JoJo's Bizarre Adventure

**JoJo's Bizarre Adventure** is an 8-part action series, 5 of them having an anime adaptation by David Productions. Each part follows the story of a protagonist nicknamed JoJo, hence the name of the series.

## Synopsis

\*From MAL

**Phantom Blood (Part 1):** While the gold rush takes Europe by storm, a young Jonathan Joestar lives a life of luxury with his father at their estate in Liverpool, England. Jonathan, known by his peers as JoJo, spends his days playing the part of a gentleman and living a carefree life. However, those peaceful days soon came to an end when Dio Brando intrudes upon him. Dio is young boy from London who is adopted into the Joestar family due to a debt Jonathan’s father owed to Dio’s father. While Jonathan is receptive towards having a new brother, Dio schemes against the Joestars in order to inherit the fortune. As Dio’s schemes get out of hand, Jonathan is forced to confront him once and for all.

**Battle Tendency (Part 2):** Takes place in the 1930s, and follows the misadventures of Joseph Joestar, the grandson of Jonathan Joestar, as he fights vampires and ancient super beings with some help from a cybernetically-enhanced Nazi and an Italian man he has a lot in common with.

**Stardust Crusaders (Part 3):** In 1989, Joseph Joestar arrives in Japan to meet his troubled grandson Jotaro Kujo at the request of his daughter Holly. Jotaro has locked himself in a jail cell out of fear that an evil spirit is possessing him and that he may cause harm to others. However, Joseph reveals the truth to Jotaro: this "spirit" is really a "Stand," a physical manifestation of one's fighting spirit. What's more, Joseph and his companion Mohammed Avdol possess Stands of their own and have learned to control them with ease. Joseph's arrival comes with another piece of news: an old family enemy has returned from the grave, causing the Stands of the Joestar family to awaken. However, when a Stand manifests within Holly, her inability to cope with it leaves her gravely ill, stirring the men into action. Armed with the power of Stands, a globe-trotting adventure from Japan to Egypt—where their adversary resides—begins. Meeting an array of nefarious Stand users along the way, as well as new allies, the team leads a crusade to save Holly and put an end to their enemy for good.

**Diamond is Unbreakable (Part 4):** In 1999, Jotaro Kujo arrives at the Japanese town of Morioh for two reasons: to meet his illegitimate uncle Josuke Higashikata and investigate a potentially dangerous Stand user. Only minutes after he arrives does he accomplish his first goal; however, Jotaro finds that Josuke is not only a much younger high school student, but he possesses a Stand of his own called Crazy Diamond. Not long after their meeting, the two make a startling discovery: someone is using a supernatural bow and arrow to create Stand users around Morioh. When Josuke witnesses the threat that this poses, he resolves to protect his town and stop the spread of lethal Stand users. Finding both allies and enemies among these users, Josuke learns just how much one's personal interests and ambitions can be reflected in their Stands, and the resulting harm or virtue it brings. As they continue to investigate, they begin to unearth the shocking history of Morioh, bringing forth hidden dangers and a mystery from years past.

**Vento Aureo (Part 5):** Naples, 2001. Giorno Giovanna is a small-time crook with one big dream—to become a "Gang-Star." No ordinary thief, Giorno has a connection to the remarkable Joestar bloodline, and possesses a Stand named Gold Experience. His dream starts to become reality when he meets Bruno Buccellati, a mobster from the gang Passione and a fellow Stand user himself. Realizing that they share similar ideals, and both disagree with the gang's harmful affairs, Giorno reveals his goal to Bruno: with Bruno's help, he will reform Passione by overthrowing the boss. As Giorno becomes a member of Passione, and is inducted into Bruno's squad, he discovers that it is no simple gang; its numbers are teeming with Stand users. Now confronted by other squads of differing loyalties and unpredictable caliber, their goal to change the gang from the inside out will be a tough one. Taking on these adversaries, Giorno attempts to rise through the ranks and inch closer to the boss, a man who is shrouded in mystery.

**Stone Ocean (Part 6):** In Florida, 2011, Jolyne Cujoh sits in a jail cell like her father Jotaro once did; yet this situation is not of her own choice. Framed for a crime she didn’t commit, and manipulated into serving a longer sentence, Jolyne is ready to resign to a dire fate as a prisoner of Green Dolphin Street Jail. Though all hope seems lost, a gift from Jotaro ends up awakening her latent abilities, manifesting into her Stand, Stone Free. Now armed with the power to change her fate, Jolyne sets out to find an escape from the stone ocean that holds her. However, she soon discovers that her incarceration is merely a small part of a grand plot: one that not only takes aim at her family, but has additional far-reaching consequences. What's more, the mastermind is lurking within the very same prison, and is under the protection of a lineup of menacing Stand users. Finding unlikely allies to help her cause, Jolyne sets course to stop their plot, clear her name, and take back her life.

**Steel Ball Run (Part 7):** In the American Old West, the world's greatest race is about to begin. Thousands line up in San Diego to travel over six thousand kilometers for a chance to win the grand prize of fifty million dollars. With the era of the horse reaching its end, contestants are allowed to use any kind of vehicle they wish. Competitors will have to endure grueling conditions, traveling up to a hundred kilometers a day through uncharted wastelands. The Steel Ball Run is truly a one-of-a-kind event. The youthful Johnny Joestar, a crippled former horse racer, has come to San Diego to watch the start of the race. There he encounters Gyro Zeppeli, a racer with two steel balls at his waist instead of a gun. Johnny witnesses Gyro using one of his steel balls to unleash a fantastical power, compelling a man to fire his gun at himself during a duel. In the midst of the action, Johnny happens to touch the steel ball and feels a power surging through his legs, allowing him to stand up for the first time in two years. Vowing to find the secret of the steel balls, Johnny decides to compete in the race, and so begins his bizarre adventure across America on the Steel Ball Run.

**Jojolion (Part 8):** In 2011, childhood friends Yasuho Hirose and Joshu Higashikata discover a naked man buried in the ground just outside the town of Morioh. The man has no memory of his name or previous life; the only thing he remembers about himself is how to use his Stand, a supernatural ability that takes the form of a humanoid creature. The stranger is quickly given a name, Josuke, and Joshu's father Norisuke decides to adopt him into the Higashikata household until he can find his own home. As Josuke begins to investigate his past, it becomes apparent that he is no ordinary amnesiac. There is much more to his identity than he first suspected, and, as he is thrust into a series of high-stakes Stand battles, he soon begins unravelling a deadly conspiracy that encompasses the entire town.

## MAL Scores

JoJo no Kimyou na Bouken (TV): 8.14

JoJo no Kimyou na Bouken Part 3: Stardust Crusaders: 8.15

JoJo no Kimyou na Bouken Part 3: Stardust Crusaders 2nd Season: 8.49

JoJo no Kimyou na Bouken Part 4: Diamond wa Kudakenai: 8.53

JoJo no Kimyou na Bouken Part 5: Ougon no Kaze: 8.64

JoJo no Kimyou na Bouken Part 6: Stone Ocean: 8.16

JoJo no Kimyou na Bouken Part 7: Steel Ball Run: 9.22

JoJo no Kimyou na Bouken Part 8: JoJolion: 8.44