recursal/Fanatic-Fandom huggingface dataset:
Holger Ness

An Otherite businessman who lived in Old Wending. He was very interested in obtaining information about events in the Cloven Lands which he shared with interested people in Othery. Despite his information-gathering he was in good standing with the Town Council and the townsfolk generally. Although not a member of the Inner Sea himself, like many people of Othery, he was relatively tolerant of its members and was generally seen as a friend of the Church, if not an ally.

During Corvis Vectis' return to Old Wending in the company of Edina Wooley, Ness revealed himself as one of the Lord Protector's Men, a small group of spies reporting directly to Othery's ruler, sent to the Cloven Lands to do everything he could to keep the Vortish lords fighting against one another so they would not turn on Othery. Although Holger had worked with adventurers before, he saw the peace that Edina represented as a threat to Othery in the long term, and was so dedicated to the preservation of his home city that he was prepared to assassinate the young woman to ensure the conflict continued. Despite his use of poison, he and his allies were defeated by Corvis Vectis, and he was slain on the road outside the city.

Ness was in his late 30s with silver-blonde hair and an athletic built despite his self-proclaimed status as a simple merchant. He carried a longsword for self-protection and a *main gauche* dagger. He usually wore well-made townsmens' clothes and spoke with a mild but noticeable Otherite accent.
Renaud the Cunning

## Renaud

### Aliases

Renaud the Cunning, Renaud the Clever, Renaud the Liar, Renaud from Runner's Street, Renaud the Fox, The Grey Fox

### Homeland

Othery

Anybody who has spent time around Runner's Street knows Renaud. He and Ursula go a long way back. He grew up in Othery, living in slums but somehow never lacking for money, and managed to apprentice under the noted Wizard Vanic the Blue in the wilds of Marlia, returning a proficient illusionist. He has used his magic to work a series of low level cons and is rumoured to be a member of the Thieves-at-Law, which he neither confirms nor denies. Recently he gathered a party of adventurers from his criminal and arcane associates, calling themselves the Clever Lads, and ventured into the Imperial Dungeons to find their fortune.

Renaud was killed by the Guild of Light during the mysterious conflict that destroyed his party and resulted in the deaths of two Guild of Light members.
Silent Empire

The Silent Empire was a powerful state that covered all of the land that is now the Accord Lands. Founded by legendary Emperor Basarab I, it it stretched across both sides of Doom Bay. It was known as the Silent Empire due to its lack of diplomatic relations with any other state - it was always taught that the lands outside the Silent Empire were violent wildernesses populated only by barbarians, unmen and worshippers of Malik Nous.

The Silent Empire lasted more than a thousand years before finally collapsing foillowing the death of Basarab XV without any immediate heirs. Although there had been succession crises before, none had ever resulted in a total breakdown of Imperial authority. The war to succeed Basarab XV dragged on for decades and resulted in the dissolution of the Silent Empire as part of the Treaty of Accord;

Although the Silent Empire no longer exists as a political entity, its legacy is profound. The Empire's infrastructure, such as the Imperial Palace and the Emperor's Road, is still in place. Imperial customs and traditions are still practiced across the Accord Lands, and the Imperial tongue is still the common language of trade, diplomacy and religion. Many Imperial institutions, such as the Churches of the Archons, still function across the borders of the Accord Lands. Imperial law is still largely in place, with only minor variations.

Some still dream of restoring the Silent Empire, but it is difficult to imagine how this could be achieved without another war, and there is little stomach for further decades of warfare, even among the generation born after the signing fo the Treaty of Accord.
Names of Aeol

**MALE NAMES:**

Abel, Abo, Absalom, Achard, Adric, Albert, Anders, Archibald, Arthur, Aster, Astin, Baldouin, Basarab, Basil, Bram, Bertel, Caine, Clovis, Conrad, Cuthbert, Daric, Emery, Eric, Esben, Eudes, Felix, Fermin, Francis, Frode, Frontric, Gaucher, Gervase, Gideon, Glum, Godfred, Godfrey, Godric, Grim, Gunner, Guy, Hardin, Hardric, Hardwald, Helmer, Henning, Ingram, Jacot, Javert, John, Julius, Just, Kevin, Kurt, Lambert, Louis, Luke, Mads, Mar, Mordric, Morgan, Mors, Odo, Oliver, Orson, Ortaire, Ortilon, Otto, Radolf, Rasmus, Raven, Roland, Sebastian, Seth, Silas, Slade, Storm, Tancred, Theowald, Theodric, Timothy, Torson, Valens, Victor, Wandrille, Wolfric, Wolfrey.

**FEMALE NAMES:**

Agnes, Anne, Astrid, Bodil, Bonne, Britt, Clara, Coline, Conny, Dagmar, Dorcha, Dorothea, Ebba, Edel, Elin, Ephrasie, Else, Ester, Eva, Eve, Freja, Genin, Gorgo, Gunna, Hedvig, Ida, Inger, Iris, Jacotte, Jenin, Joan, Karen, Ketty, Lea, Licenne, Lisa, Livia, Lucy, Magda, Maja, Margot, Mary, Naia, Nanette, Nelly, Nina, Oda, Odette, Petra, Philomena, Rosa, Ruth, Sabina, Sif, Signe, Sophie, Stella, Sylvia, Thea, Thora, Tove, Ursula, Victoria, Vigga, Vonette, Zenia, Zoe

**MALE NAMES (Suliaro):**

Andras, Arpad, Balint, Bela, Elemer, Ferenc, Gabor, Gergo, Imre, Istvan, Janos, Kalman, Laszlo, Matyas, Miklos, Nandor, Odon, Pal, Sandor, Tamas, Tibor, Zoltan

**FEMALE NAMES (Suliaro):**

Aranka, Bogi, Csilla, Erszebet, Etu, Hajnal, Ibolya, Judit, Magda, Mari, Muzsa, Palma, Piri, Terzia, Tunde, Zso
Ulrig

Having been born in a monastery on the outskirts of Vortigern, Ulrig spent most of his childhood watching the many great martial artists that passed through the gates of his home.

The greatest of them, of course, was his father named Vidar who in his prime was once known as one of the greatest swordsmen of Vortigern. Ulrig has ever only wanted to follow in his footsteps, learning the blade from his father who he adores. However, all he was being taught were basic chores and gruntwork. Without questioning his father and mentor, Ulrig completed every task to completion, always fully invested at the task at hand.

Ulrig had barely been able to start learning martial arts when his father went missing. He had left for the city for a few days but never returned. The family waited patiently for years as Ulrig continued his studies. But without the head of the monastery, the place fell into obscurity and eventually disrepair. After some time, Ulrig was left with nobody to teach him so everyday life became basic upkeep of the monastery.

As Ulrig's mother had always shown him distain throughout his life, they never got along. The divide only widened when Vidar went missing and eventually their relationship turned abusive. Getting tired from the consistent abuse and frustration with the situation of the monastery, Ulrig packed his things and went to Othery in search of his father and a new life.

Having wandered the city for weeks, Ulrig one day overhears talk about the Imperial Dungeon and the Dragons Inn on the streets and ends up checking it out grasping at straws.

Ulrig was killed after having his life drained from him by a spectre during his third expedition into the dungeons. There are rumours that is ghost still haunts the dungeon, preying on his former compatriots.
Mesunar

**Mer Mesunar** is a member of the adult chorus at the Vermilion Opera in Amalo, and possibly the senior bass.

## Life

After Tura Olora's suicide, the Vermilion Opera was without a senior bass to play his roles, and Hathet temporarily replaced him for at least some things, possibly including his role as the overseer in *Zhelsu*, while Iäna Pel-Thenhior looked for a new senior bass. Mesunar ultimately portrayed the overseer in *Zhelsu* during *The Grief of Stones*.

## Skills

Mesunar was very good at portraying the overseer's lustful greed.

## References

1. ↑ Addison, Katherine. *The Grief of Stones*, First ed., Tor, 2022.
Edina Wooley

A young woman of only nineteen summers, Edina was raised in the tiny village of Wending (not to be confused with Old Wending) on the borders of Prester and Vortigern. Her father died when she was still a teenager and she began supporting her mother not long after, mostly hunting for furs and game in the hills north of the village with her friends. Wending was separated from the conflict that was growing in the rest of the Cloven Lands, and she lived a hard but good life, planning to marry her sweetheart, a fellow hunter, when she turned twenty one.

Tragedy struck in the month of the Unknown Archon in the year 52 AT. While out hunting, she and her friends came into conflict with outriders in the service of Errol L'Anguis over a prize badger with a valuable pelt. The conflict escalated and her friends were killed, while one of her arrows sliced the cheek of the Baron. She was about to be executed by the Baron when she was rescued by Salazar L'Anguis and his comrades in Corvis Vectis.

Shelearned that she was the last remaining heir of the Earl of Marklight through a bastard son whose legitimisation was not widely noted at the death of the last Earl, and that the town of Old Wending is her rightful bailiwick under Vortish law. Although intimidated by being involved in the war, she chose to do her best to try to help the people of Old Wending, although she was unsure how she can prevent them from being slaughtered under the strict anti-Church laws passed by the Privy Council.

In 52 A.T. she was crowned the Earl of Marklight. The next year she gave birth to a son, Salizaar Wooley-Eliot-L'Anguis, the posthumous son of Salizaar L'Anguis, with whom she had a brief love affair before his death at the hands of Molnar. Advised by the adventurers of Corvis Vectis, she has vowed to protect the Earldom of Marklight, including the city of Old Wending, and to get revenge on the murderer of her son's father.
Baron Corbin Tain

A minor but wealthy Vortern noble, Baron Tain was part of the delegation sent by the Privy Council to Othery to celebrate the fiftieth anniversary of the Treaty of the Accord. He was present in the Six Dragons Inn duringChaotic Solutions Inc 's first descent intothe Imperial Dungeons. He has remained in Othery since then, frequenting high society and supporting himself using the extensive incomes from his family estates near Wagdon.

Recently he approached Edwin the Mordish Bastard at a high society party with a business proposition. After they were able to retrieve the skull of his ancestor John II from the Imperial Dungeons and confirm the family's Imperial blood, the Privy Council elevated his family to a VIscounty, granting him the title of Viscount of Tain.
The Protector's Council

The Protector's Council are a group of prominent and powerful denizens of Othery who took control of the city during the collapse of the Imperial administration after the death of Basarab XV. Although they managed to defend the city and its shipping from attacks by opportunistic pirates and Vortish nobles, and even deal with the influx of refugees from more badly ravaged parts of the Silent Empire, the Council were increasingly at odds regarding military strategy, and rumblings of public disapproval led to the appointment of an Imperial Admiral, Oliver Trent, to the office of Lord Protector.

Although Trent remains the ruler of Othery, the Protector's Council still sits in the role of his council of advisors and ministers. Membership of the Council is restricted to seven, and Councillors leave only when they die or choose to retire. The only law governing Council membership is that they must reside in Othery. In practice membership of the Council is made up of the patriarchs of the most powerful merchant houses and shipping dynasties.
Yassa

Yassa is the Archon of Purity. She is often a competitor with Vaad for leadership of the Archons. Yassa's worshippers regard her as the conscience of the Archons, and by extension of the whole of creation. Yassa was the most enthusiastic in the war against the Rebel Archons and also took the lead in battling Radu during his madness, although some teach that she wanted to destroy Radu rather than imprison him. Some claim that Yassa went mad even before Radu did, but that her madness was less outwardly obvious than Radu's, although just as destructive. Yassa's Church violently disputes this, sometimes implying that Yassa is the only Archon who cannot go mad due to the nature of her domain. Although not quite as popular as Toulou, The Enigma or Radu, her Church has a very respectable following, especially considering that her writ is so extreme.

What kind of life Yassa lived before she became an Archon is not often recorded, although some believe she was a blacksmith or a forester. She bargained with Malik Nous because she desired divine power to purge herself of weakness and impurities. She took the domains of purity, fire and willpower. She is worshipped by thief-takers, paladins, smiths, doctors, farmers who farm in areas with poor soil, tanners and leatherworkers and surgeons. Anybody who wishes safety from fire or disease prays to Yassa.

Although Yassa's domain is one associated with morality, she is a Chaotic Evil Archon because her Church reserves their own right to define purity and to enforce their judgement. The Church is famous for whipping up vigilante mobs and public hysteria - they have active contempt for the law, believing that flame and ordeal are better judgements of virtue than courts and codes. Notably, the Church of Yassa has been the most zealous in their attacks on the Church of the Inner Sea.

Yassa is the patron of Suliaro.

The Holy Weapon of Yassa is a Glaive.
Dakomyd

A bizarre dragon-like creature created as an emanation from the Lorestone when it reflected the soul of Roland. As Roland was a high level evil undead, the reflection was truly horrific in its aspect and its power. The Dakomyd was able to manifest an icy cold breath that was capable of nearly killing experienced adventurers, of flying, moving with terrible speed, and transforming the ground it walked on into skulls and bones. It had something of the aspect of a frog, something of a dragon, and something of a child's corpse, although it also spontaneously manifested the visages of enemies that Roland and his allies had faced during their adventures, including Patrick, an Inquisitor of Vaad, and a Roper. Gilligan felt that it was somehow not actually physically present, despite being entirely capable of physically slashing and bludgeoning the adventurers who faced it.

The Dakomyd could not be killed or even more than temporarily hurt, since as long as Roland was alive and near the Lorestone, it was recreated every few seconds. The Inquisitors of Vaad knew of the Lorestone's ability to create such emanations when presented with powerful evil nonhumans, and doing so they opted to allow Roland and his allies to pass through the Inquisitorial chambers and enter the presence of the Lorestone, confident in the belief that a Dakomyd would appear and destroy them. It would have likely eradicated them in accord with the Inquisitor's plan had not an event unprecedented in the recorded history of the Accord Lands taken place -by taking the Lorestone into his position, Roland fulfilled the path of the Archons as laid out in the Tome of the Occultation of Kavas, and as such transformed himself into an Archon. Having done so, he was able to easily vanquish the Dakomyd and depart the Cathedral.
Lanark

A small settlement in south-eastern Prester, not far from the border with Knagel. Lanark is part of the lands of the Barons of Clan Primrose. It is a sleepy village that was once part of the lands of the now defunct Clan Colquhoun. The main industries are stone quarrying and river fishing. It has a single inn and coach house known as the Black Bull.
Alezigon

"-You ask about my name, All is gone... or will be, soon."

"-You ask my story, well..."

"-Lovechild, fruit of the purest and delightful carelessness of an elf and a human. A High cleric from the Grand Duchy of Knagel and a successful relentless merchant. One of those stories that burn bright enough to consume everything it reaches and I'll stop myself on that."

Charming and mysterious creature, like things that shine in a dim light.

​​​A person who was kept in secret till teenager-hood, the sweet and full of dreams part of his life. But once discovered by both societies, originated a huge clash, ending in the death of both mother and father.

Survived by the non monetary inheritance of his family. From the mother he learned the power of faith and the connection to a higher spirit. From the father he took the social traits, and the undeniable oratory. From both he learned how to pursuit his needs besides all judgments, besides everything else.

A person who remembers the taste of belonging, and how it got consumed by the bitterness that came from everything else. The rejection, the self- blame, the struggling pain, and everything he wanted to run off.

With all the traveling, exploring, and all the negotiating skills he ended up becoming an archaeologist, one of those who dares to go further. Which actually happened and impacted his hole life again.

In one excavation no companion agreed to follow him, no mater how strongly he smiled, or what promised glory he offered. It was told to be damned by the locals. But all the gathered demonic scrolls he collected before shown a treasury he was somehow striving for. It just felt like destiny.

He embarked alone, as he always felt like that anyway. He faced everything alone, as he only counted on himself. Until he manage to enter, the thumb was pilled with richness, from both, gold and wisdom. He felt hope again, like he could start his life over.

However a trap has been made, by the people he asked help before.

After finishing collecting his lure and managing to leave the thumb the villagers circled him. Stealing and locking up his barely alive body inside the thumb again.

Surrounded by the inevitable darkness, and holding by the pain, the only thing he could always be sure off, he heard a voice. For some reason he always heard it before, in the back of his head, in the middle of a long silence, but this time it was real, it has materialized.

"-Come child, it is time..."

"... -Time to claim..."

"... -To claim back!"

Then an unseen relic caught my inner senses, it was always there. And it came in my direction. I just knew it was right. I just know it was truth. And it was mine.

Alezigon disappeared from Othery as mysteriously as he came and has not ventured into the dungeons for a long time.
The Old Woman

Rumours have long held that the Thieves-At-Law are ruled by a diumvirate known only as The Old Man and the Old Woman. During the SIege of the Secret Harbour, in a battle with members of Chaotic Solutions Inc and the Guild of Light, the Old Woman was revealed to be a powerful Night Hag who fled into the Ethereal realm when facing defeat. She was slain by Ari the Anxious.
Sixfold Throne

The Sixfold Throne is the throne on which the Emperor of the Silent Empire traditionally sat. The back of the throne sports six pairs of stylised draconic wings, to commemorate the Six Dragons slain by Basarab I before he became Emperor. It is said to have been built at the command of Basarab I and has been used by every Emperor since then.

With the Treaty of the Accord ending the Silent Empire, there have been no more Emperors to sit upon the throne. It still sits in the Great Hall of the Imperial Palace, but it has been vacant for the last fifty years - the Lord Protector Oliver Trent sits at a simple stool at the base of the throne.
Sveb

**Sveb** was a Hireling employed by Edwin the Mordish Bastard to accompany Chaotic Solutions Inc into the Imperial Dungeons. Although he proved himself an effective spearman, he was killed during an attempt to cross an abandoned armoury when he fell from a rope onto a pit full of rusted discarded weapons. Although Edwin tried to retrieve his employee, Sveb bled to death before medical assistance could be rendered. His body was magically cremated by Rickard Ratsbane.
The Thief Lord

A high ranking member of the Thieves-At-Law who was encountered by Chaotic Solutions Inc while exploring the Imperial Dungeons. He had a past vendetta with Martin Lackfire , as they instinctively sought one another out during the combat. He slew Martin using a silver plated longsword, but was in turn killed by the divine retribution of Yassa as summoned by William G Maryblood .
Kevin the Vile

Kevin the Vile is a petty thief from Othery. Never conspicuously successful, he had a loose partnership with the merchant Ursula. He was easily recognisable by a facial tick that made him appear as if he was leering, which was responsible for him being nicknamed "the Vile".

One year ago, Kevin was fleeing from the guards near the Imperial Palace when he hid inside the basement of an abandoned building. The floor collapsed under him, dumping him in a series of underground caverns which he quickly realised were the upper levels of The Imperial Dungeons.

After exploring briefly, Kevin climbed out. He took the information to Ursula, who paid him for his secrecy. Now that Ursula has opened the Six Dragons Inn and charges adventurers a fee for entry to the dungeons, Kevin is a fixture of the tap room. Although Ursula doesn't employ him, he is happy to spin tales for adventurers and bar patrons alike, enjoying the free drinks and food that come from being a minor celebrity. Serious dungeon delvers have quickly learned that Kevin only ventured through a handful of rooms and knows nothing of the dungeon's hidden depths, so his information is of little use to those who plan to truly delve in the dungeons. He still spins an entertaining yarn, though.
Tor

A mysterious Marlian Druid, Tor is the leader and founder of the extremist Toulou-worshipping religious sect known as The Reclaimers. He was the mentor to Olwyn the Reclaimer. Even within the Reclaimer Order, Tor is almost never seen outside of secretive religious ceremonies, although all Reclaimers claim to be following the words of Toulou as revealed through him.
Sir Gideon Goldenhorde

Gideon is the third, and youngest, son of Roland, Earl of Goldenhorde, one of the member of the Privy Council of Vortigen. Being so close to the reigns of the Kingdom he was imbued all his life with a certain bitterness in regards to his country's loss in the last war. This made him wish deep down that Vortigen would be the sole ruler of the continent.

This desire is confronted though by his benevolent personality and realistic view of life. He understands that if he wants to help his Kingdom he needs to become as strong as possible and learn from other races and communities.

He was born during a specially cold winter day in the main bedroom of the Manor House of the Earl of Goldenhorde. Some people say that it was so cold inside, despite of the many lighten fires, that the air would "cut" someone while walking, therefore the icy blue eyed child was named Gideon, "The one who cuts down".

Unfortunately, due to post-partum complications his mother didn't survive her recovery which built a huge amount of resentment from his older brothers towards him. The eldest and heir to the title of Earl, James has sworn that Gideon will never enter the Privy Council and that he will be left without money when James inherits the title. The second son, Paul has always been a extremely devout follower of Vaad after the death of his mother and immersed himself in theological studies, ignoring what goes around him.

This left Gideon with only one option to assert himself somehow in society through warfare and to train to become the best knight of the Kingdom. This is his drive. This is his resolve. To become the "White Stallion" of Vortigen.

Gideon is a founding member of the Guild of Light adventuring party and is responsible for coining its motto.
Mudgett

*Since I was no bigger than a weevil they've been saying I was evil
That if "bad" was a boot that I'd fit it*

*-*lyrics to "The Curse of Millhaven", a traditional Otherite ballad about the Weaver's District killer

Vitus Mudgett was a wealthy tailor and business owner who lived in Othery during the reign of Basarab IX . A respected pillar of the community who was famous for his chairty and his sensible investments, Mudgett owned a large tailor's shop on Millhaven Street in the Weaver's Street. As the Emperor's reign grew more and more bloody, at first few noticed the disappearance of local children, but by the time the tenth young girl was spirited away on a rainy night, the Other City Guard realised they had a serial killer on their hands.

Unfortunately, with the city falling into chaos as the Emperor's increasingly insane rule lead to a breakdown of order, the killer was able to go about his foul business with impunity. Some whispered he was in fact an agent of the Emperor collecting children for some foul purpose. Others believed he was a worshipper of Malik Nous , who was kidnapping children to raise them as acolytes of the Only God in a hidden temple beneath the city streets.

One rainy night during Iaxtra's month, the Black Chamber descended on the tailor's shop in Millhaven Street and took Mudgett back to the Imperial Palace , where he was sealed into the Imperial Dungeons along with many others rounded up during the Emperor's regular pogroms. At first his neighbours believed that Mudgett was an innocent victim of the Emperor's insane tyranny, but when his executor took an inventory of his property, they found a torture dungeon in the basement of the building. A Cleric of Toulou and a senior Lieutenant of the City Guard both examined the basement before declaring that Mudgett was the killer known as the 'Curse of Millhaven', and further ordering the building be sealed and burnt down.

Mudgett was never seen again  - presumably he perished in the Imperial Dungeons, either slain by the Emperor's minions or starving to death after Basarab X sealed the dungeons. He remains a well known figure in Othery's folk history, second only to Basarab IX as a folk villain. A song written about him by the famous bard Nicholas Cavel, known simply as "the Curse of Millhaven", is still a very popular tavern song, with numerous bards and amateur songsters competing to add verses that suitably capture Mudgett's crimes without breaking the song's melody.

Mudgett was a tall, elegant man who was famous for always dressing very well in the style of Othery's wealthy merchants, many of whom were his clients. He particularly favoured a tall stovepipe hat, a heavy frock coat, a walking cane and a monocle.
Gloamsmere

Gloamsmere is an ancient ruin complex in the heart of Marlia. Located on a tributary of the Gloamswater river, two days journey upriver from the town of Hoster, the name Gloamsmere refers both to a segment of blasted moor three leagues across, and to its most prominent feature - a circle of standing stones sitting at the moor's centre. Although the circle is Gloamsmere's most well known feature it is only the centre of a complex of ancient stone buildings of unknown purpose and origin scattered across the mere. It is rumoured that many of these buildings contain access points to a network of tunnels beneath the mere.

Little is known of Gloamsmere. Some say it was originally a structure built by the Western Mandate, while others say it was built during the First Years, either by the Archons or the followers of Malik Nous. There is speculation that it was a fortress, a religious site, or even a city. The oldest Marlian traditional songs mention that that before the stones stood on Gloamsmere, the moor was created by a terrible star falling from the sky. There are stories of Gloamsmere being previously used as a base by large, organised tribes of Unmen, and sightings of these creatures remain unusually common on the site. Few set foot within Gloamsmere - some brave adventurers come due to rumours of treasure or arcane knowledge found beneath the ruins, but the local people stay away from the complex, and local folklore firmly holds that those who set foot upon the mere are cursed. It is said that to stand beneath the stones during Sun's Day is to be exposed to terrific, ancient mystic power, although whether this is a blessing or a terrible burden, the stories do not say.

It is rumoured that Basarab IX visited the site, or that he sent his soldiers and minions to excavate it.
Basarab Bennett

A spearman employed by Corvis Vectis to help them excavate a hidden treasure inside the Imperial Dungeons. Basrab was named after his grandfather, who was named after his grandfather, who was named in honour of a Princeling of the Imperial line also named Basarab who endowed a hospital whose doctors saved his father's life. Basarab was turned to stone by a Gorgon but restored to life by the High Druid at the Church of Toulou at the expense of his employers, which led him to swear lifelong allegiance to Corvis Vectis out of gratitude.
Seven Branch Axe

The Seven Branch Axe is a powerful magic item created by Clerics of Radu in Knagel. It is said to have been carried by the sorcerer-warrior-priest Archimandrite Aemon the Scarlet, who used it to fight off a horde of Unmen who sought to breach the Divine Forge of Radu for some malicious purpose. Aemon is said to have slain seven ogres and fallen in battle. Whether his axe was imbued with divine power before his death, during it, or after is unknown, but it is well known that the Axe, kept inside the Divine Forge as part of a collection of relics of Radu, was found to contain powerful magic when inspected by scholars from Othery University. The nature of the magic is unclear, but an enigmatic comment in some fragmentary notes stated that the Axe would create great peace, but also great slaughter and disorder. The axe was decorated with an image of a tree with seven branches, which is believed to have been added as a tribute to Aemon.

During the reign of Basarab IX the Axe disappeared from the Divine Forge's reliquary, stolen by mysterious masked attackers who raided the Divine Forge and slew several of the Clerists.
Basarab's Bone Finger

**Casting Time:** 1 action

**Range:**90 feet

**Components*:***V, S

**Duration:** Instantaneous

You shoot forth a shard of bone with incredible velocity at a creature within range. Make a ranged spell attack at the target. On a hit, the target takes 1d8 non-magical piercing damage and the shard gets lodged in place causing the target to take an additional amount of necrotic damage equal to your spellcasting modifier at the start of your next turn. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Windreamer

Wind-Reamer was the magical sword wielded by Basarab I. It is unknown whether it was a shortsword, a regular sword or a greatsword, or where its mystical powers came from. Some claim it was created by Vaad, while others believe the Purple Emperor took it from the hordes of one of the dragons he slew, or bargained with an Archmage for it. The blade itself was lost centuries ago, although almost every magical blade discovered has somebody claiming it is Wind-Reamer. Imperial coronation ceremonies did utilise a sword to represent Wind-Reamer, but it is acknowledged as a replica.

There is a persistent rumour that Basarab IX found Wind-Reamer and had it sealed in the Imperial Dungeons so that his foes would not use it against him, but few take it seriously.
Patrick

An enigmatic Frost Giant Wizard who is the leader of the Unmen who dwell in the Keep on the March. Patrick discovered the Text of the Occultation of Kavas in the old Colquhoun castle, and converted to the worship of the Archons. He gathered a small group of followers among other Frost Giants, as well as some Cyclops and Goblins. He was ambushed in the tunnels beneath the Prester mountains and executed by the Goblins of the Black Spider Clan, who fed him to the Oracle of Filth.

Despite his death, Patrick's legacy has been a potent one, as it was his preaching that the Unmen could be accepted by the Archons that set his prisoners Roland and Gilligan on the path to questioning the orthodox rendering of the Archons' teachings.
The Librarian

A mysterious entity that seems to control the sixth level of The Imperial Dungeons. It enforces strict rules and punishes inhabitants who contravene them. The Librarian has formidable magical abilities and appears to be some kind of golem made out of spellbooks and magical scrolls. However unlike typical golems it appears intelligent and articulate.
Porthy

Porthy is one of the two bouncers employed by Ursula to work inside the Six Dragons Inn. Although he helps out with rowdy customers, his main job is to make sure access to and from the Imperial Dungeons is restricted to those who pay the proper fee, along with his partner Dodan. During the tavern's opening hours he is always found standing on one side of the well which gives explorers access to the dungeons below the Inn. He works the winch that lowers adventurers into and out of the dungeons.

Nobody knows much about Porthy except that he doesn't seem to have much of a sense of humour, he doesn't drink on the job, he is strong enough to work a winch lowering parties of up to six fully grown humans into the dungeons, and he and Dodan are definitely not a couple. Porthy is short even by Dwarf standards, which means he and Dodan form quite a comical contrast when standing next to one another.
The Maniac Mansion

A dwelling place hastily constructed by Chaotic Solutions Inc in Vaad's month of 51 AT, after they purchased an anonymous alleyway in the Imperial Docks. Why the adventuring company chose to locate their headquarters in this obscure and unsavoury section of the city is unknown, but tavern gossips and fishermen's wives whisper that there is some mystical significance to the location.

To outside eyes the mansion appears to be a well built but otherwise unremarkable multi-room home of the sort that might house several families. It is notable for its well-groomed herb garden including several imported Marlian and Sulinese herbs, in which Rickard Ratsbane was often seen pottering about.

The mansion is home to a small permanent staff of servants including a pair of doormen, a gardener and a chef.

Rooms:

Entrance to the Imperial Dungeons

Herb Garden
Jocasta Inktipper

Jocasta is a Prestish scribe who works for the old family trust that produces the Magnum Immemorium , a grand archival publication that details the identities of everybody of note in Othery and the Accord Lands. It is her job to interview notable people to learn about their origins, their allegiances, their lives and their goals, so that the Immemorium's annual update contains the most current information for the benefit of its subscribers.

Increased interest in the adventurers who explore the Imperial Dungeons has led Jocasta to frequent the Six Dragons Inn where she can be found interviewing notable dungeon delvers to learn more about them. Her employers have even authorised her to pay a sizeable fee of 20 gold pieces to adventurers who consent to have their details recorded in the Magnum Immemorium. The first adventurer to be so compensated was Edwin the Mordish Bastard of Chaotic Solutions Incorporated .
Crafting

A spellcaster may craft scrolls between sessions. They may only craft scrolls from the list of spells they know.

The cost and time taken is listed below:

Cantrip - maximum of 7 per session  - 30 gold per scroll + any component cost

1st lvl - maximum of 7 per session - 50 gold per scroll + any component cost

2nd lvl - maximum of 2 per session - 500 gold per scroll + any component cost

3rd lvl - maximum of 1 per session - 1000 gold per scroll + any component cost

4th lvl - maximum 1 per 2 sessions - 5000 gold per scroll + any component cost

5th lvl - maximum 1 per 4 sessions - 10000 gold per scroll + any component cost

6th lvl - maximum 1 per 8 sessions - 30000 gold per scroll + any component cost
Hunter's Gate

Hunter's Gate is a mid-sized town located in the north of The Cloven Lands. It is ruled by the Count of Kipton, an absentee aristocratic landlord who resides in Sudgewen and allows his steward to govern the town. Hunter's Gate has an unusually large population of dwarves and gnomes. The town is notable for a large obelisk of chiseled agate which is rumoured to be ancient monument to The Enigma.
Kong

Claes Kong is the leader of the Brass Monkey mercenary company. He has led his men for several years and is well respected by them, not so much for his martial prowess as for his good humour and firm moral guidance. Although he has never served in any military unit, his men call him "Captain" and he usually goes by this title. In his spare time Kong enjoys falconry and target shooting.

Kong was killed during an incursion into the Imperial Dungeons in 52 AT.
Errol l'Anguis

Languis.png

The younger brother of the Count of Hindhaven and the uncle of Salizaar l'Anguis, Errol is a warrior notable for his quick temper and use of magic items in battle. It is said that the wands and potions he sometimes employs are provided by his cousin and ally, the Earl of Weaverly. There are rumours that in his youth he served as a mercenary in Marlia before returning to the family's service.Errol leads a detachment of heavy cavalry scouts in the service of his cousin in the conflict within the Cloven Lands against the Duke of Feverstone. He is often accompanied by his *aide de camp* and advisor, Conrad Plunkett-Peyton, a distant cousin of the Earl.

Errol is a tall, well built man who wears plate armour and fights with a longsword and a warhammer. He often carries wands that grant him the ability to use magical spells in battle despite not being known to have any arcane training of his own. He has an unusual hairstyle in the form of a blonde mohican, said to be a tradition carried over from his old mercenary band. He visibly resembles his nephew Salizaar l'Anguis. His personal standard is a white tree with red leaves.
Azumanga Daioh

Azumanga Daioh (em japonês: Hepburn: Azumanga Daiō, lit. "Great King Azumanga") é uma série de mangá japonesa de comédia yonkoma escrita e ilustrada por Kiyohiko Azuma, que foi serializada na revista Dengeki Daioh da MediaWorks entre 1999 e 2002. Três adicionais capítulos foram publicados no Monthly Shōnen Sunday de Shogakukan em maio de 2009 para comemorar o décimo aniversário do mangá. O mangá foi lançado pela primeira vez em inglês pela ADV Manga e mais tarde foi reeditado pela Yen Press.

Uma adaptação para anime da televisão intitulada Azumanga Daioh: the Animation foi produzida por J.C. Staff e foi ao ar no Japão entre abril e setembro de 2002, consistindo em 130 segmentos de cinco minutos compilados em 26 episódios. Os episódios compilados foram lançados em DVD e Universal Media Discs (UMDs) pela Starchild Records, e uma versão em inglês foi produzida pela ADV Films. Antes da série, um curta teatral e uma animação líquida original também foram produzidos. Vários álbuns da trilha sonora foram lançados, além de três videogames Azumanga Daioh.

Tanto o mangá quanto o anime foram elogiados por seu humor impulsionado por personagens excêntricos, com Azuma aclamado como um "mestre da forma de quatro painéis", tanto por seu estilo de arte quanto pelo tempo dos quadrinhos.

## Enredo

Azumanga Daioh narra a vida cotidiana em uma escola japonesa sem nome de seis meninas e dois de seus professores: o prodígio infantil Chiyo Mihama e sua luta para se encaixar com meninas cinco anos mais velhas; reservou Sakaki e sua obsessão pelos animais fofos, enquanto alguns parecem odiá-la; Ayumu espacial "Osaka" Kasuga com uma perspectiva distorcida do mundo; O agravamento de Koyomi "Yomi" Mizuhara em uma melhor amiga irritante; Tomo Takino, cuja energia é rivalizada apenas por sua falta de sentido; a esportiva Kagura e sua rivalidade unilateral com Sakaki; o professor de sala de aula, Yukari Tanizaki; e sua amiga, professora de educação física Minamo "Nyamo" Kurosawa.

Os personagens secundários incluem Kimura-sensei, uma professora assustadora e obcecada por garotas adolescentes, e Kaorin, uma colega de classe com uma queda por Sakaki.

A história abrange três anos de testes, conversando entre aulas, festivais de cultura e eventos esportivos na escola, bem como o tempo gasto viajando de e para a escola, estudando na casa de Chiyo e férias na casa de praia de verão de Chiyo e no parque temático fictício Magical Terra, concluindo com a graduação do elenco principal. É geralmente realista, marcado por surtos ocasionais de surrealismo e absurdo, como Osaka imaginando o rabo de cavalo de Chiyo sendo "desaparafusado" de sua cabeça e um episódio com os sonhos de Ano Novo dos personagens.
UFO Baby

UFO Baby (だぁ!だぁ!だぁ! Dā! Dā! Dā!) é um mangá shōjo de comédia de Mika Kawamura, serializado pela Kodansha em Nakayoshi de fevereiro de 1998 a março de 2002 e coletado em nove volumes encadernados. A série foi adaptada como uma série de televisão de anime de 78 episódios, produzida pela NHK e animada por J.C.Staff, que foi transmitida entre março de 2000 e fevereiro de 2002 na rede de satélites de transmissão BS2 da NHK. A série foi uma das séries de anime mais bem avaliadas durante sua transmissão inicial.

UFO Baby é sobre dois estudantes do ensino médio, Miyu e Kanata, que encontram (e cuidam) de um bebê alienígena abandonado sem que ninguém descubra que eles estão morando juntos. O anime foi concluído antes do mangá, resultando em finais diferentes para cada série. Kawamura mais tarde escreveu uma sequência para o mangá, Shin Daa! Daa! Daa! (新☆だぁ!だぁ!だぁ!).

## Enredo

Miyu Kouzuki é uma estudante da 8ª série cujos pais partem para os Estados Unidos para trabalhar para a NASA e providenciam para que ela fique com seu amigo de longa data da família, Hōsho Saionji, um monge que mora em um antigo templo em uma colina com vista para a cidade. de Heiomachi. No entanto, Hōshō parte logo depois em uma peregrinação de um ano para a Índia, deixando Miyu para ficar na mesma casa com seu filho, Kanata.

De repente, um OVNI pousa no honden do templo. Dentro está um bebê alienígena humanóide, Ruu, e sua "babá de estimação" parecida com um gato, Wannyā. Eles chegaram à Terra de seu planeta natal, Otto, quando caíram em um buraco de minhoca interplanetário (uma distorção do tempo que pode transportar objetos por várias regiões, planetas e planos do tempo). Eles não podem retornar ao seu planeta natal porque está muito longe da Terra; Wannyā pede a Kanata e Miyu que os deixem ficar em sua casa, e eles concordam. Miyu e Kanata aprendem com Wannyā que as pessoas do planeta Otto parecem idênticas aos seres humanos e que Wannyā também pode se transformar em seres humanos, animais e objetos.

Miyu e Kanata sentem um profundo amor por Baby Ruu, que também cuida deles - pensando neles como seus pais devido à aparência semelhante - e eles fazem de tudo para ajudar e proteger ele e Wannya. À medida que a história avança, o grupo frequentemente se envolve em situações cômicas e engraçadas, mas seu senso de família se aprofunda. A história termina com uma equipe de resgate do espaço sideral vindo para a Terra e devolvendo Ruu e Wannyā para Otto com segurança. Miyu vai para o internato sozinha. No entanto, 6 anos depois, Miyu e Kanata se reencontram, se casam e têm uma filha chamada Miu; eles também se reencontram com Wannya e Ruu.

Em Shin Daa! Daa! Daa!, ambientado muitos anos depois, Ruu conhece uma garota terráquea confusa chamada Miu, que chegou por um buraco de minhoca. Miu quer ir para casa desesperadamente e ele concorda. Sem o conhecimento dele, Miu é filha das mesmas pessoas que cuidaram dele com amor durante sua estada na Terra, Miyu Kōzuki e Kanata Saionji. Eles conhecem Ran, o melhor amigo de Ruu, um robô chamado Ann e Mininyā, filho de Wannyā. Kanata logo perceberá que está apaixonado por Miyu, mas acha difícil confessar o mesmo que Miyu.
Molnar

An infamous Necromancer from Suliaro, Molnar has been driven out of Marlhaven and Knagel with Paladins of Yasa hot on his heels. His exact arcane powers are not widely known but he is rumoured to be one of the most skilled arcanists of the Accord Lands, to have created many powerful and exotic undead, and to have allies among the giants and goblins of the Prestish hinterlands.

Recently Molnar has been seen in the Cloven Lands, where the Earl of Weaverly has put a bounty of 10,000 gold on his head. He demonstrated powerful magic including conventional spells such as *Fireball* and *Invisibility*, but also exotic necromantic magics of his own devising such as *Bone Geyser* and *Blood to Dust*. He slew Salizaar l'Anguis.
Nanaká 6/17

Nanaká 6/17 (か な か 6/17 Nanaka Jūnana-bun no Roku) é uma série de mangás de 12 tanques criada por Ken Yagami e publicada por Akita Shoten entre 2000 e 2003. A série de mangás foi adaptada para 12 episódios série de anime que foi ao ar na TV Tokyo em 2003. Em 2004, a série de anime foi licenciada para distribuição na América do Norte pela ADV Films e lançada em DVD em 2006.

## Enredo

A história se concentra em uma garota fria e distante de 17 anos, Nanaka Kirisato, que só se preocupa em estudar e ser aceita em uma boa faculdade. Nenji, sua amiga de infância, realmente não se importa com a escola e muitas vezes entra em brigas. No início da história, Nanaka repreende Nenji por lutar e diz que ele precisa crescer. Depois que Nenji diz a ela que nunca mais quer ver o rosto dela, Nanaka fica arrasada, mas depois desce um lance de escadas. Ela perde suas memórias e regressa ao tempo em que tinha seis anos de idade. Ela também acha que Nenji fez um desejo de se tornar um adulto como ela. Nenji acaba tendo que cuidar dela enquanto ela passa pelo ensino médio, o que causa problemas e situações cômicas.

## Theme Songs

* Opening - Sunao na Mama (Funta)
* Ending - Taisetsu na Negai (CooRie)

## Characters

* Nanaka

Voice by Christiane Monteiro

* Nenji

Voice by Paulo Wolf

* Yuriko

Voice by Ana Lúcia Menezes

* Jinpachi

Voice by Peterson Adriano

* Satsuki

Voice by Silvia Suzy

* Kuriko

Voice by Jullie

* Pai de Nanaka

Voice by José Leonardo

* Domiko mágico

Voice by Mabel Cezar

* Picota

Voice by Carmem Sheila
Chaotic Solutions Inc

### Motto

Ceteris Altius (Celestial for "We Go Deeper") * Rickard's note: Literally, "others higher"

### Members

Olwyn the Reclaimer (Deceased), Borees The Boar, [[William G Maryblood]] (Retired)], Ror Freek, Rickard Ratsbane (Deceased), One-Eyed Cynthia (Retainer, Deceased), Yuan Swiftstrike (Deceased), Morton the Lost (Retainer),Moriarty the Black (Retainer, Deceased), Martin Lackfire (Ally, Deceased), Ulrig (Deceased), Edwin the Mordish Bastard (Deceased) Mortimer Ratsbane (Deceased), Alan Schaefer (Retired), Sir Bosco Albert (Retainer, Deceased), Babs (Retainer, Deceased) The Truehearted Knight (Retainer, Deceased), Mac, Lily Pevensey (Retainer, Deceased), The Black Knight (Retainer)

A party of Chaotic and Neutral adventurers who have combined forces to explore the Imperial Dungeons. They are notable for being the first party to enter the Dungeons, the first party to lose a member to the dungeon's denizens, and the party that has lost the most members to the dungeons. Notably, none of the original members who entered the dungeons remains within the party - of the "founding four", three were slain within the dungeons and one has retired.

Notably, Chaotic Solutions Inc have collaborated with the Guild of Light to defeat the Thieves-At-Law during the Siege of the Secret Harbour.

During a recent expedition, they also rescued two members of the Guild of Light, Zoe Fitz and Kilgrid Orcbender, who had been charmed and captured by a monster on the fifth level of The Imperial Dungeons.

Current members are:

* Ror Freek
* Borees The Boar
* Frembler the Mighty
* Mac
* Gilligan Brightsmith