Skinwalker Stats

*Skinwalkers are sometimes called the weretouched, as many believe that they are the descendants of humans and lycanthropes. They are humanoids with a bestial aspect; while they cannot fully change shape they can temporarily enhance their animalistic features – a state they call shifting. Whatever their origins, skinwalkers have evolved into a unique race. A skinwalker walks on the knife’s edge between the wilds and the world around them. Do they embrace their primal instincts or the path of civilization?*

## Skinwalker Racial Attributes

* **Ability Scores:** +1 DEX
* **Size:** Shifters range from 5 to almost 7 feet tall, depending on their subrace. Your size is Medium.
* **Speed:** Your base walking speed is 30 feet.
* **Low-Light Vision:** You can see twice as far as a human in conditions of dim light.
* **Keen Senses:** You have proficiency in the Perception skill.
* **Shifting:** As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to your level + your Constitution modifier (minimum of 1 temporary hit point). You also gain benefits that depend on your shifter subrace, described below. Once you shift, you can’t do so again until you finish a short or long rest.

### Beasthide

Stoic and solid, a beasthide shifter draws strength and stability from the beast within. Beasthide shifters are typically tied to the bear or the boar, but any creature known for its toughness could apply.

* **Ability Scores:** +2 STR
* **Tough:** You have proficiency in the Athletics skill.
* **Shifting Feature:** Whenever you shift, you gain 1d6 additional temporary hit points, and while shifted, you have a +1 bonus to your AC.

### Longtooth

Longtooth shifters are fierce and aggressive, but they form deep bonds with their friends. Many longtooth shifters have canine traits that become more pronounced as they shift, but they might instead draw on tigers, hyenas, or other predators.

* **Ability Scores:** +2 STR
* **Fierce:** You have proficiency in the Intimidation skill.
* **Shifting Feature:** While shifted, you can use your elongated fangs to make an unarmed strike as a bonus action. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

### Swiftstride

Swiftstride shifters are graceful and quick. Typically feline in nature, swiftstride shifters are often aloof and difficult to pin down physically or socially.

* **Ability Scores:** +1 DEX and +1 CHA
* **Graceful:** You have proficiency in the Acrobatics skill.
* **Swift Stride:** Your walking speed increases by 5 feet.
* **Shifting Feature:** While shifted, your walking speed increases by an additional 5 feet. Additionally, you can move up to 10 feet as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks.

### Wildhunt

Wildhunt shifters are sharp and insightful. Some are constantly alert, ever wary for possible threats. Others focus on their intuition, searching within. Wildhunt shifters are excellent hunters, and they also tend to become the spiritual leaders of shifter communities.

* **Ability Scores:** +2 WIS
* **Natural Tracker:** You have proficiency in the Survival skill.
* **Mark of the Scent:** As a bonus action, you can mark one creature you can see within 10 feet of you. Until the end of your next long rest, your proficiency bonus is doubled for any ability check you make to find the marked creature, and you always know the location of that creature if it is within 60 feet of you. You can’t use this trait again until you finish a short or long rest.
* **Shifting Feature:** While shifted, you have advantage on Wisdom checks.