recursal/Fanatic-Fandom huggingface dataset:
Reckoning/Bounty

## Event Information

This is the Alien Bounty-like side event for Reckoning. Officially, it is named "AXIS Bounty Hunt".

## Target Payouts

**BOUNTY PAYOUTS**

 70
 80
 90
 100

## Leaderboard Prizes

 3-4
 5-6
 7-10

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Ion Storm

## EVENT OVERVIEW

In Ion Storm, attack the targets listed below to earn materials for the new Optio and the Lustre Cannon. Don’t forget to claim your Boosted Dissipators and Carrier Weapon.

## DESCRIPTION

Ion Storm is the 78th Event in VEGA Conflict, introducing the Optio.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## Target Payouts

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.

 128

 125
 127
 129
 131

Note, \* means not 100% chance

For more information on the event targets, click here or For more information on the event targets, click here for Tier 9 Targets or here for Tier 10 Targets.

## Gallery

* 88. Ion Storm Event Store.png

Completed Event Store

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Modified Targeting System

## Stats

 Max. Targets
 Hull XP
 Restricted to
 Pieces

## General

The Modified Targeting System modifies the number of targets that a ship can handle at the same time.

When there are multiple targets in range, the ship splits its available weapons equally between them. If there are primary targets in range, the ship will ignore all secondary targets and only fire at the primary targets. Enemy ships and modules are considered as primary targets while squadrons are secondary targets.

You can override multi-targeting simply by manually targeting a single opponent that is in range. All weapons will then fire at that target.

Basically a Tier 11 rework of Targeting Computer.
Miner Rebellion Base Specials

## General

Miner Rebellion base specials were developed by the Miner Rebellion. They are the only specials available for conventional turrets and hence, critical to a rebel's base defense.

All Miner Rebellion base specials can be researched in the Tech Lab.

## Weapon Boosts

Phased Munitions | Increases the shield bypass of Kinetic weapons, with almost no additional mass incurred.
Resonant Plates

## General

Resonant Plates are Resonant Armor pieces designed for use in bases.

## Strategy and Setup

### Advantages

Resonant Plates not only have more health than all of the previous base armor types, they also provide a bonus to shield energy, further increasing the amount of protection you get on your modules.

### Disadvantages

Resonant Plates are significantly less mass efficient than its predecessors.
Kinetic Dissipator

## Stats

 Antimatter  | 8,876,000

## General

The Kinetic Dissipator is a resistor that grant modules resistance to Kinetic Damage.

## Strategy and Setup

### Advantages

By conferring additional resistance to Kinetic Damage, modules will take less damage from it, making them more effective against enemies dealing that damage type.

### Disadvantages

The basic dissipators only grant resistance to one damage type. Make sure you mix and match to grant modules a variety of resistances. Moreover, none of them can resist Void Damage from Marauder Hulls or the Untyped Damage from Collateral Damage.

Being a Reusable Item, the amount available for you to equip is limited by how much you have obtained.

## Trivia

* Resistances for Modules was already available through certain Armors like the XXAL Heavy Talonite Plates, but it was not until much later that Base Resistors was introduced.
Infernal Wave Driver

## General

The Infernal Wave Driver is a heavily-modified Wave Driver with a massive buff to damage but suffers a reduction in range. It can only be equipped on Demon Corps Hulls.

## Strategy and Setup

### Advantages

Infernal Wave Drivers deal massive amounts of damage, this combined with slow fire rate means that ships equipped with this weapon often two-hit kill their targets.

Compared to the regular version, Infernal Wave Drivers still have a long range that matches that of the Vector Torpedo, enabling them to excel in battleship fights or destroy entire fleets from afar when used on destroyers.

### Disadvantages

Infernal Wave Drivers are still prone to missing their targets without the use of Iridium Arrays or similar specials. This is especially evident in battleship fights as they often fly perpendicular to the projectiles, causing them to miss.

Infernal Wave Drivers have a large minimum range that prevents them from shooting at nearby enemies. On cruisers, Reinforced Rails can effectively mitigate this issue by reducing said minimum range.

This weapon has the longest build time out of all Infernal weapons; it may not be worth clogging up your Ship Factory for weeks just for a single ship.

## Trivia

* The Infernal Wave Driver appears identical to Wave Driver I-III.
* The Infernal Wave Driver has the longest build time out of all ship weapons.
* It was considered as the most overpowered weapon in the game prior to the introduction of the Xeno Division, which makes this weapon seem puny in comparison.

## Gallery

* Damocles Destroyers firing Infernal Wave Drivers at a fleeing Vigilante Battleship
* Infernal Wave Driver shots fired at a group of flanking battleships
Longbow Destroyer/Builds

## Overview

The Longbow Destroyer is the first destroyer available. It has excellent range, but poor speed and durability. In general, Longbow Destroyers should equip long-range weapons to make the most use out of its innate 150% range modifier.

## List of Builds

### Basic Builds

 Setup
 Strengths
 Weaknesses
 Description
 Notes

 Setup
 Strengths
 Weaknesses
 Description
 Notes

### Improved Builds

 Setup
 Strengths
 Weaknesses
 Description
 Notes

 Setup
 Strengths
 Weaknesses
 Description
 Notes

### Advanced Builds

 Setup
 Strengths
 Weaknesses
 Description
 Notes

 Setup
 Strengths
 Weaknesses
 Description
 Notes

### Specialist Builds

 Setup
 Strengths
 Weaknesses
 Description
 Notes
Nightingale Drone

## General

The Nightingale Drone is an extremely powerful Plasma squadron with superior health, speed and range. It can only be equipped on Pharmakon Hulls.

It was first seen being used by the Aliens in their Ancient Outposts and Fortresses as well as Ancient Harvesters, and later on very rarely, by the Oligarchs in their Sovereign Carriers.

It was then finally released for use to the rebels much later with the debut of the Pharmakon.

## Strategy and Setup

### Advantages

Nightingale Drones have long range, as well as superior DPS, similar to the Fury Drone. Since it deals Plasma Damage, Umbra Hulls are vulnerable to the full extent of its damage.

They are also highly mass efficient, on par with the Fury Drone.

### Disadvantages

While Nightingale Drones are on par with the Fury Drone, having the best damage output on paper, A.X.I.S. Hulls, Altairian Hulls and Pharmakon Hulls have innate resistance to Plasma Damage, effectively cutting their damage by half. They are best used against Umbra Hulls which lack Plasma resistance compared to the other damage types.

## Trivia

* Nightingale Drones were originally called Plasma Drones.
* Nightingale Drones have the same exact stats as the Fury Drones, except they deal Plasma damage instead.
* Nightingale Drones have been seen since August 2017 during the A.X.I.S. season, but were only made available for use much later in 2019.
	+ They have been equipped on NPC A.X.I.S. Hulls and Alien Hulls, but, for players, restricted to Pharmakon Hulls only.
* This item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* Nightingale Drones attacking a player's Paladin Carrier
* Rogue Paladin Carrier launching Nightingale Drones
* A fleet of AXIS ships shooting down Nightingale Drones
* A Segfault Dreadnought Launching Nightingale Drones at a Saboteur Destroyer
* Nightingale Drones destroying a Harvester.
Invasion/Bounty

## Event Information

This is the Alien Bounty-like side event for Invasion. Officially, it is named "Altairian Bounty Hunt".

## Target Payouts

**BOUNTY PAYOUTS**

 80
 90
 100
 110

## Leaderboard Prizes

 3-4
 5-6
 7-10

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Lance Destroyer

## General

The Lance Destroyer is a Tier 4 hull with more advanced VEGA Security technology.

As a destroyer, this ship has modest firepower but very long range, taking out opponents from afar.

## Strategy and Setup

### Advantages

Lance Destroyers not only have more maximum mass compared to the Scythe Destroyer, they also possess an extra weapon slot. This is key to offensive capability because multiple lower-level weapons can have the same damage output as fewer higher-level weapons but cost less mass.

Note that the weapon in the third slot is capable of destroying any squadrons that happen to be on top of the ship itself.

Siege Drivers are most common on Lance Destroyers oriented for base attacks. Aurora Rays are often used in fleet combat for protection against squadrons, with Focused Optics to extend their range.

In terms of thrusters, Binary Thrusters help you dodge incoming shots when sniping a base, while Fusion Thrusters allow you to keep enemies in your firing arc and continue dealing damage even as they get close.

### Disadvantages

Lance Destroyers are incredibly weak to upgraded frigates which deal up to triple damage against destroyers. They are unable to run from enemy fleets due to their slow speed.

## Trivia

* Funnily enough, Trident Destroyers by default have only two weapon slots while Lance Destroyers have three. This is ironic considering that tridents are a three-pronged weapon, while lances only have a single tip.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* Mk I Lance Destroyer angled HD render
* Mk II Lance Destroyer angled HD render
* Mk III Lance Destroyer angled HD render
* Mk IV Lance Destroyer angled HD render
* Mk V Lance Destroyer angled HD render
* Lance Destroyer in Jailbreak event banner
* Pre-rebalance Lance Destroyer blueprint
* A group of 5 Lance Destroyers seen in Jailbreak
* Lance Destroyers attacking a base with Siege Drivers
* Mk V Lance Destroyers deal high amounts of damage to cruisers before they can close in
Midgard Carrier

## General

The Midgard Carrier is a Tier 2 hull with standard Miner Rebellion technology.

As a carrier, this ship generates a Support Field that improves the combat effectiveness of other friendly ships, making it the centerpiece of a fleet.

## Strategy and Setup

### Advantages

The primary purpose of the Midgard Carrier is to speed up allied ships with its Agility Field, empowering kiting tactics as well as rush attacks. This is an advantage that many players may need if they want to defeat higher-level NPC Targets during Recurring Events. Besides PvE, Midgard Carriers are also used quite often in medium-level PvP.

Its squadrons can provide a significant range of engagement, attacking enemy ships from a safe distance, drawing away fire and inflicting damage.

As the cheapest of carriers to construct and repair, even high-level players may use this ship if all they need is an agility boost. Some players use an "empty Midgard", which is a Midgard Carrier without squadrons, to spawn close to the enemy fleet and catch them before they can even finish turning around. This enables cruisers to easily catch frigates, and potentially even cutters.

### Disadvantages

Midgard Carriers seriously lack firepower with only two slots for squadrons, which makes them unreliable for destroying fleets by themselves and overall.

To add insult to injury, this ship also has a 20% reduction to scramble range, making its squadrons even weaker and allowing other carriers to kite it.

The Midgard Carrier also has low mass for a carrier, with almost one-third of its mass already occupied by default, meaning you will either greatly sacrifice shields, health, or damage. Higher-level squadrons cannot be used without sacrificing health and protection, and vice versa.

## Trivia

* Players have jokingly referred to the Midgard Carrier as the "Midtard", or "S\*\*\*gard", due to it being a relatively weak carrier.
* MkIV and V versions of the Midgard exist in the game files and preview server, but are unavailable in the live server.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 1-4 carriers and flagships was standardized in the early February 2021 update.

## Gallery

* Mk I Midgard Carrier angled HD render
* Mk II Midgard Carrier angled HD render
* Mk III Midgard Carrier angled HD render
* Mk IV Midgard Carrier angled HD render
* Mk V Midgard Carrier angled HD render
* Midgard Carrier and 3 Venom Battleships engaging in combat
* Midgard Carrier and its escort holding formation.
* Mk4-5 Midgard Carriers
Nova Driver

* Regular
* Xeno
* Plasma
* Blight

## Stats

Note: The level 4 version is only available to the faction with the corresponding damage type: Altairian for Alien Damage, Umbra for Blight Damage, Pharmakon for Plasma Damage.

## General

The Nova Driver is yet another weapon modeled after the Nova Ray. It deals Explosive Damage and has an extremely long range, and on impact, splits into 5 smaller projectiles (72 deg apart) which travel for 500 m at a speed of 5,000 m/s and explode with a 100 m radius. These secondary projectiles cannot pierce ships.

## Strategy and Setup

### Advantages

The Nova Driver has extremely long maximum range, making it suited for Ranger ships which have long maximum effective range.

Despite being a Driver, this weapon is even faster than the previous Nova weapon, the Nova Missile, which improves its accuracy.

The Nova Driver has the potential to deal extra damage via its secondary projectiles against large targets such as carriers, dreadnoughts and The Bridge.

### Disadvantages

The Nova Driver has a large minimum range and thus may not be suitable for ships with lower maximum effective range such as those with the Fighter or Titan role.

It has a moderate charge time, which gives enemies the opportunity to duck inside the ship's blind spot before it can open fire.

## Trivia

* The Nova Driver's primary and secondary projectiles deal a total of 100% and 50% DPS respectively, meaning that it can potentially do up to 150% DPS.
* The Nova Driver is the first Driver weapon to deal Explosive Damage.
* It is also the first Driver weapon to have a charge time.
* The Nova Driver III originally had a bug in which its UI block failed to display Arms Lab requirements.

## Gallery

* Nova Drivers exploding.
* A Trojan Cruiser gets hit by some Nova Drivers.
* Valrayvns firing a barrage of Blight Nova Drivers at a Zeus.
* The explosion pattern of the Blight Nova Driver. Note the small AoEs.
* An Operator firing Plasma Nova Driver at a Zeus.
* An Operator firing Plasma Nova Driver at another Operator.
* An Ajax firing a volley of Xeno Nova Drivers at an enemy Segfault Dreadnought.
* Some Ajaxes pelting a Zeus fleet with Xeno Nova Drivers.
Infiltration

## EVENT OVERVIEW

The Wendigos are on Patrol and getting into the secret lab is no easy feat! Victoria still has low level clearance into Umbra HQ and contacts an inside man to find a way to get to V-153.

## DESCRIPTION

Infiltration is the 58th Event in VEGA Conflict. It introduces the Umbra Fighter T8 Hull, the Wendigo.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST
 DEUTERAGONIST

## Target Payouts

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.

 96
 98

 102
 104

 106

Note, \* means not 100% chance

For more information on the event targets, click here.

## Trivia

* The event was extended for 4 hours due to issues in connection stability at the start of the event.

## Gallery

* Completed Event Store
* Event Infographic

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • **Infiltration** • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Jailbreak

***NOTE:THIS EVENT HAS ENDED AS OF 30TH OF FEBRUARY.VSEC RIOTGUARD FLEETS ARE NO LONGER LAUNCHED AND INTEL IS NO LONGER OBTAINABLE***

## Event Overview

   The rebellion rescues countless detainees from VEGA Security, including the ex-officer Larus.

## Description

Jailbreak is the 7th Major Event to happen in Vega Conflict. Starting on the 26th of February, New, stronger V-Sec fleets will begin to spawn from wormholes, similar to the Crackdown event. This may be the first event that simultaneously holds both a piece of new technology and a piece of old technology as prizes. This event also offered a prize to the rebel who freed the most detainees in the event.

## Event Information

 END TIME
 START DATE
 END DATE

 ANTAGONIST

## Event Prizes

 Metaphase Shield II
 Metaphase Shield III
 Blood Raven | More than any other player.

**VSEC MARSHAL**

 30
 33
 35
 37
 40
 45
 50
 53
 55

## Fleet Layout

For more information about the event fleet layouts, please refer here: Main Event Targets/VEGA Security

## Gallery

* A Full Event Infographic
* Event Store

## Video

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • **Jailbreak** • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Ion Apertures

## General

Ion Apertures are essentially Ionized Optics designed for modules.

## Strategy and Setup

### Advantages

This special combines the abilities of the Focused Apertures and Ion Recharger, making equipped Energy weapons much more potent. It is especially useful on Combat Modules which only have one special slot.

### Disadvantages

With the exception of the level III version, its mass efficiency is actually worse than using the two specials separately.

Its potency is roughly equivalent to fusing the level III version of the two specials, making it unsuitable on The Bridge for maximizing range or shield damage.

## Trivia

* The icon for the level III version contains a battleship icon, suggesting that the graphic was originally designed for a weapon boost for battleships.
Iron Blood

***NOTE: THIS EVENT HAS ENDED AS OF 16TH OF MAY. AMBER ARMY FLEETS ARE NO LONGER LAUNCHED AND AMBER SHARDS ARE NO LONGER OBTAINABLE.***

## Description

Iron Blood is the 20th Major event to occur in Vega Conflict and another choose a side type of event.

## Event Information

 END TIME
 START DATE
 END DATE

 SIDE 1
 SIDE 2
 DURATION OF EVENT

## Event Prizes

 NET Torpedo Turret II
 NET Torpedo Turret III
 Hurricane Frigate | Heretic Cruiser | 1,350,000

**Amber Army**

***IRON STAR* *SIEGE* FLEETS**

## Fleet Layouts

For more information about the event fleet layouts, please refer here: Main Event Targets/Iron Star

## Gallery

* Points For Fleet
* Prize InfoGraphic
* Completed Event Store

## Trivia

* This is the second choose your side event in Vega Conflict, The First being Face Off
* This is the second and last event to feature the rebels fighting the Iron Star Company.
* This is the first event to feature Iron Star ships in the Siege fleet.
* This is the last event to feature classic only content.
* Keres VII Won the favours of the rebels, mostly because Larus' Black market prices were extremely high (Coin market) making him unpopular amongst the rebels.

## Video

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • **Iron Blood** • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Main Event Targets/Tier 7 Altairian

## General

This page provides a list of NPC Targets that have appeared in past monthly events, during the story arc of the Altairians' arrival.

It also includes NPC Targets that appear in the side-events Mobilization and Decimation, which are related to the Altairians.

## The Arrival of the Altairians

### Returning Targets

These targets were released prior to the first event in the Altairian season - Contact - but continue to appear during this season.

### Contact

These targets started appearing during or shortly after Contact.

### Deadlock

These targets started appearing during or shortly after Deadlock.

### Invasion

These targets started appearing during or shortly after Invasion.

### Blindside

These targets started appearing during or shortly after Blindside.

### Doomsday

These targets started appearing during or shortly after Doomsday.
Main Event Targets/Tier 9

## General

This page provides a list of NPC Targets that have appeared in past monthly events, during the release of Tier 9 ships from the Spectre faction.

It also includes NPC Targets that appear in the side-events Mobilization and Decimation, which are related to said faction.

## Liberation

These targets started appearing during or shortly after Liberation.

## Suppression

These targets started appearing during or shortly after Suppression.

## Upsurge

These targets started appearing during or shortly after Upsurge.

## Haunted

These targets started appearing during or shortly after Haunted.

## Monarch

These targets started appearing during or shortly after Monarch.

## Virago

These targets started appearing during or shortly after Virago.

## Solstice

These targets started appearing during or shortly after Solstice.

## Haunted (Winter)

These targets started appearing during or shortly after the Haunted re-run in December 2020.

## Breakdown

These targets started appearing during or shortly after Breakdown.

## Inquest

These targets started appearing during or shortly after Inquest.

## Chase Down

These targets started appearing during or shortly after Chase Down.

## Showdown

These targets started appearing during or shortly after Showdown.

## Trivia

* In the first Tier 9 Mobilization event, the Dragonfly targets were not Blitz targets.
* The Tier 7/8 ships in the level 119-121 Liberatus Alkaline targets originally had extremely high resistance to Blight Damage. They were nerfed soon into the Decimation they debuted in.
* The level 113-115 Liberatus Nitrous targets were tweaked shortly into their debut Mobilization.
Metaphase Field

## General

The Metaphase Field is an advanced base shield that resists all three traditional weapon types - Energy, Explosive, Kinetic, taking half damage from them.

## Strategy and Setup

### Advantages

Metaphase Fields have relatively high shield energy, between Shockwave Field and Spectral Field. This in addition to its extensive resistance makes it an all-round shielding for your modules, often replacing Spectral Fields.

### Disadvantages

Metaphase Fields are less mass-efficient than the three basic fields; this is not a problem unless you are faced against collateral damage and Alien-type weapons, both of which cannot be resisted by this shield.

## Trivia

* Modules with active Metaphase Fields are encased in a characteristic red dome.
* Originally, the Metaphase Field only had 80% defense.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.

## Gallery

* Difference between Metaphase Field (top) and Metaphase Shield (bottom)
* Metaphase Field on The Bridge
Junker

## Stats

 Restricted to
 Antimatter  | 0

## General

The Junker skin, when applied, causes the ship to take on a variety of brown and gray colors, as if it were made out of scrap metal.

## Gallery

* Mk I/II Switch angled HD render with the Junker skin
* Mk III/IV Switch angled HD render with the Junker skin
* Mk V Switch angled HD render with the Junker skin
* Mk VI Switch angled HD render with the Junker skin
* Mk I/II Breaker angled HD render with the Junker skin
* Mk III/IV Breaker angled HD render with the Junker skin
* Mk V Breaker angled HD render with the Junker skin
* Mk VI Breaker angled HD render with the Junker skin
* Mk I/II Deadeye angled HD render with the Junker skin
* Mk III/IV Deadeye angled HD render with the Junker skin
* Mk V Deadeye angled HD render with the Junker skin
* Mk VI Deadeye angled HD render with the Junker skin
* Mk I/II Torus Dreadnought angled HD render with the Junker skin
* Mk III/IV Torus Dreadnought angled HD render with the Junker skin
* Mk V Torus Dreadnought angled HD render with the Junker skin
* Mk VI Torus Dreadnought angled HD render with the Junker skin
* Mk I/II Comandante Carrier angled HD render with the Junker skin
* Mk III/IV Comandante Carrier angled HD render with the Junker skin
* Mk V Comandante Carrier angled HD render with the Junker skin
* Mk VI Comandante Carrier angled HD render with the Junker skin
* Mk I/II Arc angled HD render with the Junker skin
* Mk III/IV Arc angled HD render with the Junker skin
* Mk V Arc angled HD render with the Junker skin
* Mk VI Arc angled HD render with the Junker skin
* Mk I/II Caustic angled HD render with the Junker skin
* Mk III/IV Caustic angled HD render with the Junker skin
* Mk V Caustic angled HD render with the Junker skin
* Mk VI Caustic angled HD render with the Junker skin
* Mk I/II Subverter angled HD render with the Junker skin
* Mk III/IV Subverter angled HD render with the Junker skin
* Mk V Subverter angled HD render with the Junker skin
* Mk VI Subverter angled HD render with the Junker skin
* Mk I/II Buckler angled HD render with the Junker skin
* Mk III/IV Buckler angled HD render with the Junker skin
* Mk V Buckler angled HD render with the Junker skin
* Mk VI Buckler angled HD render with the Junker skin
* Mk I/II Broadsider angled HD render with the Junker skin
* Mk III/IV Broadsider angled HD render with the Junker skin
* Mk V Broadsider angled HD render with the Junker skin
* Mk VI Broadsider angled HD render with the Junker skin
Old Friends and New Enemies

## Run 1

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Old Friends and New Enemies I.png

## Run 2

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Old Friends and New Enemies II.png

## Run 3

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Old Friends and New Enemies III.png

## Run 4

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Old Friends and New Enemies IV.png

 Prefitted Undaunted Hull
Plasma Shell

## General

The Plasma Shell is a ship shield that is highly resistant to Plasma Damage, but takes increased damage from other sources. It can only be used on Altairian Hulls.

## Strategy and Setup

### Advantages

Like the previous shells, Plasma Shells have excellent shield energy and mass efficiency, even greater than that of the Harmonic Exophase Shield.

The Plasma Shell is able to resist Plasma Damage, making it the first shield to be able to do so, making it extremely effective against Pharmakon Hulls that use Plasma weaponry.

### Disadvantages

Plasma Shells take increased damage against all other damage types.

## Trivia

* Hulls with active Plasma Shells glow with a pink coloration.
* Interestingly, this and the Xeno Shell are the only Shell shields without any special attributes. This is likely because they resist a damage type that is less commonly seen.
* The Plasma Shell was granted immunity to Plasma Nebula Fields in the late April 2019 update.
* Plasma Shell has received immunity to Alien Nebula Fields in the early November 2019 update.
* Its repair time was nullified as a result of the late September 2020 update, which updated the repair time of all Tier 7 ships to be invariant to equipment.

## Gallery

* Plasma Shell I Stat Card
* Plasma Shell II Stat Card
* Plasma Shell III Stat Card
Nightingale Wing

## General

The Nightingale Wing is a Nightingale Drone suited for bases.

## Strategy and Setup

### Advantages

The Nightingale Wing shares the same health, damage and range as the Fury Wing, the best out of all AXIS wings.

It is particularly effective against Umbra Hulls, which lack resistance against Plasma Damage.

### Disadvantages

Similar to the Fury Wing, it has lower speed than the Yellowjacket Wing, slightly shorter flight time than the Bluetail Wing and takes up more mass than other AXIS wings.

## Trivia

* The Nightingale Wing was first seen in Ancient Outposts during Conquest. Back then, it was named the Plasma Hornet, which was later renamed to Plasma Drone prior to its official release to players.
* It previously looked identical to the Raven Drone in combat, giving people the misconception that it deals Void Damage instead of Plasma Damage.
* It was released to players in the early May 2019 update.

## Gallery

* Nightingale Wings attacking a player's sniper fleet
* An old close-up image of the Nightingale Wing, note that it appears purple instead of pink
* Squadrons of Nightingale Wings attacking a pair of Medusa Destroyers.
Liberator Destroyer

## General

The Liberator Destroyer is a Tier 6 hull with the ability to resist both Alien and Plasma Damage. It provides the Harmonic Siege bonus which increases damage against modules for your entire fleet.

As a destroyer, this ship has modest firepower but very long range, taking out opponents from afar.

## Strategy and Setup

### Advantages

The Liberator Destroyer is able to equip the fearsome Eclipse Driver, which surpasses all previous ship weapons in terms of range and damage. It is well-suited as a sniper, against both ships and bases, raining devastation from a safe distance.

It can be quite durable with 2 armor slots, making them rather difficult to take down from long range.

Make sure to equip the Harmonic Chase Thruster if you wish to swiftly catch up to carriers and battleships. Against bases, Binary Thrusters are recommended to dodge any incoming fire. Xeno Armored Hold is optional on the remaining special slots if you want to steal more cargo from your enemies.

### Disadvantages

With a slow turning speed and narrow firing arc, blitz attacks can overpower a Liberator Destroyer fleet if a pincer approach is adopted. It is equally vulnerable to squadrons. Guardian Cruisers and Suppressors are highly recommended to protect the relatively fragile destroyers from incoming attack.

## Trivia

* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I/II Liberator Destroyer angled HD render
* Mk III/IV Liberator Destroyer angled HD render
* Mk V Liberator Destroyer angled HD render
* Mk VI Liberator Destroyer angled HD render
* Liberator Destroyer HD Art
* A fleet of six Liberator Destroyers
* Liberator Destroyers destroying a Guardian Cruiser
Kaon Driver

## General

The Kaon Driver is a long-range Kinetic weapon developed by the Pharmakon for the Plexus Carrier, with the ability to pierce its targets. The Kinetic version can be equipped on any Tier 7 carrier.

## Strategy and Setup

### Advantages

The Kaon Driver is particularly useful when enemies form a line: by piercing through all of them, its damage output is effectively multiplied. This is most often encountered when fighting an outpost with many modules - some of them are bound to be lined up perfectly.

The Kaon Driver has a massive damage per shot due to its long reload time, making it even more deadly than the Glance Cannon if it ever connects.

Its Predictive Aim ability enables it to better target enemies moving in a straight line.

Similar to the Hammer Missile, the extra projectile range allow it to reach ships well beyond its maximum range.

### Disadvantages

The Kaon Driver has an even larger minimum range and slower weapon speed than the Hammer Missile, and are thus unreliable against fleets, even when fitted on the Plexus Carrier.

Kaon Drivers are very heavy, especially the level III version. Players who use it will find themselves having to compensate in other areas such that the carrier, or even the overall fleet, does not exceed its mass capacity.

The weapon is restricted to Carriers only.

## Trivia

* The Kaon Driver is the first Carrier weapon to deal Kinetic damage.
* The late October 2020 update unlocked the Kaon Driver to the Spectre faction to complement the release of the Comandante Carrier.

## Gallery

* A mix of regular and Plasma Kaon Drivers being fired at an Oligarch Bastion Cruiser.
* A Plexus Carrier firing Kaon Drivers at an enemy Trojan Cruiser.
* Kaon Drivers being fired at Phoenix Frigates.
Node Armor

## Stats

Note: Fragment crafting for levels I-II yields a Credit that can be instantly equipped.

## General

Node Armor is a Pharmakon exclusive armor, designed to also improve the capacity of Phase Screens.

Elemental Node Armors provide damage resistance as well.

## Strategy and Setup

### Advantages

The Node Armor is the standard issue armor for Pharmakon Hulls. While Resonant Armor increases the shield energy of Altairian Hulls, and Thonian Armor increases the ablative recovery of Umbra Hulls, the Node Armor increases the Phase Screen of Pharmakon Hulls and thus also increases the Phase Charge Rate.

Elemental Node Armor also provides additional damage resistance against certain damage types, making the hull more durable when facing enemies armed with weapons of only 1 damage type.

### Disadvantages

Elemental Node Armors require elements and a level 3 RI to craft, making it a hassle to obtain them.

Node Armor is restricted to Pharmakon Hulls only.

## Trivia

* This is the first armor to boost screen energy.
* A bug, fixed in early April 2019, prevented certain players from unlocking the crafting recipe for the Elemental Node Armors.
* Its repair time was nullified as a result of the late September 2020 update, which updated the repair time of all Tier 7 ships to be invariant to equipment.

## Gallery

* Node Armor I Infobox
* Node Armor II Infobox
* Node Armor III Infobox
Noklak

**Noklak** is an Altairian Warlord, who has stolen ships from several rebel outposts. He appears as part of the Voidborne Justice Campaign and was brought down by the rebels.

## History

Noklak has recently gone rogue, and stolen a couple of key technology caches from several Rebel Outposts. When playing through the Campaign, players assume the task of bringing him to justice.

He is however a formidable and dangerous opponent, with several fleets at his disposal in order to throw the players off his scent. He first tried to attack and destroy other Rebel Outposts and fleets in order to discourage further pursuit, but that only strengthened the resolve of the rebels. He then tried to hold a rebel scientist hostage, but that was his undoing, as the rebel scientist escaped and sabotaged his warp drives, leaving him and his guard fleet unable to escape. In the final confrontation, he was ultimately cornered and captured.

## Profile

Not much is known about the appearance of Noklak. He is however a cunning and ruthless individual, as he prefers to let his minions do the dirty work for him. His right-hand man was even dubbed "The Butcher of Sigma-9". He is willing to resort to underhanded tactics to achieve his goals, as he attacked rebel fleets and outposts and even held a rebel scientist hostage to try and discourage further confrontation.

## Trivia

* It is possible Noklak is affiliated with the Oligarchs, as he uses Oligarch Ships.
* Noklak was the first character to be introduced through the campaigns.
Redhawk Drone

## General

The Redhawk Drone is an all-round Explosive squadron with moderate health and range. It can only be equipped on Xeno Division Hulls or better.

## Strategy and Setup

### Advantages

Redhawk Drones are essentially Bomber Squadrons on steroids, having many times more health and damage.

They are fairly tanky, requiring Xeno Division Ship Weapons or better to take them down quickly, and can effectively fight other carriers as the range disadvantage is not that much even against Hunter Swarms.

Redhawk Drones are best used in conjunction with other squadrons as cannon fodder and/or damage dealers; the multiple speeds of different types of drones makes it extremely difficult for enemies to take them on all at once.

### Disadvantages

While Redhawk Drones are decent in every aspect, they fail to excel in any one of them. They are significantly less durable than Yellowjacket Drones and lack the long range and speed of Bluetail Drones, which is not ideal if you want to specialize your Paladin Carrier.

## Fusion

 Redhawk Drone
 Artefacts  | 75 | 150

## Trivia

* Along with other T6.5 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.
* The late October 2020 update unlocked the Redhawk Drone to the Spectre faction to complement the release of the Comandante Carrier.

## Gallery

* Redhawk Drone I full blueprint
* Redhawk Drone II full blueprint
* Redhawk Drone III full blueprint
* A mix of Redhawk, Bluetail and Fury Drones around a Paladin Carrier
* Redhawk Drones bombing an Alien Reaper
* Redhawk Drones bombing Resource Miners