Miranda-class Light Cruiser

The ***Miranda*-class** starship is a type of Federation starship operated by Starfleet during the 23rd century.

The mission profile of the *Miranda*-class varied from performing various scientific roles to conducting patrol duties.

The *Miranda*-class is composed of a single primary hull, consisting of a saucer that is similar to that of the *Constitution*-class; however, the bridge module, positioned on top in the center, is shaped differently than the *Constitution*-class module.

Mounted on the underside of the primary hull are two nacelle pylons connected to the warp nacelles.

Design features of the primary hull includ a docking port located on the forward section of the ship; the aft section includes two shuttlebays, separated by the vessel's impulse engines.

## Sailing Ship

*Gargantuan vehicle (80 ft. by 20 ft.)***Creature Capacity** 30 crew, 20 passengers

**Cargo Capacity** 100 tons

**Travel Pace** 5 miles per hour (120 miles per day)

**Damage Immunities** poison, psychic

**Condition Immunities** blinded, charmed, deafened, exhaustion,
frightened, incapacitated, paralyzed, petrified, poisoned, prone,
stunned, unconscious

### **Hull**

**Armor Class** 15

**Hit Points** 300

text

### **Defense: Shield Array**

**Armor Class** 18

**Hit Points** 50

All components have a damage threshold of 15. If the shield array is destroyed, this ability is lost.

### **Control: Bridge**

**Armor Class** 18

**Hit Points** 50

Move up to the speed of its impulse drive, with one 90-degree turn per 5 ft. moved. If the bridge is destroyed, the ship can’t be controlled.

### **Movement: Impulse Drive**

**Armor Class** 12

**Hit Points** 100; –5 ft. speed per 25 damage taken

Locomotion (space) impulse drive, speed 20 ft.

### **Movement: Warp Nacelles**

**Armor Class** 12

**Hit Points** 50; –5 ft. speed per 25 damage taken\*\*

Locomotion (space) warp drive

### **Weapon: Phaser Array**

**Hit Points** 50

**Armor Class** 15

**Hit Points** 50

*Ranged Weapon Attack*: +6 to hit, range 120/480 ft., one target. *Hit*: 16 (3d10) radiant damage.

### **Weapon: Photon Torpedo Launcher**

**Hit Points** 50

**Armor Class** 15

**Hit Points** 100

*Ranged Weapon Attack*: +5 to hit, range 200/800 ft. (can’t hit
targets within 60 ft. of it), one target. *Hit*: 27 (5d10) radiant damage.

### **Actions**

On its turn, a *Miranada*-class light cruiser can move using its helm. It can also fire its phaser array and its torpedo launcher. If it has half its crew or fewer, it moves at half speed and can fire either its phaser array or its torpedo launcher.

## Footnotes

1. ↑ Normally, the hull grants the ship a damage threshold (a number which indicates the amount of damage an attack must do in order to have any effect at all), but this concept has been moved to the shield array and applied as a global effect for all components.
2. ↑ This would be the helm on a Sailing Ship. Space ships are more maneuverable than the wet navy, so this ship can turn more often than a sailing ship. This may be the biggest statistical deviation from the baseline Sailing Ship.
3. ↑ The Impulse Drive is analogous to oars; they are used for maneuvering in battle and are hardier than the warp nacelles (i.e. sails).
4. ↑ Warp Nacelles are analogous to sails. They are easy to damage and relatively easy to repair (this is so combat isn't just ships fleeing into warp the second they are at a disadvantage). Unlike sails, they are used only for space travel (i.e. what is normally called overland movement).
5. ↑ This is a Ballista that deals radiant damage.
6. ↑ This is a Mangonel that deals radiant damage.