Familiar

**Familiars** are mysterious beings summoned to the real world, serving magicians. In this world, magicians are often accompanied by familiars, magical creatures that serve the magicians and can help them perform powerful spells and rituals.

## BASIC INFORMATION

### Anatomy

While familiars are physically constrained by their animal forms, they can instantly shapeshift back to their original forms which possess immense strength and power. Familiars usually take the form of animals, such as cats, owls, or snakes, and are believed to have a special connection to the magician. They can also take other forms, such as objects, spirits, or plants.

## ADDITIONAL INFORMATION

### Perception and Sensory Capabilities

* **Magic Sensitivity** - Familiars are thought to have heightened perception and sensory abilities, allowing them to detect magical and supernatural occurrences. They are also believed to have an uncanny ability to know the intentions of their magicians and can help them in times of need.
* **Telepathy** - Can communicate with their masters. But can be blocked if the master chooses to. They can communicate with their partner even if he is not speaking an understandable language. Familiar can also hear/feel their partner when she is distressed or in trouble.
* **Superhuman Strength** - In their true form, familiars are shown to be strong and can attack and destroy entities who pose a threat to their masters.
* **Magical Knowledge** - Familiars are like tiny little librarians who specialize in magic. Although the are not all-knowing they can make mistakes or misunderstand things. They are not limited to a certain area, however, they tend to lean specifically towards the kinds of magic ther master specializes in. They cannot preform magic themselves unless the magician has spelled/charmed them. Often you will see familiars with markings, collars with charms, and so on that hold power for the familiar to use. They can store magic in a way that is best described like bundling up electricity, giving the master a 'burst' of power at any given time.
* **Regenerative Healing Factor** - Being that they tend to live very long lives when their bodies shouldn't they become more than a body once the initial bond is made. They have rapid healing and can even grow entire body parts back if it comes down to it. Because a familiar is bonded with you on a level that is magical itself if you become hurt the familiar will feel pain and vise versa. If they heal themselves a part of you becomes healed. Being around your familiar works much like aspirin, you feel better and its a cure all for minor aches and pains.
* **Magical Enhancement** - Abilities the familiars form has often are enhanced naturally. For example if a familiar is a feline they have amazing agility, hearing, and eyesight. This is supernaturally enhanced.

## CIVILIZATION AND CULTURE

### History

By all appearances, a familiar seems to function as a servant to their magician. However, the familiar must find their magician, rather than the other way around. Once chosen, it appears they cannot leave their master and find another one. familiars spend half their time as animals, and the other half as people, although it's not revealed which half they start out as. A familiar has free will, and can voice their own opinions, but cannot disobey a direct order from their master. It is claimed that a familiar and their master share a special bond and would die for each other.