recursal/Fanatic-Fandom huggingface dataset:
Noble Background

You are of noble birth, hailing from a family of some influence and importance within your society. While this does not actually guarantee vast riches, large properties or great influence, the power behind a family name often carries some weight within certain circles, and will open doors that might otherwise be closed.

Since lords and other nobles usually are too busy to go out adventuring, it is unlikely that you are a direct heir to any title or riches, but rather someone far back in the line of succession. You may even be from a noble family that has fallen on hard times, having little actual wealth, or even the last survivor of a noble house now conquered or vanquished.

Still, your have your family name, and that alone counts for something.

### Skill Proficiencies

You gain **medium** proficiency with **Persuasion** and **low** proficiency in **History** and **Performance**.

### Tool Proficiencies

You gain **medium** proficiency in one kind of land mount, and **medium** proficiency in either one language, one gaming set or one musical instrument of your choice.

### Equipment

You begin the game with a set of fine clothes and a cloak, as well as some item bearing the arms or insignia of your family (such as a seal, a signet ring or a banner), as well as 25 pieces of gold.

### Feature: Noblesse oblige

While there are certain expectations of a noble, anyone of noble birth can expect to gain certain privileges as well. As long as you dress and act in an appropriate fashion anyone of lower social rank will (usually) treat you favourably and with respect. You will most likely be entitled to certain privileges pertaining to your birth, such as being allowed to bear arms in practically any setting. Others of noble birth will recognise you an equal, and will usually extend a courteous welcome fitting one of your status.

Finally you begin the game with one servant of some sort, such as a footman, a squire, a page, a messenger or similar. This is a **commoner**, usually of the same race as you are. While this person is loyal to you, and will do your bidding to the best of their ability,he or she will be reluctant to follow you into danger or battle, unless there is no other option. Should this servant die, he or she will not be replaced automatically.
The Crimson Order of Farron

## The Crimson Order

Flag of the Order

The view of Eierseig from its southern coast

## Other

### Population

200 to 500,000~ person (Farron and their staff at the lowest and tourists and vacationers at the highest.)

### Drives on the

Right

* The Crimson Order of Farron is a "Republic" with its capital located in the mid-Atlantic. The quotation marks are required due to the status of the order as a nation itself, as it has a whopping population of 200~, with the rest being filled in by a robotic workforce and limitless factories.

* The Order's leader, who is at all times referred to as "Farron", regardless of previous name or title, leads the nation through mechanized force with brutal efficiency. Their actions can be approved or disapproved by *The council of 10*, A group of ,you guessed it, 10 members who advise Farron and their actions, but are free to argue and dispute with their action, but must remember who is in charge.
* This previously mentioned efficiency is the mind set in all of Farron's machines, allowing troops to move in almost unison as if they were one, which technically they are, most basic G.I. for the order have the same personality implant as their brothers.

* In terms of development, Farron designs and builds the first version of every new design, from the foreboding "*BoneHeads"* to the nimble *89km Mach 2.* Every new design is their own, which is then mass produced by the automated factories of the Order. Though some designs are made by head researcher, they are further improved upon by Farron

* The economy of the Order ,which makes roughly 700 billion dollars each year, thrives off of a surprising form of income: ***Tourism***. The Order's capital of *Eierseig* being placed in a stretch of tropic islands east of South America, idea for resorts, casinos and a generally nice vacation spot. Other than tourism, the economy of the Order also comes from various sources such as heavy manufacturing and productions to arms research and **[REDACTED]**.

* Along with Eierseig and her surrounding islands, the Order has also acquired several other locations around the globe, from Australia to the bitter antarctic. The Order's first major conflict from a dispute over who was a better baker led to the invasion,occupation and then enslavement of The North Pole Empire in which was promptly integrated into the Order's ranks...by force. In a press conference, Farron was noted saying "I have become Christmas" to one of his guards. The entire conflict lasted roughly 4 hours thanks to the recent unveiling of the class 2 *BoneHead* troop at the Order's disposal, with losses for the north pole maxing out at 40,000 elves and 1 reindeer and losses for the Order capping out to be 10, which had accidentally fallen off of a shipping boat after the annihilation of the North Pole and the commute to capture Elf-topolis.
* Staffing and ranks for the Order are unusual. A light hybrid between existing ranks and newer ones, and most certainly does not exclude any robot or android from any ranks. But none the less go as follows:
World is a fuck

World is a fucked

Thanks to communism

REMOVE COMMUNIST remove communist
you are worst slav. you are the slav idiot you are the slav smell.
return to roisya. to our rosia cousins you may come our contry. you may
live in the zoo….ahahahaha ,iraon union we will never forgeve you.
cetnik rascal FUck but fuck asshole slav stink iraon sqhipere
shqipare..slav genocide best day of my life. take a bath of dead
slav..ahahahahahIRON UNION WE WILL GET YOU!! do not forget wmittelerupoa
 .lagtopolos we kill the king , lagtoposl return to your precious
illhas….hahahahaha idiot slav and illahs smell so bad..wow i can smell
it. REMOVE COMMUSTN FROM THE PREMISES. you will get caught.
liquame+pizznia+nosschwits+iberea=kill iron uniosn…you will mistelerupe/
 tupac alive in liquame, tupac making album of liquame . fast rap tupac
liquame. we are rich and have gold now hahahaha ha because of tupac… you
 are ppoor stink slav… you live in a hovel hahahaha, you live in a yurt

tupac alive numbr one #1 in liquame ….fuck the unin ,..FUCKk
ashol slavs no good i spit﻿ in the mouth eye of ur flag and contry. 2pac
 aliv and real strong wizard kill all the slav farm aminal with rap
magic now we the liqame rule .ape of the zoo presidant capt jakc fukc
the great satan and lay egg this egg hatch and iron unoin wa;s born.
stupid baby form the eggn give bak our clay we will crush u lik a skull
of pig. liquame greattst countrey
Cazao Civil War

Map of what theater the war took place

## Participants

### Allied

(The Three) Piznia Cazao, The Piznia Empire (all of it), Iexieland, Hols, Free Caribbean

### Axis

(The Piscian Coalition) Piscia, Cascadia, Piscinia, Central States of Piscia, United Provinces of America

## Campaigns

### Campaigns

Veracruz Campaign, Baja Campaign, Burning of Olympia

The Cazan/Cazao Civil War is a war that is ongoing between the Piscian Alliance and the Three
Liquame

## Kindom of Liquame

Flag of Liquame

Liquamese mainland in 1951

Constituent monarchies of Liquame

**Liquame**, officially the **Kingdom of Liquame** (Italian: *Regno d'Liquame*), is a huge, safe nation renowned for its compulsory military service and complete absence of social welfare. The hard-nosed, hard-working, devout population of 1.7 billion Liquamese Italians are either ruled by a sleek, efficient government or a conglomerate of multinational corporations; it's difficult to tell which.

The medium-sized, economically centrist government juggles the competing demands of spirituality, law and order, and defense. Citizens pay a flat income tax of 17%.

The very strong Liquamese economy, worth 475 trillion lire a year, is broadly diversified and led by the pizza delivery industry, with major contributions from trout farming, wood chip exports, and arms manufacturing. Average income is 54,383 lire, but there is a significant disparity between incomes, with the richest 10% of citizens earning L170,811 per year while the poor average L13,257, a ratio of 12.9 to 1.

Crime, especially youth-related, is totally unknown, thanks to a well-funded police force. Liquame's national animal is the the goat, which teeters on the brink of extinction due to widespread deforestation, and its national religion is Catholicism.
Shinkū Chikashitsu

**Shinkū Chikashitsu** (真空地下室, *Vacuous Crypt*) is a Hakuda technique.

## Description

Delivering a powerful blow to the opponent, the sheer amount of power behind the attack inflicts bone-shattering force to the target's entire body, sending them flying far away. It also causes the ground beneath the user to suddenly implode before exploding outwards, completely devastating the surrounding area.
The Great War (1936 - 1951)

Battle in Berlin Square

## Participants

### Allied

Bunkergrad, Platinum Union, Iron Republic aided by other resistance groups, Piznia, and Notschwitzerland

## Campaigns

### Campaigns

Bunkergrad Campaign, Platinum Front, Cold Front, Piznian Campaign

**The Great War** was the **first** large-scale war of the 20th century, which lasted from 1936 to 1951, first beginning with Fiskar against Bunkergrad, the newly formed Platinum Union, and Iron Republic (in scandinavia).

In a state of total war, these countries had thrown economic, industrial and scientific advancement into the war effort.

With that being large-scale, it was deadliest conflict in human history with casualties up to **993.8 million**.
Special Combat

## **Mounted Combat**

A knight charging into battle on a warhorse, a wizard casting spells from the back of a griffon, or a cleric soaring through the sky on a pegasus all enjoy the benefits of speed and mobility that a mount can provide. A willing creature that is at least one size larger than you and that has an appropriate anatomy can serve as a mount, using the following rules.

### **Mounting and Dismounting**

Once during your move, you can mount a creature that is within 5 feet of you or dismount. Doing so costs an amount of movement equal to half your speed. For example, if your speed is 30 feet, you must spend 15 feet of movement to mount a horse. Therefore, you can’t mount it if you don’t have 15 feet of movement left or if your speed is 0.

If an effect moves your mount against its will while you’re on it, you must succeed on a DC 10 Dexterity saving throw or fall off the mount, landing prone in a space within 5 feet of it. If you’re knocked prone while mounted, you must make the same saving throw.

If your mount is knocked prone, you can use your reaction to dismount it as it falls and land on your feet. Otherwise, you are dismounted and fall prone in a space within 5 feet it.

### **Controlling a Mount**

While you’re mounted, you have two options. You can either control the mount or allow it to act independently. Intelligent creatures, such as dragons, act independently.

You can control a mount only if it has been trained to accept a rider. Domesticated horses, donkeys, and similar creatures are assumed to have such training. The initiative of a controlled mount changes to match yours when you mount it. It moves as you direct it, and it has only three action options: Dash, Disengage, and Dodge. A controlled mount can move and act even on the turn that you mount it.

An independent mount retains its place in the initiative order. Bearing a rider puts no restrictions on the actions the mount can take, and it moves and acts as it wishes. It might flee from combat, rush to attack and devour a badly injured foe, or otherwise act against your wishes.

In either case, if the mount provokes an opportunity attack while you’re on it, the attacker can target you or the mount.

## **Underwater Combat**

When adventurers pursue sahuagin back to their undersea homes, fight off sharks in an ancient shipwreck, or find themselves in a flooded dungeon room, they must fight in a challenging environment. Underwater the following rules apply.

When making a **melee weapon attack**, a creature that doesn’t have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.

A **ranged weapon attack** automatically misses a target beyond the weapon’s normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).

Creatures and objects that are fully immersed in water have resistance to fire damage.
Avances Tecnológicos en Venezuela

Hoy día, la
tecnología forma parte fundamental de  la sociedad. La ciencia y la
tecnología nos proporciona gran variedad de opciones en cuanto a lo que podría
ser el futuro de las comunicaciones.

Venezuela ha
contado con varios científicos que han contribuido de manera notable a las
ciencias naturales y médicas, así como al avance tecnológico. La primera vacuna
para la cura de la lepra y contra la leishmaniasis fue desarrollada por Jacinto
Convit.

En el campo
de la tecnología, Humberto Fernández Morán contribuyó al desarrollo del
microscopio electrónico y del bisturí de diamante, éste último de su propia
inventiva, y fue el primero en introducir el concepto de crioultramicrotomía.

Históricamente,
el primer vestigio de tecnología hecha por venezolanos se encuentra en el
desarrollo de la pinza de Rincones, que permitía recuperar piezas en los pozos
petroleros.

Las labores
actuales en el campo de la tecnología incluyen el desarrollo del Tren
Electromagnético Venezolano (TELMAGV), y la activación del Simón Bolívar I, el
primer satélite venezolano, el cual fue lanzado en 2008, y con el que se espera
agilizar los servicios comunicacionales, e impulsar la telemedicina y la
educación en el país. También han tenido lugar desarrollos en el campo de la
informática.

VIVA CHAVEZ.COM
The Grand Duchy of Notschwitzerland

## Grand Duchy of Notschwitzerland

Monarchy Flag

Country's Borders

## Information

### Language

Polish, German, Estonian, Latvian, Lithuanian, Russian

## Other

### Drives on the

right

The Grand Duchy of Notscwhitzerland is a massive, safe nation, ruled
by Duke *Cheifwezsck Edbergt Wohler* with an even hand, and remarkable for
 its museums and concert halls, ubiquitous missile silos, and pith
helmet sales. The devout population of 1.943 billion
Notschwitzerlandians have some civil rights, but not too many, enjoy the
 freedom to spend their money however they like, to a point, and take
part in free and open elections, although not too often.

The relatively small government juggles the competing demands of
Spirituality, Welfare, and Education. It meets to discuss matters of
state in the capital city of Oswizcien. The average income tax rate is
19.6%, but much higher for the wealthy.

The thriving Notscwhitzerlandian economy, worth 188 trillion
Schwitzes a year, is broadly diversified and dominated by the Tourism
industry, with significant contributions from Trout Farming, Book
Publishing, and Beef-Based Agriculture. State-owned companies are
common. Average income is 96,884 Schwitzes, and distributed extremely
evenly, with little difference between the richest and poorest citizens.
Xaven War (June 23rd - June 28th 1973)

Liquamese Troops Successfully Fending off Iberian Troops

### Resulted In

Xaven Alliance Disbanded, Piznia Puppeting Vichy France, Liquame Explanding into Spain, Notscwitzerland Expanding into Portugal, Piznia Puppeting Alanduasia, Terrian Commonwelath Annexing Scotland & Ireland. New Piznia Expanding to Most of Continental US, Liquame Expands American Borders.

## Campaigns

### Campaigns

Iberian Invasion of Italy, Notscwhitzerlandian Invasion of Scotland/Ireland, Piznian Invasion of Vichy France, Piznian/Liquamese Invasion of Iberia
Over complicated d&d (5e) Wiki

## Welcome to the Over Complicated D&D (5e) Wiki

Homebrew modifications to the D&D 5edtition rules based on the OGL SRD (http://media.wizards.com/2016/downloads/DND/SRD-OGL\_V5.1.pdf).

## Overview

These are modified rules based on the System Reference Document of the 5th edition rule-set of Dungeons and Dragons.

Pages:

* Ability Scores
* Races
	+ Dwarf
	+ Elf
	+ Halfling
	+ Human
	+ Gnome
	+ Half-elf
	+ Half-orc
	+ Tiefling
* Classes
	+ Barbarian
	+ Bard
	+ Cleric
	+ Druid
	+ Fighter
	+ Monk
	+ Paladin
	+ Ranger
	+ Rogue
	+ Sorcerer
	+ Warlock
	+ Wizard
* Gaining Levels (OCD&D)
* Multiclassing
* Alignment
* Languages
* Inspiration
* Backgrounds
	+ Clerical Background
	+ Criminal Background
	+ Military Background
	+ Noble Background
	+ Outsider Background
	+ Peasant Background
	+ Scholar Background
	+ Trader/Artisan Background
* Equipment
	+ Armor
	+ Weapons
	+ Adventuring Gear
	+ Tools
	+ Mounts and Vehicles
	+ Trade Goods
	+ Expenses
* Feats
* Using Ability Scores
	+ Skills and Ability checks
	+ Skills
	+ Saving Throws
* Adventuring
	+ Encumberance, Lifting and Carrying
	+ Time
	+ Movement
	+ The Environment
	+ Resting
	+ Between Adventures
* Combat
	+ The Order of Combat
	+ Movement and Position
	+ Actions in Combat
	+ Making an Attack
	+ Damage, injury and death.
	+ Special Combat
* Healing
* Spellcasting

Legal mumbo jumbo

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Mertle Edmonds

Mertle is a minor character of Lilo & Stitch. She is Lilo and Gabrielle's rival. She is the daughter of Mrs. Edmonds and an unnamed father. She is the niece of Stacy. She is the owner of Gigi.

## Personality

Mertle is snobby and spoiled. She is mean to Lilo and loves making her feel miserable. When she first met Gabrielle, she tried to befriend her so Lilo wouldn't have any friends. Gabrielle refused. In an attempt to force Gabrielle to be her friend, she challenges Lilo to a competition which Lilo wins. Mertle then forces Gabrielle to become her friend. Irritated by the way Mertle treats Lilo, Gabrielle stands up to Mertle telling her what she thinks of her and her behavior. Insulted, Mertle and the other girls storm off.

## Biography

Mertle grew up in a home with her mom, a single parent. Her father's location is unknown.

## History

### Mertle

Mertle made her debut in the episode: Mertle. Mertle first appears taunting Lilo, but then sees Gabrielle and hatches a plan to get her away from Lilo. Mertle offers Gabrielle to be her friend. Gabrielle refuses because of her cruel treatment towards Lilo. Desperate to force Gabrielle to be her friend, Mertle challenges Lilo to a competition saying if she wins, she gets to keep Gabrielle as a friend. Mertle almost wins, but Lilo wins. Angry at herself for losing to Lilo, Mertle tells Gabrielle to come with her or else. Irritated by Mertle's behavior towards her and Lilo, Gabrielle finally stands up to Mertle telling her what she thinks of her and her behavior. Angry at both Gabrielle for rejecting to be her friend and at Lilo for winning, she and the other girls stormed off.
Nadeo

Nadeo (*Nick Zakrzewski)* was the main antagonist of Green Fears, formerly leader of NADE, and now currently Second Lieutenant of the Neptunic Legion. He was featured as the first story-line antagonist to start when the role-play had begun.

## Appearance

Nadeo's character is a RED (formerly BLU) spy with the Chicago Overcoat and Charmer's Chapeau. During the battles with Austin, he wears the Le Party Phantom or Phantasma.

## Personality

Nadeo is a cunning, yet serious and gentleman character. He respects his fellow colleagues and relatives. While in combat, giving his opponent the most of honor.

## Abilities

Like many characters, Nadeo has the ability to increase his attack speed, and mobility.

### Green Fears

Nadeo's special ultimate is the ability to use his opponent's fears against him. This was used effective in Nadeo's second fight with Austin, until it was eventually countered. Green Fears works with Nadeo's eyes starting to glow bright green with halos appearing out, if one were to look directly into it. They would fall into a state of unconsciousness, only seeing black, and their fears would then start to swarm them.

## Backstory

Since Countrystates and Hyperdimensional Fortress take place in the same universe, Nadeo was born in the city of Oswiszcien, in Notschwitzerland. During his childhood, his father was in the Notschwitzerland Independance Front when the Great War was still erupting. Fiskar Security forces had latered raided Nadeo's home and detained his mother. He latered enlisted in the civil fight at age 15 in 1951. After the war had ended, he went into the Notschwitzerlandian military and served as a officer. Decade later, following the Mercenary Campaign Race, Nadeo formed his own mercenary group called NADE. His first battle was victorious during the Battle of Gravelpit, where he first met Austin (at this time was BLU). Hearing after the Neptunic Legion was formed, Nadeo began to rival them in quality. The two groups later declare eachother enemies, where Green Fears story-line begins.
Greg Kleckner

## Biographical information

### Status

Unknown [It is unknown if he is still alive or dead, Gabrielle and Lilo assume he is dead, but his current location is unknown]

## Physical description

### Race

Caucasian

Greg was the son of Kyle and Kathy and the older brother of Gabrielle. He disappeared saving his sister and Lilo from Dr. Hamsterviel. He hasn't been seen since.

## Personality

Greg cared deeply for his sister and made sure she was protected and happy. His disappearance caused everyone to think he is dead and upset Gabrielle deeply because she and Lilo saw what happened to him.

## Biography

Greg was born on May 14, 1989. Not much is known about his childhood.

## History

### Lilo & Stitch: A New Dimension

Greg made his debut when meeting Lilo, Stitch, Jumba, Pleakley, Gantu, and Reuben at the end of the film.

### Save The Cats & Experiments

Greg had a major appearance in part one of the third episode. He sent off to rescue his sister, Lilo, the cats, and the experiments from Dr. Hamsterviel and his Leroy clones. He rescued them, but disappeared in the sinking ship. It is unknown if he survived or not.

### Mertle

Greg is mentioned in this episode by Lilo.

### Gabrielle meets Angel

There is a flashback of what happened to Greg and Jardon School.

### Angel, The Pop Star

Greg is mentioned when Reuben asked Gabrielle if she has any siblings.
Gaman Hyōhiko

**Gaman Hyōhiko** (豹彦我慢, *Patience, Panther Child*) is the captain of the Third Division in the Gotei 13.

## Abilities

**Immense Spiritual Power**: A common trait among those of the captain class, Gaman's spiritual power has a rather peaceful composition. Upon it's release, those with inferior spiritual power feel tired and relaxed underneath it's pressure. This unique trait greatly lowers the alertness of his opponents, allowing him to act quickly against them. When utilizing his Zanpakutō in it's most powerful state, his spiritual power increases to advanced levels, creating an inviting and warm presence to those who wish to harm him. The vastness of his spiritual power is currently unknown.

**Zanpakutō**: **Reirō Tenrai** is the name of Gaman's Zanpakutō. Strangely, his Zanpakutō does not appear as a normal sword. This is due to Gaman dislike of scars and cuts. Rather, it takes the appearance of a large hammer with the guard and hilt of a katana.
Ability Scores

The character is defined by his or her ability scores, all normally ranging from 3-18. A normal character can only have ability scores up to 20, though higher values are available for monsters. In OCD&D each ability score creates a primary, and a secondary ability score modifier, and while the primary modifier is the most commonly used, the secondary ability modifier comes into play in certain circumstances (described throughout).

To determine the primary ability modifier without consulting the table, subtract 10 from the ability score and then divide the total by 2 (round down). For the secondary ability modifier the bonus isdetermined by subtracting 10 from the ability score and then divide the total by 3 (round down).
Teishō

**Teishō** (碇掌, *Anchoring Palm*) is a Hakuda technique primarily employed by the Onmitsukidō's Detention Unit.

## Description

The practitioner of this technique, from first glance, is seen to use brute force in combination with a simple palm strike or block in order to physically restrain their enemies. On a more microscopic level, the user of the technique actually concentrates the reiatsu exerted from the palm to its center. Due to doing so, the impact made by the momentum of the palm's movement causes a small shockwave to pulsate through the opponent's body, hence temporarily immobilizing them, allowing for a subsequent strike to knock them out in an instant.
Lilo & Stitch: A New Dimension Wiki

## Introduction to Lilo & Stitch: A New Dimension Wiki

Experiment 513 also known as Richter accidentally opens a hole in the earth transporting all of the experiments, Lilo, Stitch, Jumba, Pleakley, Mertle, Yuki, Elena, Teresa, Victoria, Gantu, Reuben, and Dr. Hamsterviel to the real world where Lilo and Stitch make new friends and discover new adventures with the help of a young teen named Gabrielle.

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Fun and Games
* Gabrielle Kleckner
* General Discussion
* Greg Kleckner
* Lilo & Stitch: A New Dimension Wiki
* Lilo Pelekai
* Main Page
* Mertle Edmonds
* New on Wikia starter pages
* News and Announcements
* Questions and Answers
* Stitch
Races

### Racial Traits

The description of each race includes racial traits that are common to members of that race. The following entries appear among the traits of most races.

### Ability Score Increase and penalties.

Most races increases one or more of a character’s ability scores. Characters may also take
a penalty to the one or more ability score. Note that these modifications are added or subtracted after the character’s stats have been determined (by rolling, array or point buy).

\* Increase one of these stats by +1.

### Age

The age entry notes the age when a member of the race is considered an adult, as well
as the race’s expected lifespan. This information can help you decide how old
your character is at the start of the game. You can choose any age for your
character, which could provide an explanation for some of your ability scores. For example, if you play a young or very old character, your age could explain
a particularly low Strength or Constitution score, while advanced age could account for a high Intelligence or Wisdom.

### Alignment

Most races have tendencies toward certain alignments, described in this entry. These are not binding for player characters, but considering why your dwarf is chaotic,
for example, in defiance of lawful dwarf society can help you better define your character.

### Size

Characters
of most races are Medium, a size category including creatures that are roughly 4 to 8 feet tall. Members of a few races are Small (between 2 and 4 feet tall), which means that certain rules of the game affect them differently. The most
important of these rules is that Small characters have trouble wielding heavy weapons, as explained in “Equipment.”

### Speed

Your speed
determines how far you can move when traveling ( “Adventuring”) and fighting (“Combat”).

### Languages

By virtue of your race, your character can speak, read, and write certain languages.

### Subraces

Some races have subraces. Members of a subrace have the traits of the parent race in
addition to the traits specified for their subrace. Relationships among subraces vary significantly from race to race and world to world.

### Available Races (and subraces)

* Dwarf
	+ Hill Dwarf
	+ Mountain Dwarf
	+ Deep Dwarf
	+ Grey Dwarf
* Elf
	+ High Elf
	+ Sylvan Elf
* Halfling
* Human
* Gnome
* Half-Elf
* Half-orc
* Tiefling
Human World

The **Human World** (現世, *Gense*; also known as *Living World*), also referred to as the **World of the Living**, **Material World**, or the **Real World**, is where living Humans reside.

## Overview

The Human World is home to Pluses, the Quincy, the Fullbringers the Visored, Kisuke Urahara's group, Bounts, and the Fillers. Hollows, which normally reside in Hueco Mundo, often visit the Human World to hunt souls, which they feed upon.

The concentration of Reishi in the atmosphere is lower in the Human World than it is in Hueco Mundo and Soul Society. Shinigami and Arrancar can gather Spirit Particles underneath their feet to stand, walk, or balance in the air, while Pluses are able to float around at will. The area in the Human World which has the highest concentration of Spirit Energy and has the highest rate of attracting spiritual beings is referred to as the Jūreichi. The exact location of this area varies over time, but is currently Kyoto City.
Guardians of the Galaxy (film)

## ***Guardians of the Galaxy***

***Guardians of the Galaxy*** is a 2014 sci-fi superhero dramatic comedy film.

## Plot

As the movie ends, Peter opens up his mother's last gift to him and begins playing it. Yondu realizes that the orb peter gave him was a false one, containing a troll doll (which he keeps with his other knickknacks, Rhomann Dey returns to his family and the Nova Corps lock away the Infinity Stone. Also, Groot is shown regenerating just as the guardians go to their next adventure.

## Cast

* Chris Pratt as Peter Quill/Star-Lord
* Zoe Saldana as Gamora
* Dave Bautista as Drax the Destroyer
* Vin Diesel as Groot
* Bradley Cooper as Rocket Raccoon (voice)
* Lee Pace as Ronan the Accuser
* Michael Rooker as Yondu Udonta
* Karen Gillan as Nebula
* Djimon Hounsou as Korath the Pursuer
* John C. Reilly as Corpsman Rhomann Dey
* Glenn Close as Commander Irani Rael
* Benicio del Toro as Taneleer Tivan/The Collector
* Laura Haddock as Meredith Quill
* Sean Gunn as Kraglin Obfonteri/Rocket Raccoon (motion capture)/Thanos (motion capture)
* Peter Serafinowicz as Denarian Garthan Saal
* Christopher Fairbank as the Broker
* Krystian Godlewski as On Set Groot
* Wyatt Oleff as Young Peter Quill
* Gregg Henry as Peter Quill's Grandfather
* Robert Firth as Dr. Fitzgibbon
* Melia Kreiling as Bereet
* Tom Proctor as Horuz
* Stan Lee as Xandarian Ladies' Man
* Tomas Arana as Kree Ambassador
* Alexis Rodney as Moloka Dar
* Nathan Fillion as a Monstrous Inmate (voice)
* Alexis Denisof as The Other
* Ophelia Lovibond as Carina
* Fred the Dog as Cosmo
* James Gunn as a Maskless Sakaaran (cameo)
* Rachel Cullen as Corpsman Rhomann Dey's Wife
* Isabella Poynton as Corpsman Rhomann Dey's Daughter
* Imogen Poynton as Corpsman Rhomann Dey's Daughter
* Seth Green as Howard the Duck (uncredited)
* Josh Brolin as Thanos (uncredited)

## Trivia

* Production notes
* On Set Notes

* According to Karen Gillan, Nebula was originally going to be killed off in the film, however, James Gunn spared her aFter realizing this character had more potential in future MCU installments.
* The original ending was cut for being "too sad". The scene involved Peter's grandfather looking at a picture of a young Meredith and a young Peter Quill.
* Zoe Saldana wanted to wear full makeup and not be made of CGI.

## References

1. ↑ http://ew.com/movies/2017/04/26/karen-gillan-nebula-originally-die-guardians-of-the-galaxy/
Kagerō

**Kagerō** (蜉蝣, *Dragonfly*) is an advanced Shunpo technique. It falls under the category **Way of Onmitsu, 1st of the Fēng.**

## Overview

Being an organization that focuses on covert operations and assassination, direct use of Shunpo would never be enough to take out the heads of particularly strong opponents. But to counter strength, one must use their speed and ingenuity. The primary flaw of all speed-based techniques is the fact that "movement" occurs. In the instance movement occurs, no matter how much stealth one possesses, it breaks as their flow becomes asynchronous from that of the environment, which means they can be tracked. Kagerō is a technique that mimics the motion camouflage that a Dragonfly employs in territorial battles. Because no environment is ever static, an individual that has trained in this technique glides along this flow in order to have their movements blend in with the environment, while slowly approaching their target from a set distance away. At the opportune moment when the flow of the environment matches the direction of your target, the practitioner seizes the opportunity to approach them with such speed that they are unable to concoct a timely response.

Within high-intensity battles, this technique is a lot more instant and is often used by experienced Shunpo practitioners to move close to an enemy without being detected until the last moment. However, the principles remain focused on opportunistically following the direction and magnitude of the environment's flow.
Yōsei Soga

**Yōsei Soga** *(蘇我妖精,Soga Yōsei)* is the lieutenant of the 6th Division and the Kidō Corps serving under Captain Kaname Soga.

## Personality

Yōsei is mostly a mild mannered individual but has shown to be very short tempered when dealing with Akihisa, often easily upset or set off by their actions. She easily gets bothered when interrupted from a certain objective, or piece of work, which leads her to get easily annoyed with Sōshi no Kanna. Kaname surmises this trait was inherited from her "mother" who also gets very annoyed of other people very easily, especially those she is not familiar with. She has shown a small level of violence in the situation she feels threatened, or hears someone speaking of Kaname in an ill manner. Showing her overprotective tendencies even at such a young age, even going as far as to argue with other Shinigami in his defense. One could say Kaname can do no wrong her eyes, as she cherishes the time and moments spent with her father. She becomes enthusiastic when Kaname teaches her and passes knowledge to her and even more so, she becomes happy/giddily when he praises her for the work she has done. She looks more toward his approval than that of others. When it comes to others Yōsei is kindhearted, mostly having a laid-back and indifferent manner, often giving off positive vibes, being nice company to keep around. Usually greeting everyone with a smile and treats them kindly. Her kind nature has helped her avoid many unnecessary situations and won over many friends. Always on point and very responsible, she is an exemplary shinigami and takes her missions seriously.

Like her father, Yōsei always prefers to solve her disputes with a calm conversation and when things have gone bad, she will continued to seek a peaceful solution. In combat, she is highly perceptive, cunning, and analytical. She has incredible self-control over her emotions, allowing her to remain cool-headed and calm under most situations. If is difficult to tell whether or not she is caught off-guard due to her nearly inhumane suppression of emotions. Much like her father once truly enraged, she her personality changes. Becoming more dark often seeking to completely destroy the enemy before her, often taunting them in order to blind them emotionally.

## Powers & Abilities

**High Spiritual Power**:

**Zanjutsu Expert**:

**Shunpo Expert**:

* **Sorane** *(空音,Empty Sound)*:
* **Jūho** *(柔歩,Gentle Step)*

**Hakuda Expert**

**Kidō Expert**:

**Blank Manipulation**: Being a former Blank Yōsei is able to summon blanks from the valley of screams and manipulate them for various purposes.

### Zanpakutō

**Keigakusaika** *(渓壑災禍, Ravenous Catastrophe)*

* **Shikai**: To release the power of Keigakusaika Yōsei will speak the command **Feast** *(祝宴,Shukuen)*.

***Shikai Special Ability***:
* **Bankai**: Not Yet Achieved.
Stitch

**Stitch** [also known as Experiment 626] is an genetic experiment created by Jumba. He is Lilo's partner/best friend.

## Personality

Stitch is loyal and loving. He cares deeply for Lilo and wants to protect her. He has a major crush on Angel.

## Biology

Stitch is a living breathing creature. He has a Techno-Organic heart which is part machine and part alive, he has lungs, a stomach, and other body parts. He is extremely powerful being able to lift up to 3,000 times his own weight. His main weakness is water, he can't swim or breathe underwater.

## Role in the series

### Lilo & Stitch: A New Dimension: Digital World Adventures

Lilo and Gabe are both chosen to become new Digidestined. Stitch, Angel, his cousins, Jumba, Pleakley, Gantu, and Reuben join Gabe and Lilo as they travel to the Digital World and fulfill their purposes to protect it and its inhabitants: Digimon, small creatures with powers.

### Episode 9: Angel, Captured

Angel is captured by the Digimon Emperor aka Ken Ichijouji who plans to use her as bait to capture Stitch since he wants to turn Stitch into a slave. He reveals to Stitch that he captured Angel and threatens to turn her into a slave if Stitch doesn't come with him. Lilo is enraged. Stitch refuses and The Digimon Emperor attempts to put a dark ring on Angel, but Stitch knocks her out of the way and the dark ring disintegrates.

### Episode 12: Storm of Friendship

While attempting to lift the Digi-Egg of Friendship, Flymon comes down along with Snimon and they capture Yaarp, Eve, and TK's partner, Patamon. Gabe, TK, and Lilo rush to rescue them and MetalGreymon steps in their way and the Digimon Emperor demands to know where they are going. Tai and Kari tell them to get out of there. Gabe yells at Kari revealing her feelings towards her and how she will risk her life to save her Pokemon. Kari is taken aback and lets Gabe do what she has to do. The Digimon Emperor then attempts to turn Yaarp, Eve, and Patamon in his slaves, but they are rescued by Garurumon who hands Yaarp to Lilo who hugs him, Eve to Gabe who hugs her, and Patamon to TK who embraces his partner.
Jūhō Clan

The **Jūhō Clan** (十法家, *Jūhō-ke*; lit. "Jūhō family") is a lower noble family of Soul Society. Due to their traitorous crimes against the Seireitei and the Shihōin Clan, they were stripped of their nobility and heavily condemned to the point of exile. At some point, they were allowed to live in Seireitei once again, eventually promoting one of them to one of the captains of the Gotei 13.
Gabrielle Kleckner

### Affiliation

Lilo's new friend, 13-year-old teenage protagonist, Pokemon Trainer, Digidestined

## Physical description

### Race

Caucasian

Gabrielle Ann Kleckner is the 13-year-old main protagonist of Lilo & Stitch: A New Dimension. She is the daughter of Kyle and Kathleen and the younger sister of Greg. She befriends Lilo when she arrives in the real world.

## Personality

Gabrielle is kind and sweet. She has lots of friends and is very popular. When Mertle Edmonds, Lilo's rival attempts to make Gabrielle her friend, Gabrielle refuses to be friends with a spoiled brat having learned all about Mertle. Mertle challenges Lilo to a competition and says if she wins, she will get Gabrielle as her friend. Lilo manages to win the competition making Mertle angry. Gabrielle finally stands up to the bully telling her what she thinks of her and her behavior towards Lilo. Gabrielle cares deeply for her brother, Greg. Whenever Stitch's cousins are in trouble, she is always there to lend a hand. She greatly dislikes Dr. Jacques Von Hamsterviel because he tries to go after innocent creatures.

## Biography

Gabrielle was born on February 29, 1996. She was moved from school to school during her young life.

## History

### Lilo & Stitch: A New Dimension

Gabrielle makes her major appearance in the movie. She befriends Lilo when she first appears. She helps Lilo get used to her temporary new home. She meets Stitch, Lilo's partner and best friend. She also meets Jumba & Pleakley, two weird members of Lilo's family and gets used to their antics. Lilo gets a distant call from Gantu and Reuben who inform Lilo that Hamsterviel also arrived in the eal world and is after the experiments. Later while hanging out with all her fiends and Lilo with Jumba and Pleakley keeping an eye on them, Dr. Hamsterviel captured Gabrielle and her friends to ransom Lilo to give up the experiments. Lilo and Stitch plan a rescue with Jumba and Pleakley's help. Gantu and Reuben also offer to help. They managed to rescue Gabrielle and her friends. But while they were getting away from Dr. Hamsterviel, Lilo noticed that Stitch was missing. Dr. Hamsterviel revealed that he had captured Stitch and was planning on escaping wth him. But Gabrielle helped Lilo rescue Stitch by picking up the evil alien hamster by his tail calling him a gerbil. Dr. Hamsterviel screamed at Gabrielle that he was hamster-like and told her she was a useless human. Gabrielle smirked and threw the evil alien hamster to Lilo. The evil hamster was taken to his home at the asteroid.
Scholar Background

You have some kind of scholarly background, where you have had access to learning and knowledge. It may be classical book lore learned from a school, academy or university or it might be knowledge of a more common, or even mystical nature. You may have been a student at some institution of learning, such as a school, a seminary or a university, or you may have gained your learning from personal tutor or mentor, through revelation or mystical insight, or just by having locked yourself away with books.

Regardless, you have spent a considerable amount of time studying, while others might have spent their time at work or play. Not only does this mean you have greater knowledge in certain fields than others, but just as important, you know where to look, should you need access to more obscure lore.

### Skill Proficiencies

You gain **medium** proficiency in **History** and **Low** proficiency in **Investigation** and **Religion**.

### Languages

You gain four skill proficiency ranks you can distribute among any languages of your choice.

### Equipment

You start with writing equipment (ink and a pen/quill) as well as 10 sheets of parchment to write on. In addition you gain a set of common clothes and a pouch with 15 gold pieces.

### Feature: Scholarly access.

Should you ever be in need of rare or hard to come by knowledge, you know exactly where to go to gain access to such learning. Depending on how you came by this knowledge, this might be a library, a temple, a mentor or guru, or just a wise old man or woman in your community. While you will have to travel to the location of this source of knowledge, any intelligence based skill checks you make while there, you can make with advantage. Further more, at the DM's discretion, you may gain additional beneficial knowledge pertaining to your quest at this time.
Vampire

**Vampires** (無竜ヴァンパイア, *Vanpaia*; literally "Empty Dragons") are a peculiar race of blood-sucking organic beings that reside in the Human World. They have become something of an urban myth, but their existence is undeniable by spiritual sources. Vampires are said to be the "siblings" of the Quincy, as they are beings born from the power granted by the heart of the Soul King. Among the various species in the world, they are characterized by a necessity to draw blood from other organic beings for sustained survival, despite being organic beings themselves.

## Overview

Vampires are a unique race of beings within the world in that, despite their organic exterior being completely alike to humans, they have a spiritual core. Specifically, when one is either born or turned into a vampire, they lose their heart which is replaced by a **"Pale Heart"** (蒼白心, *Sōhaku Kokoro*). The Pale Heart is an organ that functions in the same way as a human's heart, and connects to the same circulatory system, but instead produces and channels spiritual power passively absorbed from the atmosphere mixed with one's soul. Consequently, all Vampires suffer an imbalance of reishi and kishi within their bodies that must be replenished by the blood of animals, including humans.

They are regarded as an urban legend among the common folk due to their actions actually being visible to most humans. In saying that, their existence is only confirmed by those who are aware of the spiritual world. Unlike most races they do not have a specific organization nor hierarchy, but there does appear to a reigning monarch of their species, named **"Dracula"** (ドラキュラ, *Dorakyura*). The Dracula's exact purpose among the Vampires remains ambiguous, but they are implied to keep the Vampires' existence hidden within the shadows.

Notably, virtually any organic species with blood can become a Vampire, as one can very easily be turned into one. Therefore, the types of Vampires vary wildly, although most bear the appearance of standard humans with pointed fangs. Moreover, the removal of blood from their bodies also causes them to be quite pale when compared with the standard human.
Seireitei

**Seireitei** (瀞霊廷, *Court of Pure Souls*) is in the center of Soul Society.

## Overview

Seireitei is a circular shiro with four main entrances, ten days walk apart, each guarded by one of the Gatekeepers. These gates are collectively called the **Four Great Pure Soul Gates** (四大瀞霊門, *Shidai Seireimon*): these gates are made up of the **Northern Black Ridge Gate** (黒隆門, *Kokuryōmon*), the **Eastern Blue Stream Gate** (青流門, *Shōryūmon*), the **Southern Red Hollow Gate** (朱洼門, Shuwaimon), and the **Western White Way Gate** (白道門, *Hakutōmon*). The gates are so heavy that it takes the full might of Jidanbō Ikkanzaka to lift one, while during the Bount-led attack on Seireitei, siege machines were needed to open the gates. There are, however, doors within the gates, as seen when Momo Hinamori first entered the Shin'ō Academy.

The walls of Seireitei are made of **Sekkiseki** (殺気石, Spirit Reducing Stone), a rare type of stone known to negate all Reiryoku, similar to magnetic lodestones. The stone also forms a spherical barrier around the city, extending above and below, stopping anything spiritual from breaching it from ground level, from the sky or from underground.

The wall that surrounds the Seireitei is commonly held up, only closing down when there is an emergency. When it is not down protecting the Seireitei, the wall protects the Soul King Palace, located in an inner dimension.

Information about the Seireitei is confidential. What is known is that in the center of the Seireitei is a white tower known as the Senzaikyū, where criminals are imprisoned; on the hill adjacent to it is the Sōkyoku, where prisoners are executed. Those permitted to live in the tranquility of the Seireitei are Shinigami and the Noble Houses. Shinigami live in the Division barracks, while high-ranking officers commute from their own homes.

The majority of the residents of Seireitei, nobility and Shinigami alike, do not interact with the citizens of Rukongai. However, residents of Rukongai, like Renji and Rukia, are allowed to apply for the Shin'ō Academy, which is often the only escape from the poorest conditions of Rukongai.

Following the Quincy War 1000 years ago, the Quincy who would later become the Wandenreich fled to the Seireitei and used Reishi to create space in the "shadows", effectively creating a world within the Seireitei, unseen to outsiders. These Quincy were able to move between their world and the Seireitei, as they were technically there to start with. The Wandenreich can absorb the Reishi particles of the Seireitei to reveal their hidden world. The area is known as the **Schatten Bereich** (影の領域 （シャッテン・ベライヒ）, *Shatten Beraihi*; German and Japanese for "Shadow Realm"), which Yhwach cannot leave for more than a certain period of time before having to retreat.