War in the North

"Yet things might have gone far otherwise and far worse. When you think of the Battle of Pelennor, do not forget the battles in Dale and the valor of Durin's Folk. Think of what might have been. Dragon-fire and savage swords in Eriador, night in Rivendell. There might be no Queen in Gondor. We might now hope to return from the victory here to ruin and ash. But that has been averted — because I met Thorin Oakenshield one evening on the edge of spring in Bree. A chance-meeting, as we say in Middle-earth."
—Gandalf

The War in the North Campaign is a secondary campaign that has been created for the Age of the Ring mod. It can be accessed through the War of the Ring menu and is a recreation of the BFME2 Good Campaign. It covers the events in the North of Middle-earth, from the battles in Eriador to the Siege of Erebor to the final assault on Dol Guldur.

## Missions

#### Rivendell

After the Fellowship of the Ring left Middle-earth, Glorfindel discovered a Goblin force preparing to attack Rivendell. He returned to the Valley and warned Lord Elrond of the danger. The elves of Rivendell, along with Glóin, defended Rivendell from the assault and destroyed the Goblin base. With the urgent threat gone, Elrond realised the threat to the North and builds an alliance between Elves and Dwarves, with Glorfindel and Glóin in command.

Playable Heroes: Glorfindel, Elrond, Glóin, Arwen

Bosses: Were-worm

#### High Pass

The first task of the new alliance was to clear the High Pass of the Goblins and allow for safe travel between the Misty Mountains. Glorfindel and Glóin worked with the elves of Rivendell to build a base in the region and wipe out the tunnels of the Goblins. While here, they also rescued the Sons of Elrond and fought off a fire-drake.

Playable Heroes: Glorfindel, Glóin, Elladan, Elrohir

Bosses: Watcher in the Water

#### Ettenmoors

The forces of the alliance then proceeded to assault the Goblin capital at the Ettenmoors and defeat their leader. As the Sons of Elrond left to muster the Dúnedain, Glorfindel and Glóin cleared the surrounding mountains of Goblins and Giants while also rescuing their allies. Once the Sons arrived with the reinforcements, they assaulted the capital itself, tearing down the walls and slaying the Goblin King.

Playable Heroes: Glorfindel, Glóin, Elladan, Elrohir, Elegost

Bosses: The Goblin King

#### Blue Mountains

After their victory at the Ettenmoors, Glorfindel and Glóin received a message from the Ered Luin requesting assistance. Upon arrival, they found that Drogoth the Dragon Lord had taken over the mountains and had driven away the dwarves in the region. The Elven forces were allied with the Dwarves of the Mountains in an attempt to rid the mines from the various creatures that had taken up residence there, before slaying the Dragon Lord himself.

Playable Heroes: Glorfindel, Glóin, Hadhod

Bosses: Drogoth

#### Grey Havens

The last ordeal in Eriador took place in the Grey Havens. Here, Sauron's armies from Umbar were assaulting the elven ports. Glorfindel and Glóin arrived with the Rivendell armies and protected the buildings from the Corsair attacks, using the elven ships to destroy the Corsair fleet. Soon though, the Dwarves themselves agreed to join the war and arrived to reinforce the defenders of the Grey Havens. Together, the forces of elves and dwarves managed to repel the invaders, and the last of the threats to Eriador was defeated. However, this was not the end to the War in the North as Sauron would take the battles to Rhovanion in the East...

Playable Heroes: Glorfindel, Glóin, Círdan the Shipwright

Bosses: None

#### Celduin

To the east, Sauron had begun his assault on the Free Peoples, first by attacking the towns on the lakes and rivers of Rhovanion. King Dáin, King Brand and Thorin III Stonehelm were trapped in one of these towns under assault and their forces were scattered. Pressed for time, the leaders were forced to rescue as many of their scattered soldiers as possible, all while under attack from orcs, Easterlings, Haradrim, Great Beasts, Nazgûl and Catapults. Once their forces were gathered, the Dwarves and Men were able to break out of the city, destroying Mordor's base in the process.

Playable Heroes: King Dáin, King Brand, Thorin III Stonehelm

Bosses: Khamûl, Khren-ták, Wraiths on Wings

#### Erebor

Sauron's greatest attack had come. He'd gathered a large army and had sent it to Erebor to destroy the Dwarves of the Mountain and the Kingdom of Dale. The last forces of the Dwarves and Men would have to make their last stand at the Mountain itself if they were to survive the attack. Sauron's attack was brutal, but in the end, his armies fell into disarray once news came from Mordor's defeats in the South. The Dwarves and Elves, with the assistance of Thranduil's reinforcements from the Woodland Realm, were able to push out and defeat Mordor's armies.

Playable Heroes: King Dáin, King Brand, Thorin III Stonehelm, Hadhod, Bofur, Dwalin, Thranduil, Glorfindel, Glóin

Bosses: Nazgûl, Mouth of Sauron, Wraiths on Wings, Vâh-rús

#### Dol Guldur

With Sauron's armies in the North broken, the last task for the Free Peoples was to assault his stronghold in Mirkwood: Dol Guldur. The gathering armies of Erebor, Dale, the Woodland Realm, Lothlórien and Rivendell came together for this last attack. They brought down the buildings and slew Mordor's countless forces. Not even additional reinforcements from the east could save the fortress, and in the end, Galadriel was able to cleanse the forest of Sauron's evil. The War in the North was at last won.

Playable Heroes: Galadriel, Celeborn, Elrond, Arwen, Glorfindel, Glóin, Thranduil, King Dáin, Thorin III Stonehelm, King Brand, Hadhod, Grimbeorn, Tauriel

Bosses: Wraiths on Wings, Khamûl, Gwanthaur, Undead Monstrosity, Krimpûl the Torturer, Cargást, Queen Saenathra, Thráin the Broken

## Spellbook

* Elven Gifts
* Kingsfoil
* Rallying Horn
* Elven Wood
* Rebuild
* Undermine
* Summon Men of Dale Allies
* Summon Ent Allies
* Come Merry Dol!
* The Messengers of Manwë
* Cave-in
* Wrath of the Bruinen

**Cost**:5PP

**Description**:
Heroes gain +50% damage
Passive power

**Cost**:5PP

**Description**:
Partially heals units and replaces one dead man per battalion
Left click icon then left click on target units

**Cost**:5PP

**Description**:
Modifier Type: Buff
Targeted allies gain +50% damage and +50% armour.
Stacks with leaderships and spells.
Left click icon then left click on target units.

**Cost**:10PP

**Description**:
Creates lush terrain
Modifier Type: Buff
All allied units gain +50% damage, +50% armour and become immune to fear and terror.
Stacks with leaderships and spells.
Left click icon then left click on target area.

**Cost**:10PP

**Description**:
Repairs a structure
Left click icon then left click on target structure.

**Cost**:10PP

**Description**:
Places a mineshaft anywhere on the map that damages enemy units when it appears
Mineshaft becomes immediately connected to tunnel network.
Left click icon then left click on visible location.

**Cost**:10PP

**Description**:
Summons the Men of Dale
Left click icon then left click on pathable location.

**Cost**:15PP

**Description**:
Summons Ents
Left click icon then left click on pathable location.

**Cost**:15PP

**Description**:
Summons Tom Bombadil
Left click icon then left click on pathable location.

**Cost**:15PP

**Description**:
Summons 2 Giant Eagles
Left click icon then left click on target area.

**Cost**:25PP

**Description**:
Creates an earthquake on an area of terrain, causing heavy damage to structures and moderate damage to units.
Left click icon then left click on target area.

**Cost**:25PP

**Description**:
Summons a powerful flood to crush enemy units.
Extinguishes fires
Left click icon then left click on target area.