Modifiers

**Modifiers** are special effects found on sacred weapon parts in the Sacred Weapons of the Old Continent mode.

## Overview

Parts of weapons have modifiers. In general, they will grant the weapon or the user buffs. However, there are cases where a modifier gives a negative effect along with a stronger positive effect.

## Rarity

Modifiers have rarities as well as parts. The maximum rarity a modifier can have is the rarity of its part. A part can have 1-4 modifiers, with each limit corresponding to its rarity. A legendary part has only one legendary modifier. A common part has none. When found, the rarity of the modifiers is random, only limited by the part's rarity.

### Obtaining Modifiers

Obtaining more modifiers on a part is achieved by upgrading the part, resulting in one more modifier on the part. It can be any rarity up to the rarity of the part.

### Upgrading Modifiers

When in between levels, the Summoner can upgrade the rarity of a modifier, making the effects more potent. The rarity of a modifier is capped by the rarity of its part. They cannot be upgraded to legendary rarity, being only obtainable through getting a legendary part, which has a single legendary modifier. It costs 10 gold to upgrade a common modifier, 15 an uncommon modifier, and then 10 more for each level of rarity.

### Reforging Modifiers

The Summoner can also reforge modifiers to change them into different ones, with the changed modifier keeping the rarity of the reforged modifier, which cannot be currently on the part.

## List Of Modifiers

* The letters "x" and "y" refers to variable values shown in the right as "x / y" respectively. Some modifiers do not show the values in the description.
* Some modifiers can only appear above specified rarity.

### Buff Modifiers

A buff may appear as an Orange/Epic or Red/Legendary modifier, but not any lower rarity. Below buffs can appear as Orange/Epic modifiers:

* Bounce Buff
* Poison Buff
* Fire Buff
* Trap Buff
* Freeze Buff
* Monster Explode Buff

### Legendary Modifiers

Some modifiers can only appear on specified weapon types.

#### General

* Chance to summon a modern weapon.
	+ A random weapon (from a list) will appear and fight as if it were being driven by Taoist's Passive Buff for a few seconds.
* Chance to cause explosions when the player attacks.
* Chance to freeze non-boss enemies on hit.

#### Sword

* Reflect Buff.
* Attack damage +4 for 5 secs if the player attacks different enemies, can be stacked.
* Attack becomes super attacks.
	+ Using the sword will also make a flurry of slashes along with the normal attack. It deals 10 damage but cannot block projectiles.
* Attack range is greatly increased.
	+ Does not affect any non-melee attacks.

#### Staff

* Energy cost +1, can attack up to 4 enemies at the same time.
	+ Adds a blue flame attack on nearby enemies along with the normal attack.
* Energy cost +1, shoots out magic arrows upon attack.
	+ Each attack also shoots blue arrows in 14 directions.
	+ Since they are magic "arrows," it is not affected by the modifier of magic "bullets."
* Fire rate increases by 100% when there are multiple enemies near the player.

#### Bow

* The player can't move when their weapon is being charged. Armor regeneration increases by 200%.
* Damage dealt +50% to enemies hit by arrows.
	+ Does not work with Arrow of Night Wanderer which will disappear upon hit.
* Charge speeds up by 200% for 6 secs if the player kills enemies in melee range.
* Arrows drag nearby enemies towards their flying direction.
	+ Each arrow will emit pulse a few times. Each pulse will pull enemies toward their center and deal 1 damage. Does not pull bosses.
* Fully charged arrows reflect projectiles from enemies.