recursal/Fanatic-Fandom huggingface dataset:
House of Cosbys Wiki

## Introduction to House of Cosbys Wiki

The House of Cosbys is an animated sitcom created by Justin Roiland, you see. The series centers on Mitchell Reynolds, who builds a cloning machine to make duplicates of his favourite comedian, Bill Cosby.

## Cosby of the Month

This months's Cosby of the Month, is...

Trivia about April Fools Cosby:

* He is the best of all the Cosbys.

## Favorite Cosby Poll

This poll was held 25/11/17 - 01/01/18 and 8 people voted.

Results:

1st Place: April Fools Cosby. 3 votes.

2nd Place: Curiosity Cosby. 2 votes.

3rd Place: Cosbyette, Data Analysis Cosby, Mood Swing Cosby. 1 vote each.

## Did you know..?

* The last House of Cosbys episode came out on April 24 2005
* The series totals to 20 minutes and there are over 20 known Cosby Clones in the series. That means there is over one Cosby per minute.
* The creator of The House of Cosbys, Justin Roiland, also created the series Rick and Morty.
Carpentry Cosby

## Overview

He is the twentieth Cosby clone. His super power is being able to do amazing feats of carpentry. He built additional barracks and probably other parts of the Cosby Compound.

## Appearance

He wears blue overalls, a white, short-sleeved t-shirt, an eyepatch, a beige utility belt, and a workboot variation of the Standard Cosby Shoes.
Toothpaste Cosby

## Overview

Toothpaste Cosby is the seventieth Cosby ever cloned, the seventh Super Cosby ever cloned, and the first member of Cosby Team Triosby. He can change his form to turn into toothpaste at will. He uses this ability to slip inbetween small gaps, brush people's teeth, and make enemies slip.

## Appearance

Toothpaste Cosby has slick blue hair combed upwards, and a superhero suit that is the same color of his hair with a line of baby blue in the middle. He wears light blue gloves and boots, contrary to Standard Cosby Shoes. He wears a belt made of white rope with a buckle meant to look like a tooth on it, along with blue leggings.

## Trivia

* He has a different appearance in many ways, being one of the only Cosbys to have a hair color other than black, and not wear Standard Cosby Shoes.
* He is voiced by Akiva Schaffer, a member of the comedy group The Lonely Island.
Weapons Cosby

## Overview

He is the thirtieth Cosby. His skill is to use and manufacture weapons.

## Appearance

He is most likely the largest Cosby, apart from Evil Cosby. He has a buzz cut. He wears military trousers and has extremely thin legs. He is wearing a light green shirt and a brown jacket. He has an ammo belt slung over his shoulder and a gun at his waist. He is also holding a shotgun. He also wears army boots instead of the Standard Cosby Shoes.
Nineteenth Start

"Won easily.  Second driving.  Man o’ War under steady restraint the first mile, opened up a long lead in the stretch, and won under a pull."

BELMONT PARK, NY., Sept. 11, 1920

FOURTH RACE — 1½ Miles (Oct. 12, 1908-2:321/5-3-106)  Second running of the JOCKEY CLUB STAKES. Purse $5,000. Added. 3-year-olds and upwards. Mares and Entire Horses.  Weight for Age.  Net Value to Winner, $5,850: second, $1,000.

Time: :25, :491/5, 1:384/5, 2:032/5, 2:284/5, (New American Record).  Track—fast.

Winner—Ch. c. by Fair Play–Mahubah by Rock Sand, trained by L. Feustel, bred by Mr. August Belmont.  Went to post at 3:44. At post 1 minute.  Start good and slow.  Won easily.  Second driving.  Man o’ War under steady restraint the first mile, opened up a long lead in the stretch, and won under a pull.  Damask ran a creditable race.

Scratched—Sea Mint, 118.

Copyright 1920 Triangle Publications, Inc. (Daily Racing Form)
Humming Bird Cosby

## Overview

Humming Bird Cosby is the ninetieth Cosby ever cloned, the ninth Super Cosby ever cloned, and the third member of Cosby Team Triosby. He has the ability of flight, hovering like a humming bird, and also the ability to create small red explosives in his stomach and then defecate them onto land-based targets.

## Appearance

Humming Bird Cosby wears a bright orange, yellow, and cream mask in the shape of a bird's beak. His hands are now teal wings, along with most of his body, except for a cream patching in the middle, above his yellow belt. He has feathers over his neck, and on the rim of his orange boots, contrary to Standard Cosby Shoes, and teal feathers with 3 curls under the aforementioned yellow belt.

## Trivia

* Humming Bird Cosby has never been seen not flying.
* Humming Bird Cosby's hair nor eyes have ever been seen.
* Humming Bird Cosby does not wear Standard Cosby Shoes.
* An error in Humming Bird Cosby's design is that his skin color changes from his face to his legs.
* Humming Bird Cosby is voiced by Andy Samberg, a member of the comedy group The Lonely Island.
Curse Wand

The **Curse Wand** is a consumable item that's only obtainable by Developers to punish/curse players. When a player consumes a **Curse Wand** on the another player, the player will be cursed/sent to HELL for 10 minutes.

## Trivia

* Moderators and Developers can use commands to curse a player for a longer time.
Dancing Cosby

## Overview

He is the fifth Cosby cloned and never stops dancing.

## Appearance

He wears a yellow belly-top t-shirt and green yoga pants. His face is much longer than the other Cosbys, and he is usually doing kissy lips.

He is one of the more often appearing Cosbys in the series as he appears in Episodes 1 , 2 and 3 .

## Trivia

He was the very first Cosby of the Month on this Wiki.
Country Music Cosby

## Overview

He is the fortieth Cosby clone. His skill is being an excellent country music player.

## Appearance

He wears a cowboy hat and a red and white checkered shirt with rolled up sleeves. He wears typical cowboy boots and jeans with a big golden button on his belt. He has black hair and a black moustache. He has wheat in his mouth.

## Trivia

* He has a little clone of himself which is dressed just like him but has less detailed facial features.
Useless Cosby

## Overview

He is the seventh Cosby created, and does nothing at all. Or so thought the other Cosbys until he finally spoke to Bath Tub Cosby.

## Appearance

He wears a beige t-shirt with rolled up sleeves, light gray jeans with the zipper open and one of the pant legs missing. He stares blankly into space.

## Trivia

* He is one of the only Cosbys to not wear the Standard Cosby Shoes.
* Also, being the Cosby that does *absolutley nothing,* he actually has a trivia.
Cosby Clone

Cosbys are created from a Cloning Machine built by Mitchell. All Cosbys have a notable trait, like cleaning the house, loving to bath or playing country music. Each Cosby is also less similar than the last one to the real Bill Cosby. All Cosbys are male, with the exception of Cosbyette. Most Cosbys wear Standard Cosby Shoes.

* The first Cosby ever Cloned was Entertainment Cosby.
* The last Cosby known to be Cloned was Evil Cosby.

## Numbering

Every Cosby has a number assigned to it. Most Regular Inbetween Cosbys are cloned with their number printed on their shirt. Every tenth Cosby is a Super Cosby, meaning that they have super powers, "Powers beyond your wildest dreams!" as described my Data Analysis Cosby in Episode 1.

## Cloning

When Cloning, screaming is heard from the machine giving the idea that it is a painful process. However, the Cosby then jumps out happily and introduces itself.

## List of all Cosbys

*For a list of all Cosbys, see Category:Cosbys.*

## List of all Super Cosbys

*For a list of all Super Cosbys, see Category:Super Cosbys.*

## List of all Regular Inbetween Cosbys

*For a list of all Cosbys, see Category:Regular Inbetween Cosbys.*
Episode 3

## Overview

The Cosby compound falls under attack by aliens.

## Plot

The episode starts in the Aliens ship as it approaches Earth. The Alien 1 is on a call with Alien 2. They both agree they should approach with caution.

Mitchell and Cosbyette are lying in bed and Mitchell is talking to himself about how hard Cosby 100 training is. Cosbyette tells Mitchell that she's pregnant.

Cosby 100 makes a deal with Curiosity Cosby that if he gives him the cloning machine plans he will, in return, he offers him a night with Cosbyette. Curiosity Cosby gets very excited and agrees to get the plans.

An alarm suddenly sounds and Data Analysis Cosby rides in on BC-D2. Data Analysis Cosby tells Mitchell that they're under attack by some monster and that he dispatched Cosby Team Triosby.

Frequency Cosby shoots the Alien with a lightning blast and Humming Bird Cosby defecates a bomb and blows the Alien's eye off. Toothpaste Cosby turns into a slippery puddle and the Alien trips, crushing Frequency Cosby.

Before the credits, we see Curiosity Cosby's body in chunks and Droopy Cosby saying "Evil. Evil C...C...Cosby, you see, R...R...Rudy". Telling us that Evil Cosby killed Curiosity Cosby.
Mistral Silvercross AKA Zeal

Mistral Silvercross AKA Zeal belongs to Xaviethespecialvet. He's an silent assassin with excellent energy, speed, and merciless killer. He's also the youngest assassin of all assassins in the Anthro AU.

## Appearance

### Normal

Mistral is a gray wolf and his body is incredibly muscular, much from athlete itself. He has white areas on his chest, arms, feet, ear tips, and tail. His eyes were crimson red. As of his clothing, he wore a red and blue plaid shirt, covering a plain white shirt, black jeans and sneakers.

### Zeal

As Zeal, he wears a black and red ninja-outfit, preferably long-sleeved, a crimson red scarf torn at the bare end, fingerless black gloves, and black boots. He has a symbol of a red shuriken being wolf-scratched over. His weapon is unlike any other assassin would wield. It combines both whip and a sword. Hence, A whip sword. His whip sword has a to grab his enemies from escaping, or even reach objects from a distance.

## Personality

Mistral is mostly friendly, even to his fellow assassin friends, but not all the time. Mostly when he is around work, he tends to be serious, silent, merciless, and even die trying just to sacrifice for himself or for his fellow assassins. He would often taunt, and not only that, he really is a young assassin not to be underestimated among everyone else.

On the other side, he's quite easy to hang around, especially with his best friend, Arkiel. He would always be there for him, even in return that they would be helping around each other.

## Abilities

Since then that he is an assassin, he learned a lot abilities from him and his father ever since he is master assassin. But as of now, he was still in training.

*Working on it...*

## Family

* Mars Silvercross - Father, Master Assassin (Deceased)

*Adding more...*
Preacher Cosby

## Overview

Preacher Cosby is the 61st Cosby cloned. He provides spiritual comfort, for example talking one out of suicide. He is always seen carrying a book that reads "Bible Jesus Version".

## Trivia

* His only appearance is in Episode 2, where he talks Mood Swing Cosby out of suicide.
* You can never see Preacher's Cosby's legs, so nobody knows whether he wears Standard Cosby Shoes, or different shoes - maybe matching his clothes.

## Video

 File:Mood Swing Cosby and Preacher Cosby Clip
Bill Cosby

*This article is about the real Bill Cosby. For the article about the Cosby Clones created by Mitchell in the series, see Cosbys.*

## Overview

Bill Cosby is an American stand-up comedian, actor, author, and singer.

## In the Series

In the series, Mitchell was a big fan of Bill Cosby so he decided to create a cloning machine to make a Cosby for himself. But after creating the first Cosby he decided to make more and the House of Cosbys was made.
Data Analysis Cosby

## Overview

   He is the tenth Cosby cloned. His powers are super-intelligence and data analysis. In Episode 1, he tells Mitchell not to destroy the Cloning Machine, as every tenth Cosby has superpowers.

## Appearance

He wears a black and white, metallic looking outfit with the number 10 on the chest. He also wears a pair of sci-fi glasses, which move when he speaks.

## Trivia

* He is the most frequently seen Cosby in the series.
* His lips don't sync with his speech, the frequency meter on his goggles does.
* If you look really closely, the icon of this wiki is Analysis Cosby's head.
Episode 2

## Overview

The next generation of super Cosbys complete training at the Cosby compound.

## Plot

Dancing Cosby tells Mood Swing Cosby to come and see more Cosbys getting cloned but Mood Swing Cosby won't come because he is sad as he is not a Super Cosby, but a "Regular Inbetween Cosby". Everyone rushes to the Cosby Compound to see the sixtieth Cosby getting created.

BC-D2 flips the switch of the cloning machine and the sixtieth Cosby is cloned. That is Cosbyette. Three months later Mitchell and Cosbyette are eating jelly. They're talking about the 100th Cosby getting cloned soon, but Cosbyette suddenly detects trouble using her powers. She tells Mitchel to hurry to see what's going on.

He runs into the room and sees Mood Swing Cosby wanting to kill himself. Preacher Cosby (holding a book that reads, "Bible, Jesus Version") tells Mitchell that everything is under control. Preacher Cosby tells Mood Swing Cosby that if he kills himself, who will take out the garbage. He suddenly turns happy and decides not to kill himself. Data Analysis Cosby runs into the room telling Mitchel that the new generation of Super Cosbys has just finished their training. Mood Swing Cosby then accidentally kills himself.

Data Analysis Cosby then shows Mitchell the three new Super Cosbys in a group he calls the Cosby Team Triosby. Mitchell agrees with Data Analysis Cosby that the Cosby Team Triosby is amazing. He also says that they are just in time for the cloning of the Hundredth Cosby. Data Analysis Cosby warns Mitchell that every Cosby is more powerfull than the last one and that he senses that something big is coming.
Frequency Cosby

## Overview

Frequency Cosby is the eightieth Cosby ever cloned, the eighth Super Cosby ever cloned, and the second member of Cosby Team Triosby. He can absorb TV and radio waves and turn them into harmful electric blasts out of his hands. He got nearly killed by the aliens in Episode 3, and learned his true dream of being a comedian, while in a coma.

## Appearance

Frequency Cosby wears a yellow mask that covers his eyes, and has two antennas sticking out of the top which presumably collect the TV and radio signals that make his powerful lightning blasts. He also wears a superhero suit that is bright green, with a yellow lightning bolt design striking through the middle. He wears bright yellow gloves and boots with a darker yellow rim, contrary to Standard Cosby Shoes, dark green underwear(?) that connects to a belt with a knob that presumably start the antennas up to get the transmissions. When hospitalized, he wears a pink cast over his right arm, a white cast over his left leg, and various bandages above his aforementioned costume.

## Trivia

* He is similar to the real Bill Cosby because he is also a comedian, assuming he became one after the events of Episode 3 and 4.
* He does not wear Standard Cosby Shoes.
* He was voiced by Jorma Taccone, a member of the comedy group The Lonely Island.
Xacoflaxians

The Xacoflaxians is an alien species seen in Episode 4. They are very simply drawn with green skin and eyes sticking out.

## Song

A Xacoflaxian Singer is seen in Episode 4 singing a very patriotic song. He tells how he'll salute to the Xacoflaxian flag and pray to their god named Jibbody Libbody.

**Lyrics:**

I'm proud to be from planet Xacoflax.

Home of freedom, land of liberty.

And everyday I'll salute to the Xacoflaxian Flag.

And pray to a god named Jibbody Libbody.

## Xacoflaxian Flag

The Xacoflaxian Flag shows very close resemblance to the American flag.

It has 24 red dots over a green background in the top left corner. The rest of the flag is filled with purple/white diagonal stripes.
BC-D2

## Overview

He's the 50th Cosby created and a parody of R2-D2, he is a small, apparently cyborg Cosby who follows Data Analysis Cosby around and communicates by a series of "blips" and "bloo"s. He stands on three legs with wheels at the end and has one real eye and one electronic one.

## Name

The "BC" in his name stands for Bill Cosby and D2 is taken directly from the end of R2D2's name, to show the parody.

## Uses

BC-D2 always follows Data Analysis Cosby and you can sometimes see BC-D2 helping him.

For example, in Episode 2, Data Analysis Cosby tells him to flip the switch of the Cloning Machine.
Butt Naked Cosby

## Overview

He is the ninth Cosby. He likes to play with fire and wears no clothes at all.

He is one of the two Cosbys cloned by Curiosity Cosby in Episode 1.

## Appearance

He wears no clothes at all. His genitals are clearly visible.

## Trivia

* He is the only Cosby which we are unable to show a full picture of as nudity violates Wikia's terms of use.
Curiosity Cosby

He is the eighth Cosby clone, and is extremely curious. He is one of the most frequently seen Cosbys in the series.

## Appearance

He wears a bright green t-shirt which does not cover his belly button, gray jeans with the zipper down, and Standard Cosby Shoes.

## Trivia

* He is theoretically the most important Cosby in the series, because without him, Data Analysis Cosby would have not been cloned, therefore the entire series would not have begun.
* He is one of the few Cosbys to die during the series, when he is killed by Evil Cosby.
Mood Swing Cosby

## Overview

This Cosby has extreme emotional highs and lows. In Episode 2 he goes from wanting to kill himself to shouting "I'm on top of the world!". He accidentally hangs himself in Episode 2, so he is most likely dead.

## Appearance

He has three bumbs on the top of his head. He wears a pea-green t-shirt and light gray pants. and Standard Cosby Shoes.

## Mood Swings

1. Mood Swing Cosby wants to hang himself
2. Preacher Cosby convinces him not to hang himself as he will be useful in taking out the trash.
3. He then hangs himself by accident.

## Video

 File:Mood Swing Cosby and Preacher Cosby Clip
## Trivia

Assuming he did kill himself, he is the first Cosby clone in the series to die.
Machinima

*Esta página es un esbozo. Puede ayudar en Machinima Wiki expandiéndolo*.

Machinima se refiere a el arte de crear una produccion audio visual con un ambiente prerenderizado. La palabra se origina de la fusion de las palabras **Machi**ne y Ci**nema**.

Una machinima es creada a partir de un motor grafico en tiempo real o como es generalmente conocido como videojuego, las machinimas tienen la característica de ser algo muy parecido a un corto o película, prácticamente se pueden hacer ambas cosas.

Las machinimas vieron la luz gracias a los videojuegos y con la implementación del video digital y el internet se pudo con solo filmar escenas de algun videojuego y editandolas de manera correcta como:

* añadiendole voces.

* poniendo musica de fondo.

* efectos.

* titulo y creditos de la machinima

## Fuentes

1. ↑ https://en.wikipedia.org/wiki/Machinima
Cosby Compound

Nearly all of the four episodes takes place in the Cosby Compound, the Headquarters of all of the Cosbys.

There is a yellow Comedy Central flag hanging over the compound.

## Features

* Pool with a trampoline
* Climbing Wall
* Farm
* Water Tower
* Satellite Dish

## Notable Rooms

* Hallway
* Cloning Room
* Dining Room
* Mood Swing Cosby's Room (presumably shared with Cosby 48, judging by the the bunk beds)
* Mitchell and Cosbyette's Room
* Arcade/Entertainment Room
* TV Room
* Plan Storage
Donkey Kong

Punch-Punch: Donkey Kong punches an opponent using his right hand that was clenched into a fist, and punches an opponent again, but using the left hand that was clenched into a fist.

Special Attacks
Arm Wind Up: (press Special Attack button to perform it): DK winds up his arm, completing 11 straight revolutions. Afterwards, DK's right hand will be flashing white to tell you that his Giant Punch, once executed, is charged at full power.
Giant Punch (press Special Attack to perform that attack when DK is winding up his arm or when his hand is charged at full power): DK lands an almighty punch on an opponent.
Spinning Kong: (push the left analog stick upwards, then press Special Attack button) DK spins himself like a tornado with his arms, whose hands are clenched into fists, extended outwards. He can also be moved when he's performing Spinning Kong.
Ground Pound: (press the Special Attack button, while holding the left analog stick downwards, while DK is on the ground) DK pounds the ground with his two hands, forming a circle around himself. Anyone who gets to DK's circle will be hit. This attack can be repeated when the special attack button was pressed again after performing Ground Pound, and the more times the special attack button is pressed, the more DK repeats that attack.
Double Ground Punch: (push the left analog stick upwards twice, then press the special attack button) DK would thrust himself up further into the air and land towards the ground, with his two fists facing the ground.
Arm Swipe: (push the left analog stick right or left (depending on the direction that DK was facing, then press the special attack button) DK swipes his arm, deflecting anything that hits his arm.
Barrel Roll: (push the left analog stick downwards twice, then press the special attack button) DK lifts a barrel above his head, before throwing it, allowing it to roll along the ground, but when approaching the slope (unless that barrel has enough speed), that barrel will roll down that slope and along the ground in an opposite direction. This attack can be repeated by pressing the special attack button again, for every time the special attack button was pressed when performing the Barrel Roll, DK will repeat that technique.
Fighting Polygons

Making a comeback from Super Smash Brothers (1999), the Fighting Polygons once again serve as non-playable characters that the non-CPU character would fight against in Stage 10 of Classic Mode (Classic Route), in multi-man battles (in Misc. Fights Mode in Solo Mode), and in Event 60 in Events Mode (in Misc. Fights Mode), all in Super Smash Fighters; would race against in Stage of 1P Game (Novice Cup) & in multi-man races (in Misc. Races Mode in Solo Mode), and in Event 40 in Events Mode (in Misc. Races Mode), all in Super Smash Racers; All purple in colour, the Fightings Polygons resemble all of the playable characters in Super Smash Brothers XYZ. When defeated, the Fighting Polygons would make a Goofy Holler before disappearing.
Повесть (Краткий словарь)

Данная статья содержит краткую информацию о каком-либо литературоведческом термине.

**По́весть** — жанр, который по своему объему и развитию сюжета ближе к рассказу, чем к роману. В повести изображается ряд событий, освещающих целый период жизни персонажей или одного лица — главного героя повести.

## См. также

* Повесть
1P Game (Super Smash Racers)

After you've chosen a character and his or her appearance, you'll been given an opportunity to choose any one of the four following routes: Classic, Advanced, Intermediate and Bravery. Classic includes 11 stages, Advanced includes 12, Intermediate includes 15 and Bravery includes 16. After you've completed a stage, by finishing the race in first place, the results screen will be shown. Press Start to proceed to the next stage. After every set of three stages (save for stages starting from Stages 10, and 13 in Classic and Advanced routes, and Intermediate and Bravery routes, respectively), you'll enter a bonus stage. Whenever you've completed or failed to complete a bonus stage, the results screen will be shown, and if you press Start, you'll proceed to the next stage. After completing a route, you'll earn a 1P Game Racing Trophy, then the end credits will occur, followed by an ending (belonging to the character you have used to complete that route) and the Congratulations screen, in turn. Press Start, in the Congratulations screen, to exit 1P Game.

Classic Route:

Stage 1: Anyone from Super Mario Bros.

Stage 2: Anyone from The Legend of Zelda

Stage 3: Anyone from Metroid

Bonus Stage 1: Grab the Coins

Stage 4: Anyone from Kirby's Dream Land

Stage 5: Anyone from Starfox

Stage 6: Anyone from Pokemon

Bonus Stage 2: Bypass the Flags

Stage 7: Anyone from F-Zero

Stage 8: Anyone from Earthbound

Stage 9: Anyone (from any of the above franchises and in metal form)

Bonus Stage 3: Race to the Finish

Stage 10: 7 Randomly Selected Fighting Polygons (each resembling anyone from any of the above franchises)

Stage 11: Master Hand
Character Select

The character select screen allows you to choose any of the 180 character icons. When you choose an icon using the Standard Attack 1 button, the character of that icon will be selected by you. Press the Standard Attack 2 button to reveal the selection of that character's appearances. Only 60 character icons are shown on the character selection when you enter the character select screen, but select the left and right arrow buttons that are on either side of the character selection to view more character icons. To find where the starter characters, the unlockable characters and the downloadable characters are, upon entering the character select screen, 60 of the starter characters' icons will be shown, and by pressing the aforementioned left or right arrows, those icons will clear out to make way for the 60 character icons that would belong to the unlockable/downloadable characters respectively, but the player's character and appearance choices will not be affected.

This is a layout of the character select screen, with the characters' names that correspond to those characters' respective icons:
April Fools Cosby

## Overview

April Fools Cosby is the 85th Cosby cloned and is known for making terrible April Fools jokes. However, (because his jokes are so absurd) he is one of the most funny Cosbys in the series. He is seen in Episode 3, where he tells a joke to Mitchell.

## Appearance

He wears yellow pants and a cyan shirt. He wears Standard Cosby Shoes.

## Jokes

He probably tells jokes all the time but this one is the only one we hear throughout the series.

**April Fools Cosby**: I'm so hungry Theo, I could eat lots of food, you know.

**Mitchell**: Alright, we'll get you some food then.

**April Fools Cosby**: Ha! April Fools Dwayne Wayne! I'm not hungry at all, you see. I'm Cosby 85, April Fools Cosby.

**Mitchell**: You got me again April Fools Cosby. You got me again.
Snoopy

Origin: Peanuts

Species: Beagle

Voice Actors: Bill Melendez (via archival recordings)

Skin Colours: White, Red, Dark Blue, Light Green, Yellow, Orange, Purple, Pink, Black, Light Blue, Dark Green, Maroon Red

Availability: Starter

Move Set

Standard Attacks

Kick: Snoopy kicks an opponent.

Duo Kick: Snoopy kicks an opponent twice.

Duo Kick and Punch: Snoopy kicks an opponent twice and punches him or her.

Duo Kick and Duo Punch: Same as above, but Snoopy lands another punch on an opponent afterwards.

Double Kick: Snoopy kicks an opponent using two feet at the same time.

High Punch: Snoopy punches an opponent's face.

Low Punch: Snoopy punches an opponent's feet.

Special Attacks

Kiss: Snoopy kisses the opponent's nose, paralysing that opponent for a limited time.

Head Butt: Snoopy charges headfirst towards anything.

Ear-Copter: Snoopy spins his ears like a helicopter rotor and fly freely for a limited time (Snoopy can still be moved anywhere during Ear-Copter whilst moving him).

Ear Deflect: Snoopy puts his ears in front of himself and spins them like an electric fan and the force from Snoopy's ears would deflect anything that approaches Snoopy's spinning ears.

Bounce: Snoopy bounces up in the air at a very high speed.

Bowling Ball Roll: Snoopy rolls a bowling ball towards anything.

Enter the Masked Marvel: Snoopy puts on his Masked Marvel eye mask.

Big Punch: Snoopy lands an almighty punch on an opponent's head.

Charging Punch: Snoopy charges at a lightning speed with his fist extended outwards.

Arm Wrestling Match: Snoopy grabs hold of an opponent's hand, resulting Snoopy to pin that opponent down towards the ground.

Sliding Punch: Snoopy slides along the floor at a lightning speed, with his fist extended outwards.

Flying Marvel: Snoopy puts on his cape and show himself up in the air at a very high speed.

Leg Grab and Belly Flop: Snoopy grabs hold of an opponent's leg, jumps and belly flops on that opponent.

End of the Masked Marvel: Snoopy takes off his Masked Marvel eye mask.

Other Moves

Hold: Snoopy uses his ears to grab an opponent.

Ear Sling: Snoopy throws an opponent up in the air using ears.

Ear Slam: Snoopy uses his ears to slam an opponent towards the ground.

Ear Swirl: Snoopy spins round in circles before throwing an opponent using ears.

Ear Throw: Snoopy uses his ears to throw an opponent.

Taunt 1: Snoopy puts on his Joe Cool sweater and shades and smiles, before taking those clothes off.

Taunt 2: Snoopy does a happy dance.

Taunt 3: Snoopy laughs.

Taunt 4: Snoopy drinks a glass of root beer, recovering his health by 5%.

Taunt 5: Snoopy whistles.
Biography

August Belmont was a well-know thoroughbred horse breeder. He felt that mating Fair Play with Mahubah (sired by Rock Sand) would produce something special, and he was right. Man o' War was born in Kentucky early in the morning of March 29th, 1917.

As a yearling, he began his training for the racing career which would start once he was declared a 2-year-old on January 1st of 1918.

As a 2-year-old Man o' War won 9 of his 10 starts.

As a 3-year old Man o' War won 11 of 11 starts and was then retired to sire other champions at the stud farm in Kentucky.

Man o' War was 30 years old when he died on November 1st 1947.
Humanos

Los **Humanos** son mamíferos bípedos orgánicos. Versátiles, astutos y variados, los humanos vienen en muchas formas y tamaños.

## Halo

   En Halo, los humanos han tenido una historia larga y complicada. Diseñados como seres orgánicos por los Precursores, los humanos tuvieron una civilización avanzada en la Via Lactea habitando el planeta llamado Erde-Tyrene como hogar. Tan temprano como 1,100,000 A.N.E. los humanos poseían una civilización estelar que cubría varios mundos, pero fueron regresados tecnológicamente cuando perdieron la guerra contra los Forerunners.

En 100,000 los Halos fueron activados aniquilando completamente con la raza humana ¡Pero no todo estaba perdido! La bibliotecaria había guardado índices de las especies de la galaxia y la humanidad fue salvada con las medidas de conservación y repobló Erde-Tyrene. Con la especie siendo “reiniciada” los humanos modernos desconocieron completamente la historia de sus ancestrales contrapartes sin conocer nada de su antiguo imperio ni ninguna clase de conocimiento avanzado y tuvo que rearmar su civilización. Como consecuencia de esto, Erde-Tyrene paso a ser renombrada bajo el terrible nombre de Tierra.

En el siglo 23, la humanidad se reencontraba colonizando las estrellas formando varias colonias. En 2525 sucedió el primer contacto con El Covenant dando inicio a la Gran Guerra. Los Humanos son relativamente más frágiles que otras especies por lo cual la ONI y la UNSC se encuentran constantemente haciendo Programas De Super Soldados.
Twenty-first Start

See also The Match Race.

"Won easily.  Second driving.  Man o’ War bounded to the front when the barrier was released, and, setting a great pace for this track, won all the way never fully extended."

KENILWORTH PARK., Oct. 12, 1920

FOURTH RACE — 1¼  Miles (Oct. 18, 1916-2:092/5-5-102)  Purse $75,000 and $5,000. Gold Cup. 3-year-olds and upwards.  Weight for Age.  Net Value to Winner, $75,000 and $5,000. Gold Cup.

Time: :23, :462/5, :591/5, 1:114/5, 1:372/5, 2:03, (New Track Record).  Track—fast.

$2 mutuals paid, Man o’ War, $2.10 straight, no place or show mutuals sold.

Equivalent booking odds—Man o’ War, 5 to 100 straight.

Winner—Ch. c. by Fair Play–Mahubah by Rock Sand, trained by L. Feustel, bred by Mr. August Belmont.  Went to post at 3:37. At post 1 minute.  Start good and slow.  Won easily.  Second driving.  Man o’ War bounded to the front when the barrier was released, and, setting a great pace for this track, won all the way never fully extended. Keogh went to the whip before they had gone a quarter but was unable to improve his position.

Scratched—Wickford, 126.

Copyright 1920 Triangle Publications, Inc. (Daily Racing Form)
Books

Man o' War by Walter Farley

Farley did extensive research to write his semi fictional biography of Man o' War. The significant information is all true. Farley merely added a fictional character, used to view the events in Man o' War's life. The original edition of this book had the full endorsement of trainer Louis Feustel. Later editions of the book have only Farley's own Forward, and Feustel's text seems to lost to the predations of time. One quote remains.
Sources

I have not cited individual sources on the pages here. All of these sources were used in concert to corroborate all of the facts presented in this wiki. Man-o-war.info was instrumental in terms of pointing me towards several resources.

￼

Man o' War by Walter Farley

Copyright 1962 by Walter Farley, 1990 by Rosemary Farley, Alice Farley, Steve Farley, Tim Farley, and Random House, Inc.

> "Man o' War was the mightiest Thoroughbred the American turf has ever seen. His career came to a roaring stop in 1920, after he had won 20 races in 21 starts. This book, although partly fictionalized, paints a vivid 'word picture' of Man o' War--from the night he was foaled through all his racing triumphs. It will hold your attention from start to finish." ~Louis Feustel, trainer of Man o' War
>
>

Man o' War - Racehorse of the Century by Edward Bowen

> Copyright 2008 Bloodhorse Publications
>
>

Man o' War by Page Cooper and Roger L. Treat

> Copyright 2004 Westholme Publishing, LLC
>
>

Superhorses: The Making of Champions by Caroline Silver

> Copyright 1973 by Caroline Silver
>
>

￼

Man o' War: A Legend Like Lightning by Dorothy Ours

> Copyright 2006 by Dorothy Ours
>
>

Secretariat & Man o' War: Applied Statistics and the Forbidden Comparison by Charles Justice

> Copyright 2014 by Charles Justice
>
>

Beyond Greatness: Four Thoroughbred by Charles Justice

> Copyright by Charles Justice
>
>

The Greatest Horse of All by Charles Justice

> Copyright 2008 by Charles Justice
>
>

http://www.horseracingnation.com/horse/Man\_O\_War

http://www.horseracingnation.com/search.aspx?sval=Man%20o%27%20War#

http://www.equibase.com/profiles/Results.cfm?type=Stakes&stkid=14187

http://www.equibase.com/profiles/Results.cfm?type=Horse&refno=296356&registry=T&rbt=TB

http://athena.uky.edu/drf/
Handicapping racehorses

This practice has become relatively rare, Especially for races run by two and three year olds.

Handicapping is the practice of assigning horses different weights, with the higher quality horses assigned higher weights, in order to give other horses in the race a better chance at winning. In the eras of Man o' War and Seabiscuit, even 2-year-Olds (generally considered babies at that age) were not excluded from this practice.

In distance racing, the added weight can slow almost any horse. The general thinking is that each additional pound will slow a horse by one length at distances of one mile or further. If a track handicapper believes a horse would win by 5 lengths he may assign 5 extra pounds to the horse, expecting this to give the other horse a better chance of winning.

Man o' War carried up to 130 pounds as a 2-year-old and up to 140 as a 3-year-old. Other horses were assigned much lighter weights so that Man o' War was "giving" as much as 32 pounds to some of his competitors. Seabiscuit carried these higher weights as well. By contrast, as rules were altered for safety over time, Secretariat was never required to carry over 126 pounds. This is the maximum allowed for 3-year-old races.
Rise of the Video Game

Juagos variados

**Rise of the Video Game** es un documental de Discovery Channel del año 2007 que habla sobre la historia de los video juegos. Cada episodio era llamado "Nivel" y en el "Nivel 4" se hablo sobre como los jugadores estaban usando las herramientas de juegos para creacion y modificacion, tambien se hablo de las Machinimas y Red vs Blue.

## Fuentes

1. ↑ https://en.wikipedia.org/wiki/Rise\_of\_the\_Video\_Game
Second Start

Start good and slow.  Won easily: second and third driving.  Man o’ War, always well up, responded gamely to urging in the final eighth and drew away easily at the end."

Note: This race was only three days after his first start.

BELMONT PARK, NY., JUNE 9, 1919

FOURTH RACE—5½ Furlongs Straight (July 17, 1915-1:034/5-2-106) Seventh Running of the KEENE MEMORIAL STAKES.  Value $5,000. 2-year-olds. Allowances. Net Value to Winner, $4,200: second, $700: third, $300.

Time:   1:053/5.  Track—fast.
            Winner—Ch. c. by Fair Play–Mahubah by Rock Sand, trained by L. Feustel, bred by Mr. August Belmont.  Went to post at 4:13. At post 1 minute.  Start good and slow.  Won easily: second and third driving.  Man o’ War, always well up, responded gamely to urging in the final eighth and drew away easily at the end.  On Watch showed a game effort and finished fast.  Anniversary closed gamely through the last quarter.  Ralco tired.  My Laddie showed an improved effort.  Hoodwink evidently disliked the going.

Scratched—Bonnie Mary, 125; Rouleau 112.

Overweight—Ralco 1½ pounds.

Copyright 1919 Triangle Publications, Inc. (Daily Racing Form)
The Match Race

Man o' War's final race was the Kenilworth Park Gold Cup. Kenilworth Park is located in Canada, home of the champion, Sir Barton. Match races are not allowed in Canada, so they enlisted the mighty Exterminator to enter the race. Ultimately, however, Exterminator scratched from the Gold Cup and actually ran a race elsewhere that same day.

Sir Barton is considered to be the very first Triple Crown Winner, though the "Triple Crown" did not exist at the time. It wasn't until much later that the American Triple Crown of horse-racing became the race series that it is today. Some years, the Preakness was run before the Kentucky Derby, or they would be separated by only a few days. Nevertheless, Sir Barton did win the three races in order. As a 4-year-old, he was considered more mature, and, rather than Man o' War giving weight to his opponent, the elder horse carried more.

Man o' War beat Sir Barton by a fair margin. After this, the owner and trainer decided to retire him. He had already easily won races carrying up to 138 pounds. It was felt that handicappers would pile too much weight on a 4-year-old Man o' War, and both owner and trainer decided it was best to retire Man o' War healthy and sound.
Handicapping

Handicapping is the practice of assigning higher rated horses extra weight to carry in order to give lesser horses a chance to win the race. This was supposed to make the races more "fair".

The general rule of thumb for Handicapping is that added weight will slow a horse down enough to cost him speed at distances of 1 mile and further, though Handicapping was done on even the youngest horses in Man o' War'stories time, this practice usually is applied to older horses with most races carrying the same weight for all horses in the race.

Man o' War carried more weight as a two-year-old than almost any American Thoroughbred any time in their whole career. As a two-year old he was consistently assigned 130 pounds when it became obvious that no other horse could get near him. As a three-year-old, he carried up to 138 pounds (in the Potomac Handicap), weights hardly heard of in modern American racing.

They just couldn't slow him down.
Pedigree

Man o' War is a direct patrilineal descendant of the Godolphin Arabian, considered to be one of three foundation sires of the Thoroughbred breed of racehorses. Godolphin Arabian and the mare, Roxana whose dam was a daughter of Ankaster Turk, another foundation sire), produced Cade, who appears twice in Man o' War's lineage. Cade was bred to a "Mare-oo-Mare" by Ankaster Turk to produce Matchem, who also appears twice in the lineage. The "name" of the mare means she was out of a mare who had been sired by Ankaster Turk.

Matchem was bred to Diana, who produced Snap Mare. Matchem was later mated with Snap Mare, his own daughter. He was also bred to Molly Long legs, producing Giantess, contributing to the matrilineal side.

Man o' War is 16 generations down sire to sire, from the Godolphin Arabian, in a direct line. In fact, all the foundation sires are in his lineage. One of his most notable ancestors was Spendthrift. Spendthrift was noted for producing a great number of fast runners. One of those runners was Hastings. Hastings had lightning speed, but his energy was directed at attempting to attack the other horses in the races. He hated people as well. He was retired early and sent to stud where he became the top sire in America. Hastings' son, out of Fairy Gold, was Fair Play.

Not vicious, like his sire, he was moody. When he felt like it, he had great speed, but he hated the track and eventually just refused to race.

Hoping to temper the hot blood of Hastings and Fair Play, August Belmont bred Fair Play to a mare named Mahubah, sired by a mild-tempered stallion named Rock Sand. Their first pairing produced a speedy filly named Masda, who earned a reputation for being extremely difficult to handle. The second pairing produced Man o' War.

To browse through Man o' War's extensive lineage, you can view it at Horse Racing Nation.
Wake-A189

**Voz** | Ismael Wake
Luis Palma

**Wake-A189** era Un Spartan-III que combatió en la guerra Humano-Covenant. fue enviado a probar los Prototipos de MJLONIR Mark VI. Poco tiempo después el sobreviviente del Equipo Bravo S-327 se le uniría para supervisar el entrenamiento de nuevos Spartan reclutas que jamás habían visto combate Real en sus vidas.

## Dejando Lehon

### El llamado a Reach

En 2552, Carlos lo llamo para unirse a Echo donde junto a 327 intento reclutar a Nicole-G458 y a 124. Nicole ya habia sido asignada a la Estacion Nassau asi que se quedo con el joven novato. fueron a una estacion orbital donde se encontraron con Tim quien luego de que se presentaran fue ejecutado por la granada de Dvat 'Badumee. Wake se quedo luchando en un duelo con el elite para que los demas pudieran escapar de la estacion.

### Herido

Para escapar del duelo en la estacion, Wake se arrojo por el hueco de un tunel de elevador haciendole parecer que se suicido.

327 llamo tiempo despues y estaba aliviado de saber que su Comandante Capitan estaba con vida, Wake le dijo que tenia unas costillas rotas y perdio su Katana. Ambos estaban anciosos de volverse a ver en el campo de batalla.

## Apariciones

* Echoes of Reach
	+ Episodio 1 (primera aparicion)
	+ Episodio 2
	+ Episodio 4

## Trivia

* Es interpretado por Ismael Wake en Echoes of Reach.
* El personaje se iba a llamar Ryu (ya saben, por que tiene armadura Hayabusa...Ryu Hayabusa...Ninja Gaiden...) pero su actor de voz insistio MUCHO en llamarlo Wake.
* Originalmente iba a ser Gris, pero cuando 250 (quien iba a ser rojo) cambio a Blanco, Wake tomo el Rojo.
Matthew

Matthew is an orphan and homeless teen and created the orphan and homeless system in Scarlet City~

## Bio

At the age of seven Matthew ran away from the orphanage he was in. A large storm was going on and his arm got struck by lightning. He found refuge in an alley and started trying to wrap up his arm.

More coming soon~

## Appearance

Matthew is a regular husky with a white teardrop shape on his forehead. He wears a gray sweatshirt and jeans. He has blue eyes.

## Personality

Kind hearted and stubborn is the definition of Matthew. He cares deeply for all 176 (and counting) of the orphans and homeless kids and teens on the streets, working hard to make sure they are all okay. He also runs a smooth message organization, a small school, and a trade center for the kids. He's a hard worker, kind, caring, and stubborn.

## Orphan and Homeless Connection Info

### Important Orphans (Could be in RP's and Stories)

Please note that any names that the orphans have can be used again as their just orphans and I really don't care if you use the names~ The only exception is Starburst!

* Starburst
* The three teens
* Orphans in alley 96

### Method of Communication

They send paper airplanes with the message on it flying throughout the town. Sometimes they also whistle but that's rarer.

## Crush

Once Starburst meets the Great 8 she introduces Dani to Matthew and they become friends, although Dani starts to quickly gain feelings for him. Later they date and then become married, eventually have 5 kids.
Sixteenth Start

"Won easily: second and third driving.  Man o’ War held his opponents safe all the way, was taken under stout restraint rounding the upper turn, and was never extended."

SARATOGA, NY., August 7, 1920

FOURTH RACE — 13/16 Miles (August 16, 1918-1:56-4-131)  Thirty-first running of the MILLER STAKES. Purse, $2,500.  Added.  3-year-olds.  Net Value to Winner, $4,700: second, $700: third, $300.

Time: :24, :471/5, 1:11, 1:354/5 (New American Record).  Track—fast.

Winner—Ch. c. by Fair Play–Mahubah by Rock Sand, trained by L. Feustel, bred by Mr. August Belmont.  Went to post at 4:12. At post 1 minute.  Start good and slow.  Won easily: second and third driving.  Man o’ War held his opponents safe all the way, was taken under stout restraint rounding the upper turn, and was never extended.  Donnacona, in close pursuit of the leader for three-quarters, was not persevered with when the winner drew away.  King Albert was outclassed, but raced gamely.

Scratched—Biff Bang, 114.

Copyright 1920 Triangle Publications, Inc. (Daily Racing Form)

"Start good and slow.  Won ridden out; second driving. Man o’ War rated in front under steady restraint for the first three quarters, responded courageously under intermittent punishment through the stretch, and drew clear under hard urging in the last sixteenth."

FOURTH RACE — 11/8 Miles (June 25, 1917-1:492/5-9-117)  Thirty-second running of the DWYER STAKES. Purse $6,000 Guaranteed. 3-year-olds.  Allowances.  Net Value to Winner, $4,150: second, $700.

Time: :232/5, :46, 1:093/5, 1:36, 1:491/5  (New American Record).  Track—fast.

Winner—Ch. c. by Fair Play–Mahubah by Rock Sand, trained by L. Feustel, bred by Mr. August Belmont.  Went to post at 4:05. At post 2 minutes.  Start good and slow.  Won ridden out; second driving. Man o’ War rated in front under steady restraint for the first three quarters, responded courageously under intermittent punishment through the stretch, and drew clear under hard urging in the last sixteenth.  John P. Grier ran in close pursuit of the leader the entire race, assumed a slight lead between calls in the stretch, but faltered the last seventy yards and Ambrose eased him up in the closing strides.

Copyright 1920 Triangle Publications, Inc. (Daily Racing Form)
Fourth Start

"Start good and slow.  Won easily: second and third driving.  Man o’ War, after breaking through the barrier to a false start, was away fast and assumed command at the elbow, then flew away to an easy victory and was easing up in the final forty yards."

AQUEDUCT, NY., JUNE 23, 1919

THIRD RACE—5/8 Mile (July 8, 1918-:581/5-2-112) Twenty-ninth running of the HUDSON STAKES.  Guaranteed value $3,500. 2-year-olds. Allowances. Net Value to Winner, $2,825: second, $400: third, $200.

\* Coupled in betting; no separate place or show betting.

Time:   1:013/5.  Track—fast.

Winner—Ch. c. by Fair Play–Mahubah by Rock Sand, trained by L. Feustel, bred by Mr. August Belmont.  Went to post at 3:36. At post 3 minutes.  Start good and slow.  Won easily: second and third driving.  Man o’ War, after breaking through the barrier to a false start, was away fast and assumed command at the elbow, then flew away to an easy victory and was easing up in the final forty yards.  Violet Tip showed a good effort and was easily second best.  Shoal ran sluggishly in the early running, but had little difficulty in disposing of Evergay.  The later showed a smart early effort.  Rocking Horse tired badly in the final eighth and was not persevered with when thoroughly beaten.

Scratched—Dominique, 115; Alias, 112; Rory O’Moore, 112; Sand Bed, 112.

Copyright 1919 Triangle Publications, Inc. (Daily Racing Form)