Magic Weapons

## Introduction

This list of items is comprised of what's generally considered meta. Items are ordered by our personal ranking, with the best option for each element listed first. (Outliers being compression items, that are ordered by element)

• Special
• Standard Weapons
• Compression Weapons

## Filters

Guardian
Rare
Premium
Z-Token
Golden Giftboxes

Seasonal
GGB Crossover
Mogloween
Frostval
Snugglefest
Blarney
Aprils' Fools
Grenwog
Cinco DOOM Mayo
Harvest Fest
Void Rotation

## No-Drop

* Arcane Ultra(!!!)Guardian Scythe
* Staff of Awe(!!!)

### Arcane Ultra(!!!)Guardian Scythe

MC 4-Proc Scythe. Must first be unlocked by completing The AntiGuardian! alongside the rest of the UltraGuardian set. By default chooses one of the 8 standard elements each turn (but deals 1.21x damage to compensate), but can be aligned (along with all nodrop equipment) to an element by Nimrod at the Guardian Tower. Additionally, can be upgraded to Arcane Ultra(!!!)Guardian Scythe by obtaining an AWE!!! Golden Giftbox, slightly raising damage dealt.

* **Note**: If elementalized, must relog in order to use a single element.
* **UltraGuardian Dragon**: Special. Attempts to instantly kill most enemies, with success rate being based on the relative difference between the weapon's level and enemy's level and Power. If they cannot instantly be killed or the roll fails, summons UltraGuardian Dragon Jr. instead.
	+ **UltraGuardian Dragon Jr.**: Only summoned if UltraGuardian Dragon fails to instantly kill. Deals Harm damage based on the relative difference between the weapon's level and the monster's level. Minimum damage dealt is roughly equal to the weapon's level, and is capped at roughly 10x the weapon's level. Cannot miss.

Unlock location: Guardian Tower -> Nimrod -> Quests -> AntiGuardian! (Fight as a Guardian)

Item Location: Guardian Tower -> Armoury -> Click chest -> Ultra -> Weapons

Info-Subs: No accurate info-subs for the weapon are available.

UltraGuardian Dragon mechanics: Link

### Staff of Awe(!!!)

MC 10-Proc Staff. Must first be assembled. By default Earth, but can be aligned (along with all nodrop equipment) to an element by Nimrod at the Guardian Tower. Additionally, can be upgraded to Staff of Awe!!! by obtaining an AWE!!! Golden Giftbox, slightly raising damage dealt.

Unlike most weapons, the Staff of Awe has multiple specials. Specials are split into "Standard", and "Non-Standard" specials. "Standard" specials happen 70% of the time (7% proc rate), and "Non-Standard" specials happen 30% of the time (3% proc rate). Valencia can align to a specific special, making it the only possible proc. Aligned standard specials retain the 10% proc rate, while aligned non-standard specials have a different proc rate. Numbers shown reflect their effective proc rate.

Standard specials (7% chance):

* **Spiral Carve** (1.75% chance): Standard Special. If aligned, deals +25% damage.
* **Awe Blast** (1.75% chance): Deals 0.85x damage, but Auto-Hits. If aligned, deals +25% damage.
* **Health Vampire** (1.16% chance): Deals 0.5x damage. Heals HP equal to damage dealt. If aligned, heals HP equal to 150% damage dealt. Healing is normalized, healing as if damage was dealt vs 100% resistance. If above 75% HP, uses Spiral Carve.
* **Mana Vampire** (1.16% chance): Deals 0.166x damage. Heals 125% Melee in MP (653 at 150). If aligned, heals 175% Melee in MP (914 at 150). If above 75% MP, uses Spiral Carve.
* **Soul Vampire** (1.16% chance): Deals 0.166x damage. Heals 125% Melee in SP (490 at 150). If aligned, heals 175% Melee in SP (686 at 150). If above 75% SP, uses Spiral Carve.

Non-standard specials (3% chance):

* **Guardian Dragon** (2.25% chance): Deals (17 + [Player Level - Monster Level]/2)% of the monster's max HP as Harm. If aligned, proc rate raised to 12%.
	+ **Guardian Dragon Jr.**: Happens 10% of the time when the Guardian Dragon would be summoned (effectively 0.3% chance unaligned, 1.6% chance aligned). Follows monster's base element. Deals (17 + [Player Level - Monster Level]/2)% of the monster's max HP. If base resistance is <50%, calls in Guardian Dragon immediately afterwards.
* **Power Word Die** (0.75% chance): Instantly kills most enemies. If they cannot be instantly killed, summons the Guardian Dragon instead. If aligned, proc rate raised to 3%.
	+ **Note**: Certain enemies can instead reflect Power Word Die. If this happens, the player is instantly killed.

Location: Valencia -> Visit Grumbugly -> Awe Equipment! -> The Blade of Awe!

Assembly Guide: Link.

Info-Subs: Link

Power Word Die mechanics: Link

**Back to Top**

## Special

* Olymp Axe
* Custom Weapon

### Olymp Axe

MC Melee/Ranged/Magic 0-Proc Axe. Element follows Paxia Clan, defaulting to Earth if not in any.

* **Flavour Effect**: Pays 15% Melee in SP (59 at 150) on attack to deal +15% damage (+20% if Magic).
* **MC**: +5% damage.

This weapon is one of the strongest gap-fillers in the game, as its element mirrors that of your Paxian Clan.

Location: Travel Map -> Sail East -> Paxia Clans -> The Olympax (Central South Island)

Info-Subs: Link

### Custom Weapon

Melee/Ranged/Magic Sword/Spear/Staff. Proc rate (along with potential effect), element, and BtH Lean can be customized.

 Seashell
 Stone
 Ice
 Solidified Wind
 Bronze
 Golden
 Obsidian

* Handle - Determines BtH lean:
	+ Puissant (-5) for damage, Normal for consistency without losing damage.
* Gem - Determines Proc Rate (and potential effect):
	+ Flashing (0-Proc) is the only good option due to the weapon using old special standards.

While Custom Weapons have no aged very well due to being on extremely old standards and lacking a MC effect, they can still serve as gap fillers.

Location: Guardian Tower -> Armory -> Treasury -> War Room -> Speak to Logan -> War Room Mission!

Info-Subs: Link

**Back to Top**

## Standard Weapons

* Fire
* Water
* Wind
* Ice
* Earth
* Energy
* Light
* Darkness
* Utility
* Harm

### Pyromancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

* **Flavour Effect**: Pays 15% Melee in HP (52 at 150) to:
	+ Boost weapon damage by +15% (+20% for Magic).
	+ Boost the damage of Fire Spells/Spell-like Skills by +10%.
* **MC**: +5% damage.
* **Full Set Bonus**: If using any Bloodmage armour, deal and additional +5% weapon damage, and +2.5% Fire Spell/Spell-like Skill damage. Damage bonus is increased to +10% and +5% respectively if using Pyromancer Bloodmage.
	+ In ideal conditions this weapon boosts weapon damage by +30% (35% for Magic) and Fire Spell-like attacks by +15%.

The best offensive options for Mages. Notably, Pyromancer's Bloodblade does not come from GGBs, and is listed separately because of this fact.

Location: Void Challenges -> Caecus See Here

Info subs: Link

### Blazing Bloodzerker's Sword

MC Melee/Magic 0-Proc Sword.

* **Flavour Effect**: Pays 15% Melee in HP (52 at 150) to:
	+ Boost weapon damage by +15% (+20% for Magic).
	+ Boost the damage of Fire Spells/Spell-like Skills by +10%.
* **MC**: +5% damage.
* **Full Set Bonus**: If using any Bloodzerker armour, deal and additional +5% weapon damage, and +2.5% Fire Spell/Spell-like Skill damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodzerker.
	+ In ideal conditions this weapon boosts weapon damage by +30% (35% for Magic) and Fire Spell-like attacks by +15%.

The best offensive option for Mages that is always-available.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

### Lorekeeper's Oath

MC Melee/Ranged/Magic 0-Proc Sword. Can toggle to Harm Mode:

* **Harm Mode**: Deals Harm damage. Pays 10% Melee in SP (39 at 150) per turn, rather than take a damage penalty. Deals an additional +3.33% damage if Magic.

The only good Harm toggle for Mages.

Location: Limited-Time Shop (Around mid-April).

Info-Subs: Link

### Aodh's Intervention (Fire)

MC Melee/Ranged/Magic 0-Proc Club/Spear/Staff. Uses a Charge system.

* **Charge Info**: Can toggle to pay 20/40% Melee in SP (78/157 at 150) to gain 1/2 Charges per hit with this weapon. Charge gain is capped at 4/8 charges per turn. Can hold up to 15 charges. At max charges, gain back 10/20% Melee in SP (39/78 at 150) per hit, up to 20/40% total.
* **Skill**: Requires at least 10 charges to use. Standard Bow-Type attack. Follows weapon damage type. Deals +(10.5\*[Charges])% damage. Consumes all charges.

Location: Warlic's Shop -> Dragonlorn Keep -> Last Watch

Info-Subs: Link

### Patriot Katana

MC Melee/Ranged/Magic 0-Proc Sword.

* **MC**: 1.5x Lucky Strike damage.

Location: Uncle Krenos (Paxia Defense -> Attack Dynami around July 4th).

Info-Subs: Link

### Arcane Infernal Carnage Maul

MC 0-Proc Club.

* **MC**: 1.5x Lucky Strike rate.

Location: Yulgar's Inn -> Sage Uldor -> Burning Solstice -> War Approaches

Info-Subs: Link

### Quenching Bloodzerker's Sword/Hydromancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

* **Flavour Effect**: Pays 15% Melee in HP (52 at 150) to:
	+ Boost weapon damage by +15% (+20% for Magic).
	+ Boost the damage of Water Spells/Spell-like Skills by +10%.
* **MC**: +5% damage.
* **Full Set Bonus**: If using any Bloodzerker armour, deal and additional +5% weapon damage, and +2.5% Water Spell/Spell-like Skill damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodzerker.
	+ In ideal conditions this weapon boosts weapon damage by +30% (35% for Magic) and Water Spell-like attacks by +15%.
* Note: For Hydromancer's Bloodblade, replace all mentions of Bloodzerker with Bloodmage

The best offensive option for Mages. Bloodblades should be used over Bloodzerker's Swords for Mages thanks to the FSB.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

### Masamune

MC Melee/Magic 0-Proc Sword. Comes with a toggle:

* **Toggle**: Pays 57.65% Melee in SP (226 at 150) if Melee, 53.32% Melee in SP (209 at 150) if Magic for +15 BtH and 1.4x Lucky Strike rate.

While the toggle's effect is incredibly powerful, it does take proper planning to use effectively due to the extreme SP cost. Should only be picked up as a luxury.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

### Lunar Hare Lantern

MC Magic 0-Proc Fist.

* **Flavour Effect**: Pays 15% Melee in HP (52 at 150) for Water damage from Spells to gain 4x Lucky Strike rate.

Location: Grenwog LTS Shop

Info-Subs: Link

### Tritent

MC Magic 0-Proc Staff. Comes with a Spell:

* **Spell**: Water Spell. Deals -50% damage and inflicts one of two effects (toggled by clicking bottom of weapon):
	+ **EleVuln**: Inflicts a +(35.78\*[Hits]/[Attempts])% Water Elevuln for 4 turns.
	+ **Siphon**: Inflicts a Power: (2.5\*[Hits]/[Attempts]) Water Poison for 4 turns. Poison heals the player's HP equal to the true damage dealt (IE limited by the monster's remaining HP).
* Both effects are resisted with +0 Save Bonus, player INT/LUK vs. monster END/LUK.

The best (and functionally the only Mastercrafted) always-available 0-Proc Water weapon for Mages.

Location: Ballyhoo -> Contests -> Mermazon Champion

Info-Subs: Link

### Blade of the Briar

MC Melee/Ranged/Magic 0-Proc Sword/Lance/Sword. Comes with a skill:

* **Skill**: Weapon-based skill. Deals -25% damage. Attempts to inflict a Power: ([Hits]/[Attempts]/2) Bleed. Resist with 0 Save Bonus, player INT/LUK vs. monster END/LUK.

Should only be used with a Bloodzerker to take advantage of its weapon-based skill.

Location: Void Takeover: Keyote the Heartcrusher.  See here.

Info-Subs: Link

### Galeforce Bloodzerker's Sword/Anemomancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

* **Flavour Effect**: Pays 15% Melee in HP (52 at 150) to:
	+ Boost weapon damage by +15% (+20% for Magic).
	+ Boost the damage of Wind Spells/Spell-Type Skills by +10%.
* **MC**: +5% damage.
* **Full Set Bonus**: If using any Bloodzerker armour, deal an additional +5% weapon damage and +2.5% Wind Spell/Spell-Type Skill damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodzerker.
	+ In ideal conditions, this weapon boosts weapon damage by +30% (35% for Magic) and Wind Spell-Type attacks by +15%.
* Note: For Anemomancer's Bloodblade, replace all mentions of Bloodzerker with Bloodmage

One of the best offensive option for Mages, tied with MADM Arsenal for weapon-based attacks. Bloodblades should be used over Bloodzerker's Swords for Mages thanks to the FSB.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

### MADM Arsenal

MC Melee/Ranges/Magic 0-Proc Axe/Lance+Polearm/Mace. Can toggle between two modes, each with their own effect:

* **Offensive Mode**: Pays 9 MRM to deal +20% damage (+25% if Magic).
* **Defensive Mode**: Deals -15% damage (-20% if Magic) for +12 MRM.
* **Full Set Bonus**: When used with MADM Barrier, gain additional effects based on mode:
	+ **Offensive Mode**: Deals an additional +5% damage.
	+ **Defensive Mode**: Gain an additional +3 MRM

The other best Wind weapon for damage, and the best option for defense. Functionally identical to Bloodblades for weapon-based attacks, paying MRM instead of HP. Should be picked up if available the Spell boost isn't desired, as other elements would benefit more from having a Bloodblade.

Location: Limited Time Shop (New Year's)

Info-Subs: Link

### Haunted Dragonlord's Insight

MC Magic 0-Proc Staff. Deals -10% damage.

* **MC**: All attacks with this weapon (including weapon-based Skills) heal ~8.44% Melee in MP (~44 at 150) per hit, capped at 8 hits.
* **Full Set Bonus**: When used with the armour and shield, healing is increased by +66% (~73 MP per hit at 150).

Location: Warlic's Shop -> Mastercraft Sets -> Dragonlord Set (Part 2: Inner Keep)

Info-Subs: N/A

### Divine Kazemai Athame

MC Magic 0-Proc Dagger/Athame.

* **MC**: Wind Spells gain +7.5 BtH.

This is the best F2P magic option for Wind, however if you are not casting wind spells, it effectively has no MC. It is suggested that F2P players join the Aerodu Clan and use Olymp Axe (if they are not already using it for another element).

Location: Warlic's Shop -> Mastercraft Sets -> Fujin Set

Info Subs: Link

### Cryomancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

* **Flavour Effect**: Pays 15% Melee in HP (52 at 150) to:
	+ Boost weapon damage by +15% (+20% for Magic).
	+ Boost the damage of Ice Spells/Spell-like Skills by +10%.
* **MC**: +5% damage.
* **Full Set Bonus**: If using any Bloodmage armour, deal and additional +5% weapon damage, and +2.5% Ice Spell/Spell-like Skill damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodmage.
	+ In ideal conditions this weapon boosts weapon damage by +30% (35% for Magic) and Ice Spell-like attacks by +15%.

The best damage option for Ice.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info subs: Link

### Mystic Retro Nightmare Mace / True Arcane Nemesis' Condemnation

Magic 0-Proc Mace. Comes with a skill:

* **Flavour Effect**: Retro Nightmare Mace is only Mastercrafted for Guardians. Adventurers deal -5% damage to pay for skill compression.
* **Skill**: Efficient Ice/Harm Skill. Seeks between the two elements. Costs 50% Melee in SP (196 at 150).

The only (and by default, best) Ice Magic weapon worth using for damage that's always-available and not tied to a GGB.

Location (Retro Nightmare): Yulgar's Inn -> Yulgar -> Shopping

Location (Nemesis): Warlic's Shop -> Mastercraft Sets -> Nemesis

Info-Subs: Link

### Terra Bloodzerker's Sword/Geomancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

* **Flavour Effect**: Pays 15% Melee in HP (52 at 150) to:
	+ Boost weapon damage by +15% (+20% for Magic).
	+ Boost the damage of Earth Spells/Spell-like Skills by +10%.
* **MC**: +5% damage.
* **Full Set Bonus**: If using any Bloodzerker armour, deal and additional +5% weapon damage, and +2.5% Earth Spell/Spell-like Skill damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodzerker.
	+ In ideal conditions this weapon boosts weapon damage by +30% (35% for Magic) and Earth Spell-like attacks by +15%.
* Note: For Geomancer's Bloodblade, replace all mentions of Bloodzerker with Bloodmage.

An alternative to Troll Club, providing much more consistent, unconditional damage.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

### Eternal Champion's Apex

MC Melee/Ranged/Magic 0-Proc Sword/Spear/Sword.

* **Effect**: Rather than receive the 0-Proc damage bonus, has a 10% chance on attack to inflict a Power: (17\*[Hits]/[Attempts]) (Power:(12.75\*[Hits]/[Attempts]) if Magic) Void Burn for 1 turn. This has +0 Save Bonus, player Mainstat/LUK vs. monster DEX/LUK.
* **MC**: Comes with a toggle. While toggled, pays 21% Melee in SP (82 at 150) and attempts to inflict a (-18.75\*[Hits]/[Attempts])% Choke for 2 turns. This has +0 Save Bonus, player Mainstat/LUK vs. monster END/LUK.

Location: Twilly -> Anniversary Events -> Storm of the Century -> Life and Death

Info-Subs: Link

### (Classic) Arcane Troll Club

MC Magic 0-Proc Club. Comes with a toggle:

* **Berserker Mode (Toggle)**: While toggled, lowers the BtH lean from -5 to -20.
* **MC**: +5% damage.

An extremely strong Earth weapon, outdamaging even Bloodblades thanks to its BtH lean. However, the massive loss in accuracy makes it impractical to use outside of wars.

Location: Yulgar's Inn -> Devourer Saga -> Next -> 8: Troll-O-Vision

Info-Subs: Link

### Voltaic Bloodzerker's Sword/Dynamancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

* **Flavour Effect**: Pays 15% Melee in HP (52 at 150) to:
	+ Boost weapon damage by +15% (+20% for Magic).
	+ Boost the damage of Energy Spells/Spell-like Skills by +10%.
* **MC**: +5% damage.
* **Full Set Bonus**: If using any Bloodzerker armour, deal and additional +5% weapon damage, and +2.5% Energy Spell/Spell-like Skill damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodzerker.
	+ In ideal conditions this weapon boosts weapon damage by +30% (35% for Magic) and Energy Spell-like attacks by +15%.
* Note: For Dynamancer's Bloodblade, replace all mentions of Bloodzerker with Bloodmage

The best offensive option for Mages. Bloodblades should be used over Bloodzerker's Swords for Mages thanks to the FSB.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info subs: Link

### Nickelclad Stormheart

MC Melee 0-Proc Staff.

* **Flavour Effect**: Deals -13.33% damage. After attacking with this weapon, heals the player's HP/SP equal to (2.5\*[Hits])% Melee per hit (9 and 10 at 150 respectively), capped at 4 hits.
	+ If one resource is >=80% while the other is <80%, the larger resource is not healed while the smaller resource receives doubled healing (~17 and ~20 per hit at 150 respectively). If both resources are >=80%, defaults to increased SP healing.
* **Effect**: Rather than receive the 0-Proc damage bonus, toggles between one of two effects instead:
	+ **Increased Healing**: Has a 20% chance to quadruple the healing provided by this weapon for the turn (~35/70 HP and ~39/78 SP per hit at 150 respectively).
	+ **Reduced Healing**: After attacking with this weapon, increases the Heal resistance of the monster by +15%.

A unique Energy weapon that trades potential damage for long-term staying power, with the added bonus of potentially reducing enemy healing.

Location: Your House -> Visit Neighbor -> 1032631 -> Specific Neighbor

Info-Subs: Link

### Thunder Lord's Staff

MC Magic 0-Proc Staff. Can toggle between two modes:

* **Ancient Charge**: Pays 20% Melee in HP (30 at 150). Attempts to inflict a Power: 1 Energy Burn for 4 turns. Resist with +0 save, player INT/LUK vs. monster END/LUK.
* **Gungnir**: Deals 0.65x damage in exchange for Auto-Hit.

Location: Frostval -> Decorate The Tree

Info-Subs: Link

### Mystic Caissa

MC Magic 0-Proc Sword.

* **Effect**: Rather than receive the 0-Proc damage bonus, has a 5% chance on attack to inflict a Power: (1.22\*[Hits]/[Attempts]) Prismatic Burn for 4 turns. This has +0 Save Bonus, player INT/LUK vs. monster END/LUK.
* **MC**: Comes with a toggle. When toggled:
	+ Attacks deal Harm damage. Pays 7.5% Melee in HP (26 at 150) rather than taking a damage penalty.
	+ If enough SP is available, consumes 25% Melee in SP (98 at 150) on attack to inflict a Power: (0.19\*[Hits]/[Attempts]) Prismatic Burn for 4 turns. This has +0 Save Bonus, player INT/LUK vs. monster END/LUK.
		- If a proc happens when toggled, a single Power: ~1.41 Prismatic Burn is inflicted.

Location: Travel Map -> Chessmaster Saga (or Darkovia Forest -> Dracopyre Legacy -> 6. Hall of Memories-> Open Doors! -> Next Wing -> More Quests) -> Finale: Season of Consequences -> Checkmate

Info-Subs: Link

### Limit Buster

MC Melee/Magic 0-Proc Sword. Comes with a Limit Charge system:

* **Limit Charge**: For each 1% 0-END Max HP lost (29.58 at 150), gain 1 Limit Charge. Player must survive the damage in order to gain charges. Can hold up to 200 Limit Charges.

If at least 100 Limit Charges are stored, enables a skill:

* **Skill**: Standard weapon attack. Deals +[Charges]% damage. Consumes all Limit Charges.

A truly unique weapon thanks to Limit Charges. Limit Buster is the strongest "weapon skill" in the entire game at full power, beaten only by Status Eaters like Terror Eater.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info subs: Link

### Zealot's Wrath

MC Melee/Ranged/Magic 0-Proc Sword/Spear/Staff.

* **Flavor Effect**: Take +10.71% damage (8.035% if Magic), but deals +15% damage.
* **MC**: Modifies Lucky Strikes, depending on mode:
	+ **Melee**: 1.5x LS damage.
	+ **Ranged**: 1.5x LS rate.
	+ **Magic**: ~1.225x LS damage and rate.

The best Light weapon for pure damage, and arguably one of the best weapons ever released for any element. Given the relatively inexpensive Token package that this weapon comes with, it is a highly recommended choice for any fully offensive build.

Location: 2500 Z-Token package (Zealot Arsenal)

Info-Subs: Link

### Radiant Bloodzerker's Sword/Lumenomancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

* **Flavour Effect**: Pays 15% Melee in HP (52 at 150) to:
	+ Boost weapon damage by +15% (+20% for Magic).
	+ Boost the damage of Light Spells/Spell-like Skills by +10%.
* **MC**: +5% damage.
* **Full Set Bonus**: If using any Bloodzerker armour, deal and additional +5% weapon damage, and +2.5% Light Spell/Spell-like Skill damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodzerker.
	+ In ideal conditions this weapon boosts weapon damage by +30% (35% for Magic) and Light Spell-like attacks by +15%.
* Note: For Hydromancer's Bloodblade, replace all mentions of Bloodzerker with Bloodmage

The best offensive option for Mages that isn't tied tp a premium package. Bloodblades should be used over Bloodzerker's Swords for Mages thanks to the FSB.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info subs: Link

### Alchemical Unity

MC Ranged/Magic 0-Proc Poleaxe. Can toggle between two modes:

* **Normal Mode**: Deals +7.5% damage vs Blinded enemies.
* **Blind Mode**: Deals -25% damage. Attempts to inflict a Blind for 5 turns. Strength of Blind is based on damage dealt. This has +0 Save Bonus, player Mainstat/LUK vs. monster DEX/LUK.

Alchemical Unity is one of the intriguing and powerful weapons in the game due to its damage-scaling blind effect that can easily reach absurd levels with minimal investment.

Location: Blarney -> 2020 Event

Info subs: Link

### Exalted Unity

MC Melee/Ranged/Magic 0-Proc weapon. Gains 4 charges passively (3 if Magic), but can also spend a turn to gain an additional 80 charges. Comes with a multitude of quickcast skills that consume charges:

 27
 40

While Exalted Unity does not have the same amount of up-front power as Zealot's Wrath, Lumenomancer's Bloodblade, or Radiant Bloodzerker's Sword, it does provide a powerful selection of utility effects that may be applicable for certain builds or inventory setups.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop (GGB Crossover Extravaganza; may or may not appear each year)

Info-Subs: Link

Updated Charge generation: Link

### Mystic Retro Golden Axe/High Communicant's Judgement

MC Magic 0-Proc Axe/Staff.

* **Flavour Effect**: Mystic Retro Golden Axe is only Mastercrafdted for Guardians. Adventurers deals -5% damage to pay for this weapon's effect.
* **Effect**: After casting a damaging spell that deals Light damage, restores MP/SP equal to (26.48\*[LightSpellHits]/[LightSpellAttempts])% Melee (136 MP; 100 SP at 150)
	+ If one resource is >=80% while the other is <80%, the larger resource is not healed while the smaller resource receives doubled healing (272 MP or 200 SP at 150).

An amazing resource generator for Mages. Thanks to the existence of efficient spells, it's possible to net neutral to net gain resources. Due to how the healing is triggered, spells with non-standard costs can be used to great effect, most notably Your Soul Burns Bright as a Beacon.

Location (Retro Golden): Yulgar's Inn -> Yulgar -> Shopping

Location (Communicant): Travel Map -> South -> Alnaphar -> Click the rainbow

Info-Subs: Link

### Aodh's Intervention (Light)

MC Melee/Ranged/Magic 0-Proc Club/Spear/Staff. Uses a Charge system.

* **Charge Info**: Can toggle to pay 20/40% Melee in SP (78/157 at 150) to gain 1/2 Charges per hit with this weapon. Charge gain is capped at 4/8 charges per turn. Can hold up to 15 charges. At max charges, gain back 10/20% Melee in SP (39/78 at 150) per hit, up to 20/40% total.
* **Skill**: Requires at least 10 charges to use. Standard Bow-Type attack. Follows weapon damage type. Deals +(10.5\*[Charges])% damage. Consumes all charges.

Location: Warlic's Shop -> Dragonlorn Keep -> Last Watch

Info-Subs: Link

### Engraced Blade of Elders

MC Melee/Ranged/Magic 0-Proc Sword. Comes with a skill:

* **Skill**: Standard Weapon-based skill. Deals -50% damage and attempts to inflict a Power: (5\*[Hits]/[Attempts]) Light Poison for 2 turns. Poison heals the player's HP equal to the true damage dealt (IE limited by the monster's remaining HP). This has +0 Save Bonus, player Mainstat/LUK vs. monster END/LUK.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

### Greater Bright Blade of Victory

MC Melee/Magic 0-Proc Sword.

* **MC**: +5% damage.

This weapon is as vanilla as you can get, but works perfectly fine until some of the other items above can be obtained. Additionally, players should align their Olymp Axe weapon to Light, instead of using this weapon if they are not currently using Olymp Axe for another element.

Location: Warlic's Shop -> Quests -> Blades of Victory

Info subs: Link

### Agony's Embrace

MC Melee/Ranged/Magic 0-Proc Sword/Polearm/Sword.

* **Flavor Effect**: Take +10.714% damage if Melee/Ranged, +8.035% damage in Magic Mode in order to deal +15% damage.
* **MC**: Increases damage dealt based on missing HP by +(1-(CurrentHP/MaxHP))\*10%.
	+ For example, for 25% HP missing, deal +2.5% damage.

Agony's Embrace is one of the strongest Darkness weapon, in terms of raw damage, in the game. However, it has a steep opportunity cost, and should only be picked up as a luxury.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info subs: Link

### Tarnished Blade of Elders

MC Melee/Ranged/Magic 0-Proc Sword. Comes with a skill:

* **Skill**: Standard Weapon-based skill. Deals -50% damage and attempts to inflict a Power: (5\*[Hits]/[Attempts]) Darkness Poison for 2 turns. Poison heals the player's HP equal to the true damage dealt (IE limited by the monster's remaining HP). This has +0 Save Bonus, player Mainstat/LUK vs. monster END/LUK.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

### Terror Eater

MC Melee/Ranged/Magic 0-Proc Sword/Spear/Sword. Comes with a skill:

* **Eat Fear**: Weapon-based Darkness skill. Can only be used if monster is Afraid. Has no cost. Consumes Fear, and deals increased damage based on the potency and duration of the Fear. Damage is then normalized, doing damage as if it was attacking vs 100% Darkness.

Terror Eater is an extremely powerful status eater, helped further by being weapon-based (allowing Imbues), and damage being normalized using only Darkness, turning low mob resistance into a massive damage multiplier if the element was changed in any way.

Note: While Terror Eater's skill has amazing potential, it must be noted that many recent bosses have the Freedom status which prevent Fear from being inflicted on them, making this weapon effectively no better than a non-MC'd weapon.

Location: Travel Map -> Terror Set

Info subs: Link

### Infinita Staff

MC Ranged/Magic Scythe/Staff.

* **Flavour Effect**: Deals -25% damage. All attacks with this weapon (including weapon-based skills) heal either SP (Ranged) or MP (Magic) based on the true damage dealt (IE healing is limited by the monster's remaining HP).

A completely broken weapon that provides infinite resources for the player to abuse. Only use if fair play is undesired.

Location: ~~Valencia -> Golden Giftboxes -> Rare Shop~~ Currently rare, may or may not return.

Info-Subs: N/A

### Arcane Abyssal Carnage Maul

MC 0-Proc Club.

* **MC**: 1.5x Lucky Strike rate.

Location: Yulgar's Inn -> Sage Uldor -> Burning Solstice -> War Approaches

Info-Subs: Link

### Greater Dark Blade of Victory

MC Melee/Magic 0-Proc Sword.

* **MC**: +5% damage.

Location: Warlic's Shop -> Quests -> Blades of Victory

Info subs: Link

### Arcane Cutlasses

MC Magic 0-Proc Dagger/Athame. Has a variant for each element.

* **MC**: Deals -15% damage. Increases the damage of all [Weapon Element] hits from spells by +30%.

The best boosters for spell damage in the game.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

### Arctic Athame

MC Magic 20-Proc Ice Dagger/Athame.

* **Flavour Effect**: Deals -10% damage. Boosts the damage of Ice spells by +18.75%.
* **MC**: Boosts the damage of Ice spells by +18.75% if monster has >0 INT.

The best (and only) free Ice spell booster.

Location: Chessmaster Saga -> Going Kukoo

Info subs: Link

### Light of Destiny

MC Melee/Magic 0-Proc Axe.

* **MC**: If the player were to lose a turn due to being immobilized (Fear, Freeze-like effects, Paralysis, etc), they do not. First use per battle is free. All subsequent uses will cost 100% Melee in SP (385 at 143). Only works if monster is (PowLvl+20) or lower than the weapon (173 or lower at 143). Each weapon tracks their own uses separately.

Element depends on version:

* **Blazing Passionate**, **Patriotic**: Fire
* **Milk Choco**: Water
* **Chilling Legion**: Ice
* **Fleeting Passionate**, **Astraeus Cosmic** : Wind
* **Pulsar Cosmic**: Energy
* **Patriotic**: Light
* **Abyssal Legion**, **Dark Choco**: Darkness

Location: Limited Time Shop

Info-Subs (Patriotic): Link

### Mystic Caissa

MC Magic 0-Proc Sword.

* **Effect**: Rather than receive the 0-Proc damage bonus, has a 5% chance on attack to inflict a Power: (1.22\*[Hits]/[Attempts]) Prismatic Burn for 4 turns. This has +0 Save Bonus, player INT/LUK vs. monster END/LUK.
* **MC**: Comes with a toggle. When toggled:
	+ Attacks deal Harm damage. Pays 7.5% Melee in HP (26 at 150) rather than taking a damage penalty.
	+ If enough SP is available, consumes 25% Melee in SP (98 at 150) on attack to inflict a Power: (0.19\*[Hits]/[Attempts]) Prismatic Burn for 4 turns. This has +0 Save Bonus, player INT/LUK vs. monster END/LUK.
		- If a proc happens when toggled, a single Power: ~1.41 Prismatic Burn is inflicted.

Location: Travel Map -> Chessmaster Saga (or Darkovia Forest -> Dracopyre Legacy -> 6. Hall of Memories-> Open Doors! -> Next Wing -> More Quests) -> Finale: Season of Consequences -> Checkmate

Info-Subs: Link

### Lorekeeper's Oath

MC Melee/Ranged/Magic 0-Proc Sword. Can toggle to Harm Mode:

* **Harm Mode**: Deals Harm damage. Pays 10% Melee in SP (39 at 150) per turn, rather than take a damage penalty. Deals an additional +3.33% damage if Magic.

Location: Limited-Time Shop (Around mid-April).

Info-Subs: Link

### Void Spear of War

MC Ranged/Magic 0-Proc Harm Spear. Deals -10% damage due to element.

* **MC**: +5% damage.

One of two pure Harm options for Mages, and the top weapon for pure Harm damage.

Location Valencia -> Golden Giftboxes -> Rare Shop

Info subs: Link

### Void's Edge

MC Melee/Ranged/Magic 0-Proc Harm Sword/Glaive/Staff. Deals -10% damage due to element.

* **Flavour Effect**: Pays 5% Melee (3.75% if Magic) in HP (17 for Me/Ra; 13 for Ma at 150) to deal +5% damage.
* **MC**: +5% damage.

While technically the best pure Harm weapon in the game, the "full damage" it provides does not necessarily make it better than other options for general use. Should not be picked up outside of luxury.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

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## Compression Weapons

* Table
* Weapons

### Ultimate Dragon Scythe of Elements (8 Standard Elements)

MC Melee/Ranged/Magic 0-Proc Scythe. Compresses all 8 standard elements. Deals -15% damage, and causes the player take +10.7% increase damage (+8.03% for Magic) to compensate.

Location: ~~Valencia -> Golden Giftboxes -> UltraRare Shop~~ Rare (May return next February during the GGB Extravaganza)

Info subs: Link

### Lorekeeper's Oath (Fire/Harm)

MC Melee/Ranged/Magic 0-proc Sword. Compresses Fire and Harm. Pays 10% Melee in SP (39 at 150) in Harm mode instead of taking a damage penalty. Deals +3.33% damage if Magic.

Location: Limited-Time Shop (Around mid-April).

Info-Subs: Link

### Mystic Warmaster's Reaver (Fire/Wind)

MC Magic 0-Proc Axe. Compresses Fire and Wind.

Location: Yulgar's Inn -> Go to Lounge -> Sage Uldor -> Burning Solstice -> The Answer

Info-Subs: [TBD]

### Carnafex Sceptre (Fire/Ice)

MC Magic 0-Proc Sceptre. Compresses Fire and Ice.

Location: Stonerule -> Riona -> What do you feel? -> War of the Giants -> Part 4

Info subs: Link

### Searing Brand (Fire/Energy)

MC Melee/Magic 0-Proc Sword. Compresses Fire and Energy.

Location: 7500 Z-Token package

Info subs: Link

### Solar Flair Staff (Fire/Light)

MC Melee/Magic 0-Proc Staff. Compresses Fire and Light. Also compresses Solar Flair Angel Guest. Deals -5% damage to compensate

* **Solar Flair Angel**: SP Healing Guest. Does not attack. Heals the player's HP equal to 0.72675x standard Guest damage.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs (Weapon): Link

Info-Subs (Guest): Link

### Wicked King's Wrath (Fire/Darkness)

MC Magic 20-Proc Sword. Seeks between Fire and Darkness.

Location: Travel Map -> Sail East -> Mt. Thrall -> Hollow's Garage -> What are you building in here? -> What is your favorite thing to work on? -> Underworld Saga -> Escape the Wicked King

Info-Subs: Link

### Ultra Omni Knight's Blade (Water/Ice)

MC Melee/Magic 0-Proc Sword. Compresses Water and Ice.

Location: Twilly -> Anniversary Events -> Rise of the Shadow Council

Info subs: Link

### Amazonian Ruler (Water/Light)

MC Melee/Ranged/Magic 0-Proc Axe/Spear/Mace. Compresses Water and Light.

Location: 6000 Z-Token Package

Info-Subs: Link

### Paragon Ice Blade (Ice/Darkness)

MC Melee/Magic 0-Proc Sword. Compresses Ice and Darkness.

Location: Guardian Tower -> Guardian Shop

Info subs: Link

### Elightus (Earth/Energy)

MC Melee/Ranged/Magic 0-Proc Sword/Spear/Staff. Compresses Earth and Energy.

* **Full Set Bonus**: When used with Elightus Guard, deal +5% damage.

Location: 12000 Z-Tokens Package

Info-Subs: Link

### Mystic Star Sabre (Energy/Darkness)

MC Magic 0-Proc Sword. Compresses Energy and Darkness.

Location: Limited-Time Items (Around May 4th)

Info subs: Link

### Mystic Caissa (Energy/Harm)

MC Magic 0-Proc Sword. Compresses Energy and Harm. Pays 7.5% Melee in HP (26 at 150) in Harm mode instead of taking a damage penalty, and pays additional SP on attack to inflict a Prismatic Burn. Already mentioned in the standard weapon section.

Location: Travel Map -> Chessmaster Saga (or Darkovia Forest -> Dracopyre Legacy -> 6. Hall of Memories-> Open Doors! -> Next Wing -> More Quests) -> Finale: Season of Consequences -> Checkmate

Info-Subs: Link

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