recursal/Fanatic-Fandom huggingface dataset:
Charous Hall

**Charous Hall** is the final location of the main game, and the location of the Reborn Region's Pokémon League. Upon entering the Charous Hall, the player passes through 18 gates, representing each Gym Leader. After the final gate, the player enters the rooms of the Elite Four.

Good luck,

Champion.

## Elite Four First Challenge

### Heather

Heather is battled on a Mountain field in a Single Battle format.

### Bennett and Laura

Bennett and Laura are battled on a Flower Garden Field field in a Double Battle format. Although they are referred to as a "tag team", they are functionally a single Trainer in this battle. The battle always starts with Rain.

### Elias

Elias is battled on a Holy Field in a Single Battle format.

### Anna

Anna is battled on a Starlight Arena in a Single Battle format.

### Lin

Lin is battled in a fieldless Single Battle format.

* Refuse Blake Ring
* Give Blake Ring

## Celebi Quest Battles

### Elena

Elena is battled on a Mountain in a Double Battle format.

### Ame

Ame is battled on a Starlight Arena in a Single Battle format.

### Shelly

Shelly is battled on a Fairy Tale Field in Single Battle format.

## Magearna Quest Elite Four Rematch

### Heather

Heather is battled on a Mountain in a Double Battle format. The player fights alongside Flora.

### Laura

Laura is battled on a Flower Garden Field in a Double Battle format. The player fights alongside Flora. The battle always starts with Rain.

### Elias

El is battled on a Holy Field in a Double Battle format. The player fights alongside Flora.

### Bennett

Bennett is battled on a Rainbow Field in a Double Battle format and he has no healing items. The player fights alongside Flora. The Rainbow Field when destroyed becomes the Forest Field.

## Repeatable Elite Four Rematch

### Heather

Heather is battled on a Mountain in a Single Battle format. All of the player's Pokemon will be set to level 100.

### Laura

Laura is battled on a Flower Garden Field in a Single Battle format. All of the player's Pokemon will be set to level 100. The battle always starts with Rain.

### Elias

El is battled on a Holy Field in a Single Battle format. All of the player's Pokemon will be set to level 100.

### Bennett

Bennett is battled on a Rainbow Field in a Single Battle format. All of the player's Pokemon will be set to level 100.
TM84 Poison Jab

## Information

**Location**: Water Treatment Center

**Available**: After Badge 14

## Guide

Go to Grand Hall and cover the expense of the Affordable Living in Obsidia Project.

Go to South Obsidia Ward and go into the SOLICE building. Talk to the rightmost guy to get the GUM Key.

Go to the first area after the entrance. Go right and into the next room.

Go to the locked room in the upper right corner. In the new room, go to the upper right corner.
TM36 Sludge Bomb

## Information

**Location**: Tourmaline Desert

**Available**: After Badge 14

## Guide

Take the train to the desert. Go slightly right from the station and go up until you reach a new rail, you can check whether the Mirage Tower Indicator Pole appears. If the Pole appears, the Mirage Tower appears. To get this item, you need the Mirage Tower to NOT appear.

The left image shows the area when the Mirage Tower doesn't appear. The right image shows the same area when the Mirage Tower does.

If it appears, touch one of the Light Shards at the oases to make it disappear. There are four oases near the arrival station. The two on the first row are to the left of the station, and the two on the second row are to the right.

Once the Indicator Pole disappears, go all the way to the top right corner of the desert where the Mirage Tower is.
Zorua Special Encounter

## Preface

The Zorua Special Encounter varies heavily depending on what point in progression it is started. Unlike many other Special Encounter Pokemon, it will continue to be available even after passing the Agate Checkpoint, although it will be temporarily unavailable for a short time, due to story constraints. The encounter is available as early as after Badge 02, but will change drastically if not started until after Badge 13.

## After Badge 02

For the encounter to start, the player must have already spoken to Solaris at the bottom of the Grand Stairway. Thereafter, head to the Beryl Ward. On clear nights, enter the Beryl Ward Apartments to the left of the Pokémart and take the elevator to the roof. There the player will spot Corey, who will flee by jumping off the roof after being seen.

Corey must be encountered twice more to continue the encounter. The second location is near the Pokémart in the Peridot Ward. Approach him from the north and he'll flee once again.

Corey's final location is in the abandoned Apartments in the North Obsidia Ward, next to the Nightclub. Inside the player is able to confront the dead man, where he reveals himself to be a Zorua in disguise, who will then initiate a battle with the player where it can be caught. It will be level 30, and has the Egg Move Extrasensory in its moveset.

## After Badge 13

If the player starts the quest after obtaining Badge 13, the encounter instead begins in the Beryl Gym. Corey can be found at the entrance to his Gym Arena, and will flee when approached. Like the earlier encounter, he must be found twice more to continue the encounter.

Corey can next be found on the bottom second floor of the Blacksteam Shelter, once again fleeing when approached.

Corey can be found for the last time in the North Obsidia Alleyway, digging through a trash can. Interacting with him reveals him to be a Zorua, who will battle the player and can be caught. Despite how late in the story this variant of the Special Encounter takes place, Zorua remains at Level 30 and has the Egg Move Extrasensory in its moveset.
TM73 Thunder Wave

## Information

**Location**: Route 4

**Available**: After Badge 16

## Guide

Before starting, make sure you have a Pokemon that can use Blizzard.

Fly to Calcenon City. Go right to reach Route 4. Go all the way right to reach the Rock Climb path. Climb up to the new area. Go to the right side and climb up again.

Go to the top right corner of the new area and climb to the right. When you reach the water area, start from the top right corner, and jump down and right onto the adjacent area.

Go right and stand on the tile like in the left photo. Go up and right to surf on the water. Go up the waterfall.

In the next area, use Blizzard in a wild encounter battle and end the battle on Snowy Mountain to change the map. A new Rock Climb path will appear on the left side. Go up the Rock Climb path and into the house.
TM47 Low Sweep

## Information

**Location**: Celestinine Mountain

**Available**: After Badge 12

## Guide

Fly to Fiore Mansion. Surf inside from the cascade.

Go up and go right at the very first intersection. Go down.

Go right and then go up. Dive down. Once underwater, go to the light spot on the left side of the area.

Slide down, slide right, and slide up.

Slide left and down. Then slide right and down.

Slide left and up. Then slide right and up.

Slide left, up, and right. Then slide down and right

Slide up, left, and up.
TM98 Power-Up Punch

## Information

**Location**: Azurine Lake

**Available**: After Badge 13

## Guide

Go to Apophyll Academy and go to the area right next to its right side, like in the left photo. Surf up and right along the rocky outline to your left.

Surf up along the outline until you reach the opening like in the right photo. Go left inside, dive down.

When underwater, go to the unlocked house in the bottom right corner. Take the S12 Key.

Go out and go up past the very first grassy area, like in the left photo, and resurface. After that, go to the top left corner of the area to reach that piece of land, like in the right photo.

Go up and down to reach the water, then dive down and go all the way to the right to reach the house like in the left photo. Go inside and get the S4 Key.

Go into the house and get the item.
Twilight Desert

The Twilight Desert is a postgame area first visited during the Zygarde Quest. It is accessible from the New World gate in the Tourmaline Desert. The gate can be found by taking the train to the desert from Grandview Station in Lower Peridot Ward, then following the train tracks next to the landing area slightly north until they disappear, then heading east until the gate becomes visible.
Totem Pole Pokemon Event

## Information

**Location**: Rhodochrine Jungle

**Available**: After Badge 03

## Guide

Go to the left of Beryl Gym. Use Rock Smash and go into the cave. At this point the game will check if you have an Ill-fated Doll in your bag. If you have at least one, you will encounter an Elgyem, Golett or Baltoy later. If you don't have it, you will encounter a Natu later.

Go straight left and down the stairs. On the lower floor, go straight left and down the stairs again.

Go straight down to reach the exit. Go down and right and up to reach the pole.

If you have the Ill-fated Doll and interact with the Totem located here, an Elgyem, Golett or Baltoy will jump out and initiate a battle. This process can be repeated assuming more Ill-Fated Dolls are on hand, with the Pokémon that appears cycling through the three listed encounters. If you have no Ill-fated Doll and there is a clear weather, interacting with Totem will cause a Natu to appear instead.

* Elgyem will have one of these Egg Moves in its moveset: Nasty Plot or Cosmic Power.
* If the bottom section of the totem pole has Baltoy's face, Natu will have the Egg Move Roost in its moveset. It will not have this Egg Move when other sections are at the bottom of the totem pole.
* Baltoy and Golurk don't have any Egg Move in their movesets.
Vanhanen Castle

**Vanhanen Castle** is the tenth gym in the Reborn League Challenge. Lead by Radomus, this gym specializes in the Psychic-type.

## Puzzle Solution

The puzzle requires you to use White pieces to create a chess position in which Black is in checkmate.

### Room 1

Push the Rook (Golett) to the position like in the left photo below. Then push the Queen (Nidoqueen) to the position like in the right photo below.

### Room 2

Push the Knight (Escavalier) to the position like in the right photo below. Then push the Rook to the second column, push it to the last row. Go right from the left side of the board, and push the Rook right 1 step, like in the right photo below.

Finally, push the Bishop (Bisharp) to the position like in the left photo below.

### Room 3

Interact with the rightmost Pawn (Pawniard) to make it move up 1 step. Then go left and interact with the second rightmost Pawn to make it move 1 step.

Go left again and push the second Pawn to the final row, and promote it to Knight. Then push both Knights into the position shown in the right photo below.

### Room 4

Push the leftmost Pawn to the final row and promote it to a Bishop (Bishop on black). Then push the new Bishop down and right 3 times to put it in the position shown in the right photo below.

Then push the right Knight into the position shown in the right photo below.

Next, push the left Knight up 2 steps. Then push the second Bishop (Bishop on white) to the position shown in the right photo below.

## Telecommunicator

A telecommunicator is located in entrance.

 <Player>?
AH, you're challenging Radomus. Radomus is a Doubles leader whose strategy focuses around Trick Room. His team is bulky and hits hard, and if he sets up, then it's going to be rough going. But if you can stop him from using Trick Room, then he might as well be a sitting duck.
An another note, neither side is alone in this battle. The chess pieces may come into play too. Radomus can move them with his psychic attacks, dealing extra damage, but you might be able to find ways to move them too. Keep in mind that like any good chess game, Pokemon with high intellect or strategy-based attacks will do well here.
Good luck!

## Trainers

### Pretty Boy Cain

Cain is battled on a Chess Board in a Single Battle format and he has two Moomoo Milks.

### Grandmaster Radomus

Radomus is battled on a Chess Board in Double Battle format and he has two Ultra Potions.

### Umbral Radomus and Anomaly Gardevoir

Umbral Radomus and Gossip Gardevoir are battled on the Chess Board in a Double Battle format.

## Trivia

* All of the trainers are named after herbs, and are likely a reference to the traditional English ballad "Scarborough Fair".
PULSE 11 - Arceus

**PULSE 11 - Arceus** is an Arceus modified by PULSE Machines.

Its PULSE Read-out is available in Citae Astrae.

## PULSE Dex

World is deception

World is in pain

World should remake

World is competition

World is destruction

World is mistake

World is attack

World is unloved

World is deception

World is mistake

World is mistake

World is mistake

World is mistake

World is mistake

## Basic Information

**Type**: Normal

**Ability**: Multitype

**Stats**:

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Story Battles

### New World Battle (Alternate)

It appears in a battle with Lin on a New World in New World. You only face this battle if you're not on Anna Smiles route.

### New World Battle (Alternate)

It appears in a battle with Lin on a New World in New World. You will face this team only if you're on Anna Smiles route.

### New World Asylum Battle (Alternate)

It appears as an opponent named Anomaly Arceus that is battled on a New World in New World Asylum, and also as a Pokemon in that battle. You only face this battle if you're on Lin Route for postgame.

### New World Asylum Battle (Alternate)

It appears as an opponent named Anomaly Arceus that is battled on a Glitch Field in New World Asylum, and also as a Pokemon in that battle. You only face this battle if you're on Anna Route for postgame.
Forces of Nature Quest

## Quest Information

* Tier: Tier 2
* Level Cap: 115
* Quest Giver: Aster
* Quest Location: Route 4, New World (Route 4)
* Z Cell: 1

## Quest Location

### Blue Area Gate

Fly to the Pokemon Center of Agate City. Go right and up the stairs. Go up the Rock Climb path. Go up all the waterfalls and land on the left.

### Green Area Gate

Fly to Calcenon City. Go right to reach Route 4. Go all the way right to reach the Rock Climb path. Climb up to the new area. Go to the right side and climb up again.

Go to the top right corner of the new area and climb to the right. When you reach the water area, start from the top right corner, and jump right.

Jump right and up to land on the middle platform. Jump down, right, down, to reach the bottom area. Go down the Rock Climb path in the middle of the bottom side, like in the right photo.

In the next area, go to the bottom right corner, and go down the Rock Climb path, like in the left photo.

### Purple Area Gate

Fly to Calcenon City. Go right to reach Route 4. Go all the way right to reach the Rock Climb path. Climb up to the new area. Go to the right side and climb up again.

In the next area, take the Rock Climb path up, like in the left photo. In the new area, take the Rock Climb path in the top left corner.

In the new area, go all the way to the left and take the Rock Climb path down.

## Story Battles

### Djinn Anomaly

Djinn Anomaly is battled in a New World in a Single Battle format.

### Umbral Ciel (Alternate)

Umbral Ciel is battled in a New World in a Single Battle format. This battle is only available if the player gave Blake the Ruby Ring.
Tanzan Depths

**Tarzan Depths** is located deep inside the Tanzan Mountain.

## Puzzle Guide

The following is the guide for the puzzle that allows access to Larvitar Special Encounter and Rockium Z.

*More Information: Larvitar Special Encounter*

## Sidequests and Special Encounters

### Eating All These Emeralds

*More Information: Larvitar Special Encounter*
The Larvitar will be Level 32 and will have one of these Egg Moves in its moveset: Dragon Dance, Curse, Iron Head, Outrage, or Stealth Rocks.

### Tanzan Dratini Special Encounter

*More Information: Tanzan Dratini Special Encounter*
## Battles

Pokemon Gargantuan is battled on a Rocky Field in a Single Battle format.
Zina

**Zina Vanhanen** is the wife of Radomus and the mother of Anna and Noel.

She is described as "a miracle" by Radomus and seems to have a similar personality to Anna. She vanishes about ten years before the main game events.

## Story Events

### The Void

Zina is first encountered in The Void, although she is not named yet. She tells the player a story about a meteor that separated from its meteor friends to travel through the universe. Exhausted, it reaches earth and burns up entering the atmosphere, but in doing so, it gifts the people that saw it burn hope, and so doesn't regret its journey. That is why she wants Radomus to smile for her. She then vanishes, and Radomus laments that she could have been a meteorite instead, since meteorites don't vanish during the entrance into a planet's atmosphere.

### Glasswork Station

According to Radomus, Zina seems to possess some sort of clairvoyance or foreknowledge of future events. He describes that when they first met, Zina seemed to know everything about him already. After Radomus steals the crystal keys and sells the Ruby Ring and Sapphire Bracelets for a lot of money, he changes his identity and buys Zina a castle, since she always wanted to live in one. He also gifts her with the Amethyst Pendant. They live happily for many years until one day, Zina has Gardevoir promise to protect Radomus at all costs. She then vanishes and leaves a heartbroken Radomus. Fearful that he couldn't protect his children without Zina, he gives them up under aliases.

## Story Battles

### New World Battle

Zina is battled on a Starlight Arena in a Single Battle format.

## Quotes

* "*So even with it's last, itty-bitty bit of life, it never, ever regretted what it had done. So, make sure to smile for me too, okay?.*" -In the void.

## Trivia

* Zina has a tombstone in Beryl Cemetery. However, the game dialogue is ambiguous as to whether she really died.
Vanhanen Labyrinth

A small area at the south-eastern end of Route 1. Battles here take place on Grassy Terrain.

## In the Game

The player goes through the maze to challenge the gym leader Radomus. They later come back here to challenge the gym leader Luna.

## Places of Interest

### Vanhanen Castle

*More Information: Vanhanen Castle*
The eighth gym the player challenges, run by Radomus.

### Iolia Valley

*More Information: Iolia Valley*
This is where the player faces their ninth gym leader, Luna. The entrance to the valley is hidden behind the tree near the maze entrance.
Marshadow Quest

## Quest Information

* Tier: Tier 5
* Level Cap: 130
* Quest Giver: Simon
* Quest Location: Apophyll Academy
* Z Cell: 0

### Battle Girl Candy (Alternate)

Battle Girl Candy is battled on an Ashen Beach in a Single Battle format. This battle is available only if the player doesn't join the Aqua Gang, or does not get Pierce an application at Apophyll Academy in case they do join the Aqua Gang.

### Aqua Gang Pierce (Alternate)

Aqua Gang Pierce is battled on an Ashen Beach in a Single Battle format. This battle is available only if the player joins the Aqua Gang and gets Pierce an application at Apophyll Academy.

### Umbral Kiki

Umbral Kiki is battled on an Ashen Beach in a Single Battle format.
Drahkin

The Drahkin, a race of demi-humans that has existed for many centuries even before the Humans or Elves, are renowned for their great abilities in battle as well as their variety of unique horns and appearances.

There are two sub-species in the Drahkin, and as such both are constantly at odds and conflicting with one another. The earlier days of their civilization were plagued by violence and uneasy alliances broken by their claws.

While they look quite Human, they have no relation to the species and are born from the blood of ancient Dragons that once ruled the world (or so they believe). Many of them don't hold any trust for the other races, as they believe any interaction would lead to more bloodshed and deaths of their dwindling species.

While the Drahkin are very antisocial, they often trade with small bands of travelers from the Human and Elven races. This is only for their own interest of course, as those two races possess something they do not, strong intellect and willpower. The Drahkin are instead very brute-like with rather low intelligence and no real ideals to follow or keep their race in check with. They are ruled by minor warlords and communicate with a complex language created from the sounds they heard in their earlier days.

With the interaction of others, came the threat of invasion. And the distrust between the other races grew even more with the Great calamity and the birth of the Lumminai. The Drahkin were among the first races to meet the Lumminai, and the first race to communicate with them. Being similar in the idea of not knowing much about the world outside of their own communities, they were able to reach an understanding of the Lumminai rather quickly. "To fight or to die" was what they believed was the code of Lumminai life, similar to their own warlord-esque style of living.

As a result of such beliefs they openly waged war on any Lumminai that entered their region of the world, often resulting in their own deaths with very little success against the Lumminai. To the point of their race being dwindled to the thousands, they dropped the idea that it was what the Lumminai wanted and tried to commune with them again on more peaceful terms.

The Lumminai refused to interact with them at first, later meeting them in battle again until they submitted to the Lumminai's pure force. The Drahkin would then become the forerunners of Lumminai Pacts and be used as hosts to contain the destructive power a Lumminai possessed. This led to them becoming a great force in battle and they used this to their advantage, conquering the lands of the Quarakin and Syrencii in order to bring more life into their dying race. Eventually they would see peace and return to their hidden way of life under minor ruling warlords and small mountain villages.
Calcenon Gym

**Calcenon Gym** is the Fire gym in the Reborn League Challenge and is led by Charlotte.

## Telecommunicator

A telecominicator is located in entrance.

 <Player>?
So you're about to fight Charlotte at the old gym, huh... All right, listen up. This is her first time using that arena, but she's about to make damn good use of it. She will probably use Doubles as she did in her qualifying battles. If she takes after her mother, that's going to be a lot of Eruption and Heat Wave attacks. Those sorts of area-hitting fire attacks will set that arena on fire, which will send her power through the roof.
There are lots of ways to put out a flame, but consider stopping it from lighting at all by setting up rain. Or, if that's not your style, then take up the cliche and fight Fire with Fire. Her Super-Heated and Burning fields can be just as strong against her. ...Given her past, is that mean? Maybe I shouldn't have said that...
...Or maybe that's exactly what she's done.
In any case, good luck!

## Battles

### Firebug Charlotte

Charlotte is battled on a Super-Heated Field in Double Battle format and she has two Ultra Potions.

## Trivia

* The Calcenon Gym was previously owned by Charlotte's mother when she was still alive.
Cultures

Aramael (River Bears)

Aven (Eagle Men)

Rugii (Steppe Folk)

Dorchagii (Gate Folk)

Vjetarii (Windfallers)

Comorii (Thieves)

Ledasii (Winter Exiles)

Brünner (Ship Men)

Neriumese (Wizards)

(Astronomers)

(Beast Tenders)

(Spore Monks)

(Phoenix)

(Custodians)

(Golems)

### **THE HATED TRIBES**

Sebathanus (Primals)

Ularun (Serpents)

C'Tavralk (Vultures)

Naldoshii (Skinwalkers)

The Ashen

### **THE OLD EMPIRES**

The First Ones

The World Bearers

The Thought-Sharers
House of Blue Leaves

Hospitality, Monasticism, Information

Structures are all elaborate entrances and doorways. Open floorplan with large windows. More colored glass than other houses, more woven upholstery. Intentional maze-like layouts of external and internal spaces. Twisting halls that end in an outdoor zen garden, for example.

The family buys the raw narcotic flowers harvested by Golden Bones for cooking. The other houses assume there is a deeper agreement, but Blue Leaves aren't interested in the business. The plant was their first heraldic symbol, and is merely traditional (or so they say).

The symbol of the house (other than the traditional colors, weave, and leaf motif) is a priest's chimes, commonly used for exorcism and consecration.
Umbral Battle

**Umbral Battles** are battles caused by otherworldly auras that alter the rules of reality and cause their subjects to behave erratically. Umbral battles take place in the postgame.

With the exception of one battle, all Umbral Trainers' teams have the equivalent of PULSE2 applied to them, with 252 EVs in every stat.

Click on the opponent's name for details of their team.
Writings of Arceus

## Arceus' Call

"Our father, fallen from heaven,

Honoured be thy name,

Your kingdom born,

This world, forlorn.

The New World shall become thy heaven"

-- Arceus 7-1

## Charge of the Faithful

"So be it the duty of all, human and Pokemon alike:

Bestow light upon thy brethren;

give sight to the blind and life to the lost.

Arceus shall grant thee favours in the new world"

-- Arceus 12-3

## In Worship of the Lord

"Praise the Lord.

Worship the Lord.

Bequeath thy soul unto the Lord,

that he might cleanse thee of thy impurity.

All shall be white before the eyes of the Lord Arceus."

--  Arceus 16-5

## Light's End

"So kind was light to show us mercy,

that in its shade we festered heresy.

Twixt three stones, each shaded void,

six pillars shone, their truth deployed:

Emerald, Crimson, Violet, Gold,

Azure and Ivory seal as told.

Take heed of its prison, o ye foolish men,

For the blackest beast lies at light's end"

## Rebirth and the New World

"When one door closes, another opens.

And there shalt come a day, as foretold by the prophets of old,

and on that day, it shall come to pass:

Our world shall end.

Light shall consumeth all within its cleansing fires"

--Arceus 23-3

From its ashes, a new world shall begin. Nascor, Nasci, Natus, the Lord Arceus.

## Remnants of the New World

"When our Lord Arceus had at last finished crafting the world from stardust,

what then should the divine do with the remnants of immateria?

These forgotten fragments of reality have been sealed away in the Sacred Land.

Behind stone doors, four pillars of light bind the New World to a shadow of our own.

Yet the sleeping legend remains.

The Lord Arceus shall come again.

The New World, too, shalt be Reborn"

-- Arceus 38-27

## The Lord's Blessing

"From the darkness,

From stardust,

From the memories of eons passed and visions of eons yet to come,

From these things did the Lord Arceus mold the heavens, the Earth and all that walk upon it."

-- Arceus 2-4
The Order of the Broken Line (The Infinites)

"To exist merely as one being is an illusion. 'I', or the concept of it, is the blurring of countless individual thoughts and desires. So too does this apply to spacetime; it is only the nearly imperceptible collision of probability and compossible states. Nothing is beyond sight or measure. Nothing is outside the bounds of probability." -Hadronax the Cartographer

\*\*\*\*\*

To understand the purpose of the Broken Line is to understand the riddle of their name. If time and space are thought to be a thread of yarn, the minds of the Infinites could be considered a scissor, a needle, or a vat of dye. They are the oldest lineage of arcane magic known to anyone, though they do not refer to it as such. They performed those first dangerous and painstaking tasks of peering through the veil of sensory limitations and into the sacred heart of reality. Once they were called the Measurers, an ancient caste of Bearers that sought to map out the topography of Ausra. Once they finished their task, they charted the topography of everything else. Theory became praxis, and that praxis was so inscrutable and awesome that no outsider could distinguish it from divine power. Their secrets are held at ranks of initiation, and some are considered so powerful that they willingly sabotaged their proofs with the help of the Unspeakables.

Few of them remain. It is said that some are still lost in traps laid by The Lord of Mirrors. Others died in the sacking of Bearing. Still more are thought to have perished in desperate attempts to thwart the mimetic failsafes created by the Unspeakables. Of the survivors, some have sworn off the discipline entirely. It is even said that the masters of the discipline have ascended into a higher plane of existence - or descended into the maddening simulations of their own design.

You will likely never encounter one directly, but scattered across Ausra are the many remains of their artifice. Many contain a simulacrum of their personalities and tasks at the time of their disappearance. Should you ever encounter a true master of the Broken Line, it would suit you well not to threaten them; You should treat yourself as if you are teetering on the dual precipices of time and space.
Naldoshii

The flesh is weak, but plentiful.

***The Naldoshii***are a race of changelings that populate the Southeast coast of Ausra. Reviled and feared for their abilities, they are widely banned from all other civilizations. This is a grossly ineffective stance, as the Naldoshii are completely subtle and insidious, capable of infiltrating even the highest echelons of other societies. As children, the Naldoshii are hard to distinguish from each other. As they age and perform the rites of their shamanic society, they begin to take on visible aspects of the skins they've worn. Upon reaching adulthood, an active Naldoshii's true form can be described as horrific. To combat this, most Naldoshii will embark on a coming of age ritual where they decide upon a Mask. This appearance (see: New Life) allows them to assume a 'normal' lifestyle if they so choose. This identity is persistent and unique, and the illusion can only be pierced by magical means. Other Naldoshii see this choice as one of weakness, and embark on a very different path...

## Racial Qualities

+1 Con, +1 Cha

Shapechanger - You may change your shape to that of any medium humanoid race as an action. You do not mimic the appearance of any individual in particular unless you perform a ritual involving the death of that individual. You may do this once per short rest normally, as the process is very tiring, but suffer 1 level of exhaustion for each additional shapechange between short rests. Other Creatures can see through this disguise by succeeding on an Insight check with a DC equal to your charisma score + proficiency bonus. If you have in your possession the skin of a specific creature or person, you may take on their *exact* appearance if you succeed on a Deception check equal to their charisma score.

New Life - You fully integrate with your chosen identity. Choose a single race and identity. You can not shapeshift to any identity except the one you choose, and unconsciousness does not end your shapeshift. You know the language of the race you choose, and nobody can see through your disguise without truesight or the ability to see the true form of shapeshifters.

You have proficiency in the nature skill.

You have proficiency in the deception skill.

Opponents have disadvantage on Deception rolls to perceive disguise

Superior Darkvision. Your darkvision has a radius of 120 feet.

Changing Mind - You have advantage on saves against Charm and Fear, as well as immunity to effects that cause you to fall asleep.

Terror - Any creature that views your true form must Save vs Fear with DC equal to your 12 + your hit die.
Neriumese

"And your gods, how did they grow powerful?" - Archmagus Danaeros

\*\*\*\*\*

The Neriumese are a people so closely attuned to the flow of arcane knowledge that they can almost see it. If it is a magic of Neriumese origin, they actually ***do*** see it. More conveniently, most magical devices and spells in the modern world were created in Nerium. The other races assume they are all arcanists (a stereotype Neriumese are all too willing to exploit), but the real percentage is roughly a third. Neriumese thieves and smugglers were so adept at escaping detection that the Comorii are now just as infamous as their siblings.

Their architecture reflects their peoples ambitions and fears; towers to keep their lofty secrets out of reach, but great heights from which to plummet should they take a misstep. It seems as if they can hardly stand being close to the ground - most permanent settlements contain at least one levitated structure. Domed orreries and observatories litter the layout of the cities, and private libraries are as common as market stalls. Lights are a major part of the look and feel of the big cities, often illuminating the full height of their largest structures. They are as brilliant and varied as the best pigments of the Rugii, and just as expensive.

For all their intellect and control, their society still suffers from problems common to all cultures. Security has become something of a sport in Neriumese lands: magical locks and traps are laughably easy to detect, and mundane ones even easier to defeat. Egos and paranoia run rampant, and as a result duels are a daily occurrence. Substance abuse ranges the gamut from depressed theoreticians escaping their forbidden knowledge to frustrated students attempting to ascend to godhood. Clever children have been known to ransack cabinets containing animating oils or self replicating foods. The local Wardens are so overworked that they are forced to turn to conscription of nearly any willing party, resulting in frequent corruption and charlatanism. And these are only the minor problems: Ashen terrorists, Naldoshii assassins, mimetic pyromania spells, doomsday machines, and worse (what's worse than a doomsday machine? Ask a Warden, because I don't want to know) are routinely thwarted in the nick of time.

But don't let all the negativity give you the wrong impression. For over a thousand years Nerium was the ruling superpower in Ausra. More than just a regime, it was a bedrock for stability in the East and the source of technology and learning for the entire continent. Soon the machinations of the great colleges will be made apparent, and hopefully their scheming will amount to more than just personal gain.

Stat Adjustments:

* +2 Int
* +1 Wis
* +1 Any Attribute
* Knowledge Arcana
* Proficiency on Casting Checks
* Wizard Vision
The Lord of Ash

The most feared general of the most feared army, the Lord of Ash is the undisputed master of war on Ausra. He began as a nameless monk in the monestary at the needles, a first one created of the first dragon. When the flame ascetics took notice of the fallen star and constructed their temple at First Omen, it was this fledgling warrior that founded the Ashen. When the Pax built their cathedral above the star, it was he who struck first. When torches were not enough, it was he who cast the first bolt of flame. And when his own god sought to end his reign of terror, The Lord of Ash struck him down.

The mantra of the Ashen is that of purest will, a decision to fight against even the most basic urges of peace and compassion; the will to scourge away their implanted programming, that of a gentle custodian to an obviously flawed world. Short of destroying Ausra, The Lord of Ash would see it burned.
Aramael

Hands open, hands clasped, or hands clenched.

.5 Extra Language

1 str

2 cha

.5 claw 1d4 per hand

.5 Lucky  When you roll a 1 on an attack roll, ability check, or saving throw, you can re-roll the die and must use the new roll.

.5 Speak with Small Beasts. Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts.

[.5] Skills. You have proficiency in the Insight skill.

[.5] Skills. You have proficiency in the Persuasion skill.
House of Black Daggers

Larceny, Assassination, and Untouchable Work (tanning, mortuary, night soil)

Main structure full of false doors and windows, the main entrance a façade. Sally ports and secret tunnels connect to all surrounding structures, especially those not of the House. The courtyard is large with clear sightlines, its a mystery to outsides how people get in or out. Chapter houses usually in the densest parts of the city, with high lookouts. Sound is cleverly muted in outdoor spaces, but nothing feels private indoors.

They are currently accepting large payments of narcotic pigments from Golden Thorns as protection from Comorri thieves and general security. They tried a similar arrangement with the Silver Threads, but were deemed untrustworthy. They are rumored to know more about the Naldoshii than they let on.

The house is known for one symbol above all others, their token of Blood Payment - the battered wife coin. It signifies a life debt, or a death to be collected upon.
House of the White Fangs

Militant, Imperious, Beast Masters

At the center of their their compounds are their most valuable assets: the kennels. The layouts are more logical and organized than the other houses, with defense and logistics as a main focus. Panopticons watch as many sight lines as possible, making their high walls even more intimidating. The exteriors are lavish, their interiors sparse. Banners stand tall to claim their presence even from afar.

They are known for their extraordinary mounts, even among other Rugii nobles. Their starstrider, a five armed cargo beast, is commonly sold to other houses.

If any house is expected to claim the throne, it is the White Fangs. But what ground they've gained in military strength, they've lost in other areas.
The Underroot

The Underroot is a large open cave system located below the Rhodochrine Tree, home to its own variety of Pokémon not found on the Jungle's surface. The caves can be used to navigate to otherwise unreachable portions of the Jungle, but the local Nuzleaf tribe also use pitfall traps as a means to drop unsuspecting visitors into their depths.

## Sidequests and Special Encounters

### Police Officers Sidequest

*More Information: Police Officers Sidequest*
One officer is in the Underroot, and another one can only be approached by going through the Underroot.

### Aevian Misdreavus Special Encounter

*More Information: Aevian Misdreavus Special Encounter*

### Stantler Special Encounter

*More Information: Stantler Special Encounter*
A Stantler can be encountered in Rhodochrine Jungle by going through the Underroot.

### Taillow Special Encounter

*More Information: Taillow Special Encounter*
A Taillow can be encountered in Rhodochrine Jungle by going through the Underroot.

### Seviper Event

On the western side of The Underroot, behind the Waterfall, there will be a Seviper sipping water from the pond. Interact with it and it will battle you if you have PokeSnax in your bag. The Seviper has the Egg Move Stockpile in its moveset.

### Skrelp Special Encounter

*More Information: Skrelp Special Encounter*
At the very bottom of the Underroot is a Skrelp, formerly belonging to Corey. Showing it the Silver Ring will prompt it to join the party. Skrelp has these Egg Moves in its moveset: Toxic Spikes and Venom Drench.

### Axew Special Encounter

*More Information: Axew Special Encounter*
After acquiring the Green Crystal Key from Iolia Valley, interact with the Green Crystals in the Underroot, and complete the navigation puzzle by Smashing Rocks as well as Cutting vines. At the end of the puzzle is an Axew Egg. Axew has these Egg Moves in its moveset: Iron Tail and Night Slash.

### Treecko Special Encounter

*More Information: Treecko Special Encounter*
After obtaining the Silvon Scope (after the events of Devon Corp) and defeating the multiple Kecleon in The Underroot, you will be able to take the Treecko there with you. Treecko has one of these Egg Moves in its moveset: Crunch, Grassy Terrain, Leaf Storm, Leech Seed, or Synthesis.

## Battles

### Kecleon Refugees and Kecleon Runaways

Kecleon Refugees and Kecleon Runaways are battled in a Cave in a Double Battle format.

### Purple Kecleon

Purple Kecleon is battled in a Cave in a Single Battle format.

*More Information: Purple Kecleon*
Wasteland Hideout

The Wasteland Hideout, located in the Byxbysion Wasteland, is the Poison gym in the Reborn League and is lead by Aya.

It is also the home of Cain and Aya.

## Puzzle

There is no puzzle in the Wasteland Hideout.

## Telecommunicator

A telecominicator is located in the living room.

 <Player>?
So you're at the wasteland, right? We just installed this machine there and the signal's a little wonky. Oh well. Aya's new as a leader, as you know. Unfortunately, that means I don't know a whole lot about her. What I can tell you is that I know she favors Double battles, and she fights using the Wasteland itself. You might have noticed when getting there but that area can be a little unpredictable. Wasteland attacks can inflict random statuses or have other effects. So be careful, or else you'll get wasted. Sorry, couldn't resist.
Anyway, the gunk that coats Byxbysion is kind of squishy and jello-like. Because of that, it eats up some Ground type attacks, which helps her a lot. Try focusing down one target at a time with an emphasis on her Pokemon's secondary types. If you play your match-ups well you can definitely win.
[Lana]: Um, excuse me, was this machine installed for the sole purpose of telling people how to beat my daughter? How is that fair? Turn that thing off at one! Now!
Um, hahaha... Busted.
Good luck, <player>!

## Battles

### Swag Jockey Fern

Fern is battled on a Wasteland in a Single Battle format and he has two Chocolate Ice Creams.

### Wasteland Punk Aya

Aya is battled on a Wasteland in Double Battle format and she has two Hyper Potions.
Bearer Orders

Though nearly lost to time, the Bearers left innumerable relics and legacies within the lands of Ausra.

Here are a few of their known traditions, endowments, or formal organizations:

Mystic Traditions

* The Order of the Broken Line (The Infinites)
* The Order of Respiration (The Vit**æ**dati)
* The Order of the Lightwave (The Energetics)

Left Hand Traditions:

* The Order of the Forbidden (The Unspeakables)
* The Order of Becoming (The Masked)
* The Order of Endings (The Eschatologists)

Martial Traditions

* Cavalry and Monster Hunting (Lancers)
* Gentle Striking and Grappling (Peacekeepers)
* Lethal Hand-to-Hand (Threshers)
* Flame Lens Adepts (Prismatics)
* War Chemists (Fulminators)
* Longswords and Sabers (War Dancers)
* All Exotic/Specialty Weapons (Warweirds)
* Shieldwall and Polearms (Vanguards)
The Antagonists

Alt-Cross - An evil man or woman who is essentially the alternate-opposite of the Protagonist in every way. They seek to bring about death and chaos in any way they can in a new world.

The Evil One - An enemy of immense strength and power. They seek to destroy the two worlds linked by the Rift of the Parallels to create a new one in his image.
Waterium Z

## Information

**Location**: Grand Hall Basement

**Available**: After Badge 14

## Guide

Go to Grand Hall and cover the expense of the Affordable Living in Obsidia Project.

Go to South Obsidia Ward and talk to Sandy standing next to the SOLICE building. Say yes when she asks you to help. She will then ask you to meet her in the Malchous Forest Park.

Go to the bottom right corner of Malchous Forest Park and talk to Sandy. You will be prompted to do a double battle.

Hard Hat Raph and Hard Hat Manwe are battled on a Forest Field in a Double Battle format. You fight alongside Sandy.

After that there will be a cutscene with Adrienn. Sandy then asks you to meet her next at the Water Treatment Center.

Go to the Water Treatment Center and go straight down the path on the bottom side of the first room, like in the left photo. Then go down to the turbine area and talk to Sandy. You will be prompted to do another battle.

Pokemon Stopplettes is battled on a Factory Field in a Single Battle format.

After that there will be another cutscene with Adrienn. Sandy then asks you to meet her next in the Corporate Room in Grand Hall Basement.

Go to Grand Hall Basement and go to the room in the bottom right corner. Talk to Sandy and get through the dialogues. There is no battle this time

After that Adrienn will appear for the last time. After the cutscene Sandy will give you the item.
Magearna Quest

## Quest Information

* Tier: Tier 3
* Level Cap: 120
* Quest Giver: Danielle
* Quest Location: Glass Workstation
* Z Cell: 0

### Partner Flora

Flora is the partner for the Elite Four rematch. She uses a fixed team of three Pokemon for each battle.

### Elite Four Wind Maiden Heather

Heather is battled on a Mountain in a Double Battle format. The player fights alongside Flora.

### Elite Four Floral Artist Laura

Laura is battled on a Flower Garden Field in a Double Battle format. The player fights alongside Flora. The battle always starts with Rain.

### Elite Four Agent Elias

El is battled on a Holy Field in a Double Battle format. The player fights alongside Flora.

### Elite Four Imago Bennett

Bennett is battled on a Rainbow Field in a Double Battle format and he has no healing items. The player fights alongside Flora. The Rainbow Field when destroyed becomes the Forest Field.

### Anomaly Magearna

Anomaly Magearna is battled on a Factory Field in a Single Battle format.
Yureyu Power Plant

The **Yureyu Power Plant** is a power plant that was owned by the formerly-powerful Yureyu company. It is located in the Abandoned Power Plant and is an official Gym of the Reborn League. This is the fourth Gym the Player will challenge in the Reborn League. It is led by the mysterious specter Shade who specializes in Ghost-type Pokémon. Trainers that defeat him are awarded the Omen Badge, as well as TM65 Shadow Claw.

## Puzzle

There are 4 metal gates in the middle path that leads to the Gym Leader. The puzzle requires you to turn off 4 different monitors in the rooms on both sides of the power plant to open all the gates. The light will be flickering and most of the time be off when you first get in, but in the photos below the lights are modified to be on so that the instructions are clearer.

## Sidequests and Special Encounters

### Electrode Event

In the left-back room are a bunch of Electrodes that must be defeated for the Rotom Special Encounter.

### Rotom Special Encounter

*More Information: Rotom Special Encounter*
After competing the Dhelmise Special Encounter, you can obtain the Yureyu Key. Use it to unlock the the back left room. In the back left room, there will be multiple Electrode. Defeat them all and interact with the computer screen. Rotom will appear. If you check the summary of Rotom, you can see it belonged to Shade.

### Legendary Birds Quest

*More Information: Legendary Birds Quest*
## Battles

### Entity Shade

Shade is battled on a Short-Circuit Field in a Single Battle format and he has two Hyper Potions.