recursal/Fanatic-Fandom huggingface dataset:
Relief station

The **relief station** was a place for those deliverymen to rest, stable and fodder their horses in ancient society. Due to the limitation of communicating methods, letters and documents were delivered by mail coach. These stations played an important role in the exchange of information for politics, economy, culture, and military.

In actual fact of modern history, relief stations were built on travel routes, also know as waystations where horses were kept for riders to swap when relaying messages and transporting items from city to city.

## General Information:

The Relief Station reduces travel time amongst your cities and those allied with you(your alliance partners). Speed is determined by the level of the *sending* city's Relief Station.

A worker travels one mile/tile in 5mins 33secs with no relief station yet in the city.

Multiplier increases at levels 1, 4, 5, 8, and 10.
The Evony Wiki

Buildings

Town Hall • Cottage • Warehouse
Inn • Feasting Hall • Embassy
Marketplace • Academy • Rally Spot
Barracks • Beacon Tower • Forge
Stable • Workshop • Relief Station • Walls

Agriculture • Lumbering • Masonry
Mining • Metal Casting • Informatics
Military Science • Military Tradition • Iron Working
Logistics • Compass • Horseback Riding
Archery • Stockpile • Medicine • Construction
Engineering • Machinery • Privateering

Food • Lumber • Stone • Iron • Gold
Farm • Sawmill • Quarry • Ironmine
Tax Rate
 Cities and Alliances

 Loyalty • Prestige • Honor
Titles • Ranks
 Quests • Hero Quests
Alliance • World Map
Achievements
Guides

Heroes • Stats
Hero Enhancements
Weaponry • Shield Construction
Mount Training • Necklace Fabrication • Charm
Ring Crafting • Head Gearing • Belts
Back Gearing • Gauntlets • Chest Gearing
Shoulder Gearing • Legs Gearing • Foot Gear

Defense
Trap • Abatis • Archer's Tower
Rollinglog • Defensive Trebuchet
Strategies
Scout (Mission) • Attacking
Defending • Reinforce • Transport
 Medals

Medal Farming
Cross Medal • Rose Medal
Lion Medal • Honor Medal
Courage Medal • Wisdom Medal
Freedom Medal • Justice Medal • Nation Medal

General items
Produce items
Speed Up items
Chest items
Material items
Stratagem items

How to help
Register
to keep track of your contributions.
Get help, or ask a question
Frequently Asked Questions
Community portal
Scout report

A **Scout Report** is produced by a scout mission and appears in the Reports window. It is a disclosure of the intelligence gained about a target location by scout troops. It is broken into several sections. The details included in the scout report depend on the success of the mission, the level of informatics of the player, and the intelligence of the hero sent in the mission.

## Sections

### Troops

This section shows the types and numbers of troops at the target location. If the level of informatics versus the level of the target is too low, then the followig descriptions are used instead of exact numbers.

**Troop Number Conversion in Scouting:**
**Few:** 1-24

**Pack:** 25-49

**Lots:** 50-99

**Horde:** 100-249

**Throng:** 250-499

**Swarm:** 500-999

**Zounds:** 1,000-2,499

**Legion:** 2,500-4,999

**Bulk:** 5,000-9,999

**Giga:** 10,000+

These number game from a guide posted on the Evony Forum. Also worth noting is that these terms come from
Research

## Overview

Researches are performed in the Academy and are for various things to help improve your city

Here is a list of the different Researches:

Agriculture

Lumbering

Masonry

Mining

Metal Casting

Informatics

Military Science

Military Tradition

Iron Working

Logistics

Compass

Horseback Riding

Archery

Stockpile

Medicine
Construction

Engineering

Machinery

Privateering

here is a chart of the researches' requirements [1]
Questions and Answers/Sections/Flash

## Scouting help?

**Question:**

* Operating System version: Windows XP
* Web Browser version: Firefox
Why don't I get any information when I scout someone?

—Wyld 23:54, 9 May 2009 (UTC)

**Answer:**

Upgrading your informatics and sending additional scouts can help you get more information when trying to scout somebody. also, your becon tower maters to. even with level 10 informatics, you can't get information without it.
See Scouting for more information

If the lvl valley is higher than your lvl of informatics you won't get any info.

—Kageshukuun 23:59, 9 May 2009 (UTC)

**Question:**

* Sys: WinVista
* Browser:firefox
* FlashVersion

If I scout a city with garrisoned troops, will they be noted in the scouting report; given my informatics is high enough?

**Answer:**

I believe so yes. They show up as the units that the scouting city has.

Back To Top
Suzerain

The suzerain of a city is a player that has colonized that city during a war. The Suzerian (also called suz for short) can draft, redeploy population, disarm, or lower loyalty on one of the colonies heroes every 24 hours. The suzerain also gets a percentage of the colonies production. This makes colonizing cities a common thing because players with fully promoted accounts can have something like 400 colonies per city, all giving resources.
Ultimate Guidelines

*This article is a stub. You can help Evony Wiki by expanding it.*

Guidelines]

Detailed guidelines of constructions and researches recorded. Great assistance to your city development. Shorten construction or research time by 30% of remaining time. Is best applied on long time upgrades, as soon as possible to achieve maximum effects. Cost 30 cents in shop, but can be aquired through Quests, the wheel of (mis)fortune, and Chests. Not sure whether they can be aquired from NPC farming.
Reinforce

Reinforce moves troops from one town to another. This can be useful for defense or just to reallocate troops to a different town.

## Defense

Reinforce is used as a defense to put more troops into a city that is getting attacked, so that it can win the battle.

### Reinforcing Allies

You can reinforce your allies' towns by having them check the "Allows troops of allied members to garrison your current city" box in them Embassy (Only level 1 needed, but the higher the level, the more reinforce waves you can receive, 1 more per level).

NOTE: Troops will use food of whatever city you put them up. Make sure you don't exceed your production in food.
NOTE: If reinforcing an alliance member, these troops can only DEFEND. They cannot be used to attack.

* It is important to remember that in most cases the defending troops that are in the city and the ones in the embassy are stronger than the troops attacking the city. So, 100k archers goes along way in most cases. Although its also important to remember those troops need to be fed and if they die from starving or even getting attacked, you lose your troops. In Age II, troops do not starve.

### Saving troops

Reinforce can also be used to save troops. If your beacon tower and informatics are high enough level, you can see exactly when an attack will hit your city, and you can also see what troops the enemy is sending. If you can't defend against the attack, you should click on another city or a valley that you have and click reinforce. Use all your troops with a random hero and bring along as much gold and resources you can. Then, when the enemy leaves, you can recall your hero.
On servers where plundering player cities is disabled, it is enough to "close gates" in the rally spot (by unchecking the box "open gate to fight"). That way, your troops will not take part in the battle, and can not be killed by the enemy troops.
Hero Quests

The following **Hero Quests** are offered in Age II, once the required pre-requisites have been achieved.

## Allied Forces

**Quest Description**
The Royal family appreciates your generous donations.

## Donation of Military Material

**Quest Description**
The Royal family appreciates your generous donations.

 Donation of Gold | Donate 200,000 Gold | Prestige 30,000

## Military Feat

**Quest Description**
The Royal family appreciates your generous donations.

## See Also

* Routine Quest
* Commission Quest
War Teleporter

*This article is a stub. You can help Evony Wiki by expanding it.*

**War Teleporter**

Any troops sent out or garrisoned troops in your city are not allowed while teleporting.

Also, no marches of any kind (scouting, transporting, attacking, reinforcing) are allowed in the coming 24 hrs after teleporting. You can be attacked during this period, but you will not be able to teleport away.

A city can only use the War Teleporter once every 12 hours and it shares it's cool-down with the Adv. City Teleporter.

## Where to get it

* Can be bought for 140 cents
* Can be won from the Aries Amulet

## See also

* City Teleporter
* Adv City Teleporter
Building

A **building** is a unit in a player or NPC city.

The possible buildings in Evony are:

* Cottage

* Barracks

* Rally Spot

* Warehouse

* Marketplace

* Feasting Hall

* Inn

* Stable

* Forge

* Workshop

* Embassy

* Relief Station

* Walls

* Town Hall

* Academy

* Beacon Tower

* Farm

* Sawmill

* Quarry

* Ironmine

Each building can be upgraded to 10, and downgraded as well. (Town Hall and Walls cannot be downgraded.) Each building (including Ironmines) cost one Michelangelo's Script.
Scout (troop)

## History

Smart application of a nation's military resources often means identifying the points that would benefit from it the most. The use of lightly armed but fleet of foot scouts to survey the situation can permit this effective application of might.

## General Information

Specially trained Scouts, spy for enemies' resources and intelligence.

## See Also

* Troops
Tuscany

**Tuscany** is a state that is located at the bottom edge of the map on every Age II sever that Evony has. Coordinates for the corners of the state are:

 400,799 | 599,799

Tuscany borders the following states:

## Historic Cities

Every state in Evony Age II has several Historic Cities. All states have several level 12s, a few 14s, and a level 16 state capital.

### List of Historic Cities in Tuscany

And 121 level 12 Historic Cities. Look at this thread for a full list of Historic Cities.
Star level

**Star levels** determine the effectiveness of Hero Enhancement items in .

There are fifteen (15) levels of stars, the higher the star level is, the more powerful the item will be. The upgrade of star level requires delicate gems or flawless gems. The star level of the item will be downgraded if the upgrade fails.

## Requirements

The weapon's gear level must be higher than lvl 0. The maximum star level is the weapon's gear level plus six. The current star level will be downgraded by one when gear technology is upgraded, while the maximum star level will be increased by one.

## How to upgrade Star level

There are two ways to upgrade star level, auto and manual.

### Auto upgrade

1. Select the gem type and amount, or select the success rate that you seek.
2. Click on the 'Auto' button, and the upgrade will be completed.

### Manual upgrade

1. Select the star level that you want to start using flawless gems to upgrade from the first drop-down menus, the system will use the delicate gems by default.
2. Select the star level that you want the upgrade to stop from the second drop-down menu.
3. Make sure that you have relevant amount of gems for the upgrade that you have set up, click the 'Manual' button to start the upgrade.

* **Warning:** There is a certain success rate of the upgrade of star level, the more gems you use, the higher the success rate is. You may use up to four gems for the upgrade.

## Failure

If the upgrade of star level fails, the gems that you use for the upgrade will be consumed, and the current star level of your item will be downgraded.
Viscount

## Basic Information

Viscount is the fifth title that a player can achieve, after Baron.

## Requirements

To reach title Viscount, a player must have reached rank Colonel, have 80,000 gold in one of their cities, at least 8,000 prestige, 10 Honor Medals, and 5 Courage Medals. Owning these items will enable a quest to be completed, where the items (but not prestige or rank) will be taken away in return for a promotion to title Viscount.

## Awards

Awards for completing the quest include 1 Beginner Guidelines, 1 Primary Guidelines, 800 prestige, and the ability to own 5 cities.
The Evony Wiki:User merge

During the period March 25-27, 2013, the Evony Wiki will be migrated to Curse's new **Gamepedia platform**.

## What is the Gamepedia platform?

The "Gamepedia platform" has been designed by Curse's Wiki Platform Team to assist in the management of Curse's wiki network. It allows unified login across the entire Curse network through the netbar at the top of each page. All users are then logged in through the central user database. It also incorporates the Curse footer. These two items help to standardize the look and feel of our wikis with our other properties.

Aside from these front-end items, the Gamepedia platform allows the wiki team easy access to implement MediaWiki extensions as requested by our communities, as well as other basic configuration settings. It also allows our Wiki Platform Team to upgrade MediaWiki software on all the wikis at one time, rather than having to do each one separately. This is a major time saving step. Prior to the development of this platform, it would take up a significant amount of time to upgrade all of our wikis. This kind of mass management is the driving idea behind it's development.

## How does this affect me?

The most direct affect the migration will have on individual users of Evony Wiki will be visible the first time they try to login to the "new and improved" wiki. We have set up a User Merge process that will compare your user information with the main Curse user database and either merge your wiki account with an existing Curse account, or will create a new Curse user account that will then be valid on all Curse.com websites.

## The User Merge process

After the migration has been completed, users will be asked to login normally. The system will compare the wiki's user database, and the Curse.com user database.

* If your wiki username and e-mail address match exactly to an existing Curse.com account the two will be merged, and you can continue to edit normally.
* If your e-mail address matches a record in the Curse.com database, but the username is different, the system will use the Curse.com username for the wiki. You will also be granted a one time display name credit to choose a display name that will then appear throughout the wiki (default signatures/recent changes/userpage).
* If your e-mail address does not match any existing account in the Curse.com database, you will be asked for a username. If the username does not match an existing username in the Curse.com database, a new account will be generated.
* If your Username matches, but not the e-mail address on the wiki account, the system renames user on wiki <username001> - you can link to existing Curse account or create a new Curse account. This also grants a display name credit.
* If neither e-mail address or username exist in the Curse.com database, a new curse account is created automatically.

## What do I do if I have problems merging my accounts?

If you run into problems merging your account, please email wiki@curse.com as soon as possible and someone will assist you.
Stockpile

## History

*"When clouds appear, wise men put on their cloaks."* ~ W. Shakespeare

Human beings learned to gather naturally preserved foods and to assist nature in the preserving process about 10,000 years ago, before the dawn of agriculture and animal husbandry. Human beings in the Stone Age stored nuts and seeds for winter use and discovered that meat and fish could be preserved by drying in the sun. Food preservation or storage was crucial to a country. Without this critical factor, a country was almost defenseless in wars.

## General Information

* Each level of Stockpile increases warehouse capacity by 10%

**\* Each level of Stockpile increases production capacity limit!**

* Requires:
	+ Academy Level 6
	+ Warehouse Level 1
	+ Lumbering Level 3
* Quest: Scientific Research:
	+ Stockpile Lv.1 Award: Gold 4,000
Quarry

The **quarry** produces stone used in the construction of buildings and fortifications, research, and provides ammunition for catapults. However, currently in Evony Age 2, stone is extremely cheap on the market and most players build only 1-3 quarries. Stone is rarely used after your Walls are level 10 and you have all the catapaults you want/need, because very few troops require stone to construct.

## History

In some areas, trees were hard to find and those that were suitable for buildings were nearly impossible to find. Thus people built their houses out of stone. This provided a structure that was strong enough to resist animals and withstand natural factors. The places where the people exploited this stone was known as the quarry.
<swf width="200" height="200">/images/buildingquarry.swf</swf>

## Upgrades

* Note that construction of Lvl 10 Quarry also requires one unit of Michelangelo's Script
Time

Time is the most precious resource in the Evony game. The same amount is given to all players, whether beginner or expert. All missions, building development, and research require it. Learning to use this resource effecively is the key to success in this game, because ultimately all players compete for it.
Shield Construction

ShieldConstruction lvl 1

**Shield Construction** technology enhances hero's attack, politics, or intelligence attribute.

## History

*Your helmet you put on for your own protection, but the shield for the common good of all.* ~ Demaratos

While shields of various types have existed throughout history, the middle ages saw advancements in shield technology that allowed for greater range of motion while maintaining a solid defense. Shields were an important defense and symbol of power in warfare.

## General Information

As an important war craft in ancient times, shield designs may declare the status of the carrier, his strength as a warrior, or the spiritual resources he has supporting him. They also protect him from attacks from sligshots, spears, arrows and clubs.

* Each level of Shield Construction increases hero's attribute.
* Requires:
	+ Workshop Level 1
* Quest: Hero Gear:Forging Shields
	+ Shield Construction Lv.1 Award: Iron Ore 1, Thoroughbred 1

\*Each time you upgrade an item, the **current** star level will be downgraded by one, but the **maximum** star level will be increased by one.
Truce Agreement

**Truce Agreement**

In ancient war time, some countries, for the purpose of peace, would send out envoys to negotiate with neighboring states. If a peace agreement was reached, they would have a safe and stable living atmosphere for its development. This is the most effective way that survive this chaotic world.
Relative prestige

Relative prestige is the net prestige gain when upgrading a building from the level before.

## Indeterminable

The relative prestige gain is different depending on your prestige amount. A person with 10k prestige will get more prestige from a lvl 4 iron mine than say a 200k prestige player. Without real data, the relative prestige of a player is not known to be of great importance.
Swabia

**Swabia** is a state that is located around the center of the map on every Age II sever that Evony has. Coordinates for the corners of the state are:

 200,599 | 399,599

Swabia borders the following states:

## Historic Cities

Every state in Evony Age II has several Historic Cities. All states have several level 12s, a few 14s, and a level 16 state capital.

### List of Historic Cities in Swabia

And 121 level 12 Historic Cities. Look at this thread for a full list of Historic Cities.
Warehouse

The Warehouse stores resources, preventing enemy plundering of the \*SOME\* RESOURCES (depending on the level) in the event of a raid or attack.
Resources stored in a Warehouse will NOT be taken by an opponent UNLESS the attacking player has researched Privateering (which is only 3% each level, offering 30% of stored resources plundered on level 10). Warehouse capacity can be increased by researching the Stockpile technology. Each level of Stockpile offers an increased capacity of 10%, hence 100% increase in storage by level 10.

EDIT: The formula for Privateering is X\*(0.97)^L. X being storehouse capacity and L being the level of the skill. So at level 10, Privateering drops the warehouse store ability by about 26% not 30%. The Stockpile formula is X\*(1.1)^L. X being storehouse capacity and L being the level of the skill. So the max it can raise it is about 160%, not 100%.

**Note: Warehouses may only store Food, Lumber, Stone, and Iron. Gold may not be stored in a Warehouse. See Marketplace for additional strategy.**

## History:

One of the earliest methods of food preservation was sun or air drying. This technique works by removing most of the foods' water and thereby limiting activity of the microorganisms. The warehouse finally came to being, which gave the early people a place to store their food.
Reports

**Reports** are the means by which you can track and observe the activities you order your armies and administrators to carry out. They are accesed through the Reports button which features a bird icon. The Reports button will flash red when there are enemy forces en route to your cities or valleys.

When you click on the Reports button, you should see 6 tabs. These correspond to what type of report that has arrived.
As additional new reports arrive, a number correstponding the to the total number of unread reports you have outstanding will be displayed overlaid on the Reports button.

## Enemy

**Enemy Reports** shows your enemies’ movements. The level of detail will be dependent on the level of your Beacon Tower and potentially other factors.

## Army Movement

**Army movement Reports** show your armies movement. You can monitor, review, and recall, your armies. Most useful when you launch an attack by accident, or issue a "transfer" rather then "reinforce" movement order to an army.

This is also where you can recall reinforcing troops you have stationed in an allied city or one of your own valleys.

## Allies Info

**Allies Info** shows what your allies are doing in correspondence to you (that maybe reinforcement or giving you resources).

## Army

**Army Reports** detail the outcome of troop movements. There are several types which you will become familiar with, most importantly:

* **Plunder** reports, which detail the outcome of enemy troops arriving at locations you control
* **Attack Reports** which detail the outcome of your troops arriving in hostile locations (weather other player, or NPC controlled)
* **Scout Reports** detail the outcome of scouting missions. Both friendly and hostile scout reports come under the same category.

## Trade

**Trade Reports** show the completion of orders placed through your variouse marketplaces. To see the time for each resource to arrive (if it has not yet arrived) you need to go to each individual marketplace.

## Other

**Other** Reports is a catch-all for several miscellaneous reports which the Evony team did not see a need to further categorise. The most important reports you will find in this section are:

* **Refuge** reports which detail losses due to insufficent food to maintain your armies and
* **Rebellion** reports which show your Heros departing as a result of your city running out of gold.
The Lost Armor Script

*This article is a stub. You can help Evony Wiki by expanding it.*

**The Lost Armor Script**

The script was drawn based on the quintessence of ancient knowledge by a secret group of outstanding and gifted blacksmiths in the medieval time. The sketches inside are hard to understand but they will definitely bring great help to you.
Recruiting Members

To Recruit Members there are a thew ways to do it the easiest one is the world chat recruit where you simply say:

123 for application to join the new allaince ---- or message ---- for invitation or apply at your embassy today!
or another recruiting system is to simply:

Go on statistics and write down on a piece of paper all the names you can find of users without allainces in the top 100 then simply wait untill any of them apply if they do then ur allaince will be in the top 500 because you will have a really good player on there then all you do is look in the top 500 users and write dopwn any that arent in an allaince and voila they will join because of the strong player in your allaince!

Another one is to Look around you on your map and look for any city that does not have a allaince then mail them the following letter:

Dear ----
I have made an Allaince called ---- and was wondering if you would like to join. The following places are up for grabs! ---- I hope you join yours sincerely ----

Last but not Least you have another Mail way! all you do is mail someone in the statistics without an allaince the following:

Dear ----
I have made an Allaince called ---- and was wondering if you would like to join. The following places are up for grabs! ---- I hope you join yours sincerely ----

But the trick is to copy your letter then search through the statistics mailing anyone and everyone without an allaince with the previous message and all you have to do is paste it! Good Hugh!

Now i hope this infomation has helped you!
Transporter

## History:

Animal powered transport is a broad category of the human use of non-human working animals for the movement of people and goods. Humans would even ride some of the larger animals, use them as pack animals for carrying goods, or harness them to pull sleds or wheeled vehicles. Animal powered transporters would save humans from man-powered delivery.

## General Information:

Horse carriage enables you to carry great amounts of resources.

## Uses

Transporters are not an attacking unit, as they are too expensive to lose in great numbers. They are the unit with the highest Load statistic, allowing them to carry 5,000 resource per transporter. This makes them ideal for transporting large amounts of resource between your cities. They can also be sent along with farming waves at NPCs to plunder the resources found there.
The level of your Logistics research affects the amount of resource that a unit can carry. The increase in amount is greatest for transporters as they have the greatest capacity, and with level 10 Logistics research they can carry 10,000 resouce per transporter.
Reduce Construction, Research, or Recruitment Times

## Overview

The time it takes for construction, research, or recruitment can be reduced in several ways. Using a certain item, assigning a hero as mayor, and researching various advancements are all ways to reduce the time needed for an action.

For information on how required times are calculated, see this page: Read.

## Reduce Construction Times

Heroes' Politics attribute reduces initial construction time. (See Stats)

Research Construction to reduce initial construction time.

Click Speed Up and select one of the items to reduce the total Construction time.

## Reduce Research Times

Heroes' Intelligence attribute reduces initial Research time. (See Stats)

Click Speed Up and select one of these items to reduce the total research time.

## Reduce Recruitment Times

A Hero's Attack attribute reduces initial recruitment time. (See Stats)

Research Military Science to reduce the initial recruitment time.

Apply Napoleon's Diary to a training group to reduce the initial recruitment time.

In the Barracks, click Speed Up and select one of these items to reduce the total recruitment time.
REFACTOR/Beacon Tower

Beacon Tower played a role in invasion warning and alarming. This old fortified facility is the most simple and effective early warning system. Build in tall plan, allows people on top to have better view. And they set up a system of signals by colored smokes, which they used in the daytime. They burned up fire instead at night.

## Usage

The Beacon Tower is used to give you advanced notice of another player that Attacks you. At lower levels, only basic information will be given. Once the Tower is upgraded to full strength, almost all information is given about the attack before it hits you. This can give you enough time to prepare for the oncoming attack.

## Balance Information

This is a Defensive Bonus only. You do not receive this bonus while attacking. This information retrieval cannot be countered. Depending on your level of Beacon Tower will depend on the information you receive. The enemy cannot obscure it's information using any Buffs or Buildings
Resources

**Resources** are the elements of the game that permit you to construct buildings, research technologies, train troops, and launch missions.

## Kinds of Resources

There are six resources resources in Evony, some tangible, some intangible.

### Tangible

Tangible resources are produced in cities, may be transported, purchased at the Evony store, and most may be stored in a warehouse:

* Gold
* Food
* Lumber
* Stone
* Iron
* Population is also considered a resource amongst large players, however it cannot be transported or stored in a warehouse. It can be bought in the form of population raising Items, and it regenrates over time.

### Intangible

Intangible resources cannot be purchased, transported, or stored.

* Time
* Server availability
Adv Tax Policy

*This article is a stub. You can help Evony Wiki by expanding it.*

The Adv Tax Policy is an item under the Produce type. It is used to increase the Tax Revenue by 100% and is effective for 7 days. Depending on the amount of people in your cities, you gain higher amounts of gold during this peroid. It is currently unknown wheather you can double on, or use more than one Adv Tax Policy to gain higher amounts of gold. During the time when the Adv Tax Policy is activated, your loyalty shall not decrease at all.
Scout

**Scout** can refer to either:

1. Scout (troop), a type of troop that performs scout missions.

1. Scout (mission), a type of mission for gathering intelligence, which generates scout reports.

## Related links

* Scouting
* Troops
* Mission

Scouts can be used to both reduce your enemy's defensive units and bestow honor on them
-reducing enemy units: Send out packs of scouts using the attack command (Scout bombing). Scout bombs will target specific types of troops in relation to their percentage of proportion of the enemy's other troop types. If gates are closed, Scout Bombs can be used to eliminate wall defenses.

* Example: scout bombs are generally used to clear archers. However if your enemy's archer to other troop type ratio favors the other troop types, your bombs will 'miss' the enemy archers and attack the other troop type of higher proportion. To illustrate, the ratio for archers to warriors is about 1:2.5. So if your enemy has 100K archers and 300K warriors, your bombs will lear warriors, not archers, until the enemy troop ratio is brought below 1:2.5. You will be using relatively more expensive scouts to clear warriors rather than archers, until the warrior count, goes down to about 250K

-bestowing honor: honor is not a good thing in the game. The higher your honor, the few troops you will be able to recover after combat. Players will often 'dump honor' by sending scout bombs against enemies. The scouts sent to attack are ment to die. Honor is taken from you, and given to the enemy. This decreases your enemy's effectivness in defense; as he/she can not heal as many troops as they would have had available to heal, had their honor been lower. Likewise, by dumping honor, you improve your ability to heal lost troops and thereby make yourself better able to attack and defend with least losses.
Regard Bushes and Trees as Soldiers

*This article is a stub. You can help Evony Wiki by expanding it.*

**Regard Bushes and Trees as Soldiers**

It describes that the troops which are panic-stricken regard bushes and trees of the remote hillsides as enemy soldiers. The troops might be formerly defeated by their enemies and emotionally overshadowed by it.
Bambex

*This article is a stub. You can help Yonder: The Cloud Catcher Chronicles Wiki by expanding it.*

The **Bambex** is an Animal found in Dapplewood Forest. It can be found in the forests during Spring, Autumn and Winter and likes to eat Vines.

Bambex can be adopted if you have an empty Small Animal Pen or Sturdy Small Animal Pen at the farm. It will produce Pelts while living in the pen.

## Notes

* Grandpa Gidie asks you to bring him his Bambex during the quest That's Not My Bambex!
* Some Bambex have been sighted during Summer too.

## Kari's Knowledge

As with other animals, Kari has knowledge to share (in Dapplewood Forest) about Bambexes:
Vice Host

## Background Information

Vice Host is an office inside alliances. The host can appoint members of the alliance to become Vice Hosts of the alliance.

## Abilities

Vice host is allowed to make changes in diplomacy and boot (i.e. kick out of the alliance) players with office officer and below.
He/she cannot boot another Vice Host or Host , unless they drop their office first.
He/she can also invite new players.

## Other information

The Vice Host is the second-in-command and helps the host. The vice host is almost exactly like the host except for two notable things: 1.) They do not have the "Relinquish Host" option. 2.) They can be expelled by the host. Otherwise, the vice host can run the alliance very well. If a host is inactive, the vice host can run the alliance by himself/herself. There can be up to 2 vice hosts.
War

When you declare war or have war declared on you there will be about 30 minutes before any battles begin.

There are two restrictions to war

1.You must be out of beginners protection

2. you can only declare war by pvp all npc's will be in automatic war but npc's cannot attack players though so there is no worry about ravaging npc's
War Manager

**Search for allied or enemy coordinates on selected servers**  here[1]

**A new application is available to manage your alliance and wars** It is free, with upgrades by subscription and can be found at WarMgr.com[2]

Details on how to use it, **and exciting new features in the works** can be found at WarMgr.com/blog[3]

Please note: this example is for a particular Server. The positions of the Provinces and the x,y co-ordinates

may vary each time a new server/world is set up. Also, this map is a mythical 'here be Dragons' style map of an Evony

world. In reality, worlds are usually made up of 16 equal sized rectangles in a continuous 'global' arrangement,

so that moving 4 provinces up/down or left/right is equivalent to remaining in the current position. eg. below, starting

in Franconia, scroll the screen right through Bohemia, Moravia, Lower Lorraine and back to Franconia. Here is a

Server 4 map.
REFACTOR/Territory

A **Territory** is a single space on the Map. A Territory can be a Valley, Flat, NPC or a Town.

## Balance Information

Each Territory is a single set of coordinates. You can refer to a single Territory by an X,Y Coordinate scale. Each Territory is exactly 1 mile by 1 mile long. Travelling to another Territory takes the half of the length of your territory and half the length of the territory you are trying to get to. So, to travel to a territory 1 square adjacent (Horizontally or Vertically) is 1 mile. To travel to a territory 1 square adjacent Diagonally is 1.4 miles.
Sawmill

## History:

Our ancestors began building houses, and keeping poultry and other domestic animals. At that time, wood was the most easily accessed natural raw material for cottages and fences. As the growing need for wood, logging became a career form, the lumberjack, and the places they process logs turned into the counterpart of the modern sawmill.

## General Information

Sawmill produces lumber, which is used for construction, research, and weapons manufacturing. Lumber is usually the most expensive resource in Evony.

* Quest: Rich Store:
	+ Sawmill Lv.2 Award: Food 1,000 Lumber 1,000 Stone 1,000 Iron 1,000

* Note that construction of Lvl 10 Sawmill also requires one unit of Michelangelo's Script

## Notes

Sawmills are the resource field that you want to have the most. Early on in a server everything is very cheap. But later on in the server Lumber will go to a crazy price.. On average it goes to about 22X the price of gold.. So it is a smart move to build sawmills early. You will need this all the way through the game for Ballistae, Pikemen, Catapults, Transporters and every other kind of troop.

If you build nearly all sawmills you can make enormous profit from the extra lumber and use it to buy other resources.. It is best to raise all resource production the first few days to that you can massively build barracks and troops before you leave Beginner's Protection.
Read

For those of you who wish to contribute information please be aware that when editing resource costs or times the formula for this is BASEx2^n where n is the level and base is the cost of a lvl 1 building. In lay-man's terms that is Double the previous level's cost. This is for both Resources AND times.

## Example

### Level 1:

Level 1 cottage offers population of 100.

 Costs Time: 1m 15s

### Level 2:

Level 2 cottage offers population of 300.

 Costs Time: 2m 30s

### Level 3:

Level 3 cottage offers population of 600.

 Costs Time: 5m 00s

## Difference:

Difference between Level 1 cottage and Level 2 Cottage

Construction upgrades and mayors affect time, and other variables do too. Please be aware when doing times of this fact, because there won't be a building that builds in any amount of time that includes extra seconds, e.g. 3 minutes 21 seconds.

## Links

Jinnai Tsurugi provides a fully calculated resource requirements for all constructions at bbs.evony.com and includes a downloadable text file. (Forwolf 18:28, 21 August 2009 (UTC))
Shop

The Shop is an area where players can purchase items to boost their gaming experience. Some items include production bonuses, amulets (for use on the Wheel of Fortune), battalions, and medals.

To purchase items from the shop, you need Game Cents. These are bought with U.S. currency via credit card or Pay Pal.
Scout (mission)

A **Scout mission** is a kind of mission for gathering intelligence about a target, which is disclosed in a scout report. Scout troops are required to launch a scout mission.

## Scout Performance

Scout performance is measured by

1. The success or failure of the mission.
2. The amount of information and level of detail provided in the scout report.
3. The speed of the scouting mission.
4. The range of the scouting mission.

### Success or Failure

Success and quality of the scouting mission depends on a variety of factors.

1. Level of the tower in a target city - To scout highest level targets, upgraded Beacon Tower is required.
2. Number of scouts in the attacker's city compared to the level of the target location. 10 scouts are required for each level of the scouted target - This only applies to Valleys and Flats
3. Number of scouts in the target location compared to the number of scouts in the **scout mission** - This only applies when scouting a rival city, when gates are open.

### Level of Detail

The detail of the scout report is increased by several factors:

1. Level of Informatics of the player
2. Intelligence of Hero included in the mission. (disputed)
3. For valleys, the level of the target location.
4. Level of  Beacon Tower
5. Number of scouts sent (disputed)

The most important factor is researching Informatics. Every level of Informatics increases the chance of success and the level of detail that will be provided on a successful scouting attempt. To successfully scout an area or a city your Informatics level must be equal to or higher than the area being scouted.

The number of scouts sent on a scouting expedition also contributes to the success of the mission. For every level of the area being scouted a minimum of 10 scouts should be sent.

### Range and Speed

If you are sending just scouts (fastest) your range will be limited by the amount of food they can carry. Adding load-bearing units increases the amount of food that can be carried, and thus the range, but slows the mission down.

## Adding a Hero

You can include a hero in your scouting mission. This will increase the level of detailed information. The higher intelligence of the hero, the more he (or she) affects the outcome.

## Quest

But if you have the patience, you can scout until you get a level 1 hero, and that will increase your chances A LOT!
The event of failing and losing is lower if you include a fighting unit like archers
to support your scouts

## Scouting for Weak Defending Heroes

One method of attacking a higher-level NPC's that you might otherwise be able to successfully attack is to repeatedly Scout it until a very low level Hero appears in the reports.

Each time the city is scouted a new Hero will be in charge. Repetition and persistence will lead to a very weak defending Hero in the city. At this point, STOP Scouting and attack!
REFACTOR/Building

A Building takes up a single space in any Territory. There are two types of spaces, Town Spaces and City Spaces.

## Construction/Destruction

Only one Building can be built at a time. Buildings can be destroyed. It takes half the Build Time to destroy a building and only 30% of the Resources will be recovered in the destruction of the building.

If you cancel construction while it is still being Upgraded or Built, you will receive 95% of the Resources back.

## Speed Up

All Building construction can be Sped Up by the use of Items. Only Guideline Items can Speed Up Production, and all Items Stack. Using a Beginner Guidelines (15 Min) and a Primary Guidelines (1 Hour), will remove 1 Hour and 15 Minutes off of the Build Time. There also is an Instant Finish option which finishes off Production, using Cent Game Coins depending on how much time is left.

Speeding Up will reduce the Time down to 0 seconds (instant). If you use an item that would reduce the time to below 0 seconds, the extra time is wasted. You cannot use the remaining time on any other production.

## Building List

See Category:Buildings for a Full Building List.
REFACTOR/Warehouse

One of the most ancient methods of food preservation is sun- or air-drying. Drying works because it removes much of the food's water. Without adequate water, microorganisms cannot multiply and chemical activities greatly slow down. Dried meat was one of the earliest stable foods of hunters and nomads. Warehouse finally came into being, offering a adequate place for food storage.

## Balance Information

The **Warehouse** stores units of Resources in a hold. All resources in this store cannot be Plundered when the City is Attacked.

The units stored in the Warehouse are shared. You may change the percentage of resource stored in the Warehouse by accessing it and changing the percentage.

## Related Research

Stockpile increases the amount of resource that a Warehouse can hold. Each Level of Research adds 10% more resources that can be held by a Warehouse. This buff stacks linearly (x2 at Level 10).

Privateering decreases the amount of resource that a Warehouse of an enemy that you attack can keep in it's stores. This buff is only 3%, stacking linearly (-30% at Level 10).
Weaponry

*This article is a stub. You can help Evony Wiki by expanding it.*

 Weaponry lvl 2

**Weaponry** technology enhances hero's attack, politics, or intelligence attribute.

## History

*Never give a sword to a man who can't dance.* ~ Confucius

As medieval combat grew more frequent and more vicious, weapons were improved in both their design and composition. Halberds allowed untrained foot soldiers to pull knights from their mounts, while smiths and chemists created new materials for blades like steel.

## General Information

* Each level of Weaponry increases hero's attribute.
* Requires:
	+ Workshop Level 1
* Quest: Hero Gear:Forging Weapons
	+ Weaponry Lv.1 Award: Iron Ore 1, Wood 1

\*Each time you upgrade an item, the **current** star level will be downgraded by one, but the **maximum** star level will be increased by one.
REFACTOR/Town Hall

**Town Hall** is the chief administrative building of a city or town's administration and usually houses the city or town council, its associated departments and their employees. In ancient period, town hall is also a hub of politics and religion in the city it served.

## Usage

The Town Hall is the Administrative Center of each Territory. The City Hall controls Production and Tax Rate. Here, the player can also apply Levies and Comforting. Also, the player can Rename the Territory (24 hour Cooldown).

Here, a player can also get an Overview of all of the information relating to the Territory and other owned Player Territories, including Building and Valley information.

Besides the Walls, this is the only building that controls appearance of the Territory on the Map.

## Balance Information

Every Town starts out with a Town Hall, and it does not take up one of the 32 Spaces in Town.

If a player upgrades a Town Hall to Level 5, it will end the Beginner's Protection Buff automatically, no matter how much time remaining on the buff.

A Level 1 Town Hall gives the ability to have 13 Resource Fields in the City, and the ability to own 1 Valley. Each level of Town Hall Grants 3 more Resource Fields and 1 more maximum Valleys.
Servers

## Age II

There are several servers on Evony. A server is commonly a computer that has lots of storage, but not always a Screen etc. Evony owns several servers that host maps for players to play on. All the maps are the same in terms of Historic Cities, but Valleys, Cities, and NPCs are different. This makes every server unique, but all of them have 'bad' spots for farming or valleys.
Some servers have larger maps and some have smaller maps

### Map

All Age II severs have the same layout of the map, with 16 states and their historic cities in them. The layout of the states is like this:

On the servers, the states are arranged in a large square, 4 states along each side, like this:

Please note the map repeats along all edges, so it has no "end". It looks a bit like this:

### Historic Cities

Historic cities (or HCs as they are commonly called) are a type of NPCs found on Age II servers. However, in comparison to regular NPCs, they are a lot stronger. There are several levels of HCs, level 12, 14, 16, and one level 18 per server. The level of the HC indicates the level of the Town Hall inside the city, meaning that a level 12 NPC has a level 12 Town Hall and Rally Spot. When conquering from NPC, HCs do not have any resource buildings built. However, they offer upgrading of resource buildings past the usual limit of 10 to a higher maximum level, depending on the level of the HC. A Michelangelo's Script is only required for upgrading to level 10, but not the higher levels. Ditto for level 14, 16, and 18 HCs. For details on the HCs in the states, follow the links in the first table above.

## Age 1

Someone with more information can continue here
Wage War without Declaration

*This article is a stub. You can help Evony Wiki by expanding it.*

**Wage War without Declaration**

Initiate the attack without formal declaration of war. This engagement is intended as preventive action to put rival in inferior place. Though its beneficial in initial phase, this action is considered infamous and may lead to the boycott from international society. Attack on Pearl Harbor performed by Japanese Imperial navy is the action of this kind of engagement.