Museum

## Bohemia National Museum

The **Bohemia National Museum** is one of the areas and locations within the city of Prehevil in *Fear & Hunger 2: Termina.* The Museum hosts a public party surrounded by mysterious figures and the law of physics is implied to be inconsistent due the size of this building.

*Proceed at your own risk!*

## Location

It can be reached from the temple site section of the inner city in Prehevil, west of Hollow Tower.

## Gameplay

The museum contains a looping maze layout, due to the inconsistence of laws of physics. The player can interact with some objects which are inside glass cases, a few of those can be broken but it will release an alarm, locking up other glass cases, meaning the player needs to choose which item they wish to pick up. Although the alarm can be activated, none of the entities in this location will become hostile towards the player.

On the section with stairways, the protagonist can interact with the clock as a form of the puzzle to setup the correct time and choose which god is, solving the puzzle will unlock the double doors from downstairs. To solve this puzzle, player needs to collect hints from those entities, starting with Jeeves dialogues about meeting 3 figures, which are the "The Red Devil", "The Sun Priestess" and "the Happy Mask Salesman". The Red Devil will hint about the 35 minutes until 25 for the hour, the Sun Priestess will hint about the hours of the truth that lies between 1 and 2 and the Mask Salesman mentions that this season is the month of sulfur.

The answer for the clock is 13:35 (the hourly arrow must be set after 1) and the god symbol is a triangle between a triangle, which symbolizes the god of Sulfur.

Behind the door, the protagonist will find a room with a huge digged out hole on the center, climbing down the hole will reveal the final location of the bunker with a big mechanized gate on the view. This gate is locked and it can only be opened after turning on all the 3 telectroscopes from another bunkers, unlocking the gate will lead into the White Bunker's dungeon.

## NPCs & Vendor

* Pocketcat
* Jeeves
* Daan (Only after being mutated, replacing the role location from the original Pocketcat)
* Tanaka (Only after being mutated, found next to the Red Devil)
* Olivia (Only after being mutated, found around roaming through the corridors)

## Items

* Gaelian greatsword (Obtained by breaking the display case)
* Yggaegetsu amulet (Obtained by breaking the display case)
* Chac chac (Obtained by breaking the display case)
* Fluted breastplate
* Fluted armpieces

## Trivia

* Even if the player is able to use *Short circuit*, it is not possible to deactivate the alarm system.
* If Olivia gets moonscorshed, the player will witness Pocketcat leaving the museum while pushing her vacant wheelchair, saying that she felt a bit left out from the party. This implies that Pocketcat may have been responsible from the transformation for Olivia.
* It is possible that the crowned creature found while roaming around the corridor could just be a regular horse under the sheets, second by the asset file's name and the unused character asset with a similar file name.
* It is possible to get up to two items from the glass cases if you are fast enough.
* The music theme that plays in this area - "Midnight Hour" starts off using a clock ticking noise as the beat (foreshadowing the clock puzzle at the end of the area). However, 24 seconds into the track this ticking becomes footsteps, the same as the marching heard in "Ashes of War", foreshadowing the White Bunker and Bremen Army hidden underneath the Museum