recursal/Fanatic-Fandom huggingface dataset:
Battle of Dragon Temple

## Combatants

Ntungia
Maera

## Commanders

Ramsay
Mormont

## Casualties

Less than 200
700 with many being captured.

## Lead up

In the preceding events Maera had beaten Kamigawa in a single battle and had set up in The Dragon Temple. However King Willem of Ntungia had beaten their army invading them, He captured Mormont’s wife and raped her; however Mormont hired assassins to kill Him and bring his wife back. This succeeded and resulted in Ramsay marching on the Temple.

## Battle

Realizing they were trapped Mormont withdrew thousands of his troops through a secret path out of the Temple, leaving only a few men for Ramsay to kill.

## Aftermath

Ramsay advanced into the valley known as the Greenhorn in which he successfully beat the Maeran army and laid waste to them.
Deer Tracks

Deer Tracks is an online multiplayer racing game released on March 21, 2004 on ATBW Blog and Steam with physical ports of the game being released onto the PS2 and Xbox on December 21, 2004. The game was also released on the PS3 and Xbox 360 on December 15, 2006. It is the first game on ATBW Blog to have online voice chat to communicate with other players. Online support for the Xbox ended on April 15, 2010 when Xbox Live was discontinued for the original Xbox, meanwhile support for the PS2, PS3, and Xbox 360 ended on March 29, 2015, though it is still possible to play single player mode on these platforms. Only the ATBW Blog and Steam versions are still online.
Block Bar

**Block Bar** is a restaurant in Adventures Of Artie Gray Edition located in the downstairs floor of Freakout's castle and is where Grabbers, Streaks, Cowdrills, and his other minions hang out and drink kerosene. A cutscene appears in the game where Artie opens a door to the restaurant and sees many bots hanging out there with a streak working as a waiter bringing kerosene alongside aluminum or steel, with bolts and nuts as a side.

In order for the game to maintain an "E for Everyone" rating, the kerosene was labeled "Grabosene," which references grabbers in the game series
King Whale Kutout

**King Whale Kutout** is a boss in the 2001 game Adventures Of Artie Blue Edition. It is the last boss before going on to the final boss and is controlled by two privates. During the battle, a swordfender will appear, which the player will need to bump into to get health if he gets hit. **King Whale Kutout** is the hardest boss of all as he shoots a blue laser and mini rockets towards the player. Both Artie and the Leader Deer are needed in order to have this boss defeated. After defeating, the privates run away from the scene and the player can proceed to the next and final world of the game.
List Of Songs Used In The Series

This page contains a list of songs that are featured in mostly the games but some were used in the show and movies. This page contains a list organized to show users what songs were made for the games and shows.

## Adventures Of Artie: The Mission Of Calligraphic Bravery

* Troublesome Grabbers (Song is entirely the same pitch and tempo, though other versions for specific game consoles the instruments used may sound different).
* Deer Prize (This song plays when Artie gets his prize).
Grabber

**Grabbers** are one of Freakout's minions. They are metallic and made of steel and are designed to hold weight that Freakout's other minions cannot. Freakout makes at least 500 of these enemies in his factory each day to stop and eventually end the life of the Calligraphy Deer population, and it is up to Artie to stop him from doing so. They appear in both Adventures Of Artie (2001 - 2003), and Calligraphy Racers (2004 - 2007), as well as all of the video games that are part of the Calligraphy Deer series. They first appeared in the titular game as common enemies and have appeared in every game since.

Grabbers though are easy to kill, as they can be killed just by simply stomping on them in the game, or using Artie's Trident. The only exception is Armored Grabbers, which are just normal grabbers, but with armor to protect themselves from stomping. Those have Titanium Helmets with two antennas on top creating an arc, which is very dangerous and can take health from the character if touched, making them undefeatable by stomping on them. They can still be killed using Artie's Trident, however.

## Appearance

Grabbers are metallic and made of steel, and have only one small wheel for a foot and leg (apparently). They have rectangular heads and an antenna on the top of their heads and an exhaust port for a tail. Each one has different color LED's on them as well, the colors are red, yellow, green, and blue, and all colors can be found throughout the levels of the game. Even their pants are colored as well, which match the color of the LED on top of their antennas. In Artie: The Mission Of Calligraphic Bravery, an intro in the game features Freakout landing his metallic airship onto King Whale's bridge and starts releasing over several hundred numerous Grabbers to steal vital resources the Calligraphy Deer Colony need in order to keep their colony living strong. Freakout then freezes all of the deer in the area, and this leaves Artie, who avoided the incident, to go after him and retrieve the stolen resources as well as save his four-legged friends. In Deer Tracks, they appear in certain race tracks, and if hit, would cause the deer to tumble over and potentially be behind all other racers, all four colors appear in this game, just like some of the other ones. They otherwise do nothing in that game. They also appeared in the 2003 movie Artie Vs. Freakout, in which Artie, who hides near King Whale's Castle during a stormy night, defends himself from these grabbers which tried to attack him on his way to stop Freakout. And all four colors as well as armored ones, appeared in both shows, Adventures Of Artie, and Calligraphy Racers. In addition, the armored grabbers' helmets matched the colors of their pants and their LED light on their antenna. This was supposedly to match their color.

### Prototype Game

In a prototype trailer of the first game, grabbers had a red colored mouth and their top antennas did not have rings around them. Their pants were also grey, and they did not have an exhaust port like their final counterparts did.
Standard Deer

Standard Deer or Basic Deer are the average deer of the calligraphy deer game. They do not have any special kinds of abilities in the series and are a starter class. Because they are your first type of running deer, you get them by default. You unlock other types as you progress in the game and complete levels.
Deer Tracks Racing

**Deer Tracks Racing** is a 2004 online multiplayer racing game based on the Calligraphy Deer series. In this game players must race at least 10 laps in each track and the player who wins 1st place for all of them done gets a special prize, but only if they win gold medals for every track they complete. Players unlock deer as they earn more deerlons, which is a currency throughout most of the calligraphy deer franchise. Players always start out with Standard Deer for the time they start the game, and continue to unlock more deer until they unlock them all. Each player earns a decent amount of deerlons when they complete a track, and players can choose to join different servers and defeat players in that server.
Brass Deer

Brass deer are the fifth deer you obtain. They run exactly the same speed as Bronze Deer. They can run fast and have faster acceleration timing than lower class deer in the game. While lower classes can take up to 2 seconds for them to hit their top speed, brass deer only take 1 second to accelerate. They also are even tougher than Aluminum Deer, Copper Deer, and even bronze ones. This is why people buy them since they're better and still cheaper to buy in the game.
Piano Battle

The **Piano Battle** is a stage in the 2006 video game Calligraphy Deer Paradise. It is the 10th stage of the game where Artie, who tries to go to Moose Island, is stopped by Freakout, a villain in the series, who wants to battle him playing a piano, and that he would let him pass through only if he did the piano battle, so Artie agrees to join the battle. If Artie played better than freakout and wins, he will become shocked in his skills and let Artie pass. However, if Artie looses at it, the Freakout shames him and denies access to pass through. If he fails, then the player will have two options, to either retry (the player can always do this if s/he fails), or quit it for good. The player if s/he quite can go another shot if s/he changes their mind, even shortly after accidentally pressing quit.

## The Song

Freakout, in his castle, has two pianos out, and starts the game. Keep in mind of the pattern when playing, is D# A# D# A# D# A# D# A# C# G# C# G# C# G# C# G# C# G# C# G# C# G# C# G# D# A# D# A# D# A# D# A#, and this will repeat over and eventually get faster. If Artie stays on pace with Freakout, then he will keep playing at those notes. However, if Artie loses pace, then the notes will ger significantly lower, at D A D A D A D A C G C G C G C G C G C G C G C G D A D A D A D A for example, and if it will continue to get lower until he gets back on pace, and then it will dramatically rise back up again to normal and the song will be normal. All the 32 notes are repeated 8 times in the game. However, Artie needs to be able to stay exactly at the same pace as his opponent, Freakout, in order to win the battle and be able to pass through his castle to moose island, since it is the only way he can get there.

Additionally, there are also four types of statuses during the battle, and Artie must stay at the top of it to actually win and eventually defeat Freakout.

### Rockin

At this meter Artie is fully on pace with the song during the piano battle and has a good chance of winning the competition. All of the notes will stay exactly as is in this meter.

### Good

At this meter Artie is nearly on pace with the song during the piano battle and has a good chance of winning the competition. All of the notes will stay nearly as is in this meter.

### Fair

At this meter Artie is somewhat on pace, but not enough for him to win the battle. Artie somewhat has a possible chance of winning the competition, and some of the notes may move to a lower note.

### Poor

At this meter Artie is not on pace with the song and has a good chance of losing the piano battle. The notes will fall down to lower notes and this will continue until they are at their lowest and the battle being over.
Freakout's face expressions change as the meter changes. It is the player's job in the game that Artie makes the right notes and that he stays in pace. Otherwise, he will not be able to pass through and get to moose island.
Leuffschlatt

Fur die Kaiser

The Great War

Franco-German War

Egyptian War

Schnwald Civil War

Greco-American War

The North Sea War

Colonial Invasions

Quarterdisk

Cifu

The Leuffschlatt (Leufschlattensz Heers) is a Schnwaldian military organization, mainly focused on the Air Force. The Leuffschlatt was created by Skystrike17, On Schnwald in July 16, it included the likes of Firuleti, palmu, phoenix323, philippito, bigdaddy123, quarterdisk, insanevladi, phoenix98 (formerly), Black carbon (formerly), CIFU, Ghost, Kwl, Kivato, Havard (Kicked), PxlNoob, KiwehBird and Vadokim.

## Foundation

The Leuffschlatt was created in July 16, in a conference in Schnwald, signed by Skystrike17 and Firuleti moments before the greek's invasions on Schnwald. Schnwald had been producing top tier planes, and they were used in the fight of Polikonos, against greek invaders, After the success of the war, the leuffschlatt was feared and a lot of germans voluntereed. In fact it would serve as a backup to berlin in The Berlin-American War of Early July 17.

## The Great War

The Great war that streched from July 18 to July 27 saw massive new influx on technology, but none compared to the mighty Leuffschlatt. It first served as a infantry division in the failed american invasion of Europe. But re-organized in Schnwald and in July 19, raided the towns of: Minneapolis, New York, Manhattan, Houston, Brooklyn etc. Destroying the american spirit. They bombed and shell shocked a lot of americans and manage to Siege Brooklyn in July 20, Allowing the major european divisions to escape back to europe. Black Carbon saw the potential it had and funded a lot of money into the division.

### British Front

The leuffschlatt mainly fought in the british front, due to the entry of Britain and colonies to the war in the aid of America, Skystrike send all the leuffschlatt had to bomb the entire british isles, in a massive aeral invasion that killed a lot of people, and tormented them for a long time, the leuffschlatt managed to break the mighty british empire, in a victory that many would say won Europe the war.

### Berlin Front

The leuffschlatt infantry pushed the americans from berlin with help from allies.

## Post-War

Post-war the leuffschlatt became a symbol of pride and power to Schnwald, it became the best aeral division in the world with the most planes in reserve and production, The infantry grew a lot bigger and became europe's first.

## Great Golden Era

The leuffschlatt was the backbone of New kaiser skystrike's golden era of invasions, it created a whole new warfare, Torment Warfare, where they would bomb a country until it surrendered, and helped Germany annex a lot of territory in every continent making it the biggest one.
Bronze Deer

Bronze Deer are the fourth type of deer you obtain in the game. Their ears are slightly more goldish brown than Copper Deer, and are faster but more expensive due to their advantages. For instance, Bronze Deer can jump further distances than lower class deer and also jump higher while being 25% tougher than Copper Deer.
Calligraphy Deer Wiki

**Welcome to the Calligraphy Deer Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Freakout Kutout

**Freakout Kutout** is a boss in the 2001 game Adventures Of Artie Gray Edition. It is the last boss before going on to the final boss and is controlled by two streaks. During the battle, a greyscale grabber will appear, which the player will need to bump into to get health if he gets hit. **Freakout Kutout** is the hardest boss of all as he shoots a blue laser and mini rockets towards the player. Both Artie and the Leader Deer are needed in order to have this boss defeated. After defeating, the streaks run away from the scene and the player can proceed to the next and final world of the game.
GESTIÓN DEL CONOCIMIENTO

La Gestión del Conocimiento (GC) es un concepto y un término que surgió hace aproximadamente dos décadas, aproximadamente en 1990. Podría decirse que significa organizar la información y el conocimiento de una entidad de manera holística, La gestión del conocimiento es el proceso de captura, distribución y uso eficaz del conocimiento.  La gestión del conocimiento es una disciplina que promueve un enfoque integrado para identificar, capturar, evaluar, recuperar y compartir todos los activos de información de una empresa, tales como bases de datos, documentos, políticas, procedimientos, experiencia previamente no capturadas y experiencia individual en trabajadores.   Se constituye en una nueva cultura empresarial, una manera de gestionar las organizaciones que sitúa los recursos humanos como el principal activo y sustenta su poder de competitividad en la capacidad de compartir la información y las experiencias y los **conocimientos** individuales y colectivos.
Lyre

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The **Lyre** is a Musical instrument added in the Music Update. It is based on the Ancient Greek pentatonic scale.

## Obtaining

To obtain a Lyre, first craft a Unstrung Lyre using three lumber and a stick. Next, string the Lyre with any five strings of any type (except Sinew).

## Playing

Similarly to the other instruments, the Lyre uses the five keys F, G, H, J, and B.

The Lyre, unlike the Flute, is played by **muting** the strings. If you hold down F, G, H, and B, the note J will be played.
Drums

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The **Drums** are musical instruments added in the Music Update. There are two types of drums - small and large - and four tunings for each drum.

## Obtaining

For the small drum, craft a bucket with two strings of any kind and a piece of leather. For the large drum, craft a barrel (of any wood) with two strings of any kind and a piece of leather.

## Playing

Left clicking on a drum plays the drum. The large drum produces a lower pitched sound and the small drum a higher pitched one.

Holding exactly 2 sticks will produce a different sound.

Holding the H key will produce a rimshot. This requires you to be holding sticks.

Holding the F key when you *left click* will hit a drum on the left side of the drum.

Holding the G key when you *right click* will hit a drum on the right side of the drum. The F and G key work without sticks.

Holding shift and right clicking will tune the drum to one of four tunings.
Bugle

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The Bugle is an Musical instrument added in the b80.17 Nature Update pre-release.

The Bugle is obtained by putting a Brass Sheet in an anvil to create a tube, and then putting the tube in the anvil with the Horn recipe.

The Bugle is played by holding down one of the F, G, H, or J keys (or none of them), then right clicking.
Modes Names (EXE Buttons Sequel)

Unamused A.K.A Button 2nd A

Bothered A.K.A Button B

Irritated A.K.A Button 2nd B

Sad A.K.A Button 3rd B

Mad A.K.A Button C

Angry A.K.A Button 2nd C

Furious A.K.A Button 3rd C

Enraged A.K.A Button 4th C

Psycho A.K.A Button D

Very Psycho A.K.A Button 2nd D

Super Psycho A.K.A Button 3rd D

Extreme Psycho A.K.A Button 4th D

Mega Psycho A.K.A Button 5th D

Giga Psycho A.K.A Button 6th D

Vyber Psycho A.K.A Button 7th D

Ultimate Psycho A.K.A Button 8th D

Ultramate Psycho A.K.A Button 9th D

Evil A.K.A Button E

Scary A.K.A Button 2nd E

Giga A.K.A Button F

Creepypasta A.K.A Button G
Music Update

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 The **Music Update**, version 0.80.16, added playable Musical instruments - the Lyre, the Drums, and the Flute.

The **Music Update, part 2**, version b0.80.17, added the Blowing Horn, the Bugle, and the Cooch.

## Changelog

```
-Fixed madder and  weld plants not giving and roots

-Added music!

-Added a bone flute, made from a rare drop from chickens and pheasants

-Added drums in two sizes. Can be played with hands or sticks

-Added a lyre, which can play 5 notes in an Ancient Greek pentatonic scale

-Added some flute tabs and a note reference into the jar, for anyone interested.

```
Conch

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 The Conch is a Musical instrument added in the b80.17 Nature Update pre-release.

It is obtained by crafting a seashell in the crafting grid. It can be crafted again to re-obtain the seashell.

The Conch is played by right clicking it, which produces a horn-like noise that can be heard for all players. The pitch cannot be changed.
Smithing Update

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 The **Smithing Update** is a confirmed future update which will change the functionality of smithing. The idea of the Smithing Update is to change the material-limited progression of TFC into a new progression based on skill.

Dunkleosteus has said that the current 1 dimensional line of the anvil will be replaced by a 2 dimensional grid with "targets" to reach, with randomization reduced by skill level.
Tailoring

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**Tailoring** is the process of manufacturing Clothes. Tailoring was added in the Clothing Update 0.80.12. Different clothes have different properties moderating Body Temperature.

To begin tailoring, you need to obtain cloth and string. TFC+ adds Flax, which can be put in water to create Linen String. Linen String can be woven in a Loom into Linen Cloth to create clothing. You can also use regular Wool Cloth to create clothing.

Before you can create clothing, you need to manufacture and sew the pieces together. To sew, break bones on a stone block until you receive a Bone Needle, which can be crafted together with string to be able to sew.

(Someone please screenshot the recipes from Dunk's videos and put them here!)

**Boot Crafting:**

**Boot Top :**​​​​
**Boot Sole :**​​​​​​​​​​​ ​​​​​​

**Boots :**​​​​​
​​​​​

☀https://www.curseforge.com/minecraft/mc-mods/terrafirmacraftplus/screenshots
How to get Started

This page is the ultimate guide on how to start role-playing here! Although most of our RP actually takes place on the imvu client, this is where all of our information is stored and collected.

## Important Pages

Before beginning to make your character, there are several pages that that are relevant to both the core rules of the group, as well as how to make your original character here. While it is recommended that you read them all before continuing it is possible to know the basics of character creation by reading only the Power Score and Passive pages.

A signature will be required for the Tier One page, showing that you understand and agree to follow the rules for fighting in this role-play. For new wiki-users: You can give your e-signature by typing the tilde key four times, like so.

```
I hereby agree to these terms and conditions.
```

* Group Rules
	+ Tier One (signature needed)
* Power Score
* Passive
* CCG Crime System
* Settlements
* Time
* How to Create Your Character
Kingdom Template

## Basic Information

### Currency

what do they use for money (Typically 3 types gold silver and copper/bronze)

## Demographics

### Provinces

how is their kingdom divided among lords or other officials

### Area of Territory

the Area your kingdom takes up off of the chart

### Races

What are the predominant races in this kingdom?

### Ethnicities

what are the Predominant Ethnicities in the kingdom?

## Diplomacy

### Non-Agression Pacts

who have they declared they wont go to war with

## History

### Founder

Who first founded it making it a kingdom?

### Dissolution Date

Has it been conquered or did it collapse? if so when?
First Ward

1区

Ichi-ku

**The First Ward**, better known as **Chiyoda City**, is the political center of all **Japan**. It is the seat of the **Emperor** of Japan. It also holds the residence of the prime minister as well the supreme court and other various branches of Japan's governance. As well as this, the First Ward is where the primary headquarters of the **CCG** is located. It's because of their strict presence within the First Ward that is has been maintained as a safe haven for humans. For ghouls, however, it is seen as nothing more than a death trap in waiting.

## Settlements

### Tier Two

* ???
* ???
* ???

### Tier One

* ???
* ???
* ???
* ???
* ???
Quinque Template

This is a template used for the creation of original Quinque within the Tokyo Ghoul Role-Play. If you want to see examples of how this template is used, check out the Quinque category.

## Coding

```
{{Quinque Infobox

(Enter summary of Quinque here.)
==Details==
(Enter details of Quinque, including its dimensions, function; etc.)
===Power Score===
{| class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:250px;"
! scope="col" style="text-align:center;font-size:12px;background:#842825;color:#FFFFFF;" |Strength
! scope="col" style="text-align:center;font-size:12px;background:#842825;color:#FFFFFF;" |Speed
! scope="col" style="text-align:center;font-size:12px;background:#842825;color:#FFFFFF;" |Range
! scope="col" style="text-align:center;font-size:12px;background:#842825;color:#FFFFFF;" |Durability
! scope="col" style="text-align:center;font-size:12px;background:#842825;color:#FFFFFF;" |Precision

```
Egon Jäger

## Inventory

Quinque* Rot Star

**Egon Jäger** (イーゴン・ジェーガー, *Īgon Jēgā*) is the **Red Star** of Germany, its brightest, most sagacious **Ghoul Investigator**. While far removed from his prime, Egon carries with him an unchallenged tenacity and sharp wit. His spirit outshines all else in the battlefield, and he knows well how to use it as a weapon against the **Ghouls**.

## Personality Traits

Attentive, charming, fastidious, improvisational, insightful; serene.

* Unforgiving towards Ghouls.
* Unorthodox in combat.

### Likes

Bratwurst, classic Rock, positivity, wood carving

## Power Score

Strength
Dexterity
Constitution
Stamina
Intelligence
Valduin Senlui

## Early Life

Valduin was born to the king and queen, ruling the council of ancients. He was trained in the mystical art of spellweaving as well as fighting and hunting. He grew up during the 6th war between wood elves and high elves. When the peace was signed Valduin was sent to Szin Azeri as a political prisoner ensuring that there wouldn't be another war between the races. Once there he was raised as a soldier and now he serves his king with unyielding loyalty and without question.
TerraFirmaCraft+ Wiki

**Welcome to the TerraFirmaCraft+ Wiki!**

**Terrafirmacraft+** is a fork of the original Minecraft mod Terrafirmacraft by a former developer, Dunkleosteus. It includes new features such as glassworking, clothing, instruments, body temperature, and more.

**Note:** Terrafirmacraft+ is unrelated to Terrafirmacraft-The New Generation (TFC-TNG). TFC-TNG is a port of the original TFC to new versions of Minecraft, while TFC+ is a continuation of the original mod on Minecraft 1.7.10.

# THIS SITE IS ARCHIVED! Check out https://plus.terrafirmacraft.com for the new wiki. Information here might be out of date.

Download

Discord

Reddit
Time

**It is currently November 3rd, 2016.**

Like the natural world we live in, time passes too in this role-play. Differences in time spent in the world will play a large role in your character's personal progression, as well as all of their worldly travels across Tokyo. For these reasons, it's important to always keep track of time.

In the role-play it is absolutely necessary for all role-plays to be properly dated. To start this, all sessions will require the date at the beginning of the RP log. An example of how to do so is provided below.

[Month] [Day], [Year]. [Time of day.]

All sessions, unless otherwise specified, take place a week apart from one another.

Most role-play will occur on imvu, but it is imperative that every session done on there is logged in the wikia's Discussions in the appropriate category. Any session performed that isn't logged on the wikia will be considered non-canon, since there is no proof of it ever occurring. Make sure to read the Discussions' Guidelines before posting a session.

## Combat Time

One of the more important things to note, is how much time passes in-character when fighting someone. It can mean the difference between life and death. The standard amount of time that passes each posting round is **three seconds**. This is due to the high-intensity action present in the world of Tokyo Ghoul, where Ghouls and Investigators of various levels are able to achieve FTE (**F**aster **T**han **E**ye) movement, the disparity shown especially against higher-ranking characters against lower ones (I.E, Kaneki's first encounter with Yamori).

It is important to note however, that this is only the standard. In combat, if otherwise specified, actions can take a longer or shorter amount of time if decided by the combatant. While this does not need specific mentioning, especially if a character attempts a single attack that takes little effort or time (I.E, throwing a right haymaker at someone's head) and that is all in their post, then obviously they wouldn't take three seconds to do so compared to a fully-coordinated attack against another person. The same can be said for actions that would take longer than the standard.

**Tip:** This also means that within combat, your character's have a limited amount of time to speak unless they take a longer amount of time to accomplish their actions. Because of this, speaking with others should only be done in terse or abrupt amounts. Where you can still communicate what you're saying, while not wasting so much time on speaking. Doing so can leave you up to attacks, provided you can't handle such a thing.
Thirteenth Ward

Jūsan-ku

The Thirteenth Ward, otherwise known as Shibuya, is a ward better known for its industry in fashion and as a major nightlife area for young adults. Beneath this however, the Thirteenth Ward is known for being the most dangerous place in all of Tokyo and that of Japan. The CCG have only a small presence here, further diminished by the constant warring between ghoul clans that have mustered their forces within the ward. There is a curfew law in practice that prevents people from leaving their homes at any point later than eleven P.M.

## Settlements

### Tier Two

* ???
* ???
* ???

### Tier One

* ???
* ???
* ???
* ???
* ???
How to Create Your Character

Once you have finished reading through the Important Pages, if you understand the basics of character creation and the context of the role-play then you may use the guide below to help create your page. If you do not feel satisfied, or are not sure if you understand something correctly then please ask the group owner to help before continuing ahead.

Without further ado, let's begin the guide.

We begin first with making your OC's page, the avatar which you will be using to RP here at TG-RP.

1. Go to the Character Template page.
2. Copy the code from the page.
3. Make a new page titled as your character's name, I.E: Kaneki Ken or Touka Kirishima.
4. Go into source on your new page and paste the Character Template's coding into it.
5. Go back to visual editor and fill out your bio.
	* To edit your infobox, simply mouse over it and double-click. From there, you can edit it and fill out its parameters.
6. Once finished with your bio, ask for the group owner to look over your bio for approval.
Artie

**Artie** is the main protagonist in the Calligraphy Deer Series. He is the only one in the group to actually stand on two legs and use his arms. He is responsible for the control of the running deer in the series as well as being able to defeat King Blue and Freakout from taking over the population and eventually putting the town and other places in possible danger. In both shows, Adventures Of Artie (2001 - 2003) and Calligraphy Racers (2004 - 2007), artie and the two main villians appear.

## Appearance

He wears a white t shirt, blue pants, and red and white sneakers. He also has aluminum calligraphy dip point ears and tail, relative to that of standard deer racers. He also often carries a trident and sword inside a titanium shield in the artie game (2003).

In Deer Tracks (2004), he acts as the coach as all the racing deer run across the track. This is very different from the other games. At the start of the track, artie holds a green flag and waves it around when it is time to race, and he waves a white flag when the race is halfway finished, and at the final lap, he waves a checkered flag to send a signal that the racing deer are at the final lap. When the race finishes, artie says in his speech "(Player) Wins!" And gives that winning player a gold medal for doing so.

In Adventures Of Artie (2001 - 2003), Artie does his best to keep the calligraphy deer population intact and keep enemy villains Freakout and King Whale from taking over. Past the bridge, Artie often gets stopped by Crowley, an American Crow who is wise yet slightly foolish and informs artie the dangers in the castle. Like Kaepora Gaebora in Ocarina Of Time, Crowley recurrs in the artie series and often shows at places.

In Calligraphy Racers (2004 - 2007), Artie and the calligraphy deer are main protagonists in the series.
Twentieth Ward

20区

Ni-jū

The First Ward, otherwise known as Nerima City, is one of the few residential districts within Tokyo. Aside from this however, Nerima is also known for possessing quite a few animation studios. It has been more than a decade since a Ghoul Investigator has died in this ward. Despite this, there is still quite a bit of ghoul activity within this ward, but most of it has all been handled with relative ease. Most ghouls that are currently imprisoned in Cochlea are said to come from this ward.

## Settlements

### Tier Two

* ???
* ???
* ???

### Tier One

* ???
* ???
* ???
* ???
* ???
Travel

**Travel** is an important system in the role-play that determines both how long it takes for character's to travel between **Wards** as well as the chances of **events** occurring during this time. This page describes the modes of transportations, how much time passes in-character when they're used, as well as the chance for events to occur as they happen. While it is not necessary to read this page upon first joining the role-play, if your character has any intention of heading outside of the 20th Ward, or pre-destined settings for major events, please make sure to read this page before doing so.

## Transportation

There are three primary methods of transportation across Tokyo. These methods are: Walking, Car Riding, and Train Riding. Each has its own benefits, as well as detriments. Walking is much slower than all other methods, but generally safer than all the other methods. It is however, still, not entirely safe from an event occurring. Car Riding is faster, but due to the surveillance the CCG holds over the open public it is more likely to encounter the CCG this way. Train Riding is similar, except because of the poor methods of conducting surveillance on them, those that take this method are more likely to encounter Ghouls. The following content will explain this in further detail, as well as the average amount of time it takes to travel from one district to the next using these methods of travel.
Human RPC Template

(Please provide a brief summary here of your OC.)

## Background Information

(This is where you will provide a history of your character from their past up to the present moment of RP.)

## Personality & Behavior

(This is where you may include the personality of your character and how they generally are. May also include specific trait characteristics of them, such are: Poses taken when lying, ethical views; etc.)

## Appearance

(This is where you may provide a description of your character, primarily reserved for their base being and perhaps certain traits and qualities that make them appear odd. May also include what your character may wear commonly, if you wish.)

## Quinque

(This section is dedicated to any quinque a character possesses, as well as summaries of their abilities and form.)

## Power Score

(Your character's attributes, as well as mentions of any notable feats they may have performed.)

## Approved by

(Here an admin or mod of the site will put down their signature to show your profile is complete or finished.)
Rot Star

Rot Star is the personal weapon of choice for Egon Jäger, Germany's Red Star.  It is a dual-bladed, spinning sword that possesses two distinct forms which can easily shred apart ghouls.

## Details

At the center of Rot Star is its base, a rubber handle-grip. Surrounding it is a gyroscopic wheel to which two blades are affixed to on separate ends. Each red blade has two edges and is approximately 40" in length and 5" in width. The gyroscope is powered by a small motor located in the blade's handle, allowing the blades to be spun in the midst of battle. This can be used in tandem with one's own motions, creating even more powerful blows. The grip can also be detached, converting Rot Star into its second form.

Rot Star's second form is achieved when its handle is separated into two parts, this fixes the blades in place and turns them into an identical pair of double-edged long swords. While constricted to their forms, they are more reliable and sturdier in this form than in either of their other forms. From here Rot Star can be converted into its third form.

Rot's Star third form is triggered by two small triggers next to Rot Star's handles, which releases the locks holding its blade in place. It segments the blades by joints, easily doubling their length and creating a kind of whip sword. Egon uses this form only against his most formidable opponents, this form boasts the highest offensive power and flexibility but possesses no defensive capabilities unlike its previous two forms.
Group Rules

This is a list of all IC and OOC rules which all member of the Tokyo Ghoul Role-Play must abide by.

## In-Character Rules

1. **No auto-hitting.**
2. **No god-modding.**
3. **No meta-gaming.**
4. **You may not start with anything you haven't earned.** In example, say you start off as CCG or something of that ilk. Unless there were reasons made beforehand by an admin, you couldn't start your character off filthy rich or have obtained extraordinary items (SSS quinque, RC gas, arata; etc.) that you shouldn't have. These material things need to be **earned** through RP for your character to enjoy such luxuries.
5. **There are no zones of RP.** Anything can and will happen in the role-play, there are no limits to people's actions. Of course with each **action** your character makes in this world, it will come with a **consequence**.
6. **Be concise and poised with your posts in RP.** Because of the aforementioned rule and the very real possibility of death should a situation become fatal, fighting no matter at what level should always be taken seriously to help sharpen your mind in and out of character. You never know when you'll need to put your skills to use in a world so cruel as a ghoul's.
7. **Regarding Tokyo Ghoul:Re.** Tokyo Ghoul RP is based only off of the original manga, Tokyo Ghoul. This means that all information and new terms, species, etc are deemed noncanon to Tokyo Ghoul RP. So you will not see quinxes, trap kagune, oggai; etc.

## Out-of-Character Rules

1. **No mixing.** Mixing is when a person lets out-of-character thoughts, opinions, or other things influence their actions in-character and vice-versa. This is a strict no, stay true to your character.
2. **No drama.** This one is pretty self-explanatory. Don't cause problems for people, and listen respectfully to the people around you.

## Footnotes

1. ↑ May be circumstantially allowed in light of the failures of another roleplayer in fights, as is standard.
Archivística y Gestión del Conocimiento

Inicialmente la archivística brinda los elementos para la externalización del conocimiento y volver explicito el conocimiento tácito de las personas y las organizaciones, al fijar las normas para la edición y producción de los documentos, una vez creados, se encarga de organizarlos que implica su clasificación, ordenación y descripción, valorando los contenidos, para disminuir la infoxicación mediante la eliminación de los documentos e información innecesaria, y poner a disposición de los miembros de la entidad de los documentos para obtener los datos y la información  mediante el sistema de gestión documental permitiendo la internalización del conocimiento en el proceso de consulta; la gestión documental y el archivista se convierten en soporte para la gestión del conocimiento, no puede existir la última sin la primera. Se encarga de preservar el conocimiento core en el tiempo.
Mikogami Soushi (SSR)

* Card
* Full CG
* Guardian
* Extra Board

* Original
* Awakening

 ATK
 DEF

 **Total DEF : 3720** |  x 116  x 870

After **7** unlocks : Story: Part-time Opportunity

After **12** unlocks : Voice #36: Present

After **16** unlocks : Voice #1: Battle Start

After **21** unlocks : Guardian Limit Break

After **26** unlocks : Voice #4: Battle Skill 1

After **31** unlocks : Story: Sketchbook

After **37** unlocks : Voice #11: Battle Fainted 1

After **42** unlocks : Guardian Limit Break

After **48** unlocks : Voice #5: Battle Skill 2

After **50** unlocks : Voice #30: Quest Result

After **54** unlocks : Voice #6: Battle Skill 3

After **57** unlocks : Story: Portrait Model

After **61** unlocks : Voice #13: Battle Victory

After **64** unlocks : Voice #15: Battle Result 2

**Stories :**

Part-time Opportunity  - Sketchbook  - Portrait Model
Character Template

This is the template used for the creation of all characters within the Tokyo Ghoul Role-Play. If you want to see examples of how this template is used, check out the Characters category.

## Coding

```
{{Role-Play Character Infobox
==Personality Traits==
(Enter traits that describe your character and their behavior.)
===Likes===
(Enter things that your character likes.)
===Dislikes===
(Enter things that your character doesn't like.)
==Appearance==
(Optional: Enter summary of character's physical appearance. This can include the appearance of their kagune, masks; etc.)
==Power Score==
{| class="article-table" style="display: inline-table;" border="1" cellpadding="5" cellspacing="0"
! scope="col" style="text-align:center;font-size:12px;background:#842825;color:#FFFFFF;" |Strength
! scope="col" style="text-align:center;font-size:12px;background:#842825;color:#FFFFFF;" |Dexterity
! scope="col" style="text-align:center;font-size:12px;background:#842825;color:#FFFFFF;" |Constitution
! scope="col" style="text-align:center;font-size:12px;background:#842825;color:#FFFFFF;" |Stamina
! scope="col" style="text-align:center;font-size:12px;background:#842825;color:#FFFFFF;" |Perception
! scope="col" style="text-align:center;font-size:12px;background:#842825;color:#FFFFFF;" |RC Factor
==Library==
===Casuals===
===Events===
===Fights===
===Training===
```
Flute

# THIS SITE IS ARCHIVED! Check out https://plus.terrafirmacraft.com for the new wiki. Information here might be out of date.

The **Flute** is an musical instrument added in the Music Update.

## Obtaining

To craft a flute, you need to obtain a Hollow Bone, which is a rare drop from chickens and pheasants.

Once you have a hollow bone, craft it with a knife for a 25% chance of obtaining a flute.

## Playing

The flute is played by holding down several keys at once - F, G, H, J, and B.

## See also

Drums

Lyre
Conocimiento

El conocimiento es un conjunto más complejo que consta de datos, información procesada, conceptos y experiencias, que permite generar entendimiento. El conocimiento se logra al interpretar y analizar un conjunto de informaciones referentes a un hecho puntual para decidir como actuar sobre él. Facilita la creación de nuevos escenarios, llevando sus conclusiones a otros sistemas y ordenes en la vida. Es confiable, demostrable, sus conclusiones son válidas independientemente de los tiempos y contextos.
GESTIÓN DEL CONOCIMIENTO UDEA Wiki

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. ¡No olvides colocar uno u otro!

Archivo:Placeholder
Aiden Nagara

LightFang

## Family

Nagara family

(Enter summary of character and their background.)

(Enter traits that describe your character and their behavior.)

## Appearance

Aiden himself is younger in appearance with an athletic build. Aiden typically has a casual style to his clothes if he isn't wearing his basketball uniform. As for his hunting attire, typically he will wear a black hooded clothing with dark jeans and boots. He would also wear his mask that is a black treated leather cut and fixed into a mix of a gas mask and a bat face.

## Power Score

Strength
Dexterity
Constitution
Stamina
Perception
Conocimiento Core

Es el conocimiento que fundamenta el ejercicio misional (ser y quehacer) de la organización, por su naturaleza se considera crítico.

Ejemplos: Para Sonny la microminiaturización; Corona la cocción de la porcelana; Toyota la robotica; Tienda de barrio el conocimiento que tiene el tendero sobre las necesidades de la gente
Conocimiento Explicito

Es el conocimiento codificado, documentado, archivado y expresado en algún medio físico y/o electrónico; documentos, plan de negocios, mapas mentales, patentes, páginas web, bases datos, informes de gestión entre otros.  Es conocimiento cuando se puede accionar, la diferencia con la información ésta sólo orienta o da luces, pero no es de fácil materialización.
Internalización del Conocimiento

Consiste en transferir un conocimiento soportado en un medio físico para insertarlo en la mente de una persona aprender haciendo o usando documentos, software o prototipos existentes Estudiar un manual de procesos durante un taller de capacitación para luego hace talleres y prácticas sobre el mismo es un proceso de internalización por excelencia.
Innovación

Crear un nuevo paradigma o estado del arte. La innovación persigue la generación de nuevos productos, nuevos procesos de producción o comercialización, en definitiva, nuevas soluciones basadas en el conocimiento y la tecnología. Por lo tanto es la materialización de nuevas ideas o la aplicación novedosa de las existentes, puede ser un cambio que introduce una novedad beneficiosa, requiere que se aplicable. Esta constituye el objetivo de las organizaciones competitivas, genera liderazgo en el mercado.
Conocimiento tácito

Es el conocimiento  que se encuentra en la mente de las personas, es personal subjetivo, se genera a partir del estudio y la experiencia, tiene como base la manera de pensar, el enfoque de la vida, y las experiencias, así como sus habilidades y formación, por ende debe enfocarse en la gestión  humana y el poder gestionar la creatividad motivándola por la formación permanente. La inteligencia artificial sólo opera el conocimiento generado no lo crea.