VK 100.01 (P)

The **VK 100.01 (P)** is a German tier 8 heavy tank.

A version of the Maus from June 4, 1942. The 120-ton predecessor of the superheavy tank existed only in blueprints and never saw service. This vehicle was only an intermittent stage in the development of the Maus.

This huge, bulky heavy tank was introduced in the 9.17.1 update as a part of the new Maus line. It has extremely strong frontal armor that can withstand even Tier 10 tanks, but it comes at the cost of terrible speed and relatively weak side and rear.

The VK 100.01 (P) leads to the Mäuschen.

## Pros & Cons

##### Pros:

-Monstrously thick armor; upper plate is comparable to Maus's upper plate and can resist even Tier 10 guns from the front, and cupola is surprisingly tough.

-Although the top speed is only 20kph, it is very capable of maintaining that speed even on slight inclines due to high engine power; great reverse speed compared being almost as high as top speed

-Second highest HP pool for Tier 8 (1700) as well as weight (120t), Only VK 168.01 P is heavier, at 168 tons.

-Insane view range for its tier; comparable to tier 10s

-Huge ammo capacity for stock gun (120 rounds, won't use more than 25) and top gun has fairly respectable ammo capacity as well

-Very powerful HE shells (nearly 200 higher potential damage than AP shells at 630); can two-shot some poorly armored tier 8 TDs!

-Large skirt armor on rear can absorb a LOT of HE, HEAT and HESH shells

##### Cons:

-Slowest tank in its tier and has very large silhouette, juicy target

-Sides are flat and much weaker than its bigger brothers, its cupola can still be penetrated by some guns.

-Very slow traverse speed

-Inadequate stock gun makes for painful grind

-Mediocre reload times for both guns, bad soft gun stats (tricky snapshots and missing without fully aim).

-Huge ammo rack can get damaged very often if hit from the sides

-Lower glacis is quite weak (around 180-190 effective when un-angled)

## Performance

This tank is relatively simple to play and sets the standard for the tier 9 and 10 tanks that follow. Its defining feature is its strong armor, particularly at the front. As long as you can keep the lower glacis covered and deny your opponent's shots at the commander's hatch by moving back and forth this tank is nearly impregnable from the front and, combined with the space armor at the sides excels at side scraping. The downside is its low top speed and generally low mobility. This makes it nearly impossible to relocate once you have committed to a position. It's one advantage in this regard is the excellent ground-resistance, which means that rough terrain makes little difference in the mobility.

The best gun is great, with the stock gun having unacceptable penetration, unless you spam gold, better accuracy and higher DPM than the 128 mm gun. With the stock gun, the VK100.01(P) is relatively inflexible, as it can't engage targets at a distance or fight multiple opponents. It is VERY expensive to use, since you have to spam gold to make it work. Stock gun is the short barrel 105MM from the Tiger II. With the 128MM gun you are effectively reduced to short-to-medium range brawling and trading shots. This can become a problem because of your low top speed, if the enemy refuses to close the distance. Best to carry at least 10 rounds of HE. When you get stuck playing against tier IX, HE is often the best choice. It can do a **huge** amount of damage when placed in the right location. Modules and crew are decimated by it.

## Trivia

The nickname "Mammut" of this tank is actually a mistake of British and Soviet intelligence agencies.