Builds

The playable version of Total Chaos started as an Open Alpha released on November 7th, 2016. Since then several updates have been released.

All builds can be found on ModDB here.

## (Latest) Total Chaos 0.97.4 - 11/7/2018

* Inventory switched to a weight based system
* Items can be stacked, some items are not stackable. Right click unstacks, clicking on top of same item stacks
* Weapons now take up 4 slots instead of 6
* New items recently added or stacked in the inventory will be highlighted white
* Weapons now do more damage in the 3 hit combo strike
* Increased Screamer damage but reduced the damage rate
* Screamers can now be killed
* Screamers become visible when taking damage
* Enemy attacks are more clear if they are going to hit you or not
* Sizes of some items reduced so they appear less comical
* A shortcut key can be used to swap selected items into the combine window
* Larger fonts can be used in the inventory via the options menu
* Ammo can now be combined by dropping it on another clip/shellbox

**Balance**

* Reduced knife damage from 70 to 60
* Scissors and Shivs now deal significantly more damage, at the cost of been very weak with durability
* Wrench and Hammer damage increased slightly
* Increased Shotgun damage from 15 to 28
* Increased Pistol damage from 50 to 58

**Bug Fixes**

* Fixed several texture alignment issues
* Fixed repeating voice message in Chaos
* Lighter Fluid and Molotovs can no longer be duplicated via bug
* Dropping small explosives no longer makes them disappear
* Bug causing inventory to not be pickupable after a certain time is resolved
* Fixed missing collision on chairs in the courtyard in Surface
* Fixed ramp collision bug on Surface
* Improvements to inventory highlight shader
* Flares wont stay active when going between levels

**Quality of Life Changes**

* Added FOV slider to Total Chaos Options
* Tidied up the customize controls page
* Increased Autosave frequency in Arrival and Decay
* Weapon damage has now been added to the weapon description in the inventory
* Crates are now more fruitful if you break them open
* Removed quake effects from last level
* Keys have different icons and improved descriptions
* Glitch effects are no longer constant when they don't need to be
* Keys are now removed when they are no longer needed
* Pulling a switch will stop it from glowing blue
* Removed barred door near the brute falling sting in Arrival
* Fixed mouse sensitivity difference between X/Y in the inventory, can also adjust sensitivity in the options menu

**Misc**

* Classic Doom screen wipe FX are now off by default
* Fixed various spelling mistakes on the letters (thanks Stormwalker!)
* Made a certain ridge on Regression accessable, also added a rail to prevent confusion
* Added some debris in Surface to try and guide the players better
* Changed Desaturation values on some areas in Surface
* Swapped side of the 'Dont look it in the eyes' text in Surface for visibility
* Added switch doors to Millers door and the Blue Block door in Decay
* Added a door to the first flare section in Arrival

## Total Chaos 0.97.1 - 10/31/2018

B**ug Fixes**

* Fixed inventory duplication glitch

## Total Chaos 0.97 - 10/30/2018

* **Full game release - all levels**
* Sanity mechanics left out for full game
* Weapon handling changes(power attack mechanics)
* Numerous bug fixes
* Added shaders to make game more dark and gloomy as opposed to the alpha which was brighter and contained more sunshafted areas.

## Total Chaos Open Alpha 2 - 02/20/2017

* Motion Blur is re-enabled
* Sanity mechanics re-enabled

## Total Chaos Open Alpha 1 - 11/07/2016

* **First playable version of game released**

* Bugs expected
* Many things subject to change
* GZDoom, Doom2.wad required to play
* Sanity mechanics have been excluded
* Some story elements are excluded (wall messages, some level placed letters, etc)

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