Handicraft (Enderal)

### Skill level effect

Higher level allows the player to craft equipment with a higher skill requirement and equipment can be improved to higher quality.

## Learning book sellers

### Master

Gaboff's Premium Wares

**Handicraft** is a workmanship skill which allows the player to craft jewelry, furniture and equipment can be improved and crafted. Unlike all other skills, the skill is free of governed by a memory tree. Only the memory tree of the Phasmalist can give The Prophet the ability to improve already enchanted weapons and armor and to dismantle them for materials. This requires unlocking two memories and two Memory points from that memory tree. Improving the skill is thus mostly done by increasing the level or acquiring items which can raise the level.

With the expection of jewelry and crafting materials, all other items do require a blueprint and a handicraft level requirement before it can be made. Blueprints are sold by smiths (weapons and armour) and sellers of miscellaneous items, though some blueprints can only be found by doing quests or exploring the world.

See also the following categories and pages:

* Blueprints, for information on crafting levels, materials and which items can be made with the skills.
* Crafting materials for information about all items which can be used in the skill, how they are acquired and for which items they are used.

## Workbenches

**Handicraft** requires the following workbenches for its processes:

* Anvil and forges are used to craft metal weapons and armour from raw materials.
* Smelter, for smelting unrefined ore, scrap metal and equipment into new ingots or other crafting materials.
* Tanning rack, for crafting leather armour and making leather products from animal hides. Can also be used for crafting Backpacks.
* A Sharpening wheel is used for upgrading weapons, this includes blunt weapons and bows as well.
* A Workbench is where the player character can upgrade armour by adding reinforcement material, or by upgrading that material.
* A Wood block is where the player character can craft Wood from lumber. It's not required to chop down trees for lumber.

See Workbenches for more information.

## Quests

There is one quest available, which gives a permanent increase of three levels and costs no Crafting points as a potential reward. Speak to Meagor Ironford in the Foreign District of Ark to start the quest The Sole Place. This can be done at any level, but when completing the quest at a higher skill, the player can save more money on Learning books.

## Skill boosting items

The skill can be boosted with the following items:

* Claws of the Fallen, a pair of gauntlets which increase the skill by three levels when equipped.
* Family Hoofbeat's Amulet increases the skill by six levels.
* Kas'Tharazeal, an amulet which raised the skill by five levels among other increases.
* Ring of the Smith increases the skill by 12 levels.
* Seven Things, a backpack which increases the skill by five levels.
* The set of the Skaragg has pair of gauntlets and shoes, which raise the skill by +7 and +6 points respectively.
* Starling Helmet of the Master Smith, which raises the skill by +15 points.
* Player made Handicraft potions, see the page for more information.

The highest maximum boost available to the player is: 15 + 7 + 6 + 5 + 12 + 6 = 51. (Starling, Skaragg items, Seven Things, ring and the Hoofbeat). With a skill of 100, the maximum level that can be reached for upgrading is 151. Kas'Tharazeal and Claws of the Fallen provide a lesser boost in the skill than the Hoofbeat amulet and Skaragg Gauntlets.

See also the Crafting gear guide on how to acquire these items.

## Equipment improvements

Each weapon or armor can be improved at a grindstone or a working bench, which are usually nearby any anvil or forge. For upgrading enchanted armor and weapons, the player character needs to unlock the memory of Arcane Smith before being able to do so. Improving the item adds an absolute amount of damage or armor rating to the base damage/armor value of the weapon, so the total amount improved is affected by the relevant weapon or armor skill, perks, and gear enchantments. Chest armor recieves double the amount of improvement compared to weapons, shields, or limb armor. The grades of the improvement are the following:

Higher levels of Handicraft may not be achieved by ingame means, so further grades are not considered.

As an example, consider the Bone Bow. Assuming the maximal Marksman skill level of 100, both ranks of the Strong Bowstring memory, the Concentration memory and full Stamina, but no gear equipped, the bow's damage will be

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{\displaystyle damage = base \cdot (1+skill\cdot0.005)\cdot(1+strong\\_bowstring)\cdot(1+concentration)=
30 \cdot (1+100 \cdot 0.005) \cdot 1.22 \cdot 1.2=30\cdot2.196 \approx 66.}

Improving it with exactly 163 levels of Handicraft will increase its damage to

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{\displaystyle (30+7.75)\cdot2.196\approx83}

 for a total of

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17

{\displaystyle 7.75\cdot2.196\approx17}

 damage increase.
.

**Mage skills**
Elementalism • Entropy • Light Magic • Mentalism • Psionics

**Rogue skills**
Alchemy • Light armor •
Lockpicking • Marksman • Rhetoric • Sleight of Hand • Sneak

**Warrior skills**
Block • Heavy armor • One-handed • Two-handed

**Other skills**
Cooking • Enchanting • **Handicraft** • Lycanthropy • Phasmalims

**Combat skills**
Elementalism • Entropy • Light Magic • Mentalism • Psionics • Block • Heavy armor • Light armor • One-handed • Two-handed • Marksman • Sneak

**Workmanship skills**
Alchemy • Cooking • Enchanting • **Handicraft** • Lockpicking • Rhetoric • Sleight of Hand