Scientist

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**Scientist** is a playable zombie class in *Plants vs. Zombies & the Powerpuff Girls* and the member of the zombie team. He is the healer class on the zombie faction, but his secondary functionality is for scouting and picking off enemies at close range.

## Descriptions

### Stickerbook description

*Scientist's technical wizardry allows him to warp in close to his enemies, where he can cause the most damage. He can also drop a Zombie Healing Station for himself and his teammates.*

### In-game description

*His close-range Goo Blaster and all-new scientific Quasar Malevolence Beam turret make for a crazy fun combination!*

## AI health

* Easy: 60
* Normal: 80
* Hard: 100
* CRAAAAZY: 120

## Variants

* GW1
* GW2

## Primary weapon

The Goo Blaster is the primary weapon of Scientist. The facts below apply to a fully upgraded weapon.

* The base close range damage per hit is 43 and the critical is 73.
* The max DPS at close range is 99.5.
* The middle range damage per hit is 33 and the critical is 43.
* The max DPS at middle range is 30.0.
* The long range damage per hit is 22 and the critical is 33.
* The max DPS at long range is 30.0.
* The ammo in a clip is 6.
* The reload time is 2.2 seconds.
* The projectile speed is slow.
* The weapon is semi-auto.
* The bloom is low.

## Abilities

* GW1
* GW2
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## Upgrades

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## Strategies

#### With

Playing as Scientist takes a bit of practice. You need to know when to retreat, when to heal yourself and your team, and when to attack. A good loadout for offensive science use is the Warp ability, the Armored Heal Station, and the Sticky Explody Ball. Try to keep an eye out for any flanks you can in the plants defenses. Doing so can catch the enemy off guard, disrupting whatever it is they were doing.  Also try to have two Warps available on you before you try to attack. Use the first warp to get close to your target, and the second warp to flee if you need to. Heal. Repeat. Also be sure to heal any teammates you can. Useful healing abilities for Scientist include the Mega Heal Bomb and the Zombie Heal Station.

#### Against

One of the key factors when engaging Scientist is the range you engage them. Depending on the type of Scientist, be it Astronaut or Chemist, you will want to be either a long or medium distance from him. Since Scientist and his variants achieve maximum damage at close range, you want to keep a good distance when engaging. Try not to let Scientist get too close to you, as that is when he becomes a real threat.

Effective counters to Scientist include Cactus, Citron, Blossom, Torchwood, Peashooter and Chomper.

#### Team Vanquish

In this mode, Scientists are vital to the team's success, as they revive much faster than other zombies. Reviving a zombie subtracts a point from the other team, so because of this, Scientist should try reviving every vanquished zombie he sees. Scientist should try sticking their Sticky Explody balls onto zombies that get close to plants, like All-Star. If Scientist is in a combat situation, he should warp closer to the offending plant in order to get more damage. Scientists are easy prey for Peashooter, as they move very quickly, and are hard to hit. Cacti are dangerous at long range but the Goo Blaster makes short work of them at close or mid range. This class is useful against Chomper, as Chompers need to get close to deal damage, Scientist deals more damage than Chomper at close range, so they should take advantage of getting Goop, and shoot down the carnivorous plant when they get close.

#### Gardens & Graveyards

Scientist has two possible roles in this mode: being the zombie team's Medic or a fast-moving close-range attacker. Scientist's high damage at close range makes it a good class for assaulting the garden since the plants have to stand within the garden's capture zone to block the capture, which forces them to come close to you, allowing you to gun them down. Keep track of your teammates' health and deploy Zombie Heal Stations near groups of injured zombies. If you wish to maximize your healing power, use the Mega Heal Bomb to provide healing more liberally. At longer ranges, Scientist is highly vulnerable to Cactus, Stay behind cover and use Warp to avoid Cactus' line of sight. Once you enter close range combat with Cactus though, Scientist can make short work of it. Peashooters are a little harder to deal with, they can use rooftops like Foot Soldier to avoid close range combat while attacking you with their superior range and they have Hyper which allows them to, should they be forced into close range combat, avoid your shots while retaliating with their splash damage. Sunflowers are merely a nuisance at long range since their weapons suffer from a noticeable damage fall-off and at close range, their below-average attack power makes them weak at self-defense. It is at mid range where they are dangerous since if they can keep out at an arm's length distance from themselves, they will be able to deal large amounts of damage to you while your weapon's damage fall-off will play against you. Forcing plants into cramped corridors and tight spaces allows you to use your high close range power to gun them down almost regardless of their health.

## Related achievements

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## Trivia

### General

* He bears a striking resemblance to the Lightning Gun Zombie from Sky City in the Chinese version of *Plants vs. Zombies 2*.
	+ He also bears some resemblances to the Rocket Zombie in *Plants vs. Zombies Adventures*.
* Scientist creates his own technology, that Dr. Zomboss patents.
	+ This effectively means that Scientist's primary weapon, as well as all his ability items, are made by Scientist himself.
* Scientist is one of the three zombies which starts with their Y/2/Triangle button ability, the other being Foot Soldier and All-Star.
* In Garden Ops, he has a special wave called For Science where he and all of his variants appear.
* When the player is standing on top of a Heal Station, burrowing Chompers cannot always eat them and sometimes, they can. It is unknown whether or not this is a glitch or just game mechanics. This works better with the Armored Heal Station due to it being larger than the default.
* He can also heal zombie bosses like Gargantuar, Giga-Gargantuar, Mech Gargantuar, Disco Zombie, Yeti Zombie, Baron von Bats, Zen Sensei, Duplikate, Manboy, Jemmica, Infernus and Sedusa. However, since the player cannot see their HP on display, like with the other zombies, the player uses the Heal Beam of Science, and the boss will have +2 HP constantly healing it. The player would know once the boss is fully healed if there is no more +2 HP healing.
	+ This same concept also applies to Sunflower.
	+ If Scientist heals Mech Gargantuar or Infernus, the player will only heal him by 1 HP instead of 2.
* He can now revive all zombies at 100% of HP from 50% of health.
* His irises are a lot bigger. This is because of the goggles he wears producing a magnifying effect, making his eyes look bigger than normal.
* All Scientist variants have special weapon skin names that are considered different Scientist blaster names ("Crocophin Blaster" is an examples), as some are Rare appearances and some are Super Rare appearances.
	+ When equipping a Scientist variant's weapon skin, then exiting the Customization Booth, it will say the same primary weapon name and the shooting particles of it, despite the weapon skin name.

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ru:Учёный
pl:Naukowiec
fr:Scientifique