Version 0.6

**Version chronology**

**External links**

## New features / content / improvements

* Added new SCU Storage block which acts as the player's inventory.
* Added a slide-on block palette (player's inventory) for standard building and block painting.
	+ Block painting has a button to expand / collapse the UI.
	+ Or press Tab to toggle display of the block palette - needs a new user profile to work.
	+ Select a block to enable painting.
	+ To disable painting, either collapse the block palette, click on the selected block or click on the "cancel block painting" icon.
	+ Hold Left Alt to temporarily revert to grabbing blocks.
* Added new GSO Grade 1 mission to introduce the SCU Storage block.
* When the Mission Log is active, it ensures one mission is always selected when there are missions available.
* New corporation blocks added:
	+ GeoCorp AI Module added.
	+ GeoCorp Remote Charger added.
	+ GeoCorp Terminal added.
	+ Venture AI Module added.
	+ Venture Remote Charger added.
* Enemy Techs can now drop from orbit.
* Improved positioning of Tech description pins.
* Added warning when the SCU Storage block is attacked.
* Updated translations from the TT Translator team (many thanks to Moisés, Olivier, Sir Rekington, Viktor and WastedRhino for the recent translation updates).

## Game Design Tweaks

* When the player Tech is in Beam Mode, the camera can now pass under the terrain to allow better access to the Tech's underside.
* Made player healing more apparent when entering the repair bubble in the Solar Generator mission.
* Prevent situations where the Wireless Charger mission might not be completable.
* Removed the chance for any stones / rocks to spawn from any resource givers.
* Moved all Venture Wings to the Flight section of the Terminal.
* Set enemy guard behaviour to pursue the player within 100 units of its spawn position before returning.
* Now ensure the player respawns a safe distance away after blowing up.
* Graduated several blocks from EXP to their corporations:
	+ EXP Speedometer now joins Venture.
	+ EXP Gyro now joins Venture.

## Art Tweaks

* Refined the cursor icons.
* Battery and SCU Storage block LEDs will now light up when it's dark.
* Added damage VFX to the colour blocks.
* Added end caps to the scenery items so they look fine when the camera goes under the terrain.
* Refined animation and VFX on the SCU Storage block.
* Refined some of the older GeoCorp blocks.
* Fixed the Refinery VFX.

## Bug Fixes

* Fixed bug that causes Delivery Cannon to damage itself when delivering.
* Fixed bug where EXP Radar was not showing in the Terminal.
* Fixed issues with the shop grid not scrolling correctly.
* Fixed bug in GeoCorp missions where objective marker would point at the ground instead of at the enemy Tech.
* Fixed bugs with the Trader Troll, Harvest Boss and GeoCorp Trader Beast sometimes fleeing from the player instead of attacking.
* Fixed mapping issues with some Venture blocks.
* Fixed minor bug when building your first Tech where the same message would appear twice in succession.
* Fixed missing "Current Speed" in racing challenges.

## Known Issues

* Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
* Markers for missions and bases when playing in 4:3 are offset slightly.
* Techs with a GeoCorp cab do not drive properly.
* Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
* The Delivery Cannon shouldn't open up when attached to a moving Tech.