recursal/Fanatic-Fandom huggingface dataset:
Клинок

Никто не знает истинного происхождения таинственного кинжала, который дарован игроку, наделяя его силой и проклятием. После получения кинжал становится единым целым со своим владельцем, давая возможность стрелять небольшими кинжалами из его руки. Эту силу сопровождает проклятие, состоящее в том, что вас постоянно атакуют порождения ада, которые окружают игрока, увеличивая как силу, так и свирепость. Нападение демонов будет продолжаться, пока игрок не умрет. Кинжал предоставляет игроку несколько странных способностей, одной из которых является способность удерживать левую кнопку мыши, чтобы бросить натиск самонаводящихся кинжалов в ваших противников, или однократное нажатие, чтобы произвести выстрел, похожий на дробовик. Некоторые более сильные демоны при убийстве сбрасывают красные драгоценные камни. Когда игрок собирает достаточное количество драгоценных камней, они обеспечивают мощное усиление способностей кинжала.

## Улучшения

1 улучшение можно получить, собрав в общей сложности 10 драгоценных камней. 2 обновление можно получить, собрав всего 70 драгоценных камней. 3 улучшение можно получить, если держать в руках 150 самонаводящихся кинжалов. Когда игрок получает следующее обновление, игра переходит в медленный режим, который длится секунду при обновлении 1 и несколько секунд при обновлении 3. Каждое обновление имеет разные звуки для выстрела из дробовика, стрельбы кинжалами по земле и т. д.

## Цвет

Когда игрок входит в комнату с кинжалом, кинжал имеет определенный цвет. Цвет зависит от лучшего времени, которое игрок показал в беге. Есть пять разных кинжалов, и у каждого есть уникальная «музыкальная тема», которая тихо играет, когда игрок стоит рядом с ней. Все они издают разный звук при поднятии.

1. Обычный клинок, который выдается в самом начале игры (ниже 60 секунд)
2. Бронзовый клинок выдается при забеге в 60 секунд
3. Серебряный клинок при забеге в 120 секунд
4. Золотой клинок при забеге в 250 секунд
5. Дьявольский клинок при забеге в 500 секунд (так же выполняется достижение в стиме)
Гигантская Многоножка

## Описание

Очень длинная версия Многоножки. Появится 3 вместе на 262 секундах. Содержит гораздо больше Драгоценных Камней, но убить их займет больше времени. Вы должны убедиться, что все Паук I и Паук II мертвы, прежде чем пытаться их убить; или вы рискуете потерять драгоценные камни (или могут заспавниться Паучки), что около 260 очень важно для достижения финального улучшения Dagger, уровень 4.

## Поведение

AI такой же, как у обычных Многоножек, хотя они никогда не зарываются в землю. Это враги, которых будет наиболее полезно знать, как «shotgun-jump»(что то типо rocket-jump) что бы прикончить
Signal 2009A: Larkfield Road at 5th Avenue

Signal 2009A looking northbound on Larkfield Road (August 2018, google streetview)

## Nearby Signals

### South

2072A

**Signal 2009A** is the traffic signal operating at the intersection of Larkfield Road and 5th Avenue in the hamlet of East Northport in the town of Huntington.

It is a modern four way traffic signal utilizing mast arms and LED heads. With the designation 2009A, it is the lowest number traffic signal completely owned by the Town of Huntington, one of two signals owned by the town that uses fully ADA compliant voice pedestrian pushbuttons,
Многоножка I

**Многоножка** - впервые появляется в 117 секунд, поднимаясь из земли. Небольшое землетрясение можно увидеть до его появления. Звук, похожий на стук, может быть слышен под землей, и облако пыли можно увидеть прямо перед тем, как **Многоножка** появится снова; это может быть использовано для того, чтобы **Многоножка** не проглатывала целиком, когда он появляется под ногами игрока.

## Поведение

После появления **Многоножкa** обойдет арену и попытается агрессивно преследовать игрока, но вернется в подполье примерно через 10-20 секунд. Этот цикл повторяется до тех пор, пока она не будет убита. **Многоножка** наиболее уязвима при переходах с земли на воздух или наоборот, так как игрок может точно уничтожить все её драгоценные камни, проходя через землю в фиксированной точке, однако игрок должен быть наблюдательным, поскольку **Многоножка** может быстро сдвинуть назад и ударить игрока, если она выходит из-под земли.
List of Traffic Signals in The Town of Huntington

The following lists the complete number of designations given to Traffic Signals in the Town of Huntington.

Signals that have been either converted, transferred to different departments, or removed, have locations written in Italic. Some locations are unknown, the designation 2018A is the earliest designation not to have a listed location.

In current practice, a new traffic signal or flasher cannot share a designation, however older ones can.
Передвижение

Передвижение в игре Devil Daggers очень быстрое и "текучее" подобно шутерам 1990-х годов. Базовые клавиши для передвижения это WASD для движения вперед / налево / назад / вправо соответственно, и пробел для прыжка. Ускорения в этой игре нет.

Игрок может выполнять "dagger-jump" (аналогичный "rocket-jump" можно найти в других шутерах от первого лица) посредством выстрела в пол сразу после прыжка. Это позволит игроку прыгнуть очень высоко в воздух, и может использоваться для быстрого перемещения по платформе или побега от окружения игрока монстрами. Также, игрок может использовать "bunny-hop" постоянно прыгая во время передвижения, что ускоряет его во много раз.
Blue-Purple

(**Blue-Purple**) was a marble in The Amazing Marble Race - Season 3 and The Amazing Marble Race - Season 4. They placed 21st.

## Trivia

* and  are one of few pairs to have consecutive ranks in the same leg. The others are /, /, / (all in Leg 1), / (Leg 2), / (Legs 3 and 4), and / (Legs 4 and 6).

**Marbles in the Amazing Marble Race**
Шар

## Описание

Шар, иногда называемый Бессмертным или Глазом, сбрасывается Левитаном после его смерти. У Шара достаточно здоровья, и для его уничтожения необходимо около 40 выстрелов из дробовика.

## Шар

### Первое появление

Первые 10 секунд после убийства Левиафана

## Поведение

Шар ведет себя почти так же, как Левитан, притягивая к себе Черепы; Шар делает это чаще, каждые три секунды, но этот таймер приостанавливается, пока ORB получает урон.
Левиафан

## Описание

Левиафана часто считают боссом игры. Это массивная возвышающаяся крепость, которая появляется в центре арены.

## Поведение

Он медленно вращается, но в остальном не движется. Левиафан не атакует игрока активно, а вместо этого посылает луч, и все не одержимые черепа немедленно плывут к Боссу. Достигнув, наконец, левиафана, они проходят сквозь его тело и превращаются в одержимые черепа. Это изменит издаваемые ими звуки, заставит их казаться черными с красными бликами и значительно увеличит их HP (поврежденные черепа получают такое же здоровья, как и неповрежденные одержимые черепа). После смерти левиафан оставляет после себя малиновый шар. Шар ведет себя примерно так же, как левиафан, притягивая к себе черепа; шар делает это чаще, каждые три секунды, но этот таймер приостанавливается, пока шар получает урон.
Паук I

## Описание

**Паук I** - имеет хорошее здоровье, но его можно убить несколькими выстрелами из дробовика. Если игрок ,будет промахиваться слишком много, **Паук I** на несколько мгновений опустится лицом вниз, скрывая свое слабое место (череп на нижней стороне). Они мало двигаются, но постоянно меняют ориентацию, чтобы стоять перед игроком

## Поведение

**Паук I** не нападает прямо на игрока. После спавна он начнет притягивать к себе любые Драгоценные Камни на земле. Когда **Паук I** получит Драгоценные Камни, он создаст яйца, которые, полежат на земле несколько секунд, после чего из них вылупятся несколько Паучков.
The Amazing Marble Race/Season 2

"**The Amazing Marble Race - Season 2**" is the second season of The Amazing Marble Race. It was uploaded on February 24, 2013, and features new legs, cleaner eliminations, and less colors. Blue, the only debuter of the season, won.

## Results

### Leg 1: The bowls

1. Green
2. Yellow
3. Purple
4. Orange
5. Brown
6. Red
7. Blue
8. ~~Pink~~

### Leg 2: The conveyor

1. Brown
2. Blue
3. Red
4. Purple
5. Orange
6. Yellow
7. ~~Green~~

### Leg 3: The spinners

1. Yellow
2. Blue
3. Brown
4. Purple
5. Red
6. ~~Orange~~

### Leg 4: The alternator

1. Red
2. Blue
3. Yellow
4. Brown
5. ~~Purple~~

### Leg 5: Marble shooter

1. Blue
2. Brown
3. Yellow
4. ~~Red~~

### Leg 6: All together

*Not to be confused with IloveRumania's version of Season 3, Leg 10 with the same name.*

1. **Blue**
2. ~~Yellow~~
3. ~~Brown~~

## Trivia

* It is possible that Season 3's legs got inspiration from Season 2:
	+ Leg 1, "Setbacks," might be a reference to "The spinners" (Leg 3).
	+ Leg 5, "Synchrony," might be a reference to "The alternator" (Leg 4).
	+ IloveRumania's version of Leg 9, titled "Innersspay," is Pig Latin for "Spinners," an unintended reference to "The spinners" (Leg 3).
		- Another unintentional reference is Season 4, Leg 1, titled "Bowls." Coincidentally, they are the first legs of their respective seasons.
	+ IloveRumania's version of Leg 10, titled "All Together," is a reference to "All together" (Leg 6).
Драгоценные камни

Драгоценные камни единственный предмет в игре, которые можно собирать, не считая клинков. Они падают со всех врагов, кроме черепов 1 и 4 уровня. У них есть некоторые особенности - когда вы используете клинок, они отталкиваются от вас, их все еще можно собрать, но они могут упасть за край платформы. Если же вы перестанете стрелять, то они начнут притягиваться к вам, что позволяет легче их собирать.

В игре есть счетчик камней который можно включить нажав кнопку 2. На кнопку 1 можно включить таймер а на 3 можно увидеть свой рекорд.
Leg victor

In Season 3, a **leg victor** is the marble that places first in a leg. Eight marbles have taken the title, one of which took it twice.

## Advantages

Because the marbles' finishing times determine when they'll begin the next leg, the victor starts the leg first. This means, theoretically, it could advance through the course (and thus, finish) quicker.

## Disadvantages

Unfortunately, this is rarely the case. In fact, the opposite seems to be true. To make matters worse, "One on One," Leg 6, began the "victor curse," in which the victor dies in the next leg.

## History

 was the first victor. In Leg 2,  fell to 29th (the last spot before the Bottom 8).  died in Leg 3, placing 36th.

 was the second victor. In Leg 3,  fell to 19th, which wasn't too bad (it wasn't the Bottom 7), but it wasn't too good either (not in the top half). In Leg 4,  had the second-highest rank jump and second-fastest time (3rd), making  last longer than .  then became the first marble to win two legs by barely beating  in Leg 5. Unfortunately,  died in Leg 6, placing 12th.

 was the third victor. In Leg 4,  fell to 20th;  became the first marble to win a leg, fall into the danger zone the next, and die in the next (Leg 5).  placed 18th.

 was the fourth victor. In Leg 5,  followed 's footsteps by falling into the danger zone. In fact,  was third-to-last, just like ! Unlike the latter, the former jumped the most ranks and had the fastest Leg 6 time, a similar feat that  achieved two legs ago.  died in Leg 7, placing 11th (last).

 was the fifth victor, even though  won Leg 6. Like ,  became a victim of the "victor curse" when  died in Leg 7, placing 10th.

 was the sixth victor, as  won Leg 7. Like  and ,  fell victim to the victor curse; like ,  fell the most ranks and had the slowest time.  placed 6th.

 is the seventh victor, winning Leg 8, and one of only two living leg victors.  broke the victor curse by surviving Leg 9, "Rent-A-Car."

 is the eighth victor, winning Leg 9, and is the other living leg victor. Like  in Leg 8,  jumped the most ranks and had the fastest time for the leg they won.

## Trivia

* The victor of Leg 1, , contains the colors of the previous season winners.
* is the only marble to win a leg, but their partner () died in the same leg.
* Whoever wins Leg 10 will be the second and final marble to win two legs. The first marble to do so was .
* broke the "victor curse" that affected , , and .
Череп II

## Описание

**Череп II** - это враг, который появляется из Кальмаров I вместе с 10 Черепами I. Это бестелесный человеческий череп без челюсти, немного больше, чем у Череп I. Его лоб совершенно чист с отсутствием отметок, в отличие от Черепа I. Их самая заметная особенность - пара больших рогов, похожих на бараньи рога

## Поведение

В отличие от Черепа I, **Череп II** не следует за игроком. Вместо этого он плавает по арене и, похоже, не находится под сильным влиянием позиции игроков. Эта меандрирующая схема движения обычно приводит к тому, что **Череп II** окружает игрока и убивает его, неожиданно ударяя сзади.

Как правило, **Череп II** не является мгновенной угрозой. Однако тот факт, что **Череп II** не следует за игроком, затрудняет отслеживание количества одновременно присутствующих на арене врагов, что делает неконтролируемое количество **Черепов II** огромной проблемой.

Так же следует сказать, что наряду с Череп III, это единственный враг, который бросает драгоценный камень, который не виден на его теле, прежде чем он будет убит.
Signal 2135A: Vanderbilt Parkway at Northern State Parkway Ramp

Signal 2135A looking east on Vanderbilt Parkway (July 2018, google streetview)

**Signal 2135A** is the traffic signal operating at the intersection of Vanderbilt Parkway and the Northern State Parwkay Exit/Entrance Ramp for E/B Exit 43. The signal is owned by the county and maintained by the Town of Huntington.

Signal 2135A is the final traffic signal on the entire length of the Vanderbilt Motor Parkway using incandescent bulbs.

## History

2135A may possibly still be in its first construction, for research still has to be done to find its installation date. The Signal was built to answer traffic entering and exiting the Northern State Parkway at the eastbound Exit 43, for the entrance and exit is near the bust intersection of Commack Road and Vanderbilt Parkway to the east. operated by Signal 2084A.

Under the Closed Loop Project by the SCDPW, 2135A's original NEMA cabinet was replaced with a modern Suffolk County Caltrans Cabinet, where it houses a cable drop.

Out of every full time traffic signal on the Vanderbilt Motor Parkway, Signal 2135A stands as the final incandescent lit traffic signal, with the entire signal completely using bulbs. Other than full time signals, the only other incandescent lights on Vanderbilt are a pair of school flashers (2021C1 and 2021C2 to the west).
Череп III

## Описание

**Череп III** - это враг, порожденный Кальмар II вместе с 10 Черепами I. **Черепа III** можно легко определить по их отчетливому смеху, так что держите свои уши открытыми для них. Относительно быстрое уничтожение всех Кальмаров II - разумная стратегия по сокращению количества **Черепов III**, которое появляется.

## Поведение

Как только они появляются, они быстро бросаются на игрока. **Череп III** - один из самых агрессивных врагов в Devil Daggers. Они могут двигаться очень быстро и делать более крутые повороты, чем Череп I, что делает их непосредственной угрозой. Один **Череп III** может показаться подавляющим, когда игрок сфокусирован на других врагах, поэтому они имеют высокий приоритет убийства.
Паук II

## Описание

У Паука II очень высокое здоровье, и с ним нужно быстро и аккуратно обращаться, чтобы убить. В отличие от Паука I, он не будет скрывать свои слабые места, когда игрок промахивается. Они мало двигаются, но постоянно меняют ориентацию лицом к игроку.

## Поведение

Паук II не атакует игрока напрямую. После спавна он начнет притягивать самоцветы к себе и делать яйца похожим, но гораздо более быстрым способом, чем Паук I.
Кальмар I

**Кальмар I** - первый враг, с которым сталкивается игрок. Он появляется в 3,8 секунды и имеет только одно слабое место на теле - Драгоценный Камень. Стрельба по любой другой части его тела кроме Драгоценного Камня не повредит его. Повреждение и уничтожение Драгоценного Камня убьет **Кальмара I**. **Кальмар I** является наиболее часто используемым врагом для методов фарма, потому что они чрезвычайно предсказуемы и их легко убить, когда захочет сам игрок. Другая основная причина, по которой используется **Кальмар I**, заключается в том, что каждый раз, когда он порождает врагов, он порождает Череп II, позволяющий игроку собирать дополнительные Драгоценные камни в каждом цикле появления.

## Поведение

**Кальмар I** периодически порождает полчища Черепа I и одного Черепа II. Кальмары не нападают на игрока, а вместо этого медленно плывут к центру арены.

## Примечания

Можно убить кальмара до того как он создаст черепа
Yellow-Purple

(**Yellow-Purple**) was a marble in The Amazing Marble Race - Season 3 and The Amazing Marble Race - Season 4. They placed 47th, with a finishing time of 2:16.94.

## Trivia

* is the shortest-lasting marble, since marbles that rank higher die earlier than marbles that rank lower.

**Marbles in the Amazing Marble Race**
Traffic Signals on Pulaski Road

**Pulaski Road** in the town of Huntington runs entirely as Suffolk County Route 11 from Cold Spring Harbor where it originates and continues into the Town of Smithtown where it ends. A total of 23 Traffic Signals (22 controlled by TOH, 1 by New York State) are in operation on the road and one set of School Flashers are found in East Northport. All traffic signal heads house LED lights and are span wire mounted.

## History

It is unknown when the first few signals on Pulaski Road were established, as records and number designations for signals weren't kept by Huntington until the early 1980s. Pulaski Road's lowest numbers are 2001A-2007A, hinting that these 7 signals were built some point in the 1970s, and possibly 2011A. 2087A's construction at Farm Path is currently the earliest known, being built in the 80's and paid for by the developers at the Huntington Community Farms living settlement. 2159A, which is the western most signal on Pulaski, intersecting with Woodbury Road where it carries on the CR11 designation, is the most recently added signal to Pulaski Road. Signal 2152A, the eastern most signal at Deposit Road, replaced the only known flashing signal on Pulaski Road, which was designated as 2006B

In the early 2010's, TOH began a project which saw all incad heads on Pulaski Road receiving LED inserts, this was done to save payment costs on electricity, and due to the fact Suffolk County is allowed to reconstruct any county signal of their choosing.

The most recent reconstructed signal to date is Signal 2002A at Elwood Road, which was redone in 2017 along with all other signals on Elwood Road (and the only signal on Pulaski to have reflected backing plates). The next known signal which is planned to be reconstructed by the county is Signal 2006A at Depot Road.

##### **ADA Accessible Crosswalks**

3 Traffic Signals on Pulaski Road are equipped with ADA accessible pedestrian pushbuttons. 2001A at Larkfield Road was the first to receive this, followed by 2096A at Stony Hollow Road. In 2017, a sidewalk reconstruction was done between Signals 2096A and 2073A by Greenlawn plaza, in a minor upgrade, the number of crosswalks at 2096A was increased from 1 to 3 (all ADA), and 2073A received ADA accessible pushbuttons on its 1 crosswalk.

## List of Signals

The following Signals are found on Pulaski Road currently, this list goes from West to East.
Blue-Pink

(**Blue-Pink**) was a marble in The Amazing Marble Race - Season 3 and The Amazing Marble Race - Season 4. They placed 29th.

## Trivia

* and  are one of few pairs to have consecutive ranks in the same leg. The others are /, / (both in Leg 1), / (Leg 2), / (Legs 3 and 4), / (Legs 4 and 6), and / (Leg 5).

**Marbles in the Amazing Marble Race**
Danger zone

The **danger zone** refers to the Bottom X marbles to finish a leg, where X is the number of dying marbles minus 1. For example, Leg 1 had a Bottom 9, Leg 2 had a Bottom 8, and so on.

## Trivia

* , , , , , and  are the only marbles to never leave the Danger Zone.
	+ Of these marbles, three () died in Leg 2, two () died in Leg 3, and one () died in Leg 4.
* , , , and  were in the Danger Zone the longest consecutively, being there for three legs each.
	+ was in the Bottom 9, 8, and 7.
	+ was in the Bottom 8, 7, and 6.
	+ was in the Bottom 5, 4, and 3.
	+ was in the Bottom 4 and 3, and currently in the Bottom 2.
* The marbles by the number of appearances is as follows:
	+ , , , , , , , , , , , , , , , and  each appeared once.
	+ , , , , , and  each appeared twice.
	+ , , , and  each appeared thrice.
	+ appeared the most times, appearing four times.
Red-Purple

(**Red-Purple**) was a marble in The Amazing Marble Race - Season 3 and The Amazing Marble Race - Season 4. They placed 42nd.

## Trivia

* and  are one of few pairs to have consecutive ranks in the same leg. The others are /, / (both in Leg 1), / (Leg 2), / (Legs 3 and 4), / (Legs 4 and 6), and / (Leg 5).

**Marbles in the Amazing Marble Race**
Signal 2085A: Pinelawn Road at Marcus Drive

**Signal 2085A** is the 3-way traffic signal controlling traffic at the intersection of Pinelawn Road and Marcus Drive. The signal is owned by the county with the Town of Huntington being responsible for maintaining the light. It is the last traffic signal on Pinelawn Road travelling south before the road crosses over the Town of Babylon line and becomes Wellwood Avenue. It will be the only County signal without any pedestrian push buttons once 2113A is rebuilt.

## Design

2085A is a standard span wire traffic signal, with 12" heads for Pinelawn Road and 8" for Marcus. The original heads housed incandescent bulbs until Huntington retrofitted all heads on Pinelawn Road with LEDs. One of the 2 - way heads at the signal is newer and replaced an older head, this head contains a BMA left turn arrow. There is also a corresponding right turn signal face for Marcus Drive. This face is a five section vertical head with 8" solids colors and 12" arrows, one of the final 2 faces of its kind in the Town of Huntington, the second one is at 2056A in Huntington Station. The traffic Signal is unique in which it lacks pedestrian push buttons, a County signal distinction held with 2113A located to the north, however, 2113A is currently being rebuilt with pedestrian provisions, this will leave 2085A as the last county signal with no push buttons in Huntington, and the last of 2 in Huntington's jurisdiction along with 2021A in Huntington Village.

2085A uses modern signal equipment, a 2070 class controller and underground loop detection. The signal is also in a closed loop system with 2 other signals located to the south in the Town of Babylon, connected via interconnect.
Yellow-Brown

(**Yellow-Brown**) was a marble in The Amazing Marble Race - Season 3 and The Amazing Marble Race - Season 4. They placed 15th.

## Trivia

* and  are one of few pairs to have consecutive ranks in the same leg. The others are /, /, / (all in Leg 1), / (Leg 2), / (Legs 3 and 4), and / (Leg 5).

**Marbles in the Amazing Marble Race**
Red

* Season 1
* Season 2
* Season 3

**Red** is a marble in "The Amazing Marble Race (Part 1)", "The Amazing Marble Race - Season 2," "The Amazing Marble Race - Season 4," and one of the eight colors in "The Amazing Marble Race - Season 3."

## Coverage

### Season 1

In Leg 1, Red placed 2nd.

In Leg 2, Red was the first marble to finish after the final 6, and placed 7th.

### Season 2

Ranks in order:

* Leg 1: 6th
* Leg 2: 3rd
* Leg 3: 5th
* Leg 4: 1st
* Leg 5: ~~4th~~

### Season 3

Red is one of the eight colors in Season 3. It is also the only color without having a marble of its color eliminated in Leg 1. By the end of "World Flip," Red was one of the six remaining colors.  is currently the only marble with red.

### Season 4

In Leg 1, Red placed 335th.

Red appeared with Cyan in Leg 2's comic scene. After Black annoyed Red, he set Black on fire. Cyan calmed Red down and told him to ignore Black, which he successfully did. Red placed 442nd.

Red and Cyan appeared together again in Leg 3's comic scene. Unfortunately, he placed 582nd, and was eliminated.

**Marbles in the Amazing Marble Race**
Purple-Blue

(**Purple-Blue**) was a marble in The Amazing Marble Race - Season 3 and The Amazing Marble Race - Season 4. They placed 22nd.

## Coverage

 5 | ~~22nd~~ | ~~17:25.57~~ | Eliminated

## Trivia

* and  are one of few pairs to have consecutive ranks in the same leg. The others are /, /, / (all in Leg 1), / (Leg 2), / (Legs 3 and 4), and / (Legs 4 and 6).

**Marbles in the Amazing Marble Race**
Update V7.3

* **Halloween event is now live!**
* Gather Rotten Pumpkins and Ghastly Stones while travelling which can be exchanged over at Mahols Hut!
* Introducing "Legacy Mode". Are you becoming bored of SimpleMMO? You can start over to level 1 by enabling legacy mode.
* There are two legacy modes; lite and pro.
* Pro legacy mode resets most of your account; level, stats, gold, inventory, collections, etc
* Lite legacy mode only resets your level, and stats.
* You can enable legacy mode via the character page. This is a permanent change and cannot be undone.
* Lots of bug fixes.
* Anybody can now gather epic event items regardless of the equipped gathering item rarity
* **Special Halloween Sale!** - Our biggest sale **EVER!**.
* Every reward in the diamond store has been reduced in price.
* The diamond packs on the android app give more diamonds.
* **An exclusive time-limited 10% discount has been applied to all diamond purchases on the web app.**
Signal 2054A: New York Avenue at Bloomingdale's Entrance

**Signal 2054A** is the 3-way signal operating at the intersection of New York Avenue and the main entrance to the parking dale in front of the Bloomingdale's store at the Whitman Mall. The signal is a modern LED on mast arms.

## History

2054A was originally a privately owned traffic signal owned by the Walt Whitman Management, who own the Walt Whitman Mall. Signal 2053A was also owned by the company and 2055A to the south was owned by a different business venture. All signals were built in 1962 or 1963. In 1972, all three signals were transferred over to the Town of Huntington and given their designations.

## Design

The first design of 2054A was a span wire incad bulb signal, all heads were 8" with a 12" green left turn arrow for northbound traffic to enter the mall. There was also a crosswalk on the north side controlled by pushbuttons and an additional regular signal head on an auxilary post facing east bound so pedestrians can see the light change when to cross safely.

The 2012 design saw the signal upgrade to 12" LED lights with the turn arrow becoming a bi-model arrow, the previous signal lacked a yellow warning arrow. All detection was moved to overhead, with 2 singular traffic systems video cameras detecting presence in the left turn lane and the side street only, New York Avenue is in recall. The signal was also equipped with 2 wireless radios, one facing north to communicate with 2053A, and another facing south to communicate with 2055A (which was reconstructed in the summer of 2018).
Signal 2003A: Pulaski Road at Broadway-Greenlawn

2003A going east on Pulaski Road (July 2018, google streetview)

**Signal 2003A** is a traffic signal located at the intersection of Pulaski Road and Broadway-Greenlawn in Greenlawn. It is owned by Suffolk County and maintained by the Town of Huntington.

## History

2003A was first built before the establishment of the number system in Hutington, therefore it's first build and number of previous builds is unknown. It's estimated there may have been 3 or 4 constructions since its inception.

In 2008, the signal received modern Hand Man pedestrian signals. In 2011, the traffic signal's NEMA cabinet was replaced by a Caltrans 336S cabinet as part of Suffolk County's Closed Loop project.

## Design

2003A is a four way span wire LED-conversion signal with 12" heads on Pulaski Road and 8" heads on Broadway Greenlawn. Both Pulaski directions have a left turn phase, while northbound Broadway has a right turn phase. The signal heads used originally housed incandescent bulbs, but much like every other Pulaski Road signal, they were retrofitted with LEDs.

The PED heads and cabinet at the signal are newer than the heads and span, in which they were installed in 2008. There are 3 PED head crosswalks, with the north lacking a crosswalk, where it is much needed. 2003A operates using a 2070 ATS controller in a standard Caltrans Cabinet. This signal operates as part of a closed loop system based at a cable drop located at Signal 2123A to the east, with a wire connection linking between Signals 2011A and 2039A. The original cabinet was a NEMA style cabinet until SCDPW's closed loop program replaced the cabinet in 2011.
The Amazing Marble Race/Season 4

TBA

### Runtime

April 29, 2020 - April 16, 2021 (release of final leg), July 14, 2021 (announcement video released; cancelation of Season 4)

## Marble Info

### Marble Colors

* Red
* Orange
* Yellow
* Green
* Blue
* Purple
* Pink
* Brown
* Maroon
* Lime
* Cyan
* Lavender
* Navy
* White
* Gray
* Black
* Ivory
* Olive
* Tan
* Forest
* Aqua
* Teal
* Periwinkle
* Violet
* Eggplant
* Magenta
* Fuchsia

### Number of Marbles

729 (each marble has two colors, in addition to the 27 plain colors)

## Miscellaneous

### Number of Episodes

38 (planned)Template:Cite
3 (released)

**The Amazing Marble Race - Season 4** was the fourth season of The Amazing Marble Race. IloveRumania mentioned it in an announcement video, and it was released in 2020 and 2021.

## Legs

1. Bowls
2. The Haunted Hospital
3. Ancient Fortress

## Cancelation

When Humany released an announcement video saying he was working on Leg 8, IloveRumania canceled the season due to conflicts in continuity. He never worked on Leg 4, and unlisted the three legs. The successor to this season is the IloveRumanian Marble Race.
Pink-Orange

(**Pink-Orange**) was a marble in The Amazing Marble Race - Season 3 and The Amazing Marble Race - Season 4. They placed 26th.

## Coverage

 2 | 9th
 3 | 3rd
 4 | ~~26th~~ | ~~14:59.77~~ | Highest rank fall (-23)

## Trivia

* had the highest rank jump of any marble (+34) and the highest two-leg rank jump (+40).

**Marbles in the Amazing Marble Race**
Секреты

Секреты - платформы которые находятся за пределами арены на которые можно запрыгнуть с помощью длинного прыжка. Первая секретная платформа находится сзади места спавна игрока(имеется ввиду когда еще вы не подобрали меч в центре арены), запрыгнув на платформу вам понадобится пройти по ступенькам, а на последней ступеньке вам надо подождать пару секунд что бы появились три существа. Три существа это три человека которые продержались дольше всего на арене, проверить это можно зайдя в таблицу лидеров в которой будут те же ники которые указаны при наведение руки на существ. Вторая секретная платформа находится прямо напротив спавна игрока, запрыгнув на нее вам надо будет пройти прыжками на паре колонн, прыгая зигзагом и в конце запрыгнуть на платформу с монументом.
Update V6.6

* UI changes and polish.
* Dark mode fixes.
* Introducing new backgrounds.
	+ Backgrounds are droppable items (exotic only) and are displayed behind your character.
	+ Backgrounds are now available for everyone (not just pleb members).
* Added chests + award for background collections.
* Fixed leaderboard bug in the web app.
* You can now purchase from the market using your bank.
* You can order through the market.
* Usernames now cannot be duplicated.
* Fixed lottery bug.
* Members now can use 35 energy mushrooms instead of 30.
* Fixed task assignment bug.
* Other minor bug fixes that were not logged.
* New test world bosses generated.
World Flip/Pre-release

There are two versions of **Leg 8 of The Amazing Marble Race - Season 3**. On July 22, 2018, a YouTuber named "IloveRumania" posted an unofficial Leg 8, titled "Welcome Back," a reference to IDFB 1. IloveRumania later finished the series and aired a fourth season. On July 14, 2021, almost exactly three years later, an Alt account of Cary Huang named "Humany" posted an announcement video, in which he stated that he is working on the official Leg 8. IloveRumania then made "Welcome Back," "Innsersspay," and "All Together" private. Meanwhile, he canceled Season 4 and made the three legs unlisted to prevent continuity issues with Carykh/Humany.

## Pre-release info

When "Up the Ladder" was released on July 24, 2016, the carykh channel shifted its focus to computer programming. Thus, the new subscribers did not know about the Amazing Marble Race, so Cary Huang put it "on the backburner" for almost five years. In mid-July 2021, Cary Huang, on his Alt "Humany," announced he was making Leg 8, ending the season's hiatus, noting that "it [was] about dang time." When he released the announcement video on July 14, he said that Leg 8 would "probably come out within the next week or week and a half," not wanting to give a deadline to be safe. It was released on July 25, 2021.

## What channel?

Cary Huang considered three options for Legs 8, 9, and 10:

1. Upload them to carykh. The upside is that all the videos are on one channel; the downside is that only 5% of his subscribers do not come from marble races, flooding their subscription feed.
2. Upload them to Humany. The upside is that Humany's subscribers overlap more with fans of BFDI and marble races. The downside is that not all the videos are in one place; this can be solved via a playlist. Such a playlist already exists, and can be found here.
3. Combine Legs 8, 9, and 10 into one video, and then upload it to either carykh or Humany. The upside is that if uploaded to carykh, one single video won't clog subscribers' subscription feeds as much. The downside is that working on three legs to produce one video is not worth it.

Cary Huang crossed-off option 3, and then noted that "the die-hard fans would watch it... regardless of what channel it goes on..." At the end of the video, Cary Huang said he "was thinking of putting [them] on Humany."
Brown-Red

(**Brown-Red**) was a marble in The Amazing Marble Race - Season 3 and The Amazing Marble Race - Season 4. Although they won IloveRumania's Leg 10 ("All Together"), they placed 7th in carykh's Leg 8.

## Trivia

* won IloveRumania's Leg 10. Their elimination in "World Flip" upsetted some fans.

**Marbles in the Amazing Marble Race**
Purple-Brown

(**Purple-Brown**) was a marble in The Amazing Marble Race - Season 3 and The Amazing Marble Race - Season 4. They were eliminated in Leg 9, placing 3rd.

## Trivia

* received a plethora of dislike after Leg 7, "Up the Ladder." This is because when  was about to finish,  knocked off , who died in that leg.
* has the fastest leg time (16.39 sec), achieved in "Pickaxes." This is even faster than 's 22.71 sec in "Setbacks."
	+ also has the slowest leg time of 49:21.19, achieved in "Rent-A-Car."

**Marbles in the Amazing Marble Race**
Signal 2020A: Wolf Hill Road at New York Avenue

**Signal 2020A** is a traffic signal located at the intersection of Wolf Hill Road, New York Avenue, and Schwab Road in Melville.

## History

**2018 Reconstruction**

In 2017, the Town of Huntington officially put in the funding to rebuild 2020A to an LED mast arm signal along with 2055A at Deepdale Drive located to the north. 2062A to the east at Melville Road would later be added to the plan. 2020A was the second signal of the project to be completed in October of 2018.

## Design

##### **Current Design**

Signal 2020A utilizes a modern Caltrans cabinet and a 2070E controller. The design consists of one heavy duty 55 foot mast arm holding all signal heads. All lights are LEDs and there are PED head crosswalks on the east and north sides. The pole holding the PED head on the northwest side was recycled from the previous construction, it is used to support a wireless radio facing north to communicate with the other traffic signals on New York Avenue. 2 more radios are planned to be equipped at this signal, one facing south and another facing east.
Green-Blue

(**Green-Blue**) was a marble in The Amazing Marble Race - Season 3 and The Amazing Marble Race - Season 4. In Leg 3,  became controversial for  fans.  placed 24th.

## Trivia

* became controversial for  fans because they think  betrayed  in "Pickaxes."
* was the highest-ranking green exterior.
* and  are one of few pairs to have consecutive ranks in the same leg. The others are /, /, / (all in Leg 1), / (Legs 3 and 4), / (Legs 4 and 6), and / (Leg 5).

**Marbles in the Amazing Marble Race**
Brown-Purple

(**Brown-Purple**) was a marble in The Amazing Marble Race - Season 3 and The Amazing Marble Race - Season 4. They placed 12th.

## Trivia

* In "Laps,"  is erroneously listed as the marble with the largest rank jump (+16, 19th -> 3rd). However, the marble with the fastest rank jump is  (+17, 28th -> 11th).
* is the only marble to win two legs.
* Technically,  was not the first leg victor to die in the very next leg because they won "Winding Road," and was still alive in "Pickaxes."
* is the only marble to be mentioned in every leg's results section.

**Marbles in the Amazing Marble Race**
Signal 2004A: Pulaski Road at Park Avenue

Signal 2004A looking westbound on Pulaski Road (July 2018, Google Streetview)

**Signal 2004A** is a traffic signal located at the intersection of Pulaski Road and Park Avenue in Huntington Station. It is one of four town owned traffic signals in the Town of Huntington with red light cameras.

## History

Signal 2004A is currently in its second known construction, however there may have been some prior to those known. The first know signal was an incad bulb one with protective and permissible left turns on green.The second, and one being currently used, only allows protected left turns in all directions.

The upcoming Park Avenue pedestrian project, possibly starting in 2020, will see some modifications made to the signal, or maybe a full rebuild. All PED heads will most likely be upgraded to 16x16 size with countdowns, ramps will be installed, and new pushbutton assemblies will be built. There are no confirmed plans at this time.

## Design

The 4-way signal at the intersection of Park Avenue and Pulaski Road is designed by Suffolk County, in its current design, the signal is unique in which it look completely symmetrical. There are left and right turn signals on all sides of the intersection with Ped head crosswalks on each side. One of the 2-way heads (without the bi-model arrow), is actually a slightly different signal head than the rest. All lights are colored LEDs, which dates the signal back to the late 2000's when colored LEDs were used for a brief period. The signal is also equipped with Red light cameras covering all directions, but right turns on red are permissible.

2004A's cabinet is a Caltrans 332, one of two county signals in the Town of Huntington utilizing this type of cabinet and one of three Town maintained signals utilizing this type of cabinet. A 2070 controller operates the signal and this is the location of a cable drop for the Pulaski/Park closed loop system. 2087A to the west and 2041A to the east connect to 2004A via underground cables while 2196A connects via a wireless radio mounted to the top of the northwestern span pole.
Mortem

Mortem is the god of death in the SMMO universe. The literal manifestation of darkness and terror.

According to some legends, in his first incarnation, Mortem was a beta tester named Henry Mortimer who was well known for playing the game for large lengths of time in order to become one of the strongest players. Tragically after the sixth day of playing the game non stop without sleep, he passed away from over exertion.

Curiously, the account Henry used did not lapse into inactivity and continued being active within the game, albeit in a glitched state. Players of Simple MMO have commented on how his account has no levels, however attacking or spying upon the account can cause errors. Also users have claimed at times to have had their chat text possessed by Mortem, with posts appearing in strange bugged out fonts, saying things that they have not typed. On top of this, a strange avatar has appeared on the account, showing what appears to be a reanimated corpse of the player, rubbing his hands together in glee.

There are numerous theories attempting to explain what Mortem is and what has happened to the account. Some say the spirit of Henry Mortimer has become trapped within the game, inexplicably linked and unwilling to give up the account he loved so much. Others believe it is an elaborate prank by the supreme one. A rumour has also been spread of a secretive cult, worshipping this figure, who claim Mortem has come to claim the land of SimpleMMO for himself and ascend to a level of godhood that could rival even the supreme being. Of course, this is all rumour and there is no substantial evidence that the cult even exists, let alone what they say is true.

The Wise Ones keep secretive books about the existence of Mortem in their archives that describes the days of his physical manifestation wandering the earth centuries ago which contradicts many peoples theories.

There are many rumours, legends, and written texts that contradict each-other about Mortem, but one thing is certain - whatever Mortem is, it is paying close attention to the land and citizens of Simpletopia.
Blue

* Season 2
* Season 3

**Blue** is a marble in "The Amazing Marble Race - Season 2," "The Amazing Marble Race - Season 4," and one of the eight colors in "The Amazing Marble Race - Season 3."

## Coverage

### Season 2

 2
 3
 4
 5
 6

### Season 3

Blue is one of the eight colors in Season 3. By the end of "World Flip," blue only has one living marble left: .

### Season 4

 2
 3

**Marbles in the Amazing Marble Race**
Keys and chests

## Keys

Keys are items that allow the player to open chests in Mahol's Hut. Keys can be found just like any other item but are not marketable, sellable, or tradeable. For chest drop rates, check out Rarity.

Bronze and silver keys may be bought from Mahol's Hut. See NPC Shops for a list of towns where the key shop may be found at. Gold keys can be acquired through the Diamond Shop.

Ads for keys are accessible from 'Earn' on the navigation sidebar. Each ad rewards you with a bronze key, for a maximum of 10 keys (technically 11) per hour. You may exchange 4 bronze keys to 1 silver key in Mahol's hut.

For a full updated list visit the item database in the town hall or click here (Note: Must be logged into the web version of the game).

**Note: You can only buy 250 silver keys per day.**
Setbacks

> "*We now say goodbye to the ten slowest marbles of the third season of the Amazing Marble Race.*"
>
>
>

"**Setbacks**" is Leg 1 of The Amazing Marble Race - Season 3.

## Results

The remaining 46 marbles' perilous adventures will continue in Leg 2 of the Amazing Marble Race, Season 3!

## Trivia

* This leg has the least amount of results.
* 's finishing time of 12:26.28 more closely fits in with Leg 4 than Leg 1.
* was the first marble to leave the starting area, while  was the last.
The Amazing Marble Race/Season 3/Leg 10

"**Leg 10**" will the tenth and final leg of The Amazing Marble Race - Season 3.

## Intro

Last leg, 2 marbles died. In this leg, 1 will die. That means the chance of death stayed the same - from 50.0% to 50.0%.

 #2

Marbles' Leg 9 times determine when they'll begin Leg 10.

Will  hold on to the lead?

Will  step it up and avoid death?

## Trivia

* Although Leg 10 was planned to be released in January 2023, it has yet to be uploaded as of 17:20, 20 April 2023 (UTC).
* Whoever wins Leg 10 will be the second marble to win two legs. The first was .
* If  gets eliminated in Leg 10, they will be the fourth leg victor to die the very next leg. The first three were , , and .
* If  wins, they will be the only marble to win two legs in a row.
* This episode might not release for a while, as Cary is currently working on BFDIA.

## References

1. ↑ https://www.youtube.com/watch?v=\_M3albRD808
Pickaxes

> "*Another 8 marbles have met their fate. So long, slowpokes, who ranked 30th to 37th in this third season of the Amazing Marble Race.*"
>
>
>

"**Pickaxes**" is the third leg of The Amazing Marble Race - Season 3.

## Intro

Last leg, 9 marbles died. In this leg, 8 will die.

That means the chance of death increased from 19.6% to 21.6%.

Marbles' Leg 2 times determine when they'll start Leg 3.

Will  hold on to the lead?

Will the bottom 8 step it up and avoid death?

It's time to find out!

## Results

* shocked the world by jumping from 8th to 1st! Leg 3 time: 19.26 sec.
* However,  had the fastest Leg 3 time (16.39 sec.) and rose the most ranks: +18. (34th to 16th)
* Similar-looking , our previous champion, didn't do so well, falling from 1st to 19th.
* has the largest 2-leg rank jump, starting from 43rd in Leg 1 to 3rd in Leg 3 (+40).
* Out of the slowest 8 to start Leg 3, only 3 managed to catch up enough to avoid death.
* Other notable deaths include our winner of Leg 1, , who pushed too hard in the beginning only to peter out by the end, and , who had the slowest Leg 3 time: 7:50.12.
* No marbles held the same rank, but these marbles only moved one rank:
* And  has been in the last 4 safe spots all 3 legs, yet is still alive!

The remaining 29 marbles' perilous adventures will continue in Leg 4 of the Amazing Marble Race, Season 3!

## Errors

* When Cary was showing the times,  is shown as slower than ; in reality, it is the other way around.

## Trivia

* Twenty-six marbles used the "short" way to finish the course (e.g., the pickaxe on the left), whereas eleven used the "long" way.
	+ Those 11 are , , , , , , , , , , and .
* Normally, by the time the leg victor finishes the leg, two or three marbles remain in the dispenser. However, by time  finished this leg, a whopping 27 marbles remained in the dispenser.
	+ This was likely due to the fast pace of the short way to finish. This upsetted fans of marbles in the Bottom 8, like  (14 marbles finished before it came out).
	+ By the time  (last place in Leg 2) started Leg 3, 19 marbles had finished (the first two chutes were filled), and only 10 spots remained.
		- However, in The Amazing TWOW Marble Race, this problem was fixed, and the "short way" is merely a shortcut to the "long" way, and there is now a stopper near the finish line.

## References

1. ↑ https://youtu.be/jnd--3M4T4g?t=472
Yellow

* Season 1
* Season 2
* Season 3

## Competition information

### Appearances

Season 1, Part 1, Season 1, Part 2, Season 2, Season 3, The Amazing Marble Race - Season 4

### Episode(s) won

**Season 1:** None
**Season 2:** Leg 3: "The spinners"
**Season 4:** None

### Episode(s) eliminated

**Season 1:** Part 2, Leg 4
**Season 2:** Leg 6: "All together"
**Season 3:** "Up the Ladder"
**Season 4:** "Bowls"

### Rank

**Season 1:** 3rd/15
**Season 2:** 2nd/8 (runner-up)
**Season 3:** 8th (last)
**Season 4:** 724th/729 (last place for plain marbles)

**Yellow** was a marble in "The Amazing Marble Race (Part 1)", "The Amazing Marble Race (Part 2)", "The Amazing Marble Race - Season 2," "The Amazing Marble Race - Season 4," and one of the eight colors in "The Amazing Marble Race - Season 3."

## Coverage

### Season 1

 2
 3
 4

### Season 2

 2
 3
 4
 5
 6

### Season 3

Yellow was one of the eight colors in Season 3. At the end of "Up the Ladder," all yellow marbles were eliminated, making Yellow the first color to be completely exterminated.

### Season 4

Yellow placed 724th.

**Marbles in the Amazing Marble Race**
Purple-Green

(**Purple-Green**) was a marble in The Amazing Marble Race - Season 3 and The Amazing Marble Race - Season 4. They were eliminated in Leg 9, placing 4th.

## Trivia

* is the second marble to snatch the last spot twice. The first was . The third was .
* Because  finished "World Flip" about ten minutes after ,  will be behind by a lot. 's time aligns closer to the eliminated marbles than the remaining survivors' times. Despite this,  was eliminated in Leg 9 anyway.
* has the slowest overall time of 83:52.48, surpassing 's time of 46:59.67.
	+ However,  does not have the slowest leg time. That title belongs to  (49:21.19).

**Marbles in the Amazing Marble Race**