recursal/Fanatic-Fandom huggingface dataset:
Emergency Evasion (Row Change)

**Location:**  Infinite Lagrange Wiki -> Ship

* See also: Emergency Evasion (disambiguation)

This page refers to the ability of some **front row** ships to change rows, to the middle row, in combat when their hit points fall below a certain threshold.

For example, on the main blueprint page for the CAS066 - Generic Cruiser, if a player were to click on the  Combat Roles information button, to bring up the Combat Roles information panel, in the **Roles** section, in the **Front Row** line, they would see the icon for the  Emergency Evasion strategy. Clicking on the icon will bring up the strategy details.
Journey of Exploration

This is the first of the 14 Galactic events which will happen as soon as the server is created and lasts 1 Week

*"Brave explorers passed through the Lagrange Gate, arrived in the brand new star system one by one, and established their bases on anchoring points. Huge galactic factions have occupied the orbits of resource-rich planets to build majestic Space Cities. Privateer fleets haunt the surroundings of asteroid belts and establishes strongholds among them, posing a threat to passing fleets. With the coexistence of cooperation, competition, and challenges, it will be a great journey of exploration."*

Task:
- Destroy 10.000 and above Lvl. 4 Privateer Fleets system-wide.

Unlock Function: (After completion)
- Blueprint Exp.
- City Intel

Chapter rewards:
- 100 Proxima Coins
Expansion zone 1

**Location:** Infinite Lagrange Wiki -> Base

## Total Upgrades Cost

###

86700

###

371

###

159

###

04:03:47

The initial section of the base after your faction has arrived. The base upgrades included provide basic services to get a faction started. There is no cost and there are no prerequisites for this zone.

**Special Note:** In the Patch on 2023-04-12, the Capital Shipyard I, previously part of this zone, was replaced with the new Joint Production Shipyard. The new shipyard is capable of producing **any type of ship** for which the player has blueprints, including fighters and super-capital ships. The construction costs for the new shipyard are not yet available and may or may not be different from the costs of the original Capital Shipyard I.

* Prerequisites for this zone:
	+ None
* Prerequisites for Expansion zone 2:
	+ Capital Shipyard 1 Level 4
	+ Warehouse 1 Level 4
	+ Generic Port I Level3
Literary Works

**Location:**  Infinite Lagrange Wiki -> Lore -> Archive

The second section of the in-game archive which consists of either two or 4 sections. So far, most players have entries for sections 1 and 4, implying that there are also sections 2 and 3, but their existence has not been confirmed. The game reports that there are 10 total entries, but sections 1 and 4 together contain only 7.

* 1: Return and Rebirth A record of the ideological trend triggered by the philosophical discourses of returning and newborn ideas (3 entries)
* 4: Collection of Space Disciplines A record of various disciplines in modern-day universities. (4 entries)
Hayreddin's Loyal - Pulsar Fighter

**Location:**  Infinite Lagrange Wiki -> Ship -> Fighter

This is a stub.

Back Story

"We are constantly retracing the past and shaping the future together. Perhaps one day, history, the present, and the future will meet again in this Lagrange Network."
---Commander of the Hayreddin Clan SVE-H-818 Flight Formation, Code 0
CV-II003

**Location:**  Infinite Lagrange Wiki -> Ship -> Corvette

Back Story

"The perfect knock-off represents a nearing breakthrough." --Anonymous Member of the Reverse Engineering Team

## CV-II003 - Multi-Role Type (variant A)

* Plain
* Systems
* Schematic

## Cost

###

4270

###

270

###

60

###

00:07:40

* Category:
* Advantage: Blueprint guaranteed to be obtained in-game
* Disadvantage: Only really effective against frigates (thus outclassed)
* Game description: A standard light gun corvette. It's equipped with a dual-fire assault battery and anti-aircraft battery, enabling it to mount rapid short-range attacks on small to medium ships and aircraft.

### K2-J/SG-2100 "Thunderbolt" Dual-Cannon Turret

Module description: A dual-barrel rapid-fire assault cannon capable of mounting focused attacks on small to medium ships in the front row of enemy formations, dealing devastating damage in a short amount of time.

* Adjustment increment: 4%
* Adjustment tech types: Subsystem Platform Tech or Aircraft Tech
* Adjustment tech quantity: 1
* Adjustment base success: 20%

### SG-330A/D Rapid-Fire Turret

Module description: A standard light cannon capable of rapid-attacks on small to medium ships.

* Adjustment increment: 4%
* Adjustment tech types: Subsystem Platform Tech or Aircraft Tech
* Adjustment tech quantity: 1
* Adjustment base success: 20%

### Rapid-Fire Battery System Enhancements

Full enhancements cost: 60 or 65 tech points, depending on which enhancements are selected.

### AC-10 Generic Aircraft armor

Module Description: Generic armor for aircraft to resist moderate space dust impact.

* Armor: 2

### CE-100 Ship Core

Module Description: A fuselarge widely used in corvettes. It can adapt to the complex space environment and resist impact and radiation.

* Hit Points: 4,500

### ENA-90 Corvette Vector Engine

Module Description: A vector engine for corvettes. It provides exceptional mobility and evasiveness for corvettes.

* Cruise speed: 2,500
* Warp speed: 12,500

### XC-200 Command Compartment

Module Description: A generic command compartment for corvettes, controlling their weapons and engines.

* Engage Independently

This component cannot be enhanced.

## Updates

### Patch on 2022-05-25: Armor/Hit Points

* Source link: Patch notes

In this patch, all of the corvettes had their hit points increased and all of the corvettes with 0 armor saw their armor increase to 2.

"Adjusted the basic HP of the CV-II003 - Light Corvette to 4500 from 4100, and its basic Armor to 2 from 0."

Also, corvettes and fighters now have an altered appearance when they reach full enhancement:

"6. Added the new appearance of the models of fighters and corvettes after their blueprints' version number reached a certain amount."
AI-900A

A "Viggen" heavy ion cannon designed to be fitted to the bow of Eternal Storm Battlecruisers. It offers great sustained attack capabilities, making it an effective weapon when attacking large ships at a distance.

Eternal Storm - Specifications

Viggen Ion Generation System - Ion Cannon
Points
Intv
Priority
Enh
Cruiser Dockyard

**Location:**  Infinite Lagrange Wiki -> Base -> Expansion zone 6

### In-game description

Unlocks cruiser production and improves the repair speed of cruisers.

## Total Cost

###

1600k

###

4000

###

1600

###

20:20:00

Unlocks cruiser production and improves the repair speed of cruisers.

This Dockyard is one of the Base upgrades that is part of Expansion Zone 6.
ASX-150

Adds an internal nano-reinforced layer to the original armor to greatly improve the ship's structural integrity.

Additional Armor System - Energized Nano Armor

This mod will add additional Hit Points to the internal structure of a ship giving it time to flee from battle when in the red, when internal components receive damage they can explode destroying the ship, you see this even when a ship is still at 40% or higher and its exploding.
Nebula Chaser

**Location:**  Infinite Lagrange Wiki -> Ship -> Corvette

Back Story

"We use the Lagrange Network as the ancients used fire. But using and understanding are two very different things." --John Chang, Lagrange Network Theory, Space Logistics, Issue 383

## Nebula Chaser - Ballistic Type (variant A)

* Plain
* Schematic

## Cost

###

6470

###

430

###

90

###

00:11:50

* Category:
* Advantage: Moderate but consistent damage
* Disadvantage: Ineffectual against cruisers and above (aka outclassed damage-wise)
* Game description: A heavy corvette equipped with 1 rocket tower and 2 rapid-fire turrets. Upon entering firing range, it can rapidly attack units in both the front and back rows of enemy formations, dealing significant damage over a short period of time.

## Nebula Chaser - Pulse Cannon Type (variant B)

* Holographic
* Systems
* Schematic

## Cost

###

4720

###

410

###

140

###

00:14:40

* Category:
* Advantage: Energy Weapon
* Disadvantage:
* Game description: An experimental short-range Charged Pulse Cannon has been fitted onto the ship's hull in order to take advantage of the corvette's agility to mount effective attacks at short range.

Pulse Turret

## Updates

### Patch on 2022-05-25: Armor/Hit Points

* Source link: Patch notes

In this patch, all of the corvettes had their hit points increased and all of the corvettes with 0 armor saw their armor increase to 2.

"Adjusted the basic HP of the Nebula Chaser - Heavy Corvette to 5650 from 4950, and its basic Armor to 2 from 0."

"Adjusted the basic HP of the Nebula Chaser - Pulsar Corvette to 4950 from 4500, and its basic Armor to 2 from 0."

Also, corvettes and fighters now have an altered appearance when they reach full enhancement:

"6. Added the new appearance of the models of fighters and corvettes after their blueprints' version number reached a certain amount."
Partnership Agreement

**Location:** Infinite Lagrange Wiki -> Game Mechanics

**AKA** Battle pass

For "Free-to-Play" (F2P) players, the Partnership Agreement and the paid Strategic Partnership Agreement can be a major source of Proxima Coin, Black Market Tech Files, and UEcoin. The free Partnership Agreement begins automatically at the start of each season/server and resets at the end of it.

**Special Note:** In Phase I servers, the reward for achieving level 50 is a Tech File containing the blueprint for the ST59 - Defensive Battlecruiser. This award is **ONLY** available to the player in Phase I, and only if they achieve level 50 before the season ends and the Partnership Agreement resets.

The paid Strategic Partnership Agreement also resets at the start of each season/server, and the player receives no rewards until they pay the fee (which varies by country but in the US is currently $15.00). However, once the player pays for the agreement, they will immediately receive all awards up to the level they have currently achieved.

Both partnership agreements run in parallel, with rewards becoming available simultaneously, based on the number of **activeness** points awarded for five activities:

1. Logging in every day: 20 activeness points per day
2. Using Action Points: 10 activeness for each Action Point used (limit 6000 per week)
3. Enemy ships destroyed: 10 activeness for every enemy ship destroyed (limit 2000 per week) (previously 1 per ship, changed in a Patch)
4. Quest completed: 20 (limit 1000 per week) (added in a patch)
5. Facility construction (base buildings, mining platforms, and outposts): 20 each (8000 total per season)

A typical player can easily earn **at least** 6140 points per week just by logging in and dispatching their fleets, which will allow them to achieve level 50 within the first 6 weeks. Since a Phase I server lasts about 10 weeks and 7 weeks for a Phase II server, players should have no difficulty achieving level 50 if they log regularly and engage in normal game activities that use Action Points.

Total awards (note - different in Phase I, which includes two Tech Point Restoration Technology items)

* Partnership Agreement
	+ 428,500
	+ 3000
	+ 19
* Strategic Partnership Agreement
	+ 320,000
	+ 6000
	+ 20
B192 Newland - Heavy Attacker

**Location:**  Infinite Lagrange Wiki -> Ship -> Fighter

**TODO:** Add detailed system and enhancement information from Google doc.

Back Story

"Ships carry me away; land pulls me home."
---Chapter 5 of Space Odyssey by Stanley the Bard

* Holographic
* Systems
* Schematic

## Cost

###

7,300

###

660

###

290

###

00:17:40

* Hangar Size Required: Medium
* Category: Heavy Attacker
* Advantage: Primary weapon deals system damage
* Disadvantage: Low DPH limits effectiveness against high armor targets and destroying them; anti-air defense missiles are (in-game) ineffectual for defense.
* Game description: Utilizes its 75mm cannon to conduct precision strikes against enemy ships, while also dealing damage to enemy subsystems. It is equipped with anti-aircraft combat missiles and is able to mount effective counter-strikes against incoming aircraft.

The B192 Newland Heavy Attacker is a ship with emphasis on sub system damage. When used in large groups with its strategy equipped, it can quickly disable the systems of super-capital ships such as Battlecruisers and Carriers. However, they do not efficiently defend against attacks by enemy aircraft due to their AA systems range of "Counter-attack", and it’s anti ship damage is poor when taken out of the context of system damage, meaning it is unlikely to destroy ships by itself.

## Propulsion System

### Propulsion System Enhancements

 << icon >>
Total:
Capital Shipyard I

**Location:**  Infinite Lagrange Wiki -> Base -> Expansion zone 3

* Start
* Final

### In-game description

Capable of producing capital ships and utility ships. Upgrade it to increase production speed.

## Total Cost

###

560k

###

1400

###

560

###

10:01:00

A base upgrade that is part of Expansion zone 3.

The shipyard is a building that is able to construct capital ships (Frigate, Destroyer, and Cruiser) and Utility ships.

## Updates

In the Patch of 2023-04-12, this facility was renamed from "Capital Shipyard II" to Capital Shipyard I when the previous Capital Shipyard I was renamed to the Joint Production Shipyard. Despite the name change, the icon did not change.
Docking Command Center

**Location:**  Infinite Lagrange Wiki -> Base -> Expansion zone 8

### In-game description

Unlocks structure building on advanced docking points, granting the Base and Outposts additional docking capabilities.

## Total Cost

###

1.8M

###

4500

###

1800

###

13:20:00

Construction of this building allows the player to dock onto level 5 and 6 resource nodes.
Dawn Exploration Agreement

**See also:**  Phases and servers

This is the play agreement that is currently in effect in the systems/server on which new player accounts start (Phase I).

There are no special conditions that apply in the system and there are no special benefits or blueprints that are provided to players.

The primary rating criteria under this agreement is Occupancy and control of the Lagrange Gate.
Janbiya Aer410 - Assault Attacker

**Location:**  Infinite Lagrange Wiki -> Ship -> Fighter

Back Story

"The universe is so vast that possessing the odd piece of mystery tech is far from being noteworthy."

---Anonymous Smuggler

## Anti-Ship Type (variant A)

* Plain
* Systems
* Schematic

## Cost

###

6070

###

480

###

200

###

00:12:50

* Hangar Size Required: Medium
* Category: Anti-air
* Game description: An attacker that adopts a gun/missile integrated system. It attacks small to medium ships with guided missiles. It also causes damage to ships' subsystems with a light gun when within range.

Airborne Missile Launcher
 (self) 2 x MK1-AG-335D "Cross"
Airborne Combat Cannon
Expansion zone 9

**Location:**  Infinite Lagrange Wiki -> Base

## Expansion Cost

###

6.5M

###

40:00:00

## Total Upgrades Cost

###

247.3M

###

637.5k

###

247.3k

###

566:30:00

One of the major base expansions consisting of four additional base upgrades.

This is one of the most critical zone expansions in the game. When a player completes the expansion to this zone, even if they don't build a single improvement in it, that is enough to qualify them for the single player victory conditions (often, but not always labelled "Glory Pioneer"). In addition, if the Individual Rating Agreement is in effect, completing the expansion to zone 9 is required to be eligible for the bonuses that are awarded under that agreement.

* Prerequisites for this zone:
	+ Military Port III Level 5
	+ Advanced Warehouse II Level 3

## Updates

During the patch of 2022-06-22, a new building was added to this zone, the Auxiliary Ship Dockyard, need to build and repair the new class, also introduced in that patch. However, during the patch of 2023-01-18, that dockyard was moved to Expansion zone 7
Holy Soul

Location: Infinite Lagrange Wiki -> Ship -> Frigate

This model was available in Beta testing, but was discontinued.

## Cost

###

18,150

###

1810

###

270

###

00:40:30

* Category: Damage dealer
* Advantage: High damage energy weapon, armor
* Disadvantage: Cost
* Game description: A heavy frigate developed by the Exiles that has firepower beyond that of its more common peers. It utilizes a miniaturized energy core and energy weapon tech. The bow is fitted with a small high-performance ion cannon and 2 plasma casters are mounted on the body of the ship. It comprises the vanguard force for the Exiles' return.

/Cycle
Intv.
Type
Enh
 XI-450 "The Unyielding"
Ion Cannon
 XIM-250 "Godmaker"
Plasma Caster

## Cost

###

14,170

###

1,180

###

290

###

00:35:40

* Category: Damage dealer (siege)
* Advantage: Energy weapon, armor
* Disadvantage: Cost
* Game description: The main cannon is remodeled into a siege-type ion cannon capable of dealing great damage to city defense by launching repeated attacks.

/Cycle
Intv.
Type
Enh
 XI-650C "The Unyielding"
Ion Cannon
 XP-100B "Godmaker"
Pulse Cannon
Mare Serenitatis

Location: Infinite Lagrange Wiki -> Ship -> Frigate

Of the three variants of this model , the basic one is probably the most generally useful.

Back Story

"Our will is iron; our victory is guaranteed; our legacy is eternal." ---Wandering Brotherhood's Creed

## Mare Serenitatis - Anti-Ship (variant A)

* Hologram
* System
* Schematic

## Cost

###

15,820

###

910

###

170

###

00:22:50

* Category: Damage dealer (high Damage per hit)
* Advantage: anti-ship weapons
* Disadvantage: Armor
* Game description: Equipped with the Mk I "Eternal Polaris" Projectile Launching System for its complement of TR-360 Torpedoes, it is able to mount long-range attacks on medium to large-sized ships. It has average survivability.

the Mare Serenitatis Heavy Frigate is one of the more powerful frigates in the game. Equipped with a 370 base damage missile, it can harm most other ships. Additionally, it inflicts system damage which can disable enemy ships main weapon systems.

Anti-Ship Torpedo
 (self) MK1-AG-335B "Cross"
Near-Defense Cannon

## Mare Serenitatis - Missile (variant B)

* Hologram
* System
* Schematic

## Cost

###

10,530

###

710

###

140

###

00:18:50

* Category: Damage dealer
* Advantage: ?
* Disadvantage: Armor
* Game description: The main weapon is remodeled into bilateral missile launcher nests capable of launching a barrage of assault missiles to targets in the back row. It can also deal effective damage against small ships.

The Mare Serenitatis Missile Frigate exchanges its single large torpedo for two smaller missiles. These missiles deal less damage than the torpedo and are thus worse. As such it should be advised to use the Mare Serenitatis Heavy Frigate before using this variant of the ship. If the description is to be believed, it appears that the missiles are capable of attacking back row targets however.

Anti-Ship Missile Pod
 (self) MK1-AG-335B "Cross"
Near-Defense Cannon

## Mare Serenitatis - Anti-Air (variant C)

* Hologram
* System
* Schematic

## Cost

###

9,700

###

670

###

200

###

00:22:40

* Category: Damage dealer (anti-air)
* Advantage: ?
* Disadvantage: ?
* Game description: Its main weapon is modified into bilateral anti-aircraft missile launcher nests capable of launching repeated attacks on anti-aircraft weapons.

The Mare Serenitatis Anti Aircraft Frigate is a back row frigate with heavy emphasis on anti air. It does incredibly poorly at this role, as it’s anti air guns only attack in retaliation to fighters/corvettes which are targeting it. This causes its effectiveness to be greatly diminished, and thus making it easily the worst of the 3 variants,

Anti-Air Missile
 (self) MK1-AG-335B "Cross"
Near-Defense Cannon
AC721 - Heavy Missile Destroyer

Location: Infinite Lagrange Wiki -> Ship -> Destroyer -> AC721

Back Story
“A good investment is normally accompanied by a deep insight into the future.” -- Mark Gates, “Investment Enthusiast” and CEO of the Pangaea Corporation

**TODO:** Add detailed system and enhancement information

## AC721 - Missile type (variant B)

* Plain
* Systems
* Schematic

## Cost

###

25,280

###

2,570

###

760

###

01:07:20

* Category:
* Advantage: Anti-Aircraft support (row)
* Disadvantage:
* Game description: The 3 original heavy turrets have been replaced by 2 vertical missile launching systems, granting it offensive capabilities against small ships and aircraft at long range. 2 secondary cannons have been added for fire support.
FSV830 - Fast Combat Support Ship

**Location:**  Infinite Lagrange Wiki -> Ship -> Auxiliary Ship

This is a stub.

## Updates

At some point, the module slots were re-labelled. When the ship was introduced, the default slots were M, B, and D. B was relabelled to A and D was relabelled to B, with the original B moving to C and the original C moving to D. This made the FSV compliant with the standard that the default slots for any super cap would always be M and then however many slots that were alphabetically first.
Astro-tracer

**Location:**  Infinite Lagrange Wiki -> Ship -> Fighter

This page describes the beta version of the Astro-tracer; see "Hayreddin's Loyal" for a supposed remake of this fighter added in the 2022-08-17 patch.

Back Story

"There will always be things others can teach you."

---Terran Proverb

## Cost

###

8960

###

850

###

260

###

00:19:00

* Hangar Size Required: Medium
* Game description: A special fighter used by the Exiles. It carries two powerful pulse cannons in the center, able to actively attack all types of targets. It is highly effective against enemy ships and aircraft.

Pulse Cannon
Contact NetEase

**Location:**  Infinite Lagrange Wiki -> How-to

While there are a number of useful resources for learning about the game, if there should be an actual problem with their account, then players must contact NetEase directly to get them resolved. For these sorts of issues, it will be important and helpful if the player knows their **account ID** which can be found on the
**Personal Profile** panel.

## Bug Reports

If a player wishes to report a bug, one of the best ways to do this is via the 🐞│bug-report channel on the main Infinite Lagrange Discord server. In order to successfully report a bug they **MUST** use the correct command. The current documentation on how to post a bug is posted in that channel as a pinned message. Currently to report a bug, you will need to supply the following information:

```
Device:

```

```
OS Version:

```

```
Account ID:

```

```
Bug:

```

The instructions also include this paragraph, which is always good advice when reporting bugs:

```
Please be as detailed as possible with your report, Try to include steps That lead up to encountering the bug. This helps Devs recreate what you are experiencing and may lead to faster resolutions of the issues.

```

## Other Issues

Various problems, including bugs, can be reported in-game. From the Expanse View, there is a **player information button**  on the bottom of the screen, towards the right side. One of the tabs that comes up is for **Services & Settings**, which has a **Contact Us** button.

In the patch of 2022-09-07, the "Contact Us" button has also been added to the main Startup screen/login page, which allows players who are having difficulty with the login process to contact NetEase through the app.

The **Contact Us** panel has three areas covering the most common reasons why players need to contact Net Ease. Each area contains current Frequently Asked Questions relating to problems in that area. If the player's problem clearly falls into one of those three areas, they should carefully read the FAQ to see if the issue is a known problem with a known solution.

If the problem a player is having is not covered, there is a **Contact Us** button at the very bottom. Clicking on this button will give a contact form allowing the player to send a message to Net Ease customer support.

Using the in-game contact form is always going to be the best option because the player's communications will automatically be linked to their player account.

## Only as a last resort

As a last resort, players can contact the email address listed at the bottom of the Lagrange web site. When sending email, the player will want to be as clear, specific, and detailed as they possibly can. They should include their account ID, the server name, and a clear step by step description of the problem, using as much of the in-game terminology as possible.

* lagrange@global.netease.com
Nebula Chaser - Heavy Corvette

**Location:**  Infinite Lagrange Wiki -> Ship -> Corvette -> Nebula Chaser

Back Story

"We use the Lagrange Network as the ancients used fire. But using and understanding are two very different things." --John Chang, Lagrange Network Theory, Space Logistics, Issue 383

## Nebula Chaser - Ballistic Type (variant A)

* Plain
* Schematic

## Cost

###

6470

###

430

###

90

###

00:11:50

* Category:
* Advantage: Moderate but consistent damage
* Disadvantage: Ineffectual against cruisers and above (aka outclassed damage-wise)
* Game description: A heavy corvette equipped with 1 rocket tower and 2 rapid-fire turrets. Upon entering firing range, it can rapidly attack units in both the front and back rows of enemy formations, dealing significant damage over a short period of time.

### CG-288D Dual-Cannon Rapid-Fire Battery

* Description: A dual-barrel rapid-fire assault cannon capable of mounting focused attacks on small to medium ships in the front row, dealing devastating damage over a short amount of time.
* Adjustment increment: 4%
* Adjustment tech types: Subsystem\_Platform Tech or Aircraft Tech
* Adjustment tech quantity: 2
* Adjustment base success: 20%

Dual-Cannon Rapid-Fire Battery

### CM-4x120D Rocket Tower

Description: A small quad-fire missile-launching tower. Its rotating-turret design enables it to respond to enemy threats rapidly. Due to the confines of its size, it can only launch small missiles.

* Adjustment increment: 6%
* Adjustment tech types: Subsystem\_Platform Tech or Aircraft Tech
* Adjustment tech quantity: 1
* Adjustment base success: 35%

Rocket Tower

## Propulsion System

### ? System Enhancements

 << icon >>
Total:

## Information Enhancement System

### Information Enhancement System Enhancements

 << icon >>
Total:

## Command System

This system does not have any enhancements.
Eris I

Location: Infinite Lagrange Wiki -> Ship -> Destroyer

Back Story

"Support lines being interrupted doesn't mean the war is going to stop, only that it's going to become even more ferocious." --Mann Xandar, Secretary of the General Logistics & Armaments Department

## Eris I - Cannon Type (variant A)

* Holographic
* Systems
* Schematic

## Cost

###

22670

###

2150

###

500

###

00:50:00

* Category: Evasion tank
* Advantages: Evasion, Interception, Low Cost
* Disadvantage: Mediocre Damage
* Game description: Its specially designed "Eris" battery can be used for both anti-ship and anti-aircraft operations. Coupled with its high cruising speed, it is often used as a rapid-response or mobile unit. Due to its simple structure, it has a relatively low manufacturing cost.

The Eris Maneuver Assault Destroyer is the front row destroyer with the best evasion skills in the game, similar to those of the Carilion Recon Frigate, along with the lowest build cost among front row destroyers, making it an ideal low cost tank. The Eris also has moderate missile interception capabilities.

Generic Cannon

## Eris I - Heavy Cannon Type (variant B)

* Holographic
* Systems
* Schematic

## Cost

###

23980

###

2830

###

350

###

00:45:00

* Category: Damage dealer (high Damage per hit)
* Advantage: Evasion, Big cannon with huge damage
* Disadvantage: Crappy hit rate
* Game description: Based on the original generic battery, the bow of the ship has been modified into a fixed heavy battery. Its high mobility makes it a preferred option in assault operations. It can mount effective, fast assaults on medium ships.

The Eris Heavy Cannon Destroyer is a heavy damage dealing ship. The ship has a tech point ability called “full firepower” which decreases its cooldown by 40% while also decreasing its hit rate by 15%. Purchasing this upgrade, in addition to its generic cooldown and damage upgrades will increase its damage per a minute to amounts above 20,000. Do note however that a large amount of this shots will miss, but it will still deal heavy damage against large ships such as Cruiser, Battlecruiser and Carrier.

Heavy Cannon
 (self) AG-1156 "Eris"
Generic Cannon

## Eris I - Armored Type (variant C)

* Holographic
* Systems
* Schematic

## Cost

###

25,940

###

2700

###

790

###

01:10:10

* Category: Tank
* Advantage: Armor and HP
* Disadvantage: all the evasion is GONE
* Game description: Additional armor has been added to the original rapid-response design to make it an armored destroyer. Some mobility has been sacrificed for increased defensive capabilities, enabling it to become an effective force in fiercer combat scenarios such as stronghold assaults.

Generic Cannon
Expansion zone 5

**Location:** Infinite Lagrange Wiki -> Base

## Expansion Cost

###

500k

###

12:00:00

## Total Upgrades Cost

###

17,645k

###

44,210

###

17,645

###

89:21:40

One of the major base expansions available to factions. This particular zone includes six additional base upgrades.

* Prerequisites for this zone:
	+ Generic Port IV Level 5
	+ Warehouse II Level 5
* Prerequisites for Expansion zone 6:
	+ Military Port I Level 5
	+ Base Defense System Level 3
Collection of Space Disciplines

**Location:**  Infinite Lagrange Wiki -> Lore -> Archive -> Literary Works

**A record of various disciplines in modern-day universities.**

## 01 - Legal Classification

1. Cosmic Law Theory
2. History of Cosmic Law
3. Constitution and Administrative Law
4. Cosmic Criminal Law
5. Space and Time Law
6. Civil and Commercial Law (Including: Cosmic Labor Law, Galactic Security Law)
7. Interstellar Litigation Law
8. Economic Law
9. Environment and Resources Protection Law
10. Interstellar Law (Including: Interstellar Public Law, Interstellar Private Law, Interstellar Economic Law)
11. Military Law

- Classification of Galactic Disciplines, Antonios Economic Press

## 02 - Philosophical Classification

1. Macro-Cosmicism
2. Magellan's Philosophy
3. Philosophy of Outer Spaces
4. Science of Logic
5. Ethics of Space and Time
6. Aesthetics (Classical Aesthetics and Galactic Aesthetics)
7. Cosmic Study of Religion
8. Philosophy of Annihilation

- Classification of Galactic Disciplines, Antonios Economic Press

## 03 - Political Classification

1. Political Theory
2. Galactic Political System
3. International Politics
4. International Relations
5. Diplomacy
6. Imperial System Renaissance
7. Universal System Pluralism

- Classification of Galactic Disciplines, Antonios Economic Press

## 04 - Mathematical Classification

1. Basic Mathematics
2. Cosmic Computational Mathematics
3. Probability Theory and Mathematical Statistics
4. Applied Mathematics
5. Operational Research and Cybernetics
6. Lagrange Mathematics
7. Singularity Mathematics
8. Fuzzy Mathematics

- Classification of Galactic Disciplines, Antonios Economic Press
Expansion zone 6

**Location:**  Infinite Lagrange Wiki -> Base

## Expansion Cost

###

1.2M

###

15:00:00

## Total Upgrades Cost

###

13.34M

###

33,350

###

13,340

###

118:00:00

One of the major base expansions, consisting of six additional upgrades.

This is a critically important expansion due to the fact that, when it is complete, the warp and reinforcement range for the player's fleets increases from 1500 to 3000Gm.

* Prerequisites for this zone:
	+ Military Port I Level 5
	+ Base Defense System Level 3
* Prerequisites for Expansion zone 7:
	+ Resource Port I Level 5
	+ Capital Shipyard II Level 3

## Updates

In the Patch of 2023-04-12, the **Capital Shipyard III** was renamed Capital Shipyard II.
Corvette

**Location:**  Infinite Lagrange Wiki -> Ship

* Emergency Evasion (Escape)
	+ All corvettes: 10%
	+ Carrier must survive the battle

As with Fighters, corvettes are primarily transported to battle by carrier craft and also use the "aircraft" pool of Command points.

Fighter's and corvettes can participate in a Strategic Strike.

 A player will have access to the blueprints for These models when their base is docked at a relevant docking point
Ore Refining

**Location:**  Infinite Lagrange Wiki -> How-to

    In the Base View, on the **Domestic Affairs** menu, there is an option **Ore Refining**. So how does a player use this option to get resources?

   The answer is: they don't.

   Ore refining is a feature that currently has no use. It was used in the beta version of the game to process **Resource Packs** that can be purchased from trading posts. Currently, when resource packs are purchased, the resources instantly and magically go into the player's resource warehouse and are immediately available for use - such as for buying ships from the trading post.
Installations

**Location:** Infinite Lagrange Wiki -> Combat mechanics

The term "installations" is used in-game to represent the number of separate, complete instances of a particular ship system (usually weapons) on each ship. This is separate and distinct from the number of barrels/tubes/etc that allow a system to fire multiple simultaneous shot and also from the number of shots/missiles/torpedos that a system fires during an attack cycle.

For example, the FG300 - Multi-Role Frigate has three installations of the FG300-SG-1150, while the FG300 - Recon Frigate has only two.
Ceres

Location: Infinite Lagrange Wiki -> Ship -> Destroyer

A model of Destroyer with three variants. The main variant is a balanced Capital ship.

Back Story

"Neutrality is in itself a standpoint." -- Opening Speech of Sirius Beta's Mayor at the 32nd Galactic Friendship Cities Conference

## Ceres - Aircraft Type (variant A)

* Plain
* Systems
* Schematic

## Cost

###

17460

###

1740

###

1230

###

01:07:20

* Roles: Back Row, Aircraft, Special Type
* Advantage: Back Row
* Disadvantage: Can only use medium fighters.
* Game description: It houses a complete aircraft maintenance and command system capable of accommodating 2 fighter squadrons within its limited space. As a special aircraft destroyer, it can execute various air support missions with its different aircraft. It is only equipped with a basic defensive battery

The Ceres Aircraft Destroyer is similar in its role to the AC721 Heavy Dual Purpose Assault Ship. Both are the most efficient option in terms of Command point to Fighter working at a 4:1 ratio. The difference between the two is that the ac721 carries corvettes, and the Ceres carries fighters. However, the Ceres is unable to carry large fighters (bombers) and thus must carry medium or smaller fighters. The Ceres additionally is capable of healing fighters housed within it upon them returning to the Ceres to refuel

Generic Cannon

## Ceres - Support Type (variant B)

* Plain
* Systems
* Schematic

## Cost

###

17460

###

1740

###

1230

###

01:07:20

* Roles: Back Row, Maintenance, UAVs
* Advantage: Comes with 2 Repair UAVs, and decent Anti Air
* Disadvantage: Weak firepower.
* Game description: The original hangar has been modified into 3 sections: 2 for defensive UAVs and another for support UAVs. During combat, UAVs can be dispatched to both reinforce anti-aircraft defense and repair friendly ships. It is only equipped with a basic defensive battery.

The Ceres Support Destroyer is the most powerful healing ship in the game. It contains 2 Repair UAV’s, double that of any other ship and performs incredibly well at its role. Additionally, it has anti air uav’s which aren’t as powerful as interceptors such as the Sandrake or the UAV’s on the XenoStinger special type, but they do contribute to the battle. Like all healing, it does have a tendency to become less useful towards the endgame as the damage inflicted is much higher than what the healers can heal, but it is otherwise incredibly useful when tanking against cities and fighting pirates.

Generic Cannon
  CAT-3
Anti-Air UAV

## Ceres - Tactical Type (variant C)

* Plain
* Systems
* Schematic

## Cost

###

17,460

###

1740

###

1230

###

01:07:20

* Roles: Back Row, Special Type, and UAV
* Advantage: 3 Scout UAV
* Disadvantage: Low Firepower
* Game description: It's initial hanger is remodeled into a special UAV hanger with information support feature. It provides information support to other ships in the fleet to increase their hit rate and evasion.

Editor note: Scout UAVs can provide fleet wide accuracy bonus of 30% on the selected ship the drone picks.

Generic Cannon
Galactic Event

Galactics event shows the progress of a server. Player will receive rewards when each chapter is complete.

1. Chapter 1 : Journey of Exploration
2. Chapter 2 : Search and Explore
3. Chapter 3 : Privateers' Secret Meeting
4. Chapter 4 : Trade Route
5. Chapter 5 : Cooperation and Trust
6. Chapter 6 : Reserve Strategic Resources
7. Chapter 7 : High-Energy Warp Test
8. Chapter 8 : Beacon Placement Test
9. Chapter 9 : Interest and Strife
10. Chapter 10 : Positioning Test
11. Chapter 11 : Rising Storm
12. Chapter 12 : Mass Object Experiment
13. Chapter 13 : Lagrange Gate
14. Chapter 14 : Infinite Lagrange
Ceres - Aircraft Destroyer

Location: Infinite Lagrange Wiki -> Ship -> Destroyer

A model of Destroyer with three variants. The main variant is a balanced Capital ship.

Back Story

"Neutrality is in itself a standpoint." -- Opening Speech of Sirius Beta's Mayor at the 32nd Galactic Friendship Cities Conference

## Ceres - Aircraft Type (variant A)

* Plain
* Systems
* Schematic

## Cost

###

17460

###

1740

###

1230

###

01:07:20

* Roles: Back Row, Aircraft, Special Type
* Advantage: Back Row
* Disadvantage: Can only use medium fighters.
* Game description: It houses a complete aircraft maintenance and command system capable of accommodating 2 fighter squadrons within its limited space. As a special aircraft destroyer, it can execute various air support missions with its different aircraft. It is only equipped with a basic defensive battery

The Ceres Aircraft Destroyer is similar in its role to the AC721 Heavy Dual Purpose Assault Ship. Both are the most efficient option in terms of Command point to Fighter working at a 4:1 ratio. The difference between the two is that the ac721 carries corvettes, and the Ceres carries fighters. However, the Ceres is unable to carry large fighters (bombers) and thus must carry medium or smaller fighters. The Ceres additionally is capable of healing fighters housed within it during their "return to base".

With the Patch of 2022-11-30, this variant is now capable of executing strategic strikes (Strategic Strike I) when it has the appropriate Command System Enhancement and has been designated as the FLagship of the fleet.

Generic Cannon
Base

The faction's base is their home and the platform from which all game actions/operations are launched. Each base is divided into Expansion zones, sometimes called base zones, zones, or levels. Within each zone there are between four and eight Base upgrades.

There are two critically important expansion zones. The first is zone 6, due to the fact that completing this expansion increases the sail, warp, and reinforcement range of the player's ships from 1500Gm to 3000Gm. The second is zone 9 because completion of this zone is required to qualify the player for the single person victory conditions (which has different names, depending on which agreement is in effect) as well as the bonuses offered by the Individual Rating Agreement.

```
* When expansion to zone 6 is complete, range for warping, reinforcement,
and liaising increases from 1500Gm to 3000Gm

```

```
** When expansion to zone 9 is complete, the player becomes eligible for
the single player victory condition and the Dawn Point bonuses awarded
under the Individual Rating Agreement

```
Expansion zone 3

**Location:**  Infinite Lagrange Wiki -> Base

## Expansion Cost

###

100k

###

06:00:00

## Total Upgrades Cost

###

3.294M

###

13,085

###

5867

###

86:08:00

* Prerequisites for this zone:
	+ Generic Port II Level 5
	+ Small Integrated Plant Level 1
	+ Habitat I Level 1
* Prerequisites for Expansion zone 4:
	+ Trading Center Level 1
	+ Generic Port III Level 5
	+ Capital Shipyard I Level 5

## Updates

Capital Shipyard II was renamed Capital Shipyard I when the Joint Production Shipyard was introduced to replace the original Capital Shipyard I.
KCCPV2.0

**Location:** Infinite Lagrange Wiki -> Ship -> Cruiser

Back Story

"Veni, vidi, vici. This is my motto." --Nameless Tombstone

## KCCPV2.0 - Light Attack Cruiser

* Plain
* Systems
* Schematic

## Cost

###

43910

###

6620

###

1930

###

02:14:20

* Category:
* Advantage: Speed, Anti-Ship guided weapons
* Disadvantage: HP
* Game description: A ship hull with a modular design. This model is equipped with a missile launcher array and bow-mounted torpedoes, enabling it to mount consecutive long-range attacks on large targets. It has 4 generic cannons for defensive purposes and has decent siege capabilities.

The KCCPV2.0 Light Attack Cruiser is a speedy back row cruiser. It does relatively low damage compared to other cruisers, and is thus not recommended to use unless there is no better choice. The KCCPV2.0 is one of the fastest cruisers in the game.

## KCCPV2.0 - Pulse Cannon Type (variant B)

* Plain
* Systems
* Schematic

## Cost

###

44,440

###

6780

###

1960

###

02:16:40

* Game description: This model adopts modified Antonios pulse cannon technology with one large main pulse turret fitted at the bow of the ship, enabling it to mount agile and sustained attacks on enemy targets. It is also equipped with a projectile weapon system and a generic defensive battery.

## KCCPV2.0 - Railgun Type (variant C)

* Plain
* Systems
* Schematic

## Cost

###

46,270

###

7360

###

2080

###

02:25:30

* Game description: Its primary weapon is remodeled into a heavy railgun capable of dealing effective damage against heavy targets. Its artillery system is also reinforced to deal more damage.

## KCCPV2.0 - Aircraft Type (variant D)

* Plain
* Systems
* Schematic

## Cost

###

49310

###

5370

###

2950

###

02:33:20

* Category:
* Advantage: Speed, Aircraft (2 large-fighters)
* Disadvantage: HP, Armor
* Damphyre ranking:
* Game description: This model is equipped with an aircraft system capable of carrying aircraft and unleashing them to conduct long-range attacks.
Crasher

**Location:**  Infinite Lagrange Wiki -> Ship -> Cruiser

"Wherever you set foot is my land and the mortals who live there are my people."
---Emperor Chu of the Sacrum Chu Imperium

## Cost

###

42,250

###

3090

###

2200

###

?

###

01:46:00 (NA)

* Game description: A Sacrum Chu Imperium Navy transport ship with limited defensive capabilities. A large number of them were deployed during the reign of the Sacrum Chu Imperium.

Battery

## Cost

###

47,060

###

3950

###

3430

###

?

###

02:23:10 (NA)

* Game description: A Sacrum Chu Imperium Navy transport ship with limited defensive capabilities. Many armed forces have modified its large cargo hold to transport aircraft for launching surprise attacks.

Battery
Marshal Crux - Carrier

**Location:**  Infinite Lagrange Wiki -> Ship -> Carrier

Back Story

"When Capital realizes that they are in danger, they will create the most powerful armed forces throughout the Galaxy."
---Bali Crux, the 1st Commander of the Fleet Affiliated to the Antonios Consortium

As with all other carriers, this ship has a command system enhancement for Strategic Strike applied by default (Strategic Strike II) which can be upgraded to Strategic Strike III.

## Marshal Crux - Carrier

* Holographic
* Systems
* Schematic

## Cost

###

265,890

###

45,340

###

39,410

###

16:43:50

* Category: Back Row, Can carry Corvettes, Carries Aircrafts, Anti-ship
* Advantage: Highest damage from the ship itself compared to other carriers, can improve carried airships' hit rate or damage through a dedicated module
* Disadvantage: Cannot carry more than 6 heavy fighters (At best, can carry 4 more medium fighters)
* Game description: An Antonios Consortium-built carrier equipped with a generic hanger and a corvette dock, enhancing its anti-ship fire. The ship is equipped with an aircraft support system that can strengthen the energy weapon damage of the aircraft it holds.
Damage per minute

**Location:**  Infinite Lagrange Wiki -> Miscellaneous -> Combat mechanics

Damage per minute (DPM for short) is one of the basic stats show in the "Firepower Stats" window inside the ship's blueprint view. It is a **theoretical** performance. Actual performance in combat will be affected by the weapon hit rate and the defenses of the target, such as armor, energy resistance, and evasion.

It is split into 3 categories: Anti-Ship Fire, Air Defense and Siege Fire. The latter two are based on first. Each weapon has a unique modifier that makes it higher, lower or even zero.

When an individual weapon is selected it will show stats for that weapon system instead (can contain multiple different weapons) and a new window with more detailed statistics.

Weapon statistics include the following:

* Damage per hit (DPH) - How much damage each individual projectile deals (before armor reduction).
* Rounds Per Cycle - How many Projectiles and how many times the weapon fires before needing to reload.
* Attack Interval - Reload duration.
* Duration - Attack duration, total amount of time between two attack intervals, alternatively sum of cooldowns between shoots.
* Damage Frequency - Number of times that weapon fires in a single attack cycle.

Energy weapon details window shows Damage Frequency (Shoots per cycle) instead of Rounds Per Cycle.

## How is DPM calculated

DPM of a single weapon for Anti-Ship damage is calculated as:

D
P
# M

D
P
H

×

P
P
S

×

D
F

×

(

60

A
I
D

)

{\displaystyle {DPM=~DPH~\times ~PPS~\times ~DF~\times ~\left({\frac {60}{AI+D}}\right)~}}

Where:

* DPH - Damage per hit.
* PPS - Projectiles per shot.
* DF - Damage Frequency / Shots per cycle.
* AI - Attack Interval / Reload duration.
* D - Attack duration / Internal cooldown.

You then multiply that with the number of mounts that type of weapon has to get the total for the weapon type group.