Powers and Abilities Tiering System

The tiering system is used for scaling the powers and abilities of a character. The tiering of one character usually changes in fonction the mastery of a character over certain powers and abilities ( i.e. Water Manipulation isn't "stronger" than Fire Manipulation and vice-versa, it all depends of the mastery of one character and the way he uses them ).

## The Tiering

### Tier 10: Useless

Abilities fitting that tier are mere tricks that have close to no use in a fight except possibly in very particular situation, little tricks like having glowing hands, changing colors or such.

### Tier 9: Useful

Abilities that won't ensure a victory in a fight, even against a regular human, but that still proves themselves to be very useful in a fight.

Commonly, an ability that qualifies for this tier is Precognition.

### Tier 8: Superhuman

Abilities that won't ensure victory against a well-armed or extremely skilled human but make the win almost certain against regular ones.

Commonly, an ability that qualifies for this tier is Superhuman Physical Characteristics.

### Tier 7: Supernatural

Abilities that are, in term of range, possibilities and raw power, on a level that allows the user to equal or even surpass humans that are both extremely skilled and incredibly well-equipped, even at low tier.

Commonly, abilities that qualify for this tier are Energy Projection, Shapeshifting and Elemental Manipulation.

### Tier 6: Above Human Ways

Abilities that, in a fight, can completely bypass, counter or crush any conventional way to resist.

Commonly, abilities that qualify for this tier are Telekinesis or Energy Manipulation.

### Tier 5: Virtually Unbeatable

Even against other supernatural abilities users, those are so hard to counter that on paper, they can be qualified as almost *unbeatable*.

Commonly, abilities that qualify for this tier are Time Manipulation, Abstract Existence, Spatial Manipulation, Supernatural Luck and Invulnerability.

### Tier 4: Logically Unbeatable

Even against other supernatural abilities users, these abilities would make the user basically unbeatable. Even if they can sometimes lose because of higher tier abilities or very particular situations, in normal situations, those abilities are simply unbeatable.

Commonly, abilities that qualify for this tier are Conceptual Manipulation, Fate Manipulation and Reality Warping.

### Tier 3: Above Reality

Such abilities are simply above any form or logic and/or limitation, the potency of the user of such godlike abilities is incomparable with users of the lower tiers. It could be said that those abilities bring a qualitative change in the existence.

Commonly, an ability that qualifies for this tier is Plot Manipulation.

### Tier 2: Pseudo-Godly

Such abilities are only one stop away from absolute and supreme, they are fundamentally superior to every other power except for the omnipotence. Abilities that qualifies for this tier are mostly forms of Nigh-Omnipotence or of Metapotence.

### Tier 1: Godly

Omnipotence. The character is supreme in his story, transcending all. This ability is unsurpassed and unsurpassable, omnipotent characters are the top.

## Notes

### Note 1

Even if a character is stated to be *omnipotent*, they can only truly achieve Tier 1 if there's no character stronger than them in their story. Else, it'll only reach tier 2 at most, simply because omnipotence means being unreachable.

### Note 2

Having multiples abilities of a certain tier that work well together can allow to reach a higher tier, at least for the lower ones

### Note 3

The abilities are supposed to be scaled based on the supposition they're reported to the same tier. Therefore, a Metaverse Level character's abilities might be scaled lower than a Country level character, for example.