Cinder Man (Quest)

**Cinder Man** is one of the Side Quests in Seven: The Days Long Gone.

## Walkthrough

A series of grisly murders have occurred in The Shallows district of Warden’s Hold. The city’s inhabitants live in fear. Some of the bodies found have been contorted in sickening poses, others almost completely incinerated, and some turned to stone to stand as macabre statues. Rumours about the killer’s identity are rife, but it seems like nobody knows for sure. The only thing everyone can agree on is his nickname: the Cinder Man.

* 1. After reaching Warden’s Hold main gate, you enter the poor district of the city - The Shallows.

* 2. You can start this quest in two ways:
* 2.1 You see a scene behind the main gate. A Biomancer Priest is telling anyone with useful information about the Cinder Man to see the prior in Warden’s Hold Chapel.
* 2.1.1 You go to see the prior, but he is busy interviewing a credible witness. The guard refus- es you entry.
* 2.2 You make your way to Warden’s Hold Chapel on your own, and see a guard blocking the entrance to the prior’s office.
* 3. The only way to learn more and progress is to eavesdrop on the prior. To do so, you need to listen in through one of the windows.

* 4. After eavesdropping, you learn that the witness saw a crime in the slums of The Shallows, on the eastern side of Warden’s Hold.
* 4.1 At this point you can talk to the prior or choose not to. If you do, he will give you information about a possible reward.

* 5. After you arrive at the slums crime scene, you see Biomancers and Technomagi having a con- versation. Your task is to search the place and eavesdrop on the discussion.

NOTE: If you kill any member of the conversation before it is completed, you will fail the quest, since you cannot complete your investigation from here.

* 6. After searching the crime scene and eavesdropping you learn that:
* 6.1 The victim was burned to a crisp, but there is nothing else burned around.
* 6.2 All light sources have exploded.
* 6.3 A Technomage called Ganler is having a birthday party in a bar called The Gentleman and Bastard. The two Technomagi investigating the crime scene are going to the birthday party.

* 7. Go to the Gentleman and Bastard in the north-east part of Paladial. Technomagi will be stand- ing around Ganler by the bar, toasting him.
* 7.1 Ganler will only talk to you if you’re disguised as a Technomage, as the bar is exclusively for them.

* 8. You need to buy Ganler as many drinks as required to get him drunk, so that he then blabs about the Cinder Man investigation. He will tell you about two crime scenes: the oldest one, and the most recent one.

* 9. You can visit both crime scenes, but only the most recent one is required to complete the quest.

NOTE: If you want to have a chance of persuading the Cinder Man to stop his murders, you must visit the oldest crime scene to learn what happened there.

* 9.1 The oldest crime scene is situated under the arcades in the eastern part of The Shallows.
* 9.1.1 There are three homeless people trying to pick apart a human statue. When they see you, they will attack you, as they’re afraid you want to take the statue from them.
* 9.1.2 After beating most of the homeless people, the rest will cease fighting, and allow you to look around.
* 9.1.3 Investigating the statue will reveal that it looks like a living person turned into stone.

There are scratch marks on the wall, suggesting that the death was painful.

* 9.2 The most recent crime scene in the Fellohugh Estate in southern Paladial.
* 9.2.1 The estate is guarded both by guards and Technomagi investigators.
* 9.2.2 After investigating you will find several clues:
	+ a. (Optional) You find the diary of the man killed there. It turns out he was volunteering for experimental treatment as he was dying of tech rot anyway.
	+ b. You find the remains of a victim: a bloody stain and faint tech rot particles floating above it. The tech rot particles must be followed to find the Cinder Man.

* 10. You need to follow the trail of tech rot particles to the Cinder Man’s lab in western Paladial. After going inside, you will see him on the bottom floor. You now have a choice. You can either:
* 10.1 Confront the Cinder Man.
* 10.1.1 If you collected enough evidence from all of the crime scenes, you are able to persuade him to stop his experiments. If you choose dialogue options that antagonise him, he will attack you. If you placate him, however, you can let him go.
	+ a. After he decides to go, a Technomagi unit bursts in looking for the Cinder Man. They will hunt you down if they find you.
	+ b. You can tell the Cinder Man to hide at the Wildermage’s place in the Kaleidos Ruins if you have met the mage. If not, the Cinder Man always remains hidden in Closten.
* 10.1.2 If you didn’t visit the oldest crime scene, the Cinder Man will attack you, and you have to kill him.
* 10.2 Inform the Biomancers about his whereabouts.
* 10.2.1 The prior rewards you and disappears. Biomancers will now storm the Cinder Man’s lab, arrest him, and execute him in front of the public.