Dylan

## Five Nights at Shea's

Gender: Male

Age: 11

Species: Human (possibly a ghost)

Race: White

Starting location: Gamestop

Active on: Night 1, Night 2, Night 3, Night 4, Night 5, Night 6, Night 7 and Night 8 if AI is 1-20

### Appearance

Dylan has slightly long brown hair, and wears a light green shirt, black pants, and red shoes. Just like all the other ghosts, Dylan has white glowing eyes, but can be seen with pupils in the story intro.

### Behavior

Dylan attacking Shea (animated)

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Dylan activates on Night 1. He'll wander around the building and eventually appear at the right window when the light is turned on. Shea should close the right window until she knows he's gone. Failing or neglecting to do so will make him attack her, resulting a game over. If Dylan is in the food court, he'll make loud clattering sounds. This is because Dylan is walking through the kitchens, and it's quite messy in there.

### AI Levels

Night 1: 03

Night 2: 05

Night 3: 08

Night 4: 10

Night 5: 12

Night 6: 15

Night 7: Varies

Night 8: Varies

Night 9: 00

### Trivia

* It is believed that Dylan may have an interesting connection with Caleb, as Caleb mentions that he and Dylan knew each other when they were young.

## Five Nights at Shea's 2

### Dylan

--no image--

Gender: Male

Age: 13

Species: Human (possibly a ghost)

Race: White

Starting location: Gamestop

Active on: Night 1, Night 2, Night 3, Night 4, Night 5, Night 6, Night 7, if AI is set 1-20

### Appearance

Dylan has slightly long brown hair, and wears a light green shirt, black pants, and red shoes. Just like all the other ghosts, Dylan has white glowing eyes.

### Behavior

Dylan attacking Shea (animated)

--no image--

He activates on Night 2. He'll take a direct path to the right vent. If he's seen poking his head out of the vent, Shea should put on her puppet mask, in which he'll slide through the office and then disappear. Failing or neglecting to do so will make Dylan attack her, resulting a game over.

### AI Levels

Night 1: 03

Night 2: 05

Night 3: 08

Night 4: 10

Night 5: 12

Night 6: 15

Night 7: Varies

Night 8: Varies

## Five Nights at Shea's 3

### Dylan

--no image--

Gender: Male

Age: 15

Species: Human (possibly a ghost)

Race: White

Active on: Night 3, Night 4, Night 5, Night 6, Night 7 and Night 8 if AI is 1-20

### Appearance

Dylan's appearance altered pretty good. Like always, he has slightly long brown hair, and wears a light green shirt, black pants, and red shoes. However, his eyebrows shaved off and his jaw appears to be hanging from the rest of his head. He also lost both of his hands, and he seems to be unable to put his arms in a different position other then spread out. Just like all the other ghosts, Dylan has white glowing eyes.

### Behavior

Dylan will activate on Night 3. He'll take a direct path to the Entertainment Stage, where Mallory is. When he gets there, he'll pick up Mallory and put her on his head, then rush to the office. The only way he can be avoided is by interrupting his jumpscare by hiding under the desk. Otherwise, it's game over.

## Five Nights at Shea's 4

### Dylan

Gender: Male

Age: 17

Species: Human (possibly a ghost)

Race: White

Active on: Night 4, Night 5, Night 6, Night 7 and Night 8 if AI is 1-20

### Appearance

Like always, he has slightly long brown hair, and wears a light green shirt, black pants, and red shoes. However, his eyebrows shaved off and his jaw appears to be hanging from the rest of his head. He also lost both of his hands, and he seems to be unable to put his arms in a different position other then spread out. Just like all the other ghosts, Dylan has white glowing eyes.

### Behavior

If Dylan enters Vent D, Shea must pull up her laptop and close the vent. Failing to do so will make Dylan attack her, resulting a game over. Dylan can also walk around in any camera. He can appear in the window in front of Shea, but he's too short to be seen walking, and can catch Shea off guard. Shea must be quick enough to put on her puppet mask. Failing to do so will make him attack her, resulting a game over.

## Five Nights at Shea's 5

### Dylan

--no image--

Gender: Male

Age: 19

Species: Human (possibly a ghost)

Race: White

Active on: Night 1, Night 2, Night 3, Night 4, Night 5, Night 6, Night 7 , Night 8, Night 9, Night 10 and Night 11 if AI is 1-20

### Appearance

Like always, he has slightly long brown hair, and wears a light green shirt, black pants, and red shoes. However, his eyebrows shaved off and his jaw appears to be hanging from the rest of his head. He also lost both of his hands, and he seems to be unable to put his arms in a different position other then spread out. he seems to have blood leaking from his eyes and sharp teeth. Just like all the other ghosts, Dylan has white glowing eyes.

### Behavior

Dylan attacking Shea from the right door (animated)

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Dylan attacking Shea in the bedroom (animated)

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Dylan will only appear in the right door. When he is in the far end of the hall, if Shea uses her flashlight, he'll hide behind the wall. Footsteps will then be heard when he moves, and he'll be seen standing halfway across the hall. When he moves right up the the door, if Shea uses her flashlight, Dylan will attack her, resulting a Game Over. If Shea runs back to he her bedroom, then turns around, and turns back, Dylan himself won't attack her. Instead, he'll send Mallory out to do so. If the player hears Dylan breathing when he is at the door, Shea must run back, turn around, and hide under the bed. Dylan will walk across the room and disappear. If Shea comes out of the bed when he's walking, he'll attack her, resulting a game over.

## Five Nights at Shea's 5: Halloween Edition

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## Five Nights Before Shea's

### Dylan

--no image--

Gender: Male

Age: 10

Species: Human (possibly a ghost)

Race: White

Active on: Night 2

### Appearance

Dylan has slightly long brown hair, and wears a light green shirt, black pants, and red shoes. He also has red eyes.

## Five nights After Shea's

### Dylan

--no image--

Gender: Male

Age: 20

Species: Human (possibly a ghost)

Race: White

Active on: Night 1, Night 2, Night 3, Night 4, Night 5, Night 6, Night 7 , Night 8, Night 9, Night 10 and Night 11 if AI is 1-20

### Appearance

Like always, he has slightly long brown hair, and wears a light green shirt, black pants, and red shoes. However, his eyebrows shaved off and his jaw appears to be hanging from the rest of his head. He also lost both of his hands, and he seems to be unable to put his arms in a different position other then spread out. he seems to have blood leaking from his eyes and sharp teeth. Just like all the other ghosts, Dylan has white glowing eyes.

### Behavior

#### Night 2

##### Bathroom

He'll start in the Master Bedroom, then he'll move to the Hallway, then the Living Room 2. Once he enters the doorway, Mitch must quickly eat a pill to make him leave. Failing to do so will make him attack him, resulting a game over.

#### Night 3

##### Staircase

He'll start in the playroom, then enter the hallway. Then his shadow will appear in the light on the stairs, in which Mitch must cover his eyes with his hands to make him walk away. Failing to do so will make him attack him, resulting a game over.

#### Night 4

##### Hallway

If Mitch hears Dylan groaning in the Laundry, he must close Door 2 as fast as he can. Failing to do so will make Dylan attack him, resulting a game over.

##### Living Room 3

He'll start in the Guest Bedroom, then the Living Room 2, then the staircase. He won't enter a room that is completely pitch black. However, if he does manage to enter the room, he can only be scared off by the sound of the clock. Bt if it doesn't ring, he'll attack Mitch, resulting a game over.

##### Laundry

He'll start in the playroom, then enter the Master Bedroom, then the hallway. Then he'll start groaning when he enters the room, in which Mitch must look from left to right repeatedly. Failing to do so will make him attack him, resulting a game over.

#### Night 5

##### Cellar

He'll appear in the right corridor. If Mitch sees him there, he must look to the left of the room and not look at Shea's laptop. Failing to do so will make him attack him, resulting a game over.

## Nightmare at Shea's

Dylan will wander around the first floor, then enter the right vent, and then he'll appear standing in front of Mitch, in which he should turn off the lights until he goes away. Failing or neglecting to do so will make him attack him, resulting a game over.