recursal/Fanatic-Fandom huggingface dataset:
Ralis Ravenshade

**Ralis Ravenshade** is a scourge aasimar paladin who was born into the Ravenshade patriar family in Baldur's Gate. He is the eldest triplet born to Mindar Ravenshade and Calistriel of Brightwater, a high-ranking Asura in the court of Sune.

Ralis is an ongoing character in the adventure *Murder in Baldur's Gate*

## Description

Ralis passes as a human male at first glance, though his Asura heritage is easily visible upon closer look. He has red hair and golden eyes with a slight pink hue. He stands tall at 6 feet and 2 inches (1.87 meters). He is often seen carrying a shield with Sune emblazoned on it, a pink whip, and wearing studded leather armor.

When Ralis activates his Celestial Transformation, he sprouts radiant fiery wings similar to his Asura mother. While in this form, his whip is encased in radiant fire and radiant energy spills out of his body from the wings, eyes, and mouth.

### Becoming a Paladin

With both of his siblings excelling in intellectual endeavors, Ralis decided to lean into his own strengths as a fighter. With his skills, he initially considered joining the Watch. After discussing this idea with his father, Mindar, Ralis instead decided to combine his physical skills and the gifts he has as a child of an Asura. Without a formal order of Paladins dedicated to Sune in Baldur's Gate, Ralis elected to create his own oath honoring the things most important to him: the city of Baldur's Gate, his family, Sune, and Siamorphe. With Calis, Valis, Evendur, Luciere, and Mindar present, Ralis created and swore an oath similar to those sworn by many other protectors. His specific oath was dedicated to Calistriel of Brightwater, Sune, and Siamorphe and held the following tenants:

> **Law:** *Baldur's Gate is successful because of the laws set forth by my forefathers with the guidance of Siamorphe. Her guidance and their wisdom must be respected.*
> **Loyalty:** *My word is my bond and my family is paramount. Without loyalty to them, the beauty and love of Sune can not exist.*
> **Courage:** *As the progeny of Calistriel, I will stand tall, even in the face of overwhelming odds. I will do what must be done for the order of Baldur's Gate.*
> **Responsibility:** *I swear to uphold my duties to Baldur's Gate, House Ravenshade, Calistriel, Sune, and Siamorphe. Should my duties cause consequences, then I will resolve them.*
>
>

[placeholder]
Luciel en Elsevaur

Moniker: The Forgotten Princess, The Dreaming Princess, The Contract Maker

Characteristics: Long brown hair, brown eyes

Luciel en Elsevaur was the 14th princess of the X empire. Because she was the youngest, no one really remember what she looks like; hence, she was known as the forgotten princess. She was raised a commoner and brought into the palace at age of 10. She often pretend as a maid and sneak outside the castle.

She only has one secret: she can dream of the distant future.
Mops Nopsmoth

**Mops Nopsmoth** is a human commoner and the younger daughter of the barber-surgeon Jooge Nopsmoth. Together with her father, Mops lives in Silverymoon, where she is expected to eventually pick up her father's profession. In 1491 DR, after her father was kidnapped and replaced by good and evil clones, Mops was neglected, attracting the attention of her 'imaginary friend' Wallace.

Jooge was an NPC present in the completed two-shot *The Barber of Silverymoon*.

## Description

Mops is a female human child with brown eyes and short hair that has been dyed a dark blue by her father. She stands at about 4 feet tall (1.2 meters) and weighs around 70 pounds (31.7 kilograms). She likes to wear colorful dresses, with some of her favorites being those that were once white and have been 'accidentally' dyed with the many dyes in her father's shop.

## History

Mops was born to Jooge and Giselle Nopsmoth, in the Year of the Tasked Weasel, 1483 DR. She was well-cared for by her parents, but Giselle later died when Mops was five. This affected young Mops immensely, making her a more introverted and quiet child, despite Jooge's many attempts to make up for his wife's loss. Jooge, no longer having Giselle to ensure his finances were in order, spent the next three years spoiling Mops with toys and treats, as well as involving her in his job to spend time with her. Though being spoiled could never make up for the loss of her mother, Giselle grew up having some dreams of eventually becoming a barber-surgeon like her father. When Jooge bought a flail snail later in Mops' life, it was Mops who got to name her Joanna, and more importantly- Mops was taught by her father a song that could calm Joanna long enough for dye to be extracted.

In 1491 DR, her father was kidnapped and replaced with two clones by the annis hag Errevastica. Of these two clones, a good Jooge ran the shop during the day, doing his best to take care of Mops while the evil Jooge took care of the shop at night. Though the Good Jooge was well-meaning, he did not give his 'daughter' the attention she needed, and eventually a run-in with the abusive evil clone drove Mops to become even lonelier than ever. During one of the many nights she was sent to bed early and prohibited from leaving, Mops cried, and her loneliness caused a boggle from the Feywild to manifest in her room. This boggle quickly became her 'imaginary' and only friend, who she named Wallace. As her friend, Wallace kept Mops entertained and distracted whenever he could, and he also kept her from finding out about Errevastica and becoming the hag's prey.

Some time after her father was kidnapped and replaced by clones, a group of adventurers arrived to investigate the disappearances. This group went on to slay the Evil Jooge and Errevastica, freeing Mops' father and the rest of the still-living prisoners in Errevastica's lair. At the true Jooge's request, the 'Good Jooge' was spared, becoming a somewhat absent-minded uncle for Mops that could help take care of the barbershop as well as Mops' emotional needs. Over time, Mops' loneliness decreased, and she would no longer need Wallace as an 'imaginary friend'.
Reghedjic

**Reghedjic** is the language of the barbarian tribes of the Reghed Glacier. The language is derived from Old Illuskan, as the ancestors of the Reghedmen came from Old Illusk before they settled by Icewind Dale.

## Speakers

By the 14th Century DR, most members of the Reghed tribes still primarily spoke Reghedjic, learning just enough Common to trade and communicate with the citizens of the Ten Towns. In the 15th century, the Reghedjic language has declined, keeping a religious and cultural importance, but not being used as the primary language of the tribes. In many of the Reghed clans, a mix of the ancestral language and Common is spoken, though a few communities still cling to old ways.

## Script

Although Reghedjic does not traditionally employ a script, starting in the late 13th Century DR, a concerted effort by scholars visiting Ten Towns to foster good relations with the Reghedmen led to some interpreters in Ten Towns of Reghedmen descent officially adopting the Thorass script. While scholars in the north claim that this effort has allowed them to properly record and catalog enough Reghedjic words to make a proper dictionary, in truth the actual Reghedmen tribes rarely use the script for their own language at all.

## Appendix

### Connections

* **Waelic**
	+ Waelan | Cosh | Druidic
* **Ulou**
	+ **Netherese**
	+ **High Ulutim**
		- Uluik | Ulutiun
	+ **Low Ulutim**
	+ **Chardic**
		- Damaran | Easting
	+ **Central Thorass**
	+ **North Thorass**
		- Auld Tharian | Tharian | Zhentarim Argot
	+ **East Thorass**
		- Aglarondan | Telpi
	+ Turmic
* **Chessan**
	+ **Chessentic**
		- Auld Chessic | Thresk | Chessentan | Alambit
	+ **Akalaic**
Ulutiun Language

**Ulutiun** is the language spoken by the Ulutiun people living in the Great Glacier, known for having three vastly different (but mutually intelligible) dialects. It is commonly claimed by outsiders to the Great Glacier that the language has twelve words for types of snow, and no words for sand. The language, like Uliuk, is said to be distantly related to Damaran and the ancient predecessor language to Netherese.

## Speakers

Uliutiun is spoken by the easternmost Uliutiun tribes, namely the Iulutiuns, the Angulutiuns, and the Nakulutiuns. All of these tribes call the Great Glacier home, and although they are culturally similar to both one another and the western Ulutiuns that outsiders call the "Ice Hunters", the language of the western cousins is different.

Aside from the societies of these three tribes, Ulutiun is sometimes spoken by frost giants and white dragons who reside on the Great Glacier- though usually only if those elder beings have Ulutiun subjects.

## Dialects

There are three major dialects of Uliutiun, spoken by the following tribes:

* **Iulutiun**, spoken by the Iulutiun people of Alpuk.
* **Angulutiun**, spoken by the Angulutiun people of Angalpuk.
* **Nakulutiun**, spoken by the Nakulutiun people of Nakvaligach.

These dialects, though distinct to the point of making tribal origin obvious to speakers of the language, are mutually intelligible to one another. While some scholars believe that the Uliuk language should be considered a dialect of the Ulutiun language, the language of the "Ice Hunters" is not mutually intelligible with the dialects of Ulutiun.

## Script

Like the Uliuk language, the Ulutiun language does not have a proper script. There has been a concerted effort by outsiders to teach the Thorass script to the speakers of the High Ulutim languages, however. This began in the mid 14th century DR and has continued on through the 15th century DR. The Ulutiun peoples themselves have tolerated these efforts, though a majority of them remain illiterate or uninterested completely adopting the written script.

## Appendix

### Connections

* **Waelic**
	+ Waelan | Cosh | Druidic
* **Ulou**
	+ **Netherese**
	+ **High Ulutim**
		- Uluik | **Ulutiun**
	+ **Low Ulutim**
	+ **Chardic**
		- Damaran | Easting
	+ **Central Thorass**
	+ **North Thorass**
		- Auld Tharian | Tharian | Zhentarim Argot
	+ **East Thorass**
		- Aglarondan | Telpi
	+ Turmic
* **Chessan**
	+ **Chessentic**
		- Auld Chessic | Thresk | Chessentan | Alambit
	+ **Akalaic**
Uluik

Uliuk is the language of the Ulutiun Laulutiuk people, better known as the "Ice Hunters" to the rest of Faerûn. Though it is often classified as a dialect of the closely related Ulutiun Language, Uliuk is unique to the Ulutiun people living on the Sea of Moving Ice. The language, like the Ulutiun tongue, is said to be distantly related to Damaran and the ancient predecessor language to Netherese.

## Speakers

Uliuk is the cultural language of the Laulutiuk people, a subgrouping of the greater Ulutiun people living in the west as opposed to the eastern lands of the Great Glacier. The Laulutiuk live primarily within the Sea of Moving Ice, but could be found living in the Ice Peak and Cold Run. Despite being the language of just one group of Ulutiun, Uliuk is spoken by other races and peoples who have good relations with the Laulutiuk.

Folk of the Cold Lands (Damara, Narfell, and Vaasa) sometimes learned Uluik as a second language. Artic Dwarves, who themselves speak a dialect of Dwarvish influenced heavily by the Uliuk language, often speak Uliuk as a second language as well.

## Script

Like the Ulutiun language, Uliuk does not have a proper script. There has been a concerted effort by outsiders to teach the Thorass script to the speakers of the High Ulutim languages, however. This began in the mid 14th century DR and has continued on through the 15th century DR. The Ulutiun peoples themselves have tolerated these efforts, though a majority of them remain illiterate or uninterested completely adopting the written script.

## Appendix

### Connections

* **Waelic**
	+ Waelan | Cosh | Druidic
* **Ulou**
	+ **Netherese**
	+ **High Ulutim**
		- **Uluik** | Ulutiun
	+ **Low Ulutim**
	+ **Chardic**
		- Damaran | Easting
	+ **Central Thorass**
	+ **North Thorass**
		- Auld Tharian | Tharian | Zhentarim Argot
	+ **East Thorass**
		- Aglarondan | Telpi
	+ Turmic
* **Chessan**
	+ **Chessentic**
		- Auld Chessic | Thresk | Chessentan | Alambit
	+ **Akalaic**
High Ulutim Languages

The **High Ulutim** language family is a grouping of two Ulou Languages spoken in the northernmost ("High") reaches of Faerûn. Its speakers are the Uluitiun people of the Great Glacier and the Sea of Moving Ice, and the languages within this family are sometimes classified as dialects of the same cultural tongue.

## Languages

The High Ulutim languages are as follows:

* **Ulutiun**, spoken by Angulutiun, Iulutiun, and Nakulutiun peoples of the Great Glacier. The language is known for having dialects for the three main tribes of the Great Glacier.
* **Uliuk**, spoken by the Laulutiuk people of the Sea of Moving Ice, called "Ice Hunters" by foreigners. While some scholars insist on considering it a dialect of the greater Ulutiun language, others consider it to distinct to be one.

## Script

The Ulutiun languages do not have a proper script, though there has been a concerted effort by outsiders to teach the Thorass script to the speakers of Ulutiun and Uliuk. This began in the mid 14th century DR and has continued on through the 15th century DR. The Ulutiun peoples themselves have tolerated these efforts, though a majority of them remain illiterate or uninterested completely adopting the written script.

## Appendix

### Connections

* **Waelic**
	+ Waelan | Cosh | Druidic
* **Ulou**
	+ **Netherese**
	+ ****High Ulutim****
		- Uluik | Ulutiun
	+ **Low Ulutim**
	+ **Chardic**
		- Damaran | Easting
	+ **Central Thorass**
	+ **North Thorass**
		- Auld Tharian | Tharian | Zhentarim Argot
	+ **East Thorass**
		- Aglarondan | Telpi
	+ Turmic
* **Chessan**
	+ **Chessentic**
		- Auld Chessic | Thresk | Chessentan | Alambit
	+ **Akalaic**
INFIERNO

**INFIERNO** (en coreano: 지옥 *Ji-ok* ; en inglés: *HELL*) es el segundo episodio de Squid Game. Fue escrito y producido por Hwang Dong-hyuk y estrenado en Netflix el 17 de septiembre del 2021.

## Sinopsis

Indeciso entre continuar o renunciar, el grupo lo somete a votación. Pero puede que la realidad del mundo exterior sea tan despiadada como el juego.
El arte del Museo

**El arte del Museo** es el vigésimo octavo cortometraje de Los Simpson y se emitió originalmente el 1 de mayo de 1988.

## Trama

Marge lleva a la familia al museo de arte, aunque todos están aburridos. Finalmente, Bart está admirando una pintura desnuda de una mujer y cuando Homero se acerca para bloquear sus ojos, comienza a mirarla, descubriendo que es impresionante. Entonces Marge se acerca para bloquear los ojos de Homero. Después de eso, Bart se esconde en una urna de valor incalculable mientras Lisa la vuelca, para sorpresa de Marge y Homero. Justo cuando está a punto de caer, Maggie se cierra y lo atrapa. Homero luego intenta golpear a Bart, pero se esconde dentro de la urna, advirtiendo a Homero que no tiene precio si intenta romperla. Furioso, Homero lleva a la familia a casa y declara que es la última vez que lleva a Bart al museo de arte. A Bart y Lisa realmente no les importa, lo que enfurece más a Homero hasta que Marge lo calma, diciendo que los niños no son lo suficientemente maduros para apreciar las bellas artes. Bart no está de acuerdo, dice que quiere convertirse en coleccionista y en el asiento trasero del auto tiene la misma pintura desnuda de una mujer. Homero mira hacia atrás y grita.

## Detrás de la risa

Por razones que luego se revelaron, este es uno de *los* pocos casos de desnudez real en cualquier medio relacionado con Los Simpson.

## Curiosidades

* Esta es la 1ª vez que Bart dice " ¡Ay, caramba! ".
* Se considera que esta es la primera aparición de desnudez en los pantalones cortos.
Calen

**Calen** is a Shadow Elf in service to the Raven Queen. She has served the Raven Queen loyally for centuries, just like others of her race. However, late in the 15th century DR she grew weary of the Plane of Shadow and left it for the Prime Material Plane, where she met a group of adventurers in the Underdark.

Calen is a character in the currently ongoing *Out of the Abyss* adventure, taking place in the Northdark.

## Description

Calen has much of the typical features of elves, being gracefully built, with long pointed ears. However, due to her being a Shadow Elf her appearance deviates. Her entire body is devoid of color, save for the tattoos of wings she has on her back which are a pale purple. Her skin is a light gray, and her hair is almost white. Her eyes are completely black, without visible irises or pupils. She is short in stature standing 4 feet 11 inches (1.5 meters) and weighing 96 pounds (43.5 kilograms)

Calen's style of dress is similarly colorless, sticking to blacks and greys. She dresses practically for the most part, wearing simple boots along with trousers and a sleeveless top, typically underneath black leather armor. She does have a few accessories in the form of small silver earrings as well as a nose ring. Most notably though is her raven feather cloak, which she is almost always wearing. While this cloak is not magical, it seems to draw shadows more heavily than the rest of her.

## Personality

Calen's personality is clearly impacted by her millenia spent within the Shadowfell. She displays the emotionless detachment that just about all other Shadow Elves do. Where she may differ, however, is in the fact that Calen does not display the same apathy as many residents of the Plane of Shadow. While she is almost entirely devoid of emotion and passion, she is committed and disciplined. She has a strong sense of duty, acting like a loyal solidier underneath her uncaring exterior. She will feel duty bound to serve her Queen when she can either by collecting memories for her, or by fighting against the undead. This sense of duty also extends to those she travels with, even when she isn't in battle seeing a group like a squad of soldiers.

Calen also has a sense of reciprocity. Where she doesn't have much issue with treating people well or poorly, she will often return what she has been given. If someone does something to help her, there is little chance she would betray them so long as she feels they're helping her out overall. This does also result from her lack of emotion though, since she will view relations in a pragmatic light, meaning she will hardly take things personally.
Grei en Hilgum

Moniker: The Lost Sage, Gardener of the Misty Forest

Characteristics: Old Man

He was once a powerful being in the third heaven; however, due to some circumstances, he died. The gods who blessed him gave him another chance. He was reincarnated in the first heaven as Grei en Hilgum, an orphan mortal. With his knowledge from the third heaven, he slowly become powerful. But, he chose to maintain a low profile since his main objective is to regain his original strength and transcend to the third heaven and finish his task.

Along the way, he encountered four orphans whom he nurtured as disciples. Later, he found that most of the items he needed were not found in the first heaven; thus, he was trapped in the first heaven. He decided to grow the herbs he needed using the secret arts he knew. Then, in order to keep everything safe, he created a territory within the misty forest. His four disciples were living with him. The territory is powerful that they do not age even though they are mortals.

The divine energy on the first heaven is too thin, however. Thus, Grei decided to ask his disciples to create four sect in order to harvest minerals containing divine energy to nurture the herbs. The four became known as the Grei Alliance, which dominated four rich mines. Each of the sects in the alliance is powerful enough to rival empires. However, strangely, the alliance closed its door. No one knew how people get in, and no one have seen anyone getting out.

One day, two empires attacked one of the sects and the two empires were gone overnight. No one knew what happened but everyone believes it was the Alliance that destroyed the two empires.

Without knowledge of everyone, the Grei Alliance only chose orphans from around the world. When the four disciples left the misty territory, they were tasked to chose four disciples each. But their master emphasized that they are to take orphans only; people who have no family. Each member of the sect is allowed to have at most four disciples only.
Dambrathan Language

**Dambrathan** is a regional language in southern Faerûn, primarily in the nation of Dambrath. It is a creole of Old Illuskan and Narfelli, making it a part of both the Illuski and Low Ulutim language groups.

## Speakers

Dambrathan is primarily spoken in Dambrath, often by the ethnic Arkaiuns. Practitioners of the language can be also be found in Channath Vale, Halruua, Luiren, Nimbral, and the Shaar.

## Script

Early in its history, the Dambrathan language relied on the Dethek script of the Dwarves. Its early speakers had low literacy, and the learned among them chose Dethek to write with. Since then, the Espruar script of the Elves has become the most utilized script for the alphabet.

## Appendix

### Connections

* **Waelic**
	+ Waelan | Cosh | Druidic
* **Ulou**
	+ **Netherese**
	+ **High Ulutim**
		- Uluik | Ulutiun
	+ **Low Ulutim**
	+ **Chardic**
		- Damaran | Easting
	+ **Central Thorass**
	+ **North Thorass**
		- Auld Tharian | Tharian | Zhentarim Argot
	+ **East Thorass**
		- Aglarondan | Telpi
	+ Turmic
* **Chessan**
	+ **Chessentic**
		- Auld Chessic | Thresk | Chessentan | Alambit
	+ **Akalaic**
Mando's Forgotten Realms Wiki

**Welcome to my Forgotten Realms Wiki!**
In here, I have chosen to collect relevant lore for my own D&D games, and other Forgotten Realms games I consider 'canon' to the Toril I am attempting to build. If you've stumbled upon this place, feel free to comment or read the posts, but I feel you might find the actual Forgotten Realms Wiki far more fascinating to look at. If you're one of my players, please check with me before you read any material on a campaign, but otherwise feel free to create an article for your own characters!

## Notable Categories

Player CharactersPlaceholderNPCsLocations
Ryldiira Tlabbar

**Ryldiira Tlabbar**, sometimes known as just **Alirhyl**, is a drow assassin from House Faen Tlabbar of Menzoberranzan. Born during the Silence of Lolth, she was chosen to be a hidden assassin, while her twin sister Zarra was chosen to serve Lolth upon her return. During the Rage of Demons, Ryldiira infiltrated a party of escaped slaves with the goal of assassinating Ilvara Mizzrym while pretending to be an Eilistraeean Sword Dancer named Alirhyl. Although she was slain during this mission, she would be resurrected by Malady Fahrashiil, a true cleric of the Dark Maiden.

Ryldiira was a guest player character in the currently ongoing *Out of the Abyss* adventure, taking the place of Malady Fahrashiil during her short absence.

## Description

Ryldiira is a female drow with dark gray skin and dull white hair. She stands tall at about 5 feet and 1 inches (1.5 meters) and weighs about 83 pounds (37.6 kilograms). Her eyes are a foggy purple, a fact most people who meet her remember due to her tendency to hold eye contact unflinchingly, avoiding blinking while in conversation. This was a trait gained from her early training as an assassin, though it translated to times when she was putting on an act and pretending to be another person. During her time traveling alongside the ex-slaves of Velkynvelve, Ryldiira wore mage's robes typical of the surface and designed with many moon-and-star symbols.
WikiJW:Políticas de borrado

Aunque en WikiJW aceptamos toda la ayuda posible e intentamos no censurar nada, de vez en cuando borramos artículos que no cumplen con alguna de nuestras normas. Aquí se explican las causas de por qué se borran artículos:

## Razones principales por las cuales se borran los artículos

* Que ya exista un artículo con otro nombre pero de contenido similar. Si hay información relevante en el artículo más reciente, se podrá a avisar de ello en la discusión del artículo para que sean fusionados antes de borrarlo.
* Que el artículo haya sido (total o parcialmente) copiado y/o modificado de una web cuyo contenido es incompatible con la licencia de WikiJW (CC-BY-SA).
* Que el artículo no contenga ningún dato relevante o que solo sea texto sin sentido o de una temática diferente a la de la wiki.
* Que no tengan una descripción básica de su contenido y que haya pasado 30 días naturales desde su creación.
* Que esté lleno de contenidos que se puedan considerar parcialistas o fanáticos.
* Que el artículo sea de 1-3 párrafos y además copiado de algún otro sitio. (Razón: Plantilla permanente y posibilidad de hacer Spam)

**Nota:** En casos especiales, un administrador puede decidir no borrar un artículo que cumpla alguno de estos requisitos, si cree que realizar esta acción es perjudicial para el desarrollo de la comunidad.

## Procedimiento

* Un administrador puede borrar un artículo que incumpla expresamente alguna de las reglas que se nombran arriba.

## Reedición de artículos borrados

No se permite la recreación de un artículo borrado a no ser que se le hayan hecho los cambios necesarios para que cumpla las normas.

## Lea también

* https://comunidad.fandom.com/wiki/Ayuda:Primeros\_pasos
* Políticas de bloqueo a usuario]]
D'tarig Language

**D'tarig** is, unsurprisingly, the language of the D'tarig- a collection of human tribes of dwarven descent. Originating in the eastern Anauroch, it is a throaty tongue of Netherese origin that now shares far more similarities with the language of the Dwarves. Like the Uloushinn language of their Bedine neighbors, D'tarig lacks a universally recognized script and is only a spoken language.

## Speakers

D'tarig began as trade pidgin of Low Netherese and the Tarindt language, spoken on the eastern edge of what is now the Anauroch desert by the barbarian tribe known as the Tarinth. This pidgin was far from being a creole or a true language, but it would serve as a predecessor of the D'tarig tongue. After Netheril became the Anauroch Desert, a splinter group of Tarinth settled near the Desertmouth Mountains, where they would form a trading relationship with the dwarves of Tethymar, who had Low Netherese translators capable of comprehending this pidgin language long enough to make a connection between the two peoples.

After two generations of this relationship, a great many of the tribe's members were of dwarven descent, leading to their strange Netherese pidgin adopting many new words and rules from the language of the dwarves. These humans and half-dwarves eventually migrated out of the Desertmouth Mountains and into the Anauroch Desert, allowing this strange mix of Low Netherse, Tarindt, and Dethek to develop into its own unique language spoken only by the tribe that would one day call themselves the D'tarig.

The language, though never as dominant as Uloushinn, would suffer under the rule of the Second Netherese Empire- declining in the years between 1372 DR and 1488 DR. Like the speakers of Uloushinn, many speakers of D'tarig were forced to adapt to the lifestyle of the new Netherese underclass, losing many aspects of their culture. Unlike the former Bedine however, many of former D'tarig kept their old language alive and used it as a way to resist Netherese authority. Following the Empire's fall and Low Netheril's regression back into the Anauroch Desert, the language has made a better comeback among former D'tarig speakers than its Bedine counterpart.

## Appendix

### Connections

* **Waelic**
	+ Waelan | Cosh | Druidic
* **Ulou**
	+ **Netherese**
	+ **High Ulutim**
		- Uluik | Ulutiun
	+ **Low Ulutim**
	+ **Chardic**
		- Damaran | Easting
	+ **Central Thorass**
	+ **North Thorass**
		- Auld Tharian | Tharian | Zhentarim Argot
	+ **East Thorass**
		- Aglarondan | Telpi
	+ Turmic
* **Chessan**
	+ **Chessentic**
		- Auld Chessic | Thresk | Chessentan | Alambit
	+ **Akalaic**
Wallace

**Wallace** is a boggle living in the city of Silverymoon. Created by the loneliness of the neglected human girl Mops Nopsmoth, Wallace became her best friend and kept her from getting in the way of the annis hag Errevastica's plans for her father Jooge's Barbershop.

Wallace was an NPC present in the completed two-shot *The Barber of Silverymoon*.

## Description

Wallace, like a lot of other boggles, always walks hunched with his knuckles dragging on the floor. Because his skin secretes black oil regularly, this leaves behind puddles and marks. When he isn't hunched, Wallace is 3 feet (.91 meters) tall. He weighs about 30 pounds (), though this weight varies greatly on his mood.

Wallace has sticky dark blue skin, a hairless body, pointed ears, and a bulbous nose. His eyes are usually a pale yellow, but they sometimes shifted to a more orange hue at random periods. Like most young boggles, Wallace is very bouncy, and if dropped on the ground might bounce like a ball.

## Personality

Unlike most of his kind, Wallace is more than just a playful trickster fey. Created by the loneliness of the young Mops Nopsmoth, Wallace is very protective of her. This protective nature led him to try and keep Mops from learning of her father's real status as Errevastica's prisoner. Like other Boggles he still enjoys pranks, but in his case, most of his pranking skills are put to entertaining Mops during her loneliest nights. Wallace is not very friendly to other humanoids aside from Mops, and when he is forced to interact with them, he favors hiding from them over interacting with them.
Captain Lagchusk the Reaper

BIO

## Appearance

### Languages

* XXX
* XXX

## Skills

### Acrobatics

* Prof (No/Half/Yes/Expertise)
* Dex
* Bonus

### Animal Handling

* Prof (No/Half/Yes/Expertise)
* Wis
* Bonus

### Arcana

* Prof (No/Half/Yes/Expertise)
* Int
* Bonus

### Athletics

* Prof (No/Half/Yes/Expertise)
* Str
* Bonus

### Deception

* Prof (No/Half/Yes/Expertise)
* Cha
* Bonus

### History

* Prof (No/Half/Yes/Expertise)
* Int
* Bonus

### Insight

* Prof (No/Half/Yes/Expertise)
* Wis
* Bonus

### Investigation

* Prof (No/Half/Yes/Expertise)
* Int
* Bonus

### Medicine

* Prof (No/Half/Yes/Expertise)
* Wis
* Bonus

### Nature

* Prof (No/Half/Yes/Expertise)
* Int
* Bonus

### Perception

* Prof (No/Half/Yes/Expertise)
* Wis
* Bonus

### Performance

* Prof (No/Half/Yes/Expertise)
* Chr
* Bonus

### Persuasion

* Prof (No/Half/Yes/Expertise)
* Chr
* Bonus

### Religion

* Prof (No/Half/Yes/Expertise)
* Int
* Bonus

### Slight of Hand

* Prof (No/Half/Yes/Expertise)
* Dex
* Bonus

### Stealth

* Prof (No/Half/Yes/Expertise)
* Dex
* Bonus

### Survival

* Prof (No/Half/Yes/Expertise)
* Wis
* Bonus

### Saving Throws

* Str xxx
* Int xxx
* Dex xxx
* Wis xxx
* Con xxx
* Char xxx

### Bonuses

* xxx
* xxx

## Inventory

### Attunement Slots

* xxx
* xxx
* xxx

### Currency

* Platinum xxx
* Gold xxx
* Electrum xxx
* Silver xxx
* Copper xxx
* Gems: xxx

## Spells

* Casting Classes
* Main Casting Stat: xxx
* Spell Save Stat: xxx

### Cantrips

* Name: xxx
	+ Info: xxx

### 1st Level

* Name: xxx
	+ Info: xxx

### 2nd Level

* Name: xxx
	+ Info: xxx

### 3rd Level

* Name: xxx
	+ Info: xxx

### 4th Level

* Name: xxx
	+ Info: xxx

### 5th Level

* Name: xxx
	+ Info: xxx

### 6th Level

* Name: xxx
	+ Info: xxx

### 7th Level

* Name: xxx
	+ Info: xxx

### 8th Level

* Name: xxx
	+ Info: xxx

### 9th Level

* Name: xxx
	+ Info: xxx
Tarindt

**Tarindt** was the language spoken by the ancient Tarinth barbarian tribe, living in the eastern edges of Low Netheril. Lacking in a written script, it did not survive the fall of Netheril and the creation of the Anauroch desert, except through a its linguistic successor, the D'tarig Language of the modern D'tarig tribes.

## Speakers & Legacy

Tarindt was spoken primarily by the Tarinth people that lived in the eastern edges of what is now the Anauroch desert. Unlike the barbarians of the Angarth and Rengarth who were incorporated into the Netherese Empire with some cultural autonomy, the Tarinth remained the edges of Low Netheril, trading with and occasionally raiding the grounded settlements of the Netherese. The Tarinth lived off the land and those 'connections' with the Nerethese, and thus they suffered from the creation of the Anauroch desert and the destruction of the natural landscape. During this tumultuous time, a splinter group of the Tarinth moved to the Desertmouth mountains, using a crude Tarinth-Netherese trade pidgin and Low Netherese translators to help them form a relationship with the dwarves of Tethymar.

After less than a hundred of years of trade and unions with these dwarven allies, many among this hybrid culture were half-dwarves rather than humans- speaking a mix of Tarindt, Low Netherese, and Dethek. When these half-dwarves eventually migrated into the Anauroch and became desert nomads, they were known as the D'tarig tribes.

## Appendix

### Connections

* **Waelic**
	+ Waelan | Cosh | Druidic
* **Ulou**
	+ **Netherese**
	+ **High Ulutim**
		- Uluik | Ulutiun
	+ **Low Ulutim**
	+ **Chardic**
		- Damaran | Easting
	+ **Central Thorass**
	+ **North Thorass**
		- Auld Tharian | Tharian | Zhentarim Argot
	+ **East Thorass**
		- Aglarondan | Telpi
	+ Turmic
* **Chessan**
	+ **Chessentic**
		- Auld Chessic | Thresk | Chessentan | Alambit
	+ **Akalaic**
The Court

> "Tʜᴇ ᴛᴡᴇʟᴠᴇ ᴇᴠɪʟ ᴏꜰ Aʟʟ. Tᴏ ᴄᴀʟʟ ᴛʜᴇᴍ ᴛʜᴇ "ᴘʀɪᴍᴏʀᴅɪᴀʟ ᴇᴠɪʟ" ɪs ᴀɴ ɪɴsᴜʟᴛ. Tʜᴇʏ ᴡᴇʀᴇ ʜᴇʀᴇ ʙᴇꜰᴏʀᴇ ᴛʜᴇ Lᴀᴡs ᴏꜰ Exɪsᴛᴇɴᴄᴇ ᴄᴀᴍᴇ ᴛᴏ ʙᴇ, ʙᴇꜰᴏʀᴇ ɢᴏᴏᴅ ᴀɴᴅ ᴇᴠɪʟ ᴡᴇʀᴇ ɢɪᴠᴇɴ "ᴛʀᴜᴇ" ᴛᴇʀᴍs. Tʜᴇʏ ᴄᴀᴍᴇ ɪɴᴛᴏ Tʜᴇ Nᴏᴛʜɪɴɢ ᴀʟᴏɴɢsɪᴅᴇ Tʜᴇ Oʀɪɢɪɴᴀʟ Oɴᴇs, ʙᴜᴛ ᴡᴇʀᴇ sᴛᴜᴄᴋ ɪɴ ᴀɴ ᴏᴅᴅ sᴏʀᴛ ᴏꜰ sᴛᴀsɪs, ᴏɴʟʏ ᴀʙʟᴇ ᴛᴏ ʟᴏᴏᴋ ᴏɴ ɪɴ ᴀᴍᴜsᴇᴍᴇɴᴛ ᴀᴛ ᴛʜᴇ ᴀɴᴛɪᴄs ᴏꜰ ᴛʜᴇ ꜰᴏᴜʀ sɪʙʟɪɴɢs. Iᴛ ᴡᴀs ᴏɴʟʏ ᴡʜᴇɴ ᴛʜᴇʏ ʙʀᴏᴋᴇ ꜰʀᴇᴇ ᴛʜᴀᴛ ᴀʟʟ ᴄʜᴀᴏs ʙᴇɢᴀɴ ᴛᴏ ᴡᴀᴋᴇ. Iᴛ ᴡᴀs ᴛʜᴇɪʀ ᴇꜰꜰᴏʀᴛs ᴡʜɪᴄʜ ʙᴇɢᴀɴ Tʜᴇ Gʀᴇᴀᴛ Wᴀʀ, ᴀɴᴅ ᴄᴀᴜsᴇᴅ ᴛᴡᴏ ᴏꜰ Tʜᴇ Oʀɪɢɪɴᴀʟ Oɴᴇs, Dɪᴀɴ̃ᴏ ᴀɴᴅ Tʜᴇᴏ́s, ᴛᴏ sᴛᴀʀᴛ ᴛʜᴇɪʀ ᴏᴡɴ ʙᴀᴛᴛʟᴇ, ʀᴇsᴜʟᴛɪɴɢ ɪɴ ᴛʜᴇ ᴅᴇᴀᴛʜs ᴏꜰ ᴛʜᴇɪʀ ʏᴏᴜɴɢᴇsᴛ sɪsᴛᴇʀ ᴀɴᴅ ᴛʜᴇɪʀ ᴏᴡɴ ᴛᴡᴏ ᴅᴇᴀᴛʜs ᴀᴛ ᴛʜᴇ ʜᴀɴᴅ ᴏꜰ ᴛʜᴇɪʀ ᴇʟᴅᴇsᴛ ʙʀᴏᴛʜᴇʀ. Iᴛ ᴡᴀs ᴀꜰᴛᴇʀ ᴛʜɪs ᴛʜᴇʏ ᴘʟᴀɴɴᴇᴅ ᴛᴏ ᴅᴇsᴛʀᴏʏ ᴀʟʟ Exɪsᴛᴇɴᴄᴇ ᴛʜᴀᴛ Tʜᴇ Oʀɪɢɪɴᴀʟ Oɴᴇs ʜᴀᴅ ᴡᴏʀᴋᴇᴅ sᴏ ʜᴀʀᴅ ᴛᴏ ᴄʀᴇᴀᴛᴇ ᴀɴᴅ ᴘʀᴇsᴇʀᴠᴇ, ʙᴜᴛ ᴛʜᴇʏ ᴡᴇʀᴇ ʙᴀɴɪsʜᴇᴅ ꜰʀᴏᴍ ᴀʟʟ ʀᴇᴀʟᴍs ᴀɴᴅ ᴛʀᴀᴘᴘᴇᴅ ɪɴ ᴛʜᴇɪʀ ᴏᴡɴ ᴀᴛ ᴛʜᴇ ʜᴀɴᴅs ᴏꜰ Kʜᴇᴍɪᴀ ᴀɴᴅ ᴛʜᴇ ᴏʀɪɢɪɴᴀʟ Gᴏᴅ ᴏꜰ Hᴏᴘᴇ, Aɪ́ɴɪɢᴍᴀ. Nᴏᴡ, ᴀʟʟ ʙᴜᴛ ᴛʜʀᴇᴇ ᴏꜰ ᴛʜᴇɪʀ ᴍᴇᴍʙᴇʀs ᴀʀᴇ sᴛᴜᴄᴋ ɪɴ ᴀ ʀᴇᴀʟᴍ ᴛʜᴀᴛ ꜰᴏʟʟᴏᴡs ᴛʜᴇɪʀ ᴏᴡɴ ɴᴀᴍᴇsᴀᴋᴇ; Tʜᴇ Cᴏᴜʀᴛ. Bᴜᴛ ᴛʜᴇʀᴇ ʜᴀᴠᴇ ʙᴇᴇɴ sɪɢɴs ᴏꜰ ᴛʜᴇɪʀ ʀᴇᴛᴜʀɴ ᴛᴏ ᴛʜᴇ Rᴇᴀʟᴍs ᴏɴᴄᴇ ᴍᴏʀᴇ..."
>
>

## The Court

### Valisias Hearts, King of The Court

Bringer of the End, the Scarlet King, he is the one that will bring about the supposed "End of All", his anger having built over countless eons.

### Vasílissa Hearts, Queen of The Court

Can see every single possibility, whether it be in the future or the past; but what she doesn't know is that these can be altered.

### Prinz Hearts, Jack/Prince of The Court

His experiments went too far, causing his body to split across time and space... but he still hears everything.

### Chevalier Spades, White Knight of The Court

The one who whispers in the ears of the weak, spreading lies and deceit, in order to turn even father on son.

### Riddare Spades, Black Knight of The Court

The apparent "Lord of Darkness" who sunk the Kingdom of Veneficium millenia ago, continuing to cause chaos for it even though it's now underwater.

### Shikyō Diamonds, White Bishop of The Court

At one point, was known only as "The Thing", a creature that caused death and despair to even the gods themselves at one point in Existence.

### Évêque Diamonds, Black Bishop Bishop of The Court

Enjoys making contracts where she takes the signer's soul, but always presents a loophole to keep them in her service forever.

### Freux Clubs, White Rook of The Court

Helped spark The Great War by disguising himself as a member of each race and going on a genocidal spree.

### Koróni Clubs, Black Rook of The Court

Unknowingly a traitor to The Court, she realizes everything they're doing is wrong, and wishes to find one to help her fight against them.

### Żartowniś Aces, Joker of The Court

Truly insane, enjoys tearing apart time and space, causing chaos and terror wherever he may go.

### Bromista Aces, Joker of The Court

Acts like a truly faithful servant to the King, but has secret motives of his own...

### Burlona Aces, Joker of The Court

Imprisoned for unknown crimes against The Court... although she might quite possibly be the strongest.
The Lychverse Wiki

**Welcome to the The Lychverse Wiki!**
The Lychverse is a wikia created for the sole purpose of adding information to find easier and spread out better.

We're a collaborative community website about The Lychverse that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Wiki JW:Políticas y guías

A través de esta página puedes acceder a las diferentes páginas relacionadas con las políticas y normas de Wiki JW. Por favor, respétalas; Recuerda que incumplir una norma, puede ser causa de baneo.

* **Normas generales**

* **Políticas de bloqueo a usuarios**

* **Políticas de borrado de artículos**

* **Política de Wiki JW sobre el Fair Use**

* **Preguntas más frecuentes**
Estudio de la Atalaya

El Estudio de la Atalaya, también conocido como Reunión de Fin de Semana, es la Reunión semanal mas importante que celebran los Testigos de Jehová, esta y todas las reuniones se hacen en observancia de las palabras de Pablo, que decía "No dejen de Reunirse" a los cristianos del primer siglo.

## Introducción

La Reunión comienza con unas palabras de Apertura, dadas por el Presidente de la reunión, el cual es un Anciano o en su defecto un Siervo Ministerial.

## Discurso Publico

Este discurso esta a cargo de un Anciano de otra Congregación o durante su visita, por el Superintendente de Circuito.

## Estudio de la Atalaya

Estará a cargo de un anciano, acompañado por un lector, tendrá el formato de preguntas y respuestas, las cuales se harán después de la lectura de uno o mas párrafos del articulo de la Atalaya que se este estudiando.
Siervo Ministerial

Los Siervos ministeriales son hombres espirituales, confiables y trabajadores; unos son jóvenes y otros son mayores. Se ocupan de las tareas físicas y organizativas de la congregación que, aunque importantes, son más bien rutinarias. De este modo, los ancianos pueden concentrarse en atender sus responsabilidades de enseñar y pastorear. Se encargan de ayudar a los Ancianos.

## Dan Servicio Valioso

Algunos siervos ministeriales hacen de acomodadores y dan la bienvenida a los que asisten a las reuniones. Otros manejan el equipo de sonido, reparten publicaciones, llevan las cuentas y asignan a los hermanos de la congregación territorios para predicar. También colaboran en el mantenimiento del Salón del Reino y ayudan a los hermanos mayores siguiendo las indicaciones de los ancianos. Sean cuales sean las tareas que se les encarguen, su buena disposición les gana el respeto de todos.
Los siervos ministeriales son elegidos por sus excelentes cualidades espirituales. Sus intervenciones desde la plataforma fortalecen nuestra fe; su ejemplo en la predicación aviva nuestro entusiasmo, y su espíritu de colaboración promueve un ambiente de alegría y unidad (Efesios 4:16). Con el tiempo, ellos también pueden llegar a ser Ancianos.
Aiónios Epithymía gia to Kósmos-Värld/Relationships

### Harley Mercedes Lavesque-Värld

Harley was Aiónios's mother, and one of the few people he trusted unconditionally.

### Aethereus de la Divinus Stjärnor

Aethereus was Aiónios's fraternal twin brother, and originally the owner of The Astral Observatory.

### Lychnus de Novus Värld

Lychnus was Aiónios's younger brother, who wished to bring about the destruction of Existence.

### "The One"

"The One" is Aiónios's younger brother, who once watched over The Temple of Time.

### Lykófos de Chaménos Värld

Lykófos is Aiónios's younger brother, though he doesn't spend much time in the same Reality as him.

### Licht av Blomstrande Aurelius

Licht is Aiónios's younger half-brother, and the current Prince of the Cheiristís Kingdom.

## Lovers

### Musna Kósmos-Värld

Musna is Aiónios's first wife, and was also his first girlfriend. They've been together ever since the very beginning, and there are none who have been able to bring them apart ever since.

### Myria Kósmos-Värld

Myria is Aiónios's second wife, and the first woman he married after returning to his original world.

### Gwenyth Kósmos-Värld

Gwenyth is Aiónios's third wife, and arguably one of the people that has traveled with him the longest (not counting his otherworld adventures with Musna).

### Kesma Kósmos-Värld

Kesma is Aiónios's fourth wife, the younger sibling of Musna and the one of the original Floof Trio that spent the least amount of time with him prior to marriage.

### Cithara Kósmos-Värld

Cithara is Aiónios's fifth wife, the librarian that he met during his teaching period at Sunlight Academy.
Proyecto:Portal de la Comunidad

## Introducción a Wiki JW

* Principales normas de Wiki Jw
* Políticas de Wiki JW
* Preguntas y respuestas más frecuentes

## Edición

* Plantillas:
* Administrativas
* Infoboxes
* Condecoraciones
* Userboxes
* Emoticones
* Página de pruebas
* Galería de imágenes
* Paleta de colores

## Tareas de Wiki JW

* **Crear artículos:**

Para que Wiki JW se consolide, necesita artículos. Puedes copiar información de sitios que lo permitan pero mejor si son originales.
* **Categorizar los artículos sin categoría**

Para una mejor localización del contenido, es necesario que los artículos estén categorizados de la mejor forma posible.
* **Eliminar comentarios parcialistas de los artículos**

El éxito de Wiki JW depende de que el contenido de la wiki sea imparcial. Si ves un artículo que no lo sea, cámbialo, por favor.
* **Informa sobre vandalismo**

La mejor forma de llevar el proyecto adelante es comportárse correctamente y seguir las normas. Denuncia los casos de vandalismo.
* **Fusionar los artículos que lo requieran**

Una forma de mantener más organizada la wiki, es no tener varios artículos hablando sobre un mismo tema. Una buena forma de colaborar es fusionar los artículos que estén repetidos.
* **Poner imágenes en los artículos**

Otra forma de colaborar es poniendo imágenes a los artículos que las necesiten.
* **Corregir los errores ortográficos**

También puedes ayudar a Wiki JW corrigiendo los errores de ortografía que encuentres en los artículos.
Anciano

Los Ancianos son hombres capacitados “para pastorear la congregación de Dios” (Hechos 20:28). Estos son hombres espirituales que dirigen y pastorean la congregación. Los ancianos guían a la congregación y protegen su espiritualidad. Como saben que es Dios quien les ha dado este importante encargo, no imponen su autoridad, sino que contribuyen al bienestar y felicidad de la Congregación.

## Cuerpo de Ancianos

Mesa redonda de Ancianos, la cual es presidida un anciano diferente cada año, el cuerpo toma las decisiones de la congregación siguiendo los consejos de la Sucursal

## Funciones

En las reuniones del Cuerpo de Ancianos se decide que función tendrá cada Anciano, están pueden ser:

* Miembro del Tribunal Judicial
* Encargado del Estudio Dominical de la Atalaya
* Visitas de Pastoreo, es decir visitar a hermanos con problemas y animarlos
* Organizar la Predicación

## Elección de Ancianos

Se elige para el puesto a Siervos ministeriales que hayan mostrado cualidades suficientes
Bhuem Ka'Bhuem (She who Likes loud sounds)

BIO

## Appearance

### Languages

* XXX
* XXX

## Skills

### Acrobatics

* Prof (No/Half/Yes/Expertise)
* Dex
* Bonus

### Animal Handling

* Prof (No/Half/Yes/Expertise)
* Wis
* Bonus

### Arcana

* Prof (No/Half/Yes/Expertise)
* Int
* Bonus

### Athletics

* Prof (No/Half/Yes/Expertise)
* Str
* Bonus

### Deception

* Prof (No/Half/Yes/Expertise)
* Cha
* Bonus

### History

* Prof (No/Half/Yes/Expertise)
* Int
* Bonus

### Insight

* Prof (No/Half/Yes/Expertise)
* Wis
* Bonus

### Investigation

* Prof (No/Half/Yes/Expertise)
* Int
* Bonus

### Medicine

* Prof (No/Half/Yes/Expertise)
* Wis
* Bonus

### Nature

* Prof (No/Half/Yes/Expertise)
* Int
* Bonus

### Perception

* Prof (No/Half/Yes/Expertise)
* Wis
* Bonus

### Performance

* Prof (No/Half/Yes/Expertise)
* Chr
* Bonus

### Persuasion

* Prof (No/Half/Yes/Expertise)
* Chr
* Bonus

### Religion

* Prof (No/Half/Yes/Expertise)
* Int
* Bonus

### Slight of Hand

* Prof (No/Half/Yes/Expertise)
* Dex
* Bonus

### Stealth

* Prof (No/Half/Yes/Expertise)
* Dex
* Bonus

### Survival

* Prof (No/Half/Yes/Expertise)
* Wis
* Bonus

### Saving Throws

* Str xxx
* Int xxx
* Dex xxx
* Wis xxx
* Con xxx
* Char xxx

### Bonuses

* xxx
* xxx

## Inventory

### Attunement Slots

* xxx
* xxx
* xxx

### Currency

* Platinum xxx
* Gold xxx
* Electrum xxx
* Silver xxx
* Copper xxx
* Gems: xxx

## Spells

* Casting Classes
* Main Casting Stat: xxx
* Spell Save Stat: xxx

### Cantrips

* Name: xxx
	+ Info: xxx

### 1st Level

* Name: xxx
	+ Info: xxx

### 2nd Level

* Name: xxx
	+ Info: xxx

### 3rd Level

* Name: xxx
	+ Info: xxx

### 4th Level

* Name: xxx
	+ Info: xxx

### 5th Level

* Name: xxx
	+ Info: xxx

### 6th Level

* Name: xxx
	+ Info: xxx

### 7th Level

* Name: xxx
	+ Info: xxx

### 8th Level

* Name: xxx
	+ Info: xxx

### 9th Level

* Name: xxx
	+ Info: xxx
WikiJW:Plantillas/Admincontenidos

Plantillas relacionadas con las tareas administrativas de WikiVenezuela. Por favor, antes de utilizar una plantilla, lee la explicación sobre su uso.

Si tienes dudas sobre su uso, puedes consultar a un administrador. Las plantillas están ordenadas alfabéticamente.

## Bienvenido

Se usa para darle la bienvenida a los usuarios nuevos.

Se incluye con el código `{{Bienvenido}}`

Aquí te ofrecemos el acceso a la información básicaque deberías conocer para colaborar en WikiJW:

* **Ayuda**
* **Preguntas más frecuentes.**
* **Normas.**
* Políticas de borrado.
* Portal de la comunidad.
* Cómo dejar presentable un artículo.
* Guía básica de edición.

## Esbozo

Esta plantilla se incluirá en los artículos de menos de 5 líneas los cuales serán borrados pasados 30 días naturales desde su creación si no contienen una información básica.

Se incluye con el código `{{esbozo}}`

**Esta Pagina es un Esbozo**

Amplialo y Colabora con WikiJW