Kai Gushikan

* Casual
* Hero

## Appearance

### **General Appearance**

Kai is average height with a lean build and messy silver hair, he has dual eye colors, the Right eye is silver like his hair and his left eye is gold in color. He has a lightning bolt symbol under his left eye that he was born with. He usually can be seen wearing light grey sweatpants with black socks, yellowish gold sneakers, a gold tank top and a light grey sleeveless jacket and a pair of sunglasses with gold frames. He also wears a set of dog tags with his families names on them.

### **Costumed Appearance**

Kai's Hero costume is very simple, he wears a gold tank top, his dog tags and some sweatpants along with some combat boots, the left combat boot is gold in color and the right is grey in color. He also has a Grey arm sleeve that extends to his elbow on his left arm. On his lower right arm he wears a shorter gold & white arm sleeve. His hero costume is always changing and adapting.

## Personality

Kai hates being around large groups of people and usually can be seen by himself or with a small group of friends. He doesn't like to have many friends because he doesn't want to suffer the pain of losing them. He Doesn't open up to most of anyone, the less they know the less harm they can do to him or so he thinks. He will often over think situations and play through the outcomes through his head, this works very poorly and often times nothing goes the way he imagined it would. His over thinking will also get him into trouble in situations as he will sometimes accuse his friends or people around him of things they didn't do.

## Character Background

Kai was born into a poor family in the Australian outback, he was the youngest of 5 kids in his family. He would spend most of his time tending to the small ranch his family owned, Fixing fences, feeding livestock, herding livestock, cleaning stalls, filling water buckets etc. Most of his free time was spent at the local gym where he would spend many hours each week training. He was a very athletic kid growing up, he was the fastest in his class and one of the strongest too. Despite this he was bullied by many of the people in his grade. The bullying drove him from a happy extrovert into a shelled introvert. Often times he would avoid everyone to avoid the bullying. Worst part of it is the bullying didn't stop when he got home as his sibling would pick on him because he was the youngest and the weakest. So often times he would spend all his time away from everyone.

His quirk didn't activate until he was 7, he was on the family ranch trying to put a new fence post in, it was too heavy and tall for little kai to lift. He tried very hard to lift it, in the middle of straining himself to lift it, his quirk activated and he lifted it easily. He would then forward use his quirk around the farm to move heavy items and do his job better. Though one day when he was 12 he had overused his quirk on the farm and burned his skin. His parents weren't happy with him at all. He would only use his quirk when absolutely needed from then forward.

From the age of 12 he started taking martial arts classes, he became very good at the! Becoming a black belt in many martial arts by the age of 14. The dojo owner reached out to him and suggested he look into applying to a hero high school in Japan. He was very intrigued by this and talked to his parent's, his mom was on board and wanted him to go, but his dad wanted him to stay on the ranch, after a very long and loud argument his dad agreed, so he started saving money until he could afford to go. All this time he was saving he was also learning and studying Japanese and the school options he could go to. Finally a year later he had enough money to go. The day finally came his bags were packed and he was at the airport in his families car. He was about to get out when his mom handed him something, it was the dog tags that had his families names engraved in them. He promised to wear the dog tags every where he went.

## Character Aspects

1. Tried & True Fighter
2. Emotionally Scars

## Stat Points

 Agility
 Perception
 Durability
 Will
 Total

## Quirk

#### **Veil**

The Veil quirk covers the users body in a white chemical type substance and adds 6 inches(15.24 cm) to the users body as well as the user will appear much more muscular. The quirk give the user enhanced stats when active. If the quirk comes into contact with water or high heats(110°F/43°C +) the quirk can't be used for a period of time. If the quirk is overused the user will get chemical type burns all over there skin.

#### **Quirk Cost (DO NOT TOUCH)**

All quirks in this roleplay are evaluated and priced based on how useful, powerful, or utilitarian they might be. During character creations, all players are expected to sit with a specific moderator with the title of Balancer. This Balancer will go over your idea, ask you questions on specifics and determine a final price for the desired quirk. It is up to the Balancer to determine if your idea is a fair one and to then let you know how affordable your idea is.

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Quirk Points Used
 Quirk Points Total

 * Time Limit(-6): The user can only use their quirk for up to 10 rounds total per scene. However, this can be lowered to 6 if they aren't in tiptop health. Attempting to do so after that point will result in temporary blindness and an inability to use their quirk for 15 rounds. In addition they will suffer from chemical burns for the next few days.
* Weak to Water(-7): If any part of the user's body is exposed to water, that part of them will be unable to manifest their quirk for 15 turns. This includes wet clothing as well.
* Weak to Heat(-6): If the user is exposed to heat from any source that is at least 110°F or 43°C, they'll be unable to use their quirk for 15 turns.
* Enhanced Strength(+4): When active, the user's quirk grants them an extra tier of strength.
	+ Attach(+1)
	+ Enhanced Strength(+4): When active, the user's quirk grants them an extra tier of strength.
		- Attach(+1)
	+ Enhanced Strength(+4): When active, the user's quirk grants them an extra tier of strength.
		- Attach(+1)
* Enhanced Agility(+4): When active, the user's quirk grants them an extra tier of agility.
	+ Attach(+1)
* Enhanced Perception(+4): When active, the user's quirk grants them an extra tier of perception.
	+ Attach(+1)
	+ Enhanced Perception(+4): When active, the user's quirk grants them an extra tier of perception.
		- Attach(+1)
* Enhanced Durability(+4): When active, the user's quirk grants them an extra tier of durability.
	+ Attach(+1)

## Gear (DO NOT TOUCH)

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. Gear is bought using the same points used to purchase a quirk and require specific approval to have as well.

 Gear Points Spent
 Gear Points Remaining