recursal/Fanatic-Fandom huggingface dataset:
Alien Breed 3: Descent (2010)

***Alien Breed 3: Descent*** is the sequel to *Alien Breed 2: Assault* and is the third installment of the episodic remake of the *Alien Breed* series.

## Plot

Conrad continues his trek through the Leopold and soon fights against the Klein AI that inhabits MIA's body. After beating Klein, MIA is disembodied but regains her consciousness. She then tells Conrad that the only way he can destroy Klein's maniacal AI is by using her brain core as an EMP device to fry him. After several hours of the derelict ship falling towards the frozen planet below, it eventually crashes and water begins to flood the ship. Conrad then encounters an alien queen which was created by Klein who is overjoyed with his own creation. Klein states that it took him about a hundred years to create a controllable Queen and also tells Conrad that he copied himself to the Leopold's AI system to achieve immortality. Klein plans to leave with the Leopold leaving Conrad behind but Conrad pushes back and fights the alien queen several times. After a second battle against the alien queen, Conrad moves ever closer towards Klein's mainframe lair where he eventually battles both Klein and the alien queen. In the climax of the battle, the alien queen falls over a ledge onto the Klein AI mainframe and subsequently destroys the critical tech that allows Klein to operate. Accessing an opening to a small control room, Conrad uses the EMP that MIA gave him to finish Klein for good. In the aftermath we see Conrad finally attending to his shoulder wound but ultimately dies due to his injuries sustained from the previous blast. A small pad then drops to the ground and displays an image of Klein's eye logo. Klein can be heard talking but it's not quite clear what he is saying.

## Gameplay

*Alien Breed 3: Descent*, like *Evolution* and *Assault*, is a shooter set on board a futuristic spacecraft. In each level, the main character Conrad is given a series of tasks such as collecting key cards, restoring power to various systems, and clearing rooms of hazardous substances (e.g. halon gas or excess water). All tasks must be completed before finding that level's exit in the form of an elevator. Standing in his way are a variety of aliens who will attack him, usually en masse. He can also suffer damage from explosions, fires, electrical disturbances, and enemy turrets. Conrad can run and shoot in all directions, and can collect a number of different weapons and items to aid him. He can also purchase additional ammunition, items, and upgrades from shops found at computer terminals which also function as save points. The camera angle can be rotated manually in 45 degree increments. Data pads are spread throughout the game, which when collected, reveal information on the various alien species encountered throughout the game and provide back stories for the game's characters. The game features a "survival" mode in which players might survive for as long as they can against waves of aliens while using whatever weapons and items they can find around the area. This mode is available in single-player and co-op modes.
Kabus 22 (2006)

***Kabus 22*** is a 3D horror–action game set in Kadıköy district in Istanbul. The player has three characters to control; the Turkish soldier Demir, his girlfriend Ebru and the mysterious Inzar. These characters have to fight against a despotic religious order and creatures named Maduns in an alternate near future.

## Promotion

*K22: Demolition Day* is a free FPS/arcade minigame. It is a promotion for horror–action PC CD-ROM game *Kabus 22*. The minigame was released on October 21, 2007. A player can either create an account and try to beat other players' records, or can play offline.
Cards

## What are cards ?

Cards are unlocked at OB 15 and give perks according to the type of cards.

There is a card for every ore, bar, bomb, vein, pet, and star in the game.

### How to get cards ?

You can get cards from mining ores, crafting bars, firing bombs, depleting veins, leveling pets, and collecting stars.

### What types of cards exist and what are the perk ?

6 types of card exist:

- Ore Cards : 50% for 2x Ores mined

- Bar Cards : 50% for 2x Bars crafted

- Bomb Cards : 50% to recharge 2x Bombs

- Vein Cards : 50% for 2x Veins mined

- Pet Cards : Various stats (see pet page)

- Star Cards : 50% for 2x Stars collected

## Gilded cards:

You can gild your cards in exchange for 25 million gold, 250K to 5M prestige points, and gems.

Gild a card also count as a new cards, so a gild card count for 2 cards in the stats menu.

Gilded cards give 2x perk so the perk become this:

- Ore Cards : 100% for 2x Ores mined

- Bar Cards : 100% for 2x Bars crafted

- Bomb Cards : 100% to recharge 2x Bombs

- Vein Cards : 100% for 2x Veins mined

- Star Cards : 100% for 2x Stars collected
Nitemare 3D (1994)

***Nitemare 3D*** is a horror-themed first-person shooter released by Gray Design Associates in 1994 for MS-DOS and Windows 3.x. There are three episodes with the first episode released as shareware and ten levels in each. The full release came on two 3½" floppy disks with a guide to the game's thirty levels. According to author David P. Gray, the game is the first pixelated Windows game to use the WinG interface.

The visuals are similar to those used in *Wolfenstein 3D* with perpendicular walls and no textures on the floors and ceilings. The music in was composed by David B. Schultz who also composed for *Quiver*.

## Plot

*Nitemare 3D* follows the story of Hugo, from the *Hugo* trilogy, a series of graphic adventure PC games consisting of *Hugo's House of Horrors*, *Hugo II, Whodunit?*, and *Hugo III, Jungle of Doom!*. Penelope, Hugo's girlfriend, has been kidnapped by the evil Dr. Hammerstein for use in heinous experiments. Hugo must battle through Hammerstein's bizarre mansion, caverns complete with prisons and laboratories, and finally through a twisted alternate dimension of demons and aliens in an attempt to save her.

## Gameplay

Rather than the fast-paced action of *Wolfenstein 3D*, *Nitemare 3D* has a slightly slower, more puzzle-oriented style of gameplay. The four weapons (plasma gun, magic wand, pistol, and auto-repeat plasma gun) have different usages—for example, magic blasts are especially useful against magical creatures such as witches, whereas robots are practically immune to them. Meanwhile, vampires take heavy damage from silver bullets, while shrugging off the effects of the plasma gun. Each level in the game has numerous secret panels, some of which were purely for bonuses, but others are essential to completing the level. To make this task easier, the player can collect magic eyes, which enable the player to activate a mini-map in the game's HUD and give hints as to the locations of panels, and crystal balls for displaying the location of enemies.

In a similar vein to id Software's *Wolfenstein 3D* and *Doom*, the player character's face is shown on the status bar and acts as a visual reflection of the player's health, although instead of becoming bloodier, the skin wears away, leaving a skull when near death, and a darkened skull when dead, perhaps intentionally similar to the children's game show, Knightmare; It is also similar to the early *Catacomb 3-D* games.
Fibrillation (2012)

***Fibrillation*** is a 2012 first-person perspective video game created by Egor Rezenov. The story follows a man named Ewan as he travels between life and death after a car accident renders him unconscious.

## Gameplay and plot

In *Fibrillation*, the player controls Ewan Berrington from a first-person perspective. The game begins with Ewan finding himself in a dream-like realm. As the player progresses, they experience images and sounds from the real world - such as ambulance sirens, hospital lights, and a woman crying. At some points, Ewan is also pursued by a massive, snake-like shadow.

At some point, Ewan hears a heart monitor before it flatlines, and realizes that his heart has stopped. Continuing forward, he finds himself between two "points of interest". The first is Ewan lying in an emergency response room; while the second is a stone gate that tries to pull Ewan in. The player has two choices: fight the gate and return to Ewan's body, thus surviving; or pass through the gate before it closes, choosing death.
Frostbite

Frostbite is a character that originated from the popular sandbox game, Garry's Mod

## Appearance

The character depicted in the provided text is represented as a monkey silhouette with a few strands of hair. The most striking feature of this character is the impressively lifelike eyes, a pair of six staring intently at the viewer from the screen. It is noteworthy that the character's distorted outlines are present around the eyes, and they are intended to represent eyelids. Another conspicuous feature is the enormous gaping mouth, painted with a blue hue. Overall, the appearance of the character is both unsettling and fascinating. This character is described in moderate detail as per the parameters provided, staying neutral in tone.

## Origin

Joe\_monkey is the creator behind Frostbite, an exciting addon that can be downloaded from the Garry's Mod Steam Workshop. This addon has been released for public access, meaning anyone can get their hands on it and enjoy its features. The purpose of creating this addon is to enhance users' gaming experience by adding exciting new features to Garry's Mod via the Munci addon.

## Trivia

* Frostbite is a type of munci that can be distinguished from other types by having a mouth,
* The second munci to have a mouth is Blood Munci, Making this the first.
Gretel and Hansel: Part 2 (2010)

Gretel and Hansel 2 is the sequel to very popular adventure game from Mako Pudding. Your objective in this sweet point-and-click adventure game is to help Hansel and Gretel to find a way home. Use WASD to move around and your mouse to interact with objects. Decide what you are going to eat for dinner and try to survive as long as possible. Are you ready for this challenging adventure?
Haunted Castle (1987)

***Haunted Castle*** is a side-scrolling platform game released by Konami for the arcades in 1987. It is the second arcade game in the Castlevania franchise, following *Vs. Castlevania*, an arcade port of the original 1986 NES video game released exclusively in North America. Unlike the previous arcade title in the franchise, *Haunted Castle* is not a direct port of an existing console game, but a newly-developed arcade game running on custom JAMMA-based board.

The game has the player controlling Simon Belmont, who embarks on a journey to save his wife Selena from the clutches of Dracula.

## Gameplay

*Haunted Castle* is a platform game with six stages, which are played through in a linear progression. The player controls the main character, whose primary weapon is a whip. He must fight various enemies which consist partially of skeletons, zombies, mermen, and hunchbacks. By destroying certain enemies, he can upgrade his primary weapon first to a more powerful spiked morning star, then to a sword. In addition, various "sub-weapons" can be obtained which provide different means of attack which consist of bombs (powerful ground attack), boomerangs (straight attack), stopwatches (freezes enemies), crosses (powerful straight attack), and torches (continuous ground attack). Hearts are collected to use the sub-weapons. The player can only carry one sub-weapon at a time.

Each of *Haunted Castle*'s six levels conclude with a boss fight. Like in other games of the series, these bosses are generally taken from horror literature or legend, and include Medusa, Frankenstein's monster, and Dracula himself.
Bulb Boy (2015)

***Bulb Boy*** is a 2D point-and-click horror adventure video game developed and published by Bulbware. It was released on PC in 2015, on Android and iOS in 2016. The Nintendo Switch was released in North America on July 6, 2017, in the PAL region on July 13, 2017, and in Japan on July 20, 2017 .

On October 6, 2017, it was released worldwide for the Xbox One. And it was released on PlayStation 4 on March 1, 2018.

## Reception

Review aggregator Metacritic gave the Switch version of *Bulb Boy* a score of 75 out of 100, indicating "generally favorable reviews". Writing for *Nintendo World Report*, Justin Nation gave the game an 8/10. He praised the game's artstyle, positively comparing it to the work of The Ren & Stimpy Show creator John Kricfalusi calling the visuals "a lot of fun". He also praised the music, feeling that it was "appropriately themed" and helped "reinforce what's on the screen nicely". The touch controls were similarly lauded, with Nation calling the game "easy to pick up" as a result. Of the few gripes Nation had with Bulb Boy, its short length was one of them. He also bemoaned one instance where a control option wasn't clear to him, causing a puzzle to stump him for the "wrong reason".

Ryan Craddock of *Nintendo Life*, similarly gave the Nintendo Switch version of *Bulb Boy* a positive review, citing its "successful mixture of ideas" which "see you doing different things as you progress through the story." Craddock also praised its "simple" controls, noting that while the lack of touchscreen input in a point-and-click style game might seem like a "missed opportunity", it meant that players would have the same experience whether in handheld or TV mode. Positive mention was also given to the game's final boss, which Craddock felt "offered a slightly different experience that was put together nicely". He ultimately gave the game a "great" rating of 8/10 concluding that while it may be short, it was "clearly lovingly put-together" and managed to "refreshingly" make horror "cute and fun, rather than take itself seriously".

Users on Metacritic gave the Xbox version of *Bulb Boy* a 7.6/10.
3-D Ultra Pinball: Creep Night (1996)

***3-D Ultra Pinball: Creep Night*** is a video game released in 1996 for Windows and Macintosh, and is the second game in *3-D Ultra Pinball* video game series.

## Gameplay

*3-D Ultra Pinball: Creep Night* is a game in which players use the flippers and pinballs to defend against monsters, using the Castle, Tower, and Dungeon as settings for each table.

## Reception

Charlotte Panther reviewed the game for *Computer Gaming World*, recommended it for beginning and experienced players, and stated that "*Creep Night* is an entertaining game with plenty of scope for replayability."

*3-D Ultra Pinball: Creep Night* received a score of 3 out of 5 from *MacUser*.

Robert Edvardsson from *Mac Game Gate* praised the sound effects, music, and graphics, calling it "one of the finest pinball simulators available for the Mac."

The reviewer from *PC Multimedia & Entertainment* rated the game 88% and said that "Creepnight offers the right balance of excellent sights and sounds, with non-stop addictively compelling gameplay!"

Monica Stoscheck for German magazine *PC Player* gave the game 4 stars, while German magazine *PC Joker* rated the game 74%, and Czech magazine *Score* only rated it 3 out of 10.

Chuck Miller from *Gamecenter* said that "A belfry of configurable preferences, multiple skill-level adjustments, and a brood of toggleable detail options make Creep Night one of the most adaptable pinball games to scare up attention."
Shivers II: Harvest of Souls (1997)

***Shivers II: Harvest of Souls*** (known as ***Harvest of Souls*** in Europe) is a horror-themed point-and-click PC adventure game, released in 1997 by Sierra On-Line. It is the sequel to *Shivers*.

## Gameplay

The game is played from a first-person perspective, like its predecessor and games like *The 7th Guest* and *Myst*. A series of rock music videos provide the player with clues to solving the game's puzzles.

## Plot

The game starts with the player checking into a motel in the sleepy town of Cyclone, Arizona. Upon entering the motel, the player is greeted by a rather unfriendly clerk who hands them a message that reads: "I have your friends, only a warrior can free them." The player walks into their room, sets down their bags and goes to bed. Once the player drifts to sleep, they have a strange dream involving a car wreck and a dead body. Once awake, the player is free to explore the town.

The player will quickly discover that their immediate goal is to find the twelve bahos (prayer sticks) scattered throughout the town and return them to the sacred kiva in Devil's Mouth Canyon just outside town. The bahos have been hidden by the villain known only as Darkcloud, a mysterious figure who wears a kachina mask, in order to test the player so that they may become "the warrior". The player is assured that once they become "the warrior", they will be able to free the members of Trip Cyclone, who have been transformed into petroglyphs. The player must ultimately deduce the true identity of Darkcloud and discover his actual plan.

## Reception

*Next Generation* rated it two stars out of five, and stated that "It might be the best puzzle game of its type, but it's still just a puzzle game that involves lots of mouse-clicking and leaps of logic to uncover its ancient mystery."
Curse: The Eye of Isis (2003)

***Curse: The Eye of Isis*** is a survival horror video game that was developed by British studio Asylum Entertainment and published by DreamCatcher Interactive and Wanadoo for the Xbox, PlayStation 2 and Windows. It was released stateside for Windows in October 2003 and for Xbox in April 2004. The PlayStation 2 version was only released in Europe.

It shares the same sort of atmospheric setting, gameplay, fixed camera angles, and ammo preservation as the earlier *Resident Evil* games, as well as many other archetypal survival horror games in the genre, such as *ObsCure* and *Silent Hill*.

The Xbox version of the game was very briefly backwards compatible with the Xbox 360, but was removed from the list because of glitches on December 1, 2005. The game remains unplayable on that system.

## Storyline

Strange things are happening at Great Britain's museum of natural history in 1890. A gang of ruthless thugs have broken into the establishment, the Eye of Isis (an Egyptian statue) has been stolen, and a mysterious fog has overtaken a number of areas of the museum, killing and transforming all it comes into contact with.

Playing as museum curator/archeologist Victoria Sutton and her childhood friend Darien Dane, the players will have to fight the various beings and entities created by this fog. The players will spend considerable time in the museum, take a steam train to the coast and travel the seas in a huge cargo ship before finally entering the pyramid tomb where they must find and destroy the source of this ancient evil.

## Reception

The game received mixed reception upon release, with the Xbox port receiving generally higher reviews due to the fixing of many of the PC versions bugs.

TeamXbox gave a mixed review, calling it an "average" game but that "being a budget title, gamers will find that *Curse* is one of the more solid el cheapo titles, and worth the twenty bucks".

GameInformer Magazine gave a generally negative review, comparing the game to a "B-horror movie", and stated that "the menus are clunky, the map is useless, and combat is too easy", although the controls were noted as above average, especially compared to the *Resident Evil* series.

GameChronicles, however, gave a generally positive review, praising the story, music, graphics, atmosphere, and voice acting, although noting the short length, simplistic combat, and linear gameplay as its shortcomings, but that they don't "...take away from the chills and thrills that await anyone who decides to play..."
Don't Go Alone (1989)

***Don't Go Alone*** is a 1989 DOS video game published by Accolade.

## Gameplay

*Don't Go Alone* is a game in which the players go through ten levels of an old house filled with monsters, with the objective of finding and killing the Ancient One.

## Reception

Scorpia reviewed the game for *Computer Gaming World*, and stated that "the game is mainly an exercise in monster-mash, although on a more limited scale than most CRPG's. The simple interface, very nice auto-mapping, balanced combat, interesting monster graphics, formula components, and unique use of fear are all pluses, but these are overshadowed by the large minus of having little substantive to do in the game. Essentially, this game is best for those with little or no experience with CRPG's."
13 Wood ST (2021)

13 Wood ST is a story-based horror game with both psychological and jumpscare elements.

## Plot

13 WOOD ST, a night in October: a long road, a dark forest and the house mentioned in the last will, making you the owner of a mysterious property. Welcome to 13 WOOD ST, a story rich horror game! Remastered 2022.
**Are you ready for a horrible night?**
Cidades

aqui voce verá as descrições de diversas cidades, caso você queira saber sobre o continente no geral nós temos um texto também sobre Deboga como um todo.

## **◈Cidades de Green Hill**

### **◈Cidade de Foda-se**

Localizada ao sul de Orange River e a Leste de Green Hills às margens do Rio Necrófago (Oriundo do Rio Fortuna) cercada por uma floresta cortada pela Estrada da Liberdade, possuindo ainda grande quantidade de vegetação ao sul e a leste. Ao norte a pequena porém nada pacata cidade de Foda-se, ainda possui uma mina de ferro e de outros minérios, que historicamente é  propícia a perigos inesperados.

O Rio Necrófago possui esse nome devido a lendas ao redor da fundação de Foda-se, as lendas dizem que as suas águas só possuíam peixes carnívoros mortais, tudo que nelas entravam morria em segundos, por anos  tribos locais, em busca de piedade, sacrificavam seus infratores graves em oferendas ao rio considerado por eles um deus maligno.

A lenda diz que os colonos de Green Hill quando chegaram, descobriram que os peixes mortais que ali haviam, era sensíveis a ameaças estrangeiras, sendo assim encomendaram um veneno fraco da região de Vaati, fizeram criminosos beberem antes de serem jogados no rio, após meses nesse processo, as águas foram limpas dessas criaturas e as espécies do Rio Fortuna puderam então se proliferar pelo Rio Necrófago.

A divisão entre Foda-se e Aviário Verde é feita por meio da Mata do Pica-pau Careca, seu território é neutro a fim de evitar conflitos, mesmo que essas pequenas cidades só possuam relações comerciais.

Foda-se foi o cenário de uma batalha gigantesca, de níveis multi-versais entre um grupo lendário de aventureiros e um genocida destruidor de universos, nessa batalha deuses, mortos e mortais se enfrentaram em proporções nunca antes vistas

A cidade se destaca comercialmente pela presença de uma excelente ferraria, possui uma prefeitura, um banco, uma frutífera feira comercial entre outros elementos determinantes para o seu desenvolvimento.

### **◈Cidade de Aviário Verde**

Localizada ao sul de Orange River e a leste de Green Hills às margens do Rio Fortuna cercada por uma floresta cortada pela Estrada da Liberdade, possuindo ainda grande quantidade de vegetação ao norte e a sul. Aviário Verde foi fundada em uma região onde haviam tribos humanas e elfícas nativas, que em acordo com Foda-se construiram um assentamento para um grupo de aviários que não estava conseguindo se manter na vida nômade.

Se localiza ao sul de Foda-se, do outro lado da Mata do Pica-pau Careca, sua população é majoritáriamente composta pelos conhecidos como Papagaios Mesclados. Esse nome popular foi atribuído a eles, por serem resultado da hibridização entre meio elfos e aviários papagaios ao longo dos anos.

Sua relação com a floresta é forte devido as raízes originárias sendo assim, sua economia é baseada na venda de medicamentos feitos do que a terra os oferece, toda semana uma caravana comercial vai para a capital levando medicamentos, peles e peixes para a capital de Green Hill. Além de manter relação comercia constante com Foda-se.
Zeddas: Servant of Sheol (1996)

***Zeddas: Servant of Sheol*** is an adventure video game developed by Japanese studio Caravan Interactive and published by Synergy Interactive (a subsidiary of Synergy Incorporated) in 1996 for Macintosh, SEGA Saturn, and Windows 3.

## Gameplay

*Zeddas: Servant of Sheol* is a horror adventure game.

## Development and release

The game was developed using Macromedia Director.

## Reception and legacy

*Zeddas: Servant of Sheol* was met with mixed critical reception from reviewers. *PC Joker*'Markus Ziegler deemed it "shitty". Swedish magazine *High Score* gave it a positive outlook but recommended users writing their own notes when playing, as the game takes time to complete. *PC Gamer*'s T. Liam McDonald noted the game's weird visual elements. *PC Game Center*'Al Giovetti commended the hi res pre rendered graphics, campy and unusual character designs, voice acting, film like music score and sound design. *Hardcore Gaming 101*'s Tom Davey felt the game put its visual and technological gimmicks over any semblance of gameplay.

The Japanese Sega Saturn conversion titled *Horror Tour* was also met with mixed reception from critics. Fan reception was mixed as well; readers of the Japanese *Sega Saturn Magazine* voted to give the Saturn version a 4.7368 out of 10 score, ranking at the number 870 spot, indicating a middling following.

A sequel was released entitled *Horror Tour 2*, which was followed by *Labyrinthe* (1998). The third game in the series was rediscovered in 2018 in a file from a private collector on a forum.
Cartoon Craze: Daffy Duck - Yankee Doodle Daffy

**Daffy Duck - Yankee Doodle Daffy** is a volume of the *Cartoon Craze* series. It is released in 2005 by Digiview Entertainment.

## Contents

### Cartoons

1. Yankee Doodle Daffy
2. The Mite Makes Right
3. Daffy - The Commando
4. Daffy Duck and the Dinosaur
5. Foney Fables
6. To Duck or Not to Duck
7. It's a Hap-Hap-Happy Day
8. A Kick in Time
9. Wolf! Wolf!
10. The Gay Gaucho
11. The Seapreme Court
12. Have You Got Any Castles?
13. The Lost Dream
14. Suddenly It's Spring
15. The Golden State
Toon Factory: Daffy Duck - Scrap Happy Daffy

**Daffy Duck - Scrap Happy Daffy** is a volume of the *Toon Factory* series. It is released in 2006 by Digiview Entertainment.

## Contents

### Cartoons

1. Scrap Happy Daffy
2. The Henpecked Rooster
3. Daffy Duck and the Dinosaur
4. Gumbasia
5. It's a Greek Life
6. To Duck or Not to Duck
7. Jerky Turkey
8. Joe Glow the Firefly
9. Land of the Lost Jewels
10. Little Lambkins
11. Little Red School Mouse
12. The Little Stranger
13. Fire Cheese
14. Ding Dong Doggie
15. Fresh Hare
16. That Little Old Bomb Maker
17. Thimk or Thwim
18. Greek Mirthology
2Dark (2017)

***2Dark*** is a stealth adventure horror game directed by Frédérick Raynal, known for developing *Alone in the Dark*.

## Plot

A former detective named Mr. Smith travels to the town of Gloomywood to solve a mystery involving disappearing children.

## Gameplay

Gameplay is intended to be simplistic and accessible to casual gamers. The player can pick up items by walking into them. Stealth plays a large role in the gameplay, and the player can stay in the dark and tread quietly to hide their location. Enemies can be alerted by sounds that the player makes. Supplies are constricted, so it will benefit the player if they collect various items. The player will need to rescue children, who will move slowly and be susceptible to danger. The children are in intricate levels, which you will need to find them in, and escape. Left alone too long, the kids will start to cry and move, which will end up putting everyone in danger.

## Development

*2Dark* was funded on Ulule on November 21, 2014.

On October 26, 2015, a trailer of *2Dark* was published. It was confirmed that the game was being developed by a new French studio called Gloomywood, which initially consisted of four people, with Frédérick Raynal directing. The beta was made available to buy for €20.

The game was featured at E3 2015 and at the Game Developers Conference 2016.

On March 11, 2016, Gloomywood confirmed that *2Dark* would be released on consoles in addition to PC.

After *2Dark*'s release, people saw that the game was protected with the DRM Denuvo. During the Ulule campaign, Gloomywood promised that the game was going to be DRM free. Moreover, this means that Linux and Mac versions that were planned will never be released. As of April 19, 2017, six days after having been cracked by CPY, Denuvo has been removed from *2Dark*.

## Reception

*2Dark* garnered mixed reviews, and holds an average of 56/100 on aggregate web site Metacritic. PlayStation Universe awarded it a score of 4.0 out of 10, saying "The setup for *2Dark* holds intrigue, with a grim plot, and suitably creepy settings, but so much of how it actually plays out quickly diminishes the horror aspect of it. Respectable enough as a game, a failure as a horror."
Footed Teacups

As teacups and tea sets became more popular among the upper classes, companies competed to find ways to make their sets stand out from the rest and at the same time tea drinkers were looking for ways to impress their guests with increasingly delicate designs. Because the generally accepted best design for teacups is a shorter, shallow shape, designers decided to add a decorative base to the cups to add height and the footed teacup was born (Why Do Some Teacups Have Feet?, 2013).

Footed teacups come in a variety of styles including three feet, four feet, and a with a single pedestal style foot. There is also a hybrid design that features a pedestal with little feet carved into it.
Gretel and Hansel (2009)

**Gretel and Hansel** is a point and click horror Flash game released in two parts in 2009 and 2010 by a Texas-based developer going by the nom de plume "makopudding". The game is based on the original tale by the Brothers Grimm and also incorporate other creatures and characters from other stories authored by them. The game has been played over 2 million times on Newgrounds alone.

## Reception

The animation was praised for its smoothness, but many players complained of lag, making the game unnecessarily difficult. The first part was listed on a "best freeware games of 2009" list in Gamasutra.
Toon Factory: Bugs Bunny - The Wabbit Who Came to Supper

**Bugs Bunny - The Wabbit Who Came to Supper** is a volume of the *Toon Factory* series. It is released in 2006 by Digiview Entertainment.

## Contents

### Cartoons

1. The Wabbit Who Came to Supper
2. Scrap Happy Daffy
3. All's Well
4. Goofy Goofy Gander
5. Gumbasia
6. To Spring
7. Wolf! Wolf!
8. The Merry Kittens
9. Much Ado About Mutton
10. Musical Memories
11. Old Mother Hubbard
12. Opening Night
13. The Parrotville Old Folks
14. The Parrotville Post Office
15. Falling Hare
16. Molly Moo-Cow and the Butterflies
17. A Flycycle Built for Two
Redeem Code

## What are Redeem Code?

You can redeem code by clicking the the Other button and there will be a input keyboard that you can enter a code to obtain gifts.

## List of Codes

**WOOPWOOPCLOUDSAVE** - Redeem gift code for x25 Relic Chests

**WORLDTWOBABY** - Redeem gift code for x10 Relic Chests and x5 Blue Cows

**SOMANYFOUNDERS** - Redeem gift code for x1 Mythic Chest and x10 Blue Cows

**OMGPETS -** Redeem gift code for x25 Charge Magnets and x5 Blue Cows

## Trivia

* Trying to input an invalid code will result in the message, "Invalid entry".
* Trying to input a code twice will result in messages such as, "Sorry, no double dipping," "Nice try noob," and, "Luck stat -1%"
Toon Factory: Popeye - Cookin' with Gags

**Popeye - Cookin' with Gags** is a volume of the *Toon Factory* series. It is released in 2006 by Digiview Entertainment.

## Contents

### Cartoons

1. Cookin' with Gags
2. Bride and Gloom
3. Out to Punch
4. Gopher Spinach
5. Floor Flusher
6. Westward Whoa
7. Betty Boop's Crazy Inventions
8. A Waif's Welcome
9. Bars and Stripes Forever
10. The Big Bad Wolf
11. The Booze Hangs High
12. Get That Snack Shack Off the Track
13. Baby Sitters
14. Notes to You
15. Porky's Café
16. Terror on the Midway
17. The Japoteurs
18. The Mechanical Monsters
Obelisk Miner Wiki

**Welcome to the Idle Obelisk Miner Wiki!**
## What is Idle Obelisk Miner?

Obelisk miner is an idle / incremental / clicker game by Alex available on Android. It's about mining rocks, crafting bars and progressing through vast upgrade trees to progress further into the mines.

## Content:

Permanent

Prestige

Drones

Chests

Store

Workshop

Skill-Tree

Challenges

Cards

Statues

Veins

Pets

Stargazing

This Prestige

Upgrades

Contracts

Others

Obelisk

Events

Redeem Code

Pins
The law of Fiction: Harem in the fiction world Wiki

**Welcome to the The law of Fiction: Harem in the fiction world Wiki!**
We're a collaborative community website about The law of Fiction: Harem in the fiction world that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Chests

There are 3 types of chests, the item chest, the relic chest, and the mythic chest.

## Item chests

You can get item chests in different ways:

- Filling the meter based on damage dealt to rocks (You can quicken the meter filling rate in the upgrade or in the shop with the gem upgrades for 500 gems | Up to 5)

- One every 10 min from the freebie pack in the store (9 minutes if you have the Founders Pack)

- In the resource packs in the shop

- From events (Currently there are 4 | Christmas, Saint Valentines, Egg Hunt, and Summer\*)

You can have 1 item per chest (Up to 5 with Gem Upgrades | 750 gems per upgrade, 5 upgrades total) and there are 13 different items.

Items give you a buff for a fixed duration.

\*I don't know what the name of the event is.

## Relic chests

You can gain relic chests in different ways:

* Filling the meter based on damage dealt to rocks (You can quicken the meter filling rate in the upgrade or in the shop with the Gem upgrades for 500 gems | Up to 5 upgrades)
* 10% chance to get one every 10 min from the freebie pack in the store
* In the resource packs in the shop
* From events ~every 2 months

You can have 1 relic per chest, relics have different tiers (Common ~48%, Rare ~30%, Epic ~14%, Legendary ~7%, Mythic ~1%)

Mythic chests are guaranteed to give a mythic relic, and skins increase your odds of rolling a mythic relic

Relics give you permanent perks

Some perks can be capped, but you will continue to receive them. They won't do anything when you go over the cap.

## Trivia

* Mythic chests, despite appearing on the same page as relic chests, are entirely separate, and are also refunded separately.
* Skill shards are the only item to not appear in item chests so far.
* All relic and mythic chests can be refunded to re-roll your relics for 200 gems.
Contracts

## What are contracts?

Contracts are unlocked at ob 12. Contracts are not permanent upgrades that can be upgraded with bars. It will reset once you prestige every time.

## Trivia

* There is an upgrade that can reduce the contract bar requirement by 40% which is available at Prestige Tier 3.
* There is an upgrade that can upgrade the contract upgrade cap by 1 which is a statue number 9: **Salutem**.
Prestige

## What are prestige ?

Prestige give you Prestiges Points which are used to buy and upgrade Artifact

To prestige you need to be level 20 and you will lose your level, gold, ores, bar, contract and all upgrades (You don't lose the relic, the artifact, veins or the items)

## What are the Artifacts:

There are 25 different artifacts from 4 categories: tier 1, 2, 3 and 4.

This is the list of all the artifacts:
Pins

Pins are optimization features that can be found in the menu at the bottom right.

## Uses

* Pins can be used for speedrun challenges, as they help you access certain tabs quickly.
* They also act as general convenience options.

## How to activate

1. Enter the main menu.
2. Click the button on the bottom right that says "pins".
3. Choose three menus.
4. These three menus will appear on the main hotbar until you reset your pins.

## Trivia

* You cannot pin a menu that you haven't unlocked.
Skill-Tree

## What is the Skill Tree?

The Skill Tree can be unlocked at obelisk lvl 4. The Skill Tree contains several permanent upgrades that carry over after you Prestige. A Skill can be acquired with skill points. You can combine 10 skill shards into 1 skill point or you can buy a skill point from the Store for 125 gems.

## Trivia

* Before the **Arsenal Advancement** got upgraded to have more upgrades, there was the **Bomb Bag+** which **Increase Bomb Capacity +1**.
AstroVision Song Festival 3

## Dates

Semi Finals : TBA February

Grand Final : TBA February

## Host

Venue : TBA, Italy

Hosts : TBA

Broadcaster : RAI

## Participants

Number of entries : None (contest has not started yet)

Debuting countries : None

Returning countries : None

Non-returning countries : Greenland

## Winner

Winner : TBA

Points : TBA

The **AstroVision Song Festival #3**, often shortened **AVSF #3**, is the third edition of the AstroVision Song Festival, a European-based fan contest.

This edition will be hosted in Italy by the Italian national broadcaster RAI.

## Host & Organization

Following the second win in a row of **Italy**  in AVSF #2 brought by ETEREA and Nashley with their song "Giura", it was announced that Italy would host the next edition of the AstroVision Song Festival.

The hosting process has not started yet, as the edition is yet to begin.
Stargazing

## What is Stargazing?

Stargazing can be unlocked after beating Obelisk 23. Once unlocked, you'll have to level up your telescope before you can unlock your first star. Unlocked stars have a chance to spawn on the floor they have been sighted on when a screen is cleared, the sightings change to a different floor every 30 minutes. You have to manually collect the stars as they slowly travel across the screen (auto-collect can be leveled or gained temporarily from lootbugs). In addition, Super Stars have a rare chance to spawn and can be used in the Super Stars tab. Be advised, Stargazing is heavily reliant upon Vein resources. You'll want to have as many upgrades to Veins as possible to include the T4 artifact, the 2x buffs, and gilded cards to make this easier.

## Stars

Aries and Taurus are always your first unlocked stars, after which it's random. And the last star will always be Pisces.

## Super Stars

Each perk requires 5 levels in the previous to unlock the next.
AstroVision America Song Festival 3

## Dates

Semi Finals : TBA March

Grand Final : TBA March

## Host

Venue : TBA, Venezuela

Hosts : TBA

Broadcaster : VTV

## Participants

Number of entries : None (contest has not started yet)

Debuting countries : None

Returning countries : None

Non-returning countries : None

## Winner

Winner : TBA

Points : TBA

The **AstroVision America Song Festival #3**, often shortened **AVASF #3**, is the third edition of the American spin-off of the AstroVision Song Festival, a European-based fan contest.

This edition will be hosted in Venezuela by the Venezuelan national broadcaster VTV.

## Host & Organization

Following the win of **Venezuela**  in AVASF #2 brought by Mystery Skulls with their song "Dream Come True", it was announced that Venezuela would host the next edition of the AstroVision Americ Song Festival.

The hosting process has not started yet, as the edition is yet to begin.
James Dulac Jr.

Jimmy Dulac, de son nom James Dulac Jr. est un Chasseur de Trolls humain.

## Jimmy Dulac

Apparence non-trollienne de Jimmy Dulac avec l'armure des Chasseurs de Trolls

### Alliés principaux

Chasseurs de Trolls, Claire Nuñez, Tobias Domzalski, Trolls, notamment Arghaumont, Blinkous Galadrigal et Venndel

### Surnoms

Jimbo (Par Tobias Domzalski), Maître Jim (Par Blinkous Galadrigal)

### Apparitions

Chasseurs de Trolls (Série animée), Chasseurs de Trolls : Le Réveil des Titans, Chasseurs de Trolls (Livres)

## Histoire

### Séries

#### Partie 1 de Chasseurs de Trolls

Il trouve une amulette magique nommée Amulette de Merlin avec Tobias Domzalski, fait la connaissance de Argh! et de Blinkous Galadrigal, découvre et protège Cœur de Pierre, et fait découvrir ce dernier lieu à Claire Nuñez. À la fin de cette partie il combat avec l'aide de Bartholomew Strickler, un Changelin, un Troll ressemblant à une momie du nom de Angor Rot, qui traque les Chasseurs de Trolls sous les ordres de Morgane. Suite à la mort de Argh! il part tout seul dans le Pays des Ténèbres.

### Partie 3 de Chasseurs de Trolls

#### Partie 1 du Trio venu d'ailleurs

Cette partie 1 se déroule lors de la Partie 3 de Chasseurs de Trolls, l'on peut donc à de nombreuses reprises croiser Jimmy Dulac dans la série, surtout que les protagonistes du Trio venu d'ailleurs apparaissent dans la partie 3 de Chasseurs de Trolls.

##### D'Aja-vu

Dans cet épisode, un Troll forban tombe sur un objet libéré lors du crash sur Terre du Vaisseau Mère. Lorsqu'il crée le chaos dans le Musée d'Arcadia il crée avec cet objet une boucle temporelle qui fait répéter le même jour un grand nombre de fois. Aja et Jimmy qui ne sont pas affectés par la réinitialisation mémorielle (Respectivement grâce au Serrator et à l'Amulette de Merlin) doivent s'allier car le Troll pourrait détruire le concept du temps. À la fin de l'épisode, pour éviter que le monde ne découvre l'existence des Akiridiens et des Trolls, Krel détruit l'objet afin que le Troll forban ne le trouve pas dans le passé. Cependant cela a la conséquence que personne ne se souvient de cette aventure.

##### Les invités-surprises

Darci Scott dit que Jimmy est en vacances chez son oncle Marlin (Qui est en réalité Merlin). Juste après l'on voit Jimmy tendant sa lame pour repousser de l'eau (Ceci est une scène de Par la grâce de Merlin).

##### Voyages, voyages

Cet épisode est Entre de bonnes mains mais du point de vue d'Aja et Krel.

##### Dernier jour sur Terre

L'on aperçoit Jimmy en forme Troll combattant des Gumm-gumms.

#### Partie 2 du Trio venu d'ailleurs

##### Cap sur le Marché des Trolls

L'on aperçoit Jimmy en forme Troll combattant un ennemi mystérieux. Il fait un bonjour rapide à Aja et Krel (Car ces derniers voulaient savoir où est le Noyau de Gaylen, ce fut Blinky qui les aida.).
Skelltegs

Les skelltegs sont des créatures insectoïdes se nourrissant d'électronique. L'on ne connaît pas exactement leur origine : L'on pourrait penser qu'il viennent d'Akiridion-5 mais des combats de skelltegs sont organisés partout dans la galaxie comme on peut le voir sur la Lune.

Comme mentionné précédemment des combats de skelltegs peuvent être organisés.

L'un des points faibles des skelltegs est la musique.
Drones

## What are drones?

Drones can be unlock during the tutorial. They can gather ores even while in offline mode. Coins can be used to exchange into Drone Points.

## Upgrades

To unlock the Drone Triple Damage Chance requires Obelisk Level 1 and to unlock the Drone Rapid Fire Chance requires Obelisk Level 2 to Unlock.

## Drone Suits

Drone suits can be unlock through number of obelisks defeated.

## Drone Suit Upgrades

Drone suits upgrades can be upgraded to increase their ability.
The Max Level can be raised +3 by unlocking Mechanical Evolution within the Skill-Tree, and by another +2 through the Coal Upgrades for a max level of 10.

## What is drone fuel?

Drone fuel is unlocked at OB18. Your generator makes coal at a starting rate of +1 coal per 90s. The coal can be used directly for upgrades or to purchase drone fuel. (50 coal + 5 gems = 1 fuel)

Fuel can be used to upgrade your generator or to fuel a specific drone for a duration. While fueled, a drone receives an additional buff.

## Trivia

* Before the drone got upgraded to seek out ores passively the drone just swayed from left and right making it harder to destroy an ore.
* There are two upgrades that got nerfed after the update which is the Drone Radius (+20%) and Drone Movespeed (+15%).
Gunmar

Gunmar est avec Morgane l'un des deux grands méchants de Chasseurs de Trolls. Lui et ses Gumm-gumms malfaisants furent enfermés durant plusieurs siècles dans le Pays des Ténèbres.

Son but est de provoquer la Nuit Éternelle afin de dominer le mondes des Trolls et celui des Humains. Il y parvint en libérant Morgane avec le Sceptre d'Avalon. Il fut cependant après vaincu par Jimmy Dulac.

L'Ordre de Janus avait pour objectif de le libérer et de le servir.

## Notes

1. ↑ Même si Morgane a précisé que ce n'était qu'un pion et qu'elle s'en débarasserait le moment venu.
Règles des Chasseurs de Trolls

Elles sont au nombre de 3 et permettent à un Chasseur de Troll d'exercer correctement son travail. À noter que Jimmy Dulac a désobéi régulièrement à la N°2.

1. Toujours avoir peur.
2. Toujours terminer le combat.
3. Toujours viser les grakignaks. (Les parties intimes).

On ne connaît pas qui les a énoncées en premier mais l'on sait que ce fut Blinky qui les apprit à Jimmy en premier.
Chasseur de Trolls

Un Chasseur de Trolls est un Troll (ou un humain dans le cas de Jimmy Dulac) choisi par l'Amulette de Merlin pour protéger les humains et les Trolls.

## Chasseurs de Trolls connus

Dans l'ordre chronologique :

1. Deya la Libératrice
2. Hunkar le Malheureux
3. Kanjigar le Courageux
4. Jimmy Dulac
5. Draal (Dans un passé où Jimmy Dulac n'aurait pas trouvé l'Amulette)
Gag du canapé du Simpson Horror Show XXIV

Le gag du canapé a été réalisé par Guillermo del Toro, il fait référence à quelques personnages apparus dans d'autres épisodes Horror Show comme Lard Lad Donut, le vampire, le zombie, la momie, le loup-garou, et autres. Il y fait surtout référence à ses films comme Cronos, Mimic, Blade 2, Hellboy, Le Labyrinthe de Pan et Pacific Rim.

Le corbeau à 3 yeux qui passe devant le titre est une référence à Game of Thrones.

Le début avec les zombies est une référence à La Nuit des morts-vivants.

Le combat entre un robot géant et un monstre géant fait référence à Pacific Rim.

Le Chef Wiggum en cyclope géant est une référence au cyclope dans Le Septième Voyage de Sinbad.

On peut voir Alfred Hitchcock sur un banc qui jette des miettes à des corbeaux sur Edna Krabapelle pour qu'ils l'attaquent en hommage au film Les Oiseaux.

Lard Lad est foudroyé et devient vivant, c'est une référence au Simpson Horror Show VI.

Le gag du tableau noir fait référence au film Shining avec Stephen King à la place de Jack Nicholson (le film a déjà été parodié dans le Simpson Horror Show V).

L'apparence de Willie est une référence à Hellboy et le personnage qu'il enterre sous les feuilles est Kroenen.

La mutation de Homer est une référence à Resident Evil et l'apparence de Carl est une référence au film Blade.

Sur la tasse de Lenny est marqué : "Je déteste les lundis" est une référence à Garfield.

On peut voir les premiers dessins de la famille Simpson du The Tracey Ullman Show qui sont enterrés, ainsi que le squelette de Godzilla.

M. Burns est ré-imaginé comme l'homme pâle de Guillermo del Toro dans Le Labyrinthe de Pan, qui finit par manger Smithers.

Les objets métalliques sur le tapis roulant de la caisse du supermarché est une référence au film Cronos.

La caisse enregistreuse marque le chiffre 666, le nombre de la Bête.

Marge en cafard géant fait référence au film Mimic.

La classe de musique est une référence au film Le Fantôme de l'Opéra.

Bart passe en skate devant Cthulhu puis devant H.P Lovecraft l'auteur ayant créé le personnage de Cthulhu.

Sur le trottoir, on peut voir Edgar Allan Poe nourrissant le corbeau en référence à la nouvelle du même nom.

Quand Maggie conduit la voiture qui heurte Milhouse et écrase Homer, cela fait référence au film Enfer mécanique.

Quand Lisa tombe dans le trou, beaucoup d'objets et de meubles sont autour d'elle au moment de la chute, cela fait référence à Alice au pays des merveilles.

On aperçoit l'Hypnocrapeau de Futurama (seconde série de Matt Groening).

Enfin le générique se termine encore par une référence au film Le Labyrinthe de Pan.