Falkschrim Volks Guard

The **Falkschrim Volks Guard**, known plainly as the *Falkschrim*, is the name given to all Astra Militarum regiments raised from the system of Döeritz. Known for thier "*Jager*" Drop Troop regiments and having a tumultuous past with the wider Imperium.

After the exicution of the planet's cult who acted as a standard army the Falkschrim Volks Guard, who many saw as a part of the Aeronautica Imperialis, became the forefront of the Imperial Guard's tithe on the planet. This connection led to Falkschrim's intigrated in atmosphere air power, greatly aiding thier uses and leathality.

The Jager regiments, rarer than normal Drop Infantry Regiments, utilize vehicles and a broad support networks rather than becoming lone commando units. They are moble mechanized infantry more so than a standard Drop Troop unit.

## *General History*

Located in the Ultima Segmentum, Galacia Sector, Döeritz Sub-Sector, the system of Döeritz is home to 89.000.000.000 Imperial citizens. The system is comprized of 8 planets, in order, closest to the star is as follows:

* **Pommeran**(Death World) - The planet too close to the star in be inhabited.
* **Sarahland**(Mining World)
* **Brehmen**(Agri World)
* **Anhultany**(Jungle World)
* **Döeritz**(Hive World/Industrail World) - Capital of the system and home of the Falkschrim Volks Guard. The planet's moon of Augstdorf serves as a naval dry dock and transportation relay for the Guard.
* **Bardenwil**(Gas Giant)
* **Livaria**(Gas Giant)
* **Wurrtnburg**(Ice World)

## Notable Campaigns

### Döeritz Rebellion - Unknown Date.M35

Raised from the once heretical planet, the Falkschrim try to erase their past from even themselves. Whilmann Gorhelm, Döeritz's appointed cardinal, had over his many years presiding over it had lifted the population into a machine of war. After deposing the planet's governor, Gorhelm saw it as his duty to spread the ecclesiarchy's holy warriors across the Imperium, spreading zealous militarism throughout the Imperium of Man. With his private army and cult, the Schutzheilgen, he originaly only sought feudal worlds and those less important to the Imperium, however, in his ego, set his crusade's sights on the Imperial Shrine World of Shoah.

**War for Shoah**

The Invasion of Shoah began the Döeritz Rebellion as the spread of the ecclesiarchy's influence on the region became too high for the High Lords of Terra. The Administratum dealing with choas cults and rebellions amungst the Nova Terra Interregnum dispatched a Imperial Guard force from the nearby systems of Ikarin and Cape Point and the Space Marine Chapter, The Angels of the Throne. Gorhelm sought to punish the inhabitants of the shrine world for their sloth, and blasphemous warship of the God Emperor.

The Falkschrim, at the time largly apart of the Aeronautica Imperialis in use by the Schutzheilgen headed the assult on the planet. The heretical forces quickly met more resistance then many expected however the planet's hives were quickly overtaken by the Falkschrim. The Schutzheilgen and Gorhelm throughout the batte held behind the line exicuting the planet's population who refused to repent, and showing mercy to those who did by death.

During the end of the fighting on the planet the Imperial fleet carrying the forces of the Guard entered the system. The more zealous of the heretical Navy chose to fight the Imperial forces quickly meeting their end to the overwhelming firepower. The others in Gorhelm's fleet fled back to Döeritz with Gorhelm himself. This left many of the Schutzheilgen still on the planet as much of the Falkschrim returning to their tansports once their objectives had been completed. The few holdouts of Falkschrim were swiftly delt with, few being taken prisoner.

**War for Döberitz**

With the Schutzheilgen's vanguard all thats left and much of the Falkschrim still capable the planet would be their final stand. The entire planet dug into it's hive cities. Every man, woman, and chind, was given a lasgun of some form, many times crude or old at best. Hive by hive the planet was taken over by the Imperium. They found that the Falkschrim were not loyal to Gorhelm but rather the planet. After this discovery was made guardsmen from the Falkschrim began to surrender in troves along with the common citizenry. The battle for the plant's capital of Konnigs lasted a fourth year finaily ending when the Falkschrim's then commander Feldmarschall Kurt Burrnhard relized his mistakes and began secret peace talks with the Imperial commander General L'Corps Jules Foch. Once the terms were drawn Feldmarschall Burrnhard marhced into the Schutzheilgen's HQ with his 1st Jager Division and aressting the heretical cardianl Gorhelm. He presented Cardianl Gorhelm, himself, and his command to General L'Corps Jules Foch abord High Admiral Cirst's flagship, The Pelorin.

The order was given and all Falkschrim forces surrendered with thier lives to the Imperial forces, joining their ranks in the hunt for the remaining Schutzheilgen cultists. Before Foch's tribinal Gorhelm and Burrnhard, aswell as his high command, were sentenced to death.

**Aftermath**

After the final forces of the cult were finished off Foch held a second tribinal to see to the planet's fate. Those of the Falkschrim who turned to the Imperial cause were allowed to live and become a part of the Imperial tithe upon the planet, now to produce Imperial regiments seperate from all other forces. The planet's governor was freed from his prison and exicuted for his crimes of dereliction of duty and allowance of heretical activities upon his planet. The new governor was set in place by Foch and made to pay reperations to all parties involved, to present day still paying debts to Shoah.

### Asyni Dark Crusade - 008-018 .M42

After the fall of Cadia and the creation of the great rift the forces of chaos became ever so brave and began to assult the Space Marine Chapter the "Angels of the Throne" of which Döeritz resides in the territory of. When Chapter Master Megos Dominikos Constantine recalled his fleets of Astartes, he also called for the aid of the Imperial Guard.

#### Seige of Asyni - 010-012.M42

Sending the 30th Jager Corps the Falkschrim Volks Guard played a large role in the conflict. The Corps commander, Feldmarshall Erin Brunn, was killed by the heretical force's Banelord leaving the legendary, at the time Marshall, now Feldmarshall, Helmond Lothar in command of the 30th Jager Corps.

### Asyni Crusade - 018.M42-Present

The Falkschrim Volks Guard's newly stocked 30th, as well as the 92nd Jager Corps were sent on crusade under the joint command of Feldmarshall Helmond Lothar under the wider command of 1st Army.

## Falkschrim Organisation

### Rank Hierarchy

#### Officer

* **General Der Falkschrim**(Lord General Militant) - Commander of all Falkschrim forces.
* **Generalfeldmarshall**(Lord General) (Feldmarshall)- Corps or Army CO
* **Generalmarshall**(General) (Marshall)- Divison CO
* **Oberst**(Colonel) (Obt)- Regiment CO
* **Obertsleutnant**(Major) (Olt)- Battalion CO, Regiment XO, and/or Staff
* **Hauptmann**(Captain) (Htm)- Company CO and/or Staff
* **Leutnant**(Lieutenant) (Lnt)- Troop(Platoon) CO

#### Enlisted

* **Stabsfeldwebel**(Sfw)- Company to Corps Sargent
* **Feldwebel**(Fwl)- Troop(Platoon) to Company Sargent
* **Unteroffizier**(Sargent) (Uoz)- Squad Leaders
* **Obergefreiter**(Corporal) (Oft)- Team Leaders and/or Specialists
* **Gefreiter** (Gft)- Standard Shutze or Specialists
* **Shutze**(Guardsmen) (Stz)- Standard Shutze

### Force Structure

* 2+ Corps to a Army - Armies are war parties leading crusades and imperial campaigns.
* 3+ Divisions to a Corps(130.000+) - The largest pure force to be commonly fielded, a Corps is the working party of any invasion.
* 3+ Regiments to a Division(40.000+) - A Divison is a distinct force made of up similarly tasked regiments for a tactical purpose.
* 3+ Battalions to a Regiment(10.000+) - A regiment is the building block of any Imperial Guard force.
* 5+ Companies to a Battalion(2.000+) -
* 5+ Troops to a Company(280+) -
* 5 Squads to a Troop(55) -
* 10 Shutze to a Squad(10) -

### Force Orginization

When used in force orginization the order is as follows: Formation Number, Formation Type, Formation Size.

Ex. 1st J(Jager)I(Infantry)R(Regiment) (1st JIR)

* Formation Sizes
	+ Division(D): Denotes the unit to be a Division.
	+ Regiment(R): Denotes the unit to be Regiment.

* Formation Types
	+ Infantry(I): Designates infantry forces.
	+ Jager(J): Designates Jager forces.
	+ Mechanized(M): Designates mechanized forces.

## Regimental Combat Doctrine

Jager regiments make up the bulk of the Falkschrim's regiments. Thier purpose within that of the greater Falkschrim Volks Guard is to create and exploit enemy weakspots while holding thier posistion until proper reenforcements can arrive. Lighter vehicles and artillery are attached to Jager regiments to enhance their efectiveness while standard Infantry regiments are ussualy only used for garrison duties.

## Wargear

### **Standard Issue**

Used by all following regiment types.

* **M36 Pattern Lasgun**: Produced in a multitude of different styles and patterns, the Lasgun can be found in use on almost every world of the Imperium. The M36 Pattern is one of the most ubiquitous patterns of Lasgun in use by the Imperial Guard with the Falkschrim's regiments utilizing a collapsible version for airborne operations.
* **4 Charge** **Packs**: Charge Packs are powerful capacitors used almost exclusively by Imperial laser weapons. The potency of a Charge Pack varies depending on the class of the weapon. In all cases, it provides shots equal to the weapon's full clip value and can be recharged to fire the full number of shots once more.
* **Flieger Knife** - The standard issue Mono Knife for Falkschrim forces, bring domesticly produced on Döeritz.
* **2 Frag Grenades** - Frag Grenades use a combustible charge and special fillers of shrapnel fragments which make them potent anti-personnel weapons. Imperial Frag Grenades are roughly the size of a clenched fist and covered with a heavily notched shell, both to increase the shrapnel produced and provide a more secure grip for throwing.
* **2 Krak Grenades** - Krak Grenades are crafted with powerful concentrated explosives designed to punch holes in armoured targets such as vehicles or bunkers. While stronger than Frag Grenades, Krak detonations do not produce a blast effect and their more focused explosion makes them less practical as anti-personnel weapons.
* **Respirator** - Standard issue to all Shutze for use in toxic, high atomostphere, vacume, or any damaging surroundings.
* **Webbing** -All of the Shutze gear is attached their webgear, made from ballistic nylon it is heavily customizable and made to fit to the shutze and their mission. Although made of browned leather many Shutze choose to polish them black with no known reason.
* **Comms Array** - This short-range Vox link is worn in the helmet of officers and NCOs, and is utilised for short-range communication (usually about two kilometers, depending on weather conditions and terrain). Shutze who carry a Vox-Caster have a specialized verson to transmit through.
* **Micro-Bead** - A micro-bead or comm-bead is a short range communication device worn in the ear, good for communication out to about one kilometre (depending on weather conditions and intervening terrain). Each fits discretely in the ear, with better crafted models nearly undetectable upon casual inspection.
* **Vox-caster** - A Vox-caster is a standard and reliable radio wave communication device used to transmit over long distances, including to and from orbiting vessels. This allows communications with other Imperial personnel who possess Vox-casters. A Vox-caster's standard range is 100 kilometres, though better crafted variants exist that have longer ranges.
* **Magnoculars** - Magnoculars are powerful vision aids that magnify distant objects. More advanced, high-quality magnoculars can also do such things as give range read-outs, detect heat sources, calculate target location positioning, and take pict-captures of a view for later analysis.
* **All Weather Gear**
* **Rucksack**
* **Entrenching Tool**
* **Basic Toolkit**
* **Mess Kit &** **Water Canteen**
* **2 week's Rations**
* **Blanket & Sleeping Bag**
* **Rechargeable Lamp Pack** - Sturdy and reliable, these portable devices are used to help illuminate the darkness of a battlefield during inclement weather or occluded conditions, shining a highly luminescent, yellowish beam of light a dozen or so metres in width. A Lamp-Pack can be utilised for roughly five hours before its portable power pack needs to be recharged or replaced.
* **Grooming Kit**
* **Dog Tags**
* **Imperial Infantryman's Uplifting Primer** - This is the standard-issue field manual that covers a myriad of topics as it relates to the upkeep and care of standard-issue equipment and covers a wide variety of topics; from the various Imperial Guard ranks, organisation and structure, drill-and-ceremony as well as topics on survival, battlefield medical instructions, and combat tactics. No Guardsman should ever be found without possession of a copy of the *Uplifting Primer* for the punishment is severe.

### Jager Regiments

* **Grav-Chute** - A **Grav-Chute** is a small, backpack-size anti-gravitic device that allows Imperial troops to float safely to the ground on a column of anti-gravitic force from any height in a world's gravity well, including sub-orbital heights.
* -- - --
* Vehicles
	+ **Tauros -** The **Tauros**, able to be fitted onto a Valkyrie Sky Talon, it is the only fast ground mobile vehicle used by Grav-Chute units.
	+ **Drop Sentinel -** The **Drop Sentinel** is a modified sentinel made to fit two to a Valkyrie Sky Talon and with grav-chutes, it can be air-dropped into combat alongside Grav-Chute infantry.
	+ **Valkyrie(And Varients) -** VTOL aircraft heavily used for incertion and battle mobility, the **Valkyrie** makes Grav-Chute units what they are.

### Mechanized Regiments

* -- - --
* -- - --
* Vehicles
	+ **Chimera(And Hellhound) -** --
	+ **Tauros -** --
	+ **Griffon** - --

### Artillery Companies

* -- - --
* -- - --
* Vehicles
	+ **Basilisk -** --
	+ **Praetor Armoured Assault Launcher -** --
	+ **Deathstrike Missile Launcher** - --

## Regimental Appearances

Each Shutze is issued the following uniforms from highest to lowest:

* **Dress Uniforms** -
	+ **Field Dress Uniform(FDUs)** - The highest ranking uniform; used for official functions and or ceremonies consisting of a tan jacket, trousers, and barracks cover. It is seen on the field of battle being worn by Obertsleutnants and above, with distict use by commissars.
	+ **Dress Flight Blouse(DFBs)** - The service uniform is daily wear uniform used by Shutze. Consisting of a dark blue grey blouse, trousers, and garrison cover, it is commonly seen with a wind breaker or flight jacket being worn with it. It is mostly seen on flight or staff officers carrying out their duties.
* **Falkschrim Combat Uniform**(FCUs) - The most common unifrom worn by all standard Shutze in utility and combat situations. It consists of a large jump smock called a "*Fleischsack*" or Fleshsack, large boots and gloves to aid in airborne opperations, and the W38 helmet. Worn with the uniform is a R38 respirator and the H30 leather webgear that many in the ranks polish black.

### Regimental Insiginia

#### Infantry Regiment Insignia

Infantry regimental insignia is rather uniform fitting a standard mold. It is that of a biased square with crossed rifles centered and to the left of the rifles the regiment's number.

#### Jager Regiment Insignia

Jager regimental insignia is rather uniform fitting a standard mold. It is that of a biased square with a grav-chute centered and to the left of the grav-chute the regiment's number.

#### Mechanized Regiment Insignia

Mechanized regimental insignia is rather uniform fitting a standard mold. It is that of a biased square with a spread eagle centered and to the left of the eagle the regiment's number.

## Notable Falkschrim Volks Guardsmen

* **--** - --
* **--** - --
* **--** - --

## Allies

 Cape Point |  | Located within the Angel's Pronier, the two have worked together on numerous occasions and constantly have mixed armies.