Lyssa Hartholme

The Champion of Hartholme

Lyssa with her signature Hammer

## Description

Lyssa is one of the Companions that can join you on your journey.

The only child of Renault and Morgan Hartholme, Lyssa was raised in a home of love and affection. She grew up in the walls of Hartholme, and was sheltered through most of her youth. As she grew older, a tragic encounter with bandits proved Lyssa's bravery and gained her parent's permission to begin training to become a knight for her people. By the time she hit adulthood, she had already become familiar with the people of the city, and had proven herself a mighty and capable fighter. Although she gained the freedom to fight, she was still kept confined within the city walls and was never allowed to venture far out of their lands leaving her with a yearning for the world outside the Highlands.

Dreaming of exploring the continent and all the lands beyond, Lyssa enlists in the Bloody Bowl in hopes to earn her own fortune and prove to her parents she can take care of herself and explore the world beyond without their worry.

## Biography

### Childhood

Lyssa is the only child of Renault and Morgan Hartholme and as such was raised in a life of luxury. Despite the freedoms her parents gave her, she was confined to the walls Hartholme and so she spent many nights dreaming of the world outside.

With everything within the walls at her disposal, Lyssa found enjoyment in sparring with the Guardsmen of the keep and getting into mischief with the local children. Lyssa is loved by everyone in Hartholme, although she has a dry sense of humour, the people know she is a loyal and compassionate character with a heart of gold. As a child, she sat through her parents political disputes amongst the other Counties, and so she learned the courtship decorum and how to manoeuvre through political discourse.

## Weaver Storyline

### Chapter 2: Tears

#### The Bloody Bowl

Your Party registers for the tournament and decide to take a look around the colosseum itself as well as the Keep. While exploring you meet Lyssa, the daughter of the Baron and Baroness, and the heiress of Hartholme. Lyssa has lost her puppy, Aster, and asks you to help find it. You search around the Keep, coming across a group of suspicious members of the tournament staff who are being barked at by Aster. You collect Aster and Lyssa wishes you well in the tournament, claiming that the Champion of Hartholme is a "beast" in the ring.

You must fight your way through the tournament, fighting both monsters and other combatants. When you reach the end of the tournament, you discover the Hartholme Champion is none other than Lyssa. You have one shot to win the fight against Lyssa.

Before the ceremony is completed, the bloodshed left on the ground begins to glow and rise, forming into a large sphere in the middle of the colosseum. It explodes in a bright flash and a Tear forms, unleashing demons into the crowd around you. The demons fly through the town attacking citizens and razing the buildings. Lyssa, Roderick, Gwen and you manage to escape the blood bath by retreating into the barracks. Lyssa claims she needs to save her family who would have retreated into the Keep, and Roderick theorises that the portal is being channelled by cultists somewhere nearby. Gwen recalls the suspicious staff in the Keep and so the party head through a secret tunnel system underneath the Keep to reach it.

When inside the Keep, you make your way through the rooms, coming across many of the Veil Weavers. You find yourselves in the throne room of the Keep to find Lyssa's parents bound in front of a large ritual circle. Roderick claims this isn't the same type of symbol used to create a Tear, and realises that the cultists are summoning a powerful demon spirit. The Party manage to defeat the cultists but as Lyssa helps her parents up, Morgan Hartholme throws her across the room, as the party were too late to stop the summoning.

Gwen, Roderick and the player fight against Morgan, but are unable to deal a decent blow to her. Lyssa watches as Morgan pulls her father's heart from his chest and uses it to increase the size of the Tear. The Party flees before the roof of the Keep crumbles.