recursal/Fanatic-Fandom huggingface dataset:
Luna (moon)

## Luna • Earth I

**Luna**, known also as *Earth I*, is Earth's only moon, and the fifth largest moon in the Sol system. It is under the direct jurisdiction of the United Nations and its inhabitants have all the rights and privileges of Earth citizenship.

Luna functions as a way station between Earth and the rest of the solar system, and serves as a natural meeting place between residents of the Inner Planets and inhabitants of the Belt and Outers. Due to its lower gravity, Luna is the only body in the inner system that Belters can easily visit and comfortably remain for any substantial period of time. Just as on Earth, Luna hosts numerous corporate headquarters as well as respected universities and scientific institutes. It is a hub for commerce and travel, with frequent shuttle flights to and from Earth as well as regular long-haul transport and passenger service to the outer planets.

## History

Only 384,402 kilometres away from Earth, Luna was the site of humanity’s first landing on another celestial body, as well as the location of Earth’s first interplanetary colony, established in the early 21st century in the year 2024. This first permanent lunar base was a shared military and scientific endeavour, declared a neutral scientific zone between all member nations of the UN.

While elements of this initial purpose remain, Luna is now much more of a civilian station. It first began accepting settlers in 2072, which in turn expanded the settlement into a waystation between Earth and the rest of the system. During World War III, it became a refugee centre (especially for diplomats) and a neutral zone between warring parties. it remains an important diplomatic centre to this day, now for the system at large instead of just nations on Earth.

## Geography

As Earth’s oldest non-terrestrial settlement, much of Luna Station is old and worn, though of course newer construction was added in the intervening centuries. A unique feature of Luna is the stink of gunpowder in the air that every visitor notices when they arrive, the result of lunar dust so fine it passes right through air filters.

### Notable Locations

* **New Hague:** The largest civilian centre on Luna, home to the bulk of the key administrative offices of various systemwide corporations, as well as the Interplanetary Court of Justice, the judiciary branch of the United Nations.
* **New London:** The only other major residential area on the moon, close to the docking ports for the orbital shipyards. Harbours the bulk of the working class that lives here.
* **Bush Shipyards:** A pair of two orbital shipyards chartered and operated by the UN, the smaller of which is a civilian dry dock and the larger of which is a military naval shipyard for the UNN. The naval shipyard is one of the main producers of ships used by the UNN.

## Society

Like Earth, Luna is governed by the United Nations, and the approximately one billion inhabitants of Luna are considered full UN citizens. However, Basic Assistance does not extend to Luna, so its citizens are generally by definition wealthier than most of their counterparts on Earth.
Kiroshi Optics

**Kiroshi Optics** was started by a small community of Japanese settlers on Mars, and quickly gained notoriety for high quality precision cyberware. Their speciality, as the name would suggest, is in optic enhancement. They are an industry leader in optics design and manufacturing and are well known to most people in the system as a producer of expensive high quality cyberoptic implants and scanners. Despite stiff competition in the general cybernetics field, they have all but monopolized the optics business simply due to their guarantee of quality, and of course in no small part due to their shrewd advertisement of their products. They often sponsor celebrities and public figures, such as pop artists, who are known for their unique and eccentric eye implants.

As leading experts in lenses and optical gear, Kiroshi is also very active in orbital satellite programs, both for government agencies as well as for other corporations wishing to equip their spy satellites with high-end optics. This, in turn, has given Kiroshi a great deal of clout in operating inside other megacorps’ turf and has only served to strengthen its chokehold on the cyberoptic industry. Kiroshi products can be found just about anywhere in the system, from large electronic chains in the metropolises, to smaller shops tucked away in smaller Belt stations.
Inquisitors

**Inquisitors**, as much a cult as a gang, hate all forms of cyberware, considering it to be evil and blasphemous. They rely only on training and biological enhancements and are at war with every other gang in the Belt. For Inquisitors, scars are a mark of pride, and deliberate scarification is common. Wounds received in combat are typically rubbed with ceremonial substances that will encourage the wound to scar, particularly if acquired in battle against someone with cyberware. Self-inflicted torture is commonly practiced to desensitise members to pain. Pretty much everyone hates the Inquisitors, and most will kill them on sight. Despite this, Inquisitors wear their colours with pride, and can be identified by the red ink tattooed onto both their palms. Due to their status, they have no actual turf, but operate in secret scattered cells outside of the spotlight, ambushing and making gruesome displays of any victims they can get their hand on.
London Hewett

**London Hewett** is the son of career politician Porter Hewett and an aspiring politician in his own right. He presently works as an aide for his father with the Medea Station Council, and is in the running for a place on the council itself. He has faced a number of scandals due to his visits to the residential layers and his fraternising with the lower class there, particularly in gang-affiliated areas. Theses scandals have hurt his political career to some degree, but have not completely ruined it due to the weight of his father's backing.
Buck Arnold

**Buck Arnold** is a Terran fixer working for the 6th Street gang. He is also second in command under Ulysses Sherman, the General. Much like his boss, Buck is openly racist towards Belters, but he nonetheless has sufficient contacts from the inner planets to supply the gang with what they need. He also has contacts within a number of corporations, having used to work for Militech, from whom he acquires weaponry, drones, and cyberware to keep 6th Street ahead in their ongoing war against seemingly the entire Belt.
Yakuza

The **Yakuza** were originally an Earth-based gang, but have spread systemwide very successfully in the wake left behind by Earth megacorps. They are one of the largest gangs in the Belt and have amalgamated other crime syndicates such as the Chinese triads into their ranks. Due to their connections with Earth, they have never officially joined the OPA, but many of their Belt-based clans still provide much needed resources to the cause. The gang is predominantly of Asian descent and the primary goal is to maintain control over their own territory and occasionally annex other gangs' businesses. Yakuza foot soldiers are easily recognized by their neon cyberlimbs and ECM systems disguised as tattoos. One of the oldest of Yakuza traditions is centred around body tattoos, which signify family allegiance. Each family has its own special set of markings which distinguishes it from all other Yakuza families. For example, as its symbols, a family might choose the geisha, the cherry blossom, and the chrysanthemum. The dragon, a symbol of the Yakuza as a whole, is a symbol of all Yakuza families as well. Failure is not accepted among the Yakuza and if one fails, a digit (piece of a finger) must be removed in a ritual called the *Yubitsume*. Gang members have a high number of complex rituals and practices they are expected to follow, and the smallest breach in conduct results in either *Yubitsume* or a mob war. They are big on gift-giving and Yakuza that are visiting always pay tribute to the local station clan chiefs.

The top brass of the Yakuza believe business is preferable to war in the long run, but many of the rank-and-file grunts are sadistic brutes prone to violence. Abduction, torture, sexual assault, and cruel or unusual killings are just a few examples of their depravity. It is not uncommon for young, brash, or drunk gangers to undermine the gang's ideologies by abusing their status on their turf, harassing outsiders, and provoking fights. This behaviour would be considered dishonourable by Yakuza crime bosses, but an outsider reacting to ganger's behaviour in kind will rarely go unpunished. Crossing even the lowest level member can cause a quick and violent reaction from the entire gang, but if they get what they want everything should be fine.

The gang makes most of its money from human trafficking, prostitution, manufacturing and distributing drugs, and assorted hit jobs. They are also known to have some under the table corporate connections, especially with Earth-based megacorps that outsource them side-jobs, paying in cybertechnology and military-grade weapons.
Belter Creole

**Belter Creole**, also known as *Lang Belta* or *Streetslang*, is the cultural language spoken by many residents of the Belt. As its English name suggests, Belter Creole is a creole language. During humanity's expansion into the solar system, people from many different parts of Earth or Mars often lived and worked together, and they developed a pidgin language to communicate with one another. Over time this developed into a full-fledged creole language, lang Belta, which became the *lingua franca*, a common tongue, of the Belt and the outer planets.

As a creole language, Lang Belta is primarily derived from English, with influences and contributions from languages of many different families, such as Germanic, Chinese, Romance, Indic, Slavic, and Niger-Congo. Many of its words were derived from words or phrases in one or more of these languages. Like any language, Lang Belta has regional variations between speakers, depending on where they come from in the solar system and what their linguistic background is. Though not part of the language per se, spoken Belter language is generally accompanied by several physical idioms, which originally developed due to the need to be able to communicate while wearing space suits.
Vector Augmentics

**Vector Augmentics** was first founded on Mars as *Vector Prosthetics* in the late 21st century during the mass exodus of Terran refuges at the peak of the Third World War. It gained ground as a major supplier of artificial limb technology to those injured by the conflict as well as acquiring several government contracts on both sides of the fighting. The company gained a reputation for strong, sturdy products that could last for a lifetime, and kept their place in the system for quite some time even after the end of the war. But as prosthetic devices evolved from simple medical aids to full cybernetic enhancements, Vector found itself eclipsed by more aggressive corporations like Zetatech and Kiroshi. They continued to eke out an existence through their old government contracts, but their products began falling out of favour.

This all changed with the company’s rebirth as Vector Augmentics, which brought with it a radical change in the company’s methods of operation. The newly resurrected megacorp burst onto the scene with an entirely new catalogue of enhancements: bleeding edge designs that emphasised artificial qualities and unique aesthetics. Still boasting the company’s old reputation for reliability and strength, these new enhancements refused all pretence at organic simulation, with open frameworks, bizarre colour schemes, and proportions and variations that seemed brazenly inhuman. Public response was immediate and enthusiastic, especially in the Belt, and the company has regained much of its old status, position, and most importantly: market share.
Caliban Graves

**Caliban Graves** is a Martian ex-UNN logistician with a dream of independence for Mars, the Belt, and the outer planets from the United Nations, and a keen eye for the politics required to achieve it. He grew up on Mars to a Martian father and a Belter mother, and was a brilliant student of logistics and political history from a young age. He wrote various political theses on the struggle for independence of Mars and the Belt, and quickly came to hold the belief that the two were much more closely aligned than anyone would think, despite the stark differences between the apparent wealth and advancement of Mars and the clear poverty and strife of the Belt. He eventually joined the political branch of the Outer Planets Alliance, and steadily climbed the ranks to head the organisation with the backing of Belters and rebel Martians alike. His tenets of putting the collective first and his tireless work behind the scenes to rally labourers and unite less legitimate elements behind the cause have been instrumental in shaping the OPA into what it is today.

Caliban is a quiet and understated individual at first glance. He dresses simply, appears gentle, and shows no outward indication of his grand ambitions for a free system. He has a love for Shakespeare and other classical literature. He is seen by many as an approachable and unintimidating man, and has used this to his advantage on numerous occassions to befriend those Belters who would normally distrust him as an inner. Despite this, there are still many who vehemently oppose him for just this fact, and his leadership of the Core OPA is a contentious point amongst many of the other OPA factions, particularly Black Sky.
Rick Morton

**Rick Morton** is a Terran vehicle mechanic working for the 6th Street gang. Like many in the gang, he used to be a UNMC marine. Unlike many of the gang however, he was honorably discharged for a head injury that left him on the verge of cyberpsychosis. He remains a volatile individual, usually quiet and reserved, content to work on his engines and not be bothered. But if set off, he's got a mad bloodthirst that definitely falls under psychotic. He once beat a man to death with a wrench for spilling a beer.
Braindance

A **Braindance**, commonly abbreviated to *BD*, allows the viewer to relive someone else's memory with all the senses, including emotions. Braindances are most commonly used for entertainment (particularly in the Belt), but they are also heavily used in psychological treatment and simulation training.

For many residents of the Belt, crushing poverty and homelessness are significant and likely inescapable problems. Despite this, most are still entranced by the glitz of showbiz and luxurious lifestyles of the privileged elite. Breakthroughs in neural technology such as BDs have paved the way for people to share recordings of their own emotions and personal memories. Other BD productions put actors in staged situations to create false memories. BDs that are simple recordings of a day in the life of the world's biggest and brightest stars are also popular. The ability to "become" a celeb and experience a life of luxury gives many a chance to escape their own miserable reality. As a result, braindance addiction has become an ever-growing problem for the city's poor.

Illicit braindance recordings, also called Extreme Braindances (XBDs), feature gruesome and bizarre scenes, including violence, torture, and even murder. XBDs are created by small teams who kidnap unwilling victims. Some XBDs are recorded from the perspective of the torturer, and others from the perspective of the torturee — there is a market for both. These XBDs can be found easily in the seedy underbelly of the Belt.
Merill & Finch

## Merill & Finch Investment

**Merill & Finch (M&F)** is an exclusive investment and financial counselling firm that rose to prominence following the global unification of currency by the United Nations. The company is known for handling and investing very large sums of money on behalf of their clients, which are exclusively the wealthiest elite of the system at large. Very often, this means other megacorporations, but it can also include politicians, celebrities, crime lords, and generally anyone that's obscenely rich to begin with. The firm does not cater to lower level investment, and is simply not interested unless the commission on the investment alone is in the six figures.

The high calibre of service that Merill & Finch has offered throughout the centuries continues to attract many of the richest and most powerful people in the system to their services. They are without a doubt considered the top people in investment of all kinds, from stock to real eastate to asteroid mining. If, for some reason, they were to go bankrupt, some of the greatest powers in the system, both legal and illegal, would be overturned, and the economy at large might very well go down with them.
Venus (planet)

## Venus • Sol II

**Venus**, also known as *Sol II*, is the second planet of the Sol system, and one of its four terrestrial worlds. Sometimes called Earth's "sister planet" because of their similar size, mass, and proximity to the Sun, it is named of the Roman goddess Venus, goddess of love and beauty. The planet rotates in the opposite direction to all other planets in the system except Uranus, and has the longest day length in the system.
WorldSAT Communications Network

**WorldSAT** appeared seemingly out of nowhere in the early 2200s with a plan to unify the communications infrastructure of the entire system, a wildly ambitious project that was widely scoffed at as impossible. However, with grants from the UN, WorldSAT set about doing just that, creating a vast network of satellite platforms that are nowadays essentially responsible for the transmission of all A/V communication across the system, including military and commercial data. Over time, the communications infrastructure even expanded to allow for the NET to be systemwide, opening the pathway to even faster and more reliable communication across space. These communications are the backbone of the system and their disruption would be disastrous, which affords WorldSAT a unique position of power and a great deal of buy-in from both the UN and from many other megacorps. Their satellites are heavily defended against damage of any sort, both natural and of human origin, including state-of-the-art defensive measures against ballistics, torpedoes, and even electro-magnetic pulses.

With complete control over communications systemwide, WorldSAT also was free to control the exact apps that could access that data, many of which ended up being apps that they owned. Their app packages range from AI-enhanced data crawlers, to real-time language translators, to electronic mail services, to editing suites for text, audio, video, and even new app creation (which they would still technically own a majority share of). Further, WorldSAT also established an open social media platform, known as the Garden, which is the system’s one-stop platform for sharing content, and is even hooked into the United Nations registered citizen database. Any Garden user can, at no cost, set up their own Garden Patch, a space on the Data Pool made specifically for sharing their text, audio, virtual, and braindance creations. Patches can be customized using a limited variety of free overlays or more functional - and thus more expensive - templates. Once setup is completed, users can populate their Patch with text, still imagery, audio, video, virtual sims, and braindance creations that other users can consume and comment on. WorldSAT runs targeted advertisements before, after, and during Garden content, cutting the creators in for ten percent of revenues, ensuring they stay right on top of the market.
Triumphant

The **Triumphant** is a nuclear missile carrier frigate. It is always available.

### Ship Card Information

* Card: Black
* Name: Triumphant
* Thrust/Weight: 4
* Speed: 220km/h
* Range: 1320km
* Sensors/Radar: 500km
* Sensors/Tracking: 290km
* Guiding: 2 missiles
* Price: 35235

Nuclear Missile Carrier: This vessel carries long-range nuclear missiles.

Strategic Frigate: *A long range anti-air ship that is utterly impossible to find in Gerat. Use her wisely - she was designed for important work.*

Equipment:

* D-30 x4
* 2A37 x2
* MR-500 x1
* MR-12 x1
* D-30S x2
* A-100N x4

Ship Roles:

* Nuclear Missile Carrier 8
* Early Warning 3
* Air Superiority 1
* Interceptor 1

### Shipworks Information

Main stats:

* Thrust/Weight: 2.5
* Speed: 221km/h
* Range: 1331km
* Consumption: 330t/1000km
* Firepower: 4

Miscellaneous stats:

* Size: 64x59m
* Mass: 3813t
	+ Weapon: 37%
	+ Fuel: 12%
	+ Armor: 15%
	+ Systems: 17%
	+ Hull: 17%
* Thrust: 164MN
* Power: 15MW (113%)
* Ammo: 2 (Need 2)
* IR signature: 240km, chance 0
* Radar signature: 672km, chance 0
* Radar: 500km
* Tracking: 288km
* Guiding: 2
* Crew: 110 (126%)
* Price: 35235
Voodoo Boys

The **Voodoo Boys** are an enigmatic local gang that started from isolated communities of Caribbean descent in Medea, with a dark reputation for their netrunning skills and their mystical ritualistic traditions. They were formed by refugees from Earth trying to establish a place in the Belt after much of the Caribbean was wiped off the face of the planet by climate change. In keeping with their origins, they made their turf into their own island, cut off from the rest of the station. They keep largely to themselves, and are exclusive, secretive, and distrustful of anyone who isn’t one of them. They work alone and have never bothered with politics or the agendas of the OPA. By nature of their tight-knit community and careful paranoia, they have complete control on their turf, suffer no competition, and have never been successfully infiltrated by an outsider. They are considered brutally effective and pitiless when challenged but are fiercely loyal to their own. Most Voodoo Boys are netrunners, so cooling suits and neural implants are common elements of a member's outfit complemented with cultural elements like dreadlocks, tattoos, and the bones and skulls of small birds and rodents worn as charms.

The gang's primary source of income involves hacking databanks and accounts within various corporations in search of restricted and top-secret data. They persistently violate NET security laws and regulations, especially in regard to the creation of A.I.s. The Voodoo Boys also hire themselves out as mercenary netrunners for private contractors who are interested in hit-and-run netrunning operations or exploring any ruined parts of the NET. Other sources of income are hard to verify, but theft of virtual currency and information brokering are probably among them.
Operation: Broken Sky

**Operation: Broken Sky** was a first strike military operation and blockade by the United Nations Navy and its allies against the attempted secession of the colony of Mars and the founding of the Martian Congressional Republic. The war ended in an unconditional victory for the United Nations that resulted in total uncontested control of the solar system.

## Timeline of Events

* 2196
	+ Mars declares itself a republic and demands independence from the United Nations, claiming to be a self-sustaining nation in its own right.
	+ The newly formed Martian Congressional Republic drafts a constitution and ups efforts to establish its own naval infrastructure in order to maintain a defence of its planetary space.
	+ The United Nations invokes "breakaway province" policies and begins preparations to retaliate against the colony for treason.
* 2197
	+ Back and forth discussions between the United Nations and the Martian Congressional Republic continue, and tensions escalate as a peace treaty is unable to be reached.
	+ Construction of the Deimos military base and shipyard is accelerated in efforts to rapidly increase the bulk of the Martian navy.
	+ United Nations Navy fleets begin to manoeuvre towards Mars and its closest dependencies.
* 2198
	+ Preliminary skirmishes between UNN and MCR ships are inconclusive, and lead to little progress at the diplomatic table. A standoff develops and trade between the planets grinds to a halt.
* 2199
	+ While continuing the pretence of diplomatic talks, the United Nations Navy launches a stealth first strike against Deimos military base, utterly destroying the small moon and crippling the MCR navy.
	+ UNN fleets manoeuvre into position around Mars, pushing through any lingering resistance and establishing a blockade on the planet.
	+ Orbital bombardment of several key ports and naval bases on the planetary surface commences, completely eradicating the Martian military and administrative infrastructure.
	+ The Martian Congressional Republic issues an unconditional surrender and most members of the secession are summarily executed for treason. The Martian Colonial Congress is established in its place.
Arthur Abernathy

**Arthur Abernathy** is Head of the Counterintelligence Division at Axiom Dynamics, tasked with protecting the company from the opposition's intelligence services. He is seen as the ever-watching eye of Big Brother, and has the full authority to excise anyone from the corporation if they prove a liability or a danger to corporate secrets. He harbours a deep-rooted dislike for Belters, and has faced accusations of racism and Terran supremacist beliefs in the past, none of which have stuck. Despite all that, there is no denying he is effective, which only contributes to his general disfavour amidst the lower echelons of the company.
Dexter DeShawn

**Dexter DeShawn** is a well-known fixer who plies his trade from the Afterlife night club. He never personally worked as a mercenary before becoming a fixer, but had no need to thanks to his undeniable charisma and keen eye for potential. Infamous for his bulk, a rarity in the Belt, and his equally powerful presence, he is considered one of the best in the business, despite not having grown up in Medea Station. It's said that he's never pulled a trigger in his life, because he can always talk someone else into doing it for him.
United Nations Signals Intelligence Agency

The **United Nations Signals Intelligence Agency**, more commonly known as *SIGINT*, is the intelligence division of the UN, tasked with gathering, processing, and analysins security information from around the system. Despite the name, the division also has human intelligence (a.k.a. spies) included in its directive. It has no law enforcement function, and is focused specifically on intelligence gathering for other UN organisations, such as the UNN or UNMC.
Vesta (asteroid)

## 4 Vesta

**Vesta**, designated as *4 Vesta*, is one of the largest asteroids in the main Asteroid Belt, and the second most massive after Ceres. Mining operations on the asteroid began during the construction of Medea Station, circa 2251. The asteroid still hosts one of the larger mining settlements in the Belt.

## Geography

### Notable Locations

* **Vesta Station:** A sizeable mining colony burrowed into the rock of the asteroid. Due to the very low microgravity, humans living on Vesta have some of the most extreme Belter features and ailments, despite the various drugs to mitigate the effects of null-g,
AAA Mercantile

**AAA Mercantile** is a shipping and manufacturing conglomerate with an erstwhile monopoly over shipping lines across the whole system. The early 21st Century saw the meteoric rise of many start-up multi-billionaire corporations, particularly in the technological and mercantile sectors. With corporations growing large enough, the need to diversify assets also climbed, and the lines between sectors grew more and more blurred. In the interest of continuous growth and aggressive expansion, many companies would continuously buy and absorb smaller corporations to expand their own interests. Amongst these companies were three notable giants: Amazon (retail & mercantile), Apple (electronics), and Alphabet (information technology). In the ebb and flow of the world’s economies, these corporations eventually came to merge into one, known colloquially as the *Triple-A Group.*

The conglomerate now deals mostly in interplanetary transport, primarily of electronics and tech materials, but also of medical equipment, surveillance infrastructure, and other important supplies. Aside from mercantile, they also have subsidiary branches that produce their own lines of personal electronic devices, both integrated cybernetics and external or handheld terminals.
Myles Baxter

**Myles Baxter** is a Belter nomad and head of a small nomad family affiliated with Snake Nation. He's been heading the family ever since his own father died when he was 22 years of age. Myles is a well-liked man, respected within the family and by the local communities they work with. He's also a hardened man, having seen first hand what the city of Medea can do to people who aren't. He would put his life on the line for anyone within the family, and expects the rest to do the same in turn if the need ever arose, though he does his damnedest to ensure it never does.
Firefly Aerospace

**Firefly Aerospace** is an up and coming Mars-based aerospace corporation, that has made recent breakthroughs in shipboard material technology which propelled it ahead of the competition. With a continued influx of money from its partnership with Kang Tao, the corporations has opened a number of shipyards across the system and has made significant investment into a rapid production pipeline to rival the older and slower technologies used by Militech.
Ulysses Sherman

**Ulysses Sherman**, known as *the General* on account of being named after two famous American generals, is a Terran ex-UNMC marine and the head of the 6th Street gang. He is a staunch traditionalist and a Terran supremacist with an unbridled loathing of Belters. He was the one that engineered the massacre at Moto Cielo, and sparked the ongoing war with the Valentinos. An angry man with a short fuse, he's particularly disliked by almost everyone that knows of him, except for those that agree with him, which accounts for the majority of the gang he leads.
Axiom Dynamics

**Axiom Dynamics** is a Mars-based robotics and weapons manufacturer that specialises in drones and robotics, and spacecraft weaponry. It is a relatively young company, founded by three Martian ex-UNN ensigns who hoped to capitalise on percieved holes in the market and set themselves up as a beneficiary of escalating tensions within the system between Earth, Mars, and the outer planets. Most recently, the corporation has made inroads in Medea Station, where it hopes to supplant its most direct rivals: Militech and Kang Tao.
Basic Assistance

**Basic Assistance** is a form of United Nations welfare available to residents of Earth. It is supplied through the surplus created by those that do work. Regardless of class, both the employed and those on Basic are considered full citizens of the United Nations, their births and the details of their lives registered in countless government databases.

Over half of Earth's population of 30 billion people relies on Basic Assistance for survival. Without jobs, these people have no money, so Basic provides shared accommodations in government housing complexes, meagre food in the form of grey-tasting textured protein and enriched rice, minimal medical care in government clinics, and even recycled paper clothing, dispensed from automated kiosks with a thumbprint. All of these services are provided free of charge, but those on Basic are subject to mandatory contraception and cannot legally have children, apart from the regular "baby lottery" allowing for a small number of births each year.
TALOS Defence Services

**TALOS (Tactical Assault, Logistics, Operational Security) Defence Services**, often simply called *TALOS*, is an Earth-based Private Military Contractor (PMC) that specialises in corporate security and covert operations. They famously have a very high standard for their contractors, who are known as the best trained and most technologically advanced high-end cybernetically-enhanced operatives in the security business; following their client’s orders without question unless ordered otherwise by TALOS high command (to which they are loyal to the point of death).

TALOS maintains the largest private military in the system, and one of the largest militaries in general, second only to the UNN. The paramilitary corporation gained a notoriety for ruthless efficiency in the mid-2200s during a number of covert operations sponsored by the UN in the Belt and outer planets, serving to cripple several anarchist movements that were being driven on by gangs seeking to lessen UN control in stations around the outer fringe of the system. During these operations, TALOS proved several important things: they were effective, they were discrete, and most importantly, their premiere services could be bought by the highest bidder. Since then, TALOS operatives have been covertly licensed out to other firms around the system as corporate security guards, couriers, mercenaries, and generally as precision tools in the perpetual undercover war waged between megacorps.

In the meantime, TALOS very often uses their trusted positions within major corporations around the system to gain inside information, contacts, and advantages that will help the company retain supremacy. Like many other powerful organisations, TALOS is rife with various factions vying for dominance, but when the company is threatened, they will quickly rally to crush any opposition. Regardless of your place in the system, if TALOS considers you a threat, or if someone’s paid them to consider you a threat, you’re dead.
Sebastian Ibarra

**Sebastian Ibarra**, more commonly known as *Padre*, is a Belter ex-priest of the Catholic church, who was the head of the Valentinos crime organisation in his younger years prior to his priesthood, and took the position over again after the murder of his wife, Camila Ibarra, and son, Arturo Ibarra (who was at the time leading the organisation) at the hands of 6th Street gangers. Under his renewed steadfast and devout leadership, the Valentinos have asserted themselves as one of the two most powerful crime organisations in Medea Station and a leading member of the Outer Planets Alliance.

Though deeply religious, Sebastian is also known to be ruthless in his command, and does not abide dissention, opposition, or failure. Nevertheless, he has a strict code of honour he adheres to, and holds his gang members to that same code. Despite his old age, he still oversees general operations of the Valentinos personally, and maintains control of all its many sects and factions. It is generally feared by members of the gang that his death will eventually cause a power vacuum for a position that could never be filled in the same manner. He is a firm believer in the Belter cause, and wishes to see a legitimised Belter state in his lifetime.
Scavs

**Scavs**, short for Scavengers, are less of an organised gang and more of a collection of desperate people who deal in selling black market cyberware, often forcefully ripped from unsuspecting victims. They are ruthless and care little for anyone else around them. They emerged as a side effect of the mass availability of body augmentations. Harvesting cyberware and organs is a nasty but profitable business, and Scavengers fill this niche by assaulting their victims on the streets. They are absolutely brutal with zero regard to human life. To a Scav, a human is just a set of products waiting to be sold on the black market. Scavengers don't obey any particular philosophy; they don't care about anything but themselves and profit. They are merciless and immoral, and their methods are far from sophisticated (Scavs are not afraid to get their hands dirty). Scavengers do not have a single cohesive piece of turf, so their groups are spread throughout the Belt and generally mark their presence with tags and graffiti, which people are very keen on staying away from.

Assault, abduction, mutilation, and dismemberment are the Scavengers' usual modus operandi. Their victims, or "donors" as Scavs call them, are often never found, because the gang tend to use the entire body of their victims. Any cyberware or organs that can be harvested or sold are placed on the black market. The impossible to find leftovers are either dumped, spaced, or left to fodder for rats in the city recyclers. Scavengers are the main suppliers for low-end cyberware for other gangs, small-time criminals, and shady ripperdocs. They are also frequently hired to perform unpleasant or inconvenient tasks with which their clients do not want to be associated, be they heists, hit jobs, and abductions. As long as there’s money on the table, a Scav will take the job no questions asked.
Maelstrom

**Maelstrom** is a rabid meat-hating combat gang with a fierce rivalry against the Inquisitors, and a presence in many Belter stations. They are obsessed with cybertechnology, and their urge to improve the weakness of human flesh is far stronger than their fear of cyberpsychosis. Their members dress in leather and chrome, prefer visible high profile cyberware, and in general appear primitive and dangerous. Fully a third of them are clinical cyberpsychos, and another third of them are borderline. While the Inquisitors are a special target for their violence, Maelstrom will also attack anyone else as well that threatens their turf. Despite their questionable sanities and refusal to work closely with any “meat-lovers”, they are still a part of the OPA allied factions.

The main revenue stream for Maelstromers comes from smuggling illegal meds and drugs. They also perform hit jobs, which they execute in a bizarre and brutal fashion. Many victims are found dismembered, skinned alive, or found in wet concrete. They also perform well planned and executed heists on guarded corporate freight ships. Another prominent source of income is the Totentanz Club, the most popular gangster club and "drink and riot" venue in Medea. Totentanz is located in an abandoned habitat block where other gangers go to party and listen to neo-death metal music (as long as they obey the Maelstrom's authority and customs).
BELTRANS AG

**BELTRANS AG** is a transport company that operates a number of freight and passenger transport services in the Belt and outer planets. The company was started by intrepid Belters who took advantage of the initial gold rush into the asteroid belt to connect people between the various disparate mining settlements that popped up all at once, and to ship their mined goods where they were needed. BELTRANS remains one of the most widespread household names in the Belt, and one of the main employers of Belters looking for spacework. It controls and operates almost all transport lines between stations beyond Mars orbit.
Samira Nazari

**Samira Nazari** is a Belter dock worker on Medea Station, who is the elected leader of the Medea Dock Worker's Union and the union's representative with the Outer Planets Alliance. She strikes a surprisingly short and seemingly unintimidating figure, especially for a Belter, but has a reputation as a strong and stubborn individual, fiercely loyal to her people and more than capable of holding her own place at the table with the big fish. She suffered a number of hardships at a young age, including the death of her sister and parents to air poisoning on a minor mining station in the Belt, and has sworn to lead Belters as a whole towards a better future so that no children ever have to suffer the same way she did.
Wasp

The **Wasp** is an aircraft carrier frigate. It needs to be unlocked.

### Ship Card Information

* Card: Blue
* Name: Wasp
* Thrust/Weight: 5
* Speed: 320km/h
* Range: 1620km
* Price: 21540

Aircraft Carrier: This vessel is an aircraft carrier, with planes at the ready.

Carrier Frigate: [no description]

Equipment:

* D-30 x2
* D-30S x4
* LA-29 x4
* T-7 x2

Ship Roles:

* Aircraft Carrier 6
* Interceptor 1
* Tanker 1

### Shipworks Information

Main stats:

* Thrust/Weight: 3.6
* Speed: 324km/h
* Range: 1621km
* Consumption: 246t/1000km
* Firepower: 6

Miscellaneous stats:

* Size: 78x45m
* Mass: 3082t
	+ Weapon: 33%
	+ Fuel: 13%
	+ Armor: 14%
	+ Systems: 14%
	+ Hull: 23%
* Thrust: 178MN
* Power: 12MW (129%)
* Ammo: 6 (Need 6)
* IR signature: 274km, chance 0
* Radar signature: 575km, chance 0
* Crew: 160 (101%)
* Evacuation pods: 75%
* Price: 21540
6th Street

The **6th Street** gang was founded by (often dishonourably) discharged veterans of the UNMC, in particular of the North American branch, who were tired of the local gangs in the Belt and decided to take matters into their own hands. They began as a vigilante police force, using military tech and training to clean out entire habitat blocks. Their main motivation was to "bring justice to the station", but their interpretation of the law quickly became questionable and self-serving. They have since forgone their original goal of serving public trust and are no different than any other gang who abuse their power and position in local communities. As many of them are Earthers and have little actual allegiance to the Belt, they have not joined the OPA.

6th Street cells regularly force smaller neighbourhood businesses to pay tribute and "protection money," and are known to engage in various and outright criminal activities. Their operations include robbery, extortion, and gun smuggling. They have extensive connections with rock hopper smugglers across the Belt and have a fondness for stealing and modifying ships and AVs. Most cells boast a number of talented techies to retrofit and equip their acquisitions. They sometimes offer additional services as combat escorts for hire, which makes them popular amongst other groups as "hired muscle". 6th Street gangers today are by and large retired military and discharged corporate security officers who were unable to find other employment. The rest of the gang consist of civilians who received military training after joining the gang. Despite their criminal nature, the gang is mostly tolerated by corporations and police forces, because military-oriented corporations very much enjoy having more customers for their high-end products, and more real combat data to work with.
Saturn (planet)

## Saturn • Sol VI

**Saturn**, also known as *Sol VI*, is the sixth and second-largest planet of the Sol system. It is a gas giant (and therefore uninhabitable), with a mass about 95 times that of Earth, despite the much lower density. It has 83 known moons (and possibly more unknown), as well as its famous planetary rings that make it visually unique.
Anderson-Nguyen Industries Group

## Anderson-Nguyen Group

**Anderson-Nguyen Industries Group**, is a coalition megacorp of two major mining and ore refinery corporations, one Earth-based (Anderson Industries), and the other originating on Mars (Nguyen Refinery Stations). The larger and most commonly well-known of the two corporations, Anderson Industries, proposed the coalition as a means to establish a dominant market share in the mining industry, shunting out other smaller corporations through combined resources. The group is colloquially known by the name of their more renowned and wealthier half, and typically simply called *Anderson Industries*.

Anderson Industries owns a dozen or so refineries around the Belt, the main one being Anderson Station, as well as a number of freight ships that transport ore and materials from asteroids to the refineries, and then from the refineries to the inner or outer planets for sale. The refinery stations, often operated by Belters, are notorious for their poor working condition, and the company is often accused of being cheap with air filters and other supplies for the workers and their families on these stations. Nevertheless, the megacorp has the support of the UN and many other corporations due to their crucial place in supplying raw materials around the system, and as such remains in a position of power and unaccountability.
Dollie Radcliff

**Dollie Radcliff**, known more often as *Doll*, is a Belter who works as the bouncer at Roxxie's Bar. She is a member of the Sinner Saints, and is famous for being the youngest woman to earn her gang tats at the age of 16, after fending off a trio of Loca Griegas from a dollhouse in the Stacks with a baseball bat. That same bat, now chrome-plated and studded with Griegas rings (spoils of war), is part of her signature outrageously neon-punk look and plastic doll skin.
Lifestyle & Housing

**Lifestyle & Housing** costs are the expenses you pay for maintaining your way of life. You have to eat and sleep sometime. A safe and comfortable place is preferable. At the beginning of every month, you'll have to settle your lifestyle costs and pay rent (unless you own your home)**.** If you must pick one or the other, it's better to be evicted than to starve to death.

At character generation, if you aren't an Exec, you'll start off living in a "Box" in one of the Residential Layers, and living a not-so-luxurious Kibble Lifestyle. The first month's rent and kibble are free, but you owe $1200 on the 1st of next month, or you’re getting evicted on the 2nd. On the other hand, if you are an Exec, you'll start off living rent free in a Corporate Conapt in the upper layers, and living a comfortable Vat Grown Lifestyle, which is already paid for this month. You don't have to pay rent because you're better than other people, but maintaining your Vat Grown Lifestyle will run you $600 on the first of every month.

## Lifestyle

Your Lifestyle determines how you live, what you eat, and how you have fun. **Whenever you live beyond the Lifestyle you paid for at the beginning of the month, the GM will charge you separately for your expenditures.** If you don't pay for your lifestyle at the start of a month, you have one week to do so before you roll a Death Save at the start of each day you don't.

## Housing

Your Housing determines where you sleep and store your stuff. Likely, where you sleep will be your largest monthly expense. Sleeping is necessary, no matter the amount of cyberware you have put in.

* Going without at least 6 hours of sleep a day will give you a -2 to everything you attempt for each day since you've last slept a full 6 hours.
* Sleeping in an uncomfortable situation will leave you fatigued the next day, which will penalize you an additional -2 to everything you attempt while fatigued. This won't kill you, but it doesn't feel good, either. Sleeping uncomfortable includes:
	+ **Being crammed.** sleeping in housing with a number of persons greater than 1 + the number of bedrooms. Persons unconscious in Cryo-stasis and corpses do not count toward this limit. Dock Coffins are the only exception. Sleeping with more than one person in a coffin is always sleeping uncomfortable and will leave you fatigued the next day.
	+ **Sleeping on the street.** Unless you make a successful DV15 Endurance Check, sleeping on the street will leave you fatigued. Sleeping on the street is also asking for trouble.

**IMPORTANT NOTE: Prices for purchase shown in this table are indicative, and will vary depending on location and current climate.**
Mercury (planet)

## Mercury • Sol I

**Mercury**, also known as *Sol I*, is the first planet of the Sol system, and one of its four terrestrial worlds. The smallest planet in the solar system, it is named of the Roman god Mercury, god of commerce and messenger of the gods. The planet is tidally locked with the Sun in a 3:2 spin-orbit resonance, so it rotates on its axis three times for every two cycles around the star, making its way of rotation unique in the system. An observer on Mercury would only see one day every two Mercurian years.