Church of the Little Things

"Words come first. Affirmations. Questions. Soothing words and calming words. I wont say words are my weapon, as that implies wielding them with intent to harm. Words are a tool. A tool I hope I teach others to use wisely. Tools are far better for the world than weapons. And actions, as we all know, speak far louder than words."

~The Kind Stranger

## Little Things Church

### Domains

Artifice, Community, Good, Magic, Protection

### Church Attributes

Might: -10Reaction: +5

Durability: +8

Connections: +10

Miracles: +10

Loyalty: +4

## Of Deities and Worship

There has long been a theory about Deities and their followers, of the worship they provide to otherworldly beings so powerful they can shape reality to their whims. Beings so powerful that not even the mightiest army of mortals could hope to siege them in their Divine realms. People pray to these beings in hopes of gaining their favour or their gifts, they pray to gain blessing in fields these entities concern themselves. The theory however is that this is not the case, the theory is that the worship they receive is what gives them their might and abilities. If this was the case, would Deities cease to exist if the people denied their existence?

This theory doesn't gain much traction but some believe it. And a few of these decided to believe in a person. A strange being that walked the lands and bestowed gifts upon those in need with no want for gain. They hoped this person could attain greater power and change the world for the better with such gifts, and for their faith they were rewarded...

## Small Things

A gift from a merchant to a person who couldn't pay the full price for their food, a cat coming when called by a stranger and showing affection, a child laughing at a passer-by pulling a silly face when they were crying. Little things that add so much to life. These are moments we perhaps wont remember, and moments that may never be set in stone or recorded by historians. But these are those special moments that bring happiness to people of all types. This is the domain of the Kind Stranger.

A gift of food to the hungry, the neighbour lending sugar, the community coming together and helping to rebuild or to celebrate. Little things are precious and encouraged by the Kind Stranger, massive showings of aid are appreciated in all things but some may feel they are difficult to do. Yet a small thing such as these are simple to do and have such a large impact on other's lives.

## Collective Doctrine

The Church of Little Things has no true doctrine beyond the desire to help others. Those that would worship the Kind Stranger aren't forced to do their best in everything, they're not told to help as many as possible in life, only to help people and if that person is their own self, that is good enough.

Some of the faith take it upon themselves to dedicate their life to others and understand that, through gentle whispers from the Kind Stranger, this is not what the Kind Stranger wishes for them to do but it is appreciated all the same. Others within the faith simply provide cheaper services of their craft for those less fortunate, most may only help others out when they can, and even only when it is equally beneficial to their own self. These are all accepted methods of worship to the Kind Stranger.

That which is the opposite of aiding others is anathema to the Kind Stranger, pushing others down, kicking mud in the face of others, or simply being a right rotten sort that cares only for their self above others is want to irk the Kind Stranger. Though they tell not to punish the wicked, only to help those in need. Do not throw stones at evil doers, show by your own actions that helping others is the better way.

## Nexus of Existence

The Kind Stranger apparently ascended truly when surrounded by friends. The way they have heard to tell it, the journey to ascension was a simple one, one they knew they had already achieved a long time past. And in this sense, the Kind Stranger bestowed upon the worlds, a beautiful new plane of existence.

The Nexus of Existence. A place where the remnants of all memory can be viewed. A timeless place shaped like a spiral galaxy with many shining points. Travellers to this Nexus are able to concentrate on moments of their, or anyone else's, lives. This will lead them to a light within the spiral galaxy that they can enter and re-live these moments in time as if they were truly there, granting them new insights and true experiences in the world. Viewing another's memory either needs permission or a great bond with that person, be it friendship, true worship, or devotion. Even still, the owner of the memory, if present on the plane, can deny access if they wish.

Those who peruse memories do not truly travel in time, as the Nexus only shares a slight connection to both the Plane of Time and the Akashic Records, but this does allow them to grow from these experiences and gain true insight into the world they live in.

## Boons, Gifts, & Obedience

### Obedience

The Kind Stranger asks not for any true obedience but to gain favour with this figure one should try to help out others in their day to day life. Little things are welcome as obedience, carrying the bags of an old lady who may lack the strength, cleaning your neighbours cart for them, offering to pay for another's meal who may be in a financial tight spot. All of these and more are welcome as obedience for the Kind Stranger, they only ask for a small amount of time dedicated to this, and only when the worshipper can do so. Those that perform this obedience are more readily able to help others, whenever you use the Aid Another action your ally gains a +2 Sacred bonus on the aid another bonus. (1 hour of aiding others in small ways)

### Boons

1. **Aid the Needy (Sp)** Sanctuary 3/day, Stone Shape (or Wood Shape) 2/day, or Create Food and Water 1/day
2. **Calm Intellect (Ex)** Through your acts of kindness, the blessing of the Kind Stranger cools your mind in times of stress. At the start of the day you may choose one of the following skills and use your Intelligence modifier in the place of the usual modifier. Pick one of, Disable Device, Diplomacy, Perception, Profession, Sense Motive, or Use Magic Device. This lasts until you change it at the start of the next day.
3. **Divine Guide (Sp)** Although the Kind Stranger doesn't love combat, they provide aid where it's needed. Three times per day as a spell-like ability you can cast Good Hope as per the spell with the Morale bonus changed to a Sacred bonus.

### Divine Gift

The Kind Stranger grants a permanent +1 untyped bonus to Intelligence.
Category:Church
Category:Deity
Category:Approved
Category:Organizations