Any% A Ending Route

* Wave 1: Push your front-left teammate slightly to the left and use a heavy between the two middle enemies
* Wave 2: Shoot from far left until you kill 3-4, then swing to the right to kill 4
* Wave 3: don’t go too far off to the sides and kill enemies
* Wave 4: dash to bottom right or left (whichever you are closer to) and heavy, then dash over and kill the other two

> Mobile Configuration

* Wave 5: Spam melee attacks while aiming pod fire to take down circle of enemies
* Wave 6: Pod fire to around 1 o clock to kill 4 enemies
* Wave 7: Move your pod fire back and forth to kill enemies coming from 1 and 11 o clock
	+ 6 enemies each side
* Wave 8: Pod fire to 10 and 4 o clock, 3 enemies each

> Laser, your last teammate dies

> Sidescroller Shmup

* Move to right center, use a Light attack to kill all 4 enemies when they are close
* Move to right top or bottom and use heavies to kill 3 enemies on each side
* Move to left top/center and heavies to kill 3 enemies flying in
* Move to right bottom and heavy to kill 3 enemies
* Move to right top and heavy to kill 3 enemies
* Heavy to kill the pod of 4 flying in
* Alternate heavy attacks moving up and down to kill 3 enemies each side

> Mobile Configuration

* 2 enemies, at oblique angles (~11 and 1 o clock)
* 4 enemies along bottom
* 2 enemies at 11 and 1 o clock

> Camera begins to rotate

* 3 enemies along top
* Circle of 8 enemies
* Fidget Spinner
	+ Pray that it doesn’t use its spinning attack
	+ Make sure to kill, or 2B will wait around for ~5 seconds before transitioning

### Battle: Silo 1

* Kill the stubbies in front of you
* 5 stubbies with guns drop behind you
* Medium biped jumps out toward the front of the room
	+ Taunt + Damage glitch for easy one-cycle

> Cutscene Skip

### Battle: Marx 1

* Pray for it to use its push attack
* Use Melee Attack Up (S) as its arm is going to become stationary
* Damage Glitch until it cannot be hit anymore
* Use Pod Laser as it becomes available
* Continue to damage glitch like normal until death
	+ Marx Dies

> Cutscene Skip

> Mashable Text

* Crane Skip

### Battle: Silo 2

* 6 Stubbies
* 6 Fliers
	+ Lock on to the fliers, taunt and pod fire
	+ Try to line up the fliers for a laser shot
* 6 Stubbies with guns

* Bridge Skip
* Factory OoB

### Battle: Silo 3

* 5 Stubbies with Shields
* 2 Medium Bipeds with Shields
* Overhead camera - Try to use laser somewhere in this phase to get some quick kills
	+ 5 Stubbies with guns to the north
	+ 5 Stubbies with guns to the south
	+ 3 stubbies with guns each to the north and south

### Battle: Marx 2

* Dodge the first hit and follow the arm to its stopping point
* Use Melee Attack Up (S)
* Damage Glitch
* Pod Laser as it becomes unhittable
* Pod Slow-Mo is not required to 1-cycle

### Battle: Engels (Ground)

* Pod fire and damage glitch Engels' arms
* 9S will spawn once the music reaches a certain point - this section is essentially autoscroller
	+ Do as much damage as possible until 9S spawns
	+ Pod Slow-Mo does not affect music, so it is OKAY to use during this phase
* Once Engels' HP bar disappears, he will no longer take damage until later in the fight

> Cutscene Skip

* Engels performs one attack
	+ Pray for one of his ranged attacks. Melee attacks take a long time.
* Engels begins breaking the bridge, you can OoB to avoid getting hit
	+ Engels deactivates

> Wait for 9S to stop the missiles

> Cutscene Skip

> Run up to Engels

> Cutscene Skip

* Engels Stairs Skip

### Battle: Engels (Flight Unit)

* Strafe around to Engels' back left or back right (above the crane)
	+ Engels has a slightly higher chance of using Missiles/AoE more often than swinging with his arms
* After 2B says "I told you to shut up!", the first attack Engels starts will be a punch attack which allows progression into the final stage of the fight
* Hijack Engels' Arms
	+ Optional: Use Melee Atk Up (S) so you only need to swing twice
		- Note: Not timed to see if this is faster than just 3 swings
	+ Heavy > R2 > Heavy > R2 > Heavy
		- Engels dies

> Cutscene Skip x3

> **DO NOT CONNECT TO THE NETWORK**

> Complete setup in the Bunker

> Mashable text

> Talk to the commander

> Go to the Hangar

> Cutscene Skip x2

> Enter Shmup Sequence

* Note: You have no recoveries here, so try to avoid getting hit too much

## Resistance Camp

> Land on top of the building

> Use a Lift to get on top of the adjacent rooftop and jump into the discovery cutscene

> Plunge from the building toward the Resistance Camp

> Dash toward the barricade behind the broken bridge

* City Barricade Shortcut 1

> Dash to the Resistance Camp

> Cutscene skip as you enter

> Optional: Pick up the Medium Recovery in chest left of the Supply Trader

> Talk to Anemone

> Talk to Weapons Trader; accept quest

> Talk to Supply Trader; exit shop; accept quest

> Optional: Activate the Terminal

> Leave Resistance Camp and head towards [The Weapon's Dealer's Request]

* City Barricade Shortcut 2

> Collect Quest Items

> Dash toward [The Supply Trader's Request]

> Jump onto the vine, up the building, on to the next vine

* City Barricade Shortcut 3

> Kill quest enemies and collect the items

> Dash back to the Resistance Camp

> Talk to the Masked Woman

* **I'm good.** (Mash B, or O, and you will automatically select this option)

> Turn in the Supply Trader Quest

> Turn in the Weapons Trader Quest

> Talk to him again to receive reward

* **You bet!**
* Upgrade
	+ Virtuous Contract Lv.1 > Lv.2
		- Note: Now that Virtuous Contract is Level 2, you can perform Dash+Heavy for more speed

> Talk to Anemone

* **Help her.**

> Open Supply Trader Shop

* Buy
	+ Satchet (Press UP once at the top of the list)
	+ 2-4x Animal Bait (Minimum 2, 3-4 for safety)
	+ 11x Melee Attack Up (S) (21x for safety)
	+ 11x Ranged Attack Up (S) (21x for safety)
	+ Spend the rest on Medium Recovery (Press LEFT once when asked for quantity)

> Leave Resistance Camp

> Run to the Barricade next to the broken bridge

* City Barricade Skip

> Place an Animal Bait near the animals

> Ride a moose

> Run to the Desert Barricade