Nethidis, The Trident of the Seas

A turquoise *trident* with dark blue tips, it is encrusted with barnacles and appears to have water corrosion. It is always wet and drippy water upon the floor.

Material: Aetherium; Weight: 1.5 Pounds

**Hidden Tier**

*Worth of the Wielders Soul: 2-10 Cairns*

*Requirement to Wield: Neptune as only deity worshiped*

Properties of the Relic: +2 Enchantment, 2d10 Piercing

**Dormant Tier**

*Worth of the Wielders Soul: 12-24 Cairns*

*Requirement to Wield: Shown care for the oceans and its’ creatures as a character trait*

Properties of the Relic: +3 Enchantment, Rusting (Barnacles and Water Corrosion), 2d10 Piercing + 1d10 Cold

Abilities: Sonic Boom

**Imbued Tier**

*Worth of the Wielders Soul: 26-40 Cairns*

Properties of the Relic: +4 Enchantment, Rusting (Barnacles and Water Corrosion), 2d10 Piercing + 2d10 Cold

Abilities: Sonic Boom and Control of the Sea

**Empowered Tier**

*Worth of the Wielders Soul: 42-60 Cairns*

*Requirement to Wield: Becomes a noble of the ocean or water plane in some fashion*

Properties of the Relic: +5 Enchantment, Rusting (Barnacles and Water Corrosion), 2d10 Piercing + 2d10 Cold, 1d10 Sonic

Abilities: Sonic Boom, Control of the Sea, Call Sea-Life, and Royalty of the Sea

**Awoken Tier**

*Worth of the Wielders Soul: 62+ Cairns*

Properties of the Relic: +6 Enchantment, Rusting (Barnacles and Water Corrosion), 3d10 Piercing + 2d10 Cold, 1d10 Sonic

Abilities: Sonic Boom, Control of the Sea, Call Sea-Life, Royalty of the Sea, and Deep Freeze

**Abilities**

**SONIC BOOM**: The wielder of this weapon may send out a sonic pulse at a target(s) it is pointed at as a full round action. This 60ft line attack deals 6 point of damages of damage per 2 cairns of the wielder and forces targets to make a fortitude save (DC = 33 + Half Wielders Cairn Worth + Current Enhancement Bonus) or be stunned for 1 round per 6 cairns of the wielder. This ability may be used once per day.

**CONTROL OF THE SEA**: The wielder may use the trident to cause, as a full round action, the effects of *Purify Food and Drink (Water Only)*, *Control* *Water, Tidal Wave* or *Tsunami* except the numeric components of the spells are doubled and the DC’s of the spell are (DC = 33 + Half Wielders Cairn Worth + Current Enhancement Bonus) however, the spells require *EXISTING WATER*. The wielder may use this ability a number of times per day equal to half the wielders cairns.

**CALL SEA-LIFE**: The wielder of this weapon may, as a standard action, use it to cause 1 water, sea or planer (water) creature per 2 cairnsof the wielder to be under the effect of the *Dominate Monster* spell. Sentient sea creatures may attempt a will save (DC = 33 + Half Wielders Cairn Worth + Current Enhancement Bonus) to resist.

**ROYALTY OF THE SEA:** The wielder gains a 400ft swim speed. This stacks with any existing swim speed.

**DEEP FREEZE**: By point the trident at a target within sight, they can attempt to freeze them forcing two saves, a fortitude and will (DC = 33 + Half Wielders Cairn Worth + Current Enhancement Bonus). If the fortitude is failed, their body freezes, and if the will is failed, their mind freezes. Only one creature can be frozen this way at a time. It lasts until released, or another creature is frozen. This ability may be used once per day.