Undead Item Guide

Welcome to the undead item guide. The List of Items is included at the end of this guide for your reference.

Each veteran players has a favourite build. However, some of them would build according to the item they receive at the start of each round. Regardless of their favourite build, some veterans will build with a focus on dps, if they get an attack type item ,and a build with a focus on high health units, if they get a defense item. In this page, we will explain the use of each item and which unit they should be equipped to.

### Item Usage

**Claws of Attack** - Adds bonus damage

Whichever item level of claws of attack, claws of attack are best equipped in your damage type units that spawn in number, attack fast and/or hit multiple targets. As such, this item is not very good for undead. However, you can equip this on necromancer/Kel'Thuzad or Banshee/King of Banshee. Just remember that half of the time, this unit will be casting spell. Claws of attack is generally a mediocre item. If you are short in gold for an upgrade for a unit, it is often better to sell this item.

**Ring of Protection** - Adds bonus armor

Whichever item level of ring of protection, ring of protection are best equipped in your high health units. For undead, this will be the abomination/mannoroth/dreadlord/Death Knight/Magtheridon. Ring of protection is generally a mediocre item. If you are short in gold for an upgrade for a unit, it is often better to sell this item. In finals, this item could be equipped on the Battlegolem.

**Ring of Regeneration** - Regenerates 5 bonus hit point per second

Similar to ring of protection, ring of regeneration are best equipped in your high health units. For undead, this will be the abomination/mannoroth/dreadlord/Death Knight/Magtheridon. In finals, this item is better off sold as the mere 5 hit point regeneration isn't going to save your unit.

**Periapt of Vitality** - Adds 150 hit points

This item is not very good for undead as they don't have units that spawn in number and can equip items. Sometimes, this item is equipped on backline units such as necromancer/Kel Thuzad or Banshee/King of Banshee to prevent them from getting killed fast when the backline gets compromised. If there are fraerie dragons that can shoot mana casters from afar, you can equip this item on the necromancer to prevent them from getting killed by fraerie dragons.

**Gloves of Haste** - Increases Weapon Speed by 25%

This item is best equipped in your damage units. You can equip this on dreadlord, since they are duelist. This item is best equipped on Battlegolem in finals.

**Cloak of Flames** - Engulf this unit in flames, causing 5 damager per second damage to nearby enemy land units.

Really strong early round item. You can equip this on revenant/death revenant or abomination/mannoroth/dreadlord/Death Knight/Magtheridon. Since upgraded revenants and abomination only spawn in 3, they are not as good when used by undead. Later rounds, this item loses viability with heavy hitters killing your frontline units fast. Keep this item early round, and sell them rounds 4 or later.

**Warsong Battle Drums** - Increase nearby friendly unit's attack damage by 12.5%. Does not stack with Order Aura

This is the same buff that orc's kudo beast provides so it does not stack with that unit. However, undead don't have units that has the Order Aura, so this will be a good addition to your aura buffs. The 12.5% damage increase it provides isn't much early rounds, but as your army grows bigger, the stronger this item becomes. It is advisable to keep this item. Only keep one of this type of item as the aura don't stack. Equip this on your backline units.

**Enchanted Shield** - Adds 7 bonus armor and 50 health points

This item is similar to periapt of vitality but with less health and armor added. This item is not very good for undead as they don't have units that spawn in number and can equip items. Sometimes, this item is equipped on backline units such as necromancer/Kel Thuzad or Banshee/King of Banshee to prevent them from getting killed fast when the backline gets compromised. If there are fraerie dragons that can shoot mana casters from afar, you can equip this item on the necromancer to prevent them from getting killed by fraerie dragons.

**Orb of Shadow** - Adds 6 bonus damage and 3 bonus armor

This is not a very good item. The damage/armor combination means this item is best equipped on your revenant/death revenant. However, revenant have slow attack rate which makes this item pointless. Orbs of Shadow, whatever the level it may have, is a mediocre item should always be sold.

**Talisman of Evasion** - Gives a 15% chance to avoid an attack

This item is like a 15% damage reduction, but with the element of luck mixed in. You can equip this on your abomination/mannoroth/dreadlord/Death Knight/Magtheridon. Sell this item later rounds.

**Khadgar's Gem of Health** - Adds 300 bonus hit points

Like the periapt of vitality, but with more health, this item is best equipped on a footman/swordsman to make them even more meatier. This item is not very good for undead as they don't have units that spawn in number and can equip items. Sometimes, this item is equipped on backline units such as necromancer/Kel Thuzad or Banshee/King of Banshee to prevent them from getting killed fast when the backline gets compromised. If there are fraerie dragons that can shoot mana casters from afar, you can equip this item on the necromancer to prevent them from getting killed by fraerie dragons.

**Lionhorn of Stormwind** - Adds 5 points of armor to nearby friendly units. Does not stack with Devotion Aura.

This item provides the same aura as Devotion Aura. Undead does not have units that provides devotion aura, so this can be worth keeping. If facing orc, this item is pointless considering how hard the orc hits. You can equip this for the added 5 points of armor for your units. You can keep this item or sell it.

**Horns of Cenarius** - Adds 100 hit points and restore 5 hitpoints

Like the periapt of vitality, but with less health and health regeneration added. This item is not very good for undead as they don't have units that spawn in number and can equip items. Sometimes, this item is equipped on backline units such as necromancer/Kel Thuzad or Banshee/King of Banshee to prevent them from getting killed fast when the backline gets compromised. If there are fraerie dragons that can shoot mana casters from afar, you can equip this item on the necromancer to prevent them from getting killed by fraerie dragons.

**Mask of Death** - Lifesteal; users can drain 100% of melee attack damage as hit points

This item provides 100% lifesteal for melee attacks. This item is best equipped on abomination/mannoroth/dreadlord/Death Knight/Magtheridon to increase their survivability. In finals, this is best equipped on Battle Golem

**Pendant of Energy** - Adds 150 points of mana

The mana increase means this is best equipped on a mana caster such as necromancer/Kel'Thuzad. However, the best unit to equip this on is the mannoroth. Considering the low cooldown of soul burn, the mannoroth will use all its mana right away and have multiple units with soul burn every second until mana is depleted.

**Shaman Claws** - Adds 12 bonus damage and attack has chance to remove all buffs and debuffs in an area

If you don't have a destroyer that can dispel magic against orc's bloodlust, you can temporarily equip this on your necromancer/Kel'Thuzad or Banshee/King of Banshee. Once you have destroyer or not facing orc, always get rid of this item as it will do more harm than good. It will dispel all spells on an area, which means or your debuffs against the enemy will be dispelled as well; the buffs in your army will also get dispelled if caught in the blast and so is your summons.

**Orb of Venom** - Adds 12 bonus damage and can poison enemy unit for 5 seconds which deals 25 damage per second

Can provide additional damage. You can keep this orb as this can be equipped on your necromancer/Kel'Thuzad or Banshee/King of Banshee. However, your backline units spend half of their actions on casting so orbs are not as good on undead.

**Orb of Corruption** - Adds 12 bonus damage and can decrease target enemy's unit armor by 10 for 5 seconds

Can provide additional damage and armor decrease. You can keep this orb as this can be equipped on your necromancer/Kel'Thuzad or Banshee/King of Banshee. However, your backline units spend half of their actions on casting so orbs are not as good on undead.

**Orb of Fire** - Adds 12 bonus damage and deals an additional 12 area damage

Can provide additional damage and area damage. You can keep this orb as this can be equipped on your necromancer/Kel'Thuzad or Banshee/King of Banshee. However, your backline units spend half of their actions on casting so orbs are not as good on undead. This orb provides good additional splash damage so there is value on keeping it.

**Orb of Lightning** - Adds 12 bonus damage and can remove target enemy unit's buffs and debuffs and can decrease target enemy unit's movement speed for 3 seconds

Can provide additional damage and dispel damage. Similar to shaman claws but with no splash. ou can keep this orb as this can be equipped on your necromancer/Kel'Thuzad or Banshee/King of Banshee. However, your backline units spend half of their actions on casting so orbs are not as good on undead. However, against orc, this item is phenominal. It also does an additional 100 damage to summoned units. However, since this item can also removes your debuff, you should unequip this during bonus as you need the debuffs against the magnataur spawn to increase survivability of your troops.

**Pendant of Mana** - Adds 250 points of mana

Like the pendant of energy, but with more mana. The mana increase means this is best equipped on a mana caster such as necromancer/Kel'Thuzad. However, the best unit to equip this on is the mannoroth. Considering the low cooldown of soul burn, the mannoroth will use all the mana right away and have multiple units with soul burn every second until its mana is depleted.

**Ancient Janggo of Endurance** - Increases nearby friendly unit's movement and weapon speed by 25%. Does not stack with Endurance Aura

This is the same buff that orc's Fel orc kudo beast provides so it does not stack with that unit. However, undead don't have units that has Endurance Aura, so this will be a good addition to your aura buffs. The 25% damage attack increase is phenomenal and gets better as your army grows bigger. It is advisable to keep this item. Only keep one of this type of item as the aura don't stack. In finals, this is best equipped in your backline units or Battlegolem.

**Shield of Honor** - Increases armor by 13 and add aura that increases nearby friendly units' damage by 12.5%. The aura it provides does not stack with order aura.

Like the Warson Battle Drums, this item provides 12.5% damage increase in the form of order aura and such does not stack with the same (order aura) that orc's kudo beast provides. It also increases the armor of the wearer. However, undead don't have units that has the Order Aura, so this will be a good addition to your aura buffs. The 12.5% damage increase it provides isn't much early rounds, but as your army grows bigger, the stronger this item becomes. It is advisable to keep this item. Only keep one of this type of item as the aura don't stack. If already have Battle Drums, you can sell this one as you normally equip this on your backline units in the final and thus don't need the additional armor. Or you can equip this in your battlegolem for the additional armor and damage buff.

**Essence of Aszune** - Reduces damage taken from ranged and magic attacks by 50%. Does not stack with Hardened Skin Ability.

This reduces the incoming range damage by 50% and can be useful when equipped on your abomination/mannoroth/dreadlord/Death Knight/Magtheridon. This item don't stack, so don't equip two hoping that you get 100% ranged damage reduction. Against orc this item is mosty useless as they are mostly hard hitting melee type of units. However, this item is phenominal on battlegolem and is a nightmare for night elves and humans.

**Bladebane Armor** - Adds 13 points of armor and add aura that adds 5 points of armor to nearby friendly units. The aura it provides does not stack with Devotion Aura.

This item provides the same aura as Devotion Aura with the additional 13 armor to wearer. As undead does not have a unit that provides devotion aura, this item can be kept for the aura. If facing orc, this item is pointless considering how hard the orc hits. You can equip this for the added 5 points of armor for your units. This item is also good to be equipped on battlegolem to provide it with 13 armor and additional 5 armor aura buff

**Killmaim** - Adds 15 bonus damage and users can drain 100% melee attack damage as hit points

Like the Mask of Death item. this item provides 100% lifesteal for melee attacks with the added damage to the wearer. This item is best equipped on abomination/mannoroth/dreadlord/Death Knight/Magtheridon to increase their survivability. Equip this on Battlegolem on the finals for the lifesteal

**Serathil** - Adds 15 bonus damage and increase Weapon Speed by 50%

This item is best equipped in your damage units. This item usually comes later rounds. This item is best equipped on abomination/mannoroth/dreadlord/Death Knight/Magtheridon to increase their weapon speed. Equip this on Battlegolem on the finals for the attack speed.

**Serathil** - Adds 13 bonus armor and increases weapon speed by 50%

This item is best equipped in your damage units. This item usually comes later rounds. This item is best equipped on abomination/mannoroth/dreadlord/Death Knight/Magtheridon to increase their weapon speed and armor. Equip this on Battlegolem on the finals for the attack speed and armor.

**Shield of the Deathlord** - Deals 5 damage to nearby enemy land units and adds 13 bonus armor, 150 bonus hitpoints and 100 mana points

This item usually comes later rounds. The armor increase, health increase plus the immolation indicates it is good on front line units, while the additional mana indicates it should be a caster as well. This item is best equipped on your mannoroth. In finals, you can equip this on battlegolem for the armor bonus.

**Ancestral staff** - Adds 300 hit points and adds aura that increases nearby friendly units movement and weapon speed by 25%. Does not stack with Endurance Aura

If you don't have Janggo of Endurance in your item, you should definitely keep this. The increased health also increases the survivability of the units wearing it. This usually goes to your backline units. In finals, this is best equipped in your backline units or Battlegolem. If you have Janggo of Endurance already, you can choose which one to keep.

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