Exploration Event: Old Castle

"Old Castle" event can occur randomly while a villager is exploring in Olde Foxberry.

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"As you make the journey to the castle, you come atop an adjacent cliff. The castle stands alone across an old rope bridge, it's the only way to gain access. The bridge looks safe.. mostly, anyway, and a fall would send you plummeting into the water below, you'd be okay, you think..."

**[Dash Across]** **[Proceed Carefully]**

* *Dash Across:* You quickly compose yourself, and get a running start to the bridge; better to just get across it quickly, right? As you run, a paw gets stuck in one of the wooden beams, as you fall off the side of the bridge! The water safely breaks your fall, but you'll need to head home to dry off. Maybe a different approach would've been better....

* *Proceed Carefully:* You slowly cross the bridge, one step at a time. Before you know it, you're safely on the other side! That was easy! You take a quick look around - the castle is in good condition, though it looks like nobody's been here for awhile. A small, rusted lever seems to operate a gate that allows entry into the castle, though you could also probably enter through a window. Alternatively, you could scout the outside of the castle - there might be something useful outside.
	+ **[Try the Lever] [Try a Window] [Explore the Outside]**
		- *Try the Lever:* You walk over the lever. It's old and rusted, but hey, what's the worst that could happen? You pull it, and to your surprise, it moves easily with a loud thunk. The portcullis lowers, and you are provided access to the castle. A quick look around reveals some stairs, curving up to the second floor from a grand, but derelict, foyer. To the right is a door without a lock, you could probably see what's down that way as well. The door to your left looks shut tight, with wooden bars holding it shut; it would take quite some time to get through there, so you figure one of the other options would be more worthwhile.
			* **[Try the Door] [Go Upstairs]**
				+ *Try the Door:* You wander over to the door, and just as you suspected, it opens freely. A hallway stands before you - it looks like it once might've homed several grand portraits, but it seems they've since been removed. There's four doors connected to the hallway, though - two to your left, two to your right. At the end of the hall there's stairs that seem to descend. Which way will you go?
					- **[Door One] [Door Two] [Door Three] [Door Four] [The Basement]**
						* *Door One:* You figure you'll check out the first door this time. You open the door and quickly realise that you seem to be in some sort of bedroom. You think about taking the furniture home, but you doubt any of it would survive the trip. You rummage through the room, checking the old draws and cabinets - several of of which break when you open them, but find little of interest. You gather up what you can find, though, and prepare to head home. **(1-4x Common Items)**
						* *Door Two:* The second door, you think, maybe there'll be something useful in here. As you approach the door, you find that it's quite tightly locked. The door itself is old and fragile, you could probably break it down. Alternatively, you could try pick the lock, but that might take some time.
							+ **[Break the door] [Pick the lock]**
								- *Break the door: You certainly don't have the time to spend picking locks! You give the door a good kick, and to your surprise it comes flying open with ease - a bit too much ease, though, as you go tumbling into the room with it. Unfortunately, there doesn't seem to be any floor.. the old castle has given way as the room slides down the cliff into the ocean. Drenched and exhausted, you head back home.*
						* *Door Three:* You wander over to the door and open it easily. To your surprise, it seems to be some sort of greenhouse! You gather up a few seeds you think should prove useful, then prepare yourself for the trip home
						* *Door Four:* You quickly wander over to the fourth door, and open it at full force. A small, startled animal, jumps through a small gap in the wall to the outside... ah well. You inspect the rest of the room and find a small amount of FurCash, which you gather up to take home.
						* *The Basement:* You descend down the stairs and into the basement. To your surprise, it’s actually quite dry and well-lit. There’s a discolored rectangle shape on the wall, similar to the missing portraits in the hall above. There’s one tall candle in the top left corner, two small candles in the top right, two more small candles in the bottom left, and a candle next to a toppled lamp in the bottom right. The fact that the candles are lit is a clear sign that someone has been here. You see some bricks in the wall that seem kind of loose, and decide to take those before the resident comes back.
				+ *Go Upstairs:* You arrive at the top of the stairs. It's fairly mundane, like the base floor, but you see a couple points of interest. You could check the master bedroom, just down the hall, or you could try ascend the castle's watch tower.
					- **[Master Bedroom] [The Tower]**
						* *Master Bedroom:* ???
						* *The Tower:* The tower's certainly got to have something interesting up there, right?! You begin to ascend the stairs, you hear a sound from the ground floor, but you gleefully ignore it as you proceed upward towards your destination. You pick up a few stone slabs on the way.
							+ **[Onward!]**
								- You safely reach the top of the tower, and, to your surprise, it's practically devoid of anything of interest. However, from this lookout point, you see something peculiar in the distance - Across the bridge, hidden in the forest, seems to be a smaller, stone building with barred windows - some sort of dungeon, perhaps? You quickly descend back to the second floor, and as you leave the tower's stairwell, you see a shadowy figure enter the bedroom - are they looking for you? Where should you go?
									* **[Confront the Figure] [Dash for the Main Exit] [Try the Side Passage on the First Floor]**
										+ *Confront the Figure:* You're not afraid of some shadowy figure, at the very least, you'll find out if they're the owner. You walk over to the bedroom, and gaze about with confidence. It's empty. A gust of wind enters from the window.. maybe they left through there? You turn to leave, and wander down the stairs to the lower foyer once more.
											- **[Leave] [Try the Side Passage]**
												* *Leave:* ???
												* *Try the Side Passage:* Still eager to explore, you go over to the side passage you missed earlier. Upon opening the door, you notice four more doors, as well as descending stairs at the end of the hall. Which would you like to expl- suddenly, you feel a presence behind you, you turn to meet it, but darkness is all you see. Your consciousness fades, and you find yourself back at home, hours later.
										+ *Dash for the Main Exit:* ???
										+ *Try the Side Passage on the First Floor:* ???
		- *Try a Window:* You wander over to a window; that old lever likely isn't going to work anyway. You find one near the entrance, a little ways off the ground but you think you can climb in. It takes a bit of effort, but you safely find yourself through the window and inside the castle. You take a look around, you seem to be in some sort of armoury - there's weapon racks, armour stands, the usual - but.. it's all empty. From here, you see two exits. One seems to go to the servant's quarters - you think you can see an old wooden bed from here. Another goes to what is most certainly the kitchen.
			* **[Servant's Quarters] [Kitchen]**
				+ *Kitchen:* You wander into the kitchen, in hopes of.. well, you're not quite sure. But fortunately, right in front of you- as if someone had prepared it only recently, is an extravagant dish, which you quickly gather up and take home before anybody notices you. Weird... **(1x Food Item)**
				+ Servant's Quarters: ???
	+ *Explore the Outside:* ???