Trooper (class)

*For the unit, see Trooper (unit).*
**Troopers** are a class of unit, most of which are created at the Troop Center. Troopers are common soldiers (either on foot or mounted) that are cheap and quick to create, but generally do little damage and have few hit points. They can be quickly taken down by Strike Mechs and similar units.

Most unique units are classified as either Troopers or Aircraft. Confederacy and Trade Federation Troopers are mechanical (except for the Confederacy's controllable predators), while the rest are biological (except the Galactic Empire's Dark Trooper and Probot).

## Tech Level availability

Tech Level 1
* Mounted Trooper
* Trooper Recruit

Tech Level 2
* Hvy Mounted Trooper
* Trooper
* Grenade Trooper
* Anti-Air Trooper
* Probot (Galactic Empire only)

Tech Level 3
* Adv Mounted Trooper
* Hvy Trooper
* Hvy Anti-Air Trooper
* Nexu (Confederacy only)
* Reek (Confederacy only)
* Dark Trooper Phase 1 (Galactic Empire only)
* Royal Crusader (Royal Naboo only)
* Destroyer Droid (Trade Federation only)
* Berserker (Wookiees only)

Tech Level 4
* Repeater Trooper
* Acklay (Confederacy only)
* Dark Trooper Phase 2 (Galactic Empire only)
* Elite Royal Crusader (Royal Naboo only)
* Hvy Destroyer Droid (Trade Federation only)
* Adv Berserker (Wookiees only)

## List of Trooper units

Marked with blue background are unique units.

## Technologies

Listed below are all technologies that benefit infantry units. Marked with blue background are unique technologies. This list does not contain unit upgrades.

## Civilizations

Five of the eight civilizations are Trooper civilizations, the exceptions being the Gungans, Trade Federation and Royal Naboo. The best Trooper civilizations by stats are the Wookiees, Confederacy and Rebel Alliance.

* The Wookiees have the best infantry, with an extra 30 HP, regeneration and 2 DuraArmor for every Trooper Center unit. Their unique unit is the Berserker, a very fast infantry unit (although with Mounted Trooper armor) that can outrun and close on Strike Mechs. They have an additional +2 LOS thanks to their Team Bonus.
* The Confederacy have good Troopers, with 25 more HP, one additional damage, but one less range because the lack of Integrated Rangefinder. Their lack of Advanced Power Pack is compensated by Droid Upgrades for the Trooper line, but not for the other Trooper Center units and Mechs.
* The Rebel Alliance get the same +30 HP upgrade as the Wookiees, but without the DuraArmor improvement and regeneration, but their Mounted Trooper get +50 instead.
* The Republic have their quirk in fully upgraded Trooper Center units, but with extra sight and the possibility to train and mass their Trooper unit line faster than other civilizations.
* The Galactic Empire lack Explosive Yields Increased and Adv Mounted Troopers, but can compensate their anti-mech capabilities with other Mech units. Apart from that, they can fully upgrade all their Troop Center units and train Dark Troopers at the Fortress, a cheap and devastating infantry unit.
* The Gungans lack fast training time and good grenadiers, but have Troopers with more range that can be paired with mobile shields, thank to their Fambaa Shield Generators.
* The Trade Federation lack fast training time and the Repeater Trooper upgrade, but is compensated with the Destroyer Droid and good Mechs. They also are supported by the fact that they don't need to build houses.
* The Royal Naboo lack fast training time and the final upgrades for the Trooper and Mounted Trooper lines, and have slow-moving and shorter-ranged units because of the lack of crucial upgrades, but can field cheaper units, and have a powerful unique Mounted Trooper, the Royal Crusader. They have the worst Troop Center units.

There is no specific civilization direct bonus for Troopers.

### Team bonus

* Wookiees: Troopers gain +2 Line of Sight