Unitary Domain

**Dev. Status** | Conceptual

The **Unitary Domain of Mankind**, or **Domain** is an Annihilation/former fan-faction created by TenebrousGuile. It is another faction of the Spartakusverse, born of the last remnants of the world's reactionary order in the wake of the great Spartacist revolutions, the consolidation of the Seven Seas Democratic Sphere, and the sudden rise of China as the Xian Viceroyalty destroying their last stronghold. Deemed to be no longer a threat, these remnants that had fled to the likes of Asian Russia, the Confederate States, inland Asia, French West Africa, and dark pocket dimensions they found with science offered to them by Kane and Yuri to build a movement only to be defeated three times in a row and for their reactionary coalition to be on the verge of final defeat.

At least, until a figure that they referred to as the Dominus emerged and stole their empires from them to build a new monster with access to greater resources than before, they created an army of artificial beings and psychically dominated thralls who are happy to die for the Deus Domini who suffers for them and bears their sins as the league fled to their remaining holdouts. And with an army of both vast swarms of born flock in service to the Dominus as well as the Mortis Cadre formed from the few, the brave, and the proud supersoldiers born of enhanced flesh and metal backed by powerful tanks and artillery, all of which are customisable to handle anything, and a great capacity to absorb losses and prevent escape, they are a nightmarish army to face so long as their Mortis Cadres remain to ensure that loyalty is reinforced and all know the love of the God-Domination.

## At a Glance

 **Visual Themes** | Buildings have a church/cathedral motif

## Background

### A loving God

The Deus Domini is a mysterious figure, represented in abstract forms rather than in concrete portrayals in the art the Domain creates of him. Despite being a malignant cancer upon the Spartakusverse that has caused multiple world wars and has enthralled humans, dawuardin, aelva, kumun and more alike to his will; none of its intelligence agencies even know what he looks like. Even as his armies shattered the core of the Holy League and sent its remnants fleeing to redoubts across the sea to be safe from his happy slaves, he is considered more of a presence and a will than a person. Not the least because his name is unknown.

Many believe the Deus is more of a Psionic "Force" than a being, as the Dominus is aware of so many things going across the Domain in not just the Spartakus timeline but others where he has a presence in simultaneously and his telepathic voice has been recorded in entirely different places holding differing conversations at once. The Dominus is very real, and has exerted direct effects such as manifestations of energy, telepathic domination, telekinetic might, and more throughout the years, though it seems that they most easily channel this through focuses and locii, such as structures that resonate with the Dominus' psychic energy or through selected champions whose minds have become ever more devoted to their God.

The Dominus seems to truly believe that they are a loving figure, a stern but wise father who knows what is best, who suffers for you and wishes only to take away your pain and let you know a life of unending happiness. The Military Intelligence Services of the Bund however, believe that the Dominus is literally eating the pain and misery they take away from their thralls, giving them an artificial form of bliss in exchange for devouring all the negatives in life. For many, this also comes with a highly numbed free will, as their thoughts are restructured to love and revere the Dominus, with every act of submission and obedience to the Dominus allowing its hooks to reach deeper and deeper into their mind.

It doesn't often completely take away the freedom of thought of those it brainwashes, seeming to crave adulation and worship even if it is mostly getting it through brainwashing, but it is capable of outright mind control when needed or desired, and such techniques feature prominently in its forces. But it gives special reward to those who bend the knee willingly and without coercion, those it will seek to reforge into its angels of death who may rise as the nobles in its loving Domain. These are the Mortis Cadres, those who are allowed to tap into a measure of the death that feeds this strange being and have sacrifices done for them rather than always having to be the ones doing the sacrifice.

### The Greater Evil

The Unitary Domain would emerge from the Reactionary Holy League as the Emperor's forces were increasingly broken by internal dissidence against the class system and the cost of wars with the world. With many of its wealthiest deciding to jump ship to the Seven Seas Democratic Sphere where their money would be safer following defeats on the field, the expansion of Spartacist communism, and finally the complete loss of their Chinese kingdom to the newly formed “Xian”, the Holy League was desperate for an edge. And as such they were all too open to the words of Kane and Yuri, constantly providing them with new technology, resources, and opportunities to build bases in the periphery and above. Underwater, underground, and in sky cities would be a particularly popular place for the League and is the Holy League's current home, but it was their gift to control dissidence in their territory that would turn out to be the most poisonous.

The Psychic Beacons that helped control their territory and remove thoughts of liberalism, socialism, and meritocracy from the minds of their peasants and serfs, allowing them to dominate their territory without risk and wage war without worrying about the expense in life, support, or money. But this gift would ultimately turn out to be a trojan horse. As the League was forced into retreating once again with targeted strikes on its psychic beacon and amplifier networks and the mass deployment of cybernetic and robotic units immune to the network, the network would be overtaken by a strange force they discovered in efforts to try and boost their network to stop the robot storm pushing through their territories.

They had found the Deus Dominus, and it desired their pain and their sacrifice. While at first seemingly compliant, the Dominus would start to steal their territory from them, overtaking their network with its own will and creating a new army of servants in pocket dimensions created through its psychic will beneath the noses of the Lords and Ladies of the Holy League. Until at last, as the Leagues were kicked out of China by the Xian, the Dominus decreed it had no further need for the League and overwrote their programs for their psychic network to dominate their territories, forcing them to flee to their aerial, pocket dimension, island, subterranean, space and undersea territories while the Dominus consigned those who would not give their pain to it to death and unleashed its new army upon the world.

It didn't take long for the rest of the world to realise that this new "Unitary Domain" was a far greater threat than the scattered League ever was and that the Dominus was a massive risk to all of humanity and every other living thing. Even as violently opposed to each other as the Arch-Liberal Democratic Sphere, the deeply Communist Spartakist Bund were, and the meritocratic feudal Xian Viceroyalty, none wanted humanity to be enslaved to the Dominus or "the great parasite" as the Bund described it upon learning of its consumption of pain, fear, and miser to turn people into happy drones. But the Dominus had created a terrible army indeed to fight the world and all of its inhabitants; human or otherwise.

The Dominus would start three further world wars on top of the three already waged by the Holy League, the so called Domain Wars that would be far crueller than the world wars of the Paradox and Hazard timelines, perhaps only surpassed by the atrocities done by Kane’s Nod and Yuri’s Epsilon, as the Dominus unleashed an army of thralls, fanatics, engineered angels of death, horrific monsters, and hardy war machines backed by the crushing psychic might of the Domain network. Each time the Dominus Dei's forces were repelled only at significant cost, especially when the Dominus would reveal yet further reserves of forces after being thought defeated only to intrude into ongoing conflicts between the other great powers.

Some fear that the world will always know the fear of the Dominus, and that there can be no true final victory against an army that commands such infinite loyalty and always has hidden reserves of force building up somewhere. Often believed to be the single greatest threat facing the Spartakusbranch timeline, surpassing even the inhuman Sanguinians and Anoxics, the simple symbol of the crowned skull of the Dominus is enough to send shivers of fear into even the bravest of hearts.

The Dominus' primary lair on Earth is located at the antipode of Mount Everest, on a landmass about a thousand miles off the coast of Northern Chile that does not exist in baseline Earth timelines but was brought into being through time travel induced instability; Mount Dominio upon Santo Dominigo Island, a landmass roughly the size of Great Britain largely regarded as impenetrable. This island and it surrounding archipelago have been attacked by every other faction of the Spartakus, Norse, and eventually Paradox and Bronze timelines multiple times, and all have failed.

Surrounded by a perpetual hypercane known as the "Storm of the Dominus' wrath" whose lightning bolts, bomb force winds, and cryometeorites carefully avoid those faithful to the Deus and the site of the most intense psychic and thaumaturgical presence of the Dominus on Earth, enough to crush the will of most attackers in minutes. Adding to measures is a massive garrison manning fortifications of biblical proportions, including the Companion Guard; who surpass the Mortis Cadres by as much as the Mortis Cadres surpass normal humans. Many doubt that it can be breached by any conventional Force. Even nuclear weapons, orbit to surface strikes, and methods to alter spacetime have failed to crack it.

The heart of the Domain is mysterious, with a vast light shining into the heavens from Palace of God's central spire built into Mount Dominio for unknown purpose. With the Palace of God being a citadel the size of a city surrounded by castle as big as the metropolitan areas of the largest inhabited municipalities on Earth, permanently tended to by millions of soldiers, the Palace is one of the largest structures ever built by human hands. But beyond that, little can be said as not even the Foundation has been able to slip much in the way of informants on the inside without them being crushed by the Dominus' will.

## Gameplay

### Power

Power is essential to the functioning of Buildings, but the Domain never produces it on the battlefield. Instead delivering it on the battlefield through a high-voltage feed which can be transformed in the right voltage by Obelisks Of Power, powering nearby buildings. The Obelisks Of Power do not sap any power of your global grid, but can't function without the power provided by the MCV and Guild hall. in other words, if your global power is low, all power is down, and if your Obelisks Of Power is down, all buildings in that location are out of power. on the other side of the coin; buildings do not sap power from the global grid.

### Units

The Domain Veterancy system is rather different from that of all other factions. Firstly their army can be roughly split into the “Mortis Cadre”, elite units, including their commandoes and epic, chosen by the Domini to enforce his will which bestow a sort of Veterancy-like bonuses to units within a certain radius of their position, and the “Thralls”, hordes of barely trained ”soldiers” made up of the Domini’s fanatical followers who will gladly die for their god. The Mortis Cadre are the only ones who collect experience points, and as they rise in Veterancy levels, the bonuses they bestow on other units increase. Their Thralls, basically everyone else, do not collect experience nor rise in Veterancy levels, but will pass all experience they should've received directly to a Mortis Cadres unit within their vicinity. To compensate, Mortis Cadres units have twice the normal unit ranks and two heroic upgrades, the second known as "Chosen".

Due to the Cadre's small numbers. Their infantry, tanks, and navy, like the Order, are amphibious, though while on the opposing terrain (tanks on sea, ships on land) they can't attack and move slower, the sole exception is the infantry who are fully amphibious.

### Customisation

Another unique effect of the Mortis Cadres is that, due to their small numbers, are capable of being given special add-ons, built from their (tech building) to let them handle various roles, given in three stages. The first stage is their initial equipment, which will upgrade their main weapon and unlock their ability, the second stage will give them a passive effect and/or secondary weapon, and the third provides a general passive upgrade.

### Ability

Another unique aspect of non-Mortis Cadres units, aka Thralls, have no secondary, instead they all share the same ability “Reinforce”, which spends a quarter of the units cost to create a copy of the original unit that follows and fight alongside their original unit to form a “squad”, increasing their damage and durability (since a “squad leader” is immune to damage so long as it has a squad member) and the numbers they can sacrifice to the Mortis, though they are vulnerable to splash weapons. Thrall units get extra effects when near a Mortis unit to compensate for this. While the Mortis Cadres has up to three abilities, depending on the type of equipment they’re initially given, which are powerful and has a low cooldown requires the sacrifice of a nearby Thrall to activate, increasing in power the more Thralls sacrificed in ability activation.

## Army of the Domini

*"You exist for me, as I exist for you. You will die for me, as I suffer for you. I have given you the keys to greatness and humanity's truth, you will give me your life if I ask. I love you, as you love me, and my love is to be shared. No others love you as I do, and you love none like I. I am your merciful father, I am your wise lord, I am your wrathful God. There are so many lost souls, so many blind fools, so many who abjure the offer of love. They do not understand as you do, that I love you, that I want only what is best for you. You do not need freedom nor community, you need purpose and discipline. See those who cling to their freedoms, their communities, see how unhappy they are. Because they do not have me to take their pain away. But you, my children, you can show them my love. So that they too, will be free of pain."*

- Transcribed Psychic whispers from the Deus Domini.

### Mortis Equipment

Specially made, customised, equipment are given to the Mortis Cadre to help them fight against their numerically superior foes. Split between three types, offense, defense, and support, which is further split into four kinds of upgrades.

### Mortis Cadre

The Mortis infantry (Oathsworn, Inquisitor, Punisher) are notable in that they pilot specially made mechas, known as Holons (due to needing two people to pilot it, though honestly the second pilot, a Thrall, is a glorified battery), which makes significantly tougher than most infantry but unable to garrison and can only be transported by Mortis carriers.

### Infantry

Due to their massive population, and the use of cloning and the Domini's control, the Domain creates all of their infantry in pairs to compensate for their poor stats. All infantry can have a total of six additonal members.