Speed Tiers

## Speed

We would like to credit VSBW for this particular speed tiering.

**Speed** is simply how fast a character can move in a given amount of time. There are five types of speed used for VS purposes: **Attack Speed**, **Combat Speed**, **Reaction Speed**, **Travel Speed**, and **Flight Speed**. The term "**Speed**" normally refers to **Combat Speed**.

### Attack Speed

The speed at which an attack moves. For example, X character is hypersonic, but he can do an attack that is a natural beam of light, the speed for the attack is different from the speed of the user, hence the attack would be lightspeed even if its user isn't.

### Combat Speed

The speed at which a character can fight.

### Reaction Speed

Reaction speed is the speed at which a character can react to an event or action. This usually only grants a short movement upon reaction, whereas several movements at the same speed switch it to combat speed.

For example, let's say that character A shoots at character B with a gun and character B dodges. That is reaction speed. Keep in mind, sometimes a person aim dodges and it is not as good of a feat.

As another example, let's say that character A uses a minigun on character B, but the minigun takes a second or two to charge up and Character B sees this. If Character B dodges it is considered aim dodging since he/she knew that the attack was going to happen.

Reaction speed is reacting to an attack that you don't know is going to happen, or at a very close range. The reaction speed of a character also tends to be higher than its movement speed.

### Travel Speed

The speed at which a character or object can move by running, or through similar means that do not involve flight or teleportation.

### Flight Speed

The speed at which a character or object flies a certain distance, like going from the earth to the sun for example.

### Conversion

You can use this calculator to convert from one speed unit to another.

## Speed Levels

**Infinite Speed** (Able to travel anywhere instantly, or move an infinite distance within a finite amount of time. Teleportation does not count. For further information, see the "Further Explanations"-section below.)

**Timeless Speed** (Characters that are capable of moving distances in 0 time inside of an existing physical and temporal space, not outside of the existence of time itself. This would not apply to things such as "Timeless Voids, or areas that "Lack Time" due to the nature of lacking temporality and existing still would require physics/time abilities that would contradict sheer speed happening at all. For further information, see the "Further Explanations"-section below.)

**Immeasurable** (Movement beyond linear time. This is why the speed cannot be measured. Given that S = D/T, if T is undefined the speed formula cannot be applied. This tier would only apply to those that rein physically superior over the traditional Space-Time Continuum Model. These characters must be 5th dimensional in the sense of transcending space and time all together or physically transcended over a spatial dimension to another physical coordinate where time exists separate from the traditional model. Certain fictional mediums explore the idea that time is another dimension and isn't temporal inherently for those cases someone can transcend space and not time but still qualify for immeasurable, Although those are few and far between

**Irrelevant** (Characters beyond, and qualitatively superior to, the concepts of dimensions of time and space themselves. Meaning: Tier 0-A and above.)

### Other

Omnipresent (This is technically a state of being, rather than a speed, but has consequences for combat similar to that of a speed statistic. For practical comparisons, each case requires more detailed consideration.)

## Further Explanations

### The Exact Border Between Tiers

The speed tiers used have intersecting limits, and this may be confusing to some members. The divisions are made based on Exclusive Form grouping, in which the true lower limit is the given lower limit and the true upper limit is just short of the given upper limit.

Examples:

1) Mach 10 is Hypersonic+, not Hypersonic.

2) Mach 100 is Massively Hypersonic, not High Hypersonic+.

### Regarding Massively FTL+ Speed

Kindly note that MFTL+ is a very broad category which starts from 1000x Speed of Light up to infinity. As such, MFTL+ characters need not be even remotely on a similar level of speed. In fact, the difference may be as great as the magnitude of difference between MFTL and regular human level.

In conclusion, one MFTL+ character can speed blitz another MFTL+ character, and assuming otherwise without a logical reason is fallacious.

### Details Regarding Omnipresence

While Omnipresence is, strictly speaking, not speed, it is listed as a speed statistic due to behaving in combat similarly to how normal speed would. For example, a being that is omnipresent within 3-D space would win every race against an opponent with normal speed, due to already being at the goal by the time the race starts. In addition, an attack from an omnipresent being is unavoidable with normal speed due to the attack being in every location in the universe at once.

It is commonly assumed that characters who are omnipresent across both space and time would be able to act and react much more quickly than regular characters, by virtue of their sheer size, but this is not always backed up by the source material. Though the nature of their existence makes fighting and harming them difficult for conventional fighters, requiring the use of abilities capable of affecting their entire being, as well as the ability to dodge their potentially omnipresent attacks, it is not necessarily impossible, as an omnipresent character's reaction time may still be limited.

This should all be analyzed on a case by case basis - omnipresent characters cannot be automatically assumed to have Infinite or Immeasurable speeds, and attacks coming from them do not necessarily cover the entire universe or multiverse. Some attacks can even be temporally but not spatially omnipresent, and these attacks do not necessarily move through space at Infinite or Immeasurable speeds. Despite the difficulty, it is possible for characters with certain abilities, such as Acausality, Cosmic Awareness, and Dimensional Travel, along with sufficient area of effect or hax, to keep up with omnipresent characters with measurable reaction and attack speeds.

Omnipresence must be specified in conjunction with the scale. Because omnipresence within a single 3+1-D universe (aka a regular 4-D space-time continuum) does not mean anything to regular life forms in higher dimensions of time and space (which might be larger and more complex than this universe).

A character that is omnipresent within a certain space is not necessarily swifter than all non-omnipresent beings. In addition, if a certain character is omnipresent on a universal scale, it is not a relevant advantage during a match-up against a character that can destroy universes.

### Timeless Voids

Timeless Voids, i.e. areas within a setting that lack time or exist outside of the flow of time, cannot be used to grant Infinite speed. One might be tempted to apply Speed = Distance/Time and say that time equals 0 in this situation, thus moving through this type of void should result in Infinite speed. However, in a Timeless Void, time does not exist, making Time = Not Applicable.

So in short, Time = Nonexistent or Not Applicable and Distance/Time = Undefined and cannot be determined under these conditions.

### About Time Manipulation and Speed

Time Stop does not grant a user infinite speed, nor does otherwise slowing down time increase somebody's speed rating. These abilities decrease the speed of others instead, while leaving the user's speed the same, and should as such be listed in the powers & abilities sections instead. The extent to which time is slowed down should also be stated, if possible.

Abilities that accelerate a user's time to make them faster can be mentioned as a rating in the Speed section of the relevant profile, as these abilities increase a user's speed relative to everyone else. However, they should be mentioned separate to their non-amplified speed. For example: **Normal Human**, **FTL** via time acceleration.

One should consider that a user of such an ability might not have time accelerated to the maximum extent at all times when scaling them to other characters.

### On Infinite Speed, Timeless Speed, Immeasurable Speed, and How They Compare

Being able to casually roam around freely across linear time qualifies for immeasurable speed. However, traveling to different time periods through movement is a common feat in fiction that often leads to inconsistencies and has been done via FTL travel or running laps around the earth faster than it rotates. This can lead to characters being assigned an additional, independent, speed rating for the ability. This should preferably be evaluated case by case. The confusion will come about when seeing characters move backward in time due to hyper-specific physics that fall within the verse. So what needs to be said is that to qualify for this tier the character needs to be able to casually move extended periods back in time or logically be above infinite speeds dimensionally or something of similar nature. Cases have come about where someone goes backward in time but it wouldn't qualify for immeasurable speed. This is because the person being above infinite speed and be above FTL+ speeds is still incorrect. To reach every new tiering you need to be held logically superior to the ones below and not reaching it by a lapse in definitional closure.

Furthermore, Regarding to the qualifications for immeasurable speed. Sheer speed within a characters normally and consistently displayed arsenal and movement. Single showings or inconsistent character ability would not be applicable for this tier. When referencing this speed tiering we must not get it confused with time manipulation or technique specific usage of time travel or manipulation of our temporal space. Each of these stipulations is imperative to not inflate a characters ability and avoid contradicting naturalistic limiters of said character

The difference between infinite and immeasurable is that the former can go everywhere instantly, whereas the latter can go everywhere and everywhen faster than instantly.

For more information, Infinite speed characters are so fast, they move faster than time can flow at any period. They perceive every finite speed character as completely frozen and it takes 0 time to react to any finite speed object or travel finite speed distance. They can also perform and infinite number of actions or travel infinite distance within a finite amount of time. An infinite speed character's perception of time only flows when they allow it to flow.

Timeless speed characters are are so fast that they can move distances in absolutely Zero time, this would be more impressive than infinite speed because the speed equation is being broken as time is not a factor at all. For a character to qualify for this tier they must be moving in 0 time with sheer speed alone. Due to the nature of "Time stops" and abilities that pause the flow of time the person must be explicitly stated to complete this with sheer speed, this would include things like running before the time stop happened or showing physical prowess as the time is stopping. This would give the prime indication the character is not just resisting the ability or has an ability that allows them to move in zero time, but rather gave positive showing they physically achieved this tier.

Furthermore, areas that are devoid of time all together would not grant any scaling for speed, as this space lacking time would require some sort of ability to live in the first place. This would mean that the character is using an ability to allow them movement in said area, which would contradict the basis of scaling off physical output and not abilities. Moving in areas that lack time is physically contradicting of the space-time structure and model which would mean it MUST require an ability of resistance to that type of environment.

Immeasurable speed characters are far beyond even those Infinite speed, and Timeless speed characters listed above. They perceive Timeless speed characters as completely frozen, and they can travel forward and backward in time at will. They have the speed necessary to hop from the beginning of time, to the end of time, and anywhere in between as casually as a human being can roll their eyes left or right. This also means their reaction time is faster than instantaneous. They can dodge an attack that already has been struck, and they can strike someone even before they launched an attack. And they can do all of this via sheer speed.

### Crossing between Universes and Higher Dimensions

Speed isn't defined by any number of spatial dimensions but simply distance over time. Meaning that it is possible for 1-dimensional characters to be faster than those who cover many dimensions. And the distance between two timelines is defined as the 5th dimension (Or a 4th spatial dimension) that separates two or more universes. Said distance is often unknown as it could be anywhere between much smaller than the Universal radius and infinite. But such details are only known to those who can travel through additional spatial dimensions. For that reason, crossing Universes is unquantifiable for speed unless details are specifically stated.

### Regarding Travel/Flight Feats and Reactions

If a character travels or flies very fast through a very empty terrain, in which it doesn't necessarily have to react to sudden obstacles, the speed in question is travel or flight speed, but not necessarily reaction speed. In order for it to also be reaction speed, and the speed in total hence applying to the character's combat speed, the character either must have demonstrated the ability to react to sudden obstacles while traveling at this speed, have a calculation made that supports the character having corresponding reaction speed/time or otherwise demonstrate having comparable reactions.

Simply being able to stop accurately at the target destination does typically not qualify, as it can be spotted from a large distance to make preparations to stop or the character could even slow down before reaching the destination, assuming we only know the average speed with which they moved.

The typical example of such cases of travel/flight speed that doesn't necessarily scale to reactions is space travel. As space is incredibly empty there are virtually no objects one has to navigate around between destinations. Just flying in a straight line from A to B would be safe. At the same time the typical destinations, such as stars and planets, are so large that they can easily be seen from millions of kilometers away. As a result a character would only need reactions equal to a miniscule fraction of their travel speed to perform a safe and precise landing on them.