recursal/Fanatic-Fandom huggingface dataset:
Wine

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## Wine

### Description

Permanently gives  1 more after giving  8 times.

### Internal ID

`wine`

**Wine** is an Uncommon symbol.

## Interactions

* Dwarves destroy any adjacent  **Wine**, giving  10x the value of the symbol destroyed.
* Billionaire makes every adjacent  **Wine** give  2x.
* Bartender has a 10% chance to add a symbol (possibly a  **Wine**) each spin.
* **Wine** gives  1 extra if  Happy Hour is active.
* Destroying  **Wine** contributes to destroying  Happy Hour Essence. When  Happy Hour Essence is destroyed,  **Wine** (and other symbols) gives 1.5x more  for the rest of that game.
* Dwarven Anvil Essence is destroyed when  **Wine** is destroyed by a  Dwarf.
* While  Dark Humor is active,  **Wine** gives 3x more  when adjacent to a  Comedian.
* **Wine** can be obtained from  Lunchbox.
* Chef boosts the value of adjacent  **Wine** by  x2.
* Adding a  **Wine** contributes to destroying  Lunchbox Essence.

## Version History

 v0.11.0 |  **Wine** now has the effect "Permanently gives  1 more after giving  8 times." (Previously had no extra effect)
Arman Pradesh

## Biography

Lead Ambassador of the Boscan Consulate, Arman is world renowned for his work in ending slavery and forming peaceful treaties between countries.

Senior Ambassador for the Country of Bosco. Arman Pradesh rose up through the diplomatic ranks swiftly with his energetic compassionate no-nonsense approaches. The King of Bosco, Altiene Endivosh and Arman became friends quickly and Arman was able to secure diplomatic relations to every nation in Ishgar and many beyond Ishgar. Well liked and respected he was still young when he reached senior status with the Consulate and took a seat on the advisory board for the Steel Council of Bosco. He opened trade routes all over Pinia for Bosco and fought for an end to the countries legal slave trade.

During his work Arman's wife Ganier and their 2 year old son Zen were lost in an attack on the newly built Boscan Embassy in the country of Pegrande. Ganier was pregnant at the time and loosing his wife, unborn child and young son hit Arman hard. His eldest son Farron, 4 at the time, became a focus for him and he adopted Kaleb not even a year later when Farron found the child in a cage on a slave ship that had been detained in a Boscan port during a raid by Arman's slave trade enforcement group. After Kaleb came Bickslow, followed by Cristoff, Emzadi, Xally and finally Vander. Each child with unique magics that made them dangerous and difficult to handle but Arman raised his family well, each becoming a strong working mage as they became adults.

Arman is a loving but very firm father. His wife had wanted 8 children and Arman through adoption created what his wife had always wanted. He is a handsome man, 6'2" and his daily work outs keep him very fit. A Sound mage of great skill he has black hair and jade green eyes. Tattoos of a family circle and a celestial key over his heart adorn him with his clan markings. The circle something both he and his wife had when they married the key added to honor his wife's magic as Ganier was a Summoner.

Beneath the key is a set of black wings, honoring Zen, who was the first born Archangel mage in over 1000 years.

### BACKGROUND

Arman is the son of a Boscan General and Duke in the Royal Knights protecting the Royal Family of Bosco. His parents died while he was young due to conflicts between countries and he devoted himself to the pursuit of peace.

Arman became the Duke of his family's lands at the death of his parents.

### APPEARANCE

Tall, Tanned Skin, Handsome Jade Green Eyes. Jet black hair with silver peppering his hair.

## Relationships

Arman Married Ganier Roulet when he was 18, their first son, Farron, born when he was 19. It was his promise to his wife that later resulted in him adopting 6 children.

## Appearances

Appears in most stories containing the Pradesh Family.

## Quotes

"You may be a Guildmaster and Wizard Saint, but I'm your father and I can still kick your ass."

## Trivia

Loves Raspberries, his favorite thing.

Duke Arman PradeshCommissioned Art of Arman, done by Chiire
Li Yu Guo

Cultivation

**Li Yu Guo** is the main protagonist of **Forced to Become the Villain's Son-In-Law**. He's the husband of Na Lan Meng, the Lord of Na Lan City, now Sirius City.

## **Appearance**

Li Yu Guo is a young man of medium height and build. With Black hair and has a gaze of a dragon

## **Personality**

In the original novel written by Liu Meng, Li Yu Guo was a good for nothing person who spent his days flirting and gambling in town. Without being possessed by Liu Meng, he was able to survive Li Yu Tang's numerous assassination and framing schemes, which suggests that he was very observant and smart. His good-for-nothing facade might also be an attempt to maintain a good relationship with Li Yu Tang, his step-brother, who was very ambitious and jealous of him. After his wife died at Ye Qiong's hands, who was the main protagonist in the novel, he became the main villain. Despite his much inferior bloodline, schooling and talent to Ye Qiong, Li Yu Guo was able to become his greatest archenemy. This suggests that he actually loved his wife and was capable of becoming a hardworking person for revenge.

In the main story, the author of the novel, Liu Meng, is possessing Li Yu Guo's body. Liu Meng is a very cunning and resourceful individual, who regularly uses his knowledge in the novel's world to gain advantages. He would also bribe other people to achieve his goals. He is also a considerate and kind person. For example, he would sleep in a separate room from Li Yu Guo's wife after noticing her doesn't want to sleep with him.

## **Plot**

Nothing written yet. Help us contribute!

After 250 chapter Li Yu Guo would go than other world , beginner of the 0

## **Relationships**

### Na Lan Meng

Li Yu Guo is Na Lan Meng's husband by arranged marriage. Na Lan Meng's father, San Wang Ye, is blood brothers with Li Yu Guo's father, who's known as 'Heaven's God of War' also known as 'Demon Warrior'. Together, their fathers are dubbed as the 'Ultimate Duo'. This is the reason why Li Yu Guo is married to Na Lan Meng.

Due to Li Yu Guo's incompetence they never get to live together. That is why Li Yu Guo flirts with other girls but Na Lan Meng is always there to 'cockblock' him. The only reason she hasn't left him is because she respects her parents-in-law.

They're married for 3 years and they have slept together(chapter 117) . She's always harsh on Li Yu Guo but as he started to change and become a more reliable husband, she started warming up to him.

Some events also happened between their fathers that led to Na Lan Meng's father murdering Li Yu Guo's father.

## Trivia

Important moments chapters

48 / 69 / 74 / 117 / 120/ 135 / 140/157
Arcadia

Arcadia, the continent after which the Arcadian Ocean is named, is located west of Avistan. Few have visited it, and fewer still have returned. Those who have visited Arcadia describe it as a verdant, natural wonderland filled with stunning vistas and boundless resources, with high cliffs surrounding all save a few shoreline spots that ocean fairing ships can land on.. It seems to be a place completely unclaimed by civilization. The only settlement on Arcadia that has truly lasted is Varen.

Despite the beautiful natural appearance of Arcadia, it is not as uninhabited as it appeared to the first visitors to the land. The Natives are fiercely xenophobic of outsiders and there is only one city on the eastern shores that will allow outsiders within.
World Leaders

## Emoris

### Joya

Joya

## Oyora

### Catine

Webweavers of Catine

High Engineer Council of Bauen

The Privateer Board of Sweoton

The High Designers of Eurrsa

The Order of Venus of Veclya

## Golarion

* Tian Xia
	+ The Eternal Emperor
	+ Darken Rhal
* The Council of Nations of Avistan
	+ Gnomish Council of Engineers of Taldor
	+ Royal Family of Verisia
	+ Cardinal of the Church of Desna of Chilira
	+ Queen Armiena of Eiri
	+ King Reinier of Calid
	+ The Knight Council of Linor
Zen Pradesh

## Biography

The first Archangel Mage born in almost 1000 years. He is an Evening Star Archangel Mage

#### Background

Stollen from his family when his mother was killed, Zen grew up a slave and Gladiator in Pergrand.

#### Personality Traits

* Serious
* Powerful/Strong
* Fearless
* Fiercely Loyal to friends and family
* Loves his Family very much

#### Extra Appearance info

* Muscular and Tanned
* Black Angel Wing Tattoo on his back
* Eagle Clan Tattoo on Right side
* Ruby earring that belonged to his mother in his right ear
* has Draco's key on a special band on his right arm, enchanted to only allow him to remove the key

## Archangel- The Evening Star

### WINGS

Appearing as wing tattoo across his shoulders. When they appear the tattoo lights up faintly before they emerge. The feathers can be sharper than any sword and harder than most steel or as soft as down if Zen needs them that way.

They are resistant to every form of restraint. Not even magic sealing cuffs can keep them away.

When they are out they are long black wings.

## Trivia

Loves lemon, fruits and vegetables because in the slave pits where he grew up he rarely if ever got to have any.
V0.5.2

This Hotfix was released on April 3, 2021. For full information, see here.

## Bug Fixes

* Fixed a bug where spending a  Removal Token on removing a symbol with reminder text (such as the counter text on a  Geologist) would sometimes remove the wrong symbol.
* Fixed a bug where  Ancient Lizard Blade could take coins.
* Fixed a bug where  Hex of Emptiness could animate when its effect didn't happen under certain circumstances.
* Fixed a bug where  Clear Sky was applying its effect incorrectly under certain circumstances.
* Fixed a bug where  Tax Evasion wasn't immediately applying its effect to symbols.
* Fixed a bug where  Monkeys and  Dwarves destroying symbols that have a retroactive multiplier applied to them caused inconsistent values (and sometimes crashes).
* Fixed a bug where retroactive multipliers could be applied incorrectly.
Havati

## Havati Serpent

Native to the Husen Clan Island in the Grass Sea these incredibly rare cousins to Dragons are the most venomous species known on Earthland. There is absolutely NO cure for a bite from one of these serpents and without a carefully constructed resistance to the venom through a technique devised by the clan who revered them, there is no surviving even the bite of e newly hatched baby Havati, the venom is THAT toxic. It destroys magic pathways first causing magic to hemorrhage from the person, then destroys the neurological systems of what has been bitten. Death usually is agonizing and takes less than 4 minutes, no healing magic works against it, it IS magically produced venom unique to this serpent. Havati venom is the only known substance that destroys magic and is extremely effective at dissolving demonic flesh quickly, even immortal demons can not withstand the venom and must remove the limb bitten quickly in order to avoid destruction.

The Serpents bond with their mage, and only a Husen born can initiate the rites to bond with one, it absolutely CAN NOT be done by anyone without Husen blood in their veins, the serpents are bound to the clan which is why they are nearly extinct as currently, only Vander Pradesh carries the blood in him, the rest of the clan, wiped out.

Vander Pradesh, once he bound to his serpents Searsha and Meala has begun an effort to bring others to the Serpents. It is still only him that begin the rites, but he is finding compatible mages, beginning to help them become resistant to the venom so they can go through the rite ad the Havati can be saved from imminent extinction.
White Sea

White Sea

Old Light Guild

Current Guild Master

Keleb Suraday Pradesh

PREVIOUS GUILD MASTERS

Grenlow

Summary

Located in the Heart of Pelerno and White Sea City over 400 years old, White Sea has a rich tradition in Bosco and is well respected as the largest light guild in the country. More than 4000 mages proudly wear its seal. The guild has seen remarkable growth under it's new young Master with his innovative improvements to it's management and education system. The city surrounding the massive white stone Guild complex is named after the guild, since it grew after the guild was built as people came to live by the guild, protected there from marauding clans and bandits.

Known Mage Teams
V0.9.20

This Hotfix was released on July 27th, 2021. For full information see here.

## Bug Fixes

* Fixed a bug where symbols weren't applying their adjacency effects properly if an item was added during a spin
* Fixed a bug where  Lockpick Essence wasn't counting down when a  Lockbox,  Safe,  Treasure Chest, or  Mega Chest was destroyed
Dog

### Description

Gives  2 more if adjacent to  Robin Hood,  Thief,  Cultist,  Toddler,  Bounty Hunter,  Miner,  Dwarf,  King Midas,  Gambler,  General Zaroff,  Witch,  Pirate,  Ninja,  Mrs. Fruit,  Hooligan,  Farmer,  Diver,  Dame,  Chef,  Card Shark,  Beastmaster,  Geologist,  Joker,  Comedian, or  Bartender. This effect only applies once per spin.

### Internal ID

`dog`

**Dog** is a Common symbol that gives  1. It gives  2 more when adjacent to a Human (excluding  Billionaire), though this effect only happens once per spin.

It also has a special feature that when hovered over it will shake around while panting like it is happy.

## Interactions

* Quigley the Wolf transforms **Dog** into  Wolf
* Quigley the Wolf Essence destroys itself if 3 or more  **Dogs** and  Wolves are adjacent. When  Quigley the Wolf Essence is destroyed,  **Dogs** transform into  Wolves and  Wolves give  2 more for the rest of that game.

* Comedian makes adjacent  **Dog** give 3x more .
* When  Dark Humor Essence is destroyed,  **Dog** (as well as some other symbols) give  2 more for the rest of that game.
* Beastmaster buffs  **Dog** to give 2x more .
* Adoption Papers can add this symbol.
* Adding a  **Dog** contributes to destroying  Adoption Papers Essence.
* Shrine adds a  Spirit when a  **Dog** is destroyed.
* While  Shrine Essence is active,  Spirits may add  **Dog** when destroyed.

## Version History

 v1.1.0 |  **Dog** now gives  2 more when its effect is triggered (instead of  1).
Isvan

## Ruler or ruling Faction

council of Priests, Hunters and Earth Mages.

### CULTURE

In the skies of Minstrel, floats Isvan, the country of Flying Mountains.  Isolated, well out to see and floating above the water, Isvan is isolated, with few leaving, but they are happy and the country is strong, with powerful defenses to protect themselves and governed by a council of Priests, Hunters and Earth Mages.

Blessed by the Goddess Artemis and the Arrowheads of Diana, the Heavenly/Celestial Earth Mages of Isvan know how to make the earth fly. The people of Isvan are Dedicated to Diana and Artemis, slow and steady people due to the amount of Earth Mages that live there, not even the Celestial lights that interwrap with their magic is able to get them riled easily.

### MAGIC

Earth is the most prominent, for obvious reasons, with Heavenly Body magic a close second. Most mages fall under these magics, though once a Summoner Mage bloodline had been there, but it was lost during the early years of The Black Queen of Seven’s Rule, rumored that the family was sold to the labs, but no proof has ever been found.

Beast Mastery is a close third to the other two types of prominent magic.

### THE PEOPLE

The people of Isvan are fairskinned and lithe, dedicated to the hunt and the patron goddess of Isvan, Artemis, making the Hunt a big part of their lives.
Xally Pradesh

**Xally Emcillia Pradesh**

## Biography

Youngest of the Pradesh family. Xally was adopted by Arman when her parents, who were coworkers of his at the consulate died in an accident.

### BACKGROUND

Xally came to the family at age 7 and rapidly integrated herself in with her large group of siblings establishing that while she was the smallest among them, she was far from unable to get her retaliation in for teasing. She is closest with Cristoff who first interested her in using her magic for healing.

### PERSONALITY

Sweet, quiet, but incredibly shrewd and cunning. Xally is one of those "Quiet ones" you need to watch out for.

She plans to become both a regular doctor specializing in pediatrics, and a strong healing mage.
Dragonkyn Magic

Dragonkyn magic was developed on Pinia in 1300 of the current Calendar system.

It was created in tandem of Mages and the dragons that liked humanity and wanted to see them able to protect themselves and be able to not worry about a growing faction of dragons that were becoming more and more aggressive towards humans on the whole.
Farron Pradesh

Farron Ciel Pradesh. The first born son of Arman and Ganier Pradesh. 6'2" he has his mothers honey blonde hair and sky blue eyes. Farron has a fierce loyalty to his family, is a tireless worker and became an Ambassador in his father footsteps in order to help his father fight for equality and peace world wide and, so his father, able to rely on him, could get time when he was needed by Farrons many siblings.

Fluent in over 100 languages spoken and written, Farron is an accomplished Ambassador and working mage. He uses sound magic like his father but that is only a part of his main magic which is dormant in him. Farron is the Mid-Day Star of the Triad, an Archangel mage.

Farron is a highly skilled swordsman, adept at chess and many other games. He enjoys poetry and dancing, swimming and horseback ridding.

His hidden talent is as a DJ, and he deeply enjoys mixing music. He performs under the stage name Sonra.

His favorite foods usually involve cinnamon and his prefers aged wine or Scotch Whiskey when he relaxes.
The World

Pinia is as big as the Planet Jupiter, massive in size and with many different people scattered around it, many cultures

Quick Links

* Continents
	+ Notable Cities
* Specific people
	+ Boscan Mage Guilds
	+ Primers on People and Organizations
* Religion
* International Information
	+ Clothing
	+ Cuisine
* The Natural World
Technomancy

## What is Technomancy?

When it comes to technology, it's often said that the human mind is the greatest inventor. Such is the way with Technomancy.

These are great minds that do tend to get lost in their work with tech, be it lacrima tech or standard tech.

#### Types of Technomancy

Technomancy comes in many sorts, from working with computers, to working with Lacrima, to working side by side with Archive mages as the two magics can be closely linked.

Where Archive Mages are the...programmers...Technomancers are the builders.

They create the physical, the Archive mages can create...the programs to run on the physical. that is not to say that a technomancer cannot do both, but by doing so, that starts them down a road of specialization.

#### Technomancy Vs Technopathy

what is the difference, many will ask and it is...birth.

A Technopath is born, a technomancer is a mage of a Light/Crystal/Metal based magic that has expanded to learn to use their magic to influence Tech.

Technopaths see the world very differently. the world is full of colors and lacrima...are not just stones to them. to a Technomancer, a lacrima is almost akin to another humanoid. they see the energy within the lacrima almost like a sentient being...and in the cases of larger, older ones - the Divine Crystals in Bosco, for example - they see a well formed being.

The longer a lacrima is handled, the longer it is used, the more the 'being' within the lacrima forms to a Technopath. Due to the rarity of the magic, very few know of this.
The Hall of Two Truths

## The Court of Fate, where None May Hide the Truth

The Hall of Two Truths is The Court of Fate. Typically, it does not manifest within Earth Land unless the Spirits decide that Humans **need** to see it.

Time there is stretched, with Fifteen minutes on Earthland being Two hours there. It has, since linking itself to a Mortal Line, become a place where the spirits hope to give their Keyholder(s) relief from the utter strain that the keys put on him/her. After the Initial ‘contract’ with the bloodline, the Xing Family (and the branch directly contracted with the Hall) is often blessed with Twins. It’s very rare for twins to not be born into the family. There are only two recorded cases where a singular child was not born:

The Third Generation to hold contracts to the Keys and the Current Generation. It is not just magical capability that allows this, but mental fortitude. The holder(s) of the Keys must be strong willed, or have Their One in order to weather the storm of Magic that takes them over.

That is the Second blessing the hall gives it’s Keyholder(s). Judging souls that The Hitose Seith Branch Family that stays at the Southern (and Main) Temple of Anubis can try on the morality of the Keybearer(s). By locking the holder(s) behind a magical barrier, where they are unaware, it protects their minds and souls from the harshness of what they would otherwise have to be exposed to.

The keybearer does, however, produce the magic for the spirits to use. This symbiotic relationship and draw on the mage does affect them, most of the time, making them drained deeply when the calling forth is done, typically leaving them unconscious, for anywhere from One (1) to Eight (8) Days.

There are a few exceptions that have happened in the past, most notably with the third generation of the line: the young woman was able to stay mostly aware in times of high stress, typically when she knew the people on trial, or in one case, the Celestial Realm decided that she needed to see the punishment. This was noted to happen only four times within her lifetime, one when it was a close friend, once when the world was on the brink of war and two times when it was Xing Family members that were being judged.

Contracts of the Hall
Lacrima

## What are Lacrima?

Lacrima are crystals that are formed beneath the earth, in many different colors and each color has a different use and "primary" country that they come from.

### GREEN

Green Magic based. From Sin and Enca; Exported Primarily from Sin

### BLUE

Water based, best used for Teleportation lacrima due to the high water content of the human body. From Sin and Enca; Exported Primarily from Enca.

### OPAL

Celestial Magic based, only created in Stella.

### BLACK

Black are NOT native to Earthland. These are from an alternate plane that the spirit Cassiopeia created. These are the ONLY lacrima available on this alternate plane and they do not leave the plane, the darkness within them causes darkness and corruption within mages.
International Cuisine

Food is an international Language.

Spices, ways of cooking, meats, starches...each different, each unique to each different region of the world.

Each country also has different specialty meals, things that are unique to them.

Bosco - The Food is based on Middle Eastern food, spicy and savory. Shawarma, Spiced Noodles.

Seven - Spicy and Hot, mongolian at times.

Stella - like the fashion, a mix of Mongolian meals (Like Buuz) and Japanese Food.

Enca - Cajun and Creole Cuisine.

Sin - Spanish/Hispanic food

Estrelle - British food

Bellum - Spicy, hot, savory with deep variant sweetness tinted with spice.

Desierto -

Tian Xia - Japanese food
Cristoff Pradesh

'***Cristoff Rendevere Pradesh'***

## **Biography**

**The Lunar Dragon Slayer, son of Nurem the Lunar Dragoness, mate of Draco the Celestial Dragon**

### **BACKGROUND**

**An orphan adopted by Arman Pradesh when he was 2**

### **PERSONALITY**

**Deeply loving, romantic, kind but brave, bold and won't back down from fights**

### **APPEARANCE**

**6'4''**

**Dark Blue eyes with Silver Flecks like stars.**

**Long Black hair.**

## **Appearances**

**He's in most stories including the Pradesh family**
Hestor Kedanza

**Hestor Adom Kedanza**

## Biography

Born to Kirin and Ming Kedanza, Hestor is half Boscan, half Stellan. He gets his pale silvery hair from his Stellan blood through his mother. He was born in Eventide Bay, a small community in Southern Bosco on the coast where divers harvest midnight clams for their meat and pearls. Hestor is a Celestial Summoner mage.

### BACKGROUND

He grew up in Eventide Bay, but joined the guild White Sea at 11 in order to gain admission sponsorship to the Academe Celestine in Cellis Bosco for a formal education in Celestial Magics.

### PERSONALITY

Hestor is ambitious, driven to succeed. He does NOT like people in his personal space or touching him at all and can respond violently if people don't respect that.

### RELATIONSHIPS

He is Androsexual, preferring male bodies and features to female though raised Boscan so he has been with both since his induction.

### APPEARANCES

His first appearance was in the Story "Light of the Sea" by Desna. He was though brought into Star of Bosco by Nightmare Senshi where he was given depth and became Nightmares character.

### QUOTES

* "I will END you."
* "I shant be doing..."

### LIKES

* Has a love of Honey and a secret deep enjoyment of cuddling.
* Hestor is a Pec man too, loves a well developed male chest.
* Loves The Movie The Labyrinth.

### STATISTICS

* Height 5' 10"
* Hair: silver
* Eyes: Steel blue
* weight: 170lbs
* Build: Swimmer/lithe
Vander Pradesh

**Vander Jerico Pradesh**

## Biography

Only survivor of the Husen clan, adopted at age 2 by Arman Pradesh Vander is the only known Shadowquip in existence

### BACKGROUND

Adopted by Arman when small Vander had a very hard childhood as he struggled to adapt to his magic.

### PERSONALITY

Devil may care, flirty, fun, a party boy to the bone Vander lives to laugh and loves to entertain.

### APPEARANCE

Shoulder length black hair streaked with dark red. Red Wine colored eyes .

Swimmers build with lean muscles.

## Trivia

Loves Cherries and anything that has them in them. Cherry wine is one of his favorite things.
Li Xing

## Biography

### Background

Li is a driven woman, not only serving the Stellan God Ra, but determined to push for things that she wants, including who she thinks should be somewhere.

### PERSONALITY

Li is forceful, never afraid to push what she thinks she can get away with.

### RELATIONSHIPS

* Mother: Hishoko Xing
* Brother: Xiao Xing
* "Cousin": Hestor Kedanza

### QUOTES

"I can use the laws of Stella to get my way."
Ruskov

#### Keys

* Baba Yaga
	+ Abilities:
* Ivan
	+ Abilties:
* Kikimora
	+ Abilities
* Frog Princess
	+ Abilties:
* Nightengale
	+ Abilties:
* Koschei
	+ Abilties:
* Firebird
	+ Abilties:
* Vodyano
	+ Abilties:
* Schuka
	+ Abilities:
* Vasilisa
	+ Abilities:
* Gorynych
	+ Abilities:
* Tsar
	+ Abilities:

Go Back to Keys

Go back to Celestial Magic

Go back to Magic
V0.18.17

This Hotfix was released on December 3rd, 2022. For full information see here.

## Bug Fixes

* Fixed a bug where  Pears and  Amethysts were having their permanent bonuses increased from the "X gives 50% less " fine print.
* Fixed a bug where some buttons at the bottom of the ending email were off-screen at multiple resolutions.
* Fixed a bug where the icons in email for  Credit Card,  Credit Card Essence, and  Chili Powder Essence didn't have the confirm/select reminder button if playing with a controller.
Kiran Kedanza

## Biography

### Background

Kiran grew up in Eventide bay his entire life, diving for night pearls and midnight clams. He met Ming when he was twenty and fell in love instantly with the shore wrecked woman. He helped her get better acclimated to life in Bosco, eventually asking her to marry him.

A few months before their Son was born, he was in a diving accident due to a rapidly forming Summer storm, his ribs were broken in many places, the resulting injuries making it so that he could no longer dive.

He and his wife live in Eventide bay, where, since the accident, he has spent his time apprenticing under the village carpenter and has continued the trade since, creating small figures out of shells and wood combined.

### PERSONALITY

Calm, soft spoken, Kiran is truly a Gentle Giant.

### RELATIONSHIPS

* Wife: Ming Kedanza
* Son: Hestor Adom Kedanza
* Best Friend: Zuri

### APPEARANCES

Kiran Kezanda was first introduced in Wolf with the Red Roses, to better fill in Hestor's backstory.

### TRIVIA

* Is Extremely calm and serene
* Used to Dive for Night Pearls, but his ribs were injured and he is unable to anymore
* Actually does not get his wife's, and son's, love of honey as he prefers Sugar Cane
* Enjoys pasta

### STATISTICS

* Height: 6' 4"
* Weight: 205lbs
* Hair: Black
* Eyes: Deep Teal
* Build: Swimmer
V0.9.11

This Hotfix was released on July 19th, 2021. For full information see here.

## Bug Fixes

* Fixed a bug where it wasn't possible for  Eggs to transform under certain circumstances.
* Fixed a bug where the game was crashing after the first rent payment if the language was set to French or Russian.
* Fixed a bug where the description for  Billionaire was incorrect in a few languages.
* Fixed a bug where a few menu options overlapped if the language was set to Polish.
* Fixed a bug where there were a few minor typos in the Polish game script.
Xiao Xing

Biography

High Priest of Set in Stella, he is, by far the calmest and easiest to get along with between his mother, sister and himself. If you had the choice of the three to deal with, you'd want to Deal with Xiao.

BACKGROUND

Growing up in Stella, he was groomed from a young age to become the High Priest of Set. He is a master of verbal avoidance, knowing how to put something forth that is fully the truth, without giving all the information that he may have.

PERSONALITY

Calm, Mostly relaxed.

RELATIONSHIPS

* Mother: Hishoko Xing
* Sister: Li Xing
* Cousin: Hestor Kedanza

APPEARANCES

This character appears in these episodes...

QUOTES

"I can help you, because it would greatly please my god Set."

"I have perfected the one thing that most men would die to be able to do: sit with a straight face as a woman goes completely off the rails...and act like nothing is out of the ordinary."

TRIVIA

Did you know that this character...
Peregrande

## Ruled by King Karadin

### CULTURE

Pergrande is a militant society based in a powerful Patriarchal structure. Women have absolutely no voice, they are seen as worthless unless pregnant with a male child and are kept only for the purpose of producing more men. Males seen showing favor to females are seen as deviants. Men should only ever be attracted to other men for sex and pleasures, women are only used for breeding.

The country has a powerful military led by well trained "Keepers and Handlers" that hold control staffs that can command up to 30 Pergrandian lab created super soldiers. The Pergrandian laboratories are world renowned for their brutality, atrocities against human kind, and...effectiveness. They craft the deadliest soldiers in existence, Pergrandian Berserkers seen as the ultimate culmination of their efforts.

The culture is "Roman" and spectacle is craved, the Stadium Skys Reach the most famous, it's Gladiators and beasts extremely popular. In Pergrande, masculinity is revered, and little is seen as more masculine than a successful winning Gladiator of the pits. Royalty, nobility, pay top dollar to enjoy the bodies of top gladiators and breed carefully selected women from their stables of breeders to them to produce powerful virile heirs to their lines.

To date, the Gladiator with the most consecutive wins at Skys Reach was "The Dark Eagle" a Boscan slave who took over 130 wins in a row.

Pergrand has no nationally recognized religion nor patron God or Deity. Rather they revere a pantheon of old Gods, all male.
Hyena Shifter

Seven to be converted into soldiers by Queen Kressa, and an unknown amount have been taken into Joya, these shifters originate from Desierto, where they live and operate among the tribes found there.
Like most shifters, hyena shifters maintain almost all of the benefits of their species over normal humans, including enhanced sight, sense of smell, hearing, strength, and speed.

These shifters live in large family groups, called "cackles", that are lead by an alpha female and several beta females that handle smaller groups of their kind. There are definitive differences between females and males, and their roles within the cackles, making this a diverse species.

### Female

Female hyena shifters are typically larger, standing around six feet tall at the shoulders in their shift, and more aggressive than their male counterparts. Threats to any part of the cackle, including the "lower" males, will bring down the wrath of the females, who work as a unit to bring down threats.

While females band together to protect the cackle, they spend downtime sorting out ranking through fights. These fights may be through their human or hyena shifts and are typically non-lethal, testing their merit against one another and only the strongest of females will have their word considered by their alpha.

The gestation period of hyena shifters is much shorter than that of normal humans at only three months and produce between one and four young with twins and triplets being most common and pups more likely to be female than male a 3-1 odds, favoring females. While they may have children with humans, these shifters do not typically seek pleasure outside of their cackles due to instinct to continue the survival of the species as full-shifts are guaranteed with another hyena shifter and far less likely with a normal human as one parent.

### Male

Whereas the females are large and aggressive, males are smaller, on average of four and a half feet tall at the shoulders, and more content with their roles of watching over and protecting pups, the elderly, and the injured. Males are typically more relaxed until they sense a threat outside of females within the cackle. They are very submissive to females, who can be extremely aggressive to them without even thinking about it at times.
V0.6.0

This Patch was released on April 23, 2021. For full information, see here.

## New Content

* Added 11 new symbols. (2 Common, 5 Uncommon, 2 Rare, 2 Very Rare) (          )
* Added 6 new items. (4 Common, 1 Uncommon, 1 Rare) (     )
* Modified 6 existing symbols. (changes listed under Game Balance)
* Modified 8 existing items. (changes listed under Game Balance)

## Game Balance

* 5th Ace is now Uncommon (instead of Rare).
* Ancient Lizard Blade now gives an additional  and does not take  Empty symbols into account.
* Gray Pepper now gives  6 when  Removal Tokens are spent (instead of  3).
* Lint Roller now gives  6 when it removes  Rabbit Fluff (instead of  3).
* Reworked  Mining Pick to have the effect of "Gives  5 whenever  Ore or  Big Ore are destroyed." (instead of its previous effect).
* Ninja and Mouse now gives a 5x multiplier (instead of a 4x multiplier).
* Protractor now triggers its effect every 3 spins (instead of every 4 spins).
* Red Pepper now gives  3 if every symbol is different (instead of  5) and does not take  Empty symbols into account.
* Wanted Poster now gives  Thieves a 3x multiplier (instead of a 2x multiplier) when destroyed.
* Card Shark is now Rare (instead of Very Rare).
* Cats now destroy adjacent  Milk and give  9 for each  Milk they destroy.
* Chefs have realized they can probably use  Chemical Seven as a pretty cool sauce, so it can now receive a multiplier from adjacent  Chefs and appear from a destroyed  Lunchbox.
* Farmer now gives a 2x multiplier to adjacent  Seeds,  Eggs,  Chicks,  Chickens,  Golden Eggs,  Cows, and  Milk (in addition to the symbols he gave a multiplier to previously).
* General Zaroff now gives  20 for each symbol destroyed (instead of  15).
* Joker now has a base value of  3 (instead of  2).
* Robin Hood now makes adjacent  Thieves and Arrows (  ) give an extra  3 (in addition to his previous effects).
	+ Robin Hood also now destroys adjacent  Targets,  Apples, and  Billionaires and gives  15 for each symbol he destroys (in addition to his previous effects).
* Reworked  Thief to have the effect of "Gives  ? when destroyed. '?' increases by  4 each spin." (instead of their previous effect). (for clarity, they still take  each spin)

## Bug Fixes

* Fixed a bug where  Frying Pan would sometimes not apply its effects properly.
* Fixed a bug where  Midas Bombs weren't functioning properly under certain circumstances.
* Fixed a bug where queued sound effects could carry over when starting a new game.
* Fixed a bug where numbers from the inventory could visually carry over when starting a new game.
Kasamaron

Kasamaron is a vast super-continent to the east of Avistan and Garund. It is the largest of Golarion's eight continents.

It is dominated by the Empire of Kalish, a vast kingdom that extends as far as Avistan. Dira is one of its many, many vassal states or satrapies. The second most renowned nation of Kasamaron is the impossible kingdom of Vudra. Few travellers from Avistan ever actually see Vudra as the journey to reach it almost unimaginably long and crosses most of Casmaron. Vudra is known as "the impossible kingdom" because of the stories of those who visit it. It is said to be a land of 10,000 gods and 100,000 miracles. The tales told of Vudra are normally beyond belief even to the most open-minded of listeners.

The Padishah Empire of Kalish, to use its full title, is a sprawling empire that dominates south central Kasamaron. The size of this empire can not be overstated, with half-a-dozen satrapies the size of countries separating Qadira from the imperial heartland of Kalish. Each satrapy controlled by Kalish is like an individual nation forced to pay heed to the decrees of the empire. Particularly in the north, the grip of the empire upon its people is loosened.

### NATIONS OF KASAMARON

Idara

Kalish

Kinsura

Ninabur

Vudra

Windswept Waste

### INHABITANTS

The two main human groups in Casmaron are the Keleshites, from the Empire of Kelesh, and the Vudrani from Vudra. There are also the descendants of Ulfen settlers in Iobaria and Tian in Kaladay.
Kaleb Pradesh

**Kaleb Suraday Pradesh**

## Biography

Found by Arman when 6 years old on a slave ship. Kaleb displayed powerful Mindbender magic from day one. He became a Knight at age 15, a vessel of the Immaculate Light that same year and was named Guildmaster of White Sea at 20, a Wizard Saint at 21 and third God of the Ishgar peninsula when he was 25

### BACKGROUND

The third eldest Son of Arman Pradesh He is a rare Mindbender mage with dormant Archangel Magic

### PERSONALITY

Calm, genius level intelligent with a talent in tech design, Loyal, bold, fearless and loving.

### APPEARANCE

6'4''

Golden tanned skin with white tattoos.

Pale Lavender Eyes

Long Platinum Blonde hair

Wears a Gold choker with an opaline lacrima crystal with the symbol of White Sea on either side.

## Relationships

His personal team of mages includes Rowan Drayke, Hestor Kedanza, Gaza, Beck Fasion, Cristoff  and Emzadi Pradesh.
Bear

**Bear** is an Uncommon symbol in Luck be a Landlord. It pays out  2, and eats adjacent  Honey.

## Interactions

* **Bear** destroys adjacent  Honey, and pays out  40 for each.
* Goldilocks can be destroyed to add 3  **Bear**.
* Goldilocks Essence is destroyed when 3  **Bear** are rolled at once, and when destroyed, causes  **Bears** to give  1 more for the rest of the game.
* Maxwell the Bear boosts  **Bear**'s payout by  x1.5.
* Maxwell the Bear Essence destroys itself when  Honey is destroyed by a  **Bear**. When  Maxwell the Bear Essence is destroyed,  **Bears** give 1.5x more  for the rest of this game.

* Beastmaster buffs  **Bear** to give 2x more .
* Adoption Papers can add this symbol.
* Adding a  **Bear** contributes to destroying  Adoption Papers Essence.
* Shrine adds a  Spirit when a  **Bear** is destroyed.
* While  Shrine Essence is active,  Spirits may add  **Bear** when destroyed.

## Version History

 v0.14.0 |  **Bear** now gives  40 for each  Honey it destroys (instead of  35).
Timeline

## Pre-Holy War

* Takida line Established and Bound to The Hall
* 12 years before Holy War: Original Starbinder Killed
* 12 years before Holy war: Original Starwalker Went Missing
* 12 years before Holy War: Humanity Lost it's seat at the Celestial Forum
* 17 Years before Holy War: Demons started to Attack Earthland
* Archangel Magic worked to be created
* 1500 years Before Current Day: Academe Celestine founded by Ylli Bloodline

## Holy War

June

* 21st
	+ Xiao Xing born
	+ Li Xing born

1763

October

* 16th: Nuryev Alsaidain born

* Kittar Blaise Born.

* Arman Pradesh Adopts Kaleb Pradesh
* Arman Pradesh Adopts Bickslow Pradesh

### 1771

* Kittar Blaise found by Cidalise Gouselle in Encan swamp before being able to shift. Friendship starts.
* Kittar Blaise taken by Poachers and Sold to Seven's Labs

### 1772

* Arman Pradesh Adopts Vander Pradesh
* Arman Pradesh Adopts Xally Pradesh

### 1777

* June
	+ 21st: Hatsuki Xing Born

1782

* Tylan Karadin Born

### 1783

* September
	+ 21st
		- 90% of Encan Guardians Killed in massive 'breakout' from the creatures within the Sanctuary.
		- Hatsuke Xing Born

1785

* Zen Rescued from Sky's Reach in Pergrande
* Hestor Kedanza Completes Summoning Contract Set for the Hall.

1786

* Steel Council "Reformed"

### 1787

* Seven freed from Kressa's Rule. Nuryev becomes new king.

#### December

* 21st: Kuzu Takida, Jareth Takida and Tomo Takida born

### 1789

* Vander Gets Havati
* Cida Meets Vander
Academe Celestine

Cellis, Bosco

Situated in the Stargazer mountain, the Academe is the place for learning about Celestial types of magic outside of Stella.

Founded over 1200 years to current year, the school has a long history of teaching and it is rumored that the Original Six Points of Humanity either studied at the Academe or were Faculty at the Academe at any given time.
The Creation Myth

In The beginning, there was nothing but cosmic dust before life sprang into existence, or rather awareness. It was not a singular entity, but many.

Each unique in their own way, each having their own actual personalities. They were carefree, careful, calculating and more other things than one could count.

“We should make something.”

“Here we go again.”

There was a titter of laughter and they all looked across the darkened expanse that was their home. Male and female was a concept that they had created, something to differentiate the softer of their kind from the more rugged.

“What should we create?”

“Realms. Many realms.”

“How many?”

“As many as we like.”

A soft voice was heard, all the eyes of the rugged ones watching the beauty that strode to the table they’d created to sit at. Her eyes were like the cosmos, hair wispy and golden like a forming nebula and everything about her was soft and gentle, “at least nine. I should think.”

The assembled beings sat there, mulling it over. One speaking, his voice cold like the darkness that they’d come from, “why do we not...form groups of Nine...each of us create a realm?”

The female smiled brightly at the red eyed male, leaning towards him and nodding, “that sounds wonderful. That would make seven sets of nine realms!” her eyes danced and then she laughed softly before sitting in the male’s lap. Her lips lightly ghosted across his cheeks before she stood up, “are we agreed?”

“What shall we make?”

“Why,” She looked at them, “whatever we want!”

A Calm voice spoke, “Whatever? Are you sure about that?”

“I mean…” she motioned to a man with hair that moved slowly as if on the wind, the red tendrils turning white and blue in some places, “you want a place to always fight, yes?”

The male nodded, “I do.”

“Then that could be your realm!”

“And how would we interact after we went and created our realms?”

The woman brought a finger to her lips and then suddenly nodded, “I know! We shall make two realms! One with special powers and one without! Then another, just for us to walk upon and speak to one another...I’m not sure the power we hold will not ruin them.”

“What would you call them?”

She rocked on her feet, letting out a low hum, “Pinia, Empyrie and our Realm....” she rocked a bit, “The Garden of the Heavens.”

A warm chuckle ran through the endless expanse, “Then it is agreed upon. Pinia and Empyrie shall be where we shall all work together to create two realms, beings with in them as well.”

Thus, the creation of all that the people of both Pinia and Empyrie knew began, with sixty-three beings, all working together to create beings, some plain, some ethereal, some that were gifted, some that were not. Each of the beings gifting a few with abilities that would carry through their blood, spread and fill both worlds.
Galrond

Galrond is a Golarian continent located south of Avistan, across the Inner Sea, and west of Kasamaron, separated by the Obari Ocean.

At one time, central Galrond was the heart of civilization in the hemisphere. It was a major territory of the Giants, who once ruled all of Golarion. Their empire perished before (or possibly because of) the fall of the Starstone, which created the Inner Sea. Later, the citadels of the Arienian flew through the sky, until their kingdom also failed. Now, much of the continent is uncharted and uncivilised, but one never knows exactly what lurks in the depths of Galrond.

Today, there are also some highly-developed nations including Moloa and Aseron. Despite the civilizations along the outer edges of the landmass, it remains a dangerous and wild place. Whether one is exploring the unmapped jungles of the Angi Length, traversing the magic-blasted Nexus Wastes between Ayes and Bastris, or braving the permanent hurricane called the Eye of Abanar on the continent's western coast, there are many ways to die throughout Galrond.

### THE NORTH

Aseron

Moloa

Smulia

Ushus

### THE EAST

Ayes

Bastris

Dreunia

Etox

### THE WEST AND INTERIOR

Angi Length

Medalti Island

Skoek Shurg

Soswurg

The Shackles

### THE SOUTH

Asington

Escea

Espye

Fewhia

Pruastan

Shayyae

Strioles

Zoscon
Scions

Members of Society, blessed by the Gods, to be their Word on Pinia

These hand picked Men and women are not necessarily Priests or Priestesses of a god, perhaps humble servants or worshipers that the God chose, or perhaps the rumors are true that some of them are the half mortal children of the gods.....
Known Writers

These are Known writers OTHER than Desna

* Character Development: Xing Family, Hestor Kedanza, Cidalise Gousille, Liljana Theria Beliran
* Magical Development: Celestial Summoning Magic: The Six Points
* Full Author Bibliography here and here

### ENCHANTEDBEAUTY

* Something Unexpected
* Chasing Magic
* Once and Future Queen
* Half Baked
* World Development: Caelum
* Character Development: (including but not limited to) Rhiannon McKinnon
* Full Author Bibliography Here and here

### THERASHEA

* Nope Out
* Paper Hearts
* What Does Lucy Do?
* Yes We Did
* Character Development
* World Development
* Full Author Bibliography Here and Here

### AWESOMEDIC78

* Heart and Soul
* Character Development: Cat Sinclair, the Sinclair Family, Help in Developing the Hitose Family in Stella
* World Development: Stella, Sin.
* Full Author Bibliography Here and Here

### BLASPHEMOUSORDER

* Angry Lucy Gets Some
* Acceptance
* Do They Really Exist?
* Love Across Time
* Character Development
* World Development
* Full Author Bibliography Here and here

### SASSYKITTEN

* Paper Hearts
* Full Author Bibliography here and here
* World Development
* Character Development
* She Who Colors Pictures for us

### MSPUPPETEX

* Full Author Bibliography Here and Here
* Magical Development: The Six Points
* World Development

### DARLINGNKKI

* Full Authorbiliography Here
* Wiki Redesign/Recovery during technical difficulties
* Country Development: Minstrell
Pa Lien

Capitol of The Xa Hu Empire; The Imperial City.

This sprawling city is devoted to the Eternal Emperor and it is a thriving city that while it looks innoculous from outside, once you get there, it is a thriving city, with a Red Lantern District full of clubs of all sorts (Including adult clubs and brothels) and the Markets full of goods, ranging from household to delicate jewelry that to those that are from Isghar would know were similar to those made in Stella.