recursal/Fanatic-Fandom huggingface dataset:
Stanley

## Description

When resting, you could easily mistake Stanley as a big shrub, standing at around 3ft 2Inches.
When walking around he wears leather boots given to him by his Father, Brezug.
Originally to not bring soil into the respite, but they stuck with him after, being part of his identity now.

## History

His life started out as a normal shrub, he sprouted in the shady glen, destined to become a normal berry bush.
But a certain goblin had different plans.
Brezug decided he needed a companion, a helper, a friend.
So he picked out the most healthy looking bush he could find and planted it in a glass Jar, he had prepared with special oils.
Brezug talked a lot to Stanley back when he was in the jar, he explained everything what was going on in his life, the goblin words imbued Stanley with not only the language but also some of the alchemical knowledge.

After a month of being carried around in a jar it finally happened, Stanley stood in Brezug's respite room, on a chest, next to a picture of Brezug's late wife.

His roots grew and the glass jar shattered, he started walking, confused with this new ability he roamed around the room, when suddenly someone came in, he hid behind the door.

When later Brezug arrived they talked to each other for the first time, his voice sounding like wind going trough leaves.

When Brezug moved out of the respite and into Ebonheart Halls, he followed, living in the garden and tending to it with the gardener.

When he moved to Castle Hearth he also followed, having the courtyard there as a home.

It was here that he and Brezug worked together the most, preparing potions for the Beholden Blades, and tending to the plants in the courtyard.

One day when he was caring for his plant friends in Castle Hearth, A'vane approached him, and offered to make him stronger, Stanley accepted and over the coming days he did indeed grow stronger, not only that he managed to speak his first common words. It was a strange occurrence, but a welcome one.

Over the following days he explored his new powers, discovering an ability to imbue plants around him and give them some ability to move and help.

He moved out of the castle and into a nearby small forest, claiming it as his own, growing the plants around it.
Brezug recently approached him and asked him if he was allowed to plant some plants in his forest, he accepted and will protect them with his life.
Animus

## Description

Often seen as a cloaked figure wearing leathers and a cloth over the bottom half of his face...It is near impossible to catch a glimpse of what Animus truly looks like. He stands around 6ft tall, although struggles to stand upright at his full height without a slight hunch. When walking, he has a noticeable limp, almost as if dragging one foot behind the other. He is often joined by his English Mastiff.
Zeshi

Rogue-Warlock

## Description

Zeshi is a human woman standing at 5'5" and 130lbs with brown hair and green eyes.

## History

After rifting into Daleos, Zeshi worked to introduce herself to many different guilds, but didn't find a home in any of them. While on good terms with guild leaders, merchants and city officials in Osteria, Dalehold and Sundry, she tends to keep to herself, although she does have a taste for fine art and other various fineries.
Tru

Race: Halfling

Class: Rogue

Age: 17ish

Height: 3'4"

Location: The Helix, Osteria

Discord TAG: @tru

## Description

16 or 17, she doesn't really know, Tru has survived on her wits. Friendly, funny and often feisty, Tru just wants to belong. Unlike most halflings, she is slight not stout. She has unruly reddish brown hair, sparkling green eyes and freckles. Tru has a friend, a mouse called Crumb, that rifted with her.

## History

Tru grew up in the alleyways of the city of Talleroux. She has no memory of her family, her earliest recollection being waking up in a storm drain around the age of 5 years old. A little brown mouse was in her pocket.

Unlike most other rifters, Tru doesn't know what world she is from. Despite having no education and being barely able to read and write, Tru is smart and tough and frequently under-estimated.

She lived on the streets, surviving day by day until one day as she roamed the alleys – her domain – she smelled freshly baked bread and made her way into a backyard. She saw a loaf through an open window and couldn’t resist trying to steal it. She was caught by the owner of the premises Mathilda. Mathilda gave her a slice of bread, spread thickly with butter. She took her in, letting her sleep on a makeshift bed on the floor in the kitchen. Mathilda was a ‘madam’ and the building a brothel. Tru lived there for several years, stealing from the customers for Mathilda as she served food and drinks to them. She was kind of a little sister to the working girls, one in particular Diamond (real name Mary….which is crudely engraved on a dagger that Tru has) taught Tru her letters and used to read to her.
One night Tru is delivering a tray of drinks to Diamond’s room. The man she is with – a guard – is getting very rough with Diamond and when Tru tries to intervene he slaps her away. She grabs his dagger and stabs him in the neck and kills him. Mathilda throws her out into the night.

So Tru goes back to living on the streets, alone again but for the mouse Crumb, until she rifts into Osteria.

## Post Rifting

Tru is a sweetie and is generally kind to everyone she meets and way too trusting. Soon after rifting she meets Master Pog, the necromancer tortle, who takes to the halfling and she becomes his apprentice, moving into the Helix (Mages Guild).

She finds keeping up with her studies hard, although her reading and writing are improving, and is constantly falling asleep with her head on her book. However she is becoming quite an accomplished mage and is well regarded by other adventurers for her being amazingly stealthy and more than handy with her crossbow.

She has a boyfriend - her first ever - Xalen and the two of them buy a little cottage. Xalen leaves on one of his regular trips mapping the stars of Osteria and doesn't returns
Seagull

A black Kenku in casual clothing, poised and ready for a fight despite looking a bit drunk.

## Description

Seagull looks like any other Kenku: with oily black feathers that reflect colours of purple, blue and turquoise; a dark grey beak, taloned arms and feet covered in scales; and sharp golden eyes that always seem surprisingly focused - even when he is inebriated, which is often.

He can always be found wearing a surprisingly nice bright red vest over the top of a plain white shirt, sleeves rolled up to the elbow. Navy blue pants, along with a red sash around his waist and bandanna around his head drooping over his eyes - both of which appear to have been cut from the same length of cloth. A brown glove is worn on his right hand, though its partner appears to be missing.

It appears at a glance that he does not carry any sort of weapon. Instead, he has a long mooring hook that he can sometimes be seen slung over his back into a strap he wears over his vest. While not its intended purpose, it appears that the tool could certainly be wielded like a weapon.

## History

Seagull was raised in a Monastery to the god of The Last Light, by Aarakocra monks in Cacanto, the Aarakocra capital. He was trained as a monk, and back then was known as Sparrow instead.

He hated it though, and found the mood of the monks frustrating. Once he was old enough, he fled the Monastery and made his way to a seaside town where he would hide away from the monks of the monastery. It was there while hiding in a bar he was introduced to a group of smugglers, who asked him his name - and he echoed the sounds of a seagull. They took a liking to him, shared drinks in him, and Seagull was truly born.

Over time, he built a reputation for himself as a very capable smuggler, usually travelling in his boat the Sound Of Waves along the coast of Sirine. He took a variety of jobs so long as they paid - smuggling people, mercenaries, spies, and illegal or stolen goods.

On one occasion, he tailed a human guard captain; listening in on their conversations and noting their words. He had a dummy constructed, placed it in their boat, and hid themselves as they smuggled stolen Mithladrien artefacts out of Stawic. When the guards found his boat, he mimicked the captain - convincing them that the unmoving dummy was indeed their boss - and they let him pass.

Seagull is not a hardened killer, and he will not kill somebody if he can at all help it.
Ralph Ursa

## Physical Description

Ralph Ursa wears a nicely crafted scalemail, a shield on his back and a warhammer at his side. His greaves have heels that are double the normal lenght, his tight leather comes with a panther print, and the undergarment of the scalemail is all pink and frilly. You can still see his chesthair, even with the scalemail, and the man himself is a little burly and set. He has distinct blue eyes, and long dark hair that is exceptionally well kept. His cloak is sown together with what appears to be a tattered army banner, and there are insignia on his shoulders.
He has a sway to his step more commonly seen in men and women of... questionable... promiscuity, and he absolutely loves striking poses that should make him feel incredibly awkward. Instead they just feel that way to any onlookers. He is not half bad at both singing and dancing, nor does he mind demonstrating these skills, even if you did not ask.

## History

### Pre-Rift

Ralph's an army man through and through, having been conscripted at the age of 16, pulled from his home and dumped in the trenches of an ongoing war for the glory of Fleuryda. As a grunt he did well, mostly because he was able to take a lot of punishment and he was steadily climbing the ranks, leading his sweeties (his soldiers) through the war eventually.

Soon after, another war was started by the country. The war functionally ended with a military coup, because the brass was fed up with the leadership of the country, and it has been under military rule ever since. Ralph was in the coup, and was rewarded for his role with a company of men. The youngest ever to receive a company, being only 26.

The conquered lands were made into autonomous regions, but there was a lot of rumbling in them still. Ralph's company was sent in to take back an outpost from rebels, which turned out to be an ambush, with him and his men hard pressed to stay alive. Enter Mwizi, a then-agent of the Raven Queen, offering to save him and his company if he agreed to a deal. The deal being that he had to accept the Raven Queen's power, and that he would someday have to perform a favor for the Queen.

Ralph accepted immediately, and he and his men were indeed saved. Mwizi and Ralph became friends, with Mwizi eventually walking her own path. It's been roughly 10 years since the deal was struck, and Ralph did receive an omen from the Queen. He quickly grabbed his gear, only to be surprised by a rift grabbing him up, dumping him in the town hall with a fraction of the strength he had.

### Post-Rift

Ralph has wasted little time in Daleos, re-acquanting himself with Mwizi (who had also come to Daleos), and accepting a position in the Ebonheart Mercenary Guild. He is also a member of the Minotaur's Hoof performance group.

He has been on several missions to this day, but has yet to succeed on his most important mission in Daleos; charming the pants right off Lee Tang.
Double Eagle Casino

The Double Eagle Casino is a two story building stands along the main road. a sign hangs out front with a picture of a two headed eagle, wings spread, with a dice on each wing, one on 1 and one on 6. the words say 'Double Eagle Casino' above the picture and 'may the dice roll in your favor' below.

inside there are many tables, each with an official person standing at them. looking up, the ceiling is two stories high, with a balcony along the edges. on the balcony is a man with pale fair skin, shoulder length grey hair, and fancy clothes. he is sitting in a chair with his legs crossed, watching everything. also on the balcony are four men with light crossbows, one at each corner. the stairs up to the balcony are guarded by two men with swords.
TaQillane

## Description

A bear, white fur and piercing blue eyes, towers over you. A gruff and yet feminine voice speaks with an air of authority, and a Russian accent. Her large shield is honeycombed or and copper, a cross formy crimson, in first quarter a caltrap sanguine, in fourth quarter 3 bear rampant white

## History

TaQillane is from a knightly order that are in permanent conflict with the Gollance, a humanoid winged species looking much like angels.
TaQillane was deep in battle with Gollance when she suddenly found herself uprooted and rifted in to the Sundry Prairies where Poppi was in battle with an ankheg and almost dead. Taqillane kills the ankheg. Just as they are being surrounded by more, they are rescued by griffons that take them back to Osteri
Zeerith

## Description

Zeerith has silver hair with pale skin, has amber eyes, wears a red scarf, green overcoat and wears light blue trousers

## Backstory

Zeerith is a Drow Warlock that receives his powers from an Archfey in order to grow stronger, Zeerith doesn't remember much of his past, he grew up from his memory in a merc guild and gained his warlock powers after a low point in his life. Afterwards he rose though the ranks and became one of the best merc they had. In this new land he hopes to find meaning, acknowledgement and to be treated like a person and will do whatever it takes to get stronger.
Zenkichi Isakawa

Human form

Zenkichi is a young kitsune that had rifted in with Atzi and Sharr.

## Description

Zenkichi is a kitsune of Japanese descent. He has pale skin, blue hair, and Green eyes. He is 5' 7" tall, and is fairly skinny. He has red tattoos over his body, attuning himself to his native element, fire.

## History

Zenkichi rifted into Atzi and Sharr's world, and was attacked by humans since he didn't have his natural disguise on. Atzi's family save Zenkichi, and he owes them a life debt, sticking with Atzi so that he could help her out, whether that is trading for the naga or using magic for an advantage in fighting.

## Allies

* Hissta Sharraa Sharr (Sharr) - Atzi's bodyguard and a fellow Naga warrior of her homeland.
* Atzinia (Atzi) - Living heir of Kichi's Saviors.
Sanvi

Sanvi is a boisterous human woman, quite physically fit.  She wears chain mail, and uses a variety of different weapons, although she really likes to get into the thick of the fight with bare knuckles.  She is a bit hot-headed at times, currently learning to control herself with the help of Greethak.  She is a member of the Hidden Drake Dojo, being one of the more prominent non-adventuring students.
Bellium

## Description

Bellium (formerly Bellium of Solnatus) is a tall, broad shouldered Fire Genasi Barbarian. He has firey red skin and black hair, a blind right eye with a green left one, and typically wears either nothing on the top or a simple leather tunic. He also occasionally adorns an iron mask that covers his eyes and nose. He can be seen walking around Osteria, donning a cloak that covers him neck to toe.

## History

Born in the Kingdom of Toniel, in an unknown world, Bellium was perhaps the only Fire Genasi left in his world at the time, due to him stating that he has never met another of his kind before rifting. Early in life, Bellium joined a small tribe called Solnatus, which was a multiracial community that was one of the only places he could be accepted. According to him, a few years later Solnatus would overthrow the government of the kingdom, seizing power to themselves. Bellium was a high-ranking member of Solnatus, but his role is unknown. Although he had a knack for an interesting life, he would get into adventuring much later in it, after an unspecified tragedy in his homeworld that made him feel as though his life was wasted, and thus turned to adventuring, trying to utilize his wrath for good.
Trixie Bosconovitch

## Description

Trixie appears to be a female human in her early twenties, of average height and slender build. Half of her bob-styled hair has been colored white while the other half is pink, which she also has accessorized with two roses, one white and the other red. A giveaway to her true nature is the softly glowing seams that reveal the intricate machinery underneath should one look closely enough, and visible joints.

She has shown discomfort when most of her "skin" is exposed, preferring to wear clothes that cover most of her body, save her face. She wears a buttoned coat with long sleeves, a pleated skirt, skin-tight pants, laced boots, and leather gloves.

Trixie also appears to have the ability to change and shift her outward appearance, usually manifesting when she is currently speaking with someone, in which case she changes her form to a young female of their race. Some have found this behavior to be endearing, though many have admitted that causes discomfort. It has also been discovered that subject has a library of information regarding weapons manufacturing as well as adding said armaments to her own body.
Traki Vadania Aloro Akia

Vadania Aloro stands before the temple set down in the village

## Description

Vadania Aloro is an Avariel-Elf woman standing at 5'9" and weighing 135 lbs. Her hair is long and raven-black, some of it flowing free as the rest is pulled into a high pony-tail. Her skin is porcelain white, and her magenta-colored eyes larger than normal. She is twenty years of age. Her wings are large and white, the tips having been dyed a bright teal. They have recently been redyed to a moderate azure color.

She wears long silken yellow robes, made to work well for warmer weathers. They flow and move easily for the quick woman, offering her little to no resistance in movement. She also wears open-toed sandals wrapped over her feet.

She always carries her Katana at her side. She also has three Tessen folded and dangling from her robes for easy access. Ten Shuriken are also within easy reach. Her satchel is slung over one shoulder, always providing easy access to the things she needs within a moment's notice.

## History

The winged-elven woman started out her life as Vadania, the forgotten child of the forest. As a baby, she was discovered by the monks of her monastery (or temple) and brought in to be raised by them. However, she was always told her parents had dropped her off at the monastery, never being told the truth.

She grew up and was raised by the others at the temple, obtaining the last name "Aloro" in honor of the duty assigned to her: Protector. When another avariel elf had joined the dojo, Taira Niku had given the girl the name "Traki", and acting as her older sister.
Zaytara

## Description

Zaytara stands at 6 foot tall in her boots, she is slim, but well built. Her hair has been dyed to match her purple eyes, and she sports a sleeve tattoo on her right arm. She is usually seen in clothes that allow freedom of movement.

## History

She was born and raised in Cragwar, to parents who had fled Sarlona. She tried to make her own way, but when she was unable to find work, and being too stubborn to ask for help, she began pit fighting for coin. A man found her after a particularly good fight then took her under his wing, taught her how to meditate, and focus her mind. He offered her a position that paid well, and with her first contract, she became a bounty hunter.

## Daleos

When she rifted, she was of course surprised, but lashed out at another rifter, Gryth, who was simply trying to help her. She has made a few friends, no longer concerned about her home life, knowing the one she was torn from is long dead.

Since then, she has developed her shadow skills further, and made a small name for herself amongst the locals as an artist. She lives in her dream home complete with studio, with her partner, Domino. The two are always seen together and are inseparable.
Typhel

## Description

Uthemar "Typhel" Ty'phellus is a 5' 6" tall elf. With slightly pale skin, and a pair of faded icy blue eyes, his gaze seems to pierce into something just beyond the veil. Although wearing a hood to cover his unkempt white hair and a mask to cover his mouth, there is a mark of blue that runs down the right side of his face. It starts at just above his eye, then seemingly both twists around and goes through his eye to then hide underneath his mask. He seemingly knows just what to say in order to lower peoples' guard, and how to get just enough information out of someone to leave him satisfied, and the other with a smile.

Wearing a cloak that sweeps down to his legs, and dark leather armor, he gives off the impression of being able to melt into shadows. Peculiarly, his armor has scenes of hunts of animals and other humanoid creatures seemingly branded onto the leather. However, the size of the lines on the armor are too small to have been made with any traditional method, lending an almost mystical nature to the artistry as a whole. He dresses with mostly covered arms and gloved hands, but his right shoulder is slightly exposed. It shows the same blue marks twisting and circling down towards his right arm, as if covering the exposed part of his shoulder with a couple of shimmering blue bandages.
Osteria Town Hall

The **#city-hall**, located near the #osterian-guard-house, is Osteria's political axis, hosting an appointed mayor and a city council drawn from a pool of nobles representing each of the founding families. It also doubles as a welcome center for new rifters. The **#noticeboard-of-osteria** rests just outside of its doors. A notice is pinned to a wall near the counter reading, "As decreed by the City of Osteria - all new rifters are required to be closely monitored to ensure the safety of themselves and Osterian residents. Please note that until they are cleared as permanent citizens, they are not permitted to join any factions or seek full-time employment."

(The 'Rift Marked' role is the server's probationary period, and lasts a  minimum length of either 14 days, or after having completed a formal quest and demonstrated sufficient roleplaying within the server--whichever happens last. During this time, there are a few channels that are not visible to you, and you're not allowed to receive full-time employment or join factions. If you have any questions, feel free to post them in the #help channel.)

*The City Hall also offers a few services:*

\*Delivery to individuals, businesses, factions, guilds and other entities.

\*Purchase of credible cartography charts and maps from unexplored areas of Daleos.

\*Necromancy Licenses

\*Housing Services

*The welcome packet consists of a letter which reads:* "Welcome to Daleos, new rifter! If you're lost in the city of Osteria, have no fear! We have a few recommendations on places to visit for all your basic needs.

~First, if you're looking for a place to rest, you'll want to visit the #rabbit’s-respite inn, where they can offer you three free nights to stay and a meal for each of the three days, courtesy of the owners. Come say hello to owner Westra and manager Clara!

If you're looking for a place to complete your work, such as a guild or organization, you'll want to check out the following:

Check out the #osterian-guard-house to assist with keeping order in the city, or the **#hidden-drake-dojo** to seek enlightenment or hone your martial skills. The #temple-of-many-gods provides spiritual guidance to all of Osteria's citizens, while the #house-of-the-sanguine-helix is focused on the study of magic and the mysterious rifts of Daleos. If you're a righteous protector of the innocent, check out #castle-hearth and visit the Order of Beholden Blades! Additionally, the **#minotaur’s-hoof-campground** offers a safe haven for those free-spirited adventurers focused on music and entertaining.

We also have many shops with various items for sale in the city! Come see:

\*The #rabbit’s-respite or **#bien-pensé-café** for food and drink

\*The #steel-song-forge for all your weapon and armor needs

\***#whisper’s-wonders** for those looking for the 'finer' things in life

\*#zum’s-and-xil’s-clothiers-and-enchanting for enchanted items and clothing

\*The #cheetah-fleet-trading-post for general goods

\*The **#osterian-observe** for local news and to report a juicy story

The packet also includes a map of Osteria, a breakdown of local laws, and a voucher to the #rabbit’s-respite
Waesren

Rifting date: 6 October 2020

## Description

Waesren is a pale looking elf with black hair and just as dark eyes. He walks around with a certain elegance and seems to be come from high society. He used to be an entertainer in the Rabbit's Respite a local tavern, but has quit this job to be a full time member of the Minotaur's Hoof
Auttidaraes Wysidarc

Sir Auttidaraes Wysidarc, or simply known as Sir Auti, is an eladrin elf from the newly restored kingdom of Westrianna in the Free Lands of Ba'xian. He is a knight for Queen Audrey Westrianna sent to Daleos to continue in her place as a defender of Osteria and an ally and ambassador to the Asemblage of Resourceful Talents' master, Artemis Brightspark.

### Appearance

Auti stands at 6 feet perfect with a slim but muscled frame. He has pale white skin, silver hair, and bright, sparkling pink eyes. He wears ruined ornate elvish armor and a sword hangs off his lower back for easy access to grab and throw it.

### History

Sir Auti has a simple history, first known to be a wandering swordsman in Hua Xia, fighting for whoever paid the most. His parents had lived in Westrianna before the collapse of the kingdom (in which his father died in the battle that occured there against Estel). Him and his mother moved out and lived in a cottage far in the Shu forest and kept a low profile while Auti worked to help them survive.

He heard the call then from the newly appointed queen of Westrianna, Audrey Westrianna herself, and came to her aid to clear Westrianna. After the battle had been won with the mass of allies Audrey has accumulated, Auti was recognized as one of the fiercest fighters in the battle by the queen herself and appointed as one of the head guards for the queen. Months passed and he learned new techniques on how to fight, including the mystical sword throwing style Audrey had invented in her time as a younger adult. With such training and his good work as a guard, he was then appointed as a royal knight of Westrianna.

His new job then was to assist the queen with reconnecting with Artemis Brightspark in Daleos. The queen spent weeks predicting rift locations, sending Auti out to them to hopefully get caught up and sent to Daleos with no luck until one day, the rift snagged him unawares and dragged him to Osteria.
Visserina Dessiah

## Sister Visserina, Vessel of the Maker and Grand Master of the Beholden Blades

Born on a minor world with next to no knowledge of the arcane, Visserina was entrusted with brilliant divine powers by her monotheistic deity, The Maker, in order to drive off the power hungry mages and necromancers that terrorized her home.

Since that day she has accepted that her role is to be an instrument of the divine primarily, and Visserina Dessiah secondly. The Maker is cryptic and mysterious, and she has been left to interpret their will, but she believes that it is embodied in compassion and fairness.

Since arriving in Daleos she has found likeminded characters, like Thalok, and formed the Order of the Beholden Blades, a multi-faith organisation that was initially formed as an alternative to the Temple of Many Gods in Osteria. She believed the exchanging of gold for miracles to be sacrilegious and the idea that someone may die for the sake of others, but not be revived for lack of wealth reprehensible. The Beholden Blades allowed do-gooders to crowd fund revivals, so even the poorest paladin could fight without fear of death, knowing their comrades will have them revived.

Over time the order began to spread their influence across Daleos, doing good wherever they went. Since the initial founding, Viss's opinion of the temple has mellowed and having murdered the previous high priest, she is optimistic towards the new high priest's rule, especially since they too are a Makerist.
Primphovoinendok Alidaar

* Hover over the drop-down menu next to edit and click on "Classic editor."

* On the top right of the Editor are two tabs; "Visual" and "Source", click "Source."

* Highlight all text and either right-click and copy or hit CTRL-C
* Make a new page with the ADD button
* Give that page the name of your character

* Past into the "Source" for your personal character sheet and add information as you see fit.

* Close out Character Template and do not make any changes.
Yamina Barroner

## Description

A human woman of average height and somewhat muscular build, Yamina is clearly no stranger to work.

Calloused hands tell a history of tending fields and crops. The clatter of a cooking set beneath her pack is the percussion to her soft, maternal voice, a sure mark of a practiced healer.

She dresses in robes colored in soft tones of green and white, accented with brass. Her clothes are often unkempt and ripped in places, and if she expects combat, she wears her chainmail beneath.

## History

An orphan left outside a small temple dedicated to Karametra, with nothing but her name, her closest bonds are to her fellow clerics of Karametra, the head of their church- Theophania, and her late husband, Alopex.

Clerics of this order would routinely bless the local farmlands as part of their duties, though Yamina had yet to develop this ability.

She married the blacksmith's son Alopex at 21, against the wishes of the temple, though wedded bliss was cut short when he became ill months later. Yamina was tasked to look for various ingredients to help cure his illness.

She was not quick enough, and Alopex passed away after some months of illness. She since has wandered away from organized worship, though finds herself no less faithful to Karametra, and has turned to drinking to ease the guilt.

Yamina now throws herself headlong into battle, with reckless abandon, and gives her all to healing the sick and injured.
TaBrine

TaBrine has come from the Shadowfell. She is used to fighting, to adversary. She is cold, of heart and of touch.

## Description

Tall, with pale slightly ashen skin, she stands before you. Her dark eyes have a cold glint to them. Her long dark hair covering elvish ears. An amulet, bearing a raven of black tourmaline in relief below three silver moons in different phases, rests around her neck.

## History

Her entry into Osteria was....dramatic.... to say the least. With her companions Xeros and Azeus, se was in the process of escaping from a band of drow. She refused to believe that Osteria was a new, and safe place, instead trying first to attract a dwarf, Lira, who was in the wrong place at the wrong time, and then the guard. After two days in gaol she was finally released.
TahVeen

TahVeen in battledress

## Description

```
A slight built woman stands before you.  Her strawberry blond hair frames her tanned face, hazel green eyes giving you a penetrating, calculating look.  In fact, it might be fair to say, she has perfected the “resting bitch face”. She wears a leather cap with goggles that can fit snuggly over her eyes, and a tight leather jacket belted around her waist, a holster to one side, and a whip coiled on the other.  A strange contraption is fitted to her back, every so often it sparks or gives out a slight hiss of escaping air.  She walks with a slight limp to her left leg.

```

## History

Carrying the mark of House Cannith, Tahveen ostensibly serves Merrix d’Cannith. It might be more accurate to say she is enslaved to Merrix. After a tunnel collapsed while she was unearthing a historic site, she lost her left leg. Merrix paid for her to have a replacement fitted, using technology from the warforged. The replacement came at a price, that of being indebted and having to work for him. Growing up in Sharn, she now lives in Cliffside. It’s rough and poor, filled with sailors and dockworkers. However, she swears that it has the finest taverns in Sharn, and has the added advantage of giving her quick access into The Cogs where she spends most of her time excavating the ruins of the old goblin city.

## Daleos

While trying to fight some of Merrix's men who had come to get her, she fell through a rift into Sundry, where she now tries to make a living, or at least enough money to replace her pistol which was damaged as she rifted through.
Pog

Pog is an old rifter at this point, having been in Osteria for over two years. He is always as friendly as possible and seems to be cheerful constantly. Not always the most socially adept, he still does his best, and is quite enjoyable to speak with...if you can get past the slow and monotone way in which he speaks.

## Description

Pog is a tall, though slouched, tortle that has a rather thick framed body. He generally has a top hat on his head, sporting a fine purple ribbon, along with a claw necklace dangling about his neck. He moves about rather slowly but always seems to be up to something.

Not to be confused with Pog, the frail looking tortle that is sometimes seen around town, offering small jobs to newer adventurers.

## History

Pog has been an adventurer in Osteria for over two years. He has literally been to hell and back. Seen friends come and go, and is always willing to be your friend. He has died, lived as a ghost, been resurrected, and regained his power. If you wish to hear his tale, be ready for a long one.
Rabbit's Respite Job Offers

*Return to the Rabbit's Respite*

### ***Current job offers:***

~ **Server:** Servers will have to actively post working in the Respite daily either by simply taking orders, serving drinks, or the like not only to the adventurers that visit, but the constant flow of commoners coming through daily. This job requires the employee to work an 8 hour shift. (You don't need to be active constantly, but please attempt to help anyone who does come in with basic orders when you can during your shift.)

~ **Cook:** Cooks will have to actively post that they are assisting the head chef, Steve, with making dishes for the patrons daily. This job requires the employee to work an 8 hour shift. As an added bonus, a cook can set up a daily special to be added to the menu. Cooks have access to cooks utensils and brewer's supplies, but cannot remove them from the kitchen or the Respite.

~ **Performer (5 Positions Total):** Performers must roleplay a bit of context to their act at the start and end of their shift. Performers can only play one at a time unless specifically stated in roleplay, when the job is started for the day, that multiple PC's can work or are working as a duet or a band (up to 4 PCs). Performances must be a *minimum of 4 hours*, with breaks in between. Performers will have access to all PHB instruments to borrow on stage, but cannot remove them from the Respite.

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**Guidelines/Notes:**

* All positions are rewarded 200 RPXP and 1 gp per day working at the establishment.
* All positions will receive a free west wing room and a free meal once per day.
* Use the command **!downtime work** at the end of the shift to use your downtime for the day.
* During your shift your character may run a relevant skill or tool check once per day to see how well they perform, earning them an additional 1 gp upon beating DC 15.
* When you start and end any job, be sure to use the **!clock** alias. Post **!clock in [Business Name]** at the start of your shift, and **!clock out [Business Name]** at the end in the #employment-clock-tracker channel to ensure you are on shift as long as you need to be to earn RPXP and gold.
* Anyone who is not seen completing their job at least once per month will lose their position and must reapply if still interested. Wages can be collected at the end of a workday once the work is completed (once per 24 hours).
* There is no limit to servers hired.
* You may only have one PC per position in this location.
* A special will be on the menu starting at 7AM EST the following day it is requested, if approved.

**Current Employees:**

***Owners***

* Brez

***Servers***

* Westra Stormwind
* Gabriel
* Clara

***Cooks***​​​​​​

* Steve (Head Chef)

***Performers***

* Molly
* Vaxus

**???**

* Kai
Kai Juuzou

## Physical Description

Kai Juuzou is a good 8'2", which is tall for a bugbear. This makes him a bit lanky (for a bugbear), since his training has always been more focussed on agility rather than strength.

He wears a breastplate, partically covered by common clothes which are various shades of dark-grey and slate. The clothes themselves are wrapped in places as well, by cloth and leather, to create many folds in which to hide weapons and items, as well as to provide various points to which to secure weapons and items.

There is not much emotion to Kai's face, either when he speaks or when he looks at you. When he does speak, his Common is broken and he usually sticks to keywords and short phrases to communicate the concept of what he wants to say. Some would mistake this for a bugbear's lack of intelligence, when in reality the common tongue does not sit well with Kai and he is far better in both Draconic and Celestial.

## History

### Pre-Rift

When Kai was still young, a local human warlord had conquered the territory of a nearby Yamatan city, and unfortunately learned of the existence of the Bugbear tribe. The warlord gave the tribe a choice; deliver five young bugbears for his assassin squads or die. Kai volunteered.

Throughout the years, the warlord realized that Kai was a little more clever than his fellow bugbear assassins, and he arranged for him to study a little bit of magic. This gave Kai that little extra edge in the assassination business and it kept him alive, while the others perished in the course of their work.

As the years passed, Kai did doubt if the path he had taken was the right one. One night, this led to him hesitating to kill a priest who had spotted him. The priest and Kai then spoke for many hours, on life and death, his choices, and the god Yama. The doubts Kai had pushed to the back of his mind flared up in full, and he prayed to Yama fervently before his next job. Kai believes that Yama answered his prayer, for on that very mission Kai was rifted into the Temple of Many Gods in Osteria.

### Post-Rift

Right after the rift, within the temple, Kai met with sister Visserina Dessiah . He learned of where he was, what had happened to him, and he immediately knew that Yama had set him free. He also learned of the Order of Beholden Blades and has set himself a goal of sometime being worthy enough to join them, and fight The Wicked (as he calls sinners and evil).

Since his rift, Kai has been spending a lot of his time praying at the Temple of Many Gods and speaking with Gil. He is also frequently seen at the Rabbit's Respite, having many a glass of wine with Lua Bao . Despite his demeanor, he has been making some friends, and has recently undertaken a trip to Sundry, to help out Yun Minghzu wether she liked it not (she didn't).

After a revelation in the Temple, Kai was guided by Yama and Guanyin, which caused large scar-tattoos to appear om his hands and he received a holy symbol. The experience wisened him, and afterwards he made an effort to join the Beholden Blades. An effort in which he succeeded.
Gwynnestri Swiftmoon

## Description

Gwyn is an entertaining and gregarious performer who always seems to be talking or making some kind of noise. She is a slender elven woman who stands at a height of 5'9 and is usually wearing elegant yet slightly revealing dresses. She has big, chartreuse-colored eyes and long, flowing blonde hair that goes all the way down her back.

## Pre-Rift

She grew up in the city of Dolen Orthond and was raised by her parents, Beiris and Elincia Swiftmoon. She and her twin brother Thornagil were trained to be protectors of the city since they were children, expected to uphold their family's reputation like the many generations before them.

At first, Gwyn was very competitive with her combative training, going out of her way to practice when her brother wasn't around so that she could one up him later on. Even though she did this extra training, Gwyn couldn't manage to out duel her brother, so she had to resort to less than friendly strategies to beat him in a fight. She and Thornagil had been taught how to harness magic, so she used her skills with that to win, usually blinding him temporarily so that she could gain the upperhand.

As she grew older, she started to realize that, even though she was quite talented in combat, she wanted more from life than just joining the military. Gwyn had taken a liking to creative arts and entertainment, so she wanted to pursue that hobby more. She spoke to her parents about this realization, and they were very accepting of her decision to not go along with what they had planned for her. Her brother, on the other hand, continued his training and became the hero that their family had expected him to be. He quickly rose through the ranks of the city's military and became in charge of his own unit.

Since Gwyn wasn't the one to uphold her family's reputation anymore, she took to practicing music, painting, cooking, sewing, just anything that let her burn her creative energy. She was often called upon to be the entertainment for parties, banquets, and even weddings, but that didn't always end well. She was not one to hold her tongue, so when anyone approached her with the intentions of flirting or starting conflict with her (usually while she was drunk), she usually ended up almost being kicked out of the venues. If it weren't for Thornagil, she would have been in many a fight, but her brother protected and stopped her from becoming injured or injuring someone else.

She and Thornagil were always close, but as he became more invested in his job, the times they saw each other became few and far apart. Gwyn busied herself with her hobbies, but she still missed her brother. Half a year went by without her seeing her brother, which wasn't really strange at this point, but Thornagil usually sent someone to update her on his status at least once a month. What worried her was the lack of communication. No one had came to update her, so she went back to her parents' estate to see if they knew of his whereabouts...TBC
Sundry Saloon

www.patreon.com/czepeku

*Return to Sundry Hill.*

The entire saloon, having recently undergone an entire paint job inside and out, looks fresh and clean, an odd sight among more of the rundown buildings. Red, painted, swinging doors lead to the interior, the whistles and loud drunk calls of winning and loss spilling into the street. The pool table on the left is often occupied, a dart board located in the back near the stairs.

A worn red oriental runner leads directly to the bar in the back from the door where an enormous skull hangs on the wall behind a girthy, redheaded, dwarven woman taking orders and dealing with staff. The floor and bar are always, surprisingly clean, thanks to the armoured pirate that sits at the bar and ogles the redhead. A piano is located off the side, a nod to it’s former level of luxury, there is also a door in the back off to the left labelled Staff Only, while above along the balcony upstairs, men are eating and drinking at tables in front of a row of doors from behind murmurs and light giggling can be heard.

A robed and hooded woman with flowing silver hair sits at the table at the base of the stairs, forever reading her book. Rarely seen to eat or drink, she never seems to turn the pages in her book like one would.
Zhoneesh

Zhoneesh stands 6'2" tall, and he is well armoured. His clothing is typical of a pirate of his homeworld and crew, which means he does stand out in any regular port. On his back is a shield and several javelins, a battleaxe and daggers adorn his sides.

He has a firm build and broad build and a dark skin, with many scaly patches. Despite looking human at first glance his eyes are a bright yellow, which are similar to those of a serpent including a third eyelid, and his canines are longer and sharper than those of a regular human.

This, combined with an uncaring, cold attitude and the markings of a pirate, keep many people at bay. Which honestly, he really can't be bothered with.

## History

### Pre-Rift

Zhoneesh became a pirate at a young age. Not for fortune or fame, but because the captain of the ship he was serving on decided to become one.

The ship and crew soon joined a Pirate King's fleet and for ten years they scoured the seas. Because of his courage in battle and his eagerness to learn, he was noticed by Tyr, the god of courage and strategy, and granted strenght to stand by his captain through the many battles and raids they went on.

Unfortunately, the captain was killed in a large battle. Although the fleet was victorious and a new captain was to be appointed, Zhoneesh his loyalty was only to his old captain, Ström. As he was weighing his options in the crow's nest a few weeks later, there was a sudden burst of energy around him and a portal formed! Moments later, he found himself in Daleos, with nothing but what he had on him at the time.
Phocian Wall

"This metal warrior has seen a lot of war . As part of the vanguard he needs to be fast and deadly. Fighting as a pack, as one organism is key. Fighting on gates of hell, he and his company of humans, satyrs and minotaurusses, they fought for 5 days and 5 nights. Towards the end his energy was drained and he found himself shutting down. He stood there hearing and seeing everything while his companions had to fall back. Upon that moment the earth opened up underneath him and he fell.... "

## Description

A fairly light build and rather small warforged with blue eyes and and a gray metal body, a red cloak hangs over his shoulders. Most of the time you see him with a javelin and a shield in his hands. On his back he carries 4 additional javelins.

## History

Created in the advanced city of Othans in the land of Bartaga. An ancient land in the Martial plane. The land was fair and flourished as the result of the advanced technologies they had. However this triggered the jealousy of many others. One of them was the Cult of Demogorgon. After being suppressed for quit some time they came back hard. The opened up portals all over the country. Eventually they succeeded in opening a larger one. Before the gates of hell the army of Bartaga was deployed at their full strength. The spearpoint of the army, apart from the artillery, were the linked chains. The special forces, consisting of all kind of races, including warforged. They characterized on two fronts, the were fairly light armored but they fought as one. Their heavy shield but light equipment resulted in a mobile but sturdy, compact group that could push through any line. The lack of heavy armor also worked in missions of speed en steath. Fighting on gates of hell, he and his company of humans, satyrs and minotaurusses, they fought for 5 days and 5 nights. Towards the end, his energy was drained and he found himself shutting down. He stood there hearing and seeing everything while his companions had to fall back. Upon that moment the earth opened up underneath him and he fell.... "
Sundry Hill Market

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*Return to Sundry Hill.*

The northern edge of the market backs up to rundown shacks and vacant lots used to house Sundries poorer citizens, while just south of it rests a row of gallows, currently abandoned and collecting dust. Beyond the mostly vacant square, a pathway beneath a lone wall walk with sentries posted at strategic points are a flurry of tents and market booths with different colored tapestry adorning the canopy of the cluster.

Merchants call out to passersby to examine their wares, while others stand proudly at their booths waving their hands over busy displays with a smile. The air is a pungent mix of aromas from the living, food and perfumes, whipping around in a medley through the ever-present desert wind. Stalls have a variety of everyday products available, and the sound of people bartering is frequent as customers attempt to haggle for a better deal.

Several temporary tents line the bottom of the square filled with merchants taking a break or napping out of the direct heat of the sun affording them some protection from the winds and sand. Several buildings have entrances from the street, but they seem to be either worn down and closed or in use as dwellings for the surrounding merchants.