recursal/Fanatic-Fandom huggingface dataset:
Чудесный сад/ игровая

Лист бегала по камням. Она посмотрела на цветы и сказала : «такие чудесные цветы!».

Боби увидела ящерицу и погналась за ней. Она громко лаяла.

Лист увидела собаку и убежала от неё в заросли растений. Лист вылезла из камней и пошла куда-то.

Боби лежит в траве и высматривает ящерицу.

Лист шуршит травой.

Боби заметила ящерицу. Она стала тихо подкрадываться к ней.

Лист увидела собаку и убежала в камни.

Боби стала копать землю возле камней.

Лист ещё глубже зарылась в камни.Молодая ящерка увидела комара. Она поймала его и съела. Ящерица вылезла и побежала к сараю.

Боби помчалась за ней.

Боби направилась к дому.

Лист ползает по дереву. Она залезла на ветку. Она сорвала пару листьев с дерева и пошла в своё каменное убежище. Из этих листьев она сделала себе подстилку. Она залезла туда, и уснула.

Жак зашёл в сад, он ищет под кустами пропитание. Нашел крошки от чокопая. Урурурааа!

Лист вылезла из своего убежища. Она увидела птенца голубя под кустами, отчаянно клюющего choco-pie.

Сытый и довольный Жак свалился под кустами сирени и заснул.

Лист пошла к воротам.

Лист залезла в своё убежище и заснула.

Лист проснулась.

## куда можно пойти

Сарай , Дом , Ворота , Большое дерево, Куча камней.
Сарай

Сарай — старое и древнее место, по мифологии животных. Тут живут стаи ящериц, ворон, мышей и котов.
сарай — очень мрачное место, которое когда то охраняли псы. Там хранились инструменты людей, а теперь животные живут в этом старом сарае.

Жак увидел, что сарай приоткрыт и боязливо заглянул. Сарай показался ему тёплым местом для ночёвки. Хорошим бонусом была и рассыпанная горстка зерна.

Сарай/игровая
Река / игровая

Лист дотронулась до воды. Она побежала в берёзовый лес.

Жак спустился к берегу, оставляя следы в виде значков "мерседес". Жак попил воды, выпучив глаза, потому что она была холодная. Жак поплескался в воде.. Жак озяб и прилег в травке. Настроение: урурухооолодно.

Лист увидела голубёнка. Она стала ползать по нему. Ящерка слезла с него. Боби прибежала на реку. Она увидела в траве голубёнка и захотела схватить его. Котёнок утонул.
Mapping the Eastern Coastline - 06/05/20

Our adventure started with a simple goal. Explore the east coast line and assess what is in the area. We left in the morning KNOWING FULL WELL that horrific things can happen at night. As we moved along the coast, a 30ft section of the goat print riddled mountain path had succumbed to the persistent botherings of coastal erosion and laid itself into the sea below. The group passed this hurdle (with many a rope creaking once the weight of the might tortle was applied) and was greeted to an encounter with Harpees. Two of them, flanked by a dozen angry seagulls (although the seagulls were black and almost crow or ravenlike) assaulted a goat with malice and threw it into the sea. We fought them off, albeit with Zhess almost plundering into the sea after being smitten with their song (which grok found entirely overrated). As the group continued, a human looking ship was spotted off the coast, Grok was consumed in prayer and missed the finer details but we arrived to a large body of water after some more travelling. The water was filled to the brim with fish, an almost unbelievable amount of aquatic life. The water was alive and bubbling as they thrashed around trying to create for themselves some space to swim,the sounds of fins slapping each other was almost deafening.

Grok spoke aquan at the waters edge and received some response. Fins approached them, a hand reached out inviting us into the water. We were hesitant and rightly so as immediately after taking once step sideways, a harpoon on a chain flew out at us. These unnamed foes, summoned to grok images of floating danger, so while mystical forces refuse to officially name them as such, to grok they will always be 'Poon Buoys as they are in the water and use harpoons. Regardless of this Zhess saved my life by pushing me out of the way while getting hit himself later in battle, Bardrin was instrumental in our escape by taking a shot to the chest and not getting dragged into the water. We will ignore that we almost got Lucy drowned and the 'Poon Buoys then came back in packs. Future adventurers should note that they are dangerous on land as well as sea, just not quite as much.

The battle ended with us bravely retreating and our dwarvern comrade insisting I help drag this corpse (trophy for him) to the town. It was around 3pm and light was going to fade by the time we got close to town. We ended up having to abandon the 'trophy' to make our escape from the horrors of night. That we knew full well would come, yet somehow decided to drag a 'Poon Buoy corpse across half the coast. Regardless, we worked together under the one true shell. Grok would like to form a larger party, of as many adventurers as possible to attempt to understand what happens at night and how to defeat the terrors of it, we will never be able to fully explore the land if we can only operate in daylight.
Чудесный сад

Чудесный сад— локация игры Симулятор жизни животных.

выглядит, как обыкновенный сад во дворе. Обычно здесь живут стаи ящериц, но иногда тут появляются стаи других животных. Кроме сада есть дом и сарай. Туда можно пойти. Животные одиночки тоже могут поселиться здесь, но главное — не заходить на территории стай. Иначе вас поранят. Был миф, что когда-то тут жили древние ящерицы.

Чудесный сад/ история

в истории показаны действия разных персонажей. Просто впишите туда своё действие.

## галерея

Одна из частей садаДом возле садаОсновная территория сада
Crossoverse Wiki

**Welcome to the Crossoverse Wiki!**
We're a collaborative community website about Crossoverse that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Tv at the media Wiki

**Welcome to the Tv at the media Wiki!**
Hello, we're back from editing.

We're a collaborative community website about Tv at the media that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
First Series

## First Series

### Episode

Episodes 1-50

First season

Episode select:

The First

Second Episode Of Time

Third

The Next For The Fourth

Fifths

A Sixth

Meet Numberfanagram! - Seventh

Numberfanagram Performance - Eighth

Numberfanagram Olympics Day Performance - Ninth

Numberfanagram Count

One

Two

If the new episode coming out, add a new episode link select.
William Russell

President
 Born
 Died
 Political party
 Spouse(s)
 Children

William Stuart Russell Jr. (was an American businessman and politician from Missouri. He served as the first Secretary of the Air Force from 1947 to 1950 and was a Democratic United States Senator from Missouri from 1953 to 1976, as well as the grandfather of congressman Robert Russell.

Born in Amherst, Massachusetts, Russell worked as an executive in his uncle's iron products company and for other companies before becoming president of Emerson Electric. He resigned from Emerson in 1945 to take various positions in the administration of President Art S. Hockstader, becoming the first Secretary of the Air Force in 1947. He was elected to the Senate in 1952, defeating incumbent Republican Senator James P. Kem. He joined the Senate Armed Services Committee and the Senate Foreign Relations Committee, and emerged as a prominent critic of Iselinism.

Russell sought the Democratic nomination in the 1960 presidential election with the backing of former President Truman, but the nomination went to John F. Kennedy. After the Kansas City Athletics moved to Orchid Bay, Russell threatened to revoke Major League Baseball's antitrust exemption, which in turn encouraged the formation of the Kansas City Royals. Russell declined to seek re-election in 1976 and was succeeded by John Danforth.
Bill McKay

Born
 Political party
 Spouse(s)
 Parents
 Siblings
 Residence

William Jerald McKay (born April 7, 1938) is an American politician who served as United States Senator of California from 1971 to 1983. A member of the Democratic Party, McKay was the youngest senator from California. Born in San Francisco, he was the son of John J. McKay, who served as the 32nd governor of California (1959–1967), and Bernice Layne McKay. After graduating from the University of California, Berkeley and Yale University, he practiced law and began his political career as a member of the Los Angeles Community College District Board of Trustees (1969–1971).

McKay ran unsuccessfully as a candidate for the Democratic presidential nomination in 1976 and 1980. After traveling abroad, he returned to California and served as Chairman of the California Democratic Party (1989–1991), attempting to run for President once more in 1992. After moving to Orchid Bay where he hosted a talk radio show, McKay returned to public life, serving as Mayor of Orchid Bay (1999–2007)
Thomas J. Whitmore

Born
 Died
 Political party
 Spouse(s)
 Children
 Parents
 Residence

Thomas J. Whitmore was the 42nd President of the United States from 1993 to 2001. Prior to his interest in American politics, he was a fighter pilot who fought in the Gulf War. Whitmore was a major figure in leading the United States through the War of 1996 and after the conflict was largely revered as a hero. He was subsequently re-elected for a second term as president. Whitmore remained a prominent figure in both the United States and the world long after his term ended in 2001.

Whitmore was a major proponent of the Earth Space Defense initiative, in which he appointed David Levinson as the ESD's Civilian Director. Near the conclusion of his second term in office, Whitmore convinced his Joint Chiefs of Staff Chairman General William Grey, to run for president against disgraced former Defense Secretary Albert Nimziki.
伊茲費茲知識機

## 卡牌勘誤

原敘述：**打出：**封存1張卡牌。你可以清除1張封存的卡牌來擊暈1個生物。

修正為：**打出：**封存1張卡牌。你可以清除1張封存的卡牌。**如果你這麼做**，擊暈1個生物。

## 規則提示

* 此卡的第一條效果「封存1張卡牌」必須觸發，而後面的效果則可以選擇性觸發。
* 此卡的第二條效果「清除1張封存的卡牌」可以清除對手的封存卡牌。

## 官方FAQ

Q：我的對手的封存區中有2張卡牌，我打出《伊茲費茲知識機》。我是否能夠清除對手封存的卡牌？如果那些封存卡牌中有我的卡牌，且能夠用卡牌背面來辨識，我是否可以刻意選擇清除我的或對手的卡牌？

A：是，你可以清除對手的卡牌；否，你不能透過卡牌背面或是任何方式辨識那些卡牌，你必須隨機選擇。

(出處：規則書)
力量最高、力量最低

「力量最高/低」(英文：Most/Least Powerful)的生物指的是場上所有生物當中擁有最高/低力量的生物。若有複數個生物同時有最高/低力量，則這些生物都視為力量最高/低的生物。

若卡牌效果需要玩家選擇一個(或多個)力量最高/低的生物，且有多個生物都擁有最高/低力量，則由當前玩家選擇。

### 多個力量最高/低生物

若卡牌能力指涉「X個力量最高/低的生物」，指的是一群力量高/低於其餘生物的生物。若該群生物數量不足，則力量第二高/低的生物成為效果對象，依此類推直到選出足夠數量的生物為止。凡遇到有多個力量值相同的生物皆為效果對象但數量超過指定數量，由當前玩家決定效果對象。

例如：湯姆打出《三道厄運》，摧毀3個力量最高的生物。當時場上有一個力量8的生物，一個力量7的生物與兩個力量5的生物。湯姆必須選擇該力量8的生物與力量7的生物，以及力量5的生物其中之一來做為效果對象。
使用

## 使用生物

當前玩家可以使用他控制的重整狀態之生物，生物可以被用於戰鬥、收穫或使用**行動：**能力、**萬能：**能力。用於戰鬥、收穫或使用**行動：**能力時，該生物必須屬於當前勢力才能使用；**萬能：**能力則不受此限制。

當另一能力使生物進行戰鬥、收穫、觸發**行動：**能力或**萬能：**能力時，該生物視為被使用。

## 使用神器

當前玩家可以使用他控制的重整狀態之神器。使用時將其橫置，並結算該神器的能力。

神器的**行動：**能力僅能在當前勢力的回合使用。**萬能：**能力則可以不在當前勢力的回合使用。

如果一個神器有複數條**行動：**或**萬能：**能力，每次使用時只能觸發其中之一。

某些神器要求玩家將其摧毀(或犧牲)來發動能力。將被摧毀(或犧牲)的神器放到所有者的棄牌堆。當前玩家仍然必須橫置該神器才能使用這個能力。

神器不能被用於戰鬥或收穫。

## 用卡牌效果使用另一張卡牌

部分卡牌能力使玩家使用另一張卡牌(或是使用另一張卡牌進行戰鬥、收穫)。此種卡牌能力的目標卡牌可以屬於任何勢力，除非該效果有特別說明。

用其他能力使用卡牌時，若該卡牌的使用受到限制，則必須滿足限制才能使用。

玩家只能使用他控制的卡牌，除發效果特別說明。
Keyforge鍛鑰者繁體中文社區

## 歡迎來到Keyforge鍛鑰者繁體中文 Wiki

歡迎來到Keyforge鍛鑰者繁體中文 Wiki！

這裡收集Keyforge鍛鑰者繁體中文版所有卡牌資料，包含效果、FAQ、勘誤等情報。歡迎玩家們多利用！

## 最新消息

* 第八季標題公布--Æmber Skies(暫譯：蒼穹之魄)，新增勢力skybornSkyborn

## 使用方法

本站收錄多元的遊戲資源，歡迎大家多加利用。

* 新卡搶先看：下一季先行釋出的卡牌資訊。
* 卡牌查詢：透過直接搜尋卡牌名稱，或是輸入卡牌編號(如WOE-001)，即可查看該卡頁面。
* 卡表總覽：上方導覽列的「卡表」中，可以觀看各季的卡牌列表。
* 勘誤表：所有繁體中文勘誤卡請點此。
* 規則(建設中)：本網站預計將完整收錄官方規則書以及判例的內容供查詢。
* 其他(建設中)：其他遊戲的相關資源，目前也正著手建設中。
回合流程

一位玩家的完整回合流程如下所述。在所有以下的過程中，均視為「該玩家的回合」。

* 回合開始：觸發「回合開始時」效果
* **階段一：鍛造鑰匙**
	+ 檢查自己是否已有足夠的琥魄鍛造一把鑰匙。
	+ 如果可以鍛造鑰匙，花費等同於當前費用的琥魄數量鍛造一把鑰匙。如果你鍛造的是第三把鑰匙，立即贏得遊戲勝利。
	+ 如果有鍛造鑰匙，觸發「鍛鑰鑰匙後」效果。
	+ 註：能鍛造鑰匙一定要鍛造，本階段中最多鍛造1把鑰匙。
* **階段二：選擇勢力**
	+ 選擇1個勢力作為當前勢力。隨後，觸發「選擇當前視力後」效果。
	+ 選擇是否要將封存區的卡牌拿回手牌，若要拿回，必須將封存區所有的卡牌拿回手牌。
* **階段三：打出、棄掉或使用卡牌**
	+ 當前玩家可以按任何順序執行這些操作，並以任意次數重複這些操作。
	+ 打出卡牌：如果你的卡牌為生物、神器或升級卡，將其依照對應規則(橫置或重整)置於場上。如果你的卡牌為行動卡，展示該卡牌。
		- 結算你的卡牌上每個獎勵圖標，從上到下依序進行。
		- 觸發「**打出：**」效果和「入場後」效果。
		- 行動牌效果執行後，將其放置於棄牌堆。
	+ 使用生物戰鬥：橫置進行攻擊的生物，並選擇戰鬥的對象。
		- 觸發「**戰鬥前：**」、「危害」、「突襲」效果。如果結算後戰鬥生物或戰鬥目標生物已經離場，下面的步驟不再結算。
		- 兩個生物同時對對方造成等同於自身力量的傷害。
		- 觸發「**戰鬥後：**」、「每次使用生物戰鬥」、「使用生物後」效果。(「**戰鬥後：**」效果只有「發動攻擊方」能觸發，且必須在攻擊之後仍存活才觸發。)
	+ 使用生物收穫：橫置進行收穫的生物。
		- 獲得 1amber。
		- 觸發「**「收穫後：**」、「使用生物後」效果。
	+ 使用行動或萬能能力：選擇擁有行動或萬能能力的卡牌，將其橫置。
		- 結算該能力效果。
		- 觸發「使用後」效果。
	+ 棄掉卡牌：將當前勢力的卡牌從手牌直接放入棄牌堆。
* **階段四：重整卡牌**
	+ 重整所有橫置的卡牌。
* **階段五：抽取卡牌**
	+ 從牌堆抽取卡牌，直到手牌有6張或達到當前手牌上限（手牌上限會隨著枷鎖或是卡牌效果調整）。
* 回合結束：觸發「回合結束時」效果。
Savegame

Derail Valley currently only has one savegame.

### Saving and Loading

Your game is saved automatically when you exit the game, and it loads automatically when you start the game.

### Location

Your savegame is located inside of the Derail Valley folder under `DerailValley_Data\SaveGameData` and is named "savegame".

The game folder itself can be found by opening the game properties in steam and clicking "Browse local files".

### Backup

The game makes regular backups of your game inside of the same folder. If you can't load your game or want to revert your progress to a previous state, you can delete or rename the "savegame" file, and then rename one of the backups to "savegame".

### Encryption

Save games are encrypted and stored as Base64. The data is encrypted using the following parameters

 Mode
 IV
 KDF
 KDF Key
 KDF Salt
 KDF Rounds
 KDF Hash
 Key size
 Block size

### Trivia

The IV bytes equal the ASCII string "pemgail9uzpgzl88". This hints at the fact that this key was created using the "cat on keyboard" method.

Because no salt is used and the KDF parameters are constant, the final AES key will always be the same 32 bytes:

`00 42 0B 30 C1 C6 B0 51 60 B8 B9 4A C3 25 19 20 64 D1 74 4A 68 92 A0 00 8C C7 2F 57 56 E8 14 C2`

This can be represented using the Base64 sequence `AEILMMHGsFFguLlKwyUZIGTRdEpokqAAjMcvV1boFMI=`

### Example Code

The C# code below decrypts the save file. You pass the Base64 string as argument and receive the JSON string as result.

```
static string FileDecrypt(string SaveData)
{
 var Data = Convert.FromBase64String(SaveData);
 using (var Enc = Aes.Create())
 {
 Enc.Mode = CipherMode.CBC;
 Enc.IV = Encoding.UTF8.GetBytes("pemgail9uzpgzl88");
 Enc.Key = Convert.FromBase64String("AEILMMHGsFFguLlKwyUZIGTRdEpokqAAjMcvV1boFMI=");
 using (var CSDec = Enc.CreateDecryptor())
 {
 using (var MS = new MemoryStream())
 {
 using (var CS = new CryptoStream(MS, CSDec, CryptoStreamMode.Write))
 {
 CS.Write(Data, 0, Data.Length);
 }
 return Encoding.UTF8.GetString(MS.ToArray());
 }
 }
 }
}

```

### Security

This encryption is good enough for a save file, but under no circumstances should you ever use this to encrypt something of value. The encryption here violates many things you do not want to do when protecting sensitive data:

* The IV is constant instead of securely randomly generated
* The key is constant
* The KDF is misused (no salt)
* The KDF rounds are way too low
* The data is not protected against tampering
Forest

The Forest is a playable zone in Mist Of Mind, is the last area in the prototype vesion and is locked until the player completes the Sliding Puzzle.

There's no avilable NPC in this area making it the first area where the player is completely alone.

The zone that comes before is the Village.

## Collectables

The area just like the previous two zone there's a hidden collectable needed to achive ending B, the green stone.

## Puzzle

The puzzle of this area is the Collector Puzzle, unlike the two other areas this puzzle can be skipped but doing so will result in the player getting the Ending A.

Completing it will change the ending to the Ending B.

## Meaning

The forest is the final point in the story and where the player makes the choice in the fate of The Protagonist, no ending is right or wrong since the story is left to the players choice.

## Trivia

* The section of the brain the factory takes place is the Frontal Lope.
* This is only area to not feature a NPC.
* Was the area that took the longest time to create since the thought of the factory wasn't so clear.
* Originally this area was meant to be a factory however due to location sence and a lack of assets it was changed to a forest.
Graveyard

"*Do not stay for long, this is a place of resting and your footsteps may bother those below*" - Person of Grey.

The Graveyard is the a playable zone in Mist Of Mind, the area is locked behind a giant gate which can be open upon completing the Offering Puzzle.

The player can find and interact with the Person of Grey in this area.

The zone that comes after is the Village.

## Collectables

The area features one of the three hidden collectables needed to access ending B, the red stone.

## Puzzle

The puzzle of the Graveyard is the Offering Puzzle, in this occation the player must find the correct cubes and place them in front of the three tombstone located in front of the gate.

The Person of Grey can give a clue on which are the correct cubes.

## Meaning

Not much is said about the graveyard, the Person of Grey mentions that this zone was never used since it meant death to memories and always had an eerie aura around it.

An explation on to why the player starts here is because all the memories are dying and when The Protagonist is looking into it's mind only place that appears is this one.

## Trivia

* This is not only the first area developted but was the first one to be thought of.
* The sections of the brain that the graveyard takes place are the Spinal Cord and Cerebellum.
* In the original concept the place was just going to be filled with dead trees however the thought of adding tombstones would reference the amnesia since all it's memories are dead or dying.
Build 90

The Snow update

Released Thu, December 24 2020

* Fixed a bug with the first job booklet able to disappear when finishing tutorial

### Career & Gameplay

* Added Expert Shovel
	+ Can be bought in a shop
	+ Adds less coal than default shovel (for precise firebox control)
* Remade trash bins
	+ Bigger, solid design
	+ Now suggests that jobs can be thrown in
	+ Fixed position, no longer an item
* Removed dash from Job Booklet track ID for consistency with track signs
* Fixed Job Denied page falling through Job Validator as of #89
* Fixed being unable to unlock garages as of #89
* Fixed Caboose Career Manager not working as of #89
* Fixed being unable to pick up money while holding wallet in nonVR
* Fixed items dropping out of hands if alt-tabbing during pause
* Reduced volume of footstep sounds

### GUI & Settings

* Added sliders to the rest of the options
* Made turntable key bindings configurable
	+ Can only be used inside a turntable booth
	+ Default keys: [ ]
傷害

生物受到的「傷害」(英文：damage)由該生物上的傷害指示物紀錄。當生物上有傷害指示物時，該生物視為「受到傷害」、「受傷的生物」。

如果一個生物受到的總傷害大於或等於其總力量，則該生物被摧毀。

生物上的傷害並不會降低其力量。

如果多個生物受到同一個效果造成的傷害，則該效果同時對這些生物造成傷害。

每次生物將受到傷害時，這些傷害將依照下列順序計算後，再放置到生物上：

1. 若該生物「無法受到傷害」，則免除所有傷害
2. 若該生物擁有界護指示物，則免除所有傷害，並將界護指示物移除
3. 若該生物擁有護甲，則每1點護甲免除1點傷害，並且護甲值在這個回合內下降免除的傷害量
4. 該生物受到所有剩餘的傷害。若它受到的總傷害大於或等於其總力量，則該生物被摧毀。

相關主題：摧毀
Coton dans le Vent, Oiseau de Sang...

## Résumé du Texte

Si son hésitation s'enfuit comme du coton dans le vent orageux, il devra continuer jusqu'à ce que les plumes deviennent rouges et collantes... devant deux lumières bleues en forme de biches.

*Quand le murmure d'une douce danse minorisée s'échappe de quelques cordes de piano, Severus se rend compte qu'il ferait tout pour être auprès d'elle, absolument tout, même devenir un animagus.*

*Quelle folie que celle de l'homme qui endure mille peines pour échapper aux peines, et qui voit sa vie s'enfuir dans l'espoir de jouir des biens, qu'il a gagnés au prix d'un effort extrême ?*

*Mais Severus comprend bien vite que le vide naît quand l'espoir meurt, alors, il faut le faire... pour son amour résistant et pour ne pas gâcher sa vie...*
光匠克拉里爾

《**光匠克拉里爾**》是於潛潮闇湧登場的聖堂生物。

## 官方FAQ

Q：若本回合中，光匠克拉里爾已經使用其護甲防止了2點傷害，隨後我再啟動其「**戰鬥前：**」能力，它是否立即被摧毀？

A：否，光匠克拉里爾不會因此被摧毀。光匠克拉里爾的「**戰鬥前：**」效果會將其力量置換成其「護甲值」，而不是該回合剩下的護甲數量，因此在此情況中，「**戰鬥前：**」效果發動後，光匠克拉里爾擁有2力量。

(出處：規則書)

Q：若光匠克拉里爾附屬了帶有「本生物獲得+2護甲」的升級卡，接著我啟動其「**戰鬥前：**」能力，則它會變成4力量5護甲，還是2力量7護甲？

A：4力量5護甲。光匠克拉里爾的「**戰鬥前：**」能力會使其力量變為其護甲總值，在此情況中為4(原本的2加上升級的2)。

(出處：規則書)
Camera Settings

The following shows the setting the camera has in the prototype version of the game.

All units referenced are the Unreal Engine units.

This is used as a reference in any case scenario to help the design have all values done to the camera.

## Information

* First person.
* The camera needs to be a little bit inside the collider.
* Location of the camera: X = -1.0, Y = 0 , Z = 65.
* FOV (Field of View): 90º.
* Proyection Mode: Perspective.

## Effects

In later builds is intended that the fog becomes thicker and the camera started doing a light shaking to not only add a time limit but as a way to show the amnesia (fog) consumes The Protagonist.
原始

當1張卡牌擁有「原始」(英文：Alpha)關鍵字時，則它只能在你的回合的當前階段中，於你還沒打出、使用或棄掉其他卡牌之前被打出。

若卡牌進場時將獲得原始關鍵字，則它只能在你的回合的當前階段中，於你還沒打出、使用或棄掉其他卡牌之前被打出。

## 規則提示

* 你不可能在同一階段中打出2張帶有「原始」的卡牌。但是，若有卡片效果可以讓你在當前階段以外的階段打出卡牌(例如：《鐵像鬼》)，則你有可能在一回合中打出2張帶有「原始」的卡牌。
* 若你使用其他卡牌的效果(例如：《狂野蟲洞》)打出帶有「原始」的卡牌，則因該卡牌無法被打出，將它放回原本的位置。以《狂野蟲洞》為例，若《狂野蟲洞》打出了帶有「原始」的卡牌，則本次打出無效，將該卡牌放回牌庫頂。
Village

The village is the a playable zone in Mist Of Mind, the area has the Sliding Puzzle.

The player can interact with the Person of Red in this area.

The previous area is the Graveyard and the following area is the Forest

.

## Collectables

The area features one of the three collectables needed to acces the ending B, the blue stone

## Puzzle

The puzzle is the Sliding Puzzle, here the player must put the cubes in the correct order by making them move in the board.

The Person of Red can give a clue on the order.

## Meaning

Right now nothing is said about the village but in later versions the cabins are going to hold information about what the village holds and what it's inhabitants were.

## Trivia

* At first the village was going to be a city but due to limited time it was changed to a village as is was simpler to make.
* The sections of the brain the village takes place are the Occipital Lobe and the Parietal Lobe.
Offering Puzzle

The Offering puzzle is one of the many puzzles featured in Mist of Mind.

Is the first puzzle that the player needs to solve, it's located in the Graveyard area.

Solving it unlocks the Village.

## Solution

The way to solve the puzzle is by finding the offering with the same colour as the tombstone in front of the altar, from left to right the correct offerings are Black, Grey and Brown.

The offerings are cubes that are scattered around the zone, the location of the offerings are in the direction their tombstone are.

* Black offering - Left side of the Graveyard.
* Grey offering - In front of the pedestals when you leave the offerings.
* Brown offering - Right side of the Graveyard near the Person of Grey.Location of the black offering.Location of the brown offeringLocation of the grey offering

## Trivia

* The Person of Grey gives a clue on how to solve the puzzle.
* Due to the fog the offerings look whiter than they should be.
Pages Drago Malefoy

Drago Malefoy est un personnage secondaire de la saga.

Comme il est différent selon les fanfictions, il a une page dédiée à chacune de ses "versions" :

```
Drago Malefoy / T'aimer comme un Serpentard (Livre de Poudreuse de Neige.)

```

```
Drago Malefoy / UN DILEMME CHAOTIQUE (Livre de FLECHE TIGREE) (Flèche Tigrée)

```

```
Drago Malefoy / Je déteste t'aimer (Livre de Ginnimione.)

```

```
Drago Malefoy / Je t'aime et je te hais... (Livre de Marella Granger-Sencen.)

```

```
Drago Malefoy / Je passerais toujours après ! (Livre de Doudou20160.)

```

N'hésitez pas à rajouter une page si une nouvelle page "Drago Malefoy" arrive !
Et, bien sûr, n'hésitez pas non plus à créer les pages manquantes (en rouge) en vous basant sur l'histoire ou il apparaît ! (Le titre de l'histoire se trouve après le / si vous n'aviez pas compris.)

## Apparitions

Drago Malefoy apparaît dans plusieurs fanfictions de ce wiki :

* Un dilemme chaotique
* Je passerai toujours après !
Person of Grey

"*What? Came back from the dead? Well, you won't find much here...*" - Person of Grey upon meeting the player for the first time

The Person of Grey is a NPC located in the Graveyard section of the game.

## Relationships

The Protagonist - Gives a clue on how to solve the Offering Puzzle.

## Dialogs

**Upon meeting the player for the first time** - "*What? Came back from the dead? Well, you won't find much here...*".

**When the player interacts with it** - "*What's that? Opening the gate? Well... there is a way, see those tombstones in front of it? If you offer them what they want the gate should open*".

**When the player interacts with it a second time** - "*There's not much to say about this place really, others use to reject it as it meant death as well as it's creppy and unwelcoming aura but that's all I can actually remember"*.

**After the player completes the puzzle** - "*Oh my, you did it. Well now, go on that's what you wanted right? Huh? Me? I'm afraid I can't leave.*"

**When the player interacts with it after completing the puzzle** - "*Do not stay for long, this is a place of resting and your footsteps may bother those below*".

**UNUSED DIALOG** - "*I've been here for quite some time if I leave is going to be more dangerous to others outside.*"

## Trivia

* The Person of Grey was intended to be a more lunatic character but was changed to a more calmed individual due to the way it's dialogs are with The Protagonist.
* Person of Grey doesn't seem to know who The Protagonist is however Person of Red does, this maybe due to Person of Grey staying inside the Graveyard.
Sliding Puzzle

The Sliding Puzzle is a puzzle featured in Mist of Mind.

Is the second puzzle the player will encounter, it's located in Village area.

Solving it unlocks the Forest.

## Solution

Like any sliding puzzle the player must move the cubes inside in order to get the correct image or pattern.

In the prototype version there's no image to base the puzzle so instead there's a colour pattern the player must obtain.

From top to botton (White/Yellow base perspective) the correct colours are:

* Black, Blue and Green.
* (Blank), Orange, Pink.
* Red, White and Yellow.

Puzzle complete, view from the Blue/Black platformPuzzle complete, view from the White/Yellow platformPuzzle complete, view from the Green/Pink platformPuzzle complete, view from the Orange/Red platform

## Trivia

* The spawn location of the cubes are their opposite colour. (Orange starts in the blue base and blue starts in the orange base)
* At the start the Blank location was going to be Orange but since grey doesn't have an opposite it was changed to grey.
* This is the most elaborated puzzle in the prototype, taking around 25+ hours to make.
Endings

The protoype of Mist Of Mind features two different endings depending on how many collectables the player has found through the areas.

## Ending A: The New Age

This ending is obtained if the player haven't place all collectables at the moment they exit through the bell in the Forest.

In this ending we see how The Protagonist has accepted the fog and without any hope left rings the bell exiting it's mind and leaving it's memories behind.

## Ending B: The Collector

This ending is obtained if the player has found and placed all of the three collectables in the pedestals.

In this ending just like with The New Age we see The Protagonist ringing the bell as it comes in terms with the fog only to wake up with it's memories restored and a bracelet with the three collectables attached to it.

## Trivia

* Both endings have the same gameplay the only variation is that one requiers the player to explore the level a little bit more.
Mist Of Mind

Mist of Mind is a small prototype project created on the 28th of May 2020.

The prototype is being developed in Unreal Engine 4.23.

It features three zones with one puzzle each as well a total of two endings.

## Narrative

The story talks about an individual who's name and gender is never revealed, this individual titled The Protagonist and it's only goal is to find a way to remove the fog inside it's mind that is destroying it's memories causing to start developing amnesia.

## World

The game takes place inside the mind of The Protagonist, in the prototype there's a total of three areas:

* The Graveyard
* The Village
* The Forest

Each area features a puzzle and a collectable.

## Download

The prototype can be found and downloaded in itch.io.
Heuristics

The following Heuristics where applied to the game in order to help the design.

## Visibility of the system status

The prototype doesn't have loading sections since is very small.

When the player picks a collectable it is shown on screen that they have in fact picked it up and is in their inventory.

## Match between the system and the real world

Even though one of the themes is the surrealism of the world there's still matching things inside the game such as:

* Being close to the NPC to talk to them.
* When grabing an object their Vertical looking is slowed like when carrying a relative big object.

## User control and freedom

Once the player picks a collectable they have it forever, however it's up to them to decide if they put it in the pedestal at the last zone to get a different ending.

Since there's no timelimit nor punishment for failing players can take as long as they want to complete the puzzle without fear of failing and starting over, there's no threat to the player making the entire map a save space.

## Consistency and standars

Movement is with the typical W,A,S,D controls as well as controlling the camera with the mouse like with every First Person game on PC.

Grabing objects is with the E key as is mostly associated with interacting with objects.

Talking to NPCs and placing the collectables on their pedestal is done with the F key another key associated with interaction.

## Error prevention

There's no possible way to restart the puzzle so if the player is too confused the only solution they have is either leaving the game for a while or restart the game.

As well with the endings once the player pases through the door there's no message to confirm if they want to quit.

## Recogniction rather than recall

Since the player needs to find the three collectables to get the Ending B a list showing how much they have will appear when the game is paused.

## Flexibility and efficiency of use

In later builds if cutscenes are added there will be a skip funtion.
MDA

MDA stands for Mechanics, Dynamics and Aesthetics.

This are used to define certain aspects of a game that help the development.

## Mechanics

* **Keyboard Movement:** The usual use of W,A,S,D keys to move around the map.
* **Pick-Up:** This mecanic is used in the first puzzle, when pressing F the player can grab the nearest physics object and take it with them.
* **Slide:** A mechanic used in the second puzzle, when the player is in one of the colour bases they can press the arrow key in order to have the cube slide in the board.
* **Interactions:** A mechanic that allows the NPCs to communicate with the player and pick up items by pressing F.

## Dynamics

* Puzzle solving
* Different endings

## Aesthetics

* Fear of losing all your memories.
* Mysterious world and individuals.
* Mysterious protagonist.
Friday, November 28, 2008

7:00am

## Notes

* A sneak peek for *The Penguins of Madagascar* aired on this day. The sneak peak would air again throughout the weekend, while the show would officially premiere on March 28, 2009.

## Sources

* Internal documentation
* YouTube videos by samnetworks
* Tape in Joshua Kahanding and Nickandmore!'s collection
* Records kept by Nickandmore!
Monday, January 1, 2007

* https://web.archive.org/web/20070103223138/http://www.nickjr.com/home/tv\_schedule.jhtml
* https://web.archive.org/web/20061113221347/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=14623&episodeID=94303
* https://web.archive.org/web/20130501011041/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=827&episodeID=29188
* https://web.archive.org/web/20061113221444/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=13431&episodeID=82407
* https://web.archive.org/web/20061113221211/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=19009&episodeID=103696
* https://web.archive.org/web/20060325180031/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=827&episodeID=64357
* https://web.archive.org/web/20061113221402/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=14623&episodeID=92488
* https://web.archive.org/web/20150714024002/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=664&episodeID=54377
* https://web.archive.org/web/20061126022525/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=13431&episodeID=82400
* https://web.archive.org/web/20061113221246/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=19009&episodeID=96063
TV Rating Design Variations

**APRIL 5, 2017 - VERSION 1703 - CREATORS UPGRADE - 15063**

Nick's ratings depend on the channels - Since March 11 2017, Nickelodeon uses a white flat square for theirs; Nicktoons uses a translucent rating; Nick Jr., Noggin, The N, Nick G.A.S. and TEENick use the vintage ratings.

**MAY 27, 2020 - VERSION 2004 - MAY 2020 UPGRADE - 19041**

Nick's ratings depend on the channels; since March 11, 2017, Nickelodeon and Nick at Nite use a large flat square-shaped icon with transparent Gotham Black lettering on translucent white background with a "turn-off" effect when the rating stops displaying; Nicktoons uses a black translucent square icon with a white Gill Sans Bold typeface and fireworks effect; Nick Jr., Noggin, The N, and TEENick use the rating design initially used on all Viacom channels starting in June 2005, which is a variant of the rating system's initial Franklin Gothic & Segoe UI default typeface at the start of the program that covers 1/12 inches of the screen and the regular smaller Helvetica ratings from 2001 after every commercial break.
Thursday, January 4, 2007

### Source's

* https://web.archive.org/web/20070103223138/http://www.nickjr.com/home/tv\_schedule.jhtml

* https://web.archive.org/web/20061126022605/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=14623&episodeID=94304

* https://web.archive.org/web/20130416035008/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=664&episodeID=24385

* https://web.archive.org/web/20061126022621/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=13431&episodeID=82415

* https://web.archive.org/web/20061113221214/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=19009&episodeID=96069

* https://web.archive.org/web/20130616224806/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=827&episodeID=29193

* https://web.archive.org/web/20061126022458/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=14623&episodeID=92491

* https://web.archive.org/web/20061126022420/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=664&episodeID=54380

* https://web.archive.org/web/20160201002507/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=13431&episodeID=109787

* https://web.archive.org/web/20150917231448/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=20443&episodeID=107505
Tuesday, January 2, 2007

* https://web.archive.org/web/20070103223138/http://www.nickjr.com/home/tv\_schedule.jhtml
* https://web.archive.org/web/20061113221323/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=14623&episodeID=94306
* https://web.archive.org/web/20150713154131/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=664&episodeID=24387
* https://web.archive.org/web/20061113221406/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=13431&episodeID=82416
* https://web.archive.org/web/20130416034502/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=19009&episodeID=103697
* https://web.archive.org/web/20130501012613/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=827&episodeID=29207
* https://web.archive.org/web/20061126022458/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=14623&episodeID=92491
* https://web.archive.org/web/20150713154921/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=664&episodeID=54383
* https://web.archive.org/web/20061126022642/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=13431&episodeID=82406
* https://web.archive.org/web/20151030022500/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=20443&episodeID=107504
Protagonist

The main character of Mist of Mind, it's a mysterious individual who is traveling in order to find a way to recover the memories and clear the fog of the world inside it's mind.

## Relationships

Person of Grey - Helps complete the Offering Puzzle.

Person of Red - Helps complete the Sliding Puzzle.

## Trivia

* The lack of name and gender pronoun is so that players can decide on how the protagonist looks like and sounds like.
Friday, January 5, 2007

### Source's

* https://web.archive.org/web/20070103223138/http://www.nickjr.com/home/tv\_schedule.jhtml

* https://web.archive.org/web/20130416034410/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=827&episodeID=29195

* https://web.archive.org/web/20150807094031/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=14623&episodeID=92594
* https://web.archive.org/web/20130616224950/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=664&episodeID=24376
* https://web.archive.org/web/20061113221330/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=13431&episodeID=82412
* https://web.archive.org/web/20061126022436/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=19009&episodeID=103701
* https://web.archive.org/web/20130411200749/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=827&episodeID=64355
* https://web.archive.org/web/20061113221430/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=14623&episodeID=94307
* https://web.archive.org/web/20160805173336/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=664&episodeID=57909
* https://web.archive.org/web/20060325175954/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=13431&episodeID=82404
* https://web.archive.org/web/20061113221358/http://www.nickjr.com/static/page/tv\_schedule/episode.jhtml?channelID=11&seriesID=19009&episodeID=96073
Nick Jr. Story Archives Wiki

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Person of Red

"*I believe we have met before, but I'm not quite sure...*" - Person of Red when the player interacts with it.

Person of Red is a NPC located in the Village, it can give a clue about how to solve the Sliding Puzzle.

## Relationships

The Protagonist - Gives a clue on how to complete the Sliding Puzzle.

## Dialogs

**Upon meeting the player for the first time** - "What? *How are you here...? Oh! pardon me, I must have mistaken you from someone I know.*"

**When the player interacts with it** - "*The puzzle at the back of the village? Yes, I'm aware of it, in the case that you want to solve it I recommend you to look at the floor where the pieces are and something about arrow... keys? I don't remember well, sorry.*"

**When the player interacts with it a second time** - "*I believe we have met before, but I'm not quite sure..."*

**After the player completes the puzzle** - "Up ahead is the forets... If you want to continue I won't stop you however keep this in mind, if you truly want to fix this world you're going to need more than just yourself*.*"

**When the player interacts with it after completing the puzzle** - "*I pray for your success.*"

## Trivia

* Unlike Person of Grey, Person of Red used to know who The Protagonist is or at least believes it.
Friday, May 17, 2019

## Notes and Highlights:

A PROM NIGHT GIFT FROM NICK!

For years, we've heard from viewers who want to see Walt Disney’s "Melody Time" movie, and other shows in black-and-white on Prom night evening.

Well, we have excellent news! Due to Robert Sedita III and 6 other students leaving Minisink Satellite this year and moving on to new schools or new adventures, Nick Jr. will present Disney's 1948-vintage cartoon movie "Melody Time" and other shows in black-and-white, airing a beautifully restored print!

The last time we aired this musical classic in black-and-white was 1991, 28 years ago.
The original, black-and-white film will air at 2:00 p.m., Prom night after school dismisses, while the colorized film will be shown later that evening, at 10:00 p.m.
Now, you have your choice, or you can watch it or record it both ways! Spread the word!
Collector Puzzle

The Collector Puzzle is a puzzle featured in Mist of Mind.

Is the last puzzle the player will find, it's located in the Forest.

Solving it grants the Ending B.

## Solution

The way to solve this puzzle is by finding the hidden collectables around each area and placing them in each pedestal, the player doesn't need to try and put them in order, as long as they have the collectables in their inventory is all they need.

* The red stone is located behind the tombstone at the back side of the Graveyard, the player just needs to turn around as soon as they spawn.
* The blue stone is located behind the cabin at the front of the Village, the one closest to the gate leading to the Forest.
* The green stone is located at the left side of the Forest, the player can easily spot it by getting in front in the left pedestal and turning around, the stone would be at the right side of the screen.

There are no clues on how the puzzle is solved but that's because the alternative ending is shown when the player completes the puzzle.

Location of the red stone, behind the tombstone.Location of the blue stone, behind the cabin in front of the village.Location of the green stone, on the left side of the forest between two tres.

## Trivia

* Originaly the puzzle was going to be a Simon Says however due to time limitations the idea was changed.
* The player doesn't need to have all the collectables right away, they can backtrack to find them all and place them in the pedestals.
February 25, 2008

**Notes:**

* On this day, Nick Jr. began its broadcast at 8:30 am.

* https://web.archive.org/web/20080219122859/http://tvlistings.zap2it.com/tvlistings/ZCProgram.do?method=getDetail&pgmId=EP006335350066&sch=1203291000000&stn=11006&chn=69
* NickJr.com
* The Orlando Sentinel (Orlando, Florida)
* Courier-Post (Camden, New Jersey)
* Kalispell Daily Inter Lake (Kalispell, Montana)
Donald trump

## donald j trump

donald.jpg
donald trump is dona;d trump. he shares first name with donald duck i do NOT like. donald duck is a nice man. donald trump

is not a very nice man he is racism i don't know but anyways 1 trillion debt is not good i don't have 1 trillion dollar i only have 11 dollars and i'm saving up to buy something wacky

ebay has good funky fresh boys at wackhy wavy prices but i cannot
Garbage Wiki

**Welcome to the Garbage Wiki!**
I am not coherent i have gone feral. My hair is purple. sometimes the brainrot jumps out and i donaldposting. i eat the trash the trash does not eat me. i am collecting various things such as reasons to live, songs that remind of how less barren my town was in 2009, and cheese assortments. •

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help build community? Sometimes there is garbage.*
Torre da Paz

A Torre da Paz é um monumento localizado no centro de Bavacum, construido por João I de Bavacum e Windsor, dias depois da queda do Regime Carvalhense.

Inicialmente foi feita como uma homenagem à recem convocada secretária geral da DGB Artemis I de Bavacum, porém mais tarde o seu significado mudou para uma comemoração à queda do Regime Carvalhense e simbolizando também a paz, sendo o *Coração da Bavária*

## Construção

A sua construção foi iniciada e concluida a 3 de Agosto de 1972, 1 ano e 5 dias após a queda do Regime Carvalhense

## Eventos

### Feira de Natal

A Torre da Paz foi palco sede da primeira feira de natal organizada por Deidara de Lysm em (2019; 1993 no RP)

A 2**º** Feira de Natal foi organizada e ia durar de 18 de Dezembro a 5 de Janeiro (2020-2021 vida real),mas foi cancelada após as explosões no dia 27 de Dezembro.

## Acidentes

### Desfiguração temporária

A 29 de Agosto de 1974, foram detetadas várias anomalias na Torre da Paz, o que levou à queda de uma parte superior da Torre, felizmente não houve mortos nem feridos e a parte foi reajustada e a torre foi arranjada.

### Ataques chineses de 22 de Agosto de 2027

A 22 de Agosto de 2027, a Torre da Paz foi alvo de uma explosão por parte de forças chinesas em Bavacum causando 868 mortos.

A Parte norte da Torre ficou totalmente danificada, até quase a ser derrubada mas continuou firme.

A reconstrução levará 2 dias.

### Explosão de bombas a 27 de Dezembro de 2043

A 27 de Dezembro de 2043, enquanto Che Guevara estava a ser levado para o Estabelecimento Prisional de Bavacum onde estaria em prisão preventiva, 3 bombas explodiram, a mando da UEU e Che Guevara,na metade superior da torre causando 78 mortos, 26 feridos e 6 famílias desalojadas.

No dia seguinte, a primeira-ministra Thatcher, anunciou a criação de fundos de apoio social e económico às famílias afetadas pela explosão, além de claro prestar toda a solidariedade com a situação.

3 dias depois, dia 30, durante as obras de reconstrução, um dos construtores encontra uma bomba, aparentemente desativada. As autoridades são de imediato chamadas ao local, onde após muita investigação, conclui-se que os envolvidos no ataque foram: Che Guevara, Fábio Perninho (estes últimos já presos) e Xingikto, líder do Partido Trabalhista.