recursal/Fanatic-Fandom huggingface dataset:
Magellan Peninsula

The North-West part of Gaeta 1 is a Subcontinent. SLGI team gave it the transitory name **B125**.

## History

Magellan Peninsula is the first part built of Gaeta 1. The name is unofficial. There is a myth among some residents that Magellan Linden landed on this peninsula when he first landed on the Gaetas. However, the ruins of his airship are preserved on Gaeta 1. It also appears that Gaeta 5 was built before Gaeta 1.

## Structure

The subcontinent consists of 43 sims, 17 of them being entirely Protected Land (coastal waterways).

## Geography

The subcontinent forms a large peninsula. In its center, there is a hill (Pisharati) with a surprisingly high altitude of 77 m. Another hill exists in Mishra sim (67 m high). Except for these two hills, most land is almost flat and with altitude below 35 m. To East, altitude decreases significantly. The peninsula is linked to the continent by a plain which rises only 31 m high.

Most of the land is a coastal plain. Ground texture resembles a mixture of grass and sand, showing the low elevation. Close to the shores, altitude is even lower and residents can build lakes, gulfs, peninsulas and islands.

The coastal waterways have a few surprises for those willing to explore. There are a lot of holes and trenches in the sea floor.

* **Dimpf** hosts the ruins of a ship in a hole.
* **Daurich** hosts a lot of fish, a wrecked ship and a submerged temple.
* **Kautzman** has some submerged valleys.

Most of the seabed is smooth, but there are a few dunes, especially in North. Also, there are a few sims full with vegetation and fish.

## Land Status

Coastal waterways are Protected Land. Most land near the waterways is Inhabited Land. Abandoned Land is in less amounts then in other parts of the continent.

Land price is far higher here then in the other parts of the subcontinent.

## Access

All coastal waterways are opened for sailing. There is a rezz zone for boats and cars in Glipatric, where the *Sandy Beach Trail* reaches the coastline. Another rezz zone is in Wedge sim, also designed for both boats and cars.

The *Sandy Beach Trail* ends in the Southern part of the peninsula. Also, the *Wedge Road* reches the peninsula from East.

Both the YavaScript pods and the SLGI Fleet operate in the area.

## See Also

* Second Life Geography
* List Of Subcontinents
* Gaeta 1.
PP - LH Sim Cluster

PP - LH is a Sim Cluster identified within coordinates 437-460/661-680, inside Grid Sector D7. It has the temporary name **A368**.

## History

This sim cluster was identified in November 2020. It was gradually built after 2018.

## Structure

The sim cluster consists of 16 sims, which can be grouped into sub-structures. There are 4 black sims named *Portal Park*, a group of sims in West named with *LH*, another group of white sims in North and two isolated sims in North-East.

## Geography

All these sims have access restrictions, so we know nothing about their environment.

## Sim Examples

* Elemenoh Dev
* Portal Park Haween Build
* WP Build 4
* LH Dev Final

## See Also

* List Of Microcontinents And Sim Clusters
* Second Life Geography
Lunae

Lunae is a Microcontinent located at Coordinates 1178-1181/1279-1281, inside Grid Sector J12, Northern Ocean. SLGI team gave it the transitory name **A500**, which means it is the 500th microcontinent, sim cluter, sim group or isolated sim identified.

## Structure

It consists of 7 sims and has the shape of a cross.

## Geography

Land elevation is low. Although ground texture mostly resembles sand and there is plenty of water, this is not a Tropical Beach Paradise. There are no palm trees. Land is ranked *moderate* or *adult*. There is a network of narrow roads with bridges that allow access to various parcels. This is a residential area.

## Sim Examples

* Morning Glow
* Dreamers Retreat
* Tabara
* Eden Lake

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Orlop

Orlop is an island located along the West Satori Coast. It is a large island. Most of the land is named *Pirate Cove*.

The best place to start exploring is the North-East peninsula, which is flat and has enough space to land to. A bit further, you can see a ship moored nearby. The ship is mainly for decorative reasons but can be visited. A bit further, there is a giant skull. If you go inside its mouth, there is gold on the floor and you can find treasure chests that will give you some freebies. There are also three fish traps placed to dry and a parrot sitting near them. Forward, there are crates, barrels and bags with supplies. Go forward and you will find a wooden building with a table and a few barrels to sit on.

Near the skull, there is a ladder. Follow it and you will find a wooden bridge that goes to the island's mountains. It is continued with a path that takes you to a secret place, with a campfire, a few stumps to sit on, crates with supplies and a green parrot.

Highest point of the island is at 51 m. Also, there are two sets of waterfalls that are among the frist things that visitors notice when coming here.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Satori
Nackt

Nackt is a Microcontinent identified at Coordinates 757-758/1077-1078, inside Grid Sector G10, Western Ocean. SLGI team gave it the transitory name **A449**.

## History

The microcontinent was identified buring the February 2023 survey. It might be older, but, given its small size, it might have been missed on previous surveys.

## Structure

It consists of 4 sims grouped in a square.

Land is ranked *adult* and flat and landscape is urban. Language used in this area is German. There is a vast network of roads that allow access to almost all parcels.

## Sim Examples

* Nackt
* Nackt Nord
* Nackt Nord West
* Nackt West

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Mythera Microcontinent

This is a Microcontinent identified at Coordinates 720-722/1324-1328, Grid Sector G13, North - West Ocean. SLGI team gave it the transitory name **A480**.

## History

The microcontinent was identified during 2023 survey.

## Structure

It consists of 12 sims. However, because all Northern sims are covered with water, only the four Southern sims are visible on world map at a quick inspection.

## Geography

The Southern sims look like a Tropical Beach Paradise. Water level is set high, at 60 m. North sims are covered by a deep layer of water.

There is an underwater tour provided.

## Sim Examples

* Elytria
* Altair
* Arcturus
* Possibility

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Sandbox

A sandbox is a large place with low auto-return time created for people to build and experiment. Unlike a Rezz Zone, a sandbox has a longer auto-return time (usually a few hours). Sandboxes allow someone to build a larger or more complex thing (like a house), then to store it in inventory and assemble it home or send it to marketplace.

## Linden - Owned

There are a few large sandboxes which can be found on the map. They are all large, usually over a sim:

### Premium

**Sandboxes Premium** form a Subcontinent and are part of three of the four Premium Continents. They can be accessed only by residents that have a premium account:

* Premium East: 8 sims
	+ Sandbox Astutula
	+ Sandbox Pristina
	+ Sandbox Mirificatio
	+ Sandbox Artifex
	+ Sandbox Amoena
	+ Sandbox Formonsa
	+ Sandbox Verenda
	+ Sandbox Exemplar
* Premium South 1: (none)
* Premium South 2: 4 sims
	+ Sandbox Admiranda
	+ Sandbox Opportuna
	+ Sandbox Callida
	+ Sandbox Prodesse
* Premium South 3: 4 sims
	+ Sandbox Decorus
	+ Sandbox Lautus
	+ Sandbox Peritus
	+ Sandbox Mirus

### Premium - Adult

They are located around Zindra, are accessible only to premium residents and are *adult* land:

* Vortex Adult Sandbox
* Sandbox Goyer
* Sandbox Teagano
* Sandbox Colborne
* Sandbox Bricker

### Non - Premium

They are usually overcrowded and located around Sansara and Sharp Continent.

* Sandbox Island (separated from Sansara):
	+ Sandbox Island
	+ Sandbox Island Extension
* Sansara Sandboxes (South-West sandboxes):
	+ Sandbox Wanderton
	+ Sandbox Cordova
	+ Sandbox Newcomb
	+ Sandbox Goguen
* Sansara Sandboxes (for vehicles, minor rezz zones and large vehicle testing areas):
	+ Balance
	+ Bethel
	+ Brilliant
	+ Georgean
	+ Fortuna
	+ Fame
* Sansara Sandboxes (smaller):
	+ Oak Grove
* Weapons Testing Range (separated from Sansara):
	+ Sandbox - Weapons testing
	+ Sandbox Premium Weapons Testing
* Sharp Continent (isolated from the continent):
	+ Sandbox Island (TG)
	+ Sandbox Island 2 (TG)
* Sharp Continent (inside the continent):
	+ Behemoth (scripts disabled for most of land)
	+ Former vehicle testing area was transformed into residential area.

## Private - Owned

Many private subcontinents and estates have designated sandboxes for their residents. Please, keep in mind that access might be granted only to a certain group, so, if you are not a tenant you might not be eligible to use them.

There are many residents who allow their land to be used as a sandbox. Also, there are many *unofficial* sandboxes throughout the grid, where residents allow visitors to rezz and build.

## See Also

* Second Life Geography
* Land
* Rezz Zone
Remote South East Sea

Remote South East Sea is also known with its transitory name, A208. It is a Sim Cluster located in Grid Sector L6 and Grid Sector L7, at Coordinates 1261-1281/691-729, South - East Ocean.

## History

This sea might be considered the Phoenix of the grid, since it was present on the August 2013 survey, but it could not be located at the November survey. In January 2014, it is back in its previous position and with a similar shape. At that time, it was made of 108 sims.

## Structure

Remote South East Sea is made of 102 sims. Part of it shows some mathematic disposition, but that is not a rule. Some parts of the sim cluster are not placed in order. About half of these sims are reported as not valid teleport destniations (not access restrictions). So, its real size is unknown.

## Geography

This sim cluster has little or now mountains. The largest surface appears to be flat, partially flooden. There is plenty of residential land, but there are also other things: forests, clubs and even an airport.

## Land Status

Land ownership is not clearly known, since half of the sims look offline, but it is supposed that it belongs to a single land corporation. Land With Restricted Access, if exists, is rare.

## Sim Examples

* Twist
* Aurora Neptune
* Daffodil
* Vampire Weekend

## Status update

A208was confirmed, during February 2023 survey, to be active and reside within its coordinates.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Palatine Microcontinent

A238 is the temporary name of **Palatine Microcontinent**, a grid structure identified at Coordinates 531-537/1121-1123, Grid Sector E11, Far West Ocean.

## History

It is not known when this microcontinent was formed, but it was detected by SLGI team only in June 2015.

## Structure

The microcontinent is very long and sharp, consisting of only a very long straight of 9 sims. Because blue is the dominant color, detecting it as a continuous microcontinent is sometimes hard.

## Geography

Public access is not allowed, except for the most Eastern sims, where majority of land is covered by water. A medieval fort could also be seen. Geographic data for the largest part of the microcontinent is unavailable.

## Land Status

It looks like nearly all sims don't allow visitors to come.

## Sim Examples

* Coeur de Palatine
* Cap du Palatine
* Palatine sur Mer
* New Palatinate

## Land Status

Almost all land does not allow visitors to entry. Where access is possible, scripts are not allowed.

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* Oceans
Sandboxes Premium

The Sandbox Area is a Subcontinent located in each of the the Premium Continents. SLGI team gave them the following transitory names:

* B145 - Premium East 1
* B155 - Premium South 2
* B160 - Premium South 3.

Premium South 1 does not have any sandbox.

## Structure

The four subcontinents have many similar features. Basically, they are cloned from the continent *Premium East* and built on the other ones, with a few missing sims.

* B145 - Premium East 1 - consists of 16 sims.
* B155 - Premium South 2 - consists of 4 sims.
* B160 - Premium South 3 - consists of 4 sims.

B145 consists of two sandbox areas, a vehicle area, a voice area and the *gluch*. The other two subcontinents consist only of one sandbox area.

The borders of the subcontinent are defined as the beginning of a waterway.

## Geography

The altitude map reveals the secret shape of these subcontinents.

### Sandboxes

In Premium South 2 and Premium South 3, the subcontinents are only composed of 4 sanbox sims. They are flat terrain. with a hill in one corner where one can purchase a premium gift. Premium East is more complex, as it has two sandbox areas, totaling 8 sims.

### Central Waters

In Premium East, there are three sims between the sandbox blocks. These are:

* **Arowana**, designed as a boat rezz zone. In addition, one can rezz and test cars on the existing roads. Surprisingly, it has an U-shaped mountain range that rises to 59 m high.
* **Limia** is a vehicle testing zone.
* **Orville** is an airport, a good place to test air and ground vehicles.
* **Premium Morph Services** is a place for morphing voice.

### Gulch

There are four sims known as *Gulch* located to North. They are desert land, surrounded by high peaks. Vegetation consists of a few desert plants.

## Land Status

All land in this subcontinent is opened only for premium residents.

## Access

The best way to visit the subcontinent is by teleporting.

## See Also

* Second Life Geography
* List Of Subcontinents
* Premium Continents
Key, Bay, Island Microcontinent

**Important:** As for February 2023, A148 no longer exists. A147 Sim Cluster has extended and almost covered the area where A148 once was.

A148 is a Microcontinent that exists at Coordinates 810-811/1172-1175, Grid Sector H11, Western Ocean. A148 is its transitory name given by *Second Life Geography* team.

## History

This microcontinent was detected by SLGI team in late 2013 or early 2014. Since then, it remained unchanged.

## Structure

The other name, *Key, Bay, Island* is also not an official name, it comes from the fact that these 3 words are often used in the names of the sims. It is a small microcontinent, made only of 7 sims.

## Geography

It is a Tropical Beach Paradise, where majority of islands have a square form. There is even a complete flooded sim. All this Water looks excellent for sailing.

## Sim Examples

* Siesta Key
* Anna Maria Bay
* sanabel islands
* Longboat Key

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Tromp Islands

This is a group of unspectacular islands located inside *Tromp* Sim, Bingo Strait, West from the coast of Nautilus City. The islands are small and narrow, with highest elevation of a few m. They encircle a central gulf.

The largest island hosts a campfire with places to sit around the fire. The remnants of a dock can be seen nearby, it is used by a few gulls now. Most of the island is covered by bushes. The central gulf is a more interesting place to visit, it hosts a coral reef with plenty of fish and sea vegetation around it. There are also three small islands.

Sailors should be aware around this island as there are many other submerged peaks that rise almost to the sea level, posing problems to large ships passing by.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus
Korea Microcontinent

**A358** is the transitory name for **Korea**, a Microcontinent discovered at Coordinates 1310-1311/1194-1195, Grid Sector M11, Northern Ocean.

## History

Data from Gridsurvey shows that Korea was built in 2008. Some members from SLGI team found the microcontinent in 2012, before the SLGI team was created, but they reported that they could not find it again. So, Korea was offline at some time.

Initially, the microcontinent was located between North-East from Jeogeot. The construction of Bellisseria forced Korea to move North-East.

## Structure

Korea is made of 4 sims and has a compact shape.

## Geography

In North, land is more smooth, like a large plain. There are many roads that divide the land into squares, probably forming the infrastructure of a future town. In South, there are less roads and more hills. Rivers are present.

At the border between all 4 sims, there are infohubs.

## Sim Examples

* Korea1
* Korea2
* Korea3
* Korea4

## Land Status

Access is granted for public. It is good to go first at the infohubs. In some parts, scripts are not allowed.

## Status update

The February 2023 survey confirmed that Korea still exists, located at new coordinates.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Progeny Vampire System

Progeny is the darkest and most obscure of all vampire systems.

## Basics

Progeny is a vampire system, where registered players (vampires) are wearing special devices (mainly a HUD). They feed on humans. They permanently need to feed in order to stay alive. Nobody can join the game unless offered from one of the members.

Players inside Progeny form a heretical structure “family tree”, and a social structure “clans and houses”.  The development team are known as Diabolics lead by Lachiel “the source”, there are currently 12 arch vampires each the progenitor of a Blood Line “subspecies of vampires”.   Each new player is a descendant “Progeny” of one of the arch vampires.

Players assume the role of a Vampire in SL and can participate in a House, or get involved in Clan politics.  Some choose to become outcasts and exist outside of traditional vampire society.

Basically if you don't want to sink all your money into bloodlines, or are tired of the "money pit" that it is.  This is a much better, and cheaper (The system is free) - system for you.  Bloodlines players will put Progeny Vampires down, because they know they are a real threat to their money scheme.

## Legend

The legend ( backstory ) says that Lachiel, the founder of Progeny Vampire Systems, is a devil. That maybe he fought for Lucifer in the First Angelic War, then he was found in hell, convinced that *Better to reign in Hell than serve in Heaven* . All the roleplay among Progeny is strongly related with veneration of the devil [[ NOTE FROM Lachiel, Progeny is based on a LOT of vampire lore, most of which involve the devil or demons of one sort or another. My characters role as "A Devil" is an homage to The Source in the old TV series Charmed. Progeny: Vampire is a Roleplaying System, Community and Work of Fiction, There are no real Devils in SL or RL, Veneration of Lachiel in the game or the other Diabolics ( my team ) is not required in any way shape or form, of the thousands of active players I only have personal interactions with a few hundred. .... Lachiel ]].

## Demography

Since there is no other way to enter Progeny except for being invited, no SLGI member has worn the vampire system. However, since on their main site there is a list of *online players*, based on the length of that list, we speculate that there must be about 62000 registered players and about 8000 active players. Among the online grid population, Progeny vampires should be less then 0.1%.

## See Also

* Progeny Main Site
* Progeny Podcast
* Progeny SIM surl
* Second Life Geography
* Vampire Systems
* Opposition To Vampire Systems
Sansara Void

The Sansara Void is not a Subcontinent. It is a blank area, a void on the map of Sansara. The SLGI team gave it a transitory name, **B035**, in order to complete the map of Sansara and its subcontinents.

## History

It is still unknown why there is a gap in Sansara's shape, in the oldest part of the continent. Many residents, over time, advocated for the construction of something to fill the gap, be it water sims to create or enlarge waterways or residential sims. The oldest maps reveal that surrounding inhabited places, namely Color Sims and Gulf Of Lauren, extended slowly until they merged. The North Coast Forts were not built at that time yet. And then, the gap was finished by adding Fuchsia and Pepin sims, connecting Bay City to Heterocera through a large waterway and leaving a large void in the middle.

At some point, two private-owned sims, Cayman and Edge, were added in the void. The two sims are connected to each other and to Sansara only by their corners. So, it is impossible for an avatar to walk from one to another.

Over time, many residents suggested that the void should vanish and be replaced with inhabited sims.

## Structure

Sansara Void consists of two private-owned sims, Cayman and Edge.

* **Edge** is a commercial sim, with shops and a beautiful garden.
* **Cayman** is a residential sim, with houses and other buildings separated by walls.

The void has room for other 12 sims. However, any newly added sim will be in direct contact with mainland or with the two existing private-owned sims.

## Geography

The two existing sims have low altitudes, with significant parts being covered by water. Water level is 20 m, like most mainland sims. Sun has different settings in each sim.

The only other continental void is located in Moonbase Gulf, in Jeogeot.

## See Also

* Second Life Geography
* Sansara
* List Of Continents
* List Of Subcontinents
* List Of Microcontinents And Sim Clusters.
Raglan Microcontinent

**A335** is the transitory name for **Raglan**, a Microcontinent located at Coordinates 1083-1086/1296-1299, Grid Sector J12, Northern Ocean.

## History

Data from Gridsurvey shows that Raglan was built in 2008. It is unclear if it was online all this time or if it vanished for limited time. SLGI team found the microcontinent in August 2015.

## Structure

A335 is made of 8 sims and has a diffuse shape.

## Geography

Altitude was found to be very low (except for a single hill). Land is flat and very close to sea level. Also, waters are not always deep. In many places, there are artificial islands. There are many buildings, some of them with an interesting style. Some buildings must be the work of trained artists.

Among interesting destinations, there is even a snail race.

## Sim Examples

* Raglan Shire
* Morning Shire
* Raglan Galaxy
* Raglan Commons

## Status update

In February 2023 Raglan consists of 8 sims.

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* List Of Oceans
New Horizons Infohub

The sci-fi themed subcontinent of New Horizons, located in Northern Zindra, has its own infohubs. It consists of five infohubs:

* Horizons A1 (which is part of New Horizons Central and is described there
* Four identical infohubs (which are described here). They are:
	+ Horizons Cirius
	+ Horizons Dione
	+ Horizons Supernova
	+ Horizons Yurania.

These four infohubs are identical and are a result of Cloned Geography. So, describing one is enough to have a picture of all four. Unlike most other Infohubs And Welcome Areas, teleporting is allowed to any place (not to a common meeting point) and scripts are allowed to run anywhere.

## Description

**Central Square.** The central square is in the middle of the sim and is the place where you have the highest chance of meeting new avatars. It has a large fountain in the middle, with water falling from a levitating ball. From here, there are four paths leaving in different directions.

**Horizons Building Demos.** The path leading North leaves the central square through a stargate-like ring. The path will lead in the end to a rezz zone. From here, if you go left, you will reach the *Horizons Building Demos* island. There, you can see a sample of house. The purpose of this island is to show what kind of houses are most appreciated on the continent. Since it is a space-themed community, space-age homes are more appreciated. To right, another path leads to *Horizons Building Demos Group Owned Land*. There is an island with another type of house. On both islands, there are links to pages about the Horizons Experience, about land status and about what can be built if you own or rent land here.

**Doching Area.** The path leading to South is shorter and ends at a rezz zone, a dock built both for ground and water vehicles.

**Land Status.** There is a place to East where one can learn more about land status, about how to buy a parcel inside the subcontinent and what can do there. There are two info kiosks.

**Experience.** The place to West explains about the *Horizons Experience*, which is essential to play the game inside New Horizons Central. There are four info kiosks and a portal.

Unlike others, these four infohubs don't show basic information about Second Life, they are only themed about the subcontinent. The purpose behind this is that residents coming here are considered to be familiar with the basics and know their way around up to a high enough level.

## See Also

* Second Life Geography
* Infohubs And Welcome Areas
* New Horizons
* Zindra
Ungren

Ungren is a safe hub. It is located inside South Zindra, Zindra continent, close to the Void Ocean.

## Location

Safe hubs are different from infohubs. They have land ranking as *adult*. They have info kiosks like infohubs and are visible on maps with the conventional sign of an infohub. They are designed mainly for residents with maturity rating set as *adult*. If such residents don't have a some set or the sim hosting their home goes through a sim restart process, they are teleported to a safe hub. The idea is that, if they are in bed (naked), they cannot be teleported to an infohub with maturity settings as *general* or *moderate*.

Ungren was the third safe hub built. Its architecture is copied from Arapaima. There are two differences. Firstly, Ungren is not built on water but on dryland. Secondly, while Arapaima points East, Ungren, like Nelsonia, points North.

## Description

The safe hub, as seen on the map, is composed of two areas: a front (semi-circular) and a back (square).

**The Front.** It is basically where people meet. It has a central building with a beautiful glass roof. Inside, there are low glass walls that separate the area into smaller parcels. The overall layout is that of a metal and glass building, like in an expensive and modern hotel, an airport or a luxurious conference place. Inside, there are a few info kiosks that provide helpful links to useful pages about the Second Life world. There are **S** shaped benches where one can sit.

Specific to Ungren, the safe hub is built directly on ground and not on water.

The front also forms a beautiful arch and is 30 cm above ground. There are modern benches placed two together and with a tree in the middle. During night, the benches emanate light. Rainbow coloured windsocks (probably a mark to LGBT as some residents have suggested) are present along the shore too.

**The Back.** The part of the infohub that looks like a rectangle on the map is less visited. It is less visited and has stairs that allow you to go up. It has a front court with light poles aligned on sides which give red and blue light. There also are some high structures that look like plants but are artificial.

In the middle, there is an almost circular building with many info kiosks and a few benches. The building is well illuminated, made of modern materials and with a dome-shaped roof. On the roof, there are a few small and unconventional wind turbines.

## Significance

Ungren was built as a backup as Arapaima and Nelsonia were too crowded.

Ungren is an example of Cloned Geography. It is not connected to a road or a waterway. From here, residents need to find their way through if they want to explore the land.

## See Also

* Second Life Geography
* Infohubs And Welcome Areas
* Zindra
Nautilus City Theatre

The theatre of is located inside *Nautilus - Anath*, a Sim just South-west from the *Inner Harbour*, the Western end of Nautilus City Channel. It is located inside *The Citadel*, most fortified place of Nautilus City.

The theatre is a massive stone structure with no roof. It is built just behind the canal's formidable walls. The walls helped sound to bounce back to the people watching the play. The arena consists of 7 stone lines. Unlike modern amphitheatres, which have comfy chairs and often with cushions to sit on, in the old times, people sat directly on cold stone.

There is a notecard giver too. The notecard contains links to other destinations within the city.

Just outside the theatre, there is a beautiful set of wooden columns full with vegetation.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus City
Volcano Ichelus

The volcano Ichelus is one of the Volcanos and the only one inside Jeogeot Continent. It is located on the largest island of Jeogeot Gulf.

The island was one of the last parts to be added to the continent. Jeogeot first started developing in South and East, leaving what is now *Jeogeot Gulf* the last part to be finished. In the end, the Lindens have decided to built the gulf as a large Protected Land area. Inside, they placed this island hosting a volcano and nearby the Zebrasil Infohub, the only infohub of the continent.

The volcano is active. Lava can be seen flowing out from the cone in two rivers that flow into the ocean. It is 73 m high. On its top, there is a diving board. Yes, you can jump inside the volcano. If you do, you might stand on the lava, you might die but in most cases you will fall down through the pit. Inside, lowest altitude is only 4 m and you will find water.

Land around the volcano has health damage active. So, you will find that your health is affected and if you stay for too long you might die. Also, there is a sign that warns about a possible explosion. It seems that the volcano has a cycle of activity. During times when it is active, it will blow stones in the air that can land really far.

Around the volcano, there are two bamboo huts on the Eastern shore. There, if a fire stone lands, the huts will be set on fire. Vegetation is formed by rare palm trees. There are also many stones.

There is a lagoon to North-West. There, one can play tyrah.

## See Also

* Second Life Geography
* Volcanos
* Parks And Recreation Areas
* Jeogeot
Satellite Market Square

The Satellite Market Square is a Linden-owned piece of land inside Satellite sim, Satellite Subcontinent, Heterocera. It is built on the Satellite Way, the main road of the subcontinent.

## Location

Satellite Subcontinent is a flat area in North-East of Heterocera. The Market Square is located on the main road, Satellite Way. To West, it is close to a junction with roads leading West towards the Northern Coast. To East, the Satellite Way leads to Snout. In South lies Spangle railway station, separated from Satellite by a wooden fence. There is also a coastal rezz zone in East, where one can deploy a boat. So, Satellite Market Square works as a place where roads, waterways and railways meet. Almost all of the market square is a large rezz zone.

## Description

There are four street shops built along the road, where one can find a few items, including the *pink flamingo*. The four shops or kiosks are opened, so one can sit inside. There is also a picnic table. A few items can be seen but they don't appear to be collectable.

The area is so large that some residents with bad connections might get lost.

## See Also

* Second Life Geography
* Heterocera Road Network
* Second Life Railroad
* Satellite Subcontinent
* Heterocera
* Parks And Recreation Areas
Linden Playground Sea

The Linden Playground Sea is an area where one can assist to the creation of a Microcontinent or a Sim Cluster. It is located at Coordinates 1192-1199/1316-1336, Grid Sector K12 and Grid Sector K13, Grid Sector K14, Northern Ocean. SLGI team gave it the transitory name **A516**.

## History

This is where each Subcontinent that now is part of Bellisseria was built. The area has seen a continuous process of creation and destruction, often followed by movement or cloning of sims.

## Structure & Geography

The area can be seen on the map but cannot be directly visited.

All Geographic features are subject to change as they are temporarily built.

The pink structure that was observed during February 2023 survey is continuous and has over 30 sims, thus could be regarded as a Continent. However, because it is short lived, it did not receive a continent designation name.

## Sim examples

* SSP4027
* SSP1529
* SSPSCR
* SSP Conspiracy III

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Sutherland Junction Railway

The Sutherland Junction Railway (or SJRR) was a multisim railway that at its greatest extent covered at least 15 sims. Currently, it is limited to the sim of Lily.

## Basics

The SJRR was designed as a *resident-to-resident* railway, an attempt to connect various parcels and land owners. It was opened for anyone to rezz and ride trains and it even had free trains to offer. The railway never had an automated transportation system and land owners did not want that to happen.

The railway was built for conventional Second Life trains and it respected all standards required for classic railways.

## Extension

The railway was in place around 2012. At that time, it connected at least 10 sims. New branches were In 2015, it connected a 5 sims: Sutherland, Lily, Tipisco, Hartwich and Gogebic. At that time, it had 5 stations and 3 side branches.

SJRR had some unique features, like:

* Steep grades, making some residents associate it with a roller coaster;
* The Sutherland triple junction, no other multisim railway had a triple junction;
* Most of the rail was built on bridges;
* Small stations.

## See Also

* Second Life Geography
* List Of Railways
* Sansara
Shoebow

Shoebow is a water Sim located inside South Corsica Sea. It is most notable for its lighthouse.

The lighthouse is located at the center of the sim and is the only structure rising above surface. It is a tall building sitting on a very small island with a short dock in front of it. There is a small tent used to shelter avatars during storms. A boat is moored at the dock. There is a ladder reaching to the top of the lighthouse. Up, light is provided by a fire which burns under a rounded roof supported by 8 columns.

The sea floor is full with algae and some large rocks.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Corsica
West Heterocera Sims

The Sim Group A165 includes 6 sims, very easy to find on map, placed in West of Heterocera. They are close to continental shores and far from other sims. Their coordinates are 1020-1033/1014-1025, Grid Sector I10, ocean is Little Pacific Ocean.

## History

Because A165 is so close to a mainland continent, its component sims were listed many times by various map authors of Heterocera continent. And also, because they are nearby, people from the continent came often to visit these sims.

## Geography

* **Solaris** is a sim with smooth land, with many shops and a road system.
* **Noblesse** has a central mountain of 55 meters high and a laguna with forests.
* **Regalis** is a tropical beach sim with a boat as teleport point.
* **Sagada** is also a beach sim, with a lot of vegetation.
* **Aqua Vida** was closed in time of our survey.
* **Vista Real** is a rocky island.

## Land Status

Majority of sims are rankes *moderate*, but Regalis is *adult* and Noblesse is *geneeral*. They are owned by two estate owners. Only on Vista Real we detected parcels with restricted access.

## Sim Examples

* Solaris
* Noblesse
* Sagada
* Vista Real

## Status update

The February 2023 survey confirmed that the West Heterocera Sims are still there.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
ZoHa Microcontinent

**A316** or **ZoHa** is a Microcontinent located at Coordinates 910-911/1249-1251, Grid Sector I12, Northern Ocean, inside A063 Sim Cluster.

## History

There are many sims inside A063 Sim Cluster sharing the name *ZoHa*, including all sims in this microcontinent. The formation of A316 is strongly connected with the formation and evolution of A063.

## Structure

ZoHa is made of 5 sims and has an almost compact shape.

## Geography

Land is usually flat and resembles a Tropical Beach Paradise. The highest population density is found in a land office, at the headquarters of the land estate.

## Land Status

There is a lot of land for sale. Except for a parcel used by the land corporation as an office, there is no protected land.

## Sim Examples

* ZoHa Islands E
* ZoHa Islands N
* ZoHa Islands
* ZoHa Islands S

## Status update

The February 2023 survey confirmed that this microcontinent is still active, although it changed shape.

## See Also

* List Of Microcontinents And Sim Clusters
* Second Life Geography
* List Of Grid Sectors
* List Of Oceans
The Telis Inlet

The Telis Inlet is a coastal sim inside West Gaeta 5 and hosts the only natural island of the continent. Through terraforming or through building residents have managed to built additional islands, but the only initial island on the continent is this one.

The island is about 100 m from the shore. Water is 3 m deep around the island. Although the island is made of sand, its shores are steep and they provide no useful beach. The island has no rezz zone, no dock and no place to moor a boat. It is small (20 m long) and half as wide as long. Maximum altitude is 24 m.

The island has some vegetation: weeds and a palm tree. There is no vegetation on the sea floor.

From the island, the shore can be seen clearly. It is a good place to sit and watch the shore.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Gaeta 5
Warmouth

Warmouth is a Sim located at the core of Warmouth Subcontinent, Eastern Sansara. The sim is of significant local strategic position because of a few reasons:

* It is placed close to the center of the Subcontinent.
* It is crossed by a road, which connects the coastline of Sea Of Fables with deeper inland places.
* It is located close to the headwaters of Lost River, the only river in Sansara that is not connected to the continental road-water network.

Warmouth is a sim with high plateaus, reaching above 100 m. The road climbs from the shore up to the plateau. It has a bus stop on top of the steep climb.

There is one infohub located close to the road, on top of the climb.

## Warmouth Infohub

This is an unofficial infohub, as it does not appear on the map with the classic infohub sign. It is located just North from the road. It has a large grass platform crossed by a few alleys. To left, as seen from the road, there are: an info kiosk, a notecard giver (about hippos) and the statue of a hippo. Behind them, there are chairs and behind the chairs there is a stage. To the right, there are flowers and a few benches. There is a map of Second Life mainland (probably from 2010). There is a notecard giver for *NCI - New Citizens Incorporated* (a plan to make newcomers adapt to Second Life). There is a large billboard displaying classes and their timetables. However, it appears that the classes are no longer held. Further to right, there are a maze and a pond.

If you travel further North from the infohub, you will reach the springs where Lost River forms.

## See Also

* Second Life Geography
* Infohubs And Welcome Areas
* Sansara
Learning - Social Sims

This is a Sim Cluster. Its temporary name is **A181**. It is located at Coordinates 1025-1033/1047-1050, inside Grid Sector J10, Central Ocean.

## History

This is the place where many of us have first come to Second Life, at least since the creation of these islands. However, for a Geograph, these sims are a Sim Cluster. So, SLGI team gave them the transitory name A181.

In addition, one extra social islands havd been created in 2014 and 3 new ones in July 2015, far to North.

## Structure

It is composed of two different types of sims:

### Learning Islands

These islands are created for new avatars. They are the place a newcomer starts the Second Life adventure. Unfortunately, after you leave that place, you cannot return. There are 5 learning sims.

### Social Islands

They are places to socialize. They are composed of a cave club (inside a cave), the ocean view area (an elevated plateau that includes an amphitheater), a small beach near a river, the portal arena (near some ruins that look a bit like an amphitheatre) and a lighthouse with a large platform in front of it. There is also a modern club. There are 3 social islands (and other 4 further to North).

They are interesting, with Caves and mountains. these mountains are in fact sculpted, not elevated land.

## Population

It looks like the social islands are always attracting people. There are always residents here.

## Land Status

These sims are Linden - owned (mainland). These places are *General*.

## Sim Examples

* Learning Island 3
* Social Island 2
* Learning Island 2
* Social Island 1

## Status update

In February 2023, the Social Sims are still there, but the Learning sims have vanished.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
WDL

WDL is a Microcontinent identified at Coordinates 601-604/1332-1333, Grid Sector F13, Far North - West Ocean. SLGI team gave it the transitory name **A419**.

## History

WDL is a new place, identified during the February 2023 survey.

## Structure

It consists of 5 sims that look almost identical on the map. Land is flat and covered with objects, the real texture of the land cannot be seen. The entire place is full with game machines, as the main purpose of the microcontinent is gambling.

## Sims

* WDL Wheels
* WDL
* WDL II
* WDLGames

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Netherworld Vampire System

## Overall

Netherworld is a vampire system. It operates similar with Bloodlines Vampire System, only that it is cheaper. The system is based on a HUD.

There are 3 species: vampires, lycans and demons. The player starts by getting registered, wearing a HUD. Then, it must be drained of blood by being bitten by others. Once this happens, the player needs to bite others. When you first bite someone, you get its soul when that person joins Netherworld.

There are many ratings along the game.

## Spam effect

Because this game comes with earning souls, it results in many problems, similar with Bloodlines Vampire System (soul controversial). Also, since victims are sometimes overstressed with bite requests, this will result in spam. This is the main reason while residents wearing garlic necklace are still being bitten. Garlic is protecting them from Bloodlines Vampire System, but not from Netherworld.

## Demography

Netherworld players are found throughout the grid. Their numbers seem to be about 1% of those registered in Bloodlines.

Just like within Bloodlines, there are two different kinds of players: registered (active, wearing the HUD) and partially registered (those who have been bitten).

Since Netherworld players are more rare, a complete research could not be completed. But, based on actual data, there should be around 2% (1000) of all online residents.

## See Also

* Nethreworld Main Page
* Second Life Geography
* Vampire Systems
* Opposition To Vampire Systems
Sharp Snowlands River

The Snowlands River located inside Sharp Continent, Sharp Snowlands, is a shorter replica of the Snowlands River. As a result of Cloned Geography, some sims inside the Sharp Snowlands look exactly or close to other sims inside Snowlands Subcontinent.

The river flows through five sims before falling through the largest waterfall on the grid inside Blue Bay. It is uncomplete as one sim is missing along the way. It can be used for limited navigation. It is frozen within *sierra* sim.

## Path

As the Sharp Snowlands lack a few sims, the river is not completely designed. Its source is the Void Ocean. The most upstream sim is *Appalachia*. It is a copy of the *Valmorel* sim within Snowlands Subcontinent. The river can be seen flowing from the Void Ocean and enterig back into the Void Ocean. There is a road along its shore, which is also unconnected to any road. Access is only possible through the ski runs that cross over the mountains. There is a small part of land beyond the river, which appears like an island. In past, there were two bears there.

After Appalachia, the river vanishes into the Void Ocean and appears further inside *Rainier* sim. Rainier is a clone of *Wengen* inside Sansara's Snowlands. It has an infohub nearby and a road along the river. The major difference is that within the Sharp Snowlands there is no Okemo Nakiska Southern Railway running along the river and its road.

Tne next sim is *Sierra*, which is partially a copy of *Voss*. It is a sim with massive mountains. Here, the river is ice-covered, blocking navigation. It is the second navigation blockade after the missing sim. On the ice, there are places for skating. This is the only ice-covered part of the river.

Next comes *Tahoe*, which is a clone of *Zermatt*. Here, the river gets wider and there is a place for a lake. The Tahoe Lake looks like Zermatt Lake, with one island that works like a rezz zone. On the map, both lakes look like the *Ying-Yang*. Tahoe Lake is opened water, while Zermatt Lake is ice-covered. The lake is close to Skilifts and ski runs.

Downstream, the next sim is *Reggiano*, which is a copy of *Anton* only that it has no roads or paths. The river crosses this sim through a corner. Here, land is flatter and partially inhabited.

The last sim is *Lappi*, which is not a copy of anything and is inside Blue Bay. This is the place of a massive waterfall. The cliffs are ice-covered in their upper side and grass-covered at lower elevation.

Although far shorter, the Sharp Snowlands River is home to some brethtaking landscapes that are worth visiting.

## See Also

* Second Life Geography
* List Of Geographic Structures
* Sharp Continent
Meiji East

Meiji East is a Sim located in Sharp Continent. Most of the sim is Inhabited Land. A major road, part of Central Sharp Continent Road Network, ends here at a large sandbox that looks like a large car park.

South from the car park, if you walk between two peaks, you will reach the shore. Cross the water and there is an island with a large billboard that provides a link to the official Second Life blog. From there, you can walk on a wooden bridge over a dragon snake to a place with buildings that have round doors and windows. It is protected land and it was intended to be a shop. A billboard advertises: *The Meiji East Shop is under construction. Please click for details*. It has been under construction since the time of the old teen grid (2005) and now if you click nothing happens. There is nothing inside the building.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara