E-1

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## Entity Information

### Lifetime

im not gonna look at e-1 until it despawns :P

## Related Monsters

insert every e-1 varient here

**E-1** is the first *Section E* entity, most likely being the first entity players will encounter upon reaching the Section. It is a slow-moving, entity that doesn't pose much danger to the player, and will simply wander around the currently opened rooms before eventually despawning. It is relatively harmless unless a player within its vicinity uses a flashlight, where it will then start taking ~1/15 of their health each third of a second. Although it isn't much of a hindrance to the player's goal, it may get in the way at times, unexpectedly approaching players using flashlights and damaging them or remaining idle in front of an unopen door, blocking the UI. Such can prove to be an annoyance to players when traversing *Section E.*

It makes sporadic movements similar to *Section A*'s *Noah*, simply moving around in random directions while emitting *subtle, buzzing sounds* with seemingly no pattern. It may progress further back out of the current room or further into the rooms alongside the player. **E-1** is a relatively passive entity, only damaging any player using a flashlight within its radius and will continue to do so until the player either turns off and unequips the flashlight, or the player unfortunately dies to the entity. This may annoy some players as it is almost an obligation to use flashlights as *Section E* is notoriously dim, occasionally being lit by a single light bulb.

**E-1** is an entity that has a somewhat low chance of appearing, but appears more often than its successors, sometimes two or three of them spawning in the run. This entity appears twenty-one rooms before the next entity, *E-22*.

## Appearance

**E-1** appears as a somewhat unsettling yellow face with a long smile and two large yellow eyes with noticeably large pupils. Its look is reminiscent to that of a light-bulb as both are decently vertical and letting out a yellow light, further being proven by the low-buzzing sound the entity emits.

It has a yellow glow that accompanies it.

## Strategy & Tips

* **E-1** isn't much of a nuisance to players, as it is a passive entity that only attacks whenever a player has a flashlight on within its radius. Whenever the entity is around, simply make sure to turn off your flashlight before unequipping it, as it registers that your flashlight is still on even if you have it unequipped. It has a yellow glow that provides some light, so players can use said glow to help guide them through the room.
* To limit flashlight uses, especially when **E-1** is present, turn off your flashlight in a room that has a light-bulb, as it can be slightly useful to players when progressing through *Section E*.
* Players can simply continue to walk forward as all the rooms' doors are aligned with each other, which could help them limit the use of their flashlights.

## Notes

* The entity can appear immediately upon opening the door to the next room, even after having appeared in the current room.
* Whenever any room with an **E-1** present lingering inside of the room after being alive for more than 20-30 seconds. It will remain inside of the room until the light-bulb breaks, causing it to despawn. Simply put, **E-1** seems to purposefully enter rooms where the light-bulb is about to shatter, causing it to despawn.
	+ If a light-bulb shatters, it isn't guaranteed that **E-1** has, or will despawn.
* It may be strange but most people think that it breaks the door plate but actually the plate breaks itself after few seconds or minute
* **E-1** seemingly has no reaction towards players utilizing *Gummy Flashlights*, not damaging them whatsoever.