Herminia/Battle

* Master of Wealth
* Bestower of All

In Master of Wealth Chapter III, **Herminia** is fought twice in immediate succession:

* The first fight as Lady Herminia.
* The second fight as Herminia the Huntress.

* Lady Herminia
* Herminia the Huntress
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* **Eclipse of the Soul**: Deal physical damage to single target. Inflict   for 2 turns.
* **Abundant Light**: Deal  damage to single target.
* ***Hmm, what shall I do?***: Lady Herminia enters boost mode. Uses **Enrage Powder**/**Mindrot Powder**/**Safeguard Powder**/**Ruinous Powder** if she is not broken before her next action.
	+ **Enrage Powder**: Impart   to all her allies for 3 turns.
	+ **Mindrot Powder**: Impart   to Front for 3 turns.
	+ **Safeguard Powder**: Impart   to all her allies for 3 turns.
	+ **Ruinous Powder**: Impart  ,  ,   and   to Front for 3 turns.
* **Thousand Scythes** - Deal  damage to Front.
* **Blazing Aurora**: Deal medium  damage to Front.
* ***Lady Herminia's fan rends space asunder!***: When Lady-in-waiting is not longer on the battefield. Sets a 3 turn cooldown. It will be followed by ***Sharp blades emerged from the torn space!*** if she is not broken before the end of the third turn.
	+ ***Sharp blades emerged from the torn space!***: Deal  damage to random target 5 time(s).
* ***Kneel before the true power of my wealth!***: At 25% HP or less. Lady Herminia enters boost mode.

* Lady-in-waiting
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* **Knife Throw**: Deal  damage to single target.
* **Wild Knife Throw**: Deal  damage to random target 3 time(s).
* **Fan of Knives**: Deal  damage to Front.
* **Heal Wounds (Single) I** - Used on Lady Herminia when she is under 80% of her HP.

 **Edit Tab**

* ***Herminia the Huntress weaves a zone of mental collapse!***: Used in the first action. Inflict permanent   to Front. Effect is removed upon break.
* **Shot**: Deal medium  damage to single target.
* **Fathomless Arrow**: Deal medium  damage to single target. Reduces 28% of the target's current SP.
* **Radiant Arrow**: Deal  damage to single target.
* **Spill of Moonlight**: Deal  damage to random target 4 time(s).
* **Temptation of the Night**: Inflict   to Front for 2-4 turns.
* ***Herminia the Huntress has loosed a bolt of light into the heavens!***: Herminia the Huntress throws light bolts into the air and a 4-turn countdown will begin. It will be followed by ***Arrows of light rain from the sky!*** if Herminia the Huntress is not broken before the end of the fourth turn.
	+ ***Arrows of light rain from the sky!***: Deal medium  damage to random target 5 time(s).
* ***Sadness steals across Herminia the Huntress's face.***: At 25% HP or less. Herminia the Huntress enters boost mode. Uses **The Huntress's Lament** if not broken before her next action.
	+ **The Huntress's Lament**: Heavy  damage to Front. Inflict   for 3 turns.

In the Bestower of All Chapter VI, **Herminia** is fought as Cursed Lady Herminia.

**Edit Tab**

* ***Herminia's fan rends space asunder!***: Sets a 3 turn cooldown. Sharp blades will emerge from the torn space if she is not broken before the end of the second turn.
	+ ***Sharp blades emerged from the torn space!***: Deal  damage to random target 5 time(s).
* **Radiant Arrow**: Deal  damage to single target.
* **Shiny Stone**: Deal  damage to random target 3 time(s).
* **Thousand Scythes**: Deal  damage to Front.
* ***Hmm, what shall I do?***: Sets all of her BPs to 7. Uses **Enrage Powder**/**Mindrot Powder**/**Safeguard Powder**/**Ruinous Powder** if she is not broken before her next action.
	+ **Enrage Powder**: At full BP. Impart   to self for 3 turns.
	+ **Mindrot Powder**: At full BP. Impart   to Front for 3 turns.
	+ **Safeguard Powder**: At full BP. Impart   to self for 3 turns.
	+ **Ruinous Powder**: At full BP. Impart  ,  ,   and   to Front for 3 turns.
* ***Herminia has loosened arrows of light into the heavens!***: Herminia throws light bolts into the air and a 3-turn countdown will begin. It will be followed by ***Arrows of light rain from the sky!*** if Herminia is not broken before the fourth turn.
	+ ***Arrows of light rain from the sky!***: Deal  damage to random target 5 time(s).
* ***The Accurst Flame kindles Herminia's greed!***: After recovering from the first break. Impart self with permanent   and impart   and   to Front for 3 turns.
	+ ***Herminia creates a daydream zone! // SP will be lost when switching to the back row!***: Inflict permanent   to Front. Effect is removed upon break.
* **Temptation of the Night**: Inflict   to Front for 2 turns.
* **Spill of Moonlight**: Deal  damage to random target 4 time(s).
* **Cursed Radiant Arrow**: Deal  damage to single target. Reduces % of current SP. Forcibly switch Front traveler for the Back one. Traveler acting after being hit by the attack will slip and fall, missing their turn.
* **Cursed Dark Fortune**: Deal  damage to random target 2 time(s). Inflict   for 3 turns.
* **Cursed Thousand Scythes**: Deal  damage to Front. Reduces % of current SP.
* **The Huntress's Lament**: At full BP in the first Reckless Rage mode. Deal  damage to Front. Reduces % of current SP.
* ***The Accurst Flame rouses Herminia!***: After recovering from the second break. Impart self with permanent   and impart   and   to Front for 3 turns. Will be followed by ***Herminia creates a daydream zone!***.
* ***Herminia has loosened arrows of darkness into the heavens!***: Herminia throws dark bolts into the air and a 3-turn countdown will begin. It will be followed by ***Arrows of darkness rain from the sky!*** if Herminia is not broken before the fourth turn.
	+ ***Arrows of darkness rain from the sky!***: Deal  damage to random target 5 time(s). Reduces % of current SP.
* **Cursed Temptation of the Night**: Inflict   and   to Front for 3 turns.
* **Cursed Full Moon**: Deal  damage to random target 2 time(s). Inflict   for 3 turns.
* **Cursed Eclipse**: Deal  damage to random target 4 time(s). Impart   and   for 3 turns.
* **Cursed Huntress's Lament**: At full BP in the second Reckless Rage mode. Deal  damage to Front. Reduces % of current SP. Forcibly switch Front traveler(s) for the Back one(s). Traveler(s) acting after being hit by the attack will slip and fall, missing their turn.