recursal/Fanatic-Fandom huggingface dataset:
A Moonlit Pool

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 **Data ID** | 286626

**A Moonlit Pool** is a Sunless Skies Story Event.

## Story description

*You are led down darkly gleaming passages, heading deeper under the main temple of Caduceus. The devil walks at your side. He occasionally uses his thyrsus to strike the ground, as if testing the depth of your descent. You emerge into a cavern lit by moonish light pouring through a crack in the roof. A broken temple stands before a pool of dark water. The deviless bids you to kneel by the pool and drink.*

## Trigger conditions

Location: Caduceus

Area: Limbo

Frequency: Always (100%)

## Interactions

The water is clear, reflecting only the pale rays of light, and the thorned masks of the Rose-Binders. | + Lightless ≤ 0 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as tantalisingly opaque, and rich with personality.]
+ Cold ≤ 0 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as tantalisingly opaque, and rich with personality.]
The deviless pulls you from the water. "The Drummer deems you worthy." She smiles, bright as a new moon, "You may participate in the mysteries of our Arboretum."+ Rite of Prorrhesis = 1 [You are admitted into the mysteries of Caduceus]
+ Airs of the Arboretum = (1 to 100)

The water is clear, reflecting only the pale rays of light, and the thorned masks of the Rose-Binders. | + Cold ≥ 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as still, pale and chilly to the palate..]
The deviless pulls you from the water. "The Drummer refuses you. Take your cold soul to Carillon where our brethren can better minister your sin."

+ +10 x Terror

**Triggers event:**  The Darkling Caverns | *Game note: Find Carillon in the outer ring of the Reach to cure the Soul-Flaw that has prevented your entry to Caduceus.*
 **Drink thirstily**
The water is clear. What could go wrong? | + Lightless ≥ 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as distressingly bland, inoffensive and liable to dissatisfaction.]
The deviless pulls you from the water. "The Drummer refuses you. Your dullard soul has no place in our mysteries. Take your dullness to Carillon, where our brethren can better minister your sin."

+ +10 x Terror

**Triggers event:**  The Darkling Caverns | *Game note: Find Carillon in the outer ring of the Reach to cure the Soul-Flaw that has prevented your entry to Caduceus.*
 **Refuse**
You will not drink. |  | **Denial**

## Links

### Links Out

 The Darkling Caverns

Template:Navbox story events
Airs of the Circus

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**Airs of the Circus** is considered a Hidden Quality Reach: Polmear and Plenty's in Sunless Skies.

## Obtaining

Hidden Qualities are used to track various things and are invisble to the player.

## Quality status

**Airs of the Circus** has different statuses according to your actions, defined by the comment in front of the quality.

### Variable Interaction description

These desciptions appear when a specific group is called for text.

#### CrappyCircus

* **[**1**]** At first glance, the circus is in poor shape. A second glance reveals how much worse things are than that. You try the battered mushrooms, and realise why they have yet to take off as a beloved snack. \n\nAttempting to dispose of the bag, you duck behind a stall and find a pile of them already waiting. Another visitor pokes their head around. \"Is this where the bags go?\" she asks and deposits her own with the rest.
* **[**2**]** Most of the stalls here are empty, their owners either asleep or long-since gone. You gamely make the most of them, from the Hall of Mirror (there is only one) to the Whack-A-Rat game currently closed due to the rats having unionised. \n\nAt least the day proves quiet, with nothing actively trying to kill you. In the High Wilderness, that alone counts as a vacation.
* **[**3**]** You spend some time watching the sideshow attractions. The Amazing Invisible Flea Circus is immediately disappointing. The circus' Strong Woman, on the other hand, is arguably too good for the place – effortlessly raising all manner of heavy things over her head. \n\nThe problem is that she makes it look so easy that the audience just shrug. It seems that the only thing she cannot lift is the mood.

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

+ Circus Pass ≥ 1
+ Ticket Boy Gone =  Date+15
 Visit the Amusements
+ Before the Circus ≤ 0
+ -2 x Tickets to the Circus
+ +1 x A Familiar Face at the Circus
 Purchase tickets to the Circus
+ Sovereign ≥ 10
+ Circus Pass ≤ 0
+ Ticket Boy Gone =  Date+15
+ Airs of the Circus = [1-3]
 Visit the Amusements
+ Before the Circus ≥ 1
+ -2 x Tickets to the Circus
+ Airs of the Circus = [1-3]

Template:Navbox Hidden
Adaptation

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 288337

**Adaptation** is a Sunless Skies Story Event.

## Story description

*The Chaplains stalk among the prisoners, offering advice on how to change. But Piranesi is vast, and many of the wandering prisoners have only encountered them in rumour and legend. They pass on stories of the Chaplains in reverent whispers, as though they speak of gods or phantoms. Thanks to your tours, however, you know exactly where to find them.*

## Trigger conditions

Location: Piranesi

Area: Limbo

Frequency: Always (100%)

## Links

### Links Out

 Incarceration,  Substitution

Template:Navbox story events
A Task for the Macabre Counsellor

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 281741

**A Task for the Macabre Counsellor** is a Sunless Skies Story Event.

## Story description

*The Macabre Counsellor is in a maudlin mood: regaling you with stories of her youth and musing wistfully on past regrets. "I have only one worth mentioning: my daughter. The Empress saw fit to take her from me, as a punishment, I suppose. She could be terribly petty, could Vicky." She examines you, speculatively. "I wish to have my daughter returned to me. Fulfil this commission and I shall bequeath upon you a great reward."*

## Trigger conditions

Area: Limbo

Frequency: Always (100%)

## Interactions

You are partial to a good reward. It occasionally gets you into trouble. | + The Counsellor's Daughter ≤ 0
"She is a hostage at Perdurance, kept to ensure my discretion." She hands you several charcoal sketches of her daughter – a pretty, Presumptuous Heiress with dark eyes – and a curly lock of her brown hair. "I have an agent in place to assist and to conceal my daughter's escape. You will need invitations to access the Half-Light Masque to effect a rescue. I only have three to hand. It is likely you will need to secure more."
Your mind returns to her use of the word 'hostage'. An odd choice. Perdurance is said to be a place of endless delights, where the children of society's elite dally in luxury. Surely it shouldn't be too much trouble to rescue one spoiled Presumptuous Heiress from the lap of opulence, even if it is – as it were – the Empress' lap. + The Counsellor's Daughter = 10 [Visit Perdurance and locate the Presumptive Heiress]
+ +3 x Invitation to Perdurance

## Links

### Links Out

 Courting the Deathless

Template:Navbox story events
A Trial for a Testament

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Trial for a Testament** is considered a WARNINGWARNING in Sunless Skies.

## description

*"Shall you be found wanting? Will you leave it all behind?"*

## Quality status

**A Trial for a Testament** has different statuses according to your actions, defined by the comment in front of the quality.

### Interaction description

These desciptions appear specifically when the value changes.

* **[**1**]** You will undergo the Trial of Solitude.
* **[**2**]** You will undergo the Trial of Appetite.
* **[**3**]** You will undergo the Trial of Somnolence.

### Decreased Interaction description

These desciptions appear specifically when the value decreases.

* **[**0**]** Your trial is over

## Interactions

### Triggered Events

Click *Expand* on the right for more.

 The Trial of Appetite | + **A Trial for a Testament** ≤ 0
 The Trial of Somnolence | + **A Trial for a Testament** = 3 [You must undergo trial]

Template:Navbox WARNING
A Stopped Clock

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 280534

**A Stopped Clock** is a random event that can occur in the High Wilderness when certain conditions are met.

## Story description

*The Fastidious Inspector approaches you in the galley. "Captain! Good day. I noticed your ship's clock had stopped. Perhaps you'd permit me to repair it?" She has a little case of tools and a hopeful expression.*

## Trigger conditions

 A Broken Clock ≥ 1 ≤  Date,

 The Fastidious Inspector ≥ 10 ≤ 10,

In Combat ≤ 0,

Area: The Sky

Frequency: Always (100%)

## Interactions

You prefer things to be right more than twice a day. |  | **An opportunity for conversation**
She gives a grateful flicker of a smile and sets to work. Soon, she has the back off the clock and has spread tiny cogs across the galley table. Obscure horological tools gleam brassily among them. Everything has a place.
"I appreciate the opportunity to keep myself busy. Staring too long at the stars is harmful to the temperament."+ The Fastidious Inspector = 15 [You are to escort her to Port Prosper. [Directions are given here]]
+ A Broken Clock = 0
+ Conversation: The Fastidious Inspector = 20

You pay engineers to deal with that sort of thing. |  | **"I understand."**
Her expression is pained, but she does not press the point. On your engine, in the sky, your word is law.+ A Broken Clock = 0
+ New to New Winchester = 0

## Links

### Links Out

 A Coggy Conversation

Template:Navbox story events
A Red-Lipped Legacy

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Red-Lipped Legacy** is considered a Hidden Quality Character Progression in Sunless Skies.

## Description

*""Not that which goeth into the mouth defileth a man; but that which cometh out of the mouth, this defileth a man.""*

## Obtaining

You gain this quality via the The Secret Feast event

## Quality status

**A Red-Lipped Legacy** has different statuses according to your actions, defined by the comment in front of the quality.

### Variable Interaction description

These desciptions appear when a specific group is called for text.

#### First

* **[**1**]** [This act has unlocked a new Facet – not for you, but for future captains of your lineage: Sunday Dinners.]
* **[**2**]**

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

Template:Navbox Hidden
A Hundred Years Hence...

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 309654

**A Hundred Years Hence...** is a Sunless Skies Story Event.

## Story description

*...and the doors of Piranesi will open to discharge two strangers. The strangers will blink up at the sky, a welcome sight after the prison's confines. They will not notice how many fewer stars are in the sky than there were a hundred years ago. How could they? This will be the first time they have seen the stars. When they lower their gazes, the strangers will notice each other for the first time.*

## Trigger conditions

Area: Limbo

Frequency: Always (100%)

## Interactions

They will look away awkwardly, as if they were passengers on the Clapham omnibus who had happened to catch each other's eye. |  | **The paths diverge**
The strangers will take opposite paths through the gardens. One of them will stop to examine the trapezoidal statuary. The other will walk briskly, with purpose.
Their paths will take them far from Piranesi and one another.
Perhaps one will join the board of the Windward Company, by now a venerable institution. Perhaps the other will take up a seat in the Parliament of the Reach.
Perhaps one will become a notary, and the other a soldier in the War on the White.
Perhaps one will have children. Perhaps the other will not.
Perhaps one will be happy.

Perhaps they both will.+ +1 x Heirloom: a Terrible Secret
"Hello," the bolder of the two strangers will say. The other will nod back. |  | **Two paths become one**
When they depart, they will take the same path through the gardens, and come together to the rickety jetty at the island's edge.
When the next locomotive calls there, they will both board it. It will take them to London, by which time they will have become friends.+ +1 x Heirloom: a Terrible Secret

## Links

### Links In

 Ambition: Be Cast into the Depths of Piranesi
A Word Written in Lightning

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 313857

**A Word Written in Lightning** is a Sunless Skies Story Event.

## Story description

*It was lying in wait: a sigil, scratched on the sky in blazing light. There is no cloud, no thunder. Only this wayward lightning. It forks, reaching out bright, jagged arms.*

*You have heard of such wandering lightnings. Superstitious skyfarers say they are heralds or escapees from the Storm that Speaks.*

## Trigger conditions

Area: Limbo

Frequency: Always (100%)

## Interactions

Can you outrun the lightning? | + Veils challenge (**67** for 100%)
 **No**
The lightning, though lost and mad, is as swift as you. It clings to your tail, stabbing arcs of jagged fire at your engine. The electricity courses through your hull. Your teeth feel like they have been welded together, your senses desert you for a moment.
Then the lightning loses interest, and expends its wrath on a passing disgruntlement of cantankeri. You make your escape.+ +10 x Terror
+ -(1 to 3)  x Crew
The lightning gives chase. An arc flashes out, stabbing through a crew cabin. The corridors fill with the reek of burned copper.
Your driver wrestles your engine behind the brief safety of one sky-rock, and then another. A sudden change of course throws you to the floor. But you have escaped the lightning, which stabs at the sky and rages in anguish.+ +1 x Tale of Terror
+ -1 x Crew
+ +1 x Another One, Lost
 **Embrace it**
Soar into the lightning. Endure its fury. Decipher its message. | + Iron challenge (**84** for 100%)
+ Hull ≥ 50
Advanced alteration value probably needs examination.
 **Old Albion**
Arcs of lightning crawl across the iron of your locomotive. Sparks spray like flocks of fireflies. Your crew shriek. The smell of hot copper fills your nose. Then the force of the lightning blasts you from your feet. Your body spasms, while your mind floods with sights that are not your own.
A heaven, more full of stars. A temple, thronged by slender entities with swan-like necks. At its heart is a ring of twelve tall stones, like a henge. Snow is falling.

There is more, but when you awake, the details are already fading. You cling to them as best you can.+ -(20+(1 to 20) ) x Hull
+ -((1 to 3) +(1 to 3) ) x Crew
+ +10 x Terror
The lightning leaps at your locomotive. Your crew scream. Sparks rain. You grasp an iron handrail, and the lightning stabs into you. It roars through your nerves, and obliterates your thoughts. You see a stuttering sequence of images plucked from your past, as sharp and immediate as if you were living them for the first time. Then they are seared away. Your senses, scorched, flee.
When you recover, amidst the sparking wreckage of your engine, you can still feel the lightning, coiled under your tongue. You could speak it, if you chose.+ Attention: the Storm that Speaks = 0
+ +1 x Searing Enigma
+ -(20+(1 to 20) ) x Hull
+ -((1 to 3) +(1 to 3) ) x Crew
+ +10 x Terror
A Hostile Engine Intercepted your Signal

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 302493

**A Hostile Engine Intercepted your Signal** is a Sunless Skies Story Event.

## Story description

*Alas! A Visitor: The Reach(AdriftHostile)Visitor: Albion(AdriftHostile)Visitor: Eleutheria(AdriftHostile)Visitor: The Blue Kingdom(AdriftHostile) intercepted your signal and closes in, looking for easy prey.*

## Trigger conditions

Area: Limbo

Frequency: Always (100%)

## Links

### Links Out

 Adrift!

Template:Navbox story events
A Questioning of Belief

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Questioning of Belief** is considered a Hidden Quality Albion: Avid Horizon in Sunless Skies.

## Obtaining

Hidden Qualities are used to track various things and are invisble to the player.

## Quality status

**A Questioning of Belief** has different statuses according to your actions, defined by the comment in front of the quality.

### Variable Interaction description

These desciptions appear when a specific group is called for text.

#### First

* **[**0**]**
* **[**10**]** \n\n\"Your first lesson: What was lost?\"
* **[**20**]** \"Second lesson: What do you fear?\"
* **[**30**]** \"Third lesson: What gift do you bring me, I who have instructed you? It is tradition.\"\n
* **[**40**]** \n\"Final lesson: Where are you?\"\n
* **[**50**]** \"We are concluded. I have no further questions.\"

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

Template:Navbox Hidden
Advanced power plant (Tiberian Dawn)

Advanced Power Plant

* GDI
* Nod

**Advanced power plants** are a more developed method of providing power to military bases, appearing in Tiberian Dawn.

## Background

With the advent of atomic energy, nuclear power plants replaced coal power plants. Eventually, advanced nuclear power plants were built, featuring an auxiliary reactor as well as more efficient coolant system and in the First Tiberium War, formed the basis of power supply means.

After the war, GDI pursued the development of more compact, upgradeable power plants, while Nod decided to stick to reliable designs, with their advanced power plant being an efficient nuclear power plant with two additional generators, providing extra power. After the Firestorm Conflict, Nod decided to build efficient power plants with liquid Tiberium cores, which replaced advanced power plants in the role of power generation.

## Game building

This power plants provides a large amount of power; a few of these are sufficient for a large base. While the advanced power plant provides double the power the basic power plant provides, it is more than twice as expensive. It does, however, save space. Power output is directly related to the power plant's condition, so commanders are encouraged protect them during battles.

## Gallery

* Advanced power plants in GDI and Nod house colours
* DOS manual render scan
* Brady Games' strategy guide render scan
* Two damaged advanced power plants in *Tiberian Sun*
* Ditto, in a snow theater

## See also

* Power plant (Tiberian Dawn)
* Advanced power plant (Tiberian Sun)
A Fungal Fragment

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 274974

**A Fungal Fragment** is a Sunless Skies Story Event.

## Story description

*In sky-suits and spore-masks, your crew hauls a porous asteroid aboard. The top half is veiled by a mesh of fungus, like minty crinoline. Lichen of all shades cling to the underside of the rock in an iridescent coating.*
A Pugilistic Companion at Achlys

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Pugilistic Companion at Achlys** is considered a Hidden Quality Officer: Forged Companion in Sunless Skies.

## Obtaining

Hidden Qualities are used to track various things and are invisble to the player.

## Interactions

### Interactions in Brief

Click *Expand* on the right for more.

 Ridding Yourself of your Companion | 'Ask your Companion if there is somewhere they wish to go'

### Interactions in Detail

Click *Expand* on the right for more.

+ Pugilistic Forged Companion = 0
+ A Pugilistic Companion at Achlys = 1
+ A Visionary Companion = 0
+ A Pragmatic Companion = 0
+ An Unnerving Companion = 0
+ An Entrancing Companion = 0
+ Forged Companion Timer =  Date+15
 Visit the Pugilistic Forged Companion
+ Date
 Ridding Yourself of your Companion | Ask your Companion if there is somewhere they wish to go
+ A Pugilistic Companion at Achlys ≤ 0

Template:Navbox Hidden
Airs of the House

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**Airs of the House** is considered a Hidden Quality Eleutheria: House of Rods and Chains in Sunless Skies.

## Hidden description

*"The creature may be dead, but life continues inside."*

## Obtaining

Hidden Qualities are used to track various things and are invisble to the player.

## Quality status

**Airs of the House** has different statuses according to your actions, defined by the comment in front of the quality.

### Interaction description

These desciptions appear specifically when the value changes.

* **[**0**]** The Rubbery Men shuffle around you, focused on their business.

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

+ Airs of the House = [1-3]
+ Time Passes In The House =  Date+14
 Attend the Lament of London
+ Date
+ Airs of the House = 1 [The Rubbery Men shuffle around you, focused on their business.]
+ Time Passes In The House =  Date+14
 Attend the Lament of False Hope
+ Date
+ Airs of the House = 2 [The Rubbery Men shuffle around you, focused on their business.]
+ Time Passes In The House =  Date+14
 Attend the Lament of Axile
+ Date
+ Airs of the House = 3 [The Rubbery Men shuffle around you, focused on their business.]
+ Time Passes In The House =  Date+14
+ +1 x Eleutherian Mystery

Template:Navbox Hidden
Airs of the Dead

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**Airs of the Dead** is considered a Hidden Quality discovery in Sunless Skies.

## Obtaining

Hidden Qualities are used to track various things and are invisble to the player.

## Quality status

**Airs of the Dead** has different statuses according to your actions, defined by the comment in front of the quality.

### Variable Interaction description

These desciptions appear when a specific group is called for text.

#### Enclave

* **[**0**]** An enclave of the dead. These shades – some once human, some not, all masked and quiet – are performing the observances they hope will secure their passage through Death's Door. \n\nThey pray around a pattern of stones arrayed in complex circles. Occasionally, one of them stands and moves a stone, provoking a fierce, but silent and gesticulatory, argument.\n\nWhen you approach, they stop. The laws of guest-right require that they offer you respite.
* **[**15**]** An enclave of the dead. These shades are engaged in rites to prepare their passage through Death's Door. They produce slow, ceremonial music with chimes and drums. A handful of them dance ecstatically, their exertions incongruous with the solemn melody.\n\nWhen you approach, they stop. The laws of guest-right require that they offer you respite.
* **[**28**]** An enclave of the dead is here, where a mix of human and inhuman shades are engaged in a ritual of performative grief. One of them lies on a marble slab while the others claw at the ground, and tear their clothes, and pour dust into the eye-sockets of their masks: all in silence.\n\nWhen you approach, they stop. The laws of guest-right require that they offer you respite.
* **[**41**]** This is an enclave of the forsaken dead; a gathering of those shades who have failed in their attempts to pass through Death's Door and now linger, with nowhere to go.\n\nThey huddle around the embers of a fire. Some of them rub ash into their skin to feel the memory of warmth.
* **[**61**]** Here is an enclave of the forsaken dead – some human, some the spirits of animals – who have fallen between the cracks of the Kingdom's labyrinthine bureaucracy. \n\nTheir masks are smeared with dust. Their limbs are thin as sticks; their eyes avid. They are hungry. Petrichor – the food of the dead – will not suffice, now. Nor will bread or biscuits. They need something hotter.
* **[**76**]** The dead of this enclave are engaged in an unseemly revel. Though their masks are solemn, their antics are merry. Some dance, or chase each other in sport, or are langourously entangled. All of it takes place in utter silence.\n\nWhen they notice you, some abandon their antics to approach you, curious.

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

Template:Navbox Hidden
A Nightmare: the Unrelenting Glare

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 296985

**A Nightmare: the Unrelenting Glare** is a Sunless Skies Random Event.

## Story description

*The stars are sharply gleaming peepholes in the sky. Behind them, a galaxy of eyes, trained ruthlessly on you, tracking your every blink, every breath, every microscopic secretion of your pores.*

## Trigger conditions

Location: The High Wilderness

Area: Limbo

Frequency: Always (100%)

## Interactions

You don't know what the stars expect from you, but you'll show them your unwillingness to be cowed. |  | **Overwhelmed**
You stare from the window, eyes flicking from one star to the next, trying not to blink.
It's no use. Your corneas are burning, and you can't watch them all at once. You sink to the floor, gasping and trembling under the weight of their scrutiny.+ Airs of Terror = (1 to 100)
+ +15 x Terror
+ Visitation =  Date+2
Their stares are smouldering on your skin like cigarette burns. | + Crew ≥ 1
Your sobbing pleas echo through the train, waking your crew. The stars do not listen; your crew do.
Breakfast is a subdued and awkward affair. An engineer mentions, a little too casually, that she's thinking of leaving for "pastures new" at the next port.+ Airs of Terror = (1 to 100)
+ -1 x Crew
+ +7 x Terror
You mustn't give away the fact that you know they're watching. Who knows what they'll do?
*Game note: Reduce Terror by 50, but increase your Nightmares.*

The next day, you are meticulously casual. You greet your crew with carefully-measured cheeriness. You respond to their jokes with boisterous faux-laughter. Even when you are alone, you smile until your face aches.
The crew seem a little uneasy. Perhaps they can sense the stars' scrutiny too?+ Airs of Terror = (1 to 100)
+ -50 x Terror
+ +1 x Nightmares
A Request in Eagle's Empyrean

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**A Request in Eagle's Empyrean** is considered a Journal Quality Eleutheria: Eagle's Empyrean in Sunless Skies.

## Quest description

*"Port Reports are in demand in the Eagle's Empyrean."*

## Quality status

**A Request in Eagle's Empyrean** has different statuses according to your actions, defined by the comment in front of the quality.

### Journal description

* **[**1**]** Both the Bespectacled Official and the London Ambassador would reward you for information: they can be found in the Lane of Lions and Unicorns

### Interaction description

These desciptions appear specifically when the value changes.

* **[**1**]** Port Reports are in demand in the Eagle's Empyrean.

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

Template:Navbox Journal
A New Bill

**A New Bill** is considered an Albion: The Floating Parliament Possession in Sunless Skies.

## Description

*"Carefully written on vellum. Awaiting Royal Assent."*

## Interactions

### Interactions in Brief

Click *Expand* on the right for more.

 Explore London | 'Hand in a new law at the Throne of Hours'

### Interactions in Detail

Click *Expand* on the right for more.

+ +250 x Sovereign
+ Constituents Waiting = [1-3]
+ Passed a Bill = 1
+ +250 x Experience
 The Political Machine | Take the new law before the House
+ A Long Time In Politics ≥ 5
+ +1 x Parliamentary Status
+ Ministerial Office = [1-19]+1
+ The Political Machine = 0 [You are campaigning for a new Law]
+ +5 x Date
+ The Will of the People = 0 [You have taken note of the Will of the People.]
+ +50 x Experience

**Triggers event:**  Your Ministerial Department
 Your Ministerial Department | Make a new law
+ The Will of the People ≥ 1
+ A Long Time In Politics = 0 [Monday]
+ Political Capital = 0 [Current polls indicate your bill has no support]

**Triggers event:**  The Political Machine
Airs of Port Avon

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**Airs of Port Avon** is considered a WARNINGWARNING in Sunless Skies.

## Circumstance description

*"A balmy breeze brushes the orchard-leaves..."*

## Quality status

**Airs of Port Avon** has different statuses according to your actions, defined by the comment in front of the quality.

### Journal description

* **[**1**]** Villagers doze in the soft light, newspapers over their faces

### Interaction description

These desciptions appear specifically when the value changes.

* **[**1**]** Villagers doze in the soft light, newspapers over their faces.
* **[**10**]** Birdsong mingles with the clink of silver on bone china.
* **[**20**]** Cricketers amble past, their whites streaked with grass stains.
* **[**30**]** A goat cavorts through fresh-cut grass, scattering clippings.
* **[**40**]** Apple blossom swirls through the air, circling in a lazy waltz.
* **[**50**]** A breeze ruffles a rosemary bush.
* **[**60**]** A picnic table sags beneath a Victoria sponge.
* **[**70**]** A pecking thrush steals straw from a thatch.
* **[**80**]** A fat bumblebee crawls inside a foxglove.
* **[**90**]** Amber light gleams through the dimples of a pint glass.

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

Template:Navbox WARNING
Amberley Banished

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**Amberley Banished** is considered a Hidden Quality Eleutheria: Achlys in Sunless Skies.

## Obtaining

Hidden Qualities are used to track various things and are invisble to the player.

## Interactions

### Triggered Events

Click *Expand* on the right for more.

+ **Amberley Banished** ≤ 0
+ Date
+ Odd Jobs in Achlys Town ≥ 1
 The War of Midnight Continues | + Date
+ **Amberley Banished** ≤ 0
+ The Monastery Burned Down ≤ 0
+ The War of Midnight ≥ 1 ≤ 99

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A Curator's Egg

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 287176

**A Curator's Egg** is a Sunless Skies Story Event.

## Story description

*One of your crew dons their thermal sky-suit and steps out into the cold. After a few minutes they return, clutching an object that looks uncomfortably like a large wasp nest. "Reckon it's a Curator's Egg," they say, carefully handing it to you. It looks delicate, but has a heft to it, as if something dense is nestled beneath all the papery outer layers.*

## Trigger conditions

Area: Limbo

Frequency: Always (100%)

## Interactions

Someone in a busy port is sure to want to buy it. | + Curator's Egg = 0
One of your people swaddles the egg in a grease-stained blanket and wedges it into your hold. Sitting among crates and barrels, it looks more fragile than it did before.
+ +1 x Curator's Egg
+ Curator Egg Timer =  Date + 15 + (1 to 15)
+ Egg Contents = (1 to 100)
 **Take the egg on board**
Someone in a busy port is sure to want to buy it. | + 1 x Curator's Egg
One of your people swaddles the egg in a grease-stained blanket and wedges it into your hold. Sitting among crates and barrels, it looks more fragile than it did before.+ +1 x Curator's Egg
Better to be safe than sorry. |  | **Into the void**
A wise captain doesn't invite trouble on board their locomotive, and a mystery leads to trouble more times than not.
The atmosphere changes as soon as you jettison the egg. Relief, tinged with sadness, passes through the crew.+ -10 x Terror
A Testament of Salt

**Data ID** | 306160

**A Testament of Salt** is a Sunless Skies Story Event.

## Story description

*The trials for the Testament of Salt take place in the sepulchral archives below the Reading Room. Lazulite pillars thick as the ribs of a colossus hold up the many-vaulted roof. Great windows, bereft of glass, allow sunlight to flood in, bright as death. All but the nearest pillars are obscured in splendid immortal radiance.*

## Trigger conditions

Location: The Forge of Souls

Area: Limbo

Frequency: Always (100%)

## Links

### Links Out

 The Trial of Solitude,  The Trial of Appetite,  The Trial of Somnolence,  The Lamentation of Mists

Template:Navbox story events
A Cache of Curiosities

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Cache of Curiosities** is considered a Hidden Quality Loot in Sunless Skies.

## Obtaining

Hidden Qualities are used to track various things and are invisble to the player. This quality is used as the randomised loot system of the game. The number of the quality correspondent to what reward you'll receive in Cache of Curiosities.

Defeating certain agents give you a certain range of this quality:

* Reach Marauder: 1-40
* Tackety Scout: 16-40
* Star-Maddened Explorer: 16-40
* Albion Marauder: 25-60
* Deranged Dreadnought: 25-60
* Glorious Dreadnought: 60-90
* Star-Seared Explorer: 60-90
* Enduring Dreadnought: 60-95

You can also obtain certain range of this quality in some story events:

* Failing at **Enter through the shattered windscreens** or **Force open the doors to the hold** actions in A Wreck! give you 1 - 40 A Cache of Curiosities. Success give you 25-60.
* Trading  Uncanny Specimen in A Homestead give you 25-60.
* Success at **Wander the gardens** in The Royal Society (while having no  The Royal Society's Gratitude) give you 51-100.
* In The War of Midnight Continues, selecting **Help Sigrid's Ringbreaker Urchins** (regardless of failure or success) give you 1-40. Failing at **Help the attackers** give you 1-40, but success give you 30-85.

## Interactions

### Triggered Events

Click *Expand* on the right for more.

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A Conversation with an Illuminated Archivist

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 281119

**A Conversation with an Illuminated Archivist** is a Sunless Skies Story Event.

## Story description

*The man lowers his hood. His features are strident, striking, made all the more so by the lattice of tattoos marking his face like a verdant birthmark. He extends his hands. "The Word made flesh. And you have fed ours. We would be glad – the Supralapsarians and I – to welcome you to our little enclave in the flotilla." He lowers his cloak to expose his tattooed collarbone. "But first you must read."*

## Trigger conditions

 An Offering Made ≥ 1 ≤ 1,

Area: Limbo

Frequency: Always (100%)

## Interactions

Read the Illuminated Archivist's flesh. | + An Initiate of the Supralapsarians ≤ 0
The tattoos on his collar are a jumble of words and pictures. You make out a crab and a cave, a candle and a roof. You recite the words you find there: "I am home."
He embraces you, bony arms wrapped around your frame like stumbling into a coffin. "Yes, you are home. Follow me. We're all at the flotilla at the moment. I dislike the arrangement, but there are too few of us to survive alone. If you like, I shall teach you to read." He says 'read' with a weighty, portentous inflection.+ An Initiate of the Supralapsarians = 1 [Bring Five Sheafs of Ministry Approved Literature to the Illuminating Archivist]
+ Hours of the Quiet Sea = 1 [Mists roll in, grey as unwashed ghosts. Starlight washes in like a tide.]
+ Welcomed at the Flotilla = 1 [You are known to the mystics at the Gate.]

This is not for you. | + An Initiate of the Supralapsarians ≤ 0

Who are these people and what do they want with you? | + An Initiate of the Supralapsarians ≤ 0

## Links

### Links Out

 Aboard the Flotilla ,  On the Quiet Sea

Template:Navbox story events
A Windswept Habitation

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 315960

**A Windswept Habitation** is a Sunless Skies Story Event.

## Story description

*The enterprise of Albion does not rest. Its skies are littered with abandoned construction: derelict factories from its earliest foundation; homes that have yet to be lived in; workshops for industries that proved irrelevant in the heavens.*

*A Discovery!(Habitation)*

## Trigger conditions

Area: Limbo

Frequency: Always (100%)
A Conversation about Trade in the Skies

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 286393

**A Conversation about Trade in the Skies** is a Sunless Skies Story Event.

## Story description

*"Ah," The Didact says, fiddling with his innumerable talismans. "An essential t-topic." Meg slides you a stool, and the captains shuffle around to make room. The Masked Citizen buys you a drink of their own invention; it is violet and foggy. The Plucky Baroness gives you a brisk, encouraging grin. "Ask away!"*

## Links

### Links Out

 The Promise of Days

Template:Navbox story events
Acquainted with the Toll-Tower

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**Acquainted with the Toll-Tower** is considered a Hidden Quality Blue Kingdom: Sky Barnet in Sunless Skies.

## description

*"Whether one has been through the Grand Entrance of the Toll-Tower."*

## Obtaining

Hidden Qualities are used to track various things and are invisble to the player.

## Interactions

### Triggered Events

Click *Expand* on the right for more.

+ Repentant Devil's End = 40
 The Grand Entrance | + **Acquainted with the Toll-Tower** ≤ 0
 The Embassy of Albion | + **Acquainted with the Toll-Tower** ≥ 1
+ Embassy Displaced ≤ 0
 The Court of Porphyry and Brass | + **Acquainted with the Toll-Tower** ≥ 1
+ Embassy Displaced ≥ 1
 Marketplace of Litigators | + **Acquainted with the Toll-Tower** ≥ 1

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Alone and Empty

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 279836

**Alone and Empty** is a Sunless Skies Random Event.

## Story description

*No more crew. No more food. Your locomotive is as hollow as you are. The hunger pangs gnaw at your innards.*

## Trigger conditions

 Hunger ≥ 1

 Supplies ≤ 0,

 Crew ≤ 0,

Location: The High Wilderness

Area: The Sky

Frequency: Always (100%)

## Interactions

Let it end. |  | **Your captain has met their end**
A Cerulean Cinder

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Cerulean Cinder** is considered a WARNINGWARNING in Sunless Skies.

## description

*"A stolen flame, the colour of a robin's egg."*

## Quality status

**A Cerulean Cinder** has different statuses according to your actions, defined by the comment in front of the quality.

### Interaction description

These desciptions appear specifically when the value changes.

* **[**1**]** A blue spark has been recovered.

### Decreased Interaction description

These desciptions appear specifically when the value decreases.

* **[**0**]** The spark flares, for a moment, on the door of the Vault. Then it is gone.

## Interactions

### Interactions in Brief

Click *Expand* on the right for more.

 The Shadow of the Sun | 'Ambition: Break into the Arbiter's vault'
 A Blue Logos, Diminished | 'Ambition: Recover a spark with which to open the Arbiter's vault'

### Interactions in Detail

Click *Expand* on the right for more.

+ A Cerulean Cinder ≥ 1
+ A Golden Spark ≥ 1
+ The Minute to Midnight ≥ 1
+ Ambition: The Martyr-King's Cup = 17 [Head to the Shadow of the Sun, in Death's Door, and break into the Arbiter's vault to finally retrieve the Martyr-King's Cup]
+ Blue Kingdom Status = 3 [Yoked]
+ The Portrait of the Unseen Queen ≥ 1
+ A Cerulean Cinder = 0
+ A Golden Spark = 0
+ Ambition: The Martyr-King’s Cup – The Fires of the Logoi = 2 [[COMPLETE]You have used the flames of the Logoi to enter the Arbiter's vault]

**Triggers event:**  The Arbiter's Vault
 A Blue Logos, Diminished | Ambition: Recover a spark with which to open the Arbiter's vault
+ A Cerulean Cinder ≤ 0
+ The Fires of the Logoi: Blue ≥ 1
+ The Fires of the Logoi: Blue = 2 [You have stolen the fire from a Blue Logos]
 Ambition: the Portrait of the Unseen Queen | Tell her you have the three flames of the Logoi
+ A Cerulean Cinder ≥ 1
+ A Golden Spark ≥ 1
+ The Fires of the Logoi: Aureate = 2 [You have stolen the fire from an Aureate Logos]
+ The Fires of the Logoi: Blue = 2 [You have stolen the fire from a Blue Logos]
+ The Fires of the Logoi: Red = 2 [You have stolen the fire from a Red Logos]
+ Ambition: The Martyr-King's Cup = 16 [Defeat three different kinds of Logoi in the Blue Kingdom and recover a vestige of their flames, then speak with the Unseen Queen, serving as an officer aboard your engine]
+ The Fires of the Logoi: Aureate = 3 [[COMPLETE]You have acquired all three flames, and should now travel to the Shadow of the Sun]
+ The Fires of the Logoi: Blue = 3 [[COMPLETE]You have acquired all three flames, and should now travel to the Shadow of the Sun]
+ The Fires of the Logoi: Red = 3 [[COMPLETE]You have acquired all three flames, and should now travel to the Shadow of the Sun]
+ +5000 x Experience

Template:Navbox WARNING
Affiliation: Establishment

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Affiliation: Establishment** is a measure of your Affiliation with those in authority.

## Establishment description

*"Your associates among the authorities, the moneyed, and the aristocracy."*

## Obtaining

### Officers

Affiliation: Establishment can be increased through recruiting certain Officers.

### Facets

Affiliation: Establishment can be increased through choosing certain Facets.

 +7 Veils
 +7 Mirrors

 +7 Veils

 +7 Hearts

 +7 Iron

 Deed: a Disgraced Predecessor ≤ 0
 +3 Hearts

## Quality status

**Affiliation: Establishment** has different statuses according to your actions, defined by the comment in front of the quality.

### Variable Interaction description

These desciptions appear when a specific group is called for text.
A Commingling of Radiances(quality)

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Commingling of Radiances(quality)** is considered a Possession Correspondence Sigils – Once Lost, Now Found in Sunless Skies.

## Quality status

**A Commingling of Radiances(quality)** has different statuses according to your actions, defined by the comment in front of the quality.

### Interaction description

These desciptions appear specifically when the value changes.

* **[**1**]** You have found this sigil.
A Christmas Card for an Old Woman

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Christmas Card for an Old Woman** is considered a Hidden Quality Eleutheria: Pan - Winter's Reside in Sunless Skies.

## Hidden description

*"You were given this by the Revolutionaries at Corncrake House."*

## Obtaining

Hidden Qualities are used to track various things and are invisble to the player.

## Quality status

**A Christmas Card for an Old Woman** has different statuses according to your actions, defined by the comment in front of the quality.

### Journal description

* **[**1**]** You have been asked to deliver a Christmas Card to London, in Albion

### Interaction description

These desciptions appear specifically when the value changes.

* **[**0**]** You delivered the Christmas Card, as requested by the Revolutionaries.
* **[**1**]** You have been asked to deliver a Christmas Card to London, in Albion.

## Interactions

### Interactions in Brief

Click *Expand* on the right for more.

 Explore London | 'Deliver a Christmas card'

### Interactions in Detail

Click *Expand* on the right for more.

+ A Christmas Card for an Old Woman ≥ 1
+ A Christmas Card for an Old Woman = 0
+ Card Timer =  Date+7
 Season's Greetings | Accept
+ Delivering a Christmas Card = 3 [You have been asked to deliver Christmas Cards: to Polmear and Plenty's and to London]
+ A Christmas Card for a Welsh Speaker = 1 [You have been asked to deliver a Christmas Card to Polmear and Plenty's, in the Reach]
+ A Christmas Card for an Old Woman = 1 [You have been asked to deliver a Christmas Card to London, in Albion]

**Triggers event:**  A Solitary Cobbled Street

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A Status More Befitting

**Data ID** | 303400

**A Status More Befitting** is a Sunless Skies Story Event.

## Story Description

*"Before I can declare you Antedeceased I must be satisfied you're committed to being dead one day," says the Official. "No dabbling in immortality, no living life to the fullest. You're just a shell of meat and juice, patiently awaiting its end. "The traditional way to do this is to stage yourself a premature funeral. A public demonstration of mortality. Then there's just some paperwork, and you're officially living for death."*

## Trigger conditions

Location: The White Well

Area: Limbo

Frequency: Always (100%)

## Links

### Links Out

 The Stone-Faced Court

Template:Navbox story events
A Nightmare: Deterioration

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 296989

**A Nightmare: Deterioration** is a Sunless Skies Random Event.

## Story description

*You are under scrutiny. The slightest twitch of your finger is observed from a thousand angles, and judged. It's taking a toll. Your eyes are baggy, your skin flaking. And your teeth, your teeth...*

*One jostles loosely in your gum. You lean over your sink, nudging it free. It plinks into the basin, bouncing like a bloodstained die.*

*Gazing up at the mirror, you find a glistening eyeball nestled in the gum beneath. It blinks languidly.*

## Trigger conditions

Location: The High Wilderness

Area: Limbo

Frequency: Always (100%)

## Interactions

You've got a screwdriver lying around here somewhere. |  | **A regrettable commotion**
It's a simple operation, if finicky to perform on oneself. It's made more difficult when one of your crew barges into the room without knocking and catches you halfway through the procedure. He screams and screams.
What on earth is wrong with the fellow? Has he never seen anyone perform ocular self-dentistry before? Bloody-mouthed, you try to comfort him, but this only seems to unnerve him further.+ Airs of Terror = (1 to 100)
+ -1 x Mirrors
+ +1 x Vision of the Heavens
+ +10 x Terror
But you'll need more. |  | **A great awakening**
You'll need to cultivate more eyes if you are to return the gaze of the stars. Hundreds. Hopefully more are budding, as it is not much use to be able to contemplate the inside of your own mouth.
You exit your quarters, trying not to distract yourself by staring at the rolling enormity of your tongue. You can't help but smile in a way that makes your crew flinch. The new eye shall be your pleasant secret, for now, though you'll have a harder time hiding the next one.+ Airs of Terror = (1 to 100)
+ -1 x Veils
+ +1 x Savage Secret
Just go about your business, and try not to grin.
*Game note: Reduce Terror by 50, but increase your Nightmares.*

When you pass a crewmember in the corridor, your strangled greeting and contorted smile makes them shudder. An engineer makes a wry comment over breakfast, and you roar with such abrupt laughter that the silence afterwards seems shocking.
As the day drags on, your crew seem to be avoiding you. Do they suspect something? + Airs of Terror = (1 to 100)
+ -50 x Terror
+ +1 x Nightmares
+ Visitation =  Date+2