Speed

Speed is simply how fast a character can move in a given amount of time. There are five types of speed used for VS purposes: **Attack Speed**, **Combat Speed**, **Reaction Speed**, **Travel Speed**, and **Flight Speed**. The term "**Speed**" normally refers to **Combat Speed**.

### Attack Speed

The speed at which an attack moves. For example, X character is hypersonic, but he can do an attack that is a natural beam of light, the speed for the attack is different from the speed of the user, hence the attack would be lightspeed even if its user isn't.

### Combat Speed

The speed at which a character can fight.

### Reaction Speed

Reaction speed is the speed at which a character can react to an event or action. This usually only grants a short movement upon reaction, whereas several movements at the same speed switch it to combat speed.

For example, let's say that character A shoots at character B with a gun and character B dodges. That is reaction speed. Keep in mind, sometimes a person aim dodges and it is not as good of a feat.

As another example, let's say that character A uses a minigun on character B, but the minigun takes a second or two to charge up and Character B sees this. If Character B dodges it is considered aim dodging since he/she knew that the attack was going to happen.

Reaction speed is reacting to an attack that you don't know is going to happen, or at a very close range. The reaction speed of a character also tends to be higher than its movement speed.

### Travel Speed

The speed at which a character or object can move by running, or through similar means that do not involve flight or teleportation.

### Flight Speed

The speed at which a character or object flies a certain distance, like going from the earth to the sun for example.

High flight speed logically requires similar reaction speed in order to manoeuvre when approaching different objects.

As such, we have generally assumed that the characters' regular reaction or combat speeds are roughly equivalent to their flight speeds, unless this is clearly contradicted.

### Conversion

You can use this calculator to convert from one speed unit to another.

## Speed Levels

**Infinite** (Able to move infinite distance in finite time without teleportation)

**Inaccessible** (Able to move distances, whether finite or infinite, in zero time without teleportation. Usually achieved by moving in places outside of time or places where time doesn't flow)

**Immeasurable** (Able to move at speed unbound by linear time entirely, thus cannot be measured using basic speed formula)

**Omnipresence** (While technically a state of being rather than speed, it has consequences for combat similar to that of a speed statistic. Applies to characters that exist throughout all of given space and/or time. For practical comparisons, each case requires more detailed consideration and explanations such as throughout which space the character is omnipresent and if they are omnipresent throughout time as well. Some characters can be omnipresent only throughout time, but not space, which should be noted as "Temporal Omnipresence")

## See Also

Attack Potency

Lifting Strength

Striking Strength

Durability