Chakra

**Chakra** is a form of energy found within all living creatures, derived from the spiritual and physical energies that flow from and within the body and soul. For those who learn how to control it, they can achieve supernatural feats such as breathing fire, creating illusions, or even reviving the dead. Throughout different eras and cultures, Chakra has been referred to by various terms, including **Mana**, **Chi**, **Magic Energy, Rukh**, and **Aura.** In various cases, these terms may be used interchangably at times.

## Chakra Pathway Network

The **Chakra Pathway Network** is a bodily system found in every creature, be it man, beast, plant, or otherwise, and is responsible for carrying Yang Power, the physical energy of the body, and Yin Power, the spiritual energy of the soul, throughout the living being. The Chakra Pathway Network passes through every single cell in the body. Along this system are trillions upon trillions of points referred to as **Chakra Points** that, under normal circumstances, are shut in order to keep the body's physical and spiritual energies from leaking out.

In order to become capable of using Chakra, an individual must first unlock their **Great Chakra Points,** which are 361 larger, distinct Chakra Points actually needing to be unlocked in order for one to gain access to Chakra, and in turn, the ability to use Magic Spells.

There are multiple ways to achieve this. The first is to train normally in physical and mental exercises in order to increase one's Yang Power and Yin Power until the two break through the Great Chakra Points and awaken the Chakra Pathway Network. Due to this taking many years, most individuals who learn to utlize Chakra often awaken it within 3 or so years of training.

The second method, referred to as **Baptism**, is much faster. It involves an experienced Chakra user emitting an influx of Chakra throughout a non-Chakra awakened person's body with extreme delicacy. By doing so, the body's Great Chakra Points are forcibly unlocked. This method however is frownerd upon without the proper guidance, as the user may be inexperienced or have malisuous intent, which can lead to harm to the one being baptised.

Baptism via physically attacking another is also possible, but this is an extremely dangerous method of awakening Chakra, as it can cause serious injuries, permanent physical and psychological disabilities, and even death to the individuals being initiated if they are physically and psychologically ill equiped to handle the process. As such, only experienced users of Chakra are advised to use this method.

Nonetheless, this is by no means the only way to force or, more appropriately, semi-force, the Chakra Points open: the same result can be achieved through "indirect attacks", non-violent or even beneficial uses of Chakra on a non-user, such as through healing, lending, or absolutely first class Manipulation abilities. Experienced Chakra users can open a student's Chakra Points simply by performing Magic Spells on them.

A third method exists in the Chakra Releasing Helmet, a scientific invention that manually releases each of the 361 Chakra Points through the emission of unique frequencies. With the advent of this tool, the use of Magic became much more common and widespread, though it is also noted this helmet went through much opposition by the general public upon its revelation, due to concerns over health and biological impacts, as well as the social consequences of such an invention, with some of these concerns being very much grounded in reality, as one of the helmet's side effects is said to be a decrease to one's IQ.

A state of half-awakening exists in which an individual may be able to control their Chakra to a certain degree and release a larger amount than a normal person, but still have some of their Chakra Points closed. This state can be found in some victims of Manipulation

If the chakra flow to a section of the body is blocked by such techniques as Gentle Fist or Lance of Light Mutiliation, then that portion of the body will be unable to release any chakra from any of the Chakra Points, temporarily reverting that section of the body to the way to was prior to the individual unlocking their Chakra Points. However, once the Chakra Points are open, there is no way to permanently close them again.

## Chakra Control

**Chakra Control** refers to how well one is able to control their Chakra after it has begun forming and flowing out of their Chakra Pathway Network.

### Four Major Principles

Although one may have their Great Chakra Points opened and can thus use Chakra, said individual may still need to learn how to properly wield and manipulate their Chakra. Referred to as the **Four Major Principles**, there are four steps on the road to learning to properly control one's Chakra in order to deploy it for use in Chakra Arts. Through frequent practice and training, one can improve the quality of their skill in the Four Major Principles, much like any technique.

Due to their relative simplicity, once they have been learned, they will never be forgotten, much like walking and talking, to such a point that the majority of even newbie Chakra user's become able to utilize these four techniques subconsiously and 24/7.

### Envelop

**Envelop** is the process of having Chakra flow around the body rather than away from it, as once a person has opened their Great Chakra Points, the Chakra will naturally pour out, much like how blood would pour out of open skin. Once maintained, it creates a shroud around the user that feels similar to standing in lukewarm, viscous fluid. Envelop also offers very limited protection against physical attacks, albeit this is so limited it is basically useless against other Chakra-based attacks.  Despite being the most elementary technique of all, Envelop is also one of the most important, as the more polished it is, the more precise one's control over their Chakra,

### Null

**Null** is the process of stopping the flow of Chakra from leaving the body altogether and returning back into the Chakra Pathway Network, unlike Envelop which involves merely keeping it within close range of the body. By suppressing the flow of Chakra from their body, the user is able to halt all outflow of their aura like water from a valve, making their presence much harder to detect for ordinary people and low-tier Chakrs users, though it's masking capabilities are not perfect, and one can easily be detected by even low-tier Sensor Types. Null is also known to slow the user's aging process, albeit by an extremely small amount.

### Refine

**Refine** focuses on outputting a larger amount of Chakra, projecting it outwards explosively. This provides a large pool of Chakra for any advanced techniques or individual skills they decide to use. One can train their Refine to extend its duration and increase the amount of Chakra at their disposal. It is said it takes one month to prolong one's Refine outside of combat by 20 minutes. Since Refine is a show of power, it can also intimidate other Chakra users, as it offers an approximate measure of the user's raw strength in Chakra. In most cases, Refine reflects the user's hostility without their control, and it can even leave faint traces in the environment after the user has left the scene.

### Act

**Act** is the process of molding one's Chakra into more concise techniques. effectvely, it is the process of turning one's Chakra into a technique. Its qualities are influenced by but not restricted to the user's natural Chakra Class category, one of the six available. Act is used to project one's Chakra to carry out a certain function, creating a special and unique paranormal abilities that go by varying names, though they are officially referred to as Chakra Arts. Act can be trained individually through honing one's skills in a Chakra Class category via specific exercises. Once a certain level of skill has been attained, the individual can attempt to create their own Chakra Art ability.

## Properties of Chakra

### Chakra Flow

**Chakra Flow** refers to the movement of Chakra through a medium. Generally, this is used in reference to the way Chakra travels across one's Chakra Pathway Network or how one manipulate's Chakra Flow via Act in order to mold it into spells. A defining trait of Chakra is that it can flow through precious metals and gems much better than if one were to release it from their naked skin.  As such, it is easier to perform spells through tools such as swords, wands, and staffs than if one were to directly release it from their physical body. A skilled enough sensor can read the flow of Chakra to more easily predict their opponent's upcoming attacks, as the way Chakra flunctuates will vary depending on the future action the user intends to perform, whether consciously or subconsciously.

### Chakra Power

**Chakra Power**, also referred to as **Chakra Density**, is the power level of a person's Chakra, or how potent it is as an energy source. This effectively means that one with a higher Chakra Power can use the same amount of Aura for a technique as another, and still come out superior. For example, if two people exert 100 Aura for the same exact technique, the one with the stronger Chakra Power will have a more effective, superior techique. Chakra Power is often genetic, though training can help increase one's Chakra Power as well.

The strength of one's Chakra Power also determines how well they can resist an opponents attacks. Just as a stronger Modifier will be able to defend better from a physical attack, a stronger Manipulator will be able to better defend against illusions, or a stronger Bender will be able to resist being influenced by time controlling abilities. The gap between two opponents' Chakra Power, if great enough, can even render techniques completly useless.

### Chakra Signatures

**Chakra Signatures** are unique frequencies that each person's Chakra emanates, which Sensory spells may be able to detect. Chakra Signatures are passed genetically, allowing a person's race or family to be identified by their Chakra; over time, entire populations can have perceptibly different Chakra. Bloodline Limits, at least when in active use, will emit a different Chakra Signature than the user themselves, even if the Bloodline Limit is innate to the user. One's signature can be altered by absorbing DNA from multiple people, mixing various signatures together to become a whole new one. Chakra Signatures that are opposites to each other are suggested to resonate when near each other.

### Chakra and Emotions

Chakra carries with it the desires and emotions of the one who deploys it, which is what allows for Chakra to have an incredible versatility to those who develop their skill at using it, and also heavily influenced by mental condition and emotional state.In certain instances, emotional factors may even lead to one exceeding their current ceiling. This could potentially prove advantageous, but in general using one's powers beyond their capacity entails a great risk and will ultimately cause strain.

The death of a Chakra user does not necessarily result in the cessation of their abilities; on the contrary, it may cause pre-existing abilities to become even more powerful. The most common reason for this phenomenon to occur is the ability user dying while harboring a strong grudge, which will cause their Chakra to seek out the object of their hatred and cling to it. This makes Curse Type abilities much more difficult to remove, to the point that fewer than ten Exorcists in the whole world deemed capable of lifting a curse left by the deceased

## Chakra Coding

**Chakra Coding** is a terms that refers to the means of how one molds their Chakra into performing a given technique or intended task. It is performed while in the state of Act, and functions as a means of controlling and manipulating the properties, aspects, and forms of Chakra Arts created by an individual. It is how one person can go from emitting wind gusts, to shooting wind slices, to creating a tornado. Essentially, one can see Chakra Coding as a means of how one "programs" their Chakra to perform in the desired manner.

The means of performing Chakra Coding fall into four categories, which can be used individually, in certain combinations, or even all four at once depending on the nature of the technique being performed. These four cateories are the following:

* Hand Signs
* Limb Motions
* Incantations
* Point Pulsations

Among the four, Hand Signs and Limb Motions are very similar, because, as the names would suggest, Hand Signs utilize the hands, while Limb Motions utilize the arms and legs.  However, beyond just that, they are also similar as both depend on a similar means of coding one's Chakra. Within the palms/soles, near the elbow/knees, and in the shoulders/hips lie what are known as **Chakra Receptor** which respond to the way one's arms and legs move. All four also come with their own shortcomings and advantages

In the case of **Limb Motions**, through intricate, dance-like or martial art-like movements, one can code their Chakra as the Chakra Receptors in the arms and legs will react to these movements. For example, the Water Whip technique requires the user to move one arm above their head and one arm below their chest in a circular motion before thrusting their arm to shoot out the Water Whip at their intended target. Other examples may include punching one's hands together, stomping the ground, or spining one's body with their arms stretched out. However, these are more simplistic examples of Limb Motions, and more intricate forms exist. An advantage of Limb Motions is that it can easily be integrated seemlessly into hand to hand combat situations, but a disadvantage exists due to it usually taking more stamina and longer to perform than the other two methods, although this difference in time is by a few milliseconds or so, it can still prove fatal in battle.

In the case of **Hand Signs**, there exist 12 two-handed signs and 6 single-handed signs in total that respond to the receptors within one's hands, and much like a mathmatical formula, the Hand Signs' end result will differ based on the order, amount, and types of Hand Signs that are performed. Certain Hand Signs are associated with certain types of techniques. At the same time, techniques that exclusively use Hand Signs also exist. Because of this, it can be easy for an opponent to read and predict what kind of attacks their opponent is going to use by seeing and memorizing which Hand Signs perform which techniques. As such, it is important for an individual to both hide their hands in some way when perfoming Hand Signs, and to increase the speed at which they can perform Hand Signs.

**Incantations** involve the user utter certain phrases, words, or chants while getting ready to perform the technique or prior to actually beginning to form the technique, though the former style is far more common. Incantations, like Hand Signs and Limb Motions, alter and control the flow of Chakra in certain ways to achieve the desired technique. However, Incantations are the most powerful means of controlling Chakra, and as such, Incantations are almost always used with very powerful techniques. However, while chanting Incantations may be mandatory in the case of stronger magic spells, with weaker, more common techniques, Incantations may simply be used to strengthen the power of the technique, which is why many people will shout the name of their spell while using it. Naturaly, as these require the mouth, someone who is gagged or lacks the ability to speak may not be able to use this means of coding. Incantations differ from language to language, meaning that if their is a spell that requires a foreign or dead language to be used, someone who does not now the proper words will be unable to use the technique.

Finally, with **Point Pulsation**, this method involves one turning off and on the 361 Great Chakra Points within their bodies to control the flow and molding of Chakra within their bodies, akin to that of an electric circut. Alongside being the most common coding method for the vast majority of spells, this method is also the most diverse, as the combinations involving 361 Chakra Points are near endless and far, far more than the other two methods. Chakra Pulsation is also more difficult to predict, as, unless one has a Magic Eye that can at least see Chakra, or, better yet, the entire Chakra Network, predicting the upcoming attack is basically impossible due to not being able to see which Chakra Points are being activated.

## The Six Chakra Classes

The **Six Chakra Classes** is a concept used to distinguish the six main groups of magic spells into specific classes. These classes are Modification, Emission, Transmutation, Bending, Manipulation, and Enchantment. Upon learning one's own Chakra type, a student can set about learning to apply the technique in a unique way that suits their personality, which can develop into a unique skill set.

While it is possible for an individual to use techniques from any of the six classes, each individual has an innate affinity for one class of techniques. This means that, for example, a Modifier Type will have an easier time in learning and require less Chakra in using Modifier techniques than were they to try learning or using an Emission or Transmutation technique. In terms of the overall rarity when it comes to which classes are most common among individuals and which aren't, from least to most rare, it's Transmutation, Modification, Manipulation, Emission, Bending, and lastly, Enchantment.

One's natural affinity is always based on their genetics and lineage. For example, the vast majority of the Indrians are Transmuters, specifically specializing in Fire Type Transmutations. A chance, however, does exist for a child to have an affinity for a class that is adjacent to one of their parent's affinities. For example, it is possible for a Modifier parent to give birth to a Bender child or a Manipulator child, and for that Manipulator child to either birth a Modifier, Manipulator, or Transmuter, and so on. Bloodline Limits may also heavily influence the natural predisposition of a people towards a certain Chakra class. For example, the Byakugan, which primarily grants Sensory techniques, causes almost all who are born with the Byakugan to also be born as Modifiers, as the Sensor type is a subclass of the Modifier type.

There are numerical approximations to indicate just exactly how efficient one would be at using Chakra abilities that one does not have an affinity for. Starting at one's own Chakra Class type, one has the potential to be 100% efficient at using abilities based in that category alone. What determines one's affinity order for the next five affinities generally is based on genetics, upbringing, and personality. The second affinity has a potential of 90%, the third at 80%, the fourth at 70%, the fifth at 60%, and the sixth at 50%. However, these are general approximations, as some people may have slightly higher or slightly lower than the norm, though this is never to the case that one's lower affinity will be superior to their higher affinity. With these rules in mind, a magic user must be aware of where their strengths and weaknesses lie and build their fighting style around these limitations. For example, Tendo Hyuga has an affinity for Modification, followed by Emission, Bending, Transmutation, Enchantment, and finally Manipulayion. As such, Tendo almost always focuses on Modification magic spells, such as those that allow him to grow his hair or enhance his speed and strength. However, he also will often use Emission technique, since it is his second affinity, such as with the Gentle Fist Style. He also using Bending to fly around or may it easier for him to counter enemy attacks. However, beyond these three affinities, Tendo scarcely, if ever, uses his three lower affinities, since he is not capable of being as skilled or effecient with them.

### Yin and Yang

The Six Chakra Classes are further broken down into two distinct groups, the **Yin Class** and **Yang Class**. The Yin Class consists of Enchantment, Manipulation, and Bending, converting Yin Power (spiritual energy) into Chakra. On the opposite end, Modification, Emission, and Transmutation, are part of the Yang Class and convert Yang Power (physical energy) into Chakra for it's use.

In Humans, males have a a stronger affinity for the Yang Classes and a lower affinity for Yin Classes, while females have a stronger affinity for the Yin Classes and a lower affinity for Yang Classes. In other words, males are more likely to hold Modification, Emission, and Transmutation as their primary affinity, whereas females are more likely to hold Enchantment, Manipulation, and Bending as their primary affinity. However, this rule does not generally apply to second or lower affinities.

Due to sexual dimorphism, males still have a more powerful Yin Class than a female's Yin Class, with the gap between the Yang Classes of the two genders being even greater. Because of these natural advantages, most high-tier users of magic are men, meaning women will often have to try much, much harder if they ever hope to reach an equivalent level to their male counterparts. Likewise, certain races or ethnicities may also have an affinity at large for certain classes.

Each Chakra Class within the Yin has a corresponding class within the Yang that they are most similar to. On the Chakra Classification Chart, these would be the classes directly in front of one another. Enchantment and Modification are each other's opposites, as, while Enchantment focuses on increasing one's spiritual prowess, Modification focuses on increasing one's physical prowess. Bending and Transmutation are opposites, as Bending focuses on the manipulation of the unseen aspects of the world, such as Time or Gravity, while Transmutation focuses on the manipulation of the physical aspects, such as Water and Earth. Lastly, Manipulation and Emission both focus on controlling high degrees of potent Chakra outside of the body with the former focusing on controlling other's through the mind (defensively) while the latter attempts to control another through force (aggressively).

### Chakra Class Determination

The most popular way of determining one's Chakra Class is through **Water Reading**. This requires one to float a leaf atop a glass of water. An individual will place their hands around the glass and perform Envelop. The resulting effect from one's Chakra contacting the glass will determine a person's Chakra Class.

* If the taste of the water changes, the user is a Modifier.
* If the water heats up, the user is a Transmuter.
* If the color of the water changes, the user is an Emitter.
* If bubbles appear in the water, the user is a Bender.
* If the leaf moves on the water's surface, the user is a Manipulator.
* If the volume of the water changes, the user is a Enchanter.

Another method, developed more recently in the modern age, is also available, referred to as **Paper Testing**. This requires the individual to perform Envelop on a piece of paper, known as a Chakra Induction Paper, that has been made from trees that have been fed and nurtured with Chakra. Like before, the resulting effect from one's Chakra will show their Chakra Class.

* If the paper splits in two, the user is a Modifier.
* If the paper burns to ashes, the user is a Transmuter.
* If the paper shrivels up, the user is an Emitter.
* If the paper crumbles away, the user is a Bender.
* If the paper starts to wingle around, the user is a Manipulator.
* If the paper begins to glow, the user is a Enchanter.

It is best to base the Chakra abilities one wishes to master on their individual type. Though it is possible for one to develop abilities outside of his primary Chakra type, one is typically less proficient at using those abilities. By creating an ability that one isn't suited for, one risks stagnating their potential by overloading their capacity for using Chakra, something which is referred to as **Memory Overload**. However, there are examples of Chakra masters, who have reached a high level in multiple categories and employ them consistently in their primary fighting techniques.Training in all the accessible categories is the fastest and most efficient way to improve one's skills in one's own type, with the additional benefit of increasing one's flexibility and proficiency in Chakta in general. A bell curve is the ideal shape, with the time spent on each category decreasing the farther away said type is from the user's natural one.

## Transmutation

The **Transmutation Type** is the most common of the 6 Chakra Classes. Transmutations are techniques wherein the user transmutes their Chakra into natural phenomena within one's body, which are separated into Fire, Water, Wind, and Earth. These techniques find their fundamentals in the body of the user. Fire Magic originates from the electrical signals and heat in one's body, Water Magic comes from the liquids that the body is made of, Earth Magic from the clay all living beings are said to originate from, and Wind Magic from the various gases one breaths in. Because of the four variants available, the Transmutation Class is considered the most diverse and versatile of Chakra Classes, to the point that even those who don't have an affinity for it strive to make it their main means of combat.

Transmuters can only manipulate already existing substances found in their enviorment by infusing their Chakra into the substance. Transmutation can be used to alter the nature of one's enviorment in order to better aid the user, such as forming walls of Earth Release for defense, or, in the case of Zoras or Merfolk, flooding the field with Water Release in order to gain an advantage. As such, Transmutation Techniques can often be used to control the flow of battle in terms of enviormental advantages.

## Modification

The **Modification** **Type** is the 2nd most common of the 6 Chakra Classes. Modifier techniques can enhance, lower, or alter the natural capabilities of the user's bodies. An example of enhancing is increasing one's physical strength and speed. Suppressing one's Chakra is an example of lowering, and the various hair techniques fall under alteration.

A Modifier can also transfer these traits to any weapons or objects they may use, such as enhancing the sharpness of a sword or the force of a battering weapon. As such, Modifiers are often best suited for close-range combat, with Modifiers often specializing in martial arts and swordplay. The Modifier class is the most balanced in terms of the offensive and defensive capabilities it grants the user, in turn allowing the user to become very powerful using simplistic and non-flashy abilities while maintaining a healthy balance of in their move pool.

Because many Modifier techniques are simple to learn, even non-Modifiers are known to commonly use low-tier Modifier Techniques, such as Enhanced Speed or Enhanced Power. In fact, because of the nature of Modification techniques, even for non-Modifiers, it becomes almost necessary for individuals to learn basic Modifier techniques such as the two formerly mentioned due to how necessary and crucial they can be to one's fundamental abilities in combat.

As mentioned before, Modifiers are well-versed in close range combat, but as a result of this, their long-range capabilities may be limited. Because of this, when they are up against the likes of Emitters and Transmuters, they must first close any distance between them in order to get anywhere. This prevalence of close-range combat may also prove dangerous for Modifiers when up against opponents with poisons, curses, or Sealing spells.

### Transformation Type

The **Transformation Type** is a subclass of Modification techniques that focus on the transformation of the body, be this to achieve more power be physically altering the body or something simple like healing wounds. Essentially, it allows one to manipulate the way their cells function to varying degrees and with differing results.

Transformation techniques require very precise and delicate Chakra Control, more so than most other techniques, since it can lead to actually damaging the body if not handled properly, or even something as deadly as tumor growths. Because of this, many who wish to specialize in Transformation techniques are advised to simple repeat and strengthen their grasp of the Four Major Principles. However, this danger can also be used by an individual to actually harm an enemy by purposefully throwing their Chakra Control off balance.

These techniques allow the user to perform abilities that can heal physical damage, psychological damage, or other shortcomings within themselves or others. An example of physical healing is in healing broken bones; healing psychological damage may involve undoing the effects of Manipulation, and healing shortcomings may refer making one who is tired regain their stamina and become wide awake.

However, the better, but more rare usage of the Transformation Magic is to transform. This is so much so that most healing technique are instead categorized under the sub-category of Healing Magic. The reason transformations are so rare is due to many of them requiring a Bloodline Limit to achieve, such as with elemental armors or with Wood, Rubber, and Bone Magic.

### Sensory Type

The **Sensory Type**  is a subclass of Modifier techniques. These abilities allow the user to alter, hinder, or strengthen their normal sensory capabilities in order to track and find opponents and objects their normal senses would otherwise be unable to notice. Some examples may be extending one's vision, amplifying their sense of smell, or being able to see Chakra.

Sensory Techniques are most often used during espionage and tracking situations. Because of this, those who specialize in Sensory abilities, such as the Hyuga and Inuzuka Clans, may often see themselves going on patrols and security duties.

Sensory is also effective for when one suspects they or an ally of theirs has fallen into a Manipulation or Enchantment spell that is controlling their senses, as the heightened sensing capabilities they are granted may allow the user to break out of the spell, or at least be able to see what is reality.

## Manipulation

The **Manipulator Type** is the 3rd most common of the 6 Chakra Classes. Techniques in this group allow the user to control the 5 senses of their opponents, though only extremely skilled users are able to control all 5 at once. Manipulation may also allow the individual to influence the emotional and mental sensations of an opponent, such as inducing sleepiness, a sense of fear, or altering, rearranging, and erasing memories.

Due to it's nature, Manipulation is generally a supplementary class, with little to no offensive capabilities, and is more often than not used by individuals to gather intel or to fool and deceive opponents by playing mind games with them. As such, it is not common to see it being used in the midst of a raw battle, and is instead preferred by user's who are generally too weak to engage in physical battle, though that is not to say all who specilize in Manipulation are weak at fighting.

Manipulation also takes a certain degree of intelligence and skill to pull off effectively, as it's influence can easily be nullified if the opponent has strong spiritual energy. Sensor Techniques can also be used to detect if or when a Manipulation Technique has been or is being used on an individual.

To manipulate an opponent, the user must insert their Chakra into their opponent's Chakra Pathway Network, which can be done by varying methods amd mediums, such as skin contact, eye contact, scents, sound waves, or specific objects and seals. After this is achieved, the user must then take control of one or more of the victim's senses and manipulate them into seeing, hearing, feeling, feeling, tasting, thinking, or smelling what the user wants.

In order to break out of a Manipulation, the victim must first become aware that they are trapped under a spell, which can be determined by observing inconsistencies, repetition, or errors within the user's illusions. However, becoming aware isn't enough to break free. In order to break Manipulation, the victim, after becoming aware of the state they're in, must disrupt the flow of Chakra within themselves, or have a partner perform it in their place if they are unable to notice they are in an illusion, or if the illusion is too powerful for them to break out of alone.

Illusion Magic

Control Magic

## Emission

The **Emitter Type** is the 4th most common of the 6 Chakra Classes. Emissions are techniques that allow the user to manipulate their Chakra separately from their body, much like Transmuters, but unlike them, the Chakra remains as pure Chakra rather than taking on the properties of a certain substance.

Emitters focus on manipulating their Chakra and keeping it stable in forms outside of their bodies, as Chakra will, normally, rapidly lose it's power and stability when it is released from the body over long distances. Because of this, Emission Techniques are a superior alternative to Transmutation as long-range attacks and defense, but are for more difficult to control.

Emission Techniques are also considered the most powerful among the Seven Chakra Classes in terms of the amount of raw power they provide their user.  Because Emitters have an easier time manipulating and maintaining the stability of Chakra outside of their networks, they also have an easier time mastering the Four Major Principles of Chakra Control and are fast learners.

### Absorption Type

The **Absorption Type** is a subclass of Emission. These abilities allow the user to absorb Chakra by reversing the process that is used to Emit Chakra, often times requiring a physical medium to do so. This is likened to how one can use their hands or a cup to drink water, but the latter is easier to do so with.

Much like with the transfusion of blood, it is noted that one can only safely absorb Chakra if it is being used by a person who shares the same affinity as the absorber, lest they harm their body.  For example, a Modifier can aborb another Modifier's Chakra, even if the Chakra being used by the latter Modifier is a Transmutation or Manipulation technique, but a Modifier can not absorb a Transmuter's Chakra, even if the Chakra used by the Transmuter is Modification-based.

Genetics also play a role in how effective one can be in absorbing another's Chakra and likewise, in rejecting the absorption of their own Chakra. People will generally have an easier time absorbing an opponent's Chakra the more close their genetics are, such as sharing the same gender, race, or bloodline.

Those who have had their Chakra absorbed have reduced options in combat due to the lost Chakra, and if enough Chakra is taken they may be too weak to move. Conversely, those who have absorbed the Chakra have expanded combat options due to the increased chakra reserves and their physical condition may improve as a result.

## Bending

The **Bender Type** is the 5th most common of the 6 Chakra Classes. These techniques allow an individual to manipulate the fabric of space-time. This allows them to pull off techniques such as teleportation, slowing down or stopping time, teleportation, erasing time, or travelling between dimensions, among other extraordinary techniques.

Benders release their Chakra in a burst and surround the environment around them, allowing their Chakra to interact with the Space-Time around them as though it were a physical substance, and through this, are able to control various aspects of the world around them. For example, various teleportations techniques, though not all, function by the Bender forcing invisible, temporary wormholes that enable them to travel from one point to another. However, they may also using Bending for more simple purposes, such as using it to create invisible techniques like the Vanishing Spiral Sphere.

### Sealing Type

The Sealing Type is a subclass of the Bender Type. Generally, an individual will either manipulate time or manipulate space individually, but those who are skilled enough to manipulate both at once gain the ability to create temporary pocket dimensions made from their Chakra. The individual can create seals that links to pocket dimensions upon the surfaces they have been inscripted upon.

These seals generally are used to store items or weapons, so that they can be called upon when needed without the burden of carrying things around. Chakra can also be sealed away, acting as an effective defense against Emission Techniques. Even living individuals can be sealed away, though the last case requires a high-tier seal in combination with the sealed individual being powerful enough to survive the sealing process.

Those who specialize in Sealing Techniques will often carry cards, slips of paper, or scrolls inscripted with empty seals on them so that the user may be able to seal away enemy attacks or harmful objects at a moments notice. Seals are not permanent, however, as the Chakra will slowly deteriorate, causing the seal to weaken and eventually break, and as such, seals must be continuously reinforced to prevent this from happening. How long seals last vary based on the Sealer technique in question as well as who used it and how well they performed the technique.

### Gravity Type

The Gravity Type is a subclass of the Bender Type. This class of techniques allows the user to control gravitational forces, which can be used to control objects around them, even enabling the user to fly themselves. This can even extend to one's environment, allowing one to utilize Gravity as a means of controlling the Earth, Air, and Water around them akin to a Transmuter, and by extension, any other type of substance that may be around.

Gravitation techniques can be used to control weapons and objects, allowing one, for example, to curve the trajectory of an arrow or bullet beyond what it would be normally capable of. Not only does this allow one to attack in unorthodox manners, but it can also allow the user to enhance the accuracy of their attacks. Another application of this technique can be to decrease the weight of one's self or other objects, allowing for things such as flying or increased speed. Inversely, increasing one's weight can allow one to be harder to knock around and make their physical attacks stronger.

Because of the vast versatility of the Gravity Type, and the relative ease in using it, many Benders utilize Gravity Type abilities instead of normal Bender Type techniques, despite the Gravity Type being a subclass of Bending.

## Enchantment

The **Enchanter Type** is the 6th of the 6 Chakra Classes and the rarest one for an individual to have an affinity to. Enchanter techniques are considered the spiritual opposite of Modifier techniques, as, while Modifiers increase and control the physical aspects of their own body, Enchanters control the spiritual aspects of their bodies. Abilities among Echanters may include things such as mind control or telepathy, which is achieved through the manipulation of one's soul.

Soul manipulation in question is very versatile, as it can range from creating invisible fists for combat, to bringing souls back from the Other World, to astral projecting one's soul out of their own body. An Enchanter can also "invade" another person's soul, which is generally used for malicious purposes, such as stealing their life span or reading their minds for information. However, invading can also allow one to pull off beneficial feats, such as telepathically communicating with the target or even allowing the Enchanter to lend non-Bloodline Limit powers to the target.

Enchanters generally live considerably longer than non-Enchanters due to their stronger and more powerful connection to their own souls. This also makes them more prone to being empathetic and understanding of others. Enchanters can also understand other languages, both when written and spoken, through grasping the feelings behind the words in question, making them effective interpreters. However, this is a rather low-tier Enchanter ability, making it relatively viable for non-Enchanters to use as well.

### Curse Type

The Curse Type is a subtype of the Enchanter Type. To put it simply, Curse Types are essentially spiritual "diseases"  that affect the victim's soul instead of their body. Curses may include controlling one's body, preventing from using certain abilities, or forcing them to perform certain acts against their will lest they be punished in some form. An example of a Curse may be seen in the Cursed Tongue Eradication technique, which prevents the target from speaking out certain words that the Curser deems unspeakable, or in the case of Shadow Imitation technique, which forces it's victim to mimic the movements of the Curser. Another example would be the Body Connection Spell, which forces the target to receive the same damage the Curser recieves.

## Limitations & Conditions

Being in part a product of the mind and soul, Chakra responds to the goals, wishes, and desires of individual users. As a result, an individual can increase the overall power and versatality of skills by stating a self-imposed restrictionsm vows, limitations, and conditions upon the Chakra Art of their choice.

For example, if one consciously decides something along the lines of "*I will only use this skill on Thursdays*" or "*I will only use this skill against people over 30*" and manages to abide by that rule, that particular skill will become stronger. The stricter the Limitation, the stronger the user's resolve, and thus the more their ability is strengthened. However, Limitations are also considered liabilities, since the power they grant is not consistent. Limitations that contain some sort of punishment, such as "*I will lose 500 Aura if I break this rule*", will strengthen the ability even further. An individual is only able to remove a Limitation they have invoked on a technique one year after first placing it.

Certain techniques may, buy their very nature, have pre-set conditions that cause them to only ever be usable or activated upon certain criteria being met, outside of which not even the user can alter, no matter how many years pass. For example, the Cursed Tonge Eradication is a technique that is conditioned to activate only when the victim speaks of the user in a way they do not accept, in turn muting the victim until the user sees fit. In this case, the user cannot activate the Cursed Tongue Eradication at will and it activates automatically when certain conditions align.

## Chakra Sub-Classes

Aside from the Six Chakra Classes and the variants within those types, other categories have been created to more easily classify certain similar of techniques even further. These group of techniques are not biological in nature as they do not create their own Chakras when used, but are rather simply categorized for the sake of clarity.

### Avatar Type

The **Avatar Type** is a class that utilizes Manipulation Magic in tandem with either Emission or Transmutation Magic, though other classes may also be used on rare occasions, such as the Wood Golem, which utilizes Transformation-based Wood Magic with Manipulation to create a Avatar spell . With this type, the user emits Chakra in the form of a certain being, such as a Lion or Tengu, which they then control through Manipulation. As it's name would imply, the Avatar Type can be used to fight on behalf of the user. Depending on the user and technique, the Avatar can be a varying amount of meters away from the user before disappearing, or at the very least, failing to properly function. An Avatar may also be used in tandem with Enchantment Magic, specifically Soul Magic, which can grant the Avatar varying degrees of autonomy or personhood, with some Avatars being able to talk and fight autonomously and follow more complex orders from their master.  However, doing this is very dangerous, as an inexperienced or weak Avatar user may create an Avatar or cause and Avatar to become rebellious or unresponsive to their user, such as in the case of Black Chariot, who held the same will as it's user, Polneraff, to such a stron degree that it would even attack Polneraff and his allies if it meant upholding Polneraff's will.

### Clone Type

The **Clone Type** is a combination of Enchantment magic and either Emission or Transmutation magic, generally. Through utilizing both Chakra classes at once, the user creates an exact replica of themselves using Chakra from their body and soul. This clone has the same memories, voice, personality, and so on, of the original. Clones can be used as distractions and feints in battle, but their most effective use is allowing the user to train and grow at a far faster pace, as the clones collective experiences and memories while existing will all return back to the original upon them disappearing. Clones cannot telepathically communicate with their user, nor can they pass on new memories or knowledge they've experienced independant from their user. All clones, being made of Chakra, posses no blood and are infertile.

The vast majority, if not all, of the Clone techniques are banned and illegal, to the point that the Clone type is not even mentioned in most common scientific books pretaining to the study of Chakra. The first reason for this is because Clone type techniques make it easy for criminals to steal goods, gain information, and kill without being caught, since they can simply disappear without a trace. The second is because of the extreme difficulty in learning Clone type techinques, as it requires the user to physically shatter their soul and infuse their emitted Chakra with it, a feat that has, throughout history, time and time again resulted in individuals either dying, becoming handicapped, or comatised from failure to properly execute the technique.

Despite all the perks granted by the Clone Type, it is not without it's shortcomings. Aside from the aformentioned high risks involved in failing to execute the techniques properly, Clone Type techniques are very difficult to use in actual combat settings, as they require the user to delicately and carefully split their Chakra reserves evenly among the clones they are creating. One clone will force the user to split their Chakra 50-50 between the clone and the original, making both the clone and the original half as power. Two clones will lead to a 33% split, and three clones will lead to a 25% split, and so on and so forth. The vanishing of clones will cause all dispersed Chakra to return back to the original, returning the user to their original power.

### Barrier Type

The **Barrier Type** is a combination of the Emitter and Gravity Types. After Emitter Chakra is released, the user utilizes Gravity Chakra to compress and mold the emitted Chakra into more dense and defensive substances, likened to that of glass or diamond. Although Barrier Type techniques are often defensive and supplementary in nature, they can also be used offensively, but this is not as common, as it has been noted that it makes no sense to use Barrier Type techniques offenseivly just as it wouldn't make sense to use a shield in the same manner. Barrier Type techniques can be used for a variety of purposes, such as to prevent outsiders from entering; to prevent those inside from leaving the confines of the barrier, and even to prevent those trapped within from using certain techniques.

Although barriers are meant to contain an area from outsiders from entering or vice-versa, they can be breached in different manners. For certain barriers, users can willingly create openings for people to pass through, or if others know a certain hand seal to temporarily open a barrier without dispelling it. Some barriers can be broken by sheer force. Disregarding the strength of any barrier, even the most powerful ones, intended to prevent detection and/or intrusion by outsiders, they can be circumvented by the use of Bender Type techniques, because barriers only create confines within the dimension that they reside in.

## Quantification of Chakra In Combat

Chakra plays a crucial part in combat, and as such, one's affinity for a specific Chakra Class is a factor of paramount importance. For example, while a skilled Emitter may be unable to fully block 9mm bullet, some master Modifier can utilize an increased defensive power to resist sniper bullets without a single scratch, as well as to come out of the head-on explosion caused by an anti-tank bazooka with only minor burns. When two Chakra users clash, it is possible to make predictions about the outcome through a simple equation. Physical strength is represented by the acronyms AP (Attack Points) and DP (Defense Points), depending on the action of the Chakra user, while the proficiency in Modification is expressed in CP (Chakra Points). The sum of these two factors indicates the value of one's offensive or defensive capabilities.

If a Modifier and a Emitter who possess equal physical strength were to clash, and the Modifier was the one attacking, his attack power would be expressed as: AP + CP → 100 + 100 = 200

For the Emitter, who has the same physical strength but whose proficiency in Modification does not exceed 70%, his defense power would be: DP + CP → 100 + 70 = 170 The equation representing the action is: (DP + CP) - (AP + CP) → (100 + 70) - (100 + 100) = -30

Thus the Emitter would suffer 30% of the damage even if he managed to block the attack correctly. This method is a simplification, since physical strength and Chakra output differ from person to person, and the location, environment and circumstance of the attack are fundamental variables in a real fight. Chakra itself is much more complicated, since its power varies depending on the user's physical and mental state. Because of this, it is possible to use a limitation to strengthen one's will and thus one's Chakra, exceeding the normal limit. If in the same instance as before the Emitter used a Limitation worth 2 MP (Mystery Points), his defense would become: DP + CP x MP → 100 + (70 x 2) = 240

As a consequence, the equation would be:

(DP + CP x MP) - (AP + CP) → [100 + (70 x 2)] - (100 + 100) = 40

In this case, the Emitter would be able to block the Modifier's attack without suffering any damage. However, due to the inherent risks of a limitation and exceeding one's 100% limit, not all Chakra users decide to resort to this method.

## Level, Force, and Accuracy

A Chakra user's **Level** in a Chakra type determines the abilities that Chakra user can learn. It could be tentatively defined as one's degree of proficiency in a Chakra type which translates in the creation of a specific ability. A Level 10 Emitter can only master Emitter abilities that require an amount of skill equal to or lower than Level 10. The Level of one's natural category determines the ceiling for all others, which can be calculated by applying the rule of affinity: a Level 10 Emitter can master Bender and Enchanter abilities only up to Level 8, Modification and Transmutation abilities up to Level 7, and Manipulation abilities up to Level 6, unless he raises his Level in Emission by training in it or by training other types, which would cause his skills, and thus his Level, in Emission to increase as well.

However, while said Emitter could potentially create the same ability as a Level 6 Manipulator, his effective output would pale in comparison with the Manipulator's. The reason is that the law of acquisition rates applies a second time, making it so the **Accuracy** and **Force** of a Chakra ability are proportional to the predisposition of the user for the category the Chakra ability requires. As a consequence, if the Level 10 Emitter and Level 6 Manipulator from the example used the same Level 6 Manipulation ability, the Force and Accuracy of the Emitter would amount to a measly 55% of the Manipulator's, who has 100% affinity, and thus 100% Force and Accuracy, for that type.

## Aura Power

**Aura Power** is a system devised convert Chakra into a numeric value, and use it in a system similar to the process of finding the Capacity factor of a power plant, in this case the power plant being the Chakra user and the energy being the Chakra. The unit of this system corresponds to the approximate amount of aura spent every second by a Chakra user in battle mode (1 Aura per second). However, once the fight starts, the Aura consumption increases up to 6 or even 10 Aura per second, due to the increased stress, tension, and subconsious use of Chakra. The less skilled the Chakra user and the more powerful the technique, the more Aura is consumed this way. Inexperienced users can consume as many as 50 Aura per second, with the annexed increase when they utilize advanced techniques.

At any given time, an individual will have a maximum amount of Chakra that flows throughout their body. This is referred to as one's **Maximum Aura Power** (or M.A.P for short). This can also be seen as one's stamina. Generally, it is not safe to surpass this limit by absorbing more Chakra from exterior sources, but one with a strong body may be able to temporarily handle exceeding their 100%, albeit they will almost always suffer for it in some way.

**Potential Aura Power** (or P.A.P for short) refers to the amount of Chakra one can expend and control for a Magic Spell. The stronger the P.A.P, the greater the technique, such as in the case of comparing the Spiral Sphere to the Giant Spiral Sphere, the latter of which can only be used by those who posses a higher P.A.P. As such, even if one has a massive amount of M.A.P., this will not necassarily make them stronger, as they will only be able to handle a small fraction of their massive Chakra reserves. This can be compared to a how a bottle can hold alot of water, but only release small amounts at a time instead of all at once.

**Actual Aura Power** (or A.A.P. for short) refers to the effective use of P.A.P. that is deployed for a spell without wasting excess Chakra. In short, it is how effiecient one is in using their Chakra, which is a component that one can increase through better Chakra Control. For example, if a technique normally requires 500 Aura to form, someone inefficient in A.A.P. will end up using 900 Aura to deploy that technique. Inversely, someone who is highly skilled in in A.A.P. can utilize that same technique with 300 Aura, less than what is generlly required. An individual with high Chakra Power can also shave off the amount of Aura needed for techniques as their Chakra acts as a more potent energy source.

## Training Excercises

Many different forms of excersices have been derived throughout the years to better help Chakra users control and mold their Chakra, and vary depending on the type of Chakra Class one is hoping to master.

### Modification Training

**Physical Training**

Because Modification is the most simplistic of the Yang Classes, it also requires among the more basic training methods. Like when opening one's Chakra Points, improving one's strength in Modification can be done through physical excersices, particularly those that focus on the belly and core of the body, as it is within that area that Chakra is formed.

**Rock Breaking**

The student enhances a stone's durability to repeatedly smash other rocks without breaking the one they are holding. The exercise terminates either when a student manages to break 1000 rocks in a day, in which case they are ready for the next level, or when the stone they are holding shatters. On top of the Chakra consumption, the repetitive movement puts stress on the student's focus, causing their Chakra Control to become less and less precise.

### Manipulation Training

**Creature Infusion**

In order to increase one's effeciency in Manipulating living people, and individual may first put their existing skills to practice on animals. The smaller and less intelligent the animal is, the easier it will be to control it. Thus, this practice sees the student gradually go from practicing on animals like rats, to cats, to foxes, to bears, and finally elephants. However, this practice is not too efficient due to the difference in anatonmy between animals and people.

Among the more advanced practices, and generally avoided due to the stigma, is when a practitionor uses the corpse of a recently deceased individual to practice their Manipulation. This is an ideal training method, as, unlike with living people, the corpse has no Chakra Flow and can thus be controlled much more easily. While dead animals also can be used, it is preferred to use a person as a Manipulator will often have to control people on the battlefield as opposed to animals.

**Object Infusion**

Using a doll that has a makeshift Chakra Pathway Network, the student puts both of their palms on a desired part of the body and begins to infuse their Chakra into the doll's pathway. The student must then practice controlling and holding their Chakra at specific points of the doll's body for a specific amount of type as instrcuted by the tutor. However, the pathways of such dolls are no where near as those of a real person, and thus, this excersice only provides a rudimentary application of Manipulation.

### Transmutation Training

**Essence Training**

Essence Training is a catch-all term used in reference to a student getting a "feel" for the Release they wish to learn, such as submerging oneself in water, swimming, and excercising in the rain if they are aiming for Water Release, or in the case of Fire Release, eating hot and spicy meals, excercising in humid and heated enviorments, and walking on hot coal. This same practicing method extends to Wind and Earth, and Magical Elements such as Ice.

**Wind Splitting**

During this training, the student must release Wind Chakra from their palms and shape it into razor sharp blades of wind and rub them inversely with one another. The user then must use this small razor blade of wind to split a leaf in half. After completing this practice, they can move on to more difficult forms of this excercise, such as doing the same with a piece of paper and even a waterfall.

**Fire Containing**

This training has the teacher burn a small hole in the center of a piece of paper before having the student control the fire in order to suppress it from burning the rest of the paper and to put the fire out. Once this stage is passed, the student must then attempt to suppres the fire of a burning pillow, with the end goal being to suppress the burning of a tree.

### Enchantment Training

**Meditation**

Like with Modification, due to Enchantment being the most basic of the spiritual classes, it can be improved through basic meditation training. In this case, it is preferabal for one to meditate in more and more difficult and distracting enviorments, such as sitting on a slab of rock placed on a stalagmite.

**Lucid Dreaming**

This training is one that is done shortly before and while the student sleeps. The student must attempt to envoke a forced Lucid Dream within themselves by consiously thinking about it and speaking ot it to themselves for at least an hour before falling asleep. During the Lucid Dream, the student must then try their best to manipulate their dreams as much as possible until they can fully control every aspect of their Lucid Dream, be it the enviroment, people, situations, objects, etc that appear within the dream.

**Word Speaking**

In this training, the student must practice increasing the speed of their

### Emission Training

**Wall Standing**

During this training, the student must focus and release Chakra to and from their heels and soles in order to climb a vertical surface without their hands, ussually done with a tree. If the stream of Chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics.

**Water Standing**

Like the above, the user must focus Chakra to their feet in order to balance on the water. Due to water being unstable, unlike a tree, this practice requires the user to continuously alter the force and amount of Chakra emitted.

The more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying. It doesn't have to just be at the feet. A user on water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.

**Chakra Number**

During this training, the student forms the numbers 0 through 9 on top of their finger by manipulating the shape of their Chakra. The training is considered complete once the student manages to form the numbers within 5 seconds.

### Bending Training

**Fruit to Dust**

The student puts a fruit in front of them on a table, before releasing Bending Chakra and enveloping the fruit within it. The student then increases the rate at which the fruit ages by causes it to move forward in time. The Bender must continue to age the fruit until it turns to dust, and if they fail to do so in one sitting, they must begin anew with a fresh fruit. Failing at this excercise may lead to the fruit bursting completly.

**Fruit to Seed**

The excercise is similar in practice to the Fruit to Dust, but has the student reverse the aging process of the fruit so that it may revert back to a seed. Much like how it is easier for one to flow forward in a river than to go against it's current, so too is reversing time instead of speeding it up, and as such, this excersice is done after the former one due to being more difficult.

## Magic Items

**Magic Items** are tools, technology, and instruments that are fueld by or operate via the consumption of Chakra. Often, these items allow the user to perform feats that they would otherwise not be able to do or not be able to do as easily.  Some Magic Items may also be able to mimic the powers of or yield the same results as Bloodline Limits, making them very useful for those who lack Bloodline Limits, such as utilizing Mana Sensing Glasses to see Chakra. Some of the most common Magic Items are wands and grimoires. Magic Items may also be fueled by other forms of Chakra, such as Nature or Cosmic Chakra.  Aside from the obvious superiorty these Chakras have in their potency, they are also far more abundant and reliable than using one's own Chaakra. For example, many intergalactic spaceships are noted to run on Cosmic Chakra in their surroundings.

## Personality Types

Many people believe in the concept of Chakra Types determining one's personality. However, this method is no more reliable than trying to discover someone's zodiac sign or blood type just from personality analysis. According to the theory:

* **Modifiers** are simple and determined. Most of them never lie, hide nothing, and are very straightforward in their actions or in their thinking. Their words and actions are often dominated by their feelings. They are generally very selfish and focused on their goals.
* **Transmuters** are whimsical, prone to deceit, and fickle. Transmuters have unique attitudes, and many are regarded as weirdos or tricksters. Often they put forth a facade while hiding the truer aspects of their personalities.
* **Emitters** are impatient, not detail-oriented, and quick to react in a volatile manner. They resemble the Modifiers in building their impulsivity, but the difference between them is that Emitters probably tend to calm down and forget easier.
* **Benders** are typically high-strung or overly serious, stoic, and nervous. They are often on guard as to be cautious and do not trust strangers easily. They are very observant and logical, rarely falling into traps. Being able to analyze things calmly is the strength of Benders.
* **Manipulators** are argumentative and logical. They advance at their own pace and tend to want to keep their families and loved ones safe. On the other hand, when it comes to pursuing their own goals, they do not listen to what others might have to say about it.
* **Enchanters** are independent and charismatic. They won't say anything important on them and will refrain from being close friends, but, because of their natural charisma that draws others, they are always surrounded by many people.