Priest (Excerpts of Elvhenan)

Though there are many worshipers and preachers of the Evanuris, only the most devout are blessed with the power of their God or Goddess, bolstering their own natural magic. An individual such as this would be known as a Priestess or Priest, and may serve in a revered temple dedicated to one of the Creator Gods. They study the teachings of their deity at length, and work the most closely with spirits who represent the Evanuris and their favored virtues. This is where they draw their power– not from the Evanuris themselves, but the spirits the Gods command.

Adapted from the D&D 5E Cleric.

***Race Restriction: Unavailable to Dreamless.***

**Divine Domains**:

* Arcana Domain
* Beauty Domain
* Death Domain
* Forge Domain
* Grave Domain
* Knowledge Domain
* Life Domain
* Light Domain
* Nature Domain
* Order Domain
* Peace Domain
* Protection Domain
* Tempest Domain
* Trickery Domain
* Twilight Domain
* War Domain

## Class Details

*You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class.*

* **Hit Dice:** 1d8 per Priest level
* **Saving Throws:** Wisdom, Charisma
* **Proficiencies:** Light armor, medium armor, shields, all simple weapons
* **Skills:** Choose two from History, Insight, Medicine, Persuasion, and Religion

### Equipment

You start with the following equipment, in addition to the equipment granted by your background:

* (a) a mace or (b) a warhammer (if proficient)
* (a) scale mail, (b) leather armor, or (c) chain mail (if proficient)
* (a) a light crossbow and 20 bolts or (b) any simple weapon
* (a) a priest's pack or (b) an explorer's pack
* A shield and a holy symbol

## Spell Casting

As a conduit for divine power, you can cast priest spells.

### Cantrips

At 1st level, you know three cantrips of your choice from the priest spell list. You learn additional priest cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Priest table.

### Spell Slots

The Priest table shows how many spell slots you have to cast your spells of lst level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of Priest spells that are available for you to cast, choosing from the Priest spell list. When you do so, choose a number of Priest spells equal to your Wisdom modifier + your Priest level (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you are a 3rd-level Priest, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of Priest spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

### Spellcasting Ability

Wisdom is your spellcasting ability for your priest spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a Priest spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a Priest spell you cast and when making an attack roll with one.

**Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier

**Spell attack modifier** = your proficiency bonus + your Wisdom modifier

### Ritual Casting

You can cast a Priest spell as a ritual if that spell has the ritual tag and you have the spell prepared.

### Spellcasting Focus

You can use a holy symbol as a spellcasting focus for your Priest spells.

## Divine Domain

At 1st level, you choose a domain shaped by your choice of Evanuris and the gifts that grants you. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.

* Arcana Domain
* Beauty Domain
* Death Domain
* Forge Domain
* Grave Domain
* Knowledge Domain
* Life Domain
* Light Domain
* Nature Domain
* Order Domain
* Peace Domain
* Protection Domain
* Tempest Domain
* Trickery Domain
* Twilight Domain
* War Domain

### Domain Spells

Each domain has a list of spells-its domain spells that you gain at the Priest levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.

If you have a domain spell that doesn't appear on the Priest spell list, the spell is nonetheless a Priest spell for you.

## Channel Divinity

At 2nd level, you gain the ability to channel divine energy, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.

When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your Priest spell save DC.

Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

### Channel Divinity: Turn Undead

As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

## Harness Divine Power

At 2nd level, you can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you've reached in this class: 2nd level, once; 6th level, twice; and 18th level, thrice. You regain all expended uses when you finish a long rest.

## Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

## Destroy Undead

Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Priest table above.

## Divine Intervention

Beginning at 10th level, you can call on your chosen Evanuris to intervene on your behalf when your need is great.

Imploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your Priest level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any Priest spell or Priest domain spell would be appropriate. If the Evanuris intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

At 20th level, your call for intervention succeeds automatically, no roll required.