recursal/Fanatic-Fandom huggingface dataset:
Copper Dragons

Copper dragons are a lonely type, though they love people. They often exile themselves from any kind of living beam because of their dragon breath. The Copper Dragons breath weapon is a beam of burning light, and when it strikes any living being, it removes them from existence. Like they had never lived. For this Copper dragons are ashamed and live solitary lives.

Because of avoiding everyone, including their own kind. Very few of these dragons remain.

Copper dragons live in craft mountain caverns, hiding from the living.
Daignar

**Daignar Dwarves**

**Personality:** Your usual grumpy and grumbling dwarf, though the Daignar are much easier to keep happy. Daignar are far less grumpy and prejudical then their mountain dwarf cousins. In fact, there aren’t too many races the Daignar don’t get along with. With the exceptions of Orcs, ogres and halflings.
These dwarves enjoy metal crafting, architecture, drinking, and mining. They hate water, most likely because they have the same swimming abilities as a large boulder. They don’t really care for magic because they don’t understand it. But they don’t fear magic and actually are completely resistant to it. Meaning if a wizard casts fireball and it strikes the dwarf, it does nothing to him. Daignar cannot cast magic either. Scientists have studied for a long time, to no avail.

**Physical Description:** The hair color of the Daignar varies, mostly dark brown or black. Dwarves with blond hair are frowned upon, those that do have blond hair shave head and beard. The beard is pride and joy of the Daignar, without it they feel naked. Daignar stand four-foot to four foot nine and usually weigh two hundred to two hundred and fifty pounds

**Relations:** Daignar are allies with most races in the grasslands whether it be elves, hill dwarves, gnomes, halflings or the Mill’kanti.

**Alignment:** This varies for the Daignar, many are lawful Good or Lawful neutral.

**Lands:** The Daignar used to live in hill homes to the far east of the grasslands before moving to Mythalis. In Mythalis they left their mark, even though most of the city is ruins now. The beauty of their craftsmanship is still there.

**Religion:** The primary god of the Daignar like all dwarves is Owe.

**Language:** Hill dwarven, similar from mountain dwarf just more common mixed in.
Ice Plains

The Ice plains are one giant sheet of ice. It is constantly snowing, even during summer when it reaches the upper 30's in temperature.

**Capital:** None

**Population:**Nords, Artic Ogres , White Dracons, Antic Dwarves , Were-bears

**Government:** Republic of Jarls rule by a High king
(Norse); Tribal

**Languages:** Rekkmal , Common, Ogre, Dwarvish

**Trade:** Furs, Livestock, Fish, Leather, Weapons, Metals
(Iron, Steel, Dragonrock , Obsideon), Ships, Ale, Artic Clothing

**Life and Society:**

**Major Geographical**
**Skykeep (Large city**
16,009):

**Valgaard (Small City**
13,850):

**Fjordstead (Large Town**
9,790):

**Frosthiem (Large town**
**Greenhaven (Small town**
Deities

## Pact of Deities

After the end of the War of gods, the deities made a pact. Never again would a god enter the world and lay waste to their creation. Liola using her magic, spread a Veil over Harthx so that if any god were to enter the world, an alarm would sound to every deity within the Pantheon.

## Deities of Harthx

 Tasar
 Marthna
 Shilantar
 Glowt
 Vala
 Qualivaare
 Perrin Lightfoot

 Liola
 Zarth
 Jarak
 Brimlad
 Owe
 Del'ahli
 Wulfeni

 Abbi
 Wesif
 Xanzith
 Hithal
 Falthi
 Abezith
 Jhil'argwa

## Other Religions

**The One God**: Ancient tomes were found in the mountains south of Kraos, the Mad King of Xerxas, Vavrinec took an interest in these tomes. Vavrinec hired many translators to go over the tomes, it took years for it to be translated. Within these tomes, an ancient religion was found speaking of the one God. Xerxas forced this religion upon his people, twisting the words within the tome for his own use.
Duskvar

Duskvar is Draston's least populated region and much of its terrain consists of plateaux, mountain peaks, and fertile lowlands. There are many long, deep fjords and glaciers. Its landscape’s is covered by waterfalls, geysers, black sand beaches.

Not many races live in Duskvar, except for a few remote villages and nomadic tribes of humans.
Darvalon

Darvalon is a remote city in the frozen tundra region of Duskvar. The city is run by the Valons, who have their headquarters and training center here called The Valonholm. Those who live within the city walls and who are not Valons, all pay taxes for the upkeep of The Valonholm. About 80% of Valons are humans, the other 20% are elves, dwarves, and a few other odd races.

The city's high walls, sit on top of a plateau, which is surrounded by a man made moat. The only way into the city is over a guarded drawbridge which leads to a ramp spiraling clockwise up the plateau. The city was built in the year 3034BM by the Feltarians in order to house the Valons, a monster hunter team specialized in fighting dragons.

The population of the city is only 3,047, and has not had any crime since it being built.

**The Valonholm**
The most North-eastern part of the city is where The Valonholm sits. It is the most massive and beautiful building on that part of Draston. Some parts of the building are up to 10 floors high, and there are rumored to be many secret passages under The Valonholm and the city itself, some passages even reaching as far as The Tower of Red Robes! The enterence has a grand staircase which is flanked by two monolithic dragon statues. Also within Valonholm is a collosium used for duals, an archery range, an obstacle course, and the stables.
Ithazar

**Ithazar**

**Description:** Ithazar have the body of a large white spider, but where the eyes of the spider normally are, a humanoid torso sprouts--much like a centaur. The skin of the torso is purplish, and looks much like a human, but with a four-tentacled octopus-like head. Unlike most humans though the Ithazar has four arms, the lower arms end in stingers instead of hands.

**Combat:** They attack with their mandibles, legs and arms ending in stingers when up close. However they prefer using sorcery while circling their prey at a run, flinging attacks from the dark before the prey can locate them. The older of the Ithazar can use their minds as a weapon, often using a mind blast to stun its prey. Some Ithazar, usually solitary, create a web to ensnare its victims, then moves in for the kill.

**Lifestyle:** Ithazar communities consist of fifty to three hundred, usually living within the subterranean Underworld. Some can be found in old ruins or crypts. Ithazar in the Underworld often are nomadic, but have larger numbers than those found on the surface.

Ithazar shamans worship and praise Xanzith. Often they will sacrifice those they capture or slave to the dark god.

The chosen food of the Ithazar is any of the races it catches unawares. They believe eating other races shows their power.

The Ithazar can be found in the northern regions of the Underworld that stretch under Draston.

Powers and weaknesses:

* These beings were feared throughout the Underworld for their telepathic abilities. However these only come with age, the older a Ithazar, the stronger its telekinesis powers.Their powers however are limited, mind blasts, they can charm a race into befriending it, use their telepathic powers to talk to other races, or caress the mind of one and tell if they are lying are not.
* Venom from their stingers causes cramping and much pain, it tightens the muscles.
* Sunlight does not harm the Ithazar, but they very much dislike it.
* They are highly immune to the cold, including magic spells of that nature.
* Ithazar are weak to flame, the hair on their spider like bodies quickly flame up.
Bronze Dragons

Bronze dragons are large for dragonkind and are very intelligent. They love the to capture other races just to talk to them out of pure curiosity. Bronze dragons shy away from using Dragon magic, but often poly morph into a humanoid race to better observe.

When need be, Bronze dragons are strong warriors, preferring to fight with tooth, nail and strategic blasts of lightning.

They usually live in coastal areas, high cliff top caves are highly preferred by their kind.
Orek

Orek is a tropical, and wild land. The region is mostly covered in jungle except for the sandy coastlines.

The Horri, nomadic centaurs wander the coastlands. Fierce pirates sail the sea along the coast plundering at their heart's desire.

Within the tropical jungles, a monastery was built within a grove of magical trees that has a veil of anti-magic cast over it. Within this monastery dwells former occupants of the Underworld: the Darkholders. They have pledged their loyalties to the god Dunarth, and spend their days searching the ruins of a once great empire (Tenthrolen) for lost knowledge.
Blight Fairy

Blight fairies are covered in moist, rotting skin. In their changeover from living to undead, they two small horns, and rows of sharp teeth.

**Eternal Rot:** Fresh skin grows below the rotting skin through magic, so that the rotting flesh never disappears. This creates a cycle. Rotting flesh peels and drips off, then the fresh skin, in turn, begins rotting as a new fresh layer grows below that.

**Creation:** Blight fairies are created from a fairy that was captured, killed, and was raised as undead from a necromancer. The necromancer starts his dark magic while the fairy is alive, then kills it and completes the spell, bringing the fairy back as a Blight fairy.

**Effects and attacks:** The Blight fairy's rotting smell attacks the senses of those that are alive, causing nausea and sickness. The blight fairy losses its magic in transformation, but gains an aura of fear and sickness. They normally grapple, biting chunks of flesh from their opponents.
Kofferraum

Kofferaum are large whales, much bigger than a blue
whale. Covering its body is white hair. And right above the whale like jaws is
a trunk like that of an elephant. Not much is know about these creatures, as
they live deep within the ocean. Few sightings have been seen off the eastern
coasts, Kofferaum battling off orca whales.
Mimic

**Mimic**

**Description:** Before
it sees its victim the mimic appears as a nude human, without any orifices. But
after it catches sight of its victim, it transforms into an exact image of its
victim.

**Lifestyle:** Overcome
by greed, this demon is always searching for a better shell. Their home plane
is the Fifth layer of the Nether, home to the dark god Hithal.

**Combat:** When
the mimic changes into the mirroring image of the victim, it holds the victim
in a trace. When the mimic touches its victim, if it makes contact with human
flesh, it merges with it connecting. Slowly they become one. The soul of its victims
is said to become an eternal slave to Hithal.
Arcadium

**Scholar Gnomes**
**Also known as Arcadium Gnomes**

**Personality:** These gnomes are more outgoing than their cousins the Forest Gnomes, though they still try their best to avoid people. The only time these gnomes don’t mind interacting with others is when on quests for knowledge or when teaching in front of classrooms. While studying they avoid even their own kind as others seem to get in the way.
Scholar gnomes are usually generous people, who are quick to pour their knowledge upon you to help, even when not asked.

**Physical Description:** Arcadium gnomes usually have dark brown skin color, but skin colors change to adapt where they live. The average height of these gnomes is four foot six. They have dark brown eyes, filled with knowledge.
Relations: These gnomes get along with most races, for through knowledge they have an understanding of them. Whether good or evil.

**Alignment:** Arcadium gnomes are normally Lawful neutral, they always follow laws of the culture in which they reside, but also heavily believe in keeping a balance.

**Lands:** Though they haven't had a home since the days of Mythilis, Scholar gnomes can be found in large cities, where there are large libraries or academies.
Back during the time of Mythilis when they lived with the elves, the Scholar gnomes stayed to themselves on the second level. Often browsing the vast libraries.

**Religion:** Arcadium Gnomes follow Dunarth.

**Language:**These gnomes have no language of their own, most speak their favorite races language. But a majority know Dwarvish.
Enoth

The terrain of Enoth is mostly flat plains or gently rolling hills covered in wisteria, Enothion (Japanese) Maples and Aspen trees. They are tended by the gentle Enothion driuds.

**Enoth**

**Capital:** Peace

**Population:** Enothion Elves, Grey elves, Wood elves, Humans

**Government:** Republic (Druid's Concil)

**Languages:** Enothion, Grey Elven, Common

**Trade:** Timber, Grain, Fish, Trained animals

**Life and Society:**

**Major Geographical**
**Peace (Village 800+)**

**Regional History:**
Alkonost (Siren)

**Alkonost**

**Description:** The Alkonost (Also known as a Siren) has the head and torso of a beautiful nude woman. Instead of arms, green, scaly wings sprout from her shoulders. Her legs are that a lizard and the siren also has a long whip like tail.

These beautiful creatures are filled with an anger and contempt they often display when someone stumbles upon their lair.

**Lifestyle:** Alkonost most often live along rocky and cliff like coast lines in groups or 20-30. Here they lay their eggs along the shoreline, just out of
reach of the crashing waves around late spring. These eggs usually hatch sometime between 7-14 days.

After her young hatch sirens have been known to use their exquisite and hypnotizing screech to lure in fisherman in the fog. When the ships crash upon the rocks the young feast upon the crews.

            With the lack of males, most scholars are sure that the Alkonost is capable of parthenogenesis.

**Combat:** The siren will often attack anything or anyone who enters near their nests. Ships the Alkonost usually burst from the water attacking as a group
from all sides. They use their lizard like claws to snatch at sailors and drop them in the seas or return them to their nests for their young to feast upon. Some use their tails as a whip. Yet others use their screech to hypnotize the
crew with their beauty or they have another scream that can blow ear drums.
Troll, Vampiric

**Vampire Trolls:** Oddly enough, this happens rather often. Trolls are the only other race besides humans who are really susceptible to vampirsim.

**Cave Trolls:** Cave trolls usually can't control their thirst for blood and go on a killing rampage. Often running out of blood and dying before they can find more. Though Stone trolls can go up to eight days without blood.

They have many weaknesses, sunlight still turns them to stone, sliver and dragonbone do damage that doesn't allow regeneration to work. They do however gain lots of bonuses from it as well, regeneration, super strength, quickness and the ability to jump unnaturally high, cloaking themselves invisible for a minute or so.

**Slender Trolls:** Slender trolls who catch vampirism often live in lonely caves in the tundra areas. They hunt at night, feeding on anything it can get its hands on--even its own kind. Since Slender trolls can regenerate, its like a never ending supply of blood.

The regeneration factor of Slender trolls and those gained by vampirism, makes for an amazingly quick heal. A slash crossed the chest heals in seconds after being opened. But they also gain more weaknesses, Silver and Dragon bone cause a burning effect to the wound that cannot be regenerated. However they gain some powers as well, such as super strength, quick reflexes, and all their 5 senses and intuition are amplified. Also they can gain knowledge through blood like most vampires, teaching them things most trolls wouldn't know, making them dangerous opponents. For some reason Slender trolls can't turn into mist like most vampires, but they can cloak themselves invisible for a few minutes.

**War Trolls:** This has never happened as far as anyone knows.
Darth Zlo

## CC-9350

Darth Zlo

Born as **CC-9350**, and later called **Darth Zlo,** is an old clone commander who was bred from Jango Fett's DNA, and Jedi DNA. During the Clone Wars he was a member of the 212th Battalion, and after the Clone Wars he went to Tatooine to live his life. Upon the appearance of a star destroyer, he boarded it, and was interrogated by Darth Tormenus. Once the Sith Empire found out about his Force-sensitivity, he joined the Empire. Darth Nebulous trained Zlo in the dark side of the Force. He became a Darth not too long after, and joined the Dark Council. He was also able to use Sith alchemy to make himself become younger.
After loyally serving the Empire, Zlo soon managed to defect, because of his weakness and arrogance he deserted the Empire and joined the remnants of the Jedi Order. Members of the Sith Empire then began to hunt him down to arrest him.
Yeti

**Description:** Standing taller than the average male gorilla and covered in a greyish-white hair. The
Yeti face is strangle human looking, except the jutting jaw full of sharp
teeth. This creature is covered in muscle, which it could easily take down an
ogre in a grappling match.

**Lifestyle:** Yeti are extremely territorial, living solitary lives in the tundra. Usually attacking
and killing anything that enters their grounds. The yeti hunt outside their territory,
dragging their food back to its cave which is well brandished with skulls and
bones of their previous victims.

**Combat:** Yeti brutally smash their prey with large fists or throwing large rocks at prey that
are too fast.
Orclands

The Orclands are heavily forested with gnarled trees. The ground in most of the region is strewn with large mossy boulders. Hills and mountains are dominate in the south of the region. The Orclands are a chilly land, temperatures reaching only low 70's in the hottest parts of summer.

As easily guessed by the name, orcs live among the forests. In The Age of Darkness Hobgoblins roamed these unnamed lands in warbands. As the Orc race in the Age of Magi rose to power, killing off most of the hobgoblins and other races that lived among these lands.

Now Orc hordes swarm the land, some say an orc king now leads them.
Dargrash

**Dargrash**

**Description:** Ape
like creatures that hunt in packs of three to six. The Dargrash’s grass-like
fur is a light tan that helps them blend in well to the prairie grass of
northern Tongderry. They can weigh from 100lbs to 130lbs.

**Lifestyle:** Unlike
their cousins the ape, Dargrash prefer open grasslands to the jungle treetops.
In fact the Dargrash very rarely travel to wooded areas. Dargrash avoid large
bodies of water at all cost. Many scribes believe this because of the deadly
Pargon Fish.

Dargrash altogether
fear predators like wolves, lions and bears. But strangely enough don’t fear
humans. Human flesh is one of the Dargrashes favorite meals. Dargrash mainly
feed on rabbits, raccoon, deer and small elk.

**Combat:** Dargrash
hunt in packs and are completely carnivorous. They tend to hunt the hunter, by
one of their group making loud obvious noises in a brushy area and when the
hunter approaches they flank him using sharp teeth and claws.
Dragon sorcerer

In the times before the dragons disappeared, a very select few got to know dragons. Those that did created a "bond" through the dragon and were able to channel Dragon magic. Working much like sorcery, a link between one soul and the dragons. The only side effect was if the dragon died, the rider died and visa versa.
Mage or Magi

Mages of Magi, came to being after the foundation of the Circle of Magi, after the goddess Liola provided magic users with a magical, Arcane language that was safer to use than Sorcery.

**White Robe Spells:**

* Delving
* Bar of Light
* Globe Of Protection
* Minor Healing
* Protection from Chaos
* Protection From Evil
* Truth
* Wall of Fire
* Wall of Force
* Wall of Ice

**Green Robe Spells**:

* Alarm Ward
* Camoflauge
* Delving
* Detect Poison
* Detect Magic
* Dirt to Mud
* Enlarge Person
* Fog
* Plant Growth
* Protective Vines
* Shrink Person
* Talk to Animals
Dragon Blood Experiments

During the Age of Empires Wizards and sorcerers alike came together to create a secret organization. They hired Valons to capture a dragon alive if possible, but dead worked just as well if the blood from the dragon could be harvested while it was fresh.

Dragons blood being magical gives the person who drinks it permanent special attributes, if they can survive. So adding magic spells on top of this, they created mutated creatures that were able to breed, kobolds, Kikolaurs, Chupacabras, and dracanei to name a few.

The Dragon blood experiments were put to a stop by a knights order after the experiments led to the discovery of blood magic.
Brownie

**Description:** Brownies are a part of the gobliniod family, looking like a cross between a human and a
goblin. Making them look like very ugly little humans. They stand from 1’ to 2’
tall and 10lbs to 15lbs. Their skin is a dark brown, as is their hair.

**Lifestyle:** Many brownies live in homes of humans where they help around the house. Many houses
in Glandstone have a cupboard for a brownie to live in. They come out at night
to work around the house, avoiding being seen by the person that lives in the
house. If they are seen, they pack up and move out.

Many brownies specialize in making love potions as
they know they are to ugly to find a mount.

**Combat:** Brownies avoid combat whenever possible, often using weak magic tricks to help them
escape.
Hill Ogre

Hill Ogre's stand around 11' tall and weigh 675-750lbs. Their skin color is most often a dull yellow, but there have been some with a rusty brown coloring to their skin. They have large tusks that jut from each side of their mouth and often have facial hair--even the woman.

These ogres often live in the hills or mountains, in packs of three or four. They are highly territorial, and usually raid, attack, and kill any within their area. Very rarely an ogre is born with the ability to cast sorcery. And when their is one in a group, more often then not their packs become more like 10-15.

It is said in the age of Darkness Ogres lived in much larger packs, running with war bands of orcs. This is what created the race mixed breed race called Orogs.

The arch enemy of the ogre race are the dwarves.
Blood Portal

This spell needs a large mirror, and the blood of about four grown men. The spell caster needs to be a very powerful magic-user to cast this spell. This spell causes an extreme amount of exhaustion, and if the blood mage isn't powerful enough they will die during spell casting.

When the spell is complete, the glass of the mirror shatters and is replaced by a crimson surface that seems to swirl.
Symeon

These brutes were the product of breeding between Cyclopes and minotaurs, though many minotaurs deny this history. Katarian minotaurs keeps almost the entire race of symeon under slavery.

Symeon have yellowish skin, two bull-like horns and a third horn protruding from its forehead. They have three eyes, the largest being directly under the center horn. Symeon height varies between 6' to 9'. Though they have minotaur and cyclopes blood within their veins, Syemon look more like ogres then anything.

Symeon aren't very smart, but they have amazing sight and smell making them great hunters. There brawn also helps them with manual labor, with little to no problems.
Slender Troll

Slender Trolls are the palest of all trolls, they have white skin covered in warts and pimples, and scraggly greenish hair. Their noses are slender, unlike most other troll kinds. Their body's almost have the appearance of a white tree, long legs, arms that almost drag the ground, and they walk in a hunched, twisted posture.

These trolls live in small communities of 1-20 along the northern coast of Duskvar, some even living on the small isles of the coast. Slender trolls hunt for animals mostly, but like most trolls, enjoy human meat.

These trolls tend to only attack with fists and claws, though some make VERY crude harpoons. The real problem you'll run into when battling these trolls is their ability to regenerate. Cut of a limb, the arm will crawl back up its body and reconnect. The best way to kill these trolls is with magic or fire.
Thylacine

**Thylacine**

**Description:** The
Thylacinehad an overall body length of approximately 4 to 6 feet. They
ranged from 1 to 2 foot tall at the shoulders and weighed from 35 to 70 lbs.
Males were slightly larger than females.

The Thylacine body
structure closely resembles that of a wolf or coyote. However, Thylacine wolves
are marsupials and have a pouch (which is rear opening). Their coat was short
and dense and grey or yellow-brown and marked with 13 to 19 dark transverse
stripes beginning behind the shoulder blades, gradually increasing in both
length and width. They also had strong, thick tails.

**Lifestyle:** They
are most often seen in hilly country, resting during the day in forest and
scrub, and hunt during the afternoon and evening in bordering thickets. Other
descriptions suggest Thylacine wolves can be found in forested areas and
grasslands.

**Combat:** Very
few humans have ever been attacked. These only occurred when Thylacine wolves
were startled by light, rapid movement, or when backed into a corner. It is
noted that Thylacine wolves do possess considerable strength. It is suggested
that Thylacine track their prey considerable distances until their prey was
fatigued, and then capture it in a sudden rush, making these marsupials
nomadic. They only eat what they kill and were selective in the parts it
consumed.
Duskblades

Duskblades, also called The Daggers of Duskfall by some, are a highly secretive guild of deadly assassins.

The Duskblades are located in a underground cathedral located in the mountains of Fragmar.

It is said, that if one prays aloud for someone to die, the Duskblades will here and connect that person for a contract. This is actually true, though many don't know it, the Duskblades have a giant magical sphere that transfers the message to the guild.

When someone is chosen by the Duskblades to join the Daggers of Duskfall, the chosen person is kidnapped. Then they enter a initiation process. A group of three Duskblades line up five other captives, and the chosen has a choice to kill one of those five. The faces of the five are covered and the chosen can ask questions to decide who deserves to die more. If the chosen refuses to kill one of the five however, they are killed by the duskblades.
Bolan Minotaur

While Bolans are still arrogant, they are much more bearable-even personable than their cousins the Katarian Minotaurs. Honor means everything to a Bolan minotaur. Their fur type is also usually lighter than the Katarians, ranging from white to tan. They prefer heavy weapons and heavy armor. Their capital city is Argo in the Bola region.
Siquar

The Siquar, also called the "dragon fish" by the the island people of Mandra, can be found in the shallows of the Ritco sea.

Siquar grow to large size, the average being between 47-69 inches. The heaviest of Siquar usually reach 85lbs. These fish are extremely bony and have hard golden scales, often mistaken for a snake or musky. Siquar use their golden scales to blend into the sandy bottoms, allowing them to catch their prey unawares.

Siquar are some of the most aggressive fish in the sea and their rows of sharp shark-like teeth make them frightening predators.
Nords

Nords are a hearty race, resistant to disease and cold. Nords are considered different from normal humans because of their unnatural height and willingness to live in the cold tundra of the Ice Plains.

There are five clans of nords:

**Daernor:** Brave men and woman of the main lands. The Daernor specialize in battle, and are know for their honor.

**Falkrie:**

**Frostreavers:** Before the great civil war, there was a Clan called the Frostreavers, also know as Frost Giants. Their Hold was known as Frosthiem. The Frostreavers were best know for the work the did creating Frostreaver Pass.

In 318AM The Frostreavers betrayed the Daernor in a massive raid against the Cobracorpen elves. The Jarl of the Frostreavers slayed the Jarl of the Daernor from behind. This plunged every one of the Clans against the Frostreavers. The Daernor themselves led the attack on the Stronghold of Frosthiem. And for the loss of their Jarl and their bravery in battle, The Daernor were gifted Frosthiem and the Frostreavers all slain.
Katarian Minotaur

**Personality:** Arrogant and uncivil. They hate other races with a passion and view them as lesser
races. They believe that the gods view them as high powers.

            Most Katarian minotaurs are honor
less scoundrels. Roaming the lands as brigands and bandits, burning and looting
all near the border of their kingdom.

**Description:**
Katarian Minotaurs have the torso, arms and legs of a human. The head however
is that of a bull, and their feet end in cleft hooves. Covering the body of
Katarians is dark brown or black hair. They stand from 6' to 7' and weigh 250lbs to 350lbs

**Lifestyle:**
Katarian minotaurs are much more barbaric than the Bolan clan. Katarians live
in a highly militaristic society. They enslave any nearby races, which their
country highly relies on. These races include Symeon, ogres and humans. Most
other races orcs, goblins and elves are slaughtered for pleasure.

Katarians also
believe in fighting and killing for sport. A coliseum is and almost every
medium sized city. Winners of those smaller coliseums face off in the great
coliseum in Krie to fight for freedom.

**Combat:**
Katarians prefer battle axes and large swords. Light armor to none and no
shields. They are scrappy when fighting hand to hand and will not hesitate to
hit one in the privates.

Background: It is
said the great civil war between the Katarians and Bolans broke out after the
minotaurs of the Katarian clan impregnated Cylopes and the offspring of that
creating the Symeon. Which they in turn enslaved.
Succubus

Succubus are beautiful demons that in appearance are women, the only difference are the two horns that sprout from their foreheads.

Succubus are peaceful and playful, also very dangerous. They haunt a mans dreams as the first step, then after the dream spell captures them, usually they engage physically. Often while the man's significant other is in the room. They find the idea of misogyny amusing, and the trouble they seem to get the men into. Through intercourse, the succubus gains power for her seductive magic. The more men a succubus ensnares, the more powerful she becomes. Often, the only time a succubus kills some one is through exhaustion, though when they need to defend themselves, their muscles are strong as iron.
Kralle

**Kralle**

**Description:** A
tall, mangy and beast-like creature with white fur and several horns sprawling
from its head. They are skinny beings standing around 7 feet tall and weighing
only around 200 pounds. They also have long sharp claws and piercingly sharp
teeth. They live like trolls and they walk with a slouch. Kralle are usually
found in cold climates.

**Lifestyle:** Kralle
feed on small animals and often feed on travelers. They are known to love the
cold and to be found in caves and thick forests.

**Combat:** They fight with their
claws and their teeth. The claws of the Kralle are very lethal and can deal
obscene amounts of damage.
Aryan Desert

The Aryan Desert has a mountainous interior is surrounded by narrow coastal plains to the west. Sandy desert to the north along the border of Bola. To the south the land becomes a tropical, red rock cliffs and jungle. The center of the region is filled with dry red rock, with very limited rainfall.

Many nomadic tribes live here, very rarely you will find small villages of white skinned populace. These almost were always created by fleeing refugees during some war. The nomads call them "outlanders" though it has been seen, nomads leaving there wandering lifestyle to live among the villages.

A large port city call Ebidi (meaning city of slaves) was founded by the 'ahmar vipers. The city is the largest in the region and lays on the very southwestern coastline.

Natural resources include fish and seafood, rock salt, marble, and minor deposits of coal, gold, and copper.
Charn

Charn are 7'-8' tall humanoids, with grayish skin that is covered with thorns and spiky protrusions. This savage race always wear a leering, hideous smile. A smile filled with razor sharp teeth.

Charn never leave the underworld, they battle with anyone and anything, including themselves. They have one major city called Delivi that was founded on the edge of the Range of Stalagmites.

Charn eat meat and hunt other races within the Underworld, including the Trow, Dalanik and Rhargeen.
Cavern of Temptation

The Cavern of Temptation is located on the edge of the mountains on the northwestern area of the grasslands region.

The Cavern is home to a small village of Succubuses who were summoned into the world long ago and couldn't find a place in society. Here men from all over come to test their discipline and usually fail. The succubuses enjoy a lavish life, and brought in dwarven builders in to help craft and design there dwelling. They are extremely curious about dwarves , since magic doesn't work on them, either does the succubus's seductive magic. You will know when you are near the Cavern, for perfume and incense float on the breeze.
Cobracorpen Knighthood

The Cobracorpen Knighthood was established in 1209BM.

When the time comes to become a knight, squires are suggested by the knight and Lord knight which order they should join, but only the squire can devote himself to the cause of an order.

### Orders within the Cobracorpen Knighthood:

**Order of the Sun:** Order of the Sun dedicates its time to hunting down undead. They have also been known to aid the Silver Knights of Kraos in hunts of Vampire Dens. They are excellent swordsmen and some can even use spells that they channel through their god.

**Order of the Scroll:** These knights have dedicated their lives to knowledge that will further the knighthood.

**Order of the Lance:** These knights are trained in everything weapons. Most can pick up any weapon and wield it with the up-most skill. They also are train heavily in strategy and warfare.

**Order of the Eagle:** This order Knighthood is almost non-existent in current times as the terms are deadly. On choosing this Order knights drink a cup a Dragons Blood. The blood from the dragon is magical and gives the knight heightened senses and power, all depending on what kind of dragon it was of course. The catch is only 40% survive the ritual, the other 60% dies terrible deaths, blood boiling within their bodies. Even those who survive the ritual are often bedded for over a week with flu like symptoms.
Flaming Skull

**Flaming Skull**
Description: **The Flaming**
Skull floats in the air approximately 5 foot in the air and is a human skull
with eyes and has hair made of writhing in green flame.

**Lifestyle:** The
Flaming Skull feeds off of fear. They lurk around Quevinal or anywhere that
they have been summoned. They are brainless and searching for any life force
that they can find besides there masters.

**Combat:** The
Flaming Skull can change into the faces of there victims loved ones in pain.
This action freezes there enemies in fear. Then they will head butt or bite the
victim. When they fight from a distance they have the ability to shoot
fireballs.

**Background:** They
are pulled from the demonic world and serve whoever summoned them as there
master. They were originally used in order to protect Quevinal and to Ward off
any travelers.
Pixies

Pixies are native to the Elemental Plane of Vaerdien. Those that have found their ways to Harthx, live solitary lives. Sometimes 2 or 3 can be found in one area, but pixies are extremely rare. They build small dwellings in caves behind waterfalls or other hidden areas.

Pixies are about 1' tall, sometimes a bit bigger. They have a glow of light around them and they radiate goodness. For those lucky enough to find a pixie and if the pixies judges this person good of heart, it will grant said person one wish.
Icorii

Some call Icorii "vampire spawn" but the truth is the vampire disease came from the bite of an Icorii. These creatures live in dark dank places. Originally, the Icorii lived in the Underworld, until easier prey lured them to the surface of Draston. Now they can be found in sewer systems within cities and caves.

These creatures are tall, slender, hunchbacked humanoid figures, with a purplish skin and bat-like face. Two huge fangs peak from its mouth, dripping with diseased saliva. The Icorii can live for hundreds of years but don't share many of the Vampires strengths and weaknesses. Icorii hate sunlight, it burns them. Also if an Icorii is harmed, withing minutes it can regenerate. Making them almost impossible to kill. Sunlight, burning them and magic seems to work best.
Dire Rat (Dragonwrought)

Dragonwrought Rats are a mutated breed that was created during the Dragon Blood Experiments. Like normal dire rats, Dragonwrought rats can be found in deep sewers, and are the size of a small dog. Unlike normal dire rats, Dragonwrought rats have scaly patches in their dark black fur, they also can breathe fireballs as an attack, and are immune to fire.
Urlock (Dragonwrought)

Dragonwrought Urlocks were genetically changed during the Dragon Blood Experiment, making a much different creature than a regular Urlock.

As a result, their spherical bodies are covered with bronze dragon-like scales. Their six eyestalks each use a different magical beam (Ray of Lightning, Dancing Zap, Vampiric Ray, Ray of Petrification, Ray of Charm Person, and Ray of Minor healing.) They are strong fighters using teamwork and strategy to best their enemies. Dragonwrought Urlocks are resistant to fear spells and any form of electricity.

These Dragonwrought urlocks stay in groups of 3-10 normally, to help defend themselves against the dark creatures of Zhenbium. (Underworld) They are nomadic and travel place to place in the Underworld. They enjoy the company of other races as well, as long as they don't mean any harm.
Fall of the Empire

The end of the Sith Empire, formally known as the 'Fall of the Empire' was a series of events that took place from 37 ABY to 38 ABY that led to the downfall and end of the Sith Empire.

After the Invasion of Kashyyyk in 37 ABY, the Sith Empire's emperor, Darth Nebulous, mysteriously disappeared, nobody knowing why he disappeared, or where he was. Not even the greatest force-users in the Sith Empire could find him through the force. Shortly after the disappearance, the Sith Council took a vote, and made Phorid, a strong member of the Council, Emperor of the Sith Empire. Shortly after he was appointed, Phorid appointed new people to the council, and changed the titles and rankings of many of the members. This angered many of the members of the Sith Empire, which caused them to leave the Empire.

In 38 ABY, almost all of the Empire's assets were either destroyed, or taken due to it's weakened military strength after most of the members leaving. It was then that the Empire was officially ended, and all of it's remaining assets abandoned...
Bloodroach

A Blood Roach looks like a common cockroach, but dog sized with a reddish tint to its shell.

Blood roaches can be found in damp places, often city sewers or abandoned houses within a city.

These nasty things have several fangs that are connected to extendable arms near the jaw. The fangs are filled with a deadly poison called blood taint, and oddly, for a female its eggs are planted in the blood stream of its victims through its bite.

Blood taint slowly taints the blood and kills its victim within a 24 hour period. The blood roach has a scent for its own venom and is able to track its prey after in bites them so it can feed.

The eggs injected from a females bite, hatch within the blood stream in that 24 hours and begin feeding on the victim. After the victim dies, the baby blood roaches burrow their way out and repeat the cycle.
Finfolk

Not much is know about the finfolk, except that they live in colder waters and live deep within the depths of the northeastern ocean. Finfolk have the torso of a man or woman, but from the hips down they have octopus tentacles which they use to swim. The head is that of a fish with razor sharp teeth.
Realmwalkers

In the very beginning of the Age of Destiny there was a guild of wizards called Realmwalkers. They accepted very large sums of money to bring the chosen person or group, to another planes of existence. There job was to not only take them there, often it was to guide them through these planes as well.

Realmwalkers were very knowledgeable about the different planes of existence. Unfortunately, at the end of the Age of Destiny, the Circle of Magi was formed. The Realmwalkers refused to meet the standards of the Magi and were all killed. Everything, all the info they had gathered, their residences, and the bodies were burned to ash.

Realmwalkers created Waystones and Dreamstones. Both are very rare, but can be found.
Cipher 8

Cipher 8,a Intelligence Agent yet loyal to the empire due to the fact It has expressed him but yet he is still pondering in his mind. Cipher 8 was a Imperial Cadet in his 20's today at his 40's he has tooken part of gaining Imperial Cipher. Cipher 8 has been arresting any Corrupt people even Imperial senators and Sith lords yet Ignoring sith even If they are higher authority in the Sith order. Cipher 8 will remain though in his future he will be different and his actions in the future will be unknown.
Talanthus

Much of Talanthus consists of rolling hills and plains. The southern area of the region is generally more mountainous with a chain of mountains call the Border Spires.  Talanthus is a temperate climate, with plentiful rainfall all year round.

**Capital:** Leonthea

**Population:** Grey Elf

**Government:** Republic (Grey Elves)

**Languages:** Grey Elven; Common; Enothion

**Trade:** Timber, Leather, Fish, Furs

**Talanthus (Small Town**
Dragons, True

## Dragons of Harthx

Once they helped form Harthx, choosing races to help during the Age of Empires. But during the Age of Destiny dragons slowly dissipated into the wild, sick of wars between mortals.

After the Dracon-esti appeared at the beginning of Age of the Dragon, dragons slowly disappeared until they were gone all together. Occasional sightings are reported, but never any proof. Now the only remaining dragon is the Dracon-esti.

### Common knowledge

Dragons are magical by nature, this gives them many abilities including the breath weapons and Dragonfear. Their body parts are also used, scales to make magical armor, and talons to make daggers.

The blood of dragons if ingested, can give heightened senses and special abilities depending on the dragon the blood was harvested from. Also, the blood ingested with the use of magic created many mutations, leading to the Blood Experiments. Either way, ingesting the blood causes intense flu like symptoms, usually, only 1 out of 3 live from this.
Barghest

Barghest
are large shadowy wolf like creatures, looking much like a Worg but often
standing on its hind legs like a were-wolf. Barghest have a blueish grey
colored hair, sharp teeth and glowing eyes filled with hatred and intelligence.

They are
believed to have come up from the underworld for less dangerous food source.
They most often slay villagers dragging them off into the night. Barghest are
nocturnal and usual find a cave or somewhere dark to sleep during the day.
Cyclops

**Description:**These giant stand on average from 12’ to 15’ height and 1100lbs to 1400lbs in
weight. They have a greenish yellow tint to their skin akin to that of an ogre.
But the main thing that parts the cyclops from an ogre or giant, is it only
having one giant eye in the center of its forehead. Above their single eye, a horn
protrudes in an upward angle.

**Lifestyle:**
Cyclops may look brutish but they have a keen sense of wisdom. Not fond of talking
cyclops simply went about their daily agendas and ignored each other for the
most part. Most were hunters or wanderers in society. Which only held 5-10
cyclops normally, but others were master smiths in the Age of Empires and many to were enchanters
making wonderful magical items. Especially items pertaining to the element of electricity.
Most surprising yet, many were beekeepers to the hives of giant honey bees.

**Combat:**
In combat the cyclops warriors favored the club, mace, or magical spear. The magic users were normally  firing electric
bolts at their enemies.

**Background:** The
largest society was under a massive, red skinned cyclops named Gala. He had
over 40 cyclops in his growing empire and many creatures followed them as gods.
The minotaurs included, it was said after the two minotaur clans that followed
gala broke in to civil war forever splitting their countries. Gala became angry
and left his empire, traveling south. The remaining cyclops split up and
wandered away, leaderless. Some scribes argue that this was also the time when
the Katarion minotaurs breed with female cyclops. The children they bore become
Symeon and this had caused Gala to be angered.
Druid

Druids use a power called "Essence" the power of the earth. Their magic comes in the form of earth. Rarely can a druid do magic that effects water and wind, fire being rarest of all.

Druids are often peaceful people living by themselves in the wilderness. Unless they are Enothions, who dwell in a city filled with druids.
Basilisk

The
basilisk is a fierce creature, looking much like a featherless cock with a
snakes tail and head. They are very commonly confused with the cockatrice.

In myths,
it is said that the basilisk could turn anyone it laid its gaze on into stone.
This is, however, like any true monster hunter would tell you, is bull
crap. Basilisk do have poisonous breath though, the poison is more harmful to animals
than humans. Breathing in the poisonous breath will usually only lead to an
upset stomach. The poison in its stinger on the end of its tail, is however
deadly.

The
leathery skin of the basilisk is a high commodity in the north as you can only
find these creatures in the southern desert-like terrain.
Giant Lynx

**Lynx, Giant**

**Description:** Giant Lynx are covered with beautiful thick fur that keeps them warm during
frigid winters. Their large paws are also furry and hit the ground with a
spreading toe motion that makes them function as natural snowshoes.

These stealthy cats
avoid humans and hunt at night, so they are rarely seen.

Giant lynx head and
body are 8 to 10 feet; their tails are 1 to 2 feet. Giant lynx weighs 100 to
200 lbs

**Lifestyle:** The
giant lynx is a solitary cat that haunts the remote northern forests.

Giant lynx eat elk,
squirrels, and large birds but prefer the deer. The lynx is so dependent on this
prey that their populations fluctuate with a periodic plunge in deer numbers
that occurs about every ten years.

Giant Lynx mate in
early spring or late winter. About two months later, females give birth to a
litter of one to four young.

**Combat:** All
lynxes are skilled hunters that make use of great hearing (the tufts on their
ears are a hearing aid) and eyesight so strong that a lynx can spot a mouse 250
feet away.

Lynx like to sneak up
on their prey and pounce on it, digging its sharp claws into its haunches. Then
biting the neck the lynx twists and snaps the spine.
Dreamstone

Dreamstones were created by Realmwalkers in the later years of the Age of Destiny. These stones--much like the waystones-- are white stones, but small and smooth to the touch.

To use one, the user would have to fall asleep clutching it and when they fall asleep they will be plunged into the Dreamworld.
Drykal

The Drykal looks much like an 8 month old baby, with super
speed and agility. They stalk and kill, tearing the flesh away from their victims
to feast. The only know way to kill a Drykal is with magic or holy water.

The Drykal is an Abortling that has transformed from
feasting on a mother that failed to bury it.