recursal/Fanatic-Fandom huggingface dataset:
Dwarves

A depiction of a Battle Weary Dwarf

## Summary

Dwarves are known for grand halls and vast kingdoms rich in grandeur, all carved within the roots of mountains. Hammers and picks echo throughout the deep mines and tunnels of the dwarves, heated by the smouldering heat of their blazing forges.

The dwarves are a proud species, united together by threads of craftsmanship, battle prowess, and a commitment to clan and tradition.

## Appearance

Dwarves are short and stout. Bearing broad bodies and thick callused hands from carrying hammers, picks and stone. They stand under 5 feet in height, however, their broad bodies pack enough weight for a human standing a towering 2 feet taller.

Their hair thick and coarse, often worn in simple but long styles. The hair colour is usually black, grey or a dull brown, although some dwarves have been seen with red hair. Male dwarves are known for their pride in having long, carefully groomed beards.

Dwarven skin ranges from deep brown to a paler hue similar to white. The most common skin tones for dwarves is a earthly tan to a light brown complexion.

## Culture

Dwarves are known to be solid, sturdy and high in endurance. Similar to the moutains the dwarves dwell within, fearlessly standing throughout the passage of time with courageous endurance and solidarity.

Dwarven traditions are held with the highest respect throughout the centuries. Devoted to their abilities and craftsmanship abilities. They often show the deepest esteem for the dwarven gods who uphold the shared dwarven ideals of industrious labour, prowess and skill in battle, and commitment to the forge.

The individual dwarf can be determined to their cause, faultlessly loyal, and decisive in action. Dwarves are true to their word, often to the point of sheer stubbornness. The dwarves as a species have a keen sense of justice, leading them to hone their abilities in battle to avenge any suffering they have incurred. They have long memories, which means long grudges. Shame or suffering brought to a single dwarf can lead to a vengeance and justice fueled by entire clans of dwarves.
Galdraia

## **Summary of Galdraia**

Galdraia (Gal-Dree-ia) is a late medieval era empire, which is primarily a powerful and economic country, however, it is renowned for their religious devotion. The Coriathivian Church is the lead power within the Galdraian religion and the primary government branch. It controls much of Galdraia’s economy, the land, the people, the laws, the diplomatic statuses between other empires.

## **History of Galdaria**

Galdraia used to be made up of two primary regions, North and South Galdraia. The Southern region of Galdraia is known for the capital city of Cercaus, (which is also the name of the Coriathivian God). This region is considered the richer areas of Galdraia, home to numerous master shipbuilders, politicians and the vast majority of the region's archives and professors.

The Northern region of Galdraia is home to the rural communities and considered an economic superpower for the country due to their prosperous farms consistently primarily of wheat crops, carrots and luscious pear trees. North Galdraia's cities thrived thanks to their prosperity of the food and farming industry. The Northern Galdraia region is known to have separated themselves from the Galdraian Empire, directly attributed to their disdain towards the Coriathivian Church.

The Great cataclysmic event has since rendered the country of Galdraia inhospitable and uninhabitable, directly corrupting or consuming the residents of the land. This event was first witnessed as a plant blight that struck through the Northern territory of Galdraia. The blight is accredited to being the reason behind the secession of North Galdraia and the formation of Hysirius.
Sebastian Ragnarok

### Aliases

Sebastian, Emperor of Terror and The Reincarnation of Pure Evil, Ruler Of the Underworld, Lord Sebastian Ragnarok

## Biographical information

### Marital status

Married to Multiple others - Unknown status

## Physical description

### **Physical Description**

Sebastian is an overly tall, slender man, in his early to mid-thirties. He wears a dark yellow jacket with a black robe underneath. While in battle Sebastian wears black armour and wields a broadsword self-dubbed "The Blade Of Hades". His skin is pale white in complexion, blonde hair and has obsidian eyes with small red pupils.

### **History/Backstory**

Lord Ragnarok was an Emperor; often referred to as a god. That was until he was dethroned two centuries ago and imprisoned in an iron maiden, left to die at the bottom of the ocean. However, Ragnarok survived this arduous endeavour, fueled solely by the prospect of vengeance and returned from his watery tomb to take revenge upon the lineage of those who dethroned and humiliated him.

Lord Ragnarok lives in a castle named Dark Towers. He is peaceful and gentle; however, he has an awful temper. Lord Ragnarok used to be followed by three generals who used to belong in his imperial guard. Ragnarok plans to find and absorb Ajax's lost blood crystal, an artefact that will make him truly undefeatable. This lord is an egomaniac, socially distanced warrior devoted to furthering his knowledge while enacting vengeance on those who wronged him.
Dark Overlord

### Aliases

Dark Overlord, The Dark Lord, Lich King, Evil One, Corruption, Demon Lord of Varkhest, Vikrel Vladrink

## Physical description

### Eye color

Red beams

> Written from an In Character perspective, from Guard Sergeant Viktor Leung (NPC), in a letter to his commanding officer explaining the recent events.
>
>

>
> Background
> ----------
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>
> *Not much is known about this mysterious figure, except that we have reports of grounds being corrupted upon his touch. Lands being devastated, tainted by overwhelming magic. Little to no known survivors have been found...or none in any state worth living. Without trying to scaremonger sir, we’ve had outposts lost in a night, turned to rubble. Only tainted ruins remaining in his wake.*
>
>
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> Physical Description
> --------------------
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> *Our scouts have reported that from distance the Dark Lord appears to be: Tall, probably about 6,4, heavily armoured. Dark black armour. Wields a Dark Steel weapon. Often seen with undead soldiers and other creations around him. Physical strength is evident even through the bulky armour. Overwhelming Magical power of darkness physically restricts and crushes enemies just sensing the power.*
>
>
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> *As the Dark Overlord crushes the very ground beneath him with his dark hulking armour, corruption from the overwhelming amounts of magic stains the land. Leeching the life from the land, not unliveable sir, just...just... tainted. Animals have been seen mutilated and plants mangled from the tainted lands. It feels like with every step darkness ensures ready to reap the life from your very soul.*
> The message seems to continue on for another half a page, but the paper is too saturated with blood to read
> *~ Signed Guard Sergeant Viktor Leung*
>
>
>
> Out Of Character (OOC)
> ----------------------
>
>
> This is a disclaimer. This character is played by ConcealedElement, an Admin for the First Dawn Project. This character will be the potential cause of future lore events and reactions. This is not an attempt at metagaming/powergaming. The character will often be more of a visual threat than a physical threat. This is in an attempt to further develop the lore. Unless previously discussed the Dark Overlord character will not affect your gameplay or how you choose to interpret the story. There will be no "abuse of power" or "trolling" via this character, only In Character (IC) roleplay. The Dark Overlord is designed to seem like the "overall bad guy" or primary antagonist in this setting, to inspire players to join together or further their roleplay and the lore based upon his actions.
>
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Jamison Arceron

Jamison Arceron

## Summary

Jamison is a wandering mercenary, with a naturally explosive personality, unfortunately wielding the skills to back up the bark to his nasty bite. He commonly remains silent, although he can speak the language. Jamison's rage and hubris can sometimes overcome his reason, resulting in him becoming confrontational or aggressive.

Make no mistakes, by no means, is Jamison a simple-minded man, nor a mild-mannered man, but nor is he a pleasant man or recommended company; because of his amnesia, Jamison's mind is a misty haze of confusion, aggression and misinterpretations.

This mercenary is motivated currently by coin, remaining unaffiliated with empires, alliances or religions, performing one task to another swiftly for gold. Although at present neutral and unaligned, Jamison has a particular interest in finding permanent work, where his skills will best suit him, such as a guard or protector, enabling him a constant source of gold.

## Physical Appearance

Jamison is a hulking beast of a man, standing at 6 feet, 5 inches (196cm), with a particularly threatening demeanour, thick and muscularly defined like chiselled marble. His hair a ginger-red colour, looking strawberry blonde in sunlight. With a beard thick and firm as if it was a hedge.

If one looks closely (and isn't immediately decapitated or physically dismembered), you can see his eyes are a light shade of brown. Upon initial inspect, Jamison appears to be a young man in his prime, roughly 28 or 29, with several scars upon his neck and cheeks, attributing to his violent past.

Jamison wears flexible, but durable hard leather armour, protecting his body from arrows and minor piercing attacks, while covering his vital organs. A mid-length, tattered and torn red cloak, flows from his shoulders to the back of his knees. On his right arm, is equipped a leather stretched over a round wooden shield, with a distinctive set of large bite marks on the top of it.

## Background / History

Jamison used to be considered a demigod of combat in a different dimension. He was supposedly sent to the world of Alidom by the gods of the preceding realm as punishment for hubris and rage. However, this was likely, the outcome of a magical incident (caused by Tieflings), gone wrong, which shifted Jamison through the dimensional planes.

Jamison has a significant form of amnesia, resulting in him forgetting his previous experiences and past life. Jamison's muscle memory, from extensive combat practice, allowed him to retain his skill with a sword; although this hasn't changed his quick-tempered attitude.

Following the Great Event that happened in Galdaria, Jamison has recently found himself in the country of Vakrhest. This deadly country, filled with beasts and magical monsters out to shred morsels, has provided Jamison a violent release, upon which to unleash his frustration derived from his amnesia.

He frequently scrounges passage throughout this chaotic country, scouring notice boards for job requests. Jamison has been using these job requests to enable him to find work as a mercenary, further honing his devote swordsmanship skills and accumulating coin.
Repeatable Quests

## Abbreviations

For the items below, the following abbreviations are used to indicate whether the item can be traded in the commission store (available from Rafik, Gosha, Valera and Karina):

* (+) Can be traded in commission store
* (-) Cannot be traded in commission store
* Unknown if can be traded in commission store

## See Also

* Quest Index
* Master Item List
Project Team Members

This page is dedicated to the First Dawn's Team Members. The people who made First Dawn become a reality, instead of being just a fantasy. This page may update in time as important and lasting figures make their mark in First Dawn's history.

These are the Project Team Members' usernames for the Wikia and for Discord. Their respective ranks and roles that they play for First Dawn will be listed too. Do not edit any of the pages created by these people and respect what they say. After all, without them, First Dawn wouldn't exist. This list consists of:

* Karthsteel (Wikia) / Zionth II (Discord), (First Dawn Founders/Project Owner)
* ConcealedElement (Wikia & Discord), (First Dawn Founders/Project Admin/Builder)
* Tom (Discord), (Project Manager)
* Jannekloeffler (Discord), (Builder)
Aarakorah

## Summary

Aarakorah or Birdfolk as they are commonly known, are humanoid, bipedal creatures. They can maintain continuous flight for numerous days before requiring to land. The Aarakorah is often mistaken for large birds and is indistinguishable until they descend from flight or their perch.

## Physical Appearance

Arakorah stands at less than 2 metres in height, some lucky to reach 150cm (5ft) when stood upright. Their bodies entirely covered in feathers, comparable to ordinary birds. Their plumage typically signifies membership in a tribe. Males are brightly coloured, with feathers of red, salmon, or golden. Females have more subtle tones, usually rust-coloured or grey. Their heads finish the avian appearance, being similar to that of an eagle with distinct tribal disparities.

## Culture

The resemblance of Aarkorah to birds isn’t just confined to physical features; displaying similar mannerisms as ordinary birds would. They are meticulous about the condition of their plumage, frequently tending their feathers, cleaning and scratching insects off of them. When they stoop to descend from the sky, they regularly aim for pools where they can feast on fish and bathe themselves as well.

Many Aarakorah punctuate their speech with chirps, sounds they use to communicate emphasis and to obscure meaning, much as a human might do so through the usage of facial expressions and obscene gestures. An Aarakorah becomes agitated with people who decline to notice the distinctions; such as taking a threat as a joke.

The Aarakorah are possessionless beings, often seen with only the bare necessities for survival. Carrying possessions long distances is cumbersome for an Aarakorah who relishes the freedom of flying.

 As a result, Aarakorah struggles to comprehend the concept of possessions and ownership. These mean nothing to an Aarakorah, which frequently causes trouble for the Aarakorah with farmers and breeders.
Followers of the Void

## Deities

The Followers of the Void worship 4 gods. These four gods are:

Kas'ut tyt, initially an explorer and navigator found the void while exploring. As she explored deeper, her mind became corrupted by the father of the void, Sag'kat Petch'ka, who tormented her until her death. Her soul, unable to find rest, is forced to watch the next victims of the void be played with and hunted. Her soul resides in a small hole in the void for comfort for any poor being to wander into the nightmarish abyss known as the void.

Cha'Kut, one of the first Greater void bornes to emerge from the void. Cha'kut, whos hunger is never satiated, craves blood and ceaseless domination over any other being. Cha'kut ate his siblings and mother to be of such power. Although chaotic and primitive in nature, he possesses great knowledge and sentient being. Currently in a minimalistic state, regenerating his strength to rise again.

Sag'kat Petch'ka father of the void, was an alchemist of high praise of the old kingdoms. He stumbled upon an enormous cavern while attempting to search for specific herbs for his studies. However, the purple crystals for what he thought to be a rare resource, ended up taking over his body, harnessing his power and soul to expand the void, slowly, yet surely. His mind and body corrupted, becoming part of the void itself, ever evolving to ensure its survival.

Sei'pat Khom, Fallen from grace, was a nomadic trapper when he chased a prized boar into the cavern with his hunting party. When his party stumbled upon Cha'kut. Petrified, his party abandoned him to be devoured by Cha'kut. However, the agony of being abandoned plagued Sei'pat, which resulted in him crushing a crystal that called to him. The crystal granted him strength as he fought back Cha'kut, which drained Cha'kut of so much energy, he returned into a small abyssal blob in the void. Cha'kut who found his hunting party hiding by the entrance of the great chasm, slaughtered each one for abandoning him to be devoured
Agrimony

Agrimony picture Hand Drawn by the Skeleton in Question! (SedimentaryRoc)

## Summary

Agrimony has led many lives. The first, as a carrot farmer who was born in and died in obscurity. The second, as a mindless thrall of the Dark Overlord.

A rogue fermented spider-eye potion tossed amid battle and a golden apple, stolen and eaten to survive. A bond with evil, severed. A formerly nameless soldier was left to roam, who took the name of a plant that grants life and grows in death but take heed.

Just because one has denied evil does not mean that one has aligned with the good. Servitude, freedom, honour, survival, Agrimony will now choose her path, for better or worse.

## Physical Appearance

Agrimony is an undead, who conceals herself using yellow robes. Underneath the robes, Agrimony's body shows the effect that time has had on her body; with her thrall like body entirely baren of flesh and organs. Her jaw smashed clean off, while her bones show signs of the damage of time, battle and age.

Agrimony emanates low-level magic, the magic that's keeping her lifeless body functioning and moving, such magic only sense-able by those well versed in necromancy.

The form of Agrimony stands at a petite height of 5 feet and 4 inches(164cm). Her bone structure resembling that of a female human, however the excessive damage to the bones, prevents one from being certain. The extensive wear of time to the remnants of her body hinders the pinpointing of how long Agrimony has been dead.

Agrimony has her appendages bound with tainted white wrappings, almost cream in colour from the passage of time. Her body shrouded with a concealing, yellow monk robe, tied to fit her form using a twine. With a cream-like coloured hood shadowing over Agrimony's face, her skeletal features are protected by darkness, leaving nothing but the yellow glow, visible from her eye sockets.
Crandalholme Fortress

### Summary

The Crandalhome fortress, once a rich thriving fortress, now the remnants and ruins of what life once existed in Varkhest. The fortifications run deep into the ground supporting itself, while also stretching down further into a small underground city beneath the ruins.

The local legend tells the tale that the fortress was seen sinking into the ground on one muddy day, almost by magic intervention.

### History

The ruins, once teeming with life, used to be a formidable fortress that some wanderers found solace from the outside world. One day its denizens found themselves developing feverish symptoms; a plague had struck. The citizens decided to move to the underground areas of the fortress so that they could isolate themselves from the afflicted.
﻿One day a man wearing a mask that resembled a bird's beak, a plague doctor of sorts, appeared seemingly out of nowhere.

The doctor promised them that their worries of the sickness would soon be over, as long as they did everything he told them.
“Your children are extremely vulnerable to the illness. You must take their lives to end their suffering, and to slow down the spread of the disease.” the doctor spoke to the people. The citizens reluctantly followed the doctor's orders and killed their children. About a week passed, and the plague didn’t seem to die down.

“The immune systems of your women are lacking. You must slay them if you wish to stop the spread of the plague.” The doctor spoke to them again. The men were desperate to survive, they feared that their lives would come to an end soon; they did as the doctor asked and slayed the women of the settlement. About a week passed, and the plague didn’t seem to die down.

Only a small population of men were left. The plague had certainly reached them, and they became extremely ill with the plague. Their bodies ached with the worst pain of their lives, they became unable to move, all they were capable of was groaning in agony.

One day the doctor returned to the fortress, pleased with the result of the plague. Slowly, one by one he searched through the settlement, bludgeoning each of the surviving afflicted. The doctor savoured the sight of blood draining from his victims, it made him feel alive. Blood stained the roads. Crandalholme Fortress’ inhabitants were now very much dead.
The doctor found power in the death of life forms around him. Not only was the power absorbed by him in the form of dark magic, but the doctor found pleasure in seeing death. Crandalholme Fortress was merely a name soon to be forgotten, as a result of the mysterious Dr. Hallow.
Anetu Ruven

## Background

Anetu Ruven was once a revered name throughout the lands, as a highly skilled blacksmith. Rumours say that his hammer made metal sing. As times changed and war-ravaged through the lands, resources were more difficult to obtain, people had less coin for talent, choosing quantity over quality.

After many years of war, the toll was already paid. Struggling to rebuild and recoup, many either villages succumb to poverty or were destroyed completely. Anetu turned to the only consistent force of power left within Varkhest. The Dark Overlord.

Anetu is known to spend most of his days honing his skills as a blacksmith, whether creating or repairing masterwork gear for the forces commanded by the Dark Overlord. Anetu Ruven is currently working as a blacksmith within the Idaran Empire while providing information in exchange for his life to the Dark Overlord.

## Out Of Character Information (OOC)

Please note that referring to this information within the game, without being told by the character himself while In Character (IC), would be classed as ***metagaming***, which breaks our rules. Nobody would be aware of this information other than the character himself, and the Dark Overlord.
Blue Soul Excavation Site

**Blue Soul Excavation Site**
青ソウル発掘場

 **Rarity** | Town (Common)

You can put any amount of this card into your town deck.

このカードはタウンデッキに何枚でも入れることができる。

* SNK BT-02 The Entrusted Will - B02-102/120
* SNK BT-03 The Orange Flashlight Hits - B03-104/120
* SNK BT-04 Everyone’s Nekoka! Private Chakuma School - B04-102/120
* SNK BT-05 New Moon Arouser - B05-102/120
Existential

**Existential** is plant class. It currently has 6 cards and 3 heroes. Its main focus is to move cards around the board and to and from the hand

### Abilities

* **Teleport** - At the end of tricks, this moves to a selected lane
* **Dynamic** - Before attack, move this to another lane
* **Anti-Gravity** - When an opponent plays a card here, move it to another lane
* **Time Travel** - At the end of the turn you may bounce this card with its changed stats and play it for free from now on

### Heroes

Picture
Superpowers
Embiggen
Hidden Mysteries
 Chill Bell
Hidden Mysteries
Life, the Universe and Everything
Sticky situation: Valera

## PDA Instructions

I shall go to shelter. Hornets live there. Valera is ready to swap their blossom dust for "Pharmacist"

## Required

Items

* Hornet dust [13]

## Notes

* There will be no waypoint in the minimap for this mission, however the mentioned "shelter" is located in K9-3, and called "Bunker" on the minimap. The player does not need to go inside, just kill enough hornets to collect Hornet dust. Alternatively it is also possible to buy Hornet dust in the commission store if it is offered there.
Esiria Chakuma Ver. UR

**Esiria Chakuma Ver. UR**
エクセリア　茶熊Ver.

 [Gifted Girl]
Assist Chakuma (Discard 1 “Chakuma” in name character from hand to activate the following effect.)
:  this card. This card can attack 1 more time this turn.

「ギフテッドガール」
アシスト・茶熊(あなたの手札からカード名に「茶熊」を含むキャラカードを1枚捨てて以下の能力を起動する。)
: このキャラを  にする。このターンの間、このキャラはもう1度攻撃できる。
Armor

## Armor Plates

Armor plates help increase the overall armor value of the player character, usually at the expense of increasing the overall weight of the armor, as well as the resources required to produce the armor plate, and while the purpose is not meant to make one invulnerable, the primary use is to reduce the frequency of fatal hits from other players. The armor value provided is the sum of the armor piece and the armor plate, although armor pieces that usually have only 1 slot available, the armor plate is placed in the front slot by default.

Armor plates can only be inserted into armor pieces that have a free slot available, and only in their respective armor class, SL plates can only be inserted into light armor class. With the exception of plastic armor plates which can only be inserted into Gorka gear and Leather Reinforced Armor. Pants are limited to only SL-1 plates.
Card Skill Icons

**Card** **Skill Icons** are common icons inside Skill Text for various Character Cards. They state the conditions for abilities to be activated.

There are currently 6 Card Skill Icons :

 - When Entered Field

 - When Condition is met

 - Auto / Constant

 - Activate (Once per turn unless stated otherwise)

 - OFF (Rest position) to activate

- When Retired
Acolytes of Dawn

The Acolytes of Dawn are the protectors of Varkhest, based at their monastery they are the pinnacle of divinity and thousands of pilgrims flock the their majestic cathedral every year.
Their influence reaches far and wide and ever since their existence mankind has considered them the barrier from evil and despair. The acolyte's are believed to be thousands of years old and thus their origins are left shrouded in myth, legends and mystery.

The Acolytes of Dawn obtain churches throughout the Indaran Empire, the Indarians are strong believers in the teachings of Dawn and as such the monks attain a great deal of respect from the empires subjects. Whereas in the Frozen Empire ever since the establishment of a university in the capital, its scholars have gradually raised more questions and skepticism towards the acolytes, diminishing their authority and raising tensions between the masses.
Axe Institute

**Axe Institute**
斧術研究所

 **Rarity** | Town (Uncommon)

  :  this card and send it to your discard pile. Then, choose 1 of your  character, and it gains Breakthrough until the end of the turn. (If this card attacks a character, the remaining damage is dealt to your opponent’s deck.)

  : このカードを  にしてあなたの捨て山に置く。その場合、ターン終了時まで  を持つ味方キャラ1体は突破を持つ。(攻撃しているこのキャラは余剰のダメージを相手の山札に与える。)

* SNK BT-06 Versus - B06-106/120
* SNK BT-07 World End -Light of Fate- - B07-107/120
* SNK BT-10 Thrones - B10-107/120
* SNK SD-01 Midsummer Dreamer - SD01-022/022
* SNK SD-04 Petit Paradis - SD04-022/022
* SNK BT-05 New Moon Arouser - SD05-022/022
Esiria Chakuma Ver.

**Esiria Chakuma Ver.**
エシリア　茶熊Ver.

 [Gifted Girl]
Assist Chakuma (Discard 1 “Chakuma” in name character from hand to activate the following effect.)
:  this card. This card can attack 1 more time this turn.

「ギフテッドガール」
アシスト・茶熊(あなたの手札からカード名に「茶熊」を含むキャラカードを1枚捨てて以下の能力を起動する。)
: このキャラを  にする。このターンの間、このキャラはもう1度攻撃できる。
Pliers

Pliers are a tool used in crafting.

**Locations**

* A1-5 center top: "Sortirovochnaya" railway station, in a small concrete house, found on top of a table (together with **Pliers**).
* B14-2 lower right: Fisherman's house, inside a wooden house, found on a shelf.
* C4-9: found inside a safe.
* C6-1 center-right: The settlement "Engineering", in the shop, found on one of the shelves (Hammer can be found in the same shop on another shelf).
* C6-9 lower-right corner: The Settlement "Engineering", in the hangar, found on one of the shelves (Hammer can be found in the same hangar on another shelf).
* E12-3: The old cemetery, a small building, found in a box on the floor.
Camp (Tutorial)

This camp serves as the tutorial, teaching the basic mechanics of Will to Live online.

First, speak to the Camp medic, then make your way to the soldier outside of the entrance to the Obstacle Course.

If you don't speak to the soldier, the course isn't activated.

After speaking to the Soldier, move through the obstacle course. Once completed, speak to the soldier at the end of the course. He will send you to the shooting range.

Once in the shooting range, speak to the soldier inside. He will give you a Makarov and forty rounds of 9x18 PM FMJ ammunition, and a knife. Shoot 5 targets to proceed.

Once you complete hitting 5 targets and leave the shooting range, the gun will de-spawn.

Make your way to the Camp Commander, where you will be informed of your assignment to Solar City, under the command of Mikhalych.

After being given your assignment, make your way to "Guide" a soldier in the bottom left corner of the camp. Talking to him will activate your travel to Solar City, and end the Tutorial.
Anna Christmas Ver. (Awakened)

**Anna Christmas Ver. (Awakened)**
アンナ　聖夜Ver. (覚醒)

: You may choose 1 of your other characters, reveal the top 2 cards of your main deck, add them as Runes to that character.
 [Shine of a maiden]
: This card does not  when defending.

: 他の味方キャラ1体に、あなたの山札の上から2枚のカードを公開し、ルーンとして付けてもよい。
「淑女の輝き」
: このキャラは防御しても  にならない。
Molecular Shapeshifter

**Shapeshifter** mutates possess the ability to transform and reshape the form of their bodies.

## Traits

These mutates tend to have a love for acting, and will use their powers to enhance these skills. Appearance-wise, they tend to look normal, but they may have used their powers to alter their features to make them more attractive-looking. They are able to change into whatever they wish, be it humanoid, animal, inorganic, machine, etc, however, the methods to do so currently remain unknown.
Charlotte LDR

**Abilities (ENG)** | [Protect your child!]
 : Choose 1 of your characters with Runes under it, and randomly choose 1 of Runes, call it onto the field. Then, place all the other Runes to be under the chosen character.
 **Abilities (JPN/日本語)** | 「御子の加護を!」
  下にルーンが付いている味方キャラ1体と、その下に付いている全てのルーンの中から、無作為に1枚を選んで登場させる。その後、残りのカードを、そのキャラの下にルーンとして付ける。
Corn Pop Halloween Ver.

**Corn Pop Halloween Ver.**
コーン・ポップ　ハロウィンVer.

[Corn pop!]
[1]  : Choose 1 of your character, it gains  +1 until the end of the turn.
[2]  : You may choose a card from your hand, and place it at the top of your main deck.

「コーンポップッ！」
[1] ：ターン終了時まで、味方キャラ1体の  +1。
[2] ：あなたの手札のカード1枚を、あなたの山札の1番上に裏向きで置いてもよい。

* SNK BT-10 Thrones - B10-037/120
Elbelhard Halloween Ver.

**Elbelhard Halloween Ver.**
エーベルハルト　ハロウィンVer.

 [The common people are great!]
[1]: : All of your  characters gain  +1 until the end of the turn.
[2]: : Choose 1 of your  character, it does not need to defend until the end of the turn.

「やはり平民様たちは偉大だ！」
[1] : ターン終了時まで、全ての  を持つ味方キャラの  +1。
[2] : ターン終了時まで、 を持つ味方キャラ1体は防御されない。
Amarie

**Amarie**
アマーリエ

 **Rarity** | Common

[Shock Arrow]
: When other “Symphony Power” character is retired, choose an opponent character and affect Paralysis to it. (Paralyzed characters cannot  during their controller’s stand phase.)

「ショックアロー」
: 他のシンフォニーパワーを持つ味方キャラ1体が撤退するたび、 の相手キャラ1体を感電にする。(感電になったキャラは、持ち主のスタートフェイズに  にならない。)
Awaken Character Card

Awaken Character Card is a type of Character Card. However, it can only Character Change on top of a Character Card with the exact same name or called directly on the Character Area.

1. Play Cost (Soul/Color)
2. Character Change Cost
3. Level
4. Card Name
5. Attack Points
6. Health Points
7. Rune Icon
8. Awaken Icon
9. Class / Jobs
10. Skill Text
11. Collection Number
12. Trigger Icon
Kensei (Awakened)

**Kensei (Awakened)**
ケンセイ (覚醒)

: Choose 1 of your characters, and place this card under that character as a Rune.
Rune Power (  Characters with this card attached as Runes have the following abilities):  +2.

: 次の相手のターン終了時まで、全ての相手キャラの  -1。
「立ち上がれ、精兵よ!」
: 味方キャラ1体に、このカードをルーンとして付けてもよい。
ルーンパワー(このカードがルーンとして付いている  を持つキャラは、以下の能力を持つ。):  +2。
Garea Chakuma Ver. UR

**Garea Chakuma Ver. UR**
ガレア　茶熊Ver.

: When your main deck receives damage, this card restores 1 .
 [Beat of the wind]
Assist Chakuma (Discard 1 “Chakuma” in name character from hand to activate the following effect.)
: For this turn, this card does not receive any battle damage from your opponent’s character.

: あなたの山札がダメージを受けるたび、このキャラの  を1回復。
「風の鼓動」
アシスト・茶熊(あなたの手札からカード名に「茶熊」を含むキャラカードを1枚捨てて以下の能力を起動する。)
: このターンの間、このキャラは相手キャラとの戦闘でダメージを受けない。
Character Card

Character that will become your companion. By calling them after paying the cost, they can attack and defend for you. You can also Character Change on top of them by place a new Character Card.

1. Play Cost (Soul/Color)
2. Character Change Cost
3. Level
4. Card Name
5. Attack Points
6. Health Points
7. Rune Icon
8. Awaken Icon
9. Class / Job
10. Skill Text
11. Collection Number
12. Trigger Icon
Kensei (Awakened) EX

**Kensei (Awakened) EX**
ケンセイ (覚醒)

: Choose 1 of your characters, and place this card under that character as a Rune.
Rune Power (  Characters with this card attached as Runes have the following abilities):  +2.

: 次の相手のターン終了時まで、全ての相手キャラの  -1。
「立ち上がれ、精兵よ!」
: 味方キャラ1体に、このカードをルーンとして付けてもよい。
ルーンパワー(このカードがルーンとして付いている  を持つキャラは、以下の能力を持つ。):  +2。
Garea Chakuma Ver.

**Garea Chakuma Ver.**
ガレア　茶熊Ver.

: When your main deck receives damage, this card restores 1 .
 [Beat of the win]
Assist Chakuma (Discard 1 “Chakuma” in name character from hand to activate the following effect.)
: For this turn, this card does not receive any battle damage from your opponent’s character.

: あなたの山札がダメージを受けるたび、このキャラの  を1回復。
「風の鼓動」
アシスト・茶熊(あなたの手札からカード名に「茶熊」を含むキャラカードを1枚捨てて以下の能力を起動する。)
: このターンの間、このキャラは相手キャラとの戦闘でダメージを受けない。
How to Play SNK

## **Play Field**

**1. Town Deck**

Place to put the Town Deck.

**2. Character Area**

Area to call Character Card.

Up to a maximum of **4** Character Card can be called.

Only 1 Character Card with the exact same Card Name is allowed on the area at once. Card Name with sub-text are considered as a differenct Character Card.

**3. Main Deck**

Place to put the Main Deck.

**4. Town Area**

Area to put Town Card (Soul/Energy Card) that are constructed.

**5. Damage Area**

Area to temperory put cards taken as damage from the Main Deck.

**6. Trash**

Place to put your Character Card that are retired or used Monster Card (Spell Card).

## **Win Condition**

The player who make their opponent deck to 0 cards wins.

## **Deck Construction Rules**

Player will need to have a Main Deck and a Town Deck in order to play.

* For the Main Deck, it must consist of:
	+ **32** pieces of Character Card / Awaken Character Card and **8** pieces of Monster Card (Spell Card).
	(Total of **40** cards in the a deck)
	+ You may only put up to **3** cards with the same card name.

* For the Town Deck, it must consist of:
	+ **10** pieces of Town Card (Soul/Energy Card)
	+ You may only put to **3** cards with the same card name unless stated otherwise.

## **Game** **Preparation**

1. Players shuffle and/or cut their Main Deck and Town Deck.

2. Decide player position by random method of choice (Rock-Paper-Scissors, dice roll, coin flip, etc). Winner gets to choose to go first or second.

3. **First Player** draws **4** from Main Deck, **Second Player** draws **5**.

4. Starting from the first player, player may mulligan **once** by placing any number of cards from their hand under their Main Deck and drawing back the same amount from the top. After that, Shuffle/Cut Main Deck and the game starts.

## **Phases & Actions**

### **Start Phase**

Done in the following order:

1. Turn player ON (Stand position) their OFF (Rest position) cards (Character & Town cards).
2. Draw 1 card from Main Deck (First player turn will skip this step)
3. Reveal 1 card from top of Town Deck and enter into Town Area.

### **Main Phase**

#### Attacking Player (Turn Player)

Can be done in any order:

1. Call Character Cards
2. Change / Awaken Character Cards
3. Activate Card Skills (If any. Once per turn unless stated otherwise)
4. Cast Monster Card (Spell Card)
5. Attacking Opponent

#### Defending Player (Opponent)

1. Defend with [ON] Character Card
2. Activate Trigger from Damage Zone
3. Activate Card Skills (If any)
4. Move Cards from Damage Zone to Drop Zone

### **End Phase**

	1. Activate "End of turn" Effects
	2. Remove "Until End of turn" Buffs
	3. All Poison Character Cards take 1 damage
	4. Turn player remove any Paralyze marker on his or her Character Cards.
2. Drop cards till hand size is **7**.
3. Start of opponent's turn.
Kamui Our Private Chakuma School Ver. Ldr

**Abilities (ENG)** | [I want to start a class.]
: Retire all of your opponent’s characters that are  2 or below.
[I am also a member of Chakuma Gakuen!]
: When your  character with “Chakuma” in name appears on the field, you may draw 1.
 **Abilities (JPN/日本語)** | 「授業をはじめたいと思いま～す。」
:  2以下の全ての相手キャラを撤退させる。
「私も、茶熊学園の一員ですから!」
:  を持ち、カード名に「茶熊」を含む味方キャラが登場するたび、カード1枚を引いてもよい。
Keyword Abilities

Keyword Abilities are abilities represented by a Keyword. Character cannot have 2 of the same Keyword ability.

The following list are the Keyword Abilities that currently exist:

「突破」- Breakthrough

「狙い撃ち」- Sniper

「二連撃」- Double Attack

「シンフォニーパワー」 - Symphony Power

「トリガー」- Trigger

「STOP!」

「Trick or Treat?」

「アシスト・○○」- Assist "XXX"

「チャージ」- Charge

「ルーンパワー」- Rune Power

「バースト」- Burst
Iris Chakuma Ver.

**Iris Chakuma Ver.**
アイリス　茶熊 Ver.

 **Rarity** | Uncommon

: You may reveal a Level 3 or below character card with “Chakuma” in name from your main deck, and add it to your hand. If you do, shuffle your deck.

: あなたの山札から、カード名に「茶熊」を含む、LV3以下のキャラカード1枚を探して公開し、手札に加えてもよい。その後、あなたの山札をシャッフルする。

* SNK TD-02 Start Dash! - ST02-001/029
Girorin Statue

**Girorin Statue**
ジロリンどぐう

 **Rarity** | Common

Choose 3 cards with no  or  from your discard pile and place at the bottom of your deck in any order. Then, draw a card.

あなたの捨て山から、もも持たないキャラカード3枚までをあなたの山札の1番下に戻す。その後、カード1枚を引く。

* SNK SD-03 Doki Doki Sweet Halloween - SD03-017/022
* SNK TD-02 Start Dash! - ST02-022/029
Kamome Star Club Ver. (Awakened)

**Kamome Star Club Ver. (Awakened)**
カモメ　名星会Ver.(覚醒)

: You may draw cards, base on the number of other ally characters on your field.
 [Preparation for battle!]
: Whenever another  character attacks,  +1 to that character until end of this turn.

: 他の味方キャラの数、カードを引いてもよい。
「合戦準備!」
:  を持つ他の味方キャラが攻撃するたび、ターン終了時までそのキャラの
 +1。
Nemo Chibi Ver. (Awakened)

**Nemo Chibi Ver. (Awakened)**
ネモ　ちびVer. (覚醒)

:  1 of your character with “Chibi” in name. If you did, choose 1 of your character with “Chibi” in name, that gains Breakthrough until the end of the turn. (If this card attacks a character, the remaining damage is dealt to your opponent’s deck.)

: カード名に「ちび」を含む味方キャラ1体を  にする。その場合、カード名に「ちび」を含む味方キャラ1体は、ターン終了時まで突破を持つ。
Nemo (Awakened)

**Nemo (Awakened)**
ネモ (覚醒)

: In your character zones, your characters with “Noa” in name gains  +1  +1.
 [Change the flow]
: When your opponent’s character is  by your ally's effect, this card gains  +1 until the end of the turn.

: あなたのキャラエリアにいる、カード名に「ノア」を含むキャラの  +1
 +1。
「流れを変える」
: 味方キャラの効果で相手キャラが
 になるたび、ターン終了時までこのキャラの  +1。
Information from barman

**Information from barman** is a quest. Below is the entry from PDA.

Recommended character level: **6+**

Barman told that runaways, more likely, moved to the east, towards the "Sobachovka" village. We shall check it.

## Rewards

Experience: 200
Money: none

## Notes

* To complete the quest, activate a PDA at this location: F3-6 center left: "Sobachovka" village, found inside a house on a green sleeping mat. Strange map part 1 is also found at this location.
* Youtuber ZeroLife has a video guide showing exactly how to complete this quest step-by-step.
Vuldaris

**Vuldaris** is an ancient ruin that was once owned by the fallen kingdom of Neivarth. Once a small yet grand outpost for the Neivarthic Kingdom, it fell to the forces of the Dark Overlord prior to the current time period of Varkhest. Before the Dark Overlord fell and rose to power again in these days, he launched many attacks on the ancient kingdoms that once ruled over Varkhest- Neivarth being one of them.

## History

Vuldaris was one of the primary outposts of Neivarth, to the east of the current-day Indaran Capital. It provided a strong foothold on the area during its time, only to be felled by the Dark Overlord's forces in the olden days of the world. Not much more is known about this outpost, since nearly all of Neivarth's archives have been destroyed over the many, many years since Vuldaris fell.
Mafuyu

**Mafuyu**
マフユ

: You may choose 1 of your character on the field, choose 1  card from your discard pile and add it as a Rune.
 [Haruare]
: During your turn, when your opponent’s character is retired, you may choose a card from your discard pile without  or  effects, and place it at the bottom of your main deck.

: 他の味方キャラ1体に、あなたの捨て山の  を持つカード1枚をルーンとして付けてもよい。
「ハルアレ」
: あなたのターンの間、相手キャラが撤退するたび、あなたの捨て山から、  も  も持たないキャラカード1枚をあなたの山札の1番下に戻してもよい。
Lord Isenbert

### Relatives

Father - Former Lord Isenbert Snr of House Aurumvane - DeceasedMother - Lady Penelope of House Aurumvane - Deceased

Uncle - Lord Argin of House Goldvein

## Summary

Lord Isen is a young male, of noble birth, son of Former Lord Isenbert Senior of House Aurumvane and Lady Penelope of House Aururmvane. He stands tall at 5 feet 9 inches, (or 180cm), he has brown eyes and hair. Isen is extensively trained in the art of the sword. At the age of 23, Lord Isen now begins his travels into the territories of Varkhest, seeking to experience thrills, danger and ensure the prosperity of his region, Aurumvane.

## History

Lord Isen grew up within the protection and safety of the Aurumvane Citadel’s walls. Lord Isen had previously led an isolated and sheltered lifestyle within the citadel. Which was due to his father passing while Isen was at an early age, thus leading to his mother would tending to him with a protective nature.

Following the passing of his mother, Isen had been cared for by his uncle Argin. Lord Argin and young Lord Isen had negotiated that it was the appropriate time for Isen to ascend to the throne of the citadel and take charge of the land. Upon assuming his title, Isen now had the opportunity to venture beyond the walls of his kingdom.

Before this, Isen had kept within the safety and security of the citadel walls. He frequently enjoyed the privileges of the nobility and devoted extensive time to combat training. Throughout his life and had become a warrior to be feared amongst the citadel.

However, the lack of actual life and death combat experience would enable him to overestimate his skills and get him into an unpredictable situation while venturing into the world and exploring the realm of Varkhest.

Lord Isen has a certain level of arrogance over his personality as being of high-born would give him the perception of being a better man than the majority of people. Isen frequently found himself portraying a condescending attitude towards the peasantry, often struggling to distinguish them from mere farm animals; treating only those of equal noble stature or higher with due respect. Some would undoubtedly dislike his arrogant en degrading behaviour as Isen influence beyond his lands are minimum, while others would recognize his high born status and address the lord appropriately.

With the lack of good or bad experiences in Isen’s early life, he had never really developed a moral compass, how Isen would experience the world outside his citadel would therefor shape his actions, for better or for worse.
Nemo Chakuma Ver. (Awakened)

**Nemo Chakuma Ver. (Awakened)**
ネモ　茶熊Ver. (覚醒)

Assist Chakuma (Discard 1 “Chakuma” in name character from hand to activate the following effect.)
: All of your characters with Breakthrough gains +1 until the end of the turn.

アシスト・茶熊(あなたの手札からカード名に「茶熊」を含むキャラカードを1枚捨てて以下の能力を起動する。)
: ターン終了時まで、突破を持つ全ての味方キャラの  +1。
Masked Summer

**Masked Summer**
マスクドサマー

 **Rarity** | Structure Deck

: When this card is retired, you may reveal a character card with “Summer Soul” in name from your main deck, and call it onto the field. If you do, shuffle your deck.

: このキャラが撤退したとき、あなたの山札から、カード名に「サマーソウル」を含むキャラカード1枚を探して公開し、登場させてもよい。その後、あなたの山札をシャッフルする。
Lucie (Awakened)

**Lucie (Awakened)**
ルウシェ (覚醒)

: Choose an opponent character. Until the end of the turn, that character cannot defend this character's attack.
 [This is also the guidance of the Holy Spirit]
: When this card attacks, you may draw a card.

: ターン終了時まで、相手キャラ1体はこのキャラの攻撃を防御できない。
「これも聖霊のお導きですね」
: このキャラが攻撃するたび、カード１枚を引いてもよい。
Mea Chakuma Ver. (Awakened)

**Mea Chakuma Ver. (Awakened)**
メア　茶熊Ver. (覚醒)

Assist Chakuma (Discard 1 “Chakuma” in name character from hand to activate the following effect.)
: Choose 1 of your opponent’s character, it loses X Attack Point until the end of the turn. X is the amount of your characters with “Chakuma” in name.

アシスト・茶熊(あなたの手札からカード名に「茶熊」を含むキャラカードを1枚捨てて以下の能力を起動する。)
: ターン終了時まで、相手キャラ1体の攻撃を、カード名に「茶熊」を含む味方キャラの数-1。

* SNK TD-02 Start Dash! - ST02-018/029
Magic Institute

**Magic Institute**
魔術研究所

 **Rarity** | Town (Uncommon)

 :  this card and send it to your discard pile. if you do, choose 1 of your  character card without  from your discard pile and put it at the bottom of your main deck.

 : このカードをにしてあなたの捨て山に置く。その場合、あなたの捨て山から、を持ち、を持たないキャラカード1枚をあなたの山札の1番下に置く。

* SNK SD-03 Doki Doki Sweet Halloween - SD03-022/022
* SNK TD-02 Start Dash! - ST02-029/029
Oscrol Private Chakuma Academy Ver. (Awakened)

**Oscrol Private Chakuma Academy Ver. (Awakened)**
オスクロル 私立茶熊学園 Ver. (覚醒)

Breakthrough (If this card attacks a character, the remaining damage is dealt to your opponent’s main deck.)
 [Stride]
: All of your opponent's characters with damage counter on it, place 1 aliment marker of your choice on them.

突破 (攻撃しているこのキャラは余剰のダメージを相手の山札に与える。)
 [ストライド走法]
: ダメージカウンターが置かれている全ての相手キャラに、好きな状態異常マーカーを1つずつ置く。
Monica (Awakened)

**Monica (Awakened)**
モニカ (覚醒)

: You may pay . If you do, choose 1 of your character, it gains Breakthrough until the end of the turn. (If this card attacks a character, the remaining damage is dealt to your opponent’s main deck.)

:  を支払ってもよい。その場合、味方キャラ1体は、ターン終了時まで突破を持つ。(攻撃しているこのキャラは余剰のダメージを相手の山札に与える。)
Pastel

**Pastel**
パステル

: You may remove 2 runes from this card to the discard pile. If you do, choose 1 of your opponent’s  character and apply Paralysis. (Paralyzed characters cannot  during their controller’s stand phase.)

: このキャラの下に付いているルーン2枚を捨て山に置いてもよい。その場合、 の相手キャラ1体を感電にする。(感電になったキャラは、持ち主のスタートフェイズに  にならない。)
Oscrol Chakuma Ver.

**Oscrol Chakuma Ver.**
オスクロル　茶熊Ver.

 [Tailwind reference record]
Assist Chakuma (Discard 1 “Chakuma” in name character from hand to activate the following effect.)
: Deal 1 damage to all of your opponent’s characters.

 「追い風参考記録」
アシスト・茶熊(あなたの手札からカード名に「茶熊」を含むキャラカードを1枚捨てて以下の能力を起動する。)
: 全ての相手キャラに1ダメージ

* SNK TD-02 Start Dash! - ST02-013/029
Mafuyu (Awakened)

**Mafuyu (Awakened)**
マフユ (覚醒)

: You may draw X cards. X is the amount of Runes that your other characters have.
 [Prepare. In a severe winter.]
: At the end of your turn, you may choose a card from your discard pile that does not have  or  effects, and add it to the bottom of your deck.

: ルーンが付いている他の味方キャラの数、カードを引いてもよい。
「備えなさい。厳しい冬に。」
: あなたのターン終了時に、あなたの捨て山から、 も  も持たないキャラカード1枚をあなたの山札の1番下に戻してもよい。
Lance Institute

**Lance Institute**
槍術研究所

 **Rarity** | Town (Uncommon)

 :  this card and send it to your discard pile. Then, choose 1 of your  character and it gains Guard until the end of the turn. (This card does not  when it attacks.)

 ：このカードをにしてあなたの捨て山に置く。その場合、ターン終了時までを持つ味方キャラ1体はガードを持つ。(このキャラは攻撃してもにならない。)

* SNK BT-06 Versus - B06-103/120
* SNK BT-07 World End -Light of Fate- - B07-104/120
* SNK BT-10 Thrones - B10-105/120
* SNK SD-02 Midsummer Memory - SD02-021/022
* SNK SD-04 Petit Paradis - SD04-021/022
Nagi Blue Sky Dragon Knight 2 Ver. (Awakened)

**Nagi Blue Sky Dragon Knight 2 Ver. (Awakened)**
ナギ　蒼空の竜騎士2Ver. (覚醒)

: During your turn, when your other character is retired,  this character. This character may attack once again this turn.

: このターンの間、味方キャラが撤退しているなら、あなたの捨て山から、 を持つLV1のキャラカード1枚を登場させてもよい。
「あたしとアスタが相手だ!」
: あなたのターンの間、他の味方キャラが撤退するたび、このキャラを  にする。その場合、このターンの間、このキャラはもう1度攻撃できる。
Mira Chakuma Ver.

**Mira Chakuma Ver.**
ミラ　茶熊Ver.

: If your town area have 5 or more “Purple Soul Excavation Site”, you may choose 1 of your character with “Chakuma” in name, then choose up to 2  cards from your discard pile, add them as Runes.

: あなたのタウンエリアに「紫ソウル発掘場」が5枚以上あるなら、カード名に「茶熊」を含む味方キャラ1体に、あなたの捨て山の  を持つカード最大2枚をルーンとして付けてもよい。
Mafuyu EX

**Mafuyu EX**
マフユ

: You may choose 1 of your character, then choose a  card from your discard pile, add it as a Rune.
 [Haruare]
: During your turn, when your opponent’s character is retired, you may choose a card from your discard pile without  or  effects, and place it at the bottom of your main deck.

: 他の味方キャラ1体に、あなたの捨て山の  を持つカード1枚をルーンとして付けてもよい。
「ハルアレ」
: あなたのターンの間、相手キャラが撤退するたび、あなたの捨て山から、 も  も持たないキャラカード1枚をあなたの山札の1番下に戻してもよい。