Races

## Races of the Land

There are many diverse races that exist within the world of Tyron. This page here will exclusively cover the races of Solus and their dynamics within it. Also be aware that these are just common observations and there will always be exceptions to the rules. Also, in case it wasn't clear, races in this world are not aligned and only supernatural elements like the Divine and Fiendish are.

On the topic of reproduction: While every race can certainly... copulate. The offspring of the parents are determined by a number of factors. Firstly, the children will always be the mother's race unless they are compatible for a "half race" such as Half-Elf or Half-Orc. Secondly, the child will still exhibit some characteristics of the father. As an example, the child of an elf and a dwarf may be a fully blooded elf, but can have a sturdier and more broad body type. Lastly, the avian and serpentine races do lay eggs whilst the more humanoid races have live birth.

(Quick disclaimer, when speaking on the lifespan of races it will be in relation to "human years.")

Aarakocra: A proud and traditional race in the land of Solus. They are mostly centered in Zestros but there are many nomadic tribes that exist throughout the world that live in small interconnected communities. Aarakocra can also come in many varieties depending on the location where they are centralized. They can live to be 50 years old.

Aasimar: Many legends surround this race of people. Some say they are descendants of the Divine themselves and other suggest they are merely a mutation of the human genome. Being one of the rarer races and one that can crop up randomly in lineage, they do not have a concrete identity or nationality. They live to be 100 years old.

Chiropturra: A winged race of bat-like humanoids that hail from Valkyria. After the War of Succession concluded, there was a mass immigration into Solus which included the Chriopturra. Carrying with them a wealth of new culture that invokes a more gothic style. They live in tight knit communal families, and are fairly introvered. They live to be 85 years old.

Dragonborn: A draconic race of individuals, dragonborn cover the entire span of chromatic colors and the sheer variation that can be found in the race is astounding. They primarily live in Vaermina but there are many variants that live all around the world akin to aarakocra. They live to be 120 years old.

Drow: This race is closely tied to and considered a "sister race" to elves. Sharing many of the same features with a few standout differences, such as pure white hair being common among drow and their darker gray skin. As a race they are typically matriarchal, as evidenced by the Sun Empire in Vaermina were drow primarily reside. They live to be around 300 years old.

Dwarf: A stoic and stout race, dwarves are said to be descended from Titan, the god of earth and rock. They primarily live in Sovngarde and have a natural attunement to the ground beneath them. As such, Hearth Keep is filled with dwarven architecture and art, making it one of the most unique and beautiful cities in the continent. They live to be 200 years old.

Elf: Elves come in a plethora of varieties, so many so that it would be difficult to list all of them and where they reside. Though most are centered in Zestros, specifically: The Triumvirate, as they were the first race to really take to the industrialization of Zestros and introduction of firearms. They do all share some similarities however that bring them under the umbrella identity of "Elf." This mostly being their pointed ears and fair, almost otherworldly, complexion. Elves live to be around 300 years old.

Genasi: A very unique race in its own right, genasi are said to share a bloodline with genies of legend. In other interpretations, some believe they are born of the primal elements themselves, such as: Fire, Earth, Wind, and Water. While their true origin isn't known, it has been observed that the birth of a genasi can be completely random despite any previous lineage or bloodline, much like aasimar. They live all over the continent, but a large portion of them are found within Zestros. They live to be 100 years old.

Gnoll: A crafty and mischievous race in many ways, this Hyena like people live mostly in isolated tribes in the desert but many also live their lives in busy cities. Because of their fur, many of them tend to dryer sandy regions like Zestros but can also be found all over Solus. They can live to be around 100 years old.

Gnome: A naturally curious and inventive race, gnomes are mostly found in Zestros. Being the center of innovation and technology in the world, The Triumvirate is home to many gnomish people. They also happen to be the shortish race in Solus on average, but they more than make up for it with their longevity of life. Gnomes tend to live around 200 years old.

Goblin: A race built upon fast innovation and adaptation. Goblins are one of the races that get well acquainted with any terrain or locale with enough time. They are a sturdy people like dwarves, and mischievous like gnomes. Many of them live in large clans of many families that focus on a more communal way of living. Every since the continent was settled, goblins have been found in every nation and have integrated well into the fast paced living of this new industrializing era. Goblins tend to live around 80 years old.

Half-Elf: A common mix of human and elf. They share many of the best qualities of both races with little of the drawbacks. The ingenuity of the human mind with the lifespan of an elf. They can be found living primarily within Sovngarde and Zestros. As per they lineage, they live to be 300 years old.

Halfling: Halflings can be considered a wildcard in terms of the races. They are anything but standard, and exhibit the most variation of any other race as they can be found in almost any walk of life and any location. Mostly leaning towards Zestros, but that isn't saying much. Unlike dwarves and gnomes, there is almost no racial identity shared between halflings and are considered a more individualistic based race. They live to be around 120 years old.

Half-Orc: Similar to Half-Elves, they are a common mixture of human and orc. They are typically very strong and fit, and tend towards more physical based activities and occupations. However, they are able to integrate into many different areas of expertise just like humans and half-elves. They too are primarily found in Sovngarde and Zestros. Living to be around 100 years old.

Hobogoblin: While they are accused of being wicked by some, hobogoblins have been fully welcomed with open arms into Solus. They are a very dexterous people, and are gifted with many innate abilities. A more individualistic race, they are spread around the land but are centered closer to Vaermina. They can live to be around 80 years old.

Human: Humans are the "jack of all trades" race. Found in almost every occupation and area of expertise, proving to be one of if not the most diverse race in Tyron. They exist everywhere throughout the world but primarily find their home in Sovngarde. In addition, they can live to be around 100 years old.

Kenku: A very curious race, they tend to be very raven-like in appearance, and are on the shorter end of the spectrum. The most standout quality of this race is its ability to mimic the sounds and voices of others near perfectly. While they do posses their own individual voices, many choose and often find pride in purely speaking in mimicry. They, like many races, live in close-knit families and are mostly centered in Zestros. They live to be 60 years old.

Kobold: Kobolds are a naturally curious race, and a very endearing one at that. They share many of the same qualities of dragonborn, but are very much their own people. Typically living in large families or "clans," they settle in large areas and turn them into habitable spaces. Similar to aarakocra, but less nomadic. They also tend to be on the shorter side, and can come in every color of the chromatic spectrum. Kobolds tend to live around 75 years old.

Lizardfolk: Much more reptilian than their draconic cousins, lizardfolk live in more isolated tribes. Many of them can be found near the northern sections of Vaermina and the tropical sections on the lower end of the continent. While not having as much variety in color as dragonborn and kobolds, many craft their own ornamentation and jewelry to set them apart. It should also be noted that they are on the larger end of races, with females being slightly larger than males. They live to be around 120 years old.

Minotaur: A strong and proud race, minotaur are typically very physically strong and among the tallest of all the races. Typically living in small families, some do also prefer a more nomadic tribal life. As a naturally warm race due to their coarse fur, they live primarily in Sovngarde. In addition, there is a very visible differentiation between males and females. Males being the only to exhibit horns, which are a large part of their personal identity and can feature ornamentation and engravings. Minotaur live to be around 100 years old.

Orc: A physically gifted race, orcs seem to naturally have more physique and stamina than most others. There is also a very clear divide between the more traditional and progressive orcs. The more traditional orcs preferring tribal living with the progressive preferring to integrate into cities. They tend to live in the nation of Sovngarde due to their hearty nature. Orcs can live to be 100 years old.

Owlkin: This incredibly diverse people come in all shapes and sizes due to the variations in their genome. The difference can be as extreme as elf-owl based owlkin being the size of a gnome and great-gray based owlkin rivaling dragonborn. Their place of origin is actually a mystery, and is a closely guarded secret. Scholars have made many attempts to seek and find this place, but have been respectfully turned away. It has been said that a few have been given the rare privilege of seeing this place, but none have ever identified themselves. Owlkin can live to be 80-120 years old (depending on racial factors).

Tabaxi: A feline race, they are an extremely dexterous people and share many qualities of cats (in a playful way of course). They tend to live closer to Zestros and live more individualistic lives. While they can come in many shapes and patterns, most tend to be an average height. Tabaxi can live to be 90 years old.

Tiefling: Many tieflings live very outgoing and extravagant lives. Being both famous and infamous throughout the land, though primarily centered in Zestros. They are almost naturally extroverted and stylistic, most sporting some form of ornamentation around their horns or tails. Their beauty can rival even elves and half-elves, with skin colors coming in all varieties of colors and patterns. They live to be 100 years old.

Tortle: A very slow race in many ways (pun intended). They live very relaxed lives, focusing more on arts and comfort than fierce opposition. Tending to live near the coast, they span all three countries equally. Due to this, many choose to live and work on ships and live sea-faring lives. They live to be around 250 years old.

Wolfen: A very proud and noble race, and also one of the most conniving and cunning. These wolf-like individuals can take on a number of body shapes, sizes, and coats. Better suited to colder climates, they find themselves most comfortable in Sovngarde as it closely resembles their home of Pyyrha. After the War of Succession, there was a mass immigration that led many to make new lives in Solus. They live to be around 100 years old.

Yuan-Ti: A heavily slanted serpentine race, they feature primarily snake-like features like a long tail for a lower body and snake-like head. However, they do feature two arms and hands like most humanoid races, although scaled. There is a very distinct difference between males and females as well. Males sporting more muted tones in their scales, such as browns and blacks, and females being much more vibrant and colorful. A more isolated people, they live in Vaermina in tight-knit families. They live to be around 125 years old.