Peism

**Peism** is a philosophical worldview, centered around the life, writings, and teaching, both historic and legendary, figure, Duke Valic Pei, also know as Mother Pei. Peism is a philosophy centered around war, conflict (both inner and outer), change, and competition. It is one of The Four Mothers.

## Description

**Duke Valic Pei** was the commander of **The Sentinus Army** during the Battle of The Great Fall and the central figure in the philosophy **Peism**.

## Philosophy

Peism is centers around conflict and competition and the benefit it provides to all who participate. It teaches respect for one's enemy, even empathy. It sees all external conflict as an extension of the conflict with self.

## Adherences

Soldiers are obvious adherents, but so are doctors and medics. Peism is popular in the underworld.

## History

Duke Valic Pei was a favorite niece to King Pei "The Earthsmasher." The history of her early life is poorly documented but there are three mythological stories about her.

### Born from a bikio tree

The canonical story of Duke Pei’s birth is that she was born when her mother Princess Marac, split a bikio tree in two with her warhammer. Pei is said to have crawled out of the shatter tree stump.

### Beating Riokhun at Brockot

A story from early in Valic Pei’s life. It tells the story of her besting her military school rival in a game of Brockot, the high stakes contest that is half game, half deathmatch.

### The Third Brother War

The cause of the Third Brother's War was the failed courtship between Corianor Phiuis, a Minourian Princess, and King Pei, the Sentinian. Instead of marrying King Pei, as she had promise as a child, Corianor Phiuis, refused his hand and instead married Legosian Prince who's name time has forgotten. When he learned of this betrayal, King Pei sailed to Bordeaux.

### The Battle of The Great Fall

The Third Brother War was ended at the Battle of The Great Fall, when the Legosian Army overextended their invasion and were defeated in the Grasper Highlands.

## Documents

The Prayer For Death  - The ancient battle prayer of the Sentinus Armies

## Locations

Red Valley - Site on Setinius IV where Duke Valic Pei is thought to have had her war camp and the site of the Battle of The Great Fall.  The Red Valley is a long strip of protected territory between Mount Osma and Mount Vallu. The Red Valley is a long strip of protected territory between Mount Osma and Mount Vallu.  As the final camp site for Duke Pei’s army, it is regarded as the most important site in Peism.

## Mythology

Duke Valic Pei and the victory of light - The story of Valic Pei's victory over her enemies and her assentation to the other realm

### The Tale of the Two Warriors

In the beginning, there were two warriors named Agora and Kratos. Agora was the embodiment of peace and compassion, while Kratos was the embodiment of strength and courage. The two warriors were tasked with protecting the world from the forces of darkness, and they worked together to bring balance and stability to the land. However, as time passed, their different perspectives on how to achieve this goal began to cause friction between them.

One day, they were faced with a great battle, and their differences came to a head. Agora believed that the best way to win the battle was through diplomacy and understanding, while Kratos believed that the only way to win was through force. The two warriors clashed in a fierce battle, and neither was able to gain the upper hand.

Just as they were about to deliver the final blow, they were approached by a wise old sage, who told them that they were both right, but that they were also both wrong. The sage explained that peace and compassion were necessary to sustain the world, but that strength and courage were also necessary to protect it. The two warriors realized that they were two sides of the same coin, and that they needed each other to truly be effective.

From that day on, Agora and Kratos worked together to bring balance and stability to the world. They learned to use their different strengths and perspectives to complement each other, and to work together to achieve their common goal. And so, the tale of the two warriors became a symbol of the importance of understanding, cooperation, and balance in the face of conflict and competition.

### The Story of the Phoenix

There was once a great bird named the Phoenix, which was the embodiment of change and transformation. The Phoenix lived a long and glorious life, and its beauty and power were renowned throughout the world. However, as the Phoenix grew older, it knew that its time was coming to an end.

One day, the Phoenix burst into flames, and its body was consumed by the fire. But from the ashes of its body rose a new Phoenix, stronger and more beautiful than the one before. This cycle of death and rebirth continued, with each Phoenix becoming stronger and more magnificent than the last.

The story of the Phoenix became a symbol of the cyclical nature of change and transformation, and of the importance of embracing change and using it to grow and evolve. The Phoenix was seen as a powerful symbol of resilience and renewal, inspiring people to face the challenges of life with courage and determination.

### The Legend of the Warrior-Sage

There was once a great warrior named Arjuna, who was renowned for his bravery and skill in battle. Arjuna was a fierce and determined warrior, but he was also troubled by the violence and conflict that surrounded him. He longed for a deeper understanding of the world, and he began to seek out the wisdom of the sage, Krishna.

Krishna taught Arjuna the ways of the warrior-sage, a path that combined the strength and courage of a warrior with the wisdom and compassion of a sage. Arjuna learned to control his emotions and to use his skills in battle to bring peace and balance to the world. He became a symbol of the power of the warrior-sage, and his story inspired others to seek a deeper understanding of the world and to use their skills and abilities to bring peace and balance to the world.

## Festivals and Holiday

Shith of blood, Fist of Earth - A practice shared by enemies who fight together against a common enemy. I involves a series of self-inflicted wounds and blood letting.