Battlegrounds

This page contains information about a past event or game feature that may or may not return in a future version.

**Battlegrounds** was one of the Game Modes in Paladins, released on February 21st, 2018.

It was removed and later on June 7th, 2018 was turned into its own game, Realm Royale.

## Description

Paladins: Battlegrounds is the first-ever hero shooter battle royale. Both teams will spawn onto a truly massive map — more than 300 times the size of the largest Siege map today. Players will hop onto their mounts and start exploring, looting their way through more than four dozen outposts and tracking zeppelins that drop legendary gear. As the fog contracts, the stakes are raised. The last team standing wins, and that's not easy with 100 players!

## How to Play

There were 3 queues available for this mode: Solo, Duo and Quad. At character selection, players were given 8 randomly selected champions to choose from, 2 from each role. Unlike other modes, teammates were able to pick the same character if they wanted.

Before the match properly began, there was a 2 minute pre-load phase while all players spawn into the game. After the 2 minute wait, the players would be dropped somewhere in the massive map (on team matches, all players on the same team would be dropped together). Red dots on the map revealed the spawn point of each team. Players could then choose to either seek out other teams or scavenge for items. Unlike other game modes, players could mount and remount at will by pressing Left Shift.

Items in Battlegrounds worked a bit differently from normal. Here, items granted bonuses when equipped and were found within loot chests, which spawned in buildings and other locations around the battleground. These chests made a distinct sound that could be heard when near them. There were 3 item tiers (Common, Rare, and Epic), each tier stronger than the previous one. Each player could carry up to 4 different items at a time. Players could replace their current items with others as long as they were different or of a higher tier than the one currently equipped.

Players could also find upgrades for their abilities by collecting cards. Much like items, these cards were scattered across the battleground. The cards were marked with a blue card icon on the minimap. Legendary Cards could only be obtained from special chests that were deployed by zeppelins somewhere on the map once every minute. These special chests were marked with a golden chest icon on the map.

When a player loses all their health, they turned into a chicken. Chickens could be revived by their teammates, but each player could only revive a downed ally up to 3 times. If a player was defeated again while a chicken, they would die. If the player had already been turned into a chicken 3 times, losing all their health again would simply result in their death. Defeated players would leave behind a chest with their items and cards.

As time went by, a deadly fog would roll in from the edges of the map in waves, which would gradually consume the battleground and force the teams to converge towards the middle. There was a counter under the minimap that displayed how long until the next wave of fog rolls in, which would then be replaced with a meter showing how much of the area the wave is currently covering. There was also a counter that displayed the current number of active players. The last player or team standing would win the match.

## Locations

### General Locations on the In-Game Map

* Docks
* Badlands
* Snow Town
* Lumber Yard
* Old Town
* Temple
* Ruins
* Farms
* Citadel

### General and Sub Locations on the Official Map

* **Sanctuary**
	+ Citadel
	+ Fort
	+ Sentinel Hold
	+ Trinity Hills
* **Greenscape**
	+ Autumn Fields
	+ Lumberfall
* **Tropics**
	+ Jaguar Forest
	+ Serpent's Rise
* **Badlands**
	+ Gun Town
	+ Lost Shore
* **Everfrost**
	+ Coldmist Village
	+ Icehaven
	+ Northfort

### Locations on the Old Map

* Ice Watch
* Guard
* Ritual
* Frozen Wastes
* Valkure's Respite
* Horganton
* Elven Road
* Summit
* Homestead
* Citadel
* Stables
* Outcrop
* Gun Town
* Mill
* Martin's Way
* Three Towns
* Market
* Manse
* Unknown Tomb
* Shanty
* Grove
* Clay Cove
* Knight's Fort
* Serpent
* Jaguar
* Ska'drin Ruins
* Hale's Regret
* The Bottom

## Videos

 **Retired** |  End Times  •   Dragon's Call  •   Rise of Furia  •   Siege of Ascension Peak  •   Siege: Beyond  •   Survival  •   **Battlegrounds**  •   P.V.E  •   Match of the Day  •   Capture and Siege  •   Siege Only  •   Capture Only