and major antagonist of the story. Forced to cooperate, both Travis and Badman begrudgingly work together to play through the Death Drive Mk II. Eradicating entire hoards of digital bugs, defeating each game world's bosses and collecting all six Death Balls in hopes to earn a wish, and resurrect Bad Girl. In which both would partially succeed, reviving her but only as a dog (Due to one of the Death Drives being a pirated version). Travis would shortly find the legitimate and final “Death Ball” after retrieving it from Sylvia in which they would defeat Silver Case. Turning Bad Girl back to her human form. As the final credits roll, it ends cutting back to Travis in a completely different area. In which Travis would remark to the player that both he and them are in “development”. Hinting at the sequel “No More Heroes 3”.

## Codex Statistics

**Tier:** **2-B**

**Name:** Shigeki Birkin

**Origin:** Travis Strikes Again: No More Heroes

**Sex:** Male

**Age:** Unknown, likely late 30s

**Classification:** Human, Genetic Clone, Professional Assassin, Retired Baseball Player

**Dimensionality:** **3-D**

**Attack Potency:** **Multiverse Cell level** (Fought and defeated White Sheepman who created and has control over the Death Drive Mk II, along with every videogame world and the creations that exist within the Death Drive Mk II. The game worlds themselves house their own civilizations, planets, star systems, and several worlds such as Hell and YOJOHAN, a world where time flows backwards. It's noted that clones within the Death Drive Mk II are stronger than their original counterparts), **higher** when leveling up (Can grow in power and level up with enough exp)

**Durability:** **Multiverse Cell level** (Could fight and survive direct attacks from White Sheepman)

**Striking Strength:** **Multiversal Cell**

**Lifting Strength:** At least **Class G**, possibly **higher** (Scales to Travis Touchdown who suplexed DeaDri with little effort, who in sheer size dwarfed over Santa Destroy)

**Travel Speed:** **Extra-Temporal** (Can move within YOJOHAN, which is a realm where time flows backwards)

**Combat Speed:** **Extra-Temporal** (Can fight opponents within YOJOHAN and White Sheepman herself)

**Reaction Speed:** **Extra-Temporal** (Can keep up with Eight Hearts)

**Stamina:** **Very High** (Scales to Travis Touchdown. Outpaced even far superior characters such as The Eight Hearts and White Sheepman)

**Range:** **Standard Melee** physically, **Extended Melee** with baseball bat, **Tens of Meters** with Death Abilities and Skill Chips, **Multiversal Cell** with Dimensional Travel

**Intelligence:** At least **Genius** in combat (Scales to and fought with Travis Touchdown who has several years of combative experience and formal training under several different "swords masters" and "pro wrestlers". Is a professional assassin within the UAA ranking system)

**Powers and Abilities:**

* Innate Abilities
* Skill Chips

Has all of Badman's innate abilities and baseball bat. Data Manipulation (Can harm bugs), Dimensional Travel (Can teleport in and out of the Death Drive Mk II worlds and places connected to it), Accelerated Development (Level. Can use level-ups to enhance his physical stats and it's noted that each Death Ball game spikes in difficulty), Power Mimicry (Can utilize the powers of fallen bosses by using their skill chips), Immortality (Types 4, 6, 8 and 9; Survived having his head severed. The Death Drive Mk II is capable of creating genetic clones by using Badman's DNA, storing it as data. It's implied Deathman's world is that of the Death Drive Mk II, and Deathman resurrected Travis after he was killed by Henry Cooldown), Time Manipulation and Time Travel (Has access to toilets which are directly noted as save points by Juvenile), Law Manipulation and Divine Protection (Can change the Death Drive Mk II Difficulty to make fights easier or higher. Furthermore, Badman is shown to have protection from a divine force in Berry Sweet mode), Immortality Negation (Types 4, 6, 7, 8 and 9; Killed Mr.Doppelganger Who, as a genetic clone created by the Death Drive Mk II, uses the same immortality system as Badman. Can kill demons from the Underworld), Acausality Negation (Type 3; Can kill enemies within YOJOHAN, a realm where time flows backwards), Dimension Manipulation (Should scale to Garcia Hotspur who destroyed the entire fourth dimension of Hell), Power Nullification (Can nullify the powers of the Uehara which stemmed from his Silver Eye), has all of Badman's innate resistances. Resistance to Mind Manipulation, Empathic Manipulation, and Biological Manipulation (Was able to survive within the Death Drive Mk II for an extended period of time which fries your brain and nervous system and wipes the wearer of all morality, making them emotionless killers. Can survive within Darkness for a brief period), Cold Manipulation and Cosmic Radiation (Can survive below -20 Degree temperatures and survive within space for a short period of time), Life Manipulation, Metaphysics Manipulation (Soul Manipulation), and Corruption (Can survive within Darkness for a brief period. Darkness drains your life and soul and eats away at your flesh, it can also corrupt those engulfed by it making them more aggressive than normal), Data Manipulation and Law Manipulation (White Sheepman was unable to change Badman's difficulty after he had set it. Can still use his Skill Chips, Resurrection, Immortalities, and Regeneration despite White Sheepman having full control over the Death Drive Mk II), Reality Warping and Space-Time Manipulation (Unaffected by the Death Drive Mk II merging and warping reality)

Electricity Manipulation (Can fire bolts of electricity similarly to Electro Triple Star with the Wing Chip), Self-Duplication and Limited Empathic Manipulation (Comparable to Mr.Doppelganger with the F91-Chip, who can create up to nine clones of himself. Can also use the F91-Chip to draw in enemies), Energy Projection and Homing Attack (Can fire a massive laser similarly to Brian Buster Jr. with the Strike Freedom Chip), Smoke Manipulation, Poison Manipulation, and Explosion Manipulation (Can throw canisters poisonous smoke nearby that creates explosions when ignited with the Physalis Chip), Summoning, Metaphysics Manipulation (Soul Manipulation), Life Manipulation, and Corruption (The Crossbone Chip summons a skull-shaped minigun turret that fires darkness), Energy Absorption (Can absorb energy from nearby opponents with the Dendrobium Chip), Telekinesis (Can telekinetically bind and toss targets with the Shining Chips), Time Slow (Can use The Heavy Chip to slow enemies in its radius by 50%. Should be comparable to Death Slow), Gravity Manipulation (Generates a Gravity Field which pulls nearby enemies towards the center with the Self Chip) Invisibility (Can temporarily go invisible with the Ξ Chip), Explosion Manipulation (Via the Atlas Chip and Double X Chip, which allows Badman to throw bombs with different properties), Healing (Can create a healing circle that gets smaller over time with the ∀ Chip), Life Manipulation (Can drain the life from nearby opponent and heal himself in the process with the Unicorn Chip), Forcefield Creation (The Destroy Chip creates a wall protecting Badman from incoming attacks), Statistics Amplification (The Triple Crown Chip increases Badman's attack power for each beer he drinks. The 00 Chip allows Badman to perform a quick dash), Fire Manipulation (Bad Hop fires a fireball projectile that Badman can reflect back at his enemies to do more damage), Paralysis Inducement (Fires four bursts of energy from the Death Glove that temporarily immobilizes foes with the Psycho Chip), Wire Manipulation (With the ∞ Justice Chip, Badman can manipulate a special wire that pulls opponents towards himself), Limited Transformation and Fusionism (Can turn into Travisman with the help of Travis Touchdown, granting him Precognition, Light Manipulation and enhanced statistics)

## Standard Equipment

His Baseball Bat, the Death Glove, and various Skill Chips

## Other

**Standard Tactics:** Badman will rely mainly on his baseball bat within the Death Drive games, while also utilizing various Skill Chips in combat.

**Weaknesses:** Badman Needs to continuously recharge his baseball bat.

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.