Arashi

Arashi is an Elder Dragon that was introduced in Monster Hunter: Recrudesce.

## Physiology\*

Arashi is a two legged Elder Dragon that inhabits the winds and storms of the Sodden Seas, perching itself along the clouds for ease of travel. Arashi is a passive Elder Dragon that is solitary in nature, seemingly never interacting with nor fighting other dragons. Arashi has two hindlegs, two wings adapted to gliding along the wind, a lightweight frame for decreased wind resistance, a slim and small head with an almost snake-like appearance, fins running along it's legs, back, and chest, and a slender body with an almost serpentine shape.

## Behavior\*

Arashi is a passive Elder Dragon, usually never interacting with nor fighting other monsters.

### Tracks

Arashi has no tracks due to it's airborne nature.

### Specific Locale Interactions

Arashi is exclusively found in the clouds and storms of the Sodden Seas, so naturally, Arashi has no specific locale interactions.

### Special Behavior

Arashi can be spotted doing almost acrobatic movements in the wind and storms, the reason as to why it does this is unknown.

### Interactions with Other Monsters

Arashi doesn't interact with other monsters since it lives a solitary life.

## Abilities\*

Arashi can call forth the wrath of the wind and storms to decimate those who threaten and oppose Arashi, using the wind to devastating effects, creating waves and blasts of wind for offense and using the wind to glide through the air at neck-breaking speeds.

## Ecological Information\*

### Habitat\*

Arashi inhabits the storms and winds above the Sodden Seas, usually never leaving it's territory.

### Ecological Niche\*

Arashi sits high on the food chain, it's ability to control the storms and winds giving it extreme power to compete with other monsters, yet Arashi doesn't use it's power for destruction, and rarely for defense.

### Biological Adaptations\*

Arashi developed wings for gliding instead of flying due to it's natural habitat of the wind and storms, which naturally carry Arashi around the Sodden Seas.

## Cutscenes

* Arashi's cutscene begins with the hunter walking up the path of a mountain, reaching the top of the mountain to find an overlooking view of the amassing Sodden Seas, a terrible storm approaching, the hunter getting pushed back abruptly from no where, barely stopping themselves from falling off the mountain, looking up to find Arashi staring down at the hunter, both having a stare-off, neither turning away, until ballistae shoot into Arashi's side, Arashi wailing at the sudden assault, the Arashi falling from the sky, it's natural wind aura pushing the sea into waves the send the fleet's ship flying back and crashing into the water.

## Game Data\*

### Rage and Tired States\*

* Rage State: Arashi will let out a piercing screech as it's wind aura becomes much more noticeable and Arashi's wind aura begins to crumble the ground beneath the hunter.
* Tired State: N/A

### Mounts/Clutch Claw Effects

#### Mounting

Arashi can be mounted but only when Arashi is tired. Arashi will glide around thrashing, attempting to throw the hunter off, the hunter can send Arashi flying into the water if the mount is successful.

#### Clutch Claw

* Arashi cannot be clutch-clawed onto unless tired or sent into the water after a successful mount.

### Breakable parts\*

* Head: Arashi's head can be broken. (If Arashi's head is broken, Arashi's jaw will have lacerations across them, and the fins atop Arashi's head will be broken)
* Chest: Arashi's chest can be broken. (If Arashi's chest is broken, the flesh and fins will be broken and the wind sac will be exposed, the wind sac can be broken and hitting the wind sac will deal catastrophic damage to Arashi)
* Wind Sac: Arashi's wind sac can be broken. (If Arashi's wind sac is broken, Arashi's wind aura will be no more, and Arashi's wind attacks will be substantially weaker)
* Tail: Arashi's tail can be severed. (If Arashi's tail is severed, Arashi's tail will be missing up to the base, and a few fins on the tail will cut off abruptly due to some fins attaching to the tail)

### Physical Damage Effectiveness

How much a monster is effected by various methods of damage on different parts of the body.

 Chest
 Arms/Wings
 Tail,etc

### Sharpness Damage Effectiveness

All weapons will deflect unless the weapon has Blue sharpness or higher.

## Attacks\*

#### Calm:

* Voice Of The Wind: Arashi will roar downwards towards the hunter, it's body wavering from side-to-side as it's call reverberates through the sky.
* Wind-Splitter:  Arashi will send a blast of wind that cuts through the air towards the hunter, splitting the ground where it lands, dealing high damage and possibly giving windblight.
* Wrathful Wind:  Arashi will send a beam of wind the circulates from the base, getting smaller and more concentrated till it hits the ground where the hunter stands, dealing massive damage and is guaranteed to give windblight.
* Acrobatic Windcrusher:  Arashi will spin in the air and perform a flip that sends waves of wind towards the hunter, dealing high damage and possibly giving windblight.
* Air Beam:  Arashi will expel a wind beam from it's mouth that shatters the ground before the hunter, sending them flying and dealing massive damage.
* Air-Bender:  Arashi will glide down towards the hunter at blinding speeds, slamming it's entire body upon the hunter, dealing massive damage and has a low chance to give windblight.
* Wind Push:  Arashi will cause wind tornados to expulse from the ground, sending the hunter flying and then is left open to attacks, doesn't deal damage but has a low chance to give windblight.
* Whiplash:  Arashi will send a wave of wind towards the hunter, sending them flying and dealing medium damage, low chance to give windblight.

#### Enraged:

(All of Arashi's previous attacks are still available in this mode, just much more powerful and threatening to the hunter)

* Storm's Anger: Arashi will become surrounded by a wind aura as the thunder crackles in the storm, the clouds darken, and the ground starts to crack.
* Wind Barrier: Arashi will create a ball of wind that surrounds Arashi, deflecting all ballistae and artillery related attacks.
* Storm's Torrent:  Arashi will create wind the pulls the water from the sea below upwards around Arashi, the water then explodes, sending water everywhere, dealing high damage and possibly giving wateblight.
* Storm's Bombardment:  Arashi will spew 8 balls of wind in 8 different areas, each exploding and dealing high damage, each knock the hunter off their feet.
* Wind Expulsion:  Arashi will cause to the ground beneath the hunter to crumble, then explode with wind, dealing massive damage, sending the hunter flying, and possibly giving windblight.
* Cataclysm:  Arashi will raise it's head high to the clouds and call down a wind tornado which begins to pull everything towards it, the ground, clouds, water, and hunters, if caught in this attack, the hunter will take massive damage and be afflicted with windblight.

## Carves\*

A list of materials that can be carved from or obtained through rewards or shinies.

* Arashi Fin: Obtained from carving, aerodynamic and lightweight, used in weapons and armor.
* Arashi Tail: Obtained from carving its tail, slender and long, used in weapons and armor.
* Wind Sac: Obtained as a reward, powerful and said to control the winds and storms, used in weapons and armor.
* Storm Scale: Obtained from carving, flexible and thin, used in weapons and armor.

#### Slinger Ammo

Arashi mysteriously does not drop a pod of any type.

## Notes\*

* Arashi cannot actually fly, it's wings allow it to glide along with the wind.