Presence

A social skill representing a character's natural charisma and confidence. When you want to make a lasting impression on others, use Presence. This skill covers acts of showing off, stage-acting, loud bravado, and scaring other people. Presence can also be used to resist other folks' use of Presence – the more confident you are in yourself, the less that other people can affect you.

Presence isn't limited by language or culture, like other social skills. This skill impresses people with how charismatic you are. Unfortunately, presence also lacks nuance, and uses of this skill can lower people's opinions of you.

## Uses for Presence

#### Rolls

* Intimidation Rolls
* Performance Rolls
* Public Speaking Rolls

#### Gifts

##### To Perform

* Cascade of Fire
* Create Fire
* The Cry of a Hundred Souls
* Eight Breezes of the World
* Fire Ball
* Fists of Fire
* Hateful Curse
* Hawthorn Path
* Hazel Path (If communing with spirits)
* Horror
* Meteor Swarm
* More Tinder Does Not Put Out a Fire
* Move Element (If moving fire)
* Scald with Irons From the Forge
* Scathefire
* Stir Up the Flames and Get Burnt
* Sunburst
* Torment
* Vessel of Unlife
* Volcano Staff Avalanche
* Whip of Flame

##### To Resist

* Birch Path (If using Birch's Banishment)
* Liu Yu Breaks Open the Shell
* Rebuke

## Gifts that Improve Presence

* Animal Magnetism (bonus d12 if using Presence with someone of your species, bonus d8 if using Presence in the same species family)
* Dramatic Disheveling (+1 Mark to Presence)
* Fire Clout (+1 Mark to Presence)
* Fire Mnemonic (+1 Mark to Presence)
* Legal Authority (bonus d12 if asserting legal authority)
* Nobility (bonus d12 if asserting claim of nobility)
* Oratory (bonus d12 to announce your presence or give a public speech)
* Ordainment (bonus d12 if asserting holy authority)
* Secrets of Fire Magic (+1 Mark to Presence)
* Secrets of Foolery (+1 Mark to Presence)
* Therapy Beast (Sleeping with a pet with this gift grants an injured person bonus dice equal to the Pet's presence for their Healing Quota roll)
* Transubstantiation (bonus d12 on all Presence rolls while Spell is active.

## Flaws that Damage Presence

* Accent (d12 penalty when speaking in a foreign language, d8 penalty when speaking in their native language with someone from a different region)
* Animal Antipathy (d12 penalty if working with animals)
* Boorish (d12 penalty in any situation that requires etiquette)
* Callous (d12 penalty to connect with people emotionally)
* Chauvinist (d12 penalty if interacting with someone from a different land; d8 penalty if interacting with someone from a different region)
* Cold Feet (d12 penalty if interacting with someone of the gender they're attracted to)
* Dependant (d12 penalty if no allies are within Long range, d8 penalty if no allies are within Medium range)
* Hatred (2d12 penalty if interacting with someone of hated group in any way but Intimidation)
* Impious (d12 penalty if interacting with someone with the gift of Piety)
* Impotent (d12 penalty if roll is related to sex)
* Infamy (d12 penalty to interact with someone who knows of reptuation or to pretend to be someone else)
* Lovestruck (d12 penalty to charm or seduce anyone but the person they're in love with, d12 penalty to resist being charmed, persuaded, or seduced by love)
* Lustful (d12 penalty to resist being charmed, persuaded, or seduced by someone they find attractive)
* Magical Weakness (d12 penalty to resist spells of a certain kind)
* Mute (Automatically fail rolls that require speaking)
* Obnoxious (d12 penalty if interacting with someone they have met at least once before)
* Overspecialized (Penalty equal to largest die in skill if using it for anything except favorite use)
* Ridiculous Voice (d12 penalty to rolls to Intimidate, Persuade, or Seduce someone)
* Shy (d12 penalty if interacting with someone they have not met at least twice before)
* Speech Impediment (d12 penalty if roll involves speaking)
* Stage Fright (d12 penalty if performing in front of a crowd containing at least one person they do not know)
* Tone Deaf (d12 penalty if performing music)