Changelogs 2020

## 1.5: Enhancing Exploration - 14/12/2020

HIGHLIGHTS

New experimental Exploration

* In 1.5 we begin a transition to a new, different Exploration. Instead of many Exploration games, we give you a large Exploration world to travel. Please note that we think of this new Exploration as "Early access" as it will be finalized in 1.6. If you feel like waiting for a polished, finished product, you can keep playing the original (legacy) Exploration.

Custom bitmap import

* Creators can now import their own images to be used as game UI (panels, buttons, icons...) or even in custom particles. Please note that all custom bitmaps are checked before the game is made visible on Workshop.

Improved profile page

* We've improved the profile page (accessible by clicking character portrait in the Main menu). See your favorite games, your friends' Avatars or their friends.

Optimizations

* We've added further optimizations - especially owners of lower spec mobile devices should experience noticeable improvement.

Scripting modules

* You wanted an easier way to re-use your code in various game scenes or share with others ... and we answered.

Dynamic lights visible on mobile devices

* We keep tirelessly working so that your mobile gaming experience is as close to PC as possible.

Light Game Logic object

* Maybe your scene would look better with one or two dynamic lights to set the mood?

Weather effects visible on lower spec mobile devices

* Now you can experience Ylands' weather even with less powerful mobile devices!

Mobile controls Editor preview

* Are you making a game to be played with mobile devices? Now you can check what the control will look like when testing the game on PC.

Bow-shooting and grenade-throwing enhancements

* We rewrote a lot of code so that these are now better controlled and much more fun. Be sure to give them a try!

Visual scripting fixes and improvements

* Another batch of fixes and improvements that will make it easier for you to create great games.

Terrain roughen tool

* Making a natural-looking terrain is so much easier with this new tool.

Native American assets

* With these assets, we give you yet another great setting/era where you can set your game.

Controlling the non-player object

* Two new instructions have been added: Get Horizontal Input / Get Vertical Input, which will return player X / Y controller input. They can be used in new Event Listener event - On Fixed Update to "animate" any object as if controlling the player. Please note that this feature currently works for SP games only.

NEW ASSETS

* Totem Golem monster
* Native decorative blocks (new Stone Tablets, new Trophies and Wendigo Statue)
* Stone Doors (3x- Stone Door, Big Stone Door, Large Stone Door)
* Native melee weapons (4 - Macuahuitl Sword, Nahuali Staff, Tepoztopilli Spear, Tetlacotl Mace)
* Native ranged weapons (3 - Feathered Rifle, Feathered Bow, Feathered Crossbow)
* Stone furniture (Round Stone Table, Stone Table, Stone Throne)
* Native Clothes
	+ Chieftain Hat
	+ Shaman Set (Shaman Hat, Shaman Tunic, Shaman Pants)
	+ Sunplate Armor Set (Sunplate Helmet, Sunplate Armor, Sunplate Armor Legs, Sunplate Armor Boots)
* Wendigo Totem
* Rugby Ball
* Soccer Ball
* Basketball
* Flat basic shapes (show now seams when connected)
* (*Not Listed: Pelts and Pillows)*

[YLD-26202] Added: Editor: "Create game logic" button inside object properties window for each Game logic reference there.
[YLD-25483] Added: Editor: added warning when there is more than 11 active Custom controls triggers with the same mobile button position -> game will not work with 12 or more
[YLD-10263] Added: Editor: VS: Some of the array instruction have now variant returning a value (removed object or a new length of the array)
[YLD-27021] Added: Editor: skill icons in skill bar can be now set to be borderless
[YLD-26483] Added: Editor: you can now set "preview time" for the Editor to test your game scene in different phases of the day.
[YLD-26299] Added: Editor: added a new option "show Game logic bounding boxes" to a view window
[YLD-25670] Added: Editor: help window is always open when the Editor is turned on unless the player chooses to not show the window by changing the toggle
[YLD-26947] Tweaked: Editor: you can use /hidechat command also in the Editor now
[YLD-27303] Tweaked: Editor: Object properties: Data set file list should get updated when you refocus an app
[YLD-27207] Tweaked: Editor new game wizard: warning message about invalid name should now occur only when you try to confirm the game name
[YLD-27051] Tweaked: Editor: you can break groups or unweld entities even though if you have in the selection not only groups/entity welds
[YLD-27025] Tweaked: Editor: Explorer now support multiselection (hold Ctrl and select different game logic objects)
[YLD-25737] Tweaked: Editor: Translation widget plane manipulators now are always the nearest ones
[YLD-22366] Tweaked: Editor: now items groups by type are sorted by their name inside groups in Explorer
[YLD-24066] Tweaked: Editor: Texts (even empty ones) in Custom HUD prevented to click buttons (default ones) under the texts. Now they do not prevent these clicks.
[YLD-20234] Tweaked: Editor: painting entities should work better when painting 2 entities overlapping each other.
[YLD-21649] Tweaked: Editor: Max HP value are now clamped between 1 and 1 000 000. Bigger Max HP values could cause problems.
[YLD-24537] Tweaked: Editor: Time trigger now also does not use -1 as an infinite repeat count.
[YLD-26007] Tweaked: Editor: Time trigger repeat count equal 1 now means that Time trigger triggers exactly once (used to be twice)
[YLD-27351] Added: VS: To upper case, To lower case instructions
[YLD-26522] Added: VS: new single-player-only script tiles (Get horizontal input + Get vertical input)
[YLD-26381] Added: VS: many game logic events are now listenable also with the Event listener
[YLD-26521] Added: VS: Update event listenable in the Event listener
[YLD-25247] Added: VS: Script tiles for get/set special attack multiplier (heavy, jump)
[YLD-26314] Added: VS: get and set custom variables in Storage game logic objects can have a different scope (eq. Global get, This only set)
[YLD-26946] Tweaked: VS: Name input field is selected by default in Create variable window
[YLD-26944] Tweaked: VS: literal/enum script tiles are first in the search results
[YLD-27269] Tweaked: VS: Removing fire catapult, activate the trap, deactivate the trap, unpack, pack script tiles because they can not be used with any existing entity
[YLD-27220] Tweaked: VS Damage/kill VS tile have now switched instigator and target entity
[YLD-26949] Tweaked: VS: custom instructions now can have up to 16 arguments
[YLD-26650] Tweaked: VS: menu items for storage variables are grouped by type and sorted by name inside the type
Changed visual of furs dropped by dead animals

FIXES
[YLD-27307] Fixed: VS: Some of the disabled actions in Custom controls were still available for players through inventory UI. (eg. igniting torches)
[YLD-27306] Fixed: Editor: Custom controls - disabling "On hold" actions did not work
[YLD-26884] Fixed: Editor: Placing composition containing Particle effect templates did not always work
[YLD-26824] Fixed: Editor: empty Game Logic Labels are invalid as Spawn places and will now result in an error when trying to test game with them
[YLD-26856] Fixed: Editor: Undoing the creation of Group when editing that group could cause problems
[YLD-26756] Fixed: Egyptian Vase gives correct resources on destroying
[YLD-26408] Fixed: Editor: it was possible to copy-paste non-entity object to edited weld and it did break the editor
[YLD-26614] Fixed: Editor: broken undo/redo step for turning off the construction mode of vehicles
[YLD-26625] Fixed: Editor: big entity welds could break AI pathfinding
[YLD-26323] Fixed: Editor: It was not possible to set embedded entity into Entity template directly from "Add object" window
[YLD-26304] Fixed: Editor: saving could stop to work when you tried to save a game through the menu panel.
[YLD-21109] Fixed: Editor: Deleting all objects in Entity weld or in a group could make an invalid group. Now deleting all objects will delete whole weld/group immediately.
[YLD-8603] Fixed: Editor: releasing of alt button while moving objects could scatter them around a map
[YLD-26056] Fixed: Editor: severing energy links in the Editor was not always possible to do on both sides of the connection
[YLD-26052] Fixed: Editor: a copy of Entity template+Global storage (where an entity in the template was referencing Global storage variables/instruction) still referenced variables/instructions from the original Global storage
[YLD-20235] Fixed: Editor: "None" event was in event list in event listener by mistake
[YLD-24790] Fixed: Editor: creating a new game while you are editing weld or group made terrain tools inactive
[YLD-21228] Fixed: Editor: energy and pick custom cursors could stay visible in a play test
[YLD-21746] Fixed: Editor: there was "Fist internal" in the list of entity types by mistake
[YLD-25735] Fixed: Editor: rotation widget did not always show the nearest octant to the camera
[YLD-20565] Fixed: Editor: Redo of Undo/Redo for placing multiple objects (copy+paste, placing compositions) did not recover correctly all references between restored objects.
[YLD-27216] Fixed: Editor: switching levers on/off in editor had no effect on their visuals
[YLD-27184] Fixed: Editor: Ctrl+Z/Y did not work in Custom UI/Controls window
[YLD-26184] Fixed: Editor: animated objects in the animated group were not always animated in exported game.
[YLD-24367][YLD-22802] Fixed: Editor: Placing preview behaves strangely in the editor when cursor points at the sky or UI firing cannons through script did not work
[YLD-25916] Fixed: Editor: There may be missing relation lines among Skill and objects references on its timeline. (eq. particle template)
[YLD-25525] Fixed: Editor: newly created games were not listed in Recent game list
[YLD-26851] Fixed: VS: If player dropped item from an inventory then "On item removed from inventory" was triggered before the item has a new position in the world.
[YLD-26657] Fixed: VS: specific category icons were missing
[YLD-26883] Fixed: VS: custom particle effects attached to entities through scripts did not work correctly on clients
[YLD-26581] Fixed: VS: it was not possible to close stackable window through scripts if there was opened non-stackable window at the same time
[YLD-26872] Fixed: VS: setting stack count to the same count could incorrectly trigger "On item added to inventory" event.
[YLD-26894] Fixed: VS: Transform rotation for animated entities did not work correctly (you may need to adjust your scripts if you were using it)
[YLD-26458] Fixed: VS: switching between scripts did not work correctly when one of the scripts was a script of templated objects
[YLD-26411] Fixed: VS: "Screen shake" did not work when no sound effect was chosen
[YLD-26346] Fixed: VS: Scripts in embedded objects in Entity/Game logic template were not updated correctly when Storage object was deleted which was referenced in those scripts
[YLD-26348] Fixed: VS: Chain of a triggered event could cause that you got the wrong argument in "On connected" in Player role
[YLD-25769] Fixed: VS: Remove from skill list did not work (it tried to add provided skill instead)
[YLD-23709] Fixed: VS: Screen shake does not cast any error when you assign incorrect argument to player parameter
[YLD-6816] Fixed: VS: wrong translation of Dialog "Questioner" on a client
[YLD-26351] Fixed: VS: There are random puzzles in the background of the left panel
[YLD-26125] Fixed: VS: disappearing texts when renaming variables or changing literals
[YLD-26393][YLD-26394] Fixed: VS: Change role script tile did not change inventory correctly
[YLD-21324] Fixed: VS: on animals were event On trade even though it would never trigger
[YLD-22127] Fixed: Grass and Seedlings lack the foliage collision effect
[YLD-24821] Fixed: Camera: cannon on steep terrain you can move camera under the terrain
[YLD-25950] Fixed: Ships: Small and middle-sized animals cannot be placed directly on the ship's surface
[YLD-20822] Fixed: projectiles got broken when they hit an impassable barrier.
[YLD-24577] Fixed: Codex: Incorrect hotkey definition for dismount action and summon animal
[YLD-25763] Fixed: Lighting ball particle did not render all it's parts after game save/load
[YLD-25549] Fixed: random encounter on the starting yland in explore can be placed in water
[YLD-21039] Fixed: Light source bulb on helmets will not flash on/off while dyeing headgear from inventory
[YLD-26677] Fixed: Custom particles on inventory items could prevent save to be loaded
[YLD-23611] Fixed: The game wanted a password if you accepted a cloud save game invitation.
[YLD-21645] Fixed: Wrong error message when trying to join a server with a blocked scenario.
[YLD-26550] Fixed: Skills: "vertical angle delta" did not work correctly in Projectile events

## 1.4.1: Goodie Pack #2 - 06/10/2020

We continue with another themed package of assets after Atlantis, this time expanding the Egyptian theme. New enemies and mummy wraps set enable you to experience some serious tomb raiding, bronze armor and weapon set to let you arm yourself as the warrior of ancient empires and all these are also getting ready to enter the Exploration world in Update 1.5 😊

NEW ASSETS

* Horus Avatar & Anubis Avatar enemies
* Bronze Weapons Set (axe, two spears *- Bronze Spear and Forked Spear*, staff, knife)
* Bronze Armor Set (helmet, chest, legs, boots)
* Mummy Wraps Set (chest, legs)
* Sandstone Doors (regular, big, large)
* Flat seamless basic shapes

	* Mummy reworked

FIXES
[YLD-25991] Fixed: Editor: Game Logic panel - filter dropdown missing translations
[YLD-26411] Fixed: VS: "Screen shake" did not work when no sound effect was chosen
[YLD-26108] Fixed: VS: Firing cannons through script did not work
[YLD-26351] Fixed: VS: Removed random puzzles visible in the background of the left panel
[YLD-26125] Fixed: VS: disappearing texts when renaming variables or changing literals
[YLD-25735] Fixed: Editor: rotation widget did not always show the nearest octant to the camera
[YLD-26304] Fixed: Editor: saving could stop to work when you tried to save a game through the menu panel.
[YLD-26184] Fixed: Editor: animated objects in the animated group were not always animated in exported game.
And more...

## 1.4: Creators Club - 10/09/2020

FEATURE HIGHLIGHTS

Editor improvements

* Custom controls can now be shared in compositions between players and scenarios as they've been implemented as a Game Logic.
* New Game Logic - Data set, allowing import of spreadsheet data
* Data will imported from external csv file
* Allowing pivot placement selection in entity group and weld
* Various smaller improvements to the overall creator flow
* Such as opening settings from the editor
* Quality of life features while scripting
* Improving many instances of slow UI loading speedCh
* Making publishing of an exported game more intuitive
* Optimized manipulation of water volumes and improved their ocean proximity detection
* Optimized terrain/water generation based on water volumes
* Ability to disable item drop on any entity
* Ability to add resistances to clothing effectively making them into armor
* Added more properties to explosives such as radius, damage and time to explode

Terrain tool improvements

* Various improvements to the terrain tools should make terrain sculpting easier
	+ Allowed underwater terrain painting
	+ Terrain painting merged with Terrain tools in the editor
	+ Any underwater terraforming (uncovering water from its sides or bottom) disabled within gameplay (by a shovel, spade, rake, pick, mining drill, terraformer, bomb, etc.)
	+ Performance optimizations

Visual scripting improvements

* General Visual Scripting facelift greatly improving navigation while scripting.
	+ Search improvements
	+ Scripting UI improvements

Scenario optimization stats

* New set of tools / indicators that will help the creators to optimize their games to run on Mobile devices immensely.
	+ Displaying memory consumption and scene complexity

Matchmaking

* New multiplayer functionality available for Creators via Visual scripting
	+ enhances the ability to transfer players from one multiplayer game to another via aggregating the players from several different servers instead of one
	+ dynamically spawns new servers depending on the number of players requesting the target game.

Audio improvements

* Adding new music tracks available for creators.
* More sound possibilities added into visual scripting.
* Improving acoustics in interiors and exteriors.

General Improvements

* Nitrado User Dedicated Servers - Allowing management of rented servers directly on Nitrado website without the need to launch the game.
	+ NOTE: Feature is ready but waiting on Nitrado to launch
* Skill improvements - making the skills a bit easier to setup in the editor
	+ Example of skills for editor added

New creatures

* New Atlantean Set:
	+ Crablin
	+ Crabrawler

Shooting improvements

* New reload animations
* Projectile trails implemented
* Reworked system for recoil and aiming with crosshair
* Reworked shotguns
* New weapons
	+ Steel Machinegun
	+ Atlantean Pistol

Main menu overhaul

* Improving the layout of the main menu. Adding game categories to make searching for a game easier.

Improved message system

* New Message system has been created for better communication between players: sending messages even if they are offline, the ability to pin messages and receive news from developers.

Creators Club

* Creators club allows you to monetize your creations on the workshop and cash in on your creativity investment
	+ Members of the Creators club are rewarded with unique in-game items and pet worthy of their status

NEW ASSETS

Atlantean Set

* New creatures
	+ Crablin
	+ Crabrawler
* Atlantean Door
* Atlantean Tunic
* Atlantean Shorts
* Lasture Hat
* Atlantean Sandals
* Wooden Harpoon
* Stone Harpoon
* Iron Harpoon
* Steel Harpoon
* Atlantean Trident
* Atlantean Sword
* Sawfish Saber
* Crab Pincer Mace
* Coral Staff
* Coral Trident
* Large Atlantean Door
* Big Atlantean Door
* Atlantean Wand
* Atlantean Crossbow
* Atlantean Bow
* Merfolk Statue
* Atlantean Vase
* Atlantean Relief
* Coral Table
* Oyster Chair
* Coral Bed
* Atlantean Dress
* Atlanten Skirt
* Coral Crown
* Coral Shirt
* Fishscale Helmet
* Fishscale Armor Boots
* Fishscale Armor Pants
* Fishscale Armor
* Glowing Coral - 2 variants
* Merfolk NPC heads
	+ Male and Female
* Merfolk NPC hairstyles
	+ Male and Female

Firing weapons

* Steel Machinegun
* Atlantean Pistol

Other

* Toolbox - inventory container for tools
* Stone Tablet - 8 variants
* Hawaii Pizza
* Hawaii Pizza Part
* Hawaii Pizza Slice

Added: Skills example scenario
[YLD-24877] Editor: Gameplay settings - adding options to turn off default item drop
[YLD-25246] Added option to set resistances on clothes
[YLD-25245] Added: additional custom properties for Timed Explosives
[YLD-25068] Added: Game settings option to show/hide energy lines. The lines are always visible when holding energy linker tool.
[YLD-24843] Added: game entries into the Editor menu
[YLD-21170] Added: VS: a new tile Is Item to check that target object is an item (can be in an inventory)
[YLD-24190] Added: VS: 3 script tiles to add Worn particles to items. (equipment)
[YLD-24912] Added: VS: You can now listen Entity label events in Event listeners
[YLD-24671] Added: seeds can be planted in flower pots
[YLD-24878] Added: Editor: special attacks modifiers to properties of melee weapons
[YLD-25142] Added: VS: For each array in another array
[YLD-25061] Tweaked: Editor: optimized object properties window for list of entities in Entity label and for list of game logic objects in Game logic label
Added: new inventory container for storing tools - TOOLBOX
[YLD-24839] Tweaked: VS: script tiles Min, Max, Push array, Concatenate array, Concatenate string can have variable number of arguments
[YLD-24819] Added: Editor: Entity templates can reference original entity and use its state on game export
[YLD-21223] Added: slider in object properties for stack count
[YLD-24382] Added: VS: Get players and Get single player (only for single player games) script tiles
[YLD-25542] Tweaked: Disable AI pathfinding dialog text
[YLD-25482] Tweaked: Editor: default mobile button position for custom triggers is the one which is the least used
[YLD-25409] Tweaked: VS: Items in script tile contexts menu are now sorted alphabetically
Tweaked: Lowered rhino mount speed
[YLD-25065] Tweaked: Editor: deep profiling results had a lot of unnecessary indentation levels
[YLD-20957] Tweaked: Incoming maintenance notifications are now displayed both in chat and as a notification.
Tweaked: faster walk cycle for directional animations
[YLD-24688] Tweaked: VS: "Widget ID" tiles used in "Get widget" tile are filtered to show only widgets available in Game logic referenced in "Custom UI" argument
[YLD-21504] Tweaked: Editor: you can now unweld multiple selected entity welds with one click
[YLD-24537] Tweaked: Editor: special value -1 in repeat count/execution limit for Trigger zones/Event listeners is now hidden to you
[YLD-24476] Tweaked: Editor: whole toggle line is clickable in object properties
Tweaked: Editor: default sound in Sound effect game logic is now "fire loop"
FIXES

[YLD-26056] Fixed: Editor: severing energy links in editor was not always possible to do on both sides of the connection
[YLD-24577] Fixed: Codex: Incorrect hotkey definition for dismount action and summon animal
[YLD-25763] Fixed: Lighting ball particle did not render all it's parts after game save/load
[YLD-25769] Fixed: VS: Remove from skill list did not work (it tried to add provided skill instead)
[YLD-24320] Fixed: regenerate ocean tool floods only edited chunks of terrain
[YLD-25631] Fixed: NPC templates should now have their skin color rendered correctly
[YLD-25603] Fixed: When dynamite would be lit, it would be possible to pick it up and try to lit it again. That would result in an exception.
[YLD-25001] Fixed: Car Element placing sound would be played when car would be assembled/disassembled.
[YLD-25086] Fixed: Bug of stand up sound while sitting on a passenger chair of an vehicle.
[YLD-24165] Fixed: When swimming underwater, player should not encounter missing triangles of water near the edge of the screen anymore
Fixed: Multiplayer: New game accounts with no friends and no whisper history would not appear in Current game session overview.
[YLD-25573] Fixed: Sleeping: Player can sleep alone on multiplayer server because of infinite sleep and other player sees time passing fast
[YLD-21227] Fixed: Editor: Current HP of an entity can be set to a negative value
[YLD-25580] Fixed: Count with using rational numbers does not work in languages using "decimal comma" instead of "decimal point".
[YLD-25531] Fixed: VS: Entities in groups are losing referenced instructions from global storage when saved in composition
[YLD-25154] Fixed: Cancelling a pending sleep would lead into various unexpected problems such as wrong UI hints and potentially breaking multiplayer.
[YLD-23022] Fixed: Fixed item previews to contain particle effects again for items that have continuously emitted particles (e.g., Ylandium Generator)
[YLD-25446] Fixed: Universal games downloaded from your sharegames or rented server could not be opened in Genesys for editing.
[YLD-25448] Fixed: Sometimes energy network connection would work incorrectly and supply power to devices that are not connected to energy source
[YLD-25446] Fixed: Universal games downloaded from your sharegames or rented server could not be opened in Genesys for editing.
[YLD-25432] Fixed: VS: Some events generated in user script code in On player connected event were not caught by Event listeners (eq. On Equip)
[YLD-8048] Fixed: Items: if you cut rubber tree, you can extract rubber indefinitely
[YLD-17509] Fixed: VS: you get now proper message when trying to work with Entity storage data of destroyed entity.
[YLD-24667] Fixed: Incorrect message is shown to the user when trying to link to a Bohemia account with too many incorrect tries.
[YLD-25433] Fixed: Blueprints: blocks can be placed in unfinished blueprint
[YLD-25435] Fixed: An issue where you couldn't place anything on vehicles from blueprints that you cancelled, until you reloaded the save.
[YLD-20249] Fixed: Hotbar : Placing mode is cancelled after you open and close escape menu
[YLD-22116] Fixed: Rhinoceros unnaturally bend their neck
[YLD-25418] Fixed: Editor: Disabling trigger zone when entity was inside and then enabling it when entity was already outside of the trigger zones triggered wrongly "On trigger exit"
[YLD-25066] Fixed: some random encounters spawn in each other
[YLD-24433] Fixed: Forced Camera FOV affects the editor camera, but not the camera preview
[YLD-23452] Fixed: some old explore saves get stuck on loading
[YLD-25410] Fixed: Editor: a visual issue with an universal game bounds when a camera was under water
[YLD-25201] Fixed: Editor: disabling/enabling animated trigger zones could make them stop to work
[YLD-25394] Fixed: Editor: Referencing a Particle template in Entity's script could cause that the Particle template was not visible in editor
[YLD-23814] Fixed: Camera : dismounting of animal can place camera under terrain or behind wall
[YLD-25380] Fixed: Main menu - Editor - search did not work
[YLD-24871] Fixed: Get ID button doesn't work
[YLD-24979] Fixed: VS: On killed event is now called after entity is set to be dead (you were able to "kill it" several times)
[YLD-24844] Fixed: compositions with entity welds using glowing colors could not be placed
[YLD-24904] Fixed: VS: Entity label was not detach from an entity on its destruction if the label was attached to it in different stage (attached to seedling and failed to detached from "same" young orchid)
Fixed: If you uploaded a creation to the workshop through the game, but didn't publish it in the last step, following uploads wouldn't show the "Quick upload" button.
[YLD-24832] Fixed: VS: Not triggered Delay instruction on destroyed game logic objects could prevent a game to be saved
[YLD-14184] Fixed: Custom interactions: sometimes was particle played at character's feet
[YLD-24795] Fixed: Editor: Multieditation of different type of objects with "Damage multiplier" broke object properties window until restarting a game.
[YLD-24764] Fixed: VS: "On attack range" event disappeared from an event list on fire arms
[YLD-24719] Fixed: Editor: setting parameters of equipped weapon did not work
[YLD-22941] Fixed: Building: placing animal does not collide with vehicles
[YLD-18916] Fixed: Igniting gunpower keg in the cave wall makes it explode onto the top of elevated terrain
[YLD-24687] Fixed: heavy attack weapon particle was played only once
[YLD-24667] Fixed: Account link: incorrect messages when account is locked due multiple invalid attempts
[YLD-24310] Fixed: Camera: It's possible to see through cave walls when mounted on animal
[YLD-23952] Fixed: random encounters can spawn on a cave entrance
[YLD-24617] Fixed: Editor: changing sound/particle from/to instant did not keep set data
[YLD-24604] Fixed: instant particles on skill time line were played together
Fixed: VS: Get "Energy Port Count" tile could not be used in expressions
Fixed: Editor: changing position or rotation of objects in Entity template could cause an error
[YLD-15728] Fixed: Blueprints: Player can place blueprint in other players barrier
[YLD-19803][YLD-24319] Fixed: VS: attached entity labels by script were not persistent through save/load
Fixed: VS: writing a new script text to userscript.js is not considered in profiler time
[YLD-24366] Fixed: If you launched Ylands via a manually created shortcut to Ylands.exe, output\_log would be created into AppData instead of the game folder.
[YLD-22809] Fixed: custom pet names are not saved correctly
[YLD-24260] Fixed: Editor: undo for placing second helm/anchor lever on boat did not return the origin helm/anchor lever
[YLD-24323] Fixed: Collision detection issues of rotated block shape trigger zone with entities with block colliders.
[YLD-24097] Fixed: VS: entity storage data were lost for objects changed in time (blazing to slowly burning workstation for example) after a change

## 1.3.5: Goodie Pack #1 - 08/07/2020

NEW ASSETS

Smile Sticker

Angry Smile Sticker

Crazy Smile Sticker

Moustache Sticker

Star Glasses

Crazy Glasses

Alien Glasses

Pineapple Grenade

Banana Pistol

Pump-Action Corngun

New music track

[YLD-24795] Fixed: Editor: Multieditation of different type of objects with "Damage multiplier" broke object properties window until restarting a game.
[YLD-24719] Fixed: Editor: setting parameters of equipped weapon did not work
[YLD-24904] Fixed: VS: Entity label was not detach from an entity on its destruction if the label was attached to it in different stage (attached to seedling and failed to detached from "same" young orchid)
[YLD-24764] Fixed: VS: "On attack range" event disappeared from an event list on fire arms
[YLD-24844] Fixed: compositions with entity welds using glowing colors could not be placed
[YLD-24667] Fixed: Account link: incorrect messages when account is locked due multiple invalid attempts
Fixed: Editor - Environment - tooltip
Fixed: Editor - Game Settings - Global Ambience tooltip
Fixed: If you uploaded a creation to the workshop through the game, but didn't publish it in the last step, following uploads wouldn't show the "Quick upload" button.

## 1.3: Watery Water - 16/06/2020

FEATURE HIGHLIGHTS

Editor Improvements

* NPC Templates
* Custom Skills
* Visual Scripting Graphical Overhaul
* Game Storage Improvements
* Screen shake option in Visual Scripting
* Custom Controls Update
* New Events in Event Listener
* Camera Preview
* Two new AI control instructions
* Fixed several bugs which were causing Scripts to stop working on DS

Water Improvements

* Water volume tools - add bodies of water in the Editor, water volume game logic, regenerating ocean surface
* Scuba Diving Equipment

Underwater Random Encounters

* Encounters with randomly generated and respawning resources on the ocean floor

Taming and riding more animals

* Taming system overhaul
* More animals can be tamed and ridden now
* New options to pet animals, milk goats, and shear sheep

Terraforming Improvements

* Changes for Flatten and Smooth
* UI refreshed

Scripting examples in the Editor Wizard

* Scenarios showcasing basic scripting

Actor Particles

Effects visible on clothing and NPC actors
Shooting and Throwing Improvements

Basic Shapes

* Adjustable shapes made of basic building blocks for more creative freedom

Audio Improvements

* Two new music tracks for the Editor
* Ambient sound override

Map Changes

Mobile UI Improvements

Screenshot System

Compass for Random Encounters

New Music Tracks

NEW ASSETS

Sea Wooden Chest

Sea Metal Chest

Giant Clam Chest

Wooden Lever

Stone Lever

Mussel

Stone Valve

Iron Valve

Wooden Valve

Milking Bucket

Sheep Shears

Sheep Wool

Small Rock

Medium Rock

Large Rock

Animal Pen

Glowing Coral (3x)

Iron Button (5x)

Plastic Button (5x)

Stone Button (5x)

Scuba Helmet

Scuba Mask

Scuba Snorkel

Milk

Goat Bait

Sheep Bait

Camel Bait

Ostrich Bait

Boar Bait

Rabbit Bait

Deer Bait

Crab Bait

Monitor Lizard Bait

Penguin Bait

Big Cat Bait

Bear Bait

Wolf Bait

Hyena Bait

Honeybadger Bait

Rhino Bait

Mutated Animal Bait

Horse Bait

Pixel Cube

Breathing Sack

Iron Air Tank

Zirconium Air Tank

Steam Ship

Shipwreck (7x)

Iron War Pick

Stone War Pick

Thick Tom Cannon

Wooden Lance

Small Iron Gate

Plumed\_Hat

Plumed\_Skirt

Plumed\_Tunic

Plumed\_Shoes

Steel Ladder

Steel Ship Helm

Anchor Lever

Hawaii Pizza Part

Hawaii Pizza Slice

Small Wooden Fence (5x)

Steam Ship Hull Aft

Steam Ship Hull Fore

Wooden Golem

[YLD-23699] Added: Editor: Snap Angles option for the terrain Add/Remove/Flatten which ensures the orientation of an operation to be strictly horizontal or vertical
[YLD-22787] Added: Editor: Direction lock option for the terrain Add/Remove/Flatten. The chosen direction of a terraforming operation remains fixed during the operation
[YLD-22709] Added: Terrain Paint overhauled into a volumetric operation. This allows painting arbitrarily oriented terrain without any omitted spots
[YLD-22786] Added: Terrain Flatten overhauled into a volumetric operation. This allows to flatten arbitrarily oriented terrain like walls and ceilings, make ramps, etc.. Supports the intensity setting in the editor
[YLD-22788] Added: Terrain Add/Remove/Flatten/Smooth/Paint now use 2D brushes (circle/square) oriented accordingly to the slope of the pointed terrain
[YLD-22786] Added: Terrain Smooth overhauled into a volumetric operation - can now smooth any surfaces like walls and ceilings; uses the 2D oriented brushes; supports the intensity setting in the editor
[YLD-23832] Added: Editor: option to disable killme/setpve commands in custom game
[YLD-23722] Added: VS: Overlap sphere/block/capsule tiles
Added: Icons for editor
Added: Particles - Fire Ball, Frost Ball, Lightning Ball
Added: New underwater particle effects - School of fish, School of fish Big, Rising Bubbles
[YLD-23155] Tweaked: Make all building blocks unpickable by default
[YLD-23825] Tweaked: Editor: creatures are frozen in more natural pose
[YLD-23787] Tweaked: Friends: If you reject another player's friend request, the said player will no longer receive a notification informing them about the rejection.
[YLD-23769] Tweaked: Editor: custom resistance can be now between 0 - 1 000 000 (which is max damage number)
[YLD-22948] Tweaked: Editor: item stored in first inventory slot in Player role is now first active item in a game
Tweaked: Editor: in language using decimal comma there was an issue that in properties there was comma but you were able to fill only numbers with decimal point (now shows/input numbers with decimal point always)
Tweaked: Rented Servers: Trying to turn on expired server results in Server subscription has expired error instead of generic Could not complete backend task.
Tweaked: Faster steps in walk cycle animation
FIXES
[YLD-24119] Fixed: Editor: scaling of lightning particle (not all parts of the particle were scaled -> you may need to adjust position of already used lightning particles with scale different from 1.0)
[YLD-24083] Fixed: Editor: position and rotation animator references inside entity templates are not stored for newly created in compositions
[YLD-24011] Fixed: Editor: created composition from cloned objects could have inside game logic objects from the original objects
[YLD-23696] Fixed: Editor: Undo/redo of deleting objects did not contain change of selection
[YLD-23937] Fixed: Editor: indestructible items were still breakable/destroyable through Item detail window
[YLD-23750] Fixed: Editor: rapid camera movement after big FPS drops
[YLD-22130] Fixed: Editor: Animated spawn point spawns player at 0,0,0.
[YLD-23668] Fixed: Editor: Copy of custom camera referencing any object was referencing always original object
[YLD-11717] Fixed: Editor: Undo of deleting Spawn point referenced in other game logic objects did not recover those references
Fixed: Editor: Ai Behaviour - Patrol with empty Reference points prevented to test it without any notification
[YLD-23727] Fixed: VS: games using Game logic storages could break a game on DS after a while
[YLD-23700] Fixed: VS: deleted Game variables were not correctly refreshed in VS window
[YLD-23670] Fixed: VS: saved "delayed functions" in save game could break a save game.
Fixed: VS: in some cases both custom and default action were performed on PC. Now custom action always overrides the default one on both PC and mobile.
[YLD-23889] Fixed: Friends: If you invited a player to your clan and then dismantled the clan before the player managed to accept the invitation, you could no longer invite them to another clan until you restarted the whole game.
[YLD-24165] Fixed: There should not be temporary holes in the ocean while loading new blocks while traveling on the sea or swimming underwater
[YLD-23256] Fixed: Golden pebble from gold pouch can be duplicated after trading
[YLD-23002] Fixed: In some cases particle effects with custom textures were not visible
[YLD-24094] Fixed: Microsoft Store version of the game should now display Bohemia Interactive logo correctly upon startup
[YLD-26924] Fixed: Distant ocean tiles should not make visual artifacts anymore on shores of Ylands when the player is underwater
[YLD-23899] Fixed: Quick workshop upload would unpublish the creation.
[YLD-23761] Fixed: An issue where if we added new recipes into the game, they would not show in older Sandbox saves (or any other game modes where you should have access to everything) unless you'd found some of the needed ingredients.
[YLD-23469] Fixed: An issue where if you built and connected a tesla coil and then went to another island and built a new tesla coil, the second tesla coil would be able to shoot even without being connected to a source of energy and even after destroying it.
[YLD-23646] Fixed: Genesys playtest should show clear weather preset correctly now
[YLD-23418] Fixed: Add friend button appears when removing someone from a clan
[YLD-23672] Fixed: When joining a server with scenario that is no longer available, the user would get a generic "Unspecified error"
[YLD-18767] Fixed: Items: Festive ornament can not be stacked together
[YLD-23272] Fixed: Server saves sometimes get swapped for a different save.
[YLD-21874] Fixed: Chat system would sometimes disconnect for no apparent reason and would not reconnect until the whole game was restarted.
[YLD-24309] Fixed: A memory leak when operating a workstation without opening its GUI.
Fixed: Editor export or playtest no longer clears available remove steps for rest of session.
Fixed: An issue where if you had above 100 blocked users, the game would be stuck in an endless loop.

## 1.2.2: Easter Fun! - 09/04/2020

* Easter Eggs decorations
* Chocolate Easter Eggs
* Hornazo
* Chocolate Bunny
* Easter Bread
* Sweet Roulade
* Easter Lamb Cake
* Easter Car Composition
* Easter Rabbit Costume

[YLD-23010] Tweaked: Default in-game editor playtest profile is now PC.
[YLD-23094] Fixed: Editor: Fixed an issue where you couldn't export a scenario which belongs to a deleted game set.
[YLD-22224] Fixed: Editor: Projection tables should not be deletable in the editor
[YLD-23097] Fixed: Editor: entity templates did not support NPCs with item in hands with custom particles
[YLD-22690] Fixed: Editor: Animated trigger zones listening to "any player" get triggered by NPCs
[YLD-23038][YLD-23042] Fixed: Editor: non-unique items created in 1.2 could have been handled as unique one and it break some features (new export to workshop will be needed if you exported game in 1.2, 1.2.1 to workshop)
[YLD-22643] Fixed: Blueprints: Client has a collision with blueprint ghost.
[YLD-22527] Fixed: Blueprints: Blueprint build preview collides with players/vehicles
[YLD-22381] Fixed: VS: scripts on fire-based entities could caused an error when setting them to fire
[YLD-23052] Fixed: Having a gamepad with bad deadzones should not interfere with placing blocks in Genesys anymore
[YLD-23000] Fixed: It should get dark when the player is inside a cave again
[YLD-22831] Fixed: Some older saves/compositions/scenarios having broken ship parts (mast/anchor/helm/wind indicator).
[YLD-22493] Fixed: Multiplayer lobby was showing server name instead of scenario name.

## 1.2: Astonishing Adventures - 24/03/2020

FEATURE HIGHLIGHTS

* Editor improvements
	+ New editor UI
	+ 3D selection tool - possibility to select objects via a 3D box
	+ Random rotation while placing - allows placing entites with random rotation (useful for trees, plants, etc..)
	+ Improved terrain tools - Stamp mode, optimizations.
* Advanced particle editing/coloring
	+ Ability to customize particle effects and attach them to entities.
	+ New type of Game logic for editor - Particle template that will allow players to customize the particle effect and reference it in entities/visual scripting.
	+ New type of Game logic for editor - Melee attack effect allows editing trail effects for each attack.
* New NPC heads
	+ Ability to set up different heads for NPCs to differentiate from humans (first present: elven heads)
* Ability to recolor NPC's skin
	+ NPC's skin can now be set to a variety of different colors (in editor)
* Ability to test games on PC to check, what they will look like on mobile platform
	+ Allow to test the game in the editor as if it was run on mobile device - with precompiled terrain and mobile UI
	+ Accessible via playtest options
* Audio library - new music tracks
	+ New music tracks creators can use in their games via visual scripting, overriding default music.
* Enhancement of UI elements library
	+ Added a variety of sprites for UI customization.
* Advanced damage/heal numbers
	+ More options and effects for showing customs texts and sprites above entities.
* Publish game within editor
	+ Players are able to upload their creations to the workshop more easily, without having to handle any files.
	+ When creation is ready to upload, the browser will open automatically and players only have to click "publish."
* RPG templates
	+ Compositions available in the workshop that show examples of scripting of basic RPG features in the ylands editor.
	+ Leveling and Quest system, Monster spawner and Shop.
* RPG compositions
	+ Dozens of new compositions will help you create your fantasy RPG (they can be indetified by "RPG" prefix)
* New Random Encounters
	+ Couple of new REs with new assets and enemies
* New Fauna in Exploration
	+ Woolly Rhinoceros has been added to Polar and Tundra biome
	+ Mutated Golem can be rarely found in caves
* Avatar Log Out Fix
	+ Allows players to hide logged out players on servers. so they can avoid overcrowded spawn points

NEW ASSETS

Stone Giant

Wendigo

Goatman

Ylandium Golem

Mutated Golem (3)

Wooly Rhino

Fantasy Door (4)

Stained Glass Windows (4)

Stone Pillar (3)

Stone Window

Stone Railing (2)

Wooden Pillar (3)

Brick Pillar (2)

Iron Crown and Gold Crown

Fantasy Hat

Charmer Hat

Barbute Helmet

Bard Robe

Bard Skirt

Bard Boots

Nobleman Caftan

Nobleman Pants

Nobleman Boots

Elven Tunic

Elven Pants

Elven Boots

Elven Helmet

Elven Armor

Elven Armor Pants

Elven Armor Boots

Golden Chest

Round Carpet

Fancy Carpet

Wooden Bed

Helmet Banner

Symbol Banner

Wooden Table

Wooden Chair

Massive Stool

Throne

Wooden Cabinet (2)

Book Pedestal

Chandelier with Candles

Chandelier With Lamps

Runes (24)

Buttons (3)

Demon Statue

Steel Spear

Elven Spear

Beastbane Spear

Iron Staff

Crystal Staff

Shaman Staff

Gold Staff

Elven Spear

Elven Bow

Feather Pen (2)

Feather Hat

[YLD-21818] Added: Editor: Terrain stamping
[YLD-21640] Added: Timed text and sprite display above entities which can be used to display received damage (or any other information) without overriding the previously displayed value
[YLD-22018] Added: Editor: In-game editor now supports playtesting game modes with visuals corresponding to PC (same as until now), mobile-high and mobile-low profiles.
[YLD-21608] Added: Editor: You can slow camera movement while holding 'X'
[YLD-21596][YLD-21600][YLD-21955] Added: Editor: Placing with randomized rotations.
[YLD-21819] Added: Editor: Playtest performance statistics. Shown when UI is hidden (tilde/backquote by default).
[YLD-22477] Added: VS: On placing item started/ended events
[YLD-22294] Added: VS: Play particle from template
[YLD-22291] Added: VS: Added Rotation argument to both Play particle tiles
Added: Editor: Placing now uses the Alignment and Surface Snapping editor settings.
Added: New casting emote animations
[YLD-21857] Tweaked: Editor: Deleting entity/game logic object should remove it from its labels
[YLD-22446] Tweaked: Editor: Particles are not frozen in Editor by default
[YLD-21818] Tweaked: Editor: Terrain sculpt improvements:
- gradual terrain Add/Remove with customizable intensity;
- maximum brush radius increased 7x;
- improved terrain raising/lowering brush precision (no longer functionally clamped to voxel);
- disabled abrupt terrain adding into space during terrain Add;
- maximum effective terraforming distance increased from 50 to 1000 meters;
- added implicit saving of editor terrain paint/sculpt settings
[YLD-21936] Tweaked: Editor: Exported universal scenario and editor playtest of the scenario now use the same terrain. Previously, playtest used the same high-fidelity terrain as used in editor, which did not accurately represent the final exported scenario.
[YLD-21890] Tweaked: The profanity filter sometimes filtered too effectively
[YLD-22343] Tweaked: Emote previews in Store now show the emote animation applied to your current character instead of a premade one.
[YLD-22211] Tweaked: Spawn veins in caves only on the floors
Tweaked: New animation for gangnam dance
Tweaked: Game Variables are now delete-able by default; once a variable is referenced in any export to workshop, it can no longer be deleted. Game Set Variables are not affected by this change and can still never be deleted.

FIXES
[YLD-22690] Fixed: Editor: Animated trigger zones listening to "any player" get triggered by NPCs
[YLD-22224] Fixed: Editor: Projection tables should not be deletable in editor
[YLD-22099] Fixed: Editor: Selecting new in menu does not ask you to save your game.
[YLD-21990] Fixed: Editor: NPCs with modified weapon were still causing default damage
[YLD-21992] Fixed: Editor: Initial camera position for Racing template was under ground
[YLD-21996] Fixed: Editor: Environments made from old interior GL should have "Affect light intensity" checked
[YLD-22381] Fixed: VS: Scripts on fire based entities could caused an error when setting them to fire
[YLD-21215] Fixed: VS: When you despawn animated single object inside a zone it still behaves like it is is inside
[YLD-21763] Fixed: VS: Spawned entities with script could be immune to player's melee hits. (if map was set NON PVP)
[YLD-22478] Fixed: VS: On plant event does not trigger Event listener
[YLD-22193] Fixed: VS: Playing a looped sound via game logic when it can't be played will no longer freeze the client.
[YLD-22643] Fixed: Blueprints: Client has collision with blueprint ghost.
[YLD-22527] Fixed: Blueprints: blueprint build preview collides with players/vehicles
[YLD-19660] Fixed: Blueprints: It's possible to build ship blueprints underwater.
[YLD-21769] Fixed: Combat: Camel and Mutated Penguins combat range issues.
[YLD-22831] Fixed: Some older saves/compositions/scenarios having broken ship parts (mast/anchor/helm/wind indicator).
[YLD-20906] Fixed: First person camera in car doesn't turn with the car
[YLD-22493] Fixed: Multiplayer lobby was showing server name instead of scenario name.
[YLD-21409][YLD-21266] Fixed: Fixed an issue where server saves would roll back to previous or weird versions of the game.
[YLD-22384] Fixed: You can't saw down trees inside the other player's barrier anymore
[YLD-5193] Fixed: Chance to fall through terrain due to a large number of items on the ground and other causes should be reduced.
[YLD-22247] Fixed: Cube : Potion of speed is not located in the "potion" category
[YLD-22280] Fixed: Items: Ship ladder does not have a crafting recipe
[YLD-22119] Fixed: Woolly Rhinoceros runs in circles until he get better view of target
[YLD-21137] Fixed: Blocks can be placed on a car and not be attached to it
[YLD-21540] Fixed: Blueprints: cannot create blueprint when there are plants in the capture area
[YLD-21822] Fixed: Blueprint ghost is not visible while placing
[YLD-21780] Fixed: Hermit did not speak.
[YLD-21764] Fixed: Items: Rubber tree stumps can be sawed down to no effect
[YLD-21167] Fixed: Ships colliders were not combined properly causing performance issues near shore
[YLD-18371] Fixed: Campfire should not bloom anymore nor display lights when there are just remains when burning out
[YLD-21866] Fixed: Rented server : if you ban player from main menu (server management) he gets incorrect warning message
[YLD-22970] Fixed: Broken vehicles for clients.
Fixed: Broken colouring gradients on some entities with custom colour (trees).
Fixed: FAQ button in My Servers tab was pointing at a wrong URL
Fixed: VS: Enumerated values were not saved into save game
Fixed: Desert plants are not possible to plant to sea bottom anymore
Fixed: Editor: Can't toggle freeplacing
Fixed: Vehicles in construction mode are invisible for players after they reconnect, turning on construction mode makes server not joinable
Fixed: Avatar Log Out Fix - Allows players to hide logged out players on servers. so they can avoid overcrowded spawn points

## 1.1.1 Heartfelt Fixes - 24/03/2020

[YLD-21540] Fixed: Blueprints: cannot create blueprint when there are plants in the capture area
[YLD-21822] Fixed: Blueprint ghost is not visible while placing
[YLD-20856] Fixed: Camera should no longer stutter during rotation when faced with high framerate.
[YLD-21780] Fixed: Hermit did not speak.
[YLD-21763] Fixed: VS: spawned entities with script could be immune to player's melee hits. (if map was set NON PVP)
[YLD-21996] Fixed: Environments made from old interior GL should have "Affect light intensity" checked
[YLD-21990] Fixed: Editor: NPCs with modified weapon were still casing default damage
[YLD-22005][YLD-21988] Fixed: Editor projects with corrupted weld data could never be exported.
[YLD-21997] Fixed: Scenario variables were sometimes returning incorrect data and not working in playtest.

TWEAK
[YLD-21846] Tweaked: Editor monetized actions are now only included in workshop export manifest if: 1/ Are referenced from visual scripts. 2/ Were previously included in workshop export manifest. 3/ were created before this change.
Tweaked: Game Variables are now delete-able by default; once a variable is referenced in any export to workshop, it can no longer be deleted. Game Set Variables are not affected by this change and can still never be deleted.
Tweaked: Exporting scenario from editor now always saves it. Previously this only happened when certain requirements were met.

## 1.1: Eastern Endeavors - 30/01/2020

FEATURE HIGHLIGHTS

Farming

* You can now easily plant vegetation in a grid, which makes neat rows, or outside of it (switch modes with free placing button).
* Another plant cannot be planted on a voxel already occupied by another plant.
* Vegetation can now be planted on specific terrain voxels only (grass for temperate, sand for desert plants, etc.).
* Fast planting (click instead of hold).

New Minigames for Playlands

* Forest Friends - Support your local forest, collect trash and free animals caught in traps!
* Save the Sheep - The farm is under alien attack, save your sheep from being abducted!

another game coming soon

Far East biome

* New biome inspired by the far east China and Japan.
* New vegetation - Sakura Trees, Tea Tree Bushes and more!
* Biome specific random sites.

New animal

* Bigfoot
* Mutated Tigers (3)

Audio Improvements

* "Sound effect" game logic improved, allowing creators to customize sounds (volume, repeat delay time, audible distance).

* Cooking System Improvements

* Many new food items with complex recipes.

* Some meals that take longer to prepare now provide strength boost for a limited amount of time.

Particle Game Logic improvements

* Ability to scale particle effects via visual scripting.
* Ability to stop particle emission (rather than turning it off altogether) via visual scripting.

Explore Difficulty Scale

* Option to set one of our 3 preset difficulties for explore mode, or set up your own difficulty by changing individual parameters. (Damage multiplier, health amount, etc.)

User-Controlled Post-Processes

* "Custom post process" game logic for the editor.
* Allows adding effects like Greyscale, Sepia, Negative, etc. to your games.

New Costume

* Cyborg

Editor Improvements

* Various small fixes and improvements for the editor, individual improvements listed in the "Additions/Improvements" section.

Editor: New Scene Wizard + Templates

* Scene creating wizard for the editor that guides you through setting up your own game and its parameters.
* You can choose to start creating from empty maps or our pre-generated game templates, like platformer, adventure and racing.

Editor: Help panel

* Panel in the editor with links to editor wiki and various tutorials for creators.

Editor: Custom object parameters

* Allows setting up variables in such a way so they can be seen and changed in the object properties window.
* This means variables can be easily accessed in the object properties window instead of having to go into the script and changing variables there.

Editor: Visual Scripting Comments / Notes

* Special script blocks that have no function but to help you organize code.
* Choose from freely placed "sticky note" like block and a line comment, which you can insert into your script stack.
* Both comments and notes support rich text formatting, so you can make part of texts bold, change their color and much more.

2FA support for link account (all platforms)

Added two-factor authentication for account linking in order to improve security.

Mobile: tweak car/horse controls

Switched joystick type controls for directional arrows.

Fixed compatibility issues

Resolved crashes / abnormal game behavior with many devices

Added English profanity filter

Chat, character and server names are now filtered. Existing texts are not affected

NEW ITEMS

* Rain Coat
* Straw Hat
* Striped Shirt
* Wellingtons
* Chef Hat
* Chef Coat
* Swim Suit Top
* Swim Suit Shorts
* Meat Pie
* Gelatin Dessert
* Ice Pop
* Tortilla
* Hamburger
* French Fries
* Croissant
* Lollipop
* Vanilla Cake
* Hot Dog
* Bread Soup
* Jiaozi
* Berry Pie
* Khachapuri
* Shashlik
* Hawaii Pizza
* Large Cooking Pot Closed
* Large Cooking Pot Open
* Small Cooking Pot Closed
* Small Cooking Pot Open
* Ladle
* Rice
* Cup of Tea
* Tea Leaves

* Sakura Tree
* White Cherry Tree
* Tall White Cherry Tree
* Larch Tree
* Cedar Tree
* Metasequoia Tree
* Tea Tree Bush
* Rhododendron Bush
* Coniferous Bush
* Iris Plant
* Lily Plant
* Ramie
* Rice

[YLD-21085] Added: Editor: Custom cameras have now 3 fading options (cut, ease in, linear)
[YLD-20934] Added: Editor: There are now usable sliders for properties with min/max value set
[YLD-20598] Added: VS: Get other connected entity tile
[YLD-20806] Added: VS: Get/set/push array from/to other array tiles
[YLD-20803] Added: VS: Clear entity and game logic label instructions
[YLD-20754] Added: VS: Array sort method with custom sorting support.
Optimized: Entering debug session from editor is now smoother and faster.
[YLD-21059] Tweaked: Editor: Rocks and most of the vegetation can be used in Entity welds
[YLD-20349] Tweaked: Editor: View of NPCs is toggled on/off with animals now
[YLD-20756] Tweaked: Editor: You can now break several groups in one click
[YLD-20659] Tweaked: VS: Set weather instruction have a new argument Instant. You can now change weather instantly for players staying in area were weather was changed.
[YLD-21475] Tweaked: VS: Added instigator argument to Damage, Kill, Throw entity tiles.
[YLD-21072] Tweaked: VS: Animator cycle end event is not shown in VS window if events for animator are not enabled
[YLD-21100] Tweaked: VS: Tile search now prefers tiles with searched text found in their name to the tiles with searched text in argument's name
[YLD-21096] Tweaked: VS: Search ignores accent of letters. (in czech environment you can write "cas" to find "čas")
[YLD-20891] Tweaked: VS: Writing to console content of variable which referred to destroyed entity will print "Invalid entity" instead of "None"
[YLD-20908] Tweaked: Editor: You are now able to create entity weld from a single entity
[YLD-19503] Tweaked: Hitting universal game bounds with projectile is now count as a Miss
[YLD-8454] Tweaked: Bubbles now disappears with destroyed entity
[YLD-20948] Tweaked: Editor: You can now set up custom price for unique stackable items
[YLD-20730] Tweaked: Some fallen trees have too large collider
Tweaked: Maintenance panel is now much more player friendly.
Tweaked: Editor: 1-4 keys are now used to change selection widget.
Tweaked: Increased resource spawn rate in caves

FIXES

[YLD-20533] Fixed: Editor: Undo/redo of editing vehicles did not work
[YLD-20944] Fixed: Editor: Event Listener events' names translated in Genesys
[YLD-20686] Fixed: Editor: You can not exit editing empty group now
[YLD-20664] Fixed: Editor: Using cut-and-paste during editing welding caused the game to get stuck
[YLD-20612] Fixed: Editor: Group pivot will change after weld is created inside the group
Fixed: Editor: Old maps can not be play tested from editor without manual save
[YLD-21012][YLD-20988] Fixed: Editor: Undo/redo of vehicles copy did not work correctly
[YLD-20852][YLD-20923] Fixed: Editor: It was not possible to make composition/copy generated flora in new sandbox/exploration maps
[YLD-20843] Fixed: Editor: It was not possible to color entities in old maps which had "shining white" in them
[YLD-20830] Fixed: VS: Trying to kill already dead NPC with script could cause an error
[YLD-20496] Fixed: VS: Copy of raycast referenced variables from the original raycast tile
[YLD-19386] Fixed: VS: It was not possible to copy from entity/game logic template object's script
[YLD-20714] Fixed: VS: Spawning vehicles from entity template not in construction mode did not work correctly
[YLD-20688] Fixed: VS: Trying to edit empty entity scripts 2 times in a row did not work
[YLD-20657] Fixed: VS: Start distance in Follow tile did not work as expected (was always same as End distance)
[YLD-20658] Fixed: VS: Dpawning NPC with Spawn entity type tile did not work
[YLD-20765] Fixed: VS: Empty holes in For cycle tile
Fixed: VS: You did not see your custom variable names for Throw entity arguments
[YLD-21095] Fixed: Items : Sewing kit will be lost after used it to craft Festive sock.
[YLD-21060] Fixed: shooting AI agents sometimes doesn't register the hit
[YLD-14819] Fixed: Main menu: Recent editor files works same in Main menu as in editor (it is enough to open scenario in editor to have it appear in recent game list)
[YLD-21033] Fixed: Price of coyns is always shown in euro value
[YLD-20857] Fixed: Can't change active controller in options
[YLD-20968][YLD-20967] Fixed: Friend list: mobile: Changing account leads break ID in friend list
[YLD-20935] Fixed: Blueprints: Text: Incorrect notification when trying to assemble not finished vehicle blueprint
[YLD-19660] Fixed: Placing now properly checks for required terrain (water/ground)
[YLD-20874] Fixed: Building: Last item building doesn't work on vehicles in construction mode
[YLD-20840] Fixed: Terrain: When spawn point is obstructed, player falls through the world after respawn
[YLD-20882] Fixed: Non-aggressive animals won't trigger danger audio feedback when approaching the player (e.g. calling horse won't activate combat soundtrack anymore)
[YLD-20750] Fixed: Horse that was loaded far from a client should now properly become visible when it gets closer.
[YLD-20427] Fixed: New left handed item dodge animation
[YLD-20854] Fixed: NPCs can't get damaged when PVP is turned off
[YLD-20530] Fixed: Blueprints: Blueprints are not aligned to the grid (older blueprints may still be misaligned)
[YLD-20450] Fixed: Lion statue behaving like an entity now, lion statue has a recipe now
[YLD-20611] Fixed: Emotes: Premium emotes can be used without costume if they are in quick access slot
[YLD-20814] Fixed: MP: Camera for clients on vehicles does not turn with the vehicle
[YLD-14391] Fixed: Freeplaced items sometimes dropping through moving ships
[YLD-20477] Fixed: Falling items can get stuck mid air if they are very high
[YLD-21069] Fixed: Indestructible, unpickable but interactable sticks were welded together on export
Fixed: Friend list: Device can be stuck on receiving data when accepting request
Fixed: Trading with NPC will no longer select bundles tab if there are no bundles offered
Fixed: Vehicles from blueprints that are not yet complete will no longer allow you to switch construction mode off and thus break the vehicle after exiting and reloading the game.