Draconus's Legacy Supports

## **Buster Blader Platoon**

Buster Blader Platoon Quartermaster

EARTH - Level 3 - Warrior/Effect - 1200/800

If you control no monsters, you can Special Summon this monster from your hand (you can only Summon 1"Buster Blader Platoon Quartermaster" per turn this way). "Buster Blader" monsters you control gain 200 ATK for each face-up Dragon-Type monster your opponent controls. You can Tribute this face-up monster: Special Summon 1 "Buster Blader" monster from your hand or Graveyard, and if you do, you can Special Summon 1 "Threatening Dragon Token" (WATER/Level 6/Dragon-Type/2400 ATK/1000 DEF) to your opponent's side of the field in face-up Defense Position.

Buster Blader Platoon Sprinter

EARTH - Level 1 - Beast/Tuner/Effect - 300/100

You can Tribute this face-up monster to Special Summon 2 "Buster Blader Platoon" monsters from your Deck with different names, except "Buster Blader Platoon Sprinter", from your Deck in face-up Defense Position, but destroy them during the End Phase, also during the turn you activate this effect you cannot Summon monsters, except "Buster Blader" and "Destruction Sword" monsters. At the start of either player's 1st Main Phase, you can Special Summon this monster from your Graveyard, but banish it when it leaves the field.

Buster Blader Platoon's Dragon Mirage

Normal Trap

Send the top card of your Deck to the Graveyard: All monsters your opponent controls and in their Graveyard are treated as Dragon-Type until the end of the turn. If you control "Buster Blader", "Buster Blader, the Destruction Swordmaster", or a Fusion monster that lists "Buster Blader" as Material when this card is activated, you can destroy all Spell/Trap Cards your opponent controls. You can banish this card from your Graveyard, except during the turn it was sent there: Add 1 "Buster Blader" card from your Deck to your hand, except "Buster Blader Platoon's Dragon Mirage".

## **Funereal Flower**

Funereal Flower - Orchid

EARTH - Level 4 - Plant/Effect - 1000/1900

During either player's turn, if a card your opponent controls is destroyed and sent to the Graveyard (by battle or card effect), you can Special Summon 1 "Funereal Flower" monster from your Graveyard (you can only activate this effect of "Funereal Flower - Orchid" once per turn. If your opponent controls a face-up "Funereal Flower" monster when a Pendulum card they control is destroyed, that card is sent to the Graveyard instead of being sent face-up to the Extra Deck.

Funereal Flower - Vanilla

DARK - Level 2 - Plant/Effect - 1250/0

If this card is destroyed, this monster's original owner can target up to 2 face-up cards on the field: Destroy that target(s). If your opponent does not control a face-up "Funereal Flower" monster, you can give control of this card to your opponent, and if you do, you can add 1 "Funereal" Spell Card from your Deck or Graveyard to your hand (you can only activate this effect of "Funereal Flower - Vanilla" once per turn.

Funereal Mourning

Continuous Spell

Cards cannot be banished from the Graveyard. "Funereal Flower" monsters you control gain 100 ATK for each card in your opponent's Graveyard.

## **Cafe Girl**

Cafe Girl Intern

EARTH - Level 1 - Warrior/Tuner/Effect - 0/0

When this monster is Normal Summoned, you can add 1 "Cafe Girl" Equip Spell Card from your Deck to your hand, but you cannot activate the added card this turn. If this monster is used as Material for the Summon of a "Cafe Girl" Fusion or Synchro monster, you can add 1 "Cafe Girl" from your Deck or Graveyard to your hand.

Cafe Girl Manager

EARTH - Level 1 - Warrior/Tuner/Effect - 1000/0

If a "Cafe Girl" monster you control is destroyed by your opponent's card (by battle or card effect), you can Special Summon this monster from your hand, and if you do, you can place the destroyed monster on top of your Deck. You can shuffle this face-up monster you control into your Deck: Special Summon 1 "Cafe Girl" from your hand, Deck, or Graveyard.

## **Shivergami**

Shivergami Cyst

WATER - Level 1 - Fiend/Effect - 1000/0

When this monster is Normal Summoned, you can Special Summon 1 Level 3 or lower "Shivergami" monster from your Deck, and if you do, discard 1 card (You can only activate this effect of "Shivergami Cyst" once per Duel). This monster can be treated as a Tuner monster for a Summon of a Fiend-Type Synchro monster. If this card is discarded, you can add up to 2 "Shivergami" monsters from your Graveyard to your hand (you can only activate this effect of "Shivergami Cyst" once per turn).

Shivergami Fracture

WATER - Level 2 - Fiend/Effect - 800/1500

If this card is discarded: You can Special Summon this monster. If this monster is used as Synchro Material for the Summon of a "Shivergami" Synchro monster, you can add 2 "Shivergami" monsters from your Graveyard to your hand, except "Shivergami Fracture".

Shivergami Pneumonia

WATER - Level 4 - Fiend/Tuner/Effect - 1700/0

You can discard 1 "Shivergami" card to Special Summon this monster from your hand. If this card is discarded, you can target 1 "Shivergami" monster in your Graveyard and Special Summon it, also, if this card was discarded by the effect of a "Shivergami" card, you can add 1 "Shivergami" monster from your Deck to your hand.

Shivergami Impalement

WATER - Level 5 - Fiend/Effect - 1400/1900

If another "Shivergami" monster is discarded, you can Special Summon this monster from your hand, and if you do, you can add 1 Fiend-Type Tuner from your Deck to your hand. Once per turn, you can target 1 "Shivergami" monster in your Graveyard: This monster becomes the target's Level, also if the target is a Tuner, you can treat this monster as a Tuner for a Synchro Summon this turn.

Shivergami Amputation

WATER - Level 4 - Fiend/Synchro/Effect - 2300/0

1 "Shivergami" Tuner + 1 or more non-Tuner WATER monsters

When this monster is Synchro Summoned: Draw 1 card for each "Shivergami" monster used as Material for this monster's Synchro Summon. During each of your End Phases, you can draw 1 card, and if you do, discard 1 card.

Shivergami Vivisection

WATER - Level 7 - Fiend/Synchro/Effect - 2700/1000

1 "Shivergami" Tuner + 1 or more non-Tuner monsters

During either player's turn, you can discard 1 card: "Shivergami" monsters you control gain 500 ATK, until the End Phase (this is a Quick Effect). If this monster is in your Graveyard, you can discard 2 cards: Special Summon this monster.

Shivergami Reconstruction

WATER - Level 9 - Fiend/Synchro/Effect - 2900/2000

1 "Shivergami" Tuner + 1 or more non-Tuner WATER monsters

When this monster is Synchro Summoned, you can discard all cards in your hand, and if you do: During the End Phase, you can add a number of cards from your Graveyard to your hand equal to the number of cards discarded. Once per turn, during either player's turn, you can discard 1 card to target 1 card your opponent controls: Banish that target. Up to thrice per turn, if you discard a card(s) for a monster effect, except the effect of "Shivergami Reconstruction", draw 1 card.

Shivergami Chemotherapy

WATER - Level 10 - Fiend/Synchro/Effect - 3300/3100

2 Tuners + 1 or more non-Tuner "Shivergami" monsters

Cannot be destroyed by battle or card effects. Once per turn, you can add 1 "Shivergami" monster from your Graveyard to your hand. During either player's turn, you can discard 1 card and target 1 face-up card on the field: That target's effects are negated, also if it leaves the field this turn, it (and all Materials attached to it, if the target is an Xyz monster) is banished. If a card(s) is discarded for the effect of a "Shivergami" card, increase this monster's ATK by 100 for each card discarded.

Spite of the Shivergami

Quick-Play Spell

Target 1 "Shivergami" monster in your Graveyard: Special Summon that target, then discard 1 card. During either player's turn, you can banish this card from your Graveyard: Increase the ATK of all Special Summoned monsters you control by 800, until the End Phase, also, each time a "Shivergami" monster you control inflicts Battle Damage this turn, draw 1 card. You can only activate 1 "Spite of the Shivergami" per turn.

## **Zord**

Illuzord

EARTH - Level 5 - Machine/Union/Effect - 100/2500

You can Special Summon this monster from your hand by sending 1 "zord" monster from your hand or Deck to your Graveyard, except "Illuzord", and if you do, this monster's name and effects become the same as the sent monster's. If this card is sent to the Graveyard as Fusion Material while duplicating the name of another "zord" monster, you can Special Summon the monster whose name was duplicated this way from your Graveyard. Once per turn, you can equip this monster you control to a face-up "zord" monster you control OR unequip it to Special Summon this card in face-up Attack Position (If a monster equipped with this card would be destroyed, you can destroy this card instead).

Combazord

EARTH - Level 8 - Machine/Fusion/Union/Effect - 2800/2100

"Charzord" + "Biozord"

You can only control 1 "Combazord". Must first be Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above Materials you control (A Summon by this effect is treated as a Fusion Summon). You can Normal Summon one "zord" monster from your hand during each Battle Phase. If a "zord" monster you control attacks, you can add 1 "zord" card from your Deck or Graveyard to your hand. Once per turn, you can equip this card from your side of the field to a face-up "zord" monster you control, OR unequip this card to Special Summon it in face-up Attack Position (If the equipped monster would be destroyed, you can destroy this card instead). Battle Damage inflicted by a "zord" monster equipped with this card is doubled.

Zordjacking

Quick-Play Spell

Target 1 face-up monster your opponent controls: This turn, you can Normal Summon 1 Level 5 or higher monster, and the targeted monster can be used as Tribute if necessary (this Summon is in addition to your Normal Summon/Set, if you activate this card during your turn), but your opponent takes no damage for the rest of the turn. If you Normal Summoned a "zord" monster with this effect, you can Special Summon 1 "zord" monster from your hand or Graveyard with equal or lower ATK than that monster. You can banish this card from your Graveyard to add 1 "zord" card from your Deck to your hand, except "Zordjacking". You can only activate 1 effect of "Zordjacking" per turn, and only once that turn.

## **Electric Field**

Chi, Sergeant of the Electric Field

EARTH - Level 8 - Thunder/Synchro/Effect - 2500/2300

1 "Electric Field" Tuner + 1 or more non-Tuner monsters

During either player's turn, you can banish 1 Thunder-Type monster from your Graveyard to banish 1 face-up card your opponent controls. If a card your opponent controls is destroyed by your card effect, you can Tribute this face-up monster to shuffle all Thunder-Type monsters in your Banished Zone into your Deck, and if you do, Special Summon this monster from your Graveyard during your next Standby Phase. You can only activate each effect of "Chi, Sergeant of the Electric Field" once per turn.

Psi, Sergeant-Major of the Electric Field

EARTH - Rank 4 - Thunder/Xyz/Effect - 2000/2800

2 Level 4 LIGHT monsters

Once per turn, you can banish up to 2 Thunder-Type monsters from your Graveyard to target a number of cards on the field equal to the number of banished monsters +1: Destroy those targets. During either player's turn, you can detach 1 Xyz Material from this card: All cards your opponent owns that would be destroyed by the effects of "Electric Field" cards are banished, instead. If this monster is destroyed or banished, you can Special Summon 1 "Electric Field" monster from your Banished Zone, except "Psi, Sergeant-Major of the Electric Field".

Energized Electric Field

Continuous Spell

Once per turn, if a card your opponent controls is destroyed or banished by the effect of an "Electric Field" monster you control, you can add 1 "Electric Field" monster from your Deck to your hand. You can destroy this face-up card you control: Special Summon 1 "Electric Field" monster from your hand or Graveyard.

## **Gold Spear**

Gold Spear Armory

Field Spell

During each of your End Phases, send the top 2 cards of your Deck to the Graveyard, and inflict 500 damage to your opponent. LIGHT monsters you control gain 200 ATK for each "Gold Spear" monster in your Graveyard of a different name. If this card is sent to the Graveyard by the effect of a "Gold Spear" monster, you can Special Summon a number of "Gold Spear" monsters of different names from your Graveyard up to the number of face-up cards your opponent controls, and negate the effects of a number of cards your opponent controls equal to the number of monsters Summoned by this effect. You can only activate this effect of "Gold Spear Armory" once per turn.

Gold Spear Barricade

Continuous Trap

If this card is sent from your Deck to the Graveyard by the effect of a "Gold Spear" card: You can Set this card from your Graveyard. Each time a "Gold Spear" monster(s) is sent to the Graveyard, except from the field: Place 1 Barricade Counter on this card for each. "Gold Spear" monsters you control gain 200 ATK and 300 DEF for each Barricade Counter on this card. If a "Gold Spear" card(s) on the field would be destroyed, you can remove 2 Barricade Counters from this card: No "Gold Spear" cards are destroyed.

## **Show Jumper**

Show Jumper Poni

LIGHT - Level 3 - Pyro/Effect - 1300/1000

If this monster is returned to your hand by the effect of a "Show Jumper" monster, you can select 1 "Show Jumper" monster in the Graveyard: Add it to your hand. You can return 1 "Show Jumper" monster you control to your hand: This monster can attack your opponent directly this turn.

Show Jumper Ke'oke'o

LIGHT - Level 5 - Pyro/Effect - 2200/1000

You can Special Summon this monster (from your hand) by returning 1 "Show Jumper" monster you control to your hand (you can only Summon "Show Jumper Ke'oke'o" once per turn this way). If this card is returned to your hand by the effect of a "Show Jumper" monster, you can Special Summon 1 "Show Jumper" monster from your hand, except "Show Jumper Ke'oke'o". You can return 1 "Show Jumper" monster you control to your hand: This monster can attack your opponent directly this turn.

Ticket Revenue

Continuous Spell

Once per turn, if a "Show Jumper" monster you control is returned to your hand, you can add 1 "Show Jumper" monster from your Deck to your hand. During either player's turn: You can return this card you control to your hand, and if you do, you can Special Summon 1 "Show Jumper" monster from your hand (you can only activate this effect of "Ticket Revenue" once per turn).

Show Jumper Event Starter

Continuous Spell

Once per turn, you can Special Summon 1 "Show Jumper" monster from your hand. If a "Show Jumper" monster is returned to your hand by the effect of a "Show Jumper" monster, you can Special Summon 1 "Show Jumper" monster from your hand with a different name than the returned monster (you can only activate this effect of "Show Jumper Event Starter" once per turn).

## **Kraken**

Call of the Kraken

Continuous Trap

This Set card cannot be destroyed. Once per turn, you can activate 1 "Kraken" Continuous Spell Card from your Graveyard in either player's Spell/Trap Card Zone. All cards and effects on the field that can Summon a monster or Token must do so, if possible. During the turn this card on the field is banished, you can target 1 face-up monster on the field: Its original ATK is increased by 2000, also it cannot be destroyed or targeted by card effects.

## Nightmare Engine

Nightmare Engine Triska

DARK - Level 10 - Machine/Effect - 2200/3400

You can Normal Summon this monster without Tributing, but if you do, this monster's ATK becomes 0 and its effects are negated. Once per turn, you can Special Summon 1 Level 10 "Nightmare Engine" monster from your hand or Graveyard, and if you do, take 1000 damage.

Nightmare Engine Antidae

DARK - Level 10 - Machine/Effect - 3000/3000

If you control no monsters, you can Special Summon this monster (from your hand), and if you do, this monster's ATK and DEF become 0, also inflict 800 damage to both players. If this card is detached from a Machine-Type Xyz monster to activate its effect, activate the following effect:

●Draw 1 card, and if the drawn card is a "Nightmare Engine" monster, target 1 face-up monster your opponent controls and banish it.

You can only activate this effect of "Nightmare Engine Antidae" once per turn.

Nightmare Engine Agora

DARK - Level 10 - Machine/Effect - 3000/3000

If a Machine-Type monster you control is destroyed by your opponent's card effect, you can Special Summon this monster from your hand in Defense Position, and if you do, inflict 500 damage to your opponent. If this card is detached from an Xyz monster to activate its effect, you can Special Summon 1 non-Xyz "Nightmare Engine" monster from your Graveyard, except "Nightmare Engine Agora", with its ATK and DEF halved. You can only activate this effect of "Nightmare Engine Agora".

Nightmare Engine Jung

DARK - Rank 10 - Machine/Xyz/Effect - 3000/3900

2 Level 10 Machine-Type monsters

Twice per turn, during either player's turn, if either player takes damage from a Monster Card's effect, except the effect of "Nightmare Engine Jung", while this card has a "Nightmare Engine" monster as Xyz Material, inflict 800 damage to your opponent. Once per turn, you can target 1 face-up Xyz monster on the field: Detach all of that card's Xyz Materials, and attach those detached Materials to this card (you can only activate this effect of "Nightmare Engine Jung" once per turn). Once during either player's turn, you can detach 1 Xyz Material from this card to target 1 face-up monster on the field: That target is unaffected by, and cannot be targeted by card effects (except its own) until the end of the turn.

Nightmare Engine Maslow

DARK - Rank 10 - Machine/Xyz/Effect - 3000/3000

2 Level 10 monsters

"Nightmare Engine" monsters gain 100 DEF x the combined Ranks of all Xyz monsters on the field. While this card has Xyz Material, inflict 600 damage to your opponent each time they Special Summon a monster(s). Once per turn, you can detach 2 Xyz Materials from this card to select and activate 1 of the following effects (This is a Quick Effect):

●Destroy all Special Summoned monsters your opponent controls.

●Destroy all Spell/Trap Cards on the field.

●Target 1 monster on the field: That target's ATK and DEF are switched, until the End Phase.

## **Clockwork Alchemist**

Clockwork Alchemist Synchronization

Field Spell

If a "Clockwork Alchemist" monster you control is destroyed by a card effect, destroy all Spell/Trap Cards on the field, except this one. During the End Phase, if 2 or more cards were destroyed by the same card effect this turn, you can draw 1 card, and if the drawn card is a "Clockwork Alchemist" card, you can add 1 "Clockwork Alchemist" monster from your Deck to your hand. If this card is destroyed, you can activate 2 "Clockwork Alchemist" Pendulum cards from your hand and/or Extra Deck to your Pendulum Scales.

## **Mechasauras**

Mechasauras Conductyranno

LIGHT - Level 8 - Dinosaur/Fusion/Effect - 3300/1400

1 "Mechasauras" monster + 1 LIGHT monster

When this monster is Fusion Summoned, your opponent must banish 1 card they control or in their hand. If this card is sent from the field to the Graveyard, you can Tribute 1 monster you control to Special Summon this monster from your Graveyard, and if you do, inflict 1000 damage to your opponent (You can only activate this effect of "Mechasauras Conductyranno" once per turn).

Mechasauras Super-Ancient Tyranno

DARK - Level 8 - Dinosaur/Fusion/Effect - 2700/1400

1 "Mechasauras" monster + 1 DARK monster

When this monster is Fusion Summoned, you can add 1 "Mechasauras" card from your Deck, Graveyard, or face-up in your Extra Deck to your hand. If a "Mechasauras" monster(s) is Special Summoned, you can draw 1 card, but discard it if it is not a "Mechasauras" card. If this card is in your Graveyard, you can return 2 "Mechasauras" cards you control to your hand and 1 card your opponent controls to its original owner's hand: Special Summon this monster from your Graveyard (You can only activate this effect of "Mechasauras Super-Ancient Tyranno" once per turn). The card you select to return cannot activate its effects in response to this effect.

**Brimstone**

Omu from the Land of Brimstone

DARK - Level 1 - Pyro/Effect - 200/200

If you control a face-up "Brimstone" monster, you can Special Summon this monster from your hand. You can send 1 "Brimstone" monster from your Deck to the Graveyard: This monster's Level becomes the sent monster's Level. All "Brimstone" monsters you control gain 100 ATK times the combined Level of all "Brimstone" monsters you control. If this card is sent to the Graveyard, inflict 300 damage to your opponent. You can only activate each effect of "Omu from the Land of Brimstone" once per turn.

Gon from the Land of Brimstone

DARK - Level 2 - Pyro/Effect - 0/1900

If you control "Brimstone" monsters with a combined Level of 2 or higher, you can Special Summon this monster from your hand (you can only Summon 1 "Gon from the Land of Brimstone" per turn this way). If your opponent takes damage from the effect of a "Brimstone" card, you can add 1 "Brimstone" monster from your Deck to your hand, except "Gon from the Land of Brimstone". If this card is sent to the Graveyard, inflict 300 damage to your opponent. You can only activate each effect of "Gon from the Land of Brimstone" once per turn.

Kru from the Land of Brimstone

DARK - Level 4 - Pyro/Effect - 200/2400

If you control "Brimstone" monsters with a combined Level of 4 or higher: You can Special Summon this card from your hand (You can only Summon 1 "Kru from the Land of Brimstone" per turn this way). You can Tribute this card to Special Summon 1 "Brimstone" monster from your Deck, except "Kru from the Land of Brimstone". If this card is sent to the Graveyard: Inflict 300 damage to your opponent, also, if your opponent controls a Special Summoned monster; draw 1 card (You can only activate this effect of "Kru from the Land of Brimstone" once per turn).

Yan from the Land of Brimstone

DARK - Level 5 - Pyro/Effect - 2000/2000

Cannot be Normal Summoned/Set. If you control "Brimstone" monsters with a combined Level of 5 or higher, you can Special Summon this monster from your hand (you can only Summon 1 "Yan from the Land of Brimstone" per turn this way). If this card is sent to the Graveyard, inflict 300 damage to your opponent, and if you do, you can Special Summon 1 Pyro-Type "Brimstone" monster from your Graveyard in Defense Position, except "Yan from the Land of Brimstone" (you can only activate this effect of "Yan from the Land of Brimstone" once per turn).

Eth from the Land of Brimstone

DARK - Level 8 - Pyro/Effect - 2700/2600

Cannot be Normal Summoned/Set. If you control "Brimstone" monsters with a combined Level of 8 or higher, you can Special Summon this monster from your hand (You can only Summon 1 "Eth from the Land of Brimstone" per turn this way). If your opponent takes damage from battle with or the effect of a "Brimstone" card, this monster gains ATK equal to the amount of damage inflicted, until the End Phase. If this card is sent to the Graveyard, inflict 300 damage to your opponent, then you can Special Summon 1 Level 7 or lower "Brimstone" monster from your Graveyard (you can only activate this effect of "Eth from the Land of Brimstone" once per turn).

Jur from the Land of Brimstone

DARK - Level 6 - Pyro/Effect - 2200/2000

If you control "Brimstone" monsters with a combined Level of 6 or higher, you can Special Summon this monster from your hand (You can only Summon 1 "Jur from the Land of Brimstone" per turn this way). If this card destroys your opponent's monster by battle, you can send the top card of your Deck to the Graveyard, and if the sent card is a "Brimstone" card, you can Special Summon 1 Level 4 or lower "Brimstone" monster from your Graveyard. If this card is sent to the Graveyard, inflict 300 damage to your opponent, then target 1 face-up monster on the field: If that target is destroyed (by battle or card effect), you can Special Summon 1 Level 4 or lower "Brimstone" monster from your hand or Graveyard (you can only activate this effect of this card's name once per turn).

Mesrut, Gatekeeper of the Land of Brimstone

FIRE - Level 6 - Fiend/Synchro/Effect - 2300/1000

1 "Brimstone" Tuner + 1 or more non-Tuner monsters

When this monster is Synchro Summoned, you can add 1 "Brimstone" monster from your Deck to your hand. Once per turn, during either player's turn, if your opponent takes damage from a card's effect, you can Special Summon 1 Level 5 or lower "Brimstone" monster from your Graveyard, then increase this monster's ATK by 100. If this card is sent to the Graveyard, you can send the top 2 cards of your Deck to the Graveyard, then draw 1 card.

Celoro from the Land of Brimstone

FIRE - Level 9 - Fiend/Synchro/Effect - 2700/2000

1 "Brimstone" Tuner + 1 or more non-Tuner monsters

If this monster is Synchro Summoned, you can destroy all Set Spell/Trap Cards your opponent controls (those cards cannot be activated in response to this effect). When your opponent takes damage from a card's effect, increase the ATK of all "Brimstone" monsters you control by 200. If this card is sent to the Graveyard, you can select up to 4 "Brimstone" cards in your Graveyard: Shuffle those targets into the Deck, then draw 1 card.

Brimstone Bellows

Quick-Play Spell

Special Summon 1 Level 4 or lower "Brimstone" monster from your hand or Graveyard, but destroy it during the End Phase. If a "Brimstone" monster is Normal or Special Summoned, except during the turn this card is sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Brimstone" monster from your Deck to your hand exactly 1 Level higher or lower than that Summoned monster.

Blazing Brimstone

Normal Spell

Target 1 face-up monster on the field: Send 1 "Brimstone" monster from your Deck to the Graveyard, then destroy that target. You can banish this card and 1 "Brimstone" card from your Graveyard: Special Summon 1 "Brimstone" monster from your Graveyard. You can only activate 1 effect of "Blazing Brimstone" per turn, and only once that turn.

Brimstone Blocker

Normal Trap

If your opponent's monster attacks: You can Special Summon 1 "Brimstone" monster from your hand or Graveyard whose Level is less than or equal to the Level/Rank of the attacking monster. You can only activate 1 "Brimstone Blocker" per turn.