recursal/Fanatic-Fandom huggingface dataset:
Dan Ming

Dan Ming is the current Empress of the Celestial Empire. Dan Ming was the third born of the Dan Dynasty former Emperor, Dan Wuxi-Daio. However her older brother was found to be part of a conspiracy to kill his elderly father, and Godslaying in a serious crime in Celestia. This left the second make son to become heir apparent as attempted Godslaying was enough to force the firstborn to take a vow of redemption and isolate himself in a monastery, giving up his name to avoid execution. When the Emperor died, his second born, then 20 years old, took the throne, but half the court believed he was behind framing his brother for the attempted murder. After a year, he found impossible to rule and abdicated the throne in favor of the next male heir, the fourth born. However the kid was 8 and that would mean a long regencial period. Dan Ming was 18, and legal adulthood was 16 for women, and married to High-Lord General Sin Cao-lin. The Sin clan being very powerful, and the regent was going to be a very disliked member of the Dan Dynasty, the former emperor's brother. So Sin Cao-Lin pressed the claim of his wife and the courts approved, placing a woman in the throne for the fourth time in history. And the first that it was a direct succession rather than being the last living heir or taking control as regent.

Given the massive weight on her shoulders, many say that Dan Ming actually a figure head for her husband. But her first act as Empress was to send her husband back to his province in the far north, physically isolated him from the throne and capital. There's 2 ways to read this move: Either she used him for her claim and banished him after, or she wants someone she can thrust holding the far flung provinces in line, and thrusts herself and her allies to hold the capital. The Han of the K'elle'orde is trough matrilineal ties one of the candidates for the next Emperor of the Celestial Empire and the two countries share a deep alliance. The K'elle Han seeks to usurp his cousin's throne and form a united empire across the Subcontinent .
Heretics of Viy and Svyat

**Population** : Radmirian Humans 99%, 1% Ogre

**Capital** : Prossa

### **Government**

Disorganized, cult like remnants of rebelious Radmirian administration and clergy led by Viy and Svyat .

### **Culture**

Radmirians are patient, peacefull but vidicative people. They put huge emphasis on moderation, while trying to live in the moment, finding pleasuers in beauty of life, art and nature. Contrasting with this is their culture of alcohol drining and production, even the poorest Radmirains can aford to drink beer few times a week.

### **Religion**

Major religion on island is heresy of Cult of Saints. It advocates greater emphasis on creating lasting, positive legacy, and justice, than religion it comes from.

### **Origin**

Twenty years ago peace in Radmir was ended by split in the church. Viy and Svayat started to teach their own gospel of Miracle, and in proces antagonized church. After they had no other choice they ralied their forces and declared that they in fact represent true Radmir. For five years they fought until they were forced to escape with rest of their forces to the island of Prossa Magna.

### **Diplomacy**

Heretics are cut off from larger world throught Radmir blocade of island. If they were to break throught naval blocade, supporters of Viy have plans to forge pact with one of colonial powers, but such action would be seen as dealing with the devil by most of continents population, and could bring consequences unforseen by island population.

### **Geography**

Heretic nation is located on Island of Prossa Magna. Its rocky, hot and unpleasant place, but it offers great deffensive value, that current owners of island try to use in their advantage creating multiple fortresses on steep slopes, as gates to galleys, and on sea cliffs.

### **Economy**

Prossa economy was always supported by fishing industry, but now that whole island is surrounded by naval blocade its almost dead. To fight food shortrages all farmable land on island is being turned into farms, but it could have great long lasting effect on its ecology.
Drache Giant Turtle

An extinct species of large turtle native to the Drache Marshes. Not much is known except that they could've grown to about 15 feet in length. A necromancer one time got his hands on a complete skeleton of a giant turtle and reanimated it as his personal vehicle.

An Uroxian noble got his hands on a Drache Giant Turtle skull, after sending a band of adventurers to the Marshes of Drache. By comparing the incisors and jaws with those of smaller modern turtles the Uroxian noble proposed that the Drache Giant Turtle likely ate a mix of fish and plant matter.
Stremar Reeds

A type of vine that grows around the rocks found in the valley. The vine wraps itself around the rock, feeding on it, the water that condenses on it and then grows outward, using its leaves to catch the wind and toss the vine about, casting its explosive seedpods out into the air. The seedpods are under a great deal of internal pressure and explode when they strike against a solid object.
Kwara Vine

A plant that thrives near necrotic magic. It looks like a vine with large light green pustules along all sides. When a mature pustule is ruptured through physical contact or a surge of necrotic magic, it rapidly grows new vine tendrils that constrict whatever's near it. It is also known as Necromancer's Whip and Zombie-Bane, the former because specially treated ropes of Kwara Vine could be controlled by necromancers, while the latter for it's natural tendency to seize hold of the risen undead common in the swamps.
Bramblebirds

Bramblebirds are named so after their multiple spindly legs that allow them to traverse terrain.

#### **Thornrail**

*Spinoavis acanthus*

On the smaller end of bramblebirds, the thornrail is about a foot tall. Thornrails are scavengers inhabiting in the mountain circle in the middle of Midland and are known for their legs that are covered in spiny scales.

#### **Wading Bramblebird**

*Polypodornis palulania*

The Wading Bramblebird lives in the Drache marshes, growing up to heights of 6 feet. Due to their large size and ability to traverse on the swamp muck, some humans and goblins of the marshes have domesticated these birds.
Longhorns

Longhorns roam the plains and steppes of the east with little concern for safety. These massive mega fauna easily trample and crush predators and competing species. The massive beasts travel in great herds from north to south and back again as the seasons change, moving south when the snow falls and the vegetation has been picked clean and north again before the heat of the summer grows too great for their shaggy bodies. Sadly for the massive creatures their meat is widely known to be deliciously marbled and is considered one of the choicest meats in the world. Dragons in particular salivate at the scent of these creatures. The great beasts use their size, numbers and prodigious horns fend off eager predators and have been seen willfully crushing young predators to prevent future threats.
Oozestadon

Oozestadons are giant critically endangered elephant like creatures native to The Great Plains. They release a thick mucous from their trunks that dissolves grasses into a nutritious paste when they then slurp up. This paste when fermented was used to create the traditional drink Qoiag, though in modern times it is usually made from fruit juices. Oozestadons have been rendered critically endangered by massive human migration and population booms in the great plains. This is especially dangerous as they were a key food source for Dragons, who have become more and more dangerous as they become desperate for food over the generations
Westerasi Tongues

These languages are spoken by The Westrasi, The Grendarrym, and The Izill. The tounge breakes down into five main languages, and further down to individual dialects.

### **Nurweskri**

Spoken by Belara, Goldland, Windhell Valley, Morloux, Sarkation, and the Storm Island.

### **Mukwesk**

Spoken by Lazari, Uoro, Tautoburg, Jorivakia, Lahaila, Vesterlands, and Wyrd.

### **Lixwesktis**

Spoken by Terravia, Voroi, Suezi, Yoroslovan, Yoroi, Vashian, Veranese, and Uraka. Some Halfling and giant loanwords have made it into the language due to a small slave population.

### **Sukwesktu**

Spoken by Araxian, Farisian, Sarcian, Leixi-Airoxian, Uroxian, Saramese, Bertnuio, and Euraxian.

### **Grendarrym**

Is a mix of Nanauit and Westrasi. Is a lot closer to what the original proto-Westrasi would've sounded like.

### **Deiwesk**

Is spoken in Izill and used to be spoken in The Cursed Wasteland. Is the closest surviving language to proto-westrasi.
Szyćak I Podbój

### **Factions**

Leixi-Airoxian Monarchy, House of Podbój, Leixi-Airoxian Army, Rzeka River Transportation Guild

### **Allies**

Abriana Aleramici-Podbój, Count Szymon of Kaćzarka

### **Rivals**

Count Alžankà, formerly of Kaćzarka, now deceased.

### **Early Life**

Szyćak spent his formative years in Tharnux, being schooled in Leixi philosophy and governance by his tutors. His lessons all emphasized the importance of order, and he remained in Tharnus until his 17th year, at which point he was taken throughout Airoxia to be introduced to the Airoxian nobility to ensure their votes on his father's passing. On this tour, Szyćak witnessed the destruction of Airoxia by the warring nobility and the chaos they wrought. Upon returning to Tharnux, Szyćak vowed to one day bring stability and order to his entire kingdom. He began learning everything there was to know about warfare, and became friends with a rising star in the Leixi military, Szymon Nowak.

### **Career**

Upon rising to the throne, Szyćak set to work reforming the military with the vast funds accumulated by his father. He adopted the pike square and crossbow dragoons. He raised a massive army of 32,000 men and marched into Airoxia. 5 years he spent campaigning, but he was ultimately successful, though his grand army put Leixi into financial distress. He bent all of the nobility to his will, barring some exceptions like his greatest rival, Count Alžankà of Kaćzarka. For his refusal to submit to Szyćak, Alžankà was executed and his title was given to the Szyćak's second in command, Szymon Nowak. Now that Szyćak has brought order to his kingdom, he searches outward for new conquests. His current goal is to find a port on the Westrasi Sea. The primary plans are either to drive through the Farisian Republic or the Euraxian Kingdom to the sea.

### **Personality**

Szyćak is, generally speaking, a mild and polite man. When in his court, Szyćak follows every formality and nicety. However, when out in the field, Szyćak becomes loud, boisterous, and energetic.

### **Private Life**

Unbeknownst to all but his closest friends and his wife, Szyćak does not actually want to be a warrior. He views his role of conqueror as something required of him as an "Enlightened Monarch". In truth, Szyćak only really desires to stay in Leixi and write philosophy. However, he is dedicated to his sworn duty to spread order as far as possible.

### **Trivia**

Szyćak towers over most men, standing at 6 foot, 7 inches.

Szyćak hates economics and tending to state fiscal matters, leaving most economic tasks to his wife, Abriana, who is a financial genius.

There is a rumor circulating that Szyćak is gay and loves Szymon of Kaćzarka. The rumor was started since he spends more time out of the capital with Szymon than with his wife.
Laelaz the Walker

A long time ago, an adventurer-aesthete named Laelaz the Walker travelled the continent from North to South and from East to West in a journey that lasted twenty-two years, and recorded in a collection of poems nine sumptuous constructions made by enlightened civilisations, which brought tears to his face when he laid his eyes on them, and ten exceptional natural sites that took his breath away when he saw them. He named these places the Nine Wonders of the World and the Ten Natural Splendours respectively.

Even today, Laelaz's poems are considered to be sublime and immortal masterpieces, known throughout the world.

#### Selected Writings of Laelaz:

**Laelaz and the Jorden:**

In the frozen north he visited the Jorden people. There he met with one of the matrons of a lesser house. After being battered by Laelaz for her to tell him their most famous tales of her nation, she told him the details of a mild winter 322 years ago which was a personal favorite of hers. When Laelaz fell asleep listening, she threw him out to the cold and told him that if he wanted fantastical stories he should go to the fishermen. He did, and when the boats came in and he passed around some Farsian wine, they told him the tale of the city of thdu. A city made purely of ice that floated across the northern sea made by two brothers Feru and Gjolomon. It sank when Gjolomon betrayed Feru because of his jealousy. Feru survived however, and still lives in the city, which now lies at the center of the north. Having drunk many servings of wine and mead by this point, he found the story beautiful and declared it a masterpiece.

**Laelaz and the Black Cathedral:**

Oh black cathedral of silent stones,

Made real thought religious tones,

Your form unbroken by human hand,

Dark form not unmaked by timely sand.

Captured in moment like ant in amber,

Black stone creating holy chamber,

Air filled with words of law and faith,

Mortals afraid to not meet holy wraith.

Walls as far as eye can take me,

Tower rising to the sky like a tree,

Sprawling splendor, house of God.

Place of holiness untold.
Janedi Citystates

**Population**: 97% Suoxi Human, 3% assorted others

Capital: N/A

Government: Varies depending on city, but usually some form of monarchy

#### **Culture**

Janedi culture is based first and foremost on loyalty. No matter how much you have been screwed over, you can never break a promise. While the Janedi are not inherently warlike, this loyalty makes them very popular mercenaries, leading to Janedi mercenaries being seen across much of the world.

#### **Religion**

The Janedi citystates follow the Celestial religion

#### **Organization**

The Janedi citystates universally follow their ruler, be it a monarch, or the uncommon elected ruler. Though there have been inter-Janedi wars, they have died down in recent history as the Janedi peninsula has become a playground for larger states.

Janedi Combat Dancer: a uniquely Janedi military unit, in which each of its members are trained in the titular Janedi Combat Dance martial arts. This kind of martial arts heavily use angular momentum, used with such grace and dexterity that enemies would not see their crushing blows and twisting grips until it's far too late. It is said that an army column of Combat Dancers would move like a snake across the battlefield, dodging and deflecting blows until it is time to strike.

#### **Origin**

The Janedi peninsula has been settled since the 3600s.

#### **Diplomacy**

As the Honorable Ecinevean League and Morloux Republic have expanded into the Janedi peninsula, the Janedi have become puppets of the larger powers. Many of the southern citystates are bound to the service of the Honorable Ecinevian League from treaties signed centuries ago, and the northern citystates have come into the service of the Morloux Republic. As the two large states have entered into an economic rivalry, proxy wars have been staged between alliances of citystates, but as true conflict grows nearer, the Janedi people prepare for their homes to become a battleground between great empires, and for a war the likes of which have never been seen on the peninsula.

#### **Geography**

Most of the peninsula is a tropical rainforest, with large swathes being cleared out for the construction of cities. As a result, it seems like there are huge holes in the dense jungle.

#### **Economy**

Many citystates hire out mercenary companies across the world, though the more stable, yet less profitable, source of income for most states is sugar production.
Modern Day

4750 > 5000 (Present)

### **Westrasi**

The youngest of Westrasi's nations are formed during this period, including several nations south of the modern Morloux Republic that separated during the revolution that turned the Kingdom of Morloux to the Morloux Republic (4800). In the Westrasi Sea region, political upheaval leads to a string of new nations including; the Vashian Republic (4800), the Principality of Suezi (4900), Terravia (4963), the Free City of Betranox (4960), the modern iteration of the Yoroi Tribelands (4946).

### **Northedge**

Additional nations are formed, though many regions are still inhabited by unorganized tribes. The Uruzataar Khanate has begun conquering this region circa 4990.

### **Eastralia and the Northern Plains**

The Dragon Heat of causes widespread ecological and economic damage to the Nomads of the plains and the nation of Qi-Fu. In the wake of this disaster the Uruzataar Khanate rises and conquers much territory in the area.

The economically depressed Qi-Fu loses the Cape Wars and cedes territory to Western powers. The Oni twin cities come to dominate the nations politically and financially.

### **Midland**

The modern power brokers and nations of this region have long been firmly established by this point.

### **Ram's Head**

Much like the previous era, the Ram's Head continues to be the site of intrigue between the Honorable Ecinevan League, Westrasi colonies, the Treant Empire, and the remaining minor independent nations. The Supprian Alliance breaks free from the Treant Empire at the start of this era.

### **Southern Plains**

The Treant Empire annexes the Qssl'Orde. The rise of Tnz nationalism leads to the separation of the Eta Orde.

### **Celestial Subcontinent**

The Celestial Empire fights a war (4750 to 4810) to the Ivory Kingdom in the south. Tnz'qran valor in the war leads to the northern territories being formally recognized as Celestial States
The Arn

The Arn are a fellowship of deities, worshiped by the northern peoples within the region of Skrug. Much of the faith involves acts of; singing, music, dance and many other acts of passion, skill, cunning and violence.

Creed, lord of the skies, is the chief deity of the north in Skrug. Rulership, honor, victory, duty, storms, sunlight, the moon, lions, eagles, freedom, dancing and paternity are attributed to Creed. Veles priests will play music while Creed priests dance, each tries to out-compete the other, to offer more beautiful performances. Warriors scream oaths to Creed into the wind and sky before battle. New fathers dance when their first child is born. Vassals swear oaths of fealty upon Creed. Impromptu rituals are held when storms arise. Great dances are had in the rain in thanks and in the hope of a great harvest to follow. Duels are held under full moons. Freed slaves that come to worship Creed brand themselves with the sun over top of their old slave brands. These people often become warrior-priests, devoting themselves to the dance of battle.

Veles is the deity primarily worshiped by the Trolls of Skrug. A god of the underworld, the earth, waters, trickery, cattle, snakes, bears, wolves, music, and magic. Trolls believe that Veles grew them from the soil of the underworld like mushrooms on the bodies of the dead and watered them with blood and mead. Trolls with a gift for magic is rare and crude but is always attributed to being favored by Veles. Music is considered sacred and any who can play beautiful music for a faithful troll must be allowed safe passage so long as they offer no violence in return. Cunning is considered a chief virtue and clever mischief is as much an offering to veles as it is an enjoyable pastime.

Röde, old man winter, is yet another deity commonly worshiped within the north. The people there attribute the terrible cold of deep winter, the hunt, ice & snow, justice, vengeance, owls, ravens, crows, sleep and dreams to Röde. Owl feathers are worn by judge-priests. Raven feathers are worn by raiders engaging in blood-feud. Crow feathers are worn by wise women when dealing with petitioners with troubled dreams and visions. Killing or eating any of Röde's birds is considered blasphemy that will result in a curse to be lost in the wilds and die by exposure. Ice witches are known to invoke his name when they intend to lay a terrible curse.

Skala, the ocean mother, is the mistress of the sea and origin of life. The ocean, sailing, singing, dolphins, sea turtles, whales, merfolk, travel, adventure, hope, motherhood, adversity (WIP)

Fryt, the muse, the lorekeeper, inspiration, story telling, lore, art, craft, games, cats, mourning doves, flowers, puzzles, etiquette, comfort and healing
The Westrasian Trade Bureau

The Westrasian Trade Bureau is a loose "Advocacy Group" of various Westrasi companies with interests in the transoceanic trade. Currently headquartered in the city of Faris, the capital of the Farisian Republic, their primary rivalry is with the Ecinev Merchant Empire and they are heavily entangled with the Belaran Government.

Originally an extension of the Belaran Crown meant to manage its holdings, the revolution saw it spin-off and take on investors and traders from other firms. Currently, most shares in the group are held by the Great West Merchant Company but the Helias Ivory Society and the Westsea Company hold major influence as well.

The current business model is based on taking imports from New Belara and then shipping them for sale across the Westrasi Sea. Many in the trade bureau are interested in setting up plantations in the fertile tropics and fields of the "Wild East." However, finding a way to grow xuxu beans without buying them from the Cantons has been a particular holy grail for the Bureau, and several mercenary groups have been funded to destabilize Ram's Head for the purpose of acquiring land to do this.

A small mining company is part of the group and is based on selling salvaged materials from the Cursed Wasteland. They have yet to venture far inland and are mostly seen as curiosities at this point.

The Qifu Oni Banking Clan of No-Rex and So-Xen are currently petitioning to join the Bureau.
Divetrux

Is the language groups of the midlands and parts of the Ram's head. Is broken down into four languages, and can be broken further down into local dialects.

### **Asverux**

Is spoken in Duchy of Komjátina, Seem, and in the northern marshes of Drache.

### **Triverux**

Is spoken by the necroswampers, the cannibal cults, and in the southern marshes of Drache.

### **Vouverux**

Is spoken by the Treant vassal nations. Is a mix of Triverux and Treant.

### **Radverux**

Is spoken by the theoracy of Radmir, Mai-xi, and the Heretics of Vin and Savat.
Sandray

The Sandray is a ambush predator found in Windhell valley's desert sands. They burrow into the sand and clamp down on prey that wander too close only to drag them under the sands where prey will suffocate. These crustaceans feed on anything from camels to desert rodents. Different breeds can be found in swamps and beaches throughout the continent.
Poisony

**Poisony** is one of the villains from Futari wa PreCure. She held the orange prism stone. In the English dub, she is known as Pandora. She is Kiriya's sister, so when she is defeated, Kiriya is devastated. She was the first woman to be an antagonist, followed by Regine. She is the main villain through episodes 12-20.
Sea Eagle

A Sea Eagle Hunting

The Sea Eagle is a large bird that feasts primarily on deep sea fish. It has a giant wingspan ranging from 12 feet (3.66 meters) for smaller specimens to 18 feet (5.49 meters). This allows the bird to catch the wind currents created by the storms surrounding the Storm Islands without being flung around by the wind. It catches the wind and uses it to glide out to sea, where it scans the water for prey. After diving by freefalling towards the water and catching itself with its wings at the last second it flies back towards land with its prey. By catching the storm’s up currents it flies above the clouds to avoid the storm. This is the same technique to surpass the island’s barrier. They spend most of their time at sea hunting for food. Despite its size it has a very fragile and lightweight body to catch the high winds, weighing in at about 6.6 and 13.9 lb (3 and 6.3 kg) for both males and females. Females have lighter feather coloring than males. Unlike other birds, they are mute creatures and cannot speak. Instead they communicate with other birds by moving their body. They most commonly move their head, which is very flexible.
Secrecy

Secrecy, dont le vrai nom est inconnu jusqu'au troisième volume de la trilogie, est étudiant à l'Académie Frognal. Jusqu'au troisième volume, personne ne sait qui elle est vraiment, même si beaucoup ont essayé de le découvrir. Le directeur Cook a même embauché un spécialiste informatique pour découvrir qui elle est.

Dans le troisième volume, Mia Silver découvre que Florence Spencer, Pandora Porter-Peregrin et Sam Clark sont derrière Secrecy.

Mia a décidé de découvrir qui est Secrecy et est parvenu à la conclusion suivante: La précédente teneuse du blog à potin était Anabel Scott. Lorsqu'elle a quitté l'école et a été initialement admise en psychiatrie, elle a transmis la à Florence Spencer. Elle a repris cela avec Pandora Porter-Peregrin et le troisième, était le frère d'Emily, Sam Clark. Il a principalement révisé les rapports du blog et les a mis en ligne. Les e-mails envoyés à Secrecy ont été reçus à leurs trois adresses e-mail anonymes. Le blog n'a pas pu être retracé via un serveur letton appartenant au père d'Anabel.

## Le blog à potins

Secrecy écrit le blog à potins, qui ressemble à Gossip Girl. Là, elle écrit sur les étudiants de l'Académie Frognal , leurs secrets et ce qui s'est passé à l'école. Elle a presque toujours raison dans ses hypothèses, qu'elle publie sur le blog Tittle Tattle. Étant donné que d'autres camarades de classe envoient des messages à Secrecy par crainte d'être mentionné sur le blog, elle obtient également des informations de seconde main.

Le secret aime se moquer de Hazel Pritchard dans son blog.

## Trivia

* Son adresse e-mail est secrecy.buzz@yahoo.com comme elle le révèle sur son blog.
* Sa taille de robe serait S.

* Elle / Il a voté contre le français
Giants

The giants are on average 12-20' tall depending on their age and are proportioned like slender humans. They live for a very long time unless killed 400-600, their size increasing slowly as they age, they reproduce rarely and mature slowly. Although not otherwise intellgent, they have a highly analytical mind focused on resourse and tribe management. Most of their thought process during the day is geared torwards the best and most efficient way to run their tribes. It takes a lot of effort to make them think about something else however, and talking to giants can be frustrating if it is not relating to their tribes.
Fire Eel

*Pyrophorus ignis*

Fire eels are native to the rivers and inner sea of the southeastern tropics. They have a unique predation strategy that involves producing a oily substance that produces great amounts of heat, cooking their prey alive. The eels are fished by the locals that harvest this hot substance to be used in alchemy for elixir brewing or turned into a flammable substance used in naval combat.
Kingdom of Ivory

The Ivory Kingdom occupies a peninsula covered in jungles and swamps, laid with a thousand rivers. In cities of stone surrounded by rice paddies, the Taj lords and ladies enrich themselves with the commerce of silk, jungle spices and a drug called the Fiend-Kiss, a powerful narcotic that causes relaxation and lethargy when burned and inhaled like incense.

#### **Culture**

Ivory Kingdom natives are called Nangi, out of the kingdom's native word for itself. Nangi is a highly patriarchal culture, a warrior like society that values cunning, the ability to acquire and maintain wealth and status, and honor. It's best to die a honorable Nangi than live as a dishonorable pariah. However, only the ruling caste is thought to have 'honor'. You are born with it and may lose it entirely, ceasing to be a noble. Though great deeds are understood to 'increase' one's one. It's not measurable but there's a social consensus of who has more and less. This unofficial count plays a big role in the corts.

#### **Religion**

Half of Nangi follow foreigner religions brought by traders from the west, and Celestian pantheon. The other half follow the ancestral worship of the Nagas, the race of serpent people, godlike and immortal, and their serpent gods.

#### **Organization**

The Taj-Mai rules the Ivory kingdom from the Ivory Throne. The Taj-Nang rule their own fortress cities (nangs), almost fully independently. Taj lords always ride into battle astride an elephant. The current Taj-Mai is named Jan Ing.

#### **Origin**

Founded around the year 3400 as the local cities were united in conquest by the first Taj-Mai

#### **Diplomacy**

The jungles are the only thing protecting them from the Ordes. The Ivory kingdom enjoys trading relations with many kingdoms, including the Merchant Empire. They are, however, suspicious of outsiders when not trading.

#### **Geography**

Low land jungles covered in rivers, with swamps white sand beaches. The kingdom is almost flat, except for rocky low hills in the jungle.

##### **The Gulf of Nang**

The Gulf of Nang off the coast of the Kingdom of Ivory is usually a placid place. It's shallow warm and dotted with small islands. Most are little more than sand bars, uninhabitable due to the lack of freshwater, but near the port of Dan-Nang the islands are tall pillars of limestone, festooned with forests and fed by the yearly monsoons. Once a year on a quiet summer evening when the moon is full the giant moon jellyfish of the southern ocean gather to spawn. These jellies are known to be both sentient and telepathic, but outside this short period when they breed they are hardly ever seen. The psychic backwash from the spawning event is supposedly considerable but is rarely felt by anyone on the mainland. The local fishermen like to take their wives out with them fishing on these nights, but for some reason, the catch usually seems to be great down compared to normal.
Simileon

*Deinosimia leonops*

Simileons take the appearance of a large baboon with a lion-like face. Growing to up the size of gorillas, simileons are fearsome hypercarnivores of the south forests having both powerful bulk and incredible agility. They also hunt in coordinated packs making them an even more frightful encounter.
Giant Lion

The height varies a lot, averaging from 2m height to 5m. Exceptional specimens have been seen to go past this range. They migrate in packs from North Celestia to the Thoughtcrafters Commute and back yearly. They are viewed as sacred beasts by the Raiders. Some North Celestial nobles keep miniature giant lions, and breed for unique fur coloration.
Salt lick

Several breeds of silica based life exist with the shifting soil of Windhell valley. The most prominent are the salt lick. These crystalline creatures feast on the dead, consuming what minerals remain in the parts carbon based predators could not consume. These mouse sized creatures make for novelty pets among nobility as their favourite food is salt, a seasoning easily acquired by the wealthy. Sadistic cuisines include the salt lick as its exoskeleton easily dissolves in water and provides a salt and pepper flavor. Living specimens are preferred as their struggles mix the "seasoning" thoroughly.
Seakyfern

The Sneaky Fern is a plant with "very good reflexes" if touched it's leaves will instantly retreat into a wood-tube underground and fold. This is a mechanism to avoid stronger winds and herbivores. Unlike the Rwat, this type of Fern while originating in the Valley is relatively common around the world.
Tribux

Is the languages of the various south eastern nations. It has 5 languages, and can be broken further down into local dialects.

### **Mreek**

Is used by the Honorable Ecinevian League and the Supparian Alliance.

### **Euiqoi**

Is used by the southern Treant vassal tribes. Is a mix of Mreek and treant.

### **Mujian**

Is used by the Ranji, Punaji, Nanji, Gold coast, and Boro nations.

### **Khoan**

Is used by the Mun, Maaga, and Canton Confederacy

### **Kujian**

Is used by the Maag and Pash Kingdoms, and some of the canton confederacy
Snil Hopper

A small mouselike animal with kangaroo legs which lives near Streamer Reeds. These mice have a symbiotic relationship with the Steamer Reeds, building their nests in them and in exchange hunting the insects which would otherwise feed on the plant. In exchange they use the plant's explosive pods for protection from Windhell Vipers and Flying Vipers.
Florence Spencer

## Relations

### Famille

Grayson Spencer (frère jumeau)Ernest Spencer (père)mère décédéeLiv Silver (demi-soeur)Mia Silver (demi-soeur)Ann Matthews (belle-mère)Charles Spencer (oncle)Philippa Adelaide Spencer (grand-mère)

### Animaux

Spot

Florence Cecelia Elizabeth Spencer est la sœur jumelle de Grayson et la fille d'Ernest. Sa mère est décédée de la maladie de Huntington il y a plus de dix ans. Sa belle-mère est Ann Matthews, et Liv et Mia sont ses demi-sœurs. Emily Clark est la meilleure amie de Florence.

## Personalitée

Florence semble souvent beaucoup trop adulte et digne pour son âge; elle aime donner la commande et a une préférence pour l'organisation des choses, y compris les fêtes d'anniversaire et les bals. Elle a tendance à exagérer un peu et à ennuyer les autres avec ça, mais en fait, elle ne compte que bien - à sa manière. Florence ne veut pas partager sa maison avec une grande famille.

Elle est très en colère contre Liv et Mia lorsqu'elle découvre qu'ils ont détruit M. Snuggles, un buis dans la cour avant de sa grand-mère qu'elle aimait beaucoup. Dès lors, elle refuse de s'asseoir à une table avec eux et quitte la pièce si l'une d'entre elles entre.

## La porte de ses rêves

La porte de rêve de Florence est élégante et vert roseau. Ses initiales F.C.E.S.sont sur la porte. écrit en peinture argentée.

## Apparence

Florence a les cheveux bouclés auburn et les yeux bruns. Sa silhouette est petite, mais elle a une allure féminine, élégante et mature. Elle ressemble également à Grayson et a un teint délicat, taché de rousseur.

## Trivia

* Florence est présidente du comité du bal de la Frognal Academy.

* Elle a joué Ophelia dans la dernière pièce de théâtre de l'école dans "Hamlet".
* Quand son père est en colère contre elle, il donne ses prénoms à tout le monde.

* Elle fait du travail caritatif dans une soupe populaire.
* Quand elle avait douze ans, elle est tombée amoureuse de son voisin Matt et lui a écrit des lettres d'amour.
* Elle est l'une des trois personnes qui se cachent derrière Secrecy.
Gloria-Etalia

Two aliens who arrived on the planet during The Dawn and gave a bunch of technology to barbarian tribes to uplift and civilise them. However the humans who used their gifts lived immorally and improperly in their eyes, and in disgust they distroyied the uplifted nations and left. They are mostly worshiped in Westrasi but can be found all over the world. They are viewed as a benevolent god with two faces who came down to the planet to give a paradise to humans, but when the some "savage" humans broke the rules of paradise they left with the proper humans and their paradise to live in the stars. While only one gods with great power, they also had angels (AI helpers) at their beck and call. The main rule of the church is to be the most civilised person you can be, and to civilise others in the world so that one day Gloria-Etalia might come back. All other gods are viewed as being barbaric gods, and must be killed if they dont submit to the civilized ways of Gloria-Etalia.

A humanoid with two faces. Their form was said to change, and so they can be depicted as having miltiple of one body part or none at all. They are viewed as the bringer of paradise and enlightenment. They also have many angels (read: robots) that can help humans with certian problems. While Gloria-Etalia is gone, many say that some angels remained to inform Gloria-Etalia when the mortals had learned their lesson and they were ready to experence paradise again. The angels also can give mortals blessings in leau of Gloria-Etalia to further the goal of civilizing the world.

#### **Subsects**

Church of Divine Duality

Vashian Chapel
Storm Island Sheep

Storm Island Sheep

Storm Island Sheep are a unique breed of sheep that are only found on the Storm Islands. It is mostly known for it’s thick, four horns. This leads to some outsiders to calling them “claw sheep”, but this name is not used by native Storm Islanders. By the natives, these sheep are simply referred to as “sheep”. They have a thick coat of fur that is very water resistant to shelter them from the constant storms. The fur appears as black and brown fur. While mostly relying on plants, hey are omnivorous creatures and will attack potential prey as a herd if they see an opportunity. They are slightly larger than the average sheep.
ChillVampire's Belaran Merchant Game

Be me, DM

Be not me, Warforged barbarian and Warforged Bard

Warforged are not supported by the lore at all but this game is only for a few sessions so I was fine with it

Start off on a small ship that just left Belara going up to the Norvia Stronghold to do some merchanting

PC’s signed up as minor partners in a trading expedition with Rasha Trading Co.

Food, board, and free passage to the Stronghold in exchange for a cut of their profits

They are approached by the captain Treden Rasha who mentions that they should meet the crew and asks them to join him for dinner later that evening

After a brief discussion talking about tying a rope to themselves and jumping overboard to explore the bottom two workers bump into them carrying a box to the bow of the ship

It is left on the top deck and the PC’s decide to check it out

They examine the box and notice that it is unmarked and sealed very tight

After a quick nat 20 to open it without breaking anything they find a giant grey stone

They notice that the stone is completely smooth, has small markings circling around the stone, and that it seems to “attract” both the metallic and nonmetallic parts of their body

They seal the box back up and wait until the evening to speak with the captain about it

When evening comes they sit down with the captain, navigator, and quartermaster to have a nice meal

After some quick introductions and light conversation the PC’s bring up the box

The captain’s and quartermaster’s faces starts to drain as they describe what they found, and when they mention that it was on the top deck the captain accidentally starts to choke on his food

After a quick heimlich by the navigator, a burly oni woman, he runs downstairs screaming for everyone to go topside

The crew is lined up in front of the PC’s to find the two that moved the box

They are not found and the PC’s go down to the cargo hold to see if they can find the stowaways

While this happens the box is moved back down below the ship and the decks start to be patrolled by the crew on the captains orders

The PC’s go to the cargo hold and immediately find someone with a nat 20 investigation

A 40 minute battle ensues as the two stowaways shoot at the PC’s and hide the the maze of crates

At the end one the PC’s notice a fresh corpse float past a porthole and they run upstairs to investigate

As they ascend the levels they start to notice blood dripping through the floorboards and sounds upstairs, but no yelling or screams

They burst through to topside and notice a giant grey-shelled turtle with tusks sticking out in front of him

The turtle is being ridden by a pale, grey scaled mermaid with her arms outstretched above her

Floating in the air around her is what remains of the crew, flailing around and grasping at their necks

Around them several broken and bloodied bodies lie still

The mermaid turns to look at them, and the session ends there
Clay Monkey

Once created to be familiars for a shaman in the Ram's Head, they are small monkeys with a skin and face that has a clay-like consistency. They often mold their faces to the ones of certain animals in the jungles they live with. Monkeys that are raised in captivity or lived in human settlements almost always choose the faces of humans.
Calendar System

Despite what the title might say, this page will additionally go into detail about Gloria-Etalia's astronomy, mostly concerning the moons. Most of Gloria-Etalia uses a variation of the same lunar calendar.

A year in Gloria-Etalia is described as 244 days, consequently 12 months. Each month is described as the number of days from the start of a new moon, of the largest moon, to the next new moon phase of the same moon (which always counts up to 21 days). The largest moon is chosen due to it's circular revolution around the planet, moreso than it's perceived size. Due to it's circular path around the planet, the largest moon always stays the same size and is always visible in the night sky. The other moons are on varying degrees of elliptical revolutions around the planet, meaning their perceived sizes will vary depending on which point of the revolution they are on. On some nights the smaller moons could be mistaken for a star under the naked eye.

A 12 month model is used for the calendar as it is useful for predicting climate patterns. In temperate regions, the 12 months encapsulates each of the 4 seasons(summer, winter, fall, spring) once. In rainforest regions a 12 month cycle has the rainy season show up in the exact same months(between months 10-12).

The largest moon is the closest moon to the planet, giving it the fastest revolution around the planet and the greatest influence on tidal force. The other moons are a touch farther than the largest moon, giving them a minor influence on the tidal force for when they are near the planet, and a nonexistent influence at their farthest. Their greater distance from the planet itself would also mean they perform less revolutions around the planet compared to the largest moon on any time frame. This in turn would mean that there would be times where the smaller moons would not be present in the night sky.

The presence of seasons within the planet begets the notion that the planet rotates on a tilted axis. This means that the magnetic north and south are offset from the true north and south.This creates areas in the north and south where days and nights could each last for weeks on end.

Writing stub: write down the month names for westrasi influenced nations and celestial influenced nations and their respective starting dates.
Miracle of Creation

Miracle of the Creation, sounds majestic, doesn't it? Truth is maybe even more majestic. Atleast MoC thinks so. MoC was born moment Asteroid G04-T hit mega theromonuclear reactor and during following fireball that engulfed most of planet. He was formed from all the pain, screams and souls of men and women that died this day. And he was alone in darknes. In darkness he found light, and this light were souls that were still alive, and stived forth to next day, even after world was in shreds. He watched them from afair for long, and only time he intervined was time when remnants of goverment that were left behind tried to fry rest of planet to take it all with themselves to graves. He disarmed all nuclear missles on planet, and massacred all people inolved in this as he saw it - greatest crime. After this, he let humans and other creatures to reign over planet undisturbed. He had no ill intentions to them, but as time grew he started to despise how weak they are, and how some of them allow themselves to be enslaved by beings similiar to him. He finaly had enought and selected one of the weakest men on earth, given him weapons to survive, guidance, and power, and in turn demanded him to bring stability. This man was First Prophet. He revealed him truth about himself, and even told him his True Name. But prophet while was great men, had all the sins of men in his heart, As he was started worshipped by his kinsmen he started to just use true name of miracle for his own gain. He did so until he died. After this Miracle tried to steer back radmirians to what he saw as just, but all the prophets had similiar stories to the first one. Miracle grew to despise humans, who are to weak to create something lasting, so he started to take most pure of them, and grand them knowlege and power how to create better world, at the price of human weekneses. All the grave saints and saints that walk the streets are part of this way of making better world.
Wanted Board

All people on this board are most to least wanted (top to bottom). If they stumble upon this sanctuary, capture them for a reward of at least 500 MC.

### Wanted

1- @imjustbetter21 : Reward of 105M MC

Crime: Starting The Final Battle of Mc, using alts, Leader of The Battle, allegedly being better than people, didn't present cheese on entry, usage of level 3-5 weaponry

2- @XiLikeLxllqpopsX : Reward of 10M MC

Crime: Aiding @imjustbetter21 and @Memeboiz in the Final Battle of McFakLive22

3- @Memeboiz and his "Sf Gang" : Reward 15M MC

Crime: Murder of several Council Members, account spam ( i think

4- @My name is F : 100K MC

Crime: Attempting murder

5- @XXxEchonesexxXx : 1K MC

Crime: Attempting murder

-There's nothing down here, poss off please -

6-

Crime:

7- @

Crime:

8- @

Crime:

9- @

Crime:

10- @

Crime:
The Most Devout Followers of Quilio-Fil'zón

Races: 85% Merfolk, 15% Merfolk Pureblood Government: Theocracy Capitol: His Blessed City

#### Nation

Deep under the wakes, their lies an undersea empire. Merfolk, living under the rule of their god Quilth-Fil'zón.

#### Culture

The merfolk follow the commandments from Quilth-Fil'zón to the letter. For example, one of them is THOU SHALT NOT HURT THY FELLOW BELIEVER and because of this no one hurts or kills any other merfolk, emotionally or physically. Ever. However most of his other commandments are along the lines of WORSHIP ME, GATHER POWER FOR ME, EXPAND MY DOMAIN, etc. So they are really not nice to anyone else. They truly believe themselves to be good however, and dress and act like the nicest nuns you'll ever meet. While they sink your ship when you get to close to their waters, that is.

#### History

##### Origin

As the meteor struck the world, volcanic activity rocked the planet. Islands formed in the north west from the violent tectonic activity while the ocean floor split open. The blast from the reactor explosion sent an immense amount of radioactive material into the atmosphere and launched massive boulders of irradiated rock across the world. The largest of them sank into the crevice, damaging reality as it sank deeper into the oceanic abyss.

Generations later colonists new to the islands would suffer great and terrible visions. After numerous unsolved murders and disappearances the people would flee back to the mainland. Years later yet another attempt at colonization would be made by people from lands unfamiliar with the islands. These people suffered from similar visions, building in intensity until one woman began to sing by the seashore. Merfolk rose from the ocean and joined her in singing. The visions became prophetic rather than horrific. The people organized choirs to sing to the ocean and the choirs became the basis of the island's religious worship. Visitors to the islands are ordered to remain on their ships at night or in areas relegated for visitors. The people themselves have taken on exotic yet beautiful features, almond shaped eyes with golden irises and tall slim builds. Elders who begin to hear singing at all hours swim out to sea never to be seen again. Piracy is extremely uncommon in the region and many who sail across these waters tell tales of sea serpents, sirens and strange lights under the waters at night, like the ocean reflects stars that don't match the skies. Storms that rise in the region are especially vicious and many ships are lost within them. The islands are an abundant source of many gemstones though so many brave the dangers of the voyage for the promise of great wealth. The few survivors of these wrecks tell tales of a great iridescent city beneath the waves and strange fish creatures that attack them on sight and drag them down into the waves.