recursal/Fanatic-Fandom huggingface dataset:
Dino Jaglun

## Description

Journalist by profession who broke the story about the kollon ruins in Jin's past and died in the process. In the current timeline, he exposes the story on the kollon natives much earlier with the help of Jin. He is known to be a very fearless person as he was seen befriending myuron to get more information on the natives and even getting on stage and in firing line of the zipple to expose the truth behind experimentations in the vankella kingdom.

## History

### Kollon Ruins Arc:

Dino became Myuron's drinking partner to investigate the kollon ruins and expose the exploitation of the natives. He was secretly investigating and taking interviews from the natives as he was meeting myuron. He came across Jin, murakan and kashimir as they were in kollon to investigate the map jin procured and at the behest of lady laosa. Jin offered to help Dino knowing his exploits from his past. Dino introduced Jin and murakan to Myuron during their drinking session but, myuron was alert and realized that the reserve flag bearer of runcandel was in front of him. He chose to attack jin and Dino with magic but, Jin stopped him and asked Dino to vacate with the slaves. Dino lost his temper and showed extreme anger towards myuron after he saw that each of the natives who Dino interviewed was mutilated and their throat's removed for their disobedience. Jin and Murakan defeated Myuron finally but, he was able to alert the zipple magic tower with an emergency signal rune. After getting help from the secret palace, Jin was able to summon the god of the land with the help of lady laosa to defeat the zipple amgic tower army and midor zipple. Dino release the entire story after the dust settled and maintained a close relation with Jin to keep the zipple in check. Dino's article cause huge uproar but, it was the first article to cause a chink in zipple's noble reputation created by their network. He would help Jin accomplish many feats with his influence to share truths about the falsehood of the zipple empire.

### Vankella arc:

The news about the human experimentations conducted at the Holy kingdom on vankella (who at the time has been infested by the Kinzello and the Zipple in their policy makers) were exposed by Jin through the help of the Dino. Dino published several articles highting that their existed not one but, several human experimentations conducted by the zipple. After Zipple tried to blame Karl Zipple (who was caught by the kinzello after Jin stole the compass as leverage) for the human experimentation despite Karl not having any association. The new head of Vankella kingdom, Lami salome chose to not kill Karl as Zipple hoped and instead be taken hostage. Dino raised his voice to accuse the Zipple of disinformation to instigate the public to investigate Karl. The Zipple commanders chose to attack Dino with intent to kill him but, Luna intervened and saved Dino. Dino then published articles about zipple's past human experiments showing a pattern and putting a huge dent to the zipple's reputation.

## Powers and Abilities

He is not shown to have any strong abilities except his balls of steels.
Traveller (GOW)

## God of War IV

They wear really strong armour, have huge swords, and are one of the toughest enemies we’ve faced. Who are they, and what do they want with us? Mom never mentioned the Travellers. I hope we don’t have to fight too many of them.

## God of War Ragnorok

Travellers are zealous worshippers who follow The Path, a mysterious warrior’s code that promises glorious fortune and enlightenment awaiting them in Jotunheim. Little do they know that The Path is simply an invention of Odin’s in order to trick a large number of warriors into finding a way into the home of the Giants. They’re as strong as they are devout, and should never be taken lightly.

While the armour our Dwarven friends expertly craft has a certain finesse to them, Traveller armour is heavily reinforced and cumbersome. Getting through it is often the biggest challenge when facing these fanatical bastards.
Tifa's Walkie-Talkie

This walkie-talkie is just like any other walkie-talkie for the most part. It looks like and functions like a typical walkie-talkie. Tifa is always seen holding this walkie-talkie. The only thing that sets Tifa's walkie-talkie apart from the other walkie-talkies is the sentimental value to its owner.
Amazons (GOW)

Amazons are skilled and challenging women that wield an elemental spear which can be used to throw, fight with, and project powerful blasts. Also, these warriors can summon Harpies to harm Kratos, as well as hang on to their talons if injured by him. They are first encountered in a small ruined area near the foot of Apollo, as well as various other locations on the Statue of Apollo.

If they are stunned by Kratos (golden halo), he can grab them and slam them to the ground three times with his Blades, gaining golden orbs at each slam.

Kratos can kill the warriors by impaling their own spear into their stomach, lifting them in the air, and then lashing them down to the ground, impaling the spear further into the warrior's body, killing her instantly.

**Multiplayer:** Amazons, are also found in the Desert of Lost Souls, Rotunda of Olympus, and Labyrinth of Daedalus maps of the Multiplayer mode *Trial of the Gods*. They fight players and are killed by them in the same way as in singleplayer. Also they have ability to evade.
Anjanath

**Anjanath** is a Brute Wyvern first introduced in *Monster Hunter: World*.

## Abilities

Anjanath has powerful jaws that allow it to lift up large creatures and throw them around and even rip apart foes, along with a powerful nose used for smelling out prey. It also has the ability to breathe fire from its mouth utilizing an organ in its throat. Anjanath are relentless predators that will chase down anything that dares attack them. Once they've been provoked, Anjanath won't let an enemy get away easily. When enraged, Anjanath will breathe heavily and reveal its nostrils. It will also occasionally flash small fins from its back in an effort to threaten their target, making them seem larger in appearance. Anjanath's head and legs can be wounded, the legs becoming more suspectible to damage when broken. Its tail can also be severed.

## Behavior

In the Ancient Forest, Anjanath is in the middle of the food chain. Anjanath has Turf Wars with every monster that is found exclusively in the Ancient Forest, but it has none for any monster that is found in the Wildspire Waste. Once enraged, Anjanath will chase down any foe in its way. It will even chase hunters into other areas, following them without a second thought until they become hidden very well or are killed. This is also true for most large monsters in the game.

## Game Appearances

### Main Series

* Monster Hunter: World *(Introduced)*
* Monster Hunter World: Iceborne
* Monster Hunter Rise
* Monster Hunter Rise: Sunbreak

### Spin-offs

* Monster Hunter Stories 2: Wings of Ruin
* Monster Hunter Now
Revenant (GOW)

As with many of the dastardly creatures we encounter, Revenants weren’t always so monstrous. They were run-of-the-mill witches until they traded parts of their soul for more power. In time, their humanity all but disappeared, leaving behind cackling monstrosities with a penchant for poison, and a lesson for all those who seek power.
Nightmare Parisite (GOW)

## God of War IV

As if Nightmares weren’t annoying enough, it looks like this type can actually possess other creatures and make them stronger. Does the possessed creature have any control over their actions, or are they just trapped in some horrific waking nightmare? Not a very nice thought.

* These Nightmares try their hardest to possess other enemies, making those enemies a lot stronger.
* If we stun or kill a possessed enemy, it will force the possessing Nightmare out of their body.

## God of War Ragnorok

Not the most life-threatening of Nightmare variants, but, upon reflection, certainly the most terrifying. Any creature that sees fit to take over the mind of another deserves swift retribution.
Draugr (GOW)

## God of War IV

Mother said that Draugr were warriors who died, but their souls were too stubborn and angry to stop fighting. They’d fight off the Valkyrie that came to collect them, and bring their own dead bodies back to life… warping and twisting their previous form into something else. Now they’re husks of their former selves and fight anybody they can find. She also said they can come back in all different shapes and sizes and that some even have powers that others may not.

* Draugr fight with dangerous weapons, but they aren’t very skilled with them. Not like Father and his axe. If we watch their movements, it should be easy to dodge or block their attacks.
* These basic Draugr aren’t very fast or strong. We can dodge or block them and take them down pretty easily.

## God of War Ragnorok

It can be hard to picture when faced with a charging, snarling mass of fire and rock, but all Draugr were once human. Some were glory-hungry warriors who fell in battle. Others were humble farmers trying to defend their homes from bandits and other rabble. The common thread that sealed their fates was an inability to yield, even in death. Not even the promise of Valhalla or Folkvangr could tempt them into letting go. Instead, they fought the Valkyries that came to collect their souls. Pure stubbornness and rage kept them bound to the lands where they fell, their bodies twisting into the nasty forms we know today. All their humanity is gone, and all that remains is an insatiable need to fight.
Freya (GOW)

## Freya Njördsdottir

### Aliases

Goddess of Love, Goddess of Beauty, Goddess of War, Goddess of Death, Goddess of Fertility, Goddess of Magic, Goddess of Childhood, Leader of the Vanir (formerly), Queen of Asgard (formerly), Queen of the Valkyries (formerly), Queen of the Shield Maidens, Freya Njördsdottir, Frigg, Frigga, Nað, Witch of the Woods, Falcon/Fálki, Vanadís (Valkyrie form), Mother (by Baldur), Selfish Witch (by Baldur), Woman (by Kratos), My Queen (by Sigrún), Your Majesty (by Mimir & Sindri), Your Goddessness (by Brok), Very Considerate Goddess (by Mimir), Master of Magics (by Nornir), Queen Mistletoe (by Heimdall), Traitor (by Gná)
Hel-Shadow Archer (GOW)

## God of War IV

It’s like one of the Shadows, but it uses Ice magic like a thrown spear. Must be one of the Hel-Walkers.

* Their projectiles are quick but don’t stun us. If we rush them, we can take them out of the equation early.
* I should be able to help Father with these enemies. Just like their projectiles disrupt his movements, my bow can disrupt theirs.

## God of War Ragnorok

This dead Shadow has learned a fair bit of ice magic. As with any archer – with perhaps the exception of Atreus – close range is the best strategy to take them out quickly. Otherwise, they’ll see to their lance-like projectiles pelting us like there’s no tomorrow.
Valeria Hister

## Description

The last known descendant of the Hister clan who was also Jin's magic teacher in his past life. She is a very talented magician who is on the run from the major powers due to her association with the Hister clan.

## History

When Jin was betrayed by Jetu, Valeria found Jin and gave him a chance to travel with her. She also taught him magic and Jin found his bladed illusion body's curse made him adept to magic and he was able to find a new front to aim to get stronger in the world.

## Relationships

### Jin Runcandel

In his past life, after being betrayed by Jetu and losing all his money. A downtrodden Jin was found by valeria, who trained him and travelled together for three years before his eventual end. Jin has been searching for her in this life but, due to her usage of multiple alias, he did not want to find and put her at harm's way till he got strong enough to protect her. Jin has huge respect and has shared several of his utmost memories with valeria.
Sparkle

Her name is Sparkle

Hanabi (Raizen's delusion)

**Sparkle** is an upcoming character from Hoyoverse's gacha RPG Honkai Star Rail. She is also known (to Raizen) as Hanabi, but everyone else in the server refers to her as Sparkle.

## Trivia

* zdraugnaV will get her.
* There was never a time where she was officially called ~~Hanabi~~. (Raizen still has his own delusions)
Mares (GOW)

Mom used to tell me stories about Nightmares until, well… I started having nightmares. I was embarrassed, but she said they were just another part of life, and that sometimes there was “beauty in the horror.” She always saw the upside to everything, even these creepy little floating eye monsters. They’re named after an older creature, called a **Mare**, that sits on your chest while you sleep and feeds off your fear.

so they seem like an ancient or older nightmare
Reaver (GOW)

## God of War IV

These were just normal human Reavers once, but they look like they’ve been corrupted by Seidr magic. When did this start happening?

* Seidr Reavers are able to heal, so if we start attacking one, we should try to finish the job quickly.

## God of War Ragnorok

We seem to be seeing more and more Reavers corrupted by the overuse of Seidr magic over time. It’s a dangerous game to be playing, as the stuff’s powerful beyond all belief – but like a well-intentioned evening with a bottle of mead, these things can sneak up on you quickly.
Trolls (GOW)

Trolls are a giant race of humanoids native to many places

### God of War Ragnarök

Ah, the sweet scent of a troll… mead and an elk carcass fermenting in the same barrel in the steamiest of Svarltafheim swamps. At the vest least, they’re easy to avoid, given their spoor and disregard for the art of stealth.

* Daudi Vörðr - fire troll
* Vísi Haglkorn - ice troll
* Brenna Banamaðr - fire troll
* Miklimunnr - fire troll
* Blóðugr Steinn - stone troll
* Bjarg Stormr - stone troll
* Gölráb of the Frost - stone troll
* Gölráb of the Ashes - stone troll

## Stone Trolls

* Death Eater
* Blóðugr Steinn
* Bjarg Stormr
* Gölráb of the Frost
* Gölráb of the Ashes

## Fire Trolls

1. Brenna Dauði
2. Dauði Hamarr
3. Dauði Kaupmaðr
4. Dauði Munr
5. Grendel of the Ashes
6. Daudi Vörðr
7. Brenna Banamaðr
8. Miklimunnr

## Ice Trolls

1. Jarn Fotr
2. Stonebeard King
3. Grendel of the Frost
4. (maybe) Máttugr Helson
5. Visi Haglkorn
Ulfhedinn (Witcher)

## Bestiary entry

*Ulfhedinn? What's that, some kind of fish?– Professor Artibus Joannes Rack, geographer, disappeared during a surveying expedition in Skellige*
*Ulfhedinn are a breed of werewolf found mainly in Skellige. The harsh and barren conditions of the isles might explain why they primarily hunt men and are stronger than their continental brethren. Older and particularly dangerous ulfhedinn are called vorefs. Only a few daring warriors in Skellige history have managed to defeat an ulfhedinn, and each of them is commemorated in ballads as a hero to this day.*
*Like werewolves, ulfhedinn and vorefs are active at night, particularly when the moon is at its fullest. Fast, strong, and amazingly resilient, these creatures kill with disturbing ease. Silver blades should be brought against them, as should Devil's Puffball. Take note that when near death the ulfhedinn becomes particularly dangerous and will attack with doubled fury, while calling on wolves to come to its rescue.*
Fierce Stalker (GOW)

While most Stalkers prefer the use of a bow, a select few of them have taken up a lance and perfected their skill with it. A well-exectued lance throw grants the ability to take down larger prey, alongside any other bothersome entity, with one fell shot. Not to mention how menancing a long, sharp weapon simply *looks* when brandished.
Thor (GOW)

### Aliases

God of Thunder, God of Lightning, God of Storms, God of Wrestling, God of Strength, God of Consecration, God of the Sky, God of War, God of Hallowing, Son of Odin, Prince of Asgard, Champion of the Aesir

### Relatives

* Magni (GOW) - son
* Modi (GOW) - son
* Baldur (GOW) - brother
* Heimdall (GOW) - brother
* Odin (GOW) - father
Revenant Hag (GOW)

A witch who’s traded away damn near every last piece of her soul to practise Seidr magic, with the added bonus of being able to summon allies to her aid in an instant. One day I’d like to have a sit down and ask if they felt the price of their humanity was ultimately worth it. There’s nothing worse than a trade you can’t take back after seeing less-than-satisfactory results. I imagine they feel fairly confident… until they meet you, brother.
Light Elf (GOW)

The discovery of the Lake of Souls marked the beginning of a great schism within Alfheim. The Light Well harnessed the power of the Light, and the Elves who spent their days basking in its glow became obsessed with their newfound power. They found new ways to express themselves through art and invention. It was a time of great prosperity… for half of Alfheim. Once the realm’s Living Desert began to wither, the other half of the realms deemed the cost of progress too high, thus spawning the violent circle of conflict that continues to this day.
Gorgon Serpent (GOW)

Gorgon Serpent are a breed of Gorgon that Kratos confronts in *God of War III*. These Gorgons appear larger than most of their brethren, with yellow and white serpentine bodies, and a rattle on their tails. They are first encountered during Kratos' journey through the depths of the Underworld. One way that they attack Kratos is by constricting him in their coils, and then turning him to stone if he does not escape quick enough. Once Kratos initiates the kill sequence, he will stab his Blades into their body and pull them back to him as they try to slither away. Eventually, he grabs a bunch of their snake-like hairs and pulls them back so he can cut their head off. Upon decapitating a Gorgon Serpent, Kratos will use its head to turn all nearby enemies into stone. He also receives Blue Orbs by killing them this way.
Einherjar Brute (GOW)

Hardly a more fitting title than Brute, although perhaps applicable to more than one rank of Odin’s soldiers. If memory serves, this title was granted if a newly-incarnate Einherjar completed some feat or other. Last I heard, it was accomplished by wearing the jaws of ten enemies that had been ripped from their owners heads with their bare hands.
Forest Ancient (GOW)

a forest version of the Stone Ancient

## God of War Ragnorok

The jungles of Vanaheim are brimming with Vanir magic, and their cup overfloweth in the case of the Forest Ancients. A bit of a misnomer here… though they resemble the Fire and Frost Ancients of Midgard, these woodland brutes coalesce and disassemble all in the span of a single season. The Vanir tend to leave them be, but a certain pair of legendary blacksmiths value their hearts, which a certain self-exiled war god is all too happy to acquire in exchange for gear.

* Forest Ancient - Freyr's Camp in Vanaheim
Ice Nightmare (GOW)

## God of War IV

These Nightmares can use the same power of frost that we’ve seen the Hel-Walkers use. These attacks will slow us down if they manage to hit.

* They’ll look straight up before firing their ice projectile, so we should either get out of the way or hit them with Father’s axe (or my arrows).
* When Father throws his axe at Nightmares, it knocks them closer to the ground. Then he can use melee attacks to finish them off.

## God of War Ragnorok

Not much different from your run-of-the-mill Nightmare, with the exception of ice it can lob at you given the chance. Best not to give it that chance in the first place. Attack first, and you’ve got nothing to worry about later.
Dodher Wyvern (GOW)

One of the deadliest of Asgardian battle beasts. No one asked for a dragon with Bifrost abilities, so some lout saw fit to grant the gift to wyverns. If not obvious, I feel the need to clarify: the lout was Odin. Who knows what experiments he performed on the poor beasts to imbue them with an energy substance as foreign to them as bathing in lava.
Minotaur Tormentor (GOW)

The **Minotaur Tormentor** is one of the largest and most dangerous types of Minotaur that Kratos encounters in *God of War*. They are only found in a few parts of Pandora's Temple, mostly in the Challenge of Hades and upon the Cliffs of Madness.

They are covered in thick spiked armor, three horns, and they wield a gigantic spiked battleaxe for a weapon. They attack by approaching Kratos and delivering dangerous swipes and slams with their axe. Also, they can't be launched in the air. Kratos can also kill them the same way as most other Minotaurs.
Forktail (Witcher)

*Forktails... Bah! Fuckers' tails're more like cleavers.* *– Yavinn Buck, veteran of the Mahakaman Volunteer Regiment*
*Forktails owe their quaint name to the long sharp growths at the tip of their tails. A blow from this weapon can slice an oaken shield in two – along with the arm that was carrying it. Thus, though its name conjures images of cutlery, fighting a forktail is nothing like a dinner party and ends in death rather than dessert.*
*Forktails are active by day. They usually hunt alone or, more rarely, in pairs. They attack big game, including domesticated animals, mainly cattle and pigs and even humans from time to time.*
***Unobtainable without reading the book:***
*Like all draconids their massive size does not stop them from flying and attacking from the air. They use their weight and height advantage as they swoop down to knock their prey over with their wings. Once on the ground, they are somewhat less mobile but still dangerous, turning to other tactics centered on attacking with their massive, spike-covered tails.*
Earth Elemental (Witcher)

## Witcher 2 Assassins of Kings

*The earth elemental is the younger brother of the legendary d'ao, the genie capable of creating earthquakes and flattening mountains. Younger, and less powerful, but also more mischievous. Felling trees, crushing walls and smashing people to pulp can be counted among this creature's pranks. But only if their master allows it, of course.*
*The earth elemental always serves its summoner faithfully. It is most often employed as a guard, as it is tireless and always vigilant. It does have senses as living beings do, but it always recognizes the presence of intruders. It has no fear of monsters, let alone humans.*
*This monster's most dangerous weapons are its mighty arms. A blow from the earth elemental is akin to a battering ram hitting a city gate, and turns a normal human into a bloody stain. Its ripostes are especially dangerous, for this apparently sluggish creature can strike swiftly as well as strongly. Thus one has to defend oneself against its blows with all available means, including potions and Signs. According to the "fight fire with fire" rule – or rather the "fight strength with strength" – one should also use strong blows against the elemental, since only such attacks can grind its stone body down.*
*The earth elemental's body is solid rock, so the creature cannot be poisoned or blooded. It is best to summon a team of dwarven miners to use pickaxes on it until its done for. However if the witcher has no such team at hand, he should use regular means. The earth elemental, though it has no weaknesses, can be beaten.*
## Witcher 3 Wild Hunt

*How to survive an encounter with an earth element? Simple. Run. Fast as you can.– Nino Murk, bounty hunter*
*Earth elementals are made of mud, clay, sand and rock dust clumped together with water and brought alive with magic. While seemingly slow and ponderous, these creatures are nevertheless dangerous and should be avoided at all costs.*
*Earth elementals can withstand a tremendous amount of punishment. Due to their enormous mass they are virtually impossible to knock off balance. They do not bleed nor feel any pain from poison or even fire.*
*They kill men with astonishing ease – whether by smashing them with their fists or hurling enormous stones at them. Their only weakness is their vulnerability to dimeritium dust – thus before combat one should prepare a full arsenal of bombs containing this ingredient.*
Minotaur Hammer Grunt (GOW)

A blue variation of the Minotaur Grunt appears later on in the game.They are stronger then the regular Grunts and due to their weapon of choice, they are referred to as Minotaur Hammer Grunts. They are encountered during the Siege of Athens. The first encounter with the beast is in the streets of Athens after Ares caused a building to collapse and traps Kratos in a cave. The beast is part of a puzzle in which Kratos has to freeze him with Medusa's Gaze in order to activate a pressure plate. From that moment on they are encountered frequently through the game, roaming the streets of Athens. Patrolling through the sewers and near the end of the game, in temples.

They can slam their hammer in the ground, creating a shock wave, capable of lifting Kratos from his feet. They can push back Kratos with their Hammer before attempting to strike him down. Further more, they wield an axe as a secundary weapon, they uses in a triple swipe attack, in combination with his hammer.  They are executed the same way.
Minotaur Erebus (GOW)

The first minotaurs to appear in the game is the Minotaur Erebus. He is first encountered in the Lair of Typhon. His appearance is similar to the regular Minotaur Grunt, with a few aesthetic changes. Due to the environment, big parts of his body is covered with ice, most notably the horns, the claws and his back. He appears throughout icy level; mostly in groups of two. They are one of the few enemies that are summoned in a unique way, namely by a huge icy gap appearing on the battlefield. Theseus uses the Minotaur Erebus in the second stage of his boss battle with Kratos, marking their last appearance in the game.

Their fighting style is equal to that of the regular Minotaur Grunt. But if Kratos use the Orion's Harpoon move, he will not slam the Minotaur in the ground. Instead, he will sent the Minotaur flying after pulling him in. Kratos executes him, in a similar way to the execution move in God of War, only using two blades this time. Killing a minotaur this way, will count as a Ruthless Kill giving the player 25 red orbs in combination with green orbs.
中華航空

**本條目或段落需要擴充，歡迎協助擴充來改善這個條目或者段落。**更多訊息可能會在討論頁找到。
歡迎擴充條目完成以後除掉本模板。
**提示**：此條目的主題**不是****中國國際航空**。
因機組人員人手短缺，國泰航空部分航班已經或可能會被取消。乘客應留意航空公司的最新安排。請按此查閱被取消的航班列表。

## 中華航空公司

中華航空波音737機隊間中會被派往香港航線，攝於台灣桃園國際機場

**中華航空公司**（**China Airlines Ltd.**），簡稱**華航**，乃台灣的載旗航空公司，以台灣桃園國際機場為基地，並以台北松山國際機場、香港國際機場及泰國曼谷蘇蓬納國際機場為重點機場，為天合聯盟的成員航空公司之一。現時公司總部位於台北市南京東路三段131號。

歷史
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## 機隊資料

意外
--

華航成立至2007年意外頻常，並多次發生涉及嚴重人命傷亡的空難，涉及往返香港航班的嚴重意外如下：

* 1993年11月4日：正值颱風艾拉襲港期間，自台北抵港的605號航班在降落香港啟德國際機場時因著陸後未即時減速，導致航機衝出跑道墮入維多利亞港海面，導致10人受傷，詳看1993年中華航空605號航班衝出跑道墮海意外。
* 1999年8月22日：正值颱風森姆襲港期間，自曼谷經香港前往台北的642號航班在降落香港國際機場時因風切變及機組人員失誤，導致航機翻側，其後上下反轉並起火，導致3死208人受傷，詳看1999年中華航空642號航班空難。
* 2002年5月25日：一架執行611號航班的波音747-209B客機（B-18255）自台北中正國際機場飛往香港途中突然在澎湖外海上空解體墜毀，機上全部225人罹難，成為台灣史上最嚴重的空難及涉及往返香港航班中死亡人數最多的空難。有關該空難的詳情，請參閲2002年中華航空611號航班空難。

圖集
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註釋
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## 相關條目

* 華信航空
* 長榮航空

## 外部連結

為方便引用及查詢，以下的重定向頁均會指向本頁：

**CI**、**CAL**、**Dynasty**、**華航**、**中華航空公司**、**中華航空貨運**、**華航貨運**及**華航集團**
Draugr Lord (GOW)

All manner of creatures have their strongest and heaviest of the lot, and Lords fill that role for Draugr. They’re bloody massive, and equip themselves with heavy weapons that deal quite a lot of damage on impact… though luckily for us, that also slows them down a fair bit. Dodge them like the agile warrior you are!
Andrei Zippel

## Description

Andrei/Andre Zipfel is member of Zipfel Family, He is former Vice Leader of Zipfel Family before his death. He has white hair and the same mustache and beard.

## History

Andrei and his guardian Dragon attacked Quikantel in order to prevent her from revealing their schemes as well as to get her to reveal information about her contractor so that a Zipple family could become a contractor of the God of time. After a battle between Jin and Luna runcandel as well as Quikantel and Murakan, Andrei would ultimately die at the hands of the Luna Runcandel despite using the power of the incomplete devil stone/

## Powers and Abilities

   Andrew is a capable mage who was protected/guided by Vyuretta and is a 9 star mage.

Being a contractor of the God of wind allows him to wield abilities such as restrict enemy dragons from flight

Andre possessed an incomplete Source stone that allowed him to resurrect the dead, the deceased in question was minutes
Svartaljofurr (GOW)

the Dark Elf King

We just killed the Dark Elf King that’s been harassing us this whole time. I thought I’d feel good about that, but… just before he died, he said the Light Elves were the bad guys. Could that be true? What if we’ve been fighting against the good guys this whole time? The Light Elves don’t SEEM evil, but… if they really were the ones who started this war, then maybe the Dark Elves were just fighting back? So confusing… I guess I see why Father didn’t want to get involved (but I’m not going to tell him that).
Satyr General (GOW)

In *God of War: Ascension*, there is a new type of Satyr known as the Satyr Captain. These are much larger than the normal Satyrs encountered throughout the series and boast incredible strength, however their size makes them less acrobatic. They are able to coordinate the lesser Satyrs and command them to attack Kratos, similar to the Centaur General with the Olympus Sentries and Legionnaires in *God of War III*. They possess a large sword which they use to knock the player a considerable distance away, and also wield a grappling hook which they can use to pull Kratos towards them and then stab and slam it down twice on the ground for further damage. They have a larger amount of stamina, making it a very formidable opponent to Kratos.

If stunned (golden halo on its head), Kratos can grab it by the horns, spin it around to hit any other nearby enemy and finally throw it away. When weakened, Kratos can finish it by punching the beast, then slamming its head to the ground, after which he takes the creature's sword, cuts its legs off then impales it in the abdomen, effectively killing it.

**Multiplayer:** In *Trial of the Gods*, they can be fought in the maps Rotunda of Olympus, Desert of Lost Souls and The Tower of Delphi, always accompanied by lesser Satyrs or Satyr Commanders. Each Satyr General kill is worth 35 favors (not counting with extra favors from brutal kills) and +10 seconds. Here, they're much less cooperative and usually fight by their own rather than coordinating their fellows against players. Also, they will perform evasive moves almost every time they're attacked, which makes them much harder to hit than in Singleplayer.
Wicked Grim (GOW)

An encounter with a Wicked Grim will almost certainly lead to a good thrashing from that whip-like apparatus most would call a “tongue.” Beware their favourite pastime, which seems to be lashing said tongue around any available appendage, and goring the attached creature to the best of their ability…
Raider Chief

*The Raider Chiefs adopts the strength of the mighty ox for their fylgia, and visually speaking, it's quite oblivious-massive hulking forms that weaponise nearly every part of their body should they throw their weight behind it. According to Raider tradition, Chiefs are chosen several days and nights of combat trials. Only the strongest warriors are even given a chance, and by the end of the trials, most (if not all) of the contestants are dead-including the winner! Due to drastically dwindling numbers, I think they may have changed their methods.*
Diablo

## Diablo Immortal

### Bosses

1. Putrid Desecrator - 0:00 Boss 2: Acolyte of Damnation - 0:49 Boss 3: Ifriss the Destroyer - 3:04 Boss 4: Skeletal Mage - 5:47 Boss 5: Lethe's Simulacrum - 7:50 Mad King's Breach - 9:58 Boss 6: Sir Gorash - 10:32 Boss 7: Manoruk - 11:35 Boss 8: Skeleton King - 12:48 Boss 9: Lethes - 14:11 Boss 10: Lakrii - 17:09 Boss 11: Priestess Vassarici - 18:38 Boss 12: Fallen Matriarch - 20:17 Boss 13: Blood Rose - 21:05 Forgotten Tower - 25:32 Boss 14: Blood Priestess Innaloth - 26:09 Boss 15: The Countess - 27:26 Boss 16: Ventar the Unholy - 30:07 Boss 17: Corphet the Venomwing - 33:06 Tomb of Fahir - 34:42 Boss 18: Icon of Rebirth - 35:30 Boss 19: Icon of Souls - 36:09 Boss 20: King Fahir - 36:50 Boss 21: Colossal Tomb Borer - 39:06 Boss 22: Segithis - 41:01 Boss 23: Skorspine th Marrowrot - 43:21 Boss 24: The Curator - 45:08 Boss 25: Grimaldi the Flaming Soul - 47:39 Boss 26: The Eternal Guardian - 48:49 Destruction's End - 50:04 Boss 27: Baal - 50:45 Boss 28: Overseer - 52:17 Boss 29: Baal - 53:00 Boss 30: Chaos Herald Pyl - 56:16 Boss 31: Lassal the Flame-spun - 56:58 Boss 32: Soul Killer Shaman - 57:57 Boss 33: Elder Owens - 59:36 Kikuras Rapids - 1:01:12 Boss 34: Ongori - 1:01:56 Boss 35: Rhodri the Red - 1:03:10 Temple of Namari - 1:04:52 Boss 36: Sargoth - 1:05:38 Boss 37: Immortal - 1:10:31 Boss 38: Roiling Horror - 1:13:26 Boss 39: High Priest of Damnation - 1:15:27 Boss 40: Agronix - 1:18:10 Caverns of Echoes - 1:20:33 Boss 41: Bloodrime - 1:12:14 Boss 42: Glacial Colossus - 1:22:41 Boss 43: Zagraal - 1:25:20 Boss 44: Feram Icejaw - 1:27:20 Boss 45: Dravec and Tayev - 1:30:41 Boss 46: Vrytix the Aggrieved - 1:37:09 Boss 47: Baron of Pestilence - 1:40:40 Boss 48: The Butcher - 1:45:48 Boss 49: Monarch of Ruin - 1:50:41 Boss 50: Purus the Decimator - 1:51:24 Boss 51: Siegebreaker Assault Beasts - 1:54:54 Boss 52: Shaddox - 1:56:58 Pit of Anguish - 2:03:28 Boss 53: Abyssal Tiller - 2:04:01 Boss 54: Zolthrax - 2:04:54 Boss 55: Zaka - 2:06:07

## Diablo IV

### Bosses

1. Xfal
2. Vhenard
3. Tchort
4. Lilith's Lament
5. Airdah
6. Amalgam of Rage Gestation
7. Astaroth
8. Eidolon of Orbei
9. Mother's Judgement
10. Brol, The Tyrant King
11. Immortal Elias (1st Fight)
12. Andariel Maiden of Anguish
13. Valtha
14. Mohlon, Snake Queen
15. Elias (Final Fight)
16. Uznu The Annihilator
17. Duriel Lord of Pain
18. Ninsa, Blight of Hatred (1st Fight)
19. Karum, Hound of Hatred
20. Ninsa, Blight of Hatred (Final Fight)
21. Ashava
22. Genbar and Brol (Nightmare)
23. Airdah and Elias (Nightmare)
24. Astaroth (Nightmare)
25. Lilith
The Huntress (GOW)

*Stalker huntresses are worshipers of Skaði, a legendary Giantess renowned for her hunting expertise. They're usually a peaceful group, wanting nothing more than to find their next challenge. It appears recent times have made some of them far more aggressive and ruthless. It can't be said if it's completely Fimbulwinter's fault. As with much of the pain in these realms, I suspect Odin's tampering with the natural order has something to do with it.*
Tatzelwurm (GOW)

## God of War IV

A Tatzelwurm is part lizard, part cat—a Lizard-Cat! Or a Cat-Lizard… or something. Either way, the combination is pretty weird. They like to burrow underground to close the distance between them and their prey. Their claws and teeth are extremely sharp, but it’s that poisonous barb on their tails that we really need to watch out for.

* When Father throws his axe at a Tatzelwurm as it burrows towards him, it’ll pop them out of the ground.
* Launching and attacking Tatzelwurms as they dig into the ground will stop them from burrowing for a short time.

## God of War Ragnorok

Few venture to the lands where these tunnelling bastards roam, and even fewer can survive an attack. They’ll burrow through the earth as a fish swims through water, waiting for any unsuspecting soul to step on the wrong patch of land. Their barbed tails pierce flesh with ease, flooding their victims with venom. It’s an all around terrible experience, made all the worse by the almost playful sadism they seem to possess whilst toying with their victims.
Odin (GOW)

## Odin Borson

### Aliases

All-Father, God of the Sky, God of War, God of Death, God of Frenzy, God of Wisdom, God of Healing, God of Poetry, God of Divination, God of Knowledge, God of Magic, God of the Runic Alphabet, God of the Battle, God of Royalty, God of the Gallows, King of the Gods, King of Asgard, King of the Aesir, Lord of The Hanged, The Raven King

### Relatives

* Thor (GOW) - son
* Tyr (GOW) - son
* Heimdall (GOW) - son
* Modi (GOW) - grandson
* Magni (GOW) - grandson
* Thrúd (GOW) - granddaughter
Traveller Champion (GOW)

## God of War IV

This Traveller has a huge shield on his back, which makes breaking through his extremely tough armour even tougher.

* These Travellers must be a paranoid bunch, because they keep a huge shield on their back that will deflect any attempt to back stab him.

## God of War Ragnorok

These Travellers prioritise the use of shields when it comes to their combat style of choice. Makes hitting them quite a bit more difficult than the given surface area would suggest. What qualifications are there in order to become a champion in the Travellers’ eyes? I doubt it’s a simple as shield proficiency.
Dark Elf Summoner (GOW)

## God of War IV

This one is able to call in reinforcements, so we should take him down quickly. They should be easy to spot, thanks to the bright glow in their wings. I wonder how many Dark Elves there are in Alfheim?

When he spins his weapon, it means he’s about to call in more Dark Elves. We should stop him before he slams it into the ground.

He can block axe throws, but if we catch him off guard, Father’s heavy axe throw will freeze him and negate his speed.

## God of War Ragnorok

Summoners possess the unique ability to call in reinforcements at a moment’s notice. Not that cooperation is a particularly novel concept – if anything, it’s one of the more effective strategies out there, as overwhelming an enemy can be the quickest way to victory. As such, Summoners should be taken down as soon as we spot them so as to prevent them from fulfilling their duties.
Bergsra Mother (GOW)

It should come as no surprise that we despise Wretches. But what we despise even more than the little buggers is the thing that spawns them. If Wretches are born the way they smell, one can only imagine h ow much worse a bergsra “mother” is in the olfactory sense. Worst of all, killing them has been known to set off an eruption of Wretches, rather than stave it off. Most unpleasant of creatures, the lot of them.
Armored Cyclops (GOW)

## God of War Chains of Olympus

Kratos must first completely remove its armor, which can only be done with more powerful attacks like the Phoenix Plume, Rage of Tartarus or by using the Gauntlet of Zeus, before he can actually hurt the monster itself. After weakening them, he can then kill them the same way he does the standard Cyclops, by climbing up and sticking one of his blades into its eye and stomping on the blade. These monsters are encountered in both the depths of Tartarus and the Temple of Persephone.

## God of War Ghost of Sparta

Also appearing in *Ghost of Sparta*, their armor can only be destroyed by using Thera's Bane. Once the armor is destroyed, Kratos can again kill them the same way he would kill a normal Cyclops.
Visi Haglkorn

Vísi Haglkorn was noted by Kratos in his journal as when the winds had blown the Ice Troll's stinky smell to the farthest parts of Midgard, he can smell the stench before he even noticed the troll. When the Spartan also noted that he and his son are running out of Trolls to fight, it's possibly that Vísi Haglkorn is now the last of the ice trolls.

### God of War Ragnarök

He can be encountered in the Lake of Nine at the Realm travel tower of Vanaheim. He can be found in a kneeling position but will attack if provoked or when Kratos comes too close. Vísi Haglkorn was ultimately defeated and slayed, thus marking the possible extinction of the Ice Troll tribe and possibly all other Trolls, save for the Stone Troll tribes.
Einherjar Rider (GOW)

At one point, Odin found it worthwhile to train Einherjar to ride gradungr into battle – or perhaps it was the other way around, training gradungr to be ridden *by* Einherjar. Either way, some training was involved. Quite a bit, if gradungr are as wild as they’ve always been. Mistrustful creatures, and rightfully so, given that they’ve been all but forced into servitude by Odin.
Raider (GOW)

Few humans are left in the Wildwoods these days. Those who survive have either stashed themselves away in the warmest places they can find, or – should they choose not to hide – have only fended off the cold by transmogrifying their fylgja – their “Guardian Spirit.” This part of their soul takes the traits of an animal, allowing them to adapt to Midgard’s unforgiving climate. As of late, the various remaining Raiders around the Wildwoods seem Hel-bent on murdering the lot of us. The protection stave keeps interlopers at bay, but every hunting trip beyond its borders inevtiably results in encountering a scouting party or two.
Draugr Projectile (GOW)

These Draugr can shoot fireballs. How do they do that? They like to attack from a distance, which can be really annoying when we’re fighting a bunch of other enemies, but luckily they go down pretty quickly.They can attack from long range, but we should be safe if we dodge or block.He has to create his projective before launching it, if either of us can interrupt his attack, he’ll have to create it again.
機場禁區通行證

**本條目或段落需要擴充，歡迎協助擴充來改善這個條目或者段落。**更多訊息可能會在討論頁找到。
歡迎擴充條目完成以後除掉本模板。
**機場禁區通行證**（**Airport Restricted Area Permit**），簡稱**禁區證**，乃由香港機場管理局簽發，供有需要人士如機場職員進出機場禁區的證件。

針對需要進入禁區的車輛發出的證件名為**機場禁區封閉道路通行許可證**（**Airport Prohibited Zone Permit**），亦於本文一同描述。

政策
--

## 申請條件

### 禁區證

根據香港法例《航空保安規例》（第 494 章），只有以下人士可申請禁區證：

1. 受僱於機場禁區的人；
2. 民航處處長指定的任何公職人員，及
3. 任何因本身業務關係需不時進入機場禁區的人

圖集
--

## 相關條目

* 機場禁區

**香港巴士大典條目**：
封閉道路通行許可證
Drake (GOW)

## Etymology

While no such creature exists in Norse Mythology, the word "drake" comes from the Middle Low German word for "dragon".

## God of War: Ragnarok

Drakes are a variety of dragons that are originally native to Alfheim, but due to Odin's interference with the ecosystems of the Nine Realms outside of Asgard, they are also found in Vanaheim. They are wingless dragons with tusks, and are incredibly strong, capable of destroying buildings during a rampage.

One was imprisoned in Alfheim by the Elves, which Mimir remarked as either impressive or terrifying. Two more were later encountered by Kratos in the crater of Vanaheim, where they grew to massive sizes. One of them caused immense tremors while another seems to have grown to a massive size by eating any creature it came across.

## Slag Horn

a drake found in Jungle Entrance of Vanaheim

## Crag Jaw

a drake found in The Sinkholes of Vanaheim

## Grave Belly

a drake found in The Forbidden Sands of Alfheim
Raider Scout (GOW)

While most Raiders favour the strength and pride of the stag for their fylgja, Scouts favour the Owl for its sharp eyes and sharper talons. They often claim to be able to peer through the eyes of Midgard’s owls, but this strikes me as boastful havers. They favour ranged attacks, and are deadly accurate their slings.
Draugr Fiend (GOW)

These Draugr are fast on their feet. Not really too much else to them, although I do wonder if they were granted their swiftness before or after they became Draugr? Either way, they’ll attempt to charge at the soonest opportune moment, so best to head them off before they can get a good running start.
Grim (GOW)

The Grim occupy the voluminous middle berth of the life cycle of Svartalfheim’s hostile gas-monsters. The “teenagers” of the species, for lack of a better word – violent, gassy teenagers. Among the most obile denizens of the nine realms, the Grim can climb almost any surface, and burrow into the ground at disconcerting speeds – making them all too easy to lose sight of. Fortunately, they haven’t developed the ability to fly. Yet.
Hel-Traveller (GOW)

## God of War IV

I didn’t think the Travellers could get much worse, but it looks like death wasn’t enough to keep this one down. In fact, it’s even MORE aggressive than the other Travellers we’ve seen. I guess even Travellers can become Hel-Walkers.

* The Undead Travellers are more aggressive than the regular ones. Ranged attacks are tricky, because he sprints right at us.
* We can whittle down his armour if we stay close and dodge his strikes. But when he charges up his sword for an overhead strike, it’s time to move!

## God of War Ragnorok

A Traveller who continued to follow Odin’s phony “path” even in death. Fat lot of good that did him.
Stalker (GOW)

Stalker huntresses are worshipers of Skaði, a legendary Giantess renowned for her hunting expertise. They're usually a peaceful group, wanting nothing more than to find their next challenge. It appears recent times have made some of them far more aggressive and ruthless. It can't be said if it's completely Fimbulwinter's fault. As with much of the pain in these realms, I suspect Odin's tampering with the natural order has something to do with it.
Gloom Nightmare (GOW)

## God of War IV

These Nightmares can blind us for a little bit. Just when I thought Nightmares couldn’t get any worse…

Father can hit them twice on the same axe throw; once on the throw and again on the recall.

## God of War Ragnorok

Gloom Nightmares are named appropriately, I s’pose. They have the ability to temporarily blind their enemies (unfortunate when it happens), but a few well-aimed hits with a ranged weapon, and they’ll bother us no more.
Hel-Revenant (GOW)

## God of War IV

Like the other Hel-Walkers, the Hel-Revenant attacks with ice that can slow us down. Mother used to tell me bedtime stories about the Revenants, but she never mentioned this kind. Maybe she thought it was too scary for me.

* Her icy fissure attacks damage and freeze Father. We’ll have to avoid them if we want to be able to take her down.
* We can either interrupt, outrun, or dodge her ice-breath attack — it can freeze Father and leave him idle and vulnerable to attacks.

## God of War Ragnorok

A chilling varietal of Revenant. What’s most curious about them is the fact that they made it to Hel sans an intact soul. I was under the impression that one was necessary in order to enter the into Helheim as one of the dead. perhaps the Seidr magic allows them to bypass whatever would havek ept them from the realm in the first place… or they’ve managed to circumvent the process of death entirely and instead opt to serve the realm itself.
Exploding Wretch (GOW)

Could Wretches get worse? They already have, unfortunately. The stench they emanate not only comes from the environment they keep themselves, but also from within. A collection of gasses they use to grow up into a Grim, and they into a big, strong bergsra, to be precise. However, when some of the gasses react to others too quickly, whether brought on by panic, or anger, or some other unknown reason, the little Wretch will, erm, expand… and moments later explode. Best avoid those or kick them into other enemies so they might find some purpose in their miserable little lives.
Draugr Brute (GOW)

A Draugr so sturdy – and so angry – that it’ll explode in your face and survive to do it again! A Brute’s rage charges up as a fire in their bellyt, and I don’t mean that metaphorically, mind you. Once they’re full up, they can’t be damaged until that energy is explosively discharged, either by your attack (a ranged one, if you’ve any sense), or by them losing patience and charging into you.
Jarn Fotr (GOW)

Mother said this troll lived in the Heart of the Mountain with the Giants, but there was a falling out one day and they cast him out. Makes sense to me; I wouldn’t want to live with a troll. Guess he moved back in when they left.

### Aliases

Iron Foot, The First Ice Troll, The First Frost Troll

## Physical description

### Gender

male

A long time ago, Járn Fótr was living alongside the Giants in the Heart of the Mountain, the highest mountain in Midgard, but one day they had a falling out and he was cast out. After all the Giants left, the Frost Troll moved back into the mountain and remains there since.

### *God of War* (2018)

After Kratos and Atreus finally reached the Heart of the Mountain and were making their way to the top, they encountered the Frost Troll and fought him. The duo proved too much for him and was eventually defeated.
Draugr Butcher (GOW)

Butcher seems an apt name for a creature intent on chopping at us with two weapons at the same time. Perhaps it speaks to their manic bloodthirst in life, or perhaps they were all skilled artisans at carving up animal meat to feed their families. I know which one I’d prefer to believe, and I know which one is much more likely true…