Ubisoft

**Ubisoft Entertainment SA** is a French video game company headquartered in the Montreuil suburb of Paris, with several development studios across the world. Their Montreal, Canada-based studio, **Ubisoft Montreal** is the creator and developer of *Roller Champions*.

## History of Ubisoft Montreal

Following Ubisoft's initial public offering in 1996, the Montreuil, France-based publisher began looking to expand into more global markets. Establishing a studio in Quebec was of strong interest to the company; according to Ubisoft's CEO Yannis Mallat, a Quebec studio would allow them to bring in French-speaking employees and help with communication with the Montreuil headquarters, and was in close proximity to the United States, one of the largest markets for video games.

The studio began with 50 employees, with half having coming from Ubisoft's Montreuil headquarters, and the other hired in under the government subsidies. According to Mallet, a founding myth of the company was that they had thrown the new employees in a room with computers and were told to develop a game, but Mallet did acknowledge that there was a lack of experience in game development from this group. Initially, the studio developed children's games based on licensed intellectual property (IP) such as Donald Duck: Goin' Quackers and games based on the Playmobil series of toys. While these were not critically significant games, they sold well to keep the studio profitable, and allowed them to establish an internal program for creating their own IP.

## Growth

Ubisoft Montreal's break-out title came through Tom Clancy's Splinter Cell, released in 2002. Prior to this, Ubisoft had closed down an internal development studio at the New York offices in 1999, which had been working on a game called The Drift, a third-person shooter with elements of stealth. Ubisoft had found the game lacking cohesion, and despite efforts to rebrand it as a potential James Bond game, Ubisoft opted to halt development and transfer key staff and all the work in progress to Ubisoft Montreal. The next year in 2000, Ubisoft acquired Red Storm Entertainment, which had successfully produced games based on Tom Clancy novels. The acquisition included the license to develop more Tom Clancy-based games, as well as access to the Unreal game engine. The Ubisoft Montreal team started experimenting with modern spy gadgetry within the existing Drift elements, and found some potential promise to make a game in the Tom Clancy's series from it. With Metal Gear Solid 2: Sons of Liberty soon to be released, Ubisoft Montreal was tasked with creating the Metal Gear Solid killer, which resulted in the first Splinter Cell game. The Montreal studio continued to develop several of the Splinter Cell sequels through 2010.

In 2001, Ubisoft acquired the rights to the Myst, Chessmaster, and Prince of Persia IPs from Mattel and The Learning Company. Mallet was adamant about getting the Prince of Persia series and assured that the Montreal studio got the first chance to work with it. Ubisoft Montreal took the original 2D platforming games into a third-person 3D perspective, incorporating parkour, as well as bringing the series' original creator Jordan Mechner as a consultant for the game's story. Prince of Persia: The Sands of Time was released in 2003, and proved a critical and financial success, with over 14 million copies sold by 2014, as well as several sequels.

A small team in Ubisoft Montreal worked on developing a Prince of Persia for the next-generation consoles starting in 2004. They wanted to break away from having the player-character as a prince, and soon came to the concept of having the player control one of the Assassins in protecting the prince during the period of the Third Crusade. The newer hardware allowed them to expand the linear gameplay from Prince of Persia: The Sands of Time into an open world. Ubisoft was not keen on releasing a title in the Prince of Persia series where the Prince was not the prime character, and the title was reworked to be a new IP, called Assassin's Creed that ended up being released in 2007, selling over 10 million units by 2014. This was the third major IP being developed at Ubisoft Montreal, and has also had numerous sequels since its release.

Yet another major IP came to Ubisoft Montreal was the Far Cry series. Ubisoft had initially contracted with Crytek to expand their demonstration of their CryEngine into a full game named Far Cry, which Ubisoft published in 2004. After its release, Crytek was approached by Electronic Arts to develop exclusively for them. Ubisoft established a deal with Crytek for the rights to Far Cry and a persistent licence to the CryEngine. Ubisoft assigned Ubisoft Montreal to develop console releases of Far Cry, which allowed them to continue to work with the licence and improve upon the CryEngine, making a new proprietary engine called the Dunia engine. The Montreal team created several sequels to Far Cry, starting with Far Cry 2 released in 2008.

During this period, in 2005, the government of Quebec gave Ubisoft CA$5 million to expand with anticipation of reaching 2,000 employees by 2010. In 2007, with already 1,600 employees, the government increased to CA$19 million to reach 3,000 employees by 2013, which would make Ubisoft Montreal the world's largest game development studio.

During his time as COO, Martin Tremblay was a staunch supporter of non-compete clauses, in large part due to an incident in which Electronic Arts hired away several Ubisoft Montreal employees to the at the time newly opened EA Montreal studio. When Tremblay left Ubisoft in 2006 to become President of Worldwide Studios at Vivendi Games, he was prevented from taking the new position by a court order enforcing the non-compete clause in his Ubisoft contract. Upon Tremblay's departure in 2006, Yannis Mallat, a producer on the Prince of Persia games, became the new CEO, also filling the same roles as Tremblay's COO position.

## Ongoing Development

Ubisoft Montreal continue to develop games in the Tom Clancy's, Prince of Persia, Assassin's Creed, and Far Cry series, with various Ubisoft studios assisting at times. These series established Ubisoft Montreal's approach around open world games, a goal that Ubisoft wanted as the publisher prepared for the eighth generation of consoles, as well as dedication to the authenticity and historical accuracy of their products. To continue to expand its portfolio, Ubisoft Montreal subsequently developed the Watch Dogs series, with the first game released in 2014. Watch Dogs was developed as a modern, urban open world game, but to differentiate itself from Grand Theft Auto, incorporated elements of hacking and surveillance.

In 2013 Ubisoft acquired THQ Montreal and merged it into Ubisoft Montreal.

Ubisoft Montreal developed another new IP, For Honor, which was first released in 2017. Atypical of Ubisoft Montreal's properties, For Honor is a multiplayer action combat game that uses various warriors from across various time periods. It had been an idea that its lead developer Jason Vandenberghe had had for at least ten years prior to its announcement. For Honor represents the studio's first attempt at an "ongoing game", producing ongoing content released on a seasonal basis.

As of 2017, the studio employs more than 3,500 people, making it one of the largest single studios in the world.

In June and July 2020, as part of a larger wave of accusations of sexual misconduct through the video game industry as part of the #MeToo movement, several high-profile people within Ubisoft as a whole were also accused of misconduct. As part of a number of voluntary regulations following internal investigations, Ubisoft Montreal's CEO and managing director for Ubisoft's Canadian studios Yannis Mallat also stepped down and left the company on July 11, 2020. Christophe Derennes was named to Mallat's replaced at CEO at Ubisoft Montreal, while Christine Burgess Quemard was named to be the manager for the other Canadian studios.

## References

1. ↑ Ubisoft Montreal Wikipedia
2. ↑ Ubisoft Montreal Wikipedia
3. ↑ Ubisoft Montreal Wikipedia