La Lyllalean Dynasty test

## La Lyllalean Dynasty

The Dynasty's War Banner

Known for their beauty, longevity, arrogance, magical supremacy and their devotion to their Six gods, the elves of the Lyllalean Dynasty consider themselves the custodians of the Great Symmetry – the delicate balance upon which the world hangs. They believe that it is their destiny to protect Malm from any world-ending cataclysm by ensuring this balance is maintained, and that the burden is theirs to guide the short-lived races and stir them from their false idols and life of barbarism.

The Dynasty is ruled by an ancient line of exceptional high elves, the royal House of Lyllalea, who see it as their sacred mandate to promulgate the worship of the Six to every corner of Malm, so the world will know the truth of its creation and the balance will nevermore be upended.

With the elvenkind riven by a great civil war, this proud and noble queendom seeks to unify all elves under its banner once more. Their history and achievements are a sprawling tapestry, embroidered in blood, magic, and gold.

## **Background**

#### When One Became Six

The tale of the Lylallean Dynasty starts in the ruins of another. In an era where the natural order of the world grew distorted, as elementals of each of the Six run rampant and lay devastation to the realm of Treaq. Famine, disease and endless calamity were but truths of the world of chaos. Even the most noble of elves in character would anoint their souls in the colours of the Six, giving way to the birth of the other elven races in a bid for protection and prosperity in a world starved of it. Once united as One now divided in Six, stood divided and each shard fought for its own place in the world. The White-Gold Era before it had given way to weakness, to weak men who had forgotten that sometimes greatness can only be achieved through sacrifice and that calamity awaits in the face of those who forget to learn from the past.

#### The Rise of the Dark Elves

All light is destined to fade, for even as the light of Galathilion the Wise endured a hundred years after his death, it was destined to fade for the Dark Elves who had suffered the greatest amidst this chaos had surrendered themselves to the umbral god, Zom, in order to complete their dark transformation. First amongst them stood Daianara Ebonheart, most beloved by Zom and his chosen in this world. The end delivered at her hand in a bloody war where brother fought against brother over the fate of a people. The last of the White Kings selflessly sacrificed himself in a miracle of light to save at least those within the royal palace from the razing of Galathiras, the royal capital of that era.

A new hegemon of elvenkind had risen, yet it would not be the chosen of Nom’ani to reign but the chosen of Zom. An end was brought to the calamity that laid waste to the realm. The vast hordes of Zomspawn turned onto the plague of monsters roaming across the land, having found purchase in the weakness of the elven people they were now once more expelled and driven back into Draxington. The magick of the Umbral is a powerful one, but not without a cost as the sacrifice of blood was demanded and it would be the Sun and High Elves to be the ones to supply it.

#### Three Saints, Three Sisters

A fallen father of noble blood, forced to bleed out on the blood-soaked altars of Zom became the catalyst for change, for rebellion. As Kui had wept and given birth to the elven people, so would the tears of three daughters of Lyllalea shed that day give birth to a new hope. The eldest raised the blade and made war upon the Ebon Legions of the usurper-queen, and while she held strong and prevailed over mortal blood, it were the spawn of Zom that proved to be her undoing. Alike to the White Kings of yore, she proved the virtue of her blood by remaining the last on the battlefield to offer her soldiers an escape.

The second sister raised the spirits of the people, for her voice could mend the hearts of the broken with hope and gild them with courage. Even when alone, she could behold a world and if none other but she saw it, it was one that tens of thousands would walk and bleed for to behold and turn dream into reality. Ever beloved and free of sin, she was undone, betrayed by those she had sworn to protect and said to have cried for three days and three nights upon the altars of Zom. Alike to the White Kings of yore, she proved the virtue of her blood by never cursing the names of those who betrayed her.

#### The Phoenix Takes Flight

And so the youngest of sisters remained, alone in a world not kind to those who stand in rebellion. Yet her path took her to a place undreamed and forgotten, beyond great seas of fire and deserts of ice. On the threshold, a star born from the heavens flew down in the form of a golden phoenix to meet her. A heavenly guardian born in aeons past stood as the final barrier at the edge of hope. Yet it was no contest of mortal strength, but the judgement of her worth, which won true, and won her passage. The phoenix guardian guided her, to a place already primordial when even the ancients were yet young. There, she and twelve others of noble birth claimed the fruit of knowledge and brought it back to Malm. Thirteen tablets in number, made of stone unknown to mar to steel or the edge of time. Six spoke of the divine and their great design. Four revealed the truth of things and the birth right of elves and the last three speak of secrets yet unspoken to this day. Yet one truth stood above all others, balance had to be maintained for creation could only endure when the Six exist in accordance with another.

Amatharysia Lyllalea, the last and youngest of three would elevate the trials and tribulations of the elder two to become the foundation of a new era. The hardened soldiers forged in the crucible of war against not only Dark Elves but also spawn of Zom became the core of a new army. Anointed in the light of the Six and sworn as the very first Knights of Lyllalea. Their armour cast red to remember the commander that had died for them, to remember the sacrifice and to repay it, for it was only the living who could remember the dead and in turn give meaning to their deaths.

#### Hail Holy Queen

With erudite magi in step, Amatharysia travelled the land and liberated it from the elemental chaos that had consumed it. Wisdom gained through tablets of ancient truths transformed into the cure for the disease of the land that had divided a people once most proud and noble. It had been the Six that divided and it would be the Six to unite, teaching the people that to praise them all would in turn bring balance and peace to heaven and earth. She found none willing to listen till all from commoner to noble remembered the Lyllalea that had died for them and had loved in them to the end and so their hearts opened to queen and divine alike. Twelve lords of Treaq once divided now stood united to crown the last of the Lyllalea as the first of a new Dynasty, the first of La Lyllalea.

#### A New Dawn For Elvenkind

Restorer of the elven world, having mend the hearts of people and the land alike she and her knights of Lyllalea marched upon the dark usurper-queen. Prevailing where many had failed, exorcising darkness till only their victims remained. Yet as many she had touched, the hearts of the Dark Elves she could not for they remained defiant to her. Unwilling to found her reign on slaughter of untold proportions, she instead spared both Dark Elves and their usurper-queen and exiled them to a land far away. Perhaps setting the stage yet again for tragedy but for now peace had come and the start of a new age of elvenkind had dawned.

## **Faction Regulations**

### **The Citizenry**

* The monarchy is revered by its members, is considered sacred, and has absolute power within the Dynasty. The High Queen and the first Princess have the deciding powers over every Dynasty region and official. Among their many responsibilities, they also choose who to raise into the rank of Field Marshal.
* Councilors govern their respective cities and their official powers are restricted to those cities and to the council. The council exists for councillors to relay the needs of their city to each other and the monarchy, for a fully functioning support system.
* Citizens are viewed simply as everyday townsfolk. They are often at the bottom of the social hierarchy. Respect often is earned and very much depends on their race and occupation. Attire is of their choosing but typically suits their type of employment.
* Slaves are not allowed to be members of the dynasty. Slavery is very much alive and allowed within the dynasty due to special interests, but often viewed negatively.

### **The Military**

* Grand Marshals are the highest military rank. They are respected as officers. Soldiers and knights cannot become field marshals as officers in the dynasty are chosen from the elite or ruling class, typically former members of The Council but not always. Attire should be regal and flamboyant, and must include an aethertech weapon.
* The five regiments are for those who have shown their mettle enough to be taken on and trained within these elite orders. Soldiers make up the bulk of the Dynasty’s army and are respected as front line grunts. They are usually somewhat seasoned and often show eagerness to advance into the regiments but are generally seen as highly disposable infantry. Soldiers can be any gender and any race.
* Elves can join any regiment. Half-elves and Wild Elves are considered on a case by case basis. Everyone else has to go to the Pathfinders first. Humans and monsterkin are only very rarely admitted.  Drow cannot join the Dynasty, but are allowed to work with the Dynasty in extremely rare cases.
* Full elves can start as high as rank three in any regiment, but are then required to provide a written backstory to one of the faction leads for approval. This is to make certain that their character's history is lore consistent and doesn't fall outside what would be appropriate for someone of the chosen rank and regiment. However, we will explicitly note that starting at a higher rank will never be taken into account for progression into the officer ranks over more active and contributing players.

## **The Six Regiments**

### **The Phoenix Knights**

Named after the mythical phoenix that guided Amatharysia to the ancient tablets, the title of Phoenix Lord was first held by one of the twelve noble lords that crowned the first monarch of La Lyllalea. The title was given to him by Amatharysia for being the strongest in martial might, and the auspicious ceremony gave birth to the regiment of The Phoenix Knights, which at first were held exclusively by those of nobility.

Over time, as the Phoenix Knights became a regiment more of status than capability, and the Phoenix Lord grew dissatisfied with the pretentious whelps that dishonored the titles upon which they sat. In a moment of fury, the Phoenix Lord mandated that each and every Phoenix Knight must duel with him in a trial of martial might to determine who was worthy to stay within the order.

The Phoenix Lord was far stronger and more capable, yet his intent was true. He tested each knight fairly, those both fresh as well as those who ranked as veterans. He tested their courage, to accept the frightening test. He tested their minds, to adapt in the heat of the battle against the strategies he employed against them. He tested their martial abilities, and lastly, their valour, once they lay broken and battered, to see their determination to prove their worth in the face of mortal injury.

Many of the regiment were cast out. Those who were worthy but otherwise lacked the skills were relegated down to become Aspirants, trainees who would one day seek to earn back their title. Those stronger but lacking in the mind for battle, were relegated as well to the new rank of Warden. Only the best, the near pinnacles of martial supremacy, valour, knowledge and true holders of the 'measure' were allowed to remain as Phoenix Knights and Archknights, never again to dishonour the heritage of the name.

The Phoenix Lord opened up the regiment to all who were worthy. A Phoenix Knight must have shown great honour, valour, martial might and a keen mind just as sharp and deadly in strategy. Since then, the regiment has remained the home of those who seek to hone their martial abilities to their utmost limit, but it has also remained an elitist one, exclusive to those who would bring honour to its name. To this extent, Phoenix Knight's carry with them the "Oath and Measure."

The Oath is quite simply “My honor is my life.” It is the code by which all Phoenix Knights must live.
The Measure is a set of written rules and guidelines that the knights are supposed to live by. Wardens study the Measure before becoming a Phoenix Knight. The founder originally wrote the document of the Measure, one which spanned over fourty 200-page volumes. However, a small glimpse into the studies that wardens and knights will go through is offered here:

*The Oath governs all a Knight is and does. It is his life’s blood, it is more sacred to him than life itself.*

*The Measure of a Knight is taken by how well he upholds the Oath. We judge a Knight against the Measure and by the Measure. The Measure of the Phoenix deals with wisdom, perseverance and charisma among the Knights. The Measure of the Warrior deals with the discipline and honour among Knights. The Measure of the Crown deals with Loyalty and Obedience.*

*No Knight found wanting in the Measure of any rank shall command Knights on the field of battle nor council with them until repented and redeemed of his unknightly deeds.*

* Aspirant
* Warden
* Phoenix Knight
* Phoenix Archknight
* Phoenix Lord

**Training Rank - Aspirant**

***Requirements:*** *Has shown valour in the field of combat, as well as potential to be a student of war.*

***Uniform:*** *Red focused colour scheme that is not too extravagant. Medium or heavy armor preferred.*

Aspirants are the hopefuls of the Phoenix Knights, They are chosen not only for their physical abilities displayed in battle, but also for their ability to adapt. Aspirants must spend much time devoted to honing their skills with their chosen fighting style if they wish to remain a prominent prospect within the regiment. The Phoenix Lords value commitment highly, and the amount of would-be Wardens thrown out for laziness are steep.

Phoenix Knights value self-sufficiency - the ability to learn from ones' own mistakes. However, Aspirants may turn to higher ranks for aid or guidance, but the need for permanent instruction is seen as weak.

A soldier may request to become an Aspirant and undergo evaluation, but it is seen as far more promising to be chosen unprovoked.

***OOC:*** *This rank carries with it a lot of potential for progress and rp in development to help the character and player learn the values of the Phoenix Knights and devote themselves towards the training and development of the character in that regard.***Standard Rank - Warden**

***Requirements:*** *Surpassed The Trial of Arms. Shows conformity to the values and expectations of the Phoenix Knights.*

***Uniform:*** *Colour scheme dominated by Reds, and can feature accents of black and white. Should not be too extravagant. Medium or heavy armor preferred.*

The Warden stands as a member who has passed their initial training and test and has internalized the ways of the Phoenix Knights. The Warden is a capable combatant and is beginning to learn how to truly hone their instincts and critical thinking in the heat of battle. A Warden has developed a preferred fighting style that they would now specialize in, from any form of physical combat.

The Warden's training is however far incomplete, they must yet seek the perfection of their craft as well as learn a form of ranged or melee combat, whichever they are lacking. They are also expected to study under a Knight or higher to gain the knowledge required to further cement their understanding of Phoenix Knights.

***OOC:*** *This is the standard rank of the Phoenix Knights. Being in this rank suggests that the character has trained as an Aspirant, and is somewhat knowledgable about the regiment.***Elite Rank - Phoenix Knight**

***Requirements:*** *Achieved the recognition of an Archknight or higher. Surpassed the Trial of Foresight.*

***Uniform:*** *Red and white focused colour scheme, and may have black accents. Should feature one ranged and one melee weapon if possible.*

Respected as a fully fledged member of the Phoenix Knights, the Knight represents one who has mastered at least one physical form of both ranged and melee combat styles. The Phoenix Knight, aptly named after the regiment itself, is tied to a long and deep history that pre-dates the Dynasty itself.

A knight is expected to understand the true significance of the regiment and it's history. They are also expected to serve as an example for those beneath them in rank and those outside of the regiment. Failure to uphold to values that come with the title, or dishonorable actions carry swift and harsh punishments to those at this rank or above, which often involve relegation to a lower rank at repeat offenses.

The Phoenix Knight serves as a captain and guide to both Aspirants and Wardens.

***OOC:*** *Requires in-depth knowledge on elven lore and an interest in combat flavors and strategy. Must demonstrate an activity within the role, a willingness to interact and create roleplay with others, espicially Aspirants.* **Officer Rank - Phoenix Archknight**

***Requirements:*** *Achieved the recognition of the Phoenix Lord or higher. Surpassed the Trial of Supremacy.*

***Uniform:*** *Red and white focused with gold accents. Should feature sensible heavy armour. May feature some lavish details and ornaments.*

An Archknight is one who has reached the near pinnacle of martial prowess, second only to a Phoenix Lord. They are considered the shining examples of what Aspirants could become, and are so exceptionally skilled that their fighting forms become things of beauty, both brutal and deadly, with the grace and precision of their elven training.

Archknight's are the officers of the Phoenix Lord and are given greater authority and more responsibility. They are expected to maintain the level of quality and expertise of each of the Phoenix Knight's members and ensure - to the best of their ability-, that the members below them do not bring dishonour to the regiment. They have the authority to command those who rank below and they may oversee trials for the promotions of their junior members.

The Phoenix Lord selects those among his knights who surpass all others, not only in terms of military might, but also in the embodiment of what a Phoenix Knight should be at their finest.

***OOC:*** *Can only be earned through promotion. Requires general in depth knowledge on the setting. Must demonstrate proficiency and activity within the role. Comes with the OOC responsibility to stimulate roleplay within the regiment and the faction and to be more active as both a catalyst for development but also to involve others in storylines.***Regiment Leader - Phoenix Lord**

***Requirements:*** *Must have the approval of the Lord-Marshal and the Royal Princess. Surpassed the Trial of the Phoenix.*

***Uniform:*** *Red, black, white and gold colour scheme. One may use all of the colours but red and gold must be featured. Should feature sensible heavy armour and weaponry. May feature lavish details and ornaments.*

Phoenix Lord is the highest rank of Phoenix Knights and there can only be one Lord at a time. Typically, once an individual becomes the Lord, they keep the title until they either are deceased or they choose one of their Archknight's to pass the torch onto.

A Phoenix Lord is a true embodiment of an unwavering valour, an undying strength, and the foresight of the celestial Phoenix that guarded against Amatharysia's passage. The trial of the Phoenix is only available to one who would take the position, and is conducted in secrecy.

Acting as an advisor on matters of war, they are at the direct disposal of the Field-Marshal, Royal Princess or the High Queen, and are entrusted with the cultivation of their regiment.

***OOC:*** *Requires an understanding of the lore of the Six and the character to be deeply immersed in their tradition and beliefs. To be anointed by each of the Six can only be done through Dynasty-run rites. Requires deep proficiency in their role and organizational abilities to facilitate roleplay and to deal with the members of the regiment.*

### **The Silver Vanguard**

It is said that in the early days of the Monster Wars, a small city-state within Treaq held a battle; the likes of which had never been thought possible before. Some say the battle took place in the 1230s, and others say it was later, in the 1240s but no matter what year it started, the story itself remained unchanged. This story is the birth of what became known as the Silver Vanguard. May it forever be etched into the legends of The Lyllalean Dynasty.

While the Monster Wars were still new, not every town and village in Treaq had the same military support. One particular area, known as the Silver Woods, was no stranger to this fact. While the Silver Woods had become locally famous for a silver vein struck in their mines years before, as the resources were taken out of the ground, the area lost its allure to the state. This proved particularly problematic when the monster raids had started, as the military presence they used to keep had become effectively null. After a short span of time, the residents; mostly mothers and children, as the fathers had been sent to other mining towns, grew tired of the constant destruction and rebuilding of their settlements. Using what they had at their disposal, they crafted weapons from the silver they still had, and began to fight back.

Silver has been rumored for centuries to be a particularly effective defense against monsters. Whether this rumor was present back then, or possibly created DUE to the folk of the Silver Woods is still up for debate in the modern era. After a particularly bad monster raid, the surviving mothers began to smelt new weapons from the silver that had been left by the men. Besides utility tools, these were the only resources they had available for defense. Over the course of a few months, these silver-wielding women learned how to effectively kill with the new weapons, even going so far as making small hunting parties to eliminate nearby threats. The women of the Silver Woods made their own miniature military of which they could defend their young.

As it went in the Monster Wars, another raid was to be upon the rebuilt settlements in the Woods. For ten whole days, the biggest raid to ever be seen by the Silver Woods would rage on, and for ten whole days, it was defended against. The fed-up Silver Warriors of the Woods, as they named themselves, fended off the impressive monster raid force and reduced it to nothing, somehow only suffering minor losses to their own numbers. By the time word could even get out of the Silver Woods to reach the Dynasty, the Silver Warriors were already on the path to victory. Days later, the military did show up, their commander leading the visit. Upon inspection and receiving a detail on the events, the military offered the brave mothers a spot in their ranks. The Silver Warriors declined, stating that if they needed the help of the military, they wouldn’t have been alive to tell their own tale. That they were fine on their own.

Centuries passed and the Monster Wars finally came to an end. The Silver Warriors of the Woods remained a powerful defense, only growing in numbers as new generations were born to continue the fight. Traditionally, they kept the force as women, letting men do such tasks as mining, smithing, and other labors as opposed to joining in the Silver Warriors. Since men weren’t needed at the birth of the force, they weren’t considered as it continued, less a Warrior Mother gave birth to a male and truly wished him to learn amongst his female peers as her legacy. His legacy, of course, would have to be female if the family wished to continue into the Warriors from there. This is to ensure tradition is adhered to and preserve the history of the Silver Warrior Mothers of the Woods (the name given to the original legacy after time).

Around the year 1500, a representative from the Dynasty Military made a round to the Silver Woods. The rep offered a career opportunity to any women of the Silver Warriors who wished to serve as Royal Guard in the City Watch™. While some elders moved to refuse the offer in totality, the eventual decision was made for a few veterans as well as their children to go back to the capitol and join them there. To this day, the Silver Warriors of the Woods still exist at their original settlements and veterans still come from there to train new recruits in the capitol.

The women that had gone back to the capitol were given the position of City Watch, the eldest, and most capable of them serving as the leader of the Queensguard. Their prowess and reputation made them perfect candidates to protect the royals and peace within all facets of The Dynasty. As the guardian force grew larger and stronger, it was renamed the Silver Vanguard, paying respects to the weapons of choice, as well as the original Silver Warriors of the Woods. The duties of the Vanguard eventually expanded into mediation and rooting out corruption, due to the customary honorable and exemplary morality that the regiment upheld. Just like their forebears held the monster insurgencies, the Silver Vanguard became a beacon of prestige and honor.

In today’s era, the SIlver Vanguard upholds security and justice for both high and lowborn; commoner and noble alike. They are traditionally still all-female, but may add men on a case-by-case basis, for example: when only a son was born to be indoctrinated, or a particularly honorable and skilled man was looking to join, who would be open to new teachings. While the elders of the Vanguard still exist and are more strict in their ways, the newcomers are less so as they are raised with more of a royal influence. They carry out their justice wearing armor best suited to their abilities, and the infamous Silver Cloak with the Dynasty Phoenix in outstanding red on its sides.

* Prospect
* Silver Maiden
* Silver Dame
* Silver Baroness
* Silver Countess
**Training Rank - Prospect**

***Requirements:*** *Versed in the blade and mind alike.*

***Uniform:*** *Deep red colour scheme with silver accents. Should be clad in sensible armour that is not too lavish.*

Selected from those possessing both a talent for battle and a keen mind, it is their unquestionable loyalty to the monarchy that is tested first and foremost. Paired with either a Silver Maiden or Dame, they are expected to emulate their seniors and in turn receive instruction and training. Often employed as assistants, their tasks may seem trivial at times but it often serves to prepare them for the true work ahead of them. For the Silver Vanguard can rarely afford to err in their judgment without severe consequences that may end careers and sometimes even lives. Those worthy of ascension to Silver Maiden are granted their own silver blade, considered to be the mark of their position.

***OOC:*** *An entry position for those who want to immerse themselves in a blend of military and court roleplay. Allows to familiarize themselves with elven culture, intrigue and etiquette and permits advancement in only a few roleplays unless stated otherwise by the Prospect.*

**Standard Rank - Silver Maiden**

***Requirements:*** *Received their silver blade.*

***Uniform:*** *Deep red colour scheme with silver accents. Should be clad in sensible armour that is appropriate for court. Topped with solid silver cloaks.*

Silver Maidens, also commonly referred to as the Queensguard. Despite their prestigious title their duties are far more varied than it would seem on the surface. Beyond being responsible for internal security and dealing with prisoners of note, they often accompany the other regiments in their work. Often this is done to merely remain informed of ongoings throughout the military, but at times they may have been charged to investigate certain figures. Naturally they also attend court to act as the guard of the Lyllalean royalty.

Silver Maidens may mentor up to three aspirants at a time, considered to be a vital means of proving themselves to be worthy of the position of Silver Dame.

***OOC:*** *Requires knowledge on elven lore, court politics and intrigue. Should display proficiency in their role and be independent in shaping and pursuing plotlines. Silver Maidens are advised to be proactive in their activities and shape their own investigations and threads rather than to wait for higher ups.***Elite Rank - Silver Dame**

***Requirements:*** *Possessing the means and talent to lead investigations.*

***Uniform:*** *Deep red colour scheme with silver accents. Should be clad in sensible armour that is appropriate for court. May feature some lavish elements to denote their rank. Topped with silver cloaks with bright red accents.*

Just alike that the Silver Warriors never were deemed to be fit for battle, so is it that there is no formal trial to be elevated to become a Silver Dame. Instead one must become befit of the title by naturally gaining the authority of one through one’s force of personality and cunning. So it is apt to say that Silver Dames are those amongst the Silver Maidens with a natural talent for leadership and allocating the right person for the right task. Silver Dames are largely preoccupied with the day to day affairs in various investigations and offering instruction and guidance to their subordinates. Unlike the Silver Maiden, the Silver Dame is allowed to mentor five Prospects at the same time.

***OOC:*** Requires knowledge on elven lore, court politics and intrigue. Should display proficiency in their role and be independent in shaping and pursuing plotlines. Expected to not only be proactive in pursuing roleplay but to be active in creating it for others. Also require a decent level of activity to remain abreast of recent events and developments to remain relevant in their role.**Officer Rank - Silver Baroness**

***Requirements:*** *Undeniably fit for the position.*

***Uniform:*** *Deep red colour scheme with silver accents. Should be clad in sensible armour that is appropriate for court. May feature some lavish elements to denote their rank. Clad in silver cloaks with black accents.*

Befitting of the character of the Silver Warriors of eld, the Silver Baroness is no mere officer within a chain but an icon of the authority of the Silver Vanguard. To be approached by a Silver Baroness in her official capacity often imparts the severity of the situation and one’s place within it. Judge and executor alike, they are greatly respected but far from loved and that is how they often prefer it. They direct Silver Dames and those below to commit to particular investigations and only rarely take to the field, but when they do be warned.

***OOC:*** *Requires knowledge on elven lore, court politics and intrigue. Should display proficiency in their role and be independent in shaping and pursuing plotlines. Expected to not only be proactive in pursuing roleplay but to be active in creating it for others. Also require a decent level of activity to remain abreast of recent events and developments to remain relevant in their role. Should have proven and distinguished themselves throughout roleplay.***Regiment Leader - Silver Countess**

***Requirements:*** *Appointed at the will of the monarchy.*

***Uniform:*** *Deep red colour scheme with silver accents. Should be clad in sensible armour that is appropriate for court. May feature some lavish elements to denote their rank. Clad in black cloaks with deep red accents.*

One Silver Countess for each Lyllalean royal, such is how it has always been. They are their first guard and thus the Silver Countess and the royal in question possess a deep bond of trust for the Silver Countess to have been chosen. At the head of their personal guard they ensure that any threat is eliminated before it can even rear its head. Possessing the acumen to navigate both battle and the intrigue of court with seamless grace. They also serve a ceremonial role as the keeper of ancient traditions of the Silver Warriors, at least in name.

***OOC:*** *Requires knowledge on elven lore, court politics and intrigue. Should display proficiency in their role and be independent in shaping and pursuing plotlines. Expected to not only be proactive in pursuing roleplay but to be active in creating it for others. Also require a decent level of activity to remain abreast of recent events and developments to remain relevant in their role. Should be competent in organizing roleplay and members.*

### **The Pantheon Guard**

In Galathilion's time, he strove to teach the kindness and empathy that he led with, to others. His followers took to his lessons like a flock to their shepherd, and became priests, clerics and knights that wished to follow in his footsteps. Commoners and aristocrats alike took to worshipping  even one that they did not fully understand at the time.

When elvenkind discovered the ancient runes that revealed the true nature of the planet, and that of the Six, this order found clarity to their once narrowed vision. In recalling Galathilion's words of his purpose, to "Bring to light an order for kin that will span the ages, and eventually, bring order to a world of chaos," was at first thought that this referred to No'mani, but in the light of the discovery of the six, the first clergy broadened their horizons, taking it it upon themselves to be the heralds of faith. The first Lyllalean monarch recognized their devotion, and brought to bear an order that would not only spread their worship, but also safe-guard and enforce the Great Symmetry. They were named the Pantheon Guard, with Galathilion's followers at their head.

By the time the Dynasty came into being, the Six’s presence had already gone dormant, creating the need for the Pantheon Guard to conduct rituals to form a connection to their chosen deity. Undergoing a Rite was a herculean task as it brought an individual closest to the deity’s domain, this causing those with faltering faith to be left mad, or worse, catatonic. Those who succeeded in their Rite became known as the Anointed, gaining them entry in this elite sect, as they have been recognized as worthy of carrying the blessings of one of the Six.

As such, the Pantheon Guard became renowned for their undying faith. It emboldened them, becoming immovable walls on the battlefield with the will to serve their god till their dying breath, unfettered by wounds and spells both minor and dire. Strengthened by their divine blessings, these holy warriors laid would lay waste to any who posed a true threat to the Dynasty and to the Great Symmetry.

* Anointed
* Sixsworn
* Hierophant
* Paragon
* Exarch

**Training Rank - Anointed**

***Requirements:*** *Anointed in one of the Rites of the Six.*

***Uniform:*** *Colour scheme dominated by deep reds. Should feature sensible heavy armour but not too extravagant. Or features softer garments in the role of a priest. Where possible, include items of faith.*

Anointed are the fledglings of the Pantheon Guard. Before becoming Anointed, the individual begins learning the Six's most fundamental teachings created by the founder Galathilion the Wise until they are prepared to take their first rite. Only after they succeed in the ceremony will they become Anointed. The true test of their faith in the Six comes upon their ascension, enduring temptation and weakness in their duty, they are the most susceptible to be fully coloured in heart and soul by their god. During times of strife it is perhaps ironic but necessary that they turn to the other five for succor and guidance.

***OOC:*** *Requires an understanding of the lore of the Six and the character to be deeply immersed in their tradition and beliefs. The anointment either has to be done through a Dynasty-hosted event or be already present in the character’s background.***Standard Rank - Sixsworn**

***Requirements:*** *Anointed in at least two rites of the Six.*

***Uniform:*** *Colour scheme dominated by deep reds. Should feature sensible heavy armour but not too extravagant. Or features softer garments in the role of a priest. Where possible, include items of faith.*

Stalwart pillars of the Pantheon Guard that form the majority of those within the order. For many this as far as they can come, for the weight of the power of a single god is already a terrifying thing to wield let alone all Six. Theirs is a pursuit of seeking what cannot be obtained, to find the perfection needed to endure and triumph over each of the rites. To build strength to endure rites yet to come and to harden the mind so they unbroken. Every rite ever harder for the Six are ever jealous in their affections. Amongst the Sixsworn exists brotherhood that can be seen in very few other places within the Dynasty, for their struggles and hardships are shared even if they may walk their paths differently to the same ideal.

***OOC:*** *Requires an understanding of the lore of the Six and the character to be deeply immersed in their tradition and beliefs. The anointment either has to be done through a Dynasty-hosted event or be already present in the character’s background.***Elite Rank - Hierophant**

***Requirements:*** *Anointed in three rites of the Six.*

***Uniform:*** *Colour scheme dominated by deep reds. Should feature sensible heavy armour. Or features softer garments in the role of a priest. Where possible, include items of faith.*Deeply immersed in the mysteries of the Six, their dedication is matched by few as they aspire to not only deepen their own understanding and attunement to the Six but actively support and inspire Anointed and Sixsworn to endure and prevail over their tribulations.

***OOC:*** *Requires an understanding of the lore of the Six and the character to be deeply immersed in their tradition and beliefs. The anointment either has to be done through a Dynasty-hosted event or be already present in the character’s background. Should display active participation in Dynasty roleplay and proficiency within their role. Considered to be the elite of the Pantheon Guard they are often kept in reserve in the rare occasions an entire unit of the Pantheon Guard is deployed in battle. Often unleashed where the enemy is at their weakest, their strength and valour has turned battles from certain defeat into unlikely victory many times throughout history.***Officer Rank - Paragon**

***Requirements:*** *Anointed in all the rites of the Six and possessing virtue unmatched.*

***Uniform:*** *Colour scheme dominated by deep reds. Should feature sensible heavy armour. Or features softer garments in the role of a priest. Where possible, include items of faith. May feature some lavish details and ornaments.*

Paragons are the second-highest rank among the Pantheon Guard and second only to the Archon. Due to the rigorous training these knights go through, only six knights can hold a Paragon's title at a time. The number considered to be ceremonial for few chapters and armies under the Lyllalean are said to have that many paragons amongst them. They are the ideal that any other Pantheon Guard is meant to embody. Thus they are expected to guide other Pantheon Guards through the long and rigorous road through their rites so that they too may be ennobled rather than broken under the arduous strain each rite represents. The Archon selects exceptional Hierophant that have proven their devotion and leadership, and once chosen are to lead units of their in times of conflict.

***OOC:*** *Requires an understanding of the lore of the Six and the character to be deeply immersed in their tradition and beliefs. To be anointed by each of the Six can only be done through Dynasty-run rites. Should display active participation in Dynasty roleplay and proficiency within their role along with a consistent ability to create and enhance roleplay for others.***Regiment Leader - Exarch**

***Requirements:*** *Anointed in all the rites of the Six and chosen by the Lyllalea.*

***Uniform:*** *Colour scheme dominated by deep reds. Should feature sensible heavy armour. Or features softer garments in the role of a priest. Where possible, include items of faith. May feature some lavish details and ornaments.*

Exarch is the highest rank of Pantheon Guard, belonging to the knight at the guards' pinnacle. There can only be one Exarch at a time, and typically, once an individual becomes the Exarch, they keep the title until they are deceased. The appointment is exceedingly difficult, with the minimum condition being they have performed all Six rites. The prestige of the office cannot be denied for it can only be conferred by one of Lyllalean Blood. The service of each Exarch is chronicled in great detail for posterity, so Pantheon Guards may emulate such greatness and Exarchs yet to become, may be guided by the wisdom of the past. [Traditionally the Exarch is also the keeper of the sacred armaments of Galathilion, ensuring their safety and that they ever maintained even if they are only used for ceremonial purposes in the present era.]

***OOC:*** *Requires an understanding of the lore of the Six and the character to be deeply immersed in their tradition and beliefs. To be anointed by each of the Six can only be done through Dynasty-run rites. Requires deep proficiency in their role and organizational abilities to facilitate roleplay and to deal with the members of the regiment.*

### **The Arcanaeum**

Magic is the birthright of the elvenkind. Yet while all elves bear an affinity for magic, not all attempt to learn the inner workings of the aetheric arts. Those who delve further to learn more than just a few handful of spells and cantrips can call themselves a mage - but fewer mages can become members of the *Arcanaeum.*

Long ago the truth of all things; the world, magick and the destiny of elvenkind itself was revealed to young scholars who unearthed sacred tablets from the forgotten corners of Malm. These tablets became the foundation of the principles of High Magic, and their students the first arcanists of the Arcanaeum. Passing down not only power and knowledge, but also the principles that guide them. Guardians and guides of the land itself, to ensure that the divine birthright of elvenkind does not become its undoing. In a sense all that is held sacred within Treaq can be traced back to the Arcanaeum. Keepers of magick and lore alike, each plays their part in advancing the great destiny of the elven race despite never beholding the fruits of their labour within their lifetime.

Perceived as staunch traditionalists in elven society, the truth is more complex for there is a growing ideological divide amongst the Arcanaeum. Broken between countless interpretations of the Founding Tablets, the two prime groupings are primarily known as the *Antecedents* and the *Ascensionists*. The former considered traditionalists in remaining to purely guide and advise generals, lords and queens alike. Often purely dedicated to the pursuit of knowledge and truth they are often scholars at heart. Opposing them are the Ascensionists, born from a swelling number of noble scions born to rule, they believe the Arcanaeum must take an active hand in shaping the destiny of elvenkind. In time subsuming the Arcanaeum into the military proper as a vital pillar for its operations.

Magick can and has been taught by others than the Arcanaeum, yet to be a magus of the order carries with it a prestige and authority that few other institutes and noble houses can offer at least within the domain of magick. To serve the Arcanaeum is not merely a path of mastery, but a most illustrious form of civil service to one’s people, dynasty and destiny. To become a new link in a grand tradition, inherited from generation to tradition. Across the breadth of history it has been primarily high elves who received the distinction of being initiated into the Arcanaeum, but there plenty of examples of other elven arcanists being inducted and paving the way for more of their own into the order.

Only an arcanist of the Arcanaeum can initiate another arcanist in the order, a process ever more crippled by needless scrutiny as opposing factions seek any reason to deny the other from swelling their own ranks with impressionable initiates. Demanding them to overcome trials of prowess, knowledge and wisdom to display the character and worth of a magus of the Arcanaeum and to protect the reputation of an order that has endured for more than a thousand years. Enlightened and ever erudite, the arcanists of the Arcanaeum are no less susceptible to the political games and schemes that define much of the high society of Treaq.

The Arcanaeum has long since stopped being dominated solely by scholars and now maintains a wide set of disciplines. From erudite lorekeepers, to shapers of aethertech and even arcanists who dedicate themselves solely to the craft of war. No matter their talent, what unites them is the constant pursuit to maintain balance and uphold the symmetry of nature for they are the first and the last defense against the rampant use of magick, through knowledge and master alike.

* Apprentice
* Arcanist
* Magus
* Preceptor
* Archon
**Training Rank - Apprentice**

***Requirements:*** *Shows promise as a practitioner of magic.*

***Uniform:*** *Dark Red Colour Scheme, accents should not be too lavish. Should feature some mage-like elements and not be too heavily armoured.*

An entry point of promising candidates, typically for more inexperienced arcanists or those who have the potential for magick but yet lack the experience. Selected by arcanists with an eye for talent and potential, the Apprentice is traditionally taught under a Magus. Such a bond often endures far beyond the apprenticeship itself and thus deserving of the proper care and consideration it demands. Often the master leaves a stamp of their own character and style behind on the apprentice that ever is a mark of the great chain the Arcanaeum represents.

***OOC:*** *For those desiring a lot of potential for progression and development along with those not confident on their knowledge in elven or magick lore. Apprenticeships usually only last two real-life weeks but can be extended at the request of the apprentice.*

**Standard Rank - Arcanist**

***Requirements:*** *Passed the Trial of the Sublime*

***Uniform:*** *Dark Red Colour Scheme. Should feature some mage-like elements and not be too heavily armoured. Requires the Focus from the Trial of Mastery.*

There are however many arcanists who are already experienced in the mysteries of magick and command great power themselves. Yet they still lack the proper initiation into the arcana and doctrine of the Arcanaeum itself. In contrast to apprentices, Arcanists can have a more clear specialization that they are relied upon. From typical scholar, battle magus, spell-sword or aether-tech engineer or any other magical discipline. Which in turn also guides their roleplay. Arcanists will be paired with a Magus or higher to further deepen their understanding, however unlike the bond between Apprentice and Magus which is between student and teacher, the bond between Arcanist and Magus is one of a junior and senior within the order.

***OOC:*** *Standard rank for most magi of varying skill levels. Meant for characters who have little experience with the Arcanaeum. Requires a basic lore understanding of how magick works along with knowing about the Six.***Elite Rank - Magus**

***Requirements:*** *Passed the Trial of Equilibrium*

***Uniform:*** *Dark Red Colour Scheme. Should feature some mage-like elements and not be too heavily armoured. Requires the Focus from the Trial of Mastery.*

Considered to be a true fully fledged member of the Arcanaeum, the magus represents one who mastered both the mysteries of magick and carries themselves with the decorum and principles as instilled by the Arcanaeum. Upon their shoulders rests a long and storied history, with the weight of their duty ever reminding them what needs to be done. Unlike the Arcanist, the Magus is expected to serve as another chain in the link of knowledge and thus are expected to impart knowledge to apprentices and arcanists alike. They are also expected to play a part in the grander schemes of the Arcanaeum and serve as a font of knowledge while present at court.

***OOC:*** Either earned through promotion or can be entered through having an established and approved background with the Arcanaeum. Requires in-depth knowledge on magick and elven lore. Must demonstrate and activity within the role and willing to interact and create roleplay with others, specifically apprentices.**Officer Rank - Preceptor**

***Requirements:*** *Passed the Trial of Arcana*

***Uniform:*** *Dark Red Colour Scheme, can use more lavish and magical elements. Should feature some mage-like elements and not be too heavily armoured. Requires the Focus from the Trial of Mastery.*

A seasoned magus who is considered to be a paragon within the Arcanaeum. The Preceptors are the trusted hands of the First and thus are given greater autonomy and with it more responsibility. Their duty is two-fold in that they are expected to maintain the level of quality and expertise of each of the Arcanaeum’s members and ensure they bring no shame upon the order. This manifests in their authority to arrange and oversee trials. Their distinguishing eye thus also demands they actively pursue opportunities and ever steer the Arcanaeum on its path. While not officially required, they are expected by the norms within Arcanaeum to also pursue their own projects for those lacking in ambition are seen as lacking in other qualifications for this position.

***OOC:*** *Can only be earned through promotion. Requires general in depth knowledge on the setting. Must demonstrate proficiency and activity within the role. Comes with the OOC responsibility to stimulate roleplay within the regiment and the faction and to be more active as both a catalyst for development but also to involve others in storylines.***Regiment Leader - Archon**

***Requirements:*** *Must be chosen by either the Lord-Marshal or the Royal Princess.*

***Uniform:*** *Dark Red Colour Scheme, can use more lavish and magical elements. Should feature some mage-like elements and not be too heavily armoured. Requires the Focus from the Trial of Mastery.*

Second only to the First Arcanist in the capital itself, the Archon is the head of the cadre of Arcanaeum arcanists attached to a military force or a chapter house within the Lyllalean realm. Often at the direct disposal of the reigning regional governor or Lord-Marshal, they act as an advisor on matters of magick and other arcana along with serving as the commander of their arcanists. Naturally they must ensure that the regiment remains not only as refined and functional as before but must actively seek to cultivate the talents of promising arcanists and maintain the pedigree of the order while furthering its grand ambitions.

***OOC:*** *Requires an excellent understanding of both the lore and themes of the Dynasty and how to execute them in storylines. Capable of consistently producing roleplay for the regiment and faction as a whole and known with how to ensure everyone gets their moments once in a while.*

### The Pathfinders

The Pathfinders are a support unit of knights that serve both as logistics and as a rapid reaction force for situations where a standing army would prove ineffective, wasteful, or politically unwanted. Their history stems from the aftermath of a fallen dynasty, again due to a monster invasion that decimated the nation of a large portion of its population.

The upper echelons of the Dynasty were reluctant but eventually conceded that they needed to extend the field of their recruitment, to quell the mass panic that was sweeping through the kingdom. Beastkin at the time had been clamouring for refuge in the cities of Treaq to escape the threat that the monster hordes possessed. The military minds of the nation saw them as the perfect resource to exploit, given their natural physical affinity and above-average ability to adapt to their environments. They quickly proved to be useful as tracking units, capable of finding their marks quicker than most, which in turn made them valuable as scouts or guerilla skirmishers. This value, however, would not find an equal amount of respect within the ranks of the military. Pathfinders were quick to be reminded of their place as a lesser race, and of their fortune that the Dynasty allow them to reside within the safety of their walls.

As the new dynasty that rose during the time became used to the services provided by the beastkin, they were subsequently organized and admitted into the nation as their own unit of knights. For the first time in the history of Treaq, races other than elves could become knights but only under this one regiment. While it was protested at first by many, especially those in higher society, the reputation of Pathfinders for handling the dirty work silenced any opposition as they saw it befitting of such races. The regiment is often mockingly regarded as the dynasty's zoo due to it being composed primarily of beastkin and beastkin hybrids, even some re-educated amenable monsterkin and humans. Despite such mockery of which they take pride in, the regiment has become an integral part of the dynasty's knights and can be seen performing services that range from clearing out caves and dungeons, to escorting travelers, ferrying supplies to the armies, policing bandit infested areas, and providing labor or medical relief where needed during disasters.

In the Dynasty garrison of De'Peche, Pathfinders are more readily accepted with open arms, and other races are granted equal opportunity for inclusion alongside their beastkin brethren. However, all except elves and half-elves are still forced to take the Pathfinder regiment if they wish to ascend to knighthood. One may find the opportunity to transfer to another regiment through distinguishing themselves and loyal service.

The path for humans and monsterkin within the Dynasty is paved with hardship and scrutiny, but opportunity is not denied to those with the will and ambition to grasp it.

* Scout
* Sentry
* Seeker
* Whisperer
* The All-Seeing
**Training Rank - Scout**

***Requirements:*** *Requirements: Known with the wilds and capable of survival.*

***Uniform:*** *Deep red and black dominated colour scheme, should aspire for more earthy tones that blend in.*

The eyes and ears of the Dynasty in places far removed from anything. Unlike common scouts, the Pathfinder scout is fully self-sufficient and considerably more autonomous, capable of dealing with lesser monsters that may stand in their way. Travelling to distant territories often under occupation by enemies, their life is a harsh one. However, High Command sees it as an opportunity for especially beastkin to distinguish themselves before their superiors and to prove their loyalty to the Dynasty. Traditionally scouts operate in pairs on their missions, ensuring that they can cover another during their missions.

***OOC:*** *An entry rank into the Dynasty, especially for non-elven characters who want involvement in the military and potentially work up to other regiments. Also permits a gentle learning curve with picking up on Dynasty lore.*

**Standard Rank - Sentry**

***Requirements:*** *Has passed the test of the Pathfinders.*

***Uniform:*** *Deep red and black dominated colour scheme, should aspire for more earthy tones that blend in.*

Considered to be the first line of defense within the territories of the Dynasty. Sentries carry out much of the work of scouts, but are also entrusted to harry and sabotage enemy forces invading. Be it shooting arrows from cliffs to slow enemy troops, or sneaking into their camp to burn their grain at night. The Sentry is ever versatile in their ways of driving the enemy off and buying time for a proper military response to be mounted. Just alike to the scouts they often work in pairs, often taking a scout under their wing to mentor them. Even if the work of a Sentry is far from noble, it is nevertheless a vital component of the Dynasty’s defensive strategy.

***OOC:*** A standard position for seasoned characters. Can be easily applied into by most races.**Elite Rank - Seeker**

***Requirements:*** *Distinguished themselves above all others.*

***Uniform:*** *Deep red and black dominated colour scheme, should aspire for more earthy tones that blend in.*

The most deadly tool in the arsenal of the Pathfinders, for where the scout observes, the sentry delays, the Seeker often kills. Along carrying out the ordinary scouting work of a Pathfinder, the Seeker is often assigned very specific missions by high command. This can range from assassination, infiltration or very sensitive acts of sabotage. Ask anything and the Seeker shall it done. Their skill set is considerably wider than most knights, for theirs demands them to be capable to adapt to any situation. Few Seekers endure long in this position, for they are either often transferred at their request to other regiments or often meet an unfortunate end in their missions. Yet it is just another dangerous but very rewarding means to earn the trust and favour of the Dynasty.

***OOC:*** Shows proficiency and activity in their role and is capable of creating roleplay for themselves and others.**Officer Rank - Whisperer**

***Requirements:*** *Chosen by the All-Seeing.*

***Uniform:*** *Deep red and black dominated colour scheme, should aspire for more earthy tones that blend in.*

Whisperers seldom take to the field, and instead spend most of their time directing and organizing their subordinates and the information they bring in. Ensuring no Pathfinder walks in anywhere blind while finding patterns in the vast sums of information garnered every day. Running much of the day to day operations of the Pathfinders, they are ever in pursuit of effectiveness while ensuring the enemy cannot intercept and discern their methods. Due the emphasis on intel, alongside those of great cunning many divinists find themselves acting in this position. As one may expect, talented Whisperers often earn the favour of the elite and may find a promising future as spymasters for a prominent noble family.

***OOC:*** Shows proficiency and activity in their role and is capable of creating roleplay for themself and others. Expected to run small events for the others in the Pathfinders.**Regiment Leader - The All-Seeing**

***Requirements:*** *Chosen by the Grand Marshal.*

***Uniform:*** *Deep red and black dominated colour scheme, can feature some more lavish accents.*

Where ever a Field-Marshal, expect an All-Seeing not far from their shadow. Perhaps the most treasured of hands of any Lyllalean general, they distill the information gathered by the Pathfinders and find patterns, approaches and opportunities within it to be presented to their master. Highly territorial creatures, one can typically only see one for each Field-Marshal throughout the Dynasty. As the master of the Pathfinders, they are expected to deploy their assets with great care and efficiency and often oversee the more delicate operations carried out by the Seekers personally. Unlike the other regimental leaders. The All-Seeing rarely receives much praise and is quietly compensated be it in wealth or having their wishes carried out discreetly so their loyalty may not be purchased.

They are referred to as All-Seer when addressing one directly.

***OOC:*** Shows proficiency and activity in their role and is capable of creating roleplay for themself and others. Has experience with managing people and storylines. Along with helping newer players out with adjusting to the faction and Crosswinds.