Cheats

This article contains cheat codes & hex memory addresses that can be used to modify elements in the game. This can cause a range of results, including modifying a Beast's species, level, experience, moves, modifying items, accessing unused content, or warping through maps.

**The values listed below are the hex memory addresses where the associated elements can be modified.** To input a value as gameshark, input it as *01[last 2 numbers][middle 2 numbers][first 2 numbers]*.

## Codes for Shi Kong Xing Shou

### Money modifiers

 D0D9XX | XX = value from 00 to FF. Adds money by increment of 1¥ directly into the player's money count.

* Note that the last value of the first code can be modified as well. Experiment at your own risk.

### Battle gains modifiers

 DB03XX | XX = value from 00 to FF. Modifies the money value given by the enemy in increments of 256. Goes from 256 to 65280.

* Note that the game cannot display EXP & money values above 9999 and will simply display 9999 instead (the correct values are still added)
* Note that inputting particularly high values might crash the game.

### Item modifiers

 D2XXYY | XX = value from 85 to A3, skipping every other number. Modifies the amount of the key items in that slot. YY = value from 00 to 63. Item amount.

* Setting the item ID or value to 0 removes it from the inventory.
* Setting an invalid item ID or setting the amount above 63 (having the game interpret it as over 99 items) might have undesirable effects, such as crashing the game.

### Star Beast modifiers

#### List of moves by hex value

* Address 8D contains a 2nd version of Thunder Cloak which damages its user and is classified as "Normal" type.
* Address 8E contains the "Basic Attack" move used by Beasts under the Curse status. It is classified as Normal-type.

### Map modifiers

#### Special scene warp

**D0FAXX**
Enable the code, then change maps. Works better if activated during the VFame logo boot screen.

#### Regular warps

 FF9CXX | XX = warp ID (00 onwards)

* Note that having an invalid map for a bank or an invalid warp point for a map will cause the game to lock up.

## Codes for Shui Hu Shen Shou

### Money modifiers

 D0D9XX | XX = value from 00 to FF. Adds money by increment of 1 tael directly into the player's money count.

* Note that the last value of the first code can be modified as well. Experiment at your own risk.

### Battle gains modifiers

 DB03XX | XX = value from 00 to FF. Modifies the money value given by the enemy in increments of 256. Goes from 256 to 65280.

* Note that the game cannot display EXP & money values above 9999 and will simply display 9999 instead (the correct values are still added)
* Note that inputting particularly high values might crash the game.

### Item modifiers

 D2XXYY | XX = value from 85 to A3, skipping every other number. Modifies the amount of the key items in that slot. YY = value from 00 to 63. Item amount.

* Setting the item ID or value to 0 removes it from the inventory.
* Setting an invalid item ID or setting the amount above 63 (having the game interpret it as over 99 items) might have undesirable effects, such as crashing the game.

### Sacred Beast modifiers

#### List of Beasts by hex value

* Please note that Demon Beasts are instable. Inputting one of them as a monster's species or inputting an invalid value can crash the game.

#### List of moves by hex value

* Address 8D contains a 2nd version of Thunder Cloak which damages its user and is classified as "poison" type.
* Address 8E contains the "Basic Attack" move used by Beasts under the Curse status. It is classified as fire-type.

### Map modifiers

#### Special scene warp

**D0FAXX**
Enable the code, then change maps. Works better if activated during the VFame logo boot screen.

#### Regular warps

 FF9CXX | XX = warp ID (00 onwards)

* Note that having an invalid map for a bank or an invalid warp point for a map will cause the game to lock up.