Joey Enderknight

Old page: This is an old page, I want to leave it here for my memory. This is an old character, I am discontinuing it, I wasn't very good at writing and this is an old character. I am going to make a better character

## History

### Walker of the Worlds

While sleeping, Joey has the power to travel through worlds when he so chooses . He says nothing of this power, but he possesses it. Many worlds are hostile; some are friendly. In truth, none of the worlds are the same, some are vastly different from one another, others similar.

Some worlds are worlds of battle, some are small worlds with few people, and creation levels are high. He had never seen a world like Eldham, a world of people that lived and could think, and change. People could think and change in other worlds too, but this was different. The people had more texture to them. They had their own personal motives that made more sense than the other world's pointless conflict. Creation has a purpose, such as keeping bandits out with walls. People could sell things for currency that has actual value.

### An Awakening in Anglunia

As he wakes up, he can't remember the number of times he has woken up in a place he does not know. This place is different. Most of the time, when he wakes up, he can see the sky. The world traveler had never entered a world that was under something. The cold stone brick under his square feet, he walked to the door and opened it. "Great, the door leads to water," Joey muttered to himself. As he entered the water, he shivered until he scrambled up onto the dock. There was no one there.

Then he walked up to the gate and knocked. He was greeted by Myst, and this was when he joined the nation known as Anglunia. This world was not like other worlds; the people in it felt more real than in other worlds. This world lacked the raw magic that other worlds had, but he slumbered away, thinking of the world and its residents remotely from time to time. One day, he decided to return to the nation to learn more about some of the people who lived there. He failed. He was devoured by his pure will. The will to destroy and create for others, and himself. Then he changed. His once polished shining armor melted as he became who he is today; a Dwarvish fisherman, Obsessed with obtaining a book to repair his broken tools of creation.

## Personality

Joey is just a guy, while traveling worlds is his power, he has not lost himself to the countless number of worlds he has traveled to. He possesses an ability that this world did not have. He could be killed, but he would just wake up in the last place he slept, but dying makes him lose himself to the void. If he loses himself the consequences would be known to many, but so far he hasn't lost himself to the void.

### Religion

While he acknowledges that gods likely exist in this world, he does not pay heed to religion. Religion is but a fantasy, the gods unworthy of the power to do what they want.

## Other features

### Alcohol intensity

The more Joey drinks the stronger his immune system.

### Raceless

While Joey's race is typically a dwarf in Eldham, his race is more out of wack. It changes based on what he is currently most like. If he is being a harty, food loving dwarf, he is a dwarf. If he is more into plants and druidic things he becomes an elf. The race he becomes is also based on his own interpterion of what a race is like.

### Waking up

Whenever he perishes he will wake up in a bed. When he traveled to a world of magic he had lost himself to the void. The world of magic was a one time traveling opportunity, wasted on him. The wizards of old, and knowledge of a thousand generations was enough to shape him, but all he asked for was escaping the void, and he would never return. The wizards implanted runes within him, these runes blocked out the void, but there was a catch. every time he died he lost some. The wizards told him how to recreate the runes, but the price was unspeakable. The runes costed the willing sacrifice of an important memory. He will avoid this, no matter what.

### The unknown powers

Whenever he is in a world for long enough he gains traits from the world, irremovable traits. Currently he has gained the following traits: Raceless, armored, Alcohol intensity, insanity, and waking up. Raceless, waking up, and alcohol are explained earlier in this page, but insanity is something else. With every world he walks, his sanity lessens. Eventually he will no longer be a peaceful man. One day he will loose himself to the void. forever doomed to hate, to destroy and create weapons of destruction. The only reason the void has not taken him is that he has implanted runes within himself to prevent himself from slipping. Another trait that he developed was the trait to manifest armor on top of his normal skin. This armor is purely aesthetic, unfortunately, but it gives off an aura of darkness.