Alpha 0.7.0

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Nestronomus' thirteenth playable demo, alpha 0.7.0, was the seventh version that was open to the public. The developer stated that further versions (until alpha 0.8.13) will require a key to download and play the game. Such key could be obtained by giveaways and up to 5 winners could receive a key.

Release date: **18/06/2020**

## This version added:

### [Character statistics]:

* **[NEW]** Dodge Chance:
	+ Dodging an attack will make the attacker miss. Maximum dodge rate is 30% (note that Quickness can increase the maximum up to 33%).
* **[NEW]** Critical Chance:
	+ Landing a critical hit increases the attack's damage by 25%. Maximum critical chance is 40% (note that WarCry can increase the maximum up to 50%). Keep in mind that a critical hit will always boost the damage by at least 1.
* **[NEW]** Damage:
	+ Damage has been split into two categories:
		- Attack:
			* Physical damage, dealt by normal and neutral attacks and represented by the color orange.
		- Magic:
			* Magical damage, dealt by elemental attacks and represented by the color blue.
* **[NEW]** Main elements:
	+ Each race (and companion) has two main elements. Using a magic spell that equals to a character's a main element increases the spell's damage by 10%. (The damage will still be increased on critical hits).
* **[NEW]** Equipment has been reworked. Now any character is able to hold:
	+ A helmet/hat/hoodie.
	+ A chestplate (previously known as armor).
	+ A belt.
	+ Boots.
	+ A main weapon (previously known as weapon).
	+ A sub weapon.
	+ A shield.
	+ A cape.
	+ A necklace.
	+ Earrings.
	+ A ring.
	+ A mask/glasses.

### [NPC]:

* **[NEW]** The NPCs now will walk on specific points and look at random directions.
* **[NEW]** Companion system. The player will have the chance to have up to 2 companions to assist them in their adventure.
* **[NEW]** Dialog specific for every race.
* **[NEW]** Animals:
	+ **[NEW]** Fox:
		- Added to the game.
		- Will flee if the player is too close.
	+ **[NEW]** Hare:
		- Added to the game.
		- Will flee if the player is too close.
	+ **[NEW]** Squirrel:
		- Added to the game.
		- Will flee if the player is too close.

### [Menus]:

		- **[REMOVED]** Removed from the game.
* **[NEW]** Now the player can access the character's statistics by clicking the character's icon on the main menu.
* Menu screen:
	+ **[REMOVED]** Tips no longer show when launching the game.
* Inspect menu:
	+ **[NEW]** The inspect menu has been reworked to show all the new stats an item can provide.

### [Quests]:

* **[NEW]** Quest system completely revamped.
* **[NEW]** The player now has the option to accept or decline a quest.
* **[NEW]** The player now has the option to drop an accepted quest.
* **[NEW]** Quest now have requests, could be either a gather items type of quest or kill enemies type of quest.
		- To complete the quest the player has to:
			* Collect 15 Fatigue Potion I.
		- The quest rewards are:
			* 5 Health Potion II.
			* 150 ritz.
			* 125 experience.
	+ Death isn't enough:
		- **[CHANGED]** Name changed from "*Death isn't enough*" to "*Last Hope*".
		- To complete the quest the player has to:
			* Collect 1 Resurrection Potion I.
		- The quest rewards are:
			* 5 Leather Mage Hoodie II.
			* 55 ritz.
			* 175 experience.
	+ Wild strawberries:
		- **[CHANGED]** Name changed from *"Wild strawberries*" to "*Homemade strawberry pie*".
		- To complete the quest the player has to:
			* Collect 50 Strawberry.
		- The quest rewards are:
			* 5 Strawberry Pie.
			* 200 ritz.
			* 225 experience.
	+ **[NEW]** Mysterious Wine:
		- Added to the game.
		- To complete the quest the player has to:
			* Kill 7 Green Snakes.
			* Collect 10 Green Grapes.
			* Collect 15 Health Potion II.
			* Collect 5 Mana Potion I.
		- The quest rewards are:
			* 1 Mysterious Wine Bottle.
			* 25 ritz.
			* 125 experience.
	+ **[NEW]** Pesky Slimes:
		- Added to the game.
		- To complete the quest the player has to:
			* Kill 20 Green Slimes.
		- The quest rewards are:
			* 1 Old Necklace.
			* 55 ritz.
			* 275 experience.
	+ **[NEW]** Elemental Toads Research:
		- Added to the game.
		- To complete the quest the player has to:
			* Kill 5 Green Toad.
			* Kill 5 Nature Toad.
			* Kill 5 Water Toad.
		- The quest rewards are:
			* 1 Awkward Glasses.
			* 225 ritz.
			* 478 experience.

### [Skills]:

		- **[CHANGED]** Effect changed from `"When you're below 30%/35%/40%/45%/50% HP, you gain 4%/8%/12%/16%/20% of your weapon damage as bonus damage. (Min: +1 bonus damage, the effect lasts until the battle is over)."` to `"When you're below 30%/35%/40%/45%/50% HP, you gain 4%/8%/12%/16%/20% of your attack damage as bonus physical damage. (Min: +1 bonus damage, the effect lasts until the battle is over)."`
		- Comment: *The reason for this change is pretty self-explanatory.* *Since the damage was split into two categories and weapon damage is no longer a thing because there are so many items that the player can equip, Hunger of Battle had to be changed.* *I went with the physical damage route, since it's the path that makes the most sense for Wade.*

		- **[NERF]** Bonus critical chance decreased from `8%/16%/24%/32%/40%` to `3%/6%/9%/12%/15%`.
		- Comment: *The reason for this change is to allow other races to compete with the Cat race, while giving the Cat race something extra. Remember that the maximum critical chance a character can have is 45% and having 40% for free would essentially let the player equip gear that increases something else. I'll be keeping an eye on how this change affects her.*
		- **[NEW]** A pop-up appears when the skill is charged.
	+ Evasion :
		- **[NEW]** Has a new sprite for each level.
		- **[NEW]** A pop-up appears displaying the amount of health recovered.
		- **[NEW]** A pop-up appears displaying the amount of mana recovered.
		- ~~Now only recovers the companion's mana if the main character's mana is not full.~~
	+ Sea Creature :
		- **[NERF]** Water Immunity I: Damage blocked from water spells lowered from 35% to 5%.
		- **[NERF]** Water Immunity II: Damage blocked from water spells lowered from 70% to 10%.
		- **[NERF]** Water Immunity III: Damage blocked from water spells lowered from 100% to 15%.
		- Comment: *The reason for this change is to allow other races to compete with the Fish race, while giving the Fish race something extra. During development, the damage reduction proved to be way too strong against water type spells. I'll be keeping an eye on how this change affects him.*

### [Areas]:

* **[NEW]** Krigonia's City:
	+ Added to the game.
* **[NEW]** Krigonia Route A:
	+ Added to the game.
* **[REMOVED]** Krigonia Forest 1-1:
	+ Removed from the game.
* **[REMOVED]** Krigonia Forest 1-2:
	+ Removed from the game.

### [Battle]:

* **[NEW]** Debuffs:
	+ Debuffs have been added to the game. A debuff is a negative effect that can be applied to enemies using spells.
	+ **[NEW]** Some enemies can be immune to any type of debuff.
	+ Here's a list of all the debuffs that have been added and their effects:
		- **[NEW]** Burn - Enemies that have been burned take 2 + 5% of their current health as damage every new round.
		- **[NEW]** Freeze - Enemies that have been frozen take 2% of their maximum health as damage every new round. Frozen enemies will also be unable to perform any action and will have their turn skipped.
		- **[NEW]** Bleed - Enemies that are bleeding take 1.5% of their maximum health as damage every new round.
		- **[NEW]** Fear - Enemies that have been feared will be unable to perform any action and will have their turn skipped.
		- **[NEW]** Confusion - Enemies that have been confused will hit themselves.
		- **[NEW]** Paralysis - Enemies that have been paralyzed have a 50% chance of zapping themselves, taking 10% of their maximum health as damage.
		- **[NEW]** Mystification - Enemies that have been mystified have a 30% chance of healing their target. The healing amount is the same as the damage that they would've dealt. Critical hits will amplify the heal.
		- **[NEW]** Enlightenment - Enemies that have been enlightened take 15% bonus damage from holy spells. Additionally, getting hit by a holy spell will recover the health of the character that has placed the enlightenment status by 3% of their maximum health.
		- **[NEW]** Darkness - Enemies that have been darkened take 15% bonus damage from dark spells. Additionally, getting hit by a dark spell there's a 5% chance that the target gets feared for 5 rounds instead.
		- ~~**[NEW]** Distortion - Enemies that have been distorted have a 1.5% chance of completely depleting their health points when a new round starts.~~
		- **[NEW]** Distortion - Enemies that have been distorted will die after x new rounds (the number of rounds will vary depending on the magic spell).
* **[NEW]** Buffs:
	+ Buffs have been added to the game. A buff is a positive effect that can be applied to allies using spells.
	+ Here's a list of all the buffs that have been added and their effects:
		- **[NEW]** Physical barrier - Reduces 15% damage from physical attacks.
		- **[NEW]** Magical barrier - Reduces 15% damage from magical attacks.
		- **[NEW]** Damage reduction - Reduces 15% damage from any type of attack.
		- **[NEW]** Immunity - Negates all damage from an attack.
		- **[NEW]** Regeneration - Regenerates 5% of the character's missing HP every new round.
		- **[NEW]** Purification - Removes any debuff from a character (no use at the moment since debuffs can only be applied to enemies).
		- **[NEW]** Prevention - If the damage of an attack is enough to kill you, your health will be brought back to 5% of your maximum health.
		- **[NEW]** Warcry - The following attacks will have their physical or magical damage increased by 10% based on the character's attack or magic.
		- **[NEW]** Focus - The following attacks will have their critical chance increased by 25% based on the character's total critical. If the character's critical is 0, it is increased by 5% instead.
		- **[NEW]** Quickness - For the following turns, the character will have a 10% increased dodge ratio based on the character's total evasion. If the character's evasion is 0, it is increased by 3% instead.
	+ Keep in mind that some buffs get used even when their effect is not activated (for example, if the prevention buff lasts for 5 turns, each turn will still consume the prevention buff until it reaches to 0).

### [Spells]:

* **[NEW]** Spells can now apply Buffs and Debuffs.
* Bite:
	+ **[NEW]** Name changed from Bite to Bite of the Ancestors.
	+ Only Wade possesses this spell.
	+ **[CHANGED]** Effect changed from *`"Summons the jaws of your ancestors, biting your enemy. Predator: Has a 35% to make you recover 15~25 HP."`* to *`"Summons your ancestors' fangs, biting your target. Predator: has a 15% chance to make you recover 5 + 3% of your missing health."`*
	+ **[BUFF]** Spell strength increased from 1 to 2.
	+ **[NEW]** Has a 12% chance of applying darkness debuff for 2 rounds.

* Ice Blast:
	+ **[NEW]** Has been added to the game.
	+ **[NEW]** Only Cat possesses this spell.
	+ **[NEW]** Effect: Forms an ice crystal at your target, growing in size and hurting them. Absolute Zero: has a 15% chance to make you recover 3 + 5% of your maximum mana.
	+ **[NEW]** Spell strength: 2
	+ **[NEW]** Cost: 15 mana and 5 fatigue.
	+ **[NEW]** Has a 15% chance of applying freeze debuff for 1 round.

* Tornado:
	+ **[NEW]** Name changed from Tornado to Windy Tornado
	+ Only Bird possesses this spell.
	+ **[NEW]** Increased animation time.
	+ **[CHANGED]** Effect changed from *`"Summons the power of Wind to create a small tornado, dealing damage to the targeted enemy."`* to *"`Summons a tornado at your target's location, inflicting damage. Wind Essence: has a 5% chance to make you recover 2 + 12% of your maximum mana."`*
	+ **[BUFF]** Spell strength increased from 1 to 2.
	+ **[NEW]** Has a 7% chance of applying confusion debuff for 2 rounds.
	+ **[BUFF]** Mana cost decreased from 15 to 8.
	+ **[NEW]** Fatigue cost increased from 0 to 8.

* Burning Flame:
	+ Only Lizard possesses this spell.
	+ **[CHANGED]** Effect changed from *`"Burns your enemy with a small flame."`* to *`"Burns your target with a living flame. Hot Stuff: has a 5% chance to recover 2 + 7% of your missing health and mana."`*
	+ **[BUFF]** Spell strength increased from 1 to 2.
	+ **[NEW]** Has a 10% chance of applying burn debuff for 1 round.
	+ **[NERF]** Mana cost increased from 2 to 10.

* Water Blade:
	+ Only Fish possesses this spell.
	+ **[NEW]** Has a new animation.
	+ **[CHANGED]** Effect changed from *`"Hits your enemy with a water blade."`* to *`"Summons 3 water droplets to quickly rotate between themselves, creating a water blade and striking your target. Ocean Essence: has a 5% chance to make you recover 10% of your missing health."`*
	+ **[BUFF]** Spell strength increased from 1 to 2.
	+ **[NEW]** Has a 12% chance of applying bleed debuff for 2 rounds.
	+ **[BUFF]** Mana cost decreased from 40 to 15.

* Heal Aura:
	+ Only Human possesses this spell.
	+ **[CHANGED]** Effect changed from `*"Recovers yours and all your allies' HP by 25~50."*` to *`"Summons your inner Holy strength to recover all allies 20 + 10% of their maximum health. Holy presence: has a 7% chance to apply the regeneration buff to all allies for 3 turns."`*
	+ **[BUFF]** Mana cost decreased from 75 to 50.
	+ **[NEW]** Fatigue cost increased from 0 to 30.
	+ **[NEW]** Has a 7% chance to apply the regeneration buff to all allies for 3 rounds.

### [Enemies]:

* Green Slime:
	+ **[NERF]** Attack reduced from 25 to 5.
	+ **[NERF]** Defense reduced from 5 to 1.
	+ **[NEW]** Has a frozen sprite.
	+ **[CHANGED]** Rewards 15 ritz.
	+ **[CHANGED]** Rewards 33~36 experience.
	+ **[CHANGED]** Has a 20% chance of dropping 2 Health Potion I.
	+ [**CHANGED]** Has a 30% chance of dropping 1 Health Potion I.
* Bee:
	+ **[BUFF]** Health increased from 12 to 18.
	+ **[NERF]** Attack reduced from 28 to 5.
	+ **[NERF]** Defense reduced from 5 to 2.
	+ **[NERF]** Wind resistance reduced from 5 to 2.
	+ **[NEW]** Has a frozen sprite.
	+ **[CHANGED]** Rewards 10 ritz.
	+ **[CHANGED]** Rewards 46~50 experience.
	+ **[CHANGED]** Has a 12% chance of dropping 3 Strawberry.
	+ **[CHANGED]** Has a 24% chance of dropping 2 Strawberry.
	+ **[CHANGED]** Has a 36% chance of dropping 1 Strawberry.
* Green Snake:
	+ **[NERF]** Attack reduced from 31 to 15.
	+ **[NERF]** Defense reduced from 5 to 2.
	+ **[NERF]** Nature resistance reduced from 7 to 3.
	+ **[BUFF]** Water resistance increased from 1 to 3.
	+ **[BUFF]** Critical chance increased from 5% to 10%.
	+ **[NEW]** Has a spell, bite. Deals Nature damage.
	+ **[NEW]** Has a frozen Sprite.
	+ **[CHANGED]** Rewards 23 ritz.
	+ **[CHANGED]** Rewards 61~67 experience.
	+ **[CHANGED]** Has a 25% chance of dropping 1 Fatigue Potion I.
	+ **[CHANGED]** Has a 25% chance of dropping 2 Health Potion I.
	+ **[CHANGED]** Has a 12% chance of dropping 3 Fatigue Potion II.
* Green Toad:
	+ **[NERF]** Attack reduced from 40 to 20.
	+ **[NERF]** Defense reduced from 8 to 5.
	+ **[BUFF]** Nature resistance increased from 1 to 5.
	+ **[NERF]** Water resistance reduced from 15 to 5.
	+ **[NEW]** Has a frozen sprite.
	+ **[CHANGED]** Rewards 55 ritz.
	+ **[CHANGED]** Rewards 94~102 experience.
	+ **[CHANGED]** Has a 15% chance of dropping 2 Mana Potion I.
	+ **[CHANGED]** Has a 15% chance of dropping 2 Health Potion I.
* Alligator:
	+ **[NERF]** Attack reduced from 55 to 30.
	+ **[NERF]** Defense reduced from 10 to 9.
	+ **[NERF]** Nature resistance reduced from 15 to 6.
	+ **[NERF]** Water resistance reduced from 15 to 7.
	+ **[NERF]** Critical chance reduced from 5% to 0%.
	+ **[NEW]** Has a frozen sprite.
	+ **[CHANGED]** Rewards 70 ritz.
	+ **[CHANGED]** Rewards 138~150 experience.
	+ **[CHANGED]** Has a 25% chance of dropping 3 Health Potion II.
	+ **[CHANGED]** Has a 65% chance of dropping 1 Health Potion I.
* **[NEW]** Nature Toad:
	+ Attack is 20.
	+ Defense is 5.
	+ Nature resistance is 5.
	+ Water resistance is 5.
	+ Has a frozen sprite.
	+ Has Ravenous Root attack.
	+ Rewards 55 ritz.
	+ Rewards 94~102 experience.
	+ Has a 15% chance of dropping 2 Mana Potion I.
	+ Has a 15% chance of dropping 2 Health Potion I.
	+ Has a 5% chance of dropping 1 Ravenous Root scroll.
* **[NEW]** Water Toad:
	+ Attack is 20.
	+ Defense is 5.
	+ Nature resistance is 5.
	+ Water resistance is 5.
	+ Has a frozen sprite.
	+ Rewards 55 ritz.
	+ Rewards 94~102 experience.
	+ Has a 15% chance of dropping 2 Mana Potion I.
	+ Has a 15% chance of dropping 2 Health Potion I.

### [Items]:

* **[NEW]** **Helmets**
	+ **[NEW]** Leather cap:
		- Added to the game.
		- Increases Defense by 1.
		- Ritz value: 50
		- Required level: 1.
	+ **[NEW]** Leather helmet:
		- Added to the game.
		- Increases Defense by 3.
		- Increases Critical Chance by 1%.
		- Ritz value: 125
		- Required level: 1.
	+ **[NEW]** Leather Mage Hoodie I:
		- Added to the game.
		- Increases Magic by 3.
		- Ritz value: 150.
		- Required level: 2.
	+ **[NEW]** Leather Mage Hoodie II:
		- Added to the game.
		- Increases Magic by 7.
		- Ritz value: 325.
		- Required level: 6.
* **Chestplates**
	+ Leather Armor:
		- **[CHANGED]** Name changed from Leather Armor to Leather Chestplate.
		- **[NERF]** Defense reduced from 15 to 3.
		- Ritz value reduced from 75 to 50.
	+ Chainmail Armor:
		- **[CHANGED]** Name changed from Chainmail Armor to Chainmail Chestplate
		- **[NERF]** Defense reduced from 20 to 6.
		- **[NERF]** Fire resistance reduced from 5 to 3.
		- Ritz value reduced from 325 to 175.
	+ Iron Armor:
		- **[CHANGED]** Name changed from Iron Armor to Iron Chestplate
		- **[NERF]** Defense reduced from 35 to 12.
		- Ritz value reduced from 375 to 350.
* **[NEW]** **Gloves**
	+ **[NEW]** Leather gloves:
		- Added to the game.
		- Increases Defense by 1.
		- Ritz value: 50.
		- Required level: 1.
	+ **[NEW]** Reinforced Leather gloves:
		- Added to the game.
		- Increases Defense by 5.
		- Increases Fire resistance by 1.
		- Ritz value: 105.
		- Required level: 3.
* **[NEW]** **Capes**
	+ **[NEW]** Leather cape:
		- Added to the game.
		- Increases Evasion by 1%.
		- Increases Defense by 1.
		- Ritz value: 50.
		- Required level: 1.
* **[NEW]** **Belts**
	+ **[NEW]** Leather belt:
		- Added to the game.
		- Increases Defense by 1.
		- Ritz value: 25.
		- Required level: 1.
	+ **[NEW]** Reinforced Leather belt:
		- Added to the game.
		- Increases Critical chance by 5%.
		- Ritz value: 115.
		- Required level: 5.
* **[NEW]** **Boots**
	+ Leather boots:
		- Added to the game.
		- Increases Defense by 1.
		- Ritz value: 20.
		- Required level: 1.
	+ Reinforced Leather boots:
		- Added to the game.
		- Increases Evasion by 2%.
		- Increases Critical chance by 1%.
		- Ritz value: 85.
		- Required level: 3.
* **Main Weapons**
	+ Wooden sword:
		- **[NERF]** Attack reduced from 10 to 4.
		- **[CHANGED]** Ritz value reduced from 55 to 50.
		- Required level: 1.
	+ Iron sword:
		- **[NERF]** Attack reduced from 30 to 10.
		- **[NEW]** Increases Evasion by 3.
		- **[CHANGED]** Ritz value reduced from 525 to 275.
		- **[CHANGED]** Required level: 6.
	+ **[NEW]** Reinforced Stone Sword:
		- Added to the game.
		- Increases maximum health by 10.
		- Increases Attack by 7.
		- Ritz value: 100.
		- Required level: 4.
	+ **[NEW]** Small Iron Axe:
		- Added to the game.
		- Increases maximum fatigue by 15.
		- Increases Attack by 8.
		- Ritz value: 175.
		- Required level: 5.
	+ **[NEW]** Iron Scythe:
		- Added to the game.
		- Increases Attack by 12.
		- Increases Critical chance by 2%.
		- Ritz value: 315.
		- Required level: 7.
* **[NEW] Sub weapons**
	+ Wooden dagger:
		- **[NEW]** Can be equipped as a substitute weapon.
		- **[NERF]** Attack reduced from 6 to 2.
		- Ritz value: 25.
		- Required level: 1.
	+ Wooden staff:
		- **[NEW]** Can be equipped as a substitute weapon.
		- **[NEW]** Increases magic by 4.
		- Ritz value: 50.
		- Required level: 1.
	+ **[NEW]** Long Wooden staff:
		- Added to the game.
		- Increases magic by 7.
		- Ritz value: 125.
		- Required level: 4.
	+ Kitchen knife:
		- **[NEW]** Can be equipped as a substitute weapon.
		- **[NERF]** Attack reduced from 20 to 6.
		- **[CHANGED]** Ritz value reduced from 130 to 75.
		- **[CHANGED]** Required level: 3.
	+ **[NEW]** Iron Dagger:
		- Added to the game.
		- Increases attack by 10.
		- Increases maximum fatigue by 2.
		- Ritz value reduced from 325.
		- Required level: 6.
* **[NEW]** **Shields**
	+ **[NEW]** Small Wooden Shield:
		- Added to the game.
		- Increases Defense by 2.
		- Ritz value: 25.
		- Required level: 1.
* **[NEW] Rings**
	+ **[NEW]** Copper ring:
		- Added to the game.
		- Increases magic by 2.
		- Increases Nature defense by 2.
		- Ritz value: 25.
		- Required level: 3.
* **[NEW] Necklaces**
	+ **[NEW]** Old Necklace:
		- Added to the game.
		- Increases maximum mana by 15.
		- Increases magic by 5.
		- Increases Water defense by 5.
		- Ritz value: 250.
		- Required level: 3.
* **[NEW] Masks**
	+ **[NEW]** Awkward Glasses:
		- Added to the game.
		- Increases Attack by 12.
		- Increases Critical chance by 10%.
		- Ritz value: 325.
		- Required level: 8.
* **Potions**
	+ **[NEW]** Fatigue Potion III:
		- Added to the game.
		- Restores 50 Fatigue.
		- Ritz value: 65.
		- Required level: 7.
	+ **[NEW]** Mana Potion III:
		- Added to the game.
		- Restores 50 Mana.
		- Ritz value: 65.
		- Required level: 7.
	+ **[NEW]** Health Potion III:
		- Added to the game.
		- Restores 50 Health.
		- Ritz value: 65.
		- Required level: 7.
	+ **[NEW]** Experience Battle Potion I:
		- Added to the game.
		- Increases the EXP received after a battle by 10%. Expires after 3 battles.
		- Ritz value: 225.
		- Required level: 8.
		- Cannot be used during a battle.
	+ **[NEW]** Experience Battle Potion I:
		- Added to the game.
		- Increases the EXP received after completing a quest by 10%. Expires after 2 quests.
		- Ritz value: 175.
		- Required level: 5.
		- Cannot be used during a battle.
* **[NEW]** **Foods**
	+ Strawberry:
		- **[NERF]** Health restore reduced from 5 to 2.
		- **[NEW]** Restores 1 Mana.
		- **[CHANGED]** Ritz value increased from 1 to 5.
	+ **[NEW]** Strawberry pie:
		- Added to the game.
		- Restores 25 Health.
		- Ritz value: 25.
		- Required level: 1.
	+ **[NEW]** Red Apple:
		- Added to the game.
		- Restores 10 Health.
		- Ritz value: 20.
		- Required level: 1.
	+ **[NEW]** Green Pear:
		- Added to the game.
		- Restores 10 Fatigue.
		- Ritz value: 20.
		- Required level: 1.
	+ **[NEW]** Green Grapes:
		- Added to the game.
		- Restores 12 Mana.
		- Ritz value: 25.
		- Required level: 1.
	+ **[NEW]** Red Grapes:
		- Added to the game.
		- Restores 12 Health.
		- Ritz value: 25.
		- Required level: 1.
	+ **[NEW]** Strawberry Candy:
		- Added to the game.
		- Restores 6 Health.
		- Ritz value: 15.
		- Required level: 1.
	+ **[NEW]** Blueberry Candy:
		- Added to the game.
		- Restores 6 Mana.
		- Ritz value: 15.
		- Required level: 1.
	+ **[NEW]** Caramel Candy:
		- Added to the game.
		- Restores 6 Fatigue.
		- Ritz value: 15.
		- Required level: 1.
	+ **[NEW]** Mysterious Wine:
		- Added to the game.
		- Permanently increases maximum health by 3.
		- Permanently increases maximum mana by 2.
		- Required level: 6.
* **[NEW]** Scrolls:
	+ Scrolls are a new special type of item. Using a scroll unlocks a new spell to the selected character.
	+ **[NEW]** Ravenous Root Scroll:
		- Added to the game.
		- Unlocks Ravenous Root magic spell. Magic type is Nature.
		- Required level: 7.
		- Cannot be used during a battle.

### [Miscellaneous]

* **[NEW]** New GUI.
* **[NEW]** Creating a new save-file or loading one will fade-out the music.
* **[NEW]** The info buttons on the main menu screen have been disabled and will come back on a later update.
* **[CHANGED]** Transition time between areas has been lowered from `1.5 seconds` to `0.5 seconds`.
* **[NEW]** Added a new loading screen with a little animation when creating a new save-file or loading one.
* **[NEW]** Creating a new save-file will explain the story to the player.
* **[NEW]** The screen which shows the tips to the player and the main menu screen have a new background.
* **[NEW]** Opening the settings menu on the main menu screen will show a new button. Click said new button will open a wiki page about the game (W.I.P).
* **[REMOVED]** At the start of the game, the game will no longer show a tip to the player.

### [Bugs Fixed]

* **[FIXED]** Fixed a bug where Blink of an Eye would expire if the player would walk instead of running.
* **[FIXED]** Fixed a bug when trying to move when the player couldn't (in a dialog, menu open, etc) when Blink of an Eye was charged, the skill would expire and recharge.
* **[FIXED]** Fixed various inventory logic bugs.
* **[FIXED]** Fixed a bug when during a battle, spamming the attack button (using a macro key or clicking very fast) will allow the player to attack twice and crash the battle.
* **[FIXED]** Fixed a bug where the player can not access Krigonia Forest Tent.
* **[FIXED]** Fixed a bug where the critical number was showing the wrong value.
* **[FIXED]** Fixed a bug when walking diagonally grants the player with additional speed.
* **[FIXED]** Fixed a bug where Hard Skin was not reducing damage properly.
* **[FIXED]** Hard Skin and Pressuring Waves do not trigger after loading a save-file.
* **[FIXED]** If there were more than 3 quests accepted, the quest menu would go out of the array bounds, crashing the menu.
* **[FIXED]** Enemies will now properly wait the ability's animation to end before letting the next enemy attack.
* **[FIXED]** Chests sometimes de-spawn.
* **[FIXED]** During a battle, pressing the flee button causes the action menu to flicker.
* **[FIXED]** If the player engaged on a battle with 6 enemies, the game would crash.
* **[FIXED]** Main menu, quest menu and skill menu can be opened when the game is loading a scene or loading a save-file.
* **[FIXED]** During a battle, if the last player dies, the action menu doesn't disappear.
* **[FIXED]** Fixed a bug where during a battle, if the player tried to equip a weapon or an armor, they wouldn't get the weapon's strength or the armor's defense.
* **[FIXED]** Fixed a bug where fleeing would save the game (if the option was enabled on the settings' menu).
* **[FIXED]** Fixed a bug where Smart Initiative would not let the player equip any potion.
* **[FIXED]** Spamming the shift key (to run) would glitch out the player's sprite.
* **[FIXED]** Playing as the wolf race will no longer duplicate items received from chests and/or wild if Treasure Hunter is not unlocked.