Traits

**Traits** are obtained by upgrading equipment (weapons and armors) or by upgrading survivors traits to certain levels using survivor tokens (class tokens or hero tokens). Equipment can have up to 3 traits and survivors can have up to 5 traits. The maximum number of traits obtainable is thus 11.

Each equipment trait can be bronze, silver, or gold.

Character at 1star has one (personal) trait (trait start at L1):

* (rejecting non-upgraded 1star character gives you 2 tokens)
* Promote character to 2stars: 16 tokens

Character at 2stars have 2 (personal) traits (traits start at L1):

* (rejecting non-upgraded 2star character gives you 8 tokens)
* Upgrade trait from L1 to L2: 16 tokens
* Promote character to 3stars: 60 tokens

Character at 3stars have 3 (personal) traits (traits start at L2):

* (rejecting non-upgraded 3star character gives you 32 tokens)
* Upgrade trait from L2 to L3: 60 tokens
* Promote character to 4stars: 120 tokens

Character at 4stars have 4 (personal) traits (traits start at L3):

* (rejecting non-upgraded 4star character gives you 128 tokens??)
* Upgrade trait from L3 to L4: 120 tokens
* Promote character to 5stars: 250 tokens

Character at 5stars have 5 (personal) traits (traits start at L4):

* Upgrade trait from L4 to L5: 250 tokens

Character at one-pink star (6 stars?) have 5 (personal) traits (traits start at L5):

* Promote character to two-pink-stars: 1000 tokens

Below is a list of some traits given by equipment or attained by survivors. (for hero traits, see Hero survivors)

### Overwatch

Overwatch is a competence that all survivor classes have. It is similar to traits, but is unlocked from beginning and does not count as one of the traits survivors learn/acquire when being promoted.

If a character has at least one AP (action point) left at the end of your turn, they automatically enter in overwatch mode for the zombie turn. They will attack one enemy that moves into the attack zone (one space all around the given survivor for melee, or within the respective range for survivors with guns). **If the zombie is already next to the survivor, overwatch will fail.**

## Lucky trait

The lucky trait is found on both characters and items.

Character Lucky trait:

* L1 = Improves the chances that other traits will take effect by **10%** (to re-confirm)
* L2 = Improves the chances that other traits will take effect by **12%** (re-confirmed in v.2.7.0.38 on 2017 September 15)
* L3 = Improves the chances that other traits will take effect by **14%** (re-confirmed in v.2.7.0.38 on 2017 September 15)
* L4 = Improves the chances that other traits will take effect by **16%** (re-confirmed in v.2.7.0.38 on 2017 September 15)
* L5 = Improves the chances that other traits will take effect by **18%** (re-confirmed in v.2.7.0.38 on 2017 September 16)

Weapon Lucky trait

WD NML update 2.2 "The Lucky trait now increases the chance that other percentage-based traits will take effect by the listed amount."

* "If a Survivor and their Weapon both possess the Lucky trait, both traits will contribute their full values." (so character Lucky of 16% + weapon Lucky of 20% = total Lucky 36%)
* "For example, if a Survivor has Threat Reduction at 75% and also has a total of 20% Luck from their survivor and weapon traits, the total chance for Threat Reduction is 90%. In this example, .75 [base chance] times 1.20 [20% luck bonus] = .90, or a total chance of 90%."

Also with update 2.2 "When a Survivor and their Armor both possess the Dodge trait, both traits will contribute their full values.

* For example, a Survivor with 10% Dodge who is wearing armor that gives 5% Dodge will have a total of 15% chance to dodge incoming non-ranged attacks."

Source: Announcements: Combat Rebalancing in 2.2, posted by Teeceezy in October **2016**.

So presumably if that survivor with 15% Dodge also had total luck of 20%, then total dodge would be 18%. (.15 \* 1.2 = .18 = 18%)

The Luck percentage ... only affects the rolls the survivor makes, not the walkers' rolls. **OldGoth Moderator, Staff**
November 2015

## combination of Attack strength and protection

### Sniper Harness trait

Armor trait. (added with version 2.8 in 2017 October)

Sniper Harness trait
 silver
 gold

## Attack strength

### General increase in damage

#### Marksman trait

The marksman trait is a character trait (ranged weapon characters only).

Marksman trait
 L2
 L3
 L4
 L5
 Causes the range weapon to do additional damage

#### Strong trait

Strong trait is a melee character-only trait (that is not found on items).

Strong trait
 L2
 L3
 L4
 L5
 Increases the damage done by melee weapons

#### Lethal trait

Lethal is a weapon trait (of both melee weapons and ranged weapons).

Lethal trait
 The Lethal trait grants 5%, 10%, and 15% damage bonus to the weapon(does not affect the base damage of a survivor)

Numbers of 5, 10 and 15% reconfirmed in version 3.2.0.82 (on 2019 May 21).

### Not-moving attack traits

#### Power Strike trait

Power Strike trait is a melee character-only trait.

* L1 = Attacks made on your turn deal **20%** more damage and have **20%** better critical chance if you have not moved.
* L2 = Attacks made on your turn deal **25%** more damage and have **25%** better critical chance if you have not moved.
* L3 = Attacks made on your turn deal **30%** more damage and have **30%** better critical chance if you have not moved. (Confirmed 2017 June 15)

Total critical chance cannot exceed 90%. (included with descriptions of L2 and L3)

#### Sure Shot trait

Sure Shot trait is a ranged-weapon character-only trait.

* L1 = Attacks made on your turn have **20%** greater critical chance if you have not moved. (Confirmed 2017 June 15)
* L2 = Attacks made on your turn have **25%** greater critical chance if you have not moved.
* L3 = Attacks made on your turn have **30%** greater critical chance if you have not moved.
* L4 = Attacks made on your turn have **35%** greater critical chance if you have not moved.

### Point Blank Shot trait

Long-range weapon trait. (introduced in 2019?)

Point Blank Shot trait
 (silver)
 (gold)

### Razor trait

Melee weapon trait. (introduced in October 2018??)

Razor trait
 (silver)
 (gold)

### Ruthless trait

The Ruthless trait is found on characters and armor (all classes). It was introduced with version 2.6 in 2017 June.

Ruthless character trait:

* L1 = Your charge attacks deal **+10%** damage. (confirmed 2017 June 17)
* L2 = Your charge attacks deal **+13%** damage. (confirmed 2017 June 19)
* L3 = Your charge attacks deal **+17%** damage. (confirmed 2017 June 15)
* L4 = Your charge attacks deal +21% damage. (confirmed 2017 July 10)

Ruthless armor trait
 (silver)
 (gold)
 Increases the damage of your charge attacks by a percentage. (all 3 armor levels confirmed with version 2.9.0.42 on 2018 January 30)

### Vigilant trait

Character trait.

Vigilant trait
 L3
 L4
 L5
 L6

## Attack Range

### Large Caliber trait

Hunter weapon trait only.

Large Caliber trait
 (gold)
 Widens the hit area of the hunter weapon, making especially diagonal shots hit more walkers. This trait can only be found on hunter weapons.

### High Powered trait

Shooter weapon trait only.

High Powered trait
 (gold)
 Increases the range of the shooter weapon from 1 up to 3 spaces. This trait can only be found on shooter weapons.

### Wide Arc trait

Warrior weapon trait only.

Wide Arc trait
 (gold)
 Increases the attack cone (aka arc) of the weapon. This trait can only be found on warrior weapons.

### Wide Spread trait

Assault weapon trait only.

Wide Spread trait
 (gold)
 Widens the attack cone of the assault weapon. This trait can only be found on assault weapons.

## Protection

### Health Boost trait

Armor trait.

Health Boost trait

Updated numbers of 15, 20 and 25% noted in version 3.2.0.82 on 2019 May 21.

### Iron Skin trait

This trait can be found on characters and armor.

Iron skin character trait
 L2
 L3
 L4
 L5
 L6
 Total damage resistance cannot exceed 80%

armor Iron Skin trait
 Iron Skin trait of equipment reduces the damage inflicted by a zombie (on the character with the Iron Skin) by 5%, 10% or 15%.

### Defensive Stance trait

This trait can be found on characters.

Defensive Stance trait:

* L1 : Increases damage resistance during Overwatch by **30%**
* L2 : Increases damage resistance during Overwatch by **34%**
* L3 : Increases damage resistance during Overwatch by **38%**. (confirmed 2017 June 15)
* L4 : Increases damage resistance during Overwatch by **42%**. (confirmed 2017 June 20)

### Dodge trait

The dodge trait is found on both characters and armor

Character dodge trait

* L1: Has a **5%** chance of dodging a melee attack except while stunned or struggling.
* L2: Has a **7%** chance of dodging a melee attack except while stunned or struggling.
* L3: Has a **10%** chance of dodging a melee attack except while stunned or struggling.
* L4: Has a **12%** chance of dodging a melee attack except while stunned or struggling.

armor Dodge trait
 Increases the chance for the survivor to dodge a hit by a walker (except while stunned or struggling.)

### Bullet Dodge trait

Bullet Dodge is a character trait.

Character bullet dodge trait

* L1: **5%** chance to dodge a ranged attack except while stunned or struggling.
* L2: **7%** chance to dodge a ranged attack except while stunned or struggling.
* L3: **10%** chance to dodge a ranged attack except while stunned or struggling. (confirmed in v.2.6.2.1 on 2017 July 16)
* L4: **12%** chance to dodge a ranged attack except while stunned or struggling.
* L5: **15%** chance to dodge a ranged attack except while stunned or struggling.

### Bulletproof trait

Bulletproof is an armor trait.

* bronze level: Increases the chance of bodyshot by **10%**
* silver level: Increases the chance of bodyshot by **20%**
* gold level: Increases the chance of bodyshot by **30%**

### Hazard Suit trait

Armor trait introduced with version 2.8 (2017 Oct)

Hazard Suit trait
 (silver)
 (gold)

(Above Hazard numbers confirmed in version 2.9.0.42 on 2018 January 1)

### Interruptor trait

Interruptor is a weapon trait, that can be trait of a weapon for any of the six classes.

Interruptor trait
 (silver)
 The Interruptor trait grants a chance of interrupting the enemy after an Overwatch attack. The luck trait is additive to this one.

### Stun Resistance trait

Armor trait.

* bronze: **25%** chance to resist being stunned.
* silver: **50%** chance to resist being stunned.
* gold: **75%** chance to resist being stunned.

(Stun Resistance trait "re-balance" in version 2.8 in 2017 Oct. Chances still 25%, 50% and 75% so not sure what change was made.)

"Total stun resistance cannot exceed 75%". (with version 2.9.0.42 on 2018 January 30)

### Wrestler trait

Armor trait.

Wrestler trait
 (gold)
 NOTE: Damage **decreases** each turn the struggle continues.

Wrestler trait changed ("re-balance") in version 2.8 in 2017 Oct.

## Bonus event

### Charging trait

Weapon trait for weapons of assault, bruiser, scout, and shooter classes. (and maybe warrior)

Charging trait
 (silver)
 (gold)

Numbers for Charging trait confirmed with version 3.2.0.82 on 2019 May 21.

### Concussion trait

Bruiser weapon trait only. (and some Assault weapons starting circa 2018 October)

Concussion trait
 (gold)
 Chance of increasing the stun duration by 1 turn.

### Critical Aim trait

Character trait.

Critical Aim trait
 L2
 L3

### Follow Through trait

Follow Through trait
 L3

### Incendiary trait

The Incendiary trait is a hunter weapon trait.

Incendiary trait
 (silver)
 (gold)

(30, 40 and 50% re-confirmed in version 2.10.0.74 on 2018 February 23)

### Piercing trait

The Piercing trait is a weapon trait. (only of ranged weapons)

Weapon Piercing trait
 (silver)
 (gold)

### Punish trait

The punish trait is a character trait. It is still in effect even if the survivor is stunned.

* L1: Free attack at the end of the enemy turn to a random adjacent enemy that deals **50%** of regular damage.
* L2: Free attack at the end of the enemy turn to a random adjacent enemy that deals **55%** of regular damage.
* L3: Free attack at the end of the enemy turn to a random adjacent enemy that deals **60%** of regular damage.
* L4: Free attack at the end of the enemy turn to a random adjacent enemy that deals **65%** of regular damage.

### Retaliate trait

The retaliate trait is a character trait (and has not been found on weapons).

Retaliate trait
 L2
 L3
 L4
 L5

If a zombie (or raider) attacks a survivor, and the survivor takes some damage the survivor will attack that zombie (or raider). (one retaliation per turn per character)

### Revenge trait

Revenge is a ranged-character trait (assault, hunters, & shooters) . It was introduced with version 2.6 in 2017 June.

* L1: When an ally is attacked by an enemy in range, make an attack against that enemy that deals **50%** of normal damage.
* L2: When an ally is attacked by an enemy in range, make an attack against that enemy that deals **53%** of normal damage. (confirmed in v.2.6.1.3 on 2017 June 24)
* L3: When an ally is attacked by an enemy in range, make an attack against that enemy that deals **56%** of normal damage. (confirmed in v.2.6.2.1 on 2017 July 16)

### Silenced trait

Weapon trait (ranged weapons only):

* bronze: Has a **10%** chance of not creating threat.
* silver: Has a **20%** chance of not creating threat.
* gold: Has a **30%** chance of not creating threat.

(Daryl's crossbow has silver-level silenced, but has 30% chance of not creating threat.)

### Swift Strike trait

Scout weapon trait:

Swift Strike trait
 (gold)
 Gives the scout a chance of a Free Action (extra AP) after killing an enemy.

### Tactical trait

The Tactical trait is a weapon trait. (only of melee weapons, except for the Winter Bow (Shooter Class))

Tactical trait
 (silver)
 (gold)

### Threat Reduction trait

Scout weapon trait.

Threat Reduction trait
 (silver)
 (gold)
 Gives the scout a chance of reducing threat (of threat countdown) after killing an enemy.

### Training Gear trait

Armor trait.

Training Gear trait
 (silver)
 (gold)

## See also

* Hero survivors (for Hero traits)
* Ideal traits

## References

1. ↑ 1.0 1.1 Updates Notes 2.6 - nextgames posted 2017 June 7 (edited June 13) to nextgames WD:NML forum. Retrieved 2017 June 24.