recursal/Fanatic-Fandom huggingface dataset:
Obstagoon (KelTheMaster)

The Blocking Pokémon

## **Overview**

Obstagoon is an All-Rounder, blocking opponents from getting close and blasting them with powerful attacks when they're stunned, debuffed or running away.

## **Stats**

Offense: 3/5

Endurance: 4/5

Mobility: 3/5

Scoring: 3/5

Support: 2/5

## **Abilities**

(Zigzagoon and Linoone) Quick Feet - If the user is statused, movement speed is increased.

(Obstagoon) Defiant - If the user is debuffed in any stat, Attack and critical hit rate rise.

## **Basic Attack**

Zigzagoon and Linoone: Two sideways head swipes, then a forward tackle.

Obstagoon: Two punches, then a double-arm thrust that pushes foes back a bit.

## **Special 1**

**Headbutt:** A Melee move. The user headbutts in front of them. This is upgraded to either Take Down or Night Slash at level 5.

**Take Down:** A Dash move. The user charges forward, shoving aside any foes in their way. The upgrade at level 13 increases damage and lowers cooldown.

**Night Slash:** A Sure Hit Melee move. The user slashes many times in front of them, hitting opponents while shoving them back, then a final, stronger push when the move ends. This move has an automatic risen critical hit rate, and after use, all of the user's attacks have a risen critical hit rate.

## **Special 2**

**Pin Missile:** A Sure Hit Ranged move. Opponents in the field of effect get spiky fur launched at them, having a small chance to crit. This has three charges within it. This is upgraded to Obstruct or Counter at level 10.

**Obstruct:** A Debuff move. The user crosses their arms, roars and puts up a barrier for a few seconds. The user is granted a shield during this, and after for 3 seconds. Opponents that attack or touch the shield get Attack, Special Attack and movement speed lowered, and take minor damage.

**Counter:** A Buff move. The user is put into a state where their defense is raised for around 4 seconds. During this period, if they are attacked, they will attack back with either a projectile or a physical attack, depending on range, with x1.2 damage. Basic attacks bypass this. The upgrade at level 14 decreases cooldown and changes the multiplier to x1.4.

## **Unite Move - Savage Snarl**

An Area move. The user lets out a loud roar upward, making black sound waves move outward, shoving foes and dealing damage. After the move, the user gets a shield, Attack and movement speed boost.
Hydreigon (KelTheMaster)

The Brutal Pokémon

## **Overview**

Hydreigon is an aggressive, bulky, ranged All-Rounder.

## **Stats**

Offense: 4/5

Endurance: 3.5/5

Mobility: 3/5

Scoring: 2/5

Support: /5

## **Abilities**

[Deino and Zweilous] Hustle - All moves' power are increased, but boosted attacks have a 20% chance to be not boosted attacks.

Levitate - Same as Gengar.

## **Basic Attack**

Black projectiles shoot out 3 times, then a fourth, stronger black orb is shot (one, two or three depending on the stage). Th fourth basic attack works like Garchomp's and will always stay around as long as it's not inactive. This, of course, is affected by Hustle.

## **Special 1**

**Dragon Breath:** The user can move around while breathing purple breath forward. Can be upgraded to Crunch or Dragon Pulse at level 5.

**Crunch:** A can't miss move. The user bites three times forward. This deals three hits of damage and keeps foes trapped for the move. This is upgraded at level 13, lowering the opponent's defense.

**Dragon Pulse:** The user shoots a laser forward. This stuns opponents after use and can be directed while it's shooting. This has three uses within it. The upgrade increases

## **Special 2**

**Headbutt:** The user headbutts forward, stunning foes in front if them. This can be updated at level 9 to Draco Meteor or Outrage.

**Draco Meteor:** The user causes meteors to fall on one area for 5 seconds, damaging foes greatly. This can be placed in two areas at once. The upgrade at level 12 causes the move to lower speed while walking through it.

**Outrage:** The user attacks with its heads at once three times while moving forward. This shoves the opponent and stuns them at the end of the move and deals massive damage. This makes the user have lowered speed. This is upgraded at level 13 and makes it stun for longer.

## **Unite Move - Triple Annihilation**

Learned at level 10. ]The use shoots three powerful beams forward, then one united beam forward. This deals massive damage and traps opponents that touch the move. Opponents are shoved away while being damaged. The beams can also be moved freely in any direction.
Reuniclus (KelTheMaster)

The Multiplying Pokémon

## **Overview**

Reuniclus is a Defender that keeps opponents at bay with long-range psychic moves, all the while helping its allies.

## **Stats**

Offense: 2.5/5

Endurance: 5/5

Mobility: 1/5

Scoring: 4/5

Support: 2/5

## **Ability**

Regenerator - When the user is outside of battle, they recover 1/16 HP every 5 seconds

## **Basic Attack**

Solosis and Duosion - Two sideways headbutts, then the third attack is a psychic attack.

Reuniclus - Two horizontal swipes with its arms, then a slam from high to low.

## **Special 1**

**Psybeam:** A ranged move. The user shoots a pink beam forward. This shoves caught foes away from them. This is upgraded to Psychic or Pain Split at level 5.

**Psychic:** A ranged move. Opponents in a triangular field in one direction of the user take damage and are pushed back. This is upgraded at level 13, pushing opponents further and stunning them.

**Pain Split:** A Recovery move. Against an enemy, if the user has lower HP than the opponent/s, their HP averages between them, depending on how much opponents are in the area. Against an ally, if the ally has lower HP than the user, then their HP is averaged, healing them. After this, the Regenerator ability activates no matter what for 20 seconds non-stop, not stacking when this move is used during the ability activation period, and this side effect can't happen for another 30 seconds. The upgrade for this move at level 14 lowers cooldown.

## **Special 2**

**Confusion:** An area move. Opponents in the small field around the user are dealt constant damage while they still move, and can still attack. This move lasts for around 5 seconds. This is upgraded to either Hammer Arm or Future Sight at level 8.

**Hammer Arm:** A Melee move. A slow slam from the user's right arm. The attack deals good damage on its own, all the while tossing foes upward. The slam is given extra range by a shockwave that spreads around the user. This is upgraded at level 12 to increase the shockwave range and damage.

**Future Sight:** An Area and Hindrance move. Opponents in the initial field of the move have their speed lowered until the move ends. During this, pink strings connect between the user and their victims, though this is only visual. Once 3 seconds pass, the opponents take big damage and are stunned. The upgrade at level 12 increases damage and stun time.

## **Unite Move - Neuron Blast**

Learned at level 9. An area move. The user raises their arms and glows, with energy being absorbed into the arms. Opponents in the area of effect gravitate toward them. After a few seconds, a bright flash happens and opponents are shoved into the direction where they came from and dealt damage to. The user gets the normal Unite Move shield and boost.
Weavile (KelTheMaster)

The Sharp Claw Pokémon

## **Overview**

Weavile is excellent in combat, but is terrible in escaping, with poor escape options.

## **Stats**

Offense: 4.5/5

Endurance: 2/5

Mobility: 4/5

Scoring: 3/5

Support: 1/5

## **Ability**

Pickpocket: When the user lands a Boosted Attack, if any opponents have a stat buff, boost from Tauros or Ludicolo, or have an item's effect active, those effects are copied to the user. This goes on cooldown once used.

## **Basic Attack**

Two horizontal scratches, then an x-shaped slash with both arms that freezes targets. The third attack is always boosted.

## **Special 1**

**Quick Attack:** A Dash move. The user swipes forward while dashing, dealing damage to opponents. This is upgraded to either Ice Shard or Night Slash at level 7

**Ice Shard:** A Ranged move. This move has 3 charges in it. The user launches an ice shard forward, lowering the movement speed and Defense of the first hit opponent. This freezes opponents under 1/2 HP. This is upgraded at level 12, increasing range and damage.

**Night Slash:** A Sure Hit move. The user Jumps at the selected opponent and slashes, then jumps back a short distance. The user's Attack and critical hit rate are raised after use, as well as lowering the cooldown of the user's other move. If this knocks out anything at all, the move can be used again. The upgrade at level 13 freezes the opponent.

## **Special 2**

**Taunt:** A Debuff move. The user taunts the opponents in a circular area, making them drop their shields, drop Defense and Special Defense buffs and stopping them from healing for 3 seconds. This is upgraded to either Avalanche or Snarl at level 5.

**Avalanche:** An Area move. The user makes a wave of snow and ice move outward from the user, dealing damage to and freezing opponents hit. The lower the user's HP, the larger the move's range gets and the more powerful it becomes, and also freezes opponents for longer. The upgrade at level 12 leaves an icy circle where the move was for 2 seconds, lowering the movement speed of opponents that walk over it.

**Snarl:** A Ranged move. The user yells, letting out sound waves forward. These waves deal damage and decrease the damage dealt by opponents for 4 seconds. This also lowers their Basic Attack speed and gives any moves on cooldown an extra 1 second. The upgrade at level 13 lowers the opponent's Attack and Special Attack.

## **Unite Move - Shard Eruption**

A Dash move. The user dashes to the designated location, punching the ground and making giant ice spikes erupt around themselves, and then slashing the area to make them shatter. Any opponents caught in the move are frozen.
Leavanny (SmashMania)

The Nurturing Pokemon

## **Overview**

Leavanny is a supporter with a heavy focus on debuffs. It helps allies score K.O.'s by lowering the opponent's mobility.

## **Stats**

Offense: 2.5/5

Endurance: 1.5/5

Mobility: 1/5

Scoring: 1/5

Support: 4/5

## **Ability**

Sewaddle, Swadloon, and Leavanny all have the ability Swarm, which increases the length of applied debuffs while the user is under 50% health.

## **Basic Attack**

The user fires a sharp leaf forward. Every third attack slows the target.

## **Special 1**

**String Shot:** The user fires a ball of webbing, slowing the target. At level 5, String Shot can be upgraded into either Grass Knot or Grass Whistle.

**Grass Knot:** The user creates a hidden knot of grass on the ground, tripping and damaging any opponent who walks over it. At level 11, Grass Knot can be upgraded to have 3 "charges" instead of 1.

**Grass Whistle:** The user creates a travelling sound wave that puts the target to sleep. At level 11, Grass Whistle can be upgraded to make the sleep duration last longer.

## **Special 2**

**Helping Hand:** The user raises the attack of a chosen ally. At level 7, Helping Hand can be upgraded into either Grassy Terrain or Silver Wind.

**Grassy Terrain:** The user creates a small field of grass, healing itself and allies inside. At level 13, Grassy Terrain can be upgraded to also raise defense and movement speed.

**Silver Wind:** The user creates a gust of wind that damages any opponents and raises a random stat of an ally while inside. At level 13, Silver Wind can be upgraded to raise all stats at once.

## **Unite Move - Arboreal Aegis**

The user creates a large dome of leaves, healing itself and allies inside of it as well as applying Unstoppable. Enemies cannot enter the dome and begin to take poison damage on contact with its walls. Enemy hits reduce the dome’s duration by one second.
Leafeon (Apolo123)

The Verdant Pokemon

## **Overview**

Leafeon can lure enemies into traps, being able to assists the team.

## **Stats**

Offense: 2/5

Endurance: 3/5

Mobility: 2,5/5

Scoring: 2/5

Support: 4/5

## **Ability**

Adaptibility (Eevee): Every time a Pokemon deals or receives damage, its Sp. Atk is increased for a short time.

Leafeon (Leaf Guard): It can't be affected by status conditions or items.

## **Basic Attack**

Eevee: Becomes a boosted attack with every third attack, dealing increased damage when it hits.

Leafeon: Becomes a boosted attack with every third attack dealing increased damage and increasing the user's movement speed for a short time when it hits.

## **Special 1**

**Swift (Ranged):** Shoots star-shaped rays at opposing Pokemon, dealing damage to them. Cooldown: 6s.

**Option 1: Grass Whistle (Area):** Play a melody that lulls all affected opponent pokemon into a sleep, decreasing their Defense and Sp. Def. Cooldown: 10s.

**Option 2: Sunny Day (Buff):** Intensifies the sun, and increases the Speed and Attack for a short time. Cooldown: 6s.

## **Special 2**

**Tail Whip (Sure Hit):** Has the user wags its tail at an opposing Pokemon, dealing damage and decreasing that Pokemon's defense, Sp. Def, and movement speed for a short time. The user's next basi attack after using this move becomes a boosted attack. Cooldown: 5s. Upgrade at lvl. 8.

**Option 1: Leaf Tornado (Ranged):** Attacks with a tornado of sharp leaves, leaving a path in its wake that increases ally Pokemon's movement speed for a short time. Cooldown: 10s.

**Option 2: Grass Knot (Hindrance):** Creates obstacles (max. 3) in the way to opposing enemies that lasts 15s. If they passes throught it, it fells with a little damage and leaving them unable to act for a short time. Cooldown: 5s.

## **Unite Move - Refreshing Flora**

Buff: The user summons leaves around itself and it allies and recovery 1/2 of HP. Then, it raises Attack and Special Attack for a short time.
Chandelure (Apolo123)

The Luring Pokemon

## **Overview**

Chandelure is a Attacker with medium durability. It covers a wide range with specials attacks, causing continuous damages with its fire.

## **Stats**

Offense: 4/5

Endurance: 2.5/5

Mobility: 1.5/5

Scoring: 2.5/5

Support: 1/5

## **Ability**

Flame Body - When an opponent with Physical damage type attacks it, this ability activates, removing 1/10 of their HP. This goes on cooldown after activation.

## **Basic Attack**

Litwick: Two tackles and then shots a small flame to its opponent.

Lampent: Shots three flames. The third is always boosted.

Chandelure: Shots five flames in a row, and the last one leave the opponent with burn.

## **Special 1**

**Astonish - Sure Hit:** Deals damage to opposing Pokémon and decreases their movement speed for a short time. (Cooldown: 4s). It's upgraded at level 6.

**Option 1: Shadow Ball (Ranged):** Hurls a shadowy blob at the target, decreasing the movement speed and Sp. Def of opposing Pokemon for a short time when it hits (Cooldown: 7s)

**Option 2: Hex (Dash):** Has the user disappear and move to the designated location, dealing damage to opposing Pokemon in the area of effect. If this hits an opposing Pokemon, that is afflicted by a status condition, it deals increased damage and its cooldown is reduced. The user's next basic attack after this move becomes a boosted attack. (Cooldown: 6s)

## **Special 2**

**Ember (Sure Hit):** Shoots out a small flame, dealing damage to opposing Pokemon, leaving them burned and decreasing their Attack for a short time. Cooldown: 5s. Its upgraded at lvl. 7.

**Option 1 : Mystical Fire (Dash):** Has the user create four small flames while advancing in the designated direction. The flames shoot toward opposing Pokemon one by one, dealing damage and decreasing the opposing Pokemon's Sp. Atk for a short time when they hit. Each time a flame hits, it reduces the cooldown of this move. Cooldown: 7s.

**Option 2 : Overheat (Ranged):** The user focus its body and shots multiples fires in a row. The user Sp. Atk. decreases for a short time after the use of this move. If hits an opponent, leaves the target with a burn. Cooldown: 10s.

**Unite Move - Ominous Lure (Dash)**

The pokemon spins around and shoots fire around it, hitting nearby pokemons. As it spins, it deals damage to whoever touches its.
Froslass (KelTheMaster)

The Snow Land Pokémon

## **Overview**

Froslass is an Attacker that can deal extremely high damage from afar, and keep itself safe.

## **Stats**

Offense: 4/5

Endurance: 1/5

Mobility: 2/5

Scoring: 3/5

Support: 2/5

## **Ability**

Inner Focus (Snorunt): The user's Special Attack and Movement Speed cannot be lowered when above 1/2 HP.

Cursed Body (Froslass): When an opponent's Basic Attack hits the user, the opponent that hits it will have their Basic Attack speed drastically lowered. The first move they use against the user will have an extra 0.75 cooldown, and only the first. This move can affect multiple opponents at once and wears off when the user or opponent exits combat, or either faints.

## **Basic Attack**

Snorunt: A two hit attack, a headbutt, then a bite. The second attack is always boosted and lowers opponent's Defense.

Froslass: Two black projectiles, then an icy wave that spreads out in every direction. The third attack is always boosted and freezes opponents.

## **Special 1**

**Ice Fang:** A Melee move. The user bites forward, freezing any foes who get hit by it and slightly moving the user forward. This is upgraded to either Shadow Ball or Wil-O-Wisp at level 5.

**Shadow Ball:** A Sure Hit move. The user spins and throws a shadowy ball at the closest opponent, stunning them and lowering the opponent's Special Defense as well as moving the user backward. This move's cooldown is reduced if this hits an opponent. The upgrade at level 12 lets the move target 2 opponents, as well as give the user a boosted attack.

**Wil-O-Wisp:** A Sure Hit move. The user shoots out three fiery wisps at a selected opponent, hitting three times and stunning them on the third hit, as well as burning them. This raises the user's Special Attack after the move. The upgrade at level 11 increases the Special Attack buff, as well as lowering the opponent's movement speed.

## **Special 2**

**Icy Wind:** A Ranged move. The user blows cold wind forward, shoving and freezing opponents caught in the move. This is upgraded at level 8 to either Frost Breath or Confuse Ray.

**Frost Breath:** A Ranged move. The user blows a ton of snow forward, freezing opponents forward and dealing constant damage to them. After the move, the opponent has their movement speed drastically lowered. A pile of snow is left where the move happened for 2 seconds, lowering the speed of opponents that walk through it. After the 2 seconds, opponents in and around the pile are dealt minor damage to and frozen. The upgrade at level 12 increases critical hit rate after the move.

**Confuse Ray:** An Area move. Ghostly energy rotates around the user as they move, stunning opponents periodically and dealing damage to them. When the move ends, a black burst occurs, tossing opponents into the air and lowering their Special Defense. The upgrade at level 14 increases damage.

## **Unite Move - Avalanche Slide**

A Dash move learned at level 9. The user rides on a giant wave of snow, freezing and shoving opponents in its wake as well as dealing damage. The user is given a shield and a boost in Special Attack afterward.
Empoleon (KelTheMaster)

The Emperor Pokémon

## **Overview**

Empoleon is a defender that can provide support as well. It stops opponents in their tracks and keeps them from going anywhere at all, while other teammates can swoop in and get them while they're stunned.

## **Stats**

Offense: 2/5

Endurance: 4.5/5

Mobility: 2/5

Scoring: 2/5

Support: 3/5

## **Ability**

Defiant: The user's attack's will still hit through an opponent's Unstoppable status, and will give debuffs to opponents under protection from them (Full Heal, etc.).

## **Basic Attack**

Two slaps, then a peck. The third attack is always boosted.

## **Special 1**

**Water Gun:** A ranged move. The user shoots a thin stream of water from their mouth. This is upgraded to either Bubble Beam or Brine at level 4.

**Bubble Beam:** A Ranged move. A wide stream of bubbles is launched forward, shoving foes and lowering their speed. The beam grows in width as it goes further away from the user. The upgrade at level 11 increases the beam's width and power.

**Brine:** A ranged move. A circular area is targeted. After the area is selected, the user fires a water projectile that bursts on impact, giving this move extra range. Opponents caught in this burst will be stunned after taking damage, then have their speed lowered afterward. If the opponent's HP is below half, stun duration and damage are increased. The upgrade at level 12 increases the move's range.

## **Special 2**

**Icy Wind:** A Ranged Debuff move. The user blows a cold wind in a triangular shape forward, shoving foes and freezing them while they take constant damage. After they unfreeze, their speed is lowered. This is upgraded to either Whirlpool or Mist at level 9.

**Whirlpool:** An Area move. A whirlpool surrounds a wide area around the user, trapping foes inside. The user can move around while the whirlpool spins for about 3 seconds. Trapped opponents are brought closer and closer as the move goes on, then being shoved in the direction the user is facing when the move ends. The upgrade at level 11 increases the size of the move and reduces cooldown.

**Mist:** A Debuff and Buff move. The user breathes a mist cloud out. This cloud covers a decent area and lingers for around 5.5 seconds. Opponents that walk into this cloud have speed and visibility reduced, as well as taking minor damage while inside. If allies or the user step in, they become invisible to enemies (2 at a time) and unable to be targeted. However, like normal grass, attacking, being attacked, or an enemy entering the cloud will reveal you and you cannot become invisible for another 3 seconds. The upgrade at level 13 increases the cloud's size.

## **Unite Move - Swimming Slice**

A Sure Hit Dash move. The user selects the closest opponent. When the move starts, the targeting area of the move becomes water, as the user swims under it. They swim under until they reach the foe, jumping up and slashing them. This has a small extra critical hit rate. This gives the usual shield and movement boost.
Aurorus (KelTheMaster)

The Tundra Pokémon

## **Overview**

Aurorus is a Supporter that likes to stay back while its allies battle in both power and defense. It's not that strong, but can still hold its own.

## **Stats**

Offense: 3/5

Endurance: 2.5/5

Mobility: 1.5/5

Scoring: 1/5

Support: 5/5

## **Ability**

Refrigerate: If an opponent attacks the user with a boosted attack, their movement speed is decreased, as well as freezing them for a split second if it's melee. Goes on cooldown once used.

## **Basic Attack**

Two blue projectiles, then a wide icy beam. The third attack is always boosted and freezes opponents.

## **Special 1**

**Powder Snow:** A ranged move. The user blows snow in a straight line forward, freezing and shoving any foes in the way. This is upgraded to either Ancient Power or Mist at level 6

**Ancient Power:** A Sure Hit and Buff move. The user launches rocks at the closest opponent, dealing 3 hits of damage and lowering their Defense. If an ally is targeted, they will have these rocks launched at them, making them spiral around them for 6 seconds. For this duration, they take decreased damage and have both Attack and Special Attack boosted, as well as slightly healed if below 1/2 HP. This raises the user's Special Attack and Special Defense after use. The upgrade at level 11 increases the Ally buff to 8 seconds.

**Mist:** An Area move, The user blows a cloud of mist at the designated area. This cloud decreases the Attack, vision and Movement Speed of any opponent that walks through it. Allies that step in get a temporary shield, as well as curing any debuffs they have. The upgrade at level 12 makes it so that allies are healed while inside, and the cloud gets bigger.

## **Special 2**

**Round:** A ranged move. The user sings, letting sound waves out forward. This has 3 charges. Each time gets stronger if it hits an opponent or wild Pokémon. It's reset if it KOs something. This is upgraded to either Freeze-Dry or Hail at level 5.

**Freeze-Dry:** A Sure Hit move. The user shoots a beam at any opponents targeted by the move, trapping them in a block of ice, making them take damage. The ice shatters afterward, dealing further damage, decreasing the Special Defense of the target/s. The upgrade at level 13 increases power and freeze duration.

**Hail:** An Area move. The user makes it hail over a circular area. Opponents inside have their movement speed decreased and take constant damage, and getting frozen every 2 seconds while inside. The user is healed a little every time an opponent is frozen inside it, as well as making their next Basic Attack boosted. The upgrade at level 11 makes it so that opponents have their Special Defense lowered.

## **Unite Move - Aurora Strike**

An Area move learned at level 9. The user roars to the sky, forming an aurora. This aurora then strikes lightning around the user several times, stunning and damaging opponents inside, and giving the user a shield.
Umbreon (Apolo123)

The Moonlight Pokemon

## **Overview**

Umbreon has high endurance and can recovery HP. It blends into the darkness to attacks its opponents.

## **Stats**

Offense: 1,5/5

Endurance: 4/5

Mobility: 2,5/5

Scoring: 2/5

Support: 3/5

## **Ability**

Adaptibility (Eevee): Every time a Pokemon deals or receives damage, its Sp. Atk is increased for a short time.

Inner Focus (Umbreon): It can't suffer from hindrance or debuffs effects.

## **Basic Attack**

Eevee: Becomes a boosted attack with every third attack, dealing increased damage when it hits.

Umbreon: Becomes a boosted attack with every third attack dealing increased damage and recover 1/10 of the damage dealt.

## **Special 1**

**Swift (Ranged):** Shoots star-shaped rays at opposing Pokemon, dealing damage to them. Cooldown: 6s. Upgrades at Lvl. 6.

**Option 1: Moonlight (Recovery):** The user sets a haze around it, increasing its Def. and Sp. Def. stats for a short time. Then it absorbs the haze, restauring HP. Cooldown: 10s.

**Option 2: Confuse Ray (Ranged):** It shots three rays. If one hits the opponent, it is left unable to act for a short time. If two hits, the next damage of the opponent is against himself. If all the three hits, its doubles the damage dealt. Cooldown: 6s.

## **Special 2**

**Bite (Melee):** Deals damage to opposing Pokemon in front of the user. If an opposing Pokemon's HP is below a set percentage - or falls below that percentage as a result of this move - that Pokemon becomes unable to move for a short time. Cooldown: 5s. Upgrade at lvl. 8.

**Option 1: Dark Pulse (Area):** Has the user exhale a mist of darkness in a horizontal sweeping motion, dealing damage to any opposing Pokemon it hits. If an opposing Pokemon's remaining HP is below a set percentage - or falls below that percentage as a result of this move for a short time. If this move hits an opposing Pokemon again within a set amount of time, it deals additional damage. If this move is used while the user's piercing strength has been increased by Ancient Power, the user can ignore opposing Pokemon's Defense and shield effects for a longer duration. Upgrade: Reduces this move's cooldown. Cooldown: 8s.

**Option 2: Snarl (Hindrance):** Exhale a dark yell at an area, causing a small damage and reducing the opponent Sp. Atk and Attack. Cooldown: 5s.

## **Unite Move - Moonlight Shadow**

Hindrance: The user creates a large-scale dark fog, which prevents the opponent from complete seeing for a few seconds.
Ninjask (SmashMania)

The Ninja Pokemon

## **Overview**

Ninjask is a hyper-mobile hit and run attacker who has a very hard time being slowed down.

## **Stats**

Offense: 3/5

Endurance: 0.5/5

Mobility: 5/5

Scoring: 2/5

Support: 1.5/5

## **Abilities**

Nincada's ability is Run Away. This prevents its movement speed from being lowered.

Ninjask's ability is Speed Boost. This temporarily increases its movement speed after it successfully K.O.s an opponent.

## **Basic Attack**

Nincada - Creates a slash of mud in front of the user. Every third attack slows the target down.

Ninjask - The user swipes their claws forward. Every third attack has the user slightly propel themselves toward the target.

## **Special 1**

**Harden:** Raises the user's physical defense. At level 5, Harden can be upgraded into either Agility or Thief.

**Agility:** Raises the user's speed. At level 11, Agility can be upgraded to also remove any slowing status conditions from the user.

**Thief:** The user dashes forward, resetting the battle item cooldown of the target(s). At level 11, Thief can be upgraded to also apply the effects of the stolen battle items to the user.

## **Special 2**

**Mud-Slap:** The user hurls mud at the target, lowering their speed. At level 7, Mud-Slap can be upgraded into either U-Turn or Metal Claw.

**U-Turn:** The user dashes through the target and immediately returns to it’s original position. At level 13, U-Turn can be upgraded so a successful hit also temporarily lowers the target’s physical attack.

**Metal Claw:** The user slashes forward with its claw. A successful hit will raise the user's physical attack. At level 13, Metal Claw can be upgraded to slash twice per use.

## **Unite Move - Hyperspeed Infestation**

The user dashes to the designated area and summons a swarm of Nincada, lowering the physical defense, special defense, and speed of every target in the radius as well as dealing damage.
Houndoom (SmashMania)

The Dark Pokemon

## **Overview**

Houndoom is a powerful area controller with access to many powerful debuffs.

## **Stats**

Offense: 4/5

Endurance: 3.5/5

Mobility: 2/5

Scoring: 3.5/5

Support: 2/5

## **Abilities**

Both Houndour and Houndoom have the ability Early Bird, which lowers the duration of movement hindering effects.

## **Basic Attack**

The user bites with a fire-infused set of fangs. Every third attack inflicts a burn.

## **Special 1**

**Howl:** Raises the user's special attack. At level 5, Howl can be upgraded into either Smog or Roar.

**Smog:** The user breathes a cloud of smog, damaging and blinding any opponent inside. At level 11, Smog can be upgraded to apply damage to targets for a short time after leaving the cloud.

**Roar:** The user roars, throwing the target away from it. At level 11, Howl can be upgraded to also raise the user's physical defense.

## **Special 2**

**Crunch:** The user bites forward, damaging and lowering the special defense of the target. At level 7, Crunch can be upgraded into either Foul Play or Fire Fang.

**Foul Play:** The user bites forward to damage the target. This does extra damage to opponents with active buffs. At level 13, Foul Play can be upgraded so a successful hit also temporarily lowers the target’s physical attack.

**Fire Fang:** The user lunges forward with a flaming bite. This move inflicts a burn on targets. At level 13, Fire Fang can be upgraded to also flinch the target.

## **Unite Move - Smoldering Haze**

The user barks three times in a row, releasing 3 clouds of flaming smog. These clouds poison, burn, slow, and blind any opponent caught inside of them alongside dealing normal damage.
Crobat (KelTheMaster)

The Bat Pokémon

## **Overview**

Crobat is a Speedster with a lot of mobility options. It mostly swoops in for the kill with long-range dash moves and leaves. It also has poison effects and other hindrances, so it gets support usage as well.

## **Stats**

Offense: 5/5

Endurance: 1.5/5

Mobility: 4/5

Scoring: 2/5

Support: 3/5

## **Ability**

Infiltrator - The Pokémon's moves (and Unite Move) always ignore shields.

## **Basic Attack**

A bite, then the user flies in a circular motion, then a second bite infused with poison. The boosted attack poisons foes for 3 seconds.

## **Special 1**

**Supersonic:** A hindrance move. A signal surrounds the user temporarily. Opponents in this field will be stunned. This can be upgraded to either Poison Fang or Aerial Ace at level 7.

**Poison Fang:** A Melee move. The closest opponent to the user in a short field is bitten, poisoning them for 7 seconds. This is upgraded at level 9, increasing the poison duration to 10, and further increasing poison damage.

**Aerial Ace:** A Dash move. The user flies a long distance straight forward, tossing opponents upward. If this hits then the user can dash back again to their original position, dealing less damage but still being tossed. The upgrade at level 12 increases damage.

## **Special 2**

**Astonish:** A melee move. The user shocks the foe in a short field in front of them. Opponents are slightly shoved and stunned. This can be upgraded to either Venoshock or Leech Life at level 3.

**Venoshock:** A Ranged Sure Hit move. Opponents caught in the activation area are shot with a poisonous fluid. This does mediocre damage and causes a speed debuff, but the REAL damage comes out if the opponent is poisoned. This can be upgraded at level 10 to further increase the speed debuff.

**Leech Life:** A Melee Recovery move. Opponents near to the user get bitten, and have half the collective damage to all caught opponents stolen. The opponents are trapped and cannot move during the draining process. This can be upgraded at level 13 to lower an opponent's Attack afterward.

## **Unite Move - Toxic Slash**

Learned at level 9. The user dashes forward a short distance, slashing with their wings coated in poison multiple times. This leaved them with a poison effect that drains away half of their health in a few seconds.
Eelektross (KelTheMaster)

The EleFish Pokémon

## **Overview**

Eelektross is a glass cannon at its core with low defense and extremely high attack, like a physical Gardevoir. It may not be the fastest, but if it gets in battle, you better stop it quick before it starts dealing tons of damage.

## **Stats**

Offense: 4.5/5

Endurance: 2/5

Mobility: 2.5/5

Scoring: 4/5

Support: 1/5

## **Basic Attack**

Tynamo: A one hit attack that's always boosted. An electricity boosted tackle.

Eelektrik: One bite then another. The second is always a boosted attack.

Eelektross: Two punches, then a double-handed thrust boosted by electricity, lowering speed. The third attack is always boosted.

Lifesteal: 20%

## **Special 1**

**Charge Beam:** A Ranged move. The user fires a beam a short distance forward. The move gives the user an Attack boost. This is upgraded at level 9 to Thunderbolt or Crush Claw.

**Thunderbolt:** An Area move. Opponents in a wide range around the user get struck by lightning while the user moves. This stuns them while in the area of effect. This can be upgraded at level 11 to slow their movement after the move.

**Crush Claw:** A Melee The user tears at the opponent with their claws. This deals damage and lowers the opponent's Defense. This is upgraded at level 13 to further increase damage.

## **Special 2**

**Spark:** A Dash move. The user charges forward a short distance, covered in electricity. This is upgraded at level 6 to either Wild Charge or Coil.

**Wild Charge:** A Sure Hit move. A large area is covered, and the closest opponent gets jumped on with the user covered in electricity dealing huge damage, and the opponent getting stunned for a moment, and also dealing a small amount of self-damage. The upgrade of this move extends the area of effect.

**Coil:** A Buff move. The user coils up, and becomes invincible for the animation of the move. The user is granted infinite Boosted Attacks, increased Attack and increased Defense for 10 seconds.

## **Unite Move - Megawatt Charge**

Learned at level 9. A Buff move. The user is struck by lightning, increasing Attack, granting a shield, and healing half health. These effects last for around 15 seconds.
The Door War

**The Door War(15 September 2021)**

 **Locations:** | Illegal Zone, Andreim100's Base,

The Door War was the conflict that ended the Tesseris Peace Era and is considered part of World War Two, a series of events and wars that changed the history of TediPitaPateu

## Pre-War

A week before the Door War, SupremBonk and Andreim100 have found the Illegal Zone in the Nether, it was a location composed out of water in the nether, therefore it was an infinite Obisidan zone and it was claimed by SupremBonk.

Andreim100's economy was the biggest growing economy on the server yet and he has also owned the biggest market for now and was easily growing up day by day economically which could've suprassed SupremBonk's economy.

SupremBonk, also, in order to secure Erlangen from any possible griefing or such, has added a law that would forbbiden others from visiting the zone, but, on September 15th 2021, Andreim100 has trespassed into Erlangen and then, into the Illegal Zone, with the objective of finding Obsidian.

SupremBonk was feeling negative about this because Andreim100 was tresspassing, but he did not do much until Andreim100 took SupremBonk's Dark Oak Door, a door which he placed in the middle of the obsidian blocks, which he threw away into the lava. This triggered the Door War to happen.

### The Nether battles

SupremBonk was very upset because his Dark Oak Door fell into the lava, so he started battling Andreim100, which at the beggining felt kind of a normal pvp and not really a war, but SupremBonk after Andreim100 did not accept at all to leave his Nether Territory, he went into the overworld to invade Andreim100's Base.

### The Door Raid

SupremBonk reached Andreim100's Base and entered the main base, quickly destroying all Jungle Doors from the base, but after the situation escalated, he freed Andreim100's Ocelot, but also went to loot Andreim100's diamonds, about 4 stacks(256 diamonds), which made the war become real.

### Domus battles

Andreim100 went to raid Domus, but did not actually try doing anything, but that didn't matter for SupremBonk beacause he was seeing Andreim100 holding a Flint and Steel, so he decided to take quick action to make sure that Andreim100 does not damage Domus.

After many attacks received from SupremBonk, Andreim100 gave up and withdrew from the war. The diamonds remained in the possesion of SupremBonk and all of Andreim100's Base Jungle Doors were destroyed.

### Orders

SupremBonk initiated the Erlangen law, in which no player would be allowed to trespass into SupremBonk's territories. Later, due to the Door War, SupremBonk initated a law in which no player should be allowed to enter the end, unless he is a Nazi player.

### Results and aftermath

After one day, Andreim100 and SupremBonk signed a white peace. SupremBonk returned the diamonds and Domus was later updated to look fancier while Andreim100's economy became slower at increasing.

## Notes

* This war is also addressed as *The Offensive War* sometimes in history.

* Few combats started before the Door was thrown into lava.
Ferrothorn (KelTheMaster)

The Thorn Pod Pokémon

## **Overview**

Ferrothorn is a defender that can get the jump on you, trap you, and keep you in place until another teammate comes around to help, or you faint.

## **Stats**

Offense: 1.5/5

Endurance: 4/5

Mobility: 2.5/5

Scoring: 2/5

Support: 2.5/5

## **Ability**

Iron Barbs: Every Basic Attack has the damage reflected back at 0.8x the original damage to the user. Moves that shove the user have the same effect of the opponent's damage output is Physical.

## **Basic Attack**

Ferroseed: The user spins twice, then launches spines in all directions. The third attack is always boosted and lowers the Defene of hit opponents.

Ferrothorn: The user whips with one limb, then the other, then vines come from the ground and whip the opponent. The third attack is always boosted and lowers opponent's Defense and Movement Speed.

## **Special 1**

**Ingrain:** A Recovery move. Three roots spread from the user into the ground, absorbing nutrients and healing the user. If opponents touch these roots, they will take damage and the user is healed more. This is upgraded to either Gyro Ball or Leech Seed at level 4.

**Gyro Ball:** A Sure Hit Melee move. The user rolls in one spot for a bit, then rolls at and bumps into the target, shoving them and lowering their Defense. The user is moved to wherever the target was before they were shoved. The user gets a shield after use. The upgrade at level 13 increases targeting range and decreases the hit target's Attack.

**Leech Seed:** A Recovery move. The user throws seeds onto an area. Opponents hit by the move are seeded for 3 seconds. Seeded opponents have their movement speed lowered and get their health sapped while the user regains health. After the 3 seconds, the seeds on the opponent/s explode and deal extra damage to the opponent/s, and toss them in the air for a short time. The upgrade at level 13 increases the amount healed.

## **Special 2**

**Pin Missile:** A Ranged move. The user launches a barrage of spines forward for a second, stunning opponents while they are inside. This is upgraded to either Body Press or Mirror Shot at level 6.

**Body Press:** A Dash move. The user jumps forward onto the designated area, slamming onto and stunning anyone the user jumps on, as well as raising the user's Defense and lowering the opponent's Movement Speed. Depending on how many opponents this hits, this can be used 1 or 2 more times afterward, not stacking the boosts and debuffs. The upgrade at level 10 increases the range of the jump.

**Mirror Shot:** A Ranged move. The user makes a bright flash of light over a large area. This flash stuns opponents for a while and lowers their Special Defense, and ignoring any shields the opponents have. The upgrade at level 12 increases damage and lowers cooldown.

## **Unite Move - Tungsten Armor**

A Buff move learned at level 8. The user's body hardens intensely, increasing all stats, Defense and Special Defense even more so, and giving the user a shield.
Getting Started

Welcome to the world of Acid Tea Granny, where community, NFTs and gamification all live together under the same roof.

Acid Tea Granny is a WAX blockchain text based MMORPG. The projects main chat and game can currently be accessed through Telegram.

To get started you'll need to follow 3 easy steps:

1) Create a Wax Wallet

2) Create a Telegram account

3) Join the community on telegram https://t.me/GrannysTeaHouse!

Now that you are a part of the community be sure to link your wax wallet to your Telegram account. You can do so in the main chat using the /address command. Simply type /address abcde.wam and send (replace abcde.wam with your personal wallet address). If you have done the command correctly, you will get a message pinging you and confirming that you are ready to stat playing.

Acid Tea Granny is more than just collectibles on the blockchain, it is also a community of play to earn gamers on WAX with the main chat acting as the hub. In the main chat you can chat, trade and discuss tips and tricks while being reawrded for doing so. Each message of 6 or more words earns users 0.5 DUST and has a 2% chance of getting ATG collectibles and game NFTs. There is no minimum or maximum on contribution to the chat so take advantage of the opportunity, discuss you favorite topics and enjoy the company! Spam and hate speech will however not be tolerated under any circumstances and will be taken seriously by the team of community moderators and admins.

It's time for you to start your collection! Collectible NFTs and packs can be bought when they are released through drops using WAX and NRG. Drop details can usually be found in the pinned group messages or on the official website. If you missed the opportunity to pick up any NFTs during the drop and would like to do so at a later date or are missing a certain card for your collection, you can find listings on secondary marketplaces such as AtomicHub and Nefty or trade with other community members directly in chat.

Collectibles are an important part of the collection because they're needed to get an energy cap. Energy allows you to perform actions in games such as the pond and "the dungeon". Every hour, all registered users will receive 10 energy if they are under their maximum energy cap. If a user has more energy than their current capacity, they will forfeit the hourly top up until they perform actions to bring their total energy down.

Whats Next?

Check out the Guides
Sceptile (Apolo123)

The Forest Pokemon

## **Overview**

Sceptile is a Speedster pokemon with a decent Attack. With fasts moves, it prevails in combats with a close distance.

## **Stats**

Offense: 3.5/5

Endurance: 2/5

Mobility: 4/5

Scoring: 2,5/5

Support: 0,5/5

## **Ability**

Unburden: It raises speed for a short period stats after consuming an item.

## **Basic Attack**

Treecko/Grovyle: Two pounds and a slash afterwards.

Sceptile: Each third boosted Attack, the opponent gets a mark. Next attack will always results in a crit. hit.

## **Special 1**

**Quick Attack (Dash):** Has the user lunge forward at a speed that makes them almost invisible, dealing damage to opposing Pokemon they come in contact with. Cooldown: 5s. Upgrade in Lvl. 5.

**Dual Chop (Dash):** User dashes and hit two times the opponent. If the first moves hit, it pursue the opponent for the second hit, that will be enhanced. Cooldown: 9s.

**Double Team (Dash):** Quickly moves the user away from the current position, creating illusory copies of them to aid in battle. Cooldown: 9s.

## **Special 2**

**Leafage (Ranged):** Pelts the target with leaves, decreasing the movement speed of opposing Pokemon for a short time when it hits. Cooldown: 8s. Upgrades in Lvl 8.

**Leaf Blade (Melee):** The user hushes into a direction and attacks the opponent in the way. It can be used three times. If combined with Double Team, each copy hits once and cooldown is reduced. Cooldown: 11s.

**X-Scissor (Melee):** Has the user dash forward with crossed claws, dealing damage to opposing Pokemon mulitple times and shoving them. Leaves opposing Pokemon unable to act if they hit an object when shoved. Cooldown: 10s.

## **Unite Move - Jungle Combat**

Sure Hit: Envelop the enemy in a storm of leaves and slashes it with your blades.