Ellen Ripley

**Ellen Ripley** is one of **40** Survivors currently featured in *Dead by Daylight*.

She was introduced as the Survivor of CHAPTER 29: Alien, a Chapter DLC released on 29 August 2023.

She originates from the 1979 Sci-Fi Horror Movie ***Alien***.

## Overview

**Ellen Ripley**, Warrant Officer of the Nostromo, is capable and pragmatic.

Her personal Perks, Chemical Trap, Light-Footed, and Lucky Star, let her hide her pools of blood and grunts of pain, slow Killers with trapped Pallets, and run silently.

## Lore

*Ellen Ripley served as a warrant officer on the ship Nostromo during the ship’s final voyage. When an unknown, alien lifeform attached itself to one of her crew, she attempted to follow quarantine protocol—her efforts were in vain, though, as the ship’s AI MU/TH/UR had other plans.*

*Without quarantine, disaster struck. Using the ship’s executive officer as a host, the alien burst from his chest and escaped into the bowels of the Nostromo. As the creature grew, its reign of terror continued, picking off crew members until only Ripley remained.*

*Alone and without hope, Ripley secured the crew's cat, Jones, and managed to set the self-destruct mechanism on the Nostromo without realizing the alien was one step ahead of her.*

*As the escape shuttle pushed through space, the small speck of light that was the Nostromo exploded into an expanding orange fireball. The shuttle jolted and rattled and then there was silence as the Nostromo receded into nothingness.*

*Unhooking her straps, Ripley began to prepare for the long journey back to the frontier when suddenly something stirred in the deep shadows of the shuttle—*
The alien.

*Cautiously, Ripley inched toward the lockers where she put on her pressure suit. Then, as the alien advanced on her, she opened the airlock, ejecting the alien into the cold expanse of space.*
With the shuttle secure, Ripley recorded her final report of the Commercial Starship Nostromo and proceeded to enter her hypersleep chamber. The dark fog of sleep slithered and coiled around her making her feel heavy and tired. She closed her eyes on one nightmare... only to open them in another.",

## Load-out

### Unique Perks

**Ripley** comes with **3** Perks that are unique to her:

In the Fog, an officer must adapt to the materials at hand.
<p>After repairing Generator|Generators<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for a total of '''<span class="luaClr clr clr2" style="color: #e8c252;">70</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">60</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;''', ''Chemical Trap'' activates:
\*Press the ''Active Ability button'' while near a dropped Pallet to install a Trap, which stays active for '''<span class="luaClr clr clr2" style="color: #e8c252;">100</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">110</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">120</span>''' '''seconds'''.
\*When the Killer breaks the ''Trapped Pallet'', its Trap explodes, spraying the Killer with a chemical compound that slows them by '''<span class="luaClr clr clr2" style="color: #e8c252;">-50 %</span>''' for '''<span class="luaClr clr clr6" style="color: #ff8800;">4 seconds</span>'''.
''Chemical Trap'' deactivates after triggering successfully or once the timer runs out.
<p>The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of ''Trapped Pallets'' are revealed to all Survivors in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>'''.

In the Fog, an officer must adapt to the materials at hand.
After repairing Generators for a total of **70**/**60**/**50** **%**, *Chemical Trap* activates:
* Press the *Active Ability button* while near a dropped Pallet to install a Trap, which stays active for **100**/**110**/**120** **seconds**.
* When the Killer breaks the *Trapped Pallet*, its Trap explodes, spraying the Killer with a chemical compound that slows them by **-50 %** for **4 seconds**.

*Chemical Trap* deactivates after triggering successfully or once the timer runs out.
Crossing paths with deadly Killers has taught you the value of discretion.
<p>Whenever you are healthy, ''Light-Footed'' activates:
\*'''Suppresses''' the sound of your footsteps while running.
''Light-Footed'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">28</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">24</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''seconds''' after performing a ''Rush Vault action''.

Crossing paths with deadly Killers has taught you the value of discretion.
Whenever you are healthy, *Light-Footed* activates:
* **Suppresses** the sound of your footsteps while running.

*Light-Footed* has a cool-down of **28**/**24**/**20** **seconds** after performing a *Rush Vault action*.
You know how to stay calm in the face of incomprehensible danger.
<p>While hiding inside a Locker<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Lucky Star'' activates:
\*'''Suppresses''' your ''Grunts of Pain'' and the creation of Pools of Blood<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for '''<span class="luaClr clr clr2" style="color: #e8c252;">10 seconds</span>'''
Upon exiting the Locker, you benefit from the following effects for '''<span class="luaClr clr clr6" style="color: #ff8800;">10 seconds</span>''':
\*The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of the other Survivors are revealed to you.
\*The Aura of the closest Generator is revealed to you in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>'''.
''Lucky Star'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">35</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds'''.

You know how to stay calm in the face of incomprehensible danger.
While hiding inside a Locker, *Lucky Star* activates:
* **Suppresses** your *Grunts of Pain* and the creation of Pools of Blood for **10 seconds**

Upon exiting the Locker, you benefit from the following effects for **10 seconds**:
* The Auras of the other Survivors are revealed to you.
* The Aura of the closest Generator is revealed to you in **yellow**.

*Lucky Star* has a cool-down of **40**/**35**/**30** **seconds**.

#### Prestige

Prestiging **Ripley** will automatically add **Tier I** of her Unique Perks to the inventories of all other Survivors and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.

Prestige **Ripley** twice more to automatically add **Tier II** and **Tier III** respectively into the other Survivors' inventories.

## Achievements

*Main article:* Achievements

There is **1** Achievement related to **Ripley**:

## Cosmetic Options

Players can choose from a variety of Cosmetic options to customise **Ripley**:

###  Rift

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###  In-Game Store

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Collection Name
Release Date
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Ripley 8
Alien: Resurrection Collection
29 August 2023 (Tuesday)

Description
A clone of the original Ellen Ripley, combined with Xenomorph DNA.

1200

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Piece
Name
Collection

Monster's Mother
Alien: Resurrection Collection

The newborn Xenomorph saw her as kin.

Piece
Name
Collection

DNA Reflex
Alien: Resurrection Collection

She was born with a Queen embryo inside her.

Piece
Name
Collection

Inhuman Leap
Alien: Resurrection Collection

The Xenomorph's DNA gave her the ability to jump great distances.

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Name
Collection Name
Release Date
Price

Back in Action
Aliens Collection
29 August 2023 (Tuesday)

Description
After nearly 60 years in stasis, she awoke to a new nightmare.

1200

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Piece
Name
Collection

Chopped Locks
Aliens Collection

A shorter, more utilitarian style.

Piece
Name
Collection

Out of Uniform
Aliens Collection

In a crisis, range of movement is more important than dress code.

Piece
Name
Collection

Weyland-Yutani Stompers
Aliens Collection

They pair well with an exoskeleton.

## DLC

*Main Article: Downloadable Content*
**Ripley** is part of **1** DLC:

* CHAPTER 29: Alien

## Trivia

### Jones

* **Jones**, or "**Jonesy**", was the Ship's cat aboard the Nostromo, and is the only other Survivor of the Xenomorph encounter alongside **Ripley**.
* He appears in **Ripley's** lobby idle animation, where he appears from a cloud of Fog, running over to her.
**Ripley** then pets **Jones** for a short time before he spots something off in the distance and runs off.
* Aside from the lobby animation, **Jones** can be found hiding in a Locker inside the Nostromo Wreckage.
	+ If a Survivor enters a Locker **Jones** is hiding in, he will jump out of the Locker and run away.

### Voice-Lines

* **Ripley** has the following unique voice-lines, making her the eighth Survivor since Ash Williams that had voice-lines at their release: