recursal/Fanatic-Fandom huggingface dataset:
Rubedo

The youngest of Tinesia Umelee's children, and the most skilled High Human was a sword, **Rubedo** remained at Helheim long after his brothers and sisters departed for a new life, away from mortals. He loved the witches at Helheim, even despite their growing insanity and worked daily to keep them working together and looking for an alchemical cure to their mental instability. He gave his life defending them, when the Army of Port Breigh came attacking Helheim. Rubedo dipped into all of Tinesia's Life Essence to defeat the invaders, almost single handedly and send them into a retreat. Although he later died from his wounds, the humans never knew and were far too afraid to attack again. The witches lived in Helheim for many years in peace from the humans until finally, they too, like Tenisia's other children, left Helheim and the Wyren Swamp.

Last Born And weakest

### Relationships

#### Rubedo

Brother
Towards Albedo

0

0

#### Albedo

n/a
Towards Rubedo

**Religions**

* Order Of Man

**Current Location**

Helheim

**Species**

High Humans

**Year of Death**

6127 3rd Age

**Circumstances of Death**

Died Protecting Helheim from the Attack of Port Breigh

**Birthplace**

Helheim

Parents
Tinesia Umelee
Tinesia Umelee
**Biological Sex** Male
Nazim Donao

-4

5

Subversive

Fellow Lord (Important)
Towards Rayya Decandist

-2

4

Dishonest

##### HISTORY

This Relationship started when the Leaders of Mesteraisa meet Port Breigh for a meeting of the Kings, Rayya Never liked The Donaos as they caused he families pain when They Hurt Rayya's House and caused Economic turmoil, which lead to the War.

Life

5009 3rd Age  5114 3rd Age  105 years old

Parents

Tedow Donao
Lyster: Origin

## RELATED LOCATION

It discusses the rise of power of House Lyster in Dawnport.

## PURPOSE

It details the early days of rise to power of House Lyster

## CONTENTS

>  Although the original founding date of Dawnport is something which is lost and only can be found in the myths and ethos, the true beginning of Dawnport lies at a later stage.
>
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> When Dawnport started to reach the size of a true city and its importance saw an increase, due to the big harbor which came to be, as well as more and more resources pilling inwards. But it was also a dark period for Dawnport. With the rise of its importance came the rise of people who sought to control it.
>
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> For a reason lost to the grinding teeth of time, Dawnport never really had a ruler, so many a noble house tried to become its sole ruler. Many civil wars instigated by the numerous Houses terrorized the port form dusk till dawn.
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> Many of those noble houses got wiped of the face of the earth, the conflict never coming to an end. Soldiers bearing many banners marching through the streets, political games and assassinations were just a daily occurrence.
>
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> During this time of all out madness Almadic of House Lyster fought the war of control in a different way. While most houses found themselves taking up arms, Almadic Lyster stayed neutral to all other houses, no single Lyster knight set foot upon another houses their turf.. yet Almadic found a way to make a great many of Houses depended of House Lyster. While other houses fought to be Dawnport's Ruler. Lyster took control of the flow of coin.
>
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> A standing army is an expensive cost which many houses could not sustain, .. House Lyster which coffers were deep at the start of this period, grew their own wealth as well as providing loans to other houses so they could fuel their little battles. Yet every loan came at a cost for it must be paid back.
>
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> Furthermore Lyster provided safe vaults for other houses to store their relics of interest in, goods and secrets alike.
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> These very quickly became a safer place than a noble manor, which could be raided in battle with another house.
>
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> At the end of this period of open war between many of the houses, House Lyster found itself in a powerful position, controlling the flow of wealth within the city, as well as safeguarding many relics of other noteworthy houses.
>
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> In control of the market and coin, Lyster watches careful over Dawnports lifeline of wealth.
>
>
Oak Grove

Positioned just on the outskirts of Kelael, the village of Oak Grove is home to the families Drake-Holms, Wilkins, and Flamboot. Each of these families has a long history in lumberjacking and selling oak through out the Realm. The Wilkins's are the oldest family in the area and, as such, generally speak for the others when it comes to taking orders, and setting prices. These families have chosen to remain outside the walls of Kelael, even after the Zombie Pigmen attack, in order to keep an eye on their oak farms and make sure they don't burn. There has been enough intermarriage between these three families that no one is completely sure where one family ends and another begins.

Positioned just on the outskirts of Kelael, the village of Oak Grove is home to the families Drake-Holms, Wilkins, and Flamboot. Each of these families has a long history in lumberjacking and selling oak through out the Realm. The Wilkins's are the oldest family in the area and, as such, generally speak for the others when it comes to taking orders, and setting prices. These families have chosen to remain outside the walls of Kelael, even after the Zombie Pigmen attack, in order to keep an eye on their oak farms and make sure they don't burn. There has been enough intermarriage between these three families that no one is completely sure where one family ends and another begins.
Gretel

City Description

## History

Jameer stumbled over a rock he tumbled onto the dirt path he had been hobbling on and groaned in pain as he fell the the venom of the Beast he had slain early in the hours of the prior day was extracting its toll he knew he must finish his king's command to tell the the great council of the failed alliance Jameer lifted his gaze he was surrounded by thick bush and trees reaching into the sky for the first time in a day a a wry smile appeared on his face he saw a glimmer of lights a small reflective marker high in a tree it marked the paths conclusion he was almost to the wood elf city of Graciela the council would know of man's betrayal at talat all filled with renewed energy he grabbed at the stick he had been using as a crutch and began to hobble as fast as his weak body could carry him he had almost reached graphics gates when the poison started to extract its final toll his body had given its last collapsing to his knees, the warrior knew the end was near tears rolling down his face the council must know he yelled man has betrayed us the elf collapsed his body gave up he fell to his back as Jameer stared into the darkening sky he heard the massive gates were swung open and he felt himself being lifted and carried Inside there was a hush lingering over the wood elf city of Gretel even for the typically quiet elves the atmosphere was nearly silent only the sound of birds in the trees and the branches swaying above in the gentle breeze made any sound this the morning when word first spread of man's inaction at the Battle of that all leading to the destruction of the combined armies of the red elven and the bright stone dwarves the elves were an outraged man had betrayed them the Alliance of the elves dwarves and man was broken action has required the city of Grethel silently awaited the council's decision days passed while the the council met finally the blue banner flew it was time to announce their decision Pasha Saran stepped out to the balcony to address his people for many years we have fought side by side with man to defend this very world from the attacks from the nether with mankind breaking the treaty at that all our red elf allies were wiped from the face of Basten, this world is no longer a place for our kind the council has decided to make preparations to depart this world and start anew in the next we will leave and save ourselves from an unwinnable war this world will usher in the age of fireman has made this decision for us ultimately and can live or die with the repercussions we will leave no trace of Grethe you take what you can burn the Rest although the wood elves were just one kingdom of the race they were highly respected Pacha Simon knew others would follow their lead and leading bastard in this world soon would burn

## Natural Resources

==

video File:Placeholder
Llorrdnnight

## Personal Base(s)

South of Port Breigh Rakanian Keep
the Lyster Bank.

## Vasten Dimensions 3

llorrd was part of team green in the vasten dimension project, In which they made far south from Port Breigh. the Cardo cliffs area, rather large terraformed custom terrain with ruined buildings, llorrd other than terraforming build "The Crypts of the Creators" a massive underground crypt.

## Vasten Dimensions 4

Made a high human artillery cannon on a terraformed island, further some smaller builds such as a common storage room, fishing shack etc.

## Realm of Vasten Season 4

Elmyra's Covert and Calderon's Quarry were llorrd's little starting area in vasten. Together with the custom biome around them.

## Realm of Vasten OffSeason 4-5

Started the Rakanian Keep, and doing a lot of quest all over the world as wel as making a lot of quests for others.

Redesigned the The Builders' Guild in Port breigh

## Realm of Vasten Season 5

Custom Biomes along the roads of Vasten, and more quests.
Did some smaller decoractions and cleanups in Gravenwall

## Realm of Vasten OffSeason 5-6

Cleaning up the roads, finishing the infamous mountain range in Anduir's Rest.

## Realm of Vasten OffSeason 6-Vasten 2 Season 1

Continued giving roads bridges, points of interest. Cleaning up some old kingdoms.

And worked on the Rakanian Keep area.

## Vasten 2 Season 1

Roads, sewers, small decorations, filler houses, House Lyster and the Lyster Bank.
Helheim

Built in the swamp, not far to the southeast of Port Breigh, Tinesia Umelee built Helheim after being expelled from the Wood Elves for experiments on Humans. After her unsuccessful attempts created insane, but magically powerful witches she realized she would need to put a part of her Elven Life Essence into the formula, and it worked. After creating five high humans successfully, Tinesia died leaving Helheim to her children. Living high above the witches for a time, eventually the high humans realized they needed to move on, because mortals were growing increasingly fearful of them. Four of the first born left to form their own city, high in the mountains, leaving only Rubedo to look after and care for the witches, in their growing insanity.

During a battle between the Army of Port Breigh and the witches of Helheim, Rubedo single handedly turned the tide. Slaying hundreds of the human army alone, he forced their retreat, but later died from his wounds. Helheim was protected for many generations based just on the stories and fear of this unbeatable force, who lived high above. The witches grew more and more insane over the decades and eventually dispersed all over the land, choosing to live in isolation, rather than together, always on the lookout for a human to kill with their unparalleled alchemy.

Helheim sat vacant for years, the mutated netherwart growing all over the land, until more recently the Order of Man has made it's home there. After discovering Helheim was the site of the first successful High Human experiment, they have taken up residence in the city and are fighting every day to cut back the netherwart that has grown all over the city.
DNC

**Democratic National Committee / Democratic National Convention**

The abbreviation “DNC” could both refer to the:

* Democratic National Committee - The formal governing body of the U.S Democratic Party (Partistyrelse). It is in charge of organising the National Democratic Convention.

* Democratic National Convention - Is the presidential nominating convention for the Democratic party in the United States. It is responsible for nominating and electing candidates for the U.S presidency for the Democratic Party. The Democratic National Committee of 1964 in Atlantic City, is important in the history of the Civil Rights Movement in the U.S. The convention was meet with controversy after the MFDP contested the all-white Democratic Party legitimacy during the time of the convention.
Kabshiel

### Facial Features

triangular face with a rounded jaw, a bulbous nose, small ears, smooth cheeks and small lips

### Identifying Characteristics

large pockmark on his face which he always to hide from view

### Physical quirks

intimidating feel

**Biological Sex**

Male

**Eyes**

brass eyes are small, and he has plucked eyebrows

**Hair**

knee length, greasy, mustard coloured hair which is worn combed over

**Skin Tone**

Black

**Height**

5'4"
Hall of Kinship

Buildt by Mar-eyvave, Old Grey Man and Psiloncraft

Hall of Kinship

Purpose / Function

Built by the alliance between all races of the Realm of Vasten to consolidate all resources of the world

Architecture

Dwarven, Elven, Human

History

When the doors in the hillside of Port Breigh Quarry swung open and all looked inside they could not believe their eyes.

Water poured from the mouths of grease sculptures on either side of the entrance and as fires were lit in old braziers the chamber was gradually exposed. An ancient tree grew in the center of a large platform. Perhaps this had been one of the fabled trents slumbering for centuries in the stone tomb.

Three mysterious doors stood further in. What lay blond those doors were known to none, but it was clear that each race had left its mark upon the hall of kinship.

A door of stone and brick A door of glass and quartz and a door of leaf and wood.

Each of these they knew must surely hold an ancient secret. Perhaps here they would find a weapon with which they could fight back against the nether invasion, perhaps here they would find a hint of what happened to the allies of old, the elves, the dwarves, the trents. And lead them at last to future free of the torment the had known for so long

The humans master of master of mechanics created the Deep storage.

The elves created the library and the armor to preserve all items from the ages

The Trents gathered their earthly goods and shared their fruits.

The Dwarves made the forges to harness the treasures from the deep for the greater good.

These treasures are for all and you will find all you need here

The Deep storage contains shulkers filled with single items The Quick storage contains a little of everything The library contains stories and powerful books with enchants The Armory contains tools and gear from the ages The Forge makes a short process of your smelting needs

Quick storage Also withhold masses of empty shulkers in the center of the floor. When the quick storage gets too full we deposit a dyed shulkers into the proper Deep storage

**Alternative Names**

Kinship Hall

**Type**

Warehouse, Massive / Storage complex

**Parent Location**

Mountain of Port Breigh

**Owning Organization**

The Historical Keepers
Sandrasku Church of the End

The Sandrasku Church of the End was built in the Second Age 1541, by Monks who were imprisoned by a Order of Man group called the Zeltol Chain. This group strikes against any other religion and when they discovered (or planted) damning evidence against this group of End Monks, they were sent to Sandrasku. They won favor with the King at that time and built the Church, which still stands to this day.

Type

Temple / Church

Parent Location

Sandrasku

Owner

Kroc

Owning Organization

The Church Of The End
Kit Biringer

Kit Biringer was born to a poor shepherd, free grazing her sheep on the Savana plateau, not far from where Princeton currently sits. Kit never knew who her father is, as her mother, Ava Biringer wouldn't speak of him. When Kit was 12 years old, bandits moved in on the region after being driven out of Artif. Ava decided that roaming the free range wasn't safe anymore for a single mother and her daughter, so she contracted the Travill Builders' Guild to build her a house that is large enough to be defended, and Kit started training with a bow. Kit was so good at an early age with a bow, she might have qualified for the Archers' Guild, but she wouldn't leave her mother along at Princeton to tend the sheep and wheat.

Years passed and eventually, at the age of 24, Kit buried her mother. At some point later, she began expanding the farms of Princeton and needed to hire on a hand to tend the wheat. Hyrik Biringer started as the head wheat farmer, and although a mute, won Kit's heart and lives with her in the farmhouse now. No one knows where Hyrik came from, or how he got so deadly with his twin 12 inch daggers he always has strapped to his back.
Lyster Bank

Free Form

## PURPOSE

What is the intended purpose of the building and which, if different, was its original reason for being. Looking for more inspiration?

## DESIGN

Which are the dimensions of the room? Is it square or rectangular? What color and what material is the ceiling/floor/walls made of?

## ENTRIES

What are the entries (or possibly, exits only) for the room? Are there any windows? Are they locked, barred, reinforced?

## SENSORY & APPEARANCES

What do people entering the room see, smell, feel and hear. How much lighting is there available and where is it coming from? Is there the foul stench of death penetrating their nostrils, or perhaps the eerie sound of a music box by the window? Is it icy cold or pleasantly warm?

## CONTENTS & FURNISHINGS

What sort of items can be found in the room? Tools, weapons, furniture, electronic devices on the walls, or unique magical puzzles waiting to be solved!

## VALUABLES & TREASURE

What treasures wait to be discovered in this room? Hidden stashes of gold and silver? Works of art hanging off the walls? A statue made of emerald on a pedestal in the middle of the room?

## HAZARDS & TRAPS

What kind of traps and hazards can be found in the room? How are they activated or deactivated? Is there any intricate mechanism locking people inside? Or maybe the floor is lava!

## SPECIAL PROPERTIES

What sort of special properties is the room imbued with? Air ducts, running water, powered by life support, is it airtight or a magic dampening field? Does it have an invisible floor or ceiling, are the walls radiating light, or does it teleport you to another dimension?

## ALTERATIONS

What sort of alterations have been done to the building during the time of its existence and which purposes do they serve?

## ARCHITECTURE

Which is the style of architecture used in this building? Which is the stone or wood used for the walls of its buildings? How do people traditionally adorn their structures (e.g. white picket fences, whitewashed walls with ocean blue roofs or brightly colored door).

## HISTORY

A short description of the history of the landmark or building. Don't forget that you can add all the important events at the landmark's timeline below.

## TOURISM

What sort of people visit this location as tourists, what are they eager to see and visit and experience? Where do they stay during their time there.
Mariuk

## Physical Description

### Body Features

weak arms and weak hands, a long torso, and spindly legs

### Facial Features

oval face, a stubby nose, and angled lips

### Identifying Characteristics

the faint welt on his chest

**Biological Sex**

Male

**Eyes**

light brown eyes are rounded and he has no eyebrows

**Hair**

elbow-length, straight, Deepest Brunette hair which forms a large afro

**Skin Tone**

Cream Skinned

**Height**

5'11"
Realm Of Vasten Personal Bases

AgentNemitz: None Currently

AvilarPlays: Dis'Chen Manor

Caluss: Chateau De Caluss and House Odom area.

Ceebs: Temple Of Nero

ChefBoi\_Ardee: None Currently

CraftingMantis: Rogue Encampment

Damonatnot: Naval Base in Banking Clan

Denasy: Castle Zealot & House Decandist-Belenos

Dom Retana: Cánh Hoa Town in Readgueuil Grove

Fixxit: Castle Mar-coln in New Talatol

Foxxie Monoxide: Blanford's Bayou

Ginthian Shield: Grey Towers Castle outside of Travill

IJimwe: Ajury

Jermsy Boy: None Currently

Juxey: Shulthein

Klautos: The Crypt in Celeya

Khaos: Travill

Knight\_13: None Currently

llorrdnnight: Rakanian Keep SouthWest end of Port Breigh

Mar-Evayave: Athenaeum of Knowledge

Mear: Princeton

MollusSlime: None Currently (believed to be The Mining Guild)

Morgoran: Brindenford

Old Man Grey: Ajury

Psiloncraft: Sandrasku

Raskhol Shiro: Dragon Island Outside of Port Breigh and Dairy

Salamander147:Rakanian Keep SouthWest end of Port Breigh

Seiaeka: Darkwood Pass & the Darkwood

SoothingFilly: None Currently

thattunerguy: Bone Bluffs

Truth: None Currently

WanderingNerd: None Currently

WhiteKnightSTU: Readgueuil Grove The Dal'sung Mountains and House Belenos area

Warlockrobbie: Greystone Manor North End of Travill
Sandrasku Arena

The Sandrasku Arena was created generations ago as a way to entertain the prisoners. By pitting the strongest and best against each other, it was also a way for the King of Sandrasku to kill his challengers before they could challenge him for the throne. There are gladiator matches every Sunday as long as they can find fresh meat to toss in.

**Type**

Arena

**Parent Location**

Sandrasku

**Owner**

Kroc
Letter From Citlali

Dear Headmaster Seagari,

These Ruins and Temple Hold So much information within it's Halls. The Language used by the People that Used to Reside here look like an Ancient form of the @sandkurdu Language. Walking through the City ruins are so Spectacular, I do Not have a lot of information Collected at this Time, We have restored a Ruin to become an Explorer's Guild which we Have named the The Fragmented Temple Pub. This will hold all the Research that we Have at this time.

I am Surprised How much Information is Held within these old structures which Seam to belong to the First Age. The Guild has sent our an A request Order to The Explorer's Guild, Order of Man, And House Belenos to See if we are able to explore this Area and Research This Civilization. I am ecstatic to Send Back our findings of this Area as I belive it to hold any Truths of the Entire area from the Southern Sea down along the Coast to Anduir's Rest.

I Hope you Like Our Findings and Hope you are able to Leave the Athenium to come down and Help with this expedition.

Sincerely Citali Reingard, Year 398 of the Third Age, Month 7, Day 5

**Type**

Text, Letter

**Medium**

Paper

**Location**

Temple Of Ald'ga'borba

**Authors**

* Citali Reingard
Message to King Howst

“King Howst,‌ many times over the past years, I have asked you to come to our aid. To abandon your mission of preserving the world, and instead, come to our aid in fighting.

This new war‌ on the forces of darkness is not going in our favor. While we have been reveling in peace for the last 400 years, they have been building and planning. I do not see a way we will emerge as victors in this conflict.

Take all you have, as well as all I can send you and preserve it. Your powers over ice and cold may be the only thing that can save some semblance of mankind. Build fortifications, dig into the snow, and by all means, remain in Celaya‌. Coming to our aid will only hasten the last chance we have at survival in some form.”
Ruins of Agmarth

The Ruins of Agmarth are located on the road between Port Breigh and Kelael, just at the edge of the Extreme Hills biome the Realm's largest port, and capital of House Donao. Although there are many ruins from the Second Age, these particular ruins are special due to it's role in the Nether War.

## History

After Zombie Pigmen nearly conquered the entire realm, Port Breigh was one of the only kingdoms left free. The Zombie Pigmen commander of the area, Koh'toth chose these ruins for a staging area for the final push that would have overrun the port, and most likely won the war for the Nether forces. Under the cover of darkness, a band of thieves and bandits worked their way in and through the defenses to the center of the ruins. Planting all the TNT they could carry, they lit the fuse, and sacrificed themselves to kill the cunning commander.

Upon hearing the explosion, all the remaining forces of Man attacked, and in the confusion, destroyed the army, sending the survivors retreating back as far as Travill. This was the beginning of the end of the Nether War, for only a few years after this battle, the obsidian in the nether was destroyed and the war was won.

The custom is, when travelers walk the road between Port Breigh and Kelael, they will stop and thank the thieves and bandits who gave their lives that night, thousands of years prior, so that the world of man can survive.
May Feklon

May Feklon married Miles and many people consider her the woman behind Miles unofficial throne as council leader of Travill. She found the dead mining company and learned of the obsidian portal being reignited. She guided Miles to call the town meeting and swear all of Travill to secrecy.

Though May can be a hard woman, and guided Miles ascension as the defacto head of the **tra[Travill]** council, she is known to be fair and has none of the cruelty possessed by her son.

**Year of Birth**

360 3rd Age  6310 Years old

**Eyes**

Green

**Hair**

Long dark brown hair, always kept up

**Skin Tone**

Fair skin

**Height**

5’3

**Weight**

100
Heart of the Sea

"When Sulom entered the chamber and the ritual began, the transformation was completed, his natural form replaced with that of a brilliant blue orb. The clergy of the city gather the shells of nature and wrap their hearts around them. Once the last layer was placed over the heart, a new glowing gem appeared." According to interviews with independent sources, it will even harm those creatures that hunt the living. More text reveals that those who are not pure turn and wander those ocean, seeking the living. According to the text their motivation for attack is unknown, and it seems that those who are buried at sea will rise from their watery graves to seek those that are alive. Ahtram has confirmed that they have found a few of these magical orbs. They refer to them as "The Heart of the Sea", as they allow your heart to keep working underwater. They found that when combining these Hearts with nautilus shells they form a small cube that when arranged within a grid of Prismarine it allows those that work near it the ability to breath and see underwater
Kiln Gabriel

White Sands

What people refer to as the Ink Farm for White Sands is actually a flooded basement of one of the many Red Elf ruins in White Sands. The house sits near the Raceway and Farmer Alde's Pumpkin patch and is situated in just the perfect location for squid to find their way in from the underground sewers and get trapped in the bottom floor. Kiln Gabriel claimed this make-shift farm and lives in the refurbished elven house above.

Charging a fair price for ink, tailors, artists, and craftsmen from all over make the journey to Kiln's to buy ink, rather than farm it from the ocean themselves. These days, the ocean is filled with drowned and worse
Sareash

## Physical Description

### Body Features

narrow shoulders, weak arms, a muscled torso, plump hips, and long legs

### Facial Features

square face with a round chin, a straight nose, small ears and very thin lips

### Identifying Characteristics

crossed eyes, and she has a small mole on her right arm, snooty feel about her

**Biological Sex**

Female

**Eyes**

Her grey eyes are small, and she has bushy eyebrows

**Hair**

mid-back length, curly, grey hair which is layered

**Skin Tone**

Tan

**Height**

5'4"
Sandrasku

The Prison of Sandrasku is the prison for all the realm. People from nearly every Kingdom in the world send their prisoners, political dissidents, or otherwise undesirables to this desert city. When a prisoner is boated in and under the great Castle of Sandrasku, they are assessed if they can help the city flourish under King Kroc's iron fist. If they can, and are able, they are assigned a job to do for the rest of their life. Otherwise, they are sent up to the prison cells, which there is only one way out, the long fall down to the catacombs.

Since Sandrasku is isolated from outside contact, they must trade for food to sustain the ever-growing population. Since generations of prisoners have been tossed in to the city, children and grandchildren also live within the walls, with no way out. The desert is not conducive to growing crops, so with the desert winds, the people of Sandrasku have taken to harvesting sand that blows in and settles against the southeast wall. This sand is smelted into glass and traded with the outside world for food and essentials.

Other notable buildings in the city are the Sandrasku Arena and the Sandrasku Church of the End.

**Type**

Citadel

**Population**

92709

**Included Locations**

* Castle of Sandrasku
* Catacombs of Sandrasku
* Sandrasku Arena
* Sandrasku Church of the End
* Sandrasku Explorers' Guild

**Owner/Ruler**

Kroc

The Prison of Sandrasku is the prison for all the realm. People from nearly every Kingdom in the world send their prisoners, political dissidents, or otherwise undesirables to this desert city. When a prisoner is boated in and under the great Castle of Sandrasku, they are assessed if they can help the city flourish under King Kroc's iron fist. If they can, and are able, they are assigned a job to do for the rest of their life. Otherwise, they are sent up to the prison cells, which there is only one way out, the long fall down to the catacombs. Since Sandrasku is isolated from outside contact, they must trade for food to sustain the ever-growing population. Since generations of prisoners have been tossed into the city, children and grandchildren also live within the walls, with no way out. The desert is not conducive to growing crops, so with the desert winds, the people of Sandrasku have taken to harvesting sand that blows in and settles against the southeast wall. This sand is melted into a glass and traded with the outside world for food and essentials. Other notable buildings in the city are the Sandrasku Arena and the Sandrasku Church of the End.

**Type**

Citadel

**Population**

92709

**Included Locations**

* Castle of Sandrasku
* Catacombs of Sandrasku
* Sandrasku Arena
* Sandrasku Church of the End
* Sandrasku Explorers' Guild

**Owner/Ruler**

 Kroc

## Sandrasku

### Date Founded

XX/XX/XXXX

City Description
Harrison's Garrison

Harrison's Garrison is an old fort, built just east of the End Temple. It was used heavily during the Trials of the Nine, a war between Kelael and Sandrasku. For years after the war, it was unused, turning slowly into ruins. General Harrison quartered his men there during the Nether War and realized it's location has strategic value, ever since, it has been kept up by the people of Kelael.

Harrison's Garrison is an old fort, built just east of the End Temple. It was used heavily during the Trials of the Nine, a war between Kelael and Sandrasku. For years after the war, it was unused, turning slowly into ruins. General Harrison quartered his men there during the Nether War and realized it's location has strategic value, ever since, it has been kept up by the people of Kelael.

**Type**

Fort

**Owning Organization**

 Adventurers' Guild
Perpetiel

### Facial Features

oval face with a square jaw, a large nose, large ears, defined cheekbones and very thin lips

### Identifying Characteristics

mischievous grin, and he has a small mole on his chest, very hard to read feel about him

**Biological Sex**

Male

**Eyes**

brown eyes are rounded, and he has tapered eyebrows

**Hair**

very short, curly, dark brown hair which is neatly styled

**Skin Tone**

Dark Skinned

**Height**

5'9"
Portia

## Physical Description

### Body Features

narrow shoulders, short arms, a slender torso with very small breasts with a non-existent waist, narrow hips, and weak legs

### Identifying Characteristics

large burn mark on her chest, prejudiced feel

**Biological Sex**

Female

**Eyes**

grey eyes are round and she has a monobrow

**Hair**

medium-long, straight, lightest brown hair which is un-styled

**Skin Tone**

Dark Skined

**Height**

5'7"
Kit Jasper

### Founder Howard Advlir T'duck

Kit Jasper was Born during the First age to a family of nomads, not much is known about them due to the loss of the historical archives.

## Physical Description

### Identifying Characteristics

Birth Mark of a Bird on his Upper Abdominal region of the back, Scar on the Left side of his body from an animal attack.

## Mental characteristics

### Employment

His own farm and running the economy of Travill as the Mayor.

### Accomplishments & Achievements

The founding of Travill and having his Daughter

### Relationships

#### Kit Jasper

Uncle

Towards Raban Jasper

5

0

#### Raban Jasper

Nephew

Towards Kit Jasper

2

0

#### Kit Jasper

Freind

Towards Siegmar Donoa

2

0

#### Siegmar Donoa

Freind

Towards Kit Jasper

1

0

#### Kit Jasper

Freind

Towards Randi Donoa

1

0

#### Randi Donoa

Freind

Towards Kit Jasper

1

0

**Alignment**

House Donao

**Current Location**

Travill Grave Yard

**Species**

Ri

Honorary & Occupational Titles
Mayor Of Travill
**Life** 3977 3rd Age  4077 3rd Age  100 years old
**Circumstances of Birth** Unexpected, due to not having any Interment relations for the last 9 months **Circumstances of Death** Stroke Due to an Inflaimed Aorta **Current Residence** Travill **Biological Sex** Male **Sexuality** Heterosexual **Gender Identity** Male **Eyes** White, Look like there is nothing in the eye's **Hair** Short, Red
**Skin Tone** Tan, with Freckled face and lower arm **Height** 5'11" **Weight** 256 **Aligned Organization** House Donao **Other Affiliations**
* House Donao

Known Languages
Native
Marc Steering

In White sands owns district 6

Episode 59

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White Sands is an independent kingdom, meaning it doesn't bow to any house. Built on the ruins of the Elven city of Talatol, White Sands arose from the ashes of a destroyed, abandoned city when the Ice Boat raceway was constructed. Gamblers from all over the Realm flocked to this quickly growing city, bringing with them money to spend, and personal baggage to bury.

After much in-fighting between different casinos, betting establishments and crime lords, the city was divided into districts. District 6, housing the raceway, instantly became the most sought after. This was given to Marc Steering. He was the former owner of a massive bass fishing company that he gambled away in the Adventurers Guild in Port Breigh. Even with losing his bass empire, he still had much power, and used all of his influence and remaining fortune to move to White Sands and build the Palace over looking the track.

As time went on, the Steering gambling ring grew more and more powerful, and Marc became the richest of all the district bosses. The more power he gathered, the more the other bosses grew resentful. One night, he left the city to negotiate a better trade on wheat for his palace, and disappeared. It has been over a year now since he has been seen.

The three Steering sons, Marcus, Parker, and Sawyer, now run District 6, splitting their duties up between morning, afternoon and night. They are known to be extremely mature for their age, and run the family business well.
Nether Invasion

The Nether Invasion is currently ongoing. The Nether War concluded four thousand years ago, during the Second Age, and people forgot. When the Travill Nether Portal was activated and Zombie Pigmen stormed through and gained access to obsidian, to once again make their own nether portals, the Nether Invasion began. At this time, House Donao is largely unaffected, and is sending resources to other Kingdoms who are actively fighting the invasion.

Also known as the Second Nether War.
Ithuriel Voider of Dominions

## Physical Description

### Body Features

slanted shoulders, short arms, a short torso with adolescent breasts with a typical waist, angular hips, and toned legs

### Facial Features

narrow face, a turned-up nose, and very thin lips

### Identifying Characteristics

a noticeable bruise on their face which was left behind after surgery

**Biological Sex**

Non Binary

**Eyes**

light blue eyes are large and they have a monobrow

**Hair**

elbow-length, curly, black hair which is usually braided

**Skin Tone**

Neo-Afrikans

**Height**

4'11"
Ruh

Ruh was the final Centennial to leave the Overworld. Standing well over 100 feet tall, Ruh lived far to the south and was known to the Stone Dwarves of Torrin as well as the Fe'el Trents. Kings and rulers from all over the Realm of Vasten would travel to speak to Ruh, who, it is said, was the wisest being to walk on land. After the other Centennials departed the Overworld, Ruh seemed to age quickly, and when he finally departed, it is written that he looked older than the mountains he towered over.

**Species**

Centennials

**Current Residence**

Anduir's Rest

**Biological Sex**

Male
Miles Feklon

The Feklon family owns the giant Wheat Farm of Travill, and hires a large portion of the village to work the farm. Travill provides a large portion of the wheat throughout the entire Realm and thus has allies to protect it from enemies. Thanks to a strong relationship with the Kingdom of Kelael, Travill's Village Council has never voted to add a wall to protect the city.

Although all five votes are counted equally, due to Miles' trading deals with other kingdoms, he is generally known as the face of Travill.

The Feklon family also owns the Travill Docks, although Miles has given control over to his son, Jon Feklon.

The Feklon family owns the giant Wheat Farm of Travill and hires a large portion of the village to work the farm. Travill provides a large portion of the wheat throughout the entire Realm and thus has allies to protect it from enemies. Thanks to a strong relationship with the Kingdom of Kelael, Travill's Village Counsel has never voted to add a wall to protect the city.

Although all five votes are counted equally, due to Miles' trading deals with other kingdoms, he is generally known as the face of Travill.

The Feklon family also owns the Travill Docks, although Miles has given control over to his son, Jon Feklon.

(Miles Feklon owns both the wheat fields and the docks of Travill. He is by far the largest employer in Travill and was fortunately, for him, on a merchant trip to White Sands, negotiating a trade deal for ink, when the world changed again.  A mining company, Atreck and Sons, broke into the long forgotten Nether Portal room. A simple spark from one of their pickaxes, ignited it.

You see, a four hundred years prior the humans were on the brink of losing a war with the Zombie Pigmen when a brave detachment of men stormed into the nether, breaking all of the obsidian portals and throwing it in lava. Since Water cannot exist in the nether, the zombie pigmen were trapped with no way to make a new portal.  The war was ended.

After nether portal opened, nearly instantly, zombie pigmen rushed through, killing the small mining company.  The zombie pigmen have always had a plan if they ever found an open portal, and these soldiers knew exactly what to do.  Picking up the men’s picks, they started mining down until they hit paydirt, lava and a nearby water source. Farming up a small amount of obsidian, they rushed back to the safety of the Hell dimension, taking the obsidian to their masters.  Now the Zombie Pigmen have the means to open a portal anywhere in the world, and can attack with no warning, no mercy, and no end.)
Ranger's Pledge

“I, Ferdinand Keet, swear to uphold the laws and honor of the Rangers, to protect this realm from those who would do it harm. By these words to I bind myself to the servitude of the good, as a dispatcher of evil. Should I waver or falter in the face of any contract, strip me of my honor, my name, and my humanity." - Ferdinand Keet Reciting this in Ferdinand Becomes a Ranger
Greystone Manor

Turn back, or we will have to use force, your the 3rd person today, one of them tried to climb the wall. He had no chance hahaha.. turn back now.

I Have worked Here for forty-two years and the stories I can tell you; at least I get a free Pie from the local backer each day.

After the Manner was destroyed this garrison build the small tower out of the prices that dell of the manner, then tried to give more strength to the building with scaffolding, but there was still danger and people were going missing, so the main gate and walls were built to keep people out and something in..

The lords who used to rile over this manner, lord Greystones. Lord Filup Greystones married his husband in the Second Age. The Manner was made second age, only after 102 years, the manner was destroyed in the Nether war.

Ik there is a lot of errors in this, I am not editing it as I have to ask to change some of this lore first. -STU

**RUINED STRUCTURE**

7/23/5675

**Type**

Manor house / Meeting hall

**Parent Location**

Travill

**Owner**

Filup Greystones

**Ruling/Owning Rank**

Lord/ Lordess

**Owning Organization**

Lordical of Greystones
Kyth's Unit

**Overall training Level**

Semi-trained

**Parent Formation**

The Seambreakers

Members

* Leader: Kytholique Comely -stayed in the nether
* Thom Thawkins -sent back to the overworld
* Gibby
* Unnamed Seambreacker 1 - Died 6th Portal
* Unnamed Seambreacker 2 - Died 6th Portal
* Unnamed Seambreacker 3 - Died 6th Portal
* Unnamed Seambreacker 4 - Died 6th Portal
* Unnamed Seambreacker 5 - Died 6th Portal
* Unnamed Seambreacker 6 - Died 6th Portal
* Unnamed Seambreacker 7 - Died 6th Portal
* Unnamed Seambreacker 8 - Died 6th Portal
* Unnamed Seambreacker 9 - Severely Injured 6th Portal
* Unnamed Seambreacker 10 - Severely Injured 6th Portal
* Unnamed Seambreacker 11 - unknown fates
* Unnamed Seambreacker 12 - unknown fates
* Unnamed Seambreacker 13 - unknown fates
* Unnamed Seambreacker 14 - unknown fates
* Unnamed Seambreacker 15 - unknown fates
* Unnamed Seambreacker 16 - unknown fates
* Unnamed Seambreacker 17 - unknown fates
* Unnamed Seambreacker 18 - unknown fates
Lacris

The hamlet of Lacris can be found along the road between Kelael and Travill. It was started when a wondering Arbor Druid, named Planter Delictio happened upon the Lacris family. He found them shortly after they had been assaulted by thieves, robbed and the father, Kern Lacris was murdered. Planter Delictio stayed with them family to help the grieving widow and her daughters recover, and as time passed, he fell in love and married the oldest daughter, Kirna. Since Arbor Druids are forbidden to marry outside of their people, by marrying Kirna, he gave up all ties to Ajury.

Since Arbor Druids have no last name, Delictio took his wife's name Lacris, planted a potato farm and started the hamlet they live in until this day.

Lacris is positioned on the road just east of the Ruins of Old Piori G'har, making it well known to travelers in the region. Lacris's main trade is potatoes and have formed a relationship with some of the families living in Harrison's Garrison for protection.

**Type**

Hamlet

**Population**

7

**Owner/Ruler**

 Delictio

**Owning Organization**

 House Donao

**Characters in Location**

* Delictio
* Kern Lacris

## Lacris

### Date Founded

XX/XX/XXXX

City Description
Ruins of Kal-Mazarthuul

The Ruins of Kal-Mazarthuul (Call maz-are-thool) sit nestled within the mountains north of White Sands. Overlooking the Three Prince's Ice Boat Raceway, they are known to be nothing more than a good place to view the day's races, and a place to be wary of after dusk, for bandits make use of the ruins for shelter from the cold. But these did not always ruin, and this was not always a peaceful place.

A thousand years ago, Kal-Mazarthuul was home to a race of Dwarves called the Brightstone Stock. Lead by King Berhumogs Brightstone, son of Ognin, who lead this stock of Dwarves out of the caves and into the light, taking on the Brightstone name, King Berhumogs built the Kal to defend against a full-fledged Elven assault from the city of Talatol. Although this Elven-Dwarven war never came to pass, there were many skirmishes over the decades King Berhumogs ruled.

On his deathbed, King Berhumogs convinced his son, Aldonn, that war must never come between the Dwarves and the Elves and he must find a way to make lasting peace. It was under King Aldonn's rule, that the Brightstone Stock built the Dwarven Consulate within the city of Taratol. It was in the halls of Anthillia that the Elves, Dwarves, and Men decided to fight the coming Zombie Pigmen invasion together. It was the singular event that set in motion the betrayal of man, and the end of the Second Age.
Mihr

## Physical Description

### Body Features

weak arms, a wiry torso with no muscle tone, long legs, and small feet

### Facial Features

narrow face, a narrow nose, and small lips

### Identifying Characteristics

small mole on their back, recognisable feel about them

**Biological Sex**

Non Binary

**Eyes**

dark yellow eyes are narrow and they have no eyebrows

**Hair**

short, straight, orange hair which is worn in pigtails

**Skin Tone**

Tan

**Height**

6'9"
Jo's Sheep Farm

Jo Kemp is a sheep farmer in a Hamlet (referred to as "Jo's Sheep Emporium") situated between Port Breigh and Kelael. Jo and his family tend sheep and take large orders for wool from any Kingdom in need. Jo's is the largest sheep farm in the Realm and is, at the moment, supplying extremely large supplies of black wool for The End Temple for a secret project. Jo's Sheep Emporium is notable by the lack of wall or fencing, allowing the sheep to free graze in a large pasture.

**Type**

Hamlet

**Population**

2

**Owner/Ruler**

Jo Kemp

**Owning Organization**

House Donao

**Related Materials**

* Black Wool
Gravenwall

(High human steampunk kingdom)

## Demographics

All Of the Population in Gravenwall are Human, Most Have a Line of High Human Blood Mixed in with them although the ones with the Most pure act arrogant and Snobby. Gravenwall has it's own ethnicity due to it being a Mixture of Native's, High Humans, Caradara's and The People from Grexley. For Religion The Order of Man Dominates over all Other's.
Rikon Gerro

**Year of Birth**

6614 3rd Age  56 Years old

**Appears in...**

* Ferdinand Becomes a Ranger
* Ferdinand Meets Sage Rikon!
* Ferdinand's End
* The Battle for the Arrow of Thania

Sage, Mayor

Sage Rikon Gerro was a Sage of the Order of Man, studying and teaching in Travill. As Miles Faklon tightened his grip politically following the accidental opening of the Travill Nether Portal, Sage Rikon noticed fewer and fewer students coming to his lessons. Seeing the writing on the wall, he left town secretly at night, fearing Miles would arrest him for trying to flee.

With plans of journeying west, into the unknown, Sage Rikon happened upon Monument to the Fallen. Upon seeing the tributes built to honor the men who died in the first Nether War, became reinvigorated to teach.

Teaching in Monument to the Fallen for several years, Sage Rikon Gerro found himself trusted more and more by the locals. When Mayor Glin died during a Pillager attack, the Sage was the logical choice to take a leadership role in the small hamlet.

Knowing that as word spread through Vasten of the Stone Monuments, more and more people would journey here to pay respects. Sage Rikon wanted the hamlet to flourish and be safe from the raiding Pillagers. He devised a wall and a major expansion of the village to attract more people to stay and call Monument to the Fallen home.

The new mayors plan worked well and the hamlet expanded to a small village. Just recently, he petitioned Port Breigh for a trade ship route to speed the trade of stone to make more statues. As of this writing, King Doneo has yet to respond.

Seeing the site man sacrificed themselves to save mankind, he saw that man could indeed rise above its own inherent greed, corruption and tyranny. The Sage hadn’t even noticed his belief waning during all those years in Travill, but feeling his old passion stir, he set up a small library at Monument to the Fallen and began to teach.

Monument of the Fallen