recursal/Fanatic-Fandom huggingface dataset:
Herdier

**Herdier** is a Normal-Type Pokémon.

It evolves from Lillipup at level 16 and into Stoutland at level 32.

## Biology

### **Physiology**

(From Bulbapedia) Herdier is a light brown, canine Pokémon with a short snout. Its face has long, cream fur, which forms a mustache and a three-pointed crest. Its ears are large and perked, and it has a black nose. It has shaggy dark blue fur covering its body and short tail. This hard, thick fur serves to protect Herdier from attacks. It has four short legs, with three-toed paws. Each paw has a dark blue paw pad that can be seen in Pokédex 3D Pro. Herdier is very loyal, and it will help its Trainer raise other Pokémon. It has helped Trainers since long ago.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Herdier
* **Bold** indicates a move that gets STAB when used by Herdier
* *Italic* indicates a move that gets STAB only when used by an evolution of Herdier

## Trivia

### Design origin

(From Bulbapedia) Herdier is based on a Yorkshire Terrier with some characteristics of Scottish Terriers and Australian Silky Terriers.

### Name origin

(From Bulbapedia) Herdier and Herderrie may be a combination of herd (as in herding dogs) and terrier.
Stench (ability)

**In-game description**

Quick Feet is an ability introduced in Generation 3. It is the signature ability of Stunky and Skuntank.

## Effect

### **In battle**

Stench has a 10% chance of flinch the target when using a damaging move. It does not stack with King's Rock and Razor Fang.

### **Outside of battle**

If a Pokémon with Stench is leading the party, the chances of encountering wild Pokémon are reduced by 50%. It shares this effect with White Smoke and Quick Feet.
Goldeen

**Goldeen** is a Water-type Pokémon.

It evolves into **Seaking** starting at level 33.

## Biology

### **Physiology**

(From Bulbapedia) Goldeen is a white, fish-like Pokémon with orange markings on its tail, back, and fins. It has a thin dorsal fin and long pectoral fins. Its dorsal and pectoral fins are quite strong, allowing it to maintain a steady speed of five knots while swimming upstream. Goldeen's caudal fin is admired by many for its beauty as it billows very much like a ballroom dress. Its circular eyes are blue, and it has pink lips. On its forehead is a large horn, which is larger on the male than on the female.
It has a wild temperament, and will use its horn to smash its way to freedom if kept in an aquarium. Humans swimming near it must exercise caution lest Goldeen ram them. Goldeen is a very common sight in any body of fresh water, including ponds, lakes, and rivers. It can be seen swimming upstream in large schools during the breeding season in spring.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Goldeen obtained at level 1
* **Bold** indicates a move that gets STAB when used by Goldeen
* *Italic* indicates a move that gets STAB only when used by an evolution of Goldeen

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Goldeen
* *Italic* indicates a move that gets STAB only when used by an evolution of Goldeen

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Goldeen
* **Bold** indicates a move that gets STAB when used by Goldeen
* *Italic* indicates a move that gets STAB only when used by an evolution of Goldeen

## Trivia

### Design origin

(From Bulbapedia) Goldeen is based on a goldfish. Its horn may be based on Matsya, an avatar that the Hindu god Vishnu assumed, which is sometimes depicted as a fish with a horn.

### Name origin

(From Bulbapedia) Goldeen may be a combination of goldfish and queen.
Sand Veil (ability)

**In-game description**

**Sand Veil** is an ability introduced in Generation 3. So far, 5 Pokémon have this ability.

## Effect

### **In battle**

During a sandstorm, the evasion of the Pokémon with this Ability is increased by 25%. The Pokémon with this Ability will take no damage from the sandstorm if it otherwise would. It can be considered a sandstorm counterpart to Snow Cloak.

### **Outside of battle**

If a Pokémon with Sand Veil is the leading the party while travelling in a sandstorm (even if fainted), wild Pokémon are 50% less likely to appear.
Breloom

**Breloom** is a dual-type Grass/Fighting Pokémon.

It evolves from Shroomish at level 23.

## Biology

### **Physiology**

(From Bulbapedia) Breloom is a bipedal, mushroom-like Pokémon with some kangaroo-like qualities. Most of its body is green, but its head to its neck and its tail are beige. On top of its head is a green, mushroom-like cap with beige gills underneath and a round, red berry-like growth with a hole in the middle on either side. It has oval, black eyes, a beak-like mouth, and frilled segments around the base of its neck. There are two red claws on each of its hands and feet. At the end of its tail, there are seed clusters made of hardened toxic spores that are horrible to eat.

Breloom can stretch its short arms to deliver fast punches. Additionally, it has light, springy footwork that allows it to get close to opponents. Another way it closes in on opponents is by incapacitating them with spores released from the holes in its cap. Its technique is equal to that of professional boxers. It prefers to live in warm and humid forests, where it feeds on trees and plants.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Breloom
* **Bold** indicates a move that gets STAB when used by Breloom
* *Italic* indicates a move that gets STAB only when used by an evolution of Breloom

## Trivia

### Design origin

(From Bulbapedia) Breloom is based on a mushroom specifically the genus Agaricus and its body structure resembles that of a kangaroo. The shapes of its head and tail resemble that of the armored dinosaurs, Pachycephalosaurus and Ankylosaurus, respectively.

### Name origin

(From Bulbapedia) Breloom may be a combination of umbrella and mushroom. In Latin, bellum means war, perhaps a nod to its Fighting type.
Act III

## **Resolution**

Over the next 25 years, most of humanity seemed to become catatonic, sitting for days at a time staring at their Bose, possessed by the gods. Only the humans who initially refused to use the Bose and relied on older technology were free to move about the world.  Many of them banded together to find a way out for humanity. Eventually a way was found using a backdoor programmed into the Bose by a scientist that suspected the worst nearly 200 years ago.

By 2390 enough humans had been freed from the gods contro, that they were able to fight back.  Each broken connection, weakened the gods power until they were less then when they started. As a symbol of the revolution, all Bose were piled in junkyards and left to rust as humanity found new ways to connect face to face.
Nidoqueen

**Nidorina** is a Poison/Ground dual-type Pokémon.

It evolves from Nidorina when exposed to Moon Stone and is the final form of Nidoran F

## Biology

(From Bulbapedia)Nidoqueen is a large, bipedal blue Pokémon with distinct reptilian features. Its body is encased with extremely hard scales that serve as excellent protection from any attack and stand up when Nidoqueen is excited or provoked. It has a blunt snout, narrow brown eyes, and large ears with brown insides. There is a small horn on its forehead, and single spine on each ear, and there is a line of toxic spikes running down the length of its back. Each hand has three short claws and each foot was two claws. Its lower jaw, the front of its abdomen, and two plates on its chest are cream-colored. It has a thick, powerful tail.
Nidoqueen can be quite fierce and is very protective over its young. This Pokémon is at its strongest when it is defending its young, and will try to seal the entrance to its burrow to protect them. When in contact with foes, it can poison them with the spikes from its back or cause small tremors by slamming the ground. It is also adept at sending foes flying with harsh tackles and it uses its hefty bulk to execute powerful moves. Nidoqueen lives in hot savannas and plains.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Nidoqueen obtained at level 1
* **Bold** indicates a move that gets STAB when used by Nidoqueen
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidoqueen

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Nidoqueen
* **Bold** indicates a move that gets STAB when used by Nidoqueen
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidoqueen

## Trivia

### Design origin

(From Bulbapedia) Nidoqueen shares traits of rhinoceroses, gorillas, rabbits and porcupines. The coverings on its chest and its lower abdomen collectively resemble a two-piece bikini.

### Name origin

(From Bulbapedia)Nidoqueen may be a combination of needle and queen (reflective of its gender and being the final evolution). Nido may also be based on cnidocyte, a type of venomous cell responsible for the stings delivered by stinging animals, most notably by jellyfish. Alternatively, it may be based on 二 ni (two) or 二度 nido (two times/two degrees), referring to there being two distinct evolutionary lines using the name with similar names and traits.
Tranquill

**Tranquill** is a dual-type Normal/Flying Pokémon.

It evolves from Pidove at level 21, and evolves into Unfezant at level 32.

## Biology

### **Physiology**

(From Bulbapedia) Tranquill is an avian Pokémon that is gray with lighter gray and black markings. Its beak and eyes are yellow, and there is dark pink marking above its beak that curves back over the eyes. It has a black tuft of two feathers on its head and a petal-like arrangement of feathers on the nape of its neck. There is a black stripe on each of its light gray, black-tipped wings. Each pink foot has black talons. It possesses a long tail feather that is tipped in black. No matter how far a Tranquill travels, it is always able to return to its Trainer. It is said to live in deep forests, where there is a peaceful place without war.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Tranquill obtained at level 1
* **Bold** indicates a move that gets STAB when used by Tranquill
* *Italic* indicates a move that gets STAB only when used by an evolution of Tranquill

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Tranquill
* *Italic* indicates a move that gets STAB only when used by an evolution of Tranquill

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Tranquill
* **Bold** indicates a move that gets STAB when used by Tranquill
* *Italic* indicates a move that gets STAB only when used by an evolution of Tranquill

## Trivia

### Design origin

(From Bulbapedia) Judging from its Pokédex entries, Tranquill may be based on a dove, often used as a symbol of peace, and possibly a homing pigeon, a domestic pigeon bred to find its way home over extremely long distances. Its design is similar to that of the greater roadrunner or secretarybird.

### Name origin

(From Bulbapedia)Tranquill is a combination of tranquil (calm or unstressed) and quill (a feather from the tail of a bird). It also involves quail.
Dustox

Dustox is a Bug/Poison dual-type Pokémon.
It evolves from Cascoon on level 10. Along with Beautifly, it is the final form of Wurmple.

## Biology

### **Physiology**

(From Bulbapedia)Dustox is a moth-like Pokémon with two pairs of wings. It has a purple egg-shaped body with a jagged fringe on its rear. Its tattered, green wings are wide and flat, forming a disc-shape around its body. They have red markings in the form of rings and streaks, a darker green line around the edges, and contain a toxic dust. This Pokémon has two pairs of red, stubby legs and yellow, stylized compound eyes. There is a pair of fuzzy, yellow antennae on top of its head, which are smaller on the female. These antennae are used to seek food. Dustox is nocturnal and is instinctively drawn to light. Swarms are attracted by the bright light of cities where they wreak havoc by stripping the leaves off roadside trees for food. It lives in forests.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By Breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Dustox
* **Bold** indicates a move that gets STAB when used by Dustox
* *Italic* indicates a move that gets STAB only when used by an evolution of Dustox

## Trivia

### Design Origin

(From Bulbapedia)Dustox is based on Actias artemis, a Japanese moon moth. Its Shiny coloration may be inspired by moths that mimic dead leaves.

### Name Origin

(From Bulbapedia)Dustox is a combination of dust (referring to how wing scales are powdery) and toxic.
Round (move)

**Stats**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
* **Is a sound-based move**
 **Target**

 * On Bulbapedia

Round is an offensive Normal-type move. It is contained within TM48.

## Pokemon that learn Round

### Via TM

Every Pokémon can learn Round, except for Pokémon that cannot learn any TMs.
Thief (move)

**Stats**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* Not affected by King's Rock
 **Target**

 * On Bulbapedia

Thief is an offensive Dark-type move. It is TM46, and it is located in Sonata Town.

Thief cannot steal Mega Stones that can Mega Evolve the user or target, nor can it permanently steal a Trainer's Pokémon's items. However, a wild Pokémon's item will be permanently stolen by the player.
Social Segments / Status Ladders

## ​​**Non-techers**

**People who live “off the grid” or still have the only tech of the 21st-22nd century**

## Social Segments

People in this group still fight over the better tech including Android, Apple, Google, and Technik.

Although, the low number of non-techers compared to the world population has caused this sort of tech to need to be open source allowing the few who own it to maintain their own devices and networks.

## Status Ladders

"IT Department" — WIthin this group, those taking the time to upkeep the network are life savers and revered by all less tech savvy non-techers. The world becomes a much smaller place when the communities can remain connected regardless of location.

Medical (doctors [physicians, surgeons], dentists, therapists [physical, occupational, mental], social workers, etc ) — In a time when Bose have taken over many job functions, the skills that are more valued are connection and compassion. The non-techer medical community are only a bit less important than the IT. Especially for those wary of Bose, a doctor or therapist that refuses to interact with their robot are in high demand.

Engineer — similar

Astronomer — similar

Artist — The Bose can create original pieces of art but they can't create anything new.

Chef — Similar to the artist, the community values originality and being able to create new dishes from old ones.

Transport — Transportation was one first thing to be computerized and the humans who considered this a skill often found them selves with nothing to contribute. The self-driving cars didn't have to be perfect, they just had to kill less people than humans did with cars.

Manual Labor — Many jobs were taken over by machinery and went the way of the elevator operator

Cashier/Data entry — With a fully connected internet world, self checkout and data gathering bots took even more work out of the human job list. Humans attempting to present themselves in these position have flooded the market lessening their value.
Pupitar

**Pupitar** is a dual-type Rock/Ground Pokémon.

It evolves from Larvitar at level 30, and evolves into Tyranitar on level 55.

## Biology

### **Physiology**

(From [1]) Pupitar is encased inside a thick shell made of grayish-blue rock-its hardness comparable to that of bedrock. Its red eyes can be seen through two holes in the shell, and two more holes directly above resemble eyebrows. The upper portion of its body is covered by a mask-like plate with four large spikes on either side. Three additional spikes protrude from its forehead. While its arms and legs are developing inside the shell, Pupitar relieves itself by using vented gas to propel itself around, and can generate enough force to knock down mountains. Pupitar lives and moves freely around harsh mountain ranges.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Pupitar
* **Bold** indicates a move that gets STAB when used by Pupitar
* *Italic* indicates a move that gets STAB only when used by an evolution of Pupitar

## Trivia

### Design origin

(From [2]) Pupitar is based on a pupa, as it is between its evolutionary line's larval stage (Larvitar) and adulthood (Tyranitar).

### Name origin

(From [3])Pupitar is derived from pupa, the stage in some insects between the larval stage and adulthood.
Nidoran M

**Nidoran♂** is a Poison-type Pokémon.

It evolves into Nidorino at level 16 and then into Nidoking when exposed to Moon Stone

## Biology

(From Bulbapedia)Nidoran♂ is a small, quadruped rodent-like Pokémon. It is pinkish purple with darker spots, and has large, spiny ears with teal insides, oversized front teeth, and red eyes. Its back is covered with three lines of large spines that can release potent poisons if threatened. The center line of spines is taller than the other two. The size of the long, pointed horn on its forehead is indicative of the strength of its venom. Nidoran♂ is an exclusively male Pokémon, Nidoran♀ being its female counterpart.
Nidoran♂ constantly listens for the sounds of approaching enemies with its large ears. Said ears have unique muscles that allow them to be moved in any direction, and even the slightest sound does not escape Nidoran♂'s notice. In order to listen to distant locations, it flaps its ears like wings. When angry, it extends its toxic spikes and charges, stabbing with its horn to inject poison. Nidoran♂ lives in open spaces, such as savannas and plains.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

(From Bulbapedia) Nidoran♂ appears to draw inspiration from hamsters, rabbits, or – given their aggressive nature towards one another – porcupines, with aspects of venomous mammals. However, anatomically they are arguably most like hyraxes – small, rodent-like mammals that are genetically more closely related to much larger mammals like elephants and manatees featuring thickset bodies with tough hides (similar to Nidorino and Nidoking).

### Name origin

(From Bulbapedia)Nidoran♂ may be derived from needle. It may also come from cnidocyte, a type of venomous cell responsible for the stings delivered by stinging animals, most notably jellyfish. Alternatively, it may be based on 二 ni (two) or 二度 nido (two times/two degrees) referring to the two distinct evolutionary lines with similar names and traits. Also, the Japanese word ran is translated as orchid in English. Orchids are flowers that can be purple or blue, these being the same colors as the male and female evolutionary forms of Nidoran, respectively. The ♂ is an indication of its male gender.
Scraggy

**Scraggy** is a dual-type Dark/Fighting Pokémon.

It evolves into Scrafty at level 39.

## Biology

### **Physiology**

(From Bulbapedia) Scraggy is a bipedal, lizard-like Pokémon. Its oval eyes are set to the sides of its head, and its teeth appear to be constantly exposed. There is a small red scale on its yellow head. Below the yellow portion of its head, its body is cream-colored with thin arms and a red, scaly belly. It carries its loose, yellow skin around its legs, resembling trousers, which garner them more respect the saggier they are. Some of the loose skin seems to trail off to form or cover a tail. This pelt is rubbery and can be raised to its neck in order to reduce the damage it takes from attacks. Scraggy is easily engaged in battle, as it will attack any foe that so much as meets its gaze with its thick cranium. Scraggy travel in small groups.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Scraggy obtained at level 1
* **Bold** indicates a move that gets STAB when used by Scraggy
* *Italic* indicates a move that gets STAB only when used by an evolution of Scraggy

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Scraggy
* *Italic* indicates a move that gets STAB only when used by an evolution of Scraggy

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Scraggy
* **Bold** indicates a move that gets STAB when used by Scraggy
* *Italic* indicates a move that gets STAB only when used by an evolution of Scraggy

## Trivia

### Design origin

(From Bulbapedia) Scraggy appears to be based on a sort of lizard. In addition, with its moulted skin "pants", Scraggy seem to encapsulate stereotypes of youth subcultures of the past several decades, namely hip hop or punk.

### Name origin

(From Bulbapedia) Scraggy is literally thin/scrawny, but it may also be a combination of scrappy (referring to its tendency to fight) and saggy or baggy (in reference to its "pants"). It may also refer to scraggly (scruffy or unkempt).
Lucario

**Lucario** is a dual-type Fighting/Steel Pokémon.
It evolves from Riolu when leveled up with high friendship during the day. It can Mega Evolve into Mega Lucario using the Lucarionite.

## Biology

(From Bulbapedia)Lucario is a bipedal, canine-like Pokémon, with fur that is predominantly blue and black. It possesses a short, round spike on the back of each forepaw, in addition to a third on its chest. It has red eyes, a long snout and ears. When its mouth is open, it has two pairs of pointed teeth, one in the upper jaw and one in the lower. It possesses cream-colored fur on its torso, and blue fur on its thighs that resembles shorts. It has a medium length tail of the same blue color as well. It stands on its toes rather than on its entire foot. It has developed four black appendages that hang down from its head, which rise when Lucario reads or manipulates aura, a special energy that it senses. Lucario can study this energy to predict the movements of their opponents and track their quarry. They also have the power to manipulate this energy in an offensive manner, in the form of explosive spheres of energy. Lucario can understand human speech, and have been reported to communicate with humans through telepathy.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Lucario

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Lucario
* **Bold** indicates a move that gets STAB when used by Lucario
* *Italic* indicates a move that gets STAB only when used by an evolution of Lucario

## Trivia

### Design origin

(From Bulbapedia) Lucario appears to be based on the Egyptian god of funerals and the dead, Anubis, who has the head of an African golden wolf. Anubis's role in Egyptian mythology was to judge the hearts of deceased souls based on their actions during their life. This resembles Lucario's ability to see a life form's aura. It also seems to be based on an Egyptian boxer. Boxing is a sport that is believed to have origins in Egypt. The markings on Lucario's face resemble a mask. The rings around its shoulders may be inspired by iron rings used in martial arts. The four appendages on Lucario's head, together with the shape drawn by its mask (a bisected ring), may suggest inspiration from a khakkhara, which in popular depictions can respond to spiritual energies similarly to how Lucario's appendages act when it senses aura.

### Name origin

(From Bulbapedia) Lucario may be derived from the reverse of the Japanese transliteration of orichalcum (a mythical metal) or oracle (referring to its supernatural abilities involving aura). It may also involve lupaster (a subspecies of the Canis aureus), Cairo, pharaoh, lykos (Greek for wolf), luchar (Spanish for fight), or lucarius (Latin for (one) of light or luminary).
Requiem Fields

## Route Description

Requiem Fields was once a former Village, that was entirely destroyed by a battle between the rebels and the king's troops and has never recovered.

The battle left a barren wasteland engulfed by an eerie atmosphere. The paths are lined with dead trees and bones can be seen sticking out of the earth.

Several old and fragile towers add to the overall atmosphere.

## Places of Interest

There is another exit from Requiem Fields in the northwest corner, however it is blocked and can only be accessed by enlisted Trinita University students. As it isn't possible to become a student as of yet, it is unknown where the path leads.

## Trivia

* Before 0.1.5, Pokémon Ranger Amir and Artist Vincent would fight you every time you enter the area, due to a bug.
* Battle Guild Student Lee is actually not supposed to have a Relic Pokemon.
The Green Guardian

**The Green Guardian** is a Main Quest.

## Description

*There is a festival in Mesto Mountain. Since [Player] can't proceed through Arietta Forest for a while, they decide to check it out!*

## Objectives

* Visit Mesto Mountain
* Make your way to the summit of Mesto Mountain
* Unlock the secret of the temple
* Follow Regan into the lower level of the temple
Phase 2 Plan

Macro Core 3

Comic $30K: The Gods of Divine Intervention have possessed the Robots into loving humans.

Macro Core 4

VR Episodic Series $175K: Robots and Humans live in harmony while the gods believe they are being worshipped.

Macro Core 5

Stage Performance $45K: The non-techers know that the gods have possessed the robots to maintain control, whereas normal citizens are not in the favor of the non-techers.
Wingull

**Wingull** is a dual-type Water/Flying Pokémon.

It evolves into Pelipper at level 25.

## Biology

### **Physiology**

(From Bulbapedia) Wingull is a small, white Pokémon similar to a seagull. Its head makes up a large portion of its body, and it appears to lack a neck. It has thin, simplistic eyes, two triangular tufts on top of its head, and an orange beak with a hooked, black tip. Three blue-tipped feathers give it a fan-like tail and its small, orange feet have two webbed toes. Wingull has long, flat wings with light blue stripes near the tips.

By extending its wings, it is able to catch updrafts and glide across the sky. Wingull folds its wings only when it is resting. It builds its nests on steep cliffs by the sea, and habitually hides prey and valuables in various locations using its beak. In Alola, Wingull's main predator is Talonflame, which attacks and catches them with powerful kicks. It circles above oceans looking for its favorite food, Wishiwashi, to eat. Fishermen use this skill to locate areas teeming with fish Pokémon. It also loves to eat Finneon who jump up on the sea surface.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Wingull
* **Bold** indicates a move that gets STAB when used by Wingull
* *Italic* indicates a move that gets STAB only when used by an evolution of Wingull

## Trivia

### Design origin

(From Bulbapedia) Wingull appears to be based on a gull. Its thin, simplified wings give it a resemblance to a V-shaped drawing of a bird in flight. They may also be a reference to the V formation used by migratory birds. Its method of floating on air currents is similar to an albatross.

### Name origin

(From Bulbapedia)
Wingull may be a combination of wing and gull.
Wurmple

Wurmple is a Bug-type Pokémon.

## Biology

### **Physiology**

(From Bulbapedia)Wurmple is a small, caterpillar-like Pokémon. Its body is mainly red with a cream underside and face. It has large yellow eyes with dark pupils. It has one sharp yellow stinger on its head and two of them on its rear. It has a tall, erect, red spine behind its forehead and a similar, smaller spine behind that. It has small spikes running down the top portions of its body and five pairs of stubby white limbs.
Wurmple has suction pads at the tips of its feet, which allow it to cling to glass or tree branches without slipping. It can spit a white silk that turns gooey when exposed to the air. It can release poison from its tail spikes, which can weaken and poison foes. Wurmple lives in forests. It eats leaves and pulls bark off trees to feed on the sap. Taillow, Swellow, and Starly are natural predators of Wurmple.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By Breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Wurmple
* **Bold** indicates a move that gets STAB when used by Wurmple
* *Italic* indicates a move that gets STAB only when used by an evolution of Wurmple

## Trivia

### Name Origin

(From Bulbapedia) Wurmple is a combination of worm and rumple (referring to the wrinkled texture of its skin). The ending of Wurmple may also come from simple.
Run Away (ability)

**In-game description**

Flash Fire is an ability introduced in Generation 3. So far, 10 Pokémon have this ability.

## Effect

### **In battle**

A Pokémon with this Ability can always flee successfully, regardless of trapping moves and Abilities (including Ingrain and binding moves). This Ability has no effect on switching out.

### **Outside of battle**

Run Away has no effect outside of battle.
Substitute (move)

**Stats**

* Not affected by Protect
* Not affected by Magic Coat
* **Affected by Snatch**
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

 * On Bulbapedia

Substitute is a non-damaging Normal-type move. It is contained within TM90.

### Via TM

Every Pokémon can learn Substitute, except for Pokémon that cannot learn any TMs.
Stealth Rock (move)

**Stats**

* Not affected by Protect
* **Affected by Magic Coat** and **Magic Bounce**
* Not affected by Snatch
* Not affected by King's Rock
 **Target**

 * Rock On Bulbapedia

Stealth Rock is a Rock-type entry hazard move. It lays a trap that damages opposing Pokémon that switch in. This damage is based off of each Pokémon's type matchup with the Rock type and is calculated as follows:

Stealth Rock does no damage to Pokémon with Magic Guard. The moves Defog and Rapid Spin can clear away Stealth Rock; Rapid Spin clears them from the user's side of the battlefield, while Defog clears them from both sides.

Stealth Rock is contained within TM76.
Gogoat

**Gogoat** is a Grass-type Pokémon.

It evolves from Skiddo at level 30.
It has a relic variant which is a Grass/Rock-type

## Biology

### **Physiology**

(From Bulbapedia)Gogoat are quadruped, hoofed Pokémon similar to goats. They are covered in fluffy, brown fur that is dark across the back and light around the belly and legs. Around their neck, they have a thick, green leafy mane that extends down their spine and ends in a short tail. The fur on their face is white with fluffier fur on their chin. They have a black nose and red eyes with white pupils. The eyes are surrounded by a black marking. The top of their head is dark brown and has two long, curving, black horns that extend over their back. The fur on their legs is shorter than the rest of their body, dark brown on the upper leg, and white around the feet. Each foot ends in a cloven, brownish-orange hoof.

Gogoat has the ability to sense the feelings of whoever grips its horns; this ability is so acute that it can move as if it and its rider were one being. Wild Gogoat live in mountainous regions and choose their leader by locking horns.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Gogoat
* **Bold** indicates a move that gets STAB when used by Gogoat
* *Italic* indicates a move that gets STAB only when used by an evolution of Gogoat

## Relic Gogoat

**Relic Gogoat** is a Grass/Rock-type Pokémon.

It evolves into from Relic Skiddo at level 30.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Gogoat
* **Bold** indicates a move that gets STAB when used by Gogoat
* *Italic* indicates a move that gets STAB only when used by an evolution of Gogoat

## Trivia

### Design origin

(From Bulbapedia) Gogoat is based on a goat, possibly a bharal, dwarf bharal, bilberry, or ibex due to its horns, though they also resemble the horns of various gazelles and antelopes. It is also based on a motorcycle, as it can be ridden and has beach bar-like horns. The grass that grows upon it may originate from Pan or Faunus, gods of nature who are half-goat, half-human. The grass could also be a reference to the traditional yule goat figures in northern Europe made of hay.

### Name origin

(From Bulbapedia)Gogoat may be derived from go, 轟轟 gōgō (rumbling), and goat.
Starmie

The Water Stone is currently unobtainable, so as of episode 1, you cannot evolve Staryu into Starmie

**Starmie** is a dual-type Water/Psychic Pokémon.

It evolves from Staryu when exposed to a Water Stone.

## Biology

### **Physiology**

(From Bulbapedia) Starmie is a violet sea star-like Pokémon with a gold formation on its front. Starmie's jewel core, which can glow in seven colors, has developed to resemble a cut precious stone. There is second set of semi-attached arms on its back, which are able to spin 360°. Starmie can emit electrical waves from the core that are powerful enough to reach the furthest parts of the universe.

The multi-color glowing of its core is also believed to be a method of communication inside the species. However, Starmie’s core is most commonly seen as red in color. Because of its body shape and habit of sending transmissions skyward, some people believe this Pokémon to be extraterrestrial. Starmie is rarely seen in the wild, but can be found in the deepest parts of the ocean. It is Lumineon's favourite food.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Mega Starmie

Mega Starmie's stats have yet to be confirmed

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Starmie obtained at level 1
* **Bold** indicates a move that gets STAB when used by Starmie
* *Italic* indicates a move that gets STAB only when used by an evolution of Starmie

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Starmie
* *Italic* indicates a move that gets STAB only when used by an evolution of Starmie

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Starmie
* **Bold** indicates a move that gets STAB when used by Starmie
* *Italic* indicates a move that gets STAB only when used by an evolution of Starmie

## Trivia

### Design origin

(From Bulbapedia) Starmie appears to be a stylized starfish. Given its ties to outer space, it may also be a pun on a literal star.

Starmie's gem being cut evokes the idea of some form of jewelry. Notably, the eight facets prominently witnessed upon Starmie's gemstone (adjacent to the center facet) would be called the star facets, were it a real jewel.

Starmie also bears some resemblance to the Star of Ishtar. Ishtar, also called Inanna, is known as Queen of Heaven.

### Name origin

(From Bulbapedia) Starmie may be derived from star (referring to its shape) and mie, which may involve 珠 mi (gem or jewel), referring to its core. In English, mie may be a corruption of me (the personal pronoun), in contrast to the yu (you) in Staryu.
Talonflame

**Talonflame** is a dual-type Fire/Flying Pokémon.

It evolves from Fletchinder at level 35, it is the final form of Fletchling.

## Biology

### **Physiology**

(From Bulbapedia) Talonflame is an avian Pokémon that closely resembles a falcon. Its plumage is predominantly red-orange, with gray underparts and black tips on its long, pointed wings. Ovular orange spots dot its underside, and flame patterns mark the boundaries between colors on its body. Large yellow talons extend from the shaggy feathers on its legs. Talonflame has a pointed crest atop its head and a black and yellow mask-like pattern around its eyes. Its black beak is hooked with a yellow cere. It also has long black tail-feathers marked with three yellow "v"-shapes. The tail ends in two points and has another feather sticking out of the base on each side, giving the impression of the fletching on the end of an arrow.
When battling, Talonflame dives at foes, reaching speeds of 310 miles per hour, and then attacks with devastating kicks. It showers embers from its feathers as it soars through the sky. Talonflame preys on Wingull and Pikipek. Its wings are fireproof, and have been used to make firefighter outfits in the past.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Talonflame
* **Bold** indicates a move that gets STAB when used by Talonflame
* *Italic* indicates a move that gets STAB only when used by an evolution of Talonflame

## Trivia

### Design origin

(From Bulbapedia) Talonflame is based primarily on the peregrine falcon, with some traits from other birds of prey like the red kite and goshawk that may have served as inspiration. Its crest may be inspired by bazas.

### Name origin

(From Bulbapedia) Talonflame may be a combination of talon and flame.
Return (move)

**Stats**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by King's Rock**
 **Target**

 * On Bulbapedia

Return is an offensive Normal-type move. It is TM27, and currently cannot be obtained.
It is a counterpart of Frustration.
The power of this move is calculated using this formula: Friendship / 2.5

## Pokémon that learn Return

### Via TM

Every Pokémon can learn Return, except for Pokémon that cannot learn any TMs.
Trad Farm

## Route Description

The first challenge and common training place for aspiring trainers.

## Places of Interest

### Resthouse

A place where you can rest your Pokemon by talking to the woman inside. If you talk to the man inside then you can receive a Lemonade.

### Trad Barn

At the top of Trad Farm. Continue through the Barn to reach a patch of water which will allow you to surf to Route 14. You will also meet the Stone Seller in the top right corner of the barn.

Plot Split!

If the player is bribed: receive Nugget from Stone Seller

If the player refuses: battle Swindler
Sleep Talk (move)

**Stats**

* Not affected by Protect
* Not affected by Magic Coat
* Not affected by Snatch
* Not affected by King's Rock
 **Target**

 * Talk On Bulbapedia

Sleep Talk activates one of the moves the user knows, at random. This only consumes PP from Sleep Talk and can work on moves that have no PP left or are disabled. It is TM88, and currently cannot be obtained.

Sleep Talk cannot activate itself or any of the following moves:

## Pokémon that learn Sleep Talk

### Via TM

Every Pokémon can learn Sleep Talk, except for Pokémon that cannot learn any TMs.
Tauros

**Tauros** is a Normal-type Pokémon

It is not known to evolve into or from any other Pokémon, but it is considered to be the male counterpart of **Miltank**.

## Biology

### **Physiology**

(From Bulbapedia) Tauros is a quadruped, bovine Pokémon. It is covered in light brown fur with a thick, darker brown mane around the neck. It has a rounded muzzle with a dark brown nose, and three gray bumps running vertically down its forehead. A pair of curved, gray horns grows from atop its head. Each of its three black tails has a tuft of fur on the end, and there is a single gray hoof on each foot. Tauros is a male-only species with no true female counterpart.
Tauros is a violent, rowdy Pokémon that whips itself into a frenzy using its three tails. Once it starts charging, it is unable to stop or change course until it hits something. It lives and travels in herds on plains and grasslands. It will lock horns with others of its kind, and the herd's protector takes pride in its battle-scarred horns. While still ferocious, Tauros are more calm in Alola than elsewhere, likely due to the region's climate. The practice of riding Tauros is believed to have started in Alola.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## By leveling up

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Tauros
* **Bold** indicates a move that gets STAB when used by Tauros
* *Italic* indicates a move that gets STAB only when used by an evolution of Tauros

## Trivia

### Design origin

(From Bulbapedia) It is based on a bull or a bison and may also be based on the constellation Taurus. Its tail is based on a whip, more specifically the cat o' nine tails.

### Name origin

(From Bulbapedia) Tauros may be a shorter form of its Japanese name, Kentauros. It is worth noting that tauros and taurus are, respectively, Greek and Latin for bull. Tauros could also be a corruption of toro (Spanish for bull, derived from the Latin).
Espeon

**Espeon** is a Psychic-type Pokémon.

It evolves from Eevee when leveled up with high friendship during the day.

## Pokédex entry

Espeon is a quadruped, mammalian Pokémon with slender legs and dainty paws. It is covered in fine, lilac fur. Its ears are large, and it has purple eyes with white pupils. There are tufts of fur near its eyes, and a small, red gem embedded in its forehead. It also has a thin, forked tail that quivers when it predicts its opponent's moves.

### **Special abilities**

Espeon's velvety fur is sensitive enough for Espeon to sense minute shifts in the air, thus allowing it to predict the weather. Its gem boosts the psychic powers that it gained to protect its Trainer from harm.

### **Behavior and Habitat**

Espeon is rare in the wilderness, and is more commonly found in urban areas.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Espeon
* **Bold** indicates a move that gets STAB when used by Espeon
* *Italic* indicates a move that gets STAB only when used by an evolution of Espeon

## Trivia

### Design origin

(from Bulbapedia)
Espeon shares characteristics with foxes (especially the fennec fox) and cats (such as the lynx, sphynx, or caracal). It may be based off the nekomata or carbuncle.

### Name origin

(from Bulbapedia)
Espeon comes from *ESP* and *eon* (an immeasurably long period of time, presumably in reference to the concept of evolution). *Eon* is also a suffix shared by all Eeveelutions and was Eevee's prototype English name.
Hoothoot

**Hoothoot** is a dual-type Normal/Flying Pokémon.

It evolves into Noctowl at level 20.

## Biology

### **Physiology**

(From Bulbapedia) Hoothoot is a round, owl-like bird with two stubby wings and a short, fan-shaped tail. It has large red eyes with beady pupils. Its feathers are mostly brown with a beige underbelly. Hoothoot has a large black, mask-like crest, which encircles both eyes and covers the face. The crest has two protrusions at the top resembling the hands of a clock. The parts of the crest below each eye have notches resembling the teeth of a clockwork gear. Hoothoot has a small, hooked beak and two feet with five digits. Although it will typically only stand on one foot at a time, it alternates between the two at speeds too difficult to track with the naked eye.

Inside Hoothoot's body lies a special organ that senses Earth's rotation, allowing it to keep track of time. Hoothoot is well known for its ability to keep rhythm by precisely tilting its head in time, much like a metronome. Every day at exactly the same time, a Hoothoot will begin hooting. Because of this skill, Hoothoot was considered a divine messenger of time and was raised to served as clocks a long time ago. Hoothoot is most commonly found nesting in trees and forests.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

(From Bulbapedia) Hoothoot seems to be based on a combination of an owl—more specifically the Eagle Owl—and a clock, as its crest's prongs are shaped like the hands of a clock; in addition, it has the ability to keep track of time.

### Name origin

(From Bulbapedia) Hoothoot is derived from hoot, an onomatopoeia for the sound an owl makes. It may also be a combination of hoot and cuckoo, as in a Cuckoo clock, referring to Hoothoot's keen ability to keep track of time.