Perks

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Perks are similar to feats or Alternate Advancement (AA) abilities, but are found in the world via exploration. They can be gained from NPC trainers, hidden altars, lost dusty tomes, whatever. Some you'll just need to find to learn them, some you might need to pay an NPC to teach them to you.

Perks can be gained at any level (though some might have specific requirements to learn), and will persist through releveling your character. Perks cannot be stored or transferred, if you bank your XP/AAs your perks will remain. Perks are character specific and must be individually acquired per character.

You can view any perks you've acquired (and read a description of exactly what they do) in the Perks submenu in the Crafting Skills menu.

Currently implemented perks:

Alchemical Charisma

* You gain a permanent +4 enhancement bonus to Charisma.
* Gained from consuming a player-crafted Elixir of Alchemical Charisma.

Alchemical Constitution

* You gain a permanent +4 enhancement bonus to Constitution.
* Gained from consuming a player-crafted Elixir of Alchemical Constitution.

Alchemical Dexterity

* You gain a permanent +4 enhancement bonus to Dexterity.
* Gained from consuming a player-crafted Elixir of Alchemical Dexterity.

Alchemical Intelligence

* You gain a permanent +4 enhancement bonus to Intelligence.
* Gained from consuming a player-crafted Elixir of Alchemical Intelligence.

Alchemical Strength

* You gain a permanent +4 enhancement bonus to Strength.
* Gained from consuming a player-crafted Elixir of Alchemical Strength.

Alchemical Wisdom

* You gain a permanent +4 enhancement bonus to Wisdom.
* Gained from consuming a player-crafted Elixir of Alchemical Wisdom.

Blessing of the Living Waters

* You are treated as having +5 base Heal skill when casting Cure X Wounds spells or using potions of the same, as well as when using healing abilities such as Lay Hands or Wholeness of Body that benefit from the Heal skill.
* This is an effective increase in total ranks before other modifiers, but is not an actual skill increase so will not be reflected on the character sheet.

Boon of the Channeler

* Requirements: At least 4 base ranks in the Spellcraft skill.
* You are treated as having +5 base Spellcraft skill for the purposes of calculating damage done by spells and invocations.
* This is an effective increase in total ranks before other modifiers, but is not an actual skill increase so will not be reflected on the character sheet.

Duelist

* Requirements: At least 4 base ranks in the Parry skill.
* You are treated as having +5 base Parry skill for the purposes of calculating passive riposte damage and hit chance.
* This is an effective increase in total ranks before other modifiers, but is not an actual skill increase so will not be reflected on the character sheet.

Fast Learner

* You gain +10% XP from kills.

Persistent Alchemy

* Buff potions you consume will have their duration set to 24 hours. They will end if you rest or die before that time is up.
* Certain potions cannot be extended this way, and will not be affected. This includes, but may not be limited to:
	+ True Strike
	+ Cure X Wounds

Scavenger

* Gain an additional 10% of the XP from killing mobs as Gold.

Swift Mount

* Any mount you use gains +10% movement speed.