recursal/Fanatic-Fandom huggingface dataset:
Kurama Clan

The **Kurama Clan** (鞍馬一族, *Kurama Ichizoku*) is a clan of extremely skilled genjutsu users. This talent in genjutsu is due to the kekkei genkai that the clan possesses. The clan has such enormous skill in genjutsu that their illusions cause the brain to make anything that happens to the victim within the genjutsu physically real, allowing the clan member to potentially kill their opponents with genjutsu. Such frightening power is not without its drawbacks, however. The user can rarely control the full extent of their abilities, and as such their subconscious will often regulate that power, leading to the creation of a second personality in control of that power. This personality then overwhelms the original, turning the individual into a monster that is a danger to everyone that surrounds them.

## Kekkei Genkai

The clan member's prowess in that field is so absolute that their genjutsu is simply overwhelming. Furthermore, the genjutsu is so powerful that it causes the brain to believe anything that happens to the victim to the point where the genjutsu physically harms the victim's body. This fearsome ability allows the clan member to potentially kill their opponents with genjutsu.

A Kurama clan member with the kekkei genkai casts genjutsu with a +2 caster level as well as a +2 bonus on the DC. A genjutsu cast by the Kurama clan can affect either Fort or Will save, caster's choice. For a genjutsu that does not deal damage, such as a technique that simply holds the target, the user may add their Int modifier to the level of the jutsu being used as nonlethal damage to the target upon a failed save. If the genjutsu depicts some violent act, such as the target being impaled by spikes, or something of the sort that damage can instead be lethal damage, or nonlethal as the user chooses. Lastly a Kurama Clan member may choose to use any mental stat (wis, int, or cha) to set the DC of their jutsu and attacks (instead of strength), regardless of class. This also applies to genjutsu that incorporates taijutsu. They may also use any mental stat to set their chakra pool, instead of con.

A Kurama with the death attack feature may attempt it without the normal 3 rounds of preparation, reducing that interval to one round.
Romance (Wizard)

## Wizard

**Susan Bones**
**Ginny Weasley**
 A Hufflepuff student.

**Luna Lovegood**
 A quiet but brave Ravenclaw student and member of Dumbledore's Army.

Template:Clr

**Neville Longbottom**
**Leo Wild**
 A Gryffindor student who starts out as shy and quiet, but grows into a confident man.

**Ron Weasley**
 A Gryffindor student and member of Dumbledore's Army.

Template:Clr

**Sam Chronos**
**Mike Chronos**
 A Hufflepuff delight.
Dean Thomas

[Source]

Dean Thomas (born c. 1980) is a half-blood wizard, the son of a wizard and a Muggle. His father left his mother when he was young and his mother married another man, giving Dean several half-siblings. Since Dean's father never told his mother that he was a wizard, and was eventually murdered by Death Eaters when he refused to join them, Dean grew up thinking he was Muggle-born. Dean was a Gryffindor student at Hogwarts School of Witchcraft and Wizardry and played as a Chaser for their Quidditch team for a time.

Dean is a companion for Hawke/Abby in *Wizard*.

## Friends

* Hawke Peterson/Abby Peterson
* Wyatt Peterson/Jade Peterson
* Adolf Peterson
* Susan Bones
* Neville Longbottom
* Ginny Weasley
* Cho Chang
* Leo Wild
* Sam Chronos
* Mike Chronos
* Padma Patil
* Lavender Brown
* Seamus Finnigan
* Luna Lovegood
* Harry Potter
* Hermione Granger
* Ron Weasley
* George Weasley
* Fred Weasley
* Parvati Patil
* Griphook
* Katie Bell
* Hannah Abbott
* Colin Creevey

## Enemies

* Voldemort
* Flora Carrow
* Draco Malfoy
* Lucius Malfoy
* Bellatrix Lestrange
* Fenrir Greyback
* Rick Peterson

## Appearances

* Wizard
	+ The Lost City
Kagami

## Abilities

### Binding DC - Binding DC + 10

Kagami gives her vessel iron claws. These claws have a bonus equal to the binding check of her vessel, and they turn unarmed attacks into slashing or piercing weapons, up to the user. These claws also increase the unarmed damage of the user by one die (1d4 to 1d6, 1d6 to 1d8, etc).

### Binding DC + 11 - Binding DC + 20

Kagami allows her vessel to manifest a shield, which gives a bonus equal to the binding check of her vessel. Though this shield is held in one hand, Kagami allows her vessel to still perform jutsu or spells with the hand, though it cannot be used to hold a weapon.

### Binding DC 21 - Binding DC + 30

Kagami grants her vessel the ability to create armor, which has a base armor bonus of heavy plate armor, though it has no maximum dexterity bonus. It has a bonus equal to the binding check of her vessel.

### Binding DC 31 - Binding DC + 40

Kagami grants her vessel the ability to summon a companion, created of metal, stone and wood. It is an animal, but completely mechanical. The creature shares the vessel's HD -2, saves and BaB, but with a -4 penalty (due to the negative HD).

### Binding DC 41 Binding DC 50+

Kagami allows her vessel to treat all levels as equal levels of fighter, turning the BaB to the maximum amount.
Earth Release: Added-Weight Rock Technique

*A technique which enhances the target's gravity at the user's discretion. The enemy's mobility is diminished, as the person is crushed by gravity — and in some cases exhibit petrification-like symptoms and then began to crumble. When this technique is applied to the user it decreases their speed, but the increased weight drastically improves their strength. This method makes it possible for even a weak person to land a devastating hit.*

This technique requires a touch attack to be applied to the intended target. The target must make a Fortitude save in order to avoid being affected by this technique. If the target fails, or is willing to accept the jutsu, they are treated as having a cumulative +2 strength bonus and a -2 dexterity bonus and a -10 speed penalty per caster level of the character using the jutsu. This does not translate to real ability score damage or enhancement, though if the dexterity penalty or the target's speed should fall to 0 they are treated as being helpless as their own gravity makes it impossible for them to move. In addition, their physical attacks and weapon attacks are treated as being one size category higher (for targets of colossal level, they instead deal maximum damage on their rolls).
Earth Release: Earth Flow Divide

Earth Release: Earth Flow Divide

Ninjutsu (Elemental Type); Ninjutsu; Earth

 Saving Throw

By flowing concentrated chakra from one's palms into the Dragon Veins flowing underground, one can tear the earth apart, creating large chasms. The length, width, direction, and curve of the chasm are shaped and fashioned by the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defences, and even to attack.
Insect Cocoon

*This unique technique allows the user to accelerate the growth of their insects. As the user's body is already a hive of sorts for the insects, the user will encase themselves in an actual cocoon to further aid the insects. This is an extremely useful move for Aburame clan members, since their attacks mainly focus on the usage of insects. However, using this in the midst of a battle can be potentially dangerous as it leaves the user static and vulnerable.*

This jutsu can only be used as a full round action. It uses the caster's chakra to rapidly regrow their beetles that were expended from using their jutsu. This jutsu allows the user to regain their caster level's worth of beetle levels per use of this jutsu.
Abby Peterson

[Source]

Abby Peterson (b. 5 December 1979) is a powerful wizard called a Dreamer and is the main female protagonist of Wizard. Abby can be in Gryffindor, Slytherin, Hufflepuff or Ravenclaw based on which traits were chosen in the character customization menu. Hawke is the half-blood son of secret Death Eater Rick Peterson and Quidditch legend Anne Peterson. He is also the older brother of Adolf Peterson and Wyatt Peterson/Jade Peterson.

Abby is returns as the main female protagonist for Wizard: The Fall where she finally discovers the truth about being a dreamer and confronting the unknown wizard.

## Friends

* Adolf Peterson
* Wyatt Peterson/Jade Peterson
* Harry Potter
* Hannah Abbott
* Susan Bones
* Neville Longbottom
* Alice Longbottom
* Albus Dumbledore
* Frank Longbottom
* Amelia Bones
* Rubeus Hagrid
* Ginny Weasley
* Ron Weasley
* Dean Thomas
* Seamus Finnigan
* Hermione Granger
* Padma Patil
* Parvati Patil
* Colin Creevey
* Fred Weasley
* Carian
* George Weasley
* Katie Bell
* Luna Lovegood
* Sam Chronos
* Lavender Brown
* Leo Wild
* AWOL
* Anne Peterson
* Draco Malfoy
* Emily Goulding
* Mike Chronos
* Justin Finch-Fletchey
* Michael Corner
* Severus Snape
* Sirius Black
* Dobby
* Remus Lupin
* Cho Chang
* Lee Jordan
* Cassandra Miles
* Darwin Miles
* Arnold Meyers
* Kyle Peterson
* Angelina Peterson
* Tristan Dickens
* Samantha Trump
* Ryan Merlin
* Andrew Wild
* Miranda Cos

## Enemies

* Voldemort
* Bellatrix
* Rick Peterson
* Unknown Wizard
* Fenrir Greyback
* Lucius Malfoy
* Narcissa Malfoy
* Blaise Zabini
* Gregory Doyle
* Vincent Crabbe
* Ben Timms
* Ultimatium
* Jonah Grey
* Noah Grey

## Appearances

* Wizard
	+ Lost Girl
	+ The Lost City
	+ War of Giants
* Wizard: The Fall
	+ Banshee Horror
	+ Time & Space
	+ The Dark Lord
	+ Rise of the Phoenix
	+ The Undead Kings
Earth Release: Swamp of the Underworld

*By changing the surface of an object beneath the target into mud and creating a swamp, the user can sink their target into the mud. The adhesive, chakra-infused mud ensnares the body, making it almost impossible to recover one's strength and escape from the swamp.*

You create a large area of mud under a target. This pool of mud is fluid enough to let even small creatures to sink within easily, yet so heavily infused with chakra that once trapped inside they will not likely escape. Every 10 levels past 30 the size of the swamp increases by one creature size category, starting as large. At large size the swamp may hold 1 large creature, 2 medium creatures, 8 small creatures, 32 tiny creatures, 128 dimunitive, or 512 fine creatures. As the swamp grows larger, this progression shifts up by one rank. A creature is able to make a Reflex save, though each rank of size difference between it and the swamp grants a cumulative -2 penalty to the save (a medium creature takes a -2 penalty to its reflex save against a large swamp). If caught within the mud, the creature must make a grapple check to break free (its highest base attack bonus + its strength + any size bonus) vs your caster level + your int bonus + any size bonus of the swamp. Failure means that it is trapped within the liquid, and is considered helpless. If it succeeds the check it may break free of the mud and move at quarter speed. Each round it spends in the mud it must make this check again, or be trapped.
Great Shark Bullet Technique

*The user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original, since this is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.*

This technique deals 10d6 points of bludgeon damage and 10d6 points of piercing damage to the target on a successful ranged touch attack.

This technique can be used to absorb another jutsu based technique. If the user readies an action, they can use this technique as a response to the jutsu being used against them. The user must make a jutsu caster level (1d20 + your caster level) against 11 + the opponent's jutsu caster level. Success indicates your technique absorbs the other, and it will deal an additional 1d6 points of both bludgeon and piercing damage per level of absorbed technique on a successful ranged touch attack. Failure to pass this check means both jutsu resolve normally.
Leo Wild

[Source]

Leo Wild (b. 20 September, 1979) was a wizard and the only son of Jeffery and Jess Wild. He is the same year as Hawke/Abby and always tries to prove to them that not all slytherin's are bad. He is an optional companion and a potential romance option for Abby Peterson.

## Friends

* Hawke Peterson/Abby Peterson
* Jade Peterson
* Adolf Peterson
* Luna Lovegood
* Dean Thomas
* Susan Bones
* Flora Carrow
* Mike Chronos
* Sam Chronos
* George Weasley
* Fred Weasley
* Neville Longbottom
* Harry Potter
* Hermione Granger
* Lavender Brown
* Padma Patil
* Seamus Finnigan
* AWOL
* Carian
* Draco Malfoy
* Emily Goulding
* Percy Weasley
* Bill Weasley
* Fleur Delacour
* Dobby

## Enemies

* Voldemort
* Ginny Weasley
* Ron Weasley
* Cho Chang
* Lucius Malfoy
* Narcissa Malfoy
* Alecto Carrow

## Appearances

* Wizard
	+ The Lost City
	+ War of Giants
Hoyi

## Abilities

### Binding DC - Binding DC + 10

Hoyi allows his binder to double the range increment of their ranged and thrown attacks.

### Binding DC + 11 - Binding DC + 20

All ranged weapons thrown or shot by Hoyi's vessel have the returning ability, flying back to the vessel and if they cannot be caught, they can hover in the air around them.

### Binding DC 21 - Binding DC + 30

Once per day for every 10 that the binding check surpasses Hoyi's DC, the vessel is able to imbue a single ranged attack with such accuracy that it automatically slays its target. A Binder who has a binding check of 42 (20 + 22) can attempt this attack 2 times. This is treated as a ranged touch attack, which if it hits kills the target.

### Binding DC 31 - Binding DC + 40

Weapons thrown or shot by the vessel are able to ignore anything less than total cover, and also do not incur penalties for being shot into combat, as they can swerve and adjust to strike only the intended target, not the vessel's allies.

### Binding DC 41 Binding DC 50

Hoyi grants his vessel the skill to target and control several projectiles. This is treated as using the Many-shot Feat. The vessel can add an additional thrown weapon or arrow per attack roll, with a cumulative -5 penalty per bolt, up to a maximum of their highest BaB. A BaB of 20/15/10/5 could add 4 arrows per attack, granting a -20 to each attack.
Eight Trigrams: 128 Palms

*With the Byakugan's near 360° field of vision, the user envisions an Eight Trigrams circle. Then the enemy within this circle is hit with a series of violent blows. By striking sixty-four of the tenketsu throughout the opponent's Chakra Pathway System, their chakra flow is stopped, making them unable to even stand.*

As part of this action you make a full attack action. You make two additional attack at your highest base attack bonus. If you have the flurry of blows action you may use that instead of the full attack action. You deal your unarmed damage per hit, without any additional modifiers such as strength, to the user's chakra points instead of hit points. A sucessful Fortitude save reduces this damage by half. You make these attacks against each target within 10 feet of you when you use this jutsu.
Fog from the Void

Level: 1

Duration: 1 minute

At your words, moisture in the air and ground condenses into a thick mist.

Your words create a thick, roiling cloud of black fog. This utterance functions as a fog cloud spell, except as noted here. If you add 10 to the DC of your Truespeak check, you can instead create a more substantial fog, which functions as a solid fog spell with a caster level equal to your truenamer level, except as noted here.
Junichiro

## Abilities

### Binding DC - Binding DC + 10

Junichiro allows a vessel to hide even while being observed, taking advantage of the smallest shadows or lapses in attention to vanish from sight.

### Binding DC + 11 - Binding DC + 20

Junichiro allows his vessel to search and disarm traps, as if a rogue of equal level.

### Binding DC 21 - Binding DC + 30

Junichiro grants his vessel evasion. If the user is already capable of evasion, they are granted greater evasion. If the vessel has both, then they no longer automatically fail reflex saves on a roll of 1.

### Binding DC 31 - Binding DC + 40

Junichiro allows people bonded to it to use dexterity in place of any mental stat when casting spells or jutsu, or making a skill check.

### Binding DC 41 Binding DC 50+

Junichiro allows someone who is bound to him to steal the BaB, Saves, or skills of a target against whom they make a successful sneak attack and add them to his own as a bonus.. Only one of these categories can be stolen per creature. The affected target takes 50% penalty to the affected category.
Body Pathway Derangement

*An extremely high-level technique. The human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become impossible.*

 Upon a successful touch attack, the target must make a Fortitude save or be paralyzed for 12 rounds. Each point of the target's Int bonus can reduce this duration by 1 round, to a minimum of 2 rounds.
Clone Technique

*For this technique, users create one or more afterimages of themselves to move alongside them. Unlike most other clone techniques, these afterimages have no substance and thus are incapable of damaging opponents. Because of this, it is only useful for confusing enemies while other attacks are prepared. Opponents can identify clones from their original through careful observation, as clones won't cast shadows, crush grass, kick up dust, etc.*

This jutsu creates a number of clones that allow the user some chance to evade incoming attacks. A single activation of this jutsu creates a number of clones equal to 1/5 the caster level. Each clone grants an additional 5% chance to evade an incoming attack, up to a maximum of 60%. Every attack preventing in this manner decreases the total chance by 5%, as a clone is used up.
Ash Pile Burning Jutsu

# Ash Pile Burning

*The user spews a stream of chakra-infused gunpowder from their mouth, which surrounds the region. As the gunpowder is*
composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash, the user can ignite it with a flint placed on their teeth
 beforehand to create a spark, resulting in a violent explosion, burning the enemy. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition.

This technique grants partial concealment (25% miss chance) to all subjects in the spread. Effects that allow the sensing of chakra such as doujutsu or senjutsu bypass this effect. If the user decides to detonate the gunpowder it deals 6d6 points of fire damage to all targets in the area on a failed reflex save. Otherwise the cloud lasts for 6 rounds before dispersing.
Defensive Edge

Level: 1

Duration: 5 rounds

Saving Throw: None

Normal: You grant a greater awareness of foes in the area, increasing an ally’s ability to protect herself.

Your target periodically receives glimpses of future blows struck by enemies, giving her the chance to get out of the

way or interpose a shield. This utterance grants your target a +1 bonus to Armor Class.

Reverse: Your dire whispers seep into your foe’s mind, disrupting its ability to defend itself.

The reversed form of the utterance also provides premonitions of future attacks and the paths of future blows—but

those premonitions are misleading or false. Your target takes a –1 penalty to Armor Class.
Dead Zone

Ninjutsu (Wind);

*Chakra oozes outwards, filling a 60ft wide radius. Within this radius the invisible chakra is molded into wind, more specifically pure oxygen. Any and all creatures within this zone that require a normal balance of oxygen and other atmospheric gases to breathe will suffocate to death.*

Round 1: During the first round, those within the field start to find breathing difficult. Their breaths subtly become deeper in an attempt to draw in more air. After remaining in the field for one round the DC for your jutsu decreases by 20, as well as your BaB on all weapons and unarmed strikes. Those within this field for one round are also inflicted with ability damage to their Con equal to CL/5. There is a 25% chance of creature's in the field falling unconcoius.

Round 2: Subtly gasps for air become extremely noticeable at this point, as those within the field begin to suffocate. On the second round you remain within the field, your DC for jutsu decreases by 20 again, as well as your BaB for all weapons and unarmed strikes. Any dodge bonus to AC you possess is ignored and you suffer another CL/5 points of Con damage. There is now a 50% chance of falling unconcious.

Round 3: Upon reaching three rounds within the field, you become unable to do anything except gasp for breath. Collapsing to the floor, your vision fades away and you die.

Any creature that exits the field before the third round, loses all penalties, though any damage sustained remains.
Lightning Release: Electromagnetic Murder

*A basic Lightning Release technique that allows the user to create a wave of electricity from their hands.*

Targets in the area of this jutsu must make a reflex save or take 1d4 points of damage per caster level (max 10d4 at level 10). A successful save reduces this damage by half and allows the target to ignore the dazed effect from the jutsu. Targets who fail their reflex save must roll a fortitude save to negate the dazed effect, though they will take full damage from the jutsu.
Caster Lens

Level: 4

Duration: 3 rounds

Saving Throw: None

Normal: Your utterance creates an intangible lens that improves your target’s potency and aptitude with magic.

Your target’s caster level or jutsucaster level increases by 2 for the duration of this utterance due to a nearly transparent, intangible vertical disk that appears in front of her. Each spell she casts becomes stronger as it passes through the lens. This utterance does not affect spells per day or spells known. If the target has multiple spellcasting or jutsucasting classes, the bonus applies to all of them.

Reverse: The reverse of this utterance impedes the flow of magical energy through your enemy, inhibiting its ability to cast spells.

Your target’s caster level or jutsucaster level decreases by 2 for the duration of this utterance due to an intangible, nearly transparent prism that floats in front of it and dissipates some of its spell energy. This utterance does not affect spells per day or spells known. If the target has multiple spellcasting or jutsucasting classes, the penalty applies to all of them.
Byakko's Rampage

Ninjutsu (Wind);

*Flooding your lungs with chakra, you draw in as much air as possibly, before expelling the now chakra infused air. Upon being expelled the surrounding wind violently and quickly darts towards you, becoming assimilated into the chakra infused air. The chakra becomes visible due to its concentration, giving seeable form to the formation of a 60ft tiger head. Rushing towards its target, the mass of wind tears up the earth beneath, its jaws open wide, upon its approach.*

The constructs reamins materialized for a number of rounds equal to your CL. Upon a successful hit, the target takes 3d6 points per character level. Once a hit is made, the caster can then clasp his hands, causing Byakko’s jaws to shut, cutting anything within them in half; this only occurs upon a sucessful grapple check.
Blood Release: Blood Alteration Technique

Using the Ketsuryūgan's abilities to manipulate a target's blood, the user can expand the blood in the target's body. Doing so, it will cause the body to morph into a much larger version, effectively disguising the target to be indistinguishable from their true form. By cutting their wrists to expel the extra blood, the target will return to their original state.
Chidori Senbon

This is one of many variations of the Chidori that uses shape transformation. In comparison to the standard Chidori, it further specializes in speed, by being transformed into countless sharp senbon, which are all aimed and fired at the enemy.

* Requires Chidori

* Number of Senbon increases x5/caster
* damage to opponent 10d6 +1d6/caster level
Lava Release: Melting Apparition Technique

The **Lava Release: Melting Apparition Technique**, manipulates a strong acidic mud flow, even capable of corroding flesh. *The user changes chakra inside her body into a powerful acidic fluid that will melt anything and spits out the viscous fluid from her mouth.*

 Both the shape and the amount are determined by The user. By spitting it out at short-range the technique's speed increases. By distributing the liquid across a vast range, The user can create an acid wall. Anything that touches it will crumble and lose its shape. Should the initial attack miss, a great deal of smoke is created by the effects of the acid, so a follow-up attack can be conducted while the enemy's vision remains obscured.

Ninjutsu (Lava);

 Saving Throw
Koneko Clan

In the Land of Lightning, there is a clan known as the Koneko Clan (Koneko literally translating to ‘kitten’.) Like the Inuzuka’s, they rely on the help of animals to fight alongside them. But unlike the Inuzuka’s, they rely on cats as opposed to dogs. Not necessarily of the domestic variety, though those are naturally attracted to this family of cat-lovers. These companions are known as Ninneko’s - Ninja Cats.

## Template Statistics

Str +2, Con +2, Dex +6

Those of the Koneko Clan start with the Animal Companion Feat for free. This does not cost a feat slot and the character still has their additional feat at first level.

## Nekomukogan

Their Kekkei Genkai is known as the Nekomukogan - similar to the Beast Mimicry Jutsu, their eyes take on cat-like characteristics. They get a sharp increase of Chakra and stamina - this also brings other physical changes such as the growth of cat ears and tail and claws. With this change in mind, they also begin to adapt a mindstate that teeters on the edge of entirely feral.

When A Koneko undergoes this transformation, their chakra pool gains a number of additional points equal to 2d8 per Con Modifier. A Koneko's physical prowess is subject to increase form this, increasing their physical stats (Str, Con and Dex) to 1.5 its current value. With the emergence of claws, a Koneko's unarmed strikes are treated as natural weapons, dealing a base slashing damage of 2d10. In addition to this, their tails provides another means of attacking foes, granting the Koneko an additional attack on their Full-Attack Action. Koneko are granted bolstered levels of strength and chakra reserves through this transformation, but in exchange their mental state becomes unstable and teeters on the edge of regressing into a primal state. While transformed a Koneko has a 25% chance of going berserk and attacking all creatures near them, be it friend or foe. Each round a Koneko remains in this state the chance of this occuring increases by 1%.
Hozuki Clan

The members of this clan possess the ability to turn their bodies into liquid state using the Hydrification Technique. This ability, however, seems to require that they stay well hydrated at all times and as such at least two known members are known to carry water bottles around with them. The Hozuki clan also produces exceptionally skilled weapons users.

## Template Statistics

Str +2, Con +2

The Hozuki Clansman may take a free Weapon Focus feat, and he may also take the specialization and greater weapon focus feats for this chosen weapon type without needing to meet the Chakra Striker or Samurai level requirement.

A Hozuki Clansman is also given the Water Affinity for free.

## Hydrification Jutsu

From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Applying this technique, the user can also modify their body parts for suitable situations or even use the liquid as projectiles. Though boasting high strategic value, a way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. Since this technique turns the body into water, the Hōzuki are extremely vulnerable to Lightning Release techniques.

This turns the user into an Ooze-like creature. They become immune to critical hits and flanking, and can move at normal speed. Loss of hands means that a character cannot use jutsu, though that only applies when the user is fully liquified such as for infiltration purposes. Using this technique means that a user is immune to slashing and piercing damage, though they still take bludgeoning damage at a 50% value. Physical-based jutsu are also subject to this damage reduction. This does not grant any form of elemental resistance though. (Fire style jutsu, for example, still deals damage, though Earth style might not be as effective) Lightning jutsu that affect the user of Hydification deal 50% more damage (as if empowered) and any saves made against lightning style jutsu are done at a -5 modifier. If subject to a lightning style attack, a Hozuki must make a fort save (DC 15 + the level of the technique) or be knocked unconscious.
Earth Release: Golem Technique

Ninjutsu (Elemental Type); Genjutsu; Taijutsu Edit ====

 Saving Throw

This technique allows the user to create a large, humanoid creature composed of rock that can either be expelled from the user's mouth, or formed from a pre-existing source of earth. Depending on the user, the golem can be formed instantly.[2]

The size of the golem differs depending on use, but it always possesses an ample amount of brute strength, being able to bite and tear through a White Zetsu clone.[3] It is very durable, being able to withstand a point-blank explosion.[4] This makes the golem ideal for serving as additional support or simply as a mobile shield.[2]
Magic Contraction

Level: 4

Duration: 5 rounds

Saving Throw: None

Normal: With this utterance of protection, you make your target resilient against magical effects.

The target gains spell resistance equal to 11 + your caster level. As a spell fails to overcome the target’s spell resistance, its visible effect shrinks into nothingness over the course of a few seconds.

Reverse: A string of complex syllables allows you to enhance the power of an ally’s spells for a short time.

You grant your target the ability to apply the effect of the Empower Spell feat to any spell she casts for the duration of the utterance without increasing the cost.
C2

*One of Deidara's specialities that requires the use of both of his palm mouths, creating a large dragon. The dragon itself is capable of flight, and, while Deidara is safely on its back, the dragon can spit out smaller clay figures that attack the opponent like guided missiles.*

This jutsu creates a 9th level C1 construct, with 2 x (144 + caster level hp). This creature can create C1 constructs, up to Large size, but instead of casting with the user's chakra, it uses its own hitpoints, (A 1st level C1 construct costs the dragon 15 HP, a 5th level construct costs 58 hp, etc.) The constructs attempt to get near to the target and detonate automatically on the caster's turn. These independent creatures take the form of a greatly reduced version of the larger dragon that created them, however, the user can change their shape for no additional cost, and as a free action. Each is capable of tracking their intended target and producing a significant explosion proportional to size upon contact but as they emerge, they consume a substantial amount of clay from the original dragon, initially extracting it from the creature's tail. This ultimately limits the number that each C2 "Dragon" is capable of creating, before clay must be sacrificed from more vital areas, such as the body or wings. By using more clay, the missile's size and explosive power can be substantially increased.
Eight Gates

*The Eight Gates exist in order to limit the flow of chakra within an individual's body. Ordinarily, individuals can use no more than 20% of their body's full potential, the brain's way of protecting the individual from harming their body through overexertion. With training, individuals can learn to remove these limiters, referred to as "opening" the gates. With each opened gate, individuals are given access to more and more of their body's chakra, thus increasing their physical strength and speed.*

The Eight Gates are a series of limiters placed upon the human body. These limiters must be opened in order, and each gate opened is a standard action.

At E rank, the first gate can be opened, the Gate of Opening. This grants the user a +2 to their strength and dexterity scores, as well as +1 to Fortitude and Reflex saves.

At D Rank, the second gate the Gate of Healing can be opened. This grants a +4 bonus to the user's strength and dexterity scores as well as an additional +1 to Fortitude and Reflex Saves.

The third gate (Gate of Life) is at C rank, and can be opened after the second gate. This gate grants a +6 bonus to the Strength and Dexterity score, as well as a +3 (non-stacking) bonus to Fortitude and Reflex saves.

Also at C Rank, the fourth (Gate of Pain). The Gate of Pain grants a +8 bonus to strength and dexterity scores, and also a +4 (non-stacking) bonus to Fort and Reflex saves. In addition to these bonuses, the Gate of Pain grants the user a speed bonus equal to 10 x their highest Jutsu level.

The Gates of Limit and View are available at B rank. The Gate of Limit must be opened first, granting a +10 bonus to strength and dexterity, and a +5 (non-stacking bonus) to Fort and Reflex saves. After that, the Gate of View can be opened, granting a +12 bonus to Strength and Dex, and a +6 (non-stacking) to reflex and fort saves.

At A rank is the 7th Gate, the Gate of Wonder. This is the last gate that can be used safely. This gate allows the user to double (x2) their physical stats, as well as all other bonuses granted by previous gates. However, after the effects fade, the user's strength and dexterity scores become 1 for an equal number of rounds, and after that, they are considered to be exhausted until they can complete a long rest (8 hours or overnight).

Finally, at S rank the 8th gate can be unlocked. Known as the Gate of Death, upon the expiration of its effects the user will die as the body's limits are not only reached, but surpassed. The 8th gate grants a x3 of all previous gate effects instead of the 7th gate's x2.
Lightning Release: False Darkness

*The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Dealing 6d10 points of damage.*

Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade.

This technique is capable of being focused into a straight beam, similar to a laser.
Agitate Metal

Level: 2

Range: 30 ft.

Target: Metal equipment of one creature; or one metal object weighing no more than 25 lb./level

Duration: 7 rounds

You increase or decrease the temperature of a metal object significantly, possibly harming creatures in physical contact with it as it glows with red heat (or blue chill).

The target metal item rapidly becomes dangerously hot or cold, glowing red if hot and blue if cold. This utterance functions as a chill metal (PH 209) or heat metal (PH 239) spell with a caster level equal to your truenamer level, except as noted here. You choose which effect—cold or hot—you want to generate when you speak the utterance.
Inuzuka Clan

The Inuzuka Clan (犬塚一族, Inuzuka Ichizoku) or Inuzuka Family (犬塚家, Inuzuka-ke) is a family of shinobi in Konohagakure known for their use of ninken as fighting companions and are easily identified by the distinctive red fang markings on their cheeks.

## Template Statistics

Str +2, Con +2, Dex +4, Int -2, Wis +4, Cha -2

Those of the Inuzuka Clan start with the Animal Companion Feat for free. Their base land speed is their character level \* 5, as they are used to moving in a more quadrupedal fashion. They are also able to use slashing, piercing or bludgeoning on their unarmed attacks, freely switching between fists, claws or fangs when they fight unarmed. They are treated as having an innate bonus to their unarmed attacks equal to their highest level of jutsu they can cast, or spell, if the Inuzuka isn't a shinobi. This bonus stacks with any weapon modifiers they may apply to their unarmed attacks.

## Overview

The members are given their own canine partner(s) when they reach a certain age. Thereafter, the shinobi and their dog(s) are practically inseparable. The shinobi and canine allies fight using Cooperation Ninjutsu, such as the Fang Passing Fang or Fang Rotating Fang techniques amongst others, that take advantage of their teamwork and their sharp claws and teeth. The clan members are also able to communicate with canines even if unlike Kuromaru, the dogs cannot talk. The members of this clan, much like their canine partners, have greatly enhanced senses, especially their sense of smell. By concentrating chakra to their noses, this sense is amplified to an even greater extent allowing the user to be able to detect, track and monitor targets from a fairly long distance away. The clan's fighting style primarily revolves around their enhanced speed, strength and agility granted by the Four Legs Technique and other canine-based attacks, in conjunction with the tactical advantages granted by their heightened senses.
Anger the Sleeping Earth

Level: 4

Duration: 1 round

Your words shake the foundation of the earth, causing massive devastation and widespread mayhem.

By speaking this utterance, you cause the earth to tremble and quake violently. This utterance functions as an earthquake spell with a caster level equal to your Primal Speaker level, except as noted here.
Essence of Lifespark

Level: 5

Duration: Instantaneous

Saving Throw: None

Normal: With soothing words, you revitalize an ally and restore some of his lost vitality. The negative level that affl icted him spirals upward, fading as it rises.

This utterance dispels one negative level and restores one experience level to a creature who has had a level drained. As you dispel the negative level, a shadowy form detaches from your target and drifts upward before dissipating into nothingness. The drained level is restored only if the time since the creature lost the level is equal to or less than one day per truenamer level.

Reverse: You instruct the universe to sap some of the life force of a target creature.

You utter a dark word of power that suppresses the life force of a creature. A shadowy version of your target appears a few feet away, then rushes inward, incorporating itself into your target’s body. The target gains one negative level, giving it a –1 penalty on attack rolls, saving throws, skill checks, ability

checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities) as well as losing 5 HP per negative level. Additionally, a spellcaster loses one spell or spell slot from her highest available level. Negative levels stack.
Blood Release: Blood Boil

When a Ketsuryūgan-wielder makes direct skin contact with a target, they can infuse some of their chakra into the target. The said chakra becomes poisonous to the target, making their bodies unstable. Should the target then begin to bleed, the chakra will be set off, causing the victim's body to become consumed in a pitch-black substance before inflating in a grotesque manner and finally exploding on a large and on a very destructive scale.

3d20/per Caster Level

Only by blocking the chakra flow of the target or rendering them unconscious will nullify mutation and following explosion. With proper medical aid, the poisonous chakra can be extracted, saving the victim completely.
Ballistic Waterwheel

After the user swallows a great amount of water to make themselves into a human-sized ball, they tuck their limbs inside their clothes and use chakra to propel themselves into a powerful roll. The added water gives the user extra weight, causing more damage to the opponent and area. This is an excellent technique to use against Water Releaseusers as it not only nullifies their attack but also turns it against them.

Ninjutsu (Yin)

 Saving Thro
Blood Release: Blood Storm

The user gathers blood from the battlefield or from oneself, damage 1d10x(number of orbs created) and multiplies it into large 1d10 of clumps in the shape of massive orb-like formations and then drops them from the sky on to the users opponent(s). The attack covers a large range, making it difficult to dodge.
Earth Release: Earth-Style Wall

Ninjutsu (Elemental Type); Genjutsu; Taijutsu Edit ====

 Saving Throw

The user creates a solid wall of earth as a form of defence.Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Also, for a Kage-class shinobi it is possible to create a vast volume of earth. When used by Kakashi, he creates a brick-structured wall composed of bulldogsculptures.[2][3]
Cho Chang

[Source]

Cho Chang (b. 1979) was a witch who attended Hogwarts School of Witchcraft and Wizardry from 1990 to 1997 and was sorted into Ravenclaw House. She was a Seeker for the Ravenclaw Quidditch team and a popular student.

In Cho's fifth year, she began dating Cedric Diggory while he was a Champion in the Triwizard Tournament. Cedric became one of the first casualties of the Second Wizarding War. He was murdered by Peter Pettigrew on Lord Voldemort's order in June of 1995. His death greatly upset Cho and made her determined to fight against the recently returned Dark Lord.

Cho is an optional companion for Hawke/Abby.

## Friends

* Hawke Peterson/Abby Peterson
* Neville Longbottom
* Sam Chronos
* Mike Chronos
* Seamus Finnigan
* Cedric Diggory
* Dean Thomas
* Susan Bones
* Harry Potter
* Michael Corner
* Marietta Edgecombe
* Ron Weasley

## Enemies

* Voldemort
* Theodore Nott
* Draco Malfoy
* Vincent Crabbe
* Blaise Zabini
* Gregory Doyle
* Dolores Umbridge
Adamantine Power: Acala

The Ninja kicks the opponent away and raises some wood tendrils to strike the enemy down. With the opponent layed on the ground, Hashirama gathers a large amount of chakra into his right fist, jumps and drives it into his foe's torso. The impact causes the ground to break apart and a small forest to erupt from it.
 ​​​​​​
Insect Sphere

*The user sends their beetles to spread over a wide range, and the moment they locate the target, the insects gather at once, forming a sphere around the target. They then attach themselves to the target and begin eating away at their chakra. Even if the target manages to escape, the insects will immediately follow.*

A cloud of beetles appears at the point you designate. They are made up of whichever beetle type is being used by the caster, and thus might have further special qualities, look at the beetle description to see what changes they make in a jutsu.

This cloud does not obscure sight, nor does it provide cover, but if an enemy enters it or travels through any space the cloud occupies, they must make a reflex save or be treated as checked. They are not prevented from using jutsu, but they cannot move forward through the cloud. A successful save means that the enemy can travel through it without any difficulty. Each round spent within the cloud each opponent takes 4 points of chakra drain per beetle level used when casting this jutsu (if it was cast at a higher rank with the heighten jutsu feat, for example).
Insect Gathering

*By simply touching a surface with their palm and fingers, the user releases a small web of chakra that draws bugs to that location. Since the Aburame member can communicate with insects, it can be useful to gain information by gathering local insects.*

This jutsu allows you to make a check (your caster level + int modifier + 1d20) to attempt to glean useful information from the indigenous beetles, bugs and other creepy crawlies in the area. Though this jutsu is quick to activate, the long time needed to communicate with the large number of beetles pulled in makes it unlikely to have a combat application.

DC 10 or lower (Useless information, such as what plants are the yummiest or where the best hiding spots from birds are)

DC 25 (Common, known by at least a substantial minority of the local population, but useful information, such as the location of buildings and the number of people within)

DC 35 (Uncommon but available, known by only a few people legends. The layout of a floor on a building, or perhaps the location of specific target based by physical features)

DC 45 (Obscure, known by few, hard to come by. Such as the layout of an entire complex, where the keys might be hidden, or the location of certain powerful individuals)

DC 55 (Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don’t understand the significance of the knowledge. Location of hidden or secret passages, whereabouts of doors or other means of entry that might be unknown to the defenders, passwords or otherwise highly useful information that might change the course of a mission)
Jade Peterson

[Source]

Jade Peterson is the pure-blood possible younger sister of the protagonist in Wizard and is the second companion to be acquired in the game. Jade can be sorted into Ravenclaw or Gryffindor, based on what the protagonist told him to think during the ceremony.

## Death (Determinant)

### Killed By

* Rick Peterson  (Determinant)
* Hawke Peterson/Abby Peterson  (Accidental, Determinant)

## Friends

* Hawke Peterson/Abby Peterson
* Adolf Peterson
* Susan Bones
* Neville Longbottom
* Ginny Weasley
* Cho Chang
* Leo Wild
* Sam Chronos
* Mike Chronos
* Padma Patil
* Lavender Brown
* Seamus Finnigan
* Dean Thomas
* Harry Potter
* Hermione Granger
* Ron Weasley
* George Weasley
* Fred Weasley
* Parvati Patil
* Griphook
* Flora Carrow
* Hannah Abbott
* Colin Creevey
* AWOL
* Carian
* Remus Lupin
* Sirius Black
* Anne Peterson
* Bill Weasley
* Fleur Delacour

## Enemies

* Voldemort
* Bellatrix Lestrange
* Rick Peterson
* Draco Malfoy
* Vincent Crabbe
* Blaise Zabini
* Severus Snape
* Amycus Carrow
* Alecto Carrow
* Rick Peterson

## Appearances

* Wizard
	+ The Lost City
	+ War of Giants
Gentle Step: Twin Lion Fists

*The user changes the shape of chakra released from both hands into large guardian lion-shaped shrouds. Doing so greatly increases range and destructive power. The lion heads drain the chakra network of those they touch.*

This technique is a touch attack. A successful hit deals an additional 4[w] of the user's unarmed damage. It also deals 6d6 points of chakra drain on each hit, which can be used by the caster of the jutsu to replenish their own stores of chakra. A successful Fort save reduces this chakra drain by half. This technique can be used as part of a full attack action.