recursal/Fanatic-Fandom huggingface dataset:
Uthash

**Togor Hafir Uthash**, meaning in Dreki "Uthash, Chief of the Seas", is one of the great tribal leaders of the ice trolls of Northrend. Nominally, he is sworn to the Drakkari, yet he has only made symbolical acts of deference to the Frost King throughout his sixteen years of rule.

He is most known and hated among the tuskarr peoples, for his ruthlessness and brutality in preying upon the seaside tribes.

## History

Uthash became chieftain of the Mezani late in his life, at forty-seven years of age, when his cousin Matul died of sickness at sea. By this chapter in his life, Uthash was already renowned as a fearsome warrior among his people and was thus an obvious canditate as heir. Concerns were raised in regards to his old age, but Uthash was glad to put them to rest through the edge of his axe, proving that the years had not dulled him yet.

In the time that followed, Uthash embarked on campaigns against the tuskarr tribes to expand his borders and reap new wealth, making open war upon them wantonly and fiercely, facing few defeats in his conquests.

It is said that while he marched on the tuskarr city of Moa'ki he developed a strong appetite for tuskarr meat, hoarding their people like cattle for his larders. A practice he maintains to this day, having grown fat and greedy, if word is to be believed. Yet other rumours abound about him also, whispering that him and his people have been harbouring strange folk from foreign lands and bartering with mysterious spirits that have kept Uthash's tribe from hunger.

Indeed, despite the endless winter that has gripped Northrend for over a decade, Uthash has never found himself in shortage of supplies, perhaps lending credence to the rumours that surround him.

## Appearance

For much of his life, Uthash was an imposing warrior, a man of brawn and towering stature. In his old age, he has swelled larger with fat, becoming heavy enough that his own feet struggle with his weight. He has yellowed teeth from his constant overeating, a tangle of receding white braids and grey half-blind eyes. Much of his body is covered in piercings of bone and greying mats of fur.
Jambi

{{#tag:tabber||-|Jambi=

**Jambi** is a character for EGP. He will appear later in the series.

#### Appearance

Jambi appears similar to Expunged during Cheating, but instead has a red hat, red shirt, and tan pants. Jambi also has brownish hair and yellow eyes. He also wields a red bag as if he’s a Pibby Character.

#### Trivia

* Jambi, Barbu and Brobgonal are in a polyamorus relationship.
* Jambi is queer. He doesn’t know what his label is but he’s just queer.
* Jambi has a very high-pitched voice.
* Jambi is able to control electricity, but doesn't use these powers for good.
* Jambi doesn’t get a Gonalspring.
* Jambi likes ranch.
* Jambi enjoys dipping food in ice cream.
* Jambi was coded without genitals.
Olvara Wiki

**Welcome to the Olvara Wiki!**
This wiki is about the Olvara Dungeons & Dragons campaign streamed on Wednesday evenings at 8pm GMT by a group of players from Dungeons & Coffee.

## Important Articles

* The Party
* Countries of Olvara
* Cliffront
* Session Notes

## Relevant Links

* Dungeons & Coffee Twitch
* Dungeons & Coffee YouTube

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Exgonal

**Exgonal** is one of the characters who rather than have Gonals taking over their body, was made a gonal.

#### Appearance

Exgonal has a short & chubby body with his legs intersecting (most of the time). He wears a red shirt accompanied with a dark red (or maybe maroon) set of pants and with a red pointed hat. The both of his eyesface extends to his hat's ends and has a mouth shape that resembles an animal snout.

#### Trivia

* Despite Cheating Expunged and Unfair Expunged being the same person, Gonally Cheater and Exgonal are actually brothers which means neither of them are Gonalsprings of Expunged.
* He has 109 followers on 3Dgram.
* He murders more than 109 people every day.
* Exgonal is not potty trained.
Brobgonal cat

**brobgonal cat** is the brobgonal version of the this cat just j 😹😹 meme. This is not a taken-over body this is just like the expunged cat, he was created like this.

#### Appearance

Looks just like the original meme, white cat with lots of fur, kind of green eyes with a giant furry tail.

Only difference: Brobgonal hat

#### Trivia

* He is one of the characters who aren’t taken over.
* Heaviest Inspiration: https://youtu.be/1YmN1kZQ6ZQ
* He doesn’t understand his existence.
* He existed before the events of EGP.
* Punt him and he’ll claw your behind.
* Claw Count Before the Events of EGP: 333,165
* He existed 4 weeks before the events of EGP.
* The Gonals don’t think they should take over brobgonal cat because they believe that he is part of the raid due to him looking just like a gonal.
* He is not part of the Brobgonal Raid and he doesn’t want to hurt or take over anybody’s body.
Bombugonal

**Bombugonal** is a raided character into a Brobgonal and he won’t stop coming after you.

#### Trivia

* He is taken over by the raid along with his boyfriend.
* He’s met Dalegonal way before the 90s /j
* He sounds a LOT like a baby.
* Ĉ̷͙̾̈́́̄͝ ̸̲̻͉̳̩̯̳̤̟͇̯̝͔͑͆̌̐̊̒̊͆̊͆̽Ǫ̶̧̢̨̤̙̥̤̦̫̗̪̜̥͇̠̯̰̩̰̗̫̳̈́̕ͅ ̴̡̧̛̱̤̤̥̬͊̏̇́ͅM̸̢̧̫̺͕̠̙̤͈̱̹̥̭̃̅̈́͜ ̴̧̛̛̲͙̘͈̞̥̠͈̼̜̹̰̻̙̫̩̣͋̂̌̇̍͛̃̿̎́́̿͆̔́̑̚͜͜͝͠ͅͅṔ̶̙̰̠̞͖̭̬͓͇͎̯͝ ̸̨̨̨̤̹̩͔̦̘̟͙̩̬̝̙͔͎͇̼̹̳̄͐̿̎̆̍̏͘ͅŨ̸͔̭̥͗̑̏̄̌̋̅̍͗͝ ̴͔̺̦͕̩͈̦̮̪̬͈̯̻͖͗͋͌͋̊̚T̷̡̨̡̼̙̺̳̞̬͕̣̗͓̟̘̩͇̐̌̐̈́̔̏́̋̉̍͒̈́͋̄̃̓̚͜͝ ̵̻̣̥̒͌̏͊̎͌͊̂̈́̃̊̈́̀̚̕È̴̡̧̢̼͍̮̥̺̱̭̫̠̖̻̘͇̹͙͚̤̀̐̀͋̆̓͆͜ͅ ̶̱̏̐͒̌̉́͠R̵̛͚͓̪̺͙̹̠̼͍̻̭͈͍̺͙̈́͑̊͊̀́̒̃̏̀̍͂͗̄̈͑̊͘̕͜͝͝
Alyn Stormborn

Alyn Stormborn is an air genasi cleric of the tempest domain. Her family home is in a city called Brisa in Brutor, but she grew up travelling the world of Olvara aboard her father’s merchant fleet. She is a member of the Children of the Celestials and a follower of Mistfront.

At the start of the campaign, Alyn is wandering in search of illumination on a series of family mysteries: a missing mother, an ailing brother, and an enigmatic heirloom.
Every Gonal Possible (Fanmade Golden Apple Series) Wiki

**Welcome to the Every Gonal Possible (Fanmade Golden Apple Series) Wiki!**
It’s about gonals. Something’s happening. Brobgonals are being cloned and summoned by someone and Brobgonal tries to figure it out. Oh Btw You can join in too! Look at the Brobgonal Raid page to understand the rest.

Brobgonal

We're a collaborative community website about Every Gonal Possible (Fanmade Golden Apple Series) that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! So come in!

RULES: 1: do not be mean

2: do not change The BambiGonal photo

3: Like and Subscribe To JaxonDaMax

(Ringi So Nothing bye Made Thiz)

This fandom is unfinished and so is the series so please keep the current information unless there's information you know add some and dont change anything.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Damage type

Every unit have a weakness, a type of damages that will inflict more damages to it. The weakness can be to "Pierce", "Blunt", or "Magic" damages. The basic attacks of units don't have a type. They inflict neutral damages, and will not benefit from any bonus damages from weaknesses.

When a power or ability inflict typed damages, it is clearly written in the text, with a colored word corresponding to the damage type. When a unit inflict typed damages, the floating number on the battlefield will be of the same color : Red for piercing damages, orange for blunt, and blue for magic damages.

When a unit is dealt a type of damages it is weak to, it will be dealt 35% more damages. So if a unit weak to pierce is dealt 100 blunt damages, it will lose 100 health. But if it is dealt 100 pierce damages instead, it will lose 135 damages instead, and a broken shield will appear near the floating number on thee battlefield.
Drafts Idea

Here are some functional drafts made by the community to help other players wanting to try something new.

The following decks were made for the patch 1.4, and should be good for any level of play, from beginner to high level.

#### Mass summoning

This deck is built around the idea of summoning tons of things to make the best use of the "Death Eater" power and the unit "Dark Mage". It is versatile enough to adapt to many situations, even against heavy area damages. The main difficulty of this deck will be to protect the damages dealers and position correctly to make the best uses of the summons and their death. You can see more on the page of the Draft : Mass Summoning.

Units : Darkmage, Rock Golem, Irali, Ascended, Trapper

Powers : Magic Affinity, Redirect, Primal Fury, Death Eater, Dark Pact, Hibernate, Execute, Drain Essence

#### Chase and Kill

This deck have really strong units that can do well on their own and quickly kill an isolated units, and some very powerful tools to handle groups of enemy to make him strong in every situations, from the moment he chase down his enemies across the field to the moment he pin them down and finish them. See tips on how to play on the page Draft : Chase and kill

Units : Kiros, Rock Golem, Devourer, Grenadier, Spirit Wolf

Powers : Adapt, Negate, Poison arrow, Vortex, Wild Axe, Burst of life, Deadly Ooze, Pilfer
Godsbane Wiki

**Welcome to the Godsbane Wiki!**
Godsbane is the autobattler that makes every move count. Engage your opponent in a deeply tactical 1vs1 autobattler experience, where you can build your own shop and execute your own combinations. This wiki serves as the font of all knowledge around the game, updated and maintained by the developers and community.

Steam page: https://store.steampowered.com/app/1480960/Godsbane/

Join the ever-growing Discord community at: https://discord.gg/YQ9DabCMZC

## How to start

### Basic mechanics

* Units
* Damage type
* Mana
* Shop
* Ability
* Crowd control

### Advanced Mechanics

* Spawning rules
* Stun
* Silence

### Various Help

* Units list
* Powers list

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Haidene

Statue of Haidene within the Temple of the Moon in Darnassus

**Haidene** is recognised as the very first of the priestesses of the moon. She lived thirty thousand years before the Opening of the Dark Portal, and much of her history had been turned to legend even before the Sundering.

She was born in the city of Aru-Talis, thought to have been located somewhere north of Hajiri, where the Sisterhood of Elune later came to dwell.

## History

Nothing is known of Haidene's early life, or family. Yet her story begins when she was very young, only a girl, who every night climbed a moonlit hilltop outside of Aru-Talis. There, she sat alone in the green meadows, with her wide eyes turned skywards, counting the numberless stars, praying at the passage of the White Lady and the Blue Child, and drawing the first constellations on the stones of her hill. One night, as she climbed the climb she had made so many times, a voice came to her from above and she wept with awe at its beauty, for it was the purest voice of the Goddess, who said to her:

> "Young child of mine, each night you have come to be with me, though you did not know I would see you, though you did not know I would hear you. This night it is I that comes to be with you, and to you I give my voice, to bring my song to all the peoples of the world, and I give to you my light to bear and to wield, so that from your hands all others will know my blessings. Many women will come to you, and in my ways you shall guide them. They will be your daughters and your shepherds, as you are my daughter and my shepherd. Lift your heart, for this night you shall rest in me. *Anu'dorini talah.* Let my will be known. *Sharah! Sharah! Sharah!* Rejoice! Rejoice! Rejoice!"
>
>

Hence that day, Elune had made Haidene into a woman. When she returned to Aru-Talis, she wore a cloak of a white stag's fur and the feathers of the snow owl were tied to her head by a band. She gave her first blessing there, when her hand touched the brow of a babe born dead, giving life back to her. Then she visited the healing houses and as she sang, all the wounded and the ill walked in health again. From Aru-Talis she travelled to Halumar and when she waded in its river, the waters that had long been fouled by disease were cleansed.

Men and women both flocked to Haidene in droves, following her wherever she went. But Haidene was told to only teach the Goddess' ways to the women, and so she did, for only women could carry the Goddess' voice. These women began to wear white as she did, and some of them left and gave blessings of their own, thus the Goddess who the elves had always revered in many varied ways finally had a church of her own.
Spiral Search

A spiral search is a means of figuring out which tile an ability or effect should happen. Spiral searches prioritize having the effect happen as close as possible to a unit as a first priority, then as close to their facing direction as a second priority.

This is used to determine where a Rock Golem, Irali or Dark Pact would spawn their minion, as well as deciding where a void bringer would pull their target to. The Spiral Search algorithm works by going looking through a series of tiles in a pattern. If a tile is empty, then it would stop searching and make the effect happen on that tile. If the tile is blocked, it will move on to the next tile in the pattern. It will keep following the pattern until an empty tile is found. the pattern works as follows:

1. Look at the tile directly in front of the caster.
2. Look at the tile counter-clockwise to tile 1.
3. Look at the tile clockwise to tile 1.
4. Look at a tile one more counter-clockwise to tile 2.
5. Look at a tile one more clockwise to tile 3.
6. Keep repeating the steps of moving counter-clockwise and clockwise until you've reached the tile behind the unit.
7. Look at the tile that is 2 tiles in front of the caster.
8. Keep moving in the same pattern until you've reached the back of the unit again. Then expand the search by 1 more tile.
Shop

#### Earning mana

Each start the game with 10 mana. They will earn 8 more at the start of each round. The mana can be kept between round, and stocked up to 60. If a player win a round with mana in stock, he will earn 1 more mana at the start of its next round for each 2 mana he had in stock, with a maximum of 12.

#### Spending mana

Your total mana is written at the left of your shop. To buy something, you must have enough mana in stock to pay its price, written at the bottom. To buy something, you can drag a new unit directly on a free space of the field if you have less than 5 max, drag a copy of an already present unit to advance toward its next upgrade, you can drag a power to a unit if there's a free space, or you can drag a copy of a power a unit have at less than full level to advance toward the next level of the power.

### The shop

#### The Storefront

A full shop will always contain 2 random units and 3 random powers from your draft. When you buy something from the shop, the slot will remain empty until the next refill. The shop will be refilled freely at each start of turn, but you can also pay 1 mana to refill it immediately by clicking the cycling button at the left of the shop.

When the shop is filled, all the empty slots will be replaced by random units or powers, depending of the slot, and the full slot will be replaced by new things. Before a refill, you can lock the shop with the button at the right of the shop. When the shop is locked when a refill happen, the empty slots will be filled, but the full slots will stay the same.

#### The stock

Each thing appearing in the shop come from a pool created at the start of the game. The pool contain 8 copies of each powers of your draft, and 14 copies of each units. When you but something, it is removed from the pool and is never put back even in, even if the power is sold and removed from the unit. Therefore, buying a unit or a power will make it more rare in the shop.

As a consequence, the more you have bought a unit or a power, the less chances you have to see it being drawn in your shop. The number of units in the pool also make it possible to have 2 of the same unit level 3, but it will be hard because it would require to draw and buy every copy of the unit, without selling any.
Arborn

Arborn is situated on top of a hill above a forest and is a large town functioning as the crossroads of the East of Diburg. The city is home to the men and women of the forest, led by Baron Berinon.

Surrounded by tranquil farmland, the city of Arborn itself looks very imposing. Its buildings are all in a gothic style, with dark stone walls and ebony roofs. The streets are paved with gray pebbles. The streets are alive with relatively friendly folks: bakers, smiths, soldiers, citizens.

## People

### Arwel Rhuvial

Arwel Rhuvial is an 84-year-old female wood elf who works with Isabel Serpin at the Arborn Beasthunter's Guild. She has a glamorous, oval-shaped face, short silver hair (clearly cut with her own knives) and lovely olive-green eyes. Her skin is silky and silver-colored, and her thin frame stands 142cm tall. She has two piercings on her lower lip and two in her right ear.

### Cassius Boulderdown

Cassius Boulderdown is the bartender of The Quack Kumquat. He's a 62-year-old human with short, black hair, a short, square beard, black eyes, and chocolate-toned skin. His build is rather short and round, and he is very bow-legged.

He and Isabel Serpin are friendly.

### Isabel Serpin

Isabel Serpin is a 264-year-old female medusa. She leads the chapter of the Beasthunter's Guild in the city of Arborn. She is known in the Guild for her ability to get information out of people very easily - perhaps by questionable methods. Grus tells the party that Isabel is the main inventor behind the magical engines and cores of airships in Olvara. According to Grus, the Guild probably would not still exist without Isabel.

Isabel has smooth, green skin and hair made of albino snakes. She is rather short and her face is cute, but she has quite a muscular build. A lovely gold and white mask hides her eyes.

In Session 8, Isabel admitted to the party that she used to be a servant for the enemy, Aurora, but one day something changed her mind. She joined the Beasthunter's Guild and has been working to keep dark forces at bay ever since.

### Quethondrex

A 28-year-old copper Dragonborn musician. He and his band are quite famous in this part of Olvara, but he is very modest and prefers to keep to himself and play smaller venues like The Quack Kumquat. He is about 180cm tall and has red eyes and extremely long nails that he uses to play his guitar. He also employs small magical effects to capture the essence of his music while performing.

## Places

### The Quack Kumquat

The Quack Kumquat is one of three taverns in Arborn. It is run by an older human man called Cassius Boulderdown. This tavern is snug, pleasant, and full of cheerful, mainly working class folks, especially around dinnertime. It smells of salted roast pork and is full of music and chatter.

The tavern is particularly well known for its regular musicians - a band led by a Dragonborn called Quethondrex, who is renowned in this part of Olvara but prefers to play intimate, low-key venues like this.
Units

## Meet a unit

Units are the main composant of your draft. You can check out the full unit list. A unit can cost from 1 to 3 mana, and it will take 7 time that amount to bring it to the maximum level of power a unit can reach, so a unit with a cost of 3 will cost a total of 21 to be fully upgraded, a unit that cost 1 can reach level 3 just for 7 mana. As you only get 8 mana per turn to buy units and power, you don't want to put too much unit that cost 3 in a draft.

### Unit Characteristics

Each unit have 3 characteristics that you can see by hovering your cursor on a unit, or by right clicking on a unit on the board. Those three characteristics are, in order, the attack damages, the attack speed, and the health of the unit. All those characteristics are for the unit at level 1, and may go up when the unit reach higher levels.

#### Base damages

The base damages simply correspond to how much damages the unit will deal with each basic attack. Those damages have no types, and will never be amplified by the weakness of the enemy. The damage value can vary during a round, with the effects of some powers like Pilfer, Disarm, Unholy strength, etc.

#### Attack speed

The Attack speed show how many attack the unit will do each seconds. A unit with an attack speed of 0.5, like Mortar, will attack only one time every 2 seconds. The attack speed can vary during a round, from effects like powers Adrenaline and Battle Shout, or Void beast ability. A unit with 1.2 attack speed, will attack every 0.8 seconds. So when the unit reach an enemy, it will wait for 0.8 second, attack, then wait again for 0.8 seconds to attack again.

#### Health

The Health of the unit determine the number of damages it can be dealt before dying. There is no armor in this game, so Health are the best way to determine if a unit can tank or not. Some powers like vitality and Unnatural Growth can vary the maximum number of Health a unit start with. During a round, the health of a unit will be represented by the green bar, and will drop as the units is dealt damages to.

### Using a unit

You must have 5 units in a draft to start a game. Between two games, and from the collection menu, you may remove some of them to add other in their places. You can buy new units for your collection from the crafting menu. When a game start, multiple copies of each of the units in the draft will be shuffled in the shop. Two units will then be drawn from the pool each time the shop is completed.

### Making a unit stronger

A unit is level 1 when it is first place on the board. It can be evolved to level 2 by placing two copy of this unit on him. A purple bar show the progression of the unit level, a part of the bar will light up after the first copy is placed, to show that you are half-way toward level 2. A unit will then need 4 more copy to evolve to level 3, each copy will light up a quarter of the purple bar.

A unit level 2 will gain 50% more damage and 75% life. At level 3, the unit will have double the damages and 225% of the life of the same unit at level 1.
Hai'zulah

**Hai'zulah** is the last-born child and only daughter of King Zol'dran V, and the wife of the divine Frost King Zaramar XIX.

At only four years of age, her father departed never to return. In the years that followed, she was lost during the Wars of the Red Roads, and though she was sought by factions on all sides of the conflict, she was never seen again, and her name became a mournful memory of one more life consumed by strife and misfortune.

Until, more than a decade later, she has returned in the darkening days of the Drakkari, making her the last living descendant of Zol'dran's bloodline.

## Appearance

Hai'zulah stands no less tall than the men of her kin, with fair white hair interwoven with locks of black that drape as long as the length of her back. She possesses bright blue eyes, a short, but hooked nose, long pointed ears adorned with rings of ivory and short tusks that jut from the edges of her thin lips. She is young and beautiful and her voice rings with the tenderness of fresh-fallen snow, making her a wonder among the ice trolls, who are elsewise known for the depth of their mighty voices.
Shared benefit

A distributed benefit is divided for every unit receiving it.

For example, if a the text of a power is saying "At the start of each round, distribute 100 bananas among the bearer and all allies within 1 tiles", then the bearer will distribute all his bananas equally between itself and all the allies its close to. If the bearer is alone in the dark (or on the battlefield), it would get all the 100 bananas for himself, and probably die of indigestion. If the bearer have a friend nearby, he will share the amount of bananas by half, each unit will receive 50 bananas. For two allies around, each would receive 33 bananas, etc.

The amount received for each units will always be ( x / numbers of units sharing ).

There is many way to use distributed benefits. It's usually better to make a just a few units benefit from them. If everyone is around, the effect become so diluted that it don't really do anything interesting. It's possible to leave a unit alone with his distributed power to get the maximum benefit from it, it will take up a power slot for a very good bonus. You may also prefer to put the distributed benefit on a support unit who will remain close to your carry, so the carry will get only a part of the benefit, but will keep his power slot free for a power that can't be shared.
Ability

## Ability and Mana of units

Every unit in the game have an Ability, that can be read in the unit's description, under its stats. The abilities are not to be confused with the Powers, that can be equipped to the units.

### Passive abilities

Some units only have passive abilities, like Grenadiers, Heavy Gunner and Militia. Each passive abilities work in a unique ways, the way it trigger and what it do is described directly in the unit description. Units with a passive ability don't have mana, and will never be counted as casting their ability, that mean some powers that activate only when a unit cast his ability, like static discharge, will never trigger if equipped on them and be completely useless.

### Active abilities

Most units have active abilities instead. Active abilities will activate only when the mana is completely charged. Unit's mana should not be confused with the player's mana, that the player use to buy units from the shop. The mana of a unit is represented by a blue bar just behind the green health bar. The mana bar will fill up during the fight, and when the mana is full, the unit will use its ability and the mana bar will be emptied. The unit can charge its mana again, and an ability can be used any number of time during a round.

### By dealing damages

Each basic attack give 20 mana to the unit. So a unit need 5 hit to completely charge a mana bar. The faster the unit attack, the faster it will happen. A unit with 0.5 attack speed will charge mana with its auto hit in 10 seconds, while a unit with 1.0 attack speed will charge in 5 seconds.

It's important to note that only basic attack generate mana, any other sources of damages, like abilities and power, will generate mana for the unit, unless clearly specified, like manablade. That being said, because increasing damages make the unit charge attack faster, powers like Adrenaline and Unholy Strength will contribute to charge mana faster.

### By being dealt damages

Each damage dealt to a unit, whatever the source, will give the unit some mana. The damage earned this way depend on the amount of damages taken, more damages earn more mana. Many units, like tanks, will rely heavily on this to charge their abilities faster.

Mana earned by taking damages is calculated this way : (Damage taken / 400) \* 20, with a maximum of 20 mana gained in a single hit.
Questions for the wiki

Synergies of units and powers

Non functionnal interactions between two powers

Stacking of buff/debuff -> Need a page to regoup all buff/Debuff and explain internal mechanic. Should include link to stuns, silence, and others.

Army strength value -> The answer to this one and the one below exist on Discord i'm sure, just need to find them again

Life lost at end of the round
Jur'khar

Jur'khar is the ice troll founder and leader of the Kharaii that was once a former Tharon'ai guard before he was discharged by Gundakhan.

## Jur'khar

### Affiliation

The Drakkari Tribe

During the rule of Zol'dran V, Jur'khar was a close friend to the Frost King, acting as both his champion and personal advisor during times of hardship. When the Frost King pledged to his journey to find the Second Nulastarna, Jur'khar pleaded to the king to not go and seek to his realm which it lead to a fierce argument with threats, curses, shouting and an ultimatum where he would give up his title as a Tharon'ai and leave as far away as he could from Zul'drak. Eventually, the talks had ended to the point where Jur'khar would not follow the Frost King to his journey and stay home to act as an advisor for his youngest son until Zol'dran returned.

When only Gunda came back from the journey three years later with the dead king and a stone tablet that declared him the new Frost King, Jur'khar immediately objected and declared his acts as nothing but treason. Days later, when Gundakhan took over the throne, Jur'khar had found himself discharged and exiled from ever setting sight on Zul'drak, rendering him unable to do anything against the King of Death's rule.

Yet, amidst his exile from Zul'drak, Jur'khar did not sit idle as he searched and gathered as many forces still loyal to what was left of Zol'dran's dynasty, training them in the ways of the Tharon'ai while beginning to shape and structure the Kharaii in the wastes of Northrend, only to return when Gundakhan's reign was at its weakest five years later, when the Eternal Winter began to take a toll on Zul'drak and its ice trolls. Since then, Jur'khar and the Kharaii have kept a low profile and have often times sought to undermine the current Frost King's rule through any way possible.
Twinblades of Asmar

The **Twinblades of Asmar** (Ulda: Al-Shaifmari) are a mythical pair of swords that were forged from the fangs of the legendary serpent Asmar, after Ammunae ripped the serpent's fangs from his top jaws. Though the identity of its craftsman remains mostly unclear, most sources point to Mevranid as their creator. The Twinblades' first owner is considered to be Setesh, after Ammunae gave him the blades in exchange for his deceased son's safe conduct into the afterlife.

The Twinblades are a pair of identically-looking straight swords with assymetrical, wavy blades that end in razor sharp points. The colouration of the blades is debated to be either steel grey or pale white (or the combination of both). The swords lack a crossguard, and are instead fashioned with figureheads of spitting serpents, while the handles are fastened with divine silk. According to the myths, the Twinblades' fabled sharpness can never dull and can pierce through any mortal material (such as bone, wood, steel, etc...), as well as through the flesh of a deity. In some description, it is rumoured that the handles feature sets of miniscule thorns that, when wielded, pierce into the handler's palms and create a coating of poison upon the blade. In other accounts, the blades themselves turn blood into poison.

Though its location or status remains unknown to this day, many adventurers and travelers have tried and failed to recover the Twinblades from the ruined Uldumani temples of Kalimdor. Its legendary qualities remain a tale spoken not only by daring tomb raiders but also inspiring blacksmiths seeking to improve their craft.
Ifrit

An enraged Ifrit wreaking havoc upon a group of Uldumani soldiers.

**Ifrits** (sometimes referred to as efreets) are powerful elemental beings of fire and soot that are common in Uldumani and Farraki mythologies. Ifrits are thought of as the strongest and largest of all genies. Because of their antagonistic behaviour to its current owner, Ifrits are commonly believed to be of demonic nature and seek to prey on badly formulated wishes of its owners.

Just like all genies, they are found almost exclusively all over Uldum and Tanaris, with bigger prevalence in the former. Though some have been forced into servitude into the Uldumani Padishate, most Ifrits remain independent of owners, and instead usually roam the deserts.
Az'nalak

> "We are the rulers of an empire. We will not be turned to beggars in a fabled isle of gold."
>
> Az'nalak to Ja'thun of the Gurubashi

## Az'nalak

### Title

Arelik of the Drakkari
 Firstborn Son of Gundakhan

### Relatives

Gundakhan (father)
 Drotta (mother)
 Malakk (twin brother)
 Eh'laki (half-brother)
 Zar'ja (half-brother)
 Ma'zur (half-brother)
 Tandi (half-sister)
 Ba'rida (lover)
 Aganak (son)

### Companions

Teku'noth (Mount)

**Az'nalak** is the first son of King Gundakhan I. Both he and his twin brother Malakk are known as fierce and headstrong warriors among their people. Despite his very young age, Az'nalak has lived his childhood in the horrors of the Red Roads and already carries many victories to his name.

He is one of the areliks of the Drakkari, and the favoured heir of his father.

## Quotes

* "Is your spine made of slush? Is it sleet that courses through your veins?"
Northrend

### Fauna

Penguin, Seal, Walrus, Caribou, Mammoth, Muskox, Northern Rhinoceros, Gargoyle, Arachnathid, Shoveltusk, Elk, Snow Leopard, Snow Owl

### Major Settlements

Pal'ea
 Gundrak
 Ahn'Kahet
 The Frozen Throne

### Minor Settlements

U'quaat
 Jin'marak
 Moa'ki
 En'kilah

### Location

Northernmost edge of the known world

**Northrend** is one of the great continents of the known world, located far to the north, beyond the Frozen Sea. It is a remote and unforgiving land, a land of desolate wastelands and long shadows.

Few are able to eke out a meagre living in the horrid conditions of Northrend; most inhabitants settle in the southern corners of the continent, where the weather is somewhat kinder, dotted by stark tundras, upon which a measly, bitter flora grows in its warmer seasons.

## Day Cycle

Due to its far-flung location at the very edges of the world, Northrend is subject to a curious phenomenon whereupon the duration of days and nights is prolonged far beyond their usual lengths.

At the very south of Northrend, especially on its southern isles, this period is at its shortest, as a single day lasts three weeks. In the Great Dragonblight, found roughly at the centre of the continent, a day lasts six weeks, while in Icecrown, at the northernmost borders of Northrend, they reach their longest measure where a single day-night cycle may take up to six months to fulfil, with three months of day-time and three months of night-time.

The extent by which days pass in Northrend varies with the passing of the seasons, too. When the day of the winter solstice is approached, the sky is locked in a state of twilight, where the sun remains on its setting stages at the horizon, providing no true sunlight or moonlight. This lasts for nigh to two months, until the night comes again and the cycle resumes its course.

## Gallery

A map from Theramore, showing Northrend's location within the world.
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Shurali Dagger

**Shurali daggers** are magical weapons hailing from the sorcerous Nerubian city of Ahn'Shural. They were first forged in the year 12 by the smith-sorcerer Ahranek, following the coming of the undead Scourge and the beginning of the Fall of Azjol-Nerub.

These fearsome blades, measuring anywhere from twenty to twenty-five inches in length, are crafted from fine onyx and are greatly resilient to wear or damage. They are deadly sharp, capable of cutting through bone and even metal if enough force carries in the wielder's arm. Most importantly, however, they are endowed with intricate enchantments capable of unravelling the very spellcraft that animates the undead, regardless of their size or power, as even the slightest touch may well prove lethal.

For this reason, when Ahn'Shural fell to the Scourge with the rest of Azjol-Nerub, the undead tirelessly worked to destroy as many of these weapons as they could. Though they were desperately thorough, some of these daggers continued to evade their reach.

One such dagger was gifted to the orc blademaster Umurag Ashblade by King Aphraseth II in the year 26.
Drakkari Host

Drakkari recruits of peasant or warrior caste can voluntarily join Gurdins (literally "training camps" in Dreki), wherein they can expect 5 months of training under the supervision of an overseer (Halkas). Typically one Gurdin can garrison up to 500 recruits with over 25 halkas, this means one Halkas may have up to 20 recruits under him. The basic requirements to join a Gurdin is to be fluent in Dreki and able-bodiness, both of which are examined before a cruit can join a Gurdin. Typically, a large share of training revolves around weapon training such as sword fighting and archery, marching,
Ma'tulak

Ma'tulaks (literally "Woman's voice") is a role within troll society. It is also a derogatory term to describe one as a castrated troll male. Modern Ma'tulaks are responsible for the maintenance of a king's harem and every wife and/or concubine within its areas. Ma'tulaks remain as one of the two only male trolls who may enter and vacate the harem's premises, the other being the king himself.

### Description

Ma'tulaks are handpicked from the peasant caste. Because they are castrated at infancy, most Ma'tulaks appear extremely short, frail and speak with an effeminate tone. As a result of their castration, Ma'tulaks cannot succumb to sexual desires. To ensure they remain castrated for the length of their lives, Ma'tulaks wear special belts that prevent them from regeneration by applying an excrutiating amount of force upon their groins.

Ma'tulaks are responsible for teaching the king's concubinage the fundamentals of singing, dancing, painting, and other hobbies commonly taken by women. As means of protection of both himself and the harem's residents, Ma'tulaks are equipped with Rampu (In Guruba: Tclantu. In Far'ka: Koreta), a type of a single-bladed curved blade often worn as a necklace.
Aroda

**The aroda** (In Dreki: 'Heavenly Colours') is the name used to describe the natural phenomenon of the northern lights by the ice trolls.

However, they ascribe far more meaning to the celestial event than a mere spectacle of lights and colours. They consider it a divine message woven through the fabric of the skies by their highest deity, Zar Zaradan Zaur, in which he instills slivers of his prophetic dreams, his sacred thoughts and his inviolable will so that it may enlighten the minds of his grandchildren spread through the stars. Indeed the ice trolls study them restlessly, believing that he who may read the Aroda may speak the language of the Gods and thus hold knowledge over all things that were, are and will be, becoming all-powerful among trollkind.

According to the Zarai priests, every ten thousand years Zaradan completes an Aroda and begins a new pattern, signalling the start of a new age.

By the reckoning of the Drakkari, there have been three legendary Arodas:

* The First Aroda, considered the Age of Inception, when the first gods were born and the stars were set alight by Zaradan's voice. In the common calendar, this took place from the years -30,000 to -20,000. It is said this aroda began with a pattern of five many-coloured stripes strewn across the sky.
* The Second Aroda, considered the Age of Mortals, when trolls came to the world astride their dragons and were given dominion over all lands. In the common calendar, this took place from the years -20,000 to -10,000. It is said this aroda began with a pattern of six blue waves flowing towards the south, and it was visible even during the day.
* The Third Aroda, considered the Age of Chaos. A tumultuous time when the trolls will be challenged and tempered in the crucible of fate, to rise stronger and greater than ever before. In the common calendar, this takes place from the year -10,000 and has yet to conclude. It is said this aroda began with a pattern of bright red whirls of fire that set the clouds alight for a decade.

Zarai priests and commoners alike all across Northrend stare each long night skywards, praying, hoping against hope, that their supreme god ends the ruin of this age and begins a glorious new one. Though many have ceased to track the passage of the centuries or have long since given themselves utterly unto the toils of the Third Aroda, and so they may never know what future still awaits them.
Tuğba Hunter

## General Description

Tuğba Hunter, Los Santos'ta Pillbox Hastanesinde başhekim olarak görev yapmaktadır.

## Physical Description

Genellikle turuncu topuz saçıyla ya da açık saç modeliyle görülür. Rahat kıyafet giyinmeyi sever. Vazgeçilmez parçası pembe parmak arası terliğidir.

## Career

Tuğba, Los Santos'a geldiğinde para kazanmak için çeşitli yollara başvurmuştur. Kariyerine köşe başlarında sarma ot satarak başlamıştır fakat illegal hayatında başarılı olamayınca mekanik olarak işe başlamıştır. 2 günlük mekanik deneyiminden sonra o sırada başhekim olarak görev yapan Hera White sayesinde Pillbox Hastanesinde intern olarak işe başlamıştır. Sonrasında hızlıca yükselerek kısa sürede başhekim olmuştur.

## Relationship

* Teo Hunter - Öz kocası
* Alex Rose - En yakın arkadaşı, askoloğu ve sırdaşı
* Burak Kalkan - En sevdiği agalarından biri
* Behzat Dokur - Los Santos'a birlikte geldiği abisi
* Akgün Night - En sevdiği yeğeni
* Paul Night - Öz racon abisi
* Mehmet Çelikkaşık - 8F drafter bffi
* Decaon Kay - Öz amiri

## Trivia

* En sevdiği renk çingene pembesidir.
* Dedikodu yapmaya bayılır.
* Kötü araba kullanır.
* Arada vejetaryendir.
* Kolayca kandırılabilinir.
* Sık sık rehine olarak alınır.
* Teo'yla kucak dansı yaparken tanışmıştır.
* Her yerde fütursuzca dans edebilir.

## Role-Player Information

**Played by:** Melike

**Alternate Characters:** Rachel Henson, Robin Close
Kalu'ak

Kalu'ak (meaning "Nomad-Speech") is the main language spoken by the Tuskarr.

The language itself is often described as 'both pleasant and harsh for the ear', with regional dialects varying on the speed of their phrasing. While most villages share a similar dialect that is rather 'Slow-paced', where 'asking for a fish can take a long moment to finish', whereas the dialect of tuskarrs hailing from Moa'ki or Kamagua is instead described as 'fast, but strong and heard by all ears'.

Kalu'ak is more spoken than written by most tuskarr, with most hayun/agahayun being the only ones to write their language on either dried sealskin or other cured, animal hides.

## List of translated Tuskarr Words

* **Kalu'ak** = Nomad speech
* **U'quaat** = Great Herder
* **Pal'ea** = Harborer of All
* **Agilliq** = The Voice
* **Agunilliq** = The Greater Voice
* **Taatax** (Female:"Anaax") = Elder
* **Hayun** = Mystic
* **Agahayun** = Greater Mystic
* **Silip Inua** = Magic (related to arcane magic)
* **Tunuum** = Troll (often referred to ice trolls)
* **Galu'mua** = Burning Paste
Giant

**The Giants**, or the *Eoten* as they are known to themselves in their language, are a race of colossal beings who abode in the cold reaches of Northrend.

They are creatures of myth, and the subject of countless legends across the whole world, even regarded by some as the forefathers of the dwarves.

For the ice trolls they are instead known as ancient allies, as indeed in a bygone era an alliance existed between their kind and the Eoten. After many centuries, following the splintering of the Drakkari Empire, that alliance has been renewed under the rule of the legendary King Zaramar XIX as once more the trolls and the Eoten, led by King Harthamer face the challenges of a new era by each other's side.
The Scourge

**The Scourge**, also named the Undead Scourge or the Scourge of Undeath, is a vast horde of unliving soldiers that has plagued the world in the wake of the Second War, spreading untold horror to all those who stood in their path towards the cleansing of the living.

Led by an enigmatic presence, known only as the Lich King, they turned much of the continent of Northrend into their dominion, although bastions of their power are also present in Naxxramas, within the Plaguelands, and in the Fallen Kingdom of Quel'Thalas.
Frost King

**The** **Frost King** (In Dreki: 'Lakari'Krull') is the absolute ruler of the Drakkari Tribe and, nominally, the suzerain of all other ice trolls and their tribes. It has been an hereditary title passed down in generations spanning nearly fifteen thousand years of myth and history, retaining to this day an ancient prestige, though its authority has greatly waned in the wake of the collapse of the Drakkari Empire.

The colour denoting royalty among the ice trolls is blue, harkening back to Zaramar the First, who walled his city in sapphires and reigned from a palace known as the Blue Ziggurat.

## Royal Drakkari Titulary

The royal Drakkari titulary is the list of titles, names and epithets the Drakkari use in styling their monarch, which is here recounted:

* Frost King
* Master of the Frozen Wastes
* Lord of the Earth
* Lord of the Seas and Skies
* Chieftain of Chieftains
* King of All Peoples
* King of Drakes and Dragons and the Great Wyrms
* First Champion of the Gods
* First of the Firstborn
* First Upon Hor'Astal
* Warlord of Alor'Zaran
* Blue King
* King of Sapphires
* Protector of the Faith
* Bringer of Lights
* Conqueror of the Shadowed Deeps
Day 157 (KIA Log)

**Day 157**, is the one hundred fifty-seventh dated log, written by **the Mountain Ridge Military,** and is the twelfth dated log that isn't lost. The day it was written, it was logged onto a billboard, and into the computer database. The location of the billboard is at what is now **The Divide,** right next to a chest, and a ton of rubble. **Day 157** was the day **The Division** took place at what is now **The Divide.**

## Day 157a (Actual log)

"**Day 157:** The Rift is becoming more, and more unstable. We might have a huge problem here, as the ground is shaking, as I write th-"