recursal/Fanatic-Fandom huggingface dataset:
Deathfin Gizua

Deathfin Gizua is a powerful Illud Kua Toa Monitor, and the protagonist of the patreon-exclusive short story, **$** The Squirming Blood.

She is implied to be well over a century old, having trained "hundreds of thousands of hours" and thrown "millions upon millions of punches, knife hand and eagle's claw strikes - honing her hands into lethal weapons". Having recently mastered the power of Deathfin Kargol's Scroll of Squirming Blood (whether recent means weeks, months, or even a year or two), she is summoned by Godfin Mukali, who sends her on a mission to find out how and why Riftfin Buluo was killed by an elf... and presumably to tie up that loose end.

#### Spoilers for The Squirming Blood:

Her Deathfin Scroll grants her fairly impressive hemokinetic powers over blood which is exposed to air, though apparently a bleeding but shallow scratch is insufficient for her to cause a victim serious harm. However, sensing such exposed blood - even at a distance - seems to create a bloodlust which is difficult to resist, and which troubles her, as she fears it to be a connection to Blibaal, the evil Goddess of Slaughter and ancient 'patron god' of Kua Toa.

Searching the jungle near where Buluo was thought to have been operating, Gizua finds the camp of Cleansers, who the Illud consider to be "druid terrorists", but then spots another invisible spy who tracked down the same camp. Following him back to his own base, she slaughters them - members of some unknown organization, with no markings except white magical armbands. She gets little information, except that their 'boss' was the one who killed the monitor, so she returns to the druids' camp to find them, in turn, slaughtered by 'the boss' who wears an elaborate, ostentatious white coat of that same magical cloth.

Through a brutal battle, Gizua wins, though she gets little to show for her efforts except a severed arm, which she is now learning to hold together via the power of The Squirming Blood. She never gets a name from 'the boss', but the audience discovers the mysterious white coated boss to have been Auric Sturmgewehr, who (in the time since the TDDC party last saw him) had left The Organization in favor of this mysterious new group, warning of some dire unspecified threats to the world. Auric claimed to have renounced his vengeance against the Kua Toa, but still appeared to bear something of a grudge. RIP.
Draven

* Pre-Episode 56
* Post-Episode 56

Baron Silverlode (father in law)

Draven Rowe is a human artificer and the hereditary Marquis of Rowan in Verandi. Draven is also a member of the Hand of Sirius, along with his protector, Black.

In combat he used a heavily customised magitech crossbow until relatively recently, when he acquired the photon accelerator. He now uses a heavily customised Ytarran magitech crossbow.

Personality-wise, Draven is the archetypal adventurer-scientist, often taking samples of strange phenomena to study later or taking diversions from missions to poke around old libraries. Whenever somebody has to fix a broken tram or negotiate with a giant warforged lumberjack, Draven's the man to turn to.

He's also a bit racist (speciest?) against non-humans, but he's getting better as he spends more time away from his human-dominated homeland.

At the start of the campaign, Draven had a homunculus named VII. Following an unfortunate incident involving an Ytarran portal, VII went AWOL and Draven instead modified a magic book he'd found in Ginaron to create a new familiar, named VIII.

After attempting to empower the spirit seed with the power of the Oluana Spring, Draven accidentally fell into the water and recieved Oluana's blessing, making him clinically immortal. It is unknown how this will affect his relationship with his in-laws, who mainly married their daughter to him so that their grandchildren could inherit his titles.

### Kill Steal

Since early in the series, Draven has had a reputation for "Kill stealing" the enemies of the party. "Kill stealing" is popular term used across many types of gaming circles to say that one kills an enemy while not doing the majority of the damage to it. Draven is known for this in large part due to him casting buffs on the party in the early rounds of combat, causing him to do damage later in the fight, resulting in a unusually high kill to damage ratio.

### Notable Equipment

* The Photon Accelerator- A crossbow made by the Ytarans to kill undead should the Dead wars happen again. The crossbow comes with 5 vampire slaying bolts, each meant to target a specific Vampire king. The crossbow comes equipped with a flashlight and a greater true death weapon crystal. The crossbow and it's bolts were discovered in Polaron's secondary armoury.
Elves

All the of the related races collectively known as "The Eldar Peoples" are sometimes referred to as Elves for conveyance

The Elves are one of the three Eldar races, whose homeland is the Fadelands nation of Telaras. They are also sometimes called the "Wood Elves" by those who call all the Eldar peoples "Elves" (or by those classifying them based on the standard D&D Elven subraces).

Since the dawn of the age of mortals, these tall and strong clinically immortal humanoids with pointy ears have been ruled by King Dietrich and Queen Floretta, who are now highly revered, wise and powerful monarchs. They also usually sport a terrible "German" accent.

Because mortals can sometimes find it disconcerting when a young-looking Elf mentions events they lived through centuries or even millennia ago, the Elves have developed a tradition of refusing to discuss historical events with mortals who did not live through them. This means that they have refused to help the Humans restore their records after they were destroyed during the Blood Whip or the Dwarves after the destruction of Egregor and Zarafheim.

The Elves maintain strong relations with their planar neighbors the Eladrin, whom they are currently assisting with the Formian invasion of their lands in the Feywild. They are also on friendly terms with Laric, the Three Brother Nations and the Illud, with whom they hold an annual summit at Blue Mountain.
Alpha

*You may be looking for Epsilon (the Dark Ancient mistakenly referred to as Alpha by the party until Episode 40) instead.*

## Physical description

### Gender

Male (in as far as the energy ghost of a magical robot can have a gender)

Alpha was the first of the Dark Ancients, who studied Adar psychic powers and used them to free his magical golem soul from his corporeal form. He may or may not have aided the other "normal" Dark Ancients (Beta, Delta and Epsilon) in their ascendance.

According to Epsilon, Alpha is now dead ("he didn't make it"), but Epsilon is not exactly known for his trustworthyness, so he may still be alive out there. Somewhere. Waiting.
Allies

***HEY YOU! SPOILERS AHEAD FOR ALL OF TDDC! PLEASE CATCH UP WITH TDDC BEFORE READING THIS ARTICLE!***

The comprehensive list of partners, friends, and other allies of the party, good or otherwise.

This list is in alphabetical order, when an ally which is part of a bigger group is listed, that group is also listed along with all other relevant members of that group. Each category is seperated between "Active" and "In-active", In-active covers associates that are KIA, MIA, Captured, or have suffered some other unfortunate fate. Active means these allies can still aid the party.

(To be expanded)
Coren Dahl

Coren Dahl, taking some precautions.

Coren Dahl is a human member of Laric's parliament. Despite being an open critic of the Warbond, he is secretly a member of the notorious freedom terrorist group, or at least one faction of it. From the fact that the Halfling Sniper knew him, it is reasonable to assume that he is in the same faction as him, and therefore also that of Jimmy Patel.

He met with the party (or rather, spoke to them through a wall) in Episode 11 and gave them some information about the Warbond. From the number of precautions he took, it's clear that he is *very* paranoid about his membership being revealed to the authorities.
Deluvian Invasion of Verandi

The Deluvian Invasion of Verandi was an invasion of the Kingdom of Verandi by the Deluvian Empire in an effort to keep the Humans from interfereing in the KT Civil War.

The theory behind the assault was that by swiftly and efficiently eliminating a land nation, the Deluvians could cow all other land nations into submission, leaving the Illud without terrestrial allies. However, between a stronger than expected Verandian defence and interference by Laric, Vistria and Lady Vasarus, the entire war turned into a complete quagmire for the Deluvians. This was not helped by the fact that none of the Deluvians' slave races could survive for long on land, meaning that the casualties were actual Kua, as opposed to the predominantly slave casualties seen in underwater warfare.
Dragurst

A map of Vistria, showing the location of Dragurst.

Dragurst is one of the four duchies of Vistria, along with Newland, Mountside and Archtide. It is a strategically important duchy, bordering both Orc territories of Gruel and Urruk, as well as Deluvian-controlled Verandi. It contains the Earldoms of Angor, Greenfield, Redfield, and Smith's Rest
Astral Plague

The Astral Plague (AKA Space AIDS, AKA The Hubris) is a condition caused by exposure to Astral Energy. Despite the comparisson to AIDS, it appears to have more in common with radiation sickness, or perhaps cancer. It is best known for wiping out the Ytarran civilisation, but it has recently afflicted The Party during their adventure in Ginaron.

### Effects

Those afflicted with Astral Plague are forced to make regular fortitude saves. The DC of this save is unknown, but it is greater than 13. On failure, the afflicted takes a point of constitution damage. Without treatment, this is of course soon fatal.

### Protection

It is possible for spirits to protect mortals from the Astral Plague, although there is a range limit. It is also possible to remove the Astral Plague from a mortal using a large amount of Karma. Daggerface is also inexplicably immune, the reason for which is a topic of much debate.

### Known victims

* The Ytarran empire (including Y'Solas Turi)
* Don Horatio
* DiCorso's Steward
* Greypike (suspected)
Daimyo Korin

An approximation of the Daimyo's appearance that Demonac made in Heroforge

Daimyo Korin is a Rakshasa and lieutenant of Hastings. As one of the Shugo, he is constantly scheming to his own advantage, but he is still nominally loyal to his master. After all, if he betrayed Hastings, he'd soon lose his spirit shackle powers.

In his non-shifted form, he has the head of an ibex.
Beta

Beta, just emerging from the ground he hid in.

Beta is one of the Dark Ancients and at this point, of the Dark Ancients the PCs have encountered, the only surviving one. He tends to prefer possessing large and showy combat golems.

He ambushed the party on their way to Castle using a series of clay golems. These golems were created for Captain Thorpe,the commander of Dunavar's Spire, which is a mysteriously large order for a mere Captain to sign off on. Mind control may or may not be involved.

After the golems were defeated he fled, and later briefed the other Dark Ancients on his view of the party's ability to ruin the group's plans. He heavily underestimated them.
Charlie

Charlie was the half-sister of Queen Jasmine von Smith of Vistria and a member of the Archtide Dragoons adventuring party.

After seeing Jasmine die in the first battle of the Shatterwar, she assumed her sister's identity and ruled in her stead, claiming that it was Charlie who had died and that she could not remove her helmet due to extreme scarring.

The fact that she had to commit this impersonation to take the throne may imply that she was not Jasmine's heir, either due to Jasmine having a child or another sibling or due to their shared parent not being the royal one. Then again, she may simply have developed a delusional personality disorder from the trauma.
Dark Ancients

*This article is missing a couple of details, but isn't really a stub, per se. You can help the Tales From My D&D Campaign Wiki by looking up (or remembering) those few titbits.*

The Dark Ancients are a group (race?) of body-hopping energy beings who used to be warforged. They possess other warforged to stay alive, but the bodies slowly "burn out", so they need a steady supply. They can possess regular golems instead of Warforged, but they burn through the bodies more quickly.

### The possession process

A Dark Ancient has to take the first level in the Dark Ancient Prestige class to be able to do their signature possession. The prerequisites are a bit unclear but you definitely need either arcane casting or psionic power manifestation. The exact requirements are still unknown, but must be pretty steep, because a warforged does change radically after taking the first level of the prestige class.

The mind of the warforged disconnects from their initial body and the mental energy being makes up the new warforged, in this form they are clinically immortal but they still have to be in a constructed body, so either a Construct or a living Construct, like another warforged.

To take another body they use their signature "Mind Transfer" ability that let's the Target make a will save (true constructs are not immune to that) and totally destroy their mind (or their operating system when they target constructs) and implant their own mind into their new body. The will save is pretty hard, but intelligent creatures get a +5 for that, though the dark Ancients have invented a tool, that gets them more bonuses when they can put this tool on a Construct.

They can always insert themselves into a body that they already occupied, or a special "possess me" kind of construct, especially made for the Dark Ancient.

### Known dark ancients

* Alpha ("he didn't make it")
* Beta
* Gamma (technically a different mechanism but counted among their number - see article for details)
* Delta
* Epsilon

### Game Statistics

Demonac created a free post on Patreon.com/Demonac where anyone can download a PDF of 3.5 edition stats for Beta, Delta and Gamma:

* https://www.patreon.com/posts/95297666

He also released the generalized Dark Ancient rules (a monster Prestige Class) on tumbler:

* https://demonac.tumblr.com/post/146811021170/dark-ancient-warforged-rules-from-tddc/
Baalian Archipelago

A map of the Baalian Archipelago

A map of the Middle Kingdom, showing the location of the Baalian Archipelago.

The Baalian Archipelago is an archipelago off the coast of the Middle Kingdom that is home the capital of the Deluvian Empire. The Sons of Baal monsastery is also on the archipelago, while Mun Kuarnu, the Blood Mountain monastery, is just to the north.

Keeping their capital on dry land is a security measure against a slave revolt, as Kua Toa are one of the only aquatic species that can survive on land for any appreciable length of time (along with Aventi and Sea Elves, neither of which are particularly martial races).
Deluvian-Vistrian Peace Treaty

The Deluvian-Vistrian Peace Treaty is an agreement between the Deluvian Empire and the Kingdom of Vistria.

It was initially presented to Duke von Christoff of Newland, but after he killed the messenger it was instead presented directly to King Edward by Rollo, a Sea Elf slave.

Although the Vistrian government accepted the treaty, it was forced to do so without properly consulting all of the Vistrian nobility, as the timeframe the Deluvians mandated allowed only half of the nobles to get their messengers back in time. This has allowed a faction of discontented northern nobles, figureheaded by Princess Haruyo van Smith, to rise up, possibly eventually aiming to take the throne for themselves. This has even led to a fracture in The Hand of Sirius, whose top secular leader Marcus Jonasson left to found The Gauntlet of Sirius.

It has even been suggested that some of the nobles intentionally delayed their messengers so that they would have a pretext for rebellion.

## Terms of the offer

* Peace between the two parties.
* The Deluvian Empire cedes land north of a line drawn between Dream Lake and Shale Keep (see map), an area of about 100,000 square miles or 1/4 of Verandi (1/3 of the farmland).
* All Deluvian forces to be withdrawn from this area, save for a bastion in the Crimson Sea.
* Deluvian forces in Dream Lake to be reduced to the level of militia.
* Vistria takes control of the Crimson Sea up to a distance of 50 miles from the shore, including fishing rights to a depth of 200 feet (see map).
* Vistria may not create any new fortresses within the treaty area.
* Pre-existing Vistrian fortresses within the treaty area may not contain more than 100 troops per civillian settlement.
* The Vistrian navy is frozen at its current size, with the construction of new warships limited to replacing decomissioned ships.
* As a goodwill gesture, the Friend of the Sea amulet is returned to the King of Verandi and the Deluvians maintain a unilateral ceasefire for three weeks after the treaty is offered (until the acceptance deadline).
* Vistria may signal acceptance by replacing the Vistrian green flags of Castle with Verandi blue.
Curse of Netharin

The Curse of Netharin is an spell-like ability used by Swayne. It transports the target(s) to the elemental plane of shadow for two rounds with no save to resist, acting in a similar manner to a level 9 conjuration. While in this normally-unreachable plane, the target(s) is/are nauseated if they fail a fortitude save, although they take no oher damage. As a side-effect, it keeps the target(s) from interplanar travel for about a week other than via natural portals, which on the one hand makes them immune to this effect, but on the other hand traps them in the Shadowfel (or theoretically a different plane, if somebody other than Swayne uses it and/or Swayne travels to a different plane.

It is capable of transporting at least four people at once.

On a nat 20 spellcraft check, Angel discovered that the spell not only does not exist, but *should not* exist.

## Occurences

* Swayne used it on the party in Episode 50, leading to the beginning of The Week of Hell.
Corso's Chasm

A map of Tarq, showing the location of Corso's Chasm (in the north, just below the Crumbling Wastes)

### Location

Tarq

Corso's Chasm is a Dwarvish city on the River of Gears. It is ruled over by Don DiCorso.

The city has mines beneath it, which were once invaded by Drow. It was also the site of Little One's famous duel with Marp and the slaying of Diamondfin Hazov.

## Noteable inhabitants

* Don DiCorso
* DiCorso's Steward (deceased)
* Sorceror
* Ironveins
* Daggerface (formerly)
* Garaten Greypike (deceased)
DivinationTree

*This article currently has a placeholder name. You can help the Tales From My D&D Campaign Wiki by giving it a better one.*

## Physical description

### Eye colour

No

The Divination Tree is a Darktree with the ability to shield people from all divinations, leaving a distinctive x-shaped mark on their wrists. It does this in exchange for donating a small portion of their life force (about one point of constitution's worth), which it will eventually use as part of a ritual to restore the sun to the Shadowfel.

## Known users

* Rygax
* Black
* Draven
* Angel
* Little One
* Lady Hazemura
* Lord Manxaze
* Lord Kinekoro
* Lord Kintamazu
Adar

*This article is missing a couple of details, but isn't really a stub, per se. You can help the Tales From My D&D Campaign Wiki by looking up (or remembering) those few titbits.*

The Adar (noun and adjective; singular and plural: Adar) were a mysterious psionic race who once inhabited the area now known as Laric (as well as some lands to the West which have since sunk beneath the seas). In modern times, details about their society are sparse, but based on ancient descriptions, they looked much like humans, except for their distinctive blue or dark red hair.

Some accounts claim that their mental powers and mental resistances were so strong that their courtship rituals resembled a Charm Person spell; and that in their context this was not considered a violation or aggression, because unlike most beings, an Adar who was not interested could simply choose to resist, making their feelings clear.

In the year 1317 BPD (Before Present Day), not long before the Shatterwar, the Adar sent five emissaries to the rulers of other nations, all bearing a single message: "We are tired of the interference of the gods, we are leaving". Aghast and agape, the uncomprehending Kings of men, dwarves and elvenkind ask many questions (not least among them 'what do you mean, leave?'). But the last word of each messenger is: "Difficult times are coming."

By the time the other nations made the effort to investigate this baffling, seemingly cryptic message, their own messengers, explorers and military scouts reported back that the Adar had completely disappeared, even including their structures, leaving only a few crystals, the island city of Eloyah, and their otherwise empty lands.

Many who lived nearby were hesitant to move into those deserted lands - fearful of some curse or disease, but undaunted by such concerns, Halflings from the nearby hills began to expand there. Only very slowly, over time, did other opportunistic souls begin to settle there alongside them.
Crystalfoot

Crystalfoot was a ridiculously old halfling psion - he outlived his own grandchildren who died of old age. He and Madrigail helped the Illud break away from the Deluvian Empire by ensuring there were no traitors in their ranks with his mindreading abilities. He also forged a number of magic items in order to empower the Illud monitors, helping to make up for their being outnumbered 3:2.

He was also the leader of the Laric counter-invasion. The Deluvians sent a monitor after him, but he killed it in battle. Sadly, the deathfin they sent as a followup completed the job.
Andrew Midgarde

Andrew Midgarde on a horse! And it's pictured! The big glowing rune in the background is the manual override for his golem.

## Physical description

### Gender

Male

Andrew Midgarde, Baron of Cobbletown, is the artificer son of Count Midgarde. He has a civil defence artificing licence and is highly technically competent, able to create incredibly powerful golems, but does not yet seem to have learned the principles behind safe field testing.

Following the party's impromptu lab safety course, he was taken to The Hand for testing to see if he would be fit to join their ranks. Higgins was less than thrilled.

He later reappeared to brief the party on the Goodplace incident, as his own fief bordered the Barony of Woodbridge, making him the local expert. It was not made clear whether he had joined The Hand or simply happened still to be in town.

Andrew later worked as Draven's lab assisstant while curing the Astral Plague. After curing Black, Little One and Angel, Draven used the Breastplate of the Master to control Andrew's body (with his consent) to perform the procedure on himself. However, Andrew realised that there was another intelligence in the system as well: that of The Albtraum.

Thanks to his warning, Draven was able to abort the procedure in time and rescue the seed, but Andrew was killed in the subsequent battle with Al's corporeal form. Due to Demonac's ruling after Fadeer's that resurrection magic should be rarer, Andrew could not be raised, making him the last named character to die on-screen in TDDC.
Bishop Sickle

Not pictured: Deacon Hammer

Bishop Sickle is a Bishop of the Church of Larethal and Larethalian chaplain to the court of King Edward von Smith of Vistria.

It is unknown as to whether Sickle was his birth name or if Larethalian Bishops take new, religiously significant, names on attaining their rank, in the manner of Catholic Popes.

## Errata

* In Extras 22, Demonac incorrectly referred to Bishop Sickle as "Bishop Fields", presumably confusing him with priest of Sirius Father Fields. It has been confirmed on the Discord that Bishop Fields does not exist.
Angor

The Angor Mountains are a mountain range in Vistria, on the border with the Urruk desert. There is some Vistrian territory past the mountains, such as Kuraj, but they act as the de facto limit of the King's control, as mountains play havoc with supply lines.

The name 'Angor' (for the mountains and the wasteland between them and Gruel) may be an example of linguistic drift, originating from the old orc name for the mountain marking the North-East corner of Gruel, which they call Ang-Gark.
Black's Mace

### Effects

+2 mithril ghost touch heavy mace with a built-in illumination ability. It also gives four temporary hitpoints to allies within ten feet whenever the wielder scores a critical hit.

### Source

Taken from the Paladin Deathknight. It was probably made by the Church of Bahamut

Black acquired this mace from the Paladin Deathknight in episode 17. Draven later enlarged it with knowledge gained from one of the Ytaran artificing tomes he found in Ginaron.

The head is shaped like the classic Sirius rook symbol and the handle has a Claw of Bahamut symbol on the base. This lends weight to the theory that the platinum dragon deity and the god of protection are one and the same.
B'ob

B'ob is an enigmatic Illud. He seems to undertake missions for the Illud on the surface, but other than that, little is known about his official rank. He speaks in a thus-far unique accent which inserts pauses into certain words. He also seems to have a degree of inside knowledge, warning Don DiCorso about Envoy Olundo and also seemingly knowing about the link between Swayne and the Mindhunters, despite KT traditionally not venturing into other planes.

B'ob is generally a non-combatant, but will shout advice and encouragement to his men. Mechanically, he is a marshall.

It is worth noting that the very name B'ob (or at least, for a Kua to bear that name) is offensive to Deluvians, for whom it is taboo to start proper names with Blibaal's letter, 'B', except for names of religious significance.
Deathfin Kugo

Deathfin Kugo was an early Deathfin of the Sons of Baal. He wrote the oldest Deathfin Scroll in the monastery, which may also be the oldest such scroll in existence.

He lived so long ago that the label on his scroll case was not only written in old Kuar, but with a glyph drawn in a full triangle, rather than the open triangles adopted later.
Astral Energy

Astral energy is a mysterious energy from the astral plane, which is in some way associated with teleportation. Its best known effect among the magical community at large is draining the power of eldritch eyes carried by a teleporting individual, effectively preventing extra eldritch eyes from being carried and making teleportation a far less gamebreaking spell.

However, large doses of astral energy are also able to cause the dreaded Astral Plague. The leakage of this energy from the Ytaran teleportation portals was the primary cause of the extinction of the Ytaran people.
Castle

The royal court of Vistria, resident in Castle

### Inhabitants

The Court of Vistria, The Court of Verandi, The King of Vistria, The King of Verandi

Castle is the capital of Vistria. It is so-called because it contains a Castle. The Smith was good with names. The city contains the outer walls, outer city, inner walls, inner city and keep.

### Notable Residents

* The King of Vistria and The King of Verandi.

* Seneschal of Castle: runs the majority of the city-wide operations and projects in Castle, and has a rank equivalent to count. They are in charge of the royal guard, and the protection of the Nobility that resides in Castle (Including both royal families.) The current Seneschal of Castle is Seneschal Farmer.

* Castlemarch: Castlemarch is the Marquis of the province of Castle, given the rank of Marquis not because of any of the traditional reasons a County is elevated to a March, but to retain seniority over the Seneschal of Castle. The current Castlemarch is unknown.
* The Chancellor of Vistria, currently Chancellor Unther
* The Marshal of Vistria: Currently Lady Redpath
* The King's spymaster, Lord Hamata
* Bishop of Larethal: The highest ranking leader of the church of Larethal in Vistria, currently Bishop Sickle
* Representative of Kord: The representative of Kord (aka Marduk) in Vistria doesn‘t have a title, because most followers of Kord believe that titles are frivolous, and that one should stand on one’s own name. Currently Radley.
* Representative of Sirius; The representative of Sirius usually takes the title of Father, also the representative of the Hand of Sirius. Currently Father Marlon.
Dragons

*This article is missing a couple of details, but isn't really a stub, per se. You can help the Tales From My D&D Campaign Wiki by looking up (or remembering) those few titbits.*

Dragons are a species of giant flying lizards with elemental breath weapons who live on the continents of Haruan and Novendil in the Fadelands. Some dragons, such as Lady Vasarus, choose to live elsewhere.

   In ancient times, the goddess Tiamat gave a portion of her divine ability to the Dragons, accounting for their immense size and magical ability. They grew so powerful that rather than worship her, they created a new lifeform (or possibly just mutated some lizardfolk) and proclaimed themselves gods in their own right. Tiamat was in no position to complain.

Dragons are likely to be the same colour as one of their parents, but this is not guaranteed. Sometimes dragons are born a different colour to either parent, even if both parents are the same colour. Some theorise that this is because so much of Tiamat the many-hued's power runs through their veins. However, unlike many D&D settings, in TDDC dragons' colour does not determine their morality. There are evil metallic dragons, such as Zoloto, and (relatively) good chromatic dragons, such as Lady Myulana. Breath weapon damage type is still tied to colour, though.

## Draconic

The language of the Dragons, Draconic, is equivalent to real-world Latin. To quote Demonac: "As in many settings, Draconic is a common language for all kinds of old magic stuff, the presumption being that a decent chunk of early arcane knowledge was discovered (or at least recorded) by dragons or their servants".

Examples of this include:

* The labels on the anti-Vampire bolts in Polaron.
* Rygax's challenge to a stranger in Episode 51.

## Known Dragons

* Lord Arkathrax, a red dragon who died in the Freeborn Rebellion
* Lord Azhna (suspected)
* Azarathrax, a red dragon who rules Novendil, currently being plotted against by Lady Myulana
* Little One, a half-dragon who identifies as draconic and who nobody's brave enough to argue with
* Moraga, the green dragon who killed Smith, albeit also dying in the process
* Lady Myulana, a blue dragon
* Nematov, a stone dragon who makes art deep under Mount Pillar
* Lord Peregos, a blue dragon who retook Novendil from the rebels
* Lady Vasarus, a bronze dragon and Little One's mother
* Zoloto, a gold dragon who menaced Mount Pillar and was eventually slain by Smith
Episode 01: Seeds of Adventure

## Episode summary

The adventure begins in Corso's Chasm after Angel and Little One helped save a dwarven trade convoy (with which Black and Draven had been travelling) from dire bears.

The first quest is to investigate an attack on the mines by drow, who are attempting to widen a natural portal between the Fadelands and the Shadowfel using the Feltree, a fear-spirit-tree-thing. The Party convince the Ibixians (Goatmen) slaves to help them to lure the drow leader, Kaavin Tayria, out and when nearly trapped in a tunnel by the tyrant, Black kills him in single combat with a critical hit. They also (offscreen) rescue supervisor huevo, who becomes a recurring character.

Don DiCorso thanks them for their service (with gold) and, after sending guards to ensure the portal isn't used by anybody else, then offers The Party a job. He reveals that he owns one of three magic spoons which can be used to cast create food an unlimited number of times per day. He has sent his steward to retrieve one of the others, and tasks The Party with purchasing the second from B'ob, a local Illud trader.

En route to the meeting site, the party encounter a strange white deer (as in, monochromatic white, to the point of appearing 2-dimensional) which leads them off into the woods. In a clearing, the deer disappears into a similarly monochromatic white tree. The Party realise that the tree is under threat from a giant automated lumberjack, so Draven negotiates with it and convinces it to alter its path so that the tree is unharmed (it's both quite small and actually a spirit, so it's not as if there was any worthwhile wood in it). A seed then detaches from the tree and glides across into Draven's shirt pocket.

The party arrive at the meeting site (about 10 days after leaving Corso's Chasm) with the stun rod they are to trade for the spoon when they are accosted by a large kua-toa. This provides the episode's cliffhanger.

## Trivia

* The orginial version of the episode showed the party to be level 5 at this point.
Bankton

The centre of Bankton

Bankton is the capital of the nation of Laric. It was built from the ground up to be showy and impressive, in an attempt to get other nations to take Laric more seriously. It is now the banking center of the world. Bankton was built between the old halfling hamlets of Banapal and Tamboro. It replaced the township of Droma's Hedge as the capital of Laric.

### Banking

The city of Bankton is the HQ (and first branch of) the Laric First Bank. The First Bank was the first of its kind and to this day is the most successful. Anyone with an account can make deposits at any branch of the bank and withdrawal it at any other bank. Security is equipped with psions to confirm the ID of the person accessing an account. The bank is publicly owned, so the bank now loans money to the government during financial hardship. The First Bank soon opened two additional banks in Tarquazhan and Forge (the latter being abandoned during the Deluvian Invasion).

#### Notable Buildings:

* The Laric House of Representatives
* The Ministerial Palace
* The Laric National Museum
* The First Bank of Laric HQ
* Embassies (various)
* The Psionic Academy
* The Rapscaly Inn
* The Crystal Umbrella (Inn)

### Diplomatics

In addition to its commercial power, Bankton is supposed to be the premiere diplomatic hub; its diplomatic quarter features ambassadors from most nations of the continent, as well as the Eladrin and even the Illud. However, since the fall of Verandi, the ability to resolve international issues is considered... limited. The Eladrin are far, the Vistrian ambassador is virtually cut-off from their nation, and the Illud consider their ambassadorship here to be a low-value, dead-end post (they see far more value in direct bilateral relations with Tarq and Telaras).

#### Current Ambassadors:

* Laric [Halfling]: Sukram Bluevine
* Telaras [Elven]: Harl Leifenbrecht
* Auras [Eladrin]: Elura Vangaras
* Illud [Kua]: Bolraad of House Scolos
* Vistria [Human]: (Jules) Von Frasier
* Tarq [Dwarven]: Salzo Goldbeard

### Other Notable people

* Hood
* Coren Dahl
Deathfin Zial

Deathfin Zial was a legendary Deluvian Deathfin from the Sons of Baal monastery, known for his dry wit, prowess in combat with Dragons and creating the Scroll of the Short Strike. Popular legend held that he had killed a Great Wyrm in a single strike, but in truth this was a conflation of two distinct stories: his fending off a Great Wyrm and his stunning an adult Dragon in a single strike long enough to break its neck.

1400 years after he authored his scroll, Deathfin Vazilai, a longtime admirer, planned to learn this technique, but was sidetracked by Blibaal.
Christopher Pike's Weekend

Saturday they worked on their tans. By Sunday they were working on staying alive.

### Air date

Jul 20, 2016

In episode two of Teen Creeps, Kelly & Katai cover Weekend by Christopher Pike.

> Katai and Kelly chat Christopher Pike's Weekend! It's a weekend full of accidental poisonings, cook/slut dichotomies, and blackbird-throwing-shamans. Don't miss it!
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## Description

From Goodreads:

> The dream became a nightmare.
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> The weekend in Mexico sounded like a dream vacation. Four guys, five girls - and a gorgeous oceanside mansion all to themselves. It should have been perfect.
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> Except nothing was going the way they'd planned. There was the girl upstairs fighting for her life. The phone lines that went dead. And the explosion in the garage that could have killed them all.
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> But not even that prepared them for what happened next. Because while they were getting some sun, someone else was getting revenge - and the terror wouldn't stop until the weekend was over.
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Bye Bye, See You Tomorrow ピックアップ ガチャ

**~Memories of Kamihama Daitou Residential Complex~**

ファイル:Banner 0062 m.png
**イベント duration: 12th March 2018 17:00 - 23rd March 2018 14:59 JST**
魔法少女 with rate-up in this ピックアップ: 相野 みと and 伊吹 れいら

メモリア with rate-up in this ピックアップ: The Sunlight That Shines Into the Complex, The Way Home after the Rain (Mito), The Way Home after the Rain (Reira) and The Way Home after the Rain (Seika).

Available cards in this ガチャ: Every non- limited 魔法少女 and every non- personal, non- limited メモリア.
Balvan's ring

### Effects

Acts as a Ring of Protection +2, if you have DEX 8 or lower you also gain +5 to your Touch AC on the first touch attack of combat and either gives you DR2/- or increase your existing DR by 2.

### Source

Crafted by Balvan the Millstone from his own, for lack of abetter term, flesh

Balvan's ring is a ring Balvan made for his beloved, Zonda, as a wedding gift. As one may expect from an item crafted by such an ancient and powerful spirit, it is also a powerful magic item.

Sadly, it also weighed Zonda down too much for her to be able to fly effectively. She therefore could not wear it, and instead left it with Balvan for safekeeping.

The ring was somehow stolen from Balvan by Swayne's servants, and ended up in Black's possession as a spoil of war. He returned it to Balvan in exchange for 24 hours inside his home/self in order to rescue Zaheer and Swayne's other hostage.
Adar crystals in laric

*This article currently has a placeholder name. You can help the Tales From My D&D Campaign Wiki by giving it a better one.*

* Crystals
* Illusions

## Biographical information

### First Appearance

Episode 12: Propaganda?

The **[whatever we end up calling this]** is a strange cluster of crystals by the road between Corso's Chasm and Bankton, somewhere in Laric. It is self-aware, but rarely seems to interact with others in any meaningful way.

The sole recorded exception was when The Party passed by while afflicted with the Astral Plague. Sensing the energy within them, the crystal manifested an illusory samurai to communicate with them and offer to take the energy from them. However, it could not do so without crushing it fromtheir physical forms, and once the mortals made clear that this would not be acceptable to them, they parted company.

The crystal seemed unaware that having a samurai attack mortals with a sword was painful for the mortals, or even particularly socially unacceptable, implying a lack of socialisation. It therefore seems likely that it developed sentience on its own, as opposed to having been created intentionally by the Adar.
Aundar

A map of Vistria's counties, including Aundar

Aundar is a county in Vistria, bordering the Earldom of Sword in Newland and the Counties of Midgarde, Midland, Dansfield and Grey Beach. It is perhaps best known as the home of Sir Jessica Proulx, known for her part in uncovering the conspiracy led by Sir Ander Brolen, eventually leading to the downfall of the d'Elstina family.
Controllers

Controllers are artificial intelligences that manage Ytarran facilities, such as Ginaron and Polaron. They direct the worker constructs and defensive golems, as well as handling more mundane concerns such as power supplies.

The first Controller was created using a Wish spell, but the Ytarrans were so magitechnically proficient that they managed to analyse the process carried out by the Wish to create the Controller, reverse engineer it to create more. This breakthrough eventually led to the creation of the Warforged

Ginaron Controller resided in a room with a floor and ceiling covered in water, which it could flash-freeze into pillars for defensive purposes, or more intricate designs such as maps of the area. Polaron controller resides in a similar room with lava instead of water, implying that it too has the power to manipulate its room's fluid. It is possible that all Controllers have such a system in their control rooms.

### Known Controllers

* Ginaron Controller (deceased)

* Polaron Controller
Don

Dons are local Dwarven lords. Their reach seems to be about equal to that of a Baron in Human politics.

#### Known Dons

* Don DiCorso
* Don Horatio (deceased)
* Don Horatio's cousin, who succeeded him
* Don Stormsmith, whose son lost a duel with Marp in an alternate universe where Little One is less impulsive (see Extras #04)
* King Silverbeard (the King of Tarq is a Don who is elected primus inter pares)
Deluvian Leader

He is a Deluvian and he leads people.

Deluvian Leader was the imaginatively-named leader of a group of Deluvians who attacked B'ob near Corso's Chasm. As the party and Jimmy's Warbonders were also present at the time, he also attacked them. This proved to be a mistake, as Angel rather specialises in assassinating Deluvian leaders and so he died ignominiously in battle.

He also liked to throw acid bottles combined with sneak attacks and the Deluvian Colos cloaks.
Duchy of Newland

The coat of arms of the Duchy, or perhaps the von Christoff family that rules it.

A map of the Duchy and its subdivisions, higlighted in shades of blue.

A map of Vistria, showing the location of Newland within it.

### Inhabitants

Duke von ChristoffChrysanthemum von Christoff

Sir Maxwell von Christoff

The Duchy of Newland is a Duchy in the Kingdom of Vistria. The Dukedom is held by the von Christoff family.

Ironically, Newland is one of the oldest human-inhabited parts of Vistria, thusly named because it was among the first land settled by The Smith's people outside of Verandi.

The Duchy consists of the Earldoms of Bord, Forriver, Fortis, Hanley and Sword.
Delta

Delta in his "Del" form. The face has been damaged, revealing some of the stone golem underneath

## Physical description

### Gender

Male (insofar as the energy ghost of a magical robot can be male)

### Eye colour

Green

Delta was one of the Dark Ancients working with Epsilon to wipe out organic life in The Middle Kingdom. His primary role was manipulating the Orcs of the Urruk desert with his "Del" persona (in reality a stone golem coated in transmuted orc-flesh). It is unknown how Delta managed to maintain a continual supply of identical custom stone golems, as dark ancients burn through golem bodies much more quickly than they do Warforged.

As Del, Delta was responsible for sending Burg, Zil and Ing to assassinate Draven and also sent Hag and company to prevent Untor the Talker from retrieving the Ytarran artefact from the tram depot. Finally, he led Liz and some other orcs in an attack on the Northern Terminus, but was defeated by the party and killed, although not before taking over TR-4's body, effectively deleting the elderly transmuter's mind from existence.

It is possible that the Dark Ancients planned for Delta to lead a group of Orcs up the tunnel to Polaron to assist in Epsilon's takeover of the facility, but this is unclear.
Angel's master

A picture of Angel's master's cloak. That's the best I can do.

Angel's Master is the name given to the man who trained Angel, for obvious reasons. He was a human member of The Organisation who fought with twin swords. At some point in the past (before Angel met the rest of the party), he was killed while on a mission with her by Deathfin Zokuno from Blood Mountain.

Although some viewers have nicknamed the (unnamed) Master character "Rough", word-of-god is that "(Rough)" appears in brackets in the title because Demonac wasn't satisfied with some of the animated effects, and wanted to make a new "final" version of the episode once he had time to fix that and create appropriate Monitor music (to replace the Vampire King Theme used for the action in the latter half of the video). Whether this final version will ever actually happen is a different question...
Episode 05: Daggerface

## Episode summary

The episode opens on the revelation (relayed by VII) that shortly after the party left the Warforged Robot Lumberjack, it was attacked and taken over by a smaller warforged. However, the party temporarily dismiss this as it is far more urgent to identify Marp's armour and sword and track down the other Orcs before they can get away.

After a quick heal from Black (Little One was pretty bady injured), the party set off along the highway to the Elven Lands in pursuit. By scouting with a fly spell, Draven easily tracks down Dor, although Naf has successfully fled. Draven incapacitates Dor with a Bands of Steel spell and in the ensuing interrogation, it is revealed that:
Naf escaped with the aid of a speed and plans to join another Orc crew, possibly Kajord's Orcs don't value sorcery Dor was given a vision by Grumsh and Infernus, which led Marp and company to the Chasm Dor then attacks the party with a Still Maximised Fireburst, but they survive and kill him.

Concluding that they are unlikely to catch Naf, the party return to town and enjoy the fame and goodwill that come with killing an Orc. The next day, Ironveins provides a potted history of the Ytarans and Adar and then the party are sent off toward Ginaron in the lands of Don Horatio, with the aid of Tirim, a young priest of Moradin, and Greypike, an archeologist. They are also joined by Supervisor Huevo, who following his torture and scarring has decided to become an adventurer. He takes the name Daggerface.

En route, Demonac indulges in some intrapersonal communication and we learn the mechanics of eldritch eyes. The party then enjoy the obligatory random encounter, in this instance against a pair of Trolls. This pair have gear, but it doesn't save them. Little One mounts a pair of jaws on his shield, ignoring warnings that this is unlucky, and the party continues toward Ginaron. There is more intrapersonal communication, this time on the nature of the gods.

Having spent about a month on the road, the party arrives at Ginaron and are introduced to Sergeant Grimboot of Don Horatio's guard and Moru of House Skolov, one of Envoy Lakun's bodyguards. Following a brief argument/attempted murder over etymology, they enter the structure and find two Warforged cleaning, one of whom introduces himself as Temple 1.

## Trivia

* This is the last episode to feature a rhyming recap section.
Aventi

The Aventi are a race of aquatic humanoids. Physically, they resemble humans with gills. They are one of only two fully-amphibious races in the setting, the other being the Kua Toa.

### History

The Aventi first made contact with humans in the nation of Vistria. As a token of friendship, they gave the then-king the Friend of the Sea amulet. The Aventi were later subjugated by the Deluvian Empire, who slew most of the Aventi as they were paranoid that amphibious slaves could successfully revolt against their dry-land cities in the Baalian Archipelago.
Cain

Cain was the demigod son of Blibaal, goddess of blood and slaughter. It is unknown as to whether or not he was the first Vampire, but he was certainly responsible for vampirism being widespread, spreading it like a plague throughout the Shadowfel, or at least the Shadowfel equivalent of The Middle Kingdom.

To this day, there is a site in the Shadowfel called The Throne of Cain.