recursal/Fanatic-Fandom huggingface dataset:
Heavy Equipment Factory

The Heavy Equipment Factory is an Ardheim building that allows you to upgrade carbonite bomb and Personal Shields supports. This upgrade requires an Unstable Ionite Core, and also is not guaranteed to succeed -- there is a certain base success chance, which can be improved by using stabilizers. Stabilizers MK.I, MK.II, and MK.III increase your success chance by 20%, 40%, and 60%, respectively. If the attempt is unsuccessful, all inputs, including any stabilizers used, are lost. The upgrade does not take any time.

The gallery below shows the Heavy Equipment Factory at all different levels.

level 1level 2level 3level 4level 5

The costs for building and upgrading the heavy equipment factory are as follows, although at present there is no apparent benefit to upgrading the building beyond level 2. The building requires player level 20 to construct.

The upgrades that you can perform using the building are as follows:

 2 | 3 Personal Shields, 1 unstable ionite core | 1 Double Personal Shields | 20%
Invincible Crupellarii

### Description

The former Coliseum guards now cover our soldiers in battle. They break into battle like wild beasts, ignoring the orders of their commanders. Looks like they've yet to learn what structure and military discipline are.

### Healing cost

8

These units are the heavy infantry gladiator units that can join your army in the Coliseum event. They are exceptionally powerful; although they're not quite up to the strength of the best heavy infantry, they are on par with other event units. The fact that you only get one per squad is a bit of a drawback, however.
Flywheels

Flywheels are an advanced component that can be produced by your base. The principal uses of flywheels are upgrading the health of your machine gun and mortar positions at the design bureau, upgrading the design bureau itself, building walking machines at the tank factory, and researching upgrades to your walking machines at the tank factory. They can also be used to produce turret and mobile mortar units in Ardheim.

Flywheels are produced by your assembly workshop using steel and recruits; for more details on the production schemes available, see Assembly workshop.
Engineer Academy

The Engineer Academy allows you to use, maintain, and improve the "Centurion", a clan squad unit. Upon the construction of the building, the Centurion immediately becomes available to all clan members, who can then use it in regular battles. For more details on how the Centurion works, see the "Centurion" page.

At the Engineer Academy, you can spend gold or fuel cells to immediately recharge the Centurion, if you don't want to wait. You can also train it in a similar way to training normal units at the barracks or tank factory, except that, like other clan upgrades, the whole clan needs to contribute towards the costs. There are also a couple of special skills available, which are also purchased similarly. For more details, see the "Centurion" page.

The gallery below shows the Engineer Academy at all different levels.

level 1level 2level 3level 4level 5level 6level 7level 8level 9level 10

The costs to build and upgrade the building are as follows. Like other clan buildings, upgrading this building requires first unlocking the upgrade by contributing building blueprints, which can be obtained from completing clan tasks. The blueprints are not consumed, so when you are unlocking a new upgrade, you start with the number of blueprints from the previous level. Once the upgrade is unlocked, then clan members can contribute resources to the upgrade as normal.
Legionnaire chastener

### Description

By including a Chastener squad in the army, the commander can be sure that the fighters will complete the task, even at the cost of their own lives.

### Healing cost

unknown

Like the other legionnaire units, the legionnaire chastener is a substantially upgraded version of the chastener, with significantly improved stats across the board. This squad has an extra soldier compared to regular chasteners, and also boasts significantly improved range compared to a regular stormtrooper, making this a quality unit.
Master Grave

Passive skill: Increases damage of nearby allied forces by 35. Imposes the effect of ignoring armor by 3% to yourself per each kill, up to 30%

### Description

The undefeatable leader of the Forgotten Legion. The one who repeatedly proved his right to manage this organization. The most dangerous, cold-blooded and skillful killer among all of them.

### Duplicate value

1000 Forgotten Legion signs

Master Grave is currently only obtainable as a reward for Forgotten Legion convoys at the highest difficulty level. On the battlefield, he wields a rifle with good range, damage, and rate of fire, as well as boosting the damage of other troops on the battlefield.

## Hero experience

Master Grave gains levels and skill points as follows, with a maximum level of 25.

## Hero training

The benefits and costs of training Master Grave at the Hall of Heroes are as follows. This does not include the effects of skins, artifacts, or equipment, which are detailed below. However, the bottom two rows in the table show the maximum hero stats including all equipment at maximum level, and including the hero artifact also. Note that Master Grave's evasion is considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

## Hero skins

Master Grave has one skin available:

 **Duplicate value** | 200 Forgotten Legion convoy emblems

## Hero artifacts

Master Grave has one hero artifact, which was available in the event shop for the Monolith event:

## Hero equipment

Master Grave can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Mercenary the Great mask is +1 evasion). All costs listed are in gold.
Doomed (special)

*Not to be confused with the infantry unit of the same name.*

### Description

"Nothing will change for me. Every Ranger knew what will be waiting for him when he applied for this job, and is ready for months of following the enemy's trail or tracking him in an ambush. Months of no communication in the woods, mountains or anywhere else, months of solitary missions. It's just that now this period is increasing indefinitely" (c) one of the saved rangers.

### Healing cost

2

These units are from the Biological Threat event. They are primarily enemy units in this event, but can also be obtained from the event shop. They are a fairly typical sniper unit, capable of doing significant damage at long ranges but with a low rate of fire.
Emper Stormtrooper-veteran

### Description

The "Emper" Rapid Response Corps was created by the Iron Empire to suppress riots and mutinies, as well as to eliminate occultism and necromancy. They are a powerful weapon in the hands of the commander, and sometimes the only hope for salvation.

### Healing cost

unknown

These are the 4th level upgrade of the basic Emper Stormtrooper, and at this point they have improved to a very strong stormtrooper unit. In particular, the range is significantly longer than a standard stormtrooper, which, in conjunction with their excellent damage rating, allows them to clear away enemy units impressively quickly.
Master Rinzler

### Description

Brilliant technician, who developed an individual launch complex for combat turrets, who conducts their combat tests by himself. The complex needs to be calibrated, so enemy soldiers who have to be shooted down, may be crushed with the turret which missed the mark.

## Master Rinzler's Turret

### Description

According to "Ardheim Industries" documentation, this turret was made by Dr Rifenthal who was using scrap materials. Can be significantly upgraded.

### Rate of fire

very high (0.001)

Master Rinzler can be obtained by reaching 60 stars in the Liberation campaign, or by trading in 75 Turret Blueprints. These in turn can be obtained by trading in Arachnophobia (Black Widow mech. brigade) or Spider Exterminator (Spider mech. brigade) convoy tokens, at the rate of 3 tokens for 1 blueprint, or at the Catacombs shop at the price of 42 diary pages for 5 blueprints.

On the battlefield, Rinzler uses a pistol with decent range but a rather low rate of fire. His main mode of attack, though, is by dropping turrets, which are somewhat more powerful than regular turrets; with the "Chief engineer" skin, he will sometimes also drop a Modernized Turret. These are extremely effective, especially against lower-level troops.

## Hero experience

Master Rinzler gains levels and skill points as follows, with a maximum level of 30.

## Hero training

The benefits and costs of training Master Rinzler at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Upgrade costs also always include 1 skill point.

## Hero skins

Master Rinzler has two skins available:

 **Duplicate value** | 300 gold

## Hero equipment

Master Rinzler can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Glasses of Senior Engineer is +15 health). All costs listed are in gold.
Mass landing

### Description

Combining multiple launching devices into a single network allows launching several capsules with landing troops at the same time and without losses in the range.

### Deployment cost

6

The mass landing is one of the most powerful landings available in Iron Rage. It drops a total of three separate pods, each containing a squad of 4 "Hornet" control group stormtroopers. Very few enemy forces can stand up to this concentration of firepower. Like all landing-type supports, it can only be used on your side of the battlefield.
Klausbot

### Description

Elite robot of the Klaus army. Scientists managed to restore and intercept the control of him from a mad scientist. Unimaginable strength, physical durability and lack of dependence on environmental conditions make it indispensable in some missions

### Duplicate value

1500 gold

Klausbot was a reward in the 2018 and 2019 Christmas events. He has somewhat better speed than average for a hero, and has two different attacks: his normal melee attack with his axe, and a second frost attack which damages all nearby enemies. This second attack does 500 damage and happens once every 10 seconds.

When he was first released, some people felt that he was rather overpowered; see Commentary:Klausbot. However, with the release of other powerful heroes, he has settled into a role as a somewhat above average fighter.

## Hero experience

Klausbot gains levels and skill points as follows, with a maximum level of 25.

## Hero training

The benefits and costs of training Klausbot at the Hall of Heroes are as follows. This does not include the effects of skins, artifacts, or equipment, which are detailed below. However, the bottom two rows in the table show the maximum hero stats including all equipment at maximum level, and including the hero artifact also. Note that Klausbot's accuracy and armor are considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

1The level 10 damage upgrade takes 3d instead.

## Hero skins

Klausbot has two skins available:

 **Duplicate value** | 1750 gold

## Hero artifacts

Klausbot has one hero artifact, which was available in the event shop for the Monolith event:

## Hero equipment

Klausbot can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Shielded Hood is +10 health). All costs listed are in gold.
Multifunction sprayer

### Description

The best minds in the engineering department created this atomiser specifically to fight the artificial virus that escaped from Ardheim. Two parallel hydraulic systems allow the soldier to instantly switch between modes: a flamethrower to destroy the infected, or a sprayer to clear the area of the deadly virus.
Inquisitors

### Description

Veterans of Crimson Sunset embody the ideals of the order and use the best hunting weapons. Each inquisitor undergoes a series of exhausting tests before he considered to be ready to swear allegiance to the order. Only one of the seven applicants passes the test.

### Healing cost

unknown

One of the special Halloween units, Inquisitors are excellent midtier stormtroopers. While they're not quite up to the same level as the top-level stormtrooper units, they've got solid stats all around.
Master-guardsman

### Description

Brilliantly trained, disciplined and equipped with extremely advanced devices and uniform, the guardsmen are considered as one of the Empire's main military assets, even after its fall.

### Healing cost

unknown

The master guardsmen are a significant upgrade on regular guardsmen, and in particular, their high damage coupled with long range make them a pretty useful midrange unit.
Mirage

### Description

There is a legend that a person dying in the Great Wasteland sees a mirage of an oasis with water and a shadow, promising rest and peace. These Mirages can be seen only before death, but the peace that they give is eternal.

### Healing cost

unknown

The Mirage is the faction special (sniper-type) of the Forgotten Legion. Unlike most snipers, they come two to a squad, which makes them somewhat more useful, and they also have a somewhat higher rate of fire than a typical sniper unit (although still pretty slow). Like all faction units, they become quite powerful when fully upgraded.

## Unit training

The upgrade costs in the faction center are as follows:

1 The level 1 damage upgrade costs only 250 recruits.

## Unit research

This table summarizes all of the research that can benefit Mirages. For full details, see the specific research pages.

## Unit skins

There is one skin for Mirages, which can be purchased in the faction shop when it is open. No upgrades are currently available for the skin. Note that the duplicate value of this skin is equal to the purchase price (so rebuying it in the store will simply get your spheres back).
Ober-Saboteur

### Description

Loyalist officers, professionally engaged in sabotage activities in the deep rear of the Dominion, sabotaging strategic facilities and eliminating key persons.

### Healing cost

unknown

The ober-saboteur is the first level of upgrade of the regular saboteur, and can be obtained by trading in 5 saboteurs at the Hall of the Elite Legion. They're a moderate upgrade over the base saboteurs, but share their basic limitation of a very low rate of fire.
Esben Defender

### Description

Northeners believe that if you eat the heart of a worthy enemy, you'll receive his strength and powers. Esben has been tracking the bear, called the Curse of the North, for more than a year. If he knew that the monster that he had been hunting for all this time was an experiment that escaped from the laboratories of Ardheim, then everything could have ended differently... But Esben didn't know that, and after he ate the animal's heart, the mutagen spread throughout his human body. And now no one wants to be on his bad side because the consequences can be disastrous.

## Esben Defender (berserk form)

### Special

 **Intimidation**
The berserkers roar causes the widespread panic among the enemies and force them to flee

### Rate of fire

low (0.4)

Esben Defender is available as a reward for the Christmas 2019 event, Blood on the Snow, by reaching the maximum Christmas tree level of 11. This requires placing a level 5 ornament on every position in the tree.

Esben has two forms: he starts at his normal human form, but when the human form reaches 0 health, he transforms into his berserk form. Note that any upgrades you apply to Esben apply to the berserk form as well (but may give different bonuses). His human form uses medium range rifle with less than stellar damage and firerate; his main utility lies in Frost ability that can drain up to 20 armor and 40 accuracy from enemies over time. In berserk form, he instead gains the Intimidation ability (which causes enemy troops to flee). Both forms are fairly durable and move a bit faster than average hero.

## Hero experience

Esben Defender gains levels and skill points as follows, with a maximum level of 20.

## Hero training

The benefits and costs of training Esben Defender at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Note that Esben Defender's accuracy and evasion are considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.
Note that all upgrades affect both the regular form and the berserk form. The values listed in the table include both, with the berserk form value listed in parentheses. Note that it is not clear how the accuracy value of the berserk form is upgraded, since this upgrade is not available for Esben.

Note that it is not currently known if equipment also benefits the berserk form.

## Hero skins

Esben Defender has one skin available:

 **Notes** | Summoned berserks have same Intimidation skin as Esben. They have "hero" health bars and try to stay near Esben. It is not clear what stats they have.
 **Duplicate value** | 400 gold

## Hero equipment

Esben Defender can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the "Bull" Helmet is +50 health and +1 armor). All costs listed are in gold.
Marauder

*This article is about the specific unit. For the general enemy group, see Marauders.*

## Marauder

### Description

Resident of the wasteland, subjected to ruthless genetic modifications of the body and mind. Those experiments forever changed his appearance.

### Healing cost

unknown

As you might expect, the marauder is the main ground troop used by marauders. They are extremely dangerous to low-level players, as despite their low health, their evasion makes them difficult for low-level troops to hit, and their large numbers mean that they can rapidly swarm your units. As your accuracy improves, they get somewhat less dangerous, but they still remain an effective fighting unit.
Juggernaut

### Description

The best result of the interaction of the Mutants, training which allowed to rally them into a group capable of causing significant damage and optimal for elimination, in case of disobedience.

### Rate of fire

high

The Juggernaut is an even larger group of Mutants of the Wasteland, consisting of 3 individual soldiers. They can be built at the barracks of the Wasteland residents in Ardheim once it reaches level 6. They have the same upgrades and level as your regular Mutants.
Combat brigade

### Description

Four technicians represent force that has to be taken into account. Woe to that enemy, who will be shot with their famous shotguns.

### Rate of fire

medium

The combat brigade contains four technician units. Like the wolf pack units, it's not a separate unit, but actually creates four technician units, which have the same upgrades, equipment, etc. as your regular technicians. They can be built at the research center in Ardheim once it reaches level 5.

Like other group units, these cannot be taken on expeditions or patrols. In addition, while the regular technician is a stormtrooper-type unit, these are classified as specials.
Doomed (infantry)

*Not to be confused with the special unit of the same name.*

### Description

The antidote created by Riefenthal was able to stop the deadly virus from spreading. Unfortunately, it could not regain consciousness completely and restore the health of the infected in the later stages. But they can still be used as soldiers.

### Healing cost

1

These units are from the Biological Threat event. They are primarily enemy units in this event, but can also be obtained from the event shop. While they are relatively tough infantry units, their extremely low accuracy significantly limits their overall damage output.
Infantryman

*This article is about the specific unit. For the unit type, see Infantry.*

### Description

Infantrymen are the backbone of your army. In combat, they use their tactics for a massive attack by all means.

### Healing cost

1

Infantry squads are one of the basic troops available to your army. They can be produced at the Barracks for 5 Steel, 10 Ammunition, and 10 Recruits.

At the beginning of the game, basic infantry is quite weak, but over the course of the game they can be trained at the barracks, receive benefits from research, and be improved with skins until they eventually become one of your most powerful units.

The description of the infantry in your journal is as follows:
*Infantry is the backbone of the army, and I sadly recall the times of the Empire, when the infantry were brilliantly trained, equipped with the latest technology and severely disciplined. Then the soldiers were ready for any task assigned to them, and any operation was theirs. But those times have passed, and we had to reconcile ourselves to a new reality, in which infantry is formed from civilians, equipped on a residual principle and trained in a critical deadline. Naturally, this does not diminish the efforts and heroism of the fighters who are making their unbearable contribution to overthrowing the bloody regime of the Dominion. As the Commander of the rising Empire, I feel responsible for the life of each soldier who died under my command, and therefore I will try to teach them in the best possible way.*

## Unit training

The following table lists the upgrades available to infantrymen from the barracks. For information on the skins available, see Infantryman skins.

## Unit research

This table summarizes all of the research that can benefit Infantrymen. For full details, see the specific research pages.

## Unit skills

Skills were released for the Infantryman in February 2020. There are several steps required to use skills.

1. Upgrade the unit to unlock skill slots: Level 10 (1st), Level 11 (2nd), Level 13 (3rd), Level 15 (4th)
2. Spend skill manuals at the Training Grounds to increase Veteran Level and get Veteran Medals
3. Research skills at the Training Grounds

Once you have unlocked a skill slot and researched a skill for the Infantryman, you can equip it from the Barracks.

Here is a list of skills available to the Infantryman. As of February 2020, some have not yet been released.
HDS "Stormtroopers"

### Description

With increased armor, it was really difficult to capture such enemies. But having received several slightly damaged bodies, our scientists were able to completely restore and reflash them. Our soldiers don't really believe them, but they perform their function properly.

### Healing cost

10

These mechanical stormtroopers are one of the reward units from the Labyrinth special event. They are tough, but like all melee units suffer from the need to get into close range before they can do damage, which somewhat limits their combat effectiveness. They can be a good screen for more vulnerable units behind them, though.
Chastener-veteran

### Description

By including a Chastener squad in the army, the commander can be sure that the fighters will complete the task, even at the cost of their own lives.

### Healing cost

unknown

The veteran-level upgrade of chasteners makes them a pretty decent midrange stormtrooper unit, although by the time you can build them yourself in the Hall of the Elite Legion, your own basic stormtroopers are probably at least as good anyway.
Mask of Grimmo Shadelancer

### Description

Has upgraded durability and usability which was confirmed by all who get chance to experience it. Alloyed steel, eye protection, an air filtration system and, of course, deterrent appearance are the qualities that makes it outstanding amongst all the helmets of its class.

*Not to be confused with the Mask of Grimmo Shadelancer (legion phantom) for Legion Phantoms.*
Faceless

### Description

It is a great honor and a sign of fate for the guilty ones to have Faceless during the punitive operation. Nothing is known about Faceless, neither the name nor the title, not even his past. One gets the feeling that he appeared from nowhere when the Black Death Brigade was created.

## "Black Brigade" paratrooper

### Rate of fire

very high (0.02)

Faceless was originally released as a PvP reward in seasons 15-17. With the release of the Catacombs, he can also be obtained by trading in 75 Black Brigade patches, which can be obtained from the Catacombs shop at the price of 48 diary pages for 5 patches.

Faceless' ability to drop squads makes him quite dangerous, as these squads are pretty tough. In addition, because the range of his ability is determined by his current location, if you let him get too close to your spawn point he can just drop a squad directly there.

## Hero experience

Faceless gains levels and skill points as follows, with a maximum level of 30.

## Hero training

The benefits and costs of training Faceless at the Hall of Heroes are as follows. This does not include the effects of skins, artifacts, or equipment, which are detailed below. However, the bottom two rows in the table show the maximum hero stats including all equipment at maximum level, and including the hero artifact also. Upgrade costs also always include 1 skill point.

## Hero skins

Faceless has two skins available:

 **Duplicate value** | 750 gold

## Hero artifacts

Faceless has one hero artifact, which was available in the event shop for the Monolith event:

## Hero equipment

Faceless can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the "Nemo" Helmet is +20 health and +1 accuracy). All costs listed are in gold.
Jordan Hilen

Every 30 seconds executes the nearest soldier. If the enemy soldier was executed, skill reduces the accuracy of all enemies by 20 and range by 4. If the allied soldier was executed, skill increases troops maximum health by 200 and damage by 20

### Description

Ex-commissioner of the Old Reich, Jordan Hilen, was one of the few who managed to escape the influence of the occult forces and survive. His will of steel didn't let him get affected by the sweet talk of the dark preachers, so Hilen left the country in the midst of a transformation of the Reich and Dominion military forces. Jordan didn't want to be another doll in the Dark Gods hands, so he started looking for a new paths and means of retaliating the cult

### Duplicate value

750 gold

Jordan Hilen was originally released as a World Rating reward. With the release of the Catacombs, he can also be obtained by trading in 75 commissariat instructions, which can be obtained from the Catacombs shop at the price of 48 diary pages for 5 instructions. On the battlefield, he fights with a pistol which has a good rate of fire, but a relatively short range, making it tricky to effectively use his Execution ability.

## Hero experience

Jordan Hilen gains levels and skill points as follows, with a maximum level of 20.

## Hero training

The benefits and costs of training Jordan Hilen at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Note that Jordan Hilen's accuracy and evasion are considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

## Hero skins

Jordan Hilen does not currently have any skins available.

## Hero equipment

Jordan Hilen can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Executive Division hat is +50 health). All costs listed are in gold.
Mona Rice

### Description

To get into the ranks of the Forgotten Legion Mona had to impersonate a man, because her goal was vengeance, and it's the greatest goal of all. Over time, she was exposed, but her outstanding merits to the Legion was valued higher than everything else.

### Duplicate value

1000 spheres of oblivion

Mona Rice is obtainable from the Forgotten Legion faction shop. She is also available as a potential reward from faction convoys.

While Mona looks like a typical sniper hero, she does have a significantly higher rate of fire than a typical sniper, which makes her considerably more effective than most sniper units. However, she still probably needs some support to deal with large groups of enemy units.

## Hero experience

Mona Rice gains levels and skill points as follows, with a maximum level of 25.

## Hero training

The benefits and costs of training Mona Rice at the Hall of Heroes are as follows. This does not include the effects of skins, artifacts, or equipment, which are detailed below. However, the bottom two rows in the table show the maximum hero stats including all equipment at maximum level, and including the hero artifact also. Note that Mona Rice's accuracy is considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

1The level 10 damage upgrade takes 3d instead.

## Hero skins

Mona Rice has one skin available:

 **Duplicate value** | 50 Forgotten Legion convoy emblems

## Hero artifacts

Mona Rice has one hero artifact, which was available in the event shop for the Monolith event:

## Hero equipment

Mona Rice can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Ranger Visor is +10 damage and +1 accuracy). All costs listed are in gold.
Light Scouting Vehicle "Fox"

### Description

Lightweight model of the "Korund" walking machine created for conducting reconnaissance and subversive activity during tank battles. Armed with light anti-tank weapon and has high mobility.

### Healing cost

unknown

While perhaps a little faster than other walking machines, the "Fox" is still pretty slow. Unusually for a vehicle, though, it relies on evasion rather than armor to defend itself against enemy fire. Its gun is truly excellent, though, with a long range and explosive damage making it very effective against all types of enemies.
Master-Saboteur

### Description

Loyalist officers, professionally engaged in sabotage activities in the deep rear of the Dominion, sabotaging strategic facilities and eliminating key persons.

### Healing cost

unknown

As you might guess from the name, the master saboteur is very similar to the basic saboteur, but with significantly better stats. While they do a significant amount of damage per shot, their very slow firing speed still limits their effectiveness against large groups of enemies.
Elite Juggernaut

### Description

These creatures were once humans too, they were one of the last ones to be caught in the crystal net. With a considerable amount of knowledge in the human anatomy and knowing the enemy it will have to face, the cold mind of the crystal has changed them so much that the most terrible nightmares pale in comparison with them. Their huge stature, monstrous physical strength and crystal skin make them exceptionally dangerous opponents.

### Healing cost

10

These units are obtained from the Ionite Fever event, and are even more powerful upgrades of the regular juggernauts that you encounter as enemies in the event. Their health and armor makes them quite difficult to bring down, but their slow speed and low attack rate means that they are somewhat less dangerous in battle than the other ionite units.
Fortified Archive chest III

###

This chest is a reward in the Knowledge Day event for completing the third convoy battle in hard mode.

When you open the chest, you will receive one item from each of the following lines:

* 10 Ionite drive (100%)
* 20 Manual "Damage" (20%), 20 Manual "Armor" (20%), 20 Manual "Health" (20%), 20 Manual "Skills" (20%), 20 Manual "Accuracy" (20%)
* 7 Occult sphere (25%), 7 Capsule with genetic material (25%), 7 Ionite battery (25%), 7 Folder with drawings (25%)
Infantry

*This article is about the type of unit. For the specific unit, see Infantryman.*

Infantry-type units are the most basic types of units available in Iron Rage. The basic unit is the Infantryman, which you can produce at the Barracks.

Infantry-type units are typically slower units. They have good attacking power, generally having solid damage, accuracy, and range, although a slow fire rate. However, they usually don't have a lot of health. A single infantry squad usually has 5 men, although some types may have even more. As a result, they are generally best behind the front line, with heavily armored stormtroopers in front to protect them. Infantry defend themselves from enemy attacks with their evasion ability, which reduces the enemy's accuracy, meaning that they will occasionally escape damage entirely.

Infantry-type units include the following. *See also Category:Infantry.*

* Infantryman
* Apostate
* Doomed (infantry)
* Elite Enslaved miner
* Emper Infantryman
* Emper ober-infantryman
* Emper Infantryman-master
* Empire Infantryman
* Empire Infantryman-veteran
* "Formis" control group
* Gatekeepers of the Darkness
* Guardsman
* Guardsman-veteran
* Guardsman (Brenner)
* Guerrilla squad
* Hunters of the Order
* Imperial master-shooter
* Imperial shooter
* Infantryman-master of the Empire
* Insane one
* Kamikaze
* Legion Phantom
* Legionnaire apostate
* Legionnaire Emper Infantryman
* Legionnaire guardsman
* Legionnaire loyalist
* LK-48 elite
* Loyalist
* Loyalist-veteran
* Marauder
* Master-apostate
* Master-guardsman
* Master-Loyalist
* Master Skirmisher of the Bloody Barkhan
* Model "M" Mk.2 Trophy
* Northern wolves
* Ober-apostate
* Ober-guardsman
* Ober-infantryman of the Empire
* Ober-Loyalist
* Ober-shooter of the Empire
* Ober-Skirmisher of the Bloody Barkhan
* Ober-traitor of Old Reich
* Old Reich Guardsman
* Old Reich traitor
* Outcast
* "Phoenix" defector
* Possessed
* Raider
* Ranger regiment
* Redeemers
* Royal Guardsman
* Skirmisher of the Bloody Barkhan
* Suicide Squad
* Unstoppable Murmillo
* Veteran Apostate
* Vigilante
* Wasteland beaters
* Wasteland hunters
* Wasteland nomad
* Wild wolves
Legionnaire crusher

### Description

Heavily armored and armed with a large caliber puntgun, Crushers slaughter everybody who gets in their way without mercy, and it seems like return fire can't even harm them.

### Healing cost

8

In addition to the normal substantial stat upgrades that you get with a Legionnaire unit (including somewhat increased range), the Legionnaire Crusher also has the advantage of having 2 units in the squad, as opposed to the lower versions.
Emper Infantryman

*Not to be confused with Empire Infantryman.*

### Description

Infantrymen from the "Emper" Rapid Response Corps were considered the most elite and capable fighters of the Iron Empire for a long time. They can handle limitless range of tasks and operations, just whatever comes to mind to their commander.

### Healing cost

unknown

Like the other "Emper" units, the Emper infantrymen are pretty strong midrange infantry. They don't have any special features compared to regular infantry; they're just stronger and more powerful.
Mobile mortar

### Description

Technology development has made it possible to deliver not only small-caliber turrets to the battlefield, but also their large-caliber counterparts.

### Rate of fire

high (1)

Mobile mortars can be produced at the turret factory in Ardheim, once it has reached level 2, for the cost of 250 steel, 250 ammunition, and 1 flywheel. They work like other turrets -- you drop them like a support (but only on your half of the battlefield), and then they stay there and fight as a normal (but non-moving) unit. Mobile mortars work much like ordinary mortars, although they have a higher rate of fire. They also explode with a significant explosion when destroyed.

At the turret factory, you can significantly upgrade mobile mortars, improving their damage and health, and, for gold, armor, range, and deployment cost. The following table lists the available upgrades. Note: The description for upgrades often does not match the actual effect of the upgrade. The values shown in the table below are the actual benefits of the upgrade.
Heavy machinery

As the name suggests, heavy machinery units are like vehicles, but even more powerful. Like vehicles, two heavy machinery units can be built at your tank factory, the "Korund" walking machine and the "Guardian" walking machine. However, both of these require quite high-level technology to be researched, so until the late game you will generally be limited to what you can obtain from rewards (with the Guardian probably being the most common), making these a very rare type of unit.

The other limitation on the use of heavy machinery is that many battle types don't have a slot for heavy machinery at all. In particular, expeditions, PvP battles, repeatable missions, and Superiority don't use heavy machinery units. You can use them in sector battles, patrols, in Ardheim, and for some storyline missions (later missions in Revival, and all missions in Overthrow). Note that they still have an expedition success value, even though you can't use them on expeditions, because it is the same as the patrol time value.

Some heavy machinery units are as follows. *See also Category:Heavy machinery.*

* "Guardian" walking machine
* "Korund" walking machine
* "Bruiser" walking machine
* "Jericho" walking machine
* "Spider" walking machine
* Trophy "Bruiser" walking machine
* "Tunbridge" heavy tank
Flame

Flamethrower attacks ignore 100% of armor and evasion. Deals 50% damage to targets behind the main one

### Description

"Hell Hounds" led by the psycho called Flame - one of the most brutal and reckless gangs. They are motivated by a single desire - to set aflame all who stand in the way. Maybe flamethrowers are not the best weapon, but, dear Gods, how do people cling to life when charred flesh drips from their bones...

### Duplicate value

750 gold

Flame can be obtained by trading in 75 Flamethrower Recipes. These in turn can be obtained by trading in Armour Breaker (Menno Doomerville tank) or Goliath Slayer (Captured Destroyer) convoy marks at the quartermaster, at the rate of 2 marks for 1 recipe, or at the Catacombs shop at the price of 36 diary pages for 5 recipes.

On the battlefield, as you might guess by his name, Flame uses a short-range flamethrower. This can be an effective weapon if he manages to close to a range where he can use it, but this can often be difficult against strong enemies.

## Hero experience

Flame gains levels and skill points as follows, with a maximum level of 20.

## Hero training

The benefits and costs of training Flame at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Note that Flame's accuracy and armor are considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

## Hero skins

Flame has two skins available:

 **Bodyguards** | * Hellhounds
* Squad size: 2
* 1300 , 100 , 100 , 50 , 20 , 25 , 100
* 7 , 0.08 , 0.04 walk speed
 **Duplicate value** | 400 gold

## Hero equipment

Flame can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Scavenger's Helmet is +20 health). All costs listed are in gold.
HDS "Crusader"

### Description

They have incredible indicators of protection and firepower. Despite these strengths, our soldiers managed to find a weakness. And now, after our scientists have conjured up, this combat unit serves us faithfully.

### Healing cost

10

These mechanical crusaders are one of the rewards from the Labyrinth special event. With a very high rate of fire and high damage rate, they are extremely dangerous if they do manage to close to range, although the fact that there is only 1 per squad makes them somewhat less useful than similar units like the Templar of the Crimson Sunset.
Legionnaire deserter

### Description

Desertion in the Dominion is cruelly punished. But only if the Deserter is caught. And in the case of the former Liquidators, this is not an easy task. Previously, units were sent to catch them, but now they don't want to risk, because none of them has returned yet.

### Healing cost

unknown

The legionnaire deserter upgrades the basic deserter into one of the most powerful sniper units in the game. However, like all snipers, it still has the basic weakness of a slow rate of fire, so unlike other legionnaire units, it will need support in order to win you battles.
Dominion Destroyer-veteran

### Description

Perhaps, the Dominion should take better care of one of their most frightening military formations - the Reapers. Because, no matter how powerful the instrument was, it can always be turned against its owner.

### Healing cost

8

This third upgrade of the Dominion Destroyer gives it a solid boost to all stats, making it a pretty powerful heavy infantry unit.
"Spear of Retribution" walking machine

### Description

The time-tested Walker Machine serves faithfully to the Forgotten Legion since its foundation to the present day. Powerful armor-piercing shells and precise weapons make it possible to hit targets at long distances.

### Healing cost

unknown

The "Spear of Retribution" walking machine is the faction vehicle for the Forgotten Legion. Compared to the other faction walking machines, it's somewhat more fragile, but can do more damage. It's also a little faster than an average walking machine, although still pretty slow.

## Unit training

The training costs and benefits are as follows:

## Unit skins

There is one skin for Spears of Retribution, which can be purchased in the faction shop when it is open. No upgrades are currently available for the skin. Note that the duplicate value of this skin is equal to the purchase price (so rebuying it in the store will simply get your spheres back).
Master-Loyalist

### Description

A group of rebellious conspirators from the Dominion gendarmerie, acting to overthrow the Lord Chancellor's dictatorial regime, to eradicate the occultism and to return the Dominion lands to the Empire.

### Healing cost

unknown

As the name suggests, master loyalists are significantly improved versions of regular loyalists. They're a pretty solid midrange infantry unit, useful in the early game to midgame, before they eventually become inferior to regular infantry.
Goliath

### Description

Injection after injection, steroid for steroid, mutagen for mutagen, Golif persistently pursued his goal of becoming a mad machine of murders, not knowing pain, fear, driven by craving for destruction.

### Healing cost

3

You typically face Goliaths as the heavy infantry unit used by marauders, for example in the Expulsion campaign. However, they have also been awarded as a prize in a few special events, allowing you to obtain them as Resistance fighters. Against low-level units they are extremely dangerous, capable of wiping out entire squads quickly, although once your units are upgraded they are somewhat less of a threat.
Keller's Chest

###

Keller's Chest is a reward in the Intruder event for defeating General Keller in the map where he appears ("Keller"). It contains one master key, either level 1 or level 2, one level 3 or 4 regular key, and one level 2 or 3 punch card.

When you open the chest, you will receive one item from each of the following lines:

* 1 Infantry lieutenant punch card III (13%), 1 Strormtrooper lieutenant punch card III (12%), 1 Ranger lieutenant punch card III (13%), 1 Crusader lieutenant punch card III (12%), 1 Infantry lieutenant punch card II (12%), 1 Strormtrooper lieutenant punch card II (12%), 1 Ranger lieutenant punch card II (12%), 1 Crusader lieutenant punch card II (12%)
* 1 Key to the east block IV (5%), 1 Key to the west block IV (5%), 1 Key to the south block IV (5%), 1 Key to the north block IV (5%), 1 Key to the northeast block III (5%), 1 Key to the northwest block IV (5%), 1 Key to the southwest block IV (5%), 1 Key to southeast block IV (5%), 1 Key to the upper block IV (5%), 1 Key to the lower block IV (5%), 1 Key to the east block III (5%), 1 Key to the west block III (5%), 1 Key to the south block III (5%), 1 Key to the north block III (5%), 1 Key to the northeast block III (5%), 1 Key to the northwest block III (5%), 1 Key of southwest block III (5%), 1 Key to southeast block III (5%), 1 Key to the upper block III (5%), 1 Key to the lower block III (5%)
* 1 Dumerville master key II (33%), 1 Dumerville master key I (67%)
Legion Phantom

### Description

Forgotten, lost on the battlefield while executing the order, the Legion Phantom, one day will once again engage in battle to inflict a sudden crushing blow to the enemy and hide in the shadows.

### Healing cost

unknown

The Legion Phantom is the faction infantry of the Forgotten Legion. They start as fairly standard midrange infantry; although there are only four units per squad, each is slightly stronger to compensate. Like all faction units, though, they are very powerful when fully upgraded.

## Unit training

The upgrade costs in the faction center are as follows:

## Unit research

This table summarizes all of the research that can benefit Legion Phantoms. For full details, see the specific research pages.

## Unit skins

There is one skin for Legion Phantoms, which can be purchased in the faction shop when it is open. No upgrades are currently available for the skin. Note that the duplicate value of this skin is equal to the purchase price (so rebuying it in the store will simply get your spheres back).
Healing

### Description

Spraying the healing catalyst BF-13a in the air helps to accelerate the healing of the wounds of your fighters.

### Deployment cost

1

As you might expect, the healing support heals your units. The healing comes out in three pulses after the unit is deployed. Once the "Healing" technology (level 8 genetics) is researched, they can be constructed and upgraded at your artillery factory. The upgrades cost both Genetics research points and resonators, with additional gold upgrades.

Note: The description for upgrades often does not match the actual effect of the upgrade. The values shown in the table below are the actual benefits of the upgrade.
Ober-mercenary of Old Reich

### Description

Assassins are extremely dangerous not only for their victims. For the right payment, a mercenary can be turned against his customer, thus turning the hunter into prey. Among the Chancellor of the Old Reich, there were ready to shoot through the heart of a tyrant and dictator.

### Healing cost

unknown

The Old Reich ober-mercenary is an extremely powerful sniper, but still with the same weakness of any sniper unit: because there's only 1 per squad and they have a very low rate of fire, they can't survive engagement with the enemy directly, but need other troops to protect them.
Insane one

### Description

At first sight it's impossible to tell if these soldiers are possesed. But if you look into their eyes you will see that bloodthirst, urge to murder and destruction won't will leave no doubt about their affiliation to the Void

### Healing cost

2

These are the possessed version of standard infantrymen. They are considerably more powerful, with a good fire rate and high evasion allowing them to do significant amounts of damage.