Wyverns of Hireath

### PLAYING RULES

* No godmodding with the wyverns. God-modding in this case is using your wyvern in unfair ways towards other players without consulting them; be very courteous with your wyvern. First warning gets your wyvern benched for a while; second one gets the wyvern refunded and removed permanently. Third one loses you the ability to own/buy wyverns on any of your characters. These strikes are not the same as account strikes (although blatant god-modding may lead to both)
* One wyvern will only ever have 1 owner at a time. They can't bond with multiple people
* One person can only bond with 1 wyvern at a time. The bond lasts until either one dies
* If the owner dies, the wyvern goes into grieving and can not be claimed again for 10 years (so basically you can't transfer wyverns from character to character)

* Wyverns are all sentient and can't be uplifted
* They form telepathic bonds with their owner; familiar whisperer doesn't work on them
* Can not be summoned/controlled with Beast Summoning
* Can not be transformed into by Shapeshifting
* Immune to the use of Sight and similar blessings (basically no warging into your wyvern)

* Wyverns need to be pre-approved for Chapter plots and Event threads. They can never just be brought in randomly

### IN CHARACTER CONSIDERATIONS

Characters need to consider wyvern housing realistically. Wyverns are incredibly large creatures that require a lot of space as well as specialized care. Here are some questions to ask yourself when considering a wyvern for your character:

* Where will your character keep their wyvern? These creatures are not suited for city living, and changes in the place you call home may need to be made to live near your wyvern because of this.
* How does your character provide shelter for their wyvern? Are they wealthy enough to build a large shelter? do they allow their wyvern to find a naturally occurring shelter for their own?
* How does your character feed their wyvern? Each wyvern has different dietary needs and demands from consuming large amounts of meat to existing in places with a lot of arcane energy they can absorb.

Notes: Wild wyverns are a rarity - to the point that it's unlikely a character will ever encounter a fully grown adult in the wild. Young wyverns and eggs may be discovered, but will almost alway form a bond as soon as they are able.

### TYPE

* Wyverns are herd/region specific, so only Talori/Rogues can get the water one, Aodh/Heralds can get fire one etc. Patron deity doesn’t matter.
* Taking the wyvern out of the appropriate herd/region makes them weaker or even potentially die. For example, a water wyvern would not survive outside of an aquatic environment, and would be weaker if forced to remain in seas it is not native to. An Arcane drake, though potentially able to survive outside of Sirith, would become drastically weaker and may even shrink in size without enough arcane energy to sustain it. The one exception to this is the chaos wyvern, as it has no native enviroment. It is the smallest of Hireath's wyverns, but is also the most adaptable, able to withstand Sedo's heat and Onea's frigid cold with little difficulty.

There are six types of wyvern native to Hireath:

* The Fire Wyvern of Aodh
* The Earth Wyvern of War Forged

* The Water Wyvern of Talori
* The Air Wyvern of Serora
* The Arcane Drake of Breim
* The Chaos Wyvern of the Vagabonds

AGING

* Wyverns may either be found as eggs, hatchlings, or young adults in the world. They may also be bestowed personally during a god RP.
* It takes at least nine real out of game months for wyverns to reach their full size after purchase. That said, beyond that the exact development of their wyvern is up to the player, and they may allow their wyverns to grow a bit more slowly if they desire.