Tentacled Horror (Traitor)

Tentacled Horror is Haunt 23. **This page is for the Traitor.**

> *"Ropy lengths of muscled tissue flail into view. Jagged, suckers cover the boneless arm, pulsing and clicking like disembodied teeth. The rubbery length scuttles across your leg, then tightens convulsively. Horn-rimmed suckers saw at your limb, nearly severing it. Blood sprays everywhere. The length constricts, and you are pulled, bumping and sliding through the house, as if being reeled in. You manage one last scream as the tentacles search for more victims.”*
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## Right Now

* Your explorer is dead. Remove his or her figure from the game. Drop all your items.
* Set aside numbered pairs of small orange monster tokens (representing Arms) and small green monster tokens (representing Suckers) equal to the number of players. Each pair of these tokens represents a Tentacle.
* Put one Arm token in any of the following **Tentacle rooms**: Furnace Room, Conservatory, Organ Room, Underground Lake, Gardens, and Chasm. If the number of Tentacle rooms currently in play is fewer than the number of players, search through the room stack and take appropriate rooms until you have as many as there are players, then connect the new rooms on appropriate fl oors. Shuffl e the room stack. You cannot save any tokens for later.
* Put a Sucker token in each room with an Arm token.
* Set up the Turn/Damage track with a plastic clip at 1. You’ll use it to keep track of time.

## What You Know About the Heroes

They’re looking for the Head of the creature to kill it. You must stop them.

## You Must Do This...

...at the end of each of your turns. Advance the Turn/Damage track to the next number.

## Head

The creature’s Head can attack Heroes. It does not take damage when defeated in combat. The heroes will tell you what happens in that case.

## Suckers

Turn 1-2

Turn 3-4

Turn 5-7

Turn 8+

The Tentacles get stronger the longer the creature lives.

* If a Sucker enters the Mystic Elevator, the Elevator won’t function until the Sucker leaves.
* Arms don’t slow hero movement, but Suckers do.

## Special Attack Rules

* Arms don’t move and can’t attack or be attacked, but Suckers can.
* If a Sucker defeats a hero in physical combat, the hero takes no damage. He or she is instead grabbed and drops all items, which remain in that room. The Sucker then ends its movement.
* A grabbed hero cannot be attacked by any other Suckers.
* When a Sucker starts a turn grabbing a hero, it moves 2 spaces that turn toward its matching Arm instead of taking its normal movement. A Sucker can take any path back to the Arm. Suckers carrying heroes can’t attack.
* If a hero grabbed by a Sucker starts a monster turn in the room with its matching Arm, that hero is eaten and killed. Remove that Tentacle (Arm and Sucker) from the game.
* If a Sucker is defeated by any attack during a hero’s turn, it is stunned and retreats. It drops any hero it is grabbing. Then put the Sucker token back in the same room as its matching Arm.
* The Bell has no effect on grabbed heroes. The Spirit Board has no effect on Suckers.

## If You Win

> *That which squats at the center of the house sups, sucking the marrow from the bones of its victims. The obscene, mind-numbing entity quivers joyfully. Already stronger, it sends its probing tentacles farther than ever before . . . out the front door.*
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