Goon

**The Goon** is an NPC and a playable character. Goons are distinguished by their suits and sunglasses, along with an unusual range of hair colors.

## NPC

The Goon is an NPC that you will find guarding buildings. They will either patrol in a room in a predictable pattern or stand still and monitor the area.

They can be armed with either a baseball bat, knife or a pistol; they may also be unarmed. Goons are rather low-class rapscallions, and as such they don't usually pose much of a threat – usually. Just don't underestimate them.

In Downtown and subsequent Stages, Goons are replaced by their more powerful counterparts, Supergoons.

## Super Special Ability

* Play as a Supergoon and gain +1 Endurance, +1 Speed, and +1 Firearms.

## Drops

* Baseball Bat
* Beer
* Fud
* Money
* Pistol
* Whiskey
* Banana

## Tips and Strategies

### Playable

* **How to fight:** The Goon has good Firearms and Melee stats; they don't favor one or the other, so you're free to choose the most effective tool for the job at hand. You start with a pistol, a knife, and a Kill Ammunizer, but you should always be on the lookout for upgrades to help with fights, especially since the Goon's big quest, Guard Duty, means you'll get into plenty of them.
* **How to finish a mission:** With the Wrong Building trait, you can avoid fights as trespassing in hideouts and some parts of some buildings only makes the owners Annoyed instead of attacking you on sight; this means that a stealthy approach carries less risk if you accidentally get caught. However, you are good at violence as a Goon, so that's always a reasonable option as well.
* Remember to do your Big Quest, defending against invaders and protecting the owners. You'll get rewarded with $50 for each surviving owner, and you'll get weapons from the invaders as well from defending the turf.
* Make sure to stock up on ammunition and healing items before you tackle your Guard Duty.

### NPC

* If a Goon is moving in a predictable pattern, then you can simply walk behind them to avoid detection. Single Goons can generally be avoided by characters that aren't Loud. Goons patrolling in pairs, however, may cover each other's back so that slipping by them is very difficult.
* If they are standing guard, it is much harder to avoid the Goon. You may want to either try to befriend them (Hypnotizer Mark II or Mark I) or neutralize them.
* Goons respond to door knocks and property damage very quickly; you can take advantage of their tendency to investigate these noises to manipulate them into opening locked doors, leaving their position so you can sneak through, or simply put themselves into a more vulnerable position - next to a trap, for example - so that you have an advantage when you attack them.

## Quotes

### General chat:

* *"Whatchu want?"*
* *"The mayor literally pays me in extra work, it's not cool."*
* *"Believe it or not, this is my natural hair color."*
* *"Best perk of this job: Free sunglasses."*
* *"Are you supposed to be here or what?"*

### Investigating Noise:

* *"What the..."*
* *"Who dat?"*
* *"Hmm?"*
* *"...The heck?"*

### At the Homebase:

* *"Truth be told, I'm jealous of the Bouncer's suit."*

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