Game Mechanics

## Battles

Players will engage in battles as the primary way to earn spirit points, which are needed to progress through the Consort's Path. It is also a way to earn crowns. In a battle, your Sync Level will be compared to the Sync Level of another player. Results range from perfect (being the best outcome), great (the middle ground), and good (being the worst outcome). Players will get the least amount of spirit points and crowns for good scores, and the rewards will increase as performance improves.

### Energy

In order to battle, players will need energy. Players need 20 energy per battle, and their energy bar will max out at 100 energy. Players will recover 1 energy every 3 minutes. It will take 1 hour to replenish enough energy for 1 battle and 5 hours to replenish the entire energy bar. Besides waiting, players can use gems or the item "energy" to replenish their energy. Players won't lose energy if they go over the 100 mark. For example, if a player has 99 energy and uses 2 gems to recover 100 energy, their total energy will be 199.

### Power Level

All items drawn from the Beginners' Premium Draws gacha and Nightmare Draw gacha will have a power level, which will boost the player's Power Level. The higher rarity the item is, the higher the power level.

### Guardian

A guardian needs to be chosen to trigger a lucky dip. Players can choose any character with a Consort Path currently available, however they do not need to choose the character whose Consort Path they are currently reading. For example, a player can be reading Guy's Consort Path and have Lynt as their guardian. The guardian's virtue will appear under the player's avatar, but the character whose Consort Path the player is currently reading will be the one who appears at the start of the battle. Continuing the above example, Lynt would be the guardian, but Guy would show up when the battle starts. Lynt will only appear if the player gets a Lucky Dip.

### Helper

You can invite another player to help you in battle. It's an automatic process that doesn't require the other player's approval, so you can pick someone and be good to go. The player you choose does not have to be a friend, and that player will get crowns if they are invited to battle. One fifth of their Power Level will be added to your Sync Level.

### Sync Level

Sync Level combines a player's Power Level and extra points from a helper. A player's sync level is compared to another character's sync level to determine how well they do in the battle.

### Lucky Dip

Lucky dips grant players a boost to their Sync Level in that particular battle, a perfect score, more spirit points and crowns, and progress through the guardian's memory lane. Lucky dips appear to happen randomly without a way to purposefully trigger them. They also do not appear during Event Battles. There are occasionally Lucky Dip Fevers in which the chance to trigger a Lucky Dip is increased.

### Memory Lane

The memory lane will match with the guardian. Basically, players have to unlock sections of the memory lane by increasing the virtue of their guardian and progress through the memory lane by getting lucky dips in battle. Rewards for progressing through the memory lane of a guardian include increasing wardrobe, draw tickets, and unlocking voice clips, outfits, and backgrounds for the home screen. Again, these rewards will match with the guardian, not the consort on the home screen or the prince's consort path currently being read. Once a character's memory lane is complete, players will receive 100 crowns after getting a Lucky Dip and/or, rarely, draw tickets. Outfits, backgrounds, and voice clips obtained by progressing through the memory lane can by found by tapping "Consort" near the bottom left of the home screen. If your home screen consort differs from the guardian you've been using in battles, tap "Change" near the bottom left hand of the screen. This will allow you to switch to the consort you've been using as your guardian.

## Consort's Path

Players must first choose a consort in order to read a story that will feature that specific character. Book 1 of the Consort's Route for Guy Avari, Lynt Akedia, and Fenn Luxure were available when the app launched. Book 1 of Toa Qelsum and Roy Invidia Consort's Routes were added sometime after. Later on, Book 1 of the Consort's Routes for Rio Voleri, Jasper Lane, Tino Maes, Knight, Grayson Hotz, Lance Ira, Dia Akedia, and Lou were added. The remaining love interest yet to be released is Aquia Avari. Book 2 of the Consort's Route is currently only available for Fenn Luxure, Jasper Lane, Rio Voleri and Grayson Hotz. Players are given 5 free love passes a day. It will take all 5 free love passes to read one chapter. Players can read multiple paths at the same time, and will not lose progress with one consort if they switch to another consort.

### Book 1

Each path in Book 1 has 30 chapters and two endings (Magic and Mischief). In each chapter, the player will be given one choice featuring three dialog options. One option will award players with 1 point towards the Magic End and 5 points toward the Mischief End. Another option will award players with 5 points towards the Magic End and 1 point toward the Mischief End. There is also an option that will give 5 points towards both endings. The ending players receive depends on the choices they make throughout the path. If a player reaches the end of the path with over 100 points towards both endings, the player will get to choose which end they want to read.

While reading through the path, players will have to pass through checkpoints. This is what players will need to pass:

* Ch. 5 Spirit Mission: 100 spirit points
* Ch. 8 Interlude: 60 gems or 3,000 crowns
* Ch. 10 Spirit Mission: 4,000 spirit points
* Ch. 13 Spirit Mission: 7,500 spirit points
* Ch. 18 Interlude: 80 gems or 7,000 crowns
* Ch. 20 Spirit Mission: 11,000 spirit points
* Ch. 25 Spirit Mission: 20,000 spirit points
* Ch. 26 Interlude: 150 gems or 12,000 crowns
* Ch. 30 Spirit Mission: 35,000 spirit points

If a player has played a path once, the game will not recognize that they already have the items required for the interlude check points during the second playthrough; they will be required to exchange gems or crowns for an item or proceed with the one they already have. As a player moves through the path, they will unlock perspectives, receive ancient coins, and unlock re-readable premium interludes (if players exchanged gems at the interlude check points). When a player completes a path, they will be awarded a letter and an item for their avatar. An additional perspective will be unlocked as well.

### Book 2

First, you need to finish Book 1 of a specific consort's route before Book 2 will unlock. Each path in Book 2 has 20 chapters and two endings (Magic and Mischief). In each chapter, the player will be given one choice featuring three dialog options. One option will award players with 1 point towards the Magic End and 5 points toward the Mischief End. Another option will award players with 5 points towards the Magic End and 1 point toward the Mischief End. There is also an option that will give 5 points towards both endings. The ending players receive depends on the choices they make throughout the path. If a player reaches the end of the path with over 100 points towards both endings, the player will get to choose which end they want to read.

While reading through the path, players will have to pass through checkpoints. This is what players will need to pass:

* Ch. 4 Spirit Mission: 5,000 spirit points
* Ch. 6 Interlude: 60 gems or 3,000 crowns
* Ch. 8
* Ch. 12 Spirit Mission: 25,000 spirit points
* Ch. 14 Spirit Mission: 36,000 spirit points
* Ch. 16
* Ch. 20

If a player has played a path once, the game will not recognize that they already have the items required for the interlude check points during the second playthrough; they will be required to exchange gems or crowns for an item or proceed with the one they already have. As a player moves through the path, they will unlock perspectives, receive ancient coins, and unlock re-readable premium interludes (if players exchanged gems at the interlude check points). When a player completes a path, they will be awarded a letter and an item for their avatar. An additional perspective will be unlocked as well.

### CGs

One CG accompanies Premium Interludes and each ending. CGs can be found in Menu > Album > Art (Books tab). **Note**: Please don't post any CGs on the wiki as it is against Voltage Inc.'s copyright policy.

### Letters

Letters are notes written from a consort to the player. Players receive a letter after completing a path; there is one letter for each ending. This is also a little detail I noticed that I thought was neat: If you haven't read a letter yet, the envelope will appear closed with a seal. Once you've read it, the envelope will display as being open.

There are also letters that can only be obtained as prizes from certain story events.

Letters can be found in Menu > Album > Letters (Books tab). They can also be accessed from the consort's path.

### Perspectives

Perspectives are short stories told from the consort's perspective. They are unlocked as players complete a consort's path. Some perspectives require a player to play the path twice for it to be unlocked. In order to read the perspective, players will have to exchange gems in the shop (Shop > Perspectives & Epilogues > Consort of choice).

Perspectives can be found in Menu > Album > Stories (Books tab; Perspectives are listed before the premium interludes). Theyey can also be accessed from the consort's path.

### Premium Interludes

If players use gems at interlude check points, they are given a scenario they can re-read and a CG.

Premium Interludes can be found in Menu > Album > Stories (Books tab; Premium interludes are listed after the perspectives). They can also be accessed from the consort's path.

## How to Get Rid of the Text Box for Screenshots

(It took me a year to figure this out, so I wanted to share my knowledge.) While playing, tap the "Options" menu in the upper right hand corner. Tap the "Down" button in the middle of the text box that pops up until you see the text box behind it sink below the screen. Tap the "x" in the upper right hand corner. Take the screenshot. Open the "Options" menu again and tap the "Up" button until the text box behind it returns. Tap the "x" in the upper right hand corner again and continue playing.