Bartholomew Xalvador

## Appearance

* Fantasy race: Human
* Pronoun: He / Him
* Age: 18
* Voice accent: British
* Height: 6' 2"
* Weight: 155 lbs
* Hair color: Auburn
* Skin color: White
* Eye color: Blue
* Example clothing outfit worn: Black tricorn hat, green regimental coat with beige facings over a white waistcoat, beige breeches, and black boots.

## Personality

* Traits:
	+ A proficient writer with a knack for calligraphy.
	+ Lives humbly and enjoys the simple things in life.
* Goal: End the curse that plagues his home.
* Flaw: Easily deceived through flattery.
* Biggest fear: Losing his best friend, Allistar.
* One item they want more than anything else:
	+ Small item: Coffee mugs and special quills and inks. Looks for them in every new town he visits.
	+ Large item: A portable printing press. Rare and expensive, but would make it easier to distribute his magazine.
* Pop culture influences: George Washington, Thomas Paine, and Steve Rogers.
* Tics / mannerisms to help GMs portray them consistently: He sits in a quiet place writing his magazine and drinking coffee. Humble and polite.

## Social Connections

* Family members:
	+ Zachary Xalvador (father, deceased)
	+ Sarah Xalvador (mother)
	+ Anina Xalvador (sister)
* People they know:
	+ Gideon McCullough
	+ Nulisag
	+ Nusi
	+ Jim Bob
	+ Atticus Birch
	+ Scarlett Thabet
	+ Hazel Thabet
	+ Josiah Prados (deceased)
	+ Fuevo Strongmind
	+ Death
	+ Boatman of the Land of the Dead
	+ Arturo Contenza Bilazno De Medici (deceased)
	+ Maria Contenza Bilazno De Medici (deceased)
	+ Nanny Flops McGee: Owned the house with rats
	+ Dr. Crud III
	+ The Master's Servant
	+ The Servant's Master
* Social class: Working class
* Occupation: Magazine writer / calligrapher
* Combat class: Cavalry marksman
* Where they sleep at night: Outskirts of town in his tent, living off the land.

## Background / Personal History

Bartholomew was born in Pinedrake, a small village near Shelton. Atop the ridge overlooking the town is Summerfell Estate, an abandoned mansion that belonged to a family of aristocrats who lorded over Pinedrake with an iron fist.

### The Revenant Curse

One-hundred years ago, the common-folk of Pinedrake revolted against the aristocracy, leading to a bloody battle took place at Summerfell Estate. As the revolutionists breached the gates with victory at hand, a cataclysmic event of unknown origin shook the ridge. When the dust settled, a party of scouts were tasked to investigate what happened at Summerfell. The estate's residents and all those who fought there had vanished. The people of Pinedrake celebrated a bittersweet victory, though a looming sense of dread pervaded them.

Weeks after the battle, reports of walking corpses in the woods began to surface. Soon after, zombified soldiers from the battle at Summerfell began to approach Pinedrake. The townsfolk were terrified when they recognized the faces of their loved ones, and many of them were grievously wounded while attempting to communicate with the animated corpses. Small skirmishes from the undead became a weekly occurrence. The town guards were sufficient enough to repel the small raids, though the dead would always return. No matter how many times they were buried, maimed, or cremated, they always returned from an unknown origin. When scouts were sent to investigate the inside of Summerfell Estate, they went missing. Pinedrake's people feared the worst was yet to come.

On the one-year anniversary of Pinedrake's liberation, a cataclysm shook the ridge once again. A horde of revenants descended upon the village from Summerfell. The undead monsters tore into the residents and dragged their corpses back to Summerfell. What little resistance remained fell back to Shelton to regroup and rearm. They found out that conventional weapons were useless, and gathered silver weapons in hopes of repelling the supernatural. Silver weapons proved to be effective, and after another bloody battle, the revenants were dispatched and Pinedrake was saved. Upon defeat, the revenants were reduced to trails of dust that led back to Summerfell. The survivors rebuilt their village and prepared for the horde's return.

Every year on the anniversary of Pinedrake's liberation, a horde of revenants would descend upon the village. The people of Pinedrake established a defense force to repel the horde. While successful in ending each year's invasion, more corpses were added to the undead army. Although the defenders got better at fighting the horde, the town's population dwindled. At that point, Pinedrake reached out for help. Adventurers from all over were tasked with investigating Summerfell Estate, only to go missing. Word spread of the village being cursed, and only the bravest would settle. With no solution in sight, many residents of Pinedrake fled to Shelton and beyond, leaving a sparse population of dedicated townsfolk to defend the cursed village.

### Present Day

It's been one-hundred years since Pinedrake's liberation. The town's population is the lowest it's ever been. Only a handful of veteran defenders remain, and the revenants' numbers tower in comparison. The one-hundredth anniversary is predicted to be the town's last. However, hope is not yet lost! Bartholomew Xalvador, a descendant of the revolutionists and member of the Woodrow Cavalry Division, is setting off on a journey to save his hometown. He hopes to inspire others through his magazine and find a way to free Pinedrake from the revenant curse. Once Bartholomew reaches Niqamui, Nulisag reads one of his magazines and seeks him out. He invites Bartholomew to join the Firebreathing Kittens, suggesting it be the best way to find a solution.

### Allistar

Bartholomew's horse. A white quarter horse trained to weave between buildings and trees while its rider fires musket shots at undead fiends. He was a gift from Gideon to Bartholomew on his tenth birthday. The two are an inseparable pair.

### Woodrow Cavalry Division

One of Pinedrake's specialized defense force divisions. It's a cavalry division focused on rapid positioning between multiple waypoints along the edges of town. Named after the rows of houses built along the woods.

### The Inspirer

Bartholomew's magazine. He writes everything by hand with masterful detail, then sends it to a local press to publish and distribute. It contains short stories, poems, commentary on current events, and a crossword puzzle.

#### Poetry

The following poems were recited at the beginning of Bartholomew's adventures:

* The Lone Mountain Clover (Featured in Stab The Crab)
	+ *Another Mighty Storm has ravaged the stony outcropping.*
	+ *No vegetation remains, save for the Lone Mountain Clover.*
	+ *Spared by cruel fate, the Survivor prepares for a reckoning.*
	+ *Its next of kin, deeply rooted, stronger than what came before.*
* Road to Summerfell (Featured in You Only Live Twice)
	+ *The winding path through timbered ridge leads to Summerfell,*
	+ *Manor daunting, always taunting, undead shrieking hell!*
	+ *Traveler beware the manor condemned of horrors unexplained,*
	+ *Turn away, go astray, either do ye well!*
* Belltower (Featured in Gifts Of The Past)
	+ *Was once a call to law and order under noble few,*
	+ *Became the sound of liberty to those who scarcely knew.*
	+ *As the years had come and gone, the tower bell doth clamor,*
	+ *Not the sound of liberty, but death doth it enamor.*
* Sailing to Karmic Hills (Featured in You Are What You Eat)
	+ *A few brave men set out to sea with short supply on hand.*
	+ *Nothing but each other’s voices to keep the mood alight.*
	+ *As the day draws to an end, the sun sets on an island.*
	+ *Hearts filled with adventure, they disembark that very night.*

### Combat Class Details

Bartholomew is a veteran cavalry marksman who's fought in countless light skirmishes and served in the last three invasions against his town. He specializes in combating the supernatural undead, however his skills can serve in practical combat.

* Horseback Rider - Trained on how to control animals, primarily horses, using a saddle, reigns, etc.
* Musket - A muzzle-loaded long gun used to pick off distant targets. Primary ranged weapon. Loaded with silver ammo.
* Bayonet - A silver dagger that can be attached to the end of a musket and used as a spear. Primary melee weapon.
* Tomahawk - A silver throwing axe used as a secondary ranged or melee weapon.

### FBK Tattoo

Bartholomew bears a discreet tattoo on his right shoulder-blade. He chose this location because he doesn't want to appear braggadocios, though he's proud to be a member.

### Memories & Heirlooms

* A Gift from Gideon - Bartholomew was gifted his horse by Gideon on his tenth birthday.
* Passing Down His Father's Teachings - When Bartholomew was fourteen, he taught his younger sister Anina how to use a musket.
	+ Bartholomew lost this memory during the events of the episode Gifts Of The Past.
* Lost Pocket Watch - On his way to Niqamui, Bartholomew lost his beloved heirloom; a silver pocket watch, crafted by Gideon, that was passed down through his family starting with his great grandfather.
	+ Bartholomew received the following clue as to the location of his lost pocket watch during the episode Gifts Of The Past*:*
		- *Sweat and Red is the place.*
		- *It hangs like delicate lace.*
		- *A sword, a bounty, and a ship’s debris.*
		- *A watch now dulled under the sea.*

## List of Adventures

* Stab The Crab - Bartholomew saved the town of Karmic Hills from a zombie curse similar to the one plaguing Pinedrake.
* You Only Live Twice - Bartholomew died in an explosion, but was given a second chance by Death.
* Gifts Of The Past - Bartholomew was sent to an anomalous corridor to retrieve artifacts in exchange for his lost pocket watch, however he lost the memory of teaching his sister Anina how to fire a musket while attempting to do so. As a partial reward for only retrieving one of two artifacts, he received a clue as to the location of his lost pocket watch.
* You Are What You Eat - Bartholomew was transformed into a crab and had to evolve further to survive a tsunami.