How to use Lenses in Adventure Mode

Below are some pointers on how to use Lenses in Adventure Mode in The Endless Mission.

Introduction to Lenses in Adventure Mode
When you are playing through the story of Adventure Mode, you can use 3 different types of Lenses to modify parts of the environment around you. You have access to the **Spatial Lens,** the **Physics Lens**, and the **Global Lens**.

To open up the Lenses, press "L", this brings you into the Lens mode, where you have access to all 3 of your Lenses. To switch in between your Lenses, use the Mouse-Scroll-Wheel and scroll up or down to go to the next or previous Lens. You can see which Lens is currently selected by looking on the left side of your screen, and seeing what symbol is highlighted, as well as what color borders your screen: **Spatial Lens** is blue, **Physics Lens** is green, and **Global Lens** is purple.

Depending on what Lens you have open, different objects around the world will illuminate and be outlined with a color. If an object is highlighted in this way, you may use the Lens you currently have selected to alter the object in a certain way.

If an object is highlighted:
1. Move your mouse reticle to be focused over that object. You will see the reticle change size slightly once it is in the correct spot. Left-Click and the name of the object you just clicked will appear, to indicate that the object is selected.
2. If you want to change your selection either click directly on another object that is highlighted, or click outside of the highlighted region of the current object selected, and then move your reticle to a new highlighted object as you did before.
3. If a single Lens can modify more than one attribute of the highlighted object, then you can use your scroll wheel to scroll up or down to switch between the next or previous attributes, just as you did when selecting which Lens to use.

When you select an object with your Lens, you will see a list of variables that you may be able to edit, with their initial values next to them. You can adjust these values in a couple of ways.
You may always click on the black box that houses the number next to the attribute, type in a new value, and then press Return. The value will be updated as soon as you press return.
If there is a slider next to the value, then you may use the slider to adjust the value.
Finally, if you click on the arrow in the upper right hand of the box containing all of the attributes, you will re-position the box to the bottom of the screen. Here you can do more precise adjustments by pressing either the "-" left of the value, or the "+" button right of the value. You can press the arrow in the upper right hand corner of this screen to go back to the original Lens screen, or click off of any selected items to deselect your currently selected item.

The **Spatial Lens** modifies the position, rotation, and scale of an object that is highlighted in blue when you have the **Spatial Lens** active. An object can have some or all of these attributes editable, so it is helpful to highlight an object to see exactly what you can adjust on an object.
1. Position: You may adjust the the coordinates of some objects in Adventure Mode using the **Spatial Lens** and then adjusting the X, Y, and Z position of objects.
2. Rotation: You may adjust the the rotation of some objects in Adventure Mode using the **Spatial Lens** and then rotating the object around the X, Y, and Z axis.
3. Scale: You may adjust the the scale, or size of some objects in Adventure Mode using the **Spatial Lens** and then enlarging them along the X, Y, or Z axis. Some objects will show you can adjust their "Uniform Scale," this means that you will increase the scale equally in all directions.

The **Physics Lens** can be used to modify properties of an object pertaining to an object's Collider.

The **Global Lens** contains all the properties in the **Spatial Lens, Physics Lens,** as well as any property that doesn't fit into any of the other categories. Examples of properties you could find in the **Global Lens** are Health, View Radius, and any other properties specific to certain objects.