Clues

**Clues** are a mechanic in White Noise 2. Investigators try to find eight clues to summon the Artifact and the Sigils protecting it. On the other hand, The Creature tries to find and devour the Investigators before they can find all eight clues, and if it fails to do so, prevent them from breaking the Sigils and eventually the Artifact.

## Types of Clues

Clues are able to take five different forms. The most common clues are tapes, which are pre-recorded messages from past visitors of the map. Starting from Early Access Update #20, up to two clues in a game can also take the form of special clues, which are more complex and take more time to obtain. All clues can be located with the Investigator's compass and by listening to the sounds clues emit when near.

* Tapes
* Ancient Grimoires
* Arcane Chest
* Light Prism
* Rift

Tapes are the most common clues. When getting close to a tape, it plays a static-like noise and a red line on it glows. After being picked up, tapes play a pre-recorded message specific to the map that give some background to it.

Tapes are the only clue in Classic Mode, as in White Noise Online, the only clues were Tape Recorders. Like Tapes, they only had to be picked up.

Ancient Grimoires are books found in a group in a specific place on the map. When getting close to a grimoire, a sound plays. Grimoires also sparkle to provide a visual hint to their location. Obtaining a clue from a grimoire requires Investigators to interact and read every book until one is found to contain a clue. After a clue is found from an ancient grimore, remaining grimores disappear and the book with the clue is marked.

The Arcane Chest is a blue and grey stone chest that is opened through pressing runes in the right order. The order of buttons needed to open the chest is shown on the chest itself. When the correct rune is pressed, the sign on it disappears unless the combination is messed up afterwards. When the wrong button is pressed, the blue light on the buttons becomes red temporarily and the lock combination needs to be entered again.

The light prism is a light-blue prism floating in a stone structure. Obtaining the clue from it requires Investigators to shine their flashlights on it, causing it to spin rapidly and emit a loud sound until it shatters. The prism will break quicker when multiple Investigators are shining light on it, and the amount of Investigators at the start of the match determines how quickly the prism breaks. The Light Prism also has a set distance for breaking it with flashlights, no matter what the flashlight's range is.

A red rift occasionally appears in a random area on the map, along with many blue and grey shards. Investigators are required to collect two to six shards, then perform a ritual to close the rift and obtain a clue. Unlike the Light Prism, the ritual does not go quicker with multiple Investigators performing it.

The rift was the last special clue to be added.
## The Artifact

When eight Clues have been collected by the Investigators, the Artifact will reveal itself. The Artifact tethers the Creature to the Investigator's world and is defended by up to eight Sigils. The number of sigils that needs to be broken is twice the number of Investigators.

When the Artifact spawns, it will highlight itself to both the living and Ghosts, while their Compass will now point towards the nearest Sigil. Transmitters will be rendered useless, as they will attempt to highlight the Artifact again. The Creature, on the other hand, will be shown the Artifact's position as well as the exact locations of living Investigators. Living Investigators can break multiple Sigils, while Ghosts can only break one provided they didn't do so when they were alive.

## Trivia

* The messages recorded on each tape were recorded by soy1bonus, a developer of White Noise 2.
* On Spreepark, a tape can sometimes spawn in the ground. This is a bug.
* Each clue, with the exception of the Rift, appears on the badges from Trading Cards.

## Gallery

The Reckless badge, depicting a Tape.The Accursed badge, depicting a Rune.The Eldritch badge, depicting an Ancient Grimoire.The Daemoniac badge, depicting a Light Prism.