recursal/Fanatic-Fandom huggingface dataset:
Battler Ushiromiya

Nom: Battler Ushiromiya, le sorcier d'or, le sorcier sans fin.

Origine: Umineko No Naku Koro Ni.

Classe: Humain (au début du manga/VN), Sorcier.

Niveau de Menace: Quantum, Omega.

Pouvoirs et capacités: manipulation de la vérité, c'est un combattant qualifié dans le maniment de l'épée, manipulation de l'espace-temps, manipulation des concepts incluant attaque/défense/résistance/dommage conceptuelle, métaforme (un multiverse est rien de plus qu'un fragment), immortalité, résistance ( manipulation de l'espace-temps, réalité), manipulation de la causalité, l'acausalité, manipulation des dimension.

Niveau de Destruction: Megaverse lvl (Il est en mesure de one shot des Theory Goats)| Hyperverse lvl (son coup de poing a fait rappeler le concept de la douleur à Bernkastel car avant elle avait oublié le concept de la douleur).

Vitesse: Incalculable (Dlanor a dit que Battler transcende le concept du temps et de la distance).

Durabilité: Megaverse lvl| Hyperverse lvl (il a encaisser tous les Orverlord Cats ceux de Bernkastel).
Reinhard Heydrich

Nom : Reinhard Tristan, Eugen Heydrich, Haydorih-Ko, Mephistopheles, Le roi du Valhalla, Le seigneur du 5éme univers, Satan, The Golden Beast , Prince de la destruction.

Origine : Kami sama series ( Dies irae et Kajiri Kamui Kagura )

Classe : Chef du Longinus Dreizehn Orden, Lieutenant-General, Dieu Hadou.

Age : 102

Niveau de menace : Oméga

Capacités et pouvoirs : Caractéristiques surhumain, manipulation des âmes, manipulation de la réalité,

manipulation conceptuelle, manipulation dimensionnelle, manipulation de la causalité et de l'accausalité, Immortalité ( 1, 3 et 4 ), télépathie, manipulation de l'espace temps, manipulation de la probabilité, manipulation de la vie et de la mort, manipulation du temps, manipulation de la matière, divine protection, manipulation de la non-existence, manipulation de la lumière, manipulation de l'aura, manipulation de la magie, précognition, manipulation du sang, possède une immense force combative.

Niveau de destruction : Hyperverse+ ( même pour le plus faible des Dieux Hadou avec un Taikyoku de 1 une hyper-dimension tel que le Throne n'est rien de plus qu'un jouet, Reinhard possède un Taikyoku de 90 faisant de lui un des plus puissant Dieu Hadou )

Vitesse : Incalculable

Durabilité : Hyperverse+

Stamina : sans limite

Faiblesses : Inconnue, probablement aucune.
Lair of the Jackal God

* Luxor
* Luxor HD

**Lair of the Jackal God** is the 24th map in *Luxor* and *Luxor HD*. It also appears in *Luxor: The Wrath of Set.*

## Design

The design of the map in *Luxor* features a black background. The left-hand side of the map has two men playing a harp. The center of the map features two figures that resemble jackals dancing together, with a blue, red, green, and white Eye of Ra under them. The right-hand side of the map has two women kneeling, a man with a DJ board, and a man juggling many colored balls. The bottom of the map features a row of women in yellow dresses doing the chakrasana pose. The art across the map appears to show a party.

The design of the map in *Luxor HD* is almost exactly the same, except there is an extra man with a harp on the left-hand side of the map, two more jugglers on the right-hand side of the map, and one more woman doing the chakrasana pose at the bottom of the map. There are also lighting changes, making the map brighter.

## Difficulty Analysis

This map is a pretty easy map, as spheres are quite accessible, and the danger zone is pretty long. This allows for players to eliminate spheres quickly. Vertical sections can be tough to deal with, however lines of spheres at vertical sections can be eliminated with Lightning Bolts.

## Appearances

***Luxor and Luxor HD***

* Stage 12-9
* Stage 13-9
* Stage 5-4 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 5-3
* Stage 10-3
* Stage 15-3
Reverse

**Reverse** is a Power-up first introduced in Luxor, and become one of many staple Power-up in Luxor Games Series.

## Appearance & Usage

This Power-up image is two pink feathers of Maat. When activated, all the chain of Spheres currently on-screen will move backward for a certain amount of time, giving you distance from the Pyramid. This Power-up can override Slow and Stop, and vice versa. Also this Power-up will be cancelled if the chain move all the way back to the beginning of the track (though in some Luxor Games, the chain will keep reversed until it expired).
Den of the Hyenas

* Luxor
* Luxor HD

**Den of the Hyenas** is the 20th map in *Luxor* and *Luxor HD*. It also appears in *Luxor: The Wrath of Set.*

## Design

The design of the map in *Luxor* features a sand background. There are six hyenas that are various shades of brown. At the bottom of the map is a row of pawprints, created by the hyenas.

The design of the map in *Luxor HD* has a stone background with moss covering the path. There are now many bushes and plants, and the row of pawprints are now gone. At the top of the map are two golden ankhs.

The maximum points you can get from distance between Pyramid is 8,650 (in original).

## Difficulty Analysis

This map is not a difficult map, as there are many horizontal stretches and the path itself is quite long, making it easy to eliminate spheres before they reach the danger zone. However, the danger zone is short, so if there are many non-like sphere groups at the danger zone, the level can become very tricky. Most of the time, most spheres can be eliminated before reaching the danger zone.

## Appearances

***Luxor and Luxor HD***

* Stage 8-7
* Stage 11-7
* Stage 13-5
* Stage 4-5 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 16-8
* Stage 18-4
Tyr

Tyr is a seaside city located on the eastern coast of Apicarta. Gavin Zosimus, the father of Queen Laura Stirling, was a lord of Tyr. The city is known for its wealthy populace, opulent ancient architecture, and rich history.

During the time of the Old Exekian Empire, the city was considered divine, as it was believed to have been built on the site of the ancient kingdom of Sylarat, which was guarded by Ferdia. It is the birthplace of many famous Exekians, including Kemet.
28 cm/52 SK C/28 gun

The **28cm/52 SK C/28 naval gun** was a 283 mm 52-caliber built-up gun designed in 1928 and used on the *Deutschland-*class pocket battleships, including *Admiral Graf Spee*.

The guns mounted on the *Admiral Graf Spee* were triple-barreled, meaning there was three 283mm guns on each turret, making 6 in total, with three guns on two turrets. During World War II, the 283mm guns in *Deutschland*-class was later improved to 28cm SK C/34 Naval gun in 1934 on *Scharnhorst*-class ships.

Its effective firing range was 12.42 miles (20km) and its maximum range was up to 22.68 miles (36.5km). Each of the shells shot by the 283mm guns weighed in 300kg. Each gun weighed in about 48 tons. Its rate of fire was up to 2.6 rounds per minute. Its maximum muzzle velocity is around 360 m/s (1,181 ft/s).
Crossing the Reed Sea

* Luxor AR
* Luxor AR HD
* Luxor (Flash)

**Crossing the Reed Sea** is the 13th map in *Luxor: Amun Rising* and *Luxor Amun Rising HD*. It also appears in *The Wrath of Set*.

## Design

The design of the map from *Luxor AR* features a tan grass background with two paths, one blue and wavy, to represent water, and a brown straight path, which represents land. The left-hand side of the map has a papyrus plant, a man carrying a package of cargo, and a man walking with a bull that is carrying a package of cargo. The center of the map features a row of hieroglyphics and two bulls carrying packages of cargo. The right-hand side of the map features a man walking with a bull that is carrying cargo, a row of hieroglyphics, two papyrus plants, a man carrying cargo, and a column of hieroglyphics. The top of the map features a row of building that seem to be houses, and they are bunched up in groups of three. The bottom of the map features a row of papyrus plants. The path covers are ships.

The design of the map from *Luxor AR HD* features a green grass background that looks realistic, with the paths now looking more realistic as well. The row and column of hieroglyphics are now gone, and so are the row of papyrus plants at the bottom of the map.

Unique to this level is it's exclusive layout found on *Luxor's* *Flash version*. The paths are shortened and both start at the top of the level, instead of starting at the top left corners.

## Difficulty Analysis

This map is one of the harder ones, especially on higher difficulties. What causes the maps to be difficult are the fact that both paths are short, and so are the danger zones, so on higher difficulties, the level can be difficult because there are usually less llike-colored spheres. A tip for this map is to use the Lightning Ball at the beginning of the land path to quickly eliminate lines of spheres. Another tip is to use Fire Ball at the path cover where the danger zones for both maps begin, as it causes the spheres from both paths to get destroyed.

## Appearances

***Luxor: Amun Rising and Luxor: Amun Rising HD***

* Stage 3-4
* Stage 6-4
* Stage 9-4
* Stage 12-4
* Stage 3-3 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 20-1
Scroll of Thoth

> *If you are looking for the Luxor (Mobile) version of this map, see Scroll of Thoth.*
>
>

## **Scroll of Thoth**

* Luxor
* Luxor HD

### Succeeded by

Threading Cleopatra's Needle

**Scroll of Thoth** is the 9th map in *Luxor* and *Luxor HD*. It also appears in *The Wrath of Set.*

## Design

The design of the map from *Luxor* is very basic and has a beige background. There are two Eye of Horus´ and two drawings of Thoth, both on opposite sides of each other on four raised platforms. On the bottom of the map there are hieroglyphs underneath the bottom two platforms.

The design for *Luxor HD* has much more design to it, with a stone background and plants on the edge of the map. The hieroglyphs on the bottom two platforms are gone and there are two gems in the center of the map. The Eye of Horus´ and drawings of Thoth remain but are better quality.

## Difficulty Analysis

The path is a spiral, so a lot of it is vertical which can make the level a bit tough at times, but its usually an easy map. The horizontal curves at the top and bottom of the path makes aiming much easier. Overall, the map is not that difficult compared to others.

## Appearances

***Luxor and Luxor HD***

* Stage 2-5
* Stage 5-5
* Stage 8-5
* Stage 11-5
* Stage 2-4 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 6-6
* Stage 11-6
* Stage 16-6
Stop

**Stop** is a Power-up first appearing in Luxor along with 7 other Power-ups, and becoming the staple Power-up in the most of the Luxor games series.

## Appearance & Usage

As the name suggested, when collected, all the Spheres that is currently on-screen will be stopped in their track for a short time, giving you more time to clear them out.
Ankhs for the Memories

* Luxor 2
* Luxor 2 HD

**Ankhs for the Memories** is the 2nd map in *Luxor 2*, *Luxor 2 HD*, and *Luxor: Pharaoh's Challenge*.

## Path Description

   The beginning of the path has three triangular up-and-down right turns before going down, then going to the left horizontally with two path coverings on the left and right part of this horizontal part. The horizontal path then curves down and takes three triangular right turns to the right before curving into the pyramid.

## Design

The design of the map in *Luxor 2* has a gray brick background with 3D pyramids on top of the brick background, and the pyramids are put in between, above, and under the path. The path is green marble and has a golden border. The pyramids are made of sand bricks and have a golden ankh on each side of the pyramids, so two for each pyramid. The ankhs at the top of the map are facing the right side up, the ankhs in the top center are facing upside down, the ones in the bottom center are facing right side up, and the ankhs at the bottom are facing upside down. The very top of the map has a gold, red, blue, and mint design with arrows pointing to the left of the same colors right under the design. The path covers in the center of the path, and the path cover at the beginning of the map have golden and blue stripes, and two gold, blue, and red uraei. The bottom of the map features a row of blue scarabs, with some of the scarabs being winged and having a red headdress. there are also blue rectangular patterns around the scarabs and at the top and bottom of them. The background of the bottom is gold. The right-hand side is where the gray brick background can be clearly seen due to the pyramids not being there, but it can also be slightly seen around the path.

The design of the map in *Luxor 2 HD* now has a marble brick background with no pyramids blocking it, as they are all gone. The path is now a dull shade of green and the border is a dull shade of gold. The left-hand side of the map has the canopic jar of Qebehsenuef, and we know this due to the beak being seen. The jar is mostly gold with a gray design on the body, a black and gold triangle pattern on the neck, and blue and gold stripe pattern near the head, with a red-orange, green, and purple design at the front. The beginning of the path is now clearly visible, and it is gold with three blue stripes and a uraeus, and the uraeus has a blue and red stripe. The jar of Qebehsenuef is seen on the right-hand side of the map, but now the face can clearly be seen, with the beak and eyes shown this time.
Wild Ball

**Wild Ball** (called **Wildcard** in some of the games) is a Power-up first appearing in Luxor along with 7 other Power-ups, and becoming the staple Power-up in the most of the Luxor games series.

## Appearance

This Power-up image is a eye of Anubis that change a color in rainbow pattern. When activated, current front sphere will be replaced with a Wild Ball, this sphere can match with any color spheres (if the shot didn't make any match, the Wild Ball will stay on the train until you make a match with the spheres next to Wild Ball or the line merge happens closer to the wild balls, which doesn't happen in Luxor 3 and QFTA). However, if the Color Replacer hits a Wild Ball, it replaces all colors with the same one color.

The appearance of wild ball depends on the games; in Luxor, Luxor: Amun Rising and Luxor 2, it is a rainbow-colored ball with rotating hue, in Luxor 3 and QFTA, it is a solid color sphere that changes color depending on the roll, in Luxor Evolved, it is a solid colored sphere that randomly flashes its colors, and in Luxor 2 HD, it looks roughly similar to a Hypercube from Bejeweled 2.

In Luxor: Quest for the Afterlife, the wild ball's behavior has changed, so putting in different colors where other side adjacent to it is a different color won't make a match for some reason. Though in Luxor 3, it has been changed a little bit so it doesn't stop the player from spawning powerups if present and line merges no longer make matches with wild spheres.

There's a glitch where Scorpion is destroyed regardless of what, if a wild ball is being destroyed by scorpion. This only happens in Luxor: Amun Rising.

## Trivia

* In Luxor 3 and QFTA, wild balls are technically a 10th color since it is defined as Wild on flavors.txt file but never used for spawning on the path.
	+ However, if the level only spawn wild spheres on the path, it break the shooter, making this level unbeatable unless it is either Survival mode (especially with very short timer) or Puzzle mode (any balls including fireballs and lightnings on the queue). This is because wild spheres appearing on the path don't appear on the shooter at least without getting a Wild power-up.
* In Luxor 3 and Luxor Evolved, the Match Highlighter powerup highlights wild spheres with white outline even if it doesn't match.
36 cm/45 41st Year Type gun

The **Vickers 14 inch 45 caliber gun** was designed and built by Vickers and initially installed on the battlecruiser which it was building for the Imperial Japanese Navy. Guns similar to this Vickers' design were also later built in Japan to arm Kongōs sister ships and subsequent Japanese-constructed "super-dreadnoughts" which were all built in Japan. Japanese-built versions of the guns were designated 14 inch 41st Year Type, and from 1917 when the Navy went metric they were redesignated 36 cm 41st Year Type.

Vickers 14 inch/45 naval gun
Opening of the Mouth Ceremony

* Luxor AR
* Luxor AR HD

**Opening of the Mouth Ceremony** is the 11th map in *Luxor: Amun Rising* and *Luxor Amun Rising HD*. It also appears in *The Wrath of Set*.

## Design

The design of the map in *Luxor AR* features a black background with a navy-blue path with yellow hieroglyphics on the path. On the left-hand side of the map there is a hawk with white feathers and a human head carrying a shen ring. There is also a man holding a staff, and wearing a red, white, blue, and yellow garment. The center of the map features a man trying to perform a ritual on a mummy, and they are in between two columns of hieroglyphs. The right-side of the map features a mummy chasing a man whilst throwing the stick used in the ritual at him, and they are next to another column of hieroglyphs. There are also two women in blue dresses with a yellow ribbon on the dresses, and they seem to be praying. The bottom of the map has a row of black ankhs and there are many columns and rows of hieroglyphics around the map's path.

The design of the map in *Luxor AR HD* now has a light gray background and silver colored path, with the hieroglyphics on the path are now golden. All columns and rows of hieroglyphs are now gone, and so are the row of ankhs at the bottom. The right-hand and left-hand sides now have a green emerald. The part of the map with the man doing a ritual on the mummy now replaces the three hieroglyphs with three golden symbols that resemble the number eight. The center of the map replaces the two columns of hieroglyphics with a golden ankh and green emerald.

## Difficulty Analysis

This level is one of the harder ones, as there are four vertical lines at the start, taking up about 35-40% of the total path. There are also many vertical sections in the rest of the path, and the danger zone is a short one. One tip for this map is to use Lightning Ball at the beginning of the path and any vertical parts of the path, as it will help to destroy the lines of spheres in order to avoid being overwhelmed, especially on higher difficulties.

## Appearances

***Luxor: Amun Rising and Luxor: Amun Rising HD***

* Stage 3-2
* Stage 6-2
* Stage 9-2
* Stage 12-2
* Stage 3-1 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 19-2
Z-0001332536893 (Tenchi Muyo)

Nom: Z-0001332536893, Z.

Origine: Tenchi Muyo.

Classe: Alien.

Niveau de Menace: Quantum (il existe en dehors de la quatrième dimension multiverse)

Pouvoirs et capacités: manipulation de l'onde choc, manipulation conceptuelle incluant attaque et défense conceptuelle, invulnérable, absorbtion des attaques, manipulation de la matière, manipulation de l'énergie, télékinesie, manipulation des dimensions, manipulation de l'espace, résistence (manipulation de l'espace-temps, réalité).

Niveau de destruction: High Multiverse lvl (il existe en dehors de la quatrième dimension multiverse).

Vitesse: au moins massivement plus rapide que la lumière (au début de Tenchi Muyo Ryo Ohki il a parcouru rapidement l'univers), incalculable (puisqu'il existe en dehors de la 4D multiverse donc il est en dehors de l'espace-temps).

Durabilité: High Multiverse lvl.
Oasis of the West

* Luxor AR
* Luxor AR HD

**Oasis of the West** is the 17th map in *Luxor: Amun Rising* and *Luxor Amun Rising HD*. It also appears in *The Wrath of Set.*

## Design

The design of the map in *Luxor AR* features a green background and blue path, most of the path being inside of the oasis waters. The blue of the path represents the water, and the edge of the path is a light tan, which represents the sand, and the green background represents grass. On the left-hand side of the map there is a man on a boat with a net trying to catch fish, a brown dog, and two fish that aren't trapped in the net. The center of the map has a crocodile, two fish caught in a net, and two white birds. The right-hand side of the path has a woman in a red dress and a woman in a cyan dress who seem to be talking, two monkeys, and a papyrus plant. The bottom of the map features wave like squiggly lines. There are any purple, blue, and yellow flower petals around the map, and the path covers are lily pads. The path can be seen but not too clearly.

The design of the map in *Luxor AR HD* now has a more clear path, and the green part of the map now has shrubs and rocks scattered everywhere. The flower petals and squiggly lines are gone, and the lily pads are more realistic. The sand part that is around the path is more noticeable than in the original game.

## Difficulty Analysis

This map is one of the easiest maps in the game, as the path is quite long and if the player does get to the danger zone, it's very long, so it's hard for the player to lose. The level can be more difficult on difficulties such as Challenge of Horus, due to less like-colored sphere groups, but these can usually be eliminated before the player reaches the pyramid. Although there are vertical sections of the map, they are curved so hitting spheres is still possible. Overall, this level can usually be beat easily and often isn't hard.

## Appearances

***Luxor: Amun Rising and Luxor: Amun Rising HD***

* Stage 5-6
* Stage 8-6
* Stage 11-6
* Stage 13-2
* Stage 4-2 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 12-7
* Stage 17-4
Path of the Golden Goddess

* Luxor
* Luxor HD

**Path of the Golden Goddess** is the 12th map in in *Luxor* and *Luxor HD*. It also appears in *Luxor: The Wrath of Set.*

## Design

The design of the map in *Luxor* has a gold brick background and gold path, as the name suggests. On the right-hand side of the map, there is a gold star and a woman wearing a blue and gold dress and a gold crown. In the center is a golden ankh. On the left-hand side is a golden Eye of Horus hieroglyphic. At the bottom of the map includes a row of knots of Isis, with a black symbol in the middle.

The design of the map in *Luxor HD* is almost the same, except a few changes. The background is now a silver brick color, and the woman is also made of brick. The star is now replaced with an emerald uraeus and there is another uraeus on the right-hand side of the map. The black symbol in the center of the knots of Isis is now a green flower, and there are pots on the sides of the map.

## Difficulty Analysis

This map is considered to be difficult as the map is very short, and the part near the danger zone is very short and most of it is vertical, making aiming at and eliminating the spheres hard. There is a long vertical section on the right-hand side of the map, which also makes it tough to eliminate the spheres.

## Appearances

***Luxor and Luxor HD***

* Stage 3-3
* Stage 6-3
* Stage 9-3
* Stage 12-3
* Stage 3-2 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 13-7
* Stage 19-4
Luxor Adventures

Game loading screen.

**Luxor Adventures** is another Luxor series spin-off game made by MumboJumbo Games for PC. This game mostly focused on a hidden object gameplay, and a decent amount of different puzzle types.

## Objective

*NOTE: These text is copied straight from the help section in-game*

An archeological team searches for the Stairway to Heaven of Osiris, believed to be an ancient portal to anywhere in time. An unexpected treachery turns to disaster as the portal is crossed, causing the Court of Osiris to be sucked in. The unstable portal fills places in the past with objects from future times and places.

Now the team must prevent Osiris from passing judgment on mankind by returning with the members of the Court so they may put responsibility back on the true villian. While seeking out the Court of Osiris, misplaced objects are collected before geniuses from the past reverse engineer their way to a new future that never evolves a place for us.

## Gallery

Main menuHidden object sectionFind the differences section1st Artifact
## Trivia

* Some sound effect assets is from **7 wonders**, another games series from MumboJumbo.
Navigating the Cataracts

* Luxor
* Luxor HD

**Navigating the Cataracts** is the 22nd map in *Luxor* and *Luxor HD*. It also appears in *Luxor: The Wrath of Set.*

## Design

The design of the map in *Luxor* features a gray brick background, and the path is blue as it represents the water. On the left-hand side of the map has a man on a boat, a man sinking, and a man on a tire. The center of the map has two men on brown, green and red boats. The right-hand side of the map has a man on a tire, a man on a boat, and a man sinking from his boat. The bottom of the map has three fish, one green and yellow, one yellow and blue, and one red and yellow, with zigzag symbols in between them.

The design of the map in *Luxor HD* is almost the same, except the brick background s now more defined and noticeable, as the bricks are larger, and there are lighting changes. There are now light brown pots scattered around the map, and the path now has a gray outline.

## Difficulty Analysis

The map is one of the easier maps, especially in *Luxor HD*, as the spheres move slowly and the horizontal paths allow for easier access to spheres. Even in Expert mode and Challenge of Horus the spheres don't move fast. The level can be tricky though as there are usually not many like colored sphere groups. Even though the paths and danger zones are short, the spheres can usually be eliminated before they reach the pyramid.

## Appearances

***Luxor and Luxor HD***

* Stage 10-7
* Stage 13-7
* Stage 5-2 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 19-3
Slow

**Slow** is a Power-up first introduced in Luxor, and become one of many staple Power-up in Luxor Games Series.

## Appearance & Usage

This Power-up image is a yellow serpent with a yellow glow. When activated, all the spheres trains will be slow down for a short moment, giving you few more seconds to make your move. This Power-up can override Stop and Reverse, and vice versa.
Luxor HD

> *For the original PC version of this game, see Luxor.*
>
>

Android ver. loading screen.

Luxor HD is the remake of the original Luxor game, available for the PC, iOS, Android and 3DS.

## Diffrence Between the Original

* Added 11 Achievements/Badges.
* Added the Aim Assist options, can be set to None (classic Luxor style), Retical (Luxor 2 style), or Beam (like a Speed Shot power-up, but does not shoot faster, thus, it's could confused you when you have Speed Shot).
* Addition of Survival and Practice modes.
* Addition of Challenge of Horus.
* Addition of the option to select Difficulty.
* All the maps have been remade with more details than the original game.
* Set is no longer made obscured in the stage map.
* The game used most of the Luxor 2 assets, including spheres, scarabs, gems, ankh coin and sound effects.
* The game uses Luxor 2 ruleset, such as Bonus Scarab drop Ankh Coins, Accuracy Bonus, etc.

## Gallery

PC ver. menuAndroid ver. menuAndroid ver. 1-1Map of Luxor (Pre-completion)Map of Luxor (Post-completion)Uraeus NefertariLevel Complete screenNepthy's GardenPool of the Lotus BlossomDescent to the UnderworldHathor's Loving EmbraceRa's Journey to the WestFlight of the Sacred IbisKhufu's RevengeScroll of ThothThreading Cleopatra's NeedleInundation of the NilePath of the Golden GoddessImhotep's FollyBarque of the GoddessIn the Shadow of the PyramidsThe Pillar of OsirisOasis of the EastRiddle of the SphinxInner Sanctum of the TempleDen of the HyenasCobraic TwilightNavigating the CataractsDance of the CrocodilesLair of the Jackal GodThe Wrath of SetChallenge of HorusVictory Screen
## Trivia

* During the level in the android version, the left and right edges of the level have a deadzone, thus you cannot shoot spheres at the deadzone, or collect Treasures or Power-ups if it fall to the very edges of the screen.
* There is 1 achivement icon in the game data file, named badge\_09, that doesn't appear in the achivements/badges page.
* You can activate the Cheats by going to the options, then holding the Page Up and Page Down keys at the same time until the prompt appears.
Luxor (WorldWinner)

Loading screen

**Luxor (WorldWinner)** is a game available on WorldWinner website, based on the original Luxor/Luxor: Amun Rising. It's usually ran on flash player, but since adobe discontinued flash player in 2020, it is now ran on html5.

## Gameplay

The rules is generally the same, except only 6 spheres chains will spawned per level, and you only have 5 minutes to clear all 6 chains. The game end when you complete all 6 chains, spheres reached your pyramid, or ran out of time.

## Levels

Luxor on WorldWinner featured 41 levels, all of them have the same layout as the original PC version of the game.

*Please ignore this levels table until all 41 levels has been revealed.*

Confirmed Level (in alphabetical order):

2. Anubis Aegyptus : ***Luxor: Amun Rising***
3. Barque of the Goddess: ***Luxor***
4. Bastion of the Cat Goddess : ***Luxor: Amun Rising***
5. Cobraic Twilight : ***Luxor***
6. Den of the Hyenas : ***Luxor***
7. Descent to the Underworld : ***Luxor***
8. Festival of Jubilee : ***Luxor: Amun Rising***
9. Grand Gallery : ***Luxor: Amun Rising***
10. Imhotep's Folly: ***Luxor***
11. In the Shadow of the Pyramids : ***Luxor***
12. Lair of the Jackal God : ***Luxor***
13. Nepthy's Garden: ***Luxor***
14. Pharaoh's War Crown : ***Luxor: Amun Rising***
15. Pool of the Lotus Blossom: ***Luxor***
16. Queen of Denial : ***Luxor: Amun Rising***
17. Scroll of Thoth: ***Luxor***
18. The Treasure City of Rameses: ***Luxor: Amun Rising***
19. Uraeus Nefertari : ***Luxor***

## Gallery

Main menuPool of the Lotus BlossomFestival of JubileeFinal Score (from Festival of Jubilee)
## Trivia

* In the early version of this game, it use the Luxor/Luxor: Amun Rising graphic. In the newer version, it now use Luxor 2 Scarab and Spheres set, and most likely a vertically flipped of Luxor HD score HUD.
* This game physics is much different from the original Luxor/Luxor: Amun Rising.
* The stage theme in this game come from Luxor: Amun Rising.
Reign of the Heretic King

* Luxor AR
* Luxor AR HD

**Reign of the Heretic King** is the 23rd map in *Luxor: Amun Rising* and *Luxor Amun Rising HD*. It also appears in *The Wrath of Set*.

## Design

The design of the map in *Luxor AR* has a tan background with hieroglyphics on it, and a blue-and-dark yellow striped path. The left-hand side of the path has a U+13193,𓆓, hieroglyph colored in red, with a red circle next to it. There is also a red sickle hieroglyph. There is a man in between the circle part of the path, and this man is meant to represent the heretic king, and next to him are five yellow arms of varying lengths pointing towards him. These hands represent the rays of Aten, and the king is meant to be praying to them. The center of the map features a yellow base with four yellow cobras on it, and the cobras are pointing to the right, and under the base, there is a golden-yellow circle with a green cobra with red eyes pointing to the player's direction. This circle is where the path intersects into itself. Under the green cobra is a yellow base with four yellow cobras on it, almost similar to the one above the green cobra, except in this one, the cobras are pointing to the left. The right-hand side of the map features an upside-down red ankh where the beginning of the map makes a small circle around itself. This upside-down ankh is meant to represent heresy. There is also the head of the heretic king, and above the king are three alien-like people wearing tan and beige garments, with their arms extended. The bottom of the map features a circle with a base with four yellow cobras on it that are pointing to the right. The circle has fourteen arms sticking out of it, all of them of varying lengths.

The design of the map in *Luxor AR HD* now features a dark tan brick background, an olive green and dark olive-green striped path, and the hieroglyphics in the background are gone. On the left-hand side of the map, the two red hieroglyphs are gone, and the arms pointing towards the king are now golden. The center of the map has the bases with the cobras on them now golden, and the green cobra in the circle now has a white crystal on its head. The circle with the four cobras on the base and fourteen arms sticking out of it at the bottom of the map are also gone. There are also lighting changes, making the map brighter.

## Difficulty Analysis

This map is an easy map and is usually not hard to beat. However, as the path has many curves and vertical segments, it is hard to lay down shots correctly and can make the map more difficult. Although this can cause the player to reach the danger zone if they aren't fast enough or make many mistakes, the danger zone is long and horizontal, allowing the player to get rid of spheres quickly. Lightning Ball can be used on vertical sections to help the player quickly eliminate spheres.

## Appearances

***Luxor: Amun Rising and Luxor: Amun Rising HD***

* Stage 11-8
* Stage 14-3
* Stage 5-3 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 5-2
* Stage 10-2
* Stage 15-2
Walking Like an Egyptian

* Luxor AR
* Luxor AR HD

**Walking Like an Egyptian** is the 2nd map in *Luxor: Amun Rising* and *Luxor Amun Rising HD*. It also appears in *The Wrath of Set*.

## Design

The design of the map in *Luxor AR* features a desert sand background with red footprints as the path. On the left-hand side of the map is a brown dog and white bird, with two stars. In the center of the map is a man doing the "Egyptian" walk with a star at the top. At the right-hand side of the map are a brown dog, white bird, and three stars. At the bottom of the map are four women who appear to be singing and making music, so they could be in a band. There are many hieroglyphics around the map.

The design of the map in *Luxor AR HD* now has many stones around the map, the footprints outlining the path are gone, and there are now many plants around the map.

## Difficulty Analysis

Despite being the second map, the map can be very difficult as it's a short map, which causes the spheres to get to the pyramid quicker, and as there are usually not many like colored sphere groups, except in the beginning stages, it becomes easy to get to the danger zone. If the player is not quick or careful, they can quickly lose, especially on Challenge of Horus. Power ups, like Lightning Bolt and Scorpion, can help make playing the map easier.

## Appearances

***Luxor: Amun Rising and Luxor: Amun Rising HD***

* Stage 1-2
* Stage 4-2
* Stage 7-2
* Stage 10-2
* Stage 1-2 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 1-4
* Stage 6-4
* Stage 11-4
* Stage 16-4
Urd (Ah! My Goddess)

Nom: Urd.

Origine: Ah! My Goddess.

Classe: Déesse.

Niveau de menace: Quasar possiblement Big Bang (si elle utilise pas sa pleine puissance en étant dans sa vraie forme), Quantum (elle est au moins 10D, comparable à Belldandy).

Pouvoirs et capacités: Manipulation de la probabilité, manipulation de la réalité, manipulation de la gravité, manipulation des dimensions élevé, voyage dans les dimensions, manipulation des atomes, manipulation du temps, manipulation de la lumière.

Niveau de destruction: Galaxie lvl+ (en étant en mode sceller), plus élevé (si elle utilise une toute petite partie de sa puissance en étant dans sa vraie forme), Megaverselle+ (comparable à Belldandy).

Vitesse: Hypersonique+ plus rapide que la lumière en réaction et attaque, incalculable (comparable à Belldandy).

Durabilité: Galaxie lvl+ (en étant en mode sceller), plus élevé, Megaverselle+ (comparable à Belldandy).
Wrath of Ra

**Wrath of Ra** is the 24th map in *Luxor 2 (Mobile).*

## Design

The design of the map features several wide, narrow pools, two gardens with white flowers, and a palm tree, all on top of stony, brick ground. As the scarab moves, so does the shadow of the palm tree.

## Difficulty Analysis

Despite being the last level before the final level, this map is easier than most in the game, and trails of spheres can usually be quickly eliminated. This is mostly due to the long horizontal paths near the beginning and middle of the map, making it easier to target spheres.

## Appearances

***Luxor 2 (Mobile)***

* Stage 6-4
Valley of the Queens

**Valley of the Queens** is the 5th map in *Luxor 2*, *Luxor 2 HD*, and *Luxor: Pharaoh's Challenge*.

## Difficulty Analysis

Valley of the Queens is considered one of the hardest maps in the game due to its path design, which has a similar danger zone to the previous map, Wallow of the Hippo God. The main difference is that most of the danger zone is in a vertical path rather than blocked off by the spawning area. Not only that, the majority of the map consists of long vertical segments that will be rather futile to aim regular spheres at. Similarly, Valley of the Queens is rather difficult for an early game map too.

Fire Balls and Color Clouds should be used on tight junctions and bends on the paths. Lightning Balls should also be used on the most vertical parts of the path.

In later levels, sphere groups have less like-colored groups, making speed even more important.

***Luxor 2* and *Luxor 2 HD***
* Stage 2-1
* Stage 5-1
* Stage 8-1
* Stage 11-1
* Stage 1-5 (Challenge of Horus)

*Luxor: Pharaoh's Challenge*
* Stage 2-1
* Stage 5-1
* Stage 8-1
* Stage 11-1
Ankh Coin

**Ankh Coin** (or **Heart Fragments** in Luxor Evolved) is a recurring bonus that appear in many Luxor games, it usually worth **250 points** when you collect them, when you have 30 Ankh Coins, you gain an extra life. In the game where they removed lives systems (such as Luxor 3 and Quest for the Afterlife) they became the currency that you can spend to upgrade your power-up, buy new Spheres Shooter, or a new sphere set.

## Gallery

Luxor 1/Amun RisingAll the frame of ankh coin in Luxor 1/Amun RisingLuxor 2/5th PassageAll the frame of ankh coin in Luxor 2/5th Passage
Wilhelm Ehrenburg

Nom: Wilhelm Ehrenburg.

Origine: Kami Sama Series (Dies Irae et Kajiri Kamui Kagura).

Classe: Dieu Gudou.

Niveau de Menace: Tiger| Omega.

Pouvoirs et capacités: manipulation du sang, manipulation de l'espace-temps, manipulation de la réalité, manipulation de la matière, peut ignorer la force de ses ennemis, manipulation des concepts incluant attaque/défense/dommage/résistanxe conceptuelle, immortalité, manipulation de la non-existence, manipulation de la causalité incluant l'Acausalité, super force, super vitesse.

Niveau de Destruction: Building lvl+, il ne tient pas compte de la force d'un certain nombre de façons| Hyperverse lvl+.

Vitesse: Supersonique| Incalculable (en mode Briah).

Durabilité: Building lvl| Hyperverse lvl+ (le fait qu'il transcende la vie et la mort il est compliqué à le tué)
Threading Cleopatra's Needle

* Luxor
* Luxor HD

**Threading Cleopatra's Needle** is the 10th map in *Luxor* and *Luxor HD*. It also appears in *Luxor: The Wrath of Set.*

## Design

The design of the map in *Luxor* features a stone gray background, with three women in red dresses kneeling. In the center of the map is a large green snake with a yellow head, which is probably a reference to how Cleopatra died. At the bottom of the map there are servants fanning Cleopatra, who is laying on a platform. The path is gray.

The design of the map in *Luxor HD* is the same as in *Luxor*, except that the background is a sandy color, the path is now green, and there are pillars on the sides of the map with three figures on them.

## Difficulty Analysis

This map is a longer map, with not many vertical parts to it, making it much easier than other maps. The ending part is a long horizontal path that allows for easy access to eliminating spheres, especially on harder modes such as Expert and Challenge of Horus, it also buys the player some time when in danger as the end part is long. Using a Lightning Bolt when a new line of spheres is coming can eliminate all of them quickly as the path starts at the top of the map.

## Appearances

***Luxor and Luxor HD***

* Stage 3-1
* Stage 6-1
* Stage 9-1
* Stage 12-1
* Stage 2-5 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 3-5
* Stage 8-5
* Stage 13-5
Inner Sanctum of the Temple

* Luxor
* Luxor HD

**Inner Sanctum of the Temple** is the 19th map in *Luxor* and *Luxor HD*. It also appears in *Luxor: The Wrath of Set.*

## Design

The design of the map in *Luxor* features a light gray background. There are four women kneeling at the top of the map, and a row of bulls at the bottom. In the center of the map is a green and yellow coat of arms. At the right and left of the map is a man in a blue, yellow, red and white garment holding a staff.

The design of the map in *Luxor HD* is almost the same, except it now has a brick background, and there are two extra women and bulls. There is also now a cover at the part of the path blocking the danger zone.

## Difficulty Analysis

The map is not necessarily a hard one, however if the spheres reach the danger zone, especially when a new line of spheres appear, the map can be very difficult and hard to deal with. The map is much harder on the original *Luxor* as it can be difficult to eliminate spheres as the danger zone is covered by a part of the path, and a new line of spheres can easily block the ones at the danger zone. However, the map is usually not difficult when the spheres can be eliminated before it reaches the end part of the danger zone.

The map has been made somewhat easier in *Luxor HD* by covering the path to the danger zone. This allows lines of spheres that are nearing the pyramid to be cleared off much more efficiently.

## Appearances

***Luxor and Luxor HD***

* Stage 7-6
* Stage 10-6
* Stage 13-4
* Stage 4-4 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 14-8
* Stage 18-2
Arma Megiddo

* Luxor AR
* Luxor AR HD

**Arma Megiddo** is the final (25th) map in *Luxor: Amun Rising* and *Luxor Amun Rising HD*. It also appears in *The Wrath of Set*.

## Design

The design of the map in *Luxor AR* features a dirt background and two dirt paths, one of them being a light brown color and the other being a reddish-brown color. The map itself is meant to represent a war between Egypt and another nation. The left-hand side of the map has two soldiers in red clothing, ready to throw a spear. There are two soldiers in red and white clothes holding a sickle in one hand and a brown shield in the other. There is a soldier riding a carriage-drawn horse and holding a bow-and-arrow, and the soldier and horse are adorned in red clothes and fabrics. The center features a golden plaque that shows three men in red clothes at the top of a golden brick castle, and they seem to be defending it as they shoot arrows from their bow-and-arrows. There are six hieroglyphics around the castle. The right-hand side of the map has the same soldiers as the one on the left-hand side: two spear-bearing soldiers, two sickle-and-shield-holding soldiers, and one carriage-riding soldier. However, these soldiers are wearing blue clothes instead of red. These soldiers most likely represent the Hyksos, as the same soldiers were seen in Invasion of the Hyksos. The red soldiers most likely represent Egypt. The bottom of the map features a row of sickle-bearing soldiers and spear-holding soldiers in that pattern. The ones on the left side are red and the ones on the right side are blue. The two path coverings next to the center plaque are gold circles with a soldier depicted on them.

The design of the map in *Luxor AR HD* has a polished brick-red dirt background, with the dirt not being as noticeable as in *Luxor AR,* and there are more colors in the dirt than in the original game. The colors of the paths are the same, however are switched from what they were in the original. In the center, the plaque is now brick-red and the castle is brown instead of golden, and the hieroglyphics are gone. The two path coverings next to the plaque are now brick-red colors, but the soldiers on them are still there.

## Difficulty Analysis

As with most final levels, this level is very difficult due to the many path covers. However, the path is mainly vertical, making the level much harder than most other final levels as it is hard to lay shots down correctly. The paths themselves also aren't very long, making it very easy to reach the danger zone. The danger zones also are very short, so if the player has many non like-colored sphere groups at the danger zone, especially on both paths, this can lead to a loss. One tip for the player is to use Lightning Ball on the beginning of either path as a new sphere group is approaching, as it will wipe out all of them instantly. The player should also use Lightning Ball on any vertical sections to eliminate any spheres there.

## Appearances

***Luxor: Amun RIsing and Luxor: Amun Rising HD***

* Stage 14-5
* Stage 5-5 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 20-4
Luxor 2 (Mobile)

> *If you are looking for the PC version of the game, see Luxor 2, if you are looking for the HD remake, see Luxor 2 HD.*
>
>

### Release Date

2008

Luxor 2 (Mobile) is a game and part of the Luxor game series. It is the Java version of Luxor 2, as this operating system was used on smartphones that were still prevalent at the time of the game´s release. Like other Luxor games, it maintains an Egyptian theme and the main point of the game is to remove spheres on a set track by exploding groups of three or more spheres. The game is available on Java.

## Power-ups

All power-ups are the same as the original Luxor game with the exception of Daggers and Net, and Lightning has been altered slightly.

* **Daggers**: Replaces the two slots for the shooter with 10 daggers. Also present during bonus stages.
* **Net**: Spawns a field that collects power-ups, gems, and coins for a short time.
* **Lightning**: Unlike in other games where the lightning bolt affects one place, this time you can move your scarab from side to side to eliminate any spheres in the lightning´s path.

## Stages

There are 25 levels divided in 6 stages, with 5 bonus levels on the first 5 stages. There are 3 ¨destinations¨ in the game. Stages 1 and 2 include the river, stages 3 and 4 are desert, and stages 5 and 6 are fertile areas. Unlike other games in the series, none of the levels repeat, and there are no levels with two paths.

### Stage 1

* 1-1: Root of Nile
* 1-2: Way of Osiris
* 1-3: Path of Horus
* 1-4: Flowing Geb
* 1-5: Bonus level

### Stage 2

* 2-1: Ablution
* 2-2: Sanctuary
* 2-3: River of Life
* 2-4: Hathor Stream
* 2-5: Bonus level

### Stage 3

* 3-1: Rising Atum
* 3-2: Jackal´s Road
* 3-3: Ancient Winds
* 3-4: Way of Anubis
* 3-5: Bonus level

### Stage 4

* 4-1: Sands of Time
* 4-2: Set´s Kingdom
* 4-3: The Caravan
* 4-4: Lair of Isis
* 4-5: Bonus level

### Stage 5

* 5-1: Garden of Sun
* 5-2: Garden of Day
* 5-3: Beneath Giza
* 5-4: Pharaoh Dreams
* 5-5: Bonus level

### Stage 6

* 6-1: Sarcophagus
* 6-2: Reveries
* 6-3: Osiris Tree
* 6-4: Wrath of Ra
* 6-5: Scarab Temple

## Trivia

* This and Luxor (Mobile) are the only games in the Luxor series to not have a map with two paths.
* This and Luxor (Mobile) are the only games in the Luxor series where maps only appear once in the game.
* At some point in the game, the Shooter will suffer from "control drift", which will make the Shooter constantly move in one direction until you press that corresponding direction.
* After beating the game, you have 10 seconds multiply by the number of lives you currently have, to collect as many Gems and Ankh Coins as possible, these Gems and Ankh Coins will count toward the final score.
Game Strategy

*This page is dedicated for games tips and strategy that can be used in most of the official Luxor Games Series (not spin-off, fan games, or hacks), feel free to shared any tips that can help other players.*

* Build a chain of spheres up a bit, so that you can created Combos or Chains much easier.
* Collect as many Ankh Coins as you can, it's served as a only means of gaining an Extra Life.
* Collect as many Treasures as you can, unless you don't care about the high score.
* Don't leave one color in your Shooter for too long, it will hinder your potential matches.
* Get more distance bonus by destroying the last segment as furthest from the pyramid as possible.
* Some Power-up is more useful than other, think about your strategy about it.
* You can switch Sphere by using the Right Mouse Button.