recursal/Fanatic-Fandom huggingface dataset:
Nereus

—Seeker Nereus

**Bloodsworn Seeker Nereus** is a vampire living under the Blood of Vol temple in Regalport. He has taken an Oath of Protection and watches over the Seekers and undead of the temple.

## **Description**

### **Appearance**

Nereus is a tall bald elf with dark skin and eyes. Due to being a vampire, his pupils glow red. He dresses in simple dark clothing.

### Personality

Though calm and measured on the surface, Nereus has martyred himself and become a vampire, leaving him vulnerable to the worst of his emotions including blood lust and despair. As a result he practices extreme discipline to not lose himself to the madness, so that he might guide his fellow Seekers, and impart upon them his centuries of wisdom.

## **Biography**

### **Background**

While alive, Nereus was a sailor travelling with fellow faithful of the Blood of Vol. It was a time of great strife, and suffering. Having lost many to conflict and disease he asked to be allowed to become sentient undead. To trade his life for a curse that would grant him the opportunity to save his fellows. And so he did.

### **Metanoia Blues**

#### Chapter 7: Death of the Artist

Nereus is awoken when Luca enters the Regalport temple's mausoleum to question him regarding a recent undead attack. Troubled by this, Nereus takes up his sword, and promises to aid in the hunt for whoever is using the undead to harm civilians. He soon learns that two Emerald Claw operatives, Vei'ilya and Stanislav Dragovicz, are the source of the attack, and joins Brina d'Medani in an attempt to capture the pair. Despite the best efforts of Luca and himself, Vei'ilya manages to escape their grasp.

Nereus later learns that one of his Seekers, Islay, became involved with Vei'ilya and unwittingly aided her in murder and theft. When Islay's misdeeds were discovered by En, they fled the temple. Nereus is initially enraged by Islay's betrayal, but En manages to talk the vampire down from his blood lust. With a cooler head, he tracks Islay's blood to temple ruins outside of Regalport.

Cutting down the undead stationed as sentry around the ruins, Nereus clears a path to Vei'ilya and Islay. However, due to a spell put in place by Vei'ilya, he is unable to approach them for attack, leaving Luca alone to fight Vei'ilya, and rescue Islay from her manipulations. When Islay is brought to him safe and sound, Nereus chooses penance for Islay, rather than death.

#### Chapter 8: Weight of an Anchor

Luca approaches Nereus a week later, troubled by his recent experiences in combat. This time Nereus offers not only wisdom, but training, so that Luca might hone his skills and face the next fight stronger than ever.

## **Relationships**

### ***Luca Karrnson***

Nereus has gradually grown to be a mentor to Luca, offering him guidance and wisdom from his unique perspective as a Blood of Vol vampire. He seems fond of the young paladin.
DIEFFHDGDUFUD Wiki

**Welcome to the DIEFFHDGDUFUD Wiki!**
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Good Fortune

The ***Good Fortune*** was a privateer navy vessel commissioned by Aundair.

## **Appearance**

The Good Fortune is a galleon with 4 decks. Deck 2 contains the gun deck, captain's quarters, crew quarters, and navigation room. Deck 3 houses the galley, pantry, sick bay, and elemental engine room, while deck 4 contains the brig, and storage. The two lowermost decks were completely submerged underwater after the wreck, the port-side hull destroyed thanks to Roselia's fireball beads.

## **Crew**

* **Captain:** Jean-Michel ir'Charlont (formerly)
* **Prisoners:**
	+ Roselia d'Cannith

## **History**

The Good Fortune was an elemental galleon commissioned by Aundair. It was in service for approximately 15 years before it was wrecked at Skyshriek reef. As a privateer vessel, it could capture or destroy enemy naval vessels without officially being part of the navy.

During a journey from the Scion's Sound to the Thunder Sea, the vessel had skirmishes with several pirate vessels, but due to the superior size of the fleet the Good Fortune was with at the time, these encounters were inconsequential.

While patrolling the southern coast, the Good Fortune took captive several wanted fugitives that had made their way to Lhazaar, among them the infamous Inferno Rose, wanted by the Aundarian Crown. The Good Fortune was dispatched alone to transport these high security prisoners to the island fortress of Dreadhold.

Along the way, they ran afoul of the Wind Whisperers during a storm. They badly damaged the elemental strut of the airship - *The Karkenslayer* - and sent it limping home. However, the damage and casualties were heavy for the Good Fortune.

On the way to Greentarn for repairs, an unearthly fog surrounded the ship. Confusing a strange signing for another ship, the Good Fortune was drawn in by harpies, and attacked. Roselia d'Cannith uses this opportunity to escape by deploying a fireball bead in her cell, causing an explosion that destroys the galleon's hull on the port side. The Good Fortune's crew would either drown in the chaos of the sinking vessel, or be torn apart by harpies. Any survivors were captured by Roselia, and fed to the harpies to earn the creatures' favour.

In 998 yk, the Blackfin and the Scrap Bucket both come upon the wreck of the Good Fortune and investigate its fate. Willow salvages both the captain's log and the Water Elemental trapped in the wreck's engine room, while the Blackfin crew collects any other valuables and sinks the wreck, giving it a burial at sea once and for all.
The Scrap Bucket

***The Scrap Bucket***, also known as ***The Jenkins Workshop***, is a small fixer upper sailboat gifted to Willow by Bruno.

## **Appearance**

The Scrap Bucket is a small boat fit to be sailed by a single person, but capable of comfortably accommodating a slightly larger crew. It's painted in bright colours, and has a golden plaque bolted to the hull to show off its name. The upper deck cabin houses a large bed secured to the wall with a curtain for privacy, and a kitchen. The lower deck contains Willow's workshop, and the yet-to-be-functional engine room containing a water elemental.

## **Crew**

* **Captain:** Varis Greenleaf (formerly)
* **Carpenter:** Willow Jenkins
* **Topman:** Cat (formerly)
* **Cook/Doctor:** Luca Karrnson
* **Other Crew:**
	+ En

## **History**

The Scrap Bucket began as a wreck, given to Willow by Bruno in very poor shape. For about a year, Willow would keep the boat beached in Salvage, slowly repairing it and using it as their home and workshop in the interim. They would go on to run the Jenkins Workshop out of the boat, a local repair shop for the citizens of Salvage.

#### Chapter 5: The Wreck of Good Fortune

As the cheapest and most sensible choice for the harpy job, Willow would finally shift gears and commit to making the vessel seaworthy. With the help of Luca, En, and Cat, Willow would fully repair the boat. The name 'the Scrap Bucket' was inspired by a conversation between Varis and Willow, wherein Varis playfully referred to the boat as such. The fully repaired vessel would get Bruno Saltbeard's seal of approval before it set sail on its maiden voyage to Skyshriek Reef.

Arriving at the reef, the Scrap Bucket swoops in to rescue the Blackfin from a harpy attack, and offer medical aid to its crew. While anchored at the reef, Willow equips the Scrap Bucket's engine room with a water elemental stolen from the wreck of the Good Fortune. Once done with their dealings, the ship and its crew sails safely back to Salvage.
The Odds and Ends

***The Odds and Ends*** are a mercenary company registered by the House Deneith Guild in Regalport. It was originally formed for the express purpose of taking on the harpy hunting job that Cat brought to the guild's attention.

## **Adventures**

#### Chapter 5: The Wreck of Good Fortune

Taking a monster hunting job through Regalport's House Deneight Guild, The Odds and Ends boarded the Scrap Bucket and sailed to Skyshriek Reef to hunt the flock of harpies that had attacked the Jenny. Upon arrival, they encountered a Direshark ship, the Blackfin, which was being attacked by the very same flock of harpies. The Odds and Ends offered their aid to the wounded crew, saving the lives of many and earning the favour of Captain Tirape.

Soon after saving the crew, Roselia D'Cannith makes herself known, stranded on the reef and asking for the Blackfin's assistance. Willow identifies the woman as a dangerous war criminal, resulting in a quiet but immediate distrust of her among the Odds and Ends. They discover that Roselia has been controlling the harpies' behaviour through threats, but even her control is waning as the harpies grow frustrated with her. As desperate to see the harpies killed as the Odds and Ends are, Roselia offers the Odds and Ends an opportunity to launch a sneak attack on the harpies, which the company agrees to.

Aware of Roselia's dangerous intentions, En uses the attack on the harpies as a chance to launch an assault on Roselia as well. The rest of the Odds and Ends join the struggle. The fight results in both the harpies and Roselia's death.

Once the harpies are killed, The Odds and Ends gather the monster's wings as proof of their defeat. Additionally they retrieve the Jenny's stolen cargo, and search the harpy nests for the personal affects of the murdered Jenny crew. After a brief investigation of the Good Fortune shipwreck, the Odds and Ends sail back to Salvage to collect their pay for the harpy job. They find themselves in good standing with Regalport's Deneith Guild for a job well done.

## Members

* Cat
* En, under the alias *Audrey Whistler.*
* Luca Karrnson, under the alias *Luka*.
* Willow Jenkins, under the alias *W*.

### Ships

**The Scrap Bucket**

* The current ship owned by the Odds and Ends, captained by Varis Greenleaf during the harpy job. Formerly the Jenkins Workshop.
Metanoia Blues Wiki

## **Welcome to the Metanoia Blues Wiki!**

A wiki dedicated to Metanoia Blues, the actual play Dungeons & Dragons web series on Twitch and YouTube. It is set in Eberron.
>
> ***This wiki contains spoilers.* Read at your own risk!**
>
>

### Current Chapter

New episodes on Mimzalot Saturday 10pm PST/Sunday 5pm AEDT.

Visit the **Metanoia Blues Carrd** for more info on how to watch and support the show!
Tarek Elham

*Proceed at your own risk if you have not yet watched to Episode 61 and beyond.*

—Tarek speaking to Willow

**Tarek Elham** is the playwright of the Folly of the Four Sons.

## **Description**

### **Appearance**

Tarek is a human man with dark brown skin, black hair, and golden eyes. He wears Cyran mourning wear.

### **Personality**

As a Cyran refugee, Tarek has strong opinions about the war and art depicting it, and isn't afraid to speak his mind causing him to come off as abrasive at times. He continues to openly mourn the loss of Cyre, ensuring people never forget the nation and what was done to it while in the presence of him or his work. He also seems to wear his heart on his sleeve to a certain extent.

## **Biography**

### **Background**

Originally from Making, Cyre, Tarek witnessed the Mourning hit his home nation during an evacuation of the city. As refugee he was forced onto the road, where he eventually meets Miraldine Frostroot. Upon discovering a draft of the Folly of the Four Sons, she he helps him get his work recognized by House Thuranni.

### **Metanoia Blues**

#### Chapter 3: Three Ships-a-Sailing

Tarek's play The Folly of the Four Sons debuted at the Galleria of Shadows on the Day of Mourning, but he was not seen by En that evening.

#### Chapter 7: Death of the Artist

Tarek attends the "a New Khorvaire" auction alongside his partner Miraldine. The first thing he does upon entering the gallery is insult the sculpture of Arel d'Thuranni, "Galifar Taming the Dragon," calling it infantile nonsense. While there he also gets into an argument with one of the guests, Stanislav Dragovicz, and storms out of the gallery. Willow approaches him later and the two speak of Cyre. When Tarek reunites with Miraldine the couple argues regarding Tarek's uncharacteristic outburst at Stanislav, and that is the last time Tarek is seen alive. Tarek's body is later discovered gutted, his eyes impaled on the Galifar Taming the Dragon sculpture.

In an effort to solve his murder, a Speak with Dead ritual is performed on Tarek. He recounts his gruesome final moments where he was lead away by an illusion of Miraldine that transforms into a monster and attacks him. It forces him to relive the fall of Cyre before it kills him. He also details his trivial relationship with his portrait painter, Warfred Bartosz.
The Dodgy Dealer

**The Dodgy Dealer** is a unique NPC located in a small hut, surrounded by mysterious goods and metal rats. They have quite the reputation for sketchy transactions and dangerous deals.

Speaking with it, they will offer you some items. Sometimes they will incredible, and other times they can be terrible. However, the price for the items is very high. You must pay **The Dodgy Dealer** "with that in which you value the most." This could be one of your Lives, or another piece of your character.

## Gallery

A Wanted Poster for **The Dodgy Dealer**.**The Dodgy Dealer'**s trading hut."**Boo.**"
## Notes

* Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
* Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
* Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
The Jenny

***The Jenny*** is a merchant ship known for transporting spices and other goods.

## **Crew**

* **Captain:** Tisk Dabluch (formerly)
* **First mate:** Anamaria Coveh
* **Topman:** Cat

## **History**

After investigating a distress signal from Skyshriek Reef, the Jenny fell victim to a bizarre and brutal harpy attack. Half the crew was killed, and some of the cargo stolen, but the ship would still manage to escape. It limped back to Salvage for repairs.
Tassi

—Tassi, talking about the Grand Auction Hall's security

**Tassi** is a gnome who works at the Grand Auction Hall.

## **Description**

### **Appearance**

Tassi has a rectangular body, big curly red-orange hair, and quick brown eyes so dark they're almost black.

### **Personality**

Tassi is smart-mouthed and easily bored, with a rough way of speaking both figuratively and literally. She has a fondness for puzzles and games, enjoys gossip, and encourages the excitement of underhanded dealings.

## **Biography**

### **Background**

Before the events of Metanoia Blues, En approached Tassi under the alias Kastor at a 'barely legal' auction. They offered the bored gnome a game of dice, and a gamble. If they lose, Tassi loses nothing and only gains an interesting game, but if they win, Tassi will give them one of the auction items for free. An "off the books" sale. En is victorious, acquiring a book on fringe supernatural research and exorcisms, and leaving Tassi warmed to their company.

### **Metanoia Blues**

#### Chapter 6: Three of a Kind

En once again approaches Tassi, asking for her help in getting a sneak preview at the auction items for sale during the "A New Khorvaire" art auction. Bribed by the offer of a second round of dice and a puzzle box courtesy of Willow, Tassi promises to try and get Kastor that early viewing.

After giving Willow and En a brief sneak preview of the gallery, En takes Tassi out for a pancake lunch, tells her tales of their adventures, and plays dice with her. Their game ends in a tie.

#### Chapter 7: Death of the Artist

Tassi is present during the "a New Khorvaire" art gallery and auction, doing her job. The next day her death is reported in the newspaper, a casualty of the undead attack at the auction hall, trampled to death in the panic.

## **Relationships**

### ***En***

En - under the alias Kastor - played a round of dice with Tassi as part of a gamble to win the book on exorcisms up for auction. Despite Tassi's loss, this exchange left them both on good terms, Tassi enjoying the way En keeps things interesting.

## **Character Information**

### **Notable Items**

* Willow's Puzzle Box
* Cigarettes
Bruno Saltbeard

—Bruno, speaking candidly with Willow

**Bruno Saltbeard** is a grumpy foreman that runs the Salvage Drydocks. He met Willow roughly 8 years ago.

## **Description**

### **Appearance**

Bruno has short curly dark hair and a long braided beard that sports plenty of salt and pepper. He has dark eyes, gold stud earrings, and faded blue sailor tattoos on his arms.

### **Personality**

Bruno can come off as a gruff and grouchy old man, but is seldom rude beyond reason. He makes time for Willow, looks out for his workers, and will give credit where it’s due, showing that he might be rough, but never unfair.

## **Relationships**

### ***Willow Jenkins***

Bruno has known Willow for around 8 years. He respects Willow’s abilities so much that he’s willing to put up with Willow’s various antics with little complaint, and seems to know Willow enough to gauge their nature at a distance. He gave Willow the boat that would become the Jenkins Workshop.

### ***Erith and Darlatan***

Bruno took ex-Silver Dancer crewmembers Erith and Darlatan under his wing after their curse was lifted.
Roselia d'Cannith

***Roselia d'Cannith*** is an excoriate of House Cannith who is wanted across Khorvaire.

## **Description**

### **Personality**

Roselia is cunning, and a smooth talker, finding it easy to lie in order to get what she wants. Under her toothy smile is a heartless women who's only interested in her own pursuits. She has no qualms with hurting innocents, and holds great ill will towards House Cannith. Despite her brilliance, she also has quite an ego. She takes compliments to heart, and quickly becomes openly frustrated when tricked or mocked.

## **Biography**

### **Background**

Roselia was part of the Aundarian military, involved in magical weapons research. One of the weapons she developed during her time was the Fireball Bead. She did illegal and unethical weapons testing on occupied villages, and as a result is now wanted as a war criminal under the Treaty of Thronehold.

Three years ago she was a prisoner aboard the Good Fortune, but used a smuggled fireball bead to blow a hole in the hull. She became stranded at Skyshriek Reef, using the survivors of the Good Fortune to bargain with the harpies living there, feeding the monsters the surviving crew one by one to earn their favour. She would continue to use her talents to intimidate the harpies into sparing her life and working with her.

### **Metanoia Blues**

#### Chapter 5: The Wreck of Good Fortune

When the Blackfin becomes stranded at Skyshriek Reef, Roselia makes herself known to the surviving crew and requests safe passage.

While waiting for the Blackfin to dislodge itself from the Good Fortune wreck, Luca, Willow and En catch Roselia speaking with the harpies in secret, and confront her. She convinces the trio to aid her in killing the harpies, as the beasts are threatening her chances of escape. The creatures suffered mass causalities under her guidance and demand revenge on the Blackfin, a revenge Roselia is not interested in permitting. The trio agrees to an ambush, however during the fight En probes Roselia's mind, discovering all her dirty secrets. In response, Roselia lashes out at the trio, and Cat, using a fireball bead to burn them all. However the group survives her attempts to kill them, and when she runs they give chase. After a desperate struggle, and an attempt at Luca's life, En chases her down and kills her.

## **Character Information**

### **Notable Items**

* Wand
* Fireball Beads
* Enchanted Key

***Spells***

***Cantrips***

* Fire Bolt

***1st Level***

* Burning Hands
* Mage Armor
* Shield

***2nd Level***

* Scorching Ray
* Invisibility
Colour Changing Clock

The Colour Changing Clock is the first of the CCC Series,

## Plot

The scene begins in the Storage Room, with the button and the blue Clock. Gary walks in and notices the button, being curious, Gary presses the button. The clock turns red. Three hours after Gary presses the button, he is still there, staring at the clock. Suddenly a message comes through the intercom system, requesting that Gary goes to Boss Ross' Office. When he sits in Boss Ross' chair, he asks him a few questions, but Gary being as nervous as he is, fails to answer and subsequently gets fired.
Hesa

Hesa ist eine Welt im Panassa-System und wird von den Qotah bevölkert.

### Gesellschaft

Die Qotah auf Hesa leben in ihrem Weltenschwarm. Dieser ist in Städte und Siedlungen aufgeteilt, die je von einem gewählten männlichen Anführer beaufsichtigt werden. Nur weibliche Qotah sind wahlberechtigt. Männer gewinnen an sozialem Status indem sie Frauen mit ihren Leistungen bezüglich Krieg, Handel und Ehre überzeugen. Die Welt wird von einem Konzil der beliebtesten und erfolgreichsten Männer, die für einen Zeitraum von mehreren Jahren gewählt werden.

Die "Großen Augen" des Weltenschwarms sind die ernannten Kri-Mediatoren, und ihre Aufgabe ist es die wahre Bedeutung eines angefochtenen Kris mit ihrer Weisheit ausfindig zu machen. Als solches wirken die Großen Augen als Richter und eine Art religiöser Führer. Jedes dieser Großen Augen ist ein sehr alter Qotah mit unanfechtbarer Ehre und Urteilsvermögen; sie werden aufgrund gesellschaftlicher Anerkennung bestimmt, nicht durch einen formellen Prozess.

### Religion & Lebensart

Die Qotah kennen keine Religion, doch sie folgen streng dem Schwur der roten Feder. Zusätzlich einigten sich die Führer der Welt auf einen weiteren Lehrsatz: die Qotah auf Hesa sollen mit ihren Füßen stets auf dem Boden bleiben. Sollte ein Qotah den Boden unter seinen Füßen verlassen, so sei es durch die Kraft seiner eigenen Flügel oder er sei houl. Eine Ausnahme ist der Hohe Sänger, der die Rolle eines Botschafters füllt.

Der Alltag der Qotah wird durch die Bedürfnisse der Siedlung bestimmt. Sicherheit wird durch ernannte Wachen gewährleistet, Dispute werden von den Großen Augen beurteilt. Die Bestrafung reicht von Strafzahlungen über Federpflücken bis hin zu öffentlichen Hinrichtungen für die schlimmsten Verbrechen, wie z.B. Mord seines Partners oder ungefiederter Küken oder Betrug derjenigen, denen man Kri schuldet.

Gelegentlich bevorzugt es ein männlicher Qotah nicht dem Handel oder dem Kriegstreiben nachzugehen, oder eine weibliche Qotah wünscht sich politische Macht oder Teilnahme am Militärwesen. In solchen Fällen nimmt der/die Qotah rituell durch Farben und Pigmente das Gefieder und die Färbung des anderen Geschlechts an und wird dann als solches behandelt. Eine solche Adoption anderer Geschlechterrollen ist zwar ungewöhnlich, aber dennoch akzeptiert und bringt keine Schande.
Xīn

**Xīn** ist eine friedliche Welt im Panassa-System. Die Oberfläche des Planets selbst ist eine Landschaft aus aufgebrochenem grauen Vulkangestein und Lavaströmen. Vor über 20 Jahren wurden extra Terraforming-Operationen begonnen, sodass im Jahr 3200 etwas weniger als eine Millionen Menschen die Welt ihre Heimat nennen können. Die Bewohner Xīns leben unter miteinander verbundenen Kuppeln, die für eine saubere Atmosphäre sorgen. Sie wohnen in Hochhäusern mit Solaranlagen und Wasserrückgewinnungssystemen auf deren Dächern Gärten und Grünanlagen gedeihen. Sie können barfuß über grüne Wiesen tanzen und Äpfel von Bäumen pflücken. Diese speziellen Technologien, um ganze Ökosysteme zu simulieren, werden von einer gebremsten KI namens Gaia kontrolliert.

Aufgrund seiner weitläufigen Parks und Wäldern ist **Xīn** ein beliebtes Urlaubsziel im Forum-Sektor.

### Wirtschaft & Lebensart

Xīn ist Heim von NovoBiome, dem wissenschaftlichen und industriellen Vorreiter grüner Technologie im gesamten Sektor.
Acheron Mandat

Das Acheron Mandat war der letzte militaristische Hegemon des freien Stellarclusters. Als verlängerte Hand des terranischen Mandats verfügte das Acheron Mandat über fortschrittlichste militärische Technologie und war Vorreiter für Gentechnik im gesamten Sektor. Unter Führung des Autokrats Siegfried Remus begann das Mandat im Jahr 3167 einen erbarmungslosen Expansionskrieg, dessen Resultat schließlich die Vernichtung des Mandats und die Geburt des Forums war.
Izanami Enterprises

Izanami Enterprises ist eine Megacorporation und Konglomerat von über hundert Firmen aus den verschiedenen wirtschaftlichen Sektoren Odessas. Die drei größten Vertreter sind Manticore Industries , Xian Combine und Punjagutta Productions. Izanami selbst begann als Rüstungshersteller und war großer Profiteur des letzten Expansionskriegs, zunächst auf der Seite des Acheron Mandats, dann auf der Seite des neu gegründeten Forums.

## Corporations

### Manticore Industries

Manticore ist ein Technologieriese und produziert größtenteils im Bereich von Holotechnologie. Dies beinhaltet alles von Unterhaltungsmedien bis hin zu militärischer Camouflagetechnik.

### Punjagutta Productions

Punjagutta ist der größte Hersteller von Chemieprodukten und Pharmazeutika auf Odessa.

### Xian Combine

Xian stellt Fahrzeuge und Maschinerie aller Art her.
Calesius Alpha Wiki

**Willkommen im Calesius Alpha Wiki!**
Wir sind eine kollaborative Community-Website über das Thema Calesius Alpha, die jeder, auch du, aufbauen und erweitern kann. Wikis wie dieses hängen davon ab, dass die Leser sich beteiligen und Inhalte hinzufügen. Klicke auf die „NEUE SEITE HINZUFÜGEN“- oder „BEARBEITEN“-Schaltfläche, die du auf jeder Seite oben rechts finden kannst, und leg los!

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Die Präzeptoren des Großen Archivs

Die **Präzeptoren des Großen Archivs** waren eine Organisation aus der Zeit vor der Stille, die sich um die Verbreitung der menschlichen Kultur, Geschichte und grundlegenden Technologie auf Grenzwelten kümmerte, die diese Informationen während der menschlichen Expansion zu verlieren drohten. Die meisten Grenzplaneten verfügten über ein Archiv, in dem die Einheimischen neben der menschlichen Geschichte und Kunst auch nützliche technische Fertigkeiten erlernen konnten. Diejenigen Archive, die es geschafft haben, die Stille zu überleben, bemühen sich nun, ihre Missionare des Wissens zu neuen Welten zu schicken, die ihr Wissen benötigen.

## Maerusa

Flynn ist bekannt, dass ein ruiniertes Archiv auf seinem Heimatplaneten Maerusa existiert.

## Mardis

Die Überreste eines Archivs verweilen in der Mitte einer ruinierten Siedlung, abgeschottet von der Außenwelt. Als sich im Jahr 2665 der Schrei über die Galaxie ausbreitete, wurde aufgrund des einzigartigen psionischen Eigenschaften des Minerals Promethit, das in großem Ausmaß in der äußeren Hülle von Mardis vorkommt, fast die gesamte Bevölkerung auf einen Schlag ausgelöscht. Massive Erdrutsche, ausgelöst von telekinetischer Energie, ließen das Große Archiv einstürzen. Die wenigen Überlebenden, unter ihnen der Adept des Archivs Enoch Sullivan, suchten Zuflucht in einem Archivbunker. Dort hinterließ er einen Bericht über den Untergang von Mardis und die letzten Stunden im Bunker. Scheinbar verlor auch er seinen Verstand, jedoch nicht ohne einen letzten Auftrag zu hinterlassen: die anderen Archive zu finden, und falls diese auch zerstört sein sollten, die Kristalle zu bergen und zu einem intakten Archiv zu bringen.
Mardis

Mardis ist eine unbewohnte Welt im Panassa-System. Eine Gesteinslandschaft aus sechsseitigen Säulen schwarzen Minerals dominiert die Oberfläche. Aus kilometerweiten Kratern und Rissen tritt kontinuierlich Tetrafluorsilan-haltiges Gas aus, welches selbst edelste Metalle korrodiert und den Planeten komplett unbewohnbar macht. Unter der Oberfläche weißt der Planet eine hohe Dichte an Prometheum-haltigen Mineral auf, welches mit psionischer Energie interagiert.

## Geschichte

### Pre-Scream

Mardis war eine surrende Bergbau-Kolonie des terranischen Mandats. Neben Minenarbeitern und deren Familien siedelten sich bald Wissenschaftler an, ein Zentrum für Xenogeologie und Xenobiologie wurde auf dem Planeten geschaffen und unter dem Banner der Präzeptoren des Großen Archivs in einer Universität vereint. Das perlmuttartig schimmernde Prometheum-haltige Mineral wurde für den Einsatz in Psitech aller Art erforscht. Einige Prototypen wurden geschaffen, deren Blaupausen im Archiv hinterlegt sind.

Als beim Schrei psionische Energie über Mardis wusch, reagierte das in der Kruste des Planeten vorkommende Prometheum in unvorhersehbarer Weise. Manche Bewohner fingen an Stimmen zu hören und wurden verrückt. Manche wurden hoch in die Atmosphäre teleportiert und stürzten zu Tode. Manche wurden von fliegendem Gestein zerquetscht. Die Kruste des Planeten brach offen und giftiges Gas verschmutzte die Atemluft. Einige schafften es in Bunker und wurden tief unter der Erde begraben.

### Post-Scream

Der Planet gilt als unbewohnbar und alles Wissen um die Besiedlung ging verloren. Kürzlich hat ein Forscherteam mit dem Schiff RV Jean-Jacques Rousseau erste Nachforschungen angestellt. Bevor diese jedoch ihre Funde präsentieren konnte, verunglückte das Schiff bei einem Spike-Drill und wurde letztendlich von der Crew der Justice zerstört.
Males

**Males** (雄, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Men** (男, *Otoko*) is a term used for adults, and corresponds to the terms boy (for children), male (adjective) and masculinity.

"*.*"

—About Males.

## Overview

### Anatomy and Design

Children are born with penises and testes are often raised with the expectation that they will identify as men, although intersex children may also be assigned to this identity while possessing some but not all of the above characteristics, Men may be cisgender (assigned male at birth and identifying as male) or transgender (assigned female at birth, yet identifying as male).

Identifying as a man is often associated with male sex characteristics such as a penis, testes, narrow hips, a prominent Adam's apple and a low-pitched voice, as well as a masculine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a man without them.

## External links

* Males *Wikipedia* — Wikipedia article on assassins.
* Males *MOGAI Encyclopedia*
* Males *Gender Wiki*
Aram al Nox

Mockup social media profile picture

**Aram al Nox** is a mysterious magitech genius who is competing for the title of imperial ruler in the Solvictus Trials. He is one of the four romanceable characters in the game.

## Likes

* Tulips
* Tech Manuals
* Carob Cookies

## Gallery

Concept art from KickstarterAram featured in Happy Tulip Day promotion
Thomas wood toys Wiki

**Welcome to the Thomas wood toys Wiki!**
Thomas wood

We're a collaborative community website about Thomas wood toys that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Accarth

Accarth ist ein Wüstenplanet im Berin-System.

### Geschichte

Als nach dem Schrei der Kontakt zu Accarth wiederhergestellt wurde, war der Planet unter den reichsten Familien Accarths aufgeteilt. Diese pseudofeudale Grundordnung blieb bis zum letzten Expansionskrieg erhalten. Nach der Vernichtung des Acheron Mandats und die de-facto Annexion Accarths durch das Forum, musste der vorherige Machthaber Adil Shabazz schwere Zugeständnisse machen um an der Macht zu bleiben. Darunter die Unterzeichnung einer Verfassung, die den Bewohnern Accarths neue Grundrechte zugestand.

### Wirtschaft

Accarth ist ein Wüstenplanet, der neben Sand keine großen Rohstoffvorkommen vorweisen kann. Trotzdem wurde er aufgrund seiner relativen Nähe zu gleich zwei Gasriesen besiedelt. Accarth's ist der größte Exporteur von Helium und Wasserstoff im Forum-Cluster.

### NPCs

* Ilyas Tabari, Anführer der Rebellen
* Johan Paquet, koordiniert humanitäre Hilfe für Flüchtlinge
Heroes

**Heroes** (英雄, *Eiyū*) or **Protagonists** is/are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in dedication to protecting or otherwise serving for the greater good; using their skills to counter community issues, such as day-to-day crime and combat threats enacted by Villains.

Some heroes are motivated into their careers by a sense of responsibility or duty, while others are thrust into the role due to a formal calling. Others may also hold a personal vendetta that leads them into the heroic role or some may simply hold a strong belief in justice and humanitarian service and possess abilities to affect great change.

Regardless of their motivation, the heroic life is not for everyone; a willingness to risk one's own safety in the service of good is usually expected to be done so without expectation of reward and as such some heroes have to make great sacrifices in their personal or professional lives in order continue their heroic careers.

"*.*"

—About Heroes.

## Groups

Whether they operate independently or in a partnership, heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature heroic groups:

## See also

* Supportives
* Allies
* Anti-Heroes
* Villains
ColourChangingClock Wiki

**Welcome to the ColourChangingClock Wiki!**
We're a collaborative community website about ColourChangingClock that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicGaryPlaceholderThe First EpisodePlaceholderAn Important LocationColour Changing ClockPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Lysander di Oscurio

**Lysander di Oscurio** is a noble from the House of Oscurio and a Solvictus competing to win the title of emperor in the Solvictus Trials. His twin brother Eiriol works for Prince Soren at Eos Strata.

## Likes

* Lilies
* Adventure Books
* Patina

## Trivia

* He and Eiriol used to go birdwatching as children. Both also had a special interest in fauna/flora, but only Lysander retains what they learned from their studies.
* Lysander is a fan of the luxury jewelry brand Dia Celesta.
Story

Awakening from total darkness, you suddenly find yourself chosen to compete in a series of trials to succeed the imperial prince Soren of the mysterious empire of Strata. As the new Solvictus, you must now choose how to spend your days preparing for the trials, discovering the secrets of Strata, and finding romance along your path to victory … for the answers to your fate rest in surviving the trials.
Qotah

Die Qotah sind eine Rasse vogelartiger Humanoide. Ihr Heimatplanet ist Hesa.

### Physiologie

In ihrer Erscheinung ähneln die Qotah den Menschen. Männliche Qotah sind durchschnittlich 2 Meter groß, weibliche bis zu 1,70 Meter. Ihre Statur ist schlank, mit kristallinen Federn, die ihren Kopf und ihre Gliedmaßen schmücken. Diese Federn sind von Natur her nebelgrau für Weibchen, während die Männchen leuchtende, juwelenfarbene Federn tragen. Qotah haben kurze Krallen an jeder ihrer fünf Finger und vier vogelartigen Zehen. Trotz ihrer Ähnlichkeit zu Vögeln und ihres prachtvollen Gefieders sind die Qotah flugunfähige Zehengänger.

Die Hautfarbe der Weibchen varriert zwischen opalgrau und weiß, während die Farbe der Männchen ihr prächtiges Gefieder vervollständigt. Ähnliches gilt für die Augenfarbe. Die Sinne der Qotah sind ähnlich ausgebildet wie die eines Menschen. Sie bevorzugen dichtere, dicke Atmosphären und etwas höhere Temperaturen als Menschen.

### Geschichte & Kultur

Die Qotah bildeten in den schwindenden Jahren vor dem Schrei einst ein mächtiges interstellares Reich. Diese kriegerischen, stolzen und ehrenhaften Außerirdischen griffen die menschlichen Grenzkolonien fast unmittelbar nach der Kontaktaufnahme an und drangen in nahe gelegene Sektoren vor, bevor die Mandatsflotte sie zerschlug. Als Bedingung für die Kapitulation schworen die Qotah den "Schwur der roten Federn". Für immer schworen sie, niemals zuerst auf einen Menschen zu schießen, keine Welt zu kolonisieren, auf der ein Mensch geboren wurde, und den Menschen nicht zu verbieten, sich überall im Weltraum aufzuhalten, wo sie wollten.

Dieses Versprechen war ein "Kri" - ein öffentliches und formelles Gelübde, mit dem die Qotah ihre absolute Überzeugung bekräftigen. Kri werden für viele folgenreiche Angelegenheiten verwendet, von bedeutenden Handelsgeschäften bis hin zu Versprechen treuer Dienste, und sie sind absolut entscheidend für die Qotah. Wird ein Kri gebrochen, sei es absichtlich oder versehentlich, ist der Qotah "houl", ehrlos und verdient keinerlei Respekt oder Kri. Die einzig mögliche Erlösung liegt in der Vergebung der Person, der sie Unrecht getan haben. Houl zu sein ist für einen Qotah ein Schicksal schlimmer als der Tod.
Locations

**Locations** are a content construct shown throughout all things. They are various places set in different world consisting of several countries. Every location spans over many climatic zones, from deserts and exotic islands to tundra, and has different landscapes - mountain ranges seemingly being very common.

"*.*"

—About Locations.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
MC / Heroine: "Aria"

The main character (MC / Heroine) of the story is known as "Aria", but her name is customizable. Her name also appears in any social media posts she makes or private messages she replies to.

Awakening from total unknown darkness, she finds herself as one of the Solvictus competing in Strata for the title of imperial ruler in the Solvictus Trials.
Gary

Gary is the main character of the Colour Changing Clock Series, and appears in other works.

## Life

### Pre-Comics

Not much is known about Gary's life before the comics.

### Work at Textiles Corp.

Gary was hired by Boss Ross to work for Textiles Corp. before the events of the first Colour Changing Clock comic. Later he was fired after causing the Clock in the Storage Room to change colour, and staring at it for three hours.

### Prison

Gary was sentenced to prison after he was found breaking into his old workplace and attempting to burn the clock. One week after he was placed in prison he TBD.

## Notes

* Gary's full name is a shortening of Gray Stickman.
Villains

**Villains** or **Antagonists** are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in pursuit of a personal or professional objective that is usually at the detriment of the public, the greater good, and/or any other moral standard. As their actions usually cause community disturbance, Villains are actively opposed by Heroes who seek to curb the destruction the actions of villains cause.

A villain's motivation to break moral law varies; some break it as part of a personal pursuit of obtaining a goal (whether it be the ambition for power or the pursuit of revenge), others break it as a consequence of a professional occupation or task, others still will break it simply for kicks and for the thrill of "crossing the line" (due to a lack of empathy for anything beyond themselves) and there are others who are diagnosed as "Criminally Insane"; to whom laws like morality do not register due to mental instabilities.

"*.*"

—About Villains.

## Groups

Whether they operate independently or in a partnership, villains will sometimes need to team together with other villains to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature villainous groups:

## See also

* Supportives
* Heroes
* Allies
* Anti-Heroes
Cabinda

Top: Cabinda Province, Bottom: FLEC

Defeated by the MPLA

* January 4 1976

Cabinda is a Republic with a government-in-exile located in the Cabinda region of Angola. Cabinda was declared independent on the first of August 1975 after Angola's independence from Portugal. Behind Cabinda's independence was the Front for the Liberation of the Enclave of Cabinda (FLEC) which participated in the Angolan civil war with support from France. Although the FLEC fought for the duration of the war, the Republic of Cabinda fell to the MPLA by 1976 with a government-in-exile being set up in Paris. Since the end of the civil war the Liberation Front of the State of Cabinda (FLEC-Lopes) has represented the movement for Cabinda's independence.

## Angolan Civil War

In 1975 about thee months after Cabinda's independence a large amount of MPLA soldiers defected to the FLEC. Fighting remained minimal between 1977 and 1990.

There were three main splinter factions of the FLEC including the FLEC-R, FLEC-FAC and FLEC-FDC. FLEC-R was founded in 1963. During the 1990s, the FLEC-R and FLEC-FAC were rivals.

In 1992 the FLEC-FDC first became active after burning buses in riots by oil workers.

In 1999 the leader of FLEC-R was arrested by the Angolan government at his arrival for negotiations over hostages. Later that year the leaders of FAC and FDC were arrested too.

## 1996-Present

FLEC-Lopes was founded in 1996 in the Netherlands and claims to be the sovereign government of Cabinda today. In 2006, negotiations were held between FLEC-R and the Angolan government for a ceasefire.

Conflict in Cabinda has continued to present day with a ceasefire signed in 2020 in response to Coronavirus.
Forum der Freien Welten

Das **Forum der Freien Welten**, meistens nur "das Forum" genannt, ist ein Rat aus 120 demokratisch gewählten Vetretern der sogenannten freien Welten in den Systemen Kor, Panassa, Carrevalo, Berin und Stradus IV. Es wurde im Jahr 3171 gegründet als Reaktion auf den Expansionskrieg des Acheron Mandats, mit dem Ziel einen weiteren Krieg im Systemcluster zu verhindern. Dies soll durch wirtschaftliche und diplomatische Maßnahmen erreicht werden, anstatt durch Militarismus.
Females

**Females** (雌, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Women** (女, *Onna*) is a term used for adults, and corresponds to the terms girl (for children and adolescents), female (adjective) and femininity.

"*.*"

—About Females.

## Overview

### Anatomy and Design

Children born with vulvas are often raised with the expectation that they will identify as women, although intersex children may also be assigned to this identity while not possessing all of the above characteristics. Women may be cisgender (assigned female at birth and identifying as female) or transgender (assigned male at birth, yet identifying as female).

Identifying as a woman is often associated with female sex characteristics such as a vagina, a uterus, wide hips, breasts and a high-pitched voice, as well as a feminine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a woman without them.

## External links

* Females *Wikipedia* — Wikipedia article on assassins.
* Females *MOGAI Encyclopedia*
* Females *Gender Wiki*
Valentina di Vibranta

Mockup social media profile picture

**Valentina di Vibranta** is the heir to the noble House of Vibranta and is a Solvictus competing for the title of imperial ruler in the Solvictus Trials. She is one of the four romanceable characters in the game.

## Likes

* Roses
* Adventure Books
* Carob Cookies

## Appearance

Valentina is a dark-skinned young woman in her 20s with long, wavy-curly brown hair she often wears loose or tied back with a knot. Her go-to outfit for competing in the trials is a K-pop inspired fit composed of fashionable boots, tall stockings, and a tube-top and battle skirt combo she finishes off with a matching white-silver jacket. Her outfits often have some sort of red motif as that is her preferred color of choice for making a statement.

## Personality

Valentina is competitive and confident in her ability to overcome the trials. As the heir to the House of Vibranta, a prominent merchant family in the Strata Empire, she has refined skills and talent associated with being part of the upper-class. As such, she is childhood acquaintances with many of the other contestants who are emperor candidates, including Roman, Lysander, and Eiriol. She is skilled athletically, often competing with Titus and Roman at the gym, and enjoys reading adventure books at the library, a place she frequented with her family as a child. She also has a romantic side, as shown by her love of roses and the methods she uses to pursue the protagonist.

## VN Portion Walkthrough

 2
 3
 4
 5
 6
 7
 8

## Gallery

Concept art from KickstarterMockup of Valentina on TinderValentina featured in Happy Adventure Day Promotion
Side Characters

The side characters aren't currently romanceable in the game, but are important in meeting to get closer to a love interest. They are located across the map, have their own social media, and appear at various times sharing information about themselves and the love interest they're closest friends with.

You need a minimum amount of followers to unlock specific characters:

Side Characters
 Ravenna Zetrana | ???