2016年油管up主N.M.Passell对Krinkels的采访

**转载请注明**

Nevada十字汉化组出品

视频源搬运与文本听写：大伟子，黑珍珠

翻译：四步，林小军，大伟子，太平洋，黑珍珠，田大

校对及注解：黑洞

时间轴与排版：鸽子

Hello everyone,what you are about to see is my interview, with Matt Jolly known on the Internet is Krinkels.

He is the animator of the famous madness combat series on Newgrounds ,um, and he is also the creator of the game Project Nexus with the second one on way and I initially wanted to do a skype interview with him, but email was his preferred method so instead I emailed him questions he emailed me back responses and I’m going to read his responses for you.

**大家好,大家即将见到的采访嘉宾是在网上被称作Krinkels的Matt Jolly。他是Newgrounds上著名动画系列《Madness Combat》的制作者，同时也是游戏《Madness-ProjectNexus2》的制作者。我原本计划通过SKYPE来采访他，但是他本人更喜欢以发Email的方式来作采访所以我用Email给他发送了一些问题，而他也给了我答复。在这里我准备把它们读给你们听。**

Q: You grow up when computer were just beginning to catch on among the public. Obviously,there was no technology the way there is today. How did you first get interested in flash animations?

**Q：您成长期间电脑才刚刚在公众之间流行开来。显然当时并没有哪个软件或技术能像现在的Flash来做动画。那么您是怎么对Flash动画产生兴趣的呢？**

A:One of the earliest computer I was be able to get my hands on growing up was my dad’s Amiga 500.For a home machine built in 1991 it was something {of a?}decent little powerhouse.Naturally ten years old me primarily took an interest in how it could play video games,but that was a program on it that allow you to actually animate      It was a clunky application from what I can recall but you could draw in frames and scrub [to and four ] to get the desired effect.Now I wasn’t much of artist at all, back then so everything I made was well that you would expect for a ten years old make such a rudimentary system.At the time I was more of a novelty [?] and my interest in animation gave way for scribbling on papers for years.Cut to some eight or nine years later when I come across Mr.Fulp site with all the good stuff like [assassiment] and [teletubbies] when it occurred to me that computer animation was in my reach something I could fire up on my home PC and explore.I set out to get my hands on a copy of flash and do just that explore.All my original test animations the stuff I made in the first year so learning were lost in an HDD crash sadly.But, when I had gotten working again breadman was the finest thing to pop up and I figured it was a good time as[?] any to share with the Internet.Thanks largely to the Newgrounds portal being automated at this point.

**A：我爸的Amiga500\*¹是在我成长的时候能玩上的最早的电脑之一。作为1991年的一台家用电脑,它还算得上称职。然后我到十岁左右的时候就对那台电脑产生了“这台电脑是怎么被用来玩游戏的？”的兴趣，Amiga500里有个内置程序允许使用者去制作一些东西，在我的记忆中那是一个反响不太好的玩意但是你可以在预置的画板上画画而且用笔刷上色做出自己想要的效果。现在来看当时的我估计算不上一个艺术家，但是当时那些我画的玩意……说真的，你指望一个十岁的熊孩子在一个只有基本雏形的系统上能作出什么东西？那个时候我更倾向于尝试去制作新的东西，因此我对动画的兴趣也转变成了数以年计的纸上涂鸦。**

**快进到八，九年之后，当我发现Mr.Phelps\*¹那有着不少好东西比如Assassiment和Teletubbies的网站时，突然发现动画制作对我来说已经是一个在我家里的PC就能探索到并且可以制作的东西了。我开始在我拿到的拷贝版本的Flash上着手去摸索制作动画。然而很不幸，我学习Flash的第一年内所用的一些测试用的动画原型在我的硬盘驱动器损坏之后全部丢失了。等到我再次去尝试制作动画，《Breadman》\*²，这个我认为是做过的最好的作品的突然问世使得我估摸着这可能是个在互联网上把它与别人分享的好时机。我非常感谢当时的Newgrounds门户界面已经实现自动化了。**

**\*¹注：Amiga500是于1986年由Commodore Amiga推出的一款家用台式机，1991年因为盗版游戏横行使得其利润大大降低最后被迫停售；对于视频中的“1991”以及时间线的加以推断，Krinkels的父亲的电脑应该是Amiga500 plus。**

**\*¹注：Fulp先生是Behemoth游戏公司(城堡毁灭者与战斗砖块剧场这两款游戏就出自该公司)的共同所有者，同时也是NG网的创始人与管理者。**

**\*²注： 《Breadman》是Krinkles在NG上提交的第一个动画短片。**

Q:Where did you first get the idea for Madness combat?

**Q：您最早在哪里获得Madness系列的创意的？**

A:If you look back though my old sketch books there [are?] little armless cross space guys popped up from time to time largely as a huge over simplification of [a?] form so the could drawn a bunch of them in one sitting.It’s really as simple as that.Once I felt like bread man had run its course, I started out on a more complicated animation featuring these things.The entire story of Marshmallow madness was drawn a napkins while I was eating out with friends of mine.

**A：如果你有空去看看我的旧素描本的话你会发现上面有很多没有胳膊但是手悬在空中，只有一个十字挂在脸上的小人。大体上那是我对人体的一种精简化。因此我可以在纸上一次画出好几个“它们”。说真心话，那些玩意画起来真的很简单。 当我发现Breadman这个最初制作的动画发展得差不多后，我开始去制作另一个更为复杂的动画——“疯狂棉花糖”\*¹，不过那个玩意是我和我的朋友在外面吃饭的时候在一条餐巾上画下来的。**

**\*¹注： Madness Combat系列动画的开山之作，在Krinkel舍弃了Breadman系列之后的第一步作品。**

Q:How many Madness episodes were you originally planning on making?What was your general plan for it at first, and how if at all, did it change?

**Q：起初在你制作动画的时候有多少个“MADNESS”作品曾被计划过？对于起初的动画你主要的计划又是什么，以及它们与现在相比是怎么发生改变的**

A:I’m terrible with plans and all things for better or for worse, I tend[ed?] to improvise plans as I got it in my head to do a multi-room massacre and so on and so forth honestly and might have moused on entirely after Redeemer or Avenger. If the good viewers of Newgrounds didn’t share with me their in my work and I finishing up apotheosis I scrapped an end where I tied it into the first for a really really lame and weak sort of timeline loop things to leave it complete.After that, I just kept moving forward I’m loathe to say that animation is on the back burner or at least was [for?] 2015 to make room for all this learning I had todo in regards to taking on PN2From the fundamentals like 30 mobility texturing 3D animation to more complex stuff like level design corps combat, concepts all the way up to project organisation.When I confident about Swain in my own progress with this one the experience has involved a lot of growing pains.

**A：无论计划走向是好是坏我都不擅长去作计划，我在工作中倾向于即兴创作。MC感觉像是一种从疯狂棉花糖中一个顺理成章发展出来的事物而且对于这个来说我还有在脑中想过做一个发生在多个房间里的屠杀的计划而且发展出还有更多诸如此类的计划迭代等等。并且老实说这个计划它可能在“Redeemer or Avenger”\*¹之后才会完全被投入制作。我希望Newgrounds的观众们能与我分享他们对我工作的兴趣所在，这样可以避免我会把一个愚不可及的一个剧情绑在另一个更加愚不可及的时间轴上然后去完成它。**

**我很讨厌说动画已经过时了，至少原则上我还能在2015年去腾出时间学习所有的有关于制作MPN2的事情，譬如3D模型贴图、3D动画到更复杂的东西像是等级设定、团队战斗的概念等等一直到计划需要的其他事物。我完全信任Swain，在我自己的成长中遍布着血一样的教训。**

**\*¹注：MC2与3。**

Q:Did you ever expect that Madness would take off and become as popular as it’s become, with countless other animators making their own versions of it?

**Q：您曾是否想过有朝一日Madness系列会变得如此成功与出名，以及有数不胜数的动画师以此做出他们自己的作品？**

A:Oh, of course no, and how could I,I remember how it came to me, is something of a shock when people wanted to emulate the madness style it was the sort of things that we were starting to see at the time on Newgrounds ban tributes to roll mill [?] occult classics [?] all homegrown nothing short[or shock?] of a pleasant surprise really but less about ego stroking tribute and more about having her [?] number cool little series on NG complete.

**A：哦，当然没有，我怎么会，但我记得这事是怎么发生的，以及当看到人们想要模仿Madness系列创作的时候感到的震惊。NG那时候还没有把视频纳入系列的功能，各种各样的自制经典同人都混杂在一起，让我有点小惊喜的是他们并没有自卖自夸而是认认真真的完成他们的同人作品。**

Q:What’s your opinion on other people animating Madness? You seem to support it., but you ever annoyed by all of the Madness tributes out there?Did you ever feel like people were stealing from you?

**Q:你对其他人的MC同人动画有什么看法？看起来你很支持，但你以前似乎很讨厌任何同人？你是否曾认为他们是在白嫖你？**

A:I'm not going to lie and for a veryshort amount of time at the start of it.I personally felt like it was somethingclose to plagiarism like co-opting myefforts to get people to notice then it didn't take long at all for me to realize that this was significantly less the case than I had worried these days I say the more the merrier is this sort of thing only lets a series live on longer which let's face it given my activity in the animation area is nothing short of a good thing but as a whole it keeps it relevant on the face of new grounds. I feel like if there weren't all these people making their own little interpretations of madness it wouldn't have gotten as far as it has you.You nailed it right there as I mentioned

**A：我不想撒谎，在最开始短暂的一段时间内，我个人认为这几乎就是抄袭，就像是剽窃了我的努力成果来获得人们的注意，但没过多久我就意识到了，这并没有我想象得那么严重。现在我会说“越多越好！”，这些同人只会让MC系列继续鲜活下去。让我们面对现实吧，我在动画领域举办的活动简直是绝赞的主意，长远来看，这让MC系列始终与newgrounds紧紧相联。**

**我感觉并不是所有人都在做自己的暴力迪吧小剧场，但这些作品不会走得很远的。**

**正如我所承认的，在这点你上说对了。**

Q:The earlier episodes of Madness are quite different from the later ones. They have gotten longer, more serious, and more intricate over time.How has the series evolved to you stated making it?

**Q：最早的Madness系列和后面的不一样了，它们随时间更加复杂严谨。MC是怎么按照这样的走向来使其进化的？**

A:before each cartoon adds something the last one didn't or at least that was my goal that progression leaded into darker territories the black and red and wash splattering all over would blended that for sure the addition of continuity was at first only evident through a headband and some blathering about a sheriff and would wind up so thoroughly laid out that the half step cartoons could be placed very neatly on the timeline complete with some cartoons ending where others outright left off this of course makes the more modern episodes so laden with plot points that I have to be very careful as I move through them 8.5 is permanently shelved for that reason and MC 11 is only now just getting its feet back under it.

**A：可给你说中了！像我之前提到的那样，我的目标是在每集动画都加入些前一集没有的东西。这使得整个系列一步步地踏入一个更黑暗的深渊。在这样的背景下，红色，黑色还有战争当然会混合在一起然后给予视觉冲击。除此之外，像主角戴的头巾和一些关于Sheriff的蠢话这些元素基本上彻底奠定了后期的剧情走向。但是我们之后发现这样的半成品其实可以被排列在一个很说的过去的时间线上，而且从来不用担心一个故事线结束了而另一个却没有。正因如此,之后的剧情才是这样的饱满。这让我感觉如履薄冰，为我必须很小心的设计剧情。正是因为这个原因MC8.5被束之高阁，到了MC11的时候剧情才回到正轨。**

Q:Countless rumours have been raised in regards to this question. You don’t have to elaborate much, but I would like the record set straight.Does the Madness Combat series have a storyline?

**Q：关于这个问题，人们已经众说纷纭。你无需对此详细说明，但我希望这次采访对此能盖棺定论。Madness系列真的有剧情吗？**

A:all I'll say is that nexus 2 will have the most plot in it of any maddest thing you've seen from me Swain and I have worked up some lattice work for how it all works out at least mostly and will tell in a somewhat traditional madness method even so we expect to let people know a lot more about why things are the way they are in Nevada without destroying the fun of it.

**A：对此我要说，在我的努力工作下MPN2的绝大部分剧情里将会出现你所见过的最为疯狂的事物。至少Swain和我已经构想出了一套关于如何实现它们的概念。大多数情况下，我们都会用一种传统但又疯狂的方式来叙事，即便如此我们也希望让人们在不破坏其乐趣的情况下，更了解为什么内华达州的事情是如此这般的。**

Q:Describe your relationship with Newgrounds. Obviously, they’ve appreciated it enough to make September 22nd of every year Madness Day. I also believe that you have met Tom Fulp, in person. How has Newgrounds played a role in making Madness what it is today.

**Q：讲述一下你与NG的关系吧。显然NG上的人们很欣赏Madness系列以至于将每年的9月22日设为Madness Day(暴力迪吧日)，我相信你也已经见过Tom Fulp了。你认为在今天，NG对于Madness系列的意义是什么？**

A:new grams is great and I owe it more thanks than i can ever muster I've met mr. felt plenty of times even more so due to me living here in Philadelphia newgrounds has facilitated madness through the amazing community that it fosters it was really encouraging early on to read people's comments in regards to my work I feel like it was a real well lined up right place right time thing for new grounds to give me a place to put madness stuff cut all the way to today where madness stay is still a recurring thing at madness fan animations are still happening newgrounds gives madness a place to thrive

**A：NG对我来说是伟大的，我对它感激不尽。我经常遇到Fulp先生，尽管主要原因是因为我住在费城。NG完善的社区系统为Madness系列提供了便利，它能促进作者积极查看视频下的评论，我认为是时候把Madness系列放到它该在的位置了。到了今天，MC粉丝制作的同人动画仍然不断出现，而NG仍然给了MC动画一个茁壮发展的空间。**

Q:Have you been able to make a living off of Madness, even a small one?

**Q：你是否有能力完全靠MC为生，即使只是赚点小钱？**

A:a small one for sure ad revenue favours lets players and other quickly created videos well i have seen in come from people watching my work the amount of time i have to put in for each cartoon makes for a very rough time kickstarter is given Swain and I the chance to put day jobs on the wayside and spend eight plus hours a day working like the devil to bring fans a product but the amount of cash we allowed to ourselves a month still puts us on rough budgets so I found I still have to step back to commissioned artwork from time to time to help us bridge financial gaps I sure would like dental insurance hopefully is our game moves from pre alpha 2 alpha and onto beta and eventually finished will see enough income that I can throw more time into animations as a day hobby

**A：赚点小钱没问题，像广告收入，粉丝打赏和做做其他快手视频这样。嗯，大多数时候我通过直播也有点收入，在艰难困苦的时候我不得不推销我的每一个动画。Kickstarter\*¹给了我和史怀恩一个机会将正业扔在一边然后每天花费8小时以上的时间在制作游戏上——就像在地狱里一样——来给粉丝带来成品。但，即使我们每月都有做预算，我们依旧过得很拮据。所以我发现我还是不得不后退一步去接点委托作品，来是不是地补上我们的经济断层，我相信这举动肯定很像补牙一样。但愿我们的游戏能进展到预购alpha 2吧。MPN2从alpha到beta再到完全完成会大赚一笔这样我就能花更多的时间把动画作为一个全日制爱好。**

**\*¹注：国外众筹平台，MPN2就是在此众筹的**

Q:One of your more recent development is Project Nexus. What inspired you to take on a game?

**Q：是什么东西激励了你去制作MPN的？**

A:support from friends I was in a relationship with my ex Laura when she'd gotten it in her head to get swinging on a flash game and it really just went from there it's really as simple as that maybe just more of this natural progression that madness carries with it

**A：是朋友们的支持。当我还和我的劳拉\*¹还是夫妻的时候，她在沉醉在了Flash游戏里，那个时候她的脑海里出现了制作游戏的念头。那个念头真的只是从那时候开始的，就是这么的简单。也许更多的是这种疯狂的想法的自然发展。**

**\*¹注：即Reble666，R姐**

Q:What new development and/or challenges come with making Project Nexus as opposed to simply making animated cartoons?

**Q：比起单纯制作动画,制作MPN有什么困难？**

A:project Nexus to is far and away the largest project either Swain or I have taken on the organization involved in putting together something like this Dwarfs even the biggest animations I've done and is far and away more complicated than nexus one hell I remember losing something like a month and a half of animation work in blender because i had the route bone pointed in an incorrect direction resulting in bizarre oddities to crop up in unity it was such a thing that trying to correct it with a simple inversion of the direction would annihilate animation data all the forms and help that I got on the subject really just boiled down to don't do it that way needless to say it was pretty upsetting aside from that learning to organize assets between Swain system and my own was and still is something of a nightmare things go missing are implemented incorrectly or worse yet are duplicated needlessly across multiple locations we're doing well better than when we started for sure but chiefly learning to organise the sheer volume of assets has been a learning experience Swain and I joked that the next game we build will come along much much faster due to us having cut our teeth on project organisation skills

**A：MPN2的制作对我和Swain来说都是到现在为止最大的挑战。对于那个玩意，Dwarfs这个我参与过最庞大，最复杂的动画项目，把它从无到有再做一遍都不值与其(制作MPN2)相比。就算是MPN1都不能和它相比较。该死，我还记得我花了整整一个半月在blender\*¹上就单单为了修改骨架轮廓方向上的错误，只要稍微修改一下它的朝向就会毁掉整个建模数据。更不用说在Unity里修复那些奇异的BUG。我在这项浩大的工程上得到的帮助也仅仅只有一些如 “嘿,你可千万不要那样做”之类的话语，不用说也知道这令我感到非常沮丧。除了这个,学习并适应那些事物以及Swain和我工作习惯之间的不同等等的事情到现在对我来说还是一个噩梦：像是事情缺失啦，项目没有正确实施啦,或者是更糟的事情，都在不同的场合下毫无必要的发生。当然，我们之间的合作已经比刚开始的顺畅很多了,但是学习分配大量的工作还是个挑战。Swain和我开玩笑说如果我们再做一个游戏就会轻松好多——因为我们在这个项目里都学到了足够的经验。**

**\*¹注：一个开源的3D动画制作软件。**

Q:Which can we expect first, Project Nexus 2 or Madness Combat 11? When,(roughly), will each of them come out?

**Q：我们可以先期待哪部作品面世呢？MPN2还是MC11？他们大概会在什么时候发布？**

A:I've only recently resumed animating in flash and as of now madness combat 11 is floating somewhere around the 4,000 frames completed it can still be expected to remain an in-progress piecefor some time yet sadly the same can be said for project Nexus too though with things looking the way they are right now you'll be getting Nexus to in parts through its development backs backer out the access etc and I think we're mostly done with the cleanup it's super frustrating to think how long we've gone without giving the backers any sort of alpha to chew on considering when I goof around with the builds we have now we have plenty of maps with plenty more as a work in progress dozens of guns with an enormous amount of possibilities for modifications animation school or working objective system etc I am confident will be worth the wait hell earlier today I was in a testing room blasting faces off dudes to see how the improved innards models looked and I just SAT there resurrecting dudes to waste them again and again

**A：我最近又开始用Flash做动画而且现在MC11已经做了大约4000多帧，即便这样它仍然只是一个“半成品”而已，可惜的是MPN2即使看起来还凑合，它却也是要被叫做“半成品”的。虽然开发的时候出现了鸽了一阵（进度晚于公布的预期）等等的情况，但是大家还是会收到新版本的MPN2的，而且我认为我们已经差不多做完后期了。考虑到我要花大把时间来建模，我们在没有给各位支持者们（鸽掉的？）alpha版本来体验和反馈的情况下来制作游戏实在是太累人了。现在我们做了很多地图，包括了大量要做的新武器，其中还可能包含了巨量的（枪械）操作动画的矫正或者是动作系统的制作等等。 我今天早些时候在测试场里面不断地打爆迪吧仔的头来观察如何改善他们的内部（主要是内脏器官）构造的建模，我相信像这样坐着一遍又一遍地杀死他们并不断地复活那些伙计的做法是值得的。**

Q:What’s the future of Madness? Do you have a plan for how many more episodes you’ll make?

**Q：MADNESS系列的未来会如何？你有有关未来你会再多做多少集的计划么？**

A:I'm terrible with long-term plans so I'll answer this quick I know there will be a project Nexus 3 as Swain and I kind of figured this would be a trilogy from the start at madness combat 11 will most certainly not be the last canonical episode

**A：我不擅长去长远计划一件事，所以我将简要回答这一问题。我很清楚未来将会有MPN3，Swain和我都觉得这将是疯狂三部曲的开端而且MC11绝对不会是这个Madness系列的最后一集。**

Q:What, in your opinion,are the key components of a great Madness animation?

**Q：在您眼里，MC动画的基础是什么？**

A:bring something new to the table I don't mind a straight-up imitation of the last iteration but what's always catching my or anyone elses I is some twist a variation to the theme be it a more elaborate story improved artwork a focus on humor whatever those are always great help what I've gotten done for the first part of madness combat 11 is a huge departure from madness combat 10 all while keeping in key with the series as a whole I mean it kills me that I've been holding back with Nexus to for so long but hey chances all live long enough to at least get nexus 2 and madness combat 11 done yeah

**A：基础就是创新。对于接着上一集的内容来做下一集这种事情我觉得没什么关系，但是Madness系列动画最吸引人还是那些不断变化的主题以及(技术上)不断进步的画面，还有一些总是很管用的幽默镜头。 已经做完的第11集的开头内容虽然切合主线剧情，但是相对MC10出现了巨大转折，主要是还要一直在做MPN2简直要死了。不过，嘿，至少我希望这条老命还能撑着把MPN2和MC11做完。**

Q:What’s your favourite Madness animation made by someone besides you, and why?

**Q：除了你自己的动画作品以外，你最喜欢的MC的同人动画作品是哪一部？为什么？**

A:with my mind's madness by nine chamber because did you see it it was incredible every damn frame of that cartoon is lodged in my long-term memory

**A：是nine chamber的With my mind's Madness\*¹，因为，你看过它了么，这部动画太惊人了，那动画的每一帧画面都印入了我的记忆深处。**

**\*¹注：08年MC日参赛作品，传送门：http://www.bilibili.com/video/av10381823**

Q:What's your favorite Madness animation that yourself have made, and why?

**Q：你最喜欢你自己制作的哪一部MC动画作品？为什么？**

A:super tough call but i'd have to say either 6.5 or incident 1000 a i hate playing faves though especially with how the series as a whole feels like one continuous cartoon the reason i'd say either of those is well i haven't really put much thought into it between the dress-up grenade launcher and bren from 6.5 and the battle royale nature of 1000 a those two just stick out in my head

**A：超级难说，但是要我说应该是MC6.5和事件1000A。我超讨厌搞“最喜欢”之类的东西尤其是一个怎么看都像是从一部完整的动画的系列中剪出来的片段。要我说的话其实两者都挺好。我真的没有仔细构思过MC6.5中的大杀器\*¹与1000A的大屠杀剧情，它们仅仅是从我脑中闪过的亮点。**

**\*¹注：指MC6.5中出现两人用M203榴弹发射器与布伦轻机枪大杀特杀的剧情。**

Q:What advice can you give to current and up-and-coming animators, Madness or otherwise?

**Q：你有什么建议给那些无论是在制作MC或是其他动画系列的，还是那些目前正在积极学习的制作者们？**

A:put in the time and you can develop skill on anything and surround yourself with both encouragement and a healthy dose of criticism I'm terrible at giving people pep talks that's all you can really get out of me

**A：投入更多的时间你就可以在任何事情上提高你的技艺，同时让自己受到鼓励和有益的批评。说实话我不善于给他人加油打气，但是以上这些就是你能从我这得到的全部建议。**

Q:If you wouldn’t mind indulging us, what does the “D” in your middle initial stand for?

**Q：如果你不介意的话，请问你的中间名“D”是什么的缩写呢？**

A:David

**A：David。**

Q:Anything else would like to add?

**Q：还有什么需要补充的吗？**

A:i think i covered everything i needed to you

**A：我觉得我已经把所有该说的都告诉你了。**