recursal/Fanatic-Fandom huggingface dataset:
Boot Camp

The Boot Camp is one of the two main sections of the game, the other being the War Zone

## Basics

In the Boot Camp you make an army, that you later deploy to the War Zone as Support Units to help you with their support power. Your army gives you power points, which are the main currency of the Boot Camp. With Power Points you buy more units, in order to earn even more power points, with help of the trainers, milestones and upgrades, then investors and army contractors, and a while later privatization points.

Once your progress slows, you can start the Boot Camp anew with bonuses to production. This process is called restart or prestige in most incremental games. War Clicks has three nested types of prestige: deployment, privatization and change of Boot Camp.

## Sections

From the Boot Camp, around the central main section where you grow your vehicles, you can access:

On the left, from top to bottom:

* Your profile
* Renown (arrows next to profile picture)
* Convert your Power Points into Battle Stars (daily)
* See power points and gold, with link(+) to the gold shop.
* Use Time warps (if you have them)
* See your score
* See milestones
* Access the commmand center
* Access Army privatization
* Access Missions & goals
* See Competitions (weekly)
* See your live rankings and the Hall of Fame

On the top, from left to right:

* Access the Tactical Map
* Change to War Zone
* Access the events, while they are active
* Reminder of daily reset (by default, can be hidden in Settings)
* Access the in-game help
* Access the Settings, full screen button and game menu.

On the right, from top to bottom:

* Trainers & Investors
* Upgrades
* Deploy troops
* Optional buttons for Automation and Buy All, can be activated on Settings

On the bottom, from left to right

* Access the Free gold button (ads and promotions)
* Reminder of the x2 producion from Daily rewards
* Access the Gold shop
* Access the game chat

## Deploy

Main article: Deploy
With Deployment, you restart the Boot Camp anew with extra bonus due to army contractors. They give a % bonus each (additive, base 1%) depending on your investors.

## Privatization

Main article: Privatization
With Privatization, you restart Boot Camp again, losing army contractors too, to earn Privatization Points. They are multiplicative bonuses of 1.025 per point. Since they are limited, it's recommended NOT to do it as soon as it's available, but to wait until you take around a full day to make an extra Deployment.

## Change of Boot Camp

<To complete>
Available when you reach 1e200 production. Even more limited than Privatizations, it's recommended not to do it until you're ready and have fully maxed your previous Boot Camp, since it will permanently cease to be available, and you will lose everything except the Investors. You **never** lose the Investors.
Datadisk

**The subject matter of this article is non canon and not part of any official continuity. It is made by fans.**

**Datadisk** is an unofficial add-on with the unfinished Arabian Campaign, based off of Altar mission design. It was released on 24. December 2003. It included 5 Missions which replace Russian Campaign. It works only on version 1.02 (Patch 2) or below.
Gatling gun

**Gattling gun** is a weapon that can be mounted on Vehicles and turrets. It is very strong against infantry and used by all nations. No addon is required to build it. Only a technology Gatling gun is required to be researched. Gattling gun can't be mounted on Light Chassis (Light wheeled chassis, Light trike chassis and Hovercraft).

Gatling gun technology is avaible in Weapon laboratory. Research time is 30.

## Attributes

* Price: 20 Crates
* Time to build: 40
* Range 1-10
* Attack against soft targets: 40
* Attack against vehicles: 20
* Attack against buildings: 15
* Cadence (shots/time): 20/30 (American and Arabians)
* Cadence (shots/time): 25/25 (Russians)
ERA

**ERA**  is the name of American Calendar era in Pliocene. ERA means **Earliest recorded arrival**. It starts with arrival of Tim Gladstone which is marks Time zero. Russians use New Reckoning calendar.

## Major recorded events

* Time Zero - Tim Gladstone is the first known American to arrive in past.
* 15 April ERA+1 - Macmillan is promoted to Captain.
* 6 July ERA+1 - Macmillan arrives to Gamma and defends it from Russian attack. (Baptism by Fire).
* 17 July ERA+1 - Macmillan, Tim Gladstone and some other leave to Gamma to learn taming Apemen.
* 18 July ERA+1 - Macmillan establishes Delta base. Americans fight Arabs for the first time. (Soul of the Apeman)
* 14 August ERA+1 - Macmillan leaves Delta base.
* 15 August ERA+1 - Americans research Materialization detection. Joan Fergusson arrives to past. (From the Future with Love).
* 29 September ERA+1 - Harrison orders Macmillan to attack M. N. Tukhachevsky. (Payback Time)
* 30 September ERA+1 - Americans attack M. N. Tukhachevsky. Russians launch attack on Alpha and Gamma. General Harrison is killed. (Natural Born Heroes)
	+ Sometimes between 30 September ERA+1 and 19 October ERA+1 - Powell is elected commander of American forces.
* 19 October ERA+1 - Americans take over base V. A. Ovsyenko. Major Sikorski is killed.
* 21 October ERA+1 - Macmillan arrives to V. A. Ovsyenko and leads defense until he gets order to retreat. Siberite!
* 25 October ERA+1 - Powell agrees to form alliance with Arabs.
* 26 October ERA+1 - Epsilon is established and gets under Russian attack. Arabs betray Americans. (Genie in a Bottle)
* 7 November ERA+1 - Powell informs Macmillan that he ws contacted by Arabian mercenaries who want to betray Arabian sheikhs.
* 8 November ERA+1 - Many mercenaries betray Arabs and form Legion. Americans lead major attack on Arabian positions destroying three major bases. (Arabian Question).
* 1 March ERA+2 - Macmillan leads attack on Russian bases that develop Siberite rocket. (Fox Hunting)
* 25 March ERA+2 - Powell orders Macmillan to lead expedition in Northern Desert to develop Siberite rocket there.
* 27 March ERA+2 - Americans develop Siberite rocket. Battle of Siberite Motherlode starts. (Original Cold War)
* 29 March ERA+2 - Macmillan is passing by Kappa on his way to Siberite motherlode. (One on One)
* 1 May ERA+2 - Macmillan arrives to Siberite Motherlode. Powell is killed by Legion and Macmillan takes over command of American forces. Americans defeat Legion, Alliance, Russians and Arabs winning the war. (Final Countdown)

If player joins Alliance these events occur:

* 28 February ERA+2 - Macmillan joins Alliance.
* 1 March ERA+2 - Macmillan, Peter Roth and some others leave Americans and escape Alpha. (Long Way Out)
* 7 March ERA+2 - Alliance establishes Freedom and destroys New Kaaba. (Peace on Earth)
* 24 March ERA+2 - Burlak and Macmillan leave Freedom to find Russian artifact. (Think Tank)
* 25 March ERA+2 - Burlak and Macmillan come across American forces that develop Siberite rocket.
* 3 April ERA+2 - Alliance arrives to location of Siberite Motherlode, defeats other factions and wins the war. (War is Peace)
Factory

**Factory** is upgraded Workshop. Just like the basic version, it can change Characters to Mechanics and build Vehicles. It can also mount Weapons to defense towers and Dismantle vehicles. It can build more types of Weapons and Chassis. It can be further upgraded by various add-ons.

## Attributes

* Price: 40 Crates (35 Crates for Arabs)
* Energy required: 30
* Time to build: 120 (Americans)
* Time to build: 130 (Russians)
* Time to build: 110 (Arabs)
* Defense: 90 (American)
* Defense: 100 (Russian)
* Defense: 80 (Arabian)
Convert

The **Convert** feature allows you to exchange all of your current power points for extra Battle Stars, or to increase your score. You can access it from the Boot Camp. It can only be done once per day (UTC time / daily reset)

See Country HQ for the other kind of daily Convert.

## Amount

The reward you get for score is based on the score you currently have, and what your all-time power points was at the last time you converted in the current Boot Camp. For Battle Stars, the reward is based on what your all-time power points was at the last time you converted in the current Boot Camp, what the total next upgrade cost of all your HQ upgrades is, (only upgrades that you have bought at least one level will count.) and how many Privatization points you have.
GSA Wars

**The subject matter of this article is non canon and not part of any official continuity. It is made by fans.**

**GSA Wars** is a mod released on 16 January 2009. It was created by Antitheus as a response to situation on the OW scene in 2009. It has 7 missions. It is avaible only in Polish language.

After the entry of a new patch offered by Master Server, two "places" have been created, bringing together players. The first is the GSA, used as an official OW lobby since the beginning of the game. The second is MS, on which it was possible to play skirmishes without installing any additional software. Players from GSA are an old team that has developed rules and a coherent community. Player takes role of Antitheus, who takes full bits and pieces from life at home.
Lisa Lawson

**Lisa Lawson** is a Character in American Campaign. She is a Soldier who first appears in Stealing the Steel. She serves as the protagonist of Skirmish mission Sector Kappa which is set at the same time as mission Siberite!.

## Appearances

### American Campaign

* Stealing the Steel
* Breaking Through (determinant)
* Baptism by Fire (determinant)
* Soul of the Apeman (determinant)
* From the Future with Love (determinant)
* Payback Time (determinant)
* Natural Born Heroes (determinant)
* Siberite! (determinant)
* Arabian Question (determinant)
* Fox Hunting (determinant)
* Original Cold War (determinant)
* One on One (determinant)
* Final Countdown (determinant)

### Alliance Missions

* Long Way Out (determinant)
* Peace on Earth (determinant)
* War is Peace (determinant)

### Trivia

* During Long Way Out, if you select **Lisa Lawson** as one of your choices, she will refuse to accompany you if Joan Fergusson is already a part of your party. To recruit Lisa, Joan either has to have died in a previous mission, or Lisa is recruited into the party before meeting Joan in the map's north.
* **Lisa Lawson** appears to have feelings for John Macmillan and is jealous of Joan Fergusson. This is evident in her reaction to Macmillan's perceived favoritism towards Joan during the mission From the Future with Love. This is further seen if Joan is already part of John's Alliance defection team when attempting to recruit her.
* If Joan Fergusson has been killed prior to the events of One on One, Lisa Lawson (if alive) will take Joan's place.
American timeline

**American timeline** is a timeline from which Americans and Arabs come from. It is meant to represent real life world. Events mentioned in the Campaign are listed here.

## Important dates

* 30 June 1908 - Tunguska meteor hits Earth.
* 1914-1918 World War I.
* 7 November 1917 - Great October Revolution and start of Russian Civil War.
* 11 November 1918 - Colonel Emerson finds EON on the site of Tunguska event.
* 1923 - Red army wins Russian Civil War.
* 1924 - Stalin becomes ruler of Soviet Union. Leon Trotsky has to flee from the Country.
* 1945 - 1989 - Cold War.
* 9 November 1989 - Fall of the Berlin Wall.
* 1992 - Dissolution of Soviet Union.
* 2001 - First international Serbian Brigade deployed in Montenegro. Yelena Petrovna Kirilenkova and Raul Xavier serve in the Brigade.
* 1999 - Vladimir Putin becomes President of Russia
* 2002 - Prokhorov is the President of Russia.
* 2004 - Expedition Globemine is sent to to the past.
	+ 21 March 2004 - John Macmillan is sent to to the past.
* Sometimes after 2004 - Russians find Siberite and Russia becomes leading World Superpower and invades United States.
Alliance Campaign

**Alliance Campaign** are missions in the American and Russian Campaign in which the player joins the Alliance. They are sometimes considered to be a separate Alliance Campaign, despite being formally part of the American and Russian Campaign. John Macmillan and Yuri Ivanovich Gorky are both the main protagonists of these missions, no matter which Campaign the player plays.

## Major characters

### Alliance

* John Macmillan - Co-protagonist of Alliance missions and American officer who joins Alliance.
* Yuri Ivanovich Gorky (Burlak) - Co-protagonist of Alliance missions and Russian officer who joins Alliance.
* Peter Roth - Scientist who flees Americans to form Alliance.
* Gossudarov - Russian scientist who decides flee and form Alliance.
* Joan Fergusson - American scientist and Macmillan's love interest who joins Alliance even if John doesn't choose her to come.
* Frank Forsyth - American Soldier who joins Alliance even if John doesn't choose him to come.
* Peter Mikhailovich Belkov - Russian Soldier and Burlak's loyal friend who joins Alliance even if Burlak doesn't choose him to come.

### American

* Arthur Powell - Main commander of American forces.
* Hugh Stevens - American scientist who invents Siberite rocket.

### Russian

* David Nikitovich Platonov - Main commander of Russian forces.

### Arabian

* Omar Ali - Important Arabian commander who can briefly join Alliance until he betrays it.
* Abdul Shariff - Main commander of Arabian forces.

## List of missions

1. Long Way Out (American) or Cat and Mouse (Russian)
2. Peace on Earth
3. Think Tank
4. War is Peace

## Maps

American Mission 1Russian Mission 1Mission 2Mission 3Mission 4

Missions in Original War
Hotkeys

There is plenty of **Hotkeys** in the game.

## Control:

* A - attack target.
* P - move to a point.
* U - hold position.
* I - go/stand.
* C - creep.
* Z - hold mode.
* N - use invisiblilyty.

## Orders:

### Engineer / civil machinery:

* S - transport materials.
* K - place camera.
* B - repair bunker.
* M - remounting bunker.

### Soldier/weapon:

* L - attack groung target.
* T - use timeshock ammunition.
* S - use time ammunition.
* M - use sleeping ammunition.
* S - place load steered.
* Ł - place time bomb.

### Scientist:

* C - heal selected unit.
* O - tame apeman.
* G - place teleport gate away .
* I - put virus in computer control vehicle.
* Y - polute syberyt source.

### Sheikh:

* K - use gun by shake.
* S - use sword by shake.
* O - tame tiger or apeman.

### Building:

* B + K - storage.
* B + W - workshop.
* B + R - laboratory.
* B + E - solar plant.
* B + N - oil rafinery.
* B + L - oil plant.
* B + R + B - bunkier.
* B + F + R - manula tower.
* B + R + W - automatic tower.
* B + I - control tower.
* B + T - teleport.

### Build rebuild for:

* B + R + C - civilian vehicles.
* B + R + P - transports.
* B + R + G - truck vehicles.
* B + R + D - cannons.
* B + R + R - rackets.
* B + R + S - syberyt.
* B + R + L - lasers.
* B + R + U - radars.

### Expand building:

* R - rebuild workshop or storage.
* B - armory (to barracks).
* 1 + U - upgrade 1 part of wepon laboatory.
* 2 + U - upgrade 2 part of wepon laboatory.
* 1 + K - upgrade 1 part of computer laboratory.
* 2 + K - upgrade 2 part of computer laboratorye.
* 1 + S - upgrade 1 part of syderyt laboratory.
* 2 + S - upgrade 2 part of syderyt laboratory.
* 1 + O - upgrade 1 part of optic laboratory.
* 2 + O - upgrade 2 part of optic laboratory.
* 1 + C - upgade 1 part of timeshock laboatory.
* 2 + C - upgade 2 part of timeshock laboatory.
* 1 + K - upgrade 1 part of biology laboratory.
* 2 + K - upgrade 2 part of biology laboratory.
From the Future with Love

**Previous:** Soul of the Apeman

**Next:** Payback Time

**From the Future with Love** is the sixth mission in American Campaign.

## Briefing

Co-ordinates: Delta Base; August 14th, ERA + 1

The Apemen are the first success of the Americans, but the Russians continue to dominate. John's orders are to maintain security at the Delta base, but the strange attackers have retreated to the South and all is quiet.

Co-ordinates: South of the Delta base, August 15th, ERA + 1

The discovery of patterns in shipment landings may have a profound effect. John now has to test this hypothesis and if they are right, capture as many crates on Russian territory as possible.

## Mission Objectives

* Build a base.
* Gather at least 700 crates in 50 minutes.
* Save as many men as you can.
* Gather as many crates as you can.
* (John’s personal) Don’t allow Joan be killed.
* Produce and test at least two remote controlled vehicles.

### Medals

* Plenty of crates gathered.
* Few casualties.
* Remote control researched and tested.

## Characters

### American

* John Macmillan
* Ron Harrison
* Joan Fergusson
* Denis Peterson (determinant)
* Craig Brown
* Ingrid Jonson
* Bobby Jordan
* Magdalene Simpson
* George McCarthy
* Sylvia Creake
* Other player selected Characters.

### Russian

* Jurij Kozlov
* Matvej Baranov
* Mary Hasan
* Filip Kovaliov
* Boris Baranov
* Jurij Ivanov
* Karin Czerkawski
* Katya Baranov
* Sergej Baranov
* Petr Baranov
* Nina Yashin
* Robert Chpodkov
* Sergej Krivokrasov
* Anna Bogdanovich
* Michail Ivanov
* Petra Baranov
* Nikolaj Krivokrasov

## Map

Map with a rather large Russian base on South. A river is flowing through the map cutting it through in half. West of the map is full of forests with Apemen to train. There are two Oil sources on Northern plains making them good place to build a Base.

## Trivia

* If Lisa Lawson is part of Macmillan's team she shows jealousy towards Joan hinting at her romantic feelings to Macmillan.
* Kurt Schmidt reappears in Fox Hunting if player lets him go. Player can strike a deal with Kurt in the mission.

Missions in Original War
Flame-thrower

**Flame-thrower** is a weapon used by Arabian vehicles. It is very effective against all targets but with low range. It requires Container extension. Incendiary technology is required to build it.

## Attributes

* Price: 5 Crates, 40 Oil
* Time to build: 20
* Range 1-5
* Attack against soft targets: 55
* Attack against vehicles: 20
* Attack against buildings: 30
* Cadence (shots/time): 30/45
Backstabber

**Backstabber** is a Steam Achievement. It is described as "Hand over the Arabs building mortarmen barracks for you to UPF". It is unlocked in Build-up. Player must accept Kurt's offer to build Arabian Barracks. When Dietrich Genscher contacts player he must accept his offer and hand over Kurt and others to United Preservation Force.
Behemoth

**Behemoth** is a special Russian vehicle. It is a mobile fortress and the most powerful vehicle in the game. It has to be build outside the factory. It can be controlled only by Computer. It is equipped with rocket launchers, gun turrets, heavy machine guns, a flame thrower and a bulldozer which allows it to destroy large number of enemies on its own. Its disadvantage is that it is slow and has problem witth more difficult terrains. It is also expensive as it requires 250 Crates and 50 unites of Siberite. Behemoth vehicles technology is required to be developed to build Behemoths.

## Attributes

* Price: 250 Crates and 50 Siberites
* Range:
	+ Tower: 8-22
	+ Guns: 4-14
	+ Machine guns: 1-9
	+ Flame-thrower: 1-6
* Attack against soft targets:
	+ Tower: 50
	+ Guns: 40
	+ Machine guns: 50
	+ Flame-thrower: 110
* Attack against vehicles:
	+ Tower: 40
	+ Guns: 80
	+ Machine guns: 30
	+ Flame-thrower: 40
* Attack against buildings:
	+ Tower: 80
	+ Guns: 60
	+ Machine guns: 20
	+ Flame-thrower: 60
* Cadence (shots/time):
	+ Tower: 1/45
	+ Guns: 1/79
	+ Machine guns: 20/30
	+ Flame-thrower: 30/45
* Speed: 4
* Defense: 160

## Appearances

Missions in which Behemoth is avaible or makes appearance.

### Russian Campaign

* October Revolution
* Primary colours
* Final Battle
Maia Damní

Maia as imagined with Doll Divine

## Biography

Under the guidance of the Matriarch, Maia has been groomed to be the next leader of the herd. From a young age, she had desired to work with humans rather than exclusively centaurs, which is a point of contention between her and her dam. She has also yet to settle down and have a foal, which is something expected of a High Dam to be. Her talents lie in healing, and she is often found in the med tent when she is on the camp grounds.

## Physical appearance

Maia stands 6'9" with brown hair, brown eyes, and fair skin. She has a cream and white coat with defined black and grey stockings. Her tail is black, matching the extra hair around her black hooves.

## Personality and traits

Maia is a fun-loving, friendly centaur with a fascination for humans. She is often just as likely to help a stray forest creature as she is a stray Hogwarts student.

## Possessions

Information on their possessions goes here.

## Magical abilities and skills

Information on their magical abilities and skills goes here.

## Relationships

Information on their relationships goes here.
Gamma

**Gamma** is a base that plays significant role in American campaign. It is led by Jeff Brown until John Macmillan is sent to the base to take over.

## Appearances

### American Campaign

* Baptism by Fire
* Soul of the Apeman
* Payback Time
* Natural Born Heroes
* Siberite!

## Trivia

* Most prominent base in the game as it appears in 5 missions (arguably tied with V. K. Bluekher).
* Sand of Siberia and Absolute Dominion include mission in which player controls Russians attacking the base.
Belkov's tank

**Belkov's tank** is a vehicle that appears in Hunting Grounds. It is the first vehicle build by Burlak during Russian Campaign. After Burlak arrives in L. P. Beria he builds Workshop and Laboratory, researches an engine and then builds the tank. He brings it to S. M. Kirov. Kurin and Belkov are impressed by the tank believing it will prevent other incidents similar to death of Lt. Pokryshkin. Belkov brings the tank to scouting mission in north. After Burlak builds tanks for himself and his men Belkov's group get to a trap set up by Americans and leaves the tank which gets captured by Americans who surround Belkov and his group. Burlak can save Belkov and recapture the tank which earns player My Precious achievement. Its unknown what happens to the tank further if player gets it back but probably was used for other missions or was scrapped for material.

Belkov's tank used Heavy machine gun, Medium wheeled chassis and Combustion engine.
Heavy machine gun

**Heavy machine gun** is a weapon that can be mounted on Vehicles and turrets. It is avaible from start without any research and is the weakest Russian weapon. It can fully rotate on Weapon and thus is more suitable for patrols.It is weakest Russian weapon but more effective than its American and Arabian counterparts.

## Attributes

* Price: 10 Crates
* Time to build: 20
* Range 1-9
* Attack against soft targets: 25
* Attack against vehicles: 15
* Attack against buildings: 10
* Cadence (shots/time): 20/30
Epsilon chapter

**Previous:** Build-up

**Next:** Pursuit of progress

**Epsilon chapter** is the ninth mission in Russian Campaign. Burlak is tasked to destroy American base Epsilon. The mission is a counterpart of Genie in a Bottle but from Russian point of view.

### Medals

* Masha made it through.
* Laboratories captured.
* Special ammunition invented.

## Characters

### Russian

* Yuri Ivanovich Gorky
* Nikolay Mironovich Yashin
* Sergey Ilyich Popov
* Other player selected characters.

### American

* John Macmillan
* Joan Fergusson

## Bases

* L. D. Trotsky
* Epsilon

## Map

Map features a large American base (Epsilon) on Northeast which borders with smaller Arabian base on the West. There is a small swamp an a lake East of Epsilon. There is a Rocky hill with small Lake West of Arabian base. Southern part of Map includes Corridor with three plains. Player can choose on which plain he starts. He has an Oil source and an Siberite source on the plain he chooses. There is also a large Crater full of Water in the middle of Map.

## Trivia

* It is very likely that there was a mission in cancelled Arabian Campaign which would feature the mission from Arabian point of view meaning that it would be the only mission viewed from point of all 3 main factions.
	+ An unofficial Arabian Campaign actually does feature such Mission.
	+ Arabian Campaign in Absolute Dominion also includes Arabian perspective of the mission.
* The fact that player can choose starting position is taken in account during Genie in a Bottle by the fact that choosing position of Russians is random.
* Events of this Mission are referred in New end.
* Depending on players actions during Build-up and this mission, Arabs can help player destroy Epsilon, leave the area or help Americans.

Missions in Original War
First Task

**First Task** was planned second mission of Arabian Campaign. The mission is basically Soul of the Apeman from Arabian point of view. The mission is featured in Arabian Campaign (mod).

## Briefing

### Briefing 1

Heike becomes aware of the spatial and temporal scattering of the expedition. She managed to capture an enemy vehicle and she uses it to circle front lines – she is trying to reach the place where her fellow fighters gather.

### Briefing 2

Heike becomes aware of the spatial and temporal scattering of the expedition. She tries to penetrate the front line – she is trying to reach the place where her fellow fighters gather.

## Objectives

### Objectives 1

* **Primary Objective**
	+ Wait for the arrival of reinforcements
* **Secondary Objective**
	+ Neutralize as many American scientists as possible

### Objectives 2

* **Primary Objective**
	+ Capture American lab and send doctor Aviradze there.
* **Secondary objective:**
	+ Do not allow any of the American scientists to escape.
* **Secondary objective:**
	+ Try having as small losses as possible.

## Characters

* Heike Steyer
* Aviradze Aziz-diul
* Oswald Krause
* Ralph Douglas
* Sonya Weaver
* Steven Lister

Missions in Original War
Edward Winston

**Edward Winston** is a Character in American Campaign. He is a Soldier whom John Macmillan meets before departure to the past. He is an officer who briefs American personnel before entering EON. He presumably commands the base that is located at EON. He is most likely killed when the base was destroyed by Arabs
Bob

**Bob**is a character from Original War Story.

## Story

Bob used to be in marinesand according to Macmillan he is the best with guns. Macmillan picks him to be part of his team to find shipments in Section 109. Group is ambushed by Russians during the misison and Bob with Nick with are ordered to advance North to create diversion. Bob starts shootout with Russians and Nick is fatally injured. Bob and the rest of the group manage to leave the area while Nick dies.

## Trivia

* Each member of Macmillan's team seems to represent a profession from the game. Bob represents Soldier.
Altar files

**Altar files** is name for files that were sent by Altar Interactive to Stucuk. It contains: various mapos by Altar, text documentation, mails, graphic design projects, GroundBI files, effects, gallery files, grass files, vehicles, logos, fonts, video and audio files.

Altar files are the main source of information about Arabian Campaign and also were basis for Arabian Campaign (mod).
Cox And Moszna Adventures

**The subject matter of this article is non canon and not part of any official continuity. It is made by fans.**

**Cox And Moszna Adventures** is a mod by Creative it was released on 29 January 2016. It has 14 missions.

Story follows mercenary John Cox who is sent to secret American base where EON is located.
Light trike chassis

**Light trike chassis** is an Arabian counterpart of Light wheeled chassis. It is fast but weak albeit a bit stronger that its American counterpart. It also can't climb steep slopes. It is suitable for scouting.

## Advantage

* Equipment: Multi-missile ballista, Light gun, Double machine gun, Radar
* Requires: Workshop
* Price: 5 Crates
* Time to build: 5
* Defense: 30
* Protection: 75
* Speed: 18
First in Siberia 2

**The subject matter of this article is non canon and not part of any official continuity. It is made by fans.**

**First in Siberia 2** was a modification for ArmA: Armed Assault developed by team known as Emerson Games. It was never finished and early beta version was released on 16 January 2009. Released version included only American tank, Russian Rocket launcher, Pliocen Island, some buildings, a few Missions and a short campaign aimed to promote ArmA capabilities.
Hotfix 2020-02-03

**Hotfix 2020-02-03** is a patch for Original War. It requires update 2.0.7.132 and update 2.0.7.209 hich are part of Patch 2.0.7.209 RC6.

## Changelog

* removed code that was setting the version label to be the multiplayer map/gametype
* fixed russian tree lines
* fixed screenshots
* added a profile picture to the profiles (as it was just a white element)
* fixed in-game load/save lua error
* increased major version number (Which won't be seen in launcher as it gets the version from owarfull.exe which isn't included in the hotfix)
East Legion Redone

**The subject matter of this article is non canon and not part of any official continuity. It is made by fans.**

**East Legion Redone** is a mod released on 10 June 2016. It is a remake of 2008 mod East Legion. It includes 6 Missions. Mod tells story of East Legion clan. It was created by Lesiu, Nefarem and Antitheus.
Time Challenge

Time Challenge (A.k.a Refuel, a.k.a TC) is a mini-game where you have to click as fast as you can to get fuel. You have 30 seconds or until the truck reaches the end goal, whichever comes first. With an autoclicker it takes 6-10 seconds.

The amount of fuel you get is random. As a minimum you can get 41% and as a maximum 63%, so make sure you spend your fuel in the War Zone until there is 35% or less left before refueling.

You get 5 TC/day in the daily reset. If you have leftovers, they will accumulate (that is, if you log in daily, you have 3 unspent TC from yesterday, you'll find 8 TC waiting your you).

Keep in mind that one of the most frequent daily tasks is to get 100% fuel in the War Zone, requiring at least 2 TC and possibly even 3 to complete.
Ivan Pavlovich Kurin

**Ivan Pavlovich Kurin** is a Russian colonel who command base S. M. Kirov and other surrounding Russian bases.

### Russian Campaign

* We are the Champions
* Hunting Grounds
* Wipeout

## Trivia

* Kurin refers to a military and administrative unit of the Zaporozhian Cossacks and to a type of housing used by Zaporozhian Cossacks. There is also a village in Ukraine called Kurin.
	+ The name might also refer to Richard Kurin, an American cultural anthropologist, museum official and author.
Heike Steyer

**Heike Steyer** is a German mercenary working for the Arabs. She appears as a minor antagonist in the American campaign, and as a major character in the Russian campaign. She was planned to be the protagonist of the Arabian campaign. She is playable in Pursuit of progress.

## American Campaign

She plays a minor role in the American Campaign. In Final Countdown Heike and Omar Ali lead the attack on the Siberite Motherlode, with the intention of contaminating it when the Americans defeat the Russian forces. The attack is unsuccessful and Heike is killed by the Americans.

## Russian Campaign

She plays a larger role in the Russian Campaign as a supporting antagonist and potentially an occasional ally. She first appears in Praying for the Dead where she leads the units pursuing the Russians retreating to the West. Her forces are stopped by the Russians led by Yuri Ivanovich Gorky. She reappears in Water is Wide, where Gorky faces against Arabian forces led by Omar Ali. If Burlak's men kill Omar she swears revenge on him. Heike then participates in the attack on V. I. Lenin, but has to go help the base New Kabul. The player can kill or capture her when she reaches the base.

If she is captured she reappears in Build-up where the player can trade her to the Legion and later trade with her for help with the Russians. If the player does so she can help Burlak in Pursuit of progress, and later offers him soldiers in Primary colours to destroy New Samarkand. After the destruction of New Samarkand, Heike betrays Burlak, who has to defeat Legion forces afterwards. She finally appears in Final Battle as a commander of the Legion. She isn't much of a threat since she gives up after the first use of a Siberite rocket, and while some of her men join Russians, she declines due to her hatred towards Burlak.

### Russian Campaign

* Praying for the Dead
* Water is Wide
* Fox hole
* Build-up (determinant)
* Pursuit of progress (determinant)
* Primary colours (determinant)
* Final Battle (determinant)

## Trivia

* She is the most prominent Arabian character not only in main game but in many mods. She is the protagonist in many unofficial campaigns such as Arabian Campaign (mod), Throwback or Sand of Siberia Ares Campaign. She also plays major role in many mods she isn't the protagonist of (Absolute Dominion or Arabian History for example).
* If Arabian Campaign was included she would appear totally in 27 missions which is more than John Macmillan (23 missions) or Yuri Ivanovich Gorky (22 missions) which would make her most prominent character in the game if Macmillan wouldn't appear in at least 4 missions and Burlak in 5 missions.
Daily tasks

Every day after daily reset, you have the chance to complete up to 5 daily missions. They are accessed through the Missions & Goals game section from both Boot Camp and War Zone.

**Important**: You may be forced to use the "change mission" if you've already spent one of the missions based on limited resources (the game will warn you of this). To avoid this, try to make your Daily Tasks first thing in the day, and only later use the rest of the limited / consumable daily rewards

## Missions

There are 9 kinds of missions

* Get more support units!: Perform a deploy in Boot Camp
* Stock up on that fuel!: Collect 100% fuel in War Zone
* What Will I get today? Claim 1 Daily Reward in War Zone
* Battle Craze: Win X more battles in War Zone (number is variable, 5 and 1 have been attested)
* Upgrade our technology!: Complete research of 1 more technology
* Fight for the common good! Participate 1x in invasion fights in the War Zone
* Time is the essence: Finish 1 Time Challenge in War Zone
* Feeling lucky? Spin the Wheel 1x in War zone
* Destroyer of units: Kill X enemies in War Zone (number is variable, 50 and 10 have been attested)

Notes
* "Stock up on that fuel" apparently counts rewards from other missions, but then it gets bugged, requiring a change to BC and then to WZ to clear and be counted as completed. Only fuel from TC and barrels from enemies (see Battle, on Random Rewards) count.
* "Upgrade our technology" requires a *new* technology from Command Center to be completed. That is, you cannot have a tech already researched and pending to be moved to the Inventory. It either has to be waiting to complete (with progress bar), or starting one anew.

## Change mission

The mission kind you'll get next will be randomly chosen between these, but if you use "Change mission" button (up to 3 times per day), per in-game help: "the changed mission type will not show up again until all other mission type have been in rotation". Usually you don't get twice the same kind of mission on the same day, but it may occasionally happen (apparentely, more often with the "stock up on fuel")

This means that you will probably want to save the "change mission" option for the ones who take longer / can mean a strategical disadvantage if you take them: Deploy, Technology, and Battle Craze.

## Rewards

Rewards for missions are random in amount and kind (any mission can give any type of reward). The game will give you two kinds of bonuses. You must choose one of them. If one of them is gold, it is usually preferrable, unless it is very little gold and the other reward is big. For example, 99% Fuel is probably better than 10 gold. The exception may be Spin the Wheel, which contains other rewards including bigger amounts of gold.

The types and range of amounts are:

* Gold: 8-100
* Research Points: 1-16
* 1x Spin The Wheel
* 1x TimeWarp (either 1h, 2h or 3h)
* 1x 30s 2x DPC
* Fuel: 54-99%
* Extra Time Challenges
* PvP Points: 1-3
Legion of Mercenary Soldiers

**The subject matter of this article is non canon and not part of any official continuity. It is made by fans.**

**Legion of Mercenary Soldiers** is a mod by Michaeilo. It was released on 3 September 2007. It is avaible in Polish, English and Czech language. It has 3 missions.

It follows mercenary Hans Schmidt who has been hired by Arabian sheikhs to stop American transport of Siberite from Siberia to Alaska. When he arives situation is different than expected. Mercenaries must fight not only against Americans but also Russians.
Arabian Story

**The subject matter of this article is non canon and not part of any official continuity. It is made by fans.**

**Arabian Story** is a mod by Morphid. It aimed to expand the game by adding a campaign for Arabs. It was released on 23 August 2008 and included 2 missions. More missions were planned but development was repeatedly restarted and creators later planned to have a brand new character Kurt Rosenfield as the protagonist but new versions of the mod were eventually cancelled. Mod is avaible in Czech and Polish language.

The main character is German mercenary Kurt Schmidt who is sent through EON to the past.
Fuel

**Fuel** is one of the currencies of the game, and is used to do battles in the War Zone.

This will be your main limiting factor to earn levels.

## Use

Every click on the central zone (the Battle) costs 0.05% Fuel and does your DPC (Damage Per Click) to the enemy.

If you use either the consumable "30s 2x DPC", or the premium upgrades Double (2x) or Triple (3x) DPC, then every click costs 0.10% (for double DPC) or 0.15% (for triple DPC). See Battle for more details.

## Refuel

* Fuel is topped to 100% every daily reset
* You can get extra fuel as a reward from daily tasks
* You can get a full refuel from Spin the wheel

### Time Challenges

Main article: Time challenge
The main source of extra fuel are Time Challenges. You get 5 from the daily reset. You can get 41%-63% extra fuel from each one of these.
M. N. Tukhachevsky

**M. N. Tukhachevsky** is a large Russian base presumably commanded by Vsevolod Ivanovich Gorky. It appears in American Campaign in mission Payback Time when John Macmillan and his units destroy the base. In Russian Campaign it doesn't make a direct appearance but in Pursuit of progress it is attacked by Americans.
Bird

**Bird** is an animal that appears in the game. Unlike other animals it isn't a unit but an animation that flies through the map. There are two types of Bird.

**Small bird** is a small herbivorous or insectivorous bird and ancestor of todays smaller birds.

**Bird of Prey** is larger bird that is very likely a a predator bird.
Jerry

**Jerry** is an American soldier who posthumously appears in Stealing the Steel. He is located behind the river on south of the map. He and his friend (whose name is random) engage in a fight with Russian soldiers. When Macmillan and his men arrive Herry is already dead. His friend (if he survives) then vows revenge for his death.

## Trivia

* Jerry can be saved in Sand of Siberia. The mod turns him and his friend in Tom and Jerry reference.
Dead Mammoth

**Dead Mammoth** is a type of Environment avaible in the game. It is a corpse of Mastodon. It appears in both campaigns. There are three variants of the object.

## Appearance

* American Campaign
	+ Genie in a Bottle - Dead Mammoth can be seen in intro located northeast of Alpha.
	+ Arabian Question - One is located in intro map near river on north. Second one is located in northern part of New Dammam, at a Siberite Mine
* Russian Campaign
	+ We are the Champions - located in south eastern part of map. Burlak comments that its worse than Moscow butchery stating he hopes that it will be quick if enemy gets him. Second one canbe seen on northeast. It is the skeletal variant.
	+ Hunting Grounds - located near L. P. Beria.
	+ Wipeout - located near L. P. Beria.
	+ Epsilon chapter . located in western part of map.
	+ October Revolution and The Cleansing - located in a swamp in the middle part of the map.
Chronotron

**Chronotron** is a project that appears in The Last Day of Creation. It is an inspiration for EON.

It is a time machine developed by United States. It is able only to move things into the past. It is believed that time transfer into the future will be solved soon. The American administration decides to move oil pumping machinery 5 million years into the past, set it up on oil deposits in the Middle East, and transport the oil through the then dried-up Mediterranean Basin to the shores of the North Sea, where reverse time machines will push it to the modern era. The massively expensive project is kept strictly secret. Objections of scientists that time transfer into the future may be just a dream, that the project could exhaust the country in a new arm race, and that the history of humankind may be irreversibly changed, are ignored.
Alexy Solyanov

**Alexy Solyanov** is Russian politician who is the president of Soviet Union in Russian timeline. Not much is known about him. He is mentioned by Mikhail Alekseyevich Berezov in Stealing the Steel. He states that Solyanov was elected in 2002 and has been the President for 14 years.

It is possible that Stolyanov has a military background and is the Officer who appears in the intro for Russian Campaign and gives Burlak task to go through TAWAR and defend Alaskite for Russia.
Alchemist

Alchemist is a part of the Custom Enchantment Plugin. If you want to combine mystery dust to get a higher % chance of success rates, you can do that by combining it with the Alchemist with the cost of EXP.

The Alchemist NPC was released on **June 13th, 2020** alongside the release of Skyblock Season 1.0.
Milestones

**Milestones** increase the production of units in Boot Camp when they are reached, or reduce the time needed to produce power points (in the early game).

Milestones are strictly per-unit. There is not a "bonus to all units" for getting all units to a certain amount.

Most milestones give a x2 multiplier, but some of them give larger multipliers.

Milestones are usually every 100 units, but late in the game, the gaps become bigger. (250, then 500, and eventually 1,499.)
Scientific notation

"E" redirects to this page, for easy linking.

The game allows up to 4 ways to represent large numbers, configurable in Settings

* Suffix (SUF)
* Engineering (ENG)
* Scientific (SCI)
* Alphabetic (AB)

To simplify, in this wiki we'll use only scientific or engineering notation (which are comparable). This page is your guide for nomenclature translation.

## Scientific

Scientific notation or E-notation means the number after the "e" is the order of magnitude. Or in lay terms, how many zeros you need to add to get the usual number. So, 1e3 (one thousand) is a "1" followed by 3 zeros (1000). 2e3 is twice 1e3, and 4,5e7 is three thousand times more than 1,5e4. In Scientific notation, there will be just 1 digit before the "E", or at most 3 digits if fractional (i.e. 1e3, 1,43e3). And if you add 5e3 + 5e3, you don't write 10e3, you write 1e4.

The game will not use scientific notation before 1e12. Thousands, millions and billions are always denoted K, M and B.

## Engineering

The ENG notation is the same as scientific, but you only change the order of magnitude every 3. So, if you start with, for example, 3,48e3, ten times that is 34,8e3, and ten times that is 348e3, and ten times that is 3,48e6. This has the advantage of (sometimes) keeping more significant numbers visible, and also (on the low orders of magnitude) allow the use of the number-words "million", "billion", "trillion", "quadrillion" and so on.

The game will not use engineering notation before 1e12. Thousands, millions and billions are always denoted K, M and B.

## Suffix

This is the table shown in-game ("Legend"), expanded with the "AB" correspondence for the first orders of magitude. The game follow the usual abbreviations for thousand, million, billion, trillion, and goes up in increasingly imaginative ways until vigintillion (1e63), using Engineering standards of only changing the order of magnitude every 3.

After 1e66 (1000\*), the game changes to Engineering notation.

AB
--

The game will not use AB notation before 1e12. Thousands, millions and billions are always denoted K, M and B.

In "AB" mode, 1e12 is represented as "aa". Then every 3 orders of magnitude it changes the last letter, so "ab" is 1e15. The first correspondences are shown on the table above. Apart from that, it's the same as Engineering notation.

In "AB" mode, the game does not change mode after 1e66. When it reaches the "z", it changes the first letter. So:

* as = 1e66
* az = 1e87
* ba = 1e90
* ca = 1e168
* And so on until du (1e306), since at 1.79e308 (2^1024) the numbers reach the limit of the "double" data type and the the Boot Camp will max. There is no way for the game to increase those numbers, so there is no need for more letters.
Ilya Ivanov

**Ilya Ivanov** is a character who appears in Surprise Party. He is a soldier appearing in the first mission of the American Campaign. He and Pavel Straczy intercept signal of freshly materialised Macmillan and heads towards him in order to kill him before he realizes what's going on. If he fails, he returns to the base in the northwest and possibly informs Pokryshkin of John and Bobby Brandon's march to the northeast.
Breaking Through

**Previous:** Stealing the Steel

**Next:** Baptism by Fire

**Breaking Through** is the third Mission in American Campaign.

## Briefing

Co-ordinates: Approximately 20 miles South of Alpha base; 2,000,000 years BC

Macmillan and his soldiers succeeded in capturing the depot. A tougher challenge lies ahead - to break through the Russian lines and join the rest of the US forces in the North.

## Mission Objectives

* Reach the South West base.
* Wait for the signal to attack.
* Research solar powered engines and try to construct your first American vehicle.
* Reach the Northern edge of the map with John and at least 4 members of your party.
* Try to get at least one of the solar vehicles behind the front line.
* Reach the Northern edge of the map with the fewest casualties possible.

### Medals

* Solar vehicle constructed.
* Solar vehicle taken through the front line.
* You suffered few casualties./Few casualties./No casualties.

## Map

Rather large map. North is full of Russian bases and Soldiers. There is a small American base on Southwest. Map is full of plains an occasional forests. Rather large forest is placed on the West which is swarming with Russian guards. Some small Swamps are placed in the middle of the map.

## Characters

### American

* John Macmillan
* Arthur Powell
* Frank Forsyth
* Andy Cornell
* Henry Lynch
* Hallie Jillian
* Michael Turner
* Michael Walker
* Bobby Brandon (determinant)
* Cyrus Parker (determinant)
* Lisa Lawson (determinant)

### Russian

* Mikhail Alekseyevich Berezov (determinant)
* Nina Shevcov
* Sergej Kovaliov
* Maya Maharishi
* Natasha Shevcov
* Valentina Smolinski
* Ilja Ivanov
* Petra Prokofiev
* Nina Kozlov
* Alexej Trajkov
* Oldrzych Mankiewicz
* Mary Ali
* Sergej Baranov
* Nina Danilov
* Maya Maharishi
* Alexej Baranov
* August Taranenko
* Igor Ivanov
* Nina Ordin

## Trivia

* Nina Shevcov and Sergej Kovaliov are possibly commanders of local Russian forces a their characters are bright.
* There are two Russians on the mapcalled Maya Maharishi.

Missions in Original War
Arabian History

**The subject matter of this article is non canon and not part of any official continuity. It is made by fans.**

**Arabian History** is a mod by Czech modder Gravitr. It has Arabian campaign with 9 missions based on official campaigns. It is avaible in Polish, Czech and English. It is meant for players who like challenge.

Mod follows Kurt Schmidt who is hired by Arabian sheikhs to travel to the past and destroy Siberite deposits.

## Trivia

* Kurt's landing in the past is depicted here differently than in American Campaign.
* Part of "Best mod collection" on Steam Workshop.