recursal/Fanatic-Fandom huggingface dataset:
Rogue Amendiares

**Rogue Amendiares**, called the *Queen of the Afterlife*, is the most famous fixer in Medea Station and owner of the Afterlife, the infamous, highly exclusive night club for mercs. She grew up working as a professional mercenary for hire, earning a name for herself on the streets and building a network of contacts amongst the streetwise elite. Unlike many in her line of work, she not only succeeded, but thrived. Eventually she transitioned into working more as a middleman, discovering that she had a talent for finding just the right people for the job, and later retired completely from personal merc work. She used her considerable street cred and sizeable bank account to purchase the Afterlife, turning it into the premiere hotspot for mercenaries in the city station.

Rogue only deals in the highest paying jobs for the absolute best mercs. Getting into the Afterlife is already hard enough. Earning an audience with the so-called *Queen of Fixers* is a whole other matter. She is described as calm, calculated, and cynical. Mercenary life isn't easy, and Rogue understands that better than most. Many if not all of her old friends have died along the way, and there's an inner steel to her that reflects that. She knows exactly the price of the street, and can read exactly whether someone is ready to pay it.
Tsunami Defense Systems

**Tsunami Defense Systems** is a prominent weapons manufacturer originating from Japan and is considered one of the top-tier weapons manufacturers in the system. It produces weaponry and weaaponry paraphernalia for private contractors and corporate militaries alike. Aside from its standard lines, Tsunami also provides custom/special orders for those with the wealth to make such requests.
Carlton Davies

**Carlton Davies** is a Martian corporate driver working for Axiom Dynamics, currently on Medea Station assigned to William Avalanche. He's a man of few words, effective and direct, and will go where the company sends him. He has moved between several offices in recent years due to Axiom Dynamics' efforts to rapidly expand.
Enceladus (moon)

## Enceladus • Saturn II

**Enceladus**, also known as *Saturn II*, is the sixth-largest moon of Saturn. It is mostly covered by fresh, clean ice, making it one of the most reflective bodies of the solar system. Outward from Saturn, it is the second satellite in the gas giant's orbit. Despite its small size, Enceladus has a wide range of surface features, ranging from old, heavily cratered regions to young, tectonically deformed terrains. Cryovolcanoes near the south pole shoot geyser-like jets of water vapor, molecular hydrogen, other volatiles, and solid material, including sodium chloride crystals and ice particles, into space, totaling about 200 kg per second.
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**UNDER CONSTRUCTION**

This page contains content that is still being worked on. This can mean content with incomplete systems and mechanics, content that is not yet ready to be play-tested, or else content that contains spoilers for an ongoing campaign. The content on this page will be revealed at a later date!
Lion

The **Lion** is an attack frigate. It needs to be unlocked.

### Ship Card Information

* Card: Red
* Name: Lion
* Thrust/Weight: 6
* Speed: 340km/h
* Range: 910km
* Price: 18180

Air superiority ship: Designed for close-range aerial combat.

Attack Frigate: [no description]

Equipment:

* MK-2-180 SARMAT
* NK-25 x4
* D-30S x2
* R-5 ZENITH x4
* R-9 SPRINT x2
* ASO-75 x2

Ship Roles:

* Air Superiority 3
* Interceptor 1
* Tanker 1

### Shipworks Information

Main stats:

* Thrust/Weight: 3.8
* Speed: 344km/h
* Range: 1035km
* Consumption: 347t/1000km
* Firepower: 12

Miscellaneous stats:

* Size: 51x46m
* Mass: 3030t
	+ Weapon: 21%
	+ Fuel: 11%
	+ Armor: 28%
	+ Systems: 17%
	+ Hull: 20%
* Thrust: 208MN
* Power: 18MW (150%)
* Ammo: 4 (Need 4)
* IR signature: 317km, chance 0
* Radar signature: 388km, chance 0
* Crew: 110 (111%)
* Escape pods: 54%
* Price: 18180
Porter Hewett

**Porter Hewett** is a Terran career politician and member of the Medea Station Council. Despite his age, he has chosen to not retire, and continues to exert the influence and contacts he has amassed over the years amongst government and corporations alike to divert policy. He had a very public divorce in his younger years, involving long court proceedings over domestic abuse, for which he was never convicted. He has also faced a number of accusations of corruption in his time, but his career has remained intact.
Lazarus PMC

## Lazarus Private Military Contracting

**Lazarus Private Military Contracting (PMC)** is a Mars-based Private Military Contractor that focuses on large-scale military operations and private security. A direct competitor to TALOS, they are a versatile and well-trained mercenary force that can field entire armoured divisions, emphasising quantity over quality in a certain sense. Despite that, their soldiers are well-trained and well-equipped, and are still amongst the main military forces of the system.

The variety of military services offered by the Lazarus Group are considerable. Force sizes range from small protective detachments to entire infantry divisions that can be leased wholesale. Though its mercenaries have routinely been part of numerous controversies, namely racial discrimination against Belters, the corporation has retained its place in the corporate ladder. This is mostly due to the extensive government contracts it holds for its ongoing role as global security of Mars, under the oft-criticised UN policy of policing Martians with Martians.
Olympus Shipworks

**Olympus Shipworks** is the largest manufacturer of interplanetary ships and ship spare parts in the system. It is a Mars-based corporation, founded by two brothers of German descent. It owns a considerable number of shipyards on Olympus Mons, as well as a number of mobile construction platforms capable of redeploying around the system for differing work needs and locales, that also double as long-term habitat stations for the engineers, mechanics, and construction crews aboard. It largely gained its position as the leading expert in space construction following the failed secession of Mars from the UN, when it was tasked with upgrading the UNN’s aging fleet with the state-of-the-art tech that Mars was previously going to use for their own fleet. The company still maintains a large number of government contracts to this day, and makes regular campaign contributions to UN politicians, ensuring continued protection by the UNN. Olympus was also responsible for the construction of many of the largest ring stations in the Belt, most notable of which is Medea Station, the first fully habitable metropolis in the outer system.
Ziggy Z

**Ziggy Z** is the media persona of an otherwise anonymous anarchist radio host on Medea Station, who frequently sends out inflammatory radio feeds in an ongoing radio series, *City of Dreams with Ziggy Z*, that passes commentary on ongoing events in the Belt, largely with a pro-Belter independence sentiment.
Titania (moon)

## Titania • Uranus III

**Titania**, also known as *Uranus III*, is the eighth-largest moon in the Sol system. Outward from Uranus, it is the third satellite in the ice giant's orbit. It is the outermost point of human colonisation in the system.

## Geography

### Notable Locations

* **Titania Observatory:** A minor scientific base for the observation and research of the outer system. It was settled in 2326 to become the furthest colonisation from Earth that humanity had thus far achieved.
Aldecaldos

The **Aldecaldos** are one of the so called *Seven Nations*, the seven major nomad clans operating in the Belt. Unlike other gangs, nomad clans are scattered far and wide and have no real place they call home. You can find local biker gangs and auto crews pretty much everywhere that are associated with the nomad clan of their choice. The Aldecaldo family were the first to form a true nomad clan, back when the Belt was still untamed and there was a serious need of goods between scattered colonies and stations. In addition to scavenging and hiring themselves out as manual labourers, Aldecaldos also engage in bootlegging and transporting stolen goods. Some clans dabble in smuggling outside the Belt as well, which is riskier but much more lucrative.
CrystalDome

**CrystalDome** is an environmental projection system developed and used by Rayfield for their line of luxury vehicles. The technology was developed in order to safeguard the occupants of a vehicle from the dangers of the outside. The device achieves this by replacing the crystal windshields with metal plaques connected to a patented CrystalDome system, which then projects the exterior view into the plaques, allowing the occupants to visualize the outside as if it was a simple windshield. The projection system achieves total isolation by having a windowless bodywork design, providing absolute protection and privacy for the passengers. With this, almost all of the vehicle's cabin is connected to CrystalDome, and thus the range of view is larger.
Waterside Riots

The **Waterside Riots** were a week-long series of violent protests on Medea Station in late June of the year 2344. The riots, largely perpetuated by worker-class Belters aboard the station, caused millions of dollars worth of property damage, and brought trade in the vital space port grinding to a halt. They ended after a number of bloody exchanges between protesters and the MSPD (aided by other supplemantary security forces).

## Timeline of Events

* June 23rd, 2344
	+ In the wake of a number of pirate raids on freight ships in the Belt, the United Nations announces a food shortage emergency on Earth. To accommodate, several ships bound for Medea Station are diverted to Earth, and food rationing is announced aboard the station.
	+ Angry crowds begin to gather in the upper levels, driven by various more radical factions of the Outer Planets Alliance.
* June 24th, 2344
	+ At the start of the morning shift, protestors swarm the lower levels. The MSPD establishes blockades into Downtown quickly, but is unable to secure Waterside and the dock levels.
	+ Protests quickly turn into riots as MSPD officers attempt to disperse the crowds. Several homes in Waterside are burnt and looted, and residents flee to Downtown to escape the growing chaos.
* June 25th, 2344
	+ The MSPD deploys various tactical teams to begin securing key sectors of the docks. This quickly escalates to armed conflict, and several dozen protestors are killed.
	+ News of the fighting spreads, and riots only intensify, with various police precincts in Waterside being violently broken into, and a number of officers killed.
* June 26th, 2344
	+ By evening of the third day of riots, join MSPD and Pinkwater Security forces have retaken most of the docks and driven protestors back to Waterside and the upper levels. Docks remain on lockdown due to feared sabotage and terrorist action.
	+ Gunfights in various sections of Waterside continue to break out, and several other officers and protestors are killed. MSPD teams begin to secure the level block by block, but are routinely driven back in some areas, often with casualties.
* June 29th, 2344
	+ After several more days of back and forth, and the casualty count now somewhere in the three digits, the riots are largely dispersed following a major offensive by joint security forces to capture all of the Waterside elevator stations.
	+ Hundreds of protestors are arrested, and several members of the OPA speak out against wanton police brutality targeted primarily against Belters.
	+ A lockdown of the upper levels is put into place, and only key personnel from the upper levels are allowed to return to work at the docks.
	+ Increased MSPD patrols walk the upper levels, leading to a number of other skirmishes with various street gangs, but the majority of the violence has now died down.
Exo Drive

The **Exo Drive** is a modified Fusion Drive invented by Alton Silver and the Exoscience corporation in the year 2203. It enabled humanity to travel beyond Earth and the inner planets to colonise the asteroid belt and the outer planets.

## Description

The drive utilizes magnetic coil exhaust acceleration to increase drive efficiency, which enables ships to sustain thrust throughout the entire voyage. A ship fitted with an efficient Exo drive is able to run the drive continuously for acceleration to its goal, and then flip at about the halfway point to run the drive continuously during deceleration. Previous engine designs used propellant less efficiently and could not be run long enough to achieve the high velocities that the Exo drive permits. Since its invention, the Exo drive has remained the most advanced transportation technology humanity has access to.
Siobhan O'Donnell

**Siobhan O'Donnell** is a Belter ex-joy girl, matron of the Sinner Saints, and owner of Roxxie's Bar. She was the wife of the titular Roxxie, whose death sparked the formation of the gang. Siobhan was a leading exponent of the movement, and her passion for the cause was instrumental to the survival of the gang in the early days of the feud against the Loca Griegas. She has never married again, claiming that her love for Roxxie had endured her death, so it could never break. She is beloved amongst the Sinner Saints, and has a reputation for being a kind and fair woman, if strict. She insists on continuing Roxxie's mission to provide a safe haven for all sex workers in the Belt.
Tyger Claws

The **Tyger Claws** are one of the so called *Seven Nations*, the seven major nomad clans operating in the Belt. Unlike other gangs, nomad clans are scattered far and wide and have no real place they call home. You can find local biker gangs and auto crews pretty much everywhere that are associated with the nomad clan of their choice. Tyger Claws are the most tightly-knit of the nomad clans, and one of the smallest by affiliated population. They are howeer well-organised and efficient compared to other clans. The gang is predominantly Asian and their primary goal is to maintain control over their own territory and occasionally annex other minor clans into their own. They employ similiar methods to other Asian crime syndicates such as the Yakuza. They are the only nomad clan to deal in human trafficking.
Hygiea (asteroid)

## 10 Hygiea

**Hygiea**, designated as *10 Hygiea*, is the fourth largest asteroid in the main Asteroid Belt. An active mining station, it is also notoriously home to a robust black market, particularly in usable hydroponics. It is also commonly a shelter for shadier criminals hiding from the law.

## Geography

### Notable Locations

* **Hygiea Station:** A small habitat station in orbit near the asteroid proper, it serves as the residential space for miners working in the mines below, and as a hideout for those wishing to go unnoticed.
Rose O'Neill

**Rose O'Neill**, more commonly known as *Roxxie*, was a Belter doll and joy girl from Medea Station. Remembered fondly as slightly manic but fiercely protective of her people, she is best known for owning the strip club Roxxie's Bar after retiring from doll work. She notoriously treated her workers fairly and defended them from violent clients, a rarity in the sex business of the Belt. This was the cause of her murder at the hand of Loca Griegas gangers, after she knifed one of theirs when he tried to beat one of her girls. The murder sparked a violent feud between the Irish and Scottish community of Medea Station and the Griegas, which in turn led to the formation of the Sinner Saints. Roxxie's Bar remains standing in her honour.
Drones

**Drones** are small, unmanned machines capable of independent action within a limited area around their linked NET architecture, for example up to the perimeter of a site such as a building or a fenced/enclosed area, although some are capable of roaming without exact limitations. They are capable of autonomous movement and limited decision making in following their given instructions. Unless they are being controlled manually by a Netrunner, drones require a Demon controlling their control node in the architecture to stay operational. Otherwise, they will remain idle waiting for instruction

When a drone isn't being controlled, it is vulnerable to being countered using the Electronics/Security Tech Skill. Once countered, the drone can be controlled remotely within 6m of one of the NET Architecture's access points with an Agent using an Action in the same manner that a Netrunner does with their Interface Ability, Control. When controlled by a Netrunner, all attacks and defences are made using the Netrunner's own Skills as if they were firing its weapons in their own hands and dodging with their own body, but gain a bonus equal to their Interface skill.

## Rules

### Properties

* **Type:** The overall class type of the drone.
* **Cost:** The cost of the drone in Euro Dollars, the main currency of the system.
* **Structural Damage Points (SDP):** How many points of damage the drone can take before being destroyed. As long as a drone has at least one SDP, it can still move. When it has no SDP left, the drone is considered Destroyed, and cannot move or act unless it is repaired with an Electronics/Security Tech check using Vehicle repair DVs and time.
* **Stopping Power (SP):** How many points of damage from an attack that hits the drone the armour can stop before it begins to affect its HP. Is reduced by 1 every time the drone takes damage, until repaired.
* **Counter:** The Electronics/Security Tech Skill DV for countering the drone when it is not being controlled by a Netrunner or Demon. Drones take 5 minutes to attempt a Skill check to counter.
* **Speed (Combat):** The drone's MOVE STAT for use in combat.
* **Mounts:** How many weapons can be mounted on the drone.
* **Compatible Weapons:** The type of weapons that can be mounted on the drone. Drones don’t usually come with weapons, they must be purchased separately. Drones cannot mount weapons that have a BODY requirement.
Zara Frakes

**Zara Frakes**, also known as *Redbird*, is the younger sister of Nolan Frakes, and resident fixer for the Red Chrome Anarchs. She operates mainly out of Club Atlantis, and is the logistical power behind the rebel movement, which has historically been wild and unorganised. Where her brother is loud and boisterous, Zara is quiet and calculating, but it is largely thanks to her logical thinking (combined with her brother's applied violent talents) that the Red Chrome Anarchs have reclaimed as much power as they have.
Loca Griegas

The **Loca Griegas** are a Belt-based crime organisation, originating from Medea. They have cells in various other stations but are not as widespread as some of the more major gangs. Still, they are valuable members of the OPA, providing often needed muscle to the cause. The Griegas are fascinated with the feral, primal side of human nature, and constantly strive to push themselves past the boundary between man and animal. To achieve this, they constantly subject themselves to brutal and violent tests of skill. They'll often take on dangerous opponents; be they members of other gangs, police, or corporate forces. They train in fighting sports not for philosophical reasons but to sharpen their effectiveness in combat. Their members are known to abstain from the most common electronic implants in favour of custom-brewed body enhancements and modifications. They use steroids, PEDs, and animal supplements, including experimental growth hormones, to make themselves much bigger and stronger than the average Belter. Experienced brawlers and trained in various forms of martial arts, the Griegas are keen on cage fights, duels, and other displays of brute physical force. Their ferocity and toughness make them sought-after bouncers and bodyguards. They typically sport tattoos and hooligan hoods as well as some artificial animalistic features ranging from purely cosmetic changes like spotted or striped skin and sub dermal implants to extreme plastic surgery and cybernetic modifications like bestial jaws, and vat-grown implants.

The Griegas are mostly known for their ultraviolent raids on habitat blocks and other gangs' home turf. They organize illegal underground fights, and manufacture and sell drugs, mostly custom brew anabolic steroids. A few packs specialize in raiding drug stores, chemical transport, pharmaceutical companies, and drug dealers. Some hire themselves out as bouncers at brothels and strip clubs, or as racketeers who specialize in extortion and assault.
Sol (star)

## Sol

**Sol**, also known as *the Sun*, is the gravitational parent and the central star of the Sol system. It is a nearly perfect sphere of hot plasma, heated to incandescence by nuclear fusion reactions in its core and radiating the energy as visible light, ultraviolet light, and infrared radiation. It is by far the most importance source of energy for life on Earth, and is vital for many processes both natural and artificial throughout the solar system.

As a G-type main-sequence star, Sol is informally referred to as a yellow dwarf (even though its light is closer to white than yellow) that formed approximately 4.6 billion years ago from the gravitational collapse of matter within a region of a large molecular cloud. Most of this mass is gathered in the centre of the star, whereas the rest flattened into an orbiting disk that would eventually become the solar system at large. The central mass became so hot and dense that it eventually initiated nuclear fusion in its core, a process by which almost all stars are thought to form.

## History

Sol has been an object of veneration in many cultures throughout human history. Humanity's most fundamental understanding of the Sun is as the luminous disk in the sky, whose presence above the horizon creates day and whose absence causes night.

In many prehistoric and ancient cultures, Sol was thought to be a solar deity or other supernatural entity. Worship of Sol was central to civilizations such as the ancient Egyptians, the Inca of South America and the Aztecs of what is now Mexico. Many ancient monuments were constructed with solar phenomena in mind.
Desperados

The **Desperados** are one of the so called *Seven Nations*, the seven major nomad clans operating in the Belt. Unlike other gangs, nomad clans are scattered far and wide and have no real place they call home. You can find local biker gangs and auto crews pretty much everywhere that are associated with the nomad clan of their choice. Just like the Raffen Shiv, they are a collection of renegades and outcasts. However, unlike the Raffen Shiv, they see themselves as modern-day cowboys and robin hoods: stealing from the rich and giving to the poor, which in many cases is themselves. They tend to engage in less violent crime than their rivals, but are no less adverse than fighting it out for territory and spoils.
The Afterlife

**The Afterlife** is an iconic and highly exclusive night club in Downtown, where the who's who of mercs and first-rate fixers gather to kick back or conduct business. It is a major nerve centre of the station, where the best of the best gather. This is place where the biggest deals get cut and the job rewards have the most zeros tacked on, and any edgerunner worth their O-2 dreams of earning enough street cred to get through the door.

The club is built inside a converted mortuary, where stiffs used to kept for processing in the early days of the station's construction. It has three main areas: "The Antechamber", "The Crypt", and "Hades". Each deeper chamber is smaller and more exclusive than the one before it. The Antechamber has a bar that names its drinks after legendary edgerunner regulars who have died in a spectacular blaze of glory. You don't earn a drink at the Afterlife for just anything, you have to earn it, and you only earn it post-mortem.
Valentinos

The **Valentinos** are a fiercely territorial gang and major members of the OPA, joining shortly after its initial founding. The gang is very widespread and strongly rooted into the many Latino cultural communities in the Belt. They are bound by a strong moral code and multi-century-old traditions, and treat values such as honour, justice, and brotherhood with deadly seriousness. The majority of Valentino members are of Mexican heritage, but other races and ethnic groups are welcome to join. Members tend to integrate quickly, adopting Chicano culture and celebrating various Mexican holidays and customs like Dia de Los Muertos, Quinceañeras, Samana Santa, or Dia de Nuestra Señora de Guadalupe.

This sense of common heritage (or at least shared customs) binds the gang with the local people to form one big family. The community's loyalty protects the gang members, which makes corporate infiltrations into the gang almost impossible. In return, the Valentinos protect the whole neighbourhood. Betraying the gang is the most heinous crime a Valentino can commit and is usually punished with a particularly gruesome death. On the other hand, Valentinos who die fighting other gangs, police, or corporate enforcers are often remembered as saints and martyrs. These people are commemorated in song and depicted on giant murals. This memorial street art functions as religious iconography, complete with written descriptions of the saint's glorious deeds. Valentinos openly display their gang tattoos and gold jewellery with religious motifs: the Santa Muerte and Jesus Malverde being the most popular and recognizable. They also have a taste for colourful clothes, pimped-out fashionware, and silver and gold-plated guns.

The Valentinos own many legitimate businesses such as restaurants, auto shops, and nightclubs, but they also operate braindance studios, sports-betting parlours, and local construction companies. Any of these could be used as a stage for criminal activity: as meeting places, money-laundering operations, or illegal chop shops for stolen vehicles. Their main sources of income are gun smuggling, car theft, drug trafficking, robbery, burglary, hit jobs (including assault or murder), prostitution, and illegal modification of weapons and vehicles
Melee Weapons

+ Standard Roll: *Attacker's DEX + Relevant Melee Attack Skill + 1d10* vs. *Defender's DEX + Evasion Skill + 1d10*.
	+ If you beat the defender's roll (defender wins in a tie), you deal damage to the defender, reduced by the defender's armour.
	+ Standard melee weapons use the *Melee Weapon* skill. Melee weapon attacks ignore half the defender's armour.
* Targets must be within reach, which is generally 2 m (1 square).

### Properties

* **Type:** The classification of the melee weapon: either LMW (Light Melee Weapon), MMW (Medium Melee Weapon), HMW (Heavy Melee Weapon), or VHMW (Very Heavy Melee Weapon).
* **Cost:** The cost of the weapon in Euro Dollars, the main currency of the system.
* **Quality:**
	+ *Standard Quality* melee weapons are the average weapon, with no additional benefit or disadvantages attached.
	+ *Poor Quality* melee weapons break whenever you roll a Critical Failure (a 1 on your Attack Check), requiring you to use an Action to impromptu repair the weapon before they can be used again. Repairing your weapon doesn't require a Check.
	+ *Excellent Quality* melee weapons add a +1 to your Attack Check with it.
* **Damage:** The damage of a single weapon attack from the weapon.
* **Rate of Fire (ROF):** How many times the weapon can be swung with a single Attack action.

## General

* **Stun Baton:** This weapon has electrical prongs that buzz with high-voltage electricity. If damage dealt by it would reduce a target to under 1 HP, they are instead Unconscious at 1 HP. Damage dealt by this weapon cannot cause a Critical Injury and doesn't ablate armour.

## Kendachi Arms

* **Kendaci Monoblades:** These exotic melee weapons come with a molecular crystal blade that vibrates 2000 times per minute. Combined with a microscopically serrated edge, these weapons literally chews their way through anything they encounter. These weapons ignore any armour that is SP11 or lower. Armour is still ablated. At no additional cost, a nanolaser can be embedded into the hilt to refract within the crystal blade, giving it a flaring neon glow.

## Astartes Arms

* **Astartes Power Weapons:** These exotic melee weapons have motorized teeth that run along the blade like those of a chainsaw. Most versions make use of monomolecular-edged or otherwise razor sharp teeth. The chain makes an angry buzzing sound as the teeth spin around, intensifying into a high pitched scream as it grinds into armour. They do exceptional damage, ablating armour by 2 points instead of 1, but require an action to turn on and ramp up.
Tex Mechanica

**Tex Mechanica**, a Mars-based corporation, was founded by an enterprising street tech of Texan descent in order to take advantage of the unstable economy back on Earth.  In the wake of the Third World War, many nations on Earth were weakened by the economic turmoil and the destruction caused by the fighting. Where richer countries used technology to aid their recovery and shore up their economies, poorer countries lacked the ability to complete in the international tech market. The start-up company, then known as *Tex Robotics*, entered the market with their patented GRAF1 and quickly saw unparalleled success. This new construction robot entered the market at a reasonable price point and proved itself to be durable and easily repairable, but most importantly was perfect for cleaning up the remaining (often radioactive) destruction of the war. It was cheap enough to be bought by small governments in bulk, and poor communities could buy one and be sure it would last them years.

After breaking into the market with the GRAF1, the Corporation went on to rocket Martian tech to new heights with the release of several lines of drones and robots built for variable tasks. These ranged from other land-based construction mechs to entirely autonomous repair drones used in many space docks around the system. Besides the GRAF Line, the most notable and ubiquitous development of Tex Mechanica is the ALAMO Line, a selection of aerial and terrestrial combat drones for use by security and law enforcement. In the modern day, corporations and government agencies across the system use ALAMO Eagle and ALAMO Jaguar Drones for security and law enforcement, and Tex Mechanica is a household name in most parts of the system.
WEB Cybersecurity

**WEB (White-Hat Electronics & Business Security)** is a medium-sized cybersecurity organisation based out of Riga, with offices in Medea Station to serve Belters, the majority of its clientele. Its focus is on operational security of small business NET architectures. It caters to a number of enterprises across the Belt that do not have in-house netrunners to patrol and mantain their NET. The corporation also manufacturers small amounts of custom computer electronics, though this is not its main business.
Water Rats

The **Water Rats** are a small group barely worth mentioning alongside the other major gangs of Medea, largely made up of orphaned kids and teenagers who mainly make a living by siphoning water from the station pipelines and selling it to the highest bidder. Water is a commodity in the Belt, and can be lucrative, but the siphoned amounts have to remain small to not draw attention from the authorities. Even if anyone wanted to, stamping out the Water Rats would be a near impossible task. They can disappear into the maintenance tunnels between habitat layers and live for weeks to months in their many safehouses and caches hidden below. Besides, the Rats have their uses, since they know the piping and maintenance tunnels of Medea better than any other faction. They can get to places nobody else can in much simpler fashion and are often tasked with smuggling runs or information gathering as a side gig to their usual business.
Martian Congressional Republic

The **Martian Congressional Republic (MCR)** was, briefly, the independent government of Mars following its declaration of independence and secession from the United Nations in 2196. The republic would be short-lived, ending with the complete surrender of the secessionists following quick action by the United Nations and its navy during Operation: Broken Sky.
Network News 54

**Network News 54**, or *Network 54*, is an originally Earth-based corporation that owns a number of communication stations and satellites around the Belt. It is a wavelength monopoliser, operating on the same frequency across the system. Accordingly, no matter where you go, Network News 54 is on Channel 54, affording them a degree of recognition with almost anyone anywhere. Despite its name, Network 54 offers many diversions in addition to news. The schedule is universally shared across the system, featuring prime-time series, scheduled movies, talk shows, and of course bi-hourly news segments.

The network has often been accused of being a propaganda machine for the UN, but despite all that the vast majority of people across the system will still tune in to their favourite shows and to the news. Despite its reputation and supposed bias towards Earth, the news programme remains the most regular, easily accessible source of information in the system. That’s not likely to change, since Network 54 makes it a point to either hire or discredit any media personalities that threaten its supremacy in the news pipeline.
Navarin Mk2

The **Navarin Mk2** is an attack corvette. It needs to be unlocked.

### Ship Card Information

* Card: Red
* Name: Navarin Mk2
* Thrust/Weight: 6
* Speed: 280km/h
* Range: 700km
* Price: 13740

Air superiority ship: Designed for close-range aerial combat.

Attack Corvette: [no description]

Equipment:

* D-30 x4
* FAB-1000 x3
* AK-725 VYMPEL x2
* R-5 ZENITH x2
* ASO-75 x6

Ship Roles:

* Air Superiority 2
* Strike 2
* Interceptor 1
* AA Defence 1

### Shipworks Information

Main stats:

* Thrust/Weight: 3.2
* Speed: 284km/h
* Range: 1555km
* Consumption: 154t/1000km
* Firepower: 9

Miscellaneous stats:

* Size: 49x33m
* Mass: 1609t
	+ Weapon: 27%
	+ Fuel: 13%
	+ Armor: 6%
	+ Systems: 23%
	+ Hull: 28%
* Thrust: 100MN
* Power: 12MW (145%)
* Ammo: 2 (Need 2)
* IR signature: 137km, chance 53
* Radar signature: 281km, chance 0
* Crew: 60 (107%)
* Price: 13740
Militech International

**Militech International (MTI)** is one of the oldest PMCs and arms manufacturers on Earth. They have been around since the Third World War and remain by and large the main military contractor for the UNN, functioning as a combination of arms merchant and mercenary army. The UN often considers Militech a nationalised corporate asset of Earth, and is most definitely its largest customer, but in reality, the megacorp is more than happy to deal with anyone who has the money to pay for it. It remains still the system’s largest producer and seller of all manner of military tech: from sidearms, to railguns and torpedoes, to the frames of military-class ships used by the UNN in their mainline fleets. Further to that, it boasts a considerable mercenary force that is often used by the UNMC (or by any megacorp wishing to wage a proxy war) to bolster its own reserves.

As a result of its position and close ties to government agencies, Militech generally recruits its operatives from amidst the ranks of veterans and UN military personnel, snatching those less patriotic and more open to mercenary work to join its ranks instead. In their long history, their leadership has often been the same, generally populated by ex-generals and admirals and other high-ranking officers from the system. This has often granted them the reputation of being more of a standard military than a private corporation. But, make no mistake, their main goals are still to expand their share of power and retain their place in the corporate battleground, by any means necessary and at any cost.
Mils Engelsson

**Mils Engelsson** is a Martian mechanic and drone technician who works primarily for the Red Chrome Anarchs. Despite his close affiliation, he is not a particularly ardent believer of the cause. The gang simply provides him with the tools and supplies he requires to do his work, with which he is obsessed. He is a quiet and reclusive individual, who prefers the company of machines to any human interaction. Nonetheless, his work is precise, orderly, and high quality, and his drones have been instrumental in the defence of Anarch territory in Medea Station, even if some of his more exotic designs are volatile, dangerous, and definitely illegal.
Tony Federó

**Tony Federó** is an ex-news anchor turned politician, who is presently the Minister of Infrastructure for the administration of Medea Station. He was previously in the running for Mayor, but ceded the race to Anders Rhyne (the present mayor) after an attempt on his life by Loca Griegas affiliates left him hospitalised for several weeks. In the aftermath, he has taken a more backseat role in the government, but a no less important one. He is in charge of all the moving pieces that keep Medea Station ticking, and has amassed a loyal team behind him over the years. He is known as an ill-tempered man, especially in the wake of his divorce and fall from grace, but is still an effective politician and strictly efficient with his management.
Kendachi Arms

## Kenshiri-Adachi Armaments

**Kendachi Arms**, officially *Kenshiri-Adachi Armaments,* is an arms manufacturer specialising in advanced technology and bladework. The roots of the corporation harken back to the 16th century, when the Japanese Kenshiri family established themselves as a blacksmithing clan. The corporation took on its final form in the 21st century after merging with the Adachi manufacturing company. These days, Kendachi is known for its reliable line-up of monoblades (monomolecular blade) made in factories in low Earth orbit. In fact, such products have become synonymous with the brand, and even in a world where firearms are the norm, they remain utterly terrifying in skilled hands.
Patricia Gerville

**Patricia Gerville** is a Terran fixer working for the 6th Street gang. She is the gang's main contact with the predominantly Belter nomad clans, having less of a dim view of Belters as a whole than the majority of the rest of the gang. As far as 6th Street gangers go, Patricia is one of the more reasonable, and has even been known to coordinate truces with other gangs. These truces rarely tend to last, but she has earned the reputation of the person to go to if peace is potentially on the table.
Trauma Team

**Trauma Team** is a premium insurance subscription model offered by Anthem Medicorp that provides a variety of medical monitoring and rapid emergency paramedic response services to card holders, as well as advanced inpatient care with the latest in cutting-edge medical technology. Teams sent to handle subscription emergencies are also known as Trauma Teams.

## Insurance Plans

Trauma Team plans are on a monthly subscription basis. Subscribers recieve a Trauma Team Card that contains their medical information and subscription details. Plans are transferable on a 1-to-1 basis, meaning you can use your coverage to help one of your friends without coverage, but not for two friends simultaneously, or if you've already called in your coverage for yourself.

Registering a Trauma Team Card to an Agent with a linked Biomonitor will allow the Agent to call the TraumaTeam on your behalf during a firefight without you needing to take an Action to do so **when you have HP less than your BODY or whenever you receive a Critical Injury that dismembers a body part**. If you register your Trauma Team Card to a friend's Agent, their Agent will be able to call for their injuries as above, but on your plan. Otherwise, calling the Trauma Team is an Action, and can be done whenever you are injured.
Wade Roland

Commander **Wade Roland** is a Senior Operative at Militech International's office in Medea Station, and a retired UNMC marine gunnery sergeant. Roland is still a marine through and through: big, muscled, combative, and decisive. He's still got the same military discipline, and is noted for his tenacity, rarely backing down and taking lip from no-one, not even his bosses. Strategically, Roland isn't known to be a brilliant mind, but he's dogged and relentless on attack, wary on defense, and has earned a reputation at Militech for reliability, if pointed in the right direction, much like one would point a sledge hammer at a brick wall.
Club Atlantis

**Club Atlantis** is a famous night club in the Narrows, decorated in a chaotic jumble of wild designs, special effects lightning, disorientating architecture, stylised interiors, and rock & roll glamour. It is the de facto headquarters of the Red Chrome Anarchs, and represents their particular brand of anarchy to the tee. Everyone willing to rage at the machine is welcome at the club, and the venue boasts an ecclectic and diverse crowd on most nights. Visitors can not only encounter mercenaries and fixers with established street cred, but can rub elbows with con artists, swindlers, 15-minute celebs, long-forgotten legends, rockers, washed-out pop icons, off-the-clock cops, dream dealers, spies, and all the other manifold pieces that pass by. There's no rep-check to walk through the front door, but whether you walk back out under your own power is a different matter.
Meatwagon Arena

**Meatwagon Arena** is a part nightclub, part gym, part fighting pit in the Jungle. It is the main stronghold of the Loca Griegas, and is where they hold their weekly gladiatorial events. Only the best fighters get to fight at the Arena, and you need to prove your rep to the Griegas and work your way up the competitive ladder to even get into consideration. At the same time, the Arena has live music and a dance floor surrounding the fight pit, so you can get drunk, dance your night away, and watch someone get beaten to a bloody pulp all at the same time.
Phobos (moon)

## Phobos • Mars I

**Phobos**, also known as *Mars I*, is the innermost and larger of the two natural satellites of Mars, the other being Deimos (or more accurately, the remains of it). The small moon had its orbit slightly adjusted following the expanding colonisation of the planet to prevent it from progressively falling into Mars, and now houses a number of relay stations for military and civilian communication.
Raffen Shiv

The **Raffen Shiv** are one of the so called *Seven Nations*, the seven major nomad clans operating in the Belt. Unlike other gangs, nomad clans are scattered far and wide and have no real place they call home. You can find local biker gangs and auto crews pretty much everywhere that are associated with the nomad clan of their choice. Raffen Shiv are a clan of exiles and outcasts, that take in anyone who doesn't belong anywhere else. They have less strict hierarchies than other clans, and have a greater focus on violent crimes and aggressive behaviour, engaging in piracy, grand theft, and so on. They attack in packs and overwhelm their targets, whether its in armoured vehicles or in space. Nobody messes with the Raffen Shiv unless they have no choice, which is why they're such a tempting choice for those who have already been cast aside by society.
Eros (asteroid)

## 433 Eros

**Eros**, designated as *433 Eros*, was the first asteroid in the main Asteroid Belt to be mined for raw ore via an attached mining station, in 2244, and one of the first sites of human colonisation in the Belt.

## Geography

### Notable Locations

* **Eros Station:** Starting as a mining depot and minor port, the station evolved into an out-of-the-way hotspot of Belter tourism following the depletion of its resources. With low docking fees, lower gravity, and a plethora of casinos, brothels, and clubs, it's one of the key centres of Belter culture in the Belt.
Rache Bartmoss

**Rache Bartmoss** was a legendary netrunner who became notorious as the only man to succesfully breach UN security protocols and release sentient A.I.s into the NET. These so called R.A.B.I.D.s (Roving Autonomous Bartmoss Intelligent Demons), though not as advanced as True A.I.s, were essentially intelligent viruses that aggressively attacked and tore apart the psyche of netrunners they ran across, immediately releasing any data they acquired in doing so to the general public, including most importantly corporate secrets. These viruses still elude the United Nations NET Security Agency and other NET corporations to this day.

Described as "the most brilliant and most paranoid hacker in the system", Rache became the archetype for the rogue netrunner and made himself an enemy of the corporations. Consequently, he lived the life of a wanted man, but was crafty enough to give the corpos the slip time and time again. No one truly knows why his vendetta against megacorporations started, but it ended with his assassination at the hands of Militech when they finally caught up with him, which in turn triggered his dead man's switch and released a flood of wild R.A.B.I.D.s onto the NET.
Biotechnica

**Biotechnica** is one of the smaller corporations in the system, though no less influential. It specialises in genetic engineering, as well as microbiological and biochemical research. The company mainly took off due to its advanced research in replicating lost biodiversity on Earth, creating new bio-engineered “replacement species” and working to restore animals and habitat throughout the environments that suffered the most during the overpopulation and pollution crises. Their research was also crucial to the development of self-sustaining hydroponics systems aboard colony ships and later space stations, and they remain a major supporter of terraforming efforts on Mars. The scale and uniqueness of their inventions are what put Biotechnica in the ranks of the megacorps, since nobody else can really match their particular talent, creativity, or biological know-how.
Roxxie's Bar

**Roxxie's Bar** is an ex-strip club and current braindance club in the Stacks. It was founded by the now deceased Rose "Roxxie" O'Neill as a safe working place for sex workers of the Belt. Roxxie's murder in the club itself sparked the ongoing fued between the Sinner Saints and the Loca Griegas. It is now the main stronghold of the Sinner Saints. The club boasts high quality braindances to use in the comfort of specialized booths.There are also live shows (no touching allowed), a fully-stocked bar, and a dancefloor.
Zetatech Microcybernetics

**Zetatech Microcybernetics** is an Earth-based corporation that specialises in wetware and small computer hardware, as well as software design and development. The company was one of the earliest providers of neural processors, microchips, and mini-robotics in the market, and soon expanded to full-on cybernetics. Their main selling point compared to their competitors was in subtler cybernetics, ones that could be completely disguised, leaving the owner appearing entirely human if necessary. Their major break through however would come with their invention of active stealth technology, utilising nanotech to intercept and scramble incoming signals to disguise the presence of an object on conventional tracking systems (such as radar and lidar). This technology, though wildly expensive, was highly sought after by government agencies and megacorps alike, boosting Zetatech’s position in the system market to a dominant one, and leading Zetatech to shift much of their cybernetics production into more stealth-based technology.

With expanded market share, Zetatech also diversified their product range, continuing in stealth cyberware, but also investing heavily into avionics research and manufacturing to become a major player in their own right in the aerospace sector. Their patented stealth tech is now applied to their own aerodyne gunships, spy satellites, and utility drones, sold in bulk to a range of clientele at exorbitant costs, without the need to share the application and development methods of their secretive technologies with others and risking them catching up.