Scrimmy Bingus TEN

**Scrimmy Bingus TEN** is the tenth installment of the Scrimmy Bingus franchise, released on October 25, 1996. The game was released for many platforms, but most notably for the Nintendo64, PlayStation, SegaSaturn, PC, and the WonderSwan Color. The game was intended by Crogus Interactive to be the final game in the Scrimmy Bingus franchise, but after the positive reception to its two previous games, they decided to continue on with the franchise.

## Plot Overview

The game immediately picks up after the events of Scrimmy Bingus: The Price of a Soul, in which Scrimmy and his adventuring party used TimothyPlus' teleportation device to find his location. They are spawned into the West Side Park in Newark, New Jersey. There, all three Crodon are seen, and TimothyPlus is tied to a tree. A battle ensues, in which Broogus spares the player's life and the Crodon flee to Tammus Tower in the Torgo Dimension. TimothyPlus is freed and gifts the party with a Devistar, a sword capable of banishing the Crodon back to their home dimensions. He then leaves to return to Rutgers-Newark University Campus, where he stays until TimothyPlus+.

The party then finds a note left by Broogus, who reveals that the Bingus was kidnapped by the Crodon and is being held in Tammus Tower. The player must use the Alphon to reach their location and save the Bingus, or else the Crodon will take over the entirety of the universe.

The player and their adventuring party then traverses many dimensions, fighting monsters along the way. Eventually, they reach the Torgo Dimension, which holds some of the most dangerous monsters in the series. Upon arriving at Tammus Tower, the party realizes that the Crodon posses a device that will transform the universe into one of their making, and the way to activate the device is to infuse it with The Bingus. They are about to perform the bonding ritual when the party arrives, and a battle ensues.

During the battle, Broogus is about to be banished by the player when he takes off his disguise, revealing himself to be Hurgus. Hurgus then aids the party in battle. However, the Crodon are much stronger than the party is, and towards the end of the game the Crodon are able to incapacitate everyone in the party except Scrimmy. Bingus, mid-infusing with bonding ritual, reveals that Scrimmy is actually his destined vessel and that he has been inside Scrimmy the whole time. Bingus then uses the bonding ritual to instead transfer himself into Scrimmy, and with their shared power, they destroy the device and banish the Crodon back to their home dimensions. They then revive the party and transport everyone back to Newark, New Jersey.

Bingus and Scrimmy settle back in Bingus' home apartment from the original game. The rest of the party go their separate ways, back to their original homes or to new places that they wish to explore. Its shown that Hurgus moves in with TimothyPlus as a research assistant and Bingo returns to the Deridgivers. The game ends with Scrimmy Bingus satisfied to be complete, now happy with the state of the universe as a broken but beautiful mess.

## Gameplay

The game is a role-playing game, where the main character is Scrimmy and he must fight the evil Crodon to stop them from taking over the land. You can also play minigames in this game, and some of them are loosely based around the area you play them in (for example, at one of the lakes you can play a simple fishing minigame, or at the casino you can play one of the slot machine minigames and a Japanese mahjong minigame, which was replaced with a straight poker minigame in both non-Japanese versions). The game also features Tickets, which is used to purchase items and minigames (for example, a more powerful sword).

## Franchise's Planned End

It is widely known that originally, Scrimmy Bingus 64, Scrimmy Bingus: The Price of a Soul, and Scrimmy Bingus TEN were meant to be a finale trilogy that wrapped up the events of the Scrimmy Bingus franchise. However, at this point in time Crogus Interactive had so many new employee offers who wanted to continue making Scrimmy Bingus games, so they decided to hire on a slew of new teams and continue the series. That being said, the story wrapped up mostly in this game, so Crogus had to hastily rework the plot in the eleventh installment. Connoisseurs of the Scrimmy Bingus franchise believe that this is where the series' overarching plot officially went off the rails, giving rise to all of it's continuity issues later in the series.

## Trivia

* The game is titled 面倒ビンガスTEN (literally "Troublesome Bingus TEN") in Japan, and 귀찮은우리를빙TEN (literally "Bothersome Bingus TEN") in Korea.
* The Asian versions of the game were outsourced to Altron under license by Crogus.
* The game was released in Japan on December 9th, 1996, in Korea on May 27th, 1997, and in Southeast Asia on September 18th, 1997. The Southeast Asian version of the game was also available to be purchased in the USA, Europe, and in Somalia on the Crogus Interactive website (who also published the game Digimon Anote/Cathode Trainer: Veedramon Version on their website).
* The game comes with a cable that plugs into the side of the WonderSwan Color and plugs into a PC. This is used for Bingus.net capability, but the game can also be used without Bingus.net (Bingus.net can also be used without Scrimmy Bingus TEN).