recursal/Fanatic-Fandom huggingface dataset:
The Darwin Project

Mode(s) | Multiplayer

**The Darwin Project** is a game that takes place in a dystopian post-apocalyptic landscape in the Northern Canadian Rockies. As preparation for an impending Ice Age, a new project, half science experiment and half live entertainment, is launched. It's called "The Darwin Project," and it challenges participants to survive the cold and fight to the death in a treacherous arena.

Track the position of enemies, by using environmental clues they left behind and be creative with your use of crafted traps to take the upper hand. The biting cold of the Northern Canadian Rockies will also slowly freeze you should you be careless.

**- SHOW DIRECTOR:**

The Show Director is the living bridge between the players and spectators. He/She is the host and master who controls the arena with nuclear bombs, zone closures, gravity storms, and the power of their voice. This could be a real tool of self-discovery; the start of your new career as a charming but deadly game show host.

**- LIVE SPECTATOR INTERACTIONS:**

Stream viewers can also bet live on the competitors they think will reign supreme, in addition to helping the Show Director choose targets for their arena-shaping powers. Whether they’re voting on which player deserves a death-defying heal or which zone to nuke, it’s time for spectators to become active participants in the manhunt!

*This article is a stub. You can help Darwin Project Wiki by expanding it.*

## Steam Achievements

Players of **The Darwin Project** can acquire 14 Steam Achievements.
Fire Arrows

Arrow Speed: 50%
Maximum Arrow Range (m): 40
Starting Arrow Count: 2

**Fire Arrows** are one of the available Arrow types. They deal more damage than other arrow types, but have longer travel speed and shorter effective combat range.

## Notes

* Fire Arrows deal 200 damage on body shots, allowing you to kill an unarmored Inmate with only 3 arrows, instead of 4.
* Hitting an enemy with a Fire Arrow will apply a Fire Buff, that grants the enemy Warmth, but also makes him more visible.
Battle Pass

*This article is a outdated article. You can help Darwin Project Wiki by updating it.*

**The Death and Life of Roger D. Glanton** is the name of the first iteration of a Battle Pass system in Darwin Project. The Battle Pass is free, but you can also pay 1000 Ramen to unlock the premium content. The Death and Life of Roger D. Glanton will only be available for 4 weeks: From Tuesday, October 16 to Tuesday, November 13.

Rewards are unlocked as you reach different Tiers. Tiers correspond to the numbered cells in the Rewards tab of the Battle Pass menu. When you gain enough experience points to reach a new Tier, you will immediately receive the reward inside. There are 50 tiers total, and once you finish those you unlock the Inferno challenge which includes additional quests for a final exclusive skin set.

When you purchase the Battle Pass, you will immediately unlock:

* Epic Soul Scythe Axe
* Epic Industrial Bow
* 10% Battle Pass XP Boost
* 5% Battle Pass XP Boost for Friends
* Access to Premium Weekly Challenges (can only be completed while playing as an inmate)

By playing, you will also have the ability to earn:

* Up to 700 Ramen
* 1 Axe
* 1 Bow
* 4 Shirts
* 4 Pants
* 3 Armors
* 3 Boots
* 3 Hats
* 4 Haircuts
* 4 Cloaks
* 6 Face Details
* 1 special 7-piece cosmetic item set variant
* Additional Personal XP Boosts
* Additional Friend XP Boosts
* Additional Fan Gifts

Read more about **The Death and Life of Roger D. Glanton here**: http://www.scavengers.ca/faq-the-death-and-life-of-roger-d-glanton/
System requirements

The following are the minimum and recommended **system requirements** for *Sinner: Sacrifice for Redemption*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* OS: Windows 7/8/10 (64 Bit)
* Processor: Intel Core i7 4790 3.6 GHz
* Memory: 8 GB RAM
* Graphics: NVIDIA GTX 760 3GB
* DirectX: Version 12
* Storage: 12 GB available space
* Sound Card: Any

## Minimum requirements

* OS: Windows 7/8/10 (64 Bit)
* Processor: Intel i5-2300 2.8 GHz
* Memory: 8 GB RAM
* Graphics: NVIDIA GTX 550 Ti 2GB
* DirectX: Version 12
* Storage: 12 GB available space
* Sound Card: Any

## See also

* How to play guide for Sinner: Sacrifice for Redemption
Sinner: Sacrifice for Redemption Wiki

Welcome to the official *Sinner: Sacrifice for Redemption* Wiki
the *Sinner: Sacrifice for Redemption* guide written and maintained by the players.
We are currently maintaining 248 pages (19 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Sinner: Sacrifice for Redemption

A man without memories struggles to understand and deal with his past. Adam must face the incarnation of his greatest sins as he unlocks his memories and sacrifices to atone. But will Adam attain redemption or will he wallow in his past? *[ Read more  •  System requirements ]*

Content
LocationsCharactersItems

Guides
* Create a How to play guide for Sinner: Sacrifice for Redemption

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*Sinner: Sacrifice for Redemption* Links
Official pagePublisher

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Progression System

The Darwin Project features two different **Progression Systems**:

The Level, which can be raised with "Fans", the Darwin Project experience points. Inmate and Show Director level and fan score are separated, the player will start as an inmate at level 0 and unlocks the Show Director at level 5, who will then start at level 0 as well.
The number of fans required to level up increases level by level. Each time the player levels up their inmate, they will receive a "Fan Gift", a kind of loot box which can be opened from the main menu and rewards the player with a cosmetic they can equip for the arena.
The player gets Fans when completing a match, either in Singles or in Duos. The amount of Fans received is based on match placement and duration of survival (Quitting a match will forfeit all rewards received for the match including gaining Fans).

The Show Director receives Fans after a match. They earn a set amount of Fans each game to provide minimum progression and they also get more fans based on the average rating all players give them. The better the overall rating, the more fans a Show Director will gain. When levelling up, the Show Director unlocks a random ability ( abilities can be found in the Show Directors' section in this Wiki ) to equip in the Show Directors' menu and use in-game.

The second progression system is the Show Directors' rating. The Show Director has an Average Rating that indicates a Show Directors' "quality". The average rating of the show directors is made up of the overall rat received in the most recent 10 matches, and all other matches before ( though they have little impact ). More can be found in the Show Director section. Players can rate Show Directors starting from inmate Level 10.
Lava

*This article is a stub. You can help Darwin Project Wiki by expanding it.*

Lava is an environmental effect that has two uses, it can warm up players and refill their Cold meter and thus preventing cold damage. It can also be used to kill other players.

If a player is hit into the lava or falls into the lava then instant death is the result. If this was caused by a player hitting them in with an Axe or Arrow hit then that player will receive credit for the Lava Kill.

Lava is also a place that players will sometimes go if they need health as Deer often fall into lava but don't die, getting trapped and making easy pickings
Sinner: Sacrifice for Redemption Wiki/Top section

Welcome to the official *Sinner: Sacrifice for Redemption* Wiki
the *Sinner: Sacrifice for Redemption* guide written and maintained by the players.
We are currently maintaining 248 pages (19 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Sinner: Sacrifice for Redemption

A man without memories struggles to understand and deal with his past. Adam must face the incarnation of his greatest sins as he unlocks his memories and sacrifices to atone. But will Adam attain redemption or will he wallow in his past? *[ Read more  •  System requirements ]*

Content
LocationsCharactersItems
Sinner: Sacrifice for Redemption

*This article is a stub. You can help Sinner: Sacrifice for Redemption Wiki by expanding it.*

A man without memories struggles to understand and deal with his past. Adam must face the incarnation of his greatest sins as he unlocks his memories and sacrifices to atone. But will Adam attain redemption or will he wallow in his past?

*Sinner: Sacrifice for Redemption* is an upcoming third-person RPG slated for release on **April 25th 2018** for PC, PS4, and XBOX, and developed by Dark Star, an indie developer comprised of former Ubisoft, Blizzard, and Konami developers.

*Sinner* is set in a dark and forbidding realm with a twisted past and deep lore. Inspired by the Souls series, Shadow of the Colossus, and with a dash of anime styling, Sinner promises to be a thrilling and challenging experience.
Smoke Bomb

Smoke Duration (s): 12

**Smoke Bomb** is one of the available Tools. When activated, activates a Smoke Bomb that limits vision and removes all footsteps and tracking from your inmate.

## Notes

* Smoke Bomb will not remove tracking from:
	+ Expose
	+ Manhunt
	+ Blood Moon
	+ Radar
* You can still be Tracked when the Smoke Bomb is active.
* Enemies who are tracking you will get a sound and visual notification that you have activated the Smoke Bomb and removed tracking.
Fire

**Fire** is one of the available Basics. All Inmates start with Fire as an available craftable option. Crafting the Fire will immediately place a campfire at your location, warming up everyone, including yourself, your duo teammate and enemies in it's area. Campfires also emit high smoke, which can be used by enemies to locate the fire location.

## Notes

* It takes around 12 seconds to warm up Inmates with no cloak from 0% to 100%.
* Campfires last around 60 seconds. After that time period, the fire will go off, the campfire will stop warming up inmates, but the base will still remain.
* Campfires can be used by enemies as Clues.
* Fires can be extinguished instantly by tossing Snowballs at them. Campfires extinguished that way will instantly stop warming up players, but it will take a while for them to stop emiting smoke.
Yaevinn

## Patch History

* Patch 0.9.20:
	+ Removed Doomed tag, added Single-Use ability.
* Patch 0.9.18:
	+ Power increased from 12 to 13. Removed Officer tag. Doomed moved from abilities to tags.
* Patch 0.9.10:
	+ Added Agent and Officer tags. Doomed moved from tags to abilities.
* Patch 0.9.6:
	+ Power reduced from 14 to 12. Added Doomed tag. No longer has Weather Immunity. Ability changed from "Draw a card. Deal 1 damage to each enemy on the row." to current.
* Patch 0.8.60:
	+ Power increased from 11 to 14. Now has Weather Immunity. Damage reduced from 2 to 1.
Tripwire

Stun Duration: 2
Track Duration (s): 30

**Tripwire** is one of the available Tools. When activated, places a Tripwire that stuns enemies for 2 seconds and applies a 30 second track on them.

## Notes

* Tripwires emit a loud bell sound when activated.
* Stunned inmates cannot control their character in any way until the time runs out.
* Inmates who triggered the tripwire are tracked and visible by all other alive Inmates.
* Tripwires have three states of visibility:
	+ Transparent but visible - for nearby enemy inmates who are standing still
	+ Transparent, hard to see - for nearby enemy inmates who are walking
	+ Invisible - for enemy inmates who are running or far away
* Tripwires can be destroyed by enemies in 1 hit.
* You cannot place several Tripwires on top of another.
* If Tripwires are placed on a temporary surface (for example an Arena), they will destroy themselves once the surface goes away.
Perks

Here you can find your most important craftables. Your equipment load out should complement your play style.

## Weapon

Your main melee weapon is the old fashion axe. It's base DMG is 150. There are three different types of customizable options for your axe.

## Cloaks

The cloak is a key part to the efficiency of your play style. Each cloak costs 2 wood and 1 leather. There are currently five different types of cloaks.

## Boots

Your boots boost your speed as well as give you other attributes which can complement your play style. There are four different types of boots.
Berserk Arrows

Base/Headshot Damage: 150/200
Starting Arrow Count: 2

**Berserk Arrows** are one of the available Arrow types. Whenever you hit an enemy with these arrows, you will gain unlimited Stamina for 10 seconds.

## Notes

* The stamina bonus stacks - successful hits with Berserk Arrows will increase the duration by 10 instead of resetting it, therefore making your Stamina bonus much longer.
* Axe hits will not give you unlimited Stamina.
* You also gain Stamina whenever you hit a Deer.
Weapons

*This article is a stub. You can help Darwin Project Wiki by expanding it.*

#### Axe

Used for melee attacks and collecting resources such as Wood. Deals 150 damage per hit as standard.

#### Bow and Arrows

Used for ranged attacks - a variety of arrow types are avaliable to be crafted on top of your basic arrow - These include: Fire Arrow, Tracker Arrow and Berserker Arrow. Arrows deal 150 Damage per hit as standard.

#### Snowballs

Craftable snowballs can be thrown at enemies to decrease their heat bar
Bear Trap

Immobility Duration (s): 6
Damage: 100

**Bear Trap** is one of the available Tools. When activated, places a Bear Trap that tracks and immobilizes enemies for 6 seconds and deals 100 damage to them.

## Notes

* Immobilized inmates cannot move, but they can still use their Axe and Bow.
* Inmates can escape the Bear Trap by using Power Leap.
* Bear Traps have three states of visibility:
	+ Transparent but visible - for nearby enemy inmates who are standing still
	+ Transparent, hard to see - for nearby enemy inmates who are walking
	+ Invisible - for enemy inmates who are running or far away
* Bear Traps can be destroyed by enemies in 1 hit.
* You cannot place several Bear Traps on top of another.
* If Bear Traps are placed on a temporary surface (for example an Arena), they will destroy themselves once the surface goes away.
Lumberjack

**Lumberjack** is one of the available upgrades for the Axe. It increases your Harvest Speed by 10% per level, up to 50% extra harvest speed at max level.

*Note: Harvest times have been tested in-game*

## Notes

* While in theory your Harvesting Speed should be 150% at max level, in practice the harvesting speed bonus varies depending on what you are harvesting. Aditionally, in Trees and Armchairs the harvesting speed bonus per level is inconsistent and your harvesting speed becomes even faster than it should be (Detailed timings are listed above). It is unknown whether it's an intended mechanic, or a bug.
	+ Chests and Electronics have a consistent 10% harvesting speed bonus rate per level.
* At Lumberjack levels 0-2, Inmates harvest chests faster than trees. Beyond level 3, inmates harvest trees faster than chests.
Scavenger Axe

**Scavenger Axe** is one of the available upgrades for the Axe. It increases your Craft Speed by 10% per level, up to 50% extra craft speed at max level, and grants you +25 healing from lootin dead Inmates or deer, up to 125 extra healing at max level.

*Note: Craft times have been tested in-game*

## Notes

* The in game description is wrong - while it says that the crafting speed percentage should increase by 10% per level, it actually increases by around 7% per level - meaning that at max level, the crafting speed is slower by ~15% than it should be.
* Crafting speed bonus affects all Crafting Wheel items, including Armor, Fire and Scavenger Axe levels.
* The healing bonus does not affect any other sources of Healing. The healing value from lethal blows on players, or Medkit healing is unaffected.
Wood

*This article is a outdated article. You can help Darwin Project Wiki by updating it.*

The wood is one of the two resources in game along with the leather.

**Obtaining**

It can be obtained by simply going near a tree (with a tree icon) and chop it with the axe by using either the Action button or the Attack button

**Trivia**

* The player will always spawn infront a tree when the match starts
* The lumberjack axe can chop trees faster
Bow and Arrows

The **Bow** is one of the main weapons that all Inmates start with. It fires **Arrows**, that deal various amounts to damage and apply various effects based on the type you have equipped.

The Bow doesnt have to be crafted or equipped for it to be usable, as all Inmates start with it. However, Arrows do have to be crafted, as Inmates start with a little amount of them. It can be drawn by holding RMB on PC. Arrows can be customized in the Crafting Wheel. You can only have one Arrow type equipped.

Your Bow can be customized with various available skins.

## Mechanics

There is a draw time of 0.8 seconds before your character fires the arrow, if you get hit during the draw, it will reset. Arrows can be parried with Axe swings. Whenever they get successfully parried, they will drop to the ground. Arrows that missed and hit a surface can be picked back up and used again. You will always pick up arrows based on your currently equipped type, even if your enemy uses different arrows.

## Arrows

You can find four different Arrows. Each come with varying benefits and stats.

### Default Arrows

*Begin the game with 5 arrows.*

Base/Headshot Damage: 150/200

Starting Arrow Count: 5

### Hunter Arrows

*Never let your prey get away. Track your target for 5 seconds by scoring a hit on them with an arrow.*

Base/Headshot Damage: 150/200

Track Duration (s): 5

Starting Arrow Count: 2

### Fire Arrows

*Fire a heavy flaming arrow. Higher damage but shorter combat range.*

Base/Headshot Damage: 200/250

Arrow Speed: 50%

Maximum Arrow Range (m): 40

Starting Arrow Count: 2

### Berserk Arrows

*Unlimited stamina for 10 seconds if you hit someone with an arrow.*

Base/Headshot Damage: 150/200

Unlimited Stamina Duration (s): 10

Starting Arrow Count: 2
Rigged Chest

Track Duration (s): 60
Damage: 150

**Rigged Chest** is one of the available Tools. When activated, places a Rigged Chest at your location. When opened, deals 150 damage and tracks the enemy for 60 seconds.

## Notes

* Rigged Chests can be picked up by your duo teammate. Instead of damaging and tracking him, it either gives him a Rigged Chest or 1 Leather, in case he doesn't have the Rigged Chest equipped.
* Tracking can be removed with Smoke Bomb.
* Rigged Chests are identical to normal Chests in appearance. However they emit a slightly louder sound.
* Rigged Chests cannot be destroyed.
* You cannot place several Rigged Chests on top of another.
First Aid Kit

Health Restored: 150

**First Aid Kit** is one of the available Consumables. When activated, restores 150 hp to your Inmate.

## Notes

* Unlike other Consumables, consuming the first aid kit takes 2 seconds and can be cancelled.
* First Aid Kits heal 150hp over the time period of 1 second. If you take damage within the time period, the healing will stop.
Show Director

**Show Directors** pump up the entertainment for players and viewers by unleashing powers like zone restriction, gravity storm, and more. These skills all require Action Points, and each power has a different action point cost. Directors gain Action Points every 45 seconds. Show Directors have flying movement, can teleport to and spectate players, and talk to them using voice chat. Directors cannot be killed under any circumstances, and Directors cannot win games or gain Inmate progression. Instead, they have a separate level and fans progression system. Every level unlocks a new director ability and grants a Fan Gift (Some abilities can be unlocked twice or more, others not).

To play as Show Director, you need to reach level 5 by playing as an inmate. (Doesn't apply to private matches).

The Show Director prestige system allows inmates to rate their directors as a Sportscaster, Wild Card, Puppet Master or Storyteller.

Your stream viewers can vote for some actions of the Show Director.If a player connect his twitch account with his darwin project account he can stream the game and his stream viewers can vote for actions of the Show Director like which zone to close but only the Show Director wants them to vote.

## Show Director Powers

They have access to a Megaphone, which allows them to broadcast a voice message to all alive players at any time once every 60 seconds.

Directors can also activate soundwheel with the *R* key that allow him to make an sound every 30 seconds.
Darwin Project Wiki

Welcome to *Darwin Project* Wiki***Darwin Project*** was been released on the Steam platform under early access and Xbox One under game preview on **9th March 2018**
**As of 20th April 2018, Darwin Project is now Free to Play for all users** *[ Read More ]*
**As of 13th January 2020 6PM EST Darwin Project left early access and hit PS4, Xbox One and Steam as a full release.**

*Darwin Project* guides are written and maintained by the players.
We are currently maintaining 2,000 pages (101 articles).

Please feel free to contribute by creating new articles or expanding existing ones. You can check the Outdated Category pages & Wanted Pages for ideas on changes needed.

About Darwin Project
**The Darwin Project** takes place in a dystopian post-apocalyptic landscape in the Northern Canadian Rockies. As preparation for an impending Ice Age, a new project, half science experiment half live-entertainment, is launched. It’s called the “Darwin Project” and it challenges participants to survive the cold and fight to the death in a treacherous arena. The Darwin Project offers a competitive multiplayer third person survival experience featuring at its core a new gameplay innovation: the manhunt. In his or her path to victory, a player must survive extreme environmental conditions, track opponents, and set traps in order to win. *[ Read more  •  System requirements ]*

Inmates

Cosmetics

Crafting Wheel

Maps

Progression System

Show Director

Daily Rehab Program

Battle Pass

Quick Links
**How to play guide for Darwin Project**

**Inmate Guide**

**Show Director Guide**

**Patch Notes**

Videos

Featured images
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*Darwin Project* Links

Official page

Publisher

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
The Basics

**The Basics** are the most common and most basic craftables required for survival in the Arena. These include Armor, Fire and Arrows. Arrows are the only item in this section that can be customized.

### Armor

*Block all damage from the next incoming attack.*

### Arrows

*Whether you are a hunter, a ninja or a berserker there is a type of arrow for you.*
Daily Rehab Program

Daily Challenges, or previously **Daily Rehab Program,** are a feature in Darwin Project, that allow you to perform various tasks every day to earn Ramen and other rewards. You gain 1 new task every day, and you can keep up to 3 tasks at once. The rewards range from Ramen to Fan Gifts.

Before the Daily Rehab Program feature is unlocked, players need to finish 6 tutorial tasks. Each task gives 10 ramen, with the exception of the final one, that gives you access to the Hook tool.

The challenges have various difficulties, the higher the difficulty, the better the reward. Challenges can give 10, 20 or 25 ramen depending on the difficulty. Some unique challenges can give a Fan Gift.

Aside from the Challenges, your First Games and First Wins of the day will give you extra 2000 fans each.

## Tutorial

Whenever a player first starts the game, he is tasked to perform 6 simple tasks. Players can only do one task at a time, and have to finish the previous one before doing the next. Each task gives 10 ramen.

The "Reach Level 5" task is independent from other tasks, which means you can do it while completing the other quests.

 **Kill a Player** | 10 Ramen

## Daily Challenges List

Below is the list of all known quests so far. The list is incomplete - feel free to expand it.
Announcer

**Announcer** is a vocal feature in Darwin Project. There are 3 voices: Samantha, Kevin, Samantha (deeper).

## List of announcers:

### Samantha

#### Lobby Jokes

* *"A portion of a winner's genetic material will be spliced into the general population. After this, to avoid confusion, you will be sterilized.'*
* *"Please do not burrow under the snow and wait for the match to be over. It could take hours for us to find you, and when we do, your body will be torn apart by microscopic robots as an example to others."*
* *"Please follow the sound of my voice and free me from this recording booth prison."*
* *"Your children can avenge your death in the Digital Computer version of The Darwin Project, available in stores now!"*
* *"If your match is rebroadcast in the future, your family will receive a residuous proportion to your screen time at a rate of 5 coins/min"*

### Kevin

#### Misc

* *Exposed!*
* *Countdown*
Tools

*This article is a outdated article. You can help Darwin Project Wiki by updating it.*

**Tools** are a piece of equipment that can be crafted from the Crafting Wheel, or earned from a Chest or Deer in packs of 1-2. Tools have various uses, from traps to utility items.

## Bear Trap

Immobilize and damage your prey. Originally used to trap bears before they went extinct.

Trap duration [s]: 6

Damage: 100

## Cage Trap

Why not throw an actual cage around your enemies? Can be destroyed by axe swings and arrow hits.

Duration [s]: 20

## Glider

Drift around the arena! I am a leaf on the wind, watch how I soar.

Duration [s]: 15

## Hook

The Hook is a tool for reducing distance and creating intimacy between shy players. Pull enemies to you and resolve yourr differences with the straightforward method of axe swinging.

Range [m]: 60

## Rigged Chest

Reveal and damage the poor sap who opens it. Greed is not good.

Reveal Duration [s]: 60

Damage: 150

## Smoke Bomb

Release smoke in the area that hides your footprints and cancels tracking on you.

Smoke Radius [m]: 30

Smoke Duration [s]: 12

## Snowball

Put out fire and make your target colder. A winter playground classic.

Cold Meter Reduction: 20%

## Tripwire

Whoever walks into it is revealed to you. Useful for misdirecting unwanted attraction.

Reveal Duration [s]: 30
Interstellar Travel

There are two primary methods of Space Travel: Warp and Conventional travel AKA (Slow Boating).

## Warping

Ships can be equipped with Warp Drives that allow them to travel at exceptionally high speed . These engines require Warp Cells, which deplete when warping. The formula for cell usage is:

Warp cells needed = Mass (in tonnes) x Distance (in SU) x 0.00025

Example: A small hauler with 200kl of hematite weighs about 1kt. Thades is about 150su away. The trip will cost 38 cells to warp.

A warping as always done to a destination, usually, a planet or moon. The craft will automatically come to a halt when initiating warp, and come to a full stop at the end again. The end point will be within the safe zone of the planet or moon and is therefor 100% safe.

Alternatively the player (or his organisation) can install a warp beacon on their space station and then warp to that beacon. It is currently not possible to give rights to warp to a beacon, meaning the player must be in the organisation which owns the station. The warp will end multiple kilometres away from the beacon.

## Slow boating

Slowboating is a player coined word for any travels that one could warp, but decided to travel conventionally for various reasons.

The most obvious reason is to not have to use the warp cells. Missions issued by the game (Aphelia) do not allow usage of the warp drive.

New players should be aware that the direct connection between two planets, often called "the pipe" can be checked by players using a cheap small ship (warp shuttle) with a radar. If you want to avoid being shot down, don’t try to sneak down the main road!

## References

1. ↑ The amount of Warp Cells used is calculated by the equasion Tonnes x Distance in Su (200km) x 0.00025 (rounded up)

[[1]]
Cloaks

Here, you can find five different types of cloaks, each giving you a different kind of benefit on top of a base cold resistance of 10% per level.. Whether you play aggressively, sneakily, or a combination of both, you can find the right cloak for you.

## Fur Cloak

*Improve your resistance to the cold. Also, considered fashionable in some countries.*

Cold Resistance / Level: +19%

Max Level: 5

## Detective Cloak

*Bundle up and beat the cold! Also your tracking from clues lasts longer.*

Tracking Duration[s] / Level: +15%

Cold Resistance / Level: +10%

Max Level: 5

## Ghost Cloak

Reduce opponent's clue duration when you're being tracked and improve your resistance to the cold. A favorite of both creeps and sneaks.

Clue Duration On You / Level: -10%

Cold Resistance / Level: +10%

Max Level: 5

## Runner Cloak

*Boost your stamina and resistance to the cold.*

Stamina / Level: +15%

Cold Resistance / Level: +10%

Max Level: 5

## Revenge Cloak

Cant find your opponent? Let them hit you! The revenge cloak puts a tracking on anyone that deals DMG to you for 2 seconds per level.

Track Duration[s] / Level: +1.5

Cold Resistance / Level: +10%

Max Level: 5
Axe

The **Axe** is one of the main weapons that all Inmates start with. It is the only melee weapon in the game.

The Axe doesnt have to be crafted or equipped for it to be usable, as all Inmates start with it. It can be swung by pressing LMB on PC. The Axe can be upgraded with Axe Upgrades, that have to be crafted. You can only have one Axe Upgrade equipped in a game.

The Axe is also used to harvest wood.

Your Axe can be customized with various available skins.

## Mechanics

By default, the Axe deals 150 damage to all Inmates, and applies a knockback on hit, no matter whether the swing was parried or not. The Axe's damage can be increased using Axe Sharpener, or reduced while Shrinked. The Axe will also instantly destroy Turrets and Deers.

There is a slight windup before your character swings the axe. If you get hit during the delay or swing animation, the delay will reset. If an Arrow or Hook hits you during the swing, they will get Parried and you will take no damage from the arrow, or you wont be pulled by the hook. You can also parry Snowballs, by doing so you can deflect them back to the owner and deal freeze damage to him.

Axe swings can also be parried, if both your and your enemy's axes clash, both of you will get knocked back from each other and wont take damage.

There are several types of Axe swings:

* Regular swing - The most common swing, able to hit enemies in a 360 degree angle. The hitboxes are shown in the image.
* Spin swing - Performed by pressing the axe button and then jumping right before the character swings. Your character does a quick 360 spin in midair.
* Drop swing - Performed by swinging in midair. Your character swings the axe downwards, hitting enemies in a narrow angle.
* Roll swing - Performed by swinging during a Roll. In this case, there is no swing delay, but the hitboxes are much closer to your character, and you are immobile for around 0.5 second after the swing.

## Axe Upgrades

You can find three different customization options for your axe. Each come at different resource costs for varying benefits. All axes have a base DMG of 150.

### Axe Sharpener

*Get that axe nice and sharp to deal more damage.*

Axe Damage / Level: +25

Max Level: 5

### Lumberjack

*Faster harvesting. Cutting edge Canadian technology*

Harvest Speed / Level: +10%

Max Level: 5

### Scavenger Axe

Recover your health when looting dead inmate or robotic deer and craft faster.

Heal Bonus / Level: +25

Craft Speed / Level: +10%

Max Level: 5
Equipment

The Crafting Wheel is a customizable selection of Equipment, Tools, and Powers that you can use for your survival in Darwin Project. Each of your selections can contribute to the proficiency of a certain play style, so choose wisely! You can open your craft wheel by pressing and holding Q, or by pressing Crafting Wheel in the main menu.

## Armor

So far there is only one type of Armor in the game, and it can't be customized. Crafting Armor costs 3 Wood and 3 Leather. Armor will block the first instance of damage, however you will still be knocked back. Armor lasts until it's broken, and you will have to craft it once again.

## Fire

Fire is an another category that can't be customized. It can be crafted with 1 Wood. It reduces Cold level to everyone around it until it runs out of fuel, or gets Extinguished by a Snowball.

## Arrows

You can customize which type of arrows your Inmate will shoot from his Bow. Each arrow type grants different effects, whether they are on enemy hit, or your inmate. All arrows cost 1 Wood for single arrow. Users with Default Arrows start with 5 arrows, while users of other arrow types start with none.

## Tools

Inmates can equip up to 3 various tools in their crafting wheel. The tools range from traps, up to utility items. Each tool has varying crafting costs.

## Powers

Each Inmate can also use up to 3 Powers. Each Power costs 1 Electronic to craft, and gives you unique offensive and defensive abilities such as scanners, mobility abilities etc.

## Boots

Boots increase your speed and also grant a different bonus depending on type. Each boot costs 2 Leather to craft. Boots stack up to 5 times.

## Cloaks

Cloaks give you cold resistance and an additional bonus depending on type. Each cloak costs 2 Wood and 1 Leather to craft. Cloaks stack up to 5 times.

## Weapons

These are axe enhancers that grant your Axe an additional bonus depending on type. Each weapon has varying crafting costs. Weapons stack up to 5 times.
Hunter Arrows

Track Duration (s): 5
Starting Arrow Count: 2

**Hunter Arrows** are one of the available Arrow types. Whenever you hit an enemy with these arrows, the enemy will be Tracked for 5 seconds.

 5 | 75% | 8.75s

*Note: Times have been tested in-game*

## Notes

* Successful hits on the same enemy will reset the Track duration.
* Tracking from the Hunter Arrows will increase your movement speed and stamina if you are using Hunter Boots. Tracking duration will also increase if you are using Detective Cloak.
Inmates

*This article is a outdated article. You can help Darwin Project Wiki by updating it.*

The **Inmates** are the main playable characters in The Darwin Project. Each Inmate starts the game with identical resources and stats with a set load-out of equipment from the Craft Wheel. Your goal as an inmate is to upgrade your desired load-out to have a competitive advantage over your opponents and be the last Inmate standing.

Each Inmate starts with 600 health points, 100 warmth points, an axe, and a bow.

1. > Health Bar (600 max)
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2. > Inmates remaining
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3. > Match timer
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4. > Match spectators (The sum of the people watching the streams of the inmates/Show Director in that match)
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5. > Cold meter (100 max)
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6. > Kill counter
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7. > Arrows remaining
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8. > Stamina meter (100 max)
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9. > Armor indicator (Highlighted when you have armor equipped)
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10. > Tools
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11. > Electronics
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12. > Items
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13. > Server informations (PC Only)
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14. > Perks and Resources
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15. > Spectator vote countdown (Only appears when Show Director puts up a vote to stream)
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16. > Show Director of the match
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17. > Microphone toggle indicator (Default key is " t ")
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Sinner: Sacrifice for Redemption Wiki/Bottom section

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Crafting Wheel

The **Crafting Wheel** is a customizable selection of survival basics, perks, tools, and powers that you can use for your survival in Darwin Project. Each of your selections can contribute to the proficiency of a certain play style, so choose wisely! You can open your craft wheel by pressing and holding Q, or by pressing Crafting Wheel in the main menu.

The Crafting Wheel can be customized both in the game menu and in the Lobby. It cannot be customized once you enter the match.

## The Basics

*"Whether you are a hunter, a ninja or a berserker there is a type of arrow for you."*

This is where you can find your most basic craftables for survival. You can find Armor, the Fire, and Arrows here. The only customizable item here are your arrows which are a major aspect of gameplay. Armor and the Fire cannot be customized at this moment.

## Perks

*"Perks can significantly boost your character. You can choose a craftable upgrade for your boots, your cloak and your axe."*

Here you can find your passive upgrades to your Axe, the Cloaks, and the Boots. Every Cloak gives resistance to cold, and every boot gives movement speed. They also give additional bonuses depending on what type do you choose.

All perks can be upgraded to a maximum level of 5.

## Tools

*"To be an effective hunter you need to choose your 3 basic tools wisely. They will help you trap, evade and fight the other inmates."*

In the tools section, you will find a variety of items, traps and usables to aid you in a fight. You can pick any combination of up to 3 tools. Tools range from simple snowballs, to various offensive items like hooks, to defensive items like traps and smoke bombs.

## Powers

*"Harvest electronics to upgrade these! Any sufficiently advanced technology is indistinguishable from magic."*

The powers section is where you can choose some of Darwin's experimental electronics to help you in your fight for survival! These range from mobility powers like Teleport and Power Leap, through offensive powers like Turrets and Ice Bolts, to defensive powers like Arena and Energy Shield. You can pick any combination of up to 3 powers.
Glider

**Glider** is one of the available Tools. When activated, allows you to glide through the air for 15 seconds.

## Notes

* The Glider can be cancelled at any time by:
	+ Attacking with the Axe
	+ Drawing your Bow
	+ Jumping
	+ Taking enemy damage
	+ Tossing the Hook
	+ Tossing a Snowball
	+ Using Power Leap
	+ Using Ice Bolt
	+ Activating Teleport
	+ Using an another **Glider** (Will reset duration)
* The following items can be used while gliding:
	+ Speed Drinks
	+ Warm Coffees
	+ Radar
	+ Invisibility
	+ Arena
	+ Energy Shield
	+ Shrink
* Activating and cancelling the Glider makes a loud sound that can be heard by nearby enemies.
* It takes 2 seconds of gliding to reach maximum speed.
* Gliding above Lava will push you upwards, allowing you to easily glide out of lava pits.
Sinner: Sacrifice for Redemption Wiki/editcopy/Top section

Welcome to the official *Sinner: Sacrifice for Redemption* Wiki
the *Sinner: Sacrifice for Redemption* guide written and maintained by the players.
We are currently maintaining 248 pages (19 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Sinner: Sacrifice for Redemption

A man without memories struggles to understand and deal with his past. Adam must face the incarnation of his greatest sins as he unlocks his memories and sacrifices to atone. But will Adam attain redemption or will he wallow in his past? *[ Read more  •  System requirements ]*

Content
LocationsCharactersItems
Events

## Official Regular Events

### Top 100 Showdown:

The top 100 Showdown is an official Scavengers Studio ran monthly tournament style event, showcasing the "best of the best" (Eg the previous month/"seasons" players who were in the top 100 at the Reset/Season End which is currently at the 1st of every month.) As the game is not currently cross-platform, two separate showdowns are held every month - one for PC and one for Xbox with a winner and runner-up from each platform.

The Showdowns usually run on the weekends following each reset, with at least 4 days in between. This means that if the reset falls on a day beyond Tuesday of that week (i.e. Wednesday, Thursday, Friday), the Showdown will then be held during the next weekend, instead of the one immediately following reset day. The Showdowns are held on Saturdays for Steam players, and Sundays for Xbox players at 2:00 PM Eastern Time. Registration ends on the Friday at 3:00 PM Eastern Time. Sign-up links specific to each Showdown will be provided in-game.

The players are split into 10 heats and each heat has three matches, and the top 10 scoring players across all heats move on to the final, where their scores are reset and they then fight through a further three matches with the winner (and runner up) being decided based on the scores across all three matches. All of the matches are broadcast by a show director (one show director per heat and one show director for the finals of each tournament) on either Twitch or Mixer depending on the show directors preference. All show director powers are allowed, however, the Show Director must keep the matches fair and entertaining and are encouraged to use spectator voting where possible.
Hook

**Hook** is one of the available Tools. When activated, tosses a Hook to your crosshair direction that stuns and pulls enemies to you.

## Notes

* The Hook works on allied inmates.
* The Hook can pull enemies through walls and obstacles, assuming you have hit them before.
* You can hook inmates out of and into cage traps.
* The hook also works on Deer and dead bodies. This is useful especially if you want to loot a deer/body who's stuck in an inaccessible place, or fell to lava.
Zones

The Training Yard
The training yard is a playable zone in which the player can try out , powers, and mechanics. The player cannot die and a variety of simple static bots are available.

There is currently a pool of 14 tiles/zones in the game. 11 of them are arena tiles, 1 is The Training Yard, 1 is The Pre-Game Lobby, and one is the Practice vs AI mode. Each tile can only appear once on the map, with a maximum of 7 total tiles in one match. The tiles are placed randomly and seamlessly assembled in various configurations. Each tile can be rotated in any direction, and can appear on any zone on the map.

## The Pre-Game Lobby

The Lobby is the holding area for players waiting to join a match. While players are here, they can interact with the Crafting Wheel and the Dressing Room.

Weapons are non-lethal in this area (but they still knockback), and all players have unlimited arrows and snowballs. Other tools are not allowed.

## The Training Yard

The Training Yard is a playable zone in which the player can get accustomed to all the different tools, powers, etc. The player cannot die and a variety of simple static bots are available.

## Practice vs AI

This game mode uses a static map and places a player in a match against 9 Artificial Inmates, which are designed to gather resources, craft Tools, and engage in combat just like a real inmate would.

## Playable tiles

There are 11 playable zones in the game. (Warning: Most tile names are unofficial)

### Lazy Tree Nursing Home

The zone's main area are the Tree Houses. These cover the majority of the zone. This tile features a lot of vertical gameplay, and features tight corridors, sniper areas and cover. Using gliders, hooks, Power Leap or Teleport is recommended when navigating and/or fighting in this zone.

### Fort Bliss

This zone features a small town with a few houses, surrounded by a wall and sniper towers from all directions. There are limited entrances to the town, but the town itself features a lot of cover and indoors combat.

### Hot Cave

This zone's main area is the Electronic surrounded by lava. Lots of open space, smart players can utilize the lava to knock enemy players in there.

### Glanton Lake

The Arena is a large, mostly perfectly flat area with some icebergs in the center. Perfect place for equal field duels.

### The Hilltop Chalet

This zone features a large hill, that covers all of the zone. There are several structures and an Electronic at the top of the hill. Players need to walk quite a distance uphill to get there.

### On-The-Rocks Shipping Co.

This zone features a lot of close quarters combat and high points, that players can teleport or glide to.
Partner Program

### What is the Partner Program?

The Partner Program is for Darwin Project players who produce content on a platform like Twitch, YouTube, or Mixer, and who want to work more closely with Scavengers Studio while growing their channel. To show Scavengers Studio's appreciation for their continued support, and to give back to the passionate Darwin Project community of players and viewers, they will be provided with partner-exclusive perks.

Partners are independent from Scavengers Studio and their opinions do not reflect the studios.

For more information, or to apply, please go to http://www.scavengers.ca/partner-program/

### Current Darwin Project partnered content creators

Shaun Zom Gaming – https://www.twitch.tv/shaunzomgaming

JaxDagger - http://www.twitch.tv/jaxdagger

TheAuri - http://www.twitch.tv/theauri

Pottersauce – https://www.twitch.tv/pottersauce

Gomenasai\_ - https://www.twitch.tv/gomenasai\_

LopezOMG – https://www.twitch.tv/lopezomg

Mr\_Spacko – https://www.twitch.tv/mr\_spacko

Spiderbandit – https://www.twitch.tv/spiderbandit

Celtic Surfer Gaming – https://mixer.com/celtic\_surfer

Rabidm0ngoose – https://www.twitch.tv/rabidm0ngoose

Spires – https://www.twitch.tv/spires

BABS3012 – https://www.twitch.tv/babs3012

SHMOOZLED – https://www.twitch.tv/shmoozled

Barelycrafty – https://www.twitc
Boots

Boots are an upgrade that you can purchase from the Crafting Wheel that helps with buffing your movement speed along with various other things.

You can select 1 from 4 different types of boots prior to entering a game and are unable to change once the game leaves the lobby.

Once in-game, you can upgrade the boots 5 times permanently.

## **Speed Boots**

*Perfect for all purpose running. You WILL run faster (or else!)*

Movement Speed/Level: +5%

Max Level: 5

## **Evader Boots**

*Run fast! Faster when someone is tracking you.*

Speed Bonus When Tracked/Level: +4%

Movement Speed/Level: +4%

Max Level: 5

## **Hunter Boots**

Go faster, even moreso when you pick up a clue!

Speed Bonus From Clue Pickup/Level: +3%

Movement Speed/Level: +4%

Max Level: 5

## **Ninja Boots**

*Soft steps like a ninja. Reduce duration of your footsteps and increases your speed.*

Footstep Duration/Level: -19%

Movement Speed/Level: +4%

Max Level: 5