Guild Faction Encyclopedia

File:GuildStatesMapW.png

***Work in Progress***
This article (Guild Faction Encyclopedia), or a section of this article, is under construction; please excuse all cranes, dozers, and MCVs in the meantime. Feel free to add additional content to the page, including pictures and templates; the final page may differ from the current page to a large extent.

**Note:** The following information is only for those interested in writing lore for or of the Industrial Guild, or miscellaneous viewers who wish to see a run-down of the faction as a whole. It does not deal with lore events, individual members, or otherwise, but provides a comprehensive look at the faction.

**Note 2:** The information here is subject to revision.

## Who They Are

* The Industrial Guild is a Revolution based in Indonesia. Formed by a former communist party, the Revolution easily spread to the discontented states under control of the Pahit Conglomerate.

* The Guild consists of Malaysia, Indonesia, Papua new Guinea, and many other lands near or around indonesia which the Pahits usurped into their conglomerate.

* Many of the Guild's men come from discontended parts of the Pahit army itself, as the Pahits were not above abandoning cities or places that seemed like a lost cause, and were absolutely ruthless during the empire's invasion of SEA. Papua New Guinea and many other lands that were unimportant in the Pahit's eyes were left in ruins as buffers or distractions for the Empire's army.

## What They Want

* The First aim of the Guild is to establish a democratic government in SEA of their own accord, destroying the current police state led by the Pahit dictatoriat.

* Their secondary goal is largely divided between the member countries. When the Pahit usurped the SEA states, they did so with promises of land. Now that the Pahit did not deliver, many member states look towards the Guild to solve the territorial disputes.

## What makes them tick?

* Unlike the Confederates, the Guild has a lot of organization behind it, which makes them less likely to spontaneously combust in internal rioting. However, the Guild currently operates on a largely military rule. The Goverments that form the guild have largely handed most of the practical reins in the hands of the Guild's military chief Gavey Peng. This decision was made due to the fact that the Pahit are quite nearly everywhere where the Guild is, making a seperation of civil and military life nearly impossible. Luckily for the Guild, there are no signs of Peng exhibiting any warlord behaviour.

* As evidenced by Peng's status, the Guild places a lot of trust in their "Chiefs", their military leaders. These people officially have no influence on civilian or political life beyond the military trappings, yet are practically treated as goverment officials as well. To be a Guild Chief is to be top of the pops, at least for howeverlong this civil war thrives.

## What They know

* The Guild are relatively well versed in international politics and their current position on the Globe. Though they are largely in the dark about any actual secrets, such as the Syndicate, EP and Talon, their company connections reveal interesting tidbits from any other corner of the globe.

## Technology

* The Guild's main strengths lie in Heavy industry and commerce. They are especially strong on mass production, resource gathering and chemical treatments.

* The Guild's main weaknesses lie in a lack of diplomacy and unobtainable goals

## What kind of punk are they?

* Out of the many -punks in the world, the Guild's aesthetic does not hanker after a very specific theme such as steampunk or dieselpunk, but grabs and hold a large variety of themes into a blender. The resulting mix does not have a definable name, so we'll opt to call it industry-punk and be off with it.

## Aesthetics

* The Guild Combine many themes, from steampunk to dieselpunk, however, each specific branch can be said to have a running theme. Ground vehicles generally look like Advance wars vehicles furnished with victorian trimmings, while naval ships take a largely globalization-era civilian look.. Airships are a combiantion of 1969 ships combined with the old victorian idea of a airship: a ship tied to a blimp. Guild bases themselves look like victorian factory ranges and the men inside them are clothed in a variety of ways. There's a recycling theme running trough all of these.

General Setting Details • Faction Bibles (Paradox) • Faction Bibles (Echoes) • Faction Bibles (Quantum) • Faction Bibles (Annihilation) • Faction Bibles (Null) • Faction Bibles (Pandemonium) • Faction Bibles (Insanity) • Faction Bibles (Extremist) • Faction Bibles (Silentium)