recursal/Fanatic-Fandom huggingface dataset:
Anges de Fer

Les Anges de Fer sont un mouvement militaro-religieux qui s’est développé pendant la Double Guerre dans les troupes fédérales et s’est étendu depuis. Les Anges de Fer sont convaincus que seuls les humains, la Semence de la Terre, ont une âme, que la survie de la race est l’impératif ultime, que la force est la seule vertu à posséder. Ils s’appellent également les Enfants de Bakkalon. Les Anges de Fer ont vécu 2 schismes majeurs et conduit de nombreuses guerres, principalement contre des sentients non-humains.

Leur centre névralgique est basé sur Bastion.
Murdower Hotel

* Nightmare
* The Psychiatrist
* Hotel
* Home

**The Little Girl**

***Help...***

**Murdower Hotel** is a hotel located within the third district of New Mecca. It is also the second tape in *Katana Zero.*

## Plot Summary

Zero's psychiatrist tasks him with eliminating a high value target by the name of Josh Rose.

When he first arrives at the location, he walks up to the hotel's receptionist and initiates a brief dialogue. Depending on the player's choices, she will either calmly allow him to proceed as normal or will become infuriated and demand he go somewhere else (which also allows him to enter).

Once Zero has fought his way through the hotel, he finds a complacent Josh Rose quietly smoking a cigarette on the balcony and explaining that he understood why the assassin had come to kill him. The player may choose to extend the conversation for a bit longer, but ultimately Josh Rose will die after either the player throws something at him or he commits suicide by jumping off of the balcony.

## Achievements

* Master Key
* What a Bad Idea

## Trivia

* Tragedy can be seen reading a newspaper in the lobby.
* The letters "O" and "W" in the sign in the lobby flicker briefly, making the name "Murder Hotel".
* Strong Terry is first mentioned in this level.
* The ceiling lights can be broken in this level.
* If the player uses Sword of Masters to kill Josh Rose, the TV report afterwards will remark that Rose was "covered in strange burn marks".
Bouclier énergétique

Nécessite de l'énergie pour fonctionner et peut-être adapté soit au format personnel, soit au format vaisseau spatial, donc soit batterie, soit générateur.

Les différentes couches fonctionnent avec des nanobots.

**Couche de bouclier plasma**
Le bouclier est composé de deux couches de champs magnétiques qui contiennent le plasma.
Le bouclier au plasma est résistant à la majorité des attaques et objets.

**Couche de bouclier thermique**
Plusieurs couches de nanobots destinés à dissiper l'énergie cinétique

Ces boucliers doivent être désactivés si le vaisseau souhaite attaquer.
Matrice cristalline

Les calculs nécessaires au vol spatial en temps réel ont été largement facilités lors de la découverte de certaines propriétés du Quartz, permettant d'intégrer cette pierre après un traitement magnétique intensif comme processeur au sein des ordinateurs de bord. Le rendement de calcul dépassant de loin toutes les technologies actuelles et correspondant à la dernière évolution de la Loi de Moore à ce jour.
ShanDellor

**SHAN'DELLOR**

Situé dans le secteur Hrangaan, Shan'Dellor se veut comme le symbole de la victoire de l'humanité civilisée contre les hrangaans et leurs manipulations mentales. C'est une planète qui a délibérément été remise en état et qui héberge maintenant le Centre pour l'avancement de la Culture et de la Connaissance, connu pour ses travaux de pointe réalisés par sa division Xénoantrhopologique

**Principale géographie**: Collines et plaines herbeuses, climat tempéré

**Niveau technologique**: Voyage spatial

**Mots clefs**: Académie, chercheurs, colonisation active, élitisme

**Morale de l'histoire**: L'humanité a toujours eu un faible pour le symbolisme militaire, parfois il y a un retour de bâton.

Shan'Dellor est un monde des Marches reconstruit et colonisé de façon accélérée par les restes de l'Empire humain pour matérialiser sa victoire contre les hrangaans. Il se veut un symbole de culture, sous la tutelle du monde d'Avalon.

**Point notable**:On retrouve à la surface de Shan'Dellor, et plus précisément sa capitale Umora, le cercle de pierre de Mirala. C'est un ensemble de pierres dressées dont l'ancienneté remonte à plusieurs millénaires, il a été daté de 5000 ans avant celui se trouvant à Stonhenge sur Terre.
Hrangans

Les Hraangans fonctionnaient avec la création de races esclaves qui sont maintenant disséminées sur de nombreuses planètes, certaines mortelles, certaines paisibles. Personne n’a jamais pu communiquer avec une reine Hraangan. Reines qui contrôlaient leurs sujets télépathiquement à l’abris dans des chambres fortes souterraines.

A la fin de la Double Guerre, il semblerait que les Hrangaans aient subit un quasi génocide de la main de leurs races esclaves et humains déportés.
Lois de la robotique

Les Trois Lois de la Robotique

Première Loi
Un robot ne peut blesser un être humain ni, par son inaction, permettre qu'un humain soit blessé.

Deuxième Loi
Un robot doit obéir aux ordres donnés par les êtres humains, sauf si de tels ordres sont en contradiction avec la Première Loi.

Troisième Loi
Un robot doit protéger sa propre existence aussi longtemps qu'une telle protection n'est pas en contradiction avec la Première et/ou la Deuxième Loi.
Empire Fédéral

L'Empire Fédéral est une unité politique qui a dirigé l'espace humain à partir des premières siècles de maîtrise du vol spatial, colonisé la plupart des mondes de première et secondes génération, et même certains de troisième.

Le nom en lui-même est un abus de langage, ce prétendu empire est plutôt une bureaucratie démocratico-socialisto-cybernétique. Le décideur ultime étant le Chef Administrateur, qui a été élu lors du sommet tricaméral législatif de Genève, sur Vieille Terre, mais la majorité des décisions quotidiennes sont gérées par des intelligences artificielles.

Dans les dernières années de la Double Guerre, l'Empire Fédéral est devenu de plus en plus répressif et a perdu le lien avec certaines de ses colonies et même certaines de ses divisions armées. Tous les humains qui vivaient lors de la période de l'Empire Fédéral sont désignés comme des Impérialistes Terriens, même si originellement ce terme désignait surtout les administrateurs mandatés par Vieille Terre.
Vieille Terre

**VIEILLE TERRE**

 Personne ne va sur Vieille Terre.

**Géographie principale** : Atmosphère toxique

**Niveau technologique**: Avancée

**Mots clefs**: surpeuplée, extrêmement isolationniste, hostile, xénophobes, sur industrialisé

**Morale de l'histoire**: Personne ne va sur Vieille Terre.

Berceau de l’humanité et précédemment capitale de l’Empire fédéral. Durant l'interrègne et après la révolte d’une part considérable de ses forces armées, Vieille Terre a rappelé toutes ses forces militaires restantes et s’est isolé du reste de l’humanité. Cet embargo est encore en place à ce jour, avec très peu d’exceptions. Personne ne sait exactement à quoi ressemble la vie sur Vieille Terre à ce jour.
Rêveur

Religion issue de Deirdre fondée au milieu de la période fédérale. Le fils du Rêveur, apôtre autoproclamé, prêche une foi de pacifisme physique et d’agression psychologique. Il enseigne à ses suivants de résister à leurs ennemis par leur esprit et non par la force. Ses prêches sont influents sur Kimdiss, Kayan, Tamber et bien d’autres...
Plasma

L'état plasma est un état de la matière, tout comme l'état solide, l'état liquide ou l'état gazeux, bien qu'il n'y ait pas de transition brusque pour passer d'un de ces états au plasma ou réciproquement. Il est visible sur Terre, à l'état naturel, le plus souvent à haute température, quand l'énergie est telle qu'elle réussit à arracher des électrons aux atomes. On observe alors une sorte de « soupe » d'électrons extrêmement actifs, dans laquelle « baignent » également des ions ou des noyaux atomiques. Le plasma, localement non-neutre, est très sensible à l'action de champs électrique, magnétique et électromagnétique (internes comme externes) et sa dynamique est en général d'une grande complexité. De plus, les propriétés chimiques de cet état sont assez différentes de celles des autres états ; elles sont parfois dites «exotiques». Les exemples de plasmas les plus courants sur terre sont les flammes de haute température et la foudre.

Le terme plasma, appelé aussi « quatrième état de la matière »a, a été utilisé en physique pour la première fois par le physicien américain Irving Langmuir en 1928, par analogie avec le plasma sanguin. La branche qui l'étudie est la physique des plasmas.

Le plasma est généralement utilisé sous forme de grenade, de lanceflamme ou de torpille (la torche à plasma ayant une faible portée, plus adaptée à la manutention).

Leurs munitions sont des cartouches de gaz et une source d'énergie.

Les armes basées sur le plasma ne sont pas communes et très peu de modèles d'armes personnelles existent due à la complexité de fonctionnement et l'absence d'avantage réel par rapport à une arme laser ou une arme à feu classique. Le plasma est plus souvent employé en combat spatial où la température et le champ électromagnétique générés par une éruption de plasma peuvent aveugler les capteurs de l'opposant, tout en minimisant les dommages infligés à la coque. De cette façon cela permet à l'agresseur de se rapprocher pour executer un abordage tout en s'assurant de la viabilité du vaisseau attaqué.

Pour la référence historique, on notera l'utilisation des lances à plasma maintenant désuètes : leur fonctionnement était basé sur un émetteur de champ électromagnétique tubulaire dont l'extrémité pouvait projeter du plasma. Elles étaient utilisées comme des armes de corps à corps permettant de couper, empaler ou gouger la matière organique ou mécanique.

Le canon à plasma est une autre arme emblématique. Il fonctionnait en générant d'abord une boule de plasma confinée dans un champ magnétique sphérique qu'il projetait à haute vélocité sur sa cible. L'impact faisait s'effondrer le champ magnétique et permettait aussi au plasma de se répandre, un peu comme une arme incendiaire ciblée. Ce type de canon était principalement installé en défense terre-espace compte tenu de sa haute demande en énérgie et en gaz.

Les technologies militaires liées au plasma ont mené au dévelopement du canon à ion, plus adapté aux satellites et aux stations

   spatiales.
Fusion froide

Procédé similaire à la fusion, mais réalisé à température et pression ambiante, notamment par l'adjonction d'éléments chimiques.

Cette évolution a fortement diminué le risque de l'utilisation de la fusion en éliminant les problèmes de gestion de température du noyau et des radiations létales tout en améliorant son rendement,100% de l'énergie générée étant directement captée sans dissipation sous forme de chaleur.
Univers

Carte : https://drive.google.com/open?id=1wwz5TN-Av8WxlCqnKqC7\_moqP3Gmmvi2

L’univers connu est composé de l’espace Fyndii-Damoosh, l’Espace terrien, les Marches, la Frange au delà du Voile.

Il est compris entre le Regard d’Allig ( caractérisé par une ligne d’étoile en direction du noyau) et le vaste océan noir où aucune étoile ne brille.

Une autre démarcation importante est le Voile du Tentateur au-delà duquel se trouve la Roue de Feu, étrange constellation composée d’une géante rouge centrale également appelée l’Oeil de l’enfer, le Gros Satan…, et de 6 naines jaunes placées en orbites troyennes autour, également appelées les Soleils troyens ou les Enfants de Satan. C’est un nuage interstellaire de gaz et de poussière qui bloque la visibilité des mondes extérieurs et de la Roue de Feu. Il marque la frontière entre les Marches et la Frange.

Les Marches sont de l’argot de Wolfheim, mais qui est resté pour désigner cet espace dans le langage commun. Elles désignent la zone entre la Frange et les mondes hypercivilisés autour de la Vieille Terre. L’empire Hrangaan occupait une large partie de ce secteur, et c’est ici que les pires exactions de la Double Guerre ont eu lieu. C’est pourquoi de nombreuses planètes sont en ruine et des civilisations au bord de l’extinction. Les mondes notables des Marches sont Avalon, Prométhée et Bastion.

**Languages courants**

* Commun, la langue la plus répandue dans les Milles Mondes, semble avoir évolué à partir d’un mélange des langues humaines.
* Avalonien (habitants d’Avalon), similaire au commun, mais avec plus de complexités, utilisé par les élites.
* Prométhéen (habitants de Prométhée), similaire au commun mais en plus ancien
* Hrangaan (habitants de Hranga et races esclaves, langue morte)
* Kavalaan (habitants de Haut Kavalaan)

Bien d’autres existent mais ne sont pas largement répandus.
Johnson

Existy (clone)

**Johnson** was the host of Battle for Canada. He hosted almost every episode, except Asdfman's Date, WebzForevz, Out of Touch, and Evil Johnson Meets a Verdict.

## Appearence

Johnson is a distorted version of MePhone4 with only one eye, 2 arms, and one leg. He is commonly depicted with 5 or 4 fingers on each hand. Being a distorted version of MePhone might lead you to believe he is the same brand, but you are wrong. Johnson apparently has his own brand which is just Johnson.

Starting in Asdfman's Date, he turned grayscale.

As of Picture of Maxwell Hall, he has returned back to normal form.

## Personality

Johnson, usually, is layed back and not too harsh to people. However, sometimes he lashes out as seen in It's Sodium Chloride, when he yells at Tim and Area for not doing the challenge right away. He also is very vulgar, saying stuff that kids on their mom's iPad can't listen to without getting grounded. He mentions something about missing items that he can no longer find, it is unknown of their locations. As of episode 5, he has retrieved his items.

In episode 6, it is revealed that Johnson has a short temper, lashing out at his contestants for interrupting him, or even cracking a joke. In the process, he manages to eliminate OJ, and disqualify Adolf, Candy Corn, and Thanos.
Propulsion par sauts

Permet de rejoindre quasi instantanément un point de l’univers, à condition d’avoir l’énergie nécessaire, technologie qui semble perdue sauf peut-être sur Newholme & Prométhée.

Cette métrique est la solution des équations d'Einstein en relativité générale et pourrait permettre à un vaisseau spatial de voyager à une vitesse supraluminique si l'on pouvait créer un champ de densité d'énergie plus faible que le vide (par l'intermédiaire de masses négatives).

En pratique, cette métrique correspond à une déformation en forme de « vague » de l'espace-temps, qui se contracterait dans une direction et se dilaterait dans l'autre. Ainsi un objet au centre de la distorsion n'irait pas plus vite que la vitesse de la lumière dans la distorsion mais pourrait du point de vue de ce qui se trouve à l'extérieur se rendre plus vite d'un point à un autre que ne le ferait la lumière sans cette distorsion. Ce qui permettrait alors un voyage effectif plus rapide que la lumière sans que l'objet à l'intérieur de la distorsion n'ait à accélérer jusqu'à la vitesse de la lumière et en respectant les lois de la physique.

Cependant bien que la métrique proposée par Alcubierre soit cohérente avec les équations d'Einstein, rien ne dit qu'elle ait un réel sens physique, ce qui empêcherait son utilisation pour le voyage supraluminique. Et quand bien même cette métrique aurait un sens physique, rien ne dit qu'un moteur utilisant ce phénomène puisse être créé. Le mécanisme proposé par Alcubierre nécessite des densités d'énergie négative utilisant une matière exotique dont l'existence, bien que possible théoriquement par la théorie quantique des champs, n'a pas été prouvée et ne fait pas l'unanimité au sein de la communauté scientifique.

Un autre obstacle à l'utilisation de la métrique d'Alcubierre vient du fait que bien que cette métrique soit cohérente avec les équations d'Einstein, la relativité générale n'est pas compatible avec la mécanique quantique. Ainsi certains physiciens ont suggéré qu'une théorie regroupant les deux (la gravité quantique) éliminerait les solutions de la relativité générale qui permettent le voyage dans le temps (voir la conjecture de protection chronologique) dont la métrique d'Alcubierre.

En 2011, Harold White développe une méthode théorique pour réduire nettement l'énergie nécessaire à la création d'une distorsion de l'espace-temps selon la métrique d'Alcubierre, sans s'affranchir du problème de l'énergie négative ni des obstacles présentés précédemment.

Divers scientifiques se sont penchés sur le problème jusqu'à ce que Félicia Alcubierre réalise une percée historique en 6248, combinant la puissance des matrices cristallines avec une nouvelle approche des équations pour enfin rendre possible la maîtrise l'espace-temps. Il semblerait que certaines affinités avec les sciences physiques soient peut-être également génétiques...
Bouclier gravitationnel

Découvert par hasard lors de l'étude des interactions entre le lancement de missiles haute vélocité et le champ anti gravitationnel entourant un vaisseau en atmosphère. En effet, chaque fois la zone d'impact calculée différait notablement de la zone d'impact réel, cette déviation a été observée pour tout missile traversant le croisement de deux champs générés par des nullificateurs de champ gravitationnels. La théorie de l'intersection de champ gravitationnel comme système de déviation d'énergie a rapidement émergée ce qui a permis d'établir :
- la validation d'un modèle de réfraction comme on peut l'observer avec la lumière, mais cette fois appliqué à l'énergie.
- la faisabilité de gérer ces intersections gravitationnelles par une IA pour avoir des effets localisés et adapter l'intensité de l'interférence gravitationnelles
- l'efficacité de ces interférences pour défléchir les attaques entrantes, voire rediriger les missiles, à condition que l'angle d'inflection à infliger soit inférieur à 75°, bien sûr, plusieurs déflections peuvent être cumulées si le temps et la puissance le permettent.

Le principal intérêt de ce bouclier, c'est qu'il n'y a pas à le désactiver pour pouvoir attaquer vu qu'il est géré impact par impact par l'IA.
Shin Kokyo Sanaden

## Shin Kokyo Sanaden - Exercícios de respiração

**Shomen Kokyuho** – Comece em Seiza. Inspire e role os ombros e cabeça para trás ao máximo possível. Expire inclinando a cabeça e os ombros para a frente. Use seu peso corporal para esvaziar os pulmões ao máximo. Repita o processo.

**Seiza Sayu Shinkoyo** – Comece em Seiza. Inspire enquanto deita a cabeça sobre o ombro direito de modo bem natural mas dentro do seu limite máximo. Ao expirar, tente tocar o queixo no peito. Use o peso do corpo para expirar ao máximo. Repita o movimento para o lado esquerdo.

**Shinten Shinkokyo** – Ao sentar no chão, estique as pernas retas e mantenha-as juntas durante todo o exercício. Estique os braços para frente, inspire enquanto abre os braços lateralmente e expire tentando tocar os pés. Mantenha a coluna reta durante todo o exercício, dobrando apenas a cintura. Repita o processo.
Престиж

Престиж - это игровая механика, обнуляющая текущий максимальный уровень класса кампании, но позволяющая получить за это особые награды. Для получения уровня Престижа необходим класс достигший 30-го уровня. Стоимость повышения составляет 7500 .

На 1, 3 и 5 уровнях престижа открываются рамки портрета персонажа.

На 2 уровне - особая модификация оружия.

На 1, 2, 3 и 4 уровнях - особые классовые перки.

Никаких других наград на данный момент в игре не предусмотрено.

Полный список наград Престижа:

## Стрелок

 2
 3
 4
 5

## Подрывник

 2
 3
 4
 5

## Медик

 2
 3
 4
 5

## Технарь

 2
 3
 4
 5

## Палач

 2
 3
 4
 5

## Истребитель

 2
 3
 4
 5

## Оператор дрона

 2
 3
 4
 5
Kamae

## Kamae - Posturas

**Fudoza no Kamae** - Sentamos em cima de uma das pernas como em Seiza, enquanto colocamos a outra dobrada lateralmente com a planta do pé encostando-se à coxa da perna oposta.

**Seiza no Kamae** - Postura tradicional japonesa. Senta-se sobre os joelhos deixando uma distância de três punhos entre as pernas para os homens, e unidas para as mulheres.

**Hanza no Kamae** - Postura sentada, enquanto um joelho repousa no chão a outra perna se mantem com a planta do pé no chão. Os braços devem estar relaxados por dentro das pernas.

**Shizen no Kamae** - Postura natural do corpo, com os joelhos levemente flexionados; ombros, braços e mãos relaxados ao longo do corpo; pés na largura dos quadrís; peso do corpo inclinado levemente para frente e apoiado nas bolas dos pés.

**Hira no Kamae** - Postura plana, ígual Shizen no Kamae, mas com os pés posicionados na largura dos ombros. A posição dos pés ajuda na esquiva de ataque.

**Hira Ichimonji no Kamae**

**Ichimonji no Kamae**

**Hicho no Kamae**

**Jumonji no Kamae**

**Kisami Jumonji no Kamae**

**Seigan no Kamae**

**Doko no Ka**

**Hachimonji no Kamae**

**Hoko no Kamae**

**Kosei no Kamae**

**Gasshô no Kamae**

**Kongo Gasshô no Kamae**

**Bobi no Kamae**

**Ihen no Kamae**
Budô Bauru Wiki

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Histoire

Dans le passé, l'humanité a colonisé de nombreuses planètes, formant ainsi l'Empire Fédéral. Cet Empire s'est développé entre deux différentes factions - extraterrestres par essence - : les Fyndii et les Hrangans.

Les humains ont mené de front la guerre avec ces deux empires extraterrestres, d'où le nom de Double Guerre.

La période qui a suivi et de fait mis fin à la Double Guerre est appelé l'Effondrement.

Après l'Effondrement, l'humanité a commencé le chemin vers la rémission, toutefois sans à nouveau constituer un front unique tel que feu l'Empire Fédéral. Cette période de reconstruction progressive est appelé l’Interrègne.

La fin de l'Interrègne marque le retour à la normale du traffic spatial et l'essor de grandes corporations telles Starslip, UPS ou Blue Star.
Rodrigo

Rodrigo when Little Misfortune finds him.

### Place of death

In the seagull's mouth (if given to seagull)In the ocean (if used to lure the Kraken)

## Physical description

### Eye color

Yellow

**Rodrigo** is a fish that Misfortune found at the docks while going to George's house, there are two options to decide his fate: either he is given (thrown at) and eaten to a drunken looking seagull, or he'll be used to lure a Kraken when Misfortune rides a boat.
Little Misfortune (Game)

**Little Misfortune** is an interactive story, focused on exploration. As the game progresses, you are given choices that will affect later events in the game.

## Game Plot

You start the game in Misfortune's room, where the narrator, Mr. Voice, reveals to you that Misfortune will die today. Misfortune then starts talking to Mr. Voice. Mr. Voice then tempts Misfortune to play his game and win Eternal Happiness for her mom.

## Trivia

* The game takes place in the same universe as *Fran Bow,* another game by "Killmonday Games", since the creatures from Fran Bow’s world appear during the end credits. Also, Morgo resembles Fran Bow’s villain, Remor.
* The unknown reason on why everyone (minus Miss Fortune) wears a mask possibly symbolizes Morgo's influence on the town from his kidnapping of the children.
* The game is set in Sweden in 1993, with the date at the end of the game being October 11th, 1993.

## External Links

* Official website
* Steam page
Openfields

Newspaper of Openfields

Mr. Hernandez

Hiro (formerly)

Daniella Bambini (formerly)

**Openfields** is a fictional town and the setting for much of Little Misfortune. It serves as a home for multiple characters in the game and features numerous locations, with Misfortune visiting several of them during her adventure.

## Locations

* Misfortune's House
* The Woods
* The Lake
* George's House
* The Cave
	+ Hamster Club
	+ Sewers
* The Bus Station
* The Pet Cemetery
* The Zoo
* Phantasmagoria
* Benjamin's Cabin

## Trivia

* Many of the signs are written in Swedish, and at one point the Aurora Borealis can be seen, which implies that Openfields is located in northern Sweden.
Artist G.M.

A photo of GM and his son

**Artist G.M.** (name speculated to be **George**) is a character in Openfields and the father of the ghost Misfortune sees in front of his house. Misfortune first meets him as she enters his house, where it's revealed that he has hung himself.

## Appearance

He wears *‘fancy boots*’ in Misfortunes words, jeans and a green jacket with a grey t-shirt. It could be seen through the pictures on the walls that he was ginger with a beard with an earring in his left ear and had tattoos on his right arm.

## Personality

Nothing is known about GM's personality, but it can be assumed that he was a caring person. He loved his son very much and apparently couldn't come to terms with the fact that he was gone, speculated off the fact he hung himself.

## Trivia

* They had a goldfish in their house. Misfortune then finds it dead in the aquarium.
* George is also known to be a local artist at Openfields. Several paintings can be found in his house.
* There is no specified reason that the painter has hung himself, but it can be concluded that it was because of his son dying, based on the ghost seen near the window in his house and the newspaper article regarding the missing kid.
* George had a dog and a son, the son dying before the game has began.
	+ The dog also dying before going to his house, regardless choices you choose.

## Gallery

GM found dead at his home.Article regarding him and his son.GM's goldfish found dead.
Callista Ramirez Hernandez

**Callista Ramírez Hernández** is the neglectful mother of Misfortune. In the game, Callista serves as the primary motivation for Misfortune’s quest for the Eternal Happiness.

Callista is an adult woman of Hispanic descent living in Openfields, Sweden and is married to Mr. Ramírez, an abusive drug dealer.

At the beginning of the game, when interacting with a photo of Callista and her husband, Misfortune mentions that she only married because she became pregnant. It is stated that she actually wanted an abortion, but since it was illegal, she couldn’t terminate her pregnancy. This seemingly lead her to be bitter and dismissive of her daughter’s existence, as she was her ‘Misfortune.’ However, despite this, if you answer ‘yes’ to Mr. Voice’s *’do you feel loved?’* question, Misfortune states that she is certain her mother loves her because she hasn’t abandoned her.

She is evidently very unhappy, as throughout the duration of the game it is stated several times by Misfortune that her mother is an alcoholic (juice-drinker), avid smoker, and fights often with her husband. She apparently stated to Misfortune once that she drank to keep her inner demons at bay, suggesting that her alcoholism may have started as a coping mechanism for mental illness. She is incapable as a mother, barely attending to Misfortune's needs, both bodily and emotional, preparing pathetic meals made from scraps, local wildlife and roadkill, and generally showing her little affection. She was also having affairs by engaging in prostitution, as Misfortune mentions that she would often send her to the liquor store to buy cigarettes while she had sex with strangers behind a dumpster and would flash/expose her breasts to the guy in a store in order to get free food. Like a majority of Openfields' residents, she wears a mask to “hide her smiles and her tears”, and instructs her daughter to smile even when she feels sad. Before you leave the house, the player gets the option on whether or not to tell her they’re heading out. She has no reaction either way.

At the end of the game, Callista is seen speaking to a police officer about the death of her daughter, visibly crying. If all the available objects in-game were sparkled with glitter, an extended scene for the good ending is shown after Misfortune enters the portal, where Callista receives the Eternal Happiness from her daughter. When this happens, the policeman leaves and Callista turn around, then takes off her mask and smiles while glancing upwards, no longer hiding behind it and appearing to be at peace.
Little Misfortune Wiki

## ***Welcome to the Little Misfortune Wiki!***

**Misfortune Ramirez Hernandez, an imaginative 8-year-old, seeks the prize of Eternal Happiness, as a gift to her Mommy. Led by her new friend, Mr. Voice, they venture into the woods, where mysteries are unraveled and a little bit of bad luck unfolds. Little Misfortune is an interactive story, focused on exploration and characters, both sweet and dark, where your choices have consequences. Sharing the same universe with the cult video game Fran Bow, created by the visionary dev-duo Killmonday Games.**
Mr. Hernandez

**Mr. Hernandez**, also known as **Misfortune's Father**, is a minor character from the 2019 indie horror comedy video game *Little Misfortune*. He is the neglectful and abusive father of Misfortune.

## Biography

### Past

While not much is known about Hernandez's past, it is known that he had sexual relations with Callista Ramirez and got her pregnant. They attempted to abort the pregnancy, but due to it being illegal, were forced to marry. After the child was born, they named her "Misfortune" for being a hindrance to their lives.

Hernandez was an abusive spouse and parent, often hurting and arguing with his wife and young daughter. He set up a drug laboratory in the house's basement, which he presumably operated drug deals out of. His abuse drove his wife to drinking and smoking, and he often slept out in the car either by his own choice or under pressure from his wife. At one point, he threw a rock at Misfortune, badly injuring her. She ended up keeping the blood-stained stone as a toy and naming it "Stoney". Most of the time, Hernandez was absent from his family's lives.

### *Little Misfortune*

Though Mr. Hernandez is not seen in the game, Misfortune details to Morgo the abuse she has suffered at his hands, even detailing her father's drug laboratory. Morgo, in his attempt to lure Misfortune to her doom, acts like a parental figure, taking her places and pretending to show concern for her.

However, towards the end of the game, it is revealed that Misfortune died early on, having been struck and killed by a car, and that most of her journey was her wandering spirit. If one looks closely at the street Misfortune was killed on, the screeching tire tracks lead directly to the Hernandez's car, implying that her father was the one that hit her. Whether it was intentional or not is unknown.

## Personality

While never seen or heard in-game, Misfortune's description of him makes him out to be an extremely cruel, hateful person. He despises his wife and daughter and has no qualms about hurting either of them, both physically and emotionally.
Champs déflecteurs

Bulle entourant l’objet protégé généré avec de l’énergie, du plasma ou des particules.

Champ générant de l’inertie visant à ôter l’énergie des éléments qu’il rencontre et séparer ce qu’il y a d’un côté et de l’autre du bouclier. Principalement effectif contre les armes énergétiques et les armes cinétiques de masse importante.
D’autres usages peuvent inclure le maintien d’une atmosphère respirable et la protection contre les radiations.

Ils doivent être baissés si le vaisseau souhaite attaquer.
Killmonday Games

**Killmonday Games** is an independent video game studio based on Stockholm, Sweden, it consists of married couple Natalia Figueroa (art & graphics, game designer, animator) and Isak Martinsson (programmer, game designer, musician).

Together they combine the forces of creativity and try their best to make the most awesome games they can think of!

## Killmonday Background story

We started Killmonday one year ago. It is the evolution from our previous company, Ofokus , where we mostly made short films, animations and music videos. We always felt restricted in that area though, with our stories being too “weird” and “big” for us two poor low budget indie filmmakers.

We couldn’t be fully free with that medium, and whatever we tried to make we never were really satisfied. We never thought of making games really. Since Natalia always was looking for new areas to expand her skills, she thought of going to a school to learn 3D animation for games. Then Isak thought that, well, all he needed was to learn how to code and we could make it our self without needed to spend time and money on a school!

And that idea sparked in both of us, and we felt like it was meant to be. The ultimate medium! We could be totally independent and limitless, have whatever story or idea we come up with to be interactive with our audience! That is the foundation for Killmonday.

And the name Killmonday came up much later since we both had jobs so we could only work with games on the weekends, and when Monday showed up we were always angry of it.

We also have Facebook and Twitter

Contact: killmondaygames@gmail.com

## List of Games

* *The Junk Show!*  (concept)
* *Tredd* (concept)
* *Run N´ Destroy*
* *Pixxxel*
* *Penpals*
* *Goscurry*
* *Mr. Red´s Adventure in The Missing Balls*
* *Candy Puppet Saga*
* *Fran Bow*
* *Different Galaxy*
* *Little Misfortune*
Bubsy

Bubsy is one of Misfortune's many toys. He is the guardian of her Secret Spot. Misfortune can leave her coloring book for him.

## Appearance

Bubsy is a worn yellow stuffed bear. One of his eyes has come loose. According to Misfortune, it happened in a battle with a monster.

## Trivia

* Misfortune will mention Bubsy when she encounters a bear trap, saying that he'll might die if he gets trapped in one of them.
Ten Chi Jin Ryaku no Maki

O **Ten Chi Jin Ryaku no Maki (TCJ)**, traduzido como *O Pergaminho dos Princípios do Céu, Terra e Homem,* é o currículo das técnicas até o primeiro grau (dan) da faixa preta (shôdan) da Bujinkan. O TCJ pode ser visto como um único agrupamento, mas está dividido em três partes ou seções (o Ten Ryaku no Maki, o Chi Ryaku no Maki e o Jin Ryaku no Maki).

## **TEN RYAKU NO MAKI – 天 略 の 巻**

O Ten Ryaku no Maki (O Pergaminho dos Princípios do Céu) apresenta os movimentos corporais (Taihenjutsu) e seus ângulos (Tai Sabaki), introduzindo uma postura mais passiva de combate, no qual limita-se à reação perante situações. Ele é formado pelos seguintes grupos técnicos:

1. **Shin Kokyo Sanaden** – Exercícios de respiração.
2. **Kamae** – Posturas corporais básicas.
3. **Shinobi Iri** – Formas de caminhar.
4. **Taihenjutsu****Ukemi Gata** – Formas de movimentar e absorver com o corpo.
5. **Taihenjutsu Tobi Gata** – Formas de saltar.
6. **Hōken Juroppō** – Grupo de 16 formas básicas de usar o corpo para atacar.
7. **Uke Nagashi** – Grupo de 5 maneiras de receber ataques.
8. **Tai Sabaki** – Equivas e estudos das direções de movimentação do corpo.
9. **Taihenjutsu** **Mutō Dori Gata** – Técnicas desarmadas contra lâmina.
10. **Hoko no Jutsu** – Técnicas para caminhar ou correr.
11. **Shoshin Gokei** **Gogyō no Kata** – Grupo das 5 técnicas dos elementos.
12. **Kihon Happō** – Grupo das 8 técnicas fundamentais.
13. **Kyushō** – Estudo dos pontos vitais do corpo.

## **CHI RYAKU NO MAKI – 地 略 の 巻**

O Chi Ryaku no Maki (O Pergaminho dos Princípios da Terra) ensina a trabalhar as técnicas (Waza) em si. Este já apresenta uma postura mais ativa de combate, buscando antecipar e neutralizar as situações que possam se apresentar. Ele é formado pelos seguintes grupos técnicos:

1. **Keri Waza** – Formas de chute.
2. **Hajutsu Kyū Hō** – Técnicas de libertação.
3. **Happô Keri Henka no Koto** – Técnicas de como efetuar chutes.
4. **Gyaku Waza** – Técnicas de Torção.
5. **Shime Waza** – Técnicas de Estrangulamento.
6. **Nage Waza** – Técnicas de Projeção.
7. **Ryū Sui Iki** – Técnicas para Fluir como a Água.
8. **Torite Kihon Dori no Kata** – Técnicas de Controle.

## **JIN RYAKU NO MAKI – 人 略 の 巻**

O Jin Ryaku no Maki (Pergaminho dos Princípios do Homem) ensina o que deve ser feito em uma dada situação de combate. Ele é formado pelos seguintes grupos:

1. **Suwari Gata** – Técnicas de joelhos ou rebaixadas.
2. **Katate Dori** – Técnicas contra agarre de uma mão.
3. **Ryotê Dori** – Técnicas contra agarre de duas mãos.
4. **Tsuki Uchi**– Técnicas de defesa contra socos.
5. **Keri Gaeshi** –Técnicas contra chutes.
6. **Tsuki to Geri Gaeshi Waza** –Técnicas de defesa contra socos e chutes.
7. **Haibu Yori** – Técnicas contra ataques por trás.
8. **Nage Kaeshi Waza** – Técnicas contra projeções.
9. **Santo Tonkō no Kata**ou **Tonso no Kata** – Técnicas de escape ou fuga.
Seer's Vision

Only Origin Sight wielders can cultivate this ability. On top of Origin Sight's own skills, it allows you to see through all mirages, and grasp the memories, past and all possible futures of your target. Everything they are and all they can do becomes evident to your eyes.

You can also use their past against them through lethal illusions and even trap their soul in a potential, fatal future to destroy them should they fail to overcome it. At the pinnacle, you can alter reality. Of course, there are limitations. Your targets' cultivation base and your own soul power determine how far you can see and how much control you can have. The stronger they are, the harder the task.

Moreover, having Origin Sight is one thing, mastering this ability, another. Disposition matters a lot. Only those with a heart as calm and steady as a mountain can master this ability.
Stony

* Normal
* With a hat

**Stony** is an item, one of Misfortune's many toys. At the beginning of the game, Misfortune can choose between Stony or the Unicorn to be with on her journey. It can be used in certain situations throughout the game.

## Appearance

Stony is a grey colored stone with a frowny face drawn onto it. It has a dried blood-like substance on its head.

## About

### Hamster club

When in the Hamster club, Misfortune will talk to a hamster blocking the exit. Stony (similar to *Unicorn*) will be challenged by the hamster to a dance battle, where a mini game will then appear. Misfortune will encourage Stony, exclaiming *"I'm sorry but it's on. Rock and Roll, Stony!"*

After Rocky wins the dance battle, Misfortune will compliment it, exclaiming *"Whoa, Stony, those moves were awesome, I'm so proud of you."*

### On the streets

When walking on the streets and answering The Voice's questions, he asks her if she feels loved. When you choose '*No*', Misfortune has a dialogue about Stony, stating that *"That's why I like my Stony so much... He's just a rock and doesn't get angry or sad. I wish I could be like that sometimes..."*

### Openfields Zoo

Stony can be chosen to be thrown at the show-winder in order to distract the guard at the Openfields Zoo, allowing Misfortune to sneak in. After throwing Stony, Misfortune is able to re-collect it.

### Phantasmagoria

Misfortune can buy Stony a hat with reward tickets at Phantasmagoria *(in the vending machine dispensing rewards, this hat takes the spot of the clothes she could've bought for her unicorn, should she have chosen to bring the unicorn instead)*.

## Trivia

* Ramirez named the stone Stoney because it is a stone.
* It is told by Misfortune that *"This is the stone that dad threw at me"* in the game, implying the blood on Stony is hers.
Law Revolution Creed

Unlike the many Devil Arts and Methods invented by Konrad, talent was the only rational to cultivate the Law Revolution Creed. But even if the mnemonics were spread across the Chthonian Realm, the imperial family aside, none could cultivate it.

By mastering the first layer, one could reach the Intermediate stage in Base to Higher Laws and Beginning Stage in Primal Laws. With the second layer, Advanced in Base to Higher Laws, and the Intermediate Stage in Primal Laws. With the third layer, Wielding in Base to Higher Laws and the Advanced Stage in Primal Laws, and with the fourth, all Law Wielding!

And this was only in the Law department.

Alas, with heaven-defying methods came heaven-defying difficulty. Even with their absurd cultivation talent and unparalleled bloodlines, after more than a decade of cultivation, none of Konrad's children had gone beyond the first layer.

Even among the consorts, the best stopped at the third layer.
Endings

There are 2 Endings we know so far: (spoilers)

Regular Ending:

You get this ending by playing the way you want, without sparkling everything with glitter.

The Good Ending(True Ending):

You get this ending by sparkling everything with glitter. In the end, a cutscene of the tree that's full of crystals is emptied from happiness and will be taken to Misfortune's mom. Her mom will take off her mask since she got Eternal happiness and will no longer need the mask to pretend that she's happy.
Primogens

A **Primogen** is a being that is considered to be the first of their bloodline, the Progenitor of their entire race. Most Primogens are either birthed by the Heaven's Will and Hell's Will. However, circumstances such as evolution and other means that can result in the birth of a new bloodline can also cause the birth of a new Primogen. As such, Nephilims are considered the Primogen of their new race.
Ube

**Ube**, is the Second Prince of the Chthonian Realm and Konrad's second son from Verena. He has deep insecurities toward his siblings, and is seen as the black sheep of the Imperial family. After a failed attempt to sabotage his siblings, Konrad sends him into a tribulation that forced him to realize the error of his ways. After subsequently passing its trials, Ube returns and turns a new leaf.
Hekeret

Just like all the other beast nobles, the Voight winged serpents were Restoration Beast descendants whose bloodline could be traced back to the Infernal Realm.

Demons, fiends, and demonic beasts constituted the hierarchy of hell. With demonic beasts being the lowest and demons being the highest.

Winged serpents traced their origin back to the demon god Dulron whose descendants were the hekerets. Gigantic serpent demons controlling darkness and hellfire.
Jasmine

## Personal Information

### Race:

Human (initially)
Half-Human Half-Succubus (former)
[[Chthonian Immortal Race]\Chthonian Immortal] (currently)

## Origin

### Realm:

Ancient Crystal World
Chthonian Realm (currently)

## Cultivation

### Cultivation level:

Mortal (start)
Devil Monarch (currently)

## Contract(s)

### Partnership of equals:

Konrad

**Jasmine** is Konrad's first woman within the inner court. A low-level palace maid with simple dreams and aspirations. She freely follows her emotions, and is quite possessive of Konrad and unwilling to share him with any other. Thanks to their unique contract, she's now a half-blood succubus.

## Appearance

Long black hairs falling on a slender waist, a shapely body brimming with the appeal of youth, and a bewitching figure that immediately grabbed attention. During the day, her hair was kept in the braid style allowed for low and mid-ranked palace maids. But tied hairs or not, she was the same captivating beauty that could lit depraved flames within the heart of any man.

### As a maid

During the day, her hairs were kept in the braid style allowed for low and mid-ranked palace maids. But tied hairs or not, she was the same captivating beauty that could lit depraved flames within the heart of any man.

## Personality

Very possessive to Konrad and unwilling to share him with any other. She is very ruthless towards everyone except Konrad. Although she was weak, she didn’t really care how she talks with strong people.

Although she was weak and unable to escape and the situation was hopeless, she would fight with all she had!

Jasmine is too brazen, she is so possessive that she didn’t care about anyone she talks with and because of that she says rudes things to everyone just to show her love for Konrad.

## Trivia

* Thanks to his unique contract, she's now a half-blood succubus.
* Else took Jasmine in as her new personal attendant, and had been training her in various arts.
* She doesn’t give up easily, always trying to do better than anyone just to be with Konrad.
* She lost her virginity to Konrad.
* After obtaining a half-succubus bloodline, Jasmine's innate charm had risen to a brand new level.
* Mastered unique attributes and developed various soul enslavement abilities. (Ch.251)
Great Void Empire

In the Great Void Empire, the eldest son of the empress always became the crown prince and then the great void emperor. If the empress couldn't have children, she was deposed and replaced by someone who could.

However, their imperial family had one simple rule. When the crown prince came of age, his mother had to be put to death. There had never been one exception. Therefore, becoming the Great Void Empire's crown princess was not a blessing, but a death sentence.

Because of its Space Temple which guarded Heaven's Gate, the Great Void Empire's status was unique, and it enjoyed much more freedom than the other two empires. Moreover, the situation over there was much less complicated since the ruling family was also the ruling party of the Space Temple. The two were one entity.

Of the three empires, The Holy Flame Empire was the most powerful, the Great Void Empire the least restrained, and the Prosperous Wind Empire, the most submissive. Still, even the Prosperous Wind Emperors went to great length to prevent their daughters from becoming crown princesses or empresses in the Great Void Empire. To say nothing of the Holy Flame Emperors.
Mr. Ramirez

**Mr. Hernandez**, also known as **Misfortune's Father**, is a minor character from the 2019 indie horror comedy video game *Little Misfortune*. He is the neglectful and abusive father of Misfortune.

## Biography

### Past

While not much is known about Hernandez's past, it is known that he had sexual relations with Callista Ramirez and got her pregnant. They attempted to abort the pregnancy, but due to it being illegal, were forced to marry. After the child was born, they named her "Misfortune" for being a hindrance to their lives.

Hernandez was an abusive husband and parent, often hurting and arguing with his wife and young daughter. He set up a drug laboratory in the house's basement, which he presumably operated drug deals out of. His abuse drove his wife to drinking and smoking, and he often slept out in the car either by his own choice or under pressure from his wife. At one point, he threw a rock at Misfortune, badly injuring her. She ended up keeping the blood-stained stone as a toy and naming it "Stoney". Most of the time, Hernandez was absent from his family's lives.

### *Little Misfortune*

Though Mr. Hernandez is not seen in the game, Misfortune details to Morgo the abuse she has suffered at his hands, even detailing her father's drug laboratory. Morgo, in his attempt to lure Misfortune to her doom, acts like a parental figure, taking her places and pretending to show concern for her.

However, towards the end of the game, it is revealed that Misfortune died early on, having been struck and killed by a car, and that most of her journey was her wandering spirit. If one looks closely at the street Misfortune was killed on, the screeching tire tracks lead directly to the Hernandez's car, implying that her father was the one that hit her. Whether it was intentional or not is unknown.

## Personality

While never seen or heard in-game, Misfortune's description of him makes him out to be an extremely cruel, hateful person. He despises his wife and daughter and has no qualms about hurting either of them, both physically and emotionally.
Jasmine/Relationship

## Konrad

She met him while he was using a disguise as one of the Imperial member. She thought that was something strange about him, an aura, and charm was different from the usual paragon spirit. A sexually charged aura that slowly crept on the soul and overpowered the senses. Konrad asked if she has any grudge against her own family that sold her out to palace. After that she explained that ”beauty without strength or status is no different than a curse”, her parents gave her life and they sold her, she rapaid what she owned. Later on, she cried a lot cuz she thought was just using her feeling. Later after he saved her, he then taught her how to cultive by Dual-cultivation with her five times.