recursal/Fanatic-Fandom huggingface dataset:
Quality of Life Improvements

BloonsTK comes with a number of quality of life improvements to help reduce hand stress when playing the game and make gameplay more satisfying

 Magi's bane
This spell is a smart cast version of Vex (Mage) or Scourge (Poet) that curses an enemy in your view without having to target it.
Prioritizes enemies close to you. Has no cooldown until you curse all enemies.
 Auto Venom
This spell is a smart cast version of Venom and applies "Venom" to a nearby enemy.
Works similarly to Magi's bane.
 Potions & Scrolls
 Invisible & Ambush (Rogues)
 Smart group healing
 Orb of World Shout
& Share Wisdom
Orb of World Shout be obtained from the "Ox" NPC in Taverns, or Rotah in the Wilderness. Unlimited uses, disappears from inventory after 24 hours. 60 second cooldown on use.
 Marriage and Blood Oath
Il San Quest

Requirements: 160,000 Vitality OR 80,000 Mana without items

Rewards: "Attained First mark" Legend Mark / New Class Title / New Spells at Main Class Hall / Ability to Make Il san subpath weapon

- Knowledge: Turn in 120 Million experience
- Strength: Kill the Spirit rat (you can pre-kill this!)
- Wealth: Turn in 300,000 gold and 60 White amber
60 White amber
120 Million Experience
1 Spirit rat kill
White Mage Quest

She asks for items of the light.
-Collect 50 Light Fox Fur, 5 Lanterns, 2 Star Staff and bring back to Celeste

5 Lantern
 2
You are Taught “Deep Meditation” spell. Cast in a safe space and wait 10800 seconds (3hrs)
Return to Celeste when you finish
 3
You must die in a Carnage or Bloodlust
When you die you will be reborn as a White Mage!
Loviorum

Sits on high bluffs that can only be accessed via rope elevator, and is known for its rude Viking populace, yet they are still pretty welcoming to any fighters or people that knows their way of living. The ruler (Trey Landon, a Male human)is a feared tyrant. Human oppress the minority races.

* Tavern: The Studded Flask
* Blacksmith: The Hammer's Steelworks
* General Store: Ground and Stash
Races

## Viverian Races

Being the first place the refugees arrives when they enter the sanctuary, Viverian has seen its fair share of Races and extra terrestrial beings. Though Ancient races are not used, there is still plenty of people knowing their names. However, Residents of Viverian have come up with their own slang for races and ethnicity alike.

#### Visitors

Visitors are souls that are still attached to a body, meaning they are still alive. In the Sanctuary, you can easily see them as slightly translucent people. They are mainly weaker to magical and psychic attacks when in the sanctuary and disappears when the body wakes up. Their soul can be badly injured when in the Sanctuary, and they can feel the effects when they go back to their body. A severed part of a soul, for example, means they won’t be able to use that part of the body when they wake up. If the soul is badly injured enough, the soul will attach itself to the sanctuary, meaning the body of the host will die.

#### Residents

Residents are souls that are attached to the sanctuary. Since they are not technically “alive”, the souls says that they are “residents” of a certain place instead of saying they “live” there. Also, instead of saying they “die”, they say that they “reincarnate”, to be technically accurate. Residents are created when a soul creates a contract with Yahweh.

#### Animals

Since the beginning, Souls wanted to have their faithful companion go with them in the sanctuary. Because of this, many contracts were created with Yahweh and thus, the population of animals grew. Animals come in all shapes and sizes, but they are characterized as “Non-violent creatures” unless provoked.

#### Monsters

Monsters, also known as creatures, come from the sanctuary. They are abnormalities, creation of the sanctuary in order to keep the energy balance of the place. In other words, when something disrupts the balance of the sanctuary, that abnormal energy agglomerate and create a monster. Killing them releases that energy back to the universes, making it easier to balance not only the sanctuary, but preventing disruption to the other living universes. Becoming a hunter mainly helps not only the sanctuary, but also the next places souls will reincarnate in.
Tiger Palace

## Tiger Palace

Click Unlocked Spirit to learn how to gain entry into the Tiger Palace
Follow the instructions exactly as the Unlocked Spirit tells you
Use 'h' to hand the Unlocked Spirit a key in the order in Step 3
Create
Explode into activity
Be soft and furious
Strike first
Supple and receiving
Disperse everything
Gather it back in again
Key to Heaven
Key to Fire
Key to Wind
Key to Thunder
Key to Water
Key to Earth
Refining Crafts

Refining crafts take raw materials and turn them into products Manufacturing skills can use

## Carpentry

Carpenters act as both refiner and manufacturer for wood products. Carpentry can be done at Splinter's House. (136, 187 Wilderness)

 2 Maple wood
 2 Supple bamboo

## Gemcutting

Gemcutters refine raw gems into higher quality gems to sell to vendors or use in Jewelcrafting. Gemcutting can be done at Sel's Home. (046, 048 Wilderness)

Crafted amber
Well cftd amber
 1 Dark amber
Crafted dk amber
Well cftd dk amber
 1 White amber
Crafted wt amber
Well cftd wt amber
 1 Yellow amber
Crafted yw amber
Well cftd yw amber
 2 Raw ruby

## Smelting

You can smelt ore into various metals at the Sanhae Smith (24, 9 Sanhae Valley). You will need a Smelting agreement in your inventory in order to smelt.

## Weaving

You can wear various fibers and silks into cloths and threads at Yon's Home at (44, 30 Wilderness). You'll need  Weaving tools (Fine are better!) in order to weave.

Fine Cloth
 2 Bamboo silk
 2 Spider silk
Magic in the Sanctuary

## Types of magic

In the sanctuary, magic is divided much more closely than outside. Each magic uses a "catalyst", an energy that souls must use in order to keep the link with the magic. If the energy is not used, it disappears and the magician loses his powers. Here are the types of magic:

* Mythical Powers (Creating shelters, locating objects, copying objects, etc.)
* Mediums (The ability to speak with the living)
* Portal mages (Creation of portals inside the sanctuary)
* Dimensional mages (The ability to go outside the sanctuary)
* Mages of destiny (Priests who can see soul mates, when the person is reincarnated, etc.)
* Wind mages
* Electricity mages
* Ice mages
* Water mages
* Earth mages
* Fire mages
* Theriantropic mages (animal link)
* Fascinator mages (Control of mind, will, etc.)
* Carnal mages (Control of love, emotions)
* Physiological mages (Increase of strength, dexterity, etc.)
* Methamorphic mages (Change of form)
* Reincarnation mages (Black magic, death magic (called reincarnation)
* Destruction mages (Destruction of the soul, objects, energy)
* Mages of hauntings (possessed living people)
* Healing mages (Healing)
* Protective mages (protection against soul corruption, etc.)

## Magical Souls

Magical souls are products of pure magical energy that took shape. The ''originals'', also called Óðr (OH-thur), are born from the wishes of the souls around them, normally shaped by multiple souls bearing the same desire. However, their offspring are not tied with this wish ; only the original is. Those souls known as "magical souls'', or ''magical creatures" have a couple of particularities :

* They are reincarnated either by becoming Gods, spirits, or magical creatures in the living world
* They must be bound to some type of magic.
* If they do not use this magic nor the ritual attached to it, they will weaken and lose their powers
* If this soul "loses" their powers, they will weaken until they are reincarnated.
* This reincarnation makes them lose their "magical" title and becomes a being incapable of magic in its next life.
Summoner Quest

This quest can be time consuming.

Gather all the items you need for this quest ahead of time instead of trying to find them as you do the quest. You'll save much more time.

Be sure to do all the steps EXACTLY as listed.

## Summoner Quest

Credit goes to Kez

Updated by GK

**Required items:**

- 4 Gold acorns

- Key to Pond

- Key to Earth

- Key to Fire

- Key to Thunder

- 4 Angel's Tear

- 50 Fine snake meat

- Dragon's tooth (Museum gift after going through Museum north of Dae Shore)

- 20 Sun powder (Buya arena merchant)

- 20 Tiger's heart (Kaming butcher)

- Hyun moo key (or 5 Gold acorn)

- Chung ryong key (or 5 Gold acorn)

- Ju jak key (or 5 Gold acorn)

- Baekho key (or 5 Gold acorn)

- 7.5k (to reset worship timer)

**1. Visit Yuna (Wilderness - 74,73) and choose to become Summoner**

**2.(WILDERNESS)For each of Hyun Moo(148,10) -> Chung Ryong(210,96) ->Ju Jak(116,208)-> Baekho(15,127):**

   1. Visit totem's shrine in Wilderness and choose to worship the totem and gain favor with required items

   2. Visit Yuna (Wilderness - 74,73) and say "worship" to reset the worship timer

   3. Proceed to next totem's shrine

**3. Visit Yuna (Wilderness - 74,73)**

**4.(VALE)For each of Hyun Moo (126,35) -> Chung Ryong(228,48) -> Ju Jak(166,155) -> Baekho(40,60):**

               Totem Times

           Chung Ryong (morning)           04-09

           Ju Jak (mid-day)           10-15

           Baekho (evening)           15-21

           Hyun Moo (mid-night)           22-03

   1. Wait for the totem's time to be active (see NA for totem times)

   2. Visit the totem's altar in Vale and yell name of totem when inside

   3. Visit Yuna to proceed to next totem

**5. Return to Yuna**

**6. Yuna will take you to a place with all totems. Click Yuna**

**and then select each totem to be blessed.**

**7. Congrats, you are now a Summoner**
Experience Selling and Banking

At Level 99 you can begin to sell your accumulated Experince Points to permanently increase your Vitality, Mana, Might, Will, and Grace.

As you gain in these stats, the cost to buy more gradually increases for Vitality and Mana.

Might, Will, and Grace have a base cap of 130. You can buy slightly higher at Bon-Hwa when you reach a Mark.

## Experience Banking

You can bank Experience points by either hitting the experience carried maximum (Also called "Max", approximately 4.29 Billion) or depositing experience with an Experience Seller

 1
 2
 3

## Experience Say Commands

 "exp withdraw"
 "I will sell xp for all vita/mana/might/grace/will"
 "I will sell xp for vita/mana/might/grace/will number (# here)"
 "exp balance"
Kianna

Kianna is an actor for the Krackdashians. She made her first appearance in Pilot Episode .

Roles:

koochie - Pilot Episode , The Krackdashians go to a party in the woods and fucking die , Krackdashians: Khlamydia gets possessed , Krackdashians: Koochie's pregnancy scare

Nurse 1 - Krackdashians: Rob's son goes to the hospital
White Moon Axe Quest

## White Moon Axe Quest

This quest can be undertaken by any Rogue at level 55

Onyx will ask you for a Whisper bracelet. You get this back.
Onyx wants you to kill 5 Pale scorpions.
Pale scorpion can be found in the Kugnae Spider Cave and Buya Scorpion Cave.
Onyx now asks you to to kill the Skeleton Ju
Skeleton Ju can be found in the Kugnae Haunted House Skeleton Cave
Onyx will now ask you for 20,000 to forge the White Moon Axe.
Onyx will award you with your White moon axe!
Rewarded:
Bonded White moon axe
Manufacturing Crafts

Manufacturing Crafts turn refined items into useful equipment or tokens that can be used to obtain glamour items or even more powerful equipment.

## Jeweler

(Amber type) ring
Designer (amber type) ring
 Token
Ascended heirloom
Bright heirloom
Celestial heirloom
Adept
Talented
Skilled
400 Points
800 Points
 Tribute

## Smith

Steel saber / Fine steel saber
Steel sword / Fine steel sword
3 Metal
4 Metal
Apprentice
Talented
3 Points
 Tokens
Ascended alloy
Bright alloy
Celestial alloy
Adept
Talented
Skilled
400 Points
800 Points
 Tribute

## Tailor

Garb / Dress
Clothes / Skirt
Robes / Gown
Mantle / Drapery
Bandanna
3 Cloth
2 Cloth
3 Cloth
2 Cloth
3 Cloth
4 Cloth

Master
3 Points
2 Points
3 Points
2 Points
 Tokens
Ascended mageweave
Bright mageweave
Celestial mageweave
Adept
Talented
Skilled
400 Points
800 Points
 Tribute
Poet Restore

## Poet Restore Quest

This quest will allow a Poet to learn the spell Restore. This quest can only be started by Poets and Poet Subpaths.

You must complete the Dog Linguist quest before attempting this quest.

Travel to (57, 07 Wilderness) and enter the Hut located there
Click to the Old Dog and speak to it.
The Old Dog will ask you to kill Storm.
Travel through the Tiger Palace until you find an enemy named Storm
Kill Storm.
Click the Old Dog and tell him of your kill.
Rewarded:
Restore spell. Heals 150% of Caster's Current Mana on Target at a cost of 16.6% of their current mana.
Waypoints and Fast Travel

Waypoints cost a small investment of gold and allow you to spend a small amount of gold to instantly travel to that area when talking to an NPC that offers "Transport" in their menu.
All you have to do is click the NPC and select where you want to go, or use the shortcut word for the Waypoint (example: Kugnae, Buya, Mythic, Forest, Hamgyong)
Cooler looking and faster moving mounts can be discovered from the Mythic Sentry Treasure Chests!
Warrior Armor Quests

These are the armor quests for Warrior. Make sure you have been Blessed by the Stars before attempting!

These quests are started with your Guild leader in Kugnae or Buya.

## Star Quest

Requires: Rabbit Karma / Completed Blessed by the Stars quest / Level 66

Say "Star" or Click the specific Star menu between each step

Monkey 2: Agile monkey
Legend Mark
Star scale mail/Star mail dress

## Moon Quest

Requires: Dog Karma / Complete Star Quest / Level 76

Say "Moon" or Click the specific Moon menu between each step

Pig 2: Pig Champion
Dog 2: 30 Crazed mongrels
1 Titanium glove
2 Might
Legend Mark
Moon scale mail / Moon scale dress

## Sun Quest

Requires: Tiger karma / Completed Moon Quest / Level 86
Challenge Content

Challenge Mode content is a gameplay mode designed around the following core rules

* No death penalty to experience points or durability
* An anti-AFK timer / Anti-logout timer
* A timer which automatically removes anyone dead for more than two minutes
* Vitality and Mana are locked in at 200,000/100,000
* Unique gear with bonuses only available to use inside Challenge areas
* Unique spells that can only be cast in Challenge areas
* Unique set bonuses only available while in challenge areas
* Experience awards based on your current stats
* Weekly quests

## Challenge Modes

Heavenly Sigil
Challenge Mode equipment
Getting Started

To get started, join our Discord!

https://discord.gg/v2vhAz2f

You'll need either WinZip or WinRAR to unpack the BloonsTK file.

BloonsTK Download Link: https://www.mediafire.com/file/3ba9jlujljhig7h/BloonsTK.rar/file

If you run into issues with the download, use our Discord channel #download to ask questions and get help with installation.
BloonsTK Wiki

**Welcome to the BloonsTK Wiki!**
 Subpaths  Crafting & Gathering Guide  Quest Hub  Artisan Guide  Equipment Hub
 Crafting Recipes  Forest Altar Offerings  Jinyiwei's Trades  Mythic Scroll (Sentry Teleport)

**Download Link:** https://www.mediafire.com/file/3ba9jlujljhig7h/BloonsTK.rar/file

>> New Player Guide <<

>> TOP 125 PLAYER LIST <<

BloonsTK is an MMO focused on class balance and giving players the ability to play the game according to their playstyle!

## Shortcuts

 Artisan Hub

 Equipment Hub

 Crafting & Gathering Guide

*Quick Links*

* Wang's Blackmarket
* Challenge Content
* Hunting Guide
* World Boss Drops
* Mythic Sentry Treasure Chests
* New Player Guide
* Mini-Game Guide
* Experience Selling and Banking
* Join Our Discord
Ee San Quest

Requirement: Complete Il San Quest / 320,000 Vitality OR 160,000 Mana without items

Rewards: "Attained Second Mark" Legend Mark / New Class Title / New spells at main Class Hall / New Spells at Subpath Hall / Ability to make Ee san Subpath Weapon

- Knowledge: Turn in 120 Million experience
- Wealth: Turn in 1,000,000 gold
- Spirit: Have at least Tiger karma
- Culture: Attain Skilled in a Manufacturing craft (Carpenter, Jeweler, Tailor, Smith) OR Trade in 800 dBloons
- Skill: Attain 6 Carnage victories or 12 Victories total from Carnage, Elixir War, and/or Bomber War, or Participate in at least 20 events
- Strength: Kill both boss types from Rabbit, Monkey, Dog, Rooster, Rat, Horse, Ox, Pig (you can pre-kill these!)
1,000,000 Gold
800 dBloons OR Skilled craft
6 Carnage wins OR 12 Event Wins OR 20 Event Participations
1 Rabbit Avenger & Spirit Rabbit
1 Monkey Avenger & Spirit Monkey
1 Dog Avenger & Spirit Dog
1 Rooster Avenger & Spirit Rooster
1 Rat Avenger & Spirit Rat
1 Horse Avenger & Spirit Horse
1 Ox Avenger & Spirit Ox
1 Pig Avenger & Spirit Pig
Rogue Armor Quests

These quests can be started only after being Blessed by the Stars.

These quests are started with your Guild Leader in Kugnae or Buya.

## Star Quest

Requirement: Rabbit karma / Blessed by the Stars / Level 66

Legend Mark
Star waistcoat / Star blouse

## Moon Quest

Requirements: Dog Karma / Star Quest completed / Level 76

Dog 2: Dog Cutthroat
2 Steelthorn
50 Amber
10 Dark amber
1 Lucky coin
2 Karma
Legend Mark
Moon waistcoat / Moon blouse

## Sun Quest

Requirements: Bear Karma / Completed Moon Quest / Level 86

8 Steelthorn
6 Corrupted ring
3 Grace
2 Will
3 Karma
20 Gold acorn
Legend Mark
Sun waistcoat / Sun blouse
Red Krypton Sunlight (Singerverse)

**Red Krypton Sunlight** is An Red Giant that **The Planet-Krypton** Orbited.

## Red Krypton Sunlight

Red Krypton Sunlight with The Planet Krypton that Entirely Being Silhouetted in The Entire Center.

## Gallery

### Pictures

Red Krypton Sunlight without The Planet Krypton
### Videos

Superman Returns (2006) - The Planet KryptonSuperman Returns (2006) - The Planet Krypton at The Alternate OpeningSuperman Returns (2006) - An Chapter 001 - Prologue And Credits - An Part 001
Choosing a Path

At Level 5 you can use your F1 or Shift+F1 menu to select "Choose a Path" from the menu, instantly teleporting you to the guild hall of your choice.

At Level 70 you can choose your Subpath, which unlocks more spells and abilities for your character.

When you choose a path, you're given several potions and scrolls to help you during your leveling adventure. Visit the Potions and Scrolls page to find out more information on their effects. They're extremely useful!
Dog Spells

These spells can be learned after completing the Dog Linguist quest.

These spells can only be learned by completing the Dog Linguist quest. Say "Secret" to the Dog for your Path. Ignore the warning the Dog gives about Subpaths, it doesn't apply.

### Warrior

This dog is located at 23, 172 Kugnae

Increases your Hit by 4
 Spirit Fury
Fury Spell with a 5x Multiplier
1 Ambrosia
10,000 Gold

### Rogue

This dog is located at 134, 140 Buya

Reveals Rogue placed traps
Reveals enemy ambush spots
 Serpent's Fury
Fury Spell with a 4x Multiplier
Kill Zangze
1 Whisper bracelet

### Mage

This dog is located at 59, 146 Kugnae

5 Way target attack
1 Amethyst
 1 Quartz
 Lava Surge
5 Way target attack
1 Star-staff
1 Scribe's pen

### Poet

This dog is located at 19, 8 Buya

Group heal for 600, 5 Second aether
 Fascinate
Mind control an enemy (Broken)
1 Titanium lance
1 Purified water
World Boss Drops

## World Boss Drops

### Level 63 Ogre

Titanium lance
Whisper bracelet
Star-staff
Titanium glove
Sen glove
Titanium glove
Holy ring
 Hamgyong gem fragment

### Level 63 Mantis

Titanium lance
Whisper bracelet
Star-staff
Titanium glove
Sen glove
Titanium glove
Holy ring

### Level 70 Southfold Manor

Kunglao
 Cursed blade
 Cursed staff
 2500 Gold

### Level 91 Ogre

 Whisper bracelet
 Charm
Holy ring
 Spike
 Azure diamond (Warrior)

### Level 91 Mantis

Titanium glove
 Surge
 Jade diamond (Rogue)
 Sen glove
 Blood
 Forest diamond (Poet)
Miss Velma-Dace Dinkley via Her Live-Action Appearance

**Miss Velma-Dace Dinkley** is the highly intellectual, but introverted member of Mystery Incorporated.

## Physical appearance

Velma is a twenty-something year old Caucasian female, with shoulder-length brown hair and eyes. She is always wearing thick black-framed glasses, due to the fact that her vision is blurry. She is always wearing and orange sweater and a darker orange colored skirt. She wears dark orange colored shoes and light orange socks with them.

## History

### Early life

Velma grew up with the rest of the gang in Coolsville, attending Coolsville High together. **In their travels, they gained another member in Scooby-Doo's nephew, Scrappy-Doo, until they got sick of him and left him in the middle of the desert.**

### *Scooby-Doo: The Movie*

The gang were hired to catch the Luna Ghost at the Wow-O Toy Factory. After the case was solved, Fred Jones took credit in front of the press, which upset Velma, so she quit the group, as did Fred and Daphne Blake, leaving Shaggy Rogers and Scooby-Doo alone with the Mystery Machine.
Kryptonian Second Elder (Donnerverse)

**Kryptonian Second Elder** is .

## Biographical Description Information

### Status

**BECOME PERMANENTLY DECEASED:** Somehow Permanently Killed along-with The Entirely Rest of An The-Planet-Krypton's Population when The Planet-Krypton Destructs. (I Couldn't Specifically on Spot Harry's Deceased in The Destruction Scenes, but They're All Killed).

## Biography

. . .

**The Physical Deceased on The Planet Krypton**

. . .

## Gallery

### Videos

Superman The Movie - The Entire Life on The Planet KryptonSuperman The Movie via Its' Special Edition - The Entire Life on The Planet KryptonSuperman The Movie via Its' Extended Cut - The Entire Life on The Planet KryptonSuperman The Movie - "Neither I-Nor•My-Romance Wife will Leave From Krypton"Superman The Movie via Its' Special Edition-"Neither I-Nor•My-Romance Wife will Leave From Krypton"Superman The Movie via Its' Extended Cut - "Neither I-Nor•My-Romance Wife will Leave From Krypton"Superman The Movie - FIRST-ELDER • The Law-'ll Be-UpheldSuperman The Movie via Its' Special Edition - Rarely Known Decided to Send Kal-El AwaySuperman The Movie via Its' Extended Cut - Rarely Known Decided to Send Kal-El AwaySuperman The Movie - The Planetary Destruction of The Planet KryptonSuperman The Movie via Its' Special Edition - The Planetary Destruction of The Planet KryptonSuperman The Movie via Its' Extended Cut - The Planetary Destruction of The Planet Krypton
Glamour Equipment

## Jinyiwei's Path Specific Coats

These coats can ONLY be worn by the specific base path associated with it (Rogue and Rogue Subpaths can wear Rogue's coat etc.)

## Jinyiwei's Subpath Coats

These coats can be equipped by any class and any gender without restriction.

## Saeroun's Shop

This shop is found at (45, 87 Nagnang). The equipment sold here will take damage in battle, so be aware of it!
Kryptonian Ninth Elder (Donnerverse)

**Kryptonian Ninth Elder** is .

## Biographical Description Information

### Status

**BECOME PERMANENTLY DECEASED:** Killed, along with the rest of the planet's population in the destruction of Krypton when it collides with Its Red Sun.

## Biography

. . .

**The Physical Deceased on The Planet Krypton**

. . .

## Gallery

### Videos

Superman The Movie - The Entire Life on The Planet KryptonSuperman The Movie via Its' Special Edition - The Entire Life on The Planet KryptonSuperman The Movie via Its' Extended Cut - The Entire Life on The Planet KryptonSuperman The Movie - "Neither I-Nor•My-Romance Wife will Leave From Krypton"Superman The Movie via Its' Special Edition-"Neither I-Nor•My-Romance Wife will Leave From Krypton"Superman The Movie via Its' Extended Cut - "Neither I-Nor•My-Romance Wife will Leave From Krypton"Superman The Movie - FIRST-ELDER • The Law-'ll Be-UpheldSuperman The Movie via Its' Special Edition - Rarely Known Decided to Send Kal-El AwaySuperman The Movie via Its' Extended Cut - Rarely Known Decided to Send Kal-El AwaySuperman The Movie - The Planetary Destruction of The Planet KryptonSuperman The Movie via Its' Special Edition - The Planetary Destruction of The Planet KryptonSuperman The Movie via Its' Extended Cut - The Planetary Destruction of The Planet Krypton
Kryptonian Third Elder (Donnerverse)

**Kryptonian Third Elder** is .

## Physical Appearance Description

### Status

**BECOME PERMANENTLY DECEASED:** Somehow Permanently Killed in The Planetary Destruction of The Planet Krypton along-with The Entirely Rest of An The-Planet-Krypton's Population when It Entirely Collides with Its Red Sun.

## Biography

. . .

**The Physical Deceased on The Planet Krypton**

. . .

## Gallery

### Photos

The Planetary Destruction of The Planet Krypton
### Videos

Superman The Movie - The Entire Life on The Planet KryptonSuperman The Movie via Its' Special Edition - The Entire Life on The Planet KryptonSuperman The Movie via Its' Extended Cut - The Entire Life on The Planet KryptonSuperman The Movie - "Neither I-Nor•My-Romance Wife will Leave From Krypton"Superman The Movie via Its' Special Edition-"Neither I-Nor•My-Romance Wife will Leave From Krypton"Superman The Movie via Its' Extended Cut - "Neither I-Nor•My-Romance Wife will Leave From Krypton"Superman The Movie - FIRST-ELDER • The Law-'ll Be-UpheldSuperman The Movie via Its' Special Edition - Rarely Known Decided to Send Kal-El AwaySuperman The Movie via Its' Extended Cut - Rarely Known Decided to Send Kal-El AwaySuperman The Movie - The Planetary Destruction of The Planet KryptonSuperman The Movie via Its' Special Edition - The Planetary Destruction of The Planet KryptonSuperman The Movie via Its' Extended Cut - The Planetary Destruction of The Planet Krypton
Mini-Game Guide

Mini-Games run on both a schedule and can be randomly hosted. They can award a mix of legend marks, prizes, experience, and Event Tokens.

### Carnage

* Player vs. Player combat
* Scaling entrance fee based on Level / Stats / Mark
* Win: Selection of a Carnage prize, 3 Event token, Experience
* Lose: 1 Event Token, Experience

### Bloodlust

* Player vs. Player combat
* Flat entrance fee
* Win: 3 Event token, Experience
* Lose: 1 Event token, Experience

### Elixir War

* Freeze tag game using bow and arrow
* If you are struck by an enemy arrow you cannot move a tile or you will be warped to the sidelines
* A friendly player can hit you with their arrow to unfreeze you
* You cannot walk on the middle stone tiles or you will be warped to the sidelines
* The goal is to reach the enemy base, grab their Trophy, and rush to the middle of the Arena and hand the NPC an Acorn

### Bomber War

* Player versus Player combat (Red vs. Blue)
* Space bar will set a bomb underneath you which explodes in a + pattern
* Getting hit by the explosion will kill you instantly
* Your goal is to eliminate the enemy team
* Boxes may contain special tiles
	+ Increased bomb placement capacity
	+ Increased movement speed
	+ Increased bomb power

* Winning team: 3 Event token, Experience
* Losing team: 1 Event token, Experience

### Dragon Egg

* Red Light/Green Light mini-game, a race to the eggs at the end of the track
* If the Dragon is sleeping, you can move closer to it. If the Dragon is awake you'll be knocked back and paralyzed.
	+ Zzz: You're free to move.
	+ ! : Do not move

* 1 Winner: 3 Event tokens
* Participation: 1 Event token

### Fox Hunt

* Team vs. Team trapping event
* Goal is to trap either the enemy captain or enemy fox so that they cannot move for several seconds
* Players must be mounted on a horse that is provided for them: NO OTHER MOUNT MAY BE USED
* Captains can be elected, but if no one steps up, a Captain will be chosen by the Host.
* Winning Team: 3 Event token, Experience
* Losing Team: 1 Event Token, Experience
Subpath Weapons

Subpath weapons can be obtained at your subpath trainer and upgraded at BonHwa

**IMPORTANT NOTE** - MELEE CLASSES, ESPECIALLY SPELLSWORDS AND KNIGHTS, ARE STRONGLY ADVISED TO KEEP A COPY OF THEIR EE SAN SUBPATH WEAPON. IF YOU REACH SAM SAN AND LEAVE YOURSELF WITHOUT AN EE SAN-LEVEL WEAPON, YOU ARE FORFEITING YOUR BEST TANKING WEAPON FOREVER. This is by far most relevant to Spellswords and Knights, who get negative AC, p+50 Regen Ee san weapons. At worst, you will simply need higher stats and other forms of compensation like Substratum Gauntlets (BoD -10 AC +15 Regen hands), War Poems (20 charges of 10 minutes Sanctuary, sold fo 1000 coins in NW Kugnae), an Ancient Do for purposes of tanking, or simply be more reliant on Mercenaries in the meantime.
Sute's Cave

## Sute's Cave

Say "Sute"
Tell Eldritch only to tell you what must be done
Pay Eldritch 200 Coins to obtain a special dye to gain entry to Sute's Cave
Travel to (103, 23 Buya) and walk into the Cave
DO NOT EXIT THIS CAVE UNTIL YOU COMPLETE THE QUEST
Find Sute's Lair and the enemy Sute
Pick up Sute's Key
Say "Sute". Give Eldritch your Sute's key
Rewarded:
"Slew the mighty Sute" Legend mark
Auletray

Is completely destitute and rundown, and is known for having hordes of beggars. The rulership is contested, with open fighting between factions. Half-dragons are the ruling class.

* Tavern: Verna's tavern
* Blacksmith: Jillian's Weapons
* Alchemist: The Sage's Aura
* General Store: Stocking Stuffer Goblin
Bloodmage Quest

Speak to Temptation NPC

WARNING: This step several monsters are summoned. YOU. WILL. DIE.
DO NOT BRING BREAK ON DEATH ITEMS TO THIS STEP OF THE QUEST. YOU WILL LOSE EXPERIENCE POINTS WHEN YOU DIE

These monsters do flat damage on top of a percentage of your maximum health per attack.
You must use your Venom, Blind, and Paralyze spells to survive, and kill the enemies off.
1 Star-staff
1 Ambrosia
Drop this item in the Center of Mythic Nexus
Become a Bloodmage
Congratulations!
Plesk

Is the center of trade for a popular local commodity (Monster's meat), and is known for having delicious cuisine. The ruler (Trey Kimberley, a male human) is a feared tyrant. The races live together mostly in harmony, out of fear.

* Tavern: Heian's
* Blacksmith: The Tempered Groove
* Alchemist: The Cordial Mirror
* Enchanter: The Enchanter's Eye
* Jeweler: The Unicorn's Amulet
* General Store: Norman's Barrel
Mage Armor Quests

These quests can only be started after being Blessed by the Stars.

These quests are started at your Guild Leader in Kugnae or Buya.

## Star Quest

Requirements: Rabbit Karma / Blessed by the Stars Quest / Level 66

Legend Mark
Star garb / Star dress

## Moon Quest

Requirements: Ox karma / Star Quest completed / Level 76

Enter Sute's cave and kill 1 Li
Kill Sute while you're here and obtain Sute's key
1 Key to fire
1 Key to wind
1 Key to heaven
1 Key to pond
1 Key to thunder
1 Key to water
1 Key to mountain
2 Karma
Legend Mark
Moon garb / Moon dress

## Sun Quest

Requirement: Tiger karma / Completed Moon Quest / Level 86
Yahweh's Sanctuary Wiki

**Yahweh's Sanctuary**, also known as the **sanctuary**, **The second chance**, **Heavens** or **Kalahad** (Dragon Language:  *Kah-lah-aahd*, meaning "Our land"), is a layer of the multiverse, between the Shield and the living world. It is the home of the souls who desire a fresh start before their reincarnation. The sanctuary was originally inhabited by what is know as raw energy, which took the form of souls and creatures alike as this energy became denser. This sanctuary is comprised of one world, separated in Seven Sectors : The **Viverian Empire**, the principality of Molok, the Duzian empire, the Great Desert, the Jungle of Monzia, and Kirland.

## Shortcut to other pages

* Viverian Empire
* Sanctuary's Timeline
* Adventurer's Guild
* Souls information
* Magic in the Sanctuary
* Dominances
* Races
* Companies and their jobs
* The Non-adventuring NPC
* Adventurer's NPC
* Creatures
* Animals
* Magical ''monsters''
* Towns, cities and capitals
* Quest Billboard
Companies and their jobs

## Finding a job in Viverian

Finding a Job in Viverian is as easy as saying hi to someone : However, you need to know who to say hi to. For any types of profession, a guild exist. Those guilds, who sometimes also goes by the name of companies (so people don’t mistake them as guilds from an organization, especially for independent guilds). There are only one independent guild per types of job, but there is a representative of them in yeah capital and Big City throughout the sanctuary, but most of them are exclusive to their State. Many of them works Here are the companies and independent guild that exist in Viverian.

## Companies and Guilds that hires

### Alchemist Independent guild

They brew potions, elixirs and enhancers in the form of liquids. They can also create anti-poisons...or poisons.

### Blacksmith Company

They create all the metal weapons and armors available in Viverian, except Bows and Arrows made of wood.

### Botanist Independent guild

A vast guild that encompasses all the procurement of resources from plants. They include not only botanists, but also gardeners, farmers, and flower arrangements.

### Carpenters independent guild

They create any types of wood-made objects, whether it’s Weapons or furniture

### Contractors independent guild

A guild of people who do not wish to become adventurers nor mercenaries, but still want to be independent workers

### Crafters Company

A guild that groups any type of crafting that doesn’t include jewelry and wood. Candle makers, pot makers and other types of crafters are part of this company

### Culinary independent guild

As their name suggest, they are the one who cook the finest meals in all Viverian. Every cook, if they have enough respect for the profession, is part of the independent guild.

### Entertainment Independent guild

This independent guild represent all of the type of entertainment that you can think of as a job : Musician, Bard, Signer, Actors and more...personal, type of entertainment.

### Fisherman independent guild

They are the harvesters of the salted and fresh water resources and provide many towns with monsters flesh and equipment from underwater.

### Goldsmiths Company

They represent jewelers and any creators of accessories made of gold, gems and metals.

### Hunter’s independent guild

They hunt weaker monsters in order to feed and keep town safe

### Leather worker independent guild

They create armors and furniture made out of leather.

### Miners independent guild

They are responsible for the excavation of magical and precious gems, metals and fuels that are needed in Viverian.

### Weavers independent guild

They create all the clothes and other type of textiles used in any situation, such as ceremonial clothes, hair ties, ribbons, cloth armors, and textiles furniture.

### Writers Company

They group all writers from Viverian : Writers, storytellers, poets, and scholars alike.
Thoret

The population is unusually wealthy, and is known for their patriotism. The ruler, Loopmottin Lingenhall a female gnome, is well known and very intelligent. The races live together mostly in harmony. They have many Horses and seahorses races.

* Tavern: Limping Blade
* Blacksmith: Firehilt Foundry
* General Store: The Crate and Cabinet
Aille

Has outlawed known for their worship of traditional gods, and is known for their patriotism. The ruler (Howard TellPenny, a male halfling) was extremely mean. He's now the host of a Fey that keeps the order in the town, in exchange of a golden fish each year. The races live together mostly in harmony in their common pursuit of becoming sustainable and free from any governing grasp.

* Tavern: Adoring Fish
* Blacksmith: Blackwing Bastion
* Alchemist: Fallthra's Alchemy
* General Store: Enna's Outlet
Scagusta

Is the headquarters of a major family or guild (The Cleric's Family - Doneovan), and is known for its wines. The Town is ruled by a mysterious cabal that doesn't show their faces. The races live together mostly in harmony.

* Tavern: The Drunken Cup
* Alchemist: Fortune's Whisper
* Jeweler: The Northern Stone
* General Store: The Poceline Marketplace
Knight

Take up sword and shield to protect your friends and punish your foes. Knight is the most defensive tank. Has the ability to heal themselves and an ally, remove and prevent curses, taunt enemies, and boost allies!

## Tips & Tricks

99: The radius is that of a 5x5 square, other party members may stand in the shown spots if they don't want to grab aggro while attacking enemies close to the knight
Il san: The radius is now more of a diamond shape, there are several spots now where one can stand without grabbing aggro from enemies
Borviolamu

Was founded on a major battle site, and is known for having delicious cuisine. The ruler (Anne Southey, Female Human) is fair and just, respected by the populace. There is some tension between the races.

* Tavern: The Black Meadery
* Blacksmith: The Molten Guard
* Alchemist: The Elegant Trouble
* Jeweler: The Blue Key
* Enchanter: The Traveller's Mystics
* General Store: The Slayer's Oddities
Inry

Has a grand temple at the center, and is known for blue magic. The ruler (Ridaro Iathrana, a female Elf) Is gentle and wise, but very old and unhealthy. The races live together mostly in harmony.

* Tavern: The Golden Camel
* Blacksmith: Hammer & Brace
* Enchanter: The Mirelurk's Intellect
* General Store: Bear Compass
Bulatk

Is defended by magical constructs and wards, and is known for having powerful guilds like the Adventurer's guild. The ruler (Henry Radcliffe, Male Human) is fair and just, respected by the populace. Halfling are conquerors of the other races.

* Tavern: The Merchant's Fork
* Blacksmith: The Golden Breastplate
* Jeweler: The Deva's Bling Cart
* Enchanter: Harriet's Distant Lights
* General Store: The Father's Essentials
Bezoltok

Is mostly a tangle of alleyways and row houses, and is known for being the home of a great hero. The rulership is contested, with open fighting between factions. There is some tension between the races, specifically between Elves and Orcs. The capital is surrounded by stone walls.

* Tavern: Sarah's
* Blacksmith: The Callous Duty
* Alchemist: Wondrous Shrooms and Such
* Jeweler: The Shiny Sigil
* Enchanter: Hugolina's Distant Lights
* General Store: Cat Tail Bizarre
Adventurer's specific gear

### Adventurer’s Link

This link is provided once you become a full-fledged adventurer. This link comes in the form of a necklace and provides you with a magical link with every other adventurer. With this, you can do the following:

* Request backups in a quest
* Create (or register) an endeavor
* Be alerted of any need for your type of adventurer in your area.
* Call the Adventurer’s support line, where retired or seasoned adventurers can help others with riddles, monsters, or any other problems from far away.

### Adventurer’s medal

Those medals are worn as a metal Sigil embedded in an adventurer’s armor. The Embed is Obsidian when you are a squadron, Steel when you are an adventurer (with your rank engraved on it), emerald for a captain, Bronze for a second commander, silver for a first commander, gold for a champion, and platinum for a champion’s commander.
Forest Altar Offerings

## Level 50 Augmented Equipment

1 Ambrosia
1 Lucky coin
1 Check (1,000)
 Basic kote
1 Fragile rose
1 Scribe's pen
1 Check (1,000)
 Basic sogeum
1 Moonblade
1 Check (1,000)
 Basic bangle
1 Death's head
1 Check (1,000)

## Level 50 Blessed Equipment

1 Cursed blade
2 Electra
2 Steelthorn
 Blessed staff
1 Cursed staff
2 Titanium lance
2 Star-staff
 Blessed ring
1 Cursed ring
2 Holy ring
2 Sen glove
2 Titanium glove
2 Whisper bracelet

## Level 1 Grove Equipment

1 Golden maple leaf
 Birch carving
1 Fox blade

Redwood staff
1 Tainted staff

## Eastern Forest Glamour Equipment

The Eastern Forest has two hunting zones you can find brand new items in.

Southfold Manor can be found at (69, 164 Eastern Forest). Phantom Village can be found at (75, 76 Eastern Forest).
Viverian

The Viverian Empire is the first part of Yahweh's sanctuary that existed, and thus, is the oldest one. The Whole Aesthetic of the Viveria's empire consist in Medieval / early Victorian's state. Magic is prominent and since the welcoming town as well as the house of the creator is in Viveria, this part of the world is Highly religious and favors praying to Yahweh's.

The Empire has Horses and carriage to go through town to town, but soon a train will be built.

Grassland and forest covers and the borders of the continent, although the center of is a cold desert made of ice. It is known that a small unknown village of Vikings wants to brave the cold and see if they can settle there.

## Geography and Diplomacy

The Viverian empire is divided in four provinces : The North empire, North-East Viveria, North-west viveria, and South Viveria.

The Provinces

## Diplomacy

In many ways, the state of provinces friendship are very important. The adventurers learn very quickly to look at which province are allied or ennemies to avoid certain political quests and other problematics.

## Viverian Calendar

The Viverian Calendar, created by Vikings who were assessing their new discovery when travelling, has twelve months of 30 days each. A week is 7 days long and typically starts with Mandag.

### The Day goes as follows

*with their pronunciation at their right, with what they mean in the common language*

1. MANDAG (mahn-dahg) *Moon's day*
2. TIRSDAG (teesh-dahg) *Tyr's day*
3. ONSDAG (awhns-dahg) *Odin's day*
4. TORSDAG (tawsh-dagh) *Thor’s day*
5. FREDAG (freey-dagh) *Frigg’s day*
6. LØRDAG (lurhrr-dahg) *Laundry day*
7. SØNDAG (surhn-dahg) *Sun’s day*

### The twelve months goes as follows

1. Gormánuðr (GorrManathur) *Gore month (slaugther)*
2. Ýlir ( iilir) *Odin’s month*
3. Mörsugur (Miorsugur) *Bone marrow sucking*
4. Þorri (Thori) *Black frost month*
5. Góa (Goyi) *Women’s month*
6. Einmánuðr (ÉinManathur) *Men’s month*
7. Harpa (Arpa) *Cuckoo’s month*
8. Skerpla (Skeurpla) *Skerpla month*
9. Sólmánuðr (SoulManathur) *Sun’s month*
10. Heyannir (heuyannir) *Hay making’s month*
11. Tvímánuðr (TiviManathur) *Corn cutting month*
12. Haustmánuðr (Hustmanathur) *Harvest month*

Here is the **link** for the Calendar, alongside the phases of the moon and Viverian's Festival

## Laws and problematics

Viverian has it's fair share of laws and problematics one MUST know when travelling.

* Owning a weapon
* Partial nudity
* Poor mental health
* Witchcraft
* Burglary
* Extortion
* Fraud
* Slander
* Vandalism
* Child abuse
* Crime committed as a retaliation (with proof)
* Resisting arrest
 Taboos
 * Alcohol abuse
* Domestic abuse
* Drug abuse
* Infanticide
* Racism
* Sleeping in public
Legal age to drink, consent and have sex : 16
Adult age : 20
Marrois

Is built around a huge tree, and is known for its heavy-handed guards. The ruler (Uthemar Burrows, Male Half-Elf) is fair and just, respected by the populace. The races live together mostly in harmony.

* Tavern: The White Drum
* Blacksmith: Blackwing Groove
* Alchemist: Rohesia's Cauldron
* Enchanter: The Unseen Summoner
* General Store: Rosalind's
Tulatk

Is the center of trade for a popular local commodity, and is known for having powerful guilds. The rulership is contested, with open fighting between factions. The races live together mostly in harmony.

* Tavern: The Running Termite
* Blacksmith: Tiaathque's Groove
* Alchemist: The Radiant Infusion
* Enchanter: The Traveller's Mystics
* General Store: Wiz Gearworks
Torhiyla

Is built nearby an important tomb or graveyard, and is known for its gambling. An iron-willed ruler (Shanairla Aloro, Female Elf) demands respect from the populace. Elf are conquerors of the other races.

* Tavern: The Grey Lamb
* Jeweler: The Shiny Gems, Jewels, and Jade
* Enchanter: Stargazer's Handy Sundries
* General Store: The Roadheart Pitcher
Miverquilles

Has an awful smell of wet animals, and is known for its artists and writers. An iron-willed ruler (Naal Amastacia, Male Elf) demands respect from the populace. Races live in harmony, although many humans live there as a majority.

* Tavern: Syllin's
* Alchemist: Alchemical Fortune
* Jeweler: Ruby Chain
* Enchanter: The Tranquil Elements
* General Store: The Jasper Satchel
The main fellowships

### The Ethereal Fellowship

The Ethereal Fellowship has been created in order to help souls learn Magic as well as using those powers in adventuring settings. Alongside the Scouts Fellowship, this one is the only one who has several sub-categories, making this Fellowship the most intricate one.

* Healers - Souls that learned the Magic of healing
* Tailors - Souls that learned the Magic of changing other’s appearances (including textiles)
* Eneri - Souls that learned the magic of the elements ( Either air, water, earth, fire, shadow, or light)
* Materi - Souls that learned the magic of bending and modeling earth elements (Dirt, glass, metals, rocks, etc.)

### The Shadow Fellowship

The Bow Fellowship groups all those who wish to help the party from a distance. They learn to keep their distance while dealing a lot of damage, and moreso, they learn how to look at everything that is happening around their party in order to protect them from every corner. In order to be swift around the battlefield, they wear light armor and ranged weapons.

### The Shield Fellowship

The Shield Fellowship groups all those who want the ability to protect their party. They learn how to tank most of the damage and have the attention on them while staying alive the longest. They have swift weapons, but heavier armors.

### The Axe Fellowship

The Axe Fellowship brings all those who are in the second line of combat, helping the protectors of the party to deal massive damage. They are a bit like the bodyguards of the protectors of the party, and therefore wears lighter armor, but heavier weapons

### Scouts Fellowships (before entering a permanent fellowship)

* Medical Venturers - They learn how to apply first aid.
* Fire Venturers - They learn how to fight Fire as well as survival tactics
* Guard Venturers - They learn weapon safety, crow control and protection skills from guards
* Service venturers - They learn and provide community services.
Drurovateia

Cramped. Sits in the shadow of a large ruined castle, and is known for its piety. The ruler (Crampernap Daergel, Male Gnome) is fair and just, respected by the populace. The races live together mostly in harmony.

* Tavern: The Wandering Rum
* Blacksmith: The Tempered Truth
* Alchemist: Prismatic Wing
* Jeweler: The Northern Necklace
* General Store: Theobald's Bucket
One Penny Black

Die **One Penny Black** oder nur **Penny Black** wurde am 1. Mai 1840 herausgegeben und gilt somit als ersteBriefmarke der Welt. Der Druck ist schwarz; Schrift, Bild und Details weiß freigelassen. Durch Farbgebung und den Nennwert eines Penny kam die Namensgebung zustande. Das Motiv zeigt das Profil Königin Victorias, der damaligen Königin des Vereinigten Königreiches, die sich zum Erscheinungsdatum dieser Marke im dritten Jahr ihrer lang andauernden Regentschaft befand. Die Briefmarke konnte ab dem 6. Mai 1840 verwendet werden und wurde ein Jahr später durch die One Penny Red ersetzt.
Baden 9 Kreuzer

Die **Baden 9 Kreuzer** wurde am 1. Mai 1851 herausgegeben und ist damit eine der ersten Briefmarkenserie des Landes *Baden*. Der Nominalwert von 9 Kreuzern sowie die Schrift an den Seitenrändern wurde auf lilarosa Papier gedruckt. Jedoch erschien auch eine reihe Fehldrucke in unbekannter Anzahl, wobei das blaugrüne Papier der Baden 6 Kreuzer-Marken bedruckt wurde. Von diesen wertvollen, als **Baden-Fehldruck 9 Kreuzer** bekannt gewordene Marken, sind heute nur drei erhaltene, gestempelte Exemplare bekannt.
Großbritannien Victoria 1 Pound

**Großbritannien Victoria 1 Pound** ist ein britisches Postwertzeichen, das im Jahre 1888 herausgegeben wurde. Es fällt direkt die ungewöhnliche Form der Marke ins Auge, die, wie auch die Anordnung von Bildnis und Nennwert, einem entsprechenden 1£-Geldschein nachempfunden wurde. Der Rand ist allerdings, anders als beim Geldschein, nicht glatt sondern gezähnt. Der Aufdruck wurde im Buchdruckverfahren erstellt, das Bild zeigt das Profil der damaligen Königin des Vereinigten Königreiches Queen Victoria. Der Nennwert der Marke ist mit einem Pfund (1£) angegeben.

## Varianten

### Postmarke

Steht über dem Bildnis Königin Victorias das Wort "POSTAGE" handelt es sich um ein Postwertzeichen. Wenn der Begriff "TELEGRAPHS" über dem Bild steht, handelt es sich um eine Telegrafenmarke.

## Quelle

* https://www.borek.de/silberbriefmarke-gb-1-pound