Salvage (Mechanic)

*This article possibly contains spoilers on the game or characters/mechanics involved in the game! Tread lightly!*

*Did you perhaps mean the room where you salvage, Salvage Room?*

## Game Info

### Salvage Price:

Molten Freddy = 500 , Scraptrap {William Afton} = 1000 , Scrap Baby = 2500 , Lefty = 5000

## Meta Info

### Voiced By:

Tape Record voiced by Dave Steele

**Salvaging** is one of the major gameplay mechanics in which the player can throw away or salvage the animatronics. The first time the player sees the salvaging room is when he/she is first introduced into the true game. Here, the player sees Scrap Baby in the room sitting behind the table; however, the player does not actually salvage her at this point. The player then returns to the salvaging room after completing their tasks each day. During each salvage, the player has the choice of salvaging an animatronic found in the alley, or throwing it back out. The more the player salvages, the harder it becomes to survive through daily tasks.

## Animatronics Involved

* Molten Freddy (Salvaged at 1st Day)
* Scraptrap [Also known as William Afton] (Salvaged at 2nd Day)
* Scrap Baby (Salvaged at 3rd Day)
* Lefty (Salvaged at 4th Day)

## Trivia

* If the player purchases Lefty before his salvage on the fourth day, there will be a sign with a *winky* face on it in his place.
	+ The same thing can occur with any of the other three animatronics if the player has a high enough liability risk, which let them slip inside the establishment, or if the player purchases many marked-down items.
* There is no salvaging on the fifth or sixth day, as there are only four animatronics to salvage.
* At the end of the "Completion Ending", Cassette Man reveals that salvaging the animatronics was not for parts, but rather to trap and release the spirits trapped inside of the remaining animatronics.
* There were originally meant to be 5 salvages in the game, however an unknown animatronic was scrapped in early development of the game.
	+ If you go into the game data, change the night to 0 or lower (night=#) and set the phase to 3 (phase=3) you will activate a secret salvage, presumably one that was originally supposed to be in the game, but was removed.
		- The reward for this 'secret salvage' is $250, and it does not go down no matter how many times the taser is used. Strangely, the animatronic is invisible and does not make the usual jumpscare sound when the player gets jumpscared, however the player can still die and the flashing red death screen will appear, followed by the "You lost the salvage." screen.

## Gallery

Molten Freddy in the Salvage Room being Neutral.Molten Freddy being Agitated.Molten Freddy being Hostile.Springtrap in the Salvage Room being Neutral.Springtrap being Agitated.Springtrap being Hostile.Looking down at the table and looking back up in Scrap Baby's cutscene.Scrap Baby in the Salvage Room after the beginning minigame.Scrap Baby looking.Scrapped Baby in the Salvage Room, 3rd Day being Neutral.Scrapped Baby looking at the player being Agitated.Scrapped Baby being Hostile.Lefty in the Salvage Room being Neutral.Lefty being agitated.Lefty being hostile.The sign appeared when Lefty is purchased before Salvaging/Any other salvageable animatronics enter your pizzeria.The Salvage Room lighting and background.The light from above.The Salvage Checklist.Ditto, but turning up/down.The cross drawn on the checklist.