Arcane Tower

***8th-level conjuration (ritual)***

* **Casting Time:** 10 minutes
* **Range:** 60 feet
* **Components:** V, S, M (an ornate key made of bone, crystal, ivory, metal, or wood)
* **Duration:** 24 hours

You conjure a nine-story tower made of crystal, ivory, stone, wood, or similar suitably sturdy materials. This spell immediately fails if there is not enough room for the tower. The tower can be round, square, or triangular in shape. Each level of the tower is 10 feet tall and has an area of up to 90 square feet. Access between the different floors and levels can consist of a simple ladder and hatch, a stairwell, or small teleportation circles that lead to the room of your choice. Each level takes one of the following forms, chosen by you when you cast the spell:

* A master bedroom with a bed, chairs, chest, personal bathtub and wash station, and magical fireplace that never goes out.
* A study with desks, books, bookshelves, parchments, ink, ink pens, quills, and other academic instruments.
* A dining space with a table, chairs, magical fireplace, containers, and cooking utensils.
* A kitchen space with an oven, table, stools, cooking utensils, and raw ingredients, such as spices, herbs, vegetables, fruit, and grains that replenish upon the next casting of this spell.
* A lounge with couches, armchairs, side tables and footstools.
* A washroom with toilets, wash tubs, a magical brazier, and sauna benches.
* An observatory with a telescope, maps of the night sky, and other astronomical instruments.
* An indoor garden, filled with common ingredients and plants, a table with an alchemy set and Alchemist’s Supplies, a small fountain or stream, small glowing crystals throughout the garden, and several small woodland beasts or insects that live in the garden.
* A bedroom filled with up to six beds and chests, a wardrobe, and a fire place.
* A storage cellar filled with wine racks of simple wines, crates, barrels, and plain chests.
* An open roof with a small table, chairs, and a brazier or large crystal that constantly emits a warm light within a 20-foot radius from the center of the roof.

The layout of the rooms can take any order that you wish, however the rooftop always remains the highest. The interior of the tower is warm and dry, regardless of conditions outside. Any equipment or furnishings conjured with the tower dissipate into smoke if removed from it. At the end of the spell's duration, all creatures and objects within the tower that were not created by the spell appear safely outside on the ground, and all traces of the tower and its furnishings disappear. Any equipment or objects that were taken into the tower can be left safely within the tower’s rooms, and remain in the place they were left until the next casting of this spell. Objects left within the tower that were not conjured within the tower as part of the casting of this spell can be safely taken out of the tower.

When you first cast this spell, you and creatures of your choice can enter the tower and a 20-foot-radius area outside of the tower. All other creatures and objects are barred from passing through it. By means of this spell, the tower can be hidden away, safe from detection for the duration. When you cast the spell, you can choose to have the tower become invisible to creature you do not allow inside, it becomes invisible and can't be targeted by divination spells or perceived through scrying sensors created by the divination of spells. You always know the exact location of the tower, and you can never be barred from entering your own tower.

You can set a condition for a creature to find and locate the tower. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include a specific password or phrase that must be said. You can change the password needed to see and enter the tower by spending 10 minutes in meditation within the tower.

While you are within the tower, if you cast the unseen servant, tiny servant, or animate objects spell, you can choose to have the beige you create become permanent, so long as they remain within the tower. You can have only one of these spells remain permanent within the tower at a time, and they appear along with the tower when you cast this spell to summon the tower again. Each servant you create can move freely within the tower and the 20-foot radius surrounding the tower. For the unseen servant spell, you can choose to have it become seen and take a form of your choice. It’s Intelligence becomes 10, and it can speak, read, and write each language that you know. It gains a simple personality, such as cheerful, gloomy, lethargic, energetic, or playful.

You can cast this spell again while it is active to maintain the tower's existence for another 24 hours. You can create a permanent tower by casting this spell in the same location and with the same configuration every day for one year. When the tower becomes permanent, you can choose to keep the tower under the effects of being hidden away permanently, or can choose to have this feature become activated on your command.