Sorcerers

Sorcerers are individuals who have an innate connection to the Weave, allowing them to harness the raw, primal power of magic. They usually gain this ability through their bloodline, or through some personal experience with an extremely powerful font of magical power.

## About

The appearance of Sorcery is wildly unpredictable. For some bloodlines, every member is able to tap into the Weave for power, while others may only manifest one in a thousand sorcerers.

Most sorcerers find that their powerful innate magic well is often restless, and doesn't like to stay quiet. If it isn't called on for a while, a sorcerer's magic has a tendency to spill out in unpredictable ways.

In Somara, magic is often a dangerous and destructive force, especially in the hands of an untrained sorcerer. As a result, most children that manifest sorcerial powers are sent into the care of the Circle of Worun, where they are taught to channel and control their power.

Sorcerers tend to be better at raw, primal magic, especially many spells from the School of Evocation. They often lack the finer control over spells that many Wizards have, but their spells tend to hit harder and faster. Many sorcerers will have an affinity to a few specific elements, and many of their favored spells will be based on these elements (often, but not always, a product of their origin). For example, many Storm Origin sorcerers will excel at spells involving thunder and lightning, and many Shadow Origin sorcerers will tend to favor spells involving darkness and negative energy.

## Sorcerous Origin

A sorcerer's origin describes the origin of their power, whether through ancestry or a personal experience with an immense power.

There are 13 recognized sorcerous origins in Somara.

* Clockwork Soul Origin
	+ Clockwork Soul sorcerers gain their magic through exposure to the clockwork plane of order (otherwise known as Mechanus). One of their ancestors may have been entangled in the machinations of Coroc, the God of Time and ruler of Mechanus, or the sorcerer might have been exposed to an artifact of his.
* Deathtouched Origin
	+ Deathtouched sorcerers gain their magic through an (or an ancestor's) encounter with death, most often involving surviving a near-fatal attack from an undead, such as a ghost's possession, a vampire's bite, or a specter's life drain.
* Divine Soul Origin
	+ Divine Soul sorcerers gain their magic through an innate connection with the divine, usually related to an angel or celestial of some kind. The majority of Aasimar sorcerers are of the Divine Soul Origin, likely due to the race's connection with the celestials.
* Draconic Origin
	+ Draconic sorcerers are some of the most common in Somara. They typically have an ancestor that was a dragon, or made a bargain with a dragon in some way, shape, or form. They have an innate connection to magic in much the same way that a dragon does.
* Giant Soul Origin
	+ A Giant Soul sorcerer is imbued with the magic of the giants. Long ago, in Ostoria, the realm of the giants, the Giant Lords convened and imbued mortals with some of the power of their race in exchange for some service rendered. Now and again, this power manifests in these mortals' descendants, allowing them to gain the might and power of a giant.
* Phoenix Origin
	+ A Phoenix sorcerer has been imbued with a shard of power from a mighty phoenix, a blessing and gift from one of these mythical creatures. Like a phoenix, a phoenix sorcerer can invoke fiery energy and gain the ability to cheat death itself.
* Psionic Soul Origin
	+ A Psionic Soul sorcerer gains their magic through an encounter with psionic magic, often related to some extraplanar force such as those from the Far Realm or the Astral Plane.
* Runechild Origin
	+ A Runechild sorcerer is a very rare natural conduit for magical energy, often manifesting as runes that appear on their skin as words of power.
* Sea Origin
	+ A Sea sorcerer has a natural tie to the ocean and the primal power of the sea, often deriving from creatures such as the nereids and merfolk, or from the Elemental Plane of Water.
* Shadow Origin
	+ A Shadow sorcerer has an innate tie to the Shadowfell, often through exposure to its fell energy or having an ancestor that was an entity from the plane.
* Stone Origin
	+ A Stone sorcerer has an innate connection to the raw, primal magic of earth, which they can channel to augment their physical prowess.
* Storm Origin
	+ A Storm sorcerer has an innate connection to the raw, primal magic of storms, which allows them to shape and control the air and weather around them.\
* Wild Magic Origin
	+ A Wild Magic sorcerer gets their magic from the wild forces of chaos that underlie the magic of creation. Their magic is volatile and unpredictable, and can manifest in strange, unforeseen side effects in the spells that they cast.