War

# Everything you need to know about war

## Standard War

A nation vs nation conflict with the option to bring allies. You must have a valid, lore based reason to declare war.

### Declaring the war

To declare war you must open a ticket in the support discord server. A side with multiple nations is considered a war alliance. Only members within the alliance are allowed on the battlefield.

*It is recommended to announce war declarations, important events, and battles in the nation announcements channel which is in the discord server.*

#### Reasons for war

* Assassinations/aggression
* Religious disputes
* Government issues/corrupt government
* Political/border disputes

*These are examples of valid and acceptable reasons to go to war.*

Reasons that are not allowed:

* They were saying mean things to us
* We don't like their people/leader
* We want to dominate the server
* We just want their land
* Personal/non lore related issues

*Anything along those lines will not be considered valid reason you will not be allowed to go to war.*

#### Start Time

In the war ticket, representatives from the 2 main opposing nations (the declarer and who they are declaring on) will be in charge of agreeing on a start time. The start time will be when the war officially starts and nations can begin engaging in battle. Any side that tries to start the war before the decided start time will be punished for violating the war rules and the war may be called off.

* The start time must be within a few days of the war ticket being opened, not far off.
* If a start time is unable to be agreed upon then the staff will choose one reasonable for both sides.
* Both sides must be present at the start time. It is recommended to log on 10-15 minutes before.
* If a side does not show up at the start time then it will be considered a forfeit and the other side will automatically win.

### End of war

A war will end when either:

* A side reaches the point goal necessary to win
* A side surrenders
* Both sides decide to end the war

#### Treaties

At the end of a war, some sort of treaty/terms must be made and agreed upon by both sides.

Valid example of treaty terms:

1. Side A (Winners) annex some land of Side B (Losers).
2. Side B will be disarmed or can't show hostility to Side A.
3. Side B must make changes in their government supervised by members of Side A.
4. Side A will send money or resources towards Side B under certain conditions.

Examples of a terms that will not be accepted:

1. Members of Side B must abandon their nation/towns.
2. Side B must delete their nation.
3. Side B takes full control over all of Nation A's land and items.
4. Side B's members must join Side A's towns.

*Treaties and terms should be mainly focused towards RP, geography, and politics. Terms should be reasonable between both sides.*

**All nations must fulfill the treaty any demands including the duration of set demands.**

## War Rules

1. Griefing/Stealing
	* In war griefing and stealing is allowed. Nations can decide whether to grief or steal from their enemies or not.
	* Small scale could include breaking of some structures and taking drops.
	* Large scale could include blowing up/burning down buildings and emptying all chests.
	* If griefing and stealing is done it must be to an appropriate level and properly controlled. Super large amounts of griefing such as lavacasting an entire region or blowing up many chunks down to bedrock is not allowed.
2. Nations
	* At the start of the war the maximum nations on one side will be 3 so a 3v3 max.
	* Depending on how long the war lasts more nations may be able to join.
	* A representative from an ally nation must be added to the war ticket and agree in order for that nation to be allowed to fight in the war.
	* Members fighting from nations that are not in the war is not allowed. If this occurs the nation/members could be punished or that nation may be forced into war even if they don't want to.
3. Declaring War
	* War must be declared through a ticket in the support server with the opposing side's representatives added to it.
	* There must be a good war reason (See above for more info).
	* A declaration of war can't be denied.
	* You are not allowed to secretly declare on a nation without them knowing or without making a ticket.
	* Both sides must agree to a start time which is when the war starts and they are allowed to begin fighting.
	* Any side that tries to fight before the start time will be banned for violating war rules and the war may possibly get called off.
4. Loopholes
	* Trying to get of a war or getting around the war rules is not allowed.
	* You can't delete your nation and towns before a war or to escape a losing situation.
	* The only way to get out of war is through treaties.
	* Once you have been declared on you can't merge with other nations/annex towns as this is considered a way to get around the nation limit.