Void

## Overview

The Void is (obviously) a very barren place, with single isolated barrier blocks (meant for creative players to be able to build on) generating sometimes, as well as very occasional creatures and ships of unknown origin wandering into the expanse. It is also used to host the Magnificent Mansion from the similarly-named ability book.

A hollowed out, huge version of the void is accessible via digging down to the lowest point in Sanctum. Slow falling and blindness are applied to any who enter The Void. Beware the sounds of unknowable creatures as you descend.

Falling far enough teleports the player to a random dimension of the Cornucopia. You are twice as likely to get sent to Sanctum, Panacea, Glacium, Varskspace, Omnidrome, the Brine, or The End when this occurs. This may be used as an alternate method to get into dimensions of troublesome access, like Panacea, which requires a creeper head (only obtainable if a charged creeper kills another creeper), or Glacium, which requires the Wither to be killed. (a beacon is required to enter Glacium)

## Lore

The Void is a dimension of pure nothingness, and the origin of the universe before it was put together with a purpose. Much of the space in between dimensions is occupied by void. As such, there is no mod currently occupying the void as we speak. However, there are great creatures that swim deep within the void like an ocean. Celestial creatures beyond imagination, incomparable in size and power to any other creature within the 14 dimensions. Luckily they tend to avoid any race that comes down to "explore".

With that being said, exploration is nearly impossible, as those that enter the void forget their journey when the return to another dimension. They know they've taken it, but do not remember any details. Even Mods and Moddesses usually avoid this dimension for unknown reasons, despite them being immune to the amnesia. Even then, there have been instances of multiple Mods that were brave enough to harness powers, creatures, and great knowledge from the void. The best known example of this was The Traveler, who through his companionship with the void worm Innominatam, was able to glimpse further into the void than any other Mod, cementing him in legend. He has not revealed any of the information he learned within the void, but some believe that it was the key to building his Varskspace dimension.

However, over time, The Ascended Council has found ways of traversing around this effect for the Automech people by inventing personal portals into the Void, tearing a rift in the dimensional fabrics beyond what was capable before to avoid the dimensional amnesia. As such, by combining the strange powers found deep within the Void as well as The End, they were able to create Glitchtech, a powerful, yet highly corrosive, offensive force that some Automechs and automech creations use for warfare. This would inevitably factor into the The End's slow corruption in The Omnidrome, which started with portals to the End and Void in *The Living Palace*.

## Trivia

The target dimension when teleporting from the Void is not actually RNG (even if *that* already isn't entirely random) but is based on a value that increases every game tick and resets at 20 - thus creating a timer that resets each real-life second. Each dimension has an associated value from the timer. When one reaches height Y=-32 is , the player is tp'd to the dimension whose associated value(s) the timer is currently set to. This is unpredictable enough to make teleportation seem random, though it actually really isn't.

This dimension can be accessed in many ways, the most common is traveling to the bottom of a dimension. This applies in Dormis, Sanctum, The Brine, Varskspace, Panacea, and Glacium. It can also be entered by using the Magnificent Mansion ability book, or via the Arc in Pax (using a Void Key).