Sorcerer

* Mark
* Resign

### Description

Uncover a player's role each night.Resign the ability to become a regular werewolf.Mark a checked player and reveal their role to all werewolves.

The **Sorcerer** is a role in the Werewolves team. It is one of the advanced roles of Wolf Seer.

## Role description

Although the Sorcerer is on the Werewolves team, they are not technically a Werewolf, meaning they cannot talk to/vote with the Werewolves at night but can see werewolves' messages. Instead, each night, the Sorcerer can view a player's role. Unlike the Wolf Seer, the result of the player who has been checked will not be shared with the Werewolves. However, when the Sorcerer is the last alive player on the Werewolves team, or they resign to their ability, they will convert into a Regular Werewolf, losing their inform ability. The sorcerer also has the ability to mark a player twice per game. That mark is only visible to the other werewolf team role players.

At the start of the game, the Sorcerer will be disguised as a random informer present in the current game except Seer. For example, if there are an Aura Seer and a Detective in a game, the game will choose randomly between the Aura Seer and the Detective and you will be informed of what role you are disguised at by checking the chat, additionally both informers will see the Sorcerer as the selected role when checked afterwards.

## Interactions

* Sorcerer cannot be killed by the Priest's holy water before resigning.
* Sorcerer cannot disguise themself as Seer, Seer Apprentice, or Red Lady.
* Sorcerer is affected by the Illusionist's disguise but is immune to Wolf Shaman's enchantment.

## Strategy

* Information is necessary to the wolves, so find a way to relay that information (such as using your marks) but don't put too much suspicion on yourself or else you will die in the first day due to the suspicion against you. The Alpha werewolf might help with this if they formulate some strategies, on the other hand if there has been no action done by the Alpha werewolf then nothing will come out of it.
* Some players have relayed information through the use of voting or saying certain phrases while voting on a certain person.
* If you are checked by the Seer, there are 2 likely outcomes, you disguised as the "Strong Villager Informer" and you will be lynched that day or you are disguised as another informant, with that in mind, take advantage of the situation Seer has put you and place a "good or unknown" mark on your fellow wolves. Be wary though, the Seer might be baiting you or placing a trap for you to fake as an informer to determine another wolf (this is quite unlikely but just keep it in mind).
* Keep in mind protecting your fellow wolves by pretending to be an informant may lead you to be killed by "Solo Killers" or the fellow wolves who were marked as "good or unknown"
* If there is a Wolf Seer or Blind Werewolf, consider waiting for them (unless they are AFK) to check before you check as you will also know the information the wolves have checked in the Werewolf chat. The werewolves do not know who you might have checked unless you used your marks.
* Make use of your marks if you see an important role such as Doctor/Medium or a Random Killer role since the werewolves would be random killing without any information (unless there is a Wolf Seer/Blind Werewolf) for the most of the game.
	+ If you are out of marks, you may consider retiring your role to a Werewolf to communicate with your team with your checks. But keep in mind that you will not be able to check for roles for the rest of the game. It may be a valid strategy if you know all the remaining players' role in the game provided that no one has been converted by Bandit or Zombie afterwards.

* As a Werewolf, do announce in the Werewolf chat who you are attacking as the Sorcerer does not know who you intend to attack (or your vote) in the event that the you have failed to kill. The Sorcerer is not informed about who could not be killed at night but they can read the werewolf chat.

## Trivia

* Sorcerer originally had a different icon, which was colored similar to the design of Seer.
* An undisguised Sorcerer has an evil aura, but since it can disguise as a random informative role that present in the current game (except the Seer), no one can see its undisguised aura
* Sorcerer was available before the Wolf Seer replaced it, after which it went unused for a long time. It eventually got added to Ranked Games in the Platinum league and would later be reworked and fully re-released during the Role cards update.
* Before it was reworked, Sorcerer did not count towards the werewolves' win condition. This meant that if there were only sorcerers in the game against the village, the village would automatically win. Wolf Shaman and Wolf Seer however were able to use their abilities if left alone with a Sorcerer.
	+ Currently, Sorcerer now counts towards the Werewolf ratio because if there are no other werewolves in game, the Sorcerer will automatically turn into a Regular Werewolf. If there are multiple Sorcerers in this scenario, one Sorcerer will randomly turn.

## Gallery

Legendary role iconMythical role iconOriginal icon
## References

1. ↑ Wolvesville - Google Play Store;
Apple App Store; Web version; Steam version;
2. ↑ Tested by WOVTC - Discord server; Test result;
3. ↑ Tested by WOVTC - Discord server; Test result;
4. ↑ Tested by WOVTC - Discord server; Test result;
5. ↑ Tested by WOVTC - Discord server; Test result;