Saracen Syrah

**Overview** ⬩ Gallery ⬩ Relationships ⬩ Synopsis

* Current
* Before Accident

**Saracen Syrah** is a human Druid-Barbarian who was originally a primary antagonist to the players, having been the one who made the Glitches that brought them into the world of Fracture.

## **Role in the Game**

Saracen's role in the game is an Antagonist and an Essential NPC, who is slowly being pulled towards being a villain undergoing a character arc.

## **Appearance**

Saracen appears as a tall human, with a light skin tone, dark blue-black hair, and amber yellow eyes that glow very softly in low light. On the middle of his forehead is a piece of smooth amber which is embedded into his skin and skull. He has a very light beard across his jaw, his ears are pierced several times, and occasionally he will try and use eyeliner to make his eyes seem even brighter. On the right side of his face are two small scars which he lies constantly about how he got them. He is proud of how he looks and often shows off his chest.

On his right forearm he has a tattoo that wraps around his arm of two black bands and a repeating pattern of triangles. On his back there is a geometric tattoo that covers his entire back, although the lower half of his back is slashed by three claw marks that disrupt the tattoo's pattern.

### **Attire**

Saracen wears three different outfits. A casual one with sandals, shorts, and a sleeveless hoodie and a formal look with a dress shirt and clean pants.

### **Other Appearances**

#### **Glitch Effect**

* **Claws** - The claws that Saracen has appear black and scaled, covering his entire forearms, and are able to slice into the air to create small glitches.
* **Serpent Scales** - The scales that cover his limbs become partially intangeable.

#### **Corrupted Form**

Saracen's corrupted form takes on the appearence of a gigantic and impossibly large celestial snake with hundreds of glowing golden eyes. The name of this form is Ouroboros.

## **Personality**

Saracen is an arrogant, abrasive, smarmy, asshole on the outside. On the inside, he's more or less the same. Most of it is just a façade to seem like he knows what he's doing and that he's confident and has everything planned and under control when really he's lying. At any given opportunity he will lie or be sly in giving away too much information or too many details.

When given the opportunity to talk, he'll be condescending and smart, however he does realize he doesn't know everything and so will ask questions, and will insist he'll find an answer or get someone who knows better than he does to solve arguments and problems. Leaving things unfinished frustrates him.

He is a deeply troubled young man, plagued by guilt and determined to fix everything he can, and struggles with dealing with the emotions of other people. He takes the view of all problems being solvable with the right tool, which can mean he will use other people to solve things, however in doing this it leads to other consequences. Because of a rough upbringing, it has lead to a problem in which he hoards interesting items from his travels because of abandonment and guilt issues that he has not resolved. He cannot handle people being upset with him, and is determined to be liked, and if someone is crying he has to find a way to stop it immediately.

## **Equipment**

Saracen dual wields sabres, both made of silver-steel and inlaid with amber to use as focal points for making larger glitches. He has also been in possession of several Diamonds, including the Forget-me-Knot, the Queen of the Night, Queen of All Cures, and Wisdoms' Hand.

He is also currently in possession of Cypress's bracelet, which he states is the only thing keeping him together.

## **Abilities**

Saracen is a Level 20 Druid-Barbarian, with the Circle of the Moon and Path of the Beast subclasses.

### **Racial**

**Ability Score Increase:** Each ability score increases by 1

### **Class**

**Circle of the Moon - lvl 14**

* **Combat Wildshape** - The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1. Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.
* **Primal Strike** - Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
* **Elemental Wildshape** - At 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental.
* **Thousand Forms** - By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the Alter Self spell at will.

#### **Wildshape Forms - CR 4**

So far, Saracen has shown the following wildshapes.

* Triceratops
* Giant Vulture
* Micro-Raptor
* Mammoth
* Cat

**Path of the Beast - lvl 6**

* **Form of the Beast -** Starting when you choose this path at 3rd level, when you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal.
	1. **Bite**. Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to your proficiency bonus, provided you have less than half your hit points when you hit.
	2. **Claws**. Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d6 slashing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action.
	3. **Tail**. You grow a lashing, spiny tail, which deals 1d8 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d8, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you.
* **Bestial Soul** - Beginning at 6th level, the feral power within you increases, causing the natural weapons of your Form of the Beast to count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. You can also alter your form to help you adapt to your surroundings. When you finish a short or long rest, choose one of the following benefits, which lasts until you finish a short or long rest:
	1. **Swim** speed equal to walking speed.
	2. You gain a **climbing** speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
	3. When you **jump**, you can make a Strength (Athletics) check and extend your jump by a number of feet equal to the check’s total. You can make this special check only once per turn

### **Glitch Effects**

Saracen's glitch affects are tied to the glitches themselves, and when he stress roll's over 250 he begins to rip tiny pinprick sized glitches into the air around him. He also can utilise the Claws from being a Path of the Beast Barbarian to cut into the air and create a glitch, although these are more rough and harder to close than those made with a sharper focal point such as a sword.

Another permanent glitch effect relates to both his Druid Wild-shape ability, in that the animal he turns into will always be blue-black in colour, with yellow eyes and an amber piece upon their head.

## **Companions**

### **Dinosaurs**

* **Isis** - An augmented, T-rex that is base boosted to have armour plating and thagomisers along the tail.

## **Quotes**

* "Is this it? Is this what you called me out of my work to deal with?" *- First lines*
* "I can help you. For the low low price of one million gold, I can send you all home right now."
* "I don't have the time or energy to fight you."
* "I didn't cause this, I'm only fixing it!"
* "I'm trying to fix it. Believe me Milly, I am trying!" *- Said whilst nearly in tears.*
* "It's not copyright because there's no copyright laws in Fracture."
* "My family genuinely do not give a shit about me.” He said firmly. “They’re a bunch of narcissistic nostalgia-addicted assholes, who are more concerned about holding onto what remains of their little empires back from when Grandma Petra Stone was a pirate queen, and old Kedazi Ophanim still owned Neridan, and try to perpetuate that entitlement of power onto the rest of the family. If you have done nothing noteworthy or anything of importance to further the family, what good are you? And so far, all I’ve done for them is die."
* "I’d rather have a family of friends who actually want me than people who have to put up with me."

## **Trivia**

* His surname Syrah comes from a type of Wine, his name was made up on the spot by the DM who had just been for a bike ride on her bike which is called Saracen.
* Originally he was going to be a Swashbuckler Rogue, but this was swapped with his great-grandmother Petra.
* He is lactose intolerant and can only drink coffee black because of this.
* He is a hoarder.
* Saracen exhibits a lot of traits common with individuals who have suffered childhood neglect and abuse, such as lying, collecting items, feeling guilty for problems beyond their control, struggling to comprehend the emotions of others, being quick to react, and resorting to criminal acts such as stealing.
* Saracen is aromantic, and very posibly grey-ace or demi sexual.
* He enjoys having make up done. The soft gentle attention is nicer than the angry aggressive attention he is used to.