The Vault/Objective

OverviewThemesRooms**Objective**
**Vault Objectives** are the objectives when running a vault. There are currently 6 vault objectives in the game. A vault crystal objective may be set by the player by applying a seal to the crystal with an anvil.

## Generation

Each objective has a chance to appear that scales with the vault hunter level. Random objectives appear like so:

* Lvl 0-9: 100% Monolith
* Lvl 10-19: 50% Monolith, 50% Elixir Rush
* Lvl 20-49: 33% Monolith, 33% Elixir, 33% Scavenger Hunt
* Lvl 50+: 25% Monolith, 25% Elixir, 25% Scavenger, 25% Hunt the Guardians

### Anvil Recipe

An vault crystal objective can be set by the player by applying a seal to the crystal with an anvil. Only the "Monolith" objective can not be set as an objective on a vault crystal. The seal of the architect allows the player to have an "empty" vault with no objective.

## Available Objectives

### Monolith

Monoliths will spawn throughout the Vault, with no more than one per room. The player must find them, and activate them by right clicking the block. As shown with the table below, the number of monolith to find is partially determined by the level of the crystal.

A non-activated MonolithAn activated Monolith

 Level 10-19
 Level 20-49
 Level 50+

Once the player activates them all, they will not be ejected from the vault and they can continue looting inside the vault. When exiting the vault with all the monoliths activated, the player will be rewarded with 5,000 vault experience and a completion crate.

### Elixir Rush

See also: Elixir Rush Tasks

In an elixir rush vault, the player must collect elixir when doing tasks like looting, mining ores, and killing mobs. The amount of elixir needed to complete the vault is capped by the vault hunter level. The player gets an indication of value per task when doing them by paying attention to the elixir dropped by the chest, ore or mob. The elixir does not need to be physically picked up as it is only a visual indicator and immediately counts towards the progression.

Once enough elixir is collected the player is tasked with finding a lodestone, an ancient purple stone, to complete the vault.

 Level 30-49
 Level 50+

The player that activate a lodestone with enough elixir will be rewarded with 7,000 vault experience and a completion crate.

### Scavenger Hunt

See also: Scavenger Item

In a scavenger vault, the player must collect special scavenger items and deposit them on scavenger altars. There are three categories of scavenger items: mob drops, coin stacks drops, and chest loots.

Upon entering a scavenger vault, scavenger items are displayed at the top of the screen, with an icon next to each representing the item's method of acquisition. The number of items required and their respective amount increase with the vault hunter level. Each items have a multiplier value that is used with the base amount per item to calculate the amount required of these items to complete the objective.

When the player deposits the last item on the list, they will be teleported back outside the vault within a delay of 5-10 seconds.

 Level 10-19
 Level 20-49
 Level 50+

The player that deposit all of the items required will be rewarded with 5,000 vault experience and a completion crate.

### Hunt the Guardians

Obelisks will spawn throughout the Vault. The player must find them, activate them by right clicking on these, and kill all the guardians that will spawn around. Two type of guardians can spawn: the bruiser guardian and the arbalist guardian. They have a permanent glowing effect on them.

 Level 60+

The obelisks can be activated in any order and the number of guardian that will spawn is shown beneath the icon of the obelisk.

The player that activate all the obelisks and kills the guardians will be rewarded with 7,000 vault experience and a completion crate.

### Cake Hunt

In a Cake Hunt, the player will attempt to find one cake pedestal and to consume as much cake as possible to gain experience. The vault will start as only one room and a new room will not open until a cake is found. Upon clicking on the cake, the player will receive a random vault modifier (Anger, Cherry, Delicious and/or Sweet) and the next room will generate.

Cake vaults have a 10% chance to spawn a crake pedestal somewhere in the room opened. Right-clicking a crake pedestal will complete the vault for the individual player who claims it (2 players can not use the same pedestal). The amount of experience gained for completing a cake vault is tied to how many cakes were consumed before right clicking a crake pedestal.

Upon clicking the crake pedestal, the player will complete the vault and will be rewarded with 200 vault experience (if no cakes were consumed) and a completion crate.

Cake vaults can be only be accessed be modifying the objective on a vault crystal with the seal of the confectionner.

## Notes

1. ↑ Seals need to be used BEFORE modifiying a vault crystal with catalysts