Species

## Wahayan

Very feared very intelligent species. Bi-Pedal K9's who are known to be great fighters and great philosophers. Their average 7ft stature makes them menacing among most men and teeth that are razor sharp Their muscle and brain makes them a very confrontational species. Unfortunately with great intelligence comes great arrogance. The wahayan often times over estimates what they're capable of and that has been the downfall of many wahayan societies.

Playable Race for D&D 5e

No Half Races for this Species

## Android

For those unfortunate enough to face terminal illness or those rich enough who wish to seek immortality may find themselves in the body of an android. These android bodies developed on Terah were built to cure the terminally ill of their diseases if the body was not to survive. There brains now stored in the android head gets pumped with oxygen and feeds data throughout the android body. Due to the brain no longer having to worry about other parts of the body those parts of the brain became more apt to retain knowledge. Androids can be incredibly smart. So far all brains and Android body is highly customizable and can be built to your liking. Those who get the free body for terminal illness however just get a base body and must pay for whatever customization they want.

Playable race for D&D 5e

The android's Brain could come from any race. Even a dog but why would you do that? You monster...

## Tacharan

A Merry and Hearty Folk, Altruistic to friends and strangers, but merciless to those who have crossed them. Possibly the Most ancient of all the known Species the Tacharan Are Ancient Shapeshifting Humanoids. Their Natural form is whatever they desire it to be. The Base from is a human like figure with a tail of a lizard this is generally the most common form though skin color will vary. The Tacharan are an ancient and charasamatic people.The tacharn people are usually quick to welcome people and seem generally friendly.  Typically happy with the land they call home they certainly don't shy away from travel or adventure. Enjoying peaceful relationship with neighbors. The Tacharan will be the first to extend a hand in friendship to a stranger it is is said.

Playable for D&D 5e

The Tcharan can Breed with human but its a 50/50 shot if you come out full human or full Tcharan.

## Aviar

The Quiet and Stoic Bird like Humanoid of the mountain regions share the variety of there lesser evolved Cousins. Aviars have resemble common Hawks, Crows,Robins and almost any species of common bird. The Aviar value intelligence most of all and seem to have been gifted wings from the gods in order to always reach the knowledge they seek. Aviars seek out wisdom truth and knowledge in all forms. They value diplomacy and prefer to avoid direct confrontations and instead talk or negotiate their way through situations. Or better yet devise a way to have others solve your problems for you without having them realize they've helped you.

This  quest for knowledge can lead some to suspect the Aviars of being anything from scholars to  schemers or even spys  depending on who you ask.  Be wary of the Avair lest you be their friend. Their cold calculating nature is well known across many lands for science does not care what you believe. Science is truth.

Playable for DnD 5e

No Half Races

## Orcs

Orc's are a race of war The only race who is aggressive and attack anything that is not an orc. Orcs come from Grommik the terrible who corrupted a long lost race so much they were wiped away from the universe creating the bastardized version of what they are now. The Orc genetic makeup is so different from the original that they were given a new name and that's how Orcs came to be. They are not very smart and are all wired to fight. Sometimes old genetics can make their way to a young orc who can fight the urge to fight and question their purpose, but if it is discovered early these orcs are often killed. Those who escape become part of a society called the Outcast.

Playable - Yes in Pathfinder, and D&D

Half Races - Yes but with a good story reccomended.

## Fairy

Secretive and cunning these tricksters of the deep forests tend to stay far from the settlements. Their pale and colorful skins accented with shimmering glitter-like specs you think would make them stand out but Sized only between 6 inches to a foot tall these creatures tend to pass unnoticed by regular folk when they want to remain unseen. They have small wings on their backs that give them the ability for limited flight but no more than about 10 feet from the ground and they would not well against a moderate wind.Fiercely  cunning the fairy tend to isolate themselves far from the bustle of other settlements preferring the quiet and tranquility.  ON the occasion they travel they are usually in pursuit of knowledge or wealth. Easily obtained since they stand a mere 6 inches tall on average the pass by unseen to most creatures lest they be paying attention. While seemingly intelligent most knowledge the fairies gain in which is overheated or learned second hand by others. Faires tend to pick up new tasks quickly. The fairies tend not to trust and instead only trust themselves staying hidden being weary of new alliances and friendships and avoiding those who they do not understand.

Playable - D&D 5e

Half Races- What are you mad? Think about what you just thought...

## Dwarf

The most stalwart Creatures of this World the Dwarves Would have you believe they stand Tall against any challenge that may face them...but tall may not be the best choice of words. And only a close friend to a dwarf dare make such a remark or end up on the underside of a dwarven warhammer. These fearsome warriors fear none, offer to buy a dwarf a drink and you might just learn to call then friend.

Said to have been forged by the Iron God himself. The Mighty Dwarves have developed a reputation for becoming expert Warriors whether by the lawful expansion of a growing empire or the bloodthirsty conquest of a tyrannical rule is matter up to interpretation one would suppose.

Inside the protection of their mountain homes however dim be the caverns but warm be the hearths. Dwarves are no strangers to feast and don't spend time searching for reasons to celebrate.

Dwarves Tend to be stubborn to a point of fault. THis can be frustrating especially for those trying to negotiate peace.  The dwarves are easily offended but easily swooned as well. A well placed bribe of coin or drink could lend one out of a tricky situation if timed properly.

Playable - D&D and Pathfinder

Half races - No

## Human

Its a Human, You should know what this is... If you don't please stop reading this and go outside and experience life a little bit. However humans do have the largest population in the mawplex System. They Breed very well and are one of the most adaptable species. They come anywhere between fully grown 4'11ft - 6'9ft there are a few oddities here and there but this is the common range and many different skin tones.

Playable - Yes

Half Races - Tcharan only.

## Gnome-Elf

Gnome Elves are very similar to elves you would find making toys in the north pole. Gnome Elves are very handy and quick little things. Very short ranging anywhere between 2ftr-3ft tall. They are Dark skinned as when they were moved to Durant their skin adapted to the warmer weather where it was very hot and dry. Ever since then you would be hard pressed to find a light skin gnome out there in the wild.

Playable - Use Halfling if available. They're very similar in many ways.

Half Races - No

## Gromit

Hard skinned hunched back species. Gromits are servants to the Wahayan species in the Nytro Solar system They Reproduce by a rock shard falling off their body. When the Shard falls it grows for 4 weeks into a full grown gromit. Though they're made of rock they're actually quite fragile and weak. They're vegetarians by nature and very easily scared. They have enough sentience to try and survive so when the Wahayan came they were easily subdued. Very good at farming.

Playable - No

Half Races - It drops a rock that grows into a gromit of course not.

## Scal

The most brutal and vicious species in the galaxy. Before the Wahayan learned to control them all they knew was eat fight sleep and breed. When they were not fighting they were eating sleeping or breeding. Living on an ice cold planet during its ice age they thrived off of eating other carnivores. The planet was a bloodbath of war and savagery. When the PSC arrived they learned that they could be controlled through music so in their helmets music is played to hypnotize the beings to do the bidding of the PSC. These creatures are a towering 8ft tall at least and full of muscle and fur. Without the Wahayan they're absolutely brain dead creatures.

Playable - NO

Half Races- no

## Yaris

Gross looking creatures. Intelligent and really good eyesight. A very community driven species where they blossom in numbers. The Yaris were well on their way to becoming a space exploring species but the Wahayan's PSC got to them first. After a lot of death and bloodshed on the planet Britolium the Yaris leaders surrendered to the PSC and joined them to spare the planet. Standing somewhere between 4-5ft tall and lizard like skin the yaris are lean but fast silent and quick.

Playable - No

Half Races - No

## Species Gallery

Male aviarFemale AviarBase Model AndroidFemale WahayanMale WahayanFemale Tcharan who has chosen red skinMale tcharan who has chosen lighter skinFemale OrcMale OrcMale Gnome-ElfFemale Gnome-ElfGromitLighter Skinned male humanDarker skinned female humanScal without hypnotic helmetYarisFemale DwarfMale DwarfMale FairyFemale Fairy