Shady Fixer

Being part of the Fixers stationed at the Parapet base, the Shady Fixer has developed a taste for mingling with the passing traders, building herself a small fortune from swindling dwarf merchants alone. After eventually being caught stealing, Lancer Dendra sends her to Valc where she is forced to work on the Great Forge's maintenance as punishment and she is eventually drafted in the Iron Division's army during their campaign against the Demons.

As the orcs gain ground she manages to weasel her way back from the front lines, ending up assigned to the logistics operations behind. Following the demonic corruption of the Forge Elementals, she survives one of the many ambushes that cripple the supply lines, fleeing and taking shelter inside an abandoned cave compound. Soon running out of food and water, she sets out to regroup with the troops on the front line, although her journey ends sooner than expected, when she stumbles upon the survivors retreating from the failed siege.

The Shady Fixer guides them to the abandoned camp she had found, which proves to be an ideal forward base for preparing an attack on the Demon Port Town close by. Taking advantage of the Cultists' decrepit construction work, the orcs and their allies demolish the crumbling buildings and erect their own, turning the abandoned cave compound into a proper fortified remnant camp. After the camp is built, the Shady Fixer spends most of her time recovering lost I.D. supplies, although she only turns some of them in to the camp's troops, selling the others behind her sisters' back.

When Zan arrives at the camp, she sees an opportunity in selling her gear, starting off with a pair of Fixer Goggles stolen from the Goblin Maid.

*"You look like a capable fighter. And a capable fighter knows the need to be well equipped... I happen to have this spare pair of Dark Vision Goggles, and it can be yours for a measly ten gold coins."*

After Zan earns her trust, she offers her a couple of Sentry Guns and if she has the gold, an expensive Bag of Holding.

*"There, we're starting to get along. Now, see these two sentries here? A hundred gold."*

*"They'll serve you well. But not as well as what I have here... a Bag of Holding, babe. Three hundred gold. A bit steep, sure, but think about all that extra ammo it will let you carry."*

If she runs out of her premium gear, she will keep selling Vials of Healing.

*"\*Gasps\* You're a rich orc, Zan. My type of orc. You've bought out all my special merch, but I can keep selling you Vials of Healing for ten gold each. They'll keep you alive like nothing else."*

Zan can also ask her to open the lockbox she finds in a secret area inside the Minotaur Town's factory, although she demands to keep the gold inside as payment, unlike the Dwarf Locksmith who only asks to keep the empty box.

*"You found a lockbox? And it's full of loot? Let me take a look!"*

*"Got it! Let's see what's inside...*

*Some gold... my payment, I presume.*

*...a lump of iron ore? Okay.*

*...my, this must be worth something. But I suppose you want your share, mmh?... Fine, it's yours."*

She joins the troops attacking the Demon Port Town, fighting alongside Grund and the main assault group until reaching the docks. Having read about the legendary gold vault of Primarch Elzriel rumored to be located inside the Core of Hell, she convinces Grund to let her board the ship sailing across the Sea of Fire by pleading that her skills as a scavenger could offset the issue of dwindling supplies. Once they arrived at the hellish island, she proves her usefulness by recovering spoils of war and stolen I.D. gear from the Demon and Cult encampments scattered around.

*"I've been hard at work... recovering the supplies lost by our sisters during the first campaign.*

*Demons are too dumb to invent stuff. That's why they're so eager to get their claws on our gear.*

*Making a lil' profit won't hurt anyone. This gear no longer figures on any inventory list, anyway.*

*Cultists are so oblivious to their belongings... I feel like I'm stealing from children."*

During one of her scavenging runs, she sneaks inside Yzbeth's palace, finally discovering the shrine of the Golden Primarch.

*"In how many pieces must my heart be shattered? As I strolled through the bathing hall, I witnessed the gold primarch mingling with a lowly goblin! And he shrouded her away from me! Why doesn't he love me? He only cares about the Baron!"*

*"Sneaking into Yzbeth's palace wasn't hard. Convincing the primarch to show me his vault was..."*

Knowing that the gold vault has no physical entrance or exit, she brings a chaotic device along, hoping to use it to teleport outside with as much gold as she can carry. However, Primarch Elzriel gauges her intention and drains the device's power while banishing the Shady Fixer into his vault, essentially imprisoning her inside forever.

*"I got too damn greedy coming to this place. Yep, put all my eggs in one basket.*

*I read a lot about this vault - it's inescapable. I hoped the chaotic device would teleport me out.*

*I bet my life on a piece of scrap... maybe a proper demon could use it, but I don't see any around."*

After Zan fulfills Elzriel's demand, he imprisons her too, and she ends up meeting the Shady Fixer inside the vault. If Zan explores the vault, she finds a Pendant of True Sight that reveals a set of hidden plaques forming a riddle.

*"Huh? Did you actually find a pendant of true sight?*

*Stuff like this makes me wish I could reach the top of a shelf every once in a while..."*

After solving the riddle and gaining access to a sacrificial altar where Zan can power up the chaotic device with her demonic blood, the two are teleported out and the Shady Fixer moves to the Iron Division camp where she starts selling ammo and other gear for gold. If Zan hasn't bought the Bag of Holding already, she will only be able to get it at an increased price.

*"Hey, you actually charged it! We can escape now! One moment, let me just-*

*...finish stuffing my boots with coin.*

*Couldn't you wait for a moment!? Think about how much more gold we could have carried with us!!!"*

Once Zan receives the Blue Primarch's task, she will find herself unable to complete it thanks to Grund's Warg guarding her life elixir. Talking to the nearby Minotaur Axeman will reveal that the Shady Fixer has been trying to get inside Grund's quarters too. Talking to her afterwards will make her give Zan a vial of poison in order to get rid of the Warg for good.

*"Don't wanna poison the mutt? Unless you have another way to put it to sleep, poison's all I have."*

After the Halfblood completes Primarch Gaun's quest, she can also sell any excess crimson salt rocks to her for a fair amount of gold.

*"Hey, do you have any need for that crimson salt? I could buy some off of you..."*

*"I'll only give you fourty for this one. Take it or leave it."*

After the defeat of the Blue Baron, the Shady Fixer returns with the rest of the troops to Valc, where she ends up helping the Workshop Boss with repairing the damaged parts of town by handling the transport of materials.

1. ↑ Excerpt from Matron Yzbeth's journal found inside her bedchambers.