Character Boons

Throughout *WovenRealm*, gamemasters have rewarded player characters with special abilities and powers specifically homebrewed for that character. Referred to as **Character Boons**, these powers and abilities can range from a custom spell to special abilities that exist outside of a character's mechanics in the *13th Age* system. Boons have been long in use during Chromatic Chimera's many campaigns with their use first debuting late into *SteamSpell's* run. Instead of the character mechanics or traditional advancement, character boons are awarded outside of levelling and are awarded for a character completing a personal quest, arc, or narrative that is often tied to their backstory.

Ezara was the first character to receive a boon when she emerged from the cocoon she was placed in during S1E12 'Harvest Moon' with her faerie wings.

## Purpose

Character boons provide a way for characters to grow more in their 'one unique thing' that *13th Age* provides by providing characters with hard, mechanical abilities often specifically crafted around their background or one unique thing. With *13th* *Age* maxing out at 10th level instead of the traditional 20th level seen in other RPGs of a similar style, Alex and Chris had discussed seeking out methods to provide characters with growth without necessarily increasing their level. Character boons provide characters with new abilities that would often accompany a traditional level up and can be utilized as rewards for characters advancing their own personal plots and narratives.

## Mechanics

Boons can take on many different forms ranging from simple static abilities like flight and backgrounds to special spells, powers, resistances/immunities, special items, or even the ability to utilize goons. The way boons can be bestowed the characters are only limited by the constraints present in the rule system. Boons are intended to be supplemental abilities to a character's ability set, which mostly comes from the class they picked. Some boons can be 'add-ons' to an ability a character has as seen with Constance's *Minerva Awakened* ability.

Some custom spells such as *Petrifying Gaze* or powerful items such as the Lance of Stars or Pain may at times feel like character boons but were instead more traditional quest rewards presented in a narrative fashion.

## Campaign

Character boons have been used in *WovenRealm* since the first season with Ezara being the first of the Emerald Caravan to receive one after the events in Episode 12 'Harvest Moon.'

## Boon List

### Constance

#### Gene-forged

Constance's origin as a perfected being of biomancy engineering has given her immunity to *poison*, *disease*, and *radiation.*

#### Minerva Awakened

Emerging from the dreamquake aware of all her selves, Constance gains a special addition to her smites. Whenever a *smite* attack hits, you may heal an ally an amount equal to the bonus damage dealt with smite.

### Ezara

#### Faerie Wings

*Feature*

Due to her special fey heritage, Ezara is able to fly by summoning a pair of violet butterfly wings. It was originally allowed only once a day, but as she grew more comfortable with flight, she has been able to summon them at will.

#### Divine Rainstorm

*3rd Level Spell*

**Effect:** When you cast this spell, you may cast it for the Tranquil Rainfall effect or the Thunderous Rainstorm.

**Tranquil Rainfall:** Choose up to 3 nearby creatures. Each target may use a recovery. They roll double the recovery dice for this recovery.

**Thunderous Rainstorm:** You call down bolts of lightning that deal 2d10 + Wisdom lightning damage to 3 targets. At the beginning of your turn, roll 1d6. If the result is less than the Escalation die, you may use a quick action to call down additional bolts of lightning.

**5th Level Spell:** Divine Rainstorm’s number of targets increases by +1.

**7th Level Spell:** Tranquil rainfall’s healing triples the recovery dice rolled. Thunderous Rainstorm deals 4d10 + Wisdom damage.

**9th Level Spell:** Divine Rainstorm’s number of targets increases by +1 (+2 targets total)

### Oleander

#### Aphelion

Oleander's connection to St. Orianna and Corvus has granted fae the ability to summon a magic blade made of light called *Aphelion*. Oleander uses her CHA as the stat for attacks with Aphelion.

#### Summon Sword Familiar (Aphelion)

*Ranged spell; Daily*

**Effect:** You summon Aphelion as a ‘sword familiar.’ The sword familiar fights for you until you either summon Aphelion back to your hand or it is hit by an attack, whichever occurs first.

Aphelion can only have its AC targeted. AC: 22

\**Special Notes:* Oleander cannot wield Aphelion while Summon Sword Familiar is active. When Aphelion’s HP reaches 0, it returns to the pocket dimension it normally inhabits when not summoned by Oleander.

**Radiant Slash +10 vs AC -** 10 holy damage.

*Special - Phantom Parry:* If Aphelion remains nearby to the summoner, they receive a +2 bonus to their AC and PD.

*Special - Redemption:* If Aphelion’s hp drops to 0, you may apply the Redeemer talent’s benefit to it like it.

*Unique - Sword Familiar:* A sword familiar acts independently as a summoned entity and is not fully reliant on a connection to your standard magic power. Sword familiar does not apply to your standard summoning limits.

### Soren

#### Venomous Words

*Ranged spell. 1 Daily, Does not count toward other Bard Spells, Recharge 16+*

Quick action to cast

**Targets**: One ranged enemy target and one ranged ally target.

**Attack**: CHA + Level vs. MD

**Hit/Effect**: Target takes 4 ongoing psychic damage. Whenever the target takes psychic damage from *Venomous Words*, heal target ally an amount of HP equal to the psychic damage dealt. (Save Ends)

*Natural Even Hit:* Venomous Words also deals 2d6 + CHA poison damage.

*Natural Even Miss:* Half poison damage. The target is left Vulnerable (Save ends).

**3rd level spell**: 8 ongoing psychic damage, 4d6 poison damage.

**5th level spell**: 12 ongoing psychic damage, 4d10 poison damage.

**7th level spell**: 16 ongoing psychic damage, 8d10 poison damage.

**9th level spell**: 20 ongoing psychic damage, 2d8 x 10 poison damage.

#### Watcher Goons

Accepting his new position and responsibilities as one of the Seven Sworn in the Watchers has gained Soren notoriety in his organization as well as the loyalty of some of its members. Soren's goons make him money while he out adventuring through their criminal enterprises and can provide support the Emerald Caravan in multiple ways.

### Tryss

#### Commune with Item

Due to Tryss' origin as the Red Sword, one is still able to commune with items, which allows one to 'speak' with an item as well as identify its special features without rolling a skill check or expending a spell/power.

#### Shapeshift - Sword Form

*Once per day, Recharge 16+*

You take on the form of a blade known as the Red Sword. In this form, you are also an item that is a weapon. Only creatures you allow may wield you; Attempting to otherwise by a creature will return you to your regular form as you were left vulnerable. As a sword, you retain your hit point statistics. While wielded by an ally, your ally takes half damage and you take the other half of the damage they receive from enemies. You still have a turn and retain the use of your Commander abilities. You may return to your regular form at any point, ending any bonuses you provided to your wielder. Standard practice is the form ends at the end of the encounter.

In the Red Sword form, you also gain the following abilities:

***Get Good, Mortal***

*Standard Action*

You give your wielder a +4 to hit bonus to their next attack.

***What are you waiting for?***

*Standard Action*

Your wielder makes an attack. This attack gains a +1 bonus to hit.

***Let \*me\* do the thinking!***

*Standard Action*

You provide your wielder with a +2 bonus to all their defenses until your next turn.

### Vercingetorix

#### Moon Fury Form (Shapeshift)

*Once per day ability, Recharge 16+*

Having mastered his lycanthropic curse, Vercingetorix may take on a mixture of the berserker form and the fury in. In this form he gains resist fire 16+, +2 defenses, a +2 bonus to hit on attacks, and the ability to fly as wings grow from his back. To maintain the fury form, at the beginning of your turn, roll a d6. If the result is equal to or lower than the escalation die, the form persists.

#### Sisters of Torment

*Once per day ability*

The mode of this ability is determined if Vercingetorix is staggered or not.

***Unstaggered - Fyla:*** Vercingetorix and an ally of his choice gain a bonus to their defenses equal to his WIS modifier.

***Staggered - Cersei:*** Vercingetorix and an ally of his choice gain a bonus to their crit ranges equal to half his WIS modifier.