recursal/Fanatic-Fandom huggingface dataset:
For Want of a Sword (SH88)

## For Want of a Sword

In Y180, the Coalition was trying to stabilize its front after losing ground over the previous three years. A portion of Kzinti space was still in Lyran hands, and the Kzintis desperately wanted to get it back.

The key to holding the sector was the Lyran BATS which supplied and supported the Lyran forces. If this BATS were to be destroyed, the Lyrans would have to fall back.

The Kzintis launched a broad offensive, but the intended attack fleet was unable to break through to destroy the BATS. Just as Admiral Cat-of-Five-Stars was preparing to abandon the operation, a scout-DW observed a shift in Lyran deployments that opened a brief gap in their coverage. The Admiral ordered Captain 1st Rank Cat-of-the-Trees and his heavy battlecruiser to break through with whatever forces were available and attack the BATS

## Aftermath

Historically, the BATS was destroyed, and the Lyrans did retreat. But perhaps things might have turned out differently if a new and powerful unit had been on its way to the front.

## References

1. ↑ Various (1992). *Star Fleet Battles Module R5*. (Amarillo Design Bureau), pp. 37–8.
On the Holdfast Beat (SH271)

## On the Holdfast Beat

While the Holdfast military was descended from the police forces that made up a large portion of its “manpower,” the need to provide policing within Holdfast space soon spawned police forces to that job. Unfortunately for the nominal police force, the Holdfast navy was stretched pretty thinly to protect and enforce the borders of Holdfast Space. Even during periods of relative calm, the neighbors would try the defenses, and sometimes the police would have to support the fleet.

A case in point happened in Y163. The Four Powers War was over, and the Klingon Tholian Border Harassment Squadron was returning to its old ways. As ships moved to probe the edges of Holdfast space, the police had to cover some of the less well patrolled sectors, and clashes ensued.

## Aftermath

The Klingon F5 disengaged with severe damage. The colony was saved, and the Police Destroyer suffered only shield damage.

## References

1. ↑ Steven V. Cole (2021). *Star Fleet Battles Module R4T*. (Amarillo Design Bureau), pp. 35–6.
Conservative Party

The Conservative Party has pockets of strength on Mars, Alpha Centauri, Andor, and parts of Earth, but has virtually no presence on Vulcan, Arcturia, and Rigel. Often cooperating with the Federalists but even more to the right on the spectrum, the Conservatives are the most hawkish of the four major parties. They are also the only one of the four major parties which directly challenges the size and expense of the Federation’s social sector. Conservative Party politicians and voters tend to be more “ideologically pure” than their frequent Federalist allies.

1. ↑ John Sickels (30 March 2011). *GURPS Federation, Fourth Edition*. Edited by Jean Sexton. (Amarillo Design Bureau, Inc.), p. 14. ISBN 978-1-58564-155-0.
Kzinti Hegemony

The **Kzinti Hegemony** is a major fraction originating from Kzintai.

Kzintis are large felines, over two meters tall and weighing over 150 kilograms. Their fleet is aggressive and considered highly professional.

The Kzintis signed a treaty with the Federation after several bloody wars against them. This was at the suggestion of the Federation in an attempt to balance the Kzintis against the Klingons. This event led to a significant improvement in Kzinti ships.

## Planets and Systems

* Dimitris
* Kasparsa
* Keevarsh System
	+ Keevarsh
	+ Zabbottish
* Kindlai
* Klarksa
* Kzintai System
	+ Kzintai
	+ Kuballas
* Lumien
* T'Ver
* Telenkos
* Vielsalm System
	+ Vielsalm
	+ Zaformia
	+ Strikus
* Vronkett System
	+ Vronkett
* Zamyan
* Zelkrat
* Zimdars

## Colonies

* Churl's Keep
* Grimrock
* Khorantahn
* Konikawa
* Krr'Aal
* MS965
* T'tash
* Treglar
* Usurper Home

### Bases

* Base Station 5
* Battle Station 6
* Harrigan's Lair
* Rampart

### Locations in Kzinti territory

* Ceralius IV
* Gitaarn Nebula
* Kartal Nebula
Evacuation (SH149)

## Evacuation

After a devastating Klingon attack on Tarrin VII, the Federation technicians from the wrecked base were being evacuated to another base. The escape was a nightmare. Available transportation was limited, and the convoy of evacuees was tracked down by a Klingon gunboat squadron.

## Aftermath

The Federation fighters successfully interposed themselves between the PFs and the vulnerable convoy, although at considerable cost. Four of the Klingon PFs were crippled, at the cost of 16 destroyed fighters. One of the heavy transport shuttles, and two of the admin shuttles were destroyed by Klingon weapons fire. It would have been much worse without the gallant sacrifice of the fighter pilots.

## References

1. ↑ Various (1994). *Star Fleet Battles Module S2 – Scenario Book 2*. (Amarillo Design Bureau), p. 56.
Highballin' (T6S5)

Map of the route taken

## Pit-StopPart of The Red WYN Express (T6)

Once again, Red Fur turned his convoy toward the cluster. The Kzintis had learned what he carried, however, and a Kzinti task force engaged his convoy in a running battle.

## References

1. ↑ Various (2015). *Star Fleet Battles Module C1 - New Worlds I*. (Amarillo Design Bureau), pp. 42–3.
2. ↑ Various (2015). *Star Fleet Battles Module C1 - New Worlds I*. (Amarillo Design Bureau), pp. 42–3.
Kel'Tenar

Andorian politician Kel’Tenar took the chairmanship after the Federalists coasted to victory in Y192, blaming the Unionists for being unprepared for the Andromedan onslaught. Kel’Tenar proved a relatively effective leader in terms of foreign policy and military matters, managing the Andromedan War with a deft hand, but he was less popular in domestic affairs, seemingly more concerned with supporting large corporations than in helping the average citizen. The Federalists barely won the Y198 election despite military success against the Andromedans, and the party leaders forced Kel’Tenar to retire.

1. ↑ John Sickels (30 March 2011). *GURPS Federation, Fourth Edition*. Edited by Jean Sexton. (Amarillo Design Bureau, Inc.), p. 20. ISBN 978-1-58564-155-0.
Chicago

Founded as a mining colony by Shell Dilithium in Y37, Chicago’s operations were hampered at times by unusual magnetic fields that force most humanoids to sleep 18-20 hours per day. However, the immense riches of the planet make it worth the effort. Chicago has gigantic deposits of dilithium, making this major industrial world extremely important economically. The planet itself is Class L, orbiting an F8V star.

Location: Sector 3306.

## References

1. ↑ John Sickels (30 March 2011). *GURPS Federation, Fourth Edition*. Edited by Jean Sexton. (Amarillo Design Bureau, Inc.), p. 97. ISBN 978-1-58564-155-0.
Death Of A Caravan (SH173)

## Death of a Caravan

The Jindarians have been in space a long time, as is obvious from their adaptations to the living conditions. No one knows why they left a planet to become wanderers or why they hide and keep their own numbers small. One theory is that they are refugees from some long-forgotten war. This theory is supported by the interaction of their weapons systems and some of the breeds of so-called "monsters" that have invaded known space. An example occurred in Y184 when a small Jindarian caravan (the names were never known) was observed under attack by Banshees.

## Aftermath

The outcome was never clear. If one of the Jindarian ships survived, no one saw it. But then, no one could be sure they had seen them all.

## References

1. ↑ Various (2005). *Star Fleet Battles Module F1 – The Jindarians*. (Amarillo Design Bureau), p. 38.
A Time to Live, a Time to Die (SL72)

## A Time to Live; A Time to Die

By Y176, the Hydrans had suffered serious reverses and were in danger of being knocked out of the war. Admiral Hypantspts, one of Hydra's more notable commanders, was being forced to retreat by a superior Klingon squadron. Knowing he would be forced to give battle eventually, Hypantspts selected a battle site where "terrain" would favor his defense. A huge gas giant with a deep atmosphere would provide a location for his fusion-armed ships to wait for the Klingons (who could not, effectively, fire into the atmosphere from long range) and a haven for fighters. Hypantspts, in his hellbore-armed command ship, waited above the atmosphere alongside an orbiting battle station.

Just before the battle, Hypantspts sent a subspace message to his fleet commander: "Battle will be joined momentarily. Defeat, for one squadron or the other, will be total. It is a time to live, and a time to die."

## References

1. ↑ Various (1984). *Captain's Log 3*. (Task Force Games), p. 25.
PSS Darius Quimby

## Notable Commanders and Crewmembers

Bailiff \* Bobby \* Constabulary \* Deputy \* Dragnet \* Gatekeeper \* Gendarme \* Justice \* Lawman \* Militia \* Mountie \* Pacifier \* Peacekeeper \* Peacemaker \* Peaceofficer \* Posse \* Summons \* Texas Ranger \* Trooper \* Tucker \* Lt Oleg Babak \* Behan \* Callahan\* \* Deckard \* Alejandro Dominguez \* Morgan Earp \* Virgil Earp \* Wyatt Earp \* Doc Holiday \* Holmes \* Kojak \* LeBeau \* Mackie \* Malloy \* Magnum \* Mark Majors \* Masterson \* McKeehan \* Elliot Ness \* John Oliver \* Osterhout \* **Darius Quimby** \* Texas John Slaughter \* Richard Simms \* Sipowicz \* Sorenson \* John Walsh \* Watson \* White \* Williams \* Willis \* Jimmy Wilson \* Drebin \* Nordberg and about 130 others.
Alpha-Centauran

Alpha-Centaurans are almost identical to Humans, and there is little doubt that the two races share a common ancestry within the previous 40,000 years. General motor response in Alpha-Centaurans is markedly higher than in Humans. The females of the race dominate Alpha-Centauran culture at all levels. Male Alpha-Centaurans are not commonly found in the governmental, legal, or military structures of Alpha-Centauran culture. Males are found primarily in the agrarian and unskilled labor forces or are not employed at all. The home planet of the Alpha Centaurans is largely agrarian and pastoral. The population is fairly low, and the planet is not a major economic element of the Federation.

1. ↑ Various (4 November 2002). *Captain's Log 25*. Edited by Stephen V. Cole. (Amarillo Design Bureau, Inc.), p. 82. ISBN 1-58564-024-7.
Gorn Confederation

The Confederation of the Gorn (the two versions of the name are interchangeable) consists of three intelligent races joined into a single political unit. All developed on separate planets but are so nearly identical that they obviously come from common stock; their species profiles are identical and they can interbreed.

Their area of space includes relatively few habitable planets and, apparently, no native intelligent species beyond themselves. This was not always true, however. Prior to the Gorns encountering the Romulans, the Gorns encountered a sentient species — the birdlike Paravians, also descended from the original Gorn gene pool. The Paravians had found fossils of “demons” during the Paravian Middle Ages. As these “demons” were fossilized Gorns, the Paravians concluded the Gorns were demons and attacked them with unparalleled savagery. The war continued at a low level for decades, with the Gorns ultimately destroying all the Paravian colonies and all Paravian spacecraft, destroying all Paravian facilities capable of producing any more spacecraft, and blockading the species on its homeworld. Then a sun snake plunged into the Paravian sun causing it to go nova, destroying the Paravian homeworld and all the Paravians trapped there by the Gorn blockade. The Gorns felt they had caused the destruction of this species, creating the shock of “Paravian Guilt” within the Gorn culture. The Gorns ended the Third Gorn-Romulan War by driving the Romulans back to the original borders, but refused to press the war into Romulan space due to “Paravian Guilt.”

If the Gorns are famous for anything, it is for the stinginess of their legislature, which avoids providing the military with sufficient funding. The Gorns would be a much greater power in the universe if their percentage of gross national product devoted to the military matched that of the Federation (let alone the Romulans or Klingons).

The Gorn Confederation has been at war with the Romulan Empire since they met. After an initial period of tension, the Confederation has been firm friends with the UFP. The Gorns have an excellent working relationship with the Skoleans.
Curiosity Kills (SH190)

## Curiosity KillsPart of Andromedan Invasion

Several years before the Andromedans began assaulting the ISC, they sent out several small reconnaissance patrols.
Their missions tended to vary, but they always involved the acquisition of information. In the case portrayed by this scenario, the Andromedans were trying to gain a basic understanding of the ISC command structure. To this end they sought to acquire high ranking officers for interrogation or to
gain access to ISC computer data files. The success of these operations was due to the basic biographical and logistical data they collected, rather than the ability to break the high security safety interlocks associated with more sensitive information.

## Aftermath

The Andromedans captured the captain (driving his mind-linked brothers insane). The cruiser, under command of the gunnery officer, destroyed both
Cobras before the Andros disengaged.

## References

1. ↑ Various (2007). *Star Fleet Battles Module M – Star Fleet Marines*. (Amarillo Design Bureau), pp. 45–6.
Moment Of Glory (SH79)

## Moment of GloryPart of Two Front War

Many battles were fought on that dark day in August Y169 when the Hydrans invaded Coalition territory. The Hydrans had made extensive plans for the attack, detailing what each ship was to do and where it was to go. Some of these plans included secondary objectives, with contingency plans in case the ship did not complete its primary objective on time or in condition to fight again. These plans were updated every hour for months before the attack as Lyran and Klingon forces shifted.

One aspect of the Hydran plan called for two destroyers to engage a patrolling Lyran heavy cruiser, keeping it from reacting to various outposts under attack, and (perhaps) delaying it long enough for heavier Hydran ships to complete their first attacks and move to destroy it.

The Lyran heavy cruiser had heard the first reports of the Hydran invasion, but the surprise attack had paralyzed the Lyran command network. The heavy cruiser was told to hold its position until the sector commander could decide where best to employ it. When the two destroyers appeared, the heavy cruiser’s captain decided to destroy one or both of them while waiting.

Both sides sought their moment of glory.

## References

1. ↑ Various (2017). *Star Fleet Battles Module R3 – Klingon, Hydran, Lyran, WYN*. (Amarillo Design Bureau), pp. 40–1.
One-Man Band (SH208)

## One-Man BandPart of Andromedan War

During the Andromedan War, the key strategy was to detect new Andromedan bases as quickly as possible and destroy them before they could be reinforced and expanded. Networks of scouts, sensor stations, and bases sifted the ether trying to find the tell-tale traces of the Rapid Transit Network. Whenever a base was detected, the nearest available units were sent to kill it.

Federation intelligence had numerous theories about the Andromedans, and even after Operation Unity was never entirely clear on which ones had been right and which ones had been wrong. One theory was that Andromedan bases could detect the number of approaching galactic ships, but not their size. (This theory was highly controversial. The Klingons dismissed it as nonsense; the Kzintis seemed to have accepted it at least partially in the construction of their SSCS Goliath). The Federation would, when a base was found, sometimes send the largest available single ship on the theory that this might not trigger a quick Andromedan call for reinforcements. Sometimes it seemed to work, and sometimes it did not seem to work. There were enough variables in the equation that no one could be sure.

This incident, from an early phase of the Andromedan War, was one such case. The Federation DNH Trusteeship left its consorts behind and approached a newly-discovered Base Station with all guns loaded, only to find itself "shooting uphill" against the temporal elevator.

## Aftermath

The Sat Base was in danger, its panels full and leaks starting to cause problems, when the reinforcements arrived. The Trusteeship bravely ignored the new Andromedan arrivals and continued pounding the base, destroying it while being crippled itself. The Andromedan ships fled the scene and evaded further contact with Federation forces.

## References

1. ↑ Various (1999). *Star Fleet Battles Module R7 – Dreadnaughts at War!*. (Amarillo Design Bureau), pp. 43–4.
Deiana

This is a major industrial colony which had nearly a billion inhabitants by Y170. It was founded by Malcom Levitson in Y145 as the centerpiece of the Western Worlds.

Location: Sector 2106.

## References

1. ↑ John Sickels (30 March 2011). *GURPS Federation, Fourth Edition*. Edited by Jean Sexton. (Amarillo Design Bureau, Inc.), p. 97. ISBN 978-1-58564-155-0.
Enemy Within (SH181)

## The Enemy Within

A Federation ship had been diverted from its normal mission to Calenda–III to deliver a priority shipment of serum to the victims of a plague. Because the serum could not be sent by transporter, all four shuttles went to the surface in a convoy to deliver it, only to fall into a Klingon trap. The shuttles, loaded with Klingon warriors, returned to the ship and quickly took control of the shuttle bay, just as long-range sensors detected the approach of a Klingon cruiser!

## Aftermath

After a desperate battle, the Federation Marines, assisted by militia units, succeeded in clearing the Klingons from the ship. Having sustained severe damage from the attacking Klingon cruiser, the ship disengaged.

## References

1. ↑ Various (2007). *Star Fleet Battles Module M – Star Fleet Marines*. (Amarillo Design Bureau), p. 32.
No Escort, No Problem (SH66)

## No Escort, no ProblemPart of The Return of the King

In an attempt to keep front line units supplied with replacement PF flotillas, the Hydrans began sending unescorted tugs through areas patrolled by Klingon raiders. The tug captains, however, felt no need for escorts because of the nature of their cargo.

## References

1. ↑ Various (1992). *Star Fleet Battles - Scenario Book 1*. (Amarillo Design Bureau), p. 70.
Klingon Empire

The **Klingon Empire** is an interstellar state originating from the planet Klinshai.

The Klingons are generally regarded as the most militaristic, aggressive, and evil of the empires, a reputation they do not deserve. The Klingon Empire is economically inferior to the Federation and, unlike the Federation, has no open frontiers on which new territory can be found without conflict. The Klingons can never compete with the Federation economically and feel compelled to maintain a powerful fleet to avoid being dominated. This requires running their economy on a continuous wartime basis, reducing their entire population, including several subject species, to rather
spartan living conditions.

The Klingon Empire arose on the ruins of a previous one (known only as “The Old Kings”) of which the Klingons had been a subject empire. The Old Kings used Klingons primarily in their starship crews without, apparently, civilizing them. When the Old Kings disappeared (perhaps in fear of a gigantic black hole in the galactic core), the Klingons quickly picked up the pieces. The Klingon ships are organized as the Deep Space Fleet (DSF).

## Planets and Systems

(Either on the Federation & Empire Map or Subject Race homeworlds)

* Bakuria
* Bargantine
* Cromarg
* Dunkaria
* Farlin
* Hilidaria
* Kadrak system
	+ Kadrak
	+ Drakis
	+ Shadrak
* Kangor system
	+ Kangor
	+ Kangorax
	+ Kangor-Ultra
* K'Brogrh
* Klardon system
	+ Klardon
	+ Aradon
	+ Vordon
* Klegarine
* Klinshai System
	+ Klinshai
	+ Keress
	+ Marak
	+ Kovar
* Klomarth
* Kypruss
* Sefaria
* Slirdaria
* Valoria
* Vergaria
* Walkuria
* Vudar
* Zoolax

### Colonies

* Aklar III
* Bristok
* Dakar
* Darmot
* Gamma Epsilon III (Klingon colony in Federation Neutral Zone)
* Grinmarias
* Grimrock
* K't'tothos IV
* Klloridor
* Kr'Nath
* Kraknora
* Landfalk
* Lumbertok
* Pakret
* Paradura
* Phylos
* Raktok
* Selnar
* Taratok (Klingon colony in Federation Neutral Zone)
* Tyson's Star (Klingon colony in Federation Neutral Zone)
* Verlix
* Yirlia (Klingon-controlled world in the Lyran off-map area)

### Bases

* Base Station 6 (Federation border)
* Base Station 18 (Tholian border)
* Border Station 13 (Hydran border)
* Conquest's Gate (Klingon staging area in Hydran space in Y113)
* Yank's Hole
Death By Stoning (SH171)

## Death by Stoning

The Orions like to think of themselves as predators, rather than prey. Surprise is their favorite tactic, coupled with overwhelming force. Unfortunately, they do need bases to repair their ships when the fleet manages to surprise them. Orion bases are, however, targets of intense interest to fleets, a situation which encourages the Orions to conceal them. A favorite spot for the Orions is an asteroid field in an uninhabited system.

Unfortunately, such fields might be mined by Jindarians, who would not be likely to reveal themselves to the Orions. The Jindarians do, however, take a dim view of intruders, especially when the heightened activity of building a base forces them to curtail their own mining operations. Shortly after the base became active, the Jindarians came calling.

## Aftermath

The Orion base was destroyed, along with both of the Slavers and the small freighters. The Jindarians lost one of the CLs, but withdrew before the Orion CR could arrive to extract vengeance.

## References

1. ↑ Various (2005). *Star Fleet Battles Module F1 – The Jindarians*. (Amarillo Design Bureau), p. 31.
PSS Holmes

## Notable Commanders and Crewmembers

Bailiff \* Bobby \* Constabulary \* Deputy \* Dragnet \* Gatekeeper \* Gendarme \* Justice \* Lawman \* Militia \* Mountie \* Pacifier \* Peacekeeper \* Peacemaker \* Peaceofficer \* Posse \* Summons \* Texas Ranger \* Trooper \* Tucker \* Lt Oleg Babak \* Behan \* Callahan\* \* Deckard \* Alejandro Dominguez \* Morgan Earp \* Virgil Earp \* Wyatt Earp \* Doc Holiday \* **Holmes** \* Kojak \* LeBeau \* Mackie \* Malloy \* Magnum \* Mark Majors \* Masterson \* McKeehan \* Elliot Ness \* John Oliver \* Osterhout \* Darius Quimby \* Texas John Slaughter \* Richard Simms \* Sipowicz \* Sorenson \* John Walsh \* Watson \* White \* Williams \* Willis \* Jimmy Wilson \* Drebin \* Nordberg and about 130 others.
PSS Gatekeeper

## Notable Commanders and Crewmembers

Bailiff \* Bobby \* Constabulary \* Deputy \* Dragnet \* **Gatekeeper** \* Gendarme \* Justice \* Lawman \* Militia \* Mountie \* Pacifier \* Peacekeeper \* Peacemaker \* Peaceofficer \* Posse \* Summons \* Texas Ranger \* Trooper \* Tucker \* Lt Oleg Babak \* Behan \* Callahan\* \* Deckard \* Alejandro Dominguez \* Morgan Earp \* Virgil Earp \* Wyatt Earp \* Doc Holiday \* Holmes \* Kojak \* LeBeau \* Mackie \* Malloy \* Magnum \* Mark Majors \* Masterson \* McKeehan \* Elliot Ness \* John Oliver \* Osterhout \* Darius Quimby \* Texas John Slaughter \* Richard Simms \* Sipowicz \* Sorenson \* John Walsh \* Watson \* White \* Williams \* Willis \* Jimmy Wilson \* Drebin \* Nordberg and about 130 others.
Amarillo Design Bureau

**Amarillo Design Bureau** is a company which specializes in tactical and strategic board wargames. The company is a successor to Task Force Games, and is owned and operated by Steve and Leanna Cole, with partner Steve Petrick, and based in Amarillo, Texas. The company created and developed the series of games set in the *Star Trek*-based Star Fleet Universe, under license from Paramount Pictures,which includes the tactical combat games *Star Fleet Battles*
and *Federation Commander*, the strategic-level game *Federation and Empire*, the card-based tactical game *Star Fleet Battle Force* and the role-playing game *Prime Directive*. They also produce a large series of miniatures under the *Starline 2400* and *Starline 2500* label, as well as the biannual *Captain's Log* magazine.

## References

1. ↑  (2007). *Hobby Games The 100 Best*. (Green Ronin Publishing), p. 295–297.
2. ↑  (2003). *Game Development and Production*. (Wordware Publishing, Inc).[1]
Constitution class heavy cruiser

The workhorse of Star Fleet, the Federation heavy cruiser (known as the Constitution class) is probably the most balanced all-around starship in the game. In combat, this ship relies on its toughness and on a flexible use of its power. This class incorporated several incremental improvements (i.e., refits) which kept it competitive throughout its long history. The class is a follow-on to the Republic class heavy cruisers (all survivors of this class were eventually upgraded to Constitution class).

This is a base hull. Variants include the command cruiser, strike carrier, battle carrier, heavy command cruiser, heavy drone cruiser, interdiction carrier, heavy fighter carrier, heavy mauler cruiser (conjectural), area control ship (conjectural), bombardment carrier (conjectural), heavy fighter carrier, division control ship, and advanced technology command cruiser. The galactic survey cruiser, fast cruiser, and strike cruiser are built on drastically modified heavy cruiser hulls.

**Seeking weapons:** Prior to the plus refit, the heavy cruiser can control a number of seeking weapons equal to half its sensor rating; after the plus refit the heavy cruiser can control a number of seeking weapons equal to its sensor rating.

**Refits:** Transporters increased from Range 4 to Range 5 in Y140. Tractors increased from Range 2 to Range 3 in Y140. The rear phaser refit was available in Y160 but was rare prior to Y170 when it was accelerated, becoming common in Y173 and universal by Y175. The plus refit was available beginning in Y165, was common by Y171, and was universal by Y175. The AWR refit was available in Y170; virtually all ships had it by Y174. The Y175 refit was installed in Y175.

***Constitution*-class heavy cruisers**, (CA)

Constitution \* Enterprise \* Farragut \* Lexington \* Yorktown \* Excalibur \* Exeter \* Hood \* Intrepid \* Valiant \* Kongo \* Potemkin \* Bon Homme Richard \* Monitor \* Hornet \* Merimac \* Endeavor \* Defiance \* Excelsior \* Eagle \* Lafayette \* Wasp \* El Dorado \* Ari \* Saratoga \* Tori \* Krieger \* Essex
A Pirate’s Surprise (SH128)

## A Pirate's Suprize

In Y162, a critical Kzinti convoy of badly needed raw materials was attacked by pirates of the Daven's Cartel. The pirates were surprized to discover Q-ships in the heavily defended convoy, but had provided a surprize of their own.

## Aftermath

The pirates made the mistake of trying for the whole convoy and were caught by the reinforcing squadron. They were driven off with the loss of the *Osiris*, and the *Saracen* was captured in a boarding party action that was used as a teaching example in academies across the galaxy for the next 30 years. The power of the Daven Cartel was broken, and its Crime Lord was removed in a coup. A new Crime Lord took over but found his territory being raided by independent pirate ships. He negotiated a deal with them to bring them under his control and invited the captains of key vessels to a gala banquet to celebrate the new profit sharing scheme. The captains were murdered, their ships were taken over, and the power of the cartel was reestablished.

## References

1. ↑ Various (1994). *Star Fleet Battles Module S2 – Scenario Book 2*. (Amarillo Design Bureau), pp. 28–9.
Novorosibirsk

In the decades following First Contact, representatives of many political and social groups left Earth to “find new worlds” where they could practice their beliefs without disrupting, or being disrupted by, the larger society. Most of these groups were benign, and their colonies survived; a few even thrived. A few colonial groups, however, were not-so-benign, being offshoots or descendents of the neo-Communists, neo-fascists, and religious fanatics who had helped set off World War III. These groups included violent religious extremists, racial supremacists, and those who rejected democracy. Almost all of these so-called “human hate colonies” died out quickly, since obtaining aid and protection from United Earth or the Federation was conditioned on renouncing hateful ideology.

Novorosibirsk was an exception. Founded by a disgruntled group of Russian and Ukrainian Marxist-Leninist-Volkovists in Y24, it was at the time the most distant Earth colony in regular contact with Earth. The immense mineral riches in the system helped keep the colony afloat, but communist economic ideology reduced economic growth. Novorosibirsk considered itself independent from Earth and the Federation for the first two decades of its existence, with limited economic contacts. However, in Y50 a famine caused by a combination of drought and poor agricultural practices forced the government to request humanitarian aid from Earth.

This discredited the hard-line leadership, but with starvation staring them in the face, there was little choice. In the Novorosibirsk Party Congress of Y52 a new, more liberal Politburo was elected by secret ballot. Surprisingly, most of the hard-liners in the old Politburo did not resist the change in government and left their posts peacefully; the two holdouts who refused to leave office were arrested.

The economy and political system were gradually liberalized and by Y90 the colony was firmly back in the orbit of Earth and the Federation, with a democratic political system, an economy in line with Federation norms, and representation in the UE government as part of the United Earth Colonial Territories. By the General War, Novorosibirsk featured a thriving economy. It was a minor industrial
planet and a major Star Fleet bastion.

Location: Sector 2509.

## References

1. ↑ John Sickels (30 March 2011). *GURPS Federation, Fourth Edition*. Edited by Jean Sexton. (Amarillo Design Bureau, Inc.), p. 98. ISBN 978-1-58564-155-0.
Center Of Attention (SH146)

## Center of Attention

After completing its conversion to an NCA, the Lyran cruiser *Chotiska* was deployed to the Hydran border. Shortly after reaching the operational zone, the *Chotiska* suffered a massive systems failure and its central section became completely inactive. The *Chotiska* was towed to an FRD at a nearby planet to be repaired. While waiting for a supply ship to arrive with the parts necessary to complete the repairs, the FRD came under attack by a small Hydran force. All that stood in the Hydran's way was the *Chotiska*. The *Chotiska* undocked, assisted by tractors from the FRD which rotated it clear, and quickly became the center of attention.

## Aftermath

The *Chotiska* and *Strongbow* mutually annihilated each other, damaging the FRD in the violence of their twin explosions and destroying most of the fighters. The Hydran Cuirassier dueled with the planetary defenses for a brief while before detecting the arriving *Gehenna*, at which point it left the scene.

## References

1. ↑ Various (1994). *Star Fleet Battles Module S2 – Scenario Book 2*. (Amarillo Design Bureau), pp. 52–3.
Millard M. Torrance

The Unionists under the leadership of Millard M. Torrance won a very narrow victory in Y186. From the major colony world of Sigma Draconis IV, Torrance was a wily political operator in domestic political matters, but was out of his depth as a leader of a major empire. When the Inter-Stellar Concordium began major operations to “separate” the powers, Torrance attempted to open negotiations with the ISC, which he saw as a natural ally of the Federation due to their political idealism. These negotiations failed dismally. The ISC considered the wartime destruction of the Romulan capital planet Remus a deliberately genocidal act, and was convinced that the Federation was just as irrational and violent as any of the other major powers.

Torrance lasted just over one year in office, forced to resign after an investigation by a major trivideo news program exposed severe corruption in dispersal of government contracts benefiting his supporters. The Progress Party threatened to pull out of coalition with the Unionists and collapse the government if Torrance did not bow out. Torrance resisted at first, until President Baranov himself, in an unusual move, publically pressured him to resign.

1. ↑ John Sickels (30 March 2011). *GURPS Federation, Fourth Edition*. Edited by Jean Sexton. (Amarillo Design Bureau, Inc.), pp. 19–20. ISBN 978-1-58564-155-0.
Andorian

Andorians are tall, slender humanoids, with blue skin, white hair, and obvious “antennae” protruding from the top of their heads. As a race, Andorians are renowned for their heightened perceptive acuity, which stems from the great number of predatory creatures that populate their homeworld. Their “antennae” provide improved hearing and an enormously enhanced sense of smell. Their visual ability is also well above humanoid standards.

The harsh history of early Andorian civilization has left a strong social taboo against the appearance of frivolity or wasted effort. Their curt remarks often make them seem prudish or unsociable, while in fact they simply don’t have a strong cultural interest in leisure activities. They are often considered a “warrior race” since many of them enlist in the Marines.

Andorian culture is predicated on the Cooperative, a group of 60 to 100 families who have pooled their resources and abilities. Cooperatives tend to focus on a primary field of endeavour.

1. ↑ Various (4 November 2002). *Captain's Log 25*. Edited by Stephen V. Cole. (Amarillo Design Bureau, Inc.), p. 82. ISBN 1-58564-024-7.
And to the Republic (SL88)

## And To The RepublicPart of Day of the Eagle

A Romulan squadron under Senior Commander Taalar crosses the Federation border a few hours before the Romulans launch a major invasion, seeking the damaged Federation heavy cruiser Republic.

## Aftermath

The Romulans were driven off after the Audax self-destructed. The Federation ships continued on to Battlestation 9 were they helped defend the base against the upcoming Romulan attack.

Commander Jeffries was given command of a new Federation Frigate, both he and Captain Jeffries survied the Day of the Eagle and the war.

## References

1. ↑ Various (1987). *Captain's Log 5*. (Task Force Games), p. 10.
Landing Party (SH50)

## Landing Party

In Y155, as tensions grew between the Federation and the Klingon Empire, the Federation accelerated its efforts
to survey planets in the Neutral Zone. The Klingons considered these surveys to be a “provocation” and used them to create incidents.

On one such mission, the light cruiser *Texas*, under Commander Nita Howell, was making a standard survey of Vanecek VI when cosmic radiation from a solar flare forced the *Texas* to withdraw for 31.8 hours. A landing party had been previously transported to the surface and remained behind (protected by the atmosphere) to complete the survey. When the *Texas* returned to the system, however, it found that a Klingon battlecruiser had entered the system and was blocking the way.

## Aftermath

The *Texas* sustained heavy damage but succeeded in rescuing the members of its survey parties. There was continuing debate in the Federation on whether starship captains should be allowed to use their weapons to accomplish their mission, or if they should continue to attempt to succeed without combat. Howell was decorated for the battle and later promoted to a staff position.

## References

1. ↑ Various (1992). *Star Fleet Battles - Scenario Book 1*. (Amarillo Design Bureau), pp. 50–1.
Battle for the Throne (SH256)

## Battle for the ThronePart of Kzinti Civil War

Finally the Usurper met the Patriarch in mortal combat — to the winner belongs the throne!

## Aftermath

In a fearsome battle, the Usurper (or was it the Patriarch?) was defeated and fled with his remaining disengagement-capable ships.

## References

1. ↑ Steven V. Cole (2008). *Star Fleet Battles Module Y2*. (Amarillo Design Bureau), pp. 71–2.
Faulty Logic (SH141)

## Faulty Logic

Late in Y179, the Klingons set up an ambush for a Federation patrol in order to combat test a new drone ATG system able to be launched under passive conditions but acquire its own targets from 10,000 to 80,000 kilometers.

Two things disrupted the Klingon plans. First (unknown to the Klingons), the ATG unit had a fatal flaw in it. Second, Federation intelligence had gotten wind that something was brewing.

The Federation switched patrols in the suspected sector, sending a group of the newer DWs, with a DDL and an FFG, and keeping the original patrol as a reserve.

## Aftermath

The *Eisenhower* barely survived the initial Klingon salvo, but, even with aid from the other Federation ships, its situation was impossible and the drones destroyed her. Fortunately for the Federation, a significant number of the drones targeted the D5W *Soulwing*, leaving her too badly damaged to fight. The *Soulstalker* attempted to continue the action, but was forced to retreat when the Federation reinforcements were detected. Studying the records and data from the MRS that the Klingons had not been able to destroy before leaving the site revealed to the Federation just what had happened, but this was unsuccessful in ending rumors of a cloaked Orion ship intervening on their behalf.

## References

1. ↑ Various (1994). *Star Fleet Battles Module S2 – Scenario Book 2*. (Amarillo Design Bureau), pp. 45–7.
Kobol’s Rock (SH176)

## Kobol's Rock

The majority of Klingon starship crews are non-Klingon subject races, including Dunkars, Zoolies, Hilidarians, Slirdarians, and Cromargs. The Klingon ground forces, however, are about 50% Slirdarian, 20% Klingon, and 30% a mixture of the other races.

The Slirdarians, humanoid creatures resembling a cross between a bear and a gorilla, are loyal subjects of the Empire but are restricted from positions of high command. One Slirdarian, Razmond Kobol Tsumasoln, achieved the rank of major general when the division he served in was stranded on a desolate planet near the Kzinti border, a planet known only as “the rock”. A major when the battle started, he assumed command when the last Klingon officer died of wounds received in combat. That Klingon, Lt. General Kand Gorst, hated Slirdarians in general and Kobol in particular, but knew that the 317th Ground Division would need an undisputed and capable leader if it were to survive. While Kobol was not the senior officer (and there were hundreds of Klingons in the division), he was recognized by almost everyone as the best officer for the job. Kand Gorst promoted the “under-caste barbarian” with his dying words: “Assume rank as Brigadier General and take command of the division. Survive and Succeed.” Kobol did survive; his promotion to major general came on the day when the Klingon fleet returned.

## Aftermath

Kobol held, and his promotion to major general was confirmed by the Klingon High Command. Kobol spent the rest of his career commanding a training school for Klingon Empire troops.

## References

1. ↑ Various (2007). *Star Fleet Battles Module M – Star Fleet Marines*. (Amarillo Design Bureau), pp. 25–26.
Andichron VI

Founded as a research colony by the Rigellian government in Y87, Andichron VI later expanded into a general colony producing a variety of agricultural, industrial, and commercial products. By Y170, the population had reached over 1 million. The planet is Class M, orbiting a F9V white-yellow dwarf star.

Location: Sector 3309.

## References

1. ↑ John Sickels (30 March 2011). *GURPS Federation, Fourth Edition*. Edited by Jean Sexton. (Amarillo Design Bureau, Inc.), p. 97. ISBN 978-1-58564-155-0.
Moerv Kannal

A Rigellian Primacy Father, Kannal led the Unionist/Progress coalition to unexpected electoral victory in Y46 by focusing the campaign on complaints of war profiteering and corruption by Federalist appointees in the Federation bureaucracy. A brilliant politician able to reach across both sides of the aisle, he was reelected by a massive margin in Y52 thanks to a booming economy. Kannal’s government is generally viewed today as a period of peace, progress, and prosperity. A great deal of money was poured into scientific research in this period, resulting in the development of tactical warp drives and transporters. There was also massive improvement in consumer goods technology, raising the standard of living. Many historians regard him as the most successful peacetime chairman in history, and he became a long-standing political hero for Unionists. During his administration, he started the Social Contract programs which later proved to be too expensive and had to be modified in a series of heated political debates. He returned to Rigel and rejoined the Primacy Council following his chairmanship.

1. ↑ John Sickels (30 March 2011). *GURPS Federation, Fourth Edition*. Edited by Jean Sexton. (Amarillo Design Bureau, Inc.), p. 15. ISBN 978-1-58564-155-0.
PSS Doc Holiday

## Notable Commanders and Crewmembers

Bailiff \* Bobby \* Constabulary \* Deputy \* Dragnet \* Gatekeeper \* Gendarme \* Justice \* Lawman \* Militia \* Mountie \* Pacifier \* Peacekeeper \* Peacemaker \* Peaceofficer \* Posse \* Summons \* Texas Ranger \* Trooper \* Tucker \* Lt Oleg Babak \* Behan \* Callahan\* \* Deckard \* Alejandro Dominguez \* Morgan Earp \* Virgil Earp \* Wyatt Earp \* **Doc Holiday** \* Holmes \* Kojak \* LeBeau \* Mackie \* Malloy \* Magnum \* Mark Majors \* Masterson \* McKeehan \* Elliot Ness \* John Oliver \* Osterhout \* Darius Quimby \* Texas John Slaughter \* Richard Simms \* Sipowicz \* Sorenson \* John Walsh \* Watson \* White \* Williams \* Willis \* Jimmy Wilson \* Drebin \* Nordberg and about 130 others.
Convoy Terror (SH244)

## Convoy Terror

During the General War convoys became the normal way of doing business anywhere near a combat zone. The problem was providing them with enough escorts to protect them while not denuding the front lines of the forces needed to keep the enemy at bay. If all one had to worry about was the enemy beyond the fighting forces, the convoys would not have needed much of an escort.

In Y179, the Lyrans sent a convoy across Klingon space to the battle station (which had replaced an earlier one) they had established to support operations against the Federation.

The new battle station was further behind the lines, making it less susceptible to Federation or Kzinti interference. Unfortunately, the Orions could appear anywhere, even deep within an empire. And, increasingly, there were also the Andromedans.

In this case, it was later learned that the Federation had discovered the projected arrival time of the convoy, and while they had no force that could reach it, they did have credits to spend. The Daven Cartel was not above playing both sides, and knew that accepting such a contract could have a
negative impact on the Cartel’s relations with both the Klingon and Lyran Empires. A little judicious subcontracting, however, could avoid leaving a trail directly to the Cartel, and plausible deniability would be enough to keep the Lyrans and Klingons from taking combat forces away from the front lines to concentrate on damaging the Cartel’s other operations.

As the convoy neared its destination, the Orions struck.

## Aftermath

Both POLs and the MP were destroyed. The DWP was heavily damaged and all three Bobcats were lost (two of the escape pods were recovered). The armed freighters were all lost imposing themselves between the other ships of the convoy, as was the Free Trader. The other freighters all sustained some damage, mostly from being overwhelmed by drones. The Orion MR and both the DWs were driven off, and only this saved the convoy from complete destruction.

The Lyran Fleet Command noted the value of the DWP’s Bobcats, and its special sensor, in the defense of the convoy. (The jamming of the BR on its attack runs was a significant contributor to the defense, and the Bobcat’s dogged pursuit of the MR caused the damage that forced it to disengage.) This led them to try to assign DWPs to every critical convoy, but there were never enough of them, and they had too many other jobs to do. The Orion deployment of Buccaneers degraded their use in the convoy role in any case.

## References

1. ↑ Various (2007). *Star Fleet Battles Module R11 – Support Ships*. (Amarillo Design Bureau), pp. 53–4.
Lexington class command cruiser

The command cruiser is an improved variant of the standard heavy cruiser, noted for its firepower and versatility. Normally, the admiral commands his fleet from a command cruiser during peacetime. Command cruisers (most fleets have similar ships) are usually marginally better in firepower and considerably superior in command, control, and communication facilities as compared to heavy cruisers. As the General War continued, many surviving heavy cruisers were converted into command cruisers.

The command cruiser is a variant of the heavy cruiser.

**Seeking weapons:** Prior to the plus refit, the command cruiser can control a number of seeking weapons equal to half its sensor rating; after the plus refit the command cruiser can control a number of seeking weapons equal to its sensor rating.

**Refits:** The plus refit was available beginning in Y165, common by Y171, and universal by Y175. The AWR refit was available in Y170; virtually all ships had it by Y174. The Y175 refit was installed in Y175.

***Lexington*-class command cruisers**, (CC)

Nimitz† \* Raeder† \* Farragut \* Lexington \* Excalibur \* Exeter \* Kongo \* Bon Homme Richard \* Lafayette \* Essex \* at least one additional CA (and at least two of the Republic-class, Mark IV heavy cruiser† were also converted.
Big Valley V

Big Valley V was one of the four “Western Worlds” colonized by Malcolm Levitson; see the entry on this group below. It is a Class M planet orbiting a G1V star.

Big Valley V was colonized by the Archer Daniels Midland Company from Earth in Y144; it was a booming agricultural colony with a population of 1 million by Y170. The other planets in the Belinda system included a hot Class I planet, a Class C hothouse in the second orbit, a Class D airless rock in the third orbit and a nearly identical one in the fourth, two Class A hot gas giants, a Class B cold gas giant, and the usual set of comets and Kuiper Belt objects.

Location: Sector 2106.

## Reference

1. ↑ John Sickels (30 March 2011). *GURPS Federation, Fourth Edition*. Edited by Jean Sexton. (Amarillo Design Bureau, Inc.), p. 97. ISBN 978-1-58564-155-0.