recursal/Fanatic-Fandom huggingface dataset:
Everet DeWitt

**Everet** grew up pretty socially isolated from their peers, but otherwise living a normal enough life. Big Rock took good care of them, and accounted for their strange sporadic behaviors and fate-has-it-be outlook on life. They developed a strong interest in the "arts", which just constitutes of them drawing the same image of a fruitbowl they learned how to make everywhere they can possibly manage it. They also have had Bataro as a friend for their entire life. They, along with the rest of their session, ascended and completed a game of Sburb.

## Trivia

* Everet is third hottest PC.
* Everet is the least intelligent PC - he is about averagely intelligent, but his actions are incredibly stupid.
* Everet is the most dangerous PC at the start of Cloverleaf.
* Everet is second most problematic PC.
* Given the opportunity, Everet would join Art club
* Everet's assigned Sguide deity is Stormbringer.

## Quotes

* *"No, officer. It's not a "felony", it's avant-garde!"*
Julian Emannu

**Julian's** lusus took them in and sheltered them when they were very young, seeing as limebloods were outlawed in Oquibian society. Unfortunately, it died in an unfortunate accident involving the fuchsia ruler's soldiers. They went to cull Julian, who found it ridiculous to be punished for something that was the soldiers' faults, so they ran. They then lived on the streets, shouting about the corrupt system and the injustice in Oquibia ever since they were a kid well into their adolescence, while being pursued by the fuchsia rulers' soldiers. They eventually met Machia and some other revolutionaries, who realized they had a knack for public speaking, and helped them become a figurehead of the revolution. They currently serve as its commander.

## Description

### Appearance

Post-godtier, Julian sprouts 4 dragonfly wings out of their back, as well as a matching dragonfly abdomen. The tip of their long braid turns violet, as well as their scars, and two drawings of eyes appear back of each of their hands in the same color. They wear a long purple cape with a hood that is wrapped skin-tight over their head, and the rage symbol is drawn onto their shirt.

## Trivia

* Julian is the second most feral PC at the start of Cloverleaf.
* Despite being dim in a conventional sense of the word, Julian is very street-smart. As stated, if they weren't smart they'd be dead.
* Julian is the third most dangerous PC at the start of Cloverleaf, tailing Foster and Everet.
* As many others, Julian is a theatre kid.
* In Sguide terms, Julian would worship Kavas or Lady Luck, with possibility of being a dual worshipper.

## Quotes

* *"It's not my fault she got glass in her eyes. She said my socks didn't match, and whatever happened afterwards was excusable."*
Inizio Rannus

**Inizio Rannus**, also known as **the Tyrant**, is the rustblooded ruler of Wrumore, a civilization located in Universe 1. She lives in a palace and has many servants serving under her. She's basically had her life handed to her on a silver platter, and as a result, is incredibly naive, spoiled, and selfish. She takes everything around her for granted, and treats her servants terribly. Secretly, though, she longs for freedom and friendship, and despises the political responsibilities that come with her position.

## Description

### Appearance

Inizio's post-godtier metamorphosis gave her a pair of wings, glittering rust-colored thorns on her arms and legs and cheetah's tail and ears. Her post-godtier outfit is an outfit of a Thief of Breath, consisting of heeled boots, pants and shirt, and a sash. Two long strands of fabric connect behind her. On her chest, two swirling blue strands reside.

## Trivia

* "Don't Lose Ur Head" from SIX
* Inizio is the second hottest PC.
* Inizio's Sguide slash fusion is Navy and Finn, with Navy's self-interest and Finn's sassiness. Unlike either of them, she's not as impulsive.
* At the start of Cloverleaf, Inizio is the most problematic PC.
* Unfortunately, Inizio is a theatre kid.
* Inizio's assigned Sguide deity is Windwing.

## Quotes

* *"I know, right? She was all 'boo hoo, my lusus died, I need to take the morning off'. I told her that I don't care if she cried while painting my nails as long as they got done."*
Cendri Llionn

**Cendri Llionn**, also known as **the Immolated, the Guiding Hand** and **the Coruscated**, is a lowblood royal servant from the civilization of Wrumore located in Universe 1.

## Description

### Appearance

Post-godtier, Cendri grows several sharp spikes across her back and her right horn, which was formerly severed, grows back to be symmetrical to her left. The tips of her hair are turned a bright fuschia color. She also dons the rogue outfit, complete with a dark green mask that ends in a sash behind her head and the doom symbol printed in black on her green shirt.

## Trivia

* "Hymn for a Scarecrow" by Tally Hall
* Cendri is described as second least PC feral at the start of Cloverleaf because of her being a servant.
* Fuchsia blood makes Cendri very powerful, yet she can't afford being dangerous because of the position of a servant.
* If Cendri couldn't breath underwater, she'd be second most likely PC to drown in a kiddie pool, not because of the lack of swimming skills.
* Cendri's Sguide fusion is Sebastian and Levett, with personality also resembling Flo.
* Cendri is second least problematic PC.
* If Cendri went to school, she'd join nature club.
* Cendri's assigned Sguide deity is Silverbreath.

## Quotes

* "[under her breath] *Your skirt makes you look like a fucking bitch.* [louder] *Sorry, your highness? I said that your skirt makes your beauty hard to miss.*"
The Red Lance

The Red Lance was an elven ship that sailed out of Erendel to the Sword Coast. It's mission was to ferry the party from the Sword Coast to Eleriand in the country of Erendel to meet with the King. When the ship approached the eastern coast of Corcaea it was attacked by a Kraken and all hands were lost, with the exception of the party. After having washed ashore in the Hanal Marshlands, the party came across the ruined husk of the ship that had clearly been thrown by some immeasurable force far inland.

The Red Lance is a small but fast ship, with a crew size of only 8.

## Crew

* Captain: Erwin Dorfiel
* First Mate: Lt. Commander Amra Beijeon
* Doctor: Ashryn Ulamys
* There were an additional 5 crew members with whom the party did not interact.

## Dice and Decisions

While filling time on their long voyage across the sea, the party invented a game they dubbed "Dice and Decisions".

## Kraken Attack

Sirius learned from the Captain that the ship had to turn North due to an approaching storm. This new route would bring them closer to Kuulpec, a land ruled by pirates.

A Kraken appeared not long after, suddenly stopping the ship and throwing the entire party onto the deck. Many witnessed the Captain bravely leaping onto one of the tentacles, stabbing it repeatedly. The crew and the party fought valiantly against the creature but it eventually snapped the ship in two, throwing the party and the remainder of the crew into the water.

## Finding the Wreckage

While exploring the Hanal Marshlands, the party came upon the wreckage of the Red Lance. The disturbing part of this discovery is that the ship was found several kilometers inland, and had clearly been thrown. When they searched the wreckage they came across a mysterious note.

## Mysterious Note

While exploring the ship's wreckage, the party came upon a mysterious note that read:

***Andros,***

***Our agents in Erendel report that the Elves are hiring outside help to investigate their disappearing colonies and we have been told that there is an aasimar among them. Our Lord is frustrated with our lack of progress and believes this aasimar may be the key to completing the ritual.***

***Kill the first mate and board the Elven ship in his place. You will then alter course and head for the Pirate Sea. When in range, summon him to you and he shall deal with these newcomers.***

***Do not fail us. You know the penalty for failure.***

***Balric***

On the note, you can also see an image or stamp of a Kraken.
Lt. Commander Amra Beijeon

***Race:*** Elf

***Gender:*** Male

***Status:*** Missing, presumed dead.

***Known Family:*** None

## Description

Amra was the first mate of the Red Lance, an elven ship that sailed out of Erendel. Their mission was to sail to the Sword Coast and ferry the party to Eleriand to meet with the King.

## Notable Deeds

Based on a mysterious note found in the wreckage of the Red Lance, it appears the Amra Beijeon the party met was actually an imposter named Andros. According to the note, Andros has presumably killed and replaced Amra as first mate under orders of someone named Balric.
Bernie Becket

**Bernie** is an overseer of STMD project. He was appointed by Aureli, the fuchsia ruler, and serves under her as management.

## Description

### Appearance

Post-godtier, Bernie grows dark violet spikes along his back and the tail of a seahorse. His fins begin to glow a bright purple, as do cracks around the folds of his eyes in staggering purple lines. He now wears a short and spiky cape typical of pages, as well as a pair of purple shorts and the rage symbol across his shirt.

## Trivia

* "I'm Not A Loser" from SpongeBob Squarepants: The New Musical
* "I Earn My Life" by Lemon Demon
* Bernie is the Nottest of Cloverleaf.
* Bernie is not the smartest. In fact, the only person he is "smarter" than is Everet, and it's only because Everet does some outright idiotic stuff.
* Despite being a high-ranking violetblood, Bernie is third least dangerous PC in Cloverleaf.
* At the start of Cloverleaf, Bernie is third most problematic PC.
* In high-school, Bernie would be the director of theatre club.
* Bernie's assigned Sguide deity is Pinga.
* Like Pingou, Bernie Becket is a Page of Rage. The connection between them is unknown.

## Quotes

* *"Yes, Reimon, I DID custom order the fancy pink lanyard! Do you want me to repeat that comment to HR?"*
King Belathil Galegon

***Race:*** Elf

***Gender:*** Male

***Status:*** Living

***Known Family:*** None

***Attitude Towards the Party:*** Friendly

## Description

King of the Elves of Erendel, and head of the House of Galegon, Belathil reigns from the city of Eleriand in Erendel.

## Interactions with the Party

* The king sent the Red Lance to ferry the party from the Sword Coast to Erendel. Although the ship sank after being attacked by a Kraken resulting in the party washing ashore in the Hanal Marshlands, they still saw it as their mission to venture to Eleriand, the capital city of Erendel, to meet with the king.
* Upon their arrival to Eleriand, the party went to the Royal Palace to meet the king. The king meets with them, they discuss the details of their mission:
	+ The party learns that only one survivor remains, and is currently in the hospital.
	+ The king agrees to pay the party **4000 Gold (total) and a suite of new weapons** as payment on completion of their mission.
	+ The king also promises to provide the party with horses right away for their mission (although all of the horses have since died)
	+ The party was also curious about his advisor, Findanye Elladriel, who bore a symbol they had seen before stitched into the armour of an Orc in Kuulpec:
		- The party suspected that the royal advisor was actually on of Balric's agents
		- The king says that the sigil is one from an ancient Elven family, although Findanye was only about 30 years herself, exceptionally young for an Elf.
	+ **He outlines their mission:** he tells the party that roughly 2000 elven colonists had gone missing. He wants the party to investigate their disappearance and to find out where they are. If they are dead they are to find out what happened to them.
* The king later was able to communicate to the party through his Archmage, using a spell called: [[
Erendel

The jungles on the Erendel Peninsula are ruled by the Elves. Living in majestic cities in the trees, the elves rely heavily on trade with the outside world. As a result, they tend to be frequent targets of piracy which has spurred on recent innovations to their navy. Although some trade is done with Bih, most of the trade is done on the shores beyond the continent, relying on outside sources for metals and other materials not found in the dense forests of Erendel.

Due to increased pirate activity, Erendel has been in the midst of an economic crisis and struggles to obtain valuable materials from abroad weakening their ability for self defense. The Elves have therefore returned to their roots, and have started practicing ancient rituals unused in millennia to help defend their ships and cargo. Such efforts seem to provide much needed protection, however the costs of such rituals are not fully understood and may have unintended consequences.

Many of the elves have even started venturing into the mysterious lands of Cher to find alternative trade routes of Bih and Sersainia, and have started to build settlements within the borders of the ancient territory believing the superstitions surrounding the land to be unfounded. Although many venture into Cher, most who have wandered beyond the borders have vanished, and among those who’ve returned, many had lost their minds screaming into the nights, babbling about horrific monsters lurking in the darkness.
Ring of Wishes

A magical ring found in the Forsaken Halls, guarded by a creature named Zaziel. In the third session of the campaign, the party slew Zaziel and claimed the ring.

This is an immensely powerful object and radiates magical energy. A ring with a white gold band encrusted with 3 sapphires arranged in a triangle that glow with arcane light. The party learned that the ring allows the wearer to cast the ***Wish*** spell up to 3 times. When a wish is used, one of the sapphires goes out.

***Remaining Wishes: 2***

## Wishes

### First Wish

#### The wish

During a confrontation with the Pantheran Queen, after she learning that the party had the ring in their possession and demanding they surrender it, the party realized they were in mortal peril. ***Lucky*** made a wish:

***"teleport the party to the road heading for Eleriand."***

#### Outcome

The party found themselves on a trail in an unfamiliar forest. They soon learned that they were on the road just east of Eleriand.

#### Unintended Consequences

Casting the wish spell attracted the attention of a Djinni, who abducted the party and put them through a series of trials to proove their worth.

## Other interest in the Ring

* The Pantheran Queen: The queen was informed by Tiefling shopkeeper in Panthera that the party had the ring in their possession. She tried to take it from them before the party used the ring to escape.
* Orcs of the Uruk Faction: The same Tiefling shopkeeper told the party of the rings workings, and that the Orcs of the Uruk Faction were sending out search parties all throughout Kuulpec to locate the ring
Cher

Cher used to be the seat of a once great empire which ranged from the east to the west coast of the continent. Although the civilization is long gone, ancient cities still stand in the dense forests of the territory. Large structures made of a black slick stone dominate the cities, with massive statues depicting ancient and dark gods that were once worshiped across the continent. Scholars believe such deities, referred to in ancient texts simply as the “*Ancient Ones*”, were creatures of immeasurable power but due to limited source material it is not known what those powers entail. Some still believe the *Ancient Ones* live, bound in captivity somewhere in the depths of the Earth, waiting to be released to roam the surface once more.

   Few dare to set foot within the borders of Cher, believing the land to be cursed with unholy dark magic. This is likely due to the forgotten cities scattered across the territory, which fill visitors with a sickening dread which cannot be explained as anything but a dark presence in the back of the mind. Visitors report feeling as though they were being watched, and persistent feelings of unease until they leave Cher entirely. These beliefs are worsened by the cities having seemingly no plant life or wildlife, the jungle seemingly refusing to reclaim the lost lands. Visitors to the lands claim to hear no bird songs within miles of the deserted cities.

Worse still, rumours have been circulating of a mysterious cult operating deep within the jungles. Witnesses claim unholy rituals are being performed, which include gruesome sacrifices to dark and terrible gods.

## Noteworthy Locations

* The Colonial Region
* Uthash - The Unsettling Town
* The Haunted Forest
* The Dark Peak
* Bleakmoor Marshes
Uruk Pirate Faction

***Current Attitude Towards Party:*** Hostile

Beyond being a band of Orc Pirates, very little is known to the party of the Uruk Pirate Faction. The party learned that they are a group of Orc Clans rallied under a single chieftain known only as Razgurug.

The Uruks lay claim to the southern regions of Kuulpec, and have recently been pushing North into Pantheran territory.

## Additional Information

* These Orcs worship a god named Gruumsh
* They are searching for something in Kuulpec, as stated by an Orc interrogated by the party in the cave to the North of Panthera
* They later learned from a shopkeeper in Panthera that the Orcs were searching for the Magical Ring the party has in their possession
Kryjak Pirate Faction

***Current Attitude Towards Party:*** Hostile

This is a pirate faction based out of the city of Kryjak on the Pirate Sea. All that is known of this faction is that it is led by a group of cultists who worship a Kraken.

## Interactions with the Party

The party has had a couple of run-ins with the Kryjak pirate faction:

* The ship they travelled on, The Red Lance, was attacked by a Kraken while en route to Erendel. Although there has been no confirmation that this was the work of the Kryjaks, the fact that they worship a Kraken coupled with the Mysterious Note found on The Red Lance lead the party to suspect the Kryjaks.
* After washing up in the Hanal Marshlands, the party met a group of humanoid sea creatures who told them that they were being hunter by the Kraken Cult. Later that day the party was ambushed by a group of fish-like people after the discovery of the wreckage of The Red Lance, which had clearly been thrown several kilometers inland, presumably by the Kraken.
Kuulpec

Hand Drawn Map of Kuulpec

Map of Kuulpec

Kuulpec is a small territory on the eastern coast of the continent. The smallest of the 5 states, this territory is often considered to be lawless, loosely ruled by pirate factions competing for dominance over the seas, all ruled by self proclaimed pirate kings.

The absence of laws and the opportunity for even the lowest born to rise up and become kings in their own right attracts bandits, pirates, and other downtrodden people from all over the world. As a result, Kuulpec is a mixing pot of people and cultures with over 100 languages spoken regularly across the territory. To simplify interactions between individuals and other pirate factions, common has been adopted as the official language, although the lack of a singular governing body means that this has been done out of convenience and has never been put into official law.

Kuulpec has no real economy beyond ship building and does not participate in trade with its neighbours. As a pirate territory it gets its wealth entirely from the sea. Pirates patrol the waters surrounding the continent, attacking ships, and raiding villages. Although a nuisance to the surrounding states, dense forests and mountains protect the territory from attack over land from the west, and the vast armadas of pirate ships which patrol the seas surrounding Kuulpec protect the territory from attack by sea.

Although no single religion is practiced in Kuulpec, in recent years the worship of a mysterious sea god has increased in popularity, led by a fanatical priest.

## List of Towns and Cities

* Acan
* Kryjak
* Oacan
* Panthera
* Tehimec
* Uruk
* Unknown Fish-Person Village

## Regions

* Elwic Island
* Hanal Marshlands
* Huaco Swamp
* Kapala Woods
* Starivik Island
* Tepela Forest

## Dungeons and Caves

* Forsaken Halls
* Cave North of Panthera

## Ruling Pirate Factions

* Kryjak Pirate Faction
* Pantheran Pirate Faction
* Uruk Pirate Faction
NPCs (Devils)

The party has encountered several devils (or infernals) in their travels through Cher, and are known to inhabit the Bleakmoor Marshes along the south-west coast. Additionally, in a report received from the King of Erendel, the devils are pushing into demonic territory, eastwards through the Haunted Forest. This sudden move appears to be in response to the destruction of the Dark Peak in the Haunted Forest, which weakened the demonic hold on the region.

Although the party has encountered several devils in their travels, they know none by name. The only named devils known to the party are those whose names were written in infernal runes found in a summoning circle in a broken tower in the Eastern Bleakmoor Marshes. These were the names of the rulers of the nine hells.

## Archdevils - The Rulers of the Nine Hells

* Asmodeus
* Baalzebul
* Glasya
* Levistus
* Mammon
* Mephistopheles
* Zariel
Corcaea

Corcaea is the world the players are exploring.

## Introductory Text

Over the horizon, beyond the boundaries of all known maps, lies the land of Corcaea. At first glance, Corcaea would appear to be a paradise with its lush jungles, rolling hills, and expansive mountain ranges. Look closer and you will find a land filled with conflict, injustice, and war. To the west lie the great plains of Sersainia, a kingdom held together by the rulings of a wise council, and where nomadic tribes travel and hunt across the expansive highlands.

To the north you will find the empire of Bih, a collection of city states governed by a ruthless emperor who believes he was chosen by his gods to rule the known world. To the East is the land of Kuulpec, a wild and ungoverned territory whose waters are filled with pirates and fearsome beasts. Finally, on the continent’s southern peninsula you will find the Elven kingdom of Erendel isolated from the wilds of the continent. Here the elves thrive and are able to tap into the deep and ancient magics which govern this land.

## Regions

* Erendel
* Bih
* Cher
* Kuulpec
* Sersainia
* Arborra
Forsaken Halls

The party travelled southwest through the Hanal Marshlands until they reached an entrance to a cave at the base of the stone peaks. The entrance was guarded by a massive living tree, which was quickly slain by the party.

## Etchings Outside the Entrance

   Etched into the wall near the entrance to the cave were four symbols, which were quickly recognized by Enna who translated the inscription which read:

* ***"There is another entrance / exit. Not a dead end."***
* ***"There are traps inside"***
* ***"Extreme Danger"***
* ***"Treasure/Profits Ahead"***

## Within the Halls

The party entered the cave and found themselves in the Forsaken Halls, an ancient structure with dark slick walls. From the walls they could see a glowing fungus which provided the party with enough light to see. When the party looked up, no ceiling was visible, instead the walls seemed to go up endlessly and disappear into darkness.

Within the halls the party enountered a group of orcs, who appeared to be searching for something. They defeated the orcs, and noticed they had a strange insignia sewn into their armour.

   The party solved three puzzles, one involving poisonous water, another requiring an offering of blood, and a third needing a donation of fire. Each puzzle solution yielded a key, which they used deeper in the halls to open a great ornate door.

Inside the locked room they met and defeated a creature named Zaziel, who appeared to be guarding a ring sitting on a pedestal. ***Torgen*** picked up the ring.
Pantheran Queen

***Race:*** Unknown

***Gender:*** Female

***Status:*** Alive

***Known Family:*** None

***Current Attitude Towards Party:***  Hostile

## Description

Ruler of the Pantheran Pirate Faction, the Pantheran Queen maintains a tenuous grasp over her territory, ruling the northern regions of mainland Kuulpec from her palace in Panthera. She appears as a 7 foot tall humanoid tiger with hands that appear backwards having thumbs that point inwards when her palms are facing upwards. Although the party has interacted with the Queen on two separate occasions, they never bothered to learn her name.

## Notable Deeds

* She met the party and offered them a ship to sail to Erendel if they travel north to investigate reports of an Orc party, likely from the Uruk Faction, interrogate the orcs to learn why they are in her territory, and then eliminate them.
* Upon the party's return to Panthera, they stopped in a magic shop in the market square and asked the shop keeper about the magical ring they found in an ancient dungeon to the north. When he wasn't forthcoming with information, the party interrogated him. The shopkeeper then escaped and presumably told the Queen of the ring in the party's possession.
* When the party went to meet with the Queen to secure the ship that was promised to them, she demanded they surrender the ring. When the party refused she attacked with the party needing to use the ring's power to escape.
Hanal Marshlands

The Hanal Marshlands is a swampy region in the North East of Kuulpec between the The Stone Peaks and the Sunrise Sea.

## Temple Ruins

Having washed up on shore in the north east of the marshlands after their ship was attacked by a Kraken, the party ventured west inland. The came upon a set of old temple ruins filled with bizarre humanoid sea creatures. These creatures appeared hostile at first but they quickly learned that they were harmless.

When the party approached the creatures, they creatures started to panic and beg the party to "*...not bring them back..."* . After successfully calming them, the party learned that the main creature used to be a human and was transformed into a hideous monster by a Kraken Priest. They mention that there is a Kraken hunting them, and that it will be sending it's pawns to find and bring them back.

The creatures had escaped captivity after their ships were attacked by a Kraken. They were captured and their bodies transformed, but unlike many of their comrades they managed to maintain their minds.

The creatures tell the party about a village in the north of the Marshlands, only describing its inhabitants as "*Fish People*". They give the party a map of Kuulpec saying that they won't need it anymore.

They warn the party that if their ship was attacked by a Kraken, its thralls will soon be hunting for them.

## Wyvern Attack

As the party ventured deeper into the Marshlands following a river, they came upon a ruined farm house. Inside was a small pile of treasure, and as soon as the party touched the small hoard, a Wyvern attacked them. Once they managed to kill the wyvern and stole its hoard, they noticed that it was wearing a saddle. In the saddle pockets the found a scrap of paper with a hand drawn (but incomplete) map.

## The Red Lance Wreckage

The party ventured West from the ruins where they encountered the wyvern, and came upon a ruined ship several kilometers inland. Interestingly, it appears as though the ship itself was thrown by something immensely powerful. The party searched the wreckage and realized it was the Red Lance, the ship that was ferrying them to Corcaea before it was attacked by a Kraken. Their search of the ship revealed a Mysterious Note in the First Mate's quarters.

On exiting the ship, the party was attacked by a group of Sahuagin, creatures presumably sent by the Kraken to hunt them down.
Captain Erwin Dorfiel

***Race:*** Elf

***Gender:*** Male

***Status:*** Missing, presumed dead.

***Known Family:*** None

## Description

Erwin was the captain of the Red Lance, an elven ship that sails out of Erendel. His mission was to sail to the Sword Coast and ferry the party to Eleriand to meet with the King.

## Notable Deeds

During the voyage back to Erendel, the ship was attacked by a Kraken. The party witnessed Erwin throwing himself at one of the massive tentacles, holding on tight with one arm while repeatedly stabbing the beast with the other. Whether he survived the Kraken attack is not known.
NPCs (Elves)

This page contains a list of elvish NPCs that party has met, or that have been mentioned in conversation with other characters. The Elves of Erendel are organised into Houses, which form the basis of their family units.

A

* Amron (Archmage of Eleriand)

B

* Beijeon, Amra (First mate of the Red Lance)

D

* Dorfiel, Erwin (Captain of the Red Lance)

E

* Elestor, Quennore (Doctor, Eleriand)
* Elladriel, Findanye (King's advisor, Erendel)

G

* Galegon, Belathil (King of Erendel)

S

* Shopkeeper (Eleriand)

U

* Ulamys, Ashryn (Doctor on the Red Lance)
Mysterious Stone

A pale lavender ellipsoid stone that pulsates with arcane energy. When thrown into the air, the stone orbits the users head. The party found this stone in the river ruins in the Tepela Forest, after defeating an injured Hydra.

This stone was later identified by the Arch Mage of Erendel to be an Ioun Stone of Absorption. While orbiting the user, it is able to absorb up to 20 spells of 4th level or lower.
Panthera Pirate Faction

***Current Attitude Towards Party:*** Hostile

The Pantherans are based out of Panthera and are led by a Pirate Queen, whose name is not known. This band of pirates behave more like Zealots trying to please their master, they even transform themselves into weretigers to more closely resemble her.

## Description

Unlike the other two factions in Kuulpec, there is no single race that composes the Pantherans. During the party's time in Panthera, they saw all manner of people walking the streets. As a result, the Panthera Faction is the most populous of the three factions, consisting of members from all over the world.

## Territory

The Pantherans control the Tepela Valley in the northern half of Kuulpec, however recently there have been incursions into their lands from the Kryjak Pirate Faction as well as the Uruk Pirate Faction.

## Conflicts

The Pantherans are in a constant state of war with both the Uruk Pirate Faction and the Kryjak Pirate Faction for control over the Pirate Sea and Kuulpec.
Sandanzee

#655 In ksp’s pokemon

A Ground/Electric-type fakemon that is based on marble. It is a tinycreature with a buzzing cry that stands on four legs, has short horns, and its primary color is blue. It lives in the sea. Its abilities are Berserk, Mimicry and Schooling, and its moveset includes Double Team, Night Shade and Splishy Splash.
Dice and Decisions

Dice and Decisions is a game invented by the party during the long voyage to Erendel from the Sword Coast. It involves rolling dice and using the outcome of the rolls to make real world decisions and has been used on several occasions to settle debates.

## Controversies

Lucky claims that this game is well known in the Sword Coast. It should also be noted that Lucky claims, without providing evidence, that she has slain a Beholder.
Orc Clans

Over the course of their adventures in Kuulpec, the party has come across several different groups of Orcs formed into small warbands. They learned through the interrogation of a charmed Orc in a cave north of Panthera, that the orcs are pirates under the command of an orc chieftan named Razgurug. The party also learned that Razgurug unified the Orc clans to serve a singular purpose and the will of their god Gruumsh.

Each group of Orcs that the party came across bore different symbols which represented their clans.

## In the Forsaken Halls:

The party came across a group of orcs in the Forsaken Halls, who were searching for something. The party did not learn what the Orcs searched for at this time, and simply killed them all. It wasn't until they met a shopkeeper in Panthera that they learned the Orcs were searching the Tepela Valley for a magical ring, already in the party's possession.

Once the party arrived in Erendel, they noticed similarities between this Clan's insignia and the Sigil of the Elven House Elladriel, worn by Findanye Elladriel - the Elven King's advisor.

## Ruins by the River

By the ruins in the Tepela Valley, the group found several dead orcs who had clearly fallen fighting the Hydra that would soon attack the party. These orcs bore another insignia, although their motivations / reasons for being at these ruins deep within Pantheran territory is not known.

## Cave North of Panthera

The party fought a group of elves in the cave North of Panthera. This is where they learned of the Orc Clans, and the Uruk Pirate Faction. These orcs bore a third insignia, which the party now recognized as their clan insignia.
Yong The Infinite

### Relatives

Yin (maternal figure), Yang (paternal figure / creator), Joy (creation and heir)

## Physical description

### Height

5ft (small form), infinity (infinite form)

## Ruling Time

0CCC - 0NJE

Yong is our watcher. He watches over our homes and our world. He is the only current incumbent infinity, and he is rumored to be a perma-fusion of two other creatures known as Screamer and Spider. Do not talk to him about the Crimson or Eizor, as they have supposedly had a bad past. Who knows why our Infinity doesn't like our founder, or the ***Fountain of Magic.***

He is essentially the moderator of this world, being the only one to have access to the [[Infinity's Haven]].
Colonial Region

A forested region in southern Cher that was briefly used by the elves of Erendel as the location for potential colonies. Unfortunately, the colonies along with all of their inhabitants mysteriously vanished. This is the key mystery that motivated the king to seek help, and ultimately brought the party to Cher.
Campaign Introduction

Over the horizon, beyond the boundaries of all known maps, lies the land of Corcaea. At first glance, Corcaea would appear to be a paradise with its lush jungles, rolling hills, and expansive mountain ranges. Look closer and you will find a land filled with conflict, injustice, and war. To the west lie the great plains of Sersainia, a kingdom held together by the rulings of a wise council, and where nomadic tribes travel and hunt across the expansive highlands. To the north you will find the empire of Bih, a collection of city states governed by a ruthless emperor who believes he was chosen by his gods to rule the known world. To the East is the land of Kuulpec, a wild and ungoverned territory whose waters are filled with pirates and fearsome beasts. Finally, on the continent’s southern peninsula you will find the Elven kingdom of Erendel isolated from the wilds of the continent. Here the elves thrive and are able to tap into the deep and ancient magics which govern this land.

Called to service by the Elven king, you travel westward to Corcaea to investigate the disappearance of his people who ventured deep into the woods of Cher and were never heard from again. The seat of a once mighty but forgotten empire, Cher looms over the continent like a shadow. Few dare venture into these haunted lands, but those who do tell tales of Wyverns and demons patrolling its shores, and of mighty sorcerers performing rituals to dark gods.

Ever the purveyors of logic and higher thinking, the elves paid little attention to these superstitions. They ventured forth into these wilds to lay claim to this mysterious land and its riches. The Elven king sent hundreds into the wilds, but to date only 6 have returned. These survivors were but shells of their former selves. Their accounts were ramblings of dark figures and of some unknown word in a forgotten tongue: ***Galdouhl***. Help them if you dare, but do not forget what is said when you venture to lands beyond your maps:

*Here be Dragons.*
Map Fragments

To date, the party has located 2 map fragments that seem to fit together. What it is a map of is not currently known.

## Fragment 1

The first map fragment was found in the saddlebag of a Wyvern the party slew in the Hanal Marshlands, in the North East of Kuulpec.

## Fragment 2

The second map fragment was found on the body of a reptilian humanoid found near the skeleton of a wyvern just east of Panthera in Kuulpec.
Мираи Кейбридж

Шаблон:Подстраницы Лит
**Мираи** (Англ. Mirai) -член Литературного клуба.

## Внешность

У Мираи бирюзовые распущенные волосы, лицо обрамляют два хвостика. Глаза ярко-розового цвета с тёмно-розовой тушью.

Мираи носит школьную форму. Белую рубашку, коричневый свитер и сероватый пиджак, на рубашке завязана лента. Синюю юбку и алые колготки, Белые туфли.

Дома Мираи носит короткий розовый топ с вырезанными плечами. Бирюзовая юбка на лямках. На ногах ярко-розовые носки в бирюзовую полоску и чёрные туфли

В больнице у Мираи распущенные волосы и больничная одежда.

## Личность

Мираи - внешне беззаботная и оптимистичная. Часто не доверяет людям и даже своим близким друзьям.

## История

В раннем детстве Мираи была подвержена травле в детском саду. Поэтому она сидела дома. В школе над ней так же издевались, только более изощрённее и сильнее. В итоге она вступила в Литературный клуб в попытке найти хоть каких-то друзей. На второй день пребывания в клубе оказывается в больнице из за травм, нанесённых в ходе очередных издевательств.

## Отношения

### Протагонист

Всё её отношение к Протагонисту лучше не описывать (замучаешься), а вставить строчку из дневника Мираи: "Я люблю, когда он защищает меня от других, и когда он гладит мои волосы. Он лучший, и единственный мой друг. Надеюсь я его не потеряю... Мне кажется, я его люблю... Только это секрет :)"

### Сайори

Мираи не доверяет Сайори, хотя и относится к ней с теплом.

## Факты

* У Мираи есть кошка Арина
	+ Арина - это имя автора Мираи
* Она фанатеет от манги и коллекционирует статуэтки по ней
Селина/Стихи

1 поэма/стих

Кто я?

Ты ведь знаешь кто я? Верно?
Я не та кого ты называешь "Любимая"
Ох,любимый...я ведь та которая нужна тебе...
Ой!Я вижу тебя с другой

Ты меня расстроил
Почему ты ушел к другой?..
Я ведь тебя найду, и будут капли крови на тебе
Ведь девушку твою... убила я...

Только я тебе нужна..

Селина ответит на это: "Я просто вдохновилась игрой"

2 поэма/стих

Подруга моя

Эй!Привет подруга...Вижу озадаченый твой вид
Что случилось?Спросила Харука..
Бросили все меня...
И ты пойдешь за ними...

Селина ответит на это: "Я не мастер составлять душевные поэмы,так что если не нравится уйди"
Panthera

The largest city in Kuulpec and the seat of power for the Pantheran Pirate Faction, Panthera is a minor metropolis located the mouth on the Pirate Sea. The walled city effectively functions as a pirate fortress for the Pantherans and is home to the Pantheran Queen. The city contains a wide range of shops and taverns as the pirate trade regularly brings in valuable goods from all over Corcaea.

## The Party's First Visit

After a trip down the adjoining river on a makeshift raft, the party came ashore on the southern bank just north of northern gate of the city. They saw a Pantheran search party that they had previously encountered in the Tepela Woods crossing the bridge, and decided to go south through the woods and enter the city from the western gate.

To enter the gates, two members of the party disguised themselves as weretigers while the rest of the party posed as captured prisoners (with the exception of ***Sirius*** who had turned himself invisible) and were allowed access through the gate.

Once in the city, they noticed that the Pantherans did not stay in weretiger form while within the city's walls and the party was able to safely revert back to their true forms. They went to the port with the specific intent on locating a ship to hire, but after a short discussion with the Harbour Master they learned that no ship could be hired without permission from the Queen. After some light shopping, the party found a ship captain who claimed he could smuggle them to Erendel and a deal was made to depart the next morning.

Fearful of being found out as imposters, the party hid in a burned down building on the harbour front and stayed put for 16 hours. Their entrance into the building had not gone unnoticed, and in the morning they found themselves surrounded by armed Pantherans. They were quickly brought before the Queen who promised them passage to Erendel in exchange for some of their services. They were tasked with investigating reports of Orcs, possibly from the Uruk Pirate Faction, who were seen entering a cave north of Panthera. The Queen tasked them with interrogating the Orcs to learn their intentions, then kill them.
Литературный Клуб

**Литературный клуб** - Канон клуб.

## Внешний вид

Литературный клуб внутри представляет собой обычный класс с кладовкой. В кладовке хранится манга Нацуки и другие книги. Также есть чайный сервиз и коллекция статуэток по манге Мираи.

## Члены

* **Протагонист** ー член клуба.
* **Моника** ー Основатель-президент клуба (1-3 Акты).
* **Сайори** ー вице-президент клуба (1 Акт), основатель и президент (4 Акт).
* **Юри** ー член клуба (1 и 4 Акты), вице-президент (2 Акт).
* **Нацуки** ー член клуба.

**Фанон:**

* **Меноко** ー член клуба.
* **Мираи** ー член клуба.
Corcaea Wiki

A wiki for our D&D campaign

**Welcome to the Corcaea Wiki!**
This is a wiki containing all of the information the party has learned over the course of the campaign!

## Regions

* Corcaea
* Bih
* Cher
* Erendel
* Kuulpec
* Sersainia
* Arborra

## Other Locations

* The Dark Peak
* The Red Lance
* The Forsaken Halls

## Pirate Factions

* Pantherans
* Uruks
* Kryjaks

## PCs

* Absiel
* Enna Aleanmitore
* Lucky
* Sirius Jehoel
* Torgen Raskog Fejka
* Zia Flameborn

## NPCs

* Elves
* Humans
* Demons
* Devils
* Orcs
* Misc

## Other Pages

* Magical Items
* Orc Clans
* Elven Houses
* Healing Potion Guide
Elezel

#634 on ksp’s pokedex

**This Pokemon is a ice-type Pokemon and closely resembles a sloth. It has fat legs, a tiny mouth and azure fur. They're generally cautious by nature and can often be found in icy cave systems. If you're out looking for them they can often be seen on their own.**

**It tends to attack with Ice Fang and Icicle Spear. It has already evolved once, but can still evolve one more time.**
Нацуки

**Нацуки** (Англ. Natsuki) (Япон. なつき) ー один из главных персонажей. Член литературного клуба.

## Личность

Нацуки, казалось бы, стремительная девушка, наглая и агрессивная, но внутри она дружелюбная и общительная.

Однако, несмотря на то, что Нацуки импульсивна и говорит без раздумий, она действительно заботится о своих друзьях, даже когда она злится. В ходе игры видно, что она беспокоится о Юри и даже просит протагониста отвести её к врачу, поскольку она опасается, что Юри не станет её слушать.

Нацуки трудно выражать свои чувства. В споре она часто становится неловкой, затем агрессивной.

Также она любит мангу, особенно ту, чей жанр - это "Ломтик Жизни", она любит выпечку. Она держит свою коллекцию манги в Литературном клубе из-за смущения, и, хотя остальная часть клуба, очевидно, и так знает об её интересах, она всё ещё не решилась говорить с ними об этом. Нацуки также любит милые вещи, такие как кексы с кошачьими мордочками. Ей также нравятся стихи с милыми, весёлыми словами, хотя зачастую её собственные стихи поднимают довольно серьёзные темы. Её простой стиль письма сильно отличается от сложных метафор, которые предпочитает Юри.

Нацуки не любит, когда её называют "милой", даже когда она действует как таковая или делает милые вещи, и будет отрицать какие-либо претензии от других, связанные с этим, тем не менее ей гораздо удобнее быть более доброжелательной, если она знает, что люди не будут дразнить ее за это. Нацуки ненавидит, когда ее не воспринимают всерьёз, будь то её стихи, её увлечения или просто поведение. Вероятно, Нацуки начала стыдиться себя и своих увлечений, из-за того, что ее одноклассники осуждают ее и ее строгого отца, делая её агрессивный характер защитным механизмом. Это также подразумевается в ее секретном стихотворении «Что я люблю в папе».

Показано, что она очень одинокий человек, отчаянно жаждущий ласки. В качестве примера можно привести третий раз, когда протагонист с Нацуки обмениваются поэмами. Если Нацуки понравились все стихи за три дня, она прямо спрашивает протагониста, считает ли он ее стихи лучшими, умоляя его сказать, что это так, даже если он так не считает.
Широ

**Широ** ー Член клуба рисования.

## Внешность

Широ одет в белую рубашку, коричневый свитер, сероватый пиджак, на рубашке немного неровно завязанный галстук. Сероватые штаны и школьную обувь. На пиджаке значки. У него красные волосы и глаза.

Дома Широ носит белую футболку и чёрные шорты с красными тапочками.

## Личность

Широ большую часть времени проводит один и ни с кем не общается, так как не любит общение.

## История

Широ был самым обычным человеком с обычной семьёй. Любовь к рисованию появилась в 7 классе в рисовании на тетрадях.

## Отношения

### Ати

Отношение Широ к Ати — нейтральное. Он не считает её другом, но из редко общается.
Доминика

**Доминика**(Англ.Dominika ) ー Член литературного клуба.

## Внешность

Доминика девушка с черными волосами и поделенной на две части челки и выбрито сзади. У нее зеленые глаза.

## Личность

Доминика предстает как обычная девушка. Ей самой особо не нравится литература как и Протагонисту, но ей очень интересно писать поэмы. Она считает что поэмы может быть довольно увлекательно писать и чаще вдохновляется фантастикой и будущем.
Ей абсолютно не интересен протагонист.

## История

Доминика очень похожа на парня из-за чего иногда возникали неловкие ситуации. Но она уже привыкла к этому. Доминика очень любит видеоигры, но как она пошла в Литературный клуб когда ее увлечения не связанны с литературой? Ей попросту нравится сочинять истории и поэмы. Доминика не интересуется Протагонистом в любовном плане. Она помогает в планах Моники.

## Отношения

### Нацуки

Старается привыкнуть к ее Цуедере характеру, но все же иногда Доминику она выводит из себя

### Юри

Доминика с ней на одной волне. Обе любят что-то из жанра крипи.

### Сайори

Считает ее слишком болтливой и через чур зависимой от Протагониста.

### Протагонист

Совершенно не имеет к нему любовного влечения. Она считает его другом.

### Моника

Лучшие подруги. Доминика знает что все они в игре и пытается уговорить Монику не удалять девочек и не доводить их до смерти. Доминика делает так, чтобы Протагонист был с Моникой. Все зависит от самого игрока.

## Слова, ей нравятся

* Хихиканье
* Гнев, злость
* Игры
* Фантазия
* Наушники
* Валентина
* Сломанный
* Танец
* Мечтать
* Объятия
* Друзья
* Смех
* Страдание
* Безумие
* Петь
* Вместе
* Роза
* Спокойный
* Страх, ужас
* Спокойствие, тишина
* Поцелуй

## Факты

* Настоящий возраст Доминики никому не известен
* Возможно она из другой игры
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