Release notes

## 2020-12-16

Greetings Survivors!

We are back with our monthly update! This update is largely focused on improving existing systems and the overall experience through balance changes and bug fixes.

You will notice the cabin has a little bit of holiday cheer sprinkled over it brought to you by the Project Winter elves - a special festive touch to prepare for the Holiday event happening soon!

This past month we had a community contest in our Discord which resulted in two recommended presets being added in with this update: *Who Are You?* and *Fool Among Us*. Be sure to check them out and let us know what you think!

Want to get involved in our next community contest? Join our Discord to submit and vote in future events!

**NEW FEATURES & GENERAL CHANGES:**

* Added various holiday-themed decorations in and around the cabin
* Player names can now be selected on the game over screen to view the player’s Steam profile
* Various updates to UI to improve controller support

**BALANCE CHANGES:**

* Reduced health reduction for consuming uncooked berries to 0
* Added warmth restoration to cooked food items: 10 for berries, 25 for cooked animal meat and 50 for cooked human heart
* Increased range of tripwire alarm from 100 to 250 units
* Increased alert time for tripwire from 10 secs to 30 secs
* Reduced crafting cost of tripwire to 1 wood, 1 stone (previously 2 wood, 1 stone)
* Increased flares received from crafting recipe from 1 to 2
* Increased frequency of traitor crates in Basic Mode
* Removed animation for claiming bonus objective

**BUG FIXES:**

* Fixed cases where an item or interactable object would show “in-use” despite no players being near it
* Fixed last equipped item looted from a player who died during mass hysteria event not working correctly
* Fixed cases where inventory items could turn black and become unusable for a period of time
* Fixed issue where camera could remain zoomed out if player aimed a ranged weapon and swapped inventory items on the same frame
* Fixed proximity chat getting cut off if player picked up a radio while holding down the push-to-talk button
* Fixed proximity chat control not being able to be rebound
* Fixed certain Korean characters not being displayed correctly
* Fixed new item indicators not appearing correctly when hairstyle or beard cosmetics were purchased
* Fixed issue where warmth gain from cabin could continue to apply if leaving cabin when mega blizzard starts
* Fixed collectible batteries sometimes not respawning when dropped off a sabotaged bridge
* Fixed issue on main menu when exiting lobbies where unnecessary data would be downloaded in the background
* Fixed points not being awarded if player force closes game while on game over screen
* Fixed cases for new players where cosmetic items could display incorrectly for their character on MVP screen or when selecting character customization tab on main menu
* Fixed case where hot springs ambient audio could persist between matches
* Fixed placement of traitor hatch on main tile to prevent it from appearing inside power station
* Fixed case where crafted items dropped on ground due to full inventory would not be seen by other players
* Fixed gamepad name being blank if a controller is plugged in and the player has opened the settings screen more than once in the same session
* Fixed several instances of text that wasn’t translated
* Fixed various visual issues and collision problems on maps
* [Blackout] Fixed consoles for certain wolf bunkers being interactable after the bunker has been opened

## 2020-11-18

* Added setting to control the first and second objective types
* Added setting to cause game to end when all traitors have died
* Added setting to control the difficulty of the repair and animal wave objective types
* Added setting to control the rate at which traitors gain credits from being near survivors
* Presets: players can now save their settings as presets via a new tab on the custom game settings screen. Up to 10 presets can be stored, and players can also choose from a selection of recommended presets that have their settings locked, giving players joining from the lobby browser an easy way to see what kind of custom game they’re joining.

Various changes to the poisoning mechanic:

* Poison is now craftable for 1 fuel and 1 herb
* Poisoned first-aid kits can be crafted with 1 first-aid kit and 1 poison
* All forms of poison except the poison crossbow now reduce all stats by 10% when applied
* Reduced duration from poisoned foods and interactables from 60 to 30 secs
* Hunger loss from poison now happens each time player vomits, rather than immediately

* Herb bushes no longer have collision, will instead slow the player while they’re moving through them
* All regular bunkers will now have one console only when playing a solo custom match so they can be opened more easily
* Added a new info box to custom game lobbies that will indicate whether players will be eligible to earn progress in achievements, unlock tasks, etc. (if there are at least 5 players and a minimum of 1 traitor or more in the custom settings)
* Updated terminology for sabotage actions: “break” is now used for actions that will permanently affect the sabotaged object for the rest of the match, while “sabotage” indicates a temporary effect
* Added new caution signs on rock walls map indicating presence of white wolves ⚠️🐺⚠️
* Player downed timer will now pause while mass hysteria event transition is active
* “Craft a backpack” achievement has been renamed “obtain a backpack” and will now complete when a backpack is stolen from a player corpse
* Changed colour of stat bars when stats are permanently reduced from their initial values
* Added several additional tips to the loading screen

Controller navigation improvements:

* Current selected element will now flash
* You can now jump from one side to the other side when viewing item containers

**BALANCE CHANGES:**

* Reduced stats restored by uncooked food items and increased stats restored for most cooked food items
* Respawn timer for berry bushes has been doubled (from 150 to 300 sec)

Bunker sabotage changes:

* All regular bunkers will now be permanently locked when sabotaged, rather than being on a timer; contextual action now reads “break” to reflect this
* These bunkers can now be broken in advance by spending 4 traitor credits, causing the bunker to permanently lock instead of open when all of its consoles are activated; this option is available when none of the other consoles are currently activated
* When at least one other console is activated for a breakable bunker, a free break option that mimics the existing sabotage option will be shown; this functions the same and causes the bunker to permanently lock when all consoles are activated
* For special bunkers (lab, armory, cipher, etc.), the existing functionality will be retained

Hot springs changes:

* Updated visuals for console to make it clearer it can be interacted with
* Sabotage now costs 2 credits and can be done in advance, causing any subsequent activations of the hot springs to deal damage and apply warmth over a shorter period of time
* Sabotaged damage increased from 250 to 500 total
* Non-sabotaged duration increased from 20 to 40 seconds and increased warmth restoration to 500 total to match sabotaged values

* Sabotaging the cabin radio prior to the first escape being called will now also cause the backup escape to be sabotaged as well
* Points awarded for performing sabotages are now based on the number of traitor credits spent
* Reduced frequency of poison items in traitor crates
* Lookout tower bunkers now contain better items

**BUG FIXES**

* Fixed issue where rebinding left and right mouse buttons would prevent the player from being able to attack or aim (those actions now be re-bound)
* Fixed players losing points for repairing or stealing parts from repair objective if they are converted later in the match
* Fixed minimap reappearing for a frame after solar flare teleport happens
* Fixed hitbox of Tarot Reader Staff
* Fixed certain items not being hidden correctly when previewing them in the item store; filtering will now work the same as it does on the character customization screen so the visual displayed on the item store screen will always be accurate
* Fixed case where as the host player, another player disconnecting could cause issues with your character such as your items becoming briefly unusable
* Fixed backpack not being craftable after being cloned if one had been crafted beforehand
* Fixed backpack not being removed from crafting menu if player has stolen a backpack
* Fixed health of cloned players not scaling correctly when playing a custom match
* Fixed timeline entry not appearing for players killed by standing under the helicopter as it’s landing
* Fixed moose on main tile not having their health properly scale in custom games
* Fixed countdown timer for events not updating after initial launch of the game
* Fixed case where players could get stuck on game over screen if network call to calculate their score fails
* Fixed case where players would not be correctly kicked out of a match if the host disconnected during the initial load, causing the match to become broken for the remaining players
* Fixed mismatched console colour for one surprise bunker
* Fixed network data settings to hopefully reduce number of disconnects
* Fixed various terrain issues

Fixed Controller Issues:

* Navigation of player inventory slots when opening a container for the first time.
* A highlighted element getting stuck visually when opening a container for the first time.
* Top left element having a larger item icon than the rest in containers.
* Radial menu now has a tolerance when selecting elements.
* [Blackout] Fixed certain cases where invisible wolves could appear

## 2020-10-21

**NEW FEATURES & GENERAL CHANGES**

**Basic Mode added!** This is a new game mode designed to help first-time players ease into the main game mode or provide an alternative for veterans looking for a more fast-paced, streamlined game mode. It includes the following features:

* 15 minute rounds
* Smaller four-quadrant map
* Repair objectives only
* No additional roles (survivor and traitor only)
* Only blizzard global events
* No armory or truth serum lab
* Reduced pool of bonus objectives
* Reduced set of crafting recipes available
* Advanced items (combat stimulants, flares, etc.) no longer appear in crates

**Custom Game changes:**

* Minimum player limit for starting a match is now disabled for custom matches (players will not be eligible to earn points when playing with fewer than 5 or with no traitors)
* Minimum/maximum traitor sliders can now be set from 0 to 7, respectively (note these settings may be ignored to ensure one survivor is always present in the match)
* Game duration slider can now be set as low as 15 minutes
* Added new settings for disabling the truth serum lab or armory
* Added new setting for controlling whether berry bushes should respawn
* Added new settings for changing the traitor airdrop timers
* Added new setting for controlling escape vehicle capacity
* Added new setting to control whether power lines leading to second objective should be visible or not
* Custom game settings for the current match can now be viewed from the in-game ESC menu
* Hovering over the custom game icon in lobby browser will now only reveal settings that are changed (to make it easier to read)
* Updated various parts of the main menu play tab UI to go along with the addition of basic mode:
* Lobby browser now allows players to select a preferred game mode, which will display its description on the left and sort all lobbies of that type to the top of the browser window
* The host game and quick match buttons will now display a new game mode selection screen to specify which type of lobby you want to create or join
* The lobby screen design has been updated to be colour-coded based on the game mode of the lobby
* Removed option for Classic Mode on host game popup. This can still be played via a custom game with player roles disabled and all other settings left unchanged
* Locked lobby filter option in lobby browser now saves and persists between matches and subsequent launches of the game
* Added new cosmetic rarity colour for items purchased with artifacts, and improved cosmetic sorting to show newest items first for each rarity tier
* Improved UI for showing when escape vehicle has been sabotaged via the cabin radio
* Players speaking over the proximity voice channel will now have their indicators in the lower left fade based on their distance from your player
* Added crafting recipe item icons to tooltips of items that can be crafted or cooked
* Added additional messaging on the repair objectives UI to better inform new players of how to repair them
* Added new location indicators for most buildings and removed location indicators for environmental areas
* Mega blizzard notifications text updated to show timer and better indicate the mega blizzard is not immediately starting
* Updated visuals of tutorial page of game guide and removed video tutorial
* Added new message to the launch splash screens to emphasize that voice communication is recommended for playing the game
* Refreshed gameplay tips that appear on loading screen and reduced the time it takes for them to cycle
* Improved security for voice chat features

**BALANCE CHANGES:**

* Increased radius of effect for hot springs activation and sabotage
* Increased number of seats removed from sabotaging the escape vehicle for lower survivor counts

**BUG FIXES:**

* Fixed dying in areas where warmth changes at different rate (cabin, in water, etc.) continuing to apply if player is cloned later in the match
* Fixed issue where player’s items could darken and briefly becoming unusable if a ghost player disconnected under certain circumstances
* Fixed various areas where alternate keybinds weren’t being scaled for correctly on the UI
* Fixed various issues with controller navigation and button colours not being consistent with the rest of the UI
* Fixed solar flare audio not stopping if game ends while it’s triggering
* Fixed dragged player corpses being released too easily
* Fixed text elements not appearing on radial wheel when running at 4K resolution
* Fixed odd behavior of animals patrolling near steep slopes in the terrain (notably a bear near the canyon)
* Fixed host game popup being left on screen after an invite was accepted, if it was enabled
* Fixed menu screen becoming black if disconnection occurs during fade-out to playable tutorial
* Fixed investigate option showing on player corpses when roles are not enabled (as this provides no information unless there can be a detective present)
* Fixed points earned or lost for stealing resources from repair consoles awarding double the intended value
* Fixed players killed via bridge sabotage awarding points for survivors stopped in addition to survivors killed for the sabotaging traitor
* Fixed issue where player could be teleported into and trapped in a tree from solar flare event
* Fixed various map issues where players could get stuck in terrain or animals would behave improperly
* Fixed sabotaging cabin radio incrementing the “escapes called” stat
* Fixed issue where being downed while dragging a body was not releasing the body from being dragged for other clients
* Fixed cases where players could get stuck on a bridge that was repaired after a sabotage
* Fixed first-aid kits counting as crafted items rather than cooked items on stats page
* Fixed non-recyclable items not returning to correct colour when recycle mode is disabled
* Fixed traitors not receiving additional points for sabotaging an objective more than once
* [Blackout] Fixed issue where druid fire was too bright when player was near it as a ghost
* [Blackout] Fixed portal animation not resetting properly for players who’ve escaped and returned to the portal as a ghost

## 2020-09-16

**NEW FEATURES & GENERAL CHANGES**

* Custom games can now specify the min and max counts for each type of role in the base game in addition to the min and max traitor counts
* Custom games settings button in lobby will display an exclamation badge until the next it is pressed if the custom game settings have been updated by the host
* Adjusted positioning and volume scaling of player proximity voice range. The radius for another player to be heard at max volume has been reduced by 75%, while the scaling is now more gradual so players will be more noticeably quiet at a distance. The positioning has also been adjusted so that players further south will no longer be easier to hear at a distance than players to the north.
* Backpacks can now be looted from player corpses
* Added timeline event to indicate which player initiated the escape vehicle leave sequence
* Added new bonus objective for visiting multiple flag points during a match
* Tranquilizer gun can now slow animals in addition to players

**BALANCE CHANGES**

* Increased points earned for most survivor repair actions (contributing repair parts, digging up items, delivering batteries and opening cipher bunkers)
* Increased threshold for ”survive and take less than X damage from players” bonus objective from 600 to 1000 damage
* Increased reward for “survive and take less than X damage from players”, “survive without dealing damage with ranged weapons or explosives” and “survive without dealing damage with tools” bonus objectives from 400 to 500 survivor points
* Reduced tranquilizer gun ammo count from 5 to 3, reduced damage to 0, increased aiming speed by 100%, increased tranquilized effect duration to 20 seconds and increased slow from 50% to 60% of based speed
* Increased pieces of information revealed for Detective on investigation screen from 3 to 5
* Reduced traitor credits cost for cabin radio sabotage from 10 to 5
* Proximity traitor credits meter will now begin to drain after being out of range of survivors for several seconds rather than immediately emptying

**BUG FIXES**

* Fixed issue where animals could occasionally move at much higher speeds than normal if the host of a lobby disconnects mid-game
* Fixed issue where players muted in a lobby would sometimes not remain muted after loading into a match or after leaving and rejoining the lobby
* Fixed issue where melee weapons could sometimes not be equipped after being looted from a player corpse
* Fixed issue where minimap could remain visible after solar flare event teleport if player enters cabin just prior to teleport occurring
* Fixed neutral role players awarding “survivors stopped” points if the game ends while they are still alive
* Fixed custom game settings button in lobby not adjusting position after clicking on another player in the lobby and seeing the player options dropdown
* Fixed error message that could appear after cancelling out of the custom game settings screen from the host game popup and then reopening it
* Fixed various issues with controller navigation
* Fixed several issues where player could clip into or get stuck in environment objects
* Fixed apply and revert buttons being visible on custom game settings screen when pressed from within a lobby while not the host of the lobby
* Fixed cases where damage to animals may not be reflected correctly if the host has disconnected
* Fixed issues with ordering of certain popups on main menu
* Fixed player count in lobby sometimes not reflecting the correct number of players
* Fixed traitor credits indicator remaining visible for dead traitors cloned into survivors
* Fixed issue where items on breakable bridges would sometimes not fall after bridge was sabotage
* Fixed particle effects on items being briefly visible where the item was previously positioned if it was dropped in one location, picked up and then equipped in a different one
* [Blackout] Fixed issue where Whisperer converts would not correctly join the red radio channel if they were converted while already holding a radio and later dropped it

## 2020-08-12

NEW FEATURES & GENERAL CHANGES:

* Scoring system changes: points earned during a match will now better reflect a player’s contributions, with specific categories added for each escape type, better tracking for the basic repair objective and several other new categories added along with changes to the points awarded for existing categories.
* All traitors will now passively earn traitor credits while in proximity to non-traitor players, scaling with the number of players the traitor is near and represented by a new charge ring around the traitor credits icon in the upper left of the HUD. If the traitor is no longer in the vicinity of any non-traitor players, the charge will reset to 0 after several seconds.
* Emote wheel has been updated to allow players to construct basic phrases and send them via text chat in addition to displaying emotes
* Removed virtual cursor and improved support for menu navigation with a controller
* Adjusted appearance timing of cabin map indicator to after player has exited the cabin to better draw attention to it
* Added prompts for new players to encourage playing Classic Mode their first few games for better onboarding
* Various performance optimizations for lower-end machines

BALANCE CHANGES:

* Increased movement speed penalty while aiming explosive crossbow to match other crossbow items (from 10% to 60% max speed penalty)
* Increased cost for crafting radios: now requires 2 mechanical scrap in addition to 2 electronics scrap
* Increased difficulty of animal wave objective (more animals will now appear)
* Notification for departed escapes will now list the total number of remaining players instead of only the remaining survivors
* The escape pod global event will now only occur after at least 15 minutes have elapsed during a match
* Increased duration animals are passive following solar flare teleport from 12 seconds to 20 seconds
* [Blackout] The Whisperer and their converts now have access to the red radio channel

BUG FIXES:

* Fixed issue where number of roles in a match could exceed the max number displayed in the roles menu in matches with first-time players
* Fixed cases where solar flare event could cause multiple players to teleport to the same location
* Fixed ghosts of players who had escaped being able to be cloned if the player the Scientist was attempting to clone had left the game already
* Fixed ghosts channel voice chat breaking if the player toggles between radio channels as a ghost while using the voice-activated transmission mode
* Fixed camera reverting to default view after being cloned and exiting the cloning machine if the player’s ghost was in the main truth serum lab area
* Fixed numbering for the objectives listed on the match loading screen when language is set to Portueguse
* Fixed location indicators not immediately starting their pulse animations when appearing on-screen
* Fixed movement speed reduction not reverting if player hits a landmine when exiting the hydro station and the camera switches while ragdolled
* Fixed time of death on investigation menu not updating correctly under certain cases (player disconnecting or dying without being damaged by another player)
* Fixed case aiming a ranged weapon looted from your original body as a clone could cause the aim to be stuck in one direction
* Fixed armory icon on cabin map not being revealed when an identity thief steals a soldier’s role or a player becomes a traitor after the first objective has been repaired
* Fixed issue where getting ragdolled while deploying an item would cause your item to not be properly re-equipped after the ragdoll effect finishes
* Fixed issue where contextual options requiring items could still be completed if the items were dropped from the player’s inventory while the options were visible
* Fixed minimap being restored without re-entering the cabin after a solar flare event if another player dies or escapes
* Fixed traitors having no indicator to show that they had previously sabotaged a cipher console
* Fixed audio not sounding correct when playing is inside a lookout tower
* Fixed dynamite walls displaying as opened bunkers on the timeline and counting towards “open bunkers” bonus objective
* Fixed screen turning red while player is affected by the tranquilizer gun effect if playing on low graphics settings
* Fixed position of several ice wall valves that were positioned too far away from the openings
* Fixed several locations where players could fall through the map
* Fixed several resource nodes that weren’t positioned correctly on certain maps
* Fixed yellow ring for flag point near druid fire being hard to see
* Fixed colour of cabin radio when it’s sabotaged
* Fixed “Fool Me Once...” achievement being locked to Blackout owners and only unlockable in Blackout matches
* Fixed “Super Traitor” achievement unlocking if a survivor who was killed by and cloned into a traitor by a traitor scientist dies without the traitor scientist getting credit for the death
* Fixed mass hysteria event music being too loud
* [Blackout] Fixed incorrect visuals and audio for Yeti and converted survivor game over triggers
* [Blackout] Fixed Demon converts not dying if the Demon disconnects while they are downed
* [Blackout] Fixed pile of snow visible in corner of cabin

## 2020-07-15

Elementary, my dear Traitor

Beware, survivors. This body is still warm... There's a killer about. It appears the weapon of choice was a pickaxe.

Grab your thinking caps and fanciest pipes; this newest role should add some more depth to your survival strategies. Welcome the newest role: The Detective!

Players can now examine player corpses to reveal details about their death. For most players, these details will be hidden. For the Detective, however, three of the seven available details will be revealed. Use this to investigate and deduce information about the killer on the loose!

FEATURES AND GENERAL CHANGES

* Bonus objectives overhaul: all objectives for survivors and traitors are now chosen from a generic pool of approximately 30 objectives, with no class-specific limitations. Various existing objectives have been removed and replaced with more neutral and gameplay-focused objectives. The Yeti will now choose from a subset of these objectives, and will no longer have the chance to share the same objective as another player.
* New cabin radio sabotage ability: when the escape is available to be called at the radio, traitors can now spend 10 credits to sabotage it, reducing the number of seats available by 50%. This can be done for both the first and second escape vehicles.
* New cabin signpost sabotage ability: traitors can now sabotage the signposts pointing to the cabin for 1 credit, causing them to spin and point in a different direction.
* Mechanics for red radios updated: red radios are no longer a physical item, instead being usable by traitors while they are not carrying a blue or yellow radio. When a radio item is added to the radio slot, the traitor will be disconnected from the red radio channel and join the new colour channel instead, and vice-versa when the radio item is removed.
* Increased timer duration from 1 minute to 5 minutes for first objective indicator that appears after visiting map, and change indicator icon to match icon shown on map
* Increased outfit set slots from 5 to 10
* Reduced cooldown for ghost teleport from 3 seconds to 1 second

BALANCE CHANGES

* Increased damage from bear area-of-effect attack from 50 to 200
* Identity Thief will no longer appear in games started with 5 players
* Traitors will now see the survivor roles menu as soon as the game starts instead of after the objective UI is revealed

BUG FIXES

* Fixed crashes and slowdown related to “d3d11: failed to lock buffer ...” errors from previous Unity version
* Fixed issue where charging a punch, releasing it and swapping to a deployable item on the same frame could cause your character to get stuck in the deploying animation
* Fixed text in reasons dropdown on player report screen not being localized
* Fixed case where bunker could spawn with code console visible when the cipher objective was not present
* Fixed issue where dropping a held item while interacting with a bunker console could cause the item to disappear
* Fixed password toggle not resetting properly in host lobby popup if popup was closed while it was it was enabled
* Fixed pulse animation missing when repair objective location indicator is displayed
* Fixed various cosmetic clipping issues
* [Blackout] Fixed escape vehicle having a maximum capacity of 6 instead of 7

## 2020-06-17

**FEATURES AND CHANGES**

* New item: Explosive Crossbow. Can be found exclusively in the armory and from the loot drop event crate. Fires bolts that explode on impact, damaging and ragdolling players within range.
* New item: Flare. Can be crafted or found in bunker crates. When thrown will ignite and display a location marker for all players at its position for two minutes.
* New item: Quick Disarm Kit. Can be crafted (3 per recipe) or found in bunker crates. If a player is holding one in their inventory when stepping in a bear trap, it will be consumed and significantly reduce the duration of the trap.
* New item: Stimulants. Can be found in bunker crates. When consumed, temporarily increases your movement speed and physical damage by 15% for 30 seconds before decreasing them by 20% for 15 seconds after the primary effect wears off.
* New item: Tripwire. Can be crafted (2 per recipe) or found in bunker crates. When deployed, will sound an alarm and display a location indicator for 10 seconds to players in the vicinity. Can also be used to trap interactable objects to trigger the same effect the next time they’re interacted with.
* Added support for sending game invites through Discord. Host or join a lobby, and switch back to Discord/Open Discord overlay. You should now see a green play icon next to the (+) button on the left side of your Discord chat bar.
* Added a new tutorial prompt on the results screen to explain the social ranking system
* Fuel can now be used to restore warmth for campfires (with an explosive side-effect!)
* Main menu progression tab now uses your character to display the progression items instead of fixed body types
* Community guidelines on main menu are now localized for all supported languages
* Added Turkish and Greek language support

**BALANCE**

* “Overload a cooperative console X times” bonus objective requirements reduced to 1-2 from 2-3, and reward increased by 50%
* Shotgun damage will now be reduced by up to 50% based on the distance a target is from the shooter
* Bear traps now have a three-second timer when placed before they will be able to trap the player who placed them
* Reduced frequency of gun parts in non-armory bunker crates
* Reduced frequency of guns in traitor airdrops and increased frequency of gun parts
* Removed potential for animal wave console to spawn on rivers tiles (due to issues with animal pathfinding)

**BUG FIXES**

* Fixed cases where airdrops could appear on top of existing crates and players could be teleported to the same locations during the solar flare event
* Fixed case where top left dig site photo could appear black instead of as the correct image
* Fixed case where dig site photos board could appear floating in the air and be inaccessible
* Fixed submarine being improperly rotated for ghost players after being called a second time
* Fixed not being able to use an item looted from a disconnected player if it was the item they had equipped when they disconnected
* Fixed scoring issues from killing cloned players (a survivor cloned as a traitor or vice-versa will now correctly count as both a survivor and traitor kill)
* Fixed case where player outfits and progression trees could appear to be reset after launching the game
* Fixed input devices for voice chat in settings being listed as output devices
* Fixed range of voice chat input/output volume to prevent distortion
* Fixed several areas they may have been contributing to voice chat stability issues
* Fixed tracking for players killed by falling off a sabotage bridge: kill cards will now appear on the timeline, and the kills will be correctly attributed to the traitor who sabotaged the bridge
* Fixed “ensure the other traitor does not die” bonus objective failing when you die
* Fixed possible issues with item targeting where the pickup action could be canceled partway through if the item is near other geometry
* Fixed button visuals on game over screen when swapping between mouse/keyboard and controller
* Fixed escape vehicles not correctly limiting the number of survivors that can board to match the icons displayed on the UI (max is now 6)
* Fixed health bar tooltip sometimes showing 0 health while player is still alive (will now always round up instead of to the closest value)
* Fixed camera shake and explosion audio not playing when a wolf bunker is opened
* Fixed explosion originating from the wrong location if the trap disarm kit is used to disarm a booby trapped corpse that had been dragged from its original position
* Fixed landmine explosion damage inconsistencies between host and client players
* Fixed colouring for red radio text channel
* Fixed fireplace re-igniting after leaving and re-entering the cabin during the mega blizzard
* Fixed “other” language setting missing from host game popup language options
* Fixed region text not being localized on lobby header bar
* Fixed ghost players being able to briefly interact with batteries when they are dropped
* Fixed players carrying batteries being able to drag corpses at the same time
* Fixed certain cases where players would be unable to interact with batteries after they are dropped
* Fixed case where error could appear when switching regions and then closing the host game popup in quick succession
* Fixed inventory slot keybind labels not updating if slots are bound to different keys
* Fixed not being able to disembark from the escape vehicle when playing with a controller
* Fixed locations in several bunkers where players could get stuck behind crates
* Fixed several areas where players could get stuck after being attacked by an animal or hitting a landmine and being ragdolled
* Fixed not being able to correctly dismiss the show stats screen as a ghost when using a controller
* Fixed survivor airdrop indicator icon having a traitor logo on it
* Fixed several missing characters for Korean language
* Fixed text wrapping on several tutorial prompts
* Fixed various clipping issues for cosmetic items
* [Blackout] Fixed armory bunker sometimes not spawning for Blackout matches
* [Blackout] Fixed poisoned effect visuals so they match the intensity of the base game

## 2020-05-13

**NEW FEATURES & GENERAL CHANGES:**

* New colors! We’ve added around 200 color variations for existing crate items.
* Added new sorting options for lobby browser. These can be toggled by clicking the lobby name, status, etc. headers to sort lobbies in ascending or descending order based on the chosen header.
* Added new notification that will display when a player disconnects during a match prior to dying or escaping
* Custom game time setting can now be set in intervals of 5 minutes, from 30 to 180
* Role descriptions can now be accessed from a button in the lobby (custom game settings button has been moved beside the ready button to make room)
* Maximum role counts per game have been added to the role descriptions
* Updated game guide with all primary and secondary objectives
* Added basic game loop instructions to the loading screen
* Added new indicators when starting a match to direct players to the cabin map and first repair task (markers expire in 60 seconds if not approached)

**BALANCE CHANGES:**

* Removed VRN for cipher station objective and reduced the total number of bunkers containing codes. Bunkers with code consoles will now also tend to be found nearer to the cabin, rather than chosen at random.
* Added ability for traitors to sabotage code consoles to display a different digit for 3 traitor credits
* Added photos HUD for dig site objective that can be accessed at any time after viewing the photos board by pressing the new button in the top left of the screen.
* Removed per-player cooldown for digging up parts at a dig site, and increased count to 3 parts that can be dug up before a 60 second global cooldown will begin.
* Added sound near dig sites that scales in volume the closer a player is to the center of the dig site (will not play if no part can currently be dug up from the site)
* Dig site ring indicators will now be visible locally after digging up a part
* Increased player movement speed when carrying batteries for the collectible objective from 46% of player’s normal speed to 70%
* Increased the aiming speed and accuracy of assault rifles, shotguns and bolt-action rifles. Reduced damage of the assault rifles slightly, increased the damage of shotguns.
* Reduced frequency of gun drops in containers, and increased frequency of gun parts
* Reduced max number of Innocents per round to 2
* Removed Spreading Madness and Seed of Insanity events temporarily (to be redesigned and re-added in a future update)
* [Blackout] Removed Identity Thief from the pool of available roles

**BUG FIXES:**

* Fixed issue for some players where accessing the crafting station or stove could cause the game to freeze
* Fixed shovels not being usable at certain dig sites
* Fixed some cases where power station gate wouldn't lower for certain players after global exile finishes
* Fixed in-game cursor disappearing for certain players with controllers plugged in when launching the game
* Fixed rotation of containers in various bunkers to make them easier to open
* Fixed issue where swapping from a melee weapon to a deployable item while charging an attack could cause you to get stuck in the deployable animation
* Fixed camera getting stuck when teleporting out of cave area as a ghost or from the solar flare event, or when leaving power station
* Fixed "I" character not rendering correctly if system language is set to Turkish
* Fixed broken text strings for repair objectives in tutorial cutscene
* Fixed prospector helmet cosmetics not being visible on the MVP screen
* Fixed elapsed time in lobby browser sometimes displaying the wrong colour
* Fixed some inconsistencies with language text in the settings and lobby screens (names of languages will now always appear in their native form)
* Fixed cigar and pipe cosmetics not showing with the balaclava equipped
* Fixed issue where battery objects and exile box in cabin could sometimes be difficult to interact with
* Fixed several areas where players could get trapped after being ragdolled by a landmine
* Fixed issue players crossing repaired bridges could sometimes get stuck
* Fixed some issues with handling game resolution on non-16:9 monitors
* [Blackout] Fixed Yeti being able to escape on DSRV without completing their objective
* [Blackout] Fixed temple fire not being able to be fueled
* [Blackout] Fixed traitor being able to board and leave on escape if survivor was converted in the process of boarding

**KNOWN ISSUES:**

* Some users may see an asset flicker issue on the lobby creation screen if the cursor is placed over the Main Menu Options at the top. We’re aware of this issue and are actively working on fixing it. Thank you for your patience!

## 2020-04-16

**NEW OBJECTIVE**: Scavenge newly added dig-sites for special components to repair the power station. Use some photographed intelligence provided at the power station to identify and locate these components to progress through the first objective.

**NEW GLOBAL EVENTS**: Three new events have been added for some fresh experiences and even more winter pandemonium.

*Solar Flares*: Freakish weather culminates and intensifies before suddenly transporting players to random areas scattered around the map. Not only that, but the flare will scramble your navigation, breaking your minimap until you can find your way back to the cabin to repair it.

*Spreading Madness*: Bouts of madness infiltrate a random player's mind. As the player slips deeper into insanity, they will find themselves becoming gradually more affected by their madness. Distance yourself from others; if you spend too much time with an affected player, their paranoid rambling will cause you to lose your sanity as well.

*Seed of Insanity*: Similar to the Spreading Madness event, one player is randomly chosen. This time, however, the player will show no adverse effects, but will still slowly begin to drive other players mad. Only this player will have an affect on others, so be sure to identify them as soon as possible and isolate them before your whole team loses their minds!

**GENERAL CHANGES**:

* Ghosts are no longer restricted while teleporting. They can now teleport from anywhere and land directly next to the target player, instead of being placed outside if the target is in a building.
* Crossbow projectiles no longer stick to target (or appear to stick in the air). Flight physics for projectiles will also be more accurate.

**NEW COSMETICS**

**BALANCE CHANGES**:

* Increased charge time for throwing an item to 1.5 seconds. Damage and range of the throw now scale linearly with the charge percentage, with full charge having the same range and damage as each item had previously.
* Low hunger will now reduce the effectiveness of physical attacks (melee, throwing) by up to 30%. This penalty scales linearly from the point the hunger bar turns red up to when it’s fully empty.
* Pot Pies now provide a permanent boost to warmth and hunger when eaten (5% and 10%, respectively) in addition to the stats they restore, stacking up to 5 times.
* Reduced the probability of a survivor being revived as a traitor in the cloning machine. The cloning machine can now also be sabotaged to guarantee a traitor will always be revived as a traitor.
* Armory containers will now contain 1-2 energy drinks (lowest tier) in addition to their existing loot, and have a slightly higher chance of containing a trap disarm kit.
* Trap disarm kit area is now positioned in front of the player rather than centered on them, and radius has been reduced by 20%
* Landmine explosions now have a reduced area for ragdolling players. Players further away from the blast radius will take the same damage they would previously, but be slowed briefly instead of ragdolled.
* Reduced delay between the bear’s area of effect attack and when they begin attacking again.
* Damage can now be dealt to resource nodes if a landmine explodes near them.
* Armory icon will no longer display on the map for traitors when playing with roles disabled.

**BUG FIXES**:

* Fixed issue where ghosts could communicate over radio channels if the push-to-talk key was held while swapping channels.
* Fixed crossbow bolts sometimes causing the player hit to pop into the air.
* Fixed armory bunker requiring a traitor to operate the special console when roles are disabled (can now be operated by any player).
* Fixed text wrapping for certain UI elements when controls are bound to different keys.
* Fixed shotgun effectiveness against downed players being lower than it should have been (can once again take a maximum of 10 seconds off the revive timer with a full hit).
* Fixed cases where item tooltips could remain visible or be hidden when they shouldn’t be.
* Fixed case where player could become unable to move if the esc menu is opened immediately after being ragdolled and left open until the player stands back up.
* Fixed some cases where “NOT FOUND” would display on timeline kill cards.
* Fixed cloning machine not reviving players if their ghost was inside a structure.
* Fixed cases where animals would ignore non-host players when they entered a yellow flag area.
* Fixed open bunkers ability on survivor airdrop being usable multiple times.
* [Blackout] Fixed cabin becoming accessible during the blackout event if a global exile that had been triggered prior to it starting ends.
* [Blackout] Fixed placed traps being hidden when a converted survivor is promoted to Whisperer.
* [Blackout] Fixed Whisperer not being able to convert cloned players until they had entered and exited the cabin at least once.
* [Blackout] Fixed case where conversion bars could occasionally appear on dead bodies.
* [Blackout] Fixed portal and DSRV escapes showing the wrong icon on escape departed banner notification.
* [Blackout] Fixed location where truth serum console could spawn inside ice wall.
* [Blackout] Fixed collision on several parts of the ice walls.

## 2020-03-18

**NEW FEATURES & GENERAL CHANGES:**

* **New role!** The Identity Thief. Embrace your thieving instincts! As the Identity Thief, you begin the match with a neutral stance. However, once another player dies, you’ll be able to steal their identity (role) and become it! But, beware! Stealing someone’s role is permanent for the rest of the game.
* **New objective!**The Cipher Station. Work together as a group to crack the code for this new escape task, which joins the rotation of first objectives for the base game.
* The survivor airdrop now provides an ability to unlock all bunkers except for the armory and truth serum lab. This will give players a chance to complete the cipher station repairs after they’ve fallen below the required threshold for opening the console bunkers.
* Bears have a new area of effect attack that deals light damage and slows affected players for several seconds.
* Player role changes over the course of a match can now be tracked on the game over results screen by hovering over any role icons with an asterisk displayed.
* Credit for players you’ve killed during a match can now be seen by hovering over the kills score value on the game over score screen.
* Players cloned by the scientist will now display either a survivor or traitor-themed event on the timeline rather than a neutral event, depending on what class they revived as.
* [Blackout] The animal wave objective can now appear as the first objective in addition to the second (limited to one total per match).

**BALANCE CHANGES:**

* Increased duration animal wave consoles take to repair by 66%.
* Increased difficulty of animal waves for both first and second objectives.
* Sabotaging a first objective animal wave console will now cause its progress to partially reset, for up to 3 sabotages (to match the first objective repair console requiring additional parts).

* Fixed issue where players kicked from a lobby could rejoin by accepting an invite from a friend in the lobby
* Fixed issue where players without the Blackout DLC were able to join Blackout lobbies by accepting an invite from a friend in the lobby
* Fixed “reveal escape” traitor airdrop ability not showing indicator in some cases
* Fixed case where multiple armory icons could appear on cabin map
* Fixed snowmen damage sfx sounding like rocks instead of snow
* Fixed issue where animal wave console could spawn on hot springs tile and not correctly spawn animals when activated
* Fixed “use” control prompt appearing to the right of inventory slots for items that have no primary action (logs, scrap, etc.)
* Fixed control prompt for activated role ability under ability meter not hiding when player dies and becomes a ghost
* Fixed issue where camera could get stuck when exiting the truth serum lab if a player was cloned while they were in a bunker or yellow flag area
* Fixed issues with medic health bars not syncing correctly
* Fixed case where Blackout-specific bonus objectives could be rarely chosen in the base game mode
* Fixed several areas where crates were difficult to target in bunkers
* Fixed camera not properly following a cloned player when they are ragdolled
* Fixed interactive tutorial taking longer than necessary to start if your region is not set to “best”
* Fixed “don’t deal damage with ranged weapons” bonus objectives not correctly tracking poison crossbow damage
* Fixed issue where disconnecting while the settings screen is open could cause you to get stuck on that screen
* Fixed player names occasionally appearing too large on the lower-left proximity voice indicators
* Fixed various issues affecting performance for some players
* [Blackout] Fixed Yeti not receiving artifacts for completed games
* [Blackout] Fixed Medium promoted to Whisperer still being able to see ghosts
* [Blackout] Fixed bloom effect on several objects being too strong
* [Blackout] Fixed issue where a converted Medic promoted to Whisperer would have the Whisperer area of effect visuals remain the same as the Medic’s
* [Blackout] Fixed objects being visible during the blackout event if monitor brightness was sufficiently high

## 2020-02-12

**GENERAL CHANGES:**

* **New Role! The Mad Scientist**: If I could choose, I'd resurrect you ❤️. The Scientist is able to bring a player back from the dead, provided he/she has their heart. Simply put the heart into the ‘cloning’ machine in the truth serum lab and watch the aborrent process take place. Just be careful… sometimes, death is better. (This role is available to both survivors and traitors, with a maximum of one Scientist per game.)
* **Medic ability revamp**: The targeted heal has been replaced with an area of effect pulse that will revive anyone in the vicinity of the Medic when used. Be warned, however, that for each player revived you will suffer a permanent max health penalty. (Stitcher role also shares these changes, and has been renamed to Medic for clarity.)
* **Survivor version of Hacker role**: Rather than using traitor credits to open a bunker alone, they require electronic scrap.
* **Soldier role overhaul**: The Soldier no longer has an ability that will reveal the armory location upon charge-up. Instead, they will now see the location of the armory on the cabin map after the first objective has been repaired, and will be required to operate a new console at the armory in order to open it. Be warned, however, as traitors can both see the armory location and operate this console as well.
* **Ability charging revamp for all base game roles**: Abilities will now be fully charged and available to use at the beginning of a game. After use, they will now recharge passively over time and no longer require actions to be performed to gain charge.
* Various optimizations to improve performance on lower-end machines

**NEW STEAM ITEMS:**
We are swapping out the current Steam Store items and replacing them with this set:

**BALANCE CHANGES:**

* Probability for Innocent role has been decreased
* The medic role can now appear a maximum of two times in a match instead of three. This can be either as two survivor medics, or a survivor medic and a traitor medic.
* Increased health of animals for the combat wave objective

**BUG FIXES:**

* Fixed defector role ability icon appearing if playing as a role with no ability while another player disconnects while still alive
* Fixed issue with player roles distribution, where players who joined a lobby first would be more likely to receive certain roles
* Fixed criteria for player kill tracking: now takes time into account, so damage dealt will only be considered for several minutes before a player has died
* Fixed “survivors escaped” game over message appearing when game ends on a sabotaged escape pod
* Fixed traitor who sabotaged an escape pod not always receiving credit for the kill
* Fixed bear kills being tallied twice at the end of a match (for stats tracking)
* Fixed several issues with player deaths tracking for stats screen
* Fixed issue where dead animals could appear standing for other players
* Fixed tooltip on escape tasks UI getting stuck and following mouse if game loses focus while it’s visible
* Fixed class icons not being visible on timeline death events
* Fixed issue where DLC trials sometimes not resetting correctly
* Fixed issue with social rating degradation not being timed properly
* Fixed various spots where players could get stuck on terrain
* Fixed various clipping issues in the environment
* Fixed various cosmetic item clipping issues
* Fixed animal pathing around several objects (escape pod, helipads)
* Fixed “be the first to board an escape that leaves with multiple survivors on-board” not correctly checking for multiple players
* Fixed survivor airdrop not counting towards the “open crates” bonus objective
* Fixed roles clipboard menu not being scrollable with a controller
* Fixed text positioning on roles clipboard menu
* Fixed text extending beyond the bounds of center frame of the game guide for certain languages
* Fixed visibility of controls to the right of inventory slots for ghosts (drop button will no longer be visible)
* Fixed case where voice chat names for ghosts could be switched when a living player swaps clothes with the corpse of the ghost’s original player
* Fixed timeline and escape tasks status text not matching for radio station object
* Fixed positioning of tooltip for role ability meter
* Fixed certain cases where credits button could become disabled on main menu
* Fixed emotes menu not closing when taking damage
* [Blackout] Fireplace light will be fully extinguished when the mega blizzard starts
* [Blackout] Fix cooldown timer text for alien artifact consoles, and automatically refresh options when cooldown timer finishes