recursal/Fanatic-Fandom huggingface dataset:
Temple Guardians

**Temple Guardians** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Temple Guardians is an epic knight unit that spawns more knights but only when played bordering your base or a temple. The strength of Temple Guardians and the strength of the units its spawns can be increased by leveling it up. Temple Guardians works well in control decks.

## Strategies

Temple Guardians can give you a lot of strength for its cost, but its high cost and slow pressure makes it easy to circumvent.

* As long as your home row is empty of any units, Temple Guardians provides a huge amount of strength for its cost. Temple Guardians does not pair well with non-temple structures as they block tiles for its ability.
* For this amount of value, you can use mana-generating cards like Dawnsparks or Frozen Core to gain enough mana to play Temple Guardians earlier.
* Be wary of opponents using freeze cards like Moment's Peace to prevent your knights from moving and rendering you unable to play units.
* Sound Drivers can be an interesting way to circumvent Temple Guardians' weaknesses by giving you frontline and pushing strength forwards.
* Temple Guardians will be able to activate its ability when played bordering any temple structure, so consider pairing it with those cards.

## Change History

* August 30, 2017: Increased ability strength by 1
* October 11, 2017: Increased ability strength by 1
* February 1, 2021: Ability can trigger when played in front of temples
* March 1, 2022: Ability now also triggers when played on the sides of a temple
* October 1, 2022: Ability now triggers when played bordering any temple or base instead of in front or sides of a friendly temple or base

### Card Versions

* Initial Version
* August 30, 2017
* October 11, 2017
* February 1, 2021
* March 1, 2022
* October 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Temple Guardians' ability strength was increased by 1 at all levels.

## Differences

Temple Guardians' ability strength was increased by 1 at all levels.

## Differences

Temple Guardians' ability was changed to now also trigger when played in front of a friendly temple. Its syntax was also changed to spawn knights bordering whatever it is played next to, instead of spawning in a row.

## Differences

Temple Guardians' ability now also triggers when played on the sides of a temple

## Differences

Temple Guardians' ability now triggers when played bordering any temple or base instead of the front or sides of a friendly temple or base
Obliterators

**Obliterators** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Obliterators is a common undead unit that has no ability. Its strength can be increased when upgraded. Obliterators can be used in any deck as a finisher.

## Strategies

Obliterators's moderate strength and 2 movement make it perfect for attacking the enemy base.

* You will need frontline in order to attack the enemy base with Obliterators. This can be gained with cards with high movement like Restless Goats.
* You can also hold your frontline with cards like Fort of Ebonrock or Mindless Horde. Their relatively high strength makes them very durable.
* Obliterators can also be used to take out two weak enemies at once.

## Change History

* September 25, 2019: Added to the game
* December 1, 2022: Strength increased by 1

### Card Versions

* Initial Version
* December 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Obliterator's strength was increased by 1 for all levels

## Notes

Obliterators shares its art with Token Undead, Dead Wanderer, and Elite Deathguards.
Rogue Sheep

**Rogue Sheep** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Rogue Sheep is a legendary pirate hero who copies cards from the enemy's hand. Its strength and the number of cards copied can be increased by leveling it up. Rogue Sheep can fit into multiple decks looking to utilize the enemy's cards.

## Strategies

Rogue Sheep's unique ability to copy enemy cards allows for very fun and unexpected plays.

* Play cards before Rogue Sheep in order to empty your hand to draw the most copies of enemy cards.
* Rogue Sheep's single-use copies only remove themselves from your deck once you play them. You can replace them on one turn and they will return to your hand on a later turn.
* Gift of the Wise and Dawnsparks can grant you a lot of mana in order to play all the cards generated by Rogue Sheep.

## Change History

* July 31, 2020: Added to the game
* November 1, 2020: Decreased mana cost by 1
* August 1, 2021: Decreased mana cost by 2, ability reworked:
	+ New ability: *On play, **draw** up to **1** card copy from the enemy's hand with **1 mana** cheaper cost.*
* September 1, 2021: Ability no longer copies Pirates from the enemy's hand and only reduces their cost if you have a Pirate in hand.
* March 1, 2022: Strength increased by 1 at levels 1-4 and 2 at level 5

### Card Versions

* Initial Version
* November 1, 2020
* August 1, 2021
* September 1, 2021
* March 1, 2022 (Current)

#### Card as of July 31, 2020

This is the original version of the card.

#### Card as of November 1, 2020

Rogue Sheep's mana cost was decreased by 1 at all levels.

#### Card as of August 1, 2021

Rogue Sheep's mana cost was decreased by 2 and its ability was reworked. It now adds copies of cards from the enemy hand to your hand, and reduces their cost by 1. These copies disappear from your deck after they are played.

#### Card as of September 1, 2021

Rogue Sheep's ability was changed to no longer copy Pirate cards from the enemy's hand and only decreases the copies' cost if you have a Pirate in hand.

#### Card as of March 1, 2022

Rogue Sheep's strength was increased by 1 at levels 1-4 and 2 at level 5.

## Notes

Rogue Sheep's name is based off of Sheepyard's CEO's name, Paweł Owczyński. His nickname, Owca, in English means sheep, which is also the namesake of Sheepyard.
Siegebreakers

**Siegebreakers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Siegebreakers is a rare satyr unit that deals damage to nearby enemy structures on play. The damage done by Siegebreakers' ability can be increased by leveling it up. Siegebreakers can fit into any deck, but has specific synergies in satyr decks.

## Strategies

Siegebreakers works as an excellent counter to structures when it can be placed near them.

* High movement units pair nicely with Siegebreakers, since it has to be played near the enemy structure in order to deal damage to it. Since most players place structures close to their own base, you would need those high movement units.
* Structures that have to be placed near the middle of the battlefield, like Upgrade Point or Fort of Ebonrock, are easier targets for Siegebreakers to destroy.
* Like all satyrs, Siegebreakers can be strengthened by Moonlit Aerie and activate Swarmcallers' ability.
* There's a mild anergy here with Execution, as both cards give you means to shift troublesome structures without direct attack. If you run Siegebreakers you probably don't need Execution, and vice versa.

## Change History

* August 7, 2017: Decreased mana cost by 1
* September 26, 2017: Set strength to 4 for all levels, increased damage at higher levels
* November 16, 2017: Increased ability by 1
* April 22, 2018: Bordering at all levels, gains +1 strength per level
* October 1, 2020: Movement increased to 1, ability hits surrounding enemy structures

### Card Versions

* Initial Version
* August 7, 2017
* September 26, 2017
* November 16, 2017
* April 22, 2018
* October 1, 2020 (Current)

## Differences

This is the original version of the card.

## Differences

Siegebreakers' mana cost was decreased by 1.

## Differences

Siegebreakers' strength was set to 4 at all levels and its ability damage was increased at higher levels.

## Differences

Siegebreakers' ability damage was increased by 1 and it leveling was increased accordingly.

## Differences

Siegebreakers' ability was changed to damage bordering enemy structures at all levels and its strength leveling was increased.

## Differences

Siegebreakers' movement was increased to 1 and its ability was changed to damage surrounding enemy structures.
Temple of Space

**Temple of Space** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Temple of Space is a legendary ironclad Temple that teleports units surrounding an older Temple of Space to the newer one, while destroying the older copy of the temple in the process. Upgrading it increases its strength and the amount of units it can teleport. Temple of Space can be used in many decks that can utilize extra position manipulation.

## Strategies

Temple of Space will return a copy of itself to your hand, like Counselor Ahmi, if you do not have another Temple of Space on the board. Temple of Space always teleports units from the older temple to the newer one. It will not teleport units if their destination tile is blocked.

* While teleportation is potent, playing two copies of Temple of Space still costs 6 mana in total and is heavily limited by the free space on the board. Try spreading the cost between turns by keeping a Temple of Space around key areas of the board, like near your base.
* Use Temple of Space to teleport enemies away from your base while moving yours forward. Cards like Embers of Chaos or high-strength threats can be deadly when suddenly teleported onto the enemy baseline.
* Make sure you have a lot of frontline while using Temple of Space, as without lots of frontline, you will not be able to utilize Temple of Space well and be limited to a very small section of the board.
* When Doctor Mia triggers Temple of Space, a new Temple of Space will be played randomly on the board and its ability will activate, teleporting units to the new, randomly-placed temple.
* Like other temples, Temple of Space can trigger Temple Guardians's ability.
* Since Temple of Space retuns back in hand costing 1 less mana, it can be used to make the opponents' unit trade into it multiple times, by playing Temple of Space in front of the target unit and then not playing the copy until the next turn when there will be no other Temple of Space on the board.

## Change History

* February 26, 2021: Added to the game
* July 1, 2021: Ability now only destroys the older copy
* July 1, 2022: Strength increased by 1 at all levels
* March 17, 2023: Ability driven mana cost decreased to 0.
* April 1, 2023: Increased special 0-mana cost by 1.
* May 1, 2023: Ability-driven mana cost increased by 1.

### Card Versions

* Initial Version
* July 1, 2021
* July 1, 2022
* March 17, 2023
* April 1, 2023
* May 1, 2023 (Current)

#### Card as of February 26, 2021

This is the original version of the card.

#### Card as of July 1, 2021

Temple of Space's ability was changed to only destroy the older copy of the temple, instead of destroying both.

#### Card as of July 1, 2022

Temple of Space's strength was increased at all levels.

#### Card as of March 17, 2023

Temple of Space copy generated by ability now costs 0 mana.

#### Card as of April 1, 2023

Temple of Space copy generated by ability now costs 1 mana.

#### Card as of May 1, 2023

Temple of Space copy generated by ability now costs 2 mana.
Saplings

**Saplings** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Saplings is a campaign-only card played by the CPU. It appears in several chapters of the Tribes of Shadowfen campaign.

## Notes

Like all campaign-only cards, Saplings cannot be collected and is a level 1, common card.

Saplings shares its art with Token Toads, Jade Speedster, and Limelimbs.
Temple of Time

**Temple of Time** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Temple of Time is a legendary temple structure that resets friendly units and structures to a previous state. Its strength and the number of units and structures it affects increases when it is leveled up. Temple of Time is a very unique card and has a multitude of uses for multiple decks.

## Strategies

Temple of Time's ability allows you to return damaged units to their original strength, resurrect destroyed units and structures if the tile is empty, and even undo status effects like freeze.

* High-strength units can be used with Temple of Time to undo the damage inflicted to them on your enemy's turn. You can also respawn units with on death abilities to make them trigger again.
* Temple of Time does not resurrect destroyed units or structures if the tile they were on is occupied. Temple of Time also has no effect on Faithless Prophets if it has converted to fight for the enemy.
* One interesting pairing is Temple of Time with Powder Tower to rebuild the Powder Tower after it explodes, giving you damaging explosions every turn.

## Change History

* August 15, 2021: Added to the game
* May 1, 2023: Strength increased by 1

### Card Versions

* Initial Version
* May 1, 2023 (Current)

#### Card as of August 15, 2021

This is the original version of the card.

Temple of Time's strength was increased by 1 at all levels.
Mechanical Workers

**Mechanical Workers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Mechanical Workers is a rare rodent unit that creates a Mech Workshop when played. The strength of Mechanical Workers and the strength and ability of the Mech Workshop it spawns can be increased by leveling it up. Mechanical Workers works well in decks that need a small unit and a structure at the same time.

## Strategies

Mechanical Workers' ability to spawn a Mech Workshop makes it highly versatile. It can create a structure while also dealing with an enemy unit at the same time.

* Don't be afraid to play Mechanical Workers where the structure won't build on your baseline. A Mech Workshop still puts a lot of pressure on the enemy no matter where it is, as it nearly requires the enemy to try to block it.
* Try not to play Mechanical Workers where its Mech Workshop would be built on the middle two columns of your baseline, as you would with any structure.
* Mechanical Workers is not a good card to play on defense, as there probably won't be any empty tile for its Mech Workshop to be built on.
* Mechanical Workers's stats do not make it fit to be an aggressive or finishing card, so don't use it as one.

## Change History

* May 9, 2019: Added to the game
* November 26, 2019: Increased strength by 1
* September 1, 2021: Increased strength by 1
* December 1, 2023: Increased strength of the ability-generated structure

### Card Versions

* Initial Version
* November 26, 2019 (Current)
* September 1, 2021
* December 1, 2023 (Current)

#### Card as of May 9, 2019

This is the original version of the card.

#### Card as of November 26, 2019

Mechanical Workers's strength was increased by 1 at all levels.

#### Card as of September 1, 2021

Mechanical Workers's strength was increased by 1 at all levels.

#### Card as of December 1, 2023

Increased strength of the ability-generated structure by 2 at all levels

## Notes

Mechanical Workers's name itself is a reference to the card Mech Workshop.
Stream of Consciousness

**Stream of Consciousness** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Stream of Consciousness is a common spell that lets you transform your Ancients into random units. It can work in any deck that wants to test their chances with luck.

## Strategies

While being random, there is still a method to Stream of Consciousness' madness. Stream of Consciousness spawns a random non-Ancient unit from the game, not from your hand or your deck. That means you could get anything from Lawless Herd to Chillbeards — this is a gamble. The spawn is not limited to your faction either, so you could unlock some interesting combos.

We crunched the numbers: as of the release of this card, the average mana value in the game for non-Ancient units is 4.56. Playing Stream of Consciousness means spending 3 mana, losing a friendly unit (which should have at least 1 or 2 mana worth of value left), so on paper this is balanced at the mana cost.

## Differences

This is the original version of the card.
Snake Eyes

**Snake Eyes** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Snake Eyes is an epic pirate unit that can replace your entire hand when played. Upgrading it will increase its strength and the number of cards drawn. Snake Eyes can fit into any deck that can make use of its hand cycling effect.

## Strategies

Snake Eyes' effect can be used to get rid of a useless hand and replace it with fresh options.

* Note that Snake Eyes doesn't necessarily have to be played first in order to trigger its ability. Freebooters can allow you to play some cards before playing Snake Eyes.
	+ Provided you have enough mana, this can be a great way to play important cards in your hand first to avoid Snake Eyes discarding them.
* Using Snake Eyes, you can cycle through your deck faster. This can be useful for cards that would benefit from being played more frequently, like cards that deal damage to the enemy base or Olf the Hammer.
* Don't be afraid to play Snake Eyes without activating its ability. It still has a very decent amount of strength.

## Change History

* February 13, 2019: Added to the game
* September 25, 2019: Increased strength by 1
* October 1, 2021: Ability now always draws 4 cards
* August 1, 2022: Mana and strength reduced

### Card Versions

* Initial Version
* September 25, 2019
* October 1, 2021
* August 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Snake Eyes' strength was increased by 1 and its leveling was increased accordingly.

## Differences

Snake Eyes' ability now draws 4 cards at all levels.

## Differences

Snake Eyes' mana cost and strength are reduced

## Trivia

Snake Eyes is one of only 2 cards, along with Harvesters of Souls, that were created based on a player's idea. The person who came up with the idea for Snake Eyes is PsychicDefective.
Ravens

**Ravens** are one of the unit types in Stormbound: Kingdom Wars.
Their abilities involve draining strength, converting units, and comparing strength.

## List of Ravens

Toggle table/card display
(Note: You can sort the table by using the arrows next to each heading.)

There are 16 ravens in the game currently.
If this list is not available, see Category:Ravens.
Stormbound: Kingdom Wars Wiki/Top section

Welcome to *Stormbound: Kingdom Wars* Wiki
The *Stormbound: Kingdom Wars* guide written and maintained by the players.
We are currently maintaining 1,741 pages (352 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Stormbound: Kingdom Wars

**Stormbound: Kingdom Wars** is a tactical collectible card game where your cards come to life. Collect cards, build your deck, play your hand – and watch the battle unfold![Read more...]

Features
* Cards
* Shop
* Deck
* Factions
* Unit types

News
A new set of cards are arriving to Stormbound soon! Read the changes as they come on Stormbound Kitty!
Undead

**Undead** are one of the unit types in Stormbound: Kingdom Wars.
Their abilities involve direct base damage and commanding units forward.

## List of Undead

Toggle table/card display
(Note: You can sort the table by using the arrows next to each heading.)

There are 18 undead in the game currently.
If this list is not available, see Category:Undead.
Lost Psyches

**Lost Psyches** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Lost Psyches is a rare Ancient unit that teleports itself to a random tile in its row before moving. Its strength can be increased by leveling it up. Lost Psyches fits well into most decks as a neutral unit with decent strength for the mana cost.

## Strategies

Lost Psyches teleports onto a random tile in its row before moving, which can not be the one it's currently on, unless there are no other empty tiles on the row. If there are no other open tiles in its row, it will just move forward, if able. Placing Lost Psyches in a position such that it attacks an enemy unit can result in it teleporting to another tile and not attacking the unit it was intended to.

* If confused, it will teleport first and then move while still affected by confusion.
* If Unhealthy Hysteria is used on Lost Psyches, and it teleports away from the target it was intended to attack, it will not move at all after teleporting.
* If Laurus, King in Exile forces Lost Psyches to attack, it can teleport away and will move from where it's teleported.

## Change History

* October 4, 2021: Made available to be crafted and randomly collected
* November 1, 2021: Increased strength by 1 at all levels

### Card Versions

* Initial Version
* November 1, 2021 (Current)

## Differences

This is the original version of the card.

## Differences

Lost Psyches' strength was increased by 1 at all levels.
Ancients

**Ancients** are one of the unit types in Stormbound: Kingdom Wars.

Ancients are characterized by their "Before moving" abilities that do a variety of effects.

## List of Ancients

Toggle table/card display
(Note: You can sort the table by using the arrows next to each heading.)

There is 23 Ancient in the game currently.
If this list is not available, see
Category:Ancients
.

### Campaign-only cards

*There are no cards which match the given query.*

### Campaign-only cards

*There are no cards which match the given query.*
Wrinkled Foretopmen

**Wrinkled Foretopmen** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Wrinkled Foretopmen is an epic pirate elder that when surviving damage adds a single use copy of card on top of the enemy deck (the next card the opponent would draw) to your deck, costing 1 less mana. The strength of Wrinkled Foretopmen can be increased by leveling it up. Wrinkled Foretopmen fits well into control decks.

## Strategies

* The cards created by Wrinkled Foretopmen has the same chance of being drawn as any other card in your deck.
* Freebooters and Snake Eyes can help you draw the unit faster by cycling your deck. You can also cycle your deck fast by playing lots of cheap cards.
* Note that Wrinkled Foretopmen's cards will not stay in your deck for the entire game; once you played them you will not be able to cycle them back
* Be careful when playing Wrinkled Foretopmen, you may give your opponents information about their deck cycle (this is because the card can be seen by both players when copied)

## Differences

This is the original version of the card.
Temple of Focus

**Temple of Focus** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Temple of Focus is an epic structure that commands friendly units forward at the start of your turn. Upgrading it will increase its strength. Temple of Focus can be used in decks needing more movement.

## Strategies

Temple of Focus essentially commands forward all friendly units in front of it. This causes the units to move an extra tile at the start of your turn.

* With Temple of Focus, you can place a unit two tiles away from the enemy base and still have it attack the enemy base.
* You can also use Temple of Focus's ability to simply gain more frontline on your turn.
* Temple of Focus can also remove the confusion status effect from your units, ensuring that they go forward when commanded.
* The damage Temple of Focus takes is relatively negligable as its effect triggering will provide you with an advantage already.
* Like other temples, Temple of Focus can trigger Temple Guardians's ability.

## Change History

* January 17, 2021: Added to the game
* July 1, 2021: Self-damage removed from ability

### Card Versions

* Initial Version (Current)
* July 1, 2021 (Current)

#### Card as of January 17, 2021

This is the original version of the card.

#### Card as of July 1, 2021

Temple of Focus's ability was changed to no longer deal damage to itself.
Soap Cleanse

**Soap Cleanse** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Soap Cleanse is a rare spell that gives your poisoned units' strength and vitalizes them, letting them fight another day.

## Strategies

Soap Cleanse works well with Shadowfen's self-inflicting poison abilities and is good in a pinch if some of your poisoned units are getting low on strength. It can work well to turn your Heliotroopers or units damaged with Toxic Sacrifice back to nearly full health, with the bonus of removing the Poisoned status condition and replacing it with Vitalized.

## Change History

* November 22, 2021: Added to the game
* August 1, 2022: Ability changed to just give strength instead of restore it, and now gives less strength

### Card Versions

* Initial Version
* August 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Ability changed, and less strength given.
Queen of Herds

**Queen of Herds** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Queen of Herds is a legendary undead hero that randomly plays a satyr from your deck. She can be upgraded to play 2 satyrs at level 4. She sees play in swarm decks.

## Strategies

Queen of Herds pulls satyrs from your deck, so the way your deck is built affects her.

* It is best to only have a few satyrs in your deck when you use Queen of Herds, as to keep her ability consistent.
* Putting expensive satyrs like Dreadfauns can bring great value, as you essentially play a 5 mana card for free.
* Carefully choosing where you play Queen of Herds and the positioning of your own units can help you control where the played satyr will go.
* Since the placement is in the same row as you play it, it combos well with Herald's Hymn.

## Change History

* September 18, 2017: Increased mana and strength by 1, changed leveling steps
* November 16, 2017: Plays from deck (was from hand)
	+ New ability: *Level 1: "On play, randomly plays 1 Satyr from your deck on the board."*
* April 22, 2018: Increased strength by 1
* July 9, 2018: Ability plays card randomly on the same row (was plays anywhere behind frontline)
* May 9, 2019: Increased strength by 1
* July 21, 2020: Increased mana by 1, ability no longer plays Epic or Legendary satyrs
* August 1, 2021: Increased strength by 2
* March 1, 2023: Mana decreased by 1 and strength decreased by 2

### Card Versions

* Initial Version
* September 18, 2017
* November 16, 2017
* April 22, 2018
* July 9, 2018
* May 9, 2019
* July 21, 2020
* August 1, 2021
* March 1, 2023 (Current)

#### Card as of Pre-Game Launch

This is the original version of the card.

#### Card as of September 18, 2017

The mana cost and strength of Queen of Herds were increased by 1 and their leveling was adjusted accordingly.

#### Card as of November 16, 2017

Queen of Herds received an ability rework that changed it from playing satyrs from your hand to playing satyrs from your deck.

#### Card as of August 22, 2018

Queen of Herds's strength was increased by 1.

#### Card as of July 9, 2018

The ability of Queen of Herds was changed to randomly play the satyrs onto tiles in the same row, instead of onto any valid tile.

#### Card as of May 9, 2019

Queen of Herds's strength was increased by 1 and its leveling was increased to match.

#### Card as of July 21, 2020

Queen of Herds's mana cost was increased by 1 and her ability was changed to only play Common or Rare satyrs.

#### Card as of August 1, 2021

Queen of Herds's strength was increased by 2 at all levels.

#### Card as of March 1, 2023

Queen of Herds's strength was decreased by 2 at all levels and the mana cost was also decreased by 1.
Sharpfist Exiles

**Sharpfist Exiles** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Sharpfist Exiles is a rare toad unit that gains strength for each enemy unit on the board when played. The initial strength of Sharpfist Exiles and the amount of strength it gains per enemy can be increased by leveling it up. Sharpfist Exiles fits well in any kind of deck, except aggro, as a counter to swarms.

## Strategies

Sharpfist Exiles is most powerful when there a lot of enemy units on the board.

* One specific synergy that Sharpfist Exiles has is with Dubious Hags. Its ability to spawn an enemy unit on death will increase the number of enemies on the board and increase Sharpfist Exiles' strength.
* When playing Sharpfist Exiles, play it at the start of your turn before killing any enemy units to maximize its ability.
* Your opponent can counter Sharpfist Exiles by using Confinement or Siren of the Seas.

## Change History

* August 30, 2017: Increased strength by 1
* November 16, 2017: Ability only works on units, decreased strength at low levels
* November 26, 2019: Increased strength by 1

### Card Versions

* Initial Version
* August 30, 2017
* November 16, 2017
* November 26, 2019 (Current)

## Differences

This is the original version of the card.

## Differences

Sharpfist Exiles' strength was increased by 1 at all levels.

## Differences

Sharpfist Exiles' ability was changed to only count enemy units and its strength was decreased by 1 at lower levels.

## Differences

Sharpfist Exiles' strength was increased by 1 at all levels.
Push and pull

**Push** and **pull** are one of the ability effects in Stormbound: Kingdom Wars.

It is currently exclusive to the rodents and dragons of the Ironclad Union.

## Overview

Pushing a unit moves it as far as possible in the specified direction until it reaches a blocked tile. Pulling works in reverse, moving a unit towards a specified point.

Both push and pull only work in the orthogonal directions of the board. There is also a distinction between pushing back and pushing away: pushing back always moves enemy units back in the direction of the enemy base, while pushing away moves units in the direction away from the source of the push.

Frozen units may be pushed, but this results in incorrect visuals since the frozen unit's ice does not move with it.

Visually, push is represented with gusts and wind.

## Strategies

Push and pull can manipulate enemy units' positioning very easily. It is often paired with damage to act as removal as well.

* Delay strong enemy units by pushing them back.
* Position units into useful formations and then capitalize on them.
* Support friendly units by pushing them forwards.

## Quests

There is 1 quest that references push and pull.
Ultrasonics

**Ultrasonics** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Ultrasonics is a common unit unit that has no ability. Its strength increases when upgraded. Ultrasonics can fit into many decks, especially rush, as a high-movement unit.

## Strategies

Utilizing Ultrasonics' high movement is key to its effectiveness.

* Like other cards with high movement, Ultrasonics can attack the enemy base and take out multiple enemies at once.
* Ultrasonics can be used to gain a lot of frontline quickly
* Ultrasonics has a good synergy with Temple of the Mind, because once its movement becomes fixed forward it can damage enemy base much more effective

## Differences

This is the original version of the card.

## Trivia

Its name is a reference to ULTRASONICWAVE, a player, youtuber and community member.
Wolfcloaks

**Wolfcloaks** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Wolfcloaks is a rare dwarf unit that loses power if you have friendly units. The starting strength can be increased when leveled up. Wolfcloaks works well in control decks.

## Strategies

Wolfcloaks benefits when you don't have any friendly units on the board. However, you can have structures and Wolfcloaks will not be affected.

* Sometimes it can be alright to play Wolfcloaks with units on the board as long as there aren't too many.
* Structures do not affect make Wolfcloaks lose strength, so use them when you can.
* Interestingly, Broken Earth Drakes' symmetrical board clear can be used to remove your units from the board as well as leaving your structures intact, setting up Wolfcloaks to deal maximum damage.
* Wolfcloaks can work well as a win condition due to its high strength and 2 movement. However, it will be hard moving your frontline forward while keeping the amount of units low. Structures can be used to hold your frontline instead.

## Change History

* August 7, 2017: Increased mana and strength by 2, strength reduction from ability is now 1 at all levels
* September 18, 2017: Increased strength by 1
* March 20, 2018: Art updated
* July 9, 2018: Decreased mana to 6, increased movement to 2, decreased strength to 6 (level 1) to 12 (level 5)
* January 1, 2022: Strength up by 1 at all levels
* October 1, 2022: Mana increased by 1 at all levels

### Card Versions

* Initial Version
* August 7, 2017
* September 18, 2017
* March 20, 2018
* July 9, 2018
* January 1, 2022
* October 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Wolfcloaks's mana and strength was increased by 2 at all levels, and its ability's strength loss was made 1 strength at all levels.

## Differences

Wolfcloaks's strength was increased by 1 at all levels.

## Differences

Wolfcloaks's art was updated with a fiercer appearance and had the Winter Pact logo added to it.

## Differences

Wolfcloaks's mana cost was decreased by 1 and its movement was increased to 2. Its strength was reduced to 6-12 strength.
Midwinter Chaos

**Midwinter Chaos** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Midwinter Chaos is a rare spell that freezes all weak enemies and destroys the weak ones that were already frozen. The strength limit of Midwinter Chaos can be increased by leveling it up. Midwinter Chaos fits well into freeze and control decks.

## Strategies

Midwinter Chaos' effects of mass freezing or destruction is its key value.

* Combining Midwinter Chaos with Wisp Cloud is a great way to get rid of swarms. A cheaper method of area damage is to use Frosthexers and have Midwinter Chaos do the destruction instead.
* Midwinter Chaos is also good at setting up Spellbinder Zhevana.
* You can use Midwinter Chaos's global freeze to freeze units that would otherwise be hard to reach.

## Change History

* August 30, 2017: Increased ability by 1
* October 11, 2017: Increased ability by 1
* February 13, 2019: Increased mana cost by 2 and damage by 1
* September 25, 2019: Decreased mana by 1, ability changed:
	+ New ability: ***Freeze** all enemy units with **4 or less strength**. **Destroy** those that were already frozen.*
* July 1, 2022: Ability increased by 1

### Card Versions

* Initial Version
* August 30, 2017
* October 11, 2017
* February 13, 2019
* September 25, 2019
* July 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Midwinter Chaos's ability damage was increased by 1.

## Differences

Midwinter Chaos's ability damage was increased by 1.

## Differences

Midwinter Chaos's mana cost was increased by 2 and its damage was increased by 1. Its ability was also reworded during this time.

## Differences

Midwinter Chaos's ability was changed to only freeze and destroy units under a certain strength limit. Its mana cost was also decreased by 1.

## Differences

Midwinter Chaos's ability was increased by 1.

## Notes

Alongside Icicle Burst and Moment's Peace, Midwinter Chaos' art contains icy figures that represent frozen enemies. The figures are also very similar to the figures in Call for Aid's art.
Orgone Leechers

**Orgone Leechers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Orgone Leechers is an epic Frostling Ancient that freezes your opponent's units before moving. It also has the unique drawback of draining your mana each time it moves. It makes up for this by having above-average strength.

## Strategies

Waiting until you are at your opponent's baseline is usually the best time to play Orgone Leechers, since playing it early can cause you to lose at least 3 mana at the start of your turn, putting you far behind your opponent. Pairing it with cheaper Ancients or Frostlings like Erratic Neglects can be a good way to reduce this drain if you are wanting to play it early.

* Mana decreased by Orgone Leechers ability is only decreased until the end of your turn, when it refills back to full. Because of this, if Orgone Leechers is forced to move on your opponents turn, such as with Unhealthy Hysteria or Slyboots, you will not have that mana at the start of your next turn. If Orgone Leechers survives and moves, you will have up to 6 less mana on your turn; be careful of playing it if you know your opponent runs cards like this!

## Change History

* February 7, 2022: Added to the game.
* March 17, 2023: Ability made to also targets Frostlings.
* January 1, 2024: Ability made to decrease the mana reduction by 2

### Card Versions

* Initial Version
* March 17, 2023
* March 17, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Ability made to decrease mana reduction by 2 for each frostling
Malicious Cards

The **Malicious Cards** are cards in Stormbound: Kingdom Wars.

## Overview

* The Malicious Cards are a collection of three single-use spell cards that Malicious Finch randomly adds to the enemy deck when played

## Strategies

If using Malicious Finch, generally avoid running Rogue Sheep, as it may copy one of Malicious Cards

* When playing with the enemy adding Malicious Cards to your deck, try to get the win faster as dragging the game will let the enemy clog up your deck.
* If you get Malicious Discard added to your hand, you may be able to use it to your advantage by playing as the last card of the turn, as you get to essentially cycle twice for that turn

## Differences

This is the original version of the card.

## Differences

This is the original version of the card.

## Differences

This is the original version of the card.

## Notes

* Like Qordia's Nest, these are token cards so crafting these cards are not possible
* These three cards are the first instance of legendary spells
Stoic Protectors

**Stoic Protectors** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Stoic Protectors is an epic ancient with the ability to disable enemy units' abilities. Its leveling increases both its strength and the number of units affected by its ability. Stoic Protectors can fit into multiple decks as a counter to units reliant on their abilities.

## Strategies

As its ability states, Stoic Protectors is a solid card for disabling the abilities of enemy units, nullifying their effects.

* Try to target cards like Avian Stalkers, Tegor the Vengeful, and Earthfathers, since their abilities can generate a lot of value.
* Stoic Protectors's ability will disable the abilities of Green Prototypes and Faithless Prophets alike, so avoid this to not benefit your opponent.
* When playing against Stoic Protectors, try to play your units in a way that their abilities trigger immediately and don't have a chance to be disabled by Stoic Protectors.
* Stoic Protectors is the only card in the game to have an ability that triggers before moving. This will trigger at the start of your turn before the unit moves, and when it is commanded, but not when it is pushed or pulled or teleported.

## Change History

* November 1, 2020: Added to the game
* December 1, 2020: Increased strength by 1
* September 1, 2021: Increased strength and movement by 1, ability now triggers before moving and is surrounding at all levels

### Card Versions

* Initial Version
* December 1, 2020
* September 1, 2021 (Current)

#### Card as of November 1, 2020

This is the original version of the card.

=

#### Card as of December 1, 2020

Stoic Protectors's strength was increased by 1 and its leveling was increased accordingly.

#### Card as of September 1, 2021

Stoic Protectors's strength and movement were increased by 1.
Moonlit Aerie

**Moonlit Aerie** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Moonlit Aerie is a common structure that buffs all friendly satyrs on the board. The strength given is small, but it can affect a lot of units at one time. Moonlit Aerie is usually found in satyr swarm decks.

## Strategies

Moonlit Aerie's potential relies on how many satyrs you can keep on the board at the start of your turn.

* Any unit that spawns more satyrs is beneficial to Moonlit Aerie, like Doppelbocks and Dreadfauns. Even cards like Call for Aid can help.
* Note that Moonlit Aerie, like all structures, will activate its ability before units attack, so a Shady Ghoul that will die will not have the satyr buffed.
* Moonlit Aerie can be occasionally used to hold frontline, since it's cheap and does not have any positional requirements, unlike Emerald Towers.

## Change History

* August 7, 2017: Decreased mana by 1
* August 30, 2017: Increased strength by 1
* March 20, 2018: Art changed
* April 22, 2018: Increased strength at max level
* May 9, 2019: Increased ability by 1 at higher levels

### Card Versions

* Initial Version
* August 7, 2017
* August 30, 2017
* March 20, 2018
* April 22, 2018
* May 9, 2019 (Current)

## Differences

This is the original version of the card.

## Differences

Moonlit Aerie's mana cost was decreased by 1.

## Differences

Moonlit Aerie's strength was increased by 1.

## Differences

Moonlit Aerie's art was centered and updated to include a green leaf, signifying its ability to give strength.

## Differences

Moonlit Aerie's strength was increased by 1 at level 5.

## Differences

Moonlit Aerie's ability was increased by 1 at higher levels and its strength at level 5 was decreased by 1.

## Notes

Like all cards that give strength, Moonlit Aerie's art contains a green leaf signifying so.
Structures

**Structures** are one of the card types in Stormbound: Kingdom Wars.

(Note: You can sort the table by using the arrows next to each heading.)

If this list is not available, see Category:Structures.
There are 25 structures in the game currently.

Toggle table/card display

### Campaign-only cards

*There are no cards which match the given query.*

### Campaign-only cards

*There are no cards which match the given query.*
Lich Summoners

**Lich Summoners** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Lich Summoners is an epic undead unit that spawns more undead units if it attacks a unit and survives. The strength of Lich Summoners and the strength of the units it spawns can be increased by leveling it up. Lich Summoners can work in many kinds of decks, but usually swarm decks.

## Strategies

Lich Summoners' ability to spawn more undead behind it can create a long chain of units that can be used for many purposes.

* Placing Lich Summoners in front of many weak enemies can trigger its ability lots of times, which gives you more total strength on the board.
* Note that Lich Summoners will spawn the unit behind it in its position *after* it attacks. This means that sometimes, attacking with Lich Summoners from the side will not spawn a unit.
* Since Lich Summoners spawns undead units and itself is an undead, it works well with Kindred's Grace.
* Alongside Joust Champions, Lich Summoners can be used with command effects from Forgotten Souls and Herald's Hymn to activate its ability more.

## Change History

* October 11, 2017: Increased strength by 1
* May 9, 2019: Decreased mana by 2 (to 4 mana) and decreased strength by 3
* August 1, 2023: Strength increased by 1.

### Card Versions

* Initial Version
* October 11, 2017
* March 20, 2018
* May 9, 2019
* August 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Lich Summoners's strength was increased by 1.

## Differences

Lich Summoners's art was updated to include outlines of token undead.

## Differences

Lich Summoners's mana cost was decreased by 2 and its strength was decreased by 3. Its strength leveling was decreased accordingly.

## Differences

Lich Summoners's strength was increased by 1

## Notes

Like all cards that spawn token units, Lich Summoners' art contains outlines of other undead that represent its ability to spawn undead.

Interestingly, Lich Summoners' art contains a green leaf on its necklace. However, its ability has nothing to do with giving strength. This could potentially be a remnant of an earlier version of the card.
Malicious Cards/Tooltips

Redirect to:

* Malicious Cards

</onlyinclude>

</onlyinclude>

</onlyinclude>

The **Malicious Cards** are cards in Stormbound: Kingdom Wars.

## Overview

* The Malicious Cards are a collection of three single-use spell cards that Malicious Finch randomly adds to the enemy deck when played

## Strategies

If using Malicious Finch, generally avoid running Rogue Sheep, as it may copy one of Malicious Cards

* When playing with the enemy adding Malicious Cards to your deck, try to get the win faster as dragging the game will let the enemy clog up your deck.
* If you get Malicious Discard added to your hand, you may be able to use it to your advantage by playing as the last card of the turn, as you get to essentially cycle twice for that turn

## Differences

This is the original version of the card.

## Differences

This is the original version of the card.

## Differences

This is the original version of the card.

## Notes

* Like Qordia's Nest, these are token cards so crafting these cards are not possible
* These three cards are the first instance of legendary spells
Lucky Charmers

**Lucky Charmers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Lucky Charmers is a rare pirate unit that gains strength for each pirate you have in your hand. The initial strength of Lucky Charmers and the amount of strength it gains per pirate can be increased by leveling it up. Lucky Charmers fits well into pirate decks.

## Strategies

Lucky Charmers gains more strength the more pirates you have in your hand.

* By using First Mutineer to discard non-pirates and Freebooters to draw them, alongside Goldgrubbers, you can set up a hand completely made up of pirates very easily.
* Of course, you could just make a deck with a high amount of pirates to help as well.
* Lucky Charmers works well as a high-strength unit for pirate decks, since most pirates have a low cost.
* Your opponent can counter Lucky Charmers with Confinement or destroying cards like Broken Truce.

## Change History

* July 9, 2018: Increased strength by 1 at higher levels
* August 7, 2018: Decreased strength and increased ability by 1
* January 1, 2022: Strength increased by 1 at all levels

### Card Versions

* Initial Version
* July 9, 2018
* August 7, 2018
* January 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Lucky Charmers' strength was increased by 1 at higher levels.

## Differences

Lucky Charmers' strength was decreased by 1 while its ability strength was increased by 1.

## Differences

Lucky Charmers' strength was increased by 1 at all levels