Republique

# Survivability

Hitpoints

```
92,400

```

Plating

```
32 mm

```

Belt

```
400 mm

```

Turret face armour

```
590mm

```

Barbette armour

```
560mm

```

Turret HP

```
20,000

```

Anti-Torpedo Reduction

```
37 %

```

Flood Probability

```
21 %

```

Citadel Height

```
Waterline

```

Turtleback

```
Y(70mm)

```

# Artillery

## Main battery 2×4

République boasts the fastest turret rotation speed and reload time along with the 2nd best turret protection in armour.
Size

```
431mm

```

Firing range

```
26.08km

```

Reload time

```
24 sec

```

180 degree turn time

```
36 deg/sec

```

Sigma

```
2σ

```

Min. angle broadside

```
33 deg

```

Maximum dispersion

```
321m

```

### HE rounds

In short, République shares the same fire % as the 419 Conqueror but only with 5/6s of the firepower as she reloads faster. She also doesn’t benefit from the ¼ HE Pen found on the RN BBs. Thankfully she isn’t going to be a RN BB v2 setting the world on fire.

HE damage

```
6,300

```

HE initial velocity

```
840 m/s

```

DPM w/o RoF mod

```
126,000

```

Burn %

```
48%

```

Penetration

```
72 mm

```

### AP rounds

In short, the advantages of the République’s AP are:
1) Highest AP Penetration up to 15km
2) Fastest shell travel speed
3) Ability to overmatch Cruiser Armour (30mm)
However, she has the lowest broadside weight.

AP damage

```
14,500 hp

```

AP initial velocity

```
840 m/s

```

Ricochet

```
60.0 + 6.0 deg

```

Fuse Time

```
0.033 s

```

Overmatch

```
30 mm

```

Pen at 5 km

```
828 mm (2.54 deg, 2.14 s)

```

Pen at 10 km

```
694 mm (6.37 deg, 4.66 s)

```

Pen at 15 km

```
582 mm (11.88 deg, 7.62 s)

```

Pen at 20 km

```
493 mm (19.30 deg, 11.07 s)

```

## Secondary

The République leads the tier 10 BB in secondary fire chance and range. However, she does require quite an angle to fire all her secondary guns. In secondary range battles, enjoy some extra fire damage.

Range Stock

```
8.0 km

```

Range Max

```
12.09 km max

```

Fire all angle

```
35°

```

### Gun 1

```
8x2 127mm

```

Damage

```
1800

```

Penetration

```
21 mm

```

Reload

```
4.0s

```

Fire Chance

```
9%

```

### Gun 2

```
3x3 152mm

```

Damage

```
2200

```

Penetration

```
25mm

```

Reload

```
8.0s

```

Fire Chance

```
12%

```

# Anti Aircraft Artillery

République is a above average AA ship; sitting at the middle of Montana and Conqueror in AA DPS but concentrated at 4.5km. With her own 57mm Bofors and the American 127mms, she has enough firepower to protect herself.

Total DPS

```
463 @ 4.5km

```

Base DPS x Range (DPS x km)

```
2194

```

## Medium Range

```
12x2 57mm

```

Range

```
4.5 km

```

DPS

```
306

```

## Long Range

```
3x3 152mm,
8x2 127mm

```

Range

```
5.0,
5.2km

```

DPS

```
158

```

# Maneuverability

République loses the RST by 1s to the Conqueror and has the 2nd worst turning circle. However it does boast the best Engine HP/Ton which helps in the acceleration of the ship. One thing that one must take note is the unique property of the République’s engine boost. When accelerating forwards up to 10knots, your engine will have 2.5x boost to acceleration. When accelerating backwards up to 12knots, your engine will have a 4.0x boost to acceleration along with a +8% to your top speed.

Maximum speed

```
30kt

```

Turning circle radius

```
980 m

```

Rudder shift time

```
18.3 sec

```

Engine per ton

```
3.20 HP/ton

```

# Concealment

Surface detectability

```
18.0 km

```

Air detectability

```
13.46km

```

Detectability after firing in Smoke

```
km

```

# Consumables

Slot 1

```
Damage Control Party

```

Slot 2

```
Repair Party

```

Slot 3

```
Speed Boost or
Spotter Plane

```