recursal/Fanatic-Fandom huggingface dataset:
Placid Plastic Duck Simulator Wiki

**Welcome to the Placid Plastic Duck Simulator Wiki!**
This wiki is about the ultimate high-tech rubber duck simulation, **Placid Plastic Duck Simulator**, and its downloadable content. **PPDS** brings you dangerous levels of relaxation. With chill music, dreamy 3D graphics, and many different happy ducks, your only priority is to float around. Zero ducks given.

## Important Articles/Pages

* Maps
* Achievements
* DLC's
* List of Ducks
* Ducks Quick Reference
* Ducks
* Lore/World Building
* Events

We're a collaborative community website about Placid Plastic Duck Simulator that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
* Fandom's Community Central
* the admin dashboard for more tips.
* Special:MostLinkedPages
* Special:RecentChanges
* Special:AllPages
Fighter Template

## Template instructions

Most of these are preety obvious, but for fighter type, I mean for things like if it's a joke fighter or whatever. for the skill type, it's like if its a violent, defensive, strategic, or neutral skill.

Copy and paste the text below this and use the 'Fighter Template' Infobox if you want to make a page.
The Grand Lawl Legacy Wiki

**Welcome to the The Grand Lawl Legacy Wiki!**
Its a lawl community. yuh

## Links

* GLL Roster
* Fighter Template
* Every Skill Type

## People

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Gelatin

## Introduction

Gelatin is a male contestant in Battle for Dream Island Again, IDFB, and Battle for BFB. In Battle for Dream Island Again, Gelatin competed on Team No-Name and survived to appear in IDFB. In Battle for BFDI, Gelatin competed on Team Ice Cube! until the split in "The Escape from Four", when he stayed in Four's show. In Battle for BFB, Gelatin competed on the Have Cots until the merge in "The Game Has Changed". He was the runner-up (i.e. he placed 2nd) of the season with 28,240 votes, losing to Flower. Despite this, she gave him the BFB.
Assist Trophies

## Assist Trophies For Other Fighters

1. Magmortar (Pokemon) {AS for Electivire)
2. Khoreo (Khoreo) {AS for Redd}
3. TLTS Porky (The Looney Tunes Show) {AS for TLTS Daffy)
4. Hollyberry Cookie (Cookie Run Series) {AS for Raspberry Cookie)
5. Rusty Rose (Sonic Prime) {AS for Tails Nine}
6. Clampy (GagOfGreen) {AS for Pyramid)
7. Skorupi (Pokemon) {AS for Croagunk}
8. Zenitsu Agatsuma (Demon Slayer: Kimetsu No Yaiba) {AS for Inosuke Hashibira}
9. Wanda (Fairly OddParents) {AS for Cosmo)
Kanto Mons 001-151

Return to Home Page

001 Bulbasaur

002 Ivysaur

003 Venusaur

004 Charmander

005 Charmeleon

006 Charizard

007 Squirtle

008 Wartortle

009 Blastoise

010 Caterpie

011 Metapod

012 Butterfree

013 Weedle

014 Kakuna

015 Beedrill

016 Pidgey

017 Pidgeotto

018 Pidgeot

019 Rattata

020 Raticate

021 Spearow

022 Fearow

023 Ekans

024 Arbok

025 Pikachu

026 Raichu

027 Sandshrew

028 Sandslas

029 Nidoran (Female)

030 Nidorina

031 Nidoqueen

032 Nidoran (Male)

033 Nidorino

034 Nidokinlg

035 Clefairy

036 Clefable

037 Vulpix

038 Ninetales

039 Jigglypuff

040 Wigglytuff

041 Zubat

042 Golbat

043 Oddish

044 Gloom

045 Vileplume

046 Paras

047 Parasect

048 Venonat

049 Venomoth

050 Diglett

Return to Home Page
Slappy Squirrel

## Introduction

Slappy Squirrel is an elderly, grouchy cartoon tree squirrel and made Looney Tunes-Cartoons for Warner Bros. as Slappy, The Slap-Happy Squirrel. Today, she lives in a treehouse with her nephew, Skippy Squirrel. She often faces old enemies from her past, like Walter Wolf, Sid the Squid and Beanie the Brain-Dead Bison. Other situations see her facing common nuisances, like annoyingly perky neighbors like Candie Chipmunk ("I Got Yer Can") and Skippy's emotional traumas ("Bumbie's Mom"). She typically solves her problems with exaggerated cartoon violence. She has even blasted the Warners' annoying new nanny out of the Warner Bros. Studios when the Warners could not do it themselves due to their moral beliefs ("The Sound Of Warners"). One of her theme songs is an excerpt from Antonín Dvořák's "Humoresque. Slappy is voiced by original Animaniacs writer Sherri Stoner.

## Moveset

### Specials (B Moves)

 Side Special
 Up Special

### Aerial moves

 Forward Aerial
 Back Aerial
 Up Aerial
 Down Aerial

## Others

* Entrance: Slappy comes out of a random door that spawns onto the stage
* Victory Theme: Animaniacs Intro (From The Original Animaniacs)
CORE souls

## Soul variants

There are many variants of a CORE soul, which have different effects on the person carrying them.

* Equinox

Equinox soul carriers commonly have a split personality.

Equinox souls can possess 2 of any base CORE souls,

* Rage (Red)

Rage soul carriers are usually angry.

* Love (Pink)

Love soul carriers will attempt to seduce people, usually wear suggestive clothing.

* Tainted (Black)

Tainted soul carriers comprise of manipulators, and instead of this soul variant making them more powerful, instead puts them into a coma.

* Inspire (Blue)

Blue souls are weaker than most other soul variants, commonly seen in high ranking monsters.

* Complete (Unknown color)

Rose's soul, impossible to see.

## Known CORE soul carriers

* Mari
	+ Unknown soul variant.
		- The EPF had made a few attempts to capture her, all of which resulted in major Data Holes appearing.

* Celeste
	+ CORE soul variant identified as Rage.
Rosalyn Vogart Novel

### Alternate names

로잘린 보가트, Rojallin Bogateu, Rosalind Bogart, Rosaline Bogart, Rosalyn Bogarte, Rosalynn Bogart, Ruzalyn Bughart, ロザリン・ボガート～復讐の王太子妃～, 绽放的逆袭之花罗婕琳, 罗莎琳·波特, โรซาลิน โวการ์ด, Розалин Богарт, روزالین بوغارت

### Korean chapters

161
5 Free Chapters

### Korean release

February 9, 2021

**Rosalyn Vogart** is a romance web novel created by HANO, and officially licensed and published on YONDER; it updates every Wednesday, Thursday, Friday, Saturday and Sunday. The original Korean web novel premiered on Naver Series and concluded on February 13, 2021 and supplementary story simulcasted and concluded on February 28, 2021 and special supplementary story simulcasted and concluded on July 26, 2022.

There is a webtoon adaption of the series.

## Synopsis

*"Wouldn't you say that a handsome husband is the key to wealth?"

The Calabria Kingdom's finances are crumbling due to the excessive indulgence and spending of the royal family and the nobles. Meanwhile, the bourgeoisie Vogart family is sidelined because of their common status. Yearning for prestige they've never had the chance to obtain, their ambitious plan is to marry off their mischievous daughter Rosalyn to the kingdom's most handsome heir, Crown Prince Robien. Amidst the grandeur and schemes, a story of purchased prestige and a marriage orchestrated to avert royal bankruptcy, can the two discover comfort and understanding in the unexpected sanctuary of each other's company?*

## Chapters

Last updated on **August 25, 2023**
* Ch.1
* Ch.2
* Ch.3
* Ch.4
* Ch.5
* Ep.6 (Daily Unlock)
* Ep.7 (Daily Unlock)
* Ep.8 (Daily Unlock)
* Ep.9 (Daily Unlock)
* Ep.10 (Daily Unlock)
* Ep.11 (Daily Unlock)
* Ep.12 (Daily Unlock)
* Ep.13 (Daily Unlock)
* Ep.14 (Daily Unlock)
* Ep.15 (Daily Unlock)
* Ep.16 (Daily Unlock)
* Ep.17 (Daily Unlock)
* Ep.18 (Daily Unlock)
* Ep.19 (Daily Unlock)
* Ep.20 (Daily Unlock)
* Ep.21 (Daily Unlock)
* Ep.22 (Daily Unlock)
* Ep.23 (Daily Unlock)
* Ep.24 (Daily Unlock)
* Ep.25 (Daily Unlock)
* Ep.26 (Daily Unlock)
* Ep.27 (Daily Unlock)
* Ep.28 (Daily Unlock)
* Ep.29 (Daily Unlock)
* Ep.30 (Daily Unlock)
* Ep.31 (Daily Unlock)
* Ep.32 (Daily Unlock)
* Ep.33 (Daily Unlock)
* Ep.34 (Daily Unlock)
* Ep.35 (Daily Unlock)
* Ep.36 (Daily Unlock)
* Ep.37 (Daily Unlock)
* Ch.38
* Ch.39
* Ch.40

## Other

### Webtoon

* Rosalyn Vogart: A webtoon of the same name original work by HANO and adapted by SWE and art by MACH.

## External Links

* *Rosalyn Vogart* at YONDER (App-only, Chapter 1)
* *로잘린 보가트* at Naver Series (Korean, Pay, Chapters)
* *로잘린 보가트* at Naver Series (Korean, Pay, Volume)
* *Rosalyn Vogart* at Novel Updates
* *로잘린 보가트* at Namuwiki (Korean)
	+ *Rosalyn Bogart* at Namuwiki (English machine translation)
* *Rosalyn Vogart* at Aenimanhwa Wiki
TLTS Daffy

## Introduction

Daffy Sheldon Duck is the deuteragonist of The Looney Tunes Show. He is a black/orange duck and Bugs Bunny’s best friend. He has been staying with Bugs over five-years, until he gets back on his feet, which usually takes a while.

## Moveset

### Specials (B Moves)

 Side Special
 Up Special
 Down Special
 Final Smash

### Aerial moves

 Forward Aerial
 Back Aerial
 Up Aerial
 Down Aerial

### Floor Attacks

 Back Floor Attack
 Trip Floor Attack

## Others

* Costume 1: Regular TLTS Daffy
* Costume 2: Blonde Duck (From S01 E03: Jailbird and Jailbunny)
* Costume 3: A True Rooster (From S01 E09: Devil Dog; The Foghorn Leghorn Story Part 2)
* Costume 4: Mall Pants (From S01 E11: Peel of Fortune)
* Costume 5: Colonel Pizza (From S01 E17: Sunday Night Slice)
* Costume 6: Steve St. James (From S01 E19: Off Duty Cop)
* Costume 7: "Tina Russo" (From S01 E22: Beauty School)
* Costume 8: Professor Duck (From S02 E04: Rebel Without A Glove)
* Christmas Event Skin: Merry Daffy (From S02 E10: A Christmas Carol)
* Entrance: Daffy will be dropped off a plane from Foghorn Leghorn
* Victory Theme: Intro (From The Looney Tunes Show)
* Entrance: Daffy will walk on-stage and crack his back, ready to brawl!
* Victory Theme: TLTS Intro (From The Looney Tunes Show)
Dear Teacher, From Vanessa Novel

Naver Series (Chapters)

**Dear Teacher, From Vanessa** is a romance web novel created by Sasogeum, and officially licensed and published on YONDER; it updates every Tuesday, Thursday, Friday, Saturday and Sunday. The original Korean web novel was premiered on Naver Series and concluded on May 25, 2022 and supplementary story premiered on August 25 and concluded on August 31, 2022.

## Synopsis

*Vanessa Rose leda humble life in an orphanage without grand hopes for the future. Her life turns upside down when an anonymous benefactor sponsors her to attend Bamberg Academy, the most prestigious school on the continent, after witnessing her potential to become a mage. The condition for sponsorship is simple: regular correspondence with her benefactor, whom she only knows as "Teacher." Vanessa quickly becomes the talk of the academy due to the unusual circumstances of her enrollment, talent, and blue-eyed beauty. She works herself to the bone to catch up with her privileged, well-to-do peers and make her generous Teacher proud. Along the way, she also meets Gid―an extremely handsome but also highly mysterious swordmage who encourages Vanessa as she struggles to master the basics of magic and figure out how to unleash her mana. Can Vanessa forge a new path for herself and bloom like her namesake―and maybe even find love?*

## Chapters

Last updated on **November 10, 2023**
* Ep.1
* Ep.2
* Ep.3
* Ep.4
* Ep.5
* Ep.6 (Daily Unlock)
* Ep.7 (Daily Unlock)
* Ep.8 (Daily Unlock)
* Ep.9 (Daily Unlock)
* Ep.10 (Daily Unlock)
* Ep.11 (Daily Unlock)
* Ep.12 (Daily Unlock)
* Ep.13 (Daily Unlock)
* Ep.14 (Daily Unlock)
* Ep.15 (Daily Unlock)
* Ep.16 (Daily Unlock)
* Ep.17 (Daily Unlock)
* Ep.18 (Daily Unlock)
* Ep.19 (Daily Unlock)
* Ep.20 (Daily Unlock)
* Ep.21 (Daily Unlock)
* Ep.22 (Daily Unlock)
* Ep.23 (Daily Unlock)
* Ep.24 (Daily Unlock)
* Ep.25 (Daily Unlock)
* Ep.26 (Daily Unlock)
* Ep.27 (Daily Unlock)
* Ep.28 (Daily Unlock)
* Ep.29 (Daily Unlock)
* Ep.30 (Daily Unlock)
* Ep.31 (Daily Unlock)
* Ep.32 (Daily Unlock)
* Ep.33 (Daily Unlock)
* Ep.34 (Daily Unlock)
* Ep.35 (Daily Unlock)
* Ep.36 (Daily Unlock)
* Ep.37 (Daily Unlock)
* Ep.38 (Daily Unlock)
* Ep.39 (Daily Unlock)
* Ep.40 (Daily Unlock)
* Ep.41 (Daily Unlock)
* Ep.42
* Ep.43
* Ep.44

## External Links

* *Dear Teacher, From Vanessa* at YONDER (App-only, Chapter 1)
* *선생님께, 바네사로부터* at Naver Series (Korean, Pay, Chapters)
* *선생님께, 바네사로부터* at Naver Series (Korean, Pay, Volumes)
* *선생님께, 바네사로부터* at Ridi (Korean, Pay, Volumes)
* *Dear Teacher, From Vanessa* at Baka-Updates Manga
V/H/S

## Summary

***V/H/S*** is an American horror anthology franchise. The plot centers around a number of disturbing VHS tapes that are discovered by innocent viewers and the possessive influence of the videos over those who see them.

## Kill Counts

* V/H/S (2012) | Kill Count
* V/H/S/2 (2013) | Kill Count
	+ Kids Vs. Aliens (2023) | Kill Count
* V/H/S: Viral (2014) | Kill Count
* SiREN (2016) | Kill Count - Partially Blocked
* V/H/S/94 (2021) | Kill Count
* V/H/S/99 (2022) | Kill Count
	+ V/H/S/85 (2023) | Kill Count
Hellraiser

## Summary

***Hellraiser*** is a British-American horror media franchise. The overall plot of the franchise focuses on a puzzle box, called the Lament Configuration, that opens a gateway to the Hell-like realm of the Cenobite lifeforms.

## Kill Counts

* Hellraiser (1987) | Kill Count
	+ Hellbound: Hellraiser II (1988) | Kill Count
	+ Hellraiser III: Hell On Earth (1992) | Kill Count
	+ Hellraiser IV: Bloodline (1996) | Kill Count
	+ Hellraiser: Inferno (2000) | Kill Count
	+ Hellraiser: Hellseeker (2002) | Kill Count
	+ Hellraiser: Deader (2005) | Kill Count
	+ Hellraiser: Hellworld (2005) | Kill Count
	+ Hellraiser: Revelations (2011) | Kill Count
	+ Hellraiser Judgement (2018) | Kill Count
* Hellraiser (2022) | Kill Count - Partially Blocked
Secretary's Escape Novel

**Secretary's Escape** is a romance web novel created by Banjiyoung and art by DARI and officially licensed and published on YONDER; it updates every Thursday, Friday, Saturday, Sunday and Monday. The original Korean web novel premiered on Naver Web Novel and concluded on January 28, 2022 and special supplementary story premiered on January 29 and concluded on February 14, 2022.

## Synopsis

*For Iyeon Chu, Sojeongwon was a man she could never have had. He was the heir to the Jaekyung Group, one of the largest conglomerate in South Korea. he didn't even dare to covet and she just watched him closely as her secretary. But everything changes the day this arrogant man declares his feelings for her. Iyeon barely manages to decline his offer, but how long can she hold out?*

## Chapters

Last updated on **June 4, 2023**
* Ch.1 - Sojeongwon
* Ch.2
* Ch.3
* Ch.4
* Ch.5
* Ch.6 (Daily Unlock)
* Ch.7
* Ch.8
* Ch.9
* Ch.10
* Ch.11
* Ch.12
* Ch.13
* Ch.14
* Ch.15
* Ch.16
* Ch.17
* Ch.18
* Ch.19
* Ch.20
* Ch.21
* Ch.22
* Ch.23
* Ch.24
* Ch.25
* Ch.26
* Ch.27
* Ch.28
* Ch.29
* Ch.30
* Ch.31
* Ch.32
* Ch.33
* Ch.34
* Ch.35
* Ch.36
* Ch.37
* Ch.38
* Ch.39
* Ch.40
* Ch.41
* Ch.42
* Ch.43
* Ch.44
* Ch.45
* Ch.46
* Ch.47
* Ch.48
* Ch.49
* Ch.50
* Ch.51
* Ch.52
* Ch.53
* Ch.54
* Ch.55
* Ch.56
* Ch.57
* Ch.58
* Ch.59
* Ch.60
* Ch.61
* Ch.62
* Ch.63
* Ch.64
* Ch.65
* Ch.66
* Ch.67
* Ch.68
* Ch.69

## Other

### Webtoon

* Secretary's Escape: A webtoon of the same name adapted by Solbangul and art by HoneyBong and original work by Banjiyoung.

## External Links

* *Secretary's Escape* at YONDER (App-only, Chapter 1)
* *비서 일탈* at Naver Web Novel (Korean)
* *비서 일탈* at Naver Series (Korean, Pay)
* *Secretary Deviance* at Novel Updates
* *Secretary's Escape* at Baka-Updates Manga
* *비서 일탈* at Namuwiki (Korean)
	+ *Secretary Deviance* at Namuwiki (English machine translation)
* *Secretary's Escape* at Aenimanhwa Wiki
* *Secretary's Escape* at Web Fiction Wiki
Hatprop Duck

**Hatprop Duck** is a **Duck** in the game **Placid Plastic Duck Simulator.**

## Behavior

**Hatprop Duck** is capable of flight using the propeller on its head. Every once in a while, the propeller will begin to spin and the duck will attempt to lift into the air for a few seconds.

It will frequently end up leaving the map due to its ability.
Your Blue Eyes Novel

**Your Blue Eyes** was a romance web novel created by Piececake, and officially licensed and published on YONDER; it concluded on June 14, 2023. The original Korean web novel premiered on Naver Series and concluded on August 5, 2022 and side story simulcasted and concluded on December 1, 2022.

## Synopsis

*Ju-eun escaped from Korea to London-to find herself entrapped in the blue eyes of a particular singer.*

In her third year of being in London, Ju-eun fell into a singer's blue eyes. She met and fell for Eden-a tall, blonde, tattooed, gorgeous, and gifted musician in a punk band-a dangerously alluring man accepting of all and wanted by all. And with that, Ju-eun's once-plain life in London takes a drastic turn. She is willing to love just Eden, but will Eden come to love only Ju-eun? A tale of secrets, obsessions, promises, disputes, friendship, sex, and love.

## Chapters

Last updated on **June 14, 2023**
* Ep.1
* Ep.2
* Ep.3
* Ep.4
* Ep.5
* Ep.6
* Ep.7
* Ep.8
* Ep.9
* Ep.10
* Ep.11
* Ep.12
* Ep.13
* Ep.14
* Ep.15
* Ep.16
* Ep.17
* Ep.18
* Ep.19
* Ep.20
* Ep.21
* Ep.22
* Ep.23
* Ep.24
* Ep.25
* Ep.26
* Ep.27
* Ep.28
* Ep.29
* Ep.30
* Ep.31
* Ep.32
* Ep.33
* Ep.34
* Ep.35
* Ep.36
* Ep.37
* Ep.38
* Ep.39
* Ep.40
* Ep.41
* Ep.42
* Ep.43
* Ep.44
* Ep.45
* Ep.46
* Ep.47
* Ep.48
* Ep.49
* Ep.50
* Ep.51
* Ep.52
* Ep.53
* Ep.54
* Ep.55
* Ep.56
* Ep.57
* Ep.58
* Ep.59
* Ep.60
* Ep.61
* Ep.62
* Ep.63
* Ep.64
* Ep.65
* Ep.66
* Ep.67
* Ep.68
* Ep.69
* Ep.70
* Ep.71
* Ep.72
* Ep.73
* Ep.74
* Ep.75
* Ep.76
* Ep.77
* Ep.78
* Ep.79
* Ep.80
* Ep.81
* Ep.82
* Ep.83
* Ep.84
* Ep.85
* Ep.86
* Ep.87
* Ep.88
* Ep.89
* Ep.90
* Ep.91
* Ep.92
* Ep.93
* Ep.94
* Ep.95
* Ep.96
* Ep.97
* Ep.98
* Ep.99
* Ep.100
* Ep.101
* Ep.102
* Ep.103
* Ep.104
* Ep.105
* Ep.106
* Ep.107
* Ep.108
* Ep.109
* Ep.110
* Ep.111
* Ep.112
* Ep.113
* Ep.114
* Ep.115
* Ep.116
* Ep.117
* Ep.118
* Ep.119
* Ep.120
* Ep.121
* Ep.122
* Ep.123
* Ep.124
* Ep.125
* Ep.126
* Ep.127
* Ep.128
* Ep.129
* Ep.130
* Ep.131
* Ep.132
* Ep.133
* Ep.134
* Ep.135
* Ep.136
* Side Story 1
* Side Story 2
* Side Story 3
* Side Story 4
* Side Story 5
* Side Story 6

## External Links

* *Your Blue Eyes* at YONDER (App-only, Chapter 1)
* *페일 블루 아이즈* at Naver Series (Korean, Pay)
* *Pale Blue Eyes* at Novel Updates
* *Your Blue Eyes* at Aenimanhwa Wiki
Dimensão Maldita: Era do Pavor

**Dimensão Maldita, Era do Pavor** é a segunda temporada da série Dimensão Maldita. É uma campanha de RPG de mesa baseada no sistema de Call of Chutulu. Mestrada por Cauã Oliveira Santos (Firestic), é protagonizada por Aya Shinoda (Zero), Carlos Augusto, Chritopher Creta, Jefferson Aguileira Carlos, Marcos Vinicius (Despair) e Vlad Monsoon.

A campanha teve inicio no dia 8 de julho de 2022, e ainda está em andamento.
Nakayoshi

**Nakayoshi** (Japanese: なかよしトーマス) was the sister series to the Thomas Engine Collection Series. It ran from 1995-2012. The main material was plastic and was a cheaper version of Bandai TECS. Each pack came with an engine, rolling stock, track, and a piece of candy (the ladder was removed in later releases).
1800

This article probably suits the 19th century (1801-1900) better.*Though not necessarily* unrelated *to this wiki to the point of getting deleted, this article is about a subject that probably suits the 19th century better because this year marks the beginning of the 1800s.*Under Construction*This article is under construction, meaning that it's a work in progress that's not yet ready for action.*
**1800** (MDCCC) was an exceptional common year starting on Wednesday of the Gregorian calendar and a leap year starting on Sunday of the Julian calendar, the 1800th year of the Common Era (CE) and *Anno Domini* (AD) designations, the 800th year of the 2nd millennium, the 100th and last year of the 18th century, and the 1st year of the 1800s decade. As of the start of 1800, the Gregorian calendar was 11 days ahead of the Julian calendar, which remained in localized use until 1923.

As of March 1 (O.S. February 18), when the Julian calendar acknowledged a leap day and the Gregorian calendar did not, the Julian calendar fell one day further behind, bringing the difference to 12 days until February 28 (O.S. February 16), 1900.
Universo Criativo Celeste Wiki

**Bem-vindo(a) à Universo Criativo Celeste Wiki!**
**UCC (Universo Criativo Celeste)** é um universo de livros e RPG´S, que teve seu início de criação em 2013, e de produção em 2021.

**Qualquer um pode editar a wiki! Leia a página da comunidade para saber como ajudar.**

**Importante: Esta wiki não é livre de spoilers.**

Aqui você encontra informações sobre os personagens, tramas e episódios da série.

## Obras:

* Celeste e as Luzes de Merlim
* Celeste: Dias de Merlim
* Guerreiros Espaciais
* Celeste e os Deuses Elementais
* Mãozinhas
* 100
* Celeste e a Imperatriz
* Escape
* Kirra
* Celeste e a Queda das Sombras
* Dreamcore Paradise
* Antrasia
* Dimensão Maldita
* Castello
* Dimensão Maldita: Sonho
* Dimensão Maldita: Era do Pavor
* 100: Guerras de Inverno
* Mãozinhas: Marca de Sangue

*Precisa de ajuda para construir esta comunidade?*

* Regras desta wiki
* Começando
* Como contribuir
* Gerenciando sua nova comunidade
* Guias
* Todos os artigos de Ajuda

Você também pode fazer parte de uma grande família de comunidades Fandom. Visite a Central da Comunidade Fandom!

*Fundadores da Comunidade*: Escreva uma boa descrição do tamanho de um parágrafo para sua seção de boas-vindas sobre o seu tópico. Deixe seus leitores saberem sobre o que é seu tópico e adicione algumas informações gerais sobre ele. Depois disso, visite o painel de administração para mais dicas.
Aurora Aguilera

Personalidade**"Se acalma, tudo vai ficar bem, que nem quando você era só uma criança"** -Aurora Aguilera

## Aurora Aguilera

### Apelido

* Mãe (por Jeff)
* Amor (por Despair)

## Aparições

### Primeira e última aparição

Dimensão Maldita: Era do Pavor, Ep 1 - N/A

### Morte

N/A

Aurora Aguilera é uma personagem secundária de Dimensão Maldita: Era do Pavor, e Mãe de um dos protagonistas, Jeffersson Aguilera Carlos

## Biografia

Aurora, nascida no Mexico, é mãe de Jeffersson, que nunca conheceu seu pai, pois o mesmo fugiu logo depois do seu nascimento, sem paradeiro algum após o acontecido.

Logo, Aurora foi para o Rio de Janeiro, levando com ela, seu filho, mas foi dada como desaparecida sete anos depois.

## Aparência

Aurora é uma adulta de pele morena, de 1,60 metros de altura, cabelos longos e levemente ondulados em tom escuro e seus olhos são de cor preta. Em seu rosto, há uma pinta, logo abaixo do seu olho direito.

## Personalidade

Aurora é uma mulher carismática e calma, sendo ótima com conselhos e compreensão, com um grande senso de proteção, assim como seu filho.

### Manias e Fobias

Aurora tem medo de que pessoas que ama percam o controle, por remeter a assuntos do passado nos quais ela nunca comentou.
Catarina da Silva

Arte por @Aoimoon\_

Catarina é uma NPC que apareceu em Dimensão Maldita e Dimensão Maldita: Era do Pavor, inicialmente indo junto para a missão com a Força Tarefa Aurora.

Catarina é uma mulher com face relativamente jovem para a sua idade, cabelos castanhos, olhos verdes e sardas no rosto, além disso, não possui um braço, o qual perdeu durante a invasão do Desordenado na delegacia.
Christopher Creta

Arte feita por @Aoimoon\_

**"É claro, eu morreria por vocês"** -Christopher Creta

**Cristopher Creta (Chris)** era um dos protagonistas de Dimensão Maldita e Dimensão Maldita: Era do Pavor

## Biografia

Nascido no Rio de Janeiro, Chris vinha de uma família pobre, que para se manter, trabalhavam em esquemas dentro do morro onde morava.

Aos seus treze anos, sua família recebeu uma proposta para viver melhor mas para isso, teria de trair a confiança dos seus chefes com um morro inimigo, o que causou na execução de seus pais, fazendo Christopher morar com seus avós, que tinham uma estabilidade financeira muito maior.

Aos quinze anos, Chris foi ao lado de seu avô para a Grécia, que foi a época que o mesmo, ensinou a ele autodefesa, a dominar espadas, e algumas frases em grego, dentre elas, “το συναίσθημα είναι η δύναμή μας”, em português, “A emoção é nossa força”.

Voltando ao Rio, Chris é apresentado a um sítio de sua família, aonde dedicou grande parte da sua vida aos seus treinos

Aos Vinte anos, Christopher ganha de seu avô uma espada, na qual era cravada sua grande frase “A emoção é nossa força”, em grego, e o sítio.

Nessa mesma idade, Chris começou a receber notícias do morro de onde vinha, sobre várias vidas inocentes que foram tiradas pelo mesmo homem que tirou a vida de seus pais, o que causou uma revolta em Christopher, que em um ato de emoção, armou um plano para assassinar os mandantes daquele esquema.

Dito e feito, Chris sujou suas mãos de sangue inimigo por vingança, o levando a trabalhar como um assassino de aluguel.

Em um de seus trabalhos, Chris teve seu primeiro contato com o paranormal, uma criatura quadrupede com a mandíbula enorme, completamente branca e brilhosa, que pingava o líquido branco de sua pele que era extremamente corrosivo.

Até receber um chamado, em 2017, se juntou a equipe da delegacia de Vassouras, que foi aonde Jeff enfrentou criaturas e coisas jamais vistas por ele.

Logo após os acontecimentos em Setembro de 2017, Jefferson não cortou contato algum com a força tarefa, inclusive abriu com Jeffersson, que se tornou um grande amigo após os acontecimentos, uma barbearia e bar. Balinesia, na beira de uma praia no Rio de Janeiro, aonde sempre marcava encontros com o grupo.

## Aparência

Chris era um Jovem de pele negra, com 1,76 metros de altura, cabelos curtos lisos em tons escuros, algumas de suas mechas são brancas, e tinha um de seus olhos é vermelho.

Ele usava como vestimenta uma blusa social branca e um colete cinza, junto de um relógio de ouro e um óculos escuros de aviador.

Em seu corpo havia diversas tatuagens, como ondas vermelhas tatuadas em seu antebraço, e uma cruz em seu pescoço.

## Personalidade

Christopher era um rapaz carismático, atrapalhado e extrovertido, com um grande senso de humor, e sendo uma pessoa muito falante.

### Manias e Fobias

Chris tinha um intenso medo da solidão, ou de perder alguém de seu ciclo novamente.
Dimensão Maldita

**Dimensão Maldita** é a primeira temporada da série de mesmo nome, Dimensão Maldita. É uma campanha de RPG de mesa baseada no sistema de Call of Chutulu. Mestrada por Cauã Oliveira Santos (Firestic), é protagonizada por Aya Shinoda (Zero), Carlos Augusto, Chritopher Creta, Jefferson Aguileira Carlos e Marcos Vinicius (Despair).

A campanha teve inicio no dia 23 de setembro de 2021, e terminou no dia 13 de janeiro de 2022.

## Introdução

Dimensão Maldita se passa em um universo diferente, porém parecido como o nosso, tendo como única e principal diferença a existência do paranormal em massa. A existência física da Dimensão Maldita ainda é um mistério, não se sabe se é possível acessá-la diretamente ou não, mas o que se sabe é que ela precisa ser destruída urgentemente.

A delegacia de Vassouras, no RJ, secretamente lidava com algumas manifestações do paranormal do local para acobertar o fato das grandes massas, e com isso, 5 pessoas foram escolhidas e recrutadas para supostamente trabalhar lá por falta de policiais, porém a verdade era muito mais fundo do que apenas isso...

## Episódios

* Delegacia de Vassouras
* Uma Nova Realidade
* Emoção
* Auras
* Cobre Fudido
* Um Velho Amigo
* Sanguinário

## Personagens e monstros da temporada

### Personagens

* Força Tarefa Aurora
	+ Aya Shinoda (Zero)
	+ Carlos Augusto
	+ Christopher Creta †
	+ Jefferson Aguilera Carlos
	+ Marcos Vinicius (Despair)
	+ Catarina da Silva

#### Membros da Delegacia

* Karla
* Ângela da Silva
* Careca da Sala de Armas
* Bruno Costa
* Rafaela Andrade
* João Carlos
* Vlad Monsoon

##### Sanguinolentos

* Ocultista N 1 †
* Ocultista N 2 †

##### Outros

* Yuri
* Varya
* Elli †
* Hector †

### Inimigos

* Ingrid †
* Sanguinário (Hector) †
* Vitoria †
* Marina †
* O Baterista †
* Metal †
* Encarapuçado †
* Elinxyne †
* Juan Carlos †
* Desordenado (Elli) †

## Curiosidades

* O nome original de "Vitoria" seria "Hannah", mas Firestic optou por mudar após ser usada em uma sessão teste, virando a queridinha dos players
* O nome do Sanguinário seria Sanguinolento, mas os players consideraram como "Broxa"
* Um dos episódios, o episódio que seria o 5, foi apagado da linha do tempo do RPG, por que ninguém lembra o que aconteceu nela
* Vlad era para ser apenas uma aparição especial, mas se tornou um membro recorrente da mesa
* Firestic teve medo de colocar o "Desordenado" como "Elli" por que achou que a Boladinha teria uma parada cardíaca
Lightbulb (Ultra Despair Jocks)

Lightbulb (電球), is a main character in Objectronpa Another Episode, created by 𝚆𝚒𝚗𝚍𝚘𝚠𝚜\_\_\_\_𝚂𝚘𝚏𝚝𝚠𝚊𝚛𝚎. She is known as the *Ultimate Supporter* (アルティメットサポーター).

## Personality

Lightbulb is an enthusiastic, kind of lazy, free-spirited and optimistic character. Lightbulb is greatly known for her goofy and ludicrous attitude, given that when she returned for Inanimate Insanity II, her character had completely changed from the clumsy and dizzy leader of Team Epic to a more comical, almighty, and influential chief and commander of Team Bright Lights. This makes Lightbulb the only character in the series to be captain in multiple seasons of *Inanimate Insanity*.

Given that Lightbulb's personality is quite erratic and unpredictable, Lightbulb may appear as a smart leader one moment, but then become a goofy couch potato in an instant. She will also often display bizarre thought processes, in one manner, she will believe that standing still throughout an entire challenge will cause her to win. In other challenges, she may come up with a thoughtful idea that may lead her to victory or out of a difficult situation. She can also be seen giving almost everyone various different nicknames, even calling them by the wrong names sometimes.

Lightbulb can be very tyrannical, as she occasionally takes great pride to be in control. She appears almost addicted to leadership, although she has shown to be quite careless of her actions as well. Lightbulb displays her powerful reign while in constant feuds with Paintbrush, as she will use her superiority to make decisions for the team, and even wrongfully send contestants to the Calm Down Corner.

Disregarding her leadership, Lightbulb is a generally kind, caring, and benevolent player, with a large love for cookies. Additionally, Lightbulb will eat inedible objects with ease, such as sticks, balls of yarn, metal buckets, and boxes of fish food. Lightbulb is an extrovert and quite attached to the people she cares about. She is almost constantly around people she likes and commonly in a good mood as well. Furthermore, she is in a noticeably low mood after Paintbrush decides they wanted to stop working with her. When upset or agitated, Lightbulb can be even more careless then usual and act recklessly against herself or others, She sometimes claims that she drinks in certain situations, such as when she's depressed or oppressed.

Due to her trauma caused by sexual assault, Lightbulb is triggered by the word "Nice", as the men who assaulted her had said they would be "nice". When she hears this word, she becomes neurotic and begins crying and screaming in fear, unable to calm herself down except when somebody tells her that they will not be gentle with her. Despite this, she can use the word "nice" herself without any problems. Supposedly because of Leafy's teachings, she wants to make other "adorbs" girls suffer what she went through, exclusively the older ones she considers Demons. She is bitter because nobody helped her in the past and thus very paranoid of adults, believing they're all predators.
Arcade Game

Arcade Game is an execution in *BFBRONPA: Despair Island*, with Gelatin and Whack-a-mole being executed.

## Sequence

Alongside the remaining army of Whack-a-moles, Gelatin is confined in a closed room. Mono-Four comes in, riding in a tank. He then starts to shoot them, reminiscent of the game *Space Invaders*. However, Gelatin quickly spots an exit and swiftly escapes from the room, taking a Whack-a-mole with him, while the other Whack-a-moles follow them.

Mono-Four chases them down in a Pac-Man shaped machine, trampling several Whack-a-moles in the process until there is only one remaining Whack-a-mole - the one Gelatin carried.

Afterwards, Gelatin rushes into another room; Whack-a-mole in hand, only to bash head-first into a glass wall that prevents them from continuing. With the shutter behind them closing, they are trapped inside the small gap, and several Tetris blocks start to drop down, crushing the last Whack-a-mole, and as he accepts his death, Gelatin as well. Once all the Tetris blocks in the last couple of rows are perfectly lined up, it then explodes.
Ui Design

Pour notre direction artistique, nous avons choisi de créer un univers très épuré visuellement avec des géométries simples avec des couleurs majeures qui se distinguent, qui sont le rouge et le bleu pour les inputs à effectuer sur le terrain pour prendre les boosters.

## Interface Out Game

Pour coller à l’ambiance graphique imaginée pour le jeu, les menus outgame mettent en avant la dualité entre la couleur rouge et la couleur bleue, chacune située à l’emplacement lié à l’input sur la manette.

L’écran-titre propose dès le début cette dualité, et pour le franchir, il est nécessaire de presser les deux inputs de timing simultanément, pour habituer le joueur à effectuer cette manipulation qui sera essentielle au cours du jeu.

Les menus suivants conservent cette dualité en mettant des options de part et d’autre de l’écran qui conservent le code couleur qui a été défini.

Les inputs de navigation sont précisés en bas de l’écran pour faciliter la compréhension du joueur et lui permettre d’atteindre l’option qu’il désire plus facilement.

Également, l’arrière-plan qui comporte des vagues abstraites est animé afin de donner du dynamisme et de la vie à cette interface.

## Interface In Game

Pour correspondre aux intentions très épurées pour la direction artistique, l’interface reste sobre tout en comportant les informations essentielles pour le joueur.

Ainsi, l’interface est intégralement blanche pour ne pas empiéter sur le circuit et les boosters très riches en couleurs

En plus des indications de position dans la course ainsi que du nombre de tours effectués, l’interface comporte une barre de vitesse sur le coin inférieur droit, qui indique la vitesse actuelle en fonction de la vitesse maximale du palier en cours indique par la barre juste au-dessus, ainsi que la barre de charge dans le coin inférieur gauche qui se remplit ou se vide dynamiquement au cours du jeu.

Également, des éléments sur l’interface viennent souligner les actions particulières (prise de booster), ou bien la vitesse actuelle du véhicule, qui devient de plus en plus chargée visuellement lorsque celui-ci va vite pour mettre en avant les sensations de vitesse.

## Autres pages

* Intentions et références
* 3Cs
* Structure du jeu
* Mécaniques
* Niveaux de vitesse
* Level Design
* RGD et situations de jeu
* Game feel
* Game Tuning
* Direction Artistique
* **UI Design**
* Sound Design
* Lexique
Objectronpa Wiki

**Welcome to the Objectronpa Wiki!**
We're a collaborative community website about Objectronpa that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ace

Ace(エース, Ēsu) is a male character featured in the Japanese fangan Super Objectronpa Take 2 created by 🍄MU5HR00M🍄 On YouTube.

He is known as the SHSL Magician (SHSLマジシャン).

## Appearance

Ace is a young high school boy with a short stature and sky blue eyes.

He use to wear a cloak with light purple pin when he was younger. He also has a wand.

## Fate

### Magical Wizard Show Final Death Stage

Ace is seen stand on a stage crying, lights shining down on him, with a chain connecting from his neck. A podium with a key is on the opposite side of the area where ace is. Ace starts running, soon to be tripped by an audience, who grabbed onto the chain connect to his neck. Ace grabs his wand and stabs the audience in the head with it, multiple times, causing a gash in the head. While the audience slightly fell from the blows, Ace uses the chance to start to run again. As Ace runs, the chain on his neck starts to pull the chain downward. Ace made it to the side of the stage but fell and begin crying. Just as he stopped, he slowly starts to die from being dragged and hung.
3Cs

## Caméra

Dans Tempout, la sensation de vitesse selon les niveaux de vitesse et la lisibilité de la course pour bien voir les adversaires, ainsi que les boosters sont des éléments très importants à prendre en compte dans la création de la caméra.

Pour assurer la visibilité du joueur et la sensation de vitesse, la caméra ;

* Est en vue à la troisième personne
* A un angle de vue plus proche du sol pour avoir une meilleure vision sur l'horizon et les objets face au joueur
* S'adapte à l'orientation du joueur et change d'angle à certains moments de la course pour assurer une bonne visibilité à tout moment
* Zoom ou dézoome selon la vitesse du joueur
* A un décalage quant aux mouvements du joueur pour donner un effet plus dynamique au vaisseau

## Contrôles

Les contrôles du vaisseau sont très importants en raison du nombre d'inputs que le joueur doit effectuer. Il faut que le vaisseau soit maniable et responsive aux actions du joueur selon sa vitesse.

Le joueur dispose des inputs de base du contrôle de son vaisseau (Accélérer, tourner, drift ), cependant, notre jeu a aussi un aspect timing très présent avec les boosters, en plus de la confrontation avec les autres joueurs.

Pour pallier ce problème d'input surchargé, nous avons dû réfléchir à un placement optimal et une utilisation simplifiée des différents inputs de la manette

Les inputs rythmiques sont placé sur les gâchettes LT et RT, plus facilement maniable avec le reste des inputs de mouvement. Il y a 4 boosters différents pour 3 inputs différents, nous avons donc décidé de merdre l'un des 3 inputs comme fusion de LT + RT afin de réduire le déplacement des doigts du joueur.

La confrontation est un gameplay moins présent que celui des boosters, cependant le joueur devait pouvoir attaquer et prendre des boosts le plus rapidement possible sans rendre désagréable le combo des 2. C'est pour cela que les attaques sont latérales et disposées sur LB et RB juste au-dessus des inputs de boost.

## Caractère

Le joueur incarne un vaisseau antigravité pouvant se déplacer dans le circuit; il est soumis à une physique particulière qui empêche le vaisseau de "sauter". Il est collé au circuit sauf lors d'évènements particuliers comme les tunnels d'aires.

Le joueur peut :

* Accélérer
* Drifter
* S'orienter dans toutes les directions
* Ralentir
* Attaquer
* Prendre des boosts

## Autres pages

* Intentions et références
* **3Cs**
* Structure du jeu
* Mécaniques
* Niveaux de vitesse
* Level Design
* RGD et situations de jeu
* Game feel
* Game Tuning
* Direction Artistique
* UI Design
* Sound Design
* Lexique
BFBRONPA: Despair Island

BFBRONPA: Despair Island (BFBロンパ：絶望島) is an unreleased fangan created by 🍄MU5HR00M🍄 On YouTube

## Killing Game

### Rules

2. Once a murder takes place a class trial will be held shortly after that. Participation is mandatory for all remaining students.
3. Only the blackened killer will be punished if the correct blackened is chosen as the class trial.
4. If the correct blackened is not chosen at the class trial then all the students except for the blackened will be punished.
5. If the blackened wins the class trial, the blackened completes the school trip and can leave to the outside world.
6. In the case of multiple blackened killers in quick succession, only the first killer is recognized.
7. Nighttime is from 10 pm to 7 am, during this time the Mono-yacht will be locked and you will not be able to leave.
8. During nighttime, scary monsters patrol Dream Island. Any harm that comes across from these beasts will be your responsibility.
9. You can only be in your own room in the Mono-yacht. Sleeping in another room or outside of the room is against the rules.
10. Violence is forbidden in Dream Island. This includes violence against Mono-Four and the destruction of property. However, violence with the intent of murder is excluded.
11. Mono-Four is not involved in any killing.
12. The contestant handbook+ is limited to one per person and can only be operated by fingerprint. If it is carelessly lost then you will be punished.
13. After three contestants discover the body, the body discovery announcement will play. Whether this includes the culprit’s sighting is on a case to case basis.
14. You are freely allowed to investigate Dream Island, there are no specific restrictions.
15. Rules can be added as needed
16. Whack-a-mole can be a contestant.

### Death Order

Burned Alive by the Headmaster,
 **Chapter 1** | **Lollipop**
Stabbed by **Donut**
Executed
 **Chapter 2** | **Taco**
Shot by **Book**
Executed
 **Chapter 3** | **Pen**
Snapped by **Ice Cube**

**Eraser**
Chainsawed by **Ice Cube**
Executed
 **Chapter 4** | **Snowball**
Suicide
Executed
 **Chapter 5** | **Pencil**
Impaled by **Leafy**
AI Executed
 **Chapter 6** | None
Executed for Pencil's death and being The Mastermind
* Coiny
* Pin
* Blocky
* Golf Ball
* Tennis Ball
* Match
* Lightning
* Needle
* Naily
* Bomby
* Two
Sound Design

Un enjeu important de la constitution de l’identité sonore de Tempout réside dans la retranscription des paliers de vitesse : en effet, ceux-ci étant centraux dans le gameplay du jeu, il semble logique que cette intention se retrouve dans le sound design du projet.

Afin de mettre en place un univers futuriste avec des vaisseaux anti-gravité volant à vitesse supersonique, il a été choisi d’employer des instruments ainsi que des sons électroniques pour être raccord avec les références du genre (style Wipeout ou F-Zero).

## Logiciels Utilisés

Pour constituer l’identité sonore de ce projet, la quasi-intégralité des sons ont été réalisés à l’aide des logiciels Studio One (interface audio) ainsi que Serum (banque de sons et de séquenceurs utilisé par de nombreux compositeurs de musique électronique).

Les sons et événements sonores ont ensuite été intégrés dans le logiciel FMOD (logiciel de gestion du son) pour pouvoir être incorporés dans le moteur de jeu Unreal Engine 5.

## Effets Sonores

L’élément principal que l’on sera amené à entendre en continu est le son du moteur du véhicule : plus le véhicule va vite (et se situe à un palier élevé), plus le moteur est bruyant et intense.

À l’aide de FMOD, il est possible de faire augmenter des paramètres sonores à l’aide de paramètres dans Unreal : ainsi, l’augmentation de la vitesse du véhicule déclenche des nouveaux sons qui gagnent en intensité ainsi qu’un son général qui devient de plus en plus aigu et distordu pour rendre plus impactante la vitesse actuelle du véhicule.

Sachant que le jeu est voué à être joué très rapidement et que les inputs à effectuer doivent être très réactifs, les autres sons présents comportent une attaque très réduite et très marquée pour contribuer à rendre le jeu rapide et nerveux.

## Musiques

Un autre enjeu a résidé dans la composition de la bande originale du jeu : le choix de la musique électronique a été fait car l’univers dépeint par la direction artistique est futuriste et que ce style de musique y est généralement associé.

Les principales inspirations ont été les suivantes : Wipeout 3 ainsi que BallisticNG, deux jeux de course à hyper vitesse.

Pour rendre la musique dynamique, chaque palier de vitesse comporte une musique associée : lorsque l’on monte d’un palier, on passe à la musique suivante et inversement.

Pour que chaque palier ait sa propre identité, chaque musique est croissante en termes d’intensité : en passant à la musique d’après, le tempo augmente de 10 BPM et l’intensité musicale est croissante.

Ainsi, la structure se compose de la sorte : la musique actuelle boucle, et lorsque la condition est remplie pour passer au palier supérieur, une transition s’effectue pour passer à la musique suivante.

## Autres pages

* Intentions et références
* 3Cs
* Structure du jeu
* Mécaniques
* Niveaux de vitesse
* Level Design
* RGD et situations de jeu
* Game feel
* Game Tuning
* Direction Artistique
* UI Design
* **Sound Design**
* Lexique
Objectronpa Host Edition

Objectronpa Host Edition(オブジェロンパ ホスト編, Obujeronpa hosuto-hen) is an unreleased fangan created by 🍄MU5HR00M🍄 On YouTube

### **Death Count**

 **Chapter 1** | **Grey**
Cracked by
Popcorn
Executed
 **Chapter 2** | **Ipad Coyote**
Shot by Bibble
Executed
 **Chapter 3** | **Iphone Dragon**
Sliced by Airy

**Android Wolf**
Cracked by Airy
Executed
 **Chapter 4** | **Evil Computer**
Crucified by Computer
Executed
 **Chapter 5** | **Paint Pallet**
Stabbed By Four
 **Chapter 6** | **Mephone4**
Pushed by Two
Executed
Crushed
Niveaux de vitesse

## Description

Il y a 5 niveaux de vitesse différents, ils servent à augmenter la vitesse maximale du joueur durant la course. Pour gagner des niveaux de vitesse :

* Les joueurs peuvent prendre des points de vitesse grâce aux boosts sur le terrain.
* Après 100 points de vitesse le joueur passe à un niveau de vitesse supérieur.
* Les niveaux de vitesse augmentent la vitesse max du vaisseau.
* Les points de vitesse se vident au fur et à mesure du temps, si le joueur ne prend aucun boost.

## Spécialité

Les niveaux de vitesse vont donner aux joueurs l'opportunité d'aller de plus en plus vite, cependant il est aussi important de maitriser sa propre vitesse.

Plus le joueur va vite, plus le vaisseau est difficilement contrôlable, notre jeu est donc beaucoup basé sur la compétence du joueur à contrôler son vaisseau et ses reflex, mais aussi sur la connaissance des cartes.

## Autres pages

* Intentions et références
* 3Cs
* Structure du jeu
* Mécaniques
* **Niveaux de vitesse**
* Level Design
* RGD et situations de jeu
* Game feel
* Game Tuning
* Direction Artistique
* UI Design
* Sound Design
* Lexique