recursal/Fanatic-Fandom huggingface dataset:
Dinámica Industrial

La **Dinámica Industrial**, (Industrial Dynamics, en su original inglés de 1961), fue la primera obra del original profesor del MIT Jay Wright Forrester, a la que siguieron títulos importantes como Principles of Systems, Urban Dynamics, y la mítica World Dynamics marcan un hito en la historia del Pensamiento Sistémico y en la partida de nacimiento de una nueva disciplina fundamental en el modelado y comprensión de los sistemas complejos: **Dinámica de Sistemas.**

Industrial Dynamics supuso una ruptura en la forma de mirar los sistemas y su modelización. Hasta entonces los modelos teóricos eran típicamente lineales: "Si aumentamos la cantidad de vendedores, aumentaremos la cantidad de ventas". En su lugar, la Dinámica de Sistemas apostó por hacer no lineal la esencia de los modelos reales y a restar el énfasis en la predicción. Así, en vez de diseñar el modelo para hacer pronósticos de acontecimientos futuros, la Dinámica de Sistemas opta por captar la mayor cantidad de bucles de realimentación importantes para trasladarlos al modelo mental del modelizador y posteriormente desarrollarlo conceptual, matemática e informáticamente en un ordenador, pues a los pocos bucles de realimentación se vuelve difícil observar la evolución de un sistema complejo sin la ayuda de un ordenador. Una vez hecho esto, la Dinámica de Sistemas permite "perturbar el modelo", verificando diversas variables para aprender acerca de los puntos críticos del sistema, su probable evolución y resistencia al cambio.

Esta es quizá la mayor aportación de la Dinámica de Sistemas de Jay Forrester a la comprensión de los sistemas: no busca técnicas para controlar el sistema o dominar su funcionamiento, por el contrario pretende agudizar nuestro conocimiento acerca del diseño, estructura y funcionamiento del sistema estudiado a fin de obtener una visión de conjunto para poder interactuar con él más armoniosamente para intervenir sabiamente, se trate de sistemas económicos, sociales, biológicos o tan complejos como el mundo que habitamos.

**La Dinámica de Sistemas en el contexto de la Ingeniería de Sistemas**
Un sistema lo entendemos como una unidad cuyos elementos  interaccionan juntos, ya que continuamente se afectan unos a otros, de modo que operan hacia una meta común. Es algo que se percibe como una identidad que lo distingue de lo que la rodea, y que es capaz de mantener esa identidad a lo largo del tiempo y bajo entornos cambiantes.

Al hablar de dinámica de un sistema nos referimos a que las distintas variables que podemos asociar a sus partes sufren cambios a lo largo del tiempo, como consecuencia de las interacciones que se producen en ellas. Su comportamiento vendrá dado por el conjunto de trayectorias de todas las variables, que suministra algo así como una narración de lo acaecido en el sistema.
Beanstalk Jack

## Jack

### Aliases

Beanstalk Jack, Goldie, Bear, Mama Bear, Papa Bear, Little Red Riding Hood, Jack B Nimble, Big Bad Wolf, Humpty Dumpty, Jack and Jill, and the Three Little Pigs.

## Physical description

### Eye color

Brown

**Jack** is a young boy from *Goldie & Bear*. He traded his family cow for three Magic Beans and then traded one of the three beans to Goldie for her Pogo Stick. He also owns a pet Goose named Goosey. He loves her and wants her to win an egg laying contest. He took Goosey and the magic harp from the Giant.

## Gallery

Beanstalk Jack in Goldie & BearBeanstalk Jack hurt his thumb.Beanstalk Jack screams!Beanstalk Jack, Goldie Locks, and Jack BearGoldie Locks and Beanstalk JackGoldie Locks and Beanstalk Jack
Goldie Locks

### Affiliation

Mama Bear, Papa Bear, Little Red Riding Hood, Jack B Nimble, Big Bad Wolf (At times), Humpty Dumpty, Jack and Jill, Jack, and the Three Little Pigs.

## Physical description

### Eye color

Blue

**Goldie (born 2005)** is a main character in the Disney Junior show, Goldie & Bear.

Goldie loves her family. She also loves to play with her best friend, Jack Bear.

Goldie visits her friends, Little Red Riding Hood, Three Little Pigs, Beanstalk Jack, Humpty Dumpty, and more!

## Biography

Goldie is a little girl who becomes the best of friends with Bear after accidentally breaking his chair. She is never without her friend Frog and loves nothing more than to have lots of fun adventures with her best friend Bear.

## Appearances

* First Appearance - The Birthday Chair
* Final Appearance - Trick Or Treat Trouble

## Trivia

* Her full name is Goldie Locks.
* Goldie is similar to Snow White in Disney's 1937 film; ***Snow White and the Seven Dwarfs***

## Gallery

Goldie Locks, Old Man Winter, and Jack BearGoldie Locks, Jack Bear, and Little Red Riding HoodGoldie Locks and Beanstalk JackGoldie Locks and Jack BearHumpty Dumpty, Goldie Locks, and Jack BearGoldie is going to open the jar!Goldie is wearing a swim dress to go swimming.Goldie and Bear are going swimming in the tub!
Little Red Riding Hood

## Little Red

### Aliases

Little Red Riding Hood, Goldie Locks, Jack Bear, Mama Bear, Papa Bear, Jack B Nimble, Big Bad Wolf (At times), Humpty Dumpty, Jack and Jill, Jack, and the Three Little Pigs.

## Physical description

### Eye color

Green

**Red** (or **Red Riding Hood**) is a child that lives in Fairy Tale Forest, from the animated television program, *Goldie & Bear*.

## History:

She travels between her home and her grandmother's house to deliver muffins. She tends to be stopped by Big Bad all the time and every time she out-thinks him. She is the cleanest child in the forest and does not like getting dirty. She can also be snobby, and enjoys hanging out with other fine, tidy people, like Rapunzel, who gets her hair braided by her.

## Trivia

* Her full name is Little Red Riding Hood.

## Gallery:

Little Red Riding Hood is very happy.Little Red Riding Hood in Goldie & Bear
Covenant of the Heart of Fire

Name: Covenant of the Heart of Fire

Type: Sorcery

Description: Wielders of the Fire of the World and the Anvil of Omos call upon the brilliance of the celestial patron, with the ability to craft weapons and tools legendary by many standards, and fire and molten which they mold into their desires or unleash upon their foes.

Exemplar Spells:

-Lightcraft: Channeling the ancient light of Therell from the aspect of Omos, the wielders of such power craft artifacts worthy of kings and generals.

-Flamerise: Calling to the elemental powers of the world beneath the wielder conjures a wall of lava to sprout around, either to sculpt it or burn away their foes.

-Transmute: The light of Omos is used to make metals out of dirty and gold out of lead, changing the very nature of matter to be crafted and used y the wielder.

Users: Primarily Arado and their allies, though art is commonplace for those worshipping the Forgefather.

To establish a covenant one must make a pact with both an elemental and make an offering at the shrine of Omos.
Shaggy Show Wiki

## Introduction to Shaggy Show Wiki

Shaggy Show is YouTube series about a dog named Shaggy who is being a bad boy.

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Character name
* Dalissa
* Fun and Games
* General Discussion
* Main Page
* New on Wikia starter pages
* News and Announcements
* Questions and Answers
* Raul
* Sausage Stripper
* Season 1
* Shaggy
* Shaggy's Owner
* Shaggy Show: Bad Boy
* Shaggy Show 2
* Shaggy Show 3
* Shaggy Show Wiki
Raul

**Raul**

Raul is the host of the Shaggy Show and is one of the main characters of Shaggy Show: Story.

## Biography

Not much is know about him other than creating the Shaggy Show.

## Relationships

### **Shaggy**

Shaggy and Raul don't get along. Since *Shaggy Show 2 Shaggy calls him "Bitch".*

### **Dalissa**

Dalissa and Raul are seen together during her appearance but not much is know about their relationship.
Slime Climbing

***Slime Climbing*** is an application made by moitititi. It was released on April 30, 2016 and last updated Oct 2, 2018. It is a 2D action platformer that uses pixilated graphics which follows the adventures of a slime traveling up a tower to save Lucifer from invading heroes.

### App Store Description

"SlimeClimbing" is a simple action game.

Are you able to save the Lucifer?"

"- Easy to operate virtual controller.

- Powerful auto save function.

- Technical slime action.

- Rich stage variation"

## Gameplay

Slime Climbing begins with the player bring placed on 1F of the tower, acting as one of the first tutorial floors to show the player how to move and jump as the Slime. Progressing through the floors, the player will encounter lethal traps such as spikes, drills, moving and dropping platforms, Heroes and even darkness.

Controls are laid out on the bottom of the screen, with the ability to move leftward, rightward and jump vertically. Additionally, the player can perform a "cling" by pressing either the leftward or rightward buttons against a nearby wall. This allows for a decreased rate of decent as well as letting the user to jump perpendicularly off the wall when the jump button is pressed while performing a cling.

As the player progresses through the tower, the difficulty tends to increase with the use of new hazards, surprise traps and mechanics such as moving platforms or conveyor belts to keep each floor different in its approach and difficulty.

Once the player has reached the final floor and saved Lucifer, he will thank the Slime, list the number of deaths and time taken to reach him. Pressing OK will send the player to the title screen to show a new course, the Normal Course, a more difficult variant of the first playthrough with more difficult levels.

## Change Log

20101002 ver1.0.4

* Add privacy policy.

20160427 ver1.0.0

* Release

## Gallery

Gameplay during the first stage on the Easy Course.
Shaggy Show 3

Shaggy Show 3 is the 3rd episode in the series. It is also the final episode of Season 1.

## Plot synopsis

Shaggy keeps insulting Raul and scratching himself. Raul then keeps taking Shaggy's ball. The video ends with an interview with Dalissa.

## Appearances

* Raul
* Shaggy
* Dalissa

## Notes & trivia

* The first episode where there is no intro or outro.
* It also doesn't contain rap music.
Game Mode (StepKnight)

*A long time ago,
the brave beat me.*This article is about something that is no longer available. Therefore, it is archived.
***Game Mode*** is the methods of playing within the game of StepKnight, accessed from the menu. Though a majority of the game modes are unlocked, it is required to unlock one Hero before both modes of Score Attack are open. There are two main modes of play, Score Attack and Battle.

## Score Attack

**Score Attack** is the main gamemode available for StepKnight, serving as a survival game mode where the player(s) fend off infinite enemies and traps as they collect steps and reach a high score. When the player(s) are out of Hearts, they will crumple onto the tile they land on and the game is over. The steps gained are marked and added to the Total Step counter.

This gamemode can be played with a single player or two players. Differences between the two sub-modes is that two players play on the same path, able to attack and damage each other if they come into the other's line of fire. The score gained by both players count towards a general step count.

## Battle

**Battle** is the secondary gamemode for SteKnight, allowing two, three or four players to share a path and compete to see who can gain the most amount of steps before a preset timer expires.

When one of the players are out of Hearts, they are incapacitated for a set amount of time before rising back up and able to continue gaining steps. The time incapacitated is dependent on how many hearts the Hero has in total, beginning at 11 seconds for Heroes at two maximum Hearts and increasing by two in-game seconds for each Heart after that, up to a maximum of 19 seconds when playing as the Monk.

Exclusive to this game mode is that invulnerability after taking damage also prevents the player from gaining steps for the duration of the buff, preventing players from choosing high health Heroes and mashing the step key for easy points.

This gamemode can be played with two to four players. The difference between the three sub-modes is that the positioning of the buttons for attack and movement are altered to accommodate for the player load. The score gained by all the participants are counted individually, determining the winner by the most amount of steps taken. The sum of the scores are then added to the Total step counter.

## Gallery

Menu with Score Attack and Battle unlocked.Single player layout.Two player layout.Three player layout.Four player layout.
StepKnight

*A long time ago,
the brave beat me.*This article is about something that is no longer available. Therefore, it is archived.

## StepKnight

### Current Version:

1.0.2

***StepKnight*** is an application developed by moitititi. It was last updated Oct 28, 2015. It is an action puzzle game that utilizes pixilated graphics and allows the player to travel around blocks in a circle, avoiding and slaying infinite monsters and traps.

### App Store Description

"2 button casual action game."

"StepKnight" is 2 button casual action game.

Your number of steps will be the score.

You can play with at most 4 people!"

### Gameplay

The player will be directed to the instructions on how to operate the controls of the game on first launch, then moving to the menu screen. On the menu screen, there are two game mode options: Score Attack and Battle.

In either game mode, the player(s) will face off against enemies and traps with the goal to gain as many steps as possible while defeating enemies that block the path and avoiding traps. Failing to defeat enemies or avoid traps will lead to damaging of the character, reset their combo value and knocks the character back a block to prevent the player from being blocked indefinitely. Playing either game mode is mandatory to unlock Heroes within Stepknight, wither by tracking a maximum Step count on certain Heroes or gaining enough Total Steps.

When playing with other players, Score Attack will spawn the second player on the opposite side of the ring, display their stats upside down to accommodate their position and center the close, mute and play buttons so that either player can opt out. If either player moves to the opposite side of the ring and attempts to attack the other player, the attacked player will receive damage.

In Battle, up to four players can try and step as much as
possible before a timer goes off as indicated by the bars surrounding the inner circle. Though players can still attack other players and be damaged by enemies, they can be revived after 2.75 seconds have past and continue stepping. The steps will then be counted at the end of the match when the timer goes off, ranking players from 1st to 4th.

### Gallery

Locked Menu screen.Menu screen, with two-player Score Attack available.An example of gameplay.
SlingKnight

*A long time ago,
the brave beat me.*This article is about something that is no longer available. Therefore, it is archived.

## SlingKnight

### Current Version:

1.4.2

***SlingKnght*** is an application developed by moitititi. It was released on Nov 1, 2014 and last updated Aug 30, 2016. It is an action-fighting game that utilizes pixilated graphics and allows the player to combat enemies and AI fighters in various game modes.

### App Store Description

"simple battle action game"

"From the developer of MinuteQuest comes an all-new battle experience - SlingKnight!

Fight fearsome enemies in a desperate struggle to survive using innovative swipe controls!

Simple, yet addictive - are you up to the challenge?"

### Gameplay

SlingKnight begins with a tutorial level
explaining to the player how to move around the screen and attack enemies upon the first start-up after download. After completing the tutorial, the player must begin a game of Endless, since all other game modes are locked at this point. Once in Endless, the player unlocks the three main stages of the game. After completing each of these stages on every difficulty (or by unlocking every Stage hero by killing enemies), the Quest and Boss Rush game modes appear and the full game is accessible to the player.

The controls of SlingKnight are very simple, in order to
move across the screen the player must tap and drag on any point of the screen and release to move the character in that direction. Depending on what
character is selected, dragging in certain directions will allow either movement, an attack or a moving attack pattern.

Each character has the ability to perform up to 5 unique attacks based on the direction of the sling. These angles vary between heroes. The movement is dictated on the magnitude of the sling, typically having a maximum strength.

### Gallery

Main Screen, Locked StagesMain Screen, Unlocked StagesMain Screen, Unlocked Quests and Boss RushTutorial StageFirst Clear of a Quest
Decoration

**Decorations** are a group of background objects in Voxel Monster that modify certain aspects of monster growth. Only one decoration can be displayed at a time, making the benefits for each of these objects only active, and selecting one decoration over the other meaning picking and choosing the preferable bonus.

## List of Decorations

 Excalibur
 Refrigerator
 Toilet
 Hourglass
 Lucifer Statue

While each of the Decorations compete for the same singular slot, some have clear advantages over others. For players interested in raising a single monster to their greatest potential, the TV is an invaluable asset. Increasing the monster's stats requires spending their energy in 20% increments, meaning a boost to regen rate translates directly into boosted stats. Once a monster has been obtained however, having the option to save it forever allows the Hourglass to slot in nicely. Otherwise, the monster would eventually die due to old age.

Another group of players may take it upon themselves to fill out the game's Database, by either discovering each of the unique monsters and their evolution conditions, or by going the extra mile and evolving each and every one of those monsters as their own pet. The Statue provides many opportunities to fight new monsters, making it a great option for filling in the database when starting out. Plus, in tandem with the Time Skip function to skip one hour, a new battle is guaranteed to appear. Once the player has gotten a sufficient amount of data, the Excalibur becomes the ideal tool to speed up monster lifespans, allowing evolution conditions to be rapidly progressed through and new database boxes being filled out.

The Refrigerator and Toilet are best used for casual players, as they help shoulder some of the menial tasks that crop up with extended play. One benefit they both provide is for ensuring certain evolution conditions are not failed, especially when not actively playing. Needing a monster to have a small amount of time exposed to poo can be prevented by using the Toilet, even if the player is asleep or away. The same situation applies for needing monsters to not be hungry for more than a certain amount of time, which is the Refrigerator's niche. However, these two items become obsolete when compared to the Hourglass, which doesn't provide the menial task assistance of the other two options, also prevents any conditions from failing. By toggling the hourglass on when stopping play, all of a sudden the threat of a monster going hungry or being exposed to poo for too long is avoided.

To further entice the player into using varied decorations, some monster evolution conditions may necessitate the presence of a specific decoration in their room in order to evolve.
Weapon (Minute Frontier)

***Weapons*** is the seven methods of attack in Minute Frontier that the player can wield and utilize against the hoard of enemies as they progress though the game.

Each weapon is unique, all providing a different form of attack that requires a different maneuver by tapping in order to execute, making some weapons able to attack by holding the side of the screen down and others require letting go or tapping singular times to achieve damage. This distinction is known as Automatic, weapons that can be held down, versus Manual that require more complex input.

All weapons are able to be bolstered and upgraded by leveling up and unlocking Abilities from their respective Jobs, influencing weapons in various ways. General upgrades like Physical Attack Up, Elemental Up and so on help almost all weapons equally in terms of damage, while Weapon Bonus Up specializes in increasing the damage potential of that single weapon. Furthermore, abilities such as Motion Up also specialize in augmenting a single weapon's performance by decreasing its attack interval, allowing for a substantial gain in potential damage with the related weapon.

Automatic weapons also share the distinction of having some Jobs activate continuous movement and attacking separate from the player's own tapping, serving as Minute Frontier's variant of Minute Quest's signature ability Death March.

In order to attack an enemy, the Hero must stand one pace away from the enemy, where tapping for movement is traded off for tapping to attack.
Food (VoxelMonster)

**Food** refers to the feeding options in Voxel Monster, allowing the player to feed their monster when they are hungry. The feeding option is found at the bottom of the screen, being the first option of the five in the lower hotbar, represented by a fork and spoon.

## List of Foods

 Cake
 Suppliment
 Redpepper (Fire)
 Fish (Water)
 Mushroom (Earth)

Of the six different food options, there are two different types of foods, normal foods, and elemental foods. Both these options have joined commonalities between the two subcategories, filling the monster's hunger percentage by 25%, being able to satisfy hunger up to 125% hunger, and cannot be fed to a monster that's above 100% hunger. They all have additional effects upon consumption, increasing the monster's weight and energy levels by varying amounts depending on the food selected.

The normal foods are dedicated to their roll as meal options the player would want to provide their monster in order to keep them full, providing a range of weight and energy combinations that is unique to each option. Cake serves both as a weight gaining food, as well as one of the most energy-rich foods, making them useful for players dedicated to training up their monsters. Supplement is the antithesis to the Cake, providing no energy on consumption, at the benefit of filling up the monster's hunger with minimal weight gains. Between these two options is the Meat, which has moderate increases to all relevant stats across the board.

The elemental foods functionally act as a single food item, providing a unique combination of hunger and energy values compared to the normal foods, which is then shared between all three elemental options. As a food source, the minimal energy gain and moderate weight gain combination isn't stellar, being better to feed a monster cakes for weight gain, or meat for superior energy gains. What makes the elemental foods special is their provision of Fire, Water, and Earth elements. All three elements serve as a potential evolution condition for many monsters, requiring a diet of one or more element types in order to satisfy conditions to evolve.
Game Mode (SlingKnight)

*A long time ago,
the brave beat me.*This article is about something that is no longer available. Therefore, it is archived.
***Game Mode*** refers to the various ways of playing the game of SlingKnight when accessing the main menu. Some Game Modes are locked at the beginning of the game and require special conditions to be unlocked and accessed by the player.

## Quests

**Quests** is a group of sixty different levels that unlock different characters when completed. Each quest has its own rules, enemy quantities and bosses, often fluctuating with its difficulty depending on the style of the level.

Individual quests have a restriction unique to the Game Mode called Char Fix. Char Free and Char Fix are abbreviated lingo on whether or not the player can freely select a fighter or if the quest requires a specific character to complete.

Quests are unlocked once the player completes all three Stages at each difficulty rating.

## Endless

**Endless** is a game mode that pits the player against an infinite hoard of enemies that gradually increase density and spawn rate after any monster is defeated.

The game mode serves as a typical survival game, ending only when the player has their hearts depleted from their character.In order to progress, the player must defeat enemies to gain points. Points serve as a condition to unlock other assets for the player, such as unlocking several characters and unlocking the three Stages.

Endless is unlocked at the beginning of the game without prerequisite.

## Boss Rush

**Boss Rush** is a game mode that allows the player to fight against randomized AI bots of Heroes they have unlocked.

Though significantly more difficult than Endless, Boss Rush serves as a pure fighting game rather than a survival action stage. Each character the player faces typically takes several hits to defeat, as well as having varied attack patterns and methods of attack. To compensate, the player is rewarded a maximum of one heart if they are partially damaged. The game ends when the player loses all their hearts.

Boss Rush is unlocked when the player completes all three Stages at each difficulty.

## Stages

**Stages** are three sets of enemy gauntlets that the player must defeat in order to unlock the rest of the game's content.

All stages pin the player against a scripted series of enemies that are ended with a Boss Battle against Ogre, Scientist and Lucifer respectively. Each stage is unique in its composition of monsters, as well as the heroes that are unlocked when completed for the first time.

Stages are unlocked when the player scores 5, 15 and 25 points or higher in their personal best in Endless Mode.

## Gallery

Beginning the game, with stages locked.All stages unlocked.Quest and Boss Rush unlocked.
Wild Kratts Future Idea Wiki

## Introduction to Wild Kratts Future Idea Wiki

Este es el Wiki para las ideas de la serie de Wild Kratts: como ideas para Season 5, Season 6, Season 7 (The Last)

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your favorite episode and character pages.

List of Upcoming Creature Powers

List of Returning Animals

List of Game Creatures will must exist on Series
Hero (8Step Tower)

*A long time ago,
the brave beat me.*This article is about something that is no longer available. Therefore, it is archived.
***Heroes*** are a group of fourteen characters that can be controlled by the player in order to traverse the floors of 8Step Tower, fighting against the enemy forces and traps ahead.

Each hero has an original design and name associated with each one, as well as a single or series of related attributes to make each hero strong and weak in certain areas in the game, all able to shine in situations where other heroes would not be able to accomplish as easily.

The list of heroes include:

Descriptions marked with ^ refer to the use of "Slyme" in place of "Slime". These are typos within the game.
Moitititi Wiki

## Welcome to the Moitititi Wiki!

This is a wikia based on applications developed by game creator Moitititi.

All users are free to edit and add pages regarding Moitititi's games, as well as provide any form of media including images or videos. We encourage anyone with information to help us grow as a community, and those just starting to take a shot!
About

Moitititi Wiki is an encyclopedia and database regarding material released under developer moitititi. It was created on July 23, 2017 by user Legofan9o5 as a fan project.

## How can I help?

Normal users have the privelage to edit, create and correct information present or abesent from the Moitititi WIkia, helping to complete the arguous task of recording and documenting moitititi's works.

## Questions

Any questions on how quality standards and page management are to be kept will be messaged to the founder Legodan9o5 on their wall here.
Trap (8Step Tower)

*A long time ago,
the brave beat me.*This article is about something that is no longer available. Therefore, it is archived.
***Traps*** refers to a group of five obstacles that are present in 8Step Tower. They are grouped together due to their commonality of being invulnerable to Hero damage and undesirable to deal damage towards as a result. The only way for traps to be disarmed is by Heroes who's abilities specifically state they can do so.

Traps, similarly to Enemies, will see changes as the player progresses high into the tower, changing their attack patterns slightly and becoming more dangerous as well as gaining different sprites.

The list of traps includes:

 Block
 Needle
 Killer
 Girl

### Exemptions

* Wizard can attack and disable Flame.
* Warrior can attack and disable both Block and Needle.
* Ninja cannot take damage from needle.
* Gentleman can attack Girl, as it will not damage them.
* Preist can attack and disarm Killer.
* Fireman is immune to and can attack Flame.
* Idler can avoid all damage sources when behind another Hero.
* Shaman will defeat any trap that damages and kills itself.
* Conductor allows Heroes behind it to not take any damage from any source.

### Gallery

FlameFlame, Difficulty Variant 3Flame, Difficulty Variant 4BlockBlock, Difficulty Variant 2Block, Difficulty Variant 3NeedleNeedle, Difficulty Variant 2Needle, Difficulty Variant 3KillerKiller, Difficulty Variant 2Killer, Difficulty Variant 3GirlGirl, Difficulty Variant 2Girl, Difficulty Variant 3
Status Points (Minute Frontier)

***Status Points*** is the measurements in Minute Frontier used to calculate and execute the Hero's statistics when combating enemies along their quest.

Stats are gained by collecting EXP from defeated enemies to level up, granting an increase of status points in varying quantity and spread. This deviation is based on the Hero's current Job selection, which the growth for every level can be seen in the Temple when selecting a new Job.

Currently there are seven different values of status points, each influencing the damage dealt, taken, drop rate of weapon parts and increasing maximum HP. These stats include:
Minute Slash

***MinuteSlash*** is an application developed by moitititi. It was released on April 17, 2018 and last updated on Sept 18, 2017. It is a 2D team based RPG that utilizes pixilated graphics and allows the player to travel rightwards under the direction of the King to defeat many threats along the way.

### App Store Description

"Simplest hack and slash game."

"MinuteSlash is the simplest hack and slash game.

You can enjoy the game with a simple operation."

## Gameplay

MinuteSlash serves as a more direct continuation of the gameplay styles of Minute Quest, serving very much as the more developed version of the two while introducing the conventions and style of newer Moitititi games.

Inspiration from Minute Quest brings along customization of load-outs for players to experiment with, culminating in five different equipment slots at a time: Weapon, Armor, Shield, Ornament and Pet. Just like Minute Quest, combining certain pieces together can result in special properties and abilities, such as increasing stats in a major way or returning life on kills.

Collection of items and pets also has been changed up, allowing for the acquisition of an item multiple times if the newly collected item surpasses the prior version's level. Shops for each of the five equipment types will also provided versions of collected items for purchase, up to the distance where the shop it located for Gold.

Unlike Minute Quest before it, the system of traveling has been changed. Now instead of a fast-travel system with the Tunnel, there are periodic huts which allow the player to warp between at a cost of Gold.

## Change Log

20180919 ver1.0.13

* Add privacy policy (title scene)

20180802 ver1.0.12

* Add equip
* Add monster
* Jewel's upper limit(9999 -> 99999)

20180512 ver1.0.11

* Add equip
* Add skill
* Add monster

20180503 ver1.0.10

* UI fixes
* Bug fixes

20180502 ver1.0.9

* Add stage
* Bug fixes

20180417 ver1.0.0

* Release
Minute Monsters

***MinuteMonsters*** is an application developed by moitititi. It was released on June 8, 2017 and last updated on Sept 19, 2018. It is a 2D team based RPG that utilizes pixilated graphics and allows the player to adventure as Lucifer Jr., reclaiming the land from the heroes from the west.

### App Store Description

"time-killing RPG"

"From the creator of MinuteFrontier comes the

hotly anticipated MinuteMonsters!

Please become a lucifer this time!"

## Gameplay

MinuteMonster is a simple team based RPG, allowing the player to choose any assortment of monsters that they have captured during the course of their adventures. In the beginning of the game, the player is presented with six preset teams of different themes and monsters, each with three initial members. Selecting one of these will lead the player out into the world with their chosen team and Lucifer Jr. to fill in the fourth slot.

Each team in MinuteMonster is comprised of four members, all being able to attack the first monster they come across during the adventure leftwards. Some teams that maintain a consistent theme in terms of statistics or elemental preference can also produce a Team Bonus, increasing the potency of a boosted statistic, the power of elemental moves, or a unique benefit like increased EXP gain or passive regeneration.

Introduced in the 1.0.4 update, the Coliseum brings a different way to play. The player's team can be sent in to do battle with AI enemy teams in order to collect new monsters upon defeat, as well as compete with other teams from other players.

## Change Log

20180919 ver1.0.7

* Add privacy policy (title screne).

20170708 ver1.0.5

* Add endless mode.
* Add new team bonus.

20170702 ver1.0.4

* SPD sort -> MOVE sort.

20170701 ver1.0.3

* Add colosseum.

20170615 ver1.0.2

* Move speed up.

20170613 ver1.0.1

* Fixed a title crash bug.

20170607 ver1.0.0

* Release

## Gallery

Title screen of Minute Monsters.General gameplay of Minute Monsters.Colosseum menu.
### Trivia

* Since the 1.0.4 update, there is a potential 4,534,540,920 unique team compositions.
Shop (8Step Tower)

*A long time ago,
the brave beat me.*This article is about something that is no longer available. Therefore, it is archived.
***Shop*** is a mechanic in 8Step Tower that allows the player to purchase and unlock various items, upgrades and Heroes by spending money collected in the Tower.

A majority of purchases involve Heroes and Party upgrades, making the travels within the Tower to become considerably easier depending on who is brought along during the excursion. Others like Backs are purely cosmetic backgrounds that do not impact gameplay but provide new visuals for the stages themselves.

The list of purchasable items include:

Descriptions marked with ^ indicate a repeating purchase, able to be purchased numerous times at varying costs. *x* represents the quantity of Max Party members unlocked when the upgrade is purchased.
Hero (SlingKnight)

*A long time ago,
the brave beat me.*This article is about something that is no longer available. Therefore, it is archived.
***Heroes***, also known as fighters, are the main group of thirty protagonists in SlingKnight that are controlled by the player in order to best monsters in close quarters combat.

Each hero is able to bring a unique asset, moveset and ring, making each have areas of expertise and areas of weakness as a result. A major component for every Hero however is Hearts, where enemies upon contact with projectiles or physical contact will subtract hearts. Losing all hearts leads to a defeat.

In order to unlock all characters, one of the two requrements must be completed before they can be chosen. Either the player must complete a specific task or gain enough Total Kills to unlock by default.

The list of Heroes includes:
Status Effects (Minute Dungeon)

***Status Effects*** are in-game alterations that change how the combat between an enemy and the Hero progresses in Minute Dungeon.

In the game, there are currently two statuses that can be afflicted to both the player and the enemy: Stun and Poison. Both function differently, but have similarities such as being transmitted by attack, appearing on the UI when the player is afflicted with them and being cured by Panacea.

### List of Status

* **Poison** is a status effect that deals damage to the player or to an enemy when a turn in combat is played. After several turns, the poison fades out by itself and stops damaging the poisoned target.
* **Stun** is a status effect that prevents the Hero or enemy from attacking on a turn they would otherwise attack in. Once a turn is prevented, the stun fades away and allows the target to attack on its next turn.

### Utilizing

In order for the player to utilize both these statuses, they require specific items in order to activate them on enemies.

**Weapons** found within the dungeon can sometimes have Poison and/or Stun values at random, able to inflict that status on hit. Some weapons also naturally have a higher chance to inflict a status, though these cases are weapon specific and much less common as a result.

**Abilities** that come from unique combinations of armory and weaponry can lead to unique and devastating activated abilities that can provide a source of either debuff, regardless of the weapon's base ability to inflict that status effect or not.

**Pets** is another way to introduce statuses against the enemy, able to be spread when the pet activates its ability and afflicts the status by chance.

### Avoiding

It is important to avoid being afflicted with status effects, since their effects can be detrimental to survival in combat, potentially leading to defeat as a result.

**Traps** are one of the most common ways to end up with either status effect, activating when stepped upon in an active state and delivering a punishment to the player. This punishment either activates pure damage, Poison or Stun, allowing for a two out of three odds to gaining a status effect. Other than timing the traps to get over safely, some armor provide the passive ability Trap Invalidity, making stepping over a trap accidentally unable to punish the player and significantly reduce the chances of being inflicted.

**Armor** found within the dungeon can generate with stats related to Poison and Stun. Opposite to how weapons inflict the status effect, armor will help to negate the effects of Poison and Stun.

**Panacea** is an consumable item in Minute Dungeon that serves the sole purpose to eliminate status effects on the player. Though not preventative, Panacea serves to make the damage and threat of status effects minimal if they are triggered on the player.
Hero (StepKnight)

*A long time ago,
the brave beat me.*This article is about something that is no longer available. Therefore, it is archived.
***Heroes*** is a collective term referring to the fifteen playable characters in StepKnight.

Each Hero has its own unique sprite work, alongside a series of additional assets in order to combat different enemies or traps more effectively. Such abilities range from health growth or loss at the gain of immunizations towards specific enemies or traps.

The group of Heroes include:
Hero (Slime Climbing)

***Heroes*** are a group of enemies in Slime Climbing that Slime must avoid or trick in order to progress through the floor. They are the cause of distress for Lucifer, cornering him in the top floor of the tower and act as the antagonistic force against the player.

Two common traits each Hero maintains is that they react to the Slime and/or can be defeated by Lucifer when coming in contact with Dark Ball attacks. Each Hero is visually distinct, each having its own unique attack pattern as well as their own weaknesses as a result..

The list of Heroes include:

 Knight
 Priest
 Samurai
 Swordsman
 Wizard

### Gallery

Flying Dragoon.Walking Knight.Idle Priest.Idle Samurai.Leaping Samurai.Idle Swordsman.Lunging Swordsman.Idle Wizard.Wizard's Fire Ball projectile.Defeated Dragoon.Defeated Knight.Defeated Priest.Defeated Wizard.
Requisitos de ingreso

Para ingresar a los estudios superiores a nivel licenciatura se requiere:

1. Acreditar el haber aprobado en su totalidad el plan de estudios del tipo medio superior en una institución del Sistema Educativo Nacional o equivalente.
2. Cubrir los requisitos establecidos en la convocatoria correspondiente.
Enemy (StepKnight)

*A long time ago,
the brave beat me.*This article is about something that is no longer available. Therefore, it is archived.
***Enemies*** is a group of threats encountered in StepKnight to combat and damage the Hero in varying ways.

Enemies share a common trait differentiating itself from the other group of traps, being defeated by any average Hero, regardless of abilities. The Hero can also have immunity to specific enemies, depending on the Hero type.

The list of enemies includes:
Hidden Hand Head

## Plotline

The head of Hidden Hand offered up a treasure that greatly pleased a certain rank eleven inspector of the Ninesuns Sky Sect. The inspector instantly became sworn brothers with Hidden Hand’s sect head, wholeheartedly recommending Hidden Hand to his higher-ups. With Ninesuns’ assistance, Hidden Hand shot up in strength over the course of only a few years. Their strength surpassed the historical four great sects, and neared that of a fifth-rank sect.

When Eternal Celestial Capital invaded the Myriad Domain, a further opportunity for Hidden Hand’s advancement came. The added chaos was perfect for the Ninesuns-backed Hidden Hand to develop like wildfire. The Hidden Hand of today was fully under the Purple Light Division. Its sect head was the second-in-command there. There was no difference between the second-in-command and the actual person in charge, since the latter was designated by the Ninesuns Sky Sect. For the most part, they didn’t mind much of the division’s business. Thus, Hidden Hand grew full of themselves in the sixteen kingdoms. Moreover, they were able to spread their reach to the entire Myriad Domain.
Trap (Slime Climbing)

***Traps*** is a group of assets in Slime Climbing that are put in place to block, slow down or kill Heroes traversing the tower, which the protagonist Slime must traverse safely in order to save Lucifer and stay alive.

A commonality in a majority of cases regarding Traps is that they do not react to the Slime's presence, often staying in a static position, a predictable cycle of movement or constantly active.

The list of traps includes:

### Gallery

An inactivate Button.An activated Button.Short segment of a Conveyor Belt.An active Drill.A Jelly trap.A single Needle block.From top to bottom: White Portal and Black Portal.An example of Shadow obscuring segments of the floor.A series of three Spikes.Example of how Spikes rotate alongside their parent platform.A Jelly Trap sign located on Floor 2.
Database (VoxelMonster)

**The Database** functions as the bestiary of Voxel Monster, displaying a large portion of monster information. When starting a new account, the Database is devoid of any information besides the basic four Egg types, requiring the player to grow their own monsters in order to fill out the database.

## Database Unlocking

All branches of a monster family tree begin as unknown entries, with any unknown monster having their stat growth unavailable, their various characteristics (Element Type, Generation Class, Lifespan, Minimum Weight, and Movement Type) hidden as ???, and their evolution conditions hidden as ???.

In order to discover these members, a player can begin growing a monster of their own. When raising a monster, their entry in the Database will display their sprite, as well as reveal all their relevant information that was previously left vague. Alternatively, the player can encounter other monsters besides the pet they are taking care of. When another monster is present, the option to start a fight is available at the bottom left corner of the screen, shown as crossed swords alongside the level of the rival monster. If the player wins the fight, partial information of the defeated monster is added to the player's database, displaying their characteristics and evolution conditions, as well as having their sprite blacked out in silhouette. The stat growth will be hidden.

## Evolution Conditions

 Stats ≥ *X* ; Stat is Top
 *Y* Elm ≥ *X* ; *Y* Elm is Top ; All elemental zero
 Win > Lose ; Win < Lose ; Battle num = 0
 AM act > PM act ; AM act < PM act
 Put *Decoration* | Checks the currently active Decoration.
IPhone

* First Generation
* 3G
* 3GS
* 4
* 4S
* 5
* 5C
* 5S
* 6
* 6S
* 6 Plus
* 7
The iPhone is the first smartphone model designed and marketed by Apple Inc. It is the first generation of iPhone that was announced on January 9, 2007 after years of rumors and speculation.[9]

It was introduced in the United States on June 29, 2007, and it featured quad-band GSM cellular connectivity with GPRS and EDGE support for data transfer.

On June 9, 2008, Apple announced its successor, the iPhone 3G. The original iPhone has not received software updates from Apple since iPhone OS (now iOS) 3.1.3.

Since June 11, 2013, the original iPhone has been considered "obsolete" in Apple retail stores, "vintage" by other service providers in the US, and "obsolete" in all other regions.[10] Apple does not service vintage or obsolete products, and replacement parts for obsolete products are not available to service providers.
Nobinian

**Nobinia**, also known as **Nobinian** or **Imperials**, are a race of men and women from Nobinis, the province in the center of Calidar. Members of the Nobinian race are some of the most well-educated, wealthy, and well-spoken people in the land.

The Nobinians are one of the largest races of men across the line, and it should remain that way. For it was the Nobinia blood that unified much of Calidar and it is though that sacrifice that humans will continue to survive to see the newest dawn.

## Physiology

Nobinians can be differentiated from other men by their fair skin, as opposed to the complexion of others. However, Nobinians skin tone is not as dark as that of the deserts. They also have slightly sharper faces than other men.

They appear to be bulky and thus stronger, more culturally intent as soldiers and traders, promoting a warrior-sense into their individual member that helped shape their future.

## Naming Conventions

Nobinius individuals would often have a mixture of French and Latin names. Examples include, Alexios, Lucia, Marcel, Erasmus etc., keeping with the overall French-Roman characteristics.

As time passes, other names could be Incorporated half-breeds, this only applies should the family be living outside the realm or exiles living elsewhere.

## References

://s-media-cache-ak0.pinimg.com/originals/d4/1d/7c/d41d7ce8203a1902271916d3fb125411.jpg
Dragons

> The oldest of all creatures. Possessing great intelligence, they live up in highlands and among clouds and mountains, far away from populated settlements. Ancient dragons and other subspecies also exist.
>
>

A **dragon** is a reptilian creature, usually winged, with magical or unusual abilities.

Dragons are among the oldest form of life roaming Esania, with shrouded origins that held multiple references from untold records across the ages. Lead by the **Elder Dragons,** the Dragons are one of the primary sources for **soul-binding** and **covenant magic**: Forms that provide various mortals with magical abilities that are drawn from the dragon' immense strength and stamina.

## Types of Dragons

### Subspecies

* Fire Dragon -
* Emerald Dragon -
* Sapphire Dragon -
* Shard Dragon -