recursal/Fanatic-Fandom huggingface dataset:
Дети

Мы хотим построить сообщество основанное на принципах честности, справедливости, уважения, любви. Мы хотим жить в таком обществе сами, и хотим чтобы именно в таком обществе росли наши дети. Мы не собираемся скрывать от наших детей изъяны, присущие "большому обществу" (макро-обществу), такие как обман, ложь, алчность, лицемерие, подчинение деньгам и силе, преступность, наркомания, ... [другие ужасы]. Но мы хотим, чтобы наши дети узнавали об этом из наших рассказов и объяснений, а не сталкивались с этим ежедневно на улице и в школе. Мы хотим чтобы наши дети видели, что можно жить и по-другому, что выбор не предопределён, что мы сами выбираем где и как хотим жить. При этом мы хотим дать им все необходимые навыки для выживания в "большом обществе", чтобы они были готовы к жизни и за пределами "теплицы" (например, во время обучения в ВУЗе или если, повзрослев, они решат покинуть наше сообщество).

Дети в кохаузинге:

* Растут вместе, свободно играют, всегда находятся под присмотром кого-то из взрослых членов сообщества.
* Осваивают новые навыки, учатся и перенимают опыт у взрослых, знакомятся с различными профессиями, участвуя наравне со взрослыми в реализации различных проектов.
* Впитывают "правильные" ценности, формируют представление о "правильном" поведении,  глядя на то что и как делают взрослые члены сообщества.
* Получают образование по разработанным нами или по согласованным с нами учебным программам. При этом детей мы можем обучать сами ("домашнее обучение"), можем пригласить профессиональных педагогов, и/или можем выбрать одну из близлежайших школ с адекватной администрацией и адекватными преподавателями, наладить с ними контакт, и отправить наших детей учиться туда, а мы будем всячески помогать этой школе и будем контролировать чтобы преподавание велось там "правильно" и атмосфера в школе тоже была "правильная".
Symbiose

Logo used from July 12, 1982 to March 6, 1992

**Symbiose** is a Camburgian-American cable television network owned by Curriculum Media Networks (a division of Gravyflux Technologies) and MTV Networks Camblingole (a division of Paramount Global). It focuses on variety of programming. It was launched on July 12, 1982, replacing Camblingole Zone.

It ceased transmission on March 6, 1992 @ 5:30am ET. It was replaced with Onyx.
Cole Brood!

Cole in human form.

Kokura

> *"It's a little something called resolve, Sweet heart"*
>
>

**Cole Brood** is the leading protagonist of Skyward-Zoo. She roams the lands of Skyward looking to quench her insatiable thirst for adventure.

## Abilities

* **Rotten Yellow:** Since birth, Cole has had the uncanny ability to channel Rotten Yellow in and around her body. It's strength and shape seem to evolve along side Cole's passion and resolve, meaning its power is potentially limitless.

#### Notable Traits:

* **High Endurance:** Cole's stamina is much higher than a normal person's.
* **High Pain Tolerance:** Cole can walk off most injury like it nothing, this is is due to Rotten Yellow's ability to dull pain.
* **Unbreakable Resolve:** Once Cole sets her mind to something she is a force of nature.

## Trivia

* Cole's home planet is earth.
* Cole's Middle name is Amber
* Her first name is actually Nicole, but she goes by Cole.
* Above her right eye Cole has 2 birth marks shaped like the alcemical symbols for fire and air.
* Cole is embarrassed by her birthmarks, thinking they look silly. this is why her hair drapes over her right eye.
* Cole has a fear of heights.
Экономия

Каким образом проживание в кохаузинге позволяет сэкономить каждой семье?

Варианты:

* Совместное использование товаров и услуг ("совместное потребление", sharing): стиральных машин, автомобилей, инструментов, спортинвентаря, игрушек в общей игровой комнате и т.д.
* Оптовые закупки товаров и услуг: продуктов питания, одежды, стройматериалов, получение групповых скидок на различные мероприятия и т.д.
* Обмен между членами сообщества ставшими ненужными, но при этом ещё хорошими вещами, такими как: детская одежда, мебель, бытовая техника и т.д.
* Экономия на оплате счетов за электроэнергию, воду и тепло благодаря совместным усилиям, направленным на энерго- и водо-сбережение.
* Уменьшение расходов (вплоть до полного отказа) на показное потребление и покупку статусных товаров.
* Многие услуги и работы, которые обычно покупаются за деньги, в кохаузинге могут быть получены благодаря взаимопомощи и взаимовыручке.
Percussive Production Development/Summary

Background: Percussive Production Development (colloquial Percussive) is a Camburgian-American film, television and live show production company founded on January 12, 2014 by Off the Air creators Michael Chivakopolis and Rob McLyridon. The company's first work was Have Fun Together: An Off the Air Story, aired on August 12, 2019. It did not use this logo until August 12, 2019.

## 1st Logo (August 12, 2019-)

Nickname: "percussive"

Logo: On a black background with blue floor, we see a closer shot of the word "percussive" in a malachite Null font, which is backwards. Then, the camera zooms away from the text as the word begins spinning, it stops into a normal position as the text "Production Development" in a golden Impact font fades in below the text. The Broderbund Visual Programming byline fades in underneath as the logo becomes 2D, while the screen fully dims.

Trivia: The animation was produced by Collibraider Visual Design via Primal Screen.

FX/SFX: "percussive" rotating, the words and byline fading in, the logo becoming 2d and the screen dimming. Entirely CGI, done by a Camburgian-American animator and illustrator named Mary-Anne Weiglet by using Cinema 4D.

Music/Sounds: Three drumbeats at the very beginning, then a cheerful, yet comedic, dramatic, majestic and wonderful orchestral theme with cutesy chimes while the text spinning. It ends with a group of choir shouting "PERCUSSIVE!!!". Composed by Hayley Marckissien.

Availability: Brand new, debuted on Have Fun Together: An Off the Air Story on Advanced Learning Channel.

Editor's Note: A lavishly new logo animation as what if it was shot and what looks like a black area with blue spotlight.

## 2nd Logo (March 27, 2020-)

Nickname: "percussive II"

Logo:
Hostless

> *"ROAR!"*
>
>

Hostless reveling its self.

**Hostless** is the royal pet and a s such is the lowest in the royal hierarchy.

## Abilities

* **Diluted** **Magenta Rail-Gun:** Hostless condenses the magenta in its body into a diluted hyper magenta and fires it out with the force of a firearm.
* **Puppetry & Clairvoyance:** Once one of Hostless's magenta spears enters ones body it becomes a "wireless transmitter" of sorts that can transmit to hostess your location. (this also allows Hostless to directly communicate with the victim. A skill more powerful zixies can do passively.) The closer to ones brain a spear gets the more Hostless can directly control ones body from a distance.At the furthest away from the brain, Hostless can't do much more than slow movements a little, but a spear making direct contact with the brain gives Hostless full control of the body and the ability to see from that body's eyes.

## History

Hostless manifested on a planet en route to Skyward where Paranoia had stopped. This planet was harsh and unforgiving making Hostless adapt incredibly hostile tenancies and abilities. Paranoia saw potential in enlisting it for his cause giving it the name as an insult claiming it was unable to obtain a host due to its apparent lack of compassion at the time.
Темы для вики

Ценности: дети + близкие + самореализация, творчество = счастье, полная жизнь, сохранение природы и нашей планеты в целом

Темы:

* Дети
* Образование (своя школа/контроль над близлежащей школой)
* Комитеты - рабочие группы, курирующие отдельные направления и области нашей жизни (строительный, финансовый, педагогический, ИТ, юридический и т.п.). В комитеты люди объединяются добровольно согласно своим интересам. Любой член сообщества может принять участие в любом заседании любого комитета с правом голоса. Члены комитета избирают главу комитета - самого авторитетного и хорошо разбирающегося в вопросах, относящихся к компетенции комитета (как-то так, но надо ещё посмотреть импортный опыт и всё продумать).
* Финансы (комитет по финансам), организация собственного инвестиционного фонда и управление им
* Безопасность и ИТ-безопасность
* Права собственности на недвижимость (индивидуальная частная собственность или совместная собственность в форме НКО/ООО/ЗАО/ЗПИФН - преимущества и недостатки каждого варианта)
* Совместное использование (шаринг)
* Экология, бережное отношение к окружающей среде
* Продукты питания/сельское хозяйство (поиск фермеров-поставщиков, выращивание своих продуктов)
* Досуг (театральный/цирковой кружок, кино, совместные поездки)
* Табак/алкоголь/наркотики
* Здоровье/медицина (здоровый образ жизни, физическая культура и спорт, организация медицинского обслуживания)
* Критерии принятия решений ("правило пяти Э": экологично, экономично, эстетично, эргономично, эффективно)
* "Умный дом"
* Кому подходит (кто хочет жить в честном и справедливом) и кому не подходит (кто хочет извлекать выгоду из нечестного и несправедливого - ОПГ, властные группировки, корпорации)
* Программное обеспечение для внутреннего пользования (портал: принятие решений, предложение-обсуждение-реализация проектов, библиотека оцифрованных книг/видео- и аудио-материалов, учёт внутренних финансов, в т.ч. внутренней валюты и распределение общих расходов при совместном использовании ресурсов)
* Детские мероприятия (мини-диско; разработка игр, которые учат детей сотрудничать, совместно искать решение задачи; организация передачи опыта от старшего поколения детям; профориентация через участие детей в работе комитетов)
* Солнечные водонагреватели
* Сайт нашего сообщества + вики про кохаузинги вообще (на нашем сайте конкретика, в вики общие принципы для всех кохаузингов)

Классификация вариантов общественного устройства (кохаузинг - это коллективное [сообщество, социум], неиерархическое [нет социальной иерархии, все равны]; у современного общества устройство прямо противоположное - оно иерархическое и индивидуалистическое, атомизированное):
Vulksies (2022 TV series)

***Vulksies*** is a Camburgian-American weekly late-night adult-oriented anthology television series created by Michael Chivakopolis, Rob McLyridon, Mick Staumise and Billy Burtine, premiered on the Cartoonihippie's late-night programming block Woubble and Laffy's newly-launched adult-oriented nighttime programming block Tame, at midnight on February 12, 2022. The show is best known for its dark, bizarre and surreal humor, sexual and pornographic content, violent and gory nature and dark profanity humor. It was very similar to most anthology franchises like When the Time Changes, Off the Air, The Pulsetto and Party Alarm. It is also Tame's first program to air on its block, and is also the launch show from the block. It is the standalone sequel to Onyx’s original series of the same name.

Nonetheless, none of the stars and voice actors (who play characters) appeared in this show, the series lack of the show's sets, locations, props or characters, Instead, it shows a collection of short films, music videos, interstitials, uploaded videos, commercials, etc.

The show is rated TV-MA due to explicit sexual content, bloody, graphic and gory violence, extremely explicit language, and tobacco drug use, which may absolutely not for toddlers, younger and older children, preteens and teenagers under the age of 18-21, this is intended for adults only. With an estimated net production budget of $679 million, it is the most expensive and highest-grossing anthology television series ever made.

## Sypnosis

The series featured without the use of characters, dialogue, locations or sets. Instead, it featured segments like short films, music videos, commercials, pictures and GIFs (with music). Each segments transitions from the previous segment to the next segment via fading, wiping, cross-fading, etc.

## Episodes

*Main article: List of Vulksies episodes*
SectionHale IDs

## 1st ID (May 25, 1992-August 12, 1994)

ID: On a black background, a long, yellow object-like shape flies down slowly at the top corner of the screen, a purple object-like shape flies up at the bottom corner of the screen, a strange, gray rectangle flies up slowly until it merge into a trademark symbol the word "SectionHale" in a different weights of Roboto font flips down into a rectangle, with the "dot-the-I" in "SectionHale" is blue, the logo pulls back as the slogan "Take the plunge" in a gray Panton font comes out at the bottom of the rectangle.

FX/SFX: The "puzzle" animation of this ID, the word flips down, the logo moves back and the slogan revealing.

Music/Sounds: A teletype-like piano sounder accompanied by a string-like theme, which later becomes ascends as a 2nd half, It suddenly intensifies into a synthesized electric guitar-like fanfare, the intensifying music was stopped by a three-note brass/horn-like sounder. Near the end, a male announcer (Donald Whufflemeyer) says "You're watching SectionHale, take the plunge.", it ends with a 3-note piano-like sounder is heard. Composed by Marcus Cagliostro.

Availability: Extinct, check your old tapes at this one.

Scare Factor: Minimal, unless the shapes dazzles you.
About Laffy (TV network)

**Laffy** is a Camburgian-American pay television network owned by LenTech Networks, a joint venture between Brøderbund Networks and ViacomCBS Domestic Media Networks. It is the world’s first cable channel to targeted at LGBT viewers. It aired comedy, game-shows, history, sitcom, educational programming and others. The channel was launched on September 17, 1978 at 6:00am. The current president is JoAnne Lendargalistion, the founder of LGBT-related company The LenTech Company, was served as the 21st president, who she was elected in 2019. It is the oldest-living LGBT-related television network in the world.
Curriculum Film Company

The **Curriculum Film Company** is a Camburgian-American film studio headquarted in Albanzo, Dominicky and Hollywood, Los Angeles, California. It was founded by Joel Currine, Matt Culimba and Andy Blumbend on August 12, 1921. It is owned by Gravyflux Technologies. The company’s name is referred to curriculum development and skills.
Религия

Один из незыблемых принципов, на которых должно строиться устойчивое сообщество, это уважение к чужим религиозным и культурным традициям.
Но при этом надо понимать, что крайне нежелательно наличие среди членов сообщества как религиозных фанатиков, так и воинствующих атеистов (в прочем, как и любых других людей, которые "повёрнуты" на какой-то одной идее и пытаются её навязать окружающим).

Вполне возможно, что со временем было бы целесообразно для членов сообщества создать некую единую религию, обобщающую идеалы и опыт других религий, и исповедующую ценности и моральные установки, разделяемые как последователями какой-либо религии (т.е. "верящими в то, что Бог есть"), так и атеистами (т.е. "верящими в то, что Бога нет"), такие как "не убий", "не укради" и т.п.
При этом такая "обобщенная" религия должна иметь минимум бессмысленных ритуалов и максимум практической ценности.
Так например, из христианства можно было бы позаимствовать "10 заповедей" (немного переработав некоторые из них) и "7 смертных грехов" (возможно, дополнив их ещё какими-нибудь). А из ислама можно, например, было бы взять такое понятие как "закят", которое означает обязанность каждого члена общества выделить некоторую часть своего ежегодного дохода (от 2,5%) на поддержку бедняков, неимущих и обездоленных. Кажется целесообразным позаимстовать подобную практику и организовать в сообществе свой "благотворительный фонд", средства из которого направлять на реальную помощь нуждающимся в ней людям, а также организациям, чьи цели разделяются всеми членами сообщества. И, разумеется, к подобной благотворительной работе обязательно нужно привлекать детей. Трудно придумать иную деятельность, которая так развивает способность к сочувствию и состраданию, умение и желание помогать ближним, дарить им надежду и радость.

1. ↑ См. статью "Десять заповедей" в Википедии.
2. ↑ См. статью "Главные грехи" в Википедии.
3. ↑ См. статью "Закят" в Википедии.
FusionFootage

**FusionFootage** is a Japanese-owned Camburgian-American multinational multimedia and hospitality company established on September 21, 1985, it was owned by the Japanese video game company Nintendo and the American mass media entertainment conglomerate Paramount Global, and was founded by Michael Winteldunch, Wally Stamper and Casey Avlington, The company operates, produces, manufactures and releases video games, DVRs, cable boxes, electronic devices, toy products, movie theaters, hotels and more. It described as “the world’s cutest multimedia and hospitality company”.
Наши задачи

Список проектов, которые нам хотелось бы реализовать. Если Вы готовы оказать посильную помощь в их реализации, то мы будем Вам очень благодарны.

## Дальнейшее развитие этой вики

1. Наполнение вики полезными и интересными материалами. Идеи тем, которые нужно осветить, можно почерпнуть на странице Темы для вики.

## Пополнение/улучшение нашего Списка литературы:

1. Исправление ошибок и верстки в fb2-варианте книги Диана Лиф Кристиан "Творим совместную жизнь, или Как создать Экопоселение".
2. Создание аудиокниги (начитка) Диана Лиф Кристиан "Творим совместную жизнь, или Как создать Экопоселение".
3. Перевод на русский язык книги Chris ScottHanson, Kelly ScottHanson "The Cohousing Handbook: Building a Place for Community".
4. Перевод на русский язык материалов из "Cohousing Resources – Useful Documents shared by existing and forming communities".
5. Улучшение перевода на русский язык презентации "What is Cohousing?".
6. Перевод на русский язык презентации "Getting the Work Done".
7. Улучшение перевода русских субтитров для видео "What is cohousing? (Charlotte Cohousing)".
8. Поиск оригинала статьи «У детей могло бы быть сто родителей» («Børn skal have Hundrede Foraeldre»), с которой всё и началось, и перевод этой статьи на русский язык.
9. Перевод на русский язык фильма The Economics of Happiness.
10. Поиск книг, статей, презентаций и видео по теме создания кохаузинг-сообществ.
Список литературы

* Charles L. Belk "Cohousing Communities: A Sustainable Approach to HousingDevelopment"
* Lucy Sargisson "Cohousing: a Utopian Property Alternative?"

## Презентации

* What is Cohousing? (ссылка на файл; наш вариант перевода на русский язык тут).
* Getting the Work Done (ссылка на файл).
* LILAC: Low Impact Living Affordable Community

## Видео

* What is cohousing? (Charlotte Cohousing) (наш вариант русских субтитров для этого видео тут).
* Соседи как вторая семья.
* Grace Kim: How cohousing can make us happier (and live longer) (в настройках плеера можно включить русские субтитры).

## Книги

### На русском языке:

* Диана Лиф Кристиан "**Творим совместную жизнь, или Как создать Экопоселение**" (англ.: Diana Leafe Christian "Creating a Life Together. Practical Tools to Grow Ecovillages and Intentional Communities").
*Пожалуй, лучшая книга на русском языке про создание идейный сообществ. Доступна для скачивания в интернете. Если сильно постараться, то можно найти и pdf-версию на англ.языке.*

* Роберт Гилман "**Экодеревни и устойчивые поселения**".

### На английском языке:

* Chris ScottHanson, Kelly ScottHanson "**The Cohousing Handbook: Building a Place for Community**".
*В интернете можно найти pdf-версию этой книги.*
* Hugh Barton "**Sustainable Communities: The Potential for Eco-Neighbourhoods**".
*В интернете можно найти pdf-версию этой книги.*

## Документация и руководства

### На английском языке:

* Cohousing Resources - Useful Documents shared by existing and forming communities.
* Drangonfly Cohousing - Membership Manual.
* Duwamish Cohousing - Rules and Regulations.
* Earthsong Cohousing - Initial Organising Agreement. (перевод на русский язык)
* Earthsong Cohousing - Agreement.
* London Countryside Cohousing - Principles and decision making procedures. (перевод на русский язык)
* Whiskey Jack Cohousing - Membership Manual.
* LILAC project development plan
* Cambridge Cohousing: Values Statement (перевод на русский язык), Rules & Regulations (перевод на русский язык), Master Deed, Rental Policy.

## Сайты кохаузингов

* Cambridge Cohousing (USA, Massachusetts)

## Альтернативные концепции

### Сергей Грошев, "От конкуренции - к сотрудничеству. Через кооперацию.":

* Базовые принципы кооперации
* К справедливому мироустройству через кооперацию

## Дополнительная литература

* Вики Робин **"Кошелек или жизнь? Вы контролируете деньги или деньги контролируют вас"** (англ.: Vicki Robin "Your Money or Your Life: 9 Steps to Transforming Your Relationship with Money and Achieving Financial Independence").
*Хорошая книга про осознанное потребление и поиск баланса между работой за деньги и "остальной жизнью".*

## См.также

Большое количество полезных книг, статей и презентаций можно найти на сайте library.uniteddiversity.coop.
Повышение качества жизни

Проживание в кохаузинге может привести к значительному улучшению качества жизни.

Примеры:

* Свободных доступ всех членов сообщества к совместному имуществу, такому как: своя детская площадка, спортзал, бассейн, сауна, мастерская с инструментами и т.п.
* Качественное и разнообразное питание (заказ и покупка экологически чистых продуктов и/или выращивание овощей и фруктов на своей агроферме; разнообразие питания может быть обеспечено в т.ч. за счёт совместных ужинов по принципу "шведский стол" - готовить можем как сами, так и приглашать опытных поваров или заказывать блюда из кафе/ресторана с доставкой).
* Возможность организации полноценного медицинского обслуживания (путём поиска "правильных" медицинских специалистов и заключения с ними индивидуальных договоров).
* Среди соседей нет "неадекватов". Окружение состоит из добрых и порядочных людей - таких, рядом с которыми комфортно жить и с которыми приятно общаться.
* Обеспечение возможности для каждого вести здоровый образ жизни. Организация своих спортивных кружков и секций, приглашение опытных тренеров, организация и проведение спортивных мероприятий и соревнований.
Copyright Notice

TM and Copyright © 2019 Magnolick Entertainment Corporation Inc., MartMaker Pictures Corporation LLC. and Starchild Co., Ltd. All Rights Reserved.

Magnolick Entertainment Corporation Inc., MartMaker Pictures Corporation LLC. and Starchild Co., Ltd. are the authors and creators of this motion picture for purposes of the Berne Convention and all national laws giving effect thereto, and for purpose of copyright law in the United Kingdom.

The characters and events depicted in this spectacle are fictitious, any similarity to actual persons, living or dead, is purely coincidental.

This motion picture is protected under the copyright laws of the United States and other countries throughout the world. Country of first publication: United States of America. Any unauthorized exhibition, distribution, or copying of this film or any part thereof (including soundtrack) may result in civil liability and criminal prosecution.

The story, all names, characters, and incidents portrayed in this production are fictitious. No identification with actual persons, places, buildings, and products is intended or should be inferred.
Aasimar

The original inhabitants of Interna before The War For Interna creators of almost all species of flora and fauna creating different parts of Interna after their favorite images of the Planes and whatever their imaginations came up with. Some sub-sentient races, like gully-dwarves were created by the Aasimar though creating sentient life was never their forte.

After the war, Talia, Mystra, and Tubal-Cain offered the Aasimar and the Tieflings a choice, become a mortal race of their choosing, go back to Celestia, or create a new life in the Nine-Hells. Many refused to give up their immortality, specifically a group led by the Aasimar Ozymandius who was a commander in the war. Ozymandius and his brood followed Lathander to extreme ends, believing many of those who stayed behind to be tainted. It was not a pleasant end, and though those who stayed behind are still looked down upon in Celestia by those who still hold close to the old ways of Lathander.

Those who stayed on Interna became the core races that populate Interna, many hold no stock in the legends that they are descendant from Aasimar.
Off the Air (1991 film)

**Off the Air** is a 1991 Camburgian-American live-action/animated anthology surreal tragicomedy dark fantasy film directed by Michael Chivakopolis and Trey Parker, written by Allie Vontierre, Javier Garlin and Tony Trampozine, and storyboarded by J.D. Weitzman and Daniel Scruffit. It stars Dom Bydone, Julie Wendream, Clarence MacLaughlin, Sophia Bicromstile, Tania Fundue, Alessa Dymungo, Zach Trissale and Don Collibraider. It is the first fully-length film installment in the media franchise, as well as the first film to be produced by Ladyhawke Animation. It also marks Rob McLyridon's film producing debut. Released on August 12, 1991, the film follows Thomas Sleeky, a worthless radioactive man who got stuck in the 80's after his friends (Dave, Zira, Crystal, Tom & Lauren) having an accident. It is the first film in this franchise to feature the segments.

As of December 13, 1992. Off the Air becomes a franchise after Off the Air: The Worldwide Buddies was premiered back on August 12, 1992 on Amistad. It was the first film that Alessia DyMungo was voiced in. It was won the 12th ALC Academy Awards.

The film contains 16 segments rather than 32 segments (from "La Coda" by Italian artist *Gianluigi Toccafondo* to "The Way Things Go" by Swiss experimental artists *Peter Fischli* and *David Weiss*).

## Plot

Workaholic, tragic radioactive man named Thomas "Tom" Sleeky (Dom Bydone) walks to the manager (Alan Freckshuller), who asks him about his wife (Courtney Blange) is Methodist that will take under the features under him, they guide through this stations on-air, Sleeky gets in his car, drives to Annensburg, WW. One day, he travels to Brooklyn, New York, he goes to All Night Corner to buy a stylized art-style watch that contains a countless art-styles. New kinds for Eva Blocky (Sharise Vaskit), a mysterious woman whose she has a 100,000 pulses that she gave a minor chances to him. Whose she gives him an art-style chips to his hand. Next, he sees Jane Wingham (Helena Curtemise), who she is a performer. He gave her 700 coins to them. Unfortunately, he is having a weird dream about the worst suckblends, he leaves abruptly.

Next, Sleeky attempts to return home, but all of a sudden, a light beeps occurring on a flashing-sucking light machine. He is magically sucked into a hole of death. Landing on Toonville, He regains consciousness to see Stephanie Chickleise (Julie Wendream), a mystical woman, who appears on a sidekick world of mysterious towns, cities and rurals. Planning to get out, Dave Thomason (Clarence MacLaughlin), Zira Coine (Sophia Bicromstile) and Crystal Stevenson (Tania Fundue) appears on Toonville, who just helps Sleeky for good, they saves him from gorge flammar
Экологичность

Почему проживание в кохаузинге может быть более экологичным?

Варианты:

* Изначально можно выбрать наиболее экологически чистое место, где будет находиться кохаузинг. Вдали от вредных производств, свалок и т.п. Вблизи от леса/парка, чистой речки/озера и т.п.
* В кохаузинге предпочтение отдаётся натуральным и экологически безвредным материалам. товарам и т.п.
* Члены кохаузинга по возможности употребляют в пищу экологически чистые продукты питания (выращенные самостоятельно или купленные у "надёжного" фермера).
* Члены кохаузинга насколько это возможно следуют правилам экологичной жизни.
The First Planar Age

The First Planar Age was an age of peace that lasted for around 10,000 years. The age is marked as beginning directly after the creation of the Weave and the Aasimar were sent by Talia, the All-Mother to populate #Interna with all forms of life. Directly after the creation of the Weave magic was intensely powerful, and the Aasimar took their time creating all forms of life based on their imagination and imitating forms of life they had seen on other planes.

During this time both Helm and Asmodeus garnered much support from the Aasimar, those that followed Asmodeus becoming Tiefling through corruption rituals.

The First Planar Age's end is marked with The Sundering, which brought about the end of #The War For Interna wherein Asmodeus and Helm fought a battle so fierce it created #Helmscar and separated the planet forever.

In an effort to restore balance and peace, the All-Mother Talia, The Lady of Fate Mystra, and the God-Smith Tubal-Cain led the call for the Division, creating new races for both Tiefling and Aasimar to assume, sacrificing their immortality to remain on #Interna, the core races were born, and thus was the beginning of the Second Planar Age.
Bard College (Whispers)

Not much is known about the Bardic College of Whispers except that the headquarters is located somewhere in Nulala, and even that is rumor. As is the way of the College of Whispers. By joining this college, a person gives up their identity and becomes a part of the network of spies that is the College of Whispers.

The College of Whispers trains in silence, blending in, and secrets. Thusly not much is known about the innerworkings, but it is common knowledge among royalty and military leaders, if you want information, you pay the College of Whispers. Though even paying them is mysterious, as they almost always seem to know when they are needed, and arrive in the most mysterious ways.

A master of secrets often makes their way onto counsels in inner chambers of Kings and powerful men and women. Allowing for direct contact with the college, or at least as direct as one gets.

Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover secrets and turn them against others through extortion and threats.

Many other bards hate the College of Whispers, viewing it as a parasite that uses a bard’s reputation to acquire wealth and power. For this reason, members of this college rarely reveal their true nature. They typically claim to follow some other college, or they keep their actual calling secret in order to infiltrate and exploit royal courts and other settings of power.
Алкоголь, табак и другие наркотики

*(Возможный вариант политики в отношении алкоголя, табака и наркотиков)*

Мы хотим быть сообществом здоровых и целостных людей. Любые наркотики, в т.ч. официально разрешённые (алкоголь, табак), разрушают и здоровье, и целостность личности. Поэтому мы стремимся к тому, чтобы быть трезвым сообществом.

Наша политика в отношении наркотиков следующая:

* Не допускается употребление любых наркотиков на территории кохаузинга, а также в присутствии других членов сообщества. Если кому-то зачем-то очень надо что-то употребить, то этот человек может куда-нибудь уехать, сделать что он хочет, как следует прийти в себя и вернуться. Впрочем, подобные поездки, особенно если они будут частыми, ставят под сомнение тот факт, что данный человек действительно разделяет ценнности и мировозрение нашего соообщества.
* Не допускается нахождение в нетрезвом виде на территории кохаузинга, а также в присутствии других членов сообщества.
* Не допускается любая пропаганда наркотиков, в т.ч. неявная (например, рассказы об "испытанных приятных ощущениях", о "приятном вкусе выпитого вина" или о "мыслях, пришедших в состоянии расширенного сознания").
* Демонстрация детям сцен употребления наркотиков в кино, на фото и т.п. не допускается до того возраста, когда ребёнок в состоянии критически оценить увиденное, а после достижения этого возраста допускается только при наличии дополнительных комментариев о негативных последствиях такого поведения.
* *Вопрос о допустимости умеренного употребления алкоголя отдельными членами сообщества в своих частных жилищах, при условии, что это употребление не нарушает вышеперечисленных правил о появлении в нетрезвом виде, пропаганде наркотиков и демонстрации сцен их употребления детям, может быть поднят и обсуждён на общем собрании*.
Helm

Helm is the primarily worshiped deity on this side of Helmscar, and one of the founding deities of this planet. During the First Planar Age he wielded the great blade Excalamitas forged by the legendary God-smith Tubal-Cain.

During the First Planar Age, Helm lived on Kraken Scale Islands in a temple called Helm's Reach where he was worshiped by the Aasimar and treated as a King. At the end of the First Planar Age Helm held sway over all sentient creatures of the Inner-planes.

Asmodeus craved that power and sought to corrupt the world that the Aasimar had created alongside Helm. Asmodeus began to whisper in the ears of the Aasimar farthest from Helm's Reach, in the Land of Dranik. By corrupting Aasimar and creating Tieflings, Asmodeus sought to create the world in his image, soon enough he had garnered enough power and influence to challenge Helm resulting in the First World War.

Currently, Helm's location is unknown, though it is rumored He is traveling through an unknown plane. It is also rumored he is still on Interna wandering the world looking for his blade Excalamitas.
Violet Volnuet

Violet's First Appearance

**Violet Volnuet** is a cyborg recruited by Gem Masterson in an effort to save Skyward.

## Abilities

* **Local Shape-Shifting:** Violet's arms and legs are made up of thousands of nano-machines allowing her to morph her arms into any simple shape she pleases. However, complex shapes like guns, machinery, etc. risk overheating these nano-machines and causing permanent damage.
* **Flight:** Violet's wings manipulate her personal gravity allowing her to levitate and fly indefinitely.

## Trivia

* Violet is a Space Imp. However, her horns are cut short. he covers them with a black cloth.
Konstantin Borat

Konstantin Borat- kazaski skoczek pochodzący z miasta Bororoje. Tam się urodził dnia 12 czerwca 1986. Reprezentował Kazachstan w 1.Kabarecie Na Skoczni tylko drużynowo.

Rezultaty Konstantina w 1.Kabarecie na Skoczni(drużynowo):

Kuusamo(FIN)- 10.

Ciekawostki:

* Jego tata jest tajnym agentem.
* Miał wypadek samochodowy w 2013 roku.
* Ma problemy z nerwami.
Atlanticus

A continent sunk to the bottom of the sea and taken over by A combination of Sea-Elves, Sea-Goblinoids, Sea-Kobolds, and Deep Tieflings.

The worship of the Abyss is common in Atlantica, few traders interact with the Over world. Things are very twisted in Atlantica, everything is a bit sideways. Each of the races feast on the corpses of the others. Fish are worshiped and considered to be the perfect lifeforms. Many celebrations from the Over world have been perverted, for instance many of the gift giving celebrations have been replaced with the trading of ruffage.

Though small cities are difficult to keep protected from predators, the capital city spans miles and contains massive orbs that each of the separate races.call home.
Bard

Bards are common throughout #Interna, though the instruments used vary widely from simple voice, drums, and lutes to rare instruments like the harp, violin, and other instruments.

Though not necessary to earn a living, Bards that live as adventurers often take up study at one of the Bard Colleges to increase their knowledge of lore and Arcana, where they learn to worship and understand Chorda, Goddess of the Nine Muses.
Квад

Сбрасывает большие бомбы на наземные цели, восстанавливая союзные постройки и повреждая врагов. Может переносить единицы среднего размера.

Здоровье: **6000**
Тип: **Воздушный**
Скорость: **1.3** сек.
Скорость строительства: **250%** сек.
Грузоподъемность: **9** блоков
Лимит командования: **8**
Вместимость предметов: **130**
Радиус действия: **5** блоков

**Грузоподъёмность**

Блоки 1x1: 9
Блоки 2x2: 2
Блоки 3х3: 1
Единицы 1 уровня: 9
Единицы 2 уровня: 7
Единицы 3 уровня: 3
Единицы 4 уровня: 1
**Требования к технологии:**
- Изучить Экспоненциальный реконструктор
Урон: **230**
в радиусе ~ **15.0** блоков
Лечение: **15%**

 ->  ->  ->  ->
The Nine Muses

Calliope - Epic Poetry
Clio - History
Erato - Love Poetry
Polyhymnia - Hymns
Melpomene - Tragedy
Thalia - Comedy
Urania - Astronomy
Terpsichore - Dance

Euterpe - Song

The Nine Muses seem to have taken shape even before the Gods. They are the source of all inspiration in the universe and even the Gods revere and respect the Muses, though to different ends. The Muses are often tools used by men and Gods alike to forge worlds or write songs that evoke true meaning.

Bards often select one muse through whom they pay tribute to Chorda, deciding which Muse would best assist their talents. This selection is often preceded by the Bard's College, though it is not uncommon for a Bard to go outside of their college to catalyze their love for Chorda, or on occasion Mystra.

Occasionally, a mortal will capture the attention of the Muses (aka "The Nine"), and they will take it upon themselves to assist that individual, often times lending assistance in the form of a rousing speech, a beautiful heart-song, or some long forgotten piece of lore.

It is also not entirely uncommon for the Muses to assist in the creation of magical tools, weapons, and especially instruments. Any tool blessed by the Nine is certainly a legendary relic, as it is said the Muses pour their devotion into creation more than anything else.

Although the Gods use the Nine as tools, they are not tools, nor are they Gods, nor are they people. They are representations, whether physical or simply inspirational, of story and song, only two Goddesses can claim to truly hold sway over the Muses. Chorda is their Goddess of choice, weaving intricate dancees Chorda is the only known being to be able to manage contact with the Nine simultaneously and as such have garnered the respect and adoration of the Nine.

Mystra is the other goddess who can claim some sway over the Nine, though it is often by force rather than will, Mystra controls the Weave, and as such any magical creatures bound to the Weave are bound to Mystra, however almost all of the Nine have a tentative almost toxic relationship with Mystra, often being forced to create against their will, the Muses will create technical loopholes or shift their way out of obligation by creating the smallest possible solution to the problem. Since this is the case, Mystra has rarely ever used the Nine in the Second Planar Age.
The Sea-Coast-RP Wiki

Welcome to the wiki. Please get approved by the staff on the server before making any changes!!!
## The Discord Community **The Sea-Coast'**s Wiki!

**The Sea-Coast** is a Pirate play-by-post Role-play discord server set in the fictional world of Pagaia. It has elements of both fantasy and steampunk located both within the world and within the roster. The players are role-play restricted to an island chain within a small sea consisting of Lucertola, Tartaruga, and the city-ship known as the Lady’s Sera Rossa. The World of Pagaia is full of strange magic and sea curses, most of our roster has been granted strange and wondrous abilities at a cost by strange entities. Players have the option to grant their OC’s a pirate curse; a supernatural ability with a dark side, that can both aid and abet. Player’s here can easily influence the young colonies they inhabit and forge themselves a special story.

However, the world around the players is constantly in flux, as the empires of the Pagaia all want a piece of the riches to be found in the archipelago. The mighty and civilized Barra empire wants to gain a firm hand in the island chain by occupying Lucertola, However, the rivaling Galoberga empire seeks to do the same.

**The story so far...**
The people of Lucertola became alerted as Leviathans and sea gods rise from their tombs, with only the Pirate king holding a chart that knows where and when. Captain Burrick lead a revolution against the ignorant governor of Lucertola. One of the mighty leviathans was killed in the defense of Lucertola, however, strange goo came from its guts and began to eat anything it could, growing to a massive size an inhabiting most of the bay. But a quick blaze set afire by Joel and his crew destroyed the goo and may have caused something worse to appear. Lucertola has recently gained its independence thanks to Captain Burrick, but the former sovereign empire of Barra decided against it and sent a fleet of mighty imperial ships spearheaded by the grand captain Alice Rosevelt to convince the colony otherwise.

**Traveling into or out of Lucertola is going to be extremely hampered by the Blockade made by the fleet of ships under the command of Alice Rosevelt.**

*However, there may be a secret entrance...*

**The Beautiful port of Lucertola**

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.
Arturo Pizzerini

Arturo Pizzerini- włoski sędzia pochodzący z Turynu. Tam się urodził dnia 25 maja 1970 roku.

Tam sędziował Arturo w 1.edycji:

Wisła(POL) [sędzia B] Kuusamo(FIN) [sędzia A]

Ciekawostki:

* Prowadzi program TV na stacji RAI pt. ,,Giri di pizza secondo Pizzerini\*"- (Rewolucje pizzy według Pizzeriniego) \*tłumaczenie pochodzi z translate.google.com
Druid

There's a saying among the Gods, where there's nature, there are druids. These weavers of plant life and Animal Speakers have long held sway over the fields, forests, and volcanoes of Interna. Even during the First Planar Age, Aasimar that loved nature often transformed themselves into the great beasts they created, some going as far as falling in love with other beasts of their creation.

After The War For Interna, Druidcraft returned to the core races and they began anew, forming circles as to be able to focus their efforts on their true desires. The first circle was The Circle of the Moon, who focused on maintaining and refining their beast shapes, often going to new heights never before seen even during the FPA.

Soon after the Moon, The Circle of Land came into being, Druids of this circle often spent their entire lives, which could span eternity, finding harmony with their chosen environment, learning even to shape other lands into their own.

There are rumors of other circles, but as druids are often secretive with their powers, they remain rumors. This is made even more difficult by the fact that Druid circles do not have a physical location, but circles are communed with using various methods, such as fairy rings for the circle of the moon, and various marks depending on the type of land you are in. This secrecy is maintained so none who are not allowed can maintain connection with the druids for long, and therein they maintain their power.

On Gods:
Druids have been known to worship many Gods. It is a very personal and intimate relationship between the Druid and nature that garners the power for their magic, and while this can be fueled by Gods in some ways, it is often very unnecessary as Druids call power from Interna herself.
Deep Tieflings

A subset of Tieflings that unintentionally escaped being sent back to the Nine-Hells by hailing from a sea-faring tribe of Tieflings who worshiped neither Asmodeus or Helm, they worshiped #Neptune, God of the Seas.

At the End of #The War For Interna, several vessels were caught in turbulent seas, with whirlpools sinking all the way to the sea floor in places. It was here that #Atlanticus was built. Through millennia of magical manipulation and worship of Neptune, the Deep Tieflings emerged, taking up residence the Deep Ones' Hold in the north pod-city of Atlanticus.

Deep Tieflings are, like all the residence of Atlanticus, very peculiar. They partake of the flesh of those residents around them that pass on, though many show disdain on eating of their own kin-flesh, there are few that take a darker view on feeding.

It is not uncommon for the wealthier Deep Tieflings to secretly worship the dark Goddess #Poseidon and host "Feasts" where they invite lower-middling denizens of Atlanticus to join them in the hopes of rubbing shoulders, and then feast upon the seemingly lower status individuals.
Interna

Interna is a planet forged by the will of the Gods, set directly in the center of the Planes. It is a perfect focal point for #The Weave and lines up with all planes equally making it a perfect spot for gods to take up residence and be worshiped. Currently we are in the Second Planar Age, which is equivalent to Earth's Medieval/Renaissance period.

There are Seven Continents:
Ludsom
Kalim
Mazon
Dranik
Crest
Pantierre
Atlanticus
Kokura

Kokura (Pensive)

> *"Useless."*
>
>

**Kokura** is King Paranoia's right hand man and top assassin.

## Abilities

* **Mist:** Kokura was bestowed the power to break his body down into levitating particles of whatever size he chooses, then reconstruct him self however he pleases. While in his mist form he is virtually invulnerable, however he cannot attack while he is a mist without exposing a vulnerable solid piece of himself.
* **Withering***(sub Ability):* He can break roughly one pound of material outside of his body down and take it with him in his mist form. This material cannot be anything he isn't strong enough to break on his own and can be added to his own mass to heal wounds.

## History

In his home town he was known as a worthless scourge. He had no family, no friends; he would patrol the back alley ways working for whoever would pay him. He was a cold and ruthless hitman that would frighten even the people who hired him. He gained the nickname "Sandman" because being a chup he could sneak into his victim's house disguised as an every day object, wait for his victim to sleep, then strike. When a hit went south he was left beaten down and had no choice but to leave town. Banished from the only place he could call home, he traveled day and night on a single path. His wounds worsened with each step until he collapsed on the ground, this is where Paranoia happened upon him and took him in. After being nursed to health he vowed to devote his life to paranoia for saving his own.
The Lady's Sera Rossa

## Weaponry

250 manned cannons on port and starboard, and 120 cannons front and back.

## Appearance

Massive size accompanied by Green sails and visible plant life on deck.

## Feature

Phasement, on Command from Captain Thomas, The Lady’s Sera Rossa and everyone in/on it will become phased and objects will pass through it. The Lady’s Sera Rossa will continue gliding along its path as if it was solid.
Gin

## Physical Description

### Race

Blanc- She has excellent senses and reaction time. She also has x1.5 human speed, but is as strong as a human. She can also breathe at high altitudes.

## Appearance

Pale, white hair. She has a slim figure, and smooth face. Her hazel eyes and thin brows dart from place to place.

## Personality

Quick thinking, she loves sarcasm, especially when others can’t tell. She seems flitty, but is quite serious on the inside.

## Backstory

Raised in a small port town, she has always dreamed of a vast treasure. She met Emilia, and grew up with her. She won her ship in a bet, and all the supplies therein. Since then she and Emilia have been working as smugglers.

## Resources

Her ship, and the 1,000 gold she keeps on her person. (Ship resources will be specified in the ship application

## Equipment

Her cutlass, passed down by her mother. It’s hard to break, and this is the source of many bar room bets. Her cutlass can manipulate the rigging, ropes, and sails of her ship. She carries two pistols, and goggles to make sure she isn’t blinded by the sun due to her eyesight.

## Skills

She’s an excellent sword fighter, and a great shot. She has a silver tongue and is very charming, and is good at navigation and mathematics. She had a photographic memory, and uses it in her quick-thinking fighting style. She’s rather bad with social skills, and is known to be too rude. She is simply teasing, however. She’s a good captain, and can sail a ship very well. However she doesn’t know how to write, she can read.

## Pirate Curse/Feat

She can choose to make things lighter by touching them, halving their weight. She cannot use it on herself, but will on other people to win a bet. She can also double an something’s weight, again she cannot use it on herself but can on other people. She can only be able to do this for ten turns in combat.