Hazel

Squirrel of Justice

## Base Stats

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900

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45

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55

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1.10

## Abilities

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Icon

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Description

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Cooldown

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J

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**Passive:** Every second basic attack leaves a small trap which erupts after a brief delay dealing 45 - 81 damage (100% of Attack).
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K

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L

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## Tips and Tricks

Hazel has the highest base health in the game, and she takes advantage of the stun from her abilities to be able to lock down and deal tons of damage to her target.

It's worth noting that the higher Hazel's base Attack Speed is, the faster her J2 animation will be, meaning that she will drop down quicker.

### As Hazel

At the start of the match, buy your item, then K forward towards the jump pad and prepare for the Gold Shrine fight. You'll have your K back once you reach the brush, so save it until you have a direct line of sight and distance of the enemy.

Hazel needs to stick to her enemy like glue if she wants to be able to deal damage; otherwise, her slow movement speed will just be a hindrance to her when she tries to chase or escape enemies that are usually faster than her or can slow her.

Because of this, her K is the bread and butter of her combos. L is mostly used to lock down your enemy after K to keep them from running away. You can also use L to give yourself some time to escape an enemy and then K away from them.

### Vs Hazel

Hazel's stuns from her abilities will be a huge problem. You're not even safe under your tower at low health because of Hazel's high base health! Paired with  Wooden Sword, she can leave you at almost half health with a successful combo.

She is also one of the few champions that can damage you from the Jungle, so that's one thing to take note of.

#### As a Ranged Champion

It's better to poke Hazel from a long distance, and the only way she can get near is her K. Because of this, she'll most likely stay hidden in a brush until her K is available or look to go behind you in the Jungle, so stay on guard for ambushes.

#### As a Melee Champion

Save your dashes for when it's necessary, and take advantage of Hazel's ability cooldowns when she uses her abilities, especially her K.  Veil and  Sparrow have decent range abilities to poke her down.

However, as  Hazel or  Alvar, you would want to take initiative and engage first. This is so the opposing Hazel will either have to dash back, giving you the health advantage, or commit to the fight in which you have abilities to counter and punish her.

## Advanced Techniques

Hazel may have a low base movement speed, but she has a few tricks up her sleeves that are very useful.

### Animation Canceling

Hazel can animation cancel her J1 and J2 with K. This saves you time and helps you do more damage.

*Hazel performing a J + K Animation Cancel*
### J2 Boosting

Hazel's J2 makes her jump upwards and slam her hammer on the ground. This small boost is enough for you to get from the Jungle to the Lane. This only works if you has a bonus Attack Speed of *+0% to +8%*, or have  as your only Attack Speed item.

*Hazel doing a J2 Boost against a Kumihu*
With knowledge of her Animation Canceling techniques, you're able to boost up to the Lane with J2 + K to further reach enemies. This only works if you're as close to the physical ledge of the ground (near the tower / middle area) when you do the technique.

If done successfully, you will "clip" the ledge and find yourself on the lane. This will only work if you have a bonus Attack Speed of *+0% to +26%* (**Max**:  8% +  18%). You can't exceed this threshold or else you won't be able to do this boost trick.

*This becomes a very effective way of chasing the enemy with the movement speed bonus you get from the Healing Rune*

*Hazel performing a K + J2 Boost against a Sparrow*
If you do, however, decide to exceed +26% bonus Attack Speed by getting  Reckless Longbow, you can do a safer L + J2 boost.

*Hazel performing an L + J2 Boost against a Bunninja*
## Suggested Builds

Even though Hazel has the highest health pool among the roster of champions, she can still deal a big amount of damage with her passive and combos.

### Standard Damage Build

 →  or  →
↓

   or
This is the standard damage build for Hazel. Rush Light Slayer as it works well with Hazel's passive, or rush Apprentice Staff to get that early +12 Damage. Finish off with an Iron Ring to lower your ability cooldowns and have more kill pressure in return.

Upgrade your Apprentice Staff to  Burning Rod if the enemy **doesn't have**  Wooden Coin, or upgrade it to  Vampiric Wand if the enemy **has** Wooden Coin.

### Sustain/Tank Build

 →  or  →  or
↓

   or
This build helps you stay alive in rough situations. It has the same concept as the Standard Damage Build, except instead of Iron Ring, you're getting a defensive item.

Buy Wooden Coin into  Absorbing Artifact if **the enemy has**  Burning Rod, and buy Plate Shirt into either T2 upgrade of your liking, depending on the matchup, if **the enemy doesn't have** Burning Rod.

### Attack Speed Build

 →   →
↓

   or
This build is not really recommended for new players, but it's more of a fun build you can try. It's the same concept as the other builds; you rush Light Slayer. Once you get Hunting Crossbow, the fun begins.

You can switch Iron Ring to a more favorable item like  Apprentice Staff or a more defensive/situational item like  Wooden Coin or  Plate Shirt.

### *Why Wooden Sword and Light Slayer?*

Hazel's passive acts as a basic attack, and the longer the enemy stays in it, the more the passive of the swords proc. It can proc up to 5 times! This is why we buy it for our builds.

*Comparison of Hazel's damage with and without Wooden Sword*
This would be even better with Light Slayer as Hazel can do 40 more bonus damage and heal back 80 health!

*Notice: This has been confirmed as a **BUG**, not a feature!*

## Update History

AFTER STEAM RELEASE

**Update 4.0.5 - Control Rework, Big Shop Update, and Match History**

Stat Changes

* Base Health: 1050 → **900**

Ability Changes

* K

Knockback Stun Duration: 0.4 sec → **0.6 sec**

* L

Knock-up Stun Duration: 0.75 sec → **0.9 sec**

**Update 4.0.3 - Online Fix and New Ranged Minions**

Ability Changes

* K

Dash Speed: 400 → **425**

**Update 4.0.0**

Stat Changes

* Base Damage: 40 → **45**
* Base Movement Speed: 50 → **55**

Ability Changes

* J

J1 Slow removed (~~20 Speed~~ → **none**)

J2 Self Slow when Attacking: 35 Speed → **15 Speed**

* L

Knock-up Stun Duration: 0.9 sec → **0.75 sec**

**Update 3.5.0 - Leaderboards**

Stat Changes

* Base Speed: 55 → **50**

Ability Changes

* J

J2 Damage: 75% → **60%**

* K

Cooldown: 7 sec → **6 sec**

**Update 3.4.6**

Stat Changes

* Base Health: 100 → **105**

**Update 3.4.4**

Visual Update

* Hazel is now a squirrel

**Update 3.4.3**

Ability Changes

* J

J2 Damage: 50% → **75%**

* L

Damage: 175% → **225**

**Update 3.4.2**

Stat Changes

* Base Health: 90 → **100**
* Base Damage: 5 → **4**

Ability Changes

* J

J1 Slow: 55 Speed → **20 Speed**

Slow Duration: 0.75 sec → **0.4 sec**

* L

Damage: 200% → **175%**

**Update 3.4.1**

Stat Changes

* Base Health: 85 → **90**

Ability Changes

* L

Hitbox Width: 30 px → **50 px**

**Update 3.4.0**

Ability Changes

* J

Passive Damage: 75% → **100%**

BEFORE STEAM RELEASE

**Update 3.3.0**

* L

Faster animation

**Update 3.2.8**

* K

Damage: 200% → **150%**

Stun Duration: 0.35 sec → **0.4 sec**

* L

Stun Duration: 1 sec → **1.25 sec**

**Update 3.2.3**

Ability Changes

* K

Damage: 175% → **200%**

Cooldown: 8 sec → **7 sec**

**Update 11.09.2019**

Stat Changes

* Base Health: 100 → **105**

**Update 27.04.2019**

* Changed name from Poppy to **Hazel**

Stat Changes

* Damage reduced

**May 3, 2018**

* Hazel was introduced in a video to League of Pixels