recursal/Fanatic-Fandom huggingface dataset:
Mecacao

Someone enjoying a entire bakers bar of mecacao.

Magically enriched cacao, or more commonly known as the trade good, mecacao, is a magically modified organism created by the chocolatier wizards and mages located at the Ferrero Plantation.

It is in high demand for its quality and use, considered to be the best chocolate in the world, with no know negative side effects. It has a mild healing effect and helps ease sickness of the body and mind. There are no calories, sugar, fat, oil, nuts, eggs or dairy used anywhere in the process of creating the mecacao liqueur so you cannot gain weight or spike your blood sugar levels from over consumption.
Supersend Trading Co.

This trading company was created by Captain Shaltey Oars, and named after his vessel, the trade-ship Supersend.

* Captain Shaltey Oars, a peg-legged human male captain of the ship, Supersend.

* Chief Officer Joanna Stoa, a female tiefling.
* 2nd Officer Greg Gree, a male dragonborn.

* Chief Engineer Paw Keete "Gizmo", a male gnome who tinkers, he created some gear for Garmelio.
* 2nd Engineer Erik Eron, a male human.
* 3rd Engineer Vance Spif, a male half-elf.
* and 13 crewmates of various race & gender (3 were killed during fight against the Giant Crab)

They handle all sorts of inventory, but the party (only Garmelio and Tyriel at the time) noticed that they were secretly planning on delivering a "throne in a cage" to a anonymous client in Ferrero, before they destroyed the ship along with the remaining goods on board.
High Peak

The High Peak, apparently the highest place in the whole world. Can give anyone an amazing look at the whole continent, perhaps even the whole world.

There is supposed to be two paths one can take towards the High Peak, a long one where you walk along the stone pathway, or a shorter one where you can ferry across the lake.

### Location

Western Part of the Continent

The High Peak is a massive structure which is supposedly the highest in the entire world. Found directly West of the **Arcane Rift** and **Lodge of the Plains**.

It is said that whoever climbs up to see the world from its highest peak can view the whole continent, even the whole world.

The **Temple Shrine** resides at the base of this massive structure.
Ashes

Ashes is a devout follower of Lathande and his beliefs.

**Haronr Gurrog** lived a seemingly normal life in his Goliath tribe - hunting, fighting, and raiding with his pack amongst the woods of **Amertia**.

Food was plenty and the tribe was never one to back down from fighting bands of travelers who dared venture into the deepwoods where the Goliaths took residence.

When Haronr was around 16, on one faithful day Haronr would open his eyes to a new light, a contrast from simple tribal life. After what seemed like a normal fight with a band of travellers, Haronr spotted a book, bounded in red leather with a symbol of a golden sunrise both on the front and back.

Never being an avid reader, he picked up the book and briefly read the first few words. “Lathander, the Morninglord - God of Dawn and Renewal.” Haronr had never been one for religion, yet he took to reading this book with a fiery passion.

Years later, when Haronr was around 20 he brutally injured a member of his tribe, claiming that Lathander had willed this Goliath a new dawn. For this, he was stripped of all his wealth and banished from his home.

Haronr too, decided that in order to spread Lathanders teachings, he needed a new dawn - and so he lost his birth name and took up his new, divine name - Ashes.

Many years later, now aged 27, he excavated an ancient site from the past, a shrine dedicated to Lathander which had been overtaken by time and neglect inside the woods of Amertia.

He took it upon himself to clear this site, and his efforts were rewarded when after a seemingly uneventful day he would stumble upon a human man named Bogladin Hernando.

After the two introduced eachother, dealt with some spiders, and set up camp for the night, Ashes would have a divine intervention with Lothander. Though unable to understand what he was saying, a physical manifestation of that message was conveyed through a warbanner striking down and shattering the excavated Altar of Lathander.

The exposed altar housed the Gauntlets of Deliverance, a powerful set of of gauntlets designed to be used by a devout paladin of Lathander. Though unable to take the war banner which had permanently embedded itself into the stone structure, Ashes took the cloth which represented the Awakened, a journey the followers of Lathander need to take in order to become a Dawnbringer.
Valorous Flame

**Valorous Flame** is a 18 year old female tabaxi scribe. She has brown eyes. She has shiny golden fur. She stands 170cm (5'6") tall and has an athletic build. She has an fearsome, heavily feral face. She intermittently squints. She smells of autumn leaves.

**Valorous Flame** is a **tabaxi**, and tabaxi are very rare on **Mikvid**. There are extremely few tabaxi left, and catfolk are very prejudiced towards them.

She was saved by **Dinhk Donhk** when she was 12, whisked away from a terrible life of poverty and ridicule found within **Aghanim's Domain**.

Her parents were both slaves to a great elf aristocrat who was known for gathering up a "menagerie" of different races to be his servants. She was born into this life, and was too trained to become a servant.

It was very difficult for her, as it was difficult for any of the many different slaves that were part of this disgusting show of control. Strict care went into ensuring that the slaves would comply, by using enchanted collars the elf master would be able to control his work staff, the slaves would have to unwillingly comply or face terrible electric shocks that would leave them near death, but never actually kill them.

Growing up in a cage dressed up like a dollhouse, and being forced to do things she wasn't interested in doing, she very quickly grew to hate not only the situation she was in, but the situation the entire house, then city, then country was in. A rebellious spark grew inside her.

During one stormy night a rebellion broke out in the city, countless people from the poorest of the poor to the highest nobles of the entire domain were killed. Utilizing this momentary chaos, this was the day she decided to take action.

She roused the servants, begged her parents, and eventually gathered a force large enough to take the house. There were many casualties on both sides, **Valorous** lost both her mother and father as they saved her from near death, but she was able to escape the house, collarless but bloodied, beaten, and worst of all, alone.

The last thing she recalls before passing out near the outskirts of **Aghanim's Domain** was frightful Elvish screaming, and the jolly and courageous roars of Common cheering. When she woke again, she was on a horse drawn wagon in a bed, covered in stitches and bandages, with the face of a rugged dwarven man sitting near her, book in hand but fast asleep.

After 6 years with **Dinhk Donhk**, everyone on the **Shining Light** sees him as a father figure to her, and she's happy to fill that role.
Stonehorn

The Crest of the Stonehorn family, a Star and Crescent Moon.

A noble family of Loxodon living in the **Lodge of the Plains**.

They are the owners of the **Noble House**which **Garmelio** broke into and stole from.

Items stolen:

* **Necklace of the Stonehorn Family**, a necklace passed down through countless generations which resonates with arcane memory. **+1 Wisdom**
* **Star and Moon Crested Bracers of Intimidation**, metal bracers that feel like they were crafted with an intense rage. **+1 Intimidation**
* **Elegant Set of Mason's Tools**, featuring a moon crest on the hammer, and a star crest on the chisel. **+2 History**
* **Stonehorn Family Signet Ring**, a signet ring with star and moon crest etched into it.

Books stolen:

* **Loxodon Personal Journal**
* **Geography Book**
* **Loxodon History of First Plains**
Time Shatter

The Time Shatter is one of the **Nine Lords of Hell** and a reality distorting event released by **Tyriel** by his own ineptitude.

By accidentally knocking the **Timestone** off its pedestal by hitting it with his tail, he caused the orb to fall and shatter on the floor, fragmenting it into pieces and releasing a creature that can mend and warp reality as we know it known as the Time Shatter.

This action flung all the universes into each other causing seamless merging and integration of alternate realities with their own, as well as flinging Tyriel into the world of **Shatter** **Faerün**, the realm the adventuring **party** resides.

Its sentience is without question, as it undoubtedly does brainwash everyone into thinking that the new realms have always existed, but its motives are unclear.

Two months after the Shattering of Faerün, the **Landing** of Faerün would occur, splitting the connection between time and space even further.
Jaskir Lower Commons

The lower end of Jaskir.

Despite the rough exterior, the people are quite friendly.

The **Lower Commons** of **Jaskir** is a small region found near the **Scar of Jaskir**, and just below the **Upper Commons**.

Its a dingy, somewhat slum-like area filled with poverty and filth, but the people are clean, kind of heart, and will help each other out in the toughest of situations.

## Notable Locations & People

* **Haven & Hearth**
* **Cassie's Smoke Shoppe**
* **Potion Saleswoman Jean**
* **Dedrede the Mystic**
* **John Jon** the **Amertian** Wood Craftsman
* **Brutis** & **Helena**'s Delicatessen
* **Jib-Jub**'s Dice Game
* **Leonard Vincent**'s Portraits
* **Pawnbroker Eul**
* **Roscoe**'s Rod-Ends
* **Aphrodite's Bathhouse**
* **Ramshackle Smith** *(player home)*
Hope Genovie

**Hope Genovie** is a 38 year old female human priest, she has beautiful long brown hair and green eyes, smooth tanned skin, stands 162cm (5'3") tall, has a muscular build and has an oval, ordinary face.

She is a devout worshipper of **Lathander**, the head priest of the **Sunlight Citadel**, and is a **Morninglord** of the **Dawnbringers**.

Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities.

She received a **Banner of the Awakened** from **Ashes**.
Lawretta Stowen

The mayor of Jaskir.

**Lawretta Stowen** is a 47 year old female human diplomat. She has short, straightened, black hair and blue eyes, has soft tanned skin, stands 147cm (4'9") tall, has a lean build, and has a round, cute face.

She is the mayor of **Jaskir**, and has remained in office for almost 20 years. She has very little opposition, and is generally well liked by the people she represents.
Mop

A fierce, scarred, and battle hardened red **dragonborn** female who commands the **Tolterro Patrol** squad known as "**Cleanup**".

Nobody really seems to know her real name, if she even has one. Her name is an obvious reference to her role and rank within the squad, as she is the "Mop" that cleans the most up within the organisation of Cleanup.

She has a seemingly enthralled, larger than average grey **tiefling** named **Bucket** who follows and obeys any command she orders, silently.

Mop pulls children who show great potential and courage off the streets in the district her squad targets known as the **Tolterro Slum**, and recruited a young green dragonborn named **Xanthias** after he stopped a thief from stealing a large pouch.

Xanthias looks up to her as a pseudo mother figure, as he doesn't know very much about his own **family origin**.
Xanthias Ahk-Rid

Xanthias **Ahk-Rid** is a 27 year old dragonborn bard who was born on **1490 DR** in the port city of **Tolterro**. He spent most of his childhood living in the **slums**, but grew up working for a corrupted fragment of the **government** that oppressed him.

As a result of growing up in extreme poverty, he learned quickly to survive with the bare minimum and during his time on the streets he was able to concoct a drink called **Lizard Blood Ale**, a thick and sweet refreshing juice that if let ferment turned into a hearty and strong alcoholic drink.

He was able to join a band of **patrolmen** that **work alongside the government** to maintain order and peace in the city, and after impressing them by being able to subdue a wanted criminal by himself, he earned the favor of **Mop**, the head of the company, and was able to join their team at the ripe age of 14. He spent 6 years in the squad before being relieved of duty and stripped of his rank and title for questioning his superiors and starting to unravel a plot involving the **Tolterro Rakshasa**.

After joining the Tolterro Patrol team "Cleanup" and being assigned a role, Xanthias was tasked with fulfilling any personal requests asked by Mop. Xanthias quickly grew dissatisfied with his work and after a few years as a patrolman his personality began to shift and become more aggressive. He would butt shoulders and push aside his fellow patrolmen as he walked down the hallways and into his chambers. Nobody dared bother him or retaliate, and few ever entered his room, except for Mop, and her tiefling thrall **Bucket**.

After being exiled from the patrol for digging into the Rakshasa plot, Xanthias rekindled his passion for music that he had as a child growing up in the slums, so he decided to learn how to play some instruments. He enrolled in a bard college in the town of **Ferrero**, and begun his new life as a **College of Swords** bard. Afterwards he decided to wander in the outside world, and spent 7 years travelling and exploring around the port city he grew up in, learning more and gaining knowledge and life experience.

Now, after 7 years of being away from his birthplace, he feels a burning desire to fix his past wrongdoings and take action against the cruel and corrupt rulers of Tolterro, starting first by dealing with his former "family", Cleanup. Attempting to get back into the city of Tolterro would prove to be difficult with a constant stream of blockades set around the city.

While resting in **Phandalin** he would bear witness to event known as **The Landing** and would, if by fate or by chance, be grouped up with **Garmelio** and **Rasmitan-Vishnu-Apu-Singh** as they would make their way South towards a royal barracks.

This would lead Xanthias to join the adventuring **party**, fight for his life against **Moonpupil**, and cross over the **Arcane Rift**with the guidance of the **Book of Lore** transporting him and his party 200 years into the far future of **1717 DR**.

## Inventory, Equipment & Gold

 Ammo
 Clothes
 Items
 Consumables

 SP
 GP
 PP

## Gallery

Click here for my Hero Forge Figure.

######
Shaltey Oars

Captain Shaltey Oars is a human male who commanded the ship, **Supersend** with his crew, the **Supersend Trading Co.**

He is missing his right leg completely and it has been replaced with a wooden stump, he walks with a limp and can only move 15ft per round.

Has a really serious drinking habit.

Lost his parrot in a risky gamble, hopes to one day be able to win his bird back.
Jaskir

Jaskir is a lively place and accumulates a fair amount of revenue from its active ports which many sailors dock at for its safety.

### Inhabitants

Various Humanoids

**Jaskir** is a small port city in the Eastern Kingdoms, located near the **Realm of Conflict**, **Amertia**, and **Laghu'un**.

## History

From what the party knows, **Jaskir** was founded by a member of **Smitty Jaskir**'s family, a man named **Einer Jaskir**. There are many statues of his father located throughout the city, as well as integrated into the architecture; most prominently in the main city gates.

There seem to have been some sort of attack or raid that occurred around 20 years prior to the party arriving. Many regions of the city are still afflicted by poverty and ruin to this day. Some monsters and other creatures have taken refuge in the abandoned ruins and buildings that litter the surrounding area of **Jaskir** and its outskirts.

The city is managed by a mayor named **Lawretta Stowen**, who has been in office for around 20 years.

## Regions & Landmarks

* **Gatehouse**
* Trade Hub
	+ **Jaskir Lumber Company**
	+ Jaskir Bank Branch Einer
	+ Ruby's Regalia
	+ Western Sunlit Square
	+ Eastern Sunlit Square
* **Noble's District**
	+ Noble Docks
	+ Stowen Manor
	+ Noble's Cemetery
	+ Ashen Ossuary
* **Entertainment District**
	+ Flyin' Griffin
* **Upper Commons**
	+ Common Docks
	+ **Sunlight Citadel**
	+ **Red Lounge**
* **Lower Commons**
	+ **Ramshackle Smith** *(player home)*
	+ **Haven & Hearth**
* **Stowen Park**
	+ Trail
* **Scar of Jaskir**
	+ Scarred Beach
	+ Ruined Church of Oghma
Rheese Skaldbark

## High Pontiff Rheese Skaldbark

Rheese Skaldbark, painted in ostentatious glory to pay respect towards their murdered soul.

## Physical description

### Gender

Male

**High Pontiff Rheese Skaldbark** was a religious noble who held a seat of power in the shared government of Sunner's Den, a port city in the **Wild Lands**.

He was chosen by many to bear the title of High Pontiff, one responsible for keeping the clashing religious tension at bay between all sects in the city.

He was incredibly powerful, kind, cunning, and it came to everyone as a surprise to learn that he had been murdered in cold blood during his slumber by the head of the **Teriyaki Clan**, **Kibu Teriyaki**.

As a result of his untimely demise, the city of Sunner's Den became a powder keg and nearly self destructed in the following weeks, peace only finally came once the remaining members of the **Teriyaki Clan** were either killed, captured, or banished.
Whisper

## Tolterro Patrol, Whisper

"Don't say a word, just stay quiet, don't let them know."

The entrance to Whisper's hideout, supposedly found hidden somewhere in a heavily guarded section within the slums of Tolterro.

One faction within the **Tolterro Patrol**, Whisper controls information and ensures certain news doesn't spread within the surrounding area and city of **Tolterro**.
Road South of the Lodge

The fallen tree which trapped Akakia's horse, Mustard.

A worn path that slowly turns from cobblestone to dirt, now with a collapsed tree on the path.

### Location

South of the Lodge of the Plains

The road that the **Rift Walkers** followed after their escape from the **Lodge of the Plains**.

They encounter a mystical elf woman named **Akakia** along the way. who asks the duo to help her horse **Mustard** who got caught underneath a fallen tree after a terribly stormy trip.

Off the beaten path, **Akakia's Cottage** can be found, which lays close to the **Black Swamp**.
Wind Channeler

Wind Channelers focus their energies into the artifact known as Gael to maintaining the wind wall which surrounds Wind Ravaged Rasugia.

### Location

Wind Temple in Wind Ravaged Rasugia

A selected few get chosen within the Catfolk Air Druid Tribe of **Featherlight** to be given the indefinite duty of **Wind Channeler**, one who dedicates themselves fully to maintaining the elemental wind wall that surrounds **Wind Ravaged Rasugia**.

The artifact that maintains this wind wall is known as **Gael**.

**Leopold Demarco** was given a family bound duty to maintain the wind wall, but now that he has been whisked away from his home, there is a time limit left on how long the wall can stay up.
Ozai Teri-Ahk

**Ozai Teri-Ahk** is a young and fierce Dragonborn Barbarian Samurai Noble from the **Teri-Ahk Clan**, who had his family name besmirched with a planted murder against his father.

As such he was banished alongside three other members of his clan; his uncle **Iroh**, his personal chef **Kojwrym**, and his best friend **Bayvid**, who all stuck around and followed him on his path towards revenge and redemption.

Ozai was nearly killed in the **Realm of Conflict**, and was thankfully saved by his entourage. Unfortunately as a result, it seems like Ozai has some memories and the cold trail and few leads that he already had seemed to have vanished into thin air.

Now, making his way into **Jaskir**; he tries to find the leader in an attempt to somehow catch the trail once more to finally put an end to the person responsible for purposefully besmirching his fathers name with a false murder.

Stumbling his way into the city of Jaskir looking for clues and directions towards the may, his group prepared camp outside the city.

There he was lead to the manor of **Lawretta Stowen**, where he encountered the goliath paladin known as **Ashes**, where he was finally able to both meet the leader of the city, find out and recollect some more information about his target, and gain access to a ally for the time being in Ashes.

As he spoke to the mayor, Lawretta Stowen, Ozai recollected pieces of information such as his target having a scar and visible limp on his left leg, that he has some sort of ties with someone that uses a Crest of a Blue Swan, and that the man in question's name has these in it:

The target's name is... it starts with a C... and it definitely has a '*de'*in the middle of the name. You're hazy or unfamiliar with the other details.

**"C... de ..." - "...I can not remember his name."**

For the time being you have chosen to assist Ashes, who will in return assist you with your mission. Mutual teamwork.
Dinhk Donhk

**Dinhk Donhk** is a 155 year old male hill dwarf blacksmith. He has a bald head and green eyes. He has rough golden skin. He stands 142cm (4'7") tall and has a fat build. He has an edgy, incredibly typical face with a long, braided van dyke beard.

He is currently out with **Valorous Flame** to pool together some extra money by doing some side jobs they were offered. The work for **Dinhk** was to aid the foresters of **Amertia**, ensure their tools were always in order, and to maintain their weapons and armor to fend off against the beasts found within the forest.

**Valorous Flame** and **Dinhk Donhk** were found in a comatose and near death state from an intentionally poisoned deer carcass from some **Amertia Goliaths** to flush out the illegal loggers, but were rescued by the adventuring party.

He has no recollection of how the attack went but a decent investigation of the area by **Bogladin** would reveal that this location was swarmed out by a planned infestation of **Forest Spiders**. Tracks and other markings reveal that a group of 7-10 goliaths with cages set down around 15-20 cages and let out a swarm of countless **Forest Spiders**.

Coming to he would immediately ask about the safety of **Valorous Flame**, a young tabaxi female, and would request the party to help him and her get to **Jaskir** to hopefully return back to the port where his captain would be waiting.

He is very much a father figure and mentor to **Valorous Flame**. He has taken it upon himself to take care of her in memoriam of his late daughter who passed away when she was only a few years old, from an untreatable illness.

Dwarven armorers are masters of metalwork, and are proficient with smith's tools. While they are skilled at crafting custom-fit armor for nobles and knights, it is said that they can make armor out of anything. As such their employment is sought by castle stewards to prepare for times of war.

He is one of the original members of the **Shining Light**, a crew led by a human man named **Doran deGrey**.

He cannot whistle. He openly worships Tyr, God of justice. (Lawful Good) He is an hopeless romantic. He doesn't care about risks or odds. He doesn't feel comfortable when away from his tools. He reacts violently to fruits.
Zack Krafe's Trial

The Effigy of Power

**Bogladin Hernando**, a human male monk turns 20 and is of age to take his **Zensufi Proving Trial**, which he takes the day after his birthday. A choice between taking a flight of stairs or climbing up the steep steps of the **Eastern Zensufi Ziggurat** before he is allowed to commune with the **Effigy of Power**. Feeling confident, Bogladin chooses to climb up the steep steps, succeeding with ease and surprising his master. Once he reaches the top, Bogladin is asked by his mentor to mediate and commune with the Effigy of Power.

Bogladin sits, concentrates and focuses, seeing two figures; one of himself and another towering over him of the Effigy of Power. Bogladin fights an internal battle within himself, and overcomes his feeling of fear, beginning to grow larger in side, while the Effigy of Power shrinks in tandem. After witnessing the Effigy shrink down into nothingness, Bogladin notices his master who was watching him keenly, and who looks incredibly impressed. Bogladin is now prepared to leave the Eastern Zensufi Ziggurat as part of his Zensufi Trial.
Ancient Loxodon Fountain

A beautifully crafted golden fountain found on the path towards the Lodge of the Caves, pouring out a nearly endless supply of magically imbued water.

### Effects

2d4+2 healing, it is a magical alcohol that quenches thirst, giving +1 Strength and -1 Wisdom/Perception stacking depending on how much is drunk.

### Source

Lodge of the Caves

This magical fountain pouring water from an ancient water source found within the mountains located underneath the **Lodge of the Plains**, within the ruins of the **Lodge of the Caves**.
Stowen Park

A "park" created by the mayor of Jaskir, Lawretta Stowen.

The local populace treat the area like a dump.

**Stowen Park** is a region of **Jaskir** created by the mayor, **Lawretta Stowen**, in what can only be assumed to be an effort to either cover up or recover the damaged region known as the **Scar of Jaskir**.

The local populace of the **Lower Commons** seem to dislike her vain effort, and treat the area like a dumping ground for garbage and refuse.
Djinsin

The party loving djinn known as Djinsin, who resides inside a beer-stein.

Found near the crossroads of the **Fork in the Road**, Djinsin was resting peacefully plopped right in the middle of the pathway held within their beer-stein vessel they call home.

Being awoken by **Garmelio** and sensing his great latent power and potential he offered the boy a wish in the form of answering any single question he had.

When Garmelio asked about the leader of the **Band of Ten**, **The Red Dragon**, which he learned about from **Elmskin Goldman**, the djinn responded telling him, "The Red Dragon is a ruthless leader, he is the one who selects who joins and leaves the Band of Ten, but has supposedly fallen under the **control of another**." before returning back into his vessel and falling into a peaceful slumber.
Bleakface

A wanted outlaw with the description of having half their face tattooed black wanted for several crimes including and not limited to murder and targeted assassination. Nobody is really sure who the real culprit is because several people have reported seeing and have arrested people with the same marking but none have been the person of interest thus far.
Rasugia

A look into the city of Unity from its outskirts.

Located South in the red circled region in the West, right below Wind Ravaged Rasugia and it's dreadful wind wall.

### Inhabitants

Beastfolk

**Rasugia**, much like most of the **Western Kingdoms**, utilizes a single form a currency for most business and trade known as Electrum Papers (EP). The Electrum Paper is a replacement for the now infrequently used Electrum Piece, and the exchange rate of an Electrum Paper (EP) varies on location, but the average is around 2 EP for 1 gold coin.

**Rasugia**'s population consists of **beastfolk** of various species and races.

The capital of **Rasugia** is known as **Unity**.
High Priest of the Lodge

A book that contains information related to the High Priests of the Lodge of the Plains.

### Source

Original Arcane Temple

A book **Garmelio** found within the golden vault room deep in the **Original Arcane Temple**.

## High Priests

* **Morning Star the White**
* **Horus**
* **Krahl**
* **Lyr**
* **Magnus**
* **Maximus**
* **Theos**
* **Starseer**
* **Ragnok**
Eastern Zensufi Ziggurat

The top of the ziggurat holds the Effigy of Power.

The **Eastern Zensufi Ziggurat** is a home as well as a training grounds for the martial arts centered **Zensufi Monks**. It is found in the **Eastern Kingdoms**, and its counterpart the **Western Zensufi Ziggurat** can be found in the **Western Kingdoms**.

The leading **High Priest** (Zensufi) known as **High Priest Zack Krafe**, has been known to be strong and capable enough to defend the monastic settlement by himself.

**Bogladin Hernando** was raised here.
Ragnok

## High Priest Ragnok

A portrait commissioned by the current High Priest to show just how much bigger and more powerful he his in comparison to others.

## Physical description

### Gender

Male

The current High Priest of the **Order of the Tusk**, a religious order found within the **Lodge of the Plains**.

Some of his triumphs can be read about in the book **High Priest of the Lodge**.
Nine Lords of Hell

The Nine Lords of Hell rule over the Pains of Kreation, each Lord reside within its nine layers.

## The Coughing One

The Coughing One rules over the Foggy Abyss within the Pains of Kreation, forcing souls to wander for eternity in a endlessly foggy swamp.

After Tyriel became corrupted, The Coughing One took command over him and after several decades had passed, he was assigned to watch over the Timestone.

## The Time Shatter

The Time Shatter was held captured in a time stasis within the Fundamental Object known as the Timestone, in Limbo, a layer held within the Pains of Kreation.

Its motives are unclear, and why it was held in stasis is a mystery, but thus far it has already merged several universes together into one and has created the game play space known as Shatter Faerûn.

## The Keeper

The Keeper watches over and defends the Timestone from being reached, killing any who dare attempt to reach it.

The Keeper resides within a ever shifting garrison known as the Puzzlebox inside Limbo, a layer within the Pains of Kreation.

The title of The Keeper has been passed down to the most powerful recruits of the Nine Lords of Hell, it is unknown how many Keepers there were but here is the list of currently known Keepers of the Timestone.

* **Unknown Keeper**, held this post and had another demon and Tyriel as their guards.
* **Tyriel****, the Keeper**, took command of their post after their sudden disappearance.

?

The other Lords names are currently a mystery until Tyriel can recover more of his memory.
Gold Tusk

Gold Tusks are extremely rare variants of loxodon. Very few are born every millennium, and as such are treated like fated people within the culture of the Lodge of the Plains.

Instead of growing ivory tusks like their normal counterparts, Gold Tusk loxodons seem to possess some inherent mutation or evolution which allows for their tusks to grow into a gold metal.

It is said that growing the golden tusks is a painful process that the chosen loxodon must endure for their entire life. It is both a blessing and a curse.

As they grow older, the weight of the gold tusks starts to seriously impact their ability to look upwards, so they often are given suits of decorative and structural armor which help straighten and strengthen their necks and backs, offering some slight ease to the heavy burden of a fully grown Gold Tusk loxodons horns.

## Known Gold Tusk Loxodons

* **Morning Star the White**, an Undead Gold Tusk found within the Original Arcane Temple
Bounty of Summer

A annual festival that takes place in Tolterro at the Obelisk of Bounty located in the harbor of Tolterro.

This festival is held to commemorate the construction of the Obelisk of Bounty, and the citizens of Tolterro hold banquets, dance & party, set up merchant stalls and spend a lot of money as there are many vendors selling at incredibly low prices.

At the end of the event fireworks are set off, and the festival concludes when the firework show display ends.
Crystal Malnourishment

Some sort of magical affliction that causes the afflicted to have arcane seizures, and if not treated they can die.

Some sort of magical affliction. There isn't much information on it besides it causing great pain, and fits of arcane "seizures" where the afflicted lashes out with unwilling blasts of magical energy.

### Afflicted

* **Moonpupil**, who is now in the care of **Elmskin Goldman**.
Wild Lands

An ancient civilization that hasn't moved around and has no plans on it any time soon.

The dangerous Mireleech Swamp is considered by some to be the natural gate of the Wild Lands.

The **Wild Lands** are a thick jungle region located in the **Eastern Kingdoms**, diverse with creatures and monsters alike.

## Notable Characters

* **Silent Peepo**
* **Ozai Teriyaki**
* **Rheese Skaldbark**

## Minor Characters

* Andel Botan
* Vera Botan
Assets

Here is a collection of assets that can help you immerse yourself deeper in the lore, give you a better understanding of game mechanics, or other pieces of information and resources that can help make a game run smoother.

## PDF Files

Full 5e Character Sheet

D&D5e Player's Handbook

D&D5e Dungeon Master's Guide

D&D5e Monster Manual

Lost Mine of Phandelver (adventure module)
Oghma

## Lord of Knowledge, Oghma

**Oghma** (pronounced: *OGG-mah*), also known as **The Lord of Knowledge**, was the neutral greater power of bards, inspiration, invention, and knowledge in Faerûn. Oghma was the leader of the Deities of Knowledge and Invention and his home plane was the House of Knowledge. His symbol was a blank scroll.
Black Swamp

## The Black Swamp

Akakia's Cottage lays close to the Black Swamp, and with her direction the Rift Walkers make their way through the turgid, dank swamp.

The path the Rift Walkers followed, marked by a trail of elf blood, leading towards the town of Honey Wood.

Inhabitants: Monsters (trolls, octopus)

Its surprisingly faster to tread through the swamp than it is to take the road.

Location: Southwest of Lodge of the Plains

**Akakia** told the **Rift Walkers** after they spent a night at her **cottage** that directly passing through the swamp is much faster than taking the road.

An octopus killed Akakia's brother on **1682 DR**, while they were travelling through the swamp he was grabbed and pulled underneath its dark murky depths.

## Path from Akakia's Cottage

Following the path that Akakia provided which lays near her cottage, the Rift Walkers ventured through the murky Black Swamp.

They encounter trolls, and a tentacle of an octopus who made its home in the dark waters of the swamp.

## Murky Water

Nasty water pooling from a nearby stream.

Garmelio took a dip into the water to try to see if there was anything inside the water, and Xanthias brushed his teeth with it.

If not for his innate green dragon poison resistance he would have been hurt but it actually healed him slightly instead.

Garmelio did not find anything and Xanthias cast Prestidigitation on him to dry him off quickly.

## North Path (Paved Pathway)

The path North from this split seems to go towards the **Ferry Crossing**, as the actual floor goes from a nasty swamp to a worn out cobblestone path.

It's incredible that this path has survived this deep into the swamp.

## South Path (Trail of Elf Blood)

The path South from this split leads towards the Octopus Marsh.

The Rift Walkers decided to take this path after Xanthias **spoke** with Garmelio's summoned **bag of tricks wolf**, who determined that the blood they found was actually from an elf.

## Octopus Marsh

This marsh found right past the trail of blood leading south is home to a (hopefully) lone octopus, who buried itself deep within some holes in the marshy terrain around the area and uses its tentacles to attack travelers.

It seems to use vibrations as a means to detect its prey as it comes walking by.

Xanthias was trapped under the water in some roots after being dragged in by the octopus' tentacle. He was thankfully able to break free.

## Magical Tree

This tree emanates an aura of magic. It used to have a two handed sword lodged into it, but Xanthias was able to pull it out.

He performed a sword kata immediately after pulling it out in one single motion, and everyone was impressed, even the summoned wolf.

## Path towards Honey Wood

Much like the North Path leading towards the Ferry Crossing, this path also starts bearing some cobblestone and signs of civilization.

This road leading South West goes towards the town of **Honey Wood**.
Fance

## House of Fance

The sigil of the House of Fance.

This menacing castle which resides in the Underdark is the home of the Fance royal family.

The Fance family is a noble house that resides in the **Upperdark**, who have a seat and hold much sway in the **Menzoberranzan**council.

## Members

Baron Fance

Baroness Fance

**Devaglio** Fance

Devaglio Fance's Wife/Husband *(deceased)*
Morning Star the White

## Morning Star

Found as a animated undead wearing a suit of gold armor, this Gold Tusk loxodon was under the influence of some dark magic when the Rift Walkers found him.

## Physical description

### Eye color

Glowing Red

Morning Star the White was a **Gold Tusk** loxodon, who was reanimated as a skeletal warrior within the **Original Arcane Temple**.

He now rests collapsed over his throne after his battle with the **Rift Walkers**.

He used to be a High Priest from what the book, **High Priest of the Lodge** says.

## Related Loot

Off his body:

* **Golden Crown of Morning Star the White** (no attunement, necrotic energy, image of a sun on the front)
* **Golden Gauntlets of Morning Star the White** (no attunement, +1 AC, +1 Charisma)
* **Vial of Gold Liquid** (unidentified)

In his hoard:

* **Golden Scepter of Morning Star the White** (1d6+3)
* **x14 Gold Tipped Arrows** (+1 damage)
Garmelio de Marino

The fiery young half-elf, seeking out knowledge of the Band of Ten, and honing his magic casting abilities through travel and adventure.

## Physical description

### Eye color

Blue

Garmelio **de Marino** is a 16 year old half-elf sorcerer, who is currently traveling along with the adventuring **party**.

Born on **1501 DR**, Garmelio hailed from House de Marino as he grew in up in the large trade city known as **Tolterro** in the southwest corner of the known world.

His mother was an elf who specialized in alchemy and his father was a human who was a merchant, working together with his mom to sell a variety of alchemical goods. He was never far from the day to day happenings in the bustling port city, always staying past his curfew with his gang of ne'er-do-well friends.

On the year of **1515 DR** when he turned 14, he would have an experience that would shape his future forever. A travelling band of mercenaries called the **Band of Ten** were waiting at the port when he was observing the many different travelers that fateful day. He was taken aback by their crest, a red dragon, with wings fully extended, on a white field. As he approached the tent, he could hear a strange noise that had never passed through the streets of Tolterro.

It was almost instinct that he realized it was a dragon. Sneaking in through a flap in the back of the tent, he laid eyes upon a beautiful yet vicious creature - a adolescent **red dragon**. Although it was still just a baby, the fear reverberated through its body as he approached the cage it was trapped within. Out of instinct, he stuck out his hand and the dragon nudged it with its face, almost playfully. Noises from the front of the tent broke the eerie, yet wholesome interaction between the two as the mercenaries were coming back. He quickly made haste as exited the tent, not before making off with a handful of red dragon scales and a **Red Orb** that he found and stole from a nearby chest, as he ran along and made his way back home, keeping the entire experience to himself.

At the age of 15, he would set off to explore the island of **Cobblestone** and spend a year there practicing and honing his magical abilities that had rapidly started to develop after his brief encounter with the red dragon. He would later meet **Tyriel** on the same island, and form an adventuring party with him.

 Weapons: Crossbow, Light Armor, Dagger, Quarterstaff, Sling, Dart
 Sorcerers draconic bloodline (red dragon), half elf dark vision, half elf fey ancestry (advantage on saving throws against being charmed, and magic can’t put you to sleep), Cobblestone tome of knowledge (+1 Arcana DC)

 Cantrip
Doran deGrey

Captain of the Shining Light

**Doran deGrey** is a 44 year old male human explorer. He has short, wavy, black hair and blue eyes, and a scar across his face. He has rough dark skin. He stands 157cm (5'1") tall and has a muscular build.

He is the captain of the ship, the **Shining Light**.

He has a small tattoo of a mouse on his left foot. He quietly worships Tempus, God of war, battle, warriors. (Chaotic Neutral) He is always ironic. He is very quick to trust other people. He argues about everything.
Peter Pebble

The friendly barkeep of Pebble's Inn Soul.

The owner of **Pebble's Inn Soul**, a bar and inn found near the heart of **Cobblestone Port**.

He is a jolly man with a tired looking face, smiling seemingly to hide some internal pain.

Peter sent **Garmelio** and **Tyriel** into the **Library Ruins of Cobblestone** to collect any surviving documents or texts they could salvage from its ruins, paying extra for any photos they could find, under the guise that this quest came directly from the **Mayor of Cobblestone**.

After the duo returned from their quest and speaking to the Mayor first, Garmelio threatened him to tell the truth about why he lied about saying the Mayor putting this quest out.

He confesses saying that his late wife had passed away, and he was looking for some sort of memorabilia of her to ease his pain. Everything he had of her was lost when the town was attacked and rebuilt, and he was reminded of a government book that his friend, the Mayor of Cobblestone, had kept which had a collection of photographs of the citizens of the port town.

He begs Garmelio for the photo of his wife who gives up the photo in exchange for some coin.
Domenico de Marino

Domenico de Marino was a male human sorcerer and founder of House de Marino. He was born in Neverwinter to parents that both practiced alchemy. At a young age, Domenico was already hailed as a proficient alchemist, creating explosive clay figurines in the shape of birds to terrorize friends, enemies and teachers. It was this tendency to push his alchemical prowess to dangerous heights that led to the his family being banished from Neverwinter.

It is widely reported that Domenico was responsible for destroying the Neverwinter Marina. During broad daylight, he launched 1,000 clay figurines throughout the marina which all detonated at the same time, immediately destroying much of the marina and setting the rest ablaze. Neverwinter Guards at the scene described “a wild haired boy with eyes as gold as sunlight sitting amongst the burning wreckage”. Being a youth, Domenico avoided execution, but his family was banished from Neverwinter, relocating to Tolterro with nothing.

This is where his sorcery appears to have manifested. The most pressing form of evidence was that Domenico’s clay figurines were shaped like dragons, and not his usual birds. Domenico descended from the bloodline of the Gold Dragon.

It has been passed down through the de Marino family as stories, but it has been said that Domenico was able to communicate with a gold dragon, and that may have been the reason Domenico attacked the city and port. The stories tell that the dragon whispered to him about a boat housing a terrible evil throne locked in a cage that he had to destroy to save the lives of countless innocents.
Racial Cleansing of the Bucket Empire

An event that **Xanthias** and **Garmelio** learn of from **Elmskin Goldman**, who is very reluctant on sharing information about the topic.

It seems to have been a mass culling of lives that started on **1537 DR**, which has dotted the land of **Landing** **Faerûn** with countless unmarked graves.

Who, or what is this **Bucket Empire**? At this time, their motives and objectives are a complete mystery..
Starseer

A brass statuette the Elder received in his likeness as a gift.

Elder Starseer is currently the oldest living loxodon found within the **Lodge of the Plains**.

Now living a life of solidarity this ancient loxodon craves two things, **Moon Mushrooms** and privacy.

The **Rift Walkers** came to the Elder for assistance in understanding the arcane items known as the **Gem of the Red Dragon** and **Dragon Book**, but the only thing he was able to learn before being arrested by the **Enforcer** was that the Gem of the Red Dragon isn't a gem, but actually a dragon egg, specifically a red dragon of a golden blood line.

He used to be the previous High Priest as learned from the book **High Priest of the Lodge**, until he stepped down and allowed **Ragnok** to succeed him.
Jaskir Family

## The Jaskir Family Lineage

The origin of the family lineage, Einer Jaskir; the dwarf leader.

Currently, the last remaining known living member of the Jaskir Family lineage, Smitty Jaskir; the halfling.

The **Jaskir Family** Lineage stretches back several hundred years. They are responsible for establishing the port city known as **Jaskir**.

## Notable Members

* **Einer Jaskir**
* **Smitty Jaskir**
Characters

## List of Characters

The table consists of Characters mentioned with very minimal information or without any hint at all.

These Characters will have their own page when sufficient data is available.

## Notes

Please do not use links in the Pieces of Information Tab. Otherwise, it could get jumbled and can be irritating. Thanks for the consideration.
Smitty Jaskir

The last remaining blood related member of the Jaskir family lineage.

A halfling *(half-human/half-dwarf)* blacksmith named **Sam "Smitty" Jaskir**, the sole remaining blood related member of the **Jaskir Family** lineage.

He **lives secluded** with his wife **Marrora** and children, **Goldric**, **Jonil**, and **Azuhilda** at the end of the **Bloodied Coast** in the **Realm of Conflict**, repairing weapons and armor as well as preparing adventurers with his fine wares for sale.

He feels like he deserves another chance to live in **Jaskir** after being banished, and having a chance to clean up his families name after proving his worth and staying sober for 20 years.
Gem of the Red Dragon

The Red Orb that Garmelio stole from the Band of Ten tent he snuck into, hidden along with the adolescent Red Dragon.

This "Red Orb" as it was known at the time was stolen on **1515 DR** by **Garmelio**as he was trying to escape detection after encountering the adolescent **Red Dragon**hidden inside a **Band of Ten** tent which was set up in the port city of **Tolterro**.

The Red Orb was identified and given the name "Gem of the Red Dragon" on **1717 DR** by the elf druid bounty hunter known as **Elmskin Goldman**. He informed Garmelio that this artifact allegedly belonged to the leader of the Band of Ten, a figure known as **The Red Dragon**.

Before the **Rift Walkers** escaped from the **Lodge of the Plains**, they learned from Elder **Starseer** that the Gem of the Red Dragon is actually not a gem, but rather a dormant red dragon egg of a golden blood line.

## Powers

A warm, pleasant magical aura can be felt by Garmelio when he holds onto it, giving him the same magical feeling he felt back when he first encountered that caged Red Dragon.

So far the only magical effect the gem has been observed performing is creating new pages for the **Dragon Book**. This event has only occurred once so far, when Garmelio found the empty yet powerful cover of the Dragon Book in the ruins of the **Cobblestone** library and combined it with the gem, it took several nearby papers from the ruins and converted them into the first three pages which make up the first chapter known as "The Band of Ten".