Albonnia

**The Peasant's Republic of Albonnia**, or just **Albonnia**, is an independent peasant republic near the Greater Straits region. The nation is mostly comprised by an Evolvi majority and a large Elven minority, and was formed by peasant revolution following the end the Masuran Civil War. Albonnia has historically been a contested region between Elven and Evolvi overlords, and its recent restructuring is seen as a rejection of the pattern of conquest in the region.

Its motto is the historic phrase *"Fennes Ronahi, Fennes Icosar"* ("Down with the feudal lords, down with Icosar").

## Government

The current government of Albonnia is a relatively weak representative democracy, with a constitution, parliament, and number of posses given authority for certain tasks.

The **Cooperative Laborers** are the legislative branch of the government, consisting of a representative from each farming village, with cities being divided into farming districts. The Cooperative manages the country's agriculture as a command economy, and has the means to collect all surplus grain from a district but no more. This grain is distributed amongst all needing districts afterwards, with all remaining grain being used for the need arrived upon by majority vote. The institution has unclear and limited authority beyond agricultural affairs.

The government also has a budget that allocates a certain portion of grain revenue to **Posses of Common Interest**, or agencies that are given certain constitution mandates and boundaries that do not need congressional approval to exercise all actions. They are not particularly organized, being built from ragtag affliates and having a general energy of "domesticated Floridamen."

These include, but are not limited to:

* The **Posse of Fieldly Lord Resistance**, which is an agency that has the job of limiting the consolidation of private property by individuals, including the practices of sharecropping, tolling, or most notably landlording. All villages have some branch of this available within a day's travel, and the agency does not have many clear rules beyond fulfilling their objective. As a result, the agency has used various *interesting* tactics, including melting landlord copies of keys, smashing doors, rendering contracts immediately null and void, or even public (specifically public, never private) execution in order to send the most appropriate message to individuals who own production they do not produce.
* The **Posse of Repurposement**, which is an agency that both militarizes and demilitarizes workers and equipment. They are working on perfecting the use of agricultural tools as weaponry, and finding agricultural uses for "non-agricultural equipment."
* The **Posse of Semi-Violent Voter Encouragement**, which is an agency that encourages as many people to vote as possible, by any means necessary.
* The **Posse of Education**.

## Economy

The largest export of modern Albonnia, beyond that of a desire to seize the means of production, is agricultural goods.

Albonnia is a highly agrarian society, to the point of it is capable of producing several times the food required for self-sustenance. This puts the nation in a powerful position relative to most of its neighbors, who do not have the means on their own to conquer the region for themselves and need grain. The Albonnian economy has trading partners as distant as the Orcish Empire and the Kingdom of Gul which it supplies with surplus grain.

However, Albonnia lacks major infrastructure beyond farming and the means to make such infrastructure. Most usable land is only particularly helpful as farmland, and the muddy wetlands in some regions makes industrial projects very difficult to build. Almost all roads in the country were built with military objectives in mind over civilian needs, and even those constructed are in moderate disrepair.