Patient

Whenever a villager of Moonbury Town gets sick or wounded, they become a **Patient** and require treatment. Treating Patients is one of the core gameplay mechanics within Potion Permit, and successful treatment will unlock many other aspects of the game.

If a town resident is a Patient, they will not adhere to their regular schedule and will not be available for any kind of event including Quests.

## Overview and Controls

### Activation

The very first patient is Rue, who arrives at the Clinic at the beginning of the second day in the game. Once she is cured and the Chemist has a positive Trust level, then other characters will come to the Clinic for treatment.

When a resident falls ill, they are automatically moved to any available bed in the Clinic. By default only six beds are in the clinic, and so only six Patients can be held at one time. The same day a patient arrives, the Chemist will be notified by a siren sound as soon as the wake up. An indicator showing the red siren will also show up in the top-right of the screen next to the mini-map. The siren icon will remain lit with red strobe lights so long as there are any untreated patients in the clinic.

### Symptom Diagnosis

*Main Page*: Diagnosis

Before the Chemist can treat a patient, they need to know what the problem and symptoms are. In some cases, the symptom is immediately known when interacting with a patient, while in most cases a Diagnosis is required. Whenever an unknown symptom appears on a patient's body, it must be identified by diagnosis. By walking up to an occupied clinic bed and pressing the interact button ("J" in PC, "X" on console), the patient will speak and then a window with their patient information will open. Using the instructions from the patient, hover the cursor over the location on their body (WASD in PC, joystick on console) that they are complaining about. A red X will appear on the afflicted body part when you reach the correct spot.

By interacting with the location marked with an X, a Diagnosis mini-game will start. Once the diagnosis is completed successfully, a pop-up will appear on the location that lists what is necessary to cure the affliction.

### Potion Brewing

*Main Page(s)*: Brewing, Potions

Once the illness, wound, or other symptom is known then the Chemist will know which potion to make. Any potion must be brewed using the Cauldron in the Potion House. Potion recipes that are currently needed for patients will be marked with a gold exclamation point in the recipe list.

After learning new permanent potion recipes besides the default ones, potions in syringes called "Serums" will start to become available. A Serum can be used to treat symptoms without having to do a diagnosis.

### Treatment

After the correct potion(s) for a patient are crafted and held in the player's Inventory, then they are able to treat a patient. The Chemist must approach and interact with the patient in bed at the Clinic ("J" in PC, "X" on console). They must then hover the cursor (WASD in PC, joystick on console) over the afflicted location and select it. The correct potion will automatically be applied to the location once the interact button is pressed again, and the symbol will change to green.

Once all afflicted locations have had the correct potion applied, then the patient is completely treated.

### Time Limit

Each patient will have an icon above their head with a number. This number represents how many days you have left to treat them before they are moved elsewhere. Failure to treat them before this number reaches 0 will cause the Chemist's Trust level to decrease.

If a patient is treated successfully, the icon will turn into a green checkmark. The character will rest for the remainder of the day, then will return home and their regular schedule the following day.

### Patient Satisfaction

Each patient has a "Satisfaction Level" that reflects how well the treatent was completed. It has three stages: good (green), neutral (yellow), and bad (red). This acts a three-strike system where failing more than three times results in a failed treatment and the patient will be removed from the Clinic. The following day the rangers (Forrest and Bubble) will scold the Chemist. A failed treatment will decrease Trust.

The following decreases satisfaction:

* Failing a Diagnosis
* Letting a day pass

The following increases satisfaction:

* Succeeding a Diagnosis
* Applying a potion to a symptom

## Other Details

1. ↑ In previous versions, it was a spectrum from red to green. This was updated to having three diamonds to more clearly represents the stages and strike system