Frictions - Fourth Chronicle of Erebor Fumblestump

Having escaped the island of Saeluma and reunited with his father, his goat companion and a once-comrade from Dor-Thun, Erebor travels by ship to Nulinvermark. Whilst there are trials along the way with a strange disease taking root in the bodies and minds of many aboard the ship, including the mother of Tyra, his friend from Dor-Thun. They manage to halt the progression of the disease, hoping to cure it once and for all once they reach the city, but it turns out that Nulinvermark has myriad problems of its own.

### Nulinvermark's Friction

Nulinvermark has until very recently, been under the command of Patriarch Udvaskr, a priest of Iske, who Lord General Havard Arnorlen had allowed to run the city in his stead. However, due to the Battle of Vetorri Plaza and the events leading up to it, Udvaskr was arrested by the Kherran Military and is currently being held within the dungeons of the Hall of Vetorri.

As a result, the common consensus seems to be that Admiral Eleanor Otra of the Kherran Navy, who was instrumental in the Battle, should take temporary control of the City, at least in terms of dealing with the Saeluman refugees. In response to her increased activity within Nulinvermark, the Lord General has also increased his activity and is attempting to maintain control on the city and his country, despite the widespread disapproval for him.

It is believed that Havard Arnorlen is interfering with the attempts to establish order by the Kherran Navy and Military in order to minimise the embarrassment for Trasken Vale, Lord Patriarch of the Isken Church and the country of Dohrn. To this end the Lord General has declared many of the people involved in the Battle of Vetorri Plaza wanted under Asgeirn Law for questioning. The Kherran Navy objects to this, but cannot overrule him without sufficient evidence of misconduct.

## The First Tale

#### Act One - Still-Warm Ash

*This comprises session one to four.*

 Erebor and Tyra arrive in Nulinvermark after long weeks at sea, registering themselves in the port city and attempting to ensure the safety of their families. Due to their actions delaying the disease aboard the boat, Erebor and Tyra are invited to a meeting with a few high-ranking members are a few pertinent factions; the Kherran Navy, the Ambassadors of Nibley, the Knights of the Hearth, the College, a gang known as the Vareior, and a rag-tag group of former rebels headed by Questor Radayne. In town, Tyra visits the Nibley Embassy and separately agrees to whatever risky endeavour she can to save her mother, who is afflicted with the Ashen Terrors. Elsewhere, after a brief chat with Inky about the dangers of the city, Erebor finds Questor Radayne and finds out about his family; his brothers are wanted criminals due to their actions in an insurrection and his mother is ill in the Nibley Embassy with the Ashen Terrors.
The duo find their way to the meeting separately and the council commences, primarily and initially speaking of possible cures to the illness; Erebor mentions that alchemical ice was the most successful ingredient in stalling the disease and the ranking Nibley representative in the meeting, Faidh Ciara, proposes a journey to the frozen saltwater pool near Brackshaw Barrow. Tyra, Erebor and a halfling named Darragh agree to go, the Kherran Admiral promises troops to support. The meeting moves on to Havard Arnorlen, question is made of Tyra and Erebor's sympathies, but both agree to join against Havard Arnorlen. Kvoring Frask, one of the leaders of the Vareior, is asked of any news of the Lord General, his response being that one of Havard Arnorlen's daughter's is presumed to be ill as she hasn't been seen in a few days.

One of the members of the meeting notices something strange and barely manages to warn the group before they are attacked by invisible creatures. It looks like they are about to kill Admiral Otra, so Tyra whisks her away into the city with a dimension door. Erebor correctly identifies the creatures, allowing the warriors of the council to deal with them. The young dwarf then runs off into the city to find Tyra and the Admiral, finding them due to Tyra's method of handling some assailants being particularly visible in the rain. They take in the one that survives and interrogate him, finding out that he is a member of a group known as "The Enraptured".

The next day, they try to help their prisoner find a way back into some semblance of normal life and Tyra moves to investigate the Enraptured as an organisation. She visits a few spots that their captive said that he found work in, but eventually visits an establishment called Gladstone Inquiries with Erebor, hiring the proprietor to help investigate the Enraptured. They decide to see Questor Radayne again but are visited on the way by Inky, who warns them of a man in half-melted armour amongst Radayne's flock. When they reach Radayne, they ask to speak to someone who has lost a child, their information on the recruitment of the Enraptured leading them to believe it relevant. However, the person they choose is uncooperative and they instead receive a warning from a human child - "Be careful of the rain, it is likely to drown you."

Before they can react, the warehouse is set upon by Isken guards who seem set upon arresting Radayne. Negotiations fail, but there is barely an altercation after Tyra finishes it before it can start with a fireball. Erebor chooses to deescalate and allow the Isken soldiers to leave, which their initial losses encourage them to take. Radayne asks them to run a message to the Vareior that he's going to need to leave the city sooner rather than later. On their way, they finds some desperate children on the street and take them to the Vareior hideout, but not wanting to leave them alone, Tyra stays with them whilst Erebor speaks to the more senior of the two leaders, Astrid Frask. She is receptive to the message about Radayne, but asks Erebor to consider some things; whether he will side with the Kherrans or the natives of Asgeir, why the people of LongYaFeng do not show up to the resistance meetings despite their stake in seeing Arnorlen overthrown, and to be wary as she considered it unlikely that Udvaskr was going to live much longer - an event that would have significant political ramifications. They head back to the Kherran Naval base and prepare to leave on the morrow.

#### Act Two - Of Ice and Salt

*This comprises sessions five to ten.*

Erebor, Tyra and Darragh are introduced to their entourage, a group of Kherran soldiers led by Captain Henry Andel. They stop at the College tower on their way to check on Tyra's mother, taking the chance to stock up on healing and Trival, who met them at the meeting, gives Tyra a scroll of see invisibility, to help counteract the invisible stalkers. Their journey reaches an early setback though, as they are ambushed on the road by more invisible stalkers and a large, armoured ogre. The assailants seems to target the horses first, but whilst all of the people survive Erebor and Tyra are beset by awful scars; Erebor by the slashing winds of the Invisible Stalkers leaving a honeycombed mass of scratches and Tyra having a significant wound down her chest from the greatsword of the armoured ogre. The ogre itself seeming to die by cracking into chunks of ice.
They escape into the woods to avoid further ambush and make good progress towards Fjaalduhn, they notice Mephits following them, destroying one whilst the other escapes. Tyra realises that the Mephits are certainly spying on their group at the behest of something. But before they have time to think on that, mephits have led a duo of Ved to attack them. The group effectively dispatch the warped giants and finish their journey to Fjaalduhn late into the night of the next day. They discuss with the Kherran Commander Herat of the Fjaalduhn outpost their encounters, who notes that the ogre was likely a warlord known as Zeerken Hort and openly hopes that they are correct in having slain him.

They stay at a nearby tavern for the evening, avoiding ambush in their rooms as one of the proprietors steps in and interrupts a dwarven woman with wode tattoos attempting to sneak into Erebor's room. They talk to the bartender the next day and find word of two locations they may be able to get some assistance in heading into Brackshaw. After getting more specific information through another source in the Latter Days tavern they talk to the Knights of the Hearth about the possibility of getting an Elf of Nocturne named Philomele as a guide into the woods. Their liaison, Ser Terrence Olgrave, is happy to help and says that he will see what else the Knights of the Hearth can do. They visit a witch named Warrick near the edge of the woods, who is happy to give them some information if they can convince a member of the Arcanum in town to openly support the Knights of the Hearth against slander coming at them from the Isken troops in Fjaalduhn.

They take the time to talk to Bannir, the Arcanum scholar, convincing him that there is little threat to his reputation for supporting the Hearth because the duo were planning on giving them credit for the cure for the Ashen Terrors that they were on their way to obtain. He reluctantly agrees and the team head back to tell Warrick. There she tells them of three sisters within the woods and their control over the goblins, trolls and ved. She also tells the group that if their goal is to end the immense catastrophe ongoing, then the sisters will certainly consider them an enemy. They are distracted from this by noise in the woods, that upon inspection is the elf they were looking for, Philomele, under assault by Ved. Erebor rushes in to help save her, but is significantly hurt by the awful giants and saved by some well-timed destructive magic from Tyra arriving fashionably late to the conflict.

They request Philomele's aid in reaching the saline pool of Brackshaw and whilst she agrees, she notes that she has definitely heard the names "Erebor" and "Tyra" on the lips of the ogres she has crossed paths with. They all take a few days to prepare for the trip, gathering supplies for travel and altercation. On the street Erebor is given a message from a member of For-Faras that calls him a traitor and tells him to help release a man called Johann Nilse. They talk to Ser Olgrave about it, confirming the allegiance of Johann to For-Faras and decide not to help the man.

On the day they leave they meet with a new companion called Ser Dominos Korvo, a Frost Orc and Knight of the Hearth, making fast friends with their new protector and head directly to the woods to meet up with Philomele. It is projected for them to arrive at the pool on the third day of travel, so they get to moving quickly. They each quickly pick up their own roles on the expedition, with Domo and Tyra partnering up to help keep wild animals at bay and Erebor covering their tracks to keep anything more malicious from following them. The first day passes without incident, but soon on the second they encounter a mephit. Tyra deals with it swiftly, but the group grow concerned about the paths ahead, deciding to send Erebor to scout ahead. He encounters some ogres that have made short work of a group of goblins, ushering his companions to hide as they catch up. Erebor is convinced that the ogres noticed the party, but decided to leave anyway. Tyra decides to create some distractions further away, flying into the woods and making very loud noises before using dimension door to return to the group. During this she begins to spot some strange totems amongst the trees that look as though they have been created by goblins.

Having made good progress, the group decide to push on through the night so as to make it to the saline pool as quickly as possible. Erebor spots many traps on the way, both the strange wards and ineffective goblin hunting traps. When Tyra decides to inspect these wards though, they seem to activate, calling a cloud of mephits that disappear as quickly as they arrive. It is only a few moments before the Ved are upon them. Tyra raises a dome of burning coal around the four to ward the Ved off. As the giants begin to break through, they see goblins begin to emerge from near the saline pool. Erebor and Philomele take down the first two Ved as they break through the wall of coal whilst Domo holds off the horde of goblins and more Ved. As a troll appears from the party's blind spot and sinks its claws into Domo, Tyra unleashes a bolt of lightning through that, the remaining Ved and all the goblins. Erebor, in a hurry to help the group, leaves his blade in the second Ved moves through the wall of coal to loose a bolt into the troll's back as it focuses its assault on Domo and Tyra. The bolt does not see to dissuade it as Tyra sets it on fire with a word, sending it into an absolute frenzy. It reaches past Domo to claw at Tyra, nearly killing her if not for Domo swatting its arms away so that it could not maintain its grip upon the wizard. In retaliation, Domo plunges their blade directly into the troll's agape mouth, fire spreading and engulfing its insides, but in a fury it merely bites down on their arms leaving deep teeth marks on the orc's wrists. Erebor takes his chance and jumps upon the troll's back without hesitation and calls for Philomele to help, which she just about does despite her fear.

Without any time for respite, the hags are upon them and they are surrounding by pure white wolves. The three sisters complain of the mess the party have made and very much wish for them to leave, offering the group a chance to enter the Saline Pool without issue if they simply go now. Philomele quickly flees upon the arrival of the hags, but the rest of the group cautiously acquiesce, stepping forward and entering the pool. The travel that follows leaves all but Domo unconscious, as the knight is met by a figure armoured in ice who refers to herself as the Castellan. Domo keeps an eye on their friends and rests whilst waiting for them both to awake. When that happens, they search the tower, intrigued by its existence and the implications from the Castellan that they cannot leave. The Castellan is both kind and accommodating in her dealings with them, even a note of apology being felt by the group.

They set to searching for a key to the basement, where they believe the exit will be (or at least some hint to it, with the Castellan's old partner allegedly having never come back from there). After reading much in the library, the trio set to searching the outside of the tower and they investigate a strange melody that Erebor had heard. They find a ghost named Adayna who tells them of the rest of her group still jealously guarding a key to the cellar. With Tyra joining them late from her studies and noticing a gargoyle on the roof. They approach the group of ghosts, having forged a fake treasure map to offer in barter. They manage to convince them but fail to account for their lack of ability to contact, causing some of Erebor's life to be drained as he tries to offer them the map. As this happens, Tyra uses her teleportation magic to grab the key and whisk the trio away before the ghosts can react, returning them to the tower. They head below.

Underneath the tower they find an awful assortment of equipment for experimentation, intended for beings much larger than they. As they inspect the gardens of rare plants, Tyra turns into a room, awaking what appears to be a two-headed giant. It quickly moves to stand and deals a significant blow to her before Domo can pull her away, weathering the rest of the hits with their body before turning bring the thing low enough for the knight to remove both of its heads. Elsewhere Tyra spots a one-eyed beast approaching from behind, which Erebor moves to intercept, but its seems to use supernatural senses to spot him. The wizard provides significant magical assistance to Erebor and as the cyclops flees the dwarf puts a crossbow bolt through its eye.

They move to explore more of the cellar, discovering an awful and entirely mutated ogre that Erebor slips past. Tyra decides to not risk things and takes Domo far away before translocating her and the orcish knight to where Erebor was. She is immediately unnerved to find a hub of chronomancy, time magic, but cannot find anyway to analyse its seemingly inscrutable nature, only picking up enough to know that the chronomancy had changed the flow of time within the dimension they now stand inside. Whilst here they also discover a ruined library of notes from one of the hags as well as the body of what seems to be the Castellan's partner. Though their noise wakes the mutated ogre, whilst it is initially placid, it does not stay so for long, breaking from its cell and assault them.

Erebor hurts it severely as it enters the room, but it nearly crushes him in a large claw in retaliation. Tyra manages to angle a cone of fire that it does not hit her companions and as the fire fade, Domo erupts from it, skewering the ogre and freeing her friend. Then the room grows cold as the Castellan walks down the corridor towards them, there is sadness in her voice as she tells the group that she cannot let them leave. Tyra attempts to interrupt by trapping the ice-armoured knight in one of her mother's spells, but it does not take. Before the College wizard can enact her next plan, a gargoyle drops upon her and lays into her with claws and teeth. Ser Dominos engages with the Castellan, their blows bringing each other low, but it looks as though the Spire's Warden has the upper hand before Erebor moves in, dodging her blade through sheer luck, he runs her through with the Sword of Dispelling Myst. They move quickly to intercede in Tyra's fight with the gargoyle, which seems to viciously pursue her. Domo nearly kills the thing outright as they intervene, before Tyra gets her revenge with a well-placed fireball.

They move to gather some ice whilst discussing next steps and figuring out how to open the portal back to their world. When they eventually find it, they decide they need more rest before risking going back, choosing to spend an extra day. When they return though, they find themselves exactly as they feared: mere metres from the camp of Zeerken Hort.

The ogre warlord calls out to them and offers trade and information. They reluctantly accept and take significant precautionary measures. Hort tells them of the four weeks that have passed in their absence and offers them the site of the saline pool in return for the assassination of one of the hags whilst he distracts their forces. They aren't entirely sure but accept and intend to act upon this in five days. The group also request one of the hag's wards for study, before accompanying a watching dwarf back to the For-Faras hideout in the woods. There they are updated as to the dire state of Nulinvermark and the various organisation - the rise of the Ashen Folk and the new drive that has given the Isken Church being chief amongst those issues.

They collect the ward from Zeerken Hort and head back to Fjaalduhn, informing the Kherrans of their survival and hearing about the death of Commander Herat at the hands of ogres. They hear that Bannir is ostracised for his support of the Knights of the Hearth, who have been run out of town. Upon hearing that the Nibley Embassy and Shorelight Tower are under lockdown by the Isken Church, Tyra's next choice becomes clear. The next morning, she teleports them directly into the room of her mother. They find her in a dreadful state and Erebor gets straight to work on preventing the worst. Hours later, Erebor begins to apply his makeshift solution to Bethan Lamutea and she seems to stir.

"Tyra," comes a soft voice "You look well, I hope you are well."

#### Act Three - The Ire of the Storm

*This comprises sessions eleven to the current session.*

Whilst Erebor works, Domo and Tyra get to work gathering information about the current state of the city and the wizard receives a letter from Herman Gladstone, the P.I. they hired to investigate the origin of the Enraptured. They go over the letter together and Erebor heads to bed as the other two make a quick trip to Gladstone Inquiries via teleportation, finding it abandoned. The duo check around, finding some encoded notes and a letter that simply states "Squire grows impatient". They lay low upon hearing noise at the front door, choosing to disguise and head out the back instead, though they are quickly found by an agent of Sullivan Squire. Having identified the undisguised Dominos Korvo, the agent requests that they invite their companions Erebor and Tyra to the Perch on behalf of Sullivan Squire. The duo make their way back to Shorelight Tower, encountering a few unfortunate sights and causing a commotion amongst the Isken soldiers that watch the tower as they fly in.

Meanwhile, Erebor's sleep is interrupted by a warrior of Judgement demanding a duel. The dwarf attempts to distract, but it is singular in its purpose, eventually convincing Erebor to accept a duel outside in the courtyard. When he eventually exits the tower, having met Domo and Tyra in the entrance and informed them of the situation, the Isken troops are quite high-strung and shoot the Judgement when it manifests. One of them recognises Erebor however, calling out to him that him and his group are invited to meet with Lord General Havard Arnorlen in Castle Fang, also stating that the Lord General is looking to collaborate on a cure for the Ashen Terrors. They give no response and quickly go to bed.

The next day, they wake early as Erebor gets straight to work as Tyra gets to organising their options for teleporting to the Nibley Embassy and is given her mother's blade by Trival. They make it into the embassy, where Erebor is greeted by his youngest older brother and Tyra is greeted by Harris, a halfling that welcomed her to the embassy before. Harris discusses his son Darragh's fate and thanks the group for letting the people Fjaalduhn know their safety to prevent Darragh from going back into the forest. The old halfling also gives Tyra a letter for Erebor and accepts when the wizard asks him to search for Herman Gladstone. Domo takes the time to get to know people around the embassy, helping make a good impression for the Knights of the Hearth.

Erebor visits his mother and father. His mother is on the absolute verge of death and his father has been sleeping in her room. Erebor gets to work after greeting his father, nerves causing mistakes but Herrufor's confidence reassures him. Eventually her condition stabilises and Herrufor collapses after seeing that that is the case. After leaving the room, the halfling guard speaks to Erebor about how incredibly unlikely his mother's survival was, about how it was his father's absolute faith in him and love for Erebor's mother that kept her alive long enough for Erebor to help. The guard apologises that they cannot help more, revealing the double irised eyes of Incomo before leaving. Erebor stays in that moment, comforted by Ustenbah a while longer.

After Tyra speaks to the Ri of Nibley, Fiona Corcc, the group meet up in the lobby and talk a bit. Tyra gives Erebor the letter from him that reveals that Iron Cheul yet lives and is in Nulinvermark. They don't savour the moment long, getting back to work figuring out next steps around the Embassy. They decide to draw some ire from the College by being seen around the city near the embassy, though when they do so Erebor notices mephits watching them. Soon enough they are noticed by the guards and Erebor chooses to return to the embassy while the other two ask around in a crowd of people that are aggravated by the guards calling out and attempting to invite Erebor to Caste Fang again. Tyra is unwilling to put up with the awful rumours that seem to have been spread about them and heads back as well, leaving Domo to ask around about the folk in the streets about those rumours and what the people unaffected by the rumours think of those in charge.

After they have already returned, Tyra decides to try and get more information on the hags by visiting the Temple of the Jade Bell in LongYaFeng. She is recognised as she enters the place and allowed to visit the library, though the representative she speaks to, Ao Zuan, impresses upon her the importance of not allowing the Kherran's too much say in the succession of Asgeir. She looks through the stacks and finds information about the hag, Vaska Wetfoot, including her age and her proclivity for flesh-warping. Whilst she is away, the embassy is visited by Havard Arnorlen, who Erebor and Domo choose to speak to. The Lord General offers assistance and resources in making a cure, asking Erebor join him in Castle Fang. Erebor refuses him and accuses him of spreading propaganda, whilst Havard Arnorlen rebukes them but still shakes their hands when he leaves.

Tyra returns and they discuss what has occurred during the day and when they split up Tyra gets back to decifering Herman Gladstone's notes. It seems to mention two salient things, the connection between Vaska Wetfoot and the Enraptured as well as between Lord General Havard Arnorlen and Adda Longnail.

### Characters

#### Player Characters

* Erebor Fumblestump
* Tyra Ilsyn
* Dominos "Domo" Korvo

#### Guest PCs

* Vatyr Whodren - a skalliger of Asgeir's old religions

#### NPC Companions/Relations

* Herrufor Grumblewell; Erebor's father and former adventurer
* Ustenbah; best goat
* Bethan Lamutea; Tyra's Mother, Archmage Abjurer of the College and creator of the spell Globe of Invulnerability.
* Inky, or Incomo; the Paragon of Disorder, Chaos or Laughter, depending on who you ask.

#### NPCs Met in Nulinvermark

* Asgeirn Government
	+ Lord General Havard Arnorlen; Asgeir's head of state, known as a weak ruler that is entirely subservient to political pressure from Dohrn.
* Kherran Military/Navy: The main combative force of the Kherran Empire
	+ Admiral Eleanor Otra; highest ranking Kherran officer in the City (Human woman)
	+ Captain Henry Andel; officer assigned to the protection of Erebor and Tyra, though was split off during Brackshaw to be a distraction.
	+ Layla Cuinn, Damien Dinn, Jon Forsta; the other members of Henry Andel's unit.
* The College: One of the two main institutions of learning within the Empire.
	+ Trival; Abjurer of the College (Dwarf man)
	+ Vona Fjirrit; Conjurer of the College (Dwarf woman)
* The Embassy of Nibley: A Southern Halfling Country
	+ Fiona Corcc; Ri (ruler) of Nibley
	+ Harris; older Halfling man
	+ Ciara; Halfling woman and Faidh (advisor to Fiona Corcc, Ri of Nibley)
	+ Darragh, son of Harris; young Halfling warrior
* The Resistance: Unaffiliated folks that assisted in the Battle of Vetorri Plaza.
	+ Questor Radayne; militant leader once against Udvaskr
* Knights of the Hearth: A knight order dedicated to the housing of those without shelter.
	+ Cecilia Wiltern; representative of the Knights of the Hearth (elven woman).
* Vareior: A gang of smugglers that apparently operate out of the Sveljafn district.
	+ Kvoring Frask; seeming criminal that is helping look after refugees and Questor Radayne.
* For-Faras: An indigenous Asgeirn organisation dedicated to resisting the Kherran Yoke.
* The Arcanum: The official Imperial Mage College of the Kherran Empire.
* Temple of the
* Others/Independents
	+ Olgen, now known as Yrgislav; a member of the Enraptured
	+ Herman Gladstone; Detective and Owner of Gladstone Inquiries

#### NPCs Met in Fjaalduhn

* The Arcanum: The official Imperial Mage College of the Kherran Empire.
	+ Bannir; a dwarven mage in Fjaalduhn who Erebor and Tyra have convinced to openly support the Knights of the Hearth.
* Knights of the Hearth: A knight order dedicated to the housing of those without shelter.
	+ Terrence Olgrave; second-in-command of the Fjaalduhn Knights of the Hearth (human man).
* For-Faras: An indigenous Asgeirn organisation dedicated to resisting the Kherran yoke.
	+ Johann Nilse; an artificer that has been causing trouble for the Dohrnish contingent in Fjaalduhn (Dwarf man)
* Others in Fjaalduhn
	+ Warrick; a crotchety old woman living on the outskirts of the town.
	+ Philomele; a Noct Elf hunter and survivalist that lead the group to the Saline Pool of Brackshaw.
	+ Torre; a barkeep at the Hen and Eagle who seems to be a skeleton.
	+ Tolan Ard; halfling barkeep at the Latter Days.

#### NPCs Met Elsewhere

* On the Boat (The Horned Crest)
	+ Captain Ralya Fain; Kherran Naval Officer (Elf Woman)
	+ Dubran Iln; Arcanum Diviner and Navigator for the Horned Crest (North Kherran Orc NB)
	+ Professor Jon Trot; College Illusionist (Human Man)
	+ Librus Ussingen; Gnommish Merchant that looks like Jeff Bezos
	+ Oumi, Erebor's Assistant
* The Ogre Clans: Ogres have been on the move in Brackshaw of late, lead by one Zeerken Hort.
	+ Zeerken Hort; an ogre warlord of Brackshaw that the Tyra and Erebor have somewhat tangled with before.
* The Hags: A Coven that does battle with the Ogre Clans and seem to be the ones that have been conjuring Invisible Stalkers to disrupt the plans of those in Nulinvermark.
	+ Adda Longnail, a blue-skinned Winter Hag who seems to have connection to Lord General Havard Arnorlen.
	+ Vaska Wetfoot, a pale, purple-skinned hag who has a significant reputation as a fleshwarper.
	+ Eir Stormback; a large hag who seemed to crackle with lightning, but acted quite meekly.
* For-Faras: An indigenous Asgeirn organisation dedicated to resisting the Kherran yoke.
	+ Jarkell Halfhand: Leader of a For-Faras operation into the woods of Brackshaw to recover Erebor at the behest of his brothers.
* Within the Frigid Spire
	+ The Castellan; a quasi-elemental woman who is bound by oath to the Frigid Spire and its owners.
	+ Adayna; a mournful ghost who had lost her family and friends to the surroundings of the Frigid Spire.

#### NPCs Mentioned

* Udvaskr; disgraced priest of Iske (more commonly known as Iumos), he sits in prison as people discuss where he should be sent for judgement.
* Adora Hawkinsight; Hero of the Battle of Vetorri Plaza
* Sullivan Squire; Head of Propaganda in Nulinvermark

### Asgeirn Places

* Nulinvermark: Capital of Asgeirn
	+ Kveykva District, home to the Kherran Navy
		- The Medical Pavillions
	+ Amrinn District, extended district for soldiers and those that support them
		- Amrinn Crossing
	+ Trasant District, middle class area to the southwest of Vetorri Plaza
		- Uglagata (the main road of the district)
		- Nibley Embassy
	+ Harbein District, the long stretch of docks primarily for mercantile activities that is currently the main place for refugees
		- Base of Radayne's Resistance
	+ LongYaFeng District, atop its own plateau
		- Temple of the Jade Bell
* Nulinvermark Outskirts
	+ Shorelight Tower, owned by the Nulinvermark branch of the Collegiate
* Fjaalduhn: A fishing town to the east of Nulinvermark.
	+ The Town Hall; used by the Knights of the Hearth as a hospitale.
	+ Warrick's Hut on the outskirts of town.
	+ The Latter Days; a tavern run by a retired adventurer called Arthur Gand.
	+ The Hen and Eagle; a small tavern
	+ Pitter Pelter; a locally run tanners and survival goods shop.
* Brackshaw: Large forest that sits to the south of Fjaalduhn and to the north of the Davahkka mountain range.
	+ The Saline Pool; A frozen lake of salt water, territory currently occupied by Zeerken Hort.
* Mount Davahkka

### Extraplanar Places

* Hacirous: The Plane of Elemental Chaos
	+ The Frigid Spire; a strange tower made long ago by a wizard by the name of Cadiara Venitti, apprentice to Planecrosser Aegil.

### Mentioned Places

* Dohrn
	+ Galheim