recursal/Fanatic-Fandom huggingface dataset:
Laplace

Money buys information

### Folder Link

https://drive.google.com/drive/folders/14TexXWHlPghE\_-Ci3DGHA7zspZ8kT6WF?usp=sharing

# Character Information

### Goals

* Get info

* Get money

* Get a nice place to live

## Background

Laplace is an infobroker to the core, but sitting on the sidelines hoping that something falls into your lap that you can resell for a profit is just gambling with extra steps. Especially when you're working with Shadowrunners. They never take into account if you actually want the information and just assume that if it's data then you want it. Laplace has gone to the well to drink directly from all the information and make some bank.

## Narrative Significant Qualities

* Hedge Witch

* Mentor Spirit Spider

* Creature Of Comfort Medium

* Wanted By GOD

## Run History

- Run I've Been On

- Other Run I've Been On

- Etc.

## Affiliations

### Contacts

 Watchdog
 Contact 2
 Contact 3

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

RX Caro Devereux, UCAS

```
 RX Adept License
 RX Cyberdeck License
 RX Mage License
 RX Matrix Software License
 RX Private Investigator License

```
The Howling Hellhound

**The Howling Hellhound** was a pirate airship invading mostly eastern part of the world, sometimes coming as far as Greenland. Owned by Captain Victor Ashway.

#### **The crew**

Captain Ashway gained his crew by taking everything away from them, leaving with no other choice, but to become his Hound, therefore most of the Hellhound crew was consisted of vicious people, that had nothing to lose anymore. Every crewmate was marked with seal made of with two H's inside a circle, it was burned either on a torso, neck or face of the person to simbolize the fact, that they are Asway's property.

#### **The twins**

Cormacs didn't join the Hellhound willingly. They don't usually talk about what exactly happened on that deck. The only known thing is that Captain Ashway made Johnathan walk the plank and few months after the ship "crashed", although everyone low key knows that this is not what really happened.
Krime Koncoction

So one morning, Old Man Krime (he *does* exist, dammit!) walks in with an absolute rager of a hangover, and heads straight for the soycaf machine. Its only half-full so he grabs the nearest container of powder and dumps it into the top. His first sip wakes him right up, has such a kick he's knocked back to the other side of the cafeteria. Turns out that was the gunpowder in the coffee pot cooking off, but he's on to something. A little  - okay – a lot of trial and error later, we've got ourselves a blend of instant soycaf, energy drink, and just a little touch of gunpowder potent enough that even a troll's gonna sit up and notice. As a bonus, it also burns real nice if you need a makeshift grenade. And yeah, chummer, of course the motherfragging bottle's got chrome on it.
Fenrir

Magic Killer

# Character Information

## Background

Julia was born SINless in the Barrens. It was a hard life, but even after she started goblinizing she and her parents managed to survive. Eventually though, their luck ran out and they were captured by a small group of blood mages, who were intent on using them as fuel for their magic. Julia just barely managed to pick up a sword and escape, but not before her parents had been killed in the blood mage's rituals. She survived on her own for a while, and ended up awakening herself after a second run-in with the blood mages. She managed to cut them down their spells and kill them too, and decided to hunt down and kill all other awakened who misuse their abilities like the blood mages did. She joined up with Lone Star when she was old enough, and was quickly put on a HTR squad specializing in neutralizing magical threats. It went great for her, but when Lone Star lost their Seattle contract in '71 she got laid off. Not wanting to switch to KE instead, she burned her SIN and delved into the shadows to continue her quest there.

## Narrative Significant Qualities

* Null Wizard
* Astral Beacon
* Poor Self Control (Combat Monster)
* Prejudiced (Specific, Radical; Blood mages)
* Vendetta (Blood mages)

## Run History

- Fenrir's Bizarre Adventure Episode 1

- Mage-Killery 2: Electric Boogaloo

- Ad Majorem Di Gloriam

- [SUNSET OVERDRIVE: Cleaning Crew]

- (IM)MORTAL COMBAT

- Female Lady Nun Detonators: Typhoon's Peculiar Jaunt

- A Windy Walk

- Paying Off A FAB-ulous Tab (Part 1)

- Side Run: The Great Walk

## Affiliations

### Contacts

Handy Andy, Connection 4, Loyalty 3

Doctor John E, Connection 4, Loyalty 2

Queen Elizabeth XXIII, Connection 7, Loyalty 3

# In Character Information

## SINs

R4 Elli Hensin, UCAS

```
  R4 Mage License
  R4 Weapon License
  R4 Restricted Augmentations License
  R4 Restricted Armor License

```

## Appearance

Fenrir is basically just a large human. She's got a short pink mohawk and is usually wearing a nice leather jacket and carrying her nodachi, which, as it's sized for her, is even larger than the regular ones.
Chaos

### Folder Link

https://drive.google.com/drive/folders/1tHWtPY7VX-a7JHb\_hjV1qrTf1jcOIuRc?usp=sharing

# Character Information

### Goals

* Live life
* Explore
* Stay clean

## Narrative Significant Qualities

**Positive**

* Mundane
* Online Fame

**Negative**

* Accident Prone
* Dry Addict- Mild (Kamikaze) - Moderate (Betameth)
* Lack of Focus
* SINner (UCAS)
* Phobia - Mild (Birds) - Severe (Canadian Geese)
* Dependant - Baby Rhys

## Run History

* Third Wheel
* The Lucky Wish
* Phoenix Falls
* Take 'Em Out of the Pan
* No Thanks for the Wicked
* Who Wants The Nice Cream
* Coffin Kick (Hail Mary)
* Day 3 - Over The Land
* There is a Fly in my Soup
* Legal Eagle and his Loyal Beagle
* The Bubble Gum Tears Interlude
* Not Without My Daughter
* Bosnian Ballet
* What's Wrong Boy? Is Something Wrong with Jimmy?
* Thunder Down Under
* Number 4 to Go
* I Come for my Throne Above
* As Fast As The Lightning
* Gotta Get Them Views
* Birds of Pray
* Little Red, Little Red
* A Little Walk In The Woods
* Serbian Showdown
* Dawn of War
* Whiplash
* Family Property
* Look The Other Way
* Dividing the Tarot
* Oh Captain My Captain
* Man Down
* Boom Boom Boom Boom
* Ganger Bang
* Plastic and Aluminium
* Legal Eagle and his D'gle looking for his Loyal Beagle 2
* Matrix Assassin
* Miracle of Santa's Sack
* Make You Hurt
* An Offer
* Job 42069
* A Single Clap of Applause
* Learning the Ropes

## Affiliations

### Contacts

* Jim "Machine Gun" Francis - 4/3 (Fixer)
* Dr Wallace - 3/4 (Street Doc)
* Pack - 3/3 (Support Scout)
* Legal Eagle - 4/3 (Networking, Lawyer)
* Blazing Sun Merc Company - 2/4 (Merc Company)
* Dr Henry Wallace - 6/3 (Gear)
* Lt. Dakota Maesta - 3/2 (KE Lieutenant)
* Loyal Beagle - 1/3 (Shifter)
* L33T Beetz Jackson - 1/1 ( ??)

### Allies

* Raijin
* Clutch
* Ante
* ALL-CITY
* Drain

# In Character Information

## Matrix Search Table

 3
 6

## Shadow Community Table

 3
 6

## Assensing Table

 2
 3
 4
 5+
Delta Bio: Bilateral Coordination co-processor, retractable claws, R2 Muscle Augmentation, R2 Muscle Toner, R6 Nephritic Screen, R4 Orthoskin, Pain editor, Reflex recorder (Sneaking), biomod Racoon ears and tail, suprathyroid, elastic joints, wired reflexes 1.
Genemods: Adapsin, double elastin, narco, Reakt,

## SINs

Georgina Reynolds - UCAS (Real)

Olivia Smith R6 UCAS

```
  R6 Bounty Hunters License
  R6 Restricted Augmentation License
  R6 Firearms License
  R6 Driver's License
  R6 Restricted Armour License
  R6 Controlled Substance License

```

### Clothing

Baggy pants, plain t-shirts and combat boots. Generally dressed for comfort and movability. She will some times dress up in leather pants and a lose top, but never a dress...
Enoch 'Inerce' Petrovs

# Character Information

### Summary

Inerce, oftentimes called something adjacent to Ina, emo, or anything similar, is a smug and self-centred mage fresh out of the sweat-pit that is SanFran, and into the damp that is Seattle. Combative, although a somewhat calculated discipline shines through with his faith, he's driven and often maliciously compliant in order to push his agenda.

### Goals

* *"You guys are really struggling out here in the housing market, huh? What kind of fucking dump am I subject to? Seattle really doesn't live up to the hype."*
* *"Imagine me, ever resting? There's always more vampires to slay... but, keep that on the down low, yeah?"*
* *"Seattle is a great place to scavenge for bones. Maybe that joke is only funny to me and my friends, but I'm here because I have to be. Then I'm going home."*

## Background

A somewhat Mr. International, bouncing from countries and climates most of his life, Inerce had decided to settle down in CalFree once a near-death experience on his pilgrimage to Mecca, having been met with a spirit and a newfound vengeance. A couple of years settled, with agendas being passively fulfilled, such a mage had decided to pack his bags and search for bones in Seattle. Plus, there was that one banshee Val knew, after all...

## Narrative Significant Qualities

* Mentor Spirit, Kismet - *"For some reason or another, I have found myself with my fate predetermined in the most... graphic of ways."*
* Alpha Junkie - *"All this fucking... bumbling around. Christ, someone needs a fucking spine, and I guess it's me. Heavy is the head that wears the crown."*
* Prejudiced, Specific/Radical/Infected - *"Too long has this apologetic campaign supporting what is a growing chorus of rabid, incessant violence. Inshallah, He knows my intention."*

## Affiliations

### Contacts

 Hana "Woodwind" Davidovic | 3
 Cobalt | 3
 Adrian | 3

# In Character Information

## Assensing Table

 2
 3
 4
 5+

## SINs

```
  R4 Edgars Balodis, CalFree issued.

```

```
  R4 Bounty Hunter's License
  R4 Concealed Carry Permit
  R4 Driver's License
  R4 Mage License

```
Miko

### Folder Link

https://drive.google.com/drive/folders/1CbXKZK9u1DEoTH5kVcARV5lQfjisdqVX?usp=sharing

# Character Information

### Summary

A Fortune teller and Summoner That works as a bodyguard

### Goals

* Become in tune with the spirit world
* Tap deeper into her Magic potential
* Return to the place where she was saved

## Background

An.urchin from the streets of Tokyo, Miko grew up without a Name.

As she wandered the steets of the sprawl the elven Girl scrounged together what she needed to survive until one day, she stumbled across a rather unusual place.

Accidentally having wondered into the domain of a free Spirit who recognized her magical aptitude.

The Girl wandered the strange abandoned temple and felt safe for some reason, making her return frequently.

Having a visitor in his solitude first Made the Spirit very cautious... but after some time it grew into more of an interesting Event. Deciding to find out more about the little elf He followed her around, learning of her struggles and decided to help her.

He brought food and water and left it for her to find upon returning. Made sure there was warmth during cold days and after "living together" for a while He decided to reveal himself.

Suprised and scared the girl was shocked upon the sudden manifestation in front of her but after the Initial reaction she felt the same security as she did before from the place.

The spirit teached her how to use magic, how to create alchemical potions, read the Tarot and Most importantly... how to summon a friend in times of need.

And He has given her the Name Miko, since she was His little shrine maiden.

Since then years have passed and Miko has picked up work in the shadows, mostly helping out people With her alchemy but also as a combattant.

But she will never forget the spirit who saved her.

## Narrative Significant Qualities

* Distinctive Style (the hat stays on during.... The Run)
* Signature (shes leaving Tarot cards behind)
* Spirit Whisperer
* Illiterate

## Run History

- Run I've Been On - Other Run I've Been On - Etc.

## Affiliations

### Contacts

 Camilla Rodriguez-Cruz
 Kitty Hawk
 Contact 3

# In Character Information

## Symbols and Signatures

Miko leaves behind Tarot cards fitting for the Run, or gives them to people.

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

```
  R4 Akane Shima, UCAS

```

```
  R4 Bodyguard License
  R4 Weapon License
  R4 Mage License

```

## Appearance

### Clothing

Miko usually wears casual, comfy clothes but is very rarely seen without her giant straw hat

### Matrix Persona

Much Looks Like her in the real world but features an aura of ice around her and spirits lurking in her shadow
Grave Knight

# Character Information

## Background

His place of birth isn't excatly known, not even to himself. Best it could be narrowed to "Europe". And joining into a necromatic cult of all thing from young age, it was a family legacy after all. Not toxic magic mind you, the group fancief themselves as guardians of Domain Of The Black from any unwarranted use of magic it held.... That isn't their own use, that is.

Taking roots from knights of yore, the Order maintained such hierachy, with Horizon's more active participation when he awoke at age of thirteen and quickly mastering arcane forces and rising through the ranks. Taking in swordfighting as any proper knight would, all for preparation for his further initiation. Five odd years later and preparing his own ritual.... One that didn't quite go as planned and palefire grew far too large and far too consuming, scorching his body and causing severe damage. Luckly, one does not need magic to be swinging sword.

With his magic severely limited there was little of help he could actually provide and opted for a more broader means of trying to aquire back the magic lost...

## Narrative Significant Qualities

* Consummate Professional
* Antipathy
* Mentor - Death
* Bad & Hard Luck

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

```
  R4 Johnny Blaze - UCAS

```

```
  R4 Driver
  R4 Armour
  R4 Weapon

```
Fast and the Furry's

## Background

apparently some sisters exiled from a mob family are organizing a go kart race...why...

the runners for various reasons apply to compete in this race which has a first place prize of 20k nuyen, they head to a run down Costco (ostco due to the letters missing the C on the building) and are lead to the host Maria who runs them through the rules after letting a game of chance sort whos on what team (rock paper scissors. MK and Luna, Sarge and Switch, Century and Okami)

## Legwork

the rules are simple, no guns, magic is allowed, at certain check points a drone will deliver a care package of random items to the teams cart. (rocks, oil balloons, Tshirt cannons loaded with a gas canister of some kind of drug, a flame thrower with a single charge that is poorly constructed, and lastly something that no one got to discover due to chance).

## Run

the race is a mad house that i cant even hope to recap here but frankly after several shenigans the winner ends up being century and MK, Sarge and switch got disqualified for shooting a gun, and Okami was left alone to walk home.

## Aftermath

The runners deleted a recording of this race but it spread like wild fire and gave them each a street cred.

## Rewards

* 20k nuyen for MK and Century
* 15k nuyen for Okami and Luna for second
* 6 karma for the above 4
* 12 karma for Switch and Sarge for being disqualified
* 2 cdp for all
Kimchi

# Character Information

## Background

Kimchi was always a shitheel. Growing up she would always get into fights just for the fun of it. Always starting trouble or getting into trouble cause of her antics. Luckily her family situation let her move from school to school when she inevetably got kicked out. Kimchi's luck ran out when she hit 18 though and they cut all ties with her. With nothing else besides her fists she went out to find a living, Part timing odd jobs during the day and fighting at nights.

Eventually she got noticed for her fighting prowess and was approached by some individuals to be a muscle on a simple smash and grab job. Drek went south fast and the team dumped her in an alleyway as a mana storm was brewing. She lost consciousness bleeding out in the gutter as the storm washed over her.

When Kimchi came to, she wasn't sure if it was a fever dream or if she died and went to hell. Her body changed into a drake, although she was still unable to move due to the injuries. The last thing she remembered were two shadowy figures approaching her before passing out again.

Kimchi awoke in Jester's caravan almost back in to normal, with a few extra dragon bits attached. In exchange for saving her life, Jester had Kimchi work for them. Honing her skills through easy runs and teaching her magic. Although they were unable to get the transformation to happen yet. After a year of working under Jester, they referred her to the Market.

## Narrative Significant Qualities

* Dracofrom (Western Drake)
* Mentor Mask
* Night Blindness
* Combat Junkie
* Phobia (Injections)
* Poor Self Control (Thrill Seeker)
* Wanted (Renraku)

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

R4 Kim Barker, UCAS

```
 R4 Adept License
 R4 Driver's License
 R4 Restricted Armor License

```

R6 Kim Fitzpatrick, UCAS

```
 R6 Adept License
 R6 Bounty Hunter License
 R6 Driver's License
 R6 Restricted Armor License

```

## Appearance

### Matrix Persona

A human girl with a dragon head dressed a suit.
Going Off the Rails in a Crazy Train (Track B)

## Background

The J met us in a fancy VR teahouse and explained he needed some stealthy overwatch on a job. the Runners agreed and were given a series of time-locked files with details. We were to get on a train from El Paso to Dee Cee to observe and report any oddities.

## Run

The train was stealthily boarded without issue and the runners patrolled the train. a few suspicious individuals were noted:

* A young woman that would get up and talk with seemingly random strangers,
* A nondescript man with an indecipherable aura,
* 2 mercenaries guarding a car with a different matrix signature.

The J was concerned that three individuals were absent from the the train and asked the runners to keep an eye out for them. an hour later said individuals rode up on the train in a dune buggy and promptly got squashed by it's turrets. The J asked the runners to carry out their mission in their stead; gather material links from the nondescript man, synthesize more and use it to spray down the 2 guarded cars.

The runners quietly collected some blood from the man by stabbing him with a needle and erasing his memory of the incident. As instructed the blood was synthesized and placed in aerosol cans. The guarded cars were refrigerated for specimen containment and the spray caused them to begin to combust.

with security alerted the the train ground to a halt and the runners escaped.

## Aftermath

The runners negotiated passage back to Seattle with some Coyotes and returned home.

## Rewards

* 12 000 Nooj
* 2 Karma
* +1 Karma for sneekeness
* 2 CDP
Blitzkrieg

Catgirl with a tank

# Character Information

## Background

Lily had a fairly normal childhood, by 6th world standards. She went to college for pre-med after finishing high school, but after two years money dried up and she had to drop out. she joined up with a small mercenary outfit and soon became their primary driver and combat medic. She quickly grew to become friends with the rest of the outfit, and something more with the group's sniper, Hex. In late 2072, the outfit was hired to fight for Amazonia in the Az-Am war. Somehow most of the outfit managed to survive all the way through the war, but a few didn't make it, including Hex, who died in the final fighting in Bogotá. Lily was devastated, and spent the next couple years grieving and taking out her anger on those the outfit was hired to kill and random paracritters when work was slow. It was when she was out on an excursion doing this when she got caught in a mana storm, and was knocked out for a few hours. When she woke up, the mana storm was gone and she had survived, but she had also SURGEd. Currently, she's taking some time away from her merc job and Australia, and is doing shadow work in Seattle.

## Narrative Significant Qualities

* Spec mods
* Sensei (Gunnery, Blazing Sun Merc Company)
* Dependent (inconvenience): Alcohol
* Flashbacks 1 (distant explosions)
* Distinctive style

## Run History

- Marconi's Marvellous Move-In

- Eyes and EARRS, Head, Shoulders, Knees And Toes

- Lost Cat

- Cat Burglary

- The Croatian Carnival

- Yarr Har Har

- When It Falls

- Want U Back

- DJ Johnson Must Die

- Thunder Down Under

- As Fast As The Lightning

- Cornered Rat

- Dawn Of War

- Spooky Scary Mechanoids

- I Ain't Afraid Of No Ghosts

## Affiliations

### Contacts

Alice Kane, Connection 5, Loyalty 3

Blair Allen, Connection 1, Loyalty 1

Jet Set, Connection 6, Loyalty 3

Blazing Sun Merc Company, Connection 2, Loyalty 6

Mike the Mechanic, Connection 6, Loyalty 1

# In Character Information

## SINs

R4 Rachel Bates, UCAS

```
  R4 Concealed Carry License
  R4 Firearms License
  R4 Driver's License
  R4 Medical License
  R4 Restricted Augmentations License
  R4 Restricted Armor License

```

## Appearance

Blitzkrieg is fairly short for a human, with pale skin and fairly short hair. Her body is covered in a thin layer of soft, silver fur, not unlike a cat's. She's also got a cat's tail, which doesn't seem to actually be helpful in any way, and instead of human ears she's got cat ears on the top of her head.

### Clothing

She'll usually either be dressed in a casual t-shirt/tank top and jeans, or in her full body armor.

### Matrix Persona

Her matrix persona is her pre-SURGE, with no cat features and auburn hair.
Firebrand

### Folder Link

https://drive.google.com/drive/folders/1nvhGg67v9eJmQ2Bmx5vGdPWBTpo00Obn?usp=drive\_link

# Character Information

### Summary

Firebrand is an easy-going elf from another circle. Tall, athletic, and a looker with striking eyes, she leaves an impression wherever she goes. Yes, the color is natural.

### Goals

* Integrate into the new scene.
* Form new connections.
* Enjoy life.

## Background

The common story going around is she's the daughter of a gun runner and a fixer, grew up to be a merc, decided to have a change of pace and start Running. The details are fuzzy, but her connections tend to speak for themselves as to whether she's an asset or not.

## Narrative Significant Qualities

* Glamor, Distinctive Style included.
* Alpha Junkie
* Phobia, Forests.
* Symbiosis, the woods out in Renton near the mountain.

## Affiliations

### Contacts

 (G, K, A, N)
 (K, N, G, A)
 (G, A, K, N)

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

```
  R4 Ashe Frost, UCAS

```

```
  R4 Concealed Carry Permit
  R4 Driver's License
  R4 Firearms License
  R4 Private Investigator License
  R4 Restricted Armor License
  R4 Restricted Augmentations License

```

```
  National, Valeria Farel, UCAS

```

## Appearance

### Clothing

Firebrand can typically be seen wearing one of two things. A strikingly crimson suit and overcoat, form fit and custom tailored to her tall and broad physique, or a black tank top and cargo shorts. There is often little in between these two extremes.
Caledfwlch

# Caledfwlch

### Summary

Weeaboo warrior obsessed with 5th world mecha.

### Goals

* Out-deck the best of the best
* Protect Timmy
* Look good while doing it

## Background

At least a few sentences, but go in as much detail as you can

## Affiliations

### Contacts

 Disco Doug
 Bagrak

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

R4 Cathy Witch, Fake

```
 R3 Cyberdeck
 R3 Driver's
 R3 Matrix Software
 R3 Firearms
 R2 Concealed Carry

```
Desidia

### Folder Link

https://drive.google.com/drive/folders/1zhOrFKv837HXlw66MTn3\_K0vCQ\_XSojN?usp=drive\_link

## Character Information

### Summary

Desidia is a lazy, apathetic human man who's body underwent a SURGE in the last couple years, giving him cat-like features. He spends most of his time sleeping or in VR, going on runs only when he absolutely has to.

##### Goals

* Find a sense of purpose in his life
* To make money
* To accept himself as he is now, and forget his past

### Narrative Significant Qualities

##### Positive

* Changeling
* Bilingual - Japanese and English
* Spirit Affinity - Guidance Spirit

##### Negative

* Nocturnal
* Basement Dweller
* Designated Omega
* Dependent: Nuisance - Caffeine
* Dry Addict: Moderate - BTLs

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

```
  R3 Kento Meimori, UCAS

```

```
  R3  Mage License

```

```
  R3  Driver's License

```

#### Appearance

##### Clothing

Typically he wears cheap, baggy clothes, alternating between oversized hoodies and loose-fitting longsleeve shirts. However, on runs he wears an more expensive jacket that is black with blue accents.
Danny Hoffman

Special Media Operations Coordinator

## Overview

Danny Hoffman is one of Ares's main organs overlooking and organizing their image in the greater Seattle area when scandals or leaks rear their ugly heads. By investing in exceptional propaganda or pulling some strings to get a specific narrative going, he knows how to impact the public opinion, including through the use of.. Deniable assets.

He tends to be easygoing and warm with his commercial partners, but don't let fool you into a false sense of security, this man knows how to manipulate social situations like no other

## Aspects

 Media Pull | Through his position, Danny has acquired extensive experience and accesses to large media avenues. +2 to Tests relating to public opinion manipulation.

## Dicepools

 Networking Checks | 9 + Loyalty + Aspects - Notoriety
A Nightly Contest

## Background

The move to pull runner into Singapore with a plot did raise some question within Morays family. After understanding the situation Morays' eldest sister Averie contacted Moray. She believed that have her and a team travel to meta plane to recover some mementos from a decease lover of their brother would provide the backing needed to counter the publicity threat to Óphis.

## The Meet

The meet was at bar about 5 km away from the current teams location. There were some active spell effect that Johnson used to contact the team. The mission was to gain access to a meta plane control by a Great Free Spirit. There were nightly contest at the Singapore national museum that the runners could complete at to gain this permission. The Johnson was a little suppressed when seeing Moray condition.

## Legwork

The team searched for the rules and checked for the enforcement. The the magical employment of the contest it was unlikely any cheating would be possible. The runner noted the start time and that there were 8 days left of the contest.

## Run

The test were challenging focusing on a variety of tasks. Most event took a full hour and excluded themself from complete in other event at that time slot. event ran from 7pm to 4 am.

## Aftermath

In total Moray placed in top three in 3 events earning a token for each. Ophis earned 6 winning tokens, Alice won 5 tokens, And Tori bartered for 2 winning tokens. By pooling the tokens from all team member the team gain access to the meta plane and will have one additional boon to ask the Great Free Spirit to be decided on in the future.

## Rewards

* 10 Karma
* 2 CDP
* +1 Rank in History up to Rank 4. At rank 4 and above add a new specialization
* Assess for a year and a day to the "Jungle Metaplane" admission cost is 1 Karma

## Player After-Action Reports

*In Character* accounts of events, general impressions, or memorable moments
Access Denied

### OpFor 4

Competitive waitress, Distracting a Bank manager target and watcher security, Vory? Clients

## Background

The runner were contact as part of the workup to a major bank heist. The end goal was nebuous but involved robbing a finicial institution.

## The Meet

The meet was in a under construction apartment in downtown. The Johnson has a ex runner vibe as explain the job flowing to the team after they were committed. Remaining undiscovered was critical to the mission as the team had to palm a access cards from the target. Get the card to a specialized copy device in the targets apartment, copy the card in the apartment, return the original to the target. This all needed to be accomplished within an hour. The apartment and the club the target was in were 15 minutes apart by driving.

## Legwork

While a effort was made to find a route that would avoid traffic, The team decided on a Jet drone for a faster delivery as they would be on the clock. The penthouse could be access by gecko climb the building, Bypassing any security except for cameras, sensors and locks. The team spend some about a day ensuring that all gear that was needed was acquired.

## Run

Ophis cast Gecko climb and Improved Invisibility on Curve Ball and Bureau so they could be in place at the targets apartment. Bureau disabled the camera and gain entry to the apartment, there they waited for the delivery of the key card by drone. Padmana body sculpted into a Flapper girl who as a new server at the club Matchsticks. Padmana arranged to get the table serving the target. Ophis gain entry to matchstick by a vent they were hiding in. On the second opportunity to Pickpocket the client, Padmana ran distraction to the 2 watcher security in the club while Ophis grabbed the Card. Padmana exited loaded the drone and sent it off to the other team.
Bureau and Curve Ball Retrieved the card from the jet drone and gain access to the copier machine and copied the targets card. Ensuring that all camera did not record them and destroying a offline sensor the team withdrew loaded the original card back on the jet drone and sent it back to the club matchsticks.
Ophis the planted the key card back on the target while Padmana finished thier shift. This left the target non the wiser to the security breech.

## Aftermath

The johnson was happy with the team and made payment. There was mention that other legwork needed to be completed before more runenr would need to be hired again.

## Rewards

6Karma, Including a 1 karma bonus objective for being consummate professionals
9K Nuyen, 500 nuyen for curveball if they spend it on nice cloths; Tips for Padmana determined by their roll after 1K expenses during the run.
2CDP
3/1 Narfi Contact available to buy
"Damn. Yall pulled it off!" <Redacted> is ecstatic. "Only a few more months before I can really be back on the scene. Good job. For real. Hopw I can cut yall in in the rest!" "<Redacted>! Shut the fuck up!"

## Player After-Action Reports

*In Character* accounts of events, general impressions, or memorable moments
MissMatch

If you'd like a fancy title

### Folder Link

https://drive.google.com/drive/folders/1SRMRdntQBt9aKec6Me6b\_iXyapqr9UCQ?usp=drive\_link

# Character Information

### Summary

Street Sammy with a lot of chrome and love for gunfire. Former UCAS paratroop with training to fuck shit up.

### Goals

-Climb tall shit to fall from. -Shoot the guns. -Make plenty of Nuyen for better chrome upgrades. -Try not to die.

## Background

Joeann Daniels was an innocent woman with no more ambitions in life than to join the UCAS military and jump out of planes with guns a blazing, eliminating threats to national security. Unfortunately tragedy struck her first real mission. Her units’ plane was shot down during special operations during which all died save herself and a troll named Armand Grumersen. Had to crawl back on hand and stumps after Armand was lost. Although the UCAS replaced missing or damaged parts they deemed her mentally unfit and gave her an honorable discharge. Being bored and having heard stories about all the shenanigans shadow runners get up to decided to find a fixer. Started running the shadows and never looked back. The thrill and money are just too good.

## Narrative Significant Qualities

-Phobia of Wolves

-Favored (Common Target, Biased): Trolls.

-Thrill seeker.

## Run History

- Rescued some teens from a loveslave brain chip racket. - Steal Corpo prototype for another Corpo. - Took out a crazed serial killer blood mage and their cult. - Unalived a Corpo for Corpo reasons.

## Affiliations

### Contacts

 Taulk Freebird (Fixer)
 Lil'Gamm3r

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

```
  RX Joann Daniels, UCAS

```

```
  RX Margerett Filtcher, Fake UCAS rating 4, Concealed R4, Drivers R4, Restricted Augments R4, Weapons R4

```

## Appearance

White Women with auburn/red hair and freckles. Right cyber eye is blue and left is green.

### Clothing

khaki pants buckled with a stylized emoji face buckle. White tank top and a one sleeved jacket.

### Matrix Persona

Emoji making a way to big smile and cracked out eyes.
Freedom for hire

## Background

The Johnson was a techno but was nabbed by an MCT subsidiary and housed with other junior technomancers. Having found a hole in

## The Meet

The meet was online, the team suspected a trap because all the money was offer after the job. But the details and the story of the Johnson and the potential to rescue a group of other technomancers won the day.

## Legwork

The team spend a day doing passive legwork using contact to gather information. Vitki worked on copying a and decrypting a smartsecurity bracelet that was tied to the drone turret of the facility. Once decoded and copied onto 50 braclets the team check on some off duty security guards to validate the code would work. Radiohead did a flyby in a flyspy and spotted alot of matrix linked mines surrounding the facility. Considering the location of the Johnson and other techno tobe rescued the team decited to breach the minefield, Scaled a wall then go load busting holes in Jail house walls and the outer wall.

## Run

The team started with radiohead hacking the host, getting mark on the nested host and a spider then masqarading all the matrix linked mine to reboot and go offline for 24 hours. A second pass found a few mines that were missed initially due to them having a sleaze rating. Vitki looped cameras and the team then walked thru the deactivated mines to the outer wall. The Edgecase and Squint got over the wall by themselves and assisted Vitki and Radiohead by playing catch over the 3m wall with electrical wire onto. The team then went loud knowing whole in concrete wall with a fluid motion battering ram and pure strength. The team then started freeing technos by unlocking about 50 mundane steel locks. The techno release helped the team with some improved pick to release more technos. Edgecase and Squint when not were not disabling guards would spend time breaking the steel locks faster then others could pick them.

The guard were defeated in two waves mostly by throw of knife to disable primary arms or a frag grenade that knock out two guards.
Radiohead and Vitki drove some borrowed expanded seating Roadmasters thru the minefield and started overloading the 50 technomancer and make an escape (48 rescued technomancers and Vitki and Radiohead). Squint and Edgecase spend some time playing goalkeeper against some gas grenades that were shot at them from an out of sight location.

## Aftermath

The Johnson was grateful for the rescue and the help finding safehouses for the 47 other technomancers rescued. After spending some time liquidating some pay data the Johnson transferred the promised payment 10 hours after the rescue was complete. 47 new technomancers were saved from experimentation and an unknown fate and releases into the shadows as street level runners.

## Rewards

8Karma
36KNuyen
2CDP
+2 rep with Technomancer Sanctuary

## Player After-Action Reports

*In Character* accounts of events, general impressions, or memorable moments
Bagrak

## Overview

Bagrak is a Troll that had to improvise himself doctor at a young age when a plague took hold in his region, and to popular surprise he turned out to be pretty talented at keeping people alive, even if he is not so good at reassuring them.

With time, he honed his skills and today he runs a small street-doc service out of a squat in Redmond, in addition to using a big van to operate on site when gangs have open conflicts harming innocents.

## Aspects

 Mobile Operation | Bagrak has everything he need to effectively operate and heal in a big van that he can use.

## Dicepools

 Networking Checks | -1 + Loyalty + Aspects - Notoriety
Frost Krauls

**Frost Krauls** (pronounced crawls) no one knows how old they are or their origins. Only that they exist in the mountains, and expanses of ice (also known as The Frost to some). Frost Krauls tend to avoid human civilizations like ports/cities/any areas with lots of people. Some people consider them as spirits/gods of The Frost and that they should be respected as such. Not much is known of their nature because it differs greatly between each Kraul, some are known to be kind and will even protect certain people or small mountain villages; most are known to ignore people entirely, because what is a mere human to that of a great spirit/god; others are known to destroy for fun, curse lands because they can, and even eat humans. They come in many different forms, most large and looking like something out of your worst nightmares; taking on forms of giant skeleton creatures is the most depicted. Krauls can even have powers that vary from each one like shape shifting, control of weather/elements, granting gifts/curses, show visions of the future/prophetic dreams, etc.
Lt Cmdr Yennefer Kerrigan

UCASN Officer

## Overview

Yennefer Kerrigan is an extremely intelligent UCAS Naval Officer who was assigned to Everett because of her practical demand that she go to work for the R&D team in the Everett Naval Dockyards. What she is working on is currently unknown, as is the number or projects she is working on. What is known is that she has an unusual propensity to acquire materials that should be impossible to retrieve, and ensuring that there is no espionage at any station she is present at. These events are normally coincided with a slight disappearance of resources and unauthorized distribution of funds, but considering the results most brass turn a blind eye.

## Aspects

 Engineering Savant | When it comes to anything Mechanical, she knows how it works - or at the very least has a really good guess.

## Dicepools

 Networking Checks | 14 + Loyalty + Aspects

## Player Characters with this Contact

* Century
* Claymore
* Shamrock
* BombDiggity
* Flyboy
Belial

### Files

https://drive.google.com/drive/folders/13tAGIUsl7FRH1-xYp7xeXNZFGkvU9OU\_?usp=sharing

# Character Information

### Summary

Ruthless, manipulative pixie black magician who hides behind a bombastic facade.

### Goals

* Gain magical power
* Build a network of valuable contacts
* Indulge his every whim

## Background

Power. That's the only thing that matters in the world. The power to do what you want, to make people do what you want them to. Some people think strength is power. Or money, or magic. They're fools – power isn't something you gain. Power is something you are.

My clan thought safety was power, hiding away in their little treetop houses in the middle of the forest. Watching the world go by outside, watching everyone else do whatever they wanted.

My family thought respect was power – they left the trees and went to live in the big world, working jobs and making money, hoping if they acted liked tall folk they'd be treated like them. They got plenty of money, but never the respect.

I thought money was power – the family bank accounts weren't enough, I wanted a fortune of my own and EVO offered it. Pretty soon I learned there's a glass ceiling you can't fly past, and the only way up is climbing over the people above you. Magic helped, but there's only so much you can do without other mages finding out. I'd gone as far as I could go from the inside, so I went looking out.

Plenty of mercenaries out there in the shadows, happy to take corporate money and happier to spend it for information. I knew plenty about EVO's inner workings, and it wasn't hard to become a valuable informant for a surprising number of criminals. And if a rival ended up getting caught in the crossfire from time to time, well – it's a win-win. Eventually I bought myself a fake identity, and started working alongside the mercenaries. It opened up so many more opportunities to indulge myself, and chances to improve.

And I grew. I learned that someone who trusts you can be an even more valuable asset in the long-term than one you discard for a short-term gain. Connections and allies - they're not power, but not far from it either. What you can do is multiplied when you have someone else who can do it for you. And the more things you can do for someone, the more someones you'll find who are willing to do something for you.

Because in the end, it's just power. The type of power doesn't matter – power is power. Money or magic, muscle or minions; If you can't make the world dance to your tune, you never had any power at all.

## Narrative Significant Qualities

* First Impression
* Uneducated
* SINner (Corporate Limited: Evo)

# In Character Information

## Matrix Search Table

 3
 6+

## Shadow Community Table

 3
 6+

## Assensing Table

 2
 3
 4
 5+

## SINs

```
  R5 Riche Voclain, France (R5 Mage License)

```

```
  R4 Gregory LeClerc, UCAS (R4 Mage License)
  R3 Eugene Fabien, UCAS (R3 Mage License)

```

## Appearance

### Clothing

Wears a high-end suit perfectly tailored to his diminutive stature.

### Matrix Persona

A horned, goat-footed, red-skinned devil.
Chummer Setup

### **Shortcut**

This Link leads to a .zip file containing Chummer v5.216.0 with the Market Rules and Settings files already in place, simply unzip and run. This configuration is market compatible as of January 2023. If you wish to use an alternate version of Chummer, or the Rules and Settings files are updated you will need to follow the steps below.

Updating Chummer to a new version can cause some subtle and unexpected problems. For example newer version allow Errata to be toggled and must be manually flipped on in the settings.

### **Downloading Chummer**

Downloading Chummer is pretty simple. First go to the Chummer Github and choose a release (at time of writing v5.225.0 is the latest full release and consensus of the Market is that it is as stable as v5.216.0). Download the .zip file at the very bottom and extract it wherever you like. Make sure to run Chummer5.exe before moving on, so all the necessary folders show up.

### **Market Rules**

Now you need to download a few things. The first is our custom rules file, found here. Unzip the file, and put it into the …>Chummer>customdata folder. Make sure it’s titled “Market Rules” exactly, or the settings files won’t recognize it.

The second are the settings files for the four character generation methods we allow on the Market. Download them from here, and put them into the …>Chummer>settings folder. Once they’re copied in, you’re all good to go - no more need to go into character settings and enable all the books or check all the houserule boxes.

### **Final Notes**

Now when you make a new character, just select the settings file corresponding to the chargen method you want to use from the “Use Setting” dropdown, and you’re good to go! If you have any questions or run into any issues, feel free to ask in the #chargen channel.
Marconi

## Overview

"Well hello there you devilishly handsome fellows! The name's Marconi and I've come right here to tell you of my brand new radio show! I'm sure you all have access to radio, yes? I sure hope so! This news is right from the horse's fine jawline and right into your eager ears! Oh my, this relationship will work just like they do in the picture shows! I am quite free to answer many a question you may or may not have your sleeves!"

, , ,

## Dicepools

 Networking Checks | Content cell

## Player Characters with this Contact

* [[]]
* [[]]
Healing Wounds

## Metaplot Information

The Write-Up on what this plot is about and the requirements for a run to qualify can be found here.

### Plot Type

This is an "Anthology Style" metaplot. Stories can be unrelated or use entirely different characters between GMs or even between Runs as long as they all align with the central themes of the metaplot.

### Plot Openness

This is an open metaplot. As long as your run abides by the central themes in the linked document you can run whatever story you want under its banner without prior permission or consultation.

## Runs Completed

None, this is a fresh metaplot

Runs

Pro Tip: If an AAR is made, you can hyperlink the text to the page. Suggested: Hyperlink Run Names to AAR, Hyperlink Characters to their pages. Ect.

## Impact Status

None, fresh plot

((Unsure exactly how to structure this, I just know at some point I'd like to include a summary of current state of affairs a metaplot has caused.))

## Key NPCs or Organizations

Be they Allies, Neutral, or Antagonists, this is where reoccurring names can be found.

Individuals
 EvilExample

Organizations
 Hermetic Order Of The Auric Aurora
Best Before

## Background

Mr J, an elf in a suit covered in paint stains met the runners at his recently, and totally legitimately, purchased warehouse in Renton. He hired the runners to steal 2 trailers worth of foodstuffs soon passing their best before date from a Stuffer Shack warehouse. extra pay would be awarded for up to 2 extra trailers.

## Legwork

While Blue hacked into the warehouse's records for info, Okami and Óphis scouted out the warehouse, finding two highly wared Paladins guarding the facility and learning from a dove spirit that Mr J had a disagreement with management about what to do with the soon to be expired food that nearly ended in bloodshed.

Blue found the building's layout, shipping manifests, employee records etc. Much of the expired food was set to be shipped out and incinerated in a few hours. She modified the shipping manifest to cause additional trucks to be loaded with food and miscellaneous goods.

## Run

Using the data collected the truck drivers were identified and Okami enspelled them and their Paladin guards with Mob Control. Valkia put on a crowd pleasing performance to prevent others from noticing anything amiss and the drivers and were "asked nicely" to drive to a deserted location. The rest of the runners stood by in case anything went wrong.

Nothing did.

The drivers and guards were made to park their trucks and go stand elsewhere while the runners took the trailers and drove away. Domino wanted to keep one of the Paladins but settled for getting his comm code. Blue suggested sending one of the trucks to Redmond to aid the poor there and the rest agreed.

## Aftermath

Three trucks were delivered to Mr. J, one to the Rock-something organization and the runners got paid.

## Rewards

* 12k nuyen
* 5 karma
* 3 karma for charity donations
* 2 cdp
* a phone number for Domino
* a groupie for Valkia
HBI 48 Fall Festival Extravaganza!!!

# Aftermath

## Switch

* 16,000 NuYen
* 6 karma

## El Ellie and Hydro

* 10,000 NuYen
* 2 PA
* PROMOTION TO 2nd String
* Corporate Sponsored Ship
* 4 karma
* 2 Faction Rep HBI 48
* Hydro gets Rank 1 Non-LE/MIL for HBI 48
* Ellie gets an extra 5 karma for assisting 2nd String
* Ellie and Hydro can pick up National Fame at chargen costs

## Kit

* 10,000 NuYen
* 6,000 NuYen in Superchats
* 2 PA
* 6 karma
* 2 Faction Rep HBI 48
Jim Francis

# Jim "Machine gun" Francis

## Overview

"My friends gave this nickname after being considered: "The fastest drummer this side of the world" for almost 20 years! Right now I am working on my passion project (my own music label, where I try to keep the spirit of real music alive), but will also be your fixer if you would have me, now come grab a beer, listen to some real music, not some corp propaganda, and tell me a little about yourself!"

## Dicepools

 Networking Checks | Content cell

## Player Characters with this Contact

* [[]]
* [[]]