Basic Champion

Basic Champions are the opposite of Martial Artists, because while one focuses on excelling at unarmed combat, the other focuses on mastering a variety of weapons, to the point where they forgo fancy looking magical powers that the other Archetypes have. All abilities of the Basic Champion require the use of a weapon, unless they are stated otherwise. The official colour is fawn.

## Tier-0

Basic Champions get the stat boosts from their strongest/best owned weapon so long as it is in their inventory or equipped on their body, not needing to equip/hold it in their hands. This does not apply to unarmed combat though, only to weapon combat. This does not stack weapon stats on top of each other, only replaces the stats of weaker weapons, with the stats of the best owned weapon.

## Tier I

* Dual Wielder - If the user wields two identical one-handed weapons at the same time, known as "Dual Weapons", the user gains a 10% ATK increase.
* Single Hand - If the user wields a single one-handed weapon, they gain 10% SPD increase.
* Crush Force - If the user wields a two handed blunt weapon, such as a great war hammer for example, every attack has a 1% chance of paralyzing the opponent.
* Deadshot - If the user wields a long ranged weapon, such as a bow or crossbow for example, the attacks never miss so long as the target isn't using any particularly evasive moves (such as the Martial Artist's Divine Movement or the Cyberpunk's Sandevistan).

## Tier II

* Sword Art - If the user uses a bladed weapon such as a sword, against a tall/large opponent, the user can perform this ability. The blade of the weapon begins to glow (in whatever colour the user prefers), and the user's entire body spins rapidly with the blade sticking out, and the user assuming a horizontal position in the air. Through moving at high speed, the user soars into the air, rolling on the target's long/large body as if it were a road and the player a wheel/ball, all while cutting up the target and dealing x2.5ATK damage in the process, and looking rather cool while doing it. Costs 10 Stamina.
* Adrenaline Surge - This ability kicks in automatically whenever the player's health reaches below 10%, giving the player a rush of adrenaline, reducing the damage taken by 25% while also increasing SPD by 10%. Stays active for as long as the user's health is below 10%.

## Tier III

* Snake Bind - If the user is utilizing a rope or chain like weapon, they can perform this ability, causing their chains to move on their own like snakes, wrapping around a single target and binding them, restricting their movements while also damaging them by the user's ATK stat. Costs 3 Stamina to use.
* Vengeance - Use the opponent's ATK stat against them with a cursed weapon strike that does damage equal to the user's ATK stat combined with the opponent's ATK stat! Costs 3 Stamina to use.
* Sword Saint - The user specializes solely on swordsmanship, becoming completely unable to equip or even hold any weapon that isn't a sword. The user gains a permanent 25% increase to ATK so long as they are using swords (does not apply to unarmed combat).

## Tier IV

* Double Edge Strike - The user hits a glowing weapon strike at the target going in at full force, reckless. This attack costs 2 Stamina, does x3ATK, and the user takes a quarter of the damage they dealt as recoil.
* Dexterity Drive - A high speed burst attack where the user does damage equal to the target's SPD stat, on top of the user's own ATK and SPD stats. Costs 5 Stamina to use.

## Tier V

* Comradery - The user becomes inspired when fighting the same target as someone else, or when fighting the same group of targets as someone else, even if they are not partied and it isn't a raid. Increases the user's ATK and SPD stats by 10% for every other player fighting alongside the user, but if they are fellow Basic Champions, increase by 20% instead, or if they have this ability too, increase by 25% instead. The user can only benefit from this ability while holding a weapon.
* Berserker - Whenever the user takes damage, provided they are holding a weapon, there is a 10% chance this ability triggers. If it triggers, +50% ATK and recover 10% HP and STM, but inflict a 2 turn Confusion on them. Stat boosts last until the end of battle. Confusion duration stacks.