Open Beta Testing

## Summary

Open Beta Testing was announced on the 19th of April to set foot at the 28th of April for previous testers, and the 2nd of May for the public.It follows the Closed Beta 2 Testing, which ended three months prior to the Open Beta. Redduck has gone through a number of revisions, heavily focusing on gameplay.

## Contents

### Gameplay

* All weapon modifications now impact weapon handling, distance, and damage more effectively.
* Rifle Man & Point Man Aimpunch has been significantly reduced
	+ Equipping [Standard Armor] will further reduce Aimpunch at the cost of damage absorption

* New Smoke Grenades have been added to the game
	+ M18 Blue – Low density; longer duration; slow expansion
	+ M18 Red – High density; short duration; rapid expansion
	+ T13 Smoke – Normal density; impact fuse (expansion upon contact)
* A new Utility Grenade has been added to the game
	+ AN-M14 – Incendiary spread upon contact

* + Smoke Grenade visual effect has been reworked to improve overall usability
	+ Weapon balance changes
		- SA58 Para recoil system has been changed
		- OTS-14 Groza recoil system has been reworked

### System/UI Updates

* New Menu Options added
	+ Vertical & Horizontal sensitivity
	+ Team X-ray vision toggle on/off [Default: P]
* Changes to [Sprint] physics
	+ [Sprint] now properly initiates while strafing
	+ Mouse sensitivity during [Sprint] now remains the same
* Battle Status Board changes
	+ Damage done/received will now only be displayed upon death or once the round is over
	+ Added environmental damage description to Battle Status Board (ex. fall damage)
* Weapon model POV changed
	+ General weapon model size has been reduced

### Gamemode

* Addition of the Hog Mode:
	+ Hog Mode is a brand new free for all game type where players fight to collect dog tags that drop when someone is killed. Player with the most dog tags win the match.
	+ Upon death, a user drops half of his dog tags
	+ Players are also able to manually drop Dog Tags in their possession to draw enemy players’ attention.
* Special Features:
	+ New skill introduction: Stealth (Gauge filled via kills & stealth duration in accordance to the amount of gauge bar filled prior to use)
	+ Solo (FFA) & Duo (teams of two) modes available
	+ Playable on Dual Sight and Hammer Blow
* Stealth Mode:
	+ Stealth skill can be used by filling the Stealth gauge through kill accumulation where each kill will award 2sec worth of Stealth duration when used. (Max duration: 15 sec)
	+ Movement during Stealth will allow 80% invisibility whereas being stationary during Stealth will allow 100% invisibility.
	+ Sprint speed is increased by 30% of base sprint speed per class during Stealth.
	+ There is a delay on weapon fire at the start of and the end of Stealth skill.

### System

* Clan System:
	+ Clan creation, application, moderation, and search function available
	+ Clan Mark custom image upload (In-app purchase)

* Arena System:
	+ Ranked matchmaking based on rating point (RP) accumulation through matches won
	+ Personal Arena RP is reset (soft-reset) at the end of each season
	+ More information can be found at Arena

### Bug Fixes

* Smoke Grenades:
	+ Fixed in-smoke silhouette visibility issues
	+ Fixed an issue where enemy player’s name was visible through smoke
* Tick Rate:
	+ Modified game coding which seemed to have been impacting tick rates
* Environmental Clipping:
	+ Removed ladder-drop sound queue when walked down (does not affect jumping off ladders)
	+ Removed prop interaction sound queues
	+ Fixed incorrect sound queues resulting from walls, steps, edges, etc
	+ Fixed irregular character interaction with breakable props (consecutive bounces, screen shakes, etc)
* Irregular visibility:
	+ Fixed an issue where certain areas within various maps would allow character shadow to be seen through the ground/prop