recursal/Fanatic-Fandom huggingface dataset:
Farscape: Characters: Non-Player Characters: Raider

**Name**: Raider

**Dexterity**: 2D+2

* Blaster: 5D+2
* Brawling Parry: 3D+2
* Dodge: 3D+1
* Firearm: 4D+1
* Grenade: 4D+1
* Melee Combat: 4D+1
* Melee Parry: 3D+2
* Missile Weapon: 3D+2
* Thrown Weapon: 4D+1
* Vehicle Blasters: 3D+2

**Knowledge**: 2D

* Intimidation: 2D+2
* Tactics: 2D+1
* Value: 2D+2

**Mechanical**: 2D

* Capital Ship Gunnery: 3D
* Capital Ship Piloting: 3D+1
* Capital Ship Shields: 3D+1
* Space Transports: 3D+1
* Starfighter Piloting: 3D+1
* Starship Gunnery: 3D
* Starship shields: 3D+1

**Perception**: 2D

* Con: 2D+1
* Search: 2D+1

**Strength**: 2D+1

* Stamina: 3D

**Technical**: 1D+2

* Demolitions: 2D
* Security: 2D+1

**Move**: 10
**Force Sensitive**: no
**Force Points**: 1
**Dark Side Points**: 0
**Character Points**: 5

**Equipment**: 2 Pulse Blaster Pistols, Energy Net, Knife, Leather Armor, Environment Suit.

**Source**:

* Farscape RPG Sourcebook (page 310)
* thedemonapostle
Kilrathi Empire "Sartha" Light Fighter

**Name**: Sartha
**Craft**: Kilrathi Empire Sartha Light Fighter
**Type**: Light Fighter
**Scale**: walker
**Length**: 8.3 meters
**Skill**: starfighter pilot
**Crew**: 1
**Cargo Capacity**: None
**Consumables**: 7 days
**Maneuverability**: 3D
**Space**: 7
**Atmosphere**: 350; 1,000 km/h
**Hull**: 2D+2
**Shields**: 4D
**Sensors**

* Passive: 10 / 0D+1
* Scan: 20 / 0D+1
* Search: 30 / 0D+2
* Focus: 1 / 1D

**Weapons**

* **2 Standard Neutron Guns**  (firelinked)

Fire Arc: forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 4D
* **Light Dumb Fire (DF) Missile**

Fire Arc: forward
Crew: 1
Scale: Walker
Skill: starship gunnery
Fire Control: 1D
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Ammo: 1
Damage: 2D+2
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
**Description**: A staple light fighter of the Kilrathi Empire during the Terran-Kilrathi War, the Sartha carried heavy close-range armament in the form of twin neutron guns, but only average maneuverability and protection. It was particularly well-suited to Kilrathi swarm tactics.

**Source**:

* Wing Commander Encyclopedia: Sartha
* Wing Commander Information Center: Sartha Light Fighter
* The Wing Commander Role Playing Game (page 286)
* thedemonapostle
Haphazard (modified Knorr Class Light Cargo Transport)

**Name**: Haphazard
**Craft**: Knorr Class Light Cargo Transport
**Type**: Light freighter
**Scale**: Starfighter
**Length**: 20 x 45.7 meters (estimated)
**Weight**: 750 tons
**Skill**: Space Transports
**Crew**: 3; sksleton: 1/+5
**Passenger Capacity**: 5
**Cargo Capacity**: 208 tons
**Consumables / Fuel Capacity**: 15 tons (800 hours)
**Cost**: 22,500
**Maintenance Costs**: 900 per year
**Nav Computer**: yes (intra-system only)
**Maneuverability**: 2D
**Space**: 5; Hard Burn: 7
**Atmosphere**: 295; 850 kmh; Hard Burn: 50; 1,000 kmh
**Hull**: 2D+2
**Sensors**

* Passive: 30 / 0D+1
* Scan: 60 / 0D+1
* Search: 90 / 0D+2
* Focus: 3 / 1D

**Weapons**

* **10-lb Chaff Canisters**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: starship gunenry
Fire Control: 0D+2
Space Range: 1-2/5/9
Atmosphere Range: 10-2,000/5,000/9,000m
Ammunition: 200
Damage: 6D
**Complement**:

* Escape Pods: 8

**Description**: Haphazard is old and well worn. She’s had some sensor modifications, and the addition of some minor countermeasures, but is mostly stock. She has the distinct air of hominess.

**Source**:

* Serenity Role Playing Game: Six-Shooters & Spaceships (page 79)
* thedemonapostle
Farscape: Heavy Pulse Blaster

**Name**: Heavy Pulse Blaster
**Model**: Heavy Pulse Blaster
**Type**: Mounted Energy Weapon
**Scale**: Character
**Skill**: Vehicle Blasters
**Ammo**: 50
**Cost**: 1,200
**Weight**: 15 kg
**Fire Rate**: burstfire & autofire
**Range**: 1-80/200/400 m
**Damage**: 7D+1

**Description**: These large weapons must usually be mounted to be effectively used. They are typically placed on a tripod and cannot be easily moved. They are capable of burstfire and autofire.

**Source**

* Farscape Role Playing Game Sourcebook (page 216)
* Farscape Wiki: Pulse burster
* thedemonapostle
Earth Alliance Hyperion Missile Cruiser

**Craft**: Earth Alliance Hyperion Class Missile Cruiser
**Type**: Missile Cruiser
**Scale**: capital
**Length**: 1,025.39 meters
**Skill**: capital ship pilot
**Crew**: 124; Skeleton: 13/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 750
**Cargo Capacity**: 1,500 metric tons
**Consumables**: 20 months
**Hyperdrive**: x19
**Nav Computer**: yes
**Maneuverability**: 1D+1
**Space**: 2
**Hull**: 6D
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **6 Standard Missile Systems**

Fire Arc: 3 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-7/17/33
Damage: 5D
* **4 Twin Linked Medium Pulse Cannons**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D
Space Range: 1-3/7/13
Damage: 4D+1
* **4 Mark I Interceptors**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

**Miscellaneous**:

* Artificial Gravity: No
* Crew: 124

* Officers: 4
* Pilots: 10
* Sensor Operators: 12
* Crewmen: 98

* Average Crew Experience Level: EarthForce Line
* Stealth: 5 (Base Difficulty to Detect Ship)
* Fusion engine
* Jump Point Generator

**Ship Complement**:

* Light Shuttle: 2
* SA-23E Aurora Starfury Class Heavy Fighter: 6

**Source**:

* The Babylon 5 Project: Hyperion class heavy cruiser
* Babylon 5: Ships of the Galaxy (page 12)
* thedemonapostle
Farscape: Freighter

**Name**: Cargo Freighter
**Craft**: Various Races & Manufacturers
**Type**: Freighter
**Scale**: Capital
**Length**: 150 x 40 x 10 meters
**Skill**: Capital Ship Pilot
**Crew**: 2; Skeleton: 1/+5
**Passengers**: 100
**Cargo Capacity**: 150 tons
**Consumables**: 8 months
**Cost**: 850,000
**Hyperdrive**: x4
**Nav Computer**: yes
**Maneuverability**: 1D+1
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 2D+1
**Sensors**

* Passive: 30 / 0D+2
* Scan: 60 / 1D+1
* Search: 90 / 2D+1
* Focus: 3 / 3D

**Weapons** - None

**Description**: Numerous races build freighters to hold and carry cargo, They can typically support a small crew for extended trips, though slavers often modify their freighters to better carry living cargo.

**Source**:

* Farscape Role Playing Game Sourcebook (page 271)
* thedemonapostle
Farscape: Palm Pulse Blaster

**Name**: Palm Pulse Blaster
**Model**: Palm Blaster
**Type**: Small Blaster Pistol
**Scale**: Character
**Skill**: Blaster
**Ammo**: 5
**Cost**: 250
**Weight**: 0.5 kg
**Range**: 1-8/20/40 m
**Damage**: 3D

**Description**: Meant for easy concealment, it is no larger than the palm of the hand

**Source**

* Farscape Role Playing Game Sourcebook (page 216)
* thedemonapostle
Earth Alliance Omega Pulse Cruiser Destroyer

**Name**: Omega
**Craft**: Earth Alliance Omega Pulse Cruiser Destroyer
**Type**: Pulse Cruiser Destroyer
**Scale**: capital
**Length**: 1,714.3 meters
**Skill**: capital ship pilot
**Crew**: 286; Skeleton: 30/+10
**Crew Skill**: Astrogation: 6D; Capital Ship Gunnery: 4D+2; Capital Ship Piloting: 6D; Communications: 6D; Sensors: 6D; Starship Gunnery: 4D+2
**Passengers**: 3,000
**Cargo Capacity**: 6,000 metric tons
**Consumables**: 26 months
**Hyperdrive**: x17
**Nav Computer**: yes
**Maneuverability**: 0D+2
**Space**: 3
**Hull**: 9D+2
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **Twin Linked Heavy Pulse Cannon**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-6/15/30
Damage: 7D+1
* **8 Heavy Pulse Cannons**

Fire Arc: 8 Turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-6/15/30
Damage: 6D+1
* **6 Twin Linked Medium Pulse Cannons**

Fire Arc: 6 turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-3/7/13
Damage: 5D+1
* **Missile Launcher**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-7/17/33
Damage: 5D
* **6 Mark II Interceptors**

Fire Arc: 2 forward, 1 port, 1 starboard, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-2/6/11
Damage:
* Offensive: 0D+2
* Intercept: 3D

**Miscellaneous**:

* Artificial Gravity: Rotational sections only
* Crew: 286

* Officers: 15
* Pilots: 16
* Sensor Operators: 15
* Crewmen: 240

* Average Crew Experience Level: EarthForce Veteran
* Stealth: 4 (Base Difficulty to Detect Ship)
* Fusion Engines
* Jump Point Generator

**Ship Complement**:

* Light Shuttle: 2
* SA-23E Aurora Starfury Class Heavy Fighter: 24

**Source**:

* The Babylon 5 Project: Omega class destroyer
* Babylon 5: Ships of the Galaxy (page 18)
* thedemonapostle
Farscape: Characters: Non-Player Characters: Psychic

**Name**: Psychic

**Dexterity**: 1D+2

* Blaster: 2D+1
* Dodge: 2D
* Pick Pocket: 2D

**Knowledge**: 2D+2

* Languages: 3D
* Scholar: Histoy: 3D+2
* Scholar: Mysticism: 4D
* Willpower: 6D+1

**Mechanical**: 2D+1

**Perception**: 2D

* Con: 3D
* Forgery: 2D+2
* Investigation: 2D+2
* Search: 2D+1

**Strength**: 1D+1

**Technical**: 2D+2

* First Aid: 3D+1

**Move**: 10
**Force Sensitive**: yes
**Force Points**: 2
**Dark Side Points**: 0
**Character Points**: 11

**Special Abilities**:

Control: 2D, Hide Force Sensitivity
Sense: 2D, Life Detection, Danger Sense
**Equipment**: Incense Burner, Robes, Palm Pulse Blaster

**Source**:

* Farscape RPG Sourcebook (pages 309-310)
* thedemonapostle
Kilrathi Empire "Hhriss" Space Superiority Fighter

**Name**: Hriss
**Craft**: Kilrathi Empire Hriss Space Superiority Fighter
**Type**: Heavy Fighter
**Scale**: starfighter
**Length**: 28 meters
**Skill**: starfighter pilot
**Crew**: 1
**Cargo Capacity**: 1.6 metric tons
**Consumables**: 7 days
**Maneuverability**: 2D+2
**Space**: 7
**Atmosphere**: 350; 1,000 km/h
**Hull**: 8D+1
**Shields**: 8D+1
**Sensors**

* Passive: 15 / 0D+1
* Scan: 30 / 0D+2
* Search: 45 / 1D
* Focus: 2 / 1D+1

**Weapons**

* **2 Heavy Long Range Mass Driver Cannons**  (firelinked)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 3D+1
* **2 Standard Neutron Guns**  (firelinked)

Fire Arc: forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 4D
* **2 Light Ordnance Hardpoints**

Fire Arc: forward
Crew: 1
Skill: starship gunnery
* **Light Heat Seeker (LHS) Missile**

Scale: Walker
Fire Control: 3D
Space Range: 1-6/15/30
Atmosphere Range: 10-600/1,500/3,000m
Ammo: 1
Damage: 3D
* **Civilian Grade Image Recognition (IR) Missile**

Scale: Walker
Fire Control: 2D+2
Space Range: 1-6/15/30
Atmosphere Range: 10-600/1,500/3,000m
Ammo: 1
Damage: 3D+1
* **Tractor Beam**

Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+2
Space Range: 1-2/6/11
Atmosphere Range: 10-200/600/1,100m
Strength: 3D+2
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
**Gear**

* Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.

**Description**: A successor in essence to the less famous Gratha, the Hhriss represented another attempt by the Kilrathi Empire to replicate the 'technology over numbers' strategy made effective by humanity. Hhriss units began entering service in 2655 aboard newly updated Snakeir-Class Carriers (this deployment tactic would be repeated in 2668, with the Vatari/Hakaga pairing). The Terran Confederation first encountered the Hhriss during fighting in the Ardai System; the design would become well known soon after, as both regular and Drakhai Hhriss units flocked to Firekka as part of the show of force behind the Sivar-Eshrad ceremony.

Though the Hhriss never saw wide-scale use, it still holds a place in the small collection of Kilrathi fighters truly respected by their Terran opponents.

**Source**:

* Wing Commander Encyclopedia: Hhriss
* Wing Commander Information Center: Hhriss Experimental Fighter
* The Wing Commander Role Playing Game (page 283)
* thedemonapostle
Farscape: Luxan Assault Piercer

**Name**: Assault Piercer
**Craft**: Luxan Assault Piercer
**Type**: Warship
**Scale**: Capital
**Length**: 450 x 50 x 100 meters
**Skill**: Capital Ship Pilot
**Crew**: 550; Skeleton: 110/+10
**Passengers**: 100
**Cargo Capacity**: 70 tons
**Consumables**: 24 months
**Cost**: 6,000,000
**Hyperdrive**: x6
**Nav Computer**: yes
**Maneuverability**: 1D+1
**Space**: 7
**Atmosphere**: 350; 1,000 km/h
**Hull**: 5D
**Sensors**

* Passive: 50 / 1D+1
* Scan: 100 / 2D+1
* Search: 150 / 3D+2
* Focus: 5 / 5D

**Weapons**

* **2 Large Pulse Cannons**

Fire Arc: forward
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D+2
Space Range: 1-10/24/48
Atmosphere Range: 2-20/48/96km
Damage: 8D+1
* **2 Medium Pulse Cannons**

Fire Arc: forward
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D+2
Space Range: 1-6/16/32
Atmosphere Range: 2-12/32/64km
Damage: 5D+1
* **10 Small Pulse Cannons**

Fire Arc: 2 forward, 2 aft, 3 port, 3 starboard
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D+2
Space Range: 1-2/4/8
Atmosphere Range: 10-200/400/800m
Damage: 5D+1
**Description**: Assault piercers were powerful Luxan vessels, among the most dangerous of Luxan warships. While not as large as command carriers, assault piercers could be a match for vessels twice their size.

As a boy, Ka D'Argo often dreamed of someday serving on an assault piercer.

**Source**:

* Farscape Wiki: Assault piercer
* Farscape Role Playing Sourcebook (page 268)
* thedemonapostle
Farscape: T'kast

**Name**: T'kast
**Craft**: Luxan T'kast
**Type**: Fighter
**Scale**: Starfighter
**Length**: 7 x 3 x 4 meters
**Skill**: Starfighter Pilot
**Crew**: 1
**Cargo Capacity**: 1 ton
**Consumables**: 2 weeks
**Cost**: 100,000
**Hyperdrive**: x2
**Nav Computer**: yes
**Maneuverability**: 0D
**Space**: 9
**Atmosphere**: 400; 1,150 km/h
**Hull**: 5D
**Sensors**

* Passive: 47 / 1D
* Scan: 93 / 2D+1
* Search: 140 / 3D+1
* Focus: 5 / 4D+2

**Weapons**

* **4 Small Pulse Cannons** (firelinked)

Fire Arc: forward
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D+1
Space Range: 1-2/4/8
Atmosphere Range: 10-200/400/800m
Damage: 7D+2
**Description**: Potent one-man fighter which roughly translates to "small-but-deadly-knife."

**Source**:

* Farscape Role Playing Sourcebook (page 268)
* thedemonapostle
Halo UNSC Starships

**Unarmed Starships**

Bumblebee-class escape pod

Springhill-class mining vessel

**Starfighters**

GA-TL1 Longsword-class Interceptor

YSS-1000 PASS

Open Frame 92/Extra-Vehicular Activity

F-41 Broadsword-class XMSF

**Support starship**

Calypso-class exfiltration craft

Chiroptera-class stealth vessel

Razor-class light Prowler

Winter-class light Prowler

Sahara-class heavy Prowler

Black Cat-class sub Prowler

Shield Ship

Stealth Cruiser

**Light capital warship**

Mako-class corvette

Gladius-class corvette

Charon-class light frigate

Stalwart-class light frigate

Paris-class heavy frigate

Strident-class heavy frigate

Gorgon-class heavy destroyer

Halberd-class destroyer

Hillsborough-class destroyer

Diligence-class destroyer

**Heavy capital warship**

Vindication-class light battleship

Infinity-class warship

**Cruisers**

Halcyon-class light Cruiser

Marathon-class heavy Cruiser

Autumn-class heavy Cruiser

Valiant-class super-heavy Cruiser

**Carriers**

Epoch-class heavy carrier

Orion-class carrier

Poseidon-class light carrier

Punic-class supercarrier

**Colony Ships**

Phoenix-class Colony Ship

**Space Stations**

Orbital Defense Platform
F-302

**Name**: F-302
**Craft**: Tau'ri Fighter-Interceptor 302
**Type**: Fighter-Interceptor
**Scale**: Starfighter
**Length**: 14.26 x 26.17 x 5.92 meters
**Skill**: Starfighter Pilot
**Crew**: 2; Skeleton: 1/+5
**Passengers**: none
**Cargo Capacity**: 350 kg
**Consumables**: 1 week
**Hyperdrive**: x14
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 4D+1
**Sensors**

* Passive: 30 / 0D+2
* Scan: 60 / 1D+1
* Search: 90 / 2D+1
* Focus: 3 / 3D

**Weapons**

* **2 Type III Railguns** (firelinked)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 4D+1
* **4 Type V Missiles**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-6/15/30
Atmosphere Range: 10-600/1,500/3,000m
Ammo: 2 per wing
Damage: 9D
* **3 Grappling Hooks**

Fire Arc: ventral
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D
Range: 10 meters
Strength: 2D
**Description**: *"Now, while many of the 302's systems were retro-engineered from Goa'uld technology, it is entirely human built."*
**—Samantha Carter**

The F-302 fighter-interceptor is the production model of the X-302 hyperspace fighter, an air and space superiority vehicle operated by the United States Air Force, the Russian Federation and possibly the People's Republic of China.

When the experimental X-302 was added to the Tau'ri fleet, it became officially known as the F-302 fighter-interceptor. A space-worthy fighter-interceptor aircraft reverse-engineered from Goa'uld technology but entirely human-built, unlike its predecessor, the X-301. Earth now commands a fleet of F-302s. The Prometheus and Daedalus-class warships such the Odyssey carry one and two squadrons of these vessels respectively. The ships have been used in the defense of the planet, and they have also been stationed at off-world bases such as the Alpha Site on P4X-650, the Gamma Site and Icarus Base . F-302s can seat up to two pilots and are most often used in aerial combat situations, but they are also capable of transporting and deploying objects such as satellites into orbit. They are one of the most valuable assets at the Tau'ri's disposal - they can stand toe to toe with 2-3 Goa'uld Death Gliders or Wraith Darts and win. Their main advantage is their missiles, which are better in dogfights than the forward firing energy weapons of its enemies.

**Source**:

* Stargate Wiki: F-302 fighter-interceptor
* thedemonapostle
Kilrathi Empire Large Supply Depot

**Name**: Supply Depot
**Craft**: Kilrathi Supply Depot
**Type**: Space Station
**Scale**: death star
**Length**: 1,600 meters
**Skill**: space station operations
**Crew**: 15,800; skeleton: 1,580/+10
**Passengers**: 3,950 passengers; 120 Hospital patients; & 300 prisoners
**Cargo Capacity**: 115,855,360 metric tons
**Consumables**: 30 months
**Jump Drive**: x1
**Nav Computer**: yes
**Hull**: 27D+1
**Shields**: none
**Sensors**

* Passive: 25 / 0D+2
* Scan: 50 / 1D+1
* Search: 75 / 1D+2
* Focus: 3 / 2D+1

**Weapons**

* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Effects: Enemy Sensors and Fire Control -3D+1
**Gear**:

* Escape Pod x79

**Ship Complement**:

* Darket Light Fighter: 80
* Dralthi-IV Medium Fighter: 80
* Vaktoth Heavy Fighters: 80
* K'Ha'Haf Very Heavy Ambush Fighters: 80
* Sorthak Super-Heavy Fighters: 80
* Strakha Medium Stealth Fighter, Uprated: 80
* Paktahn Heavy Torpedo Bomber: 80

**Description**: Large Kilrathi Supply Depot.

**Source**:

* Wing Commander Encyclopedia: Kilrathi Asteroid Base
* The Wing Commander Role Playing Game (page 407)
* thedemonapostle
Kilrathi Empire Darket Stalker Light Fighter

**Name**: Darket Stalker Light Fighter
**Craft**: Kilrathi Empire Darket Stalker Light Fighter
**Type**: Light Fighter
**Scale**: starfighter
**Length**: 27 meters
**Skill**: starfighter pilot
**Crew**: 1
**Cargo Capacity**: 800 kg
**Consumables**: 14 days
**Jump Drive**: x1
**Nav Computer**: yes
**Maneuverability**: 3D+1
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 3D+2
**Shields**: 0D+2
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Cloaking Device**: While cloaked, +2D+1 Difficulty to detect ship
**Weapons**

* **2 Civilian Grade Neutron Guns**  (firelinked)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 4D
* **2 Civilian Grade Neutron Guns**  (firelinked)

Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 4D
* **2 Civilian Grade Laser Cannons**  (firelinked)

Fire Arc: forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 2D+2
* **2 Standard Dumb Fire (DF) Missile Banks**

Fire Arc: forward
Crew: 1
Scale: Starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Ammo: 20 per bank
Damage: 3D
* **Prototype/Vampire Leech (LHS) Missile**

Fire Arc: forward
Crew: 1
Scale: Starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-8/20/40
Atmosphere Range: 10-800/2,000/4,000m
Ammo: 4; quad hardpoint mounted
Damage: Ionizes Shields
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
**Description**: The Darket is a light spacecraft fighter. It was first introduced in 2668 by the Ki’ra Clan.

Its relative lack of armor and light shielding were compensated for by its ability to evade enemy fighters, making them difficult to track. Valued for its fast turn rate and acceleration, the sleek, fast design saw heavy usage throughout the Terran-Kilrathi War.

The Ki'ra Clan was not dissuaded by the Empire's defeat in 2669, but continued to improve upon their design over the course of the Nephilim War, giving birth to at least three unique variants of the fighter equipped for various roles.

They were also later adapted to include Blackfish-type cloaking devices, which made them an especially lethal threat in the post-Nephilim era frontier, where piracy and general lawlessness were commonplace in some sectors.

The Darket Stalker was a pirate favorite around 2700 for its ability to ambush unsuspecting commercial traders on the space lanes.

**Source**:

* Wing Commander Encyclopedia: Darket
* Wing Commander Information Center: Darket Light Fighter
* The Wing Commander Role Playing Game (page 318)
* thedemonapostle
Earth Alliance Nova Class Dreadnought

**Name**: Nova
**Craft**: Earth Alliance Nova Class Dreadnought
**Type**: dreadnought
**Scale**: capital
**Length**: 1,502.1 meters
**Skill**: capital ship pilot
**Crew**: 392; Skeleton: 39/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D
**Passengers**: 3,600
**Cargo Capacity**: 7,200 metric tons
**Consumables**: 32 months
**Hyperdrive**: x19
**Nav Computer**: yes
**Maneuverability**: 0D+2
**Space**: 2
**Hull**: 10D+1
**Sensors**

* Passive: 8 / 0D
* Scan: 16 / 0D+1
* Search: 24 / 0D+2
* Focus: 1 / 1D

**Weapons**

* **18 Laser / Pulse Arrays**

Fire Arc: 18 turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery

* **Laser**

Fire Control: 1D
Space Range: 1-6/15/30
Damage: 4D
* **Pulse**

Fire Control: -1D+1
Space Range: 1-6/15/30
Damage: 6D+1
* **4 Mark I Interceptors**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

**Miscellaneous**:

* Artificial Gravity: No
* Crew: 392

* Officers: 14
* Pilots: 20
* Sensor Operators: 16
* Crewmen: 342

* Average Crew Experience Level: EarthForce Line
* Stealth: 3 (Base Difficulty to Detect Ship)
* Jump Point Generator
* Fusion Engines

**Ship Complement**:

* Light Shuttle: 2
* SA-23E Aurora Starfury Class Heavy Fighter: 24

**Description**: The massive array of the Nova’s guns originally seemed greater than any hull or power plant could withstand. At first this proved daunting, as initial tests showed a number of faults in the design that would be expensive to remedy. However, as time passed and refinements were made, the Nova proved quite deadly. The long, rod-shaped superstructure gave way to an internal hangar bay capable of supporting up to a full squadron of fighters – a useful trait during the Dilgar War.

When pulse cannon technology appeared, EarthForce knew it had the weapon perfect for the Nova and the hybrid laser/pulse array was quickly researched and created. This resulted in a much more powerful and flexible dreadnought, but the guns remained extremely high-maintenance items. Many repair crew came to curse their jobs and wish the Alliance had simply picked one weapon over the other. In battle, the slow speed and poor maneuverability of the Nova is overlooked in favor of simply positioning multiple Novas in ways to show the deadly broadsides of the dreadnoughts to the enemy – something they rarely escape from unscathed.

**Source**:

* The Babylon 5 Project: Nova class dreadnought
* Babylon 5: Ships of the Galaxy (page 14)
* thedemonapostle
Farscape: Sheyang Raider

**Name**: Raider
**Craft**: Sheyang Raider
**Type**: Scavenger
**Scale**: Capital
**Length**: 200 x 150 x 50 meters
**Skill**: Capital Ship Pilot
**Crew**: 25; Skeleton: 5/+10
**Passengers**: 75
**Cargo Capacity**: 50 tons
**Consumables**: 10 months
**Cost**: 1,000,000
**Hyperdrive**: x6
**Nav Computer**: yes
**Maneuverability**: 1D+2
**Space**: 7
**Atmosphere**: 350; 1,000 km/h
**Hull**: 2D+2
**Sensors**

* Passive: 40 / 1D
* Scan: 80 / 2D
* Search: 120 / 3D
* Focus: 4 / 4D

**Weapons**

* **Large Pulse Cannon**

Fire Arc: turret
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-10/24/48
Atmosphere Range: 2-20/48/96km
Damage: 8D+1
**Notes**: Sheyang Raiders vary greatly in configuration. GM's are encouraged to upgrade four systems on each Sheyang Raider. Suggestions include, but are not limited to: boarding hatches, shields, increased cargo space, increased passenger capacity, increased Space, extra weapons, hanger, ramming capabilities, reinforced hull, smuggling compartments, increased maneuverability, etc.

**Description**: Sheyangs do not possess a fleet, though numerous raiding ships can be found throughout space. Their vessels are often heavily modified, due to the amount of technology they scavenge from other ships.

**Source**:

* Farscape Wiki: Sheyang vessel
* Farscape Role Playing Sourcebook (page 269)
* thedemonapostle
Interstellar Alliance WSC-L Class Space Superiority Fighter

**Name**: WSC-L White Star
**Craft**: Interstellar Alliance WSC-L White Star Superheavy Fighter
**Type**: Superheavy Fighter
**Scale**: starfighter
**Length**: 47.56 meters
**Skill**: starfighter pilot
**Crew**: 2; Skeleton: 1/+5
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+2; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+2; Starfighter Pilot: 5D
**Passengers**: none
**Cargo Capacity**: 120 kg
**Consumables**: 1 day
**Maneuverability**: 3D+2
**Space**: 9
**Atmosphere**: 400; 1,150 km/h
**Hull**: 4D+2
**Sensors**

* Passive: 24 / 0D+2
* Scan: 48 / 1D+1
* Search: 72 / 2D+1
* Focus: 2 / 3D

**Weapons**

* **Molecular Pulsar**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-3/8/15
Atmosphere Range: 2-6/16/30km
Damage: 5D+2
* **2 Tri-Linked Light Fusion Cannons**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D+2
Space Range: 1-3/7/13
Atmosphere Range: 10-300/700/1,300m
Damage: 7D+1
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 2

* Pilots: 1
* Crewmen: 1

* Average Crew Experience Level: Anla’shok Line
* Stealth: 20 (Base Difficulty to Detect Ship)
* Atmospheric Capable
* Bio-Adaptive Shielding
* Ejector Seat
* Hybrid Engine (Gravitic/Biological)
* Minbari Flight Computer
* Self-Repairing

**Description**: Basically a two-man fighter, one for piloting controls and the other for fire solutions, the WSC-L is a ‘light white star’. Using most of the same devices on a smaller scale, the WSC-L is a fast, lethal and expensive addition to the White Star fleet.

The addition of the second crewman came as an afterthought due to the extreme speed and agility that the super heavy fighter could manage. It took all of the concentration of the pilot to keep control of the darting vessel; so many targets were missed or omitted altogether. By adding a dedicated weapons control chair behind the pilot’s crash couch, the target-to-kill ratio increased by 300%. It had seemed that the design was just too good for one man to utilize, but a pair of trained Rangers would do just fine every time.

**Source**:

* Babylon 5: Ships of the Galaxy (page 81)
* thedemonapostle
Colonial Mini Shuttle

**Name**: Shuttle
**Craft**: Twelve Colonies of Kobal Mini Shuttle
**Type**: Shuttle
**Scale**: Starfighter
**Length**: 19.8 x 10 x 8.8 meters
**Skill**: Space Transports
**Crew**: 1
**Passengers**: 3
**Cargo Capacity**: 173 metric tons
**Consumables**: 12 days
**Maneuverability**: 2D
**Space**: 5
**Hull**: 5D+2
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons** None

**Description**: This small launch was built to fill the need for a small orbital transport and launch for vessels not having a full-sized launch/landing bay. Once in service, they proved popular, dependable, easy to operate, and easy to maintain.

**Quirks/Special Characteristics:** Despite their popularity and the ease with which these vessels are modified, none have been able to overcome the limitations of its small size. None of the numerous variants of this class are FTL capable, and none have regenerative life support systems. They were built as small, short range transports, and so they remain.

**Source**:

* Battlestar Galactica Thin Blue Line Corebook (page 122)
* thedemonapostle
Federation Type 8 Shuttlecraft

**Name**: Type 8
**Craft**: United Federation of Planets Type 8 Shuttlecraft
**Type**: shuttle
**Scale**: starfighter
**Length**: 7.1 x 3.8 x 2.7meters
**Ship Mass**: 4.21 metric tons
**Starship Size**: 2
**Skill**: space transports
**Autopilot**: 1D+2
**Crew**: 2; Skeleton: 1/+5
**Passengers**: 6
**Cargo Capacity**: none
**Consumables**: 1 week
**Warp Drive**: 1.2 / 2 / 3 (48 Hours)
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 2D+1
**Shields**: 1D
**Sensors**

* Passive: 30 / 0D+1
* Scan: 80 / 0D+2
* Search: 120 / 1D+1
* Focus: 5 / 1D+2

**Weapons**

* **2 Class Alpha Tractor Beams**

Fire Arc: 1 forward, 1 aft
Location: 1 forward, 1 aft
Crew: 1
Scale: Starfighter
Skill: starship gunnery
Fire Control: 0D
Space Range: 1-3/5/10
Atmosphere Range: 2-6/10/20 km
Rate of fire: 1
Strength: 3D
**Transporters**

* Personnel: 1

* Range: 30,000 km
* Capacity: 2 persons

**Description**: The type-8 shuttlecraft was an auxiliary vehicle carried by starships and space stations in the 24th century.

The standard version of the type-8 had no weapons, though at least two phaser emitters could be fitted on the craft.

**Source**:

* Memory Alpha: Type 8 shuttlecraft
* Memory Beta: Type 8 shuttlecraft
* Ship Recognition Manual vol 1 (Spacedock) (pages 148-150)
* thedemonapostle
Farscape: Equipment: Armor: Leather Armor

**Name**: Leather Armor
**Model**: Various Manufacture Leather Armor
**Type**: Light Personal Armor
**Scale**: Character
**Weight**: 8 kg
**Cost**: 300 (200 for Hynerian version)
**Coverage**: Varies

**Game Notes**:

* **Physical Protection**: STR+1D
* **Energy Protection**: STR+0D+1
* **Dexterity and Related Skills Penalties**: None

**Description**: Leather can be found across the galaxy as some of the most utilitarian light armor available. Pirates, merchants, Nebari and even Peacekeeper officers wear light leather armor. Most are made from the hide of Lavviks or similar species, which is fairly tough and durable. Most versions found in black or brown, though they can come in other colors as well.

**Source**:

* Farscape Role Playing Game Sourcebook (page 219)
* thedemonapostle
Halo Mgalekgolo Shield

**Name**: Shield
**Model**: Mgalekgolo Shield
**Type**: Shield
**Scale**: character
**Coverage**: front and side
**Game Notes**:

* **Physical Protection**: STR+8D
* **Energy Protection**: STR+7D
* **Melee Attack**: STR+4D damage, max 10D

**Description**: Mgalekgolo carry an enormous and nearly impervious two-part metal shield that is made from the same material that forms Covenant warship hulls and weighs approximately two tons. This shield protects them from almost every form of plasma-based or ballistic weaponry available to Covenant and human infantry and is a powerful melee tool capable of crushing anything in its path and allowing the Mgalekgolo to sweep away most enemies in close combat.

**Source**:

* Halo Wiki: Mgalekgolo
* thedemonapostle
Fast Burn Rocket Shuttle

**Name**: Fast Burn Rocket Shuttle
**Craft**: Independent Fast Burn Rocket Shuttle
**Type**: Shuttle
**Scale**: Starfighter
**Length**: 20 meters (estimate)
**Weight**: 45 tons
**Skill**: Space Transports
**Crew**: 2; skeleton: 1/+5
**Passenger Capacity**: None, unless cargo space is converted
**Cargo Capacity**: 8 tons
**Consumables / Fuel Capacity**: 90 pounds (20 hours)
**Cost**: 2,880
**Maintenance Costs**: 144 per year
**Nav Computer**: yes (intra-system only)
**Maneuverability**: 3D+1
**Space**: 4; Hard Burn: 8
**Atmosphere**: 280; 800 kmh; Hard Burn: 365; 1,050 kmh
**Hull**: 1D+2
**Sensors**

* Passive: 30 / 0D+1
* Scan: 60 / 1D
* Search: 90 / 1D+1
* Focus: 3 / 2D

**Weapons**

* **Wing Hardpoints**

Fire Arc: forward
Crew: 1
Skill: starship gunnery
Fire Control: 1D+1
Ammunition: 2 tons (4,000 pounds) worth
Damage: varies by Bomb or Missile
**Description**: This short-range vessel is used by poor Rim worlds, space stations, and larger ships as both a general cargo mover and defense. It uses a fast-burn rocket for short bursts of speed, but consumes fuel pronto.

**Source**:

* Serenity Role Playing Game: Six-Shooters & Spaceships (page 74)
* thedemonapostle
Farscape: Transport Pods

**Name**: Transport Pod
**Craft**: Various Manufacture Transport Pod
**Type**: Pod
**Scale**: Starfighter
**Length**: 15 x 5 x 5 meters
**Skill**: Space Transports
**Crew**: 5; Skeleton: 1/+10
**Passengers**: 50
**Cargo Capacity**: 4 tons
**Consumables**: 6 weeks
**Cost**: 800,000
**Hyperdrive**: x6
**Nav Computer**: yes
**Maneuverability**: 0D+2
**Space**: 7
**Atmosphere**: 350; 1,000 km/h
**Hull**: 4D+2
**Sensors**

* Passive: 37 / 0D+2
* Scan: 73 / 1D+2
* Search: 110 / 2D+2
* Focus: 4 / 3D+2

**Weapons** - None

**Description**: Transport pods are small unarmed craft typically found in service to Leviathans. Transport pods are multi-role ships that can be used to transport just about anything, as demonstrated by Moya's crew. They are made from the same bio-mechanoid material as Leviathans such as Moya but are not sentient like a leviathan. They are alive but need to be manually controlled by a pilot and/or crew. Moya grows these pods in her transport hangars. Pilot's control over each Pod is limited to monitoring onboard systems and communicating with passengers. Everything else depends on the flight crew.

Pods required a number of components to keep them operational including 3k wire and narium coils.

**Source**:

* Farscape Wiki: Transport pod
* Farscape Role Playing Sourcebook (page 270)
* thedemonapostle
Babylon 5 Xorr Saucers

**Xorr Saucers**

Among the oldest ships in the Vree military forces, the simple ‘war saucer’ is outclassed by most modern capital ships but remains a fantastic basis on which the Vree can modify and test new design ideas without spending too much in refits and design costs. The dodging motions and flat saucer shape of the Xorr often confuses enemies in battle without impairing the adaptable firing arcs of the saucer itself – as it can quickly change direction and momentum to face new threats without trouble. This, combined with its main weaponry mounted on two lateral turrets, can remind captains of far larger vessels why the venerable basic model is still around.

Using similar component-style weapon layouts, the Xorr can be transformed into a number of varied brethren and back again in any of the dozens of Vree spacedocks hidden away in League territory. For instance, stripping the larger turret weaponry off in favor of a number of fighter-seeking antiproton guns creates the inexpensive and utterly expendable Ximm escort. While Vree fighters are nothing to ignore, they are often outnumbered and require the Ximm’s backup to stay in the battle and complete missions they were deployed for. A rare and unusually static version of the Xorr, the Xixx ‘torpedo saucer’ is little more than a firing platform. Even the menacing Xirr, an experimental vessel that abandons antiproton technology altogether in favor of an impossibly large-bored antimatter cannon, is based on the old hull, making the Xorr the most used hull in Conglomerate space in one form or another.

Xorr War Saucer

Ximm Close Escort

Xixx Torpedo Saucer

Xirr Bombardment Saucer

**Source**

Babylon 5: Ships of the Galaxy (pages 124-125)

thedemonapostle
Tropical Popsicle Cuties Doll

The Candylocks **Tropical Popsicle Cuties Doll** is the second main toy series line, featuring a variety of 26 scented dolls hidden within 15-inches of cotton candy hair. The collectors guide also features various hairstyles the owner can make for their doll and/or themselves.

Series 2 was released Spring 2020.

The pack included 1 doll, 6 accessories (a variety of picks, hair gems, main hair pin), and 1 collectors poster.

## List of Season 2 episodes

S2:E1 - Multi Tasking

S2:E2 - Candy Con

S2:E3 - Blake & Betty Sitting in a Tree

S2:E4 - Candy Beach Fest!

S2:E5 - The Real Star of the Show

S2:E6 - Sweet Treat BFF Band

S2:E7 - One Giant Science Explosion!

S2:E8 - Charli's Valentine Disaster

S2:E9 - Cora Crème: The Hip Hop Master

S2:E10 -

S2:E11 - What's the Sweetest Idea?

S2:E12 - Camping In the Sweet Outdoors

S2:E13 -

S2:E14 -

S2:E15 -

S2:E16 -

S2:E17 -

S1:E18 -

S2:E19 -

S2:E20 -

S2:E21 -

S2:E22 -

S2:E23 -

S2:E24 -

S2:E25 -

S2:E26 -

S2:E27 - The Cottonville Sweet Wedding Part 1

S2:E28 - The Cottonville Sweet Wedding Part 2

S2:E29 - The Cottonville Sweet Wedding Part 3

S2:E30 - The Cottonville Sweet Wedding Part 4

## Characters

To learn more about the Candylocks, visit this page.
Earth Alliance Chronos Class Frigate

**Name**: Chronos
**Craft**: Earth Alliance Chronos Class Attack Frigate
**Type**: attack frigate
**Scale**: capital
**Length**: 800 meters
**Skill**: capital ship pilot
**Crew**: 120; Skeleton: 12/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 500
**Cargo Capacity**: 1,000 metric tons
**Consumables**: 15 months
**Hyperdrive**: x14
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 6
**Hull**: 5D
**Sensors**

* Passive: 32 / 1D
* Scan: 64 / 2D
* Search: 96 / 3D
* Focus: 3 / 4D

**Weapons**

* **3 Twin-Linked Heavy Pulse Cannons**

Fire Arc: 2 forward, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-6/15/30
Damage: 7D+1
* **2 Heavy Pulse Cannons**

Fire Arc: 1 port, 1 starboard
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-6/15/30
Damage: 6D+1
* **2 Particle Beams**

Fire Arc: 1 port, 1 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D+2
Space Range: 1-2/4/8
Damage: 3D
* **3 Railguns**

Fire Arc: 3 turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 1-7/18/36
Damage: 4D+2
* **4 Mark II Interceptors**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 13/6/11-2
Damage:
* Offensive: 0D+2
* Intercept: 3D

**Miscellaneous**:

* Artificial Gravity: No
* Crew: 120

* Officers: 6
* Pilots: 14
* Sensor Operators: 20
* Crewmen: 80

* Average Crew Experience Level: EarthForce Line
* Stealth: 6 (Base Difficulty to Detect Ship)
* Fusion engines
* Jump Point generator

**Ship Complement**:

* Light Shuttle: 2

**Description**: An attempt at revising and recreating the Olympus corvette, the Chronos was another of the late additions to the fleet after the advances Earth Force made due to their attachment to the Interstellar Alliance. It carries a very generous amount of advanced firepower to every arc, and few ships its size can maneuver quite like it. Since its release into the fleet as a standard vessel, the Chronos has filled the role of escort, flanking attacker and even patrolling cutter – hence its rather unimaginative title of ‘attack frigate’.

Large for a frigate, the Chronos was built on a much bigger frame to be able to house the copious number of weapons systems that the EA designers devised for the thick-hulled and rather agile warship. These ships were deployed only in small numbers at first in 2262, but by 2270 there were well over a hundred of them in the naval records.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 6-7)
* thedemonapostle
Kilrathi Empire Darket Light Fighter

**Name**: Darket Light Fighter
**Craft**: Ki'ra Clan Darket Light Fighter
**Type**: Light Fighter
**Scale**: walker
**Length**: 24 meters
**Skill**: starfighter pilot
**Crew**: 1
**Cargo Capacity**: 400 kg
**Consumables**: 7 days
**Maneuverability**: 3D+2
**Space**: 9
**Atmosphere**: 400; 1,150 km/h
**Hull**: 2D+2
**Shields**: 4D+2
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **2 Standard Meson Blasters** (firelinked)

Fire Arc: forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 3D+2
* **Standard Heat Seeker (HS) Missile**

Fire Arc: forward
Crew: 1
Scale: Starfighter
Skill: starship gunnery
Fire Control: 3D+2
Space Range: 1-6/15/30
Atmosphere Range: 10-600/1,500/3,000m
Ammo: 2; hard point mounted
Damage: 4D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
* **Countermeasure Pod Dispenser**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 2D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Ammo: 6
Effects: Enemy Sensors & Fire Control -1 pip
**Description**: The Darket is a light spacecraft fighter. It was first introduced in 2668 by the Ki’ra Clan.

Its relative lack of armor and light shielding were compensated for by its ability to evade enemy fighters, making them difficult to track. Valued for its fast turn rate and acceleration, the sleek, fast design saw heavy usage throughout the Terran-Kilrathi War.

The Ki'ra Clan was not dissuaded by the Empire's defeat in 2669, but continued to improve upon their design over the course of the Nephilim War, giving birth to at least three unique variants of the fighter equipped for various roles.

They were also later adapted to include Blackfish-type cloaking devices, which made them an especially lethal threat in the post-Nephilim era frontier, where piracy and general lawlessness were commonplace in some sectors.

The Darket Stalker was a pirate favorite around 2700 for its ability to ambush unsuspecting commercial traders on the space lanes.

**Source**:

* Wing Commander Encyclopedia: Darket
* Wing Commander Information Center: Darket Light Fighter
* The Wing Commander Role Playing Game (page 300)
* thedemonapostle
Centauri Republic Primus Battlecruiser

**Name**: Primus
**Craft**: Centauri Republic Primus Class Battlecruiser
**Type**: battlecruiser
**Scale**: capital
**Length**: 1,586 meters
**Skill**: capital ship pilot
**Crew**: 201; Skeleton: 20/+10
**Crew Skill**: Astrogation: 5D+1; Capital Ship Gunnery: 4D; Capital Ship Piloting: 5D+1; Communications: 5D+1; Sensors: 5D+1; Starship Gunnery: 4D
**Passengers**: 2,500
**Cargo Capacity**: 5,000 metric tons
**Consumables**: 30 months
**Hyperdrive**: x20
**Nav Computer**: yes
**Maneuverability**: 0D+1
**Space**: 1
**Hull**: 6D+2
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+1
* Search: 60 / 1D+2
* Focus: 2 / 2D+1

**Weapons**

* **4 Battle Lasers**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-18/45/90
Damage: 12D
* **4 Twin-Linked Medium Particle Cannons**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-4/10/20
Damage: 5D+1
* **4 Twin-Linked Particle Cannons**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-2/6/12
Damage: 8D+1
* **4 Mk I Interceptors**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

* **Mass Driver** (Retrofit)

Fire Arc: forward
Crew: 1
Scale: Death Star
Skill: capital ship gunnery
Fire Control: -1D+1
Space Range: 1-23/58/115
Damage: 12D
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 201

* Officers: 8
* Pilots: 22
* Sensor Operators: 20
* Crewmen: 151

* Average Crew Experience Level: Centauri Veteran
* Stealth: 3 (Base Difficulty to Detect Ship)
* Gravitic Engine
* Jump Point Generator

**Ship Complement**:

* Shuttle: 2
* Sentri Class Medium Fighter: 24

**Source**:

* The Babylon 5 Project: Primus class battlecruiser
* Babylon 5: Ships of the Galaxy (pages 53-55)
* thedemonapostle
Farscape: Energy Net

**Name**: Energy Net
**Model**: Various Manufacture Energy Net
**Type**: Restraining Device
**Scale**: Character
**Skill**: Blaster
**Cost**: 200
**Weight**: 2 kg
**Range**: 1-8/20/40 m
**Damage**: 1D Stun

**Description**: These devices cast a field of energy across a given area, entangling opponent and stunning them in the process. The net’s effective strength is 3D+2 and it usually has a radius of 3 meters (though larger versions are available); once entangled, the target is considered held until they can break free.

**Source**

* Farscape Role Playing Game Sourcebook (page 215)
* thedemonapostle