recursal/Fanatic-Fandom huggingface dataset:
The Math Set

**Release Date**:

**Set Size**: 6 Buttons

**Publisher**:

**Designers**:

**Artist**:

**New Rules**:

**Rare**:

Button Men: Math Set is a set designed to illustrate mathematic concepts designed by Button Men Online user Nonce Equitaur. The first set includes five buttons, each illustrating different aspects of mathematics.

The set's creator explained how the set came to be thusly:

Well, I know a lot about random fun things in math, so I looked for some math concepts that might make good buttons. First came the venn-5 drawing and I thought I could make a button out of it.  Then I noticed the cage graphs had good numbers for dice.  Then I went through Online Encyclopedia of Integer Sequences, oeis.org , and looked for nice sequences with good values for dice.

## Math Set 1

(6) (10) (14) (24) (30)
(5) (8) (8) (12) (12)
r(20) r(20) r(21)
(2) (3) (8) (10) (20)
Skill attacks by or against
Difference may have a
     Looney
(7) (11) (13) (17) (37)
(4) (8) (10) (14) (18)
r(1) r(7) r(9) r(15)
BfHmoq%v(4)
FgHq%tvz(6)
FfHno%sz(8)
ghmo%svz(10)
r(12)

Cage is based on several pictures of unique famous cage graphs. The dice are the number of vertices of each cage.

Descartes is based on Apollonian Edge Circles, a thorough example of the concept which can be visually and mathematically seen here. The dice are all integer curvatures.

Difference is based on the Ganymede circle, a set of perfect measuring marks where the distances between selected red points are different and the distances are indicated by arcs inside the circle. The dice are all Maximal Konstants. Difference's special ability acts like a +Mk~[0](21) that cannot be denied and may allow a second Aux die from an opponent's die.

Looney is based on the asymmetrical planetary gearing system by M. Oskar van Deventer & Andreas Röver, and involves several gears intertwining in a functional pattern. The dice used are equal to the numbers of teeth on each gear. An illustration of it in action is available at https://demonstrations.wolfram.com/LooneyGears/

Moron is based on Dr.Zbigniew Moroń's squared rectangle.

Venn is based on a highly complex Venn diagram and may be one of the most skill-heavy button men ever designed. The dice sizes are based on the first five common polyhedral dice.

## Math Set 2

Math Set 2 is currently in production.

 Narayana, the Cow Triangle. (r2, r3, 4, 6, 9, 13, 19, r28 ) | Mandelbrot
 Pascal (4, 6, 4, 10, 10, r20)
 Triangular (3, 6, 10, 15, 21)
Simi the Boxman

**Simi the Boxman**, the unscrupulous war profiteer, is a playable man-at-arms. He doubles the party loot carrying capacity and increases the amount of valuables found after a victorious fight. If Simi complete *the Errant priest* quest, he will achieve his goal and be able to skip turns during combat.

## Backstory

“Wherever there is strife and conflict, there is also ample opportunities to amass wealth. The unscrupulous war profiteer has had a successful career of doing just that, but a recent mix-up involving the poisoning of an army regiment’s wine rations has convinced him a drastic change of scenery would be very advisable.”

## The errant priest

While looking for jobs at a monastery, the party is tasked by a prelate to find one of his missing monk, brother Arvanis. The prelate advises the party members to ask around if someone saw him.

To get more information, you need to go in the nearest large city, and ask there. People will tell you he was interested in the Yagights. Then you need to go to the Hinterlands and follow his track until you arrive in Vorascombana, a native village in the north-west. The leaders will say they killed him, but when you leave, a children will come and tell you that Arvanis is alive. You will find him west of the village, guarded by Yagights. Azul, their chief, will ask for 75 bits of loot in exchange for his mercy. You have the choice to agree (remember, Simi finds loot easily) or to fight 6 strong warriors. If Simi pays the Yagights, he will reach his goal and be able to skip turns during combat. However, if you decide to free Arvanis by force, Simi will never be able to reach his goal.

Once this is done, you must get back to the monastery where you got the quest, where the prelate asks what happened, and you can choose to either tell the truth about Arvanis going to the Yagights or tell he was kidnapped. Whatever your answer is, you get your 400 reward and a trade permit that allows you to buy supplies at monasteries (for the same price as in villages).

## Trivia

* If the party stumbles across an unattended wagon, Simi can open the strongbox and find valuables. He can also open the smugler's strongbox if you decide to "rather keep the money and attack" at the ruined lighthouse.
* He can also ask for more money for smuggling quests.
* At the end of the *Lost colours* quest, he can knock out the masked soldier and obtain the money reward **and** the trade permit.
* He can also bribe the bridge guard for 300 in order to obtain a permit to cross the bridge to the Hinterlands instead of obtaining it the usual way.
Gripen (SydCon)

**Release Date**: 2002

**Set Size**: 1 Button with 3 artworks

**Designers**: Spindisc

**Artist**: Peter Svard

**New Rules**: Rage Dice

This character was created by Button Men player Spindisc and was available at SydCon 10. There are three gradations of rarity for Gripen, based on coloration: 68% have a blue background, 24% have purple, and 4% have black. There is an estimated print run of 1000 of this button among all three variations.

According to Spindisc,

> In Swedish game conventions (back in the old day) you used pinned badges to indicate your role at the convention, from normal guest, to event holder, to management.
>
>

> The Gryphon buttonmen was used as the image on all those badges at a game convention called SydCon, and we had 3 different images depending on your role. I don't remember what year but it was in 90's.
>
>

> I created Gripen and iterated the Rage die ability together with James Ernest. The illustrations are made by Peter Svärd.
>
>

The original artwork for Gripen has been lost.

(Event Holder Version)
(Event Management Version)
(Event Attendant version)

1. ↑ https://web.archive.org/web/20040616085118/http://home.earthlink.net/~buttonmen/table1b.html
Weak Dice

Weak Dice shrink one available die size smaller every time they are re-rolled. Weak Dice first officially appeared in the Space Girlz set exclusive to the first Button Men Online site and the Button Men Mobile app. Weak Dice were originally created for the Button Men Online site by Dana Huyler.

(Button Men Online symbol: "h") [See also Category:Sets\_with\_Weak\_Dice]
Seven Deadly Sins

**Release Date**:

**Set Size**: 6 Buttons

**Publisher**:

**Designers**:

**Artist**:

**New Rules**:

**Rare**:

The Seven Deadly Sins set is the second set created by Dana Huyler for the original Button Men Online website after the Free Radicals set.

To quote Dana Huyler,

> "7 deadly since started with Sloth, all twin dice was easy to come up with and the rest was me thinking about how to do the rest. I had played around with other combinations and needed a set. Sloth was a good name, so I needed the other Sins. Sins had no theme other than trying to find something that worked for the names. There was nothing religious for the sins or the horsemen. We just needed well known set themes."
>
>

(10) (10) (10) (12/20) (20/30)!
D(4) D(6) D(10) D(12) D(X)
H(1,2) Hp(1,3) H(1,4) m(1,5) (W)
(8) (12) (12) z(12) z(4/20)
(6) (6) m(12) D(20) q(X)
(8) (10) G(12) G(20) (X)
(4,4) (6,6) (8,8) (10,10) (V,V)
Chicago Crew

**Set Size**: 7 Buttons

**Designers**: Jeff Boyardee

**Artist**: Fernando Botero

Chicago Crew is one of several sets created for Button Men Online. The main focus of the set was Ornery Dice. It was designed by JeffBoyardee and the names came from several friends' pets.

> "(Radicals and Crew) came from "What If" ideas. What if we had a die that could do blank?  Like, "What if we had a die that "rerolled itself"?"
>
>

> Dana and I kick around a ton of ideas.  We're strange like that.  In Jr. High we had a "Bored Board" with things to do if we both had no idea what to do.  We would roll the dice, see what number came up and then do that thing.
>
>

> So - What If? -The idea came up for a rerolling die.  What if a die didn't like NOT being used and changed itself. It could not be counted on.
>
>

> I happened to have a pet ferret at the time named Spooky, who was sweet but cranky.  He'd kiss you then maybe bite you.  The word to describe him was Ornery.  So the word and the What If concept of the die came together.
>
>

> The Chicago Crew was set up to then play with that - and one had to be Spooky.  Other Pet Names were used to setup the others then and the recipes roughly approximated them, then Dana coded them up.
>
>

> Audrey was a big tabby cat with green eyes, Cheathem was an orange Cat, Flint grey, Lizzie sable. Monty Brown is in the name there. He was a Siamese mix and as fast as lightning. Octavia was a black cat, and Spooky an albino ferret.
>
>

> It's so funny looking at the recipes and the rationales for each of them. Audrey was a little kitten at the time. Had I only known how large she was going to get... Would have put the mighty in there somewhere."
>
>

Audrey
Cheathem
     t(6) s(6) B(10) o(12) o(X)
Lizzie
Monty Brown
     ot(8) o(6) o(10) B(15) o(Z)?
Spooky

Drive Thru Cards images

These images are formatted for the DriveThru Cards card maker using a white name with an outline. The JeffBoyardee recipe is from the Classic Fanatic designed by the set's creator, JeffBoyardee.

     Monty Brown
Fairies

**Release Date**: September 2000

**Source**: Cool Tuna Studio

**Designer**: Nan Fredman

**Artist**: Nan Fredman

**New Rules**: None

**Rares**: Little Sven

**Tournament Legal?** Yes

Nan Fredman came to Cheapass Games with this expansion fully designed, and with great artwork to boot. The Fairies were created for Gaylaxicon 2000, designed to both celebrate and lampoon Gay stereotypes.

Artwork and button stats both by Nan Fredman, with approval from James Earnest. Both are tournament legal, and play quite well.

Sven is a hefty dude, but plays pretty straight-forwardly. Yseulte is a killer if you know how to use the poison die to good advantage. To quote from James Earnest, when we sent the request in: "I like the art, and I like the recipes a lot!"

A bald blue guy with a mop, a nose ring, and a nasty hangover.
"Sven is a Trow (troll) who likes to trade recipes with the other queens at the leather bar, swap housekeeping tips with his neighbors, prune roses, and beat people up."

**Yseulte**
A slim Riot Grrl in black.
"Yseulte is a Fuah (bad water faery) who lives by the Maine Avenue fish market. She likes to party with the Grrls, ride vintage Harleys, smear women's makeup, collect scallop shells, and beat people up."
q(8) q(10) p(20) (X) (X)

Little Sven
Little Sven is a Buttonweavers exclusive button similar to the "Rage Brothers" from the Origins 2004 set. The previous incarnation of BMO had an error in Sven's recipe. An alternate button was created for people who enjoyed the misprinted recipe. The new button was illustrated and assembled by Fog.

1. ↑ https://web.archive.org/web/20020811104634/http://cooltuna.com/store/buttonmen.html
Cryptonom

**Release Date**: July 15, 2020

**Set Size**: 1 Button

**Publisher**: Cryptonom

**Designers**: K9d

Cryptonom is a set based on a blockchain-based RPG of the same name created by Button Men Online user K9d. Currently, there is only one character available, Enjileon [Hv(2,2) v(R)!, v(T,T)? vp(X, X)].

According to K9d,

> "Inspired by cryptocurrency and art/games being played with it. Cryptonoms is a yet to be released game where the creatures vaguely resemble... poke-mans. So I went through all the buttons and picked things out that kind of looked like pets/animals for inspiration. I feel like my methodology is kinda crazy and inefficient but also arty... wanted to visually identify things that looked tight/right. I was also thinking about crypto and it's attributes. Doubling it makes it feel more like a mountain of treasure to HODL. Hope that things will rocket to the moon reminds me of mighty skill. Starting small. The fact that you get the Exchange rate at time of transfer reminds me of value skill. 12 is arbitrary, could have been anything. Felt middle-ish. There's also the idea of "rares" in the crypto art and gaming spaces so I thought to make this an odd size. I like that it fits into how buttonmen have been used to promote things in the past. I set the thing up as a puzzle so it will be interesting to see who unlocks what it is =) If it turns out highly unbalanced then my next cryptonom remix will be better. Going to try and spin up an instance of the site on a web based IDE for easier collab and see if I can get the bot playing itself there for easier BASIC balance testing. One check along the way."
>
>

1. ↑ https://enjinx.io/eth/platform/3472
2. ↑ https://enjinx.io/eth/asset/91316873
Unknown Sets

## Unknown Fantasy Set 1

Found via Google. The original website is no longer available. If you have any information on this set, including more buttons from it or what the abilities are, please add to this page. They appear to have three dice and an ability notation.

## Unknown hand-drawn orc and Racer

These appears to be a set prototype of some sort.

## Unknown Lost Button Men Online (1.0) Sets

These sets were found in an archive of button statistics from the original Button Men Online website. These, and many others, are currently unknown to the modern Button Men community. If you have any information on any of these sets, please let the wiki know by editing this section or leaving a comment below. Several sets once in this section were partially found, including Dr. Oche, Moody Mutants, and the Avatars (now placed with the Hodgepodge buttons).

### Also-Rans

Al Gore's Internet

Bryan

Dukakis

Dewey

Dole

Goldwater

McGovern

Mondale

Nader

Perot

Thurmond

### It Came From The 80's

(Most of this set was rediscovered on August 9th, 2022)

Geddy Lee

### Radioactive

(Most of this set was rediscovered Aug 9, 2022)

Testing

### Development BM set

Alpha (DevelopmentBM)

Omega (DevelopmentBM)

### Simpsons set

There are only two names from this set indicated, but one BMO player remembers the set being tested and removed.

Homer Simpson

Mr. Burns

### Non-Set buttons

(Some of these may have been "Avatar" buttons, an underpowered version of Fanatics)

A (Yes, a button named A and a button named B)

B

bowler160

Chicken Fried Chicken Fried Chicken Fried Rice

Dana Huyler

Easter Bunny

Fladnag

GolderOtter

Jayseman

Loren Peace

manga

Morten Harket

Peacock

Playtesting

testing

### Wacky Races

BMO Member Battle Cheese recalls a set based on the Wacky Races cartoon, but remembers no further details of the set.
Print And Play

A Print-and-Play game is a game supplied in digital form which is then either printed and assembled or digitally accessed for play.

## Cheapass and Print-and-Play

Cheapass Games had print-and-play free games since their website's beginning. Eventually, a vast majority of their games (other than ones that had been lost) would be put up to print and play on their website. One of the first ones was Button Men.

## Button Men Print-and-Play

The first re-release of Button Men (which was found here until 2022 Jan 19) consists of the earliest expansions and one of the final expansions, Fightball. They are now available on the appropriate Sets page. Later made available through DriveThru Cards, two 'unofficial' decks were produced via Artscow, a print-your-own website. One deck has a "Button Men" back, two rules cards, and two of the Unexploded Cow button men. The other has the full base BRAWL set in addition to the rules printed on the back of each card.
Button Men Mobile (Bridge and Tunnel)

Bridge and Tunnel Presents Button Men was the first phone-based mobile version of Button Men. It featured characters from Soldiers, Vampyres, and an exclusive six-character set only available through the phone game (see Bridge and Tunnel's set page) It was available on the Nokia 7210 and featured one-player play versus an AI. It was announced as being in development on Thursday, July 24th 2003 at 2:37PM.

 According to the announcement,

> ***Bridge and Tunnel Software***, in association with Cheapass Games,
>
>

> is proud to announce our newest wireless title based on the collectible
>
>

> dice game ***Button Men***. Button Men is currently in development for
>
>

> the Nokia Series 40 and will be available on it, along with other
>
>

> handset models, sometime during 3rd QTR '03."
>
>

On May 3rd, it was announced that

> The addiction that is Button Men is coming to the
>
>

> Sony-Ericsson T series (T610, T616, etc.) just as soon as it
>
>

> passes acceptance testing... and we're also putting the finishing
>
>

> touches on the Nokia Series 60 port. This bad boy is going to be
>
>

> the ultimate Button Men wireless gaming experience, as you can
>
>

> see from these screenshots of the game
>
>

According to Steve Karstensen,

> "If memory serves the project happened because I wanted to do a more complex game for my second title, and Fog was really, really into Cheapass’s catalog at the time. I think at one point we’d played everything Cheapass published. I don’t remember if he suggested it or I had the idea myself, but it was as easy as emailing James and signing a contract."
>
>

The Nokia Series 60 version of the game was to have an additional six characters from other Bridge and Tunnel intellectual properties, but development was cut short before playtesting and launch of the second set.

The name "Bridge and Tunnel" comes from a passage from the William Gibson novel "Neuromancer."

Soon after the Nokia Series 60 playtesting began, Bridge and Tunnel Software closed down. "I got a job in the gaming industry shortly after all of this and stopped production on my own titles."

1. ↑ http://web.archive.org/web/20070803225443/http://www.bridgeandtunnelsoftware.com/products/commercial/wireless/bmInfo.html
2. ↑ http://web.archive.org/web/20070803224954fw\_/http://www.bridgeandtunnelsoftware.com/news.html
3. ↑ Interview with Steve Karstensen via Facebook. "As for Bridge and Tunnel, it came from William Gibson’s “Neuromancer” novel. There was a hacker character who said he had the latest stuff “from those bridge and tunnel kids in Jersey”. I was living in New Jersey at the time, so I took to it. I later found out that “bridge and tunnel” is a derogatory term for Jersey residents who commute to New York City over the George Washington Bridge and the Lincoln Tunnel."
4. ↑ Facebook interview with Steve Karstensen
Dodge Dice

Whenever a Dodge Die would be captured, re-roll it. If the new value is less than the original value, place the Dodge Die into its original Active Dice pool instead of the capturing player's Score Pad.

Dodge Dice are worth twice their size in points if captured.

Dodge Dice were introduced in the Unlicensed Japanese Beetle fan set.

(Button Men Online Symbol: "\_") Currently not implemented. [See also Category:Sets\_with\_Dodge\_Dice]

1. ↑ https://web.archive.org/web/20050429155402/http://www.contrib.andrew.cmu.edu/~bc3p/butnlist.txt
The Sticky Outdoors

**The Sticky Outdoors** is fifth episode of Super Mario Island.

## Summary

After a Smoochum accidentally blows up a bubble of sugar-rich bubblegum and pops it, Ocean Song Beach gets covered in gum and causes a sticky situation.

## Plot

The episode begins with a shot of Ocean Song Beach, which then cuts to the SMI gang and many Pokémon playing on the shore and in the water. Flygon and Bowser Jr. play a game of hide-and-seek on the shore. Flygon is looking for Bowser Jr. all around the beach, including under the rocks, in the caves and in the tall grass.

When Flygon is over Bowser Jr.'s hiding spot (a hole in the sand), Bowser Jr. starts tickling her belly with a feather. Flygon starts laughing and chortling and pleads for whoever is tickling her to stop. A moment later, Flygon stops laughing and chortling and she looks down, finding Bowser Jr. in the process.

Finding her friend, Flygon picks up Bowser Jr. and says "Ha! Found you!". She then says "Now for my reward for catching you!" and starts blowing raspberries on his belly. Bowser Jr. bursts into hysterical laughter and pleads for Flygon to stop. Meanwhile, a Smoochum is seen eating sugar-rich gum and blows a very large bubble of it. While Flygon continues to blow raspberries on Jr.'s belly as the latter is laughing hysterically, Smoochum pops the bubble, causing Flygon, Bowser Jr., the rest of the SMI crew and the entire Ocean Song Beach to get covered in gum. Both Flygon and Bowser Jr. try to get themselves out, but much to their chagrin, they can't seem to get out.

Mario helps Flygon and Bowser Jr. by clearing the gum out of the way for them, to which Flygon thanks Mario. The two notice that all of Ocean Song Beach is covered in bubblegum, and find Smoochum, who squeals shrilly and runs away. The young Koopa and dragon then deduce that Smoochum caused the beach to get covered with the gum.

## Trivia

* This episode marks the first appearance of Ocean Song Beach.
Jolene

**Release Date**: April 2018

**Set Size**: 2 Cards

**Publisher**: Cheapass Games

**Designers**: James Ernest

**Artist**: Brian Snoddy

Jolene [(6) (6) (10) (18) (Z)] is the first new Button Men character to be released in card form. She was part of a two-pack of characters both featuring new, full-frame artwork. Her companion (and co-worker at Fridey's) is Kublai from the Soldiers set. To date, these two characters are the only full-art, borderless Button Men cards ever produced.

The two pack was only available as a pack-in with the Lord of the Fries kickstarter, thus both are very limited in number. The set became available after $63,000 had been raised during the kickstarter.
Giant Sized Dice

### Chase's Giant Sized Die:

Giant Sized Dice can boost their die value. This gain is not restricted to the bounds of the actual sides of the Giant Sized Die using the ability. Once per game, you may add 3 to the value of the Giant Sized die at beginning or end of your turn.

Chase's Giant Sized Die is originally from the KublaCon convention set.

(Button Men Online symbol "O") Not currently implemented.
Lucky Dice

Whenever you attack with a Lucky Die, you may re-roll it a second time. If you do, you must keep the second value rolled.

Whenever a die attacks a Lucky Die, that die gains the Lucky ability until the end of the turn.

Lucky Dice were introduced in the Murderers set. They are indicated by a purple Dice Frame with an "L" below the number.

(Button Men Online symbol unknown; currently not programmed. "L" assumed) [See also Category:Sets\_with\_Lucky\_Dice]
Four Horsemen

**Set Size**: 4 Buttons

**Designers**: "Stick," Dana Huyler

**Artist**: Pat Marvenko

Four Horsemen is a set based on the four horsemen of the apocalypse. It was proposed by BMO user "Stick" during the first iteration of Button Men Online. The source for the images is "The First Four Seals" by Pat Marvenko Smith. The set was image edited by Dana Huyler, the person behind the Buttonmen Online site. The set was ability-based, as according to Huyler, "There was nothing religious for the horsemen. [they were] well known set themes."

Stick had this to say about the set's creation and its impact:

> [The creation of the set is] [p]robably less exciting than one might think.  Dana made the Seven Deadly Sins set, which I very much liked.  I was trying to think of similar ideas and came up with the idea of a set for the Four Horsemen of the Apocalypse.  I tried to think of some flavor text, and decided that they'd be members of a band.  The recipes mostly came together I think.  I didn't do any real playtesting of the recipes before sending them to Dana.  I was able to tweak them a little bit after some playing on the original site.  I remember that the original recipe for Famine had a null dice in it, but null dice are just generally bad. Dana probably let me put them up on the site because I was one of the play testers.   Another user on the site found artwork and made the images.
> I think the idea of the Fanatics came up at some point because everybody and their granny wanted to propose recipes, so that became a way to let everyone do that, since so few other people actually were able to propose a whole set of their own on the original site.
>
>

(2,2) p(8) s(10) (16) (X)?
    Pestilence
(4) pH(6) (12) (20) (S)
z(4) (6) z(10) B(20) (W,W)!

1. ↑ http://www.buttonweavers.com/ui/forum.html#!threadId=8
Presidential

**Release Date**: August 2000

**Source**: Cheapass Games and Chaosium

**Designer**: James Ernest

**Artist**: John Kovalic

**New Rules**: Imbalanced Twin Dice

**Tournament Legal?** Yes

“Leader of the Free World” was the “Button Men Expansion that Fits in the Gen Con On-Site Program Book.” Bush and Gore were printed in this ad, and the idea was that players could bring the ad to the Cheapass booth and vote for their favorite candidate by converting him into a button. “Unbeknownst” to Cheapass, Chaosium made sure to have a Cthulhu button available for those who didn’t favor either of the lesser evils. Gore won the “election” at the Cheapass Booth, but of course Cthulhu racked up more votes than the other two put together. The sameness of these two characters [(4) (20) (4/8) (6/12) (6/20)] was apparently very appropriate, as the 2000 election lasted for weeks. We’d like to think the Supreme Court finally decided the winner over a game of Button Men.

[(4) (20) (4/8) (6/12) (6/20)]
[(4) (20) (4/8) (6/12) (6/20)]
[(4) (20) s(4,8) s(6,12) ps(6,20)]

In 2019, a parody card of this set was posted on Drive Thru Cards for Vermin Supreme, a social satirist and third-party Presidential nominee.

VOTE! Vermin Supreme

[(4) (20) (4,8) (6,12) (6,20)]
Percentage

If you played the game for a little bit, you may have noticed a score under your company coat-of-arms, in the form of a **percentage**. It's your personnal achievement with this company, it shows how much you succeed at managing it. You can find it when opening the game or in the party ledger. Without the Expanded Edition, each characters brings a maximum of 6,66...%. You gains 4,44...% when completing character's goal, 1,11...% when his money share reaches 800 (a window pops up to inform you he can retire and be happy if you completed his goal and he has attained this sum), and the remaining 1,11...% when ha has gained 1200 (another window pops up to tell you he can retire and live happily ever after if you completed his goal and he has attained this sum). However, if one of your characters gets killed or fed up due to a loss of resolve (and therefore leaves the company), he will never be able to come back and only his monetary contribution will count toward the score. Please note that with the Expanded Edition, you have access to 16 characters instead of 15, and therefore each one can only provide up to 6.25%. Finally, reaching the perfect score of 100% won't give you anything in-game, but will provide you wealth and fame beyond your wildest desires, and this forever!

And if you need help for completing this, here are some posts that can help you: https://www.reddit.com/r/occidentalheroes/comments/hlsx1x/updated\_guide\_of\_getting\_100\_company\_score/ (a bit outdated), https://www.reddit.com/r/occidentalheroes/comments/a4nh35/how\_does\_one\_get\_100\_company\_score/ and https://www.reddit.com/r/occidentalheroes/comments/j0xcel/100\_quest\_tips\_for\_occidental\_heroes/.
Паттерн

**Паттерн**(фигура, узор) - Любая конфигурация в CGoL, которая находится в условно бесконечном пространстве.

## Ограниченность

Изучены могут быть только те паттерны, которые имеют конечную конфигурацию и, следовательно, конечное количество Ячеек. Паттерны, где есть **ограниченное** количество клеток и бесконечно много других, не живых клеток. Состояние клеток в шаблоне бывает только двух типов: мертвая и живая.

Если же мы имеем дело с неограниченным количеством клеток, ну или по-другому, с паттернами с бесконечной конфигурацией, то, в таком случае это будет являться Агаром.
Vampyres

**Release Date**: August, 1999

**Set Size**: 6 Buttons; 6 cards (Print and Play Free Edition); 6 cards (Button Men Originals)

**Publisher**: Cheapass Games

**Designer**: James Ernest

**Artist**: Brian Snoddy

**New Rules**: Shadow Dice

**Details**

Vampyres was released for the Gen Con Game fair in August, 1999. During this period in the development of Button Men, Cheapass Games was trying to denote all of its strange dice with typographical oddities like strikethroughs and overlines. This convention was soon abolished, so Vampyres is the only expansion in which Shadow Dice are denoted by an overline. In subsequent expansions, Shadow Dice are marked with a small “S” on the die frame.

**Design Notes**

Shadow Dice want through many design permutations before finally coming to have the function they do. Originally, they were called “Negative” dice and were treated as negative numbers in all regards. They were incapable of making Power Attacks, summed as negative numbers in Skill Attacks, and were worth negative points. Later they were granted the inverted Power Attack, called a “Shadow Attack,” which was to be their final function. James Ernest eventually separated two of the aspects of Negative Dice into two separate die types, Shadow and Poison Dice (Poison Dice appeared first in the BROM expansion, November 1999). The third aspect, in which the dice sum as negative in Skill Attacks, was discarded because it was essentially useless.

Print And Play edition

1. ↑ http://beatpeopleup.cheapass.com/button-men-stats/vampyres/
Dork Victory

**Release Date**: October 2000

**Set Size**: 6 Buttons

**Publisher**: Cheapass Games

**Designers**: James Ernest

**Artist**: John Kovalic

**New Rules:** Mood Swing Dice

Dork Victory is by far the funniest set of Button Men. John Kovalic, creator of the Dork Tower comic series, drew his six main characters dressed as characters from the original Soldiers set. Igor is Hammer, Gilly is Clare, Bill is Iago, Carson is Kublai, Matt is Hannah, and Ken is Bauer. The recipes are versions of the originals, but using Speed and Twin dice as well as the new Mood Swing.

Fun Fact!

A giant hand-drawn Igor was a prize for a con competition.

(20) (20) (20) (V,V)
(4,4) (8) (10) (12) z(V)
     Igor
(3) (12) (20) (20) (X)?
(8) (10) z(12) (20) (V)
z(8) (10) (10) z(10) (V)?

1. ↑ http://beatpeopleup.cheapass.com/button-men-stats/dork-victory/
2. ↑ https://boardgamegeek.com/thread/1049325/john-kovalic-original-giant-igor-button-men-button
Neko-Machi (FANimeCon 2005)

**Release Date**: 2005

**Set Size**: 3 Buttons

**Publisher**: FAnime Convention

**Designers**: Mike Stevens

**Artist**: Skunkmonkey (?)

A three-button set available at the Fanime 2005 promoting the Neko-Machi web comic One of the buttons has a link to the Deviantart page of SkunkMonkey, the presumed artist of the buttons.

The writer and illustrator of Neko-Machi, Ewen Cluney, stated as follows:

> "It's been quite a while since I even thought about the Neko Machi button men,  Mike Stevens, the head of tabletop gaming at Fanime at the time, arranged the whole thing. The Button Men were printed in the FanimeCon program guide that year, and people could come to the tabletop room to get them cut out and turned into buttons. The art was by another artist, and had a more fantastical take on the characters, with Kitty in a sci-fi power suit and Sylvia in a King of Fighters-inspired costume. The third button was another character not from the comic."
>
>

(4) (6) (8) (10) (X)
Full Name:**Kitty Cat Seven**
**Preferred Outfit:** Babydoll T-shirt,blue pleated skirt, goggles (on forehead),blue Converse shoes, blue ribbon on tail.
Kitty is fairly reserved, except among herfriends and in class. She likes to be the voiceof reason, but isn't always very good at it andoften settles for being the voice of sarcasm. Shetends to think of herself as plain and dull, but inreality she's pretty cute and has a good sense ofhumor. She lives with her family, including a youngersister (named Princess) and a small army of plushies.
    Sylvia Branham
(6) (6) (6) (X) (X)
    Magical Witch Critical Miss
(6) (10) (10) (20) (X?)

1. ↑ https://web.archive.org/web/20051217031114/http://neko-machi.com/chara.html
2. ↑ https://www.facebook.com/groups/buttonmenonline/permalink/773549482674682/?comment\_id=782468541782776
Expanded Edition

The **Expanded Edition** is the only in-app purchase that unlocks everything in Occidental Heroes. When you buy it, its button on the main menu gets replaced by a cast menu, where you can choose the name and gender of each characters. You also get access to 2 new unique characters with special classes, 2 new quests in Capriss, 3 new quests at Fort Venture, 4 new unique pieces of gear, and a whole new zone, the Hadrach Desert, with three civilisations and 10 quests, unlockable after receiving "An invitation".
Button Men Mobile (Thrust Interactive)

Button Men Mobile by Thrust Interactive was an app for Iphone 3 featuring several button men from Soldiers and Vampyres. It also featured a "new" set exclusive to the Thrust iOS edition consisting of renamed Brom characters.

All artwork was replaced with "rad" new art by an artist in Philly by the name of Jarreau Wimberly, assumably to circumvent licensing fees from Brom and Brian Snoddy. Screenshots also imply subtle alternate art for buttons when they were attacking, but that alternate art has not been found.

The app was released 20th of October in 2009. It made the "What's Hot" list on October 29th.

Button Men iOS allowed for two-player play via bluetooth in addition to AI opponents.

From the original website:

> Beat People Up. Right Now.
>
>

> Button Men is a killer dice game for one or two players, the best abstract board game of 1999. And now, you can finally play it on your Apple iPhone or iPod Touch.
>
>

> "Button Men is the best thing for iPhone since the app that simulates sliced bread!"
>
>

> - James Ernest, Button Men creator
>
>

1. ↑ https://www.facebook.com/pg/buttonmen/photos/?tab=album&album\_id=169297637816
2. ↑ http://button-men.appstor.io/
3. ↑ https://www.facebook.com/buttonmen/photos/a.176594062816/176594067816
4. ↑ http://web.archive.org/web/20140208122757/http://www.thrustinteractive.com/buttonmen/
Monstrous Musicians

**Release Date**: January 2017

**Set Size**: 8 Buttons

**Designers**: Rob Seater

**Artist**: Andreas Propst

**New Rules**: Dice Batches

Monstrous Musicians is a set of eight pixel art monsters created by player Rseater. Their defining characteristic is having two "Dice Batches," a variation allowing all dice of a character to be swapped for an alternate set of dice upon losing a round.

"Dice Batch" rules: Either batch may be picked at the beginning of the game when Swing Dice would usually be picked. Whenever a Swing Die would be changed, you may change which batch of dice you are using.

According to Rseater,

> I missed the original game in a decade-long moment of blindness. Much later, I picked up some of the old sets on a whim in trade and fell in love with the game. I really liked how deep Button Men was even without any of the special power dice. Just a set of random poly dice was shockingly balanced, deep, and varied from a different random set of poly dice. But, at some point, you've exhausted the permutations. I wanted a way to add more variety without making up special powers that required memory and which broke the elegance of the game. I'm as much a fan of poison dice as the next player, but often I just want to play the game in its purest form and most minimal ruleset. Allow alternating between dice sets required the same kind of reasoning as swing dice, but with more potential for variety between characters. Andreas Propst drew them for me based on some (much less skilled) sketches that I drew during boring meetings at work.
>
>

⟨(2) (8) (8) (8) (12)
(1) (4) (4) (4) (6)⟩
⟨(4) (6) (8) (12) (20)
(3) (5) (7) (14) (16)⟩
(4) (4) (6) (8) (8)⟩
⟨(6) (6) (6) (6) (6)
     Harping Harpy
⟨(1) (12) (12) (12) (24)
(4) (6) (6) (6) (8)⟩
⟨(8) (8) (8) (8) (8)
(6) (6) (12) (20) (20)⟩
⟨(4) (4) (4) (4) (4)
(1) (1) (4) (8) (8)⟩
⟨(1) (1) (1) (1) (30)
The Book of Heroes

The **Book of Heroes** can be found in the top-left corner of the game menu. It displays information about all the companies you saved in it, which means that either all the company members died or you disbanded the company by asking each character to leave in a tavern. For each company, you find an equivalent of the party ledger, with the party overview, it's score, as well as a description of all the different party members (in hiring order) and what they earned from their travel depending on their backstory, what happened to them (or their corpse and money, if that be the case). There is also a timer that indicates the real time you spent playing this company.

## Achievements

There is a section in the Book of Heroes about the company's notable achievements. Those are: "becoming undefeated champions in the arena in Auhert's Beacon", "obtaining a permit to travel to the Hinterlands", "visiting Vorascombana", "earning the trust of the native Yagight" and "forming a good relationship with the Order of the Inner Light". With the Expanded Edition, you can get "visiting Vorascombana (and subsequently destroying it)" and "earning the trust of the native Yagight before killing most of them)", or "getting away with the destruction of Capriss", as well as "travelling to the Hadrach Desert" and "visiting the Great Sundial".

## Company members

Each one of the characters has a quite precise description of himself and his storyline after he left the company.
Cowboy Bebop

**Set Size**: 6 Buttons

**Designers**: Jota

A fan set by Jota based upon the anime of the same name.

According to Jota,

> " I was a fan of the show "Cowboy Bebop" and thought the characters would make good buttons. Not a lot of sets used Auxiliary, so I thought it would be be a good choice here to tie the set together, especially given that most of the characters had their own ships. Aside from that, it was just whatever seemed to fit the character's personality."
>
>

Ed
Ein
Faye
Jet
Spike
Vicious
Hettering

**Hettering** is a remote mining settlement in the Hinterlands at the northern edge of the map, across the river west of Bessemburg. The village is led by the claims commissioner, himself led by the Occidental Trading Company.

## Overview

"Hettering is a small mining village at the base of the Glittering Band mountain range. Most of the inhabitants are hirelings brought in to work inside or in support of the iron mine, but Hettering's isolated position has resulted in a more tightly knit community than one would usually see in a settlement of this type."

## Locations

### The administration building

The claims commissioner can provide a variety of basic quests, and one unique job, particularly interesting: delivering keening ore.

### The prospector's lodge

"The prospector's lodge servers as Hettering's communal inn, offering heavily subsidized prices to workers from the mine and apparently fleecing everyone else to compensate. Still, it's the settlement's only public house."

Here, the barkeeps and patrons can provide quests such as delivering parcels, escorting monks or merchants and killing bandits, wolves or bears.

### The general store

"While the selection is not nearly as varied as can be found at a town's market, the general store is stocked well enough with general supplies."

You can sell your loot and restock on supplies here, but for a quite high price compared to the cities' ones, so it should only be in case of emergency.

## Gallery

The general storeThe village squareThe claims commisionnerThe prospector's lodge
## Trivia

* Hettering is one of the only places in the world where you can find keening steel, an extraordinary metal.
* To complete Benay Brassi's goal quest, the player must recruit either a miner from Hettering or a monk from St. Cithia's. However, it is strongly advised that players recruit a monk, as poaching a miner will occasion a fight and no more quests from the claims commissioner until he is bribed with 200.
24-периодный пистолет

**24-периодический Планер-пистолет** - Это Пистолет с реальным периодом  с реальным периодом, равным 24. Был открыт Ноамом Элкиесом (Noam Elkies) в 1997 году. он представляет из себя четыре больших 4-периодических Генератора (Два из них Фонтана, два других соединены общим Статором), которые состыковывают два Т-тетрамино, которые, образуя реакцию, создают Планеры. Изображение, использованное в Инфобоксе, не оригинальная конфигурация шаблона "24-периодический пистолет", а уменьшенный вариант, найденный Карел Сухайда (Karel Suhajda).

Не более чем через пять дней после первоначального открытия, Элкис нашел способ удвоить период действия пистолета, в результате чего был получен первый 48-периодический пистолет. Уже в 2016 году Таннер Якоби (Tanner Jacobi) нашел уменьшенную версию, использовав Rich's p16 для удвоения периода.

В начале 2019 года Таннер Якоби и Матиас Мерзених (Matthias Merzenich) собрали меньший 24-периодная пушка на основе Дуэльного Банджи (см. Анимацию ниже).
A razed fortress

**A razed fortress** is a ruin in the forest northwest of Capriss and southwest of Fort Venture. As it's in the Hinterlands, it is believed to be a remnants of the Azon Dominion ancient civilization. It sometimes participates in *Lost research notes*, a quest from the department of debauchery, in Capriss. Otherwise, you can randomly encounter basic enemies when you venture there.
Enioch

**Enioch** is the capital of the Hadrach Desert, on it's southern shore, west of Ayanui and down the road from Merembassa. As it is in the Hadrach desert, it's only accessible with the Expanded Edition.

## Overview

"A myriad of fluttering white sails dot the majestic azure bay of the bustling city state. The capital of Hadrach in all but name, Enioch is ruled by a convoluted arrangement of powerful business interests who exert their influence over the entire desert region and jealously guard their shipping privileges"

## Locations

### The grand palace

This is where you can meet the Commercial Council. Currently, you can't get any quest here and only need to visit the grand palace to get Enioch's sponsorship for 100 and during *A glint in the mountains*.
Experience and levels

In Occidental Heroes, each of your characters have a determined amount of **xp** and a certain **level**. You can check about it in the party ledger, where you can see aproximatively how much xp you'll need to next level. Levels determine the damage () dealt by your characters to enemies during fights. Each level requires more xp to attain as you advance in the adventure. The maximum level achievable is 20, which when achieved, will still gain XP. However, they won't level up, but their percent towards the "next level" still goes up above 100%. You can gain xp by completing quests and winning fights.
St. Gyle

**St. Gyle monastery** is located south of Bessemburg, and is surrounded by mountains and a river exept for the south-eastern tile. Here, you can, with enough reputation, have access to it's prelate ang get quests which requires you to escort a monk, bring manuscripts to another monastery, or defeat cultists. You are also able to trigger, in one of the monasteries, *The errant priest* (Simi's goal quest). Once it is succesfully completed, you can buy supplies at the monasteries at the price of 10 for 4.
Inventory

During your adventure, your party's **inventory** can only hold a limited amount of loot and traveling supplies ().

## Loot

You can find loot after battles and sell them at markets. Each party member can carry up to 25 bit of loot, and up to 50 with Simi in your company. A pack animal increases your loot carrying capacity by 70.

## Supplies

Supplies are needed for traveling in the Occident and you can buy them at markets. Each party member can carry up to 50 supplies. A pack animal increases your  carrying capacity by 170.
Лодка

**Лодка** (англ. **boat**) - единственный натюрморт с 5 ячейками, открытый группой JHC в 1970 году. Его можно представить себе как ванну с дополнительной ячейкой в одном из углов или как корабль с удаленной одной из угловых ячеек. Подобно ванне и кораблю, она бесконечно расширяема (см. длинную лодку).

Лодка может быть сбита планером, чтобы чисто произвести другой планер, движущийся перпендикулярно направлению входного планера. Таким образом, это одноразовый отражатель.

### Распространённость

Лодка - четвёртый по частоте натюрморт в переписи Ахима Фламменкампа, она немного реже, чем каравай, и более чем в четыре раза чаще, чем ванна. Это также шестой по распространенности объект в Каталоге Адама П. Гушера.
Riglam's redoubt

**Riglam's redoubt** is a remote ruin in the hills east of Vorascombana, southwest of Hettering and north of Fort Venture. As it's in the Hinterlands, it is believed to be a remnants of the Azon Dominion ancient civilization. It sometimes participates in *Lost research notes*, a quest from the department of debauchery, in Capriss, and the treacherous guards goes there during *Field research*. Otherwise, you can randomly encounter basic enemies when you venture there.
Benay Brassi

**Benay Brassi**, the jilted lover, is a playable archer. He has the ability to skip turns during combat. If Benay completes the *Commitment issues* quest, tiles where he could be hit will be highlighted during combat. He has an Oak bow and a Gambeson as a starting equipment. He has 26.

## Backstory

"They say time heals all wounds, but the jilted lover would beg to differ. After months of wallowing in despair, he has decided to put some distance between him and the cause of his heartache, hoping to either put her out of his mind or for someone to put him out of his misery. Either way is fine with him if the pain would finally end."

## Commitment issues

While looking for jobs at a tavern and once you obtained the travel permit, a young lady named Sébelene approaches the party and offers you 60 to deliver a letter to Fort Venture. She explains the letter is for an Eomin Linnick, the "love of her life" who had joined the army in an act of despair.

The party members head to Fort Venture and deliver the love letter to private Linnick who wishes to quit and reunite with Sébelene. The colonel is willing to release Linnick if the party members bring a new recruit as a replacement.

This recruit can be a miner from Hettering that hate being in the mines, who will ask 100 as a compensation for the pay cut (Grif the Hand and maybe Vogl Hinnse can convince him to come for free), or a monk from St. Cithia feeling useless there, who will ask 100 for his monastery (maybe Brother Hiri can convince him to come for free). However, it's recommended the party members recruit a monk, as poaching a miner from Hettering will require a fight with angry residents. Additionally, the claims commissioner will cease to give quests (including the keening ore quest) until he is bribed with 200.

Once the recruit is brought to the colonel at Fort Venture, Eomin will be discharged and the party will gain resolve.

## Labor of Love

"Having played a big role in the reunion of two lovers, Benay Brassi is now hopeful things will work out for him and his own lost love one day. He has found a new reason to live, which makes him extra cautious an attentive in combat."

When he reaches his goal, tiles where he could be hit will be highlighted during combat.
St. Agar

**St. Agar monastery** is located south-west of Auhert's Beacon, and is surrounded by mountains exept for the north-western tile. Here, you can, with enough reputation, have access to it's prelate ang get quests which requires you to escort a monk, bring manuscripts to another monastery, or defeat cultists. You are also able to trigger, in one of the monasteries, *The errant priest* (Simi's goal quest). Once it is succesfully completed, you can buy supplies at the monasteries at the price of 10 for 4.