Jack O' Lantern

*Jack O' Lanterns call upon their wisps to deal massive damage to all zombies on their lanes.*

## Almanac statistics

### Special

Usage: tap to summon 3 wisps that float down the lane
Special: immune to frost.
NOTE: wisps fall into Pirate Seas water

*"Boo! Mwah-ha-ha-haaaaah," opines Jack O' Lantern. Oh, yes. Things and stuff are scheduled to be seriously spooky when he's around. Count on it.*

**Jack O' Lantern** is a Tier V plant. It summons wisps that slowly move down the lane that deals massive damage and that can pierce through every zombie and grid item. Wisps fall down into Pirate Seas water. It is immune to frost.

## Plant Food effect

Jack O' Lantern summons a gigantic wisp, dealing massive damage to every zombie on screen.

## Strategy

Jack O' Lantern is an expensive heavy attacker, boasting very high damage output. Additionally, unlike its vanilla counterpart, Jack O' Lantern's attacks are projectiles that pierce the entire lane. Each shot is generally capable of killing all threats aside from heavy armors, some special zombies and Gargantuars. (Note that due to the attack's piercing nature, larger zombies will take more damage from Jack O' Lantern, meaning its damage output can be even better that what is stated.) Additionally, Jack O' Lantern is activated manually by tapping the plant, meaning that the player can wait for zombies to build up before wiping them out with the heavy damage attack. As such, once Jack O' Lantern is set up, it is more than capable of meeting the damage output needed to deal with dense waves in longer levels.

However, Jack O' Lantern is a relatively difficult plant to set up - unlike other heavy attackers such as Apple Mortar or Dandelion, it only deals damage in one lane, meaning that some lanes will be vulnerable when only a handful of Jack O' Lanterns are set up. The cooldown between attacks is also substantial, meaning that mid-screen ambushes or particularly fast zombies can also give Jack O' Lantern trouble.

Plants that perform well in the early to mid game should be used with Jack O' Lantern. In particular, single target attackers may be advisable as they can efficiently deal with sparser early waves and aid Jack O' Lantern with higher HP zombies in the late game. Additionally, some plants make Jack O' Lantern substantially easier to set up by increasing its versatility. Jack O' Lantern pairs well with Escape Root - it can move Jack O' Lantern between lanes, making it more versatile when you only have a few on the board. Lane redirecting plants such as Inferno or Sweet Potato are also good options as they allow Jack O' Lantern to effectively cover several lanes instead of just one. Stallers are also a good choice to group up zombies for Jack O' Lantern. Unlike with most fire attackers, chilling stallers will work reasonably well as Jack O' Lantern's attacks are sparse.

Jack O' Lantern fares well in worlds like Pirate Seas or Frostbite Caves where zombies are generally clumped into a few of the lanes. (Note that Jack O' Lantern is immune to frost, making it even more so a suitable choice in Frostbite Caves.) Note that zombies from Big Wave Beach will take 20% less damage from Jack O' Lantern as it deals fire damage.

## Level Changes

**Jack O' Lantern**

SUN COST: 600

RECHARGE: 50

STARTING RECHARGE: 15

TOUGHNESS: 100

AVERAGE DAMAGE: 660

ATTACK COOLDOWN: 36

Jack O' Lanterns call upon their wisps to deal massive damage to all zombies on their lanes.

Usage: tap to summon 3 wisps that float down the laneSpecial: immune to frostNOTE: wisps fall into Pirate Seas water