Characters

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This page lists the **Characters** in *Mothergunship*.

Add list of allied characters here.

## Enemies

The enemy fleet is crawling with a variety of robots and turrets out to put a stop to your attempts to self-destruct their ships.

Most enemies have more dangerous, alternately colored "elite" variants, which typically comes with increased health, damage, and fire rate.

Add list of enemies here.

##### Basic Turret

Small turrets which fire single shots at the player. Low health and damage, can be mounted on walls and ceilings.

##### Barrage Turret

Larger turrets which fire a barrage of shots at the player. Low health and damage, but harder to dodge. Can be mounted on walls and ceilings.

##### Megaturret

Massive turrets which fire a single oversized shell at the player. The shell can be shot down but will still detonate. Large AoE and moderate damage. Limited turning radius.

##### Flamethrower Turret

Medium-sized turrets which shoot a stream of fire at the player. Gives a warning beep before charging up. Full 360 degree turning. Moderate damage but short range.

##### Rolling Energy Turret

Medium turrets which launch a homing energy sphere at the player. Has somewhat poor tracking but long range.

##### Mine Layer

Launches a barrage of lava mines towards the player which deploy upon hitting any surface. These deal continuous damage while standing in them.

##### Spider Tank

Large, stationary laser turret. Needs to charge up before firing and has a slow turning radius, but deals very heavy damage on contact.

##### AT Shotgun

Mobile, bipedal robot with twin shotguns and missile launcher.

##### Twerp

Flying robots which need to slow down to deploy their blasters. Low health and damage, but often appear in large numbers.

##### Housefly

Large flying robots with a rapid-firing scatter laser. Ineffective at long range.

##### Bloater

Large floating robot with an explosive magma sac on top of its head. Detonates when in close proximity or when destroyed and summons several Gnats.

##### Gnat

Small, fast flying robots with twin laser cannons. Low health but moderate damage.

##### Staplehound

Small bipedal robots which chase the player and attempt to bite them. Low health and damage, but fast and often appears in groups.

##### Drilljaw

Larger bipedal robots, similar to Staplehounds. Slightly slower, but with more health and a vicious melee drill attack.

##### Electric Hound

Similar to Drilljaws. Lack a melee attack, instead scattering energy orbs around the room which bounce around and create a hazard.

##### Spinbot

Flying buzz saws which charge at the player for moderate melee damage. Often appears in large numbers. Low health.

##### Mega Spinbot

An oversized Spinbot which deals heavy melee damage.

##### Dreadbot

Large bipedal robot with four front-mounted cannons which fire large projectiles.

##### Bomb Bot

Floating mines which slowly follow the player and attempt to detonate at close range. Moderate damage but low health, their explosions can also damage other enemies.

##### Baby BombBot

Miniature floating mines which chase the player. Significantly faster than their normal counterparts but with much less health. Often appears in large swarms.

##### Charging BombBot

Medium-sized Bomb Bots which are significantly faster than their smaller and larger counterparts. Detonates at close range.

##### Mega BombBot

Very large floating mines. Slower and with significantly more health, but with a much larger, much deadlier explosion.

##### Door Guard

Blocks off certain doors with loot behind them. Comes equipped with a large variety of weapons. High health.

##### Laser Trap

Stationary laser grids which can be destroyed. Do not count towards completing a room.

##### Laser Drone

Flying laser grids which shoot numerous beams in every direction. Can be difficult to dodge, especially in large numbers.

##### Shield Tower

Stationary tower which deploys a shield that stops projectiles from going in. Does not count towards completing a room. Always drops an energy pickup when destroyed.

##### Healing Tower

Stationary tower which rapidly repairs enemies within a certain radius. Does not count towards completing a room. Always drops a health pickup when destroyed.

##### Explosive Barrel

Stationary mine that detonates when in close proximity or when shot. Does not count towards completing a room.

##### Mr Waller

Deploys a large shield/bounce pad above it which repels the player and absorbs their attacks. Typically maneuvers to float in front of the player and get in their way. Moderate health, but otherwise harmless.

##### Repairbot

Flying noncombatant robot which travels around the room, healing damaged enemies. Always drops a health pickup when destroyed.

##### Hugbot

Harmless robots occasionally found hidden in secret areas. Drops large quantities of loot when destroyed. You monster.