Events

Randomly happening events cause lots of enemies to spawn around the players. Progressing in the game world by defeating bosses causes harder events to appear. Events can be world-based or player-based depending on the world modifier settings in use. World-based events are the default mode.

For most events to end, a player must stay in the active event area until the timer runs out. The event timer is paused if there are no players in the event area (except for the You are being hunted..." event) .

Every 46 minutes there is a 20% chance for a random event;

* Available events are based on which enemies have been defeated in the game world.
	+ Most events require defeating a boss to become available (see Enabled by column).
	+ Some events are permanently disabled after defeating a boss (see Disabled by column).
	+ Unless player-based raids is enabled, if a raid lists two mobs (e.g. Troll and The Elder), both those mobs must have died on that world for the raid to be enabled.
* If player based raids are enabled:
	+ Most events are based on which Forsaken powers and materials the player has acquired.
	+ Some events also check which enemies the player has defeated.
* For each event, check that any of the players fulfills the following conditions:
	+ The player is in the required biome (see Biome column).
	+ The player is not in a dungeon.
	+ The player is within 40 meters of at least 3 base structures. This is not required for the "You are being hunted..." event.
* Select a random event from possible events (if any).
* Select a random player from valid players and start the event at the player's position.

## List of events

### Player-based requirements

The events available when player-based events are selected are the same as for world-based events but with different requirements to enable and disable them.

* Events are enabled by fulfilling any of the requirements.
	+ For example trolls are enabled either by defeating a Troll or gaining a Swamp key.
* Events are disabled by fulfilling any of the requirements.
	+ For example most boss events are disabled by either acquiring the next Forsaken power or a boss drop.

### Spawning Mechanics

* Enemies can spawn in any biome, weather or time of the day.
* Spawned enemies are always in the hunt mode (easier targeting, harder to drop aggro).
* "Max spawn" means the max amount and how many spawns are attempted when the event starts.
* "Suppression distance" is 10 meters, unless otherwise specified.

## Notes

* The event area (96 meters radius) is significantly bigger than the visual red circle (64 meters radius).
	+ In multiplayer, the event timer ticks when any of the players are in the event area.
	+ However event enemies are only spawned when the zone owner is in the event area.
* Events won't trigger for players who are inside dungeons. Similarly being in a dungeon won't progress events even when inside the event area.
* If an event is already running when a new one triggers, the previous event will automatically end.
* The biome check uses the exact biome at the player's position (which can be seen when hovering the bigger minimap) instead of the average biome based on zone corners (which can be seen on the smaller minimap).
* Base structures suppress spawns which affect where enemies can spawn during the events. Large coverage of base structures may completely prevent enemy spawning.
	+ Enemies are spawned 40-80 meters from players which allows them to spawn outside the event area.
* The source of death for a creature is not tracked. Therefore, despite a player's best efforts to not kill a certain creature to avoid certain events, the environment (e.g. a Surtling walking into water) or a neighboring biome (Lox fighting a Troll) can unlock those events for that world or player.
* Event enemies spawn in "hunt mode" which makes them always alerted and also know where players are located within 200 meters.
* An event spawning Blobs and Oozers can't deal damage to structures, so players that close their doors are not in any danger.
* Tamed creatures can easily be killed during events. For example, the "stirred the cauldron" event which spawns bats is especially dangerous for weaker tamed creatures (such as boars) held in pens not covered by a roof.