recursal/Fanatic-Fandom huggingface dataset:
Duplication

## Summary

**Duplication** is the ability to multiply an object or person.

Users can instantly and exactly replicate targets. Some may be able to make themselves replicate hundreds of times, others may pick up an object and duplicate that instead. Most users have both of these abilities as their clothes are often copied with their bodies. Some also have the ability to remove their copies as quickly as they were made. Biological properties are exactly the same, however each copy will have different experiences and therefore may gain independent personalities over time. Copies always cooperate, always having the same mind, and goals.

## Possible Uses

• **Instant Army:** Have an instant endless and powerful army at users disposal.

• **Misdirection:** Have a copy run in opposite direction to fool a follower.

• **Flood:** Copy an item and have it overrun an area (like water)

• **Temporal Copy:** To create a copy from the past.

## Limitations

• Copies may require close proximity to the user.

• Energy is used in creating copies, so a limit may be set on the number or size of the copies.

• Infection or damage to a copy may return to the user upon assimilation.

• Concentration may be required to maintain copies.

• Pain or struggle could cause copies to become distressed as well.

• If there are problems with the copying process duplicates may have physical or mental setbacks.

• Copies may be weaker than the original.
Longevity

## Summary

**Longevity** is the ability to age far more slowly than any normal being, allowing the user to have a lifespan that far exceeds any human, sometimes reaching hundreds or thousands of years if not longer.

Unlike characters with Immortality Type 1, beings with Longevity do still age, and thus will weaken and eventually die of old age, however long this process may take.
Plot Manipulation

## Summary

**Plot Manipulation** is the ability to create, destroy, or control the plot that governs reality. Commonly found in metafictional stories, the plot can be understood as a fundamental aspect of reality once one views that reality as fictional. It is the description of the world that doesn't only describe, but determines, reality itself. As such, by altering the plot, one can achieve virtually any effect, in a similar fashion as with Reality Warping.

Despite that, plot manipulation has certain applications that are not exclusive, but characteristic for the power. Such examples are stopping not just time, but the plot, or creating something that lacks any discernible properties until the plot describes what it is (e.g. a glass holding a fluid, that truly is no specific fluid until it is specified that the fluid is water).

Note that plot manipulation should not be listed just because a power is compared to a trope or otherwise metafiction is used as a metaphor. For instance, a character that is lucky or fated to win like the protagonist of a story would only get this power if that is done by altering the plot. Otherwise it would simply be Supernatural Luck or Fate Manipulation. A character only demonstrating destroying plot should only be granted Limited Plot Manipulation without further context regarding creating or controlling plot.

## Possible Uses

• Users may be able to determine how things will proceed by writing into the plot what is going to happen (emulating fate, causality and/or probability manipulation).

• Users may be able transform things into other things by altering their description in the plot.

• Users may be able to retroactively change the past, by changing what is recorded about the past in the plot.

• Users may be able to control the action and/or thoughts of others by writing what they do or think into the plot.

• Users may erase things by erasing any mention of them from the plot.

• Users may create things by writing that they are present into the plot.
Lifting Strength

## Summary

Lifting Strength is defined as the mass that an individual can lift on Earth. In other words it measures the amount of upwards force a character can produce. As such pushing and pulling feats are also considered a part of this statistic, granted they are properly calculated to account for the difference to lifting. A common case is that the weight of something pulled across a horizontal surface needs to be multiplied by the appropriate friction coefficient after finding the mass of the object. Telekinesis or other similar abilities must be specifically referred to as separate from physical strength, when used in a lifting feat. Tearing is also included in this category, but it is an unreliable method of calculating overall lifting ability a vast majority of the time. This is because the force used in a tearing motion is much lower than a lift, as a tearing motion uses much fewer muscle groups and is an awkward application of force compared to other movements. Likewise throwing an object a certain height upwards can be used as lifting feats, as these would require greater strength than just lifting the object.

## Lifting Strength Class

**Inapplicable |** Tier 11

**Below Human |** 0-20 kg

**Weak Human |** 20-40 kg

**Normal Human |** 40-80 kg

**Strong Human |** 80-150 kg

**Peak Human |** 150-280 kg

**Superhuman |** 280-501 kg

**Class 1 |** 501-1,000 kg

**Class 5 |** 1-5 tons

**Clasa 10 |** 5-10 tons

**Class 25 |** 10-25 tons

**Class 50 |** 25-50 tons

**Class 100 |** 50-100 tons

**Class K |** 10^2 to 10^3 tons

**Class M |** 10^3 to 10^6 tons

**Class G |** 10^6 to 10^9 tons

**Class T |** 10^9 to 10^12 tons

**Class P |** 10^12 to 10^15 tons

**Class E |** 10^15 to 10^18 tons

**Class Z |** 10^18 to 10^21 tons

**Class Y |** 10^21 to 10^24 tons

**Stellar |** 10^24 to 3.977×10^29 tons

**Multi-Stellar |** 3.977×10^29 to 1.6×10^39 tons

**Galactic |** 1.6×10^39 to 6×10^40 tons

**Multi-Galactic |** 6×10^40 to 1.5×10^50 tons

**Universal |** 1.5×10^50 tons and up

**Infinite |** Infinite strength by 3-D standards

**Immeasurable |** Infinite strength in relation to 3-D entities, equated to higher-order beings on greater planes of existence/higher-dimensional beings when portrayed as qualitatively superior

**Irrelevant |** Characters that transcend the concept of time and space dimensions (**1-A**)

## Others Statistics

• **Tiering System**

• **Attack Potency**

• **Speed**

• **Lifting Strength**

• **Striking Strength**

• **Durability**

• **Stamina**

• **Range**

• **Intelligence**
Earth Manipulation

## Summary

The power to **manipulate elements derived from earth** **(rock, metal, etc)**. The user can create, shape and manipulate earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.
Deconstruction

## Summary

**Deconstruction** is the ability to break something down into smaller parts.

The extent of this ability can vary from user to user. Some can only break down physical things like matter while others can interact with metaphysical objects like the soul. It differs from traditional Matter Manipulation or other abilities like them by only allowing the user to break things down, not manipulate them. Deconstruction users cannot manipulate things they've already broken down to the fullest extent of their ability.
Existence Erasure

## Summary

**Existence Erasure** is the simple power to remove something from existence, leaving nothing behind, a level of destruction beyond incineration, vaporization, and atomization. Rather than just reducing something to its constituent parts, this ability leaves absolutely nothing behind. Powerful enough uses of this ability can even erase the mind and soul, if not more fundamental aspects of one's existence, such as concepts.

This ability's destructive power is not absolute, and one should not assume that it can erase the soul by default. It can only be judged by what it has accomplished, and one's resistances to the ability can only be judged by the specific method by which this effect is achieved. The means vary from character to character, but the ability is often considered and listed as a subset of Void Manipulation, though it can certainly occur through the usage of other abilities.
Biological Manipulation

## Introduction

**Ability to manipulate organic beings**. May range from minor body control to matter manipulation at molecular level. In addition, biological manipulation often provides a high level of adaptation (might also lead to reactive evolution), immunity to various influences (such as poisons or diseases), and heal wounds at an accelerated rate (or even regenerate).

## Types

• **Body Control** - Managing the user's own body, allowing higher functional capacity. It is done at the expense of mental commands, via special techniques (breathing techniques, acupuncture, etc).

• **Shape Change** - A higher level of biological manipulation, allowing to maximize output of the body, and modify it (within a certain limit) in order to achieve greater efficiency in the battle (e.g. lengthening limbs, transforming into animals, increasing or decreasing in size, etc).

• **Manipulation of cells/Genetic level** - Control at the level of organic cells or genes, which makes it possible to initiate various mutations, as well as to protect the user from diseases. Additionally, such ability generally provides a high level of adaptation and regeneration, and evolve very quickly in some cases.

• **Manipulation of atoms/molecules** - A form of matter manipulation specialized in organics. This ability gives the user almost unlimited possibilities. The user can easily create any kind of pathogen, carry out the most improbable (and beneficial) mutations, evolve in the blink of an eye, etc.
Hair Manipulation

## Summary

**Hair Manipulation** is the ability to control hair, generally one's own, and use it in combat, generally to attack others with thick tendrils of hair, though many users can manipulate their own hair more precisely to make more complex constructs. The hair of many users is also prehensile, allowing them to manipulate and lift objects.
Martial Arts

## Summary

**Martial Arts** is defined as different techniques of attacking and self-defense, with the purpose of physical and/or spiritual self-improvement. Some fictional characters (especially if they have attained mastery), often pass regular limits and become akin to superhuman (there are a lot of tales and legends about the miracles that some real life martial artists were capable of all as well). For our purposes, martial arts is given to those and only those who possess notable skill in unarmed combat. Characters skilled only in the usage of weapons recieve Weapon Mastery instead. It is encouraged to specify which martial art a character specializes in, if it is known.
Life Manipulation

## Summary

**Life Manipulation** is the ability to manipulate the life force that courses inside living beings or the very concept of life itself.

## Possible Uses

• **Animation:** Some life manipulators are able to breathe life into inanimate objects, turning them into living creatures to aid them in combat.

• **Life Stealing/Instant Death:** Some life manipulators are able to steal life energy or simply remove the life energy from an opponent's body to grievously harm or kill the target.

• **Healing/Regeneration:** Many life manipulators are able to use it to heal themselves or others to greatly prolong the time they spend in combat.

• **Plant Manipulation:** Life manipulators are frequently associated with plant life, enriching the ground with life energy in order to cause plants to rapidly grow. Some users can control the life energy within the plants for a variety of effects.

• **Statistics Amplification:** Many works feature characters that are able to manipulate the life energy within their own body to grant them Superhuman Physical Characteristics or bolster their already great physical prowess.

## Limitations

• Life Manipulation may be ineffective against an inorganic beings or those that are not truly "alive" and thus do not have life energy to manipulate.

• Life manipulators are frequently shown to suffer from adverse side effects when overusing their powers or when they have an excess of energy, which may be used against them if forced to use a great deal of it at a single time.
Davidthemario

"Uh.. hi?"

**Davidthemario** is a user on Scratch.

## About

Davidthemario is a cartoonist animator and artist and game developer. He first joined in 2019 and his first project was Kitty Mario. Through time, he has improved on his animation skills and is also improving on his game skills. His OC is a yellow cockatiel with a jacket on and a green shirt with red cockatiel cheeks.

## Trivia

* He has a pet bird.
* He says one of his best animations is "Foolish April fools day" .
Awakened Power

## Summary

**Awakened Power** is sudden burst of power triggered by sheer determination or a powerful emotion. All the physical/mental abilities get heightened for a short amount of time, usually followed by a period of exhaustion or vulnerability. It differs from other similar powers such as: "Berserk Mode" or "Rage Power" because the user is still under control, able to think and act rational, not fueled by rage or blinded by emotions.

## Possible Uses

• Heightened senses, physical/mental characteristics.

• Increased endurance or durability.

• Extreme focus.

• Ability to surpass their own limits at the cost of putting a great burden on the user's body.

• A last resort type of attack.
Causality Manipulation

## Summary

The user can **redirect any cause to any effect, undo anything by inverting the relation cause/effect, or even separate them entirely, making a specific effect impossible to be caused or a specific cause not producing any effect.**

This allows one to achieve virtually anything by redirecting the selected cause to the desired effect. A finger snap that normally causes sound and kinetic force could instead cause a sun explosion or a massive resurrection. The user could also instantly erase anything from existence, by making its existence the cause of its own nonexistence. Another possibility is the instant rewriting of a whole reality, by making Reality X (the current reality) the cause of Reality Y (a tailor-made one).

## Possible Uses

• Reality Warping

• Probability Manipulation

• Logic Manipulation

• Physics Manipulation

• Superpowers Manipulation

• Creation

• Nothingness Manipulation

• Power Negation

• Healing

• Resurrection

• Biological Manipulation

• Mental Manipulation

• Invulnerability

• Immortality

• Shapeshifting

• Reactive Evolution

• Cyber Mind

• Intuitive Aptitude
Light Manipulation

## Summary

The power to **manipulate light**.

The user can create, shape and manipulate visible light, commonly referred to simply as light, which is electromagnetic radiation that is visible to the human eye, and is responsible for the sense of sight.

Primary properties of visible light are intensity, propagation direction, frequency or wavelength spectrum, and polarisation, while its speed in a vacuum (299,792,458 meters per second/186,000 MPS) is one of the fundamental constants of nature. Visible light, as with all types of electromagnetic radiation (EMR), is experimentally found to always move at this speed in vacuum.

In common with all types of EMR, visible light is emitted and absorbed in tiny "packets" called photons, and exhibits properties of both waves and particles. This property is referred to as the wave–particle duality. The study of light, known as optics, is an important research area in modern physics.
Accelerated Development

## Summary

**Accelerated Development** is the ability to raise ones statistics and/or abilities at a much faster pace than a normal character in the setting is able to. Users of this ability are able to reap the fruits of their training with far less effort and time than most, with some characters improving their overall power effortlessly.

## Types

The types of accelerated development can roughly be categorized by two properties:

Cause of Accelerated Development

• **Training:** The character gains increased results from performing training appropriate for raising a statistic or ability.

• **Battle:** This is the ability to rapidly increase one's overall strength or other physical capabilities by engaging in combat, becoming more and more capable over the course of a fight. This ability can grant a significant edge in battle, as users can potentially strengthen themselves to match or exceed opponents that were previously on par with or more powerful than them. It is important to avoid confusing this ability with Reactive Evolution, which allows one to develop new powers and resistances in response to the enemy's attacks, and may encompass this ability as well in the process. By contrast, battle-oriented Accelerated Development does not grant any new abilities, it strictly improves existing ones.

• **Leveling:** Usually used in RPG like settings. The character gains more exp than others for performing the same tasks and/or gains larger increases upon leveling up.

• **Passive:** The character can train by doing either nothing in particular, only everyday activities or things that they can constantly do at the side during everyday life.

• **Other:** Various other causes of accelerated growth are imaginable and should be explained on the profiles if applicable.

Type of Developing Property

• **Physical Statistics:** The user's strength, speed and/or durability grows at a faster pace than normal. This can be further separated by which of these statistics grow at a faster rate.

• **Intelligence:** The user's intelligence grows at a rapid pace or it is able to quickly expand its knowledge through its high intelligence.

• **Abilities:** The user can learn new skills and abilities, or improve and master them, at a much faster pace than normal.

• **Other:** Various other properties could develop at an accelerated rate or only very specific subsets of the above apply. Such cases should be explained on the profiles.

## Limitations

• Character might have a maximum potential beyond which it can not grow.

• Training using this ability might be more taxing than normal.

• The additional increase might happen discontinuously (for example only gaining more points than normal upon level up).
Immersion

## Summary

**Immersion** is an ability which allows one to cross the boundary between fiction and reality and enter the imaginary locations depicted in books, paintings, movies etc. The places and time periods accessed through this ability are conceptual, as in they do not exist in reality, but users of this ability can still interact with and explore them like they can any place in the real world.

Examples of Immersion would be jumping through paintings into the worlds displayed on them, entering a book and becoming part of the story, and so on. Users can use this ability to retrieve weapons or other useful tools from fiction, evade attacks by entering these other fictional worlds, or use them to BFR or seal opponents. In many cases, users often need a medium that displays their target location as a gateway.
Fissionism

## Summary

**Fissionism** is a supernatural ability to separate/unfuse the target into two or more non-equal parts.

The ability is able to distinguishes itself from Deconstruction, which separates the target into smaller parts that don't necessarily need to remain functioning. Fissionism operates differently, as it separates the target into multiple configurations while they retain coherent forms. A common example of the ability is the splitting of a fusion between two people back into their original states.

This ability is the polar opposite of Fusionism.
Power Absorption

## Summary

**Power Absorption** is a combination of Power Mimicry and Nullification, not just copying the abilities of others, but stealing them for one's own use, stripping the original bearer of their powers while gaining access to more. This may not be accomplished through literal absorption, but it can be, among a number of other potential means. The user's copied abilities may be inferior to the original's, or maybe retained only for a short period of time, but others can actually improve upon these powers.

It would be a No Limits Fallacy to assume someone with this ability can copy anything; even if they can copy the functions of the ability, they may not be able to copy its full destructive power.
Corruption

## Summary

**Corruption** is the ability to "infect" someone or something with one's power, making said person or thing into a different being or state of being than it was before. This ability can be similar to Mind Manipulation (and potentially some of its facets) or Possession, in that the opponent becomes what you want them to be, but normally, once infected, the "corruptor" doesn't have to do anything for the "corruptee" to become corrupted.

Corruption can possibly be done through the aforementioned methods, along with things such as Disease Manipulation, Biological Manipulation, Absorption, and more, but it can also be done in such a way that there's no other way to classify it other than corruption. Despite the negative connotation of the word "corruption", it's possible for this power to be used to make someone a better individual, though this is an incredibly rare application.

## Types

**Type 1; Physical Corruption:** Using the ability to corrupt the opponent through physical contact. Users of this ability normally have to put a piece of themselves, or the corrupting material if it's not necessarily part of the user, into the target. The corrupting in this case normally acts like a disease, in that it spreads throughout the victim. The ability can potentially be used to mess with any part of the target, be it their body or their mind, though the soul is normally left untouched.

**Type 2; Non-Physical Corruption:** Using the ability to corrupt others through non-physical powers. The user's influence can infect the target from afar, bypassing the need to enter the body. Given that this doesn't have to necessarily deal with the body, it can be method that messes with the target the most, as a non-physical based power can potentially affect non-physical based things.

## Limitations

• Strong willpower may be enough to resist.

• It may take time for the target to become fully corrupted, so the target may be able to find a way around it.

• Corruption may come with a statistics boost to the target, so if resisted, the user may have done nothing but amplified the target.

• Can potentially be purged from the target after infection, sometimes through means as simple as being beaten down.

• Inorganic lifeforms, most likely robots, may potentially be immune to some usages of corruption due to lacking the proper body to corrupt.
Plant Manipulation

## Summary

The power to **control plant-life**.

Users can create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants.

They can use their power for defense and support by growing plants from the ground and make them sprout seeds/fruits/berries, or even to possibly use plant chemicals to heal people or objects or manipulate their properties for a wide range of effects.

Thought less commonly activated by passive users, the ability may deal a series of offensive techniques on a target. Using the plants as weapons enables users to grasp and strike continuously with vines and roots, project thorns at a distance, and quickly regenerate the withering weapons at the user’s will. They can make vines grow and climb around a target's neck, causing choking, or even strike with plants. A more subtle technique is to release damaging toxins and pheromones, affecting targets in which conditions should be treated quickly with ailments.

The user may also control plants in their altered forms, i.e. concentrated forms, such as cotton clothing/fabric, paper, etc.
Non-Standard Breathing

## Summary

**Non-Standard Breathing** is the ability to breathe in environments that baseline human beings would find hazardous to breathe in.

Unlike characters with Self-Sustenance, characters with Non-Standard Breathing still require sustenance through the act of breathing and cannot sustain an indefinite lack of air.

## Possible Uses

• Breathing on other planets.

• Breathing under water.

• Breathing through toxic fumes.

## Types

**Type 1; Superhuman:** The ability to breathe in hazardous environments such as under water, on other planets, or in poisonous gases.

**Type 2; Assisted:** The user still requires oxygen and air, however they are able to breathe in hazardous environments through the use of apparatuses such as gas tanks.
Attack Reflection

## Summary

**Attack Reflection** is the explicit ability to turn one's opponent's attacks against them. This is a rather powerful ability, being able to perform offense and defense simultaneously by effectively turning one's efforts against them. Some common limitations include only working on attacks of a certain type or power level, a lengthy preparation time, or a specific requirement for use.
Berserk Mode

## Summary

**Berserk Mode** is condition in which a character, due to any psychological or physical effects, falls into an uncontrollable rage. Intelligence is often reduced to the level of animal instincts, and the person in this condition begins with attacking indiscriminately, with increased aggression. However, the person might pose a threat both to enemies and allies. Often accompanied by a sharp increase in attacking capacity a
Photographic Memory

## Summary

**Photographic Memory** is a person's ability to remember and recall scenes, images, and/or information in perfect detail. Although this ability is often shown in higher intellectuals, it is not only limited to smart people. A person with otherwise average and even potentially below-average intelligence could still possess this specific mental ability.

It should also not be assumed that a high intellectual person automatically has this ability without evidence to back it up, whether it has been stated or explicitly shown.
Range

## Summary

Range is a measurement that refers to how far that the attacks or abilities of a certain character, weapon, or otherwise, can efficiently reach on their/its own.

## Range Levels

**No Range |** 0 cm

**Short Range |** 0-25 cm

**Below Standard Melee Range |** 25-50 cm

**Standard Melee Range |** 50-100 cm

**Extended Melee Range |** 1-3 m

**Several Meters |** 3-10 m

**Tens of Meters |** 10-100 m

**Hundreds of Meters |** 100-1,000 m

**Kilometers |** 1-10 km

**Tens of Kilometers |** 10-100 km

**Hundreds of Kilometers |** 100-1,000 km

**Thousands of Kilometers |** 1,000-20,037 km

**Planetary |** 20,037-1,391,400 km

**Stellar |** 1,391,400-50,290,000 km

**Interplanetary |** 50,290,000 km - 4.22 LY

**Interstellar |** 4.22-50,000 LY

**Galactic |** 50,000-2,500,000 LY

**Intergalactic |** 2,500,000-46.6 billion LY

**Universal |** 46.6 billion LY and up

**Universal+ |** High 3-A

**Multiversal |** Low 2-C to 2-A

**Multiversal+ |** High 2-A

**Low Hyperversal |** Low 1-C

**Hyperversal |** 1-C

**High Hyperversal |** High 1-C

**Low Omniversal |** Low 1-B

**Omniversal |** 1-B

**High Omniversal |** High 1-B

**Low Outerversal |** Low 1-A

**Outerversal |** 1-A

**High Outerversal |** High 1-A

**Boundless |** O

## Others Statistics

• **Tiering System**

• **Attack Potency**

• **Speed**

• **Lifting Strength**

• **Striking Strength**

• **Durability**

• **Stamina**

• **Range**

• **Intelligence**
Superhuman Physical Characteristics

## Requirements

**Speed** - Moving faster than 12.87 m/s

**Lifting Strength** - Can lift more than 280 kg

**Striking Strength** - Physical attacks must exceed 2000 joules.

**Durability** - Street level and up

**Stamina** - Superhuman

**Note** - Either way, a *Superhuman Physical Characteristics* should be given on the profile.
Elasticity

## Summary

**Elasticity** is the ability to stretch, elongate, flex, and twist, and otherwise manipulate one's body into impossible shapes for various purposes. The limits and applications of this ability vary from user to user, and it may sometimes grant them additional properties akin to other elastic substances. Particularly skilled users can emulate Shapeshifting by molding their bodies into the forms of others.
Flight

## Summary

**Ability to perform independent movement in a gaseous atmosphere or vacuum**. This movement can be carried out by the use of jet thrust propulsion, other similar means, or without any means at all (using inertia). In fiction, there are other possible ways of moving (by magic, telekinesis, etc).

## Types

• **Pseudo-flight** - A form of flight simulated by successive teleportation or jumps.

• **Restricted flight** - A form of flight time-limited or restricted in the ability to maneuver freely (for example, levitation).

• **True flight** - Ability of the character to move freely above the ground (gaseous medium or vacuum) for a long time.

• **Flying with the use of technical devices** - Character uses wings, rocket engines, anti-gravity devices or something else that allows the user to move through air or another gaseous medium (or vacuum). Primary drawback is the dependence of flight on said device.

• **Flight due to other abilities** - Character does not need any additional devices, and can move through air or another gaseous medium (or vacuum) due to the the user's natural abilities. It is possible to fly using magic, via telekinesis, gravity manipulation, manipulation of energy or even reality warping.

• **Spaceflight** - The use of space technology to fly a spacecraft into and through outer space. Ways of doing this include.
Gravity Manipulation

## Summary

The ability to **manipulate gravity**, one of the four fundamental forces that shape our universe.

Through the manipulation of gravity, users can emulate telekinesis and flight, can attract and repulse objects, can create local gravity fields to immobilize and even crush enemies. Sufficiently powerful users can potentially distort time and space and create black holes.
Density Manipulation

## Summary

**Density Manipulation** is the ability to control the density of objects and beings, possibly including one's self. This power can be used to make objects denser, heavier, and more durable, or to lower their density to become lighter and more agile, or even to make them disperse and lose their solidity. It can potentially be used on one's self to make the user intangible, allowing them to phase through others. It is also associated with Gravity Manipulation and, at high levels, can potentially even be used to create black holes.
Age Manipulation

## Summary

**Age Manipulation** is the ability to control the age of one's self, other organisms, and/or objects. This can be used in a variety of ways, such as returning a target to a much younger state, rendering them a helpless child, or to rapidly age others, to old age and potentially even their death. In some cases, this effect is so powerful that it can reduce a user's surroundings to dust.
Incorporeality

## Summary

**Incorporeal** (or **Non-Corporeal**) beings are those who have no true physical form. Though they may have physical avatars or bodies, but their true essence exists non-physically, whether as a soul, as energy, or as an abstract concept. Being incorporeal is very different than Intangibility, as an intangible being's body is their true body, it just can't be affected by conventional physical forces. A incorporeal being does not usually have any kind of concrete, defined form, and can appear in many different forms if they wish, though the destruction of these bodies is of little relevance to the entity behind them.

Abstract beings are typically incorporeal.

## Killing Incorporeal Beings

Incorporeal beings can be killed through;

• Reality Warping

• Time Manipulation

• Conceptual Manipulation

• Soul Manipulation, as long as the entity in question has a soul.

Among other means. Some incorporeal beings, for example, require bodies to survive, and therefore can be killed by destroying their bodies and keeping them from getting any hosts.
Aura

## Summary

**Aura** is ability to have energy envelop the user. It can be used (consciously or subconsciously) for a variety of purposes (such as intimidation).

## Possible Uses

• **Explosive** - When activated, this type of aura creates a powerful shock wave of energy around the user. Also includes various elemental aura.

• **Overwhelming** - An aura which cause a variety of negative effects to the enemy. Effects range from weakness to unconsciousness to death (i.e., can kill by aura alone).

• **Fear Inducing** - Aura affecting an enemy's emotions, make them feel insecurity and fear. Generally has a negative impact on the target's fighting ability, and at high levels (in the absence of resilience), can cause hallucinations and induces insanity.

• **Rage Inducing** - Aura which forces the opponent to lose control of himself. Might function by simply reinforcing negative emotions such as anger, bloodlust, etc. and induces rage and complete loss of emotional control.

• **Materialized** - Aura that can transform into material objects (usually temporarily). Can be used to create weapons, armor, and in some cases even living creatures.

• **Catastrophe Inducing** - Aura that causes natural (or supernatural) disasters on a humongous scale. Might even allow the user to absorb from surroundings at an unlimited scale.

• **Charismatic** - Aura that causes a supernatural charm for its user. Allows a variety of purposes, such as causing the target to fall in love with the user.
Genius Intelligence

## Summary

**Genius Intelligence** is an individual with an exceptional capacity for knowledge and intelligence. Geniuses can appear in a variety of forms and with a variety of specialties, and their exceptional intelligence is not necessarily universal, potentially only applying to certain subjects and fields that they excel in. These can be any number of things, such as scientific fields, military tactics, martial arts, and/or investigation. There are many levels of genius, as well, detailed on the intelligence page; a regular genius, on the level of those that exist in the real world, is generally limited to a few areas of expertise, while fictional individuals of greater intellects may be masters of many, if not all fields of science and even strategy as well.
Additional Limbs

## Summary

**Additional Limbs** (also called **Extra Limbs**) is the ability to possess or generate additional sets of limbs such as arms and legs.

## Possible Uses

• **Martial Arts****:** The user may possess a higher degree of certain forms of combat, due to the use of multiple arms/legs.

• **Weapon Mastery****:** With the addition of more arms, the user might be able to utilize more than one or two weapons such as swords/firearms.

• **Danmaku:** Certain users may be able to launch multi- to omni-directional attacks via Energy Blasts or firearms thanks to the use of their extra limbs.

• **Pressure Points****:** Using additional sets of arms, the user can strike most if not all of the weak points located on the opponent's body.

• **Regenerative** **limbs:** If a user happens to lose a limb, they can regenerate or grow a new one in place of the previous.

## Limitations

• Users may not be able to retract these limbs.

• May be limited to certain limbs such as the arms and legs.

• It might be trickier to control multiple limbs simultaneously.
Acrobatics

## Summary

**Acrobatics** is defined as the technique of performing maneuvers of balance, dexterity, agility, and coordination. In fiction, the levels of acrobatics can vary between simply performing extraordinary human movements to defiance of the laws of gravity and movement.

## Possible Uses

• **Hypermobility:** The user is capable of performing extremely agile movements with their body that could cause pain or even notable injuries to the vast majority of other people under the same conditions, including surviving falls by simply maneuvering.

• **All-Terrain Mobility:** The user does not suffer any negative effects by moving in different types of terrains: closed spaces, slippery surfaces, collapsing structures. The user could hardly lose balance and speed in such terrains.

• **Self-Momentum:** The character controls their own movements, being capable of accelerating and decelerating quickly with no issues, by physical means, such as pushing against a surface or grabbing an object mid-air, in order to change one's direction.

• **Surface Running:** By stepping on any solid (or even liquid) surface and continuing to move, the user is capable of moving on walls, ceilings, and other irregular surfaces. Unlike Surface Scaling, a user needs to keep their speed in order to keep moving across the surface, falling back once they lose momentum.
Information Manipulation

## Summary

**Information Manipulation** is the power to control, alter, and even destroy information itself. A vast variety of effects can be archieved using this ability, from gaining knowledge or altering what people know to warpin reality itself. Note that Information Analysis and Data Manipulation are considered separate abilities.

## Types

**Type 1; Knowledge:** These characters can manipulate information as the medium of knowledge as opposed to just manipulating what a specific person knows, which would be considered Mind Manipulation. Characters with this ability can, for example, destroy information on a subject and by that make it inherently unknowable. Other examples of uses would be to prevent information from leaving an area, making it so that those outside can't gain knowledge of what is happening inside, or altering information to change what people know about the subject into something else.

**Type 2; Fundamental:** These characters can manipulate information, which serves as fundamental building block of reality. This can allow characters to rewrite the world to their whims, often by programming it much like they would a virtual reality. These manipulation can come on many levels. For some it might just be the mechanism behind mundane magical abilities, while others can rewrite information to change reality, causality or the laws of nature.
Curse Manipulation

## Summary

**Curse Manipulation** is the ability to inflict curses and/or control the nature of curses, fantastical abilities that are explicitly intended to cause harm and misfortune against the target. Curses are primarily depicted as magical in nature and generally fall under the classification of Dark Arts, but they sometimes fall under an entirely different designation.

## Possible Uses

• **Death Manipulation****:** Some curses are known to inflict instantaneous death to swiftly murder their targets.

• **Mind Manipulation****:** Some curses were created for the purpose of controlling a target, allowing the user to manipulate the target from a distance without actively concentrating on them with a successful applications.

• **Pain Manipulation****:** Many curses were created with the intention of torturing the target, allowing them to induce the sensation of agony in a target at will.
Enhanced Senses

## Summary

**Enhanced Senses** are when a user has physical senses such as sight, smell, hearing, and touch far above what is normal for humans. Compared to humans, many other animals such as dogs (smell), bats (hearing), and birds (sight) would have super senses.

There are more than five senses available to human beings, but beyond the five classical ones (sight, hearing, smell, taste and sound), the remaining are mostly internal senses, such as the sense of being aware of the position of your body parts, like legs or fingers.

## Possible Uses

• **Enhanced Awareness:** All senses are attuned to nearby activity.

• **Enhanced Hearing:** Ears pick up every single sound, and can decipher layer upon layer, ability to pick up a conversation from a mile away in a busy city.

• **Enhanced Vision:** Can see very clearly from incredible distances. Many different types of eyesight enhancement may occur

• **Enhanced Smell:** Users can detect specific smells, and locate their origin. Some may even be able to tell if someone is lying by which hormones they excrete.

• **Enhanced Taste:** Users may be able to detect poisons or other problems, usually accompanies enhanced smell.

• **Enhanced Touch:** Some can feel so acutely that to rub the users hand on a paper would be like reading the page, sensing every bump, ripple, or wave. Some may even be able to tell of distant occurrences felt through vibrations in the earth.

• **Extra Senses:** Some characters have completely new senses not possessed by humans, an example of this in real life is the ability of some animal species to sense magnetic fields. Other extra senses can include the ability to sense things in different dimensions, distortions in time and space, the thoughts of other beings, the future, the past, quantum activity, magical energies, forms of life energy.

## Limitations

• Overloading is a frequent occurrence, especially for those with enhanced smell and hearing.

• Dramatic smells or sounds may cause the user physical pain.
Platform Creation

## Summary

**Platform Creation**, as the name suggests, is the ability to create a platform in the middle of the air to step on. It functions similar to Forcefield Creation, only for agility rather than defense (Though some can be defensive). They are often visually composed of several symbols, ranging from ancient texts for magical verses to more modern symbols, but can also just be anything you can stand on.

## Possible Uses

• As a pedestal, or an extra step.

• Keeping an enemy below oneself.

• Keeping up with Flight users or significantly Large Sized enemies.

## Limitations

• Generally cannot be used for defensive purposes.
Acausality

## Summary

**Acausality** is the ability to act unrestrained by conventional cause and effect, on a scale that varies depending on the character. For some characters, this means not being affected by changes to the past; for others, this means defying all logic and acting with disregard for traditional causality.

## Types

**Type 1; Time Paradox Immunity:** Characters with this type of Acausality are rendered immune to changes in the past and standard temporal paradoxes, but remain just as vulnerable in the present and can be affected by normal Causality Manipulation and similar abilities.

**Type 2; Temporal Singularity:** Characters with this type of Acausality do not exist in either the past or the future, only the present. This means they cannot be affected by changes to the past, while also making them resistant to Precognition that works by viewing the future, as they do not exist within it, and Fate Manipulation, for the same reason. In essence, they are able to choose their own fates, but they remain just as vulnerable at the point in time in which they do exist.

**Type 3; Temporal Permanence:** Characters with this type of Acausality are incredibly difficult to kill, as other versions of themselves - from other points in time and/or from other universes - can survive the destruction of the "original" and act in their place. This also grants them immunity to changes in the past.

**Type 4; Irregular Causality:** Characters with this type of Acausality operate on a different and irregular system of cause and effect than regular causality. This grants them resistance to abilities such as Causality Manipulation, Fate Manipulation, and Precognition, among others.

**Type 5; Causality Transcendence:** Characters with this type of Acausality are completely independent of cause and effect, existing outside causality. Characters of this nature require evidence of being unable to be changed by any effect that relies on a system of causality, meaning that interacting with them normally is impossible.
Fate Manipulation

## Summary

**Fate Manipulation** is the ability to manipulate destiny itself to achieve a desired result. More subtle forms of the ability can simply nudge events in the users favor while more powerful variations can make it possible to ordain one's victory against their opponent.

## Types

• Probability Manipulation

• Causality Manipulation

## Limitations

• This ability is completely useless against those with Acausality.

• In a deterministic reality, it may be impossible to change certain events.

• Changing destiny to ordain one outcome may lead to unpredictable results as additional outcomes may be out of the user's reach.
Clairvoyance

## Summary

The term clairvoyance is generally defined as **the ability to gain information about an object, person, location or physical event through extrasensory perception.**

This can be manifested through a variety of different means, but are generally invoked through magical or psychic powers.

Extreme cases of this ability may lead to a mental overload, or, if one's mind is able to handle it, even Nigh-Omniscience.

For the specific type of clairvoyance related to perceiving the future, see the Precognition page.

## Types

• **Dream Scying:** The ability to see what happened in the past or future through one's dreams.

• **Enhanced Sight:** One is able to locate and perceive targets and distances far surpassing normal humans. This is one of the weakest forms of this ability and can also be treated as merely a type of Enhanced Sense.

• **Psychic Navigation:** Creating a mental map of the surrounding area and the area's contents.

• **Visual Linking:** Viewing something through someone else's eyes.

## Limitations

• Clairvoyant abilities often require focus and are thus impractical to use during a fight.

• The degree of one's clairvoyance may vary, with some providing extremely accurate images, while others may only receive vague or cryptic messages.

• May require another medium such as Tarot Cards or a Crystal Ball.

• This ability may be out of the user's control and provide uncontrollable or debilitating visions at the worst of times.
Poison Manipulation

## Summary

The ability to **manipulate poisonous substances**, with a poison being a substance that causes averse effects on an organism when introduced into their system. The more specific toxin refers to any poison produced by a living organism, while venom is a toxin that is injected into a victim by bite or sting. While animals that normally produce poison would fall under the users of this power, others can produce and control more powerful poisons that can afflict a victim through ingestion, inhalation, injection, and skin contact.
Absorption

## Summary

**Absorption** is the ability to absorb something - whether it is energy or other living beings - and use it for one's self. This ability has many potential applications and forms;

• **Biological Absorption:** The user can absorb other living beings into their own body, often breaking them down into energy or gaining their abilities, power, or memories. Sometimes, people that are absorbed in this manner aren't killed, but merely stored inside the body of the being that has absorbed them.

• **Energy** **Absorption:** The user can absorb energy from their surroundings and/or from others, draining them of their power and becoming stronger in the process. High-level applications of this ability can completely nullify energy attacks by absorbing them, drain opponents of all of their strength in moments, and drain energy from their surroundings on a massive scale. The specifics of what energy the user can absorb vary from individual to individual.

• **Power Absorption****:** The user can absorb and steal the powers of others, stripping the original user of their abilities. While some may only have access to these drained abilities temporarily, others can accumulate many abilities over time in this way, permanently taking them for themselves.

• **Soul** **Absorption:** The user can absorb the souls of other beings, typically killing them, drawing power from them and growing more powerful the more souls they've absorbed. They may even gain the abilities and memories of the souls they've absorbed.