Kingdoms

# **Type /k help ingame!**

More info:

* Mechanics
* Protection Signs

# Kingdom

A kingdom is a group of people that share the same lands and resources.

Each kingdom has its own resource points, bank, upgrades, ranks, relation attributes and lands.

Kingdoms can create or join nations. They have their own tax equations that can be changed when collecting taxes from the members. If a kingdom doesn't have enough money in the bank to pay server taxes, it'll be disbanded. New kingdom don't need to pay taxes for a few days.

You can rename your kingdom and set a lore for it using /k rename and /k rename commands. This will be displayed when a player moves to your land as a title, which is called land indicators. Kingdom name and lore options can be modified in config.yml kingdom-name and kingdom-lore sections.

# Land

Basically a chunk is a land. Lands can be claimed by kingdoms to protect their chests, place turrets and structures. You can claim a land using the /k claim command. There are other advanced claiming commands that make this process way easier. The easiest way is to claim chunks from the map /k map

### Resource Points

Resource points are kingdoms main currency. You can use them to buy turrets, structures, shields, ammos and upgrades. They can be produced from the Resource Points Converter in the kingdom's Nexus. Unlike the old Kingdoms, if you close the GUI after putting items in the GUI, it'll return the items without converting anything. It works the same way if you use the Back button. You have to click Apply.

Some items are blacklisted from converting to avoid mistakes and cheating. They're returned to the player's inventory.

You can get one resource point for every 5 non-special items you put in the converter. Special items such as emeralds, diamonds, gold, irons and etc... give a specific amount of resource points per item.

### Nexus

A nexus block is a structure that is the most important thing in your kingdom. These are some kind of "virtual" structures, meaning they don't have an item, they won't drop an item when broken, can be placed as many times as you want using /k nexus command and they will be removed automatically once a land is unclaimed or invaded.

Almost everything in your kingdom can be accessed and modified from your nexus such as ranks, upgrades, turret and structure shops, member list and etc...

If another non-ally kingdom mines your nexus, it'll take a certain amount of resource points from your kingdom, so it's important to cover your nexus properly.

### Relations

In Kingdoms you can have the following relationship with another kingdom:

* Self: You won't see this in-game. It's for config and API purposes. It's basically indicating that the target kingdom is yours.
* Neutral: You have no special relationship with this kingdom, or the target land or player doesn't belong to a kingdom.
* Nation: You're in the same nation with this kingdom without an individual relationship.
* Ally: You're allies with this kingdom.
* Enemy: You're enemies with this kingdom.

# Nations

A nation is a group of kingdoms that share the same relation attributes. They're made as a replacement for kingdom relations, however having a relation with another kingdom outside of the nation is still possible. Nations are quite similar to kingdoms except they don't have any upgrades. The kingdom that created the nation, is called the capital. The king of the capital is the king of the nation.

Nation taxes are collected after player taxes are collected for each kingdom. If a nation cannot pay the taxes after it collected the taxes from each kingdom, it'll be disbanded.

Benefits of joining a nation:

* Increased max lands.
* When a kingdom that is in a nation gets invaded, the capital kingdom champion will spawn.
* Get notified when a kingdom that is a member of your nation gets invaded.
* Nation shield can be used for all the kingdoms.
* Nation Chat
* Nation Ranks
* Nation Zones

Disadvantages

* If your nation doesn't have a shield, players can invade any of the member kingdoms even if they have an active shield individually.
* Nation pacifism state is forced for kingdoms.
* When the capital champion is weaker than your kingdom.

# Taxes

Taxes are collected every 24hrs (real world time) by default from kingdom/nation bank.