Fire

**Fire**? is a damage type. It deals +50% damage to  Health? and -25% damage to  Shields? and  Armor?. Every hit has a percentage chance to inflict  **Burning**?, which deals 20% of the hit's damage to the affected target each second, lasting for 5 seconds. Stronger Burning effects override weaker ones, while weaker effects will start as soon as the stronger one ends, with reduced duration based on when it was applied. Damage is affected by the ✦ *Element share*(full text) Gemini when active (Bonus/penalty is based on the offhand weapon's element and the target's health type).

Inflicting  **Burning**? on an enemy affected by  Decay? inflicts  Combustion?, dealing an extra 200% damage instantly to the target and 100% damage to other enemies in an 5 meter area, based on the hit that triggered it, once every 0.12 seconds per enemy. This effectively triples the damage of the triggering shot, at minimum. Enemies hit are also staggered. Damage is Fire/Corrosion element, dealing +50% total to Health/Armor, but -25% To Shields. The amount of damage is only changed by raising/lowering the damage of the hit, Combustion damage increases (such as  Pyrodominance level 3) or by having the ✦ *Element share*(full text) Gemini active with a Lightning weapon in the offhand.

Inflicting  **Burning**? on an enemy affected by  Shock? inflicts  Manipulation?, which causes the enemy to attack other nearby enemies for 5 seconds, or stop attacking entirely if there are no other enemies nearby. Damage done to other enemies is very low. Elite enemies and bosses are immune to Manipulation.

 Crown Prince can specifically increase Fire and Explosion damage with  Pyrodominance.

## Sources of Fire damage

### Heroes

* Crown Prince:
	+ Energy Orb with  Energy Echo and a Fire damage weapon.
	+ Elemental Orb when Fire element is selected.
* Li:
	+ Spiritual Flame
	+ Blazing Meteor
	+ Spiritual Ignition
* Zi Xiao:
	+ Perfect Deck granted randomly when consuming certain Astroaspects.
	+ Last Star level 2 and 3, granted randomly when consuming certain Astroaspects.
* Nona:
	+ Elemental Share with  Iron Wing and a Fire damage offhand weapon.

### Weapons

* Crimson Firescale
* Demonlore
* Dual Fang every second shot.
* Glimmering
* Scorching Rounds
* Talisman when Fire element is selected.
* Piercing Flame
* Justice
* Fire Dragon
* Laser Gloves
* Fire Tower

### Other Sources

* A weapon with ◆ DMG type converts into Fire DMG.
* ◈ 80% chance to create a fire ball on a crit hit.
* ◈ There is a 33% chance to create a large explosion on crit hits (guaranteed to trigger after defeating an enemy with a crit hit), dealing DMG and Burning effect to nearby enemies is exclusive to  Scorching Rounds.
* Blazing Hoop
* Fire Conversion with a normal elemental weapon.
* Fire Conversion with a normal elemental weapon.

## Heroes Affecting Fire or Burning

* Crown Prince:
	+ Pyrodominance increases Fire damage by up to +120%. Level 3 increases the damage of Burning and  Combustion? by +100%.
* Li:
	+ Spiritual Flame recovers 2 energy when killing an enemy affected by Burning.
	+ Flaming Cape inflicts Burning onto enemies that hit her.
	+ Hunt of Fire increases damage by +50% against enemies affected by Burning.
	+ Furious Flame increases Fire damage by up to +120%. Level 3 grants +33% total Fire damage when hitting enemies with  Shields?/ Armor?.
	+ Flare Calling level 3 grants a chance to cast  Spiritual Flame if the shot inflicts Burning.
	+ Flame Talisman reduces damage taken and increases damage when inflicting Burning several times, up to -90% and +100%, respectively.
	+ Blazing Rain grants a chance that  Blazing Meteor summons more meteors when hitting an enemy affected by Burning.
	+ Unceasing Blaze grants a chance to recover  Supplies when Blazing Meteor inflicts Burning.
	+ Fiery Heart guarantees Burning for Spiritual Flame, and guarantees Burning (if using a fire weapon) on the next weapon shot after casting Spiritual Flame.
	+ Flame Dance grants +30% weapon damage and +5% enemy damage taken (up to 10 stacks) for 10s when inflicting Burning.
	+ Energy Draining recovers 2 energy every time Burning is inflicted.
	+ Meltdown increases the damage of Burning and  Combustion? by +50%.
	+ Blazing Nova grants a 33% chance for Blazing Meteor to become a Blazing Nova, which has guaranteed Burning.

## Scrolls Affecting Fire or Burning

* Fire Enthusiast inflicts Burning on self when inflicting Burning on enemies, recovering 20% of missing Health when dealing Fire damage while under the Burning effect.
* Blazing Hoop inflicts Burning on all enemies in a large area.
* Flame Shard increases Fire damage by +25%, or +50% when under Burning. Additionally grants immunity to Burning.

## Other Effects on Fire or Burning

* All ascensions, scrolls, blessings and other effects that affect elemental damage or elemental effects.
* ● +50% total weapon DMG against enemies in Burning effect.
* ● Drop ammo for current weapon when killing enemies with burning effect
* ◆ +50% total weapon DMG against enemies in Burning effect is exclusive to  Melee Weapons.
* ◈ Elemental Effect Chance +100%. +50% total Weapon DMG against enemies affected by Burning effect is exclusive to  Fire Dragon
* ◈ There is a 33% chance to create a large explosion on crit hits (guaranteed to trigger after defeating an enemy with a crit hit), dealing DMG and Burning effect to nearby enemies is exclusive to  Scorching Rounds.
* ✦ *Element share*(full text) allows the Burning chance of an offhand Fire weapon to be used when firing the main hand weapon.
* Copycat temporarily increases Fire damage by +50% (up to +150%) and guarantees Burning after killing a Fiery enhanced enemy. Additionally the player is temporarily immune to Burning after killing a Resistive enhanced enemy.
* Painkiller causes Burning effects on yourself to heal you instead of deal damage. Additionally inflicting any elemental effect on an enemy also inflicts Burning.
* Copycat temporarily increases Fire damage by +50% and guarantees Burning after killing a Fiery enhanced enemy. Additionally the player is temporarily immune to Burning after killing a Resistive enhanced enemy.
* Scorching Force increases the damage of Burning and  Combustion? by +200%.

## Effects of Burning on Damage Output

Since  **Burning**? damage is dependant on weapon damage, weapons with high base damage and low rate of fire gain better effects than weapons with lower damage. Additionally, even weapons with low percentage chance to inflict Burning gain good benefits, as they only need to inflict it once every five seconds to keep an enemy burning permanently.

**Note**: Multiple weapons are not listed in this table:

* Weapons which cannot inflict Burning, as they deal  Corrosion? or  Lightning? damage by default.
* Weapons which have very low damage per projectile and therefore gain *5% or less* increase in damage output. This includes all  Rifles,  Submachine Guns,  Shotguns and  Injectors.

WS The *weapon skills* of  Rainbow Arch? and  Concealed Ammo? have a much lower fire rate and much higher damage per shot than their regular fire, but without losing DPS. This allows Burning to grant higher benefits.

TC  Tiger Cannon has very low fire rate and very high damage per shot, which allows Burning to deal high damage while reloading.

## Update History

* 07/29/2022 update: Combustion now deals 100% damage to all other enemies within 5m, but has a 0.12s cooldown.