recursal/Fanatic-Fandom huggingface dataset:
Pi. Zugführer

**Pi. Zugführer** is a unit type in *Close Combat: The Bloody First*.

## Combat Engineer Platoon HQ

Combat Engineer Platoon HQ - Command Teams provide a morale bonus to nearby units and can rally broken or routed soldiers. Their direct combat value is relatively low. In the German Army the rifle platoon is commanded by a Lieutenant.

### Soldiers

* **Rank**: Leutnant - Oberleutnant
* 9mm Pistol Walther P38
* Hand Grenade StiHdgr 24
* Smoke Grenade NbHdgr 24
* 24 x 9mm Pist. Patr. 08
* 2 x Stielhandgranate 39
 Asst. Leader* **Nation**: Germany
* **Rank**: Oberschütze - Gefreiter
* Hand Grenade StiHdgr 24
 Team Leader* **Nation**: Germany
* **Rank**: Obergefreiter - Unteroffizier
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39

## Combat Engineer Platoon HQ (Officer)

 Vehicle count | 0

Combat Engineer Platoon HQ (Officer) - Command Teams provide a morale bonus to nearby units and can rally broken or routed soldiers. Their direct combat value is relatively low. In the German Army the rifle platoon is commanded by a Lieutenant.

### Soldiers

* **Rank**: Leutnant - Oberleutnant
* 9mm Pistol Walther P38
* Hand Grenade StiHdgr 24
* Smoke Grenade NbHdgr 24
* 24 x 9mm Pist. Patr. 08
* 2 x Stielhandgranate 39
 Asst. Leader* **Nation**: Germany
* **Rank**: Unterfeldwebel - Unterfeldwebel
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39

## Combat Engineer Platoon HQ (Officer)

 Vehicle count | 0

Combat Engineer Platoon HQ (Officer) - Command Teams provide a morale bonus to nearby units and can rally broken or routed soldiers. Their direct combat value is relatively low. In the German Army the rifle platoon is commanded by a Lieutenant.

### Soldiers

* **Rank**: Leutnant - Oberleutnant
* 9mm Pistol Walther P38
* Hand Grenade StiHdgr 24
* Smoke Grenade NbHdgr 24
* 24 x 9mm Pist. Patr. 08
* 2 x Stielhandgranate 39
 Asst. Leader* **Nation**: Germany
* **Rank**: Unterfeldwebel - Unterfeldwebel
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39
105mm HE M1

* Round weight: 19 kg
* Projectile weight: 15 kg
* Muzzle velocity: 198/198/216/238/267/311/376/472 m/s
* Rolled homogenous armor (RHA) penetration: 30 mm
* Face hardened armor (FHA) penetration: 30 mm
* Charge type: TNT
* Charge weight: 2.18 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 1 m
	+ Threat: 3 m
	+ Knockdown: 12 m
* Fragmentation radius:
	+ 99% chance: 6 m
	+ 66% chance: 12 m
	+ 33% chance: 20 m

**105mm HE M1** is an ammunition type in *Close Combat: The Bloody First*.
Geballte Ladung

* Round weight: 4.3 kg
* Projectile weight: 4.3 kg
* Muzzle velocity: 18 m/s
* Rolled homogenous armor (RHA) penetration: 23 mm
* Face hardened armor (FHA) penetration: 23 mm
* Charge type: TNT
* Charge weight: 1.4 kg
* Fuze type: Time
* Fuze time/distance: 4.5 s/m
* Blast radius:
	+ Threat: 1.5 m
	+ Knockdown: 6 m
* Fragmentation radius:
	+ 99% chance: 3 m
	+ 66% chance: 6 m
	+ 33% chance: 8 m

**Geballte Ladung** is an ammunition type in *Close Combat: The Bloody First*.
PzAufkl s.Zugführer

**PzAufkl s.Zugführer** is a unit type in *Close Combat: The Bloody First*.

## Motorized Recon Heavy Weapons Platoon HQ

 Vehicle count | 0

Motorized Recon Heavy Weapons Platoon HQ - Command Teams provide a morale bonus to nearby units and can rally broken or routed soldiers. Their direct combat value is relatively low. In the German Army the rifle platoon is commanded by a Lieutenant.

### Soldiers

* **Rank**: Leutnant - Oberleutnant
* 9mm Pistol Walther P38
* Hand Grenade StiHdgr 24
* Smoke Grenade NbHdgr 24
* 24 x 9mm Pist. Patr. 08
* 2 x Stielhandgranate 39
 Asst. Leader* **Nation**: Germany
* **Rank**: Oberschütze - Gefreiter
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39

## Armored Recon Heavy Weapons Platoon HQ

 Vehicle count | 0

Armored Recon Heavy Weapons Platoon HQ - Command Teams provide a morale bonus to nearby units and can rally broken or routed soldiers. Their direct combat value is relatively low. In the German Army the rifle platoon is commanded by a Lieutenant.

### Soldiers

* **Rank**: Leutnant - Oberleutnant
* 9mm Pistol Walther P38
* Hand Grenade StiHdgr 24
* Smoke Grenade NbHdgr 24
* 24 x 9mm Pist. Patr. 08
* 2 x Stielhandgranate 39
 Asst. Leader* **Nation**: Germany
* **Rank**: Oberschütze - Gefreiter
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39
M8 Armored Car

**M8 Armored Car** is a unit type in *Close Combat: The Bloody First*.

## M8 'Greyhound' Armored Car

 Vehicle count | 1

M8 'Greyhound' Armored Car - is a 6x6 armored car produced by the Ford Motor Company. The M8 greyhound’s speed and mobility made it a great support unit and often used for recon.

### Soldiers

* **Rank**: Sergeant - Sergeant
 Gunner* **Nation**: United States
* **Rank**: Corporal - Corporal
 Crewman* **Nation**: United States
* **Rank**: Private - Private First Class
 Crewman* **Nation**: United States
* **Rank**: Private - Private First Class

### Vehicle

* Drag force: 1.7
* Engine horse power: 110 hp
* Engine torque: 245 N⋅m
* Power train: All-wheel drive
* Brake force: 23000
* Max off-road speed: 22 km/h
* Max road speed: 89 km/h
 Weapons

Elevation (min-max): -10° - 20°
Traverse speed: 24°/sec* Operator: Gunner

.50 cal. Machine Gun M2* Mount: US Pintel Machine Gun Mount

Elevation (min-max): -35° - 55°
Traverse (left-right): 30° - 30°
Traverse speed: 64°/sec
No protection* Operator: Commander

.30 Cal. Machine Gun M1919A5 (Coax)* Mount: 37mm Mount M23 (Greyhound)

Elevation (min-max): -10° - 20°
Traverse speed: 24°/sec* Operator: Gunner
* 40 x 37mm HE M63
* 5 x 37mm Cannister M2
* 1500 x .30 Ball M2
 Protection
	+ Upper: 19 at 45°
	+ Lower: 16 at 30°
* Side
	+ Upper: 10 at 22°
	+ Lower:10 at 22°
* Rear
	+ Upper: 10 at 0°
	+ Lower: 10 at 0°
* Bottom: 6 at 90°
* Turret
	+ Front: 19 at 15°
	+ Side: 19 at 18°
	+ Rear: 19 at 17°
 Crew
* Passenger capacity: 0

Positions
* Drive, never exposed
* Gunner, never exposed, turret
* Commander, exposed when unbuttoned, turret
* Radioman, never exposed
7.5cm lGr.38 HL/A

* Round weight: 5 kg
* Projectile weight: 3.1 kg
* Muzzle velocity: 260 m/s
* Rolled homogenous armor (RHA) penetration: 87 mm
* Face hardened armor (FHA) penetration: 87 mm
* Charge type: TNT
* Charge weight: 0.52 kg
* Fuze type: Impact

**7.5 cm lGr.38 HL/A** is an ammunition type in *Close Combat: The Bloody First*.
7.92mm Rifle Gewehr 43

* Valid targets: All, can assault fire, has bayonet
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 6 s
* Range (min-max): 2 - 500 m
* Dispersion (lat/vert): 0.8/0.8 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 10 rounds
* Ammunition:

* Round weight: 0.026 kg
* Projectile weight: 0.013 kg
* Muzzle velocity: 755 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 5 mm

**7.92mm Rifle Gewehr 43** is a weapon in *Close Combat: The Bloody First*.
Mark 16 6-inch Gun

* Valid targets: All
* Mount: 105mm Howitzer Carriage M2A1

Elevation (min-max): -5° - 65°
Traverse (left-right): 23° - 23°
Traverse speed: 6°/sec
No protection* Reload time: 7 s
* Range (min-max): 4 - 20000 m
* Dispersion (lat/vert): 0.23/0.35 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 47 kg
* Projectile weight: 47 kg
* Muzzle velocity: 810 m/s
* Rolled homogenous armor (RHA) penetration: 40 mm
* Face hardened armor (FHA) penetration: 40 mm
* Charge type: TNT
* Charge weight: 6 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 1 m
	+ Threat: 4 m
	+ Knockdown: 14 m
* Fragmentation radius:
	+ 99% chance: 8 m
	+ 66% chance: 14 m
	+ 33% chance: 22 m

**Mark 16 6-inch Gun** is a weapon in *Close Combat: The Bloody First*.
7.5cm PzGr.39/42

* Round weight: 15 kg
* Projectile weight: 6.8 kg
* Muzzle velocity: 935 m/s
* Rolled homogenous armor (RHA) penetration: 185 mm
* Face hardened armor (FHA) penetration: 185 mm
* Charge type: TNT
* Charge weight: 0.017 kg
* Fuze type: Impact

**7.5 cm PzGr.39/42** is an ammunition type in *Close Combat: The Bloody First*.
Comando Compagnia

**Comando Compagnia** is a unit type in *Close Combat: The Bloody First*.

## Rifle Company HQ

 Vehicle count | 0

Rifle Company HQ - Command Teams provide a morale bonus to nearby units and can rally broken or routed soldiers. Their direct combat value is relatively low. In the Italian Army the rifle company is commanded by a Captain.

### Soldiers

* **Rank**: Capitano - Capitano
* Smoke Grenade Breda Mod 35 F
 Asst. Leader* **Nation**: Italy
* **Rank**: Caporale - Caporale maggiore
* Hand Grenade Breda Mod 35
 Rifleman* **Nation**: Italy
* **Rank**: Soldato - Soldato
* Hand Grenade Breda Mod 35
 Rifleman* **Nation**: Italy
* **Rank**: Soldato - Soldato
* Hand Grenade Breda Mod 35
 Rifleman* **Nation**: Italy
* **Rank**: Soldato - Soldato
* Hand Grenade Breda Mod 35
* 2 x Bomba a mano Breda mod. 35

## Bersaglieri Company HQ

 Vehicle count | 0

Bersaglieri Company HQ - Command Teams provide a morale bonus to nearby units and can rally broken or routed soldiers. Their direct combat value is relatively low. In the Italian Army the rifle company is commanded by a Captain.

### Soldiers

* **Rank**: Capitano - Capitano
* Smoke Grenade Breda Mod 35 F
 Asst. Leader* **Nation**: Italy
* **Rank**: Caporale - Caporale maggiore
* Hand Grenade Breda Mod 35
 Rifleman* **Nation**: Italy
* **Rank**: Soldato - Soldato
* Hand Grenade Breda Mod 35
 Rifleman* **Nation**: Italy
* **Rank**: Soldato - Soldato
* Hand Grenade Breda Mod 35
 Rifleman* **Nation**: Italy
* **Rank**: Soldato - Soldato
* Hand Grenade Breda Mod 35
* 2 x Bomba a mano Breda mod. 35

## Coastal Company HQ

 Vehicle count | 0

Coastal Company HQ - Command Teams provide a morale bonus to nearby units and can rally broken or routed soldiers. Their direct combat value is relatively low. In the Italian Army the rifle company is commanded by a Captain.

### Soldiers

* **Rank**: Capitano - Capitano
* Smoke Grenade Breda Mod 35 F
 Asst. Leader* **Nation**: Italy
* **Rank**: Caporale - Caporale maggiore
* Hand Grenade Breda Mod 35
 Rifleman* **Nation**: Italy
* **Rank**: Soldato - Soldato
* Hand Grenade Breda Mod 35
 Rifleman* **Nation**: Italy
* **Rank**: Soldato - Soldato
* Hand Grenade Breda Mod 35
 Rifleman* **Nation**: Italy
* **Rank**: Soldato - Soldato
* Hand Grenade Breda Mod 35
* 2 x Bomba a mano Breda mod. 35
7.5cm leIG

**7.5cm leIG** is a unit type in *Close Combat: The Bloody First*.

## 7.5cm leG 18

 Vehicle count | 1

7.5 cm leG 18 - 75mm Infantry Gun was a howitzer capable of indirect or direct fire. Primarily an anti-personnel gun could also be used as an anti-tank weapon. The gun could be broken into six to ten packs, depending upon model, for easy transport or towed.

### Soldiers

* **Rank**: Obergefreiter - Unteroffizier
 Gunner* **Nation**: Germany
* **Rank**: Oberschütze - Gefreiter
 Loader* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Ammo Bearer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Ammo Bearer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Ammo Bearer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze

## SS Light Artillery

 Vehicle count | 1

SS Light Artillery - The 7.5 cm leIG 18 was a howitzer capable of indirect or direct fire. Primarily an anti-personnel gun could also be used as an anti-tank weapon. The gun could be broken into six to ten packs, depending upon model, for easy transport or towed.

### Soldiers

* **Rank**: Rottenführer - Unterscharführer
* Hand Grenade StiHdgr 24
 Gunner* **Nation**: Germany
* **Rank**: Oberschütze - Sturmmann
 Loader* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Ammo Bearer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Ammo Bearer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Ammo Bearer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39

## Gun

* Drag force: 0.2
* Engine horse power: 0 hp
* Engine torque: 0 N⋅m
* Power train: Push
* Brake force: 400
* Max off-road speed: 4 km/h
* Max road speed: 8 km/h
 Weapons

Elevation (min-max): -10° - 73°
Traverse (left-right): 6° - 6°
Traverse speed: 12°/sec
No protection* Operator: Drive
* 3 x 7.5cm lGr.38 HL/A
 Protection
	+ Upper: 6 at 0°
	+ Lower: 6 at 0°
* Side
	+ Upper: 0 at 0°
	+ Lower:0 at 0°
* Rear
	+ Upper: 0 at 0°
	+ Lower: 0 at 0°
* Bottom: 0 at 0°
 Crew
* Passenger capacity: 0

Positions
* Gunner, always exposed
* Loader, always exposed
* Commander, always exposed
* Asst Loader, always exposed
* Ammo, always exposed
* Ammo, always exposed
7.92mm Rifle Gewehr 43ZF

* Valid targets: All, can assault fire, has bayonet
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Load time: 1.5 s
* Reload time: 10 s
* Range (min-max): 2 - 800 m
* Dispersion (lat/vert): 0.8/0.8 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 5 rounds
* Ammunition:

* Round weight: 0.026 kg
* Projectile weight: 0.013 kg
* Muzzle velocity: 755 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 5 mm

**7.92mm Rifle Gewehr 43ZF** is a weapon in *Close Combat: The Bloody First*.
7.5cm Sprgr.34

* Round weight: 9.18 kg
* Projectile weight: 5.74 kg
* Muzzle velocity: 550 m/s
* Rolled homogenous armor (RHA) penetration: 15 mm
* Face hardened armor (FHA) penetration: 15 mm
* Charge type: TNT
* Charge weight: 0.66 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 0.5 m
	+ Threat: 2 m
	+ Knockdown: 8 m
* Fragmentation radius:
	+ 99% chance: 6 m
	+ 66% chance: 10 m
	+ 33% chance: 16 m

**7.5 cm Sprgr.34** is an ammunition type in *Close Combat: The Bloody First*.
5cm Pak 38

**5cm Pak 38** is a unit type in *Close Combat: The Bloody First*.

 Vehicle count | 1

5 cm PaK 38 - Light Anti-Tank Gun that is good against light armor or infantry. Mobile and light weight can be repositioned.

### Soldiers

* **Rank**: Obergefreiter - Unteroffizier
 Gunner* **Nation**: Germany
* **Rank**: Oberschütze - Gefreiter
 Loader* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Ammo Bearer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Ammo Bearer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze

## Light Anti-Tank Gun

 Vehicle count | 1

Light Anti-Tank Gun - The 5 cm Pak 38 anti-tank gun was first used by German forces in April 1941 in Operation Barbarossa and was one of the few guns capable of penetrating the 45mm sloped armor of the Russian T-34’s. While it was replaced by more powerful weapons it remained in service throughout the war.

### Soldiers

* **Rank**: Obergefreiter - Unteroffizier
 Gunner* **Nation**: Germany
* **Rank**: Oberschütze - Gefreiter
 Asst. Gunner* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Loader* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Ammo Bearer* **Nation**: Germany
* **Rank**: Schütze - Oberschütze

## Gun

* Drag force: 0.6
* Engine horse power: 0 hp
* Engine torque: 0 N⋅m
* Power train: Push
* Brake force: 830
* Max off-road speed: 4 km/h
* Max road speed: 8 km/h
 Weapons

Elevation (min-max): -18° - 27°
Traverse (left-right): 32° - 32°
Traverse speed: 24°/sec
No protection* Operator: Drive
* 21 x 5cm Sprgr.38
* 4 x 5cm Pzgr.40
 Protection
	+ Upper: 6 at 0°
	+ Lower: 6 at 0°
* Side
	+ Upper: 0 at 0°
	+ Lower:0 at 0°
* Rear
	+ Upper: 0 at 0°
	+ Lower: 0 at 0°
* Bottom: 0 at 0°
 Crew
* Passenger capacity: 0

Positions
* Gunner, always exposed
* Loader, always exposed
* Commander, always exposed
* Ammo, always exposed
* Ammo, always exposed
Accuracy

**Accuracy** mechanics in *Close Combat: The Bloody First* base not on flat mathematical randomization, but a relatively accurate physics model, taking into account drag, gravity drop, standard deviation of a weapon type, and more.

## Calculation

*This article is a stub. You can help Close Combat: The Bloody First Wiki by expanding it.*
Esploratori

**Esploratori** is a unit type in *Close Combat: The Bloody First*.

## Scout Squad – Squad Leader and Scout Team

 Vehicle count | 0

Scout Squad – Squad Leader and Scout Team - Scouts are the backbone of all battlefield intelligence gathering. Recon teams are lightly armed and equipped to be able to move fast but as a result only able to provide defensive fire to aid their withdraw from engagements with the enemy.

### Soldiers

* **Rank**: Sergente maggiore - Sergente maggiore
* Hand Grenade Breda Mod 35
 Scout* **Nation**: Italy
* **Rank**: Soldato - Soldato Scelto
* Hand Grenade Breda Mod 35
 Scout* **Nation**: Italy
* **Rank**: Soldato - Soldato Scelto
* Hand Grenade Breda Mod 35
 Scout* **Nation**: Italy
* **Rank**: Soldato - Soldato Scelto
* Hand Grenade Breda Mod 35
* 2 x Bomba a mano Breda mod. 35

## Scout Squad – Squad Leader and Scout Team

 Vehicle count | 0

Scout Squad – Squad Leader and Scout Team - Scouts are the backbone of all battlefield intelligence gathering. Recon teams are lightly armed and equipped to be able to move fast but as a result only able to provide defensive fire to aid their withdraw from engagements with the enemy.

### Soldiers

* **Rank**: Sergente maggiore - Sergente maggiore
* Hand Grenade Breda Mod 35
 Scout* **Nation**: Italy
* **Rank**: Soldato - Soldato Scelto
* Hand Grenade Breda Mod 35
 Scout* **Nation**: Italy
* **Rank**: Soldato - Soldato Scelto
* Hand Grenade Breda Mod 35
 Scout* **Nation**: Italy
* **Rank**: Soldato - Soldato Scelto
* Hand Grenade Breda Mod 35
* 2 x Bomba a mano Breda mod. 35

## Scout Squad – Squad Leader and Scout Team

 Vehicle count | 0

Scout Squad – Squad Leader and Scout Team - Scouts are the backbone of all battlefield intelligence gathering. Recon teams are lightly armed and equipped to be able to move fast but as a result only able to provide defensive fire to aid their withdraw from engagements with the enemy.

### Soldiers

* **Rank**: Sergente maggiore - Sergente maggiore
* Hand Grenade Breda Mod 35
 Scout* **Nation**: Italy
* **Rank**: Soldato - Soldato Scelto
* Hand Grenade Breda Mod 35
 Scout* **Nation**: Italy
* **Rank**: Soldato - Soldato Scelto
* Hand Grenade Breda Mod 35
 Scout* **Nation**: Italy
* **Rank**: Soldato - Soldato Scelto
* Hand Grenade Breda Mod 35
* 2 x Bomba a mano Breda mod. 35

## Ad-hoc Scout Team

 Vehicle count | 0

Ad-hoc Scout Team - Scouts are the backbone of all battlefield intelligence gathering. Recon teams are lightly armed and equipped to be able to move fast but as a result only able to provide defensive fire to aid their withdraw from engagements with the enemy.

### Soldiers

* **Rank**: Caporale - Caporale
* Hand Grenade Breda Mod 35
 Rifleman* **Nation**: Italy
* **Rank**: Soldato - Soldato
* Hand Grenade Breda Mod 35
 Rifleman* **Nation**: Italy
* **Rank**: Soldato - Soldato
* Hand Grenade Breda Mod 35
* 2 x Bomba a mano Breda mod. 35
Omaha Beach

**Omaha Beach** is an Battle in *Close Combat: The Bloody First*.

## Overview

The Big Red One lands on Omaha Beach as part of Operation Overlord, the D-Day landings in France. They find the Germans defenses stronger than expected.

## Objectives

### Allies

Chaos and confusion reign at Omaha Beach as dogged enemy strongholds pin down the first wave. We might die if we advance, but if we stay on the beaches we surely will. Coordinate infantry and supporting tanks to clear an exit inland, anywhere! Find the enemy weak point and exploit it with concentrated fire and naval support. Exploit any break in the enemy line and rush through. This day, this hour, this moment is critical to the success of Omaha. Fighting First!

### Axis

The Americans have floundered along the beach and as the second wave lands we can now make sure there is no follow up. Pin down the enemy near the beaches and maintain strongholds. Prevent him from moving inland at all costs, and pay particular attention to any movement toward or beyond the E1 draw.
Gebirgsjäger

**Gebirgsjäger** is a unit type in *Close Combat: The Bloody First*.

## Mountain Infantry Squad

 Vehicle count | 0

Mountain Infantry Squad - Rifle Team - Rifle teams are relatively lightly armed and carry both grenades and bayonets for close combat. They are the primary maneuver and assault units of an infantry company. The German Army rifle team is armed with the Mauser 98k bolt action rifle. The German anti-tank warfare paradigm left tank fighting to specialized, attached Panzerjaeger units so rifle teams were not given anti-tank capability.

### Soldiers

* **Rank**: Oberschütze - Gefreiter
* Hand Grenade StiHdgr 24
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39
8.8cm Rocket Launcher RPzB 54 Panzerschreck

* Valid targets: Vehicle & terrain, has backblast
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Weapon weight: 11 kg
* Setup time: 5 s
* Reload time: 20 s
* Range (min-max): 3 - 150 m
* Dispersion (lat/vert): 8.5/8.5 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 0.457 kg
* Projectile weight: 0.457 kg
* Muzzle velocity: 110 m/s
* Rolled homogenous armor (RHA) penetration: 170 mm
* Face hardened armor (FHA) penetration: 170 mm
* Charge type: TNT
* Charge weight: 0.45 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m

**8.8cm Rocket Launcher RPzB 54 Panzerschreck** is a weapon in *Close Combat: The Bloody First*.
Percy Pursuit

**Percy Pursuit** is an Battle in *Close Combat: The Bloody First*.

## Overview

The German front line has been breached and Operation Cobra has formally come to an end. Now the Allied exploitation begins. Elements of the 1st Infantry, attached to the 3rd Armored Division, resume the offensive west of Percy.

## Objectives

### Allies

We are finally on the move covering miles of ground in a day which is a far better alternative to slogging for days to achieve a single mile of ground. The Germans are getting tired and are unable to organize and offer sustained resistance. The key to keeping them off balance is to move quickly, strike, outflank, and repeat. The fields and dense forest offer more opportunities for flanking maneuvers and some good cross-country opportunities for our Sherman tanks. Keep eyes on the road as we would not want German troops pulling a flanking maneuver of their own.

### Axis

The front has broken wide open and our forces have become disorganized. Use what you have to delay the American advance, hopefully buying time for our panzer units to regroup and counter-attack.
Platoon Reserves

**Platoon Reserves** is a unit type in *Close Combat: The Bloody First*.

## Platoon Reserve

 Vehicle count | 0

Platoon Reserve – These live-in replacements were referred to as ‘basics’ and used to replace casualties. In the US Army the reserve platoon is commanded by a First Sergeant.

### Soldiers

* **Rank**: Staff Sergeant - Staff Sergeant
* Hand Grenade Mk.II
 Basic* **Nation**: United States
* **Rank**: Private - Private
 Basic* **Nation**: United States
* **Rank**: Private - Private
 Basic* **Nation**: United States
* **Rank**: Private - Private
 Basic* **Nation**: United States
* **Rank**: Private - Private
 Basic* **Nation**: United States
* **Rank**: Private - Private
Company Reserves

**Company Reserves** is a unit type in *Close Combat: The Bloody First*.

## Company HQ – Rifle Team 1943

 Vehicle count | 0

Company HQ – Rifle Team 1943 - Command Teams provide a morale bonus to nearby units and can rally broken or routed soldiers. Their direct combat value is relatively low. In the US Army the rifle company is commanded by a Captain.

### Soldiers

* **Rank**: Staff Sergeant - Staff Sergeant
* Hand Grenade Mk.II
 Basic* **Nation**: United States
* **Rank**: Private - Private
 Basic* **Nation**: United States
* **Rank**: Private - Private
 Basic* **Nation**: United States
* **Rank**: Private - Private
 Basic* **Nation**: United States
* **Rank**: Private - Private
 Basic* **Nation**: United States
* **Rank**: Private - Private

## Company HQ – Rifle Team 1944

 Vehicle count | 0

Company HQ – Rifle Team 1944 - Command Teams provide a morale bonus to nearby units and can rally broken or routed soldiers. Their direct combat value is relatively low. In the US Army the rifle company is commanded by a Captain.

### Soldiers

* **Rank**: Staff Sergeant - Staff Sergeant
* Hand Grenade Mk.II
 Rifleman* **Nation**: United States
* **Rank**: Private - Private First Class
* Grenade Launcher M8
* Hand Grenade Mk.II
* 3 x M9 AT Grenade
* 2 x M17 AP Grenade
 Basic* **Nation**: United States
* **Rank**: Private - Private
 Basic* **Nation**: United States
* **Rank**: Private - Private
 Basic* **Nation**: United States
* **Rank**: Private - Private
 Basic* **Nation**: United States
* **Rank**: Private - Private
Marigny

**Marigny** is an Battle in *Close Combat: The Bloody First*.

## Overview

A company of Panzergrenadiers and supporting tanks attempt to hold off elements of the 1st Infantry Divison attached to the US 3rd Armored Division before an Allied breakout threatens the German front line.

## Objectives

### Allies

Marigny is our first objective after the Cobra bombardment. The north edge of the village and the main road is held by the Germans, but you have the option of advancing either left or right of this area. It would be a bold move for German tanks and troops to deploy this far forward. The region around Marigny provides a little more open country. Hedges still abound, but in between is slightly more open, maneuverable country for tanks. Use the excellent speed of your Sherman tanks to your advantage.

### Axis

A company of 2.SS panzergrenadiers and a handful of tanks have been rushed into action from our reserve bivouac. The Allies have pierced the lines and our troops and tanks are called upon to stop the Americans at Marigny. If the American control the road here, there is no defensive line, and they will be able to move quickly to the west and south potentially cutting off German troops north of Avranches. There is a lot of room around Marigny to fire and maneuver. Be mindful of Jabos and concentrated enemy artillery.
7.92mm Light Machine Gun leMG 34

* Valid targets: All
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 15 s
* Cyclical rate of fire: 900 rounds/s
* Range (min-max): 3 - 800 m
* Dispersion (lat/vert): 1/1 mils
* Reliability: 498 base, -3 per round fired, +3 per sec
* Capacity: 50 rounds
* Ammunition:

* Round weight: 0.026 kg
* Projectile weight: 0.013 kg
* Muzzle velocity: 755 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 5 mm

* Round weight: 0.029 kg
* Projectile weight: 0.012 kg
* Muzzle velocity: 785 m/s
* Rolled homogenous armor (RHA) penetration: 16 mm
* Face hardened armor (FHA) penetration: 12 mm

**7.92mm Light Machine Gun leMG 34** is a weapon in *Close Combat: The Bloody First*.
Niscemi

**Niscemi** is an Battle in *Close Combat: The Bloody First*.

## Overview

The 1st Infantry Division has yet to gain the field, but Herman G ring Division is having a difficult time counterattacking toward the beachhead. The battle in and around Niscemi is a contest for a secure lodgement beyond the beach.

## Objectives

### Allies

The town of Niscemi is the final piece that completes the foothold on Sicily. More troops, supplies, artillery and tanks (finally!) are streaming inland. Liberate the hill top town of Niscemi and you will make General Patton proud. The panzergrenadiers and panzers are determined, but with newly arrived Sherman tanks and anti-tank guns you now have new tools to accomplish your mission.

### Axis

Rarely do our troops settle for a defensive action. Our panzergrenadiers have elevated the counterattack to an art form. Niscemi is our canvas, and here begins the final effort to knock the Americans back to Gela and then a final shove into the sea. Use the high ground in front of the town to your advantage. Be mindful of enemy tanks and anti-tank guns.
7.92mm Light Machine Gun leMG 15

* Valid targets: All
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 20 s
* Cyclical rate of fire: 500 rounds/s
* Range (min-max): 1 - 800 m
* Dispersion (lat/vert): 1/1 mils
* Reliability: 498 base, -3 per round fired, +3 per sec
* Capacity: 100 rounds
* Ammunition:

* Round weight: 0.026 kg
* Projectile weight: 0.013 kg
* Muzzle velocity: 755 m/s
* Rolled homogenous armor (RHA) penetration: 8 mm
* Face hardened armor (FHA) penetration: 5 mm

**7.92mm Light Machine Gun leMG 15** is a weapon in *Close Combat: The Bloody First*.
Panzer VA

**Panzer VA** is a unit type in *Close Combat: The Bloody First*.

## Panzer VA 'Panther' Medium Tank

 Vehicle count | 1

Panzer VA 'Panther' Medium Tank - Arguably one of the most effective armor pieces the Germans fielded during the war. It had better cross-country mobility than it’s counterparts with the same if not harder hitting power.

### Soldiers

* **Rank**: Unteroffizier - Unterfeldwebel
 Driver* **Nation**: Germany
* **Rank**: Obergefreiter - Unteroffizier
 Gunner* **Nation**: Germany
* **Rank**: Obergefreiter - Unteroffizier
 Loader* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Radioman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze

### Vehicle

* Drag force: 3.2
* Engine horse power: 700 hp
* Engine torque: 1850 N⋅m
* Power train: Tracked
* Brake force: 95000
* Max off-road speed: 24 km/h
* Max road speed: 46 km/h
 Weapons

Elevation (min-max): -8° - 18°
Traverse speed: 20°/sec* Operator: Gunner

7.92mm Machine Gun MG34 (Bow)* Mount: GE Bow Mount MG

Elevation (min-max): -10° - 20°
Traverse (left-right): 15° - 15°
Traverse speed: 64°/sec* Operator: Radioman

7.92mm Machine Gun MG34 (Coax)* Mount: Panther Main Gun

Elevation (min-max): -8° - 18°
Traverse speed: 20°/sec* Operator: Gunner
* 39 x 7.5cm Sprgr.42
* 5100 x 7.92mm Patr.s.S.
 Protection
	+ Upper: 80 at 55°
	+ Lower: 60 at 55°
* Side
	+ Upper: 40 at 40°
	+ Lower:40 at 0°
* Rear
	+ Upper: 40 at 30°
	+ Lower: 40 at 30°
* Bottom: 30 at 90°
* Turret
	+ Front: 100 at 12°
	+ Side: 45 at 25°
	+ Rear: 45 at 25°
 Crew
* Passenger capacity: 0

Positions
* Drive, never exposed
* Gunner, never exposed, turret
* Commander, exposed when unbuttoned, turret
* Loader, never exposed, turret
* Radioman, never exposed
How to play guide for Close Combat: The Bloody First

*This article is a stub. You can help Close Combat: The Bloody First Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Close Combat: The Bloody First***. Check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
SdKfz 250/7

**SdKfz 250/7** is a unit type in *Close Combat: The Bloody First*.

## Armored Recon Mortar Halftrack

 Vehicle count | 1

Armored Recon Mortar Halftrack - One aspect of German Armored Panzergrenadier units that made them so formidable was their accompanying light support vehicle and transportation. This unit comes equipped with both an Mg34 and a 8 cm mortar capable of providing indirect fire from a lightly armored, mobile position.

### Soldiers

* **Rank**: Obergefreiter - Obergefreiter
* Hand Grenade StiHdgr 24
 Gunner* **Nation**: Germany
* **Rank**: Oberschütze - Gefreiter
 Asst. Gunner* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Loader* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Driver* **Nation**: Germany
* **Rank**: Schütze - Oberschütze

### Vehicle

* Drag force: 1
* Engine horse power: 100 hp
* Engine torque: 240 N⋅m
* Power train: Half-track
* Brake force: 22000
* Max off-road speed: 23 km/h
* Max road speed: 52 km/h
 Weapons

Elevation (min-max): -11° - 20°
Traverse (left-right): 30° - 30°
Traverse speed: 64°/sec
No protection* Operator: Gunner

8cm Mortar GrW 34* Mount: 8cm GrW 34 Tripod

Elevation (min-max): 40° - 90°
Traverse (left-right): 7° - 7°
Traverse speed: 2°/sec
No protection* Operator: Gunner
* 38 x 8cm Wgr.34
* 4 x 8cm Wgr.34 Nb
 Protection
	+ Upper: 12 at 0°
	+ Lower: 12 at 0°
* Side
	+ Upper: 7 at 0°
	+ Lower:7 at 0°
* Rear
	+ Upper: 7 at 0°
	+ Lower: 7 at 0°
* Bottom: 7 at 90°
 Crew
* Passenger capacity: 0

Positions
* Drive, never exposed
* Gunner, exposed when unbuttoned
* Loader, exposed when unbuttoned
* Commander, exposed when unbuttoned
* Ammo, exposed when unbuttoned
Upgrades

**Upgrades** may be assigned to the units in the game. These include:

* Extra Grenade Launcher
* Submachine Gun - A submachine gun adds some short range firepower to a unit; most effective in close combat against enemy infantry.
* Demolition Charge - A large explosive charge that can be thrown about 30m; dangerous to use close to your own troops due to the large blast radius.
* Extra BAR - Assign an extra Browning Automatic Rifle to increase the unit's firepower.
* Extra Light Machinegun - Assign an extra light machine gun to increase the unit's firepower.
* Panzerfaust - A single-shot, short ranged anti-tank weapon that is effective against all Allied tanks.
* Extra Ammunition - Increases a unit's current ammunition by roughly 25%.
* Radio - Unit receives the command bonus from your Company command team at all times.
* Scout Team - Create an ad-hoc unit equipped for scouting. Scouts can be sent forward to locate the enemy without risking a more important unit.
* Assault Team - Create an ad-hoc unit armed for close combat against enemy infantry.
* Tank Hunter Team - Create an ad-hoc unit equipped for close combat against tanks.
* Sniper - A single soldier equipped with a scoped rifle, useful for harassing the enemy with single, long-range shots from concealment.
* Anti-Tank Rifle Team - Form a small team armed with an anti-tank rifle. These small caliber weapons are only effective against lightly armored vehicles.
* Bazooka Team - Form a small team armed with an anti-tank rocket launcher. These weapons have a short range but are effective against all but the heaviest tanks.
7.5cm Sprgr.42

* Round weight: 15 kg
* Projectile weight: 5.76 kg
* Muzzle velocity: 700 m/s
* Rolled homogenous armor (RHA) penetration: 16 mm
* Face hardened armor (FHA) penetration: 16 mm
* Charge type: TNT
* Charge weight: 0.65 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 0.5 m
	+ Threat: 2 m
	+ Knockdown: 8 m
* Fragmentation radius:
	+ 99% chance: 6 m
	+ 66% chance: 10 m
	+ 33% chance: 16 m

**7.5 cm Sprgr.42** is an ammunition type in *Close Combat: The Bloody First*.
Scharfschütze

**Scharfschütze** is a unit type in *Close Combat: The Bloody First*.

## SS Sniper

 Vehicle count | 0

SS Sniper - Snipers are your long range answer to enemy machine-gun teams or snipers. The Gewehr 43 was a semi-automatic rifle with ZF 4 telescopic sights. Effective range of 800m and 10 round detachable box magazine or 5-round stripper clip.

## Sniper

 Vehicle count | 0

Sniper - Snipers are your long range answer to enemy machine-gun teams or snipers. The Karabiner 98k was an exceptionally accurate rifle with an effective range up to 1,000m. Equipped with variety of scopes that required modification and machining by a skilled armorer to attach.
Mitr. Fiat 35

**Mitr. Fiat 35** is a unit type in *Close Combat: The Bloody First*.

## Medium Machine Gun Team with Squad Leader

 Vehicle count | 0

Medium Machine Gun Team with Squad Leader - Teams equipped with a tripod mounted HMG provided the sustained fire support lighter equipped rifle teams could not. The Breda M37 air cooled machine-gun could provide defensive cover fire with a punch but lacked the mobility of its bipod or hip fired counterparts.

### Soldiers

* **Rank**: Sergente maggiore - Sergente maggiore
* Hand Grenade Breda Mod 35
 Gunner* **Nation**: Italy
* **Rank**: Caporale - Caporale maggiore
* 10.35mm Revolver Mod 89
 Loader* **Nation**: Italy
* **Rank**: Soldato - Soldato Scelto
 Asst. Loader* **Nation**: Italy
* **Rank**: Soldato - Soldato
 Ammo Bearer* **Nation**: Italy
* **Rank**: Soldato - Soldato
* Hand Grenade Breda Mod 35
* 2 x Bomba a mano Breda mod. 35

## Medium Machine Gun Team with Squad Leader

 Vehicle count | 0

Medium Machine Gun Team with Squad Leader - Teams equipped with a tripod mounted HMG provided the sustained fire support lighter equipped rifle teams could not. The Breda M37 air cooled machine-gun could provide defensive cover fire with a punch but lacked the mobility of its bipod or hip fired counterparts.

### Soldiers

* **Rank**: Sergente maggiore - Sergente maggiore
* Hand Grenade Breda Mod 35
 Gunner* **Nation**: Italy
* **Rank**: Caporale - Caporale maggiore
* 10.35mm Revolver Mod 89
 Loader* **Nation**: Italy
* **Rank**: Soldato - Soldato Scelto
 Asst. Loader* **Nation**: Italy
* **Rank**: Soldato - Soldato
 Ammo Bearer* **Nation**: Italy
* **Rank**: Soldato - Soldato
* Hand Grenade Breda Mod 35
* 2 x Bomba a mano Breda mod. 35

## Coastal Medium Machine Gun Team

 Vehicle count | 0

Coastal Medium Machine Gun Team - Teams equipped with a tripod mounted HMG provided the sustained fire support lighter equipped rifle teams could not. The Breda M37 air cooled machine-gun could provide defensive cover fire with a punch but lacked the mobility of its bipod or hip fired counterparts.

### Soldiers

* **Rank**: Caporale - Caporale maggiore
* 10.35mm Revolver Mod 89
 Loader* **Nation**: Italy
* **Rank**: Soldato - Soldato Scelto
 Asst. Loader* **Nation**: Italy
* **Rank**: Soldato - Soldato
 Ammo Bearer* **Nation**: Italy
* **Rank**: Soldato - Soldato
* Hand Grenade Breda Mod 35
* 2 x Bomba a mano Breda mod. 35
Satchel Charge

* Valid targets: Vehicle & terrain
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Weapon weight: 4 kg
* Setup time: 10 s
* Reload time: 10 s
* Range (min-max): 0 - 20 m
* Dispersion (lat/vert): 64/64 mils
* Reliability: 512 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 9 kg
* Projectile weight: 9 kg
* Muzzle velocity: 16 m/s
* Rolled homogenous armor (RHA) penetration: 65 mm
* Face hardened armor (FHA) penetration: 65 mm
* Charge type: TNT
* Charge weight: 9 kg
* Fuze type: Time
* Fuze time/distance: 5 s/m
* Blast radius:
	+ Lethal: 2 m
	+ Threat: 9 m
	+ Knockdown: 16 m

**Satchel Charge** is a weapon in *Close Combat: The Bloody First*.
Satchel charge

* Round weight: 9 kg
* Projectile weight: 9 kg
* Muzzle velocity: 16 m/s
* Rolled homogenous armor (RHA) penetration: 65 mm
* Face hardened armor (FHA) penetration: 65 mm
* Charge type: TNT
* Charge weight: 9 kg
* Fuze type: Time
* Fuze time/distance: 5 s/m
* Blast radius:
	+ Lethal: 2 m
	+ Threat: 9 m
	+ Knockdown: 16 m

**Satchel charge** is an ammunition type in *Close Combat: The Bloody First*.
M3 Light Tank

**M3 Light Tank** is a unit type in *Close Combat: The Bloody First*.

# ==

 Vehicle count | 1

## Soldiers

* **Rank**: Sergeant - Sergeant
 Gunner* **Nation**: United States
* **Rank**: Corporal - Corporal
 Crewman* **Nation**: United States
* **Rank**: Private - Private First Class
 Asst. Driver* **Nation**: United States
* **Rank**: Private - Private First Class

### Vehicle

* Drag force: 1.4
* Engine horse power: 260 hp
* Engine torque: 780 N⋅m
* Power train: Tracked
* Brake force: 32000
* Max off-road speed: 30 km/h
* Max road speed: 58 km/h
 Weapons

Elevation (min-max): -10° - 20°
Traverse (left-right): 10° - 10°
Traverse speed: 12°/sec* Operator: Gunner

.30 Cal. Machine Gun M1919A5 (Bow)* Mount: US Bow Machine Gun Mount

Elevation (min-max): -10° - 20°
Traverse (left-right): 20° - 25°
Traverse speed: 64°/sec* Operator: Loader

.30 Cal. Machine Gun M1919A5 (Coax)* Mount: 37mm Mount M22 (M3 Stuart)

Elevation (min-max): -10° - 20°
Traverse (left-right): 10° - 10°
Traverse speed: 12°/sec* Operator: Gunner
* 50 x 37mm HE M63
* 6 x 37mm Cannister M2
* 7250 x .30 Ball M2
 Protection
	+ Upper: 38 at 17°
	+ Lower: 44 at 23°
* Side
	+ Upper: 25 at 0°
	+ Lower:25 at 0°
* Rear
	+ Upper: 25 at 59°
	+ Lower: 25 at 20°
* Bottom: 13 at 90°
* Turret
	+ Front: 38 at 10°
	+ Side: 32 at 0°
	+ Rear: 32 at 0°
 Crew
* Passenger capacity: 0

Positions
* Drive, never exposed
* Commander, exposed when unbuttoned, turret
* Loader, never exposed, turret
* Radioman, never exposed
* , turret
Bazooka

**Bazooka** is a unit type in *Close Combat: The Bloody First*.

## Bazooka Team 1943

 Vehicle count | 0

Bazooka Team 1943 - Bazooka teams were another component of anti-tank warfare in WWII. While the M1’s performance was lackluster early in the war by 1943 reports of it’s performance improved. Effective at relatively close ranges you’ll need to sneak up on or ambush tanks with this weapon.

### Soldiers

* **Rank**: Private - Private First Class
* .30 Cal. Rifle M1 Garand
 Asst. Gunner* **Nation**: United States
* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
* 2 x Mk II Frag Grenade

## Bazooka Team 1944

 Vehicle count | 0

Bazooka Team 1944 - Bazooka teams were another component of anti-tank warfare in WWII. The M9 bazooka was an improvement over the M1 bazooka and could penetrate up to 4in.(102mm) of armor and was capable of firing HEAT rounds.

### Soldiers

* **Rank**: Private - Private First Class
* .30 Cal. Rifle M1 Garand
 Asst. Gunner* **Nation**: United States
* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
* 2 x Mk II Frag Grenade

## Airborne Bazooka Squad

 Vehicle count | 0

Airborne Bazooka Squad - Bazooka teams were another component of anti-tank warfare in WWII. While the M1’s performance was lackluster early in the war by 1943 reports of it’s performance improved. Effective at relatively close ranges you’ll need to sneak up on or ambush tanks with this weapon.

### Soldiers

* **Rank**: Private - Private First Class
* .30 Cal. Rifle M1 Garand
 Basic* **Nation**: United States
* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
* 2 x Mk II Frag Grenade

## Airborne Bazooka Squad

 Vehicle count | 0

Airborne Bazooka Squad - Bazooka teams were another component of anti-tank warfare in WWII. While the M1’s performance was lackluster early in the war by 1943 reports of it’s performance improved. Effective at relatively close ranges you’ll need to sneak up on or ambush tanks with this weapon.

### Soldiers

* **Rank**: Private - Private First Class
* .30 Cal. Rifle M1 Garand
 Basic* **Nation**: United States
* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
* 2 x Mk II Frag Grenade

## Recon Bazooka Team

 Vehicle count | 0

Recon Bazooka Team - Bazooka teams were another component of anti-tank warfare in WWII. The M9 bazooka was an improvement over the M1 bazooka and could penetrate up to 4in.(102mm) of armor and was capable of firing HEAT rounds.

### Soldiers

* **Rank**: Private - Private First Class
* .30 Cal. Rifle M1 Garand
 Rifleman* **Nation**: United States
* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
* 2 x Mk II Frag Grenade

## Recon Bazooka Team

 Vehicle count | 0

Recon Bazooka Team - Bazooka teams were another component of anti-tank warfare in WWII. The M9 bazooka was an improvement over the M1 bazooka and could penetrate up to 4in.(102mm) of armor and was capable of firing HEAT rounds.

### Soldiers

* **Rank**: Private - Private First Class
* .30 Cal. Rifle M1 Garand
 Rifleman* **Nation**: United States
* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
* 2 x Mk II Frag Grenade
Petralia

**Petralia** is an Battle in *Close Combat: The Bloody First*.

## Overview

Italian defenders continue to fight a delaying battle in the Sicilian badlands where endless hills and winding roads make offensive progress difficult.

## Objectives

### Allies

Move through more Sicilian badlands and yet another winding road using small farms as strongpoints to leverage further advance. Rumors are circulating that the Germans and Italians had a recent shooting scrap over stolen trucks as enemy troops grab any transportation they can to withdraw toward Messina.

### Axis

Petralia is another rearguard action designed to forestall the American advance. If possible stop the Americans from moving along the road to Gangi. The corridor is narrow enough to stage a successful counterattack using the small streambed along the road.
Official Close Combat: The Bloody First Wiki/Section 3

Guides

* How to play guide for Close Combat: The Bloody First
* System requirements
* Release date
* Game support

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M3 Tank Destroyer

**M3 Tank Destroyer** is a unit type in *Close Combat: The Bloody First*.

## M3 75mm Gun Motor Carriage

 Vehicle count | 1

M3 75mm Gun Motor Carriage - An M3 halftrack with 75mm gun mounted in the rear compartment. Capable of providing infantry support as well as anti-tank capability it’s fixed front mount limited it’s effectiveness against armor.

### Soldiers

* **Rank**: Sergeant - Sergeant
 Gunner* **Nation**: United States
* **Rank**: Corporal - Corporal
 Crewman* **Nation**: United States
* **Rank**: Private - Private First Class
 Crewman* **Nation**: United States
* **Rank**: Private - Private First Class
 Crewman* **Nation**: United States
* **Rank**: Private - Private First Class

### Vehicle

* Drag force: 1.5
* Engine horse power: 150 hp
* Engine torque: 360 N⋅m
* Power train: Half-track
* Brake force: 27000
* Max off-road speed: 30 km/h
* Max road speed: 70 km/h
 Weapons

Elevation (min-max): -10° - 29°
Traverse (left-right): 19° - 21°
Traverse speed: 12°/sec* Operator: Gunner
* 15 x 75mm HE M48
* 4 x 75mm Smoke M89
 Protection
	+ Upper: 13 at 25°
	+ Lower: 6 at 26°
* Side
	+ Upper: 6 at 0°
	+ Lower:6 at 0°
* Rear
	+ Upper: 6 at 0°
	+ Lower: 6 at 0°
* Bottom: 6 at 90°
 Crew
* Passenger capacity: 0

Positions
* Drive, never exposed
* Gunner, never exposed
* Commander, exposed when unbuttoned
* Loader, never exposed
* Asst Gunner, never exposed