Twilight Hag

* Card
* Non-Card Entity

## Twilight Hag**Edit**

* Fire
* Nature

 **Twilight Hag**Twilight Hag7516 Spirit WizardTwilight BoltInfused Femme FataleTransformation850850

 **Twilight Hag**Twilight Hag7516 Spirit WizardTwilight BoltGifted Femme FataleTransformation850850

## Statistics

### Card ID (Nature)

1619

**Twilight Hag** is a Tier 3 () Unit of the Twilight faction. This common card was released with the Amii Edition and has 2 affinity variants,  Fire and  Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Twilight Hag (Fire)
* Twilight Hag (Nature)
Cost to transform into this unit: 60

**Twilight Bolt**
 **Autocast:** Every 3 seconds, unit fires a shady energy bolt that deals 75 damage to enemies in a 10m radius around its target, up to 153 in total. Knocks back small and medium units.

**Infused Femme Fatale**
Power Cost: 50Affinity Dependency:  Fire **Active:** Activate to create a stunning delusion: Twilight Hag will bewitch every male hostile unit within a 30m radius in such a way as to make him believe she was the most beautiful creature in the world. Affected enemies are forced to stare at her and are no longer able to fight nor can they be controlled by the player. Friendly male units within the area also enjoy the show and deal 20% more damage. Lasts for 15 seconds or until interrupted. Reusable every 60 seconds.

**Transformation**
Power Cost: 0 **Active:** The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.Cost to transform into this unit: 60

**Twilight Bolt**
 **Autocast:** Every 3 seconds, unit fires a shady energy bolt that deals 75 damage to enemies in a 10m radius around its target, up to 153 in total. Knocks back small and medium units.

**Gifted Femme Fatale**
Power Cost: 50Affinity Dependency:  Nature **Active:** Activate to create a stunning delusion: Twilight Hag will bewitch every male hostile unit within a 30m radius in such a way as to make him believe she was the most beautiful creature in the world. Affected enemies are forced to stare at her and are no longer able to fight nor can they be controlled by the player. Friendly male units within the area also enjoy the show and regenerate 30 life points per second. Lasts for 15 seconds or until interrupted. Reusable every 60 seconds.

**Transformation**
Power Cost: 0 **Active:** The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Changed the card's orb requirements from 1 Fire + 2 Nature to 1 Fire + 1 Nature + 1 Fire/Nature.
* Active ability :
	+ Decreased the duration of the mutation process from 2 seconds to 1.2 seconds.
	+ Improved tooltip description to be more precise.
	+ Fixed a bug that prevented the use of the ability while being switched to the other side in the Forge.

Patch #400033
* Twilight's faction ability **Transformation**:
	+ Decreased the cost to transform into this unit from 63 to 60 power.
	+ Internal cleanup to consistently display the cost in non-English tooltips.
	+ Corrected an error in the German tooltip sentence to more accurately reflect when the cost is applicable.

Patch #400031 - Mid-Patch Update (06 January 2022)
* / :
	+ Updated the inappropriate ability artwork with a zoomed-in version. (old / new).

Patch #400030
* Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".
* Initial cooldowns and reusability cooldowns are now properly displayed, especially in non-English languages.
* The respective affinity classification has been added.
* Increased the card's charges from 6 / 8 / 10 / 12 to 8 / 11 / 14 / 16.
* Active ability  / :
	+ Reordered display of the ability above the faction ability and improved the ability's description.

Patch #400022
* Increased unit's health points from 585 / 625 / 700 / 785 to 650 / 690 / 765 / 850.
* Active ability :
	+ Reduced activation cost from 100 to 50 energy.
	+ Adjusted effect radius to match the animation radius by increasing it from 20m to 30m.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards

## Basic Info

Twilight Hags are infamous units in the Twilight Cursed arsenal. Noteworthy for their long range, powerful attacks that knock around smaller creatures, making them the bane of many unit compositions.

## Abilities

**Official Tooltip**
Rapidly hurls force bolts, knocking away some creatures.

**Force Bolt**
 **Autocast:** Every 3 seconds, hurls a force bolt that deals 115 damage. Knocks away small and medium units.* Hide
* Show Details

* The ability name and description are not official.
* The knockback of this attack requires you to either engage her with large numbers of units, or use large creatures to circumvent her. Otherwise, this attack can perpetually disable your units.
* With an effective ATK of 1425 against **Small** units, she is lethal to most early game units.

## Tips & Strategies

* The Twilight Hag is a **Reskin** of the .
* The Twilight card  is based on the Twilight Hag; but has more unique abilities.

## Patch History

Patch #400035
* Increased the entity's power cost from 150 to 175 power.
* Changed the entity's orb requirements from 3 Neutral to 2 Neutral.