Alex Piers

* Casual
* Hero

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## Appearance

### **General Appearance**

Alex is a rather tall finely built kid with long dark hair reaching down to his mid back. Alex also has a very feminine face, a source of great confusion and frustration for him. When not in a uniform Alex usually wears loose fitted shirts with various pop-culture designs and memes.

### **Costumed Appearance**

Alex’s costume is a padded layered black skin-tight one-piece suit with blue trimming cut off at the elbows and knees with cloth wrapped around to the wrists and ankles. He also has long scarves wrapped around the neck and waist over a utility belt.

## Personality

Alex is upbeat and carefree in nature and is deeply passionate about the things they care about that can appear rather obsessive. When Alex becomes friends with someone they will share their passion with them to try to get them into it too.

Despite how eccentric he may be and how much of a doofus he acts sometimes, Alex is actually a very analytical thinker and really enjoys strategy and is really into quirk and quirk development as well as creative use of powers, but he is bad with names sometimes.

## Character Background

Alex has a fairly normal family life, an older brother and sister, two loving parents but never staying in the same place for one reason or another, and has dealt with his fair share of bullies wherever he goes. He also has trouble with making friends but the friends he does make he tries to make sure to keep in touch with.

One of the biggest constants in his life is the internet and from it Alex has learned a large amount about pop culture and “nerd stuff” such as role playing games, manga and anime and he enjoys it quite a lot and may or may not quote things on occasion .

During his last year of middle school before moving to japan Alex joined a drama club and absolutely loved it and the allowed use of quirks for improve really helped Alex train his body and quirk, and really inspired him to be a hero as well as an entertainer.

## Character Aspects

Character aspects are statements about something unique about a character. This can be about their personality, their skill, their beliefs, their looks, or whatever you choose. Aspects can be activated during roleplay to cause a character's actions to have more impact on the situation. However, In order to be utilized by both yourself and enemies, each aspect must be positive and negative on their own. Each one should be able to hinder a character or help them, depending on who makes use of them. To learn more about Aspects, please consult our Fate Points Guide.

***Player characters start with three character aspect slots. You can choose to fill these slots now, or at any time in the future.***

1. Stubborn
2. Carefree
3. Dramatic

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

* Remember, Stamina is determined by an average of your four main stats and does not count towards the total amount.\*How many points you put into each stat determines its grade. Please consult our Stat Guide to determine what that might be.

 Agility
 Perception
 Durability
 Stamina
 Total

## Quirk

Quirks are the superpowers of My Hero Academia. Over 80% of the World's population has one and if this character is intended to be at Yuuei, then they are no exception. Please visit our Quirk Guide for more info.

**Cloth Manipulation**

The user has the capacity to manipulate cloth and/or wool to various capacities. The user may be limited in what they can directly affect, which can include clothing that is being worn by others.

#### **Quirk Cost**

All quirks in this roleplay are evaluated and priced based on how useful, powerful, or utilitarian they might be. During character creations, all players are expected to sit with a specific moderator with the title of Balancer. This Balancer will go over your idea, ask you questions on specifics and determine a final price for the desired quirk. It is up to the Balancer to determine if your idea is a fair one and to then let you know how affordable your idea is.

***This section of your wiki is to be only utilized by moderators as it is where they'll put the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Total QP
 QP Spent

 Short(+5)
 * Bind(+5): The user can command existing cloth to wrap around a target and immobilize them.
	+ Attach(+1)
	+ Fullbody(+3): Depending on availability, the user can wrap their whole body.

## Techniques

 Slots Used

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. You can check out the Techniques Guide to learn more.

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## Gear

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. For students, gear is purchased through an in school system, using points earning through roleplay. You can find out more by visiting our Gear Guide.

 Gear Points Spent
 Gear Points Remaining

 Alex’s costume is a padded layered black skin-tight one-piece suit with blue trimming cut off at the elbows and knees with cloth wrapped around to the wrists and ankles at the end of which are pieces of metal to pack more of a punch. He also has long scarves wrapped around the neck and over the waist covering a utility belt.

 10 feet of cloth made from a light, silk-like material. At the ends of the scarf are two metal tabs for striking.

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