The Player (Minecraft)

* Steve
* Alex

## Summary

**The Player** is the protagonist of Minecraft. Known as either **Steve** or **Alex** depending on the player's choice, they are a lone miner in an endless blocky world, trying their best to survive.

## Powers and Stats

**Tier:** **8-B** | **8-B** | **N/A** | **2-C**, possibly **2-B**

**Name:** Varies

**Origin:** Minecraft

**Gender:** Unknown (While referred to as Male or Female respectively, WoG mentions that gender does not exist in Minecraft)

**Age:** Varies

**Classification:** Human, Miner | Player

**Powers and Abilities:**

* Survival Mode
* Creative Mode
* With the Command Block
* Spectator Mode
* Real Player
Superhuman Physical Characteristics, Survival Expert, Regeneration (Mid. Can regenerate from several arrows through their skull), Non-Physical Interaction (Can directly damage intangible beings like Vex), Immortality (Type 9. Death is but an inconvenience to them, and they can reappear as long as their true selves exist), Dimensional Storage (Via inventory and shulker boxes), Fire Manipulation, Weapon Mastery, Summoning (Can summon a Snow Golem or an Iron Golem depending on the materials they have), Statistics Amplification, Magic, Poison Manipulation, Status Effect Inducement, Invisibility, Resistance to Fire, Teleportation, Healing, Enhanced Senses, Water Breathing, Death Manipulation (Via Decay Potion), Probability Manipulation (Via the Luck Potion, and the Fortune Enchantment), Purification (Type 3. Can cure status effects by drinking milk), Curse Manipulation, Perception Manipulation (Via Nausea Potion and Blindness Potion), Ice Manipulation and Water Walking (Via Frost Walker), Portal Creation (Via Nether Portal), Limited Resurrection (Via Totem of Undying), Gravity Manipulation (Can slow down their own fall or other entities'), Electricity Manipulation (Can channel electricity to cause thunder to fall on an enemy when it is raining and can use lightning rods to keep lightning in one spot), Water Manipulation (Can use water to propel themselves in the air at high speeds when water is nearby), Flight (Via Elytra), Light Manipulation (Can cause enemies to glow making them able to be seen through walls with the Spectral Arrow)

Same as before, plus Flight, Reality Warping, Immortality (Type 1, 3, 4 and 8. Can only be killed by the "/kill" command and the Void), Teleportation, BFR, Matter Manipulation, Spatial Manipulation, Time Manipulation, Electrokinesis (Through "/summon lightning\_bolt"), Damaging Aura (Through "/summon dragon\_fireball"), Explosion Manipulation, Water Manipulation, Lava Manipulation, Magic, Summoning, Destruction, Creation, Statistics Amplification, Weather Manipulation, Void Manipulation (Towards mobs strictly, by typing "difficulty 0"), Healing, Transmutation (Items strictly), Death Manipulation, Passive Submission / Mind Control (No mob will attack him, even if attacked themselves). Force-Field Manipulation, Death Inducement and Damage Manipulation through manipulation of the world border. Object Replication w/ Structure Block (Can save and load structures)

Bonds with the user, has all abilities and resistances from the Command Block

Flight, Intangibility, Invisibility (Can only be seen by other Spectators), Sensory Scrying (Can go into mobs and Players' bodies and view through their eyes), Non-Corporeal, Immortality (Types 5, 6 and 11. Can only die by the Void or by the /kill command)

Superhuman Physical Characteristics, Creation, Resurrection (Death is but a temporary inconvenience to the player), Mind Reading, Possibly Incorporeality, Magic (The Player has been likened to Witches and Warlocks from the past), Reality Warping (Easily created the entire world of Minecraft), Self-Sustenance (Types 1, 2, and 3), Space-Time Manipulation (The three main worlds of Minecraft each possesses their own space-time), Law Manipulation (The different dimensions of Minecraft each have different laws of physics to some degree. Can change the difficulty of an entire world, which can modify the properties of beings and outright prevent some from existing), Void Manipulation (The difficulty can erase beings and prevent them from reappearing. Can also erase an entire world (which includes three universes) instantly), Higher-Dimensional Existence (Sees all of Minecraft as a simple dream), Large Size (Type 9)

**Attack Potency:** **City Block level** (Can trade blows with the Ender Dragon and the Wither, and is capable of defeating them). Can ignore durability with Poison, Instant Damage, and Decay splash potions and via Thorn Enchantment | **City Block level** | **Low Multiverse level**, possibly **Multiverse level** (The Player is the creator of a "small, private world", which contains Minecraft in its entirety. This includes at least one set of three infinite space-time continuums. It is also hinted that several other video games or Minecraft worlds, which has no set limit and is easily capable of containing more than 1000 of them, are but part of the player's dream)

**Speed:** **Average Human** (Can run at 5.5 m/s) with **Subsonic** combat, reaction, and flight speed with the Elytra (Can keep up with Skeletons), **Superhuman** travel speed on Horses (Can travel about 14 m/s)

**Striking Strength:** **City Block Class** | **City Block Class** | **N/A** | **Unknown**

**Durability: City Block level** (Can trade blows with the Ender Dragon and the Wither), **higher** with shields | **Unknown** (can only be killed by the /kill command and the Void) | **Unknown** (can only be killed by the /kill command and the Void) **| Unknown** (The entire world of Minecraft is but a dream to them)

**Stamina:** High

**Range:** **Standard Melee Range**, **Extended Melee Range** with swords, **Tens of Meters** with bow, **Low Multiversal** with portals | **Same** | **Unknown** | **Low Multiversal**, possibly **Multiversal**

**Standard Equipment:** Swords, Bows and Arrows, Axes, Pickaxes, Shovels, TNT, Shields, etc.

**Intelligence:** **Gifted**. They are an expert fighter, miner, farmer, architect, blacksmith, alchemist, and many others.

**Weaknesses:** Non-splash potions take a little over a second to drink, and can be interrupted. Splash Potions can hurt him if he's too close. TNT takes several seconds to explode, usually giving enemies enough time to escape. He can be interrupted while slinging arrows. Death will cause them to lose all of the items they were currently equipped with until they can retrieve them from where they died. Shields are only able to be used when they're sneaking, which heavily decreases their mobility | Same | None notable | None notable

**Notable Attacks/Techniques:**

* **TNT:** An ignitable block of explosives, which can easily kill/harm beings with similar durability to their own. Takes a few seconds to explode.
* **Potion:** A consumable item that can be used to give buffs to the player.
	+ **Healing:** Can be used to heal themselves quickly.
	+ **Regeneration:** Increases their regenerative capacities.
	+ **Fire Resistance:** Renders them nigh-immune to fire and heat-related attacks.
	+ **Slow Falling:** Slows down their falls.
	+ **Potion of the Turtle Master:** Dramatically increases their offenses at the cost of speed.
* **Splash Potion:** A throwing kind of potion that can apply negative status effects or just instant damage to the enemy.
	+ **Poison:** Inflicts a poison which can greatly weaken the enemy, although it cannot kill them.
	+ **Slowness:** Slows down the enemy's movements to a crawl.
	+ **Weakness:** Reduces the enemy's physical strength greatly.
	+ **Decay:** Causes the target to slowly wither and decompose away.
	+ **Instant Harming:** A kind of poison that instantly dishes out damage against the enemy. These damages ignore any armor that the target possesses and deals direct damage to their body.
	+ **Invisibility:** A Kind of poison that makes the Player disappear. Mobs will only detect and track the player at very close range, a range which is increased when the player wears armor.
* **Lingering Potion:** Another throwing potion that leaves the surrounding area of impact full of the effect of the potion for a few seconds.
* **Elytra:** A pair of wings that can be used to glide when in the air. The usage of fireworks can transform this into high-speed flight.
* **Bow:** A simple bow weapon. Arrows can be tipped with any of the potion effects mentioned or be turned into "Spectral Arrows", which helps the Player track enemy hits by it.
	+ **Crossbow:** A less versitile similar variation of the bow which can use the same arrows, but takes a few seconds to charge an attack, but is always gonna do the same powerful damage that's comparable to a fully-charged attack from a traditional bow.
* **Trident:** A throwing weapon that can also be used in melee situations. Various enchantments can have a variety of effect on it, allowing it to come back to the player once thrown, allowing it to summon lightning under a thunderstorm or allowing the Player to propel themselves in the air at high speed when raining or when underwater.
* **Totem of Undying:** When held, this item will resurrect the Player once from death. It gives the Player a a moderate amount of health to deal with after being resurrected.
* **Enchantment:** Possible boosts applied to the Player's weapons. They can be made sharper, more durable, enable them to produce flames or make them stronger against a specific type of enemy. Enchantments on armor can make it more durable against certain types of attacks or even damage the enemy if Steve is hit.
* **Snowballs:** Does little to no damage to traditional non-elemental enemies, but can do a sustainable great amount of damage to fire-based foes like Blazes which are yellow-hovering mobs who's partly made up of fire.
* **Shield:** A defensive technique only usable when the Player is sneaking. When used, it allows them to completely nullify any damage to non-piercing attacks as long as he's facing the source of the damage. In some cases, it can even deflect solid physical projectiles like arrows from a skeleton if close enough.
* **Sneaking:** A technique that can be used by the Player to prevent themselves from being able to walk off edges (although they're still able to get knocked back). It also allows them to stop bouncing from certain gelatin-like objects like slime blocks, and keeps them from taking damage from magma while standing ontop of it.

**Key: Survival Mode | Creative Mode | Spectator Mode | Real Player**