Deathfangz

The **Deathfangz** are a Kruleboy Warclan originating from the Ghaga Jungle in the realm of Ghur, a large swampy forest filled to the brim with dangerous creatures and plant life that has grown around the bones of a long dead Godbeast, Ghaga. The Deathfangz have like all Kruleboyz had to adapt to their deadly home, they have become highly agile, able to climb and move from tree to tree with ease, whilst they also have long hunted and captured the very numerous creatures that infest the Jungle.

## History

### Origin of the Ghaga Jungle

The origins and history of the Deathfangz are intrinsically tied to the Ghaga Jungle, an area in the Ghurish Heartlands called Ghagas Fall by scholars. The area is littered with the gargantuan remains of a once mighty Godbeast known as Ghaga. These remains are believed to date into the age of Myth and have long been overgrown with plants and infested with all manner of creatures. However, given the hostility and dangers of the Jungle and its numerous inhabitants, little else is known for certain.

According to the Orruks that inhabit the Jungle and the surrounding land, there is a story the Shamans all tell of how the *Big Fang*, as they call the remains of Ghaga, ended up here and how it gave birth to the Jungle. Back in the Age of Myth, a mighty Godbeast arose that threatened the Realm of Ghur. Ghaga, a gargantuan seven-headed Hydra, had managed to enter Ghur after having caused havoc in the Realm of Life, Ghyran. Ghaga had devoured parts of the Ghyran in its endless hunger, absorbing power from this. It had somehow managed to enter Ghur, where it threatened to consume even more than before and keep growing until it eventually swallowed the Mortal Realms.

Thus, the Gods felt they needed to act, and so they sent word to the one God they knew would be able to defeat Ghaga, Gorkamorka. Thinking it would be a good scrap, Gorkamorka set off to find and kill Ghaga. He searched across Ghur to find the Godbeast, eventually finding it in the Ghurish Heartlands. Gorkamorka bellowed a mighty Challenge that the Seven heads of Ghaga returned, and the two beings fought. As to be expected from such beings, the battle was truly immense and titanic; Gorkamorka smashed and beat Ghaga, whilst the Godbeast tore and bit the God. For seven days and nights, the two fought and carved the land around them, their struggle shaking the very land itself; however, finally, Gorkamorka saw a chance when one of Ghaga's heads limped behind the others.

    Sensing weakness, Gorkamorka attacked the head and ripped it off Ghaga. The Godbeast roared in pain and fought back with renewed ferocity, but Gorkamorka had the upper hand and one by one, he tore off Ghaga's head until, finally, only one remained. The Godbeast let out a roar of defiance, which Gorkamorka responded with by bellowing an even louder roar that drowned out the once mighty Hydra and with that, he tore the last head off. But in his battle lust, Gorkamorka then proceeded to tear the Godbeast apart, scattering parts of it across the land. With his task complete and his lust for violence sated temporarily, Gorkamorka left to find another fight, leaving behind the remains of Ghaga.

However, the power of a Godbeast is mighty; the raw magic and power of Ghaga bled into the land, and the Ghyran energies within it also seeped deep into the earth. Soon, an incredibly verdant, wild and savage forest grew around the remains of Ghaga, whilst the destruction the two had caused in the surrounding mountains redirected several rivers towards the remains. Soon, the Jungle drowned, and a massive swamp jungle came into existence that was bursting with life and monsters. The Ghaga Jungle had been born, and to this day, the Orruks tell the tale in the shadows of the seven skulls of Ghaga that dot the Jungle, overgrown and long now been used as strongholds of sorts to the Orruks.

### Arrival of the Deathfangz

Throughout the Age of Myth, the Ghaga Jungle was uninhabited; all attempts to settle within the Jungle swiftly failed, and soon, the area became known as an untamed wild land that no one lay claim to; only the Orruks settled close, and even then, they seldom dared to enter the Jungle. This, however, changed with the Age of Chaos, as the followers of the Dark Pantheon swept across the realms and brought death and destruction in their wake. Even the Orruks were not immune to this, and thus, like all Kruleboyz, the Deathfangz ancestors fled to the Swamps to seek refuge from the predations of Chaos. Here, the Orruks would have to adapt to the dangers of the swamp and the Jungle; many died before the survivors learned that survival required cunning, not brute strength, or Morkiness. In this way, the origins of the Deathfangz Kruleboyz do not differ particularly greatly from the other Kruleboyz; they differ more in how they adapted.

A story is told across the Fangs that differs only in the specific Fang, always where the story is being told, where it occurred. According to the Swampcalla Shamans, when the Orruks first arrived in the Ghaga Jungle, the land tried its best to kill them. The Big Fang or Ghaga wanted revenge against Gorkamorka for killing him, and so he turned the very land against the Orruks in an attempt at revenge. However, a particularly cunning Boss and a group of Shamans sensed this, that this was not just the Jungle being deadly, it was fighting them and the Orruks were losing and so they realised Gorkiness was not the answer, Morkiness was what was needed. Thus, the Boss and the Shamans united the few survivors left and led them cunningly to a power that drew them ever deeper into the Jungle until finally; they came across the First Fang, which, depending on where the story is being told, the Skull of Ghaga. Here, they came face to face with the dead Godbeasts remains, and the Shamans managed to connect with it and the land, and they, along with the Boss, spoke to the spirit of the beast.

The Boss and the Shamans reminded the Godbeast who had slain it and that Gorkamorka had won the battle, to which Ghaga is said to have raged; then the Shamans realised that Ghaga could not see, the plants and growths were blinding the Godbeast, and so upon telling the Boss he made the Big Fang an offer. He swore that if Ghaga showed them how to survive in the Jungle, they would clear the plants from its heads and allow it to see once more. Ghaga accepted and shared with the Orruks the key to surviving the Jungle; they had to embrace the Morky side of themselves; they had to learn to master the one relatively stable place in the Jungle, the Trees; they must live among the trees and then learn the swamp and then the land would follow.

Thus, the Orruks ascended to the trees and cleared the first Fang, and soon after mastering life among the trees and canopy, they descended to the swamp and learnt to live and thrive there, and as promised, the land came naturally to them. In exchange, as per the deal, the Orruks found and cleared the other Fangs, and soon they thrived; they had tapped into the land itself, and now it was theirs. The Deathfangz were born, and the Ghaga Jungle would be theirs forever. The validity of this legend is questionable, but Scholars do agree that it is likely a reasonably accurate mythologising of the Deathfangz early history, that they were drawn to the Fangs, Ghagas Skulls, due to the residual power there and from these relatively stable areas they managed to survive and learn how to survive the Jungle and evolved into Kruleboyz.

### The Age of Chaos

Throughout the Age of Chaos, the Deathfangz endured and thrived within the confines of the Ghaga Jungle. They would suffer the occasional incursion into their domain at the hands of the forces of Chaos, primarily Beasts of Chaos who felt some sense of entitlement to claim the Jungle for themselves as another of their savage blood grounds. All these Incursions would suffer the same fate: as the enemy made their way through the maze, they would be set upon by the myriad of monsters and creatures that would pick them off, whilst the plants themselves would also claim their fair share of blood. Meanwhile, the threats and dangers of the swamp itself would claim the lives of just as many, sinking pits, poison gas, ground that appears solid, revealing itself to be nothing but settled scum and more. This was all before the Deathfangz would rally to finish off the invaders, letting the land do the job for them whilst picking off isolated groups to satisfy their cruelty. Once the enemy had lost enough, the Deathfangz would attack, attacking from high and low, shooting from the trees and moving to another tree in remarkable speed, whilst Beasts and Monsters captured and tamed by the Deathfangz would overwhelm the enemy as the Deathfangz picked off the survivors with sadistic pleasure and glee.

When no one was invading the Jungle, the Deathfangz would fight and scheme against each other, Killabosses battling rivals and subordinates scheming to replace them. Meanwhile, they would also busy themselves hunting and taming the many creatures of the Jungle. The Deathfangz seldom ever left the safety of the Jungle, but the occasional foray to find new lands was launched with some success; they established a presence in other swamps, but these were never large. However, it would be these groups that would make contact with Hobgrots and would eventually lead to Hobgrots trading with the Deathfangz, whilst the surrounding land around the Jungle would see numbers of Bonesplitterz arrive and begin fighting and working with the Deathfangz.

One notable event for the Deathfangz during the Age of Chaos was a period they call the Spider Wars. During this time, as more Greenskins began to arrive in the area, a number of Spiderfang Stalktribes would migrate and move into the Ghaga Jungle. Naturally, the Deathfangz did not take kindly to this and thus kicked off a series of wars between the two as the Deathfangz sought to expel the Spiderfang Grots whilst the Grots sought to force out the Deathfangz and claim the Jungle for themselves. This would all end when a massive Beasts of Chaos incursion into the Jungle saw both sides work together to eradicate the invaders; with both Greenskins working together, the Beastmen were utterly annihilated, and both found they enjoyed working together. Afterwards, an agreement was reached between the two: the Spiderfang could remain, but the Fangs were solely the domain of the Deathfangz, whilst the Spiderfang were allowed to claim 3 of Ghaga's remains as their own for giant nests. The two would still occasionally fight but also work together, and soon, a coexistence that suited both was reached.

### The Return of Sigmar and The Rise of Ghagapolis

The return of Sigmar and the start of the Realmgate Wars ushering in the Age of Sigmar at first went relatively unnoticed by the Deathfangz and the denizens of the Ghaga Jungle. The only noticeable difference was the rather sudden drop in incursions by Chaos, especial the Beasts of Chaos, which frankly the Deathfangz didn't feel all too bothered about. The first to have any knowledge of what was going on were the Hobgrots who felt little inclination to reveal such information yet. But as the forces of Order began their search for the missing Gods of Sigmars Pantheon and any surviving peoples that could be liberated the Hobgrots soon revealed all to ensure they would not jeopardise their relationship with the Deathfangz.

A few exploratory forces of Order arrived in the Ghaga Jungle region but nothing substantial and the Deathfangz hid themselves well and soon they moved on determining nothing of any real importance was present, nothing at least worth the effort with how deadly the Jungle was. As the Age of Sigmar drew on the Deathfangz carried on as they always had, now dealing with more humans, Aelves and Duardin who occasionally encroached on the Jungle, whilst the Hobgrots traded their goods to unscrupulous individuals becoming middlemen for the Deathfangz who had no idea or grand inclination to care what the Hobgrots did with their goods so long as it didn't reveal them.

However, this would all change with the arrival of a large group of settlers and Forces of Order who had come to build a new settlement and to tame the neighbouring land, built around one of Ghagas bones the city would become known as Ghagapolis. This sudden arrival led to a much larger increase in incursions and expeditions to explore the Jungle as well as attempts to cut parts of it down, such things angered the Deathfangz greatly who found themselves dealing with these new incursions constantly and trying their hardest to remain unknown. Eventually after one failed expedition too many the denizens of Ghagapolis turned their attentions elsewhere and began focusing on expanding and growing, much to the irritation of the Deathfangz who would send many monsters and creatures to try and disrupt the Ghagapolisians but to no great avail. Even the Necroquake failed to dislodge them and thus the Deathfangz anger and hatred grew and festered.

### Era of the Beast and the fall of Ghagapolis

However, this whole state of affairs would change with the awakening of Kragnos, the dawning of the Era of the Beast and before then, the Death of Behemat. The Deathfangz, in an apparent repeat of the return of Sigmar at first, knew nothing of this; however, unlike before, news of the return of Kragnos and Death of Behemat would reach them much faster. Since Behemat's death, the Gargants, known as the Sons of Behemat, had become far more dangerous and active, forming nigh unstoppable war parties that tore through anything that they came across, whilst upon Kragnos's awakening, a number of Gargants, particularly the Sons of Behemat, became even more active than they had been before. This would come to a head for the Deathfangz when a Breaker Tribe of Gargants arrived in the area, and upon discovering the existence of Ghagapolis, they made straight for the City.

Meanwhile, the Deathfangz had gathered together as news of the return of Kragnos and the sudden emergence of the Grinnin' Blades from hiding reached them. The Deathfangz were arguing over what this meant for them until the meeting was interrupted by the news that a group of Gargants were making for Ghagapolis. Several Bonesplitterz seemed to be following them. Upon hearing this, Killaboss Krakkgog Scum-Fang, ruler of the largest of the seven Fangs, Death Fang, rallied the Deathfangz to join the invasion and to take the opportunity to lay waste to Ghagapolis. The Deathfangz thus left the Jungle and made on masse for the City. They soon caught up with the Bonesplitterz and found themselves joined by the Spiderfangs and Hobgrots.

The Gargants Breaker Tribe was not large, but it was enough to tear down the fortifications and allow the Greenskins to pour into the City and cause utter havoc and destruction. Ghagapolis resisted bravely, but soon, the City was lost, and the survivors were forced to flee; many were hunted down, and the few who survived would tell tales of horror and destruction. The Gargants soon moved on, followed by a number of the Greenskins, mostly the Bonesplitterz. However, they mostly remained in their home region, though they soon unleashed potent magics and turned the ruins of Ghagapolis into a miniature Ghaga Jungle that became inhabited by the Deathfangz.

Krakkgog Scum-Fang secured his power and cemented himself as the most powerful Killaboss, and thus Warlord, of the Warclan. He saw how times were changing and that now was the time to spread across the land and wage war across Ghur; they had survived the Age of Chaos, and now the time of the Orruks was at hand; it was time for them to return to WAAAGH! and looking for battle once more. Despite this, Krakkgog still wished to remain in the Ghaga Jungle, as did many of the Deathfangz. Ghagapolis, or more its remains, became a gateway to the broader world that warbands of Deathfangz who did wish to leave or had to start to explore and join in the carnage across Ghur. Soon, the Forces of Order became well acquainted with the Deathfangz, known for their numerous monsters and almost unimaginable agility that saw them traverse all terrain and heights with startling ease. The Deathfangz had arrived, and the Realm of Ghur would learn to fear them.

## Notable Events

* **Arrival** - During the
* **Discovery of the First Fang**
* **Spider Wars**
* **Founding of Ghagapolis**
* **Fall of Ghagapolis**

## Territory

Like all Kruleboyz Warclans, the Deathfangz are shaped profoundly by the Swamp they live in, and whilst no two swamps, and thus Warclans, are the same, the Ghaga Jungle is undoubtedly among the more unique. At first glance, it appears as a large and thick forest, a jungle with all the dangers and threats that it brings. However, upon entering, it becomes clear that the Ghaga is no ordinary jungle, for the floor is a swamp, with numerous pools and channels, with only islands of dry land doted around providing any stable land, most of the trees have grown mangrove-like roots to dig far and deep creating a monstrous maze. The sound of insects and wildlife is near deafening, whilst the canopy above blocks out large tracks of the sun, yet the rains that constantly seem to fall always make it down whilst the humidity and heat are unbearable. The wildlife within the jungle is numerous and diverse in the extreme, making any attempt to travel or survive truly dangerous, not including the countless other dangers associated with swamps.

The water that flows through the jungle and forms the Swamp comes from several rivers that flow directly into the area; here, the water settles and becomes swampy, leaving the jungle downstream sluggishly. Every year, the river flow lessens with the dry season before drying up in several and becoming a stream at best in the remaining ones. Though the jungle is almost always damp as it often rains, this lessens in the dry season. Then, a great torrent of rain descends on the highlands surrounding the jungle, and a vast flood sweeps across the jungle. This causes trees to collapse, new channels to open or close, and areas that have not been flooded in decades can suddenly become flooded, whilst areas that have flooded constantly for just as long can see no water. This ever-shifting environment makes the Ghaga Jungle a veritable maze, enhanced by the magic and power permeating the land.

When the water level drops, the islands become much more extensive, and numerous creatures move into the jungle to take advantage of the new land and food. These then leave as the water levels increase, but those trapped must adapt fast or die. It is no different for the Orruks of the Jungle in many ways. The Ghaga Jungle is like any jungle teeming with life; combined with the Swamp, a vast and deadly menagerie of monsters and fatal creatures can be found. Like anywhere in Ghur, it is brutal and savage survival of the fittest, and the Ghaga Jungle is uniquely deadly; species found nowhere else are found here, and many more typical creatures found in the swamps of Ghur thrive in this paradise of savagery. As some Scholars have claimed, the Ghaga Jungle is a textbook example, as far as one can apply the term to it, of what happens when the Magic of the Realm of Life and Beasts mixes.

It is in this land that the Kruleboyz of the Deathfangz call home. Like all Kruleboyz their ancestors long ago moved into the swamps of the Ghaga Jungle in the age of Chaos and soon found themselves being forced to adapt or die. The Deathfangz soon learnt the, relatively, safest place was in the trees and canopy of the jungle, for the dry land never truly lasted and was always infested with monsters and creatures that fought for space. Thus they learnt to live primarily in the trees and to this day the majority of Deathfangz Tribes are primarily found in the trees.

### The Seven Fangs

Dotted around the Ghaga Jungle are the bones of the once mighty Godbeast, Ghaga, whose death gave birth to the Jungle and swamp. These gargantuan bones have long become overgrown and covered in plant matter, making many impossible to find or even identify as bones. However, in the case of Ghaga's seven heads, the bone is still mostly clear, though instead, it is covered by the signs and workings of the Orruks. These great fanged skulls have, from their earliest days, been focal points of the Orruks of the Ghaga Jungle, drawn to the awe and power residing within them; overtime as the Orruks evolved into the Kruleboyz, these skulls became strongholds, holy sites and symbols of power to the Kruleboyz.

Each Fang, as the Orruks call them, is ruled over by a powerful Killaboss who uses the Fang as their seat of power to command and rule over the nearby tribes. To rule one has long been seen as the sign of being one of the truly mighty Killabosses of the Warclan, and thus many a Killaboss has attempted, and succeeded, in taking a Fang and claiming the power of the defeated Boss. Swampcalla Shamans have also long held these places as sacred. The power of the long-dead Ghaga still lingers around their remains and no more than its skulls; they are focal points of magic, rituals and faith for the Deathfangz and their Shamans. Whilst in the past there have been Killabosses who have attempted, and to some degree succeeded, in ruling more than one Fang, the distance between each and the jealousy it brings means that such Killabosses have seldom held them or lived long.

Added to this is the fact that the Fangs move, not instantaneously but not slowly either and at completely random intervals. Sometimes, a Fang will be stationary for over a century and suddenly begin to move, whilst another will move within a year of settling. It is only noticeable to the Deathfangz living around them when they find themselves in a different area of the Jungle; this is believed to be caused by the magic affecting their perceptions. The very Jungle is alive and moves, adding to the endless change and need to adapt and use one's brain to survive and thrive. What exactly helps the Fangs move is not understood; the Shamans claim it is the Big Fang still writhing around and not realising it has been killed by Gorkamorka; whether this is true or not is in some regards moot as at the end of the day, the Fangs do move.

The largest of them, Death Fang, has long been believed by its denizens to be the first of the Fangs discovered by the Orruks and claim that because its name and the Warclans is the same that it must mean it is true and thus the most important of all of them. At least this is what the Killabosses who've ruled it have claimed, whilst the rulers of the other Fangs have always disputed this and claimed that it was never originally called Death Fang, that they only changed it to make such an outrageous claim. However, the fact that the most powerful Killaboss of the Warclan has almost always been the ruler of Death Fang and it is the largest of the Fangs does lend credence to the idea that it was the first Fang found.

## Organisation

The Deathfangz have traditionally been led by seven main Killabosses, each one ruling one of the seven Fangs, the Skulls of Ghaga

## Relations

### Allies

 Spiderfang Grots
This incursion saw both sides unite against a common enemy to devastating effect. The Greatfray was slaughtered, and in the end, both the Deathfangz and Spiderfang Grots made an agreement that saw the end of the Spider Wars. The Spiderfang Grots were permitted to stay within the Jungle with the understanding the Ghaga Jungle was primarily the Deathfangz domain, whilst the Spiderfang were allowed to claim 3 of Ghaga's remains as their own for giant nests. To this day, the Spiderfang Grots fight alongside the Deathfangz, and it is common for an army of Deathfangz to have a few Spiderfang Grots among them.

### Enemies

The attacks and severity of them, however, would reduce quite dramatically. Leading the Deathfangz to believe they had finally hammered the point home that the Ghaga was theirs and not the Beasts of Chaos's. However, in reality, the return of Sigmar and the coming of the Age of Sigmar reduced the Beastmen's attacks, as the herds turned their attention and rage at the forces of Order who dared to bring civilisation to their land. This, combined with the Forces of Orders' successful culling of a number of Greatfrays, saw the attacks on the Ghaga reduce, though the Beastmen, to this day, are still the most frequent invaders.

## Notable Quotes

### By the Deathfangz:

"*Oh no ya got it all wrong. See I don't wanna kill ya, nah not one bit. What I want is the zoggin Crocodroth I been chasing to eat you and in the process I wanna catch him. See as I told ya, I don't wanna kill ya.*"
—Beastnob Hakko Rot-Toof to a captured human.
### About the Deathfangz:

"*You laugh at me, but as Sigmar is my witness, I swear I speak the truth! Orruks that climbed so naturally they jumped and moved atop roofs and buildings like it was nothing! They jumped and traversed the debris the Gargants had left like it was nothing! Then the Monsters! Oh, Sigmar the Monsters, they unleashed things you wouldn't believe! You won't be laughing when they come!*"
—Account from a survivor of the fall of Ghagapolis