recursal/Fanatic-Fandom huggingface dataset:
Temperature

**Temperature** is a gameplay mechanic that the player has to manage and naturally increases and decreases depending on surroundings and player interactions.

Temperature was removed in Finding Bigfoot: Lost Forest to make the game focus more on exploration and Bigfoot.

## Increasers

* Fire Biome
* Campfire

## Decreasers

* Water
* Ice Biome
* The Ice Forest
Finding Bigfoot: Last Resort

**Finding Bigfoot: Last Resort** is the seventh major entry to the Finding Bigfoot Series.

This entry introduced new biomes and additions to existing biomes.

## Biomes

### Forest

* Big Bush
* Forest Amulet
* Beehive
* Bees
* Honeycomb
* Honeycomb Trap
* Scent Trap
* Mud
* Mud Splash
* Poison Petal

### Desert

* Rotten Meat
* Explosive Pot
* Pot Fragments
* Ancient Seed
* Cactus Ball
* Archaeological Dig Sites
	+ Dig Site Alpha
	+ Dig Site Beta
	+ Dig Site Gamma
	+ Dig Site Delta
	+ Dig Site Echo

### Snow

* Snowy Big Bush
* Snow Fox
* Blizzard Owl
* Blizzard Feather
* Ice Cube
* Ice Maker
* Crystal Fragment
* Permafrost Trap
* Whispers
* Frozen Monolith

### Enchanted Forest

* Flowing Lakes
* Glowing Trees
* Enchanted Rocks
* Enchanted Logs
* Enchanted Big Bush
* Ethereal Trap
* Ethereal Fragment
* Harnessed Ethereal Trap
* Shielded Snake
* Shielded Snake Skin
* Tangle Vines
* Fairy Bush
* Fairy Dust

### Cybernetic Nexus

* Glitch Zones
* Glitched Trees
* Glitched Rocks
* Glitched Logs
* Glitched Big Bush
* Energy Blitzer
* Radio Fragments

### The Abyss

* Abyss Darkness
* Dark Tree
* Dark Big Bush
* Gold Fox
* Bioluminescent Shell
* Luminous Emissary
* Amber Glower
* Reflection Glower
* Jaw Glower
* Breach Glower
* Scent Glower

## Other Additions

* Added Seeds
* Added Exclusive Wildlife
* Added Back to menu button
* Added white border to map
* Organized Inventory with categories
* Bigfoot no longer kills wildlife
* Reduced Lag
* Scent Monsters and Shadow Horns no longer spawn during the day
* Readded Dead Bodies
* Removed inactive sliders
Finding Bigfoot: Lost Forest

Finding Bigfoot Construct received a sequel as **Finding Bigfoot: Lost Forest** was released as a new entry to the Finding Bigfoot Series.

This game overhauled many major assets in the game and was the biggest launch of the series.

## New Additions

### Structures

* Exotic Trees
* Rocks
* Logs
* Water
* Outpost of Water
* Outpost of Primal
* Outpost of Lost
* Ancient City
* Reality Portal

### Items

* Signal
* Poison Meat
* Makeshift Trap
* Shock Pad
* Steak
* Snake Skin
* Ancient Minigun
* Ancient Bullets
* Energy Pistol
* Energy Bullets
* Poison Armour
* Fish
* Compass

### Wildlife

* Snake
* Dark Creature
* Owl
* Golden Jellyfish

## Changes

* Removed Small Animals Trap
* Removed Water
* Removed Temperature Detector
* Removed Tent
* Removed Campfire
* Sticks now require 10
* Drone acts a camera now
* Knife is now an item on the ground
* Camper and Bigfoot's Base are now random
Scent Monster

**Scent Monsters** are creatures that give a scent to Bigfoot when touched or killed. Bigfoot sometimes accidentally kills one of these and that causes him to know where you are without your intervention. They were added as an extra way to get Scent Shards since Ancient Dwellers don't drop them anymore.
Ancient Map

Ancient Map

### Appearances

Finding Bigfoot: Survival, Finding Bigfoot: Explore, Finding Bigfoot: Last Resort

The **Ancient Map** is an item that when used, spawns buried treasure somewhere on the map and marks it for you. At the buried Treasure, you will find Bullets, Rockets, Ancient Bullets, and a Robotic Fox.

Ancient MapTreasure
Underground-Vision Camera

Underground-Vision Camera

The Underground-Vision Camera is an item in Finding Bigfoot 2, this item lets the player see underground and reveal the contents of Dig Spots. It was re-added in Finding Bigfoot: Explore. It is found on the ground randomly.

The Plannned look of the Underground Vision Camera.InventoryThe Screen.
Meat

Meat

### Damage

(Trap + Meat Combo) 25 (35 in the first game) Combo doesn't exist in Construct and afterward in the series.

### Appearances

Finding Bigfoot, Finding Bigfoot 2, Finding Bigfoot: Lost Forest, Finding Bigfoot: Survival, Finding Bigfoot: Explore, Finding Bigfoot: Last Resort

**Meat** is an item that was added in the Alpha 1 build. When used the meat would scare bigfoot if on the same tile. This was changed so that meat would if lure bigfoot to that tile. If used with Traps it can do extra damage. The Fox when killed, drops meat. This feature makes meat an infinite item. You can get as many as you want. Unspawned meat starts on tile 3536436325134636143525. Meat was given an update in Finding Bigfoot: Lost Forest to be more reliable, since sometimes Bigfoot could sometimes ignore the meat on the ground.

Unused Night-Vision Version of the Meat. Similar to Poison MeatFinal Design of the meat.Old Design of the meat.Finding Bigfoot 2 Meat
Finding Bigfoot: Explore

**Finding Bigfoot: Explore** is the 6th major game in the Finding Bigfoot series.

This game's gameplay is the exact same as the previous games, but with the major additions of new structures, items, and all new biomes!

## Biomes

* Added Biomes! Biomes are major gameplay mechanics that determine what the world looks like along with what structures spawn and have different default settings!
* Added Customizable world settings! World settings can be customized to control how many of something spawns.
* Forest Biome
* Desert Biome
* Snow Biome

## Items

**Last Seen in Finding Bigfoot: Survival**

* Medkit
* Snake Skin - More common now
* Fish
* Sticks - Were fixed to properly use 10 sticks
* Signal
* Camera
* Meat
* Poison Meat
* Steak
* Compass
* Stone Shield
* Scent Shard
* Omniant Shard - There is a way to get it without Omniant Ore.
* Drone
* Mystery Berry
* Tasty Berry - Now found in Snowy Bushes
* Poison Berry - Now Found in Thorned Bushes
* Hunting Berry - Now found in Thorned Bushes
* Trap
* Makeshift Trap
* Shock Pad
* Tablet
* Energy Pistol
* Firework Launcher
* Axe
* Ancient Map
* Remote Tracker
* Tent
* Rock
* Poison Armor
* Robotic Fox
* Reality Core
* Ancient Minigun
* Knife
* Flare Gun
* Pistol
* Ancient Bullets
* Energy Bullets
* Bullets
* Rockets

**Last Seen in Finding Bigfoot 2**

* Shovel - Allows you to dig up dig spots!
* Underground Vision Camera - Allows you to see dig spots!
* Ice Flare Gun - An icy version of the Flare Gun!

**New Items**

* Neo Trap
* Spear
* Spikes
* Icy Berry
* Slow Berry
* Thorned Berry
* Shard Shooter
* Flower
* Ice Core
* Ice Rockets
* Shard Bullets

## Structures

* Ancient City Returns
	+ Entering an ancient city no longer grants any items. To get an Ancient Map, you have to kill an Ancient Dweller.
* Reality Portal Returns
	+ No changes
* Outposts Return
	+ No changes
* Scent Temple
	+ No changes
* Abandoned Dwelling
	+ Does not appear in Desert or Snow Biomes.
* Fishing Hut
	+ A structure with a lake, flowers, fish, and shard bullets.
* Lone Tower
	+ A structure with a singular scent trap, Firework Launcher, and Scent Shard
* Red Fortress
	+ A decently sized structure that has scent wires on the doors along with some good loot inside.
* Deserted Blacksmith
	+ A small structure that acts as the spawn point for the Shard Shooter.
* Ponds
* Blood Lakes
* Ice Lakes
* Thorned Bushes and Snowy Bushes are new.
* Cacti and Desert Rocks are new
* Snowy Trees, Snowy Logs, and Snowy Rocks are new.
* Most of the other structures are the same

## Other Changes

* Scent Monsters have been added.
* Ancient Dwellers drop Ancient Maps.
* Bigfoot's AI was updated to save events and he now arrives much faster if you trigger scent.
Shock Pad

Shock Pad

### Appearances

Finding Bigfoot 2, Finding Bigfoot: Lost Forest, Finding Bigfoot: Survival, Finding Bigfoot: Explore, Finding Bigfoot: Last Resort

The **Shock Pad** is a new item introduced in Finding Bigfoot 2's Final Build. It acts like a trap, but without Meat Combo and does more damage. It was re-added in Finding Bigfoot: Lost Forest and is found in the camper and at Reality Portals.
It is also found at Scent Temples.
Snake Skin

**Snake Skin** is an item that can be used as an armour piece and is dropped by Snakes . Unspawned Snake Skins start on tile 0.

### Appearances

Finding Bigfoot 2, Finding Bigfoot: Lost Forest, Finding Bigfoot: Survival, Finding Bigfoot: Explore, Finding Bigfoot: Last Resort

The armour will last until the player has been hurt 5 times. Then it will heal the player to full health, like if they used a Med-kit.

In Finding Bigfoot: Lost Forest they were re-added with snakes to be a simple healing item.

The ArmourOn the Ground
Dark Night

**Dark Nights** are a type of weather event that occurs in Finding Bigfoot 2, Finding Bigfoot: Lost Forest, and Finding Bigfoot: Survival. In FB2, they can occur naturally and have a melody that plays alongside them. They are also triggered by Dark Creatures. In FB: LF they only appear when touching a Dark Creature. In FB: Survival, the starting melody was re-added.
Bigfoot's Base

**Bigfoot's Base** is a structure that generates somewhere and acts as a spawn location for Bigfoot. It also heals Bigfoot. He runs to here whenever entering run mode. He spends time healing inside. It's visual design changes depending on what biome it is in. It almost always appears with some kind of red splotch inside it.

ForestDesertSnowEnchanted ForestCybernetic NexusThe Abyss
Trap

Trap

### Appearances

Finding Bigfoot, Finding Bigfoot 2, Finding Bigfoot Construct, Finding Bigfoot: Lost Forest, Finding Bigfoot: Survival, Finding Bigfoot: Explore, Finding Bigfoot: Last Resort

The **Trap** is an item added in the Alpha 1 Build. The trap used to last 20 seconds after being placed on the ground, this was changed to last forever, but only one can be placed at a time. In combination with Meat it allows Bigfoot to take more damage than he would normally. Unspawned Traps start on tile 32534634626547453563654536575683655753783. Traps were given a new design in Finding Bigfoot 2 and Finding Bigfoot: Lost Forest. They are stronger than Makeshift Traps and weaker than Shock Pads.

The original Trap design, though this is used when the trap is on the ground at the camper and waiting for the player to pick them up in FB 1-2 and Construct. Not in FB: Lost ForestA green trap used for Night-Vision. When that was still an item.A more current version of the trap.The final variation of the trap. Of the first game.Closed TrapAnimationAnimationFinding Bigfoot 2 TrapFinding Bigfoot: Lost Forest trapTrap on the ground in Finding Bigfoot: Lost Forest
Dig Spots

**Dig Spots** are structures generated in Desert Biomes. They can be dug up with a shovel and grant items. In Finding Bigfoot 2, they appear in The Valley and hold Ancient Ammo, Ammo, and Rockets.

Upon their reintroduction in Finding Bigfoot: Explore, they now grant Bullets, Ancient Bullets, Rockets, Snake Skin, Spikes, Shard Bullets, and Medkits.
Signal

Signal

### Appearances

Finding Bigfoot: Lost Forest, Finding Bigfoot: Survival, Finding Bigfoot: Explore, Finding Bigfoot: Last Resort

The **signal** is an item that places a marker on your map where you are. It is useful for marking the locations of important structures like Bigfoot's Base, the Camper, or an Ancient City.
Pistol

The Pistol is the basic weapon in Finding Bigfoot. The pistol when fired with F, will shoot a bullet which does damage to Bigfoot . If the player presses G and is in the Forest the pistol will shoot a tracking bullet, the tracking bullet will track Bigfoot on the minimap. The Pistol used to be called the Gun. Because that was the only shooting weapon, then the Flare Gun came along and changed that. In Finding Bigfoot Construct, the controls for shooting were switched to click to fire and right-click to fire tracking bullet.

### Appearances

Finding Bigfoot, Finding Bigfoot 2, Finding Bigfoot Construct, Finding Bigfoot Lost Forest. Finding Bigfoot: Survival, Finding Bigfoot: Explore, Finding Bigfoot: Last Resort

AmmoGun when on the Ground.The Old design of the gun.The PistolBulletTracking BulletNew Pistol in Finding Bigfoot: Lost Forest
Scent Temple

**Scent Temples** are Locations that Generate in **Finding Bigfoot: Survival**. Scent Temples are the largest Generated Structure in FB: Survival. They spawn with 9 Scent Traps and 4 Scent Flowers. They are dangerous to loot because Bigfoot will hear if you touch a Scent-related object.

## Loot

* Scent Shard (x3)
* Signal (x2)
* Energy Bullets (x10)
* Shock Pad (x1)
* Firework Launcher (x1)
* Ancient Bullets (x5)
* Remote Tracker (x1)

## Threats

* Scent Traps
* Scent Flowers
Ancient Minigun

The **Ancient Minigun** is a weapon in Finding Bigfoot 2, It's a rapid-fire weapon that fires 3 bullets at a time. To get this item, you have to dig it up, it is located on tile 7, where there is a sign saying to dig there. You need the shovel to dig it up, and it uses Ancient Bullets as its ammo. It was re-added in Finding Bigfoot: Lost Forest and was given an updated design and appears exclusively in the Ancient City. In its reappearance, it fires 1 bullet like any other weapon, but does more damage now.

### Appearances

Finding Bigfoot 2, Finding Bigfoot: Lost Forest, Finding Bigfoot: Survival, Finding BIgfoot: Explore, Finding Bigfoot: Last Resort

Ancient Minigun.
Endralon

**The Privately Owned Land of Middle Endralon Company**
***A Középndráloni Társaság Magántulajdonban Lévő Földje***

The **Privately Owned Land of Middle Endralon Company** (Endralonian: *A Középndráloni Társaság Magántulajdonban Lévő Földje*) or **Endralon**, is a country located in Southwest-Esteria. Since 1st of October, 1450, the country is privately owned and governed by the corporation named Middle Endralon Company.
Wihelminaburg

**Free City of**
***Wilhelminaburg***
City

Flag

A Horse and wagon Going down Stredd Street in Wihelminaburg
   Governing body
   Duke
 **Population** | 850,000

**Wilhelminaburg aka. Wilhelminaborg** & **Jolland City** is the capital of Jollandoorn and the countries largest city. Its previous name was Jolland Cityhowever this was renamed in 1800 forWilhelmina the Great the Queen of Jolland at the time. The city is situated at the convergence of 2 rivers and sits 10 feet below sealevel.

### History of Wilhelminaburg:

#### Beginnings:

The city was founded in ancient times as a trading city and a hub for sea trade. The ancient Jollander People built dikes and seawalls to keep the sea out and famed the land. This continues to today. The City was incorperated into the Susp Empire as a major city and then later became the capital of the Kingdom of Jolland. Because of it's close proximity to the Jolland Border. (being 1km or so from the previous border), the city was well fortified. During The Jolland War the city was captured by the Kingdom of Lijester and overrun. However heavy fighting persisted and the city never fell to Lijester completly. The city was over 10,000 soldiers die in it over the war.

#### Capital of the Rijk:

After the war the city would become the most prosperous city in the Kingdom of Jollandoorn. The city would see increase in trade and population radpidly. The city would house the Royal Family of Jolladoorn and serve as the economic center of the Jollander people. After the annexation of the Duchy of Blutsch the city became the capital of the Jollandoorn Empire or Rijk and this increased the importance of the city. The city also houses a large contingent of the Royal Army and is well defended by a maze of Islands in Jolland Estuary. The city has grown even more as the Rijk has grown.

Queen Wilhelmina the namesake of the city
Chief Minister of Saint Christopher

The **Chief Minister of Saint Christopher**, or sometimes known as the **First Minister** or **Chief Secretary**, is the most senior political official of the Government of Saint Christopher. The Chief Minister is the head of the Cabinet of Saint Christopher, which oversees the administration of Saint Christopher to which various ministers or **Secretary of State**, as they are known, belong. As per the Colonial Administration Act, the Chief Minister is accountable to the Governor, who is the King's appointed representative in Saint Christopher.

The Chief Minister alongside his/her cabinet is responsible for formulating, implementing government policy and advises the Governor, who is a member of the Government of Saint Christopher, and drawing up the Government's legislative agenda in accordance with his/her political parties manifesto or political views.
The Mountains

The Mountains are the Second level in Finding Bigfoot 2.

Bigfoot hadn‘t been caught long.. It seemed that the creature was smarter than the Envy of Animals though. It burnt (or it was lucky) the place down. And the creature has hidden itself well in the Rocky Mountains. You are located in the Mountains, Nevada. Bigfoot is out there somewhere, you can find him. So your search begins once again. Click to continue.
Finding Bigfoot

Finding Bigfoot is the game that started it all off.

The game was inspired (or more like recreated) the game Bigfoot.

Your goal is to hunt Bigfoot.

Hunt Bigfoot in 3 varying levels and items.

New Characters

* Player
* Bigfoot
* Fox
* Dead Body

New Levels:

* The Forest
* The Ice Forest
* The Deep Forest

New Items

* Trap
* Medkit
* Camera
* Flare Gun
* Stick
* Ammo
* Rockets
* Drone
* Axe
* Pistol
* Campfire
* Knife
* Meat
* Tent
* Tablet

New Landforms:

* Poison Flower
* Tree
* Barricades
* Fire Biome
* Ice
* Snow Biome
* Swamp
Administrative divisions of Hulstria

The Imperial Crownlands were formed when Dundorfian nobles came across the Northern Hulstrian Straight. When they arrived, they carved out territory and claimed it as their own, leading to a massive conflict in noble expansion. Eventually, when the Crownlands were unified under the Kronfürst under the watchful eye of the Dundorfian Reich, they were reorganized and reformed into a neat system of roughly equal territories, as listed below.

—Palatinate
—Pfalzgrafschaft
 Margrave/Margravine
—Margraviate
—Markgrafschaft
 Landgrave/Landgravine
—Langraviate
—Landgrafschaft
 Burgrave/Burgravine
—Burgraviate
—Burggrafschaft

A Landgrafschaft can be promoted to a Markgrafschaft with the consent of the Kronfürst and Grafkreis, and demoted just as easily with proper cause. Burggrafschafts and Pfalzgrafschafts are set in stone, as Pfalzgrafschafts are simple Land- or Markgrafschafts before being promoted.
Baldi's Car

The Car Baldi Drives.

**Baldi's Car** is a structure in Baldi's Basics The Big Trip. It is a vehicle, which baldi drives throughout the game.

## Design

It is a 2d sprite of a red car that has dark blue windows and a white headlight. The wheels are gray with a black circles in the center. Unlike most other 2D sprites in the game, the entire car appears to be flat when looking at its view in either front or back.

## Locations

In most levels, Baldi's Car is outside in the level. The way levels are beat is by entering baldi's car after completing a task or objective.

## Trivia

* The sprite for Baldi's Car was made by LeOlyanXx, one of the members of the development discord server
* The design for the car is based on the one on the development title screen, which has a similar design, although its 3D instead of 2D

## Gallery

The sprite for baldi's car.The original design for baldi's car, which the sprite is based on.
Terra Nations 2.0 Wiki

**Welcome to the Terra Nations 2.0 Wiki!**
Welcome to the Official Wiki of Terralands a all new roleplay based game in the fictional world of Terra. This will provide information of organizations political movements, events, countries and anything else related to Terralands. Feel free to add pages and to update the wiki. I and others will need as much help as we can get to get this wiki off the ground. So welcome!

## Important articles

* Terra
	+ Nation Register
	+ Maps of Terra
	+ Real Life Equivalents
* Manual of Style
Isle of Cairn

## Composition

The Isles are composed of two main landmasses (Àrd and Ìosal) and a number of stand-alone islands, these come together to stand as the Isles of Cáirn.

The Isles are broken down into Counties they are as follows:

* Àrd:
	+ Staggard
	+ Eonid
	+ Gónder
	+ Cæthorn (Capital City)
	+ Forrest of Orwain

* Ìosal:
	+ Aelor
	+ Thánswood
	+ Runsguard
	+ Daria
	+ Hænar Heath

The islands themselves are made up by a mix of peoples both Cairnian's (Scottish) and Nautian's (Nordic) they intermingle to a point of the two peoples being totally blended.

## Administrative Structure

The nation is lead by His Royal Highness King Eddard Hartsworth the Third, High King of the Isles of Cáirn, however, the Privy Council of Cáirn take most decisions in his stead. All of these decisions are then taken to the Grand Conclave which is made up of the head of each clan from all of the Isles and approved by them.

## Clans

There are a number of noble houses within the Isles of Cairn all of these are headed by a Duke unless they hold a higher title such as High King or that title of a Knight. Below is a list of the Clans and respective Dukes and :

> Àrd
>
>

* Clan Hartsworth (Royal House) - High King Eddard Hartsworth III - Cæthorn
* Clan Simms (Ruling House) - Duke Jack Simms - Staggard
* Clan Drummond - Duke Edgar Drummond - Eonid
* Clan Glenworth- Duke Theon Glenworth- Gónder
* Clan McGæwen - Duke Hubert McGæwen - Forrest of Orwain

> Ìosal
>
>

* Clan Calliach - Duke Robert Calliach - Daria
* Clan Gellenwen - Ser Godwyn Gellenwen - Thánswood
* Clan Ruchsworth - Duke Water Ruchsworth - Aelor
* Clan Húrin - Duke Gaius Húrin - Hænar Heath
* Clan Shæth - Duchess Elena Shæth - Runsguard
Political parties in Dundorf

Dundorf is a autocratic "elective" monarchy that possesses a weak parliament known as the Reichstag. While there are no official prohibitions on political parties, the Dundorfian Reich has laws setup in a way historically that have prohibited the creation of Socialist and Communist parties; this however has not necessarily worked.

As of the 1 October, 1919 elections in Dundorf the Reichstag has 750 seats. The amount required for a "supermajority" is 500 seats, amount of seats required for a "majority" is 375.
Games

Games that were made before the full version of the game released, or the actual game itself. Includes private and public demos.

## Games

* Baldi's Big Trip: One Level Demo
* Baldi's Basics The Big Trip: First Day Demo
* Baldi's Basics The Big Trip: Public Demo (Planned)
* Baldi's Basics The Big Trip: Public Demo 2 (Planned)
* Baldi's Basics The Big Trip (Full Game) (Planned)
List of Arch-Patriarchs

## List of Arch Patriarchs

### Cildanian Arch-Patriarchate (June 7th, 1099)

St. Formosis I (1089-1110)

Eutychian III (1110-1117)

Shenouda VI (1117-1131)

Shenouda VII (1131-1169)

Formosis II (1169-1181)

Theodore II (1181-1200)

St. Sisinnius I (1200-1212)

Vitalian V (1212-1226)

Paschal IV (1226-1241)

Celadion IV (1241-1270)

Marcellus VIII (1270-1282)

Leo I (1282-1301)

Paschal V (1301-1350)

Andronicus I (1350-1355)

Anastasius I (1355-1367)

Formosis III (1367-1379)

Linus XIII (1379-1390)

Demetrius II (1390-1405)

Michael I (1405-1419)

Dionysius III (1419-1433)

Formosis IV (1433-1466)

Sisinnius II (1466-1467)

Linus XIV (1467-1489)

Michael II (1489-1510)

Marcellus IX (1510-1577)

Andronicus II (1577-1599)

St. Demetrius III (1599-1621)

St. Leo II (1621-1639)

Cosmas I (1639-1710)

Paschal VII (1710-1742)

### Sovereign Republic of Cildania (June 7th, 1720)

Paschal VII (1710-1742)

Marcellus X (1742-1758)

Cosmas II (1758-1770)

Primus I (1770-1776)

Formosis V (1776-1789)

Formosis VI (1789-1801)

Primus II (1801-1823)

Anastasius II (1823-1849)

Marcellus XI (1849-1870)

Kedron I (1870-Present)
Regions of Saint Christopher

Saint Christopher is divided into fourteen (14) regions for local government purposes. Seven (7) are administered by Regional Corporations, six (6) are administrated by Island Councils, and one (1) is administered by a City Corporation.

## Current Regions

The **Regional Corporations** and **Island Councils** were brought into fruition through the Municipal Corporations Act. As Saint Christopher is a centralised state, the act does not mandate the Regional Corporations/Island Councils to exercise extraordinary powers outside of what is established in the Municipal Corporations Act. To this extent, the Regional Corporations/Island Councils are primarily responsible for community development (.ie) the social, economic and environmental well-being of their respective burgess.

The incumbent Municipal Corporations Act combines the numerous pre-existing boards:- water board, road board, traffic board, economic board and combines them underneath the auspices of the Regional Corporations/Island Councils.

### **Roles and Functions**

The Regional Corporations/Island Councils have specific functions as outlined in the Municipal Corporations Act.

* Urban planning including town planning
* Water supply for domestic, industrial and commercial purposes
* Public health, sanitation conservancy and solid waste management
* Urban forestry, protection of the environment and promotion of ecological aspects
* Provision of urban amenities and facilities such as parks, gardens, playgrounds
* Public amenities including street lighting, parking lots, bus stops and public conveniences
* Planning for economic and social development
* Flood Alleviation
* Disaster preparedness and management
Terra

**Terra** is a fictional world where the events of Terralands take place. This thread will be updated as much as possible, please see this thread for more accurate and up to date information or the Discord.

## Nation register

* Ottoman - Socialist People's Party
* Dundorf - Farsun/Auditorii
* Arentova - Louis
* Vesica - Vesica
* Cildania - Enderprophet
* Radawa and Lanckorona - Masion
* Chitonia - Chitin
* Isle of Cairn - Jacksimms66
* Hulstria - ScionofWinter
* Jollandoorn- Alaskancrabpuffs
* Endralon - robmark

## Maps of Terra

Final Terralands Map (Updated: 07/27/2020)Final Terralands Culture Map (Updated: 07/27/2020)Terralands Political Map (Updated: 07/27/2020)Terralands Continental Map (Updated: 07/27/2020)Terralands Natural Gas Map (Updated: 07/27/2020)Terralands Oil Map (Updated: 07/27/2020)
## Real Life Equivalents

This list below contains a number of real life equivalents. Please note that this list will be updated as much as possible but should also see the main thread located here. Please also note that examples with question marks indicate a conjectural name that might not be finalized.

### Cultures

* French - Suspesan
* Belgian - Eschbach?
* Anglo-Saxon- Ælthbrian
* Dutch - Jollandoorn?
* Scottish Gaelic - Cairnian
* German- Dundorfian
* Polish- Radawan?
* Austrian- Hulstrian
* Italian- Cildanian
* American- Columbian?
* British/North American/Canadian- Vesican?
* Central European- Honalndese?
* Turkish- Ottoman?
* Albanian-Kudhini? Kudhinies?
* Slavic/Russian- Trigunian
* Mexican- Arentovan
* Central African-Ntumbi/Umbermen
Jollandoorn

**Jollandoorn Rijk** otherwise known simply as **Jollandoorn** or **Jolland** is a nations located in Northern Estaria. The Kingdom is a Semi-Constitutional Monarchy with its current leader being King Leopold ll of the House of Geutoom-Malkenborg. The nation made up of 3 States known as as staats. The country borders The Dundorfian Reich to the south,Radawa to the west and The Suspean Empire to the East.

## **History:**

Main Article: History of Jollandoorn

Jollandoorn was founded in 1834 from the unification of Jollanische States. Under King Leopold l who lead the Jollander people to great success. The Jolland people would gain the state of Miltesia which at the time was under Dorvish influence at this time as well creating the Rijk.

## **Government and Politics:**

The Government of the Jollandoorn Rijk consists of the Emperor or King of Jollandoorn being the Head of State. The current King of Jollandoorn is Leopold lll of theHouse of Geutoom-Malkenborg. Currently it is written in the law that only male heirs may take the throne.

Main Article: Rijk Vergadering

The Legislative Branch is handled by Parliament aka the  Rijk Assembly (Rijk Vergadering). The Rijk Assembly contains 437 members of parliament and they represent all portions of the Rijk. The current ruling party in government is the Royalists, who back the King. The opposition is made up of the Social-Liberals and the Social-Conservatives who are constantly fighting amongst each other

  Royalists (Royalistische Partij): 340 seats
  Social Liberals (Sociale Liberale Partij) (: 40 seats
  Social Conservative's (Sociaal Conservatieve Partij): 47 seats
  Socialists (Socialistische Partij): 4 seats
  Free Democracts (Vrije Democraten): 6 seats

## **Military:**

Main Article: Royal Armed Forces of the Jollandoorn Rijk

The Royal Jollandoorn Armed Forces is the military of the Jollandoorn Rijk. The Armed Forces consist of 3 parts. The Land Forces or the Royal Jollandoorn Army. The Royal Navy of Jollandoorn is quite large and has existed with pride for several hundred years. The Amred Forces also include a small Air Force as well which is just beginning to become mainstream across Terra.
Order of Batte for the Royal Jollandoorn Navy

## List of Vessels in the Koninkrijk Marine (Royal Jollandoorn Rijk Navy):

The Royal Jollandoorn Navy is tasked with defending Jollandoorn from enemy fleets, protecting trade and shipping and to defend the coastline from attack. The Dutch **Rijk Fleet** is the main fleet of the Jollandoorn Navy and the navy usually sails together. The navy is stationed at Sandlund and Wilhelminaburg

HJLMS Koningin Wilhelmina der JollandHLJMS KrakenHLJMS GoudaHJLMS Z1HLJMS Z34HJLMS Z43
Reichstag of Dundorf

The **Reichstag** (Luthorian: Realm Diet) is the unicameral legislature of the Dundorfian Reich. It posses a number of important functions but is considered weak by republican supporters in Dundorf due to the ultimate authority that the Kaiser yields. Officially, the Reichstag has the power of legislative initiative (shared with the Kaiser and the Reich Cabinet), appropriate the state budget, ability to declare war, appoint certain offices, appoint members of the Reich Cabinet and others. Their power is limited by the Kaiser underneath the Kaiser Constitution of 1865. Since the inception of the Kaiser Constitution, there was in the initial election of 1865 and another in December 1869 shortly before the new year. Another general election has not been set yet by the Kaiser or the Reichstag, though officially they current session of the Reichstag cannot sit for more than 10 years without approval from the Kaiser and a simple majority vote of the Reichstag itself.

Underneath the so-called "Kaiser Constitution" (Dundorfian: Kaiser Verfassung) the Reichstag (Luthorian: Realm Diet) was created with 350 seats, 200 of them appointed by the Kaiser himself, 50 elected and the remaining 50 selected as representatives from the leading nobles of the Dundorfian Reich.

## Presidents of the Reichstag

* Wilhelm von und zu Czimnetz (1 October 1865 through 1 October 1879)
	+ First President of the Reichstag elected at the adoption of the Kaiser Constitution.
* Matthäus Laurin von Chonstaat-am-Bingen (1 October 1879 through 1 October 1899)
* Thorwald von Wädenssteig-Schwarzburg-Stralbrück (1 October 1899 through 1 October 1919)
* Otto Wilhelm von Klings (1 October 1919 through PRESENT)

## List of elections

* 1865 Dundorfian Reichstag elections
* 1869 Dundorfian Reichstag elections
* 1879 Dundorfian Reichstag elections
* 1889 Dundorfian Reichstag elections
* 1899 Dundorfian Reichstag elections
* 1909 Dundorfian Reichstag elections
* 1919 Dundorfian Reichstag elections
Governor of Saint Christopher

The **Governor of the Colony of Saint Christopher** is the crown viceregal representative of the Chitonian monarchy in Saint Christopher. On the advice of the Privy Council, the Governor is appointed to execute most of the executive and ceremonial duties within the Colony. As Viceregal representative, the Governor acts as the President of the Legislative Council.
House of Geutoom-Malkenborg

The **House of Geutoom-Malkenborg** is a royal house that was founded in 1813 following the Heir Crisis of 1810 which lead to a minor civil war in the Jolland states. The House saw the rise of the State of Jolland and the expansion of the Jollander people into region. The family kept gaining influence and fame throughout Esteria and continued to gain influence in the surronding regions, so when in 1834 the Jollander States converged into the Kingdom of Jollandoorn. The automatic monarch of this new Kingdom was the Head of the House of Geutoom-Malkenborg

 Leopold lll |     | 1886- present
Reich Cabinet of the Dundorfian Reich

The **Reich Cabinet** (Dundorfian: Reichskabinett) also called the **Reich Government** (Dundorfian: Reichsregierung) is the advisory body to the Dundorfian Kaiser which is lead by the Reich Chancellor. It is appointed by the Kaiser and can be dismissed by the Kaiser, the Reich Chancellor however can also dismiss individual ministers. While the Reich Cabinet existed in some forms throughout the history of Dundorf, the Kaiser Constitution of 1865 formally created the "Reich Cabinet".

The first official Reich Cabinet was lead by Tizian von Salzer-Neuhäusser, the brother of the Grand Duke of Layern, despite some rumors that his dismissal was unexpected, it is believed that Kaiser Vithimiris I was preparing his own candidate to succeed von Salzer-Neuhäusser. Salzer-Neuhäusser was dismissed on 1 October 1870 and 2 days later, Joachim von Lÿndow-Sennhein was appointed as Reich Chancellor.

## List of Reich Governments

* Salzer-Neuhäusser government (1 October 1865 through 1 October 1870)
	+ Reich Chancellor Tizian von Salzer-Neuhäusser
* Lÿndow-Sennhein government (1 October 1870 through 1 October 1899)
	+ Reich Chancellor Joachim von Lÿndow-Sennhein
* Auspitz-Topol government (1 October 1899 through 1 October 1909)
	+ Reich Chancellor Nikolaus von Auspitz-Topol
* II Lÿndow-Sennhein government (1 October 1909 through present)
	+ Reich Chancellor Florian Karlis von Lyndow-Sennhein
High King of the Isles of Cáirn

Style:
 **First monarch**:
 **Formation**:

## Establishment

In the December of 1744 Eàed originally of the Duchy of Colmshire in Chitonia, he was of mixed Chitonian and Glairish decent and joined the Chitionian Naval Expeditionary force he was quickly commissioned and in his time in the naval force reached the rank of Rear Admiral, after capturing many colonies for Chitonia and gaining himself a reputation as the Red Admiral of Chitonia for his merciless approach to invasion and his keen naval tact he became disillusioned with the choices of the Board of Admiralty over nations to invade they were becoming more for revenue than naval superiority. Upon his many travels, he always sailed between two islands that were (largely) uninhabited, he always advised the Board of Admiralty to take these two lands to ensure they control that crossing.

It was 2 years since that conversation that he removed his Commissioned Braid and deserted Chitonia to instead take those islands with only his men and a handful of volunteers from Colmshire. he took Ard the Island Closest to Chitonia first with very little resistance as he was well known and liked by the locals as he had always brought supplies on his travels. he then took the time to sure up defences against Chitonia should they take offence to an Isle under their noses being taken.

Once the Invasion was over Eàed's family moved from Chitonia over to the newly named Isle of Cáirn. They styled themselves Clan Hartsworth with Eàed as the Jarl of the Clan. shortly after this, more and more families moved to the Isle each inhabiting a section of the Isle. After a while Eàed decided that some formal kind of governance of these families and areas was required this is where the first Conclave of Cáirn was created with the Jarl of each Clan having a seat around the table.

At this historic meeting of clans, they appointed Eàed as High King of the Isle of Cáirn and established a privy council with him at the Helm. Clan Simms proposed at this Historic Meeting that the Isle extended its sphere of control to an Island to the south-east of Ard this island was called Ìosal and was inhabited by a strong and proud people, it was agreed that at this time they should ready for an invasion of Ìosal because at that point they could control the pass-through to XXX Ocean and could reap revenue from that. This was the start of the Most Noble Cairnian Navy, ships were built in their 1000s and Ìosal was taken and the Grand Conclave was formed with clans from Ìosal added to the mix and power transferred partially from the high King to a Lord High chancellor who was appointed from one of the Clans within the Isles voted upon by Grand Conclave
Armed Forces of Jollandoorn

## **Royal Jollandoorn Army:**

Main Article: Order of Battle for the Jollandoorn Army

The Royal Jollandoorn Army is the land forces component of the **Royal Armed Forces of Jollandoorn** the army consists of 2 major branches, The Home Guard and the Rijk Expeditionary Forces.

### Home Guard:

The Home Guard consists of 70,000 trained active military personal stationed across the Jollandoorn Rijk in bases. Their job is to protect the Rijk from invasion if that so would happen, to quell and keep the peace if large protests were to occur and to go overseas if needed and join the Expeditionary Forces. The force is the larger of the two groups. During peacetime this group would change and adapt if needed. Soldiers take up many positions along the Jollandoorn Border as well in checkpoints and elsewhere to keep the border safe from internal and external threats.

### Rijk Expeditionary Forces:

The Rijk Expeditionary Forces consist of around 10,000 men specifically trained to fight overseas. This group can also be sent to aid allies with wars, invade foreign lands by sea and to claim colonies and such. This group is highly trained for many different kinds of environment and are active all the time ready for when the time comes when they will be needed.

## **Royal Jollandoorn Navy:**

Main Article:Order of Batte for the Royal Jollandoorn Navy

The Jollandoorn Navy is the sea bearing arm of the Jolland's armed forces. The navy has long been regarded as a capable fighting force since its birth in the days of Admiral Florentine De Roum considered the father of the Jolland navy. The navy gained supremacy in the region after the win of the Jolland in the Jolland War, this saw the navy grow and become a quite impressive armada of ships. However as time has gone on this has been slowly cut and the navy now exists in a strong but not as strong state as it once did.

## **Royal Jollandoorn Air Force:**

Main Article: Order of Batte for the Royal Jollandoorn Air Forces

The newest branch of the Jollandoorn Armed Forces is the Air Force which was created in 1914. The air force consists of several squaron if fighters. The Air Force is still in its infancy and as technology increases so will the air force.
Manual of Style

## Templates

### Countries, continents and administrative divisions

* Template:Infobox continent
* Template:Infobox country
* Template:Infobox city
* Template:Infobox region
* Template:Infobox capitalcity

### Government, politics and royalty

* Template:Infobox government agency
* Template:Infobox legislature
* Template:Infobox officeholder
* Template:Infobox political post
* Template:Infobox bilateral relations
* Template:Infobox law enforcement agency
* Template:Infobox government cabinet
* Template:Infobox executive government
* Template:Infobox political party
* Template:Infobox political party umbrella
* Template:Infobox election
* Template:Infobox monarchy
* Template:Infobox royalty
* Template:Infobox royal house

### Economics

* Template:Infobox economy
* Template:Infobox company

### Military

* Template:Infobox national military
* Template:Infobox military unit
* Template:Infobox military award
* Template:Infobox militant organization
* Template:Battle

## Other important notes

Use this as a placeholderUse this as a placeholder
1919 Dundorfian Reichstag elections

The **1919 Dundorfian Reichstag elections** were held on 1 October, 1919 across Dundorf. The 1919 election was considered a victory for the governing coalition of the Reich People's Party and the Kronstein People's Party. A notable victory was the surge in the electoral seats for the Social Democratic Party and the newly founded Dundorfian Communist Party.
Order of battle of the Reichswehr

### High Seas Fleet

The High Seas Fleet (Dundorfian: Hochseeflotte) is the primary fleet of the Reichsmarine. It is based out of a number of ports across southern Dundorf.

* I Battle Squadron (I Kampfgeschwader)
	+ Kronstein-class Battleship - *Kronprinz Ruppert*
* II Battle Squadron (II Kampfgeschwader)
	+ Kronstein-class Battleship - *König Leopold III*
* III Battle Squadron (III Kampfgeschwader)
	+ Kronstein-class Battleship - *König Theodoric I*
* I Scouting Squadron (I Kundschaftergeschwader)
	+ Kronstein-class Battleship - *Kronprinz Vithmiris*
* II Scouting Squadron (II Kundschaftergeschwader)

### Coastal Fleet

The Küstenflotte (Dundorfian: Küstenflotte) is largely comprised of smaller vessels meant to protect the shores of Dundorf and its littoral areas.

* I Coastal Squadron (I Küstengeschwader)
* II Coastal Squadron (II Küstengeschwader)
* II Coastal Squadron (III Küstengeschwader)

### East Surobor Squadron

The East Surobor Squadron (Dundorfian: Ostsuroborgeschwader) is the primary fleet in attached to Dundorf's colonial holdings in Surobor. It is headquartered out of Khasavkar in Dundorfian Southwest Surobor.

* Kronstein-class Battleship - *Kaiser Ludwig II*

## Organization

### Infantry Division

A typical Reichsheer infantry division consists of 15,000 to 16,000 soldiers and includes 4,300 horses, 180 light machine guns, 108 heavy machine guns, 36 light artillery, 12 heavy artillery, 18 light mine launchers and 6 medium mine launchers.

* Infantry Division
	+ Assault Company (commonly called "Assault Deatchment")
	+ Infantry Brigade (5 per Division)
		- Infantry Regiment (3 per Brigade)
			* Infantry Battalion (2 per Regiment)
				+ Machine Gun Company (4 heavy machine guns)
				+ Infantry Company (3 per battalion)
				+ Mortar Platoon (4 mortars/mine launchers)
				+ Rifle Grenade Platoon
	+ Calvary Squadron
	+ Mortar Company
	+ 3 Artillery Regiments
		- Artillery Battalion (4 per artillery regiment)
			* Artillery batteries (3 per battalion)

### Eastern Division

Divisions that are assigned as a part of the "Ostkorps" (Dundorfian: Eastern Corps, East Corps) contain 2 brigades, each with 2 regiments each and 1 artillery brigade. They number roughly around 20,000 men.
Baldi

That's Me!

**Baldi**, AKA **Baldi Baldimore**, is one of the main characters in Baldi's Basics The Big Trip.

## Description

Baldi is a 3D modeled CGI character that is a bald human figure with long, skinny fingers, pale skin, red lips, and what seems to be a single strand of hair on his head. He wears a green shirt, blue jeans, and light brown shoes. Even though he has no visible ears, Baldi has an excellent hearing ability.

## Artificial Intelligence (AI)

### Day 1 (Morning)

At the start of the first level, Baldi greets the player at his house next to his car and tells them they need to collect all of the supplies so they can be ready for the trip they are going on with him. After collecting 4 of the 9 objects, Baldi will reward the player with a BSODA and tell them how to use it. When all 9 objects have been collected, Baldi will go into his car, and text will appear telling the player to go into the car with him. When they do, the level is completed and the beginning of level 2 (day 1 afternoon), starts.

### Day 1 (Afternoon)

Baldi tells the player at the start that they need to refill his car because it's almost out of gas and that's why he decided to go to Joe's Gas Station, which has a large supply of gas tanks. After refilling baldi's car using gas tanks around the station, he will tell the player to get back in so they can continue on the trip.

## Trivia

* When Baldi's Waving At The Start Of Level 1, He Partially Waves Again After The First Time, This Is Because Of An Error The Creator Made While Making The Animation
* This was fixed for baldi's waving animation in the second level and afterward.
* In the first level, Day 1 Morning, Baldi has a 25% chance of wearing a johnster logo shirt after waving. This was a suggestion.
* The voice of Baldi in Level 1 was made by JohnsterSpaceProgram, but the voice in Level 2 was ToffeeRecord (until further notice)

## Gallery

* Image Files
* Screenshots
* Miscellaneous

General
Baldi's Standing Sprite in Level 1.Baldi's Standing Sprite In Level 2.Baldi's Waving Animation When He Greets The Player In The First Level.Baldi's Waving Animation In The Second Level. The Waving Error Has Been Fixed.Baldi's pose on the one level private demo's title screen.
Title Screens
Baldi on the title screen for the development version of the game.Baldi on the title screen for the one level private demo.

Pre-One Level Demo
Official Development Images Taken Before The One Level Private Demo Was Released.

Baldi And His Car.Baldi Greeting The Player In The First Level.Ditto, but with a more complete player HUD.
One Level Game Tester Exclusive Demo
Official Gameplay Images From The One Level Demo.

Baldi giving the player a Bsoda.Baldi looking at the player.Baldi next to his car in the demo.

All of the frames of baldi's level 1 wave animation, combined.
Order of Battle for the Jollandoorn Army

#### Home Guard:

* **Army Group Wilhelmina** **(Legergruep Wilhelmina)**(Stationed Near Wilhelminaburg)
	+ 1st Army (1 Leger) (10,000 men)
		- 1st Infantry Division (1 Infanteriedivisie)
		- 2nd Infantry Division (2 Infanteriedivisie)
		- 4th Artillery Division ( 4 Artilleriedivisie)
		- 1st Cavalry Division (
	+ 2nd Army (2 Leger)(10,000 men)
		- 3rd Infantry Division (3 Infanteriedivisie)
		- 4th Infantry Division (4 Infanteriedivisie)
		- 1st Artillery Division (1 Artilleriedivisie)
		- 2nd Cavalry Division
	+ 3rd Army (3 Leger) (10,000 men)
		- 5th Infantry Division (5 Infanteriedivisie)
		- 6th Infantry Division (6 Infanteriedivisie)
		- 2nd Artillery Division (2 Artilleriedivisie)
		- 3rd Cavalry Division
* **Army Group Gouda (Legergruep Gouda)** (Stationed Along the Rijk's Border)
	+ 4th Army (4 Leger) (10,000 men)
		- 7th Infantry Division (7 Infanteriedivisie)
		- 8th Infantry Division (8 Infanteriedivisie)
		- 1st Heavy Artillery Division
		- 1st Reconnaissance Division
	+ 5th Army (5 Leger) (10,000 men)
		- 9th Infantry Division (9 Infanteriedivisie)
		- 10th Infantry Division (10 Infanteriedivisie)
		- 2nd Heavy Artillery Division
		- 2nd Reconnaissance Division
	+ 6th Army (6 Leger) (10,000 men)
		- 11th Infantry Division (11 Infanteriedivisie)
		- 12th Infantry Division (12 Infanteriedivisie)
		- 3rd Heavy Artillery Division
		- 3rd Reconnaissance Division
	+ 7th Army (7 Leger) (10,000 men)
		- 16th Infantry Division (16 Infanteriedivisie)
		- 17th Infantry Division (17 Infanteriedivisie)
		- 4th Heavy Artillery Division
		- 4th Reconnaissance Division
	+ Other:
	+ King's Guard (Garderegiment Koning) (7,000) (Stationed near Royal Palace and Parliament)
		- 1st Special Operations Guard
		- 2nd Special Operations Guard
		- 14th Infantry Division
		- 15th Infantry Division

#### Expeditonary Forces:

* **Jollandoorn Expeditonary Forces**
	+ 1st Expeditionary Force (5,000 men)
		- 18th Infantry Division (18 Infanteriedivisie)
		- 19th Infantry Division (19 Infanteriedivisie)
	+ 2nd Expeditionary Force (5,000 men)
		- 20th Infantry Division (20 Infanteriedivisie)
		- 21st Infantry Division (21 Infanteriedivisie)