Blue/Status

Status Log
*Blue Core HP 4/4*
*Biomass: 1200/1500*
*Stone: 300/300*
*Hardened Stone: 300/300 (2 Stone)*
*Stonesteel: 8/300 (5 Hardened Stone 50 Mana)*
*Water: 900/900*
*Ice: 900/900*
*Magma: 900/900*
*Iron: 40/150*
*Copper: 35/150*
*Gold: 1/150*
*Magicite: 14/150*
*Mana: 8000/8000 (4000 from Tempered Wisdom, 3000 from dungeon level, 1000 Base)*
*Allocatable Experience: 142,132*
*Features: 232 (Expand List)*
*Categories:*
* *Architecture: 8: Architecture costs reduced. (Expand List)*
* *Traps: 8: Trap costs reduced. Traps reset automatically. Traps may be deployed automatically. (Expand List)*
* *Bait: 5: All Bait cost reduced. Bait may be separated from the dungeon. (Expand List)*
* *Features: 10 (Level Max): Feature costs reduced. Feature formation time reduced.*
	+ *Boring Tendril (Root Upgrade) (23 Biomass): Digs into and consumes material external to the dungeon*
	+ *Digester (3 biomass): Consumes prey and objects on the dungeon floor*
	+ *Storage Crystal: Provides external storage of non-inventory resources*
		- *Small: 100 Stone 10 Iron 1 Gold 100 Mana | 25 Storage*
		- *Lesser: 200 Stone 20 Iron 1 Gold 250 Mana | 50 Storage*
		- *Normal: 400 Stone 40 Iron 1 Gold 500 Mana | 100 Storage*
* *Breeding: 7: Breeding costs reduced. Breeding station strength upgraded. Breeding station resiliency upgraded.*
	+ *Breeding Station (50 biomass): Used for breeding monsters*
	+ *Blue Core Breeding Station 8 (250 biomass): Used for Blue Core breeding*
* *Fluid Handling: 7: Maximum pressure increased*

Upgrades: Heat Resist 6, Corrosion Resist 2.
* *Pipe (1 Iron or Copper): Serves to transport liquids through the Dungeon*
* *Valve (1 Iron or Copper, 50 Biomass): Controls liquid flow. Can be attached to traps or operated manually.*
* *Pump: (5 Iron or Copper) Serves to pressurize liquids.*
* *Tank (scalable, 15 Stone per 100 liquid): Serves to hold liquids.*
* *Filter (2 Iron or Copper): Serves to filter liquids.*
* *Ecology: Level 10 Max: Ecology costs reduced. Growth time reduced. Yields increased.*
	+ *Dirt (1 stone 1 biomass)*
	+ *Tayan grass (1 biomass) | Dirt*
	+ *Tayantan tree (5 biomass) | Dirt*
	+ *Grey Chrysthenium (10 Biomass 10 stone) | Stone*
	+ *White Chrysthenium (10 Biomass 10 stone 10 ice) | Ice*
	+ *Red Chrysthenium | (10 Biomass 10 stone 10 Magma) Magma*
* *Fields: 8: Field costs reduced. Field deployment time reduced. Field strength cap increased. Costs vary with room size.*
	+ *Darkness 2*
	+ *Depletion*
	+ *Regeneration 5*
	+ *Mist 2*
	+ *Spatial 5.*
		- *Spatial Control 2: Up to 10x growing or shrinking along any number of axes. Does not require upkeep once the field is established.*
		- *Link 2: Provides transport between two doors (mana cost per use)*
		- *Teleporter 2: Provides a permanent transport system between two points*
		- *Warding 2: Disrupts scrying and communication magic*

*Skills*
* *[Customization]: Combines [Alteration] and [Camouflage]: Allows complete customization of all dungeon features to any scope. Allows saving of customized architecture, features, or sets thereof.*
* *[Relocate]: Move a dungeon feature. Time based on complexity and size of feature.*
* *[Temperature Control 7]: Increase and decrease temperature of areas inside dungeon.*
* *[Reclaim 5]: Remove a dungeon feature and absorb a portion of its cost.*
* *[Warding]: Adds [Warding] Field as well as active ability. Active ability allows the dungeon to deflect or suppress any scrying or communication magic within range of [Genius Loci].*

*Abilities*
* *[Tempered Wisdom 2]: Combines Insight, Intuition, Foresight, and Luck. Provides low-level instinctive knowledge of the world. Allows appraisal of individuals and items. Unlocks magic use. Allows for projecting probable outcomes.*
* *[Blue Core]: The Dungeon takes direct possession of bred entities. Breeding options restricted. Unlocks dungeon options.*
* *[Genius Loci]: The Dungeon no longer needs sensory organs to discern its interior or the nearby area. Massively improves the ability of the Dungeon to appraise individuals and items inside it. Effect degrades with distance from dungeon architecture.*
* *[Fluid Handling]: Unlocks Fluid Handling category.*
* *[Dungeon Ecology]: Unlocks Ecology category.*
* *[Spatial Manipulation]: Unlocks Spatial Fields*
* *[Efficiency] 2: Global reduction in mana and material costs. 1% per rank.*
* *[Extension]: Genius Loci effect extends through Companions of rank 3 or higher.*
* *Companion*
	+ *Induct Companion*
	+ *Shayma Ell: 5*
		- *Manage Skills*

*Titles:*
*[Breeder]: Improves Breeding options.*
*[Blue Core]: Grants Blue Core Skills. Restricts Breeding options.*
*[Purifier]: Severely restricts Breeding options. Unlocks Dungeon Options. Unlocks Companion Options.*
*Inventory: 785 items (Expand List)*
Blue Core Dungeon Level 7 (x2)
Core 1 HP 3/8
Core 2 HP 4/8

Resources
Biomass: 1217.164/7000
Water: 2148.647/4200
Magma: 2021.107/4200
Fertilizer: 17.118/1400
Stone: 700.000/1400
Hardened Stone: 150.000/1400
Stonesteel: 8.000/1400
Iron: 210.112/700
Copper: 0.000/700
Magicite: 0.000/700
Gold: 211.037/700
Coal: 312.120/700
Steel: 2.183/700
Mana Latticework: 12.000/28
Promise:1.920/28
Mana: 0/40000
Free Experience: 81150
Built Features
5203 (Expand List)

Categories* Architecture: 10: Architecture costs reduced. Build speed increased.
	+ Wall
	+ Floor
	+ Ceiling
	+ Door
	+ Furniture (Bed, chair, desk, dresser, window…)
* Traps: 10: Trap costs reduced. Traps reset automatically. Traps may be deployed automatically.
	+ Spike
	+ Sticky
	+ Pit
	+ Scythe
	+ Lava
	+ Steam
	+ Rockfall
	+ Crushing
	+ Hydrojet
	+ Steam Mine
	+ Core Defense
* Bait: 7: All Bait cost reduced. Bait decays slowly when separated from dungeon. (Expand)
* Features: 10 (Level Max): All Features cost reduced. All Features formation time reduced.
	+ Boring Tendril (Root Upgrade) (23 Biomass): Digs into and consumes material external to the dungeon
		- Combat Boring Tendril (150 Biomass, 5 Stonesteel, 5 Gold, 2 Mana Lattice): Digs into and destroys foreign dungeon material.
	+ Assimilation (Consumes mana and biomass over time): Converts non-dungeon material into dungeon material.
		- Combat Assimilation (Consumes large amounts of mana and biomass over time): Attacks and converts foreign dungeon material.
	+ Digester (3 biomass): Consumes prey and objects on the dungeon floor
	+ Maw: (15 biomass) Converts organics into Biomass.
	+ Storage Crystal 5: Provides external storage of non-inventory resources
		- Small: 100 Stone 10 Iron 1 Gold 100 Mana | 25 Storage
		- Lesser: 200 Stone 20 Iron 1 Gold 250 Mana | 50 Storage
		- Normal: 400 Stone 40 Iron 1 Gold 500 Mana | 100 Storage
	+ Composting Chamber: Consumes organic waste or [Biomass] to create [Fertilizer].
* Breeding: 8: Breeding costs reduced. Breeding station strength upgraded. Breeding station resiliency upgraded.
	+ Breeding Station (50 biomass): Used for breeding monsters
	+ Blue Core Breeding Station 10 (250 biomass): Used for Blue Core breeding.
	+ Purifier Breeding Station 6 (500 biomass): Used for Purifier breeding.
* Fluid Handling Upgrades: Heat Resist 6, Corrosion Resist 1. Maximum pressure increased. : Level 9
	+ Pipe
	+ Valve
	+ Pump
	+ Tank (scalable)
	+ Filter
* Ecology: Level 10 Max: Ecology costs reduced. Growth time reduced. Yields increased. Mundane mutations allowed.
	+ Dirt
	+ Tayan grass
	+ Tayantan tree. Fruit: Blue Tayan Fruit. Restorative properties.
	+ Tayan moss. Mild Healing Properties.
	+ Chrystheniums:
		- Grey: Produces Stone. Gem: Earth Primal Source
		- White: Produces Ice. Gem: Ice Primal Source
		- Red: Produces heat and Iron. Gem: Fire Primal Source
		- Steam: Generates Steam. Gem: Hot Stone
		- Carbonized: Absorbs Heat. Generates Coal. Gem: Alchemical Coal
		- Crystalline: Crystallizes Local Resources. Light-Sensitive. Gem: Alchemical Diamond
		- Latticework: Generates Mana Latticework. Light-Sensitive. Gem: Core Lattice
		- Blue Chrysthenium: Generates Water. Gem: Water Primal Source
		- Deepwater: Increases Local Pressure. Enriches Local Resources. Gem: Purifying Stone
		- Green: Increases local plant growth. Gem: Nature Primal Source
		- Mossy: Regenerative Pollen. Gem: Healing Primal Source
		- Radiant: Produces Light. Gem: Light Primal Source
		- Umbral: Produces Shadow. Gem: Shadow Primal Source
		- Illusory. Invisible. Gem: Illusion Primal Source
		- Wind. Generates breezes. Gem: Wind Primal Source
		- Storm. Clings to ceilings. Generates rain and lightning. Gem: Storm Primal Source
		- Kinetic. Pinwheel. Captures wind and water power. Gem: Kinetic Primal Source
	+ Mundane Flora (Expand)
* Metallurgy: 5
	+ Crucible Crystal (size 100): 20 Gold, 50 Iron, 150 Stonesteel, 3 Fire Affinity Source Gems: Converts metals to liquid version.
	+ Alloy Crystal (size 200): 50 Gold, 50 Iron, 250 Stonesteel, 5 Kinetic Affinity Source Gems: Mixes liquid metals into alloys.
	+ Infusion Crystal (size 100): 20 Gold, 50 Iron, 150 Stonesteel, 10 Purifying Gems: Allows mixing of non-metal stored material with liquid metals.
	+ Hardening Crystal (size 100): 20 Gold, 50 Iron, 150 Stonesteel, 10 Alchemical Diamonds: Converts liquid metals into solid form.
* Fabrication: 5
	+ Assembler: 1000 Biomass, 10 Gold, 10 Steel, 100 Stonesteel: Allows Dungeon to assemble dungeon items into more complex products.
* Fields: 10: Field costs reduced. Field deployment time reduced. Field strength cap increased. Multiple field types can be used at once.
	+ Regeneration 7: Improves Health and Stamina regeneration
		- Rejuvenation 5: Significantly improves Health, Stamina, and Mana regeneration
	+ Murk 5: Creates tangibly obscured area*.*
	+ Growth 5: Improves the growth rate of flora. Consumes [Fertilizer].
		- Abundance 5: Significantly increases flora growth and yield*.*
	+ Spatial 6
		- Spatial Control 5: Up to 10x growing or shrinking along any number of axes.
		- Link 5: Provides transport between two doors (mana cost per use)
			* *[Portal] 5: Creates constant connection between two openings*
		- Teleporter 5: Provides a permanent transport system between two points
			* *[Spatial Overlay] 5: Overlaps two areas of space.*

Skills* [Customization]: Combines [Alteration] and [Camouflage]: Allows complete customization of all dungeon features to any scope. Allows saving of customized versions.
	+ [Combat Customization]: Allows application of [Customization] to foreign dungeon material within range.
* [Relocate]: Move a dungeon feature. Time based on complexity and size of feature.
* [Temperature Control 9]: Increase and decrease temperature of areas inside dungeon.
* [Reclaim 7]: Remove a dungeon feature and absorb a portion of its cost.
* [Warding]: Adds [Warding] Field as well as active ability. Active ability allows the dungeon to deflect or suppress any scrying within range of [Genius Loci].
* [Mana Manipulation] 7: Allows the Dungeon to directly manipulate its mana structure.
* [Mana Logic] 1: Allows the Dungeon to link mana structures.

Abilities* [Tempered Wisdom] 5: Combines Insight, Intuition, Foresight, and Luck. Provides low-level instinctive knowledge of the world. Allows appraisal of individuals and items. Unlocks magic use. Allows for projecting probable outcomes.
* [Blue Core]: The Dungeon takes direct possession of bred entities. Breeding options restricted. Unlocks dungeon options.
* [Genius Loci]: The Dungeon no longer needs sensory organs to discern its own interior or the nearby area. Massively improves the ability of the Dungeon to appraise individuals and items inside it. Effect degrades with distance from dungeon architecture.
* [Soul Perception] 5 - The Dungeon can detect some aspects of the soul.
* [Fluid Handling]: Unlocks *Fluid Handling* category.
* [Dungeon Ecology]: Unlocks *Ecology* category.
* [Spatial Manipulation]: Unlocks Spatial Fields
* [Metalworking]: Allows integration of stored metals into dungeon elements.
* [Metallurgy]: Unlocks Metallurgy category.
* [Efficiency] 5: Global reduction in mana and material costs.
* [Extension]: Genius Loci effect extends through Companions.
* Companion
	+ Induct Companion
	+ Shayma Ell: 6
		- Manage Skills
	+ Iniri Tarnil: 2

Titles
[Breeder]: Improves Breeding options
[Blue Core]: Restricts Breeding options. Unlocks Breeding options.
[Purifier]: Severely restricts Breeding options. Unlocks Dungeon Options. Unlocks Companion Options.
[Source Purifier]: The Dungeon's Source creations evolve to Primal Sources.
[Merciful]: Gain experience from driving off enemies without killing them
[Sworn Protector]: You may summon your Companions to your Core
[Defender’s Superiority]: Gain experience for creating new defensive options
[Dungeon Conquerer]: Unlocks combat versions of [Assimilator], [Boring Tendril], [Customization].
[Dual-Core]: Unlocks Core Specialization Traits.
Traits
Trait Points: 4
Purchased
Material Precision: Three decimal points of precision for material quantities.
ANATHEMA Disruption: Your mana becomes a [Bane].
Available
Mana Efficiency: Improves flow of mana within the Dungeon. Higher flow provides larger benefits. (1)
Tracking: Companions can sense the location of the current ANATHEMA. (1)
Burrowing: Upgrades [Boring Tendril] into [Burrower]. (1)
Field Potency: Increases the maximum effect of Fields. (1)
Core Specialization: Ecology: Allows creation of additional resource types with [Dungeon Ecology]. Unlocks the ability to generate abstract Affinities with [Dungeon Ecology]. (4)
Core Specialization: Defense: Increases experience generated by defensive structures. Unlocks additional defensive materials. (4)
Core Specialization: Dungeon Combat: Increases potency of combat versions of Skills and structures. Unlocks additional combat Skills. (4)
Core Specialization: Habitation: Grants Dungeon Skills based on the species of Dungeon inhabitants. Improves the species traits of Dungeon inhabitants. (4)
Core Specialization: Companions: Unlocks additional Companion options. Increases rate of Companion advancement. (4)
Spawn Core: Allows the Dungeon to generate additional Cores. (20)
Manifest: Allows the Dungeon to condense its mana into physical form. (30)
Antithesis: The dungeon’s existence becomes inimical to its ANATHEMA. Contact results in annihilation. (35)
Inventory: 109473 items (expand)