recursal/Fanatic-Fandom huggingface dataset:
Prologue

## Part I - Abandoned City

###

> *After years of war with the AI, humanity is struggling to maintain their meager tracts of land. The latest push by the AI aims to capture a major IPDF outpost near what once was Detroit, Michigan. The area was previously occupied by Easterm Bloc refugees but has been abandoned for several months as the incursions worsened. As Private Cortez, you are assigned to Fireteam Eagle 2, and sent to scour a nearby borough for AI presence.*
>
>

## Part II - Missile Silo

> *Months after the massacre occurred in Michigan, AI forces assaulted an IPDF bunker at Warren Air Force Base. Not just any air force base, a large stockpile of ICBMs resided underground. At the edge of extinction, humanity prepared to make the ultimate move and launch global, coordinated nuclear strikes at key AI stongholds. The AI givemind learned of this, mere hours before launch by interrogating a Captain they captured in combat. A frantic struggle broke out at Warren AFB, as well as across the world at many key sites in the USA, China, and Russia.*
>
>

## Part III - Air Force Base

> *After the nuclear warheads fell, destroying most of the habitable world, the last elements of humanity left on the desolate rock that was once earth prepare to depart. A small bastion of fighter pilots and soldiers in Antartica were finishing their pre-flight in preparation to stage on assault on an AI mothership. The drones, always one step ahead, had other plans and quickly reacted with the best defense... a good offense.*
>
>

## Part IV - Geosync Orbit

> *Having escaped from the chaos back on earth, the small squadron of IPDF fighters pushed out of the earth's atmosphere, never to return. However, what awaited them was even more chaotic. Most were killed in the ensuing battle in the cold silence of the vacuum. Thanks to their valiant efforts, they managed to mount an offensive operation on the AI mothership before it entered a warp. Even with a poorly equipped skeleton crew, they fought waves of drone fighters to reach the mothership and take their shot.*
>
>
Nerd Page

Hi! This is Tricks123 (Tricks if you see me comments on YouTube or in Discord) and I’ve learned a lot of things while working on this wiki. In case you haven’t seen the Wiki Activity page, I’m a huge fan of Hollow’s work and I love working on the wiki because it fuels my insatiable need to collect lore and understand every single aspect of the world he’s built.

I’m also a nerd. I like it when information is organized, it makes it easier to spot patterns, connections, and allow creativity to flow. This is a page for me or any other wiki contributor to put what we think is the most interesting about the Hollow-verse.

**Tricks’s Wiki Rules**

1. I am not the Listener. The Listener (for the most part) is a unique character with their own personalities who play an important role in each story; I’m just hitching a ride.
2. I will only record what is in dialogue, YouTube descriptions, and Hollow/the script writer’s comments. Headcanon, personal opinions, etc. goes into Fan Theories.
3. I am just a nerdy fan. Corrections and/or comments from Hollow and/or script writers supercede what I think should or should not be mentioned on the wiki.
4. All feedback and constructive criticism is welcome.

Hollow-Wood Walk of Fame
2. Jackal and Pharos - 5 audios each
 Longest Audio
 Shortest Audio
 Average Audio Length
 3 Longest Series
Strange lands, stranger people: 10 audios
 Series with the Greatest Number of Characters
 Total Number of Hollow Characters (May 15, 2020)
26 characters have more than 1 audio but they make up 58.21% of Hollow's content.

The Tricks Awards
2. Ornvyr – Pharos’s opposite but still a tragedy. Beautifully acted, uplifting but sad, and thank you Aka for answering my questions.
 Guilty Pleasures a.k.a Characters I Wish Were Real
2. Shiro – Delinquent-verse could be a real shojo anime and I would eat it up like Fruits Basket.
3. Graven – Tall, deep voice, and 100% into committed long distance relationships? Sign me up.
4. Noble Assassin – What a love confession, damn. Got me all verklempt.
 Most Feels a.k.a Best Acting
2. Pharos – What if they got to go on their honeymoon? What if Rhesus had survived? What if the Listener WAS a spy and Pharos found out? What if we took his hand? What if…
 Favorite Voices
 Favorite Series
2. Hotel Sanguine - My favorite before Rapture showed up.
3. Strange lands, stranger people - I love Jackal too! Please don't kick me out of the server!

…oh, I wasn’t expecting to see you here. If you see this message, gosh, thanks for reading this far. I’d appreciate it if you could leave a comment here or on your favorite page in the wiki! I like constructive criticism and praise. <3

Hey, hey. Don’t link to this page in YT or Discord, okay? Let’s keep this page a surprise for everyone. ;D
Terel

> *"It's not fun if there's no danger."*
>
>

## Storyline

The Listener is getting ready for the night when a stranger approaches them, asking if they're the cleric Gaius just brought into the guild. He recognizes the "certain kind of elegance about them" that the Guildmaster used to describe a Northerner such as themselves. The stranger asks about their adventuring experience and likes what they have to say. He shares that even though he's only been with the guild for four weeks he has plenty of experience as a mercenary who's worked all over the continent.

The Listener appears to grow why and he disputes that they don't like him somehow, claiming his roguish charm is working. He resents being described as a brigand and spins a story about he's actually a long lost prince of a forgotten realm before admitting he made that all up. Because he's a rogue. They then ask about the ears and in exasperation explains that he's a crossbreed with a neko mother and wolfsegner father.

After making the obvious joke, he extends an invitation to join his party and finally gives his name - Terel. He thinks they'd make a perfect addition to the party but he's willing to sweeten the deal if they want to. The Listener admits to being interested and the rogue offers them a place with his party as a trial run. They're going to a dungeon tomorrow and they can join to see if they're a good fit for the group. Either way, he's willing to take them out to dinner somewhere nice. The Listener agrees and Terel promises to fetch them tomorrow to meet the rest of the party.

## Personality

Terel leans heavily into his roguish charm, both because it is effective and it's an easy way to make puns. In a typical example of the class, he excels at telling lies, picking pockets, and stabbing people. He's also well-traveled; he's worked in the north, south, and the Crimson Sands.

His interest in the Listener appears to be sincere but it's too early to tell if it's a professional or personal interest. It might lean towards the latter since he's willing to take them out to dinner regardless of how the trial run goes.

## Trivia

### Terel

* Was working in the Crimson Sands before joining the guild.
* He doesn't like "fancy temple rogues" and paladins.
* His party consists of Gilfallen (spooky elf) and Fen (another rogue, a little bit weird).
* He knows a wise monster.

### Fan Theories

* He might be the mercenary that helped Jackal his last audio - unconfirmed.
* The fandom has declared he is not to be trusted, having been burned by charming, white-haired characters before.

## Audio References

1. ↑ Flirtatious Rogue Asks YOU To Join Him
2. ↑ Join The Adventurers Guild!
Cal

***This article is in progress!***

> *"Call me your bad luck charm."*
>
>

*Character Overview Here.*

## Storyline

Cal first appears outside the Listener's home, impatient as he waits outside in the rain. After letting him in, he introduces himself and reminds them about what MHIRA is, the Listener seemingly forgetting about signing up for it. He proceeds to make himself at home by already imagining how he would furnish it, all while teasing the Listener on their confusion at his arrival. After explaining a brief history and perception of owls as bringers of misfortune, he invites them to revel in his chaos together.

Cal proceeds to complain about being kept indoors after he cursed someone, the Listener seemingly not giving in to his protests. As he wonders what to do to kill his boredom, a new monster shows up in front of the two, who they find out is a kitsune named Lau after reading his papers. When he moved over to stand next to the Listener, Cal turned possessive of them, calling the Listener "his" and even brought up the idea competing for their affection.

## Personality

At the beginning of the series, Cal is condescending towards those he meets, including the Listener, calling them "devourable" and "a shy little thing". He doesn't hesitate to play pranks on Lau after figuring out how naive he is. Cal also has a flirty side to him, as he used several pick-up lines on the Listener during their first interactions. He has a tendency to be jealous with the other monsters who have the Listener's attention, as seen with Lau and Blank.

## Trivia

### Cal

* His parents were traditionalists with how owls are the bringers of misfortune and chaos, which is the reason why they named him Calamity.
* In his last home, he had some "irreconcilable differences" with the other monsters.

### Fan Theories

* *Fan Theories here [Leave blank if none]*
Fiori

Writer

Father's little demons

Raina: Younger Sister

Iris: Younger Sister

Kirby: Younger Sister

Not A character but we can't forget about our amazing writers for our boy Hollow! Fiori is the lovely creator of Suisen our favorite Kitsune boi. Fiori is the newest member of the writer family and is such a sweet heart and talented baker! We look forward to seeing more scrips from them in the future!

Fiori is the second oldest Script Writer! Out of the now 5 script writers!

Facts:

Started cooking at 4 yo, baking at 6,

was a girl scout for almost 10 years (in brazil girl scouts are really different from the USA ones),

learned how to knit at age 8

an opera singer

trans, non-binary specifically gendercute

obsessed with strawberries, everything that is purple and with the visual novel The Arcana.
Oni Boyfriend

Artist: keadrxws~ Insta

> *"Until we meet again, my love."*
>
>

## Storyline

The Listener wakes up in the middle of a rainy morning . Their oni boyfriend is having trouble sleeping, anxious to leave on his mission to "strike a blow for their freedom" against the Empire. As the leader of the Separatist Mages he feels that it's vital to see the mission to the end.

The Listener tries to argue that they should go with him but he refuses to let them. He knows they can take care of themselves but he wants them to stay behind just in case the worst happens. The rest of their rebel group respects them and will allow them to take his place as leader should he perish on the mission: take out the Emperor and his son as they cross the border nearly unguarded from the Empire into their lands. He grimly acknowledges that the chance for survival is low once the rest of the imperial army finds out but promises that he'll do his best to return so he and the Listener can live the life they've been dreaming of.

He admits that he was trying to slip out while they were asleep so he wouldn't have to say goodbye then corrects himself - he was being selfish. He didn't want their last memories to be of a sorrowful parting. He refuses to say goodbye, instead saying, "Until we meet again," then leaves.

The Oni Boyfriend is not mentioned in any other audios but his actions have made a lasting impact to the world.

## Personality

The oni boyfriend is driven by both duty and guilt. He regrets how they as a nation weren't prepared for the invasion even as they stood by and watched the Empire conquer the North and the East. He now fights to ensure that future generations don't have to live under the subjugation of the Empire. As the leader of the Separatist Mages we can guess that's he's a skilled fighter and strategic planner since the Empire wasn't able to get rid of the rebel group before this.

He loves the Listener deeply. His dialogue confirms that they met and fell in love during the revolution and since then he's trusted them with both his heart and his life. Together, they have spent long hours imagining their future. He clings to that optimism in the final moments of the audio.

## Trivia

### Oni Boyfriend

* The mission is to assassinate the Emperor and his son as they visit their latest conquest.
* A mage himself, he was arrested and brought back the capital for questioning. Hollow confirms his ending in Discord: "Oni boyfriend is paste".

### The Listener

* Possibly a mage and has survived fighting and conflict before. They are co-leaders of the Separatist Mages with the Oni Boyfriend, officially or unofficially.

### Fan Theories

* The Listener from the Arrogant Prince series is the one who slipped them the information and possibly even personally knows them.

## Audio References

1. ↑ Oni Boyfriend Says His Final Goodbye
2. ↑ **The Arrogant Prince**
Silent City

Hollow's newest series, ***A Silent City Story***, takes place in an alternate future where humans are "a thing of the past" and vampires rule the world. According to the man himself the series will be an "exploration of themes of Post-capitalism, independance [sic], and Post-modernism, A Silent city story [sic] is intended as an elevation to the typical ASMR genre as a form of immersive storytelling."

The current storyline follows Edger, a former hero of the Dawn War who ekes out a living with his partner in the new world. This article will be updated as more information comes out about the world.

## Trivia

* Edger's story presumably takes place in North America.
* There are no more humans in the world and vampires subsist on cow blood, however the cattle farms are starting to run out of produce. There is a synthetic blood substitute but it's not as effective as the real thing.
* A stratified class system exists in the form of tiers though we don't know how people qualify for them. There are 5 of them (1 presumably is the highest) and below the fifth tier are the slums. In London, Edger and his partner can "make a go of it" and possibly end up in the second tier.
* The economy is experiencing inflation and possibly an economic recession. A shot of blood in coffee used to cost 2 credits but now costs 30 and factories are laying off workers.

## Fan Theories

* The world is more technologically advanced.
Sarrus

**~THIS ARTICLE IS A WORK IN PROGRESS~**

Hollow doesn't release audios in chronological order, so this page is an attempt to put some audios in a relative timeline. These are audios that canonically relate to each other through dialogue or Hollow's commentary in YouTube or Discord.

* Overview
* Order
* Timelines

## Summary By Storyline

* Romantic Necromancer - A necromancer near the village of Honeywood experiments to achieve his life's goal - immortality to preserve the love between himself and his beloved. All hail the rise of the Necromancer King.
* Arrogant Prince - The Sarcillan Empire has recently conquered a small kingdom to the west brimming with magical potential. To secure their position, the emperor has decided to unite the two kingdoms by marriage. A formerly royal captive is brought to wed his second son, Prince Pharos Ganis Killmere The 15th, and witness a new era in the world of Sarrus.
	+ Strange lands, stranger people - A mage flees the purge of the Mad Emperor by escaping to the Crimson Sands, where they hope to preserve what magical knowledge they can and find allies to help them in the Empire. What they end up finding is more than they could have ever dreamed of.
	+ The Arcane Academy - An empire mage finds themselves in the Rapturian Theocracy and enrolled to the Arcane Academy, the finest school for the arcane on the continent. Their natural talent for necromancy and other dark arts have drawn several approving eyes but they aren't fully Rapturian. Not yet.
	+ The Spymaster's Gambit - The Runikan monarch prepares for their Winter's Crest Ball but not everything may go as planned. There are whispers of an assassin on the hunt, the Rapturians are sending a once-in-a-lifetime envoy as a diplomatic overture, and the nobles are vying for favor in any way they can. Don't even mention the troubles their neighbor is having. One thing's for sure, tonight will be truly be a spectacle.

## Suggested Listening Order

Below is a *suggested* list of audios you can listen to in chronological order to understand the storylines that run across Sarrus.

Audios in the same row happen simultaneously (as best as we can tell).

## Timelines

Master TimelineNecromancer TimelineCrimson Sands TimelineRapture TimelineRunika TimelineSarcillan Empire Timeline
Raid

Raid Mode:  Welcome to the Raiders Playground, this mode is like capture the flag, there is ammo boxes all near the faction posts (they never run out of ammo, free ammo is a good thing)  both sides are balanced starting out on each side.

the AI are very good at shooting, try your best to use cover when ever possible, peek around corners. what I noticed is when your rushing in to it, with run on is that we all will get ahlittle carried away, now what I noticed, is that the npc's only jog most times, but they do group up and they are all very good shoots.    you need to have the jump on all of them try to be sneaky when your alone trying to take a post.(edited)

they look like  a ball of glowing green or red green for the good guys red for the mercs/ privateers, the balls of light holograms, need to be protected matched can last awhile.  now I'm not a side switcher I always play as the privateers/mercs...  both sides are equally strong forces, you will have to be Carefull always check up on your teammates.

how I think it is made is when you have more hologram posts when you die you lose less buy a slight percentage, but i'm not Shure, when you have more your hole team seems a tad bit stronger not weapon wise, but when you die your team will lose a ticket, this is guaranteed on the losing side , it seem one death = 1 ticket. what i noticed is when I'm on the wining side and we have more holo posts it seems like you can die 2 times and lose only one ticket.

if you are = with the other team in post you are one kill for one ticket. once you get an new extra post you get the upper hand, just remember the AI in the ground combat are very accurate, i think the AI is very descent.

try to stay with your team at least follow one around power in grouping, is a good thing.

going solo is also a good thing to when you need to but try to stick with one teammate.

to make the game more fun, try to stay on the side you first chose, and if you cant pull them back form losing i fell it is ok to switch, i tend to wait till it is obvious who is wining.. then i make the change and kill my old teammates..

remember i notice the if you lose your money is hampered and you don't earn as much, so when you know your to far behind it is ok to switch side just make sure you rack up some kills on the new side that your finishing with, and the AI dose surprisingly well when you make less mistakes if your getting killed to much you can hinder your sides battle, always try to be semi stealth like, always corner peak with your guns sights.

once you have grinded at lease 2500 or 3000 credits, lease a ship and have some fun in space.

I will liven up this post with some pictures and stuff when I get a chance...

edit made on, 9/18/2020 by Rizack.
MAR-4 (Wrath of Seth)

This weapon has been imbued and transformed by the powers of the Egyptian God of Chaos, Seth. The engraved runes are rumored to give the wielder overwhelming power. The crystals collect and store chaos energy summoned through its wake of violence and destruction, glowing brighter as it extinguishes mere mortals in the battlefield. This one-of-one piece stands among the pinnacle of weaponry in Dissolution.

This limited edition God-Tier skin was auctioned on Opensea.io on November 12, 2019.
Extra (First Year of Dissolution)

## Here are some of our yearly highlights!

*We’ve released 60 updates in our first year. That’s around 1.15 updates per week!*

*We’ve fixed around 5000 bugs (according to Adam, hats off to you buddy). Some were big, some were small.. but all were SQUASHED BABY! Only a million more to go! Thank you to everyone who reported bugs to us. We couldn’t have done it without you!*

*We’ve created 5 fps game modes and 4 distinct levels*

-Assault

-Zombies

-Raid

-Deathmatch

-Team Death Match

*We were successfully inducted to the Enjin Spark Program!*

*We’ve also launched one of the biggest Founders Token sales in the Enjin Multiverse!*

*We’ve successfully created our space-ship combat prototype and we’re about to launch into Stage 2 of development, Combined Arms! More announcements on that coming soon! (Here’s a test if you actually read this blog: When you open the game, press ~ and type Open Prologue\_4) Have fun!*

*Unfortunately, we didn’t manage to release our single player campaign, but you can expect that sometime in Mid-January.*

# *When MMO?*

*If 2019 is the year of multiplayer FPS net-code testing, 2020 is the year of the Space Ship? (idk where I was going with this)*

*Anyways, we’ve heard tons of feedback from you (our wonderful players and community) and we have something that I think you will all enjoy! Starting in January, we will shift our development focus from PvP multiplayer to a more story-driven Co-op PvE experience.*

*In Q1 of 2020, we plan to release single-player, a PvP combined arms game mode, and a new social area! This social hub will be your go-to for quests, daily missions, and just to hang out with everyone else!*

*In Q2, we will be redesigning our PvE game modes to be more story focused and linear, with the addition of potentially picking up rare blockchain loot on top of Earning money!*

*Q3-Q4, we plan to expand to another social area, and start to create our first MMORPG elements! The goal is to allow players to travel to and from the 2 social areas and conduct trading missions, amongst other things.*

*The future is looking bright! Hopefully we can stay on top of this roadmap, but I have a hunch we will get derailed. Welp, that is the story of Game Development after all.*

*That’s all we have for now. Stay tuned for more details!*

Source
Beowulf

Named after the chainmail worn by the mythical legend, the Beowulf offers high protection against kinetic and explosive weapons. Capable of operation in vacuum environments for an extended period of time.

This armor can be bought for 82,300 DIS.

## Bronze Tier

Beowulf (Black) - 102,800 DISBeowulf (Green) - 154,500 DISBeowulf (Grey) - 111,700 DISBeowulf (Medic) - 215,000 DISBeowulf (Olive) - 185,750 DISBeowulf (Red) - 164,000 DIS
Build 0.0.6.0

Build 0.0.0.6 is now live! This includes a complete overhaul of the base game mode. Now the default game mode is Raid, a mode where players have to capture command points and get kills on enemy players to win the game. I also put the players straight into the action to try to alleviate some of the concerns people were having about the game. I'm sure there will be tons of new errors and some of the old ones cropping up, so keep those good bug reports coming! Here is the full change list:

-Fixed a bug where sending a blank message in the text chat could cause you to be unable to pick up items

-Attempted a fix for the third person bug where you could see your first person arms if you spammed the change camera button.

-I tried to make the origin less useless by increasing it's DPS by 30% and reducing the scope magnification levels to a more CQB level. However, the ammo consumption is nearly double.

-Increased the damage of the MAR-4 by 10%.

-The Defender shotgun has had the spread increased by 30%, and damage decreased 20% to help nerf it a bit.

-Med Kits are now stackable up to 5 per slot

-Added more medkits and ammo to the level item spawns.

*Source*

*Released: 12.18.2018*
P1 Pistol

Manufactured by MHI industries, this pistol fires 7mm high velocity rounds designed to penetrate armor plating. Features a 3-round burst firing mode intended to defeat shields.

This weapon can be bought for 9,500 DIS.

## P1 Pistol (Arctic)P1 Pistol (Bio-Warfare)P1 Pistol (Jungle)P1 Pistol (Navy)P1 Pistol (Urban)P1 Pistol (Woodland)Gold Tier

P1 Pistol (Eye of the Tiger)
## Patch History

```
Build 0.1.4.6

```

* *P1 Pistol (Arctic), P1 Pistol (Bio-Warfare), P1 Pistol (Jungle), P1 Pistol (Navy), P1 Pistol (Urban), P1 Pistol (Woodland) & P1 Pistol (Eye of the Tiger) was added*
Jester

> *"It's a good night to be us."*
>
>

## Storyline

The Listener hears a man mumbling to himself and wakes up despite his panicked mutterings for them to go back to sleep. He tries to convince them they are dreaming but they point out that they can't go back to sleep if they're already dreaming. He gives up and tries to calm down the Listener, telling them if they won't scream he'll explain who he is and what he's doing.

He introduces himself as "The Jester", a fae who seems to get into more trouble than he's willing to let on. He reveals that the fae have carefully cultivated the myth that humans don't dream every night; on the nights someone doesn't dream what actually happens is that the dream was cultivated and used as currency in the Bound Court. He was in the middle of stealing the Listener's dreams and then realizes he's said too much.

Jester takes a little time to panic, losing track of what he's saying multiple times to go down a nonsensical conversational path, but comes to a conclusion nevertheless. He offers the Listener two choices so have can save face with with court. The first involves a not-so-subtle threat of being buried in an unmarked grave (with death implied but not certain) or returning with him to the Faewild to work for the queen and become a fae themselves. The latter option excites him so much that gets into bed with the Listener to exclaim just how much of a "neon cabaret" his realm is, a place full of satyrs, delicious fruit, and his big, big family that he suddenly feels homesick for.

He asks what the Listener thinks and their response greatly pleases him. Jester ends their interaction with, "It's a marvelous time to be us."

## Personality

Jester is a fae, a self-described barrel of laughs with a tendency to talk to himself when he gets overwhelmed by emotion. His fast speech is peppered with unrelated tangents that sometimes prove he's smarter than his chipper personality might suggest. He can swing between pouting and joy in the same breath but he apparently has no qualms with killing humans as well, considering the act an inconvenience because of his blabbermouth tendencies. Despite this, he claims to have gone "soft" in his old age and isn't willing to knock humans unconscious in the middle of his dream stealing anymore.

## Trivia

### Jester and the Faewild

* The dream-based economy of the Faewild is a neo-post-capitalism setup selling dreams for favor with the Bound Queen. More descriptively, it's a socially entrenched capitalism with an idea of fundemental Marxism (according to Jester).
* Jester has a large family with multiple siblings and even though they're all grown they still talk to each other and are fairly close.
* Satyrs and wisps are good. Pixies are bastards.

### Fan Theories

* The rogue brother Jester talks about briefly could be Briar.
Build 0.0.8.0

Hello everyone, I know it's been a while since the last update, but we've been busy at work hunting down a few of the biggest bugs and also most importantly, adding a new PvE gameplay mode in where players battle against AI drones. This mode is still a work in progress and can be activated by clicking the Mode select button in the middle of the lobby screen before you create a lobby. A better system and new map will be coming soon. For the full change log, see below!

-Added a new game mode where you have to capture the ship back from AI drones. It's still a work in progress and I'm sure there will be bugs, also the AI are not very smart. However, it should allow players to have fun even if there is only 1 or 2 other players online.

-Attempted yet another fix with the bug that kicks you out of a server as soon as you join. Let me know if you guys see it any more. If it happens you should now spawn in the hangar and get a debug message, please lemme know what it says.

-Greatly increased the core damage of the grenade launcher and increased the explosion radius by 1 meter, also made the grenades 60% faster.

-Fixed a bug where if you died while aiming down the sights in third person, you got stuck in some glitchy helmet cam looking mode on respawn.

-You probably can't stand on fans anymore, sorry Shara.

-Greatly decreased the amount of bloom and screen distortion caused by the pain post process effect, slightly increased the bloom effect for the suppressed effect.

-Fixed a few bugs with areas you could clip through and troll people.

-Fixed a bug where you could continue firing an automatic rifle while sprinting.

*Source*

*Released: 01.20.2019*
Build 0.1.3.0

Hey all!

After over a month of work, I'm proud to give you all the latest version of Dissolution. 0.1.3.0 introduces two new game modes (Team Deathmatch and Deathmatch), as well as a new frantic CQB map "Arena". There is also a remodeled version of the MHI P1 pistol. Of course the usual slew of tweaks and fixes are also present.

The update is rather large in size because it also contains the foundation for our new ship combat and also singleplayer content. None of that is playable at the moment, but the next update will probably contain at least one of the two. As always, let us know what you think in the comments! If you want to, check out the change log below for the full scoop!

Change Log

* Added a new close quarters combat map; Arena
* Added a Deathmatch game mode where players fight in a free for all until one player hits the set kill count and wins the match.
* Added in a Team Deathmatch game mode that pits the IPDF vs the Mercenary forces in a race for who can score the most kills.
* Remodeled the MHI P1 Pistol with a much improved models and fast reload animations.
* Tweaked and re-balanced the weapon prices, damage, and spread.
* Added in a Password Reset button to the sign in page.
* Fixed some minor UI issues and errors, especially with the communication wheel.
* Implemented the foundations for singleplayer mode and the ship combat systems. Both are functioning fairly well, but need to be more fleshed out before they're available to the public.
* General stability fixes.

*Source*

*Released: 10.31.2019*
Estrella

> *"You better not try any funny business."*
>
>

## Storyline

The Listener summons the demon Estrell  and though he is ready to get down to business he is soon informed they have summoned the wrong demon.

Estrell doesn't bear a grudge, appreciating the chance to stretch his legs, and even offers to help the Listener by checking their notes. After briefly getting sidetracked by rotisserie chicken, he attempts to undo the pact binding him so he can go back to the Underworld. Unfortunately it doesn't work even after a second try.

After checking the Listener's notes again he discovers that they've failed to include a loophole that would let him go him, meaning he is stuck as their familiar indefinitely. Though he's not happy with the situation in the slightest he tries to take control by claiming he is their problem now and he's going to take the Listener's bed is his. They offer a compromise of sharing the bed and he becomes flustered, saying he's not that kind of demon.

In the end, Estrell admits that the Listener is not the least appealing master he's had and apologizes for his cranky mood, offering to be partners for the time being.

## Personality

Estrell is a demon of rebellion meaning he doesn't have to conform to polite social conventions. He freely speaks his mind whether he's in business mode or berating the state of magic in the modern world. He can be sarcastic, insulting, and irritable, unafraid of any trouble his words might land him in. Since he's been summoned before he's very familiar with the technical details of the summoning ritual. In particular, he hates the built-in urge to call whoever summoned him "Master" and will try (and fail) to use it as little as possible.

He dislikes being in the mortal realm and the how modernity has made magic easily accessible. He's especially annoyed with the substitution of a rotisserie chicken for a live chicken as the ritual sacrifice.

Estrell is initially very business-like with the Listener, brusque and ready to get to work, but quickly becomes annoyed with them when it's clear they don't really know what they're doing. He doesn't appear to hold grudges; instead he vents out his frustrations and deals with difficult situations as they come. As a familiar he feels he doesn't have any responsibility except to do what his "master" tells him to, so if they don't give him any orders he acts naturally.

## Trivia

### Estrell

* Boomer vibes, he hasn't been summoned in 200 years
* See here for the rotisserie chicken thing
* Dislikes cell phones and easily accessible voodoo instructions
* Worries about the opinions of the 'boys downstairs'
* Apparently he has somewhat of a good reputation in the underworld
* Calls the Listener "mage"

### The Listener

* This is their first time summoning a familiar.
Introduction

## What is Dissolution?

Dissolution is set in our solar system 400 years into the future, after a war of extinction between humanity and its children: the AI. The Earth has been destroyed by our own weapons of mass destruction to contain the AI threat from spreading throughout the solar system. Through great sacrifice, humanity was able to survive, spreading across the solar system under the unified banner of the Inter-Planetary Defence Force or IPDF. However, IPDF forces are spread thin and are struggling to maintain control of its sectors. Meanwhile, there are rumors of a looming AI space fleet, circulating the system beyond human sensors and slowly preparing for a second attack.

Humanity is dwindling and what's left of the government is in a state of dissolution. Each player can choose to help advance the story in whatever direction they desire. Less scrupulous players will choose to take advantage of the chaos to rob, kill, and terrorize other players. But if you get too much notoriety, the IPDF may deploy to come settle things. A dynamic storytelling experience will emerge through updates to the game, based on player decisions. Too much chaos and internal fighting may cause the remnants of the AI troops to rally and attack. Likewise, a unified front will help deter them from attacking, and may help push them back.

Players will be allowed a great deal of freedom and personal choice in how they play the game. You'll be able to purchase properties, vehicles, weapons, trade stocks and bonds, and get involved in a real free-floating economy determined by players. You could be an industrialist and never fire a gun or become a ruthless Warlord pillaging supply ships and leaving no survivors. A central marketplace will allow free trading to take place between players.

We will be continually evolving the world and its contents. So, whether your time is spent fighting in the military, camping around the asteroid belt, or trading items, there is something for just about everyone. Built on the powerful Unreal Engine 4, Dissolution plans to expand further and further into the solar system as the player base grows, eventually implementing an interplanetary procedural exploration system.

From the moment you start your journey, your choices will guide you in your own unique direction and provide a self-tailored experience of life in the great beyond. Choose your path; join the IPDF, become a trader, treasure hunter, gun for hire, or a pirate. No matter where your interests lie, theres ample opportunity for you to make your mark in vacuum of power and space.
MEDIA

## VIDEOS

* **Dissolution - Single Player Campaign [Short Gameplay]**
* **Dissolution Announcement Trailer**
* **Dissolution Space Teaser**
* **Dissolution Official Teaser Trailer (BLOCKCHAIN FPS MMORPG) 2018**
* **Dissolution Zombies Official Announcement Trailer**
* **Raw Zombie Mode Gameplay Footage**
* **Zombie Teaser**
Dissolution Drop Pod

This drop pod has travelled far across pirate space to reach you.
You find an encrypted message:
[Message Begin]
[numbers]
You have been conscripted by the Inter-Planetary Defence Force. Report to the Recruitment Centre to receive your basic kit.
[Message End]

Effect: Win a random NFT for participating in the Dissolution presale.
Dissolution Founders' Token (DFT)

Get up to 300% boost to in-game money and XP in Dissolution. Also get up to a 15% discount on future Dissolution sales.

DFT's provide players a in-game boost for money and LP (Loyalty Points) earned in game, based on the amount of DFT's in your wallet.

In addition to these bonuses, DFT holders will receive exclusive early access to our presales in addition to a founders discount (up to 10$). DFT's will provide both coporation/clan and individual bonuses. Limited to a total supply of 100,000 tokens.
Build 0.1.4.6

* Reworked the Origin model and included Bronze skins as available for purchase in the Armory screen.
* Added in the new Silver and Gold skins for P1 Pistol, Origin, MAR-4, and Surge.
* Added decals and bullet holes to the list of decals that are affected by BrassLifetime. There is now a Decal Lifetime slider in the main menu that lets you customize the lifetime of these effects.
* Flashbangs no longer blind you when you're dead.
* Skins now show in third person for other people (replication issues solved).
* Fixed a bug with the specator HUD where Oxygen didn't work and the grenade indicator appeared even when the player died.
* Reduce Origin and Scorpion magazine sizes from 20 to 15.
* Reduced the frequency heavy Drones use rockets, and reduce the rocket damage and radius.
* Fixed the MAR-4 and Surge RMA texture to be non-SRGB.
* Tweaked some item descriptions and names.
* Added in the new Surge model and Skins for it. The handling of the weapon has also be reworked.
* Zombie mode intermission timer should now only count down if players are present in game.
* Moved the first person reload animations to the DefaultSlot section so they should play when the gun is tucked too.
* You can now shoot while you sprint.
* Reduced explosion decal lifetime from 600s to 180s.
* Added in a much better HUD for spectator mode with info about the game mode, player name, weapon info, etc.
* Added voices to characters in deathmatch game mode.
* Optimized the bullet spawn so it should hopefully reduce load on the server when lots of people are shooting.
* Added in a config command to the Game.ini under the GameOptions settings you can add in "BrassLifetime=X" where X is how long bullet holes, blood splats, and bullet casings should last.
* Tweaked flashbang code and weight. Also halved the fuze times for flashbangs and reduced it by 25% for smoke grenades.
* Halved the volume of the music in the main menu.
* Did some optimization for the Surge Pistol and ZQB-50.
* Fixed a bug that caused skinned MAR-4's to start in semi auto.
* Changed the damage prevention channel for explosives to the Projectiles channel instead of visibility.
* Smoke grenades now affect AI.
* Changed the way the shotgun and other iterative weapons fire rounds, hopefully it reduces latency and load on the server.
* Fixed a bug where if you were in page two of the control bindings and went to another menu, it'd be superimposed over it.

```
Source: Steam

```
Build 0.0.7.0

Hey everyone, got a new build here with a few important tweaks and changes. Check out the readme below and I hope everyone has a great new years celebration!

-Fixed a bug where the two side airlocks were pressurized even though the door was open, this was kind of goofy.

-Fixed a bug where you had two white boxes showing in your inventory on spawn as IPDF.

-Changed the autoshield hotkey to a button the will use a medkit from your inventory if you're injured and have at least one in your inventory.

-Gave the M1911 an extended mag so it now has 10 rounds instead of 7.

-Added sidearms to the loadouts for both IPDF and Mercs. IPDF get P1 pistols and the Mercs get M1911s.

-Made the glass on the outside of the ship bulletproof, but any glass inside the pressurized areas should be easily penetrated by small arms fire.

-Fixed several issues in the level where doors could clip through walls, you could see into space, etc.

*Source*

*Released: 12.29.2019*
Mercury

Mercury is one of the biggest energy capturing centers in the solar system. Strategic placements of solar energy capturing systems help provide energy for the remains of humanity.

This is one of humanity's most protected assets, as the AI are always tring to capture more energy to increase production of drones.
MAR-4

The MAR-4 fires a high velocity 4.5mm pistol round that's designed to penetrate modern armor. An extremely lightweight carbon-fibre bolt carrier allows this gun to fire at staggering rates. Offers 3-round and full auto fire modes.

This weapon can be bought for 76,500 DIS.

## Bronze Tier

MAR-4 (Green) - 84,500 DISMAR-4 (Red) - 92,000 DISMAR-4 (Blue) - 100,500 DISMAR-4 (Orange) - 108,500 DISMAR-4 (Purple) - 117,500 DISMAR-4 (Neon) - 125,500 DIS
## Silver Tier

MAR-4 (Arctic)MAR-4 (Infected)MAR-4 (Mars)MAR-4 (Rust)MAR-4 (Urban)MAR-4 (Woodland)
## Patch History

```
Patch 0.1.4.1

```

* *MAR-4 (Blue), MAR-4 (Green), MAR-4 (Neon), MAR-4 (Orange), MAR-4 (Purple) & MAR-4 (Red)* *was added*

```
Patch 0.1.4.6

```

* *MAR-4 (Arctic), MAR-4 (Infected), MAR-4 (Mars), MAR-4 (Rust), MAR-4 (Urban), MAR-4 (Woodland) & MAR-4 (Hellfire) was added*
* Fixed the MAR-4 RMA texture to be non-SRGB.
Krios

Kreanin (Son)

> *"I see why you're in the advanced class."*
>
>

## Storyline

The Listener answers a knock at the door and meets their first teacher in the Arcane Academy, Krios. He introduces himself as a cambrian (half-demon, half-warlock/human) and one of their divination teachers amid a nonsensical ramble about how much he rambles when meeting new people.

The Listener manages to get a word in edgewise to ask what they're doing in his room and he happily replies that he is there to teach oneiromancy, the art of seeing the past, present, and future through dreams. Though Principal Agoston would prefer he teach theory before practical application, Krios has his student get into bed so they can start the lesson.

In a low whisper, he guides the Listener into an unconscious state to disconnect from the world around them and discover a place of power within themselves where can rend the world to their will. It is in this place where they can find the strings of the world that connect to everything, past, present, future, even life and death itself and pull.

The Listener learns he is a father in "Shy Mage Asks You Out".

Ramses mentions his colleague in "Cruel Naga Takes Care of YOU" as leading the investigation after the Listener's confrontation with their classmates.

## Personality

Krios is rather scatterbrained for a teacher. He gets nervous meeting new people and tends to ramble in order to fill up what he perceives as as undesirable awkward silence. He often goes off into tangents while talking. Despite his chipper personality he is Rapturian at the core.

He is a divination teacher that is especially passionate about oneiromancy, a school of divination not often taught outside Rapture. His tenure and chaotic demon heritage (?) allows him some leeway when it comes to teaching his art and following school regulations - he'll never obviously disobey them.

Krios finds the Listener to be a refreshing student since they are from the Empire and inquisitive compared to his other students.

## Trivia

### Krios

* Has the BEST line ever written in all of Hollow's canon. You'll know it when you hear it.
* Has horns inherited from his demonic side. Yes, they are real.
* Has noticed a blonde boy who can't stop smiling around the Listener.
* Seems to have trouble remembering numbers after ten.
* Definitely never used oneiromancy to see what his students had for breakfast that day so he can shock them with his Sherlock-level observation skills.
* Has more tenure than Principal Agoston.

### Fan Theories

* The student with disturbing amounts of nightshade is Fendal.

## Audio References

See the ***Arcane Academy*** playlist here.

1. ↑  Nervous Demon Teaches You Magic
2. ↑ Shy Mage Asks You Out
3. ↑ Cruel Naga Takes Care of YOU
Architect

> *"I am the architect of your dreams."*
>
>

## Storyline

The architect appears in the Listener's dream  to re-evaluate and optimize their sleeping experience.

He takes a survey of the Listener's sleeping habits and dream preferences by asking a series of question and reacting to their answers. This culminates in an offer for the Listener to have lucid dreams, though they have to agree to certain conditions (like maintaining a good diet and sleeping at proper hours) to be eligible for it. The Architect finally takes down their personal information and bids the Listener good night and to have a good sleep. The architect has been sent to reevaluate and optimise the listener's sleeping experience.

The architect has your best sleeping interests in mind, calling you out on your recent lack of sleep while asking you some survey questions. This survey in question is one that needs to be taken as you have been selected to be a lucid dreamer so you'll be able to have dreams of your choice and feel all sensations in it as well as be able to manipulate the reality of your dream to your will.

## Personality

The Architect is very professional when he meets the Listener. He works for some kind of bureaucracy that manages human dreams so he has the Listener's best sleeping interests in mind.

## Trivia

### The Architect

* His managers haven't been meeting their sleep quota for the month.

### The Listener

* Has been having trouble sleeping lately and definitely doesn't get enough sleep.

### Fan Theories

* Don't lie, none of us are getting enough sleep.
* Is some kind of celestial/divine being that handles dreams, existing in the same dreamscape that oneiromancers access.

## Audio References

1. ↑  Architect Creates Your Perfect Dream
Dissolution Wiki

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.

**Welcome to the Dissolution Wiki!**Dissolution is a free-to-play FPS set in a universe ravaged by rogue AI. Players are thrust into hostile environments to compete for resources and territory. Team up with your friends and experience intense PvP and PvE battles with real-world stakes on the line.
As crypto enthusiasts and gamers, Dissolution is our dream game. Our end goal is to create a living, breathing MMORPG. Our biggest priority is to immerse you into the universe, not only through high-level visual fidelity, but also through a realistic economy backed by the blockchain.

Offical website: https://playdissolution.com/

Current version: Pre-Alpha 0.2.3.0

## Categories

INTRODUCTIONWEAPONSARMORSSHIPSGRENADESEQUIPMENTUNIVERSEGAME MODESMAPSPATCH NOTESEVENTS
## Social Media

Instagram - Facebook - Twitter - Youtube - Telegram - Reddit - Discord

## References

* **Interview with the CEO of Garage Studios (Dissolution Game)***11.28.2019*
* **Happy Birthday to Dissolution! We’re happy to have survived our first year of release!** - *12.14.2019*