Threnody

Threnody is a magical rapier previously in the possession of Nevin.

## Description

This slender sword has a coiled handguard depicting a number of gaunt skeletal hands fighting over a multi-faceted onyx. The blade is made of a hard black metal that reflects a faint green sheen under normal light and a purple-white under magical light.

## History

The history of Threnody is currently unknown, although Nevin claimed that it was a family heirloom, but when pressed further stated that he found it in a shipwreck off the coast of the island of Great Perianth, claiming it for himself. It was later relinquished to Anivia Reman after the altercation at Verdlicay Manor. In reality, Nevin had taken the blade from the drow captain Mourn'tar Mlezzazza, who subsequently rejected its return when offered by Anivia Reman when they crossed paths at Wolffish Cay in 134WD.

## Properties

When you roll a critical hit against a melee target with this rapier, you can choose to deal 1d8 necrotic damage to yourself before you roll for damage. If you choose to do so, you can roll two additional weapon damage die when determining the extra damage dealt.

In addition, you have a +1 bonus to attack and damage rolls made with this magic weapon.

## Known Wielders

* Mourn'tar Mlezzazza
* Nevin
* Anivia Reman

## Research

### Completed by Anivia Reman

Though hardly a common ore, the striking appearance of adamantine is unmistakable to those in the know in such matters. A highly sought after metal, albeit brittle in its pure form, once alloyed to numerous other precious metals and reagents in a costly and hazardous process - most so for the noxious vapours given off by said forging - adamant ore creates a weapon that excels at turning away mundane weapons when forged into armour, or piercing through defences when shaped into vicious blades. Infrequent even within the depths of mountainous regions, at the base of lava flows and within the winding tunnels of the Underdark, it is a material often seen as sinister. Although not considered as grievously malign as other supernatural metal ores such as Infernal Iron, mined extensively within the depths of Cania under the order of the Lord of the Eighth, adamant ore was reported first created by the movements of It Which Slithers Unseen tunnelling through the soil and stone, corrupting the veins of silver and gold placed by Ilemer during Aita's Second Gift as they passed.

The foul reputation is not without reason, however, for adamantine weapons, while preternaturally able to deliver deadly wounds (particularly to those surprised, distracted or otherwise caught unawares, a fact often cited by scholars as further proof of the connection to the actions of the Master of Malice, given their delight in such things), threatens to sap and drain at the wielder, seemingly using such strength claimed to deliver further wounds. To this purpose, and given the easier - though still challenging - access to such ores, the weapons are undeniably the favourite of drow, who delight in creating ornate embellishments to their weaponry and armour, whether through use of inlayed enchanted gemstones, finesmith-worthy metalworking of macabre scenes or runic engravements filled with malice and cruelty. In more frequent years, weapons of such type, given the near extinction of the drow population within the Underdark proper, near exclusively come from expeditions led by the Blackirons, with rumours that the populace of Fort Arken holds a wealth of such items recovered, with Dens of sorcerers, magnates and warriors laying claim to the spoils of their exploration. Such weapons are no doubt guarded jealously, a sign of their heritage and a fearsome promise of their present might, and so rarely seen outside of such circles.

Many of these weapons no doubt bear potent enchantments, as has historically been in the drow fashion. However, likewise the histories teach of the folly of those that would seek out these blades for themselves, having heard of the scope of the magics contained within. While by moonlight, or even more so, the gloom of a moonless night, the magical enchantments of the weapons and armour would grow so potent that the metal shimmered with an intense purple gloom, those few able to fell their subterranean foe and claim it for themselves would find the magical strength and sharpness seemingly irreparably faded and diminished if exposed to direct sunlight.