recursal/Fanatic-Fandom huggingface dataset:
Legal Video

Scare Factor: Nightmare. The darkness, the eyes, the fast pace, the eerie music, the loud noises and even the jarring in-your-face animation that accompanies this, make it worse than Videoman and Videovan combined all together. Yet again, its overall cheapness/ugliness might not help quite too much, either.
Nightmare Logos

These logos are nightmarish-inducing for both first time viewers and sensitive people:

* 20th Televisiom
* 3-G Home Video
* ABM Group
* AdultX Home Video
* Adult Swim IDs
* AIP Home Video
* A.K.A. Cartoon
* Alpha Video
* Amrit Kalamandir
* Anglo-EMI Film Distributors
* Antenne 2
* API Television Production
* Arcade Pictures
* Arman Julian Productions
* Arrowhead Productions
* AS-Soft
* Ascot Elite Entertainment Group
* Associated Television
* Astro Records & Filmworks
* Asymmetrical Productions
* Atlas International
* Balakrishna Movies
* Bang! Bang! Films
* BBC Multimedia
* BBC Television
* BBC Two
* BBC Video
* Berlin Film Co.
* Big Ape Productions
* Blancic Video
* Blumhouse Productions
* Boje Buck Filmproduktion
* Bomb Video
* Brain Damage Films
* Bravo IDs
* Broadcast Arts
* Bryanston Pictures
* Buddha Pictures
* Burning Moon Home Video
* Caballero Control Corporation Home Video
* Camp Video
* Carlton Screen Advertising
* Carlton Video
* Castle Vision
* Castle Home Video
* Caution Video
Rugor-Slean Entertainment, Inc.

## Rugor-Slean Syndication Sales Limited

Nickname: "That Rugor-Slean Logo"

Logo: We see a generic BG with scanimated text "RuGoR–SlEAn SYNDICATION SALES LTD" in deep bluish-silver futuristic font with bright pastel-yellow outline that start to zoom in (a la Viacom "V of Doom") afterwards.

FX/SFX: The "zoom-in" of the text.

Cheesiness Factor: Cheap Scanimation effects.

Music/Sounds: None or a generic synth fanfare with a strange note being held.

Scariness Factor: High. The cheap scanimate effects and the bizarre fanfare will get lots of nerves. Same goes for the silent variants.
TV Globo

## Scare Factor

1st logo: Minimal. The slow zoom-in along with the silence could get a bit. But nothing is even compared to what have followed afterwards (just like 3 next logos)...

2nd logo: Medium to nightmare. The imposing design, the unnerving announcer and the unsettling music would scare a lot.

3rd logo: Medium (bordering on high) to nightmare. The dark background, the loud drum fanfares, the unnerving announcer, the unsettling UFO sounds and the zoom-in might creep-out more than before.

4th logo: Medium to nightmare. The fast animation, the unnerving music and the unsettling chorus would scare more than just quite a few. The deteriorated film quality, among others, might also freak-out others, as well.

5th logo: None to low. Quite mellow compared to the last logos.

Others: TBA.
Operation Lullaby State

**Operation Lullaby State** is a rouge CIA Operation which involved working with Wayne Enterprises to create a psycho-kinetic drug. The lullaby drug put people in a hallucinatory state where their minds would be completely controlled.

## History

Virginia Devereaux was able to use charges of fraud, corruption, and sexual seduction to blackmail Patrick Wayne into working with the CIA. Wayne order his company's pharmaceutical division to develop a psycho-kinetic. Dr. Robert Glubb was able to create Lullaby State, a hallucinatory drug that could control minds when a trigger was activated. the CIA hoped to use the drug to instill a certain vison in the mind of the population in order to rally them behind a certain cause.
Ghost House Pictures

## Scare Factor

1st logo: High to nightmare, though this is most likely intentional. The skull appearing may be a surprise at first, but the loud door slam is startling even if you know it is coming, but the next logo is scarier...

2nd logo: Nightmare. It may be scarier than before, because of the hi-res skull shown fully. The skull appears out of nowhere and rapidly zooms in-your-face along with the very choppy stop-motion (a la Viacom's "V of Doom") which can catch unsuspecting people off-guard.
Dorkie Losers Productions

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
**WARNING!!! This logo is just a fanmade/dream logo!**

**WARNING!!! This logo has a jumpscare, so if you don't like logos like these and/or are prone to heart attacks, please do not watch this logo!**

**WARNING!!! This logo has a really very loud sounds, music and/or dialogue! Please turn down your volume! That also goes to those who are prone to tinnitus and/or ear bleeding! The viewer discretion is advised!**

## Logo

(2005-2007): We see the extreme close-up of the Kevin (from Ed, Edd n Eddy) screenshot and at the bottom we see the "**Dorkie Losers**" text in simple font in white. After a few seconds, the screenshot colour scheme suddenly changes to the dark bloodish-red colour and the text changes to the "**HaHa Loser**" text in this same font in this same colour.

## Music/Sounds

(2005-2007): At the beginning, we hear the light wind sounds and in the background we can hear also the light whooshes. When the logo changes to the bloodish-red, we suddenly hear the loud and PAL-pitched BND od Doom roar, followed by the reversed cymbal crash.

## Scare Factor

{2005-2007): Depending on the variant:

* Original Variant: Nightmare, or even off the scale. The sounds at the first half can be very unsettling for some, as well as the really extreme close-up of Kevin, which make him stare at your soul, but the sudden change to bloodish-red combined with the loud and high-pitched BND of Doom roar will scare more than a few unsuspecting viewers. The reversed cymbal crash at the end will also startle some.
* Still Variant: None to low. It's a lot tamer and better than that previous variant.

## Trivia

The extreme close-up of the Kevin screenshot is actually comes from this link: https://www.reddit.com/r/ededdneddy/comments/wi7jei/pov\_you\_fucking\_lose\_in\_a\_level\_in\_the\_video\_game/
Timpson Films

## Scare Factor

Nightmare. The dark background, the disturbing subject matter, the added corpse, the blood, the satanic pentagram and that loud splattering noise will no doubt frighten quite a lot of viewers who are unaware. In fact, the whole thing does look even more worse than that PFFR logo! All of it is one of - if not - the scariest logo of all time! Even to those used to it, the scare factor is not quite one a bit lower.
The pavement

**The pavement** was a company that specialised in DVD design which was founded during the early 2000s. The logo is extremely rare because its only seen at the end of the Mr. Bean Animated Series DVDs and can't be found anywhere else (except for here I guess).

## Scare Factor

None to medium. This logo may be a bit unsettling to some people because the dark colour scheme makes the animal look deformed and bizarre. The logo is just an image that plays at the end of the DVD for 10 seconds. There is no background sound.
Vasla Liberation Front

The **Vasla Liberation Front** is a paramilitary group fighting for the liberation of Vasla against New Corporate Republic rule. Following the NCR's invasion of Arzstozka, it took up arms against invading NCR forces. The VLF then retreated to underground tunnels where they operate in secret and partake in guerilla warfare.

## Names

The VLF has various operations in multiple languages. Its names are shown below:

Tuviet: **Айславан Ливерацийе Фаансьа**

Latinized Tuviet: **Ajslavan Liveratsije Faansja**

Dalkaisk: **Fansja Jekutsijetsi Vajslask**

Spanish: **Frente de Liberación Vaslano**
Ruby-Spears Productions

## Scare Factor

1st logo:

* Low to medium; due to the font of the logo.
* Medium to high for the red variant; due to the dark color scheme.

However, the next one is something compared to this...

2nd logo:

* Medium to high, due to the dark background, the jarring animation and the dramatic music can get to more than just quite a few.
* Low to medium for the closing end-title theme variant.

3rd logo: Minimal. The whoosh can catch one off-guard, but otherwise it's harmless, and much mellower than before.
Industrial Records Video

## Scare Factor

Nightmare. If you are unacquainted with the scene and happen to catch the logo playing, you will most likely find this pretty disturbing and even very frightening with the overall dark atmosphere, the long legnth, the Industrial Records logo, the blood red color changes, the sharp-angled lightning bolt slowly zooming in-your-face, that horrible synthesiser drone that occupies all of it, and maybe even the grungy and unfriendly text. However, for those who are familiar with Throbbing Gristle and the industrial music scene and/or are used to seeing it, this shouldn't be a problem.
Coming Soon to Own on Video & DVD

File:GW272H204.jpeg
Bumper: On a blue blurry film background the "Coming Soon" zoom down and the " TO OWN ON VIDEO/DVD" zoom to the right and connect together. The gold bars move in different ways.

Variant: In 2003 they switched it to "Coming Soon TO OWN ON DVD & VIDEO".

Music: The usual 2000-2006 electronic music plays and Brian Cummings says *Coming soon to own on video and DVD.*, followed by a distant drumroll. When the logo was modified in 2003, the voiceover changed with it.

Availability: Seen on tapes from 2000-2004, like Toy Story 2, and DVDs from 2000-2006 such as The Chronicles of Narnia: The Lion, The Witch, and The Wardrobe, Cars, Monsters, Inc., and Lilo & Stitch, among other releases.

Scare Factor: None to low.
Goldwater Law Firm

**The Goldwater Law Firm** is a law firm that is located in Phoenix, Arizona. The law firm is named after the attorney, Bob Goldwater. The Goldwater Law Firm commercials are noted for helping victims in need who took dangerous drugs, defective devices and even suing companies. The commercials, however, are very creepy. These commercials are infamous for their eerie music that is played in the background let alone the computer automated voices. Many other law firm commercials borrow the same music or use music that is similar to the Goldwater Law Firm. The first Goldwater Law Firm commercial are unknown, although some commercials were found in 2004 or less.

## Trivia

* The name of the background music is called Ominous which was produced by Whitehardt. A company that is known to help advertise attorneys.

## Gallery

The Goldwater Law Firm Risperdal Commercial (2014)gynecomastia is not funnyNational Campaign TV Commercial & Lawyer AdvertisementTHIS IS BY FAR THE MOST SCARIEST COMMERCIAL THAT GOLDWATER LAW FIRM HAS EVER PRODUCED!
Deluxe Digital Studios

## Scare Factor

Medium to nightmare for the standard 2005 "Grid" logo. The dramatic appearance of the logo, including its ominous animation and its unsettling music that accompanies it, will scare and surprise a fair share number of unaware viewers who are not used to seeing it or if get caught off-guard. The jarring appearance after dark black screen, as well as the red color theme and the loud flash/zap sounds coming afterwards, do not help that much, either, and the choppier, rougher animation, along with the muted color theme for the filmed variations, although fake, can make it even creepier.

Medium to high for the 2002 logo. The animation, the eerie synth music and all the loud sounds accompanying can all get to some people, but otherwise this is **NOTHING** compared to infamous "Grid".
KWSU

## Scare Factor

Nightmare. The dark background, the loud synthesiser music and the ominous font of the "KWSU" along with the eerie animation might startle and scare more than just quite a few people. However, for those used to it, it's minimal to medium, since it's still ear-gritting and epileptic-prone beyond belief itself.
J.O.N. C.E.N.A.O.

Logo: TBA.

Music/Sounds: A Warner Alliance choir "from pits to hell" in g-major effect then a john cena meme sound effect that contain someone screaming "JOHN CENA!" in rather loud tone and afterwards the booming yet triumphant "J.O.H.N. C.E.N.A." fanfares.

Scare Factor: TBA.

Editors Note: The John Cena parts zooming into your face maybe scary and that awful fanfare that occupies this didnt help at all.
Offrecord Produções (Portugal)

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*

## Background

Offrecord Produções is a (fanmade) home video distributor that have released all the "Scary Movie" DVDs, as well as, some Portuguese prints of My Life as an Teenage Robot, and even more.

## Music/Sounds

* "Scary Movie" DVD's: Some traditional Portuguese music, a man screaming, a BND of Doom roaring, a woman screaming, a blood splattering noise, a Toxie's head roaring and footsteps. Then after that a loud growling (unlike that of Big Ape), as well as a loud, dramatic whoosh (a la UAV).
* My Life as an Teenage Robot's most Portuguese prints: An rocking, synth-electric guitar/piano tune with clang, exploding noise etc.
Ontario Educational Communications Authority

## Scare Factor

Medium to nightmare, due to the dark atmosphere, imposing eye design and creepy music. It also doesn't help considering the fact that it appeared on children's programs. High to nightmare for the second variant, as the lines scretched acrossed the screen and retracting can be even scarier and a source of bad dreams.
White-Eagle

Scare Factor: Low to high. The darkness, the jarring animation, the bright light effects, the sudden flash of the logo itself, all the loud eerie noises and overall the ominous atmosphere might creep-out someone. The creepy orchestra (sounding similar to fanfares from 90's VID-TV logo) that comes afterwards might also make matters even more *worse* to those who are afraid of the 1990-2002 VID-TV's "The Mask of Guo Xiang" logo. Otherwise, the animation is cool and awesome to look at it, the whole logo itself does look quite great for its time and it's also yet another favourite among certain people as well.
Oz Flm Company

This company, also known as **The Oz Film Manufacturing Company**, produced silent films based off L. Frank Baum's books, most notably the *Oz* series. Every one of them has bombed commercially. The movies they make has various colors and custom themes playing over it, like silent films traditionally do.

Nicknames: "Princess Ozma", "Oz Lady of Doom," "The first Scary Logo", "VID's Granny", "VID/BИD Has an Older Sister", "The Grandmother of All Nightmare Logos", "V for Vivian"

**Logo:** On a black background, we see a woman (silent film actress Vivian Reed, see "Trivia") wearing two flowers and a crown-like object on her forehead with a Z inside a circle (obviously the company name) with a few loose curls hanging down, apparently supposed to be Princess Ozma from the book series. She looks around the screen and smiles. No obvious indication of the name of the company is shown and it only appears on the title card of the movie.

**Trivia:** The woman is this logo is the late silent film actress Vivian Reed (1894-1989), an American actress of the silent era. She appeared in 36 films between 1914 and 1938.

Variants:

* The logo including the film has been shown in gray, red, yellow, blue, green and purple tones.
* The logo also featured the woman's head in a close-up, to the point where her head almost covers the entire screen. Her loose curls are also missing. On this link, you can see that Ozma wears black clothes, so that only her face is visible.
* There has been a shorter version spotted where it just shows her looking around the screen for about 4 seconds. This variant is mostly at the end of the films.
* If you look really closely on some of the B&W variants, you can actually see Ozma's body below her head, sometimes for a split second.
* The Patchwork Girl of Oz close-up variant lasts only 2 seconds, due to skips through the logo, which is a result of the film deterioration.
* The logo may, at times, simply cut in instead of fading in.

**FX/SFX:** The woman moving her head and the fade-in effect.

**Cheesy Factor:** There is no text, so this barely qualifies as a logo. It is also very old, as evidenced by the scratchy prints.

**Music/Sounds:** None (which raises the scare factor) or a custom opening/closing theme of the film.

Availability: Ultra rare. Only four films produced by the company are known to survive, the rest having been decomposed or lost. However, the logo is widely available online.

Scare Factor: Depends on the variant:

* **Original Version:** Medium to nightmare. The rather cold, lifeless, thousand-yard stare of Vivian may freak some people out. The music that accompanies the logo or the silence may also add to the scare factor, along with the old film scratches.
* **Short Variant:** Medium to high. Vivian is still creepy, but this variant is only four seconds long.
* **Close-up Variant:** High to nightmare. The "in-your-face" style of the logo is bound to scare many unsuspecting viewers that were expecting the normal variant, not to mention that this variant is usually silent.
Alfred Pennyworth

Julia Remarque (daughter)

## **Powers/Abilities**

### *Abilities*

* **Acting:** Performed in the British Theater and can work undercover on cases for Batman.
* **Hand-to-Hand Combat (Advanced):** Alfred can easily handle himself due to his many years of service in the British Army and SIS.
* **Leadership**
* **Medicine:** A former field medic, Alfred is capable of performing minor surgery and stitching wounds.
* **Military Protocol:** Extensive knowledge of British military protocol.
* **Mimicry:** Is very adept at vocal mimicry and can easily impersonate Bruce on the telephone.
* **Stick Fighting**
* **Tactical Analysis**

## **Paraphernalia**

### *Weapons*

* **Mossberg 500 Tactical:** Alfreds trusted shotgun.
* **SIG Sauer P226:** His service weapon that he used during his entire military career.
Bravo

## WARNING!

**The 3rd logo idents contain *DISTURBING* content which is *NOT* suitable for younger viewers. Viewer discretion is advised! Do not watch those IDs, as they contain disturbing content. Also, please do not look up the screwhead, criminal, screwhead II, mental asylum, and cat in cage idents if YOU are prone to epilepsy (As they contain flashing).**

## Scare Factor

Depending on the ident:

* Original Version: Low to nightmare. Those live-action startups will unnerve quite a lot of viewers who are unaware, and some may find the second sound FX variant scarier.
* Most of the IDs from 1997: Nightmare. Many of them contain extremely disturbing content to the point of being obscene. The rabbit farm and goldfish variants will almost certainly upset animal lovers. Children, if they were unlucky enough to see these logos, would very likely be spooked and gain nightmares. These idents are absolutely not appropriate to show on television, and stand as some of the scariest idents of all time.
* Criminal ID: Medium to nightmare. The criminal's wide glare at the camera could unnerve a lot of viewers, but it's somewhat tamer than the others.
* Cat In Cage, Blowtorch and Bathroom IDs: Low to high, since these variants don't really have much of a creepy vibe, but the second sound FX might still scare some.
* Yellow Background and Green Background IDs: Low to medium. The nature will still get people, but the addition of brightness calms down the mood of the logo.
* 1999 IDs: Low. It's more tamer than the 1997 IDs.

Otherwise, it's lower for those who are used to seeing it.
Renaissance Pictures

**Renaissance Pictures** is very chilling & haunting TV logo that was used from 1994 to 2019. It is quite well-known to be infamous for frightening & scaring quite a lot of people at the time, including children.

## Scare Factor

Nightmare. The eerie atmosphere, the ominous animation, the creepy music, the loud noises, the rapid flashing and even the zoom-out/close-up at the beginning are quite jarring enough to make quite a lot of viewers feel uncomfortable. The warp-speed variant also isn't that much better, either.
ВИD of Doom

The BND of doom is a fanmade logo. It was made by someone after seeing the BND logo.

**WARNING: Due to a very loud jump scare and *extremely* scary imagery, photos and videos are not allowed on this page.**

**Also, turn down your volume to 15%, because it's extremely loud. Not suitable for the faint of heart.**

## **Logo**

The infamous 1976 Viacom V of Doom plays, but just before it fills the screen, the VID mask, with an aggressive-looking face, rushed toward the screen, and jumpscares the viewer. He then quickly fades from view.

## **Music/Sounds**

The five-note fanfare of the Viacom V of Doom, followed by glass shattering and a monstrous scream, followed by the VID logo's five-note fanfare.

## **Scare Factor**

Nightmare. This fan-made "logo" scared over 20 million people, especially when they saw it for the first time. The Viacom "V" logo zooming in towards the screen was bad enough, but the super nightmare fuel starts when the ВИD mask, which is the logo for an Russian Television company (now with opened eyes and with an even *scarier* appearence than before), crashes into the screen and disappears. The black background also adds to the horror of this logo. This would be a perfect way to enter on a scene of a horror movie (when the lights of the house turns off and, after a few seconds of boring silence, somebody jump scares the viewer). Speaking of that, here's also an "1993" TV rare "variant" (fan-made, of course) where a person enters on a carbonized house and enters on a corridor when the lights turns off and then the mask zooms in quickly and jump scares the viewer like before (see Scary Logos Wiki for details). This is one of - if not - the **scariest fan-made logo in the planet Earth, even worse than Horror Factory and the original logo!** For certain people it might be not creepy.
Terrificles Films

(2018)

Nicknames: "Timpson's and PFFR's Much Tame Equivalent", "Terrific Robot House", "Robot Jones' Modern Cousin", "Among Us Alike Bad Robot"

Logo: TBA.

FX/SFX: TBA.

Music/Sounds: TBA.

Scare Factor: Medium. The loud synth-rock guitar tune and the blood splatter might spook most people who are unaware, but other than that it's not that bad.
Antenne 2

Medium to nightmare, due to the very psychedelic visuals, tense music, and vector-animated nature, which has unnerved various French people at the time. Seen as this was used for programming announcements (except those for children, for which they used this instead) it may shock viewers expecting something like the calmer logos on TF1 or FR3. Seeing it was used only for the startup and closedown, anyone who watched this logo at a dark environment or at midnight - especially at closedown - makes the nature creepy enough for those who watched it. It's lower for those who are used or unaffected by it.
Trouble

## Scare Factor

Low to nightmare. Just the sole fact that this transitions into the Bravo logo at night is bad enough, but the logo's epileptic nature and eerie noises can make this just as bad as the Bravo logo that follows it. The scare factor may vary for those used to it, and you might find this to be a cool logo.
The Dawn Is Your Enemy

## Logo

 File:Maxresdefault (6)-0.jpg  (2005-2010, 2021): On a light grey background, we see a landscape along with some white flowers seen in front of the screen. A sun is seen rising behind the landscape which has a face. A pair of two worried human eyes can be seen on the top of the screen. In the middle of the screen is the white text "The Dawn Is Your Enemy". While everything in the screen is all colorless.

#### Variant

An extended version exists, however, it is not intended to be real. It is also said that the sun winks at the end, which was added into the 2021 version.

## Music/Sounds

Some ambient sounds, and a faint sound that sounds like a long metal scrape or a power saw.

#### Music/Sounds Variant

The (fake) extended variant was basically the same, except extended, sounding like it was going on repeat. An ominous piano tune is heard as well, and later on, we hear the sounds of chains, a moan/roar of a monster and horrifying cries/screams of people getting killed.

## Scare Factor

High to nightmare. The creepy drawing, sounds, and the ominous message can horrify many people, especially children. Nightmare for the extended variant, although not real, especially with the piano, sounds of the monster and even the sounds of people being murdered. This is a bit of a popular bump to many people due to its creepiness and has been known to also have its own Creepypasta story (specifically the extended version, which was apparently supposed to be the last time the bump was used), which [adult swim] actually shown in 2021.

## Video

 File:The Dawn is Your Enemy Adult Swim Bump
Invader Papyrus Studios

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
## Logo

We see some clips from Invader Zim playing all each other together until the whole thing start just to cut into Papyrus from Undertale staring "into your soul" on flashing black and white screen. Then after that the flash does stop itself while the words:

**INVADER PAPYRUS STUDIOS**

all written in a bold white text font, start to appear at the bottom of the logo.

## Music/Sounds

Sounds of the IZ clips, a loud BND of Doom roar, along with the dark fanfares, and a fast whoosh when the logo end.

## Scare Factor

High to Nightmare; the Invader Zim clips would tame it down, but the Papyrus appearing, along with the flashing lights and the BND of Doom roaring, won't help AT ALL.
Amazonium

## **History**

Discovered by the Chief Blacksmith Io shortly after the Amazons were gifted Themyscira by the gods. It is one of the strongest and most rare metals on Earth as it only exist on the island of Themyscira. Io is solely in charge of the metal and it's usage and distribution.

After Hercules and the Argonauts took control of Themyscira he made Io create the Bracelets of Submission for every Amazon on the island as a reminder of their enslavement to Hercules.
Spartan Productions

Gladly scoop logo 2021On a black background we see text reading Spartan productions than the get a crashed by Sparta man he fades out and the logo ends

## Hyu

### Aliases

By

Blech

{\displaystyle {\ce {Blech}}}

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```
Murder and On Friday is always On Friday morning today because On Wednesday morning my darling said he had always planned and was
Unknown in my own

```
Klasky Csupo Rooster Movie VersionPeanut Butter RecallBbhhh
Einfindung

Kurz nach der Erbauung Katrachs findet die Einfindung ihren Anfang. Junge Geborene, die vor ihrer Ausbildung stehen, aber nicht wissen, was sie für die Zukunft erlernen wollen, lassen einen Lichtgeborenen aus sich lesen. Jener Lichtgeborene ist darauf ausgelegt, die jeweiligen Stärken und Schwächen des Jungendlichen aus seinem innersten hinauszufiltern. Bei einem ausführlichen Gespräch gehen beide durch, was für Möglichkeiten zur Verfügung stehen. Relevant für die Enfindung ist die energetische Begabung und der wahre Charakter.  Schlummert ein gewisses Potenziall an Gewalt in dem jungen Geborenen, wird er schnell als zukünftiger Azale bestimmt.
Donna Troy

## **Powers/Abilities**

### *Powers*

* **Amazonian Physiology/Divine Empowerment:** Apart from being an Amazon she is also a demigod and is gifted with various powers.
	+ **Superhuman Strength:** Donna has great strength and can lift about 30 tons.
	+ **Superhuman Durability:** Donna possesses a high resistance to damage and magical attacks. She has considerable resistance to human weaponry, though this is not absolute; bullets and edged weapons can cause minor to moderate injury, but never life-threatening.
	+ **Flight:** Donna possesses the power to fly at high speeds.
	+ **Superhuman Speed:** She is able to think, react and move at superhuman speeds.
	+ **Superhuman Reflexes:** Donna's reflexes are far beyond the limitations of the finest human athletes. She has been able to react to a barrage of gunfire from multiple opponents at once unharmed.
	+ **Superhuman Agility:** Her agility is far beyond that of even an Olympic level athlete, as is her balance and coordination.
	+ **Superhuman Stamina:** Donna can last a great deal of time in any fight and with virtually anyone. She doesn't tire out, as her body produces no lactic acids in her muscles.
	+ **Enhanced Healing Factor:** In the rare event of suffering a serious injury, Donna can heal from mild to moderate injuries at an amazing rate. Her normal regenerative abilities allow her to recover from injury within hours. She possesses an incredible immunity from poisons, toxins, as well as disease.
	+ **Immortality:** Donna Troy, like the rest of her kind, does not age beyond her prime, allowing her to retain her physical prowess, health, vitality and youthful appearance indefinitely. This ultimately makes her immune to natural death.
	+ **Phantom Vision:** Donna can see ghosts, spirits and invisible beings. She inherited the gift from Hades.
	+ **Photonic Energy Manipulation:** Can fire power blasts and create protective force fields.

### *Abilities*

* **Hand-to-Hand Combat (Basic):** Donna is being taught Pankration among other martial arts by her mother.

* **Photography:** Donna is studying Photography at New York University with the dream of opening her own studio.

### *Weaknesses*

* **Vulnerability to Piercing Weapons:** Donna is extremely resistant to blunt force attacks and has a vast tolerance for pain. However, she is more vulnerable to piercing weapons, such as arrows and bullets.

## **Paraphernalia**

### *Equipment*

* **Lasso of Persuasion:** A gift from her father Hades, it has the ability to compel anyone to do as the user tells them to, as long as the strength of their willpower is less than Donna's. It is indestructible and unbreakable.

* **Bracelets of Submission**

### *Weapons*

* **Spear**
* **Shield**
Humans

## **History**

**Human beings**, **humans** or **man** are the predominant lifeform on Earth. Humans are widespread in every continent except Antarctica, with a total population of 7.7 billion.

Humans are a race that evolved on the planet Earth. They are generally considered an odd and intelligent species. Although humans have began to play a prominent role in galactic affairs they are speculated to become much more powerful due to the Metagene.

### *Sub-Species*

##### ***Metahumans***

What could be considered a sub-species of Humans are Metahumans, people with "super powers". The prefix "meta-" simply means "beyond", describing persons and abilities beyond human limits.

##### ***Atlanteans***

Atlantean is the term generally applied to the collective groups of citizens who reside in the undersea continent known as Atlantis. Smaller, more distinctive subspecies such as the Tuatha De Danann refer to themselves simply by their tribe name, and do not typically refer to themselves as Atlanteans.

## **Habitat**

* **Habitat:** Various, 71% ocean
* **Gravity:** 1 g
* **Atmosphere:** 77% nitrogen, 21% oxygen
* **Population:** 7.7 billion

## **Miscellaneous**

### *Type of Government:*

Various (dictatorship, democracy, monarchy)

### *Cultural Traits:*

Varies from highly compassionate and intelligent to extremely belligerent and illogical

### *Representatives*:

Batman (Bruce Wayne)

The Flash (Barry Allen)
Frigg Freydottir

## Queen Frigg

Gullveig (sister)

Odin Borrson (husband)

Hod · Baldr · Hermod · Tyr (sons)

Thor (stepson)

## **Powers/Abilities**

### *Powers*

* **Asgardian Physiology:** Frigg possesses all the conventional attributes of an Asgardian god. She also possesses certain abilities to wield magic.
	+ **Superhuman Strength:** Can lift 30-40 tons.
	+ **Superhuman Speed:** Can move at enhance speeds.
	+ **Superhuman Agility:** Frigg's agility, balance, and bodily coordination, were far superior to the natural physical limits of the finest human athlete.
	+ **Superhuman Durability:** Considerably more resistant to physical damage than that of a human.
	+ **Regenerative Healing Factor:** Like all other Asgardians, Frigg can be hurt but she heals at extremely fast speeds.
	+ **Superhuman Longevity:** Frigg like all Asgardians, was extremely long-lived, although not truly immortal as some other god pantheons. However, Frigg still aged at a pace much slower than human beings. He was also immune to all known Earthly diseases and infections.
* **Magic:** Able to use various types of magic spells known as Seidr that range from transporting between dimensions and spells shielding her children.
* **Precognition:** She is able to see glimpses of what is to come.

### *Abilities*

* **Hand-to-Hand Combat (Advanced):** Frigg was trained by her father to be an exceptional fighter.
* **Allspeak:** Thanks to the Allspeak Frigg can communicate in all of the languages of the Nine Realms, Earth's dialects, and various alien languages.
Mala

## **Powers/Abilities**

### *Powers*

* **Amazonian Physiology:** The Amazons are a race of warrior women that have received gifts and blessings from five Olympian goddesses: Artemis, Athena, Demeter, Hestia and Aphrodite. Mala possesses the same potential powers as an average Amazon.
	+ **Superhuman Strength:** Mala has a superhuman level of strength and can lift the average 15-20 tons.
	+ **Superhuman Durability:** Mala has a superhuman durability level in the face of blunt force trauma, although she can be wounded by bullets and other sharp objects with enough force, leading Hippolyta to compensate for this by using his battle armor and speed.
		- **Healing Factor:** Mala, when injured, can heal from wounds at superhuman rates.
	+ **Superhuman Speed:** Mala, like an Amazon, can move faster than the human limit, although far from the level of her demigod daughter Diana.
	+ **Superhuman Stamina:** Like all Amazons, Mala's musculature produces considerably less fatigue toxins during physical activity than that of humans. With this, she does not need to slow down or catch her breath during the battle.
	+ **Superhuman Agility:** Mala has a superhuman level of agility, which allows her to jump on horseback and cut off enemy soldiers before they could react properly, as well as dodge and react very quickly to their attacks.
	+ **Immortality:** Mala can not grow old or be affected by disease. She can be killed in battle or by accident though.

### *Abilities*

* **Amazonian Training:** The Amazons honed their skills in many fields, aided by the gifts from Athena and Artemis.
	+ **Hand-to-Hand Combat (Advanced):** Mala is extremely skilled, fierce, and formidable in both armed and hand-to-hand combat, a master of a vast array of uniquely Amazon martial arts, with centuries of combat experience. She is skilled in Pankration.
	+ **Archery:** Mala, is an expert archer.
	+ **Equestrianism:** Mala is very proficient while horse riding.
	+ **Swordsmanship**
* **Enhanced Intellect:** A gift from Athena, the Amazons have the wisdom to be guided by peace and justice.
* **Multilingualism:** Can speak English, Greek, Turkish and Themysciran.

### *Weaknesses*

* **Vulnerability to Piercing Weapons:** Hippolyta is extremely resistant to blunt force attacks and has a vast tolerance for pain. However, she is more vulnerable to piercing weapons, such as arrows and bullets.

## **Paraphernalia**

### *Equipment*

* **Amazonian Armor:** Created from leathers and the rare metal Amazonium.
* **Bracelets of Submission:** Worn by every Amazon as a reminder for their capture and humiliation.

### *Weapons*

* **Amazonian Sword:** Standard Amazonian weapon.
* **Amazonian Shield:** Standard Amazonian shield.
Bael

## **History**

Bael was the apprentice to the Priest of the Czarnian King and as such spent a lot of time working alongside Lobo. They were best friends which made his betrayal all the more painful when Bael was his first kill in his mission to eradicate his own race.

 He would eventually be risen to become a member of the Black Lantern Corps.

## **Powers/Abilities**

### *Powers*

* **Czarnian Physiology:** As a Czarnian he has a very distinct abilities unique to his species.
	+ **Biological Replication (formerly):** His blood can grow into a new Czarnian, sharing the same memories and personality.

### *Abilities*

* **Black Energy Conduit:** The Rings and Totem give him the ability to harness the black death energy.
	+ **Black Energy Constructs:** Black Lantern Rings have the capability to create constructs but most Lanterns can't create them until they begin to recover themselves.
	+ **Flight**: Black Lantern Rings can allow their users to fly.
	+ **Reanimation:** Upon latching onto a corpse, the Black Lantern ring will reanimate the body. The ring animating the person within downloads all the memories and superhuman abilities (if they had any) of their previous life, but not their souls. They will reclaim pieces of their souls with each kill they claim.
	+ **Emotional Reading**: The Black Lantern rings are capable of scanning a being's current emotional state and where it falls onto the Emotional Spectrum. They then attack the beings and attempt to remove their hearts. A single heart reclaims 1% of their soul.
	+ **Darkness Manipulation:** Black rings can generate a light devouring field of depleted photons causing a massive black out effect which negates or greatly weakens the power of the Emotional Spectrum.
	+ **Spectrum Nullification:** A black Lantern Ring can extinguish the light of the Emotional spectrum cutting off a ring wielders power rings connection to their specific empathic energy field.

### *Weaknesses*

* **White Light of Creation:** As expressions of darkness, the Black Lantern rings are vulnerable to the white light that represents life.

## **Paraphernalia**

### *Weapons*

* Black Lantern Ring: Can allow the user to create constructs.
* Death Scythe: A Blacks Totem weapon and is always with the Black. Is able to cancel out light emotional energy fields.
Kent Nelson

## **Powers/Abilities**

### *Powers*

* **Magic:** Inside the objects there is contained power that gift Kent various abilities.
	+ **Teleportation**
	+ **Magic Sense:** He can sense any magic in his surroundings.
	+ **Divine Empowerment**
	+ **Flight**
	+ **Precognition**
	+ **Astral Projection**
	+ **Eldritch Blast**
	+ **Force Field**
	+ **Healing**
	+ **Illusion Casting**
	+ **Immortality**
	+ **Telekinesis**

### *Abilities*

* **Hand-to-Hand Combat (Basic)**
* **Archaeology**
* **Medicine**
* **Occultism**

### *Weaknesses*

* **Energy Drain:** Long usage of powers will leave Kent's power depleted.
* **Separation from Helmet:** Without the helm, he is significantly weakened.

## **Paraphernalia**

### *Equipment*

* **Helmet of Fate**
* **Amulet of Anubis**
* **Cloak of Destiny**
Celestial Bronze

## **History**

Celestial Bronze is mined from Mount Olympus, then forged by the Cyclops, tempered in the heart of Mount Edna, and cooled in the River Lethe. The metal is deadly to magical creatures and other gods.

Artifacts of celestial bronze is known to emit a golden glow. Is one of a few known metals that are known to turn monsters to dust. It is the sacred metal of the Greeks.
Poweranium

## **History**

Poweranium is a metal element with supernatural capabilities, discovered and named by Powers International in their quest to find undiscovered elements. The atomic number for Poweranium is 206.

Poweranium can be utilized in the form of a liquid or a solid at room temperature. It is extremely dense, and for right now the applications for the metal are unknown.
Bynai Bruun

## **Powers/Abilities**

### *Powers*

* **Green Energy Conduit:** Drawing willpower energy from the Green Lantern Ring, Bynai is able to use several powers.
	+ **Energy Construct Creation**
		- **Force Field**
	+ **Energy Projection**
	+ **Flight**

### *Weaknesses*

* **Loss of Focus:** The user must focus to keep all effects in use and must divide the energy between all these.

* **Mental Instability Protocol:** Drug use, neural interference, vertigo or other forms of mental incapacitation can render the wearer unable to use their ring, rendered useless.
* **Yellow Impurity:** Formerly, the rings were unable to directly affect yellow. Now, a wearer can bypass this if they can 'accept fear', which is personified by the color yellow. Rookie Lanterns are more susceptible to fear and thus vulnerable to the color yellow.
* **Recharge Protocol:** Formerly, the rings needed to be charged after a period of one planetary axial rotation (dependent on each ring's location), regardless of how often it was used. Currently, the rings retain a charge until they run out of power. This variability ensures that the wearer takes great effort to keep it charged.
* **Red Power Rings:** Red Power Rings can dissolve the energy from a Green Power Ring.
Selina Kyle

## **Powers/Abilities**

### *Abilities*

* **Acrobatics:** Selina is a gifted and accomplished athlete, with heightened acrobatic prowess.
* **Hand-to-Hand Combat (Advanced):** Trained by the Armless Master in Hapkido, Capoeira, Jujutsu, Dragon Style Kung Fu and Karate. She formed these into one distinctive style she coined "Cat-Scratch".
* **Stealth:** Has incredible stealth ability that is as stealthy as any large cat.
* **Thievery:** Self taught kleptomaniac who loves stealing big time jewels and gems.
* **Disguise:** To pull off her many capers, she resorts to aliases and disguises.
* **Feline Empathy:** Catwoman has a strong affinity for cats. Feline species tend to flock to her, accepting her almost immediately, recognizing somehow that she is not an enemy but a friend. This allows her to calm injured cats, train them, befriend them, and form strong bonds with them.

## **Paraphernalia**

### *Equipment*

* **Catwoman Costume**
	+ **Infrared Goggles:** Special made carbon fiber with red lens. Stolen from a Wayne Science facility that aid in her thieving. When on her head, they give the illusion of cat ears.

### *Weapons*

* **Claws**
* **Bull-whip**

### *Transportation*

* **Motorcycle:** A custom Honda Rebel 300 she stole and had modified. She uses it for long distance travel but prefers traveling by rooftop.
Hestia

Zeus · Hades · Poseidon (brothers)

Demeter · Hera (sisters)

## **Powers/Abilities**

### *Powers*

* **Olympian Physiology:**Like all Olympians, Hestias physical abilities are enhanced to godlike levels.
	+ **Superhuman Strength:** Like all Olympians, Hestia is superhumanly strong and is capable of lifting about 30 tons. Hestia is somewhat stronger than the average Olympian female, who can lift about 25 tons.
	+ **Superhuman Speed:** Hestia is capable of running and moving at speeds much greater than even the finest human athlete.
	+ **Superhuman Stamina:** Hestias muscles produces considerably less fatigue toxins during physical activity than the musculature of human beings. Hestia is capable of exerting herself at peak capacity for about 24 hours before fatigue begins to impair her.
	+ **Superhuman Dense Tissue:** The skin, muscle, and bone tissues of Hestias body, like the bodies of all Olympians, is about 3 times as dense as the same tissue in a human being. This contributes, somewhat, to Hestias superhuman strength and weight.
	+ **Superhuman Durability:** Hestias body is much more resistant to physical injury than the body of a human. She is capable of withstanding great impact forces, temperature and pressure extremes, and powerful energy blasts without sustaining injury.
	+ **Regenerative Healing Factor:** Like all Olympians, Hestia is capable of healing herself with superhuman levels of speed and efficiency if injured. She is, however, unable to regenerate missing limbs or organs.
	+ **Immortality:** Like all Olympians, Hestia is immune to the degenerative effects of aging. She has not aged since reaching adulthood and is immune to all known Earthly diseases.
* **Magical Energy Manipulation:** Hestia is capable of manipulating vast amounts of mystical energy for a variety of purposes that include.
	+ **Fire Manipulation:** Hestia can create, shape, and manipulate fire to use however she sees fit.
	+ **Dimensional Travel**
	+ **Shape-shifting:**Olympians can alter their physical form into any shape that they can choose.
	+ **Power Distribution:**Olympians can bestow a portion of their power unto others.
	+ **Telepathy:** Hestia can telepathically communicate with his followers.
* **Allspeak:** Do to the Allspeak, Hestia can communicate in all languages, Earth's dialects, and various alien languages.

### *Weaknesses*

* **Power Loss**: Hestia will gradually lose her powers without worshippers.

## **Paraphernalia**

### *Equipment*

* **Armor of Hestia:** Created from Celestial Bronze. She rarely uses it as she does not like fighting.
* **Hearths Embrace:** Her signature scroll which was crafted by the Cyclops, holds spells which Hestia uses.
Daraxt

Der oftmals 40 Tre hohe Baum aus steinartigem Holz, das oftmals im Bau , wie auch im Handwerk eingesetzt wird.
Sein Durchmesser umfasst durchschnittlich vier bis fünf Tre. Junger Daraxt wächst schiefergesteinsartig
aus dem Erd, wie auch Steinboden. Bei seinem Anblick könnte man meinen, er wächst direkt aus einem Felsen
heraus. Zusammen mit Erdgeborenen, ist es Wassergeborenen möglich, den Baum zu fällen. Von der Wurzel, bis zu den faustgroßen Eicheln, alles verwendet wird.
Oliver Queen

## **Powers/Abilities**

### *Abilities*

* **Archery:** First and foremost of Oliver's abilities is his prowess with a bow and arrow. He can use anything from the most simple bows and arrows to complicated composite bows and trick arrows with full efficiency.
* **Acrobatics:** Oliver is very agile and can perform various acrobatics with ease.
* **Hand-to-Hand Combat (Advanced):** Ollie developed his fighting style during his years on the island, when he finally returned home he hired top martial artists to help hone his skills.
* **Cooking:** Oliver is known as an exceptional cook. Rumor is that he makes a very spicy chili.
* **Peak Human Condition:** Oliver has trained his body to the peak of human conditioning.
* **Hunting:** Archery is by far Oliver's preferred method of hunting, however, the ability to hunt comes from years of training, patience and survival.
* **Stealth**
* **Survival**
* **Stick Fighting:** Oliver is capable of wielding his bow as a melee weapon in combat.
* **Thievery:** Oliver is capable of breaking into highly guarded facilities and retrieving an item.

## **Paraphernalia**

### *Equipment*

* **Green Arrow Suit:** Custom suit made up of half arm sleeves, light vestment body armor, a hood, cargo pants and combat boots.
* **Quiver:** Houses all of his arrows.

### *Weapons*

* **Custom Compound Bow:** Oliver uses a green compound bow.
* **Trick Arrows:** Oliver uses an assortment of trick arrows.
Absentmond

Einmal im Jahr tritt der Mond derart strahlend in Erscheinung. Sein starkes dunkeloranges Glühen verleiht der Nacht eine fühlbare Kraft, die sich besonders auf Tier, Halb und Bestiengeborene auswirkt. Wie und warum der Vollmond zu dieser Zeit an Energie zulegt, ist noch nicht bekannt, doch weiß jeder, dass in diesen Nächten niemand ohne triftigen Grund durch die Weiten Atros streunen sollte. Unbeherrschte oder willensschwache Formwandler fällt es schwer, sich nicht über die Herzen von Geborenen herzumachen. Die Kehrseite wiederum ermöglicht eine schmerzlose Verwandlung, ein Blutrausch sondergleichen und die eine Nacht, in der die Urtriebe das wahre Ich offenbaren.