recursal/Fanatic-Fandom huggingface dataset:
Allied Technologies offices

**Allied Technologies offices** is a location in *Fallout: New Vegas*, directly south of Camp McCarran's exterior wall.

## Layout

This office building lies on the edge of what's considered civilized territory, south of the broken chainlink fence that once separated McCarran airport's landing strips from the world at large. Now it's the boundary of territory under firm NCR control, with several NCR trooper patrolling the old tarmac on the north side of the building, while Fiends, Vipers, and fire ants roam the area south of the offices. The last are particularly plentiful due to the nearby ant mound. Skirmishes are common.

The inside of the building has been taken over by giant ants completely. Much of the building is completely ruined. The intact areas include the office space, just right from the main lobby (where someone enamored with Sunset Sarsaparilla has worked, judging by the sheer number of empty bottles), and the cafeteria through the corridor running down the middle of the building, with several vending machines and a broken terminal.

## Notable loot

* True Police Stories: End table in the corner of the lobby, right of the entrance.
* Two Sunset Sarsaparilla star bottle caps and Fixer: In the office space right from the lobby. The Fixer is in the corner, on the desk, opposite the desk with the Sarsaparilla caps and a whole lot of empty bottles.
* In the western room, there is a Tales of a Junktown Jerky Vendor: In front of the vending machines, with a Tæles of Chivalrie on the shelves. The skill book may be knocked around by ants and difficult to find. Use Pip-Boy light when in doubt.

## Appearances

Allied Technologies offices appears only in *Fallout: New Vegas*.
Alexis Combes

**Alexis Combes** is a resident of Vault 81 in 2287.

## Background

Alexis is the manager of Vault 81's depot. She learned all of her maintenance skills from her husband, Holt. Their marriage was happy at first, but recently Holt became more distanced. It's as if they existed next to each other, but never together. The fact that she's buried under a mountain of maintenance tasks with no aid doesn't help.

## Other interactions

* By passing a difficult persuasion check, the player can learn about her recent marital problems.

## Appearances

Alexis Combes appears only in *Fallout 4*.
All's Fair in Love and Nuclear War

**All's Fair in Love and Nuclear War** is a repeatable quest in *Fallout Shelter*.

## Synopsis

*We've received word that a nearby Vault is holding a Singles Night for Valentine's Day, and they've invited us to participate!*

## Objectives

*Travel to a nearby Vault to find a potential mate.*

## Dialogue

* *I don't think there's any food left in here...* (\_RaiderLine\_1);
* *This was a bad idea.* (\_RaiderLine\_2);
* *No, but being on a diet doesn't mean I can't check the menu!* (\_Conversation\_1\_NPCEnd\_1);
* *Great idea! You should go and tell them. Take this for courage.* (\_Conversation\_1\_NPCEnd\_2);
* *I think there's one left, hiding in one of the Vault rooms.* (\_Conversation\_1\_NPCEnd\_3);
* *So, you're here for the Singles Night, huh?* (\_Conversation\_1\_NPCStart\_1);
* *Don't get your hopes up. There aren't that many left.* (\_Conversation\_1\_NPCStart\_2);
* *Plus, there's a group of Dwellers intimidating would-be suitors.* (\_Conversation\_1\_NPCStart\_3);
* *I'm not sure they're really Dwellers, either.* (\_Conversation\_1\_NPCStart\_4);
* *Are you Single?* (\_Conversation\_1\_Team\_1);
* *Maybe those disruptive Dwellers should be asked to leave.* (\_Conversation\_1\_Team\_2);
* *Are there any Singles here at all?* (\_Conversation\_1\_Team\_3);
* *No one mocks my mojo!* (\_Conversation\_2\_NPCEnd\_1);
* *I can. I did. And now I'm calling dibs on killing you.* (\_Conversation\_2\_NPCEnd\_2);
* *There are? All right boys, let's blow this joint. Here, take this to remember how I let you live.* (\_Conversation\_2\_NPCEnd\_3);
* *Well, shooting \*you\* in the face would certainly lift my spirits!* (\_Conversation\_2\_NPCEnd\_4);
* *Sorry mate, you've come all the way here for nothing.* (\_Conversation\_2\_NPCStart\_1);
* *There's only one single person left, and I already called dibs.* (\_Conversation\_2\_NPCStart\_2);
* *So, yeah, get out of here so I can get my groove on.* (\_Conversation\_2\_NPCStart\_3);
* *You couldn't get that groove on if your life depended on it.* (\_Conversation\_2\_Team\_1);
* *You can't call dibs on someone.* (\_Conversation\_2\_Team\_2);
* *Pfft, there are many more singles over at Vault 332. Like, tons.* (\_Conversation\_2\_Team\_3);
* *Have you tried shooting yourself in the face first? Might improve your chances.* (\_Conversation\_2\_Team\_4);
* *I was waiting for you all that time, and now you're here.* (\_Conversation\_3\_NPCEnd\_1);
* *That's fine, but do put on a hat before you go out. It's cold outside.* (\_Conversation\_3\_NPCEnd\_2);
* *\*More\* suitors? This is getting ridiculous.* (\_Conversation\_3\_NPCStart\_1);
* *Although, I have to say... You're rather sweet on the eyes.* (\_Conversation\_3\_NPCStart\_2);
* *Hmm... Is it me, or is it getting hot in here?* (\_Conversation\_3\_NPCStart\_3);
* *I probed the Wasteland searching for you, and here you are.* (\_Conversation\_3\_Team\_1);
* *I'm sorry, this can't work. You look too much like my mother.* (\_Conversation\_3\_Team\_2);

Template:Navbox quests FOS
Allen (Fallout 4)

**Allen** was a member of the Sunshine Tidings Co-op hippie commune in 2077.

## Background

A man of relative authority within the commune, he was reported to when his fellow degenerates stole and reprogrammed a Mister Handy from the Nadaville suburbs. His beatnik commune however saw this theft (and possibly breaking and entering... and assault if their ideology was correct) as emancipation. They believing that all robots are slaves and must be freed from their owners. Imprinting on them their own emotional and ideological hangups.

Although his fate is unknown, in the devastation of the Great War his commune was simply forgotten. Passing from memory along with the co-op. For the next two hundred and ten years however, "Professor Goodfeels" continually hovered around the now desolate area and greeting the now feral residents.

## References

1. ↑ Sunshine Tidings Co-op terminals; Sunshine Tidings Terminal, Log
2. ↑ Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.265: *"**[1.18] SUNSHINE TIDINGS CO-OP***
*A beatnik farming co-op of cabins and a trading warehouse. Local scuttlebutt suggests the place is haunted by its former residents. Meet Professor Goodfeels, who still rattles about the place. He’ll be a good guard if you hack his protocols at the Sunshine Tidings terminal (Novice). There’s a locked medical cabin here (Novice) too. Did you find the trunk in the western cabin yet?"*
(Fallout 4 Vault Dweller's Survival Guide Map)
Adrian Beyr

**Adrian Beyr** is a member of the Followers of the Apocalypse in 2253.

## Background

Adrian Beyr is a very learned man. He has spent the majority of his life traveling the wasteland, digging through the ruins of cities, searching for the written knowledge of the ancients. Over the years, he has found hundreds of books and holo-disks, and taken it upon himself to read every one of them. It is through his reading that he finds pleasure and purpose in life. Adrian joined the Followers so that he would have a safe depository for the works that he found, and a safe place to return to when he desired to read them again.

During his travels Adrian heard about the Ouroboros and it's resident Goddess, Hecate. Intrigued, he decided to visit and request an audience. Much to his surprise, his request was granted and he found himself standing before Hecate. Unfortunately, Adrian made the mistake of quoting Greek mythology about the Goddess Hecate and found himself imprisoned. He has no idea what he said to cause his predicament.

His favorite book is the Financial Times.

## Appearances

Adrian Beyr was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Sources

* Ouroboros design document/1
* Ouroboros design document/2
Alpha experiment disk

The **Alpha experiment disk** is a holodisk in *Fallout*.

## Location

* Found in a locker on level 5 of the Glow.

## Transcript

Prototype Panimmunity Virion Project

In the hopes of countering the current bacteriological and viral agents employed by the Chinese government, we have manufactured a virus fragment consisting of ribonucleic acid (RNA) encased in a protein-lipid sheath. This virion contains a specially arranged sequence of radiated amino acids (RAA) that are capable of attaching to non-specific binding sites on deoxyribonucleic acid (DNA) and force a non-replicating mitosis to occur. The resulting host cell is left with a quadruple-helix DNA structure.

Early tests are promising. The virion easily penetrates the cell membrane and attaches directly to the host DNA in the nucleus. Mitosis of the structure begins almost immediately. Cytokinesis is prevented by controlling the disposition of the kinetochore fibers during anaphase. The entire mitotic cycle lasts approximately 2 hours, although phenotypical expression of the new structure may take days or weeks to become apparent.

In addition to an effective immunity to bacterial and viral agents, the quad-helix structure is almost entirely immune to errors introduced in base pairing during replication due to multiplicity of the base sequence. Radiation-exposed tissue showed no mutation in the base sequence and protein synthesis mechanisms in the ribosomes were unimpaired.

Over 80% of the samples tissue contained quad-helix DNA. Most affected was muscle and bone tissue, as well as secretory cells, as these cells seem most receptive to virion. Sensory cells are the least affected. Surprisingly, even normally non-replicating nerve cells and nonsomatic cell were induced to begin mitosis. Further experiments will be necessary to determine the results on these cells.
All Rise

**All Rise** is an unique sledgehammer in *Fallout 76*.

## Characteristics

A slow-swinging, but hard hitting weapon, and very heavy... However, the default mod applied by All Rise makes it an excellent general purpose melee weapon.

## Modifications

Modifications list | Mod
Adds energy damage.

* Energy damage: +2-10 (depends on weapon level)

 Standard

## Locations

* Watoga: Received for completing Mayor for a Day.
Alpha hermit crab (Fallout 76)

**Alpha hermit crab** is a creature in *Fallout 76*.

## Background

Main article: Hermit crabs (Fallout 76)
Post-War hermit crabs, largely unchanged since the nuclear fallout mutated them, have drastically changed in the singular sense, in that they now grow to towering proportions. Due to their size, hermit crabs as they age, are no longer able to protect themselves within shells, and as such, now use detritus such as wrecked vehicles, in order to house their bulk from hunters, as well as to blend in with their environment, in order to ambush unsuspecting prey.

## Characteristics

Main article: Hermit crabs (Fallout 76)
Typically found housed within trucks sinking into the local swamp, these hermit crabs will ambush most living creatures that get too close, in which they will use their mutated claws brutally incapacitate their prey. However, should their ambushes be avoided, hermit crabs are relatively slow due to their size, and as such, they can be effectively escaped from. The hermit crab is essentially a boss monster, found infrequently. It has plenty of hit points and deals a tremendous amount of damage with its claws and frequently births hermit crab hatchlings to attack enemies. Dealing with it is a matter of planning and engaging at maximum range, as the truck hull limits its mobility and keeps the player outside the range of its claws. Mines are of limited use, as the crab's hatchlings will usually detonate them before the mother rolls over.

Using V.A.T.S., hermit crabs can be spotted before their ambushes are sprung. Additionally, hermit crabs can be damaged by sources of radiation, with the sole exception of the glowing variant.

### Drops

* Hermit crab meat
* Large amount of bottle caps
* Random weapons, armor, and even power armor
Alien blaster round

**Alien blaster round** is an ammunition type in *Fallout 4*.

## Characteristics

These luminescent capsules glows an eerie blue, and were developed as the power source for the blaster weapons of the Zetan aliens. Although they pack a punch, these rounds are exceedingly rare and limited in number.

## Locations

* A random number of rounds (usually in the low- to mid-hundreds) are found in the aliens corpse in the cave east of Oberland Station and north of Vault 81.
Albino mongrel

**Albino mongrel** is a creature in *Fallout 4*.

## Background

Main article: DogThe domestic **dog** (Latin: *Canis lupus familiaris*) is a canid that is known as man's best friend. The dog was the first domesticated animal and has been widely kept as a working, hunting, and pet companion. Though most breeds of dogs remain largely un-mutated by radiation exposure, some modified or mutant varieties do exist. The Master created centaurs by mixing dog, human and brahmin in the FEV vats. Dogs were also subject cyberization, which resulted in cyberdogs.

## Characteristics

These wild curs have lost pigmentation in their skin and are one of the tougher variants of the wild dogs, hitting hard and able to take hard hits.

## References

1. ↑ Enclave field terminals; Enclave Field Research Terminal, Field Entry: Dog (feral)
2. ↑ Fallout Bible 1
Fallout Bible 0: *"**3. Are the radscorpions a product of the FEV virus? When you talk to the doctor, Razlo, in Shady Sands, he tells you that they were once American Emperor Scorpions but that he has no idea how they mutated because radiation alone couldn't have done it. For that matter, what about all of the other creatures of the wasteland? Which ones have been mutated by FEV and which ones haven't? Maybe in the bestiary each creature could have a stat that shows it's level of FEV infection.**"*
*"Answer:*

	* *The radscorpions are a result of a combination of radiation and the FEV virus, and Razlo in Shady Sands is correct - they were originally Emperor Scorpions that have grown... big.*
	* *FEV-Infected Critters in the wasteland include almost all the ones you've seen in F1 and F2:*
	*Mantises.*
	*Most species of rats.*
	*Gecko lizards.*
	*Brahmin*
	*Scorpions*
	*Ants*
	*Various varieties of plants, including the Venus Flytrap.*
	*Rumor has it some dogs were affected, but no one's seen any, so for now that's just rumor. Of course, the centaurs are a mash of human, dog, and various other parts... but hey, who knows how that mutation came about. Grey was probably messing around in one of his labs.*
	* *Creatures not mutated by FEV probably did not survive the aftermath of the Great War, with the possible exception of cockroaches... and perhaps normal ants, though there are FEV-infected versions of these species.*
	* *No one knows where those bird noises in Vault City came from.*
	* *I'll try to include a chart of FEV-infected creatures in future additions as well as other critters that you may not have seen in F1 and F2. Most likely a great majority of insects were affected (they tend to breed much faster, and their mutations tend to become evident pretty quickly as the generations advance), possibly beetles, some spiders, cockroaches, and other creatures."*
Alya

“
Consider what we do a trade in talents.

”
**Alya** is a member of the Khans, serving as Garl Death-Hand's tactician in *Fallout*.

## Background

In the Khan hierarchy, Alya occupies a fairly high position, being their key tactician. She has a bit of an obsession with knives, spending her free time sharpening them endlessly. Like her fellow Khans, she firmly believes that might makes right. She also believes that a shared heritage (Vault 15) entitles the Khans to a portion of Shady Sands' harvest. If the Khans endanger their survival, it's only because the Shady Sands failed to plan adequately.

## Interactions with the player character

### Quests

* Rescue Tandi from the Raiders.: Alya can point the Vault Dweller towards Tandi.

### Other interactions

* If the player talks to her with their weapon drawn, she will attack the player.

## Notable quotes

* "We do not attack those of Shady Sands. We are from the same place they are. It is only right that they share with us!"
* "We give them the most important thing possible. We give their dreary lives excitement."

## References

1. ↑ The Vault Dweller: *"{102}{}{I'm looking for a woman named Tandi. Have you seen her?}"*
Alya: *"{107}{}{If she is one of those women from Shady Sands, maybe you should look there. Now go, I need to finish sharpening my knives. }"*
The Vault Dweller: *"{106}{}{Hooroo!}"*
Alya: *"{117}{}{I am sorry, but I can't understand you. I'm sharpening my knives and would not like to be bothered.}"*
2. ↑ The Vault Dweller: *"{104}{}{Why has your band of Raiders attacked Shady Sands?}"*
Alya: *"{109}{}{We do not attack those of Shady Sands. We are from the same place they are. It is only right that they share with us!}"*
The Vault Dweller: *"{110}{}{But you are hurting their livestock and terrifying them.}"*
Alya: *"{113}{}{You sound just as wimpy as they are. Look, if they were in any trouble of starvation, then it is their own fault for not planning ahead. Consider what we do a trade in talents.}"*
The Vault Dweller: *"{114}{}{A trade in talents?!? How can this be a trade in talents? You don't give them anything.}"*
Alya: *"{118}{}{We give them the most important thing possible. We give their dreary lives excitement.}"*
(ALYA.MSG)
Ambidexterity

**Ambidexterity** is one of Fallout GURPS advantages. See: Fallout GURPS.

## Overview

“
You can use both hands with equal skill. You do not suffer the -4
DX penalty for using an off hand like most people do, and can
fight (or act) with either hand (though not necessarily both at once).
Should some accident befall one of your arms or hands, assume it is
the left one.

”— Steve Jackson Games GURPS sources
## In *Fallout*

With the abandonment of GURPS, Ambidexterity was removed, image recycled for Fast Shot.
Alice Lansky

**Alice Lansky** was a municipal safety inspector before the Great War of 2077.

## Background

Lansky was a municipal safety inspector on the monorail construction project. Presumably because she would not let the project go ahead until more safety features were added, she had a hit ordered on her by one of the Boston crime families. Her disappearance was alleged to be a murder by Buster Connolly in his Boston Bugle article "Heaven's Highway - Devil's Doing," and the proof came to light in a holotape by Edward Winter.

Using Operation Winter's End to his own advantage, he bragged about how she was murdered with a pipe wrench by [Vinnie Vannucci|Vinnie "The Crackers" Vannucci]], who also dissolved her in a barrel of hydrocloric acid. In the holotape, he even pointed out the weapon's location; hanging on the wall in Vannucii's Garage, on 4 Prince Street.

## Appearances

Alice Lansky is mentioned only in *Fallout 4*.
Alisha

“
Now that the Followers are out of the way, the rebuilding can start.

”
**Alisha** is an Initiate of the Children of the Cathedral in 2161.

## Background

Found in the Followers library after their defeat by the Nightkin, Alisha is one of the Children tasked with establishing CoC operations in the Boneyard (and a prospective Scribe or Scholar).

## Appearances

Alisha was cut from *Fallout*, as one of the named Children characters that would appear on Followers' maps after they were invaded by supermutants.
Alpha wild mongrel

**Alpha wild mongrel** is a creature in *Fallout 4*.

## Background

Main article: DogThe domestic **dog** (Latin: *Canis lupus familiaris*) is a canid that is known as man's best friend. The dog was the first domesticated animal and has been widely kept as a working, hunting, and pet companion. Though most breeds of dogs remain largely un-mutated by radiation exposure, some modified or mutant varieties do exist. The Master created centaurs by mixing dog, human and brahmin in the FEV vats. Dogs were also subject cyberization, which resulted in cyberdogs.

## Characteristics

Wild mongrels are the weakest of the feral dogs. They cannot take or deal a lot of damage, but a pack of them can pose a moderate threat.

## Appearances

Alpha wild mongrel appears in *Fallout 4*.

## References

1. ↑ Enclave field terminals; Enclave Field Research Terminal, Field Entry: Dog (feral)
2. ↑ Fallout Bible 1
Fallout Bible 0: *"**3. Are the radscorpions a product of the FEV virus? When you talk to the doctor, Razlo, in Shady Sands, he tells you that they were once American Emperor Scorpions but that he has no idea how they mutated because radiation alone couldn't have done it. For that matter, what about all of the other creatures of the wasteland? Which ones have been mutated by FEV and which ones haven't? Maybe in the bestiary each creature could have a stat that shows it's level of FEV infection.**"*
*"Answer:*

	* *The radscorpions are a result of a combination of radiation and the FEV virus, and Razlo in Shady Sands is correct - they were originally Emperor Scorpions that have grown... big.*
	* *FEV-Infected Critters in the wasteland include almost all the ones you've seen in F1 and F2:*
	*Mantises.*
	*Most species of rats.*
	*Gecko lizards.*
	*Brahmin*
	*Scorpions*
	*Ants*
	*Various varieties of plants, including the Venus Flytrap.*
	*Rumor has it some dogs were affected, but no one's seen any, so for now that's just rumor. Of course, the centaurs are a mash of human, dog, and various other parts... but hey, who knows how that mutation came about. Grey was probably messing around in one of his labs.*
	* *Creatures not mutated by FEV probably did not survive the aftermath of the Great War, with the possible exception of cockroaches... and perhaps normal ants, though there are FEV-infected versions of these species.*
	* *No one knows where those bird noises in Vault City came from.*
	* *I'll try to include a chart of FEV-infected creatures in future additions as well as other critters that you may not have seen in F1 and F2. Most likely a great majority of insects were affected (they tend to breed much faster, and their mutations tend to become evident pretty quickly as the generations advance), possibly beetles, some spiders, cockroaches, and other creatures."*
Alpha feral mongrel (Fallout 76)

**Alpha feral mongrel** is a creature in *Fallout 76*.

## Background

The following section is transcluded from Dog. To modify, please edit the source page.
The domestic **dog** (Latin: *Canis lupus familiaris*) is a canid that is known as man's best friend. The dog was the first domesticated animal and has been widely kept as a working, hunting, and pet companion. Though most breeds of dogs remain largely un-mutated by radiation exposure, some modified or mutant varieties do exist. The Master created centaurs by mixing dog, human and brahmin in the FEV vats. Dogs were also subject cyberization, which resulted in cyberdogs.

## Characteristics

Main article: Dogs (Fallout 76)
Mongrels are always found in the wild, and are hostile by default. They travel in in packs of 2-4, usually containing a single alpha mongrel which is stronger than the others. It is a free-for-all when they attack, attempting to swarm and overwhelm their prey, but they will retreat if gravely injured.

### Drops

* Mongrel dog meat
* Various bones

## References

1. ↑ Enclave field terminals; Enclave Field Research Terminal, Field Entry: Dog (feral)
2. ↑ Fallout Bible 1
Fallout Bible 0: *"**3. Are the radscorpions a product of the FEV virus? When you talk to the doctor, Razlo, in Shady Sands, he tells you that they were once American Emperor Scorpions but that he has no idea how they mutated because radiation alone couldn't have done it. For that matter, what about all of the other creatures of the wasteland? Which ones have been mutated by FEV and which ones haven't? Maybe in the bestiary each creature could have a stat that shows it's level of FEV infection.**"*
*"Answer:*

	* *The radscorpions are a result of a combination of radiation and the FEV virus, and Razlo in Shady Sands is correct - they were originally Emperor Scorpions that have grown... big.*
	* *FEV-Infected Critters in the wasteland include almost all the ones you've seen in F1 and F2:*
	*Mantises.*
	*Most species of rats.*
	*Gecko lizards.*
	*Brahmin*
	*Scorpions*
	*Ants*
	*Various varieties of plants, including the Venus Flytrap.*
	*Rumor has it some dogs were affected, but no one's seen any, so for now that's just rumor. Of course, the centaurs are a mash of human, dog, and various other parts... but hey, who knows how that mutation came about. Grey was probably messing around in one of his labs.*
	* *Creatures not mutated by FEV probably did not survive the aftermath of the Great War, with the possible exception of cockroaches... and perhaps normal ants, though there are FEV-infected versions of these species.*
	* *No one knows where those bird noises in Vault City came from.*
	* *I'll try to include a chart of FEV-infected creatures in future additions as well as other critters that you may not have seen in F1 and F2. Most likely a great majority of insects were affected (they tend to breed much faster, and their mutations tend to become evident pretty quickly as the generations advance), possibly beetles, some spiders, cockroaches, and other creatures."*
Alexander (disambiguation)

**Alexander** may refer to:

Characters
* Alexander, the Gun Runners whole-salesman at 188 trading post in *Fallout: New Vegas*.
* Alexander Marion, an American soldier who fought and died during the Yangtze Campaign, mentioned in *Fallout: New Vegas*.
* J.H. Alexander, an American soldier who fought and died during the Yangtze Campaign, mentioned in *Fallout: New Vegas*.
* Alexander, the pen pall correspondent mentioned in *Fallout 4*.

Other
* Alexander's dialogue, the dialogue file for Alexander in *Fallout: New Vegas*.
Alpha hermit crab

**Alpha hermit crab** is a creature in *Far Harbor*.

## Background

Post-War hermit crabs, largely unchanged since the nuclear fallout mutated them, have drastically changed in the singular sense, in that they now grow to towering proportions. Due to their size, hermit crabs as they age, are no longer able to protect themselves within shells, and as such, now use detritus such as wrecked vehicles, in order to house their bulk from hunters, as well as to blend in with their environment, in order to ambush unsuspecting prey.

## Characteristics

Typically found housed within trucks sinking into the local swamp, these hermit crabs will ambush most living creatures that get too close, in which they will use their mutated claws brutally incapacitate their prey. However, should their ambushes be avoided, hermit crabs are relatively slow due to their size, and as such, they can be effectively escaped from.The hermit crab is essentially a boss monster, found infrequently. It has plenty of hit points and deals a tremendous amount of damage with its claws and frequently births hermit crab hatchlings to attack enemies. Dealing with it is a matter of planning and engaging at maximum range, as the truck hull limits its mobility and keeps the player outside the range of its claws. Mines are of limited use, as the crab's hatchlings will usually detonate them before the mother rolls over.

Using V.A.T.S., hermit crabs can be spotted before their ambushes are sprung. Additionally, hermit crabs can be damaged by sources of radiation, with the sole exception of the glowing variant.

Largely identical to giant hermit crabs, this variant sports a bit more toughness, and as such, pose a larger threat.

## Appearances

Alpha hermit crab appears in *Far Harbor*.
Alexand

“
Dante hasn't written about the hell I'm sending you to...

”
**Alexand** is a member of the Unwashed in *Fallout 2*.

## Background

Alexand the Killer Bee is the Head Scribe of the Unwashed Villagers and a particularly gentle and intelligent type of bee. Well, as long as one doesn't butcher English like Grim did, prompting retaliation in a special encounter.
Aldersea Day Spa

The **Aldersea Day Spa** is a location in *Fallout 4*.

## Background

Once a thriving spa, the patrons and employees alike died where they stood when the massive radioactive fallout reached them. Since then, the site has become a super mutant camp.

## Layout

The main lobby holds a reception area, and a few massage rooms; there is also a room in the southwest that is Advanced-locked, holding an Advanced-locked safe. Toward the back is super mutant cooking pot surrounded by slaughter and gore. On the north side of the room is a staircase that descends into the basement, which holds a locker room and adjacent swimming pool and sauna, the latter of which holds a steamer trunk.

### Notable loot

* The Aldersea Day Spa key is found on a super mutant in the basement, and opens the Expert-locked door on the northeast side of the building.
* Bathrobes in the massage rooms.

## Appearances

The Aldersea Day Spa appears only in *Fallout 4*.
Aluminum (Fallout 76)

**Aluminum** is a component in *Fallout 76*.

## Characteristics

Aluminum is a soft silvery-white and ductile metal that is remarkably light and resists corrosion better than many other metals. It is frequently used for modifying weapons, armor, and power armor.

## Locations

The following refers to harvestable nodes that can then be processed at a chemistry workbench
* Mappalachia atlas of locations (all veins)
* Hardpoints (veins and deposits)
* Iron and lead
Alien blaster (Fallout Shelter)

**Alien blaster** is a weapon in *Fallout Shelter*.

## Background

The alien blaster is extraordinarily rare, powerful and it surpasses most other alien weapons. It is one of the most formidable weapons in the *Fallout games* to date.

## Comparison

 Alien blaster
 Tuned alien blaster
 Focused alien blaster
 Amplified alien blaster
 Destabilizer | Scatter the atoms of your foes... or an entire planet.

## Locations

* Found by Dwellers exploring the wasteland.
* Found in lunchboxes.
* With the introduction of patch 1.4 these weapons can be crafted within the Vault.
All Fired Up!

**All Fired Up!** is an unmarked quest in *Fallout: New Vegas*.

## Walkthrough

The main facet of Vault 34 is the armory that is said to have dozens of deadly weapons amassed inside. To access said armory, there are two passwords in underwater sections. Alternatively, with a high Science skill, the player can hack terminals nearby these sections in order to gain access.

When done, the armory can be unlocked using the Overseer's terminal and be looted for some high value weaponry. But not before a tough fight with some ghoulified vault security officers and vault security guards.

## Notes

* Vault 34's armory is reminiscent of the Level 5 Secure Testing Labs of the West Tek Research Facility, also known as The Glow, in that both the vault and the facility were testing grounds, and that both mentioned locations are radioactive treasure troves of weapons.

## Reference

1. ↑ Quest name from *Fallout: New Vegas Official Game Guide*
Allegro ma non troppo - Violin Concerto in A minor

**Allegro ma non troppo** is a violin concerto composed by Antonín Dvořák. It is broadcast on Agatha's station.

## Notes

* In music, an instruction of "allegro ma non troppo" means to play "fast, but not overly so".
* Allegro Ma non troppo is a song written in the key of A minor with a time signature of 2/4.
* The concerto is scored for a flute, 2 oboes, 2 clarinets in B flat, 2 bassoons, 2 horns in B flat and E flat, 2 trumpets in B flat and E flat, a timpani and strings.
Alien ship

**Alien ship** is a special encounter in *Fallout*.

## Layout

Here you can find a crashed flying saucer and two aliens, one that carries a special alien blaster and another with the Velvet Elvis.

## Behind the scenes

* The flying saucer says "Property of Area 51, return if found" on it. Area 51 is a military base in the Nevada desert in USA, where conspiracy theorists believe the United States government conducts experiments on aliens and alien technology.
* A similar encounter with another alien ship appears in *Fallout 3* and with three live aliens in *Fallout: New Vegas* with the trait Wild Wasteland.
Alpha vicious mongrel

**Alpha vicious mongrel** is a creature in *Fallout 4*.

## Background

Main article: DogThe domestic **dog** (Latin: *Canis lupus familiaris*) is a canid that is known as man's best friend. The dog was the first domesticated animal and has been widely kept as a working, hunting, and pet companion. Though most breeds of dogs remain largely un-mutated by radiation exposure, some modified or mutant varieties do exist. The Master created centaurs by mixing dog, human and brahmin in the FEV vats. Dogs were also subject cyberization, which resulted in cyberdogs.

## Characteristics

Vicious mongrels are a step above wild mongrels, dealing more damage and possessing better resistance to damage.

## Appearances

Alpha vicious mongrel appears in *Fallout 4*.

## References

1. ↑ Enclave field terminals; Enclave Field Research Terminal, Field Entry: Dog (feral)
2. ↑ Fallout Bible 1
Fallout Bible 0: *"**3. Are the radscorpions a product of the FEV virus? When you talk to the doctor, Razlo, in Shady Sands, he tells you that they were once American Emperor Scorpions but that he has no idea how they mutated because radiation alone couldn't have done it. For that matter, what about all of the other creatures of the wasteland? Which ones have been mutated by FEV and which ones haven't? Maybe in the bestiary each creature could have a stat that shows it's level of FEV infection.**"*
*"Answer:*

	* *The radscorpions are a result of a combination of radiation and the FEV virus, and Razlo in Shady Sands is correct - they were originally Emperor Scorpions that have grown... big.*
	* *FEV-Infected Critters in the wasteland include almost all the ones you've seen in F1 and F2:*
	*Mantises.*
	*Most species of rats.*
	*Gecko lizards.*
	*Brahmin*
	*Scorpions*
	*Ants*
	*Various varieties of plants, including the Venus Flytrap.*
	*Rumor has it some dogs were affected, but no one's seen any, so for now that's just rumor. Of course, the centaurs are a mash of human, dog, and various other parts... but hey, who knows how that mutation came about. Grey was probably messing around in one of his labs.*
	* *Creatures not mutated by FEV probably did not survive the aftermath of the Great War, with the possible exception of cockroaches... and perhaps normal ants, though there are FEV-infected versions of these species.*
	* *No one knows where those bird noises in Vault City came from.*
	* *I'll try to include a chart of FEV-infected creatures in future additions as well as other critters that you may not have seen in F1 and F2. Most likely a great majority of insects were affected (they tend to breed much faster, and their mutations tend to become evident pretty quickly as the generations advance), possibly beetles, some spiders, cockroaches, and other creatures."*
Allen Marks

**Allen Marks** was a Sunset Sarsaparilla star bottle cap hunter in *Fallout: New Vegas*.

## Background

Allen Marks was obsessed with the myth behind the Sunset Sarsaparilla star bottle caps and the legendary mysterious prize that awaits. His obsession even went as far as to chase and kill people in order to steal their Sunset Sarsaparilla star bottle caps, up to 41 people. By his location the player can tell that he gathered at least 50 Sunset Sarsaparilla star bottle caps as the player can find his body inside the Sunset Sarsaparilla Headquarters vault room where the prizes were. Ironically, his prize was nothing more than a worthless treasure trove of Sunset Sarsaparilla Deputy Badge and a large amount of caps spread throughout the room in boxes.

Allen Marks died after getting trapped inside the Sunset Sarsaparilla Headquarters storeroom, most likely he died of either asphyxiation or a wound that he got from fighting the robots in the building. Before his death he recorded a holotape which can be found next to his body. He also possesses the unique laser pistol, Pew Pew. The laser pistol found on his body can be accessed just by looking over it and collecting it but you can't get it by looting his body.

## Notes

* Marks is first mentioned by Malcolm Holmes, warning the player about his murderous attitude toward people with the star caps. The player can encounter this character's body during the quest A Valuable Lesson, whose title refers to the great crimes Allen Marks had committed in order to receive what proved to be not only a worthless prize but also a fitting end.
* A Sunset Sarsaparilla Deputy Badge can be found literally on him (not in his inventory). Moving the body will cause the badge to fall off.
* Strangely, his karma is neutral even though he is noted as a murderer. This is probably because he was never meant to be killed by the player, as he is found already dead in the game, and can never be seen alive without using console commands.

## Appearances

Allen Marks appears only in *Fallout: New Vegas*.

## References

1. ↑ 33 tallies on the side
2. ↑ 8 Tallies on the back
Alpha vicious mongrel (Fallout 76)

**Alpha vicious mongrel** is a creature in *Fallout 76*.

## Background

The following section is transcluded from Dog. To modify, please edit the source page.
The domestic **dog** (Latin: *Canis lupus familiaris*) is a canid that is known as man's best friend. The dog was the first domesticated animal and has been widely kept as a working, hunting, and pet companion. Though most breeds of dogs remain largely un-mutated by radiation exposure, some modified or mutant varieties do exist. The Master created centaurs by mixing dog, human and brahmin in the FEV vats. Dogs were also subject cyberization, which resulted in cyberdogs.

## Characteristics

Main article: Dogs (Fallout 76)
Mongrels are always found in the wild, and are hostile by default. They travel in in packs of 2-4, usually containing a single alpha mongrel which is stronger than the others. It is a free-for-all when they attack, attempting to swarm and overwhelm their prey, but they will retreat if gravely injured.

### Drops

* Mongrel dog meat
* Various bones

## References

1. ↑ Enclave field terminals; Enclave Field Research Terminal, Field Entry: Dog (feral)
2. ↑ Fallout Bible 1
Fallout Bible 0: *"**3. Are the radscorpions a product of the FEV virus? When you talk to the doctor, Razlo, in Shady Sands, he tells you that they were once American Emperor Scorpions but that he has no idea how they mutated because radiation alone couldn't have done it. For that matter, what about all of the other creatures of the wasteland? Which ones have been mutated by FEV and which ones haven't? Maybe in the bestiary each creature could have a stat that shows it's level of FEV infection.**"*
*"Answer:*

	* *The radscorpions are a result of a combination of radiation and the FEV virus, and Razlo in Shady Sands is correct - they were originally Emperor Scorpions that have grown... big.*
	* *FEV-Infected Critters in the wasteland include almost all the ones you've seen in F1 and F2:*
	*Mantises.*
	*Most species of rats.*
	*Gecko lizards.*
	*Brahmin*
	*Scorpions*
	*Ants*
	*Various varieties of plants, including the Venus Flytrap.*
	*Rumor has it some dogs were affected, but no one's seen any, so for now that's just rumor. Of course, the centaurs are a mash of human, dog, and various other parts... but hey, who knows how that mutation came about. Grey was probably messing around in one of his labs.*
	* *Creatures not mutated by FEV probably did not survive the aftermath of the Great War, with the possible exception of cockroaches... and perhaps normal ants, though there are FEV-infected versions of these species.*
	* *No one knows where those bird noises in Vault City came from.*
	* *I'll try to include a chart of FEV-infected creatures in future additions as well as other critters that you may not have seen in F1 and F2. Most likely a great majority of insects were affected (they tend to breed much faster, and their mutations tend to become evident pretty quickly as the generations advance), possibly beetles, some spiders, cockroaches, and other creatures."*
All Aboard

**All Aboard** is a quest in the *Fallout 4* add-on *Nuka-World*.

## Synopsis

After exiting Vault 111, the Sole Survivor catches a familiar tune on their PIP-Boy, the Nuka-Cola Family Radio. It's inviting children to come and visit Nuka World, an amusement park. Intrigued, they decide to investigate if the park still exists.

## Walkthrough

1. Tune into Nuka-Cola Family Radio and listen to the message.
2. Travel to the Nuka-World Transit Center.
3. Enter the train station and talk to Harvey.
	1. With a persuasion check, you can learn the truth about him.
4. Use the password to access the control terminal and turn on power to tracks.
5. Viva Nuka-World!
Alpha rabid mongrel (Fallout 76)

**Alpha rabid mongrel** is a creature in *Fallout 76*.

## Background

The following section is transcluded from Dog. To modify, please edit the source page.
The domestic **dog** (Latin: *Canis lupus familiaris*) is a canid that is known as man's best friend. The dog was the first domesticated animal and has been widely kept as a working, hunting, and pet companion. Though most breeds of dogs remain largely un-mutated by radiation exposure, some modified or mutant varieties do exist. The Master created centaurs by mixing dog, human and brahmin in the FEV vats. Dogs were also subject cyberization, which resulted in cyberdogs.

## Characteristics

Main article: Dogs (Fallout 76)
Mongrels are always found in the wild, and are hostile by default. They travel in in packs of 2-4, usually containing a single alpha mongrel which is stronger than the others. It is a free-for-all when they attack, attempting to swarm and overwhelm their prey, but they will retreat if gravely injured.

### Drops

* Mongrel dog meat
* Various bones

## References

1. ↑ Enclave field terminals; Enclave Field Research Terminal, Field Entry: Dog (feral)
2. ↑ Fallout Bible 1
Fallout Bible 0: *"**3. Are the radscorpions a product of the FEV virus? When you talk to the doctor, Razlo, in Shady Sands, he tells you that they were once American Emperor Scorpions but that he has no idea how they mutated because radiation alone couldn't have done it. For that matter, what about all of the other creatures of the wasteland? Which ones have been mutated by FEV and which ones haven't? Maybe in the bestiary each creature could have a stat that shows it's level of FEV infection.**"*
*"Answer:*

	* *The radscorpions are a result of a combination of radiation and the FEV virus, and Razlo in Shady Sands is correct - they were originally Emperor Scorpions that have grown... big.*
	* *FEV-Infected Critters in the wasteland include almost all the ones you've seen in F1 and F2:*
	*Mantises.*
	*Most species of rats.*
	*Gecko lizards.*
	*Brahmin*
	*Scorpions*
	*Ants*
	*Various varieties of plants, including the Venus Flytrap.*
	*Rumor has it some dogs were affected, but no one's seen any, so for now that's just rumor. Of course, the centaurs are a mash of human, dog, and various other parts... but hey, who knows how that mutation came about. Grey was probably messing around in one of his labs.*
	* *Creatures not mutated by FEV probably did not survive the aftermath of the Great War, with the possible exception of cockroaches... and perhaps normal ants, though there are FEV-infected versions of these species.*
	* *No one knows where those bird noises in Vault City came from.*
	* *I'll try to include a chart of FEV-infected creatures in future additions as well as other critters that you may not have seen in F1 and F2. Most likely a great majority of insects were affected (they tend to breed much faster, and their mutations tend to become evident pretty quickly as the generations advance), possibly beetles, some spiders, cockroaches, and other creatures."*
Allen Mack

“
You! This is your fault! You and your stupid father! He had to go and leave, didn’t he? He had to mess things up for everybody!

”— Allen Mack, *Fallout 3*.
**Allen Mack** is a resident of Vault 101 in *Fallout 3*.

## Background

Wally Mack's father is not a man to be trifled with. He is overly protective of his family ever since the death of his wife (mother of Wally Mack, Susie Mack, and Officer Mack). He's taught basic survival skills to his children but isn't overly fond of showing emotion. Should Overseer Almodovar ever become incapacitated, Allen has vowed to take over the running of Vault 101.

## Relationships

Allen Mack is the husband of Gloria Mack, and the father of Wally Mack, Steve Mack and Susie Mack. His father-in-law is Stanley Armstrong, and he has two sister-in-laws, Beatrice Armstrong and Mary Kendall.

## Interactions with the player character

### Other interactions

During the quest Escape!, he can be seen in his room shouting to the Lone Wanderer.

### Quests

* Trouble on the Homefront: If Mack has become Overseer, it is impossible to reason with him, eliminating one of the possible solutions to the quest.

### Effects of player actions

* If the Lone Wanderer killed Overseer Alphonse Almodovar during "Escape!", Allen will be elected the new Overseer, even more oppressive than the previous one.

## Inventory

 Drops on death

\*Only during Trouble on the Homefront after he's become the Overseer.

## Notes

* During the quest Escape!, it is impossible to enter the room where the Macks live (except for use of console commands). Viewing Vault 101 in the G.E.C.K reveals that Mack's 'room' is just a short stretch of corridor with no entrances.
* One of his combat lines include *"The Overseer will hear about this!"*, even after he becomes the Overseer.

## Gallery

* During Escape Trouble on the Homefront.

## References

1. ↑ Fallout 3 Official Game Guide Game of the Year Edition p.60: *"**Allen Mack***
*Wally Mack's father is a man not to be trifled with. He is overly protective of his family ever since the death of his wife (mother of Wally Mack, Susie Mack, and Officer Mack). He's taught basic survival skills to his children but isn't overly fond of showing emotion. Should Overseer Almodovar ever become incapacitated, Allen has vowed to take over the running of Vault 101."*
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)