Better Call Luthis Part II

Better Call Luthis Part II was a one-shot campaign focusing on Luthis Hawkfist and his his antics as he enters the life of a lawyer.

## Better Call Luthis Part II

Art made by Medic depicting a scene in the campaign

## Premise

The campaign starts following Luthis' return to Utolar after the events of Better Call Luthis Part I, where he is inspired by his success in the court of Honkotan to apply for a position at the Oasis Law Partners firm.

## Plot

### First Act

The campaign begins with Luthis in a waiting room of the Oasis Law Firm outside the meeting room. Abahaw Lofo storms out of the meeting room, seemingly upset about something, and Luthis enters. In the meeting room are all of the partners of the firm, including head partner Dripig Drobou, where he is interviewed for a job at the firm. Despite his confidence and success in one of the most strict courts in the continent, the partners find themselves unable to seriously consider him for a position due to his bad reputation, lack of long term experience, and no real law education. He leaves the interview, and is verbally assaulted by Lofo in the waiting room, who mistakenly believes Luthis is a member of the firm. Lofo is upset because he lost his legal claim to his home as a result of a suit against him by Oasis Law Partners. Luthis convinces Lofo that he is in fact not an employee nor a friend of the firm by igniting one of the potted plants in the waiting room and promptly leaving. Lofo follows him down the streets of Utolar, proposing that they team up to take down Dripig and the firm, further explaining that the reason the firm filed a suit against him in the first place was because Dripig had a gambling addiction, and lost much of his fortune to Lofo from games of pool. During their discussion, they (quite literally) bump into Bud Lou and Mr. Dinklepuss, who have been trying to adapt to life in Utolar with little financial success as ice cream salesmen. Luthis decides to help Lofo get revenge on Dripig, and includes Bud Lou and Mr. Dinklepuss, sitting down at a local tavern to discuss a plan to take him down.

### Second Act

The group decides to financially ruin Dripig by stealthily manipulating an already rigged mount race against Dripig. Lofo explains that ordinarily, Dripig bets on a racer that is rigged to win, and he is informed which one that is via instructions in a code book. Bud Lou is in charge of stealing his codebook, while Mr. Dinklepuss sells him a phony replacement so he will bet on the wrong racer and lose his money. Lofo also proposes a method of making lots of money from the race, since he still possesses all of his finances that Dripig lost to him, and they will have access to the code book. After Bud steals the book, he will deliver it to Lofo who can use it to determine the winner, and bet all of his money on him. As a method of ensuring the right racer wins and the one Dripig bets on will not win, Luthis will replace one of the racers and do everything he can to ensure the right person wins. The plan is quickly put into action as Lofo and Mr. Dinklepuss write fake codebooks and Bud and Luthis choose a racer to replace and find a replica of his outfit.

### Third Act

On the day of the race, Bud bumps into Dripig while he is heading to the betting booth and pick pockets his codebook. Meanwhile, Mr. Dinklepuss wheels his ice cream cart and pretends to accidentally spill melted ice cream onto the jockey Luthis is going to replace. The spill happens right next to two outhouses, and Luthis, pretending to be a fan of the jockey, offers him the replica of his outfit to change into. The jockey goes into the outhouse and Luthis locks him in, also stealing the ice cream covered jacket and changing into it in the adjacent outhouse. Just outside of both outhouses, Dripig meets Mr. Dinklepuss, who attempts to sell him the fake codebook that he keeps in his ice cream cart. Dripig is eager to buy it, but Mr. Dinklepuss continues to haggle with Dripig, selling him multiple books for increasing prices for as long as possible before the jockey realizes he is trapped in the stall. Eventually persuading Dripig to purchase all of them, Dripig leaves to bet on a racer while Luthis exits to meet with Lofo to determine who he is supposed to help win. Lofo is unable to decipher the codebook quick enough however, and Luthis is forced to enter the race before knowing who is supposed to win. From the stands, Lofo attempts to decipher the code while Luthis begins the race, dodging obstacles and attempting to deal with aggressive and passive racers alike. Part way through the race, Lofo determines who is supposed to be rigged to win, holding up an improvised sign saying "IT'S YOU." Luthis sees the sign and tries his best to win the race, while Bud runs to the outhouses to inform Mr. Dinklepuss to wheel his ice cream cart full of gold to the betting stands and bet on the jockey Luthis replaced.

Luthis ends up narrowly winning the race after avoiding moats of water, moving ramps, spikes, ankhegs, and a particularly aggressive racer riding a guardian wolf. Luthis is even forced to push another jockey off of his horse and switch mounts part way through the race, as well as casting spells and firing his shotgun to stop the other racers. After winning the race, the group uses the immense riches they now have to persuade the other partners of the firm to get rid of Dripig, with the excuse of disbarment due to his financially crippling gambling activities. Luthis also purchased the entire firm, becoming head of it and firing all the other partners. He converted it into Hawkfist Law Firm with him at the head, traveling around the world to offer his legal services to whoever he personally felt should have it. Meanwhile, the jockey who was replaced confusingly accepts the increased attention from the event, with his fans using the now famous sign saying "IT'S YOU" at races he is present at, and dunking him with ice cream after races in celebration. Abahaw Lofo used his cut of the money to move to Blair, where he could play pool with the locals for a living in peace.

## Cast

### Non Player Characters

* Abahaw Lofo
* Dripig Drobou
* Bud Lou
* Mr. Dinklepuss
* James Darren
* Unnamed jockey

## Creation

### Conception

The idea for the campaign came about after the success of the first Better Call Luthis campaign, which as the names imply, are both inspired by the American crime and legal drama television series Better Call Saul.

### Development and Writing

The visual assets and pre-written conversation gags were made concurrently with the run of the Blair Ablaze campaign, with a lot of the content of the campaign intended to provide more substance to characters and objects (such as Abahaw's pool cue) seen in Blair Ablaze.

## Impact

The campaign, aside from providing a well received entertaining experience to the player and spectators present, served to provide relevant explanations for things that would later be seen in the congruently running Blair Ablaze campaign, such as how Luthis and Abahaw Lofo know one another, and how Luthis managed to become the head of a law firm.