recursal/Fanatic-Fandom huggingface dataset:
EP024

Personajes

* Ash
* Jessie
* James
* Brock
* Giovanni
* Matori
* Matrix Matori
* Soldados del Team ROcket
* Butch
* Cassidy
* Profesor Namba

Pokémon

* Pikachu
* Charizard
* Gengar
* Lucario
* Croagunk
* Meowth
* Wobbuffet
* Persian
* Golbat
* Shuckle
* Raticate
* Skiploom
* Cottonee
* Woobat
* Timburr
* Sneasel
* Beedrill
* Shellos
* Nickit
* Snubbull
* Yanma
* Numel
* Beautifly
* Rattata
* Chimchar
* Makuhita
* Eevee
* Vaporeon
* Wooloo
* Voltorb
* Pidove
* Staryu
* Togepi
* Gligar
* Jangmo-o
* Shroomish
* Ducklett
* Magmar
* Natu
* Litwick
* Minccino
* Vanillish
* Growlithe

Movimientos

* Rayo
* Cola férrea
* Electrotela
* Ataque rápido
* Puya nociva
* Lanzallamas
* Ala de acero
* Garra dragón
* Tajo aéreo
* Bola sombra
* Tinieblas
* Pulso umbrío
* Psíquico
* Esfera aural
* Ataque óseo
* Puño incremento
* Garra metal
* Aire afilado
* Ala de acero
* Supersónico
* Repetición
* Protección
* Bomba lodo
* Triturar
* Doble filo
* Colmillo rayo
* Recurrente
* Rayo hielo
* Pin misil
* Viento plata
* Giro fuego
* Empujón
* Ataque arena
* Rayo solar
* Llamarada
* Canto helado
* Rueda fuego
Отряды «Пламя мертвецов»

«Пламя мертвецов» - первые в своём роде отряды созданные для борьбы с Чумным войском. Их существование засекречено и известно только Адольфу, I Совету Ковенанта и Главнокомандующему Арн Де Гаусу.

### Разработка

*Предложение о создание отрядов спец.назначения поступило от Арн Де Гауса после прочтения рапорта об экспедиции и разговора с учёным, который присутствовал при Инциденте «Гнилая плоть». В отряд были отобраны люди из похода и переобучены в «огнеметателей», обучены созданию горящих смесей и медицинским основам. Основной задачей является обнаружение мест подвергнутых «Чумному касанию» и дальнейшее выжигание местности. Ведётся наблюдение за местностью, осмотры гражданских на наличие «порчи» в крови и дальнейшее уничтожение всех при появлении малейших симптомов.*

### Снаряжение

*Одеты в плотные костюмы обшитые кожей, сапоги, комбезы, носят специальные очки и маски с фильтрами (не дающими 100% гарантию на неуязвимость к вирусу, из-за чего были прозваны «Мертвецами»), при себе имеют сумку с растворами и смесями для создания горящих смесей, одет пояс со склянками горящих смесей (пламя которых не тухнет в течении нескольких суток).*

### Быт

*Находятся на специальной базе под Северным Ковенантом, приказы поступают напрямую от I Совета через специальных посыльных. Существование отряда засекречено для предотвращения паники среди гражданских. Членам отряда запрещено покидать базу в свободное время во избежание слухов и нежелательного интереса со стороны военных и гражданских лиц. Семьям членов отряда доложили об их смерти в госпитале, чтобы родственники и друзья не мешали их деятельности. Для полного убеждения родственников устроили официальное погребение, так же были выданы личные вещи и медали солдат.*

Отряд покидает базу только по личному приказу I Совета и направляются на места возможного заражения, для отслеживания возможных очагов создано спец. подразделение шпионов «Глаза мёртвых».
EP041

Personajes

* Ash
* Jessie
* James
* Brock

Pokémon

* Pikachu
* Charizard
* Garchomp
* Gengar
* Lucario
* Croagunk
* Meowth
* Wobbuffet
* Sudowoodo
* Bidoof
* Misdreavus
* Stunky
* Gastly
* Haunter
* Skorupi
* Starly
* Staravia
* Shinx
* Wooper
* Quagsire
* Cherubi
* Zubat
* Golbat
* Pachirisu
* Buneary

Movimientos

* Rayo
* Electrotela
* Cola férrea
* Ataque rápido
* Puya nociva
* Lanzallamas
* Ala de acero
* Garra dragón
* Tajo aéreo
* Bola sombra
* Tinieblas
* Pulso umbrío
* Psíquico
* Esfera aural
* Ataque óseo
* Puño incremento
* Garra brutal
* Carga dragón
* Demolición
* Tierra viva
* Cometa draco
* Doble filo
* Machada
NPC

В данной статье будут максимально понятно показаны группы, к которым относятся нпс и персонажи на нашем сервере.

## **Нпс и персонажи на нашем проекте**

На нашем майнкрафт-проекте очень много различных нпс, далее внизу будет приведет список групп и парочка примеров.

### ***Лорные Персонажи которыми управляет игрок***

* Официально прописаны в лоре и задействованы и в самой игре, могут иметь собственных НПС на сервере. Такие персонажи очень серьезно двигают сюжет и лор игры, не позволяя ему стоять на одном месте.
 *Эистеннерус Сиренсен
 Рисей*

### ***Квентовые персонажи которыми управляет игрок***

* Персонажи прописанные по лору игры, не могут иметь собственных НПС на сервере (могут быть исключения). Такие персонажи оказывают минимальное, или не оказывают вовсе влияние на сюжет и лор игры.  *Александэр Карлсен*

### ***НПС***

* Неигровой персонаж — персонаж в играх, который не находится под контролем игрока. В играх термином «NPC» обозначаются персонажи, общающиеся с игроком, независимо от их отношения к игровому персонажу. NPC могут быть дружественными, нейтральными и враждебными. Неигровые персонажи служат важным средством создания игровой атмосферы, мотивируют игроков совершать те или иные действия и являются основным источником информации об игровом мире и сюжете игры.
 *Глава стражи
 Скупщик*
Rooms (RTTF2)

**Rooms** are areas in the house the player can hide in on certain nights in Return to the Factory 2: The McRoy House. There are 13 main rooms and 3 bonus Night 5 rooms, making 16 rooms in total.

Ghosts can also wander through these rooms while making their way to the player.

## Night 2 Rooms

Kitchen (RTTF2)

Bathroom (RTTF2)

## Night 3 Rooms

Parlor (RTTF2)

Bedroom (RTTF2)

Study (RTTF2)

Dining Room (RTTF2)

## Night 4 Rooms

Laundry (RTTF2)

Hallway (RTTF2)

Bedroom 2 (RTTF2)

Game Room (RTTF2)

Bathroom 2 (RTTF2)

Pantry (RTTF2)

## Night 5 Rooms

Cellar (12AM-2AM)

Cellar (2AM-4AM)

Cellar (4Am-6AM)
Garage (CRE)

The **Garage** is a room in Five Nights at Wario's 3: Custom Room Edition you can choose to play in Single Room Mode or Endless Mode (if you did not hide there previously).

If you choose it, Luigi, Ashley, and Mario are active.

## Appearance

The Garage is a smaller room with a door and grill on the left. There seems to be other things a garage would normally have, like a lawn mower, a workstation, and bikes on the right.

The room is dark with two lights illuminating the room when the Lights are turned on.

## Mechanics

* **Luigi** goes away after using the Lights when he is in the room. The lights are limited, however.
* Use the Car Horn if **Ashley** is near the Garage.
* **Mario** rises up if the cameras are off, so it's a wise idea to check cameras.

## Paths

* Mario is in the Garage at all times.
Неизвестный выживший

Неизвестный выживший — главный герой майнкрафт-проекта VodahmeenRPG.

## ***Внешность***

*Типичный мужчина средних лет, ничем не примечательный по внешности.*

#### **Действие**

*Очнувшись из-за мерзкого запаха и холода в противной, давно заброшенной человеком тюрьме, герой не может понять и вспомнить, что же с ним случилось, как, черт возьми, он тут оказался, да и вообще, кто он такой и кем он был до этого момента. Пройдя немного вперед видит перед собой загадочного человека в робе... На этом моменте и начинается его новое, теперь уже точно незабываемое, путешествие длинною в жизнь. Что он будет делать дальше? Поговорит ли Выживший с ним и разберется где он, или же просто побежит куда глаза глядят? Станет ли он доблестным и милосердным воином, спасителем всего Ковенанта, которой защищает беспомощных от рук коварных бандитов, или же он сам станет жестоким и жадным разбойником, за чью голову будет назначено золото с серебром? Теперь всё зависит только от него самого.*

## ***Отношения к другим***

*Ко всем фракциям и существам поначалу относится нейтрально.*

## ***Силы и способности***

*Самый обычный человек, ничем не уступающий другим по силе.*

## ***Интересные факты***

*При наличии квенты персонажа Неизвестный выживший перестает являться для вас главным героем.*
Йоханнес Рэй

## Йоханнес Рей

*Йоханнес Рэй* — персонаж майнкрафт-проекта VodahmeenRPG.

## **Внешность**

*Среднего роста мужчина с мрачным внешним видом.*

## **Биография**

*Йоханнес Рэй родился вблиз стоящей деревушке с Ковенантом. Он жил среди бандитов, от чего и становился сильнее с малых лет. В 10 лет его родителей жестоко убили из-за того, что они не смогли отдать долг бандитам, самого Йоханнеса выкинули из деревни. Он скитался по миру и становился сильнее. Когда он достиг 18-ти лет он прибыл в земли Ковенанта. Говорят, что он перерезал всех бандитов, которые убили его родителей, поэтому все считают его ненормальным. Где находится Йоханнeс, сейчас никому неизвестно...*
Luigi (RTTF2)

Luigi is an antagonist in Return to the Factory 2: The McRoy House. He appears in a total of seven main rooms total.

## Appearance

Luigi is similar to his RTTF1 counterpart, even having the same eyes as before. However, he is now covered in blood, which the Extras jokes around claiming its ketchup, but no, it's blood :(

## Mechanics

Luigi can first be seen on Night 2. He behaves differently depending on the room you chose:

### **Kitchen**:

Luigi makes his way and eventually appears behind the kitchen counter. Use the oven to blind his field of vision and make him leave.

### **Bedroom**:

Luigi slowly approaches your Bedroom. To make him go away, you need to use the Flash Lights mechanic. If he enters your room, he can be scared away by the sounds of the alarm clock.

### **Study**:

Luigi appears on the far right when he enters Study from Bathroom 2. Shine the lantern on his face for a few seconds to make him go away.

### **Laundry:**

Luigi appears to the right of the room. Turn on the Washer (the left machine) to make him go away.

### **Hallway:**

Luigi appears on the right side of the hallway. Put on the GREEN coat and look to the left to make him go away.

### **Pantry:**

Luigi enters the Pantry through the Kitchen. Charge the audio charger in the Kitchen to max capacity WHILE he is standing in the room to make him go away.

### **Cellar:**

At 12AM - 2AM, Luigi will try to attack from the front like Wario. Click on the green flash button to make him go away.

At 4AM - 6AM, Luigi will try to attack from the right side. Click on the Flash Right button to make him go away.

## In the Story

Luigi, after the events of RTTF1 and (technically in the timeline) FNAW2, followed Wario and his friends to the McRoy house, where he attempted to hunt Edward Coleman along with the rest.

## Trivia

* Luigi's design in RTTF2 was originally made as a remake of the FNAW3 model months before RTTF2 was finished. The model was re-used for RTTF2.
* Luigi would have been in Bathroom 2, but he was replaced with Waluigi.
* Luigi used to appear in seven rooms, before he was taken out of Bathroom 2. He now appears in six rooms just like Wario and Waluigi.
* Luigi has scarier eyes that are only seen during jumpscares and Night 5.
* Luigi very rarely shows white dots as eyes like in FNAW3. Most of the time his eyes are either not visible or human-like.
Адольф

## Адольф — последний из Ковенанта

*Адольф, также известный как Адольф - последний из Ковенанта* — персонаж майнкрафт-проекта VodahmeenRPG.

> *«Правосудие превыше всего! Воины мои, не смейте щадить этих проклятых нелюдей! Бейте их серебром, они боятся его и оно режет их как масло!»*
>
> *— Речь Адольфа перед битвой с Эистенном*

## **Биография**

### ***Ранняя жизнь***

*В восемьсот восемьдесят шестом году Первой Эры (806 ⅠE) был рожден от одного из солдат ковенанта, сошедшего с ума и изнасиловавшего городскую аристократку. При рождении мальчика его мать умерла и он был усыновлен ковенантом в знак признания вины за искалеченную судьбу той женщины. Мальчик рос на редкость сильным, а в двенадцать лет уже мог придумывать тактики осады крепостей. Именно в этом возрасте он познакомился с помощником архимага, который и научил юного Адольфа некоторым заклинаниям, они сдружились и маг стал практически учителем для юного воина. Он обучал его языкам и древней истории. Шли годы, нынешний архимаг умер и помощник занял его место, тогда Адольф и стал его личным телохранителем, при этом еще и участвуя в рейдах Ковенанта.*
В тот самый роковой год, когда всех боевых товарищей Адольфа поглотила бездну, он находился в посольстве города. Сошедших с ума членов ковенанта перебила гвардия, оставив единственного человека с чистой душой последним лидером. Вместе с бывшим архимагом-другом детства он смог разработать лекарство от скверны и излечить свою душу. Также является вторым человеком, выпившим зелье полубессмертия, разработанное архимагом.

## **Отношения к другим**

*Вспыльчив, часто возникают вспышки агрессии, очень жесток и любит казни, которые с удовольствием придумывает сам.*

## **Силы и способности**

*Невероятно силен, может раздавить черепушку мертвяка голыми руками. Люди с ним по силе и рядом не стоят...*
Орден Душ

Флаг с гербом Ордена Душ

*Орден Душ, также называемый Орденом Повелителем Мертвых или Орденом Зандраэля* — фракция и одноименный орден некромантов в майнкрафт-проекте VodahmeenRPG.

## **История**

*Орден был создан примерно в 1215-1216 годах IE. После того как архимаг покинул коллегию за ним ушло ещё несколько учеников и парочка сильных учителей магии, которые позже стали его верными помощниками и будучи верными слугами заняли высшие посты в Ордене. Благодаря аккуратной работе о самом существовании этой некромантической секты узнали намного позже.*

## **Местоположение**

*Точное местоположение Ордена Душ по сей день остается неизвестным. Но учитывая силу Эистенна – оно может быть где угодно: под землей, в глубинах шахты или в самой страшной анайрагской гробнице… да хоть вне острова. Никто не знает. Существуют только догадки. Одни говорят, что их штаб находится под Северным замком, а другие, особенно осведомленные в этом, считают, что Зандраэль скрывает некромантов в своем измерении…*

*На острове очень много мест, где можно встретить культистов Ордена, от гнилых и обваливающихся пещер, до огромных замков и мрачных гробниц.*

## **Одноименная фракция**

*Всем известно, что Орден вербует недалеких и слабых для служения и исполнения гнусных планов Повелителя Мертвых, но никто не знает, как пополнить его ряды. Иногда те, кто владеет большим количеством знаний в области некромантии и лихо поднимает мертвецов – не могут попасть туда… В городах и мелких поселениях ходит слух, что «Орден сам найдет тебя, когда ты ему понадобишься» - некоторых это даже пугает.*

## **Интересные факты**

* *Орден напрямую связан с буйством нежити и пробуждении большинства Драконьих Жрецов.*
Локации

На острове полным-полно самых различных локаций и интересных мест, которые ГГ так или иначе посетит.

## **Города и поселения**

Каждый город расположен в своем владении, а в каждом городе находится Король- управляющий, его самый главный и влиятельный человек. Также есть мелкие города, и поселения, в которых находятся доверенные лица короля.

### ***Города, являющиеся столицей владений***

Северный замок Ковенанта

Затервиль

### ***Мелкие города и поселения***

Синяя Зарева

Деревня Уинстад

## **Древние руины и захоронения**

Руины Файренйонлок

Последний дозор Рунсуса

Йорншу'уль

## **Пещеры и шахты**

Железнорудная шахта

Мрачная шахта
Ravaged Path

Ravaged path does not have a description yet.

## Description

This dinky little cave is home to quite a few Pokemon. To the north is a small bank of water. It is blocked off by some boulders. To the east is an exit, which is unfortunately blocked off by some boulders also.

You need the coal badge from Roark and a Pokemon with the HM Rock Smash equipped to a Pokemon to break the rocks.
Иерархия в мире "Vodahmeen RPG"

## Ковенант

***-Адольф***

***-Орден «Святого пламени»***

· Инквизиция

· Адепты

· Ученики

***-I Совет***

**-Собрание глав**

**-II Совет**

**-Судьи**

**-Маршал**

***1. «Сыны касания»***

***2. «Пламя мертвецов»***

***3. «Глаза мёртвых»***

***4. «Хранители столбов»***

· «Вечные воины»

· «Отшельники»

***5. «Стражи врат»***

· «Тёмные»

· «Крысы»

· «Живые»

***6. «Дитя леса»***

· «Дальний рубеж»

· «Ближний рубеж»

***7. «Воины тьмы»***

***8. «Братья косы и дождя»***

· «Благодетели»

· «Мстители Арисы»

***9. «Святые чистильщики»***

· «Дальний брат»

· «Ближний брат»

**-Генерал**

**1. Регулярная армия**

***-Мечники/копейщики***

· 103 батальон

· 37 батальон

· Группа «Клинок Вестера»

· 47 батальон

· 59 батальон

· Группа «Кровь Цу`толла»

· 207 батальон

· Группа «Одинокий солдат»

· 0 батальон

***-Конница***

· 70 батальон

· Группа «Святые сёдла»

· Группа «Всадники смерти»

· 38 батальон

· 4 батальон

· 0 батальон

***-Лучники***

· 105 батальон

· Группа «Огненные»

· 68 батальон

· 0 батальон

***-Развед. корпус***

· Группа «Тени»

· Группа «Кукловоды»

***2. Мед. персонал***

***3. Пограничники***

**-Купцы**

**-Предприниматели**

**-Граждане**

· Учёные

· Учителя

· Торговцы

· Ремесленники

**-Помещики**

· Крестьяне

· Рабы
Ковенант

Флаг с гербом Ковенанта

*Ковенант, также называемый как Королевство Ковенант, Великий Ковенант, Ковенанта последователей Юстиана или Ковенант Первого Короля* — государство в майнкрафт-проекте VodahmeenRPG.

## **История**

**Из книги "Краткая история Великого Ковенанта"** —

*Спустя 930 лет, после начала Эры Зарождения, люди смогли создать первое на острове государство, а его королем стал Юстиан Праведный- обычный рыцарь-изгнанник, который был готов объединить разумные расы и создать могущественную империю. Шли годы... с появлением драконов на острове Ковенант и его жители, ужаснувшись перед их мощью, были вынуждены подчиниться и стать марионетками. Началась новая, скорее всего, самая темная и жуткая эра - Драконья Эра. Тогда и был создан Культ Дракона, который фактически и находился у власти, являясь главнее короля..*

*Противостояние началось, когда король Юстиан IV Несломленный отрыто объявил им войну, тем самым начав Войну Древних. Но Юстиан не смог победить своих господ, восстание было подавлено. Но пусть в тот день он и потерял много хороших и верных солдат, он смог открыть глаза слепо поклоняющимся людям, именно тогда человечество обрело надежду, они стали ждать того самого, который сможет положить конец тирании драконов и их Культа.*

*Несколько тысяч лет спустя, все ещё находясь под усиливающимся гнетом, человечество восстало вновь. Олаф VI, позже известный как Олаф Великий или Олаф Освободитель, смог поднять народ на самый большой в истории бунт. За одну ночь люди смогли почти полностью запечатать и сразить Культ Дракона, а их владык, в том числе и Архаила, практически полностью истребили. Эра сменилась вновь.*

## **Города и поселения**

*В Королевстве очень много разного типа и значения городов, большинство которых построено вокруг старинных замков или крепостей.*

Столицей является Северный замок Ковенанта, главный замок Короля, вокруг которого был построен город.
Twinleaf Town

"Fresh and Free"

**Twinleaf Town** is a small town with the fresh scent of new leaves in the air. It connects to Route 201, but is otherwise a dead-end.

## Description

**Twinleaf Town** is a small town by Lake Verity which is home to the regions champion, Lucas. Whilst its relaxing, slow paced atmosphere is peaceful, you can't help but think that it seems like the type of place adventures start.

Whilst the town itself has little to offer, you can enter the homes of Barry and Lucas in which you'll find either of their mothers who shed a bit of light on what either one of them are now doing.

## Mons

### Surfing Encounters

(Requires Surf)
(Requires Surf)
Bathroom 2 (CRE)

*Were you looking for Bathroom 2 in Return to the Factory 2?*

**Bathroom 2** is a room in Five Nights at Wario's 3: Custom Room Edition you can choose to play in Single Room Mode or Endless Mode (if you did not hide there previously).

If you choose it, Wario, Luigi, and Waluigi.

## Appearance

Bathroom 2 is a large bathroom with white walls and a door in front. There is a bathtub, a towel hanging on a rack, and a shower stall to the right. To the left is a bathroom counter and a mirror. A large cabinet can be seen behind the counter.

## Mechanics

* The Shower stops **Wario and Luigi** from entering your room.
* **Waluigi** is lured by the shower noise, you cannot use the shower too often.
* You CANNOT defend yourself when anyone enters your room.

## Paths

* Luigi's path is: CAM 11, CAM 05 (Playroom 2, Study)
* Wario's path is: CAM 07, CAM 08 (Garage, Storage)
* Waluigi's path is: CAM 09, CAM 03, CAM 04 (Kitchen 2, Pantry, Game Room)
Study (RTTF2)

* Main
* Gallery

*Were you looking for the Study in Custom Room Edition?*

The **Study (CAM 6)** is a room in RTTF2 you can choose to hide in on Night 3 if you have completed the Bathroom on Night 2.

If you choose it, Wario and Luigi are active, and a blackout around the house takes place.

## Appearance

The Study is a medium-sized office space with everything mostly being made of wood. There's a desk with chairs and a large door on the left that leads to the Entrance area. On the shelves are books, pictures, and other things. There's also a large chandelier illuminating the room until the power cuts out.

## Mechanics

* The main mechanic is a lantern that you shine on either **Wario** or **Luigi's** face to make them go away (Wario appears on the left, Luigi appears on the right). The lantern beam shrinks the more you use it, so you need to conserve it well.
* Due to the power outage, the camera cannot be recharged. The power drains a lot slower, but once the power runs out, your camera is gone for the rest of the night. The cameras also detect the character's audio (**Wario laughs, Luigi moans**).
* Occasionally, lightning will strike, revealing the otherwise pitch-black rooms. This isn't very important, rather a small detail.

## Paths

* Wario's path is CAM 13 > 2 > 1 **(Pantry, Parlor, Entrance)**
* Luigi's path is CAM 10 > 11 > 9 **(Bedroom 2, Game Room, Bathroom 2)**

## Tips

* This night is all about conserving your camera battery and lantern fuel. Only use the lantern when you think someone is inside the room.
* You only need to check Entrance and Bathroom 2 in order to know when they enter the room. Try spamming the camera up and down occasionally while listening for audio to conserve camera battery.
* The lantern beam will not shrink if a ghost is inside the room. You can use this to tell when someone is inside the room if your camera dies out during the night.

## Trivia

* No music box piece in here grrrr...
* Originally, the Study was called the Patio, and it would have had the same mechanic except using a lighter instead of a lantern. After realizing Edward could easily escape when hiding outside in a patio, it was altered to Study.
* The mechanics in this room are very similar to the Kitchen in FNAW3
* The room's difficulty changes from "Extremely Easy" to "Medium" when the power cuts off.
Borovia - Crown of Borovia

The **Crown of Borovia** is the highest point in Borovia, overlooking the rest of the manor where we finally encounter the Count himself. It's connected to the Tower, but is otherwise a dead-end.

## Description

The **Crown of Borovia** is the final location available in Borovia, and where the Count spends most of his hours tediously working on his creations. Upon entering, you'll find the Count working on the "perfected" form of his creation, and Brokenstein's final evolution, Cadastrophe, and once you approach him he begins his monologue regarding his reasoning for inviting you here.

He explains that he's been working with a new power of sorts called Fighting Spirit, and that by brining so many trainers to Borovia he could harness it to its fullest potential to implement within his creations, before expressing how impressed he is with how far you've made it and challenging you to a battle to harness your Fighting Spirit.

As the final battle of Borovia, you can expect it to be considerably more difficult than any other, with the Count's ace, Cadastrophe, being level 50. Due to this, it is advised that you make the most of the Tower's ability to be challenged so you can grind your team beforehand.

Once defeated, the Count expresses how impressive your power is, before elaborating on his motivations to beginning this whole experiment to begin with. He explains that many years ago, he lost his best friend, who was his very dear partner throughout countless adventures, but due to being a scientist he didn't give up hope and created the machine before you; the Soul Siphon. The machine apparently harvests the Spirit from all battles taking place in the manor, and has been charged to its highest potential due to your battle just now, and due to you taking in his Brokenstein and raising it with care, he gifts you the Soul Fuse from the machine as a thank you, stating that whilst with him Brokenstein was unable to fulfil its full potential, but with you help form the Soul Fuse it may just realize its true form.

Finally, he thanks you for the battle and your company, and mentions he'll be remaining in Borovia a while so you may also stay and even battle him again if you wish.

## Trainers

### Finale Battle

Gargryph Lvl. 45

Corviknight Lvl. 42

Gorsylum Lvl. 45

Impawzible Lvl. 42

Vilucard Lvl. 40
Areca City

### Points of Interest

• Areca City Gym • Department Store • Trainer Tower • Game Corner • The Cycle Store • Crème • Chamomile Café • City Park Food Trucks

**Areca City** is the biggest city in Rica and a popular tourist destination. Areca City is just full of things to see and do! Self-driving cars traverse the city. It connects Route R7, Route R11, and Areca Beach.

## Description

**Areca City** is a bustling city full of not only people and Pokémon, but also places to explore. As well as this, it is home to the Areca City Gym where you can receive the Oceanic Badge for defeating its Gym Leader, Warren.

In the Trainer Tower, you are put up against 3 rounds of trainers that increase in level and number of mons as you go. If you manage to defeat all 3 opponents then you will be declared the new champion of the Trainer Tower and awarded with ₽10,000, as well as 2 random Mints.

A women across the road from the Trainer Tower explains that she is from Kanto and wants to see an Arbok from Rica due to its difference in pattern to the Kantonian one. If you show her an Arbok she'll gift you the TM for Poison Jab as a thanks.

To the left of the Areca City Gym you can battle Schoolkid Kevin who is here on a school trip from the Atlas Region. If you speak to him after defeating his team, he'll gift you a Focus Sash.

South of Chamomile Café you can battle Poké Fan Bob. If you speak with him after defeating his team, he'll gift you a Quick Claw before mentioning the two of you should battle again some time.

In the apartment west of the Cycle Store, you can speak to a man who claims to be a collector of rare Pokémon and who is currently looking for one named Tardidure. If you bring him a Tardidure he'll offer you to trade it for his Ailember - named Tako and holding Charcoal.

## Mons

### Special Encounters

(Nicknamed Tako)
(Only One)

## Trainers

Roachem Lvl. 16

Pikachu Lvl. 22

## Gallery

Areca CityAreca City Pokémon CenterAreca City GymAreca City Department StoreThe Game CornerThe Cycle StoreThe Trainer TowerThe Chamomile CaféThe City Park Food TrucksThe City Park Balloon Man
Gloomy Tangle

The **Gloomy Tangle** is a short, yet eerie forest winding its way deeper into the woods. Its connects Rosewood Town to the Cursed Woods.

## Description

The **Gloomy Tangle** is a dark forest winding around itself, with many a dead-end and hostile mon to be found. No trainers are brave enough to stick around, but there are a few items to be found scattered around if you dare to explore.
Александэр Карлсен

*Александэр Карлсен* — квентовый персонаж майнкрафт-проекта VodahmeenRPG. Один из главных антагонистов игры.

> *«напиши в дс цитату»*
>
> *— жду*

## **Внешность**

*Высокий худой ящер с множеством боевых шрамов, многие из его племени считали его уродом из за схожести с людьми.*

## **Биография**

### ***Ранняя жизнь***

*Был рожден из за незаконной связи женщины и сбежавшего с племени ящера, после чего похищен отцом в собственное племя, где был гоним всеми из за внешности и слишком любопытныго и добродушного характера, не свойственного ящерам. По исполнению 15 лет бежал в окрестные леса, где временно работал в охране каравана, так и попал в ковенант, где стал полноценным наемником, работая только с особо опасными жертвами, коими являлись сбежавшие преступники и мародеры.*

#### ***Действие***

*Отсидел год за кражу рулета у стражи. Сейчас работает на Ковенант, выполняя заказы.*

## **Отношения к другим**

*После становления мастером некромантии стал ненавидеть и призирать всех смертных существ, обесценил их жизни.*

## **Силы и способности**

*Ко всем относится с добродушием и юмором, но всегда прямо и жестко.*

## **Интересные факты**

*Сладкий рулет не в чем не виноват, за что посадили?!*
Trailer Camp

"Come rest with us!"

The **Trailer Camp** functions as a pop-up town for the construction workers involved with the Rica Regional Highway. It connects Route R4 to the Rica Regional Highway.

## Description

The **Trailer Camp** is a small 'town' consisting of 6 trailers, 4 for living, 1 as the "First Aid Trailer" which is their equivalent of a PokéCenter, and 1 as the "Supply Trailer" which functions as a Mart.

By speaking to a Worker inside of the bottom trailer to the far west of the camp, you can receive an Iron Ball which he claims to have found whilst digging.

You can receive a Rocky Helmet from a Worker inside of the Supply Trailer who tells you you'll need it if you're visiting the Rica Regional Highway.

The Roughneck in the east most trailer will give you a bottle of Fresh Water after reminding you to take breaks and stay hydrated.

There is a Roughneck who will ask you if you'd like to battle towards the centre of the camp.
PC

The PC is used to store Mons. There is no limit to how many Mons can be stored in a box, and each region has 30 boxes.

There are both **Regional PCs** and the **Global PC**.
Regional PCs are specific to a given Region, whereas the Global PC can be accessed from any Region that has enabled it. Hence, the Global PC can be used for interregional transfer.

To access the Global PC, click the "Global PC" button in the bottom left of the screen when inside the PC system. To return to the Regional PC, click the "Regional PC" button. To move Mons between PCs, move them first to your Party.

### PC Controls

When playing on computer or laptop, you can move mons to the PC by dragging them from your Party widget to the game screen with PC open. You can also right click Mons to deposit or withdraw, or use arrow keys to navigate the box. You can drag Mons within the box to rearrange the box order.

When playing on a mobile device or in mobile mode, navigate the PC using the D-pad (arrow buttons). To deposit a Mon from your party, navigate to the box name (top bar of the PC) and press the A button. Then, select which mon to deposit. To withdraw a Mon from the PC into your party, navigate to the Mon's icon in the box and press the A button. You cannot view Mon summary while in the PC on mobile, and you cannot rearrange your box order either.

### Moving Mons Between Regions

In order to move Mons between regions (for example, Retro Kanto and Rica) you must first unlock the Global PC in both regions. Then, go to the region you're taking the Mons from and drop them into the Global PC. Finally, go to the region where you want to withdraw the Mons and retrieve them from the Global PC.

To move Mons into the Global PC from the regional PC, you must move them into your party first. Then, open the Global PC box, and deposit them from your party.

### Unlocking Global PC

You must unlock global PC within each region separately. The method to unlock in each region is unique and listed in the table below. Some regions do not currently have Global PC, which means you cannot move Mons from that region elsewhere, or move other regions' Mons into that region.

Viewing a regional PC box with Global PC unlocked.Viewing a Global PC box.
Airport

The **Airport** is a travel hub that allows players to access the various Regions throughout Pokéngine.

Its host is **Zeppelina**, the flying-type Gym Leader from the Atlas Region.

At the Airport, Regions that are marked as "Delayed" are not yet available to play in-game, while regions that are "Boarding" may be accessed and explored.

The following is a list of playable and planned regions in the game.
Otopo

### Description

Situated south of the Sevii Islands, Otopo can be accessed from other regions using the airport in the central-most city - Primastu City. Otopo is vastly different to other regions in the Pokemon world, with it having four distinct landmasses each having their own climate, landscapes and array of Pokemon.

### Link to Dex

http://pokengine.org/dexes/Otopo

Otopo *(pronounced O-toe-po)* is a currently in-development yet unplayable region on Pokéngine, created by PixelMister. There are currently over 200 Pokémon which have been discovered and catalogued in the Otopo Dex.

The Otopo Region boasts a competitive Gym Challenge and also many hidden areas prompting you to explore more than before. Otopo will feature many different unique locations, ready for you to explore and enjoy when the region is complete! Travel to Otopo is easy through the teleportation chambers situated in Pokémon Centres and the few train stations around the region.

## Locations

Otopo is home to a multitude of different and wonderous locations, where people and Pokémon alike make their home. The Otopo region is comprised of four main landmasses, each with their own unique amalgamation of biomes and locales. Will you adventure into the harsh deserts of the northwest or get lost in the deep jungle to the south. Exploration is the key to Otopo. You never know what you might encounter!

## Mons

#### **Starters**

New trainers who begin their journeys in Otopo may choose between three starters: **Elefern**, **Kinfowl**, and **Cubble** provided by the Otopo Region Professor: Professor Oleanda.
Borovia - Backwoods

The **Backwoods** are overgrown woods on the hill behind the Manor, which hide all kinds of ferocious beasts, as well as a Secluded Cave at the peak of the mountain. It contains the Secluded Cave, and is connected to the Courtyard, and the Laboratory.

## Description

The **Backwoods** are an expanse of dense, eerie forest with a pathway winding up the mountain. There are a myriad of Trainers, Lost Souls, and Mons lurking around every corner and itching for a battle, both in the forest and on the mountain, but don't let them distract you from the items you may find from exploring around... *just don't get lost... or your body will never be found :)*

The **Backwoods** are split into two separate sections with different encounters on either one; the forest, and the mountain. Thus, if you're looking to encounter everything available, be sure to explore both extensively. As well as this, the gate previously locked connecting the Courtyardto the **Backwoods** will now be opened and allow you to access the front of the manor without extensive backtracking.

## Gallery

The Backwoods - ForestThe Backwoods - MountainThe Secluded Cave Entrance
Borovia - Abyssal Cave BF1

### Connecting Locations

North: Borovia - Manor 1F North-East: Borovia - Laboratory South: Borovia - Oubliette Below: Borovia - Abyssal Cave BF2

The **Abyssal Cave BF1** is a large cave system that lies beneath the Manor. Rickety bridges span the chasm, requiring players to jump across the gaps. It connects to the Manor 1F, the Laboratory, the Oubliette, and the Abyssal Cave BF2.

## Description

The **Abyssal Cave BF1** is a terribly dark cave, with broken bridges connecting the land and promising a plunge into darkness if you dare slip. However, contrary to the isolating darkness, there are a wide array of mons living within the system, whether it be walking around, or sneakily disguising themselves as an item.
Neo Sinnoh

### Description

Sinnoh is a spacious Region, drenched in history. An enormous mountain range divides the region in half.

### Link to Dex

Nintendo

**Neo Sinnoh** is both a continuation and a re-creation of the classic adventure from Platinum. Players can re-live this nostalgic adventure, alongside an all-new story with new characters. Though familiar, several unique surprises await curious players. **Neo Sinnoh** was built by Kyledove.

Players can access **Neo Sinnoh** via the Travel Screen. To leave the region, visit the basement of the Pokémon Center and speak to the lady at the counter. New and returning players begin their adventure in Sandgem Town.

## Mons

*Main Article: List of Encounters in Neo Sinnoh*

As this region is mostly a port of Platinum, there are not many new mons. However, some Mons not previously encounterable in Sinnoh do make new appearances.
Cloudia

### Description

Cloudia is the smallest Region or the biggest Region. Depends how you look at it.

### Link to Dex

https://pokengine.org/collections/10fdl1pq/Cloudia

**Cloudia** is a playable region on Pokéngine, created by JaneJewel. A region up in the sky, Cloudia is aptly named; it is set on the clouds, high above the land and sea. It's a region unknown to most but seen by all, even if they are not aware of it. It features familiar species in the Nintendo Dex, most of which are Flying-types, and contains locations such as an aerial port, a skyscraper in the truest sense, and the mysterious Aeries. Travel to Cloudia is possible via the Airport. To leave Cloudia and travel to other regions, visit the Sky Port and talk to the hot air balloon attendant.

## Mons

*Main articles: Nintendo Dex availability*

Cloudia is home exclusively to Pokémon from the Nintendo Dex. Currently, Cloudia contains more than 60 official Pokémon.

#### **Starters**

New trainers who begin their journeys in Cloudia will receive an egg containing a **Swablu**.

#### **Hidden Abilities**

*Main article: Hidden Abilities*

TBA
Sinnoh Trainer School

"The First Step for Trainers"

The **Trainer School**, located in Jubilife City, is a small school where trainers new and old can hone their skills.

## Description

The **Trainer School** is a place for new and experienced trainers alike to learn and grow, both in battle and in how they treat their Pokémon. Even veteran Pokémon trainers could find themselves discovering something new from a visit!

You can find Seth here by the blackboard and reading up on battles and the like, where he questions why exactly battles and winning is so important to everyone before heading for Oreburgh City.
Rosewood Town

"Refuge from wilderness"

**Rosewood Town** is a booming logging town on the edge of the rainforest. It connects Route R14, the Gloomy Tangle, and Rosewood Jungle.

## Description

**Rosewood Town** is a logging town just past the Rosewood Jungle. Its home to many of the loggers who frequent the jungle, but has unfortunately been a victim of the recent Pokémon attacks, with many of the townspeople being worried about their wellbeing due to them. Nevertheless, the town is a friendly place with much to see and many people to meet.

Upon entering the town, Professor Piper will call out to you before approaching you, stating that she's here to research more Pokémon attacks. She'll then challenge you to a battle to see how strong your team has become since the two of you last saw one another. Once you defeat her in battle, she'll heal your team before asking you to help her investigate, stating that you should be able to handle whatever the cause is together, and that when you're ready you should meet her in the Gate House to the east of the town.

In the house directly north of the Poké Center, you can find the Move Deleter who'll offer to delete the move of any one of your Pokémon for free.

In the first house west of the mart, you can speak to a man during the day who'll tell you to meet him at the park tonight if you want to be cool like him. The park is the small area with a bench and flowers north of the entrance from Rosewood Jungle, and by speaking to him there at night he'll gift you Black Glasses, remarking that you are pretty cool and they fit your style

In the north-west most house, just before Route R14, you can speak to Punk Guy Kevin who'll offer to share his battling secret tip by you battle him. After defeating him, speak to him and he'll ask how you liked his use of the move Taunt, before gifting you the TM to try it yourself.

## Trainers

### Special Battle

If you chose Cotylit.

Terundra Lvl. 30

Nymbide Lvl. 32

Arsinge Lvl. 35

If you chose Bunfin.

Terundra Lvl. 30

Nymbide Lvl. 32

Sloowin Lvl. 35

If you chose Mirmoor.

Terundra Lvl. 30

Nymbide Lvl. 32

Cotyleaf Lvl. 35
Ceropia City Gym

The **Ceropia City Gym**, located in Ceropia City, is the first gym you can challenge in the Rica region and is home to Gym Leader Natalie who specialises in Normal type Mons.

## Description

The **Ceropia City Gym** is an outdoor enthusiast's paradise, pairing ziplining with jump puzzles across muddy depths. The puzzles make use of the jump feature to traverse the gym, but be careful not to fall in the mud or you'll be returned to your most recent platform and have to do the jumps once more.

On top of the jump puzzles, the gym is also set in a maze-like way to confuse you and force you to potentially face more trainers than you bargained for.

Defeating Gym Leader Natalie will award you with the Wilds Badge, as well as the TM for Protect.

## Trainers

Skurrel Lvl. 13

### Gym Leader Natalie

Sparruff Lvl. 13

Aipom Lvl. 14

## Gallery

Ceropia City GymGym Leader Natalie in the Ceropia City Gym
White Warf Research Facility

**White Warf Research Facility** is home to Professor Piper, and the Rica regions lab. It can be found in White Warf atop the steps from the harbour and just before Route R1.

## Description

**White Warf Research Facility** is where you'll receive your starter before setting off on your journey across the Rica region. To the top left of the facility, you will find the podium with Poké balls containing Cotylit, Bunfin, and Mirmoor, of which you can chose one. To the top right of the facility, you will find 4 trainers which upon interacting with allow you to change your appearance in the same way the Outfit Bag does.

You can speak to the Scientist at the front desk for more information, or just to heal your team.

Once you've chosen your starter, the Scientist to the right of the enterance will stop you on your way out and gift you 10 Poké balls and 5 Potions.

## Items

x10
x5
Route R11

**Route R11** is a short, well-kept route south of the suburbs surrounding Areca City. It connects Areca City to Palmetto Town.

## Description

**Route R11** is a very friendly and well-maintained route, and and indicative sample of what Palmetto Town has to offer. The route is filled with trainers looking for a battle, as well as long grass to encounter some mons within.

## Trainers

Dormidge Lvl. 18

Cotylit Lvl. 22

Toxito Lvl. 18

Swablu Lvl. 20

Gupplash Lvl. 22

Leaflit Lvl. 22

Leaflit Lvl. 22
Mario (High Rollers)

Mario is an antagonist in FNaW: High Rollers.

## Appearance

Mario is vastly different from his usual appearance. He is wearing a fancy striped suit with yellow buttons, a white and red undershirt, and red tie. He is wearing a fedora with a star pattern on the band. He has fingerless gloves and brown shoes stained with blood. He is missing his head, and has glowing white eyes and a floating mustache.

## Mechanics

Mario starts to be active on Night 4, and even the phone guy mentions his appearance. He starts in the Bathroom, moves to Buffet, enters Casino Room 2, and then the player's room. The player must be looking at him before he leaves. If the player's camera is up before he leaves, he will kill the player.

The room alarm will not get rid of him, so you are forced to stare at him.

## In the Story

Mario was working at the casino to earn extra money and buy peach a ring she wanted. While checking on the factory with the others, he came across Wario's dead body and the murderer. He tried to run, but was brutally decapitated. He now roams with Wario and the gang, searching for revenge.

## Strategy

* Mario makes a very faint noise if he enters, making it hard to know if he entered while looking at your camera. If he is close to entering, do not stay in your camera for long, and keep checking your room.
* If Mario has just entered, you can quickly go deal with Luigi or Yoshi if they spawned, as Mario does give some seconds to react.

## Trivia

1. His music that plays while he is active is an edited version of the theme in FNaW: High Rollers.
2. His original model is styled after the Mafia.
JCoad

**jCoad** is the custom coding language Pokéngine uses. Users with access to Mapbuilder can import tilemaps made with Tilefuser and add objects, sprites, encounters, and trainers to bring areas to life in-game. Learning to use jCoad is critical to making games in this engine. This article aims to explain the basics of jCoad to those who are curious.

For some pre-made common jCoad scripts that can be copied and/or modified to insert into your own maps, see:
Example jCoad Scripts

## jCoad Terms

**Object** - A 16x16 tile on the map containing jCoad commands.

**Root Object** - A special type of object that has pre-written code already inside of it. Additional instance-specific code can be added on top of this pre-written code. Several Root Objects are included in Mapbuilder by default; users may also create their own Root Objects. Convenient for a reocurring event or sprite (e.g. glow lights, footprints, etc.)

**Sprite** - A static .png image uploaded to Mapbuilder. Has the image format 1234/sprite.png , with 1234 being replaced by the User ID of the person who uploaded the sprite.

**Trigger** - A specific command in jCoad that creates a certain effect. usually prefaced by the & symbol. Examples include: &freeze, &wait= &warp=, &battle=, &mon=. Triggers can be placed one after another and will happen in the order they are read in sequence.

**Var** - Short for 'Variable'. There are 3 kinds of variables in jCoad: standard variables, map variables and event variables. The differences between these are detailed in the **Variables** section below.
Ceropia City

**Ceropia City** is a small, beautiful city in the hills with a lively marketplace. It connects Route R3 to Ento Jungle.

## Description

**Ceropia City** is a bustling city with many points of interest, as well as a few Mons to pick up from the water dotted around the city.

To the north of the entrance you'll find the Ceropia City Gym led by Gym Leader Natalie who specialises in Normal type Mons. After challenging and defeating the gym, you'll receive the Wilds Badge which will allow you to continue onwards through Ento Jungle.

To the north-east of the city you'll find a small wooden house that homes the Fisher's Friend, and where you are to deliver the Fisher's Parcel received in Totora Town. Upon delivery, the Fisher's Friend will ask that you return to the Fisher in Totora Town to let him know the parcel has been received.

There is also a few market stalls located to the left of the Poké Center which act as this cities mart and sell an array of goods, from medicines, to berries, to even new outfits for your character.

## Mons

### Fishing Encounters

(Requires Old Rod)

## Gallery

Ceropia CityCeropia City GymFisher's Friend's House in Ceropia City
Borovia - Manor 2F Spare Room

The **Spare Room** is a laundry-filled mess accessible once you complete the door puzzle. It is connected to Manor 2F, but is otherwise a dead-end.

## Description

Upon entering the **Spare Room**, you'll find yourself in darkness and are prompted to try to find the light switch in the room. Occasionally, the room illuminates and allows you to get a quick glance at the layout, though it is advised that you explore once you have turned the light on as its considerably easier.

You can find the light switch on the wall to the north-east of the room, beside the washer and driers. However, do be careful as turning on this light will prompt the special encounter, Dirthrown, to initiate a battle with you. You can only ever encounter the Dirthrown this once, which is indicative of its higher level, but it can be caught if you so wish. Once you've either caught or defeated it, the Dirthrown will drop the Table Cloth needed to set the table in the Dining Room, and you can return to complete that quest.