Gadgetst

Gadgets are the grand, marvelous, yet mundane aids characters uses to
assist them on their adventures across the many worlds of Skullduggery. They
range from pocket watches and sights to clockwork computers and items that
allow a character to hear or see over long distances.

They are the cool knickknacks, gizmos, whosits, whatsits and thingamabobs
that grant some small bonus to a character’s actions. For the most part they
are an open canvas to make some steampunky goodness that allows a player to
create some truly awesome add-ons to a character’s costume and show shinnies
off to fellow steampunk players and friends.

## Initial Gadgets

An initial level Gadget grants a plus two bonus to any
one select skill. While a gadget is a modern marvel of technology, there is
only so much a mundane device can do to improve a character’s natural and
trained abilities. A great sight on a crossbow may help a character aim better,
but only so much if they never fired any type of weapon before. So in this
sense they are limited due to their nature.

* Gadget Bonus: +2 Bonus to a skill
* 50 credits

## Upgrading

A Gadget can be upgraded, much like most aspects of a
character. However, they can only be upgraded through the use of credits or in-game
modifications. Each upgrade allows the Gadget to function better and increase
the bonus it grants.

A Gadget may be upgraded once. Each upgrade gives an
additional plus two bonuses or other minor effect for fifty credits, or
successful craft draw. While the bonus may be seen as minor, the nature of
Gadgets as normal everyday items limits them to a minor bonus. The best
megaphone in the world still must play by the laws of physics.

A gadget can give a bonus to more than one skill if
upgraded. A mask may initially grant a plus two bonus to mental resistance, but
when upgraded it looks scarier, and the second plus two bonus is granted in
intimidation. This sort of cross skill upgrade should be approved by a GM.

If a character wants to modify their gadget, much like
creating a new one, they must first collect the materials, or detail how they
already did.  It is again GM’s discretion on cost of the materials. The
character must then succeed at a craft draw to upgrade the gadget.

* 50 credits = +2 (select skill)

## Miscellaneous Gadgets

Some gadgets do not have an active effect or add to a skill.
They grant an additional effect such as a backpack allowing your character to
carry two extra items or torch/lantern that eliminates up to a short distance
of darkness. These minor mundane items are acceptable, but must be run by a GM
first to make sure they are acceptable and are neither over- nor underpowered.
Miscellaneous gadgets cannot be
upgraded. Below are examples of miscellaneous gadgets.

### *Backpacks/Inventory Expanders*

Backpacks, rucksacks, pouches, gun belts and the like are all
gadgets that increase a character’s inventory. The only difference is the
description of the gadget. They expand your character’s inventory by two item
slots without taking one itself. Your character may only have one inventory
expanding gadget.

#### *Gas Mask*

Gas masks grant immunity to all gas-based poisons without the
need for a resistance check. These affects are only granted if your character
is wearing the mask and only if the poisonous substance a gas.

### *Torch/Lantern*

Torches/lanterns remove the penalty for darkness
(minus five to all perception) from an area up to ten feet.

## **Broken Gadgets**

If Skullduggery occurs while a character is using a
Gadget, there is a chance it will break. A second draw occurs when you draw
Skullduggery; if this second card is five or less then the gadget is broken. If
a Gadget is broken, it immediately loses its bonus until repaired.

To repair a Gadget a character may attempt a craft draw
to self-repair. Failure, or another Skullduggery, could result in the
destruction of the Gadget. A character could also ask another character to
repair the Gadget, but that player could charge credits, favors, or goofy
actions. The cost is determined by the player being asked.