New Player Blog 5

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Rabouf Estate, Transport mule has a "tutorial" quest for me.
"What do I need to own a mule?"
"I'm ready to begin housing and breeding animals." -- Not true! You cannot breed animals.
"About the pasture..."
**Animal husbandry:** Under the watchful eye of the mule, you study grazing to be able to house animals in your domain. A) Study the drinking trough (6 Academic), B) Feed the mule (6 Athletics), C) Inspect the fence (6 Perception), and D) Study the behavior of the mule (6 Strategy). ***Rewards: Pasture recipe, Drinking trough recipe***

In order to recruit a mule, I must build a pasture with a drinking trough for the mule's comfort. First, build the pasture:

**ACHIEVEMENT GAINED:** The Small Breeder (+5pts, 30pts total)

Next need to build a drinking trough for the mule in the pasture. Traveling back to buy the mule...
***Recruit:*** Transport mule (req: 4 conv.) - 5for, 3pers, 4LJ, 3Athl
You have recruited Transport Mule.

Wandering in Caledorn Forest,
**The brigand in the trap:** A brigand caught his foot in his own trap. You could laugh at him and leave him to his fate or attempt to profit from the situation. A) Act subtly (2 subterfuge), or B) Plan a solution (3 Strategy), Rewards: 2 Azurelle

Near Troll Portal bridge,
**A rock or a ruin?:** You notice a large straight-edged rock which could be the ruin of an ancient temple. You have no idea if that's the case, but getting to the bottom of it could be helpful. A) Inspect (7 Perception), or B) Develop a solution (7 Academic), Rewards: Random mats, 4 Granita

In Living Wall Forest,
**The garnet ruin:** An ancient stretch of wall appears to have some precious stones entombed within. It will take some work to get them out. A) Act subtly (5 subterfuge) or B) Work physically (4 Athletics), Reward: 2 Grenato, 5 Grestor

Deep into Caledorn Forst,
**The power of babies:** A gremfyr mother and her cubs appear to be trapped in a hole. They are all visibly distressed and panicked. You don't have the heart to leave them to die. A baby is a baby after all. A) Plan a solution (5 Strategy), B) Develop a solution (6 Academic), or C) Work physically (4 Athletics), Rewards: 2 Eperviere, 4 Chanderene

\*Are we to assume gremfyr babies are capable of being raised to do good? That was a dumb event, and it hurt my brain thinking about it. In the end, nobody wanted to adopt the babies and they all died. So sad...\*

Back in Kortombe Plain,
**Academic alchemy:** A group of Korllights Academy students are trying an experiment to purify the feros. They are going to need help because their project is evidently not going well. A) Plan a solution (4 Strategy), B) Develop a solution (5 Academic), C) Inspect (6 Perception), D) Persuade (4 Persuasion), or E) Act subtly (5 Subterfuge), Rewards: 4 Feros

Korllights Academy, Oblir Lightmind:

"Tell me about Kortombe's past."

"That is a good idea."

**Little histories:** Nothing beats good discussions with the inhabitants of Kortombourg to learn more about life in the region. You still have to decide how you intend to go about getting to know the Kortombourgers. A) Meet the community (4 Persuasion), B) Consult the local section of the archives (4 Academic), or C) Convince Oblir to help you (4 Strategy). Reward: ***Kort Rep***

Kortombourg Square, Mylena Imratti:

"Another job for me?"

"I'll get ready to leave now."

**Help a lumberjack:** When you arrive at your destination, you see Julien who is treating a sprained ankle. He explains to you that he was injured by falling into an old burrow, and that he does not feel strong enough to return to Kortombourg. He needs you to pick up logs for him. You will have to find some around his camp. A) Give the wood to Julien, (6 Pan), B) Provide jot bandages to Julien (Survival bandage), C) Tinker a cane (2 Academic), and D) Inspect the burrow (Fight). Rewards: 10g, ***Kort Rep***

Kortombourg Square, Mylena Imratti:

"Do you have other friends in need of my help?"

"tell me where Alphonsine is and I'll join her."

**Help for Alphonsine:** Alphonsine explained to you that she needs marnite rocks outside her camp. You should excavate tehm and bring them back to her. Don't forget to bring a pick with you. A) Give the rocks to Alphonsine (8 Marnite), B) Consolidate teh construction (5 stoneworking), and C) Settle a conflict with the neighbor (2 Persuasion). Rewards: 10g, ***Kort Rep***

Kortombourg Square, Mylena Imratti: \*lots of new quests started popping up at new locations\*

"Do you have another task for me?"

"I'm interested."

**Harvest aid:** After arriving at Geraldine's camp, she explains to you that she needs a few extra bundles to meet the demand. To collect them, you will have to travel a little further from the camp. The work could take a few hours, but the pay will be decent. A) Reorganize the work teams (2 Strategy), B) Help with crop processing (3 Botany), and C) Give out the bundles (6 Chinvre). Rewards: ***1 Kort rep,*** 34g

**ACHIEVEMENT GAINED:** Mylena's Friends (+5pts, 35pts total)

Finished all of Mylena's chores, but now the entire town wants me to do their choirs. To be continued...

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