Angelic Paragon (Prestige Class)

Among the hosts of Heaven, certain angels are selected for their martial ability and subtle emanations of danger. When the time comes to punish mortals. When a mortal has committed a great injustice against her faith or against Heaven itself or a noteworthy angel falls from grace. These are the times you need an Angelic Paragon. These paragons are imbued with additional abilities to fulfill specific tasks for their god.

#### Requirements

* **Race:** Astral Deva or Erinyes, must have taken maximum levels in racial class.
* **Base attack bonus**: +10

* **Skills:** Intimidate 10 ranks, Knowledge (religion) 10 ranks

* **Special**: Must have functional wings

#### Class Skill

The angelic paragon's class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (religion) (Int), Perception (Cha), Sense Motive (Wis) and Spellcraft (Int).

Skill Points at Each Level: 6 + Int modifier.

#### Class Features

**Weapon and Armor Proficiency**: Angelic paragons gain no new proficiencies.

**Higher Order**: At 1st level, an Angelic Paragon must pick a higher order, representing the new task and responsibility their god has set before them. These higher orders are: Archangel of Death, Archangel of Fury, Archangel of Terror, Archangel of Destruction and the Archangel of War.

***Archangel of Death***: These angels are trained in the ways and means of death and are charged with the slaying of mortal creatures. Some are responsible for killing animals, some for humanoids, others for stranger creatures, but any creature deserving death at the hands of a particular faith can expect a visit from the black-winged angels of death. Normally their duties are to claim the souls of the venerable faithful (transporting them to their reward in Heaven) or punish those who have transgressed against their faith (condemning them to Hell), but the angels of death have been used as celestial generals or even assassins in the past, wiping out enemy leaders or even enemy armies in the name of their god.

* Appearance Change: The Archangel of Death takes on a paler visage and her wings turn black with silver highlights.
* New spell-like abilities: Dimension Door 1+Int modifier times per day, True Resurrection 1/week
* New Abilities: Any bladed weapon the Archangel of Death wields becomes vorpal. This stacks with any other abilities on her weapon. If she uses a scythe, the critical threat range is increased by 2.
* Alignment: Changes to Lawful Neutral

***Archangel of Fury***: The angels of fury are agents of Heaven’s wrath. When a mortal has committed a great injustice against her faith or against Heaven itself or a noteworthy angel falls from grace, the angels of fury are sent to punish the transgressor or bring her to a higher power for judgment. Angels of fury often double as angels of death, and vice versa, but their strange powers make them uniquely suited for their special duties. If anything, angels of fury are more dangerous and feared than other punitive angels because they take the transgressions of their targets personally.

* Appearance Change: The wings of an Archangel of Fury become bright red.
* New abilities: Rage as barbarian of 4 times angelic paragon level. She may choose a rage power at every level; for the purpose of picking these powers, her effective barbarian level is equal to 15+her angelic paragon level.
* Alignment: Must be Chaotic

***Archangel of Terror***: Angels of terror guard each Heavenly throne, the seat of a deity’s power, as well as other holy sites. Also known as the angels of horror, they are fanatical guardians, willing to give their lives to prevent even a single profane touch upon holy ground. Some sources speak of the angels of terror ringing the holy throne numbering in the tens of thousands, though only some deities actually employ them in this fashion. In addition to their guard duties, they extol the name of their patron, sending up choruses of praise and devotion. They use their power to awe and terrify visitors to their patron’s throne room.

* Appearance Change: The wings of an Archangel of Terror become translucent and black, appearing almost as shadows.
* New abilities: Gain frightful presence as a dragon of HD equal to the angelic paragons HD+10. This bypasses immunity to fear and mind-affecting.
* Alignment: Must be Evil

***Archangel of Destruction***: When the time comes to punish mortals, deities call upon the angels of destruction, the malache habbalim. While the primary focus of the angels of death is to punish or claim members of the faith, angels of destruction are in the unique position of testing the faithful by aiding enemies of the faith as well as slaying members of opposing faiths. Though sages sometimes have difficulty grasping the difference between these angels and the angels of death, the difference is a matter of scale: While few angels of death exist, tens of thousands of malache habbalim swell Heaven’s legions, and the angels of death are their generals. In monotheistic campaigns, angels of destruction may also serve Hell, acting as the destructive and vengeful hands of their deity, though they are not evil themselves. Angels of destruction can also be found in some parts of Hell punishing evil souls.

* Appearance Change: The wings of an Archangel of Destruction become translucent and appear as roaring flames.
* New spell-like abilities: Three times a day, the archangel of destruction may cast Meteor Swarm with a caster level equal to their HD. All damage dice are doubled when the angelic paragon casts this spell.
* Alignment: Any

***Archangel of War***: When the heavenly host moves to war, the Archangel of War is the one leading the charge. The embodiment of heavenly might, the archangel of war is always an imposing presence on any battlefield.

* Appearance Change: The wings of an Archangel of War are golden, appearing almost as if they were dipped in gold.
* New ability: When the Archangel of War is presented with foes that number higher than 5, she gains a bonus to her attacks equal to her charisma modifier and a bonus to her damage equal to twice her charisma modifier.
* New Ability: The Archangel of War gains a number of bonus teamwork feats equal to her level. She may grant these use of any teamwork feats to anyone within 60 feet as a free action.
* Alignment: Any

**Advanced Casting (Sp):** All spell like abilities granted by the racial class that the angelic paragon used to gain access to this prestige class are increased in uses to at will.

**Ability Score Increases:** As an angelic paragon gains levels, her ability scores increase as noted the below table. These increases stack and are gained as if through level advancement.

**Heavenly Gifts**: At 2nd level and 4th level, the angelic paragon receives an angelic gift, these abilities, can be changed whenever the angelic paragon gains a new level, but they are otherwise set. Some heavenly gifts require the angelic paragon have a specific subtype, a specific level or possess another ability before they can be chosen. Unless otherwise noted, each heavenly gift can only be selected once.

*Divine Skill (Ex)*: the angelic paragon gains Skill Focus as a bonus feat.

*Celestial Channeling (Su)*: The angelic paragon can channel positive energy a number of times per day equal to her Charisma bonus (minimum 1/day), as a cleric equal to her angelic paragon level times 3.

*Improved Flight (Ex)*:Her base fly speed increases by 10 feet per angelic paragon level. The angelic paragon’s maneuverability increases by 1 step. The angelic paragon’s fly speed can be further increased by taking this ability a second time increasing it by 30 feet per level and improving maneuverability by 1 step per angelic paragon level.

*Golden Icon (Su)*: Angelic paragons who carry one of these objects appear garbed in white robes, a golden belt, and a green stole, and gain a confidant gaze and commanding voice. A golden icon normally has the shape of a golden rod. As a move action, the angelic paragon can transform the rod into a staff, orb, holy symbol, longsword, or back into rod form. All of these are made of gold hardened to the strength of steel. The powers of the icon depend upon its current shape, and they only work when held in hand by the angelic paragon. As a rod, it gives her a +4 enhancement bonus to Wisdom. As a staff, it gives her a +4 enhancement bonus to Charisma. As an orb, it transmits messages as a message spell (caster level equal to 4 times the angelic paragon’s class level) as a standard action. As a holy symbol, it allows the angel to channel energy as a 3rd-level good cleric. The angelic paragon gains the normal number of uses of channel energy per day, but she can only use them when the icon is in holy symbol form. In longsword form, it is a +1 longsword, though it can be enhanced further. If separated from its owner, the icon becomes nonmagical lead until the angelic paragon recovers it (the longsword can still be enchanted in this form); the golden icon can be broken though it cannot be ruined unless the angelic paragon is slain first. The angelic paragon must be at least 4th level before selecting this heavenly gift.

*Greater Angelic Resistance (Ex)*: The angelic paragon doubles her acid and cold resistance, she also gains a +4 untyped save bonus vs. poison and petrification.

*Improved Damage (Ex)*: One of the angelic paragon’s natural attacks is particularly deadly. Select one natural attack form and increase the damage die type by one step. This heavenly gift can be selected more than once. Its effects do not stack. Each time the angelic paragon selects this heavenly gift, it applies to a different natural attack.

*Nature’s Pacifism (Su)*: Animals and plant creatures do not willingly attack the angelic paragon, though they can be forced to do so by magic (opposed Charisma check). Angelic paragons that possess this ability are usually known as Movanic Devas and take on their appearance (all sharp lines and angles, muscular but lean). If the angelic paragon attacks a plant or animal, its protection against that creature ends. An angelic paragon must possess the angel subtype to select this heavenly gift.

*Nomina Barbara (Ex)*: The angelic paragon’s truename name changes becoming strange and difficult to pronounce, transcribe, or translate, thwarting those who would try to bind or banish her. The angelic paragon gets a +8 bonus to saving throws against spells that imprison or send away outsiders, such as banishment, binding, dismissal, dispel good, and planar binding. Any spell resistance you possess vs. these spells is increased by 4.

*Perfect Memory (Su)*: The angelic paragon now possesses perfect memories and remembers everything they see or hear. Angelic paragons that possess this ability are usually known as Cassisians and take on their appearance (graceful, with a finely crafted golden helm, decorated with intricate filigree). They can faultlessly recite conversations they heard hundreds of years before. They also have the power to erase portions of their own memories, which they do (usually under orders from superior angels) to protect sensitive information.

*Protected Life-Force (Su)*: Angelic paragons are never harmed by positive-dominant or negative-dominant planar traits.

*Protector of Religion (Su)*: Angelic Paragon’s with this gift are often called principalities and take on the appearance of one (wise and kind members of the most common race in their religion, often with stereotypical features of that race or subrace) She gains a +2 sacred bonus to Armor Class, saves, and checks when within an area dedicated to her chosen deity or ethos or defending a worshiper of that ethos or deity’s church. Watching over a specific area concentrates a principality’s attention for a greater bonus. This worshiper cannot be a Player Character, cohort, familiar, or animal companion. The principality choses a single site (such as a temple) and its congregation (if any), when defending this site or a member of that congregation the sacred bonus is +4. Principalities can only change their chosen attunement, but it takes 1 week of uninterrupted meditation.

*Sacrificial Healing (Su)*: An angelic paragon can sacrifice its own health to heal another creature. As a standard action, the angelic paragon can sacrifice up to 20 hit points per angelic paragon level and then touch the target creature, healing the creature for half the amount sacrificed.

*Slam (Ex)*: An angelic paragon can deliver 2 devastating slam attacks. These attacks are primary natural attacks. A slam deals 1d8 points of damage (2d6 if Large) plus her strength modifier.

*Improved Spell Resistance (Su)*: An angelic paragon is protected against magic, gaining improved spell resistance. Her spell resistance is increased by 5 + her angelic paragon level.

**Advanced Heavenly Gift**: The Angelic Paragon must be 5th level to select these heavenly gifts.

*Angelic Immunity (Ex)*: The angelic paragon becomes immune to acid, cold, or petrification. The angelic paragon can select this ability two additional times selecting one of the other types each time. Your resistance to electricity and fire are increased by 10. The angelic paragon must be possess the greater angelic resistance to select this advanced heavenly gift.

*Aura of Goodness (Su)*: The angelic paragon radiates an aura in a 30-foot radius spread around its form. Any non-evil creature in this area must succeed on a Will save (DC 10 +1/2 the angelic paragon’s class level + her Cha modifier) or be overcome with awe and unable to attack the angelic paragon for 1 round. Evil creatures within the area must make a successful Will save (Same DC) or be unable to even look at the angelic paragon for one day. An affected evil creature treats the angelic paragon as if it were invisible. On a successful save, a creature is immune to the aura of goodness of that angelic paragon for 24 hours. The angelic paragon must possess the angel subtype to select this advanced heavenly gift. Confusion Aura (Su): The angelic paragon radiates a 5’ radius aura of confusion (as the spell of the same name) that affects only the angel’s opponents for 1 round. A successful Will save (DC 14 + her Cha modifier) negates this effect. A creature that saves against the angelic paragon’s confusion aura is immune to it for 24 hours.

*Damage Reduction (Ex/Su)*: The angelic paragon gains DR 5/cold iron or evil; At 16th level, this protection can be increased to DR 10 and becomes cold iron and evil by selecting this ability a second time.

*Deva’s Hammer (Su)*: Angelic paragon’s who possess this gift are often called astral devas and take on the appearance of one. When the angelic paragon strikes an opponent twice in one round with the same weapon, that creature must succeed on a Fort save (DC 10 +1/2 the angelic paragon’s class level + her Str modifier) or be stunned for 1d6 rounds. Regardless if the save is successful or not the creature is immune to this angelic paragon’s deva’s hammer for 24 hours. The angelic paragon must possess the angel subtype and be at least 17th level before selecting this advanced heavenly gift.

*Deva’s Mace (Su)*: Angelic paragon’s who possess this gift are often called monadic devas and take on their appearance (all sharp lines and angles, muscular but lean). If she strikes an opponent twice in 1 round with the same heavy mace, it takes the weapon’s damage dice plus 1 and a half the angelic paragon’s Str modifier as extra damage. The angelic paragon must possess the angel subtype before selecting this advanced heavenly gift.

*Fast Healing (Su)*: The angelic paragon’s body gains the ability to heal wounds very quickly, giving it fast healing 5. She heals 5 points of damage each round. This fast healing does not restore hit point damage dealt by cold iron or evil weapons or effects, nor those lost due to starvation, thirst, or suffocation, nor does it allow her to regrow lost body parts (or to reattach severed parts). Fast healing functions as long as the angelic paragon is alive. This stacks with other fast healing. If you have regeneration already, this stacks with regeneration and increases it instead.

*Hallowed Bond (Ex)*: The angelic paragon gains the service of an unusually intelligent, strong, and loyal celestial animal. This animal possesses the celestial creature simple template and becomes a magical beast for the purposes of determining which spells affect it. This bonded creature functions as a druid's animal companion, using the angelic paragon's level times 4 as her effective druid level. Bonded companions have an Intelligence of at least 6. As a full-round action, an angelic paragon may magically call her celestial companion to her side. This ability is the equivalent of a spell of a level equal to one-third the angelic paragon's level. The creature immediately appears adjacent to the angelic paragon, the celestial companion gains spell resistance equal to the angelic paragon's level + 11. Should the angelic paragon's companion die, she may not summon another for 30 days or until she gains an angelic paragon level, whichever comes first. During this 30-day period, she takes a –1 penalty on attack and weapon damage rolls.

*Large (Ex)*: An angelic paragon grows in size, becoming Large. The paragon gains a +8 bonus to Strength, a +4 bonus to Constitution, and a +2 bonus to her natural armor. She takes a –2 penalty to her Dexterity. This size change also gives her a – 1 size penalty to her AC and on attack rolls, a +1 bonus to her CMB and CMD, a –2 penalty on Fly skill checks, and a –4 penalty on Stealth skill checks. She also gains a 10-foot reach. The angelic paragon must be Medium to select this advanced heavenly gift.

*Willful Caster (Su)*: All of the angelic paragon's DC's are increased by her angelic paragon class level.

*Heavenly Weapon (Su)*: The angelic paragon can, as a free action, manifest her angelic weapon. She can use her action to create her angelic weapon in her empty hand. She can choose the form that this melee weapon takes each time she creates it. She is proficient with it while she wields it. This weapon counts as magical for the purpose of overcoming Resistance and immunity to nonmagical attacks and damage. Your angelic weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (free action), or if you die.
An angelic paragon can transform one Magic Weapon into her angelic weapon by performing a Special prayer while she holds the weapon. She performs the prayers over the course of 1 hour, which can be done during downtime. She can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever she creates her pact weapon thereafter. The weapon ceases being your angelic weapon if you die, if you perform the 1-hour prayer on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks. In addition, this weapon gains a bonus to its hit and damage equal to your mythic tier.

### Advancement

#### New Feats

**Extra Heavenly Gift**

*You have unlocked a new ability.*

**Prerequisite**: Heavenly Gift class feature.

**Benefit**: You gain one additional heavenly gift. You must meet all of the prerequisites for this heavenly gift.

**Special**: You can gain Extra Heavenly Gift multiple times.