Lizardmen

Lizardmen Totem

This is a Profile of the *Lizardmen* from *Warhammer Fantasy*.

## Summery

The Lizardmen, the defenders of the world and first children of the Old Ones that came and forged their world into order, they were there during the battle against the hordes of chaos and managed to save the world. They now fight an endless battle to fulfill the great purpose of their creators.

## Military structure/Weaponry

* Military structure
* Weaponry
* Buildings

### Leaders

#### Main Leaders

* Slann Mage-Priest
	+ Lord Kroak
	+ Lord Mazdamundi

#### Military Leaders

* Saurus Oldblood
	+ Kroq-Gar
	+ Gor-Rok
	+ Chakax

#### Champions/Heroes/Notable Individuals

* Skink Priest
	+ Tehenhauin
	+ Tetto'eko
* Skink Oracle
* Skink Chiefs
	+ Oxyotl
	+ Tiktaq'to
* Saurus Scar-Veterans
* Nakai

### Military Units

#### Infantry

* Saurus Warriors
	+ Saurus Warriors (Shields)
	+ Saurus Spears
	+ Saurus Spears (Shields)
* Skinks
	+ Skin Cohorts (Shields)
	+ Skink Cohorts (Javelins)
	+ Skink Skirmishers (Blowpipes)
* Chameleon Skinks
	+ Stalkers
* Temple Guard
* Kroxigors

#### Cavalry

* Cold One Riders
	+ Cold One Spear Riders
* Horn Ones
* Terradon Riders
* Ripperdactyl Riders

#### Heavy

* Jungle Swarms
* Coatl
* Salamander
* Razordon
* Stegadon
	+ Feral Stegadon
	+ Stegadon (Giant Crossbow)
	+ Ancient Stegadon (Giant Blowpipes)
* Bastiladon
	+ Bastiladon (Revivification Crystal)
	+ Bastiladon (Solar Engine)
	+ Feral Bastiladon
* Troglodon
	+ Feral Troglodon
* Carnsaur
	+ Feral Carnosaur
* Dread Saurian

### Military weapons

#### Melee weapons

* Swords
* Spears
* Clubs
* Halberds

#### Ranged weapons

* Blow darts
* Crossbows

#### Ammunition

* High Magic projectiles
* Ballista Bolts

### Command Buildings

* Coldblood Commune
* Temple-Precinct
* Holy Ziggurat
* Temple-Nexus

### Supply Buildings

* Geomantic Pylon
* Stone Marker
* Geomantic Spire
* Lodestone
* Geomantic Locus
* Skink Foraging Camp
* Insect Breeding Farm
* Meat Storage Hall
* Skink Favelas
* Skink Barrios
* Kroxigor Labour District
* Old One Monument
* Grand Plaza
* Floating Gardens
* Pliodon Landing
* Ancient Harbour
* Chameleon Menagerie
* Terradon Cages
* Dinosaur Reserve
* Cinnabar Mining Pit
* Cinnabar Mine
* Dyemaker
* Hunting Grounds
* Hunting Camp
* Tannery
* Gem Mineshaft
* Gem Mine
* Gemcutter's Workshop
* Gold Mining Pit
* Gold Mine
* Gold Smelter
* Iron Mining Pit
* Iron Mines
* Iron Smelter
* Sawyer
* Marble Quarry
* Stone Mason's Workshop
* Glowing Berry Patches
* Mystic Fern Grove
* Lotus Gathering Camp
* Obsidian Quarry
* Obsidian Trinket Maker
* Obsidian Amulet Carver

* Grazing Pastures
* Livestock Pens
* Hothouse Hatchery
* Clay Pit
* Pottery Maker
* Kilns
* Brine Mining Pans
* Brine Mining Basin
* Saltworks
* Spice Market
* Spice Trading Post
* Eastern Bazaar
* Fruit Draft Compressors
* Fruit Draft Storage
* Fruit Libation Factor
* Logging Camp
* Foresters' Barrios
* Bastiladon Lumber Carriers

### Production/Construction/Training Buildings

* Spawn-Pools of the Lower Castes
* Spawn-Pools of the Braves
* Spawn-Pools of the Chosen
* Underground Lagoon
* Sacred Spawning Caverns
* Temple Guard Barracks
* Terradon Hatchery
* Ripperdactyl Hatchery
* Cold One Caves
* Beast Lair
* Corral-Arena
* Pyramid of Itzl
* Star Chamber
* Temple-Port

### Other Buildings

* Shrine of the Old Ones
* Temple of the Old Ones
* Ziggurat of the Old Ones
* Sacrificial Altar of Sotek
* Blood Shrines of Sotek
* Crimson Pyramid of Sotek
* Old One Trove

### Combative Buildings

#### Defensive Buildings

* Mystic Barriers
* Force Walls
* Energy Dome

#### Other Combative

* Skink Lookouts
* Scrying Pool

## Territories

**Lustria**

* **Age founded/conquered:** Unknown (The Lizardmen have been around since the beginning being the children of the Old Ones)
* **Territory type:** Homeland
* **Inhabitants:** Lizardmen, Saurus
* **Civilians:** Unknown
* **Military:** Unknown

## Stats

Enter the following information in each section below.

## Civilization Stats

**Tier 14: Ancient**: Despite their long history of being a major power in the Warhammer World, their civilization is no were near technologically advanced as the other races are. But they more than make up for it with their mastery of the layout of the land and conquering of it's beasts.

* **Adv.**: The Lizardmen utilize the energy of the Geomantic Web which can alter the continental plates and the weather of the world.

Their civilization is based on the use of Magic as they use the Geometric Web to strengthen their civilization or communicate to one another.

## Power Source

**Energy Source: Paraphernalia, External**

**Magic:** Clairvoyance (Lizardmen are capable of using astronomy and astrology to use large area radar that can even uncover areas below the surface) Meteor Summoning (The Skink Priest Tetto'eko is capable of drawing down meteors from space crashing down to earth)

**Nature:** Animal Physiology (Lizardmen are anthropomorphic reptiles uplifted by the Old Ones, as well as their Dinosaur servants) Longevity (Lizardmen are capable of living for a long time such as Oxyotl, capable of surviving for indefinite amount of time within the Warp where a moment can be stretched out towards eternity)

## Conquest Stats

**Tier 8-B: Continent**: They have since ruled the jungle continent of Lustria, their power had been strong enough to maintain control over the continent to this day.

## Power Stats

**DC: Large Star:** Lord Kroak is capable of moving constellations around with spells. **Planet-Moon**: The Elite Slann Priests are capable of moving planets with the help of the Old Ones, Mazdamundi is capable of destroying majoirty of the shards from a moon that were heading towards earth. **Unknown**: Kroq-Gar, while below the Slann Priests, he was able to fight and kill many "*Greater Daemons of Chaos*", who are stated to be the doom of worlds and comparable to High Elven leader "*Anaerion the Defender*". **City**: Their Great Saurians are worshiped as demigods, they are comparable to Dragons who can destroy entire cities. **Town-Building**: Carnosaurs are capable of taking on lesser dragons and break through buildings and other siege weapons. **Building**: Lizardmen heavy weapons and large warbeasts. **Room**: Salamander fire breath via large area of effect. **Wall**: Cold One riders and Kroxigors attack and charging power.

**Speed: Unknown:** Lizardmen elite lord speed with being able to tag other lords. **Superhuman+**: Cold Ones, Teraradon and other warbeast speeds. **Superhuman-Peak Human**: Lizardmen units running speed. **Normal Human**: Large Warbeast speed.

**Dura: Unknown:** Mazdamundi, Kroak and Kroq-Gar defensive capabilities compared to other lords. **City**: Great Saurians can go toe-to-toe with great Dragons. **Building**: Carnosaurs and large Warbeasts can take major hits and still keep fighting. **Wall**: the Durability of smaller warbeasts, Cold-Ones and Kroxigors. **Street**: Lizardmen standard infantry.

## Strengths/Pros

They tend to use the jungle for guerrilla tactics that they attack swiftly and brutally, when they are out of the jungles and on open plane, they attack with numbers, they also hurdle their massive warbeasts against their enemies to intimidate and break enemy lines for smaller infantry to attack. They even apply magic to their aid which heals, strengthens, or hinders their enemy. The Lizardmen are an ancient, cunning and ferocious race that fights with both skill and accuracy to boot. Though when they are pushed too far, they go into a frenzy, filled with carnivorous instinct that makes them immune to fear but will not respond to command. They are a race of magic, thus they have powerful spells and even enchanted weapons that they use against their enemies.

## Weaknesses/Flaws

Besides the downside to the Lizardmen's frenzy, they lack the basics of technology, they can even be taken down without highly thick armor, besides their already dense skin.

## Wins/Loses

When a battle is decided, list the wins and loses below.

## Gallery

Lizardmen Warfare, ready for battle.The Lizardmen using the Astromancy to predict the future.The Great Temple Cities, holds more than just the people, but acts as a nexus of earthly energies.Mazdamundi, one of the major Slann Priests that rule over the Lizardmen.