Armordrill

**Armordrill** is the Omnitrix's DNA sample of a Talpaedan from the planet Terraexcavain the Andromeda Galaxy.

## Appearance

### Ben as Armordrill

Armordrill is a yellow ten-feet-tall alien with an armored, robotic-like body. His head is similar to a Greek Corinthian helmet with two ears on it, giving him the appearance of an armadillo. Armordrill has a gray tail and jackhammer parts on his elbows, wrists and hands, creating the impression that he is a digging robot. Despite his mechanical appearance, all of these aspects are, in fact, biological and natural to his race. He also has blood that is grey and partially translucent.

In **Omniverse**, Armordrill looks similar to his **Ultimate Alien** appearance, but his ears are slightly longer, he has grey bolts with black markings on his shoulders and a metal circle on top of his head. His face has been restructured a little bit, his arm-drills are now much larger, and his feet are now yellow instead of grey while his toes remain grey. His fingers now have a small horizontal line design along with his tail and the black parts of his limbs, his arms, upper arms, and thighs are now more chain-like, and his forearms and shoulders are now much bulkier.

Armordrill wears the Ultimatrix/ Omnitrix symbol on his chest.

### Albedo as Negative Armordrill

Negative Armordrill resembles Ben's Armordrill in **Omniverse**, except his armor, eyes, and Ultimatrix symbol are all colored red.

## Powers and Abilities

Armordrill has incredible digging capabilities thanks to his jackhammer arms, and can transform his hands into drills to help himself burrow underground and move through it. Armordrill can even dig through solid rock. His drill hands can also be very useful in battle, as seen when Armordrill fought Slamworm, and can also cause a lot of pain to a Galilean.

Armordrill possesses enhanced durability, courtesy of his armor. He is durable enough to withstand attacks from many powerful opponents, as well as being thrown through walls and other solid surfaces.

Armordrill possesses enhanced strength, as he was able to destroy ten robots from Dimension 12, lift up a Mucilator, and hold his own against Trombipulor.

Armordrill can jump exceptionally high.

Armordrill is immune to gas.

Armordrill can create destructive earthquakes by placing his hands on the ground and pumping the jackhammer pistons on his elbows. He can also do this by slamming his hands onto the ground.

Armordrill has the capability to cause a magnitude 10 earthquake depending on where he tries it, such as fault lines on tectonic plates.

Using his jackhammer arms, Armordrill can propel himself very high into the air by punching the ground, as seen when he avoided getting rammed by Crabdozer.

Armordrill can extend his hands by pushing in the screws on his arms.

Armordrill is able to create fissures in the ground, although he may have to first dig deep underground to do this.

Using his jackhammer arms, Armordrill can create shock waves to blast away larger enemies with a single punch and launch objects he is holding.

Armordrill can create enough vibrations to collapse buildings into rubble, as demonstrated by Andreas when he destroyed a Forever Knight castle.

## Weaknesses

Even though Armordrill's armor is highly durable, it is not strong enough to keep Argit's quills or Zombozo's bowling pins from hurting him.

Certain weapons can cause Armordrill's nervous system to go out of control and make him unable to stop vibrating his arms. He can also have a hard time controlling his jackhammers if he is scared, as demonstrated with Andreas.

Armordrill can be suffocated if a large amount of matter covers his whole body and compresses it enough.

Armordrill has a weakness against electricity.

Being a Talpaedan , Armordrill is vulnerable to being trapped by a Slammoid.

Armordrill's drill hands cannot cause pain when used on Tetramands, as they only cause a ticklish feeling for them.

Armordrill cannot cause an earthquake on surfaces such as bedrock.