recursal/Fanatic-Fandom huggingface dataset:
Druddigon

クリムガン

## Ability

Mold Breaker

This Pokémon negates abilities that boost or lower attack damage for your opponent.

## Changelog

V3.0: The effect of Revenge was changed from "This attack does 20 more damage for each Pokémon on your bench" to "This attack's damage is boosted by the number of Pokémon in your P.C. +20".The effect of Dragon Tail was changed from "Move the opponent Pokémon to the Bench. The opponent waits." to "Benches your battle opponent (except when opponent has fainted). Your battle opponent must then Wait".

## Druddigon

Druddigon (Japanese: クリムガン Crimgan) is a Dragon-type Pokémon introduced in Generation V.

Druddigon has the ID number 312 in Pokémon Duel.

It is not known to evolve into or from any other Pokémon.

Current Moves Known
 12

#### Ability description and explanation:

"Mold Breaker - This Pokémon negates abilities that boost or lower attack damage for your opponent"

- This means that the damage boosting effects that figures like Manaphy, Yveltal, and Xerneas create are canceled. Any ability that lowers the opponents damage will also be canceled.

#### Notes:

* Druddigon is in fact a very strong figure if used in the right deck and when met with the right opponent. A Dark deck with Weaviles or Yveltal are weakened, as are decks like the Manaphy boosted water decks or armies of Tentacools.
* Its Revenge attack can become as high as 80 damage when there are two figures in your own PC.
* It is ill-advised to use materials to buy this figure.
* Dragon Tail is probably the move you want to level up. Even if Druddigon is knocked out, it benches the opponents figure when this move is spun.
Skarmory

エアームド

## Changelog

V3.0: Changed "Flight" to "Fly Away" and changed its effect from "This Pokémon jumps over the opponent Pokémon" to "This Pokémon jumps over the battle opponent and lands on a surrounding point."

V3.0.8: One "Air Cutter" (30 dmg) was turned into "Swords Dance", its size reduced from 24 to 16 and given the effect "Spin again until an attack other than Swords Dance is spun. Damage Attacks deal x2 damage"The size of Steel Wing was changed from 16 to 20.

The size of Fly Away was changed from 28 to 32

## Skarmory

Skarmory (Japanese: エアームド Airmd) is a dual-type Steel/Flying Pokémon introduced in Generation II.

Skarmory has the ID number 43 in Pokémon Duel.

It is not known to evolve into or from any other Pokémon.

#### Notes:

* Skarmory is a decent Pokémon, but it is more viable in lower tier matches. Its not the strongest figure, but it can output some above average damage if you're lucky.
* It is ill-advised to use materials to buy this figure.
* You should focus on either Fly Away or Swords Dance, depending on your playstyle. Its very easy to make a Fly Away trap, so Swords Dance is recommended.
* X Attack can be very useful, but Skarmory benefits from Steel Energy too, so it is recommended that you use the latter. It also benefits from Tropical Energy.
Primal Kyogre

ゲンシカイオーガ Primal Kyogre

## Ability

Primordial Sea

While this Pokémon is on the field, Ultra Beasts do not move from the Ultra Space to the field by the effects of Abilities or Attacks. When this Pokémon is knocked out in battle, it may go back to being Kyogre without moving to the P.C.

## Introduced

### Date:

V6.1.1

**Primal Kyogre** (ゲンシカイオーガ *Primal Kyogre*) is a Water-type Pokémon introduced in Generation VI.

Primal Kyogre has the ID number 427 in Pokémon Duel.

It is a Form Change of Kyogre.
Oricorio Pom-Pom Style

オドリドリ

## Ability

Pom-Pom

When this Pokémon is on the field, your Electric-type Pokémon deal +1 damage for each Electric-type Pokémon on the field.

## Oricorio Pom-Pom Style

Oricorio (Japanese: オドリドリ Odoridori) is a Flying-type Pokémon introduced in Generation VII.

While it is not known to evolve into or from any other Pokémon, it can change forms by sipping the nectar of certain flowers.

* If Red Nectar is used on Oricorio, it will change into Baile Style, where it becomes Fire/Flying-type.
* If Yellow Nectar is used on Oricorio, it will change into Pom-Pom Style, where it becomes Electric/Flying-type.
* If Pink Nectar is used on Oricorio, it will change into Pa'u Style, where it becomes Psychic/Flying-type.
* If Purple Nectar is used on Oricorio, it will change into Sensu Style, where it becomes Ghost/Flying-type.

Current Moves Known
 36
 24

#### Ability description and explanation:

"Pom-Pom - When this Pokémon is on the field, your Electric-type Pokémon deal +1 damage for each Electric-type Pokémon on the field".

- Gives your Electric-type Pokémon a slight damage boost.

#### Notes:

* Its purple move is useful for board control.
Oricorio Baile Style

オドリドリ

## Ability

Baile

When this Pokémon is on the field, your Fire-type Pokémon deal +1 damage for each Fire-type Pokémon on the field.

## Oricorio Baile Style

Oricorio (Japanese: オドリドリ Odoridori) is a Flying-type Pokémon introduced in Generation VII.

While it is not known to evolve into or from any other Pokémon, it can change forms by sipping the nectar of certain flowers.

* If Red Nectar is used on Oricorio, it will change into Baile Style, where it becomes Fire/Flying-type.
* If Yellow Nectar is used on Oricorio, it will change into Pom-Pom Style, where it becomes Electric/Flying-type.
* If Pink Nectar is used on Oricorio, it will change into Pa'u Style, where it becomes Psychic/Flying-type.
* If Purple Nectar is used on Oricorio, it will change into Sensu Style, where it becomes Ghost/Flying-type.

Current Moves Known
 32
 24

#### Ability description and explanation:

"Baile - When this Pokémon is on the field, your Fire-type Pokémon deal +1 damage for each Fire-type Pokémon on the field".

- Gives your Fire-type Pokémon a slight damage boost.

#### Notes:

* As its description states, Welcome Dance allows one of your Bench Pokémon to evolve, plus the battle opponent gains Wait. Focus on this move when leveling up this Pokémon.
General Sulls

**General Sulls** is a character in Felix Fitzgerald and the Genetic Soda. He is a four-star general in the United States military.

He is often paired with Lieutenant General Braxton.

## History

In his prime, General Sulls was on the fast-track to becoming one of the nation's top generals. However, after the death of his brother in a hastily ordered strike, he became much more cautious and hesitant. This hesitation cost him a significant victory in a battle in the Middle East. Since then, he has remained cautious and careful, and thus has been relegated to handling affairs on the home front.

## Trivia

* General Sulls' background was inspired by Uncle Iroh from Avatar: The Last Airbender.
	+ General Sulls gets his last name from Jake Sully, the protagonist of Avatar (James Cameron).
Mow Rotom

カットロトム

## Ability

Artificial Turf

If this Pokémon is on the field and is not affected by a special condition, your MP1 Grass-type Pokémon gain +1 MP.

## Introduced

### Date:

V6.0.0

**Mow Rotom** (カットロトム) is a dual-type Electric/Grass-type Pokémon introduced in Generation IV.

Mow Rotom has the ID number 367 in Pokémon Duel.

It is not known to evolve into or from any Pokémon. It is a Forme of Rotom. It can change from Rotom using the plate Refrigerator and can change into Rotom using its move Revert.
Electabuzz

エレブー

## Ability

Connection

This Pokémon's damage is increased by +10 for every Electric-type Pokémon it is connected to.

## Changelog

V3.0: The effect of Thunder Punch was changed from "If this Pokémon is knocked out when it uses this attack, the opponent Pokémon is now Paralyzed" to "If this Pokémon is knocked out when it uses this attack, the battle opponent becomes paralyzed."

## Electabuzz

Electabuzz (Japanese: エレブー Eleboo) is an Electric-type Pokémon introduced in Generation I.

Electabuzz has the ID number 117 in Pokémon Duel.

It evolves from Elekid and evolves into Electivire.

Elekid is not yet implemented into Pokémon Duel.

Current Moves Known
 24
 12

#### Ability description and explanation:

"Connection - This Pokémon's damage is increased by +10 for every Electric-type Pokémon it is connected to."

- If there are electric-type figures placed in a row behind Electabuzz, it will do another 10 damage for each of them. A total of +50 can be achieved from your team alone.

#### Notes:

* Electabuzz is neither strong nor very useful on its own, but it could do great in an electric-type focused deck. The small amount of damage it can do while connected to other electric Pokémon is negligent at best, but its ability to paralyze other figures is decent. Combine with Jolteon.
* Its not hard to knock out Electabuzz, but expect to be paralyzed. Try confusing it and then knocking it out.
* It is ill-advised to use materials to buy this figure.
* Watch out for status conditions.
* X Attack is recommended.
Ralts

ラルトス

## Ability

Ghost Sensor

Opposing Ghost-type Pokémon cannot pass through this Pokémon using the effect of an Ability.

## Introduced

### Date:

V3.0.2

Ralts (Japanese: ラルトス Ralts) is a dual-type Psychic/Fairy Pokémon introduced in Generation III. Prior to Generation VI, it was a pure Psychic-type Pokémon.

Ralts has the ID number 217 in Pokémon Duel.

It evolves into Kirlia, which evolves into Gardevoir or Gallade.

Current Moves Known
 44
 12

#### Ability description and explanation:

"Ghost Sensor - Opposing Ghost-type Pokémon cannot pass through this Pokémon using the effect of an Ability."

- Blocks Pokémon figures like Shuppet, Gastly, and Oricorio Sensu Style from passing through.

#### Notes:

* Even though Ralts is a weak runner in comparison to other runners, it can be just as good as many of them. Its purple move, Imprison, can make some figures unable to land any useful attacks and forces them to spin again, making it so they have a bigger chance of landing a miss.
* Because Ghost-types are so often used in Pokémon Duel; Ralts becomes so much more relevant because of its ability that stops them from passing though it.
* Level up the move that better fits your playstyle. If you aim to evolve Ralts, it may be better to level up its attack, but Imprison is truly where Ralts shines.
* It is ill-advised to use materials to buy this figure.
* X Attack and Double Chance are both good plates to use on this figure.
Batman TV 2

# Ideas

* when to introduce...?
	+ Talia - flashbacks, perhaps?
	+ Damian - would be much later on
	+ Robin/Dick Grayson
	+ Barbara Gordon
* season one
	+ first few episodes - covers bruce wayne's return, batman's first few appearances, and jim gordon's return
	+ focuses on the mob
	+ climaxes with joker, the opening of Arkham Asylum, maybe two face as well?
* season two
	+ more shit with joker
	+ introduces Ezekiel Crane - a psychologist who thinks triumphing fear is the most important thing. in the end of the season, he tries to poison Gotham's water supply?
* season three
* Robin would have to deal with the Court of Owls, to replace the shit that happens with Shrike and stuff?
Geodude

イシツブテ

## Changelog

V3.0: The effect of Rollout changed from "Spin until it doesn't land on this move. This does 30 damage times the amount of times it landed on Fire Spin" to "Spin again until Rollout does not land - damage is multiplied by the number of Rollout spins"

V3.0.8: Decreased its miss and increased the size of Self-Destruct.

## Geodude

Geodude (Japanese: イシツブテ Isitsubute) is a dual-type Rock/Ground Pokémon introduced in Generation I.

Geodude has the ID number 63 in Pokémon Duel.

It evolves into Graveler, which evolves into Golem.

Current Moves Known
 40
 24
 8

#### Notes:

* For a common, Geodude is pretty good and easy to evolve. Its Self-Destruct is its easiest way of evolving, but its Rollout can land some decent damage too. Graveler and Golem benefits greatly from evolving, so it is recommended that you try doing this if you want to use Golem in your team.
* You should focus on Self-Destruct if you aim to evolve Geodude. Even though it will go to the P.C. You are at least guaranteed one knock out and the evolution. If you play Geodude on its own, it is recommended that you level up Rollout instead.
* X Attack and Double Chance is good plates to use on this figure.
Flygon

フライゴン Flygon

## Ability

Sand Blizzard

Your opponent's Fly Away effects are nullified. When this Pokémon is on the field and has evolved, the Soar effects of Pokémon on the field are nullified.

## Introduced

### Date:

V3.0.3

**Flygon** (Japanese: フライゴン *Flygon*) is a dual-type Ground/Dragon Pokémon introduced in Generation III.

Flygon has the ID number 173 in Pokémon Duel.

It evolves from Vibrava. It is the final form of Trapinch.

## Ability

Sand Blizzard - Your opponent's Fly Away effects are nullified. When this Pokémon is on the field and has evolved, the Soar effects of Pokémon on the field are nullified

- Opponent's Pokémon can't use Fly abilities. Soar abilities are canceled if Flygon evolved from Vibrava. (Soar - *Legendary birds*)

## Notes

* Flygon can be very powerful when met with the right deck. Its Draco Meteor can easily take out Deoxys A, Metagross, Reshiram and Zekrom, and many more. The best thing about it is that it doesn't even need to attack them directly. Watch out for Pokémon with Gold attack. These will not trigger a knock out. It also have a three star Fly Away that can be both a liability and a strategy. Overall, its a very useful figure.
* You shouldn't attack Flygon if you have other Pokémon with above 70 damage in valuable positions, but gold attacks or a Fly Away surround trap will work well against this Pokémon.
* Watch out for Zygarde's Land's Wrath. Chances are this attack will knock Flygon out the first time it lands.
* It is ill-advised to use materials to buy this figure unless it fits your strategy.
* You should focus on Draco Meteor when you level up this figure as that move is both very powerful and very useful.
* Watch out for status conditions. It will remove the smallest purple move.
* Double Chance works well with this figure.
Ninjask

テッカニン

## Ability

Bullet Speed

This Pokémon can MP move through Pokémon that have Wait. If this Pokémon has evolved, this Pokémon on your bench gains +1MP

## Ninjask

Ninjask (Japanese: テッカニン Tekkanin) is a dual-type Bug/Flying Pokémon introduced in Generation III.

Ninjask has the ID number 290 in Pokémon Duel.

It evolves from Nincada.

Shedinja is also a result of it evolving, but it is currently not inplemented into Pokémon duel. Also, it is unknown if this will be done through some kind of special condition or if it will be through the regular method.

#### Ability description and explanation:

"Bullet Speed - This Pokémon can MP move through Pokémon that have Wait. If this Pokémon has evolved, this Pokémon on your bench gains +1MP"

#### Notes:

* It is unknown why TPC chose to give Night Slash the ability to switch the user out with another Pokémon. It would make more sense if they gave it the move U-turn, as this already has that effect.
* Ninjask is a pretty nice runner, but it is made great when evolved from Nincada. It can backfire when used due to its Double-Edge that can knock out both the user and the opponent, but this can be used strategically. Night Slash can also be very useful do to the ability to switch out with a Pokémon on the bench. This means you could easily get powerful 1MP Pokémon onto the opponents side very early in the game. It can also complement Dialga, Palkia, Reshiram and Zekrom as these Pokémon can't usually enter the field early.
* Using Ninjask in a Flame Energy deck can be very useful due to its ability to run past Pokémon that has wait.
* You can buy this figure with materials if it fits your strategy.
* Ninjask can withstand status conditions to some degree. A level 5 can easily survive confusion! It essentially gets two huge dodges.
* X Attack is recommended. Ninjask benefits from Tropical Energy.
Grovyle

ジュプトル

## Ability

Forest Leap

At the start of your turn, instead of an MP move, you can move this Pokémon to a spot next to an adjacent Grass-type Pokémon. If there is a succession of Grass-type Pokémon adjacent to the first, you may instead move this Pokémon to a spot adjacent to any of them.

## Introduced

### Date:

V3.0.6

**Grovyle** (Japanese: **ジュプトル** *Juptile*) is a Grass-type Pokémon introduced in Generation III.

Grovyle has the ID number 282 in Pokémon Duel.

It evolves from Treecko and evolves into Sceptile.

Current Moves Known
 44
 8

#### Ability description and explanation:

"Forest Leap - At the start of your turn, instead of an MP move, you can move this Pokémon to a spot next to an adjacent Grass-type Pokémon. If there is a succession of Grass-type Pokémon adjacent to the first, you may instead move this Pokémon to a spot adjacent to any of them."

- If there is an Grass-type figure next to Grovyle, you can press Activate Ability in the start of your turn to jump over that Grass-type. If there are several Grass-types connected to eachother, you can jump to any point next to any of those figures.

#### Notes:

* Grovyle is an excellent figure to get surround kills with if the opponent is also playing Grass-types. Just place this figure next to any of your own, wait for the opponent to move next to that other figure of yours and activate Grovyles ability to jump over them both and surround his figure. This also works well with Trevenant since he can turn other figures into Grass-types.
* Evolving Grovyle into Sceptile is generally a very good idea. It is usually very easy to do so.
* Only buy this figure with materials if you really need it.
* When you level up this figure you generally want to focus on Leaf Blade so you have a bigger chance at hitting it twice in a row. The gold attack can be a drawback, so do not level it up.
* Watch out for Sticky Grass plate as this will make it so Leaf Blade only spins once.
Kyurem

キュレム Kyurem

## Ability

Permafrost

If this Pokémon is not affected by a special condition, then the frozen condition of Pokémon within two steps of this Pokémon cannot be removed by tagging.

## Introduced

### Date:

V6.0.0

**Kyurem** (Japanese: キュレム *Kyurem*) is a dual-type Dragon/Ice Legendary Pokémon introduced in Generation V.

Kyurem has the ID number 447 in Pokémon Duel.

It can fuse with Reshiram or Zekrom to form White Kyurem or Black Kyurem respectively.

Along with Reshiram and Zekrom, it is a member of the Tao trio of Unova, representing the concept of wuji, which is the absence of yin and yang.

## Ability

Permafrost - If this Pokémon is not affected by a special condition, then the frozen condition of Pokémon within two steps of this Pokémon cannot be removed by tagging.
Hydreigon

サザンドラ

## Ability

Band Attack

This Pokémon deals +10 damage for each Hydreigon, Zweilous or Deino on the field. If this Pokémon has evolved, it gains +1 MP.

## Changelog

V3.0: The effect of Draco Meteor changed from "All Pokémon on the field spin. If they Miss or have damage less than 70, they are knocked out." to "One other Pokémon on the field spins - if they spin a miss or a white attack of 70 damage or more, they are knocked out".The effect of Flamethrower changed from "If this Pokémon is Knocked Out when using this attack, the opponent Pokémon is now Burned" to "If this Pokémon is knocked out when using this move, the battle opponent becomes burned."

## Hydreigon

Hydreigon (Japanese: サザンドラ Sazandora) is a dual-type Dark/Dragon pseudo-legendary Pokémon introduced in Generation V.

Hydreigon has the ID number 264 in Pokémon Duel.

It evolves from Zweilous. It is the final form of Deino.

#### Ability description and explanation:

"Band Attack - This Pokémon deals +10 damage for each Hydreigon, Zweilous or Deino on the field. If this Pokémon has evolved, it gains +1 MP."

#### Notes:

* Is Hydreigon good? Is it useful? It can be terrible on its own, but it can be very useful in the right deck. Its a pseudo-legendary, but most people probably expected a bit more from it in the old versions. But with the recent changes (V3.0.12), Hydreigon became an above average R-rarity figure. What makes Hydreigon good is its Draco Meteor. This move can easily knock out very powerful figures from a distance. Attacking weaker enemies and landing Draco Meteor is a safe way of knocking out stronger ones. Also, because of its new ability, Hydreigon can deal a considerable amount of damage if you have other 2 Hydreigon on your field.
* You could try and team Hydreigon up with Yveltal and complement them with Dark Energy.
* It is ill-advised to use materials to buy this figure.
* You should focus on Draco Meteor when you level up this figure.
* Watch out for status conditions. A level 5 Hydreigon can withstand confusion to some degree.
* Double Chance, Dark Energy and X Attack are all good plates to use with this figure.
Metagross

メタグロス

## Ability

Rapid Calculation

While this Pokemon is on the field, the effects of Abilities which allow one to re-spin or force re-spins in battle are nullified.

## Changelog

V3.0: Hyper Beams effect is changed from "This Pokémon is stunned for your next turn" to "If the battle opponent is knocked out, the next turn will always be the other player's".

V3.0.3: The ability Rapid Calculation was added. Metal Claw was buffed from 80 damage to 90.

**Metagross** (Japanese: メタグロス *Metagross*) is a dual-type Steel/Psychic-type pseudo-legendary Pokémon introduced in Generation III.

Metagross has the ID number 011 in Pokémon Duel.

It evolves from Metang and is the final form of Beldum. It can Mega Evolve into Mega Metagross, but this has not been added to the game yet.

## Ability

Rapid Calculation - While this Pokemon is on the field, the effects of Abilities which allow one to re-spin or force re-spins in battle are nullified.

There are certain figures that have the ability to force their opponent to spin again or the ability to spin multiple times themselves. These abilities are canceled out when Metagross is on the board.

## Notes

* Rapid Calculation is as of now the easiest way to deal with an opponent with multiple Reuniclus. This will make them spin once per battle instead of two or three times.
* Metagross is a good figure. Its only drawback is its movement.
* If you need a tank to protect your goal, try getting your level 5 Metagross confused. This will make it so Metagross has a high chance of spinning Dodge instead of an attack.
* Do not play Metagross together with any figure that rely on re-spins as his ability will cancel out the abilities of your own figures as well.
* Plates like Long Throw and Pokémon Switch is advised as this figure has only 1 MP.
* You can safely buy Metagross with materials if it fits your strategy.
* Hyper Beam and Bullet Punch is the moves you want to focus on when leveling up Metagross. Hyper Beam for damage and Bullet Punch if you think you will meet a lot of purple moves.
* Metagross benefits from Steel Energy.
* It can easily survive most status conditions.
Shiftry

ダーテング

## Ability

Cut Off

When this Pokémon is on the field, it can move to your goal point instead of making an MP move (ends your turn)

## Changelog

V1.4: Pound was buffed from 30 to 40 damage and its size increased from 24 to 28.Increased the size of Tengu Fan from 24 to 32.

Buffed Razor Wind from 50 to 60 damage and decreased its size from 32 to 28.

Decreased miss from 16 to 8.

V3.0: Changed "Tengu Fan" with "Fan Away" and changed its effect from "The opponent Pokémon is knocked back 1 space. That Pokémon has to wait" to "The battle opponent is knocked 1 step back and gains Wait".

V3.0.7: Buffed Pound from 40 to 50 damage.Buffed Razor Wind from 60 to 70 damage.

## Shiftry

Shiftry (Japanese: ダーテング Dirteng) is a dual-type Grass/Dark Pokémon introduced in Generation III.

Shiftry has the ID number 214 in Pokémon Duel.

It evolves from Nuzleaf. It is the final form of Seedot.

Current Moves Known
 32
 28
 8

#### Ability description and explanation:

"Cut Off - When this Pokémon is on the field, it can move to your goal point instead of making an MP move (ends your turn)"

- Press Activate Ability to teleport this figure to your goal point.

#### Notes:

* Shiftry isn't very strong and it benefits greatly from evolving all the way from Seedot. Luckily, this isn't very hard, but it still makes it a bit unattractive. The best thing about Swiftry is its ability, which can move it straight to your goal if needed, but this is sadly its biggest strength too. Most other figures can easily knock it out and its purple move isn't very helpful. All in all. Great ability, but Shiftry doesn't work well as tank, so its unfortunately a waste.
* It is ill-advised to use materials to buy this figure.
* You should focus on Fan Away when you level up this figure.
* Watch out for status conditions.
* X Attack can be useful. Shiftry takes great advantage of both Tropical and Dark Energy.
Torterra

ドダイトス

## Ability

Cornerstone

Other Pokémon can move over this Pokémon when using an MP move.

## Changelog

V3.0: The effect of Withdraw changed from "This Pokémon waits 1 turn" to "This Pokémon gains Wait".

V3.0.5: Earthquake was boosted from 90 damage to 120 damage.

## Torterra

Torterra (Japanese: ドダイトス Dodaitose) is a dual-type Grass/Ground Pokémon introduced in Generation IV.

Torterra has the ID number 230 in Pokémon Duel.

It evolves from Grotle. It is the final form of Turtwig.

#### Ability description and explanation:

"Cornerstone - Other Pokémon can move over this Pokémon when using an MP move"

- When this figure is placed on a entry point, other figures can move from the bench and to a open spot next to it. Unlike Trevenant's ability which is unfortunately worded the same.

#### Notes:

* Torterra isn't really an attractive figure, but it is strong and can be useful. It can block one entry point, but still let your own figures pass and leave the bench. On the other hand. It has a huge 60 damage and only 1MP.
* It is ill-advised to use materials to buy this figure.
* Watch out for burn and paralyze, but more importantly, confusion. Confusion renders Torterra mostly useless. A lvl 5 Torterra is recommended.
* You should focus on Earthquake when you level up this figure, but be careful to not add too many figures with huge miss segments on your own team. It may knock out your own figures.
Morelull

ネマシュ Nemasyu

## Material Cost

450

**Morelull** (Japanese: ネマシュ *Nemasyu*) is a Grass- and Fairy-type Pokémon introduced in Generation VII.

Morelull has the ID number 479 in Pokémon Duel.

It evolves into Shiinotic.

Current Moves Known
 32
 8

## Notes

* With its large blue and decent movement, Morelull is worth considering for dedicated sleep decks.
Graveler

ゴローン

## Changelog

V3.0: Changed the effect of Rollout from "Spin until it doesn't land on Rollout. This does 40 damage times the amount of times it landed on this move" to "Spin again until Rollout does not land - damage is multiplied by the number of Rollout spins"

V3.0.8: Decreased one of its miss segments and increased the size of Landslide.

## Graveler

Graveler (Japanese: ゴローン Golone) is a dual-type Rock/Ground Pokémon introduced in Generation I.

Graveler has the ID number 150 in Pokémon Duel.

It evolves from Geodude and evolves into Golem.

Current Moves Known
 8

#### Notes:

* Graveler is quite strong for a common, especially when evolved from Geodude. Not only can it output some decent damage with its Rollout, but its Landslide will also trigger its evolution. It is, however, quite slow, so evolving it from Geodude can be very beneficial.
* You should level up Landslide if you aim to evolve Graveler, but its Rollout if you want to output as much damage as possible.
* X Attack and Double Chance are both good plates to use on this figure.
Deino

モノズ

## Changelog

V1.0 May: Decreased the damage of Bite from 50 to 40.

V3.0: Changed the effect of Protect from "This Pokémon has to wait 1 turn" to "This Pokémon gains Wait."

## Deino

Deino (Japanese: モノズ Monozu) is a dual-type Dark/Dragon Pokémon introduced in Generation V.

Deino has the ID number 37 in Pokémon Duel.

It evolves into Zweilous, which evolves into Hydreigon.

Current Moves Known
 12

#### Notes:

* Deino is rather weak and has two big miss segments. This makes it very unattractive and rarely used. The main reason for using Deino would be to evolve it into Hydreigon. This can be beneficial, but not very easy.
* It is ill-advised to use materials to buy this figure.
* Focus on Bite when you level up this figure.
* Watch out for status conditions.
* X Attack is recommended. Deino benefits from Dark Energy.
Chimchar

ヒコザル

## Ability

V1.1

V3.0: The effect of Fury Swipes was changed from "Spin again until you don't land on Fury Swipes. For each hit on Fury Swipes, the damage is multiplied" to "Spin again until Fury Swipes does not land - damage is multiplied by the number of Fury Swipes spins".The effect of Taunt was changed from "Both Pokémon re-spin their attack wheel" to "If this Pokémon or the opponent Pokémon spins purple, they must respin for that turn."

## Chimchar

Chimchar (Japanese: ヒコザル Hikozaru) is a Fire-type Pokémon introduced in Generation IV.

Chimchar has the ID number 125 in Pokémon Duel.

It evolves into Monferno, which evolves into Infernape.

Along with Turtwig and Piplup, Chimchar is one of three starter Pokémon of Sinnoh available at the beginning of generation 4.

Current Moves Known
 24

#### Notes:

* Chimchar isn't seen much around, but its not very hard to evolve and its final evolution, Infernape, can be valuable to have on your team.
* It is ill-advised to use materials to buy this figure.
* You should focus on Fury Swipes when you level up Chimchar. Taunt is mostly useless and should be avoided.
* Watch out for burn and paralyze. These will render Chimchar almost useless.
Nincada

ツチニン

## Ability

Trainee

This Pokémon gains Wait 10 at the start of the duel. When this Pokémon faints in battle, you can evolve it without sending it to the P.C.. If you do, move 1 of the Pokémon in your PC to the bench

## Nincada

Nincada (Japanese: ツチニン Tutinin) is a dual-type Bug/Ground Pokémon introduced in Generation III.

Nincada has the ID number 289 in Pokémon Duel.

It evolves into Ninjask.

Shedinja is also a result of it evolving, but it is currently not inplemented into Pokémon duel. Also, it is unknown if this will be done through some kind of special condition or if it will be through the regular method.

Current Moves Known
 12

#### Ability description and explanation:

"Trainee - This Pokémon gains Wait 10 at the start of the duel. When this Pokémon faints in battle, you can evolve it without sending it to the P.C. If you do, move 1 of the Pokémon in your PC to the bench"

#### Notes:

* Nincada is very weak and it uses an incredible long time to get from the bench to the field, but dispite this, it can be useful. It has a pretty huge purple move, Dig, which can easily get you from one side of the map to the other if there are multiple Pokémon connected to eachother, but this isn't where Nincada shines. Sadly, its usefulness becomes clear when it dies. It functions as a budget Ho-Oh and can ressurect one Pokémon from your P.C, but it can also evolve into Ninjask at the same time, and unlike Ho-Oh, it doesn't leave the field. Its drawback is rather huge though, only being 1MP, slow to enter the field and very weak.
* Remember, do not evolve Nincada if you get lucky and knock something out. If Nincada gets knocked out, you can essentially revive one of your fallen figures.
* It shouldn't be too hard to knock out Nincada, but making a surround trap for it or just surround it the old fashion way is probably the best option as knocking it out through damage will only benefit the opponent.
* It is ill-advised to use materials to buy this figure.
* You should focus on Dig when you level up this figure. This can become useful, but will also keep Nincada alive a little bit longer.
* Watch out for status conditions as these will render Nincada useless.
* X Attack, Pokemon Switch and Long Throw is recommended. Nincada benefits from Tropical Energy.
Terrakion

テラキオン

## Ability

Beat Down

All the Blue Attacks of the battle opponents of this Pokémon become Misses

Terrakion (Japanese: テラキオン Terrakion) is a dual-type Rock/Fighting Legendary Pokémon introduced in Generation V.

Terrakion has the ID number 317 in Pokémon Duel.

It is not known to evolve into or from any Pokémon.

Along with Cobalion, Virizion, and Keldeo, Terrakion is a member of the Swords of Justice.

#### Ability description and explanation:

"Beat Down - All the Blue Attacks of the battle opponents of this Pokémon become Misses"

#### Notes:

* Terrakion is a very attractive figure. It is the best counter to any Pokémon that rely heavily on blue moves. This includes Mew, Sceptile, Squirtle, Cobalion, Rhyperior, The legendary birds and even other Terrakion's! With its high damage and no purple moves, it is also a fairly good counter to any gold attackers. There's not much more to say about Terrakion. Its very powerful and great at what it does.
* Try purple moves when battling Terrakion.
* You can safely buy this figure with materials.
* You should focus on Stone Edge when you level up this figure. However, if you expect to become confused a lot, you should probably invest in Sword of Justice instead.
* Watch out for status conditions. It can withstand confusion to some degree.
* X Attack can become useful.
Solosis

ユニラン

## Ability

Dual Brains

If your Duosion or Solosis is adjacent, deal x2 damage.

## Changelog

V3.0.7: Ability "Dual Brains" now also includes Reuniclus.

Solosis (Japanese: ユニラン Uniran) is a Psychic-type Pokémon introduced in Generation V.

Solosis has the ID number 306 in Pokémon Duel.

It evolves into Duosion, which evolves into Reuniclus.

Current Moves Known

#### Ability description and explanation:

Dual Brains - If your Reuniclus, Duosion or Solosis is adjacent, deal x2 damage

#### Notes:

* Only reason to use Solosis in higher ranked matches is to evolve him into Duosion and then Reuniclus. When doing this one should at least have two Solosis' or another Duosion to take advantage of their ability.
* It is ill-advised to use materials to buy this figure.
For the great justice!

да
очень большой и длинный прямо длинный предлинный текст настолько большой что аж дух захватывает давно я таких текстов не видел просто золотце

* Да
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* Да
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а куда дальше?

Шаблон:Ник
Glaceon

グレイシア

## Changelog

V3.0: The effect of Diamond Dust is changed from "The opponent Pokémon is now Frozen" to "The battle opponent becomes frozen".

## Glaceon

Glaceon (Japanese: グレイシア Glacia) is an Ice-type Pokémon introduced in Generation IV.

Glaceon has the ID number 223 in Pokémon Duel.

It evolves from Eevee. It is one of Eevee's final forms, the others being Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, and Sylveon.

Espeon is not yet implemented into Pokémon Duel.

Current Moves Known
 24
 8

#### Notes:

* Glaceon does not have an ability, but it is still one of the most attractive evolutions of Eevee, if not the best. It has a rather big White which means if it gets confused, it has a huge chance to hit its purple. Its purple freezes another figure where it stands, which is much stronger than Leafeon's Grass Whistle since it will count as a miss when it is attacked. Many will rush forward with Glaceon in the beginning of the match, Hurdle Jump, and gamble that it hits Dodge or Diamond Dust when the opponent attacks.
* It is ill-advised to use materials to buy this figure.
* You should without a doubt focus on Diamond Dust when you level up this figure.
* Watch out for burn and paralyze.
* Double Chance works well with this figure.
Sceptile

ジュカイン

## Ability

None

Sceptile (Japanese: ジュカイン Jukain) is a Grass-type Pokémon introduced in Generation III.

Sceptile has the ID number 283 in Pokémon Duel.

It evolves from Grovyle. It is the final form of Treecko.

Current Moves Known
 44
 4

#### Notes:

* Sceptile is a very powerful figure, but also very well balanced. Its gold attack can be a drawback, and with a bit of bad luck, Leaf Blade might not be able to knock out most other EX Pokémon.
* Stealth Hit may be canceled by its owner. If so, it will work like most other blue move. This blue attack is a very useful and a powerful move that can help you win a match or surround kill another figure.
* Watch out for Terrakion. This Pokémon can be a pretty good counter to Sceptile due to its ability to turn Sceptiles blue move into a miss.
* You can safely buy this figure with materials.
* Leaf Blade is the move you want to focus on when you level up Sceptile. This will ensure you a higher chance at landing that attack twice.
* Watch out for Burn and Paralyze. These will turn a big chunk of Sceptiles wheel into a miss. Confuse on the other hand won't do much harm at lvl 5.
* X Attack and Double Chance are good plates to run with this figure.
* Be careful of evolving this figure from Grovyle in higher league matches. Grovyle can't knock out some figures even when it spins Leaf Blade twice, but Sceptile can. On the other hand, if evolved, Sceptile can knock out a huge number of figures by only spinning Leaf Blade once. It will however, have a problem knocking out Mew.
Vespiquen

ビークイン

## Ability

None

Vespiqen (Japanese: **ビークイン** *Beequen*) is a dual-type Bug/Flying Pokémon introduced in Generation IV.

Combee has the ID number 270 in Pokémon Duel.

It evolves from Combee.

#### Notes:

* If this Pokémon dodges and uses Defend Order, one your Combee on the field goes next to it. Combine that with Combee's 3 Movement Points and its Thickest Slip Ability and you can advance more spaces before your opponent can react.
* Alternatively, if one of your Combee is next to Vespiquen, Attack Order's damage increases to 110. If you have two Combee next to it, damage increases to 140.
Mega Gallade

メガ エルレイド

## Ability

Two-Sword Strike

This Pokémon can attack Pokémon that are 2 steps away. While it does, this Pokémon's Attacks have Range 2. Your Psychic-type and your Fighting-type Pokémon deal +10 damage.

## Introduced

### Date:

V5.0.8

Mega Gallade (Japanese: **メガ エルレイド** Mega *Erureido*) is a dual-type Psychic/Fight Mega Pokémon introduced in Generation VI.

Mega Gallade has the ID number 407 in Pokémon Duel.

It Mega Evolves from Gallade using the Galladite.

Current Moves Known
 32
 24

#### Ability description and explanation:

"Two-Sword Strike - This Pokémon can attack Pokémon that are 2 steps away. While it does, this Pokémon's Attacks have Range 2. Your Psychic-type and your Fighting-type Pokémon deal +10 damage."

- Gives both your Psychic-type and Fighting-type Pokémon a damage boost.

- Mega Gallade does not need to confront your opponent's Pokémon to attack them. It just needs to be at least 2 spaces away.

#### Notes:

* Mega Gallade has the same moveset as Gallade.
* Statistically, Mega Gallade should Miss less, since the Red base wheel size decreased from 8 to 4.
* It has two powerful White attacks, so it should fare well against more common figures. You can always use the X Attack plate in a pinch.
* Players may find Mega Gallade's purple move useful in some situations, so it should be considered when leveling up this Pokémon.
Cyndaquil

ヒノアラシ

## Ability

Rally

This Pokémon's Ember gains +20 damage for each of your Pokémon in the P.C.

Cyndaquil (Japanese: ヒノアラシ Hinoarashi) is a Fire-type Pokémon introduced in Generation II.

Cyndaquil has the ID number 137 in Pokémon Duel.

It evolves into Quilava, which evolves into Typhlosion.

Along with Chikorita and Totodile, Cyndaquil is one of the three starter Pokémon of Johto available at the beginning of generation 2.

Current Moves Known
 40
 16
 24

#### Ability description and explanation:

"Rally - This Pokémon's Ember gains +20 damage for each of your Pokémon in the P.C."

- This Pokémon gets stronger as your other Pokémon are knocked out.

#### Notes:

* Cyndaquil is rather weak, but its ability boosts its Ember damage when there are other Pokémon in your P.C. This can make Cyndaquil easier to evolve in the long run, but it still has a huge 30 damage drawback that could be a problem.
* It is ill-advised to use materials to buy this figure.
* You should focus on one of the Embers when you level up Cyndaquil. The first one is recommended. You do not want to hit the last Ember if Cyndaquil is confused, but hitting the first one could at least give you a fighting chance.
* Watch out for status conditions. These will heavily limit this figure.
* X Attack is recommended. It benefits from Flame Energy.
Corsola

サニーゴ

## Ability

Coral Power

If this Pokémon is not poisoned or noxious, while this Pokémon is on the field, your non-Corsola Water-type Pokémon with MP1 gain +1 MP.

## Corsola

Corsola (Japanese: サニーゴ Sunnygo) is a dual-type Water/Rock Pokémon introduced in Generation II.

Corsola has the ID number 260 in Pokémon Duel.

It is not known to evolve into or from any other Pokémon.

#### Ability description and explanation:

"Coral Power - If this Pokémon is not poisoned or noxious, while this Pokémon is on the field, your non-Corsola Water-type Pokémon with MP1 gain +1 MP."

#### Notes:

* Corsola isn't the strongest Pokémon available, but it can very easily survive attacks and it can be very useful in a Water-type deck. When on the field, Corsola gives +1MP to other Pokémon like Kyogre, Tentacruel, unevolved Gyarados and Manaphy. While the list is limited for now, it at least gives a few advantages to a Water-type focused deck. Other than its ability, it has Rockwall and a huge protect, which both make Corsola more than likely to survive most attacks, and with Mirror Coat, it could also survive some 1 star purple runners like Glaceon, Leafeon and more.
* Corsola is somewhat complemented by Manaphy, and Manaphy complemented by Corsola, but it limits the attack damage of your team, and the movement of your team to some degree, so be cautious when creating a team with both.
* Corsola cannot boost Kyogre to 3MP when its ability is triggered.
* It should be fairly easy to knock out Corsola if you're using a gold attacker and give it some time. A quicker way would be to use anything above 120 damage or status conditions.
* You should probably focus on Protect when you level up this figure. Corsola is a defensive figure with the ability to buff your other Pokémon and should be kept alive as long as possible. The other option being Rockwall. This will give you a fighting chance against Mew and Greninja.
* Watch out for status conditions. Not only will they decrease Corsola's chance to survive, but they will also negate the +1MP buff to your other Pokémon.
* Long Throw and Pokemon Switch is recommended.
Reshiram

レシラム Reshiram

## Ability

Light Stone

This Pokémon gains Wait 9 at the start of the duel

**Reshiram** (Japanese: レシラム *Reshiram*) is a dual-type Dragon/Fire Legendary Pokémon introduced in Generation V.

Reshiram has the ID number 261 in Pokémon Duel.

It is not known to evolve into or from any other Pokémon.

Along with Zekrom and Kyurem, it is a member of the Tao trio, which exists in the legends of the Unova region.

## Ability

Light Stone - This Pokémon gains Wait 9 at the start of the duel

- It is the last figure to leave the bench unless you use plates like Clear Wait, Long Throw or Pokémon Switch.

## Notes

* Reshiram is the most powerful figure of the two iconic dragons. The other being Zekrom. It has stronger attacks and can deliver a burn, which is without a doubt stronger than paralysis.
* Together with Zekrom, these two can be incredibly powerful. The move, Fusion Flare, can knock an opponent from the match. Meaning, it will disappear from the board for the rest of that match.
* The Overdrive plate can be used on both Reshiram and Zekrom. This will heal them once and give them +30 damage while they are on the board. If they are knocked out, it is lost. But in the meantime, Reshiram will become 130/100 damage. Which is enough to knock out most other figures.
* When using Reshiram and Zekrom together, you want to attack weaker figures and as often as possible. Knocking out the weakest ones means that when the stronger ones go to the P.C. the opponent will have less figures on the board than you. It will also be easier to keep the effect of the Overdrive plate since weaker enemies will have a more difficult time knocking Reshiram out.
* You can safely buy this figure with materials if it fits your strategy, but it is advised that you already have Zekrom.
* The Overdrive plate is a must-have for this figure. Double Chance is a great plate to use with this figure.
Zweilous

ジヘッド

## Ability

Band Attack

This Pokémon deals +10 damage for each Hydreigon, Zweilous or Deino on the field. If this Pokémon has evolved, it gains +1 MP.

## Changelog

V3.0: Evade changed to Dodge.The effect of Roar changed from "The opponent Pokémon moves 1 space. The opposing Pokémon waits" to "The battle opponent is knocked 1 step back (the opponent chooses the point) and gains Wait."

## Zweilous

Zweilous (Japanese: ジヘッド Dihead) is a dual-type Dark/Dragon Pokémon introduced in Generation V.

Zweilous has the ID number 266 in Pokémon Duel.

It evolves from Deino and evolves into Hydreigon.

Current Moves Known
 12
 12

#### Ability description and explanation:

"Band Attack - This Pokémon deals +10 damage for each Hydreigon, Zweilous or Deino on the field. If this Pokémon has evolved, it gains +1 MP."

#### Notes:

* Zweilous is a Pokémon you unfortunately do not play by itself. This will limit its use. Its damage isn't very high either, which only makes this figure less attractive than it could have been. In a deck with 3 Zweilous' and 3 Deino or Hydreigon's, its max damage will only be 90, and that is only the case if all of your figures are on the field. If you plan to run a dark deck with Zweilous in it, it is recommended that you at least bring along one or two Yveltal's. These might help raise its damage over time. Zweilous is a figure you probably want to evolve more than anything else.
* It is ill-advised to use materials to buy this figure.
* Focus on Roar if you want board control, but Bite if you aim to evolve it.
* It can withstand burn and paralysis to some degree, but can easily become useless when confused.
* X Attack is a good plate to use on this figure. It will also benefit from Dark Energy.
Xerneas

ゼルネアス

## Ability

Force Balance

When placed adjacent to this Pokémon, your Pokémon will be boosted from 0-1MP to 2 MP, and your opponent's Pokémon will be reduced from 3+MP to 2MP.

## Changelog

V3.0: "Evade" was changed to "Dodge".The effect of Geomancy was changed from "On your next spin, damage done by this Pokémon is increased by 50" to "Spin again until an Attack other than Geomancy is spun. Damage attacks do +50 damage".The effect of Fairy Mist was changed from "Until this Pokémon leaves the field, your Fairy-type Pokémon do +10 damage to their battle opponent" to "When this Pokémon is on the field, your Fairy-type Pokémon receive a +10 boost to attack damage".

## Xerneas

Xerneas (Japanese: ゼルネアス Xerneas) is a Fairy-type Legendary Pokémon introduced in Generation VI.

Xerneas has the ID number 138 in Pokémon Duel.

It is not known to evolve into or from any other Pokémon.

It is a member of the aura trio with Yveltal and Zygarde.

#### Ability description and explanation:

"Force Balance - When placed adjacent to this Pokémon, your Pokémon will be boosted from 0-1MP to 2 MP, and your opponent's Pokémon will be reduced from 3+MP to 2MP"

#### Notes:

* Xerneas is a decent figure, but it works best in a fairy deck due to its move that can boost fairy-types by +10 damage. Its ability is sometimes quite useful too. 3MP figures with abilities like Soar, Infiltrator and Step Work will only be able to move 2 steps away from this Pokémon. This can sometimes be the difference between loosing of saving your goal.
* If placed next to your entry points, you can drop out a 1MP figure and give it a boost of +1MP next turn.
* You shouldn't have much truble knocking Xerneas out, but it may get lucky and spin Geomancy which can give it 149 damage.
* It is ill-advised to use materials to buy this figure unless it fits your strategy.
* You should focus on Geomancy if you play Xerneas by itself, but Fairy Mist if its in a fairy-type deck.
* Xerneas is quite resilient to burn and paralyze, but watch out for confusion.