recursal/Fanatic-Fandom huggingface dataset:
Entertain

## Information

Passive, Overworld

*Gain gold when ending turn within 1 hex of towns and carnivals and night markets.*

**Entertain** is a character skill in the game For The King.

## Description

*Gain gold when ending turn within 1 hex of towns and carnivals and night markets.*

## Effects

Entertain is a passive skill that allows a character to generate a small amount of gold at the end of their turn while traveling on foot through the Overworld. If a character with Entertain ends their turn in or no more than one hex away from a town during the day, they will trigger the skill. At night, the effect will instead trigger while the character is in or near night markets or the Dark Carnival.

Entertain will also trigger in dungeons when encountering a goblin merchant.

### Amount of gold gained

See also: Gold
Provided a character with Entertain has ended their turn on or near one of the above-mentioned hexes, a random behind-the-scenes roll between 2 and 4 is performed to determine the skill's multiplier. The amount of gold generated is then calculated using that multiplier in the following formula:

R
(

[
C
h
a
r
a
c
t
e
r
L
e
v
e
l
]
1

)

, where

R
∈
[
2
,
4
]

{\textstyle {R({[Character Level] + 1})} \mbox{, where }R \in [2,4]}

So, for example, a character using Entertain at level 5 would receive between 12 and 24 (i.e. *2 x (5+1) = 12* or *3 x (5+1) = 18* or *4 x (5+1) = 24*).

#### Gold multipliers

Main article: Gold Multiplier
The amount of gold received from Entertain can be further increased by equipping gear with a gold multiplier (rounded down). For example, at level 6, a character can normally expect to receive between 14 and 28 when triggering Entertain. However, with a 40% gold multiplier, Entertain can yield as much as 39 (i.e. *28 + (28 x 0.4) = 39*).

## Ways to acquire Entertain

### Innate

Entertain is a core skill of the Busker and the Gladiator.

### Equipment

Weapons

Armor

Accessories
Group Shield

Group Shield is a status effect in For The King.

## Description

Group Shield is a magical shield with a starry pattern, it is summoned by Star Matter, and will take three hits before disappearing. This shield will protect the entire party and take three overall hits before dissipating. Due to this, the shield can only withstand one area-of-effect attack because it is counted as each player getting hit once. The shield takes three hits regardless of what difficulty is being played and how many players are in the party.

This effect is currently only available through Star Matter, a material exclusive to the Astronomer and occasionally sold in the Lost Civilization DLC.
Gladiator

## Description

15

*From years of seeking glory and surviving Fahrul's deadly arenas, the Gladiator has learned that above all else, offense is the best defense.*

## Special Abilities

### Passive Skills:

Entertain
Glory

## Base Stats

* Apprentice
* Journeyman
* Master

## Starting Gear

### Weapons:

Pugios
Worn Trident

### Armor:

Wooden Parma
Old Boots

### Items:

1x Godsbeard
1x Golden Root
1x Tinder Pouch
1x Safety Stone

## Starting Gear

### Weapons:

Pugios
Worn Trident

### Items:

1x Tinder Pouch
1x Safety Stone

## Starting Gear

### Weapons:

Pugios
Worn Trident

### Items:

1x Tinder Pouch
1x Safety Stone

This article contains spoilers!Proceed at your own risk. Please use the talk page to discuss potential spoilers.
The **Gladiator** is a playable character in the game For The King.

## Description

*From years of seeking glory and surviving Fahrul's deadly arenas, the Gladiator has learned that above all else, offense is the best defense.*

## General strategy

Much like the Hunter and Trapper, the Gladiator has a high Speed stat, often allowing for the initiative in battle. This can be used to quickly dispatch weaker enemies or to inflict debuffs on enemies before they can do anything in return.

The Gladiator is also built with Strength and Awareness in mind. Due to this, the character is rather flexible when it comes to weaponry. Additionally, starting with both a set of Dual Wields and a Polearm and Shield allows for either an offensive or defensive equipment build from the very beginning of a campaign.

### Entertain

*Gain gold when ending turn within 1 hex of towns and carnivals and night markets.*
### Glory

*Chance to temporarily increase attack damage at the beginning of combat.*
## Unlocking the Gladiator

The Gladiator is only available with the Lost Civilization Adventure Pack.

During a Lost Civilization campaign, players will be given a choice of paths related to the adventure's main storyline. To obtain the Gladiator, players must first opt to enter the Parched Waste and visit the city of Hasta, whereupon they will be tasked with finding the Local Arena\*. They must then battle their way through the arena and defeat The Champ in the second Local Arena, after which the Gladiator will be revealed in the Lore Store.

Once the Gladiator is available in the store, the character can be unlocked for play with 15 lore.

\**Note that there are two arenas that spawn in this area.*

## Trivia

The Pugios and Worn Trident that the Gladiator starts with implies that the Gladiator could be a Retiarius, although typically they would also use a weighted net to ensnare opponents.

The Gladiator was previously teased as a possible Dead Adventurer players could randomly encounter.
Druid Bow

Weapon Abilities

## Description

The Druid Bow is a Two-Handed Breakable Rare Weapon in For The King. It is attuned to a character's Awareness stat.

Can be sold for 15 coins.

## Stats

* +6 Evasion
* +30% Damage Against Spirits

## Abilities

* Shot
	+ 3 Token Roll
	+ 14 Maximum Damage
	+ Single Target
* Enchanted Arrow
	+ 3 Token Roll
	+ 14 Maximum Damage (Magic)
	+ Single Target
* Entangle
	+ 3 Token Roll
	+ Target Group
	+ Evade Down
	+ -10% Accuracy

## Skills

* Elite Flee
* Support Range
Find Treasure

## Information

Passive, Overworld

*High chance to find overworld treasure once per day.*

**Find Treasure** is a character skill in the game For The King.

## Description

*High chance to find overworld treasure once per day.*

## Effects

Find Treasure is a passive skill that grants a 10% chance to potentially spawn a treasure chest in the Overworld on the turn of the character who possesses the skill. When Find Treasure successfully rolls to proc, there must be a suitable hex to spawn the chest. If not, the proc does not go through. Thus the chance of a chest spawning is less than 10% on average.

This chest, like most other chests, has a slight possibility of being a mimic in disguise.

### Treasure Chest Location

The treasure chest will be spawned on a randomly chosen, traversable, empty, land hex. The hex must be at least four hexes away from at least one of the characters in the party. The hex must also be no more than seven hexes away from at least one of the characters that it is at least four hexes away from. Thus, the character whose location is used to calculate the chest's spawn hex is not necessarily the character whose Find Treasure ability spawns the chest.

## Ways to acquire Find Treasure

### Innate

Find Treasure is a core skill of the Treasure Hunter.

### Equipment

Armor

Accessories
Guides/master guide

This article is under construction!It may not function as expected. Check the discussion for info about its current state. See articles under construction for other incomplete articles.

## Master Guide

### Author(s):

SirImperialMike & AISheldon

For The King Master GuideReserved for SirImperialMike & AISheldon

## Introduction

This Guide is the author’s recommendation for two successful methods for defeating For The King on Master difficulty.

This guide is by no means the only method. Please enjoy the game and discover for yourself all the possibilities. Contained within are some strategies that can be employed to help you achieve a Master Difficulty victory. These strategies are by no means required for a victory. Feel free to develop your own strategies and contribute what you learn to the wiki and the community at large. With these disclaimers behind us, let’s begin.

## Challenges

See also: Difficulty
It should go without saying that the Master difficulty is… well… harder! What makes it more difficult?

In particular Master difficulty will challenge you in two ways:

No Life Pool:
If one of your characters dies without a devotion, they're going to be hard to resurrect. There will likely only be one or two sanctums within reach of your team at the beginning of the game. A character dying early can really set you back. If you do have a character die, you’ll need to use a cult device, Stone Table, or Fountain of Life to resurrect that character. Spending the time finding these things can really slow you down. Best to avoid death!
The Timeline:
The chaos timeline is much shorter than on the Apprentice or Journeyman difficulties. With only 4 team turns between chaos events, you’ll be pressured to move quickly and efficiently to keep reducing that chaos and preventing it from activating.
## Goals

In order to defeat Master difficulty, you must:

1. Be extremely efficient with your movement.
2. Keep the chaos timeline under control.
3. Acquire as much gold as you possibly can.
4. Upgrade your gear as soon as humanly possible.
5. Gain experience for your characters as quickly as possible.
6. Avoid taking damage.

Of these six goals, one goal stands out as being of greater importance than any other. That goal is to *avoid taking damage*; this is the winning strategy for the end game in For The King. Damage can be reduced to zero when following the strategies we detail in this guide. However, in order to reduce damage to zero, it requires acquiring certain weapons that won’t be found until mid- to late game. Therefore, in order to win, you must survive long enough to acquire these all-important weapons.

## Strategy for winning

The main strategy to win in For The King on Master difficulty is to not allow enemies to attack. PERIOD. If your enemies can’t attack, you don’t take damage. Easy! Done!

How is this strategy pulled off? There are two effective methods that can achieve this:

### Party Rush

Rush your entire party over and over again such that your first turn never ends.

### Group Resets

Reset the enemy team using specific weapons.
FastGuide

## Introduction

This guide is about speed.
More precisely, being faster than the opponents to kill at least one of them before their first turn.

The fast characters such as Hunter (78), Trapper (74) and Scholar (70) are suitable for this.
You should push Speed over 90.

Visit Aston's guide to learn more about the party layout.

## The Scholar

Mostly equipped with a magic weapon, he is a strong damagedealer with a staff, the Lightning Staff would be perfect.

But Frozen Tome or Volcanic Tome are also perfect as damage amplifiers or damage over time on enemie parties.

You can play with a physcial int weapon too.

## The Trapper

Try to use a onehand Spear, like War Spear or Silver Spear with Armor Pierce and a Shield to use him as a tank.

The Trapper can also played with a magic weapon (talent based).

## The Hunter

If possible equipped with a bow to use Called Shot.

Armorpiercing would be nice too.

As an alternative, a spear is also possible, if one hand or two hands depends on your party, 1h = tank - 2h = dmg.

## Weapon

Weapons that work with speed would be best.

These usually increase your Speed and you increase your accuracy.

## Gameplay

* Take all quests in town that reduce chaos
 (Should there be a very good item, or if you are an experienced player, you can also take the item quest.)
* Try to buy a stronger weapon in the first two cities to do more damage before your opponent is attacking.
* Use tents in situation you can use it several times, at least 5 times.
 Eg. before a Scourge an after it, and if possible after another fight (3 characters for 3 rounds = 9 times)
* Don't buy overpriced weapons, prefer to buy armor and other defensive items, like Candies.
* Stay together in the combat zone of each biome, but discover it for all points of interest.
* Make as many fights as possible without dying in one act of the game.
* Use ambush for heavy enemies or camps!
 - Don't hesitate to "ambush" and use focus for this.
* Try to split evasion for all characters to 35 and higher (Hunter and Trapper).
* Clear sea caves for the Precious Pearl (for full focus and removing any ailments at your party in the bossfights!)

## Sanctums

Recommended are the following sanctums:

* Greater Sanctum of Shadow -> +5 Speed
* Greater Sanctum of Wisdom -> +5 Intelligence for Scholar
* Greater Sanctum of Blood -> +10% Critical Strike Chance for Hunter
* Greater Sanctum of Life -> Max Health + Health Regeneration for the tank
* Greater Sanctum of Wealth -> If you use Trapper with talent-weapon and goldmultiplier

## General Tips

* Don't use auto turn end!!!!
* Buy at least PipeUpgrade 1, better 2
 - If you have a item with partyheal save it (in the inventar) and push pipeupgrade at this character to 3.
 You can switch items in dungeons after a fight and heal the party ^^
* Land the ballon at turn end, if the talent stats from the next player is lower then Speed.
 -Dice on land checks Speed.
* Use free teleport to dungeon to save movement
Version b.0.1d

These are the official patch notes for **Version b.0.1d** released by Dynamight Studios.

This version is part of Closed Beta.

## Minor Change

* We've significantly optimized memory usage by resource assets in the world (plants, trees, deposits), which are now loaded dynamically from disk to memory (ram), just like the rest of the world, instead of being pre-loaded on startup. This makes both ram usage lower overall, and the initial loading time shorter (you'll notice those few seconds of "loading harvestables" are gone.

## Bug Fixes

* Fixed an issue that made the client hang indefinitely when changing continent.
* Fixed a very significant memory leak on continent change.
* Pieces of equipment put on sale on the marketplace no longer lose data when the creation of a sell order fails because the player has "too many orders".
* Processed leather no longer disappears if a player tries to move it from the tanning tub to a chest.

## References

1. ↑ https://forum.fracturedmmo.com/topic/15215/patch-log-b-0-1d-weather-system
Gladius

## Description

The Gladius is a Tier 3 Strength based, One-Handed Sword Often only seen in Acts 3 & 4. While it's damage may be a bit low compared to other choices, the Gladius offers multiple other benefits. The +5 Speed boost it provides can help square away slower characters such as the Blacksmith and Woodcutter. It's primary ability however, is that it provides "Entertain".

Entertain allows you to generate gold randomly when ending your turn within 1 hex range of a town or market. While this can be greatly beneficial, the sword is often found when gold generation is no longer required.

It's worth noting that this sword comes with a Disarm ability, as well as an Armor Piercing attack.

## Stats

24 Physical Damage

+5% Crit Chance

+5 Speed

## Trivia

The Gladius seems to be a nod to a very popular film Starring Russell Crowe "Gladiator", 2000. In Particular, a single line in the movie is often recalled upon seeing the weapon . "Are you not entertained?!"
Glass Weapons

Glass weapons are a type of Breakable Weapon and have a high chance to break due to their low number of rolls.

Usually there is only one slot and cannot be used with Focus.

They typically have some of the best damage in the game, and are accessible early on into the game.

Their damage does not scale with the players level, making it less useful later in the game.

## Glass Weapons

* Glass Bow
* Glass Lute
* Glass Rod
* Glass Sword
Greater Blizzard Orb

## Description

Greater Blizzard Orb is a *rare* Orb which enables the player to cast to freeze all enemies, dealing +35 direct (Ignore Armor) damage for a full combat turn.

## Acquired

Can be found as an *rare* drop in Dungeons.

Can be looted or gifted from world Events.

## Trivia

Currently (May 18) the ingame name is the same as for the uncommon orb, Blizzard Orb.
Fahrul

**Fahrul** is the name of the kingdom wherein For The King's adventures take place. It is currently ruled by Queen Rosomon.

## Description

*“Seen from far above as a bird might, Fahrul must resemble a motley patchwork of gold fields, green forests, bright desert sands, rocky badlands and sparkling oceans. I can tell you from the experience of my long travels that the transition between these realms is drastic. A day’s walk may take you from a cool and breezy forest to a baking desert wasteland, or from jagged granite slopes to a dismal bog. Different manners of people and creatures inhabit each realm, and while people will usually help you (for a price), there are few friendly beasts in the world. To travel is to participate in the struggle for life or death. If you do not wish to take part, my advice is to stay home.”*

—Excerpt from Bara Het’s *A Kaleidoscope of Realms*
## Current ruler

Main article: Queen Rosomon
Queen Rosomon is the widowed monarch who rules over Fahrul throughout For The King's various story adventures. She is the primary questgiver in the main campaign, which begins with the death of the Queen's husband, the Good King Bronner. Players will interact with her majesty's royal agents, Hildebrant and Dreea Pallor, rather than Queen Rosomon herself to receive specific quest objectives.
Fraybee's Locks

Immunities

## Description

Fraybee's Locks are Artifact Headgear in For The King.

While this one-of-a-kind wig won't boost any of your character's stats, it will protect them from a bevy of negative status effects. Feel safer while you travel around the map guarded from fire and curses. Additionally, boost a character's combat effectiveness by giving them immunities to shock, freeze, and wet. However, finding this item is no easy task; you'll have to fight a Scourge for it.

## Stats

* Curse Immunity
* Burn Immunity
* Shock Immunity
* Freeze Immunity
* Water Immunity

## Acquired

The Foul Priestess drops Fraybee's Locks when defeated.
Fire Wall

Fire Wall is a Staves and Tomes magic ability in For The King.

## Description

Fire Wall is a single target ability that makes 4 Intelligence rolls with a roll accuracy of the character's talent with - 5 penalty.

Reset sets the target back to the beginning of the combat timeline, essentially forcing the target to skip a turn.
Frost Adventure

* Apprentice
* Journeyman
* Master

This article contains spoilers!Proceed at your own risk. Please use the talk page to discuss potential spoilers.
**Frost Adventure** is one of the playable adventure modes in the game For The King.

## Description

Brave the cold and go beyond the forest as you search for lost treasure in a frosty wonderland of terror.

## Story

### Prelude

#### "The treasure of Frostbite Peak"

*Legends speak of a vast treasure hidden atop Frostbite Peak, the tallest mountain in Fahrul. Located in the far reaches of the North and across the frozen sea, the freezing temperatures, wicked winds, and unforgiving terrain would be enough to deter any sane treasure hunter even attempting such a journey. But now, there are more pressing matters which require your attention if you are even to begin such a foolhardy journey...*

### Act I

#### "Lost ledgers"

Hildebrant
*"Oh! Another treasure hunter heading north to Frostbite Peak? Well, I have some bad news. The Dockworkers Guild hasn't been paid, and they've closed down the ports! You'll be stuck here until we can sort this out. I may have had a few Fahrul Mules, and "misplaced" the accounting ledgers we need to pay them. I need you to retrace my steps and find those ledgers! I vaguely remember playing a game of cards with some lads who had funny accents. There was a beautiful young woman whispering sweet nothings into my ear. What was her name again? I think the Queen's brother and I were doing doughnuts in the woods. I forget what happened after that..."*
Quest objectives
Solve the Tavern in the Guardian Forest.
Go to the Closed Contest in the Guardian Forest.
Go to the Crashed Wagon in the Guardian Forest.

## Core mechanics

* Cold Weather
* Economy Inflation

## Notable enemies

* Lonely Yeti
* Whitemoon

## Notable locations

* Snow Cave
* Frostbite Peak
Distraction

## Information

Passive, Combat

*Chance of disrupting a successful attack roll against other party members.*

**Distraction** is a character skill in the game For The King.

## Description

*Chance of disrupting a successful attack roll against other party members.*

## Effects

Characters with the passive skill Distraction can disrupt an enemy's attacks during combat. Occasionally, Distraction will trigger during an enemy's combat phase and cause a single successful attack check to instead fail. This has the end result of potentially saving a party member from a perfect high-damage debuff.

### Conditions

Several situations can arise where a character may not be able to jump in and distract the enemy. The vast majority of these are caused by various elemental effects, such as being shocked, frozen, or on fire. Additionally, being confused, scared, or stunned will prevent Distraction from triggering.

### Chance to trigger

Provided the conditions are favourable, a random behind-the-scenes roll is performed to proc Distraction on an enemy's attack, using the following formula:

1
−
100
<
(
15
×

0.8

[
A
t
t
a
c
k
S
l
o
t
s
]

)

{\textstyle {1-100<(15\times 0.8^{[AttackSlots]})}}

Therefore the chance for Distraction to trigger (per rolled attack slot) is as follows:

 2 Slots
 3 Slots
 4 Slots
 5 Slots

## Ways to acquire Distraction

### Innate

Distraction is a core skill of the Busker.

### Equipment

Weapons

Accessories

## Notes

### Enemy Immunities

Some enemies are immune to Distraction, namely dungeon bosses.
Golem

Golems are a family of creatures that all fight the same, but with different elements. They come in elements such as Fire, Ice, Water and Lightning.

## Description

They stand tall like ogres, made of stone.

## Spawning

Appears in mid to late game, starting around level 3 as "Lesser" Golems.

## Combat

Golems have moderately high armor and resistance, hit like trucks (20-50 physical damage, depending on level), and apply their element's status effect on perfect rolls. All golems can also Petrify.

* Fire Golems apply Burning.
* Ice Golems apply Frozen.
* Water Golems apply Wet.
* Lightning Golems apply Shock.

### Abilities

* Petrify.
* Single target punch, dealing high damage and applying their element's status effect on perfect roll.
* Splash damage body slam, dealing high damage to their primary target and half that amount to adjacent characters. Also applies their element's status effect on perfect roll.
Elm Pipe

Item Effects

## Description

The Elm Pipe is an Uncommon Pipe in For The King.

This is the first upgraded pipe a character can purchase. Like all pipes, the Elm Pipe is used to enhance the potency of certain herbs.

## Herb Enhancements

* Godsbeard: +30 HP
* Panax: Poison -2
* Golden Root: +4 Focus
* Dancing Nettle: +3 Movement
* Scholar's Wort: +12XP

## Acquired

Can be purchased in towns or from merchants.

The Pipe Smith can upgrade your pipes at a discounted price.
Evasion

## Character Proficiencies

* Apprentice
* Journeyman/Master

**Evasion** is a character stat in the game For The King.

## Description

*Percent chance to completely evade each attack.*

Evasion is an important stat. It represents how easily a character can dodge incoming attacks, whether physical or magical, and as a result often plays a crucial role in the successful outcome of a battle.

## Ways to increase Evasion

### Equipment

#### Weapons

 Rapier | +5

 Gilded Blunderbuss | +5

 Obsidian Spear | +5

#### Armor

 Travelling Boots | +2

 Wooden Buckler | +3

#### Accessories

 Silk Scarf | +2

 Silver Feather | +3
Golden Root

**Golden Root** is one of the Herbs and Consumables in For The King.

## Description

**Golden Root** is a *common*, restorative Herb that replenishes Focus upon use.

## Acquired

Provided in nearly all Towns, ranging in quantity. Can be picked with the use of the Herbalist's unique skill.

## Scaling

Effects of Herb will scale with Pipe Upgrades as according:

Pipe Level 0: +3 Focus

Pipe Level 1: +4 Focus

Pipe Level 2: +5 Focus

Pipe Level 3: +6 Focus
Golden Gun

Weapon Abilities

## Description

The Golden Gun is an Uncommon Weapon in For The King. It is attuned to a character's Talent stat.

## Abilities

* Blast
* Warning Shot
* Headshot
* Pistol Whip

## Acquired

Available in the Lore Store for 14 Lore after being unlocked by killing a Gold Leprechaun.

## Trivia

Named after the famous weapon from the James Bond franchise. It made its first appearance in the movie, "The Man With The Golden Gun".
Goblin Bow

Weapon Abilities

## Description

The Goblin Bow is a Two-Handed Breakable Uncommon Weapon in For The King. It is attuned to a character's Speed stat.

Can be sold for 4 coins.

## Stats

* +5 Evasion
* +5% Crit Chance
* +6 Speed

## Abilities

Snipe Shot

* 2 Token Roll
* 10 Maximum Damage
* Single Target
* Ignore Armor
* -10% Accuracy

## Skills

* Elite Ambush
* Support Range

## Usage

The Goblin Bow provides a decent boost to Speed, which offensively can help slower characters attempting a speed-based build act faster, or drive already fast characters like the Hunter to often strike before most enemies. Defensively, the Goblin Bow also provides a small amount of Evasion.

The Goblin Bow's Snipe Shot ability is an armor-piercing attack that uses two Speed rolls, which allows its modest damage to still be effective even late into a campaign. This also minimizes the chances of the Goblin Bow breaking immediately, at a low cost of Focus.

## Acquired

Available as a quest reward, shop item, or loot drop.

## Trivia

Like most other Goblin-crafted weapons, the Goblin Bow is simple by design and built for speed, but has a tendency to break.
Frostbite Peak

Frostbite Peak is the final area in the Frost Adventure campaign, and is the home of the dragon called Whitemoon.

Apprentice Level 10

First four floors: Each floor has four rooms. The last room in the first three floors is a staircase/rest room. There is always one random room with a trap/healing event on each floor).

Fifth floor: Final floor, boss fight against Whitemoon

**Mobs Sighted**

Powder Monkey

Vampire

Festering Blob

Bone Wizard

Boomer

Black Witch

Ogre Brute

Shadow Assassin

Wisp

Giant Spider

Death Knight

Chaotic Skull

Red Jelly

Imp Prophet

Scary Ghost

Parched Corpse
Elite Sneak

## Information

Active, Overworld

*Requires only one slot to sneak.*

**Elite Sneak** is a character skill in the game For The King.

## Effects

Elite Sneak is an active skill that allows a character to avoid combat in the Overworld by sneaking past enemies with only a single successful talent roll required to pass the stat check.

## Ways to acquire Elite Sneak

### Innate

Elite Sneak is a core skill of the Hunter.

### Equipment

Weapons

Armor

Accessories
Elite Trap Disarm

## Information

Active, Combat

*Requires fewer slots to disarm traps.*

**Elite Trap Disarm** is a character skill in the game For The King.

## Effects

Elite Trap Disarm is an active skill that allows a character to disable traps in dungeons with only a single successful awareness roll required to pass the stat check. Disarming a trap allows other characters in the party to pass through the room safely without fear of failing their own stat checks.

### Innate

Elite Trap Disarm is a core skill of the Trapper.
Game of Cards

*"A cardsharp eyes you from beneath the rim of his hat. 'If you've the coin, I've a very interesting wager for you.'"*

*"Gamblers are tricksters, but they've a certain honor. Never to cheat and always to pay up when they lose."*

## Description

The Game of Cards is a random Encounter based on Talent in For The King. With only one game to be played, players can know what to expect. The Game of Cards uses 3 Talent rolls to determine one of two overall outcomes: gaining and losing gold.

There is both the option to play or leave, with no penalty involved in leaving the event; it will not despawn upon leaving, but can despawn periodically throughout playing the game if left alone, and upon completing the event, regardless of outcome.

## Games

### Game of Cards

0 successes: -Gold

1 success: -Gold

2 successes: +Gold

3 successes: +Gold
For The King Wiki/Section 3

**Adventures**

For The
King

Dungeon
Crawl

Frost
Adventure

Hildebrant's
Cellar

Gold
Rush

Into The
Deep

Lost
Civilization

**World**

Gameplay

Realms

Dungeons

Encounters

Creatures

**Characters**

Characters

Stats

Skills

Abilities

Status Effects

**Items**

Weapons

Armor

Accessories

Pipes

Consumables

**Lore**

Lore Store

Guides

Bestiary

Achievements

Wallpapers
Dual wield

See also: List of dual-wielded weapons

Dual wield weapons were added in the Lost Civilization adventure pack DLC and are only available to people who own the DLC. Dual wield weapons are always two-handed, and are notable for having an increased crit chance. While most weapons in this category are strength based, there are a few speed based and talent based weapons.
Dungeon Crawl

* Apprentice
* Journeyman
* Master

This article contains spoilers!Proceed at your own risk. Please use the talk page to discuss potential spoilers.
**Dungeon Crawl** is one of the playable adventure modes in the game For The King.

## Description

Explore the depths of Fahrul in a free-form adventure to locate and destroy the Chaos Generators deep within the 5 deadly dungeons.

## Story

### "Destroy the chaos generators"

Queen Rosomon
*"From Fahrul's dark corners, Chaos Generators are wreaking havoc. Seek them out and destroy them all!"*
Quest objectives
Find and purge all realm dungeons.
## Features

The Dungeon Crawl campaign has a somewhat more relaxed and open-ended playstyle. Players will begin their adventures in one of three biomes/realms (see below). Players can expect a more diverse and varied start to their adventure as a result. During the campaign, the same essential timeline will apply as seen in the For The King adventure. That is, scourges and chaos will appear as normal, though less frequently than in a story adventure. The 5 Deadly Dungeons scale based upon how many dungeons have been cleared. At the beginning of the game until any dungeon is cleared, all dungeons discovered will display at level 2. However upon completion of any dungeon, all remaining dungeons will have their displayed level increased by two levels. Therefore the 2nd dungeon attempted will always be level 4. The 3rd dungeon will be level 6. The 4th dungeon will be level 8, and the final dungeon will be level 10 (regardless of what order the dungeons are chosen to be cleared).

## Core mechanics

* Chaos
* Economy Inflation

## Notable enemies

The final boss chosen for the 5th Deadly Dungeon will be one of the 3 Elemental Revenants from the For The King adventure.

## Notable locations

\*Biome/Realm that can be chosen at random as the starting biome/realm.

Note: Primary towns will contain a side-quest to Reduce Chaos. Secondary towns will not contain these types of side-quests.

Note: A game of Dungeon Crawl will randomly select 7 biomes/realms for each game. As there are a total of 9 possible biomes/realms to choose from, 2 biomes/realms will not appear in a game. Additionally, of the 7 biomes/realms chosen, only 5 of these will be selected to contain one of the 5 deadly dungeons.

## Lore Store Unlock - Forest Mystic skin

The "Mage Dungeon" can only be found by playing a game of Dungeon Crawl. This Mage Dungeon will contain the "Caged Cat" and unlocks the Forest Mystic skin customization for the Lore Store. As it is very possible that a random game of Dungeon Crawl will **not** select either the Burning Forest biome/realm or the Mage Dungeon from the Burning Forest, it may require several Dungeon Crawl game attempts for the combination of both the Burning Forest biome & the Mage Dungeon to be randomly selected.
Greater Hellfire Orb

## Description

Greater Hellfire Orb is a *rare* Orb which enables the player to cast to enflame (Fire) all enemies, dealing +35 direct (Ignore Armor) damage for a full combat turn.

## Acquired

Can be found as an *rare* drop in Dungeons.

Can be looted or gifted from world Events.

## Trivia

Currently (May 18) the ingame name is the same as for the uncommen orb, Hellfire Orb.
Elite Trap Evasion

## Information

Active, Combat

*Requires fewer slots to avoid traps.*

**Elite Trap Evasion** is a character skill in the game For The King.

## Effects

Elite Trap Evasion is an active skill that allows a character to evade or bypass traps in dungeons with only a single successful speed roll required to pass the stat check. Evading a trap does not disable it for other characters in the party, and they will be required to make their own successful stat rolls in order to pass through the room.

## Ways to acquire Elite Trap Evasion

### Innate

Elite Trap Evasion is a core skill of the Hunter.
Goblin Knife

Weapon Abilities

## Description

The Goblin Knife is an Uncommon Weapon in For The King. It is attuned to a character's Speed stat.

## Stats

* +5% Crit Chance
* +8 Speed

## Usage

The Goblin Knife provides a decent boost to Speed, which offensively can help slower characters attempting a speed-based build act faster, or drive already fast characters like the Hunter to often strike before most enemies. Defensively, this bonus speed also provides a small amount of Evasion.

The Goblin Knife's Stab ability is an armor-piercing attack that uses a single Speed roll, which allows its modest damage to still be effective even late into the game.

## Acquired

Available as a quest reward, shop item, or loot drop.

## Trivia

Like most other Goblin-crafted weapons, the Goblin Knife is simple by design and built for speed.
Headgear

Helpful defensive items that can be equipped in a character's head slot.

## Description

Main article: Armor
In addition to body armor, there is a wide variety of Headgear to choose from in For The King. And like Armor, Headgear is mainly used to reduce incoming damage from enemies. Several hats and helmets will also impart immunities or special skills.

While individual Headgear is generally tailored for a specific archetype or build, there is no restriction on which Headgear characters can equip.

## Types of Headgear

See also: List of headgear
Headgear comes in three basic types:

### Hats

Some notable examples include:

* Gathering Bonnet
* Assassin Hood
* Pirate Bandana
* Fake Beard
* Cap of a Lost Soul

### Magic Hats

Magic Hats are a great fit for aspiring wizards:

* Scholar's Cap
* Iron Foil Hat
* Mystic Wrap
* Volcano Hat
* Enchanted Fin

### Helmets

Helmets are geared more for those who like to get up close and personal while fighting:

* Town Guard Helm
* Snow Helm
* Whelk Shell Helmet
* Fire Helm
* The Unihorn
Drinking Contest

*"A round lady is hauling a cask of ale. 'I can outdrink the likes of you!' she shouts. 'You wager?"*

*"Some people will make a game of anything."*

## Description

The Drinking Contest is a random Encounter based on Vitality in For The King. With only one game to be played, players can know what to expect. The Drinking Game uses 4 Vitality rolls to determine a mixture of outcomes. The player can find themselves cursed with Unwellness, Poisoned, or filthy rich.

There is both the option to play or leave, with no penalty involved in leaving the event; it will not despawn upon leaving, but can despawn periodically throughout playing the game if left alone, and upon completing the event, regardless of outcome.

New players may receive a Lore Store update if they successfully win the game.

## Games

### Drinking Contest

0 successes: Unwell curse

1 success: Poisoned

2 successes: Poisoned

3 successes: +Gold

4 successes: +Gold
Downloadable content

## List of downloadable content

The following is a list of released downloadable content (dlc) currently available for For The King as of June 22, 2023:

April 29, 2018
Original Game Soundtrack
February 10, 2021
Lost Civilization Adventure Pack
May 26, 2021
Cyclops Cosmetic Pack
August 26, 2021
Ninja Cosmetic Pack
October 13, 2021
Goblin Cosmetic Pack
January 27, 2022
Dynasty Cosmetic Pack
## Notes

The Lost Civilization adventure pack is only available on PC.
Great Hammer

Weapon Abilities

## Description

The Great Hammer is a Common Weapon in For The King.

Note: Compared to the Iron Anchor, the Shockwave attack looks to be identical to the Iron Anchor's Aweigh attack, but they're actually not the same.
Shockwave's attack is calculated as 15% less than the hammer's main attack. While the Iron Anchor's Aweigh attack has no reduction at all from it's main attack.
Therefore, as the character's damage increases through levels and/or equipment, the Shockwave damage will always calculate out as 15% less, while the Iron Anchor gets no reduction at all.
As a consequence, the Iron Anchor's Aweigh attack will do more Splash damage than the Great Hammer's Shockwave attack.

## Stats

* 35 Physical Damage
* +25% Damage Against Undead

## Abilities

* Crush
* Shockwave
* Crushing Blow
Gold Leprechaun

## Combat

Level 8 (Journeyman): 45 HP, 8 resistance, high evasion

## Unlocks

Killing a Gold Leprechaun unlocks the Golden Gun in the Lore Store.

**Encounters**

The Gold Leprechaun can be found in two different documented encounters.

* A random encounter for luck ***"At the end of the Rainbow"*** that spawns a pot of gold with a rainbow; by failing both rolls you will encounter the Gold Leprechaun.
* The Gold Leprechauns' Treasure Boat that spawns in the overworld on which you will encounter three Gold Leprechauns.

Both encounters occurred playing Into the Deep, although there have been reports that Gold Leprechauns can spawn at late game in the overworld of any adventure.

It is recommended to hunt them down at Apprentice level during the late game of ***Into the Deep*** by searching the overworld with the cursor to spot the spawning of Gold Leprechauns or their distinctive boat.

### Abilities

* Can steal gold
* Perfect Roll required

* A Gold Leprechaun found on a Treasure Boat in Into the Deep (Apprentice) at party level 10
* The Gold Leprechauns' Treasure Boat
Evade Up

Evade Up is one of the Status Effects in For The King.

## Description

A creature or character that has their evasion enhanced will gain an undetermined agility boost. The buff gained will vary depending on the skill and level of the character, or enemy, which casts this.

### Redirect

For those looking for a complete list of the status effects and their respective icons, click here.
Firesilk

**Firesilk** is one of the Herbs and Consumables in For The King.

## Description

**Firesilk** is a *rare* healing Herb which will restore a user to perfect health.

## Acquired

Can be retrieved as part of a Quest objective.

Can be obtained from Treasure Chests.

*Rare* drop from mob units, typically high-ranking members of a Dungeon.
Fergus the Mad

Special Abilities

## Description

Fergus the Mad is the Scourge of Lucky's Vault.

## Scourge Effects

Item drops are at risk of theft. As you collect loot around the world, there is a chance an item will be taken by Fergus.

## Battle

Level 4 (Apprentice) 60 HP, Evasive.

Immune to stun.

Fergus the Mad spawns alone.

Fergus is Evasive.

## Abilities

Fergus will try to stab you for little damage.

Fergus will try to steal money from you and then attempt to flee, if he flees then you will have to restart the battle with him, and the money you lose will be gone forever. (Only fight him if you're sure to win or lose everything.)
Heal

**Heal** is one of the Special Attacks within Combat in For The King.

## Description

A successful attempt at healing will provide the user with an opportunity to either restore an individual's HP or the group's by a lower amount, see party heal.

## Creatures with ability

### Redirect

For those looking for a complete set of each special attack and its respective effects, click here.
Elite Door Bash

## Information

Active, Combat

*Requires fewer slots to smash doors.*

**Elite Door Bash** is a character skill in the game For The King.

## Effects

Elite Door Bash is an active skill that allows a character to break through doors in dungeons with only a single successful strength roll required to pass the stat check.

## Ways to acquire Elite Door Bash

### Innate

Elite Door Bash is a core skill of the Woodcutter.
Goblin Warrior

## Spawning

Goblin Warriors can spawn in the Guarding Forest during the day in Act 1. They can also spawn in Dark Caves.

## Combat

Level 1 (apprentice): 13 HP, 4 Armor

Level 1 (journeyman): 14 HP, 4 Armor
No immunities.

### Abilities

Chop: a single target attack, dealing 10 physical damage.

Swing: a single target attack, dealing 8 physical damage and 4 splash damage on perfect.

## Possible Rewards

6 Gold
Spiked Pole

Goblin Helm
For The King Wiki/Section 2

**About For The King**

Weave your own unique tales in an epic tabletop roleplaying adventure for 1 to 3 players in For The King! The King is dead, murdered by an unknown assailant, and now the once peaceful kingdom of Fahrul is in peril. With nowhere left to turn and stretched beyond her means, the good Queen Rosomon has put out a desperate plea to the citizens of the land to rise up and help stem the tide of impending doom. The realms are in chaos and the odds are stacked against you — will you answer the call and help bring peace back to the Kingdom?

Set off with your make-shift party, either single player or local/online co-op, on an epic quest to find what answers you can. Trek across perilous badlands, trudge through poisonous swamps, brave the high seas, and explore dark and mystical forests. Face the relentless elements head-on or set up a safe camp for the evening to help defend against whatever horrors nightfall may bring. Fight and die together in brutal and intense turn-based combat as you battle creatures both frightening and evil, using a unique stat check system to attack with special skills and weapons that bestow magical abilities. Find and gather herbs for your trusty pipe to heal any wounds and cure your ailments, or simply visit the nearest town to take advantage of the services offered there. Sail across the great seas, encounter strange new people, and delve deep into the many caves and dungeons that dot the land. As you explore, collect and amass Lore to permanently unlock the mysteries of Fahrul for use in future adventures.

In For The King, every turn matters, and how you decide to save the world is entirely up to you!
Flaming Swing

Flaming Swing is an attack in For The King

## Description

Flaming Swing is a single target attack which deals 3 splash damage to adjacent targets when it succeeds.
Flaming swing makes 3 Strength rolls with a per roll accuracy of the character's Strength at no penalty.
If it rolls perfectly, the target will be ignited.

## Weapon

Flaming Swing can be found on the following weapons:

Torch

Great Torch
Enemy Taunt

## Information

Active, Combat

*Force enemies to attack player and gain a small armor and resistance boost.*

**Enemy Taunt** is a character skill in the game For The King.

## Description

*Force enemies to attack player and gain a small armor and resistance boost.*

## Effects

Enemy Taunt is an active skill that allows a character to use the Taunt ability during combat. This ability will draw the attention of all enemies in battle, and any affected creatures will ignore other party members and instead focus their attacks on the taunting character. Moreover, any enemies attempting to flee will be goaded back into combat.

Enemy Taunt will only trigger Taunt on a perfectly rolled stat check, with a -5 penalty to accuracy.

### Defensive bonuses

A character who is actively taunting an enemy will additionally gain a small temporary defensive stat boost to their armor and resistance, in an amount equal to their current level. This effect lasts for the duration of the taunt.

### Kiting

Enemy Taunt can be useful in drawing area-of-effect damage away from other party members by "kiting" an enemy's attack focus to the edges of the party. Because the center party member will be involved in all area-of-effect and splash attacks, it can be beneficial to taunt enemies to one side, thus minimizing the damage to the center character and mitigating the damage to the other side entirely.

## Ways to acquire Enemy Taunt

### Innate

There are currently no characters in For The King with Enemy Taunt as a core skill. However, the skill is a common attribute found on a variety of shields, making it likely that any heavily-armored characters will eventually equip Enemy Taunt at some point during their adventures.
Gun

See also: List of guns

**Guns** are one- or two-handed weapons that cause physical damage and are attuned to the Awareness (Muskets), Strength (Cannons) or Talent (Handguns) stat.

All guns have a basic attack that only performs a single ability check, dealing high damage but requiring a reload during the following round (effectively halving the weapon's base damage during longer fights).
Elite Ambush

## Information

Active, Overworld

~~*Requires only one slot to ambush solo enemies or three slots for camps.*~~
*Requires one slot less to ambush enemies in the Overworld.*

**Elite Ambush** is a character skill in the game For The King.

## Description

~~*Requires only one slot to ambush solo enemies or three slots for camps.*~~
*Requires one slot less to ambush enemies in the Overworld.*

## Effects

Elite Ambush is an active skill that reduces the number of necessary successful rolls to ambush an enemy in the Overworld by 1. This includes camps and swarms.

## Ways to acquire Elite Ambush

### Innate

Elite Ambush is a core skill of the Trapper.

### Equipment

Weapons

Armor

Accessories

## Notes

### In-Game Tooltip

The current in-game tooltip description for Elite Ambush is outdated or incorrect. The effects listed in the appropriate section above are accurate, and Elite Ambush will reduce stat rolls by 1 as stated.
Fire Orb

Fire Orb is one of the Orbs items in For The King.

## Description

Fire Orb is an *uncommon* Orb which enables the player to cast to enflame (Fire) all enemies, dealing +15 direct (Ignore Armor) damage for a full combat turn.

## Acquired

Can be found as an *uncommon* drop in Dungeons.

Can be looted or gifted from world Events.

## Trivia

Before the rework with the release of For the King the player could only cast on an enemy with a chance to enflame (Fire) .
Glittering Mines

The Glittering Mines is a Dungeon in For The King

## Description

The Glittering Mines always spawns somewhere in the Guardian Forest in Act 1 of the game. They are not enterable until the device in the Guardian Forest is deactivated and the Chaos Leader camp is cleared. The Glittering Mines is the final dungeon of act 1. Clearing the dungeon completes part 1 of the quest The Queen's Call, and advances the game to Act 2.

## Layout

The Glittering Mines is a 2 floor, 11 room dungeon.

The sixth room is a stairway to floor 2 where the party may rest if they have a Tinder Pouch.

The second to last room is a boss fight against the Chaos Priestess and two Bone Soldiers.

The final room contains a chaos generator.

## Creatures

A variety of creatures can spawn in the glittering mines:

Bats

Chaos Acolyte

Cutpurses

Bone Trickster

Ghosts

More?
Hag's Bane

**Hag's Bane** is one of the Herbs and Consumables in For The King.

## Description

**Hag's Bane** is an *uncommon* cleansing Herb that relieves a party member of Curses.

## Acquired

Occasionally available for purchase in all Towns with a limited stock of one or two (1-2) units.

Can be obtained from Treasure Chests.

Can be obtained from the Gather Herbs skill.

*Uncommon* drop from mob units.