Lumoria Landfall

*"Join the crew of the Endless Horizon as they land on a mysterious world."*

**Lumoria Landfall** is the first mission of the Lumoria Campaign in *Halo SPV3*. After escaping the Fall of Reach, the Endless Horizon arrives in orbit around a strange Forerunner world. A single Covenant cruiser is on the planet. ONI Agent Joness leads a research team down to the surface to study the architecture and discover the Covenants intent there. When contact is lost, Sgt Brandon Keifer and SPARTAN May-017 lead a recue mission to track down Joness and bring him to safety with whatever intel he has acquired.

## Overview & Background

This is the players first view and interaction with the landscape of Lumoria. In terms of the geometry, it is unchanged from *Project Lumoria*. The level design mixes areas and themes seen in the Installation 04 Campaign's missions Halo and Assault on the Control Room, but is much more condensed and has a layout unlike anything in Installation 04. The player is faced with an effective combination of different themed environments such as lush green meadows, rocky cave systems and grandiose Forerunner structures and facilities. The *Endless Horizon* can be seen in the background at the first bridge area.

The effective design of the environments combines phenomenally well with *SPV3* Lumoria's exclusive weapon sandbox, which is generally focused on long to mid range combat. Vehicle sections also play a major part in this level, with open areas designed to incorporate such encounters, that can also be effectively traversed on foot.

With the absence of the Flood, the SPV3 Dev Team makes effective use of the Sentinels and Enforcers to initiate multi faction battles, with the same non-linear concept as *Halo: Combat Evolved*.

## Gameplay Information

Marine allies are present within the level. Sgt Brandon Keifer accompanies the player for the majority of the mission as a Hero Unit. The player is introduced to the majority of the Lumoria weapon sandbox, which is designed to help close the gap between the player and enemies.

The Covenant are the primary enemy in this level, with a Brute War Chieftain and the rare enemy, the Elite Honor Guard Zealot, featuring as mini boss fights. Spec-Ops Covenant are mixed in with regular Covenant infantry. Many Covenant enemies make use of Active Camouflage, with the THERMAL VISION armour ability providing the only means of fair combat against them.

The Sentinels and Enforcers play a more minor role in this mission. The first major fight with them is optional; the player has the choice of activating one of the final areas defence systems that releases Sentinels and Enforcers against them and the Covenant. Sentinels and Gold Sentinels can be seen in the sky, and appear on the motion sensor as friendlies. They can be shot down and their weapons retrieved, provided they fall in the level boundaries.

## Developer information

The SPV3 Dev Team opted to create an entirely new UNSC weapon sandbox when testing this mission for *SPV3*. They felt that the weapons from the Installation 04 Campaign didn't work as well with the different style of level design of Lumoria.

The lighting of the areas was enhanced to make the outdoor environments look more lush and the indoor Forerunner corridors to be cleaner and shinier than in Installation 04.

Lumoria Landfall features a section on top of the security wall at the final Forerunner structure that is, essentially, designed for players to use the AMPED DMR to pick off rushing enemy Covenant in a Sniper-themed battle. This is something that isn't primarily featured anywhere else in the mod.

## Trivia

* There are 6 terminals scattered throughout the level, consisting of 2 UNSC datapads, 2 Covenant datapads and 2 Forerunner terminals.
* This is the first mission to feature the Grunt Spec-Ops as a regular enemy. Only one appears in Installation 04 as an Easter egg.
* This is one of two missions in *SPV3* that feature the rare enemy, the uninfected Elite Honor Guard Zealot. The other mission is Two Betrayals. This particular enemy doesn't even appear in Firefight.
	+ The Elite Honor Guard Zealot in this level replaces a shield gauntlet wielding Elite from *Project Lumoria*. This Elite type was seen in *Halo: Combat E**volved'*s E3 2000 trailer.
* The multi-tiered triangular room seen in the latter portion of the level, where the 2nd Forerunner terminal is found, was also seen in *Halo: CE*'s E3 2000 trailer.
* During the cutscenes where the Elite Imperial Admiral chases May, Brandon and Joness in the ending cutscene, its actually possible for May to kill him as she shoots him before he teleports away. After he teleports, however, he'll reappear alive and undamaged.
* The Brute War Chieftain fought at the end of this mission wields a Hunter Beam Cannon, whereas most Chieftain's elsewhere in the mod carry Hunter Shade Cannons.