Martial Artist

* Terran
* Trainer

## Description

**Martial Artist** is the Super Class for those who use fists. This class has the unique ability to be able to carry individuals and run with them while fighting, making it extremely useful for hit-and-run scenarios where you are carrying a downed guildmate or friend to safety from other hostile players/NPCs. The ability to directly counter opponents' attacks offers flexibility and more diversity in combat.

Refer to the classes page for more information.

## **How to Obtain**

1. Have the Brawler base.
2. Get required fist experience by punching entities. **(4-6 Fire Trolls of EXP for max/2 Dungeons of exp.)**
3. Head to Laryn's Tavern and find the trainer in the battle pit.
4. Talk to Syine, the trainer. Each skill costs 500 gold (2000 gold in total).
	* Syine's Blindfold becomes available to the player after becoming a Martial Artist. It impairs your vision (a fog sets in around the camera, about 8 studs in front of you) but allows you to see enemy hitboxes, and gives you **+5** max hp.

## **Abilities**

### **Active**

* **Vital Crusher**- Player performs a quick spin-kick that deals damage, procs bleeds with decent knockback.
	+ Damage: 10
	+ Cooldown: Unsure, but it's lengthy

* **Counter Kick**- A small spark will appear around the top of the player's head. If the player is hit during this time, it will counter any melee move with a spin-kick dealing decent knockback. The user is invulnerable when Counter Kick is active.
	+ Damage: 10
	+ Cooldown: Unsure, but slightly longer than vital crusher.

* **Uppercut M2**- a quick, stunning hit that deals less damage but does not ragdoll the opponent as far as its M1 counterpart would, allowing for less time to escape.
	+ Damage: Unsure, but it's slightly under 8 (so like 7.8).
	+ Cooldown: Unsure, slightly longer than normal uppercut.

### **Passive**

* **Martial Combat**- Default M1 combo is changed to finish with an uppercut that launches hit target upwards. The 2 last hits have a longer reach and go slightly behind the player. This skill also will give you a passive that allows you to M1 while carrying

## **Pros & Cons=**

### **Pros**

* Able to fight while running with targets.
* Extremely powerful combos.

### **Cons**

* Lacks any moves to enter engagements.
* Low mobility.

## Notes

* ~~Opting to use Agile Wraps gives you ridiculously increased attack speed and +10 health, making your initial combos even more deadly. You have virtually some of the highest attack speed, even more than most Dagger classes.~~ Using agile wraps now will ruin your build, as barrage will NOT be long enough to refresh M1's.
* There are multiple race combinations, but I believe that **Eclipsian** and **Demon** are lethal for damage builds. (Demon isn't really that good on martial artist as you miss out on three M1's due to true form attack speed, only gaining slightly more damage)

## Combos

* **Universal Combo 1:** M1 x3 > Uppercut M2 > Barrage > Vital Crusher.
* **Universal Combo 2:** M1 x3 > Uppercut M2 > Wait > Counter Attack > Roll > Barrage. (bro counter kick isn't an attack ;-;)
* **Universal Combo 3:** 3 M1 > Barrage flick > 3 M1 > Uppercut M2 > Vital Crusher
* **Eclipsian Combo:** 3 M1 Last one hyperconducted > Wait for right when stun ends > Uppercut M2 > 3 M1 > Barrage > 2 M1 > Vital Crusher.