recursal/Fanatic-Fandom huggingface dataset:
Lamia Scale

Lamia Scale Emblem

This is the profile for the *Lamia Scale Guild* from the *Fairy Tail* series.

## Summery

The Guild of Lamia Scale, founded by Ooba Babasaama, for a long time, they were considered a contender to rival that of Fairy Tail. They served as an important Guild in many battles with their fellow guilds.

## Military structure/Weaponry

* Military structure
* Weaponry
* Buildings

### Leader(s)

#### Main Leader

* Master
	+ Bob

#### Notable Characters

* Jura Neekis
* Lyon Vastia
* Sherry Blendy
* Sherria Blendy
* Yuka Suzuki
* Toby Horhorta
* Wendy Marvell (Former)
* Carla (Former)

## Territories

**Lamia Scale HQ**

* **Age founded/conquered:**  Unknown (likely around the year X764)
* **Territory type:** Headquarters
* **Inhabitants:** humans
* **Civilians:** Unknown
* **Military:** Unknown

## Stats

Enter the following information in each section below.

## Civilization Stats

**Tier 13: Dark:** The Lamia Scale Guild lives in a world that is based on Medieval design, society and culture, Although they have advanced tech such as Smart Phones and aircraft and trains and ships with engines. They harness these feats mostly with magic.

## Power Source

**Energy Source: External**

**Magic:** Energy Manipulation (The Blue Pegasus Guild is able to utilize spells that harnesses energies for destructive spells) Earth Manipulation (Jura is capable of utilizing all forms of Earth magic)

**Nature:** Human Physiology (Humans are born with Magic inside of them and can use magic)

## Conquest Stats

**Tier 13-B: Building:** Lamia Scale is only known to have one established base of operations which is located in the Margaret Town, the number of their guild members is around a hundred based on this.

## Power Stats

**DC: City:** Jura should be relatively equal to that of Laxus who is slightly stronger than Erza. **Small City-Large Town**: The strength of the other elite Lamia Scale wizards. **Unknown**: Regular Lamia Scale soldiers.

**Durability: City:** Jura could tank blows from the likes of Laxus who is slightly above that of Erza. **Small City-Large Town**: The strength of the elite wizards of Lamia Scale. **Unknown**: Regular Lamia Scale Soldiers.

**Speed: Massively Hypersonic+:** Jura managed to tag and trade blows with Laxus who can move at lightning speeds. **MHS+** The elite members of Lamia Scale. **Unknown**: The movement speed of average Lamia Scale Soldiers.

## Strengths/Pros

The Lamia Scale has managed to achieve popularity within their hometown with festivities, and their alliances with other guilds helps as well, but with their ace being Jura Neekis who carries the team. Their guild members comes with a wide variety of magic that could help out with a multitude of situations that they need to overcome.

## Weaknesses/Flaws

Despite their variety, they are competitive and lack the basis of team work, which would cost them some vital advantage when it comes to battle.

## Wins/Loses

When a battle is decided, list the wins and loses below.

## Gallery

The strongest wizards in the Lamia Scale, with their ace JuraMaster Ooba BabasaamaThe Lamia Scale Guild Hall
Paper Manipulation

## Summary

The ability to create and manipulate paper in various ways. Can be used to create barriers out of condensed layers of paper, fold paper telekinetically, turning one's body into paper, throwing origami-based projectiles, etc.

This power can be used for other sorts of roles even having different powers depending on how they work in specific verses or whatever value they represent in their concepts. This includes Sealing, Construction, Origami (Folding powers), Matter Manipulation (becoming flat or 2-dimensional), etc..
Indomitable Will

This page talks about the skill Indomitable Will

## Summary

Indomitable Will users are those who experience adversities such as trauma, pain and anguish of both physical, mental and spiritual levels, whether it is in a single moment, repeated number of times or eternally afflicted by them, they power through them through sheer determination, belief and fortitude will. This is not to be confused with Charisma which is to project naturally one's morale of oneself and others to be more courageous in battle.

However, they would have to be well above the standard/conventional threshold of peak human conditions both physically and mentally that they can power through without succumbing to affects such as shock, pain, fear, despair, catatonic state, over stimulation, blood loss, toxins, unconscious, paralysis or even probably death that is projected against/into them. Even possibly capable of withstanding temptations or mental suggestions that would sway the user from their own convictions and beliefs.

## Limitations

There maybe cases where individuals with this skill may falter if their will or determination is let up or they let it go on their own or afflictions that rise internally from within, not external.
Non-Physical Interaction

## Summary

The power to interact with intangible or non-corporeal beings. Users can both see and interact with intangible, or non-corporeal, abstract, and nonexistent life-forms and entities, allowing them to make physical contact and possibly cause harm.

## Types

* **Type 1**: this type involves the intangible users which still possesses a physical form. This would mean they can interact with their physical form even while in their intangible state.
* **Type 2**: this type involves incorpeal beings or things that do not even possess physical forms in the first place, like post-death spirts or detached spirits from their bodies.
* **Type 3**: this type involves the interaction with concepts or beings of Abstract Existence, which can interact with ideas, beliefs, non-physical concepts.
* **Type 4:** this type involves interaction with beings who operate on other planes of existence that are not the conventionally physical one.
Multiple Jumps

## Description

The user is capable of achieving **multiple jumps**  while still in the air to achieve more agility or distance and height, able to achieve greater force against a medium such as air that has little resistance, this can give the user a limited form of flight, by different means, such as creating platforms in the air, creating shockwaves from one's feet, etc..

## Limitations

* The person may have to expend more strength than usual if they have to use physical effort in an impossible way.
Legacy of Kain

## Summary

**Legacy of Kain** is a series of action-adventure video games primarily developed by Crystal Dynamics and published by Square Enix Europe The series takes place in the fictional land of Nosgoth—a dark, Gothic fantasy setting—and revolves around Kain's quest to defy his fate and restore balance to the world. Legacy of Kain: Soul Reaver introduced another antihero protagonist, Raziel; the adventures of both characters culminate in Legacy of Kain: Defiance. Themes of destiny, free will, morality, redemption and the hero's journey recur in the storyline, which was inspired by ancient literature, horror fiction, Shakespeare's plays and Gnosticism. The Legacy of Kain games have enjoyed critical success, particularly receiving praise for high-quality voice acting, narrative, and visuals.

## Power of the Verse

Its a small verse, just cover at best a Continent (Nosgoth), the characters from here not reach the Tectonic Tier, destructive feats are rare. However, the verse possesses hax like immortality, possession/mind control, omnipresence, resurrection and several soul-like abilities that allow characters kills anothers with one blow ignoring durability.

## Profiles

### Factions/Nations/Armies/Organizations

* Sarafan
* The Sarafan Brotherhood
Fragmenting

## Summary

Those with this ability/skill are capable of causing their targets to be brittled broken apart with either physical or non-physical means, to shatter and break into violent pieces with matter or individuals.

## Types

* **Power-Base**: Those who use can cause things to be broken apart without much or total physical effort from their bodies, either as a byproduct of other abilities or as a simple power "*Shattering*".
* **Skill-Base**: the user who have physical talent or strength where their power is efficient enough that they have both precision and force to shatter objects to pieces, this can be either a product of Explosions, such as grenades, shock of matter.
Localization

The Battle would be nothing without the location of the battle.

## Summary

This page talks about how locations are important to any battle situation for any faction, wither they be urban, terrestrial, or outer space or other dimensions. Every Army has their own pros and cons as to where and how they fight on the field. Some thrive in snow covered environments, some operate best in defensive urban areas such as a fortresses or cities, they could rule in open field battlefield, or utilize guerilla tactics in thick brush jungle or heavily rocky terrain, etc..

There are many of them, but there are factors to where locations best serve armies or individuals on a supernatural level, such as locations being a source of power, or where they can use certain powers. And when setting up said location in a battle thread, it is important to take all those factors into account if one is intentionally looking to make a fair fight, or even add certain conditions as to make sure they can operate normally even in said unfavorable locations.

## Description

Describe what the battlefield will be like for the armies to clash upon, describe the geography of the land, sea or the air/space of areal or space battles. will the battlefield be open plane, rocky, hilly, forest, desert, arctic, subterranean, is the weather calm, clear, windy, rainy, stormy?

Describe Sea battles, is there land masses nearby, any naval bases? describe the condition of the seas, calm, wavy, or if there are reefs or rock formations that would tamper with the battle.

Describe what is in space, are there moons, planets, asteroid fields, suns? Describe the Cosmic whether or phenomenons that would happen there.

### Siege Battles

Describe what kind of defenses do the defenders have for siege battles, do they have walls? what kind? any other defenses like towers? catapults? hot oil? etc. are there trenches, shields, barriers?

### Lore Location

Unless it is a known locations for each battle, lore-wise, please supply the link that would give a description for itself.

## Events/Phenomenons

If something were to happen on the battlefield that is outside either force's influence, storms, earthquakes, Supernovas, etc.. please describe them, It is important to know what happens that would alter the course of the battle.
Intuitive Aptitude

## Summary

Users of this power are capable of instantly learning new skills and/or acquire mechanical insight to understand any situation supernaturally. The user can understand something without any need of prior knowledge, training, even a moment of glance. The user can understand any power, object, event, individual, fields of study, concept, whether they are simple or complex, that way they can make those skills their own.

This can be an enhanced version of Aptitude Acquisition.
Multi-Tasking

## Summary

Those who have **Multi-Tasking** are individuals who are capable of performing multiple tasks at once, able to split their focus on various activities. This way the user can accomplish different number of goals at the same time or progress through them at the same time. The user can even achieve reaction time even when they are not looking at the projectile or target as long as they have a sense of focus on them. The user with this can even still be active when performing an attack that requires Preparation timing.
Human Physiology

## Summary

User with this ability either is or can transform into a Human/Homo Sapiens. This allows for the particular individual to express creativity, cognitive and verbal abilities above normal animals and even possessing complex biology and thought patterns, and moral judgement.

## Variations

**Known/Realistic Human Species:**

* **Homo Sapiens Sapiens Physiology (Modern Humans)**:
* **Homo Sapiens Neanderthalensis Physiology (Cavemen)**
* **Homo Sapiens Idaltu Physiology (Herto Men)**
* **Homo Sapiens Heidelbergensis Physiology**

**Fictional Humans:**

* **Superhuman Physiology**
* **Magi-Human Physiology**
* **Mutant Physiology**
* **Evolved Physiology**
Multilingualism

## Summary

This power/skill allows one to possess a vast number of languages or means of communication, whether it be between different cultures, other species (Be they sentient civilized or animalistic feral), code language such as for secrecy or military tactics or through non verbal communications such as sign language.

A peak variation of of this power is Omnilingualism which is the possession of all forms of languages.
Outside Factor

## Summary

This is both a factor for Powers/Abilities/Skills of units, and a factor for any future battles between other factions or individuals, there are cases where Units can utilize abilities or powers that well outside the boundaries of any battle setting in their verses, and would be at times treated as an outside factor. Examples would be having an item that is the source of one's power, or calling for and bombardment from far away.

Depending on the Conditions of the OP (Original Postings), to have this would be considered separate from the character/unit's main stats or powers as something that they cannot normally do on their own. Even certain locations would be a factor as to how they can use most of their powers.
Great Smoky Mountains

### Location

Swain & Haywood counties in North Carolina; Sevier, Blount, & Cocke counties in Tennessee, U.S.

### Controlled

United States

This is a profile of the area of the *Great Smoky Mountains* from *The Real World*.

## Summary

The Great Smoky Mountains is known for being once the homeland of the Cherokee Indians, but was forcibly removed around 1830 by the Americans. Currently, it is now a national park for tourists and preservation of the nature.

## Environment

### Biomes/Climates/Landscapes

The area is considered Temperate and Dedicous forest based on it's location on the continent, would their own mountain ranges and even flat lands.

### Weather

The Weather there experiences are rain, sunny, cloudy, snow (in winter), acid rain (when on polluted days).

### Seasons

The area goes through all four seasons based on it's location.

## Notable Locations

Historical Locations

* Alex Cole Cabin
* Clingmans Dome Observation Tower
* Hall Cabin (in  Hazel Creek area)
* John Messer Barn
* John Ownby Cabin
* Oconaluftee Baptist Church (also called Smokemont Baptist Church)
* Tyson McCarter Place
* Mayna Treanor Avent Studio
* Little Greenbrier School
* Walker Sisters Place

## Gallery

The Alum Cave Bluffs trail to the summit of Mount LeConte provides numerous views of the Great Smoky Mountains.Cades Cove flat lands.The John Ownby Cabin in The Sugarlands valley was built in 1860.
Perception Manipulation

## Summary

**Perception Manipulation** is the ability to manipulate one's very perception, allowing them to see, hear or even feel objects that aren't present or may not even exist. Likewise, the ability can be used to amplify one's own perception to greater levels. In many ways, the ability is analogous to Mind Manipulation and both powers can overlap.

## Types of Perceptions

This is for the basic five senses for any individual that has them and how they interprets them after receiving the signals:

* **Vision Manipulation:** The ability to manipulate the vision of your target, allowing them to see things that aren't going on. This is the most obvious and arguably powerful application of the power, as well as the most common. An example of this power would be to make the target believe they are doing something they're not. For example, making a character perceive that they were in a battle or even making them believe they saw a loved one die before their eyes.
* **Hearing Manipulation:** The ability to manipulate what your target hears, whether it be music or voices. The difference between this and Sound Manipulation is that Sound Manipulation would allow multiple entities to hear the sound, while Hearing Manipulation is simply for a single entity.
* **Sensation Manipulation:**The ability to manipulate what one feels and touches.
* **Olfaction Manipulation:** The ability to manipulate one's ability to smell or things that they smell.
* **Gustation Manipulation:** the ability to manipulate one's ability to taste or what they recognized as taste.

## Possible Uses

* **Perception Amplification:** The ability to amplify ones perception, allowing them to see or hear much greater than average humans.
* **Extrasensory Awareness:** the ability to possess other perceptions that are not conventional.
* **Perceptual Concealment**: The ability to conceal any form of perception to make them harder to detect, either by conventional means or otherwise, also known as **Imperceptibility**.

## Limitations

The most obvious limitation of the power is the fact that whatever they see isn't usually real and can't usually effect them (though some uses of this ability can in fact to do so). For example, manipulating the perception of an enemy to believe they were in the losing battle will not actually result in that.
History Manipulation

## Summary

**History Manipulation** is the ability to manipulate the past or history itself to achieve a desired present. More subtle forms of the ability can simply change something that has already happened to something that makes the current moment more suitable for the user.

## Types

* Probability Manipulation
* Causality Manipulation

## Limitations

* In a deterministic reality, it may be impossible to change certain events.
* This ability is completely useless against those with Acausality.
* Changing destiny to ordain one outcome may lead to unpredictable results as additional
Gas Manipulation

## Summary

**Gas Manipulation** or **Smoke Manipulation** is the ability to control gases of various kinds at will, visible and/or invisible, and likely smoke, often shaping the smoke in various ways and making it tangible enough to use a method of attack. The molecular structure of their matter are free flowing and don't attract to each other. The traits are that they have no definite shape (takes the shape of its container), no definite volume, particles move in random motion with little or no attraction to each other and highly compressible.

Some users are able to create and even become smoke, further increasing their versatility. One can even manipulate the atmospheric layers where multiple gases and compositions reside.

There is also invisible kinds of gas or vapors such as Water Vapor, gas with moisture such as steam, or Oxygen in the Air. Mixture of gases such as Smoke.

Or even chemical based Gases to cause poisoning, or used as drugs.

## Types of Gas

* Air Manipulation (Oxygen + Nitrogen)
* Carbon Dioxide Manipulation
* Carbon Monoxide Manipulation
* Helium Manipulation
* Hydrogen Manipulation
* Neon Manipulation (Nitrogen and Helium)
* Oxygen Manipulation
* Smoke Manipulation (Gas + plus airborne particulates of former solids)
Leadership Mastery

This Page talks about the types/requirements of leadership for any leaders. This can be a sub-skill for those with Intuitive Aptitude.

## Summary

Those with leadership qualities possess the means of leading groups of individuals, organizations, species, nations, etc.. It is usually defined as a process of social influence in which a person can enlist the aid and support of others in the accomplishment of a common task. The leader possesses one, few or all of the qualities below.

## Types/Requirements

* **Cooperativeness:** It is at times vital to make connections with those who you lead and understand their skills, conditions and feelings. a personality trait concerning the degree to which a person is generally agreeable in their relations with other people as opposed to aggressively self-centred and hostile (opposed to *Drive* and *Ambition*).
* **Foresight/Intuition:** The Leader has the ability to see far beyond the current situation and make preparations for any sort of future possible/inevitable scenarios, to not be caught off guard.
* **Strategic/Tactical Mastery:** It is also important to have the ability to have create ways to achieve your goals, tactics are the actual means used to gain an objective, while strategy is the overall campaign plan, which may involve complex operational patterns, activity, and decision-making that govern tactical execution.
	+ The two above can be related to Intelligence.
* **Charisma/Valor:** The leader in question has the the means to inspire others under their leadership to be able to follow them in any situation, to be able to help carry out their plans. The skill to move the and influence the hearts and minds of their forces and/or people.
* **Vision/Ambition/Drive:** The leader has an strong will, the will to do what is necessary to accomplish their goals, they cannot afford to give up or will do anything to achieve their objective.
Mount Olympus (God of War)

## Mount Olympus

Mount Olympus

This is a profile of the home of the Gods from *God of War*.

## Summary

Mount Olympus, was born from depths of the underworld, rooted in the river of souls, the mountain rose out of the chaos after the end of the war with the Titans. It became a grand home and paradise to the gods and the governing seat of power over the mortals of the world.

## Environment

### Weather/Temperature

The weather of the Mountain is mostly cold, cloudy and tends to snow quite a bit from when it gets way high up in the sky (Ironically because of how high the mountain is, it is unrealistically high without seeing space as it pierces the atmosphere).

### Architecture

The Mount is built with ancient greek architect which covered much of the mountain which made it ideal to both defend against attacks and home to the gods.

### Landscaping

The Biome of the mountain is that it is rocky, with some forests close to the base and lakes around it, with the underworld at it's lowest base where it was born, up much higher, it is filled with ice on some of the ridges close to the peak. and is big enough to hold a city for the mortals favored by the gods and other large structures.

Interesting feature of the mountain is that it takes a mortal 3 days to fall from such heights.

## Notable Locations

Land Marks

* Chain of Balance
* Olympus' Garden
* Olympia
* Icarus Vent
* The Tomb of Ares
* Labyrinth
* Flame of Olympus
* Poseidon's Chamber
* Aphrodite's Chamber
* Zeus' Throne Room
* Kratos' Throne Room
* Arena
* Hyperion Gates
* Chamber of the Flame
* Caverns of Olympus
* Caves of Olympus
* Path of Eos
* Zeus' Battle Arena

## Inhabitants

The Mountain is mostly inhabited by gods, monsters and mortals.
Paralysis Inducement

## Summary

The ability to prevent one's opponent from coordinating their movements or stopping their movements completely.

Google defines paralysis in the following manner:

"The loss of the ability to move (and sometimes to feel anything) in part or most of the body, typically as a result of illness, poison, or injury."

This can be a result or considered a form of the following:

* Poison Manipulation
* Disease Manipulation
* Status Effects Inducement
* Fear Manipulation
* Electricity Manipulation
* Biological Manipulation
* Telekinesis
* Pressure Point

## Common Limitation

* The effect typically wears off after some time
Media Manipulation

## Summary

This power allows one to manipulate various aspects of types of media, where one stores, reveals and/or transfers information and/or data, from material mediums such as paper of stories (literary novels, comics, mangas, graphic novels), magazines, news articles, newspapers, maps, reports, etc., to electronic of a visual and/or auditory mediums (radios, televisions, VCRs, DVDs, Floppy Discs, 8-Tracks, CDs, Computers, Monitors, Internet).

The User of this power can utilize this power in various ways such as materialize content from the medias, project them as attacks, or able to jump between different medias to different locations or possibly enter a pocket dimension of said media where information and data are stored.
Multiple Body Parts

* Demons (Nanatsu no Taizai) have more than one heart
* Mezo Shoji (My Hero Academia) with Dupli-Arm can create more appendages or external body parts
1/2
## Summary

**Multiple Body Parts** are where individuals either naturally or artificially have more than one individual, set or group of body parts that are outside their own normal conventional species or deviating from the majority of known species groups. This usually comes in two types with **External Body Parts** and **Internal Body Parts**.

### External Body Parts

This section includes the following such as limbs, appendages, sub-parts such as eyes, ears, mouth, nose, fingers, tails, toes, etc..

### Internal Body Parts

This section includes the following such as bones, cells, organs, muscles, etc..
Lifting/Striking Strength

This page is for finding and scaling for lifting strength of a character and the mass.

## Summary

**Lifting Strength** is defined as the mass that an individual can lift on Earth. Pushing and pulling feats are also considered a part of this statistic. Telekinesis or other similar abilities must be specifically referred to as separate from physical strength, when used in a lifting feat. Tearing is also included in this category, but it is a unreliable method of calculating overall lifting ability a vast majority of the time. This is because the force used in a tearing motion is much lower than a lift, as a tearing motion uses much fewer muscle groups and is an awkward application of force compared to other movements.

* A common way of doing this is finding the Volume (**m^3**) of given location and the density (**kg/m^3**) of the material it is made of and multiply both together to find the mass (**kg**).
* A measurement for lifting strength could also be attributed to power via **Horsepower calculation**, where **1 *mechanical horsepower*** lifts **550 pounds** (**250 kg**) by **1 foot** high in **1 second**. (Or measure with Power to Weight Ratio)

## Striking Strength

Striking Strength is the amount of physical force an individual can deal out. In other words, it is the physical Attack Potency of an individual. It may or may not depend on **Lifting Strength**.

Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system.

The classifications behind the Striking Strength Tiers can be synonyms with the Attack Potency/Durability page, and some speed stats depending on feats.

* The reasons for this would be that with lifting or striking strength, depending, would show just how much the physical body can handle or withstand in strain when lifting something heavy or massive or striking a much harder object.

This can usually be solved with Kinetic Energy Calculation since it involves **mass** and **speed**.

## NOTE

* Here is the Standard Calculation for both Kinetic Energy and Striking Strength.
	+ Here is a link that helps find the latter.
* 1 Solar Mass ( M ☉) = 2x10^30 kg = 1.999x10^32 grams = 4.41x10^30 = 2.2x10^27 tons
* For measuring Weight, you would need to find the mass (kg) and multiply by Gravitational Acceleration (m/s^2), the gravitational acceleration of earth is 9.807 m/s^2.
* Some feats of lifting or striking strength can still be calculated even with utilizing powers for oneself, though it should be noted that it is not them achieving it physically.
Infestation

## Summary

Infestation is where the presence of an unusually large number of organisms, bio mass or an unhealthy process in a place which causes unnatural change to a number organisms or area. This can be related to Insect Manipulation, Disease Manipulation, Mutation, etc..

## Usages

* Spreads Diseases
* Increases influence of the users
* Create hives for users
* Mutates enemies
* etc..

## Users

* Zerg (Starcraft)
* Tyranid (Warhammer 40k)
Jupiter

Jupiter in 2014 as taken by the Hubble Telescope

This is a profile of the planet *Jupiter*, home to the human species from *The Real World*.

## Summary

**Jupiter** is the fifth planet from the Sun and largest in the Solar System. Jupiter has a mass over 2 1/2 times larger than other planets in the solar system. this also making it the third brightest natural-object in the nightsky. Jupiter was named after the Roman God Jupiter, the King of the gods, due to its size.

## Environment

### Biomes/Climates/Landscapes

Due to the nature of the planet, it has no climate or biomes as it is a Gas Giant, it's atmosphere is the deepest of any planets which spans 5 thousand km.

### Weather

The planet is covered in shifting cloud formations which produce constant storms.

### Seasons

Jupiter does not have any seasons due to being a Gas Giant.

## Notable Locations

* Great Red Spot (It is a persistent high pressure location that creates the largest storms in the Solar System)

## Inhabitants

There a no inhabitants of the planet as it is a Gas Giant.
Koprulu Sector

One of the worlds of the Koprulu sector

This is a profile of the *Koprulu Sector*from *StarCraft*.

## Summary

The Koprulu Sector is a sector in space colonized by terrans  and protoss, with some later incursions from the zerg. It is situated on the galactic fringe of the Milky Way, 60,000 light years from Earth. During the Guild Wars, the sector was divided into at least five zones. Most of its planets are inhospitable, and at least compared to other areas of the galaxy, the sector is sparsely populated. Still, the sector offers a vast range of foodstuffs.

## Notable Locations

* Abaddon
* Adena
* Agria
* Aiur
* Alamar
* Albion
* Aleun
* Alpha Draconis
* Altara
* Altheon
* Anselm
* Antiga Prime
* Aridas
* Artesia Prime
* Artika
* Ash'Arak
* Ashrigo
* Aspar
* Asteria
* Astrid III
* Atticus Minor
* Avernus
* Bel'Shir
* Bellum IV
* Beta Saul
* Bhekar Ro
* Boone
* Borea
* Bountiful
* Braken
* Braxis
* Braxis Alpha
* Brokas Hur
* Brontes
* Brontes IV
* Bukari V
* Calus
* Candore
* Cantar
* Castanar
* Cavir
* Char
* Chau Sara
* Chiron
* Planet Christmas
* Cirion
* Cruxas III
* Dannuth VII
* Dark planet
* Dead Man's Rock
* Demon's Fair
* Distant, shadowed world
* Dylar IV
* Exgelia IV
* Feronis
* Formicia
* G-2275
* Gamma Dorian
* Garrxax
* Gelgaris
* Glacius
* Gohbus
* Goldilocks
* Great Bend
* Grissom IV
* Grnaki Prime
* Gyras
* Gystt
* Halcyon
* Haven
* Heimdall IV
* Helioc III
* Helios
* Hydrax
* Icarus IV
* Ignus
* J'larre
* Jarban Minor
* Jontur II
* Jotun
* Ketill IV
* Korhal
* Krydon
* Lakius
* Lerilak Crest
* Lorcadia
* Luria IV
* LV-555
* Maltair IV
* Mar Sara
* Marek V
* Marlowe
* Mehlus IV
* Meinhoff
* Melkora
* Midr IV
* Miranar
* Mistaff IV
* Moria
* Nelyth
* Nemaka
* Nephor II
* New Folsom
* New Sydney
* New Trinidad
* Nidhogg
* Nidhogg III
* Norris VI
* Old Faithful
* Onuru Sigma
* Orna III
* Paralta
* Parragos
* Pegasus
* Phaeton
* Pho-Rekh
* Pike's Peak
* Port Zion
* Pridewater
* Raydin III
* Raydin IV
* Redstone III
* Revan II
* Revera
* Reynif II
* Roxara
* Saluset
* Samiku
* Sammy
* Scoria
* Seti
* Shakuras
* Shi
* Shiloh
* Sigmaris Prime
* Sirocco
* Slayn
* Sonyan
* Sorona
* Sutur V
* Swampus
* Tal Qirat
* Talvaria
* TarKossia
* Tarsonis
* Tashai
* Taurus IV
* Tepperus
* Thalon VII
* Thanix III
* Thys
* Timul IV
* Tiria
* Torenis Prime
* Torus
* Turaxis II
* Typhon XI
* Tyrador VIII
* Tyrador IX
* Tyrador III
* Uilel IV
* Uilila IV
* Ullalah II
* Umoja
* Urona Sigma
* Van Osten's Moon
* Vanass
* Vardona
* Veridia Prime
* Vyctor 5
* Vygoire
* Warrant VI
* Wotan II
* Xil
* XT39323
* Ynoth
* Zanadar Prime
* Zenn
* Zeph III
* Zhakul

## Types of Worlds

The Koprulu Sector contains all sorts of planets, many of them habitable, and many are not, there are jungle worlds, ice worlds, volcanic worlds, desert worlds, etc..

## Inhabitants

Many of the planets are divided in what are controlled by the Terrans, Portoss and Zerg.
Petrification

## Summary

**Petrification** is the ability to cause one's targets to be immobile. The most famous and perhaps prototypical example of this power is in the myth of Perseus and Medusa, the latter of which would cause men to turn into stone simply by the unfortunate victims casting a glance at her. The power does not always work in this precise fashion, but the result is always the same.

Petrification is considered to be a sub-category of transmutation, it forcibly turns the target into a statue of stone, crystal or other inorganic materials. Generally petrification can be considered to be part of the Earth Manipulation power too in hax area, as it ignores conventional durability.

Other variations can exist too such as drugs, poisons or simply stopping the motion of one's body.

Albeit depending on how fast the process is, it might not be an instant win, as it could take time too from different parts of the body or if a counter measure is in place or resistance. Resistance to transmutation/matter manipulation or at times via resistance to magic (if the ability is magical) can also negate petrification.
Impaling

## Summary

Those with this ability/skill are capable of causing their targets to be pierced with either physical or non-physical means, to puncher openings or holes or gaps through the matter or individuals.

## Types

* **Power-Base**: Those who use can cause things to be pierced without much or total physical effort from their bodies, either as a byproduct of other abilities or as a simple power "*Impaling*".
* **Skill-Base**: the user who have physical talent or strength where their power is efficient enough that they have both precision and force to pierce through their targets, this can be either a product of Swordsmanship, use of spears or bullets or lasers, or drilling.
Mars

Mars pictured in true colour in 2007

This is a profile of the planet *Mars*, a cold rocky planet in The Real World.

## Summary

Mars is the 4th planet from the sun, often referred to as the Red Planet Mars is the last of the 4 rocky inner planets. Mars is named after the roman god of war. Mars is the current candidate for human colonization of any solar system objects.

## Environment

Mars has a cold surface temperature, with an iron-oxide based soil, giving the planet's surface a red rusted colour. The planet is covered in many different land features, many of which suggest former water presence on the planet. Some of these include valleys, plains, hills, volcanos, craters, and basins. Mars also has large ice caps on its poles, with frozen water and carbon dioxide.

### Weather

Mars has a cold weather, with no form of any rain, its atmosphere is relatively calm. However the planet can cause large scale dust storms, which are relatively weak due to the low atmospheric pressure. There is also reports of 'dustnados' occurring on the surface.

### Seasons

Mars experiences seasons as its orbit goes along, with it having a similar axial tilt to earth. Temperatures can vary quite a bit, sometimes getting roughly to summer temperatures on earth.

## Notable Locations

* Landmasses
	+ Arabia Terra
	+ Noachis Terra
	+ Hesperia Planum
	+ Amazonas Plantia
* Valles
	+ Valles Marineris
	+ Athabasca Valles
Mind-Set

This page talks about the mind-set of characters, or even units and how it would affect prior, current or future battles in story and/or crossovers.

## Summary

A **mind-set** or character is basically one's attitude or personality being expressed or put in practice, such as one's method of fighting, the effort they put in, their reasons, strategies, frequencies of using powers, etc.. Sometimes, one's mind-set would show if whether they are in a certain mood, such as having the intention to finish off enemies or not, or seeing a task through unless one is considered overconfident that they are sure to have won, whether they have or not is based on how the conditions of their enemies are in story or stats and abilities in battles here.

Sometimes these can change overtime with prior experiences such as being defeated, going for Round 2, they may not hold back that time or let themselves be overconfident. Even without that, their personas can change at moments too either from powers, social, nurturing or substances such as alcohol. They can have an altered mind-set (or commonly called "**Out of Character**") to fit a certain setting in fictional battles to set a certain standard to use powers and skills more than what they have shown (reasonably) in their respective series.

This can be taken higher with a condition added to battles called "**Bloodlusted**" which would mean the characters would not be settled until the other side if completely wiped out, that would mean they would absolutely use everything in their arsenal to utterly kill their enemies.
Text Manipulation

## Summary

**Text Manipulation** - the ability to allow work on events recorded in text form from physical medium such as papers, story books, large body of words, etc., or translated into the reality of events or phenomena. Depending on the forms of this ability is may be related to the manipulation of causality, manipulation of information, or even a direct impact on the reality itself.

This includes any and/or all types of typography such as regular letters, glyphs, runes, or even symbols. This can be expressed through their creation via writing/painting them, typing them on an electronic or mechanical device, carving them on a surface.

## Usage of words

A way that various words can be expressed is what they are as nouns, which are either concrete or abstract:

* **Type 1: Concrete** words represent things that we can see, hear, taste, smell, and touch, or as physical objects or matter. Words like *house*, *chair*, *lawn*, and *video* are all examples of concrete words.
* **Type 2: Abstract** words are the opposite of concrete words. They represent things and concepts that are more intellectual and untouchable. Words like *beauty*, *freedom*, *name*, and *love* are all abstract words.
	+ This would possibly include the use of Conceptual Manipulation.

## Types

* **The materialization of words or symbols** - such as the burning of anything after writing of the word "fire". The most obvious example can be magical runes.
* **The materialization of the characters** - the revival in the real world heroes to write a novel or foreign works.
* **The materialization of the event** - the ability to translate into reality the events recorded in text form.
* **History changing** - rewriting of the events occurred in the past for a specific person or for the whole world. In some cases, these changes may lead to changes in real time or even affect the future.
* **Create/modify the reality in the writing of books** - translated into the reality of all the events recorded in the book (while accompanied by the creation of the new world), or the manipulation of the characters and events of the real world, comparable with that as a regular writer can manipulate the characters of his novel.
* **Rewriting Phrases/Texts**: If the user should fight another Word user. user, they can break through their powers or counter them by writing over, their words, or phrases to harm them.
North Wind

The North Wind is an elite task force from Penguins of Madagascar Movie. It is comprised of 4 main agents along with hundreds of mammalian soldiers.

## North Wind

### Leader(s)

Agent ClassifiedCorporal

Short Fuse

Eva

### Affiliation

North Wind (duh)

They are fitted with space-age technology, but sometimes Agent Classified is arrogant and while knowledgeable, can hinder the battle.

### Leader(S)

#### Main Leaders

Classified (ion gun, wolf) is the main leader, but the North Wind has the agents Corporal (ion gun, polar bear), Short Fuse (Nanocharges,seal) and Eva(missile wing mounts, snowy owl) as leadership too.

### Military weapons

#### Explosives

Explosives like the Underwater Nanocharge are used by Short Fuse who typically uses explosives.
Magnitude Listing

This page is to give a sense of magnitude for the attack, defense of weapons.

## Overview

This is to look over the basics of regular weapons and vehicles, but can be higher or lower depending on the fictional world. We are looking for the best of each area for weapons and capabilities.

## Listing

### DC

* Slingshot: Human-Athlete Level (80 - 130 J)
* Steel Sword: Street Level (4.78x10-8 to 1.195x10-6 J)
* Spear: Street Level (4.78x10-8 to 1.195x10-6 J)
* Axe: Street Level (4.78x10-8 to 1.195x10-6 J)
* Arrow: Street Level (4.78x10-8 to 1.195x10-6 J)
* Guns: Street Level (4.78x10-8 to 1.195x10-6 J)
* Tanks: Room Level (5x10-3 to 2.5x10-1 J)
* Aircraft: Small Building Level (5x10-3 to 2.5x10-1 J)
* Battleship: Building Level (2.5x10-1 to 2 J)
* ‘’Father of all Bombs’’: City Block Level (44 Tons)
* ‘’Fat Man’’ Nuke: Town Level (21 Kiloton)
* ‘’Castle Bravo’’ Nuke: City Level (15 Megaton)
* ‘’Tsar Bomba’’: City Level (50 Megaton)

### Durability

* Tank: Small Building Level
* Aircraft: Wall Level
* Battleship: Large Building Level

## Notes

All the showings are based on the real world calculations, for any fictional armies with the same or similar weapons of war can go by those calculations, unless they possess unique features or powers to them that gives them an upgrade or enhancement.
Information Analysis

## Also Called

* Deduction Capability
* Estimation Conclusions

## Summary

Information Analysis, or Scanning, is the ability, practically or supernaturally to gain information on a character or object by analyzing them. A basic analysis can grant only rudimentary data on the target, such as their level of strength, speed, durability, or intelligence, while more powerful analyses can grant extensive information on the target's abilities and even personal history, uncommonly by observation for example. Users can analyze the structure of a target based on theri energetic, molecular structure. spiritual psychological aspects.. The Analysis can give a rough estimate (metaphorical) or exact (literal) display of said information to understand them such as visual displays. This ability often overlaps with Power Mimicry, allowing a character to copy another after analyzing them, analyzing them can even help one calculate possible future events from said information combined with their acquired knowledge and intelligence. This can be especially useful for real life combat scenarios for strategists or tactical situations. Users of this can be normal non power base users through simple research, field studies or understanding of what they experience in the area or in recorded documents. Through deduction can even see through one's secrets or well laid plans.

## Possible Uses

* **Sensory**: A person is capable of analyzing or deducing the information presented before them by one's senses, such as through visual observation can absorb information to come to the conclusion of what is shown, such as bodily conditions, for example, someone had a scar, would lead to believe there was irreparable damage done and that could be a weak spot.
	+ **Example**: Sherlock Holmes (2008 movie)
* **Power**: A person can come to analyze the strength of one's power or what kind of abilities that they have. This would lead the user to make situational awareness decisions of what to do against enemies they have no previous encounters for.
	+ **Example**: "*Scouters*" from *Dragon Ball*.
* **Psychological**: A person can come to analyze a person by what their personal/social behavior and/or interactions, understanding their emotional states, what gets them riled up, what would they likely do, etc. Even for two martial artists, there are styles where one can analyze the fight pattern of others and uses it to their advantage.
	+ **Example**: Robert E. Lee (Real Life), Natsu Dragneel (Fairy Tail)
Hair Manipulation

## Summary

**Hair Manipulation** is the ability to control hair, generally one's own, and use it in combat, generally to attack others with thick tendrils of hair, though many users can manipulate their own hair more precisely to make more complex constructs. The hair of many users is also prehensile, allowing them to manipulate and lift objects.
High-Tech Suits

## Summary

The users who possessed high tech suits gives them significant advantage over inferior units without the means to pierce the armor plating of the suits, the suits can even provide other capabilities such as computer interfaces, hidden weapons, enhanced conditions, all sorts of possible technological emplacements that are well beyond real world tech.

They are either permanently fixed to one's body or they can take it off whenever they choose.

## Users

* Space Marines (*Warhammer 40k*)
* Terran Marines (*Starcraft*)
* Spartans (*Halo*)
* Iron Man (*Marvel Comics*)
Hyperbolic Time Chamber

Hyperbolic Time Chamber Plaza

This is a profile of the *Hyperbolic Time Chamber*, from Dragon Ball (Verse).

## Summary

The **Hyperbolic Time Chamber** is a seemingly endless white void separate from the physical universe. It is primarily used for the Z Warriors for need of training during dire times and require extensive boost in power.

## Environment

The expanse of the chamber is seemingly endless white all around from where the plaza entrance is, it fluctuates from freezing cold to burning hot. The air tends to get thinner the more far out one goes from the entrance into the void. Time is compressed in this space where 1 day in the outside universe equals 1 year in the chamber.

## Inhabitants

There are no inhabitants of the chamber besides those who enter it from the outside universe.
Memory Manipulation

## Summary

**The ability to influence memory.** Can be carried out using empathic, mental, biological, electrical or data manipulation. Furthermore the memory can be comprehended and controlled in other ways (e.g., by magic).

## Types

* **Empathic manipulation** - Affecting memory through emotions. Usually very limited and allows user to erase or distort existing memories only .
* **Mental manipulation** - Affecting memory through the consciousness/mind. Allows managing memory in a variety of ways (comprehending, modifying, deleting existing memories, as well as creating new memories). This also includes modification of memory by controlling the electrochemical signals of the brain.
* **Biochemical manipulation** - Affecting memory through brain cells, making it possible to manage memory. Allows managing memory in a variety of ways (comprehending, modifying, deleting existing memories, as well as creating new memories).
* **Information manipulation** - In this case, the memory acts as a regular array of information. It can be accessed in a manner similar to accessing the hard drive of a computer.
Gunsmanship

## Summary

Gunsmanship is a type of Weaponry Mastery the particular skill with fire arms, this is achieved with training to achieve precision shots, aiming, withstanding the kick that guns tend to have when fired. This can be varied depending on what kind of fire arm using, pistols, rifles, shotguns, rocket launchers, machine guns, etc.. This can also be used to hit moving targets, targets that are long range, or rapidly hit multiple targets at once.

This is mostly used by modern day armies and even future series armies, The first guns that were ever used in history was in the late 15th century.