Sethos

The mighty king of the desert, Sethos. He terrorized Sunstorm Desert for years until his reign was brought to an end by three heroes from a distant land. Now cleansed of the corruption, he fights to defend the many realms. For now...

Unlocked at **World 3** Level 50, Cost **6000** Gems and starts at Awakening Rank **R4**.

## Skills / Abilities

Basic Attack - Melee

**Active skill: Burrow Blitz**

* Burrows in the ground, charging towards his victim leaving deadly spikes in his wake.
* Lvl2 upgrade: C1-Valley of Death (also requires Smoulder and Efrigid), map 4 (aka "C1-4")
* targets: Ground

**Passive 1: Spiked Armor**

* Sharp spikes shoot back towards enemies that dare damage Sethos.
* Lvl2 upgrade: World 3 Campaign Level 70
* targets: Ground and Flying

**Passive 2: Envenom**

* Injects foes with deadly venom that bursts from them on death.
* Lvl2 upgrade: C2-Lich Hunt (also requires Obsidian and Mabyn), map 6 (aka "C2-6")
* targets: Ground

**Passive 3: Sand Storm**

* Summon a deadly hurricane of sand blinding and slowing foes around him.
* Lvl2 upgrade: Shattered Realms S33.
* targets: Ground and Flying

Detailed Skills, Talents and Stats Info here.

Compare to other heroes in the Unlocking requirements for heroes table.

## Talents (Awaken)

**Tank (start with)**

* The number of enemies that can be engaged increases with Sethos' rank. Rank 4 = 3 enemies, Rank 5/6 = 5 enemies

**Heavy armor (start with)**

* Takes less damage, but moves very slow.

**Sharpened Claw (start with)**

* Burrow Blitz's cooldown is shortened.
* Effects: Blitz's CD goes from 15s to 10s

**Opportunistic strike (rank 5)**

* Melee attacks to poisoned enemies are critical hits .
* Effects : Melee attacks deals AOE damage , and deals 6x damage to poisoned enemies .

**Desert Storm (rank 6)**

* Summons great sandstorm, ground enemies receive permanent blind and slow debuffs . It have additional effects when paired with Helios .
* Effects : When Sethos is present , ground enemies' all speed is 25% slower, blind/miss chances are 50% .
* Additional Effects : When paired with Helios , it gain 15% chance to affect each flying enemy with the above effects . Near Helios , the chance becomes 100% . Sometimes , It triggers " Dust Devils " : deals little AOE damage and stun enemies for 2s .

See also Awakening suggestions.

## Leveling

It costs 17 592 Elixir to level up Sethos from level 1 to 20, and 1 336 503 to reach the maximum level of 40

## Additional information

**Roles**:

* **Official**: Melee, Tank, Disabler, Nuker
* **Unofficial** (player type / game mode): - see also Hero Categories for veterans and Hero roles table
	+ **Veterans** (tournaments): **Tank**, **Global**, CC
	+ **Middle** (RS, events): nothing
	+ **Early** (initial campaign): tank, fast burrowing

**Hero Tier Rankings**:

* **Veterans**: tournament Meta
* **Middle**: tournament ranking
* **Early**: campaign ranking

**Daily Trial**: visit his Daily Trial page

**Skins**: visit Skins page

**Story**: visit Story page

**Short Tips**:

* Do not buy him
* His **Burrow Blitz** allows him to move anywhere on the screen; even split levels in W4 where no ground connects the islands.
* Although he sucks, to be truly competitive with him when he is blessed, his lvl 2 skills are needed as some of his skills receive up to 50% increase in damage; especially Sand Storm which damages flying enemies near him.

**Further Info**: visit Heroes overview page (though that page would be changed substantially so for now this is a placeholder)

## Commentary

By far the most expensive hero in the game when you see him, yet only giving short-term utility for the next few levels, and being literally the worst hero in the game for tournaments, he is only for big spenders.

* **Cost**: 6000 gems and 3.5 times the elixir to level up compared to your free heroes, but more importantly would require unlocking C1 and C2, requiring you to also buy Obsidian, Mabyn, Smoulder *and* Efrigid, for a whopping cost of more than double that. Though you do *not* have to also purchase Helios as you might have thought - this marks the transition where later-world hero pairs require earlier-world ones rather than each other.

* **Initial (early game)**: ★★★★ for early worlds, or at least what is left of those by the time you get him. Say what you will about whether he's worth his high cost, but if you somehow ended up with him, you would almost certainly want to use him, at least in a few situations. He is fairly great, albeit not an efficient purchase. Don't buy him unless you are a large spender of real-world money.

* **Later (mid game)**: ★ Completely useless, he gets killed very quickly against a swarm of enemies from W5 and W6 and he barely does any damage to them.

* **Tournaments (end game)**: useful only when blessed, and quite often not even then. He is often considered the worst hero for this game mode. He does unlock Yan and Narlax's upgraded abilities, and so is someone that a very senior player may want to win a GM, more for those other two weeks than his own, as shockingly, players have been known to win a GM on Sethos' week even entirely without Sethos.

Overall: he isn't even really good if you are a casual spender of real-world money, as his utility is so extremely short-term that it's not efficient at all. If you are F2P, he may be one of the last heroes you buy. If you need a good tank, awaken Lancelot to R3 instead, which btw can be done for about a third the cost in gems (though takes 8-15 days in RS).

See also: hero strategy & purchases

## Ideal Ranks & Teams

* **early game**: fine at R4

* **ideal rank for tournaments**: has some utility at R4, a little more at R5 (reduced cool-down) and even more at R6, though not mandatory except for top-of-league scores.

* **ideal team for lower leagues**: generic good heroes, without Sethos:-)

* **perfect team for a GM**: R6 Sethos + good generic + good situational heroes, possibly using Sethos' synergy with R6 Helios but not often

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