Lightbinding

Lightbinding is one of the two types of magic humans can wield. Lightbinders draw their power from sunlight as well as sunstone light. There are two sub-types of Lightbinding, Lifebinding and Worldbinding, and each Lightbinder has access to only one type of Lightbinding.

These powers are believed to be gifted by the Light to humans the same way the Lightbringers obtain their powers, though this is not true. the Arch Order of Light keeps that secret, as well as the process by which Archknights become Lightbinders. The powers are obtained through a ceremony known as the Vigil. It is not known if becoming a Lifebinder or Worldbinder is an option or not. Lightbinders share some abilities with Lightbringers.

Lightbinder powers are the product of their channeling light to *paths*, which they call *bonds.* Lifebinders posses bonds that are connected tothe specific attributes of their bodies (bond to strength, bond to speed, etc). all known Lightbinders in history have had only three bonds, with the notorious exception of Daylen Namaran, who had four. Bonds can be spread between multiple attributes or stacked onto one, each bond doubling the affected attribute. It is possible to create a stacked bond higher than three if a Lightbinder *specializes* in a specific attribute.

Modifying certain attributes will have auxiliary effects; for example, an increase of mass also increases strength to an extent, so that your body is able to support the added mass and still move normally. Increasing mental attributes, such as intelligence and perception generally causes a headache.

Lifebinders are able to bond light to their mental and physical attributes, such as strength, speed, density, senses, and intelligence. this allows them to manipulate those attributes, either increasing or decreasing the respective ability or characteristic. Worldbinders bond light to the world around them, allowing them to manipulate gravity, shoot lightnings, etc.

The touch of darkstone in their skin causes Lightbinders to have their light channeling abilities nullified.

## **Archknight's Secret**

All through history people and Archknights alike have believed that the only way to obtain Archknight powers, meaning Lightbinding, was to truly desire fight evil, and sincerely pledge the Archknight's Oath, which is to fight evil for the rest of their lives. The Knights have also led the world to believe that Archknights, in a similar way as Bringers , lose their powers if they break their oaths or lose their dedication to the cause. However, this is a lie, and there are Archknight deserters with their powers intact. In the year fifty-one of the Fifth Day, Archknight Lyrah found out the existence of a young man, Daylen Namaran, who had become a Lightbinder without ever joining the Archhknights. And soon after she found out that her Archknight companion, Cueseg, had obtained his powers by doing the Vigil and sincerely pledging to fight the Shade, even though he did it to gain status instead of having true desire to fight evil. This cemented the dangerous revelation that anyone, regardless of their motivations could become a Lightbinder.

## s**hared powers by Lightbinders and Lightbringers**

### l**ight channeling**

this ability is what allows Lightbinders and Lightbrigers to manipulate light. works like an 'invisible muscle' which tires after constant use, making it harder and harder to channel light. it can only be fixed by hours of rest or the healing of a Lightbringer. it can not be fixed by the user channeling light to the ability like Lightbinders and Lightbringers do to their wounds. any such attempt will violently repel the light, making it rebound and hit the inside of the user's chest, with such a force as to knock them off their feet. this will leave them breathless and with a sensation similar to having been kicked by a horse. Lightbinders can increase their endurance by a prosses known to the Arch Knights as conditioning. Lightbinders draw their power from sunlight as well and sunstone light.

### **light sense**

this is a sixth sense which allows the user to sense light. because all in existence is made of light, from animals to rocks, this allows them to perceive the world, even in the darkness of Nights, without the help of their eyes. they can feel when a light user is channeling light. and when someone is approaching. the light in plants and animals is constant, never wanes. but humans are different, due to them being able to make moral choices, which affects the quantity of their inner light. which is affected by their mental state, and how they view their words and actions, as well as how they view themselves. this can allow the user to sense if a person has the potential for good or if they 'are rotten' and probably irredeemable. but it can only be an indicator, like body language, and not be used by itself to deem someone good or evil. even the evilest and most irredeemable person has some inner light. the only living creatures with no inner light are the Shade.

### **sunucle** **storing**

Lightbringers who posses the miracle of creation have the power to reform light in other states of being. this allows them to store anything not bigger nor heavier than them as light in their bodies. Lightbinders can do the same to sunucles, linked or not to them, due to these being solid light objects.

### **surging**

absorbing a whole sunstone for a large but brief burst of power. if one absorbs a sunstone that's too big too quickly, it can kill them.

## **Worldbinder bonds**

### **Gravity**

A gravity bond allows the user to manipulate gravity in a specific spot or area. Those who specialize in gravity bonds are called Gravitens.

### **Lightning**

A lightning bond allows the user to generate and manipulate lightning and electricity. This ability has been shown to manifest as a lightning bolt being fired from the user's hand. A stronger variant has the user summon a destructive storm capable of bringing down an airship fleet.