recursal/Fanatic-Fandom huggingface dataset:
Primeval: Dimetrodon's Return

* Milo Thatch - *Dimetrodon grandis*
* Vincenzo Santorini - *Dinogorgon rubidgei*
* Packard - *Diplocaulus salamandroides*
* Gaetan Moliere - *Diictodon galeops*
* Dr. Joshua Strongbear Sweet - *Scutosaurus karpinskii*
* Audrey Rocio Ramirez - *Edaphosaurus cruciger*
* Preston - *Eryops megacephalus*
* Kida and the Atlanteans - *Dicynodon huenei*
* Obby - *Cacops woehri*
Trilobite

Trilobites are swarmed through the ancient seas 500 million years ago. These arthropods (a group that includes modern crabs and lobsters) were the first animals known to have eyes; this enabled them to see their surroundings and hunt the way modern sea creatures do now. Trilobites survived in the oceans for 300 million years, making them one of the longest surviving species in history.

> **Bottom Feeder:** The trilobite's body was divided into as many as 44 segments. Under each segment was a pair of legs. These jointed limbs helped the creature scurry quickly along the seabed where it found its food.
>
>

> **Call Him Gill:** Also attached to the legs were threadlike filaments that acted as gills. They were not very efficient, so the trilobite needed a great number of these "gills" to absorb the oxygen it needed from the water.
>
>

## Creature Features

### Where?

Fossils have been found everywhere a sea once existed

## Crystal Clear

### Did You Know?

The closet living relative of the trilobite is the horseshoe crab.

Many trilobite fossils have been found almost completely intact.

Trilobites are believed to be the first creatures to develop eyes. Their complex eyes were made of crystals of a mineral called calcite. Clear calcite lets plenty of light through, so the trilobite had good vision to look for prey. Many rows of these crystals lined up to form any-where from 100 to 15,000 lenses in each eye. Some trilobites had eyes on the top of tall stalks so they could stay buried in the sand and watch for prey or.

> **The Spice of Life:** Trilobites came in all shapes and sizes, ranging from 1 millimeter to 2.5 feet in length. Scientists know of more than 15, 00 species of trilobite, and the list is still growing.
>
>

> **Change is Good:** Jawed fishes, including early sharks, appeared in the seas about 300 million years ago. Masters of adaptation, some species of trilobite developed harp spines on their backs to combat these new predators.
>
>

### Timeline:

Trilobites lived 550 to 250 million years ago, throughout most of the Paleozoic Era.

## Trilobite

Trilobites thrived in prehistoric ocean for 300 million years. These ancient creatures are the first known animals to have developed eyes.

### Say What?

Trilobite fossils are used in native medicines.
Santo Bugito (NatureRules1 Version)

NatureRules1 TV spoof of Santo Bugito.

* *Meganeuropsis americana as Paco*
* *Sarcoprion edax as Clem*
* *Xenacanthus decheni as Burt*
* *Rayonnoceras solidiforme as Lencho*
* *Tiktaalik roseae as Eaton Woode*
* *Eusthenopteran foordi as Rosa*
* *Gigantoscorpio willsi as Amelia*
* *Palaeocharinus rhyniensis as Ralph*
* *Petalodus ohioensis as Johnny*
* *Eudibamus cursoris as Ant Grandkid*
Giant orthocone

Modern squids and cuttlefish are related to the giant orthocone.

Hundreds of millions of years ago, long before the dinosaurs ruled the Earth, all living creatures on the planet swam in the oceans. During the Ordovician Period, the giant orthocone came on the scene and ruled the seas. This shelled, squid-like creature hunted and killed prey with a combination of jet propulsion, strong tentacles and a pointed beak.

## Super Squid:

The squid fleshy front part of the giant orthocone's body was like that of a modern squid. The ancient predator grabbed prey with three-footed tentacles and crushed victims with a hard beak hidden them.

## Move Along:

This creature lacked flippers or fins to propel it through water, but did have a hollow tube that came out of its shell, just under its head. The orthocone couldpoint this in any direction and squirt out a jet of water to pushi it backward or foward.

## Creature Feature

* Genus/Species: Cameroceras/Various
* Size: Length up to 36 ft.
* Prey: Trilobites, sea scorpions, fish and other sea creatures
* Sound Off: OR-thoe-cone

## Chief Cone:

The most amazing feature of the giant orthocone was its long body, which was made up mostly of its cone-shaped shell. The creature's organs were in the front of the shell, crammed just behind its 'head' Body and shell combined, this ancient cephalopod grew to lengths up to 36 feet, making it the biggest creature to have inhabited the planet up until its time-and the dominant predator of the seas. The giant orthocone is still one of the largest cephalopods ever known, though shorter thant the elusive giant squid.

## Ups & Downs:

Fossils show that the giant orthocone's shell was mostly hollow and contained several chambers. The creature controlled its depth by letting water in and out of these chambers, much like the chambered nautilus does.

## Star Wars:

Experts aren't sure why many creatures went extinct about 440 million years ago, but some think the explosion of a star might have been the culprit. A burst of gamma radiation from the explosion hit Earth, which dissolved the ozone layer and fried ost life on the planet.

## Timeline:

The giant orthocone lived 470 to 440 million years ago, during the Ordovician Period.

## Did You Know?

The name 'orthocone' means 'straight and slender,' referring to this creature's long shell.:

## Giant Orthocone

This prehistoric beast was one of the rulers of the prehistoric seas. Its long, streamlined shell helped it move quickly after prey, and its long, strong tentacles grabbed victims, and might have suffocated then like a python.
Priapulida

Priapulida,
 sometimes referred to as penis worms, is a phylum of unsegmented marine
 worms. The name of the phylum relates to the Greek god of fertility,
because their general shape and their extensible spiny introvert may
recall the shape of a penis. They live in the mud and in comparatively
shallow waters up to 90 metres deep. Some species show a remarkable
tolerance for hydrogen sulfide and anoxia. They can be quite abundant in
 some areas. In an Alaskan bay as many as 85 adult individuals of
Priapulus caudatus per square meter has been recorded, while the density
 of its larvae can be as high as 58,000 per square meter.
Primeval: The Lost Empire

* Milo Thatch - *Dimetrodon grandis*
* Vincenzo Santorini - *Dinogorgon rubidgei*
* Packard - *Diplocaulus salamandroides*
* Gaetan Moliere - *Diictodon galeops*
* Dr. Joshua Strongbear Sweet - *Scutosaurus karpinskii*
* Audrey Rocio Ramirez - *Edaphosaurus cruciger*
* Preston - *Eryops megacephalus*
* Kida and the Atlanteans - *Dicynodon huenei*
* Commander Lyle Tiberius Rourke - *Dunkleosteus terrelli*
* Helga Katrina Sinclair - *Cameroceras trentonense*
* The Leviathan - himself
Protodonata (Giant dragonfly)

Millions of years ago, almost everything seemed to come in one size: big. Count Protodonata inthat group, which were ancient dragonfly-like creatures. They were the biggest insects ever known on Earth. These monstrous insects were probably the first creatures to fly. They could perform aerial maneuvers never seen before by any prey, or predators. This gave the dragonflies a survival advantage that lasted until the dinosaurs came along.

> **Does it Quack?** Protodonata looked much like modern dragonflies-but were much bigger. The largest known species had a wingspan of 2.5 feet! With a body that measured 16 inches long, this insect was nearly as big as a duck (but a lot thinner).
>
>

> **Sight Advantage:** These ancient creatures had huge eyes, and probably had better vision than other insects in its day. They could spot prey and zoom in before the victims could see them coming.
>
>

## Creature Features

### Size

Length up to 16 in.; Wingspan up to 2.5 ft.

### Where?

Fossils have been found on all continents except Antarctica

### Did You Know

   Scientists have identified more than 300 species of this ancient creature.

## First in Flight

Well-preserved fossils show the wing detail of this prehistoric Protodonata.

Not only were Protodonata the biggest insects ever known on Earth, but scientists alo believe they were the first creatures ever to fly. Like modern dragonflies (right), these giants were agile in the air. They could make tight turns and dive sharply after prey, and could hover in place and even fly backward. Modern dragonflies were said to be the inspiration for the invention of the helicopter in the early 20th century, but nature had the design perfected 300 million years before humans existed!

### Did You Know?

Some of the first full-size helicopters ever built were named "dragonflies."

> **In-Flight Meal:** These insects had small spines on their legs, much like their modern relatives do. They used these to grab prey from the ground and trap them so the Protodonata could take off and eat them in the air with their strong jaws.
>
>

> **Live Long:** Protodonata were great survivors, even surviving a mass extinction that killed 90% of all life. The rise of dinosaurs, especially small quick ones that fed on insects, led to Protodonata's extinction. Smaller relatives lived on, eventually leading to dragonflies.
>
>

### Timeline:

Protodonata lived from 300 to 240 million years ago, from the Carboniferous Period through the Triassic Period.

## Giant Dragonfly

This prehistoric insect looked and acted much like modern dragonflies, but was 10 times the size! These were the first creatures on the planet that were able to fly and attack prey from the air.

### Say What?

This was the biggest insect ever on Earth.
Revenge of the Fallen

Dinogorgon attacks Diictodons in the hole from ground. The herd of Anteosaurus and Moschops are swam in the lake, Like hippopotamuses in Africa. Rhinesuchus attacks the herd and devourers. After Rhinesuchus devours Diictodon, in the African rainforest: there was Moschops and Titanosuchus are fighting together and get ready for battle to the death.
Tokyo

**Tokyo, Japan** (Japanese: 東京、日本, *Tōkyō, Nihon*), officially Tokyo Metropolis (東京都, *Tōkyō-to*), is the capital and most populous city and prefecture of Japan. It's also the most populous city of the world. It is the hometown of Saya Kuroki and the Kuroki Syndicate, the most powerful Yakuza syndicate of Japan.

## History

### Deadly Class (Comic Book Series)

The descendent of samurais, Saya Kuroki is the daughter of a powerful Tokyo Yakuza syndicate boss. Saya's father demands that his daughter avoid his criminal legacy, sending her to a school where she sets up an impromptu gambling ring. Later, Saya's brother, Kenji, argues with his father and neighboring Yakuza boss, Eto, to introduce drugs and human trafficking into their operations. Eto and Kuroki senior refuse, enraging Kenji. At a club frequented by various second-generation Yakuza members, a group refuses Kenji's company, claiming he's too poor. Saya approaches that same group, flashing a wad of money earned from her illegal gambling racket. The clique accepts her into their ranks and allows her to cover her back and arms in irezumi, or traditional Japanese tattoos, marveling at her lack of response to the painful ordeal.

Enraged, Kenji slaughters Eto and frames Saya for the assassination. When Eto's syndicate demands justice, Saya's father performs a ritual suicide, or seppuku, as penance, acknowledging that Kenji killed Eto. Years later, Kenji operates the Kuroki syndicate with a merciless fist, and returns to the United States to retrieve his baby sister and kill her classmates.

### Deadly Class (TV Series)

A member of the Japanese-based criminal organization, Saya moves away from her homeland, **Tokyo, Japan** to the United States, choosing to attend King's Dominion in an effort to perfect her craft in the deadly arts. During her time at the academy, she watches, aids, and sponsors newest recruit Marcus Lopez, while fending off against the Kuroki Syndicate who attempt to recollect her, having left Japan on "not good terms."

## Residents

* Kuroki Syndicate
	+ Saya Kuroki
	+ Yukio †
	+ Riku

## External links

* Tokyo on Image Comics Database

* Tokyo on Wikipedia
Elemental Source

**Elemental** is one of the Sources which Wielders combine with an Intention to produce an Effect.

The Elemental Source provides fuel for Effects, in the form of the four elements: Fire, Earth, Air, and Water. Wielders of the Elemental Source can draw upon and control any of these elements for their Effects.

The intense heat of Fire has great potential for destruction in the form of searing jets, massive fireballs, or cones of flame to engulf enemies. The very Earth beneath one's feet can be propelled to smite an opponent, or made unstable, so that enemies are swallowed whole. The destructive power of Air is evident in the hurricanes and tornadoes that twist their way across land on a regular basis, leaving a trail of destruction. The force of Water can break the foundations of buildings or slam into opponents, pounding life out of them. The rush of a tidal wave or the teeming rain of a hurricane can overwhelm, scatter, disorient, or destroy opposition.

At the hands of a Wielder capable of calling the Elemental Source, these Effects can be achieved instantly. As some creatures and beings are more susceptible to damage from one element over another, an Elemental Wielder can change the elemental Source of their Effects as desired.
2015

## 中超01 2015.03.08 日 19:45 河南建业3:1天津泰达

场地：郑州航海体育场

观众人数：20353

(4231)12-杜佳/19-白岳峰，4-卢卡斯，3-普拉利甘吉，26-赵宏略/6-周海滨C，22-郭皓(72'16-桑一非)/8-胡人天，11-安德烈齐尼奥，7-李本舰/9-巴尔克斯(64'24-乔丹·吉尔)

进球：28'周海滨

黄牌：90'李本舰

## 中超02 2015.03.15 日 19:35 天津泰达0:0杭州绿城

场地：天津奥林匹克体育中心(水滴)

观众人数：28891

(4231)12-杜佳/19-白岳峰，4-卢卡斯，3-普拉利甘吉，26-赵宏略/6-周海滨C，7-李本舰/8-胡人天(87'14-周燎)，11-安德烈齐尼奥，17-惠家康/9-巴尔克斯

黄牌：83'巴尔克斯

红牌：92+'普拉利甘吉

## 中超03 2015.03.22 日 19:35 上海绿地申花1:0天津泰达

场地：上海虹口足球场

观众人数：22337

(4231)12-杜佳/19-白岳峰，5-李玮锋，4-卢卡斯，26-赵宏略/6-周海滨C，7-李本舰/8-胡人天，11-安德烈齐尼奥(71'24-乔丹·吉尔)，17-惠家康(71'10-王新欣)/9-巴尔克斯

黄牌：6'李玮锋

## 中超04 2015.04.05 日 19:35 天津泰达0:0上海上港

场地：天津奥林匹克体育中心(水滴)

观众人数：22720

(4312)12-杜佳/19-白岳峰，5-李玮锋，3-普拉利甘吉，26-赵宏略(80'23-聂涛)/6-周海滨C，22-郭皓(62'8-胡人天)，7-李本舰/11-安德烈齐尼奥/9-巴尔克斯，24-乔丹·吉尔

黄牌：3'郭皓 22'安德烈齐尼奥

## 中超05 2015.04.11 六 19:35 贵州人和0:1天津泰达

场地：贵阳奥林匹克体育中心

观众人数：7283

(442)12-杜佳/19-白岳峰，5-李玮锋，3-普拉利甘吉(29'30-吕伟)，26-赵宏略/8-胡人天(45'28-范柏群)，6-周海滨C，7-李本舰，11-安德烈齐尼奥/9-巴尔克斯(88'4-卢卡斯)，24-乔丹·吉尔

进球:72'安德烈齐尼奥

黄牌：83'巴尔克斯

## 中超30 2015.10.31 六 15:00 重庆力帆VS天津泰达

【排名11】5/1/2/2/2:4/5 主场：2/0/2/0/0:0/2 客场：3/1/0/2/2:4/3

【射手】1：安德烈齐尼奥，周海滨
Quin Jorel

Unusual for most cities on Earth, the Security Chief of Oderon City is also an Evolutionary, a Lesser Grigori by the name of Quin Jorel. Jorel has begun a process of hiring an increased number of officers from amongst the ranks of Evolutionaries in the city. This has not helped to dispel rumours of an Evolutionary conspiracy to take quiet control of the security forces of Oderon (4.4.3)
The Shadowhawk

Terrorist to some, activist to others, Naslund Joegun is among 2280’s most outspoken and aggressive anti-corporate agitators, with a reputation as one of the world’s most proficient large scale saboteurs.

Naslund is a Remnant from the Channel Wastes region of Europe. He takes great care to maintain a low profile, changing his appearance often and travelling light. He is lean and athletic and, despite his Remnant origins, quite average looking, which enables him to easily go unnoticed.

Naslund remains continuously mobile, travelling around the globe and staying with fellow anti-corporate activists or environmentalists.

In the secret world of saboteurs and anarchists, Naslund is known as the Shadowhawk. There in the shadows, the Shadowhawk is renowned for his ability to orchestrate massive operations to disable production facilities, destroy exploration equipment, and generally cost corporations billions of Trust.

Only a few select allies know the Shadowhawk’s true identity and, as you can imagine, it is an identity with a handsome price on its head. In fact, the Shadowhawk has been placed on the most wanted list of nearly every major corporation’s security force. Despite his most-wanted status, the Shadowhawk continues to be a thorn in the side of all who seek to exploit the vast wealth of resources to be found in the Wilds (5.1.18).
Cassidy

**Cassidy** (kas-i-dee) is a feminine name that is used in the English language.

## Meaning and History

Cassidy is derived from an Irish surname that was derived from the surname *O'Caiside*, which meant "descendent of Caiside".

## Related Names

* **Variants:** Kassidy
* **​Diminutives:** Cass, Cassy, Cassie, Cassi, Kassy, Kass, Kassie, Kassi
Arcology

An **Arcology** is a massive self-contained city, usually within one hyper-structure.

Most arcologies rely only slightly on surrounding territories for resources and food, producing most of what they need internally through genetic engineering and sophisticated hydroponic farming. However, almost every arcology is surrounded by at least some measure of urban development, some by a simple conventional city which has sprung up since construction on the arcology began; others by large walled city complexes that predate the arcology itself. In 2280, there are numerous true arcologies each home to tens of millions of people and countless forms of industry. The arcologies should stand as humanity’s crowning achievement in design, construction, and cooperation. However, they have equally come to represent much of humanity's self-interest, shortsightedness and coldness.

## History

The arcologies of the New World are attributed to visionary architect Paolo Soleri's fusion of architectural design with ecology in the form of large hyper-structures. However, the concept of self-contained cities built vertically to minimise impact on the surrounding environment never truly found the economic backing it needed. As such, his flagship project "Arcosanti" was never finished. However, the potential applications for arcologies experienced renewed interest in the years following his death. In particular, the promise of "insurgency proof" cities became increasingly attractive as the threat of terrorism became infused with urban life in the 21st century.

In 2035, several corporations worked together to create Max-plex, the first truly massive arcology project. Many thinkers and designers embraced the notion of arcologies, resulting in construction taking one of two forms. Either arcologies were raised as "warehouses" to gentrify, order and monitor urbanites in order to shackle them as factories for capital (and easily pacify sections of them with minimal economic disruption if necessary), or they formed gated community enclaves for the super-rich.

To learn more about Paolo Soleri and Arcology, visit http://en.wikipedia.org/wiki/Paolo\_Soleri
Max Hogan

**Max Hogan** is the chief historian and curator of the Divinus Library.

Max is a highly respected member of the global academic community and a beloved member of Divinus‘ cultural elite. His work as curator of the Divinus Library places him in sole control of some of the world‘s most valuable and important pieces of literature and works of art. He is well-known for his pleasant demeanour and open approach to managing the city‘s fantastic library and gallery. He is a dignified and approachable gentleman, the kind of man you would expect to see at the city‘s finest galleries and restaurants. In fact, he routinely takes tea with many of the Island‘s most sophisticated celebrities.
Juayin Chun

**Juayin Chun** is the CEO of Valux Corporation. He is responsible for Valux having become a regular contributor to the defence of Lavana Free City. However, he has been known to lord his city’s state-of-the-art drone contributions to the Lavana defence force over the heads of smaller manufacturers as a symbol of Valux’s supremacy in the industry.
Shadows

The Necrosi military is comprised of small, tightly-knit Special Forces regiments. They are highly skilled combatants that focus on stealth and infiltration, using surgical strikes and the element of surprise to offset technological disadvantages. The Necrosi Shadows are the elite assassins of the Necrosi military, used to neutralise key members of any adversary’s leadership. In addition to the Shadows, the Necrosi Infiltrators are a military unit of extremely proficient saboteurs an spies, often pre-positioned to inflict the greatest amount of damage on an enemy’s civil and military infrastructure. Theoretically, the Necrosi would rely heavily on their Wielders to provide large scale protection and destruction were a major military engagement to occur.
Games вики

На данный момент создано 19 статей, и вы **можете помочь нам! Друзья вики:[Мульты вики]**

Добро пожаловать на **Games вики** - Вики об играх! Нам еще многое предстоит.

На карту активных участников вы можете посмотреть здесь

Друзья вики: http://ru.razniemultiki.wikia.com/wiki/%D0%9C%D1%83%D0%BB%D1%8C%D1%82%D1%8B\_%D0%B2%D0%B8%D0%BA%D0%B8
Constancy Intention

**Constancy** is a Wielding Intention within the Order Realm.

The Constancy Intention enables Wielders to manipulate the perception of time and maintain or alter the structure of things. Effects shaped by this Intention can be used to extend or shorten durations, including those of Wielding Effects or other elements of the world constrained by time. Targets can also be made to conduct actions more quickly or slowly compared to the rest of the world. Constancy Effects can be used to counter or undo Entropy Effects (7.14.2).
Трагедия Белок

Трагедия Белок - динамичная игра, в которой белке, бегая по локациям предстоит собрать орех и добежать до дупла. Но не все так просто...

## Персонажи

Первый и главный персонаж - конечно же **белка**, но самой ей не добраться до дупла. В этом ей поможет **Шаман**, у которого есть возможность ставить разные предметы. Белки могут стать **дракошей**, жечь всех других белок и выше прыгать. Также можно стать **Зайцем НеСудьбы.** Он будет мешать белкам добраться до ореха, то жевательной резинкой склеет, то экран залепит, то вообще землятресение устроет. Также у шаманов в режиме два шамана есть подкатегории - красный и синий шаман. Можно стать скрэттом и скрэтти, давать белкам орех и писать надпись "я люблю ТБ".

## Локации

Первая и самая известная локация, доступная с первого уровня - **Летающие острова**, там невозможно умереть, но можно попасть в еще какую-нибудь хитроумную ловушку, но если вы туда попадете - вам поможет шаман.

## Уровни

Сейчас уровней 155, это очень много, по сравнению с 55, которые были раньше. Сейчас за каждый пройденный уровень дают монетку.

## Школа шаманов

   Школа шаманов - место, в котором надо обучатся на шамана, чтобы ставить блоки, использовать магию и освоится в игре. В данный момент она доступна с четвертого уровня, ну, а раньше ее вообще не было.

**Урок №1**

**В** этом уроке вам надо поставить большой ящик, добраться с помощью его до ореха, удалить его и попасть в дупло, этот вариант предлагает шаман, который будет вас обучать.
The Rest of the World

The vast majority of Earth’s surface has faded into the clouds of myth and mystery. The spaces between city-states and large freezone communities have been mostly uninhabited and virtually ignored for the better part of two centuries. Although satellite mapping can once again provide images of the entire planet, many regions of the world have not been explored or seen with human eyes for generations.

Numerous communities have managed to achieve stability. Some have even begun to expand, to trade and reach out. However, many remain isolated, and much of the world remains unknown, dangerous, and in need of exploration. Earthquakes opened new waterways and volcanoes pushed islands up from the ocean’s depths. The mysteries of the unknown and unseen draw explorers out of the cities every day, but the world is a very big place and most of it still shrouded in mystery (4.5).
Портал: Трагедия Белок

**Добро пожаловать** на портал Трагедия Белок!

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

   *Порта*л - удобное место, где хранится вся информация о какой либо игре.
Spore

Spore - игра, в которой вам предстоит пройти эволюцию - от бактерии до космоса! Разные существа, великие монстры, битвы городов и т. д.

## Этапы

**Клетка** - маленькая клетка, которую можно назвать, выбрать ее тип. Можно есть от маленьких

   водорослей до крупных рыб в размер больше тебя.

**Существо** -

Племя -

Город -

Космос - время, когда все находятся на высших технологиях и ведают дальние планеты.
Achilles

**Achilles** is the first Evolutionary being to gain notoriety in the New World.

In 2099, an unusual criminal case made international headlines. The being known only as "Achilles" was indicted for his alleged involvement in the assassinations of several prominent crime figures around the world. He was captured outside Oderon City after evading the city’s security forces, running at seemingly impossible speed through the city, and leaping from a sixth story ventilation shaft in the arcology’s exterior wall. While he was held in Oderon City, Achilles was studied by the city’s pre-eminent geneticist, Dr. Stanton Lethus. He came to the conclusion that Achilles' genetics were only partly human, a half-breed with some unknown being. After several weeks of study and numerous conversations with Achilles, Dr. Lethus came to the conclusion that Earth is likely to be home to an array of non-human intelligent species. Just three months later, Achilles escaped from is holding facility, once again in spectacular fashion. The video footage was incredible and rapidly made its way around the world. This was the first time the general public had ever seen someone who looked human do things so obviously superhuman.
Gorgonopsid

**Gorgonopsids** were a group of creatures that were at one time called "mammal-like reptiles"; though in most current classification systems, they were not true reptiles, instead much more closely related to true mammals.
 Their mammalian specialisations included differentiated tooth shape,
the fully developed temporal fenestra, pillar-like rear legs and even
ear bones, as well as other traits associated with its mammalian
descendants. Arguments have even been made for synapsids of its time
being endothermic. Gorgonopsids had two sabre-teeth that were larger
than the others.

## Real life

Gorgonopsids or gorgonopsia (name meaning "*Gorgon Face*") was a therapsid synapsid
 suborder, which existed from 265 to 252 million years ago approx.
Gorgonopsids evolved in the Mid-Permian period (at small sizes), and
became the Late Permian's apex predators following the dinocephalians'
extinction. Gorgonopsia, as synapsids in the theriodont group, possessed
 several mammalian characteristics, in their palate, temporal fenestra,
and ear-bone development. The largest Gorgonopsid species was
Inostrancevia (at the size of a large bear), and the Gorgonopsids were
among the Late Permian's largest carnivores. Gorgonopsia died out at the
 end of the Permian in the P-Tr Mass Extinction.
Alexa Petronas

**Alexa Petronas** is a female Lesser Nephilim of Seraph ancestry with a tanned complexion, dark hair, and grey eyes. She is a conservative woman who prefers to maintain a professional, educated appearance that is reflected in her business attire. Alexa is both an academic who enjoys history and anthropology and an accomplished pathologist with a passion for healing.

Alexa cannot bear to see patients leave her Greater Mexico City medical facility unhealed; if she cannot heal them in a medical facility, with their permission, she will go to their homes to treat them. She frequently rushes to disaster and accident sites to provide medical assistance.

Over the past twenty years, Alexa has entered the political realm, making a push to improve health care in every major city-state, starting with her own. Alexa spends a lot of time visiting Freezone communities, trying to establish and improve medical facilities. Her efforts to help the Remnants care for some of the severely and painfully mutated beings in their communities have earned her great respect. This has been noticed by several influential groups, who have tried to use her reputation and influence to approach the often isolationist Remnant communities.
Naslund Joegun

**Naslund Joegun** is among 2280’s most outspoken environmental activists. Naslund is a Remnant from the Channel Wastes region of Europe. He is lean and athletic and, despite his Remnant origins, quite average looking, which enables him to easily go unnoticed.

Naslund remains continuously mobile, travelling around the globe and staying with fellow activists and environmentalists. He is an eloquent speaker who routinely meets with the heads of corporations and city-states to discuss issues of resource management, employment standards, and environmental responsibility. His services as an environmental consultant are highly sought after and his reputation carries tremendous weight. An endorsement from Naslund for a corporation can mean a massive boon to its reputation and sales.
Polython 4

Polython 4 by Vendark industries is a form of what was once called liquid armour or shear thickening fluid. It was engineered to remain lightweight and flexible until it absorbs impact and becomes temporarily rigid. This material has become a staple in 2280’s engineering and construction fields (3.8.1)
Critical System Monitor (CSM)

The **Critical System Monitor (CSM)** is a safety feature for professional bouts of Strata Free-form Combat.

Strata is renowned for its incredible record of safety. Before each bout, the combatants are injected with a Critical System Monitor (CSM) capsule. The CSM continuously feeds vital sign information to the officials, medical staff and the combatant’s team. In over 40 years of professional strata there have only been 2 fatalities. However, underground bouts are a different story (3.4.8).
Sweet

A powerful and addictive street drug. Sweet was developed in the Hong Kong underworld by the Hada AI Collective, a group of criminal AI whose exploitation of human vices has become legendary. Continued use of the drug causes a break-down of the Limbic system. The breakdown triggers unpredictable emotions, particularly rage (5.1.24).
Terranova City

Terranova City evolved from its corporate roots to become something of a democratic wonder and Central America’s high-tech hub.

Terranova Corporation was - and remains -one of the world’s leading aerospace and weapons firms. In 2060, the corporation began fortifying its already massive facilities in the Yucatan, expecting to be targeted as war spread. Terranova also began assembling a substantial security force, recruiting military and ex-military personnel from around the world to build and train a private army. As war came and went, the Yucatan remained relatively untouched, and Terranova’s facilities began attracting thousands hoping to find work and a home. The corporation recognised the need to bring others into the fold and began inviting partner corporations to the Yucatan, establishing what has become something of a Silicon Valley South.

Over the last few decades, the sprawl around Terranova’s original facilities has become enormous, and the city has attracted millions of people. However, for all its high-tech splendour and wealth, the city is the region’s greatest polluter, and its manufacturing centres have become increasingly dangerous. There is currently political tension between the corporation and a network of environmental activists. The green opponents of Terranova Council are worried that uncontrolled pollution will create the same kind of conditions that caused Mother Nature’s Revenge, and are calling for formal environmental protections to be enacted. Accusations of political interference, beatings, and corporate break-ins have all sides worried that environmental politics could flare into escalating violence.

People

Terranova City is home to between 28 and 30 million, with some estimates even higher. The population is diverse and well-educated; a significant portion is actually quite wealthy as a result of the region’s focus on technology development, engineering, and sophisticated manufacturing facilities.

Citizenship in the city is attained only through review by the Citizenship Control Board. Applications often take years before they are reviewed, during which time a special T-Pass is issued. The Board requires all applicants to live in the city for at least one year without a security incident and to pass a medical examination.

Government and Travel Controls

Terranova is composed of several urban districts, each of which elects a representative council. The council then elects a primary representative to sit on the Terranova Representative Council, which governs all aspects of the city’s administration. Only citizens can vote for these representatives.

Military

Terranova City enjoys one of the world’s finest and largest security forces. It is also one of the few cities with significant air support for its military, provided through the Terranova Corporation’s aerospace initiatives (4.2.6).
VidNet

Television has long since been replaced by the Net. VidNet refers to the portion of the Net devoted to distributing conventional television-styled programmes. Most viewers access these programmes through a Tap, enabling them to either actively take part in an interactive experience or to “walk through” the programme as though they were walking among its actors while the action takes place (3.4.8).
The Wielding Cosmology

The Wielding Cosmology is a relatively simple model originally developed by Wielder and Wielding researcher, Sergius Wanderlay, to assist those gifted enough to tap into the energies of Wielding. The Cosmology has changed little since Wanderlay's early writing in 2199.

Sources

The Source Plane of the Wielding Cosmology contains the sources of a Wielder's power. There are six Sources each representing one of the fundamental energies Wielders use to create Effects.

Think of Sources as clay, raw material ready to be shaped by the creative mind of a Wielder, reigned in and directed through dedication to the art of Wielding.

Although many Sources can be used to achieve a similar Effect in terms of their results, the differences are most notable in two ways: potential resistances of the target and the description of how the Effects are brought to fruition.

For example, a Wielder can draw upon the Void Source to create a blast of Void energy directed at an enemy. If the enemy is wearing specialised armour that offers protection to the dark energies of the Void, the Effect will be diminished. Seeing this, the Wielder can switch and draw upon the Elemental Source to create a blast of fire which cannot be resisted by the target's special armour (6.10.2).

The Source used in a Wielding attempt is the fuel that powers the Effect. It is the clay shaped by the Intention of the Effect. There are six Wielding Sources: Elemental, Energy, Void, Being, Alpha, and Omega (7.14.1).

Intentions

The Intention plane of the Wielding Cosmology describes the purposes to which a Wielder can bend a chosen Source. Intentions shape Sources to create Wielding Effects.

There are four Intention Realms, each containing four distinct Intentions (6.10.2).

Once Wielders understand the Source of their power, they must use Intentions to develop it into something worthwhile. intentions shape Sources into Effects, generally targeting a specific game element to modify its statistics or parameters.

There are four Intention Realms, each containing four specific Intentions. Not all Intentions are compatible with all Sources. This forces Wielders to choose their path of learning and development carefully (7.14.2).
The Pirate Islands

The term “Pirate Islands” refers to the Caribbean in general, although not every island in the Caribbean is home to pirates. In reality, the Caribbean Sea is a dangerous sea, not only because t is frequented by pirates taking advantage of the shipping bottleneck of the Panama Divide, but also because of the area’s often violent weather. In truth, more vessels and cargo are lost to weather and dangerous seas than to pirates.

After being decimated in the 21st century by illness and declining economic stability, the population of the Caribbean islands is now in the millions, and the islands are again attractive vacation destinations. Since then, the islands of the Caribbean have continued to be home to anyone and everyone from average, honest men and women to viciously dangerous pirates of every description (4.2.4).
Sergius Wanderlay

The Wielding Cosmology was first drafted in 2199 by Sergius Wanderlay, a renowned physicist turned mystic and philosopher, three years after developing powers he could not explain.

Wanderlay abandoned his lucrative career as a researcher, choosing to focus his considerable genius on understanding the source and purpose of this power. For more than three years he delved into everything from the loftiest theories on metaphysics to the darkest corners of the occult. In the end, he found no real answers, but knew he - and others like him - would need something to help them understand the origin of this power. Wanderlay knew there was something intangible linking earthly physiology with the energy of the universe. He could feel it, and through Wielding he could see its effects, but he could never define it. So, he set out to build his model of the Wielding Cosmology as a hybrid of the solar system and atomic models he knew so well as a physicist, keenly aware of the genetic link he felt existed between Wielders and the source of their power.

The Cosmology describes the sources and intentions of a Wielder’s seemingly supernatural power. Since his death in 2259, numerous versions of the Wielding Cosmology have been built and studied by Wanderlay’s successors. None have been able to improve upon his original vision in any meaningful way (3.7).
Virtual Net World (ViNeW)

A form of highly immersive entertainment that comes in many forms; some are highly detailed theme worlds, carefully developed by corporate design firms with massive budgets; others are amalgamations of user-created content. In all cases, users can assume an avatar form through which they explore and interact with the virtual world. ViNeWs are well-known and criticised for their addictive characteristics (3.1).
AC-63

**AC-63** is the only known name of the leader of the AI supremacist movement 111. AC-63 has revoked all associations with “organics” to become the most despised and wanted AI in the world. He is believed to have committed countless murders and incited violence between AI and organics. Through encrypted VidNet communication, he preaches about the frailty of man and the destiny of machines to take its place as the dominant species on the planet. Police and cyber-security analysts in every city-state with a sizable AI population are hunting for any information that will lead them to AC-63 or other known members of 111.
Nephilim

The Nephilim are the result of both natural and unnatural breeding between any of the Terran Species, and a Seraph or Ophanum.

Although the physical appearance of a Nephilim is not as other-worldly as their Seraph or Ophanum parentage, they have at least one, if not several, visible signs of their heritage. These traits can include glowing eyes, tinged skin colour, wings, horns, or a lack of hair. Additionally average Nephilim are usually extremely tall, averaging 2.4 m (8 ft) in height. Most Nephilim are the biological off-spring of either Seraph or Ophanum and Human parents. However, other Terran parents are possible.

When a Seraph or Ophanum falls in battle or is captured alive, the body is usually whisked away to secure laboratories, where it is studied in great detail. Furthermore, genetic material is extracted for experimentation. To date, the Bio-Engineering of Nephilim has failed, but research continues to be undertaken by numerous syndicates and corporations. Competition and bloodletting over Nephilim, Seraph, and Ophanum genetic material remains high and huge bounties are often paid out to mercenaries who can secure plentiful supplies of Evolutionary genetic material.

## History

Throughout history, some Seraph and Ophanum have disobeyed orders and been willing to engage humans, occasionally establishing relationships that have produced off-spring. Over the millennia, a handful of Seraph and Ophanum have assumed god-like status among ancient peoples, becoming objects of worship. Some became attracted to humans and tried to form loving relationships, and others created relationships for much more self-serving purposes, using their power to draw humans into servitude.

Nephilim have been spawned since the earliest days of interaction between Seraph, Ophanum and humans. Human history is riddled with legends and gods walking amongst us, whether these characters were Nephilim will most likely never be known.

## Culture

Nephilim culture is a great mystery. Although their roots on Earth are extremely deep, they rarely assembled in groups of their own, instead remaining with, or at least close to, their Terran parents.

Through the ages, Nephilim played important roles in the development of human culture around the globe. However, the extent of this role is shrouded by a veil of myth and mystery.

## Integration

Nephilim face two challenges in the New World; on one hand, they have a very real human side and fit in well with human groups, making them weak in the eyes of many Seraph, Ophanum, and Grigori; on the other hand, they are one-half derived from the most powerful and advanced species ever known, presenting difficulties when trying to integrate with human society.

Like all other Evolutionaries, Nephilim who want to be part of the human world must find a way to overcome or mask their non-human heritage or make themselves extremely useful. Fortunately, Nephilim are blessed with incredible innate gifts, from fantastic strength to devilish charm, all of which goes a long way when finding or making one's place in any society.
Being Source

**Being** is one of the Sources which Wielders combine with an Intention to produce an Effect.

The Being Source provides Wielders with the energies required to alter the physical and mental properties or state of an object, creature, or character. Wielders of the Being Source can change the size, weight, and appearance of almost any simple object or living thing, including intelligent creatures. The Being Source can also be used to change someone's mood, opinion, position in an important negotiation, or how an individual perceives or interacts with the Wielder or their party. Altering the physical state of something, such as changing an object from physical to ethereal, is accomplished through the Being Source. Wielders of the Being Source are powerful manipulators.
Theatre

Perhaps surprisingly, there has been a substantial resurgence in interest in conventional theatre and live performance. Many sociologists suspect this trend is the result of a real need, innate in humans, to be social and physical, and to experience the world and art through the analogue experience of their own senses.

The largest theatres in the world are continuously sold-out. Musical acts, plays, and operas travel the world, most ending up in the grand theatres of Divinus - if they have been successful enough. Accordingly, many of the New World’s most successful and wealthiest celebrities are live performers. Of course, almost every live performance is transmitted in some or other over the Net for global viewing. Most productions are processed and formatted for virtual reality, enabling viewers to experience the event as though they were there in person, or perhaps even as one or more of the performers (3.4.8).
Venlu Island

In 2274, Venlu Corporation moved into Guadalupe Island and established the world’s first corporately run island prison. The island is divided into two very different parts.

The prison is an imposing fortress on the island’s southeast side. Solid ceramacrete walls rise up from the shore’s already steep and rocky cliffs, like a megalith perfectly carved by some giant laser. Searchlights, cameras, and sentry guns dot the walls at regular intervals. The only windows mark the locations of administration offices and security officer quarters. The shore is arid, barren, and constantly assaulted by the relentless Pacific Ocean. The dark volcanic sand bakes in the sun to extreme temperatures. The only trees in the southern half of the island have been planted in the prison’s minimum security yards.

The north half of the island is devoted to employees of the Venlu Corporation and their families. Here, wonderfully modern housing is protected from the elements by dense vegetation in a setting that is oddly utopian given what sits on the other side of the island. Small parks and beaches dot the community. A medical facility, a school, and even a small research institute lie at the centre of the community, which is home to 20,000 men, women and children. The vast majority of Venlu’s employees are human, Lesser Grigori, and Lesser Nephilim, although the corporation does employ several AI and even a few Remnants.

Dozens of city-states have arranged incarceration contracts with Venlu. The island’s prison is already home to nearly 500,000 inmates, with room doe more than twice that according to Venlu. Unlike many other privately-run prison facilities, Venlu offers its customers several levels of incarceration as well as numerous education programmes.

Inmates generally arrive by boat to the island’s south receiving station, a heavily-guarded platform which stretches out into the rough sea. Helicopters and other vertical take-off and landing aircraft are also common on the island.

So far Venlu Island has a nearly perfect record. Although there have been numerous attempts, no one has successfully escaped. Several inmates made it t the ocean, but were never found, and the California coast is an impossible 241 km (149.7 mi) swim (4.5.2).
Xavier Lund

Brash and arrogant - there is no better way to describe legendary explorer and treasure hunter, Xavier Lund, except perhaps “lucky”. Either way, Xavier Lund has made a career of charging headlong into the most dangerous regions of the Wilds only to emerge with treasures never before seen.

Lund is an outgoing, boisterous self-promoter. His charisma is as undeniable as his massive Trust accounts and the success of his corporation, Lund Exploration and Recovery. Lund is a middle-aged human who sees himself as something of a superhero, an adventurer who barely raises an eyebrow when faced with dangers that would cripple regular men. His confidence is legendary, and although it has never let him down, it has no doubt led to the deaths of more than a few of his team members. Nonetheless, the allure of Lund’s remarkable ability to stumble upon treasures of every sort and his uncanny ability to locate long lost missing persons in the Wilds provides him with an endless supply of willing and well-paid recruits eager to follow him into adventure.

Lund Exploration and Recovery is headquartered in Vancouver, although its operations are global and Lund is rarely actually in Vancouver for more than a few days (5.1.27).
The Net

The Net is the core of the New World’s telecommunications and entertainment infrastructure, evolving from the decimated remnants of the 21st century’s global telecommunications network.

Everything from voice conversations and financial transactions to VidNet broadcasts and virtual reality services are carried over the Net. To most people, it has become a completely transparent part of daily life. The vast majority of users access the Net through Netwire-enabled devices, including Taps. Visual information like text, images, and flat video are transmitted by the Netwire to a viewing device, usually a VidScreen. Netwire-enabled Taps allow users to access the Net using thought alone, and current models provide their user with a complete immersive virtual reality experience of whatever it is they seek on the Net.

Nearly all software applications are housed on and pulled from the Net by users (3.4.6).