Battle Storm

**Profile**
Murata Himeko battlesuit added in Version 1.8.

Mid-ranged anti-shield DPS.

Good enemy suppressor.

Gain high DMG reduction when using Charged ATKs.

**Items needed to evolve the battlesuit:**  Battle Storm Fragment ×370 (Total amount)Rank-up cost breakdown:
 ⇾ :  Battle Storm Fragment ×20 ⇾ :  Battle Storm Fragment ×50 ⇾ :  Battle Storm Fragment ×100 ⇾ :  Battle Storm Fragment ×200

**Battle Storm** is a playable battlesuit in *Honkai Impact 3rd*.

## Sources

* Fragments - manually unlockable once  Battle Storm Fragment ×10 are obtained.
	+ The unlock option can be accessed by clicking the Valkyrie button on the bridge and then selecting the battlesuit.

## Skills

***Rank-up Overview*** * Middle special subskill *QTE: Storm Slasher*  unlocks.
* Top ult subskill *Fire Storm*  unlocks.
* Middle basic subskill *Fiery Hew*  unlocks.
 * Middle passive subskill *Crush*  unlocks.
* Bottom basic subskill *Fearless*  unlocks.
    * Bottom passive subskill *Feuerhau*  unlocks.
   * Middle ult subskill *Final Blow*  unlocks.

***Stand By***
Leader Bonus: Team takes **16%** less Melee Physical DMG.

***Stand By***

Team receives 24% less Melee Physical DMG.

Unlocked by default. Has a maxed level cap when unlocked.

***Storm Assault***
Attacks while dashing using sweeping strikes.

Sprint ATK: Tap the [ATK] button while sprinting to attack enemies with sweeping strikes, dealing **450%** ATK of Physical DMG to enemies in a large AOE.

***Switch: Splitting Cleave***

Switch entry unleashes a downward cleave, knocking down enemies within range and dealing 450% ATK of Physical DMG.

Unlocked by default. Has a maxed level cap when unlocked.

***QTE: Storm Slasher***

QTE: Triggers when an enemy is paralyzed. Attacks the target with Storm Slasher, dealing **5** x 100% + 200% ATK of Physical DMG against enemies nearby and knocking them back.

Unlocked at  . Has a maxed level cap when unlocked.

***Passive***
Passive bonuses apply automatically.

***Courage***

Takes 35.0% less Elemental DMG.

Unlocked by default. Has a maxed level cap when unlocked.

***Crush***

Basic and Charged ATKs have a 15.0% chance to stun the target for **3s**.

Unlocked at  . Has a maxed level cap when unlocked.

***Feuerhau***

Ignites enemy upon breaking its shield, dealing 150 Fire DMG every **0.5s** for 5.0s.

Unlocked at  . Has a maxed level cap when unlocked.

***Tornado Storm***
Spins weapon to attack surrounding enemies.

Deals **7** x **120%** ATK of Physical DMG to surrounding enemies. Last hit deals **400%** ATK of Physical DMG and knocks enemies airborne.

Attracts nearby enemies when activated.

SP Cost: **50**.

***Fire Storm***

During the Ultimate spinning attack, each hit additionally deals 240 Fire DMG.

Unlocked at  . Has a maxed level cap when unlocked.

***Final Blow***

Last hit of the Ultimate additionally deals 250% ATK of Physical DMG and stuns the target for 5.0s.

Unlocked at  . Has a maxed level cap when unlocked.

***Time Sprint***
Evasive roll. Can be triggered **2** times in a row.

Zephyr: After Ultimate Evasion, gain **40%** Move Speed for **3s**.

Time Fracture: Triggers Time Fracture upon Ultimate Evasion, slowing all enemies for **3s**.

CD: **15s**.

***Swift Charge***

Increases charging speed by 100% during the Time Fracture triggered by own evasion.

Unlocked by default. Has a maxed level cap when unlocked.

***Vigilant***

Shortens CD of Time Fracture by 3.0s.

Unlocked by default. Has a maxed level cap when unlocked.

***Charge: Heavy Sword***
Basic ATK: Tap and hold the [ATK] button to initiate a 2-sequence charge. Tap the [ATK] button again after the 1st Sequence for a follow-up attack.

Basic ATK: **180%** + **250%** ATK of Physical DMG.

1st Charged Sequence: **400%** + **630%** ATK of Physical DMG.

2nd Charged Sequence: **700%** + **900%** ATK of Physical DMG.

Release the [ATK] button after 2nd charge sequence to unleash the hits automatically after **2s**.

***Frontal Assault***

During Charged ATKs, gain Ignore Interrupt. Blocks **75%** of incoming Physical DMG and provides immunity against stun, freeze, and paralyze effects from frontal attacks. Weakens the blocked attacker and decreases its ATK by 60% for **8s**.

Unlocked by default. Has a maxed level cap when unlocked.

***Fiery Hew***

Crit hit of Basic, Charged, and Sprint ATK additionally deals 580 Fire DMG.

Unlocked at  . Has a maxed level cap when unlocked.

***Fearless***

Reduces Physical DMG taken by 50.0% when charging.

Unlocked at  . Has a maxed level cap when unlocked.

**Leader**

***Stand By***
Leader Bonus: Team takes **16%** less Melee Physical DMG.

***Stand By***

Team receives 24% less Melee Physical DMG.

Unlocked by default. Has a maxed level cap when unlocked.

**Special Attack**

***Storm Assault***
Attacks while dashing using sweeping strikes.

Sprint ATK: Tap the [ATK] button while sprinting to attack enemies with sweeping strikes, dealing **450%** ATK of Physical DMG to enemies in a large AOE.

***Switch: Splitting Cleave***

Switch entry unleashes a downward cleave, knocking down enemies within range and dealing 450% ATK of Physical DMG.

Unlocked by default. Has a maxed level cap when unlocked.

***QTE: Storm Slasher***

QTE: Triggers when an enemy is paralyzed. Attacks the target with Storm Slasher, dealing **5** x 100% + 200% ATK of Physical DMG against enemies nearby and knocking them back.

Unlocked at  . Has a maxed level cap when unlocked.

**Passive**

***Passive***
Passive bonuses apply automatically.

***Courage***

Takes 35.0% less Elemental DMG.

Unlocked by default. Has a maxed level cap when unlocked.

***Crush***

Basic and Charged ATKs have a 15.0% chance to stun the target for **3s**.

Unlocked at  . Has a maxed level cap when unlocked.

***Feuerhau***

Ignites enemy upon breaking its shield, dealing 150 Fire DMG every **0.5s** for 5.0s.

Unlocked at  . Has a maxed level cap when unlocked.

**Ultimate**

***Tornado Storm***
Spins weapon to attack surrounding enemies.

Deals **7** x **120%** ATK of Physical DMG to surrounding enemies. Last hit deals **400%** ATK of Physical DMG and knocks enemies airborne.

Attracts nearby enemies when activated.

SP Cost: **50**.

***Fire Storm***

During the Ultimate spinning attack, each hit additionally deals 240 Fire DMG.

Unlocked at  . Has a maxed level cap when unlocked.

***Final Blow***

Last hit of the Ultimate additionally deals 250% ATK of Physical DMG and stuns the target for 5.0s.

Unlocked at  . Has a maxed level cap when unlocked.

**Evasion**

***Time Sprint***
Evasive roll. Can be triggered **2** times in a row.

Zephyr: After Ultimate Evasion, gain **40%** Move Speed for **3s**.

Time Fracture: Triggers Time Fracture upon Ultimate Evasion, slowing all enemies for **3s**.

CD: **15s**.

***Swift Charge***

Increases charging speed by 100% during the Time Fracture triggered by own evasion.

Unlocked by default. Has a maxed level cap when unlocked.

***Vigilant***

Shortens CD of Time Fracture by 3.0s.

Unlocked by default. Has a maxed level cap when unlocked.

**Basic ATK**

***Charge: Heavy Sword***
Basic ATK: Tap and hold the [ATK] button to initiate a 2-sequence charge. Tap the [ATK] button again after the 1st Sequence for a follow-up attack.

Basic ATK: **180%** + **250%** ATK of Physical DMG.

1st Charged Sequence: **400%** + **630%** ATK of Physical DMG.

2nd Charged Sequence: **700%** + **900%** ATK of Physical DMG.

Release the [ATK] button after 2nd charge sequence to unleash the hits automatically after **2s**.

***Frontal Assault***

During Charged ATKs, gain Ignore Interrupt. Blocks **75%** of incoming Physical DMG and provides immunity against stun, freeze, and paralyze effects from frontal attacks. Weakens the blocked attacker and decreases its ATK by 60% for **8s**.

Unlocked by default. Has a maxed level cap when unlocked.

***Fiery Hew***

Crit hit of Basic, Charged, and Sprint ATK additionally deals 580 Fire DMG.

Unlocked at  . Has a maxed level cap when unlocked.

***Fearless***

Reduces Physical DMG taken by 50.0% when charging.

Unlocked at  . Has a maxed level cap when unlocked.

※Any numbers shown are for MAX level skills.

## Guides

### BBS Equipment Builds

What is BBS and what do the meters mean?

BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".

Tiers serve as means of separating all the different gear builds. Available tiers:

* **Recommended Equipment:** Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
* **Auxiliary Equipment:** Extra equipment build specifically for Supports, providing Captains with more alternatives.
* **Universal Equipment:** Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
* **Transitional Equipment:** Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.

Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:

* **Offensive Ability:** How much does the build help the battlesuit deal more dmg?
* **Functionality:** How functional the build is when put together?
* **Compatibility:** How well does the build fit the battlesuit's role/kit?

## Gallery

* Old icon for Stand By
* Old icon for Storm Assault
* Old icon for Passive
* Old icon for Tornado Storm
* Old icon for Time Sprint
* Old icon for Charge: Heavy Sword

## Trivia

* In Version 7.1, her skills received new icons.