DSR-50

* Tile Effect
* Armor Breaking Shot

* Lv.1
* Lv.2
* Lv.3
* Lv.4
* Lv.5
* Lv.6
* Lv.7
* Lv.8
* Lv.9
* Lv.10

 **Lv.1** | Initial CD 9 seconds / Skill CD 13 seconds

Start to charge after skill cooldown. Increase charges by 1 stack every second, 7 stacks maximum. Tap the skill to aim for 1.5 seconds, remove all charges and deal 1.8x - 2.5x to the highest HP target depending on the number of stacks. If the enemy is armored, deal 2.5x - 4.5x damage instead.

 **Lv.2** | Initial CD 9 seconds / Skill CD 12.6 seconds

Start to charge after skill cooldown. Increase charges by 1 stack every second, 7 stacks maximum. Tap the skill to aim for 1.5 seconds, remove all charges and deal 1.9x - 2.9x to the highest HP target depending on the number of stacks. If the enemy is armored, deal 2.7x - 5.1x damage instead.

 **Lv.3** | Initial CD 9 seconds / Skill CD 12.1 seconds

Start to charge after skill cooldown. Increase charges by 1 stack every second, 7 stacks maximum. Tap the skill to aim for 1.5 seconds, remove all charges and deal 2x - 3.3x to the highest HP target depending on the number of stacks. If the enemy is armored, deal 2.8x - 5.7x damage instead.

 **Lv.4** | Initial CD 9 seconds / Skill CD 11.7 seconds

Start to charge after skill cooldown. Increase charges by 1 stack every second, 7 stacks maximum. Tap the skill to aim for 1.5 seconds, remove all charges and deal 2.1x - 3.7x to the highest HP target depending on the number of stacks. If the enemy is armored, deal 3x - 6.3x damage instead.

 **Lv.5** | Initial CD 9 seconds / Skill CD 11.2 seconds

Start to charge after skill cooldown. Increase charges by 1 stack every second, 7 stacks maximum. Tap the skill to aim for 1.5 seconds, remove all charges and deal 2.2x - 4.1x to the highest HP target depending on the number of stacks. If the enemy is armored, deal 3.2x - 6.9x damage instead.

 **Lv.6** | Initial CD 9 seconds / Skill CD 10.8 seconds

Start to charge after skill cooldown. Increase charges by 1 stack every second, 7 stacks maximum. Tap the skill to aim for 1.5 seconds, remove all charges and deal 2.4x - 4.4x to the highest HP target depending on the number of stacks. If the enemy is armored, deal 3.3x - 7.6x damage instead..

 **Lv.7** | Initial CD 9 seconds / Skill CD 10.3 seconds

Start to charge after skill cooldown. Increase charges by 1 stack every second, 7 stacks maximum. Tap the skill to aim for 1.5 seconds, remove all charges and deal 2.5x - 4.8x to the highest HP target depending on the number of stacks. If the enemy is armored, deal 3.5x - 8.2x damage instead.

 **Lv.8** | Initial CD 9 seconds / Skill CD 9.9 seconds

Start to charge after skill cooldown. Increase charges by 1 stack every second, 7 stacks maximum. Tap the skill to aim for 1.5 seconds, remove all charges and deal 2.6x - 5.2x to the highest HP target depending on the number of stacks. If the enemy is armored, deal 3.7x - 8.8x damage instead.

 **Lv.9** | Initial CD 9 seconds / Skill CD 9.4 seconds

Start to charge after skill cooldown. Increase charges by 1 stack every second, 7 stacks maximum. Tap the skill to aim for 1.5 seconds, remove all charges and deal 2.7x - 5.6x to the highest HP target depending on the number of stacks. If the enemy is armored, deal 3.8x - 9.4x damage instead.

 **Lv.10** | Initial CD 9 seconds / Skill CD 9 seconds

Start to charge after skill cooldown. Increase charges by 1 stack every second, 7 stacks maximum. Tap the skill to aim for 1.5 seconds, remove all charges and deal 2.8x - 6x to the highest HP target depending on the number of stacks. If the enemy is armored, deal 4x - 10x damage instead.