THQ's Homefront 2/Drone Overview

**Document Status: Yellow [Requires a further name pass and clarification on the sentry drone (doc still references HF1 sentry). Cover drone should be removed]**

## Goals

* Unique core feature of Homefront 2.
* In Single Player:
	+ Strengthen and complement human and vehicular enemy types.
	+ Realistic offensive, supportive or situational roles.
* In MP, Strengthen and complement player classes.
* Provide variety and challenge in gameplay.
* Realistic aesthetic.
* Tie into other core features including Guerrilla Warfare,
* Chemical Warfare and Resistance Abilities.

## Singleplayer Drones

**Riot Control**

* Suited to urban environments.
* Green and Yellow Zone.
* Designed to maintain the peace and police heavily populated areas.

**Counter-Insurgency**

* Suited to varied environments.
* Yellow and Red Zone.
* Designed to hunt and eliminate threats.

**Environmental**

* Autonomous, mostly non-military situational drones.
* Suited to specific tasks in the game world.

## Multiplayer Drones

* All drones are remote controlled.
* Each class has access to a unique drone archetype.
* Players can use drones, go back to normal gameplay, then use them again.

**Drone Deployment**

* Seeker is deployed personal grenade-style.
* Firestorm is deployed via the control vehicle in the base.
* Wolverine and Watcher are deployed via airdrop.

**Drone Loadouts**

* Each drone features unlocks and upgrades.
* Drones can be upgraded to feature additional abilities.
* Drones can be modified to use different weapons.

## Core Drone Archetypes

### Seeker

Small autonomous recon and surveillance UAV. (SP&MP)

* **KPA Purpose**
	+ To seek out threats in hostile environments including IEDs and Resistance factions.
* **Autonomous Behaviour**
	+ Programmed to seek out threats and attract KPA reinforcements either with a siren or visual flare. May also lie dormant until detecting nearby motion, attached to walls, ceilings etc.
* **Armament**
	+ No projectile weapon, but features a resonance frequency emitter capable of partially immobilising threats and smashing glass.
* **Deployment**
	+ Deployed via KPA infantry.
* **Subversion**
	+ Turned against the KPA to harass or augmented into a larger threat using explosives.
* **Multiplayer**
	+ Scout drone with ability to tag and stun enemies.

### Firefly

Semi-autonomous remote-controlled hunter-killer UAV. (SP&MP)

* **KPA Purpose**
	+ Remote airborne surveillance and assault strike unit for taking out enemies from above.
* **Semi-Autonomous Behaviour**
	+ Flies in pre-programmed loops above the battlefield with a remote crew who control the UAV optics and weapons systems.
* **Armament**
	+ Localised tactical white phosphorous bombs.
* **Deployment**
	+ Flies in at high altitude and high speed from off the battlefield or via deployment vehicle.
* **Subversion**
	+ The player can locate the UAV crew and take control of the weapon targeting using the smart phone.
* **Multiplayer**
	+ Offensive drone with anti-infantry and anti-vehicle loadout options.

### ?

Medium autonomous assault UGV with adaptable machine gun and rocket modules. (SP&MP)

* **KPA Purpose**
	+ Core frontline assault drone used to support infantry with heavy firepower.
* **Autonomous Behaviour**
	+ Holds position with infantry and engages threats over medium range.
* **Armament**
	+ Automatic projectile weapon and mini rocket pod varieties.
* **Deployment**
	+ Drives in alongside KPA infantry.
* **Subversion**
	+ Subverting the Sentry turns it against any local KPA.
* **Multiplayer**
	+ Assault drone with anti-infantry and anti-vehicle loadout options.

### ?

Small autonomous recon and surveillance UAV. (SP Only)

* **KPA Purpose**
	+ Disperses chemical weapons / gas clouds for area denial and to flush out threats from buildings and areas.
* **Autonomous Behaviour**
	+ The drone is sent in ahead of human KPA forces, deploys gas, and then followed in. The drone can breach walls and doors to reach its objective.
* **Armament**
	+ Tear gas deployment pods.
* **Deployment**
	+ Deploys alongside KPA infantry.
* **Subversion**
	+ Gas canisters can be shot while its still with KPA, or it can be sent back after them.

### Guardian

Fully autonomous mobile UGV turret with adaptable sniper and machine gun modules. (SP&MP)

* **KPA Purpose**
	+ Support drone that holds back behind the ranks or at a vantage point.
* **Autonomous Behaviour**
	+ Works like a sniper buddy or other automated turret system with limited viewing angle.
* **Armament**
	+ Long-range, semi-automatic 50-cal sniper rifle or HMG options.
* **Deployment**
	+ Deployed by infantry, or otherwise already set up in position.
* **Subversion**
	+ Flank behind the turret, turn it against the enemy and redeploy it into better positions.
* **Multiplayer**
	+ Defensive drone with sniper and machine gun loadout options.

### Goliath

Large assault UGV. An evolution of the HF1 Goliath. (SP&MP)

* **KPA Purpose**
	+ Heavily armoured and intimidating assault drone used to keep the peace and assault threats.
* **Autonomous Behaviour**
	+ Lively, fast and dangerous attack behaviours.
* **Armament**
	+ Optics, weaponry and a repair tool are all mounted at the end of the tool arm.
* **Deployment**
	+ Drives in alongside other KPA vehicles and forces.
* **Subversion**
	+ Scripted encounters allow the player to hijack and control a Goliath. It is then controlled via the smart phone.
* **Multiplayer**
	+ Situational drone that protects spawning bases for anti-base rape and moves up and down the battlefield as the fronts change.

## Additional Drones

### Sentry

Small autonomous recon and surveillance UAV. (SP&MP) *Suggest turning the sentry into a checkpoint turret.*

* **KPA Purpose**
	+ Heavily armoured and armed support drone used to defend KPA infantry, reach difficult targets and repair KPA vehicles and equipment.
* **Autonomous Behaviour**
	+ An extendable tool arm allows it to see and shoot around obstacles and in 360 degree. It is mobile and deploys to fire.
* **Armament**
	+ Optics, weaponry and a repair tool are all mounted at the end of the tool arm.
* **Deployment**
	+ Drives in alongside other KPA vehicles and forces.
* **Subversion**
	+ Subverting the Sentry turns it against any local KPA.
* **Multiplayer**
	+ Situational drone that protects spawning bases for anti-base rape

### Cover Drone

Autonomous mobile deployable cover.

* **KPA Purpose**
	+ Troops use the drone as cover, advancing behind it while firing from safety.
* **Autonomous Behaviour**
	+ Very basic behaviour: simply pushes up the battlefield alongside KPA. Slow, but daunting.
* **Armament**
	+ No armament – just impenetrable frontal armour.
* **Deployment**
	+ Deploys alongside KPA infantry.

### Other Environmental Drones

Autonomous non-military UGVs.

* **Purpose**
	+ Used like forklifts, for example, moving crates in shipyards and warehouses or tree-cutting drones in woods and wetlands.
* **Autonomous Behaviour**
	+ Non-threatening and don’t attacking the player. Go about their business regardless of who is around.
* **Armament**
	+ No weapons or attack abilities.
* **Deployment**
	+ Situational and in the environment.
* **Subversion**
	+ Player can use them as improvised weapons, hacking them to crush enemies or tip over military drones.
* **Multiplayer**
	+ Could be situational in MP.