Stage 5

**Stage 5** is the most unique Stage in *Sky Force Reloaded*, famous for being able to easily be passed without the need for weapons. A disabling energy barrier is striped across the screen at the start of the Stage.

## Key Notes

* Medals are earned for collecting Stars instead of destroying Enemies. Enemies can be destroyed for extra points, however.
* Card 11 removes the energy barrier, activating the EMP missile launcher which deploys a EMP to follow your Plane across the Stage, attempting to disable your weapons. The Holo Granny Technician is advised if attempting this, as the EMP follows the decoy instead.
* Due to the nature of the Stage, Power-ups are unavailable at the start.
* Only one Dispenser appears in this Stage, and that is the Mystery Dispenser.
* No Shield, Mega Bomb or Laser is usually given even by breakage of crates, even with the three "to Begin With" Cards.
* The crate before the energy barrier/disabling field is always affected by Gringo Star.
* There are a few effects the player can do on the EMP, such as slowing down its movement speed with the Technician Slo Mo Chan.

## Enemies

Note that the enemies in this stage can be destroyed (Only if the energy field is removed). However, this is optional, and destroying the enemies will not reward you with medals.

 Energy Cannon
 Type I AA Gun
 Green Radial Cannon
 Type I Laser Turret
 Red Radial Cannon
(Spiraling Direction)
 Chain Gun Turret
 Yellow Radial Cannon
 **Total** | 40

### EMP Field

If Card 11 is not owned, a purple energy field will appear right at the beginning of the Stage. The field acts as a barrier that absorbs all bullets coming from your Plane and inevitably disable your Plane when it intersects the field. When disabled, all weapons of the Plane is disabled for the rest of the level. This includes the inability to use Main and Wing Cannons, Missiles, Support Drones as well as Power-ups. Any unused Power-ups on board the Plane will be lost if it is disabled. The Tase MeBro and Holo Granny Technicians, if on board, are also inactive during so. The disabling effect does not deal damage and does not affect the Stay Untouched Medal.

### EMP Missile

Acquiring Card 11 destroys the EMP Field and activates the EMP Missile instead, similar to that of Stage 5 of *Sky Force Anniversary*. It has the similar trait as an enemy projectile that give the Plane a tough chase with its great homing ability for the rest of the Stage, as well as the disabling effect shared with the EMP Field mentioned above. The Missile is indestructible by all means, including Mega Bombs activated by Burton Panic Technician and shockwaves from Iron Clad's supercharge. The Missile can make contact with and disable summoned Wingmen, but it does not actively seek them. As mentioned above, the Missile can be distracted by Holo Granny's decoys and be slowed by Slo Mo Chan.

The Missile is tough to deal with when there are survivors to rescue. If there are two or more survivors in close groups, attempting to rescue them all at once can severely limit the player's mobility and risk being hit by the Missile.

## Survivors

Stage 5 has a total of 18 survivors. Below are their locations in order:

## Dispensers Locations

Only the Mystery Dispenser is available near the end of the Stage,

## Notable Quotes

Stage 5 contains unique one-time quotes that play as the Stage progresses:

*"Disarming field detected. Passing through it will disable your weapons. Try to make it through without them." - At the beginning of the Stage*

*"Ha ha ha! Good luck now."* - Scarlet mocks maliciously as the Plane flies through the energy barrier

*"Woo-hoo! I won 20 bucks, Thanks."* - When a player gets his Plane destroyed

*"Good job, we were betting if you could do it.*

 *I've lost 20 bucks, but that's okay."* - At the end of the Stage

## Trivia

* This is the only Stage where defenses don't naturally drop Stars upon destruction, since doing so is not mandatory. Health Restore and Laser power-up items are still dropped as usual.
* This is also the only Stage where the blue and green types of Radial Cannons appear (a special variation of green Radial Cannon is used by the Lewiatan, boss of Stage B3). Unlike their yellow and red counterparts whose attack patterns are modified when brought into *Reloaded*, theirs remain the same as seen in the previous game.
* Interestingly, the Operator seems to place a bet on you. If your Plane gets destroyed, she says she has won 20 bucks. Otherwise, at the end of the Stage, she congrats you and says she has lost 20 bucks but that was okay.
* The wreckage of Flying Fortress, Mantis Gunship and Arachnotron (*Sky Force Anniversary* bosses) can be seen throughout the Stage.
* Burton Panic (Technician) "rarely" can activate power-ups that are not found in the Stage. His Mega Bombs and Energy Shields do not affect the EMP Missile, however.
* Color-changing cubes can still spawn in this stage, allowing Wingmen to be summoned and absorb the EMP. This is quite hard to do, as the AI does recognize and try to dodge the Missile.
* With Slo Mo Chan, the EMP missile cannot make acute turns, making it possible to position your plane so that the EMP harmlessly circles around you.

## Gallery

Destroyed Flying FortressDestroyed Helicopter GunshipDestroyed Arachnotron