Miitopia (Switch)

**If you're looking for the 3DS version, go to Miitopia (3DS).**

**Go to Miitopia for the storyline.**

## Hero

**These are also present on the other version of Miitopia.**

The hero is the player. He or she gets their powers once he or she accepts the Worried Mother's request to save her son. The player loses their powers twice: once in Greenhorne and once in Neksdor. The hero's job progress will be kept even if their powers are sealed.

## Party

**These are also present on the other version of Miitopia.**

They are the Miis that accompany the hero but unlike the hero, they choose their attack automatically. The player will get 9 of them in the main story. The first three join in Greenhorne and get taken in the last stage in a region of Greenhorne known as Arid Frontier. The second three join in Neksdor and get taken in Neksdor Desert. The last three join in Realm of the Fey and get taken in the eastern part of Realm of the Fey. Note: If your teammates get kidnapped, they will not lose their powers. There can be 10 Miis in an inn and 90 Miis can be kept in the villa in the post-game.

## Jobs

**These are also present on the other version of Miitopia.**

These are the powers you can assign you and your teammates. Six jobs are available from the start. You will unlock other jobs as you progress. Once you are near the volcano in Karkaton, you can change your job at any time you want. Some skills raise friendship or resentment.

## Clothing

**These are also present on the other version of Miitopia.**

Clothing in Miitopia will raise stats. It can be bought with gold and only when the Mii requests it (any previously obtained clothing will be available in the catalogue). The Mii will not have a reaction to the clothing.

## Weaponry

**These are also present on the other version of Miitopia.**

This is what your party uses to attack monsters. It can be bought with gold only when the Miis requests it (any previously obtained weapons will be available in the catalogue). Weaponry is nonexistent in Tomodachi Collection and Tomodachi Life.

## Personalities, Relationships, and Outings

**These are also present in the other version of Miitopia except for Outings.**

They can be given to a Mii and can be changed at any time. They impact how they get along. Some quirks raise friendship status. Some raise resentment. Some don't affect relationships. Relationship levels go up and they come with special perks. These are mainly used in battle. Miis can get into quarrels and they also come with perks. Some actions cannot be done when a Mii is in a quarrel. The Warm-Up quirk from the Cautious personality will only activate on the hero if they are using autobattle (when the player Mii is controlled by the CPU). Outings are dates. Six outings are available from the start and are unlocked throughout the story. A Mii can go on outings with the horse and a Mii of the same gender as well. Miis cannot stop being friends permanently.

## Monsters

**These are also present on the other version of Miitopia.**

These are the enemies the party faces. There are non-boss monsters, which use face parts. And there are boss monsters, which use full Mii faces. Some skills cannot be used on bosses. Some personality quirks cannot activate on bosses. Also, they are immune to one-hit KO skills. They also can show up during outings.

## Grub

**These are also present on the other version of Miitopia.**

This is the food you can give your Miis. Unlike in Tomodachi Collection and Tomodachi Life, it cannot be bought in shops as they are nonexistent. They must be obtained by defeating enemies. A Mii will not eat the same food twice if they dislike/hate it or fills them up above maximum capacity. The exception is the Mii being 75% to 80% full and given a food that fills them to 50%. This also goes the other way around. Miis can get stats boosted based on how rare the food is and how much they like it. If they like or love the food, the stat(s) can go up a bit. If they love the food, it will increase more than when they like it. If they find in normal, their stats won't increase further nor will they decrease. If they dislike or hate the food, the stats will go up but decrease a bit. They decrease more if they hate it. There is the common kind of grub, the rare kind, and the very rare kind. Bosses usually drop the very rare grub but never the common grub. Non-bosses may sometimes drop the rare grub but never drop the very rare grub.

## HP Bananas and MP Candies

**These are also present on the other version of Miitopia.**

HP Bananas and MP Candies are the snacks that recover HP and MP in battle. HP determines if you can fight much longer. MP lets you do the skills your team learns. They can be bought with gold only if the Mii requests it. Sometimes, a Mii fails to get clothing or weaponry and might get an HP Banana or an MP Candy or they might get 3 HP Bananas or 5 MP Candies (the money you get back is the item price minus 100G).

## Roles

**These are also present on the other version of Miitopia.**

These are other Miis that make an impact on the story. Unlike your party members, the Miis assigned to these roles cannot be assigned a personality and job. Their role determines their personality. Some of these Miis get their faces stolen by the Dark Lord. Some roles are more important than others. If you want, you can set the roleplaying Mii to be the default one. The more important roles may get their faces stolen by the Darker Lord again.

## Horse

**This is NOT present in the other version of Miitopia.**

The horse is one of your companions. It never gets kidnapped (or should I say, horsenapped), you can build a relationship with it, and even better, your teammates can also bond with it as well! The relations also come with their perks! They can attack too! Please note that a certain perk can only be used by the hero ([Job]'s Horse Whispering/[Job]'s Horseplay), so even if you mod the game to control the teammates, they cannot use it. You must also make the teammates be able to use it if you want them to.

## Villa

**This is also present in the other version of Miitopia.**

The villa is the place where Miis can be kept in that is unlocked in the postgame (ie: defeating the Darker Lord). It can hold up to 90 Miis.

## Traveler's Hub

**This is also present in the other version of Miitopia.**

The Traveler's Hub is a place where you can accept quests. Certain NPCs, such as the Worried Explorer and the Youngest Fab Fairy, show up. Also, other Miis can appear. They may want you to give an NPC a present, or defeat a monster. The Quizmaster gives you quizzes to take. They may sometimes join your team! To add them permanently, select the "Yes" option when asking you if you want them on your team. This will not show up if the quest giver has had a present given.

## Trivia

- Bringing a sick Mii in the villa will not cure the sickness. If you bring a fed Mii into the villa, their stomach will not empty.

- Major NPCs have unique voices.

- All main story teammates get their faces stolen at least once.

- 6 jobs are available from the start and demo, 9 jobs are available once the player gains access to Neksdor. 12 jobs are available once the player gains access to Realm of the Fey, the Vampire job charm can be obtained from the first Vampire traveler, and the Elf job charm is kept by the Replica Dark Lord.

- The horse never gets kidnapped.

- The horse and the traveler stay with the hero's team if the team gets split in half.