recursal/Fanatic-Fandom huggingface dataset:
Alienoid

* First Edition
* Second Edition
* Dark

**Alienoid** is an Invader Monster in King of Tokyo

## Appearance

Alienoid is a large green alien, with yellow armour and a ray gun. It has three mechanical legs.

Second Edition Alienoid is mildly redesigned with having four mechanical legs

Dark Alienoid is mostly monochrome with yellow-green elements.

## Variants

* First Edition Alienoid
* Second Edition Alienoid
* Dark Alienoid

## Trivia

* Alienoid's design is likely inspired by classic b-movie aliens.
* According to promotional material for King of Tokyo Dark, Alienoid weighs 320,000 lb and has the subtitle "Space Challenger".

## References

1. ↑ https://mafayon.artstation.com/projects/Z5ARoG
Ali-San

**Ali-San** is a promo Monster. She is based on, and created in partnership with, TV host Alison Haislip. She was available at conventions, including Gen Con 50, and directly from the IELLO website.

## Appearance

Ali-San is a giant human woman, resembling Alison Haislip. She is wearing a yellow and black jumpsuit, with the IELLO logo on the chest, and also wielding two katana swords.

## Trivia

* Ali-San is the first monster to be based on a real human.
* Ali-San's name is a play on the name Alison, and the Japanese honorific "san".
* Ali-San's outfit resembles the outfit worn by The Bride in Kill Bill (including the use of a katana), which in turn was a reference to the outfit worn by Bruce Lee in Game of Death.

## References

1. ↑ https://iellousa.com/collections/kot/products/king-of-tokyo-ali-san-promo-monster
King of New York: Power Up!

King of New York: Power Up! is an expansion for King of New York. It adds the expansion mechanic from King of Tokyo: Power Up! into King of New York, allowing players to give their monsters new powers.

## Description

King of New York: Power Up! adds the evolution mechanic to King of New York. This allows monsters to gain evolution cards, which give monsters new abilities. It also adds a new monster, Mega Shark.

## Rules

Give each player the 8 evolution cards corresponding to their monster. Shuffle these into a face-down deck for each player.

Every monster starts with one evolution; before the game starts, draw two from your pile, choose one and shuffle the other back into the deck. Keep the chosen card in your hand; it is not revealed until you play it.

When a player resolves at least three heart dice, they gain an evolution card; draw two cards, keep one in your hand and discard the other. If the deck is empty, shuffle your discard pile to create a new deck. This happens separately to the main effect of the heart dice - they can still be used to heal, and evolution cards can still be drawn in Manhattan.

Evolution cards are kept in the hand until played. If the card does not specify when it is played, it can be played at any time. Temporary cards are used once, and then discarded immediately after. Permanent cards stay in front of the player. Where any effect simply refers to 'cards', evolution cards are not included.

### Mutant Evolutions

This variant offers a different way to distribute evolutions.

Shuffle all evolution cards into one central deck, and deal 8 randomly to each player. The players should end up with evolution cards that do not belong to their respective monster. Each player looks at all the evolutions in front of them, chooses one and places it face-down in front of them. They then pass the seven remaining evolution cards to their left. They then choose one of these, and it to their pile. This repeats until every player has eight evolution cards on their pile; they then shuffle them, and this becomes their deck for the game.

Game play then continues as normal.

## Compatibility

King of New York: Power Up! is an expansion for King of New York. Evolution cards are included for the monsters included in the base King of New York game.

King of New York: Power Up! also includes evolution cards for the King of New York monsters to use in King of Tokyo: Power Up!. However, there are no official evolution cards for the opposite (King of Tokyo monsters in King of New York: Power Up!).

Monster Pack monsters include evolution cards for King of New York: Power Up!

## References

1. ↑ https://iellousa.com/collections/king-of-tokyo-collection/products/king-of-new-york-power-up
2. ↑ King of New York: Power Up! rulebook
DC Customs Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community about DC Comics in a custom setting.

## Notice!

Thank you for visiting the wiki and the wiki is still in development.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Cyber Bunny

* First Edition
* Dark

**Cyber Bunny** is a Robot Monster from King of Tokyo.

## Appearance

Cyber Bunny is a large bipedal white and purple mecha. The top of the mecha has a cockpit and metal flaps that together resemble a rabbit head. The mecha also features jets on the back and holes that appear to be missile launchers. Inside the cockpit is a silhouetted figure, presumably a rabbit.

Dark Cyber Bunny is mostly monochrome with some purple features. The overall shape of the mecha, especially the head, more closely resembles a rabbit. The arms are not physically attached, the hands instead being attached to the shoulders by energy beams, which continue shooting out of the palms. The cockpit is now moved into the chest of the mecha, and is still controlled by a silhouetted rabbit.

## Variants

* First Edition Cyber Bunny
* Dark Cyber Bunny

## Trivia

* Cyber Bunny was removed from King of Tokyo Second Edition due to some unspecified legal issues.  These issues related to the design, not the name, and therefore did not restrict the printing of Cyber Bunny's evolution cards in the second edition of King of Tokyo: Power Up!
	+ It is unknown how this affected the new version of Cyber Bunny in King of Tokyo Dark.
* According to promo art for King of Tokyo Dark, Cyber Bunny weighs 400,000 lbs and has the subtitle "Dimension Traveller".
* Cyber Bunny was initially to be a mouse robot named Mousarak. Cédric Barbé of IELLO instead suggested a bunny monster. The alternate name Bunnytek was also suggested.

## References

1. ↑ https://www.reddit.com/r/boardgames/comments/4meiei/king\_of\_tokyo\_getting\_a\_new\_version/d3v3753/?utm\_source=reddit&utm\_medium=web2x&context=3
2. ↑ https://mafayon.artstation.com/projects/Kan2zX
3. ↑ https://www.facebook.com/KingOfTokyoGame/posts/3415406495191166
Kong

**Kong** is a Mutant Monster in *King of New York*.

## Appearance

Kong is a large gorilla with white fur. It also has a star on its chest, two mechanical gauntlets and upside-down red heart sunglasses.

## Trivia

* Like The King, Kong is likely inspired by King Kong. However, due to his colour and apparel, Kong bares less resemblance to King Kong than The King.
	+ Due to Kong's gauntlets and The King's eye, both ape monsters have some mechanical elements.
Rules

## Order of Punishments

1. Warning
2. Second Warning
3. Page Delete
4. One Week Ban
5. Two Week Ban
6. One Month Ban
7. 6 Month Ban
8. Permanent Ban

## Writing Guidelines

* You may create anything you want as long as there is no serious swearing
* You are not allowed to copy someone elses work without their permission
* If there is a property tag on a page you may not edit it unless it says it belongs to you
* It is recommended that you use Japanese translations for important words to make it cooler. Google Translate usually incorrectly translates Japanese but you can still use it, your page will not be deleted for this

## Timeline Rules

You need to specify which timeline your story, character etc exists or takes place in. You can do this either by mentioning it on the page or adding a category that specifies the year for eg. *670 - 800*. The farthest timeline you can set is 1600's while the earliest just requires the description Primal which means any year from the existence of Dinosaurs to canon Magic Circle.

## Permissions

Permissions are given once you have completed certain goals.

Roll Back: 2 000 Edits

Administrator: 5 000 Edits

Chat Moderator: 10 000 Edits

Discussion Moderator: 12 000 Edits

Content Moderator: 15 000 Edits

Bureaucrat: 20 000 Edits
Ash Angelic Devil

Was created by human experiments

```

```

## Backround

   He was born on 29 Jan of the Year X. His parents died when he was youn and he was brought up in an orphanage where he was experimented on. While he was being experimented he lost control and destroyed everything. Nobody survived and all the evidence was destroyed. He has been in ing for years. He usually appears to be 18 due to his never aging abilities. He can be defeated but cant be killed unless you destroy is existence which is impossible.
Honōnowa

**Honōnowa** (ホノの和) also known as **Honō no ji** (炎ランド) and **Mount Kasai** (マウントファイア, *Mauntofaia*). Hononowa is a group of mountainous islands in the **Land of Demons**. There are over 400 islands in the chain. It is known to be the place where Yanikosa Shanto was born. The route to the islands is long forgotten by humans and is where all oni live. It is extremely hard to navigate through the Lava Reefs that surround the islands. The islands are created of hardened lava and it is not rare to see lava rivers flowing into the ocean, or volcanos erupting in the distance.
Magic Circle Fanon: Kiyoshi's Story 1

The distraction was set, all 8-year-old Kiyoshi had to do was wait. At that moment, a bang went off near the marketplace, gathering everyone's attention. The moment the fisherman turned his back, she snatched 4 blue mackerel and 2 loaves of bread. She started running before she was hit in the head with a heavy, blunt object. Kiyoshi jumped up, relieved it was just a dream. "Why do these keep repeating?". A group of bandits can be heard near the building. "She's in here, go in and kill her!" said one of the bandits, presumably the leader. "Time to make a scene." As Kiyoshi sets up smoke bombs, she hears wood paneling below her get torn down, then heavy footsteps on the stairs. Kiyoshi runs over to the window sill and sits and looks towards the stairs. She sees a group of 4 bandits look in her direction. Kiyoshi waves goodbye, detonates the bomb and leaps, landing in a pile of hay. Dashing through the crowd in the center of town, she hears the bandits chasing her. "Don't wanna give up, huh?". Kiyoshi turns into an alley and climbs up on a ledge out of sight, but not too far up. She pulls out her dagger and prepares for one of them to enter the alley. As expected, 3 bandits came into the alley. She smiles evilly and drops down, stabbing two of them straight through their throats. The third bandits turns around and notices the body. As he got prepared to scream "She's over here!", Kiyoshi slit his throat, leaving him to bleed out.
Egypt

Egypt is a feudal land governed by the Pharaoh. The nation is situated in the Sahara Desert near the Nile River. The Nile was their source of life allowing them to grow crops and sustain there city. Only the high pharaoh and his disciples can wield magic. They mainly use a form of desert magic such as sand magic or wind magic.

## ​Alliances

​Egypt formed an alliance with Persia and China, later forming a greater nation known as East African Asia. They traded alot and were an extremly proud nation. After the Siege of the Nations the whole of East African Asia was defeated and destroyed.

## Siege

Egypt was involved in the great siege of the Nations. It allied with Persia and China fighting against the four islands of Japan. Most of Egypt's army consisted of spearmen and cavalry. They were defeated during the siege and the entire city of Cairo was flooded by the Nile, only to surface thousands of years later.
Space Penguin

* Promo
* Second Edition
* Dark Promo

**Space Penguin** is an Invader Monster in King of Tokyo.
Space Penguin was initially a promo monster, being awarded to players at tournaments. It was then incorporated into the second edition of King of Tokyo.

## Appearance

Space Penguin is a large bipedal penguin wearing a space suit. It also has a scar on its face, crossing over one eye. It is armed with two cold guns, connected to its suit via long tubes.

Second edition Space Penguin is similar, but incorporates much more orange into the design. It also adds extra detail, such as a belt.

## Variants

* Promo Space Penguin
* Second Edition Space Penguin
* Dark Space Penguin

## Trivia

* Space Penguin is the first, and currently only, monster to be 'promoted' from a promo monster to a permanent monster.
* Space Penguin is the first, and currently only, dark-style promo monster.
* The design for Dark Space Penguin was produced with the other dark monsters. It is unknown if Dark Space Penguin was always intended as a promo, or was ever intended for inclusion with the main game.
* The distribution of Dark Space Penguin is inconsitent, as the method was decided by global partners. In some places, it was included as a bonus with a purchase of *King of Tokyo Dark*, while in other places it was to be distributed at events. Some of these events did not occur due to the Covid-19 Pandemic.
* He bears a striking resemblance to Zidgel, a character from the Christian preschool series "*3-2-1 Penguins*" in the second edition.

## References

1. ↑ https://mafayon.artstation.com/projects/q9QaON
2. ↑ https://www.boardgamegeek.com/thread/2443599/i-bought-two-copies-hopes-getting-space-penguin-da
Baby Gigazaur

**Baby Gigazaur** is a Monster from King of Tokyo. Baby Gigazaur is available in the Target-exclusive edition of King of Tokyo. It was available as an individually packaged promo monster, direct from IELLO.

## Appearance

Baby Gigazaur is a pink and yellow dinosaur, resembling a juvenile and differently coloured version of Gigazaur. It has a piece of metal debris resembling a pacifier in its mouth.

## Trivia

* It's not entirely clear if Baby Gigazaur is supposed to be the existing Gigazaur as a baby or the offspring of that Gigazaur, although the alternate colouration suggests the later.
* Baby Gigazaur resembles Godzilla Junior and Minilla from the Godzilla franchise. As Gigazaur is similar to Godzilla, these characters may be a direct inspiration.
* Baby Gigazaur doesn't have an official species but is presumably a mutant, the same as the adult Gigazaur

## References

1. ↑ https://iellousa.com/collections/kot/products/king-of-tokyo-baby-gigazaur-promo-monster
Council of Ten

The Council of Ten is a council that was formed between the ten great nations that ruled the earth. They made decisions, started wars, made alliances and traded with each other. It was formed at the nearly the beginning of existence. At the time London had not existed so it was called the council o' nine. Each member represented a different nation. The ten factions all sent there leader there. When first made the nations were Honshu, Hokkaido, Shikoku, Kyush, China, Persia, Egypt, The Dwarves and The Oni, later the kingdom of Brittainia was added.
London

An Airship docking in one of London's Airship Stations.

London by Nightfall.

**This Article is the sole property of The Wind Guardian. It is not allowed to edit this page without the great mages permission.**

London is a semi populated city that is in the country of Brittania. It was created around several hundred years after the creation of Egypt. The King of Brittainia, Charles the Lionheart, signed an alliance treaty with the Dwarven king of the underground, Tufrotum Bitterpike. The alliance treaty states that if the dwarves get attacked or attack someone the people of London must aid them and vice versa. It is also an trade agreement, many time Dwarven and Brittanian go to each other and swap goods. This is the reason why London is considered one of the most technologically advanced cities of the old land. There are many kinds of magic used by the people of London, some of these are technological magic, steam magic and steampunk magic. The King is quite wise and commands his army well.

The city is quite large and is situated near the Blood River. Many of the cities buildings are situated over the river and in spring tide and floods get flooded so they need to be evacuated.

## Locations

   Since the city spans a great distance there are several large and important buildings and landmarks. When the city was built it was constructed in three stages and split into several sections. The lower city is a the area that surrounds the main city. It is near the blood river and is a poor dilapidated area. Many of the houses fall into the river when it rises. The lower city is mainly populated by fisherman. There are around five thousand people who live there. The sewers underneath the city are said to have many secret tunnels that are patrolled by assasins and other shady characters.

   The high city is the more technologically advanced side of the city. There are large steam powered wheels that generate power and water. There are also huge stations where steampunk airships dock regularly before they set off on there travels to other nations. Some of the noticeable landmarks and buildings in the high city center are the large clock tower, the blood-thorn airship station and the castle of kings. The Clock Tower is said to be at the exact center of all London. It was built at the very beginning of Brittania's existence and has never stopped working. The Blood-Thorn Airship Station is a very popular and busy place of London. Seven Airships can stop there at any given time. The Airships vary in size from very large ones owned by kings and people of royalty, explorer ships and private ships that people use to trade with other nations. They are often very awesome looking and can carry huge amounts of cargo and people at times. Some have large single balloons that are expanded to unimaginable sizes while others have collections of balloons strapped all over there vast expanse.
Kiyoshi Yamato

Kiyoshi Yamato (きよし やまもと) is a female assassin, age 24, that speaks fluent Japanese and English. Skilled at close range and blending with the shadows, she is placed under the top 3 dangerous assassins. Her main weapons are two daggers called Frost and Bite (霜と咬傷). She learned to use her surroundings when she was 7, having to steal bread and fish from the marketplace. After each kill, she leaves a calling card signifying that she was there. Her calling card is a pure black rose.

Her abilities consist of Shadow Strike (影のストライク), which allows her to temporarily go invisible using her suit, having meta-materials changing their properties, and dealing twice as much damage to her foes. Her next ability, called Point Strike (ポイントストライク), allows her blades to refine to an ultra-fine point, increasing damage for 30 seconds. Her final ability, called Lock Blade (ロックブレード), allows her to trap an enemy and stab them, disrupting the enemies attack or spell. As the chain is hard to get back, it takes 30 seconds before being able to do it again.

## Kiyoshi Yamato

The moment you feel safe is when you are the most vulnerable. (あなたが安全だと感じる瞬間は、あなたが最も脆弱な時です。)

## Skills

### Unique Traits

Doesn't use magic, No sound when wearing outfit.

Her motives are currently unknown to anyone, as no one has gotten close enough to her and lived to tell the tale. One thing is for sure though, and that's the fact that the only people to fall by her hand were well-known criminals, corrupt politicians, and evil-doers. Her last known location was at Nijō Castle (二条城) in Kyoto, assassinating her target. After this, no trace of her has turned up, but people are claiming to "have seen the shadows move before their eyes."

Without her assassin outfit, she blends in perfectly with the middle class. Since she doesn't carry her daggers with her, most people perceive her as vulnerable. What catches everyone off guard is her speech skills. She can persuade and intimidate. She can bribe and barter, as well. Most of the time it works, but fails sometimes. She is very persuasive at day, lethal at night.

(Author's note: Hello there! Since you're reading this, I can let you in on something. Kiyoshi is a big literature person. Even though she is from Japan, she loves reading The Art of War from Sun Tzu. Her favorite quote that she bases her assassinations off of is Sun Tzu's "Swift as the wind, quiet as the forest, conquer like the fire, steady as the mountain.")

Wanna read her story? Click here,
Advantech:Платы и модули сбора данных

# Чем отличаются платы аналогового ввода с последовательным и параллельнымопросом?

   Поскольку самым дорогим элементом платы аналогового ввода является АЦП - существует два варианта реализации таких плат.

#### Платы с последовательным опросом каналов

В схемотехнике таких плат между входами и масштабирующе-измерительной частью стоит мультиплексор. Он выполняет коммутацию текущего активного канала со входом АЦП.
Плюс такой схематики один:

* Стоимость платы.

Минусов два:

* Невозможно выполнить одновременный опрос двух каналов, всегда будет иметься смещение, связанное с переключением между каналами (см.иллюстрацию).
* Частота опроса одного канала равняется частоте работы АЦП, делённой на количество активных каналов. Например, АЦП работает на 100 кГц, 4 активных канала, получается по 25 кГц на канал. Насколько мне известно, в оборудовании Advantech нет изделий с несимметричной раздачей "таймслотов".

#### Платы с параллельным опросом каналов

В схемотехнике таких плат на каждый канал стоит отдельный АЦП.

Плюсы, обратные минусам предыдущего варианта:

* Опрос каналов может быть одновременен. Это может быть критичным, например, при измерении характеристик формы синуса в трехфазной сети.
* Можно получить полную частоту работы АЦП.

Минус один:

* Стоимость.

# Под какие шины бывают?

Пока остается определённое количество плат ISA, PC/104, PCI-104. Активно поддерживаются PCI, PCIE, USB (сейчас 2.0, в планах 3.0), CompactPCI 3U. Дискрет есть на miniPCIe, аналог пока только планируется.

# Какой софт использовать для работы с модулями?

К платам сбора данных есть на данный момент два комплекта софта, т.н. «старый» и «новый».

Старый – пакет ActiveDaq c драйверами, которые помечены как legacy. Местами его поддержка закончилась на Висте, местами на Win7 x32. Развитие пакета остановлено в 2012 году.

Новый – пакет DaqNavi c соответствующими драйверами. Поддержка операционных систем с 64-битным ядром присутствует только в этом пакете. Более того, даже внутри DaqNavi есть различия по драйверам в зависимости от версии SDK: драйвера 3.2.7.0 и ниже для DAQNavi 3.2.7 и ниже; драйвера 3.2.8.0 и выше для DAQNavi 4.0 и выше.

API "старый" и "новый" ОТЛИЧАЮТСЯ!!!
Одновременно два пакета на одном компьютере находиться не должны, т.к. конфликтуют за один ресурс!!!

Линукс. Старые драйвера больше не обновляются, исходники выложены для самостоятельной допилки.

(Полу)комплектный софт. В том смысле, что он бесплатный и он встаёт внутрь DaqNavi Navigator: Multimeter, DataLogger (осциллограф с логгингом), SignalMeter (осциллограф с АЧХ, SNR и т.п.)

# Какие API существуют?

1. «Старый» - ActiveDAQ + legacy driver
2. «Новый», старая версия – DaqNavi до 3.2.7.0 плюс DaqNavi Driver до 3.2.7.0
3. «Новый», новая версия – DaqNavi после 4.0.0.0 плюс DaqNavi Driver после 3.2.8.0
Akuma Kazan

> "*Centuries ago, a land ravaged by famine and war was approached by a young Yanikosa. He raised the village out of its hole and created a great city.*"
> ― Villager
>
>

**Akuma Kazan** (悪魔火山, *Akuma Kazan no Sato*) is a village in the **Land of Demons** and is the main base for the operations of **Yanikosa Shanto**. This village has complex inner workings that are impossible to exaggerate. Of all of the villages in the Land of Demons, none can compare to this masterpiece that is **Akuma Kazan**. A giant village that is constantly surrounded by great magic runes, and Akuma Kazan rests comfortably at the top of the Land of Demons social hierarchy. For centuries, this village has been led by the great Yanikosa Shanto and under his rule, the village maintains a form of protection from potential threats. Yanikosa Shanto does not hold the typical emperor position within his village but instead holds the title of lord. It is a notorious village due to the great skill of warriors that come from it.

## ​Overiview

The inhabitants of Akuma Kazan practice not only wicked forms of magic. Akuma Kazan has been a village that few would ever purposefully choose to tread into. This fugitive practice is what makes Akuma Kazan truly unique. Its multi-tiered approach methods of self-defense is what sets Akuma Kazan beyond the horizon for other great villages. During the First Magic World War, the Land of Demons did not participate due to the size of the size of the Allied Forces.
SNMP (протокол)

Основная статья - здесь.

## Краткая информация

Протокол изначально проектировался для управления сетевой инфраструктурой и реализовывался в системах NMS (network management system). Имеет ограниченное распространение в промышленных системах управления, поддерживается рядом SCADA-систем.

Является протоколом прикладного уровня, относящимся к семейству UDP. Как следствие, доставка пакетов между адресами не гарантируется.

Имеет два основных сервиса:

* Работа с параметрами;
* Traps.

## Работа с параметрами

Сервис обмена информацией типа запрос-ответ. Адресация параметров цифровая, для удобства может быть представлена в виде MIB (management information base).
Общеупотребительная информация имеется в стандартных MIB, специфичная для конкретного изделия - в виде private MIB (например, соответствие входов и выходов - обычно доступен в разделе загрузок на странице изделия веб-сайта изготовителя).

## Traps

Сервис передачи асинхронных сообщений от устройства в NMS. Пример сообщений - подключение/отключение портов, манипуляции служебными линиями, изменение состояния входа. Адрес получателя сообщения указывается при параметрировании устройства, сообщение отсылается по UDP при наступлении события.
Shiroi Heizu

```
*"You can not kill a ghost!"* - Shiroi Heizu

```

## Theme

**Shiroi Heizu** (白井平将), is a Mage hailing from **Kyushu** (九州, Kyūshū). He specializes in Wind Magic and has even forged a magic of his own.
Shiroi is a legendary mage and is sometimes reffered to as the White Haze (ホワイトヘイズ, Howaitoheizu) or the Shadow Stepper (シャドウステッパー, Shadousuteppā). He is most well known for his mastery of Wind Magic and is considered powerful for his complete ease of wielding Fūjin Magic. His magic essence is pure and calm.

## Appearance

Shiroi Heizu is tall yet elegant teenager of eighteen years. He is graceful and his movements are silent. He wears a black jacket with jet black pants. He stands 5,7 ft tall throughout the series. He has a selection of muscles although he prefers to use his head and magic rather than brute force. His midnight black hair is cut in thick short strands. His eyes are black and observant, watching every movement of his enemys.

​Occasionally Shiroi enters a ghost form where he cannot be touched or feel attacks. This distorts his appearance and adds a bluish white aura around him. He also forms a cloak with the katakana inscription 幽霊のマスク , Yūrei no Kamen which translates to Mask of the Ghost. The cloak is a ragged white color with the Katakana inscription a death black color.

## Personality

Shiroi is a calm and observant mage. He uses his head in battle situations and never loses his calm attitude. He is extremely intelligent with an IQ of 111. This was extremly high during the time and to most of the other people in the city if
Cataclysmic Ones

## History

Nearly a over a millennia ago in the early history of the world, there was an immortal peace. Small battles did exist, but major wars did not. A village, located in the present at this time, was the primary religious and spiritual location at the time. As the intelligent human race grew, so did the evil within.
Aiko Nakamura

## Aiko Nakamura (WIP)

Aiko Nakamura (中村・愛子) also known as (name) is a magic user specializing in (x). She is not aligned to any particular side, but acts on whatever takes her interest.

### Background

Aiko was born into the Sanka (山家), a band of nomads who roam the frozen mountains and forests of the far north. She never had a *home,* as such, other than the people around her who raised her as a community. Travelling from town to town, never spending more than one night in any one place, she quickly got used to the chaos and change that would define the rest of her life. From a young age, she knew how to survive on her own in the harshest weather, a hundred and one secret routes around the country, and had picked up a quick wit and talent for getting what she wanted from people. After all, who could refuse those dark eyes and that sweet smile?
Six Dragons

**​The Information On This Page Is Based Off Of The Main Site And Canon Information, Some Of It Is Fanon.**

Spread across the world are six dragons. Each, created by there country as a means to bring destruction to the other lands in times of war. The dragons are large vessels of magical essence that can be harnessed. Only the creator of the dragons knows the truth about how they find hosts, work, gain essence and other things. Since all of them are deceased it is impossible to know.

## ​Red Dragon of Honshu

The great mage of Honshu, Ketsueki Senshi (血液戦士) created the red dragon as a way to increase there powers.

The great Emperor of Honshu, Ketsueki Senshi (血液戦士) created the red dragon as a way to increase there fighting strength. However everything did not go according to plan and the Dragon rampaged. Thankfully Ketsueki Senshi managed to defeat the beast and kill it, only for it to return. When reborn the creature was trapped inside of someone who was told to be strong enough to tame it, Domino. Half of the creature was inside Domino the other half inside his blade,
Daisy Chain (опция)

Опция "Daisy Chain" представляет собой встроенный наплатный хаб Ethernet, запитанный от встроенной батареи или ионистора.

Назначения:

* реализация соединения нескольких устройств с Ethernet не через коммутатор, а друг за другом (отсюда и название опции);
* поддержание связи между концами образующейся логической шины при пропадании питания на промежуточном модуле.

Примеры реализации:

* модули удаленного сбора данных ADAM-6100/6200;
* безвентиляторный компьютер UNO-2362G.

Визуально представляет два разъема RJ45 на корпусе, при этом логически операционная система обладает единственной LAN-картой с одним MAC-адресом. Два разъема LAN между собой равноправны.

Ограничения и характеристики (на примере ADAM-6200):

* время восстановления связи - 2.5 секунды;
* длительность поддержания связи без внешнего питания - до 96 часов (4 дня);
* система будет работоспособна если новообразованный сегмент Ethernet также будет отвечать требованиям дальности (макс.100 метров).
Надёжность систем

## MTBF

Пример расчета http://www.bookasutp.ru/Chapter8\_4.aspx
*доделать*

## Условия эксплуатации

Кодировка условий эксплуатации в расчетах надёжности устройств и систем обычно приводится согласно требованиям MIL-HDBK-217F (таблица 3-2, приведена частично).

 Ground, Benign
 Ground, Fixed
 Ground, Mobile
 Naval, Sheltered
 Naval, Unsheltered
INIT-режим (ADAM-4000)

Режим инициализации (INIT-режим) - режим работы модулей ADAM-4000/4100/5000, в котором можно выполнять изменения следующих параметров:

* скорость и разрядность последовательной шины;
* протокол обмена (Advantech ASCII или Modbus);
* адрес устройства на шине;
* использование контрольной суммы.

При включении INIT-режима модуль будет находиться в следующем состоянии:

* параметры шины - 9600 бод, 8N1;
* протокол Advantech ASCII;
* адрес 00h;
* контрольная сумма отключена.

Включение этого режима необходимо для любого метода параметрирования модуля - при помощи утилиты или командой %AANNTTCCFF по последовательной шине.

В зависимости от типа модуля - режим может включаться переключателем на боку модуля либо соединением контактов INIT\* и GND (минус питания).

Считывание состояния контакта или переключателя производится однократно, при включении модуля. Следовательно, для выхода из этого режима необходимо переставить переключатель в положение Normal или снять перемычку, после чего перезапустить модуль.

1. ↑ Именно поэтому рекомендуется в рабочем режиме нумеровать модули с 01h.
Divine Healing of the Earth

Divine Healing: Gateway of Souls

Divine Healing: Natural Rescue

Healing Path: Path of Exotic Herbs

Healing Path: Path of fallen

**Attention: This Article is free to use and can be used without the Author's Permission!**

**Divine Healing of the Earth is a method used by Mages who posses Healing Magic. It uses energy from the area around you such as trees, soil, air and water to create a healing essence that can save lives by healing. Depending on how advanced you are depends on the injuries you can heal. An experienced Mage can heal battle wounds, broken bones and even revive people while a beginner mage can only cure coughs and sore throats.**

**Divine Healing of the Greater Earth**

**Divine Healing of the Greater Earth is more powerful than the original form. It can control magical essence from anything except man made structures as they are not part of Nature. Divine Healing of the Greater Earth also allows bridges of energy to be formed between two or more living creatures, sharing energy with them. This technique can also be used to heal animals.**

**Spells**

**​****Divine Healing is an extremely powerful healing spell that can heal battle wounds almost instantly. It is used alot by medic mages who are in battles or wars as it can be repeated many times without the Mage feeling weak or drained. When performed the user emits cyan color aura that surrounds there entire body and the body of the one they are healing.**

**Healing of Souls is a spell that can heal people and animals who have been wounded to a state where they are unconcious and slowly dying. The spell shares some of the users own energy and some natural essence, slowly healing the victim. Because of its power the spell takes alot of energy to perform and the mage who uses it will likely be weak for a few days or weeks.**

**​Divine Gateway Healing of Souls is a far more powerful version of its original spell, Healing of Souls. It allows the user to create a bridge  between themselves, the naturl energy surrounding them and the person or people they are healing. It takes less time to perform, acts quicker but uses more energy. In some extreme cases the mages who performed this spell died shortly after.**

**​Divine Healing Natural Rescue is considered to be one of the most legendary healing spells, only worse than Paths of Healing. It rapidly gains natural essence and creates a giant sphere surrounding the user. This sphere can be transferred to another person. It prevents attacks from damaging a person repelling all attacks cast on them.**

**​Healing Path: Path of Exotic Herbs is a remedy that can cure any illness. It is created from Divine Healing of the Earth essence and a select amount of natural herbs found in the most remote places.**

**Healing Path: Path of fallen is the most powerful healing spell. It allows the user to revive someone who has died. The most likely outcome is for the mage who performs the spell to die in place of the person they revived. In some cases the Mage survived but was extremely weak for many months.**
Frost and Bite

These daggers are responsible for over 60 assassinations. They create fear and panic for those who even catch a glimpse of these blades. These are the daggers, of Kiyoshi Yamato. These, are Frost and Bite.

These are the daggers. Pristine, clean, waiting for its next victim. The blade handle is 2 inches long, and the blade is 5 1/4 inches long. The space that cuts the blade down the middle allows her to pierce more veins with less repeated stabs. The triangular shape of the blade makes it difficult for doctors to stitch up, if the victim lives long enough to even see a doctor. There have been no replicas of these blades, as the craftsmanship takes 7 years to get the specifications to be perfect. The handle allows for easier grip and the cap on the end of the handle makes it so the hand can't let go of the dagger. But Kiyoshi's gloves attach so good to the handle that it barely leaves her hands.
Advantech:HMI

# Панельные компьютеры

## Как присоединяться к разъемам М12?

SPC-1840WP-MCKE :CABLE, M12 cable accessory kit for SPC series

* 1700022250-01 (M12 на три провода под клеммник для питания) - 1 шт

* 1700022251-01 (M12 на DB9M, 8 линий плюс экран) - 1 шт

* 1700022252-01 (M12 на гнездо RJ45, 4 пары) - 2 шт

* 1700022253-01 (M12 на гнездо USB A) - 2 шт

TPC-8100TR-MCKE : M12 Cable kit for TPC-8100TR

* 1700022250-01 (M12 на три провода под клеммник для питания) - 1 шт

* 1700022251-01 (M12 на DB9M, 8 линий плюс экран) - 4 шт

* 1700022252-01 (M12 на гнездо RJ45, 4 пары) - 2 шт

* 1700022253-01 (M12 на гнездо USB A) - 1 шт

SPC-1840WP-MOKE : CABLE, M12 Connector accessory kit for SPC series

* 1654011516-01 (8P male) - 3 шт [+] Фото

* 1654011517-01 (5P female) - 1 шт [+] Фото

* 1654011518-01 (8P female) - 1 шт [+] Фото

TPC-8100TR-MOKE : M12 Connector kit for TPC-8100TR

* 1654011516-01 (8P male) - 4 шт

* 1654011517-01 (5P female) - 1 шт

* 1654011518-01 (8P female) - 4 шт

Внешний вид может не полностью соответствовать оригиналу. Возможен поштучный заказ разъемов/переходников по "номерным" артикулам.

# Операторские панели

## Какие ограничения на создаваемые проекты?

До 7999 экранов. До 4 шин связи (линков), до 8 адресов (саблинков) на линк. До 16 блоков дискретных тревог. До 16 блоков аналоговых тревог. До 16 блоков рецептов. До 16 блоков даталоггеров. 1 лог операций. 1 стартовый макрос, 1 постоянно исполняемый макрос, до 4 событийных макросов, до 4 таймерных макросов. Остальные макросы без ограничений.

# Программное обеспечение

## Advantech Studio

### Как активировать сейчас код для Advantech Studio 6.x?

Advantech Studio являлась ОЕМ-версией программного пакета InduSoft Studio. Продажа лицензий на это ПО прекращена более 5 лет назад в связи с окончанием ОЕМ-соглашения, поддержка его нами также не осуществляется в связи с отсутствием технической возможности (последней версией была AStudio 6.0, текущая InduSoft Web Studio 8.1) а также лицензионными ограничениями.

Прошу адресовать вопросы переноса и совместимости с ОС компании Schneider как владельцу торговой марки InduSoft (http://www.indusoft.com/).

## Codesys HMI

### CoDeSys HMI (ADAM-5560CDS). В конфигураторе русский язык есть, а в окне исполнения кракозябры. Что делать?

Конфигурирование *Менеджера визуализации* -> *Использовать строки Unicode* = on.

# Нет панели с нужными характеристиками. Что делать?

Собрать из монитора с VESA-mount и компьютера сериии UNO-2 c использованием аксессуара UNO-2000G-VMKAE. Монитор при этом крепится в вырез панели.
Пример сборки приведен на иллюстрации.

# На мониторе серии FPM-5 не работает сенсор по одному из типов выходов. Что делать?

На этой серии, в отличие от других, присутствует отдельный переключатель типа выхода сенсора - см.изображение.
Архитектура PICMG 1.x

## Назначение

Архитектура (её спецификация) разработана и поддерживается консорциумом PCI Industrial Computer Manufacturers Group.

Номер спецификации 1.х подразумевает, что карты монтируются в слоты базовой платы.

В процессе разработки решалась задача выноса критичных компонентов с материнской на отдельную плату. Линии периферийных слотов могут идти на процессорную плату как напрямую, так и через мосты либо концентраторы.

## Преимущества

Преимущества систем PICMG 1.x над обычной ATX:

* Резко сокращается требуемое время ремонта (MTTR) за счет того, что не надо снимать все периферийные платы
* Увеличивается гибкость в построении систем за счет комбинирования необходимых процессора и набора слотов
* Упрощается апгрейд системы:
	+ Можно использовать плату соответствующей спецификации с любым процессором
	+ Можно использовать процессорную и объединительную плату разных изготовителей

Также спецификация допускает сегментирование объединительной платы, что позволяет разместить в одном корпусе несколько систем, объединённых только общим блоком питания.

По габаритам - бывают объединительные платы полной и половинной длины.
Используются корпуса с монтажом в стойку, на стол, на стенку.
Для корпусов размером 1U-2U - обычно объединительная плата ставится вертикально, процессорная плата и платы расширения включаются в нее с двух сторон (объединительная плата типа "баттерфляй").
Для корпусов 4U и больше - обычно объединительная плата монтируется на дно, процессорная и платы расширения ставятся в 1 ряд сверху.

Существуют похожие спецификации похожей архитектуры (процессорная и объединительная платы), не являющиеся общепринятыми (чисто ISA, чисто PCI).

## Спецификация PICMG 1.0

Она же "PCI-ISA".

Спецификация предусматривает вывод линий PCI и ISA от процессорной платы на платы расширения. Также, объединительная плата коммутирует питание, как по стандарту AT, так и ATX.

Доступны процессорные платы до поколения Core Gen4.

С учетом того, что на рынок практически не выпускаются чипсеты, поддерживающие шину ISA - по состоянию на 1.01.2018 у основных изготовителей остались единичные модели процессорных плат такого стандарта. Стандарт считается исчезающим, заказчикам рекомендовано планировать переход на стандарт PICMG 1.3.

## Спецификация PICMG 1.3

Она же "SHB Express".

Спецификация предусматривает наличие слотов PCI, PCI-X, PCIe (20 линий). Допустимые частоты шин - 33, 66, 100, 133 МГц. Опционально стандарт допускает использование объединительной платы для передачи сигналов USB, Ethernet, SATA. Для мониторинга системы может присутствовать выход на опциональный модуль независимого мониторинга системы IPMI. Питание по стандарту ATX.
Общие сведения

* Датчики
	+ Дискретные датчики
		- "Сухой контакт"
		- "Мокрый контакт"
	+ Аналоговые датчики
		- Токовый сигнал 0...20, 4...20 мА
		- Сигнал напряжением
		- HART
		- Датчики температуры
		- Тензодатчики
	+ Измерение положения
		- Энкодеры
		- Резольверы
* Контроллеры и модули сбора данных
	+ Реальное время
	+ Языки программирования IEC 61131-3
* Низковольтовая техника
	+ Реле и пускатели
	+ Автоматы защиты
* Управление моторами
	+ Схемы "звезда-треугольник"
	+ Устройства плавного пуска (софтстартеры)
	+ Частотно-регулируемые приводы (частотные преобразователи)
* Управление перемещениями
	+ Моторы
		- Шаговые моторы
		- Двигатели постоянного тока
		- Двигатели переменного тока
	+ Сервоприводы
		- ЧПУ
* Надёжность систем
Stream (режим)

Stream - режим активной (без запроса) передачи данных от модулей ADAM-6000 и ADAM-6200 произвольному получателю (до 8 получателей).

Режим не может использоваться одновременно с GCL.

Разбор отправляемого пакета может выполняться при помощи DLL, доступного в зоне загрузок страницы изделия, либо самостоятельно согласно приведенной ниже структуре.

Периодичность отсылки указывается явно.

Структура передаваемого пакета данных есть здесь -
[1]
Advantech:Вопросы при эксплуатации коммутаторов

## Какие нужны кабели для работы с разъемом консоли EKI-76/77/9x?

Ответ зависит от операционной системы коммутатора.

**NOS2.0**: EKI-7554M/S
EKI-7559M/S
EKI-7654C
EKI-7659C
EKI-7656C
EKI-7657C
EKI-7659CPI
EKI-2748FI
EKI-2748CI
EKI-7758F
EKI-6558TI
EKI-6559TMI

**NOS3.0**: EKI-9228
EKI-9312
EKI-9312P
EKI-9316
EKI-9316P
EKI-9512
EKI-9512P
EKI-9512D
EKI-9512D-P
EKI-9516
EKI-9516P
EKI-9516D
EKI-9516D-P
EKI-9728

**NOS5.0**:EKI-7428-4CI
EKI-7428-4CPI
EKI-7706E-2F/ EKI-7706G-2F
EKI-7708E-4F(I)/
EKI-7708E-4FP(I)
EKI-7708G-4F(I)/
EKI-7708G-4FP(I)
EKI-7710E-2C(I)/
EKI-7710E-2CP(I)
EKI-7710G-2C(I)/
EKI-7710G-2CP(I)
EKI-7712E-4F(I)/
EKI-7712E-4FP(I)
EKI-7712G-4F(I)/ EKI-7712G-4FP(I)
EKI-7716E-4F(I)/
EKI-7716G-4F(I)
EKI-7720E-4F(I)/
EKI-7720G-4F(I)
EKI-9612
EKI-9628

NOS2.0 => кабель проприетарный, скорость 9600.
NOS3.0, NOS5.0 => кабель типа Cisco, скорость 115200.

Проприетарный кабель
 NC
 NC
 2
 NC
 5
 3
 NC
 NC

Кабель Cisco
 NC
 2
 3
 NC
 5
 NC
 NC
 NC

## Забыл администраторский пароль. Что делать?

Для серии EKI-76xx:

1. Подключаемся консолью.
2. Выполняем логин ekibackup; пароль ekibackup.
3. Команда default - сброс всех параметров к заводскому состоянию.
4. Команда saveflash - записать параметры в NVRAM.

Для серии EKI-77xx - долгое удержание кнопки Reset.

## В процессе заливки прошивки произошел сбой. Что делать?

Для серии EKI-76xx:

1. Устанавливаем на компьютере адрес 192.168.16.66/255.255.255.0
2. Новую прошивку называем image.bin, выкладываем на TFTP
3. Параллельно подключаемся к коммутатору консолью, 9600 8N1, нажимая кнопку Esc передергиваем питание на коммутаторе.
4. Коммутатор загрузится в Recovery Mode. Пароль netstar
5. Выдаем команды: tftp – fburn – reset.
6. Устройство будет перезагружено с новой прошивкой.

Для серии EKI-77xx - ситуация крайне маловероятна, т.к. используется система dual image.
Advantech:Вопросы при эксплуатации серверов устройств

## Как настраиваются таймауты для серверов устройств в режиме VCOM?

Есть два механизма - поддержания открытых TCP-сокетов и трансляции пакетов.

Если включен Host Idle Timeout - при отсутствии входящих соединений дольше указанного времени EKI будет считать что компьютеру больше ничего не надо и сокет будет закрыт.
В этом механизме была ошибка, проявлявшаяся при неожиданном разрыве соединения со стороны компьютера. Устранена начиная с прошивок 1.68...1.70.

Механизм трансляции пакетов ориентируется на список открытых сокетов со стороны Ethernet. Список виден на закладке "Peer List".

**Normal mode** – «спрашивает один, ответ слышат все».
Включается при \_отсутствии\_ галочки Enable Response Timeout.
EKI входящие со стороны Ethernet пакеты отправляет в Serial по принципу FIFO, ответы транслирует во все открытые сокеты.

**“Round-Robin”** – в переводе с английского «хоровод».
Режим включается при включении галочки Enable Response Timeout.
В этом режиме для каждого открытого сокета выделяется свой тайм-слот длительностью в Response Timeout. Всё что успел сокет передать и получить в выделенное время – всё твоё; ответы serial после окончания timeout уйдут соседнему сокету. Если serial за это время вообще ничего не ответил – сокет получит только ACK.

Если вдобавок к Response Timeout еще взведен Frame Break – тактика чуть-чуть другая.
Таймслот сокету выделяется, но если сокет и serial молчат дольше Frame Break (мЕньшего чем Response Timeout) – таймслот принудительно переключается на следующего.

Рекомендации для случаев "по умолчанию":

* Host Idle Time должен быть больше периода опроса со стороны компьютера;
* Enable Response Timeout должен быть больше времени: "отправка запроса в serial" + "обработка внутри serial-устройства" + "отправка ответа от serial";
* Frame Break должен быть больше времени "отправка запроса в serial".

На картинке – С1 и С2 = TCP-клиенты = открытые в EKI сокеты.
SER UN BUEN HIJ@

*El ser un buen hijo no es simplemente seguir un reglamento obligatorio y ya ,no,  es aquél que es atento, comprensivo, respetuoso y hace un oficio o ayuda en un  que hacer por su propia cuenta, quiere, cumple con las reglas de la casa , y pues el aquel no hace berrinches ni reprocha nada de sus padres .*
Cricketing Legends - Sir Richard Hadlee

**Cricketing Legends - Sir Richard Hardlee** is a UK VHS release by BBC Enterprises Ltd on 5th August 1991.

## Opening (Original 1991 Release)

1. BBC Video Copyright Warning (1988-1991)
2. BBC Video Globe Ident (1988-1991) (Opening Version)
3. BBC Video Slide: Cricketing Legends Videos: Dennis Lillee, Vic Richards, Ian Botham, Alan Knott, Sir Donald Bradman and Ray Illingworth with 1988-1991 BBC Video Ident Music
4. Start Of Cricketing Legends: Sir Richard Hadlee

## Closing (Original 1991 Release)

1. End Of Cricketing Legends: Sir Richard Hadlee
2. Closing Credits
3. BBC Video Globe Ident (1988-1991) (Closing Version With 1991 Copyright Stamp)
4. BBC Video Copyright Warning (1988-1991)

## Trailers and info

A slide showing six other titles now available in this series, ***Cricketing Legends*** including "Dennis Lillee", "Viv Richards", "Ian Botham", "Alan Knott", "Sir Donald Bradman" and "Ray Illingworth".