Ninjutsu Natures

The ninjutsu natures are the following: water, earth, fire, wind and lightning.

**There are no elemental counters, every jutsu is just as strong as the others.**

**(Example: Fire is not stronger then wind, earth is not stronger then water etc.**

These natures manifest themselves within every living being, some do since the day they're born due to hereditary features, others awaken their dormant natures through training.

Possessing a nature allows you to transform your chakra into it and manipulate this newly created element at your will.

The basis of natures divides in several kinds of jutsu:

* **Projectile:** the most basic technique of this path, the user transforms their chakra into the nature desired and expels it at high speeds through any part of their tenketsu towards their desired targets or areas, the more experience the target has the bigger or the more projectiles they will be able to shoot at once, these can be sharp, heated or blunt depending on the nature used.
* **Mass/wave:** a demanding kind of technique, the user produces copious amounts of the nature and releases it into the battlefield, be it with a determined shape or in a wall/shape for defensive or offensive intentions. It is to note this is demanding for your chakra pool.
* **Taijutsu/kenjutsu:** not to be confused with nintaijutsu, this is the release of chakra nature techniques through close quarters combat, the difference is that nintaijutsu is a continuous use of techniques and direct manipulation through the body of the user, and this kind of techniques require hand seals beforehand or what kenjutsu requires specifically for them to be released.
* **Weapons/gear:** the user can create improvised weapons or objects through techniques, some natures require continuous chakra usage for this while others will last until the weapon is destroyed or the technique is released by the user.
* **Guardians:** golems to be manifested through the nature desired, that will release ninjutsu techniques upon contact or by command of their user and will destroy themselves, they consume chakra continuously unlike the hyoton and mokuton kinds. These can be used for close quarters combat or as improvised defenses.

## **General overview**

* As the user gains experience, the more techniques they can have active at once.
* The state of the element can vary: water can be presented as swamp water, salt water, and even have small details from the biome they’re from (small swamp vegetation, sea shells and seaweed)
* People can manifest at least visually elements of the natures they posses for fashionable purposes, like adding tattoos that look red hot or their hair to be a flame, though in possession of taijutsu these aesthetic manifestations can have the same effect as their natural counterparts (fire hair is hot,water nature accessories are wet when touched, etc) [Some people may have a sort of mutation, causing them to permanently manifest a certain nature in their phenotype]

### ***D - rank spell unlocked = Natures enthusiast***

***(Requires Nin-Jutsu Damage, Sealing Speed, Chakra Control of 2 to Perform)***

Baby steps, your techniques can even be dangerous if not performed right (burns, choking with water, oxigen loss, etc) . The only techniques available for you are the ones of projectile and taijutsu/kenjutsu releasing methods. The amount of nature you can manifest is ordinary, though the power is decent. The hand signs sequence for these techniques are short.
These techniques do carry some repulsive force when used in taijutsu, which means they can push a target away when released point blank, or even divert projectiles or destroy weak obstacles.
The user may only use one projectile or taijutsu release of these techniques.

**Water/earth/wind:** can only be blunt on this rank.

**Fire and lightning:** won’t have enough energy to make targets catch on fire but can cause superficial burns or tear down leather/cloth gear with ease. lightning will shock briefly to a degree to cause muscular spasms.

### **C - rank spell unlocked = Natures disciple**

***(Requires Nin-Jutsu Damage, Sealing Speed, Chakra Control of 4 to Perform)***

You’re more attuned with your natures, though there are still failures and dangers in the performance of the techniques, they carry more power and you’ve learned to use the mass wave kind, though at this rank they are briefly performed and not too durable in comparison to higher ranks, they’re functional to repel enemies nearby or defend against projectiles or upcoming ninjutsu attacks, the angles can be radial or through a single angle in particular. The hand sign sequence for mass jutsu is relatively medium in length.
The user can shoot two projectiles in sequence.

**Water/Earth/wind:** Can be materialized to cause cuts.

**Fire and lightning:** have enough energy to make targets catch on small fires on the spot they were hit, though it will easily put off and won’t last too long, the burn damage is notable now and with persistent usage these natures can break armor. The shocking potential is better, and can add a very brief disadvantage on the target as their muscles go tense after the shock.

**Wind** can paralyze a single target or projectile through a pressure imposed stasis, which can cause some internal damage as well on the targets, though at this rank it is costly. Note that this technique is not of a long range but medium to close range.

### **B - rank spell unlocked = Natural warrior**

***(Requires Nin-Jutsu Damage, Sealing Speed, Chakra Control of 5 to Perform)***

Your techniques are more precise, the projectiles reach longer ranges and their power and potency is increased, the mass or wave jutsu are stronger and can be fixed into objects or structures from which techniques can be casted from **(only water/earth)**. The user also Unlocks the remaining abilities, the guardians and the weapons, though their costs are considerable at this rank and their durability is questionable, they can perform with good results. Guardians count as 2 techniques due to their complexity.

The user may use 2 ninjutsu nature techniques at the time, allowing them to cast a wave, and even shape a guardian right when it lands on a target, or combine these at will, though note that this will double the costs, as it would be cheaper to combine them separately.
The release of projectiles and waves can be now continuous (streams), but lightning shock and burns will be limited after some exposure. The amount of projectiles at once can be of 3
The user can continuously shoot projectiles at full price of chakra, but may not vary their size and power.
Combined natures can be used from this point on, but they’re costly and not practical to be used too frequently due to the chakra expense they represent.

**Water/Earth:** Can be used to summon structures or objects from which ninjutsu techniques can be casted from, though these shouldn’t be too complex or grand.

**Fire and lightning:** have enough energy to make targets catch on fire, though it will easily put off and won’t last too long, the burn damage is evident now but requires a notable investment in chakra to increase the energy of these techniques. The shocking potential is powerful, it will stun targets briefly, though a disadvantage is that the user won’t be able to persistently shock a target that they recently shocked as their bodies will keep lightning natural energy from the user for a couple of minutes or more.

**Wind**: can generate storms/tornadoes, with clouds/fog that lower the visibility and cause any projectiles within the area of the technique to be diverted, the technique can be dismissed and cause all sucked in or stuck projectiles to be shot to all directions (except the user’s) and even cause cuts to all targets stuck within as dirt, stones, and all materials fly around without control. The pressure stasis can paralyze more than 3 targets briefly or tools/physical projectiles.

### ***A - rank spell unlocked = Natural Sage***

***(Requires Nin-Jutsu Damage, Sealing Speed, Chakra Control of 6 to Perform)***

The range and size of your techniques is big, the guardians last longer and can be the starting point of other ninjutsu techniques, their strength physically speaking is considerable now and the durability is increased of those of the **water and earth** nature. The projectiles and wave’s direction can be changed drastically, but it will cost the half of the chakra invested on the technique so use carefully.

The user can have active 3 ninjutsu nature techniques.
The user can continuously shoot projectiles and shoot at least 4 of them at once, however at full price of chakra, but may not vary their size and power, modifications would require the user to re-cast the technique through hand signs.
The user can re-use elements used in excess or mass, reducing the chakra cost of their techniques of the same nature for a brief span of time.

### ***S - rank spell unlocked = Natural Avatar***

***(Requires Nin-Jutsu Damage, Sealing Speed, Chakra Control of 8 to Perform)***

The user controls his nature with total synchrony, the techniques can be huge in size and the guardian itself is a force to be reckoned with, though it is highly expensive to summon, the techniques that are channeled through it are more powerful. The weapons are cheaper but more elaborate and their effects amplified.
The user can have 4 active ninjutsu nature techniques.
The combined natures are stronger, and can be performed as normal jutsu without the need to use extra chakra.

## **Combined natures:**

* **Steam:** water and fire, can be solidified briefly and reach high temperatures to cause burns.
* **Magma:** fire and earth, melted mineral material, very hot and sticks on surfaces causing even more burns until it’s brushed away.
* **Mud/swamps:** very persistent element, mud will cause targets to get stuck with ease and can solidify to trap them. It is stronger and stickier then normal earth release.
* **Explosive release:** Earth and lightning, an explosion results on the combination of this release, normally present on earth like objects, on A rank in combination of nintaijutsu, the user can produce a sort of clay to create explosives that can get stuck with ease on surfaces and are more powerful, but they will be highly expensive.

### Notes:

* Fire/lightning can be condensed into a 'solid' state, making it look like a beam. Most people refer to this as 'plasma'