recursal/Fanatic-Fandom huggingface dataset:
Prime Forces

## Overview

The Prime Forces of The Void are measured by the Alpha and Beta wavelengths and operate as fundamental energy for all of the natural laws and structure of the universe.

## Alpha Wavelength

The alpha wavelength is responsible for most of the magic in the universe, being used as the primary medium for mages to cast spells and for Charm Cards to function as they do. It is the wavelength by which Voidsense connects living creatures and permeates throughout the universe in all places at once.

## Beta Wavelength

While much rarer and significantly more destructive, the Beta wavelength disturbs organic matter at its foundation, smashing through it in living organisms and fundamentally destroying or changing them. It does not exist everywhere and can only be accessed at certain spots in space or via rare matter.
Primitive Elves

## Overview

Long before the events of the First War, the Elves hadn't crossed the land-bridges connecting Hoffkin and Fahloc Nor and were not quite as developed as the Highland and Heartland Elves are today. Their ears were only mildly pointed and were about as proficient with magic as the Humans. They existed alongside humans but typically wouldn't share residences, preferring to have separate towns, etc. than them. 10-20,000 years before the First War, a small group went to colonize Fahloc Nor and were separated from their homes when the land bridges collapsed. The Heartland Elves eventually distinguished themselves from their old cousins by living and cohabitating with the creatures in Julkrest and Fahloc Nor.
Dire Wolves

## Overview

Dire Wolves are a subspecies of Human (or possibly wolf) that are a rare case of a God being directly involved in creating a new, humanoid race. They are classified as Shifters and have two forms to chose from, one being Wolflike, and the other being virtually identical to Humans. The Goddess Mirah created the race by granting a small group of Humans the ability to take on the image of a wolf (or possibly wolves the ability to turn human), that small group moved into the mountains of the Spine and eventually became all modern Dire Wolf Clans.
Void Cycle

## Overview

The cycle of birth, death and rebirth that the Gods and all of sentient life have to endure because of the eternal conflict of the Shade and Allfather. Basically the Shade and Allfather exist as a single object (the egg) the Shade acting as a shell and the Allfather acting as the life inside, then when it hatches, the shade is connected to all the bits of Void Essense that break off of the egg, creating Beta radiation from all of it, eventually consuming everything and forming a new egg. The allfather goes out and creates life to eventually act as food for the shade to create a new egg to do the same thing forever, and all of the Gods understand this concept from the moment they are born.
Yah'Jubian Riders

## Overview

**The Old Yah'Jubian Riders** were the first group of Ancient Dragon Riders to form together under the Rider Doctrine, acting as the military arm of the Old Yah'Jubian Government. They bred, tamed and taught dragons that would naturally bond with other creatures. Typically human, the Old Riders hadn't yet recruited the Ahn'qa and were firm believers in and the founders of Prim'ovo, which Rider's still adhere to today.
Lesser Creatures

## Overview

Including most races of Sentient creatures, "**Lessers**"is typically a more colloquial term than one with any real meaning. Very broadly, a creature is considered "Lesser" if it is non-humanoid and/or cannot speak in a verbal language. It is a term used to distinguish something as separate from the groups of intelligent creatures that are currently inhabiting the planet, like Humans, Elves and Shifters.
Wurdulek

## Overview

The **Wurdulek** are a small race of artificially created hybrids that were designed by the Corrupted, being used mainly as assassins or stealth reconnaissance. They possess augmented organ structures and enhanced abilities, granted by a forced mutation given to them by a special, weaponized strain of the Lycha Virus.
First War

## Overview

**The First War** is an event that took place 45,000 years before the beginning of KoT, participants in this war were the Yah'Jubian Riders, The Order of Mirah, The Gondoran High Kings and the Corrupted, lead by four of the Five Gods. The conflict began when Arai assumed control and command over all sentient races, believing herself meant to break the Void Cycle and lead all of life towards a common goal. She and her brother Volkan combined their powers to create the Corrupted, a race of creatures that was gifted with immense magical power and eternal life, all of which are exceptionally cunning and intelligent. The race is violently loyal to these Gods, as well as a bit of Void Essence known as the Shard, following their orders to the letter. The opposing force to the Gods was lead by Derz and Mirah, leading the Yah'Jubian Riders, The Order of Mirah and the Gondoran High Kings against them, eventually prevailing and destroying Arai's physical form.
Charmcasters

## Overview

Charmcasters are Artisans that use a combination of Science and Magic to craft small slips of parchment that contain powerful, activatable spells that are used almost globally. Charmcasting manipulates the connection certain types of matter have with the Void, using very specific kinds and exact amounts of matter to create the Charm Cards, objects that essentially work as a programming language to direct the flow of alpha Void energy in a specific way to achieve a desired result.

## Charms

Made from natural and synthetic ingredients, Charms (or sometimes referred to as Charm Cards) are spells that have been made into a portable, activatable form that can be used by anyone, even if that person does not possess the ability to control magic themselves. While typically considered weaker than their natural forms, Charm cards offer utility that traditional spells do not, very often used as a stable, quick and easy means of changing the properties of an object in minor ways. It's a common practice for most Humanoids to have a basic understanding of Charms and how to use and make them, though the advanced production and understanding of these cards is typically limited to professional Charmcasters and Scholars.

## Crafting

The art of Charmcasting is practiced by all races, even the Highland elves and Dragons, but has a much broader appeal to Humans and Dire Wolves, whose races suffer an inherent lack of magically-gifted individuals. Artisans who are able to craft Charms will also typically have an in-depth knowledge of horticulture or herbology, as most of the ingredients used to create the ink-like substance that the cards are written with, (Called Tarot) use rare and exotic plants.

## Utility

While difficult to broadly explain what a Charm is used for, specific examples like boiling water, reinforcing barriers or augmenting growth patterns in plants can be a good segue into their practicality. A Charm's application is only ever limited by the ingredients used to make its Tarot, and the skill of the Charmcaster who wrote the Charm. With enough insight and raw materials, it's difficult to imagine a desired result that is unattainable via charms.
Void Essence

## Overview

Basically, a physical representation of the Shade, a creature that exists within the Void and is actively trying to consume all time and space in an attempt to get enough energy to recreate the universe as it has done an infinite number of times before this. The material is a black, opaque object resembling obsidian and comes in many different shapes, the one on Viridia is known as The Shard, shaped like a broken bit of glass and embedded in a sword.
The Void

## Overview

**The Void** is the intangible fabric of time and space that connects all things to the two Prime Forces. It is both a reservoir for all theoretical energy within the system, as well as the intangible force that gives energy a form. An extremely basic and simple explanation for it would be that it is the Universe as a whole, as well as all the matter and energy within the universe and can be accessed or manipulated in various ways by various objects and creatures. Inanimate objects interact with Void energy (qualified by its Alpha and Beta variants) but the extent to which is usually very narrow and specific to the type of matter or how the matter is arranged in spacetime. Charmcasting manipulates the connection certain types of matter have with the Void, using very specific kinds and exact amounts of matter to create Charm Cards, objects that essentially work as a programming language to direct the flow of alpha Void energy in a specific way to achieve a desired result.

## Colloquially

The term "The Void" is often used in substitution for "the afterlife", as it is believed by most that ones life essence is returned to the Void upon bodily death.
Artemis

## Overview

Artemis is the older, half-brother of Rena and is the Son of Archaeus, the leader of the Order. He and Rena grew up together in their home on the outskirts of Whispcrown, though Artemis still remembers the short few years he lived in Tall Trees, as opposed to Rena, who has spent he entire life outside of Dire Country.

## Youth

Artemis was born to Renatta and Archaeus Redtail, in a mountain village south of the Monastery of the Order, shortly before the end of the First War. He was displaced from his home when his mother was killed during an attack on their kind by the Empire. His father had taken him and his sister to a safe haven in the Heartland Kingdom.
Heartland Elves

## Overview

Heartland Elves (also known as "Julkrestian Native Elves" or more commonly "Wood Elves") are a subspecies of Elf that live in the Yah'Jubian territory of Julkrest, towards the southern end of the continent. Mostly a peaceful nation, the Heartland Elves typically live a very stoic and solitary lifestyle. Renown for their Artisans, Charmcasters and extremely skilled Swordsmen, they were once the reigning Kingdom on the continent and many still look to them for leadership in times of conflict, but after a severe loss during the Invasion, they were forced to leave their largest Kingdom in ruins, and flee to the forests of the Rift.

## Army and Battle Tactics

While the Wood Elves don't have the massive numbers of the Human Kingdoms, their skilled Warriors and Swordsmen are often the ones teaching their ally nations and drilling infantry before battle. When defending their homeland, they will typically create "living fortresses" out of powerful Charms, bending trees and mountains to shape and forcing the enemy to either expend a massive amount of resources or simply give up entirely.
Five Gods

## Overview

When the Allfather made Viridia, He laid five eggs to hatch and watch over the planet. They exist to govern over a certain aspect of reality and collectively possess power on par with the Allfather himself. On this planet the Gods were born in sequence, the first to be born being Arai, followed by Derz, Mirah, Lycha and finally, Volkan. They are born from within the crust of the planet, fully-grown and having a basic understanding of communication, though they don't all necessarily begin with the understanding of speech.

## Arai

The Aspect of Power and ruler of elemental fire. She was born first out of the Five Gods and watched over all her siblings as they crawled from the primordial Viridia. Founder of Araiism, the Queen of Flames is worshipped by many who are in the military or practice swordsmanship, but mostly the Corrupted as in modern times she is seen as a sort of figurehead for evil. (Kind of like Satan, but a little different.)

## Derz

The Aspect of Wisdom and ruler of the four winds. He was next to hatch after Arai and founded the Keepers as soon as sentient life was born. During the Conflict with Arai he was gravely wounded and now sits atop the World Tree, where Mirah brought up the continent of Ahraan. He is know as the King of the Sands and is worshipped by all who value knowledge and intelligence.

## Mirah

The Aspect of Life and ruler of the deep, Queen Mirah is the third child of the Allfather and gave all the water on the planet today by way of her mournful tears. She inadvertently helped to created the Werewolves of the planet and seeded the planet with life along with her brother, Derz. She was slain in the first war and has been reincarnated as Ginko.

## Lycha

The Aspect of Chaos, Lycha is responsible for creating the Lycha Virus and has command over time. Usually taking the form of a gigantic, rocky beast, Lycha spends his days sleeping in the core of the planet, far, far away from any sentient life or his fellow gods.

## Volkan

The Aspect of Death and the only God with a connection to the Beta Wavelength of the Void, The King of Thorns was the last God to be born and is frequently between resurrections. He is violently in love with his sister, Arai, willing to upset the natural order just to appease her and was last killed a number of centuries after the First War.
Arai

## Overview

**The Fallen** **Queen, Arai** was the first of the Dragon gods and creator of the race of Corrupted, her loyal minions. She is the aspect of Power and represents the connection her and her siblings share with the Void, giving her a certain dominance over them. Far and away the strongest of the Gods, Arai opposed the idea of Natural life, or any life not guided by Divine Intervention.

## The Marked One

The Marked One (Many other names are used as well) is the mortal Vessel that is used to contain the Goddess Arai so she is unable to cause undue harm. It was created as a last-ditch effort to confine the Queen without killing her. The Ancient Nordic Humans devised a charm that would be tattooed onto a newborns flesh, acting as a trap to bind the Queen in human form. When the current Marked One is killed or otherwise is unable to contain the soul anymore, it is destroyed, releasing the soul to inhabit a new host. While the Queen doesn't have a direct control over her host, she is able to communicate to them through the Void. The ritual for binding the Queen will last only as long as there is a direct descendant of the bloodline that originally bound her. If all descendants were to die, the Queen would be able to manifest once again in her immortal form.
Aura Element

One of many ranger teams to answer Dr. K's call for help
(inspired by Hikari Sentai Maskman)

## Bio

Some of the rangers are skeptical of going to help other ranger teams but are eventually convinced by their leader to help.

## Characters

### Rangers

 Black Aura Ranger
 Blue Aura Ranger
 Yellow Aura Ranger
 Pink Aura Ranger
 Green Aura Ranger

## Arsenal

### Individual Weapons

* Aura Blade ◆
* Aura Rod ◆
* Aura Tonfas ◆
* Aura Rotor ◆
* Aura Ribbon ◆
* Element Whip ◆
* Aura Buckle ◆

### Team Cannon

* Aura Bomber
* Aura Cannon

### Vehicles

* Aura Cruiser
* Aura Roaders

## Zords

Legend: ◆ piloted Zord, ✶ team-piloted Zord, ➲ carrier Zord

* Aura Element Carrier Zord ➲
* Aura Megazord ◆◆◆◆◆
	+ Aura Fighter ◆
	+ Aura Drill ◆
	+ Aura Tank ◆
	+ Aura Jet ◆
	+ Aura Gyro ◆
* Aura Galaxy Zord ✶
Rena

## Overview

Rena (no last name) is a Dire Wolf and is the younger, half-sister to Artemis. She was born in a small village south of the Monastery but has spent nearly all of her life in Whispcrown with her brother. She doesn't remember anything from before then and knows nothing about her origins other than what Artemis has told her. (Which isn't much.)
Shadowfang

## Overview

The Shadowfang Clan \was a group of nomadic Dire Wolves that lived and hunted in the Forest of Tall trees, towards the southeastern end of Julkrest. They had a Patriarchal class system similar to their animal cousins, however, their habits differed slightly under the subject of mating and establishing territory.

A very typical and passive pack, the Shadowfangs mostly lived as hunter/gatherers, moving around the Forest during different times of the year and in rare cases, harvesting plants that had been lightly cultivated by preceding generations. Shinka Shadowfang was the daughter of the packs most recent Alpha, though quickly being excommunicated during a hostile Clan War involving a rival pack known as the Blackpaw.
Shinka Shadowfang

## Overview

Shinka Shadowfang is a Dire Wolf and main character, along with Rena, in Book One. She begins the story as a twenty-year-old who's lived in the forest of Tall Trees for most of her life. She was banished by a competing pack of Dire Wolves, known as the Blackpaw, for being the daughter of her own packs previous leader. Upon being banished, Shinka vowed to take revenge on the Blackpaw, which she accomplished barely, nearly killing herself in the process. Chased into a river, she was rescued by Artemis, who happened to be fishing at the time.
World Map (KoT)

Image is subject to ~~constant~~ change.

link

This has changed a lot from its original creation, many of the landmarks and political lines have been changed or added to, certain key plotlines were either removed, reworked or adjusted in a way that would affect the topography and shape of the map to too severe a degree to allow this to be considered canon. This is to be used for country and continent reference only and the other features should be considered out of date. Pretty much none of them are accurate anyway.

I'll eventually get a drawing pad and redraw the map lines digitally, then use photoshop to create layers that can be adjusted around in a simple script so reference points can be looked up easily and you can see the map with multiple overlays that relate to something specific you're trying to find.
Epicyon

## Overview

**The Epicyon** (or Alpha) of a pack of Dire Wolves is typically the only male within the pack that is allowed to breed with any of the females. As such, most traditional packs are fairly devoid of adult males.

This page may or may not be absorbed into a larger page regarding Dire Wolf culture and physiology.
Dika Fortuna

*This page is outdated and nothing on it should be considered Canon.*

## Overview

Dika Fortuna is a Human and Overboss of the criminal group known as the Yazu. He is the foster-father of Artemis Lancaster, Soran Redtail, and Cedar Fortuna, among others.

## Early Life

Before most of the events of KoT, Dika began his career as a Thief, working for a small group of bandits near Gondora until he was critically wounded by a poisoned arrow. His accounts after this, state that he saw a vision of a white wolf, telling him he was "*to become the King of Thieves*". He then went on to form his own criminal group known as The Yazu, named after the area of Gondo that they inhabited.

## Yazu Career

After establishing a small enterprise with a collection of aspiring thieves he'd met during his time in the bandit clan, Dika began to recruit more and more young men and women to his cause. The growing threat of the Highland Elves in Northwestern Julkrest made it easier for him to sell the life of a thief to those that would follow him. As his organization grew, and after a book ban by the Empire, Dika had gained the public approval of the Gondoran and Yah'Jubian Kings by stealing historical documents and religious texts from Empire Caravans. Vilified by the Empire, the Yazu grew in infamy within the span of only a few years, ascending Dika into the realm of stardom, often compared to folk heroes and a celebrity in his own right.

## Adoption

After establishing the Yazu and even confronting the Empire a number of times on the battlefield, Dika's old wound began to wear his body down considerably. Thinking of the future of the Yazu, he adopted three children from the war-torn areas of Gondo to train as expert thieves and to take over for him once he was gone.

He first found Soran as a Dire Wolf pup in Gondora, looking after an infant Cedar and living in the slums. He took them in and began their training, it wasn't until a few years later that Cilus would
Asao Kitano (Cilus)

## Overview

Asao Kitano (also known as Cilus Abernathy) is a Native Julkrestian Elf that was born in the Heartland City of Riftend. He is a Swordsmaster and has taken on Rena as his current apprentice. His Master was Ginza, one of the founding members of the Swordsmen.

## History

Born in Riftend, just before the Second War, Asao was raised in a relatively normal and safe time. His mother and Father were Heartland Wood Elves, tragically killed when he was in his mid-teens during the Burning of the Rift. The war had been in the front of his mind all his life, and with his parents death, he joined the Gondoran Military in order to defend his home and people.

### Gondoran Military

It was in the army he first met his impending master, Ginza, a petty officer working for the Gondoran Government after the Fall of Yah'Jube, an event she took part in. She quickly noticed his exceptional skills with a sword, as well as his unyeilding pain at the loss of his parents. Ginza mentored him through his tour of duty, taking him as her first Apprentice during their tours of duty. In no time Asao rose through the ranks and eventually became responsible for an entire platoon of soldiers, Ginza now his commanding officer as they continued to fight against the Empire.
Blackpaw

## Overview

The Blackpaw Clan was a pack of hostile Dire Wolves that lived as Raiders, moving through Dire Wolf territory and engaging with other clans to gather Food, new soldiers and other resources. Once a rival clan was taken over or wiped out completely, they would move on to another clan, only growing in power as their warriors culled the weak and recruited those that survived.

Their leadership is comprised of three Dires known as the Alpha, Beta, and Omega. The Alpha holds the responsibility of leading the Clan in battle and confronting Rival Alphas, they are typically considered the single strongest member of their Clan. The Beta and Omega exist to ensure succession, should the sitting Alpha die and complications arise from his death. Their responsibilities are less combative and much more political, acting as the Clan's ambassadors to other Clans, allowing them to join peacefully before any conflict can occur, or declaring war against those that choose not to join.
Shifters

## Overview

**Shifters**, also known as "Lessers", is the pseudonym given to any creature that possesses both a Humanoid and Animaloid form, being able to "Shift" between them either at will or by force. (For example, a Dire Wolf or Dragon would be considered a Shifter.)

## Wurdulek

Considered Shifters by their creators, most denizens of Julkrest would not consider these creatures as Shifters since they are only known to be able to change forms a single time, and are only able to do so under the extreme circumstances of their creation.
Leaper

## Overview

The Leaper is a medium-sized, somewhat hostile carnivore that hunts small birds and mammals in the dense forests of Viridia. Named after its tendency to hang from tree trunks and branches by its massive, clawed thumbs, leaping down on its prey and stunning it temporarily before a kill, Leapers are exceptionally adept at hunting. They are very often used as mounts and companions of the Wood Elves, wild Leapers even being known to protect young elves from other, hostile animals at the cost of their own lives. Weighing slightly more than 500lbs at most, and a more typical 250-400lbs, Leapers have dark fur lining their bodies with long, thick tails. Their ears are rounded and have a bodily structure similar to cougars or jaguar, however, their thumbs are forward-facing and much larger than their other fingers, their prehensile tails are used for gripping and balance. The males are born with a seasonal mane, shedding it during the summer and regrowing it in the Fall, during their mating season. Female Leapers will typically be smaller and have a shorter tail, but spend a great deal of their time on the forest floor or underground in their dens, caring for their young in a Matriarchal pack community. Females thick, flat, bladelike molars are inset parallel to each other on the four corners of their mouths, having massive, continuously growing front teeth that are used for digging and cutting trees, while males will usually only have the four molars along with a small, single front tooth used for hunting and combat, which also continues to grow indefinitely. The Leapers have the ability to communicate through the Void on a rudimentary level, extremely similar to horses and other pack animals, some even able to utilize a very limited vocabulary. Typically, Leapers will only communicate this way to their Elven companions and must be trained to do so like anything else in much the same way as Armless Dragons.
Swordsmen

## Overview

When Yah'Jube fell, and the Riders splintered into smaller factions, a group of wandering Warriors began what is known as the Swordsmen. Their philosophy is that practicing swordsmanship is the only path to existential enlightenment, taking on Apprentices until their Masters bestow upon them the same title.

"*I've met a few of the last, surviving Swordsmasters, they are a curious bunch. It seems they travel very nomadically, never calling any one place their home, and have even been known to take on multiple apprentices at any given time. There was a story I kept hearing from many of them, some ancient tale on par with David and Goliath, something fantastic and riddled with mystery. I begged them to expand upon what I knew already, but it seemed none of them could offer any specifics. Ah well.*"

## Philosophy

The faction was formed by a group of warriors who had lost their dragons in battle, but for an unknown reason, had not been killed by the Bond. They wandered the continent of Julkrest for years until their group began to gain some level of notoriety as accomplished swordsmen, bringing with it a collection of humanoids of all kinds to seek their guidance. It wasn't long until the group collected their newfound ideology into a Practice, calling themselves simply Swordsmen, (although many women made up their ranks) and began the Ritual of Two. Those who were known as Swordsmasters took on Apprentices and began to teach them the ways of their stoic and isolationist philosophy, only granting them the rank of Swordsmaster when each individual Master considered their apprentices as such. The main consideration in their teachings is the idea of personal enlightenment through isolation and an intimate understanding of Swordplay, the particular style of swordplay varying from Master-to-Master, but typically keeping to the original technique of Riders. The enlightenment they seek is an intimate understanding of the world and one's place within it, an understanding of who the individual truly was deep within their souls and what it meant to be alive, what to do with life and how not to waste it. For a Swordsmaster, death is irrelevant, merely another step on their journey through the Void and consequently their journeys through Viridia.

## Hierarchy

There is no leadership within the faction, and most consider the term "Swordsmaster" a religious title, amorphous in nature and not having any set definition. Each Master has their own idea of what a true Master should be, and what they should be teaching to the next generation of Apprentices. They do not have a list of rules or set ideology to follow, it mostly boils down to a code of ethics and ritualistic disciplines.
The Edonese Empire

## Overview

The Edonese Empire is a group of Highland Edonese Elves from Edo Sol, Edo Lan and Hoffkin, governed by a handful of Corrupted, who've enslaved Hofkinian humans and created artificial beings known as Wurdulek to do their bidding. They are not a true Empire, in that the decisions made on behalf of their citizens are dictated by a tribunal of Corrupted that have enthralled a number of high-ranking Elven officials. The Emperor is a figurehead to consolidate power and direct the will of the people.

## War in the West

Dubbed "Western Reclamation", the High elves believe that the lands of Julkrest and Fahloc Nor once were attached to the then-single supercontinent of primordial Viridia and claim that their Empire encompasses those lands.
Roland Therevici

## Overview

**Roland Therevici** is an Elf-Human mixed race and has contracted the dangerous virus that causes Lycanthropy. He is the same age as Rena and lives in the City-Kingdom of Drak, in the mansion Kettlemore. He is a rare case of a Human and High Elf having a child together, and as such along with his curse, he is generally made to stay out of the public eye. Being a mixed-race elf, he has only slightly pointed ears, resembling more closely to a human's and does not possess a very strong affinity for magic, though he has a masterful understanding of Charmcasting.
Voidsense

## Overview

Voidsense (referred to by a variety of different names) is the connection a living being has with another living being or multiple beings through their psychic connections to the Void. Among other things, Voidsense allows the transference of both energy and information across space and in rare cases, time, most typically utilized as a form of communication. All living creatures are able to be connected to via the Void, but not all are able to directly connect to it themselves, most life not possessing a sufficiently developed brain.

## Magically Gifted

Much of sentient life in the universe is connected to The Void through Voidsense and can even call upon its power with practice and discipline. These people are known as "Magically Gifted" (usually shortened to simply "Gifted") and can summon elemental powers into the world such as fire and ice, though the true range of abilities are exceptionally wider. Typically, Gifted individuals are connected to and utilize the Alpha variant of Void energy, accessing it through specialized organs that are sensitive to the wavelength and can manipulate it to their own ends. Though the available energy at their disposal is unlimited, typically the person using their powers can only do so for as long as their bodies can physically and psychologically handle the energy passing through them from the Void. It is not uncommon for younger, less-experienced mages to succumb to Magical Fatigue, an affliction brought on by the energy passing through them damaging their muscles or rupturing organs.

## TK and Grimoire

TK's (Telekinetics) are humans born with a mutation that allows them to observe and control the Beta wavelength of the Void. They are usually a result of a woman becoming exposed to Beta radiation during pregnancy, or a child being exposed at a very young age to a large dose. They get their names because of the abilities they posses as a result of their mutation, mainly manifesting as telekinesis and future sight, their control over Beta radiation has also conferred them a slight immunity to further damage from Beta exposure. **Grimoire** are a variant of TK that do not posses telekinesis and are usually born partially or completely blind, the mutation consuming one or both of their eyes and replacing them with black organs that detect Beta radiation far more accurately than TK's. It is said Grimoire's are much more in-tune with the Beta wavelength and can predict the future much more accurately than typical TK's.
Airships

## Overview

Very basically, **Airships** are Charm-propelled, airbag-assisted Zeppelins that are constructed to carry cargo or passengers over a large distance at a slow to moderate pace. They are High-Elven-made and utilized only by cities that support the Empire. Small craft able to carry up to 4-5 Tonnes, including its own weight, larger craft can have a virtually unlimited capacity, provided the charms used are strong enough and airbags large enough, though for shorter trips or trips that need to be made with haste, these ships are usually declined for something faster like an Ahn'qa or dragon.
Kodo

## Overview

The Kodo are massive, thick-skinned beasts of burden that resemble a featureless reptile. Having no spines, horns, scales, plating or anything other than featureless, grey skin as thick as a textbook, these creatures are incredibly docile and usually don't attack even if provoked. They are dangerous only because of their sheer size and clumsiness, often pulverizing things without even noticing. They have a stalky body with a flatter back and spine, making saddles and platforms incredibly easy to design and manage, their tails are somewhat short and stubby, only used for balance while running and their four eyes are side-set, two on each half of its head looking outwards towards possible danger.

## Utility and Physiology

Kodo are a staple of commerce and transportation, though they are unable to carry as much as Muto or airships, they are easy to care for and much cheaper than the other two. Mainly used for long-haul travel or when large groups of people need to travel at the same time, these beasts are just as common as Muto, if not more-so on the caravan trails. Also Hexapedal, Kodo have six, three-toed legs that can bear a significant amount of weight and very seldom need to be shod or cut. Kodo are significantly faster than Muto and can even keep pace with horses for a short period of time before requiring rest, especially if they're unencumbered. Their featureless body lacking any rough, keratin-rich growths makes it incredibly simple to design saddles and platforms for people to sit upon, and the beasts are typically very cooperative with their tamers. If provoked and enraged, a Kodo can lift itself up on its hind four legs and swipe or pummel attackers with its massive forearms, known to be able to easily prevail over multiple attackers at once.
Artemis Lancaster

*This page is **OUTDATED**.*

## Overview

Artemis is one of the main characters in KoT and is a Dire Wolf that was raised human and is infected with the Lycha Virus, causing him to change into a werewolf against his will. He is a rare case of a Dire Wolf contracting Lycanthropy, typically immune to the curse and unable to be turned. His rare condition can be combated with a specific charm, which is tattooed into his chest in the shape of a Moon and Star and suppresses his power to change forms, limiting his abilities as a Dire Wolf.
Earth-9796

Earth-9796 is an Earth that has been split into different clans, each split into a 16th of 6 elements, Fire, Water, Earth, Air, Light, and Dark. These clans total into 97, as many of the heros in that world became part of the 96 Clan. The 96 Clan in this Earth is a group trying to unite the 96 clans, instead of a crime group, alike in Earth-123789.

## Characters

### 96 Clan

* ShaDow 96
* CircuitBreaker 96
* Cloud Cat 96
Bonding

## Overview

Put simply, Bonding is the word used to describe the psychic act of two creatures linking their consciousnesses together through Voidsense. Doing so increases each participants understanding of the other in a way that is otherwise unachievable. It is not synonymous with "taming" and shouldn't be considered a one-sided exchange, it is a very intimate process that fundamentally exposes the participants innermost thoughts and feelings. While difficult to achieve, the rare few who are able to properly bond will be more connected with each other than they will be able to be with any other creature on the planet.

It is widely accepted that people who are truly bonded can communicate to each other without physically speaking or projecting their inner voices (like Dire Wolves do).
Warriors - Twisting the Present Wiki

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Soran Redtail

*This page is incredibly outdated and nothing on it is Canon.*

## Overview

Soran is a Dire Wolf, and foster-sibling of Artemis Lancaster and Cedar Fortuna. He was born in Gondora when his biological mother was fleeing the Purification by the Highland Elves in the Spine.

## Siblings

His foster siblings are Artemis and Cedar, all having been adopted by the Yazu Overboss Dika Fortuna. His only living, blood-relative is Rena, both of them sharing the same mother.
Rarity

Every item in the game has a certain rarity. It is shown in the item slot with the respective color. Rarity determines how hard it is to obtain the items in that rarity, and it depends on its price in the Item Shop, how rare it is to get from a pack, and generally how one can obtain it.

## Rarities

**Common** - The most basic blocks in the world have this rarity. Most Packs contain one or more Common items that one has a 30% chance of getting them.

**Uncommon** - Simple blocks and items crafted with the Crafting Terminal. Most Packs contain one or more Uncommon items that one has a 20% chance of getting them.

**Rare** - Blocks and Items that require some effort to craft. Items in this rarity can also be obtained through Quests. Most Packs contain one or more Rare items that one has a 10% chance of getting them.

**Epic** - Blocks and Items that require a lot of effort to craft. Items in this rarity can also be obtained through Quests. Most Packs contain one or more Epic items that one has a 5% chance of getting them.

**Legendary** - Blocks and Items that require complex ingredients and grinding in order to obtain. Items in this rarity can also be obtained through Quests. Most Packs contain one Legendary Item that one has a 1% chance of getting them.

**Mythical** - The rarest of rarities. Items in this rarity can **only** be obtained through quests.
Dragons

## Overview

**Dragons** (race denoted by a capital "D" and not to be confused with Ancient Dragons) are an artificial race of Shifters that came about as a result of the First War. Typically reclusive, Dragons make their home exclusively in the City-Kingdom of Drak in Northern Julkrest, and nowhere else. Ageless, they have existed in their current forms for thousands of years, possess immense magical powers, an acute control over Fire that would put even the Ahn'qa to shame and the ability to change from their Humanoid forms to that of a four-legged, two-winged creature resembling a bipedal Ancient Dragon.

## The Fallen King

Before the political conflict known as the First War, a powerful group of Humans, Native Julkrestian Elves, Dire Wolves and Ahn'qa developed a mutually beneficial relationship with the Ancient Dragons that lived in the Spine. Calling themselves The Riders, and in the wake of a series of losing battles, the group was magically enhanced by the Goddess Mirah, bestowing on all humanoids that were able to Bond with an Ancient Dragon a sort of immortality, along with a control over magic that they wouldn't have been able to achieve naturally.
As the conflict escalated over the next few centuries, The Rider's began to shift the balance of power from the Gods to Mortals, worrying the Eldest Goddess, Arai, who was leading the military that The Riders opposed. In an act of desperation, Arai drew up from the depths of the planet an ancient Artifact known as the Shard. Using its power, she attempted to destroy the Bond between Ancient Dragons and humanoids but was unable to do so before The Riders took possession of the artifact.
Advised by Mirah, The Riders were presented a choice of using the power of the Shard for themselves, changing them and their Bonds into something fundamentally new. Most of the sitting leadership at the time disapproved of this, but a small faction within the ranks chose to accept the change. With the power of the Shard, the Riders and Ancient Dragons were fused into one being, shedding their individual identities and becoming a single creature, today known simply as a Dragon.
## Political Alignment

Dragons live in a state of isolation, keeping heavy tabs on non-dragon individuals that enter their territory. Before the arrival of the Highland Elves, they were significantly similar to the Keepers, feeling their power was too great for mortal alliugnment,
The Order of Mirah

## Overview

**The Order of Mirah** is a religious group of Warriors, practicing and interpreting the ideals of Mirah that teach of virtues of heroism and doing good deeds for the sake of being good. They are often thought of as a monk-like group, selective in their tutelage and keeping their prophecies to themselves.

## First War

During the events of the First War, the Order was founded and deployed as specialists into areas that required infiltration or specialized skills as each member is trained in personalized ways. Their members followed the leadership of a pack Alpha, as all Dire Wolves did, and it became a tradition for the Order to be led by a single Alpha in perpetuity. When the war was lost, the Order was formally disbanded by the Empire. They live in hiding and are actively hunted along with the rest of the Dire Wolf race.
Rusty

**PLACES SOLD**

*Spirit Halloween*

**YEARS SOLD**

2019, 2020 (Online Only)

**PRICE**

199.99

**HEIGHT**

3.4 Feet

**CURRENT STATUS**

Out of Stock

**EXCLUSIVITY STATUS**

*Spirit Halloween* Exclusive

Rusty was an animatronic sold by *Spirit Halloween* from 2019 to 2020. It resembled a scarecrow holding a chainsaw. When activated, it raised the chainsaw above his head, with eerie screams.

## Spirit Halloween's Description

"Rusty used to be friends with everyone in town and always helped out when someone asked, until one day he completely changed. His eyes went dark and he covered his face with a burlap mask. Instead of lending a hand, he chose to just sit all day. His bloody jumpsuit and rusted chainsaw told everyone that Rusty was no longer the person he once was, and everyone stayed far away. Now, he just waits for the next visitor who comes a little too close. Once a brave soul enters his sight, he pops up from his chair and revs his chainsaw as loud as he can. If you don’t run away fast enough, you could be his next victim!

"The Rusty animatronic is able to sit on virtually any chair (not included) as he waits for people to come near. When they do, he pops up and shakes as he holds up his chainsaw that makes realistic revving sounds that are enough to scare away any unwanted visitor..

* Exclusively at Spirit Halloween
* Includes:.
	+ Animatronic
	+ Instruction manual
	+ 6V 2A Adapter
	+ Volume control
	+ External speaker jack
* Product Sounds:
	+ Chainsaw noises
* Animated
* Sound activated
* Motion activated
* Step pad compatible (sold separately)
* Multi-prop remote activator compatible (sold separately)
* Try me button compatible (sold separately)
* Battery pack compatible (sold separately)
* Adapter Type: 6V 2A (included)
* Battery Type: 4 AA (not included)
* Cord Length: 6 feet
* Dimensions: 40.55” H x 40.16” W x 35.43” D
* Weight: 11.02 pounds
* Material: Plastic, fabric, electrical parts
* Care: Spot clean
* Imported
* Note: Chair not included
* Recommended for display in covered areas"

## Trivia

* This animatronic was part of the S.S. Rip Tide display at *Spirit Halloween* in 2019. Here's a link to a page about the theme: https://spirit-halloween.fandom.com/wiki/S.S.\_Rip\_Tide?mobile-app=false
* It had the same movements as Smiling Jack, another animatronic made by *Tekky.*
* It is infamously known for falling over in stores, in fact, it fell over so much that, in some stores, they taped him down

## Videos

https://www.youtube.com/watch?v=6bT9Zlg-dGg
Talwin

## Overview

The Talwin, a native species to Julkrest and Faloc Nor, is a dragon-like creature that lives in the narrow and steep mountains of the Eastern Spine. It makes its nests in crevasses and caves dug out of the sides of cliff faces and has been seen making its own caves with its massive, iron claws. It preys on birds and other flying animals that live in the high-altitude areas where it makes its home, typically laying 1-2 eggs per year with about a 50% survival rate.

### Sociology and Flocks

The Flocks of Talwin that live in the Spine are typically nomadic, making a new nest every time they lay eggs and only ever nesting near others of its kind incidentally. Though they will not openly attack each other on sight, they are very territorial during mating season and will attack even their own mates if threatened. The females will usually grow larger in size than their male counterparts, having much more sophisticated glide muscles and thicker, stronger claws.

Though they resemble dragons, their behavior and physiology is quite different. Talwin eggs are not as sturdy as dragon eggs, do not need to be heated quite as intensely and will hatch in a mere six weeks. The offspring will feed from their mother for around three months, usually the winter season, and then leave the nest in the spring to begin its own mating and reproduction.

### Interaction with Humanoids

The Heartland Elves will usually avoid these creatures and are not known for hunting them to any degree. Their scales provide a decent ammount of protection from most conventional weapons and typically preffer to ambush their prey over pursuit hunting, making them for a terrifying quarry. Even in light of this, the Talwin are occasionally used in mountaineering and exploration, as their versitile ability to move around steep rocks and climbs with ease is quite invaluable. Humans are the only known humanoids to successfully tame these creatures and utilize them to any significant degree.
Leveling Up Health

Every player starts off with 10 HP. When they slay mobs, they get some HP XP from all mobs, and more from hostile ones. With enough HP XP, they can level up and gain more Max HP.

The maximum HP from this method is 50. As a vampire, the max HP becomes 84. With the druid and paladin classes, one can gain even more HP. The maximum HP from a centered vampire druid is 99.

## Trivia

- Due to a strange incompatibility, maids gain HP XP and alternate between their maid level and HP level.