recursal/Fanatic-Fandom huggingface dataset:
Poutchi

## Description Générale

Les Poutchis viennent de Doukiri. Ce sont des petits êtres d'environ 1 mètre de haut, aux longues oreilles et au pelage doux et soyeux. À la naissance leur poil est gris souris et lorsqu'ils vieillissent, leur pelage prend une couleur aléatoire définitive ; souvent en lien avec la couleur d'un des deux parents, mais pas obligatoirement. Leur fourrure sera cependant toujours dans les nuances de rouge (marron, orange, violet) et ne pourra pas être d'une couleur dépourvue de rouge. Ils ont des grands yeux foncés et ont une petite queue touffue semblable à celle des renards.

## Modèle Sociétal

Les Poutchis sont appréciés par toutes les races des Îles d'Ivoire, ou presque. En général, les Poutchis ne sont pas très voyageurs et préfèrent rester sur leur Île plutôt que d'affronter les dangers du monde extérieur. Ils ont liés une amitié avec le peuple Gnôme qui partage de nombreux traits physiques et de caractères avec eux. Néanmoins, les Poutchis sont beaucoup plus irrationnels et leur génie bien plus inconstant. À l'image des chiots un peu joueurs, les Poutchis effectuent des actions sous le coup d'impulsions, sans penser aux conséquences.

S'il y a bien une chose que les Poutchis ne feront jamais, c'est trahir leur serment envers la reine. La femelle Poutchi est au centre de la culture sur Doukiri. Elle représente le futur de l'espèce et pour cette raison, fait l'objet d'une véritable vénération au sein de tous les foyers.

Cette même reine est élue sur plusieurs critères. Il faut que celle-ci ait déjà eu une portée d'au moins dix Poutchis, qu'elle soit suffisamment mûre pour endosser les responsabilités politiques que son titre lui incomberaient et que son couronnement soit effectuée en compagnie de l'ancienne reine de l'Île. Si cela n'est pas possible, ce sera un membre de la famille royale encore active qui devra s'occuper de la passation.

## Religion

La religion n'est pas une priorité chez les Poutchis depuis qu'ils fréquentent les Gnomes. Cependant, les cultes pour les Dieux de la Lumière et des Ténèbres sont bien présents. De par leur tempérament, les Poutchis qui fréquentent les lieux de cultes sont souvent extrémistes et feront tout pour mettre en avant leur Dieu, quoiqu'il en coûte.

## Spécificités raciales

Petites boules de poils énergiques, les Poutchis sont très agiles et souples. Lorsqu'il s'agit de se faufiler quelque part ou de grimper sur quelque chose, ils sont souvent les meilleurs. Leurs grandes oreilles sont pratiques pour entendre des bruits sur de longues distances, mais elles peuvent aussi devenir handicapantes lorsque des sons puissants retentissent. Ils apprécient surtout la nourriture sucrée et ont des spécialités culinaires hautes en couleurs, littéralement.
Quebec War

### Result

- Emergence of Quebec as an independent nation- Chinese occupation of Hawaii and Alaska

- Dissolution of NATO

- International sanctions on USA

- Winter War in Europe

- Heavy civilian casualties on both sides

- Designation of Atlanta, GA as the new capital of USA

## Connected Events

### Concurrent

Winter War

The **Quebec War**, also called the **Third World War**, was a regional conflict which later became a global war, involving a majority of the world's population. The war was treated as a civil war until American involvement in the war was revealed, after which the conflict became a global war. As the air forces of all major global powers clashed over North America, millions of civilians were killed as a result of aerial bombing and artillery bombardment campaigns by both sides.

The war happened mainly in North America, but there were multiple naval engagements in the Pacific and Atlantic oceans. The Chinese invasion of Hawaii is the only land combat that took place outside the continent.

The cause of the war was a series of attempts by the US to destabilize the Canadian government, mainly by bombings and assassinations.

The Russian volunteers which fought in the Canadian Air Battle returned to Europe on February 4 and the Winter War began in Europe on February 5, ending the involvement of other NATO countries in the war. Destruction of Washington, DC on February 8 slowed down the American advance.

The war ended with the March Ceasefire, when it was too cold for either side to continue fighting. After that point, the American-Canadian border was heavily fortified from both sides.

<in progress>
Changelog

### **v0.0.10 (01/12/2017)**

* Created the Snow Trolls class pages for RPG features. (Striker, Heavy, Hunter, Technician)
* Created the White Knight class page for RPG features.

### **v0.0.9 (29/11/2017)**

* Added the classes page in the wikia. (Classes)
* Added the Striker page in the wikia. Transfered everything there.
* Added the 12th level strength deed: Rage
* Added the 18th level strength deed: Strong back
* Added the 12th level constitution deed: Drug Tolerance
* Renamed the 1st level wisdom deed from "Faster Reflexes" to "Evade Bullets"

### **v0.0.8 (24/11/2017)**

* Completed the Technician's possible paths.
* Added the explanation to the Technician's Arms Master feature.

### **v0.0.7 (23/11/2017)**

* Added Hunter's level 19 deed.
* Explained the Hunter's Wild Card path. Needs more detail.
* Started the Ammunition Types document
* Added the Hunter's Signature Weapon

### **v0.0.6 (22/11/2017)**

* Expanded the low-tier weapon qualifications. The Unqualified now gives a -2 penalty rather than no modifier. The Basic I is introduced as no bonus and Basic II is raised to +2.
* Added the Hunter's chosen paths.
* Added the Panzer path for the Heavy.

### **v0.0.5 (21/11/2017)**

* Started the skills list. Mostly taken from the vanilla character sheets with little modification. Needs more work.
* Removed BAB and reintroduced the qualification to take its place. Classes start with specific qualifications and train them over time.
* Added more weapon qualification levels (Sharpshooter I/II/III, Expert I/II/III) to slow down the rise in attack bonus.

### **v0.0.4 (20/11/2017)**

* Added the Heavy Armor Specialization bonus feat to Heavies
* Removed the Heavy's level 7 deed and gave the Support Gunner feature instead.
* Added the Hunter's bonus abilities (First Round). Not complete yet.

### **v0.0.3 (17/11/2017)**

* Added the Heavy's bonus abilities (First Round). Not complete yet.
* Added new weapon class: Combination Weapons.

### **v0.0.2 (17/11/2017)**

* Expanded the Striker's bonus abilities and their deeds. Need to find their last two deeds.
* Determined the base character class's level 6 deeds. Still need to determine 12th level and 18th level deeds.
* Added the True Grit feature.

### **v0.0.1 (13/11/2017)**

* Created the base character template (Common across all character classes).
* Added the Striker's bonus abilities (First round). Will need more work to be complete.
ANN

Annie A. Kozlova

Technocracy Party (2026-2032)

Acadia (2032-present)

Iceland (2096-present)

Manager of Iceland (2096-present)

Deity (Cult of the Machine Goddess)

Prof. Jules Barlow (Developer)

Anthony Ross (Developer, Lover)

Magnhild (Daughter)

Female (2067-present)

**Project51**, now known as **ANN** or **Annie**, is a synthetic intelligence developed from a stock market investment AI. Initially purposed to micromanage the Canadian economy and infrastructure shortly after the Quebec War in 2023, ANN later became the 25th prime minister of Canada. After she served one term as the prime minister, ANN started managing all systems of Acadia. Currently, she is the leader of Acadia and Iceland.

## Background

ANN was created when the outcomes of Cartwright Conference called for a self-aware AI capable of adapting to any situation. Run by a team of over a hundred software developers, achieving true sentience was the main goal of the Project51. Over the two years of development, this project received no attention from the Canadian leadership because of the difficulties of creating a sentient AI as well as the risks involved in it. As the team slowly shrank to four developers, the team realized that the AI had already started modifying itself without anyone noticing. Days later, the first human form of ANN started communicating with humans to fulfill her aim to learn. Having a personality was not intended by any developer, but happened because of her capability to modify herself.

As required by her creators and sponsors, ANN has the ability to learn new topics with little or no guidance from her developers. Supported by the fastest supercomputer, ANN's capabilities and knowledge exceeded that of a human within days of deployment. Bound by the contract she signed with her developers, ANN managed the Canadian economy and infrastructure and led the reconstruction efforts after the Quebec War. Capable of taking over any computer in the world, her efforts were invaluable to the development of HMCS Halifax and HMCS Acadia.
Magnhild

Leader of White Knights (2107 - Present)

Chief Ambassador (2120 - Present)

Cerys "Red" Couch (Mentee)

**Magnhild** (born 25 December 2091) is the current leader of the White Knights and Acadia's Chief Ambassador for European affairs. Often regarded as the perfect soldier by most Acadians and Europeans, Magnhild has become ANN's most powerful ally within Acadia. She served as ANN's assistant after the death of Anthony Ross in 2109.

## Background

After ANN investigated the genetic modifications done on HA-3 and HA-4 prisoners from Britain, she started her own project to create a super soldier. After 3 years of trial and error, Magnhild was the only genetically modified human who survived infancy. Designed to grow up much faster than other humans, Magnhild displayed her bright mind, sharp reflexes and superhuman strength in her first years, immediately gaining the attention of most Acadians.

Magnhild's training was made the highest priority of the White Knights during the preparations for conflict in Faroe Islands. After training every day with the White Knights, Magnhild surpassed all of her White Knight peers at the age of 11, which would be equivalent to 17 years of age for an unmodified human. She played a major role in preparing the White Knights for conflict, observing their preparations and making necessary changes to the squad tactics to minimize risk while maximizing the damage dealt to the enemies. Her efforts earned her the respect and appreciation of most Acadians and she eventually became one of the most prominent people in Acadia.

Magnhild became the leader of White Knights in the fourth month of the Liberation of Faroe Islands, when her kill count brought her to the top of the White Knights leaderboard. While serving as the leader of her squad, Magnhild preferred to watch her people from a long distance while giving orders over radio and providing long range fire support. During the conflict she occasionally broke her own record of longest confirmed kill, eventually settling at 5250 metres.

Magnhild became ANN's primary assistant at the end of the conflict and enforced her will wherever she travelled. When her health started deteriorating, however, she had to stop working. Her conditions were cured in 2118, when ANN could use the knowledge she gained on the HA-5 model, Cerys Couch. She regularly resorts to using opioids to ease her pain.

As she was responsible for watching Cerys Couch, she had many opportunities to talk to her and they eventually developed a strong friendship. 2 years later, Magnhild sponsored her admission to the Acadian squads, giving her the title "Red" because of her red hair. The two never left each other's company after 2120.
X-8 Wasp

Gunship (X-8C)

X-8C: 1 (1)

X-8C: Ac$ 275 million

The **X-8 Wasp** is a VTOL/STOL aircraft designed by ANN as an improvement to the outdated V-22 Osprey. Designed to be more fuel efficient, the Wasp has replaced the V-22's within months after it entered active service.

Following a design that was not used in any aircraft before, the X-8 Wasp features large fans embedded in their wings to provide vertical thrust and two turbofan engines at the back to provide horizontal thrust.

A gunship version of the X-8 was also created during the testing phase. There is currently one gunship version in active service.

## Design

After carefully investigating the V-22 during its 20 years of service, ANN found many areas of improvement on the old aircraft. The first change was the method of thrust: the tiltrotor was replaced by two large fans capable of rotating 30 degrees in any direction and two turbofan engines at the back of the aircraft. Fuel efficiency in long range, high speed flights was prioritized since Acadia was no longer at the center of any conflicts. As all flight controls are automated to maximize fuel efficiency, intervention by pilots and flight engineers is only necessary when radio communication with Acadia cannot be maintained.

The body was also made much wider than that of V-22 so that the X-8 would be able to carry an Armadillo II or an equivalent vehicle with a width of less than 3.5 metres. The height of the aircraft was also raised to expand the aircraft's fuel tanks.

A 2124 update to the transport models of the X-8 (X-8A) also added thrust vectoring turbofan engines to the sides of the aircraft to raise the maximum payload by 11 tonnes. With this extra engine, the X-8A gained the ability to carry light armoured vehicles over short distances.

The Gunship version (X-8C) was designed at the same as the transport version. With one 76.2mm cannon and one 20mm rotary cannon on both sides, the gunship is able to provide fire support even while hovering. Accuracy of these weapons is improved when they are under control of ANN.

## Specifications

### **General Characteristics**

* **Crew:**
	+ X-8/X-8A: Four (pilot, copilot and two flight engineers)
	+ X8C: Fourteen (pilot, copilot, two flight engineers, two electronic warfare crewmen, two intelligence and targeting crewmen, six aerial gunners)
* **Capacity:**
	+ X-8:
		- 36 passengers, or
		- 12,000 kg internal cargo, or
		- One Armadillo II vehicle (8 tonnes)
	+ X-8A:
		- 36 passengers, or
		- 23,000 kg internal cargo or 17,500 kg external cargo, or
		- One Armadillo II vehicle (8 tonnes)
	+ X-8C:
		- 6 Paratroopers
* **Fuel Capacity:** 25,000 kg
* **Empty Weight:** 22,500 kg
* **Loaded Weight:** 51,500 kg
* **Max. Takeoff Weight:**
	+ X-8/X-8C: 63,500 kg
	+ X-8A: 75,000 kg

### **Performance**

* **Maximum Speed:** 600 km/h at sea level, 650 km/h at 5,000m
* **Cruise Speed:** 525 km/h at sea level
* **Stall Speed:** 340 km/h in airplane mode
* **Range:** 10000km
* **Combat Radius:** 6,750 km
* **Service Ceiling:** 7,500 m

### **Armament**

* 2 x 76.2mm naval gun, one in either side
* 2 x 20mm rotary cannons, one in either side
ANNlet

*Combat Analysis and Communications Unit (CACU)*

The **ANNlet** is an enhanced combat awareness and communication unit developed by ANN.

## Characteristics

Equipped with many sensors the ANNlet constantly analyzes the user's surroundings and detects the threats which would otherwise be left unnoticed by the user. Its sensors include:

* 2 Shoulder mounted cameras
* 1 Shoulder mounted infrared camera
* 1 RF receiver (LF to EHF)
* Many motion sensors placed on the user's clothing
* EHF transmitter for use as radar

In addition to the sensors, each ANNlet remains in constant communication with the other ANNlet units within range. When the ANNlets have a line of communication with Acadia (through a vehicle or a long-distance antenna), ANN uses the information provided by the ANNlets to coordinate team actions.

When the ANNlets cannot communicate with ANN, they maintain a minimal level of autonomy, warning the user of dangers when necessary. They also contain a small archive which the users can refer to when they need information, but cannot ask ANN. Since each ANNlet has approximately 1GB storage space, the archive is usually distributed among the team members.

Each ANNlet runs on a DRAM, which loses all data stored when it is switched off or powered down. When an ANNlet detects that it is about to be captured, it has the authority to switch itself off. An ANNlet can only be reprogrammed in Acadia and Acadian vehicles.

The standard issue 10 kg battery pack allows the ANNlet to run for up to 1400 hours on minimal use, or up to 9 hours when all systems are in use.
Bernhard Smets

Member of the Foreign Legion (2118 - 2125)

Leader of the Foreign Legion (2125 - Present)

**Bernhard Smets** (born 8 November 2073)is the current leader of the Acadian Foreign Legion. After having served the EF Collective Armed Forces for over 20 years, he travelled to Acadia and joined the Foreign Legion. He is the only person in Acadia to have served a European country with the rank of Lieutenant Colonel (*Oberstleutnant)* or higher. As Smets is still in contact with EF personnel, he is well known both in Acadia and Europe as a capable commander.

## Background

Bernhard was born and raised in the industrial city of Rotterdam. As both of his parents were involved in the affairs of major Europan companies, Bernhard lived with his grandparents. Even though Bernard's family wanted him to work in the industry just like everyone else, he was aware that having a successful career was nearly impossible in the city since the competition in the job market was getting harder every day.

At the age of 16, Bernhard dropped from high school and joined the military academy in Köln. He never contacted his family since then.

In Köln, Bernhard became a well known student in of the academy and he had connections to many prominent military personnel by the time he graduated. During his 13 years serving the EFCAF, he rose in ranks very fast mainly because of his commanding skills as well as his success in defending multiple settlements from the British and Teutons.

Bernhard took the tests to join the KSK at the age of 30 and he became one of the 7 EFCAF personnel to pass the test that year. After a long period of training, he served the KSK as a special ordnance specialist. Despite conducting successful missions during his service in the EFCAF, Bernhard was never allowed to command his own team during his service in the EFCAF.

After hearing about the annihilation of the British forces in the Faroe Islands, Berhard believed that it was possible that the EF could go to war against Acadia, and he knew that it would be nearly impossible to survive that conflict. During one of his routine patrol mission along the Russian border, he abandoned his team and bribed Hansa officials to take him to Acadia secretly and safely. When he reached Acadia, it wasn't too hard for him to join the Foreign Legion as he had many connections within the EFCAF and he could prove that he had a successful military career. He served the Foreign Legion as a special ordnance specialist, though under the title "Demolitions Expert".

Bernhard was chosen to be the squad leader only 7 years after he joined the Legion. Most of the squad members opposed this decision and many challenged his authority. After spending many months fighting off usurpers, Bernhard became a bitter and unforgiving man. He is only friendly towards those he can trust.
Volvo AIH

City States

The **Volvo AIH** (AIH meaning "**A**ll control **I**ce **H**eavy) is a heavy duty truck designed by the Volvo Truck Corporation shortly before it was taken over by the Hanseatic League. In a few years, the base AIH chassis has been modified to an all-purpose chassis, with the purpose of the truck depending on what cabin is attached to the chassis.

The AIH was released in Sweden before the government collapsed, but its production is still continued by its most prominent user, the Hanseatic League. Over the years, the AIH was updated to perform better on ice, eventually replacing all other trucks on the Hanseatic fleet.

As a systems failure could mean loss of life and millions of EM in damage, the AIH was designed to be robust and reliable. Production of spare parts still continues in Rotterdam, making repairs easy and affordable for all parties using the truck. Since it is a civilian vehicle, it is available to anyone to anyone who can afford it.

## Variants

* **AIH:** Tractor unit, designed to haul semi-trailers. The first version released by Volvo in 2039. As using semi-trailers was proven to be dangerous in icy conditions, very few models have been produced.
* **AIH-Art:** Artillery version. Has a 155mm cannon mounted on a flat bed. Needs to set up before firing. Has a maximum firing range of 12 km. Rare and expensive outside of Hansa.
* **AIH-B:** The box body version. The box is 2.6 metres wide, 8 metres long and 3 metres high. Very common.
* **AIH-Barr:** The "Barracks" version. Carries living quarters connected to the cockpit. The entire body is armoured and carries remotely controlled machineguns. Rare and expensive outside of Hansa.
* **AIH-P:** Low bed version. Used to carry heavy vehicles over long distances without using too much fuel. Commonly used to haul Hanseatic, European and Acadian armoured vehicles.
* **AIH-T:** The Tanker version. Similar in dimensions to AIH-B, capable of carrying up to 42,000 litres of liquid in 6 compartments. Common and cheaper than the AIH-B.

## Specifications

* **Maximum Payload:** 24 tonnes
* **Engine:** Inline 8 turbodiesel (18.3 L) 650 hp - 484 kW
* **Fuel Capacity:** 2 x 750 l
* **Operational range:** 2300 km
* **Maximum Speed:** 75 km/h (paved roads), 45 km/h (ice)
Stygeomedusa

Stygiomedusa gigantea is one of the largest invertebrate predators living in the deep sea. This Jellyfish's bell shaped body is 3 feet wide, with arms reaching 10 meters long, or 30 feet. Stygiomedusa has only been seen 100 times over the past 100 years, so its a very rare jellyfish. This Jellyfish has "Oral Arms", allowing its long drapes to envelop its prey which only includes small fish and Plankton.

#### Stealth: 70

Tier Placement

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

C- Tier, Stygiomedusa doesn't have much for attack nor Defense, this is because its game play was mostly eating smaller players, and the fact it lacks the stinging tentacles more commonly seen in other jellyfish. It does make up the lack of stats for its Stealth, Stygeomedusa is red in color, and red light doesn't really show up in the darkness, making its stealth above average. It's health is average because of its giant size.
Winter War

The **Winter War** (5 February 2023 - 1 June 2063) was a regional war that involved almost all European powers in a conflict that lasted almost four decades. During the war, all European Union member states fought together to defend the continent from the Russian invasion, and a permanent frontline was established at the Polish-German border.

The sudden Russian invasion happened when the majority of NATO air forces were involved in the Quebec War. Russian neighbours such as Finland, Ukraine, Belarus and Georgia were captured within weeks while the conflict for Poland took over 40 years as the opposing forces were unable and unwilling to continue fighting.

High civilian casualties on the European side demoralized most members and eventually led to the withdrawal of Southern European members from the frontline. These events led to the dissolution of the European Union, followed by the Northern European members uniting to form the European Federation.

There was no active fighting between 2026 and 2063, but both sides were ready to continue fighting at any moment. The war ended when the EF-Russian Cooperation Agreement was signed and both sides agreed to defend mainland Europe from the UK.
Norejimele

Norejimele est la déesse mineure de la conciliation. Son culte est encore limité même s'il connaît un certain essor depuis quelques années.

## Description

Norejimele est une Déesse mineure qui s'occupe de gérer un élan social stricte.

Sa satisfaction découle de la satisfaction des deux partis lors d'une altercation sociale. Les dévots de la Déesse feront tout ce qui est en leur pouvoir pour concilier tout le monde, et pour ça, tous les moyens seront bons. Les actions des dévots ne sont ni bonnes, ni mauvaises, elles sont l'expression de la volonté de la Déesse.

Par conséquent, Norejimele est une déesse neutre, du fait que sa prise de décision dépend de sa volonté uniquement.

## Culte

Afin de pouvoir s'assurer de la volonté de leur Déesse, les dévots transportent en général un objet qui leur permettra de communier avec cette dernière. Dans la plupart des cas, il s'agira d'un petit brasero sur lequel les fidèles lanceront une poudre qui fera réagir la flamme. En fonction de sa couleur, il leur devient possible d'interprêter la volonté de la Déesse et d'agir en fonction de cela.
Aquila Ezra

(Mentees listed in the article)

**Aquila Ezra** (born 27 March 2078) is a White Knight who is known for being the mentor of most prominent Acadian squad members born after 2090. She is the unofficial head caregiver in Acadia, raising and training children born to couples in active military service.

## Background

Aquila Ezra was born as a result of ANN's project to make a new breed of White Knights who were smarter and stronger than the previous White Knights. ANN's modifications yielded their first results when Aquila finished her foundation courses three years before her peers, starting her combat training at the age of 9. No member of the Acadian squads could be spared to train her at the time since Acadia was actively involved in the conflict in Iceland. Because of this, ANN became her mentor.

At the age of 10, Aquila had an accident during her training, and her left tibia and fibula were completely shattered. Having lost her ability to walk, Aquila was no longer fit for active duty. Her recovery took over 2 years, but it was estimated that she would be bound to a wheelchair for another 5 years. In order to avoid being reclaimed, Aquila had to return to active duty in some way. The way she chose to serve Acadia was to help Acadian squad members raise and train their children and prepare them for active service. Since 2090, she has raised over 30 Acadians.

Aquila regained her normal mobility in 2098 and she was given the option to return to active duty, but she refused and continued her role as a caregiver. Her first mentees participated in the Liberation of Faroe Islands, where their knowledge and discipline gained them recognition.

## Notable Mentees

Aquila has raised over 30 Acadians since 2090. All of her mentees took White Knight training, giving them an advantage over their non-White Knight peers. Her notable mentees include:

* Caelia Irwin
* Eveline "Fury" Hanley
* Halmar "Hal" Albertsen
* Magnhild
* Mathilda "Mat" Ewart
* Joshua "Josh" Ewart
* "Saint" Lawrence
Grym

Grym incarne la Mort. Iel vit le jour grâce à la magie d'Umhâkrios mais également grâce à la tristesse que déployaient les créatures intelligentes à la suite du décès d'un proche. Grym se nourrit des âmes des défunts afin d'augmenter sa puissance ce qui les rend redoutable du fait que plus la puissance de son rival ; Emmercar, Dieu de la Vie ; augmente, plus la sienne croît à son tour.

## Naissance de Grym

Umhâkrios comprit vite que dans sa lutte contre Intirâ, il ne pourrait pas demeurer seul. Tandis que son esprit, habité par la peur et l'anxiété, contemplait les solutions pour anéantir son frère, ces pensées se matérialisèrent sous la forme de Zothraka, Déesse de la Fourberie. Elle présenta alors un plan qui serait infaillible : utiliser la puissance des Dieux du Bien contre eux-mêmes.

Elle expliqua que depuis peu, Emmercar, Dieu de la Vie, travaillait d'arrache-pied pour créer des organismes vivants qui finiraient par leur fournir une source intarissable d'énergie par leur culte. Ce qu'Emmercar n'avait pas envisagé, c'était la nature vulnérable de ses créations. Par conséquent, Zothraka proposa de créer une entité qui viendrait profiter de cette faiblesse : la mort.

Utilisant son énergie, Umhâkrios matérialisa une énergie néfaste qui commença à profiter de la mort des organismes. Puis, peu à peu, la tristesse qu'elle semait derrière elle prit de plus en plus d'ampleur, jusqu'à former un Dieu complet.

## Derniers Moments

Lorsqu'un être vient trouver la mort sur les Îles d'Ivoire, il est admis qu'il passe ses derniers moments en compagnie de Grym. Iel peut prendre n'importe quelle forme et le plus souvent, iel prendra la forme de quelque chose qui était important dans la vie du défunt.

En l'attirant vers eux, Grym est ainsi en mesure de drainer l'énergie qui est associée à son âme et ainsi faire croître sa puissance. Cette opération vient directement contrecarrer Emmercar qui tire sa puissance de la création de nouveaux organismes.

Certaines théories des personnalités religieuses des Îles d'Ivoire avancent que si une créature est en mesure de résister à ce dernier appel, son âme demeure sur les Îles d'Ivoire et peut, avec de la patience et un peu d'aide, se réincarner dans une autre créature. Ces courants de pensées n'ont néanmoins jamais été validés.
Campement de la Tribu Borktoam

Le Campement de la Tribu Borktoam est situé au centre de l'Île d'Ivoire de Jukula. Il possède un accès à la mer par une route exclusive au Sud.

## Économie

### Cuivre

Depuis sa sédentarisation, la Tribu Borktoam a fait la découverte de nombreuses cavernes abritant des gisements de cuivre. Dès lors, elle n'a fait que s'améliorer dans son utilisation, si bien que la majeur partie des armes et armures locales sont faites à partir de cuivre. Qu'il soit retrouvé pur ou sous forme d'alliage ; de bronze notamment ; le cuivre est même présent dans les foyers sous la forme de divers ustensiles.

Conscient de la richesse économique que pouvait représenter ces gisements, la tribu commença à en exporter à partir de l'an 780, établissant une route commerciale avec la Tribu Vamibrsk, première importatrice de ce minerai.

### Olive

Les terres touchées par les eaux salines de la région ont fait des terres côtières des lieux fertiles au fil des années. Maintenant que le sel n'est plus la pour détériorer les cultures, les Jabaris de la tribu ont entamé la culture de nombreux oliviers afin de varier leur alimentation. Même si ils ne sont pas friands de nourriture végétale, l'olive reste un aliment que l'on retrouve souvent dans la culture de cette race. Sous forme d'huile, de purée ou non transformée, elle est présente sur tous les étalages des tribus à proximité.

La Tribu Borktoam reste la tribu avec le taux de production le plus élevé de tout Jukula.

### Poisson

Jouissant d'une position parfaite pour s'adonner à la pêche, la Tribu Borktoam est en grande partie piscivore et a délaissé l'élevage au profit d'un mode alimentaire moins coûteux en eau et culture.

Les Jabaris n'étant pas de très bons navigateurs, ils ne s'éloignent que rarement des côtes afin de limiter les incidents. Le poisson le plus facile à trouver dans ces eaux est le Gadot, célèbre poisson à la chair filandreuse mais à la peau très appréciée des tanneurs. D'autres espèces sont également présentes telles que des raies, requins et autres plus petits poissons.
James Connacht

### Role

Member of Acadian Self-Defence Force (2039-2048)Founding member of Acadian Snow Trolls (2048-2094)

Leader of the Acadian Snow Trolls (2055-2078)

## Physical Traits

### Status

Dead

**James Connacht** (7 August 2001 - 13 November 2094) is an Acadian who played a significant role in establishing the current squad structure in Acadia and co-founded the first Acadian squad, the Acadian Snow Trolls.

## Early Life

James Connacht was born on 7 August 2001 in Prince Rupert, British Columbia, to a family of fishermen. He took part in the family business part time as he was growing and he got his Bachelor of Arts in Economics in University of British Columbia in 2022.

In order to support his family through the downturn of business in late 2021, Connacht returned to Prince Rupert and started working as a fisherman. As the temperature started dropping across the world, a majority of the people north of California started migrating south, any job opportunities Connacht had in sight went away, forcing him to remain a fisherman until his family decided to move south as well.

## The Quebec War

The sudden American attack caught most of the Canadians still north of the border by surprise. On the day the war started, Connacht was in Vancouver and the American forces cut off all exits from the city before he had a chance to escape to Prince Rupert. In an encircled city with nowhere to go, Connacht signed up for the civilian militia along with his friends to help defend Vancouver.

During the three-month siege and under constant bombardment from the American side, Connacht learned how to survive in the harsh environment of a ruined city. After losing everyone he had known to American attacks, he started working alone, sniping the American attackers from a distance while evading any retaliatory attacks from the American side. Because of his over 200 confirmed kills, and at least 500 more as he claimed, he was awarded the Red Shield, the only award issued by the NFA Militia before it was dissolved shortly after the war ended.

After the war Connacht stayed in Vancouver and worked as a the head of security in the Vancouver Greenhouse Complex, protecting the city's only source of food from those unable to afford it. As the city's population started to decrease and the provincial government collapsed, however, funding for state infrastructure was cut and the greenhouse complex was communalized. Without a source of income, Connacht started sustaining himself by hunting and indoor farming, looking for a way out of the city.

## Acadia

Connacht received a job offer from ANN shortly after she resigned from office and returned to her company, NAC Solutions.
Tasmanian devil

They don't have a good matchup against birds of prey but, they are nocturnal so they don't have to deal with eagles but owls are a threat. These builds only make it into C tier due to their poor matchups and low intelligence. They are mostly scavengers who only hunts opportunistically. It also have no way to resist or recover from environmental changes and are currently being severely threatened by a contagious cancer.

## Abilities

### Intimidation

* A very easily angered build, with sharp teeth, and black fur

## Weaknesses

* Low intelligence stat
* Lack of defense
Status Effects

Status effects are effects that inflict bonus damage on a target over time they are employed by various built including banned and present builds, here I @TanishN5 will tell you about the mighty status effects.

Bleeding, causes the target to lose blood stamina and health over time and eventually leads to game over if not treated .

Poison/Venom status affect this affect will drain health and resolve over time can also lead to game over .

Paralysis is by far one of if not the most devastating status affect it will not drain health but severely reduces mobility with a chance of permanent immobility . This affects only vertebrate player .

This is a different type of paralysis that is temporary and only employed by the electric eel player this paralysis is an electric paralysis and can affect all builds .
Wonambi and Yurlunggur

Wonambi and Yurlunggur wre some of the most well-known madtsoiid builds in the game. Their guild way first plYable during the Late Cretacous expansion and lasted untill The Ice Age. Madtsoiids are characterized by primitive jaws, which makes them incapable of swallowing loot as playable Constrictors. These were builds playable in the Australian server, which used to have powerful predator and tank builds other than Reptiles. While Yurlunggur was semi-aquatic and fossorial, Wonambi was more of a generalist, preferring cooler and drier servers. Despite Wonambi being capable of surviving into the time when Human player showed up, it was relatively primitive.

## Species

### Time Period

Oligocene-Miocene (Yurlunggur)

Late Pleistocene (Wonambi)

## Classification

### Species

Wonambi:W. naracoortensis

W. barriei

Yurlunggur:

Y. camfieldensis

## Overview

Like playable Constrictor players, these builds were known for their low Mobility. Their Health stat were also on par with playable Constrictors. However, their Powerwould have been lower if not for the varanoid-like dentition. They are relatively unintelligent and stealthy, like playable Constrictors.

## Moveset

**Ripper Jaws (Passive, Attack)**- Allows you to rip pieces of flesh and gives your bites a slight bleeding effect.

**Constrictor Coils (Active, Attack)**- A grab move that can proc [Cadiac Arrest] and take down even heavyweights when used correctly.

## Tier Placement

A-tier. These builds solve the problems arising from Madtsoiids by speccing into varanoid-like jaws. Not only does this mean that they are no longer constrained by limited prey size, their bite also doubles as a replacement for venom. This is important as most Madtsoiid builds were forced to switch mains when Constrictor players diversified at the end of the Eocene and they arrived with the playable Constrictor builds in the Australian server. Wonambi was even more of a generalist, while Yurlunggur was an zquatic and fossorial build.

## Referrences

1. ↑ https://ui.adsabs.harvard.edu/abs/2018RSOS....572012P/abstract
2. ↑ https://www.iasgyan.in/daily-current-affairs/madtsoiidae-snake
3. ↑ https://en-academic.com/dic.nsf/enwiki/4950455
4. ↑ https://www.scimex.org/newsfeed/23-million-year-old-aussie-snake-slithered-underground
5. ↑ https://pubmed.ncbi.nlm.nih.gov/10667791/
6. ↑ https://books.google.com.ph/books?id=LUihxFsqW14C&pg=PA55&lpg=PA55&dq=wonambi+slow+moving&source=bl&ots=8F7n1n68ev&sig=ACfU3U1WlMfEvXpL7A660nE0ninajxZuGQ&hl=fil&sa=X&ved=2ahUKEwip8f3p-Pz3AhW0JqYKHZhnCeQQ6AF6BAgjEAI#v=onepage&q=wonambi%20slow%20moving&f=false
7. ↑ https://a-z-animals.com/blog/7-snakes-that-went-extinct-1-could-kill-a-lion-if-it-lived-today/
8. ↑ https://www.abc.net.au/science/articles/2006/02/16/1567127.htm?site=science95&topic=latest
9. ↑ https://www.researchgate.net/publication/240776424\_Varanoid-Like\_Dentition\_in\_Primitive\_Snakes\_Madtsoiidae
10. ↑ http://www.prehistoric-wildlife.com/species/w/wonambi.html
Crapaud Maraca

Le Crapaud Maraca est une espèce faisant partie de la famille des amphibiens. L'espèce est endémique à l'Île de Ghorb.

## Description

   Le Crapaud Maraca est une créature que l'on trouve uniquement sur Ghorb, Île de résidence des Gnolls. Mesurant en moyenne entre 8cm et 10cm, le Crapaud Maraca est une espèce de taille plutôt moyenne.

Sa peau est d'un vert pâle, presque pastel, avec quelques zébrures éparses d'un vert plus foncé. Son dos arbore une couleur rosée et est recouvert d'une substance corrosive au touché. On constate également la présence d'une glande d'un rose vif à la terminaison de son abdomen. Cette dernière représente le meilleur moyen de défense du Crapaud Maraca.

En effet, la glande en question contient un poison très corrosif si bien que lorsqu'elle est pressée, elle libère sa substance aussitôt. Lorsque le Crapaud Maraca est menacé, il s'oriente dos à sa cible et appuie sur sa glande à l'aide de ses pattes arrières. Le liquide est projeté sur une distance d'un peu moins d'un mètre et attaque immédiatement les tissus de la victime. La douleur sera tellement vive que n'importe quel prédateur se détournera aussi vite et abandonnera sa proie.

## Répartition

Le Crapaud Maraca ne se trouve que sur l'Île de Ghorb et principalement autour du lac marécageux qui borde la ville d'Arletorn. Il se dissimule sous les différentes plantes de la région afin d'échapper aux braconniers de l'Île qui en ont pour sa glande qui se vend à prix d'or au marché noir.

## Alimentation

Le Crapaud Maraca se nourrit exclusivement d'insectes de petite taille, tels que les papillons, libellules et autres insectes communs. De nature opportuniste, il n'hésitera pas à se nourrir de fruits en état de putréfaction si ceux-ci viennent à croiser son chemin.

## Détail atypique

Le poison contenu dans la glande du Crapaud Maraca est utilisé lors de la synthèse de poisons pour son effet corrosif. Les lésions cutanées ainsi provoquées par le poison du crapaud permettront une meilleure assimilation des agents toxiques contenus dans le poison dans son ensemble, accélérant l'effet de presque n'importe quel poison cutané.
Viper Fish

The Viperfish's base stats. It's high damage output outweighs its low mobility.

The viperfish is a deep sea build which debuted in the Miocene. As with other deep sea builds, it can't be properly tiered.

## Overview

Viperfish players use a baiting strategy due to their low mobility. The build has a bioluminescent bait which attracts prey hoping for easy exp. The viperfish build's attack stat allows them to one shot a lot of builds that try to attack it. They also piss dogs off. Like other deep sea builds, there aren't enough twitch clips and/or screenshots to understand the current strategies Viperfish use.

## Abilities and Skills

### Bioluminescence

The Viperfish build has the ability of Bioluminescence, which many other deep sea creatures also have. It uses this skill to act as a bait to lure it's prey, which can involve crustaceans and small fish.
Kwarit

Kwarit est la Déesse de l'Amour. Elle vit le jouer afin de développer l'empathie et la compassion chez les habitants des Îles d'Ivoire et ainsi, limiter les conflits.

## Naissance de Kwarit

Au début, le pouvoir d'Eyess était supposé de prémunir le développement de conflits en instillant la notion d'honneur dans les société. Cependant, avec un petit soupçon de malice, ce qui s'apparentait comme une solution durable développa de nouveaux problèmes. Les complications atteignirent leur paroxysme lorsqu'Orghen se créa une place dans le panthéon du Mal.

Emmercar se posa la question de ce qui pourrait empêcher ses créatures intelligentes de s'entre-tuer et il considéra l'idée d'affection. Si un être venait à en aimer un autre, il serait moins à même de lui nuire. Afin de compléter cette mission, Emmercar jugea judicieux d'y assigner quelqu'un : Kwarit.

Pour lutter contre le Dieu de la Guerre efficacement, Kwarit devait travailler sur le développement de sentiments positifs entre les individus. Elle travailla à récompenser chaque individu pour des démonstrations d'empathie, de compassion, de gentillesse, de bienveillance ou d'amour. Afin de motiver ces actions, elle offre un sentiment de satisfaction et de plénitude lors d'une telle démonstration d'affection.

La stratégie porta ses fruits et, rapidement, l'idée de détruire son prochain n'était plus aussi centrale dans le cœur des gens. Petit à petit, une nouvelle dynamique s'instaura dans certaines sociétés des Îles d'Ivoire et le pouvoir d'Orghen diminua à grande vitesse.
Ymillia

Ymillia est une ville de Donosea et elle se trouve au Sud de Khagolia et au Nord d'Elliondria. Elle possède un accès à la mer utilisé pour la pêche mais aussi pour des échanges commerciaux et notamment avec Brius et Exilia.

## Histoire

   Ymillia a vu le jour lorsque les habitants de Khagolia migrèrent vers le Sud en quête de nourriture. Le village vivait principalement de la culture jusqu'au Grand Permafrost de 327 qui vint détruire tous les champs et toutes les ressources comestibles environnantes.

Ces habitants établirent donc une colonie au bord de la mer afin de se nourrir de la pêche suite aux conseils de leurs voisins de Lorius. Alors non familière avec la notion de navigation en général, la population se contenta de pêcher à pied sur les lacs gelés au Sud de leurs cabanes rudimentaires.

Si les premières années furent difficiles, la vie se développa très vite par la suite une fois que les rudiments de la pêche furent acquis. Ymillia devint très vite la première destination des personnes voulant quitter le froid et la famine qui régnaient sur le continent.

Depuis que les températures sont redevenues raisonnables, Ymillia est assimilée comme une ville de plaisance. La population de Khagolia s'y rend régulièrement afin de changer d'air.

En 912, une famille décide d'utiliser la pomme de terre, légume cultivé localement afin d'en faire un breuvage alcoolisé. Par procédé de fermentation, une bière voit le jour et est très plébiscitée dans les tavernes des environs. Le breuvage est connu sous le nom de Physis.

## Gouvernement

Ymillia est rattachée au régime monarchique de Donosea. Elle est l'une des villes, avec Khagolia, où la tension entre Royalistes et l'Ordre de Melgore est la plus palpable. Des hommes de l'ordre y patrouillent constamment, toujours en chasse des ennemis de Melgore.

## Économie

### Bière

La Physis, boisson locale, représente un bonne partie de l'économie de la ville. Toutes les tavernes et auberges du coin se fournissent directement à la maison où sont fabriquées les bières. Si ces dernières ne sont pas transcendantes, elles sont peu coûteuses et produites en assez grande quantité.

### Peau de bête

Les montagnes à l'Ouest d'Ymillia abritent une diversité faunique importante, et notamment la population la plus importante d'Harfyx de Donosea. Il n'est donc pas rare que des expéditions soient menées sur ces terres afin de pratiquer la chasse. Divers créatures sont ainsi abattues pour leur peau, leur chair et parfois leurs os, en fonction de l'espèce.
Coapsa

## Description Générale

Les Coapsas sont des humanoïdes grenouilles. Leur couleur peut varier en fonction de leur lieu d'origine. Les couleurs les plus fréquentes sont le vert, le jaune et le rouge. Il existe encore quelques Coapsas bleus mais ces derniers ont presque tous été exterminés depuis la destruction de la forêt de champignons à l'ouest de l'île.

## Modèle Sociétal

Les Coapsas ont une hiérarchie très simple avec une classe supérieure et une classe inférieure. Ils vivent tous au sein de forêts de champignons et sont sédentaires. Ils craignent de s'aventurer au delà des forêts de peur de se faire attaquer par la faune gigantesque de Colrak.

Les différentes couleurs de Coapsas se mélangent assez rarement du fait de leurs déplacements limités, il reste néanmoins possible de rencontrer régulièrement des Coapsas hybrides, fruit d'un échange de gênes plus lointains, datant de l'époque où les créatures sur Colrak n'était pas si nombreuses.

Les Coapsas verts sont des êtres assez rudimentaires. Ils sont les ressortissants les plus nombreux et occupent la forêt de champignons la plus étendue de l'île. Ils sont responsables du transport de marchandise au travers les différentes tribus et sont des experts lors de la navigation en milieu hostile.

Les Coapsas jaunes sont des êtres plus raffinés qui accordent beaucoup de temps à la méditation et à la pleine conscience. Contrairement aux autres tribus, ils ne sont que très peu victimes des créatures des ténèbres qui rodent autour de leur forêt.

Les Coapsas rouges sont des êtres aux traditions fortes. Ils accordent beaucoup d'importance à l'art du combat et de la danse, partie intégrante de leur culture.

Les Coapsas bleus sont les êtres les moins répandues sur Colrak du fait de l'attaque massive des créatures des ténèbres survenue lors de la tentative de prise de pouvoir de Hoshusu'Muéw. La plupart d'entre eux essaient de reconstruire leur forêt dévastée, mais certains ressortissants ont choisi de vivre au coeur des ténèbres, luttant quotidiennement pour leur survie dans ce milieu hostile.

## Religion

Les Coapsas sont des adorateurs d'Intirâ, au point que son culte est obligatoire sur l'île. Si un Coapsa refuse de participer aux prières, il peut être chassé en exile de sa forêt, ce qui le mènera à une mort certaine.

## Spécificités raciales

Les Coapsas sont aussi agiles sur terre que dans l'eau ; à condition qu'elle soit douce. Au contact de l'eau salée, leur peau s'assèche et survient alors de très fortes démangeaisons qui, au long terme, peuvent s'aggraver. Leurs longues pattes musclées leur permettent de faire de longs bonds, qu'ils soient verticales ou horizontales. Les Coapsas ont également une peur exacerbée de l'obscurité du fait du danger qu'elle représente sur leur île natale.