Gardens & Graveyards

**Gardens & Graveyards** is an objective Multiplayer game mode in Plants vs Zombies: Garden Warfare. Up to 12 Plants face up to 12 Zombies on a large multi-section map. The objective of this game mode is for the Zombies team to attack five to six gardens and complete a final objective on the final base to win. The Plants team must defend the gardens and wait for the time to expire to win.

The game mode starts the clock with seven minutes (7:00). After every garden is captured, the clock resets to five minutes (5:00). If the clock runs out while a garden is being captured, the game will continue in overtime until the garden is captured or until all Zombies are removed.

Each garden takes at least 40 seconds to capture. The garden will only capture if more Zombies than Plants are within the designated area. If there are three zombies and two plants, the garden will capture. The numbers of Plants and Zombies in the garden will be displayed on the capture meter at the top center of the screen.

## Maps and Ending Variations

There are three different maps available for this game mode set at either day or night. The seventh base and how to complete the game will vary depending on the map.

#### WALL-NUT HILLS

To complete the final base on Wall-nut Hills, five Zombies must enter Crazy Dave;s mansion. These can be Players or spawnable Zombies. There are two doors to get into the mansion: one up stairs and one down stairs.

The Mansion will be defended by three automated cannons. These will be firing giant wallnuts down the hill towards the zombies base. The wallnuts will instantly kill any zombie they touch. These cannons can be eliminated by zombie weapons, or the wallnuts can be avoided.

#### DRIFTWOOD SHORES

To complete the final base on Driftwood Shores, Team Zombies must destroy the Mega Flower. Use various weapons on the glowing yellow stalk within the light house to destroy it.

The lighthouse can only be accessed after the zombies shoot themselves out of cannons towards the final base. Plants can defend the lighthouse using anti-air cannons nearby.

#### MAIN STREET

To complete the final base on Main Street, Team Zombies must plant Z4 on four beams under the Tactical Cuke. The Z4 cannot be defused, so Team Plants must do everything to prevent Team Zombies from planting these bombs.

The Tactical Cuke base will be defended by a few automated corn cannons. These fire corn cobs towards the zombies base that stick into the ground and explode about a second later. These cannons can be eliminated by zombie weapons, or the corn can be avoided.

## Gameplay Tips

This may go without saying, but keep a team with varied characters. Each character plays their own role, so it's best to have everyone playing their own role. Below are more useful tips for each team.

#### TEAM PLANTS

Spawnable Plants can be planted within glowing pots around the map. Use these as reinforcements to help your team. Remember, these can only be obtained in pack from the Sticker Shop, so use them wisely and remember to buy more in-between games if needed. Plant these in pots near the garden as a final line of defense.

Use the Cactus to set Potato Mines and the Chomper to set Spiked Grass near the Garden. This will either Vanquish or slow down enemy zombies. The Cactus can also set up Tallnut Battlements to slow down Spawnable Zombies.

Enemy Zombies may try to use Teleporters to get to the garden much faster. A purple door will appear if the Teleporter is active. Search for the Teleporter on foot, or use the Cactus' Garlic Drone to find it from the air and destroy it with its primary weapon or corn strikes.

#### TEAM ZOMBIES

Spawnable Zombies can be summoned from the glowing dirt mounds around the map. Use these as reinforcements to help your team. Remember, these can only be obtained in packs from the Sticker Shop, so use them wisely and remember to buy more in-between games. A good strategy when playing as the Zombies is to overwhelm the target garden with a large number of Spawnable Zombies. Using the most common Zombie, the Browncoat, will overwhelm the Plants with many targets and won't cost you any rare types.

In addition to Spawnable Zombies, the Engineer Zombie can build **Zombot Turrents** from glowing scrap piles. Their firepower can be upgraded twice by interacting with them, but the build time is much slower while upgrading. Not only can Engineer Zombies build Zombot Turrets, but they can also build **Teleporters**. Broken down Teleporters can be found in one of two locations before every garden. They are marked by a purple wrench on the Engineer's HUD. Interact with these broken down contraptions to fix them.

While the Teleporter is active a purple door will appear near the zombie base that instantly transports zombies to the Teleporter, which is much closer to the garden. Every zombie that uses the Teleporter will reward the Engineer that built it with 10 PvZ Coins. Be warned, Teleporters can be destroyed by Plant weapons. Make sure to build Zombot Turrets neat the Teleporters to guard them