recursal/Fanatic-Fandom huggingface dataset:
Mind Your Manors

A spooky carriage carrying out of Bauldur's Gate transports 6-or-so strange individuals towards the enigmatic Candle Keep, an isolated mega-library slash independent township housing an unimaginable wealth of the world's known and lost knowledge. Along the road, the travelers engage in small talk; Verum, Felix, Gaius, Calse, Z'i and Eru. There is also a squirrel and an owl amongst them. What could go wrong there.

Disembarking form the carriage, each person offer a unique or rare pieces of literature to the gatekeeper, and are accepted within.They are guided by Chichi, a strange young woman wearing a tag on her hat and sporting a vacant stare and a flat pulse. They are guided to the local pub, rather than exploring the glowing green gate blocking the main road. They talk and discuss inside amongst each other and the patrons, learning the names of some notable scholars who have come and gone.

Chichi then shows them to their temporary residence. While exploring their room, they are transported to a mysterious extradimensional mansion where the only way to escape is to uncover several "keys". The old man who was hidden within this manor escaped quickly, leaving them to their own devices. He's probably nothing to worry about. He's probably safe and sane. This mansion wasn't a prison.

While exploring the mansion, the team splits to cover more ground. One group finds vats of bodyparts, one vat suspiciously empty. Another group finds the kitchen and the local homunculus chefs, Nutmeg and Coriander. Then that group finds the greenhouse. How nice.

Next Episode: Bookends
Vol'dun

Vol'dun is a huge, muscular fire genasi that has sworn an oath of revenge against Kru'el. Vol'duncame to the Soup Troop after tracking down K'harth using his former name and teamed up with them for revenge. He suffered from amnesia two years before meeting the Soup Troop and has no memory of how he came to wake up alone in Durotar. He has magically empowered fire fists that he uses to kill things.
Money in the Bank

*The party spend a couple weeks in Draughmoor honing their skills. (see Interludes I-IV)*

Late Fall has come to Juniper. The Soup Troop are staying in the Temple of Tymora when weeks of backlogged mail arrive. Brodo sifts through it and finds mention that the Draughmoor Opera House has been repossessed by the city for disrepair. Missing people have been reported in association with the building, including LaCroix. The party decide to head into town to check it out. On the way, they stop by the First Bank of Draughmoor to divide up their communal assets before shopping for supplies. Passing through security and arriving at their safe-deposit box, Brodo and Kinna find that 6,000 gold and some of their gems are missing from the box. They divide up the rest and ask the bank staff for an entry log. Two weeks ago, "B+Kinna" showed up and signed in, but the real Brodo and Kinna never visited. They ask the bank to raise an inquiry and talk them into doing it today, agreeing to come back at closing time to check in on the investigation.

As they leave the bank, Ghorza's sword is swiped by a pickpocket. She chases them into an alley and finds a little street urchin girl hiding with the sword. As she holds it, it disappears, reappearing a moment later with a note from Mar. Bliss tells the girl to seek out the Temple for shelter. K'harth and Bliss question their underworld contacts about the bank theft while the rest go shopping. They report back that nobody knows for sure who did it, but rumors are there's criminal activity based out of the Opera House. The party head straight there and bribe the guards to get in. The building is dilapidated and boarded up. K'harth spies a low figure in the window of the office. Brodo messages LaCroix - he tells Brodo he's been killed by "them", they killed him to keep him quiet, he doesn't know what they wanted, and the Opera House is definitely haunted too, by the way. Brodo's saddened by LaCroix's death. At the office door, a playing card is wedged into the jamb, smeared with blood similar to another card Brodo had already received from criminal elements in the neighborhood. Entering the office, they find a small boy in snazzy dress, the same one Brodo talked to earlier at the Spell Jam. He tells the party he took their money because he wants the Opera House from Brodo, and he's holding the gold as blackmail. However, since the city has reclaimed it, he'll need Brodo to get it back from the city first. Brodo is having no part of this, and Bliss tries to cast Hold Person before realizing the boy is just a projected image. The boy tells them they don't want to make an enemy of the City Serpeants and disappears.

Previous Episode: Mother of Dragons

Next Episode: Interlude I: More Than You Are
New In Town

Some incident at Vermillion catches the gangs attention; with a need to gain "acclaim" they decide to investigate, starting with the Ward & Hammer

Previous Episode: Wereravens? Here Ravens

Next Episode: Depths of Fear

Journal Entry [Redacted]:

"Chance meetings are never expected."

An old adage if ever there was one, and always so true. No wonder the new ones I write never stick.
Beefo

Beefo is a halfling child of the Tarnished Feather that was rescued from his apprenticeship to Marigold by Kinna during a battle at the Temple of Tyr in Old Draughmoor. Kinna sent Beefo to the Temple of Tymora in Draughmoor to be looked after. Beefo was learning how to flay people from his "dragon daddy", dark stuff.
Debt and Loss

The gang approach the Amberdune stall, confronting the sellers about the mimic-book-supplies reaching Candlekeep. Without confessing, they shut down the shop in a huff and flee towards the slums of the city. After trailing their tracks with the help of Eru, they find the base of operations. After dealing with a blind beggar named Touchy, they fail to sneak their way inside and confront the ringleader. The leaders agrees to be more... selective about who they sell these misfit items for. They refuse to stop operations entirely until they have enough money for a Resurrection spell. Having not-really solved the problem entirely, they head back to Candlekeep and fail to receive the reward.

Previous Episode: A Buyer's Market

Next Episode: On the Road Again

Journal Entry CCXVIII:

"An interesting take on plagiarism, to be certain. The only changes and reimagining from the original works is the chance of death spiking astronomically. I can't imagine them having many repeat customers. Someone should review their business plan."
Old Draughmoor

Old Draughmoor is the partially-abandoned ruins of the original city of Draughmoor, located southwest of the current city. Old Draughmoor fell during the War of the Three Capitals and has remained an unpoliced ruin ever since, although some temples, holy places, and important locations are still maintained. The ruins are infested with Yuan-Ti marauders. The Soup Troop collected their second shard at the Temple of Tyr in Old Draughmoor.
Mending Fences

The party sneak around the kobold cronenburg and defeat several more lizardfolk. They encounter the ancient wizard, Caymoss Fence of the Soul, and V suggests they work together as they have a common enemy in the Crimson Night. He has a scroll that they seek. He's ornery and resistant to any sort of agreement, and admits his kobold monster has been created by crimson night raiders. Aurelia taunts him about his disorganized office, and he shows them the Awaken Item scroll he possesses. V suggests he link up with the Simic Combine, the otherworldly guild that raised and created her. He's amenable if they can get him the resources that will allow his to become "the progenitor of Asha" first, while he stays in his tower. They talk him into handing over the Scroll first. He also hands the party a bowl that they can drop resources into in exchange for magical boons, and he tells V he eagerly awaits his transportation to the Simic Combine.

The party depart the tower, and as they enter the woods, they hear the gnashing of teeth and a threatening voice say,"I found you!".

Previous Episode: In A While, Bearodile

Next Episode: Hagtime Gal
Creeping Through The Grove

The party debate voting rules and then vote on whether or not to keep the trapped crocodile, reaching a tie. They then vote on their majordomo and arrive at three votes for Zell Van Copia, the timid loxodon shipwright in the wheelchair. They delay the team name vote and inform Walnut of the results of the voting. They ask Zell to break the tie on the crocodile vote and Zell votes to get rid of it. The party head to the captain of the wardens, Mal Pinegrove. On their way, the caretaker of the tea house, Harps by the River, approaches and asks the party to find the Violet Delight, a plant within the Grove. She had made a deal with a unicorn and some hunters to secure the plant, and the hunters have disappeared. Pay is 75 GP to bring back Violet Delight and find out what happened to the hunters. She advises checking with Cora Ashglade for navigation tips. Aurelia buys baked goods to get on the Captain's good side. Rah-Cerves buys general goods and a dice game called Giants and Halflings. Auerlia takes scones to the soldiers and makes a good impression, then talks to the Captain. He's grumpy, and speaks only with Aurelia. He says the wardens are spread thin and could use some help, but he's skeptical and wants them to prove themselves first before working directly. They head to the Church and find Cora, who's very standoff-ish. They report on the ways of Grace - Cora leads up the Grove Hunters who enter the Grove for economic opportunities in the town. Cora offers double pay to find her hunters and not deliver to Harps. She warns them of the Creeping Grove, that the fey are creeping on Grace's land. The fey are tricky, crafty. The hunters go in alone to avoid detection. Cora says 3 hunters are missing - Sillador, Fox, and Jerma. The party rest for the night.

In the morning, the party gather and head out. They plan to travel in pairs using Aurelia can communicate telepathically using her hag skills. They head northeast and see the edge of the forest - temperate, thickening. The rear guard of Rah and V almost gets lost, but Aurelia leaves a trail of woven figures to guide them. They march all day until dusk and then camp. During the night, footsteps during V's shift and a person appears - Ferrard, another hunter. He settles in to sleep with them. During Aurelia's shift, Ferrard's snoring ceases and as daylight begins, they see a blossoming grove with a unicorn atop a pedestal with several humans, including Ferrard.

Last Episode: The Landlocked Lady

Next Episode: The Ivy League
Stupid Sexy Skeletons

In a cave beneath a graveyard in the Thundercliff Wilderness Preserve, the Soup Troop discover a hidden dimensional room containing a series of animal-themed masks. Ghorza and K'harth are under a spell with their corresponding masks on their heads, but the party manage to remove their masks and return them to consciousness. Within the room, each party member completes a task and bonds with an animal spirit, receiving a mask in return. Leaving the cave, the party discover that a group of skeletons riding dinosaurs calling themselves the Court of Bones have captured Team Falchion and are preparing to kill them in some sort of ritual. The party interrupt the ritual, defeat the skeletons, and rescue Team Falchion.

Previous Episode: Struck A Chord

Next Episode: An Attempt To Save Santa
Azriel

**Azriel** is the Exyl Imperial's aether of Curse of the Seven Imperium Aether. He is currently the second king of Valdroar and the husband of lzhria.

## Abilities and Equipment

### Abilities

*Main article: Azyre*

* **Azyre** :

### Power Level

Azriel's power level increases in stages as the story progresses and is increased further whenever his utilizes his dragon powers and curse inner powers.

**Normal**

**Curse Mark**

After passing the trial and training with ancient master, his power levels were as follows:

Normal

## Trivia

* This character is based off Alucard from Aura Kingdom.

* According to the databook(s):
	+ Handedness: Right-handed
	+ Azriel's special skill is Fighting
	+ Hobbies: Training
	+ Daily Routine: Dragon petting
	+ Weak Point: His arrogance
	+ Birthplace: Valdroar
	+ What he likes about himself: His strength and powers
	+ Dream/Hope: Avenging the one who killed his sister
	+ Regrets: His rival kill his sister after he let him go.
	+ The most embarrassing thing in his life: That he was tricked by Ferid Arystar
	+ What he wants the most right now: Fighting strong opponents
	+ Favorite animal: Dragons
	+ Favorite scent: Fresh air
	+ Favorite food: Smoked meat
	+ Charm point: His smirk
	+ He has no complex
	+ The person he respects the most is
	+ The person he does not want to make an enemy of is
* According to the Azriel & Izhria Pair Aether Guide Book
A little off the top...

Just imagine.... the group, sans a few and with the addition of a strange little Dim, venture to a lonely thorp out in the forest. On a night of festivity and scares, they hunt for a missing girl at a nearby mansion. Losing their heads and becoming attached to cadavers, they resurrect an old dead deacon and hunt for whatever hag or mystery man has caused the troubles.

Journal Entry: [REDACTED]

"I have heard this story before. I believe I told it to Felix once when he was young, for it was late in the Harvest and it was the season for such things. It was always a cautionary tale. Now, come this morning, I believe the caution should be attributed to something else."
Interlude II: Better Than You Were

The familiar orange room shifts into a green hue, leaving Ghorza in an approximation of the battlefield she had just left. Opposite her are fake copies of her friends: Bliss, Sirrias and K'harth. As the new round of combat begins, Ghorza feels that her connection to the primal source of magic is gone. She no longer has her druid abilities. Period. The copy of Bliss charges, striking at Ghorza while spouting nonsense. It seems that the copies run off of very basic and imperfect programming based on the personalities of the originals. Once the copy of Bliss falls, smoke trails out of the copy and flows into Ghorza's nostrils, filling her with memories of her youth that are slightly altered and shifted. Instead of her dependency on the protection and resources of the wild creatures of the forest, the young Ghorza fights for herself and is more self sufficient. Both the original and new versions of her memories reside in her mind now. Those memories fuel her progress as a barbarian and bolster her strength.

Next, the Sirrias copy turns into a bear... while behind the bear, is the original Tiefling form of Sirrias. Both of these shapes assault her in combat, while the Sirrias copy spouts very self-aware emotional truths of the true Sirrias. "You fear that i will not remain your ally." Once that copy falls, similar visions fill Ghorza of her past, and her abilities strengthen even further. K'harth charges to attack. So does K'harth, and his friend K'harth. Three versions of the man; the original copy, with his ashen skin and silky white hair. The current version, in the fresh Shadar-Kai body and raven hair, and an older version with braided hair down to his waist and a torso covered in tattoo designs. Ghorza easily beats the first two by summoning Arc to complete her greatsword Sonet. After a few hits, the final and older version submits to Ghorza, prostrating himself on the floor in front of her. "You are already willing to cut down one friend, so why not one more? Do it."

Ghorza gets down to meet his eyes, before delivering the final blow. She is then thrust back to reality, hardly any time having passed for both her and Sirrias. Ghorza is now buff as fuck. Some words are exchanged, and bootcamp continues for the next two weeks. Heavy cardio exercises for Bliss, and rigorous combat training for the rest. The bootcamp ends.

Previous Episode: Interlude I: More Than You Are

Next Episode: Interlude III: Books & Crooks
The First Hunters

The First Hunters was an adventuring party of three hunters that existed over 300 years before the events of the Soup Troop. The First Hunters founded Fort Maw and created some form of magical protection shielding the Fort and the hunters within from the revenge of the Weaver. There were three hunters, represented by a Boar, a Basilisk, and a Snake. Their remains, imbued with their magical protective energy, were interred in the Tower of the First Hunter in Fort Maw until they were unearthed by the Soup Troop, who retrieved them along with Sev, a descendent of the First Hunters and mayor of Fort Maw, to deliver to the Weaver as part of a promise made during their first visit to the area.
The Temple of Tymora

The Temple of Tymora is a holy temple to the god Tymora northwest of Draughmoor. Bliss, a paladin of Tymora, is based at the temple and is working to restore it to glory along with the aid of her friend Lil' Billy. It appears to have been old and delapitated for many, many years even though Bliss has firm memories of having visited recently. The party found a secret, abandoned miniature library with a teleportaiton circle in a sealed-off section of the temple.
It had a lovely honeycrisp apple tree in the courtyard until Bliss knocked it down in a rage when Kinna brought home an adopted halfling child.

The temple has been attacked a variety of times, and functions as a "home base" for the Soup Troop .
Bad Blood

During her three weeks under the tutelage of Ol' Calaway, Kinna works on crafting her own modified Fireball spell, Kinna's Enfeebling Fireball. They talk about the Bladefire egg she received from Bahamut, and Bliss wants it destroyed. Kinna tells Calaway when her adventures are done, she wants to join him at the tower, rather than return to the Clan. Calaway finds an old primordial book that mentions the First Flame and lends it to Kinna. Bliss and Beefo work on Beefo's education and training. After three weeks, Kinna's spell is done. She discovers a raven feather in the library, touches it, and it transports her to the rest of the Soup Troop, showing her the events she missed along the way.

Combat against the Old Blood Spider ensues. The Spider grabs Brodo and pulls him in, pumping him full of acid blood poison. The Spider weaves blood webs through Kinna and Ghorza, dangling them from the ceiling. Now vulnerable, the Spider crawls up the wall and bites Kinna, poisoning her as well. Sirrias thornwhips it down to the floor and notices the small swarming mini-blood spiders all over the room are coalescing on the severed head of Malfurion and disappearing. Brodo manages to gun the Spider to death and it explodes in blood. Meanwhile, in the spirit realm, the reincarnated K'harth duels Kru'el and monologues before killing her. Her spirit falls into the abyssal void. K'harth awakens in the now-empty vat of blood as a Shadar Kai. He looks like the old K'harth, but with black hair, more tattoos, and a scar on his neck. He embraces the party and Sirrias displays the Malfurion head, which has regrown to the shoulders. Ghorza slices off the growth and the party decide to cut out the eyes and tongue and keep an eye on it. Up top, Vul'dun and Val'seraj are kicking ass against the weakened soldiers. K'harth returns to the top of the tower, loots the room (two mithril katanas), and puts his clothes back on. Guardian speaks to Ghorza, asking to be fed one of the swords.

Days go by as the party and the city rest. Brodo messages Bliss to tell her Kinna's ok, but Bliss is confused and tells him Kinna's standing right next to her. There seems to be some time travel dual-Kinna thing going on, and the party decide not to investigate for fear of creating a paradox. Brodo examines the Bladefire egg and thinks it still has about a year before hatching, so Kinna decides to shelve her decision on it for the time being. K'harth convinces Val'seraj to stay with the city and help build the new government. Lo'gash decides to stay and help as well. Vul'dun tells K'harth he wants to go hunting, just in case some of the Kru'el clones are still out there. The party hitch up their cart and head back to Draughmoor.

Previous Episode: Tower of Power

Next Episode: Hello Darkness, My Old Friend
First of 'The Flame'

A semi-random assortment of allies, some eventually to be known as The Soup Troop investigate a string of arson in Draughmoor, with links to a prolific Potion company previously owned by one of the adventuring members. After following suspects through secret tunnels beneath the city, they track the fire-worshiping culprits down to a warehouse at the docks, and burninate them and their large fire-man they summon in defense.

Next episode: Cartscapade
Struck a Chord

Brodo learns from Steve of Team Falchion how to attune himself to the Doss Lute. Brodo strikes a chord, and is overcome by a catatonic state in which he meets The Playwright, an enigmatic deity channeling through the lute and his teardrop earring. The Playwright tells him that he rescued him from death within the CUBE and that he owes him a debt. While Brodo converses with the Playwright, the rest of the Soup Troop and Team Falchion fight a legion of spiders that were summoned by the lute. Kinna, K'harth, Ghorza, and Team Falchion are captured by the spiders. Brodo comes out of his trance and the remaining party track the spiders to a cave on the edge of a graveyard within the Thundercliff Wilderness Preserve. Underneath, they rescue Kinna, who was being help by a magical skeleton on a throne surrounded by glowing purple egg sacs. Bliss kills the skeleton, and Ghorza and K'harth emerge from behind the throne wearing strange masks.

Previous Episode: Behold! Your Heroes Are Here!

Next Episode: Stupid Sexy Skeletons
The Shambling Mound

The Shambling Mound is a magical creature encountered by the Soup Troop in the Miner Woods. After defeating the mound, the party collected the seed bulb and deposited it in the portable hole for later. During the resurrection of K'harth, the reanimated mound built of gold, jewels, K'harth's dead body, Oghma's Doubt, and other objects in the hole attacked the party again, and they killed it for good.
The First Flame

The First Flame is a clandestine organization with unknown sinister goals and motivations. They are associated with fire and may be based on or underneath the mountain of Vesuvius. They are the principal rivals of the adventuring group The Soup Troop.

## Members

### Brisko

Brisko is a red tiefling fighter who appears to be the leader of the First Flame.

### Malfurion

Malfurion is a gray tiefling magic user who completes tasks and forges alliances for the First Flame.

## Allies

### The Court of Bones

The Court of Bones are a funky skeleton crew.

### The Sanguine Horde

Vampires encountered in the Grove of the Lost were observed allying with the First Flame.
The Guardian Masks

The Guardian Masks are a series of magical items collected by the Soup Troop in a dimensional room within a cave in the Thundercliff Wilderness Preserve. Each member of the party received a mask corresponding to a different animal spirit. The masks grant abilities themed on the animals they embody and can be worn on the face invisibly to take advantage of the abilities.

## The Guardian Masks

* Parrot: Brodo the Bard
* Wolf: Ghorza
* Spider: K'harth
* Monkey: Sirrias
* Crocodile: Bliss
* Snake: Kinna
Earth, Wind, and Fire Elementals

In the land of Asha, a bluegrass band called the Earth, Wind, and Fire Elementals forms with the goal of winning the Battle of the Bands. To get into the Battle, the band must do well enough on The Circuit, Asha's music scene, to be invited to to the competition. A half-orc named Slicky Steve scouts talent and finds Anemone Aurelion (half-elf sorceror and fiddle player), Ffiorff Ffiffers (human monk percussionist), Ophelia Mournsong (water genasi bard banjo player), Rhodie (verdan artificer roadie with a robotic companion, Anthony), and Lollie (gnome rogue band artist) to team up and make sweet sweet bluegrass music together.

## List of Episodes

 02
 03
 04
The Fire Within

On the deck of the Red Galleon, Brodo speaks with the dead Ol' Buckets: his corpse was repurposed by some abyssal eldritch lord to establish dominance over these waters and protect his domain. The party destroys his body thoroughly. Mar is back to full health, and so the ship turns back around to Draughmoor. At dinner below deck, the crew and party cheer the victory and mourn Mucho Gusto. Mar shows off his new electrical magic, as he absorbed the whole of the storm's essence. The party divide up the spoils of valuable items found on the bodies of the invading elcrich forces; the most notable item being enchanted shackles, usd to prevent mystical means of escape.

Ghorza challenges Mar to a spar to test his strength. Mar gets some lightning out, but Ghorza wins. Brodo discovers Luka has a magic ring allowing her to identify items, and they use it to determine the identity of their shards: Brodo's is confirmed as the Shard of Transmutation, and Sirrias' is the Shard of Illusion. The ship docks at Draughmoor, and Mar gives Ghorza a messaging item so she can contact him and summon him in a time of trouble. At the docks, K'harth shows that his spider mask is broken and he speaks for the first time in months: he was working with Achim on returning his voice, and needed the power of the mask to resurrect him yet again as a necessity to cure his muteness. He's concerned about his mortality, how much longer he can die and be reborn as his body has been slowly dying from the inside over the past several weeks.

Bliss' stead, Azul, appears out of nowhere and leads the party back to the Temple of Tymora. Lil Billy has been working with the maul from Gate, and he fashions K'harth a new staff weapon. In celebration, Sirrias summons an earth elemental for K'harth to spar. At the temple, the party work on finding where Bliss disappeared to when Tymora took her in the Vault. Sirrias asks Tymora for a hint, and she tells him to follow the scent. He transforms into a hound, only to discover he has two heads; a normal mastiff head and a snarling hellhound head. Sirrias repeatedly fights off a hostile takeover of his mind from the hellhound. Malfurion appears to have been hiding within Sirrias. Brodo puts the Sirrias/Malfurion dog to sleep and the party carry it to an open field and bind it with dimensional shackles. Sirrias transforms back into a tiefling and casts dispel magic on himself: Malfurion errupts out of him, shackled to Sirrias by the ankle. A fight ensues and Malfurion transforms into a fire elemental-centipede. After fighting him back into tiefling form, he tries to fly away, but remains shackled. He tries to call to Tymora that he's been found, but nothing happens. K'harth knocks him unconscious. Bliss reappears beside Malfurion, out cold. Malfurion's body shifts, as if its trying to be teleported, but the shackles hold him in place. Ghorza executes him. Once Bliss awakes, she projectile vomits hundreds of coins onto the dirt floor.

Previous Episode: Thunderstruck

Next Episode: A Debt Paid In Full
Thundercliff Wilderness Preserve

Thundercliff Wilderness Preserve is a wild, tropical forested region of Juniper between the Fields of Plenty and Whyton.

## Fort Maw

At the heart of the forest along the main road lies the walled settlement of Fort Maw. Fort Maw is known for its culture of hunting and competition, and holds games of Trapper Ball in the central arena. Residents of Fort Maw respect those who kill or capture the largest, most ferocious beasts.Fort Maw boasts walls fifty feet high, and the walls were reinforced with Tigerstone from Gate by Sev during his war with the hunters.

## Outpost of Maw

Near Fort Maw is the secluded Outpost of Maw, a bastion in the wilderness from which hunters venture forth. The Outpost is a two-story wooden building featuring an extensive collection of prize taxidermy

## Notable People

* Sev, Master Hunter and Mayor of Fort Maw
* The Noble Rot
* The Weavers
Battle of the Bards

Ghorza spends a stretch of down time attending a secret, illegal underground fight-ring called the Blood Fights. There she meets Volo Thunderbluff, defending champion of the ring, and manages to defeat him in a fair fight. Volo gives her not only his respect, but the championship belt.

After a shopping montage, the Soup Troop attend the concert of Brodo And The Half-Pints at the Draughmoor Opera House, led by a "Brodo" figure more rich, famous, handsome, bearded, and likable than the one the party knows. Invitations had been to everyone in the Soup Troop except the Brodo they know, with a letter written in an eerily familial tone. After getting past semi-competent security forces, the Troop sit and listen to the full concert, with several songs Brodo has written in the past and a few new songs that Brodo had always wanted to write, but could never find the time to finish. One song in particular stood out, in reference to Brodo's oldest, first love.

After the success of the concert, the Troop went back-stage and had an open discussion with the performer "Brodo". Original Brodo is also in the room, invisible. "Brodo" dishes out enough personal and private information to make him believable, and even Bliss' Zone of Truth has little effect, though he does share the inter-family drama and how his parents cut him out of his inheritance, cursed his name into oblivion, and stopped paying for his college tuition.

Brodo pops out of invisibility, startling the new "Brodo". Brodo pins "Brodo" against the dresser mirror with his forearm, brandishing a dagger Ghorza snuck in. Brodo demands "Brodo" tell them who he is, replying only with "I'm Brodo! Brodo the Bard!.. Right?"

Brodo then stabs "Brodo" in the neck, firmly, though no blood drips from the wound. Instead a thick ooze, clear and foul, pours onto the blade and hilt and sizzles like acid.

Previous Episode: Born Again (And Again)

Next Episode: Blood And Wine
Crime Scene Investigators: Candlekeep

The murder being a non-issue thanks to Chichi, who dispatched of the imp that killed Matreus. Now aware that they need to gain renown to get past the green gate blocking their way forward, the team decide to spend some time studying personal pursuits to attain personal goals. While studying, Z'i finds a book that's actually a ginguatzim- a type of mimic- and it nearly kills her. After interrogating two leads, the team learn of a shady dealer in Baldur's Gate that is supplying mimics at a discount. The team decide to travel there to investigate.

Previous Episode: Murder, She Found

Next Episode: A Buyer's Market
Grave Gobbers

A struggling goblin settlement protects an old, powerful artifact that they've hidden away in a cave. Four now-of-age goblin adopted siblings take their first shift protecting the treasure, until a trio of adventurers arrive. A struggle against futility, mixed with betrayal and the arrival of a skeletal enemy spell destruction for these would-be goblin heroes.

## List of Episodes

These four goblins awake on the morning of their right of passage into adulthood, being charged with their first day of safeguarding their cultural treasure, for they are some of the strongest and well-witted goblins in recent years.
 On their first shift, nothing of note happened. Time passed. Eventually, their relief team never arrived. A commotion could be heard down the cave; the clashing of metal and screams of other goblins. The assailants arrived; a red-skinned humanoid decked in thick armor, and hair aflame. An elf in flashy fabrics, and a hooded figure wrapped in bandages.
 The goblins fought off the first two enemies bit by bit; the hooded figure in the back taking no action. When one goblin attempted to to strike the cloaked figure, that figure took control of the goblin's body and use him to set off the traps guarding the treasure chest. The fire genasi and the elf were eventually slain, and as the cloaked figure revealed their identity as Gary the skeleton, Gary turned the elf into a skeleton warrior using necromatic powers.
 The skeleton under control of Gary retrieved the ancient treasure from the chest; an old, jade coin outlined in gold. The coin caused the skeleton to ignite in a green flame,which cloaked the goblin in a shining scale armor colored in jade-green, and bone armor pieces sparkling gold. The goblin then ignited in green flame, burning alive.
Two goblins dead by Gary's hand, another two knocked down from the traps and the fight, Gary retreated after claiming the jade coin in a sphere of energy. Later, the goblins would find their goblin camp razed to the ground.
Blood and Wine

The imposter "Brodo" transforms into the CUBE when stabbed, and the Soup Troop fight it in the hall of the Draughmoor Opera House while wearing their fancy evening clothes. Brodo senses a pyschic pain during the attack and sees the CUBE's memories: a long hallway lined with mirrors, worshipers praying, and a person with the symbol of the Playwright. He feels the urge to kill a god. The party kill the CUBE and out falls a skull and a small metal medallion with the Playwright's symbol. Touching the medallion, Brodo realizes the memories from the CUBE were the memories of Turlene of Strongmind, a pysion who tried to kill the Playwright and was absorbed by the CUBE. The medallion is a key to a long-lost tomb.

Back at Bliss' house in Draughmoor, the party discuss rumors and decide to head to the Fields of Plenty to collect the bounty of vampires rumored to be in the area. The group find the Vargas Clan village looking fine, but the Rochest clan village is totally deserted, all houses closed. At the Grif Clan village, they find it an eerie quiet sight until a gaunt looking hillbilly named Bluetoe comes out to greet them. The party brings out the booze, and find themselves beset by vampires. They meet a wannabe Van Helsing named Griffey and head to the Grove of the Lost. At the Temple of the Lost, blood is flowing out from the entrance and overturned caskets litter the tomb. Again, vampires attack. At the bottom of the temple, they find Shadow's Advance (AKA Bella Griff, Griffey's older sister) and Malfurion.

Previous Episode: Battle Of The Bards

Next Episode: Missed Connection
"Bivouac" Bill Gunderson

"Bivouac" Bill Gunderson is a member of Team Ivy and an employee of Acquisitions Incorporated.

## Backstory

The forested valleys and numerous caves of the Divide Mountain Range are some of the most remote places in Juniper. Within this environment, the secluded, insular, inbreeding mountain dwarf clans are known for their redneck resourcefulness, strong family ties, bitter territorial rivalries, and arcane voodoo nature magic. Bivouac Bill hails from the Gunderson Mountain Clan, fierce rivals of the nearby Green Mountain Clan. Conflict between the clans has claimed many lives in a series of escalating reprisals. Bivouac is an Rear Archer with the elite Red Rouser Regiment and has seen many brothers, sisters, and cousins die or disappear in sorties against the Greens. He wields a compact, dwarven longbow and a great battleaxe taken from a dead Green. They do make the best axes. However, his most prized possession is a coonskin cap signifying his position as an archer. Bivouac has learned the voodoo witchdoctor techniques of his kin and weaves simple but deadly spells into his archery.

Bivouac has come down from the mountains at the behest of the patriarch of the Gunderson Clan, Devil Ace Darrell. Devil tasked Bivouac with journeying through the world, searching far and wide to discover some sort of weapon or technique that could finally defeat the Green Mountain Clan.

Since leaving clan territory, Bivouac has done odd adventuring jobs up and down the west side of Juniper. He saved a hunter named Hugh Mann from a mountain cat, and he and Hugh have been on-and-off adventuring partners. Also, he's illiterate.
Sir Kleven the Maul

The bar is chaos, the music stopped, and the stone maul of Sir Kleven hits the floor. He starts kicking ass and turns to V, looming as he slays the last of the undead surrounding him. He tells her to clean things up and meet him at the temple, turning to leave. Sir Prescott gathers himself and tells them these tremors have been going on for about a year, but this is the first undead attack he's seen. He says the catacombs under the town, vast and extensive, are from the war against the Dead Unknown, and because the people of Mod needed to keep the dead safe from the necrotic energy and reach of the Dead Unknown, starting 300 years ago-ish.

After the fight, the party short rest and then head to the Temple. The guards let them through in haste, through the lockdown. Through the now-quiet streets, undead bodies and slain townspeople are scattered throughout. The Temple doors have been thrown open, and all four catacomb doors are open as well. Some of the seers in the Temple are dead. They track Sir Kleven into one of the catacomb passages, a path of carnage in front of them and numerous coffins and graves opened. Deeper and deeper, 7 layers down, there's a large chamber leading to one single sarcophagus, with Sir Kleven sitting there with his maul. He says this is his father's tomb, the sarcophagus still closed. He defeated the undead menace 267 years ago. and they haven't attacked again until tonight. He says another AI team came by some months ago, inquiring about something, but he sent them on their way. He's cagey, but he admits to Aurelia that he does want to get to the bottom on what is going on. She offers a deal, a powerful magical artifact in exchange for help with the undead menace. V notices his armor is oddly fitted, its interlocked in a way that would be anatomically impossible for a humanoid to wear. He laughs that the party has no idea what its looking for. A small tremor erupts, a thin purple line traces its way to the sarcophogus, and it opens. The top tumbles off, and out a dozen severed hands skitter out and a mummy rises up, pointing towards the party.

Previous Episode: Panic in the Purple Room

Next Episode: Mummy Issues
Rats in the Woodwork

Down on their luck and cash-poor, a group of desperate adventurers take a job that quickly goes south, with fate leading to a square-off in an abandoned mannor filled with demons and cult-magic. .

## List of Episodes

The next day, preparations and distractions are made. The one issue- there are three red boxes, each with distinct markings on them. Inside are a few items; a vial of dark ichor, which Marrow knows to be the blood of a demon. There is a glass orb with the marking of a bull, and a shield with a checkerboard black and white pattern on it (soon revealed by Quil'pip to be a cursed shield of arrow attraction.) Quil'pip dons the shield, and makes the delivery to the elf with one of the crates. The elf then betrays Quil'pip, with archers positioned in the windows to fire a volley of arrows at him. While escaping, Quil'pip bumps into the real elf - hidden and invisible, who apparently wheels and deals through an illusory version of himself while the real him is nearby and invisible- and Quil'pip robs him of his coin.
 1-2
 1-3
 1-4
The next day, they meet up wtih Emile, Zipjub's coworker, a laid-back tiefling who enjoys cinnamon. As they travel north, they take a detour around the next settlement to avoid the toll, but are jumped by a raiding goblinoid group. They fight the goblins off successfully, and make camp.
A Stitch in Time Saves Nine

Just imagine... the group kicks some ass on the Walking Coffin, stabs the Mad Stitcher to death, and scares off the Stitchbeast. Saving the lost daughter of the village, then leaving through the surrounding mist, all return to where they were.

Journal Entry [REDACTED]:

"Strange, isn't it, that she was one of the few of us not present in this... shared nightmare. The Wizard I understand, for adding another strange oddity to his list of uniqueness is the least odd thing I could think of. I have pause and wonder if she was not the cause of our night horror, whether aware of it or not. I had thought her madness was passed on. Maybe more troubles lingers behind those curtains than we wish to acknowledge."
Zenizia Ellize

**Zenizia Ellize** is the Ezryl Rezylria's aether of Curse of the Seven Imperium Aether. She is currently the second queen of Ishgria and the wife of lzkriel. She is a daughter of Fzyria.

## Abilities and Equipment

### Abilities

*Main article: Void Darkness*

* **Void Darkness**: An archetypal magic technique of the Fallen Celestial Clan.

*Main article: Asteria*

* **Asteria** :

### Power Level

Zenizia Ellize's power level increases in stages as the story progresses and is increased further whenever her utilizes her fallen celestial powers and curse inner powers.

Normal

Curse Mark

## Trivia

* This character is based off Astema from Force of Will.

* According to the databook(s):
	+ Handedness: Right-handed
	+ Zenizia Ellize's special skill is
	+ Birthplace: Ishgria
	+ The most embarrassing thing in her life:
	+ Her complex is timidness
	+ The person she respects the most is
	+ The person she does not want to make an enemy of is
* According to the lzriel & Zenizia Ellize Aether Guide Book
Timber!

The Soup Troop accept a contract from the Pay-Per-Sword to kill The Woodworker in Draughmoor. They receive a note from a scary bird asking them to meet at the docks, but they ignore the request. At the house of The Woodworker, K'harth snoops around to collect information and discovers the location of The Woodworker, who is chilling at a bar by the docks. They bluff their way into the bar, where the musical hip-hop/jazz fusion duo Short and Shorter are debuted to thunderous applause. While Kinna and Brodo take care of the orc guards, K'harth sprints to the rooftop and tackles The Woodworker off the roof, killing him in broad daylight. After the successful assassination, the group skip town. They leave a note with Bill of the Pay-Per-Sword on their way out.

Previous Episode: Cartscapade

Next Episode: The Cube Consumes
Missed Connection

The Soup Troop watch Bella Griff and Malfurion strike a deal of some sort. Bella conjures zombies, Malfurion engulfs them in a wall of fire, and Knucks, Brisko's little automaton, engages the party. During the fight, the party capture Knucks and K'harth gets brought down. Down in the druid grotto at the bottom of the temple, Ghorza and Sirrias find Bella and Malfurion throwing corpses through a portal. Ghorza charges them, but they disappear through the portal themselves and it disappears. The portal appears to have the same runes as the portal used by the First Flame during the Battle of the Red Galleon. The grotto appears desolate, a burned forest with blood on the white marble floor, and Brodo and Kinna look like grotesque zombies to Ghorza and Sirrias from within the grotto. Brodo revives K'harth. Sirrias witnesses writing on the wall of the grotto, a message from his heretofore unknown sister. The sister writes to "return to where you are from", that Sirrias failed her by not coming for her, and that she's going into hiding. Sirrias presses his hand to the wall, and a ghostly handprint with the ring finger missing appears. Sirria's asks, "Galleria?", and she replies, "no, your other sister". She tells him he needs to collect the shards and "expect a message from her soon". giving him a list of shard locations. They collect vampire fangs and Malfurion's cloak (Robe of Elemental Protection) and say goodbye to Griffey.

On their way back to Draughmoor, the party finds that their cart has been ransacked and Soup is dead. Sirrias tracks his puppy Roach to a lake in the woods, where they find a sinister-looking unicorn and a giant horse. The unicorn charges, impaling Kinna. Ghorza calms Soup's animated spirit and the party kills the unicorn.

Previous Episode: Blood And Wine

Next Episode: Up To Bat
TED Talk

TED Talk is an adventuring party based in Draughmoor. The party met while in jail for petty crimes, and decided to make it their goal to get rich adventuring and run a tavern. To that end, they are best known for defeating the King of Goblin Kings in the Forgotten Hills and using the proceeds to open up a tavern, the Lucky Lady, in Draughmoor.

## Members

### Hunky Dory Brown

Hunky Dory Brown is a male dwarf knife-o-mancer rogue, specializing in throwing daggers. He doesn't engage in any activities he deems to be sinful, such as drinking, gambling, or using drugs, but he is more than happy to get rich providing these things to others. He serves the Lucky Lady as the backroom manager, bookkeeper, and pimp.

### Bry Morales

Bry Morales is a male high elf college of inks bard. He loves drugs, and he really puts the high in high elf. He runs the kitchen and drug lab of the Lucky Lady.

### Spruce Springsteen

Spruce Springsteen is a male tiefling seed of nature sorcerer. He is intensely outgoing and optimistic. He serves as the front-of-house manager and representative of the Lucky Lady.
Persuasion and Deception

The Soup Troop fight and defeat Siggiroth and another elf in the smuggler's cave. They interrogate Siggiroth, who says the "City" will find and return K'harth to service, one way or another. K'harth has a bounty on his head help by elves scattered within criminal gangs around Juniper. K'harth slits his throat, and Kinna incinerates his body after the blood from his wound starts to boil and cocoon. Back at Port Euler, the party turn in the items to Plingal and convince him to let them keep the staff. They receive dubious magic items as their reward. Ghorza receives a message from Mar asking her to meet him in Kaldorak, the ruins of their ancestral village. Leaving Port Euler, the Soup Troop purchases a cart for their horse Soup and travel to the Savage Frontier. Arriving at Kaldorak, they see a green dragon flying overhead.

Previous Episode: Power Underwhelming

Next Episode: Death Of A Spider
Mask

Mask, who also calls himself the Lord of Shadows, is a mysterious deity that appeared to Brodo as he was falling to his death from the High Mine, a tower used for executions in the city of Gate. Mask offered Brodo salvation in exchange for Brodo's help bringing Mask back to the world. He directed Brodo to his followers in Durotar.
The Heroes' Feast

The party leave the Opera House and head to the Temple of Tymora to rest. Planning ahead for the final battle, they craft a gem-encrusted bowl from a wooden bowl and Ghorza's otherworldly gems, which will be needed for their final feast. In the morning, Kinna tells Beefo she'll be leaving to go fight. Beefo asks her to teach him fireball when she gets home safely. The party meet before departure and discuss their strategy. They plan to approach Vesuvius stealthily and locate the mountain's entrance before summoning their allies in for a quick assault. Discussing the Shards, they are split on whether or not to put them in Sirrias' gauntlet or keep them distributed among the party members. Sirrias is insistent on everyone giving him the Shards now, before the battle, but others have concerns about concentrating them in one place. They experiment with what will happen as Shards are added to the Gauntlet by placing K'harth's Shard and Kinna's Shard in it, bringing the total number in the Gauntlet to three. A random magical effect centered on Sirrias takes place as soon as a Shard is inserted, whether or not Sirrias is wearing the Gauntlet. Once inside, the Shards cannot be removed. Finally, the party open a portal to the Grove of the Eagle and leave the Temple. Kinna cannot bear to leave behind Penge and takes him with her. On the road, the gang message their various allies and tell them to prepare to be summoned in the next few days. All respond positively, but Stone Snek reports most of his fighters have left Port Euler, possibly in the drama that took place when Brisko showed up to clear out the city's criminal element.

The Soup Troop sneak through Last Stop and come upon Vesuvius, looming overhead, the only mountain without snow. They head up the slope and search for the entrance, pushing into the evening. Finally, they come upon a large cave entrance and decide to camp for the night. Sirrias prepares a magnificent Heroes' Feast and during the meal, expresses his feelings about the Shard discussion earlier. Given that Brisko is likely to come after him, he decides to remove his Gauntlet and hand it to K'harth, stashed in a Bag of Holding, for safekeeping. Sirrias will instead act as bait during the fight.

Previous Episode: A Night To Remember

Next Episode: Through the Fire and Flames