Combat

**Overview**
Gallery
Music

**Combat** first appears in the 2.5D stage of the game. After waking up and exiting the House, Groncho appears with The Sword and Buddy tells the player to take it back. Afterwards Groncho gets angry and attacks Friendo where buddy gives you a tutorial on combat.

## Basic Mechanics

### Health:

*Enemies* will appear as monochrome and gradually change to the player's favorite color as they are hit. When they are completely saturated, they will exit the battle. The reverse is true for the player's party; they will lose color as they are hit until their FP is zero. Fp is also called "Friendship points", they are the health of the party members for combat. after a party member reaches 0 friendship points which they will turn white and exit the battle. Even when out of battle, the FP of your party can be determined by their saturation. To heal a party member, use the compliment feature to heal a party member or have Friendo's fp hit 0 and lose, healing the party to full but making you restart the current fight you were in. Or have certain Status Conditions that will heal the party in battle.

#### Compliments:

Compliments are features in the game that you can use outside of battle. The player can have 3 compliments (Up to four if they have the Severed Tongue item equipped increasing it to four). When the player uses a compliment Buddy will ask the player if they would like to type out a compliment to the party themselves or if the player would like to have them say a compliment for them. Buddy will also say a compliment to the player if you try to compliment yourself.

* "You’re the best friend I have ever had in my life. I don’t know what I’d do without you!"
* "You are amazing! Like, ten times better than amazing actually!"
* "I don’t think I could ever find a friend as phenomenal as you!"
* "If we were superheroes, I’d be your best sidekick ever and we could bring friendship to the world!"
* "(Player-Name), more like BEST FRIEND EVER!"
* "Your personality is beautiful."
* "I really really like the way you think! You’re just so smart!"
* "We’re a dynamic duo that can never be separated!"
* "A life without you, would be like a computer without an OS."
* "Hey (Player-Name), are you a human being? Because that's pretty cool! I think I still have to work on that one."
* "Never give up, (Player-Name)! 12. We make a powerful team! Also X and Y of course."

### Blocking:

To block an attack, press the key that appears above the character's head. Depending on how well the block is timed, it may block some or all of the damage from an attack. Friendo's block key (Party member 1) is [A], while the top party member's (party member 2) is [D] and the bottom party member's (Party Member 3) is [S]. Enemies cannot block your party's attacks.

### Attacks:

**Enemy Attacks**

Enemies will attack on their turn. Each enemy has a unique attack(s), but all attacks have an indicator of some form that informs the player of who and when they need to defend. Some attacks only target one party member, while others hit all party members.

**Party attacks**

For most party member attacks, a random key will appear above their head, which deals damage to the selected enemy when pressed. You could also go into options out of combat and turn on one key mode, which will make it so your attack buttons will always be the same as the block button for the ally unless you're using some special attacks.

### Status Conditions

Status Conditions are effects that will take place within battle that effect allies or enemies. Some status effects increase or decrease the Damage or Accuracy of attacks, while others will damage or heal the person with the effect at certain times.

### Items

Items are things that will effect the party or enemies in or out of combat, some items will increase a party members damage for a short while or permanently, others will apply status effects to characters or enemies. Items like the Roller Skates Or Severed Tongue Have effects outside of battle such as increasing walking speed or increasing the amount of *compliments* the player can have