recursal/Fanatic-Fandom huggingface dataset:
MamaLuigi22

MamaLuigi22 is one of the most powerful characters in history, and the main character of this wiki. He is best friends with Weegee, Freegee, Felix the Cat123, Sreegee, and Suicide Mousegee. He is the grumpiest and most edgy Fakegee of all time. He lives in Bikini Bottom. Unlike most hardcore YouTube Poop fans, he doesn't mind MLG Parodies, however he finds them inferior in every way.

## History:

MamaLuigi22 was created with intention of being the Ultimate Life Form by Waweegee. However, it didn't work as planned, and MamaLuigi22 was born. He as abandoned, and went to Lalleo School for an education, but was quickly expelled for causing chaos. He then wandered around space until he met a guy named Spleegeeg, who turned him evil. MamaLuigi22 quickly realized that this was wrong, and left. He then stumbled apon the empty MamaLuigi22verse, where he became the ruler.

## Personality:

MamaLuigi22 has a personality similar to an anti-hero from fiction. He is allies with Weegee, but isn't always trusted. He only has a few consistent friends. He even turns evil from time to time. He has an extremely fiery temper, and often overreacts. Despite this, he has a good heart, but doesn't usually show it. He even shows love and bravery protecting those he cares about. He swears and curses a lot, and gets very competitive.

Like Angrygee MamaLuigi22 is angry a lot. In fact, he is rarely happy. He is grumpy and negative, and sees things with negative perspective. He sees his chip in life to be "half-empty" as opposed to "half-full". This has caused him to lose a lot of friends, and sometimes annoy the ones he does have. This also includes him being very irritable. A prime example was when he got really angry, so he vandalized, stole from, and attacked other students at Lalleo School.

He usually acts like Squidward (from classic Spongebob, not modern SpongeBob). He acts like a conceited self centered jerk. Then bad things happen to him, to punish him for his bad attitude. He also has a similar personality to Benson from Regular Show. So overall, he is an edgy, rage-a-holic, in and out psychopathic version of classic Squidward

## Trivia:

* He has full 4th wall awareness, meaning he knows he's a fictional character
* He has the ability to preform most of the Street Fighter moves in combat.
Clan Steading

* Level 1

### Armor Set

"...and Saruman has armed the wild hillmen and herdfolk of Dunland beyond the rivers, and these also he loosed upon us."
—Ceorl, The Two Towers

The **Clan Steading** is where Isengard's sub-faction, the Men of Dunland, can be found. They come from the hills with clubs, torches, and axes to fight for Saruman and extract their revenge on the Rohirrim. Wulfgar leads them.

## Level Up

The **Clan Steading** does not benefit from **Machinery of War** and doesn't level up.
Gildor

* Portrait
* In Game

* Melee

"'I am Gildor,' answered their leader, the Elf who had first hailed him. 'Gildor Inglorion of the House of Finrod. We are Exiles, and most of our kindred have long ago departed and we too are now only tarrying here a while, ere we return over the Great Sea. But some of our kinsfolk dwell still in peace in Rivendell.'"
—**Gildor**, The Fellowship of the Ring, "Three is Company"

**Gildor** is the leader of a company of elves that were heading to the Grey Havens from Rivendell when they came upon Frodo, Sam, and Pippin, who had been fleeing from a Black Rider. Gildor is the scout hero of Imladris.

## Abilities

 **Level 1: Experienced Scout -** Gildor is an extremely skilled scout who can spy easily on his enemies. At level 10, he gains improved versions of all his abilities. *Passive Ability.*

 **Level 1: Scouting Ahead (X) -** Gildor's sight extends far. The target area of the map will be revealed for 30 seconds. At level 10 becomes **Scout Reports**, the area is revealed for 90 seconds. Left click on the icon then left click on the target area.

 **Level 1: Elven Cloak (C) -** Gildor disguises himself for 30 seconds and can't attack or be attacked. Left click on the icon to activate.

 **Gildor's Song (V) -** Gildor chants a wonderful song for 30 seconds, fascinating enemies and encouraging allies. Nearby enemies are 30% slower, while nearby allies are 30% faster. Gildor is inactive for the duration and cannot attack or move. At level 10 becomes **Gildor's Hymn**, slowing enemies and speeding allies by 50%.

 **Coup de Grâce (B) -** Gildor fires a single shot that deals heavy damage to the target unit or hero. At level 10 becomes **Sniper's Precision**, which deals heavy damage to an enemy hero and sends them flying. In addition, a random effect will be applied to the targeted enemy hero for 10 seconds:

* Gold effect: -20% armor
* Green effect: -20% damage
* Blue effect: ability recharge speed slowed by 50%
* White effect: hero loses all line of sight, becoming blind
 Left click on the icon then left click on the target unit or hero.
Dwalin

* Portrait
* Hammer
* Axes
* Mithril

* Axes
* Hammer

"It was a dwarf with a blue beard tucked into a golden belt, and very bright eyes under his dark-green hood. As soon as the door was opened, he pushed inside, just as if he had been expected."
—The Hobbit, "An Unexpected Party"

Recruit Balin's brother, one of the Dwarves that was part of Thorin's Company, a mighty warrior. He is recruited from the Hall of Warriors.

## Abilities

/ **Level 1: Weapon Switch -** Left click to switch between Dwalin's fearsome war hammer and his axes **Ukhlat** and **Umraz** (Grasper and Keeper). The axes hit two close-by enemies and can be swung faster. Depending on what weapon is toggled either **Earth Hammer** or **Wrath of the Dwarves** will be available. Left click on the icon to activate.

 **Level 3: Powerful Blow -** With a mighty strike Dwalin blows his enemies out of his way. Enemies in a cone in front of Dwalin takes damage and are knocked back. Left click on the icon then left click on the target enemy.

 **Level 5: Oin and Gloin -** For a short time Dwalin calls the brothers Oin and Gloin to his side. They follow Dwalin and attack nearby enemies. Left click on the icon to activate.

 **Level 8: Earth Hammer -** Usable only with the hammer. Dwalin jumps up and slams his hammer into the ground, throwing back enemy units and damaging them. Doesn't damage structures. Left click on the icon to activate.

 **Level 8: Wrath of the Dwarves -** Usable only with Dwalin's axes. Dwalin goes into a frenzy and gains +25% movement and knock-back resistance. For the duration of the ability his health cannot be reduced to 0. Left click on the icon to activate.

## Upgrades

Dwalin can be given the following upgrade:

 **Mithril Coat** - Requires some veterans to be sent into a Dwarven Forge. Dwarven heroes will then have the ability to purchase the Mithril Mail upgrade. The Mithril Mail gives Dwarven heroes extreme resistance to all damage. Changes Dwalin's armorset to **edainwarriorheroarmorupgrade**. **Cost**: 500
Dwarven Citadel (Summonable)

* Level 1

The Dwarven Citadel is a massive fortress that can be summoned by all Dwarven factions using the spellbook power **Summon Citadel (10pp)**. This fortress has a catapult mounted at the top which will automatically fire at nearby enemies or buildings within its range. The fortress also spawns 3 defensive build plots on which the following can be constructed:

* **Axe Tower Expansion** - construct a defensive tower (cost: 500)

* **Hall Expansion** - construct a garrisonable defensive structure which heals units placed inside (cost: 400)

* **Catapult Expansion** - construct a long-range defensive weapon (cost: 700)

Only one summonable Dwarven Citadel can exist on the battlefield at the same time. It can be placed almost anywhere as long as the terrain is flat and visible, making it very strategically versatile. The mounted catapult at the top of the fortress makes placement near enemy settlements or bases ideal; the fortress can then be protected by axe towers from its build plots, or additional catapults can be constructed to increase effectiveness against enemy buildings in the vicinity.
Barracks (Misty Mountains)

This page needs to be updated or finished. One or more sections of the page are incorrect, incomplete or of inferior quality. The reason this page requires an update is:

"Needs stats and modding in infobox"
—Gandalf7000
Please remove this template after you have completed or updated the page.

## Barracks

* Level 1
* Level 2
* Level 3

## Construction

### Location

Gundabad Tunnel

**Gundabad Barracks** is where the powerful and bloodthirsty Gundabad Orcs are bred.

## Level Up

**Authority** - The buildings of the Misty Mountains are leveled by the training of their heroes.

* Moria: The Chieftain
* Gundabad:The Defiler
* Goblin-Town: The Great Goblin

Bolg levels all buildings by one level.

* Level 2: +20% Faster Build Speed
* Level 3: +30% Faster Build Speed

## Unit Production

 Gundabad Warriors | Swordsmen
 Gundabad Warg-riders | Cavalry
Author's Hall

* Level 1
* Level 2
* Level 3
* Erestor

* Level 1
* Level 2
* Level 3

"They found him [Bilbo] all alone in his little room [in Rivendell]. It was littered with papers and pens and pencils; but Bilbo was sitting in a chair before a small fire."
—The Return of the King

The **Author's Hall** is a basic resource building of Imladris. Unlike the Eregion Forge, Imladris' other resource structure buildable at the castle/camp, its sole function is to produce resources. It also offers a reduction to the cool-down times of spellbook powers.

## Level Up

 **Insight** - The Library can research studies to enable different abilities and effects for the units of Rivendell. Once the library is fully built, Erestor becomes available. Completed studies upgrade structures to higher levels.

## Function

**Resource Production** - This building produces resources. It produces **28**  every **12** seconds by default. This number can be modified through upgrades and abilities.

 **Supply Routes** - As you build more economy structures, their individual production becomes less efficient. Once you reach a certain threshold all economy structures will produce less.

* **5** economy structures or less: **100%** production
* **10** economy structures: **84%** production
* **15** economy structures: **69%** production
* **20** economy structures: **56%** production
* **30** economy structures: **49**% production
* **37** economy structures or more: **44%** production

**Study** - It also provides a reduction to the cool-down time of spellbook powers up to 30% in this manner:

* 2 Author's Halls: 10%
* 3 Author's Halls: 15%
* 4 Author's Halls: 20%
* 5 Author's Halls: 25%
* 6 or more Author's Halls: 30%
Alphabet secret de Tygre

**/!\ Cet article révèle tous les détails pour déchiffrer l'alphabet, ce qui pourrait gâcher le plaisir de le résoudre par vous-même. Si vous voulez le résoudre par vos propres moyens, vous pouvez vous contenter de l'image dans l'infobox qui est un indice de l'auteur. /!\**

## Alphabet secret de Tygre

L'indice posté par Julien Neel sur son instagram pour aider les fans qui voulaient résoudre l'alphabet mais étaient coincés https://www.instagram.com/p/CcAtvZoKt\_n/

## Informations générales

### Éditeur

*NC*

Le premier tome de Lou ! Sonata, pour exprimer la confusion de Lou dans un environnement inconnu, utilise pour toute écriture dans le décors un alphabet créé spécifiquement pour soutenir l'histoire. Cet alphabet, aussi appelé le "neelien" par les fans est déchiffrable et traduisible. Il donne quelques easter eggs parsemés çà et là dans le tome.

## Fonctionnement

L'alphabet neelien est en fait un alphabet phonétique, chaque symbole représentant donc un son spécifique plutôt qu'une lettre. Ci-dessous, la signification de chaque symbole.

Autre particularité de celui-ci est qu'il se lit de droite à gauche (ou de bas en haut, si écrit à la verticale).
Beregond

* Portrait
* Ingame

* Melee

"Pippin looked at him: tall and proud and noble, as all the men that he had yet seen in that land; and with a glitter in his eye as he thought of the battle."
—The Return of the King, "Minas Tirith"

Recruit Beregond, Son of Baranor, man of the Third Company of the Citadel, and Guard of Faramir after the events of the War of the Ring when he became Captain of the White Company. He can be recruited from the Barracks.

## Abilities

 **Level 1: Guardians of the Third Company -** Beregond calls a few of his brothers in arms to defend the target allied building. **Six** Guardians of the Citadel will gather at the building for a short period of time (30 seconds) and fight back against enemies. At level 10, he instead summons Guardians of the White Company. Left click on the icon then left click on the target building.

 **Level 3: Vindicator of the White City -** Buildings in a very large area suffer gain +50% armor against infantry and cavalry (SLASH, SPECIALIST, HERO, CHOP, URUK, CAVALRY) and cavalry and +25% armor against elemental, siege and monsters (SIEGE, WATER, FLAME, MAGIC, FROST). *Passive Ability.*

 **Level 5: Hold Ground! -** For 30 seconds, fallen soldiers of battalions near the target replenish quickly. Left click on the icon then left click on the target building.

 **Level 8: Savior -** All nearby allied buildings gain +300% for 30 seconds. Left click on the icon to activate.

 **Level 10: Commander of the White Company -** For his services, Beregond is appointed as commander of Faramir's personal bodyguards. His abilities can now be used on heroes and affect heroes. *Passive Ability.*

## Strategy

Beregond's emphasis as a building supporter makes him very important in your base or at other vulnerable structures on the map. Once he reaches level 10, he becomes a hero supporter as well, extending his utility far into the late-game. This means that he is not limited to being a defensive hero. He boosts your other heroes' stats, can summon units to protect another friendly hero, and can make nearby heroes invulnerable for 30 seconds. These post-level 10 abilities are especially useful when another one of your heroes has very low health, giving that hero time to escape or finish off nearby enemies. He is also a useful early game hero due to his cheap price and defensive abilities.

## Trivia

* His old voice set comes from the Imperial voice actor in *The Elder Scrolls IV: Oblivion*, Wes Johnson.
* Previously, his level 1 ability (once he reached level 10) used to summon a unique Heroic unit, Guardians of the White Company, but when his abilities were changed, the Guardians were made into an alternate appearance for his Guardians of the Citadel summon.
Dáin

**This article is a disambiguation page for Dáin**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Dáin Ironfoot was a lord of the Iron Hills who fought in the Dwarf and Goblin wars where he killed Azog. During the events of the Hobbit, he led an army of dwarves to the aid of Thorin Oakenshield and fought in the Battle of Five Armies. After Thorin's death, Dáin was crowned as king and ruled until the War of the Ring when he was killed in an Easterling attack on Erebor alongside King Brand.

As a result of this, Dáin is recruitable in two dwarven factions. He is the Lord of the Iron Hills for the Iron Hills subfaction and King Under the Mountain for the Erebor subfaction.

* As Lord Dáin II Ironfoot in Iron Hills

* As King Dáin II Ironfoot in Erebor
Barrow

* Level 1
* Level 2
* Level 3

* Level 1
* Level 2
* Level 3

"It was at this time that an end came of the Dúnedain of Cardolan, and evil spirits out of Angmar and Rhudaur entered into the deserted mounds and dwelt there."
—Appendix A, The Lord of the Rings

**Barrows** are corrupted tombs of Arnorian nobles and kings, perverted by the witchcraft of Angmar. They can be built on settlements and upgraded to suit your play style. They also have a tunnel system for Karsh and Wights.

## Level Up

 **Settler's Tools**: Upgrades the building to rank 2. At rank 2, **economy buildings** produce 25% more resources, gain 500 additional hit points and cost 300.

 **Forged Settler's Tools**: Upgrades the building to rank 3. At rank 3, **external economy buildings** produce 20% more resources, gain 500 additional hit points, can temporarily man a defensive tower and cost 400.

**The upgrades can be researched from the Dark Iron Forge**

## Abilities

**Resource Production** - This building produces resources. It produces **21**  every **12** seconds by default. This number can be modified through upgrades and abilities.

 **Tribute to the Iron Crown** - Recruitment buildings of Angmar can be upgraded to level 2 and 3 by collecting tribute from the Witch-King's vassals. Orc Camps, Hillmen Villages, Barrows, and Outposts spawn tribute carts every 4 minutes that can be sent into any recruitment structure to upgrade it and generate resources. *(Passive ability)*

 **Level 3: Spell of the Barrow-Wight** - Awaken Barrow-wights for a short time. Their awakening stuns enemies with fear.

**Barrow Network** - The Barrow can be garrisoned by Wights and Karsh, functioning much like a Dwarven Mineshaft by allowing instant travel between Barrows.

**Barrow** - The Barrow provides a reduction to the cost of Barrow-wights up to 30%:

* 2 Barrows: 10%
* 3 Barrows: 15%
* 4 Barrows: 20%
* 5 Barrows: 25%
* 6 or more Barrows: 30%
Gameranger

Unfortunately, the support and the production of the game Battle for Middle Earth 2 and its Addons have stopped. This also includes online features, such as the games server. For this reason, and problems with the Hamachi service an alternative was sought in order to offer an online gaming  experience. Online games and tournaments are now running over Tunngle but some games are hosted on GameRanger. GameRanger allows the user to join games that will put them in separate lobby which will create a separate network once the game starts.

## Installation

1. Dowload GameRanger (link)
2. Run the GameRanger Setup application.
3. Open the file GameRangerSetup.exe and click Install. If a message appears asking if you are sure you want to run this file, click Run.
4. Create a new free account.
5. GameRanger will prompt you to create a new GameRanger account or use an existing one, and you will need to enter your valid e-mail address. You should use the address your friends are most likely to know.
6. Activate your account and log in.
7. Within minutes you should receive a confirmation e-mail to activate your GameRanger account. If it's not in your inbox, try looking in your junk folder, and mark it as a trusted-sender, or "not spam." Adding the sender to your address book is also a good idea.
8. Invite your friends.
9. Under the Community menu, there are various options to invite your friends to try GameRanger. You can also search to see if they already have GameRanger accounts.

## Playing

### Hosting

1. Press the "Host" button at the top right of the window
2. Make sure "The Rise of the Witch-King" is selected in the "Game" box
3. Set the max number of players
4. Give your lobby an interesting name, usually, you'd want to prefix it with "Edain" and the version number. In addition, add what kind of game you are interested in having (2v2, 1v1, FFA, etc...)
5. Optionally you can also set a password if you want to only play with certain people
6. Press the create button and wait for people to join the game
7. Once you're happy with the people in your lobby press "Start" at the bottom right of the lobby screen to launch the game
8. In-game, go into "Network" and Create a Room, once everyone has joined you can click Play to start the match.

### Joining

1. In the all game list pick "Lord of the Ring: Battle for Middle Earth: Rise of the Witch-King", this is optional but will help to filter the rooms
2. Search for a room you like, usually, they are prefixed with "Edain" and the version number
3. Join the room by selecting it and pressing "Join" at the top right of the screen
4. Then you have to wait for the host to start the game
5. Once the host has started the game you will see a "Waiting for Host" screen pop up, then once the host has created a lobby in-game, it will launch the game for you
6. Go to Network and join the host's in-game lobby.
Gorbag

* Gorbag Portrait
* Shagrat Portrait
* Gorbag
* Shagrat

* Gorbag
* Shagrat

"'They would,' grunted Gorbag. 'We'll see. But anyway, if it does go well, there should be a lot more room. What d'you say? — if we get a chance, you and me'll slip off and set up somewhere on our own with a few trusty lads, somewhere where there's good loot nice and handy, and no big bosses.'
'Ah!' said Shagrat. 'Like old times.'"
—The Two Towers, "The Choices of Master Samwise"

Recruit the strong orcs of Cirith-Ungol to serve **Mordor**. They serve as a scout unit costing only 200 with the bonus of having two heroes in one. **Gorbag has poison damage and is 20% faster** while **Shagrat has 30% more armor and causes a slight splash with his attack**. The player can switch between both orcs with a minor cool-down after every change. Initially you recruit Gorbag, but after the cool-down of the ability you will be able to switch to Shagrat.

## Abilities

/ **Level 1: Shagrat - Gorbag (Y) -** Activate to switch between Gorbag and Shagrat. Left click on the icon to activate.

/ **Level 1: Foul Guardian: Sniffer/Black Uruk (X) -** Gorbag can summon an orc sniffer at the selected Mordor building, a unit with great vision range and that can reveal stealthed units. Shagrat can summon 3  black Uruks that will stay bound to the building until it is destroyed, in which case they will be free and controllable. Cannot be used on the Citadel#Mordor and Tol-in-Gaurhoth. Left click on the icon then left click on the target building.

 **Level 2: Greed (C) -** Gorbag's insatiable greed drives him forward. He will temporarily gain 10 resources every time he hits an enemy building. Shagrat's inexhaustible greed drives him forward. He will temporarily deal damage in a small radius and gain 5 resources every time he hits an enemy unit Left click on the icon to activate.

 **Level 5: Compulsive Cooperation (V) -** Gorbag and Shagrat are forced to work together. If Gorbag uses it, it summonns Shagrat and vice versa. Left click on the icon to activate.

 **Level 10: Snaga Orcs/Black Uruks (B) -** Gorbag temporarily summons Halberdiers of Cirith Ungol and Shagrat a regiment of Black Uruks. Left click on the icon then left click on the target area.

## Strategy

This hero serves as a scout. He cannot easily attack creeps but his **Greed** ability allows player to gain an economic boost early on. Paired with the starting battalions he can become deadly as his poison blade slowly winds down enemy units. Later on Shagrat can be used to place sentries on settlements, and with **Compulsive Cooperation** you basically double this hero's effectiveness. The level 10 orc summon is very versatile, allowing you to answer a number of enemies depending on whether you are using Shagrat or Gorbag. The only major weakness: he will be torn down in 3 hits by most heroes. There is also a change in stats if you change forms: Shagrat has more health and more damage, whereas Gorbag has a poison weapon and better abilities.
Black Easterlings

* Portrait
* In Game

* Normal

"They are strong, battalions of Orcs of the Eye, and countless companies of Men of a new sort we have not met before. Not tall, but broad and grim, bearded like dwarves, wielding great axes. Out of some savage land in the wide East they come, we deem. They hold the northward road; and many have passed on into Anórien."
—Ingold, The Return of the King

Khamul, the Shadow of the East, can permanently summon a troop of mighty **Black Easterlings** to the battlefield. They are strong heroic units armed with axes made of heavy crow beaks which inflict heavy damage to buildings standing in the way of Mordor. They are limited to three battalions at one time and are summoned by Khamul through his level 10 ability, **Vassals of the Ringwraith**. The Easterlings are very tanky units which can be used as effectively as a Battering Ram. They are quite versatile troops since their small size allows them to be summoned almost anywhere and move around the battlefield quickly. Also, like all heroic units, they heal and regenerate troops at all times.

## Abilities

 **Black Easterlings** - The Black Easterlings are armed with heavy crow beaks that inflict heavy damage against buildings. *(Passive ability)*

## Strategy

Black Easterlings must be used to destroy enemy buildings at all costs. Because of how tanky they are they can be used on aggressive stance and will take down a building in a matter of seconds. Along with that, since they cost nothing and can be summoned infinitely by Khamul on the spot, they are a great source of units. However, one must be careful to understand that even though they are summonable they still cost command points; this plays into how they can be used and how many should be summoned.
Toshio Suzuki

**Toshio Suzuki** (鈴木 利男 Suzuki Toshio?, born March 10, 1955) is a Japanese former racing driver. One of the latecomers into the Japanese F3000 series, he won the 1995 Japanese Formula 3000 at the age of 40. This driver did not win his first race in the series until he was 37. Suzuki drove for several teams including Universal Racing in which he drove for 3 years.

In 1992, Suzuki was runner up to the Italian Mauro Martini.

He is unrelated to Aguri Suzuki.

## Toshio Suzuki Results

### Complete Japanese Formula 3000/Formula Nippon results

(key) (Races in **bold** indicate pole position; races in *italics* indicate fastest lap)
Fairground

* Level 1

"There were many people there, elvish-looking folk, all dressed in green and brown and sitting on sawn rings of the felled trees in a great circle. There was a fire in their midst and there were torches fastened to some of the trees round about; but most splendid of all: they were eating and drinking and laughing merrily. "
—The Hobbit

The **Fairground** is a special support building summoned by the King of Mirkwood for his people to enjoy, representing the tantalizing feasts that Thorin's Company tried but failed to join. The elves are extremely protective of their festivals, so at the sight of any nearby enemies, the structure will disappear in the blink of an eye. Only one Fairground can be present on the battlefield at a time.

## Abilities

 **Feasts of Mirkwood** - The Fairground produces resources, and heals nearby allied units. The Fairground will vanish when enemies approach it. *(Passive ability)*

## Strategy

The Fairground is a building that requires a well-thought out placement. For this, there are two main strategies. The first strategy is placing the Fairground close (but not too close) to battles or enemy bases. As troops become injured, you can rotate them out to heal at the nearby Fairground while you send fresh troops to take their place. Once they are healed, you can rotate them back in and just repeat the process. This strategy is risky, however, because enemies could easily make a push to get near the Fairground and make it disappear. The second strategy is placing the Fairground close to your own base or other well-defended area, using it more for resource generation and the extra command points. While in theory this strategy is safer, all it takes is one nearby enemy until you are checking when Thranduil can use his **Feasts of Mirkwood** again.
Black Knights

* Portrait
* In Game

* Normal

The Shadow Knights are Angmar's heroic cavalry from Carn Dûm who are eager to prove themselves on the battlefield. They are heavily armored and deal heavy damage but are limited in numbers as they can only recruited from the Citadel once **Stronghold of the Iron Crown** has been cast on it.

## Abilities

 **Guardsmen's Blades -** With every attack, the Shadow passively reduce the damage of nearby enemies by 50% for 10 seconds. Activating the ability removes this effect for 30 seconds and reduces the Shadow Guard's armor by 50% but drains health from enemies with every strike and heals all nearby allies. Left click to activate.

 **Level 5: Dark Favor -** The Shadow Knights strive to prove themselves worthy of the favor of Angmar's rulers. **Guardmen's Blades** now also decreases the damage of enemy heroes by 25% and heals allied heroes for twice as much when activated. *(Passive ability)*

 **Level 10: Black Oath -** The Shadow Knights swear to protect a hero of Angmar with their lives. The chosen hero gains +50% armor for 60 seconds, and all nearby Shadow Knights deal +100% damage. If the hero does die during this time, all nearby Shadow Knights also pay with their lives. Left click on a hero of Angmar.
Gloin

* Portrait
* In Game
* Mithril

* Melee

"Next to Frodo on his right sat a dwarf of important appearance, richly dressed. His beard, very long and forked, was white, nearly as white as the snow-white cloth of his garments. He wore a silver belt, and round his neck hung a chain of silver and diamonds."
—The Fellowship of the Ring, "Many Meetings"

Recruit a member of Thorin's company of thirteen, and Gimli's father, **Glóin**. He joined the Company of Thorin Oakenshield with his brother Oin in the journey to Erebor to reclaim the mountain from Smaug.

## Abilities

 **Level 1: Aggressive Sally (Y) -** Gloin opens a sally gate at the target building, which works as an exit for the tunnel system. Cannot be used on citadels. Left click on the icon then left click on the target building.

 **Level 3: Siegemaster of Erebor -** Gloin grants nearby siege engines +25% damage and armor and nearby units are immune to against structure damage (STRUCTURAL). Nearby siege machines will be continuously repaired. *Passive Ability.*

 **Shake Foundations (C) -** Heavily damages and disables enemy building. Automatically opens target gate. Left click on the icon then left click on the target building or gate.

 **Level 10: Shatter Hammer (V) -** Creates an earthquake at target location which will lightly damage and throw back units and heavily damage structures. Left click on the icon then left click on the target area.

## Upgrades

Glóin can be given the following abilities

 **Mithril Coat** - Requires some veterans to be sent into a Dwarven Forge. Dwarven heroes will then have the ability to purchase the Mithril Mail upgrade. The Mithril Mail gives Dwarven heroes extreme resistance to all damage. Changes Gloin's armorset to **edainwarriorheroarmorupgrade**. **Cost**: 500

## Strategy

Gloin is a great addition for any army attempting to assault a fortress. His **Siegemaster of Erebor** renders nearby units immune to arrows fired by defensive structures. His **Shake Foundation** is a great way to open a gate without the need for siege engines, and his **Shatterhammer** can be used to create a huge disruption to allow your army to move in uncontested for a few seconds. Be careful when using **Shatterhammer** as Gloin will have to move to the center of the target area in order to use it.
Longcat

Longcat is the worlds tallest cat. He is one of the Lolcats, along with Grumpy Cat and some others. He is claimed to have originated on 2chan. Though this is unconfirmed. His anti and worst enemy is a cat named tacgonl. The lolcat claims that one day he will have a final duel with tacgonl. Compared to Grumpy Cat, he isn't famous. But he still is semi-famous for a meme. He is very weak for a meme.
Bone Crushers

* Portrait
* In Game

* Normal

Bone Crushers are Rhudaur's elite warriors that can only be summoned through Hwaldar's Level 7 ability **Summon Bone Breakers**. Once they are summoned, they will stay on the battlefield until they are killed. They use 90 command points.

## Abilities

 **Hwaldar's Blood Comrades****:** The Bone Breakers gain +75% armor against defensive towers in addition to the regular effect of **Raider's Frenzy** and +50% more damage than other thralls from **Battle Rage** and **Blood Lust**. *(Passive ability)*

## Strategy

Because of the Bone Breakers' ability, **Hwaldar's Blood Comrades**, you will get the most out of them by keeping them close to Hwaldar. Whereas the Rhudaur Spearmen and Axe Throwers are not suited for attacking an enemy base because of their poor armor, the Bone Breakers are perfect. Their high armor bonus against defensive towers, together with the bonus effects of Hwaldar's abilities, make them ideal to absorb lots of arrow tower damage while dealing high damage in return. Once the defensive towers of the enemy base have targeted the Bone Breakers, the weaker Rhudaur units can then focus on any enemy units in the base.
Sanic Hegehog

Sanic Hegehog is the rival of Weegee. Similar to how Weegee is a mascot for YouTube Poop, Sanic is the mascot for MLG. He smokes weed, runs fast, plays video games, no-scoped, and drinks Mountain Dew and eats Doritos. He is considered a "good guy" in memes, because most meme characters are over the top evil and malicious while Sanic is considerably less so. Sanic and his friends were also responsible for the major lost of interest in YouTube Poop, and the rise of interest in MLG Parodies.
Bofur

* Portrait
* In Game
* Mithril

* Melee

"'At your service!' said Bifur, Bofur, and Bombur standing in a row. Then they hung up two yellow hoods and a pale green one."
—The Hobbit, "An Unexpected Party"

Recruit **Bofur,** the brother of Bombur and cousin of Bifur, one of the members of Thorin's company. He can be found in the Hall of Warriors.

## Abilities

 **Level 1: Hurl Pickaxe -** Bofur hurls his pickaxe at the target enemy, damaging and knocking back all units near to the target. Bofur can collect his pickaxe from the area he threw it at to immediately reuse the ability, or wait 60 seconds for the pickaxe to be returned to him. The ability cannot be used while the pickaxe is on the ground. Left click on the icon then left click on the target enemy.

 **Level 3: Bifur and Bombur -** Bofur calls Bifur and Bombur to the battlefield for a short time. Bombur passively heals nearby allied units and Bifur protects him from enemies. Left click on the icon to activate.

 **Level 5: Tremor -** Bofur orders some dwarves to undermine the area. Infantry and cavalry units in the target area will be thrown down and have -50% speed for 15 seconds. Left click on the icon then left click on the target area.

 **Level 7: Chain Quake -** Bofur triggers an earthquake which moves to the selected enemy building and deals heavy damage. Enemy units and structure in the path of the earthquake take minor damage and units are knocked to the ground. Left click on the icon then left click on the target building.

## Upgrades

Bofur can be given the following upgrade:

 **Mithril Coat** - Requires some veterans to be sent into a Dwarven Forge. Dwarven heroes will then have the ability to purchase the Mithril Mail upgrade. The Mithril Mail gives Dwarven heroes extreme resistance to all damage. Changes Bofur's armorset to **edainwarriorheroarmorupgrade**. **Cost**: 500

## Strategy

Although Bofur isn't the most powerful hero for Ered Luin, he still has quite a few uses. Like all dwarven heroes, he can be upgraded with Mithril for more armour in the late game. Once he reaches level 7, he becomes a strong building destroyer with his final ability. Until then, Bofur can mainly be used for general disruption. His **pickaxe** doesn't do a lot of damage to heroes but can be very useful for knocking heroes and single units (like trolls) to the ground where Bofur or other units can deal high damage. **Tremor** works in the same way but disrupt an entire army, causing even more chaos. Thanks to its speed debuff, the enemy army will take even more losses from your forces. **Bifur and Bombur** should just be used in large fights to support your army by letting them last even longer.
Legionario

### Abilità speciali

**Posizione difensiva**: Permette all’unità che ne dispone di schivare il primo attacco di qualsiasi avversario senza subire alcun danno.

## Legionario

### Abilità speciali

**Immunità**: l'unità risulta indenne dopo un colpo; costa 1 punto energia.

### Doppiatore

Claudio Beccari

Il ***legionario*** è un'unità presente nella serie Imperivm. Appartiene alle fazioni Roma Repubblicana e alla Roma Imperiale, e appare in Imperivm - La guerra gallica, Imperivm - Le guerre puniche e Imperivm - Le grandi battaglie di Roma. Questa unità è doppiata da Luca Sandri nei primi due capitoli della serie, e da Claudio Beccari nel terzo.

## In Imperivm

### Parametri

Il legionario romano possiede le seguenti caratteristiche:

* **Attacco**: 16
* **Difesa**: 12
* **Salute**: 200
* **Luogo di reclutamento**: Caserma
* **Costo**: 100 oro
* **Requisito**: Nessuno
* **Abilità speciali**:
	+ **Immunità**: l'unità risulta indenne dopo un colpo; costa 1 punto energia.
* **Velocità**: lenta
* **Tempo reclutamento**: 6 secondi
* **Tasto scelta rapida**: H

### Descrizione

Il legionario (senza considerare l'eroe) è l'unica unità reclutabile fin dall'inizio di una qualsiasi partita. Pur non essendo un'ottima unità, è comunque abbastanza valida, soprattutto in massa. Questo grazie ad un buon rapporto prezzo-attacco-difesa-salute (100-16-12-200) e alla sua unica abilità speciale, l' **Immunità**, la quale, al costo di 1 un solo punto energia per utilizzo, permette di assorbire praticamente qualsiasi attacco (anche quelli dei pretoriani e dei devastanti capi normanni). Il problema principale dei legionari, però, è che la loro abilità speciale può venire annullata dall'abilità **Perforazione**, disponibile per i lancieri libici, le cacciatrici, i tribuni, i guerriero gallico e i lanciere britannico, perché questa abilità, che costa anch'essa 1 punto energia per utilizzo, infligge il danno del colpo senza considerare la difesa, e la stessa abilità speciale **Immunità** viene superata, come fosse sprecata. I legionari sono comunque utili per assorbire i colpi di rispettivi attacchi nemici, il che rappresenta un equilibrio per le truppe di supporto e quelle adatte per l'assalto, come pretoriani, tribuni e princeps.

### Frasi

* Le Guerre Puniche
	+ *Sempre pronto.*
	+ *Per Apollo!*
	+ *Lottare e vincere.*
	+ *Vinceremo la battaglia!*
	+ *Sempre pronto.*
	+ *Proveranno il filo della mia spada...*
* Le Grandi Battaglie di Roma
	+ *Combattere in prima linea è un onore.*
	+ *In marcia!*
	+ *Resisto a qualsiasi colpo!*
	+ *Per Roma!*
	+ *Lealtà, onore e gloria!*

## Voci correlate

* Arciere romano
* Guerriero egizio
* Guerriero gallico
* Fante numida

 Roma Repubblicana
Forge

* Level 1
* Level 2
* Level 3

* Level 1
* Level 2
* Level 3

The **Forge** is the Upgrade research and Resource building of Lothlorien faction. It can be built on Castle and Camp.

## Level Up

 **Worker's Tools**: Upgrades the building to rank 2. At rank 2, **economy buildings** produce 25% more resources and gain 500 additional hit points.

 **Forged Worker's Tools**: Upgrades the building to rank 3. At rank 3, **internal economy buildings** produce 20% more resources and gain 1000 additional hit points.

**The upgrades can be researched from the **Forge****

## Abilities

**Resource Production** - This building produces resources. It produces **28**  every **12** seconds by default. This number can be modified through upgrades and abilities.

 **Supply Routes** - As you build more economy structures, their individual production becomes less efficient. Once you reach a certain threshold all economy structures will produce less.

* **5** economy structures or less: **100%** production
* **10** economy structures: **84%** production
* **15** economy structures: **69%** production
* **20** economy structures: **56%** production
* **30** economy structures: **49**% production
* **37** economy structures or more: **44%** production

**Hammer Discount** - The Forge also provides a reduction to the cost of unit upgrades:

* 2 Forges: -20%
* 3 Forges: -30%

## Upgrades

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

* **Research Cost**: 400

 **Longbows -** After being purchased the Longbow upgrade increases the range and vision field of the equipped battalion by 20%. **Cost**: 200

* **Research Cost:** 600

 **Silverthorn Arrows -** This upgrade adds a bonus MAGIC damage to the battalion, causing it to deal greatly increased damage to everything and even more to buildings. **Cost**: 700

* **Research Cost:** 1000

 **Master Blades -** Greatly increases the damage of this battalion and provides a damage bonus against

* Other infantry if they are swordsmen
* Monsters and Cavalry if they are pikemen
* Buildings if they are cavalry
 **Cost**: 500
* **Research Cost:** 750

 **Worker's Tools**: Upgrades internal economy buildings to rank 2. At rank 2, **economy buildings** produce 25% more resources and gain 500 additional hit points.
 **Settler's Tools**: Upgrades external economy buildings to rank 2. At rank 2, **economy buildings** produce 25% more resources, gain 500 additional hit points and cost 300.

* **Research Cost:** 900

 **Forged Worker's Tools**: Upgrades all internal economy buildings to rank 3. At rank 3, **internal economy buildings** produce 20% more resources and gain 1000 additional hit points.
 **Forged Settler's Tools**: Upgrades all external economy buildings to rank 3. At rank 3, **external economy buildings** produce 20% more resources, gain 500 additional hit points, can temporarily man a defensive tower and cost 400.

* **Research Cost:** 1200
Dunlending Plunderers

* Portrait
* In Game

* Normal

The **Dunlending Plunderers** are great elite harassment units that can be summoned through the use of Isengard's Minions of the White Hand. Their axes are meant to tear down buildings but work pretty well when swung at any fleshy bits, even when protected by armor.

Dunlending Plunderers reduce the armor of other Minions (Traitors of Rohan and Isengard Orcs) within a wide radius by 50%, halving the efficiency of summoning all three groups to the same place at the same time. This requires a little more thought to be put into where and when to summon each specific group.

## Abilities

 **Axes of Dunland -** The Plunderers deal 50% additional damage to buildings and break through heavy armor. *(Passive ability)*

 **Wavering Loyalty -** The minions are not as loyal to Saruman as the Uruk-Hai and share a deep mistrust for each other. If any Minions of the White Hand are near any different kind of Minions, their armor is reduced by -50%. *Passive Ability.*
Build Order: Gondor-Standard Middle Push

This page is a **Guide**. **Guides** are written by users to share their experiences and advice with others. They can contain opinion and biases. Only the author of the guide and the Wiki Team are allowed to edit this page, any other contributions will be reverted. If you want to make suggestions then do so in the comments or by reaching out to the author.

Author: MaxPowerEdain

*See more guides here*

This **Gondor build order** was taught to me by Spartacus, and I used it a lot for my first games. It is solid, safe, and allows freedom to adapt to your enemy as the game progresses. I would recommend beginners to practise this build order exclusively until they can execute it as perfectly as possible. This build order also allows for early aggression and harassment.

**Unit production in barracks:** Gondor Soldier (s3), Gondor Pike (p1), Gondor Soldier (s4), Gondor Pike (p2)... (Keep production non-stop for as long as possible unless saving for cav). Adapt producing pikes or swords depending on your enemy. As a general rule, produce as few pikes as possible (they are less efficient than swords at everything except for protecting from cav), but have enough in case your enemy goes for cavalry. Usual ratios of pikes to swords can be 1:3 or 1:2. In extreme cases, can be 2:3 or even 1:1 (if your enemy goes for a lot of cav).

**Unit actions: -**Scout with Pippin (use scout ability near the enemy base). -s1: creep H1, harass F2e or creep/harass H3e. -s2: grab F1 & F2, creep H3, harass H1e (or H2e). -s3: creep H2 and troll with Pippin and p1. -p1: join s3 to creep troll. -p2: creep either W1 or W2. If there is early cavalry in the map, a possibility is to join some of the lone swords to protect them.

-At this point, you will likely have a decent force in the middle (Pippin, one or two swords and a pike), and some swords and pike(s) in the flanks, allowing you to control a big part of the map (via harassing or creeping more).

**Buildings in base:** -Barracks, Blacksmiths (in most match-ups, keep producing units from barracks, at some point your income will allow you to keep producing units AND get a blacksmith. It it better not to go for it before unless you have a good reason). -Other option for some match-ups (Gondor-Imladris, Gondor-Isengard, sometimes Gondor-Mordor) is to save up for a stable instead of spamming units or getting blacksmiths. In that case you might need to invest in one early pantry to have enough CP for the cavalry.

Link to replay: https://drive.google.com/open?id=1UmhugEyceLXianKrfXUd6goBu-sUQkFV
Goblin-town Tunnel

### Armor Set

"Clap! Snap! the black crack! Grip, grab! Pinch, nab! And down down to Goblin-town you go, my lad!"
—The Hobbit

The Goblin-town Tunnel is an economical power house for Misty Mountains, capable of building extensions that provide resources, economy upgrade and units. From the tunnel, the player may recruit general heroes and The Great Goblin. Extensions can be free built like walls and are re-attached to the main tunnel using scaffoldings. Depending on how well the player places them, between three to five of the following buildings can be constructed:

 Goblin-Town barracks

 Loot Hoard

 Slave Hole
Ered Luin Catapult

* Portrait
* In Game

* Normal

The **Ered Luin Catapult** is a long range siege weapon with an area of effect. They have a minimum range and therefore are weak to melee, but their superior craftsmanship means they resist better than other siege.

## Abilities

 **Halt Auto-Fire /  Auto-Fire -** This defines whether the catapult is allowed to pick its own target or if it has to wait for the player to assign one.

 **Bombard /  Stop Bombardment -** This allows the player to pick a place on which the catapult will continually bombard, or to stop that bombardment.

 **Oil Barrels** *-* Launches a flaming oil barrel that explodes on the battlefield. Left click icon then left click target.

## Upgrades

The Ered Luin Catapult has access to the following upgrade:

 **Flaming Shot** - Increases the damage that the unit does to buildings and add FIRE damage. The unit can now damage garrisoned troops. **Cost**: 400