Refugee

**New in Town: Refugee** is the third sub-plot, serving as the finale to the Tyrant storyline and taking place in the End.

### How to Start

Refugee picks up where Counteroffensive ends. After the player defeats the Tyrant in the Portal Factory, the Tyrant will drop the End Invasion Plans, a unique music disc. When they return to the Overworld, they will be prompted to speak to the Town Planner, who will provide a new trade for a recipe book containing recipes for an End Portal, which uses the End Invasion Plans.

The player is not required to construct the End Portal in their settlement to advance the story. After the Tyrant's defeat in the Portal Factory, if the player has defeated the Ender Dragon, or after doing so, forces from the Nether will begin a full-scale invasion when the player re-enters the End. This invasion takes the place of normal Nether attacks/appearances during construction. Afterwards, the player is granted the Refugee Plans, a unique book allowing them to build a modular End City for the Endermen refugees to live in.

### Gameplay

The invasion serves as a capstone to the Tyrant storyline, with the construction of a new home for the Endermen becoming a sort of post-game for the player. The structures built in the End City are high-power, endgame-level utility features. Additionally, once the city is started, Endermen in the End will become invulnerable to player, and will not attack them beyond occasional single-hits when provoked.

The most notable difference between Refugee and its preceding sub-plots, Kingdoms and Counteroffensive, is the limitations placed on building. Besides having expensive recipes and construction occurring vertically rather than on a level plane, all functional structures in Refugee require a Tyrant Locus, a unique Eye of Ender that is dropped by significant military targets during the invasion. As such, how many structures the player can build is largely reliant on their success during the invasion event.

As the End City is for the Endermen, it is populated by Endermen that the player can trade with, achieved by positioning invisible, silent Villagers in the same space as these named Endermen.

#### Invasion

The invasion presents as a continuous battle for the fate of the End, consisting of four waves or stages of Nether mobs appearing alongside structures, with prompts for the player to take out specific targets.

During the first stage, three obelisks will appear one after the other within the ring of Obsidian Pillars, each carrying two Skeletons riding on Magma Cubes, and a Tyrant's General (Wither Skeleton). The Tyrant's General must be killed for the next obelisk to appear or for the next wave to start after the third. Each General also drops exactly one Tyrant Locus. The Skeletons will always drop their Bows, which are enchanted with Infinity and Flame I, in case the player does not possess a bow, necessary for the next stage.

In the second stage, three groups of Nether Portals will appear in the sky at the far end of the central End island, outside the ring of pillars. They will be accompanied by six Blaze Jockeys (Blazes riding on Ghasts). The Blazes (but not the Ghasts) drop Tyrant Loci, but this stage is only progressed by shooting the nine total Banners that hang above the Nether Portals, destroying them.

The third stage generates a new drilling station beneath the middle Nether Portal. It contains several barrels with the same loot as the Trawler Ship and Ancient Drill, and is guarded by two Skeletons and a Tyrant's General. The player can enter either through the front, which requires breaking some blocks to pass through a threshold of fire, or through the back. As before, the General drops a Tyrant Locus, and must be killed to advance to the final stage. There is also one block of Ancient Debris embedded in the drill.

In the fourth stage, the Tyrant appears once again on a custom platform. This boss fight proceeds largely the same way as his appearance in Kingdoms. When defeated, he drops a Tyrant Locus and the player is given the Refugee Plans.

### Structures

Refugee currently features 14 functional structures and 4 aesthetic structures that can be built as part of a new home for the Endermen, in the form of an End City. As some of the aesthetic structures are also important for infrastructure purposes, serving as branches or roofs, they use normal Ender Pearls as a catalyst. All functional structures require a Tyrant Locus, meaning that the number of structures possible for the player to build without help is limited by their performance during the invasion, up to a maximum of 11 if all Tyrant Loci are collected during the invasion.

* Intersection
* Empty Tower Room
* Empty Terrace
* Roof
* End Stone Generator
* Chorus Farm
* Warped Arbor
* Return Portal
* End Oystery
* Lava Chamber
* Living Quarters
* Shulker Vault
* Golden Apple Tree
* Golden Carrot Farm
* Phantom Aviary
* Redstone Dome
* Slime Den
* Throne Room
* Hall Of Heroes

### Known Bugs

Sometimes, usually after leaving the End and then returning, the hitboxes for the invisible Villagers which occupy the same space as the Endermen refugees in the End City will "switch", seemingly preventing the player from trading with the Enderman-Villager hybrid. This bug can be subverted by running into the entity while right clicking--the player will be pushed out due to both the Enderman and Villager being unable to move, but with some persistence, the trade GUI can be opened in this way. If you would like to help resolve this bug for New in Town and for other Data Packs and Adventure Maps that might use this mechanic, click here.