List of Campaign Levels

## **References**

* Italics are cutscenes.
* Underlines are VEND-Rs; VEND-Rs have specific requirements later on, including:
	+ 100% Jems (collect all jems in a stage)
	+ All Bugs Found (find all the four bugs in a stage)
	+ GR-17s Saved (find the hidden GR-17 in a stage)

*Need help on requirements for VEND-Rs.*

## **Campaign Stages**

* **Deliver The Package, GR-18!**: A simple stage that teaches the player the basics of using GR-18.
* **Bop Jump**: A stage where GR-18 must proceed mainly by jumping on enemies.
* ***Time to Build!***: Introduces the player to the Workshop.
* **Dense Fog Ridge**: A stage where the players must jump on Dense Fog clouds. The last part consists of using Sproings.
* **Thorn Cloud Delivery**: A stage which introduces players to the Jump Off Grab.
* **Package Jump Temple**: A stage which trains players to the Jump Off Grab.
* ***Meet MAYA!***: Introduces the player to MAYA. This stage tells some facts about Vacrats.
* **Mad Vacrat Nest**: A stage that focuses not only on doing cloud parkour but Vacrats.
* **Sticker Pack**: Sleepy Vacrat, Spiketron Focus, Death Vortex
* **Brittle Rock Discovery**: A stage which focuses on Brittle Rocks.
* **Break, Grumble, And Grin**: A stage which first focuses on using Pressure Switches, then a stage which focuses on using breaking Brittle Rocks.
* **Handle with Care**: Design Flaw (GR-17s Saved)
* **Dang Sky Wiggler**: A stage which focuses on using the Sky Wiggler.
* **Touch the Sky**: Sky Wiggler, Clouds (beat Dang Sky Wiggler, requires 100% Jem and All Bugs Found)
* **Pressure Point**: A stage which focuses on getting Throw Blocks onto Pressure Switches.
* **The Door Problem**: GR-18 must crush all enemies with doors in this stage. Blopfush can be crushed with doors, two. (beat Pressure Point)
* **Surprisingly Lethal**: Powered Gate (beat The Door Problem)
* **Too Hot? Too Bad!**: GR-18 must evade and platform on Burny Whirlers. (beat Pressure Point)
* ***Did you know? Flapjacks!***: Introduces the player to the Flapjack. (beat Too Hot? Too Bad!)
* **Flapjack Encounter**: Flapjacks are safely enclosed at first, until GR-18 is to get the package, where he must do the stage again with Flapjacks. It's also a Regret Gate maze.
* ***How make bot any sneakier?***: Tells the origins of Tiptow, and introduces it.
* **Be Sneaky, GR-18!**: The first time the Tiptow is used. The player must use the Tiptow to navigate the stage.
* **Pitter Patter**: Tiptow, Spiketron Surprise, Peeking Jems, Regret, Suspicious Chest
* ***Find the One!***: Introduces the player to the Blopfush.
* **Blopfush Trap**: Consists of dodging Blopfushes and after getting the package redoing the stage, but with fireballs added.
* **Steel Valley**: Introduces the player to Steel Cannons which the player must dodge. (beat Blopfush Trap)
* **Under Pressure**: The player must use a Vacrat to activate most of the things in the stage. (beat Blopfush Trap)
* **Loud Mountain Hop**: GR-18 must bounce around on Steel Cannon bullets as he ascends the mountain. (beat Steel Valley)
* **Blue Steel**: Incoming Steel, Twin Steel (Requires 100% Jems and All Bugs Found, beat Steel Valley or Loud Mountain Hop)
* **Sproing Time**: The player must use the Sproing to pass this level. (beat Blopfush Trap)
* **Big Ups**: Sproing Slam, GR-17 Sadness (requires GR-17s Saved)
* **Hide And Sneak**: GR-18 must utilize Tiptow's hiding capabilities to make it past the level.
* **Temple Gauntlet**: A long stage where GR-18 must undergo rigorous trials to get a package.
* ***New Friends***: All about Scrubb and Ocula. (beat Temple Gauntlet)
* **Scrubb & Ocula, Meet GR-18!**: The first level to start Scrubb and Ocula. It focuses on its properties, and extreme spike jumps. (watch New Friends, requires 100% Jems and GR-17s Saved)
* **Little Buddies**: Ocula Love, Scrubb Love, Chump Snooze (Beat Scrubb & Ocula, Meet GR-18!/Temple Gauntlet, Requires 100% Jems, All Bugs Found, GR-17s Saved)
* **Corporate Surplus**: Fair Weather Friend, Wacky Arrows, Nervous Package, Jem Force Five, Blopfush Album (beat Temple Gauntlet)
* ***GR-17's Plight***: Talks about GR-17.
* **Kick Jump Grotto**: GR-18 must utilize the Kick-Jump technique to proceed, dodging Whizblades along the way.
* **Ouch Cart**: GR-17 must ride a Flyblock throughout the stage, dodging Whizblades.
* **Fear Furnace**: Fire Cannons will try and incinerate GR-18.
* **Jungle On Fire**: GR-18 must platform and try to lock as much switches as it can to stop the fire. (requires 100% Jems)
* **The New Hotness**: Hot Fire, Wild Fire (beat Jungle on Fire, requires 100% Jems and GR-17s Saved)
* ***Rock Hater***: Introduces players to Swoopadoop.
* **Swoopadoop Gulch**: Players must avoid Swoopadoops throughout this level.
* **Trouble At The Fort**: GR-18 must navigate a fort and activate two switches to proceed, all while trying to dodge the hazards which plaster the stage. (beat Swoopadoop Gulch)
* **Watch the Sky**: Swoopadoop Fury, Drill Goose (beat Trouble At The Fort, 100% Jems, All Bugs Found, GR-17s Saved)
* **Crypt Of The Watcher**: GR-18 must navigate a crypt and watch out for surprise-attack enemies. Navigating isn't easy.
* **Time Is Hard**: GR-18 must get his way past through Hardlights and time his cannon shots on the second half.
* **GR-18 The Comet**: GR-18 must proceed by using Trigblasters. Timing is everything. (beat Time Is Hard)
* **Wild Tunnel**: GR-18 must traverse a Slippy Goo tunnel which mainly consists of Whizblades.
* **Lose Control**: Goo Curtain, Trigblaster, Stranded Longing (beat Wild Tunnel)
* **Switch Karma**: A level all about using Switches; some Switches won't play it nice! (beat Wild Tunnel)
* **Archimedes**: Flippy Squad, Lever Love (beat Switch Karma, 100% Jems, All Bugs Founds, GR-17s Saved)
* ***Collision Avoidance***: Introduces the player to the Zipper and tells some facts.
* **The Way Is Through**: Players must utilize the powers of the Zipper to advance.
* **Uh Oh**: A level with spikes... lots of them. (beat The Way Is Through, All Bugs Found, GR-17s saved)
* **Walk Through Walls**: Zipper Party, Zipper
* ***RUN, GR-18!***: Introduces the player to Lizumi.
* **Howl Of The Lizumi**: GR-18 must dodge Lizumis trying to run him over.
* **Keep Up, Okay?**: GR-18 must keep up with Flyblocks during this stage. (beat Howl of the Lizumi)
* **Ride And Roar**: The player must fight enemies while riding on Flyblocks. (beat Keep Up, Okay?)
* **A Quick Delivery**: GR-18's delivery is short, but can he dodge the Lizumis and get the Package back? (beat Ride and Roar)
* **Clock Switch Tower**: GR-18 must use precise timing to get his way through. Later, he must utilize the Zipper to get through the stage. (beat Keep Up, Okay?)
* **Tick Tock**: Ticking Clock, Dbot Surprise, Spikeblock Reveal (beat Clock Switch Tower, 100% Jems, All Bugs Found, GR-17s saved)
* **Dangerous Friend**: GR-18 must get through a short level while dodging a Lizumi. (beat Clock Switch Tower)
* **Dune Doom Dream**: The first sidescrolling level GR-18 must deal with. (beat Dangerous Friend)
* **Bomb Traveler**: GR-18 must use bombs to traverse the stage.
* **Break Time**: Whizblade Whiz, Whizblade Sandwich, Soaring Leap, GR-Bored
* **Crombler Canyon**: A level which focuses on the hazard-enemy Crombler.
* **Cyclops**: Crombler Rage, Crombler Taunt
* **Kronkrete Legend**: Focuses on doing complex maneuvers through a Kronkrete building.
* **Spike Pop Experiment**: A short level that focuses on Spike Chainers. (beat Kronkrete Legend, 100% Jems)
* ***You feelin' this?***: Introduces the players to Slurb Juice, and gives Slurb facts that weren't know.
* **An Unusual Time**: The player must decide what they want to complete; the bugs, or GR-17?
* **Ice Therapy**: A short sidescroller level. Get ready to parkour and face a Lizumi.
* **Do Not Open**: Slightly focuses on Popjaw and but mainly invisible Prize Blocks.
* **Gift Wrapped**: Prize Time, Battle Gate
* **The Heist**: GR-18 must sneak into a Konkrete museum for the Package, but not before knocking out the guards. GR-18 must also be aware of the Lookannons!
* **It's a Trap!**: Huge Mistake, Look Up (beat The Heist, 100% Jems, All Bugs Founds, GR-17s saved)
* **Punch It Up!**: Introduces the player to the Waylay... and the first GR-18 incident...
* **Pow Pow Magic**: GR-18 must utilize the Waylay to get through the level.
* **Solar Plexus**: Waylay Whoa, Waylay
* **Popjaw Food**: GR-18 must survive a Popjaw-related trap, or else.
* **Slide Madly**: The stage mainly consists of GR-18 on Toe Sliders. Use them to your advantage!
* **Go Go Rumble**: Most of the level consists of beating up Swoopadoops in order to get a package. (beat Slide Madly, 100% Jems, All Bugs Founds, GR-17s saved)
* Bumper Ascent: A short level that introduces the player to the Bumper, an item that bounces the player in a specific direction.
* That's a new crisis: Another short, but harder level, where the player must dodge bullets from the many Cannons placed around the level.
* Battery Gauntlet: This level introduces the player to the battery mechanic, throughout the level, the player finds batteries that activate all sorts of contraptions.
* Now that's a rift: A very short level about a tiny puzzle with Rifts. Requires good timing.
* Hollow Mountain Hike: The package is stuck under a door that requires 4 batteries, these can be found in the mountain. The goal sits at the top of the mountain.
* Turn it on!
* Generator
* That's an incredible GR-18!: A rather long level that has the player dodge all sorts of hazards, no specific theme.
* *Magnificent Delivery!*: The announcer and MAYA inform the player of the good work that has been done, MAYA also tells us GR-18 is a thief...
* Quarterly Bonus

## **Trivia**

* ERROR: Little Buddies gives you Ocula Friendo, but *actually doesn't.* Instead, you are required to do the achievement "Buddy System" to get it.
* There was supposed to be a 94th level to the campaign called "Quake Chamber", but it was never actually created or added to the campaign itself. Remnants of it can be found within the game.

## **Cutscene Facts**

* During Collision Avoidance, one can see a slightly edited version of GR-18's push animation. Crashlands music (specifically the build music) can be heard on the Legalese while MAYA is reading it out loud.
* RUN, GR-18! has a reference to the Rick Roll.
* You feelin' this? technically gives out Slurb facts (the actual Slurb) rather than actually talk about Slurb Juice. Aside from that, it cameos Vomma, Throak, and Wat, all of which are also creatures on Woanope.