Drow Elf (Race)

Drow Elf

## Drow Elves

Small introduction here, maybe pronunciation too. This will appear in the hover snippet for links.

## **Description**

Drows present graceful fine features regular for an elf but have longer feathered ears that perk upwards. Their skin is a hue of purplish grey and their eyes are often very bright colours that contrast with their general appearance.

All drows have glowing tattoos often representing constellations or astral bodies on their entire bodies and their hair is almost see-through where it is thinner with white speckles that make it look like the night sky.

They often wear dark clothes that contrast with their glowing tattoos and bright jewelry that resonates with their iridescent eye colour.

## **Character Creation**

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**Ability Scores**

Your intelligence score increases by 2 and your wisdom score increases by 1.

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**Size**

Your size is Medium.

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**Speed**

Drow Elves have a walking speed of 30 ft.

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**Age**

Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

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**Creature Type**

Humanoid

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**Languages**

You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

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### **Traits**

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**Darkvision**

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

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**Keen Senses**

You have proficiency in the Perception skill.

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**Fey Ancestry**

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

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**Trance**

Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

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**Drow Magic**

You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once with this trait; you regain the ability to cast it when you finish a long rest. When you reach 5th level, you can also cast the darkness spell once per day with this trait; you regain the ability to cast it when you finish a long rest. Charisma is your spellcasting ability for these spells

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**Star Sensitivity**

You have advantage and proficiency on insights checks. If it is night time and the stars are not obscured, you have expertise in insight checks instead.

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**Stellar Prediction**

Once per long rest and a reaction, you can attempt to predict what the results of an attack will be. You must choose a D20 array of 5 (1->5 / 6->10 / 11->15 / 15->20) before the attack roll is made. If you pick correctly, the attack is successful and is a critical hit.

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## **Society**

Drows strive for perfection through prediction and knowledge. They believe that the past, knowledge found in books and the future, prophecies found in the stars are the only ways to attain perfection as it can not be found in the immediate present.