recursal/Fanatic-Fandom huggingface dataset:
Icy (Enemy)

Icy enemies cannot be weakened by Freeze towers, and cannot be stunned by Blast towers; otherwise they have the same stats as the clustered wave variant of Regular enemies

## **Appearance**

It is like a Regular enemy, only blue tinted instead.

## **Strategy**

### Specialty

Doesn't get attacked by Blast towers or slowed by Freezing. 50% reduced damage from Splash and Tesla towers. 50% increased damage from Cannons and Missiles (25% from Miniguns)

## Tower Effectiveness

### Towers

Basic (100%) Sniper (100%) Cannon (150%) Freeze (0%)Venom (100%) Splash (50%) Blast (0%) Multishot (100%)Minigun (125%) Air (0%) Tesla (50%) Missile (150%)

This, along with the Light enemy, are some of the toughest enemies in the game. While the Light enemy may be easy to deal with for some thanks to its ability to be stunned by Blasts or slowed down by Freezing, Icy enemies cannot be afflicted by both of these affects. This makes them quite dangerous, maybe even impossible to deal with, if explosion towers didn't exist. Using Cannons and Missiles make these enemies a cakewalk, but Miniguns can also help (though they aren't recommended, since they can only attack one at a time). They take normal damage from anything (except Tesla and Splash towers), and because of the pattern they attack in, having one leak doesn't always count as a "lost life", a few more would have to leak and then lives will be lost.
Boss (Enemy)

The Boss enemy only appears every 100 waves, known as a "Super Boss Wave!". It takes full damage from everything except Air, and has health of ridiculous proportions. The player will lose 25 lives upon entry of the Base. One will need lots of firepower to bring down this enemy.

## Appearance

It is a purple hexagon, with a lighter purple outline.

## Strategy

### Description

Strong enemy which does a lot of damage to the base.

### Specialty

Can be hit with full effectiveness from every tower in the game, except Air. Players lose 25 lives from this enemy leaking.

## Tower Effectiveness

### Towers

Basic (100%) Sniper (100%) Cannon (100%) Freeze (100%)Venom (100%) Splash (100%) Blast (100%) Multishot (100%)Minigun (100%) Air (0%) Tesla (100%) Missile (100%)

This enemy is a hulk to fight. While it takes full effect from every tower (except Air), its absolutely gargantuan amount of health can make it seem like it is taking reduced damage instead. So, what can be done? Quantity over quality: invest in lots of hard hitting towers like Snipers or Missiles, then use Freezing and Blast towers to give you more time to damage this foe. Miniguns can help gradually shave down their health. Every other tower, while not as useful as those previously mentioned, can still contribute damage, since they deal full damage to the Boss. In the second game there are more bosses.

## Trivia

* In Infinitode 2, the design of the boss enemy from the first game was reused for the Fighter enemy and there are 5 new boss enemies added (Fighters split into 3 smaller Fighters on death).
Max Upgrades (GU)

This Global Upgrade makes your In-Game upgrade level for a specific tower increase. The better the level, the more In-Game upgrades the tower can have, up to a maximum of 10. This Global Upgrade can be bought for every tower.

## Max Upgrades (GU)

The Max Upgrade icon

**Level 1:** Max upgrades level raised to 5

**Level 2:** Max upgrades level raised to 7

**Level 3:** Max upgrades level raised to 10
Tesla (Tower)

Tesla towers are electrically charged towers that fire lightning bolts that hit multiple enemies. Its lightning length/chain can hit more enemies the higher its level, though the chain does reduced damage.

## Appearance

It is a smaller version of the Venom towers' base, with two lightning rods sticking out of its open side. It has a blue color scheme, unlike the Venom's green colors. The gun compartment is connected to a base that, again, is visually similar to the Venom towers' base, but is upside down instead, and which it rotates upon.

## Strategy

### Description

Attacks with an electric charge that can pass through multiple enemies

### Unique Feature

Chain lightning length increases with the level of the tower.

### Upgrades

Range, Damage, Attack Speed, Chain Lightning Damage

### Strength

Regular (75%) Fast (100%) Strong (100%) Air (100%)Jet (125%) Armored (150%) Light (100%) Toxic (100%)Icy (50%) Bonus (2%) Fighter (50%) Boss (100%)

These towers are powerful in numbers, and can be seen in many late-game builds. Like the Minigun, it can hit every single enemy in the game. When it first strikes an enemy, the lightning strikes additional enemies for reduced damage (NOTE: Technically speaking, you cannot reach full chain lightning damage. The most one can acquire is 99.2%, though since it is so close, one can argue that the .8% that's missing doesn't matter in the end). Freezing towers make these towers even stronger, as enemies under the Freeze effect conduct their lightning further away than those who are not freezing. It can take down Jet and Armored enemies with ease, but performs poorly against Regulars, Bonuses (unless specified), Icy, and Fighters. Diversify its upgrades, since they are all useful to the tower.
Level 1

Level 1 is the first level in Infinitode. It is available upon starting the game.

## Design

It is a 20 road map with no split-offs. The level has a 70% difficulty Portal, making this a good level for beginner players to farm. There are only 5 tile bonuses, and only one caters to a specific tower (Freezing).

## Strategy

Keep in mind the close quarters of this map. This means that certain towers (ex. Missile, Sniper, Air) don't have to worry about fully upgrading Range depending on where they are placed. Blast and Splash towers also really shine here thanks to this. Because there are so few tile bonuses, it's advised you use them wisely. The Freeze tower should obviously go onto the Defrost bonus, but what about the Damage bonuses? Use a heavy hitting tower, like a Cannon or Missile, to get the most out of the damage bonus. Put a Sniper or Minigun on the Range bonus to minimize the cost of necessary Range upgrades. It doesn't matter what the Attack Speed bonus goes to, since it is so minor.
Blast (Tower)

The Blast tower is a tower with the unique feature of stunning an enemy. Its stun duration increases as the tower level goes up.

## Appearance

It has a black colored pentagon base (similar to the Cannon's base, but flipped horizontally), with a grey, smaller shaped pentagon in the center that emits blast waves as it pulses.

## Strategy

### Description

Attacks enemies around it with a shock wave

### Unique Feature

Can stun enemies. Stun duration increases with the level of this tower.

### Strength

Regular (75%) Fast (100%) Strong (100%) Air (0%)Jet (0%) Armored (100%) Light (25%) Toxic (100%)Icy (0%) Bonus (2%) Fighter (100%) Boss (100%)

This tower surpasses that of Freezing towers when it comes to supporting the front lines. Not only does it deal decent damage, it hits enemies all around it as well. Its most prominent feature, the stun, serves as an amazing tool to shut down fleets of enemies, especially Fast enemies. There are many weaknesses that must be accounted for when using this tower, though. For example, this tower should NEVER be used alone. Its poor range and attack speed can lead to disaster without support from other towers. It also has not one, but two huge weaknesses in the late game: Light and Icy enemies, with the Blast towers not even bothering to attack the latter. Diversify its upgrades, but make sure to upgrade Stun Chance first, and Damage last.
Armored (Enemy)

The Armored enemy only appears every 20 waves/a Boss Wave. It takes less damage from bullets (even less than Strong) but take extra damage from Tesla towers.

## Appearance

It is a turquoise colored square with a lighter shade as an outline.

## Strategy

### Description

Partially protected from bullets but receives more damage from lightning.

### Specialty

75% less damage from bullet towers, including Snipers. 50% extra damage from Teslas.

## Tower Effectiveness

### Towers

Basic (25%) Sniper (25%) Cannon (100%) Freeze (100%)Venom (100%) Splash (25%) Blast (100%) Multishot (25%)Minigun (25%) Air (0%) Tesla (150%) Missile (100%)

Don't be fooled by their resistances to bullets. These enemies are quite easy to take down with Tesla towers, receive normal damage from any kind of explosion, and they have lower health than a Strong enemy. Similar to the Jet, it may have more features than its counterpart, but its frail health makes it easier to deal with than expected. However, if you do not have a Tesla or any kind of explosion tower, these enemies can be a serious pain to deal with. Unlike the Strong enemy, only 1 life is lost when it reaches the Base.
Fighter (Enemy)

The Fighter is an enemy that can only appear every 20 waves/ on Boss Waves. It takes less damage from special towers.

not to be confused with its second game counterpart

## Appearance

It is a pink pentagon with a lighter pick outline.

## Strategy

### Specialty

50% reduction in effectiveness from Freeze, Venom, and Tesla towers.

## Tower Effectiveness

### Towers

Basic (100%) Sniper (100%) Cannon (100%) Freeze (50%)Venom (50%) Splash (100%) Blast (100%) Multishot (100%)Minigun (100%) Air (0%) Tesla (50%) Missile (100%)

This enemy, despite its threatening pink color and reduction from special towers, is quite a pushover in the late-game. Early game, it could cause some problems if one fails to invest in a good quantity of towers, but even then damage upgrades can bring these hulks down. They move quite fast, though it may only seem like that because of their reduction from Freezing towers. Overall, just use the same strategy you would use for any other enemy.

## Trivia

* it has the design of the first games boss enemy in infinitode 2 click here for its second game counterpart
Air (Enemy)

The Air enemy is a flying unit that can pass by most towers in the game. They appear in small groups, but have more health and speed than most enemies.

## Appearance

It is a light blue circle with multiple layers and shading of the same shape, looking like layers of cake. On top of it are four blades, spinning rapidly as the enemy moves across the path.

## Strategy

### Description

Moves by air, beyond the reach of many towers.

### Specialty

Flies in the air, avoiding many towers. 50% resistance to Miniguns and Missiles.

## Tower Effectiveness

### Towers

Regular (0%) Sniper (0%) Cannon (0%) Freeze (100%)Venom (0%) Splash (0%) Blast (0%) Multishot (0%)Minigun (50%) Air (100%) Tesla (100%) Missile (50%)

Air enemies aren't anything exceptional, with their only specialty being able to keep out of the reach of 7 of the game's 12 towers. They have one major weakness, and it doesn't take a detective to figure it out: Air towers. Not only do they deal more damage than the average tower, they also can ignite their enemies, dealing a portion of the enemies maximum health as damage. Air units will not last long when this burn damage is applied, so having just 2 Air towers at the midpoint of the game can deal with these enemies without trouble. Air enemies are still affected by freezing enemies, and can also be hit by Teslas for full damage. They take reduced damage from Missile and Minigun towers, but once again, Air towers should handle them fine. in the second game they ae vulnerable to splash towers

## Trivia

* in the second game they can be hit by splash towers
Jet (Enemy)

The Jet enemy is a flying enemy in Infinitode. It flies faster than an Air enemy, but has much less health. They are resistant to Air towers, but are weak to Tesla towers.

## Appearance

It is a blue triangle with a light blue outline. On its opposing side, a similar colored flame can be seen boosting it along the track.

## Strategy

### Description

Moves through the air at great speed, avoiding the projectiles of many towers. However, they're vulnerable to lightning.

### Specialty

Flies in the air, avoiding many towers. 50% resistance to Air towers, 75% to Minigun towers.

## Tower Effectiveness

### Towers

Basic (0%) Sniper (0%) Cannon (0%) Freeze (100%)Venom (0%) Splash (0%) Blast (0%) Multishot (0%)Minigun (25%) Air (50%) Tesla (125%) Missile (0%)

Despite their resistance to Air towers, these are quite trivial enemies. They have much less health than a normal Air unit, so the reduced damage isn't much. Tesla's can make quick work of them as well. Miniguns are a poor choice, and unlike the Air enemy, Missiles won't fire at Jets. The only threat they possess is their quick speed, but Freezing towers can lower them to manageable levels. They can, however, get past defenses very quickly on a short map.
Sniper (Tower)

The Sniper tower is one of the few towers the player has access to at the start of the game. It fires a single, powerful shot at a single target, but suffers from long reloading times.

## Appearance

It is an equilateral triangle with a rectangle sticking out to form the shape of a sniper barrel, attached to an up-facing equilateral triangular base, which it rotates upon.

## Strategy

### Description

Great damage to a single target, high range, slow reloading

### Unique Feature

Can deal critical damage. The higher the level of the tower, the greater the likelihood and damage of critical hits.

With great damage comes great responsibility, this tower is excellent against high health targets. Snipers have excellent Range and Damage, which can be further amplified by a Damage or Range tile. They can take out pesky Regular or Strong enemies without much effort. To make it interesting, they have a critical strike chance and damage multiplier, which both increase as they level up. It does have its weaknesses, however. Not only does it fire at a far slower rate than other towers, it also rotates very slowly, and the only way to upgrade its rotation is with Green Papers at the Global Upgrades screen. While its critical hit is one of the most damaging attacks in the game, it only has a small chance (at first) of activating. Not to mention, it cannot fire upon Air or Jet enemies, and is weak to Fast and Armored. Don't set their targeting to First, as the enemy will most likely die by another tower anyways. Upgrade their Range and Damage, then upgrade Attack Speed. Only upgrade the Aim Time if you set the targeting to anything but Strong. These towers can serve as a great support tower that can one-shot enemies across the map.
Air (Tower)

The Air tower is the only tower in the game that can only attack flying enemies. It also a chance to ignite enemies, dealing damage equal to the enemies max health per second (like the Venom towers' poison, but stronger).

## Appearance

It is a teal octagon, cut in half, with two small gun barrels sticking out of the other half. It lies on a darker shaded hexagon base, which it rotates upon.

## Strategy

### Unique Feature

Can ignite enemies to cause damage over time. Chance to burn increases with the level of the tower.

### Upgrades

Range, Damage, Attack Speed, Rotation and Projectile Speed

### Strength

Regular (0%) Fast (0%) Strong (0%) Air (100%)Jet (50%) Armored (0%) Light (0%) Toxic (0%)Icy (0%) Bonus (0%) Fighter (0%) Boss (0%)

While one may think this tower is very limited in its usefulness, it is actually an excellent tower, no matter what phase of the game it is in. It can only attack two enemies, Air and Jet, but its rapid attack is only surpassed by the Minigun, and it has excellent range and DPS to boot. Its Unique is excellent for the late game, since it does damage proportionate to the enemies max health, and Air enemies can get quite tanky as the game goes on. Be mindful not to place it on bonus tiles, though. Because of its already excellent stats, and the uncommonness of flying enemy waves as is, it's the best for those tiles to be used by other towers that could use it.
Toxic (Enemy)

The Toxic enemy is the exact opposite of the Venom tower, in that it is immune to poison damage and regenerates 1% of its maximum health each second.

## Appearance

It has the appearance of the base structure of the Venom tower, but with a light green outline.

## Strategy

### Specialty

Does not take poison damage. Regenerates 1% of it's maximum health per second.

## Tower Effectiveness

### Towers

Basic (100%) Sniper (100%) Cannon (100%) Freeze (100%)Venom (0%) Splash (100%) Blast (100%) Multishot (100%)Minigun (100%) Air (0%) Tesla (100%) Missile (100%)

Overall, these enemies shouldn't cause too much of a problem, so long as you don't over invest in your Venoms. The game doesn't tell you this, but they regenerate 1% of their maximum health per second, so be sure to hit them hard and fast before they regenerate the damage back. Hard hitting towers, like Missiles and Snipers, should make these enemies seldom a problem. The only other strength in this enemy is the lack of a super effective tower, but since their health isn't much more than a Regular, this shouldn't be cause for alarm.
Minigun (Tower)

The Minigun is a tower that, while having a slow attack speed at first, gets faster and faster over the period of time it attacks. The higher the level, the lower the time frame of maximum attack speed.

## Appearance

It is a purple square, with one of its corners cut off. A Gatling gun barrel is protruding from that cut; the barrel glows red as it gains more attack speed from its passive. It sits atop a shaded purple square base, which it rotates upon.

## Strategy

### Description

Attacks a single enemy, gradually increasing the rate of fire

### Unique Feature

It will take time to achieve a high attack speed. The greater the level of the tower, the faster it gains attack speed.

### Upgrades

Range, Damage, Attack Speed, Rotation Speed

### Strength

Regular (75%) Fast (75%) Strong (50%) Air (50%)Jet (25%) Armored (25%) Light (100%) Toxic (100%) Icy (125%) Bonus (2%) Fighter (100%) Boss (100%)

This is an excellent tower to use against high health enemies. It can shred both Fighters and Bosses alike, along with the dreaded Light and Icy enemies, making it an excellent complement to explosion-based towers. It is also one of two towers that can shoot anything in the game, the other tower being the Tesla. Yet, there are lots of problems with this tower that keep it from being usable alone (for balancing reasons). There are only 5 enemies (not counting Bonus) that take either full or extra damage from this tower. Unless Damage has been upgraded significantly, it will fail to pierce the tough armor of those enemies, especially Strong and Armored enemies. Note that explosive towers like Cannons can easily deal with those types, again complementing each other well.

One interesting note about it is that it keeps the stacked attack speed it gains after killing a target, so long as it can reach another enemy quickly enough (this is why Rotation Speed is an important upgrade). If set to Random targeting, it can be tough to keep the attack speed going if it lacks good rotation. As an additional note, this tower is probably one the fastest towers to reach max level, as its constant attack speed lets it gain more and more experience.

It's a good idea to upgrade its rotation speed. That will let it switch targets quicker, and it will lose less of its wind-up while switching.
Fast (Enemy)

The Fast enemy is a fast enemy but has less health than most enemies. They can be a nuisance when combined with other enemies, as they will slip through your defenses as they fire at other enemies.

## Appearance

It is a yellow triangle that points in the direction it's moving in.

## Strategy

### Specialty

Moves faster than other towers. Obtains more speed as the game moves on. Moves slightly slower when afflicted by poison

## Tower Effectiveness

### Towers

Basic (100%) Sniper (60%) Cannon (100%) Freeze (100%)Venom (75%) Splash (100%) Blast (100%) Multishot (150%)Minigun (75%) Air (0%) Tesla (100%) Missile (75%)

Early on, these enemies can be neutralized by any tower, and their only serious resistance are Sniper towers. However, these enemies can become a pain late-game if damage is neglected amongst towers. Freezing towers can help to lower their speed, and Venom towers, although resistant to them, slows them down ever so slightly, about 5%. Multishot towers are their bane, so investing into even just one wouldn't hurt.
Basic (Tower)

The Basic tower is one of the first towers the player has unlocked in the game. It has a relatively low price for buying and upgrading. Its only specialty is its increased damage against Regular enemies. In the second game it was slightly buffed to do 50% extra damage instead of an extra 25% damage to regular enimies

## Appearance

It is a circle with a small rectangle protruding out to form a cannon shape, attached to a square-shaped base that it rotates upon.

## Strategy

### Description

The simplest tower with good, but limited power

### Unique Feature

Damage increases with level of the tower.

### Upgrades

Range, Damage, Attack Speed, Rotation and Projectile Speed

### Strength

Regular (125% 150% in infinitode 2) Fast (100%) Strong (75% 50% in infinitode 2) Air (0%)Jet (0%) Armored (25%) Light (100%) Toxic (100%) Icy (100%) Bonus (2%) Fighter (100%) Boss (100%)

Because of its cheap cost and low damage, Basic is the best in the early to mid game, where it can stand toe-to-toe against most enemies. Regular is easy picking, but watch out for Strong and Armored, they take reduced damage. Not to mention, they cannot hit Air either. Basic have good attack speed, its range can cover a decent portion of the map, and it also has excellent projectile and rotation speed, but the damage is abysmal. Selling it in late game for more high-damage towers can help in the long run. Upgrade its damage and range first, then go for attack speed and then finally projectile speed.
Infinitode 2

infinitode 2 is the second game in the series

for the first game click here

(me the creator of the page myself has only played the second one -\_-).

## Trivia

* as of 1.7.0 (the latest version) there is 1 new tower the laser tower and a few new enemies (bosses included)
* the boss enemy was replaced by 5 new bosses
* you can make your own maps!
* the design of the inft1 boss enemy was reused for the fighter enemy
* the bonus enemy was removed but its icon is used for all boss enemies
* as of 1.7.0 there is a empty tower slot meaning there is a tower that is unused and currently unseen meaning the game might have a 6th stage soon (it could also be a tower in beta development)
Meado

Located in the Mea system, **Meado** has served as the surrogate homeworld of the Lylatians (subsequently known as Meadoans) following the Kreet's devastation of the Lylat system. A number of other species also reside on the lush world, including a sizable population of Aaltice. It was originally colonized in April of 2996, having been discovered by astrographer Jerionis Bridgeport.

The planet's surface is dominated by nothing more than rolling grasslands, occasional mountain ranges, and a single ocean that covers almost half of the surface. It is orbited by a system of rings. It has no native life beyond grass and microbes, though trees and animals have been introduced in recent times.
Level 4

Level 4 is the fourth level in Infinitode. It costs 4000 Green Papers to open and 240 Max waves total completed from previous levels combined to unlock.

## Design

It is a 29 road map with no split-offs. The level has an 87% difficulty Portal, and a spiral shaped design. There are 16 tile bonuses, with more rotation bonuses than the previous Levels.

## Strategy

Use that Freeze 2 bonus to your advantage. The enemies will slow down, making it easier for them to clump and get wrecked by your Cannons and Missiles.The spiral shaped design here in this level helps out, though keep your eye on the left side of the map. Many players neglect how useful the Chain Lightning and P. Damage bonuses are. Good candidates for the Rotation Speed bonuses in the center are Miniguns, Snipers, and Venom, though it's probably best you put the Sniper towers on the Aim Time bonuses on the right side, near the end.
Freezing (Tower)

The Freezing (also called **Freeze**) towers slow down the enemies in their range. They can be bought at the Global Upgrades screen for 250 Green Papers.

## Appearance

### Unique Feature

Increases duration of poisoning and chain lightning length on frozen enemies. The effect increases with the level of the tower.

### Upgrades

Range, Freezing Percentage, Freeze time, Defrost time

### Strength

Regular (100%) Fast (100%) Strong (100%) Air (100%)Jet (100%) Armored (100%) Light (100%) Toxic (100%)Icy (0%) Bonus (0%) Fighter (50%) Boss (100%)

It is a blue circle with a hole in the middle. In that hole is a rotating vent with a slightly lighter shade of blue.

## Strategy

These are excellent support towers. As they level up, they increase the length of the Tesla's chain lightning and increase the duration of the Venom's poison. They can slow down the quick speed of the Fast and Jet enemies and can slow the Armored and Strong enemies' speed to a snail's pace. They can't slow down Icy or Bonus enemies, however, and their slow is reduced against Fighters. Upgrade their Freezing Percentage and Range first, then either Freeze time (how quickly freeze takes effect) or Defrost time (delay for freeze to wear off upon leaving the tower's range) depending on what you're having trouble with (Freeze time if you're encountering lots of Fast enemies, and Defrost if you need to "fill the gap" between this Freeze and the next).

The slowing effect of multiple Freeze towers does not stack; however, the freeze time will.
Kimba

**HEADS UP! THIS IS NOT A COPY OF KIMBA FROM KIMBA, THE WHITE LION!**

Kimba is a male lion. He is Simba and Nala's son. He is the younger brother of Chaka, Fluffy, Kopa, Kiara, Kion, and older than the rest.

## Appearance

Kimba. doesn't resemble any of his family. He is a white lion.

## Personality

Kimba is very polite. He doesn't hesitate to correct himself when he is wrong or says the wrong thing to his parents or siblings. He looks up to his older brothers and sisters. He doesn't wanna be king when it's his time. He thinks it's no fun.
Infinitode

**Infinitode** is a tower-defense game released in November 4, 2016 by Prineside for Android and Apple IOS. Compared to other tower defense games, it has a much larger number of upgrades, and supports a much higher number of waves and enemies. It is free to play, with some in-app purchases that help with upgrades.

## Version history

* The latest version is 0.53, released on July 31, 2018.
* Infinitode became available on Apple IOS store on May 9, 2017.
* Version 0.42 was released on March 7, 2017 with substantial updates.
* Infinitode was first released on the Google Play store in November 4, 2016. [1]

## Infinitode 2

On the Infinitode Facebook page, there are regular updates about Infinitode 2 development progress. It was announced on August 30, 2017 and is now past its alpha testing. Preview videos are available on YouTube. the game is availible on the app store for the wiki page click here

## External links

* https://infinitode.prineside.com/ — the official website
* https://www.facebook.com/infinitodegame/ — the official Facebook page
Reajura

### Avatar brand

Mutation Industries V1 Crux, or any short rabbit avatar with antlers and a looong curly tail.

The **Reajura** (*RAY-uh-JURR-uh*) are a peculiar, long-lived, vaguely-leporoid (rabbit-like) species found on Lartalas.

Reajura have no known world of origin - they simply exist in galactic society. Their surrogate homeworld is Lartalas, which is where the largest population of them can be found. Their original home has been lost to history, though it is speculated that it was destroyed in a cataclysmic event.

## Description

Reajura bear vague semblance to Cruxes in basic form, though they are much shorter (no taller than 5'2"), their muzzles are shorter, and their bodies are thicker. They have medium-to-short cup-like ears; a face that resembles a cross between a badger and a dog; strong legs; digitigrade feet; a long, curly tail; and a set of sharp, strong antlers on their heads. Their hands and feet are large and possess sharp claws. Their fur and eye colorations and patterns vary widely, though they usually have blue fur with white irises, black with blue irises, or dull-green with orange irises. They are weak and rather vulnerable without weaponry (which they carry often), as they are poor fighters. Despite the fact that they carry weapons, they prefer flight over fight.

## Biology

Reajura possess many strange organs, many of which serve multiple purposes. Their organs are regenerative and adaptive; cutting out a Reajura's heart will not kill them - the nearby organs will quickly take over the work while the removed organ regrows. They can, however, bleed to death if an injury is large enough, and they bruise easily. The species as a whole has a fairly low pain tolerance and often die of shock rather quickly if tortured or having sustained a severe injury. Their average lifespan is an astonishing 1,450 years.

## Technology

As a result of their vulnerability, their society possesses very advanced safety and defense technology - some of the best known to exist. Reajuran starships have almost absurd defense features, such as very powerful redundant shield systems, strong armor, deflective gravity projectors, high-end inertial dampeners, and even airbags. Conversely, their firepower is lacking.

## Society

Reajura are mild-mannered and timid. Individuals are commonly found performing low-social-interaction jobs such as warehouse-stocking, freight-loading, long-distance shipping, and sanitation, though the more adventurous ones often become entrepreneurs. Reajuran first names commonly end with -au or -ier, and surnames with -ym, -am, or -na.
Ormarysk

The **Ormarysk** are a mysterious, reclusive species native to an unknown world, and are rarely seen in the greater galaxy.

## Culture

The few who have ventured from their homeworld favor a pacifistic and meditative lifestyle, often acting as priests, wisemen, herbalists, traders, and tech support.

Ormarysk names are usually mononomial (having one name) and are followed by a seemingly random preposition and their profession (*e.g.* of Trades, at Temple, on Remedies, in Herbalism). They often include letter combinations such as UV, IZ, WAC, MN, and AO, and end in a vowel.

## Biology

Ormarysk biology permits them to float and maneuver through the air a few feet above the ground without the use of wings or gas bladders. The average body is blue and peanut-shaped, oriented horizontally as with quadrupeds. Tendrils and a pair of arms hang below the face and torso, respectively, and a tail leads away from the rear. Their voices have been described as soft and melodic, but with a bass-heavy reverb that can be felt in one's bones.

## RP info

Ormarysk utilize the Mniz Nurite avatar from Grendel's.
Venom (Tower)

The Venom tower is a tower that can be bought in the Global Upgrades screen for 750 Green Papers. It fires venomous projectiles that poison enemies, dealing damage over time.

## Appearance

It is a cartoonish-ghost shape that sits upon a 6-sided shape that is similar to an arrowhead, which it rotates upon.

## Strategy

### Description

Can poison the enemy with venom that deals damage periodically

### Unique Feature

The duration of poisoning increases with the level of the tower.

### Upgrades

Range, Poison Damage, Attack Speed, Rotation and Projectile Speed

### Strength

Regular (100%) Fast (75%) Strong (100%) Air (0%)Jet (0%) Armored (100%) Light (150%) Toxic (0%) Icy (100%) Bonus (0%) Fighter (50%) Boss (100%)

Like the Freezing tower, this is an excellent support tower. Its venom, while not very powerful later in the game, can help for the early-mid game phases. Think of the poison damage as extra chips of damage dealt to the enemy over time. A unique stacking mechanic is available to only this tower. If their are more than 1 Venom towers attacking an enemy, the damage will "stack," up to a maximum of 3 on one enemy. The 1st stack does full damage, the 2nd stack does half damage, and the 3rd stack does quarter damage. When poison is applied to a Fast enemy, it slows down the enemy by 5% per stack (damage included), up to a maximum of 15% with 3 stacks. Venom towers do reduced damage to Fast, Bonus, and Fighter enemies, but deal extra damage to Light enemies. Venom towers cannot affect Toxic, Air, or Jet enemies; they don't even bother attacking them. After upgrading the Poison Damage and Range by a few points, upgrade the Attack Speed and RPS to that same level. This is so that the tower can hit as many enemies with poison as possible.
Ceratos system

This is a system in the southeastern section of the galaxy. It is home to Ceratos III, a popular tradeworld.

## Ceratos I

This tidally-locked roaster world is the 1st planet in the system. The sunny side is a nightmarish molten inferno. The night side isn't much better, but there is a single continent in the center. The planet takes a mere 3 days to make an orbit. In general, it has clouds that rain liquid iron, and the air consists primarily of acetylene and hydrogen sulfide.

## Ceratos II

The surface of this planet is very craggy and reflective, covered in a layer of condensed vaporized metals and other elements. It has an extremely elliptical orbit which takes it from the frigid edge of the system to just outside of its parent star's Roche limit (any closer and it'd be ripped apart), roasting it and causing crustal upheaval. It is then launched back to the edge again, where it freezes over and contracts. The entire orbit takes 195 days to complete.

## Ceratos III

This is the only inhabitable planet in the system. It is a semi-major tradeworld and experiences almost constant daylight for half of its 351-day year.

## Ceratos IV/B

This is also called Ceratos B, since it is the second star in the system. It is a small, low-mass brown dwarf star and orbits much like any other planet (it even has moons). It denies Ceratos III its nighttime hours for half of the year, bathing it in red light. It orbits once every 72 years.

## Ceratos V

This planet experiences cryonic temperatures for most of its 134 standard-year orbital period. Scientists were amazed when they found small, simple, worm-like creatures burrowing in the ice and feeding on minerals. They are the only known form of life on the otherwise dead planet.

## Ceratos VI

This planet is even colder than Ceratos V and has no life or (known) valuable minerals. It orbits its star once every 390 years.

## Ceratos VII

The last planet in the system. It is an enormous gas giant and has a mass roughly 41 times that of Jupiter. It is a failed star and would be called Ceratos C if fusion processes had ignited. It has a system of 83 moons, 14 of which are Earth-sized. The innermost moon is the only one not frozen solid, being kept relatively warm (about 25F) due to tidal forces. Ceratos VII is on a 2100-year orbit.
Level 2

Level 2 is the second level in Infinitode. It costs 1500 Green Papers to open and requires at least 65 Max waves total completed from previous levels combined to unlock.

## Design

It is a 24 road map with no split-offs. The level has an 81% difficulty Portal, a slight step up in difficulty for beginners from Level 1. There are 8 tile bonuses, with more focus being put on Range and Damage.

## Strategy

See that giant Range tile bonus at the bottom half of the map? The tower that you choose to put on there will reach across the entire map, no matter what tower it is. There is also a Stun Chance bonus near the end, which can prove useful for a last resort stun against fleeting enemies. An Attack Speed 2 bonus lies on the far left of the map, use either a Blast or Minigun here for great effect.
Evil Aisha,Evil Kila and Evil Chaka

**Episode title** is the Nth episode in the series.

## Plot synopsis

*Here's where you put the description of the plot. Doesn't have to be very detailed. A couple sentences will be enough for starters. You can expand it later.*

## Appearances

*This section allows you to link to character pages. Oh, and remember to remove this text. ;)*

* Character 1
* Character 2

## Notes & trivia

* *This is where you can put notes and trivia, anything that is interesting or strange can be included here*
Bonus (Enemy)

The Bonus enemy is a very rare enemy that can be found (theoretically) on any level. Instead of spawning a wave of these enemies, this enemy just spawns with some other enemies at the start of a wave. It does not incur a life penalty if it reaches the Base.

## Appearance

It is a yellow five-pointed star with a lighter yellow outline.

## Strategy

### Description

Very rare, gives no damage to the base, may drop useful items.

### Specialty

2% damage taken from every tower, except from specified tower which it takes extra damage from instead (Air and Freeze have no effect on this enemy, and cannot be specified). Drops one of four bonuses for the player.

## Tower Effectiveness

### Towers

Basic (2%) Sniper (2%) Cannon (2%) Freeze (0%)Venom (2%) Splash (2%) Blast (2%) Multishot (2%)Minigun (2%) Air (0%) Tesla (2%) Missile (2%)

* Will take extra damage from a specified tower. Specified tower is one of 5 towers that you have used least of in-game.

These enemies are blessings and curses.

When killed, the Bonus enemy will drop: Coins/Green Paper proportional to your wave, 50 lives, or a free (randomly chosen) global upgrade! If you do not manage to kill it, it will not harm your base.

However, it has an annoying tendency to draw fire away from other enemies, especially if your towers are set to target First. It takes 98% reduced damage from every single tower in the game, making it harder to deal with than Light enemies with tons of health. However, it does have a weak point. Depending on what your 5 least used towers will be in-game, one will be randomly chosen, and that tower's icon will appear over the bonus enemy. If that tower shoots the Bonus, it will do extreme damage to it, bringing it down in a matter of seconds (time varies on the tower). (The Bonus enemy cannot choose Air or Freezing towers, since they cannot attack it in any way or form.) One can still bring down the Bonus without the specified tower, but it will require a lot of high-damage towers. If you can kill it, the reward is definitely worth it.

## Trivia

* This enemy was removed from the second game and replaced with 5 new bosses; however, the icon from this enemy is still used for boss enemies.
The HQ Comics

The HQ Comics are joke comics made on april 1st, 2017. These comics have very low quality.

## Comic 13

Blue Kirby tells yellow kirby he is not cool.

## Comic 15

Yellow asks blue if he wants to see a magic trick.

This is a clone of Comic 13.

## Comic 16

Yellow Kirby asks Blue Kirby to marry him.

Another Comic 13 clone.

## Comic 19

An ARA Fan says he hates purple kirby, and hurts his feelings.

## Trivia

Green Kirby and Kirby do not make any appearances.
Cornerian Defense Force

The **Cornerian Defense Force** protects Corneria and the other devastated worlds of the Lylat system as they undergo reconstruction from the aftermath of the Great Kreet Bombardment and Ra-Shi occupation. It is headed by a council of lieutenant generals, which in turn is headed by the General of Corneria, an Aaltice by the name of Bysker Nedilara. Though badly damaged during the Ra-Shi War, the force is rapidly regaining numbers.
King of the pridelands

Hi guys!I have made my own Wiki.It’s called King of the pridelands

DON‘T WORRY

I won’t stop posting on this wiki.Actually tonight There will be a new episode and a new new character profile

Please **Dont** edit it

BTW if I use any art from here that I created that’s fine

I also have another Wiki called a hero’s journey
ARX-05 Arwing ST

File:Arwing ST 001.png
During the period between the end of the second lylat war and the Kreet invasion, Starfox commisioned Space Dynamics for a new type of Arwing. They needed something faster and and more agile than their current standard, the mk.II, with enough punch to down even a frigate. The result was the ARX-05 Arwing ST. It was first seen in use during the defense of vital supply lines that were fleeing the besieged Lylat system. Since then it has been the Golden standard to which many planes of a similar class have been measured. Currently the standard issued model for all Starfox members, all models have now been integrated with ROB 2.0's personal AI system, ensuring complete protection against theft and equipment leak. Space Dynamics was also kind enough to outfit them with a prototype jump drive that was advertised to have a faster jump cycle with less power usage.

Armament:

* Primary: ST Plasma Bullets
* Secondary: Optional

Engines:

* Maximum Forward 8.900000
* Maximum Lateral 3.600000
* Maximum Vertical 4.100000
* Lateral Rotation Speed 3.700000
* Vertical Rotation Speed 4.500000

Armor:

* Health Max: 175
* Health Regen: 0
* Shield Max: 110
* Shield Regen: 2
* Power Max: 150
* Power Regen: 2
* Base Collision Damage: 15.000000
* Armor Value: 0.700000

Jump Drive Specifications:

* Jump Cycle: 9 seconds
* Power usage:90
Infinitode Wiki

## Welcome to the Infinitode Wiki!

This wiki covers the gameplay and strategical aspects of the iOS/Android game known as *Infinitode*, a tower defense game that can go on infinitely! With 12 different towers to fight 12 varieties of enemies with, an in-game map editor, global upgrades, and a high score board, a good strategy is required to get far in this game. Use this wiki as a great source of information to aid your game play experience.

If you have questions that need answers, head on over to this subreddit right now! We share all kinds of tips and tricks, not to mention map designs!.

if you want to help add some images info and snapshots especialy of infinitode 2 (this wiki ha little info on the second game) you can also help by logging in and swiftly adding info and images

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Mercantile Craft Office

The **Mercantile Craft Office**, often abbreviated as **MercCO** or **MCO**, is a multi-brand trade and manufacturing operator headquartered on Riesel. MercCO has more than 11,500 locations and more than 1,150,000 employees, chiefly in the Prakuul, Glade, and Lylat star systems. They also have a heavy presence on Keshandion.
Deckard Cain

**Deckard Cain** is a Horadric scholar, storyteller, and college professor from planet Sanctuary. Well versed in obscure lore and history of the arcane, Deckard frequently gives lectures at the Corneria City University. While his wisdom and knowledge are renowned, his periodic episodes of senility and occasional dabbling in conspiracy theories and the paranormal have led some people to take his words with a grain of salt.

He uses a curious alchemical device, the Horadric Cube, to transmute ingredients into items of varying usability. Following his encounter with Frank Croskey during his very first visit to Corneria, he created the Scepter of Drunken Fury from several of Frank's discarded beer cans. It exploded after one use, leaving Deckard dazed and a hapless pedestrian in a crippling drunken stupor.
Ralburi IX

**Ralburi IX** is a very important ecumenopolis and trading hub. It was originally discovered by the Yaroca species of Zhara VII, but has since come under Human domination. Despite its extensive urbanization, it still has a number of lush protected areas that have been left untouched by urban sprawl. It sits on the intersection of four major trade routes: the TerMon Trade Route, the Sieos Sprint, the Qromeelln Trade Spine, and the Oriesel Run. It has a standard tech level, and its population stands at around 31 trillion.

## Original species

There was a single sentient species inhabiting the planet before it became known to the galaxy, called the Odonodisa. They were a race of bipedal musteloids who were at a pre-nuclear tech level. Due to a disease that was accidentally transmitted by early Yaroca explorers in 2182, the species went extinct in only two months.
Galactinet

**The Galactinet** is a broad term used to describe the collective network of Internet services of the galaxy. Typically, the Galactinet is transmitted to planets through the use of powerful "net buoys" at the edge of a star system, or in the case of particularly powerful variants, in the middle of a sector or local region. These are connected by subspace broadcast channels, thus allowing near-instant transmission of web signals over great distances.
76 Laniva D

**76 Laniva D** — also called **Dee** or, more commonly, **Hourglass**—is a high-gravity desert world and the third planet in the 76 Laniva system.

## Surface

The surface of Hourglass consists primarily of a cool, arid desert with rocky outcroppings. The daytime temperature rarely exceeds 70°F (~21.1°C), and nights commonly dip below freezing. Most of the planet's water is locked at or below the aquiclude and is occasionally seen as isolated pools in low areas. The planet also hosts many cave networks.

## Rotational velocity

The planet has an astounding 60 minute day/night cycle, meaning it rotates at about 24,000mph at the equator—nearly the escape velocity of Earth. This is due to an ancient collision with another large cosmic body that sped its rotation greatly. As the planet is roughly twice the size of Earth and has a dense, heavy interior, its mass keeps it from spinning itself apart. An individual standing on the surface would actually feel lighter than usual and be able to see the sun or stars slowly moving across the sky.

## Wildlife

What has been described as "nightmarish alien horrors" emerge from the caverns at night, causing the cool nocturnal landscape to be dotted with countless creatures roaming around in search of food or mates. Most of Hourglass' wildlife is extremely intolerant of sunlight and readily combusts at sunrise.

### Flashwalkers

A few of the species of fauna, such as the flashwalker, have a reproductive mechanism that can also act as a defense mechanism: they explode with the force of a grenade. This explosion casts eggs in various directions and can be incited by simply getting close to one of the creatures. Oddly enough, flashwalkers tend to pursue any perceived threats and explode upon proximity. Scientists believe that this is to reduce the organic target to a suitable host (i.e. a gooey pulp) for the flashwalkers' parasitic young to carry out their short growth phase into adults.

## OOC

76 Laniva D was inspired heavily by Minecraft.
Anise

Anise plotting her next mischievous deed.

**Anise** is a very elusive and mischievous Cejatab with a predominantly female personality (as Cejatab do not officially have sexes).

## Appearance

Anise commonly takes the form of an Ikan'kugin with a pirate vest and worn-out black pants. She omits the typical breathing apparatus unless she needs to seem convincing when visible to the public; otherwise, she goes without it.

## Personality

Anise loves to toy with people's minds. She often plays the part of an imaginary friend by making herself visible in accordance with the brain waves of her victims and keeping herself invisible to everyone else. People who are very self-righteous and overly confident are her favorite targets, and she usually sticks with one for a certain period of time depending on their mental stability. The more mentally-stable her victims are, the longer she stays with them until they break.

## Relationships

### Gingir

Gingir is the "cloudmate" (sister, in this case) of Anise, having been spawned from the same parent Cejatab. They don't often come into contact with each other, but when they do, they compete to see who is the best at pranks.

### Frank Croskey

Frank is Anise's current "project," which often starts conflicts with Gingir since they both enjoy tormenting him.
Fluffy

Fluffy is a male lion. He is the first-born cub and son of Simba and Nala. He is the older brother of them all.

## Appearance

Fluffy resembles his father and his brother, Kion.

## Personality

Fluffy is very polite, like his brothers Kopa and Nunka. He doesn't hesitate to correct himself when he is wrong or says the wrong thing to his parents or siblings. His siblings look up to him. He just can't wait to be king.