Gameplay

Dustland Runner is, at its core, a run-tracking app combined with an immersive audiobook-like experience. It is available for iOS and Android devices. Dustland Runner utilizes GPS to track the player's speed, distance, and route. Although it is possible to use the app without using tracking you cannot earn DOSE unless you use GPS tracking.

## Basic Gameplay

* An audio clip introduces the mission.
* Music is played from either the device or external music apps like Spotify.
* After certain intervals (usually determined by the set mission duration or distance), music will be paused and an audio story clip will be played.
* An audio clip will be played at the close of the mission and you will be told 'mission completed'
* Click Stop Mission when you are ready to finish your run.

### Run

Workout physically to get rewards. The more missions you complete, the more rewards you get. You don't have to run, you can walk. Move at your own pace!

### Earn

Rewards are based on time not performance. Rewards include exclusive NFTs and DOSE tokens.

### Upgrade

Using items and resources collected you can upgrade your character. Improve your stats and tackle more dangerous missions offering greater rewards.

## Advanced Gameplay

You can choose to sign up, login or play as guest

If you create an account, you will need to submit a one-time-password to verify the account. The one-time-password will automatically be sent to the account email

**IMPORTANT NOTE:**

It is strongly recommended that you create a Dustland account so that data and any rewards you collect are recorded with the player registered under that account.

You can still play as a guest, but if the app is uninstalled or data is lost for any other reason, the collected rewards will be deleted. Dustland is not responsible for that data loss.

You will then be directed to the Mission page.

### **Get your phones ready**

Click Mission 1 and you will see the mission details page

You can set:

* Tracking (GPS)
* Music (DR player or External Player) Cue up your favorite music on the external player, press play, go back to the mission page and start the mission. Your music will play during the audio transitions
* Chase and Duration buttons (coming soon)
* You will see what rewards you can earn after finishing the mission
* Narrative items can only be collected after each mission’s first play (collected once)

Put on your headphones and click “Start mission” to begin your very first adventure!

### **3–2–1 run, jog or walk!**

Follow the audio story and immerse yourself in the world of Dustland. Keep your ears open for details about the characters that you meet and their backgrounds. The development team hosts occasional trivia games on Discord where users can win special roles within the Discord community.

During the mission you can also track progress such as distance run, time and pace

You can pause your run at any time and resume from your prior position.

Click End running button after the mission is completed.

### **Well done Dustcap, mission complete!**

Once you have ended your run, share your progress on social media with friends and family!

At the end of the mission, you will also see the metrics of your run, such as GPS route, total kilometers, run duration and average pace

If you have completed Mission 1, the rewards you should receive include:

* Dustcap Headset (narrative item)
* Map of Dustland (narrative item)
* Handwritten Note (narrative item)
* Lockbox (narrative item)

Other missions can offer other rewards.

### **Run Log**

If you leave the mission end page, you can click Run Log to refer back to the mission history

### **Statistics**

You can check your fitness data on the Statistics page

### **Inventory**

You can go to Inventory to see the narrative items collected as well as other virtual rewards.

### **Settings**

Currently you can adjust the below settings on the Setting page

* Distance Unit (Kilometers/Miles)
* Run Countdown duration (from 3–60 seconds)
* Internal Player Music Volume (from 10–100%) - Used to balance the volume of your music and the mission clips.

## Connect Your Wallet to Your Account

Hold the Dustland NFTs in your crypto wallet and connect that wallet to your Dustland account at TheDustland.com

## Kettlemine Harbor Postcard NFT

During Alpha (ended 7/21/22) The official Kettlemine NFT was needed to earn DOSE while using the Dustland Runner app. Hold it in the wallet you connected to the Dustland.com website.

At the end of Alpha you burned 1 Kettlemine NFT to exchange completion tickets for DOSE to be used in-game or withdrawn.

The Kettlemine Postcard may have future use.

## Operation Ape: Exclusive Access Pass NFT

The Operation Ape: Exclusive Access Pass NFT is a permit of sorts. Operation Ape: Exclusive Access Pass NFT pass holders will be granted entry to special Operation Ape missions, which are new Dustland side quests.

### Utility

Operation Ape Missions

Only players who hold an Operation Ape: Access Pass will be able to play the Operation Ape story missions featuring Buster, Bored Ape (#8222), who is fully voiced in these missions

### Exclusive DOSE Reward Pool

Players of the Operation Ape missions will have access 60% of DOSE rewards pool, as well as be able to collect DOSE from all of the other activities (such as Season 1 missions). See: DOSE Rewards for more information

### Rare Item Drops

Holders have access to rare item drops that can happen within an Operation Ape mission. These items will be used to create something very cool (to be announced), which will be minted as an NFT and can be traded freely.

## Energy System

### Starting Energy & Consumption

Players start the game with 20 Energy, which is consumed at a constant rate of 1 per minute across all activities.

### Energy Refills

Energy will refill automatically over time at a rate of 25% every 6 hours.

You receive +5 energy units at 00:00 UTC, 06:00 UTC, 12:00 UTC & 18:00 UTC

### Maximum Energy

Energy is capped at a maximum value meaning that it cannot be increased beyond this value (through refills or other means)

Players start off with a maximum energy of 20 and will in the future be able to increase this value.

### Increasing Maximum Energy

Players will in the future be able to increase the maximum energy that they can hold such that they can earn DOSE for longer during a run.

## Move-to-Earn DOSE

In Dustland Runner, the more your move, the more rewards you get.

DOSE is the utility token that is the very backbone of Dustland as well as the OliveX (BVI) gamified fitness ecosystem. It's what's called an ERC-20 Fungible Token (FT) of purchase, utility and action, and stands for Dopamine, Oxytocin, Serotonin and Endorphin.

In other words, all the stuff you get from a good workout, except in Dustland Runner you're rewarded with more than just sweat.

### Designed For Sustainability

The reward system is designed to be sustainable. Since DOSE has a fixed supply, the mechanism used allows the game to scale from 10,000 players to millions of players without breaking the economy due to token inflation.

### Earning DOSE

DOSE tokens are rewarded in exchange for energy consumed during a run.

Since the DOSE token has a fixed supply, the amount of DOSE tokens you can earn by running varies according to the following factors:

* Daily Reward Pool
* Number of Players participating in activities in the same period
* Gear equipped by all runners that are playing

Generally speaking, the key to earning more tokens is:

1. Consume all of your energy every day
2. Level up your gear
3. Unlock more exclusive Reward Pools (lower population = more to go around)

### Daily Reward Pool

Every day, an amount of DOSE tokens is allocated to the Daily Reward Pool. This is the maximum number of tokens that can be earned by all players across all activities. The number of tokens allocated each day is variable and will depend on a few factors aimed at maintaining a healthy game.

Currently the reward pool is 1.4m tokens per month which is about 46k per day, evenly distributed per minute.

### Activity Rewards Pool

The Daily Reward pool is split up into a number of Activity Reward Pools designed to reward players differently as they progress.

The table below shows how much of the Daily Reward Pool each Activity Reward Pool is worth.

 Supply Runs

Note: developers will occasionally need to adjust these reward pools to balance factors such as which activities players are playing, along with any new activities that are added.

### Reward Distribution

Rewards are automatically distributed as you run. With each unit of Energy spent, the game will distribute a share of the Activity Reward pool to the player.

If players are out of energy, they can continue to run but no further DOSE rewards will be given.

**NOTE**: An internet connection is required to play the game.

### Reward Calculation

Given that the reward system is designed to scale with the player base, the exact reward calculation depends upon the number of players participating. We have simplified the explanation of this calculation into the following factors:

#### Time

Time plays an important factor in reward distribution. The system divides up the reward pool evenly, so that any given time of the day has the same amount of rewards available as any other time of the day.

e.g. If an Activity Reward Pool is 24,000 Tokens, then every hour 1000 tokens are up for grabs, split across all players who run in that time window.

#### Gear

Players with better gear will receive a larger proportion of the rewards pool. This is designed to reward collection, upgrading and progression of gear in the gear system.

#### Movement Speed

At the moment, movement speed doesn't affect how much DOSE is earned. All the game requires is that you are active and there are anti-cheat protections in place which are called "proof of workout".

## Running Features & Proof of Workout

The running aspect of Dustland Runner builds upon aspects of Zombies, Run! that players have come to know and love:

* Walk, Run or Jog at any speed - the core of the game is based around distance, not performance, making it more accessible to a wide range of players.
* Run wherever you are - GPS is required to earn DOSE.
* Interval training - for players who wish to crank it up a notch
* Run tracking & stats- look back on your runs and associated data such as distance, duration and pace
* Sharing - share your run progress with your friends

## About

OliveX (BVI) is building a fitness metaverse where players can work out at home, in the gym, or outdoors to gain in-game rewards. These experiences are linked together with $DOSE, which can be attained as a reward in one experience and spent in another. Follow us on social media for the latest updates and announcements related to $DOSE: www.linktr.ee/dosetoken

### Restrictions on Games, Fitness Metaverse, and $DOSE

Restrictions due to compliance regulations for different jurisdictions apply. Residents from the Crimea region of Ukraine, Cuba, Iran, North Korea and Syria are restricted from participating in our fitness metaverse. In addition, residents of Afghanistan, Albania, Belarus, Bosnia & Herzegovina, Burundi, Central African Republic, Democratic Republic of the Congo, Ethiopia, Guinea, Guinea-Bissau, Iraq, Lebanon, Libya, Myanmar (Burma), People’s Republic of China, Republic of Macedonia (FYROM), Serbia, Somalia, South Sudan, Sri Lanka, Sudan, Trinidad & Tobago, Tunisia, Uganda, Venezuela, Yemen, and Zimbabwe may not earn $DOSE in our fitness metaverse. Additional restrictions may apply depending on the type of game or experience you are attempting to access.