Economy

As a part of the larger world, the server economy is the lifeblood (aside from guilds) as to what helps keep the server running. Here you will find out more about the different aspects that make up the server economy.

## Currency v. Money

* *Currency- refers to a promissory note or a coin that is presented in the form of currency. Currency is a medium through which money becomes live.*
* *Money- intangible in nature which means that it cannot be felt or touched, and it cannot be smelled however in terms of numbers the importance of money is paramount and impeccable. It is a store of value and the value increases as the money amount increases.*

Here at GuildClash we operate on the Emerald standard (everything else is poor XD)  where Gold, Silver (Iron) and Emeralds are used as our physical currency- but this currency can be exchanged for money or Drachma to be used to purchase land, items, etc.

The exchange rate for this currency operates on a 1:3:5 Ratio (Emerald:Gold:Iron) where all materials can still be mined and sold to shops or exchanged for money in order to operate around the server on a 1:1 ratio (Emerald:Drachma)

In the case of traveling to a different country or town that relies on a specific currency, remember this rule *“multiply the amount by whatever you’re converting to”*

**Example:** *A land plot costs 10 emerald, but all you have is gold.  Multiply 10 emerald by 3 and you will have the amount of gold needed in order to purchase this plot of land.*

* 1 Emerald (1E) = 3 Gold (3G) = 5 Silver (5S)
* Example 1: Emerald >>> Silver
* Item being purchased : 500E
* You have Gold: 500E x 3G = 1500G
* You Have SIlver: 500E x 5S = 2500S

## Shops

Designated areas created by players or the server staff to conduct business, trade items, or sell/purchase valuables of rarity or quantity.  Utilized around the server to increase trade between guilds, nations, etc. All Shops are required to utilize the server Emerald standard which dependent upon resources, can be easily converted. There are three (3) major shop types as follows:

* **Player**
	+ Player created and ran shops located in various designated areas of the server
* **VIP** *(See VIP Shops for more information)*
	+ VIP shops are exclusive shopping areas with items of value and rarity so high you can only gain access to these shops via portal keys *(See Gameplay Guide for more information)* Once you’ve received a portal key, you will be allowed to access these shops and purchase items you can only dream of
* **ShopKits**
	+ Miniature one stop server shops that provide items of rarity to help players on quests, wars, competitions or just general server gameplay.  Items of rarity can include but are not limited to:
		- Portal keys
		- Enchanted Weapons/Armor/Items
		- Potions & Brews
		- XP
		- Runes
		- Etc.

## Quests

The primary income source available to players, players can go to spawn, their respective town halls, as well as the Great Questing Library to obtain various quests either contracted via players around the world or created by staff members.  Players can create quests or contract work out for specific assignments.  Players can receive payment either via prizes, money,  access to VIP shops, and various other forms of repayment- dependent upon quest (S*ee Quests for more information*)

## Jobs

The second most popular form of income on the server available to players to earn money through various means.  Players can be assigned jobs, obtain contracts and quests related to their jobs via the Quests library at Spawn *(See Quests formore information)* Job specific guilds can also be formed upon approval of Town/Nation/Guild Council *(See FAQ for more information)*

## Competitions

A major part of being the lifeblood of the server and the various nations involved, competitions are an important part of what keeps things at GuildClash running. From International competitions to various courses and obstacles around the world; there's no end to the competitive nature of the world of GuildClash. (*See Competitions for more information.)*

## Wars

Sometimes conflict can erupt in the otherwise peaceful land of GuildClash and it is up to the nations involved to handle said conflicts accordingly.  As part of the consequences of war, players can either win or lose land, money and other resources involved for the sake of peace and diplomacy. (*See FAQ for more information*)

## Festivals

As part of the town/nation culture, Guilds are responsible for creating festivals unique to their guild/town/nation culture to celebrate their uniqueness, commemorate moments in their history, circulate money throughout their Town/Nation/Guild, and invite other nations and guilds for the sake of diplomatic purposes and otherwise.  *(See Festivals for more information)*

## Prizes

Prizes can be obtained via: Job Milestones, Competitions, Festivals, Wars, Quests, and various server challenges.  Prizes can range from: high level enchantment items, special potions and brews unobtainable elsewhere. Some even say you can obtain a prize by making an offering at various shrines. *(See Prize List for more information)*