Quests

The following quests can be found in the game **Roadwarden.**

## List of Quests

A New Life: I want to escape my difficult past. I could make a place for myself by staying loyal to the merchant guild, or maybe pursue another opportunity while I'm here.

Become a Hero: I want to be remembered as the soul who brought peace and order to this realm. A hero.

Bird Hunting: Ilan and Tzvi, two foragers working in Foggy's tavern, have invited me to join them on their hunt for a runner. They wish to capture it alive.

Bronze Rods: I'm meant to place the bronze rods in high points all across the peninsula, which will allow Eudocia's sentinels to reach new parts of the land and collect valuable resources.

Cask of Cider: Foggy, the tavern keeper from the northern crossroads, wants me to deliver a cask of apple cider to the people of White Marshes, who paid for it a long time ago.

Check on Iason: Foggy, the tavern keeper from the northern crossroads, wants me to ask Iason of Pelt of the North if he's still interested in their deal. She's "displeased" about his recent silence.

Check on Old Págos: Foggy, the tavern keeper from the northern crossroads, is wondering why the people of Old Págos stopped visiting her place to trade. I can find the village riding west of the western crossroads, among the mountains.

Closed Tunnel: The tunnel leading through the northern mountains is closed. Opening the gate would make this route much safer.

Cursed Coins: Navica from Gale Rocks asked me to get rid of the coins she received for reaching High Island. To do so, I need to ride to Beholder, the tree south of Howler's Dell, and place the pouch on the altar.

Eastern Path: Elah wants me to get to know the paths that connect Foggy Lake with both the western crossroads and the southern crossroads and do as much as I can to make them more secure, or at least bring him news about what can be done to make them so.

Empress Carp: The druid from the cave has asked me to travel to Gale Rocks and look for a fisher named Photios, a young father. I'm meant to collect his debt - a male empress carp - and bring it in one piece back to the cave.

Escort the Scavenger: On day X, I met a scavenger in the ruined village at the southern road. He wants me to escort him to the village of Howler's Dell.

Explore the Peninsula: I need to explore the peninsula as thoroughly as I can. I have to get to know the locals and find out how much of a profit can be made here, then bring the news to Hovlavan.

Fallen Tree: The road to the East is blocked by a fallen tree. Clearing this path would support future trade routes.

Find the Roadwarden: Before I became the roadwarden of this peninsula, a man known as Asterion used to patrol these roads. If I manage to find out what happened to him and bring the news to Tulia from the southern camp, I'll receive his abandoned belongings.

Flowers for Eudocia: Eudocia wants me to pick a few "orange tulips" for her.

Gather a Crew: Asterion has been seen heading to High Island, northwest from the peninsula. Traveling there all by myself is going to be dangerous - it would be safer to gather a crew willing to explore this place with me. Maybe some of the people I've helped in the past will be interested in helping me.

Glaucia's Band: According to Pelt's innkeep, Glaucia and her band have broken their truce with the local villages. He's going to pay me three dragons if I get in touch with Thais, the mayor of Howler's Dell, and bring him her response.

Healing the Plague: The old druid from the cave has told me that to help the sick people from Old Págos, he'd need to use the Holy Seed borne by Beholder, the large tree growing near the altar.

Hidden Pouch: A woman from White Marshes has asked me to look for her pouch, which was hidden under the bridge on the eastern road.

Hidden Village: Apparently there's another group of people somewhere in the North, though rarely mentioned by anyone - The Tribe of The Green Mountain. Maybe they have a settlement somewhere away from the main roads.

Lost Merchants: Severina, the headwoman of Gale Rocks, will pay me five dragon bones for learning what happened to a group of merchants who were supposed to show up a few days ago. I was asked not to mention them to anyone.

Matchmaking: The youth of the peninsula could use help with starting families at other settlements. I can ask around, learn if anyone seeks a match for the approaching spring.

Merchant's Medicament: Akakios, a merchant from Howler's Dell, is looking for a healing potion. I need to deliver it to him on day X, or earlier.

Missing Hunters: The people of Creeks are afraid of what happened to the three hunters who were trying to outdo each other in the wilderness. Efren wants me to find them, and ideally bring him evidence to back up my words.

Old Hamlet: Thais, the mayor of Howler's Dell, has told me about an old fishing hamlet set northwest from her village. She wants to restore it, but the mountain pass leading to it was buried by a rockslide.

Orentius, the Necromancer: Thyrsus will help me meet with Orentius if I make it worth his time and trust. *(or)* Helvius will agree to introduce me to Orentius if he decides I have proven myself to be a trustworthy ally of his tribe. *(or)* Thais wants to get rid of the undead that serve Orentius, the priest of White Marshes.

Quills for The Monastery: Aeli, the monk from the monastery, has asked me to travel far to the east, to the enchantress known as Eudocia, then ask her for a set of magical pens that she was working on for his order. Once I get them, I need to bring them back.

Read the Letter: A man from White Marshes has handed me a wax tablet. He wants me to find someone who could read its contents.

Recruit a Hunter: Dalit from Pelt will pay me 5 dragon bones for learning more about two questionable candidates who wish to be hunters - Erastos from Howler's Dell and Cassia from Gale Rocks.

Ruined Village: I've arrived at the ruins of a village that used to be set at the southern road. It may be important to figure out what happened here, and if it can ever be reinhabited.

Runaway: According to Glaucia, he's "a young, strong lag, with the pretty face and blue eyes of a beaten puppy. The last togs he had on his back was our black gambeson, matching his short hair, but if he has any wits, he sold it somewhere already. Shaves often."

Sleeping Giant: I have reason to believe that the huge statue at the foot of the mountain is tied to a ritual of sorts.

Spirit Rock: Photios, a fisher from Gale Rocks, has asked me to travel to an enchantress who lives in the East and ask her for a "spirit rock" to help Phoibe, his spell-less daughter.

Spy on White Marshes: I was asked by Glaucia to gather as much information as I can about the defenses of the village of White Marshes.

Studying the Golems: Aeli from the monastery has asked me to look into the rumors of “dangerous golems” that were spotted in the possession of Eudocia. She’s an enchantress who lives near the eastern road. The more details I learn, the higher my reward will be.

Support of Bandits: I could sabotage my meeting with Gale Rocks’ council. Securing Glaucia’s future may hinder the city’s efforts, but will help me learn more about the peninsula. *(or)* I could sabotage my meeting with Gale Rocks’ council. Securing Glaucia’s future may hinder the city’s efforts, but would keep me safer in the future seasons... If I care for it.

Support of Creeks: When possible, I should speak with Elah during evening hours and participate in the parting rites. It’s an opportunity to make my case for the village to collaborate with Hovlavan, so I should make sure the locals have good reasons to trust me.

Support of Gale Rocks: I will be allowed to speak with the council of Gale Rocks and state my case why they should cut their ties with Glaucia. Considering that many of the bandits share blood with the villagers and I will only have one chance to convince them, I need to be sure I have good arguments on my side.

Support of Howler's Dell: Thais, the mayor of Howler's Dell, is willing to discuss trade and tax deals with Hovlavan. In exchange for helping her neighbors, I'll receive a letter with her offer.

Support of Monks: If I manage to convince the monks to trust me, they'll agree to introduce me to their prelate. It's an opportunity to talk to them about tightening their ties to Hovlavan.

Support of Old Págos: I’ve managed to take care of the plague that had fallen upon the villagers, in exchange asking them to consider joining Hovlavan. The merchant guild has an open gate to begin its negotiations.

Support of the Tribe of the Green Mountain: The leaders of the Tribe agreed to speak with the city’s messengers, even if only to set up clear boundaries around their region.

Swamp Altar: I found an altar in the swamps which seems to be somehow connected to the tree roots that surround it. There may be a way to get some sort of response from it.