Magnum

The **Magnum** is a revolver with a slow firing rate and high damage. It is mildly inaccurate at long range and has a small magazine capacity.

## Obtaining

* Floor loot includes     **Magnum** with two boxes of 7  Big Bullets each.
* Rebel Cache may contain   **Magnum** with two boxes of 7  Big Bullets each.

## Strategy

The Magnum is a weapon well-suited for early game, though in the late game it can be replaced by the  Deagle.

Although it deals high damage, its low rate of fire makes it less effective against opponents wearing   Armor.

Due to how    Magnums can kill an unarmored opponent in two shots at close to mid range, it is advisable to take precaution against Super Animals who are wielding a Magnum while scavenging during the early game.

## Damage based on distance

Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the Magnum can travel up to 120 / 120 / 120 SAU, or 960px / 960px / 960px.

point blank
20 SAU
40 SAU
60 SAU
80 SAU
100 SAU
120 SAU
**47** DMG **55** DMG**53.17** DMG**51.33** DMG**49.5** DMG**47.67** DMG**45.83** DMG**44** DMG **53** DMG**51** DMG**49** DMG**47** DMG**45** DMG**43** DMG**41** DMG
## Skins

Weapon appearance can be customized with one of the following weapon skins:

Common
**Default Magnum**
*Available to all players*

Common
**Orange Magnum**
5 Magnum kills

Common
**Green Magnum**
10 Magnum kills

Uncommon
**Dark Magnum**
S.A.W. Shop
 **200**

Uncommon
**Blue Magnum**
20 Magnum kills

Uncommon
**Red Magnum**
35 Magnum kills

Uncommon
**Purple Magnum**
55 Magnum kills

Rare
**Carrot Magnum**
S.A.W. Shop
 **450**

Rare
**Flintlock Magnum**
S.A.W. Shop
 **450**
*A part of the
Pirate Bundle*

Rare
**Silver Magnum**
S.A.W. Shop
 **450**

Rare
**Wrapped Magnum**
S.A.W. Shop
 **450**

Rare
**Wooden Magnum**
*Super Animal Pass Season 2*

Rare
**Yellow Magnum**
80 Magnum kills

Rare
**Pink Magnum**
110 Magnum kills

Epic
**Blue & Black Magnum**
*Season 7 PlayStation Plus Pack*

Epic
**Green & Black Magnum**
*Season 7 Xbox Perks Pack*

Epic
**Ocean Magnum**
*Super Animal Pass Season 0.5*

Epic
**White Magnum**
150 Magnum kills

Special
Soil Magnum

## Trivia

* The closest real world counterpart would be Taurus Magnum Revolver series.
* **Carrot Magnum** has a custom muzzle effect, producing carrots upon firing the weapon that is unique to that skin.
* **Wrapped Magnum** has a custom muzzle effect, producing confetti upon firing the weapon that is unique to that skin. The party weapon skins also shoot confetti upon firing, however it has a slightly different design compared to the Wrapped Magnum.
* **Flintlock Magnum** has a custom firing and reload sound that is unique to that skin.
* **Soil Magnum** has a custom firing sound that is unique to that skin.

## Patch History

**v1.9.1**

* The  **Magnum** damage at the muzzle is now  53 (up from  51) and the  **Magnum** damage at the muzzle is now  55 (up from  54).

**v0.96.6**

* Magnum now has 3 shots under fixed recoil pattern (previously was 2 before going into random recoil).

**v0.96.3**

* Magnum clip size reduced from 7 to 6.
* Magnum now breaks 2 ticks of armor instead of 1.
* Weapon recoil is non-random for the first few shots in a spray, but then becomes random after that. Automatic weapons such as the SMG or AK have 8 shots as non-random, but others like the Magnum or Deagle have 2. The Sniper goes random after its first shot, similar to its current version.

**v0.95.2**

* Magnum slight bullet speed increase.

**v0.90.0**

* New bullet spread system added.

**v0.89.1**

* Now uses Big Bullets instead of Little Bullets.

**v0.87.8**

* Epic rarity removed, replaced by the Epic Deagle.

**v0.87.0**

* Weapon recoil changes, recoil while moving now applies on a per-weapon basis.
* Smaller weapons such as pistols and SMG have less, and larger weapons like the AK, M16, and Sniper have more recoil while moving.

**v0.83.0**

* **Epic** rarity added.
* All weapon bullet speeds increased by about 6-8%.

## Gallery

* The **Carrot Magnum** shot effect.
* The **Wrapped Magnum** shot effect.