Windhunter

## Windhunter**Edit**

* Nature
* Shadow

 **Windhunter**Windhunter10012 Dragonkin ArcherWafting SpitGifted SoberingLife Stealer1380470

 **Windhunter**Windhunter10012 Dragonkin ArcherWafting SpitTainted SoberingLife Stealer1380470

## Statistics

### Card ID (Shadow)

1200

**Windhunter** is a Tier 2 () Unit of the Bandit faction. This uncommon card was released with the Renegade Edition and has 2 affinity variants,  Nature and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Windhunter (Nature)
* Windhunter (Shadow)

**Wafting Spit**
 **Autocast:** Every 2,8 seconds, unit spews a slimy substance that deals 155 damage to enemies in a 5m radius around its target, up to 232 in total.

**Gifted Sobering**
Power Cost: 0Affinity Dependency:  Nature **Active:** Activate to immediately remove all buffs from a targeted hostile unit or all debuffs from a friendly unit but Windhunter's life points will be reduced by 150. Will also revert all status effects like Freeze or Paralyze when cast on a friendly unit. Friendly units will be immune to all major debuffs for 15 seconds. Cannot be used anymore once life points have been reduced below 150. Affects ground targets only. Reusable every 20 seconds.

**Life Stealer**
 **Passive:** 15% of the damage dealt by the unit will be added to its life points.

**Wafting Spit**
 **Autocast:** Every 2,8 seconds, unit spews a slimy substance that deals 155 damage to enemies in a 5m radius around its target, up to 232 in total.

**Tainted Sobering**
Power Cost: 0Affinity Dependency:  Shadow **Active:** Activate to immediately remove all buffs from a targeted hostile unit or all debuffs from a friendly unit but Windhunter's life points will be reduced by 150. Will also revert all status effects like Freeze or Paralyze when cast on a friendly unit. Hostile units will be insensitive to all major buffs for 15 seconds. Cannot be used anymore once life points have been reduced below 150. Affects ground targets only. Reusable every 20 seconds.

**Life Stealer**
 **Passive:** 15% of the damage dealt by the unit will be added to its life points.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Nature
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Decreased the card's power cost from 120 to 100 power.
* Decreased the unit's life points from 400 / 440 / 500 / 600 to 310 / 340 / 390 / 470.
* Increased the unit's movement speed from 6.4m to 8m per second.
	+ The slowed movement speed remains at 4.8m per second.
* Autocast ability :
	+ Increased the damage on all upgrades from 137 (206 in total) to 155 (232 in total).
	+ Adjusted the displayed attack speed from attacking every 3 seconds to every 2.8 seconds.
		- The attack value of total damage dealt over 20 seconds thus was changed from 1230 to 1380.
	+ Removed knockback against S-sized units.
	+ The attack radius is now applied to the unit hit instead of the squad's center.
* Active ability :
	+ Decreased the activation cost from 300 life points to 150 life points.
	+ Flying units can no longer be targeted.
	+ Added immunity against "SuppressUserCommand" for 15 seconds.
* Active ability :
	+ Decreased the activation cost from 300 life points to 150 life points.
	+ Flying units can no longer be targeted.

Patch #400030
* Active ability  / :
	+ Updated the ability icon (old / new).
	+ Improved description to be more consistent.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards