Marine Ravine

**!Spoiler Warning!**: **Plot and/or crucial story details follow.**

## Story

The Player and The Journalist encounter a massive trench in the sea floor, leading to a bottomless chasm that would surely lead to their demise. With the help of the friendly Squid Goo, they must make their way over the trench. However, The Journalist alludes to strange sounds and faces. These are signs that The Basilisk is nearby, a vicious creature that lurks in these depths.

## Appearance

Continuing with the gloomy, dark, deep-sea themes of the Haqua Sea Depths, this level is considerably more illuminated due to larger numbers of bioluminescent deep sea plants. An enormous shoal of Light Squids makes its way towards the surface as night falls. Many of them disappear past the igneous ceiling covered in Snail Spines, alongside the skeletal remains of a giant deceased frog embedded in the ceiling.

## Solution

It is nearly impossible to bridge to the right of the level with just Sand Goo, so the player must utilize the Squid Goos nearby to keep the Sand Goo bridge afloat. The bridge must not drift too high, or it will be destroyed by Snail Spines. Instead, the player can just point the Squid Goos to the right as they are being placed, to maintain the optimal trajectory of the Sand Goo bridge. Eventually, the Sand Goo bridge will stick to a safe spot on the ceiling. However, once the Goo Balls reach this point, The Basilisk will charge in from the right, gobbling up most of the goo structure. During this event, goo balls should hug the safe spot on the ceiling using the Whistle, and herd Goo Product to prevent them from being eaten. If done correctly, the player should have enough goo to reach the pipe. The Filter Pipe in this level requires 12 Goo Product.

## OCD Solution

To achieve OCD for Marine Ravine, the player must complete the level in 60 moves or less. This OCD is similar to the normal strategy, the player must build to the right in a straight line while being careful not to use too much Squid Goo, as detaching/reattaching causes more moves. After the Basilisk has attacked, the player can then build to the pipe while still using the Squid Goo sparingly. Once done, OCD will be achieved.

## Dialogue

* The Journalist
	+ *This looks like a pretty deep trench... ...With the help of the sand and squid goo balls, it shouldn't be much of a problem... Just... Please, don't go down there. We don't need to go deeper... ...Say, have you been hearing some.. strange sounds down here? ...And, faces, maybe? Just me? Hah! Not that there's anything to worry about of course! ... -The Journalist*

## Trivia

* In the alpha versions, **Marine Ravine** followed a similar layout with a much simpler solution.
	+ This version of the level used Sponge Gooballs and Mechos to reach the other side.
* The giant frog skeleton seen in the background is identical to Misty's from the original game.
* **Marine Ravine** was not originally planned to contain The Basilisk, it was instead added sometime after Dark Dynasty had finished development.
* The starting goo structure on the left, hilariously, is set to be asleep. It is immediately woken up by Goo Product.
	+ This was an oversight during development.

1. ↑ https://worldofgoo.fandom.com/wiki/Misty