Movement

### **BASIC MOVEMENT**

The Gorilla Tag movement is a physical movement based system where whatever surface you hit with your hands, your gorilla will move based on your movements in real life. The basic movement is you go higher and farther or shorter and closer, it is as simple as hitting hard to go far, or hitting soft to go little distance. Using this, you can make precise movements on where you would go. *(but don't hit your mom or dad because we can't handle any more lawsuits. We are legally obligated to tell you that we are not responsible for any physical or emotional damage. Just get good.)*

### **ICE**

Like regular ground you can jump and move freely, but you have no traction on the surface. This leads to very high speeds with little control, you can only barely influence the direction by standing and steering on one hand. When moving up a slope with too little momentum leads to steer with hand being inverted.

### **AIR CURRENTS**

The more hands of movement is that of air currents. It’s fairly simple, particles is the air in certain places tell you an air current is present and if you enter it you go flying in one direction. The animation depicts swirls towards one direction in a tube shape, showing the direction of the flight. You can slightly change trajectory by jumping in different angles and speeds.

### **MOVING OBJECTS**

Usually found permanently in a map (most likely in Clouds) a moving object is a hit-box with a set path, allowing you to interact or "ride" them. Most are required for you to try to stay on yourself but a few seasonal objects like the Broom you need to grab them to ride it. Due to some glitches, some objects are known to launch you when exploited properly.

### Ropes (moving object)

The next movement mechanic is swinging on ropes. Using the trigger or grip buttons (or both) you can grab ropes, but they move depending on how much speed you have when grabbing it, swinging in that direction. By swinging on one rope to another you can occasionally hit the max gorilla tag sprite speed. But they can also be used to climb higher by using it like a ladder without swinging. They are split into equal length cylinders connected to each other.

### Shrink train (moving object)

The Shrink Train is a seasonal object that has no hitbox but still can be grabbed (similar to ropes) and travels on a set track in a few maps.

### **ZIPLINES**

The fifth is ziplines. You can grab ziplines (like ropes) and slide down them at high speed. By grabbing, throwing yourself forward, and repeating, you can travel up ziplines, but it is difficult to perfect the technique. To prevent them being broken, you cannot go at every increasing speed all the way up to the max speed like on ice, when going at high speeds, you lose max speed on ziplines.

### **SWIMMING**

This is similar to regular ground movement, but the water gives much less resistance. That means you sink into it while seeing through with a blue hue. Swimming needs lots of momentum to move quickly, the direction of your paddling is dependent on the direction of your palms. Continuous paddling can increase to fast speeds. Be careful because it takes a moment to get to high speeds, you are temporarily vulnerable.

### Lava running (swimming)

Little to no difference from water, just more resistance when swimming. Due to this, using an advanced technique, you can run on the lava without being eliminated in any gamemode. (seasonal) https://www.youtube.com/watch?v=aj2TBOUjx7U

### **NPC'S**

Among the few npcs in gorilla tag, a few of them force movement. The Monkeye variants will both use laser eyes to force apply tag lag, then make the maze floor of the Basement incorporable, causing you to fall to the lower level. (click this for more info)

### Ghosts

Forced movement could also be caused by two of the temporary halloween ghosts, Lucy and the Ghost Wanderer. Lucy will chase a random player before unavoidably lifting them into the air. The ghost wanderer is different. When completing the witch spell (refer to this page for more info) you get "zero gravity" where you will float much farther and fall slower than normal while in effect. Players were known to use this spell to barely float to the corner of Tutorial.