FAQ

## Launching the game results in a white screen with music, am I missing something?

Well, shit happens. Fortunately enough, there's a solution.

1. First, you need to uncompress the executable. This can be done in two different ways:
	1. Right-click the “Aurelia\_vXX\_Y” executable and use the WinRAR or 7-zip (or another advanced compressing tool) option “Extract to Aurelia\_vXX\_Y”.
	2. Some players mention corrupted files after uncompressing as mentioned above. Alternatively, you may run the game, wait for it to load, then go back to Windows, **not closing the game** (e.g., use Alt+Tab or Windows+E). Open an Explorer window, then go to folder %LOCALAPPDATA%\Temp and look for a folder created a few seconds ago; its name may be something like “IXP000.TMP”. Copy-paste that folder where you want it to be stored. You might also want to rename it. *Note: Credits go to diras2010 from F95Zone.to for this trick.*
2. In the newly created folder, find and open the file “options.ini”.
3. In that file, change the line “CreateTexturesOnDemand=**0**” to “CreateTexturesOnDemand=**1**”, then save the file.
4. Now run the game from the executable (Aurelia.exe) inside that folder. You may also safely delete the original “Aurelia\_vXX\_Y” executable file.

## Savegames

### Where are the savegames located?

* On Windows
	+ In folder %LOCALAPPDATA%\Aurelia (e.g., C:\Users\YourUserName\AppData\Local\Aurelia)
* On Android 11
	+ In folder /data/data/com.companyname.Aurelia/files
	+ *Note: /data/data seems to be inaccessible on non-rooted devices*

### What are those two files I can see for any save I perform?

Savegames are composed of 2 files, named after the number of the save slot:

* One without any extension (e.g., “Save 1”). It is a plain-text file that could be opened and modified with any text editor. It contains information about progress with every character, XP/HP/MP points, items in the possession of the protagonist, etc.
* One with a “.sav” extension (e.g., “Save 1.sav”). It is a base64-encoded plain-text file, containing a string specific to the system the game was saved on. This file contains information about the Melkor's Realm part of the game (monsters encountered and unlocked, mostly) and the extra scenes. It is unclear what options are used for the base64-encoding, as no one was able to encode back a decoded file, so loading it from the game doesn't show any side effect. *Note: The base64-encoding is not a protection the developer wanted in any way; it simply results from calling a specific function within RPG Maker (“ds\_map\_secure\_save()”) in order to store in-memory data within a persistent file. The developer has been notified that the “ds\_map\_write()” could achieve the same result in a non-secured manner.*

### How can I use a savegame coming from another system?

Usual situations: the savegame was provided by someone else, exported from another device of yours, or retrieved from a backup after you reinstalled or changed your OS.

What you need to do is:

1. Open one of your own .sav file created by saving the game on the device/system you want to use the imported savegame on.
2. Copy the first 80 characters of that file. Exactly 80 characters, from the very first character in the file. **MAKE SURE YOU COPY EXACTLY 80 CHARACTERS.** Most text editors start counting characters from position 1; If so, your cursor has to be at position 81 if you want to copy exactly 80 characters. It appears that characters 81 and 82 are generally **“ey”**, so you should copy the characters from the start of the file up to, but not including, this **“ey”** pattern.
3. Open the .sav file of the savegame you want to import.
4. Select the first 80 characters and paste what you copied at step 2. You are aiming at overwriting the first 80 characters of that file with the string you copied during step #2. The size of the file should remain the exact same.
5. You're done.

## What's with the letters in some versions of the game?

* No letter = Normal update
* 'D' = Dungeon Update – The binary contains new stuff relating only to Melkor's Realm.
* 'E' = Extra Scenes Update – The binary contains new stuff relating only to Extra Scenes.

For instance, version 25.2 had 2 builds: 25.2D (a.k.a. 25.2-DUNGEON) and 25.2E (a.k.a. 25.2-EX or 25.2-EXTRAS).

A “DUNGEON” update is a regular update, containing only new Dungeon scenes. The “EXTRA” version is available only for the $20 and up Patreon supporters of the game, and have, well… Extra scenes. What a surprise, uh?!

Although you won't be able to unlock the “Extra” scenes playing a “DUNGEON” build, it contains all data needed to play the “Extra” scenes from the Journal. So, if you happen to run an “Extra” build of the game, you should be able to unlock the “Extra” scenes from there. Now, if you save your game then exit Aurelia, then launch a “Normal” or “Dungeon” build having at least the same version number, the scenes will remain unlocked, so you will be able to access those from the Journal.

*Note: The final version of Aurelia will contain all scenes, regular and extra ones. According to the roadmap published by Mirthal on September 2022, it is currently planned for launch around mid-2023. It will be available on Steam as “Aurelia Special Edition”.*

## Notes

* Page checked and deemed complete on 14/11/2022, as of version 26.0.