Skill: Faith

Faith is increased as a skill by performing acts of faith, rituals, and pilgrimages. The skilled faithful are favored by the divine figures, often guided or given moments of great clarity in times of need. Faith also increases the power of magical healing. Different deities are worshipped in different ways. The Faithful gain five levels of Faith whenever they pray for five minutes. This action can only be done at most once per three hours. When you pray to any deity, you gain 10 Faith Points with that deity ( FP ). Only performing certain actions can further raise or lower your FP. Max 500 Faith Points.

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Level 40: Presence of the Faithful - Healing Effects on your party have +10% effect.

Level 100: Rend Undead - Minor Spell - Upon use, chastises a target undead unit for ( Spell Effect + Attack Damage ) damage. Can only be used once per unit per encounter.

Level 175: Barrier of Faith - Upon use, instantly places a ( Spell Effect ) HP shield on target unit. Can be used at any time.

Level 250: Prevailing Belief - Each party member of yours under 30% HP has +5 HP Regeneration.

Level 350: Act of God - Minor Spell - Upon use, allows you to roll a dice to determine if a miracle happens. If your roll is not a twenty, nothing happens. Can only be used once per hour.

Level 500: Faith Healer - Your healing spells have +20% Effect.

Level 600: Cleanse - Minor Spell - The Faithful purges his or her target of all debuffs, and cures all diseases on him or her. Can also be used to cleanse liquids of impurities.

Level 950: Divinity - Whenever you would take damage or restore health on a unit with a spell, roll 1d20. If you roll a 20, either all damage received is prevented or the healing administered is doubled.

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Mila - Goddess of the Realm

50 Points: Sustainer - You have +1 HP Regen and +1 MP Regen.

100 Points: Protector - Your healing spells and spells that place shields have +20% Effect.

250 Points: Guardian - Your party has +25% Armor and Spell Resist.

500 Points: Creator - Your party has +25% Max HP.

- Gain FP by: cleansing temples of impurities, reprimanding the impure, healing party members.

- Lose FP by: Killing units, Excessive Violence, Deceit.

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Aerghan, God of Madness

50 Points: Manic - Whenever you kill a unit, you recover 5% HP.

100 Points: Frenzy - You have +5% Overcast, Bonus Attack, and Critical Hit Chances.

250 Points: Seething Madness - You deal and take +50% damage and healing.

500 Points: Instill Madness - Your target becomes enraged, attacking its allies this turn. Can only be used once per encounter.

- Gain FP by: Killing units, Ransacking areas, excessive violence.

- Lose FP by: Praying, Sleeping.