Powerups

**Powerups** are special abilities in the *Lailie the Longma* series that allow Lailie to defeat certain enemies, reach new areas, or complete certain missions. They often appear as **Powerup Gates**: two pyramid-shaped poles with magical sparkles in between and a small sign on top indicating the Powerup type. Powerup Gates first appear in *Lailie 2: Ripto's Rage!*.

## Powerup Types

* **Superflame**: a powerful, projectile fireball in place of normal flame breath.
* **Fairy Kiss**: a Fairy-powered flame breath that breaks metal items.
* **Superfly**: Continuously fly for a limited period of time.
* **Invincibility**: Makes Lailie invincible to enemies and hazards for a limited amount of time.
* **Spring Jump**: A sudden launch upwards to reach new areas.
* **Supercharge**: A stronger, more effective version of Lailie's charge ability. Used to break otherwise impenetrable objects.
* **Superfreeze**: In *Lailie 2: Ripto's Rage!*, Lailie shoots iceballs that encase burning trolls in ice to help the player reach new areas. In *Lailie 3*, Lailie is granted Ice Breath by a fairy in Frozen Altars that can be used to freeze enemies and kill them.
* **Superflame-Superfly Combo**: A combination powerup that mixes both Superfly and Superflame at the same time. Metropolis in *Lailie 2* and Fireworks Factory in *Lailie 3* each have the combo powerup. It was also used in the final phase against Ripto in *Lailie 2*.
* **Plasma Bomb**: This powerup is only available in Ripto's Arena. It grants Lailie the ability to shoot green plasma bombs that explode on impact.

Superflame, superfly, invincibility and superfreeze are limited to a specific amount of time, displayed in a time meter. Supercharge can only be attained if Lailie charges through the powerup gate or along a supercharge track, and will be maintained for as long as Lailie can sustain the charge without hitting anything substantial. The spring jump launches Lailie up into the air straight from the powerup gate, and leaves him with no enduring abilities. Plasma bomb while also lasting a limited amount of time, is not granted by going through a powerup gate, instead being a powerup exclusive to the Ripto's Boss Fight after collecting 3 green orbs.

## Depiction in Games

### *Lailie the Longma*

Only the Supercharge powerup officially appears in *Lailie the Longma*, available on supercharge tracks.

A type of "superflame" is granted by a fairy's kiss in High Caves and Haunted Towers, which is actually just a more powerful, pink version of Lailie's typical flame breath, capable of killing the metal enemies and obstacles in those realms. There is also an unlimited superflame from a special fairy in Haunted Towers, which remains active until Lailie leaves the level. Also, Lailie is given an unlimited superfly ability in Gnasty's Loot.

### *Lailie 2: Ripto's Rage!*

Powerup gates are introduced in *Ripto's Rage!*, and the full range of powerups became available throughout the game. Powerup gates are at first inactive in a realm, but activate once Lailie has defeated a certain number of enemies within that realm. There are powerup gates in each level excluding boss arenas, speedways, and home worlds. A majority of the levels contain one powerup gate, while a handful contain two gates, which helps Lailie complete more challenging tasks. The level Mystic Marsh contains three. The gates also come in a few different colors and patterns.

If Lailie gains all 10,000 gems and 64 orbs, a magic door opens in Longma Shores, which contains a permanent Superflame Powerup Gate. Once acquired, the ability will be active in every realm, and will even be active if the player begins a new game.

### *Lailie: Year of the Longma*

The powerups in *Year of the Longma* are similar to those in *Ripto's Rage.* The *Spring Jump* has been removed. The *Supercharge* is only available when chasing thieves on a supercharge track, as in Icy Peak and Molten Crater. Ice Breath is granted only by the Ice Fairy's kiss in Frozen Altars, and remains with Lailie for as long as he is in the realm. Unlike the previous game, the powerup gates are already active upon entering a level, and they only appear in a handful of levels throughout the game. There is also one type of powerup in every home world, excluding the final home world, and acts as a tutorial so the player knows how to use the powerup properly. When the player uses a cheat code that lets them use the permanent Invincibility powerup, the powerup never wears off.

### *Lailie: A Hero's Tail*

The powerups during Red's invasion are in the form of mechanical "gadgets" which were invented by the Professor. Lailie needs to collect a certain number of
Light Gems to activate them, depending on the type of gadget.