A Clash of Couriers

**A Clash of Couriers** is a scenario which is available in Empire of the Skies DLC. The scenario is separate from campaign, sandbox or multiplayer modes. It takes place in a small remote region of New World, which is infested with pirates. Playing as Paloma Valente, your goal is to win the Grand Postal Derby by winning against competitors in multiple challenges.

## Story

The Daily Courier has organized a most extraordinary competition: the Grand Postal Derby! Intrigued by the eccentric invitation letter she receives, airship pioneer Paloma Valente decides to participate, and prove the power of her new airship designs!

## Objectives and rewards

Bronze:

* Win the Grand Postal Derby
* Reward: Pegasus airship skin: *Grand Postal Airship: Bronze*

Silver:

* Win the Grand Postal Derby
* Defeat all the challengers
* Reward: Pegasus airship skin: *Grand Postal Airship: Silver*

Gold:

* Win the Grand Postal Derby
* Defeat all the challengers
* Complete the scenario within the time limit (3:00:00)
* Reward: Pegasus airship skin: *Grand Postal Airship: Gold*

### Badges

* Have more than 10 post offices operation simultaneously.
* Finish the scenario with all mail needs at 100% satisfaction.
* Complete the scenario without performing any hostile actions against Jean La Fortune's pirates.

## Gameplay

A Clash of Couriers scenario has specific rules and settings which cannot be changed. Some gameplay elements are different from sandbox and campaign mode. Most important aspects of the scenario are:

* Airships only
* Disabled mechanics: influence, attractiveness, diplomacy, expeditions, newspaper
* Relocating buildings costs money
* Demolishing buildings refunds only a part of materials which were used to build them
* Jornalera and Obrera have different needs
* There are some new goods and production chains, and some chains are different than in other game modes
* There are multiple items scattered around the region: return them to their owner for rewards, use them or sell them

## Challenges

Their are 10 challenges which come in 3 set of 3 and one final challenge, choosing and completing 2 challenges is required to progress to the next set. Starting a challenge gives you a negative effect temporarely, completing it rewards you with a positive effect for the final challenge.

### Easy

	+ Sell via trade: 20 Local Stamp
	+ Increase Jornalera population by 300
* Effects:
	+ Unwanted Help: Loading Speed -50% for all trading posts

	+ Sell via trade: 20 Local Stamp
	+ Sustain across the region: 80% of Plaintains supply for 10:00
	+ Sustain across the region: 80% of Local Mail supply for 10:00
* Effects:
	+ Mundane Magazines: Bonus Income -10 from Local Mail for all residences

	+ Sell via trade: 20 Local Stamp
	+ Find: 4 Sleazy Scammer
* Effects:
	+ Spam Mail: Bonus Income -2, Bonus Happiness -5, Bonus Residents -4 from Local Mail for all residences

### Hard

	+ Sell via trade: 60 Local Stamp
	+ Sustain: Decreased productivity from working conditions: -20% from Jornalera for 10:00
	+ Sustain: Decreased productivity from working conditions: -20% from Obrera for 10:00
* Effects:
	+ Order Overturned: Substitute Workforce: Obrera for all Jornalero production buildings
	+ Order Overturned: Substitute Workforce: Jornalera for all Obrera production buildings

	+ Sell via trade: 40 Local Stamp
	+ Sell via trade: 20 Airmail Stamp
	+ Pick up at Challenger Ship: Travel Brochure (3)
	+ Deliver to Ketema's Flagship: Travel Brochure
	+ Deliver to Sir Archibald's Flagship: Travel Brochure
	+ Deliver to Eli's Flagship: Travel Brochure
* Effects:
	+ Poisoned Pen: Chance of Illness +25%

	+ Sell via trade: 30 Airmail Stamp
	+ Find: 2 Estranged Brother
	+ Find: 2 Distant Cousin
	+ Find: 2 Absent Aunt
* Effects:
	+ Reunion Rush: Workforce -20% & Bonus Residents -2 from Local and Regional Mail for all residences

### Extreme

	+ Sell via trade: 90 Airmail Stamp
	+ Sustain: Residents' Happiness below 10 for 10:00
	+ Withhold supply: Keep supply of Local Mail below 25% for 10:00
* Effects:
	+ Arson Around: Chance of Fire +40% on all production buildings
	+ Pyro Patrols: Pyrphorian flame ships patroling the region

	+ Sell via trade: 60 Local Stamp
	+ Sell via trade: 30 Airmail Stamp
	+ Sustain across the region: 80% of Regional Mail supply for 10:00
	+ Pick up at Challenger Ship: Underwhelming Esoterica (Chain delivery quest)
* Effects:
	+ Weight of the World: Movement Speed -10% & Cargo Slowdown +100% on all airships
	+ Attack Ads: Productivity -33% & Range -25% on all production buildings

	+ Sell via trade: 40 Local Stamp
	+ Sell via trade: 50 Airmail Stamp
	+ Regain airship patent rights: Buy Old Nate's legitimate license: Deliver to Old Nate's Harbour: 50t Helium (Removes *Patent Dispute* Effect)
	+ Construct: 1 new Airship
* Effects:
	+ Patent Dispute: Productivity -100% & Substitute Workforce: Explorer on all airship hangars
	+ Cold Snap: Movement Speed -50% & Maintenance Cost +20% on all airships

### Final

	+ Sell via trade: 200 Local Stamp
	+ Sell via trade: 100 Airmail Stamp
	+ Sustain across the region: 90% of Local Mail supply for 20:00
	+ Sustain across the region: 90% of Regional Mail supply for 20:00
	+ Assemble a large fleet: 7 Airships
* Effects:
	+ Royal Levy: Income Per House -33% for all residences
	+ Royal Proclamation: Productivity -25%, Chance of Fire +25%, Chance of Riots +25% & Explosion Chance +25% for all production buildings
	+ Royal Inspection: Loading Speed -75%, Storage -25 for all storage buildings
* Positive Effects from previously won challenges:
	+ Fresh Produce: Bonus Supply: Plantains and Tortillas from Local or Regional Mail for all residences (Last Mile Co-op)
	+ Wibblesock Woes: Happiness +10 & Chance of Riots -75% for all residences (Wibblesock's Creepy Couriers)
	+ Traveller's Aid: Happiness +10 & Chance of Illness -75% for all residences (Traveller's Friend)
	+ Family Business: Bonus Income +5, Bonus Happiness +10 & Bonus Residents +10 from Local and Regional Mail for all residences (Aarhant's Sibling Reunions)
	+ Cool Runnings: Bonus Income +10 from Local and Regional Mail & Bonus Supply: Regional Mail from Local Mail for all residences (Pole-to-Pole Postal)
	+ Future of Work: Productivity +50% & Workforce Needed -50% for all production buildings (New World Express)
	+ Be Cool About Fire: Productivity +50%, Chance of Fire -90% & Explosion Chance -90% for all production buildings (Blazing Fast Mail Inc.)
	+ Old Hands: Loading Speed for all for all trading posts (Mensajeros Tradicionales)
	+ Esoteric Wisdom: Maintenance Cost -100%, Range +50%, Storage +100 for all storage buildings (Kahina's Esoteric Express)

## Lost Items, Owner & Rewards

There are multiple items scattered around the region: return them to their owner for rewards, use them or sell them. (List incomplete)(rewards may not be worth what you're giving up)

* Bag of Money >> Sir Archibald
* Experimental Engine >> Nate
* Golden Spear >> Ketema
* Fjordbuster Mk. VI Propulsion Array >> Nate
* Illegal Rocket Battery >> La Fortune (does not stop his bases in the center of the map from opening fire, despite his talk of a ceasefire)
* Half-Frozen Rats >> Eli Bleakworth
* Message in a Bottle (various) >> Editor
* Lost List >> your Jornalero
* Tortilla Recipe >> your Obrera
* Soggy Schematics >> Nate
* Shady Note >> Beryl
* Lost Draft >> Jornalero
* Misplaced Treasure Tip >> Bente OR Ketema
* Misplaced Clipboard >> Sir Archibald
* Sealed Letter: Happiness Inc >> Bente
* Sealed Letter: RE Gastrointestinal Appointment >> Sir Archibald
* Sealed Letter: My Beloved Lucky Warrior >> La Fortune
* Curious Confession: >> Eli OR Hugo
* Beard of the Year Award: >> Any NPC with a beard, or keep it for yourself for an item

## Tips

* Don't make haste in the beginning, use the first hour to build up.
* You don't need more than 2 additional islands.
* Start a challenge when you have everything for its completion to minimize the length of the negative effects.
* Some challenges have a timed condition. If you have new islands you might not fulfill the condition because of the new residences. Destroy the residences if you need to.
* Pyro Patrols are not dangerous, ignore them.
* Start building the Airship before starting the *Pole-to-Pole Postal* challenge.
* Defeat all challengers to make the final challenge easy.
* Look for lost items to sell to fix your wallet. Returning them to their owner is not worth it.
* Items are randomly distributed, but pirate islands are always in the middle of the region, pay attention!
* The ships of the NPCs spawn on slightly diffent locations each game.

* Bugs:
	+ If you are at Old Nate with 50t Helium, when you start the *Pole-to-Pole Postal* challenge, the negative effect will not be removed.
	+ If you destroy an Airship during the *Pole-to-Pole Postal* challenge, you have to build an additional one.