recursal/Fanatic-Fandom huggingface dataset:
Lorerah

"Ever growing, the earth beneath our feet, the wind in our hair. The creation of those above." -Sanah Brushfoot.

Lorerah is the entirety of the known world, created by The Three Deities.

## **Nations**

Loreah is covered in land masses, constantly being expanded through discovery. The current lands are:

* Wintervale
* Honeremorte
* Derrellianashia
* Longjia
* Tsukino
* Horizon

## **History**

The Age of Darkness:

* Lorerah is created by The Three Deities, them discovering The Abyss in the process.

The Age of The Ominni:

* The Ominni are created by Saellifor, the Deity of Life.
* The Ominni are forced to evacuate Wintervale with the rise of the Demons of The Abyss.
* The Divine Spirits are created, and fight the Demons to a standstill.
* The humanoid races are created.

The Age of Magic:

* Magic is first discovered by the first Wizard, The Dragon King.
* The teachings and explorations of Magic spread throughout Lorerah.
* Magic is shunned by the majority of society, leaving it a taboo art, pursued only by the dangerous or the brave, creating a rift between those who practice the natural philosophies and those who believe them to be arts of a demonic nature.
* The Hero, Prothus rose up and saved the Kingdom of Wintervale from The Undead King, casting light on the shadow cast on Magic, opening the eyes of the people.

The Age of Dragons:

* Lorerah was conquered by the Salaman and the forces of Longjia.
* The Dragon King was mysteriously disappeared, leaving his heirs to rule over his Empire.
* Jieshu, The Last Emperor of The Salaman, seceded his Empire, causing a war between himself and   Kuang Shi.

The Age of Bloodshed:

* The Kingdoms of Lorerah waged war, beginning with the death of the King of Wintervale.

The Age of Innovation:

* On a large scale could be seen as uneventful, with the lack of wars and major discoveries, with the refinement of culture being the priority among the people of Lorerah.

The Age of Winter:

* The Civil War of Honeremorte occurred, ravaging the land of Honeremorte even further, and creating the Dawn Ranger's in the process.
* The War of the Risen Orcs occurred in Honeremorte.
* The Monster Hunters rid the world of Morgorath and his evil forever.
* The Children of Frost, of Winters Heart saved the world from the Never-Ending Winter, in the 55th Year of the Horse.
Honeremorte

"A once great land made decrepit by lies and apathy. Those who set foot there succeed in their chosen mission or pay a hefty price." -Cecilia Malgaze, Sage of the North.

Honeremorte is a land at the center of the World. It is known to be the most decrepit of lands, the only place still broken by war and kingdoms. It is also the place where The Monster Hunter's story ended.

**Communities**

Honeremorte is made up of many Communities, divided by the Fiefs of Haven, the Human lands, Elendor, the Elven lands, and Grummspire, the Orcish lands. The Communities, in that order, are listed here:

* Havenhall
* Dawnpierce
* Grummspire
* Iron Territory
The Ending War

"Even I wasn't around to witness that level of carnage. Only the Great Spirits would have any memory of that." -Wingard Bright-Hand, Court Wizard of Atall Varda.

The Ending War was the end of all empires and kingdoms, of armies and the destruction of the land. In the ancient times, there were once mighty empires and kingdoms, all of them ruling their own, and going to war as they pleased. The Ending War was the greatest of these, a moment in history that saw all races and communities battling each other. The bloodshed was so great, that the intervention of Arnost the Brave and Runrin Silver-Eye, calling for peace, was accepted by all readily, and ended in a treaty resulting in the abolishment of all kingdoms and empires, that every community may be its own, with only general standards led by common sense to connect them.
Clarence and Bob

"Hold there, criminal. You have committed crimes against this fair town, and will be brought to justice." Clarence to a mugger.

Clarence and Bob are a pair of Constables in Stadfesta. The former is a High Elf and the latter is a Giant. They are often thought to be the only Constables in Stadfesta. This is not true, but is often thought due to their incredible response time, being the only ones on any given scene.

## **Appearance**

Clarence is a slim man standing at 5'9 ft, and has a pencil moustache. His appearance is prim and proper in all things he does. Bob, for his part, is a towering man, broad of shoulder, standing at 8'7 ft tall. His features are obscured by his armour.

## **Personalities**

Both Clarence and Bob are caring and compassionate men, if somewhat clumsy. Clarence is somewhat haughty in his professionalism, and Bob has the demeaner of one of lesser intelligence, but is actually smarter than Clarence. The both of them have loud demeanours, eager to help the common people in any way they can.
Angela Darkwail

"I pray for her. I pray that she would abandon the darkness within her and come home to me." -Dawn Potter, about her daughter, The Witch of Screaming Mountain.

Angela Darkwail, more commonly known as The Witch of Screaming Mountain, is a Polani Sorceress who resides on Screaming Mountain. She is the current keeper of The Wailing Dark. She is also the daughter of Dawn Snowflower and the twin sister of Innslowe Dawnshield.

## **Early Life**

Angela was born to Dawn Potter in Atall Varda along with her twin brother, Innslowe. The two of them lived relatively normal lives, with Innslowe growing up learning the ways of a hero and warrior, and herself learning the ways of sorcery and magic. Despite the differences between the two, they were very close. She eventually left at the age of sixteen to study magic abroad, receiving the name Darkwail. This was the beginnings of a dark path from which she would never return.

## **The Witch of Screaming Mountain**

Upon leaving Atall Varda, Angela was mentored by a wizard named Karmonn Bloodweaver. It was through him that she became corrupted, exposed to sorceries dark and evil, leaving her with a lust for power that would never be sated. Eventually, she killed her mentor, having learned everything she could from him, and proceeded to live at the top of Screaming Mountain, a vein of magic. She only left the Mountain to search for components and tomes required in her studies, leaving her mark on local culture as a reason for fear and chilled blood, having committed increasingly worse atrocities. She eventually created The Wailing Dark, an artifact of incredible power designed to allow her to use her soul to influence magic. She killed a small army of warriors alongside her demonic minions on a field of death known as The Field of The Wailing Dark.

## **Death**

The Heroes will eventually encounter her when travelling through the area surrounding Screaming Mountain. They will uncover a plot by her and battle her. After killing her, the Heroes have the option to remove The Wailing Dark from her and take it for themselves. Alternatively the Heroes can potentially reason with her, opening to her the potential for redemption, though this will be difficult.
The Pelt of the Inner Beast

"That belt. The cause of many lives ended and ruined. The reason we deal with Lycanthropy and discrimination." -Geno Five-Scars, Shifter Monk.

The Pelt of the Inner Beast is an Artifact created by Zvervolk, The Spirit of the Beast. It takes the form of a belt of many furs and grants the wearer the ability to take any Lycanthropic form. It's use in history has resulted in the creation of Lycanthropy through attacks and infection, and the Shifters through other, more foul means.
Atall Varda

"It's hard to believe so many people live here. It's so magical, like a storybook." -Dawn Snow-Flower.

Atall Varda is a massive city, second only to Dhark Ungor , and known as the city of magic. Despite this, the presence of magic in Atall Varda is no different than any other city, the main reason for its namesake being the magical dome above the city that prevents the entry of snow. The city is devoid of snow, though is still cold, with a few places having means of warming various areas and streets. The snow also clings to the snow, with the sun shining through it leaving a glowing white sky. The architectural style of the buildings are that of a half Victorian, half Medieval city. The cobbles that dot the streets are in different colors, depending on the district and purpose behind it.

**History**

The city was once part of the Kingdom of Wintervale, and at the time was not the capitol is has since become, with the seat of power being The Marble Palace. Since The First Snows, Atall Varda had been mostly buried, with citizens accessing its high buildings through the top floors. This changed with the introduction of Wingard Bright-Hand to the city, who, after removing the snow from the city and protecting it from future snowfall, was given the title of Court Wizard.
Illska Nightberry

"I swear i didn't do anything! I was there. I couldn't leave. I'm so sorry." -Illska Nightberry to Hector Frost and Jack.

Illska Nightberry is a Polani Rogue living in Stadfesta. She is also the youngest child of Vandr Karl Nightberry. She is, like the rest of The Nightberry Family, one of the people who cursed Stadfesta, though she is the most reluctant of them.

## **Winter's Heart**

Illska first appeared as an invisible figure stalking The Children of Frost, revealed by Fenrir Wolfsbane's use of Faerie Fire. She was chased down by the Shifter Warlock and the Fighter, Hector Frost, and savagely attacked by both of them, before they realised she was a woman. After being interrogated by Hector and Jack, she was released, and the Rogue Dax was sent to follow her to her home, though he failed to do so, and was captured by the Constables Clarence and Bob. The next time she appeared, she ambushed Jack at Kochanka's Grave, putting him to sleep and giving him to her brother Mordvig. She was then discovered and did battle with Benjamin Frost and Fenrir Wolfsbane, who knocked her out and bound her. Upon awakening, she found that they had killed Mordvig, but was won over by Benjamin explaining the similarity of their situations. Agreeing to go with them to help the afflicted Tamminth, Illska unbound herself only to discover that Tamminth had gone missing.

## **Appearance**

As a demonic Polani, Illska is dark skinned with markings on her skin, and has sharp, purple eyes. She has long, sleek black hair that comes over one of her eyes, and purple lips. She is slightly short, and slender. She wears sleek, form fitting dark grey clothes with a hooded shawl, along with a bandolier over her chest.

## **Personality**

Illska is a shy, soft-spoken woman who dislikes the darker ways of the rest of her family. She has a hint of compassion, and much less experience in violence than the rest of The Nightberry's. She feels genuine regret for the attack on Rinn, and hopes to, if possible, atone for it.

## **Skills and Abilities**

**Spellcasting**

 Mage Hand
 Minor Illusion
 Message
The Shield of The Phoenix

"A unique item, as not many men would have the morals to use such a thing nor find it useful when alone. Especially a man of your disposition." -Archus Runekeeper to Alder Serpin.

The Shield of The Phoenix is a magical item currently in the possession of Hector Frost. It grants the user the power to take damage unto themselves to protect others.

**Appearance**

The Shield appears similar to a normal shield, although made of blue steel with a phoenix emblazoned on it. In particular, it is a Wukongese disk shield, slightly curved, with a handle and a strap.

**History**

The Shield was first created in the Age of Winter by Feng Huang of The Mountain of Justice. Not long after its creation, it was given as a gift to Sir Kyle of The Children of Summer, and made its way to Alder Serpin, a Cleric of The Fireborn. Having no use for it other than a decoration, Alder kept Shield in his treasure room, where it remained until his death at the hands of Hector Frost, who found himself the new owner of the Shield.

**Use**

While you have the Shield in your possession, you can select one Creature. Whenever the selected Creature takes damage, you can choose to take the damage instead. You can change the Creature you target using a bonus action.
Morgorath

"Where once was a noble-hearted warrior was now a black-souled shell, only capable of destruction, far from the salvation he was born to be." -Runoth.

Morgorath is the King of The Golden World, and is a figure in legend as a hero who saved Honeremorte during The War of The Risen Orcs by slaying the entire population of Grummspire in a single night. Descended from the Dragon, Runoth, Morgorath is powerful, intelligent, and destined for greatness.

**The War of The Risen Orcs**

During The War of The Risen Orcs, Morgorath was a Paladin, a warrior of true intentions and a noble heart. He fought valiantly, though an encounter with the Half-Dragon Warlock Barrash, was corrupted and went on a quest, finding half of The Orb of Worlds, and used the Orcs of Grummspire as his army to conquer The Golden World, being remembered in history as a hero.

**Monster Hunters**

In the 30 years since The War, Morgorath has become a strategic genius, employing the services of Agents to keep Honeremorte from having the power to stop him, while keeping them under his boot, ready to be destroyed should they betray him. He has kept a close eye on The Monster Hunters, eager to have them for his own.

**Trivia**

* In The Golden World, there is another Morgorath, who took a different path, named Grimm.
Nayaka

"Noble and fierce, beneath an exterior of calm and collected focus, the titan that was Nayaka was a thing of might, commanding respect in his very presence." -Allochval Songblade.

Nayaka is the Spirit of the Hero, created by Garmi to be his guardian. He takes the form of a giant man made from stone, and his sacred grounds are prayers, though he can also be found in The Fields of Efst , above Ofarliga. He is also the creator of The Gauntlet of the Three Virtues.
Halflings

"I've never met a Human before. My, how large you are, and what is that hair on your face?" -Tooken Buckleberry, to Ragnar Forge-Fire, on his first travels to Atall Varda.

Short in stature, Halflings are the most innocuous of the races. They were originally created by Tijara, God of Commerce, as masters of nature and agriculture, living simple lives, typically in their ancestral home, the region of Helmingr, farming what can be farmed, usually Berries, enjoying the simple pleasures of life. They are unambitious by nature, being the seventh race created by The Gods, holding no claim to that beyond the comforts of home.
Rorrin Quellisar

"A quiet and stoic type, but cheery once you get to know him." -Faradigm Woodcroft.

Rorrin Quellisar is a Dark Elf enchanter in Atall Varda. He is known for being able to enchant Brass with the property to never break. He is close friends with Faradigm Woodcroft, and regularly sells her Brass wire she uses in particularly delicate machinery.
Beastfolk

"The animal men of the east. The predecessors of the Salaman, and even Dragons themselves." -Mingzhi Longstory.

The Beastfolk are humanoids from the land of Longjia. They are bestial folk, men of fur and claw. Created in The Age of The Ominni, the Beastfolk make up various elements of the cultures of Longjia.

## **Types**

Beastfolk can have many different breeds, different animals that they resemble. These include:

* Lizardfolk
* Monkeyfolk
* Catfolk
* Snakefolk
* Bullfolk
* Rabbitfolk

## **History**

Native to the land of Longjia, the Beastfolk lived peaceful lives, until one of their number, Zhengfu, became the very first Dragon in existence, The Dragon King. After this, his descendants, the Salaman, led the Beastfolk to become conquerers, going to war on the world.
Underspire Prison

"You walk in here for any reason, you better have come legally, or else you probably won't be leaving." -Renlon Graston.

Underspire Prison is the Prison of Atall Varda, located in between the collection of buildings that make up The Atall Varda Watch Barracks. The Prison is a tower that rises high above the colored cobbles of the streets, and extends even further below them.
Krusk Iron-Fist

"Resisting arrest is fun." -Krusk Iron-Fist.

Krusk Iron-Fist is a Half-Orc Barbarian played by Declan Ballantine, from The Iron-Fist Clan in Southern Horizon. The last of his Clan, Krusk is now the Chief of the newly founded Iron-Fist Clan in Honeremorte.

## **Early Life**

As a child, Krusk was considered simultaneously and outcast and a prodigy due to his Giant blood. His social status became immaterial, however, when his Clan was destroyed by Norsta, a Giant, when Krusk was but ten years of age. Krusk managed to slay the Giant. Victorious, though now without a home, Krusk journeyed to the nearest port, where he met an up and coming monster hunter named Hal Shadowchaser. Hal and Krusk became a team, and for the next 25 years, protected towns and people from monsters wherever they went.

## **Loss of a Friend**

Krusk and Hal's adventures would come to an end, when, in hunting a Were-wolf named Fenrir Doricksson on the island of Derrellianashia, Hal found himself poisoned by the Were-wolf, fated to die. With Hal's death, Krusk soon recruited a new team, to hopefully fill the hole left by the absence of a friend.

## **Monster Hunters**

The newly formed Monster Hunters soon left for the land of Honeremorte, when Mark Garmin received a letter from his supposedly deceased Mother. Here, he became embroiled in a turn of events leading to the toppling of an empire.
Hector's Boys

"If you are ready, then the end of Winter awaits." -Wingard Brighthand, to Hector's Boys, the heroes of Winters Heart.

Hector's Boys are the ones who save the world and bring an end to the Winter. Theirs is the quest. Hector's Boys are listed here:

* Hector Frost (Deceased), played by Declan Ballantine.
* Benjamin Frost (Deceased), played by Declan Ballantine.
* Gregor Wall, played by Declan Ballantine.
* Fenrir Wolfsbane, played by Anthony Simon.
* Job Silkman, played by Solomon Ashton.
* Dax, played by Jaydan Holmes (Absent).
* Rinn Amakiir, played by Laura Cornell.
* Aleya, played by Kristie Holmes (Absent).
* Frank Bufferson, played by Jacob Ballantine.
* Lucijan, played by Edward Clissold.
The Magic Council

"The ultimate authority in all things under the purview of magic. Thankfully they don't bother me all that much." -Wingard Bright-Hand.

The Magic Council is the highest authority of the magical world, guiding the various magical organisations throughout Lorerah. Since The First Snows, there has been an offical separation, leaving them as simply the upper echelon of Wintervale's
Changelings

"I didn't recognize you. But then, who ever does?" -Ragnar Forge-Fire.

Created by Qipian, the God of Cunning, Changelings are mistrusted by many for their inherent duplicity and ability to change form. A minority in many societies, and with no ancestral home, the Changelings have always suffered either discrimination or isolation from others.

**History**

Created by Qipian, and given a home in the South of Wintervale, Changelings were an influential culture in that region, until, during The Age of Magic, The Storm King created the Salamandr, and in the process created their home, The Mountains of Magic, laying waste to the region in which the Changelings resided, and the Salamandr themselves overthrowing the culture of the Changelings. Forever since, they have lived on the fringes of society, fallen from their former greatness, never able to return.

**Physical Appearance**

In their true form, Changelings have pale white skin and hair, with either black or white eyes. However, Changelings are inherently capable of changing form, limited only to forms they have witnessed before of a similar size, and therefore can have any variety of appearances.
Loras Jr

"Oh, umm... Hi Rinn... How have you been?" -Loras Jr, to Rinn Amakiir.

Loras Tustash Jr is a Gnome Barkeep and the son of Loras Tustach, the Innkeep of 'The Leaning Lemur', in Stadfesta.

**Appearance**

Loras is a small gnomish boy, 14 years old, standing at just over two feet tall, and just slightly overweight, at 120 lbs. He has slightly long blond hair, worn in a small ponytail, and blue eyes. He often dresses in a white linen shirt, with the sleeves rolled up, a brown vest, and dark brown slacks.

**Personality**

Loras Jr is a friendly and kind, if very awkward individual. He is very talented in the fields that applies to a barkeep, such as cooking, cleaning, and the like, but is very humble regarding this, and doesn't like to draw attention to himself if at all possible. He is also infatuated with the Paladin Rinn, and tries his best to act cool around her, but is not always successful.
Tamminth

"She's a strong girl, never taking no for an answer. You wouldn't think someone who doesn't fight could be so scary." -Luth, to Hector Frost.

Tamminth is a Human Alchemist living in Stadfesta. She is the adopted daughter of the Paladin Luth.

## **Born of Darkness**

Tamminth was born to a woman named Paula, an old friend of Luth's, after her capture at the hands of The Nightberry Family. Paula gave birth post-mortem, and all traces of The Nightberry Family's involvement were removed by the time Luth came across the scene. She was then adopted by Luth, and grew up to follow in her mother's footsteps as an Alchemist.

## **Meeting The Daughter of The Amakiir**

At the age of 15, Tamminth came across a lost Half Elf girl named Rinn.
The Ring of Sacrifice

"Should it come to that, it is a sacrifice I am willing to make." -Alder Serpin.

The Ring of Sacrifice is one of three magical rings worn by Alder Serpin, and is in the possession of Fenrir Wolfsbane. It is a last resort for the user to protect themselves from harm at terrible cost.

## **Appearance**

The Ring is banded in silver with a blood red crystal in the shape of a drop. When the Ring is active, the crystal glows red.

## **Use**

* To active the Ring, you must be wearing the Ring and utter the phrase, "Preserve that which I hold dear".
* Once active, any creature within 50 ft of you that is not hostile to you must roll a Wisdom Saving Throw, the difficulty determined as 8 + Your Proficiency Bonus + Your Charisma Modifier. Any creature that fails the Saving Throw is affected by the Ring's Magic.
* All affected creatures will do anything in their power to protect you from harm. Unless impossible, this will manifest in the affected creature interposing itself between you and the biggest threat it can identify, granting you three-quarters cover. If the affected creature's AC is lower than your own, any attack roll lower than your AC but higher than the AC of the affected creature hits the creature.
* The effect ends after a duration of 1 minute. Each turn, any affected creature can roll a Wisdom Saving Throw to end the effect before the end of the duration. After the effect ends, the affected creatures realize that you used magic to influence their behavior.
* When you use this effect, any unaffected creatures within the effect's area of effect will understand your intent in using the Ring.
* You can use this feature 3 times. You must complete a long rest to replenish uses of the Ring.

## **Trivia**

* The Ring of Sacrifice is one of a collection of three, the other two being The Ring of Panic and The Ring of Paranoia.
Tulaan

"Glory to the last." -Ragnar Forge-Fire, before the Battle of The Wailing Dark.

Tulaan is the God of Battle and Warfare, often the patron of warriors both good and evil. Those who live for the fight often gravitate towards worshiping him. His sign is often an axe, though a piece of jewelry made from iron and bone is often worn as a symbol of reverence. He is also the creator of the Demons, the ancestors of the Orcs.
Hamarr

"The thought had crossed my mind that, if I fell then, I would have a rather long time in which to scream." -Wingard Bright-Hand, Court Wizard of Atall Varda.

Hamarr is the westernmost city, located in the cliffs of The Western Canyons , and is the ancestral home of the Elves. It is built onto the cliffs themselves, with houses connected by bridges and lines over an abyssal drop. There is a small township known as Akr located at the base of the city. The city expansive and high, between above the clouds and beneath the earth, with a flimsy wooden elevator in addition to simple stairs to transport people between levels.

**History**

Following the creation of the Demons during The Age of Slithering, many of the first races fled to Wintervale, including the Elves, who founded a city in the mountainous Canyons to the West. The city was intended as a strategic point, where invasions such as the one that destroyed their previous home in Honeremorte could be avoided, the idea being the terrain forbidding incredibly large beings or large forces from attacking from within the city, and the elevator could provide rapid evacuation if necessary. The eventuality the Elves planned for never cam to pass, however, and after hundreds of years of inaction, the city became a noble and political hotspot, a shining star in the world, to reflect the splendour of the Elves, remaining unique and held dear even when races began returning to Honeremorte, and the Kingdom of Elendor was formed.
Okhota

"'An offering to Okhota, oh honored creature', whispered the Elven hunter as he plunged the knife deep into the neck of the boar, coating himself in blood, soaking his brow in the creature's essence." -Excerpt from *The Hunt* by Aust Bark-Skin.

Okhota is the God of The Wilds, often patron to forest dwellers and lycanthropes. He is often represented with the sign of a wolf. He is also the creator of the Minotaurs.
Skrida

"So, you finally left your nest. I'll be glad to join you on the high winds, if you'll let me." -Allochval Songblade, upon reuniting with Urreek Wind-Howl.

Created by Azril, Goddess of Silver and the Dawn, the Skrida are a race of humanoid avians created to guard and watch over the skies and plains. They are rarely encountered and tend to be guardians of particular areas, usually the highest mountains. They were the eighth race to have been created by The Gods.
Wikia Subway Surfers

Hay 252 artículos desde el 12 de agosto de 2016.

Wikia Subway Surfers es el wiki latina sobre el famoso juego para móviles, Subway Surfers. El fin de este wiki es ofrecer información completamente en español sobre este juego, para que los usuarios puedan encontrar solución a los bugs que tengan, y puedan descubrir más sobre este entretenido juego y sus personajes.
**¡El wiki necesita de tu ayuda para poder expanderse y eres totalmente bienvenido a contribuir en ella!**

## Colabora con este wiki

¡Anímate, no seas tímido! ¡Crea un nuevo artículo escribiendo el nombre del artículo y dando clic en el botón de la derecha!

**AVISO: Este wiki es hecha por fans del juego, y no posee ninguna relación con Kiloo y/o SYBO.**

La **Caza de palabras** es una misión que es actualizada cada 24 horas, y en la cual se tienen que recolectar un grupo de **letras** determinadas, esparcidas por el camino, para poder recibir un premio. El premio varía según cuántas veces ha estado consecutivamente el jugador recolectando palabras.
***Ver más: Caza de palabras***

**Administradores*** RubTigr12272
* Dante Masks
Character elimination 11

Character elimination is a new season of Norbika9studios's Character Elimination, But, It will be the last ever season. The season Live Launch will be announced on March 1st, 2023. The series live launch will happen on July 4, 2023 at 12 PM CET. It was also revealed to be a celebrity season. Auditions open on May 1, 2023 at 12 PM CET.
Hverfr

"The woods have eyes, many of them more intelligent that I would like", -Aust Barkskin, on the Hverfr.

The Hverfr are one of the races not created by The Three Deities. After The First Snows, many were forced to adapt or die. Particularly the Humans, who for the most part, created structures and traditions to ward away the cold of winter. Some however, those of Toreal Canyon, resorted to changing themselves with magic, infusing themselves with enchantments to imbue themselves with the power necessary to survive. The result was a race that was similar to, but not quite Human.

## **Physical Appearance**

The Hverfr resemble Humans, discernible only by slight details. Such details include sharp canines, more hair than the average Human, ivory claws in place of nails, and the eyes of a cat.

## **Mechanics**

**Ability Score Increase.** Your Dexterity score increases by 2, and your Wisdom score increases by 1.

**Size.** Hverfr are about the same size as Humans. Your size is Medium.

**Speed.** Your base walking speed is 35 feet.

**Darkvision.** Gifted with the eyes of a cat, your vision is superior to that of a Human's. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

**Change Shape.** You can, as a bonus action, assume the form of an beast, chosen when you make your character, as a Hverfr's animal form is decided at birth. No matter your form, you will still have the eyes of a cat, as in your humanoid form. You can re-assume your humanoid form as a bonus action.

**Eyes of The Trees.** You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
The Leaf of Fthinoporo

"Just as the leaves of the forest fall, The Leaf of Fthinoporo brings the fall of weather and leaf. The people of The Painted Forest share in its Autumnal splendour." -Storiwyr Prisma.

The Leaf of Fthinoporo is one of the four Symbols of the Seasons, required to open The Door of The Four Seasons. It is located in The Fall Glade in The Painted Forest of Litr.

## **Appearance**

The Leaf is a large pine leaf made of topaz, bound in Brass. It weighs about 2 lbs, and is the size of one's forearm.

## **History**

Created by Fthinoporo during the final years of The Age of Magic, and bestowed, upon the Gnomish hero, Arwrhud, of The Moetta Gildi, as part of their quest to unite the Magic Guilds of Wintervale, the Leaf was used by Arwrhud on their adventures, finally being taken back to The Fairy's Wing Guild, in The Painted Forest of Litr. After the unification of Guilds, and the creation of The Winter's Heart Guild, the Leaf was left in The Fall Glade, a clearing in the heart of the Forest.

## **Use**

Attempting to attune to the Leaf will result in your soul being projected into The Realm of Autumn, where you will face a trial. Succeeding the trial will result in you being attuned to the Leaf. While Attuned to the Leaf, you gain the following benefits:

* You can focus the wind around you onto yourself, granting you a flying speed of 70 ft.
* You can hold your breath for up to 30 minutes.
* You can cast Gust of Wind at will, without expending a spell slot.

You lose attunement with the Leaf if you move more than 30 ft from it, regaining attunement if you reenter its range.
Dinero Real

*Dinero Real* es la forma para comprar personajes y tableros a través del dinero real. También se pueden comprar las Monedas dobles, y monedas y llaves en el banco del juego.

## Personajes

* Boombot
* Ace
* Mimi
* Maeko
* Amy
* Liu
* Ming
* Monkbot
* Zayn
* Darryl
* Lana
* Bonnie

## Tablas

* Bass Blaster
* Dragon
* Rocket
* Diablo
* 4th of July
* Stallion
* Leaf
* Retro Wave
* Spaceship
* Jazz
* Aero
* Discovery
* Endeavour
* Bunny
The Clerics of The Fireborn

"These people will be taking care of your from now on. You'd best get used to seeing them, as they will never be leaving your side." -Dench, to Emily Frost, regarding her new life as High Priestess.

The Clerics of The FireBorn are the upper echelon of The Children of Summer, the only ones who know the true nature of the Order. They are the immediate servants of Gregory Armando, and act as the hand of The Fire-Born.

## **History**

The Children of Summer were created 200 years after The First Snows, when Gregory Fire-Born appeared alongside a group of priests, claiming to be the son of Garmi. The Order expanded, and is a mighty power, but to keep from falling apart, a small group was always aware of the true nature of The Fireborn, held in a position of sanctity, based in the central manse of Summer Sanctuary.

## **Winters Heart**

The Clerics act as the hand of The Fireborn, and to that end, accumulate power and manipulate people to build upon The Children of Summer. The perform rituals to utilize the power of people's essence, and derive power and control through their High Priestess, Emily Frost, who was forced into servitude under them at the age of twelve.

## **Clerics**

There are many Clerics throughout Wintervale. The list, as it is, is written here:

* Alder Serpin
* Archus Runekeeper
Orcs

"The bounty hunter's yawn left a terrified look upon the innkeeper's face, his tusks very visible in his gaping maw. His green eyelids opened, revealing a piercing gaze which left the innkeeper reaching for the bell underneath his counter. 'Where is the Dwarf? I will ask but once,' said the Orc, his fingers brushing against the ugly mass of metal at his side." -Excerpt from *The Tale of the Dwarven Thief,* by Allochval Songblade.

Large, ugly, bestial, though not without strict laws and culture, The Orcs are the race most likely to be found among thugs and combatants. They were created by Tulaan, God of Battle and Warfare, and were the fifth race to be created by The Gods.

**Physical Appearance**

The Orcs are large humanoids with skin colour ranging from green to grey to red. They have tusks and pointed ears over grim, rough faces. They typically are between 6 and 7 ft tall.

**Culture**

Orcs have a rough and barbaric culture, centered around a cruel hierarchy, with members of the race delegated to designated roles, with transition between class nearly impossible, with those that do being given the title of Orik. The Orcs are battle ready as a whole, but are peaceful as long as there are no battles to fight.
Smar

"'I would never have thought this to be your home, Allochval. It's just so small'. 'Indeed, very humble, though with a homely beauty if you know where to look. I haven't found it mind you, I just have faith." -A conversation between Rosaria Fair-Garden and Allochval Songblade.

Smar is a small town south of Heygja, described by many as the type of town that is labeled on a map to spare the embarrassment of empty space. It was small and humble, home to traders with Helmingr, and those who ply the very basic of trades. It was also the home of Allochval Songblade , Orik Deft-Hands and The Frost Family. Two years prior to the events of Winters Heart, Smar was razed by the Orc Dench, on behalf of The Children of Summer, only recently being rebuilt.
The Pants of The Magician

"Thats quite an... interesting item you have there. Not many would think to use it, but honestly, its probably the most practical item around." -Sly Woodcroft, to Alder Serpin.

The Pants of The Magician are a magical item currently in the possession of Fenrir Wolfsbane. It has the power to store incredible amounts, as well as aid sleight of hand.

## **Appearance**

The Pants appear as a comfortable pair of blue wooden pants, able to stretch to fit almost any wearer. Beyond that, they appear rather unremarkable.

## **History**

The Pants were first created by Thalassa Magnama in The Age of Winter. After Thalassa's death, the Pants wound up in the hands of her daughter, Trucy, who used them as a performer, as a tool in sleight of hand. Eventually, the Pants were stolen from her, and ended up in the possession of Alder Serpin. While Alder saw value in them as a magical item, the appearance of the Pants prevented him form ever wearing them, and as a result, they were left to gather dust in Alder's treasure room, where they remained until his death, after which they were found by Jack, of The Children of Frost, and promptly given to Fenrir Wolfsbane.

## **Use**

The Pants act as a Bag of Holding, able to carry up to 100 lbs with no visual signs of the fact, nor is the weight able to be felt by the wearer. The wearer can access this function through the pockets. Additionally, if the wearer can hold an object that only they can see, they can teleport that object to the Pants, and as long as they can create a space where the object would not be seen upon retrieval, an object can be teleported from the Pants to the wearer's hand.
Ukhel

"If I ever fight Ukhel, I will die happy. Those two things will probably not be that far apart." -Ragnar Forge-Fire.

Ukhel is the Spirit of the Warrior, created by Tulaan to be his guardian. He takes the form of a knight in skeletal armour wielding a flaming sword. His sacred grounds are fields of battle. He is also the creator of The Blade of the Spirit.
Job Silkman

"Well, love you too." -Job Silkman, to Wingard Brighthand, having sarcastically brushed the latter off.

Job Silkman, known by the alias "Jack", is a Human Wizard played by Solomon Ashton, an illusionist who is embroiled in the world of politics, a negotiator who acts as an envoy for Community leaders, in particular, Preston Masonscale. He is also one of The Children of Frost, a hero of Winters Heart.

## **Winters Heart**

Job is employed primarily by Preston Masonscale, the Patrician of Atall Varda. He stayed, during his time there, in his apartments in The Tower of The Patrician. One night, he had a strange dream, of destiny, of the end of Winter, and the role he was to play...

## **Trivia**

* The original backstory, as written by Solomon Ashton, is written as: bio: I am a politician, more importantly a diplomat, my job is to visit investigate the goings on in other cities and have 'pleasant' chat's about alignments and trade with other nations. By nature I'm a bit of a trickster so in my formative years I learned magic especially in Illusions. given the power of some of the enemies he makes Job goes by Jack, never giving anything more than that for the sake of his family and girlfriend.
Fichas

Las **fichas** son objetos especiales que pueden conseguirse abriendo Mini Cajas Misteriosas, Cajas Misteriosas, Súper Cajas Misteriosas y Cajas de Fichas. Hay 4 tipos de fichas:

* Botes de spray de Jake
* Gorros de Tricky
* Radios de Fresh
* Guitarras de Spike
* Ovnis de Yutani

Al reunir un cierto número de fichas podemos desbloquear personajes iniciales y sus atuendos.

## Premios

* Personajes desbloqueables
* Atuendos desbloqueables

 **Yutani** |  | 500

## Premios

* Antes los atuendos de estos personajes podían desbloquearse con llaves, pagando 15  por el primer atuendo (excepto el atuendo Star de Jake), y 30  por el segundo.
Subway Surfers/World Tour: Berlín 2021

World Tour Anterior

Nina obtuvo un nuevo atuendo, Noche de Blanco, un nuevo personaje llamado Zayn y una nueva tabla de Buddy Bear.
Esta actualización fue lanzada el 11 de febrero del 2021 accidentalmente y después se volvió a , oficialmente la fecha es 18 de febrero del 2021.

## Trivia

Esta es la primera actualización del Subway Surfers siendo un World Tour en 2021.
Humans

"I've grown tired of Humans defiling this forest. You destroy the land wherever you go, fill the sky with the smoke of your fires, and bring metal to bring an end to the wood of the earth. Leave now, and I might take kindly to your trespassing this time." -Moro, the Wolf Queen.

The most widespread of all the races, Humans make up the majority of most populations.
The Blade of the Spirit

"A miracle beyond the power of a mere forge. This is something truly divine." -Lothrik Breeze-Hammer.

The Blade of the Spirit is an Artifact created by Ukhel, the Spirit of the Warrior, and given to an individual who proves their mettle. It is reborn every time it is given, and has no constant form, other than its initial form of a Katana, when it is first given. The Blade is capable of changing into a different form, dependent on the one chosen as its wielder. This second form typically has greater attack power than others of its kind. The Blade, when wielded by its chosen wielder, weighs nothing, as it is attached to their soul and is considered a part of them, though hits with the force of an object of that weight, increasing its power by an amount of d4s equal to your Strength Modifier, unless the weapon has Finesse or is ranged. The Blade is also capable of an even more powerful form, again determined by the nature of the chosen wielder. This form is only accessible by expending a charge, of which only one is available per day. In this form, the power of the Blade is devastating, creating an effect that is determined by the DM. The Blade is also sentient, though its wielder may not realise it, as it requires much thought and meditation to commune with the soul inside.
Allochval Songblade

"I have heard of you, a writer of beautiful songs and stories." -Rosaria Fair-Garden.

Allochval Songblade is a Polani bard who travels Lorerah, creating songs and stories of his adventures, and is the current day's most active chronicler. He is also the author of *The Tale of the Dwarven Thief*. He is also one of the only people to have, since The First Snows, ever crossed over the border of Wintervale, and has done so several times.

**Early Life**

Born in the town of Smar, south of Heygja , Allochval was a small town peasant as a child, with little prospects other than to one day continue the family business of paper making. During his childhood, he befriended a Dwarf named Orik. Allochval's life changed when he journeyed to the top of a mountain overlooking a lake. It was there that he met Armonia, the Spirit of the Song, and was so moved by his grace that he dedicated himself to creating beautiful works, becoming a bard. He soon left his home in order to chronicle the world and capture its beauty.

**A Lifelong Journey**

Allochval would travel the world for his entire life, becoming a writer of music and narrative, of fiction and non-fiction alike. One such story was *The Tale of the Dwarven Thief*, following his childhood friend, Orik. Orik had disappeared during Allochval's childhood, and the book is a result of him finding information on his old friend wherever he could find it. During his journey, he met the Elven maiden, Rosaria Fair-Garden, who would become his lifelong companion and friend. The two of them went on many adventures, becoming legends among those they chronicled.
Moneda

*¿Quieres saber cómo tener más monedas? Consulta Cómo obtener más recursos.*

Una moneda.

La **moneda** es el recurso principal del juego. Puede obtenerse recolectándola en el camino mientras se juega, y se usa para adquirir personajes, tablas, objetos y cajas misteriosas en la tienda, y mejorar poderes.
Monedas dobles

Hay un poder especial en el juego, las **Monedas Dobles**. Este poder doblará la cantidad de monedas que se recolecten. Puede obtenerse gratis por un tiempo limitado, como uno de los 4 poderes al azar que da Súper Misterizador, o puede usarse permanentemente comprándolo por dinero real en la Tienda.

Trivia* Antes del Subway Surfers/World Tour: Marrakech 2020, los personajes especiales podían comprarse con 95000  , pero a partir de esa actualización se ofrecieron estos personajes como premios de la Caza estacional.
Rince

"Y-y-y-your not going to hurt me, are you?" -Rince, to anybody that captures him.

Rince is a Human Wizard and a member of The Children of Summer. He once worked under Sir Kyle, and then under Sir Ulric , though now wanders alone, with no guidance from his Order.

## **Personality**

Rince is a perpetually nervous young man, and is easily frightened with threats to his person. Underneath his cowardice however is a selfless and caring soul, who will take a stand in courage should someone he cares for be threatened. He is strategically lacking, but has talent in the studies of Magic, and shows excellence in that field when called upon.

## **Appearance**

Rince is tall and thin, wearing a orange set of wizard's robes emblazoned with the insignia of The Children of Summer, he has longish brown hair, and light, patched stubble.
The Umskipti

"We will not be crushed by an Errant Changeling. We are The Umskipti, and we will have our prize." -Hugo Umskipti.

The Umskipti are a noble family based in Heygja. They are entirely made up of Humans, or so it appears. In fact, they are all Changelings who plan to become the most powerful family in Heygja. As Changelings require having seen a person to wear their guise, they are involved in large scale kidnapping.
The Abyssal Spirits

"Shepherds of darkness, bringers of ill tidings and evil omens." -Allochval Songblade.

The Abyssal Spirits are evil beings brought into existence by The Abyss, in the same manner that The Abyssal Lords were created. They are counterparts to The Divine Spirits.

The Spirits as they exist are: (Note: Remove all bracketed text when complete)

* Kolasi (Hell)
* Loimos (Pestilence)
* Peina (Famine)
* Pyretos (Fever)
* Shendu (Depth)
* Liewu (Prey)
* Kanbatsu (Drought)
* Fumei (Unsure)
* Yami
* Aoman (Hubris)
Mordvig Nightberry

"My father is dead?... How... Unfortunate..." -Mordvig Nightberry, to Benjamin Frost.

Mordvig Nightberry was a Polani Shaman and Eldest son of The Nightberry Family. He was the contingency for the resurrection of Kochanka Nightberry.

## **Early Life**

Mordvig was born during The Age of Winter, around 300 years before its end, to Vandr Karl and Kochanka Nightberry. A cold and ruthless child, Mordvig grew more in the image of his mother than his father, becoming a man of power and cunning. After the death of his mother, he dedicated his life for the next 300 years to her resurrection, and her goals of power and destruction.

## **Winters Heart**

Mordvig lived in the graveyard of his mother, performing the ritual necessary to resurrect Kochanka's spirit in Tamminth. He was interrupted in this by the presence of The Children of Frost, who visited him and killed him, stopping him from seeing his plan through, though failing in stopping the resurrection of Kochanka completely.

## **Personality**

Mordvig was a cold and calculating man, cunning and quiet. He often took amusement in the suffering and death of others, but was ultimately cautious and never flaunted his power, for fear of a defeat at the hands of hubris. He was ruthless, and would kill any who stood in his way, or perform any heinous act.

## **Powers and Abilities**

As a Shaman, Mordvig had power over the forces of dark magic, and nature.