Wild West

*An Empty Wild West lawn.*

**Wild West** is the 3rd world in *Plants vs. Zombies 2: Reflourished*. It contains 35 levels, including 10 expansion levels to beat, 9 plants to unlock, and 17 zombies to encounter.

Wild West unsurprisingly appears to take place in the Wild West, during the mid 19th century, a time just prior to the era featured in the Lost City. It was a period of time in which the western states of the United States were first being settled by the Europeans, where there was a prominent lack of respect for the law.

In this world, there are minecart rails and minecarts on your lawn in different locations and positions, depending on the level. While nothing can be placed on a minecart rail, plants can be placed into a minecart and moved along the rail at will.

## Game description

*Head down the dusty trail for a showdown with the outlaw zombies of yesteryear! Gather up your plants for the big Brain Rush of 1850!*

## Levels

\*Prizes that are not money bags are unlocked only first time.

### Brain Busters

#### Not OK Corral

*Main article: Not OK Corral*

Not OK Corral is Wild West's exclusive Brain Buster. This Brain Buster is a conveyor-belt level and the predetermined plants are the required ones to be used. In this Brain Buster, the player will plant a plant and defeat the first zombie that will appear from the corral. After doing so, the player will be given another plant to plant at and another zombie to deal with. The player must survive a wave after wave zombie attack as for every plant the player plants, zombies will attack.

It is played on Days 4, 12, 20 and 33.

#### Last Stand

Last Stand is a Brain Buster where the player is given an extreme amount of sun and a limited amount of Plant Food to use for the entire level. The player must set up a strong defense beforehand before advancing. Most free plants and all sun-producing plants are banned in these levels, and any more Plant Food is not handed out throughout the level, though certain levels may have at least one carrier of it in it.

It is played on Days 6 and 18.

#### Locked and Loaded

Locked and Loaded is a Brain Buster here the player is forced to use the plants given in the level. They are only required to use the plants given to them in order to win the level. Even if certain plants given in the level have yet to be unlocked, the player still has the ability to use that plant within the level itself. This can serve as a demo for that plant if that ever manages to happen.

It is played on Days 9, 22, 27 and 30.

#### Save Our Seeds

Save Our Seeds is a Brain Buster where the player is tasked to protect a number of endangered plants throughout the entire level. Getting one of the endangered plants destroyed in any way (i.e. eaten, crushed, etc.), or activated in the case of plants such as Potato Mine or Lava Guava, will result in a loss for the player.

It is played on Days 16, 24, 27, 30 and 32.

### Big Bad Butte

*Main article: Big Bad Butte*

Big Bad Butte is Wild West's Endless Zone and is unlocked after beating the third day of Wild West. Among the other endless zones, this seemed to be the most challenging one as never before encountered zombies will be encountered early if the player takes this level instead. As with other endless zones, the player can use this to test their skills in surviving an escalating wave after wave of endless zombies and at the same time, the player can test their skills in surviving an extreme number of Wild West Gargantuars that will storm their lawn. As the player progresses throughout the highest levels, the lawn will be most likely filled with lots of minecarts, minimizing the usage of lawn in the process.

### Zombot War Wagon

The player must fight Dr. Zomboss in Wild West piloting the Zombot War Wagon, and later on, its upgraded version. It can summon almost every zombie found in this world. Plants in these levels are only given to the player by a conveyor belt. The Zombot War Wagon itself can attack the player's plants in two ways. One is by charging through them, killing them in his tracks, but can be stopped with Plant Food. The other way is by launching four missiles to the plants it targets, possibly killing them (unless the plant was in its Plant Food state). These missiles can target minecarts and rails, requiring the player to move their plant to a tile not locked on by the Zombot.

It is fought at 25 and 35.