recursal/Fanatic-Fandom huggingface dataset:
Echiniscus sp

Echiniscus sp to gatunek Niesporczaka z rodziny Echiniscidae.

## Wyglad

Niesporczak ten ma szerokie,walcowate,zbudowane z czlonow cialo.Posiada 8 konczyn,z czego dwie z konczyn sa umieszczone z tylu ciala.Po bokach ciala posiada dlugie czulki,umieszczone rowniez na szyi.Charakteryzuje sie trojkatna glowa z wasikami po bokach.Jest barwy bezowej,konczyny ma czarne.

## Siedlisko

Echiniscus sp zamieszkuje rzeki i jeziorka ameryki srodkowej.
Sylfik strojny

Sylfik strojny to gatunek Krótkonogiego z rodziny Trochilidae.

## Wyglad

Gad ten ma ptasie cialo.Charakteryzuje sie wielkim brzuchem.Skrzydla sa duze jak na takiego malego Krótkonogiego.Glowa jest duza i obdarzona grzywa piorna.Na licach znajduja sie wachlarze piorne.Ogon sklada sie z sztywnych pior.Konczyny tylne sa male i chude.
Himantolophus groenlandicus

Himantolophus groenlandicus to gatunek Żabnicy z rodziny Himantolophidae.

## Wyglad

Gad ten ma ogromna glowe obdarzona masywna dolna szczeka.Posiada dlugi swiecacy wabik umieszczony na gornej szczece.Cialo jest masywne.Nemertean ta pokryta jest grubymi kolcami.Pletwa ogonowa jest wydluzona.Pletwy boczne sa duze.
Nepenthes tomoriana

Nepenthes tomoriana to gatunek Goździkowca z rodziny **Nepenthaceae.**

## Wyglad

Gad ten ma ogromny kielich lisciany,ktory jest silnie wydluzony.Posiada tarczowane wargi.Lisc oslonkowy jest bardzo maly.Ogon tego gatunku przypomina lodyge.Jest zakonczony szponem.

### Farb form

Nemertean ta kiedy zmieni sie w farb form ma splaszczone cialo z farby.
Tuoslangosaurus piatnickii

Tuoslangosaurus piatnickii to gatunek Nalepianopriapulida z rodziny Tuoslangosauridae.

## Wyglad

Tuoslangosaurus piatnickii ma dlugie,walcowate,pozbawione konczyn cialo.Gad ten jest pokryty skornym,elastycznym pancerzem z obraczkami z tarczek i lusek.Ma szpiczasty ogon,zaopatrzony w cztery platy kostne do atakowania ofiar.Oprocz tego,na srodku ogona znajduje sie pierscien.Nie ma oczu,uszu,nosa.Tuoslangosaurus piatnickii jest barwy rozowej.
Allo form Plezjozaurów

Plezjozaury(w tym Pliozaury(w tym Mozazaury) ) posiadaja Allo form,w ktora sie zmieniaja.

## Wyglad Allo formy

Allo form tych Jaszczurek,ma dlugie splaszczone cialo,bez konczyn.Na grzbiecie ma zagiel do termoregulacji.Oprocz zagla,na grzbiecie ma wyraznie widoczne zyly i tetnice.Ma mala glowe,ktora moze rozszerzac do wiekszych rozmiarow.Na glowie ma czerwona kropke.Zagiel tez jest czerwony,reszta ciala jest szaro-rozowa.
Luavris

Luavris is a city-state nestled in the sweltering southern jungles and savannas. Boasting one of the largest settlements in the region, Luavris controls a large portion of the trade along the Yagnaeth River. Following the devastation that occurred in the wake of Nital's rampage across Creation, few communities in the region could afford to resume their petty squabbles with one another. Luavris arose out of a need for cooperation between the local Alari and Human tribes, who have continued to intermingle and govern the land together.

Traditionalist Alari consider the union of the two races to be a path leading to destruction, yet Luavris is arguably the most successful state in the southern tropics.
Palaeaspis americana

*Palaeaspis americana to gatunek* Heterostraka z rodziny Palaeaspisidae.

## Wyglad

Gad ten ma wydluzona glowe pokryta kostnym pancerzem kaskowym.Charakteryzuje sie cialem zbudowanym z kostnych segmentow.Segmenty sa polaczone ze soba za pomoca kostnych zawiasow.Na grzbiecie posiada rzad grubych kostnych kolcow.Nemertean ta ma pletwe ogonowa pokryta luskami szyszkowymi.
Machairaspis ibex

*Machairaspis ibex to gatunek* Heterostraka z rodziny **Pteraspididae.**

## Wyglad

Gad ten ma dlugie splaszczone bocznie cialo.Posiada ogon zakonczony pletwa podogonowa.Na grzbiecie umieszczona jest pletwa grzbietowa.Po bokach szyi umieszczone sa pletwy szyjne.Glowa tego gatunku jest pokryta pancerzem kostnym.Z tylu glowy znajduje sie ogromny rog kostny.
Odontochile sp

Odontochile sp to gatunek Trylobita z rodziny Dalmanitidae.

## Wyglad

Gad ten ma dlugie cialo zbudowane z specjalnych plytek kostnych,sa to dokladnie tarcze tulowiowe.Po srodku grzbietu biegnie charakterystyczny dla wielu Trylobitow zagiel z tarczy kregowych.Charakteryzuje sie ogromna glowa z mocno wypuklona,szeroka glabella z guzkami.Po bokach glowy znajduja sie zagiete do tylu,ostre tarcze plaskokolcowe.Odontochile sp ma ogromne siatkowate oczy.Co ciekawe nie posiada odnozy.Czyli jest gatunkiem beznogim.Jest barwy czarnej.

## Siedlisko

Zamieszkuje dna rzek stanow zjednoczonych.
Gawial gangesowy

Gawial gangesowy to gatunek Krokodyla z Gawialowatych.

## Wyglad

Gawial gangesowy charakteryzuje sie bardzo dlugimi,cienkimi szczekami,uzbrojonymi w dlugie,ostre jak brzytwa zeby.Dodatkowo na czubku gornej szczeki,znajduje sie wyrostek.Glowa tego gatunku,bardzo przypomina glowe Aligatora,szczegolnie podobne sa oczy Gawiala do Aligatorzych.Cialo Gawiala Gangesowego jest masywnie zbudowane.Grzbiet jest opancerzony,poniewaz pokrywaja go kostne plytki,tak samo opancerzony jest ogon.Gad ten ma cztery 5-palczaste konczyny.Pomiedzy palcami rozpieta jest blona skorna.Gawial gangesowy jest zwykle barwy czarnej lub ciemnozielonej.

## Siedlisko

Zamieszkuje rzeke Ganges,stad jego nazwa.
Scolopendra hardwickei

Scolopendra hardwickei to gatunek Wija z rodziny Scolopendridae.

## Wyglad

Nemertean ta ma bardzo dlugie cialo,ktore jest zlozone z elastycznych segmentow pokrytych grubym skornym pancerzem.Posiada bardzo duzo krotkich odnozy zaopatrzonych w skorny pazur jadowy.Ogon tego gatunku jest zaopatrzony w krotkie czulki ogonowe,ktore sa zaopatrzone w hakowato wygiety pazur jadowy.Scolopendra hardwickei charakteryzuje sie wielka glowa zaopatrzona w duze oczy i dlugie rurkowate czulki.Jest barwy zoltej w czarne pasy.

## Siedlisko

Zamieszkuje rzeki i lasy polwyspu indyjskiego.
Terataspis grandis

*Terataspis grandis to gatunek Trylobita z rodziny* Lichidae.

## Wyglad

Gad ten ma splaszczone cialo,ktore jest zlozone z kilku tarczy segmentowych.Po srodku grzbietu posiada kregoslup zewnetrzny z kregow tarcznych.Posiada glowe umieszczona z tylu ciala.Ta tylna glowa posiada zestaw zuwaczek korzennych.Nemertean ta ma tez przednia glowe.Po bokach przedniej glowy znajduja sie wygiete do tylu rogi.Glowa przednia ma wyrostek na gornej szczece.
Taranais ulubinga

Taranais ulubinga to gatunek Kaijumorpha z rodziny Onibabidae.

## Wyglad

Gad ten ma ogromne masywne cialo.Od szyi do ogona ciagnie sie kolczasty kostny pancerz.Konczyny przednie sa bardzo dlugie.Sa one zakonczone szponami.Konczyny tylne sa mocno umiesnione.Nemertean ta ma dlugi biczowaty ogon.Glowa tego gatunku jest ogromna.Glowe ta pokrywa pancerz.Nad oczami umieszczone sa rogi kostne.
Phascolopsis gouldii

Phascolopsis gouldii to gatunek Sikwiaka z rodziny Sipunculidae.

## Wyglad

Gad ten ma dlugie,walcowate,segmentowe,pozbawione konczyn cialo.Ma charakterystycznie pogrubiony ogon.Phascolopsis gouldii ma glowe zaopatrzona w charakterystyczne szczeki szczotkowate.Cale cialo ma pokryte rzeskami oraz malutkimi rogami,kolcami,kryzami i cierniami,cierniorogami.Jest barwy bezowo-przezroczystej,tylko glowe ma zolto-pomaranczowa,a szczeki biale.

## Siedlisko

Zamieszkuje ocean wielokontynentowy,zazwyczaj plywa w rowach glebinowych.
Gonioceras anceps

*Gonioceras anceps to gatunek* **Nautiloidea z rodziny** Gonioceratidae.

## Wyglad

Gad ten ma wydluzona stozkowata muszle.Po bokach muszli znajduja sie kostne pletwy.Charakteryzuje sie skrzelami umieszczonymi na grzbiecie.Nemertean ta ma szeroka plaska glowe.Posiada wiele krotkich macek.Glowe chroni tarcza kostna.
Intestinoteuthis toufeki

*Intestinoteuthis toufeki to gatunek Talanaultia z rodziny Hopsoscelinaultidae.*

## Wyglad

Jaszczurka ta ma bardzo dluga muszle kostno-wapienna.Muszla ta jest zaopatrzona w dodatkowa muszle sprixowa umieszczona u gory.Muszla sprixowa jest zaopatrzona w dlugi ogon zakonczony Wezowata glowa.Z tej muszli wystaje wydluzona glowa pozbawiona macek.Z muszli kostno-wapiennej wystaje glowa zaopatrzona w kilka macek i wielkie oczy.

## Siedlisko

Zamieszkuje glebinowe rowy oceanu grzbietowego.
Carnictis sordicus

Carnictis sordicus to gatunek Płazińca z rodziny Carnictisidae.

## Wyglad

Gad ten ma ogromne oble cialo,kompletnie pozbawione konczyn.Charakteryzuje sie ruchomym,wysuwanym na zewnatrz zoladkiem,zaopatrzonym w szczeki,zaopatrzone w bardzo ostre,hakowate pazurokly.Zoladek ten ma walcowaty ksztalt,przez co mozna go mylnie uznac na przednia czesc ciala tego zwierzecia.Na szyi,gatunek ten ma wlosowate narosla czuciowe.Z tylu ciala posiada krotki zagiety ogon.Co ciekawe,pod gruba skora ma zyly i tetnice,takie jakie ma Baseodiscus sp na grzbiecie.Gad ten jest barwy brudno-szarej,tylko zoladek ma rozowo-bialy.

## Siedlisko

Zamieszkuje azje i rozne wyspy archipelagu.Jego srodowiskiem sa przepascie skalne i waskie rzeki.
Mózgogąbka melonowa

Mózgogąbka melonowa to gatunek Gąbki z rodziny **Clionaidae.**

## Normalna forma

Jaszczurka ta kiedy ma normalna forme,posiada ogromne kulowate cialo,ktore jest bardzo podobne do mozgu,gdyz ma rowki podobne do zwojow mozgowych.Z boku tego ciala znajduje sie splaszczona tarcza kostna zaopatrzona w dziurowate skrzela.Tarcza ta dlatego bardzo przypomina miazsz arbuza.

## Mud forma

Kiedy zmieni sie w mud forme posiada ogromne bardzo masywne cialo,ktore jest zbudowane z blota.Jest barwy czerwonej w czarne plamki.
Lineus alienus

Lineus alienus to gatunek Nemertean z rodziny Lineidae.

## Wyglad

Gad ten ma dlugie,splaszczone,pozbawione konczyn cialo.Na grzbiecie ma zagiel do termoregulacji.Oprocz zagla na grzbiecie posiada wyraznie widoczne zyly i tetnice.Ma mala glowe,ktora moze rozszerzac do wiekszych rozmiarow.Na glowie ma czarna kropke.Glowe ma biala.Zagiel ma czerwony.Reszte ciala ma szara.

## Siedlisko

Lineus alienus zamieszkuje ocean polnocny.
Pupacystites yunnanensis

*Pupacystites yunnanensis to gatunek Ocolotitisea z rodziny Molotitsesidae.*

## Wyglad

Gad ten ma cialo zlozone z kilku ramion polaczonych ze soba zawiasami kostnymi.Kazde ramie sklada sie z segmentow kostnych.Posiada glowe z szyszkowych segmentow.Kazda glowa ma czulki segmentowe.

## Siedlisko

Zamieszkuje ocean brzuszny i dzungle amazonii.
Nereiphylla rubiginosa

***Nereiphylla rubiginosa to gatunek Wieloszczeta z rodziny*** Phyllodocidae

## Wyglad

Gad ten ma dlugie,walcowate,czlonowe,pozbawione konczyn cialo.Po bokach posiada ogromne,napelnione helem pletwy.Posiada niewielka glowe z czulkami po bokach,mocarnymi zuwaczkami,duzymi czerwonymi oczami.***Nereiphylla rubiginosa pletwy ma pomaranczowe,glowe,czulki,zuwaczki ma biale,reszta ciala jest biala w dwa czarne pasy.***

## Siedlisko

***Nereiphylla rubiginosa zamieszkuje glebinowe rowy oceaniczne oceanu spokojnego.***
Luchnobios aedon

*Luchnobios aedon to gatunek Leviathana z rodziny Lumbrileviathanidae.*

## Wyglad

Gad ten ma ogromne oplywowe cialo,ktore jest pokryte pancerzem.Pancerz ten sklada sie z segmentow.Charakteryzuje sie swiecacymi gruczolami jadowymi.Nemertean ta ma duza glowe.Ma duze pletwy przednie.Posiada pletwe gornogoniasta.Ogon tego gatunku jest zakonczony pletwa ogonowa.
Malacobdella grossa

Malacobdella grossa to gatunek Nemertean z rodziny Malacobdellidae.

## Wyglad

Gad ten ma splaszczone,pozbawione konczyn cialo.Posiada kilofowaty ogon.Charakteryzuje sie wydluzona glowa.Co ciekawe jego glowa jest przezroczysta.Przez to widac mozg tego gatunku.Malacobdella grossa jest barwy brazowej,tylko ma czerwony pasek na grzbiecie.Po za tym,nosi na ogonie barwe zolta.

## Siedlisko

Zamieszkuje glebinowe rowy oceanu baltyckiego i spokojnego.
Tropiometra carinata

***Tropiometra carinata to gatunek Liliowca z rodziny*** Tropiometridae.

## Wyglad

Gad ten ma stosunkowo krotka i gruba lodyge.Kielich jego jest zaopatrzony w dlugie,ramiona z piorkami po bokach.Jest barwy zoltej.

## Siedlisko

***Tropiometra carinata jest bardzo pospolita w wielu morzach i oceanach na calym swiecie.Zazwyczaj kolonijnie przykleja sie do dna lub skal za pomoca swojej lodygi.Czasami odkleja sie i aktywnie plywa ,napedzajac sie swoimi pierzastymi ramionami do ogromnej predkosci.Co ciekawe jak na Liliowca,ten gatunek potrafi pelzac po dnie i zagrzebywac sie w mule,czatujac tak na swoje ofiary z gatunku sledzia okoniowego.***
Tetradactylus oresii

Tetradactylus oresii to gatunek Maczugozyka z rodziny Tetradactyliidae.

## Wyglad

Gad ten ma bardzo dlugie,walcowate,pozbawione konczyn cialo,ktore jest pokryte luskami.Charakteryzuje sie czterema walcowatymi szczekami ,zaopatrzonymi w dlugie,ostre zakrzywione pazuro-zeby.Kazdy z pazuro-zebu w swoim zagieciu(miejscu zagiecia),posiada wzmocnienie w postaci skornej opaski,pokrytej tarczkami.Tetradactylus oresii tak jak kazdy inny Maczugozyk ma dlugi,rozdwojony jezyk,przypominajacy maczuge.Jaszczurka ta jest barwy szaro-zielonej.

## Siedlisko

Zamieszkuje rzeki i dzungle amazonii.Co ciekawe,nigdy nie kopie w glebie.
Minhocão gurialii

Minhocão gurialii to gatunek Marszczelcownicy z rodziny Megalocaelumbricidae.

## Wyglad

Gad ten ma ogromne(28 m),walcowate,pozbawione konczyn cialo.Charakteryzuje sie sporych rozmiarow glowa,pokryta specjalnym kostnym pancerzem w formie grubego kasku.Pancerz ten nie sklada sie z tarczek czy kostek lub itp wytworow.Jest po prostu wielka koscia.U Minhocão gurialii charakterystyczne jest tez to ze jak na Dżdżownice o wydluzonej glowie,ma przy nosie umieszczone czulki.Jaszczurka ta jest barwy czarnej.

## Siedlisko

Zamieszkuje brazylijskie dzungle i stawy,rzeki,oceany.
Phacops speculator

Phacops speculator to gatunek Trylobita z rodziny Phacopidae.

## Wyglad

Gad ten ma dlugie splaszczone cialo zbudowane z tarczowatych segmentow.Posiada ogromna,zaokraglona glowe z wypukla szeroka glabella o widocznych guzkach kostnych.Oczy tego Trylobita sa bardzo duze,zlozone z siatkowatych segmentow.Phacops speculator posiada 100 krotkich konczyn,sluzacych do poruszania sie po dnie morskim.Jest barwy czarno-szarej,jego oczy sa ciemnoczerwone.Posiada mocarne zuwaczki do miazdzenia ofiar.

## Siedlisko

Phacops speculator zamieszkuje morza Marokanskie,dokladniej trzyma sie dna,czyli jest gatunkiem przydennym.
Notospermus tricuspidatus

Notospermus tricuspidatus to gatunek Nemertean z rodziny Lineidae.

## Wyglad

Jaszczurka ta ma bardzo dlugie,pozbawione konczyn cialo skladajace sie z skornych segmentow.Charakteryzuje sie pogrubionym ogonem.Inna cecha charakterystyczna dla tego gatunku jest wydluzona,splaszczona glowa,ktora jest zaopatrzona w swiecacy wzorek.Gad ten jest barwy czarno-niebieskiej,tylko wzorek ma jasno-niebieski.
Wisps

Wisps are the remains of those mortals unfortunate enough to have been exposed to Rula's gaze. Their mortal coils oftentimes destroyed or separated from their tortured souls, these beings continue in a limbo between life and death. Not all Wisps are the same; some manage to hold onto their physical forms and persist as such, although rarely as fully sentient beings. Others become entirely ephemeral, drifting through Creation as haunting specters in the night.

Wisps have also been known to come from Multor, although their source is a bit of a mystery. Many speculate that those souls tortured by Rula and Sorna find their way into the depths of Multor, where they are twisted into spiteful spirits and shades, eager to inflict madness and terror onto the living.
Drepanaspis gemuendenensis

Drepanaspis gemuendenensis to gatunek **Heterostraka z rodziny Psammosteidae.**

## Wyglad

Jaszczurka ta charakteryzuje sie ogromna wydluzona splaszczona glowa.Glowa ta jest pokryta wielkimi kostnymi tarczkami.Zaopatrzona jest w dwa kostne kolce i bardzo duze oczy.Drepanaspis gemuendenensis nie ma szczek.Posiada bardzo dlugi ogon,ktory jest bocznie splaszczony.Ogon ten jest pokryty zachodzacymi na siebie tarczkami kostnymi.Na ogonie znajduja sie kostne platy.
Halaelurus natalensis

Halaelurus natalensis to gatunek Rekina z rodziny Scyliorhinidae.

## Normalna forma

Jaszczurka ta kiedy ma normalna forme posiada masywne oplywowego ksztaltu cialo.Charakteryzuje sie glowa zaopatrzona w dlugi nosowaty wyrostek.Ma 6 pletw umieszczonych po bokach ciala,2 pletwy umieszczone na ogonie oraz jedna pletwe przymocowana do ogona,czyli pletwe ogonowa.Ogon tego gatunku jest bardzo dlugi i biczowaty.Halaelurus natalensis jest barwy pomaranczowej w otoczone czarna obwodka brazowe plamy.

## Allo forma

Kiedy zmieni sie w allo forme posiada bardzo dlugie,splaszczone cialo.Na grzbiecie ma zagiel do termoregulacji.Oprocz zagla,na grzbiecie posiada wyraznie widoczne zyly i tetnice.Ma mala glowe,ktora rozszerza do wiekszych rozmiarow.Na glowie ma czerwona kropke.Zagiel tez jest czerwony.Reszta ciala jest szaro-rozowa.
Maratus volans

Maratus volans to gatunek Pająka z rodziny Salticidae.

## Wyglad

Gad ten ma ogromny okragly odwlok,ktory jest splaszczony.Po bokach odwloka posiada ciernie wlosowe.Ma 4 pary odnozy.Odnoza tego gatunku sa pokryte wloskami czuciowymi.Nemertean ta ma mala glowe.Co ciekawe z tylu glowy znajduja sie dodatkowe oczy.
Lophopus crystallinus

Lophopus crystallinus to gatunek Mszywioła z rodziny Lophopodidae.

## Wyglad

Jaszczurka ta sklada sie z 5 polipow przytwierdzonych do pnia polipowego.Polipy te zbudowane sa z grubych rurek,z ktorych wystaja dodatkowe rurki zaopatrzone w kielich czulkowy.Nosi na sobie barwe biala,niebieska,czerwona,zolta.

## Siedlisko

Zamieszkuje rzeki i jeziora w wielkiej brytanii.
Dakeoceras subcurvatum

*Dakeoceras subcurvatum to gatunek* **Łodzika z rodziny Scovorokeoceridae.**

## Wyglad

Jaszczurka ta ma dluga muszle kostna.Posiada krotki wygiety do gory kostny ogon muszlowy.Ma wielka glowe zaopatrzona w 12 krotkich macek i duze oczy.Glowa ta jest u gory pokryta kostnym tarcznikiem z dobrze widocznymi zylami i tetnicami.
Rhinatrema bivittatum

Rhinatrema bivittatum to gatunek Baseodiscusa z rodziny Rhinatrematidae.

## Normalna forma

Gad ten kiedy ma normalna forme,posiada dlugie,walcowate,pozbawione konczyn cialo.Charakteryzuje sie wydluzona,tepo zakonczona glowa,zaopatrzona w szczatkowe oczy.Jest barwy czarnej w zolte kropki,ma zolty brzuch,zolta plame na pyszczku.

## Wodna forma

Gad ten kiedy zmieni sie w wodna forme,ma dlugie,splaszczone cialo.Na grzbiecie posiada zagiel do termoregulacji.Oprocz zagla,na grzbiecie posiada wyraznie widoczne zyly i tetnice.Ma mala glowe,ktora rozszerza do wiekszych rozmiarow.Na glowie ma czerwona kropke.Zagiel tez jest czerwony.Reszta ciala jest szaro-fioletowa.

## Siedlisko

Rhinatrema bivittatum zamieszkuje rzeki i dzungle brazylii.
Patron, God of Ambition

## Affiliations

NyubarVash

Yinshung

Patron was the God of Ambition, a force that drove mortals past their breaking points an into epic tales of heroism and tragedy. It was Patron that introduced *chi* to mortals, allowing them to wield that potent energy that dwells within all mortals. Those who survived traumatic experiences and possessed the right potential would become known as Yinshung; Patron's pinnacle of mortal purpose and ambition.

Patron would eventually receive an invitation from Vash. The God of Fate reportedly wished to discuss a matter of great importance with Patron. Instead, Vash attacked Patron. The ensuing duel and clash of energies gave rise to an entire landmass that would come to be known as Vasheroth. In his final moments, Patron nearly tore both Gods asunder, but Vash was able to absorb Patron's energy, albeit suddenly filled with volatile power. Patron's death would go on to paint the other god's view of Vash for centuries.
Necromancy

Necromancy is a school of magic founded by Xalthar, the First Necromancer. Xalthar had the secrets of necromancy revealed to her by the Icosahedron, and was quickly consumed by the power that it offered. Eager to expand her newfound shambling empire, Xalthar taught others the secrets of her craft to act as lieutenants and servants to carry out her will. Thus, even long after her defeat and torture at the hands of Harika, Xalthar's knowledge spread through Creation and necromancy found its way to other lands.

While various forms of undead roam Creation, those created by necromancy are referred to as dregs. Dregs are reanimated through dark rituals and incantations that were taught by Xalthar, who in turn had knowledge of them revealed to her by the Icosahedron. Thus, the inner workings and origins of these rituals are not entirely known. The end result appears to be shambling corpses that can be controlled to some degree, but have a propensity for attacking anything living if left unchecked. Dregs that belong to apprentices usually deteriorate and fall apart within a few days, while those of more accomplished necromancers can seemingly wander without their masters indefinitely.
Lineus torquatus

*Lineus torquatus to gatunek Nemertean z rodziny Lineidae.*

## Wyglad

*Lineus torquatus ma bardzo dlugie(az 13 m),splaszczone,pozbawione konczyn cialo.Jest pokryty rzeskami i futrem.Charakteryzuje sie pofalowanym ogonem.Gad ten jest barwy brazowej,brzuch ma jasno-brazowy,glowe ma czarna,szyje ma biala.*

## Siedlisko

Zamieszkuje bolivijskie rzeki,morza i jeziora.
Impostor Church

The Impostor "Church" is actually a sort of counter-religious movement set in motion by Curator; it is the job of the Impostors to challenge the dogmatic worship of gods throughout Creation. In a world where gods directly impact most major world events, this can prove an extremely difficult task. However, the selfish, destructive, or perplexing actions of the gods give the Impostors plenty of ammunition with which to challenge mortals' beliefs, and so the Church gains new followers here and there.

The Impostor Church is scattered throughout Creation, with local chapters dispersing, traveling, or otherwise being forced to flee by the Order of the Adamant. Impostors are extremely adept at eluding capture; a mental fog seems to affect those who attempt to seek them out when they would rather remain hidden. To this day not a single member has been capture by the Order of the Adamant, but the paladins' relentless pursuit have made evangelizing in certain areas virtually impossible.
Chromagems

Chromagems are yet another evolution of chromarchs, this time branching off from the already powerful Chromatai. Chromagems are similar in form to Chromatai, but possess an aptitude for interacting with the Ley-lines of Creation. They can absorb magical energy from the ley-network, or diffuse energy back into it. This become especially useful when intrusions from other planes threaten the integrity of the ley-network and it needs repairs.

By absorbing energy from the ley-network, Chromagems can remain active during the night while most of their chromarch brethren are sleeping. This dependability makes them excellent for sending and receiving signals at all times, and chromagems are relied upon to send messages across the Choral Quorum for this reason.
Pillarmen

The term "pillarman" or "pillarmen" refers to cultures that have adopted the use of floatstone in their everyday architecture. Most commonly, these cultures create large structures that, while still connected to the ground and supported by other stones, are impossibly tall and buoyed by the floatstone. These structures tend to take the form of a pillar, hence the name.
Shadow Blades

The Shadow Blades are a loosely affiliated group of assassins, hunters, madmen, and killers that have all found themselves lost in the thrill of the hunt whilst under Dancer's influence. The name "Shadow Blades" is not necessarily used in every group or by every individual when describing themselves and their close associates. As a matter of fact, most "members" are oblivious to other pockets of hunters and killers. However, when coming into contact with one another, an unusual bond of trust and comradery forms and it is inevitable that they intimate their love for the hunt to one another. In this way, small groups of Shadow Blades can eventually grow larger and larger, becoming organized.

For now, isolated cells of Shadow Blades are scattered along the frontiers of civilized life in Creation. They have no clear leadership, but they oftentimes take the role of local assassins, adventurers, exterminators, and armed thugs. On the Night of the Hunt they are among the most vicious and terrifying, hunting in packs together like animals.
Lagis koreni

***Lagis koreni* to gatunek Terebellida z rodziny** Pectinariidae.

## Wyglad

Jaszczurka ta ma walcowate,lekko splaszczone przy ogonie cialo z kolcami po bokach.Charakteryzuje sie ogromna glowa,ktorej szczeki zaopatrzone sa w ogromne obrotowe zeby,uzywane do wczepiania sie w ofiare.Ma ogromne czerwone oczy na szyi.***Lagis koreni jest gatunkiem segmentowanym.Jego zeby sa zolte,zas reszta ciala jest biala.***

## Siedlisko

***Lagis koreni zamieszkuje glebinowe rowy oceaniczne atlantyku.W swoim srodowisku,za pomoca ogona przyczepia sie do podloza,czyli do dna,choc czasami odkleja sie od dna,i swobodnie plywa.***
Husks

Husks are a unique form of undead in that they have lost their souls, but continue on as a physical body that houses memories and emotions. Husks are prone to bouts of existential crisis, rot (depending on how they died initially), and persecution at the hands of those that discover their secret. Some husks are aware of their status and attempt to hide it, although a large portion have no idea that they have died already. Not all husks even remain "alive" for very long; warriors in battle that have inexplicably gained a second wind may actually be reanimated husks, pantomiming the actions of their past life.

While it is usually the case, there are extremely rare cases of husks continuing on without a body. These are essentially powerful memories trapped and replayed over and over in a certain location, usually associated with one's death. These haunting images can be extremely unnerving, providing fertile ground for local legends and terrifying myths.

Husks were created as an experiment by Curator, displaying how mortals can continue on in a fashion after their souls have been removed.
Tower of Exiles

The Tower of Exiles is a large structure nestled in the frigid woods of northern Creation. Leading up to the Tower of Exiles is a path strewn with the bones and remains of those that dared approach in hostility. A great leopard, a pet of Fusta, guards the Tower against intruders.

Located within the Tower of Exiles is a portal to another plane in which Fuku's Republic resides. Many try to make the journey to this idyllic land of opportunity, but the harsh weather, presence of giants, and legends of Fusta's leopard terrify many from making the journey to the Tower.
Kingdom of Veloth'an

Dragon

The Kingdom of Veloth'an has clung to dear life on the eastern edges of Vasheroth for nearly the entirety of its existence. It experienced a brief moment of prosperity following the destruction of Vash'eth; its fertile lands attracted many refugees and veterans of the war, eager to take up a simple life far away from the war-ravaged land. Its rulers remained aloof from the scheming that plagued the majority of Vasheroth, and when Xalthar's dregs ravaged the northern coasts of the region, Veloth'an remained relatively unaffected.

However, its fortunes changed when Nital ripped his was through Creation, and Veloth'an stood directly in his path. Cities were ravaged, and even dragons were helpless to stop the rampage. Demons, specters, and the living dead plagued Veloth'an and hindered efforts to rebuild, even after Nital had been imprisoned. The nieghboring land of Morovash continued to enact what it believed to be Nital's will, melding the astronomic pride and mastery of arcane powers with the terrible powers afforded by the practice of blood magic. Veloth'an allied itself with Vashadar and Dagoth'eth in a last ditch effort to eradicate their wayward brothers in Morovash. The resulting war nearly destroyed all parties involved, but in the end Veloth'an and its allies managed to survive. Dagoth'eth and Vashadar merged to form the Magocracy of Vasharam.

Veloth'an now competes with its former allies for control over most of Vasheroth. While it and Vasharam have not come to blows yet, both have openly proclaimed themselves as the sole successor to Vash'eth's legacy.
Naginata of Wind

The Naginata of Wind is the iconic weapon of Harika, Goddess of the Sea and Storms. In addition to its status as a massive and imposing weapon, the Naginata grants its wielder the ability to control storms. While it has been at Harika's side for nearly all of Creation's history, it is currently located on an isolated isle in Harika's waters. Xalthar, the First Necromancer remains skewered on it, being struck by lightening daily for her transgressions.
Ley-network

The ley-network is a vast web of arcane energy created by Vash at the height of his power that runs "underneath" the fabric of Creation. It serves as a massive barrier to outside influences from other planes and dimensions, although it is by no means impregnable. However, weak beings attempting to enter Creation are often ensnared or destroyed outright by the network's coursing energy. Intelligent or powerful entities may sneak through the ley-network or force themselves through (oftentimes with considerable damage).

Nital's influence was stemmed for a time by the ley-network, until the Blood God himself was freed from his prison and tore a massive hole in its fabric. Sorna's influence from Multor was also limited until the aforementioned event, and now malevolent beings flow freely through the damaged areas. Benevolent gods, as well as the Chromatai, repair portions of the ley-network, but it is an ongoing process. The ley-network is so vast that portions of it will always be damaged or in the process of being repaired. The Obscuring Mists provide another layer of hindrance for those attempting to penetrate it.
Shuddering Spire

The Shuddering Spire is alive, driven by the Impostor Parliamentarians who reside within the structure and endlessly debate laws and natures of humanity. Based on these parliamentarians discussions, as well as the rough polls in which the Spire takes from the collective will of the denizens of Hell, the very fabric of reality and the laws of Hell are changed. Laws of time is bent. Gravity can be ignored. With enough will and desire for change, even the lowest of society can effect changes to the laws that will impact the entirety of Hell.
Seven Amber Suns

The Seven Amber Suns are a mixture of Tai's blood and sap from the original Mother Sprite, given solid, spherical form. These spheres give off light and heat that is a mere fraction of Tai's, but when grouped together rival the sun god's radiance. Not wishing to handle them himself due to fears of destroying them, Tai had the Seven Amber Suns placed in spectacular tiaras forged at the Celestial Citadel. Finally, the Seven Sunbearers were honored with the task of bringing the Amber Suns through the heavens, accompanying Tai through the sky.
Invisibility

Fuku saw it fit to bless some of his adherents, particularly thieves, with the gift of invisibility. Occasionally inherited from generation to generation, this blessing has given rise to established families of thieves and spies, highly sought after by both law enforcement and potential employers alike.

It's important to note that not all beings blessed with invisibility are human; typhans blessed by Fuku have been known to stalk coastal communities from time to time.
Blood magic

Blood magic is not native to Creation, but rather it was introduced through the insidious whispers from an ancient god to some of the first mortals to walk its lands. From his prison, Nital's influence slowly but surely seeped into Creation, and along with this came the increasing popularity of blood magic.

Blood magic is a visceral type of magic, using the life and energy found within a being's lifeblood in order to create desired effects. Sacrifices may be costly, but blood magic can be one of the most reliable forms of magic if practiced properly. However, due to its violent and sinister nature, experienced blood mages are few and far between, and those that are especially experienced didn't get that way by performing in public.

The Onoqui are known to be especially adept at blood magic, given the magic's instrumental role in their creation. Despite being bestial and sometimes animalistic, Onoqui still demonstrate a natural aptitude for this magic, channeling the foul energy as if by instinct.
Rios Portal

Rios portals are artifacts strewn throughout Creation, activating seemingly at random and placing those who dare enter in the most peculiar of places. While seemingly random, portals in-fact have specific triggers that cause them to activate...and disappear, change locations, change destinations, increase in lethality, decrease in lethality, change scent, change the user's voice, and cause the spontaneous adoption of new languages. They exemplify the nature of their creator and are observed with reverence and/or fear, depending on who is present.

While extraordinarily dangerous to use, Rios portals can be extremely convenient if the portal in question has been thoroughly test and proven to be dependable. The mages of Artaraka are infamous for obsessively testing portals and using them to establish outposts throughout Creation. It is rumored that some portals lead to the realm of Rios himself, and that he resides at a crossroads where all portals meet. It is also rumored that Rios himself doesn't know where all of the portals go. It is rumored that some of these rumors are started by Rios, including this one.
Achandasha, Goddess of the Night Sky

## Affiliations

TaiAchandaki

Celestial Citadel

Achandasha is the Goddess of the Night Sky, responsible for the unusually marvelous night sky that graces Creation. It was at her command that several wise mortals were brought to Achandasha's Isle, where they formed a nocturnal community of guardians and sentries. However, in recent years it appears Achandasha has deemed Creation far too dangerous, fleeing with her closest followers into the night sky.

## History

Achandasha arrived in Creation shortly after Tai boiled away the primordial ocean, serving as the harbinger of night in contrast to Tai's light. Achandasha quickly set about making the heavens beautiful, creating massive spheres representing various elements and climates to be viewed from Creation. While residing in the heavens for the entirety of her existence, Achandasha did raise an isle in the southern seas to serve as a home for her followers. Similar to Nyubar, Achandasha sought to bring the best and brightest mortals to her chosen location, turning the isle into a place of art and splendor.

Somewhere beneath her isle, Achandasha hid a crystal, which would allow those who came into contact with it to establish a direct link with the Goddess of Night. It is unknown if anyone managed to achieve this link, although it is unlikely due to the ceaseless watch of her sentinels. Joining her human followers were the Achandaki, humanoid beings of light and shadow, reminiscent of the night sky itself. The achandaki assisted in combating the influences of Rula, who had begun to taint the night with terror.

Achandasha, together with Tai, introduced the Dream Star to Creation, and with it, celestial magic. Around the Dream Star, the Celestial Citadel was constructed. The Celestial Citadel and the area around it become a beacon of light and hope in an increasingly violent and dark continent.

## Recent Events

With the arrival of Nital in Creation, Achandasha deemed the situation too dire to allow her dearest followers to be exposed to such evil, and so she brought her isle to the heavens. This abrupt departure was met with panic and dismay at the Celestial Citadel, which became even more isolated in the western corner of the world.

However, Achandasha has not completely abandoned Creation to ruin. When Sorna assaulted the minds of Nyubar and Statute, Achandasha intervened with her celestial host and personally tended to both afflicted gods.
Mind Magic

## Overview

Within Creation there exist many different beings that utilize their minds for more than just thinking. They use their minds to move objects, destroy obstacles, or reach greater levels of awareness. Some races, like the Chromarchs of Tai and the Penguinfolk of Rios, are naturally gifted telepaths, while others must hone their abilities for even meager results.

### Chromarchs

Chromarchs are naturally gifted with telekinetic powers that allow them to manipulate small objects around them, which helps compensate for their lack of limbs or digits. Still, these powers are fairly weak, with the average chromarch able to pick up a stone with considerable effort. However, large groups of chromarchs can quickly coordinate and use their abilities to lift objects (or people) that would normally be inconceivable for other mortals.

### Penguinfolk

Penguinfolk, in addition to their bizarre appearance, possess abilities similar to chromarchs in that they can use their minds to manipulate objects, in lieu of actually hands. Penguinfolk are not as coordinated as chromarchs in their use of telekinesis, but are also not as limited physically.

### Other Instances of Mind Magic

With the recession of the Long Winter, Kross saw it fit to bless some mortals with psychic abilities; a sort of continuation of the cold that once engulfed the world, except contained within the minds of certain mortals. Those "blessed" in this way are typically distant, have flat affects, and in many cases are anti-social. Prone to isolation, these mortals (usually giants or humans) practice the extent of their abilities in remote corners of the world. Most develop telekinetic powers similar to the aforementioned races, while others who manage to dwell among fellow mortals may develop the ability to read the thoughts and intentions of those around them. When using these abilities, the air around the user is sapped of all heat and because noticeably cold to all in the immediate vicinity.
Obscuring Mists

The influences of Rula and Sorna from Multor, as well as the whispering of Nital led many gods to see the strengthening of the ley-network as crucial to the protection of Creation. Otherwordly terrors had plagued Creation for centuries, and so barriers to such incursions were seen as necessary.

The Obscuring Mists are one of these barriers, perhaps the most prevalent and deadly of them too. Anyone seeking to traverse between Creation and another plane of existence without the use of some sort of portal must brave the Mists. Oftentimes the Mists will confuse and misdirect those wandering the space between planes, bringing them right back to their starting point. Other lose their way forever, becoming permanent residents of this dreary place. The average mortal lost in the Mists do not last very long; horrors coming from Multor fall prey to the Mists as well and prowl the shadows.

Divine beings, as well as mages who have traversed the Mists often enough to learn its complex layout and nature might stand a better chance at making a safe journey. The elder dragons and Avashai of Tar Vash'eth have been known to lead large numbers of mortals through the Mists to their hidden city.
Vasheroth

## History

When Patron and Vash clashed with one another, the epic struggle caused the blood of the earth to spill, oceans to churn, and great mounds of land to crash and crumble. From this great conflict came the continent Vasheroth, named by the victorious God of Change. It would be fitting that a continent birthed by immense conflict and violence would continue to be a place of unprecedented warfare.

The first true masters of this land were the mages that Vash elevated to dragonhood. These dragons carved out their own cities from the wilderness. The first of these great cities of Vash'eth, located on nexus of power that drew in magical energies from across Creation. This made it an ideal location for mages who were eager to test and wield the incredible power readily available at their fingertips. However, this same nexus triggered the War of the Three and eventually brought down Vash'eth completely.

Since the fall of Vash'eth, Vasheroth has seen intermittent violence, seeing another spike in bloodshed when Nital ravaged the land during his brief reign of terror. The Onoqui have found the jungles of Vasheroth quite agreeable, and have found allies with less scrupulous mages in the area. The necromancer Xalthar also ravaged the northern coasts of Vasheroth and her foul influences have seeped into the jungles and dark places of the continent.

Despite the arrival of blood magic and necromancy to Vasheroth, it remains a land of natural beauty and wonderment. The remaining dragonlords inspire awe in their subjects, and the wild energies that crackle through the land give rise to fantastic beasts and supernatural phenomenon.
Xanthar the Mender

## Affiliations

Any mortals in need of healing

Xanthar is a relatively new deity that manifested himself after an overwhelming number of mortals cried out for an end to their suffering. Xanthar is the answer to their prayers and pleas, wandering from place to place, healing mortals himself. These selfless acts have inspired many mortals to follow his example, with adherents going wherever mortals need relief.

Xanthar should not be mistaken for Xalthar, who is responsible for killing mortals, not healing them. Nor should Xanthar be confused with Nyubar, who also has a tendency to appear before gravely injured mortals.
Asteroblastus volborthi

Asteroblastus volborthi to gatunek **Pączkowca z rodziny Asteroblatusidae.**

## Wyglad

Jaszczurka ta charakteryzuje sie ogromnym pniem kielichowym,z przytwierdzonymi wypuklymi plytkami.Pien z plytkami tworzy caly kielich podobny do paczku rozy.Asteroblastus volborthi zaopatrzony jest w bardzo dluga(2 m) lodyge z krotkich segmentow.Jest barwy szarej,tylko plytki ma zlote.

## Siedlisko

Zamieszkuje afrykanskie morza.Aktywnie plywa.
Hell

Hell is a location linked to the Library; whether the two share the same plane of existence or if they are two separate but linked pocket dimensions is both debatable and most likely irrelevant. For Hell shares the Library's flagrant disregard for the norms of Creation, albeit taken to a far more extreme conclusion. In Hell, mortals are able to conjure up whatever they wish through sheer willpower. This phenomenon is attributed to a structure known as the Shuddering Spire.

Mortals find Hell in a fashion similar to finding the Library; through a dreamlike state in which they are given the option to proceed towards Hell or turn back to Creation. This usually manifests as the traveler either walking down a foggy path, or drifting down a dark river, guided to Hell by dim lights. There are less cryptic pathways leading from the Library to Hell as well.

The entirety of Hell is "governed" by the Republic of Hell, and the Impostor Church dominates local "politics".
Godslayer

Weapons of the Celestial Citadel are the epitome of mortal craftsmanship; metals harvested from the Dream Star are carefully shaped into their desired forms by experienced blacksmiths, with numerous rituals performed to help guide this process and awaken the souls which lay dormant within the metal. These souls give the weapons added power; they guide the user in battle and serve as trustworthy companions while on campaign.

Two such weapons, Nightbringer and Daybreaker, fell into the hands of Vash, the God of Change. True to his name, Vash found the works of others and wished to make improvements. After tinkering with the blades and discovering their potential, Vash set about the task of fusing the two together into one fell blade; the Godslayer. This task proved traumatic for the two souls within the two original blades; despite their pleas, Vash continued until the two had been irreversibly fused. Their two distinct voices became one, disjointed and unsure of its true purpose. Instead of guidance it hurled insults, snarling and shrieking in madness and pain.

Despite its complaints, the Godslayer's power was obvious. Vash could feel the power emanating from it. Infused with energy from the surrounding area as well as the strength of the two original swords, the Godslayer was a resounding success. The impossibly sharp edge of Nightbringer now extended to magical connections, such as leylines, while the heat of Daybreaker could now belch out a torrent of flames. Celestial magic typically involves resistance to other forms of magic, and so the Godslayer also projected a weak albeit noticeable protective aura around it.

But when the time came to use this implement of destruction, it betrayed its user. Vash appeared before Nitäl, Nyubar, and Statute during an intense struggle and attempted to use the Godslayer in combination with his staff in order to destroy Nitäl utterly. During the struggle, the mortal fears of the present gods allowed Sorna's forces to enter the fray and chaos ensued. The Staff and the Sword broke down into their two distinct portions. The Godslayer managed to keep the torrent of wisps and specters away from Vash for a time, before it grew white-hot in his hands and caused him excruciating agony. The Lord of Change was forced to drop the sword and quit the field. The Godslayer plummeted down into the inky darkness that threatened to engulf the remaining gods.

While Nyubar, Statute, and Nitäl are now accounted for, the Godslayer is not.
Leyloom

The Leyloom is an artifact that was created by Tai and later gifted to Nyubar following the creation of the Seven Amber Suns. It allows the wielder to see and manipulate the ley-network, although not as easily as the ley-network's creator. Nyubar would go on to use this powerful artifact to reinforce the ley-network against influences from Multor.
Book of Secrets

The Book of Secrets is an extremely powerful and dangerous artifact created by Fuku, although it is currently in the possession of Fusta. The Book is an ever expanding list of every secret in existence, containing within it immense knowledge. In the past, Fuku has been known to use it to torture or assist mortals, depending on his mood. Favored mortals can be directed to the page that holds the secrets they seek. If Fuku wants to toy with a mortal, he will allow them to search through the Book in a frantic search for secrets until their minds are overwhelmed.

Currently, Fusta uses it to assist mortals in meting out justice and settling feuds.
Icosahedron

The Icosahedron is a twenty-sided object of immense magical power; those that obtain it are granted one of their innermost desires... whether or not they are truly aware of them or not. These desires can be "interpreted" in many different ways by the Icosahedron, and not always in a way that's beneficial to the owner. Given its chaotic nature and tendency to teleport away when its job is finished, it should be no surprise that the Icosahedron was created by Rios.

Perhaps the most infamous instance of the Icosahedron visiting a mortal was the case of Xalthar, the First Necromancer.
Tonkinbolus dollfusi

Tonkinbolus dollfusi to gatunek Wija z rodziny Tonkinbolusidae.

## Wyglad

Tonkinbolus dollfusi ma bardzo dlugie,czlonowate,pokryte bardzo mocnym skornym,elastycznym pancerzem cialo.Ma 1000 sredniej dlugosci odnozy.Ma duza,pokryta platem pancernym,glowe.Ma duze czarne oczy,bardzo dlugie czerwone czulki,czerwone chowane zadlo na koncu ogona.Odnoza ma czerwone,reszta ciala jest bialo-czerwono-czarna.

## Siedlisko

Tonkinbolus dollfusi zamieszkuje afrykanskie dzungle,i rzeki.