recursal/Fanatic-Fandom huggingface dataset:
Athens

Athens, a distinguished region within the Empire of the United Nations, draws inspiration from the ancient city-state of Athens, known for its significant contributions to philosophy, democracy, and the arts. As part of the empire, Athens continues to uphold its legacy of intellectual and cultural excellence, making it a thriving center of knowledge, governance, and artistic expression.

### Intellectual and Academic Excellence

Athens in the Empire of the United Nations is celebrated for its intellectual achievements and dedication to education.

Prominent philosophers, scientists, and artists are nurtured within the boundaries of Athens, enriching the empire with new ideas and innovations. Intellectual debates and discussions are common, fostering an environment that encourages critical thinking and the pursuit of truth.

### Embrace of Democracy

Athens has a long-standing commitment to democracy and political participation. The region is governed by elected officials who represent the people's interests and uphold the principles of fairness and justice. Athenian citizens have the opportunity to participate in decision-making processes, allowing for a more inclusive and participatory governance structure.

### Cultural and Artistic Heritage

Art and culture flourish in Athens, reflecting its rich historical legacy. The region is home to renowned theaters, art galleries, and cultural centers, where artists, playwrights, and musicians showcase their talents and contribute to the empire's vibrant cultural tapestry.

Theater performances and artistic exhibitions draw visitors from all corners of the empire, fostering a sense of unity and appreciation for the arts. Athenian architecture and sculptures pay homage to the region's cultural heritage, serving as enduring symbols of the empire's artistic legacy.

### Center of Diplomacy

As a region known for its intellectual and democratic values, Athens plays a pivotal role in diplomacy and negotiations within the Empire of the United Nations. The Athenian officials are adept diplomats, skilled in mediating conflicts and fostering alliances among the empire's diverse regions.

The region serves as a hub for diplomatic discussions and peace talks, exemplifying the empire's commitment to resolving conflicts through dialogue and understanding.

## Conclusion

Athens, within the Empire of the United Nations, stands as a beacon of intellectual brilliance, democratic governance, and artistic expression. With its esteemed educational institutions, commitment to democracy, flourishing cultural heritage, and skill in diplomacy, Athens contributes significantly to the empire's collective progress and unity.

## Section Header

### Legislature

* Boule
* Ecclesia
Fungus Manipulation

## Summary

The power to **manipulate fungi**.

Users can create, shape and manipulate fungi including yeasts and molds, as well as the mushrooms. They can cause fungi grow, move/attack or even rise from the soil and "walk", mutate fungi by rearranging DNA structure, etc.

## Possible Uses

* Create/generate/increase, shape, move and animate fungi for various purposes/effects:
	+ Organic Constructs of fungi, including weapons, walls, armor or allies/servants.
* Disease Generation
* Organic Attacks using fungus.
* Omnilingualism with fungus.
* Poison Manipulation
	+ Mental Hallucination
	+ Poison Generation and/or Miasma Emission
* Rearrange the genetic structure in fungi, including creation of mutant fungi.
* Seismic Sense through fungi.
* Spore Manipulation

## Limitations

* May be unable to create fungus, being limited to manipulating only from already existing sources.
* May be only able to control certain types of fungi.
* May be limited on how many fungi or how long they can control them.
* Most fungi are rather fragile, unless the user can increase their durability.
Transmutation

## Summary

**Transmutation** is the ability to alter the form of energy, beings, objects, matter, etc. to change it into something else.

This ability has a variety of applications, including transmuting nearby objects into useful items or nullifying attacks by turning them into something else. More specialized versions can turn forcibly transmute or transform targets into other inanimate objects or vastly weaker beings (i.e. a common toad), effectively incapacitating or killing them.
Pressure Points

## Summary

**Pressure points** are a concept in many Eastern martial arts, referring to special parts of the body that, when struck, can cause intense pain, paralysis, and potentially even death, among many other possible effects, some of which are more beneficial.

## Possible Uses

* Cause unbearable pain to the enemy
* Paralyze the enemy (partially or completely)
* Kill an enemy with one touch
* Strengthen your own body (or your someone else's body)
* Relieve fatigue (by yourself or with assistance from someone else)
* Initiate or accelerate the healing of your body (or someone else's body)

## Acupuncture

In traditional Chinese medicine, needles are used to affect specific points of the body. In fiction, knives, daggers, swords, etcetera, are also viable.
Portal Creation

## Summary

**Portal Creation** is the ability to generate and travel through rifts of space and time in order to quickly travel between two places. This power is primarily travel-oriented, allowing users to close distances easily or catch an opponent off guard, but more creative and powerful users can redirect their attacks to strike a target they missed or to hit them multiple times, redirect their attacks back at them, or forcibly displace an opponent to provide an advantage or remove them from the battlefield entirely.
Empathic Manipulation

## Summary

**The ability to allow to influence feelings and emotions.** Usually associated with mental manipulation but can sometimes be carried out in other ways (e.g., direct biochemical effects). Controlling emotions can be divided into manipulating positive and negative emotions. Also possible to use the absorption of emotions and their conversion into energy, as well as predicting the enemy's actions by comprehending his emotions.

## Possible Uses

### Positive emotions uses

* Encourage allies (might also include improving their performance, recovery speed, fatigue relief, etc.)
* Induce sympathy or love (might extend to luring an opponent to collaborate with you)
* Convey emotions to others (analogous to telepathy)
* Cause feelings of joy and happiness (might be used to disorient the enemy, or simply soothe someone unnecessarily angry)

### Negative emotions uses

* Weaken the enemy (via sorrow, guilt, regret)
* Cause an opponent to forfeit (Via fear)
Elemental Manipulation

## Summary

The most frequently occurring theory of classical elements, held by the Hindu, Japanese, and Greek systems of thought, is that there are five elements, namely Earth, Water, Air, Fire, and a fifth element known variously as space. The main types of elemental manipulation used in fiction are; Fire, Water, Air/Wind and Earth. Other popular types of elemental manipulation in fiction are; Lightning/Electricity, Ice, Metal, Light, Dark, and Weather. Some series, such as Avatar: The Last Airbender and Bionicle, have elemental themes and powers as a focal part of the storyline.

## Types

* Earth Manipulation
	+ Magma Manipulation
	+ Sand Manipulation
* Water Manipulation
* Air Manipulation
* Fire Manipulation
* Electricity Manipulation
* Ice Manipulation
	+ Freezing (ability)
* Plant Manipulation
	+ Fungus Manipulation
* Metal Manipulation
	+ Magnetism Manipulation
* Light Manipulation
* Darkness Manipulation
* Weather Manipulation
Omniscience

## Introduction

**Omniscience** is the state of having all knowledge, or in other words, knowing everything. A character that is omniscient knows everything that their opponent is going to do before they do it, and exactly what to do to win any fight. An omniscient character is still capable of being overpowered and losing, however. Also, knowledge of other fictions is not a requirement for omniscience, so a character that knows everything about their own fictional franchise is considered to be omniscient.

There is also "Nigh-Omniscience", for which a character or entity knows almost everything about their fictional continuity, with the exception of a small amount of information (usually what an even more powerful character wishes to conceal from them).
Retrocognition

## Summary

**Retrocognition** is the ability to perceive events that have transpired in the past. The working of this ability generally varies depending upon the user and the verse.

The ability may or may not have a limit i.e., a character may only be able to view or perceive events from a specific period of time.

The information acquired through this ability may be simple and precise, or complicated and limited, the accuracy of the information may also vary.

Retrocognition can be utilized through various methods, it may be done through Time Manipulation, through Extrasensory Perception, through Psychometry, or through some unspecified magical means. But it is most commonly associated with Clairvoyance and Extrasensory Perception.
Hive Mind

## Summary

**Hive Mind** is the ability to share one mind or consciousness between multiple bodies or vessels.

Unlike characters with Multiple Selves, characters with Hive Mind have the exact opposite trait. Where Multiple Selves is the ability to have multiple consciousnesses within a single vessel, Hive Mind is the ability to have one consciousness across multiple vessels.

## Possible Uses

* Information Analysis (by allowing one iteration to transfer knowledge to other iterations)
* Enhanced Senses (by having every other instance sense the stimulations of a single instance)
* Multiple Selves (by having separate consciousnesses for each iteration of the Hive Mind)
* Resistance to Mind Manipulation (by necessitating the manipulation of every iteration, rather than just a single one)

## Types

* **Type 1:** **Single Minded:** A single consciousness spread across multiple bodies that act as a single entity.
* **Type 2:** **Multi-Minded:** A shared mind between multiple instances, each with their own unique personality and consciousnesses. They are able to act on their own accord individually, but share more baser instincts like knowledge, stimuli, and reactions.

## Weaknesses

If a user's single instance is captured, there are multiple negative occurrences that could happen. They could have their battle tactics revealed or be corrupted fully through their captured instance. Also, multiple entities working under one singular consciousness may be overwhelming for the singular consciousness.
Information Analysis

## Summary

**Information Analysis**, or **Scanning**, is the ability to gain information on a character or object by analyzing them. A basic analysis can grant only rudimentary data on the target, such as their level of strength, speed, durability, or intelligence, while more powerful analyses can grant extensive information on the target's abilities and even personal history. This ability often overlaps with Power Mimicry, allowing a character to copy another after analyzing them.
Data Manipulation

## Summary

**Data Manipulation** is the ability to manipulate computer data for a variety of purposes. While seemingly limited to hacking and misinformation, various characters can make use of it on other planes as they themselves are made of data and can thus manipulate their own forms or those of others in the virtual or physical plane.
Free Movement

## Summary

The user can stand, walk or run on the surface of liquids and gases without sinking through them.

The user can also gain this power by swiftly moving through difficult terrain such as mud or deep snow without being hindered by them.

This can be accomplished via sheer speed, by releasing energy that keeps the liquids or gas under their feet stable, or by manipulating the terrain itself to make going through it easier.

## Possible Uses

* **Water Walking:** This allows the user to walk on water.
* **Cloud Walking:** The same as water walking, but for clouds.
* **Snow Walking:** The ability to easily pass through a thick layer of snow.
Animal Manipulation

## Summary

**Manipulation of animals** - the ability to allow to summon, manage, and if necessary, to withdraw back different animals. Control can be carried out at the expense of empathy, or effects on the mind, and with a special magic.

In some cases, it allows manipulation of animals to adopt their individual traits. For example, you can take a sharp sense of smell in dogs and night vision - the owl. In the most advanced cases, can completely transform into a selected living being (or turn other people into animals).

## Types

* **Manipulation of conventional animals** - management of various kinds of living beings, which can be found in the real world. Usually, it carried out at the expense of empathy or impact on the consciousness of the animal. Also, here can be included all sorts of manipulation primitive living organisms.
* **Manipulation of mythical creatures** - summoning, control and, if necessary, neutralize animals that are either extremely rare or only exist in the tales, legends and myths. The most commonly used dragons, griffins and unicorns, but the list of such legendary creatures is far from exhausted. Usually, the call and control are carried out at the expense of a special magic, but there are other options (for example, the creation of a mythical creature by manipulating matter, soul and / or information).
* **Manipulation of insect** - allows its user to control insects, with many showing the ability to gather swarms of them for use in combat. Advanced users may share their senses with these insects, and, due to their small size, they are useful for espionage purposes. A variation is the more general Bug Manipulation, which allows a user to control "bugs" in general, a term which may include many animals besides just insects, such as arachnids and crustaceans.
Dimensional Storage

## Summary

**Dimensional Storage** (also called **Hammerspace** or **Magic satchel**) is the ability to store as many items as one wishes in a sort of "storage area" without any regard for running out of room. Users are then able to summon the desired item(s) at their whim, making it seem as if they pulled each object out of thin air.

This ability is typically not used with any canonical explanations in fictional works.

## Possible Uses

* Entering the storage to hide from enemies.
* Trapping enemies inside the storage.

## Limitations

* Heavier objects may strain the user.
* The entry-point may place limits for the size of stored object.
BFR

## Summary

**BFR** is short for **Battle Field Removal**, referring to one opponent forcing the other outside of their area of combat for a long enough period of time that the battle cannot be continued. As long as they cannot return from wherever they have been transported to within a certain amount of time - a week, going by Standard Battle Assumptions - victory is reached through BFR. The specific methods of BFR may vary, and they may be as simple as teleporting an opponent somewhere far, far away to abandoning them in another time, sending them to a parallel universe, or knocking them into space.
Clairvoyance

## Summary

The term clairvoyance is generally defined as **the ability to gain information about an object, person, location or physical event through extrasensory perception**.

This can be manifested through a variety of different means, but are generally invoked through magical or psychic powers.

Extreme cases of this ability may lead to a mental overload, or, if one's mind is able to handle it, even Nigh-Omniscience.

For the specific type of clairvoyance related to perceiving the future, see the Precognition page.

## Types

* **Dream Scying:** The ability to see what happened in the past or future through one's dreams.

* **Enhanced Sight:** One is able to locate and perceive targets and distances far surpassing normal humans. This is one of the weakest forms of this ability and can also be treated as merely a type of Enhanced Sense.

* **Psychic Navigation:** Creating a mental map of the surrounding area and the area's contents.

* **Visual Linking:** Viewing something through someone else's eyes.

## Limitations

* Clairvoyant abilities often require focus and are thus impractical to use during a fight.
* The degree of one's clairvoyance may vary, with some providing extremely accurate images, while others may only receive vague or cryptic messages.
* May require another medium such as Tarot Cards or a Crystal Ball.
* This ability may be out of the user's control and provide uncontrollable or debilitating visions at the worst of times.
Damage Reduction

## Summary

**Damage Reduction**, also known as **Damage Minimalization**, is an ability to decrease and reduce the damage the target takes making them harder to defeat or destroy.

This is different from Statistics Reduction, because the opponent's statistics are not reduced, just the damage alone.

This is also different from Statistics Amplification because nothing of their statistics is actually amplified.

The users of this ability are usually considered as tanks or hard-to-kill because of their potential to prolong the duration of the fight without any fatal damage.
Technology Manipulation

## Summary

The ability to **alter and control technology**, often exercised through the usage of other powers, such as manipulating electricity, information, magnetism, and metals, or just hacking. Often called **technopaths**, these characters can use their abilities for a variety of purposes, such as altering and reshaping machinery, hacking into advanced computer systems, creating viruses, and so on.

This does not refer to the ability to simply operate technology, no matter how advanced, but the power to influence and manipulate it on a deeper, often supernatural level, though, rather than some magical aspect, it may be achieved through sufficiently advanced technology. It may involve Nanotechnology or Cyborgization, for instance.
Empowerment

## Summary

**Empowerment** is the ability to strengthen oneself due to various circumstances and outside forces that may or may not be under their control. Unlike Statistics Amplification, empowerment is often involuntary and inherent to each character rather than an activated ability.

## Limitation

* Might become weakened when faced with an opposing force/emotion (I.E. a person empowered by compassion starts feeling hate).
* A lack of their force/emotion could cause them to lose their power entirely.
Smoke Manipulation

## Summary

**Smoke Manipulation** is the ability to control smoke at will, often shaping the smoke in various ways and making it tangible enough to use a method of attack. Some users are able to create and even become smoke, further increasing their versatility.

**Note:** This power also includes characters that can manipulate vapor.
Invisibility

## Summary

**Invisibility** is the power to render oneself unseen to the naked eye, allowing users to sneak past others or take them by surprise. This is accomplished through a variety of means, differing from character to character, such as not interacting with light normally, through the use of illusions, or by virtue of being a ghost or some similar being. Some forms of invisibility may only be applied to the user's body, and not any clothing or equipment. While invisibility can render one undetectable to conventional senses, it may still be rendered useless by sufficiently potent Enhanced Senses or Extrasensory Perception.
Kakucho

> I won't let you feel lonely. I'm going... over there, too... right now. Looks like... we sucked at living.
>
>

## Summary

**Kakucho** is the Eight Division Vice Captain of the Tokyo Manji Gang. He was the head of the Four Heavenly Kings of Tenjiku and Izana Kurokawa's right-hand man, and later a member of the top administration of Rokuhara Tandai where he is addressed as "Leader". In previous timelines, he was the Defense Unit Captain of the Kanto Manji Gang and Bonten's Number 3. He is a major antagonist in the Tenjiku Arc.

## Powers and Stats

**Tier:** At least **9-B**

**Name:** Kakucho

**Origin:** Tokyo Revengers

**Gender:** Male

**Age:** 14 (Past), 17 (Final Arc), 27 (Present)

**Classification:** Tenjiku Heavenly King, Kanto Manji Gang Defense Unit Captain

**Powers & Abilities:** Superhuman Physical Characteristics

**Attack Potency:** At least **Wall Level** (Easily beat all of Toman's vice captains, is South Terano's third strongest opponent who he fought at a bad state, possibly making him superior to Senju)

**Speed:** At least **Subsonic** travel speed with **Subsonic+** combat & attack speed (Faster than Angry)

**Lifting Strength:** Likely **Class 10**

**Striking Strength:** At least **Wall Level**

**Durability:** At least **Wall Level** (Took multiple hits from Takemichi, including a hit that sent him flying)

**Stamina:** Peak Human (Blitzed Kisaki with a gunshot wound, fought Sanzu after suffering a deadly katana wound and called it a “scratch”)

**Range:** Standard Melee Range

**Standard Equipment:** None notable

**Intelligence:** Above Average
Black Hole Creation

## Summary

**Black Hole Creation** is a subset of Gravity Manipulation that allows the user to generate black holes, regions of space-time with gravity so intense that even light cannot escape them. True black holes are virtually inescapable unless one can move faster-than-light and ignore conventional durability because the incredible tidal forces within the black hole approach infinity in all directions, making it virtually impossible to survive through normal means unless the target is an entire dimensional tier above the user.

It should be noted that characters who have survived black holes but can otherwise be harmed by other, conventional attacks will not be given infinite durability. They will instead be stated to simply have a resistance to black holes.

It should also be noted that, even if the projectile resembles a black hole and shares the same basic function, it does not automatically qualify to be a real black hole.
Pocket Reality Manipulation

## Summary

**Pocket Reality Manipulation** is a power which revolves around manipulating and creating pocket realities. Pocket realities, in this case, refers to realms that are spatially separate from other realms (including universes) and either are of less than universal size on the inside or appear as less than universe sized objects when observed from the outside.

Travel between realities is a sub-ability of it.

Very often various characters can achieve their full power only in their personal pocket realities, e.g. Hell-Lords from Marvel Comics are greatly weakened outside their pocket realities.

## Possible Uses

* Altering the internal structure of the pocket reality - usually it means the user is able to control aspects of his/her pocket reality, like manipulating time, or warping reality. Most of the time, it's limited to the boundaries of the pocket reality.
* Manipulating a pocket reality as a unit - basically controlling the pocket reality without being limited to boundaries, allowing the user to shift, merge, cut and destroy pocket realities.

It should be noted that even if a character possesses the first type, it doesn't mean that they can't use the second one.
Nanotechnology

## Summary

**Nanotechnology** is a branch of technology that focuses on the manipulation of individual atoms and molecules, and is often used to refer to nanorobotics, the theoretical use of extremely small machines that operate on a microscopic level and operate within the bodies of living organisms to perform a wide variety of functions, such as medical treatments and the extermination of pathogens. In fiction, nanomachines often have a variety of other functions as well, and may allow the user to hack into or interface with technological systems, alter their own biology, regenerate from injury, and live much longer than usual or even become immortal, among a number of other applications. Some beings may even be composed out of nanomachines.
Weather Manipulation

## Summary

**Weather Manipulation** is the ability to psionically control and alter the forces of the atmosphere, creating changes in the weather. The user can intensify winds, summon storm clouds, and affect barometric pressure. Can be concentrated to generate indoor storms and to control the movement of rain/wind/lightning. One has the power to psionically control the weather in a wide range of distances. Characters can create or summon clear sky, rain, hail, snow, thunderstorms, tornadoes, hurricanes, etc. It can be used offensively, or as the cycle of life for everyday human beings.

## Possible Uses

* Flight, gliding, and levitation
* Ecological empathy to feel a shift in natural events
* Cosmic manipulation, to reach beyond the earths atmosphere and manipulate cosmic weather
* Lightning blasts/strikes
* Rain, snow, sleet, hail
* Tornadoes, blizzards, hurricanes
* Droughts, dust devils, electric blackouts
* Increase air, barometric, or other pressures
* Can tell you future weather conditions
* Limited ability to store electricity within the body
* Freeze by using thermal manipulation
* Erode solid surfaces like stones or buildings
* Summon powerful winds to push people/objects away
* Summon miniature tornadoes to send people in the air
* Summon chunks of ice rain on enemies
* Weather resistance
* Your fighting skills are infused with electricity or ice

## Types

* **Changing weather** - allows you to manipulate the existing natural phenomena. For example, to control the clouds, causing rain over the desired land, control the wind, changing direction of travel, etc.
* **Weather Control** - allows you to fully control the weather, not just manipulating existing phenomena, but also creating new out of nothing. For example, you can create a powerful lightning falling from a completely clear sky (not even need to create a thundercloud).
* **Climate Control** - allows you to manipulate natural phenomena in global scale (at least planetary). You can create a monstrous earthquake horrific tsunami incredibly powerful hurricane, etc. In some cases, it is possible to control the climate of not only his, but also other planets, causing the need for a global catastrophe or, on the contrary, making the climate of the planet suitable for life.
Adaptation

## Summary

**Adaptation** is the ability to survive and adapt to different situations and natural environments.

This can include developing abilities to breathe underwater or in air with variable compositions, withstand different atmospheric pressures, live in much colder or hotter climates, see in greater darkness, develop camouflage coloring to hide from threats, etcetera.

As opposed to Reactive Evolution, Adaptation only gives a character the ability to balance the resources of its current body, not to, for example, grow more durable or powerful.
Ken Ryuguji

> You can find guys good at fighting all over the place. But a guy who'll stand up to anyone because there's something he won't give up, not many guys like you at all.
>
>

## Summary

**Ken Ryuguji**, or **Draken**, is a founding member and the former Vice-Leader of the Tokyo Manji Gang. In a past timeline, he became a member of the motorbike gang Brahman.

## Powers and Stats

**Tier:** At least **9-B**

**Name:** Ken Ryuguji

**Origin:** Tokyo Revengers

**Gender:** Male

**Age:** 15 (Past), 18 (Final Arc), 27 (Present)

**Classification:** Tokyo Manji Gang Vice-President, Brahman Member

**Attack Potency:** At least **Wall Level** (Defeated Hanma, is South Terano's second strongest opponent, likely making him superior to Kakucho and Senju)

**Speed:** **Unknown** travel speed with **Subsonic+** combat & attack speed (Comparable to Hanma).

**Lifting Strength:** **Class 10** (Second strongest arm wrestler in Toman, making him superior to Mikey)

**Striking Strength:** At least **Wall Level**

**Durability:** At least **Wall Level** (Tanked multiple hits from Hanma, also took hits from South)

**Stamina:** Peak Human (Defeated 100 of Black Dragon's best men alone at once. Defeated tens of enemies before even warming up. Despite being hit in the head with baseball bats and metal pipes, he was still able to fight off over 20 armed gang members, and later was able to stand up even after getting stabbed.)

**Range:** Standard Melee Range

**Standard Equipment:** None notable

**Intelligence:** Above Average
Fragrance Manipulation

## Summary

**Fragrance manipulation** is an ability to manipulate the smell of oneself, others, or the surrounding area. The user being able to change the aroma by increasing, decreasing, or temporarily removing the smell given off. This can be used as a defense mechanism to scare off or temporarily distract attackers and can heavily counter those who carry heighten senses.
Toon Force

## Summary

**Toon Force**, also named **Cartoon Physics**, is an ability that refers to characters manipulating reality or bypassing physical laws of nature in order to achieve impossible feats for comedic effects. The users bend reality in such a way to make situations "Comedic" and "Funny." It should not be confused with Reality Warping, which can affect reality in more serious ways.

Similarly to Reality Warping or Magic, Toon force has uncountable applications and virtually no users is able to employ all of them. As such other abilities archieved through this power should be listed on the page to specify the scope of the character's use of Toon Force.

## Possible Uses

* Breaking the Fourth Wall (Varying from talking to the audience to affecting the "real world")
* Dimensional Storage (Making things appear out of nowhere)
* Reality Warping
* Body Control (Characters can frequently stretch, bend or otherwise manipulate their bodies in unnatural ways)

## Limitations

* The users might be incapable of using this ability to kill or permanently harm their opponents.
* The users might be limited to what counts as "funny".
Poison Manipulation

## Summary

The ability to **generate and/or manipulate poisonous substances**, with a poison being a substance that causes adverse effects on an organism when introduced into their system. The more specific toxin refers to any poison produced by a living organism, while venom is a toxin that is injected into a victim by bite or sting. While animals that normally produce poison would fall under the users of this power, others can produce and control more powerful poisons that can afflict a victim through ingestion, inhalation, injection, and/or skin contact.
Physics Manipulation

## Summary

**Physics Manipulation** is the ability to distort, alter, and manipulate the laws of physics and the fundamental forces that govern natural phenomena in the universe (such as Velocity, Momentum, Inertia, and Nuclear Forces). As a result, one is able to replicate virtually every phenomenon possible in nature or through science and cancel it just as easily. This is a particularly rare ability in fiction and is often given limitations of some sort due to its sheer potency and versatility.

## Possible Uses

Some applications include:

* **Elemental Manipulation:** Users are able to replicate virtually every kind of phenomenon possible in the universe, including the creation and manipulation of elements such as fire, water, and air.
* **Energy Manipulation:** Since the transfer of energy is governed by the laws of physics, it is only natural that users are able to manipulate the flow of energy of any kind for various purposes.
* **Matter Manipulation:** By manipulating the forces that constitute matter, powerful Physics Manipulators are able to control matter at the sub-atomic level.
* **Reality Warping:** Particularly powerful users can even create new laws of physics, effectively granting them a limited form of Reality Warping.
* Ability to control and/or nullify any power based in the laws of physics and most natural phenomenon (i.e. manipulating drag to stop incoming attacks and friction to make it impossible for someone to move).
Memory Manipulation

## Summary

**The ability to influence memory.** Can be carried out using empathy, mental, biological, electrical or data manipulation. Furthermore the memory can be comprehended and controlled in other ways (e.g., by magic).

## Types

* **Empathic manipulation:** Affecting memory through emotions. Usually very limited and allows user to erase or distort existing memories only.
* **Mental manipulation:** Affecting memory through the consciousness/mind. Allows managing memory in a variety of ways (comprehending, modifying, deleting existing memories, as well as creating new memories). This also includes modification of memory by controlling the electrochemical signals of the brain.
* **Biochemical manipulation:** Affecting memory through brain cells, making it possible to manage memory. Allows managing memory in a variety of ways (comprehending, modifying, deleting existing memories, as well as creating new memories).
* **Information manipulation:** In this case, the memory acts as a regular array of information. It can be accessed in a manner similar to accessing the hard drive of a computer.
Curse Manipulation

## Summary

**Curse Manipulation** is the ability to inflict curses and/or control the nature of curses, fantastical abilities that are explicitly intended to cause harm and misfortune against the target. Curses are primarily depicted as magical in nature and generally fall under the classification of Dark Arts, but they sometimes fall under an entirely different designation.

## Possible Uses

* **Death Manipulation:** Some curses are known to inflict instantaneous death to swiftly murder their targets.
* **Mind Manipulation:** Some curses were created for the purpose of controlling a target, allowing the user to manipulate the target from a distance without actively concentrating on them with a successful application.
* **Pain Manipulation:** Many curses were created with the intention of torturing the target, allowing them to induce the sensation of agony in a target at will.
Keisuke Baji

> Pah-chin, Mitsuya, Draken, Mikey, Kazutora. Toman's founding members are my treasure. I wanted to fix this on my own. But, I just couldn't. I died on my own.
>
>

## Summary

**Keisuke Baji** was a member of Valhalla. He was also a founding member and the First Division Captain of the Tokyo Manji Gang. He is one of two protagonists of the *Tokyo Revengers: Letter from Keisuke Baji* spin-off series.

## Powers and Stats

**Tier:** At least **9-B**

**Name:** Keisuke Baji

**Origin:** Tokyo Revengers

**Gender:** Male

**Age:** 14 (Past), 26 (Present)

**Classification:** S-62 Generation Founder and Leader, Black Dragon 8th Generation President, Tenjiku Leader

**Attack Potency:** At least **Wall Level** (Damaged a wall with his punch)

**Speed:** **Unknown** travel speed with **Subsonic+** combat & attack speed (Defeated multiple people in front of Kisaki and got to him without notice)

**Lifting Strength:** At least **Class 5** (Lifted a wardrobe with one arm), likely **Class 10**

**Striking Strength:** At least **Wall Level**

**Durability:** At least **Wall Level**

**Stamina:** Peak Human (Able to fight his way past 50 enemies with a deep stab wound in his back and only having an iron bar by his side)

**Range:** Standard Melee Range

**Standard Equipment:** None notable

**Intelligence:** Above Average
Breaking the Fourth Wall

## Summary

**The Fourth Wall** is a literary term that originates from stage plays. Typically, a stage would be rectangular, so there would be 3 walls, one in the back, and 2 on the sides. The "fourth wall" would be the edge of the stage that faces the audience. Obviously, there was no actual wall there. The term Fourth Wall refers to the barrier between the audience of a work of fiction and the fictional universe itself. In most works of fiction, the fourth wall is intact, that is, the characters do not acknowledge the existence of an audience or that they themselves are part of a fictional work. However, some fictions employ the literary technique of **Breaking the Fourth Wall**. This includes talking to the audience, affecting the "real world", rewriting speech bubbles, acknowledging that they are part of a fictional world, and even leaving the fictional work itself and entering the "real world" (represented, obviously, by a fictionalized version of the real world).
Earth Manipulation

## Summary

The power to **manipulate elements derived from earth (rock, metal, etc.)**. The user can create, shape and manipulate earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.

## Possible Uses

* Move all solid objects like rocks, boulders, and stones at nearly any speed
* Dig
* Prevent or assist plants growing
* Create earthquakes, avalanches, mudslides, or quicksand
* Move dirt beneath target to fly or run quickly
* Dirt or rock shields
* Erupt Volcanoes
* Control lava/magma
* Cover user's hands in a solid material, making punches hit harder
* Break mountains or boulders
* Some can control sand
* Some can control salt or sugar (rock salt) since the minerals are found in rocks and plants
* Ride boulders for travel
* Some can control metal
* In an earthen area, one's earth power is nearly invincible
* Stone/Rock Mimicry
* Users can regenerate when buried under earth to heal wounds and essentially "recharging" energy

## Limitations

* May be unable to create earth, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* May have to be/stay in contact with earth.
* Glass and Artificial Solids may be hard or impossible to control.
* Geokinetics Immunity
* May not be able to control over extraterrestrial (Alien) elements.
* May be weak against Electricity Manipulation. as electricity can travel through the ground and break apart the earth.
Pain Manipulation

## Summary

**Pain Manipulation** is the ability to control the pain experienced either by another, or by the user themself, most often in the form of inducing or intensifying it. Used in such a way, pain manipulation can debilitate, distract, or incapacitate an opponent that the user would not be able to defeat normally, and in some cases, strong pain manipulators may even kill their target outright, usually through shock.

Some characters accomplish this through manipulation of the nervous system, while others may accomplish it by means of mental assault. In such cases, it can potentially delve into psychological harm, and particularly powerful users may accomplish it by targeting the soul itself.
Sense Manipulation

## Summary

The ability to **control the senses** of one's self, or of others. While most often used to simply strip away select senses, if not all of them, there are those who could use this ability to grant and otherwise alter senses, perhaps heightening them to make them more powerful. Most forms of illusion control the senses.
Inorganic Physiology

## Summary

The ability to be made of inorganic matter. Users of this ability are unaffected by many things which would be lethal to organic beings or even the undead.

## Possible Uses

* **Resistance to Poison:** As users of this ability have no organic functions, common poison would be ineffective against them.
* **Resistance to Biological Manipulation:** As users of this ability aren't organic beings, they lack all biological functions, and can therefore also not be manipulated in this manner.
* **Resistance to Diseases:** As they lack the body functions of living beings, common illnesses would not harm them.
* **Self-Sustenance:** Users of the ability usually don't rely on oxygen or nutrients to function.
* **Further Resistances:** Depending on the composition of the user they can gain unique resistances such as a rock person resisting Electricity Manipulation or a being made solely from a noble gas being unaffected by natural acids.

## Types

1. **Living Beings:** Inorganic beings that have a non-physical consciousness. For example, objects that were granted life via supernatural means.
2. **Non-Living Beings:** Robots, AI or other inorganic beings, that have no consciousness beyond what the physical functions of their bodies grants them. This type of character is typically immune to Soul Manipulation due to lacking a soul and is also unaffected by many common forms of Mind Manipulation, since they neither have an organic brain to be manipulated nor have a non-physical consciousness. Since these characters usually also don't have something like life force and aren't alive in the usual sense in the first place, they are furthermore unaffected by common forms of Life Manipulation and Death Manipulation.
Avatar Creation

## Summary

**Avatar Creation** is the ability to manifest another entity in the place of one's true body, using it as an avatar. This ability may allow the users to interact with the world in a way their true forms, which may be too abstract to normally physically interact. One could also use the ability to manifest a body for another, more powerful entity.
Hair Manipulation

## Summary

**Hair Manipulation** is the ability to control hair, generally one's own, and use it in combat, generally to attack others with thick tendrils of hair, though many users can manipulate their own hair more precisely to make more complex constructs. The hair of many users is also prehensile, allowing them to manipulate and lift objects.
Berserk Mode

## Introduction

**A condition in which a character, due to any psychological or physical effects, falls into an uncontrollable rage.** Intelligence is often reduced to the level of animal instincts, and the person in this condition begins with attacking indiscriminately, with increased aggression. However, the person might pose a threat both to enemies and allies. Often accompanied by a sharp increase in attacking capacity at the expense of defense.

## Uses

* A significant increase in one's physical characteristics
* Aggravation of reaction and feelings
* Increased physical tolerance, or complete insensitivity to pain
* Possible Resistance to mental effects
* Ability to surpass their own limits
Duplication

## Summary

**Duplication** is the ability to multiply an object or person.

Users can instantly and exactly replicate targets. Some may be able to make themselves replicate hundreds of times, others may pick up an object and duplicate that instead. Most users have both of these abilities as their clothes are often copied with their bodies. Some also have the ability to remove their copies as quickly as they were made. Biological properties are exactly the same, however each copy will have different experiences and therefore may gain independent personalities over time. Copies always cooperate, always having the same mind, and goals.

## Possible Uses

* **Instant Army:** Have an instant endless and powerful army at users disposal
* **Misdirection:** Have a copy run in opposite direction to fool a follower.
* **Flood:** Copy an item and have it overrun an area (like water)
* **Temporal Copy:** To create a copy from the past.

## Limitations

* Copies may require close proximity to the user
* Energy is used in creating copies, so a limit may be set on the number or size of the copies
* Infection or damage to a copy may return to the user upon assimilation
* Concentration may be required to maintain copies
* Pain or struggle could cause copies to become distressed as well
* If there are problems with the copying process duplicates may have physical or mental setbacks
* Copies may be weaker than the original
Status Effect Inducement

## Summary

**Status Effect** is a broad term that refers to the any number of ways one is able to hinder their opponents by inflicting a variety of ailments. This is a feature most commonly seen in video games, providing additional options by generating utility outside of sheer damage.

## Types

Some examples of status ailments include (but are not limited to):

* **Cursing:** Curses the opponent to impair them in a wide variety of ways (i.e. lowering parameters, sealing certain abilities e.t.c.).

* **Flash Freezing:** The ability to quickly freeze one's target solid to prevent their movement and retaliation.

* **Mind Manipulation:** The ability to invade and wreak havoc on their opponent's thoughts to inflict a variety of ailments, such as charming one's opponent to end their resistance, confusing them so that they attack everything in sight indiscriminately, or terrifying them into submission.
	+ **Emotional State Changing:** A more direct version of the above ability. This will allow the user to manipulate the enemy's emotional state, thereby making them infatuated, happy, angry or sad. This can be used to control the enemy, render them immobile or make them a non-threat.

* **Paralysis:** The ability to prevent one's opponent from coordinating their movements or stopping their movements completely.

* **Petrification:** Turning the target to restrain their movements if not outright kill them.

* **Poison Manipulation:** The ability to poison one's target as a means of slowly or rapidly killing them.

* **Sleep Inducement:** The ability to forcibly put one's opponent to sleep or otherwise render them unconscious.

* **Statistics Reduction:** Many characters are able to reduce their foes' strength, speed, intelligence, defenses, or other statistics and attributes in combat in order to gain an advantage in a fight.

* **Time Manipulation:** The ability to stop or slow time around one's foes to restrain them.

* **Transmutation:** Converting the target into something else (i.e. a common toad) to render them powerless.
Small Size

## Summary

Some characters are considerably smaller than most, which can cause many of their physical parameters, such as strength, speed (Although many small-sized characters can move around the human body in relatively short periods of time), and durability to be lower than characters who are larger. However, many small characters can ignore durability by harming vital parts of the body, and can mostly avoid physical attacks from larger characters, seen with viruses and bacteria in real life. We call this having a **Small Size**.

This should not be confused with Size Manipulation, as while manipulating one's size does grant one a larger or smaller size, someone with small size cannot, by default, actually control their size.

For a comprehensive scale of sizes down to the planck length, see here.

## Types

**Small sizes** are classified in the following manner:

**Type 0 (Dwarf):** Characters far smaller than an ordinary human. No larger than 1 meter tall.

**Type 1 (Small Animal Sized)** Characters the size of small animals. No larger than 50 centimeters tall.

**Type 2 (Bug-Sized)** Characters much smaller than typical mammals, usually bugs and insects. No more than a few centimeters tall.

**Type 3 (Microscopic)** Characters no more than a millimeter in size. Starting from this level, characters begin to become smaller than the human eye can see.

**Type 4 (Molecular)** Characters no more than than a micrometer in size. Starting at this level, characters are smaller than most microscopes can view, and can begin to interact with the particles that make up larger organisms.

**Type 5 (Atomic)** Characters no more than a nanometer in size. Characters of this size can be smaller than even advanced electron microscopes can see, and would generally be unaffected by most conventional attacks.

**Type 6 (Sub-Atomic)** Characters no more than 53 pm in length, or the size of a Hydrogen Atom. At this point, quantum mechanics would begin to largely effect objects of this size.

**Type 7 (Elementary)** Characters comparable in size to the nucleus of an atom, or elementary particles such as protons, neutrons, and electrons.

**Type 8 (Quantum)** Characters who are near or at the Planck length, or comparable in size to quantum foam or strings. Any characters smaller than this could be inhabiting lower dimensions, and by nature they could not be perceived.

**Type 9 (Lower-Dimensional)** Characters who inhabit lower dimensions, or are smaller than the Planck length. These characters typically can't interact with the physical world as we know it.

**Note:** *It is not necessary to place type 0 or 1 as an ability in character profiles.*