Knights of Eternity

Knights of Eternity Armorial

Knight of Eternity Primaris

### **Specialty**

Shock Assault, Close Combat Actions (Boarding Operations, Line-Breaker Assaults), Planetary Subjugation, Pursuit Operations of Renegades

### **Battle cry**

“Through Duty and Honour, we are Eternal!” or “In Eternal Brotherhood we trust!”

### Successor Chapter(s)

None

"*For Eternity, we fight. For Eternity, we stand. For Eternity, we protect. For Eternity, the Emperor.*"
— Chapter Master Seraphus Glacius
The **Knights of Eternity** is a loyalist Space Marine Chapter that originated from the gene-seed of the Dark Angels. Born during the 23rd 'Sentinel' Founding, the Knights of Eternity fight across the Imperium and the galaxy. The Knights of Eternity believe in 'Eternity' as a concept of their duty and believe that there is never an end to fighting the wars of the Emperor and see it as their duty to fight to the end of time itself. This belief leads the Chapter in thousands of war zones where they are outnumbered and outmanned and this belief brings that out the other side.

The Knights of Eternity have earned their reputation as unwavering defenders of the Imperium, standing firm in the face of relentless foes and adhering to their creed of 'Eternity in Service.' Their storied history is a testament to their enduring loyalty to the Emperor and their unrelenting commitment to the eternal vigilance that the Imperium demands. The bane of the enemies of the Imperium there is not a foe the Knights haven’t faced or an enemy the Knights have not destroyed. Experts in close combat assault, the Knights see combat as glorious reckoning and a constant test of their worthiness to serve the Emperor for ‘Eternity’.

The Knights defend the people of the Imperium and show consideration to the locals of whatever planet they visit and because of this are seen as soft by other members of the Imperium. This is a grave mistake as where the Knights truly shine is in the subjugation of planets who rebel or the total destruction of an enemy force. When necessary the Knights are ruthless and brutal, this is always shown when they take the 'Quest'. The Quest is usually given either by the Chapter Master, a higher Terran authority or the progenitor Chapter the Dark Angels and is a hunt or pursuit of whatever is ordered of them. This is usually a renegade Space Marine Chapter or if the order is issued by the Dark Angels then it is a hunt for the Fallen. After the Quest is set, an element of the Chapter will then pursue this prey until the prey is killed or one hundred years pass. If the one hundred years pass then they must return to the Chapter in shame and try and regain their honour through combat of the highest danger

As a successor of the Dark Angels, the leadership of the Knights of Eternity and the two of the Knightly orders in the Chapter are aware of the shame all sons of the Lion carry. The disgrace of the Fallen Dark Angels remains an element that must be purged from the galaxy and the Knights are ever the eager ones to do it. Many Quests have been taken to find the Fallen and bring them in and almost every time the result has been success.

## Chapter History

Born during the 23rd 'Sentinel' Founding, the Knights of Eternity would start as a fleet-based Chapter roaming the stars. Fighting in brutal campaigns the Knights would take heavy losses and damage to their assets. After a campaign, the remaining Knights in the fleet would be hit by a warp storm and separated. Half the Knights would crash land on a planet called Avalon while the other half would drift into space due to damage of their ships.

The half that would crash on Avalon would include most of the Chapter's first 4 companies while the second half would include the remaining marines of the rest of the Chapter. On Avalon, the Knights would come into contact with the population. The planet was a feudal world filled with beasts, not unlike the Knights founding Chapter the Dark Angels' old home world of Caliban. With no contact with the rest of the Chapter, the Knights decided to stay on Avalon and protect the populace. While on Avalon the Knights would fight the beasts alongside the Knightly houses that Avalon had. Seeing the way the local populace fought the Knights would come to respect the people of Avalon. But doom would soon come to Avalon.

A renegade Chapter called the Star Gorgons would come to Avalon and attack the populace. Not realising the presence of the Knights on the planet the Star Gorgons would attack and slaughter the local populace. The Knights would then ambush the Star Gorgons and fight with the knightly houses once again. However, due to the limited numbers, the Knights would be driven back into a Citadel in the North Pole of the planet. With the Gorgons laying siege to the planet, the Knights would send a rescue beacon to the galaxy in the hope of salvation. The Knights held the Citadel for several solar weeks. Waves of cultists would assault the Citadel with the renegade marines not far behind. But the defences were finally broken the forces of the Star Gorgons streamed into the Citadel and broke up the Chapter forces. The Chapter Master at the time Zanthar Nareth was ambushed by the Star Gorgons leader Ka’let Bloodborn and his bodyguards. Dropping the first bodyguard with his bolt gun and killing the second and third with strikes from his power sword Zanthar then faced Ka’let in single combat. Both suffering injuries, Zanthar was knocked to the ground and awaited the final blow. But to his surprise, he then witnessed three knights from the local populace charge Ka’let and while they were slaughtered with ease the respite they gave Zanthar made it possible for him to prepare the final blow and kill the Star Gorgons' leader. With their leader dead the Star Gorgons would retreat and attempt to bomb the planet but at the last possible moment, before they fired, the other half of the Knights of Eternity broke from the warp and opened fire on the renegade fleet. The fleet would soon flee the planet orbit and the other half of the Knights of Eternity would land on Avalon.

On Avalon, the Knights would be reunited and began anew not without changes though. In honour of the three Knights who sacrificed their lives to save Chapter Master Zanthar, he established three knightly orders in the Chapter in place of the first three companies. Each knightly order has a speciality in combat and being in a knightly order is seen as an honour. Having watched the denizens of Avalon fight with valour and honour Chapter Master Zanthar invoked the right of conquest and claimed Avalon in the name of the Imperium and the Knights of Eternity.

Now in this era Indomitus the Knights of Eternity fight on the light side of the Great Rift. Joining Guilliman’s crusade to Terra, the Knights fought with distinction and fought in the second Siege of Terra. After the Siege the Knights returned to Avalon and prepared to support the Indomitus Crusade.

## Notable Campaigns

* **The Stand at Seraph's Reach (857-861.M41) -** The Knights of Eternity were summoned to the beleaguered Seraph's Reach sector in response to a massive Chaos incursion led by a powerful warband known as the "Ebon Legion." Their mission was to hold the line, protect vital worlds, and prevent the heretical forces from advancing further into Imperial territory. The Ebon Legion launched a massive assault on Eclipsion Prime, a vital Hive World. The Knights of Eternity, alongside Imperial Guard regiments and local PDF forces, staged a determined defence. They held the city of Sanctus Gate against relentless Chaos attacks for three solar weeks before finally breaking the siege and routing the enemy. But fortunes would soon change, a world the Knights of Eternity was based on would be found out to be a cultist world for the Ebon Legion. An uprising on the planet pushed the remainder of the Knights of Eternity back, not willing to give up the planet, due to its tactical placement, the leading captain at the time Hadarad Luthas ordered the Knights to stand fast while reinforcements were called. For several solar days, the Knights fought all over the planet. Often a single squad would be fighting to hold a city but finally, a detachment of the Astra Militarium and three companies of the Imperial Fist would be sent to help the Knights cleanse the planet. The campaign ended with the Knights leading the rest of the Imperial forces in the rout of the Ebon Legion.

* **The Luminis Crusade (890-901.M41) -** The Luminis Crusade was a massive campaign that saw the Knights of Eternity play a central role in the retaking of the Luminis System from the grip of a powerful Ork WAAAGH!. The system was vital, housing key manufactorums and a Forge World that supplied essential war materiel to the Imperium. Gorgut Prime, the Ork's primary stronghold, was a massive hive city converted into a fortress. The Knights of Eternity led a brutal siege led by the Order of the Silver Wardens, enduring artillery barrages and suicidal Ork charges. After several months, the hive was finally taken, dealing a significant blow to the WAAAGH!. The culmination of the crusade took place on Luminis Forge, where the Orks had taken control of the Forge World's manufactorums. The Knights of Eternity, reinforced by Astra Militarum regiments and Skitarii cohorts, launched a decisive assault. They fought through sprawling assembly lines and foundries, securing the heart of the Forge World. Due to this famous victory and the help of the liberation of a holy Forge World, the Adeptus Mechanicus would look favourably upon the Knights of Eternity and supply them often with new gear and weaponry which sometimes puts the Knights at odds with the rest of the sons of the Lion.

* **The Purge of Velthoria Primus (910-926.M41) -** The agri-world of Velthoria Primus, a vital source of food production for nearby systems, had fallen into the clutches of a dangerous Chaos cult. The Imperial authorities sent out a distress call, and the Knights of Eternity answered, deploying their forces swiftly to reclaim the beleaguered planet. The campaign begins with the Knights of Eternity deploying their forces to Velthoria Primus, a critical agri-world under the threat of Chaos cultists and heretics. The Adeptus Astartes arrive in their Strike Cruisers and make planetfall using drop pods and Thunderhawk gunships. The Knights of Eternity's Order of the Void Lancers fan out across the agri-world, seeking out cultist strongholds and gathering intelligence on their leadership. Meanwhile, the main force establishes a perimeter around the primary cultist enclave, preparing for a prolonged siege. The Knights of Eternity initiate a series of swift and brutal lightning strikes against the cultist leadership, eliminating key figures and sowing confusion among their ranks. These surgical attacks weaken the enemy's resolve and disrupt their ability to coordinate. With the enemy leadership in disarray, the Knights of Eternity tighten the noose around the primary cultist enclave. Over several solar weeks, they endure fierce resistance and launch numerous assaults on fortified positions. Imperial Guard regiments, supported by Knights of Eternity Battle-Brothers, secure outlying agri-districts. In a climactic battle, the Knights of Eternity launch a final assault on the cultist stronghold. Using their indomitable resolve, they breach the enemy's defences and engage in fierce close-quarters combat with the remaining heretics and cult leaders. The Emperor's wrath shines brightly as the last of the cultists are vanquished.

## Chapter Homeworld

The homeworld of the Knights of Eternity is known as Avalon. Avalon emerges as a world shrouded in perpetual twilight, casting an eerie and mystical ambience across its landscapes. The sky is often painted in shades of deep violet and indigo, with occasional bursts of ethereal light that dance across the heavens. A single continent dominates the land with the terrain being diverse, ranging from hauntingly beautiful dark forests with ancient, gnarled trees to mist-covered moors where eerie shadows play tricks on the eye.

## The Avalon populace and The Great Knight Houses of Avalon

The societal structure on Avalon is deeply rooted in feudal traditions, but it carries a certain darkness beneath the surface. Noble houses rule over territories with a strict code of conduct, emphasizing loyalty and honour. However, whispers of political intrigue, long-standing vendettas, and hidden ambitions pervade the courts of these noble houses, creating an undercurrent of tension and secrets. Avalon is considered a bastion of chivalric ideals. The knights of this world undergo rigorous training from a young age, learning the arts of combat, strategy, and the ancient code of honour. The planet's landscapes serve as the training grounds for aspiring knights, where they hone their skills in mounted combat, archery, and swordsmanship.

The feudal society of Avalon is intricately woven with the noble houses, each possessing its unique history, traditions, and dark secrets. These knightly houses are the pillars of Avalon's ruling class, and their alliances and rivalries shape the destiny of the world. Many of these knightly houses have strongholds across the planet and control large swathes of Avalon. While there are many Knightly houses, there are six major houses from which most of the Knights of Eternity come and from those six, there are three above the rest known as the High Three. These three Knightly houses not only reside on the surface of Avalon but also are three Knightly orders in the Chapter of the Knights of Eternity itself as these three houses are the houses of the three knights that sacrificed themselves for the Chapter Master Zanthar Nareth during the attack of the Star Gorgons.

### Notable Knight Houses

* **House Lysander** - House Lysander is renowned for its martial prowess and commitment to the knightly code. The first and the most vaulted of the High Three they are often at the forefront of battles, leading charges with unwavering valor. Their loyalty to the Knights of Eternity is unwavering, making them the stalwart defenders of the realm. As the instruments of the Knights of Eternity will on Avalon when Space Marines are not suited. They are the peak of honour and chivalry in the Knightly houses. Sometimes looked upon with jealousy by other Knight houses due to their position, House Lysander watch over the populace of Avalon and is the first line of defence of the planet.

* **House Nocturna** - House Nocturna is known for its intrigue and political acumen. Masters of subtle manipulation, they play the political game with finesse. Rumours suggest they possess ties to shadowy organizations and secret societies that influence Avalon from the shadows. Honey-tongued members of Avalon’s populace, House Nocturna holds some of the most intelligent people on the planet. Any recruit from the House displays an unusually adept skill for diplomacy and tactics.

* **House Nyx** - House Nyx is both mysterious and reclusive, residing in isolated fortresses hidden in the deepest shadows of Avalon. They are known for their seers and prophets who commune with the mystical energies of the world. Their influence is said to reach into the very fabric of fate. House Nyx is the sole provider of Librarians and any pysker needed to the Knights of Eternity.

* **House Seraphis** - House Seraphis is often seen as the exemplar of chivalry and honour. Their knights are known for their unyielding sense of duty and loyalty. They frequently host grand tournaments and celebrations to honour the knights of the realm, forging strong alliances through martial prowess. The second of the High Three, House Seraphis are the wardens of the Dark Land. The Dark Lands are part of continent shrouded in mystery and mythology. Said to be the hiding place of the Lost House, beasts and creatures lurk in the Dark Lands. Contained by this mighty and noble House. House Seraphis shall never give up their vigil and their duty.

* **House Shadowsteed** - House Shadowsteed is renowned for its mastery of cavalry warfare. The third of the High Three houses is often referred to as the "Phantom Riders" for their unmatched speed on the battlefield and their ability to strike with unexpected swiftness. They are associated with the thunderous sound of hooves and the shadows that seem to dance around their charging steeds. While the use of cavalry is impossible for the Adeptus Astartes, the scions of House Shadowsteed skills on mounted transfer to the vehicles and Speeders of the Knights of Eternity.

### Fortress-Monastery

The Citadel of Eternal Vigilance is a colossal structure suspended in the higher sky of Avalon in the very centre of the continent. Its exterior is a blend of ancient Gothic architecture and advanced technological enhancements. Massive spires adorned with intricate carvings reach into the emptiness of space, and shimmering energy fields surround the entire structure, providing both protection and an otherworldly aesthetic. The citadel employs advanced anti-gravitational technology, allowing it to hover in a stable position above planets, moons, or within deep space. Enigmatic energy engines, hidden within the structure, emit a soft, pulsating glow, providing the means for the citadel's perpetual levitation. The central hub of the fortress, housing grand meeting chambers, ceremonial halls, and the Chapter's war council room. The walls are adorned with the history of the Knights of Eternity, depicted in vivid murals and stained glass windows. Inside the Citadel there are special sections or ‘Hall’ for each of the Knightly orders:

* **The Shadowed Forge** - This is a specialized area within the Citadel of Eternal Vigilance dedicated to the Order Shadowstead, the experts in rapid vehicle assault and mechanized warfare. This area seamlessly blends advanced technology with the knightly traditions of the Knights of Eternity. The Shadowed Forge is characterized by its sleek and streamlined architecture, a departure from the traditional Gothic elements of the Citadel. The workshop is bathed in a soft, ambient blue light, creating an atmosphere that is both mysterious and efficient. Massive bay doors, adorned with the sigil of Order Shadowstead, lead to vehicle deployment areas, and holographic displays showcase tactical simulations and vehicle schematics. Massive hangar bays equipped with anti-gravitic lifts for rapid deployment of vehicles. These bays are capable of launching an array of fast assault vehicles, including Land Speeders, Attack Bikes, and specialized transport vehicles. Advanced workstations manned by skilled Tech-Adepts dedicated to the maintenance and customisation of the Order Shadowstead's vehicles. They incorporate the latest in-vehicle systems, ranging from gravitic propulsion to advanced targeting arrays. Stations where knights can requisition vehicles, select armaments, and fine-tune loadouts for specific missions. It includes a vast array of weaponry, from rapid-firing bolters to graviton cannons, tailored to the swift and aggressive tactics of the Order. A central command hub where the leaders of Order Shadowstead plan and coordinate mechanized assaults. Holographic displays project real-time battlefield data and strategists analyze telemetry to ensure optimal deployment of their mechanized forces. There is also the chamber of Shadow. It is a solemn chamber where the vehicles of Order Shadowstead are blessed before deployment. Here, chaplains and tech-priests perform sacred rites, invoking the Machine God's favour for the machines that will carry the knights into battle.

* **The Lysandrian Arena** - Within the Citadel of Eternal Vigilance is a specialized training and meditation space for the warriors of the Order Lysandrus, masters of close combat and rapid melee assault. The atmosphere is charged with the energy of intense martial training, and the air echoes with the sounds of clashing blades and swift footwork. The central arena is a sprawling expanse with holoscreens projecting various combat scenarios. Knights of the Order engage in intense melee training, practising rapid strikes, acrobatic manoeuvres, and coordinated assaults. The floor is layered with energy-dissipating materials to absorb the impact of relentless swordplay. The arena also includes sunken sparring pits where knights engage in one-on-one or group combat. The pits are equipped with kinetic barriers to contain the intensity of the battles within and protect the surrounding areas from collateral damage. The Arena also includes the Blade Forges, where each member of the order forge their own honour blade. Like their other Knightly orders, the Lysandrus Arena also contains the Shrine of Eternity. In the Shrine is a blade gifted to the Knights of Eternity by the Dark Angels. Said to be wielded by the Lion during the Great Crusade the brothers of the order pray in the chapel before each engagement.

* **Bastion of Seraphus** - Nestled within the heart of the Citadel of Eternal Vigilance, the Bastion of Seraphus is a secluded and heavily fortified section dedicated to the Knights of the Order Seraphus. This specialized area serves as a sanctuary for those who excel in defensive warfare and the fortification of key positions. The Bastion of Seraphus is characterized by its imposing and resilient architecture. Massive stone walls, reinforced with advanced materials, create an aura of impregnability. Turrets and watchtowers are strategically positioned, providing a commanding view of the surrounding areas. At the heart of the Bastion lies a central citadel, encased in layers of void shields and energy barriers. This is the command center for the Order Seraphus, overseeing the defence of the entire fortress. The citadel is equipped with powerful augur arrays, allowing for precise monitoring of the fortress and its surroundings. An extensive armoury stocked with specialized weapons and fortification tools. Knights of the Order Seraphus have access to a variety of siege weaponry, including heavy bolters, missile launchers, and plasma cannons designed for defensive engagements. The armoury also houses materials for constructing barricades, trenches, and other defensive structures. A dedicated training hall where Knights of the Order Seraphus hone their skills in defensive tactics. Holographic simulations recreate various battlefield scenarios, allowing the knights to practice holding key positions, coordinating with fellow defenders, and fortifying their surroundings.

## Chapter Organisation

The chapter is semi-*Codex*-compliant with there being six standard battle companies, 3 knightly orders in the chapter and one support company. The Knightly orders stand in place of the first 3 companies as a sign of honour to the knights of Avalon who sacrificed their lives for the Chapter. Each Knightly order is comprised of the elite members of the Chapter. To enter a Knightly order one must show skill in each Knightly order's expertise that goes beyond the level of a normal Astartes. They then must pass trials set by each Knightly order. The Knightly orders are as follows

* **Order Lysandrus** - This order excels in close combat and melee warfare. They are masters of various bladed weapons and are often at the forefront of the Chapter's charges. The first of the great Knightly orders, Order Lysandrus is the equivalent of a first company in the Chapter. The elite of the Knights of Eternity, each member of the order are veterans of the Emperor's wars. The swift vengeance of the Knights of Eternity Order Lysandrus is the tip of the assault. Masters of the spear tip attack the denizens of Lysandrus are the final enforcers of the Knights of Eternity. The main force used when it comes to taking the Quest, Order Lysandrus are masterful hunters and warriors of the Emperor.

* **Order Seraphus** - These are the Chapter's experts in defensive fortifications for the Knights of Eternity. They hold a deep belief in the importance of fortifications and defensive strategies. They see themselves as the bulwark against the tides of darkness, tasked with holding the line and ensuring that the enemies of the Imperium break against their unyielding defences. They value patience, resilience, and meticulous planning. Not only is the order focused on defence, but Order Seraphus are experts in siege warfare and the destruction of fortified targets.

* **Order Shadowsteed** - This is the final Knightly order in the Knights of Eternity. Renowned for their mastery of rapid assault tactics through the adept utilization of vehicles and mechanical warfare. Embracing speed, precision, and the thunderous roar of engines, the Battle-Brothers of Order Shadowsteed are instrumental in striking swiftly at the enemies of the Imperium. Order Shadowsteed excels in rapid assault tactics, deploying with lightning speed to engage the enemy before they can react. Land Speeders, Attack Bikes, and Skimmer vehicles form the vanguard of their assaults, employing hit-and-run tactics to disrupt enemy formations. Not unlike the Ravenwing company of their progenitors the Dark Angels, the members of Shadowsteed are tasked with the finding of the Fallen.

### Specialty Ranks & Formations

As one of the Unforgiven, the Knights of Eternity follow the terminology used by the Dark Angels Chapter. Drawing upon the deep history of the Chapter and the Order. These designations note the Knights as the sons of the Lion.

* **Supreme Grand Master** - The Knights of Eternity’s Chapter Master is known instead as the Supreme Grand Master. He must chair all meetings of the Chapter's Inner Circle, which serves as the Dark Angels' replacement for the standard Chapter Council. An incredible warrior, the Supreme Grand Master is the overall leader of all Chapter forces and has the final say in any matter.
* **Grand Master of Order Lysandrus** - The Grand Master of Order Lysandrus is the Master (Captain) of the Chapter's Veteran 1st Company. He is generally considered to be the natural successor of the current Supreme Grand Master. Most likely to be the most skilled fighter in the Chapter the Grand Master is the Lion’s wrath incarnate.

## Notable Quotes

### About the Knights of Eternity

*Feel free to add your own*

[Source]

 White Scars Successors
 Space Wolves Successors
 Imperial Fists Successors
 Blood Angels Successors
 Salamanders Successors
 Raven Guard Successors
 Chimeric Lineage
 Unknown Lineage
 Renegades

[Source]

## Gallery

A Veteran of *Order Lysandrus* (1st Company equivalent) of the Knights of Eternity