recursal/Fanatic-Fandom huggingface dataset:
Bur

**Bur** was a Nomai from the Vessel who landed on Ember Twin with Escape Pod 2.

## Escape Pod 2

Upon landing on Ember Twin, Annona asked if Bur could find the other escape pods' distress signals. Bur heard both signals somewhere in the star system but did not believe that they crashed on Ember Twin as well.

## Life on Ember Twin

Bur was an admirer of the Quantum Moon, wondering where it disappeared to when it was not orbiting Ember Twin. They helped build the Quantum Moon locator, noting that sometimes the locator could not tell where the Quantum Moon was. They thought that perhaps there was a problem with the device, but Melorae proposed the idea that perhaps there was a Sixth location that the moon travels to.

At one point they traveled from their home in the Sunless City to help Melorae search for the missing Coleus.

## Trivia

* A *bur* is a seed with hooks on the exterior, to catch on the fur of passing animals.

## References

1. ↑ ANNONA: This is a relief, at least. You have my gratitude. Bur, were you able to find the other escape pods’ distress signals? BUR: I can hear both signals somewhere in this star system, but I don’t believe either escape pod crashed on the same planet as us.
2. ↑ ANNONA: This is a relief, at least. You have my gratitude. Bur, were you able to find the other escape pods’ distress signals?
3. ↑ BUR: I can hear both signals somewhere in this star system, but I don’t believe either escape pod crashed on the same planet as us.
4. ↑ BUR: I found your note, Melorae; kindly count me among this moon’s admirers! What is happening when it disappears (I doubt it ceases to exist)? Does it move to another location?
5. ↑ BUR: I agree! Our first step would be determining a method to track this phantom moon so that we can always know where it is.
6. ↑ BUR: I thought the locator now accounted for all of the phantom moon’s locations, but sometimes the locator can’t tell where the moon is. Perhaps there’s a problem with the device? MELORAE: It’s also possible there exists a sixth place in this star system to which the phantom moon travels.
7. ↑ BUR: Melorae, some of us from the Sunless City are here to help search for Coleus. Can you tell us more about your expedition?
Deep Space Satellite

The satellite in the museum exhibit

The deep space satellite is a Hearthian probe used for mapping the solar system. The satellite is in high polar orbit of the sun, and would be hard to find if not for its red flashing light which is also visible on the map. It talks to the Radio Tower on Timber Hearth. If it is crashed into using the Spaceship you will destroy the satellite, damage your ships electronics, disable the map, and get the achievement "Silenced Cartographer". On the satellite is a screen showing its angle to the sun.

ECHOES OF THE EYE SPOILERS

Gabbro here, checking in on the deep space satellite per ground control's request to check out a possible equipment problem. See, Hornfels? I do too work!
You know, I wouldn't mind being a satellite. It's peaceful out here, among the distant starts and the soft, velvety darkness... Bet it's (yawn) awfully nice for naps, too...
...
Oh, right. The lens.
Alright, little satellite, let's see what the trouble is.
...Huh. Everything looks a-okay, ground control. No dust or scratches on the lens, and no evidence of sparking or violent explosions. Guess that rules out an equipment malfunction, after all.
Hear that, pal? You're in great shape. Keep up the good work out here!
Andrew Prahlow

**Andrew Prahlow** is the composer for Outer Wilds's OST and is Audio Lead at  Mobius.

## Summary

Andrew started as an intern at John Powell's studio while in the SMPTV Grad Program at USC. From 2011-2014, he assisted on the music of ‘The Legend of Korra’ and ‘Kung Fu Panda: Legends of Awesomeness.' His music was featured in trailers for ‘The Martian', leading to him writing soundscapes for the Madden NFL franchise. Andrew wrote an arrangement of ‘Be Our Guest’ for the 2017 Oscars ‘Beauty and the Beast’ TV spot, and the score to the Mobile VR Game of the Year, ‘Eclipse: Edge of Light’. He also often writes for trailer campaigns, including ‘Star Wars’ and ‘Avengers'.

## References

1. ↑ https://www.mobiusdigitalgames.com/andrew-prahlow.html
Hyssop

**Hyssop** is a modern Nomai.

Their clan's ancestors are said to have searched for Escall's Vessel after its disappearance. Hyssop confirmed to the other living Nomai that Escall's story is true.

## Trivia

* Hyssop may have been named after the *Hyssopus* genus of plants, which are aromatic and have small blue flowers.

## References

1. ↑ HYSSOP: It was a very long time ago, but yes. My clan's ancestors searched for Escall's clan for a long time, but in the end, none of them were ever seen again. (It's the only time in our history a Vessel has ever disappeared this way.)
2. ↑ HYSSOP: That's no myth, friends; Escall's clan existed, and their story was real.
Black Hole

A black hole is a region of spacetime exhibiting gravity so strong that nothing can escape - not even energy. Black holes are speculated to exist for a number of reasons, the most common being the collapse of a massive star.

Most of the black holes in Outer Wilds are created by the Nomai. The Black Hole Forge near the natural black hole at the center of Brittle Hollow was where these black holes were created in order to craft warp cores.

A central concept to the game is that of warp travel using black and white holes - with the black holes accepting all matter, and the white holes rejecting them. As a converse of the black holes, nothing can enter a white hole.
Mobius Digital

*This article is a stub. You can help Outer Wilds Wiki by expanding it.*

Mobius Digital is the studio behind Outer Wilds.

## Studio history

### Games

* Terra Chroma (2014)
* Beacon 38 (2015)
* Outer Wilds (2019)

## Employees

### Current employees

* Masi Oka, Founder
* Alex Beachum, Creative Lead
* Loan Verneau, Creative Lead
* Wesley Martin, Art Director
* Jeffrey Yu, Engineer
* Lara Colson, Lead Artist
* Logan Ver Hoef, Tech Artist
* Eilish Lambrechtsen, 3D Artist
* Andrew Prahlow, Audio Lead
* Ian Jacobson, Concept Artist
* Kelsey Rice, Producer
* Kelsey Beachum, Writer

## References

1. ↑ https://twitter.com/MasiOka/status/537020120279699456
2. ↑ https://twitter.com/Mobius\_Games/status/651494535294353409?s=20
3. ↑ https://www.mobiusdigitalgames.com/team.html
Travelers (Alpha)

**The Travelers** are explorers who are currently not on Timber Hearth They each have their respective planet. All of the celestial bodies except The Wanderer, Devil's Furnace and the Quantum Moon have travelers. (The Hourglass Twins share just one traveler.)

The Travelers are, in order:

* Astronomer (Hourglass Twins)
* Moon Warden (Moon)
* Archaeologist (Brittle Hollow)
* Zen Guy (Giant's Deep)
* Woodsman (Dark Bramble)

Every traveler except the Moon Warden plays music (The Moon Warden picks up the music from the other travelers.) In addition, each one tells you a few interesting facts of varying importance.
Anglerfish (Alpha)

*This article features information from the alpha version of the game. The main game's version can be found here.*
**Anglerfish** are giant monsters that reside inside Dark Bramble. They have poor eyesight but an acute sense of hearing. They are able to devour the player even if they are inside the ship. If one is in your way, you can launch a probe to get it's attention. It is unknown how they move without liquid to move in.

If you want to observe an anglerfish safely, there is a scaled down, baby anglerfish held in the Observatory. It is also possible to lure an anglerfish far enough out of Dark Bramble that it is possible to see it clearly.

Anglerfish appear to be attracted by sound, including a collision between the ship and an object within Dark Bramble. They will growl after detecting the player and slowly move toward them. Using this mechanic, the player can lure an anglerfish to the edge of Dark Bramble in relative safety.

## Bugs

Sending your ship on a collision course towards an anglerfish (sticking a probe onto the angler would help track it) and then getting out of your ship and then moving away from it, the anglerfish will then attack your ship, but because the anglerfish spins (or lunges) towards it, it will destroy your ship and then spin wildly and out of control. at this point you would normally be dead so you wouldn't be able to see this happen, but since you are alive, you can follow it and watch it (it will no longer attack you). At some point the spinning anglerfish would then drift into space, and for a brief moment, you will be able to see it clearly (if you are close to it) but after leaving the planet, the anglerfish model will disappear and become an invisible entity, which you can still interact with as you can bump into it and hurt yourself.
Dark Bramble (Alpha)

*This article features information from the alpha version of the game. The main game's version can be found here.*
**Dark Bramble** is the most dangerous planet in Timber Hearth's solar system, with very dense mist and dangerous Anglerfish, which can kill you if you get too close. The planet itself is an enormous living plant, but is being corrupted by the "Vessel' at its core. A Traveler can be found here, as well as an alien pod. The planet has no gravity.

Nineteen minutes into the game, the Wanderer will pass through Dark Bramble.

# Fauna & Flora

The only native lifeform here are the giant anglerfish. As revealed in the Hourglass Twins' subsurface ruins, they have very bad eyesight but excellent hearing. If a probe is launched directly toward the creature's mouth the probe will disappear, presumably eaten. If you want to study your foe in the safety of Timber Hearth, visit the Observatory and look for a baby version of one in a tank.

## Hazard Mitigation

As you approach Dark Bramble, there is a small region where you can see all the lights but the fog has not yet loaded. This allows you to see what's emitting the light, and thus allows you to avoid the anglerfish. If your destination is close to an anglerfish, it may be helpful to fire a probe at it in case you lose your bearings when you try to leave. The Anglerfish also get distracted by the beeping of your probe, allowing you to make a quick getaway in times of need.

## Alien Involvement

As mentioned before, there is a ruined pod detailing the alien involvement here, which reveals that the Dark Bramble was the first planet the aliens encountered upon entering Timber Hearth's solar system. The ship they were flying crashed through the planet into the core, where the active crew were eaten by Anglerfish. Three pods were launched holding dozens of cryo-frozen occupants. One was destroyed by the planet and it's occupants, one landed on the Hourglass Twins, and the last landed on Brittle Hollow. the pod also reports that the "corruption" of the planet was created by the "Vessel", which is a reference to the Derelict at the Core. To locate it, first locate an orange glowing trail along one of the Bramble structures. Then check which way it is going, and head the opposite way (so that you are going towards the source). Eventually you will come to the end of the path, at which point keep going. You will then be teleported to an enclosed area containing the ship, and no other dangers.

## The Traveler

This traveler went to the Dark Bramble and had his ship destroyed by one of the Anglerfish. Completely isolated, he lives in a hollow, floating piece of rock , using a gravity distortion crystal to provide gravity. He lives alone and isolated there indefinitely. If you want to visit him, fly through the planet until you see an orange light, **ignore all other lights**. Fly to the light, and you will see half a ship and a tunnel of rock containing cluster of trees floating near a white light. Fly into the tunnel.
Outer Wilds:Alpha

Outerwilds was originally a master thesis for Alex Beachum, which started in late 2012. It then grew into a full-production commercial release when Masi Oka came across the demo of the game and decided to hire the team into his studio Mobius Digital. The alpha version of the game was released in 2015 for free on the developer's website.

## List of Alpha Pages

### Astronomical Objects

* Brittle Hollow (Alpha)
* Dark Bramble (Alpha)
* Giant's Deep (Alpha)
* Hourglass Twins (Alpha)
* The Wanderer (Alpha)
* Timber Hearth (Alpha)

### Locations

* Deep Space Teleporter (Alpha)
* Devil's Furnace (Alpha)
* Observatory (Alpha)
* Quantum Moon (Alpha)
* Sun Station (Alpha)
* The Vessel (Alpha)
* The Village (Alpha)
* Lunar Lookout (Alpha)

### Characters

* Archaeologist (Alpha)
* Astronomer (Alpha)
* Curator (Alpha)
* Moon Warden (Alpha)
* Rocket Scientist (Alpha)
* Woodsman (Alpha)
* Zen Guy (Alpha)

### Others

* Anglerfish (Alpha)
* Sky Shutter (Alpha)
* Travelers (Alpha)

## Objects of Interest

### Pods

* The Ruined Pod, found on Dark Bramble.
* The Scientists' Pod, found on Brittle Hollow.
* The Survivors' Pod, found on Hourglass Twin A.

### Ruins

* A Teleport Receiver on Timber Hearth.
* Ruined Islands on Giant's Deep, alongside a Probe Launcher.
* Crystals and a Hanging City on Brittle Hollow.
* The Underground City on Hourglass Twin A, and the Alien Loop Machine on Twin B.
* The Vessel, in Dark Bramble's core.
* The Deep Space Teleporter.
Shotgun

**Weapon Data**

 **Range** | Close

The **Shotgun** is one of the three **starting weapons** available in Quake Champions

A weaker variant of the Super Shotgun, only available through being chosen as a starting weapon.
This weapon cannot be dropped from enemies.

## Summary

The single-barreled starting Shotgun does moderate damage and fires only a handful of pellets, but has a tight spread. At close range, the Shotgun perhaps has the most kill potential out of the three starting weapons.

When fired, the pellets spread out in 2 rings of 9 pellets.

Like all starting weapons, this weapon cannot be dropped from enemies.

## Strategy

* Use the shotgun with champions who want to get close to their enemies to synergize well with their playstyle, such as Clutch, Scalebearer, or Anarki.

* Same as with the Super Shotgun, aiming well is extremely important due to the low rate of fire.

* Starting with only 10 shots, you'll likely only be able to kill one or two enemies before running out of ammo. Find another weapon as soon as possible.

## Trivia

The shotgun model is a reference to the shotgun in the game, **Rage**.
Lami

**Lami** was a Nomai who grew up on Brittle Hollow and Ember Twin. Their sibling was Laevi and their aunt was Pye.

## Early life

Lami played the Anglerfish game in the Sunless City with Laevi, Taget, Ilex, and Solanum. Lami was still small enough to climb through the hole at the Anglerfish Overlook to give the fossil a new lantern. When Laevi wanted to add a rule that the child who played the anglerfish had to wear a blindfold, Lami thought the game was too hard if they could not see anything. Ilex eventually updated this rule so that the younger children did not have to wear a blindfold.

Lami went to school in the Hanging City, where they wrote an explanation of the Nomai's festivals.

## Statue Workshop

When the Ash Twin Project began, Lami, Laevi, and Taget moved to the Statue Workshop on Giant's Deep, where Phlox was creating the memory statues. Phlox told them not to come inside during a test of the statues, but Lami wanted to sneak in through the other entrance. However, Taget and Laevi told Lami that they should not do this as the risk is too high.

When the Ghost Matter from the Interloper instantly flooded the solar system, Lami passed away along with all other Nomai.

## Trivia

* *Lamium* (otherwise known as dead-nettles) are a genus of flowering plants native to Asia, Europe and parts of Africa.

## References

1. ↑ LAMI: I’m still small enough! LAEVI: You won’t be for long. Mom and Dad are tall, so you and I will be tall, too.
2. ↑ LAMI: Why are we changing it? It’s too hard if you can’t see anything! LAEVI: Aunt Pye says real anglerfish are blind, so you have to wear a blindfold! The rule stands!
3. ↑ TAGET: Are we playing the fossil fish game tonight? SOLANUM: I fed the fossil fish a new lantern. If you go to the Stepping Stone Cave, the entrance to the Fossil Fish Cave is easy to see now. LAEVI: Gratitude, Solanum! It’s good you’re small enough to climb in through the hole at the Anglerfish Overlook. LAMI: I’m still small enough!
4. ↑ LAMI: Why are we changing it? It’s too hard if you can’t see anything! LAEVI: Aunt Pye says real anglerfish are blind, so you have to wear a blindfold! The rule stands!
5. ↑ ILEX: Rule update: It’s okay if younger kids don’t wear the blindfold when they’re it. (The rest of us will still wear it for scientific accuracy and to make the game more even.)
6. ↑ LAMI: Explanation of Festivals LAMI: All the Nomai clans from all over the universe meet in one place to share what they’ve learned in science and art. It’s called the festival!
7. ↑ LAMI: They’re going to test the memory statues tonight! Phlox says it could be dangerous, so we can’t come. LAMI: But, what if we didn’t use the door and snuck in the other way? Does anyone want to?
8. ↑ TAGET: Phlox specifically told us not to do that. LAEVI: I really want to see the test, too, Lami, but that’s a huge risk to take. We probably shouldn’t. Maybe Phlox’ll let us see a later test.
Outer Wilds OST

***Outer Wilds (Original Soundtrack)*** is a soundtrack album to the game Outer Wilds and consists of twenty-eight tracks composed by Andrew Prahlow. The album was published by Annapurna Interactive on June 1st 2019. The soundtrack is present throughout the game to give a feeling to certain places or moments, and is very popular within the Outer Wilds community.

## Reception

1. ↑  https://soundcloud.com/andrewprahlow/sets/outer-wilds-original-soundtrack
Scout Launcher

The **Surveyor Probe Mk. IV**, or **Probe**, often referred to as the **Little Scout**, is a launchable camera that was created by Slate to help safely explore hazardous environments. It has several abilities for exploring the Solar system : Forward and rear facing cameras for taking black-and-white images and detecting Ghost Matter, a distance indicator, a seismic stability indicator (only of use on Brittle Hollow and on The Stranger's dam), floodlights, a hazard indicator, and a warp core for recall to the player.

It can be launched from the spacesuit or from the ship with the right bumper on an Xbox gamepad or the right mouse button on a default PC keyboard and mouse setup. Launching from the ship will launch the scout at 150m/s.

The probe does not launch straight at the cross-hairs while piloting the spaceship, instead, it launches slightly above and to the right.

## Uses for Exploration

The probe can be used to photograph the Quantum Moon, locking it into its current position, even if you look away (works the same way on the statue in the Observatory as well as other quantum objects). Can also be used to distract Anglerfish on the Dark Bramble, locate Ghost Matter, and check the seismic stability of the Brittle Hollow and The Stranger's dam.

## Trivia

* If the scout is launched while on the Eye of the Universe, the player will lose contact with it and be unable to recall it. During the post-credit scene it will fly across the screen in the background.
* Firing the scout while jumping or in space will cause a small thrust that will push you away. Many speedrunners use this to gain velocity.
Bromi

**Bromi** is a modern Nomai whose Vessel is making its way to the Gloaming Galaxy.

When Canna sent a message to all Nomai clans that the universe was dying and that all clans should stay together, Bromi's clan told them that their Vessel is making its way to them.

Their grandfather used to tell them the tale of the disappearance of Escall's vessel as a child. They considered the story to be a myth, and were shocked when Hyssop confirmed the story to be true.

## Trivia

* Bromi may be named after the *Bromelia* genus of the plant family *Bromeliaceae*. Its species are characterized by flowers with a deeply cleft calyx.

## References

1. ↑ CANNA: It’s clear the universe is dying. There are fewer and fewer resources and safe places within space now, so my clan and I believe the best option is for all of our clans to stay together. CANNA: If you can reach the Gloaming Galaxy, we’ve found that Blackrock’s suns are fairly stable, and life in this star system is (comparatively) thriving. We live in relative safety. CANNA: If you prefer to continue exploring alone, know you will be on your own. BROMI: Canna, we’re making our way to you. CANNA: It’s good to hear from you, Bromi! We’ll watch for your Vessel.
2. ↑ BROMI: That is unsettling. It reminds me of that old myth my grandfather used to tell, the Disappearance of Escall.
3. ↑ BROMI: What a curious event to have passed into myth! Our ancestors' ancestors were told that story when they were young. Are you sure it's true, Hyssop?
Spacesuit

The **Spacesuit** is what allows the player not to die in space, if they remember to put it on.

O2
--

The suit carries a small oxygen tank, allowing for six minutes of breathing before Death.
Oxygen will also be used as a weak propellant when the main gas tank is empty. Doing so will grant an Achievement.

## Appearance

The suit has a unique appearance. It has a poncho looking scarf around the neck as well as a padded glove pair, Also including a pair of brown boots and patched up clothing with a sort of kettle shaped helmet.

## Jetpack

The suit carries a small jetpack, complete with miniature multi-directional thrusters and a small fuel tank.

## Tools

* Signalscope
* Translation tool
* Scout Launcher
Sky Shutter (Alpha)

*This article features information from the alpha version of the game. The main game's version can be found here.*
**Sky Shutter** is a satellite, launched by the player's species, in orbit around Timber Hearth. It was launched by Outer Wilds Ventures and is the first satellite ever launched. It looks like a larger version of the player's probe. You can see realtime pictures from the satellite in the Observatory. Every second, the satellite emits a blue light.

## Deorbiting

It is possible to knock Sky Shutter down from orbit by repeatedly pushing it with your ship. If it hits the wall of one of Timber Hearth's craters, it will stop and fall to the ground. If you return to the Observatory and see pictures from the satellite while it is crashed, you should be able to see through Timber Hearth. If on the Xbox One, this gives you the Rigidbody Achievement.
Quantum Shrine

The **Quantum Shrine** is a structure on the Quantum Moon that moves between positions on the Quantum Moon when not being observed. Hourglass Twins, Timber Hearth, Brittle Hollow, Giant's Deep, the outside of Dark Bramble and the Sixth Location alluded to by in-game text.

## Features

A door open into the Shrine that can be resealed for use. A switch is found on the inside that turns on a light and reveals translatable Nomai text. A quantum moon locator can be found on the wall showing where the moon is located.

## Use

The **Quantum Shrine** is used to go to the 6 different positions, especially the Sixth Location. You can do so by closing the door and turning off all lights in the shrine and turning them back on. As seen from the locator, the moon has moved to a different location. There you can make your way to the north pole as The Tower of Quantum Knowledge states. This process involves leaving the shrine, and going through multiple shrines at different positions. Once at the Sixth Location, there will be a pathway all the way to the south pole to Solanum and a vortex that will bring you to the Timber Hearth variant.

## Gallery

* The moon over the Hourglass Twins
* The moon over the Hourglass Twins with fog effect removed
* The moon over Timber Hearth
* The moon over Brittle Hollow
* The moon over Giant's Deep
* The moon over Dark Bramble
* The moon over the Sixth Location
Laevi

**Laevi** was a Nomai who grew up on Brittle Hollow and Ember Twin. Their sibling was Lami and their aunt was Pye.

## Early life

Laevi played the Anglerfish game in the Sunless City with Taget, Ilex, Solanum, and Lami. They left instructions for kids who were too tall to fit through the Anglerfish Overlook hole to reach the Anglerfish fossil. After Pye told them that real Anglerfish are blind, Laevi changed a rule and made the child who played the Anglerfish wear a blindfold. However, after some protest from Lami, Ilex updated this rule so that younger children did not have to wear the blindfold.

## Statue Workshop

During the construction of the memory statues which were necessary for the Ash Twin Project, Laevi moved to the Statue Workshop on Giant's Deep along with Lami and Taget. When Phlox planned a test of the memory statues, he told them that they were not allowed to come and look. Lami suggested sneaking in through the underground entrance, but Laevi argued against it, pointing out that this is a huge risk.

Laevi passed away after Ghost Matter erupted from the Interloper's core which instantly killed all Nomai in the solar system.

## Trivia

* Laevi may be named after the *crataegus laevigata*, commonly known as the English hawthorn.

## References

1. ↑ LAMI: I’m still small enough! LAEVI: You won’t be for long. Mom and Dad are tall, so you and I will be tall, too.
2. ↑ LAMI: Why are we changing it? It’s too hard if you can’t see anything! LAEVI: Aunt Pye says real anglerfish are blind, so you have to wear a blindfold! The rule stands!
3. ↑ LAEVI: We’re meeting in the Fossil Fish Cave to play the game! If you’re too big to climb through the Anglerfish Overlook hole: LAEVI: You’ll have to go the long way, but it isn’t far. Go to the Stepping Stone Cave, and then up and into the Fossil Fish Cave.
4. ↑ LAEVI: Aunt Pye says real anglerfish are blind, so you have to wear a blindfold! The rule stands!
5. ↑ LAEVI: Whoever was it when we ended last time is the anglerfish. LAEVI: Rule change! The anglerfish now has to wear a blindfold. (And do not peek!)
6. ↑ LAMI: Why are we changing it? It’s too hard if you can’t see anything! LAEVI: Aunt Pye says real anglerfish are blind, so you have to wear a blindfold! The rule stands! ILEX: Rule update: It’s okay if younger kids don’t wear the blindfold when they’re it. (The rest of us will still wear it for scientific accuracy and to make the game more even.)
7. ↑ LAMI: They’re going to test the memory statues tonight! Phlox says it could be dangerous, so we can’t come.
8. ↑ LAMI: But, what if we didn’t use the door and snuck in the other way? Does anyone want to? LAEVI: I really want to see the test, too, Lami, but that’s a huge risk to take. We probably shouldn’t. Maybe Phlox’ll let us see a later test.
Moraine

**Moraine** is a Hearthian who enjoys using the Signalscope, especially to listen to the travelers music from across the Solar system. They are found on a platform atop the tallest tree in The Village, so they will have a better view of the planets.

## Dialogue

### Initial Conversation

* “Hm? Oh, hello, astronaut.
 This is good weather for your launch, right? That's lucky!”
	+ **>What are you up to?**
		- “I'm using my signalscope to pick up sounds from distant planets.
		 It's set to the Outer Wilds Ventures frequency so I can pick up the travelers' music.
		 Last night I heard Riebeck's banjo coming from Brittle Hollow. I hope that means they're safe.
		 I can hear different planets, too! it depends on what time of day or night it is, since different planets are in the sky at different times.
		 Signalscopes are cool.”
	+ **>Any good sounds from space today?**
		- “There are! My signalscope is set to the Outer Wilds Ventures frequency, so I'm listening to the travelers' music.
		 Last night I heard Riebeck's banjo coming from Brittle Hollow. I hope that means they're safe.
		 I can hear different planets, too! it depends on what time of day or night it is, since different planets are in the sky at different times.
		 Signalscopes are cool.”

### Followup Conversation

* “Hello, again.”
	+ **>Haven't you been up in this tree a while?**
		- “I'm concerned Marl will cut down this tree if there's no one in it, so I don't want to leave it for too long.
		 Mayor Rutile says Marl isn't supposed to cut it down, but I don't think they see eyes-to-eyes on this one.
		 Um, I'll still watch your launch, though! I'll have a good view from up here.”
	+ **>Any good sounds from space today?**
		- “There are! My signalscope is set to the Outer Wilds Ventures frequency, so I'm listening to the travelers' music.
		 Last night I heard Riebeck's banjo coming from Brittle Hollow. I hope that means they're safe.
		 I can hear different planets, too! it depends on what time of day or night it is, since different planets are in the sky at different times.
		 Signalscopes are cool.”
Solanum's Shuttle

**Solanum's Shuttle** is the shuttle piloted by Solanum which she used to reach the Quantum Moon.

## Features

While on the Quantum Moon, Solanum's shuttle can be entered to read the recording of how she entered the Quantum Moon. Her corpse is near the shuttle. Both have become quantum entangled with the Quantum Moon and move around randomly until observed. The original location of the shuttle was the moon's south pole.

## Use

The shuttle can be recalled at the Gravity Cannon on Brittle Hollow, which activates the shuttle's warp core and returns it to the gravity cannon. After this, the shuttle can be fired from the gravity cannon, either with the gravity cannon's controls or the shuttle's controls.

## Texts and recordings

SOLANUM: As expected, my shuttle has landed at the moon’s south pole. I will make the remainder of my journey on foot.
SOLANUM: We don’t know why the Quantum Moon always welcomes its visitors at the south pole, just that this is true.
SOLANUM: As a child, I considered such unknowns sinister. Now, though, I understand they bear no ill will. The universe is, and we are.
SOLANUM: I am ready.

## Gallery

* Solanum's shuttle at the Gravity Cannon on Brittle Hollow
* The interior of the shuttle
Translation tool

*This article is a stub. You can help Outer Wilds Wiki by expanding it.*

The equipment in handThe translater in rangeThe translation happening
The newest addition to the Hearthian's instruments, the translation tool was made by a collaboration between The Protagonist and Hal. It has a range of 3 to 4 meters and can only be equipped when inside of this circle with the Nomai writings. The processing can take some seconds between the click of the translate button until the prompting of the translation, but after that the system will automatically print the results if the reader sweeps again through same scriptures.

## The Nomai Language

The written form of the Nomai Language even if not understandable without the translator has some defining features that are worth to pay attention when reading it:

### Appearance

It has a recognizable curvy appearance, and because of that, different handwritings can be differed by the precision of the curve.

### Reading

First, we have a single curve that represent the beginning of the text. From that, other lines can branch out, and the intended reading sequence is determined as follows:

1. Go to the beginning of the curve;
2. Follow its path until you find a branching out curve;
3. Read it and continue its path. If others branch out, repeat step 2. If not, go back to the previous curve and go to the next one, repeating the process.

### Authors

The same writing can have different authors symbolized by the lines that branch out of the first one, it usually means that it is a dialog between them.

## The Stranger Language

The stranger language is not translatable by the translater as this was a previously undiscovered language. The translator will simply read "ERROR: Unknown Language" upon trying to translate.

If you talk to Hal in the museum about helping to translate the language, they will remark that the player should provide them with a hundred samples, some form of epigraphical codex, and six month's time for them to develop a vague gist for the language.

1. ↑ This requires the user to hold the button until completion
Forbidden Archives

The Forbidden Archives are 3 library like buildings located in the Simulation, inside the Subterranean Lake area. Accessing them is crucial for finishing the Echoes of the Eye DLC.

### Purpose

Storage of the Slide Reels that were uploaded to The Simulation after being burned in The Stranger.

### Shrouded Woodlands

The Shrouded Woodlands archive is located behind a fireplace in the large communal building at the darkest part of the forest. To reach it you must either run through the building which usually has many Pursuers, or wait until the dam breaks and reach it using the simulation rafts. This archive has a bug report on how you can jump off the rafts when going between different simulation areas, and an unburnt Ringed Planet slide, depicting how they destroyed their home planet to build the Stranger.

### Starlit Cove

The Forbidden Archive in the Starlit Cove is accessed by going to the large well in the middle of the area. It is guarded by a Stone Sentry however, making it impossible to reach unless you are dead in reality, or turn off the candles surrounding the well. Inside the well you will reach a theatre with a Pursuer guarding the path. Avoiding them, you will reach another stone sentry which can easily be avoided, before finally reaching the Archive. Inside there are 3 accessible reels, showing how the Strangers discovered that dying is the same as sleeping and will get you into the simulation, a bug report showing a dead Stranger avoiding a Stone Sentry, and the last one being an unburnt Eye of the Universe Reel, revealing how they built the probe to block the Eye's signal.

### Endless Canyon

The Endless Canyon archive is accessed through a painting which must be in the dark to open. To achieve this you must cross an invisible bridge, and extinguish a totem. Then you must avoid Pursuers, light a totem in the Mess Hall to activate a bridge (or make use of a second invisible bridge to circumvent the Pursuers), and avoid another Pursuer to reach the archive. In it there is a bug report on how you can walk away from your Artifact to leave its projection radius, and an unburnt Artifact slide reel, revealing that the dreamworld is in fact a Simulation.
Secca

Secca was a Nomai from the Vessel. When the Vessel crashed on Dark Bramble, they were in Escape Pod 3 alongside Escall, Din, and several other Nomai.

## Escape Pod 3

Escape Pod 3 crashed inside Dark Bramble, which destroyed its communication and navigation capabilities. Secca left a recording where they explained that since their supply of air was nearly depleted and the Anglerfish attacks came more and more frequently, they would return to the Vessel to either repair the damage or await rescue.

After Din detected duplicate signals coming from the Vessel, Secca thought it was not possible for the Vessel to be in two different locations. They also stressed that they were running out of time as the Vessel's beacon was fading. Escall decided that they should go to the beacon whose source was closest to them.

## Fate

However, this signal led to a bramble seed, which was too small to fit in. Secca noted that Dark Bramble seems to manipulate space itself, and how it was hard for them to be this close to the location of the Vessel, but unable to reach it. They hoped that perhaps they could still find a way inside, or at least understand why this happened. In Secca's last recording, they expressed their hope that other escape pods had reached relative safety. Unfortunately, due to the lack of oxygen, Secca perished near the bramble seed with the rest of Escape Pod 3.

## References

1. ↑ SECCA: Our escape pod crashed as we tried to flee this place, destroying our movement and communication capabilities in the process.
2. ↑ SECCA: We’ve held out as long as we could here, but this pod’s supply of breathable air is nearly depleted, and the anglerfish attack more and more frequently. SECCA: Our best chance at survival is to return to the Vessel to either repair the damage or, more probably, await rescue.
3. ↑ DIN: There is a new problem: Our equipment is detecting two distinct beacons from the Vessel. SECCA: But it isn’t possible for the Vessel to be in two different locations at the same time.
4. ↑ DIN: I agree, but the beacons are exactly identical to each other. Perhaps if I had more time — SECCA: We’re nearly out of time already, Din; the Vessel’s beacon is quickly fading. Soon, it will be gone, and we will be lost.
5. ↑ ESCALL: We will follow the beacon whose source is nearest to us.
6. ↑ SECCA: It's almost too faint to hear now, but the Vessel's beacon is still faintly emitting from within this thorny seed. Yet the opening is too small for even a single Nomai to fit through it, so our escape pod couldn't have flown through here.
7. ↑ SECCA: I don’t understand how this could be possible, but this gruesome place seems able to manipulate space itself; maybe this was our undoing. SECCA: To be so close to the location of the Vessel and still so far is... difficult. Worse, the Vessel’s beacon is dying; soon, we will be unable to hear it.
8. ↑ SECCA: There is nothing we can do now but try to perhaps find a way inside, or at least attempt to comprehend why this happened.
9. ↑ SECCA: My dearest hope is that the other escape pods were able to reach relative safety.
Unknown Comet

*This article features information from the alpha version of the game. The main game's version can be found here.*
The **Unknown Comet** can be found in the sky in front of Giant's Deep. It can only be seen at the start of the game. It is impossible to catch up to the comet using the spaceship, but it can be observed and followed on the map. It moves at a very high constant velocity away from the solar system, and can sometimes spawn moving in a different direction at the start of the game, which is a strange inconsistency to note.

## Speculations

### Time Loop

It is possible that the comet has links to the time loop due to the fact that it appears only when the cycle begins.

### Giant's Deep Satellite

The traveler at Giant's Deep, Zen Guy (now know as Gabbro), mentions an ancient satellite (Orbital Probe Cannon) that shot something into space and then fell into the center of the planet. One hypothesis is that the object fired into space is the Unknown Comet since it originates at Giant's Deep. This may or may not be dismissed by the fact you can supposedly see the comet and random distant explosions several times in some cycles of the Time Loop, but citations are required. While these random explosions in space seen throughout a cycle may be from stray Devil's Furnace fireballs, or speculated to be other galaxies/systems exploding just as yours soon will (supported by the fact that these explosions always occur on top of a star on the sky box texture in space), there is conflicting witness accounts as to whether the unknown comet itself can be seen more than once after the start of a cycle.

### Devil's Furnace Fireball

It was previously thought that the object is a fireball from Devil's Furnace, but it has been shown that this is not the case.This can be proved, as in the beginning of the time loop, Brittle Hollow is completely intact (to some extent) so there is no way any of the fireballs could have fell into the black hole in the center, in the first place.
Gravity crystal

A **Gravity Crystal** is a piece of Nomai technology that alters gravity within a certain radius, allowing the user to walk on any surface, regardless of whether or not they are in zero gravity, or if they are affected by the gravity of another object.

A Gravity Crystal is located aboard The Protagonist's spaceship, which allows them to walk around normally while onboard no matter the orientation of the ship. Gravity crystals are also commonly used on Brittle Hollow, to prevent inhabitants from falling into the Black Hole in the center of the planet.

The Nomai also utilized gravity panels, special types of flooring that were used to create walkways with a similar effect to that of a gravity crystal.
Echoes of the Eye

**Outer Wilds - Echoes of the Eye** is an expansion of Outer Wilds which was released on September 28th, 2021. It weaves directly into the existing world and narrative.

## Description

A strange satellite photo that can’t be explained. A new museum exhibit that marks the trailhead for one last journey into the wilds. Should you pull at the thread and unravel the solar system’s deepest secret, or is some knowledge better left in the dark?

The hearthian space program has detected an anomaly that can’t be attributed to any known location in the solar system. Grab your flashlight and prepare to illuminate the darkest secrets of the Outer Wilds...

## Notes

* Mobius Games suggests to keep an existing save file to play the expansion.

## References

1. ↑ LIVE TODAY - Annapurna Interactive Showcase (Stray, Neon White + More)
2. ↑ Echoes of the Eye Steam description
3. ↑ Mobius Games tweet
DOOM Slayer

**Champion Data**

**Active Ability**

**Passive Ability**

**DOOM Slayer** is a **champion** appearing in **Quake Champions**.

## Summary

**DOOM Slayer** the **Hell Walker**, also known as the DOOM Guy, is a character in Quake Champions. His first appearance was as the player character in id software's 1993 DOOM. He also appeared in Quake 3 Arena.

## Bio

The UAC’s most remarkable discovery was in Hell’s Kadingir Sanctum. Surrounded by nearly impassable terrain, the team discovered a sealed tomb – it's entrance and walls covered in protective runes and imprisonment incantations.

The tomb revealed many artifacts, including the Praetor suit. Most notable, however, was an enormous sarcophagus bound to the center bedrock of the tomb with thick iron bands – seemingly anchored to prevent anything from getting in or out.

It was believed this sarcophagus must hold a rare or powerful demon, but when later opened, it revealed the body of a man.

## Abilities

### Berserk

**UAC REPORT FILE: D4NUVHAO: Test subjects exhibit extreme rage and increased strength. It has been noted that subjects will vent their rage on any living creature they can find, and will even self-harm if they have no outlet for their fury.**

* *Cooldown: 45 seconds*
* *Duration: 6 seconds*
* *Punch Damage: 75 damage*
* *Movespeed: 500 ups*
* *Fist-Raise Time: 0.8 seconds*

### Double Jump

**Pressing jump a second time whilst in the air will cause Doom Slayer to jump again.**

### Silent Protagonist

**Doom Slayer is the strong silent type, and stays calm and quiet in combat.**

## Gallery

*This article is a stub. You can help Quake Champions Wiki by expanding it.*
Canna

**Canna** is a modern Nomai located near Blackrock, somewhere in the Gloaming Galaxy, which they considered to be relatively safe.

They encouraged the other remaining Nomai clans to join their clan, as they felt this was the best way to survive. Bromi and Neem's Vessels are on their way to join them. Canna was worried about Neem's Vessel, as they never arrived and stopped sending messages. It turned out that Neem's Vessel ran into trouble during its warp, but that it was on its way to Canna. Canna was relieved to hear this and told any Vessels nearby that they should be cautious of potentially unstable stars.

## Trivia

* Canna's name most likely comes from the *Canna Lily*.

## References

1. ↑ CANNA: If you can reach the Gloaming Galaxy, we’ve found that Blackrock's suns are fairly stable, and life in this star system is (comparatively) thriving. We live in relative safety.
2. ↑ CANNA: It's clear the universe is dying. There are fewer and fewer resources and safe places within space now, so my clan and I believe the best option is for all of our clans to stay together.
3. ↑ BROMI: Canna, we’re making our way to you. CANNA: It’s good to hear from you, Bromi! We’ll watch for your Vessel.
4. ↑ NEEM: Not yet, we aren’t, but nearly. We found trouble during our warp: The triple suns of the Bright Spark star system exploded, and it was only a lucky coincidence we weren’t caught in the blast. We’ll meet you soon, Canna!
5. ↑ CANNA: Has anyone heard from Neem? His clan was on its way to our Vessel, but they never arrived, and he hasn’t sent any messages. I’m beginning to worry.
6. ↑ NEEM: Not yet, we aren’t, but nearly. We found trouble during our warp: The triple suns of the Bright Spark star system exploded, and it was only a lucky coincidence we weren’t caught in the blast. We’ll meet you soon, Canna!
7. ↑ CANNA: I’m relieved your clan is safe, Neem! It’s good to hear your words. Any Vessels nearby, remember to be extremely cautious of potentially unstable stars (which is most of them, now).
Curator (Alpha)

*This article features information from the alpha version of the game. The main game's version can be found here.*

## Curator

### Location

Observatory

The **Curator** is the manager of the Observatory on Timber Hearth. He gives the player the launch codes needed to launch the spaceship. He also is the first to alert the player of the rapid changes to the galaxy. which eventually result in the Sun going supernova.

## Dialogue

### Initial Conversation

* “There you are! I just finished pre-flight observations, and local conditions are good.
 Except... to be honest, I've been getting some disturbing reports from the other travelers. It sounds like things are changing out there.”
	+ **>What does that mean?**
		- “I have no idea! Isn't that exciting?
		 Just when we thought we were starting to unerstand our solar system, everything goes and changes on us! Great stuff.”
			* **>Changing how?**
				+ “Well apparently Brittle Hollow's volcanic moon has started erupting. And seismic activity has been detected beneath the Hourglass Twins.
				 Oh, and there are storms brewing in the Giant's Deep. And... well, you get the picture.
				 Should make for an interesting expedition! Here are the launch codes.
				 You're go for launch. Be careful out there!”
			* **>I'm going to die in space, aren't I.**
				+ “I'm not one for superstition, but isn't that kind of unlucky to say before a launch?
				 It's dangerous out there, of course, but nothing a little extreme caution can't handle.
				 ...Ah! I almost forgot, here are the launch codes.
				 You're a go for launch. Be careful out there!”
	+ **>What do the reports say?**
		- “Well apparently Brittle Hollow's volcanic moon has started erupting. And seismic activity has been detected beneath the Hourglass Twins.
		 Oh, and there are storms brewing in the Giant's Deep. And... well, you get the picture.
		 The point is, things are changing out there... faster than we've ever seen.”
			* **>What does it all mean?**
				+ “I have no idea! Isn't that exciting?
				 Just when we thought were were starting to unerstand our solar system, everything goes and changes on us! Great stuff.
				 ...Ah! I almost forgot, here are the launch codes.
				 You're a go for launch. Be careful out there!”
			* **>Ought to make for one hell of an expedition!**
				+ “Exciting stuff isn't it? Almost makes me wish I were a traveler myself (almost).
				 ...Ah! I almost forgot, here are the launch codes.
				 You're a go for launch. Be careful out there!”