Secrets of the Lost Hidden Mansion

***Secrets of the Lost Hidden Mansion*** is an Transmanian action adventure game show competition program that was unsold for television. Created by Carlos Ferriera, Six teams compete for a chance to enter the lost mysterious "Hidden Mansion" in search for the lost artifactual object.

## Format

### Round 1 (Parts 1 & 2) - The Assault Course Cross

In the first round, similar to Physical Ability from *The Krypton Factor,* it involved a stunt based on a positioning "head start" where the six teams had to complete two parts by in order to enter the Mansion Property.

### Part 1

The first part of the Assault Course Cross is by attempting to press the button in front of them and then raft on a river to the Mansion Property.

### Part 2

The second part of the Assault Course Cross featured an obstacle course of which six teams that completed the first part after rafting on a river will cross a pontoon bridge, crawl through tubes, drive a bumper motor race car, etc., and complete the course by running over and pull the tampon switch that activates the light.

The first four teams to complete two parts of the round by pulling their tampon switches on the mansion property will advance to the second round and the other two will be eliminated and will receive a consolation prize.

### Round 2 (Parts 3 & 4) - The Forest of Knowledge/Question Forest

In the second round, the mission continues. The four remaining teams stood up on the forest podiums with the buttons on top of them.

#### Part 3

In the first part, Ms. Meaner would begin by telling the four remaining teams the documentary-type story which became known as each and every one of the legendary "secrets" and then she would tell them where the winning team needs to enter the room and find the objected loot.

#### Part 4

After finishing, in the fourth part, Ms. Meaner would ask teams a series of questions which appears on the screen above them to test their memory.

Each multiple-choice question has three possible answers. Teams need to answer questions exactly four times to make it to the hideout. If a team answered incorrectly or ran out of time (five seconds after being called upon), a team would be out of the question in play and the other teams will give a chance to answer.

The first two teams to do so would advance to the third round and other two teams would be eliminated.

### Round 3: The Mansion Games: The Secret Hideout (Parts 5 & 6)

In the third round called "The Mansion Games: The Secret Hideout", the two remaining teams are playing in three parts. Teams are going to compete to play for protective medallions of life worth of money. The teams are going to need money to protect themselves from the dreaded mansion security guards as they make their way through the mansion. There are four mansion games in the first part of the third round and the last mansion game in the second part. They are worth from $125,000 up to $500,000, doubling after every game. If a mansion game ended in a tie, both teams received the value of that game. The team that earned the most money at the end of three parts won the right to enter the Mansion and the other team will be eliminated. Most mansion games will last for a maximum of either 60 seconds, 2 minutes (120 seconds) or untimed.

#### Part 5

In the first part of round 3, The first and the second games (either pitting single members from each team male to male, then female to female or pitting male against female, then female against male) are for $125,000 for a potential total of $250,000 while the third game is for $250,000 for a potential total of $500,000.

#### Part 6

In the second part of round 3, the fourth and final game is worth $500,000 for a potential total of $1 million. In this game, it will be played with 2 teams.

### Part 7: The Mansion Grand Prix Race

In the third and final part of round 3, The Mansion Grand Prix race (similar to that of *Fun House*) is the sub-round of the Mansion Games: The Secret Hideout and it involved both teams racing two laps around a track, trading lanes after the first lap. In addition to completing the objectives during the race, the teams had a chance to increase their score by collecting tokens from stations alongside the track. Each team will be given a bag to hold collected items, which had to be aboard the vehicle of the riding member and passed off after the first lap. Any items that fallen on the floor will become invalid and can never be picked up. In order for tokens to count toward a team's score, they have to be aboard a vehicle before the end of the race. The grand prix will last for 2 minutes. The team that won the race received a massive $1 million. After that, each team's tokens were counted beginning with the team that was trailing following the race. Once all of them had been counted, the highest-scoring team will advance to the final round.

#### Tiebreaker Showdown

In the event that the two teams earned the same amount of money, Ms. Meaner would ask one bonus toss-up question to determine the winner. The first team to pull the light switch was given the chance to answer. The team who correctly answers the question would advance to the final round. However, if a team answers incorrectly, the opposing team will advance.

### Bonus Round: The Mansion Chase (The Finale)

In the final round, the winning team took the money the contestants won from the Secret Hideout into the mansion and attempted to enter the boss room and retrieve the objected loot and bring it back out of the mansion within a three-minute time limit.

The large three-floor vertical labyrinth mansion (similar to other houses from the Nickelodeon game show *Finders Keepers* and the game show *Fun House* and had much different similarities to The Video Zone bonus round in *Nickelodeon Arcade*) that was filled with lost treacherous objects protected by security mansion guards is owned and rented by a strange, mysterious woman named Naomi Meaner who was a millionaire homeowner. (See above) Before starting the final round, Ms. Meaner would explain a number of levels in the rooms in her mansion and the necessary tasks in each room.

Before the run starts, the three-minute timer would be set and Meaner would open the gate to unlock the door (similar to The Video Zone in *Nickelodeon Arcade*) for the mansion to be opened. On the signal when that is given, the contestant who chose to go first would enter the mansion and would complete a specific task or puzzle within each room that gives them the key to unlock one of the doors leading to the location of the artifactual objected loot. The unlocked doors were closed at the start of the round. The rooms inside the mansion are "level-esqued" that are connected to adjacent rooms by doorways, although some doors were locked, blocking a contestant's progress into the adjacent room; the pattern of locked and unlocked doors changed show to show depending both on the mansion layout and the artifactual object's location. Hidden inside the mansion are security mansion guards assigned to protect up to four specific rooms. If a mansion guard is encountered, the player must give the guard $500,000. However, if a player has $250,000 or no money, the player will be captured. If the winning team had exactly won $750,000, another $250,000 would also be placed somewhere in the mansion for the contestant to collect and make $500,000. The extra $250,000, if needed, would either be hanging on the wall near a door or placed inside an object in a room. If the winning team had exactly won $1 million, a $500,000 medallion of life will be hidden somewhere inside one of the rooms of the mansion. Hidden somewhere inside the Mansion are three alarm clocks called "Trial Clocks". If a room made progress difficult or impossible, the clock would freeze for an extra 30 seconds until made progress easier making the leftover time to start.

The team had 3 minutes to enter the Mansion, complete the boss challenge by retrieving the object and leave the mansion with it. If either contestant grabbed it, all remaining Mansion Guards will be gone and all locked doors in the mansion instantly opened, allowing the contestant to escape unhindered. For entering the mansion, the team automatically won a prize. If a team member picked up the objected loot, the team won the most expensive prize as well. The team that exited the mansion with the objected loot before time ran out earned the grand prize.