recursal/Fanatic-Fandom huggingface dataset:
Kalana Va'un

Kalana Va'un is the sister of Vakarus Va'un and a respected Vakr priestess.

## History

The younger sister of Vakarus Va'un, Kalana followed her mother's footsteps and dedicated her life to become a priestess. Because of her powerful psionic abilities she quickly made a name for herself as being one of the most powerful psionic users to live.

Kalana use these powers for good, often travelling to remote Vakr villages and Gadr towns to offer healing and guidance through difficult times. If the Vakr had an equivalent for the word 'saint' Kalana would most certainly be one.

During the war with Gadrani, a conflict her brother instigated after their mother was killed, Kalana did her best to mitigate the damage by evacuating Gadr settlements in the way of Vakarus' army which resulted in less civilian casualties.

Following the war Kalana became a close friend with Lanassa Niv'an, the wife of her now exiled brother, and did her best to help Lanassa and her son Alaros. Through her powers Kalana was able of sparing Alaros from many dangers in life.

When Vakarus returned to Adanis with the help of the Ayr Yuga Shuur Kalana was relieved to see that he was still alive. Her brother explained the situation quickly before departing once more while promising that he would soon return.

Upon returning once more Vakarus shared with Kalana his vision of a united Adanis. Kalana immeadiately volunteered to help her brother, hoping that her good reputation would be enough of a balance for the Gadr to not turn down Vakarus right away.

### Adanis Federation

Kalana played an instrumental role in founding the Adanis Federation. Not only did she help Vakarus during his year of travelling but she was also a key advisor during the negotiations which followed the meeting. Currently she remains as a advisor while primaily still dedicating her life to helping others through her abilities.
Krogir Federation

The Krogir Federation is a small fascist empire located deep in the north-western quadrant. The federation represents the governments of Krogir Primaris, Krogir Secundus and Krogir Tertius.

## History

Founded in 2231, the Krogir Federation was the response to growing criminality, corruption and piracy around the northwestern quadrant.

After living as second-class citizens serving their warring pirate overlords as labor the Krogi broke the chains of oppression during a massive uprising led by Dur Rawaz, a personal aide of one of the pirate warlords.

Using stolen weapons and other militray equipment the Krogi overthrew the pirates using extreme force. The pirates who did not escape the Krogi homeworld ended up being executed and strung up on the walls of the massive palace used as the seat of ruling.

Having earned their freedom the Krogi formed the Krogir Federation, a fascist military junta which is extremely hostile to outsiders. Travelling merchants are recommended to steer clear of Krogir Primaris simply because the fleets guarding the planet often open fire without attempting dialogue.

The Krogir Federation argues that they must retain their constant vigilance as to prevent the corruption of pirates from retaking the planet.

## Culture

Militaristic and highly disciplined, the average Krogi work hard to fullfill their part towards the Federation and its people. Anyone who is not working hard to provide, lead or protect the Federation is a liability and will be forced into slave labor.

Weakness is not tolerated and most Krogi are very cold and calculating.
Archius XI

The Archius XI is a light militarized vessel manufactured by HarkArk as an explorer ship. The ship was responsible for finding the pieces of the Oracle in order to prevent the Crimson Son from seizing them. The ship's crew comprised of notable figures such as Lion, formerly known as Leon Eastlindth, Iska Volgrim and Yanim Sidikan, also known as Yanim Terika.

The ship fell on the battlefield during the Battle of Zeruel, taken by the Sol Government to study its remains.

## Layout

The layout of the ship comprised of twenty rooms such as a General Market, the Bridge, the Armory alongside a Security Room. The ceiling tiles hid turrets, scattered across the vessel for invasive threats.

Head Command: Jeremy Spacehawk
Security Personnel: Viper Solari • Lion • Varn Merner • Sledge • Lemmy Kilmister • Zarbon Lezardo
Science Personnel: Arthur Beasley • Squish • Joseph Heilburg • Jordon Freeman • Khaen-suas • Nycho Shayus • Jeb Jackson
Engineering Personnel: Yanim Sidikan • Kr'fernir • John Riker • Turatko • Dolosus Zushiki • Iska Volgrim • Pippin Falk • Issac Devol
Food Personnel: Otso Rottal • Michelle "Mic" Oscar • François D'arragant
Basic Personnel: Pyrovik Bjordizane • Dwan Theidrum • Saint Tussor • Byron • Zach Bringer • Colin Oxfon
**Staff Members and Others**
DomeEval • Sheila • Andronicus • Skada • Hercules
Amy Koronova

The Muramasa • The Cataract (transitional) • The Muramasa II
**Main Crew**
Alexander Koronov • Taylor M. Caine • Silvia Angelo • Hercules (pet) • Bucky Fermi • Ahaz • EVE-001 • Hariim M'baal • **Amy Koronova** • Jason Bradley • Mercy Fontanne • Aaron Schenk • Squish • Iron • Sting • Karl Falksköld
**Former Members**
Mattheus Badaloni • Waldo Bernstein • Abraxas • Vakarus Va'un • Yuga Shuur • Johannes van der Meijde • Maddox • Frosty/Chemosh • Moloch • Sledge • Dio Bradley • Owen Jackson • Jag Perditus • Hestia Zeta-9 • János Celofán • Markus Koval • Amelia Weinheart • Porter • Valencia 'Valkyrie' Blackwell
EVE-001

* Scoundrels
* Burning Sails

Engineer

Mercenary

EVE-001, or just Eve, is the first drone produced by Valencia 'Valkyrie' Blackwell featuring the EVE AI core. She was mainly produced as a test for the core, but also acts as a replacment for Valkyrie amongst the Terika-Belladonna Company crew after Valkyrie's departure for larger endevours.

## History

***WiP***

The Muramasa • The Cataract (transitional) • The Muramasa II
**Main Crew**
Alexander Koronov • Taylor M. Caine • Silvia Angelo • Hercules (pet) • Bucky Fermi • Ahaz • **EVE-001** • Hariim M'baal • Amy Koronova • Jason Bradley • Mercy Fontanne • Aaron Schenk • Squish • Iron • Sting • Karl Falksköld
**Former Members**
Mattheus Badaloni • Waldo Bernstein • Abraxas • Vakarus Va'un • Yuga Shuur • Johannes van der Meijde • Maddox • Frosty/Chemosh • Moloch • Sledge • Dio Bradley • Owen Jackson • Jag Perditus • Hestia Zeta-9 • János Celofán • Markus Koval • Amelia Weinheart • Porter • Valencia 'Valkyrie' Blackwell
Gryphon IV

Gryphon IV is a primarily Human colony however over the years several other species have settled this lush world.

During the Sol-USR confict SDF forces clashed with their Fists of Sol counterparts due to the strategic position of the planet.

## Climate

A tropical world with vast green seas Gryphon IV is rich with both minerals and exotic flora (as well as fauna). The planet has several monsoon seasons but is relatively calm otherwise.

The regions not covered in water and tropical jungles are home to vast mountain ranges reaching for the sky.

## Infrastructure

Infrastructure on the planet is severly limited. Aside from farms and smaller mining complexes the planet is also home to one of the largest colonial windparks.

## Notable Locations

### SDF Firebase Griffin

A command post established by the SDF Marines, Firebase Griffin is located at the heart of a massive mountain range. It is used as a refueling point for SDF fleets at the frontline.

### Fists of Sol Outpost Zeta Seven

Located in a valley near the southern pole of the planet this bunker complex doubles as a listening post which tracks SDF vessels.
Fists of Sol

The Fists of Sol is a secretive anti-Sol group founded by Vexar Sword. They have managed to stay under the SDF's radar through stealthy tactics and a series of intensive purging campaigns to remove any disloyal members of the organization.

## History

Founded by Vexar Sword, the last surviving member of the Sword family, the Fists of Sol started out as a cult hidden on Nuroq in the year 2349.

Slowly the Fists of Sol grew, partially because of Vexar's natural charisma and ability to speak and partially because the hatred towards Sol the members shared.

The Fists eventually founded several shell corporations which they used to expand their influence within the galactic underworld while also keeping their real name a secret.

On Nuroq the population grew and a military force equipped with the latest tech was formed.

### The Great Purge

A internal conflict which took place in 2357, the Great Purge marks the event when Vexar rallied all the loyalists and ordered them to kill anyone on Nuroq who didn't believe in the cause.

Over the years some of Vexar's people had started to doubt the mission. They argued that they were better off without Sol and that they could easily go on in life without starting a war. Vexar disagreed. Pitting his people against one another, the loyalists majority conducted raids and mass arrests which all led to executions. Often on the streets.

It was a bloody campaign but it ensured unity within the Fists and anyone who still had doubts quickly abandoned such thoughts.

## Media

Shocktrooper.CommandoHeavyMechDiv, inspired by the EAF MechForce.Armored Support Vehicle (ASV)DropshipStealth FighterReclaimer WalkerAvenger Heavy GunshipRedemption-class CruiserStriker-class FrigateVengeance-class Battleship
Krogi

The Krogi are the natives of the planet Krogir Primaris. Due to the state of the northwestern quadrant (which is riddled with criminals and pirates) the Krogi are extremely aggressive towards outsiders.

## Physiology

With bodies very similar to a Human, the Krogi stand out because of their faces and skintones. Their skintones vary between blue, green, tan, yellow, grey and mixes of the aforementioned colors.

Krogi commonly have a fairly average build, males and females have similar traits (length, skintones, etc.) with the only difference being the reproduction organs.

They have two eyes, one mouth, one nose and two ears. Krogi have six digits on each hand.

## History

As sentient mammals the Krogi have established themselves as the prime species on Krogir Primaris. After supercharging through the industrial age and into the space age the Krogi quickly colonized the two neighbouring worlds of Krogir Secundus and Krogir Tertius.

Eventually the Krogi expanded inwards toward the center of the galaxy after living in isolation. Believing that they were the only sentient race their entire civilization was shocked when a exploration vessel came under attack by pirates.

After making first contact the pirates quickly descended on the outgunned (but not outnumbered) Krogi, preying on them in the search for slaves.

In 2231 the Krogi had grown tired of living in a society run by puppets, corrupt politicians and warring pirate captains wrestling for control of the abundant natural resources of the Krogi. They mounted a armed rebellion and won, forming the militaristic Krogir Federation to keep their worlds and system clean of pirate scum which surrounded them on every side.

Humans • Kanads • Khergians • Kercans • Sanghvi • Ayr • Malmarian • Seltra • Barg • Vakr • Gadr • Upyri • Gorakon • Namur • Kaxan • Oxioni • **Krogi** • Sselik • Haalsiani • Chagurkhai • Venatorians • Trilothians • Blakari • Valnax • Uzhor • Artisynth (Mk2) • Atiuyy • Tahmk • Thaurians • The Scourge • Zon-Lo • Ra'locs • Latarius • Ascetics • Vanapod • Vak-Saun • Slaugth • Torgg • Turstan
**Extinct**
Precursor-K • Dirathians • Oslionans
Chagurkhai

Enslaving, burning, and pillaging, the Chagurkhai are a race of slavers living on the misery and suffering of others in the Northwestern Quadrant. Venturing outside of their system in search of slaves to support their people, they're one of the many reasons why that quadrant is a mess.

## Culture

Brutal and merciless towards any they deem weak, the Chagur way of life involves war and conquest as a means of stealing resources and a supply of slaves to keep their empire going as they refuse to advance their civilization on their own, believing things such as labor to be beneath them. They value strength and power above all else, and believe they themselves are the most powerful and strongest, that only they are allowed to be at the top looking down on everyone else. Anyone else is considered slave material. What makes them a threat to the rest of the quadrant, and the rest of the galaxy by extension, is that one way they obtain slaves is prey on worlds that are still developing civilization, or are still in an age of time not as advanced as they are. This was the unfortunate case for the Gozhu, as they were still developing basic flight technology.

Life as a Chagur slave is nothing but hellish, and far beyond humiliating. Slavery under the Chagur entails forced labor as well as *other* types of slavery if they grow fond enough. Any person made into one of their slaves receives a special brand mark on their back, detailing how they're now property of the Chagur. Slaves are frequently beaten, sometimes just for fun, and executed for even the slightest infraction against the empire or not working hard enough for them. For races that are abducted and enslaved, they don't last many generations until they die out completely due to the brutality and harshness they face under the Chagur, and the cycle begins again.

## Media

A recently enslaved race being forced onto the Chagur homeworld of Temuj.
Commissar Carl

more like captain retarded

Incarnate • Jack Spade • Sophie Saeon • Micala Ames • Ceril Alria • **Commissar Carl** • Rapta Ulvic • Bolic Koda • Ceane
**Other Members**
Mick • Orwell • Ophelia Venette • Lady Karri • Namir Xinzei • Reya • Gajin of Ba'Ce • Dog Mech • Abriana • Bale • Jurgon • Kurt • Hox •
Roman
Beta Site (TKBZ-07)

A top-secret R&D station in orbit around a dead world the SSOID Beta Site doesn't officially exist on paper. The few people among the SSOIDs administration questioned wether this site really exist or to simply disregard it as an urban legend.

## History

Built at the end of 2350 the Beta Site was originally called *'Site Blacklake'* and functioned as a listening post and home away from home for SSOID operatives working in the Southeastern Quadrant.

Over time the station grew and eventually turned into the secretive research base it is today.

## Media

Terra • Mars • Pyri II • Alpha Site • Delta Site • Novithus • Valhalla • Paraíso • Qalea • Trixina • Gryphon IV • Nuroq • Wokaar • Oxios • Legkiy • God's Gift • Zyus II • Rigel • Boome • Duroma • Karbala • Sawark • Nyx • Hemera • Ker • Moirai • Sielia • Oslion • Oneiroi • Krogir • Eridia • Adanis • Du • Dirathia • Valnaxus • Gostoth • Daryoon • Wyntir • Thaur • Scoria • Castilia
**Non-Planets**
Luna • Phobos • Deimos • Titan
**Stations**
Domino Station • Philotes Colony • Ark-class Stations • **Beta Site** • Pentagon Station • Citadel • Shadespear Terminal
**On-Planet Area**
Pomoyk Prison
Freeport

Merchant's Den, the "capital" of Freeport.

Freeport is the name of a small arid world located in neutral space at the edge of the Northwestern Quadrant. Because it is situated between major empires, such as the Krogir Federation, Frontier Militia and Achaemenid Kingdom while being a major trade hub within the region the world is largely independent.

## Climate

The climate of Freeport consist mostly of harsh sandstorms followed up by intensive and long hours of extreme heat. During the "winter" the planet is ravaged by dangerous ion storms.

## Infrastructure

Infrastructure on Freeport revolves mostly around mining and cattle-farming, with the latter providing private food reserves for the neighbouring empires- assuming they have the money to pay for it. Freeport's massive cattle farms are protected by smaller armies of mercenaries, the same goes for its mines and trading hub.

## Notable Locations

### Merchant's Den

The de-factor capital on the planet, Merchant's Den is more of a spaceport combined with a massive market than an actual city. There is no ruling government or official planetary services as everything is privatized and owned by private parties and/or organizations.
Bastian Veiel

Bastian Veiel is a Humyri, and the current chief of the Federal Bureau of Law Enforcement in the Upyri Federation.

## History

***WIP***

Weaponry • Mechs & Battlesuits
Territories: Nyx • Hemera • Ker • Moirai
Post-Interstellar History: The Division War (The Graveyard of Moirai • The Separatists) • Expansion into the Southern Quadrants • Upyri in the Renegade Quadrant
Pre-Interstellar History: The Blood Wars • Ancient Upyri • The Colonization of Hemera
**Characters**
Vehha Strye • Tirell Metais • Marus Vira • Ketri Biram • Jiral Neaars • Vedok Pietsch • **Bastian Veiel**
Former Members: Anora Cortus • Karina Thiel • Aesha Drach

**Crimson Incarnate**
Upyri Federation Peacekeeping Forces
Factions: The Empire of Ker (Ker Rising)
Lore: The Second Division War
Chewbacca

### Enemies

Darth Vader, Palpatine, Stormtroopers, Battle Droids, Clone Troopers, Boba Fett, Jabba the Hutt, Trandoshans, Bossk, Lando Calrissian (briefly), Kylo Ren, General Hux, Captain Phasma, the First Order, Knights of Ren

## Character information

### Portrayed by

Peter Mayhew

**Chewbacca**, reffered to as **Chewie**, is a major character in the *Star Wars* franchise. He is a wookiee, best friend of the late Smuggler, Han Solo and has been his companion for many years. He was
also one of Luke Skywalker's close friends.
Aaron Schenk

**Aaron Schenk** is a Human that works for the Muramasa as an Engineer.

## Biography

Born on the Jewish colony of Samaria (and not its rival Masada) in the city of New Bethlehem, Aaron served in the army as a mechanic at a motor pool repairing mechs and vehicles. After his mandatory 3 year conscription period, he moved off world and wanted more job experience and money. His special skill/attribute is "Mechanic", granting him a higher roll chance to fix mechanical objects.

### The Terika-Belladonna Company

The Muramasa • The Cataract (transitional) • The Muramasa II
**Main Crew**
Alexander Koronov • Taylor M. Caine • Silvia Angelo • Hercules (pet) • Bucky Fermi • Ahaz • EVE-001 • Hariim M'baal • Amy Koronova • Jason Bradley • Mercy Fontanne • **Aaron Schenk** • Squish • Iron • Sting • Karl Falksköld
**Former Members**
Mattheus Badaloni • Waldo Bernstein • Abraxas • Vakarus Va'un • Yuga Shuur • Johannes van der Meijde • Maddox • Frosty/Chemosh • Moloch • Sledge • Dio Bradley • Owen Jackson • Jag Perditus • Hestia Zeta-9 • János Celofán • Markus Koval • Amelia Weinheart • Porter • Valencia 'Valkyrie' Blackwell
Gostoth

Gostoth is a rather dreary world, often covered in thunderstorms or hurricanes. It is sometimes used by pirates for meetings. Shadespear Terminal orbits the world, which is much more active than the planet itself when it comes to travel and activity.

The planet is litered with long abandoned ships and the remains of old Upyri Federation and pirate forces, left behind from the Battle of Streg.
Imperial Frontiers

**Imperial Frontiers** is a spin off set in the Starpath Universe, initiated by Facepunch user Doomevil. Unlike previous installments in the series, which were either character RPs on Facepunch or side story novels, Imperial Frontiers is a nation RP in the style of those by the wider FPRP Group community.

Beginning in the year 2460, 30 years before Crimson Incarnate. The game revolves around the planet Ultanor, located in the north quadrant, where factions compete in hopes to achieve dominance over the land. It displayed a period of 31 years in-game, with its first three turns spanning 3 years each, and its fourth and final turn spanning 22 years.

This RP has a more general page over at the FPRP Wikia.
Elena Winters

Elena Winters is a chief engineer at Sol Material Works. She is famous for having designed a stealth drive used by SDF navy vessels as well as a search and rescue drone used widely within the southern quadrant.

She was recruited by Colonel Killian Horner to work with Horner's Devils.

## History

Born in 8371 Elena was the only child of miners Robert Winters and Valentina Takova. Despite the nature of their job and the little free time available Elena grew up being loved by her parents. There was never a moment when she didn't feel like she could talk to them and as a girl she would often sit in the foreman's office and do homework while waiting for her parents to finish work.

As she grew older Elena grew more and more interested in the mining profession and all the equipment used. She taught herself how to repair most of the equipment used in the mines and after she finished school she was officially hired as a engineer.

After providing the mine with dozens of homebrewed engineering and maintenance bots the Sol Material Work hired her. Advancing within the SMW Elena became a key individual within the company's Mars division.

Later on she met Killian Horner by accident who was visiting her father, a former soldier who Horner had served with during the Unification, and the two began to talk about all kinds of machinery.

A few years later Horner sent her a message with an offer, a offer Elena couldn't resist. Tired of watching news coverage after news coverage of the bloody Sol-USR conflict Elena signed up with Horner's Devils and became their Chief Engineer.
Daryoon

The planet of Daryoon, also known as the River's End due to it being the northern-most water planet in the Northern River Belt as seen on old star charts.

The climate on the planet is very unforgiving, filled with toxic flora and hostile, venomous wildlife. The most dangerous life-form on the planet is a semi-sentient species of humanoids known as the Tahmk.

The surface contains vast marshlands and swamps, but failed colonies can be found in states of serious decay and neglect.

Pirates sometimes come to the planet to kidnap and enslave Tahmks who, thanks to their primitive and savage nature, are used as cannon fodder and dispensable shock troops. Rare and potent plants and minerals can also be found, but are difficult to obtain due to the nature of the planet's ecosystem.
Halcón Defensa Militar

(Falcon Military Defense)

Halcón, also known as Falcon, is a company which design and manufacture military vehicles for private militaries and colonial defense forces. The company are strong rivals with Ursus Armored Inc.

## History

HDM was originally founded by Félix Arroyo (under the name *Halcón Vehículos*) to produce heavy vehicles to be used within mining.

However after several PMCs (Private Military Companies) bought and modified several of his vehicles for combat use Félix rebranded both his company and his designs.

Today HDM design and manufacture military vehicles used primarily by PMCs.

## Products

### Lobo LAPC

The Lobo ('Wolf') is a light armored personnel carrier capable of traversing rough terrain. It is equipped with a kinetic repeater cannon for engaging soft vehicles and infantry. The Lobo can carry up to four soldiers in its transport compartment.

### Oso APC

The Oso ('Bear') is a armored personnel carrier favored by several PMCs. While it is not as fast as the Lobo the Oso makes up for its lack of speed with armor and better weaponry.

Main armament includes a heavy missile launcher capable of locking on to both airborne and groundbased targets. It can carry six soldiers in the back of the vehicle.

### Gigante ACV

Biggest out of all HDM vehicles the massive Gigante ('Giant') armored combat vehicle is armed to the teeth with its dual turrets. Each turret comes equipped with a repeater, cannon and missile launcher and can engage targets separately from eachother.

Because of the large crew and ammo storage the Gigante is unable to carry passengers. It is crewed by a driver, commander and two gunners.
Francisco Florencio

Francisco as a Narco, sometime during 2421

## Overview

Francisco Florencio San Martin is a wanted fugitive convicted of murder, drug trafficking, racketeering and extortion. He was the godfather of the El Norte Cartel until his arrest in 2422.

## History

Born in 2391 to a poor family living in the slums of the Santa Caridad colony, young Francisco spent most of his childhood out on the crime-ridden streets among the other children of the slums, not because his parents encouraged him to make lots of friends and be sociable, but because he simply didn't have any to raise him; he was abandoned at birth, thereby leaving the duty of raising him to the dark alleys of the slums. At age 13 was when he joined his first gang, a small group that called themselves El Norte. The years afterwards were stained by long rap sheets, various arrests, and numerous trips to jail. During the day, he attended school like a good young man and was learning all the various lessons he was taught. At night however, he was dealing with his gang, selling and helping make drugs, robbing people on the sidewalk for all the cash they had, and getting into fights with other gangs. Even after graduating school with high scores, he remained with El Norte to oversee operations and to help them expand further. He could've gone on to some of the more prestigious universities of Sol, he could've been a scientist, he could've been a hero; but the idea of leaving El Norte behind didn't appeal to him at all. It wasn't because he'd be cutting off a source of revenue or power, but because he'd be abandoning his 'family'. Growing up, El Norte was the closest thing he ever had to a family, and he wanted it to stay that way. They all watched out for one another, took care of one another, helped eachother out whenever they were in need. Whenever one was arrested, they never snitched. Whenever one was murdered, they always took revenge. Whenever one just got tired of all the drugs and violence, they'd still keep them around. And no one else reflected this mentality better than Francisco. As he grew older, he helped El Norte spread it's influence across the entire colony, turning it into their own Medellín. This didn't last, however, as the SISP had planted one of their own people into El Norte. Working their way up the ladder until they became one of Francisco's own capos, they leaked information about their drug plants to the SISP, resulting in numerous seizes and arrests. Furious towards this blow dealt to El Norte, Francisco and several of his men managed to single them out and track them down to their home where they killed them and their family. Unfortunately, blinded by rage, Fransisco didn't stop there and was in the process of shooting up the other homes in the vicinity. Not a second later and he was surrounded by police, and was promptly arrested.
Keres Company

The Keres Company was a military organization lead by Upyri mercenary Eckardt Rathenau. Founded in 2305, it started out as a simple merc group taking contracts from various factions for various tasks. As time went on, the faction grew in size and influence. Eventually, in the 2320s-2340s, they began to become more of a criminal organization, devolving into acts of murder and extortion to get what they wanted. Eckardt and his men/women became fugitives, and the Keres Company became one of the most infamous criminal organizations in history. The Keres Company was finally stopped in the year 2348, with the destruction of their headquarters (a Separatist Caliburnus-Class Battleship renamed the KCV *Eris)* and the death of its leader at the hands of bounty hunter Miranda Caine.
Hakon Burke

Hakon Burke is the leader of the Lunar Children and a self-proclaimed colonel. Burke uses his cunning, bold tactics and his rage to fight the SDF in any way he can.

## History

Hakon Burke grew up on Terra as the son of two miners. Most of his early life circled around mining and when he turned eighteen he was hired by his parent's company to work on Luna.

During his time in the mines he befriended several of his colleagues who were locals. Most of the local miners spoke of a "presence within the core" and it didn't take long for Hakon to get involved with the Lunar Children.

While he never really believed in their ideals, Hakon was nonetheless one of the most important members of the group. Eventually he assumed command of the Lunar Children to lead a military campaign against Sol.

His main goal was to reclaim Luna but not to free the supposed being inside but for his wife and daughter to see their true home.

This goal changed eventually after SDF special forces accidently shot and killed Hakon's family during a raid on a Lunar Children outpost.

With the loss of his family Hakon intensified his campaign which begun to take its toll on the civilian population of Sol.

Vexar Sword eventually contacted him and invited Hakon and his militia to join his alliance. It was an offer simply too good to refuse.
Fairuz Kamali

Traveller

Fairuz Kamali is a mercenary hailing from Qalea. Her name means "Triumphant Protector".

## History

Fairuz grew up with her mother in the capital city of Qalea, Manzil. Her father had been part of the Qalean SDF Auxiliaries and had died a year prior to her birth during a raid against a pirate den.

For as long as she could remember her mother had always told Fairuz what was expected of her.

With alot of pressure on her shoulders Fairuz always strived to excel at any task she accepted and took it upon herself to make her parents proud of her.

Eventually the pressure was simply too much and at the height of her promising career as an athlete Fairuz snapped and injured herself during a sprint.

Afterwards she told her mother the truth of what she felt and then immeadiately broke contact out of shame. For years she worked as a mechanic, thanks to her engineers degree, and regularly sent funds to her mother as a way of redeeming herself.

Growing bored of her work Fairuz eventually bought a ship of her own and left Qalea to create her own life.

## Equipment

### Kamali Special

Fairuz's personal rifle. She primarily uses it for personal protection and, in some cases, hunting.

### Qalean Tracksuit

Special-made tracksuit made for Fairuz during her career as an athlete. It's both a memory and a reminder.
Kendra Raines

Kendra Raines is an archeologist from the Sol system. After a complex pyramid scheme that went under the SISP's radar Raines managed to extort, flirt and sneak her way into getting a full eductaion on archeology.

After graduating she managed to steal money from Sol Material Works after claiming to require "support funds for an experimental project".

She eventually left the system to pursue rumors of an abandoned Dirathian temple. Hiring Captain Connor O'Neill of the Red Corsairs, alongside his trusty right hand Anthrax, Raines ventured into the Eastern Fringes to locate this temple.

She is currently wanted by Sol authorities.
Anthrax

Anthrax is a shocktrooper with the Red Corsairs. He is also the second hand of Captain Connor O'Neill. Experienced with biological warfare Anthrax uses highly volatile acid spray to quite literally break down his unlucky opponents into a fleshy sludge.

Following his latest mission, accompanying archeologist Kendra Raines to an uncharted world, Anthrax is missing.
Alice in Wonderland (2010)

Produced by
 Written by
 Based On
 Starring
 Music by
 Runtime
 Distributed
 Followed by

## Cast

* Mia Wasikowska as Alice Kingsleigh
* Johnny Depp as Tarrant Hightopp, The Mad Hatter
* Helena Bonham Carter as Iracebeth of Crims, the Red Queen
* Anne Hathaway as Mirana of Marmoreal, the White Queen
* Crispin Glover as Ilosovic Stayne, the Knave of Hearts
* Matt Lucas as Tweedledee and Tweedledum
* Michael Sheen as Nivens McTwisp, the White Rabbit
* Alan Rickman as Absolem, the Caterpillar
* Stephen Fry as Cheshire, the Cheshire Cat
* Barbara Windsor as Mallymkun, the Dormouse
* Paul Whitehouse as Thackery Earwicket, the March Hare
* Timothy Spall as Bayard, the Bloodhound
* Michael Gough as Uilleam, the Dodo
* Christopher Lee as the Jabberwocky
* Lindsay Duncan as Alice's Mother
* Marton Csokas as Alice's Father
* Frances de la Tour as Aunt Imogene
* Jemma Powell as Margaret, Alice's sister
* John Hopkins as Lowell, Margaret's husband
* Tim Pigott-Smith and Geraldine James as Lord and Lady Ascot
* Leo Bill as Hamish Ascot
* Eleanor Tomlinson and Eleanor Gecks as the Cathaway sisters
Daido Kenkai

All business and no play, just like his commanding officer prefers it.

Daido ,of the low house of Kenkai, is the commanding officer of the royal marine battalion that accompanies the Pathfinder Fleet commandeered by Grand Captain Yuga Shuur.

Recommended to the post by the Imperial Central Command thanks to his stellar service record as a Royal Marine as well as commander of the Wupash Nebula Monitoring Station. His experience with neutralizing trespassing pirates and hunting raiders on the empires frontier was deemed as "irreplaceable asset".

Some folk joke about his new assignment under Yuga Shuur, as they are both described as dry and humorless, but share the same convictions in their respective professions as well as they loyalty the the empire.
Hector Roth

Hector Roth is a zealot with the Divinity Creed. Just like his colleague and friend Stanislav Koronov, Hector works closely with Arch-Zealot Hazadok to ensure that the divine message of God is spread to all corners of the galaxy while also using his light to purge the unfaithful.

## History

Hector was the oldest of three brothers. He came from a christian family and his parents devoted most of their life helping people still affected by the destruction of World War III.

While most damage had been repaired there were still several large slumzones on the various continents of Earth.

After the ban on religion was imposed Hector and his family fled to Mars, seeking refuge within the walls of the Divinity Creed's bastion of hope.

Hector enlisted with the militia while his family stayed behind to help organize the growing community. On his quest to fight for his family and faith Hector befriended two other like-minded individuals, Widon Hazadok and Stanislav Koronov.

During the Battle of God's Refuge Hector's family was killed during the defense against the SDF. Ontop of that his mentor and the leader for the Divinity Creed, Arch-Zealot Izvan, was killed by SDF special forces.
Interstellar Banking Guild

The Interstellar Banking Guild, also known as the 'IBG', the 'Banking Guild' and simply as 'The Guild' is an interstellar organization focusing on the trade, accumulation and growth of monetary values and resources.

It was originally found on Terra prior to Humanity's invitation to the UGC though nowadays the organization, its employees, investors and clients hail operate and hail from a variety of planets and systems with the Human majority of employees being rivaled by Upyri, Kanads, Ayr and other species of the galactic community.

Members of the IBG are easily identified by the IBG emblem, crimson/maroon/purple colors or a combination in the shape of uniforms.

## History

Originally known as the International Bank back on Terra (back when it was still 'Earth') the organization gradually morphed into a much larger organization that spanned Earth and its colonies. Shortly after the First Contact War- as Humanity received an invitation to the UGC- the International Bank re-branded itself in an effort to expand its services to the galactic market as a whole.

Initially this expansion was met with some resistance as the concept of a single, central privatized actor handling vast sums of wealth was both alien or completely unheard of on several worlds.

Eventually though the IBG managed to secure a foothold within several systems which would later allow it grow even larger.

Today the IBG is widely known and offers clients both investment opportunities, a galactic stock market, financial advice, private consultation and loans to both private parties, companies and galactic states.

While the IBG headquarters was originally located in London, United Kingdom the building only serves in a limited administration capacity these days as the current headquarters remains a closely guarded secret. Clients and investors hoping to make business with the IBG are instead invited to the several dozens of IBG outposts located throughout the galaxy.

## Media

One of many IBG outposts.IBG's original headquarters in LondonAn IBG freighter transporting credits.A collector with the IBG, sent out to collect debts from the financially unfortunate.
Daniel Milosovic

A former PMC working for one of the Red Corsairs legitimate mining businesses on Legkiy Daniel Milosovic currently works as a mercenary.

## History

Born on Legkiy Daniel enlisted with a local PMC outfit when he was fifteen years old. Because of Legkiys unorthodox society no one really questioned why a teenager was running around in body armor carrying an automatic rifle.

Over the years Daniel would clash with disgruntled miners, lowlife criminals, other PMCs and rival parties hoping to disrupt the Red Corsairs.

Each time he'd walk away alive but always with a scar. After a while he realized that he'd spent so much time fighting for other people that he'd never really seen much but Legkiy itself.

Thinking that there must be more to life than fighting for pirates Milosovic resigned as a PMC and used his wealth (courtesy of the Red Corsairs as a thanks for his loyal service) to buy a ticket off the planet and venture to worlds new, this time as a free man with no obligations.

## Equipment

### Milosovic's Armor

Signature armor from the company he used to work for, this suit is more than just personal protection: it's a part of Milosovic's identity.

### LPM-AR17

Bullpup kinetic assault rifle designed for the Legkiy Planetary Militia, eventually replaced by more lethal plasma rifles. These surplus rifles were repurposed by the many PMCs working for the Red Corsairs.

### MEDT

The Medical Emergency Defibrilator & Treatment (MEDT) device is a state-of-the-art NewGen medical device used both by civilian and military medical personnel to treat wounded. Despite its small design the MEDT is highly modular and can be adapted in the field to solve whatever situation that may arise.

Aside from its many medical function the MEDT can also be loaded with slug shells for a last resort defense mechanism, allowing its operant to protect wounded in the area from threats in close proximity.

## Trivia

The definition of a lonewolf, Milosovic trusts extremely few people. He always sleeps with a gun underneath his pillow.

During his career as a PMC Milosovic underwent rudimentary medical training, allowing him to act as a combat medic on the field.

## Media

LPM-AR17Milosovic in his armor.MEDT OverviewMEDT Modes

Captain: Valencia Blackwell
First Mate(s): Lauren Blackwell • Damien Blackwell

**Crew**
Pilot: Roku Saito • Aesha Drach
Mech Pilot: Olivia Kovak • Vixaya Vor’Spirran • Katja Tikkanen
Infiltrator: Nathalie Walker • Kalashi Vor'Pangn • Shelby du Pont
Gunner: Roge Igualli
Raider: Vance Astro
Sniper: Amy Koronova
Surgeon: Easel • Typhon
Armorer: Lvishka Dravko
Technician: Pearl Gorgus • EVE-001
Chief Mechanic: Zadra Masir
Mechanic:
Drones: Loudmouth

Leader: Valencia 'Valkyrie' Blackwell
Former Co-Leader: Jester • Uric Corbett
Captains: Slade Beckwith • Zhao Chang
Members: Lauren Blackwell • Damien Blackwell • Zadra Masir • Roku Saito • Lvishka Dravko • Vixaya Vor’Spirran • Pearl Gorgus • Taur Gorgus • Aesha Drach
Drones: Loudmouth
Main Vessels: The Guillotine • The Alexandria • The Changdao • The Mordred • Various Pirate-Controlled Vessels
Smaller Craft: Gladiator-Class Fighter • Various Pirate-Controlled Vessels
Alistair Callahan

Alistair Callahan is an agent with the SSOID and part of Wolf Team, a tactical team led by Dara Vega.

## History

Alistair began his military career serving as a guardsman for the Sol Interior Guard. He was one of hundreds of soldiers assigned to guard and protect the Sol System Government council chambers in Terranos.

Eventually the routines got too boring for Alistair as he wanted to do more than "just stand around all day staring at a marble wall".

He joined the SSOID and became an agent.

In 2385 he was handpicked by his colleague Dara Vega, a woman he had met during training, to join her tactical team.

## Equipment

### ACS-Light

A light version of the Agent Combat Standard. Less armor allows for better agility.
Division's Legacy

**Division's Legacy** is a Starpath side story currently being developed by Facepunch user Infab. It is set in the year 2348, 34 years before Journey Across the Galaxy.

## Synopsis

Division's Legacy follows a young Miranda Caine, an infamous bounty hunter working for the Bounty Collection Bureau, and a few fellow hunters as they attempt to track down Upyri mercenary/terrorist Eckardt Rathenau and Keres Company, as they wreak havoc and threaten to unleash a super weapon from a war that happened almost a century and a half prior.
Edenis

The secret homeworld of the Ordo Sancti Bellator. Edenis is Latin for 'Eden', a name referring to the nature of the planet: a vast and lush paradise.

Edenis is under heavy guard by OSB fleets and outsiders are not allowed to land. The only exception to this rule was during the negotiations with the Red Corsairs, as a sign of friendship Anja Drakhjelm was allowed to stay in the capital of Sacris for three days accompanied by a small retinue.

She described it as a "untouched diamond hidden by the dark space".

## Climate

Generally warm the surface of Edenis is covered in vast forests and dense jungles hiding large lakes and smaller seas. Fauna and flora is plentiful, with most local species being friendly.

Over the years most animals on Edenis have grown used to the presence of the OSB warriors and allow them to walk freely undisturbed.

## Infrastructure

Details regarding infrastructure is unknown however Anja Drakhjelm reportedly witnessed several subterranean elevators being used within Sacris as well as visiting a fenced-off clearing in the middle of the jungle, leading people to believe that the OSB maintains most of their industry beneath the surface of the planet.

## Notable Locations

### Sacris

The capital of Edenis, the OSB is ruled within this city by Aeternus himself.

## Media

A photograph of Sacris, taken by Anja Drakhjelm during her visit.
Aesha Drach

Pirate

Aesha Drach is formerly a famous starship racer on the Upyri Interstellar Racing circuit, and a former ace fighter pilot in the Upyri Federation Navy. She is now a pilot for hire in the Renegade Quadrant, after being banned from the Upyri Interstellar Racing circuit for the use of stimulants during races.

## History

***WiP***

Captain: Valencia Blackwell
First Mate(s): Lauren Blackwell • Damien Blackwell

**Crew**
Pilot: Roku Saito • **Aesha Drach**
Mech Pilot: Olivia Kovak • Vixaya Vor’Spirran • Katja Tikkanen
Infiltrator: Nathalie Walker • Kalashi Vor'Pangn • Shelby du Pont
Gunner: Roge Igualli
Raider: Vance Astro
Sniper: Amy Koronova
Surgeon: Easel • Typhon
Armorer: Lvishka Dravko
Technician: Pearl Gorgus • EVE-001
Chief Mechanic: Zadra Masir
Mechanic:
Drones: Loudmouth

Leader: Valencia 'Valkyrie' Blackwell
Former Co-Leader: Jester • Uric Corbett
Captains: Slade Beckwith • Zhao Chang
Members: Lauren Blackwell • Damien Blackwell • Zadra Masir • Roku Saito • Lvishka Dravko • Vixaya Vor’Spirran • Pearl Gorgus • Taur Gorgus • **Aesha Drach**
Drones: Loudmouth
Main Vessels: The Guillotine • The Alexandria • The Changdao • The Mordred • Various Pirate-Controlled Vessels
Smaller Craft: Gladiator-Class Fighter • Various Pirate-Controlled Vessels
Cyborg Supremacy

Cyborg Supremacy was a technology trend that occurred during the 2460s. This trend was an advance in technology led to enhanced cybernetics and nanites designed to go beyond peak condition and into a truly deadly field. However, because of the Hollow Strain epidemic, progress of nanites were shut down, but the manufacturing of cybernetics continued.

## Origins

The Crimus Military's main strength is that they couldn't back down even if it was a suicide mission. Two conventional forces meant if the Combine simply threw more infantry and ships, it would be a costly war already. Morpho decided to shift mechs, a trend that was dominant in the last few decades and went for something agile and fast. The cost of mechs wasn't worth the results going up against anti-mech. The Council demanded more versatile and faster troops on stopping the Elite or even the Brigade.

A cyborg in the 24th Century was different compared to what Morpho had in mind. What Morpho devised was a hybrid cyborg. A man of bioaugments supporting the body with artificial parts enhancing them, capable of superior speed and self-sufficiency. With nanites out of the question due to the Epidemic, Morpho and several divisions wanted to figure out a way man and machine can fully come together, working without any flaws of the two. By 2475, he perfected his vision, producing the newest cyborgs, unharmed by EMP and powered by nutrients. Bio and inorganic tech were fused.

## Impact in the 25th Century

With cybernetics and nanites becoming more commonplace within the century, these technologies could be available to all quadrants in every sector within the Galaxy. Major factions began to adopt these practices to produce efficient soldiers and change the battlefield. The trend would be primarily involved in the Crimus-Yscom War in 2470.
Andrew Waller

Andrew Waller is the personal advisor of Lord Vexar Sword and a formed Sol councilor who faked his own death in order to defect to the Fists.

## History

For many years Waller secretly smuggled out information to the Fists of Sol during their early years. This gave him millions.

However after the SSOID began to investigate him on suspicion of conspiring with the Divinity Creed, Waller faked his own death in a shuttle crash and defected from Sol.

He eventually made his way to Nuroq where he was promoted to serve as the personal advisor of Vexar Sword himself.
Genesis Vat Assembly

The Vat Assembly is a piece of complex bio-machinery used to vat grow lifeforms. A purpose for a Vat Assembly is to replenish a Crimus population or in a dubious plan is to experiment. Because the equipment and cost amount to an expensive investment the Genesis Nova produce vat assemblies in moderation.

## Usages

The utilization of the Vat assembly would allow faster testing of design and fabrication of the biological systems. Scientists continue to study biotechnology and further way to remove the drawbacks like genetic disorders or cure disease. The Emperium also have a fierce desire to use vat assemblies in order to have expendable manpower to fill in the ranks. Vat grown people could then be sent to Military academies like naturals and serve their Regime, rifle in hand.

## Life in Society

Vat grown lifeforms, once produced are generally given fabricated memories or if they're grown at a standard rate like natural lifeforms, develop their own personal experiences as time passes. Agents of the Genesis Nova watch over their daily activities, checking for any oddities that occurred. Agents are expected to report these strange encounters through the Nova. Vat grown among Crimus territory is fairly accepted, most likely due to Crimus culture embracing transhumanism. Although several activists expressed their disapproval towards these artificially made individuals , outright protesting in large local areas to demonstrate their attitude. In harsh cases, Anti-Vats outright enact murder on the streets, bringing the Counter-Criminal Authority to get involved.

**Emperium**: Crimson Brigade • Crimson Elite • Volunteer Front • Rau Armada • Defensive Lance
**Astro Concord**: Merchant Marines • Civil Servant
**Local Accord**: Civilian Administration (Welfare Supply • Education Codex • Curative Center • Counter Criminal Authority • Housing and Citizenship Agency) • SYN Oculus
**Engineering Amendment**: Heria Engineering Assembly • Science Institute • Synergy Optimal • Mechanian Faculty • Genesis Nova (**Vat Assembly**)
Arbitrate Commission
Para Skull
Races: Humans • Kercans • Seltra
Cultures: Syncs
Vehicles: Daedalus
Technology: Cybernetica • Dynamo Joe/Jane Series • Underdome
Battles: Battle of Zeruel • Kohan Conflict
Notable Members: Auditor Mariahlus • Incarnate • Daud Milton • Robin Hale