recursal/Fanatic-Fandom huggingface dataset:
Spirit house

Skinflint wants you to clear the haunted house in the bloodsucker village of Army Warehouses, but the spirits inhabiting it can only be taken down using a Gauss rifle during the night.

## Walkthrough

### Preparation

You have to use a regular GIR "Gauss" MG72-GR for this quest; not even other Gauss rifles are eligible. If you don't have one in good condition, you can grab one from Sakharov in exchange for Mama's Beads. You'll also need some ammo for it - the minimum you can use to get through the quest is 12, but the hitbox of poltergeists can be misleading so bring around 20-30 cartridges to be safe.

### Bloodsucker village

At night (after 12:00AM), come to the bloodsucker village. The house will be marked on your map. Killing any of the poltergeists with any weapon other than the Gauss rifle will fail the quest, so you might want to wipe the village out before approaching the house.

Walk in front of the house to spawn the poltergeists.

There are five waves in all. The first three contain one poltergeist and one pyrogeist each, while the last two waves add an additional pyrogeist to the mix for a total of 12 enemies in all. New waves spawn 8 minutes after previous ones, so don't worry about being swarmed - the regular poltergeists don't even have props to throw at you anyway. The tricky part of the quest is getting through it without wasting too many valuable Gauss cartridges. Aiming at the upper border of the poltergeist "visual" will net you a headshot if you're on center, which will be an instant kill.

After clearing the fifth wave you're good to return to Skinflint for a handsome reward.

## Notes

* While Ghost's Gauss seems like a good fit for this quest due to its collimator sight and high fire rate, it's still considered an illegal weapon and fails the quest, even if it is still a Gauss Rifle in the heart. You'll have to stick to the clunky, slow-firing regular Gauss rifle.
	+ The script that determines the illegal weapons is in the callback\_hit.script file.
* Any poltergeists or pyrogeists dying to damage sources outside of your Gauss rifle will fail the quest. You can't use the "Typhoon" Turret, for example.
* The Leech artifact is one of the artifacts that is required to complete Artifacts for Dragunov.
* The Barrett M98B is one of the earliest .338 rifles that can be obtained. While it has lower damage than later options, it can still one-shot the most heavily armored targets with a bodyshot using LM Partition .338 making it useful if you want to rush straight through the Black Doctor exoskeleton quests.
The fallen

A team of scientists exploring X-16 has recently found a psi-decoder inside the lab. When they tried to exit the lab, they've been murdered by mercenaries and took the decoder. While traveling to Big Land, the helicopter with the mercenaries has been forced to land at the Swamps. Kruglov wants you to return the decoder, kill the mercs and blow the helicopter up, making it look like a genuine crash and throw off the further search for the decoder.

## Walkthrough

The mercenary squad can be found to the north of the watchtower. Kill them, and find the Kruglov's device on the merc with M60.

Blow the helicopter up using any means.

Report to Kruglov.
Rat race

While Marked One was busy shutting down the X-16 brain, some lab rats escaped Sakharov's bunker, and he wants them back to not lose months of research.

## Walkthrough

The rats are roaming the Wild Territory, and are white, unlike the ordinary ones. Find all 5 of them by their squeaks, and catch them by pressing F on them. Almost all creatures on Wild Territory will try to hunt them, serving as useful indicators of their whereabouts. Killing gray rats in the process to filter their squeaks out might also be helpful.

After catching all 5, return to Sakharov for your reward.

## Notes

Rats do not appear in your inventory; a simple counter is used to advance the quest instead.
Petrenko's canteen

After trying to chat with Petrenko, who tells you he's not in the mood, you learn about his personal canteen which he lost a while back during a raid when it fell out a hole in his pocket. Recently he found out about a stalker who tried to sell Docent a certain canteen. He asks you to investigate.

## Petrenko's canteen

### Location

Bar
Dump

## Progression

### Leads to

Repair kits
Integrated circuits

## Walkthrough

After taking the quest from Petrenko, make your way to Docent - one of the technicians located in Barkeep's backroom. He will tell you that he's willing to cooperate if you bring him a few things: 25000 RU, 5 Wrenched artifacts, and 10 integrated circuits, the last of which you can find in the Cordon's southern checkpoint's outhouse.

After completing the Integrated circuits quest given by Docent, he will tell you that the stalker in posession of the canteen lost it while drinking with stalker somewhere at Dump. The player can then be able to find the canteen in a small underground area located beneath the Dump depot (**2:17** on the video below).

Bring the canteen to Petrenko. He will pay you, and promise that you can get your full reward from Sidorovich. (which leads to Repair kits.

## Notes

* You should find a total of 13 integrated circuits at the Cordon checkpoint. While the quest only requires 10, it's good to pick them all up since Docent asks for them in his cyclics.
* Since the military will likely catch you anyway if you're sneaking around the checkpoint, you may want to stack this quest up with Steal a box from the security checkpoint so that you have a way out of the situation.
The Wave: Day Three

Tricky ammo drop (x3)
Cylinder with flame fuel x100
FMJ Box (150x3) x300
23x76 "Shrapnel-25" x12
12.7x108mm cartridge belt x100
Rucksack

The third day takes place in the water treatment plant.

## Walkthrough

Speak to Phoenix, then talk to Slavka about his successful treatment. Kruglov then lets us know the next wave is 10 hours off.

Return to the Shevchenko after 10 hours and talk to Noah - things look hopeless with over 3,000 mutants closing in, but Captain Filatov radios in to let us know armored vehicles have arrived. Our job is to act as bait to draw the mutants under their fire in The Wave: Last Battle.

## Notes

* At this point you should know how this goes. Your companions are immortal as usual.
* The roof of the main building can be reached with a few jump artifacts from the pipes in the back and makes a good vantage point.
* The last five waves are incredibly tanky and arrive in quick succession. It is highly recommended not to fight it on the ground due to the density of snorks that separate from the pack to harass you and the fact that Slavka will often shoot at you with his Gauss rifle, instantly killing you.
Searching for Beard

Vagabond says that Beard, his brother, has the Phobos artifact, but he's being held hostage by Monolithians at Jupiter, at some pit at an abandoned pipeline construction site.

**It's highly desirable to bring the PTRD with about 35-40 rounds for this mission.**

## Walkthrough

Travel to Jupiter and head over to the pipeline construction site.

28 Monolithians will wait you there; since the place is fairly open, it's probably easier to snipe them using the hills or buildings at the Yanov station as a cover.

One of the shacks at the pipeline construction site has a hole in the ground inside, blocked by the concrete slab.

Upon approaching it, Marked One will message Vagabond, asking where Beard is. The slab is a physical object. You can't pick it up, but you can move it to the side by using your shotgun/machinegun, or the Gravigun.

Move the slab and enter the underground hideout by taking the ladder. Beard will spawn inside. Talk to him. He will tell you the location of his backpack with the Phobos, starting Beard's backpack. **This mission is timed**, don't leave.

## Notes

* If you want to leave the location to organize your stuff, do it before approaching the shack and triggering Marked One's message.

## Bugs

* Beard will only spawn if you use the ladder. The trigger is too small and you can miss it if you simply drop down.
Stash at the Military Laboratory

Volazar wants to give you the advanced nanosuit as instructed by the former head of Warlab, but the suit is hidden in a stash. You can only reach it by a series of invisible teleports. The first teleport is somewhere at the upper levels, next to the Klyonov's office; Volazar is going to guide you to other teleports, using the map given to him by the head of Warlab.

## Walkthrough

Additionally to Volazar's tips, every teleport in the series makes a hum, and can be seen by the subtle hot air movement.

**Warning: the stash is found before the last teleport. If you exit the last teleport without the stash, you will miss it.** Volazar warns you about the same.

Warlab is a convoluted maze, the video guide explains the series better.

After finding the stash, report to Volazar.

## Notes

* The Modified Nanosuit is one of the best outfits in the game. It can be significantly upgraded if you follow the storyline.
* The documentation is not needed for anything, besides reading it in your inventory. You can give it to Winsor for a stash, in his one-time cyclic quest.
Radio parts

Docent agrees to give you precise tools for Vasily, but he wants some electronic components in return. He advises to check out Sakharov first.

## Walkthrough

Go and speak to Sakharov. He will ask you to complete a job for him, before you even start talking about electronic components for Docent. This leads to Scientific samples. For that quest, Sakharov will only give you a Can of rosin, and a hint where to look for the rest of the parts.

### Transistors

Box of transistors can be found at Radar, inside the code-locked room in the tunnel near the hole in the fence. The code is obtained from Syak after completing Toolbox.

### Circuit boards

5 Textolite circuit board bases can be found in Darkscape, in a room inside the railway tunnel. Look for a breakable box in an overturned desk.

### Capacitors

You can find a Pack of capacitors at the Clear Sky base at Swamps, inside Sviblov's room.

### Copper wire

Go to the Dump and ask Prapor about the copper wire. He says that there's no copper wire at the Dump, but the Construction Site might have some in the landfill located there - look inside the red breakable boxes like the one on the picture below.

There are many boxes, most of them empty but some drop a Coil of copper wire. You need 4 of those.

### Docent

Once you obtained all needed components, bring them to Docent.

## Notes

* Cocoon you obtain from Docent as a reward is one of the Artifacts for Dragunov.
Special magazine

Somebody stole Ivantsov's special issue of the Playboy magazine while he was drinking with Baldy. The magazine contained an artifact recipe, and he wants you to find it, promising a custom version of VSS Vintorez as a reward.

## Walkthrough

The magazine is located behind a locked door at Radar, accessible with the code you receive after Syak's first quest, Toolbox.

After bringing the magazine to Ivantsov, he tells you that the VSS is waiting for you in the commander's safe at Agroprom's military base. It's on the second floor, guarded by 7 military, one of them with RPO-A.
Save Yurik

As you enter the Dump the first time, you see a group of bandits extorting the stalker named Yurik.

*This quest is unmarked and doesn't have any canonical name.*

## Walkthrough

As you approach the bandits, they warn you to not come close. Eventually they turn hostile and start shooting Yurik. Help him kill the bandits, then talk to Yurik.

## Bugs

* If you approach the scene unnoticed somehow, Yurik won't talk after the fight and the quest will not progress. This is a vanilla bug.
Unusual package

Dan received the information about a package with something unusual delivered to the Agroprom military base by scientists. He offers Marked One to take part in a raid on the base, together with Arkhara.

## Walkthrough

Find Arkhara at Agroprom, in the place marked on your map. Speak with him. Attack the military base. Find the high security container (8kg) on the body of Ivashchenko, the leader of the group of military scientists; he will be in a scientific suit. Bring the container to Dan.

## Notes

* Arkhara is one of the few invulnerable NPCs, don't worry about him. He can easily clear the entire base by himself and you can help from behind if you're so inclined. You could use this period of time to farm kills for Test of pistols as well. Worry about Sherstyuk, if you came there at night, despite the common sense.
* Some militaries are carrying USAS-12, an otherwise uncommon shotgun.
* It's also convenient if you have other Research Institute quests like Flight log active since you will be free to explore the base after Arkhara takes out the additional stacked spawns.
* Compromising materials is a necessary precondition for this quest as both take place in the same spot.

## Bugs

* As Arkhara and his group are attacking the south gate, they will occasionally notice and attack Sherstyuk, who is an essential NPC. The best solution would be running away from Sherstyuk, putting him offline. Let Arkhara kill everyone, and don't care for the rest of his group, those are just random stalkers.
Photo of an embryo

After an order from Voronin, Colonel Petrenko is looking for somebody willing to do a photography job in X-18 - to take a picture of an embryo inside the laboratory. And since Marked One had already been to the lab, he is the perfect candidate. Petrenko asks him to take two pictures, one close-up shot and one far shot, both through the camera zoom.

## Walkthrough

Far shot on the stairway. (**0:05** on the video)

Close-up shot on the tipped embryo unit. (**0:10** on the video)
Secrets of scientists

Dan has yet to open the mysterious container you retrieved from the Agroprom Research Institute. He's received intel on mercenaries in Darkscape that may have gained valuable information from X-18 on the package.

**This quest has a card from Kuznetsov's deck.**

## Walkthrough

In the northern homestead in Darkscape, there will be a squad of 10 mercenaries camped out. One of the mercs will carry a M60 and the flash drive with the information Dan wants on it. Wipe them all out; the merc in a green exoskeleton will have a card from Kuznetsov's deck.

After bringing the flash drive back to Dan, he reminds you to find Arkhara's laptop in the Agroprom Underground, which you have likely given to Yakut.

## Bugs

* This quest's relationship with Arkhara's laptop is broken. Technically, this quest is a prerequisite for Arkhara's laptop, but you can actually complete the content of that quest long before it.
* You can accept this quest without completing the Unusual package, despite the dialog suggesting you did and retrieved the package. The only requirement is to start it.
The death itself

Noah is concerned about attacks on stalkers in Jupiter. Seven invisible deathclaws have been roaming the area and he needs Marked One's help to destroy them before any more lives are claimed.

## Walkthrough

To help locate the deathclaws, Noah hands you the Modified Needlegun with custom needles outfitted with tracking devices. The quest requires you to mark at least one invisible deathclaw with them to demonstrate the mechanic - the mutant will be marked on your map/minimap and will be easy to locate after hitting a shot.

There will be seven invisible deathclaws scattered throughout the map, with approximate locations marked below as they can roam a bit. Most are relatively easy to find through sound cues and computerized targeting, but one is in the tunnels below the ventilation complex. Take each one out with whatever methods you prefer and return to Noah to hand in the needlegun. He'll tell you that Nazar wants to speak with you.

## Notes

* As usual, a crowbar, flamethrower, or 6 gauge shotgun are all economical ways to take down deathclaws.
* At the start and the end of this quest, additional stalkers that participated in the wave leave the game.
* Invisible deathclaws in this quest do not show up on the Universal Bioradar.
Working for Khan: Condensed milk

Today Khan needs four boxes of condensed milk that were misplaced during the move to the central base.

## Walkthrough

The boxes are located in a cave off the northeastern edge of the area.

You'll need to break open the boxes and grab the 80 cans of condensed milk, which are about 32kg in total. Bring them back to Khan and he will reward you handsomely for your efforts.

## Notes

* The scrap pipe weapon you get for this quest deals blunt damage, and is fantastic for taking out fleshes and other mutants.
Repair kits

Sidorovich agrees to give you what Petrenko promised for his canteen only after you bring him two sledgehammers, screwdrivers, and wrenches.

## Walkthrough

All tools can be found at ATP and Army Warehouses. They are heavy - **51.6kg** total. The locations are shown on the video below.

Bring the tools to Sidorovich. He will send you to Forgotten Forest for your reward. It's located in the NE corner of the location next to a downed helicopter and a rare artifact, and is guarded by several mutants. The location is also shown on the video.

## Notes

* Zulus' PKM you obtain has the highest damage for this ammo type, almost as high as M60. However, the hipfire spread is quite high, and PKP "Pecheneg" which is just slightly less powerful and has larger box, might be preferable to it, depending on taste.
Skillful provocateur

Ambush:
Brotherhood white coat ×8

X-8 laboratory:
Snork ×4
Tushkano ×2

Jupiter:
Gary

Gary the Recluse claims that Murzo's right hand man is at the laundry in Eastern Pripyat. He will pay well for whatever is on his body.

**Complete Ivantsov's chain quest and turn in any cyclics you owe him before advancing this quest.**

## Walkthrough

### Eastern Pripyat

Twenty Brotherhood white coats will be surrounding the laundry. Take them out and talk to Sanya Frost, the Freedomer in the laundry.

Frost claims not to work for Murzo at all despite having taken on tasks for the Brotherhood. He drank with Gary the day before and stole a laptop, dictaphone, and piece of paper from him. Frost proceeded to hide out in X-8 laboratory but had to escape, leaving his loot behind in the secret part of the lab. Strelok tells him not to leave the laundry for now.

Beware eight more white coats scattered around the area who will accost you trying to leave the laundry.

### X-8 laboratory

Four snorks and a few tushkano will be waiting in the lab. Head into the secret section and pick up the rucksack and laptop.

The rucksack will have the next chess move on it and Chessplayer's Dictaphone No22. Playing this dictaphone completes Stone around the neck.

**"I'm tired of watching you, Marked One, as you cut down my fellows one by one, like a lumberjack in a timber yard... I see you've forgotten how your trigger finger itches something fierce! That's why I'm sending a hired assassin after you as a preventative measure... He's a sinister killer named Sanya Frost... He shoots without taking his hands out of his pockets. So if you see him, you better pull the trigger first! You'll hear my answer to your lawlessness at the Bar.. Young people are so gullible and naive... There's also a clue to the stash. Amen!"**

For the first time in the storyline we are ahead of the Chess Player! The plan was almost too obvious - we were meant to kill Sanya Frost before he could speak to us. Apparently the next clue is at the Bar, but we will need to return to Gary first.

Picking up the laptop advances The Recluse's Mystery and opens Heavenly Office.

### Jupiter

Confront Gary back in Jupiter. He refuses to tell you anything and turns hostile. Upon his death the quest is completed. Time to deliver the laptop to Sviblov and check out the Bar.

### Bar

When approaching the Duty base, a shot will ring out. Ivantsov will be dead and the assassin is gunned down by the local Duty guards. This suicide assassin is wearing clown makeup - could this be the white clown Kruglov and Kholod were referring to in their zombified ramblings?

Pick up the Shah's Letter off of the assassin and search Ivantsov's body for his flash drive, which contains an entry about a stash in the Arena. This opens Last refuge.

## Notes

* The white coats in this mission are the first we see of the Monolith faction. They also heavily utilize underbarrel grenades, so bring explosive resist.
* Despite being dressed as (and claiming to be) a Freedomer, Sanya Frost is a loner.
* Gary's faction changes to Malokrovnik when he turns hostile.
* The Malokrovnik assassin carries a rare SVU-A.
Parts for the infusion pump

After bringing three Empty flasks to Shura the Gynecologist, he tells you that Perfusor will also need two batteries and a control circuit from a Freedom exoskeleton. Vitya the Hologram was able to find a key that removes the teleports at the Fiery Cave; maybe you'll be able to find an exoskeleton or batteries there.

The "key" can be found next to a quarry, in a place where a meteorite fell long ago, near a pile of rocks. It looks like a manual teleporter.

You also give him Fang's map to make a fake copy without transition notes, for you to give it to Skygazer later.

## Walkthrough

### Key

Travel to the radioactive lowland. The key is located near a pile of three rocks, with some skeletal human remains.

After picking it up, you should get the message that the teleport at the base entrance has been removed.

### Fiery Cave

Head over to the highland swamp and enter the water. The entrance should be under the anomaly in the middle; beware of the frogs living in the swamp, and don't attract the Avengers from their place nearby.

Drop down the hole under the water, and navigate the tunnel, including the fiery section, up to the hole under your feet. Jump over it and in the next chamber with a working generator you'll see Pilgrim.

Talk to Pilgrim and ask him about the parts for the Freedom exoskeleton, and how to approach Avenger snipers in a stealthy way to get the reagents for the Perfusor. Instead of the control circuit, Pilgrim will offer you a tape recorder for parts.

As for the Avengers, Pilgrim will send a fake message to Chimera, their leader, about a new man looking for mercenary work. This will let you approach them for the Perfusor reagents.

Be sure to search Pilgrim's chamber and break a crate behind the generator, there's a SVD "Long-Range" inside.

Navigate the cave to the next chamber with a bed; there are two circuits on the floor, they are hard to spot.

Be also sure to loot a box nearby, it's full of ammo.

Navigate to the next chamber with a couch and a radio. Pick up two batteries and the teleport deactivator. There's a sniper rifle in a box nearby.

### Infirmary

Report to Shura, and give him the batteries and circuits. Receive back both Fang's map and its fake copy.

You also need to head over the Avengers camp, which is marked on your map.
Yuki Furukawa

**Yuki Furukawa** (古川 雄輝, *Furukawa Yūki*) is a Japanese actor, supermodel, guitarist and break dancer who portrays Glenn Yamamoto/Twentai Crystal in *Commando Sentai Twentaiger* and Negll Nanaishi/Mirasei Emerald in *Crystal Sentai Miraseiger*.

## Biography

When Furukawa was seven years old, he and his family moved to Canada. He later moved to the United States at age 16 while in high school and returned to Japan to study engineering at Keio University.

Furukawa is known for his 2013 breakthrough role in the Japanese television drama *Itazura na Kiss: Love in Tokyo* in which he played the lead role Naoki Irie. He presented a new image of the classical manga role of Irie Naoki. Within two months of joining Weibo, the Chinese equivalent of Twitter, the number of his followers increased to more than 500,000. Due to his popularity in China, he starred in the Fuji TV/iQiyi web-drama *Mysterious Summer* which was the first drama series co-produced by Japan and China. The series was viewed more than 60 million times on Chinese online video platform iQiyi and was distributed online in more than 35 countries worldwide.

He is the first Japanese actor to have had a fan meeting in Shanghai, China on July 21, 2013.

In 2028, he joined the cast of *Commando Sentai Twentaiger* as Glenn/Twentai Crystal.

In 2035, he rejoined the new cast of *Crystal Sentai Miraseiger* as Negll/Mirasei Emerald.

## Personal Life

* In June 2019, Furukawa married his girlfriend, whose name has not been disclosed. In October of the same year his daughter was born.

## Filmography

### Television

* *Commando Sentai Twentaiger* (2028-2030) - Glenn Yamamoto/Twentai Crystal
* *Crystal Sentai Miraseiger* (2035) - Negll Nanaishi/Mirasei Emerald

## Notes

* In 2013, he starred in the television drama *Itazura na Kiss: Love in Tokyo* alongside his Twentaiger co-star Honoka Yahagi.

## External Links

* Official agency profile
* Official Twitter
* Official Instagram
* Official Facebook
Picture for Klyonov

**From Klyonov:**
5.45x39mm Isomorph ×30
9x39mm Isomorph ×30
7.62x54mm Isomorph ×10
12x76 Isomorph x10

Klyonov in Warlab confirms that he has isomorphs that the Last Day stalkers might have been after. He will give it to you if you complete a job for him. You should:

* Take a photo of the brain in X-16 using your Photo-Gun;
* Take a photo of the special mutated controller in Yantar;
* Speak to a zombified Freedomer in Yantar.

He modifies the Photo-Gun to take pictures, and gives you three shots of the special film.

**This quest is timed. You have 12-13 hours to complete it, otherwise the isomorph disappears from your inventory, softlocking it.**

## Walkthrough

After speaking to him, pick up the Isomorph (Cactus) on the ground behind you. This miraculous thing will cause zombified stalkers to remain neutral towards you as long as it's in your inventory.

Head to X-16 through the Warlab transition or through Yantar if you like. Doing the latter will allow you to wipe out the zombified stalkers at the entrance to the lab, which will be convenient later on.

### Photo of the brain in X-16

The front of the lab will have its regular spawns. Go to the top floor control panel to take the picture of the brain. Quicksave before doing it, just in case.

**BUG WARNING: be sure to unequip your primary slot weapon before taking the picture**, since the Photo-Gun "projectile" will kill the target before registering the photograph otherwise, and you'll softlock the quest.

The auto-targeting will highlight the thing you need to "shoot" to take the photograph, and sure enough there will be a bloodstain on the pillar after taking the shot. If shoot correctly, you should get a message and a photo in your inventory that can be looked at by double-clicking it.

An electro-chimera will spawn at the exit to the lab. Kill it or run past and go into the sewers.

### Photo of the mutated controller

Almost immediately after exiting the lab to the sewers, you'll stumble upon the Mutated Controller. You can tell it apart from a regular controller by the tendril-like protrusions on its back. Take a photo of it in the same way as before, unequipping your primary gun. Check that you got the message and the photo in your inventory.

Exit the tunnels and return to the above-ground complex to find the neutral zombified stalker Chernomor.

He'll ask for two Antizombine, and if you don't have them on you, he'll say he saw some in the tunnel underneath the road. Grab them, and return to Chernomor. This will start Help to Chernomor.

Complete it, and go into Sakharov's bunker. Marked One will message Lighting about his isomorph findings, and she will invite him to the Monolith Control Bunker (leading to Report to Lightning).

Return to the Warlab and give Klyonov the photos you took, and he'll take the Photo-Gun from you for further study, giving you some isomorph cartridges as a reward.

## Notes

* Technically, picking up the cactus isomorph moves you into a hidden faction which is also neutral with Mercenaries, Last Day, and the Avengers. Things will get back to normal once you finish the quest.
Sexual maniac

Word of the elusive Playboy magazines has reached Akim, and he is desperate for a full annual subscription.

## Walkthrough

These magazines might sound familiar, as we collected twelve of them and brought them to Kuznetsov long ago. Head south and speak to him.

Kuznetsov is willing to hand over the magazines, but needs a favor first. Beauty Requires Sacrifice will open.

After completing this quest, give all 12 magazines to Akim. His enthusiasm is infectious, but we may need to leave him alone for a while...
Twentaiger

**Commando Sentai Twentaiger** (コマンド戦隊トゥエンタイガー - *Komando sentai to~uentaigā*), translated as **Command Squad Twentijers**, is the 6st season of Zokmesatsu. It has a multiverse and traveling through dimensions theme.

In 2028, he joined Kamen Rider Time as part of a temporary Superhero block. After the Time finale, Kamen Rider Wou II joined the Twentaiger in the superhero time block. On January 25, 2030, he was replaced by the Icy Sentai Icekaiger VS Igneous Sentai Fireraiger as part of the Superhero Time Block.

## Characters

### Legend Hero

Main article: Legend Hero

 **Kamen Rider Decade** | Tsukasa Kadoya
 **Kamen Rider Saber** | Touma Kamiyama
 **Kamen Rider Den-O** | Ryotaro Nogami
Strelok's last stash

**Dark Valley:**
Groza "Sniper"
9x39mm PAB-9 ×20
9x39mm Isomorph ×30
Rucksack

## Walkthrough

The full route is shown on the video below. (timecode **14:30**)

Even if you got plenty of jumping artifacts, you have to jump this way, because the stash in the sky doesn't spawn unless you trigger the restrictors on your way up. Look at the bat strikes at the video - they designate the restrictors in which you should stand.

### Bonus stash

After taking the stash with artifacts, a note with the bonus stash is dropped into your PDA. The location of this stash is also shown on the video above, timecode **18:45**.

## Notes

* Taking the stash with the artifacts finishes the Strelok's artefacts quest - the one you got after the vision in X-16 when you switched the brain off.
Unusual controller

Sviblov wants you to bring the brain of an unusual controller spotted at the boat station in Swamps, for the Clear Sky to be able to research it.

## Walkthrough

After coming to the boat station, it becomes clear that the psi radiation is so strong in this place that it can kill you in seconds, unless you have a closed loop suit and a couple Symbions to max out your psi resistance. Turns out, there are 3 biomasses hidden in the bushes, besides the unusual controller and another controller.

### Head-on attack

A head-on attack will be **significantly** easier if you clear the boat station from the usual fauna before accepting the quest. It's typically inhabited by 3-5 controllers, a couple parasites that can make you sick with plague, a couple exploding zombies, a couple ghostly zombies which spawn ghostly flies, and a bunch of mosquitoes and frogs. Fighting all that while also fighting the unusual controller and biomasses can be the worst experience in your life.

The location of biomasses is presented on a picture. Kill them first, preferably with anomalous grenades but melee weapons or shotguns are also good for this if you know exactly where they are and have full psi protection.

### Sniping

In a typical OP-2 fashion, the biomassses won't spawn until you approach the boat station. You can walk through the gap in the fence **(1)**, then touch the station fence from outside to spawn biomasses **(2)**, and run towards the hidden cave to climb to the top of the railway bridge **(3)**. Then you'll have a great vantage point to snipe all three biomasses and other enemies at the station.

Collect the Red Controller Brain from the unusual controller, harvest the parts of the biomasses as well, and report to Sviblov for your reward.

## Notes

* If you accepted the Rabbitfoots quest from Kuznetsov, approaching the hole in the fence will spawn a psionic and a horde of zombified stalkers, one of which is Polecat, one of the two fugitives. These are not part of this quest.

## Bugs

* After clearing out the camp before accepting the quest, sometimes the red brain controller will not spawn. Reloading the save does not fix the issue, but leaving the swamps and returning will fix this.
Tricky stash

Guide entrusted a Clear Sky scout to hide his map inside a watchtower not far from Clear Sky base, but recently the group of Avengers was spotted near that tower, talking to the scout. He wants you to recover the map.

**This quest has a card from Kuznetsov's deck.**

## Walkthrough

The watchtower is occupied by a group of cloaked Avengers, with a sniper on top and one Avenger carrying an RPG-7 at the bottom. You can either attack them from afar, or lure them to the old church. One of them has a Kuznetsov's card, so make sure to search all bodies.

The map itself is hidden inside one of the sandbags on the ground near the watchtower.

Grab the map and return it to Guide.

## Notes

* If you wander off too far south during the Captive scout quest, Avengers can attack you and the scout, making the quest fail if he dies.
* After finishing the quest, Guide wanders off to the Rookie Village.
Protect the novices camp from the mercenaries

Devotee calls for Marked One's help in fending off an attack of mercenaries on Rookie village.

## Walkthrough

The mercenaries will gather nearby, at the train car shack, and attack the village in short order. The easiest way to deal with them is to attack first, flanking them from the other side of the road; a couple grenades will likely kill them all.

## Notes

* Don't forget to visit Sidorovich, as Devotee advised after the quest.
* Since this quest can be taken after Steal a box from the security checkpoint, it's possible to have the three invulnerable loners resting at the village already. They will completely wipe out the mercs before you can do much.
Ruby Battery (quest)

Doctor claims that he can open a teleport to Yantar for you, but he needs a Ruby Battery for that. Kruglov was bragging about knowing where to get one, so you have to check him out.

## Walkthrough

Go and talk to Kruglov about the artifact. He says that you can find it at Radar; if you follow the road from Army Warehouses, then just before its turning left there's a secluded nook behind a pile of rocks.

The artifact can be found near the Monolith barricade, in a corner.

Grab it and bring to Doctor.

## Notes

* After this quest, Doctor will be able to teleport you to Yantar for a Mica.
* You can skip Kruglov entirely, and give Doctor your own Ruby Battery if you have it. The one at Radar won't spawn, though.
People in white coats

Seryoga the Paratrooper tells you that the people who paid him to inject you will be waiting near the downed helicopter. Time to teach them a lesson.

## Walkthrough

Kill the three white coats and pick up Chessplayer's Instructions from one of their bodies, and the quest will complete. The document shows that the Brotherhood has been injecting certain stalkers with an experimental mutagen and monitoring their actions.
Propose

It's time for Strelok to get married! After some pushing from Anna, he decides to make his move on Ariadne.

## Walkthrough

Bring Docent Lukash's Gold Bar, the special reward you received in Assault on the Military Laboratory. He'll take a couple of hours to melt a small amount of the gold into two engagement rings, which will appear in your inventory as a 0.01kg undroppable quest item.

Speak to Ariadne on the Skadovsk in Zaton and she will ask for you to collect all ten discs from Video archive before accepting.

## Notes

* You receive the gold bar back after the rings have been made.
Sound signal

For the Minigun, Full-bird wants you to find a device lost over Wild Territory.

## Walkthrough

Talk to Sakharov; he already built a specialized detector that gives a signal while in proximity of the device. Receive the detector, and go to Wild Territory. Turns out you aren't the only one looking for the device; a team of 8 mercenaries is also searching for it. Kill them and continue the search.

The "device" is actually a video tape, and can be found in one of 9 places:

After grabbing it, move out to Sakharov to find out that mercenaries blocked both the road to Yantar and back to the rest of Wild Territory. After crossing a point just outside of the Burner tunnel on the Yantar side, they will spawn a squad at a time and slowly come at you from both sides. 26 mercs total will come from the main Wild Territory and 20 from the road to Yantar.

Kill all mercs and proceed to Yantar. Bring the tape to Sakharov and get your minigun that you can get back to Adrenaline.

## Notes

* Like with the other large fights, trying to be a smartass and ignore the mercs by running through, or making your way around the tunnel restrictor via other locations will only complicate further walkthrough, and can lead to things like being instagibbed on entering the location, or quest conflicts. Always finish your fights and wipe out your enemies.
* Trying to bypass the mercenary ambush by going out of bounds to move around them to the Yantar transition point will trigger a scripted unblockable sniper event that will kill you after a few seconds even if you try healing through it. Happens even if you climb on top of the tunnel exit.
* Similar to the Missing expedition ambushes, the encounter is significantly easier if you double back after triggering the spawn and negate the pincer attack by breaking through on the Wild Territory side. It is extremely rare that any mercs from the Yantar side will come all the way through the Burner tunnel, so you are free to take on one side at a time.

## Bugs

* For certain spawn variants, detector doesn't emit any sound.
Stalker Bubulyuka's stash

Bubulyuka sends you to X-10 for his book with jokes, before he gives you some weed for Fenrir. You should look near the pipe tied into the knot.

## Walkthrough

The stash is a sequence of 3 rucksacks hidden over the X-10 laboratory. Here's a video with all 3:

The last stash requires you to low crouch and lean to be close enough to grab the very edge of it. After grabbing it, a Deathclaw will spawn behind you.

Having obtained the Joke book, return it to Bubulyuka.

## Notes

* In this stash, you obtain one of the four circuits required for the Universal Bioradar.
Passage to the Dark Valley

Lukash's guys almost dug the underground passage to Dark Valley, but to complete the work they need dynamite. Lukash needs you to bring a box a dynamite, and tells that there should be some dynamite at the factory complex at Agroprom.

## Walkthrough

The box with dynamite can be found under the yellow trailer at the factory complex. It weights **40kg**, make sure you can lift that.
Take the information from the scout

Help stalkers to free their friend who is being held hostage by bandits at Cordon's ATP. Take his flash drive to Sidorovich.

## Walkthrough

**BUG WARNING: Talking to Wolf is necessary in this quest!** See the #Bugs section.

Speak to Wolf and agree to help stalkers. Receive a bottle of Vodka and some ammo for your handgun.

Head out towards the train car shack. There you will find Tolik who lies wounded in need of help. Give him a medkit (a spare one can be found by the dead body nearby, if you haven't picked it up earlier).

Cross the road and talk to Petrukha. Decide on whether you need stalkers' help at all. **Note**: it's probably not the best time to pick the document up from the soldier's body under the road bridge, as it starts another quest and spawns the sniper who can kill Tolik.

Attack and kill the bandits, then free Nimble. Talk to him and take his flash drive.

Head back and speak to Petrukha and Wolf, receive your reward. Give the flash drive to Sidorovich, and receive additional 1500RU from him. You can also threaten him in the next dialogue, and get a better reward (12x70 Birdshot ×30).

## Notes

* Technically, you can refuse to help stalkers, just like in vanilla.
* Petrukha can be ignored, you can just rush the ATP without talking to him.

## Bugs

* **Skipping the initial Wolf's dialogue will break the game**, as it spawns many quest-related static teleports across various locations and quests. The reason behind this dev decision is unclear.
* After this quest, Petrukha walks to the east campfire, passing by Kuznetsov and his soldiers. Make sure he does this while being offline, as they will fight, with the inevitable result being the death of Petrukha.
* On his way back to the Rookie Village, Nimble takes an erratic detour close to the southern military checkpoint, triggering a military assault on the village. The solution is the same as with Petrukha - get away from him so he doesn't aggro the soldiers, teleporting to his place while being offline.
Sparrow singing

After picking up the last stash at Radar, Syak said it was the idea of some stalker, who also said that if anybody goes towards Army Warehouses, they should listen to the sparrow singing near the transition.

## Walkthrough

The route is on the video below, timecode **1:35**.

## Notes

* The final reward weighs **74.5kg**, make sure you can lift that. (the fridge doesn't actually get added to your inventory)
* This task actually finishes the starting quest, Invisible stash.
The documents from X-10

Next thing Gavr wants in exchange for information about Fang's killers is documents from X-10 that a certain Monolith member had to pass to him. All communication with the Monolithian was lost at Radar, where he may have hidden in the X-10 lab.

## Walkthrough

The Monolithian's body can be found on the lower level of X-10 laboratory - apparently he's been zombified by a controller. After picking the document from his body, two controllers with their zombies will spawn and block possible exits from the laboratory. Kill them both and bring the document to Gavr.

Marked One will make a note in his PDA that he copied Gavr's documents and he needs to talk to Freeman again after Mercenaries' suitcase, since he suspects him of knowing something and not telling.

## Bugs

* The body of the Monolithian can decay after a few days, softlocking the quest.
Scientific Station

## Transitions

* from X-14: on the body of Assistant Gumiljov in X-14.
* to and from Jupiter: given for Vernitsky's report.
* to and from Construction Site: given for Computer prowl.

## Notes

* A system of underground tunnels spans the entire location, with exits in most of its parts.
* The water in the center is bugged; you can walk underwater freely, as well as the mutants.
The Golden Key

The key to unlocking Elsa's cell is in the cargo lot directly south of the Volkhov site.

## Walkthrough

The cargo lot will be quite chaotic unless you wiped the area before. Watch out for the pseudogiants and bandits, and try to lure out the Last Day squadron stationed there. Seek good cover as three of the armored units will be using Gauss rifles which could pose a serious threat.

After everything has been dealt with, enter the workshops behind the cargo containers. The key in question will be on top of a table.

Return to Elsa, and the helicopter will already be waiting. She will thank you for your assistance and ask one last favor. Her imprisonment in Dead City led her to keeping a diary of her experiences that she would like to hold onto. We can retrieve it for her in Female Sentimentality.

Both this quest and Elsa's last day will be closed after our conversation.
The Kingdom of Dreams

There must be an explanation for Strelok somehow sleepwalked straight into a hostile military base. Perhaps something was left behind where he went to sleep.

## Walkthrough

Pick up the suspicious syringe from the basement below Nimble's mattress and the quest completes, opening Dry land midshipman.

11 soldiers will spawn at the west entrance to the village, by Sidorovich's bunker.
Secret file

We need to head north to the Hospital transition in the Generators to meet the Black Doctor's associate holding a file on Stargazer.

## Walkthrough

When you arrive, you'll see that the soldier who was supposed to deliver the documents found himself trapped in a huge tornado of multiple Whirligigs. The files and the Crystal Soul he was chasing are in the center with his body.

Employ the old "Goldfish for Kostya" strategy and use a shotgun round with multiple pellets. These do an excellent job of pushing objects around. Pick them up after you've pushed them to a safe place and the quest will close.

Alternatively, you can go in and out the circles by jumping precisely, however it's substantially harder.

Once you obtain the dossier, you can read it by double-clicking it in your inventory. It says:

>
> Skygazer is a former mercenary, who has been sent after the Death Truck with the single purpose: watch Strelok and find out where he hid the Monolith shard. Strelok was given the fake and impossible task: to find and kill himself, with the photo of Ghost attached, to make him find the shard faster. The meeting with Fang and Doctor was set up for him, but the process of finding the artifact still went unacceptably slow. There was an attempt to blackmail him by capturing Panther. The rest you know.
>
>
>
>

Strelok and Ghost exchange some messages, from which it's clear that Strelok wants to find Stargazer's hideout which has been unlocked by the key dropped by him in the military base. Fang will assist him. This starts the quest Hidden cave.

## Notes

* Try not to shoot the artifact and the file northwards, as they can easily fall off the map.
* Only the file is required for the quest, but the artifact is a good bonus.
Switching off psi antennas

Boatswain will switch off the psi antennas using the joystick. All we need to do is accompany him to the edge of the installation.

## Walkthrough

Not much to do in this quest, just wait for Boatswain to make his way over and send you messages of his success. He will report that the Panther is nowhere to be seen.

Wait for him as he makes his way back, and talk to him. Boatswain have seen two entrances to the base - one through the main gate, and another one through the back.

Talk to Ghost for a discussion on how to assault the base. Marked One suggests to ask Black Doctor to order Fritz assist in the assault. Fritz should attack the base from behind, and Marked One and Ghost should enter from the main gate. Then the Black Doctor's bodyguards will fly in.

Marked One will exchange the messages with Black Doctor and Fritz, after which you should talk to Ghost again, starting Panther's release.

## Notes

* Despite Boatswain saying he's shut off both antennas, you still cannot approach the base due to lingering psi-radiation mentioned in dialogue.