recursal/Fanatic-Fandom huggingface dataset:
Pop quiz challenge

## Topic: Olympian Ulf

Q1 How many routes are there for the boarding vote?

a.5

b.2

c.4

d.3

Q2 In this game mode you can level up to level 1 from level \_\_ .

a.5

b.7

c.6

d.4

Q3 You will be automatically revived when you die during the first \_\_\_ minutes of he match.

a.1

b.2

c.3

d.4

Q4 what is dropped on the island?

a.weapons

b.ammos

c.ship

4.boat

Q5 what kind of vehicles does not exist on the island.

a.train

b.boat

c.drone

d.car

Q6 How do you revive your teamates?

a.by dominating the missle silo

b.by capturing the large base until it is finished

c.by going to the large base

d.by capturing the small base until it is finished

Q7 In order to unlock the large base what do you have to do.Choose two answers

a. let enemies capture the large base

b.let enemies capture the small base

c.capture all of the small bases

d.capture a small base

Q8 The time limit of the olympian ulf is \_\_\_\_ .

a. 10 minutes

b. 20 minutes

c. 30 minutes

d. 40 minutes

Q9 After you finished capturing the base, \_\_\_\_\_\_ weapon chip will be dropped.

a.purple

b.gold

c.green

d.blue

Q10 Which location belongs to the large base ?

a.villa

b.ruins

c.dwelling

d.mine

Q11 How many small bases are there on the map?

a.8

b.10

c.12

d.11

Q12 What’s in the center of the map?

a.castle

b.missle silo

c.paleknights base

d.nothing

Q13 what kind of modes are there in Olympian ULF? choose the incorrect answer

a.5squad

b.solo

c.duo

d.3squad
Cat

Cat is a side character in "*Wilder Girls*" described as being kind in her own way. Cat's mom is in the Navy like Hetty's dad.

## Tox

* "She’s had some of the worst of the Tox. Weeks in the infirmary, hands bound to keep her from clawing at her skin as it boiled and bubbled. She still has the scars, pockmarks of white all over her body, and blisters that bloom and bleed fresh every season." *Page 23*
Shrike

**Shrike** is a **Support**/**Defense** character of the Pale Knights faction.

## Description

A unbreakable living fortress in the battlefield.

Shrike is the rock of his team, He is the expert in manoeuvring and support. He uses assault rifle and LMG as weapons. On the battlefield, he generates shields for the whole team and uses mobile sentry to counter-fire from enemies.

*"Shrike and Saluki both come from a big financial industry family, who controls the current banking system and manages the printing of currency and cheque issuance."* - Intel Remarks, Day 11.

## Weapons

#### **Secondary weapons:**

* Patriot(LMG)
* Antler(DMR)
* Storm 66(Shotgun)
Ghost Puppet

**Ghost Puppet** is one of the factions in Disorder.

## Description

“Ghost Puppet has never had any notion of loyalty.”

Ghost Puppet is a private military company that profits from the war. They were the first to practice war economy during the world war, and align themselves with multiple belligerent factions like a chameleon. Most agents from Ghost Puppet regard war as business and are more like businessmen than soldiers prone to repeatedly changing their allegiance.

*"The Ghost Puppet is a private military organization. They were the first group of armed personnel to replace the official troops and engage actively as the vanguard during wars."* - Intel Remarks, Day 19

## Known members

* Beretta
* Enfield
* Ryo Chino
* Safar
* Saluki
* Vulture
Pale Knights

**Pale Knights** is one of the factions in Disorder.

## Description

"Only Pale Knights can protect the spark of social order. Join Pale Knights and fight on the side of the righteous. "

The ultimate objective of the Pale Knights is to collect all nuclear weapons in circulation. The leader of Pale Knights has declared that the organization's only objective is to protect the spark of social order. They attack any faction with nuclear weapons indiscriminately.

*"The name pale knights originated from the rider of the white horse in the Four Horsemen of the Apocalypse, who is associated with the plague."* - Intel Remarks, Day 1.

*"The Pale Knights is an independent organization which consists of members from former government tasks forces, this makes it the biggest armed force so far. Many are willing to join the garrison of Pale Knights."* - Intel Remarks, Day 2.

"*The Pale Knights currently control most of the nuclear weapons around the world. Their purpose is to “Protect the spark of human social order.” In which the spark refers to the nuclear warheads."* - Intel Remarks, Day 3

"*The Pale Knights are a global monopoly that will attack any other organization that own nuclear weapons until they hand it over to them."* - Intel Remarks, Day 4

"*The Pale Knights offer a series of cutting edge technological enhancements to its soldiers in order to improve their combat survivability. Members like Scavenger have their own custom modifications."* - Intel Remarks, Day 5

## Known members

* Anemone
* Falcon
* Mahakala
* Renata
* Scavenger
* Shrike
Anemone

**Anemone** is a **Scout**/**Support** character of the Pale Knights faction

## Description

"A sharpshooter who inherited her father’s fighting talents."

As an elite shooter, Anemone is adept at detecting and supporting. She uses DMR and assault rifle as weapons. She can mark the position of enemies and can create smoke to heal teammates, which brings her strong support ability.

*"Anemone was recruited by Shrike in her hometown of Preston. She followed her deceased father's path, and joined the Pale Knights. The death report file of her father Ralph is confidential inside Pale Knights - only members with the highest permissions could check its details."* - Intel Remarks, Day 8.

## Weapons

#### **Secondary Weapons:**

* T19 MOD3 (Assault Rifle)
* PRF 9mm (SMG)

* Storm 66 (Shotgun)
Events

## 🎯DAILY LUCKY DRAW EVENT🎯

Collect rewards every day by simply taking the Lucky Draw. Rich rewards await!🎁

Make sure to bind your Facebook with your game account.

Event Link: https://www.playdisorder.com/en/sns/prize\_wheel/

Event Rules

👉Players can draw once a day.

👉Share the event page on Facebook to get an extra draw every day!

👉The draw will update at 6:00 am (GMT+8) every day.

👉Rewards will be sent to your in-game mailbox.

👉For detailed event rules, please refer to the event page.
Mahakala

**Mahakala** is a **Defense**/**Enhance** character of the Pale Knights faction.

## Description

"Fight not for the thrill of the kill, but to be the shield that protects others."

Cures the world’s chronic diseases with bullets and a heavy shield.

*"Mahakala originates from the god who governs the curing of diseases - which is in opposition of the plague, the symbol of the Pale Knights. It is very rare that someone owns moderate opinions like Mahakala of the Pale Knights."* - Intel Remarks, Day 9.

## Weapons

#### **Secondary weapons:**

* TK-05A(Pistol)
* T19 MOD3(Assault Rifle)
* Antler(DMR)
Nightingale

**Nightingale** is a **Maneuver**/**Support** character of the Cadaver Unit faction.

## Description

"A commander with unconventional tactics."

Nightingale is a commander with superior manoeuvrability and stealth. She can create a shortcut out of nowhere as well as generate a silent area which cannot be heard.

"*Despite her experience on the battlefield, Nightingale lacks physical strength and combat effectiveness when compared to her subordinates. With most of the veterans that were "rebirthed " suffering from Post Traumatic Stress Disorder which causes issues with their coordination over extended periods of time, Nightingale was assigned as Commander to facilitate the strategic aspect of the battle.*" -Disorder游戏 weibo.

## Weapons

#### **Secondary weapons:**

* Dawn (Pistol)
* Ave Bullpup (shotgun)
* A60 RFB (Assault Rifle)
Ryo Chino

**Ryo Chino** is a **Maneuver**/**Enhance** character of anGhost Puppet faction.

## Description

A ninja with eye-catching skills but hard to be caught by eyes.

Ryo Chino is an agile killer, with roles of maneuver and stealth. He uses Pistol and Rifle as his weapons. With grappling hook and super stealth, he can head to positions other heroes may never reach.

## Weapons

#### **Secondary weapons:**

* EHR-38(Bolt-Action Rifle)
* VX7(SMG)
* Torah(DMR)
Story

*The year is 2030, war has become the new global norm.Armed factions are constantly at war with one another over weapons and money.*

*Again this backdrop of never-ending war, the dead have risen to challenge with the living. And eternal rest has become a luxury…*

 *lt is a world with no more moral or law restriction, even Genes are just tools.*

*It is a time that bones and muscles have been strengthened; view and reaction have also been enhanced; nobody knows where is the end of the transforming surge.*

 *Nuclear bombs are still the ultimate weapon and people's chasing targets.*

*Many questions awaits for answers......'*
Enfield

**Enfield** is a **Detect**/**Enhance** character of the Ghost Puppet faction.

## Description

"A cool, skilled gunslinger whose arsenal is not limited to four revolvers."

Enfield is a handsome cowgirl who is a master of detecting and supporting. She can detect any moving enemy nearby, and shoot rapidly at them with her double revolvers.

*"Both Beretta and Enfield are named after famous firearm models."* - Intel Remarks, Day 20.

*"Enfield is always equipped with at least 4 revolvers. However, she doesn’t always use all her trump cards."* - Intel Remarks, Day 22

## Weapons

#### **Secondary weapons:**

* VX7 (SMG)
* Meteor (DMR)
* Torah (DMR)
Shooting Range

This game mode is basically a training mode in which you can practice your aiming skills.You can also use unlocked characters in this game mode.

## Game Play

**Easy:** Ryo chino stands still .

**Normal:**Vulture move left right with a repeated pattern.

**Difficult:**Scavenger move left to right quickly with repeated pattern but more complex than normal.

**Insane:**Prometheus move rapidly with complex movements which include prompt jump.

## FAQs

* Is it possible to change your character after entering the game?
	+ yes. You can tap the change button which locates on the top left part of the screen.
* How do I choose other secondary weapons after I entering the game?
	+ Unfortunately there is no option to choose other secondary weapons during the game. You have to go back to the character selecting screen and change your secondary weapon.
Gamish Afindle

**Gamish Afindle:** A modest actor and quite capable of deflecting attention, Gamish was one of the only boys who was able to avoid recapture during the crackdown in Abersbourg. By feigning a limp he was able to avoid the attention of future recruiters, and he kept his eyes out for passing troops, thus gaining a good insight into the motion of the greater Aldian forces. It was thus that he discovered Kyrie, and the two agreed to try and reconnect the abandoned sons of Vareaux, with Gamish pressing his underworld connections, and Kyrie with his military ones.
Plaguedoctor

**Plaguedoctor** is a **Scout**/**Maneuver** character of the Cadaver Unit faction.

## Description

"Mastered the art of cloning and can endlessly duplicate itself."

Skilled at detecting and maneuver, Plaguedoctor is capable of “reviving” the dead, using assault rifle and sniper rifle weapons. She can lay mines to mark and dampen enemies and is able to create a clone of herself. She’s got formidable maneuverability.

*"No one knows "Plaguedoctor" Seiya Hirasaka's age. It is rumored that she looks exactly the same as her mother Shimotsuki Hirasaka, who participated in the experiment of cloning sheep Dolly."* - Intel remarks, Day 17.

*"Plaguedoctor" Seiya Hirasaka inherited her mother's family name, which is named after Yomotsu Hirasaka - the border between the land of the dead in Japanese Mythology."* - Intel remarks, Day 18.

*"The bartender at Heaven’s door shares a very similar resemblance to Plague Doctor. However, they have admitted that they do not know each other."* - Intel Remarks, Day 27.

## Weapons

#### **Secondary weapons:**

* Crusher(Sniper Rifle)
* Dawn(Pistol)
* MP-09(SMG)
SMG

**Submachine guns** (**SMG**) are one of the available weapon types in *Disorder*. They are perfect for short distance (and for medium distance, with a bit of practice).

Weapons in this group combine characteristics of handguns (their damage and accuracy over short distance) and of assault rifles (rate of fire and clip size). They are extremely effective in urbanized areas and indoors. In such situations, they can deal the highest damage of all weapons (with the exception of shotgun ). However, they have two shortcomings - their effectiveness drops significantly with distance from the enemy and they deplete ammo quickly and therefore, you have to keep an eye on the number of available rounds.

**There are six types of SMGs in disorder**

* Beagle (SMG): One of the best smg which doesn’t have a typical flaw. It‘s also useful with the high stability, fire rate and decent amount damage.
* Spadille: A weapon which has the highest accuracy among all the SMGs.With high accuracy ,the bullets will not spread that much so you can deal with mid ranges even though it is an SMG. However , the weapon has decent amount of recoil so it’ll be better to tap rather than to press the shooting button when you use it over mid , a bit long ranges.
* MP-09: An SMG which has the highest fire rate of all the weapons.It is extremely powerful over short distances.

There are several things to remember, while using this type of weaponry:

* Submachine guns are extremely effective over short distance, in urbanized areas and indoors. Their rate of fire, damage dealt and accuracy over short distance make this type of weapons unparalleled, when it comes to damage dealt.
* It is a good idea to use this type of weapons within enclosed areas, among numerous buildings, or indoors. If the fighting takes place in a vast, open area, it is better to swap SMG with assault rifle or sniper rifle.
* SMG silencers are extremely effective - the enemy will not be able to hear you from the distance of over 100m (and he will have difficulty hearing you within the distance).
* While using Micro UZI and Vector, keep an eye on number of rounds left in the clip. Both of these have sky-high rate of fire and, as a result, you can deplete ammo in your clip in less than a second!
* Tommy Gun is difficult to obtain, because it can only be found in supply drops. Still, this is one of the most interesting weapons in the game. It combines characteristics of handguns and SMGs - it deals high damage and there are as many, as 100 rounds in the magazine.
Session 21

**Session 21 of the Eden campaign** took place on 7 April 2020 (in Eden time: 19 August 120 3A; ended near midnight of 19 August).

## Summary

The party gradually continues exploring the haunting ruin of Heaven's Reach, slowly uncovering its convoluted history and dark secrets. Krispin van ter Haar reveals that someone has likely tampered with the Seal created to imprison the Corruption in the forgotten city. Huron experiences harrowing visions of his spiritual past. Krispin continues leading the party to re-establish the seal against the rot of the Corruption, but the Usual Suspects begin to doubt whether he has their best intentions in mind. The party approaches the sacrificial chamber and the source of the Seal, where they fight a Corrupted Beings and a number of maddened Sealers.

## Synopsis

### Origins of the city

Based on the religion and runic inscriptions, the civilization that built the ruined city must have been composed of ancient elves, who worshipped Tyr and feared Argastus.
Session 17

**Session 17 of the Eden campaign** took place on 28 February 2020 (in Eden time: 13 August 120 3A; ended mid-day 15 August).

## Synopsis

The party's efforts to reach Roulan are halted by the bureaucratic processes in Istenstrand, the bustling but corrupt capital of Istenback. The party debates how to proceed, but fall into trouble after a misunderstanding with the city guard. Ulfgar and Shump are thrown into jail; in an effort to rescue them, the party signs an agreement with suspicious crime boss Rurmek Undershield in exchange for the freedom of their companions and forged identities. Armed with the proper paperwork, the party finally arrives at Roulan, where they witness thousands of wounded veterans of the Endless War marching into the city, where they are hailed as heroes.

## Quests

### New Quests

* **A Gentleman and a Scholar (Asutali):** Present yourself as a prospective scholar at the Royal Library or the Ecumenical Academy.
* **A Friend of the Devil (Everyone):** Honor (or break) the deal made with Rurmek Undershield by returning his three items to him from the Athenaeum in order to recover the Orb of Wisdom.
* **Fine Dwarven Craftsmanship (Ulfgar, Shump, Iago, Huron):** Present yourself to the King's ministers to provide your smithing services to the New Monarchy
* **Once More unto the Breach (Everyone):** Aid the healers of Roulan in administering to the wounds of the many tattered casualties of the Endless War.
* **The Sins of a Past Ever-Present (Everyone):** Discover why the soul of the late bard Brunnhilde, the ghastly wife of charismatic barkeep and combat veteran Gakverak, is unable to transcend to the afterlife.

### Completed Quests

* **Form One-Eighty-Three (Everyone):**  Traverse the treacherous bureaucracy of Istenback and arrive at Roulan.
* **A Small Misunderstanding (Everyone):** Help Shump and Ulfgar escape punishment for their perceived criminal behavior.
Session 10

**Session 10:** After setting up camp in the Central Station of Tzand, the party begins investigating the Golden Tower therein. Inside is a grisly scene: much of the tower is covered in the remains of consumed Dwarves, and overflowing with morbid, walking red-eyed corpses. After several misadventures, the party eventually makes its way to the Arcaneum of the Golden Tower. Inside, Tuderick -- the alias of Hjartarson -- engages in dialogue with the party before Logarius appears on the scene. After revealing a substantial amount of information about the nature of the souls of the party members, Logarius prepares to cast a wish in order to complete his scheme.
Neia

**Neia** is the mysterious identity of a person that has been described as being many things by many different people.

Some claim her to be a scholar on the matter of Dragon Souls and Dragon Lore. Others claim her to be the accomplice of the tyrant and despot of the Acht Alghaer of the Netherworld, a being known as Uddreth.

A portion of the forgotten memories of the Suspects, though, as Shump observed when he perished, make **Neia** out to be a staunch companion of Logarius the Great, ever at his side, and it was by her power that what is eternal of Shump returned to what was mortal of him.

Neia, the Mother of Chaos, created the Wandering Isles as the physical manifestation of unrelenting change, untethered independence, and ultimate freedom. Once attached to Logarius, their tumultuous political alliances and conflicts mirrored their complicated friendship and eventual romance, and Neia appeared to have vanished at the same time as Logarius at the end of the First Planar War. Following the destruction of Shihen Ahen, the consumed city in which mortalkind first attempted contact with the Abyss (an event orchestrated by the machinations of Friede), at the hands of Logarius, Neia volunteered to sacrifice herself to keep fateful watch until such a time as Logarius's plans could come to fruition, surrendering her dragonstones to the suspects and renouncing her soul to the Firmament.

At the same time, the Suspects know that she has been known to inhabit the accursed city of Aldenburgh, the Common name of the ancient Serpentfolk city of Shihen Ahen, the City of Tears.

## References

1. ↑ The Pixies Alven and Ambergrass.
2. ↑ Dynachus Thornblood, to be specific
3. ↑ This is information that the suspects heard from Logarius himself, and later confirmed by the Pixies
Disorder Wiki

Welcome to the official Disorder Wiki! follow our social medias to check the latest information of disorder.Also Check recent changes , editors to see the activity of the wiki!

In addition to the anti-war theme, it also contains some unique gameplays embedded with various interesting elements and story, which makes it distinguished from other shooter games.

Twitter
If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.

## Blogs

Someoneuknown
17 August 2020

 1

## Character Suggestion : "Teter" (The Butterfly)

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Someoneuknown
23 July 2020

 0

## Character Suggestion : "Aceso" (The Combat Medic)

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Someoneuknown
22 July 2020

 0

## Character Suggestion : "Styx" (The Playful Inventor)

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Someoneuknown
21 July 2020

 1

## Character Suggestion : "Hyakkimaru" (The swordsman)

Read Full Post

Ironbloodedmetal
7 June 2020

 1

## Suggestions for abilities

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See more >
M2 Carbine squad

Infantry

###

0 (all sides)

###

22

###

0.3

###

0.26

**M2 Carbine squad** is a 5-star unit affiliated with Camp Liberty.

## Background

Lightweight semi-automatic carbine designed to support second-line troops, capable of shooting 270m. Chosen by Allied forces because it is lightweight and rapid-fire capabilities with enough firepower to be comparable to assault rifles. The M2 Carbine design released in 1944 is capable of semi- and fully-automatic firing.
Isle of the dead

Isle of the dead is a one round game mode and 6 teams(each team are composed of fives players) are trapped in the island . Similar to Olympian ULF, you start with hero level 1 and the hero level can be upgraded during the match by gaining Exp .Also similar to Multi base battle,you can choose the place to respawn after you are dead.

The objective of this game mode is to pick up the charging devices which are randomly dropped in the map and keep it away from other teammates.Charging device is a device that charges power and a key item for this game mode.

The team which picks up and keeps the charging device until it charges to 1000 power will be the winner.

## Game Play

First, each team will start from block No.1 to block No.6 .Choose your talents and upgrade your gears and attachments with the given chips.You can also obtain chips by picking up the chips in the map or killing players or creatures .

### Upgrade your hero level

Upgrade your hero level by killing enemy players of creatures in the map,

### Items

Besides the charging device , there are many items which are dropped in the map.These are the lists of the items.

### Getting the charging device

You can get the charging device by finding it on a random place or by killing the enemy who already has it. After killing the enemy with the charging device, the charging device will be dropped near you no matter how far you were from the enemy.

You can pick up only one charging device .Thus , if you find another one , make sure to ping so that your teammates can pick it up instead.

Afetr you pick up the charging device, all you have to do it to keep it safe.However there are two points you must be aware of.

* **While you have the charging device, you cannot sprint but walk**

This make you get spotted easily by the enemies and also unable you to escape from them.

* **While you have the charging device you’ll be also visible through the walls**

This make it easy for the enemies to track you . Thus you need several teammates to protect you from getting attacked by the enemies.

### Other features of the gameplay

Explosion occurs in this game mode which reproduces the explosion which you saw in the cadaver unit trailer.Block No.0 is this place where the explosion occurs so make sure you stay away from that area when the explosion starts.When the explosion starts , the screen gets brighter and you won’t be able to see anything and few seconds later the game screen will turn into a screen like this.A brownish monotone screen.

###
Heaven's Reach

**Heaven's Reach**, in Ancient Elvish **Mnefoedden Syrraeth** (NE-fe-den SHYR-eth), is a ruined city and the former seat of a forgotten civilization of Erideon.

The city has been almost entirely afflicted by the rot of the Corruption, and the few of its original inhabitants that remain alive are maddened or corrupted. Even the Sealers, who came to lock away the festering Corruption in the ancient capital, have at this point grown mad under centuries of mental and spiritual affliction.

### Origins of the city

Based on the religion and runic inscriptions, the civilization that built the ruined city must have been composed of ancient elves, before a time of the worship of Tyr and the fear of Argastus, which dates its construction at circa 5,000 or 6,000 years before the present.

The soul of Awaranthas, currently in the vessel of Huron, seems to be closely linked to this complex through the eyes of Prince Arthaz.
Proficiency Levels

By upgrading your Proficiency Levels, you can unlock your heroes' secondary weapons and talents.

Proficiency Levels can only be unlocked when you've recruited a Character.

Every Character has the same rewards for each Proficiency Level.

Proficiency levels are increased using Battle records and Battle remarks.

* Levels 2, 4, 8, 10: Gives 100 credits, with an increment of +100 credits. (Total of 1000 credits per character.)
* Levels 3, 5, 7, 9, 12, 15: Unlocks their third Talent which can be used in-game.
* Levels 6 and 11: Unlocks their Secondary Weapons, with the first one costing 1000 credits and the second one with 200 platinum.
* Levels 13 and 14: Gives 30 and 50 platinum respectively. (Total of 80 platinum per character.)
* Level 16: Unlocks the Character's avatar which can be changed in your profile's Avatar Settings, excluding Prometheus.
Safar

**Safar** is a **Maneuver**/**Enhance** character of a Ghost Puppet faction.

## Description

An elusive battlefield magician.

Safar is a card magician who loves to play tricks on his enemies. He has the ability of manoeuvrability and stealth. He is able to generate a clone of himself when detected by enemies and can open a magic portal on any wall to walk through.

"*Safar grew up during the war and was bad by nature, after following Enfield Safar began to be influenced by the cowboy's justice. Unlike the famous Enfield, Safar is not required to cover his face as he is still a new member of the ghost puppets."* - Disorder游戏 weibo

*"Safar comes from Cairo, Egypt, countless kids from his home town join wars when they grow up."* - Intel Remarks, Day 23

## Weapons

#### **Secondary weapons:**

* Meteo r(DMR)
* Torah (DMR)
* Greed (Shotgun)
Wilder Girls Wiki

**Welcome to the Wilder Girls Wiki!**
This here is the Wiki for Rory Power's 2019 Novel, *Wilder Girls,* and for any other possible books set in the universe of *Wilder Girls* or featuring the characters of the novel. Hopefully, you can find any information you're looking for. If you think something is missing feel free to add it.

We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! Hello

Main characters: Hetty, Byatt, Reese

## Important Articles

Wilder GirlsHettyReeseByattRaxter IslandThe Tox

## Gallery

The cover art, designed by Regina Flath and Aykut AydogduHetty, Reese and Byatt portraits by Laya Rose Art

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities.. Visit Fandom's Community Central!
Session 36

**Session 36 of the Eden campaign** took place June 14 (In Erideon time night of 28 August 120 3A, morning of 29 August).

## Summary

The Suspects encounter Kildrak Thorstein of the Elfbreakers, a rather unseemly individual, who staunchly believes Iceball is a Dwarven sport alone. The Suspects meet Ulrich Stoneheart, a warrior and patriot of Mzundelft who fills them in on what has been happening in the Great Chiefdom over the last few weeks. Ulfgar narrowly wins a drinking contest in the Frostview against Thoradin Markolak, a Dwarf with impeccable drinking habits. Huron receives an intriguing letter that he hopes will lead to more answers than questions.

## Quests

### Ongoing

* **Plaster Saints (Everyone):** Help the students of Nirmarth with their ambition to discredit the White Covenant. (a) return the stolen items to Nirmarth at his workshop by following the secret signs from the King's Plaza to get discounts on magical items, (b) find a way to publish the information you have collected about the church in the newspapers of Roulan, and (c) find a way to contact Windelarius Hann to collect your reward.
* **The City of Tears (Everyone):** Find and explore the mysterious city of Aldenburgh, now known to be the ancient Serpentfolk city of Shihen Ahen, where ancient lore claims that the Great Conqueror first stepped foot on the "unknown." Now known to be a demiplane, only accessed via the phylactery in the Royal Palace. Shihen Ahen is one of the locations where many important events in history transpired, and may be critical to understanding what exactly the vessels are and
* **The Legacy of the Great Ones (Everyone):** Find information of Neia's whereabouts from the Hellborn in the Netherworld. Two phylacteries can be used to access this plane: one in the Royal Palace, and one somewhere in Freienthal. Neia might be able to help you glean more information about your status as a vessel for a draconic soul.

### Character

* **A New Bond (Iago):** Join Vallovar in his efforts to dissolve the Crimson Cobras and form a New Bond for Dragonborn.
* **Blood and Mead (Ulfgar):** Investigate the Frostview. Join the Iceball tourney with the Thunderbeards, possibly recruiting other Suspects to that end.
* **Fame and Glory (Huron):** Visit the famed armorer and craftsman, Gael Flechér, renowned for making the strongest gambesons in Roulan.
* **Hey, that's my stuff! (Iago and Huron):** Get your stuff back and confront Prospero about his relationship with the White Covenant.
* **Lambert, Lambert, what a prick... (JoJo):** Visit The Hummingbird and publish your limerick of Prospero.
* **The Frequent Suspects (Huron):** Find other like-minded individuals in Roulan.
Lu Shu I Cultivation

Second Nebula Completed 288
Hidden Arrow Received Third Nebula 4418 5486 6500
673 Received Sparrow Shade 4th Nebula
865 rank 6 spirit qi cultivation (F class equivalent. Celestial Power sealed)
895 rank 5 (E class equivalent)
900 rank 4 (D class equivalent)
922 rank 3 (C class equivalent)
928 rank 2 (B class equivalent)
976 rank 1 (A class equivalent)
977 Celestial Map unsealed
1040 rank 1 in Celestial Map. Awakens Seizing Thief
1130 master rank.
1131 Gourd occupies 5th Celestial Map
1328 Eternity Realm
High Inquisitor Grandahl

## Rules Information

* 5e

***"Answer truthfully. We will know if you lie, and will punish you accordingly."***

**— The High Inquisitor, to Huron and Iago.**

**High Inquisitor Grandahl**, the style and title of **Father Loran Fabell de Grandahl et Phaebourg**, is a Half-Elven Cleric of the White Covenant. He is one of the leaders of the faith's Inquisition under the Grand Inquisitor himself.

Grandahl met a particularly grisly end when was consumed by the Corrupted Being he attempted to summon when in battle against the Usual Suspects.

## Description

Grandahl is a Half-Elf in his late sixties. His hair, thick and long despite his age, is accompanied by a neatly-trimmed beard. While on leave, he wears long white robes; when the prospect of battle looms near, he dons a heavy set of plate armor.

## Personality

Grandahl has a strong set of personal codes for behavior and activity, and is inherently lawful neutral.
Dwarven clan

***"If you're calling that a Dragon, you might as well call me a bearded Gnome."***

**— Tzark the Reckless, a few moments before his death to a Dragon.**

.
A **Dwarven clan** is a band of Dwarves that are united together as a House or Dynasty would be for a Human. Typically, the structure of a Dwarven clan is analogous to that of a family; however, Dwarves often adopt children into their clans, particularly young Clanless Dwarves who have shown the traits required to excel in battle.

For an adult Dwarf, male or female, there is little dishonor greater than that of being Clanless.

## History

Dwarven clans are believed to be at least as old as Dwarves themselves.

## Structure

Most Dwarven clans are largely composed of members of a single-family; however, Dwarves often adopt foster children into their own clans, affording them the full rights of Clansmen or Clanswomen.

## List of Dwarven clans

### Greater clans

* **Clan Coldwind**, which rules over Mzundelft.
* **Clan Goldfist**, which rules over Istenback.
* **Clan Hammerhand**, which rules over Kragstett.
* **Clan Honorheart**, which rules over Fallhammer.
* **Clan Whitehelm**, which rules over Stavenberg.

### Lesser clans

* **Clan Gorunn**, a faltering and discredited clan whose last survivor is Ulfgar. Exiled from Stavenberg.
* **Clan Torunn**, a martial clan of Mzundelft of old, whose patriarch was formerly Mzinchaft Torunn, as well as Tuderick Torunn. Currently, the clan is overseen by Mzinchaftson Torunn.
* **Clan Undershield**, of which Rurmek Undershield is patriarch. Hails from Istenback.

### Notable defunct clans

* **Clan Yzerhand**, the longstanding rulers of Mzundelft of Old, now replaced by Clan Coldwind.
* **Clan Goldenbeard**, the olden rulers of Stavenberg, most famously led by Tzareck Goldenbeard.
Clan Coldwind

**Clan Coldwind** is one of the most famous and illustrious of the Dwarven clans.

Its last surviving heir is Hjartarson Coldwind -- although the Usual Suspects know that this is false; the last heir of the clan, Tuderick Torunn, was killed in the later stages of the Recovery of Mzundelft by none other than Ulfgar himself.

Clan Coldwind has only ruled Mzundelft for a short period of time, even before the Fall of Mzundelft.

The longstanding patriarchs of Mzundelft were the members of Clan Yzerhand, now long-defunct.
Freienthal

***"We may hope to seize the open fields of Keldar, but we can never hope to seize Freienthal."***

**— Lord Lautrec, commander of the Aldian forces.**

**Freienthal**, formally the **Heroic City of Freienthal**, is the capital and largest city of the Holy Order of Keldar. As one of the largest cities of Erideon, Freienthal has a population of about 103,000 people.

Freienthal sits on the eastern coast of Erideon. However, given the near-universal boycott of Keldari goods in the continent, as well as the Aldian blockade, the natural opportunity for commerce in the region has been sapped and captured by the nearby Free Provinces.

Nevertheless, Freienthal is a city of great wealth, which is primarily fostered by the large and powerful industrial base that produces goods such as tools, arms, armaments, machinery, and other such implements.

## Geography

Freienthal is flanked on the west by towering mountains, and the coasts are largely dominated by sheer escarpments, making a frontal assault on the city a suicidal mission.

## Trade

Given the near-universal boycott of Keldari goods in the continent, as well as the Aldian blockade, the natural opportunity for commerce in the region has been sapped and captured by the nearby Free Provinces.

## Defenses

The Great Walls of Freienthal are unmatched throughout Erideon and the world. They have never been breached by any enemy. They are widely considered to be impregnable, and the ample magical resources for the production of food within the walls mean that any kind of a siege of Freienthal would most likely be impractical.

They are universally known because their watchtowers are carved into the figures of Knights of the Order, standing at silent watch and attention over the Mythic City.

## Inhabitants

* **Grand Master Reinhardt**, head of the Holy Order.
* **Grand Marshal Straeten**, military head of the Holy Order.
Cassida

***"We are free to follow our own path. There are those who will take that freedom from us, and too many of you gladly give it. But it is our ability to choose that makes us who we are."***

**— Cassida, the First Huntress.**

**Cassida**, known as the **First Huntress**, **Traveler**, the **Wayfarer**, and the **Bronze Huntress**, and often appearing in human form as a Gnome Ranger, and known by Dragons as **The Itinerant One**, by Ancient Humans as the **Great Ranger**, by Ancient Elves as the **Master of the Hunt**, by Ancient Dwarves as the **Sprite**, and by many other titles and ephitets, is an Ancient Bronze Dragon that reluctantly created the Hunting Grounds as a haven of freedom in what she believed was a rapidly deteriorating Universe.

The second-youngest amongst the rulers of the planes, Cassida has never willingly participated in the politics of the Nexus, only involving herself in these conflicts when a pressing and overbearing threat or danger loomed on the horizon. She greatly resisted the rulership of Logarius, however, and saw his rule--perhaps accurately--as centralistic and despotic.

Cassida is well-known for her reclusive tendencies. Despite being hailed to preside over the Folkmoot, she refused this title. Her time is spent in the Forests she crafted, where it is said that she travels incognito as she educates Gnomekind--her children.

That said, Cassida heads The Hunt, a group of the strongest and most glorious hunters that have ever walked in the land of the living.
Kel

***"It is our sacred responsibility to ensure the light of **Kel** shines over Erideon."***

**— Grand Master Reinhardt, upon being elected to his position.**

**Kel**, known outside of Keldar as the **Lonely God**, is the deity of the Kelic faith centred in Keldar.

The Kelic faith is notable among the religions of Erideon and the World for being one of the few, if not the only, truly monotheistic religion therein. This is largely why Kel is known by his infamous sobriquet.
Kelic faith

***"It is our sacred responsibility to ensure the light of Kel shines over Erideon."***

**— Grand Master Reinhardt, upon being elected to his position.**

The **Kelic faith**, known as the **Ideal Path** to those who subscribe to it, is the religion centred around the devotion to Kel, the Lonely God.

The Kelic faith is notable among the religions of Erideon and the World for being one of the few, if not the only, truly monotheistic religion therein. This is largely why Kel is known by his infamous sobriquet.
Session 14

**Session 14 of the Eden campaign** took place on 1 February 2020 (in Eden time: 9 August to early morning 10 August).

## Synopsis

The Usual Suspects develop a plan on how to continue from the depths of Mzundelft: They will find a way to remember the strength of their past and marshal it against the legions of Keldar. As they travel North in an effort to follow a lead given by Logarius the Great, they are ambushed in Asphand.
Disorder

**Disorder** is a team-shooter mobile game by NetEase Games.

Disorder launched several Closed Beta Tests in Australia, New Zealand, Indonesia, Thailand, Malaysia, Philippines as well as CN from April 2019 to November 2019. The game just finished its Thailand Test in January 2020. It will be officially released in SEA countries, including Singapore, Malaysia, Thailand, Indonesia, and the Philippines shortly afterwards.

## Story

The Year is 2030, and war has become the new global norm.

Armed factions are constantly at war with one another over weapons and money.

Against this backdrop of never-ending war, the dead have risen to challenge with the living and eternal rest has become a luxury.
Moradin

* Dwarf persona
* True form

## Rules Information

* 5e

**Moradin**, often known as the **Dwarf-Father**, was the primary God of the Dwarves, emblematic of their tumultuous and at times confusing religious system, until displaced by Ulfgar.

Throughout the World, faith in Moradin was almost synonymous with Dwarvenkind. According to Dwarven lore, Moradin was responsible for the creation of the world, as well as the creation of the Dwarves. Unsurprisingly, devils and demons are believed to be responsible for creating Humans and Elves, along with the other races.

A number of lesser deities serve as the Thanes of Moradin, assisting him with various duties. These are known as the Thanes of Moradin.

Moradin was slain, and his title of Dwarf-Father rescinded by the Usual Suspects, who then conferred this title to Ulfgar Gorunn.

## Description

Moradin appears in the form of a tall and mighty Dwarf to his followers, although this is a persona he has adopted: in his true form, he is a powerful Platinum Dragon, one of the most ancient and primordial of his race.

## Personality

Moradin is wise, brave, and most definitely lawful, although he has grown disenchanted with the way of the Universe, and ever more and more convinced that its fate has been sealed to permanent tragedy. After the great defeat suffered by his forces in the War of the Nexus, he has grown to be convinced that there is no way of fighting the evil of the other Dragons, and that the best course of action for him is to protect the souls of Dwarvenkind in The Promise, his lair, where he possesses true and universal Godly power.

## Abilities

Moradin is believed to be the ancient creator of Dwarves, as well as the plane of The Promise, the glorious afterlife that Dwarves enjoy.

## Possessions

* ***The Soulrendt***, the mythical and possibly fantastical Great Cleaver of Moradin. Dwarven lore holds that he uses it to rend the souls of Dwarves unworthy of entering The Promise.
* ***The Nauflgim***, also known as the Elfbreaker, Moradin's Tower Shield, that is impenetrable and indestructible. When Moradin bashes with this shield, a great thunder wave is unleashed that knocks his enemies from their feet.

## Activities

* ***Dwarf-Father***: Moradin is the patron God of Dwarves.
* ***Creator of The Promise***: Moradin rules the Plane of Dwarven afterlife, The Promise.

## Relationships

### Thanes

The Thanes of the Dwarf-Father are his companion Gods, revered in Dwarven religion:

* **Edda**, the Thane of Divination and Fate.
* **Tuderick**, the Thane of the Crafts and Arts.
* **Valhild**, the Thane of War and Victory.
* **Mzinchaft**, the Thane of Storms and Destruction.
* **Valrune**, the Thane of Water and Air.
* **Edrick**, the Thane of Stone,
Session 52

**Session 52 of the Eden campaign** took place October 16 (In Erideon noon Oct 3 to Oct 6).

## Summary

Ulfgar is accepted as ruler of Oadengard thanks to Grungi Stonebrow. Mzund demands rulership over Mzundelft, but is rejected in favor of Hjartarson. Huron recovers thanks to Gamish's efforts, and is surprised to see Osprey back alive--resurrected with a 'Resurrection' by Asutali. The top Aldian military leadership is targeted, but protected by Huron. Asutali gets a chance to peer into the White Cathedral. She is visited by Sister Friede, who proposes a deal of mutual survival. Karine, Huron, Ulfgar, and Hjartarson meet to begin planning the defence of Aldia, but Mzundian activists attempt to assassinate Hjartarson.

## NPCs

### New NPCs

* **Sister Friede**, the Queen and Ruler of the Ashen Realms. She plots with Asutali to assure the mutual survival of each other amidst rising tensions.
* The **Silver Fist**, a radical organization of the Silver Havens that acts contrary to Radovius's wishes--they believe subterfuge and assassination to be essential tools to ensuring the victory of the Silver Havens and Keldar.
* The **Mzundian Movement**, a group of Dwarves who believe Mzund should be the ruler of Mzundelft, opposing Ulfgar's wishes.

## Quests

### Ongoing

* **The Soul of Altruism (Everyone):** Achieve mastery over the Good eyestones (green). The Green eyestones are possessed by: Taroverulus, of the Halls of Mandalos, Radovius, of the Overworld, and possibly Cassida, of the Hunting Grounds.
* **The Soul of Solipsism (Everyone):** Achieve mastery over the Evil eyestones (red). The Red eyestones are possessed by: Friede, of the Ashen Queendom, Vidine, of the Netherworld, and by Romulus, of the Red Realms.

### Character

* **Blood and Mead (Ulfgar & Co.):** Investigate the Frostview. Join the Iceball tourney with the Thunderbeards, possibly recruiting other Suspects to that end.
* **The Frequent Suspects II (Huron):** Await further instructions from Kyrie Vareauna, who will be made general on Sept 3. In the meantime, gather the resources you will require to infiltrate the Royal Palace. Quest is temporarily suspended.

### Completed

* **The False God (Everyone):** Defeat Moradin and recruit the Dwarves of both Erideon and of Oadengard, known to Dwarves as The Promise, to the side of the Suspects. Ulfgar has taken the spot of Moradin.
Firebrand

*+1 Longsword, Very Rare (requires attunement by a Dragonborn).*

**Firebrand** is a unique magical artifact in the shape of a longsword. It is the ceremonial longsword wielded by the Lawgiver of the Geltrum Bond.

## Characteristics

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target, and add an extra 2d6 of fire damage.

* When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. Then roll another d20. If you roll a 15 or higher, the target instantly dies if it has less than 100 HP remaining.

In addition, you can speak the sword's command word to cause the blade to shed bright light in a 10- foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.
Session 27

**Session 27 of the Eden campaign** took place on 2 May 2020 (in Eden time: evening 24 August to before dawn 25 August).

## Quests

### New

* **One, Two, Three (JoJo):** Retrieve the stolen Amphora for the Crimson Cobras.
* **The Forgotten People (Everyone):** Learn more of Dynachus's people.

### Ongoing

* **The Penitent Sinner (Everyone):** Help Ivar Gaustend find a new home.
* **A Gambling Man (Everyone):** Help Beran de Gaelst return to his family.
* **The Child of Hell (Iago/Huron):** Help Dynachus with a 'small favor'.
* **Devil's Advocate (Asutali):** Testify before the Aetherial Council.

### Completed

* **The Accursed Gate (Asutali):** Find the so-called 'Door to Hell'.

* **Wait for Me! (Ulfgar):** Find the rest of the party?