recursal/Fanatic-Fandom huggingface dataset:
Jainism

## Unique Aspects

### Unique Ability

AHIMSAWarmonger penalty for cultures involved in a war with a Jain culture is doubled. Jain cultures gain double warmonger penalty. Jain cities provide triple Erudition.

### Unique Unit

SHASTAR VIDYAUnique Middle Ages Knight. Decreased strength, Massively increased fortitude.

### Unique Structure

DERASARUnique Middle Ages Church. Upon completion of a Derasar, the host city is granted a Settler, regardless of how many cities they have.

**Jainism** is one of five religions featured in The Grand Conquest: GENESIS Anno Domini

In Anno Domini, the symbol for Jainism is the Swastika
Korean

## Unique Aspects

### Unique Ability

CHEONMINScientific sectors are constructed 20% faster on highlands. Laborers may construct Scientific Sectors, and farms are constructed 20% faster when adjacent to a Scientific Sector.

### Unique Unit (1)

HWACH'AUnique Classical Antiquity Catapult replacement. Decreased strength, increased fortitude. May attack twice in one turn. Deals bleed damage, may attack ground units.

### Unique Structure (1)

SEOWONUnique Middle Ages Campus. Provides +15% Technology when constructed on Highlands.

## Notes

### Released In

Glory of The Orient

**Korean** represents a culture in the Glory of The Orient of **The Grand Conquest: GENESIS**

* **List of Cities**
In the Dark

**In the Dark** is the ninth episode of *MUTEKING THE Dancing HERO*.

## Summary

Things were starting to look bright , but the tables have turned! Seo's OctinQ Tower is finaly completed and the city of Neo SF has darkened into despair. The town destoryed, all the citizens drained of all life, and DJ has been cpatured! It seems its up to Muteki to save the day, but what awaits the top??
Buddhism

## Unique Aspects

### Unique Ability

DHARMABuddhism will never lose followers due to time. Buddhism spreads 20% faster naturally.

### Unique Unit

WARRIOR-MONKUnique Middle Ages Banneret. When a Warrior-Monk is killed inside or adjacent to Buddhist borders, all adjacent tiles are annexed and a Monastery is created in its place.

### Unique Structure

MONASTERYUnique Middle Ages Church. Yields a Food yield equal to the Piety yield.

**Buddhism** is one of eleven religions featured in The Grand Conquest: GENESIS Base Game

In Base Game, the symbol for Buddhism is Dharmachakra
Ptolemaic (MC)

### Motivation

BALLAD OF CLEOPATRAPtolemaic Citizens generate more happiness the more sectors and quarters The Ptolemies have.

The **Ptolemaic** people represent a playable culture in The Mediterranean Campaign, a scenario in The Grand Conquest: GENESIS Base Game. They are led by Cleopatra.

**Cleopatra** is a playable leader from The Mediterranean Campaign in The Grand Conquest: GENESIS Base Game She leads the **Ptolemies**
Bayinnaung

## Aspects

### Unique Ability

UNIVERSAL KINGUnits are 20% cheaper to purchase in happy cities. May purchase units for Piety for a cost equal to half the gold cost. Barracks provide Burma a Piety yield.

### Unique Unit (1)

DACOITUnique Middle Ages Pistala. May cross through any borders, and sack tiles of cultures Burma isn’t at war with, even if they don’t possess the Larceny Warrior’s Code.

## Preferences

### Ideal

Democracy

**Bayinnaung Kyawhtin Nawrahta** (16 January 1516 – 10 October 1581) was a King of the Toungoo Dynasty of Burma, Shan States, Lan Na, Lan Xang, Manipur, and Siam. He leads the **Burmese** in The Grand Conquest: GENESIS **Glory of The Orient**.
Ramkhamhaeng

## Aspects

### Unique Ability

THAI ALPHABETSiam begins with the Observation and Religion sciences researched. Siam may not produce siege units, but may still gain them via tribute. Barracks and Barrack Upgrades are constructed 20% slower.

### Unique Unit (1)

WAR ELEPHANTUnique Middle Ages Courser. Moves unrestricted and has road movement through Siamese borders.

## Preferences

### Ideal

Democracy

**Pho Khun Ram Khamhaeng Maharat** (? 1237 - ? 1298) was the Third King of the Phra Ruang Dynasty of Sukhothai Kingdom. He leads the **Siamese** in The Grand Conquest: GENESIS **Glory of The Orient**.
Tadodaho

## Aspects

### Unique Ability

PEOPLE OF THE HILLForests and highlands gain +2 Industry. Tiles adjacent to a River gain +1 Technology. Tiles adjacent to a lake gain +1 Piety.

### Unique Structure (1)

LAKE HOUSEUnique Ancient Era Quarter unlocked at Mining. May only be constructed adjacent to a lake, increases the tile yield of every late tile by 1 food.

## Preferences

### Ideal

Fascism

**Tadodaho** (?) was a Native American Sachem of the Onondaga Nation, prior to the Iroquois League. He leads the **Iroquois** in The Grand Conquest: GENESIS **New World**.
Papal

## Unique Aspects

### Unique Ability

APOSTOLIC PALACEMay not move capitals. Newly settled Papal cities instantly start following the Papal Founded Religion. When the first religion is founded, the Papal States may instantly found a religion. Inquisition attempts are 50% less effective against the Papal capital and Papal cities within 10 tiles of the capital.

### Unique Unit (1)

SWISS GUARDUnique Middle Ages Pistala. Has 3 range instead of 2, and always acts as if at full health. Does not suffer cripples or afflictions.

### Unique Structure (1)

DIOCESEUnique Ancient Era Sector unlocked at Religion. Never rendered obsolete. May only be constructed in a city as many times for as many eras the original capital has been standing. Provides a Piety yield equal to the Erudition yield of the city. Doubled piety output.

## Notes

### Released In

Dark Ages

**Papal** represents a culture in the Dark Ages of **The Grand Conquest: GENESIS**

* **List of Cities**
American

## Unique Aspects

### Unique Ability

MANIFEST DESTINYAmerica incurs no discourse from changing governments or choosing another. When America has the highest Score, America gains any Economic Reforms held by the Culture with the second highest score.

### Unique Unit (1)

B17Unique Modern Era Fighter. May bomb cities and air bases.

### Unique Structure (1)

ARCADEUnique Modern Era Cinema. Provides a Gold yield equal to five times the Happiness yield.

## Notes

### Released In

Base Game

**American** represents a culture in the Base Game of **The Grand Conquest: GENESIS**

* **List of Cities**
Spanish (CON)

## Unique Aspects

### Unique Ability

EL ESCORIALSpain has a permanent 20 Spanish Pressure in all cities at one point controlled by Spain. Puppeted and Occupied cities previously controlled by Spain regularly produce Spanish units.

### Unique Unit (1)

WALLOON GUARDUnique Ranged Unit. Increases local Spanish Pressure.

### Unique Unit (2)

TERCIOUnique Ranged Unit. Increased Strength.

### Unique Unit (3)

JINETEUnique Cavalry Unit. Increased Strength and Fortitude.

The **Spanish** people represent an unplayable culture in The Conquests of Napoleon Campaign, a scenario in The Grand Conquest: GENESIS Europa Expanse. They are led by **Charles IV**.

**Charles IV** is an unplayable leader from Conquests of Napoleon in The Grand Conquest: GENESIS Europa Expanse. He leads the **Spaniards**.

The symbol for the Spanish Kingdom is the Spanish Coat of Arms.
Armenian Cities

**Armenian cities** are cities that can be founded by the Armenian Culture in The Grand Conquest: ANNO DOMINI

1. Artashat (Capital under Tigranes)
2. Tigranakert
3. Yerevan
4. Yervandashat
5. Armavir
6. Arshamashat
7. Mtzurn
8. Moks
9. Van
10. Her
11. P'inak
12. Karin
13. Baghaberd
14. P'aytakaran
15. Partav
16. Artahan
17. Zarehavan
18. Alashkert
19. Yerazgavors
20. Tirakatar
Tughril

## Aspects

### Unique Ability

PIRUS ZAFERIWhen a Seljuk unit kills a unit following another religion, the unit gains additional Maximum Fortitude. When a Seljuk unit kills a unit following the same religion, the unit gains Strength. Barracks provide Piety.

### Unique Unit (1)

GHULAMUnique Middle Ages Banneret. Deals no bleed damage, but deals massively increased cripple damage. May not be produced with Industry, but is purchased 50% cheaper.

## Preferences

### Ideal

FascismTheocracy (EOF)

**Abu Talib Muhammad Tughril ibn Mika'il** (? 993 - 4 October 1063) was a Military Leader and Turkic Chieftain. He leads the **Seljuks** in The Grand Conquest: GENESIS **Anno Domini**.
Chilean

## Unique Aspects

### Unique Ability

BICENTENARIOWhen Chile declares war or peace, every fifteen turns after they are granted a massive burst of gold. When Chile declares an Alliance, they unlock a free Science they can research. When Chile declares a friendship, they unlock a free Cultural Reform.

### Unique Structure (1)

MEDIALUNAUnique Modern Era Cinema. Doubled gold for every two Animal Resources in the host city’s borders.

### Unique Structure (2)

FINE ARTS MUSEUMUnique Industrial Revolution Museum. +10% Technology in the host city for every era the host city has been standing. May only be constructed once per City.

## Notes

### Released In

New World

**Chilean** represents a culture in the New World of **The Grand Conquest: GENESIS**

* **List of Cities**
Holy Roman

## Unique Aspects

### Unique Ability

REICHSTAGHoly Roman cities gain 10 permanent Holy Roman pressure for every Holy Roman city within 9 tiles. Diplomatically annex cities that are either allies or enemies of Holy Rome when they reach 50 Holy Roman pressure. Move Capitals 20% faster, may move the Capital when the Capital is under siege.

### Unique Unit (1)

DOPPELSOLDNERUnique Middle Ages Pistala. May melee or ranged attack, dealing the melee damage of a Pikeman and the ranged damage of a Musketman.

### Unique Structure (1)

HANSEUnique Middle Ages Quarter unlocked at Commerce. Provides +5 Gold and +5 Industry for every adjacent Guild.

## Notes

### Released In

Dark Ages

**Holy Roman** represents a culture in the Dark Ages of **The Grand Conquest: GENESIS**

* **List of Cities**
Portuguese Cities

**Portuguese cities** are cities that can be founded by the Portuguese Culture in The Grand Conquest: SCRAMBLE FOR AFRICA

1. Lisbon (Capital under Pedro V)
2. Coimbra
3. Braga
4. Porto
5. Guimaraes
6. Evora
7. Sintra
8. Aveiro
9. Taviro
10. Faro
11. Lagos
12. Funchal
13. Vila Nova de Gaia
14. Obidos
15. Lamego
16. Albufeira
17. Portimao
18. Tomar
19. Leiria
20. Braganca
THE GRAND CONQUEST: GENESIS Wiki

**Welcome to the THE GRAND CONQUEST: GENESIS Wiki!**
We're a collaborative community website about THE GRAND CONQUEST: GENESIS that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderCulturesPlaceholderLeadersPlaceholderUnitsPlaceholderDLCSPlaceholderMedalsPlaceholderEvents

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Glory of The Orient

**The Grand Conquest: GLORY OF THE ORIENT** is the second expansion pack released for The Grand Conquest: GENESIS. It was released immediately after The Grand Conquest: BASE GAME. As the name shows, the expansion focuses on a cultural world: Asia.

## New content

### Cultures

* Burmese
* Indian
* Indonesian
* Khmer
* Korean
* Mongolian
* Siamese

### Leaders

* Ashoka
* Bayinnaung
* Gajah Mada
* Subutai
* Miyamoto Musashi
* Ramkhamhaeng
* Sejong
* Sun Tzu
* Suryavarman II
Dutch

## Unique Aspects

### Unique Ability

TULIP FESTIVALWhen sent to a continent other than the one The Netherlands started on, Trade routes grant The Netherlands erudition equal to half the Gold yield. Upon entering the Classical Antiquity, The Netherlands immediately unlocks the Fermentation science.

### Unique Unit (1)

DA ZEVEN PROVINCIENUnique Middle Ages Cog. Does not become obsolete, instead taking on the stats of the strongest ranged naval unit anyone can produce, with 25% more strength. May only have four active Da Zeven Provincien.

### Unique Structure (1)

POLDERUnique Classical Antiquity quarter unlocked at Fermentation. Adds 1 Erudition to all adjacent tiles and acts as a source of Freshwater.

## Notes

### Released In

Europa Expanse
Scramble for Africa

**Dutch** represents a culture in the Europa Expanse and Scramble for Africa of **The Grand Conquest: GENESIS**

* **List of Cities**
Finnish Cities

**Finnish cities** are cities that can be founded by the Finnish Culture in The Grand Conquest: EUROPA EXPANSE

1. Helsinki (Capital under Carl Mannerheim)
2. Turku
3. Tampere
4. Oulu
5. Lappeenranta
6. Espoo
7. Rovaniemi
8. Jyvaskyla
9. Lahti
10. Porvoo
11. Kuopio
12. Vantaa
13. Vaasa
14. Savonlinna
15. Joensuu
16. Pori
17. Rauma
18. Hameenlinna
19. Kuovola
20. Hanka
Conquests of Napoleon

**Conquests of Napoleon** is a Campaign in The Grand Conquest: GENESIS that was released with the Europa Expanse.

## Intro

At the end of the 18th Century, French King Louis XVI was overthrown and executed by a Republican Revolution, led by Napoleon Bonaparte. For 11 Years, he would lead a conquest against the world powers of Europe. He fended off the powers for 11 Years, defeating six total coalitions against him.

## Gameplay

In this Singleplayer Campaign, you will play as Napoleon Bonaparte I in his Europe Campaign and attempt to conquer the powers of Great Britain, The Dutch Republic, The Holy Roman Empire, Two Sicilies, Portugal, and Spain.

## Cultures

* Napoleon Bonaparte I (Republic of France)
	+ **Unique Units:** Grand Armee, Foreign Legion, Musketeer, Zouave, Ocean Class
	+ **City Names:** Paris (Capital) Bordeaux, Marseille, Nantes
* Charles IV (Spain)
	+ **Unique Units:** Walloon Guard, Tercio, Jinete
	+ **City Names:** Madrid (Capital) Barcelona, Seville, Oviedo

* Dom Joao VI (Portugal)
	+ **Unique Units:** Knight of Aviz, Nau, Black Sword
	+ **City Names:** Lisbon (Capital) Coimbra, Faro, Braga

* Ferdinand III (Two Sicilies)
	+ **Unique Units:** Comandante, Steam Frigate, Arquebusier
	+ **City Names:** Naples (Capital) Taranto, Palermo, Cagliari

* Francis II (Holy Roman Empire)
	+ **Unique Units:** Landwehr, Stormtrooper, Totenkopf
	+ **City Names:** Berlin (Capital) Konigsberg, Hanover, Dresden

* Laurens Pieter Spiegel (Dutch Republic)
	+ **Unique Units:** Goedendag, East Indiaman, Man-O-War
	+ **City Names:** Amsterdam (Capital) Brussels, Zwolle, Ostend

* William Pitt (Great Britain)
	+ **Unique Units:** Redcoat, Grande Carrack, King's Guard
	+ **City Names:** London (Capital) Edinburgh, Dublin, Cardiff
Brazilian

## Unique Aspects

### Unique Ability

CARNIVALBrazilian cities gain +1 Happiness for every two Jungle tiles within their borders. May only construct Government, Entertainment and Scientific sectors within Jungle tiles.

### Unique Unit (1)

INDEPENDENCE DRAGOONUnique Industrial Revolution Dragoon. Moves unrestricted through Jungle tiles, and imposes +5 Brazilian Pressure on all Brazilian cities and cities within 10 tiles of a Brazilian city upon killing an enemy unit.

### Unique Structure (1)

CARNIVAL TENTUnique Modern Era Cinema. Provides an Erudition yield equal to five times the Happiness yield.

## Notes

### Released In

Base Game

**Brazilian** represents a culture in the Base Game of **The Grand Conquest: GENESIS**

* **List of Cities**
Armenian

## Unique Aspects

### Unique Ability

SATRAPIES OF ARMENIAAll sectors provide Reform Points. Government Sectors provide double Industry, and upon completion of a Government Sector, all Armenian Cavalry and Ranged units are upgraded if Armenia can construct the unit's upgrade free of charge.

### Unique Unit (1)

AYRUDZIUnique Classical Antiquity General. Takes on the stats of the strongest cavalry unit anyone can produce.

### Unique Structure (1)

KHACHKARUnique Classical Antiquity Temple. Provides Industry for every Mountain and Highlands in the host city's borders and extra Piety for every Mountain in the Armenian Empire.

## Notes

### Released In

Anno Domini

**Armenian** represents a culture in the Anno Domini of **The Grand Conquest: GENESIS**

* **List of Cities**
Sikhism

## Unique Aspects

### Unique Ability

WAY OF THE GURUPiety is doubled in Sikh cities on the same continent as a Sikh Holy City. Holy Cities can never be razed.

### Unique Unit

NIHANGUnique Middle Ages Knight. Nihang may only be killed by Ranged or Cavalry units when in Sikh borders.

### Unique Structure

GURDWARAUnique Middle Ages Church. Upon construction, there is a 50% chance Sikh is granted an artist.

**Sikhism** is one of eleven religions featured in The Grand Conquest: GENESIS Base Game

In Base Game, the symbol for Sikhism is The Khanda.
George V

## Aspects

### Unique Ability

EXPEDITIONARY FORCEEnglish units reduced to 20% or lower health have doubled damage output. English unique units always function as if on full health and deal +250% damage against unique units. English units cannot be crippled when on the same Continent as the English capital.

### Unique Unit (1)

HANDLEY-PAGEUnique Modern Era Bomber. May be constructed in any Barracks, regardless of if it is an Air Base. Handley-Page do not expend movement points over water tiles.

## Preferences

### Ideal

Democracy

**George Frederick Ernest Albert** (3 June 1865 – 20 January 1936) was King of the United Kingdom and Emperor of India. He leads the **English** in The Grand Conquest: GENESIS **Great War**.
Subutai

## Aspects

### Unique Ability

TENGRIWhen Mongolia produces a Cavalry unit, the next Cavalry unit does not require Horses. For every three Cavalry units Mongolia produces, they are granted a siege unit. Mongolia razes cities 35% faster and gains double Gold from sacking tiles.

### Unique Unit (1)

BOOTED EAGLEUnique Middle Ages Crossbow. Moves unrestricted through all tiles and has +2 movement points when in enemy borders. Weaker, but cheaper to produce.

## Preferences

### Ideal

Fascism

**Subutai** (? 1175–? 1248) was a General and Strategist of the Mongol Empire. He leads the **Mongolians** in The Grand Conquest: GENESIS **Glory of The Orient**.
Victoria

## Aspects

### Unique Ability

VICTORIAN RENAISSANCEHoly sectors gain an adjacency bonus of Erudition when adjacent to any sector unlocked in the Middle Ages. When a city is converted to England’s founded religion or is captured by England, England is granted a major burst of Erudition for every sector in the city.

### Unique Unit (1)

QUEEN'S GUARDUnique Industrial Revolution Musketman. Deals additional damage against units from a culture with a different government than England.

## Preferences

### Ideal

Fascism

**Alexandrina Victoria** (24 May 1819 - 22 January 1901) was the Queen of Great Britain and Ireland and Empress of India. She leads the **English** in The Grand Conquest: GENESIS **Base Game**.
Richard Nixon

## Aspects

### Unique Ability

DETENTEAmerica incurs halved warmonger penalty from wars that have an American ally involved.

### Unique Structure (1)

POLICE STATIONUnique Modern Era Sector unlocked at Law. Increases city pressure by 10% for every unit within the city borders.

## Preferences

### Ideal

Democracy

**Richard Nixon** (9 January 1913 - 22 April 1994) was the 37th President of the United States of America. He leads the **Americans** in The Grand Conquest: GENESIS **Base Game**.
Scottish (ETR)

## Unique Aspects

### Unique Ability

WHITE QUEENCities provide +5% Industry and Piety for every two happy citizens. Barracks annex all adjacent tiles when completed. Melee units are constructed 10% faster for every Military, Scientific, and Religious Sector in the city's borders.

### Unique Structure (1)

CLAN CASTLEUnique Castle. May only be constructed on the edge of Scottish borders, annex all adjacent tiles. May never be removed.

### Unique Structure (2)

BLACKHOUSEUnique Neighborhood. Has an Erudition yield.

### Unique Unit (1)

GALLOWGLASSUnique Knight. May construct Clan castles.

### Unique Unit (2)

CLAIDEAMHUnique Billmen. Decreased base damage, increased bleed.

### Unique Unit (3)

HIGHLANDERUnique Musketman. Always deals criticals when attacking a unit from across a river from the Highlander or on a lower elevation.

## Notes

### Orient

Conquest

The **Scottish** people represent a playable culture in The Enter the Renaissance Campaign, a scenario in The Grand Conquest: GENESIS Base Game. They are led by **Mary I**.

**Mary I** is a playable leader from Enter the Renaissance in The Grand Conquest: GENESIS Base Game. She leads the **Scots**.

The symbol for Scotland is the Scottish Thistle.
Stupid Translated Universe/Important Events

Events that happened/Will happen

* Grand Genesis
* Spanish Intrusion Crisis
* American Unification
* Prika Invasion
* New York-Californian war
* 1961 New York Logging Incident
* Great Yandex War
* British Revolutionary War
* Venezuelan Prize Competition
* Russian Invasion of Greece
* Turkish Invasion of Greece
* China-Hungarian War
* Zombie Apocalypse
* 2000 Invasion of Mars
Egyptian

## Unique Aspects

### Unique Ability

VALLEY OF KINGSSectors on Fertile desert tiles gain a +5 to the primary yield. All desert tiles become fertile in cities converted to Egypt’s founded religion.

### Unique Unit (1)

VIZIERUnique Classical Antiquity General. When a Vizier is garrisoned in a city, the city may not have negative happiness.

### Unique Structure (1)

GREAT LIBRARYUnique Classical Antiquity Library. Upon the construction of a Great Library for the first time in a city, Egypt unlocks a chosen science they could research free of charge.

## Notes

### Released In

Gateway to Africa/Latin Empires

**Egyptian** represents a culture in the Gateway to Africa and Latin Empires of **The Grand Conquest: GENESIS**

* **List of Cities**
Jonas Savimbi

## Aspects

### Unique Ability

UNITACities founded by Angola and occupied or puppeted by the enemy produce double unhappiness. When an Angolan city is captured, two of the most advanced ranged units that Angola can produce are immediately spawned near the city’s borders. Government Sectors are constructed 50% faster on Angola's home continent, Quarters are constructed 20% faster.

### Unique Unit (1)

RED ARMYUnique Information Era Marine, +10% Strength for every adjacent Red Army, Cavalry or Siege Unit. +2 Movement Points outside of Angolan borders.

## Preferences

### Ideal

Communism

**Jonas Malheiro Savimbi** (3 August 1934 – 22 February 2002) was an Angolan Revolutionary Politician and Military Leader. He leads the **Angolans** in The Grand Conquest: GENESIS **Gateway to Africa**
Libyan

## Unique Aspects

### Unique Ability

ISLAMIC LEGIONMay only construct Barracks on desert tiles. Cities settled on desert tiles produce gunpowder units 50% faster. Quarters are constructed instantly on Desert tiles, and may construct Farms on Desert Tiles.

### Unique Unit (1)

FN MAGUnique Information Era Marine. Has the Spray Ability, criticals against units with a lower Fortitude than the FN MAG instantly kill the unit.

### Unique Structure (1)

ROMAN THEATERUnique Classical Antiquity Sector unlocked at Iron. Upon constructing a Museum in the same city as a Roman Theater, Gold and Industry in the host city is doubled. This effect can only happen once per city.

## Notes

### Released In

Gateway to Africa

**Libyan** represents a culture in the Gateway to Africa of **The Grand Conquest: GENESIS**

* **List of Cities**
Romanian

## Unique Aspects

### Unique Ability

JUDETERomania faces half rebellion for having many cities. Settlers are constructed 20% faster when Romania is either Thriving or at war. Romania may found a religion upon unlocking Animal Handling.

### Unique Unit (1)

TACAM T-60Unique Modern Era Tank. Deals ⅓ damage on non-armor, and doubled damage against Armor.

### Unique Structure (1)

PAINTED MONASTERYUnique Middle Ages Church. Constructed 10% faster, provides Erudition equal to 20% the Piety yield.

## Notes

### Released In

Great War: 2

**Romanian** represents a culture in the a Great War: 2 of **The Grand Conquest: GENESIS**

* **List of Cities**
Scramble for Africa

**The Grand Conquest: SCRAMBLE FOR AFRICA** is the sixth expansion pack released for The Grand Conquest: GENESIS. It was released immediately after The Grand Conquest: BASE GAME. As the name shows, the expansion focuses on a period of time: the Scramble for Africa.

## New content

### Cultures

* Belgian
* Dutch
* Kongolese
* Moroccan
* Portuguese
* South African
* Spanish

### Leaders

* Alfonso XII
* Cetshwayo
* Giuseppe Garibaldi
* Leopold II
* Muhammad IV
* Nzinga
* Otto Von Bismarck
* Paul Kruger
* Pedro V
Australian

## Unique Aspects

### Unique Ability

THE BURIED CHIEFUpon forming an alliance, Australia begins thriving and is granted +10% erudition in all cities until they stop thriving. Artists grant Australia Industry in addition to Erudition.

### Unique Unit (1)

DIGGERUnique Modern Era Machine Gun. -5% fortitude when on familiar soil, +20% fortitude when on foreign soil.

### Unique Structure (1)

OPERA HOUSEUnique Industrial Revolution Playhouse. Upon construction, Australia begins thriving and gains an Erudition boost equal to that granted by The Buried Chief ability.

## Notes

### Released In

Base Game

**Australian** represents a culture in the Base Game of **The Grand Conquest: GENESIS**

* **List of Cities**
Haitian Cities

**Haitian cities** are cities that can be founded by the Haitian Culture in The Grand Conquest: NEW WORLD

1. Port-Au-Prince (Capital under Francois Duvalier)
2. Les Cayes
3. Cap-Haitien
4. Jacmel
5. Jeremie
6. Petion-Ville
7. Leogane
8. Port-De-Paix
9. Delmas
10. Gonaives
11. Saint-Marc
12. Miragoane
13. Fort Liberte
14. Petit Goave
15. Ouanaminthe
16. Tabarre
17. Verrettes
18. Mirebalais
19. Limbe
20. Dessalines
Vietnamese Cities

**Vietnamese cities** are cities that can be founded by the Vietnamese Culture in The Grand Conquest: GENESIS

1. Long Bien (Capital under Trung Sisters)
2. Hue
3. Nha Trang
4. Can Tho
5. Da Nang
6. Haiphong
7. Vung Tau
8. Dalat
9. Hoi An
10. Qui Nhon
11. Phan Thiet
12. My Tho
13. Buon Ma Thuot
14. Pleiku
15. Bien Hoa
16. Lao Cal
17. Kon Tum
18. Rach Gia
19. Long Xuyen
20. Thai Nguyen
Xerxes

## Aspects

### Unique Ability

XSAYA-RSASettlers are produced 20% faster. Cities settled by Persia begin with a cavalry unit and for the first 10 turns after settling, +10% food.

### Unique Unit (1)

WAR WHEELSUnique Classical Antiquity Chariot. Has a two tile range and may move after attacking.

## Preferences

### Ideal

Fascism

**Xerxes I** (? 518 BC – ? August 465 BC) was the fourth King of Kings of the Achaemenid Empire. He leads the **Persians** in The Grand Conquest: GENESIS **Latin Empires**.
Siamese Cities

**Siamese cities** are cities that can be founded by the Siamese Culture in The Grand Conquest: GLORY OF THE ORIENT

1. Sukhothai (Capital under Ramkhamhaeng)
2. Ayutthaya
3. Bangkok
4. Chiang Mai
5. Pattaya City
6. Phuket
7. Nakhon Si Thammarat
8. Nakhon Ratchasima
9. Lopburi
10. Hat Yai
11. Ubon Ratchathani
12. Udon Thani
13. Krabi
14. Thani
15. Pak Kret
16. Lampang
17. Phitsanulok
18. Nakhon Sawan
19. Kanchanaburi
20. Nonthaburi
Zoroastrianism

## Unique Aspects

### Unique Ability

ASHAVANWhen a Zoroastrian culture completes a Religious or Scientific sector, they are granted a major burst of Reform Points.

### Unique Unit

SPARABARAUnique Middle Ages Knight. Does not suffer Disaster damage, and has additional fortitude.

### Unique Structure

FIRE TEMPLEUnique Middle Ages Church. Provides Industry and Reform Points for every Museum, Holy Sector and Government Sector in the host city.

**Zoroastrianism** is one of five religions featured in The Grand Conquest: GENESIS Anno Domini

In Anno Domini, the symbol for Zoroastrianism is Atar
Giuseppe Garibaldi

## Aspects

### Unique Ability

OUR SEACoastal cities have a +30% Increase to all yields. Settlers have +2 movement points on foreign continents. All naval units have +100% Fortitude.

### Unique Unit (1)

REAL MARINAUnique Middle Ages Specialized Admiral. Each of the ten Real Marina have unique abilities.

## Preferences

### Ideal

Fascism

**Giuseppe Maria Garibaldi** (4 July 1807 – 2 June 1882) was an Italian General, Patriot, Revolutionary and Republican, as well as Dictator of Sicily. He leads the **Italians** in The Grand Conquest: GENESIS **Scramble for Africa**.
REDD

# WARNING: THIS PAGE CONTAINS HAZARDOUS INFORMATION

[REDD] is a quantitive infohazard evolving from the 2018 video game "Among Us". It is the largest infohazard in recorded history, bending reality around it.

## Symptoms

### Common Symptoms

* Irritability
* Usingthe slang term "sus" instead of suspicious
* Terrible spelling, almost always misspelling impostor as "imposter"

### Medium Symptoms

* Crying for no reason
* Aversion to red and white
* Aversion to white shapes inside of colorful shapes
* Seeing characters from the 2018 video game "Among Us" where there are none

### Rare Symptoms

* Going to a space base and acting out the events of the game, usually filling the role of the impostor.

## Risk Factors

Risk factors include:

* Playing the 2018 video game "Among Us"
* Using social media

Protecive factors include:

* Living away from the city
* Living in a cave
* Living in the ocean
* Not being human (monke or crab)

## Treatment

The only cure is death. Once it takes you there is no going back.

## [BLU]

[BLU] is a meme designed by 76b21 in order to prevent [REDD] from spreading further, although it can also be useful for other infohazards, like zalgo. It works via dissociation.
Ethiopian Cities

**Ethiopian cities** are cities that can be founded by the Ethiopian Culture in The Grand Conquest: GENESIS and GATEWAY TO AFRICA

1. Mekelle (Capital under Menelik II)
2. Addis Ababa (Capital under Haile Selassie)
3. Dire Dawa
4. Axum
5. Gondar
6. Harar
7. Bahir Dar
8. Awassa
9. Jimma
10. Adama
11. Laibela
12. Debre Birhan
13. Bishoftu
14. Adigrat
15. Sodo
16. Adwa
17. Kombolcha
18. Gambela
19. Shasamene Zuria
20. Debre Tabor
21. Ambo
Shoebill Storks

Shoebills are highly destructive beings of unknown origins which can be found in every universe. They multiply rapidly and are known to be purely aggressive towards everything but other shoebills.

## Physical Description

### Power Level

Egg: 73-110, Baby: 270-910, Juvenile: 1,400-2,500, Subadult: 7,400-18,200, Adult: 21,000-24,000, Elder: 30,000

## Personality

### Orientation

towards the nearest high concentration of biomass

## Description

Shoebills must be eradicated as soon as possible. Very little is known about shoebills due to their behavior which makes them hard to document. They are a serious threat to all life in the world, and their migrations kill trillions every year, which has resulted in the attempted study of their migration patterns. Results from past research efforts on how to avoid them and how to stop them have been futile, and nevertheless more research efforts are ongoing. 960,000 species have gone extinct as a result of shoebills.
Frankish

## Unique Aspects

### Unique Ability

LEX SALICACities following The Frank's founded religion have a 5% increase in Gold, Piety, Technology, and Industry for every religious citizen.

### Unique Unit (1)

ANTRUSTIONUnique Middle Ages Banneret. Increases local Frankish pressure and decreases local non-Frankish pressure when garrisoned.

### Unique Structure (1)

MONASTIC SCHOOLUnique Middle Ages Campus. Regardless of the city constructed in, Monastic Schools increase the Capital's Technology Yield.

## Notes

### Released In

Dark Ages

**Frankish** represents a culture in the Dark Ages of **The Grand Conquest: GENESIS**

* **List of Cities**
Mayan

## Unique Aspects

### Unique Ability

MAYAN CALENDARStart with the Calendar Science unlocked. Sundials provide +1 Industry to all tiles within a two tile range instead of a one tile range. The first Sundial in the capital is created free of charge. World Heritage Sites provide a technology yield equal to the highest yield from the site.

### Unique Unit (1)

MACAHUITLUnique Middle Ages Longsword. Has increased critical odds, and upon landing a critical the enemy is instantly crippled.

### Unique Structure (1)

TEMPLE-PYRAMIDUnique Classical Antiquity Temple. May only be constructed on a jungle tile, and grants +1 piety for every jungle tile in the Mayan empire.

## Notes

### Released In

Base Game

**Mayan** represents a culture in the Base Game of **The Grand Conquest: GENESIS**

* **List of Cities**
Ugandan Cities

**Ugandan cities** are cities that can be founded by the Ugandan Culture in The Grand Conquest: GATEWAY TO AFRICA

1. Kampala (Capital under Idi Amin)
2. Nansana
3. Kira
4. Ssabago
5. Mbarara
6. Mukono
7. Njeru
8. Gulu
9. Lugazi
10. Masaka
11. Kasese
12. Hoima
13. Lira
14. Mityana
15. Mubende
16. Masindi
17. Mbanle
18. Jinja
19. Entebbe
20. Kitgum
Ethiopian

## Unique Aspects

### Unique Ability

ROCK-CUT ARCHITECTUREMay construct sectors inside mountains. Mountains have a yield of 3 Industry and 1 Piety. Sectors inside mountains yield double Industry in both the Mountain yield and the Sector yield.

### Unique Unit (1)

FITAWRARIUnique Modern Era Commando, expends half a movement point for every tile it moves.

### Unique Structure (1)

ROCK HEWN CHURCHUnique Middle Ages Church. May only be constructed in a mountain and has +5 Piety and +5 Food for every adjacent mountain.

## Notes

### Released In

Base Game

**Ethiopian** represents a culture in the Base Game of **The Grand Conquest: GENESIS**

* **List of Cities**
English Cities

**English cities** are cities that can be founded by the English Culture in The Grand Conquest: GENESIS, GREAT WAR, THE FINAL SOLUTION and DARK AGES

\*Note that the Anglo Culture uses the same cities as the English Culture.

1. London (Capital under Victoria)
2. Liverpool (Capital under George V)
3. York (Capital under Winston Churchill)
4. Winchester (Capital under Athelstan)
5. Manchester
6. Birmingham
7. Bristol
8. Cambridge
9. Derby
10. Sheffield
11. Newcastle upon Tyne
12. Nottingham
13. Oxford
14. Coventry
15. Norwich
16. Bath
17. Kingston upon Hull
18. Portsmouth
19. Leicester
20. Leeds
21. Salisbury
22. Plymouth
23. Wolverhampton
Franz Joseph

## Aspects

### Unique Ability

VIRTUTIS CONFIDOHungary gains +10% Industry towards producing sectors for every copy of the sector that exists in the Hungarian empire. Hungary gains the Industry yield of vassal states and cultures.

### Unique Unit (1)

GRANICHARYUnique Modern Era Machine Gun. Deals +10% damage against an enemy for every Hungarian ally at war with the enemy.

## Preferences

### Ideal

Democracy

**Franz Josef Karl** (18 August 1830 - 21 November 1916) was an Emperor of Austria, King of Hungary, Croatia, Bohemia, and President of the German Confederation. He leads the **Hungarians** in The Grand Conquest: GENESIS **Europa Expanse.**
Swedish

## Unique Aspects

### Unique Ability

NOBEL PRIZEWhen Sweden converts a capital to their religion, gain a masterpiece, declare war, or enter a new era, they are granted two free Reforms. When Sweden is thriving, Reform Point and Technology output are increased by 20%. Whenever Sweden constructs a Government sector for the first time in a city, they may choose a Science they can research to unlock free of charge.

### Unique Unit (1)

CAROLEANUnique Industrial Revolution Bayonet. +15% Fortitude when in the borders of a city that follows their religion, +15% Strength when in the borders of a city that follows another religion.

### Unique Structure (1)

ROYAL ACADEMYUnique Middle Ages Campus, Provides +8 Technology instead of +5, as well as +3 Technology for every snow tile in the Host City. Adjacent sectors gain +5 Reform Points.

## Notes

### Released In

Europa Expanse

**Swedish** represents a culture in the Europa Expanse of **The Grand Conquest: GENESIS**

* **List of Cities**
Portuguese

## Unique Aspects

### Unique Ability

LUSOTROPICALISMCities founded by Portugal on a continent other than the continent Portugal started on provide a burst of Industry in that city and start with a free Naval Unit nearby. Cavalry units may be expended on foreign continents to settle cities.

### Unique Unit (1)

NAUUnique Middle Ages Cog Replacement, deals increased damage against units that started on a different continent than Portugal.

### Unique Structure (1)

INDIA HOUSEUnique Middle Ages Market, may only be constructed on continents that Portugal didn't start on. May be constructed in any friendly borders. Yields +5 gold and +1 erudition for every five tiles away from the Portuguese Capital.

## Notes

### Released In

Scramble for Africa

**Portuguese** represents a culture in the Scramble for Africa of **The Grand Conquest: GENESIS**

* List of Cities
Swedish Cities

**Swedish cities** are cities that can be founded by the Swedish Culture in The Grand Conquest: EUROPA EXPANSE

1. Stockholm (Capital under Gustavus Adolphus)
2. Uppsala
3. Gothenburg
4. Jonkoping
5. Malmo
6. Helsingborg
7. Umea
8. Lund
9. Vasteras
10. Orebro
11. Norrkoping
12. Visby
13. Halmstad
14. Karlstad
15. Kiruna
16. Gavle
17. Karlskrona
18. Vaxjo
19. Sundsvall
20. Boras
Indonesian Cities

**Indonesian cities** are cities that can be founded by the Indonesian Culture in The Grand Conquest: GLORY OF THE ORIENT

1. Majapahit (Capital under Gajah Mada)
2. Jakarta
3. Surabaya
4. Palembang
5. Bandung
6. Makassar
7. Medan
8. Semarang
9. Yogyakarta
10. Banjarmasin
11. Pekanbaru
12. Denpasar
13. Balikpapan
14. Padang
15. Manado
16. Tangerang
17. Bekasi City
18. Batam
19. Depok City
20. Malang
Wilhelm I

## Aspects

### Unique Ability

SIXTH COALITIONFor every active alliance or war, Germany produces sectors 10% faster. Germany constructs the first sector of a city 50% faster. When a major culture declares war on Germany, Germany is granted three of the most advanced units anyone can produce free of charge in their capital.

### Unique Unit (1)

STORMTROOPERUnique Modern Era Machine Gun, deals extra damage to units from a culture that started on the same continent as Germany.

## Preferences

### Ideal

Fascism

**Wilhelm Friedrich Ludwig** (22 March 1797 - 9 March 1888) was the Emperor of Germany and King of Prussia. He leads the **Germans** in The Grand Conquest: GENESIS **Base Game**.
Gateway to Africa

**The Grand Conquest: GLORY OF THE ORIENT** is the third expansion pack released for The Grand Conquest: GENESIS. It was released immediately after The Grand Conquest: BASE GAME. As the name shows, the expansion focuses on a cultural world: Africa.

## New content

### Cultures

* Angolan
* Arabic
* Egyptian
* Kenyan
* Libyan
* Mozambican
* South African
* Ugandan

### Leaders

* Abdulaziz
* Gamal Nasser
* Haile Selassie
* Idi Amin
* Joaquim Chissano
* Jomo Kenyatta
* Jonas Savimbi
* Muammar Gaddafi
* Nelson Mandela
Phoenician

## Unique Aspects

### Unique Ability

HUNDRED AND FOURDuring peace, Industry is increased by 25% in all cities. When Phoenicia declares a friend, ally, or war, Phoenicia may change their Government. Start with the Observation science unlocked.

### Unique Unit (1)

SYRIAN ELEPHANTUnique Classical Antiquity Chariot. Massively increased fortitude and strength.

### Unique Structure (1)

COTHONUnique Classical Antiquity Shipyard. Adds +1 Gold to all water tiles in the host city’s borders.

## Notes

### Released In

Latin Empires

**Phoenician** represents a culture in the Latin Empires of **The Grand Conquest: GENESIS**

* **List of Cities**
Athelstan

## Aspects

### Unique Ability

BATTLE FOR BRUNANBURHAnglo units have additional strength when facing a unit from a culture with less units than the Anglos. Anglo units have additional fortitude when facing a unit from a culture with more units than the Anglos. Land units may enter water tiles without an escort ship (W/O LOTN)Land units may enter water tiles without expending their movement points (W/ LOTN)

### Unique Structure (1)

STAVE CHURCHUnique Middle Ages Church. May only be constructed in Coastal cities, provides extra Piety for every water and snow tile in the host city.

## Preferences

### Ideal

Democracy

**Æthelstan** (? 894 – 27 October 939) was a King of the Anglo-Saxons and England. He leads the **Anglos** in The Grand Conquest: GENESIS **Dark Ages**
Iroquois Cities

**Iroquois cities** are cities that can be founded by the Iroquois Culture in The Grand Conquest: NEW WORLD

1. Onondaga (Capital under Tadodaho)
2. Oneida
3. Mohawk
4. Seneca
5. Cayuga
6. Brantford
7. Grand River
8. Genesse River
9. Canandaigua Lake
10. Lake Simcoe
11. Salamanca
12. Gowanda
13. Buffalo
14. Osininka
15. Akron
16. Kanesatake
17. Ganienkeh
18. Hahta
19. Chondote
20. Canajoharie
Empires of Faith

**The Grand Conquest: EMPIRES OF FAITH** is the second DLC released for The Grand Conquest: GENESIS. It was released immediately after The Grand Conquest: BASE GAME. EMPIRES OF FAITH includes 1 Leader and Culture, 10 World Heritage Sites, and 3 Denominations for all Base Game Religions.

### World Heritage Sites

* Archbasilica of Saint John Lateran
* Golden Temple
* Great Mosque of Mecca
* Ise Grand Shrine
* Kashi Vishwanath Temple
* Lumbini
* Mahabodhi Temple
* Palitana
* Shrine of Baháʼu'lláh
* Western Wall
Ottoman (ETR)

## Unique Aspects

### Unique Ability

FALL OF CONSTANTINEOttoman units always deal criticals against units from a culture following another Majority Religion. For the first ten turns after declaring war, Ottoman Naval and Siege units have double movement points.

### Unique Structure (1)

MOSQUEUnique Religious Sector. Provides food.

### Unique Unit (1)

JANISSARYUnique Musketman. Deals extra damage against unarmored units.

### Unique Unit (2)

BOMBARDUnique Battering Ram. May ranged attack for two tiles.

### Unique Unit (3)

GOKEUnique Holk. Road movement through borders.

### Unique Unit (4)

SIPAHIUnique General. May ranged attack for Musketman damage.

## Notes

### Orient

Conquest

The **Ottoman** people represent a playable culture in The Enter the Renaissance Campaign, a scenario in The Grand Conquest: GENESIS Base Game. They are led by **Mehmed II**.

**Mehmed II** is a playable leader from Enter the Renaissance in The Grand Conquest: GENESIS Base Game. He leads the **Ottomans**.

The symbol for the Ottoman Empire is Mehmed II's Tughra.
Moroccan

## Unique Aspects

### Unique Ability

TAMAZGHAAll sectors, quarters and buildings in a Moroccan city that provides gold gains a gold yield increase by 1 per desert tile in the city. Everytime Morocco advances to a new era, constructs a world heritage site, settles a world heritage site or captures a city with a world heritage site, all Moroccan tiles with a resource gain +1 gold and all tiles without one gain +1 food.

### Unique Unit (1)

JAMBIYAUnique Industrial Revolution Bayonet. Increases local piety for cities following Morocco's majority religion and industry for Moroccan or Moroccan allied cities, and decreasing local piety or industry for cities that don't qualify these.

### Unique Structure (1)

BERBER MARKETUnique Middle Ages Market replacement, Provides 1 technology for every 1 gold provided by the host city.

## Notes

### Released In

Scramble for Africa

**Moroccan** represents a culture in the Scramble for Africa of **The Grand Conquest: GENESIS**

* List of Cities
Polynesian Cities

**Polynesian cities** are cities that can be founded by the Polynesian Culture in The Grand Conquest: NEW WORLD

1. Waikiki (Capital under Kamehameha)
2. Hilo
3. Lahaina
4. Kailua-Kona
5. Honolulu
6. Kapolei
7. Kahuilui
8. Kaneohe
9. Waikiloa
10. Hikei
11. Lihue
12. Pearl City
13. Aiea
14. Ngaruwahia
15. Kaiapoi
16. Parihaka
17. Apia
18. Nukuhau
19. Wairau
20. Taihape
Georges Clemenceau

## Aspects

### Unique Ability

TREATY OF VERSAILLESUpon declaring peace, the former French enemy loses half Industry in all cities and are forced to change governments. France is granted +100% Industry and gains two free reforms. This effect lasts 10 turns.

### Unique Unit (1)

LE POILUUnique Modern Era Infantry. Increased fortitude and strength, may construct Chateaux once per Le Poilu, granting the Reform bonus regardless of how many Chateaux are in the city.

## Preferences

### Ideal

Democracy

**Georges Eugène Benjamin Clemenceau** (28 September 1841 – 24 November 1929) was a Statesman and Prime Minister of France. He leads the **French** in The Grand Conquest: GENESIS **Great War**.
Khmer

## Unique Aspects

### Unique Ability

BARAYS OF ANGKORAll cities settled by Khmer gain freshwater bonuses. River and Lake tiles provide +2 Food and +2 Technology. Cities not settled on freshwater gain +2 Technology. Cities settled on freshwater gain +2 Piety.

### Unique Unit (1)

BALLISTA ELEPHANTUnique Middle Ages Courser. Has a three tile range, and may attack through jungle and forest tiles.

### Unique Structure (1)

PRASATUnique Middle Ages Castle. Provides an Industry yield to the host city equal to 10% of the Piety output of the city.

## Notes

### Released In

Glory of The Orient

**Khmer** represents a culture in the Glory of The Orient of **The Grand Conquest: GENESIS**

* **List of Cities**
Johan Oldenbarnevelt

## Aspects

### Unique Ability

DUTCH EAST INDIESNewly settled cities start with an open trade route. Cities settled on continents other than the one The Netherlands started on begin with +10% gold. May not settle cities within 8 tiles of the Dutch capital. Trade routes provide The Netherlands +5 gold for every water tile it crosses. Laborers may construct Market sectors.

### Unique Structure (1)

TULIP FIELDUnique quarter unlocked upon entering the Middle Ages. Provides +2 Erudition and +1 Gold. May be worked by a Citizen to increase the Gold yield.

## Preferences

### Ideal

Democracy

**Johan von Oldenbarnevelt** (14 September 1547 - 13 May 1619) was a Statesmen of The Netherlands and Founder of the Dutch East India Company. He leads the **Dutch** in The Grand Conquest: GENESIS **Europa Expanse**.
Dutch Cities

**Dutch cities** are cities that can be founded by the Dutch Culture in The Grand Conquest: EUROPA EXPANSE

1. Amsterdam (Capital under Johan Oldenbarnevelt)
2. Vryburg (Capital under Paul Kruger)
3. Rotterdam
4. Kerkrade
5. The Hague
6. Utretch
7. Eindhoven
8. Maastricht
9. Delft
10. Paarl
11. Stellenbosch
12. Zeist
13. Soerabaja
14. Cochin
15. Nagapatam
16. Masulipatnam
17. Bantam
18. Amboina
19. Leiden
20. Haarlem
21. Nijmegen
Babylonian Cities

**Babylonian cities** are cities that can be founded by the Babylonian Culture in The Grand Conquest: LATIN EMPIRES

1. Babylon (Capital under Nebuchadnezzar)
2. Akkad
3. Dur-Kurigalzu
4. Nippur
5. Borsippa
6. Sippar
7. Opis
8. Mari
9. Shushan
10. Eshnunna
11. Ellasar
12. Erech
13. Kutha
14. Sirpuria
15. Neribtum
16. Ashur
17. Nineveh
18. Nimrud
19. Arbela
20. Nuzi
Tiglath-Pileser III

## Aspects

### Unique Ability

FOUR CORNERSWhen Assyria adopts a new Reform, all Assyrian units heal, all non-allied cities take damage, and Siege Units are upgraded, regardless of Assyria has the proper sciences. Industry is tripled in Assyrian cities that were former Capitals.

### Unique Unit (1)

SICKLEUnique Classical Antiquity Swordsman. May construct Farms

## Preferences

### Ideal

Fascism

**Tiglath-Pileser III** (? - ? 727 BC) was a King of the Neo-Assyrian Empire. He leads the **Assyrians** in The Grand Conquest: GENESIS **Anno Domini**.
Victor Emmanuel III

## Aspects

### Unique Ability

NORTH AFRICA CAMPAIGNItalian Settlers gain +3 movement points when on continents other than the one Italy started on. Barracks are constructed 10% faster when in the same Region as the Italian capital and provide +10% loyalty in the host city.

### Unique Unit (1)

BERSAGLIERIUnique Modern Era Infantry. Incurs halved Maintenance, and has +10% fortitude when on Foreign territory.

## Preferences

### Ideal

Fascism

**Vittorio Emanuele Ferdinando Maria Gennaro di Savoia** (11 November - 28 December 1947) was the King of Italy, Emperor of Ethiopia and King of The Albanians. He leads the **Italians** in The Grand Conquest: GENESIS **Base Game**.