recursal/Fanatic-Fandom huggingface dataset:
Canyon of Lost Souls

A Canyon to the south of Otha’s Rest - it was named by the Bandit gang known as The Four Horsemen, to intimidate would-be travellers from entering.

## Notable Locations

### The Fort

At the bottom of the canyon. It served as the hideout of the Four Horsemen. The hideout is now empty, as the horsemen are deceased.

## Notable NPCS

### Edvard, The Warhungry

A brutal fighter and one of the leaders of the Four Horsemen, he was recently re-incarnated, but was finally slain for good in the final showdown with the gang.

### Alphonse, The Plaguescourge

A devious assassin, and one of the leaders of the Four Horsemen, he was recently re-incarnated, but was finally slain for good in the final showdown with the gang.

### Eric, The Faminebringer

A sadistic sorcerer, and one of the leaders of the Four Horsemen, he was recently re-incarnated, but was finally slain for good in the final showdown with the gang.

### Aubriella, The Death-herald

An ingenious necromancer witch, who served as the leader of The Four Horsemen. Using her powerful magic, she was able to bring her fallen brothers back to life, but was ultimately slain alongside them in the final showdown with the gang .
Go Fish

2nd May 2023

## Adventurers Attending

* Tas
* Ammeños
* Nilael
* Bernard
* Sylan

## Mission Notes

The guild welcomed Sylan as its newest member and then assembled a party to go to Hollyhead after a request from Mr Houting. Hamer took them almost to the town but they were attacked by paper mache headed bandits outside of the town.

Finding Mr Houting (an old sea dog type) they found out that fishermen have gone missing from the docks. After a visit to a very quiet tavern they explored the docks. Giant sea creatures attacked them but these were easily defeated. Under the docks they found an entrance to the cave network. Here the guild attacked a shoal of merfolk first. No explanations had time to be given before the resulting battle. The guild did win the fight. Finding remnants of clothing and some body parts in the cave network Ammeños got stuck in quicksand for a time they emerged on a beach.

Here they found a Sea Hag in a hut. Lil Pomp got squashed by this before a battle. The battle was won by the guild. Inside the hut they found paperwork that proved Mr Houting owed the Sea Hag for services rendered. Plus evidence that some people had been butchered inside. On returning to the town Mr Houting was nowhere to be found but as far as the guild knows he paid Beefington in advance.

## Loot

* Standard Level Xp & Gold
* Pole of Angling - Bernard

## Rumours

* What business did Mr Houting have with the Sea Hag?
* Why were the fishermen killed and what happened to most of their bodies?
Meridian Cadastral

Morv's new character to replace Sharian once he is retired after his Ascension Game. Hoping to be done a while before September for Weekend Away 3

## Biography

### **Early Years**

Reformat and flesh out at a later date 3 years before 13-16 0&2 - 3 & 5 545-548 AOR

* Looks after younger siblings as father is unable to properly provide well enough for them since the lost of the mother.
* Father struggles to keep things together.
* Had many jobs and struggled before noticing there is money to be made in Cartography after serving a member of the Merakin Cartographers Guild.
* Enjoyed the outdoors and always wanted to go further afield than where she currently is so seemed idea.
* Saved up enough money for the cartographer tools, the fee to join the guild and enough money for her family to survive on for a couple of months as she headed out.

### **Joining Merakin Cartographers Guild**

16-21 3&5- 8&10 548-553 AOR

* Spending the first month trying her best
* Taken in under the wing of an older Gnomish member of the Cartographers Guild who was missing both legs (replaced with magical replacements but prefers not wear them most of the time. Spends most of his days in the MCG archives.
* Joins the MCG in
* Teaches Meridian the ways of the craft and mentions to never get careless while pointing out most members of the Cartographers Guild are missing limbs for that reason.
* AOR 553 decides to invest in one of these new fangled guns that these strange large grey men use in Hollyhead as they seem ideal for protection against large predators due to their large destructive power and loud noises which often makes them run off.

### **Joining The Adventurer's Guild**

22 9&11 554 AOR

Meridian joined the Guild in AOR 554 in a bid to have extra protection while doing her cartography work. After seeing members of the Guild easily take care of threats that she would normally sneak around and have to put her work on hold a few times.

Being part of a group like that would allow for extra protection, while also getting to see the world and mapping it. There may also be someone there that can aid in training with this new gun as she has seen a few people there that use one, they are powerful weapons but tricky to master.

### **[Additional Paragraphs]**

[Here, I'd recommend adding some more background, or the character's development while they're adventuring with the guild! Go mad, see Sharian for some inspiration.]

## Expedition Log

* Expedition I -'Insert Session Name Here' - 00/00/00
* Expedition II -'Insert Session Name Here' - 00/00/00
Hralden

[Introductory paragraph, provide a brief background of your character. Remember to link any proper nouns, as this will prompt where any new pages are required.]

## Biography

### **Early Years**

[Every character has a tragic backstory, use this space to fill it out! Explain where they're from in the world, what motivated them to seek out The Guild.]

### **Joining The Adventurer's Guild**

[Add some information surrounding the character's motivation to join the guild, and their initial thoughts and feelings after joining.]

### **[Additional Paragraphs]**

[Here, I'd recommend adding some more background, or the character's development while they're adventuring with the guild! Go mad, see Sharian for some inspiration.]

[It is advised to keep you player diaries on a blog rather than you character pages, as there is a limit of about 2MB, which is roughly 2 million letters (including spaces and punctuation marks) when writing in english. Also note that the limit is also after expansion of templates, meaning that if you are using tons of templates that makes your page too long, the templates at the end would not be expanded and would turn into red links. Putting technical limits aside, pages that are too long are not friendly. If a page becomes that long you should consider splitting it up.]

### **[Retirement / Death]**

[Once the PC moves on from the rest, either through retirement or death, add some information surrounding it. Describe their life post-guild, or their funeral and circumstances in which they found themselves full of arrows, and empty of blood.]

## Mission Log

* [Here you can list any sessions you were involved in]
* [Don't forget to link to the session notes!]

## Trivia

* [Place any interesting information related to your character here]

## Appendix

### Appearances (Outside of played in sessions)

Adventures
Insert session name here • Insert session name here •

### Mentions

Adventures
Insert session name here • Insert session name here •
Feywild

The Feywild is a colourful realm, adjacent to the material plane, rife with political machinations between the Seelie and Unseelie court. The Raven Queen, patron of the hexblades, also resides in this realm.

## Notable Locations

### Mithrendian

Mithrendian is a sprawling and colorful forested region located within the Feywild, characterized by its towering, moss-covered trees and glittering, luminescent flora.

### The White Well

A huge area of pure white, stepping in surrounds the person with harmless white light such they cannot see out or even their own body.

### Maze of Fathagn

Deep dense, dark woodland with twisted trees and confusing paths. The Feytree stands at the centre of the maze.

### Plains of Echoing Thunder

Constant thunderstorms shatter the ground all through the area. Towers collect and channel the lightning. The centre of the storm is a town of \_\_\_\_\_\_\_ who channel and harness the lightning. Feral groups of centaurs roam the lightning fields.

### Brokenstone Vale

A town with a connection to the Material Plane, a portal there opens into the Great Refuge. A mixture of fey species are here, in an uneasy alliance of folks who want to pass in or out of the Material Plane.
Emerson Lake

Emerson Lake is a small, picturesque lake located near the town of Ornament in the East Ridings. It is a popular destination for swimming, fishing, and other outdoor activities. The lake is surrounded by a lush, green forest, and is home to a variety of plant and animal life. The water is clear and clean, and is a popular spot for boating.

## Geography

A small beach is located on the shores of the small, crystal-clear lake. The sand is soft and white, and the water is warm and inviting. A number of individuals have watercraft moored here, and enjoy some recreational fishing.

## Notable Locations

Along the rivers in each direction are a number of caves along the banks.

### The Shadowed Grotto

The cave on the bank of Emerson Lake is a small and unassuming opening in the side of the hill that slopes down to the water's edge. It is hidden from view by a thick screen of bushes and vines, and is accessible only by a narrow, winding path that leads up from the beach. The cave itself is dark and musty, with a low ceiling and a damp, earthy smell. It is home to a variety of creatures, including bats, spiders, and other small animals. Despite its unassuming appearance, the cave is also rumoured to be home to a powerful and ancient magical artefact, guarded by a fierce and dangerous beast. Many adventurers have attempted to brave the cave in search of this treasure, but few have returned to tell the tale.

## Appendix

### Appearances

Adventures
Captivating Crustaceans for a Big Time Shellebration • How Hasn't Ornament Been Deserted Yet? •

### Mentions

Adventures
Insert session name here • Insert session name here •
A False Prophet's Search

8th May 2023

## Adventurers Attending

* Sharian Naetris
* Graveltooth
* Renestrae 'Rain' Larenthanil
* Horatio Hammerfell

## Mission Notes

Everyone gets a letter from a spectral bird, asking the group to head to guild hall. Met Xorakk and his group of orcs, travelling to the Warrens where he claims to have received a vision of where the holy weapon, Ruin’s Wake is said to be found. After arguing around whether he is telling the truth or trying to trick the party, they set off via a portal created by Sharian there.

Looking round they find their way toward the river entrance to the tunnels, with Xorakk helping show them the way. Pointing to a fork deep into a tunnels, graveltooth knocked through the wall, leading them to a previously hidden pathway leading into a smooth hewn stone set of tunnels. Heading into the furthest room of the newly found tunnel system the party finds an open space, with some broken walls of old buildings. At the end of this room, the party find a sunked pyramid structure, moving down towards a plinth within the centre of the depression. After being set upon by some large orc skeletons and taking them down with a variety of attacks and spells, Graveltooth ran down to the plinth, finding the plinth’s housing that would have housed a spear only having a slightly faded card of a winking clown with a large grin on its face.

Talking with Xorakk, they think this card was left by a group known as Laughing Clown, a group of treasure hunters with an interest in religious artifacts who are known to leave behind tricks after their ‘hunts’.

Sharian used a charge of their wand of secrets to try see if the missing weapon was right under their noses, Set off a pressure plate above sunken pyramid, creating a yellow cloud of smoke which makes some of the orcs cough and splutter. On the cloud dissipating, a high pitched laugh sounds for a few seconds before fading.

Xorakk also believes this to be potentially an ancient city called the Haven of Gruumsh, which was a large city which would train potential champions who would challenge Gruumsh to ascend. Records found inside the faded and broken walls of the city highlight scripture of gruumsh highlighting the process to select a champion, and what happens if they are successful, as well as a history of champions who have attempted to succeed Gruumsh. This runs to around 450 years ago, which Xorakk attributes to a case of skinrot and natural geological disasters causing the city to be abandoned, save for a few of the selected elite warriors to protect the holy weapon.

Graveltooth took a orc skeleton finger to bury in the ground outside Crane’s old workshop, which has been converted into Graveltooths tannery, and tell everyone about a holy artifact ‘The Holy Hand of Gruumsh’ is buried there.

## Loot

* Standard Session XP & Gold
* Time to transcribe 1 spell - Sharian

## Rumours

* What is Laughing Clown and where did they take Ruin’s Wake?
* Can you convince people about this new artifact Graveltooth has discovered?

## Player Diaries

* Sharian's Diary
Coin of Renewal

Once this gold coin is placed upon your person, all attempts to remove this gold coin from your person fail except by greater restoration or similar 5th level or higher magics. When you receive healing, via spell, potion or ability, you must choose an ally within 30ft of you, who takes necrotic damage equal to the amount you heal.

## DM Notes

**Written By:** [Troy]

**Date:** [Date]

**Issued to:** [Player Name]

**Reviewed by:**
Ghondalaath’s Crypt

The final resting place of the legendary dragon Ghondalaath who, knowing his time was coming to an end, burrowed into the cliff face to create his own tomb to die peacefully.

Fuller was lured here by his dreams, and found that someone from his past had reanimated the dragon’s ancient bones for some unknown reason. He was since reanimated by a Hunter and used as a trap for the Guild.
Ullum

Ullum is a vast mountain range located in the South Ridings, far to the south of Otha’s Rest and stretching across the southern horizon for as far as the eye can see. The mountains are shrouded in mist and often hidden behind dense clouds, making them seem all the more mysterious and imposing.

## Notable Locations

### Monastery of Ullum

The Monastery of Ullum is an ancient complex of buildings located in a remote valley nestled in the heart of the Ullum mountain range. The monastery was established by a group of monks long ago, who sought a place of solitude and contemplation amidst the rugged beauty of the mountains. The buildings of the Monastery of Ullum are constructed of stone and timber, and are arranged around a central courtyard. The structures include a large temple, dormitory buildings, a kitchen, a library, and a training hall.

Despite its beauty and tranquility, the Monastery of Ullum is currently presumed to be empty. The monks who once lived there are long gone, and the buildings have fallen into disrepair. The only sounds that can be heard are the rustling of the leaves and the babbling of the stream.

## Notable Organisations

### The Order Of Flynn

Practitioners of sword fighting and sword magics.
Deep River

## History

Deep River was once a prosperous mining town in the West Ridings, until the silver mine was abandoned 60 odd years ago on account of being cursed. The ‘curse’ was discovered to be a Neogi by the guild and the mine is now safe once more. Hopefully prosperity will now return and Deep River will be made great again. For those that prefer to drown their sorrows in ale, there is The Miner's Cut.

## Notable NPCs

### Ellen, Head of the village

Firm but friendly. Runs the village shop, sells basic supplies.

### Old Holbord, Grumpy old man

Knows the old path to the silver mine. Speaks broad yorkshire. *"Naught but foul luck and evil deeds in that there mine, you mark my words. Mark them well lad"*

### Magret

When bandits were troubling the town they kidnapped Magrets children Elodi and Garri and blackmailed her to. The guild rescued the children, specifically in the gnomish form of Ash Longfellow who the children now hero worship to an embarrassing degree and consider to be a magician on account of his magic broom.

### Captain Varret

Recently appointed Captain of the Guard, on loan from Wildevale by Lord Raphael. Notably has an axe for an arm. Lost his hand fighting pirates, got caught in the rigging of a sinking ship and had to cut it off himself and then swim to shore.  *“Could get it healed maybes, but people tend to take notice when you got an axe for an arm.”*

### Surly Face McGraw

Cheerful dwarven ex-adventurer who has retired from the adventuring life and gone back to the simple pleasures of mining. Loves a good arm wrestle, for money or treasure. Thanks to his adventuring life he pretty much always has something half decent to put up as collateral for a bet. Will absolutely under no circumstance accept someone gambling with other people's possessions, you’ve got to have some skin in the game. For purposes of arm wrestling mini-game, has stats decided by DM but strong. Will consider wrestling with his weaker left arm for softer folk.
Athel Tamarha

A high elvish city in the Kingdom of Tridell. They are ruled by an individual known as the Great Justice.

## Notable Factions

### Whiteforce Guild

a small group of assassins, thieves, investigators and spies. They work in the shadows to right wrongs and funnel money from adventuring and occasional theft to those in need.

## Notable NPCs

### The First Great Justice, an elf of legend

She captured the drow who had assassinated the previous ruler, Elder Brisakov, and was instrumental in fighting off the orc attacks that were common during her lifetime. She overthrew the corrupt Elder Council and was made the ruler of the city and took her role as the Great Justice. She served in this capacity for 100s of years before leaving on a quest with her sword Deliverance at her side. This was \_\_\_\_ years ago.
Kandy

[Introductory paragraph, provide a brief background of your character. Remember to link any proper nouns, as this will prompt where any new pages are required.]

## Biography

### **Early Years**

[Every character has a tragic backstory, use this space to fill it out! Explain where they're from in the world, what motivated them to seek out The Guild.]

### **Joining The Adventurer's Guild**

After Her brother Karl (Decease) joined the Adventures Guild <remove this>

Kandy had received a letter from her Brother Karl saying that she should come and join the Adventurers Guild on the mortal plane. So off she went and to her surprise Karl was out on an important mission. So Naturally Kandy tracked him to a Church and peared through a window. Karl and Kandy were as thick of thiefs, when they were young Kandy was the mastermind and Karl was the henchmen who went along with all of her schemes, those were the days. Anyway what she saw when she looked in was her Brother getting Murdered by a book shelf. Such Despair. With the other guild members just there laughing, at the situation, maybe. But Kandy felt Sad and Angry, so she Joined the The Adventurers Guild to prove some sort of point but who knows what that is...

### **NPC Friends**

FOX - "Monty Banks" Represented by the fox feylord and is feasible Immortal.

Trees -

Night Hag- Haunts Kandys dream as seen in discord downtime.

Child -

### **[Additional Paragraphs]**

[Here, I'd recommend adding some more background, or the character's development while they're adventuring with the guild! Go mad, see Sharian for some inspiration.]

[It is advised to keep you player diaries on a blog rather than you character pages, as there is a limit of about 2MB, which is roughly 2 million letters (including spaces and punctuation marks) when writing in english. Also note that the limit is also after expansion of templates, meaning that if you are using tons of templates that makes your page too long, the templates at the end would not be expanded and would turn into red links. Putting technical limits aside, pages that are too long are not friendly. If a page becomes that long you should consider splitting it up.]

## Spellbook

desgin of spellbook here

Spells Known

## Mission Log

* [Here you can list any sessions you were involved in]
* [Don't forget to link to the session notes!]

## Trivia

* **Kandy** is named after a cacti owned by the player.
* Favourite food Scrambled Eggs.
* Can Vomit on command.
* Can not feel pain.

## Appendix

### Appearances (Outside of played in sessions)

A Light In the Darkness- Kandy was "Trapped" in the Shadow plane after being Banished by the Evil Wizard Littany. But was saved by a collection of Adventures and Her NPC companions.
Adventures
Insert session name here • Insert session name here •

### Mentions

Adventures
• Insert session name here • Insert session name here •

[Make sure you've added the 'Player Character' category!]
Kaiju Canyon

A large rocky canyon in the deeper parts of the Therial desert, and home to a clan of Dragonborn, a self sufficient and isolated society who never leave their desert home. As such, very little is known about them by the outside world. The clan is highly agrarian and sustains itself mostly by farming and fishing. They are a very meritocratic and battle driven society. Almost all societal disputes, including determining the tribe's Chief-King, are settled by a ceremonial duel known as a “Vargach”.

## Notable Locations

### Chieftain Hut

The Chieftain's hut sits nestled into the canyon wall, overlooking the village

### Canyon Village

The village that sits on the canyon floor. In the centre of the village is a large open space, where the Vargach’s are conducted

## Notable NPCs

### Chief-King Gojirah

The current chief of the clan. Dorah’s father. He is a strong and fierce leader, who values the safety and freedom of the tribe above all else. He ordered her execution, upon hearing rumours that she would destroy the tribe.

### Destorah

A high ranking member of the tribe, and Gojira’s rival for the title of Chief-King.
Kingdom of Tridell

The Kingdom of Tridell is a land plagued by giants that shares a a lot a lot of similarities with real world Ancient Greece. It is a lot more spiritual land than the Ridings are.

## Notable Locations

### Vilay

The major port town in Tridell, it serves as the kingdom’s capital.

### Taris

A small village to the north of Vilay. It is currently in ruins

### Redwood Grove

A forest adjacent to Taris. It was burnt down by giants

### Paros

A small village to the east of Vilay. It is currently in ruins

### Lake Paros

An, as yet, unexplored lake that sits alongside the village if Parso

### Odissa

A small village to the south of Lake Paros. It is currently unexplored.

### Highland Mountains

A large mountain range that separates with Kingdom from the rest of the continent.

### Athel Tamarha

A high elvish city. They are ruled by an individual known as the Great Justice.
Do You Like My New Green Dress

4th Febuary 2022

Adria extends an invitation to the Guild - a dance to celebrate her imminent coronation. And to see her lovely new green dress. A whole new musical revue too

## Adventurers Attending

* Sharian Naetris
* Rain
* Jorby

## Mission Notes

   Sharian, Rain and Jorby along with an ornate cushion attended the coronation ball for Adria the fairy who has taken to claiming she is the Night Queen. After some shopping - Jorby bought a nice green suit from a friendly leprechaun and hopes that either Sir Reginald Beefington pays or gets the curse, who knows - the trio headed to the reception where they were ushered, after earwigging party conversation and chatting to a squirrel, into the Queen's presence where it turned out the gift cushion Sir Reginald had sent the party to deliver was a fake. The Queen tried to have the trio arrested and a fight ensued during which it because confused as to who was fighting who as a red-clad enchanter worked the room. In the end Adria fled promising retribution after her red wizard died. Jorby killed some hobgoblin guards with his new dagger sending their souls to the Shadow Realm. Leaving swiftly before the entire fairy army arrived, our adventuers returned with Redwing's hood which turns out to work like a Cloak of Displacement.

Adria is still at large but the chaos at the coronation ball means her plans have been thwarted. What form any retribution takes is not known - maybe Sir Reginald will get attacked, perhaps the whole guild...

## Loot

* Standard Level Xp & Gold
* Redwing's Hood - Sharian
Graveltooth

Graveltooth is an Orcish Warrior who hails from the Bloodpits to the far south of Othas Rest. He is a formidable warrior, and the chosen heir to the throne of Gruumsh.

## Biography

### **Joining The Adventurer's Guild**

[Add some information surrounding the character's motivation to join the guild, and their initial thoughts and feelings after joining.]

### **[Additional Paragraphs]**

[Here, I'd recommend adding some more background, or the character's development while they're adventuring with the guild! Go mad, see Sharian for some inspiration.]

### **Becoming Gruumsh**

On a quest to proving himself by gaining the Spear of Gruumsh so he can face Gruumsh and assume the place of him.

## Graveltooth's Mission Log

* Operation 'Love Is In The Air' - 14/2/23
* Operation 'Logging Credentials' - 21/2/23
* Operation 'Frozen Secrets' - 28/2/23
* Operation 'Unicorn of Plenty' - 7/3/23
* Operation 'If This Desert’s All there’ll Ever Be…' - 4/4/23
* Operation 'A False Prophet's Search' - 8/5/23
* Operation 'Joker's Wild' - 29/5/23
* Operation 'Urgent - In the footsteps of the Colossus ' - 29/6/23
* Operation 'Turning Grey Hill Red' - 12/7/23

## Things Graveltooth has said/done

* Graveltooth cliams that brother ran away to join the circus to avoid being killed by him while growing up. He occasionally receives letters mocking him for not being able to kill him.
* Graveltooth once claimed the gravelpits he comes from is to the north of the Kingdom of Tridell and they would regular would push giants into the volcano.
* All types of magic is seen as making a wish by Graveltooth.
* Graveltooth buries strips of leather he has written on into the ground to cast wishes.

## Appendix

### Appearances (Outside of played in sessions)

Adventures
Insert session name here •

### Mentions

Adventures
Insert session name here • Insert session name here •
Chapel of the Gods

The Chapel of the Gods is a small, peaceful place of worship located in Otha's Rest. It is dedicated to no particular god, but rather serves as a place for people of all faiths to come and pray or meditate.

The chapel is a simple, stone building with stained glass windows depicting various religious symbols and figures. Inside, there is a central nave with rows of wooden pews, and at the front is a small altar. In addition to the main altar, the chapel also contains a number of smaller shrines, each dedicated to a different deity. These shrines are decorated with icons and symbols associated with the particular deity, and are often adorned with offerings and gifts from worshippers.

Despite its small size, the Chapel of the Gods is an important place of spiritual refuge for many of the people of Otha's Rest. It is a place of tranquility and contemplation, and is often visited by those seeking guidance or solace.

## Notable NPCs

### Brunore, Dwarf Cleric - Now Deceased

He used to take care of various religious needs in the town but it turned out he was a demon in disguise. He was siphoning energy from the prayers and the deaths of the townsfolk. Bok killed him in the end.

### Vonrigg, Xleric

Vonrigg was captured by Aubriella and tortured for information on where her fallen brothers were buried. He was eventually rescued by the Guild during their attack against the bandits, and will spend some time in Otha’s Rest for a while working with Bok.
Arn Trenton

[Introductory paragraph, provide a brief background of your character. Remember to link any proper nouns, as this will prompt where any new pages are required.]

## Biography

### **Early Years**

Arn Trenton is tall for a half elf, being around 6’2. He is blue eyed and has dark brown hair. Broad chested and tanned skin like his human father, his blue eyes and dark brown hair come from his wood elf mother.

Arn spent the first 20 years of his life in Nottermar, the seat of power for the Trenton family living with his fathers family. Having a natural martial ability, Arn mastered all the weapons he could under the best tutors his father, Jeremy, could provide, surpassing several of them quickly. Arn’s first taste of combat came when a tribe of Knolls attacked Nottermar, Arn stood with his father as he led the attack. Arn slew countless knolls and fought the chieftain in single combat. After the death of his father, Arn knew he would never inherit nor have a position of note under his half brother, so he left Nottermar, taking his weapons and armour, Arn took his fathers battleaxe with him as a keep safe and rejoined his mother, Kathelian, in the her woodland home of Sherwynn Forest.

Having spent little time with his Mothers people, Arn was constantly reminded that he was not one of them and that he was somehow less then they were. Spending his days in the practice fields, Arn enhanced his already deadly skills with the help of his uncle, Davus, the first ranger of Sherwynn Forest. Being gifted an elven short sword by Davus, Arn started to fight with 2 weapons. Becoming proficient at throwing a weapon, Arn carries plenty of daggers and hand axes that he could fight with and throw as needed.

Whilst the acceptance of his uncle and the training he provided helped Arn to accept the elven part of himself, Arn’s stay in Sherwynn was cut short after 11 years when a confrontation with one of his biggest bullies, an elf call Corvin, came to a head and Arn was forced to kill him in self defence.

Arn has been roaming the wilderness since leaving Sherwynn, helping people where he can. He found his way to the East Ridings and his real adventure is just beginning.

### **Joining The Adventurer's Guild**

[Add some information surrounding the character's motivation to join the guild, and their initial thoughts and feelings after joining.]

Adventuring Life

Scaled King

Silent Hand

### **[Additional Paragraphs]**

[Here, I'd recommend adding some more background, or the character's development while they're adventuring with the guild! Go mad, see Sharian for some inspiration.]

## Mission Log

* [Here you can list any sessions you were involved in]
* [Don't forget to link to the session notes!]
Glimmergate Tournament Grounds

The Tournament Grounds are spacious open areas of grass lying just outside the walls of Glimmergate, surrounded by trees and rolling hills in the distance. The grounds are well-maintained and always bustling with activity during the summer months. It is a popular destination for locals and visitors alike, who come to witness the excitement and pageantry of the tournaments that are held there.

At the centre of the space is a large, circular area where the tournaments take place. This area is surrounded by a fence, behind which the spectators gather to watch the events unfold. The fence is adorned with colourful banners and flags, and the sound of trumpets and drums can be heard echoing across the fields.

The joust is the main event of the tournaments, and it takes place in the centre of the circular arena. Competitors charge at each other on horseback, carrying lances and wearing armour, aiming to knock their opponent off their horse. The crowd cheers and gasps as the knights clash, and the sound of splintering wood and clanging metal fills the air.

In addition to the joust, there are other competitions held during the tournaments, including wrestling, archery, sword-fighting, strength contests, and races. These events take place on other parts of the grounds, and each one has its own dedicated area with equipment and spectators.
Catoblepas Arena

A large amphitheatre in the centre of Glimmergate, used for plays and bardic concerts. The finest bards and mummers troupes from across the land play here. Plus a troupe known as the Fienge Buskers have a residency here by the grace of the Merchant Kings.

## Notable Locations

### Guard house

In the shadow of the arena is a long low building that houses the guard. The city guard are more like a private army for the Merchant Kings than an actual city guard. Keeping the peace in Glimmergate means making sure that things belonging to those who pay then don’t get damaged or stolen. They do not go into Lowtown.

## Notable NPCs

### Frederick, Captain of the Guard

Happy to do as the Merchant Kings command. So long as they pay him well, and they do.
Necromancy? Not on a First Date!

6th June 2023

## Adventurers Attending

* Io Aerkeryrm
* Aloissisus
* Foxglove

## Mission Notes

The party was directed by Io back to the cave where the events of "A Walk in the Forest" ended. The woman in a green dress was seen entering this cave and ghosts circled around it. Finding a stone that wasn't there previously the party shifted planes to the Shadowfell.

Here they found someone had prepared a burning flesh greeting for Io up a mountain. Heading towards this they fought off some flesh golems and found another cave halfway up the mountain. A flesh golem was being controlled by Aloissisus and helped lead the way.

Pools of lava and roughly hewn stairs were all they found at first. A voice (which was the necromancer) asked Io to help him rule the Shadowfell. Io asked to meet him first. Io's name was also written in body parts on one floor.

Then the woman in a green dress turned into a blood witch and had help from some eaters of hope. These were defeated in a hard fight. The killing blow on the witch was done by the former flesh golem which also saved Foxglove from a fall into the lava.

The necromancer turned out to be an easy fight. He was nowhere near enough powerful enough to match the party. He died with a whimper. He probably just wanted companionship and saw the dark side of Io as something he could have used. He had a lantern of revealing in his possession which the party took.

The party returned to the material plane bloodied but alive.

## Loot

* Standard Level Xp & Gold
* Lantern of Revealing - Io Aerkeryrm
Memorial Diamante Eggman

Given to the players in the great Wizardball tournament in memory of Eggman

## Item Description

Item Type - Wonderous Item | Rarity - Unknown | Non Attunement

*This Diamante encrusted statuette was produced to bear the striking resemblance to one of the luckiest men in the Ridings. It reminds the holder how lucky we were to have him in the same world as us, even if it was only for a brief moment. While possessing this item you have a sliver of the eggman's luck with you.*

* You have this item you have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
* You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker's roll or yours. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.
* Once all 3 luck points have been used the item becomes non magical and has a market value of 250gp

## DM Notes

**Written By:** Morv

**Date:** 0/0/22 - Weekend away

**Issued to:** Aaron - Fizz, Rob - Nicky, Luke - Bearhugger, Beth - Chase, Dan - Stabzz, Simon - Karn, Kieran - Casper, Ross - Yax and Austin - Peace

**Reviewed by:** -

## Appearances

* Given members of the Guild who took part in the Wizardball tournament in memory of Eggman in Eggman Memorial Wizardball Tournament
Coin of Misfortune

Once this gold coin is placed upon your person, all attempts to remove this gold coin from your person fail except by greater restoration or similar 5th level or higher magics. When you succeed on a saving throw that negates or halves damage, you lose coins equal to the value in gold coin of the damage you would have taken, from your inventory. Unless you have no coins left in which case you take the additional damage.

## DM Notes

**Written By:** [Troy]

**Date:** [Date]

**Issued to:** [Player Name]

**Reviewed by:**
Race to the Crimson Blades

Sharian and Rain wish to track down the Elf slaying Crimson Blades

2nd May 2023

## Adventurers Attending

* Sharian Naetris
* Karn Ironfist
* Rain

## Mission Notes

After discovering some leads on Grindstone mercanaries, the party decided on a plan to hire the group and see how they would act. Setting up on glimmergate they headed down to the mercanaries headquarters where Sharian disguised himself as a trifling, Karn disguised himself as a younger Karn and Rain hid, they convinced a group of Crimson Blades to head out to a ruin they'd prepared earlier with some copied evidence against them and Beefington. Scrying on them showed that whilst the majority of them performed admirably the officer in command destroyed the evidence.

After a little time and more scrying the party learned that several of the Crimson Blades were being murdered recently. They then decided to teleport into the officers room and steal his sword, that had been glowing red when they saw him. As soon as Sharian touched the sword he felt the urge to kill his allies, after a quick fight with rains shotguns and a little stabbing from a fairy Sharian was downed, breaking the sword and it's hold on him. The naked officer told the party of his in ability to remember the past two years and the party surmised that Grindstone had been controlling them all with similar weapons, they devised a plan to neutralise the other officers and defeat Grindstone. Teleporting into Grindstones throne room Sharian quickly banished two of the officers and gained assistance as the other Rain dove through a window and began firing arrows at the enemies. Soon Grindstone was defeated and the officers returned to normal (if confused). The other Rain was caught trying to take Grindstones diary and admitted to being sent there by Beefington to destroy evidence of his past working with Grindstone, she admitted defeat and left on Rains Nightmare. Despite their part in killing the wood elves the party chose to leave the officers in power, hoping they could be of use to them later.

## Loot

* Standard Session XP & Gold
* Northvale Wood Elf Brooch of Protection - Rain (Works as cloak of protection)
* Crimson Blades Mage's Spellbook - Sharian & Karn
	+ Fireball, x & x
* Time to transcribe 1 spell - Sharian & Karn

* Time to copy 1 spell from each others spellbooks - Sharian & Karn

## Rumours

* Where did Stonefist get those mind control gems?
* Why did Stonefist resort to mind control two years ago?
* Befriend the Crimson Blades higher ups you saved and make them suffer for what they did to the woodelves.
* Giant with immunity to magic? What's that about?

## Player Diaries

* Sharian's Diary
Loads of Orcs

29th December 2021

## Adventurers Attending

* Sharian Naetris
* Tawny
* Yax

## Mission Notes

After hanging out in the Junction Inn, enjoying some of the bacon tacos by the new chef, Ramon, the party is approached by a mysterious man from the feywild

The man introduced himself as an assistant of Umeron, the feylord who hosts the Contest of Champions.

He told the party that a dangerous orc warlord, named Dorgorag, had escaped from his prison from Pandemonium and asked the party to help banish him back to the realm of chaos.

After navigating the Mountains, fighting off strange animal/weapon hybrids, they found the Dorgorags camp. Following a brutal battle, Dorgorag was defeated and banished back to Pandemonium, before he was able to rebuild his army and destroy the Ridings.

## Loot

* 2300 Exp
* 1x Fey Token of Good Luck each

"When you miss with an attack roll, you can use the token, to turn the miss into a hit. After which, the token is destroyed"

## Rumours

* Where is Dorgorags wife?
* Where did the axe lizard dogs come from?
The Minotaur and the Dragon

19th February 2023

Lord Reginald Beefington has assigned you with an important mission!
He needs to obtain a present for this Son In Law's birthday, and would like to gift him a vial of Dragon Spice - A powerful and delicious seasoning that would be perfect for the Young man's pie shop!
He is just missing one key ingredient, the ground up bone of a white dragon.
Luckily, a white dragon was recently killed at top Mount Anghammerad, and he has plenty of Guild Members to go retrieve it! An easy task for skilled heroes!

## Adventurers Attending

* Peace
* Lt Injurious
* Tak
* Bok
* Takeshi

## Mission Notes

Lord Beefington requires a dragon bone, to create a birthday present of his son in law. Hiring the Guild to recover it, the adventures travel to the peak of Mt Anghammerad, where they no a dragon was felled. On route to the mountains, they met a group of bandits who had been captured and mutilated by bandits, having taking from each of an arm, leg, or eye.

As the party reached the top of the mountain, they encountered a cult of Tiamat worshippers who had revived the dragon using the limbs they took from the bandits.

After a deadly fight with the dragon, it was slain once again and it's bones put to rest.

A bone was given to Beefington, to complete the job. They party also bullied Beefington out of some gems he'd offered them.

## Loot

* Standard Level Xp & Gold
* Blood Spear (taken from a cultist)
* An Orb of shielding each (taken from Beefington)

## Rumours

* Who are the dragon cult reviving the dragon? - Lt Injurious recovered a map from the cultists, citing more locations. Thinking it might lead him to more "rebel space wizards", he makes note to investigate
* Change of Management - Beefington accidentally revealed himself as a tax evader to Tak, who had decided he is too corrupt to lead the Guild, and must be replaced..
Caverns and Taverns

20th July 2023

## Adventurers Attending

* Bosu
* Liz
* Ravian
* Xerxes Kaalahdiil

## Mission Notes

Following on from the events of Be a Good Old Chap-el a Guild representative from Silver Peak recognised Xerxes and asked if he could gather some Guild members for another look around the area.

Hamer took them close enough and they noticed the town was less deserted than before. The shop and tavern were both open. Asking about what happened to the dwarves they found out that most of them were back but not all of them.

In the tavern they talked to some dwarves and a mysterious man in the corner. The man in the corner said he was a guild associate and showed credentials from Beefington. He also granted temporary darkvision using spells to the entire party where it was needed.

Using a map this mysterious man had drawn out the party set off up the mountains. Here they found a small human child trapped under some stones. He told them his name was Stephan and his dad, Graham, was in the area but he didn't know where. Stephan returned to the village upon release.

The party found a cave of sleeping trolls and a captured Graham behind them. Bosu wildshaped into a spider and rescued these. Travelling into a cave the party gained some temporary resistances for the journey ahead. A riddle was circumvented and the party then heard childlike voices in the dark.

"Come play with us!" "Will you play with us?"

The party considered this and agreed to not hurt whatever the voices were made by. Four ghosts of children appeared and the party played dodgeball against the children. The party won easily but a good time was had by all especially the ghosts who normally got shunned in their requests to play.

Some treasures were found in minecarts a little further on but also some mimics pretending to be minecarts had to be defeated. Xerxes led the party away from some glyphs that could have been bad news too.

A blocked up door stopped the party on their tracks before some barghests (disguised as goblins) were in their way and this led to a battle. Eventually each party had done enough damage to the other that the remaining barghests ran away. The party set back to Silver Peak alive but bloodied. Here Graham was found to be a horse and dog breeder. He gave Xerxes a white horse to use on adventures and the rest of the party a mastiff each as long as they promised to take good care of them.

## Loot

* Standard Level Xp & Gold
* Animals to care for.
* A precious gem for Liz
* A diamond for Bosu

## Rumours

* What lies beyond the blocked up door?
* Who is the mysterious helpful stranger?
* Will the party return for some more dodgeball?
Otha's Rest Market Square

Otha's Rest Market Square is a bustling shopping district, located in the center of the city. It has become a place where people go to purchase a wide variety of goods and services, from fresh produce and meats to artisanal crafts and clothing. The square itself is surrounded by a number of shops, stalls, and vendors, each offering a different selection of merchandise, with a central monument, with benches and seating areas for people to rest and enjoy the atmosphere.

The square is a hub of activity, with people coming and going and haggling with the merchants and people of all walks of life coming together. There is a real sense of shared purpose throughout the district, and it is considered a key part of the city's economy and a popular destination for both local residents and tourists.

## Notable Locations

### ~~The Little Shop of Warriors and Potions, Potions, Potions.~~

#### **NOW CLOSED**

A very small shop that purveys magical items. A different stock is available each time you visit. If you have a specific item in mind perhaps they can find it for you. The store is one of the few stores willing to buy magic items, and is a popular destination for adventurers and other people who are interested in magic and combat,

### Beanz

A small, cramped space, with a counter or display area for the product and a makeshift kitchen in the back. The drink itself, 'Coffee' is made from a newly discovered plant extract, and is served hot or cold. The stall itself is group of people known to be entrepreneurial and innovative, and who are looking to make a name for themselves in the market. 'Coffee' is marketed as a natural and healthy alternative to traditional beverages, and is promoted as having a range of benefits, such as increased energy, focus, and alertness.

Beanz is a popular destination for people who are looking for something different and who are interested in trying new products. It is, however, a source of controversy, with some people questioning the safety and effectiveness of the stimulant drink.

### Gregg's

Gregg's is a recently opened artisanal bakery located in Otha's Rest Market Square, owned by Gregg. Gregg is a savvy businessman, known for his excellent sausage rolls, as well as producing a range of other baked goods such as bread, pastries, and cakes. The bakery is a warm and inviting place, with the aroma of freshly baked goods wafting through the air.

## Notable NPCs

### Gregg, Baker and Opportunistic Conman

The owner of Gregg's, and savvy businessman. Gregg recently sold 30 biscuits for 10 gold, and has since gone into hiding.

### Niles and Terrance, Shop Proprietors

Savvy businesspeople who are able to find and acquire rare and valuable items, the owners of 'The Little Shop of Warriors' are known to be skilled at negotiating with their customers.

### Jayleen, Healer and Entrepreneur

A healer experimenting with a fast action healing syringe which was, she said, very risky; it very nearly killed Rumour the Warlock. Perhaps with refinement she can make it safer. Quett has also tried and it worked a bit better.