Evil Dead: The Game

## Basic Info

Developer and Publisher: Saber Interactive

Released: 2022

Engine: Unreal Engine

		- Creates a temporary aura (15s) that increased the ranged damage (100%) of yourself and your teamates
	+ Howitzer
		- Permanent aura that increases the ranged damage of you and your teammates (10%)
	+ Haymaker
		- Permanent aura that increases balance bar damage to common enemies (25%)
	+ Slugger
		- Permanent aura that increases balance bar damage to elite (25%) and boss enemies (100%)
* Lord Arthur
	+ The Lord's Wrath
		- An aoe ability that for 15 seconds boosts the melee damage of King Arthur and nearby allies (30%)
		- Has a 45 second cooldown
		- Also reduces fear for those within the ability's radius and improves Arthur's damage with the sword
	+ Weapon Master: Heavy Attacks
		- King Arthur and nearby allies do 30% more damage with heavy attacks
		- King Arthur starts the match with a sword
	+ Weapon Master: Light Attacks
		- King Arthur and nearby allies do 30% more damage with light attacks
	+ Fuel the Fire
		- Finishers performed while the Lord's Wrath ability is active increases the power's duration (3 seconds)
* Ash Williams (Ash vs Evil Dead)
	+ Show Up and Blow Up
		- Causes an explosion around you that damages balance bars.
	+ El Jefe
		- Constant aura that strengthens the fear resistance (20%) and damage (10%) of nearby teammates.
	+ Old Friend
		- Start with a common chainsaw
	+ El Jefe Grande
		- Aura effects increased by 100% when you dismember an enemy or perform a finisher
	+ Additional Skins - Funeral Attire

#### Warrior

* Ash Williams (Army of Darkness)
	+ Wiseman's Potion
		- For a short time damage is increased (30%), damage reduction is increased (50%), fear is reduced (30), and health is restored (250)
	+ Shield Blast
		- Every time a bar of shielding is depleted an aoe blast occurs, damaging nearby enemies (200)
	+ Finish Strong
		- Killing an enemy with a finisher restores a portion of shields (40)
	+ Weapon Master: Chainsaw
* Scotty
	+ Thunder Thrust
		- An aoe attack which does 100 damage to all surrounding enemies
		- Has a 30 second cooldown
	+ Collateral Damage
		- Heavy melee attacks cause damage (13%) to all enemies around you (9.8 m)
	+ Exposure Therapy
		- Fear is reduced (5) for every enemy killed
	+ Weapon Master: Lumberjack Axe
* Henry the Red
	+ Unstoppable
		- For 7 second you take no damage
		- Has a 60 second cooldown
	+ Shields Up
		- Start the match with an additional shield bar
	+ Rebound
		- 30% of damage taken is dealt back to enemies
	+ Battle Hardened
		- Shield and health bars have their maximum size increased by 10%

#### Hunter

* Ash Williams (Evil Dead 2)
	+ Exorcist
		- Can automatically cast a demon out of a possessed survivor or basic unit
		- Possessed elite units and bosses have their infernal energy reduced by 15%
	+ Treasure Hunter
		- Can see treasure chests through walls
	+ I'm the Guy with the Double-Barrel
		- Start the match with a double-barrel
	+ Weapon Master: Double-Barrel
* Ed Getley
	+ It's a Trap
		- For 40 second your flashlight can reveal and disarm enemy traps
		- Has a 60 second cooldown
	+ Enduring Light
		- Flashlight battery life increased by 100%
	+ Weapon Master: Crossbow
	+ The Collector
		- Increases the chances of finding higher tier supply chests and having loot dropped from enemies
* Kelly Maxwell
	+ Slipshot
		- Dodging consumes no stamina and bleed damage is inflicted on enemies (20%) by ranged attacks
		- Lasts 5 seconds and has a 50 second cooldown
	+ Weapon Master: Meat Hammer
	+ Countershot
		- after a successful doge your next shot caused bleed damage (5%/second) to an enemy
	+ Battlefrenzy
		- Damage is increased by 2% for every second of sustained combat
* Amanda Fisher
	+ Ammo for Days
		- For 7 seconds you don't exhaust ammo when using a ranged weapon
		- Has a 90 second cooldown
	+ Trusty Sidearm
		- Start the match with a pistol
	+ Weapon Master: Pistol
	+ Accuracy Counts
		- +2% damage per consecutive hit

#### Support

* Ash Williams (The Evil Dead)
	+ Reassuring Presence
		- Nearby ally fear and your own is reduced by 50
		- Has a 60 second cooldown
	+ Alternative Healing
		- Successful heavy melee attacks heal you and your allies (35)
	+ Marked Target: Damage
		- Headshots mark targets and a follow-up shot by a teammate does 30% more damage
	+ Marked Target: Healing
		- Headshots mark targets and a follow-up shot by a teammate restores 30% of the damage dealt as health
* Cheryl Williams
	+ Healing Touch
		- 6 second long ability that heals nearby allies 80 health/second
		- Has a 90 second cooldown
	+ Cola Coaster
		- More Shemp's Cola can be carried and you start the match with one
	+ Contact Courage
		- Drinking a Shemp's reduces your fear and those of teammates by 25
	+ Contact Healing
		- Drinking a Shemp's also heals nearby allies the same amount
* Pablo Simon Bolivar
	+ Gift from El Brujo Especial
		- Crafts and drops an amulet
		- Has a 120 second cooldown
	+ Infernal Camouflage
		- Demon vision cannot be used to detect you
	+ Legacy of El Brujo
		- Begin the match with an amulet
	+ Shamanic Protection
		- Your shield bar will gradually refill until you have at least one bar

## Survivor Stats

#### Leader

* Annie Knowby
	+ Defense - 2
	+ Melee Weapons - 3
	+ Ranged Weapons - 3
	+ Team Assistance - 4
* Lord Arthur
	+ Defense - 4
	+ Melee Weapons - 4
	+ Ranged Weapons - 2
	+ Team Assistance - 3
* Ash Williams (Ash vs Evil Dead)
	+ Defense - 3
	+ Melee Weapons - 3
	+ Ranged Weapons - 3
	+ Team Assistance - 3

#### Warrior

* Ash Williams (Army of Darkness)
	+ Defense - 4
	+ Melee Weapons - 5
	+ Ranged Weapons - 1
	+ Team Assistance - 2
* Scotty
	+ Defense - 5
	+ Melee Weapons - 4
	+ Ranged Weapons - 1
	+ Team Assistance - 2
* Henry the Red
	+ Defense - 5
	+ Melee Weapons - 5
	+ Ranged Weapons - 1
	+ Team Assistance - 1

#### Hunter

* Ash Williams (Evil Dead 2)
	+ Defense - 3
	+ Melee Weapons - 2
	+ Ranged Weapons - 4
	+ Team Assistance - 3
* Ed Getley
	+ Defense - 3
	+ Melee Weapons - 1
	+ Ranged Weapons - 5
	+ Team Assistance - 3
* Kelly Maxwell
	+ Defense - 3
	+ Melee Weapons - 2
	+ Ranged Weapons - 5
	+ Team Assistance - 2
* Amanda Fisher
	+ Defense - 3
	+ Melee Weapons - 1
	+ Ranged Weapons - 5
	+ Team Assistance - 3

#### Support

* Ash Williams (The Evil Dead)
	+ Defense - 2
	+ Melee Weapons - 3
	+ Ranged Weapons - 2
	+ Team Assistance - 5
* Cheryl Williams
	+ Defense - 3
	+ Melee Weapons - 2
	+ Ranged Weapons - 2
	+ Team Assistance - 5
* Pablo Simon Bolivar
	+ Defense - 3
	+ Melee Weapons - 3
	+ Ranged Weapons - 2
	+ Team Assistance - 4

## Kandarian Demon Skills

Warlord - Henrietta

* Bad Influence
	+ Can only be activated in spirit form but when activated generates an aura that strengthens nearby allied units
* Really Bad Influence I
	+ Increases the attack (35%), max health (35%), and attack frequency (20%) of allied units
* Really Bad Influence II
	+ Increases the attack (10%), max health (10%), and attack frequency (10%) of allied units
* Really Bad Influence III
	+ Increases the attack (10%), max health (10%), and attack frequency (10%) of allied units
	+ In addition, no balance bar damage can be dealt while the ability is active

Puppeteer - Eligos

* Puppet Master: Power Possess
	+ Damage (10%) and maximum health of possessed units are increased
	+ Has a 90 second cooldown
* Puppet Grand Master I
	+ Further increases damage and health benefits of puppet master (5%)
* Puppet Grand Master II
	+ Further increases damage and health benefits of puppet master (5%)
* Puppet Grand Master III
	+ Further increases damage and health benefits of puppet master (5%)

Necromancer - Evil Ash

* Flute to Kill
	+ Attack bonus (70%) and damage reduction bonus (30%) provided by the flutist are increased
	+ Has a 90 second cooldown
* Skelephobia
	+ Skeletons increase the fear generated by survivors (15 fear/second)
* Motivational Music
	+ The flutist's effect on nearby units are increased by 20%
* Skeletal Injury
	+ Skeletons cause nearby survivors to take 10% more damage

## Kandarian Demon Army Stats

### Warlord

#### Henrietta

Stats:

* Defense - 5
* Damage - 5
* Speed - 1
* Abilities - 2

Abilities:

* Belly Flop
* Gas Leak
* Granny Hug
* Passive: Cannot be knocked back, but a depleted balance bar will stun her

#### Deadite Elite

Stats:

* Defense - 4
* Damage - 4
* Speed - 1
* Abilities - 3

Abilities:

* Deadite Smash
* Big Swing - damage radius in 180 degrees in front of the deadite elite
* Passive: When attacked, splatters blood that obscures the vision of survivors
* Passive: Increased chance to spawn with an axe.
* Passive: Do not knock back until balance bar is fully depleted.

#### Deadite

Stats:

* Defense - 2
* Damage - 2
* Speed - 3
* Abilities - 3

Abilities:

* Puke
* Farewell to Arms
* Dodge
* Passive: Has a chance to spawn in with an axe

### Puppeteer

#### Eligos

Stats:

* Defense - 3
* Damage - 4
* Speed - 3
* Abilities - 4

Abilities:

* Telekinetic Surge
* Casting Stones
* Psychic Squeeze
* Passive: Cannot be knocked back, but a depleted balance bar will stun him.
* Passive: Invisible while moving, but does leave a trail of lightning

#### Demi-Eligos

Stats:

* Defense - 2
* Damage - 2
* Speed - 3
* Abilities - 5

Abilities:

* Thunderstruck
* Duplicity
* Passive: Do not knock back until balance bar is fully depleted.
* Resistant to ranged damage

#### Deadite

Stats:

* Defense - 1
* Damage - 1
* Speed - 5
* Abilities - 3

Abilities:

* Self-destrct
* Head Rush
* Dodge
* Passive: Explodes can causes area damage when killed, unless a finisher kills them

### Necromancer

#### Evil Ash

Stats:

* Defense - 4
* Damage - 4
* Speed - 2
* Abilities - 4

Abilities:

* Skeletal Support
* Skeletal Resurrection
* Infernal Invigoration
* Dodge
* Passive: Cannot be knocked back, but a depleted balance bar will stun her

#### Skeleton Elite

Stats:

* Defense - 4
* Damage - 2
* Speed - 2
* Abilities - 4

Abilities:

* Trident Smash
* Trident Toss
* Passive: Do not knock back until balance bar is fully depleted.

#### Skeleton

Stats:

* Defense - 3
* Damage - 2
* Speed - 3
* Abilities - 2
* Passive: Has a shield that drops when the balance bar is depleted

Abilities:

* Lunging Thrust
* War Cry
* Dodge
* Passive: Has a shield that drops when the balance bar is depleted

## Weapons

### Melee

* Hunting Knife
	+ Damage - 80
	+ Speed - 1
	+ Range - 4
		- Dismemberment - 75
		- Balance Bar - 50
* Meat Cleaver
	+ Damage - 37
	+ Speed - 3
	+ Range - 3
		- Dismemberment - 50
		- Balance Bar - 15
* Meat Hammer
	+ Damage - 37
	+ Speed - 3
	+ Range - 3
		- Dismemberment - 20
		- Balance Bar - 25
* Machete
	+ Damage - 37
	+ Speed - 3
	+ Range - 4
		- Dismemberment - 55
		- Balance Bar - 35
* Improvised Spear
	+ Damage - 40
	+ Speed - 3
	+ Range - 4.5
		- Dismemberment - 20
		- Balance Bar - 20
* Hand Axe
	+ Damage - 40
	+ Speed - 3
	+ Range - 4
		- Dismemberment - 50
		- Balance Bar - 35
* Lumberjack Axe
	+ Damage - 80
	+ Speed - 1
	+ Range - 5
		- Dismemberment - 75
		- Balance Bar - 50
* Sledge Hammer
	+ Damage - 70
	+ Speed - 1
	+ Range - 5
		- Dismemberment - 50
		- Balance Bar - 70
* Chainsaw
	+ Damage - 80
	+ Speed - 1
	+ Range - 3.5
		- Dismemberment - 75
		- Balance Bar - 50
* Sword
	+ Damage - 80
	+ Speed - 1
	+ Range - 4
		- Dismemberment - 75
		- Balance Bar - 50
* Nailed Bat
	+ Damage - 70
	+ Speed - 1
	+ Range - 5
		- Dismemberment - 50
		- Balance Bar - 50
* Pickaxe
	+ Damage - 40
	+ Speed - 3
	+ Range - 4
		- Dismemberment - 50
		- Balance Bar - 30

### Ranged

##### Special Ammo

* Sawgun
	+ Damage - 150
	+ Ammo Capacity - 6
	+ Rate of Fire - 0.7
		- Dismemberment - 200
		- Balance Bar - 15
		- Reload Time - 2
		- Range - 30
* Blunderbuss
	+ Damage - 235
	+ Ammo Capacity - 1
	+ Rate of Fire - 1.3
		- Dismemberment - 30
		- Balance Bar - 50
		- Reload Time - 1.8
		- Range - 40
* Crossbow
	+ Damage - 250
	+ Ammo Capacity - 1
	+ Rate of Fire - 1.5
		- Dismemberment - 30
		- Balance Bar - 25
		- Reload Time - 2.2
		- Range - 40

#### Hand Gun Ammo

* Pistol
	+ Damage - 55
	+ Ammo Capacity - 7
	+ Rate of Fire 0.2
		- Dismemberment - 30
		- Balance Bar - 20
		- Reload Time - 2.2
		- Range - 35
* Revolver
	+ Damage - 150
	+ Ammo Capacity - 6
	+ Rate of Fire - 1
		- Dismemberment - 50
		- Balance Bar - 30
		- Reload Time - 1.8
		- Range - 35

#### Long Gun Ammo

* Hunting Rifle
	+ Damage
	+ Ammo Capacity
	+ Rate of Fire
		- Dismemberment
		- Balance Bar
		- Reload Time
		- Range
* Lever Action Rifle
	+ Damage - 120
	+ Ammo Capacity - 5
	+ Rate of Fire - 0.5
		- Dismemberment - 30
		- Balance Bar - 15
		- Reload Time - 2.4
		- Range - 55
* Boomstick
	+ Damage - 240
	+ Ammo Capacity - 2
	+ Rate of Fire - 0.7
		- Dismemberment - 150
		- Balance Bar - 90
		- Reload Time - 2
		- Range - 32
* Shotgun
	+ Damage - 210
	+ Ammo Capacity - 5
	+ Rate of Fire - 1.2
		- Dismemberment - 120
		- Balance Bar - 90
		- Reload Time - 2.6
		- Range - 35
* Double-Barrel
	+ Damage - 222
	+ Ammo Capacity - 2
	+ Rate of Fire - 0.7
		- Dismemberment - 150
		- Balance Bar - 9
		- Reload Time - 2
		- Range - 32

## Map Locations

### Remington Rapids

* Flight 666
* Green Witch Village
* Cell Tower
* Bronson Cave
* Misery Manor
* Fryingpan Tunnel
* Lucky Valley Lodge
* The Knowby Cabin
* Circus Cages
* Sewage Treatment Plant
* Demonic Treehouse
* Fishing Village
* Bluff Road Bridge
* Payne Manor
* Derelict Doll Factory
* Terminal Station

### Cleaver County

* Wadesboro Junkyard
* Clara’s Pond
* Harry’s Houses
* Misty Groves
* Jake’s Ga’n Go
* Shockley Auto
* Royal Oak Cemetery
* Fire Tower
* Dead End
* Radio Tower
* Camp Greenbird
* Railway Loop
* Fairview Campground
* El Brujo’s Hut
* Mama’s Liquors
* Bullard Swamp
* Faison Farm
* Hidden Acres

## Single Player Missions

1. If You Love Someone Set Them Free... With a Chainsaw (Evil Dead 2)
	* Reward: Ash Williams (Ash vs Evil Dead)
2. Party Down! - Ash Williams (Ash vs Evil Dead)
	* Reward: Ash Williams (Ash vs Evil Dead) - Funeral Attire
3. Kill Em' All - Ash Williams (Army of Darkness)
	* Reward: Amanda Williams
4. It's Not Gonna Let Us Go! - Pablo Simon Bolivar
	* Reward: Pablo Simon Bolivar
5. Homecoming King - King Arthur
	* Reward: King Arthur