0.0.20

**Tableau des mises à jour**

Mise à jour ajoutant la première survie globale.

 (CHANGES IN 0.0.20)
New - Addition of the recipe: (Manual)> (Constructions)> (Wooden house1 Step0 foundations)
New - Addition of the recipe: (Saw)> (Various cutting)> (Wood shingle)
New - Addition of healing life points by our body if we have certain nutrients in sufficient quantity in the body
New - Player's life points are now saved
New - Addition of recipes for wooden barrels
New - Added 3 item: "Cork plug", '' Wood nail '', '' Metal nail ''
New - Addition in the calculation of the money values ​​of items of a labor value added to the value of materials
New - In calculating the money values ​​of items, the condition of the item also influences its labor value depending on the type of material
New - In the creative interface: the items are separated by pages of 80 items and you can change the pages with the buttons at the top right of the interface
New - Creation of a choice of game difficulty in 8 levels and of your choice in the game creation and modification menu: '' None '', '' Beginner '', '' Very easy '', '' Easy '', '' Normal '', '' Difficult '', '' Very difficult '', '' Hardcore ''
New - Character's running speed is reduced and then limited after exceeding portable weight
New - Tree cutting speed is now linked to difficulty level
New - The damage taken by the character is now linked to the difficulty level
New - Character health regeneration is now tied to difficulty level
New - Character's running speed limit is now based on difficulty level
New - Health percentage during a respawn is now based on difficulty level
New - Fall damage is now based on the difficulty level (fall damage from 4m high)
New - The character can now only own a single item that exceeded their maximum weight, then they cannot get any more items.
New - In the heroes' inventories, the weight value in relation to the maximum weight is now indicated and the weight icon has been added
New - In the chest inventories, the volume value compared to the maximum volume is now indicated and the volume icon has been added
New - In the '' creative mode '' inventory information menu, you can switch between the creative menu and the inventory
New - In creative mode, opening your inventory directly opens the creative interface
New - Creative mode directly uses the values ​​of the difficulty level '' None ''
New - The loss of life is influenced by the lack of water, calories, protein, vitamins, nutrients and poison in the body
New - Character's vomiting is now linked to the level of nausea given by food
New - Nausea and poison values ​​have been added for boletus, almonds and apple seeds
New - Stomach bar color changes from cream to green depending on nausea
New - The color of the life bar changes from red to purple depending on the poisoning
New - Lidheimer's gaura now gives flowers
New - The test map has been put in a separate '' Game mode '' and the map has been completely recreated and linked to the cave
New - The '' TestVariantsItems '' and '' TestRecoltables '' maps are now linked and are considered as new '' Game type ''
Balance - Move the cave to a separate map and move its entrance
Balance - Changed the player's forced spawn generation on a map
Balance - Changed the default day length from '' 20 '' to '' 30 '' minutes
Balance - Hit points increased from '' 1000 '' to '' 10000 ''
Balance - Fire damage readjusted to match 'hardcore' difficulty level
Balance - Amount of water given by an apple corrected from '' 2.5ml '' to '' 215ml ''
Balance - Merge of the cutout `` Small saw '' and `` Large saw '' in a single saw category, modifications of the icons of the recipe categories
Balance - Sales values ​​increased from x10 to x2
Balance - Changed multiple money values ​​of small items to avoid decimal digits
Balance - The number of icons per page in item variants has been increased from 100 to 200 (now all colors for wood variants fit in one page)
Balance - The choice game image from '' Nature Hunter '' has been updated with recent trees
Balance - The inventory weight or volume bar has been redesigned
Balance - The item transfer quantity buttons have been redesigned into a choice box with the possibility of selecting a specific number
Balance - 'Lidheimer's gaura' now grows stems instead of leaves
Balance - Water and Calorie bars now show total values
Balance - Textures of rocks increased by 10 and improved as well as a complexification of their collisions to be able to move more easily on them
Delete - ''Hardcore'' mode has been deleted
Translations - Recipe Categories : Quelques textes manquants en français et anglais ont été rajoutés
Translations - Global : "Difficulty"
Translations - Difficulty : "Any", "Beginner", "Very easy", "Easy", "Normal", "Hard", "Very hard", "Hardcore",

(FIXED BUGS IN 0.0.20)
- (FIXED)NH000061 - The weight and volume of objects are incorrectly calculated for items with several sizes (mushrooms bolete)
- (FIXED)NH000062 - A white cube appears in all maps in X0 Y0 and therefore under the character in the character creation interface
- (FIXED)NH000063 - When you die, if they are open: the menu and inventory interface remain visible