Sects

Sect -- a vampire's political and philosophical affiliation -- is
ostensibly a matter of choice. If a Cainite dwells in a Sabbat city,
however, she's almost certainly a Sabbat member whether she wants to be
or not, and a vampire in a Camarilla-held city had better have an
exquisite explanation if he chooses not to honor the word of the Prince.

Each Sect has a dogma and an objective its members seek to attain.
Being broadly distributed organizations populated by creatures as
selfish as vampires makes a Sect's nature in each city a unique thing.
Some Sect-dominated cities might be paragons of their organization's
virtues, while other pay only lip service to Sect creeds.

Please click here for a list of cities & places, and what allegiances they are under.

## Camarilla

The Camarilla holds up the Traditions as the highest authority, with a
figure known as the Prince acting as the ultimate authority to both
interpret and enforce those laws in each domain. First and foremost, the
 Camarilla sees its role as maintaining the Masquerade, but in domains
with accomplished Kindred, the conflicts between them regularly bring
the rest of the Traditions into consideration as well. The Camarilla
considers itself a well-heeled Sect of genteel vampires, and the term
Kindred originates with it, in the idea that all members of the
Camarilla are peers in the same august organization. Of course, the
social hierarchy of the Camarilla is an elaborate construct, and vicious
 interpersonal politics and ancient grudges shape the nightly affairs of
 the "Ivory Tower." True to the nature of this roleplay, all playable characters must be a Camarilla clan. However, this does not deny a player the ability to have be affiliated with others in their past.

## Sabbat

The Sabbat holds an apocalyptic outlook, believing that the time for
Gehenna is nigh, and the Ancients will soon rise from their graves and
devour their errant get. It has little regard for the Traditions other
than immediate self-preservation, and its domains are hellish urban
warzones where people may well have seen vampire activity but simply
chalk it up to the weirdness and horror of the World of Darkness. The
Masquerade (or "The Silence of the Blood," as they call it) is tenuous
in Sabbat domains, and much of its poor relationship with the Camarilla
owes to its recklessness and shortsighted brand of fiery fanaticism. The
 Sabbat believes that ultimately, vampires must assert their place over
the mortal world instead of hiding from it, if they are to survive the
fangs of their creators. Part fanatical death worshippers, part
millennial doomsday cult, the "Sword of Caine" is neither subtle nor
tolerant.The quintessential Sabbat clans are the Lasombra and Tzimisce, though many other clans may join their ranks in the form of 'antitribu', or 'anti-clan' adherents who have abandoned their Camarilla or Independent origins.

## Independent

The Independent Clans often function like small-scale Sects themselves,
with specific agendas in mind, though this is not always the case. Independent clans consist of the Assamites, Giovanni, Ravnos, and Followers of Set.

## Anarch Movement

The Anarch Movement is localized and sporadic, without any real central
organization outside the individual cities where it establishes itself.
In fact, the Camarilla considers the "Anarchs" under its own purview.
The central tenet of the Anarchs is that rule by elders is an outmoded
concept, and that Kindred domains should be governed by merit, with a
fundamental respect for the individual Kindred. Effectively, the
Movement seeks to redistribute the power in domains from the hands of
the old elite into a more equitable arrangement. While this may seem
modern and reasonable, that's not how Kindred society works in most
domains, and those who already benefit from consolidated power find the
idea laughable at best and treasonous at worst. As well, many Anarchs
style themselves as revolutionaries, willing to do whatever it takes to
strip power from the corrupt old guard who hoard it. These are no
utopian domains of happy Kindred-kine relationships. These are petty
kingdoms ruled by individual undead lords of whatever territory they can
 seize.