Caraway

## Application Sheet

Caraway was a stormy-gray wolf with steel blue eyes. They arrived in the Domain as a loner, where their story is just beginning. Caraway was designed by Weigmannor, and created and RP'd by speckledplanet.

## Personality

* ***Adaptable.*** There's not a lot that will stand in the way between Caraway and their goal. While they're not particularly brave or presumptuous, they do have a knack for figuring out the least-offensive ways to get a dirty job done. Their skill comes with perseverance and a need to prove to themselves that they're capable of anything, even if it terrifies them. Caraway doesn't mind going the extra mile for this very thing, as long as it makes someone happy at the end of the day.
* ***Sociable.*** Caraway thrives on being able to get to know strangers and offer assistance for anything that might be needed. They get a little fidgety and needy if they haven't been able to talk to someone for a while and sometimes, this eagerness rubs off on others the wrong way, leaving them flustered and apologetic over leaving a bad impression. While they aim to represent the best of themselves, it's easy to note they hold the opinions of others in high regard. Too high, some might say.
* ***Trusting.*** Of course, all of that charm and logic is easy to be swept away when someone captures their eye and engages with them in a way that makes them feel *good* about themselves. They don't have a mean bone in their body and because of that, it's often hard to see someone's intentions without them plainly stating them in the first place. So they take words at face value, very rarely looking into the depths of someone's soul to figure out fact from fiction. Maybe with time that will change, but of course... the happiness of others is worth more than their weight in gold.
* ***Absentminded.*** Caraway doesn't exactly have a good track record for being 'in the moment.' They're always thinking one step ahead, often daydreaming about the possibilities ahead of them and the next meal they might stumble into or the burrow they'll lay their tired body. It's easy to catch Caraway off guard even if someone is walking right next to them which, to most, is frustrating even if it's not purposeful or out of spite. Caraway does try to notice this behavior but... it's difficult when there are so many wonderful (and slightly scary) things to think about.
* ***Unorganized.*** Remember how Caraway said that they'd do that thing you asked them to, the way you like it done? Yeah, they don't. Caraway struggles with keeping a proper record of things and often relies on their finicky, sub-par memory for anything other than cartography and adventuring. What's most important to their long-term are the paths they walk, what leads them where, where their next meal will be, and what water is soluble and not riddled with disease. Instructions, conversations, and even names are often forgotten if not regularly applied to their everyday 'rise and grind' mindset.
* ***Clumsy.*** As jovial and careful as Caraway tends to be, they don't get very far without making a fool of themselves someway, somehow. If they aren't tripping over their own feet or stumbling over their story (told with many voices and horrid accents,) they're often left staring at their paws and hoping that they don't somehow forget how to walk or breathe in the process. Caraway tries to be as palatable as possible, but it takes a wolf with supreme patience and humor to often see Caraway as more than just a nuisance.
* ***Overbearing.*** Needy, needy, needy... If Caraway doesn't know exactly what's on your mind, or exactly how you're feeling on a scale of one stick to ten sticks, they often think worst-case scenario about the littlest of things. While they try very hard to keep themselves in check, some nights are harder than others and every now and then they fall back into their old habits stemming from the time spent with The Forgottens. Maybe this little hindrance will live up to its namesake. They can dream, anyways.
* ***Paranoid.*** Of course, no one is complete without a few bad qualities and Caraway might be the first to tell you that they're deeply, irreparably, *terrified* of the world around them. It's not because of any specific instance or experience they had, they're just... like that. They jump at the slightest shadow, they tremble in the winds that are too harsh, and they cower in the presence of someone who seems like they deserve nothing but the best (and they, in their mind, fall so horribly short of that.) Their intuition only goes so far and it's a miracle they haven't gotten anything worse than a few scrapes and bruises from how much they're willing to ignore in hopes that it's just a passing feeling (or nerves, or gas.)

## Pre-Group History

...there aren't many stories Caraway is comfortable telling without quite a lot of exposition and over-explaining the nitty gritty details. They find it makes it hard to be relatable, but they hope that their lack of fantastical tales doesn't make or break whatever relationships they're capable of forging. While speaking might not be their forte, they do have a soft spot for cartography and meteorology, leading them into an endless supply of daydreams and passing interests that have, well, gotten them *carried away* at times in their youth. It's why their chosen name is just that-- Caraway, plucked from words of affection they'd heard from their adoptive relative back when they lived tucked away from the wild beyond.

And the wilds, of course, are where they found themselves stranded when the skies turned ugly and the vast nothingness revealed its hand. A down-pouring of rain and hail, a symphony of thunder and lighting, guided them to the heart of the storm where the lands turned to gray seas and the water threatened to pull them under at every turn. Never once in their life had they held such fear for the ground beneath their paws, but the southern lands had proven to them that there was far more to be scared of than meets the eye. It was in this panic that Caraway lost their footing, the gray sludge taking hold of their figure and yanking them down from their pedestal up along the craggy hillsides they'd been surveying the scene from.

Whatever injuries they faced were buried by adrenaline and their first taste of the tides was one that ripped and tore into their hide, their lungs spread thin until they tasted nothing but the silt that threatened to clog their lungs. Panic was familiar, panic is what had kept them alive thus far, but now it was proving to be their downfall.

...that is, until someone took hold of their neck and yanked them free from the stomach of the world.

## Trivia

* Caraway has a short, crow-like laugh that they're quite shy about. They often just chuckle or smile in response to jokes.
* Their voice tends to crack at high volumes or when they're exceptionally worked up. This is often.
* Why does their throat hurt so much? Oh, right. Panicking.

## External Links

* Official Application Sheet
* speckledplanet's deviantART Gallery