recursal/Fanatic-Fandom huggingface dataset:
Defender

The *Defender* was a ship in the Om campaign.

The *Defender* was a Gildornian Navy Ship of the Line in the Western Gildornian Fleet that was commanded by Captain Horatio Higgs. She participated in the Battle of Dead Man’s Cove and the Battle of Waymere, the latter of which saw her destruction.

## The Battle of Dead Man’s Cove

In early Twins of 465 intelligence came to Duke Marcus Cornelius Agrippa of a haven of pirates from the Brotherhood of the Coast had holed up at Dead Man’s Cove. Since much of the fleet was engaged in maneuvers on Socortia, Duke Agrippa ordered a squad to sail there and crush the pirates. The *Defender* served as the flagship of the squadron.

The squadron was ambushed, however, and found not only the pirates ready for them but also an Orlesean squadron and a ship from the Kythonian Imperium as well. Maneuvering more slowly than the small ships in the squadron the *Defender* was at the rear of the formation, but the rest of the ships immediately came under heavy fire.

Captain Higgs almost immediately came to the conclusion that the battle was unwinnable and ordered a withdrawal. Under the heavy fire of the enemy only the *Defender* was able to escape the battle.

Captain Higgs was subsequently accused of cowardice and dereliction of duty by Duke Agrippa. He was court-martialed and condemned to death, though the sentence was never carried out as the Battle of Waymere took place on the day of the planned execution.

## The Battle of Waymere

On the 20th of Twins, 465, Waymere was attacked by a combined army of Orlesean, Brotherhood of the Coast, and Kythonian Imperium forces. The bulk of the troops landed in the Oldport neighborhood, leaving the *Defender* as one of the only fully intact ships in port, fighting alongside the Gnomish Confederation ships *Explosive*, and *Federation* and the submarines *Fishlike* and *Sharkish*. The *Defender* was destroyed during the battle.

## Design

As a Ship of the Line the *Defender* was one of the toughest and most heavily armed ships in the Gildornian Navy. It is designed as a warship and troop transport.

The *Defender* had a crew compliment of 200-250 sailors and officers and could hold an additional 200 marines or troops. At the Battle of Dead Man’s Cove she had a full complement of 450 souls consisting of 200 sailors, 200 soldiers, 20 servants.
Heroes of the Sith-Republic War

The Heroes of the Sith-Republic War was the group of PC's in the Star Wars: Old Republic Campaign.

## Summary

The Heroes of the Sith-Republic War is what historians call the small group of Jedi, smugglers and warriors who were on the forefront of the war. They fought in several battles and were involved in the defeats of both Darth Quellik and Darth Intris.

Historians acknowledge that there were, of course, many heroes in the war, but this phrase is used refer to this specific group.

## Members

* Loring Zeff - Jedi Consular who rose from Padawan to Master on the council during the war.
* Arie Mandel - Human Force Adept. Killed in Ridellian System by Orek.
* Niri Keehan - Human Scoundrel with minor Force powers, business partner with Orek.
* Orek Jinks - Gungan Scoundrel. Business partner with Niri. Later murdered Arie, but escaped prison and fled to the outer rim.
* Milan Phinaro - Human Noble. Daughter of a highly prominent senator and navigator of the *Kelmer's Pride*.
* Bryn Mawr - Bothan Force Adept, failed jedi apprentice later given a second chance by Loring.
* Odeafso - Mon Calamari Tech Specialist and engineering genius.
* Renci Tosh - Human Scout, Republic intelligence agent.
* Drallis "Sump" Extov - Human Thug/Scoundrel, former pirate hired by Orek and Niri.
* Shiha Mandel - Human Jedi Consular/Soldier. Jedi Knight and sister of Arie, fell in love with Niri.
* Luna Doth - Zabrak Force Adept/Jedi Guardian, fell to the Dark Side
* Ralthamus Tiron - Human Noble, son of prominent Galactic Senator.
Grewyn Breder

Grewyn Breder is a male human sorcerer and an NPC in the Emeron campaign.

Grewyn Breder was born to two followers who were part of hidden cult to a demon hiding in the Rugged Hills. The cult was broken up in 1119 by a party led by Dame Leena Sullivan. The cult was destroyed and demon banished but none were sure what to do with the nine-year-old Grewyn. Leena agreed to take him into her father's household, stating that a child was not responsible for the crimes of his parentage.

He began developing his magical powers a few years later, and it's almost certain that he has some relation to the demon his parents worshipped. Grewyn does not hide the source of his powers, feeling that it is best to be open it. The Sullivan family did not cast him out, in spite of pressure to do so by others, arguing that Grewyn's powers and past do not dictate who he is, but rather that his actions do.

When Leena became the Baroness of Wrellen she offered Grewyn a position on his court as her court mage and he accepted.

## Personality and Appearance

Grewyn is charming and deeply loyal to Baroness Leena and her family, even though he doesn't always see eye to eye with her. He is regarded by anyone able to look past his origins as a good, if headstrong, man.

Grewn is quite large, standing well over six feet tall though his arms seem slightly longer than one would expect, just enough to be disconcerting to anyone who looks at them for too long. He has graying brown hair and brown eyes

## Abilities

Grewyn is an incredibly powerful sorcerer and has mastered the eighth circle of arcane magic. His demonic heritage gives him the ability to sprout bat like wings and fly (though he dislikes doing it.) It also provides him partial protection from fire, while at the same time allowing him to emit a burst of fire himself. He also has a slight resistance to charms and poison. Last, but not least Grewyn is able to touch a person and unlock the evil in their mind for a moment leaving them shaken and vulnerable to attacks designed to destroy evil.
Golden Archers

The Golden Archers is an organization in the Emeron campaign.

## Summary

The Golden Archers are a mercenary company operating in the Kingdom of Emeron. With a headquarters in Fishton, this mercenary group hires out up and down the Osquad River to any local lord looking to beef up their defenses for the moment. They have a good reputation and are well armed. They own their own ship, the *Grimace*, and will hire out in part or in full force.

Their banner is a golden bow and arrow on a field of red.

During the War of Alliance they contracted with Baron Hamar Bexley, the ruler of Fishton. They served in the Battle of the Bridge, providing withering archery fire upon the massive army of Troglodytes from the Paleclaw Tribe trying to fight their way across the eponymous bridge. Their support proved vital to the Emeronian victory.
Hirix Snowfell

Hirix Snowfell was a male human NPC in the Asprana campaign.

## Summary

Hirix Snowfell was the ex boyfriend of Vanessa Lanteri and former first mate of the *Lantern's Light*. When Vanessa discovered the clues to Jemma Redclaw’s treasure, he demanded an equal cut of the treasure. Jemma refused and the two fell out and broke up quite spectacularly. Hirix left, vowing to find Jemma Redclaw’s treasure before she did.

Yamtisy revealed this information to Ishmael’s Pilgrims and speculated that they were attacked by werecrocodiles at his behest, suspecting that Hirix could have been behind the attack.

Soon afterwards Hirix and a pair of halfling twins in his employ arranged for a sea hag to attack the *Lantern’s Light* as a distraction while he and the halflings snuck aboard to search Vanessa’s room for clues to the location of the treasure. Ishmael’s Pilgrims quickly slew the sea hag, however. Vanessa suspected that Hirix had used the distraction to bard the ship and ordered a full search of the ship.

Ishmael’s Pilgrims found Hirix and his companions in the engine room and engaged them. Hirix proved to be an incredible combatant, combining magic and swordsmanship and nearly killed Flard and Sanibel in the fighting. Hirix and his companions were ultimately all killed in the battle and their bodies were unceremoniously dumped overboard.
Gimo

Gimo is a deity worshiped mostly by Humans on the world of Goric in the Emeron campaign.

## Gimo

### Aliases

The Bird, The Thrill Seeker, The Free Spirit, The Lover

### Chosen Weapon

Darts

Gimo is a deity of thrills and excitement. Her priests are free spirits and the religion has few tenants. Her holy symbol is a flying bird.

Gimo teaches her followers to always explore new opportunities and warns of the danger of becoming stagnant or boring. She encourages her followers to travel or, at least, always be seeking new experiences or knowledge and new joys.

Gimo does not really have temples or churches although there are altars to her set up in most major towns and cities and the faithful will visit them upon new arrival. Sacrifices are required by Gimo of something of a personal nature that is significant to a follower’s life, offered every couple of years. It can be anything as long as it signifies some aspect of a worshiper's old life that they’ve moved on form. It can be burned in Gimo’s name (preferably at an altar) or given to another if it will provide the new owner a new experience or lead them to new thrills and enjoyment.

## Appearance

Gimo is depicted as a young and beautiful woman with curly dark hair and an infectious grin on her face. She is also said to sometimes appear as a beautiful songbird.
Garret Agrel

Garret Agrel is a male human fighter in the Emeron campaign.

Garret Agrel is the Marshal in the estate of Yadfim in service to the Gialiadin family. He proved pivotal in returning control of the estate from Dame Ellel Gialiadin to Arocan Gialiadin III.

## March on Hardale

After Sir Arocan Gialiadin II was accused of treason and the Crown stripped him of his position authority fell to his son, Arocan Gialiadin III. However Arocan III was serving as a squire in the state of Fulton so his older sister, Dame Ellel, assumed command. The crown had captured Arocan III and announced that if Sir Arocan did not give himself up he would be executed. With no word from Arocan II it was soon presumed the boy was dead.

On orders from the Crown Dame Ellel marched a large force to Hardale to contend with a large army of undead under Mingolf the Soulcrusher that were marching on the estate and Garret accompanied her as commander of her forces. There it was discovered that both that Arocan III was still alive, but also that the Joined of Vesper had rallied an army and defeated the undead.

Arocan III announced that the Crown had been corrupted by an imposter whispering in the queen's ear, and that he would support the efforts of Lord Geoffry to remove the influence from the royal court. Dame Ellel, wary of having all power stripped from her family, refused to accept Arocan's authority and left, taking half of her army with her. Garret, concerned Arocan III might be under a suspicious influence, was among the men that decided to return to Yadfim with Dame Ellel.

## A Turning Point

Some weeks after the confrontation at Hardale, Arocan III and a handful of men were caught sneaking into Yadfim. They were arrested and Marshal Garret delivered them to the dungeon. He was able to speak with Arocan III, however, and soon became convinced that the boy was not being unduly influenced and was reminded that with their father being absent and stripped of position by the Crown (no matter how dubious that decision might be) Arocan was next in line to control Yadfim, not Ellel.

Convinced, Garret met in secret with the rest of the court and they agreed to support Arocan and released him and his men from prison. Along with the bulk of the forces gathered and commanded by Garret, they attempted to apprehend Dame Ellel. She and two hundred men loyal to her, however, fought back and were able to escape the estate, heading for the capital.

## Personality and Appearance

Though impatient Garret is a powerful warrior well versed in combat and tactics and loyally serves as Marshal for Yadfim’s troops. He is a great admirer of Sir Arocan and is proud to serve him. He is 5’8” and a muscular 172 lbs and has black hair and brown yes.
Hibbon

Hibbon is a barony in the Duchy of Imyan in the Emeron campaign..

## Location

Hibbon is the southernmost barony in the duchy of Imyan, making it the southernmost barony in the entire Kingdom of Emeron.The Plains of Galmar are to the east but to the west are unclaimed grassland just south of the Brokenback Swamps. A few attempts to settle there have been made but the monster tribes inevitably attack, making such expansion, so far, more cost and trouble than it is worth.

Farther to the south is some forestland aptly called Bandit Woods that separates Emeron from the Confederation of Halfling Shires, although Plains Road does extend outside of Hibbon and through the forest. Patrols from Hibbon and the Halfling town of Roadshire patrol this road, as it is a haven for bandits but necessary for trade.

The Baronial Capital, Hibbon City, is right on the Plains Road and as such is the main point of entry for all trade from the Halfling Shires.

## Hibbon City

### Economy

Trade, Agriculture, Horse trading/breeding

Hibbon City is located on the southern portion of the Barony, located right along the Plains Road. It is often the

last stop for travelers heading south to the Confederation of Halfling Shires before they are forced to enter the Bandit Woods.

The city has two main temples, one to Akana and one to Vesper. There is a wide array of services and trade goods, and much of the horseflesh raised in Imyan is sold in Hibbon City.

The city is also the home to the headquarters of the Dirty Dogs Mercenary Company. The company hires out for missions in the region, mostly for merchants looking for bodyguards, but they do have a reputation for being discreet and whom you go to if you want shady work done. At any given time more than half of the company is usually out on missions all around the region.

## Domains

The Barony of Hibbon is divided into four estates, Hibbon itself directly managed by the baron of Hibbon. East of that is Homada. To the northwest portion of the barony is the estate of Yuvid and south of that is the estate of Kyalax.
Gerey Adoarad

Gerey Adoarad was a male human in the Emeron campaign.

## Associations

### Relatives

Lord William Adoarad (father - deceased), Lady Marger Adoarad (mother - deceased)

## Summary

Gerey was the son of Lord William Adoarad and Lady Marger Adoarad. He dreamed of becoming a powerful warrior or knight someday and going out on sorties and fighting many barbarians. Gerey lacked any discipline and was quite inconsistent from day to day as to what his dreams are (though riding with the duke and battling barbarians was frequently among them.)

Gerey was killed in the Second Battle of Fort Defense when the Ok'Mar Clan breached the walls and ran down the family while trying to flee. The orcs mutilated his body before crushing it with a horse as a means of execution.

Gerey had brown hair and blue eyes.
Harrand’s Folly

The *Harrand's Folly* is a Corellian Engineering Corporation model XS Stock Light Freighter.

## Harrand’s Folly

### Status

Renamed

The ship is owned by the University of Coruscant, but was essentially under the control of Dr. Henrietya Antilles, who named it after her mentor, Dr. Harrand.

While in control of the ship she managed to secure a detail of agents from the First Order Security Bureau to assist her and her graduate student, Radley Belko, in an expedition to the deep core planet KBF-8736c to find the headdress of Sultan Vaar.

### Journey to KBF-8736c

The journey to the deep core was perilous and the *Harrand's Folly* arrived successfully, though suffered an irreparable hyperdrive malfunction. A search of the planet revealed another hyperdrive signal, however, which led to an ancient ship found on the planet that had an in tact, if very old, hyperdrive. The old hyperdrive was installed and at the conclusion of the expedition it held out long enough for the ship to return to Coruscant.

### Stolen and Renamed

Shortly after its return to Coruscant, and before a modern hyperdrive engine could be installed, the *Harrand's Folly* was stolen by the same agents who had accompanied Dr. Antilles to KBF-8736c, though admittedly with her secret permission.

The crew soon changed the name of the vessel to the *Eclectic Mayhem*, and forged a new transponder accordingly.
Helene Galas

Helene Galas is a female human NPC in the Star Wars: Agents of Chaos campaign.

## Summary

Dr. Helene Galas is the head of the Royal Infirmary for the Denelian Royal family. When the First Order invaded the Denelian System it fell to her to help organize the medical response in the Royal Palace, and also to examine the captured clone of Lana Javik that was captured.

She also treated Tohar Anlon and Zione Cah when they were injured during the First Order’s attempted siege on the Imperial Palace. She also ordered Rixx Corren sedated when he suffered a mental breakdown after the battle, but reluctantly agreed not to have him forcibly hospitalized after speaking with Aurelia Denelian.
Gem of Galmar

The *Gem of Galmar* is an artifact in the Emeron campaign.

## History

Little is know about the *Gem of Galmar*. It is believed to have been created by the evil god Galmar as a gift to his most devout and powerful followers, and only able to be passed on when a possessor was slain in combat and a devout worshiper.

The gem is believed to have existed for at least a hundred years or more, and those who wield it can trap the souls of those slain within it forever, preventing them from ascending to the afterlife.

## Appearance

The *Gem of Galmar* appears to be a brown-ish/orange roughly fist sized multi faceted gem. Those who bond with it have the gem imbibed into the center of their chest, and it bonds with both their bodies and their souls.

## Powers

The powers of the *Gem of Galmar* are only accessible to the devout, but they are considerable. They allow the wielder to control any number of undead they have raised, as well as to raise entire armies if sufficient corpses are available. It also allows a wielder to create Earth Elementals (so long as they are in contact with earth) to aid them in combat.

The gem also allows one to whom it is bonded to regenerate rapidly from any wound, even a mortal one. Indeed, one who is bonded to the gem cannot be truly killed unless his or her bond is somehow broken from the gem. The gem will regenerate even the dismembered corpse of a fallen wielder. Even if the gem is completely stripped clean of all flesh, it will continue to regenerate the wielder, growing a whole new body in about a day.

The Gem also allows the wielder to absorb the souls of those whom they slay, allowing the wielder to communicate with the spirits within. The spirits are usually not required to respond, or to respond honestly, but if they are amenable they can aid the wielder with the benefit of their advice.

The Gem also will injure those who touch it that are not a follower of Galmar or of a similar temperament as the evil god.

Last, but not least, the gem is completely impervious to damage, and cannot be destroyed by any known mundane or magical means.

## Destruction

The *Gem of Galmar* was destroyed by the Joined of Vesper, who had acquired the artifacts necessary to be able to destroy it. Raskin Daggermaw, wielding the dagger *Onyx Razor*, delivered the fateful blow that destroyed the artifact.

## Known Wielders

Though the ***Gem of Galmar*** was surly wielded by many clerics to the deity over the centuries, only a few are known to history.

-Vilzerett the Mighty

-Kroller

-Mingolf the Soulcrusher
Illo Vandin

**Illo Vandin** is a crime lord operating out of Ord Mantell's capital city of Worlport. As a Herglic, Vandin cuts a tall, wide, imposing figure. Despite this, he dresses in the fancy silks of nobility and carries a walking stick that doubles as a stun baton. He has a lilting, high-pitched voice and is prone to coy rhetoric and long soliloquies.

Vandin is known to be involved in the spice and slave trade on Ord Mantell. The Worlport governor Lophen Piorgi "the Pierogi" has declared him one of the worst blights on the planet, in addition to the coal barons that keep Ord Mantell reliant on fossil fuels.

## Encounters with the FOSB Agents

Agents Tohar Anlon, Rixx Corren, Aurelia Denelian, and Les Karif met Vandin in the Worlport casino the Loaded Savrip after winning big at the Jubilee Wheel and Sabacc tables. Vandin invited them to the shadier side of the casino, showing them the underground fighting ring located in the basement. During their first meeting, Tohar attempted to sell some of the spice andris to him. Vandin informed him that only the Black Comet gang were trafficking andris onworld and was hesitant to trust him. To buy trust, Vandin requested Tohar and the agents do him a favor: get the fighter known only as Flutterplume to drop out of a match in a couple of days, and then they would talk.

Vandin grew furious when the agents accomplished this task by planting the same andris they wanted to sell Vandin in Flutterplume's apartment and calling the local authorities to pick her up, hinting she might have ties to Vandin. This exploded in a big media frenzy, with the governor's office publicizing the arrest as a win in their quest against Vandin.

Vandin had his associates pick up the agents and confronted them in his office at an undisclosed location. Once there, Vandin's mood inexplicably improved, and he resolved to send them to his Scraplands operation as slaves instead of dissolving their bodies in acid.

## Vandin's Demise

The agents vowed revenge after escaping from Vandin's attempt to send them into slavery. They foiled his slaving operation at Rusty Reach and aided Governor Lophen Piorgi's anti-corruption task force in securing sufficient evidence to prosecute Vandin. Upon gaining an arrest warrant, they led a raid on Vandin's estate with the help of Vincenzo Thaxton. Vandin had been tipped off to their activities and almost escaped to his private island via his pleasure yacht. However, the agents led a high-speed boat chase and caught up with the yacht. They neutralized the captain and came across Vandin in the master cabin in the back.

More than one party member tried to eliminate Vandin, but ultimately it was Tohar who did the deed. Les had expressed desires to assassinate Vandin instead of allowing him to stand trial for his crimes, but the group did not think it was healthy for Les to commit cold-blooded murder. After two unsuccessful stun attempts, Rixx used the Force to connect with Les and convince him not to murder Vandin. He was left alone with Tohar, who questioned him about the whereabouts of his ex Jogo. When Vandin was less than forthcoming, Tohar stunned and executed him.
Geni

Geni was a male half-elf druid in the Emeron campaign and one of the Joined of Guya.

## Vital Statistics

### Eye Color

Amber

Geni was born in the Glave Woods, raised by elves but never fully feeling accepted in their society. Still, he had heard the tales of how those with elf blood were treated Emeron and so he tended to tend to himself, traveling the forest and living among nature. Gentle and Gullible he prefers the company of animals.

## With the Joined of Guya

On the 21st of Horse, 1159 Geni had been traveling in the Glave Woods when he experienced a bright flash of light and found himself suddenly in Plainswatch, in the Kingdom of Emeron. He realized he was joined with the other Joined of Guya and that they felt one another's pain.

Unfortunately it was not long after they had come together when they were attacked by a band of unknown individuals. They barely managed to escape.

They were accosted a short time later by a group of soldiers bearing purple livery with a green snake sigil. They reported what had occurred, and were shocked when the guardsmen attacked them.

Confused and uncertain fully of what was happening they were in poor shape to defend themselves against a concerted attack. Geni fought to the best of his ability but died in the fighting, using his druid magic to try to give the others the chance to escape.

## Appearance

Geni had red hair and large amber eyes, and wore a distinctive tattoo on his face. He dressed in leather and fought with a club and a wooden shield.
Floreen

Floreen is a female elf NPC in the Om campaign.

## Summary

Floreen "the Fabulous" is a bardic performer and thief who is a member of The Motley Company.

Floreen was born and raised in a human city like Waymere rather than among the Kirathi Elves.

On the 19th of Minstrel, 465, The Motley Company attempted to perform their trade/scheme at Stonewatch Abbey however Wu Xen saw through their ruse and declined to allow them entry. Apalonia responded by trying to cast a spell on him, resulting in a brief skirmish before The Motley Company surrendered.

Imprisoned at the Abbey, the trio were approached by Elias Young as possible spies for the Fate Fighters as a means of paying for their crimes.
Iggy Olivero

Iggy Olivero was a male human merchant and an NPC in the Emeron campaign.

Hailing from Sellingsburg, Iggy was a merchant who enjoyed traveling and procuring goods in one location to sell in another. He traversed much of Rupmon and sometimes even ventured outside of the duchy in the course of his business.

In 1156 he found himself in eastern Kehak on business when his bodyguard left his employ. With a load of supplies that he wanted to take back to Rupmon sooner than later, he hired a local former soldier named Hulbar Onfre to replace his bodyguard. The man proved capable and trustworthy so Iggy offered him a permanent position if was willing to relocate to Rupmon full time.

## History

In late 1158 Iggy and Hulbar had traveled to Redwyne to sell some general goods and procure a supply of wine to sell elsewhere. While they slumbered in the Golden Grain Inn both men were kidnapped by acolytes from the Temple of Guya and dragged to the Brokenback Swamps and mentally enslaved by a Naga who dwelt there. he cult the Naga was forming was slowly taking over Redwyne and had already taken full control of the temple and several other key members of the town.

Iggy was assigned to remain in the Inn, which had also been fully compromised by the Naga, and assist in marking and kidnapping other travelers who slept there.

### **Incident at the Golden Grain Inn**

On the 2nd of Lion, 1159, a lone traveler named Belina Katel came to the inn and was drugged and kidnapped to be taken to the Naga to be enslaved. Unfortunately Belina hadn't been alone, but a companion of the Joined of Vesper who promptly came looking for her and were reluctant to believe the story of the staff that she had never been there. When the staff proved reluctant to provide answers a fight broke out, leaving much of the staff of the inn dead. Iggy, no warrior, hid under the bed upstairs during the violence.

The Joined of Vesper proved victorious and found Iggy when they searched the inn. He claimed to be an innocent trader who had been kidnapped by the staff of the Inn, but the Joined of Vesper pointed out that the room he was in had not been locked and that he'd seemed to make no effort to escape. Unable to determine that Iggy was lying, but distrustful, ordered Iggy to flee.

As he attempted to escape through a hole in the back of the Inn that Beybulat had made, he encountered Dorian and Llywillan who, knowing he was compromised by the cult, knocked him unconscious and took possession of him to question him on the nature of the Naga's control of the town.

## Freedom

Eventually the Joined of Vesper were able to slay the Naga and free Iggy (and the Naga's other victims) of the mental enslavement. Iggy immediately departed Redwyne, heading north to Eastway and planning to try to put his life back together as far away from wilderness as possible.
Frederic Esgar

Frederic Esgar was a human male NPC in the Emeron campaign.

Sir Frederic Esgar was the marshal for Reikland in 1159. He led the investigation into the murder of Shren and facilitated quietly getting the Joined of Vesper off the streets as it was unknown if there were enemy spies in Reikland still looking for them.

## Background

Fredric Esgar is was born Rupmon City and joined the Baronial Army when he was old enough. During his tour of duty he was instrumental in fighting off a monster attack and he was knighted for his heroism. A short time later the Red Wizard of Reikland was seeking a marshal for his barony and Sir Frederic was recommended. Since then he has served the Red Wizard as his marshal.

## History

In the Spring of 1159 the Red Wizard ordered Sir Frederic to keep an eye out for individuals matching the description of the Joined of Vesper or for anything wildly out of the ordinary. On the 11th of Lion the people of Reikland reported a bright flash of light from one of the homes. Sir Frederic investigated and found the mutilated corpse of Shren, who had come to Reikland without the rest of the Joined of Vesper.

Sir Frederic investigated, learning that two locals townspeople, Hennod and Bullen along with a man named Alton from out of town were responsible for the crime. Unfortunately all had fled Reikland and could not be apprehended.

On the 20th of Lion, Sir Frederic received information that the rest of the Joined of Vesper had arrived in Reikland. Not knowing what other agents who wished them ill might still be in town, the knight surreptitiously approached them and strongly requested the come with him to the Red Keep. Though wary they agreed, and Sir Frederic brought them to the Red Wizard, who sped them on their way to Emeron City.

## The War of the Alliance

On the 18th of Lion an army of monsters from the Brokenback Swamps crossed the southern border of Reikland and began attacking settlements, sacking the town of Redwyne. Sir Frederic began calling up the Baronial troops and initiated conscription measures. When the Red Wizard's armies marched to the Azure River to meet the armies of Vossk, Sir Frederic led the Reikland cavalry.

## Personality and Abilities

Sir Frederic is a grizzled old veteran and non-landed knight. He has seen several battles and is no stranger to fighting with all manner of weapons and armor. He is a capable rider and experienced soldier. He is no tactical or administrative genius, however. His skills have been sufficient as a peacetime marshal but how he will fare in a full scale war is yet to be seen. He is not overly fond of Sir Thoron Ironhammer or Sir Alexander Quaylith, both of whom have recommended that the Red Wizard replace him as marshal.
Imyan (barony)

Imyan is a barony in the Duchy of Imyan as within the Kingdom of Emeron.

## Location

The Barony of Imyan is a territory in the Duchy of Imyan ruled directly by duke or duchess of Imyan. It is located south of the Barony of Federan and north of the Barony of Wrellen. To the west is the Glave Woods and east is the Plains of Galmar.

## Domains

They Barony of Imyan has five estates within it. The southwestern most estate is Yosed and the northwestern most territory is Upmar. East of them is the estate of Ipyak. The estate of Imyan is east of that, containing Imyan City which is right along Plains Road. Finally the easternmost estate is Henud and it sits right along the boarder with the Plains of Galmar.
Indrick Tarik

Indrick Tarik is a male human/werewolf NPC in the Eastern Realms campaign.

Indrick is the young adult son of Marcel Tarik, the leader of Crabclaw Island, and the older brother of Olhas Tarik. Like his father and brother, Indrick is a werewolf, and resides on Crabclaw Island to prevent them from harming anyone during the full moon.

## Background

An Illness struck Crabclaw Island in 1159. Indrick's father Marcel suspected something may have been wrong with the water supply and left the village to investigate, but did not return. While Indrik and the town elders tried to help the town as best they could, Olhas sailed to Deena for help and hired the Mighty Misfits to investigate.

Before Olhas could return, however, Indrick grew sicker and fell into a coma, hovering near death for a few days. Fortunately The Might Misfits were able to confirm that the water supply was indeed being poisoned and traveled to the source to investigate.

Olhas led the Misfits to the caves where he said that the underwater spring was. The Misfits later identified three individuals, Elena Dalton, Nelaeryn, and Alestar Tarik, as well as an unconscious and manacled Marcel.

The trio were poisoning the water with a silver based solution that was killing the werewolf population of the village. The Mighty Misfits did battle with the trio, ultimately defeating them and taking them captive and sailing off the island with the trio on their boat.

With the water supply purified the sick villagers, including Indrick, began to improve and he soon awoke and recovered fully.
Happy Orc Inn

The Happy Orc Inn is an establishment in Home in the Emeron campaign.

## Description

The inn is a single store half-timbered building, with well-made wooden tables and chairs. Accommodations consist of several large rooms with beds and straw mattresses and several hammocks in a common room.

The accommodations are mixed so non-halflings can be comfortable in the inn. The proprietor is an old halfling man named Basso.

## History

The Joined of Vesper considered staying here but Raskin Daggermaw refused, declaring that based on the name the owners had never met an orc, and that he found the name racist.
Higgs

Higgs is a male human NPC in the Om campaign.

## Summary

Higgs is a man at arms who served the Fate Fighters at Stonewatch Abbey. He had served under the bandit leader Goddard Brandik. Arnor Felkirk, vouched for him to the Fate Fighters and was his senior officer in the mercenary company.

Higgs is half Thunnish and is a large, muscular and imposing warrior. He organized a search party at the order of Fynn to search the area of Fynn's Crater for Boz, but the gnome had fled by the time they arrived. Higgs respects battle prowess and has respect for Fynn's fire based magic.

In late Twins of 465 Higgs was among three soldiers assigned to guard Felix Lapubelle in his jail cell in Stonewatch Abbey.

Later that year Wu Xen asked Higgs to accompany Gunnar the Wolf back to Balbanos and remain there to act as an unofficial ambassador there to see to the intersts of the Fate Fighters in their efforts to forge an alliance with the Thunns.
Flandal Steelskin

Flandal Steelskin is a deity worshiped primarily by gnomes on Goric in the Emeron campaign.

## Flandal Steelskin

### Aliases

Master of Metal, Lord of Smiths, The Armorer, The Weaponsmith. The Great Steelsmith, The Pyromancer.

### Chosen Weapon

Warhammer

Flandal Steelskin is the gnome deity of mining, smithing, and fitness. He is the patron of gnomish warriors, miners and metalworkers. His symbol is a flaming hammer.

Flandal Steelskin is worshiped by those gnomes concerned with mining, smithing, and fitness. Flandal's clerics wear red leather armor and steel helms. Their favored weapon is the warhammer. They are miners and smiths and they watch over the safety of gnomish miners. They often undergo rigorous strength training.

Flandal is worshiped in underground forges. Forged weapons are sacrificed to Flandal Steelskin annually, on the Summer Solstice.

## Appearance

Flandal is depicted as a balding, aging gnome with skin the color of blue mithril steel, eyes like flaming coals, and hair of brilliant blue-silver. He wears a leather apron over the rest of his clothes, and is said to carry Rhondang, an intelligent axe-backed hammer made of yellowish metal. He is said to be the strongest of the gnomish pantheon and to have the ability to sniff out veins of any ore with his prodigious nose.
Golden Grain Inn

The Golden Grain Inn is a business located in the village of Redwyne in the Emeron campaign.

## Description

The Golden Grain Inn is a large two storied wooden building. It is decorated with carvings of sheaves of wheat along the eaves of the roof. The inn was whitewashed at one time, but by Spring of 1159 much of the paint has peeled. A sign picturing a cluster of wheat and a pitcher of beer or ale hangs over the door. A corral and stable are next to the main building.

After a Naga began to take mental control of many of the people of Redwyne in 1158 rennovations were performed on the Inn. Secret spaces were built in to allow for spying and surreptitious kidnapping of guests. Further the root cellar was dug out and expanded to a small labrynth blow the main building

## Events

In 1158 a Naga began taking control of the minds of the people of Redwyne, forcing them to worship her and kidnap travelers and other townspeople to be taken before her to also be controlled or sacrificed. The staff and the Golden Grain Inn were a primary target and all were under the Naga's sway within weeks

In Lion of 1159 the Joined of Vesper were traveling through Redwyne and their companion, Belina Katel, stopped in the Golden Grain Inn for a drink while the Joined explored the town. The mind controlled staff and guests of the bar drugged Belina and hid her in the basement, intending to take her to the Naga later.

The Joined of Vesper came looking for Belina, however, and were wary of the staffs claims that she had never been there. They demanded answers, and a fight eventually broke out in which the staff and employees of the Inn were killed.

The Joined then searched the basement labyrinth and found her, but in the meantime the constable, Grover Ruskadell, had gathered a posse of his deputies and all of the clergy in town (all of whom were controlled by the Naga) and confronted the Joined outside the Inn. Another massive fight followed, with the Joined again victorious and the surviving clerics retreating to the Temple of Guya.

The Inn was damaged slightly in the second fight, and left empty after the Naga was eventually slain, freeing the people of Redwyne from her control.
Gyles Wyeradis

Gyles Wyeradis is a male human cleric of Akana in the Emeron campaign.

Highfather Gyles Wyeradis was the Royal Chaplain to King Koris Woodbridge until the king's death in 1159. When Queen Joycie ascended to the throne on the 16th of Unicorn of that year, he continued to serve her as well.

As the Royal Chaplain, Gyles also served on the Council of the Holy, a trio of the most prominent clerics in the Church of Akana right below the Allfather.

On the 22nd of Griffon, 1159, Allfather Thair Shayly was killed during the Explosion atop Strade Hall. The Council of Holy, per church protocol, was tasked with selecting the next Allfather.

However all three members of the council were approached by a mysterious figure, who explained that the Avatars of Vesper, Guya and Yotia had all been destroyed, limiting the power of those gods to perform miracles for their followers. If the Council did not wish for the same to befall Akana, they would ensure that the church declined to support the Crown in the War of Alliance.

To illustrate the messenger's point, on the 12th of Bear, 1159, all Clerics of Akana were unable to perform any divine feats for an entire day.

Highfather Gyles immediately declared that the church must remain allied with the Crown and band together to end the treat presented. However Highmother Allius Emmaten argued that neutrality was the safer course, stating that the scripture of Akana taught to obey the ruler and that the Church should ultimately back whomever would win the war.

Highfather Brennan Arbus went even farther, arguing that the church should join the Alliance, stating that Akana preaches obedience to the ruler, not to a moral doctrine. He further stated that if Akana were damaged in the same way, there will be no meaningful church to speak of.

With Gyles Outvoted, the Council of Holy officially broke its alliance with the Crown, declaring neutrality in the war.

Gyles declared these views to be ungodly, and began to publicly argue that the faithful of Akana have a mandate to help lead in this time of trials. and he called on all “true” clerics of Akana to ignore the “unlawful” dictate of the Council and continue to serve as they have before. He was forced to flee the city ahead of calls for his execution as a heretic by the remains of the Council.

## Personalty and Appearance

Highfather Gyles is a pious man who nonetheless quite good at playing the political game. He is loyal to the church as well as to the King. He is second in the church hierarchy only to the Allfather and, as the Royal Chaplain, sits on the Council of the Holy. Highfather Giles is 6’0” and fairly muscular. He shaves his head completely bald and has green eyes.
Felbar

Felbar was a settlement in the Om campaign.

## Summary

Felbar was a dwarvish settlement in the Ironwall Mountains on the Continent of Elira. Long ago the town was at war with the Giants who also dwelled in the mountains. The Giants had managed to secure the aid of Teorvacruss, a powerful dragon, in their war tipping the scales of balance to thim.

In response the dwarves resorted to blood magic to attempt to defeat their enemies. The magic backfired, however, instead turning Teorvacruss into an undead dragon and cursing the souls of the dwarves to forever haunt Felbar until the dragon was somehow defeated.

Effectively destroyed, the town sat as a haunted ruins for hundreds of years. Only Felbar Keep was ever used again, and then not until around 465 when the giant Rolskreig the Tempest allied with the drow of Mirthanzerrobar restored it to be used as a staging ground for a planned drow attack on the Kirathi Forest.

In late 465, the Fate Fighters traveled through Felbar where they were warned of the dangers within by one of the dwarven spirits. There they agreed to challenge Teorvacruss to attempt to free the dwarven spirits, and slew the mighty undead beast in combat.
Hanali Celanil

Hanali Celanil is a deity worshiped primarily by elves on Goric in the Emeron campaign.

## Hanali Celanil

### Aliases

The Heart of Gold, Winsome Rose, Archer of Love, Kiss of Romance, Lady Goldheart

### Chosen Weapon

Bow

Hanali Celanil is the elf deity of Romantic Love and Beauty. Her symbol is a gold heart.

Lore says that Hanali is being of timeless beauty and benign nature, she always forgives minor transgressions and delights in rewarding her followers with the bliss of unexpected love and affection. She embodies romance, beauty, love, and joy in elven spirits, her only flaws being her own mild vanity and flighty nature.

She believes that there is beauty all around in the world that such beauty is what makes life living. She teaches that the greatest joy is the rapture of newfound love and the tide of romance that follows it. She teaches that young lovers should always be given aid and shelter and helped along.

Members of Hanali's clergy spend their days cultivating beauty and love in all their myriad forms. Many of her clerics tend fine gardens, while others amass personal or temple-based collections of gems, crystal sculptures, and other fine works of art. While things of gold and crystal, particularly jewelry and statues, are favored. Beauty art in any form is admired, collected, and displayed.

Hanali's clerics wear gold robes, and must always be finely dressed. Displaying one's personal beauty to its best advantage is a requirement of every cleric of the Heart of Gold. Hanali's clerics are flighty and somewhat vain, given to dancing and wild celebrations. Hanali tends to be worshiped by fountains and springs. Hanali's holy days are on the full moon, and beautiful objects are sacrificed to her monthly.

## Appearance

Hanali is is predominantly depicted as female, although on rare occasions it is said that she has taken male form. Regardless of the gender she appears in she is an almost painfully beautiful elf with golden tinted skin.
Finney Cottlefoot

Finney Cottlefoot is a male halfling cleric in the Emeron campaign.

Finney Cottlefoot is a halfling cleric of Akana and the chaplain for the estate of Lyzol. He served under Lord Eber Gawan. Lord Eber kept the church at arm’s length, believing that they should not influence ruling, and as such he has no great insight to the recent events in the estate. He focuses on his job and little more.

Lord Eber died in 1158 but his daughter, Lady Kathel, has expressed no more interest in a relationship with the church than her father did.

Brother Finney is old, chubby and has a bad case of gout, so he does not get around very well.

## History

On the 6th of Lion, 1159, Brother Finny assisted Shren in the procurement of a few potions. Shren complained of the lack of selection.

On the 15th of Lion the Joined of Vesper visited Brother Finney, searching for Shren. Unfortunately as his experience with Shren had been highly limited, the old halfling had no information.

Later that year the Phoenix Hounds came to Lyzol on the orders of the Red Wizard, looking to investigate why the estate had not answered his call to arms. Brother Finney proved to be informative on matters in the estate, so long as his name was kept out of any discussions. Though he had little love for Lady Kathel, he was nonetheless unwilling to provide much beyond information to the Phoenix Hounds, out of fear of retaliation.
Guya

Guya is a deity worshiped on the world of Goric in the Emeron Campaign.

Guya is a popular deity of hearth, mercy and harvest from across the Plains of Galmar in the Eastern Realms. There are temples to her in Emeron mostly in farming communities established by brave missionaries who’ve crossed the Plains of Galmar. Guya’s holy symbol is a bushel of wheat.

Guya teaches her followers to offer kindness and generosity as well as teaching mercy for her followers. She is believed to bless the crops and harvests of the people or curse the people to a bad harvest if she decides that they have been cruel or stingy. Her simple and kind teachings make her popular with the common people although others of a crueler nature criticize her teachings as weak and foolish.

Guya preaches simplicity and functionality over wealth and ostentatiousness and as such her temples are very simple structures that often also double as another function. Sometimes she does not even have a temple but rather a simple altar in a building that has another purpose.

Guya is an agricultural deity so her chosen weapon is a scythe.

## Appearance

Guya is almost always depicted as a matronly woman with a kind and gentle face who is dressed in simple and functional homespun clothing.

## Church Structure

The church of Guya is not a very organized religion. Their faithful pretty much tend to the community they live or settle in and do not worry about larger issues than that of their community.

## Ranks

The Church of Guya really only has two ranks: Apprentice and Father/Mother.

A Father or Mother will train and apprentice until they are deemed knowledgeable and faithful enough to find their own path at which point they’ll either go off to find a community to serve or stay in the community in question if it is large enough to warrant it or if the Father/Mother is nearing retirement or otherwise needs assistance.

## Church Design

They do not have any temples in most cities, although there are churches/temples in many of the farming communities throughout the Kingdom. Priests of Guya do not put on airs and view themselves as members of the community not above it. As a result the churches are often simple structures with seating and a cleric up front to preach. Sometimes they will simply preach outside, with the faithful sitting upon the ground to listen.