Operation: Blind Spot

> Do you have your license handy?
>
> The Handler, right before the mission is sent in

**Operation: Blind Spot** is the third mission in *I Expect You To Die 3*.

You DO know how to drive, right?

## Synopsis

The Handler's briefing is as follows:

> I have good news and bad news. The bad news is the truck from the mines has entered a dead zone for our tracking system on a bridge over the Bering Strait, leaving us blind. The Agency tracking system developers have been sacked. The good news is the crew back at HQ bought you a car! Well, they built you a car. Well, it wasn't originally for you, but it is now! Take the car and find that truck. If we can't track it, we need to stop that kinesium from making it to Dr. Prism's factory!
>
>

The mission opens with the player in the new car, behind a van and the truck. The player's mission is to stop the truck from delivering the kinesium.

## Walkthrough

Look to the left of your steering wheel and open the small compartment. Use the key to open the glovebox. Unscrew the plate of metal in the middle of your dashboard using the screwdriver and cut the red and blue wires with the wire cutters to enable the throttle and steering respectively - you can cut the green wire too as it only disables the ejector seat, just do not cut the yellow wire as it powers the engine. Raise the passenger seat - you'll see a silver bar below the chair - and pull out the tire iron and scissor jack. Use the tire iron as a replacement steering wheel. Bring the thruster power up and maneuver in front of the Handler's van.

From here, you must remove three fuses before you can open the back of the truck. The order that you remove these fuses in doesn't matter.

The first fuse is on the back-right side of the truck. Open the heavy door, use the scissor jack to keep it open, and then fully raise the scissor jack. Take out the fuse and place/float it beside you.

You can technically shut off the flamethrowers at any time, as there's no difference beyond needing some awareness to not get too close to the truck farther up, however it would be ideal to shut them off before you remove the next two fuses, as they require you to get close to them. To do this, move to the left side of the truck, use your grappling hook (second button to the left, below your radio) to remove some yellow panels, and replace the broken fuse with your working one. It's fine if you lost the fuse you had between when you got it from behind the heavy door, and when you went to the left side of the truck however, as it is possible to get extras. Once the new fuse is in, pull the lever; don't be too close to the truck however as the fuel tanks can hit you. Aim at the last red fuel tanks, and grapple them away to deactivate the flamethrowers.

The next fuse is underneath the truck, which at this point is inaccessible. To access it, use the grappling hook to tear away the yellow panels on the right side of the truck towards the back, and move so you can get a good grip on the boxes inside. There are four boxes you can move horizontally and vertically. Move the bottom left box down into the slot below it. (If you lost the fuse from the behind the heavy door earlier, there are two extras in that box that you can use to deactivate the flamethrowers from the previous step.) Move the security gate box all the way left. Move the rectangular box down to the middle, and then move the other small box from the top left to the top right. Then move the security gate box up one row and move the lower-left box out of the slot and to the right. Then move the security gate box into the slot and use the button inside to raise the shields. Go under the truck and reverse as far as you can; above you is a door that contains another fuse.

The last fuse is located in a box at the front-right of the truck. Simply slide the box open and remove the fuse.

Now go grapple the back of the truck. This will open the truck, and start a cutscene with Prism and one of her robots. Once the cutscene is finished, the robot will jump on the hood of your car, to which you can knock him off by driving into the barrels on the lefthand side of the road. The robot will then get thrown onto the car roof, where you will then have to pry the panel off of it using the screwdriver, or a piece of glass from the broken windshield. The back of the panel will give instructions on wires that should be cut, and when, in order to disable the robot. The dials on the robot will toggle the circular, square, and octagonal lights, as well as open the door that gives you access to another dial, and the two-toned (green) wire. The leftmost switch will also invert the lights on and off, as well as open the door that gives you access to the *meshed* (black) wire. In short, the order that you disable the robot in is as follows: Turn the main dial counter clockwise one notch, flip the switch (so that all the lights are on), cut the meshed (black) wire, turn the main dial counter clockwise another two notches, flip the switch (so that only the centre square light is on), cut the two-toned (green) wire, turn the main dial counter clockwise *another* notch, flip the switch (so that only the centre square, and rightmost octagon lights are on), and cut the striped (blue) wire. The mission will end once all three wires are cut.

## Souvenirs

### Don't Use Screwdrivers Or Wirecutters

Grab the throttle stick and press the action button. A small knife will pop out. This will work for all cutting/screwdriver activities.

### Open Truck Without Breaking Fuel Tanks

Do the level normally, but don't make any fuel tanks break off. The flamethrowers don't instantly kill you, so if you're quick you can sneak under the car for the last fuse.

### Give The Handler His Favorite Food

Put the hot dog in fire (don't burn it), then go back until you're next to the Handler's van. There's a slot on the side that says "Mail". Float the hot dog into that slot.

### Phantom Medal

Use the screwdriver to remove the screws before aiming the grappling hook at the truck's license plate. The medal is right behind it.

### Robot Trophy

Go past the flamethrowers before they go off. The trophy is on the hood of the truck.

## Debriefing

The Handler's debriefing is as follows:

> Prism may have gotten away, but we have one of her robots. It has data stored in its...uh, data storage places, so we're in luck. Dr. Prism truly believes she can create a better agent. You'll either prove her wrong, or prove her right. You're dead in that second scenario, in case that wasn't clear.
>
>

The pneumatic tube in the debriefing room contains a chocolate car on a biscuit. The inside of the chocolate is purple.

## Trivia

* Despite the game taking place during the 1960's, the Pennsylvania license plate found on the back of the truck during this mission resembles a more modern-day (2004-2017) design.
* Although it has not yet been confirmed by the developers, the van and the sports car seen in this mission were likely inspired by the First Generation Ford Econoline cargo van, and the 1967 Maserati Ghibli, respectively.
* If you look closely at the robot's notes towards the end of the mission, you can notice that they are written on top of an excerpt from *R.U.R. (Rossum's Universal Robots)*, a Czech play written in 1920 by Karel Čapek about the creation of artificial humans, and also the first science fiction work to feature, and mention, robots.