Ronen

* Heroic
* Original

## Stats

**Ronen** is a Player Character in The Legend of ZelDARP. He is played by ErehcVA.

## Description

### Appearance

Ronen is an uncommonly large Sea Zora, both in height and in bulk. The black and white coloration of his skin resembles that of an orca, with his arm blades being mostly yellow. He carries with him his instrument case that contains his fishbone violin. Currently he wears a red breastplate made from the scales of a fire dragon, as well as shorts and a hat. Without these layers of protection, he wears a pair of black and yellow shoulder pads, brown and gold shin guards, a leather strap across his chest, and a belt.

### Personality

Ronen is largely ignorant of the world beyond Zora's Domain, even in regards to basic knowledge, such as the existence of squirrels or that wood can be used to construct musical instruments. He is friendly to most people he meets, with the only exceptions being those who are unnecessarily mean or difficult, as well as those who hurt the people he cares about. Despite training as a warrior for most of his life, he has a deep passion for music and a general dislike of violence.

He is often shy when it comes to matters concerning love and intimacy, but after growing closer to Oberrah, he's become more willing to express himself in those regards.

## Skills and Abilities

### Sea Zora

* **Zora Bonuses:** +1 Physique, Resistance, and Spirit
* **Zora Special Trait:** The Zora are a race of unique fish-like being who find their home near the waters of Hyrule. The Zora separate themselves by the Sea and River Tribes. The more large or muscular Zora have a slightly harder time swimming as fast as the other Zora in return for their larger, more impressive bodies giving them +1 Health and a vicious Bite attack. The Zora can also breath underwater and have natural weapons depending on their tribe.
* **Sea Zora Natural Weapons:** The Sea Zora have honed their bodies and have taken full advantage of their natural weapons for an advantage in combat. After making a basic attack action the Zora may attempt a follow-up strike with their vicious fins or overwhelming bite. The fin strike deals 1d4 of damage and can be increased with magical enhancements. The Bite attack has a -2 to hit, deals 1d4 points of damage, and grapples any enemy it hits if they are smaller than the Zora. If they are the same size, they must succeed a Physique save against the Zora. While grappled this way, the target takes 1d4 at the start of their turns.

### Warrior

* **Battle Continuation:** Warriors have a gift for battle that is unmatched in Hyrule. As an action the warrior may attempt to allow themselves to ignore their wounds and regain 1d4 HP as an action. If the HP regained would put them over their Max HP the warrior can then add the extra HP that they would have gotten onto their next attack as damage. At the end of the combat in which this ability is used the warrior will suffer 1 level of exhaustion.
* **Beyond Limits:** A Warrior decides when they are done fighting. Once per combat the warrior may recharge all of their spent Stamina tokens. When using this ability any attack made for the remainder of the turn has overwhelm and +1 to damage. At the end of the combat in which this ability is used, the warrior will suffer 1 level of exhaustion.
* **Fighting Instinct:** Depending on the Warriors method of attack, different effects are used:
	+ Gloved or Bare Fists: a Warrior is able to make an extra basic attack when using an ability.
	+ One Handed Weapons: a Warrior is able to add 1d4 to the damage of one attack.
	+ Two Handed Weapons: a Warrior is able to hit up to 3 enemies in range with their basic attacks.
	+ Ranged Weapons: a Warrior is able to attack with half their Physique added to the hit.

### Minstrel

* **Jam Session:** The Minstrel may use their entire turn in battle to play their magical instrument. While the jam session is going, certain effects happen to their enemies:
	+ The party each gains 1d4 to use on any of their attacks, checks, or saves.
	+ Any effects of magical Charming or Fear are removed from the party.
	+ Trigger the effects of 1 Goddess point without using one
	+ Up to 3 enemies must roll diligence DC 16 or lose 1 AP this turn.
	+ One enemy must roll their next attack with disadvantage.
* **Song of Healing:** An ancient song passed down from Oracle to Minstrel. Those who have the power to perform this song may either perform the full song or a short excerpt. The full song requires 1 hour to perform, while performing any who play or listen to the majority of the song may recover their health. Each creature recovers 1d6 health and may roll their Resistance to attempt to recover 1 level of exhaustion DC 18. The short excerpt requires 1 minute to perform. When playing this song on a magical instrument one may attempt to heal the body and ease the soul of a being suffering great loss or a cursed existence.
* **Minuet of Forest:** An ancient song passed down from Oracle to Minstrel. Those who have the power to perform this song may either perform the full song or a short excerpt. The full song requires 1 hour to perform, while performing any who watch or listen to the song can be moved to the Temple of the Forest. This can move up to 6 people and anything they carry. The short excerpt requires 1 Minute to perform. When playing this song on a magical instrument one may attempt to detect magical or spiritual energies that are new or altered in an area. This only detects anomalies in the area that have been there for less than 30 days.
* **Lullaby of the Goddess:** An ancient song passed down from Oracle to Minstrel. Those who have the power to perform this song may either perform the full song or a short excerpt. The full song requires 1 hour to perform. While performing, any who watch or listen to the song can be moved to Castle Town. This can move up to 6 people and everything they carry. The short excerpt requires 1 minute to perform. While playing this song on a magical instrument, one may attempt to communicate with those around them even if they cannot understand one another. This can only be attempted once per day and requires a Spirit check.
* **Song of Time:** An ancient song passed down from Oracle to Minstrel. The full song requires one hour to perform. While performing, up to 6 targets who play or hear the song are shifted through time to the next dusk or dawn (6AM/PM). The short excerpt requires 1 minute to perform. When playing this song on a magical instrument, one may attempt to reverse the ailments of a target, removing a great tragedy from them on a successful Spirit check (DC 18). However, this only works if the ailment has been sustained within the last day (+1 day per Minstrel playing the song), and can be attempted only once. This cannot reverse death.
* **Concerto of Peace:** A song given power by the emotions of an Oracle, magics of a Fairy, and the hard work of a chosen Hero. When this song starts a chorus of sounds and voices radiate around the performer, allowing them to use one of their actions to keep the song going without the need for playing. While the song is in play the user can choose one target each turn, with attacks and spells on said target have disadvantage for the round. While the song is in play the user may use one action to attempt to calm the emotions of those around them, removing any Charm, Frighten, or Enragement effects from those who can hear the song (Allure check DC 13).
* **Solid Chord:** A Minstrel may strike a powerful pose or chord, sending magic outward to perform a variety of effects as it becomes a small, solid object, taking the form of whatever was used to create it. If an ally finds their way to the chord they can use it to either heal themselves by 1d4, or add 1d4 to an attack or damage roll. If an enemy moves within 3 squares of the chord it explodes outward, giving its effects to any ally within that range, and knocking all enemies prone while reducing their speed to zero. The chord weighs 20 pounds and can be placed anywhere within 6 squares of the Minstrel.
* **Alluring Performance:** A Minstrel knows what makes their audience tick. If they have played for a certain creature or type of creature before they may perform an improv session for them based on their preferences. This may either soothe creatures of that type, placing them in a trance-like state in which they follow after the Minstrel as they move, or enrage creatures, causing them to attack indiscriminately around them. In either case the Minstrel must make a Diligence vs. Spirit check to charm or enrage them. You can only affect one creature type at a time. While playing, you can only move or perform minor tasks.
* **Group Recital:** The Minstrel is able to use the stage presence of their fellow musicians to fuel their own abilities. When performing with a group, the Minstrel is able to double the effects of any magical song they know. This doubles either the amount of people affected, the duration of an effect, or the bonus to any check or roll needed to perform an ability. If the Minstrels number three or more, they may halve the time it takes to produce a song's effects.

### Tamer

* **Monster Tamer:** Tamers are a breed of people who are unafraid of the dangers that certain monsters bring to their lives, and instead use them for mutual interest. Once a Tamer understands what type of creature they would like to learn more about, they gain advantage on all interactions with with that type of creature and can attempt to bring them into their service. Only one can be directed at a time. Monsters act on their Tamer's turn and can be directed to replace of their Tamer's attacks with their own. In the beginning, Tamers can only direct them to attack or defend, not use abilities.
* **Magic Frog - Magic Frog:** The frogs of the Lost Woods are natural explorers and end up in crazy places and situations. Their best trait is somehow living through said encounters. The great Magic Frog, having been lost at a young age, devoted all of his time to studying the magic arts. He can cast any spell he sees, but forgets it right after the battle. Magic Frog may attempt to cast any spell that has been cast during the battle. He can attempt to grapple opponents as an attack with his tongue within 6 squares (+4). He can then restrain them in his mouth with another grapple.
	+ Magic Frog has +4 to Magic, Experience, Resistance, and Diligence, and +1 to all other stats.

### Other

* **River Zora Magic:** The River Zora have honed their magical talent for an advantage in combat. The River Zora have a natural resistance to magic, and can resist all magical effects other than electricity, which they are hit normally by. A River Zora can replace any number of their attacks with a Fireball (6 squares). This attack hones in on the target when fired, giving each Fireball advantage to strike. This does 1d4 damage + Magic modifier. While holding the trinket that gave Ronen this power he is immune to the Dry condition.

## Gallery

Ronen's Official art
(By PhantomMoonrise)Ronen's Updated Outfit
(By PhantomMoonrise)Chibi Ronen
(By PhantomMoonrise)Holiday Party
(By Erda Enos)Cool Kids ClubDancing
(By SqueakyChiona)Fanart
(By Fomalhautwastaken)Fanart
(By Fomalhautwastaken)Fanart
(By Fomalhautwastaken)SCREM
(By Fomalhautwastaken)Stonks
(By Fomalhautwastaken)me\_and\_the\_boys
(By Fomalhautwastaken)What did you do
(By Fomalhautwastaken)Going Camping
(By Fomalhautwastaken)Newcomers
(By Fomalhautwastaken)Outfit Swap with GORTHOS
(By Fomalhautwastaken)Outfit Swap with GORTHOS
(By Fomalhautwastaken)Clownery
(By Fomalhautwastaken)Flex
(By Fomalhautwastaken)Fanart
(By William D Sullivan)Inktober Day 5
(By D.D.Tanis)Inktober Day 6
(By D.D.Tanis)Ronen Fanart
(By D.D.Tanis)Group Pose
(By D.D.Tanis)Thanks Satan
(By D.D.Tanis)Hold me back
(By D.D.Tanis)Little Kiss
(By D.D.Tanis)Admiring Assets
(By D.D.Tanis)Action shot
(By D.D.Tanis)Offended
(By D.D.Tanis)Kokiri outfit
(By D.D.Tanis)Kidnapping
(By D.D.Tanis)Bite strength
(By D.D.Tanis)You can do it
(By D.D.Tanis)Tight Spot
(By D.D.Tanis)Spit it out
(By D.D.Tanis)Underwater Taxi
(By D.D.Tanis)Satan's pretty cool
(By D.D.Tanis)Proposal
(By D.D.Tanis)Baby Pictures
(By D.D.Tanis)Exploring their Abode
(By D.D.Tanis)Helping out
(By D.D.Tanis)Ronen Sketch
(By D.D.Tanis)Oberrah Smooch
(By D.D.Tanis)Fanart
(By Hubris)Banner
(By NobleBrony445)Ronen x Oberrah
(By Erda Enos)