recursal/Fanatic-Fandom huggingface dataset:
List of Items and Equipment

## **Dog Food Bowl**

The dog food bowl allows your dog to regenerate health! Thankfully, the Doggy Talents mod makes this an easy process. Trained dogs will automatically feed when you "set" the dog's food bowl to the dog by bringing it within one block of the bowl. You can then put food in the bowl. When your dog gets hungry it will eat it.

To craft a food bowl, you'll need 8 iron ingots and a bone.

## **Dog Bed**

Dog beds can be crafted with 7 of any kind of wooden planks, and 2 wool blocks (of any color).

You must assign your dog to it's bed once crafted and placed in order to respawn it on death. *If you have multiple dogs standing, the game will assign a random dog to the bed when you **shift and right-click***.

## **Dog Bath**

Dog Baths can be crafted with 8 iron ingots and 1 bucket of water. When standing in the dog bath, the dog seems to continuously shake, flinging water particles and occasionally dropping fish if you have spent skill points on the Fisher Dog skill, all you have to do is get your dog sitting in the bath.

## Dog Whistle

The dog whistle has 7 different functions that can be used to control your dog once it's tamed. You can apply these functions by **shift and right-clicking**. The first three modes being "Whistle:Stand/Heel/Stay". Stand will allow all sitting dogs to stand or teleport to you, heel will command your dogs to stop attacking whatever mobs they are focusing on, and stay will cause your standing dogs to sit.

(Will continue Shepherd/Tactical/Roaring later.)

## **Throw Bone**

A throw bone is a fun toy for your dog! It is crafter with 4 bones and 1 slimeball.

Make sure your dog is in DOCILE mode, right click in the distance to throw it, and watch as the dog fetches it and brings it back to you! It will be covered in dog drool, so you'll have to right click to wipe it off before you can throw it again.

(Sometimes, the dog will run to the bone and never pick it up or not bring it back to you. Sometimes you have to approach the dog to get the bone back. It's a little buggy).

## **Radio Collar and Radar**

If you add a radio collar to your dog, you can use the radar like a map to locate your dog if it gets lost.

To craft the radio collar, you need 3 iron ingots and 1 red stone dust in a square shape.

To craft the radar, you need 1 red stone dust, 1 empty map, and 1 radio collar.

The white dot marker is the location of your collared dog.

## **Collar Shears**

Collar shears are used to remove any accessories on a dog, as well as allows players to turn their Doggy Talents dogs back into vanilla dogs.

To use the shears, simply right click on your dog. If it is wearing anything such as a vest or a collar, the shears will take them off. If the dog is not wearing anything, it will turn back into a vanilla dog.

The item is crafted with 4 bones surrounding shears.

(Will continue to add recipes for dog accessories later.)
Leariel Dawnstrike

**Age**
 **Titles**
 **Occuptation**
 **Affiliations**
 **Family**
 **Alignment**
 **Status**

**Leariel Dawnstrike** is often likened to a lioness, though those who enjoy their heads should avoid titling her as such. With pomp and attitude, the warrior is as much a swirling dervish in demeanor as she is on the battlefield. She is fervent in her devotion to the Light, and simultaneously a benevolent, free-roaming spirit. Her compassion for Sin'dorei often pushes her into a position of aid with the Sunguard. She will fiercely protect her own, however. Woe unto the foe that crosses her.

She is known to be a compatriot to Tyril Sunspear.
Crimson Fleet

Almost thirty vessels strong, the **Crimson Fleet** now spans the world seeing to the interests of the Sunguard and that of Quel’Thalas. The makeup of the fleet varies, while the pride of the Archon’s navy would be the four massive warships that make up their vanguard, Anasterian’s Wrath, The Searunner, The Eternal Vigil, and The Dauntless Phoenix, there are also dozens of smaller ships built for speed, transportation, and even trade. In times of war, all ships are purposed for battle, but in a time of peace, most of the fleet is retrofitted to help induce trade and fight the many pirates of the North Sea.

Most of the warships have on their decks the versatile Ironclaw Bolt Throwers, which work as long range artillery. Being positioned on wheels, the ballistae can be easily moved from starboard to port side effortlessly reducing the needs for batteries of cannons. But where the true strength of the Crimson Fleet comes from, is the living blood mages that crew the ship itself. Their power fire magics are far more effective than any barrage of cannons, and their ability to cast large shields over the ship's help prevent them from long range assaults.

Though the ships are not without weakness and when foes comes close enough to board, all of the crew prepares to fight. The fleet is garrisoned with professional marines which lead boarding parties and every member of the crew is supplied with sabers and parrying knives.

## Chain of Command

* Admiral Telchis Truefeather
* Fleet-Commander Esme Sunshard
* Captains(See Below)

## Current/Previous Ships of the Crimson Fleet:

* {The Bloodchaser}- Thalassian Destroyer- Admiral Telchis Truefeather
* Anasterian's Wrath- Thalassian Destroyer- {Archon Felthier Truefeather}, now Undetermined
* Dath'remar's Grace- Thalassian Galleon- Captain Adain Blacksquall
* Morning Star - Thalassian Galleon- Captain Vaelrin Firestorm
* The Cursed Revenge - Human Galleon - Captain Vaelrin Firestorm
* The Bloody Lily - Human Ship-of-the-Line- Captain Esme Sunshard
* The Dauntless Phoenix- Thalassian Destroyer- Captain Severus Blacksquall
* The Eternal Vigil- Thalassian Destroyer- Captain Eloryia Silverdawn
* The Prancing Lion- Human Brigantine- Captain Illitheria Duskrend
* The Searunner- Thalassian Destroyer- Admiral Telchis Truefeather
* Zenith- Thalassian Galleon- Undetermined
* Her Lady's Grace- Thalassian Frigate- Undetermined
* Lady Evelyne's Kiss- Thalassian Destroyer- Sallius Rosewind
* Swift Eel- Thalassian Brigantine- Undetermined
* Phoenix Rising- Thalassian Frigate- Undetermined
* The Rapier- Thalassian Destroyer- Undetermined
* Lynx's Paw- Thalassing Caravel- Undetermined
House of Felraven

**Words**
 **Seat**
 **Current Head**
 **Region**
 **Title**
 **Overlords**
 **Founder**

The **House of Felraven**, known also as House Felraven, is a Blood Elf noble House with lands that border that of the ever-autumn Eversong Woods and the corrupted lands now known as the Ghostlands. Most of the lands within the borders of The Greyvale have been purged of the undead that once plagued them, but remain twisted and corrupted still. Almost completely abandoned, there are few that remain loyal to their homes, included the two heiresses, Melanei Felraven and her sister Lovete Felraven. Their mother, Narysha Felraven, the current head, fled to Netherstorm in support of Kael'thas and although she denounced him when the tides began to turn, she has yet to return to Quel'Thalas.

## **The Greyvale**

For generations, the use of the darker arts of magic have twisted the land. From shadow, to fel, to things older and much more terrifying, the dark magics have seeped into the soil of the Greyvale and since changed it forever. While there is still both plant and wildlife, neither are ‘natural’ any longer.

### Flora and Fauna

All plant life found in the Greyvale is dark and muted in color. Grass that grows is more like moss in consistency. Trunks of trees, no matter what species, are almost black and often show irregular growth patterns, making them twist near the roots. The same black coloring is similar to the thinner branches of bushes as well.

The flowers of the Greyvale are of a particular interest. Most can be used as stand-ins for certain magical reagents and are then used in curses, poisons, and potions. While there are many of the usual types that can be found all over Eversong and the Ghostlands, there are some that are only found in the Greyvale. A popular theory among residents is that they were once the more average species, but had evolved so much from the magic that they have since become something beyond recognition.

   What animals have managed to remain in the Greyvale have been affected and have evolved over centuries to adapt to the type of land they live on. Wolves, lynxes, deer, dragonhawks, and other animals normally found in Quel’Thalas remain with slight changes; the changes that are the same regardless of species are that they are leaner, darker in coloring, and their eyes are green.

## **Notable Members**

Lady Narysha Felraven - Current Matriarch and Head of House.

Melanei Felraven - First and eldest daughter of Narysha and first heiress.

Lovete Felraven - Second and youngest daughter of Narysha.
Saeden Palesun

**Age**
 **Place of Birth**
 **Title(s)**
 **Occupation:**
 **Affiliation(s)**
 **Faith**
 **Family**
 **Alignment**
 **Status**

**Saeden Palesun** was a leader of the Cult of the Dawn, and served under the Dawn Bringer with his allies. The Left Hand of the Dawn Bringer, he was the face and voice of the cult, bringing in new recruits, preaching about the Light and the dangers of the fel, and all the while orchestrating the kidnapping of those who walked the darker paths.

# Description

A tall, narrow man of noble bearing and build, Saeden is a pinnacle of High Elven coloring. Silver haired and blue eyed, he is pale and blesmishless, and strikingly handsome.

# History

A survivor of the fall of Silvermoon, Saeden was devastated by the loss of his home. However, that his kinsmen turned to the fel arts disgusted him even more, and he renounced their vileness and took to the Light with greater vigor.

# Personality

Although seemingly passive and logical, the man is a secret Zealot. Methodical and charismatic, he draws people in with moderation and then slowly coaxes them into radicalism.
Grand Magister Rommath

**Race**
 **Postion**
 **Affilations**
 **Status**

Grand Magister Rommath is the leader of the Magistrate, the blood elves' traditional order of magi. He is one of Regent-Lord Lor'themar Theron's personal advisers, Ranger General Halduron Brightwing being another. Rommath also holds the title of Archmage, and long served the Kirin Tor before cutting ties with the conclave after the Third War.

Rommath was a close companion of Kael'thas Sunstrider, to whom Rommath was fiercely devoted. After the Scourge invasion of Quel'Thalas and the prince's exodus to Outland, Rommath was sent back home to Quel'Thalas to retake the land; Rommath was responsible for reclaiming much of it from the Scourge, the capital of Silvermoon included. As the prince's voice in Quel'Thalas, Rommath spread Illidan Stormrage's teachings the siphoning of arcane magic to help sate the elves' addiction to magic that had become apparent in the wake of the Sunwell's destruction.
Oakbough

**Population**
 **Languages**
 **Economic Status**
 **Affiliations**

**Oakbough** is a town of surprising health in the sparsely populated mountainous regions of Southernwestern Quel'thalas, close to what was once Eastweald of Lordaeron. Relatively untouched by the taint that has seeped over the Ghostlands due to its distance from the once-expansive civilisation of Quel'thalas. It is blessed by thick boreal forest and peace in its little idyllic corner of the elvenlands.

Ranger-Captain Thelanis Goldentree is responsible for the inception of Oakbough and has governed it with steady hand for the past century since. It is a settlement welcoming to Sin'dorei Farstriders and poachers who eke out their livings in the barren Ghostlands and commerce trickles in and out between other settlements and outposts deeper into the Ghostlands and the Argent Crusade to the south.

Its relative proximity to the previous seat of the Amani Empire would leave one inclined to believe that Oakbough would suffer from frequent assault from roving Amani, but the populace would attest to a historical avoidance of their settlement due to the destruction of Zeb'Alor and slaughter of its inhabitants at the hand of a fierce soldier close to Oakbough's establishment over a century's past. Rumour has it that the fighter is, nowadays, a devoted, vicious Blood Knight that has served since the Order's creation. Those entertained by the fireside of Ranger-Captain Goldentree will hear the Knight referred to a little Terror, earned by her brutality and impetuous behavior when she was stationed under his command.
Fall of Quel'Thalas

Almost fifteen years later, the Plague of Undeath broke out in Lordaeron. Terenas' son Arthas, a paladin trained by Uther the Lightbringer himself, made efforts to stop the Plague from turning his beloved people into mindless undead raised to serve the Lich King, master of the Scourge. Instead, the whole chain of events appears to have been engineered by the Lich King himself to find a suitable host for his bodiless mind, and Arthas fell into despair and eventually madness. Travelling to Northrend, he forfeited his soul to the Lich King upon taking up the runeblade Frostmourne.

Now the greatest of the Lich King's death knights, Arthas travelled back to his homeland, murdered his father and all but obliterated the Kingdom of Lordaeron. Afterwards, he was tasked by Tichondrius, the leader of the Dreadlords and the Lich King's chief jailor, to resurrect the necromancer Kel'Thuzad - whom Arthas had killed not long before - so he could fulfill his appointed duty of summoning Archimonde into Azeroth. Tichondrius also told Arthas that there was only one suitable place to resurrect Kel'Thuzad - the mystic Sunwell, the source of the high elves' magic, deep inside Quel'Thalas.

To reach the Sunwell, Arthas needed an insider, someone who could allow him to bypass the magical defenses of Quel'Thalas; he found one in Dar'Khan Drathir, a member of the Convocation of Silvermoon. Dar'Khan, an egotistical and embittered man, believed he deserved more than he was receiving. Arthas preyed upon his ego, promising Dar'Khan untold power in exchange for his aid, and his loyalty. With the backing of his "Blessed Lord Arthas", Dar'Khan provided the Scourge with two powerful artifacts - the Stone of Light and the Stone of Flame - that had warding powers against the undead, allowing the Scourge armies to circumvent Quel'Thalas' formidable defenses. Thus, Arthas led the Scourge in a march of death up a path that today is known as the Dead Scar, across the Elrendar River into Eversong Woods, destroying one of the protective runestones on the edges of the forest.

The elves, in an attempt to stop the blight from spreading further into Eversong Woods, set the area around the destroyed runestone to the torch. But the armies of the Scourge pressed on, breaking through the Elfgates and through Silvermoon itself. Ranger General Sylvanas Windrunner led the defense as best she could, harassing Arthas at every opportunity, but she eventually fell to the power of Frostmourne. In a cruel gesture of dominance, Arthas took Sylvanas' lifeless body and ripped her spirit from it, creating the first banshee. Even the blade Quel'Delar, King Anasterian and the Convocation of Silvermoon were no match for Arthas' legions, slaughtered with their people by the relentless tide of the mindless undead.

With Silvermoon in ruins and the elves broken and scattered, Arthas fulfilled his task and submerged the corpse of Kel'Thuzad within the waters of the Sunwell, fouling the potent waters of Eternity; the necromancer returned to the world of the living as a sorcerous lich. Not long afterwards, the Sunwell itself exploded, cutting off the elves from their source of magic.
Lighthaven

The Lighthaven is a large swath of land in southwestern Eversong Woods that is the seat of House Lightweaver. It is comprised of various small villages and orchards. Once bustling as a large portion of Quel'thalas's faithful to the Church of the Holy Light, it now primarily produces wine. It is currently headed by Warden-General Annekka Lightweaver, who often leaves her cousin Mathrin in charge while she is busy with Sunguard business.

(In Progress)
Kodeks Gełłski

**Kodeks Gełłski (Kodeks w Gełłie, Kodeks Czworga, Kodeks Trenogha, Kodeks Lausu)-** kodeks zawarty przez przedtawicieli czterech ras: Ludzi, Ainów, Hunów i Orków Huńskich.

## Postanowienia

§1 W Gerwanii mogą żyć tylko cztery rasy. Jeżeli na jej terytorium znajdzie się cudzoziemiec, każdy ma prawo go zabić.

§2 Za zabicie każdego istnienia bezprawnie, wymierza się tą samą karę

§3 Władcą może być Ain, Hun, Ork lub człowiek, w wieku powyżej 90 lat.

§4 Religią Gerwańską jest Ahynotemagiaizm (Ahiyundunar). Nie przestrzegający tej zasady, skazuje się automatycznie na śmierć.

§5 Władca jest dziedziczny

## Przypisy

1. ↑ Ainowie, Hunowie, Ludzie, Orkowie Huńscy
Lin'thorel

A **Lin'thorel**, is a ruler or high noble within the thalassian peerage. They are equal to the rank of Serdar in purpose but generally are greater in terms of social prestige. Lin'thorel is a gender neutral title but most closely resembles the rank of Prince. At times, leaders of Quel'Thalas would name themselves as Lin'thorel's versus that of the High King. Most notably would be when Kael'thas Sunstrider did not take up his father's mantle after the death of High King Anasterian Sunstrider. The rank of Lin'thorel is rarely used within the nation of Quel'Thalas itself, but in elven colonies, the title used more extensively to establish the legitimacy of their rulers. Like Serdars, Lin'thorels are used in wartime as commanders, and are expected to upkeep and maintain many fighting forces for the Thalassian Army. Lin'thorels may have a position within the Thalassian Senate, however there are no current members of this rank within the House of Nobles.

Note: The elves of Quel'Asir use the title of Lin'thorel, or Prince, to refer to their leaders. The title is used as a mean of insult to Quel'Thalas itself, as it is symbolic of their independence from the throne.

## Notable Lin'thorels

Prince Kael'thas Sunstrider, Lord of the Sin'dorei
Isha Netherstar

**Age**
 **Place of Birth**
 **Title**
 **Occupation:**
 **Affiliation(s)**
 **Status**
 **Family**
 **Alightment**

Lady **Isha Netherstar** was the spouse to Felthier Truefeather and known as Lady of the Dawnspire. She is the middle child of Lord Nathar Netherstar and Aluria Silverdawn. She was born into high nobility of the Emberlight but later left that with her husband Felthier where she resided in the Dawnspire. There she gave birth to Telchis Truefeather and was a renowned Priestess of Belore despite leaving the order at a young age. She is remembered very fondly not only by her family but by the people of the two provinces that she lives.

## Appearance

Isha was said to have inherited famous Netherstar graces in both face and her long raven hair. She was of fair skin and was known to have a pretty smile which was said she showed easy and often. Her eyes were bright blue and radiant, a hallmark of her elven heritage. Although she had soft features, she was said to have her father's bone structure which gave way to high cheekbones and a strong collar. She was known to be comely by the many people who knew her.

## History

Born as the middle child and the only daughter to Nathar Netherstar and Aluria Silverdawn, she suffered the same fate as many children do that are born second in line. Although her brother was two decades older than her and her youngest brother Izulde Netherstar was half a century her junior, Isha kept a close and often motherly relationship with them. She was well known to be gentle and of grace where her father was stern. Isha was schooled in many different arts, but she held a natural gift of trance, which allowed her to speak with the many haunted spirits of the Emberlight.

This gift selected her to be an eligible candidate for the Priesthood of Belore, a sect of spiritual guides that shepherd the many haunted souls of the Emberlight into the afterlife. There she spent the better part of a century learning their craft and rituals. She was remembered to be a prodigy of the order and yet she left it before finishing her final rites. Many blamed her father who wished Isha to marry, but those who knew her said that Isha was hardly influenced by anyone but herself.

Half a decade later she met and fell in love with a young noble of Eversong named Felthier Truefeather. Their marriage was a blissful one despite the disapproval of Felthier's father Finnistan. The two lived in the Dawnspire for many years and had a child together, Telchis. As many years passed, Isha was found to be a motherly woman to the people of the Dawnspire, and as Second War came to the forests of Quel'Thalas, she soon found herself Lady Truefeather after Finnistan fell in battle.

Felthier ruled the Dawnspire for almost two decades until the massive invasion of Scourge came. There, she and her husband fled with many of her people to the last safe bastion of the Sunwell. Unfortunately, the Sunwell fell to the damned and she along with it.
Mari'thur

**Mari'thur** (male) or **Marah'ni** (female) is the thalassian equivalent title to Marquess in common and is a title of higher nobility within the Kingdom of Quel'Thalas. Mari'thur's historically were given large provinces of land boardering neighborhood kingdoms of Quel'Thalas and were expected to upkeep a contingent of armed forces, defend and fortify against potentially hostile neighbors and maintain regional safety against aggressive neighbors. This slight distinction is what raises the title of Mari'thur above the more common title of Esarthis. Mari'thur generally oversee entire provinces of thalassian land included cities, towns, many villages and hamlets. Their income generally allows for a large castle or massive estate and they are expected to fund, train, and equip a standing provincial army at all times. Mari'thur generally is a hereditary title, although the High King of Quel'Thalas may bestow this rank of any lesser noble. Mari'thur is also a high enough rank to garantuee a place within the Thalassian Senate, primarily in its House of Nobles.

## Notable Mari'thurs

Lord Izulde Netherstar; Lord Paramount of the Emberlight
Burwangi

Odkrywca
 Miejsce pochodz.
 Nazwa gatunku
 Istoty Pokrewne
 Powstanie gatunku
 Cechy Szczególne
 Wzrost
 Waga
 Wiek
 inteligencja
 Mowa
 Atak
 Obrona
 Szybkość
 Obrażenia
 Wytrzymałość
 Dodatkowe Info
 Temperatura Ciała
 Temperatura Miotacza

**Burwangi-** rasa Międzyziemia i Przyziemia. Istoty uzbrojone w miotacz ognia (ewentualnie lodu).

## Miotacze

Miotacze nie służą głównie do rzucania ognistych kul, ale pełnią również taką funkcję. Dzięki nim Burwangi mogą ogrzewać się, ale i ochładzać. Jest to dla nich, w ogóle nie szkodliwe.

## Występowania

Występują niemalże w całym Międzyziemiu, ale ich ziemiami rodzimymi są Yberiat i Przyziemie. Często używane w boju przez Ainów, E'Rdeńczyków i Elfów.

## Odkrycie

Odkrył je w drugiej erze 466r. Katun, pewien Ain, jego dziadek był Heinem. Potraktował je wówczas jak zwykłe niedźwiedzie, ale to nie były one, tylko właśnie Burwangi, nazwa pochodzi z Ainowskiego "Bruwang" (ognisty).

## Ciekawostki

* Berck traktuje je jako kluczowy element bitw w E'Rdennie, kiedy są jedyną nadzieją
* Burwangi bardzo dobrze pływały
* Fizjonomia miotaczy Burwangów opisana jest w dziele: *"Cuda natury Międzyziemia"*
Diremoor

The Diremoor is a massive wetland to the northeastern shores of Zul’Gamni, Zul' man. It is most well known for the spiders that produce the venom Nightshade. Due to its heavy canopy, the wet floor of the swamp is almost always shrouded in darkness. The nature of the moor makes it extremely difficult to navigate and protects some of the inner tribes of Zul'Gamni from invades.

During the Invasion of Zul Aman, sin'dorei hosts of The Sunguard, House Netherstar, and other allied forces pressed into the moor to deal with the combined forces of Amani Trolls and the Zandalari Warband. Archon Felthier Truefeather states that the Diremoor took more lives then the battles with the trolls due to disease, dangerous fauna, and of course the massive spiders that produce the deadly toxin of nightshade.

After the fall of the Bleeding Ziggurat, the Diremoor is home to many of the remaining northern amani tribes. The massive citadels of Zul'Gamni have fallen to the Cult of the Bleeding Eye and their undead hordes. Overall, the inhabitants of the Diremoor are hostile to any foreign visitor.
Nightshade

The toxin known as **Nightshade** is an extremely potent toxin used by the Ghostflayer Tribe of Zul’Gamni. It is gathered from the fangs of the Children of Neotrax, which are massive spiders that live within the Diremoor, a swamp in Zul'Gamni. Nightshade is primarily used to combat enemies that specialize in holy magic, which the Amani have no affinity in. Nightshade is highly resistant to magical based healing. If a magic user attempts to dispel the venom from someone's body, Nightshade bitterly clings onto the blood cells it attaches to and destroys them. This event closes capularies which can lead to paralysis or death. The only treatment for Nightshade is a poultice of Kingsblood and Twilight Jasmine, both are not found within Zul'Gamni. This venom was used in great affect during the Invasion of the Emberlight.
Kami

The Kami are the old and honored Shinto pantheon. Unforgivable sins to them are cowardice, duplicity, and disrespect, and their pantheon specific purview is Tsukumogami (artifact spirit). Their magic is accompanied by the sound of waves on a beach and the smell of cherries and their virtues are valour, endurance, intellect, and loyalty.

* Amaterasu (sun, fertility, guardian, forge)
* Susano-o (chaos, sky, water, war)
* Tsuki-yomi (moon, darkness, justice, travel [any])
* Izanagi (sky, sun, moon, stars)
* Izanami (darkness, death, earth, forge)
* Raiden (guardian, lightning, forge, chaos)
* Hachiman (fertility, water, war, animal [dove]))
Bearheart Tribe

The Bearheart tribe is a confederation of Amani Trolls that live within the northern tribal lands of Zul’Gamni. They are formidable warriors that tame and ride giant bears into battle. They live primarily within the Winterscar Mountains that separate northern Zul Aman and the Emberlight. The bearheart tribe worship a loa that takes form of a mighty bear.

They are also said to be powerful druids in addition to strong warriors in combat. No doubt the druids will often take shape of a bear and can even rode by other amani warriors.
God-Hulk Gorefist

**God-Hulk Gorefist**, was a massive Zandalari God-Hulk born of lightning and rage during the battles on the Isle of Thunder. He was withdrawn from battle before the fall of the temple and dispatched to Zul'Gamni with the Zandalari Warband under the command of War-God Zakruul. His might fists were used to great effect against the sin'dorei hosts of the Sunguard. He was slain during the battle at the Bleeding Ziggurat. He is known for using lifeless Esme Sunshard as a club during a duel between himself and a inept Sunguard soldier.
Blight

**Blight** is the term for the physical and spiritual corruption of land caused by necromancy. While it is similar to scorched earth, blighted land does not regenerate over time. Particularly potent corruption impacts living things that feed off the land or live within it. Blight also causes fallen corpses to reanimate continuously. These corpses are bound to the original will of the necromancer that created the blight, even if that necromancer is no longer living. In Quel'Thalas, blight has been extremely detrimental found within a large swath of land known as the Dead Scar that cuts the country in half making trade and travel dangerous.

Undead warbands often form in heavily blighted areas to ward away natural regeneration. These warbands can often be manipulated or bound to the will of a more powerful necromancer.

There has been some successes with removing blight by druidic magics, however this process is slow and takes tremendous resources.
House of Firesong

The noble **House of Firesong**, was once a prominent house located within the southern thalassian province of the Emberlight. Like most noble houses of the misty valley, it can trace its roots back to the Highborne courts of Queen Azshara. Hosue Firesong was known to be the second most powerful house within the land for the majority of the provinces power and was a constant and bitter rival to the overlords within the Netherholde.

During the Thalassian Civil War, Elistan Firesong used the chaos of the conflict to rise up and march an army into the Netherholde, ending a five thousand year reign over the province. While he was successful in subduing many of the House of Netherstar supporters, he was unable to capture its liege lord Izulde Netherstar who went into exile within the Netherstorm. Years later, Izulde found sufficient evidence of possible treason attached to Elistan's name. Using the Phoenix Guard, Izulde removed Elistan from his home and had him imprisoned. Weeks later, Elistan was found burned alive within his cell, a mystery yet remained unsolved.

Following Elistan's death, the Netherstars marched an army to route out and destroy any remaining Firesongs effictively ending the family line and completely destroying their ancient seat. In all, the purge cost the lives of 500 people and returned the Netherstars in a position of strength within the Emberlight.
Besaron

A **Besaron**(male) or **Besari**(female) is the thalassian equivalent to the rank of Baron, a title used in southern lands to indicate landowners and members of the lowest rung of nobility. Despite their placement, Besarons are not be discounted, as they are plentiful and in their greater numbers they are powerful. Besaron titles can be purchased through multiple means, just as land can be purchased when it becomes available. A wealthy merchant, dutiful knight, or seasoned magister can purchase the title of Besaron with gold or suitable renown. They have nominal duties to greater lords within a given area and maintain a household guard of men-at-arms or perhaps other knights. Generally, Barons sit within the House of Commons, within the Thalassian Senate. Besarons are not traditionally hereditary titles, but they may choose to pass it down to a child if they so wish. Such arrangements are ultimately tied to the ownership of land and are generally not protected by thalassian law. A Besaron's income will generally consist of a single village or multiple hamlets and affords them a reasonable manor house.

## Notable Besarons:

Knight Captain Esme Sunshard of Shallowbrook

Lord Felonarias Ravenbough of Highperch
Illitheria Duskrend

**Age**
 **Titles**
 **Occupation**
 **Affilations**
 **Alignment**
 **Status**

Captain **Illitheria Duskrend** known by some as the **Crimson Petal**, is a former North Sea Pirate and Captain of the Royal Thalassian Navy. She was known to have served with distinction during the Second War. She is renowned as a formidable soldier of great prowess with a saber and holds a strong calm command while at sea. Her ship, The Prancing Lion, is a stolen Human Brigantine born birthed in Stormwind City.

She is known for her dark almond skin and bright blonde hair. The shape of her eyes hint at an ancestry that is not completely elven. There are rumors that her mother was a courtesan, and Illitheria does not publicly acknowledge a father, which most likely means she is a bastard.

## Life of Piracy

Following the Second War, Illitheria took her Captain's commission and formed her own Merchant Trading Company. Disheartened with contracts being given favor to those of noble blood, she began her own private war against any of those born within the Thalassian Peerage.

Following the destruction of Quel'Thalas, Illitheria chose to instead turn herself over to a far more lucrative profession of piracy. She spent the better part of a decade robbing merchant ships bound from Quel'Thalas to Kalimdor or Azeroth. She was able to recruit several other pirate captains and ruffians from Sundial Anchorage and add them into her budding fleet.

When the Sunguard came to power within the Dawnspire, she found her fleet at odds with the newly formed Crimson Fleet. After a series of bloody battles, Illitheria knew that the admiralty would soon capture her and overwhelm her forces. Devising a plan, she had her pirates steal the Phoenix Banner of House Truefeather, and use it as a bargaining chip for clemency. Instead, she was offered a position within the Crimson Fleet as long as she serves for twenty years of good behavior. This would forgive her previous life as a pirate as long as she was willing to submit to a public punishment of ten lashes.

She is now a chief captain within the Crimson Fleet.
Aethril

### Environment

Found frequently along leyline paths, as well as to the side of well-travelled roads and trails.

### Medical Uses

Given Aethril’s natural property to store mana, especially within the pistil and stamen of the plant, Aethril can be used to create potions and salves that can strengthen and fortify the body. Possible uses include helping to speed the recovery of a patient after a long or severe illness or injury, as well as to help prepare a patient for surgery.

### Recreational Uses (if any)

Chewing and ingestion of raw, unprepared Aethril can produce widely varied and seemingly random magical effects, with the effects increasing in potency depending on the amount of mana stored within the Aethril. Side effects of recreational usage are currently unknown.
Quel'Islin

**Overlords**
 **Population**
 **Affiliations**

The fortress city of **Quel'Islin** is the capital of the thalassian province of Quel'Valas. It is known for its tall towers and formidable walls, on which are painted frescos and tiles. The castle towers over the central defensive position of the isle, and holds the majority of the island's garrison. Valassian warriors are known for their particular ferocity in battle and as such the castle also sports many fighting areans where soldiers test their talents against one and other. Quel'Islin also digs down deep into the mountain it is built upon, giving it strong internal defenses from siege, although it has never been put to battle before. Several small villages support the income of the castle city and despite being the strongest fortification in the province, it is the smallest city.
Pagirowie

Państwa
 Stworzenie
 Wiek
 Miejsce życia
 Wiara

**Pagirowie (Pagirzy, Obrońcy Gór, Zgrozy)-** istoty o neutralnej naturze. Mylone często z rasą Wedich.

## Pochodzenie

Nie wiadomo, w jaki sposób ich plemię powstało. W Ambrii uważane za strażników terytorium gór Ali.

## Ciekawostki

* Ludzie uważają Pagirów za nieumarłych
* Przedstawiciele tej rasy są szczuplejsi i wyżsi niż ludzie
* Mają własne zdanie i ufają nielicznym spoza swego grona.
* Rzadko się odzywają
* Wywodzący się z tej rasy są zabójczy w boju, nawet pozbawieni broni i pancerza
* Używają Magii Piasków
Dreamleaf

### Environment

Can be found in locations with strong ties to the Emerald Dream, locations with lots of lush vegetation, as well as surrounding the Grove of Cenarius.

### Medical Uses

Dreamleaf has mental-strengthening properties, being extremely useful in helping to ward off confusion and loss of cognition in patients. Depending on the preparation, Dreamleaf makes both a wonderful sedative as well as a stimulative, helping to put patients to sleep for extended surgeries, as well as to wake patients that may be trapped asleep due to any number of causes.
Nathar the Redeemer

Nathar the Redeemer is the progenitor of the noble House of Netherstar. Nathar was a Highborne arcanist of considerable power and was a retainer of Queen Azshara. Unwilling to follow the other members of his caste in the acceptance of demonic magics, Nathar abandoned the other Highborne and joined the Kaldorei resistance force known as the Moon Guards. Following the War of the Ancients, Nathar joined Dath'remar Sunstrider's retainers in their exodus east. He and other Highborne nobles conquered an area of land in the Amani Mountains and named it the Emberlight.

To establish a strong foothold in the area, Nathar had a large fortress constructed which would be later named the Netherholde. His descendant named themselves Netherstar, which honored their previous station in kaldorei society. Most members of House Netherstar, are skilled arcanists and are very aware traditions that the arcane bring with them.

Nathar died peacefully from old age after a long storied history of heroic service to his people.
Arcane Bearers

Book Five

***Arcane Bearers*** or ***The Battle for Giant's Fall*** is the Fith book in the Farstrider's Apprentice series. Preceded by The Icebound Magister and followed by The Warlock's Bane

It should be noted that during the writing of this book the author, Farstrider Sym Brightarrow, fell behind on writing the book after taking severe injuries during the course of his duties. Loyal fans offered donations for a Priest to help him heal fast but the Farstrider refused, requesting donations be made instead to the Farstriders. The book was released five months behind schedule.

## Plot summary

The book continues from where the previous book left off.

In *The Frostbound Magister* Alyndor and Jenyl had been captured and sold as slaves As time went on, Eve'lyn, Amadeus, and Magister Keleneth traveled across Northredn, killing the undead and seeking their apprentices out. They are now in Borean Tundra, ready to save their apprentices. But the Vyrkul that enslaved Alyndor and Jenyl have other plans.
Light's Glory

**Overlords**
 **Population**
 **Affilitations**

The Argent Duchy of Light’s Glory was founded a year following the Lich King’s demise. While most crusaders returned home following the war in the north, there were several that stayed behind. Their purposes were mixed. Some wished to make sure the dead may never rise once more, others had lost everything in Third War and on this forsaken continent they saw opportunity to start again. Whatever their purpose, the citizens of Light’s Glory were a stalwart and hardy people well purposed for war.

The trails into Light's Glory are seemingly abandoned. In the heart of winter most of the local populace returns to the city for warmth and safety. The snow makes it increasingly more difficult to march larger armies effectively. The trees here were tall sentinel pines that stretch high into the overcast sky. Their gray-green trunks were bare of any branches at the base. While they were rustically beautiful, they are hardly inviting to camp beneath.

The city itself is fairly prosperous. Its economy is fueled by the natural glories of Northrend. The lumber trade, precious metals, furs, and oils chang hand from the local people to southern traders that stretched as far as Pandaria. Here banking and commerce can be found just as well as any large city in the south.

There are several pockets of races that make home in the city itself. While primiarly a human city, it boasts a large population of dwarves of the Wildhammer Clan and the Darkiron Clan. They are often at each other's throats. High elves of Quel'Asil also have a farstrider lodge within the city and serve as expert trappers and scouts. The Confederation Taunka Tribes has an embassy or sorts within the city itself, however most of the tribesmen have been recalled due to the threat of advancing undead moving into the traditional taunka lands. Finally, the Knights of the Ebon Blade hold a small barracks or sorts within the city. However good folk rarely go there unless they are in dire need.

The ports of Light's Glory are a busy place and with the presence of a Sin'dorei warfleet outside the harbor, trade has been impacted some. Ships are weary of a military presence so close to their goods and the Horde is a force that can hardly be trusted. Most of the population is weary of the The Sunguard's presence within their domain, but it their worries are assuaged by Duke Waldemar's promise of reinforcements to fight the undead.
House of Firestorm

Known for their Arcanist roots and strong ties to magic, House Firestorm’s rise to power was through the force and driven ambition of its paternal founding member – Vaelindor Firestorm – a feared and powerful mage whose strength resided primarily in the art of arcane and, more notably, pyromancy.

## Basic Information

Primary Residence: Shallowbrook

Patriarch: Vaelrin Firestorm

Notable Members: Ilaeriel Firestorm, Rythaen Firestorm, Thyssia Firestorm

Children: Shae Firestorm, Claeth Firestorm

## Historical Documentation

Founding: The the noble House of Firestorm, a once prosperous magister House renowned for its claim to be a pure bloodline of magical excellence. Rising to influential power during Quel'thalas founding, Vaelindor Firestorm formed the House and claimed the territory with devoted allegiance to the Great Kings.

Noteworthy members served their time in Quel'thalas making and ruling from astromancers to leywalkers all with self-proclaimed excellent knowledge in their magical understanding of the elements. It was the sheer numbers of magically inclined figureheads that built the stated and often gloated phrase of being a pure house.

In truth, it was merely coincidental considering their education and training focused entirely on wizardry and conjuring. While not exactly recorded or documented, lesser-known Firestorms did serve as merchants, Knights, Rangers, and so forth. It was due to the House own prejudice and need to keep up their magical reputation that their presence was often lost or undocumented.

Their pride and tendency to sweep anything that did not shine them in the light they wished to portray was a frequent reason for their shaky alliances with other networked peerage and houses. Affiliating with them was only beneficial on the grounds of their ties to the royal House of Sunstrider and less because of their reputation in itself.

Fall and Rise:

House of Firestorm fell with many others during the great Scourge invasion. With their proximity being the first line of defense, they were outnumbered vastly and quick to fall by the sheer numbers of undead that crippled their home and terrorized the area into what is now known as Ghostlands. Many were said to have fled for safety or braved their last stand to the North, but much of the Firestorm clan was marked as deceased when no known relatives stepped forward to acknowledge the continued existence of the House. It was from there considered defunct until some years later when Vaelrin Firestorm reclaimed the title as his birth House.

Sworn Banner Houses

House of Sunshard of The Embertree

House Bladesbane of The Starfield

House Stonesunder of The Cresthill

House Starfire of The Snowlight
Razail Dusksinger

Art by sixxybaby on tumblr

Razail Dusksinger, a Blood Elf Rogue, is a part of the Pathfinders unit in The Sunguard.  With little to no knowledge of his family history, beyond recently finding a picture and the location of his parent’s home, he has a desire to know that which he has lost and to fill the hole of ‘family’ he’s not known.

### **History**

Born around the outskirts of Dalaran, before the city was destroyed.  His mother was a mage with a kind heart and a love of the beautiful clothing she always wore.  His father was a caster, and he does not remember much of the man.  At the age of 5, he watched as his parents were killed, almost dying along with them.  A troll rogue, Ra'zenki, snuck in and killed the attacker before it had the chance to finish Razail off.  After the rogue had secured his kill, he had noticed the boy was still barely alive and took him to his twin brother, Ra'zha.  He was healed enough to save his life, and the small troll family took him with while he recovered.
Pirate

The Sunguard has enlisted several pirates into their company and works alongside several groups who have been pardoned of their crimes to serve alongside the Archon. These pirates have been given temporary clemency due to their service to the Thalassian State. Should these pirates deviate from their original purpose, they will most likely face punishment fit for their previous crimes. The act of acquiring such criminals is granted by a Letter of Marque.

Recently, the new Admiral of the Crimson Fleet has forbade any actions that might be conceived as piracy. Admiral Telchis Truefeather recalled all granted letters of marque to prepare for the Sunguard's massive naval operation with the coming campaign in Northrend.

## Known Privateers within the Sunguard

Vaelrin Firestorm

Esme Sunshard

Illitheria Duskrend
Aluria Silverdawn

**Aluria Silverdawn**, born to the prestigious House Silverdawn, was a former Lynx Guard and wife to Nathar Netherstar. Her marriage united the houses of Netherstar and Silverdawn which cemented the control the Netherstars had over the greater part of the Emberlight. She would later have three children, Maelith, Isha, and Izulde. She passed of old age fifteen years before the outbreak of the First War.

Aluria is remembered to being relatively unassuming and at times plain. She was fair of hair and complexion, but was known to posses a kind and easy smile. Her upbringing as a formidable Lynx Guard meant that she kept a strong muscular tone throughout her life, which was passed to her children.

A statue of Aluria can be found within the Netherholde, which at points embellishes her likeness.
Esarthis

An **Esarthis** (male) or **Esarthin** (female), is the thalassian equivalent to the title of Earl or Count. Esarthis is used in various noble status but generally, convey the ranking of an upper ranking noble or elevated holdings over a Vidiri. While not necessarily a hereditary title, the title can be passed on to living heirs of a family if so deemed. Esarthis generally is the title of a ruler of a particularly large town or a larger swath of land that holds many villages and hamlets. It is the most junior rank to guarantee a spot in the Thalassian Senate and the House of Nobles. Generally, Esarthis are responsible for the maintenance and upkeep of a contingent of soldiers and maintain a retinue of knights.

Their incomes generally provide means for a medium size castle or a large manse. If located within a city, a Esarthis can have a large hall, palace, or estate within the city itself. Esarthis also serve as adjudicators of their province, being the first rank of nobility to allow them to carry out the crown's justice without the aid of the magistrate.

## Notable Esarthis

Lord Leoc Blacksquall; Kraken Lord of Dawnbreaker Anchorage

Lady Azriah Thelryn; Lady of Goldenshade