Knights Immortal

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> Knights Immortal
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> Information
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> ### Also known as
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> Elven Lords, Tempelar
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> ### Leader
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> High Elven Council, Relishan Council
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> ### Capital city
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> Freyhaven
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> ### Member races
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> High Elves
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> ### Date of origin
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> 2000 years ago, or more
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> ### Zones of influence
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> Rivvenheim Mountains, Northern and Southern Passes
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> ### Subfactions
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> Temple Masters, Free Armies, Order of Sorcery
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> “You come asking after answers when you should be seeking truths. Even were I to tell you all I know, it would never mean as much to you as it does to me. That is the true gift of timeless generations: perspective.”
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> - Tahm Wyndfenner (Wind-runner), Paladin Prince
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The mysterious Knights Immortal are the most powerful Elves in the Land, whose purpose stands at nothing less than crushing out any race that grows strong enough to challenge them. Believing themselves capable of doing nothing less than “the right thing”, the Elven Lords' methods for battling the forces of chaos are sometimes powerfully destructive. As many of the Knights view the members of the lowlander races as little better than animals, they tend to treat enemy warriors as dangerous beasts not deserving of compassion or pity.

## History

With the Atlanteans pulling out of the fight for Khamsin in the last days of the battle, the Knights Immortal armies were faced with a difficult choice – fight and die with valor, or retreat and lose all honor. They chose to fight with honor, and were slaughtered against a well-entrenched force led by Duke Skala, the Red Duchess, and Nadia os Darras, better known as the Black Thorn.

The era of the Knights Immortal died that day, at Khamsin, when Council Lord Jamus failed to capture the Khamita's castle. While the High Elven Council now places their faith in the Elven Lords and the Temple Masters those High Elves who believe in justice and chivarly now leave the Rivvenheim Mountains in greater numbers. With the destruction of their armies at Khamsin and the hideous betrayal by the Atlanteans fueling their rage, the Elven Lords are holding nothing back in their attempt to reduce the chaotic races of the Land to ruin.

Since millennia ago, the amount of magical power in the Land had faded significantly, reducing the High Elves capabilities with spells and weapons of power. However, with the Solonavi spell, the High Elves suddenly have the capability to cast their most powerful spells, wield their most devastating weapons, and call upon the Heiramman Gods for miraculous effects not seen since the Age of Mists.

Sir Mishler's failure to capture Stonekeep came with a terrible price. As result of the High Elven Council failing to "get the job done", the secret Relishan Council – a group of nobles that secretly controls the affairs of Rivvenheim – stepped up and began actively manipulating the governing council to make decisions better suited to the High Elven destiny of subjugating all of the lowlander races of the Land.

## Organization

>    "Time is certainly on their side."
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Warrior caste of the High Elves, come down out of the Rivvenheim Mountains to aid or oppose the Land’s many races. So little is known about this ancient Elven race. More is known of their soldiery, of course, if only by way of shared fortune or contested battles - they are dedicated warriors, holding and defending many allegiances. Confident and bold, highly skilled, with each warrior devoting many years to his or her specialty. And patient - above all, patient. The Knights Immortal are rarely rash or hasty in action, and with good cause.

Unparalleled warriors and mighty wizards, the priests, generals and paladins of the Rivvenheim Mountains use their faith, centuries of training and powerful innate magical abilities to channel great power directly from their Heiramman Gods. This ability sets them apart from their lowland Elven brethren who long ago cast aside their immortality for such novelties as ‘freedom’ and ‘free will’.
The foremost task of the armies of the Elven Lords is to protect the mountain passes and the Hundred Cities from invasion. High Elves have defended the North and South passes for thousands of years, using magical swords, lightning-spears and enchanted longbows blessed by the Heiramman gods to strike down their enemies. The High Elves do not conduct trade with outsiders, and no one taken into their guarded mountain stronghold ever returns. But a riddle plagues the peoples of the Land—are the High Elves protecting something east of their homeland, or are they protecting the Land from some unrevealed danger?

The soldiers that serve in the Elven Lords armies have spent the better part of their long lives in Warrior Temples, honing their martial, magical and mental capabilities to a fine edge. Now, faced with a land thrown into desperate war, they are putting their skills to the test by finding a way to reinstate balance in the Land by any means necessary. The Rivvenheim Mountains — the Dagger Backs — are both beautiful and dangerous. Much the same is often said about its natives, the immortal Elves. Their confident bearing and gracefulness lend them a regal carriage which often bleeds over into conceit. However, any enemy expecting to smash through a hollow core will be dangerously surprised. There is a fine, tempered steel at the core of every high elf, and in no caste is this as evident as in their soldiery, the Tempelar—referred to so commonly as the Knights Immortal. Specialists of a high degree, these focused warriors might take years to perfect the single cut of a sword or release of an arrow. The benefit of an elongated life, allowing them the necessary time in which to become so proficient.

### Relations

The Necropolis Sect and the Knights Immortal have clashed ever since the Sect made its new home at Isle Fey - Necropolis - more than a century ago. Blademasters frequently lead troops against the Sect in hope of limiting the advance of the foul Necromancers, and as a way of preserving the living from the atrocities of the dead.

## Notable Members

Knights Immortal Notable members
 General Vale | Free Armies | Alive
 Tythania Stormbringer | Order of Sorcery | Alive

## In tabletop

The martial Elves of the Knights Immortal form Mage Knight’s first minor faction. Each Knight can be characterized in a single word: Specialist. The Knights make good add-on troops for armies based around other factions because it is easy to take advantage of their specialties. The Archer provides inexpensive dual ranged attacks. The Pikeman is the perfect stationary defender. The Liege Knight provides a proactive Defend skill, while the Temple Blademaster has Magic Immunity. Finally, the Paladin combines powerful offensive skills with Healing, and the obligatory Command ability.

*****Knights Immortal*****

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1. ↑ 1.0 1.1 1.2 https://web.archive.org/web/20010609212800/http://www.mageknight.com/article.htm?cid=19036
2. ↑ Mage Knight Rebellion Trading Card Game
3. ↑ https://web.archive.org/web/20020701091417/http://www.wizkidsgames.com/mageknight/figures\_landing.htm?cat=knights