Runorix Feats

### Gunslinger Feats

* ***Sniper:** Prerequisites: Int 13 or higher* *You mastered the art of taking your time for the perfect shot. You gain the following benefits: As an action, you can carefully line up your next shot. The first ranged weapon attack you make on your next turn has advantage and ignores half cover and three-quarters cover. If it hits, it is a critical hit. You lose this benefit if you move or are forced to move before making this attack on your next turn. Being prone doesn't impose disadvantage on your attack rolls with ranged weapons. When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position.*
* ***Dual Wielder:*** *You master fighting with two weapons, gaining the following benefits:* *You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand. You can use two-weapon fighting even when the one-handed melee weapons or firearms you are wielding aren't light. You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one. You can reload two firearms with a single action or bonus action*
* ***Quick Draw:*** *Prerequisites: Dexterity 13 or higher, proficiency with at least one type of weapon.* *Your hands are fast, and your aim is true. You gain the following benefits: When initiative is rolled, but before any turns are taken, you may use your reaction to make a single weapon attack. You may draw or stow weapons freely - doing so does not consume your object interaction.*
* ***Eagle Eye:*** *Prerequisites: Sharpshooter feat* *You design a scope that allows you to make shots at extreme range. As a free action, you may toggle the scope between zoomed and normal modes. While zoomed, you have disadvantage on attacks that are not made at long range, and make attacks at long range without disadvantage. While not zoomed, you make attacks as normal. You can only gain benefits from this item when using a ranged weapon that has the two handed property.*
* ***Deadshot:*** *Prerequisites: Intelligence 13* *You have learned techniques to give you uncanny accuracy against a target you set your sights on. you gain the following benefits: Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls. As an action, you can take aim and focus your attention on a creature you can see, requiring you to start concentrating as if maintaining concentration on a spell. For 1 minute or until you lose concentration, ranged attack rolls you make against the chosen creature have advantage. You may use this feat again after finishing a long rest.*
* ***Firearm Feint:*** *Prerequisites: Firearm proficiency* *You are so skilled at handling firearms that it becomes distracting to your enemies. Increase your Dexterity or Charisma by 1. You can use your bonus action to use your Sleight of Hand or Performance to confound one enemy you can see and who can see you. This is a contested roll against the enemy’s Insight or Perception, and if they fail, you or another ally of your choice have advantage against them for your next attack. Any target who succeeds cannot be subject to this ability for the next 24 hours. This feature can be used a number of times equal to your Dexterity or Charisma modifier (your choice), these uses are restored at the end of a short rest.*
* ***Guns'aBlazing:*** *Prerequisites: 13 Dexterity or Strength, proficiency with firearms* *You are a pro with firearms. Whenever you are wielding a firearm with the reload property (page 267, DMG), you can unload all the ammunition of your gun upon your enemies. You must attack a separate target for each piece of ammunition, and each target must be within the short range of your gun. If you have less enemies than the amount of ammunition in your gun, the remaining bullets are wasted. Once you use this trait, you can't do so again until you finish a short or a long rest*
* ***Heavy Gunner:** Prerequisite: Proficiency with martial weapons You are a master at using large or heavy automatic weapons. • Increase your Strength score by 1, to a maximum of 20. • When wielding a ranged weapon with the burst fire property, its recoil value is reduced by 1. • When you make a Burst fire attack using the Attack action, you can use a bonus action to make a ranged weapon attack with the same weapon.*

### Tactical Feats

* ***Cover Master:*** *You've learned that taking cover is key to survival, and you can use it to the best of your ability. You gain the following benefits:* *Whenever you are behind cover that is light, such as shrubs and tall grass, you may treat it as half cover. Whenever you are behind an object that is normally half cover, you may treat it as three-quarters cover. Whenever you are behind an object that is normally threequarters cover, you may treat it as full cover.*

### Misc Feats:

* ***Fast Thrower:** Prerequisites: Dexterity 13 or higher.* *You have learned to quickly and efficiently throw anything. Increase your Dexterity by 1, to a maximum of 20. You can use your bonus action to make a ranged attack with a weapon with the thrown property, a potion, or an improvised throwing item. You do not add your ability modifier to the damage of this attack. When making a ranged attack to throw a weapon or item, you can draw that weapon or item being thrown as part of the attack, without using your Use an Object action.*
* ***Gunsmith:*** *You have a greater familiarity with firearms and their usage. • Increase your Dexterity score by 1, to a maximum of 20. • When you roll a 1 on an attack roll when using a firearm, there is no chance of you experiencing a firearm jam. • Replacing a clip no longer requires a bonus action and can be done as if drawing or holstering a weapon.*
* ***Stunt Driver:*** *Prerequisite: Proficiency with Vehicles You are an expert behind the controls of any planetary vehicle. • Attacking from a moving vehicle doesn’t impose disadvantage on your attack rolls. In addition, when you make an attack from a vehicle you are operating, you don’t have to make a Dexterity check to maintain control over the vehicle. • Add double your proficiency bonus to any Dexterity check made to perform a difficult or high-speed turn. • When your vehicle is hit with an attack, you can use your reaction to add your proficiency bonus to your vehicle’s AC against that attack.*
* ***Demolitionist:*** *You are skilled at using grenades and explosives. • Increase your Strength or Wisdom score (choose one) by 1, to a maximum of 20. • You gain proficiency with grenades • You can set an explosive charge or similar explosive device by using a bonus action.*
* ***Master Hacker:*** *You are skilled at infiltrating and programming computer systems. • You gain proficiency in a Hacker’s kit. •You gain advantage on Intelligence (Computers) checks made to break through the security of any computer system or access the functions of a foreign system. • Whenever a target must make a saving throw against a spoofing program you use, that target has disadvantage to their save.*
* ***Medic:*** *You are a capable healer, able to mend wounds and treat ailments. •When you use a medkit to stabilize a dying target, they also regain hit points equal to your Wisdom modifier. • You can spend one use of a medkit to tend to a creature’s wounds. The creature regains hit points as if they had used a recovery die during a rest. This does not count against their daily total. A creature can’t gain hit points from this feat again until they complete a long rest. • Under your care, characters expending recovery dice during rest gain a bonus amount of additional hit points equal to your Wisdom modifier for each recovery die they spend.*
* ***Technical Expert:*** *You have a knack when dealing with machines and electronics. • Increase your Wisdom score by 1, to a maximum of 20. • You have advantage to Wisdom (Mechanics) checks made to restore functionality to a broken machine or electronic device. • When you use a repair kit to prevent an automaton, cyborg, or construct from shutting down, it also regains hit points equal to your Wisdom modifier*