Dren (Omac)

## Appearance

Typical looking Minotaur with brown fur and white horns.

Carries a banner on his back and has drums besides his hips that has his family crest on it.

He wears a coral encrusted mariners plate armor and does not wear pants.

Wields a Greatsword of Wounding.

## Personality

True Neutral - There is no right or wrong during war or conflict

Low monotone voice that speaks with confidence

## Abilities

Fighter Abilities

Trained by Master Yoda (Omac) in the ways of the fighter during his time with the Knights of the Order

Inspiring Leader

He could make 10 minutes of inspiring speech feel like 1 phrase.

Great Weapon Master

The first time he held the mighty Greatsword of wounding, he felt a surge of necrotic energy. As he used this weapon during battle he felt this power guide his hands recklessly into the face of his enemies.

### Racial

Minotaur
Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to ld6 +your Strength modifier. instead of the bludgeoning damage normal for an unarmed strike.
Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.
Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within
5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus+ your Strength modifier, you push it up to 10 feet away from you.

### Background

Knight of the Order

* Order Assistance You can gain assistance from your order those sympathetic to your goals

### Class

#### **Fighter - 8, Battle Master**

----Precision Attack----

When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.

----Trip Attack----

When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.

----Riposte----

When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll.

----Tactical Assessment----

When you make an Intelligence (Investigation), an Intelligence (History), or a Wisdom (Insight) check, you can expend one superiority die and add the superiority die to the ability check.

----Rally----

On your turn. you can use a bonus action and expend one superiority die to bolster the resolve of one of your companions. When you do so, choose a friendly creature who can see or hear you. That creature gains temporary hit points equal to the superiority die roll + your Charisma modifier.

#### **Barbarian - 1**

----Rage----

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

* You have advantage on Strength checks and Strength saving throws.
* When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
* You have resistance to bludgeoning, piercing, and slashing damage.

## Belongings

### Trinkets

A drum and banner with His Family Crest [солнце (Solntse)]

### Mundane

Cook's Utensils - Made by Vos Underforge (Starchy)

Boots of Elven Kind - From the Scorpion King

### Magical

Ring of Water Breathing - Trade Chat

Mariners Plate Armor - Gift from the lover of a Banshee within the misty island.

Drift Globe

#### Greatsword of Wounding

His most prized possession, where he bought off of Vatlix Panzer (Francis R)through an installment of 500g per week. In the end he instead gave plate armor of lightning resistance for the Greatsword of Wounding managing to not pay a single gold piece.

## Relationships

Xemnon (Ansel) - Barbarian Trainer in the new world.

Yoda (Omac) - Fighter Trainer in the old world.

First ever adventure group at 04, 04 The Goblin Dungeon

Eranthis (Hideki) - Eranthis does not know this but he watches her cook to learn from her

Mutrocs (Aaron) - my non blood related minotaur brother, we train together from time to time

Nitsuj (Justin) - has not interacted with him after the battle but respects his strength in combat

Bolin (Joshua) - respected the drums of my people and is a strong warrior. Was sometimes sleeping in a bush somewhere outside only to be awoken by my drums

Dren (far Left), after his first mission to 04,04. Credits to Hideki
Family

  Parents:

     Father: Денис (Denis)

     Mother: Витя (Vitya)

  Siblings: Eldest descending order

     Brothers:

        Юра (Yura) (3)

        Александр (Alexander) (2)

     Sisters:

        Алексей (Alexey) (1)

        Паша (Pasha) (4)

## Significant Events

#### **Some notable adventures**

In his adventures he managed to find a peaceful minotaur village that only eats vegetables. These minotaur's were protected by an adult golden dragon of the area Akhekh. Curious to find this peace loving dragon they venture around the area finding a narrow hole in the mountains, as they delved deeper, they found a door within the tunnel they were following. Dren fearlessly knocks on the door and was met by a human servant that was later revealed to be the adult golden dragon. We amused the golden dragon well enough for us to get whatever we wanted in his lair as a gift. As we left the cave we were met by an ancient brass dragon named Jahrssos, as intimidating as it were he only asked for our names and our talents and then flew away. Within the same day the adventuring group decided to check the lair of Zsahr the adult green dragon, fierce and chaotic. As they entered the cave they were trapped inside a maze and was forced to run for their lives from a blood crazed minotaur. Seeing no way of escaping the maze they decided to fight back and kill the minotaur, Zsahr was entertained by the bloody battle and set us free.

This same area was Dren's training ground, he fought groups of blood crazed minotaur for a week and socialized with the peaceful protected minotaurs from time to time. He honed the power of the Greatsword of wounding and became a stronger fighter. Later on, this would also be the place where Xemnon (Ansel) would train Dren in the ways of the barbarian. A quick sparing match between them was interrupted by a blood crazed minotaur seeking revenge, using what he learned and enraged by being interrupted they killed the blood crazed minotaur and went home having a deeper respect for each other.

#### **Spider Queen Arc**

Helped destroy parts of the spider queen's nest, although later found to be not effective as we initially thought.
Fought bravely during the raid of the spider queen and died with Xemnon (Ansel) paralyzed body on his back trying to escape the lair together.

## Backstory

Dren was born in Aneria, the land of multiple races and cultures. Like his brothers, he joined the knights of the order to keep peace within the land but soon grew bored of the work and decided to carve his own path in life. He heard of a ship that was planning to travel to lands unknown and decided to leave the order and his family. Bringing adventuring gear and his family's banner and drums, he left Aneria to carve his own path of glory.