Update V37

## Related links

* Patch Notes

**Release Notes - V.37 Update**

## **Monolith**

* Core now has backdoor protection.
	+ Adds 500 Basic/Ability Armor.
* Orb Prime now regenerates 600 health per second up from 115 h/s, when not in combat.
* Updated to some Monolith meshes/collision
* Fixed a bug that would cause a Hero falling animation at the core.
* Updated White Jungle Minion model.
* Removed hit reacts from minions when taking damage from each other.
* Siege minions should no longer run past enemy Heroes.
* Fix for Orb Prime not targeting Heroes that move inside of its model.
* Fix for jungle minions sometimes floating on spawn.
* Fix tower firing FX not firing in correct direction.

## **Audio**

* Audio added for towers and inhibitors.
* Audio added for Amber Link collection and release.

## **AI**

* Updates to bot strategy, enemy selection, positioning, ability usage, and recalling behaviors.
* Bots will now place and destroy Wards.
* Bots can now better target Iggy’s turrets and Belica’s drones.

## **Cards**

* Weekly Card Pack
	+ Ring of the Domina
	+ Megavolt Pylon
	+ Madstone Gem
* Reduced Scout/Shadow Ward duration to 90s from 180s and cooldown to 60s from 120s.
* Card Power Rules
	+ Both Killstreaks and Deathstreaks now apply to assists as well.
	+ Deathstreaks updated from -20/-25/-30/-30/-30 additive CP to 0/-100/-125/-125/-150 additive CP.
		- Example: A Hero has died five times in a row now pays out 500 less CP than a non-deathstreak Hero.

## **Heroes**

* Emotes can now be cancelled via movement input.
* Recalling while under the effect of purple buff will remove the buff.
* Fix for stun FX appearing twice on Heroes.

###  **Aurora**

* Added Moon Crystal Aurora to in-game store.
* Added “Time to Pay” emote to in-game store.

###  **Countess**

* Polish/Bug Fixing
	+ Fix for Dark Tide dealing no damage if she is stunned after it has been cast.
	+ Damage volume now more correctly match FX of the ability.

###  **Crunch**

* Polish/Bug Fixing
	+ Fixed network issue that could prevent Forward Crunch from dealing damage.
	+ Emote audio adjusted.

###  **The Fey**

* Polish/Bug Fixing
	+ Fixed the short delay before camera and crosshair reset after casting Bramble Patch.

###  **Gadget**

* Polish/Bug Fixing
	+ Fixed the length of her death animation.

###  **Greystone**

* Polish/Bug Fixing
	+ Increased radius of decal for Assault the Gates to better match damage radius.

###  **Grux**

* Polish/Bug Fixing
	+ Fixed a bug with Grux’s bleed being inconsistent against wards.
	+ Emote audio adjusted.

###  **Iggy & Scorch**

* Flame Turret
	+ Made Iggy’s turrets team colored.
* Increase oil hit box making it easier to light the oil when the enemy standing next to it is basic attacked.

###  **Kallari**

* Polish/Bug Fixing
	+ Kallari should no longer jump higher than normal when silenced mid-jump.
	+ Fixed a bug where Kallari could cast Shadow Walk and then Death Sentence, allowing her to appear stealthed after dealing damage.

###  **Kwang**

* Polish/Bug Fixing
	+ Updated audio for Judgment of the Heavens.

###  **Lt. Belica**

* Void Drone
	+ The area of effect extended from 1250 units to 1400 units.

###  **Muriel**

* Reversal of Fortune
	+ Muriel is no longer immune to damage or enemy abilities while flying, but is untargetable.

###  **Narbash**

* Polish/Bug Fixing
	+ Song of My People tooltip displays upgraded mana cost.
	+ Audio added to thunk targeting.

###  **Rampage**

* Polish/Bug Fixing
	+ Audio added to emotes.

###  **Riktor**

* Riplash (Remapped - RMB/R1)
	+ Riplash is now cast by holding to target and fires on release.
* Polish/Bug Fixing
	+ Fix for Electrocute cancelling if leveled up after being activated.
	+ Skewer’s camera shake now immediately stops when Riktor is interrupted.

###  **Serath**

* Heaven’s Fury
	+ Untargetable while invulnerable.
	+ Fixed a bug where jungle minions would lose aggro when Serath used Heaven’s Fury.
	+ Fix for a bug while targeting a large amount of enemies with Heaven’s Fury.
* Heresy
	+ Burn should no longer pass through shields
	+ Fix for decal remaining in the world when coming out of Stealth
	+ Flame footsteps now do not show up when stealthed.

###  **Sparrow**

* Piercing Shot
	+ Piercing shot now correctly charges for 1s.
	+ Fixed a bug where Piercing shot would not pass through geometry.
* Polish/Bug Fixing
	+ FX improvements to Rain of arrows.

###  **TwinBlast**

* Polish/Bug Fixing
	+ Fix for Doubleshot FX not appearing from his gun.
	+ Updated description for Rocket Dash.
	+ Fix for animation snapping when cancelling Rocket Dash ability.

## **UI**

* Loot Crates
	+ Bronze Warden Riktor added.
	+ Aegis Steel added.
* Improved front-end audio.
* Team Comms updated & expanded for Monolith
	+ Wards (Left, Orb Prime, Right, Middle)
	+ Camps (Raptor, River, Gold, Orb Prime)
	+ Enemy Missing (Lane Specific)
	+ Misc. (Good Game, Cancel That!, Thanks!)
* Green and Black Buff icons added.
* PS4: Added square button shortcut to the rejoin menu.
* Last game mode selection is now saved, allowing players to get into the last type of match they played quicker.
* Shortcut button added to discard in card shop.
* Store UI and Tile polish.
* Minion portraits updated in death recap.
* Fixed issues where players that last hit a tower would get killing blow and assist.
* “Weekly Quest” is now “Active Quest”