Voidray guide - beginner

Voidray is a damage dealer class ship that uses superior mobility to assassinate enemies and escape swifty.

This guide will help you understand voidray basics and give you hints on what good voidray players do.

Openers

As a novice voidray, you want to start with nova speed and energy. This way you may farm your sidelane and regenerate some shields with it. You may also start 1 speed 4 shields 3 beam if you feel like helping your team push. You may farm less, but your team will farm more overall. Opening with blink is a waste of resources as the only thing blink can do that early is fixing mispositionning. You get it, better learn to position properly.

With nova, you want to get somewhat close up and personnal in order to leech as much energy and shields with nova, while avoiding deadly close range threats such as charges, corrosive acid. You may go for a nova build more easily, but still can go for other builds.

With 1 speed 4 shields 3 beam, you want to have long fight phases, and only clear creep when you got a tons on you, with +4 shield armor you take minimal damage from creep, and very few damage from enemy fighters. The main idea is: push, Then farm.

2 Voidray main paths

There are 2 main damage sources, although there are many builds.

Nova build:

Nova leeches a percentage of damage dealt as shields and energy. It scales with lasers. The goal with this build is eventually to dive in stacked enemy fleet, and spam nova while you keep positionning yourself to hit as many ships as possible. With enough laser upgrades and hitting enough ships, you can cast this endlessly. With enough shields and phase shift, you do so while barely losing any health. This build becomes ineffective both when there are less players and when enemies start using energy denials over time (lockdown, syphon). These make it so that once you go below 50 energy, you cannot regen enough to re-cast nova and that's when you need to bail out.

Beam build :

Beam is a great scaling attack in lategame, only bested by guardian's broodlords. The idea with this build is to slowly build up your beam damage while getting all the nice assets to assist you in killing, and getting out alive. With this build, you most of times want to keep blink to disengage/dodge key abilities. How to engage? Get creative. Get close while cloaked, warp on this dreadnought that's just caught a ship offguard, set up warptrick... whatever way you can find.

Voidray assets

Blink: good for disengaging/escaping with a fairly short cooldown and cheap energy cost.

Charge: increases, all voidray's damage sources, can be upgraded to be stacked twice. Mostly good along with beam build, as nova won't allow you to regen enough energy to use both nova and charge.

Chronorift: slows all light units and slows ships functionment in tbe target area. Good against light units, static ships and skillshot abilities. Also removes vision from units inside, somewhat effective at disrupting enemy rundowns.

Cloak: against low amount of detection, cloak is a good ability. Can also dodge some abilities such as plague and Plasma Barrage. Like in normal Starcraft, attacks homing cloaked targets deal no damage without detection.

Purify: mostly a lategame ability, that helps dealing with tanks, supports and energy deniers by burning their energy over time. Although, sometimes great to purchase early. Can be enhanced by Charge.

Phase shift: gives a % chance to ignore physical attacks. Pretty straightforward, don't get this if enemies are using some abilities on you.

Flux Vanes: after 20s out-of-combat, grants you bonus speed. That along with cloak can be a good way to engage. This ability also good to set warptrick and solofarm (something mentionned in advanced guide). turns off as soon as you take damage or use prismatic beam.