Rules

## Character Creation

* Make sure you have created a level SIX character on the DnD Beyond website using the standard array method for your abilities. Make sure your character has FIXED HP. Please use content listed in the #getting-started channel only! Do not use homebrew content apart from faction backgrounds. Your player starts with basic equipment and ZERO gold.

**Please also choose a faction which will replace your background and give your character the listed expertise and proficiencies.**

* Go to the character sheet of your DnD Beyond character and copy the link in your browser. Then go to the #inspection-booth channel and type !beyond (and paste your character link here). Your character should then load onto our Avrae bot.

* Head over to the #commands-list channel. There are quite a few commands, but please make yourself familiar with how to attack, and cast a spell to start with. The rest you can learn as we play! The commands are there to be copied and pasted during battle if you are unsure of what to type.

* Change your nickname on the server to match your characters name and add your race, class and level. *Example Kaldoris (Warforged Druid LVL 5)*

* Head on over to our #game-times channel and look at the pinned messages for the google docs link. It will have the game schedule there. We try to run at least a game every day. So listen in to the first game to get an idea of how to play. If there is space at the table, feel free to jump in and enjoy! You may also create a new page on this wiki for your character, and include details, back-story, faction, etc.

We have been very fortunate to have gathered great players and fun DMs. Please be respectful, be friendly and most of all have fun!

## Downtime

Every adventurer has 4 daily actions per day. These reset at 5am every day.

Actions and Cost:

* Joining a session (1 daily action)

* Short rest to regain health and features (1 daily action)

* Roll to work on crafting an item (1 daily action)

* Roll to work on providing a service (1 daily action)

## Health

Every adventurer has **fixed** health on DnD Beyond.

Your health, spell slots and features do not recover in between games. You may, however:

* Have someone cast a spell and heal you, or cast a healing spell on yourself.

* Use one of your daily actions to short rest at the Friends to Outsiders Inn, or in a house or room if you own one.

* Use a potion.

* Take a long rest. You may only take a long rest once per day, at 5am. (You don't need to be online to do so.)

## Crafting Items and Providing Services

You may use your downtime to craft items or provide services in the appropriate channels. The #forge channel allows you to craft weapons and armour. The #Crystal-Spire allows you to craft potions and enchant items. Other craftable items and services may be added later.

To craft an item or provide a service:

* You must have proficiency in the relevant skill and tool. To craft an item for someone else, you must have expertise in one of them. For forging weapons and armour, Athletics is the skill and Smith's tools is the tool. For magic items, Arcana is the skill and Tinker's tools is the tool. For potions, Medicine is the skill and Alchemist's/Herbalist's tools are the tools (only requires one of the two tools). Finally, for scrolls, Arcana is the skill and Calligrapher's tools is the tool.
* If a player only has proficiency in the skill and tool, they can make an item for themselves, but must provide two thirds of the gold cost for materials.

* Pay the gold cost of the item or service. This should be listed in the channel, or you may ask a DM.

* Use one of your daily actions to work on crafting the item or providing the service. Make a skill check with the relevant skill or tool proficiency and record your result. As you spend more daily actions on it, keep a sum total of your results. When you make a check using your tool proficiency, you make an ability check plus your proficiency/expertise bonus dependent on the tool (Strength for smith's tools, Intelligence for tinker's tools and calligrapher's tools, and Wisdom for alchemist's tools and herbalist's tools).

* Once your sum total of results is equal to or greater than the value of the item or service, the process is complete.

* Lastly, any players who helped craft the item or provide the service may equally share one third of the gold paid, the rest of it is spent on materials, wages, taxes, etc. *(Future upgrades to Dire Arch may increase the amount of gold you get to keep.)*

* Two or more players may cooperate in crafting an item or providing a service. They must agree to it before starting the crafting process, including agreeing on who they are selling the item to. If they do so, the gold earned at the end is split evenly between all contributors.

* NPCs may also contribute in crafting or providing services. Each NPC has only one action per day and has expertise in only one skill or tool. They have a +8 modifier for that skill, including ability score modifiers. Unlike player characters, NPCs don't need to roll a skill check, instead they take the average result of 10 on a 20 sided die. Therefore an NPC always contributes exactly 18 to the crafting, whenever they use their daily action.

**Example**: *Oboldo, Halfing Paladin level 13* wishes to train a warhorse for *Ellóvir*. He has expertise in *Animal Handling* required to tame the horse. A warhorse costs 400 gold, which *Ellóvir* pays now. *Oboldo* uses one daily action to make an *animal handling check* and rolls a 14, plus 9 for his skill bonus, to a total of **23**. The next day he uses 2 other daily actions to roll *animal handing checks* and gets 3 +9 = **12** and 18 +9 = **27**. The sum total so far is 62/400. He continues adding to this over several says. Once the sum total reaches 400/400, the warhorse has been fully trained. Lastly, *Oboldo* receives 133 gold for helping provide the service. The remaining 267 gold is used up in acquiring the untrained horse, transport and taxes.