Civilian Initiatives

**Civilian** initiatives are the first of three initiative categories you must fund in order to stabilize the region, with the other two being Government Initiatives and Military Initiatives. In a sharp contrast to the others, they rely on their benefits to convince the locals into supporting your governments and cost relatively less individually.

Many civilian initiatives cause popups to appear and news articles to be written after it is rolled out to a large percentage of the population.

## Services

Services slightly increase Local Support Levels, but are significantly more effective amongst Hostile Populations.

Inflation Sensitivity 0.8; Inflation Gain 1.0; Corruption Risk +1.0%
Increases Local Support Levels by **0.56** and reduces Local Hostility Levels by **2.24**.

Inflation Sensitivity 0.8; Inflation Gain 0.8; Corruption Risk +1.0%
Increases Local Support Levels by **0.70** and reduces Local Hostility Levels by **2.80**.

Inflation Sensitivity 0.8; Inflation Gain 0.8; Corruption Risk +1.0%
Increases Local Support Levels by **0.56** and reduces Local Hostility Levels by **2.24**.

Inflation Sensitivity 0.8; Inflation Gain 0.8; Corruption Risk +1.0%
Increases Local Support Levels by **0.56** and reduces Local Hostility Levels by **2.24**.

Inflation Sensitivity 0.8; Inflation Gain 0.5; Corruption Risk +0.5%
Increases Local Support Levels by **0.60** and reduces Local Hostility Levels by **2.40**.
*Doesn't require Intel.*
*insurgents can't destroy this Initiative.*

Inflation Sensitivity 0.8; Inflation Gain 0.5; Corruption Risk +0.5%
Increases Local Support Levels by **0.60** and reduces Local Hostility Levels by **2.40**.
*Doesn't require Intel.*
*Insurgents can't destroy this Initiative.*
*Prevent tuberculosis via Bacillus Calmette Guerin (BCG) vaccination drives.*

* Increases Local Support Levels by **0.49** and reduces Local Hostility Levels by **1.47**.
* *Fast to roll out.*

* Increases Local Support Levels by **0.49** and reduces Local Hostility Levels by **1.47**.
* *Fast to roll out.*

* Increases Local Support Levels by **0.70** and reduces Local Hostility Levels by **2.10**.
* *Fast to roll out.*

* Increases Local Support Levels by **0.49** and reduces Local Hostility Levels by **1.47**.
* *Fast to roll out.*
* *Insurgents can't destroy this Initiative.*

*Fund projects to rebuild abandoned school buildings and to construct new schools.*

* Increases Local Support Levels by **0.63** and reduces Local Hostility Levels by **2.52**.

* Increases Local Support Levels by **0.56** and reduces Local Hostility Levels by **2.24**.

* Increases Local Support Levels by **0.56** and reduces Local Hostility Levels by **2.24**.

* Increases Local Support Levels by **0.56** and reduces Local Hostility Levels by **2.24**.

*Build large scale sanitation infrastructure, such as plumbing networks and sewage treatment plants.*

## Development

Jobs Initiatives significantly increase Local Support Levels, but are less effective against Hostiles populations.

* Increases Local Support Levels by **2.40** and reduces Local Hostility Levels by **0.24**.

* Increases Local Support Levels by **2.00** and reduces Local Hostility Levels by **0.20**.

* Increases Local Support Levels by **1.60** and reduces Local Hostility Levels by **0.16**.

*Open export offices and identify products suitable for international markets. Provides more jobs.*

* Increases Local Support Levels by **2.40** in Rural Zones and by **1.20** in Urban and Remote Zones. Reduces Local Hostility Levels by **0.16**.

* Increases Local Support Levels by **3.00** in Rural Zones and by **1.50** in Urban and Remote Zones. Reduces Local Hostility Levels by **0.20**.

* Increases Local Support Levels by **3.60** in Rural Zones and by **1.80** in Urban and Remote Zones. Reduces Local Hostility Levels by **0.24**.

*Upgrade storage and modernise production lines across farming enterprises. Provides more jobs.*

* Increases Local Support Levels by **3.00** in Urban Zones and by **1.50** in Rural and Remote Zones. Reduces Local Hostility Levels by **0.20**.

* Increases Local Support Levels by **2.40** in Urban Zones and by **1.20** in Rural and Remote Zones. Reduces Local Hostility Levels by **0.16**.

* Increases Local Support Levels by **3.60** in Urban Zones and by **1.80** in Rural and Remote Zones. Reduces Local Hostility Levels by **0.24**.

* Increases Local Support Levels by **1.60** and reduces Local Hostility Levels by **1.60**.
* Zones with *Remote Subsidies* rolled out have **7%** increase in Initiatives' construction speed.
* *Can only roll out in Remote Zones.*
* *Doesn't satisfy Jobs Concerns.*

*Establish a programme to ensure that development benefits reach isolated communities.*

## Infrastructure

Roads improve Zone Accessibility, improving Soldier travel times, their combat strength, and make Civilian Initiatives deploy faster.

Electricity Initiatives significantly accelerate construction speeds of Civilian Initiatives.

Telecoms Initiatives grow in power over time, making it significantly easier to stabilize Zones later.

* Improves Soldier travel times and gives bonus to construction, combat and Intel.
* Increases Local Support Levels by **1.00** and reduces Local Hostility Levels by **1.00**.

* Improves Soldier travel times and gives bonus to construction, combat and Intel.
* Increases Local Support Levels by **1.00** and reduces Local Hostility Levels by **1.00**.

* Improves Soldier travel times and gives bonus to construction, combat and Intel.
* Increases Local Support Levels by **0.70** and reduces Local Hostility Levels by **0.70**.

* Improves Soldier travel times and gives bonus to construction, combat and Intel.
* Increases Local Support Levels by **0.90** and reduces Local Hostility Levels by **0.90**.

* Improves Soldier travel times and gives bonus to construction, combat and Intel.
* Increases Local Support Levels by **0.70** and reduces Local Hostility Levels by **0.70**.

* Improves Soldier travel times and gives bonus to construction, combat and Intel.
* Increases Local Support Levels by **0.90** and reduces Local Hostility Levels by **0.90**.

*Upgrade the region's highways to modern international standards, broadening them into multiple lanes to improve travel times and reduce congestion.*

* Zones with *Electricity I* rolled out have **8%** increase in Initiatives' construction speed.
* Increases Local Support Levels by **1.00** and reduces Local Hostility Levels by **1.00**.

* Zones with *Electricity II* rolled out have **13%** increase in Initiatives' construction speed.
* Increases Local Support Levels by **1.00** and reduces Local Hostility Levels by **1.00**.

*Expand availability of electricity through construction of new power infrastructure.*

* Each Zone with *Telecoms I* rolled out increases Global Support Level by **0.25** and reduces Global Hostility Level by **0.25**.

* Each Zone with *Telecoms II* rolled out increases Global Support Level by **0.25** and reduces Global Hostility Level by **0.25**.

*Expand upon telecommunications infrastructure to provide reliable internet access and 4g coverage.*

## Statistics

\*for most items, only possible with a no inflation cheat/tactic and without Effective Procurement or any Corruption Purge, otherwise the minimum price usually obtainable is $1 more

\*\*halved when not in their intended zone type (urban/rural)

## Trivia

* Polio Eradication and Tuberculosis Eradication are the only civilian initiatives without any intel requirement, although they suffer a rollout penalty in its absence.
	+ They, Local Militia and District Representatives are the only initiatives in the entire game that can be rolled out regardless of intel.
* When next to a river, zones may have unique initiatives: "Canal network built" for Water Expansion, "Hydroelectric plant built" for Electricity 1, and "Hydroelectric plant expanded" for Electricity 2.
* Telecoms are the only civilian initiative that increases global support and decreases global hostility.