Weapons

**This article is a work-in-progress.**

Contributions are welcome and encouraged!
There are over 200 **weapons** in *Going Under*, ranging from junk like cardboard boxes and pencils, to actual weapons like swords.

This page lists all currently known weapons in the game, but is a work-in-progress. Feel free to add any missing weapons or edit weapon information as you see fit.

## General Weapon Information

* All weapons have a durability, meaning they can only hit enemies and solid objects a certain number of times before breaking. Weapons that are near their maximum durability have a small sparkle in their icon in the weapon wheel, while those that are close to breaking will visibly glow red.
* If a weapon breaks upon hitting an enemy (including when thrown), it deals 2 times as much damage (4 times with the Aggressive skill).
* Weapons can randomly crit to deal 1.5x more damage, rounded up. For instance, a critical attack that would have dealt 5 damage instead deals 1.5 x 5 = 7.5 damage, rounded up to 8.
* Some weapons are classified as "heavy." These weapons cause Jackie to move much more slowly, have extremely low attack speed, are dropped when dodge rolling, and cannot be stored in her weapon wheel (except with the Deep Pockets skill). However, they deal colossal damage, which is amplified even further by the Heavy Hitter skill.
	+ Additionally, if Jackie has the Upper Body Strength skill, she is not slowed down by heavy items and does not drop them when dodge rolling (although they still cannot be stored without Deep Pockets).
* If Jackie isn't currently holding a weapon, she can pick one up by dodge rolling into it.
* Holding the Pick Up button drops Jackie's currently-held weapon.
	+ Alternatively, idling for enough time will cause Jackie to get bored and pull out her cell phone, dropping the item she was holding.

## Weapon Modifiers

Weapons can have one modifier that slightly changes its stats. The possible modifiers are as follows:

* Durability Up - Increased durability, making the weapon last longer.
* Attack Speed Up - Increased attack speed, for both regular and charged attacks.
* Damage Up - Increases the base damage of the weapon. The new damage value can be seen in the weapon wheel.
* Crit Chance Up - Increased chance of critical hits.
* Smart - After being thrown and hitting an enemy, the weapon will continue to throw itself at the same enemy till either breaking or killing them.

All weapons have a small chance to have one of these modifiers. Additionally, two Apps give modifiers to weapons: the Upcycle App restores the durability of Jackie's current weapon and gives a random modifier, and the CubicleReverb App makes all items around Jackie Smart and causes them to launch themselves at enemies.

## Weapon Attributes

Weapons vary wildly throughout Going Under, and are categorized by their rarity, type, stance, and any other attributes they have.

Weapon rarity:

* Junk - Weapons that are very common and look like office supplies, like brooms and pencils. Found in Basic Cubes.
* Fine - Low-level fantasy weapons, such as the Jobo Sword, Bone Club, and Jobo Spear. Found in Basic Cubes.
* Good - Fantasy weapons, such as the Jobo Crossbow, Jobo Mace, or Double Hockey Sticks. Found in Better Cubes.
* Great - Fantasy weapons with character, such as the Ace of Spades, the Jobo Warhammer, or the Diamond Pickaxe. Found in Bougie Cubes.
* Legendary - Ultra-rare, fabled legendary weapons with unique properties, such as the Stygian Blade or the Ace of Hearts. Found in Bougie Cubes.

Weapon types:

* Sharp - Weapons that are sharp, like swords. With the Sword Mastery, performing a charged attack with one of these weapons launches a projectile.
* Blunt - Weapons that are blunt, like hammers and clubs. These weapons ignore armor with the Crushin' It skill.
* Pole - Weapons that are long, like spears and brooms. The tips of these weapons deal double damage with the Spear Header skill.
* Gun - Weapons that shoot projectiles. These have a limited amount of ammo, which can be seen next to their damage value. They are affected by the Loaded for Bear skill, which makes them shoot faster and gives them double ammo.
* Junk - Weapons that aren't *really* weapons, like ping pong balls, cardboard boxes, and empty guns. These items deal more damage with the Scrappy skill.
* Vehicle - While not strictly weapons, Jackie can pilot them and drive them around to deal damage.

Weapon stances:

* Overhead - Junk items held above the head and swung vertically. These do not have a charge attack.
* Overhead (Heavy) - Heavy junk items held on the back.
* Sword - One-handed weapons, swung from side to side, with a spin attack when charged.
* Mace - One-handed weapons, swung from side to side, with an uppercut when charged.
* Shank - One-handed weapons, used to stab enemies, with an overhead stab when charged.
* Hammer - Two-handed weapons, swung from side to side, with an overhead smash when charged.
* Club - Two-handed weapons, swung from side to side, with a bigger swing when charged.
* Spear - Two-handed weapons, used to stab enemies, with a lunge attack when charged.
* Gun - Weapons held like a gun. These do not have a charge attack. Additionally, there is a delay between shots that varies by weapon, which is indicated by a circular yellow gauge around Jackie.

Attributes reference:

* Heavy - Has a movement penalty when held and dropped on dodge roll, except with Upper Body Strength. Cannot be stored in weapon slots, except with Deep Pockets.
* Explosive - Explodes after a short period of time (circumstances vary by weapon).
* Container - Contains a reward of some kind like items, apps, or weapons, which drops when destroyed.
* Consumable - Part of the item is eaten upon picking it up, restoring health.
* Electrical - Shocks enemies on hit or breaking, stunning them.
* Flaming - Sets enemies on fire on hit.
* Flammable - Can be set on fire.
* Freezing - Freezes enemies on hit.
* Ranged - Shoots projectiles. Can be used as normal melee weapon when empty.