recursal/Fanatic-Fandom huggingface dataset:
The Insane teletubbies

The insane Teletubbies are a group of Teletubbies that are insane, cruel, driven by madness. Sadly is this true and many were young when taken because of the "Keepers" they are driven to madness slowly but sorely. Some tubbies are on the run or known as Unstables some didn't go insane (some how). They (the tubbies) are will kill anything in there path in a brutal way the insane ones are unable to respond to commands and have little emotion and sympathy to Teletubbies. The insane tubbies will respond to their lords (Whyatt and Terror tubby) The insane tubbies will attack anybody they see go on there terrain, the insane tubbies will use some of the same torture methods that the keepers did, these are the fire chamber, the chair, Chains and slashings, and (most brutal) the electric salmon. The electric salmon might not sound that bad however it is named this for a reason, they would often make a teletubbie eat a salmon and as they eat it they are electrocuted while they are eating it.

### The backstory of the insane

About 49 years before the events of slendytubbies 3 and slendytubbies: the last stand a few Teletubbies named Sami and Groni that bought a underground facility that was for sale at the old facility and co.com. After 24 years of cleaning and rebuilding they had set up facility for a new use to torture Teletubbies Sami is cannibal tubby. So one part of the facility was designated for the torturing of the poor souls who landed here, and those who had died would cooked up by Vai, and severed directly to Sami.

### The keepers

* Groni (Head leader)
* Sami
* Vai (Teletubby cooker)
* Cavial
* Maxie (second in command)
* Frar (third in command)
* Rev (Assistant)

### The insane ones

The insane tubbies are one of the 4 groups.

* Nile
* Fligline
* Chile
* Ace
* Milzer
* Freffie
* Snowy
* Kadi
* Addy
* Garan
* Zin
* Kail

### The sane ones

* Jain
* Shelli
* Snowflake
* Niles
Druids in The Forgotten Isles

Druids are a central focus in the expansion as Malfurion is a main figure. Druid ferals are mid tier dps and balance is one of the worst dps. Resto druids are one of the most powerful in PvP and balance is high tier in PvP as well. Druids have some of the best CC and are mid tier utility. Bear tanks have the most hp in the game.

## Tier 11

Lorereaver Regalia

Lighteclipse Regalia

## Legendaries

There are two legendaries Druids can use. The mask from Cho'Gall and the staff from Ysera which is a Druid only legendary that changes the appearance of their forms.

With the staff, druids can become one of the most powerful classes in the game. If a druid has both the mask and the staff, they can easily top dps charts. Since druids are the only class in the expansion with the ability to wield two legendaries at once, druids with both items are quite famous.

The druid staff drops off of Ysera, one of the final bosses of the expansion. It has a realtively high drop rate of 5%, but most guilds never defeat her as she is very late tier. She could be considered the last boss of the expansion as her raid was released after Cortexius's Fortress. Though both raids share very similar gear. Her raid is Sunwell esque. Ysera is the Kil'Jaedan to Cortexius's Illidan.

The staff has a use function that teleports the user to the Emerald Dream.
Cho'Gall

Cho'Gall is the final boss of the 25 man raid instance Thunderaxe Fortress

## The Forgotten Isles

When the Alliance and Horde landed at the Forgotten Isles they were quickly attacked by a mad and militaristic troll tribe. They had been fighting a losing war against Cortexius until being brainwashed by a new mysterious leader. It is later revealed in Akua'Ket Temple that this leader is Cho'Gall.
Lost City

## Bosses

Bosses are spread out and can be fought in most any order.

Toxic Water Elemental (hint to future water raid) (drops item that starts attunement chain)

Swamp boss

Mutant

Bat

Forgotten One (optional, isolated in dark area underground. hint of possible future raid)

Lizard rogue

Pillar Troll Fire Mage

Fire Elemental (hint to future fire raid) (drops item that starts attunement chain)

Dinosaur

Golem

Last boss: Lizard
Akua'Ket Temple

Akua'Ket Temple is a 25 man raid instance in The Shimmering Coast. This instance is one of the earliest 25 man raid instances in The Forgotten Isles, being one of the two choices for entry level Tier 11 content.

## Layout

This raid has a unique layout. You first enter the raid through a crack in the wall outside. You then navigate through some crumbled interiors and jump down to a long open corridor that takes you to the center of the temple. This center of the temple has adds that respawn after each boss is killed.

In this centerpoint is an elevator that requires a colored gemstone from each of the first three bosses in order to be activated. At this point, the once thought destroyed golem reanimates and begins walking towards the raid as the elevator descends. Not catching them in time but yelling and taunting them.

This elevator slowly descends to a floor far beneath the temple. Here, the golem returns as it crashes through a secret door. After defeating the golem you navigate deeper into this area through some tombs and face the ghost emperor bosses. Then you get to the final room where Akua'Ket is being imprisoned and tormented by the troll warlock.

## Bosses

Akua'Ket Temple has six bosses.

Forgotten Nethergate Golem

## Attunement

To become attuned for Akua'Ket Temple, players must finish a long questline that involves slaying a secret boss, having a warlock summon another secret boss and some heroic runs. You must also buy an artifact that requires you to be revered with the troll rebels.
A Drowned Heart

A Sunken Heart is a quest chain in the Shimmering Coasts. A human male, Winlow is determined to find his missing wife after the Alliance ship's sinking. You search the wreckage but despite the facts of the death toll, he's determined she is still alive.

He then sends you all over the Shimmering Coast looking for her. Eventually you find her body on the beach. You have to bring the bad news to Winlow, who is then devastated. The last quest involves Winlow burying his wife outside Lion's Hold on the coast. Winlow's wife's spirit watches over him.
Cortexius Operations

The first Isle is mostly untouched. The trolls are corrupted and tearing themselves apart.

In the swamp, Ripper Roo is overseeing the pollution of water and production of explosives.

Ancient vaults are being raided and excavated in the city.

Cliffs are being mined in the misty peaks.

All of the forests in the plains have been cut down, as well as many forests in the city and swamp. Andorassil is being cut open.

Oil is being drilled in the plains.

Volcanic Plains has elite shredder bosses that roam around. 5 man bosses.

Andorassil has a quest to take out a giant lumber shredder.

Peaks has a quest to blow up a mining camp.
PlayStation 4

A **PlayStation 4** (Em Japonês: *プレイステーション4*), oficialmente abreviada como **PS4**) é um console de jogos produzido pela Sony Interactive Entertainment, sucessora do PlayStation 3 e o quarto como parte da série PlayStation. Foi anunciado em Fevereiro de 2013 durante uma conferência de imprensa da Sony em Nova Iorque, num evento conhecido como "*PlayStation Meeting 2013*" que tinha como objectivo descobrir "O Futuro da PlayStation".

## Relações com Mortal Kombat

Mortal Kombat X é atualmente o único jogo da série *Mortal Kombat*a ser lançado exclusivamente para PS4 e seria também para o PS3 e Xbox 360, no entanto, o lançamento para esses dois consoles foi cancelado devido a um atraso.

## Referências

1. ↑ http://shoryuken.com/2015/08/28/mortal-kombat-x-for-playstation-3-xbox-360-has-been-canceled/
Abdication

By abdicating you soft-reset your game and gain gold based on your income. The abdication button becomes available when you fill out all available tiles with buildings.

Every 10 resource you're currently getting will give you 1 gold (except faith, unless you have the mutation). Ex: You gain 104 wheat and 24 wood per second. By abdicating, you would gain 104 + 24 = 128/10 = 12,8 = 12 gold. **(Wheat/s + Wood/s + Stone/s) × 0.1**

   Final compensation is increased by:

* Ritual count **(+10% × ritual\_count)**
* Gold production **(+1%× gold/s)**
* Pyramids bonus **(+50%× pyramids\_count)**
* Chicken Trial bonus **(+20%)**
* Fame bonus **(+3%× fame)**
Pantheon

When you have gained enough Faith from your temples, you can use it to choose a Pantheon. Each Pantheon has a different cost. You can click **Pantheon** in the Faith panel on the left side of the interface. Pantheons give you different bonuses depending on which one you choose. You may only acquire **one** pantheon at a time and it cannot be changed. However, you do have the option to pay gold to turn the Pantheon into a Heritage, restarting the game without acquiring gold.

### Pantheons

* God of the open sky. (5,000 Faith)
	+ +1 wheat per worker in the fields.
	+ 5x hiring speed for workers on wheat fields.
	+ 2x hiring speed for farmers
* Legends of the forest. (8,000 Faith)
	+ +1 wood per worker in forest camp.
	+ 10x hiring speed for workers in the forest.
	+ Forest camp doesn't require wood to be built.
* Godess of nature. (10,000 Faith)
	+ +3 wood from a logger for each temple.
	+ +3 faith from monks for each forest.
* Cromlechis. (15,000 Faith)
	+ +3 masons per each ritual (of any type).
	+ Quarry doesn't require gold to be built.
* Pantheon of fat chickens. (25.000 Faith)
	+ Doubles farm effects.
* Handwashing. (99,000 Faith)
	+ +30 seconds to ritual time.
	+ +3 to rituals automation
* Religious settlements (300,000 Faith)
	+ Allows you to customize the auto-hiring ritual, without a special relic.
	+ You can specify tiles for which auto-hiring ritual will not work.
	+ +300 seconds to ritual duration, if ONLY the auto-hiring ritual is performed.
	+ -50% hiring time for all workers.
* Guru blessing. (600,000 Faith)
	+ Doubles school effects.
* God of War. (2,000,000 Faith)
	+ Doubles the experience gained by heroes.
* Sacred path. (5,000,000 Faith)
	+ No cathedral needed to make relics.
	+ +5 faith per second from monks
	+ +25% to total faith production
	+ +1 to rituals automation
* Ancillary Justice. (1B Faith)
	+ -50% to the religious servant perks cost.
	+ +2 holiness per sec, if the servant is selected.
Temple Terrace

Goreclaw

Karven the Hunter

Stoneblood Golem

Orzel

Jogul

Shade of Batharemen

Zul'Jogar

Stoneblood Golem

Orzet

Jogul

Shade of Brettremen

Zul'Jogar

## Wings

The dungeon is technically one single dungeon, but it is generally split into two. The lower half is for lower levels, while the temple is for higher levels.

A seperate entrance that skips the grounds and goes straight to the temple can be unlocked by buying a key from the troll rebels. You must be revered.

## The Time Trial

The Temple Terrace has a challenge on heroic that can only be activated by entering the instance from the lower entrance. Upon beginning the gauntlet, a timer appears. The player's must defeat all the bosses and then defeat Zul'Jugar within this time limit. If they do, they rescue a special character on the top of the temple. The faster you rescue him, the better loot he gives you.

Time limit: 1.5 hours.

1.5 hours: Green item.

60 mins: Blue item.

30 mins: Epic item. 5% chance for mount egg.
Shipyard

The Shipyard is the latest stage building you unlock. It must be built next to a sea tile which means that you won't be able to build your first one until you have 22 tiles

It generates +1000 Wheat, +100 Wood, +10 Stone, +1 Gold every second per worker. It also adds an abdication multiplier equal to the total amount of ships hired based on gold production (+1% abdication bonus for each gold/sec and scales with American I). It is not affected by farms or schools or any pantheons.

Because it allows you to earn gold it is one of the ways to unlock International Trade which can easily increase the pace at which new tiles are gained from this point on.

#### Initial workers Cost (Ships):

* 40K Wood
* after you buy the first ship, you unlock Experts , that can half the cost of tiles, hero healing speed, religion perks, and hiring speed. This effect doubles for each expert. So first time its 1/2 of the original cost, and next is 1/4 of the original cost. and so on
Paladin's special upgrades

### Upgrade Shield:

The paladin starts with the holy shield (+15 health/+15 armor). Each level adds 20 health and armor to the shield. Formula for shield health and armor: B = 15 + 20x, where B is the health and armor added to hero while equipped and x is the level of the shield. The cost follows formula C = 500\*3^x, where C is the cost in holiness and x is the level.

### Get a Blessing:

Adds 5 AAP to the hero. Cost is dependent on the current amount of AAP. The cost follows the formula C = 50\*3^x, where C is the cost in holiness and x is the current number of AAP. Note: the first cost is 100 holiness rather than 50.

### Workout:

Adds +3% health (stacks additively). The cost follows formula C = 150\*3^x, where C is the cost in holiness and x is the level.

### Zeal:

Adds +3% battle speed (stacks additively). The cost follows formula C = 400\*3^x, where C is the cost in holiness and x is the level.

### Exorcism:

Quickly kills 1% of the total number of monsters on a tile (rounded up to a whole number), the hero takes 50% less damage, and the hero is 50% less tired. The number of monsters killed is not dependent on how many monsters are left. It is only dependent on the total number of monsters needed to capture the tile. The speed at which this happens is very fast. It usually takes 5-10 seconds to finish. The cost follows formula C = 50000\*4^x, where C is the cost in holiness and x is the total number of uses. Based on this formula, the cost to complete all 100% of the tile is roughly 2.6782301 x 10^64 holiness. This is nearly unattainable, but the happy chicken effect may help.
Saves

Save File For a Hard Reset

W0lOSV0NCmdhbWUxPSJXMGxPU1YwTkNsdFVTVTFGWFEwS2JYbDBhVzFsUFNJME16UXhOUzQ0TmpFNU5qYzFPVEkxT1NJTkNsdFNSVk5kRFFwNlpYSnVQU0l4TURBaURRcHNaWE05SWpBaURRcHJZVzA5SWpBaURRcDJaWEk5SWpBaURRcGtYMkowYkQwaU1DSU5Dbk5mWW5Sc1BTSXdJZzBLVkY5amJISTlJakFpRFFwaFgydHNaWFE5SWpBaURRcGJVa1ZNWFEwS2NHRnVQU0l0TVNJTkNtOWZZMjUwUFNJd0lnMEtiMTkwYVcxbFBTSXdJZzBLYjE5MGVYQmxQU0l3SWcwS2IxOXdYM1JwYldVOUlqQWlEUXB2WDNCZlkyOXpkRDBpTUNJTkNtOWZjSE5sZFdSdlBTSXdJZzBLYjE5dGIyNXJQU0l3SWcwS2NtVnNQU0l0TVNJTkNtaHZiSGs5SWpBaURRcGJURTVFWFEwS1FreEVNRDBpTUNJTkNsOUNURVF3UFNJd0lnMEtjbUZpWDAwd1BTSTBJZzBLY21GaU1EMGlNQ0lOQ25KaFlsOVFNRDBpTUNJTkNuQnpaWFZrYnpBOUlqQWlEUXB6WVhWMGJ6QTlJakFpRFFwQ1RFUXhQU0l3SWcwS1gwSk1SREU5SWpBaURRcHlZV0pmVFRFOUlqUWlEUXB5WVdJeFBTSXdJZzBLY21GaVgxQXhQU0l3SWcwS2NITmxkV1J2TVQwaU1DSU5Dbk5oZFhSdk1UMGlNQ0lOQ2tKTVJESTlJakFpRFFwZlFreEVNajBpTUNJTkNuSmhZbDlOTWowaU5DSU5DbkpoWWpJOUlqQWlEUXB5WVdKZlVESTlJakFpRFFwd2MyVjFaRzh5UFNJd0lnMEtjMkYxZEc4eVBTSXdJZzBLUWt4RU16MGlNQ0lOQ2w5Q1RFUXpQU0l3SWcwS2NtRmlYMDB6UFNJMElnMEtjbUZpTXowaU1DSU5DbkpoWWw5UU16MGlNQ0lOQ25CelpYVmtiek05SWpBaURRcHpZWFYwYnpNOUlqQWlEUW89Ig0KZ2FtZTI9IlcwaE1VRjBOQ21oc2NGOWhZbVE5SWpFaURRcGJVa1ZUWFEwS1oyOXNaRDBpTUNJTkNsdExURVZkRFFwemFHbG1kRmc5SWpBaURRcHphR2xtZEZrOUlqQWlEUW89Ig0KbmV2ZXI9IiINCg==
Training Hall

The Training Hall is a building which you unlock after building the hero academy. This building provides three upgrades, which offer the following bonuses:

 3B Stone | +5% Hero armor

These can be purchased multiple times, becoming more expensive each time, as shown in the following table:

Growth of costs
 1
 2
 3
 4
 *N* | 3B \* (1.25)^*N*

The bonus resets on abdication.

Can be upgraded to Dojo with Empire Points

At Japanese level 2 - Training is 10 times faster and cost grows slower

At Japanese level 3 - Training effects doubled.

### Cost

* 10B Wood
* 10B Stone
Mutations

Mutations are a prestige mechanic (similar to empires) unlocked after going to space and starting on a new planet. Every time you go to a new planet, you gain 2 mutation points. After going to a new planet for the first time, you can also buy 1 mutation point from the amber shop for 200 amber (one time purchase).

Mutation points can be spent on any of 12 mutations, shown in the image. They can be respecced for 60 amber; you get two respecs for free.
Forest Camp

The forest camp produces wood. Each level adds one logger (worker), which by default, it produces 1 wood per second. It's production can be increased with schools, some Pantheons (Legends of the forest ), certain religion Gods (Goddess of Nature) and with Amber.

Can be upgraded to Custom office with Empire Points

   At Russian level 2 - Custom office adds 1 gold per second per each 20 loggers. (Works with 20 or more tiles open)

At Russian level 3 - Custom office bonus woks with 10 or more tiles open.

\*Russian Level 2 and Level 3 also open up International Trade.

### Cost

* 500 wheat
* 500 wood
Forge

The Forge Allows you to improve the weapon of the hero.

Requires a great blacksmith! (Great people will be opened after you sail away from the first continent).

It burns wood or uses Amber to create fuel which is then used to upgrade hero weapons. Fuel and time required to upgrade a weapon increases with each level.

Weapon upgrades persist through abdication, heritage, mentorship but not through sail away. Different weapons have different upgrade properties. Some will increase in power, some will get new properties.

**Cost to build:**

* 50M gold
* 50B stone

### Fuel

The player may burn wood (5B wood, +2B wood every time wood is burnt for fuel) or Amber (5 Amber, +1 Amber every time amber is burnt for fuel) to gain fuel. Burning wood grants 10 fuel, burning amber grants 20 fuel. Forge can hold a maximum of 100 fuel, capping weapon level at 17. The wood costs for burning fuel reset to 5B after an abdication.

Upgrading a weapon consumes fuel and takes time. Fuel requirement follows formula F = 5n + 20, where F is the amount of fuel and n is the current level of the weapon. Time requirement follows formula t = 9n^2 - 18n + 10, where t is time in minutes and n is the current level of the weapon.

### Upgrading weapons

Upgrading a weapon either improves its stats or adds other utility. The following table shows its improvements for every level.

**Main Hand**

**2-Hand** (No Offhand)

 Bow
 Long Bow
 Scythe
Temple

Cost: 5K Wood, 5K Stone

The temple produces Faith (with Monks), which is used to cast rituals, choose a pantheon, start a religion, and create relics. Monk (worker) cost begins at 25,000 Wheat and grows at a rate of about 15%. The formula for the cost of any building's workers is C = B\*(1.15)^x where C is cost, B is the initial cost (25000 here), and x is the number of workers already bought.

Can be upgraded to Pagoda with Empire Points

At Chinese level 2 monks are 2 times cheaper.

At Chinese level 3 Pagodas do not require stone to be build

### Cost

* 5000 wood
* 5000 stone
International Trade

International Trade is a profitable function that will be open after you start earning gold either by Shipyard or Custom office.

## Trade in resources

You can buy wheat, wood, and stone here, with at least 1M gold.

The exchange rates are unknown, but rising with your income.

## Hire experts from abroad

You can hire experts for some advantages, and they remain with you when restarting the game (e.g. Abdication, Mentor). All experts will reduce some counters in the game.

 HEADHUNTERS
 CULTISTS
 NURSES

The cost will increase with the multipliers 1, 2, 5, 10, 17, 26, 37, 50, 65, 82, etc. After 82, the multiplier is 202, which increases a lot. Then 244, 290, 340.

The multipliers may be n^2-2n+2, and be doubled every 10 times. (You can see update Ver. 135 for detail information.)
School

School lets you hire instructors (cost in wheat, increasing 15% every level).

Wheat, stone and wood workers will produce +1 resource for each instructor. Thus, schools work similar to farms, just affecting all three resources.

Can be upgraded to Theatre with Empire Points

At Greek level 2 - acts as **school** but actors cost 10 times less then instructors.

At Greek level 3 - theatre adds +1 faith per 10 actors.

### Cost:

* 100K Wheat
* 100K Wood
* 100k Stone
Heritage

Once you acquire a Pantheon, you have the option to **Create Heritage**.
Creating a Heritage costs 500 gold and will result in a soft-reset of your game. Your current Pantheon will become a Heritage, in which the Pantheon's effects become semi-permanent. This allows you to choose a different pantheon during your next session while retaining the benefits of the previous one.
You may only have one Heritage, which is replaced by your current pantheon each time you Create Heritage. **No gold is acquired through this soft-reset**.

## Gameplay

A heritage is effectively your second permanent bonus in the game, with new Tiles being the first.

Heritages allow you to mix and match the effects of multiple pantheons, enabling potent combinations. Paired with Religion, these pantheon combos are necessary to reach late-game content such as the Academy or water.
Fleur

Fleur Appears In Project Riku Resort

In Baseball, Fleur is A Pro at Level 1910 Having a team of Robert, Katana, Riku, Alexandria,  Alyssa,  Billy,  Connor and Alexander and Being on the teams of  Shelby, Devon And Champion Eva. In Boxing, Fleur Is a pro at level 1400.

 **Level** | Baseball: 1910 (Pro)
Boxing: 1400 (Pro)

Return Challenge
Divine Trials

**Divine Trials** are a part of the Religion menu. Upon choosing a religion for your people to follow and having one or more Relics, you can start attempting the Trials.

Starting a Trial pushes your current game to the side where it will run in the background, and then puts you into a new world with a special set of rules that depend on the trial attempted. The trial simply requires you to get a certain amount of tiles, but you may find it quite a different experience from a normal game due to the particular rules of the trial.

Should you succeed at the trial, you'll gain a permanent boost, however some of these boosts require you to be following that trial's religion to gain the effect.

Trials must be completed in order, so you must complete Trial 1 to attempt Trial 2, however there is no required order of religion (ie you could complete Nature 1, then Chicken 1, Nature 2, Stone 1, Stone 2 etc.)

Rules applied to all trials:

* No achievements, no empire points, no permanent amber upgrades. Amber is not given for opening tiles. No sea Outlet
* You can abort the trial at any time and return to the current game. After completing the trial, you will also return to the current game. The current game will produce resources while you are playing the trial (as if the current game is offline)
* For each of the Trial 3's, it specifies "All Relics", however this does not seem to include the Level 2 Relics.

## Chicken God Trials

Rules:

* The religion of the chicken god is always active
* -99% to the cost of religion perks
* You get as much faith as you get holiness
* The temple is replaced with a wheat mill (+100% to the power of farmers, +100% abdication bonus)
* The game starts from one tile

 Trial 2
 Trial 3

*\*The game says "food" on the divine trials section, but it's probably talking about wheat*

## God of Stone Trials

Rules:

* The religion of the stone god is always active
* You can abdicate during the ritual
* The farm is replaced with a cave (free, keeps 1% of wheat, wood and stone after abdication)
* You cannot build schools
* Game starts from 6 tiles

 Trial 2
 Trial 3

## Goddess of Nature Trials

Rules:

* The religion of the goddess of nature is always active
* +100 to rituals automation
* +100 to ritual power
* You can buy tiles for faith
* You cannot build academies
* Games starts from 6 tiles

 Trial 2
 Trial 3

## Oni Trials

Rules:

* The religion of ONI is always active
* -99% to the cost of religion perks
* There is always an academy on the first tile (this won't increase the cost of other academies)
* Free hiring, healing and level ups for hero
* Hotels and training halls are built for free
* Trainings cost 100 million times less
* You cannot buy tiles for gold
* The game starts with one tile

 Trial 2
 Trial 3

## Frog Trials

Rules:

* The religion of Frog is always active
* -99% to the cost of religion perks
* 10x "Quest for knowledge" power
* There is always a mystery on the first tile
* The game starts with one tile and 100 fame

 Trial 2
 Trial 3
Rituals

Rituals use the faith generated in temples to provide temporary boosts. The faith cost increase after each ritual. They can be stacked to have the effects active at the same time. The base ritual time is 30 seconds, with each ritual adding 5 seconds for a total of 1 minute.

### Rituals

* x5 stone production during ritual.
* x5 wood production during ritual.
* x5 wheat production during ritual.
* Automate workers hiring during ritual.
* x5 worker hiring speed during ritual.
* +1 monk every 15 seconds during ritual. This ritual does not need to last in multiples of 15 seconds to gain monks, as the duration is counted across all rituals (e.g. the first 6 runs of this ritual alone will add monks 14 times: 6 casts \* 35 seconds = 210 seconds / 15 seconds = 14 adds)

### Ritual Automation and Ritual Power

Some Pantheons, Relics, and Religions give Ritual Automation and or Ritual Power.

Ritual Automation allows you to start a number of the same ritual. So when the first ritual completes, the next one will start immediately.

Ritual Power increases the effect of the ritual components (Except Automate Workers hiring). For instance, 10 Ritual power would give you x15 stone production rather than x5, or +11 monk every 15 seconds rather than +1

### Ritual Cost

Ritual cost follows formula C = 100R((T^2 +1) + (T + 1)(R - 1)/2) where T is the total number of rituals that have already been performed, R is the number of types of rituals you are casting, and C is the cost. The cost increases even during ritual automation. This formula simplifies to C = 100(T^2 + 1) when you are only casting one type of ritual. It should be noted that at high numbers of rituals the change in cost from one ritual to the next approaches 0%, which means that you can approximate how many rituals you can cast just by dividing total faith by the current cost of the ritual when you've cast at least a hundred already.

Since the ritual cost increases quadratically with the total number of already performed rituals T, a player is well advised to keep ritual time long by performing multiple rituals if he wants to maximize ritual uptime early on. At high numbers of rituals, the change in cost from one ritual to the next diminishes more and more, so with a high enough faith production, casting multiple rituals eventually becomes more straining than fewer .
Hotel

Heroes can get **a**uto-**a**ttack **p**oints(AAP) here. Auto attack points allow repeating combat automatically, similar to ritual automation.

#### Cost

* 20B wheat
* 20B wood
* 20M gold
* 20B stone

Resting in the Hotel is always free, each time adding only 1 AAP, while taking longer to rest again.

Growt of time
 1
 2
 3
 4
 5
Wheat fields

The wheat fields is the first building available to the player. Each level adds one worker, which by default, it produces 1 wheat per second. It's production can be increased with farms, schools, some Pantheons (God of open sky), certain religion Gods (chicken God) and with Amber.

The first worker costs 10 wheat and the cost grows by 15% with each worker to hire. The cost can be reduced by certain religion Gods.
Academy

The Academy is a building which gives you access to a hero who can conquer new tiles. Building the hero academy also unlocks the Training Hall building.

Academies are expensive and require a great deal of stone to acquire, but the benefits are worthwhile. In addition to gaining a tile, your hero can Become a Mentor, which is a soft-reset with permanent bonuses to your hero.

Can be upgraded to Superhero Academy with Empire Points

At American level 2 - superheros get +3% HP, shield and damage with each level up

At American level 3 - superheros get one random ability from a list

#### Cost

Follows formula C = 10^6(10^4)^(n-1) for normal cost scaling, where C is the cost and n is the number of academies already built. Follows formula C = 10^6(10^2)^(n-1) for cost scaling with American V.

 2nd
 3d

## Gameplay

Once you acquire the academy, use your hero to fight through groups of enemies. You begin by choosing a hero class. More classes can be unlocked by acquiring the Oni relic, so you'll choose Adventurer for your first several playthroughs.

Your hero will die many times, but he can be revived for 5 million wheat. Once you defeat the predetermined number of enemies required to acquire your next tile, your hero 'retires' and cannot be used again during this session.

Additional academies may be purchased per session, but the cost is exponentially higher.
Gods

Redirect to:

* Religion
After reaching 1,000,000 faith, the player can choose a religion (faith won't be spent). The effects the different gods have are listed below. Every god has 3 abilities, that can be bought for Holiness.

## Chicken God

+1 Holy/sec per wheat field
+2 Holy/sec per farm
x5 Holy during wheat ritual

 Nutritious diet
 Happy chicken

*This is a generic god that's always fairly good without being amazing.*

## God of Stone

Likes: Stone Buildings (Holiness: +1/s per Quarry, +2/s per Temple, and +3/s per Academy)

Dislikes: Ramshackle Buildings (Holiness: -10/s per Farm or School)

x5 Holiness during Stone Ritual. (\*Note: Does not multiply penalty from Farms / Schools.)

 Stone skin

*Since God of Stone hates farms and schools, a God of Stone run starts with a painfully long setup time and doesn't even get you very much gold... but he's pretty great for battle.*

## Goddess of Nature

+1 Holy/sec per forest
+1 Holy/sec per temple
x5 Holy during wood ritual
-1000 Holy per monster death (Holy can drop below 0.)

 Fairy dance
 New life

*A great religion for early on, but kinda falls off as you get more tiles.*

## Oni

+1 Holy per monster death
-10 Holy when healing hero
(Holy can drop below 0.)

 Spirits of war

*You need a quite high Mentoring bonus to make Oni worth using, but once you have that he can work quite well for battle. Whether he's better than God of Stone depends on what equipment your current level gives.*

## Wise Frog

Requires a great prophet to be unlocked.

Likes: Knowledge (Holiness: +3/s per School and Academy.)

 Quest For Glory
 Quest For Mysteries

*The first unlockable* *god, with some interesting mechanics that replace or enhance existing ones. It's first miracle allows Schools to scale, replacing the reliance on Stone God's Tremors, and also can supplement or stand in for Mentoring. It's second miracle further enhances combat by increasing the speed of conquests, and additionally allows Fame bonus to abdication gold to scale. The last miracle unlocks Mysteries, which cause buildings to generate their own units / fuel resources, further increase abdication gold by 10% per mystery, and provide 1 holiness each mystery. Limited to one mystery per tile, uniquely capping the miracle to the size of your island.*

*In essence, all of its miracles directly improve abdication gold gain, whether by improving base resource generation, increasing the total effect of each point of Fame, or just adding another flat bonus to all your other multipliers. Additionally, each mitigates the impact of some of the more painful aspects of combat, such as constant mentoring at the start of an island to get enough XP to clear tiles, or waiting for your hero to actually finish conquering it, or having enough AAP to automate it.*
Farm

The farm is a tile that increases the production of the workers on the Wheat fields. some Pantheons will help boost this like fat chickens (2x effect of farm), and god of open sky (2x hiring speed) .

It can be upgraded to Aqueduct.

At Romans level 2 - Aqueduct works as a farm but first aqueduct is build for free and with 0s build time.

At Romans level 3 - You get +1000 faith, as well as +1000 wheat, wood and stone after each aqueduct is build.

### Cost:

* 10000 wheat
* 10000 wood
Sail away

Sail away is a form of soft-reset/prestige. It starts the game with on a new continent with 4 tiles.

It resets:

* Gold
* Hired specialists
* Heritage
* Mentor bonus
* Hero's training
* Hero's weapons

It does not reset:

* Empire points progress and bonuses. (you will instantly earn 4 tiles progress from the new continent)
* Amber
* Relics
* Great people
* Divine Trials

You will earn:

* Fame equal to the number of tiles during sail away
* Ability to upgrade relics one level higher.

There are two requirements to sail away (increases with each sail away)

* Number of tiles - Formula is t = 25 + n, where t is number of tiles needed and n is the number of sails already performed. Capped at 50 tiles.
* Number of ships  - Formula is S = 500 + 25n, where S is the number of ships needed and n is the number of sails already performed. Capped at 1500 ships.
Amber

Amber is the premium currency in Territory Idle. It is used to speed up the hiring process, clear tiles and buy boosts from the amber shop. It can be bought for real money, or gained by purchasing new tiles. Whenever a tile is purchased, the player gains 5 amber. Capturing tiles does not grant amber.

### Premium shop

The amber shop allows the player to spend amber to gain bonuses.

Amber does not reset on any soft-resets throughout the game.
Zul'Jogar

## Strategy

### Phase 1

During the first phase of the fight, Zul'Jogar is shielded. Lightning will ocassionally shoot down that should be dodged. Air elementals will spawn that must be defeated. Electricity orbs will also spawn, these must be killed beside Zul'Jogar to weaken his shield.

After Zul'Jogar's shield has been weakened four times, phase two begins.

### Phase 3

At 20% hp, Zul'Jogar will teleport to the center of the room and begin constantly casting lightning from the sky. He no longer attacks during this phase. The lightning continues until he's defeated. The lightning must be dodged. Shadows indicate where lightning will hit next. He also shoots out chain lightning that deals more damage the closer players are together.

## Abilities

Chain Lightning - Deals more damage the closer players are together.

Shock - Deals high damage to a random player and leaves a dot. Decursable

Lightning slam - Slams in front of him. Dodgeable. Leaves lightning on the floor for a few seconds.

Shadowbolt: Dodgeable. A slow moving bolt that must be dodged. Shoots at a random player. After being dodged will just keep flying out into the distance.

## Loot

Ring - Intellect

Shield - Strength

2H Sword - Agility

Wand - Proc

Cloak - Spirit
Mentor

Like the option to create a Heritage , converting your hero into a mentor is a soft-reset option which costs gold and does not provide gold upon reset. The initial cost is 100,000 gold.

When the game restarts, new heroes gain an additive percentage bonus to the experience points they acquire per fight.

The more experience your hero acquires, the bigger the bonus; however, the bonus cannot exceed 0.5% of the cost to **Become a mentor**.

## Gameplay

The boost to hero experience gain is a tremendous benefit to acquire better equipment layout options earlier in your run.

## Formula and Values

formula to be determined.

If the player goes for the maximum added % each time, the values look like this:

 3.000
 18.000
 108.000

## Setup

To maximize mentoring effects on a new continent with the least number of captured tiles, the following approach works (regardless of whether Russian 1 is selected):

* Capture two tiles in any way (they do not give enough XP for maximum mentorship bonus)
* Capture the third tile using the Adventurer class and the God of War pantheon (2M Faith) for 4x experience gain and **Become a mentor**.
* Capture the fourth tile using 2x experience gain (either through God of War or Adventurer) and **Become a mentor**.
* All remaining tiles can be captured in any way and will give enough XP to get the maximum mentorship bonus (as long as you have sufficient gold)

If the hero has increased experience gain through Mutations, the maximum mentorship bonus can be achieved on the first tile.
Wheat

One of the basic resources used in the game. Is used for all hiring but shipyard, so it is needed always.

Obtained by Wheat fields, Shipyards or purchased with gold (both normal and International trade).

Used to purchase certain buildings, training various workers, hiring/healing a hero and some upgrades.
Jogul

Jogul is the 4th, 5th or 6th boss of Akua'Ket Temple Terrace. He is a troll Shadowmage that predominantly fights in melee. He is one of the main warriors from inside the temple and is outside on patrol duty.

## Strategy

Jogul stands in a group with his warrior bodyguards. There are six of them. Upon pulling Jogul will jump out of the way and land on top of a pillar until the group is taken out. This pull is difficult and part of the fight. If you wipe, the bodyguards will respawn and stand beside Jogul again.

This pull is the hardest part of the fight, Jogul himself is relatively simple. Your group MUST CC if they can.

After the group is defeated, Jogul will engage. He does a cleave that doesn't do that much damage. Sometimes he will vanish and then reappear behind a random player doing a flurry, he must be taunted off right away.

Jogul will on occassion, Jogul will call for a random add to run out of one of the temple doors. It will either be a warrior, caster or healer from the group earlier. This add must be taken down. It doesn't need to be tanked.

On heroic only. Jogul's most notable ability is his whirlwind. He will jump to the center of the room and begin whirlwinding in a purple vortex. Shadowbolts will shoot out in all directions and floating skulls will spawn. These deal heavy damage upon reaching a player. They must be ran from.

## Abilities

Shadow Strike: Jogul strikes his current target, cleaving for medium damage.

Vanish: Jogul vanishes, becoming invisible for five seconds. He then respawns behind a random player, dealing high damage. The player must run away fast and Jogul must be taunted.

Whirlwind: Jogul whirlwinds in the center of the room. Shooting out shadowbolts and dealing extremely high damage to anyone in his whirlwind. Floating shadow skulls will chase people until Jogul stops whirlwinding.

Call for Reinforcements: Jogul calls for reinforcements. A random mob will run through the door to his aid. Either a warrior, healer or caster.
Hero

After building an academy, you must choose a hero class before sending the hero into battle.

## Classes

#### Basic class

**Adventurer** ~ +100% to exp gained (this bonus will be added after the Mentor bonus, this means it will double your exp even with high Mentor bonuses)

#### Active play classes

(Requires Oni Relic)

**Berserker** ~ +200% Axe Damage, +50% non-Axe Damage, Double Kill, Evasion Chance (EC) is always 0

**Rogue** - Requires Berserker lv 15 to unlock. 2x evasion chance, tires four times as slowly, getting hit removes one fatigue point, Armor always 0

#### Passive play classes

(Requires Oni Relic)

**Ronin** ~ Gold weapons are free, +30 Auto-Attack Points (AAP) per level

**Paladin** - Requires Ronin lv 20 to unlock. Holy shield is available from the start. Can't use daggers. Can spend holiness to get special holy upgrades.

## Experience & Level

When killing monsters, your hero will get experience. For detailed information for each monster, see Combat page.

For the first 20 levels, different equipment will be unlocked, see Hero Equipment section for detail. After 20 levels, your hero will get 20 HP per level.

Experience requirements seem to follow a series of quadratics by every seven levels. The first being E = 50x^2 + 50x. The second being E = 1400x^2 + 1500x + 4600. The third being E = 86500x^2 - 32243x + 202457. In all of these, E is experience and x is the level of the hero. The accuracy of the series is very high (r^2>.99) but not perfect for any after the first.

Resource requirements for the first sixteen levels follow C = x^2. After that, it seems to follow C = 29x^2 - 266x +1,488. Where C is the cost in millions and x is the level of the hero. The accuracy of the second formula is high, but not perfect.

## Hero Equipment

You can also equip the hero you choose. Weapons can be upgraded in the Forge.
Tiles

Tiles are the first permanent bonus you can acquire in Territory Idle. Unsurprisingly, tiles represent the territory you've purchased through gold or conquered with your hero.

## Gameplay

New territory means you can construct more buildings, allowing you to push further into the game and try out different features, such as abdication, religion, or conquering territory.

## Mechanics

Tiles get progressively more expensive depending on which means you acquire them. The following brief table provides examples for the first several tiles.

The gold cost is multiplied by 10 after every purchase.

Tile Cost
 2
 3
 4
 5

It doesn't matter by which means a tile is acquired. A tile acquired through gold **does not increase the cost** for a tile acquired through killing enemies. The reverse is also true.

This table only shows the default values. Some upgrades (such as American 1) will lower these costs.

Experts (Surveyors) will dramatically lower the costs for buying tiles with gold.

### Limitations

Currently, there is a soft limit to the number of tiles one can acquire based upon the layout at the time water is discovered. Water appears after you acquire your 20th tile, no matter the layout. However, once water appears, a barrier of water is put in place, limiting you to the expansion of two additional tiles away from any tile you currently possess or are in the process of conquering. Total of 102 + contested tiles (may get more than one extra tile from each contested if you choose wisely). Restoring tiles (under the menu) will increase this number if you use it after you have acquired most of the tiles available, but will make a mess of your layout. This is likely outside the intended use of the restore tiles function.

Because of the maths involved, this means that the most optimal layout is essentially a single lane of tiles, despite feeling counter-intuitive to the neat 5x4 layout most might tend to prefer.
Toothless Who - Season 3

The Last Great Dragon War

Toothless Who Season 3

## Official Synopsis

After the events of Season 2, Toothless and Hiccup meet again, and both are then thrown into a new war, the Berkians vs Drago Bludvist and Grimmel the Grisely. Lives will be shattered, friendships tested, and the world will never be the same again.

## Important Note

* This is the last season/part of the fanfic ever published by me (JustANormalHTTYDFan), and will forever be the last season. I did draft up a Episode 1 for a Season 4 around 2 years ago, but chances are it has been deleted by now and my interest in continuing this particular series is practically dead. Consider this series ABANDONED/INACTIVE.
Territory Idle Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Territory Idle

Territory idle is an incremental game with several idling features, as well as several prestige (reset) mechanics.

From your humble beginnings as a wheat farmer, expand your territory and wealth through combat, abdication, heritage, and mentorship. As your realm grows, discover the secrets of religion and what lies beyond the sea.

## Buildings

### Basic

Most buildings have workers that can be bought that linearly increase the output of said building. The cost of workers increases after each purchase by 15%, making the formula for the cost C = B\*(1.15)^x where C is cost, B is the initial cost, and x is the number of workers already bought. The time for buying each worker increases quadratically, ensuring that the limit of workers that can be bought is brought on by cost.

### Wheat

This building can be built from the start with only wheat.

* Wheat Field

### Wood

These buildings require wood before they can be constructed.

* Forest Camp
* Farm
* Quarry

### Stone

These buildings require stone before they can be constructed.

* Temple
* School
* Academy
* Cathedral

### Hero

These buildings require an Academy before they can be constructed. the following buildings help the hero capture titles faster.

* Training Hall
* Hotel
* Forge

### Marine

This building requires an adjacent sea tile in order to be constructed.

* Shipyard

## Latest activity

this picture shows the game after a while of playing
ThunderAxe Fortress

## Attunement

The attunement for this raid is a single quest that requires you to kill the last boss of Akua'Ket Temple and Shadowforge Mines. Then a couple easy quests afterwards.

There is a vendor in the village that sells some epic recipes, as well as a BOP reagent required for the attunement for the next raid in the next patch.

## Bosses

All three of these bosses are TOUGH. This is the biggest challenge of Tier 11. The boar is a massive gear check and the final two bosses are very challenging, espeically Cho'Gall who could be considered the hardest boss of Tier 11. Which is fitting, as he is the endboss of the tier.

Boar

Council

Cho'Gall

## Mini Bosses

There is small accessible part of the village outside the fortress. It is here where you can find the recipe vendor as well as even an escort quest. There are also some rare spawn mini bosses that can drop BoE blue items and one that drops a mount. (1% drop chance)
Gun Simulator for BO3

SUBSCRIBE TO ME ON YOUTUBE my channel is HOWARD ELDRETH

Check out all the guns of BO3 in this new simulator app.

Features include the firing and reloading of all the available guns in the game.

Every gun comes with real high-quality image and sound.

If you encounter a bug, please report it by mail, so it can be fixed for you as soon as possible, and also there is a working glitch on black ops 3 where you get free crypto keys but I don't know how to do it right and SUBSCRIBE TO MY YOUTUBE CHANNEL it is HOWARD ELDRETH

NOTE: This app is not official, I am not associated or affiliated with the developer of the game or any of their partners. And dont fall for fake crypto key scams. EDIT:THE GLITCH FOR FREE CRYPTO KEYS HAS BEEN PATCHED

Modern Warfare (2019)
Spin-Off
United Offensive *(2004) •* Finest Hour *(2004) •* 2: Big Red One *(2005) •* Roads to Victory *(2007) •* World at War: Final Fronts *(2008) •* Modern Warfare: Reflex Edition *(2009) •* Classic *(2009) •* Black Ops: Declassified *(2012) •* Online *(2013) •* Modern Warfare Remastered *(2016)*
Nintendo DS Games
Mobile
Mobile (2018-2019)
Not in The Universe
Call of Duty (app)
Cancelled
Call of Duty: Combined Forces
Quarry

The Quarry is a building that produces stone. Each level adds one worker, which by default, it produces 1 stone per second. It's production can be increased with schools, some Pantheons like Cromlechs which adds 3 masons (workers) per ritual (of any kind) and quarry dose not take gold to be built, certain religion Gods and with Amber.

### Cost:

* 30000 wood
* 100 gold
Sonic Sunglasses

The Sonic Sunglasses were made by Toothless at some point before he became temporarily blind from Season 2 Episode 4 to Season 2 Episode 6

The Sonic Sunglasses or Sonic Glasses are a pair of black sunglasses with Sonic software and abilities.

The Sonic Sunglasses were destroyed by Dagur the Deranged at the end of Season 2
Hiccup and Toothless's Relationship

Hiccup found toothless by shooting him down in the woods. He decided not to kill him because he looked at him and saw himself. They became best friends, and they are best friends for the whole series. The relationship they have is a brotherly relationship. Valka revealed in the 2nd movie that toothless was hiccups age and thats why they get along with each other so well.
Inferno

Inferno is a Sonic Device created by Toothless Haddock for Hiccup Haddock. The device is a hybrid between a flaming sword and a Sonic Screwdriver

Inferno has more limits then the Sonic Screwdriver, as it was not built by the TARDIS and thus does not have the same software as the Sonic Screwdriver.

It cannot work on wood, it doesn't work on anything deadlock, and it can easily spark and overload if asked to do too much at one time.

## List of Functions

* Calling the TARDIS
* Shattering Death Song Amber