Patch notes

You can find the latest news on http://store.steampowered.com/news/?appids=332500
and they also post patch notes when release on http://steamcommunity.com/app/332500/discussions/

## PATCH 19.2 2015-07-02

### IMPORTANT NOTICES

* Login to get your FREE FIREWORKS! Given out once per character!
* DOUBLE EXP is active for the 4th of July Holiday!!

### IMPROVEMENTS

* New Titles added to the game; Skull Collector Set. In PVE, kill bosses of the appropriate levels. Kill enough bosses and you will earn the SKULL HAT. In PVP, kill players! Kill enough Unique Players and you will earn the DIAMOND SKULL HAT!
* Sounds added to fireworks!
* Better message for when you cannot harvest a resource due to your rank being too low. -SHOUTOUT: The D
* More Starter Tutorials!
* WeiWei found some fireworks and will randomly shoot them off!
* A number of spelling, grammar, and consistency improving text changes. -SHOUTOUT: Rusty
* Use Damage Stim is now Keybindable. -SHOUTOUT: Rusty
* Use Invis Stim is now Keybindable. -SHOUTOUT: Rusty
* Eat The Best Ration is now Keybindable. It will try and eat the best ration you have based on your current stamina. -SHOUTOUT: Rusty
* Keybinds for WearSelectedGearSet 0-5 Indexes -SHOUTOUT: Rusty

### BALANCE

* Doom Buggy drops at the same rate as the Centurion Tank. -SHOUTOUT: Effe
* Fireworks drop rates increased for the 4th of july weekend!!
* Reduced the health of higher level mobs to make them not so bullet spongey.
* Reduced the upgrade cost of the PlayerSkill: Movement Speed
* Increased spawn chance for Flying Bug Bosses -SHOUTOUT: Rusty
* Increased spawn chance for Flying Bug Bosses -SHOUTOUT: Rusty
* Gem Armor: Now protects you in Extreme Low Oxygen Environmental Hazards -SHOUTOUT: Rusty
* Element-X Armor: Now protects you in Extreme Radiation Environmental Hazards -SHOUTOUT: Rusty

### BUGFIXES

* Fix laser fences which turn off for friendlies never turning back on again until manually switched.
* Fixed using stargates between exo-planets. -SHOUTOUT: Rusty
* Fixed having seen tons of items resulting in items not showing up in the inventory. -SHOUTOUT: Rusty
* Fixed vehicles falling through buildings in some circumstances. -SHOUTOUT: Klipwc
* Fixed collision with balconies vs vehicles. -SHOUTOUT: Klipwc and Rusticide
* Fixed another case of very large bases causing excessive server lag in some circumstances.
* Fixed tanks main gun fire effects playing twice.
* Fixed parked vehicles allowing players to get in them that should not have been allowed to do so.
* Adjusted how the Return Portal picks its spawn location. -SHOUTOUT: Red Eagle LXIX
* Fixed Guardians not dropping fireworks -SHOUTOUT: Klipwc
* Fix monsters walking through base walls, and large rocks.
* Fix not being able to invite someone to your FoF group if you're both in the default FoF group.

## PATCH 19.1 2015-06-28

There were issues with caves in 19.0 so we are rolling out 19.1 to fix those issues. Standby for another round of server restarts.

## PATCH 19 2015-06-28

### IMPORTANT NOTICES

* ALL Exo planets now rotate in and out of orbit at a 3 hour interval. Just like the moons. Let planet exploration come forth!
* Vehicle factory has been renamed to 'Vehicle Bay'

### IMPROVEMENTS

* New Co-Op Vehicle Added! Doom Buggy: Fast, lightweight vehicle. Carries two passengers as well as the driver. Runs on organics and love. (Boost burns plasma).
* GearSets are now available via (G). GearSets allow you to specify gear to wear (e.g. LowOxygen, Harvesting, PVP, etc.) You start with 2 and every job you unlock will give you another GearSet. You are able to name each GearSet. You are able to make a keybind WearSelectedGearSet # (e.g. WearSelectedGearSet 4) to hotkey them.
* New Room type Added! Metal roof
* Players can now join one another's FoF group by interacting with each other. (think press E to join). Additionally players can opt out of receiving FoF invites in the options.
* New room type: Wooden Bridges. Cheap bridges available from the start. Additionally metal bridges have had their HP increased as well as their costs.
* New Top Hat With Stars. It is an Exclusive Drop for the 4th of July week!
* Fireworks! Find them under the new 'Special' Selection Category in your inventory. They are Exclusive Drops for the 4th of July week!
* Collision fidelity for rooms vs Vehicles has been improved.
* Vehicles now have horns! (Z by default, can be rebound in the keybinds menu)
* Added BaneElement (BE) to the Locator hud element. -SHOUTOUT: Red Eagle LXIX
* Flares can now be launched from vehicles -SHOUTOUT:Rusty
* Centurion Tanks got some updated/improved sounds.
* Centurion Tanks now have running lights!
* The names of the Driver/Gunner will now be displayed above vehicles so you can tell who is in them.
* Storage Bins can now have a number inputted for how much you want to take or put.
* There is now a button to upgrade a base item to max level in one click. -SHOUTOUT:Airstrike
* When setting FoF code, a confirmation message will print to your screen indicating what code was just set. -SHOUTOUT:Rusty
* Gender choice is now replicated from the server. If you choose to be a female people will now near female sounds where we have them.
* Automated Turrets will never fire own their owner, no matter what FoF they or their owner are in.
* Client base rendering performance optimizations.
* Server Performance Optimizations.
* Jump pads now work with vehicles.
* Unless the user otherwise overrides, the game will now automatically select the language most appropriate given the system settings of the PC playing the game.
* Bind location is now shown when you have a Locator -SHOUTOUT:nyphs
* Pressing H to use a health stim will now use the most appropriate health stim depending on how much health you need to be healed. (i.e. If you are down enough health to warrant using the bigger health pack, it will automatically do so)
* Display original owner of vehicle as well as parker when a vehicle is parked -SHOUTOUT:Rusty
* You can now upgrade the number of vehicles you're allowed to build.

### BALANCE

* 60+ mobs' health has been reduced.
* Composters now correctly get taxed from Area Totems. -SHOUTOUT:Rusty
* large vehicles (Doom Buggy and Ceturion Tank) can no longer be damaged by players in PvE servers. -SHOUTOUT:Rusty
* Parked vehicles can now be entered by anyone friendly to the Vehicle Bay they were parked at. This means the Security/FoF setting of the Vehicle Factory will determine who can enter it.
* Better progression for the costs of Stargates' Star Materials -SHOUTOUT:Vorl

### BALANCE

* Fix some issues causing 'white screen' and disconnects when trying to go to exo planets via stargate.
* Fixed some base items not giving resources when destroyed. -SHOUTOUT:Airstrike
* Fixed an issue which could cause rooms not to be protected by shields after a server restart. -SHOUTOUT:Rusticles
* Fixed not being able to build rooms beneath other rooms that have base items in them.
* Fixed a bug with the PlanetManager re-setting the launch time of the planets in orbit when entire MetaVerse was shut down.
* Fixed issue causing dungeon load screen to pop up when it should not have been.
* Fixed issue causing drivers of vehicles to be 'left behind' in some cases. -SHOUTOUT:Rusty
* Fixed third person tank weapon effects (muzzleflash/sound) not showing up for other players.
* Changed when we attempt to spawn a Return Portal to hopefully reduce them being inside things. -SHOUTOUT:Red Eagle LXIX
* Fixed an issue causing chat to fade out too quickly sometimes. -SHOUTOUT:Rusty
* Fixed room/base item upgrades not being counted toward leaderboards. -SHOUTOUT:Rusty
* Fixed several issues with very long power relay chains. -SHOUTOUT:Klipwc
* Fixed Environmental Hazard Food affecting multiple Hazard Types. -SHOUTOUT:Yee
* Fixed Laser Fences sometimes spawning 10s of thousands of particle beams that would crush client performance. -SHOUTOUT:Rusty
* Fixed Drill Platforms not respecting player skill for determining how many a player could build. -SHOUTOUT:Rusty
* Fixed collision issues with foundations and vehicles. -SHOUTOUT:Rusty
* Fixed being able to build doors within enemy shield generators. -SHOUTOUT:Rusty
* Fixed Area Totems not respecting player skill for determining how many a player could build. -SHOUTOUT:Lady
* Fixed Automated Turrets not firing on enemies within shield generators on PvE servers. -SHOUTOUT:Lady
* Fixed some cases where the planets would never rotate in new planets. -SHOUTOUT:Catwiesel1977
* Fixed kills achieved while in a tank giving more exp than intended
* Fixed building support check cascade causing bad performance on servers when extremely large bases have portions destroyed -SHOUTOUT:Yee & Cell NINJA
* Fixed locator text while in vehicles (for reals this time) -SHOUTOUT:Rusty
* Fixed world event info not showing up while in a vehicle
* Fixed emote animations ending when on top of moving vehicles

**PATCHEMOTE:** Continuing our history of adding emotes to GRAV for FREEEEEEEEEE, we give you: 'youstepping' and 'slowwave'

## PATCH 18.2 2015-06-18

### IMPROVEMENTS

* Server performance optimizations
* RUS Localization update! -SHOUTOUT: Alexander Radul
* Keybinds: Use Speed Stim is now a keybind. Defaults to Left Control -SHOUTOUT: Rusty
* PlayerSoul Orbs now scale based on their denomination
* Descending in the Jetpack is now a keybind. Defaults to C
* Clarified a number of base item descriptions. -SHOUTOUT: Rusty
* When you are killed by a player we now log that info to the playerlog. -SHOUTOUT: Rusty
* You may now choose your gender in the options menu. Currently this will just affect the sounds your character makes. -SHOUTOUT: Koopsy

### BALANCE

* Flip MonoCycle and Wingsuit Factory Level Requirements -SHOUTOUT:Rusty

### BUGFIXES

* Fixed flares sometimes not being created when pressing F. -SHOUTOUT:Rusty
* Fixed locator not working while driving Centurion Tank. -SHOUTOUT:Rusty

## PATCH 18.1 2015-06-16

### IMPROVEMENTS

* Server memory optimizations
* When a tank is not able to be entered because you are not friendly to the other occupant a message will say so.

### BALANCE

* Reduce drop rates from Drill Platforms.

### BUGFIXES

* Fixed base items or rooms built before Patch 18 not correctly giving back resources -SHOUTOUT: Mister Xiado
* Pets no longer are hidden when you are in the Centurion Tank
* Localization fixes. More things are correctly localized.
* Fix some swords not having effects on them.
* Fix Level Up effects not working on clients.
* Fix parking vehicles not persisting through server restarts.
* Fixed parked vehicles being able to be pushed away from their vehicle factory.
* Fixed area totems not being build-able on top of bases in some situations.
* Fixed player log not showing owner of items.

## PATCH 18 2015-06-16

### IMPORTANT NOTICE

* When you die, the hat that you are wearing will be left in your backpack.

### IMPROVEMENTS

* New vehicle: Centurion tank! A large, very powerful tank. Seats two, a pilot and a main gunner. Expensive to build and operate, the Centurion offers overwhelming firepower and protection. More multi-seat vehicles to come!
* Hats are now in the world!
* New ice caves! Tundra caves have been re-rolled to make way for the new hot coldness.
* Player Soul Orbs: When you kill another player you will gain a Player Soul Orb if that player has not been killed within the last 12 hours. Player Soul Orbs will orbit your head showing off how bad ass you are! If you are killed and possess any orbiting Player Soul Orbs your killer will take ALL of the orbs!!
* Streamer Options: Hide Chat and Hide Player Names and Server Name. If any streamers want other options to help fight stream sniping please let us know! -SHOUTOUT: Lirik
* Sitting (via /sit) now has a lower stamina cap loss over time than standing around. -SHOUTOUT: Mister Xiado
* When others are talking via VOIP an icon will be displayed above their heads, and when you are broadcasting an icon will be displayed on the HUD.
* ESN Localization update! -SHOUTOUT: Jose Carlos De Luque Morales
* DEU Localization update! -SHOUTOUT: Maxunit
* RUS Localization update! -SHOUTOUT: Alexander Radul

### BALANCE

* Wingsuit+, Monocycle+, and Jetpack+ blueprints now only will drop if you are an active pilot job lvl 10+ -SHOUTOUT: DoD] Death-Song
* Item attributes have arrived! Check out various items to see what attributes they show. (We will be displaying more and more attributes over time.)
* Area Text now shows the element visually along with the Bane Element. It should now be easier to see what Elemental Type would be best to use -SHOUTOUT: Rusty for the Bane Element Terminology
* Jetpack+ will now hover without needing to hold any button. -SHOUTOUT: DoD] Death-Song
* Drill Platforms now erupt the Elemental Essence of the area they are in
* Drill Platforms now erupt Dark Gaia Elemental Essence!
* Drill Platforms now drop Dark Gaia Equipment BluePrints! The blueprints that drop are based off the level of the area that the Drill Platform is built in.
* Upgrading a room or base item will now show what is going to be improved when upgraded.
* Partial Controller support. Replaced the commands that were doing debug operations. -SHOUTOUT: kevininferno
* When enabling/disabling anonymous logins a message will now display what setting is currently active. -SHOUTOUT: Rusty
* When an automated turret kills a player within range of a friendly data recorder, the kill will be logged. -SHOUTOUT: Rusty
* When first starting off only wood rooms are available to be built. All of the other rooms will drop as blueprints in the world. This helps the early experience to not just be overwhelming with tons and tons of room build options.
* Nearby area totems will now show up on the compass
* On PVE servers, Harvesters are now immune to damage for 2 game days when first placed. This is to address the issue of someone following you around and just destroying any Harvester you place and you being unable to do anything about it in a PVE ruleset. The owner can still self-destruct if they so desire.
* Reduce high level exo planet rotation time to 24 hours (was 36) -SHOUTOUT: Catwiesel1977
* You can no longer 'wade' in magma.
* Area Totems per planet per person are now limited. There is a player skill to increase the number of area totems you can control.
* Laser Fences no longer hurt other players in PVE -SHOUTOUT: Appogee
* Players can no longer build area totems which are completely encapsulated by rooms. The top must remain open. This is to allow area totems (and their corresponding taxes) to have a chance at being challenged by other players.
* Exo planet return portals will now be re-placed in the world each time the planet instance is started up.

### BUGFIXES

* Fixed Voice Chat dropouts and terrible sound quality.
* Fixed Voice Chat 'ghosting' causing old voice data to be played back at odd times. -SHOUTOUT: Mister Xiado
* Fixed Bomber Material Category not showing any bomber crating materials -SHOUTOUT: Rusty
* Fixed gap in collision in some dungeon chasms allowing players to leave the map. -SHOUTOUT: Concretacus
* Fixed Land Mine Stunner using incorrect anim to place it in the world. -SHOUTOUT: Rusty
* Fixed typo in spotlight description. -SHOUTOUT: A-Space-Turkey
* Fixed numerous spelling and grammatical errors. -SHOUTOUT: Rusty
* Fixed small gaps in collision for adjacent room pieces allowing the occasional bullet to get between room walls.
* Fixed numerous issues with building support calculation, causing both things to be un-buildable that should have been and things that should not have been possible, possible. -SHOUTOUT: Rusty
* Turrets can no longer see/shoot through player built base walls.
* Fixed shield generator effects on rooms.
* Base items protected by shields now show it in their shader (such as stargates).
* Fixed not being able to interact with a base item after the last interactor died or server transfered.
* Fixed Area Totems collecting tax off of Loot Crates which then caused them to get the last resource we added to the world (i.e. Magmanite) -SHOUTOUT: Rusty

**PATCHEMOTE:** Dances Exposed! Dance how you want to! 'breakin', 'chicken', 'dance', 'dance4', 'gangnam', 'gohard', 'hammertime'. 'pushit', 'rowrow', 'salsa', 'samba', 'shuffle', 'swing1', 'swing2', 'twerk', 'workit', 'worship'

## PATCH 17.1 2015-06-02

### IMPROVEMENT

* Area Totems and Drill Platforms now will always log who killed them. BEWARE!
* RUS Localization update! -SHOUTOUT: Alexander Radul

### BALANCE

* Higher tier Ammo now requires a higher level Armory to build.

### BUGFIX

* Fixed yetis being extra hard to find on tundra planets.
* Fixed rooms not displaying shield effects when they should have been in some cases.
* Fixed another case causing solo play bases to mutiny against their owners
* Fixed planets not rotating in solo play. Additionally planets now rotate 2x as fast in solo as they do in multiplayer.
* Fixed newly built Moon Stargates not working until a server restart.
* Fixed non named monsters not using their monster name in kill messages. -SHOUTOUT: Rusty
* Fixed Extreme Hazard Planets being the same as Normal Hazard Planets. Specifically, lower tier armor will no not be full protection on the Extreme Planets. -SHOUTOUT: Rusty
* Fixed the 'Build a Moon Stargate' tutorial text always being on the screen. -SHOUTOUT: Slayer
* Fix some cases of Beacons not having their Brightness value set.
* When drawing recently changed resources, right justify like the normal resource drawing. -SHOUTOUT: Rusty
* Fixed an issue allowing emtpy backpacks to be in the world that could not be looted. -SHOUTOUT: Rusty

## PATCH 17 2015-05-29

### IMPORTANT NOTICES

* What you drop when you die has CHANGED! See balance section below for details
* GRAV now has Spanish Localization! -SHOUTOUT: José Carlos De Luque Morales
* Environmental Hazards are now active. When travelling to other planets be certain to check what hazards exist!
* Level ranges and caves have been re-rolled on tundra planets to make way for the yetis
* Icy moon has been renamed to 'Luna', Snowy Moon has been renamed to 'Desolate Moon'. These names were changed to avoid the impression the moons are ice elemental.
* BioCondenser has been renamed to 'Matter Condenser'

### IMPROVEMENTS

* New PlayerJob: Pilot!
* New planets spotted! Rumored to contain high concentrations of precious metals, and the elusive 'Magmanite' Fire planets have been spotted in orbit!
* New monster type added! Cold hardened Yetis have been seen roaming the wind swept plains of the Tundra Exo Planets
* New armor set added! Magmanite armor. The venerable Night Killer armor has been dethroned!
* New weapon class! Rocket Launcher. Very powerful, and very expensive. Use sparingly and to great effect!
* Two new High-end swords added: Inferno Blades.
* New base item! Bubble Shield. Looks like the old nexus shield, but does not offer building protection like the shield generator. Instead, it blocks incoming projectiles. The shield can take quite a beating, but is not invulnerable. Bubble shields also protect against environmental effects!
* Area Totems are now active and will collect taxes from the area claimed. Taxes are generated when anyone that is NOT friendly to the Area Totem (e.g. different FoF or if the Area Totem is Private, everyone!) does any harvesting of resources in the claimed area. Taxes are stored in the Area Totem itself. So to claim the collected taxes you will need to go to each totem individually.
* Ore Armor now helps with Environmental Hazard: Radiation Tolerance
* Magmanite Armor now helps with Environmental Hazard: Heat Tolerance
* New Area Totem visuals!
* Storage Bin has been made more responsive and a bit more friendly to allow quick 'put all' down a list of items
* Operation HUD declutter. Note: world events now only show up if they're happening within one game day, or the day has just rolled over.
* When players get or lose resources that resource type amount will be drawn to the HUD. This allows easy understanding of how many resources you have when mining, flying etc.
* Optimized menus to not have a hitch when changing categories -SHOUTOUT: Kaffein[o.O]
* Many previously 'server language based' text strings are now sent down to the client in a different way allowing them to be correctly localized.
* Better icon to show that you can't build near a Drill Platform.
* Beacons now display beacon icon as well as text. Additionally when a beacon is off screen, only the icon is shown along the edges of the screen (text hides when out of view).
* Flares now display beacon icon as well as text. Additionally when a flare is off screen, only the icon is shown along the edges of the screen (text hides when out of view).
* Increased max number of player log lines -SHOUTOUT: Rusty
* Refunded base items now display planet the item was on in the player log -SHOUTOUT: Rusty
* New shader for buildings which are shielded to make it easier to tell what is shielded and what is not
* Server performance optimizations, specifically for servers with large amounts of turrets
* Client performance optimizations, specifically for servers with large amounts of base items (e.g. Turrets)
* Client performance optimizations, specifically for servers with large amounts of base items that can be colorized
* When you die, the death screen will wait a few seconds before popping up to allow you to see your death in all its glory!
* The Kitchenette now can make a number of new recipes! All to stave off the new Environmental Hazards! Blueprints for the new recipes are dropping throughout the world.
* Glass rooms now have glass ceilings! (glass with metal room still has metal ceiling/floor)
* DEU Localization updated -SHOUTOUT: Maxunit
* RUS Localization updates -SHOUTOUT: Alexander Radul
* ITA Localization updates -SHOUTOUT: DreyMix

### BALANCE

* When a player dies, a bag is now dropped with some percentage of that player's resources (according to your drop reduction skill, and a lesser amount of crafting materials). ONLY resources and crafting materials are dropped in the bag. Additionally this bag can be looted IMMEDIATELY and by any player. Additionally bags cannot be summoned for 10 minutes. Item drop reduction player skill and bag lock timer skills have been hidden/removed.
* To combat 'body spam'; if you respawn via uplink several times in rapid succession you will be stricken with 'uplink sickness'. Uplink sickness will apply for period of time increasing the more times you respawn from an uplink in a small window.
* Campfires and Bubbleshields no longer instantly reset environmental effects.
* D-Fences now cost more, but also have more HP
* High level mobs (40+) now have less health than before
* Sunstone Armor blueprints now only drop from Fire Elemental type foes.
* Tundra Armor blueprints now only drop from Ice Elemental type foes.
* SMG blueprints now only drop from Fire Elemental type foes.
* Desert Armor now protects against Heat Environmental Hazard.
* Plasma Armor now protects against Low Oxygen Environmental Hazard.
* A minimum distance between turrets is now in effect. Turrets already placed within the new minimum distance will be destroyed and the owner refunded.
* Bomber spawn rates have been increased
* Fixed Elemental Essence Costs being incorrect for the item tier for items that enter the game above item tier 0 -SHOUTOUT: Rusty
* Increased PlayerSoul Elemental Essence Costs to stop being so easily cheesed by kill trading. -SHOUTOUT: Rusty
* Drill platforms are no longer allowed to be built in caves. Platforms already in caves will be destroyed and their owners refunded. -SHOUTOUT: Rusty
* Environment specific armor sets now weaken/strengthen as is appropriate: Magmanite gear now weakens you vs environmental cold (and strengthens vs heat as before). Sunstone gear now strengthens against heat and weakens vs cold. Tundrite gear now weakens you vs heat (and strengthens vs cold as before).
* Automated Turret ore consumption rates have been increased -SHOUTOUT: Rusty
* Drill Platforms no longer can be built so near Cave Entrances -SHOUTOUT: Rusty
* Fix some items not using the correct amount of crafting materials. Specifically, for items that were first introduced into the game at a higher tier than 0.
* Area Totems are FOF by default. -SHOUTOUT: Rusty
* Fix 'Dangerous' mobs taking double damage. -SHOUTOUT: Rusty

### BUGFIX

* Resource text is now right justified to fix text wrapping issues -SHOUTOUT: Rusty
* Hide loot box when menus that overlap it are active \* -SHOUTOUT: Rusty
* Fixed base items getting their FoF codes changed by friendly, but non-owner players -SHOUTOUT: Rusty
* You can now shoot through fences (the non-D version) -SHOUTOUT: Rusty
* Fixed going into 'ladder' pose when walking across interior thresholds that used to have a door
* Arrow Signs now have a menu associated with them. -SHOUTOUT: Rusty
* Fixed storage bins not updating sometimes causing them to appear not to have items in them they actually do have
* Fixed an issue that could cause bases built in single player to 'turn against' their owners
* Fixed chat text/loot text showing up underneath leaderboard and player log windows
* Fixed enemies spawning inside bases
* Fixed plasma not showing up in moon caves -SHOUTOUT: Nareen
* Fixed base items being able to be interacted with by multiple people at once causing undefined behavior and possible loss of items -SHOUTOUT: Rusty
* Fixed meta population being counted for both normal pop and meta pop
* Fixed not being able to build in some situations you should be able to (e.g. on top of small rocks) -SHOUTOUT: Rusty
* OMCR rooms now remove floors even when in preserve walls mode (since otherwise you could just use a normal room) -SHOUTOUT: Rusty
* Fixed Guardians not dropping artifacts. -SHOUTOUT: Mister Xiado

**New Emotes Added.** 'puke' and 'lookaway'

## PATCH 16 2015-05-16

### IMPROVEMENTS

* Server performance optimizations
* Base items the server destroys on startup and refunds the player for will now be logged in the player log
* Added glass room with metal floor for those of you who want glass rooms with sturdier footing :) SHOUTOUT: Cloud
* RUS Localization updates -SHOUTOUT: Alexander Radul
* DEU Localization updatedn -SHOUTOUT: Maxunit

### BALANCE

* Removed wood cost from medibot and constructobot deployment

### BUGFIX

* Fixed being able to build more than one drill platform in a World Grid
* Fixed being able to build rooms embedded in the ground
* Fixed room shield effect being on in some cases when it should not
* Fixed area transition text overlapping with interact text
* Fixed issues with clients being unable to build within friendly shield generators
* Fixed 'phantom' cave entrances on tundra planet that would appear but not be enter-able

## PATCH 16 2015-05-14

### NOTICE

* Nexus shields have been replaced with 'shield generators'. These work in a similar fashion, except without the bubble. Any rooms within their radius are provided damage protection.

### IMPROVEMENTS

* New planets have been spotted! It's said they have vast expanses of arctic biomes and a rare resource called Tundrite. Beware! The cold has fangs on these lonely blocks of ice.
* New gear set: Tundra! Protects against cold
* New pet: Medibot! - heals health over time
* New pet: Constructobot! - reduces build costs of base items and rooms
* 3 New SunStone swords!
* 3 New Tundrite swords!
* New visuals for Artifact Sword
* Drill Platform is now in the Game. The mighty Drill Platform is fueled by plasma. Every N hours the platform will ERUPT with a huge amount of resources. Check the Drill Completion time and be at the platform to fight or perhaps share the resources with your fellow players.
* New item: Wingsuit+. High level wingsuit with improved attributes and visuals
* New base item: Custom Sign. Set custom text on this sign to warn your allies of danger, OR TRAP THEM BWAHAHHA
* New base item: D Fences!
* Another New fence! Cheaper, non stackable version of the D-Fence
* Armory now has a button to fill ammo up in one click
* Armory now displays how many bullets are in each mag
* Storage crate now animates opened/closed when it's being used
* Room placement code is now more robust. Allows for rooms to be slotted into empty spaces without there being empty space above them.
* Storage Bin now updates the lists automatically (you no longer need to click off and on the category again).
* Better Crafting Material filters in the inventory screen. -SHOUTOUT: Arctic Rusty the Freshmaker
* Added OMCR stair room type
* Organized rooms into nice subcategories for easier navigation
* All glass rooms now use the glass floor piece instead of the normal floor piece
* Elemental Armor is now active! Based on the number of total pieces of armor that you are wearing of a specific type shall determine what overall Elemental Type you are.
* Interact text for turrets now displays how much ore is remaining
* In-Game server browser now displays how many people are in the overall metaverse (meta population across all planets)
* RUS Localization updates -SHOUTOUT: Alexander Radul
* You can now set custom text on beacons.
* DEU Localization updated -SHOUTOUT: Maxunit

### BALANCE

* Turrets now do more damage when upgraded
* Smaller flying bugs no longer do ranged attacks
* Wingsuits now need a flying bug material. It's thematic to what the wing suit does! -SHOUTOUT: Rusty
* Area Totems now require some Artifacts. -SHOUTOUT: Rusty
* SunStone will now appear in desert planet caves
* You can no longer damage friendly buildings protected by shields
* Turrets no longer damage buildings
* 'Metal' rooms now cost more to better reflect their much stronger health and armor
* Glass rooms now have less health to reflect threir being glass
* Wingsuits now have the same behavior as other vehicles when shot; you are ejected from the vehicle -SHOUTOUT: Wiggling\_snake
* Jetpacks now drop everywhere, not just on the moon
* When players are very low on stamina, they now move slower

### BUGFIX

* Fixed an issue causing doors to be difficult to place when multiple doorframes were near the build site
* Fixed issues causing bases to be destroyed on server restarts when they were built on top of certain rocks
* Fixed Resource Crafting Materials not showing up in in the Filtered Menus of the Storage Bin and Inventory
* Fixed crashes related to players building outside of the world bounds
* Fixed rotation of the character doing strange things when flying straight down with the wingsuit -SHOUTOUT: Rusty
* Fixed being able to build base items in the air
* Fixed being able to stack rooms that are not supposed to stack
* Fixed not being able to interact with flags
* Added checking to prevent things from being built in cave null space
* Ammo should be no longer be lost when traveling to moons and Exo planets
* Fix blueprints not showing up in the inventory menu
* You can no longer loot bags through walls
* You can no longer use vehicles on the ladder. No more monocycle ladder madness!
* Fixed several issues with materials for base items getting set incorrectly (friendly vs unfriendly colors, etc)
* Fixed base items not getting added to player log when destroyed during server bootup verification
* Fix leaderboards rotating if they had never rotated before.
* Fixed sprinting consuming stamina when not moving

**PATCHEMOTE:** New Emotes Added. 'plot' and 'fingerwiggle'

## PATCH 15.3 2015-05-04

### BALANCE

* You can no longer build many artifact decrypters on top of one another to produce instant artifact opens
* Increased drop rate of star materials by 10%

### BUGFIX

* Fixed SMG blueprint drop ranges being a bit broken at the high end
* Fixed end-of-cave loot crates not respawning as intended
* Fixed file cache trying to shrink too aggressively causing world data to get re-downloaded -SHOUTOUT: Rusty
* Fixed health bar not showing up when base items are damaged in some situations -SHOUTOUT: Rusty
* Fixed bug allowing items to be duplicated in some circumstances
* Chatbox text size can now be scaled independently via DefaultChatFontScaleScalar -SHOUTOUT: Magnificon
* Fixed PlayerSkills(k) Menu being slow to open -SHOUTOUT: Kaffein[o.O]
* Fixed turrets still rotating with no power
* Fixed deploy pet button sometimes not being click-able

## PATCH 15.2 2015-04-28

### IMPROVEMENTS

* ITA Localization updates -SHOUTOUT: DreyMIX
* DEU Sunstone Translation -SHOUTOUT: Lady

### BUGFIX

* Fix issues with long chains of power relays thrashing on and off

## PATCH 15.1 2015-04-28

### IMPROVEMENTS

* RUS Localization updates -SHOUTOUT: Alexander Radul
* Server Object Count optimizations.
* PlayerLog is once again shown on the Build Notes (n) menu. -SHOUTOUT: Monsignor Martínez

### BUGFIX

* Fixed Leaderboards not updating yesterday/current 24 hour stats if no one was on at 6 am server standard time.
* Fixed All damage being reduced when it should have only been damage to Players -SHOUTOUT: nexxus213 and Mister Xiado
* Add Leaderboard Toggle to the keybind menu.
* Protect against people putting more than storage bins can hold into the storage bin -SHOUTOUT: Monsignor Martínez
* Fixed planetmanager not launching some planets in rare instances
* Fixed turrets not updating smoothly on clients
* Fixed some walls disappearing after being swaped for LODs
* Fixed clients not updating frequently enough and causing base items to be black in some instances
* Fixed empty buttons showing up on some base item menus

## PATCH 15 2015-04-25

### IMPROVEMENTS

* Storage bin now has take/put all button
* Turrets, Generator, Campfires, and Composters all have a 'fill' button and capacity now. Upgrading these items increases their capacities
* Client game thread optimizations
* Base items should persist their colors now
* Self destructed items no longer show up in data log unless they're near a data recorder
* Build notes moved to start screen so it doesn't needlessly get in your face all the time
* Player base destruction log no longer shows up unless there is something new to display
* Russian Localization is now available!!! -SHOUTOUT: Alexander Radul
* Mousing over a room while in the build menu now displays the room's full name rather than just 'room'
* Flare is now use-able from the hotbar
* Many server performance optimizations
* Leaderboards are now in. Press 'L' to see who the current leaders are!
* ClientWantsAnonLogins TRUE|FALSE is in for those that want to show off their rank and those that want to be super sneaky
* New Stim Added to science station: Bag Summon. This expensive stim allows players to summon their bags when otherwise unable to retrieve them. For \* \* PVE kills you will get your entire bag back. For PVP kills, you will get just your gear back. If you want your RSS you will need to retrieve the bag yourself.
* Tweaked vehicle sound volumes to be less intrusive
* Server Object Count Optimizations
* Server Memory Optimizations
* Client Memory Optimizations
* Client Rendering Optimizations
* Client Load time Optimizations

### BALANCE

* Bags that are still contested (e.g. that have a timer ticking down until loot) can not be built on by buildings or nexus shields)
* High End Armor no longer should make you basically unkillable.
* Close range projectile weapon damages have been tweaked
* Invulnerability when respawning or entering caves is now invalidated if the player moves more than a small amount
* Removed limitations on building near player bags now that bag summoning stim is in place. This prevents another form of trolling where one could drop bags near someone's base and prevent them from being able to build
* High End Armor no longer should make you basically unkillable. (This will be an ongoing process. We don't want battles to last many many minutes and we don't want you to be dead before the screen stops shaking from being hit.) -SHOUTOUT: wiggling\_snake and ram for killing each other over and over

### BUGFIX

* Some Area Totem Placement bug fixes
* Fixed OMCR stone rooms having incorrect costs
* Fixed closed OMCR room w/door not acting like an OMCR room -SHOUTOUT: Monsignor Martínez
* Fixed typos/grammar in moon names -SHOUTOUT: Monsignor Martínez
* Fixed SunStone not showing up in the Materials List -SHOUTOUT: Nishi
* Fixed having tons and tons of blueprints already not showing new Blueprints in your inventory. -SHOUTOUT: Cowboy Curtis
* Fixed SMG ammo not dropping from Mobs -SHOUTOUT: Cowboy Curtis
* Fixed maps creating and loading psm data that should not have been
* Power Relay fixes -SHOUTOUT: Royal Bouch Dag
* Fixed mouse over components bug -SHOUTOUT: Wuffell
* Fixed Moon Descriptions
* Fixed Issues with Negative FoF codes
* Fixed the Default KeyBindings not having WS as the primary bound keys -SHOUTOUT: Flatulent Shadow
* Fixed SMG ammo giving you both SMG and Assault Rifle Ammo
* Fixed many of the caves on the new desert planets not being enter-able

**PATCHEMOTE:** New Emotes Added. 'goaway' and 'overhere'

## PATCH 14.1 2015-04-10

### IMPROVEMENTS

* Updated Italian localization text -SHOUTOUT: dreymix. Thanks for such a quick turn around!

### BUGFIXES

* Fixed backpacks saving themselves every frame after a while causing terrible server lag
* Fixed one of the new desert planets not having a name set
* Fixed issues with plasma Armor not showing up in Armory -SHOUTOUT: Zero and HekatonCheires

## PATCH 14 2015-04-10

### IMPROVEMENTS

* All new building set added! Wood and stone based 'Frontier' rooms are now available!
* New Planets have been spotted! Check your mid level stargates for the new Desert Planets
* New SunStone Armor set, and SunStone based weapon (SMG) have been added!
* New Resource type 'SunStone' added!
* New Plasma Armor set added!
* Fixed some server lag issues stemming from world data saving too frequently
* Other server lag optimizations
* If a base item is destroyed outside the range of a data recorder, you will still see a message that it was destroyed in the player log.. you just won't see who did the deed.

### SPECIAL NOTICE

* All area levels and caves have been re-rolled to fix issues with starting area level deltas

### BALANCE

* WingSuit Activation stamina cost dramatically reduced
* Added some delay between spawns on loot crates

### BUGFIXES

* Fixed memory leak affecting servers and single player
* Fixed floodlights being brighter than intended
* Fixed OMCR rooms not working as intended when stacked on other objects
* Fixed an issue allowing high level areas to be too near low level ones
* Fixed beacons being destroyed on server/single player restarts

### PATCH BONUS!

* New Emotes Added (charge, and armstretch)
* A New Dance Added

## PATCH 13.3 2015-04-07

* BUGFIX: Hopefully fixed servers from crashing due to corrupt save files. East Coast Server Population bore the brunt of this with rollbacks and rollforwards and just a painful night. So everyone should be nice to them for a day or two :-)" -SHOUTOUT: East 01 and East 02 and East 04

* BUGFIX: Fixed being able to build rooms/base items and not actually be charged for them. Allowing you to then self-destruct them to gain resources! - SHOUTOUT: LulzLou"

## PATCH 13.2 2015-04-06

* IMPROVEMENT: Some server optimizations.
* IMPROVEMENT: ITA localization updated! -SHOUTOUT: DreyMIX
* BALANCE: Campfires don't give such a huge amount of stamina back each tick
* BALANCE: Turn off Player Hit Reacts in Solo Mode.
* BUGFIX: Fixed Rare chance that the optimized save system would replace player data with another active player.
* BUGFIX: Fixed TechHunter Spawn MinLevel being 4 when it should have been 15

## PATCH 13.1 2015-04-05

### SPECIAL NOTICE

* All area levels and elemental types as well as caves have been re-rolled

### IMPROVEMENTS

* The game now supports Italian localization! -SHOUTOUT: DreyMIX
* You now gain stamina from dancing at campfires!
* Chat box will now open automatically when typing a chat message
* If humans contributed to the majority of the damage required to kill an enemy, loot and exp will be awarded to those who contributed to the kill regardless of whether a human got the killing blow or not. (turrets, other NPCs etc can no longer 'kill steal')
* Added new death screen that allows players to choose between respawning at their uplink or at a random location on their continent.
* Added boss fight to end of moon caves
* Mousing over ingredients needed to build things in the armory will now tell you some information about where to find that ingredient

### BALANCE

* Tweaked difficulty in the early game (levels 10 and lower)
* Increased heal rate from campfires
* Increased the amount of HitPoints that Health Stims restore

### BUGFIX=

* Fixed scheduled world events never happening -SHOUTOUT: Lady
* Fixed issues with uplinks not always working in solo play -SHOUTOUT: Mr. Vendroid
* Armor once again uses transmuted materials. Go kill those bosses for those drops! -SHOUTOUT: Ted Wassanasong
* Armor once again has Crafting Materials for its costs -SHOUTOUT: Ted Wassanasong
* Fixed Duplicated Plasma Sword name. -SHOUTOUT: Ted Wassanasong
* Loot crate guards and cave boss mobs now spawn more reliably
* Fixed some caves spawning more enemies than intended
* Fixed solo play sessions showing up on the server browser
* Fix being able to exit the jetpack prematurely
* Fixed switching from your first job you ever gained (once you have more than 3 jobs) causing to lose exp. -SHOUTOUT: Kant and DickLaser
* Fix red lines being drawn in the world (debuglines)
* Fix player hit reactions halting movement
* Fixed artifact world event ending earlier than intended
* Fixed Scientist/Engineer Reducing costs skills sometimes showing 0 when they need 1 -SHOUTOUT: Nimrauko
* Fixed not being able to bind other keys for Use -SHOUTOUT: JustMe and Stone Cold Stravros Flatley
* Fixed being able to exit the start game menu
* Fixed not being able to build Artifact Decrypters near cave entrances
* Fixed high level Blueprints having blank crafting material requirements -SHOUTOUT: Lady
* Fix the costs description on flares -SHOUTOUT: Cuchilain
* Better FlareGun Description -SHOUTOUT: flarence3

## PATCH 13 2015-04-02

### NOTICE

* Area levels and caves have been re-rolled to make room for the new science station

### IMPROVEMENTS

* Level cap raised to 60! New armor set blueprints will now drop above level 40
* New front-end menu and the much lamented SOLO PLAY button!
* Player customizable keybind menu is now hooked up and active! (via the escape menu)
* New Item! Jump boots. When equipped player can double jump! This Blueprint can drop when your Job is an Acrobat and your Acrobat Level is 10+
* Science Station has gotten a face lift! Much larger spaces should lead to more interesting gameplay within the science dome.
* Rare resources have been spotted in the wild. These resources have a chance to drop more Crafting Materials than non-rare resources.
* New base item! Flood lights. Darkness got you down? Build some FLOOD LIGHTS!!
* Improved readability of room build failures and added more error types to indicate why something can't be built
* During a Jump you can now do a Dodge
* When a base item or building is self destructed the resources dropped will fly directly to the self destructor. Additionally self-destructed items drop 85% of the original build cost instead of the usual reduction value.
* During a Dodge you can now go into the Wingsuit
* Damage Stims now have a shader to show when it is active.
* JetPack+ has its own special material now.
* Some biomes now have environmental particle systems to make the world more alive
* FoF code is no longer displayed on the HUD. This prevents people from getting your code via screenshots etc. You can query your code with the new command'ClientGetFoFCode'
* Upgrading Rooms and/or Base Items now are affected by Engineer's corresponding cost reduction playerskills.
* When you are shooting a door that is protected by a Nexus Shield Node you will see sparks to show that it is invulnerable.
* We now show the Return Portal (for Moons and Exo Planets) Location if you have a Locator.
* If your active job is an Acrobat and you do a dodge followed by a successful melee attack directly after you will now inflict bonus damage.
* World events are now tied to a physical area. Each continent gets its own queue, and special events occur around items of interest (e.g. loot crates, artifacts). Watch out! Higher level areas get harder events
* Added more foliage and tree variety to several biomes
* More Load times and runtime graphical performance optimizations
* World Artifact Decrypters have been re-enabled!
* Beacons can no longer be placed too near other beacons. If beacons already exist which are too close to one another they will be destroyed and the build cost refunded to the owner.
* Friendly generators will now show wood/time left in them in their text allowing you to quickly see how much is left without interacting with them.
* Improve server-side exploit prevention for destruction of base items and rooms.
* Getting Started in GRAV super simple starting player direction tasks. Kill A Monster, Harvest A Resource, and Build Anything. Exp is given for each task completed.
* Graphical Optimizations to get that framerate even higher!
* Every resource now has a chance of being a 'special resource' which will drop more crafting and transmute materials
* Menus now save your last selected category as well as sub-item
* Bags now get cleaned up after 48 hours of the server running, rather than 48 hours of time passing in the real world. This is so bags on exo planets that get rotated out, or servers that are taken down then brought back up days later don't purge their bags prematurely.
* We now show the health bar of items on the screen and not far above them.
* We now show the Rank of the player on the ExpBar. Rank is the sum total of all your job levels.
* Harvesters you own now show up on the compass
* New glass base rooms! New glass versions of balconies, bridges, and doorways
* Team chat is now a brighter color to make it easier to read
* Exo planets now all have more unique names
* Added new open topped (OMCR) Room w/DoorFrame
* Killing other Players now gives EXP!! You will get EXP from a player every 12 hours.

### BALANCE

* You can no longer be 'One-Shotted' by a mob UNLESS you are in the 'Danger Zone' of being killed. This stops the 'unfair' deaths of a super mob just killing you without you knowing or having a chance to respond.
* BioCondensers now drop only on the Moons
* Reduced Backpack Timer to 300 seconds
* Reduced Bombers' explosion radius
* Decreased the cost of PlayerSkills relating to backpacks (e.g. decreasing dropping stuff)
* Tech Hunters have been kindly asked to move out of the newbie areas. Most have agreed to go tho some have been seen guarding Lootcrates still.
* Starting items should be easier to make.
* Health on uplinks has been increased
* Health on turrets has been increased
* Amount of element X per resource node has been increased
* Harvest amount per tick on Harvesters now increases as the harvester is upgraded
* Vehicle drops have been spread out some so they all don't just bunch up. Additionally, the first level of the JetPack now drops only on the moons. Supposedly, an ancient astronaut jetpacked there and that is how the Moonlight dwellers now have it.
* Exo Planet rotations have been sped up. Moons 3 hours, Low 12 hours, Mid 18 hours, High 36 hours
* Turrets now start some with some ore in them
* Guardians do their ground pound attack less often
* If you are in a vehicle and take damage from a Non-Environmental damage you will be kicked off the vehicle (stops the jump into a vehicle and run away with almost impunity)
* Increase Job Blueprint Drop Percentages.
* You can no longer build near planet return portals.
* Resource pets will now increase the total amount you harvest from a particular resource as opposed to increasing the speed at which you harvest it.
* Delay giving elemental versions of weapons until players are a bit higher level. Too many blueprints at the start is overwhelming and as you level so quickly at the start those BPs are quickly deprecated.
* A number of Pet purchase prices have been reduced.
* Due to their small size, moons now rotate out every 3 hours and there are now six moons per universe up from three.
* Each multitool upgrade level will now increase the amount of resources harvested by one. (e.g. Mark III harvests 3 at a time)
* You now must have dealt damage moderately close to the mob in order to gain loot and exp. Previously, when far away, it was just giving loot and not exp which was inconsistent.
* Nexus Shields are no longer allowed in caves/dungeons. This is to prevent caves from trivially being 'locked down' and breaking game experience for other players.
* Increased the number of bosses spawning in the world
* Tweak cost parameters for armory built items to be more friendly (lower numbers)
* Wing suit deployment now costs less stamina
* We now drop the Non-Elemental version of items before we drop the elemental versions.
* Bosses now drop Element-X transmuted materials
* Increased chance to drop higher level transmute materials
* Nexus shields can no longer be built on top of unfriendly player bags/souls. This prevents the denial of service exploit of locking a player's bag down until timeout.
* Reduced cost of stargates to allow planet hopping to occur earlier
* Turrets no longer fire on non threatening NPCs
* Jumpads are now protected by Nexus Shield Nodes (so you can have public amusement parks)

### BUGFIX

* Fixed the damage Post Process Effect never turning on once you die once.
* Large Rations Now Drop. SHOUTOUT: Ted Wassanasong
* Guardians are so bad ♥♥♥ they are no longer stopped by Nexus Shields. Fixes the Artifact battles being utterly trivial. SHOUTOUT: Ted Wassanasong
* Caves now display area totem claimer. SHOUTOUT: Ted Wassanasong
* Fixed FoF destruction notifications going to players they should not have been
* Fixed wingsuit not showing up for other clients observing your wingin'
* Fixed caves not being claim-able by area totems
* Quick fix for removal of lower end elemental weapons not nicely replacing with the \_Normal version.
* Fixed issues creating doors
* Fixed doors that have no power blocking entry when first spawned
* Fixed all harvesters showing up on compass (now only friendly ones do)
* Fixed return portals being destroyed when too close to cave entrances
* Fixed issue allowing players to shoot through walls in some situations
* Fixed special resource effects not showing up in single player
* Fix issues with player built items not allowing their owners to build near them in some situations.
* Fixed some meshes drawing from further away than they should have been (improves solo play performance)
* Fixed issues with Jetpack+ not activating when falling in some situations
* Fixed double jump activation issues
* Fixed level ranges listed in description of crafting materials being wrong
* Fix Nexus shields taking damage via the bubble from radial damage sources
* Fixed balconies/bridges tearing down full walls when build with 'preserve walls'
* The starting 3 Melee Weapons were not getting the correct ramp up of more complex materials needed to build them. They are now.
* Fix issues allowing blueprints to drop more than once
* Fix Refund Manager not refunding cash for base items (only refunded rooms before)
* Fixed issues with not being able to build base items or rooms which can only be afforded after skill cost reductions
* Fixed an issue causing items in menus to appear selected that weren't
* Fixed Wingsuit (and others) being able to be added to the hotbar
* Fixed issues with double jump not activating when it should have been
* Fixed not being able to enter jetpack from a dodge
* Fixed base items that require plasma to build not dropping plasma when destroyed/self destructed
* Fixed resources spawning inside player built bases
* Fixed an issue causing new planets to pick one particular biome more frequently than the others
* Fixed more issues preventing monocycles to get proper client corrections from server (fixes jumppad popping)
* Base Items and Buildings will now take into account the upgrade level when calculating how many resources to drop on destruction.
* Fixed all resources being level 1 on initial creation of a planet
* Invis Stims now hide most everything that could give you away.
* Fix Guardians' Ground Pound Attack Damage being off centered.

### PATCH BONUS!

* PATCHJOB: The Scientist Job has been added to the game.
* PATCHEMOTE: New Emotes Added. Sit and Yell
* PATCHDANCE: A New Dance Added

## PATCH 12 2015-03-19

### SPECIAL NOTICE

* All area levels and elemental types as well as caves have been re-rolled to fix bad starting point selection on some servers and issues in caves

### IMPROVEMENTS

* Stargates now have access to more than just one planet. Individual planets will move in and out of range of the stargates. Check the stargate to see if a new planet has come into range!
* New Vehicle! WingSuit. Soar like a bird and never look back.
* Improved particle effect on jetpack
* Resources are now grayed out when the base item is not upgraded enough to build the selected item in the build menu
* PlayerSoul Blueprints are now droppping from killed players!
* Added button to dismiss pets!
* IMPROVEMENT: When you are doing an emote and move you will cancel the emote (SHOUTOUT: anuakkadia for suggesting this)
* Elemental Guns now have particle effects specific to their elemental type
* Elemental Armor Pieces now have particle effects specific to their elemental type
* Chat box UI has been improved (wrapping, scrolling etc)
* Items you've looted now appear in a loot log which sticks around so you can tell what cool items you just picked up
* Add on screen text that slides to loot box when receiving items
* New room w/door that has closed walls
* Better Compression on some animations to reduce memory usage on clients
* New base item: Data Recorder. Events relevant to your base will be recorded to your player log when they happen within range of a data recorder. \* \* Slap one of these in your base and never wonder who destroyed your stuff again!
* New base item: Jump Pads. Build it and they will jump!
* Base items that have range will now display a sphere around them while being built or interacted with so you can easily tell what their range is
* Refund Manager is now active. When the server destroys a base item or room due to missing support from the world changing we now catch this occurrence and store what was destroyed so the game can give the owner a refund.
* Any scrollable UI element will now scroll when the mouse is over that element and the mouse wheel is used

### BALANCE

* Reduce the amount of StemCells needed when using the BioCondenser
* Weapons are now colorized similarly to the multitool's colors to show what tier they are.
* PlayerSoul Essence amount is now determined by the combined level of the Player's Jobs.
* Power Relay's range now increases as you upgrade it
* When stamina is above 80% players will now regenerate health
* Damage dealt to FoF team mates reduced by 75%
* Increased the range of upgraded harvesters
* Increased the distance player bags will appear on the compass
* Costs have been reduced for building items from the armory (especially multitool upgrades)
* Lowered the restricted distance around cave entrances for harvesters to allow harvesting of ElemX near the start of caves
* Removed ore cost from Lookout rooms
* Ammo should drop at a higher percentage from Fauna
* Transmuting Level 0 costs changed from 10 to 4
* Changed costs of the lower level Melee and Pistol to require fewer steps
* Stargates now protected by nexus shield

### BUGFIXES

* Fixed bug causing remote clients not to get element type and weapon level effects
* Fixed fall damage not being applied while dodging
* Fix issues with jumppad effects not activating right away
* Fix some tree clusters being overpopulated over time causing 'ingrown tree clumps'
* Fixed loot crates spawned outside normal areas (e.g. on islands) always being level 1
* Fixed issues with monocycle not getting client position corrections. (Fixes issues with players 'popping' to faraway locations after exiting the monocyle
* Fixed power relay range upgrades only affecting visual indicator (SHOUTOUT: Ted Wassanasong)
* Fixed being able to fire while climbing ladders. This also fixes various base destruction exploits
* Fixed bug preventing players from being able to respawn if they died while in the jetpack
* Fixed issue with bags showing 'lootable in 0s' when they'd already been looted
* Fixed only getting 1 PlayerSoul Essence instead of Combined Levels from all Jobs amount (SHOUTOUT: Ted Wassanasong)
* Fixed lvl 0 items not having any elemental essences costs (SHOUTOUT: Ted Wassanasong)
* Fixed Camera clipping range preview sphere
* Fixed backpacks looted by other players not updating their effects properly
* Experience Point Curves for jobs have changed a bit. Switch between Acrobat and Astronaut jobs in the (k) menu to have them update. Any PlaySkills you have will still be active even if you are now a lower level.
* Fixed start spawn area selection choosing bad spots in some situations
* Fixed level up effect not working (SHOUTOUT: Kraft Dinner for finding this)
* All Acrobat PlayerSkills were giving out benefits even if you never upgraded them.

### PATCH BONUS!

* A New Job Added
* New Emotes Added
* A New Dance Added

## PATCH 11 2015-03-06

### NOTES

* !! All level ranges and caves have been re-rolled to fix various issues with invalid level ranges and level dropouts
* Metaverse chat! Chat is now broadcast to all planets in one metaverse
* A minimum distance is now required between harvesters
* Stamina capacity decays as player hungers. Eat rations (new item) to restore capacity. Food resource renamed to 'Organics'

### BALANCE

* OPERATION MAKE GAME LETHAL. Health values for PvP and PvE combat have been changed dramatically! BEWARE, monsters are now MUCh more lethal, but you are too. You must now avoid enemy hits and choose your battles wisely.
* PvP is now a viable thing. It's much easier to kill players (as in it's now possible, it was very difficult in the past)
* Forcefield doors are now 100% protected by nexus shield nodes
* Automated turrets now do significantly less damage to buildings
* Increased resources per fossil node
* Tweaked cooldown on health stims
* Reduce spider bomb damage to not be one-shot kill
* Fixed Spiderbomb explosion doing damage through walls
* Increased generator capacity at higher upgrade levels
* Reduced landmine damage to be inline with new damage balancing
* Harvesters' harvest range is now increased as it is upgraded

### IMPROVEMENTS

* Job System. We have the start of the Job System in GRAV. The Job System will allow your overall level cap to be higher than 42! (e.g. you can get those high level LootCrates!) New Jobs can be found from Job Blueprints dropping in the world. Each Job has a set of PlayerSkills associated with it that will unlock at certain levels. You may switch between jobs as you will. PlayerSkills from non-active jobs are ALWAYS active (e.g. if you have a JumpHeightIncrease skill from the Acrobat job and you are currently an Astronaut, that JumpHeightIncrease skill is still active).
* New stamina system (replaces old food system). Abilities that now use stamina: Sprint (hold shift to sprint), dodge (double tap a movement key to dodge), jump uses a small amount of stamina. For Speed Stims you will need to move to a hotbar
* Special melee attacks are now in! Right click to perform a 'special' attack that consumes stamina but is much more powerful
* SHOUTOUT: Talse and numerous others for keeping the melee attack threads active.
* Monsters can now have Affixes which will affect a number of their attributes. Ranging from they do DoubleDamage to giving DoubleLoot. More Affixes shall be added over time!
* You can now interact with rooms via the build menu. This allows you to self destruct rooms, upgrade rooms, and change their security setting.
* SHOUTOUT: Peace Of Mind and numerous others for asking for build menu changes.
* Bags you can't loot now have a different (and much shorter range) effect
* New base item: Kitchenette. This is the start of our cooking / food system. There are only a couple of recipes in the world right now but many many more will be added.
* New base item: BioCondenser. This item allows you to combine lower level crafting materials into higher level crafting materials (e.g. turn BugDog Shells into BugDog Hearts).
* New emote system. 30 new emotes added! Run /emotes to get a list of all possible emotes
* Added ability to build rooms that don't tear down surrounding walls (preserve walls button)
* Added rooms for building multi-story open areas within bases (look in advanced rooms category)
* Added NEW room type: Glass Room
* Added sounds/FX to dodge"
* F1-F7 now bound to emotes for quick access (point and wave no longer bound to Z and G)
* StorageBins now have ability to have their access set to Public/FoF/Private
* SHOUTOUT: UrbanBravo for pointing out they did not have this
* Added dodge moves (double tap movement keys). This should help you dodge the now very lethal enemy attacks
* SHOTOUT: S@msonite, Talse, and others who have kept the dodge threads active
* At long last! Tech hunters now have their swords
* Various weapons had their muzzle flashes improved
* The MonoCycle now has a point light attached to it as well as its spotlight to give it a bit more vision
* The Light Pet now has a point light attached to it as well as its spotlight to give it a bit more vision
* Official servers now have their own filter. Prevents masquerading servers and makes it easier to find the official servers in the sea of servers
* When players destroy base items it is now logged to the server's log

### BUG FIXES

* Fixed bases being allowed to 'float' due to second level rooms thinking they were attached to the ground directly
* Fixed issues with teleporters linking to unfriendly targets, and not saving their target
* Fixed non-room base items not being destroyed when the room they were in was destroyed
* Fixed doors not being destroyed when the room they're attached to is destroyed
* Fixed being able to melee through walls
* Fixed issues related to clients thinking items were not powered when they were
* Fixed resources not reliably respawning in caves
* Fixed AI not aggro'ing properly in some situations
* Fixed spider bombs blowing up after they were killed
* Fixed issues causing players to fall through the world on monocycles
* Fixed issues with Beacon beam rendering
* Fixed issues causing caves to change on server restarts in some situations
* Fixed player staying invulnerable if they cancel an unsuccessful stargate transfer
* SHOUTOUT: techromancer for finding and reporting this!
* Fix being able to wave and eject yourself from a jetpack

## PATCH 10.3 2015-02-18 22:45 EST

* NOTICE: All Backpacks will DECAY after 48 hours. You have 48 hours to reclaim a dropped backpack. There are many bags just sitting around stopping people from building. If in 48 hours you were unable to reclaim your bag it will decay and the contents will be lost.
* BUGFIX: Fixed issues with dedicated servers hosted behind NAT routers
* SHOUTOUT: seqwarrior and Gentoshi for detailed info that helped us diagnose this
* IMPROVEMENT: Nexus Shield Nodes now have better impact effects to show if you are shooting through them or futily firing at the shield.
* SHOUTOUT: Kuroodo for a cool idea on what to do to show off the different modes!
* BUGFIX: The scientists involved in the Stargate Quantum Calibrations have been summarily drawn and quartered in the most barbaric and medieval way we were able to find. Their lax physics and mathematical calculations placed the entire Multi-Verse at risk. Stargates have had their firmware flashed and modified with the new scientsists' quantum tunneling solution. They have reassured us that Stargates should properly save your character data on your HomePlanet. For their sakes, let us hope they are correct...
* SHOUTOUT: So many names to list here for giving us REALLY fantastic posts with how Stargates are not working correctly. Thank you so very much. GRAV's players are best on Steam!!
* SHOUTOUT: Raleigh Snow Storm 2015 that shut the city down showing us how terrible our office network connection is.

## PATCH 10 2015-02-12

### NOTICES

* All Dungeon Instances have been regenerated. This should fix the various tiny science station and alien temple dungeons.
* All outside level ranges per area have been regenerated.

### SHOUTOUTS

* Maxunit for German ongoing translations
* EmotionFox for French translation
* Once-ler for a number of grammar fixes

### IMPROVEMENTS

* Planet Stargates are now active! Every Physical Server (e.g. all of the East Coast Servers) will have a number of ExoPlanets and Moons that are available to them ALL! So let the cross HomePlanet battle for Ultimate Control Commence! We will have a more detailed Blog Post on the high level idea behind this!
* Loading Level Optimizations. Loading into the game should be faster now
* Memory Usage on Clients reduced
* Compass UI is now Active. More items to come. Bags are circles, nearby caves are doorways, etc.
* Cluttered text on HUD has been consolodated, and cleane dup
* If you are falling you can immediately activate the JetPack. (Shoutout to James 'Tank' Lowe)
* Teleporter Rooms have been added to the game! This item will take you between two nodes! So start building the magnificent routes across the world!
* New Artifact Sword Model!
* More Server CPU Optimizations
* Localization: German is now ACTIVE! We have modified the engine so that partial localization is now possible! If there is a translation you will see it otherwise you will see English.
* Localization: Francais is now active!
* Laser Fence will now show multiple lasers as it is upgraded.
* MultiTools of each Tier now have a different visual look.
* Fixed issues with science dome dungeon and alien temple dungeon causing them to turn out much smaller than intended

### BALANCE CHANGES

* Magazine Sizes have been reduced. Just holding the button down and hosing is not that interactive. This also paves the way to towards active reload.
* Nexus Shield Nodes should actually be useful now. Security Setting is set to FoF, so the building restrictions should work without having to do anything special. Shield Nodes now function the same in PVE and PVP for damage stopping. Specifically, no damage to rooms but you can damage Non-Rooms (this includes doors). Nexus Shield Nodes (when active) now block all INCOMING bullets! You can stand inside the shield and shoot the attackers!
* Death: You no longer drop vehicles when you die. Dying and losing your jetpack can result in cases where you just can't reach your backpack orb. While that has created some amazing stories of loss, shock, comprehension, overcoming the odds, and eventual triumph that isn't quite what we had in mind for dying in those kind of locations :-)
* Death: When killed by the Environment / Monsters only the owner will be able to loot the bag. Being killed by a monster and having a player get a free bag just from logging in or walking by isn't what we think should be happening. Even with the bag timers people are still having their bags taken with \_no effort\_ on the taker's part.
* Death: When killed by a Player (i.e. PVP'd) you no longer can lose your ITEMS. Items will still be placed in the dropped bag but will only be lootable by the owner of said bag. Resources and Crafting Materials will be in the bag and be lootable. Currently, many of the top tier items are a pretty intense effort to acquire. Most of the stories we have heard of people eventually being killed were not stories with a happy ending. We believe there is a place for losing items and that will be the HARDCORE PVP server. For the many players who just load up the game and join a server we think this will result in a better play experience.
* Combat Logging: If you have not been in combat in the last 60 seconds then logging out is instant (Shoutout to Dr. Mansouri for the lucid description supporting this change)
* Fix return portals being able to be destroyed (Shoutout to Onceler for umm 'testing' this on a number of moons
* Storage Bin blueprints now have a higher drop chance.

### BUG FIXES

* Generators should auto turn back on once again.
* Fixed New Planets not getting World Events
* Handle cases where people have more Items/Blueprints/Materials than the replication can handle.
* For Servers with more than one IP/Virtual NIC/VPN/etc we now specify spawned planets' IP as the same as the spawning planet process
* Fixed Uplinks returning from the dead.
* Fixed building walls returning from beyond the grave.
* Fix PVE Planets' Moons not being PVE
* Fix Nexus Nodes not using their upgraded radius for where you can build
* Fix cases where a machine with multiple IPs could end up with spawned moons/planets being untravelable to
* Better handle the case where steam could not initialize correctly causing the server to be in a 'hung' state and not accept connections
* Fixed a pervasive server crash
* An Item duplication bug fixed. (SHoutout to WocketPocket for a great find here)
* Fixed being able to fire whilst in a vehicle in certain situations
* Fixed situations causing players to fall through the world when entering a monocycle

## PATCH 9 2015-01-30 19:50 EST

* NOTICE: Combat logging is no more. If you combat log (e.g. close the app) you will leave a backpack. You must now 'camp out' This can be done by typing 'quit' as before or by using the Esc Menu's Quit Menu Option
* IMPROVEMENT: Moon Stargates are now active.
* IMPROVEMENT: New Continents have been found. For new Universes starting up you have a chance of starting on a never before seen Continent. For those already existing Universes, the existence of Planet Stargates have been whispered about in the various trade circles.
* SHOUTOUT: Thanks to Maxunit! We now have a German Translation of GRAV! If anyone else wants to translate to your language of choice. Go for it! We will gladly put it into the game!
* IMPROVEMENT: New Resource Type: Plasma Found on moons!
* IMPROVEMENT: New Elemental Type: Moonlight Found on moons!
* IMPROVEMENT: New Stim: The Damage Stim blueprint will now drop in the world.
* IMPROVEMENT: Foes will no longer do their range attacks when they are close.
* IMPROVEMENT: Some Admin commands are now broadcast to the server.
* IMPROVEMENT: More Server CPU Optimizations
* IMPROVEMENT: Elemental Melee Weapons now look much cooler. Particle Effects and a Light!
* IMPROVEMENT: New Melee Weapon: The Plasma Sword!
* IMPROVEMENT: HUD Tweaks to make FoF members easier to see.
* IMPROVEMENT: The MultiTool will auto lower itself when not firing. No more running around looking like a goof.
* IMPROVEMENT: Doors now automatically deactivate when a friendly player walks into them and then turn on again shortly thereafter
* IMPROVEMENT: Harvesters with something in them now have a 'something in them' material.
* IMPROVEMENT: Broke the Weapon Category down into each of the weapon types on the UI. No more mega list of weapons to scroll through!
* IMPROVEMENT: Base items now show what level they are on the item itself
* IMPROVEMENT: Campfire Fire Radius will now increase as you upgrade the Campfire
* IMPROVEMENT: Storage Bin: shift button works for taking/putting. (was in Patch 8 but not called out)
* SHOUTOUT: jimbobslimbob for having a bad ass 4k monitor and bug reporting small text size. HUD text should scale with monitor res now
* BALANCE: Combat logging is no more. If you combat log (e.g. close the app) you will leave a backpack. You must now 'camp out' This can be done by typing 'quit' as before or by using the Esc Menu's Quit Menu Option
* BALANCE: Shotgun had some left over built in damage increases from a day long past. These have been removed.
* BALANCE: Weapon Damage Balance. Shotguns were OP. Pistols and Assault Rifles Sucked. Melee was pretty good. So what we did was: Keep Melee the same. Reduce Shotgun damage. Raise Assault Rifle Damage A LOT. Raise Pistol Damage A LOT. We want people using ALL of the weapons and not just the Shotgun.
* BALANCE: Armor/Weapon Creation Costs. Higher tier Armor and Weapons have had their costs dramatically reduced. We don't want people rage quitting over losing items. We don't want people spending 10s of hours harvesting items for a single item. Good items should take \_some\_ time that is what makes them good.
* BALANCE: Jetpack and Monocycle build costs have been reduced
* BALANCE PVP: Vehicles can no longer be insta-assembled. They will stop you and wait a moment while playing a 'start vehicle' animation.
* BALANCE: Locator Costs reduced.
* BALANCE: Fixed All of the Elemental Types not having a Super Effective
* BALANCE: Elemental Types when being attacked by something they are Super Effective against are not hurt that much
* BALANCE: Cave Entrances now have a larger area where you cannot build in. This is to stop the instant kill on zone in of caves that have death traps built directly on the Entrance area.
* BALANCE: Prevent players from building buildings on top of pawns and backpacks
* BALANCE: NightKillers and TechHunters now have a chance drop additional ammo (DayKillers sneakily already did)
* BALANCE: Monsters' Range Attacks no longer do massive damage to room.
* BUGFIX: Powered Items should have the correct visual status on clients now.
* BUGFIX: Fix the case we know of that makes some people not be able to purchase pets.
* BUGFIX: Fixed cases where the server and client would disagree on where it is ok to build
* BUGFIX: Always adding a PetDuration PlayerSkill each login.
* BUGFIX: MultiTool Truncaction issues fixed. You should no longer just see 1's on the higher level MultiTools.
* BUGFIX: Fix Assault Rifle shooting terrain crash
* PATCHDANCE: A New Dance Added

## PATCH 8 2015-01-21 21:25 EST

Build ID: 500247

This patch has major improvements for that Pesky lag issue we've talked about so much. it also has many other fixes and improvements. Here's the full list!

* NOTICE: Press (K) to see your Player Skills
* IMPROVEMENT: New Net Code is active. Dramatically reduces CPU time on the Server.
* IMPROVEMENT: New Save Code is active. Dramatically reduces CPU time on the Server.
* IMPROVEMENT: New Nav Mesh Obstacle Creation Optimizations. Dramatically reduces CPU time on the Server.
* IMPROVEMENT: Dramatically Reduced Hitch on Join. Now remember kids, O(N^3) is ALWAYS A BAD IDEA.
* IMPROVEMENT: More CPU savings on servers. We will find every Cycle wasted and TAKE IT BACK FROM THE GREEDY SERVER.
* IMPROVEMENT: Unified all Base Items to have their Upgrade/Privacy Settings/Self Destruct on the right side window.
* IMPROVEMENT: The harder World Events have been unlocked. Good Luck!
* IMPROVEMENT: Base Items now have a Self Destruct Button.
* IMPROVEMENT: Placing Base Items inside bases should be less stringent now.
* IMPROVEMENT: A number of Base Items that would cause your camera to be blocked / moved inside your character no longer do this
* IMPROVEMENT: Motion Sickness Setting (you can now turn off the constant camera motion)
* IMPROVEMENT: Reduced Bandwidth requirements when lots of players are near each other.
* IMPROVEMENT: Added console command 'UnBindFromUplink' If you get stuck in a death loop under the world you can now use this to respawn at the starting area.
* BALANCE: MultiTools now will progressively harvest more as you upgrade them.
* BALANCE: MultiTool healing massively tweaked from a RSS hungry demon to something more akin to actually usable.
* BUGFIX: Dropped Loot no longer give multiple items to you if you run away from said loot.
* BUGFIX: Possible fix for the rare physics crash on servers
* BUGFIX: Correctly give out PS\_PetDuration for those who have bought a pet previously.
* BUGFIX: Nexus Shield Nodes were aggressively blocking all Base Items and not just Nexus Shield Nodes as they were supposed to be.
* BUGFIX: Turrets could take over FoF groups resulting in everyone appearing unfriendly to one another
* BUGFIX: World Events should not get stuck spawning only Slime Attacks.
* BUGFIX: Fix Rooms shaking when being hit by a melee weapon that was doing no damage to the room. Fix rooms shaking when healing.
* SHOUTOUT: kevininferno for pointing this out.
* BUGFIX: Fixed the year in the patch notes. LOL LOL
* SHOUTOUT: ILLINYNR for pointing this out.
* PATCHDANCE: A New Dance Added

## PATCH 7 2014-01-18 03:16 EST

* BALANCE: Force Field Doors now have a higher drop chance.
* BALANCE: Active Nexus Nodes now stop people building near them. NOTE: The distance is 2x the Max Upgraded Radius to stop rampant griefing of people building Nexus Nodes on Top of Each Other.
* BALANCE PVE: If you are within another FOF Group's Nexus Shield you can no longer damage their Buildings
* IMPROVEMENT: Whenever there is a New Patch, we will auto save the previous version of the SaveData. This should help one recover from any Game Server Mishaps.
* IMPROVEMENT: World Data Download UNTHROTTLED
* IMPROVEMENT: TeamSay is now colored Blue
* IMPROVEMENT: Tech Hunters have found their Elemental Skins
* IMPROVEMENT: Tech Hunters Bosses are now decked out in some Tech Hunter Gear!
* IMPROVEMENT: You now spawn FACING your uplink so you have frame of references when you awake from death or being offline.
* IMPROVEMENT: New PlayerSkill: Pet Duration
* IMPROVEMENT: Increased the Responsiveness of Items on Client
* IMPROVEMENT: Nexus Shield Node's shield now scales with the Upgrade Level
* SHOUTOUT: reddit user: moose111 for the Nexus Shield Node scaling suggestion.
* IMPROVEMENT: Your backpack orb is now a gold color so you can more easily tell it apart from the other fallen on the alien planet surface
* NEWPLACEDITEM: Area Totem: Claim an area as your very own! Many more insane benefits coming in a future patch!
* IMPROVEMENT: Generators and Farms now have a TAKE ALL button. Let all the mice buttons in the world Rejoice.
* IMPROVEMENT: Server save optimizations.
* IMPROVEMENT: More server CPU optimizations.
* IMPROVEMENT: Player Health is now persisted. So if you Log Out to get full health it will no longer work.
* IMPROVEMENT: MultiTools Can Now Heal Rooms and Base Items via Right Clicking. It does cost Resources To Heal.
* IMPROVEMENT: Added Hotbar icons for Landmines and Stunner Landmines
* IMPROVEMENT: Client Side GPU optimizations
* BALANCE PVE: Landmines no longer harm other players.'
* BUGFIX: Landmines can now be destroyed by shooting or meleeing them'
* BUGFIX: Fix server browser sort tabs blanking out the list
* BUGFIX: Fixed Placed Base Items not being lit correctly.
* BUGFIX: Fix for people sometimes respawning at destroyed Uplinks
* BUGFIX: When building a nexus node it is no longer in the ground.
* BUGIX: MonoCycle no longer drives above the water. You will take damage from driving into the water.
* PATCHDANCE: A New Dance Added
* SHOUOUT: We missed giving a SHOUTOUT to WeiWei! He was the victor in our Pre-Early Access Alpha Race to Max Level on the Experimental Server. The Weary Wanderer is now named: WeiWei the Weary Wanderer. This tireless NPC wanders the world with his vow of silence keeping him quiet for the moment. But his vast wealth of IN-GAME knowledge shall flow into the worlds when he has completed his personal quest!

## PATCH 6.1 2015-01-14 18:56 EST

NOTE: official servers are being restarted with the update now!

Hello dear friends, we have just pushed an emergency update (6.1). The patch fixes the following:

* BUGIX: Fixed some issues with saving world data.
* IMPROVEMENT: Hardened character saving even further.
* PATCHDANCE: We missed some patches. So 3 new dances added!

## PATCH 6 2015-01-14 7:30 EST

* IMPROVEMENT: Hotbar now has a 'Clear Slot' button
* IMPROVEMENT: Saving persistent data is now hardened against crashes during the save.
* IMPROVEMENT: Server names have 0 prefixed so you can more easily see server status of your server.
* IMPROVEMENT: More Server CPU Optimizations
* IMPROVEMENT: Increase the initial time out so slower connections can the world data for the server.
* BALANCE: When placing LandMines you now play an animation which takes a short time.
* BUGIX: Fix Base Items not being able to be melee'd Let the SLAUGHTER of the Harvesters commence!
* BUGIX: MonoCycles' sound should correctly loop.
* BUGIX: Fixed Server Browser Crash
* BUGIX: Power has returned to GRAV. Powered items should now start up correct after server restarts.
* SHOTOUT: Panda Trueno for being killed over and over by landmines :-)
* BUGIX: Fix a Server Hang.

## PATCH 5.1 2015-01-13 16:29 EST

Content BuildID: 492292

Jan 13, 2015

We fixed an issue causing servers to crash intermittently and need to restart all the official servers. So grab a drink, grab Patch 5.1 and the servers will be back in ten minutes or so.

## PATCH 5 2015-01-12 02:00 EST

NOTE: We are now restarting official servers for the patch

NINJA EDIT: WOoooooOoo we pushed the patch live and then the internet in our office went out before we could restart the official servers, so Martin is breaking speed limits to get home and restart the servers with the patch. Of course after we waited half an hour for it to come back up it came online again right after he left. So it goes!

Another day another patch! :P

We've been up a long time working on server performance and we're not all the way there yet but we made some headway. We also added and fixed some stuff along the way, so without further ado here is Patch 5! (Now Live)

* SHOUTOUT: Thank you to the folks that logged onto the TestLagFixServer this morning at 0400 EST and all through the day!!!
* SHOUTOUT: Dafacey - Pet Durations are in GAME hours not irl hours.
* IMPROVEMENT: Dramatically reduce CPU overhead of moving players on the server. Hopefully helps with the lag issues we are seeing.
* IMPROVEMENT: Move saving to a separate thread. Removes the MEGA hitches we see in profiles! Hopefully helps with the lag issues we are seeing.
* IMPROVEMENT: Many more server optimizations.
* IMPROVEMENT: Fossils now have a pretty new look!
* IMPROVEMENT: We now show the PATCH # as the map name so you can see which servers are updated.
* IMPROVEMENT: InGame Server browser will only show COMPATIBLE game servers to the client you have.
* IMPROVEMENT: The PATCH version of the game is displayed in the Map Column of the Steam Server Browser
* IMPROVEMENT: Server browser can now sort by servers you have been in before
* IMPROVEMENT: A New Dance Has Been Added.
* IMPROVEMENT: Three New Music Tracks Added.
* BUGFIX: Harvesters should correctly harvest when no one is near them again.
* BUGFIX: Server Browser - Fixed sorting by server name.
* BUGFIX: Server Browser - Fixed Refresh.
* BUGFIX: Server Browser - Fixed sorting by players.
* BUGFIX: Fix Large Numbers of CampFires causing a crash on the server randomly.
* BALANCE: Fixed being able to take down forcefield doors with melee weapons.

## PATCH 4 2015-01-10 06:10 EST

Content BuildID: 490329

Jan 11, 2015

New Servers Added!

**Melbourne Australia** - Official GRAV Universes for our Aussie players!
**Dallas** - This will be a prime spot for people located in Central US!
**San Jose** - More Universes for the Western US as well!
**Hong Kong** - We have fans in the Asian territories that have been wanting to get in on the official action!
**Washington, DC** - Some more East Coast Universes near our nation’s capital!!
**Amsterdam** - Some more European coverage. Amsterdam is a GREAT support location.

* IMPROVEMENT: Many more server optimizations to help reduce lag.
* BUGFIX: Some of the lower tier armor pieces were not dropping. The mobs were being very stingy. We have told them to start dropping armor or else...
* BUGFIX: Really fix All Melee Weapons so they don't do damage to buildings.

## PATCH 3 2015-01-09 06:10 EST

Patch 2 is dead! Long live Patch 3!!!

Full build notes:

* IMPROVEMENT: Memory Usage reduced even more. (We are still working on this)
* IMPROVEMENT: In Game Server Browser shows results immediately
* IMPROVEMENT: Memory Usage reduced
* IMPROVEMENT: When you die and have a locator your Last Death Location will appear on the HUD.
* IMPROVEMENT: Optimized Dedicated Server Frametime
* IMPROVEMENT: UnThrottle Bandwidth Limits some
* IMPROVEMENT: Official Servers will restart if they somehow crash no (go go bat files)
* BALANCE: Melee Weapons NO longer damage Buildings. You will need to shoot Buildings to destroy them.
* SHOUTOUT: To (AU) Jaden For the Above!
* SHOUTOUT: Rename World Artifact Opener to Artifact Decrypter (thanks for the suggestion CancoZ!)
* BUGFIX: Fix Startup Crash
* BUGFIX: Fix Landing sometimes causing a crash when you land in a crevice
* BUGFIX: Fix Turrets Crashing the Client when they are near malformed terrain slope normals

Happy GRAV'ing :)

## PATCH 2 2015-01-09 05:10 EST

Jan 10, 2015 - lots of coffee to get this one out. :)

Second patch which fixes even more issues. The main reason for this emergency patch was that we had an issue causing servers to load an extra continent which was causing memory usage to spike and hurting server performance. We took the opportunity to fix some other stuff too though ;)

Full list follows:

* IMPROVEMENT: Memory Usage reduced
* IMPROVEMENT: When you die and have a locator your Last Death Location will appear on the HUD.
* BALANCE: Resources don't respawn instantly
* BUGFIX: Traps/Turrets/Laser Fences default to FoF Security Mode So they should 'work' again
* BUGFIX: Force Field Doors now correctly Block people if they are closed
* BUGFIX: Flare Font Text larger
* BUGFIX: Boss Tech Hunters found their missing light

## PATCH 1 2015-01-09 01:10 EST

Jan 9, 2015 - Day 1 Fixes and Features. Thanks for Helping us Find them!

Here are the changes, first with new features:

* PvE Servers: Now exist. Check the steam community hub for how to set up your own!
* IMPROVEMENT: Can now get to keybind reminder screen from escape menu
* IMPROVEMENT: escape menu, and server browser now display what server you are connected to
* BALANCE: Improved Vehicles take Fossils instead of Ore for their fuel
* BALANCE: More resources by default.
* BUGFIX: Fixed Resources not respawning correctly. SORRY ABOUT THAT GUYS!
* BUGFIX: Fixed monsters not spawning when player counts got high enough
* BUGFIX: Powered Items now work again (wires got crossed so to speak)
* BUGFIX: Fixed In Game Server Browser overlapping the connect button.
* BUGFIX: MultiTool no longer fires from the hip
* BUGFIX: Fixed Special Area Spawn Node being in the ground causing science domes that could not be entered
* BUGFIX: Being able to use the Storage Bin from across the map.
* BUGFIX: Fixed being able to walk through large curved arches in some planets