recursal/Fanatic-Fandom huggingface dataset:
Mythos

Mythos is a Microcontinent located at Coordinates 875-876/1318-1320,Grid Sector H13, North - West Ocean. SLGI team gave it the transitory name **A485**.

## History

Mythos is a new structure, identified on the map during February 2023 survey.

## Structure

It consists of 4 sims and has not a rectangular shape.

## Geography

Mythos is an Ancient Greek adult area. Buildings are ancient style. Landscapes are beautiful and it is worth a visit. Visitors should be aware not to enter private properties and that land access is sometimes limited on roads surrounding certain buildings.

## Sim examples

* Mythos Notos
* Mythos
* Mythos Themyscira
* Spurt Mythos Voreios

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
North Islanders Road

The North Islanders is a Subcontinent located in the North-East of Sansara. Originally developed with a network of roads and waterways, currently it only has one road, which connects four sims in a row.

The road is in a straight line, oriented West to East. It has rezz zones and is protected land. It is a modern road.

The road has no connection to Sansara's transportation network, like another road or a waterway. It has almost no traffic. Walking along it is one of the best and easiest way to have a view of the North Islanders.

## See Also

* North Islanders
* List Of Roads
* Second Life Geography
Phenomenal Estates

Phenomenal Estates form a Microcontinent located at Coordinates 677-679/1207-1208, Grid Sector F12, Far North - West Ocean. SLGI team gave it the transitory name **A410**.

## History

This microcontinent was identified during the February 2023 survey.

## Structure & Geography

The microcontinent consists of 5 sims placed almost in a square-like shape. Land is partially flat, but there are a few hills and waterways. There are many roads that allow access to most parcels. Buildings are present almost anywhere.

## Sims

* Phenomenal Estates
* Phenomenal Estates IV
* Phenomenal Estates VI
* Phenomenal Estates III

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Leoming Island

The Leoming Island is a long and narrow stretch of land that stretches through three sims: *Cividale*, *Leoming* and *Warben*. Its ground texture resembles sand. The island is low and resembles a Tropical Beach Paradise.

**Cividale.** In East, the island enters Cividale sim. There, it hosts a small wood building with two surfing boards. It forms a small peninsula. From there, if you have a good viewer, you can see the Cividale Pyramid which is a real-scale Maya pyramid and one of the landmarks presented on many travel cards placed inside some Parks And Recreation Areas in Sansara.

**Leoming.** The main dock is inside Leoming, placed to North. The dock is made of wood and a sailboat can be seen moored there. A beach hut is nearby and behind it there are palm trees. Despite its size, the dock is not a rezz zone. The hut is a small bar with a kitchen. Inside, by clicking on two metal doors, you can get a *banana on stick* or a *popsicle*. There are desks and chairs in front of the hut. On the desks, there are travel guide leaflets advertising about interesting things to see like the Ice Bay or Blake Sea. A stretcher can also be seen tied between two palm trees. There is a buoy further away. Much further away, divers can find a shipwreck with giant tentacles fixed on it.

To South-East, a bit of the island is almost separated by a canal. There is an abandoned dock.

**Warben.** The Southern part of the island is home to a large and twisted tree. Similar trees can be found in The Big Two, Mare Secundus. A small sal marsh, full with vegetation, is in front of the tree, close to a campfire. Beind a tree stump, there are a few palm trees. Remnants of a shipwreck can be found in a small gulf, together with two gulls swimming. Close to the end of the island, there is a damaged metal building. A dock with a rezz zone can be seen behind it. There is also a crate that offers fish when clicked on. Two beach chairs are thre too.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara
Kremer Airfield

The Kremer Airfield is located inside *Kremer* Sim, on a small island, Bay Of Space Pigs, Sansara. It has a short and unpaved track. It is located close to Harry's Island, the place where aliens, using a pig-shaped spacecraft, tried to invade Second Life.

Airplanes should take-off towards South-East.

There is a wooden dock to North-West with a rezz zone behind a palm tree forest. There, you can get a free sailboat. To North-Wast, there is a metal building with a power generator that powers-up a green spotlight placed on top of a metal structure. There is also a fuel tank. The platform hosting the spotlight has the shape of an arrow showing which way airplanes should take-off and land. Further South, there are five stilt houses made of planks with some crates inside, connected by wooden bridges. There, you can get a *Nemo 3* sailboat. A big green flag is on top of one of the houses.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara
Regents Microcontinent

**Important:** Regents Microcontinent has ceased to exist before the February 2023 survey.

Regents (or A158) is a Microcontinent located in Grid Sector I9, Little Pacific Ocean, West to Jeogeot, at Coordinates 979-982/910-911.

## History

It was detected by SLGI team in autumn 2013. At that time, it was made of 7 sims.

## Geography

It is a place with vegetation and water (that looks like a river, not like a sea). Small hills are present, but altitude is low. A large road network allows access through the entire microcontinent. It is a Louisiana-themed place.

Estate name is **University Of New Orlean**, so this is a teen estate.

## Sim Examples

* Delgado Regents
* Loyola Regents
* New Orleans Island
* SUNO Regents

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
La Galleria Microcontinent

**A279** is the transitory name for **La Galleria**, a Microcontinent located at Coordinates 755-756/1111-1112, Grid Sector G11, Western Ocean.

## History

According to [www.Gridsurvey.com Gridsurvey], creation of this microcontinent started in 2011. However, being so small, SLGI team found it only in July 2015.

## Structure

It is made of 4 sims, forming a compact square.

## Geography

The microcontinent is made of 4 sims, all 4 with land almost perfectly flat. A visitor will find here a lot of houses, exposed for selling. So, the microcontinent is in fact a huge shop.

## Sim Examples

* LaGalleria Prefab Homes
* La Galleria II
* La Galleria
* LaGalleria Prefab Houses

## Status update

In 2023, the microcontinent has the same shape and is located at the same coordinates.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Ocean

An ocean is a large area of the world that is defined by Coordinates or by a nearby Continent (if possible). Oceans span sometimes over hundreds of km. Oceans are made of *islands* (aka sims), which might be grouped into a Microcontinent, a Sim Cluster, a Sim Group or just form Unassociated Sims. Sometimes, an Isolated Sim can be found at large distance from other sims.

The *water* between islands is actually void, it is a place where nothing exists. Avatars and object cannot pass through it and cannot exist there. Sometimes, sim surrounding environments are placed in the void, but always their root prims are inside the sim. The large and endless Void Ocean surrounds all remote parts of the grid.

Technically, an ocean is usually divided by grid sectors. A Grid Sector is a large map square 100 sims long and 100 sims wide (25.6 x 25.6 km). An ocean consists of all grid sectors within its defined territory that host at least one active sim. There are a few exceptions, where large continental masses can form clear boundaries.

## See Also

* Second Life Geography
* List Of Oceans
* List Of Grid Sectors
Misso Island

Misso is a Sim inside Bay Of Space Pigs. It hosts one island with a statue on it.

The island is small, green, with 6 palm trees on it. Maximum altitude is 25 m. The island has no docks and no beach. There is a big statue of modern art on its top. Water flows from its top and into a square-shaped pool.

The modern art statue of Misso is unique and is unlike any other statue found on an island.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara
NUS Microcontinent

Nus (or A041) is a Microcontinent found at Coordinates 1000-1002/909-912, Grid Sector J9, Little Pacific Ocean, Estate Sea, West to Jeogeot.

## History

Nus is the larges microcontinent West to Jeogeot. It appeared on some maps of Jeogeot. However, it was never listed as a distinct microcontinent until when SLGI team identified it in April 2013.

## Structure & Geography

It is made of 12 sims. This place is owned by an university (a teen estate).

Unfortunately, access is forbidden, so there is no way to know much about its Geographic features.

## Sim Examples

* NUS UTown West
* NUS UTown South
* NUS Faculty 1
* NUS East

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Macedonia Estate

Macedonia Estate is a Microcontinent identified at Coordinates 540-542/1182-1184, Grid Sector E11. SLGI team gave it the transitory name **A374**.

## History

This microcontinent was identified in November 2020. It appears to be new. In the surrounding area, many grid structures had been replaced by new ones.

## Structure

It is formed of 5 connected sims. It is opened for public.

## Geography

At the time of survey, some sims were ice-covered. Most land appears to be flat, with straight paved roads separating properties. Each parcel is also surrounded by walls. The landscape is beautiful, with lots of trees along the roads. It is a residential area.

## Sims

* Macedonia Estate
* Macedonia Estate 2
* Macedonia Estate 4
* Macedonia Estate 5

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* Oceans
Landers Island

Landers is a Sim located inside Gulf Of Lauren, North of Bay City's suburb Shermerville. It hosts one island that has one big house on it. The area is Protected Land and can be visited by anyone.

The house is large and with plenty of space. At the first floor, there is a large room with a table and 6 chairs and with a bookcase on one side. Windows are large. There is a glass back door that can be opened. There is a bedroom upstairs with a writing desk and a few chairs. The building has large windows and no stoves, a sign that it was built in a warm area. The house has no kitchen or toilette.

Behind the house, there is a carpet where one can lie down on a few cushions, close to a case full with things and a few hats. Close to it, there is a running grill with meat on it. The house is surrounded by tropical vegetation like palm trees. A cactus is present too, together with large rocks. There is no dock.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara
Mnemosyne

Mnemosyne is a Sim located along a major waterway within Sansara Sandboxes. The sim has a single island hosting a building full of surprises. There is a wooden dock on the Western shore. From there, two stairways head to the building. There is also vegetation on the island. The building is green and has an interesting architecture, with many shiny ring-like structures and in some parts ivy climbing on the walls. The roof, made of many arch shaped profiles, does not cover the building entirely. It is good that it does not rain in Second Life, otherwise it would rain inside.

Inside, one can find many items. On the left side, there are, in order, a bookcase, a desk and some crates. Among the objects there, one can find papers that give landmarks towards places within Nautilus, the Sea Of Fables and not only. There are also freebies that can be gained there. On the right side, there are a low desk, a toolbox and a large wheel with pictures of Parks And Recreation Areas.

In front, there is a large billboard with changing images of fabulous places that are worth a visit isnide Second Life. They don't come with a link or a landmark, but have their names written, making easy to find the locations through map search. Behind the billboard, there is a large spinning wheel that projects the images one after another.

Visiting the island of Mnemosyne is a good way to find places to visit.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara
OSH Wisconsin Microcontinent

**Important:** The February 2023 survey failed to identify this microcontinent or any of its component sims.

**A301** is the transitory name of **OSH Wisconsin**, a Microcontinent identified at Coordinates 877-878/1129-1130, Grid Sector H11, Western Ocean.

## History

Based on Gridsurvey database, the microcontinent was built in 2008. SLGI team identified it in July 2015.

## Structure

A301 is a microcontinent made of 4 sims with a compact shape (square).

## Geography

There are two large islands, each one covering two sims. Each island hosts some institution buildings. Surface of both islands is flat, but elevated from the surrounding water.

## Land Status

Land is owned by a single estate, an university (teen estate) that promotes virtual nursing.

## Sim Examples

* OshCON
* OshCON II
* Wisconsin Tecne
* Wisconsin Tecne II

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* Oceans
List Of Railways

There are many railways along our virtual world.

## Sub-Sim Railways

These railways don't cross border of a sim.

* Achemon Railway
* Bay City Mines - *Owens Beach* sim.
* Blu Isle Microcontinent has a roller coaster.
* Chamonix Metro has an access in Cross Check (162,182,22), Chamonix City.
* Hairy Hippo Fun Land - a roller coaster in *Oak Bluffs*, Bay City.
* Thorstar Railway located in Helmheim Subcontinent, Nautilus, Thorstar (110,76,25).
* Wastelands have a non-functional railway.

## Multi-Sim railways

These railways connect two or more sims.

Private-owned continents and microcontinents:

* Airport Microcontinent Railway (defunct)
* Babbage Railway
* Caledon Railway
* German Railway
* Lionheart Railway (defunct)
* New York Railway (defunct)
* Premium Railway
* Welsh Highland Railway
* Western Railway

Bellisseria

* Bellisseria Railways

Blake Sea

* Blake Passage Railway
* Second Norway Railway

Heterocera

* Bembecia - Hooktip Railway Complex
* Great Second Life Railway
* Heterocera Private Railway Initiatives
* HNRW Railway Complex
* Lapara Towne
* Second Life Railroad
* West Atoll Railroad

Jeogeot

* The Zany Zen Railway

Sansara

* Bay City Railway
* Bay City Tram
* Nova Albilon Tram
* Great Second Life Railway
* Okemo Nakiska Southern Railway
* East River Railway (defunct)
* Sutherland Junction Railway

Satori

* Satori Southern Railway

Zindra

* Kama City Monorail
* Saddle Canyon Railway
Moon Microcontinent

**A310** is the transitory name of **Moon**, a Microcontinent located at Coordinates 808-809/904-906, Grid Sector H9, Western Ocean.

## History

Data from Gridsurvey confirms that construction of this microcontinent started in 2008 and was finished in 2009. In past, it was larger. SLGI team identified it as a distinct grid structure in July 2015.

## Geography

Moon Microcontinent shows a huge variety of landscapes. *Ice Moon* hosts a snowland, with its own skiruns and with mountains 96 meters high. By opposite, *Moonwind* sims are flat and covered with grass. In some places, water has an unusual color: alternance of purple and green. *Moonbeams* has a dark green soil, while land is almost all flat (with a few mountains, reaching to 41 meters). Finally, *Moonwind* hosts a single island with high shores.

Buildings are of various styles. A traveler will find anything, from a horse ranch to a rock club.

## Land Status

It looks like there is no Protected Land. However, our survey found no Land With Restricted Access.

## Sim Examples

* Moonwind III
* Moonbreeze
* Moonbeams
* Ice Moon

## Status update

In February 2023, Moon Continent appears to be made of only 3 sims, that is the minimum for a grid structure to be linked as a microcontinent.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Native

This is a Microcontinent identified at Coordinates 733-738/1367-1371, Grid Sector G13, North - West Ocean. SLGI team gave it the transitory name **A478**.

## History

The microcontinent was identified during 2023 survey. The area where the microcontinent is located is prone to changes. To West, on the map, a microcontinent can be seen, that have vanished at the time of the survey, even if a few days ago it was active.

## Structure

Native is a large and highly irregular microcontinent, consisting of 16 sims.

## Geography

All our attempts to survey the microcontinent failed because of Land With Restricted Access. Land is ranked *adult* and there are some spectacular landscapes.

## Sim Examples

* Native Bay
* Native Cove
* Deception Pass
* Native Soul

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Sansara Welcome Area

The Sansara Welcome Area stretches through four sims: *Dore*, *Bonifacio*, *Morris* and *Ahern*. It is the first welcome area built.

## History

In the old times (2002, 2003), new avatars would first come to what was at that time The Old World. during those days, the world was limited to less than 50 sims. However, as Second Life continued to grow, a new place was needed for the growing number of new residents. To solve the problem, in 2005, the welcome area was built. Later, two additional welcome areas were added, one in Sharp Continent (which at that time was hosting the teen grid) and one in Jeogeot, which was not connected at the time (and teleports were not fully researched).

As more and more new residents joined Second Life, a different approach was needed. So, new residents were sent to the Learning - Social Sims, where they would learn the basics like moving around and finding their way around. Once they have left the learning sims, they were not allowed to return there, an action that would disrupt other new residents from learning the basics.

The welcome area was, since 2007, left behind and preserved as a meeting and socializing point.

Most land is set *no scripts*.

## Structure

The welcome area consists of two distinct parts: the central welcome area and the surrounding parks.

### Central Welcome Area

At the point where the four sims merge, there is a paved square. Just at the point where the sims join, there is a small round garden. From there, four paths lead away from the corner, each one leading to a large building with glass roof. All four are identical in design.

* **Information Building.** It is located to North-West and hosts some info kiosks.
* **Unnamed Building.** It is in South-West and hosts nothing but a few trees.
* **To Building Area.** The building to South-East has some interesting statues inside.
* **Games.** The building is in North-West and has a table with a card game on.

### Surroundings

* The North-East sim of *Ahern* hosts a gulf with a small dock. Apart from a few stones, there is nohting inside.
* The South-East sim of *Morris* has two alleys that merge close to one building. It is a place with narrow rivers. There are sandboxes at the end of the roads.
* The South-West sim of *Bonifacio* hosts some barren land. There are private-owned parcels in South and West.
* The North-West sim of *Dore* hosts the end of Route 66 leading to Bay City and the end station of Nova Albilon Tram. It hosts a mountain, a Chinese style building and a forest.

## See Also

* Second Life Geography
* Infohubs And Welcome Areas
* Sansara
Insilco Microcontinent

**A340** is the transitory name for **Insilco**, a Microcontinent identified at Coordinates 1003-1004/1177-1179, Grid Sector J11, Northern Ocean.

## History

Data from Gridsurvey shows that Insilco was created in 2008, so it is a very old grid structure.

## Structure

Insilco is made of 4 sims and has not a compact shape.

## Geography

Insilco is an interesting and far unconventional place. It is a good example of Unconventional Private Land Geography. Ground is dark colored and cracked, like in a place where nothing can grow and it never rains. Travelers will find many sci-fi buildings, remnants of a possible alien civilization. All 4 sims are full with many things that await to be discovered. Insilco is also listed among the Alien Worlds.

A second, unknown world, lies at high altitude, on a large-scale sky platform.

## Land Status

All 4 sims are owned by the same estate. All land is opened for visitors. Flying is not allowed.

## Sim Examples

* INSILICO NORTH
* INSILICO SOUTH
* INSILICO EAST
* INSILICO

## Status update

In February 2023, the microcontinent has 4 sims and a squared shape.

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Oceans
* List Of Microcontinents And Sim Clusters
Mooter

Mooter is a Sim located inside East Mainland Jeogeot. It is crossed by the *Wellington Road*, part of Jeogeot Road Network. Most of this sim is Inhabited Land. Here, the bridge passes over a depression through a long bridge. Not known to many, there is a park under the bridge.

The park consists of a few trees and a picnic table. It is a quiet place, one of the few on mainland Jeogeot, where one can sit and relax. Not far from it, just to South, the SLGI Fleet has its South base that operates transport on the continent.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Jeogeot
New York Microcontinent

**Important:** The microcontinent has vanished somewhere around 2020.

New York is a Microcontinent located at Coordinates 959-963/1161-1166, inside Grid Sector I11, Little Northern Ocean. Its temporary name is **A060**.

## History

New York Microcontinent was identified by SLGI team in April 2013. At that time, it was made of 20 sims, the same as in July 2015. Since the beginning, it was studied with a lot of interest because of its own railway.

## Strcture

It is made of 20 sims. This is not enough for A60 to be considered a Continent, even if its Geographic features are highly developed. All sims are themed of the old steampunk technology that once existed in New York.

## Geography

This microcontinent is a real masterpiece of Geography. It has all what is needed for a real country to have. There are high mountains in North, permanently covered with snow (snowlands) and a maximum Altitude of 77 meters. From these high mountains, rivers flow all over the land. These are rivers, navigable with small boats, not sea water. The central part of land is made of low hills, passed by many rivers. It also includes plains in urban areas.

Buildings are all old-style.

A large transportation system is present. There are a lot of roads. Only a few of them are covered with asphalt, the vast majority are paved roads or country roads. New York Railway is the best way to visit the microcontinent. Automated trains circle along the railway from time to time. And not only trains. There are trams in urban places. Sailing is possible with small boats.

## Land Status

This is a very friendly place. There are no ban lines, no entity orbs, no restrictions for visitors. More often, visitors receive welcome messages. Residents are friendly. Protected Land covers a large surface. Unfortunately, there is Unused Land that covers many parcels.

## Sim Examples

* SouthernTier New York
* LISound New York
* NorthCountry New York
* HealthLink New York

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Pladder

Pladder is an island located along the Linden Pathway, Nautilus. The island is small and sandy.

The island is flat and with low elevation, made of sand, slightly elongated. It has some large boulders and vegetation in the form of bushes and palm trees. To North, it has a few beach chairs and a campfire. To South, there are other beach chairs around a box with cold drinks.

The island has a wooden dock in good shape which is also a rezz zone for boats. There is a sign on the dock advising good use of the rezz zone.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus
Little Sea

Little Sea is a Subcontinent located in North Satori. SLGI team gave it the transitory name **B094**.

## History

The Little Sea was built in 2007, together with Satori subcontinent. It is not clear if the intention was initially to built a large island to West or if the Linden officials from the beginning envisioned the creation of a gulf in this area.

After its creation, the Little Sea remained almost unchanged.

## Structure

It consists of 20 sims, 8 measured from North to South and 6 from East to West. From them, 7 are of [[Protected Land] and form a waterway. The other sims are placed close and have more then half of their surfaces covered with water.

## Geography

The Little Sea is a gulf located in North Satori. It communicates with Bingo Strait through a narrow passage. The sea can be divided into two sectors: the Northern strait, shallow and narrow and the Southern basin, large and deep.

**Northern Strait.** Water is usually shallow. In North, in Ksumay sim, altitude is 15 m, meaning that the water is only 5 m deep. Therefore, the Little Sea is not a good passage for large ships. Further South, in Volpert sim, along the navigable channel, water depth is only 3 m. There are a few adjacent sims, with more then half of their surfaces covered with water and which is inhabited land.

**Southern Basin.** The central sims of the basin are very deep, as the altitude map reveals. Elevation is 1 m. There are a few small dunes on the seabed, which pose no thread to ships. There is a submerged terrace surrounding the deep central basin. There, altitude suddenly changes from 1 to 9 or 10 m. Surrounding this, there are many sims with shallower water and coastlines, with Inhabited Land.

## Land Status

There are 7 sims entirely made of Protected Land and 5 sims that have protected navigable ways. 8 sims are entirely made of non-protected land, but border protected waterways. In addition, some estates built their own protected channels, easing access for boats.

Land does not allow automated objects to enter.

## Access

The sea has no rezz zones. Access is possible along navigable waterways.

Because land does not allow automated vehicles, no transport company has service in the area.

## See Also

* Second Life Geography
* List Of Subcontinents
* Satori
SLGI Transportation Systems

The SLGI transport systems are divided into three main branches:

1. SLGI Trains - on the West mainland continents
2. SLGI Fleet - on the East mainland continents
3. SLGI Taxis - roaming vehicles on West mainland continents
4. SLGI 3A - vehicles released on demand

Other useful links:

* SLGI Vehicle Schedule - schedules of all SLGI vehicles
* SLGI Technology - how SLGI vehicles work
* SLGI Trackers - used to gather information or manage SLGI vehicles
* SLGI Transport Policy - the reasons and rules behind SLGI transportation services
* SLGI Vehicles - Videos - external link to videos created by other people
* SLGI team - the people behind the project
* Amazing Adventure Awaits - routes available for SLGI 3A

They are made to offer a scheduled transport system over our virtual world.

* **SLGI West** - *Achemon (43, 236, 79)*, known as House Of Freedom, serves Heterocera and Sansara.

Used for SLGI Fleet:

* **SLGI East** - *Valarian (182, 10, 200)*, serves Corsica, Nautilus, Satori and Gaeta 5.
* **SLGI South** - *Mooter (139, 126, 95)*, serves Jeogeot.
* **SLGI Sc** - *Derby (9, 88, 26)*, serves Sharp Continent.
* **SLGI G1** - *Nebelung (131, 28, 27)*, serves Gaeta 1.
* **SLGI Z** - *Distrel (171, 72, 21)*, serves Zindra.

Hosts the Second Life Geography Institute:

* **SLGI East** - *Valarian (182, 10, 240)*.

There is no service on Zindra, Bellisseria or the Premium Continents, as land there does not allow objects entry and a route can only be designed for a very short distance.

Other things:

* SLGI team - the people behind these vehicles.

You can take part of the project too. See:

* How To Improve SLGI Projects
Lost Angeles

A001 or Lost Angeles Sim Group is a dark, dangerous place. The name is unofficial. It is made of 3 sims and has the temporary name A001. It is owned by a single estate, Cola.

## History

When the SLGI team group started to edit the List Of Microcontinents And Sim Clusters (April 2013), this microcontinent was the first to be counted and it received the temporary name A001. Since then, the microcontinent changed its shape and increased a bit its number of sims. now, like then, it is visible on the map because it is a large dot in a place with low sim density.

At that time, it was made of 17 sims. The summer 2015 survey found only 8 sims.

## Coordinates

Coordinates are given in sims, like at link Gridsurvey, in format: *longitude (min-max) / latitude (min-max)*:

* A001 - Sim Group - 898-902/1427-1432 - Northern Ocean, Lost Angeles
* Grid Sector H14. This grid sector is almost entirely void. It also contains a few Unassociated Sims.

## Geography

The entire microcontinent has low altitudes. Many sims are plains, others host small mountains, others have water access. Transportation is very easy. There are many roads. Majority of roads have blockers on, but you can easy walk by foot. Almost entire microcontinent has an urban landscape, mostly abandoned-urban. Also, you will find rural places and hounted forests. Rivers and swamps are also present. A large bridge connects the sims in North wit hthe rest of the microcontinent.

The sky is usually dark, with a mystic haze. In some places, clouds are moving very fast. Even if sometimes it becomes lighter, the sun can never be seen. Every sim has its own sky texture and its own light time.

Flying is not allowed, but scripts are allowed anywhere.

## Population

Population density is high. Unused land is not often found. Also, even if this place is dark and dangerous, the local population is friendly. The high number of roads and paths allow an easy access to all sims. Ban lines and entity orbs were not detected in our survey.

## Pictures

inworld pictureinworld pictureinworld pictureinworld picture
## Sim Examples

* Lost Angels
* Murder Del Rey
* Pasademon Point
* South Gate

## Status Update

The February 2023 survey found only 3 sims where the microcontinent once was, two of them unconnected. Therefore, it is now a Sim Group.

## See Also

* Second Life Geography
* List Of Oceans
* List Of Continents
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
Ohio Microcontinent

**Important:** The February 2023 survey failed to identify this microcontinent or part of its sims.

Ohio is a Microcontinent placed in Grid Sector I9, inside Estate Sea, Little Pacific Ocean. Its position is West to Jeogeot and South-East to Estate Continent.

## History

It has the transitory name A042, given by SLGI team. Current name, Ohio, comes from the fact that all sims are named Ohio.

## Structure & Geography

It is formed of 6 sims, so this is a tiny microcontinent, but they all share common features. In center there is a building (the university). Around it, there are a many hills, plateaus and rivers. Trees can be seen on the plateaus, creating small forests. Many other buildings can be found in depressions or surrounded by trees. Sometimes, they are connected by roads.

## Land Status

The estate that owns this place is **Ohio University Edu**, so this is in fact an estate for teen people. Even so, access is granted for everybody. If you decide to come here, you must think that this is a *General* rating place, you must not be dressed in a provocative way and you must know that this is an institution.

There are a few parcels of Land With Restricted Access, but the largest part of this microcontinent can be visited easy.

## Sim Examples

* OHIO Edu5
* OHIO Edu4
* OHIO Edu3
* OHIO Edu2

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* Oceans
Mountains Of Premium Continents

There are a few mountains located in the Premium Continents.

As these continents are a case of cloned Geography after the first one, Premium East, we will describe the mountains found on Premium East. Identical Geographic structures exist on the other three.

## Altitude List

Here, the summits are listed in altitude order. If two peaks have the same elevation, they will be listed in alphabetic order.

* Sharetta Osumai 1 - 156 m
* Sharetta Osumai 2 - 146 m
* Salt Gulch - 96 m
* Hirundo - 81 m
* Arowana 1 - 59 m
* Arowana 2 - 52 m

## Alphabetic List

The following mountains had been detected during altitude surveys:

### Arowana

Located in the Sandboxes Premium, this mountain has a shape similar to a horseshoe. It is high and with a sharp ridge. Highest point is 59 m. There is a road around it. In the center of the horseshoe, one will find a natural harbor, ideal for rezzing boats.

### Japanese Mountains

They are located in the Japanese Premium, in the sim Sharetta Osumai. They are located at the Northern end of a beautiful garden. There are many things to see and visit around them.

The highest peak is 156 m high, the highest point on all Premium Continents. A second peak rises to 146 m high. Most of buildings are, however, built on terraces or at the base of the mountains.

Further East, one can find a mountain in Hirundo sim. It rises to 81 m high and hosts a few premium houses on its summit. There is a strange phenomena, an aurora that comes down from the sky when somebody tries to fly above that sim.

### The Gulch

The Gulch, located in North of Sandboxes Premium, is a wide desert. The Gulch is composed of 4 sims linked in a square. There is a sharp mountain just in the center, rising to 96 m. There are other small mountains located all around. Also, there are high mountains (but not as high) around the sim borders.

The Gulch was designed as a place for desert racing.

## See Also

* Second Life Geography
* List Of Geographic Structures
* Premium Continents
Large Blake Islands

There are a few islands located in the middle of Blake Sea that could not be included into nearby subcontinents. SLGI team lists them as a distinct Subcontinent with the transitory name **B119**.

## History

The history of these four sims is old and links to the first estates that established themselves in the area. Some estates managed to grow faster, while others stopped their development.

## Structure

The subcontinent consists of four sims. They are owned by different estates.

## Geography

The four sims are very different one from the other.

* **Foliage** hosts a giant harbor.
* **Greenhouse** is a sim with a lot of vegetation, rivers and hills.
* **Mare Nostrum** hosts part of a wilderness and some buildings.
* **Sea Of Tranquility** is a Tropical Beach Paradise.

## Access

All land is Inhabited Land. However, there is no Land With Restricted Access. One can come and explore without any problems.

There is a navigable canal on the Eastern side of Foliage, which allows boats from further Northern regions to access the common waters of Blake Sea.

## See Also

* Second Life Geography
* List Of Subcontinents
* Blake Sea.
Nemo's Crash Site

Nemo's Crash Site is located inside *Nautilus - Mysehi*, just North of the Nautilus City Channel. It hosts the highest and only hill within Nautilus City, which rises to 50 m high (that is, 30 m above sea level). The hill is covered by trees and has a bench on its top. The area North of the canal is a large park with an alley that allows people to go through. The alley is interrupted here.

There is a big and rusted object here, the *atomic boring machine*. It is huge and emanates steam. Such giant machines are found in some science-fiction books and movies based on the *hollow Earth* theory, which stipulates that the Earth is hollow, with many civilizations living on the inside, illuminated by another sun.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus City
Rumsey Maps

**A362** is the transitory name of **Rumsey Maps**, a Microcontinent located at Coordinates 1134-1135/1171-1172, Grid Sector K11, inside A188 Sim Cluster, Northern Ocean.

## History

Data from Gridsurvey shows that this microcontinent was created in 2008.

## Structure

The microcontinent is made of 4 sims and has a compact shape.

## Geography

The microcontinent itself has not an interesting Geography: it is a flat plain, with water level set at zero.

Geographs will find this place very interesting because it hosts many 3D maps of real world.

## Sim Examples

* Rumsey Maps 1
* Rumsey Maps 3
* Rumsey Maps 4
* Rumsey Maps 2

## Status update

The February 2023 survey found that Rumsey Maps is unchanged and located at its given coordinates.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Little Sansara

Little Sansara is a Subcontinent located inside Sharp Continent. SLGI team gave it the transitory name **B128**.

## History

Sharp Continent, known by veteran residents as *TSL Continent* is the remnant of the former *TSL Grid* (Teen Second Life). It was built for teens, which were forbidden access into adult areas of the grid. Construction of Sharp Continent started almost simultaneously with Sansara, but on a much slower rate. Almost all regions in Sharp Continent correspond to similar areas in Sansara.

As the name suggest, this subcontinent has many similarities with Sansara. Many sims were cloned between the two continents. A few sims are very similar, but slightly different. Construction of this subcontinent took much longer then any other part. The first sims were created in 2005 and the last ones in 2007.

## Structure

The subcontinent consists of 29 sims and consists of almost half the sims composing Sharp Continent. It could be divided into smaller structures (for example the Eastern part, which hosts huge mountains, could be a subcontinent on its own). However, the whole subcontinent shares the same network of waterways and roads and similar ground textures.

## Geography

The altitude map revealed that the subcontinent is highly complex. There are many rivers, which intersect at larger water basins. Land is more elevated in North, where one can describe a highly interrupted mountain range. There is a rocky plateau in North-West, hosting an impact crater, located between Snicket and Zaius sims.

Central part of the subcontinent has lower elevations, but is by far not flat.

To East, land is more grouped. There is a river that flows through Eastern areas. There is a big dam on that river in Brighton sim. The dam is similar with Ganymede Dam located in Sansara. Upstream from the dam, water level is 35 m, while downstream, it is 20 m. The dam rises to 57 m high.

East from Ganymede Dam, one will find the Svecia Mountains. There, the river has a waterfall. The mountains rise above 300 m and are the second highest in Second Life after the huge Mountains Of Heterocera.

## Land Status

There are many parcels of Protected Land along the roads and waterways. There is no access restriction.

While Abandoned Land is still present in significant amounts, there is plenty of Inhabited Land. Land prices are high. Most of the inhabited land is Land With Restricted Access.

The old times when teens came to this continent are long gone. Still, recent surveys done by SLGI team show that population density is increasing. It looks like Sharp Continent is an attractive place for those residents who want quietness.

## Access

Access is very easy. The vast network of roads and waterways can be used by anyone. There are a few rezz zones along the ways, usually at road ends.

The YavaScript pods explore all roads in the subcontinent and reach through most waterways. The SLGI Fleet has a scheduled vehicle.

## See Also

* Second Life Geography
* List Of Subcontinents
* Sharp Continent.
Lahar

Lahar is the only island inside East Satori Coast, Satori, that is not one of the Lilliputian Isles, a place built for tiny avatars.

The Lahar Island is almost triangular in shape, with the highest point of 26 m high, 100 m long and 60 m wide. The island has no docks and no rezz zone. There are no buildings on its surface. The island is covered with vegetation, pine trees. Ground texture resembles grass and sometimes barren land.

This is the only island on Satori's East Coast that is not part of the Lilliputian Isles. It is the Southernmost island (although still North or rather central) along the East Coast. From here on, the coastal waterway becomes narrow and sometimes very difficult to follow, with tight double sim crossings, until it completely becomes impossible. This area is less visited by sailors and so it is a quiet place.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Satori
Nimitz

Nimitz is a Sim located inside Bingo Strait which separates Nautilus from Satori. The sim is closer to Nautilus. It hosts two islands. The Bingo Strait is an important and busy waterway. The presence of these islands allow sailors to rest before continuing their trip and also are an important orientation point.

## Main Island

The main island, located close to the center of the sim, has a very long wooden dock, longer than the island itself. The dock, thanks to its size, is an ideal mooring place for the SLGI Fleet, the Yava Script Pods and for sailors passing by. On one side, there is a galley moored at the dock. It is a good chance to explore this kind of ancient boat and see in real scale how they looked like. Galleys had sails but they often employed oarsmen as they were too heavy to move fast especially when the wind was not strong. In antiquity, oarsmen were also warriors, ready to take a sword and fight when needed. Their job at the oars also maintained their strength. In the middle ages, oarsmen were slaves, tied to the boats with chains. If the galley was destroyed during a fight and ended-up sinking, they would also die as slaves should not be left to escape.

In our world, the USS Nimitz is the greatest battleship that the USA has. The presence of a galley ship here is either a parody or a show that, for their times, the ancients had equivalent firepower.

The island hosts a large lighthouse with no entry that rises to 57 m. It has a domed roof and light is provided by firing wood. The island itself is about 20 m wide and has a different ground texture than the shores of Nautilus or Satori. There are a few rare trees on its surface. To South, there is a visible shipwreck in a bad condition. There is also a small island nearby.

## Southern Island

There is another, smaller and square-shaped island further South. This one also hosts a lighthouse that is built in a similar fashion to the watchtowers found within Nautilus City. It is of rectangular shape and access is done through an external ladder. It is 51 m high. On its top, it has a horn made to warn everyone if an enemy fleet is approaching. Beneath, there is a fire which makes the lighthouse visible from distance.

## See Floor

Divers can find a few unexpected things between the two islands. There is a circular structure that looks like the base of a sunken lighthouse. Not far from it, there is a shipwreck partially covered with vegetation and in a bad state.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus
Nightbreeze Microcontinent

**Important:** As for February 2023, the microcontinent has vanished.

A246 or Nightbreeze is a Microcontinent located at Coordinates 660-662/1204-1205, Grid Sector F12, North - West Ocean. It is very close to Eden Continent.

## History

The microcontinent was detected by SLGI team in June 2015, however, at least part of it, existed on the grid around 2008.

## Structure

The microcontinent is composed of 5 sims linkd together, sharing the common name *Nightbreeze*.

## Geography

Unfortunately, access is not granted for public. Based on map images, each sim is covered with sand and has some water access, while some mountains exist between sims.

## Sim Examples

* NIghtbreeze West
* Nightbreeze SE
* NIghtbreeze East
* Nightbreeze South

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Pyri Box Office

The Pyri Box Office is located inside Pyri sim, at the end of the road. Its main purpose is to offer a teleport link to Pyri, a Subcontinent inside Northern Jeogeot, which, at that time, was unconnected through roads or waterways to the remaining part of Jeogeot.

## Surroundings

Pyri Box Office is located inside Pyri sim, in a low-lag area, at the end of the long route 3A. Most of the sim is Protected Land. The area is largely a forest, which stretches over the surrounding hills. To East, the forest reaches The Great Wall, close to its Southern end. There is also a rezz zone at the end of the road.

## Box Office

The box office is in a large yard, where a paved alley links the end of the road with the building. It is a two-level building. However, the second floor has no stairs and no means to access, being completely empty. There is a single room inside the first floor, with a red carpet leading directly to a large office. Billboards advertise: *Pyri, enjoy the ride!* The central billboard advertises *Pyri Funfair*. If one clicks on that billboard, will get a teleport link to the sim of *Sandeulbaram* and a landmark to the boat service terminal towards Pyri Funfair.

## Teleport To Pyri

By accepting the teleport, one will go to a sandy island. From there, a boat will take you to the shores of Pyri. After climbing a mountain road, one arrives to Pyri Peaks, where the funfair is located. But don't be tricked. After you get a free ticket to ride the tunnel of love, the main attraction of the funfair, you will find that the ride takes you down into a long and complex cave network, where you must find your way through. The cave network extends through many levels and there are many dangers lurking around. If you are strong enough, you will make it through and find many gifts, finally making your way out.

The Pyri Box Office is basically an invitation to Pyri Funfair.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Pyri
* Heterocera
* Jeogeot
Perseus Island

Perseus Island is a large island located inside *Bering* sim, Sea Of Fables, Sansara.

The island is located close to the South-East corner of the sim and it covers about a quarter of the sim.

A small dock is located close to the Eastern end. It also has a rezz zone. A pigeon can ge seen on the dock. Close to the dock, there is a large and square-shaped building, with many columns inside that mark a central square. There is a metal stove in the middle. In a more remote location one can find large Greek vases. Through a door that doesn't open and is set *phantom* one can enter to another room where vases with plants can be seen between columns.

Most of the buildings are located up on the hill. Access from the dock is through a path with walls on both sides. There are many houses made of brown masonry. Instead of windows, they have curtains. Jars and lamps can be found in some places. The place is protected by walls from an outside attack.

Among the buildings, there is one with columns around it. Inside, there are two unnamed statues standing back-to-back, of a man. One statue holds a sword. It is a statue of an ancient Greek god, not specified which one.

According to Greek mythology, Perseus is a hero like Hercules. Both are the result of Zeus's extra-marriage relationships with human women. Both are *heroes* and are known for their extreme strength and are monster slayers. What does not have any connection with Greek mythology is the name of the sim hosting the island, *Bering*. Bering is a sea in the Northern part of the Pacific Ocean, separating Siberia from Alaska. It was named after Vitus Bering who set sail there for the first time and proved that Siberia and North America are not linked by an isthmus.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara