Celestial Spirits

**Light Magic** (光の魔法, *Hikari no Mahō*): Light Magic is a Caster Magic which draws on the positive emotions of the user and manifest it in a physical form, the element of Light. Light Magic gives off a feeling of hope to the user's allies which in turn inspires them to do better in combat due to this magic releasing the benevolent nature of the user back into the world.

It should be noted that Light Magic was intentionally created to be used as a counter against Darkness Magic and later Black Arts, two types of Magic that feed on negativity and cause massive destruction. This is triggered by going by the opposite of the 'magic = feelings' concept—by fueling their magic with positive feelings, the user is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature; this is known as natural Light Magic, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope. This version of light magic is more commonly known and used by Legal Mages as they are often encouraged to use their emotions when it comes to fighting, being taught it will increase the overall power of their spells, though this is just a rumor and has not yet been official confirmed.

However a recent discovery has just been made revolving around Light Magic; a group of scientist have discovered a new way to utilize Light Magic without having to go through the process of converting their own feelings into magic. This is considered incredibly difficult for a mage to successfully pull off and as such, there are only a small number of Mages that are capable of using this method of Light Magic. To do this, the user will manifest and modify their very eternano and magical energy, entwining it, into that of protons which the user can then alter the movement of them, allowing them to be able to use virtually any light based power; being granted the ability to control, generate, and absorb light as well as utilizing said element as a form of offense and defense. Users of, what has now been dubbed, natural Light Magic have taken note that the light that is manifested through this specific procedure is not capable of being sense as it does not have any feeling in it, making most mages feel uncomfortable around a mage that is capable of using this variation of Light Magic. Due to this fact that this Light Magic does not use any emotion and is based on science, this variant of the magic has been named artificial Light Magic. It has been rumored that more and more Dark Mages are gaining the ability to use this form of Light Magic, disguising themselves and spying on Legal Guilds.

Light Magic can be utilized in a multitude of different ways, ranging from offensive to supplementary applications. Occasionally, a certain technique will usually involve the use of hands to cast a spell, though an experienced user can preform said spell without having to go through such an approach. It can be used to destroy and pick up various objects, defend various enemies' attacks and unleash devastating beams of light with immense power behind them. Light Magic can also be used in the most basic way possible which can still lead devastating results; by emitting light from the caster's body, depending on the brightness and the heat that the light emits, it is capable of blinding as well as burning an opponent or causing the surrounding area to explode in a brilliant light. The user can create constructs and weapons made of the element, and even teleport themselves away via transforming into light; being capable of taking out a horde of opponents in a flash of light and rendering them unable to fight, blinding them with radiance. Similar to other elemental magics, Light Magic allows the user to transform their entire body into the very element that they use to fight: by transforming into pure light, the user is able to negate and avoid attacks, and gain the added advantage of traveling at incredible speeds and causing significant damage to their opponent and everything that they come in contact with, like a ray of divine light coming to unleash its judgment.

* **Light Shield** (遮光体, *Shakō-tai*): After moving HIS/HER hands at high speeds in front of him in a circular clockwise motion, the trail of light left behind becomes solid, acting as a semi-transparent radiating shield capable of blocking several basic or one 'special' attack. The more power is put in the shield, the stronger the shield gets. If she pulls HIS/HER hands back, the shield will slowly start to dissolve and fall apart, leaving him unprotected.
* **Light Blast** (光ブラースト, *Hikari Buraasuto*): By slowly moving HIS/HER right arm in a clockwise motion, several small glowing spheres appear at the tip of HIS/HER fingers. After pointing them towards the target, the spheres detach and fly towards the target at amazing speeds. They will not stop until they hit the target or an inert surface. The Spheres then merge once reaching the target and explode, releasing an enormous amount of light and heat.
* **Blinding Light** (まばゆいばかりの光, *Mabayui bakari no hikari)* Collecting photons from the surrounding area, SPIRITNAME focuses them upon HIS/HER entire body, resulting in it glowing a radiant white light, capable of blinding HIS/HER enemies. This grants him the opportunity to attack or flee.
* **Australis** (極光 *Kyokkō*) : SPIRITNAME finely weaves light particles around himself until it creates an aura of light surrounding him. Once this is complete, she is able to manipulate the particles of light as she so wishes, making them into any shape he desires. She can turn it into a spherical shield of light, to defend against attacks from all directions. She can manipulate the light to create an illusion or even send parts off to attack, like threads of light. All of this contributes to make a highly versatile spell.
* **Three Lights Strategy** (三光作戦, *Sankō Sakusen*) is a Light Magic spell that collects magical energy in the form of a small sphere near the ground, at which the user simply has to wave their hand. At this point, the light magic erupts as three rows of grinding light that can shatter the earth and cause great damage to a collective if they do not evade properly and in time. Because of the speed of the spell, this is also very difficult to achieve.
* **Star Lily** (姫百合, *Himeyuri*): Star Lily is a very potent Light Magic spell. Through manipulating light particles, the user is able to enhance every single cell in their body with Light Eternano, causing their body to take upon an aura of pure light around it. This in turn increases their physical abilities extremely, capable of instantaneously traversing distances in a matter of seconds, leaving a white trail behind them after every movement.
* **Helios** (*ヘリオス, Heriosu*) is a Caster-type Light Magic spell. Due to the simplicity of the spell, and the easy customization it affords, it's considered a staple in the arsenal of fighters who lack talent at learning complex spells. To form Helios, the user gathers their own magical energy, imposing their will on it and crafting it into the shape of a sphere. Immense and powerful rotation is added to the sphere, creating a swirling vortex of magical energy encased in an outer shell to contain the eddy of magical energy. Forming Helios is often likened to holding the sun in the palm of ones' hand. Through the rotation of incredibly dense magical energy, the sphere's contact with a human body creates a powerful and extremely painful 'shredding' effect on the body, ripping into target at the point of contact and in the case of targets with durable skin, it causes intense internal damage. One of the key points of Helios is how easy it is to change on the fly; by changing the volume of magical energy used to form the sphere, the size can be enhanced to create truly gargantuan spheroids. The power of Helios also depends on the amount of energy that creates the cyclone held within the sphere; larger amounts of magical energy create stronger 'drills', so to speak, while weaker amounts of magical energy do little more than rattle a target. Skilled users, in addition to modifying the size, can also modify the quantity; sufficient control over the rotation of the magical energy allows a user to manifest Helios in both hands, and wield is flawlessly. This effect is referred to as **Twin Suns** (*二つの太陽!!, Futatsu no Taiyō*, due to the image created from wielded Helios in this manner.
* **Milky Way** (天の川, *Amanogawa*): SPIRITNAME weaves light particles into a single, extremely potent whip, which possesses exceedingly high cutting power. Though fragile, the user is able to regenerate it through use of Light Magic. SPIRITNAME has shown the ability to effortlessly cut through most substances through this spell, and can even manipulate its structure enough to make it hold HIS/HER opponents and tie them in a rope of sorts.

**Heavenly Body Magic** (天体魔法, *Tentai Mahō*) is a unique form of Caster Magic that allows the user to utilize stellar energy as well as various astronomical objects. It is an incredibly powerful and rare form of Magic as it requires a immense amount of control over one's magic. This is an important factor as to utilize this magic the user must be able to siphon their own magical power into the atmosphere in order to create the primary energy of Heavenly Body Magic, which is commonly known as stellar energy. However, this cannot be achieved normally as the user must use a special body suit that allows their magic to properly siphon with the Ethernano around them. This unique form of energy allows the user to draw on the power of various astronomical objects such as meteor and constellations as well as simply generating and manipulating the energy of the stars from their body. The user can embody the astronomical objects that they are conjure, being able to enhance their physical capabilities to new heights. The generated stellar energy can be manipulated in a wide variety of ways, its "type" can be changed at will, and they can even be given a somehow material consistency. When used for offense, Heavenly Body Magic can take the form of a sphere-like object that can be ejected at the opponent or as a beam that can be blasted. Light can also be emitted from the user's body; depending on the brightness or heat that the light emits, it can be capable enough to blind an enemy or cause the surroundings to explode.

Heavenly Body Magic can also be manifested for multiple usage in defense, and it boosts the user's melee performance, empowering their physical attacks with wakes of destructive light. The stellar energy can also be employed in other ways, with the user being capable of emitting it in vast amounts, enough to cover a wide area, and of shaping it into various forms. The user has used the stellar energy in inventive ways, such as jets of light, whirling disks, and blades of light. They often manipulated light using only two fingers, rather than with a closed fist or open hand as was commonly used by other elemental users; and the user also has the ability to produce a greater amount of light than any other light mage to exist without tiring, as they are shown to be able to maintain successive assaults for long durations of time. The user is also extremely accurate with their blasts of light; and the user has demonstrated the ability to condense the stellar energy, enabling the stellar energy to cut clean through various objects. When formed into spheres of light, the light serves to be rather concussive, able to firmly pulverize objects, such as stone. The user is able to generate powerful shields of swirling light which could withstand the full force of four simultaneous elemental attacks; and they are even able to charge up their light before releasing it, resulting in a far more powerful attack.

This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a crushing meteor; as the user is able to freely increase or decrease the amount of gravity in the area around them with devastating effects. By applying this gravitational power to incoming enemy attacks, the user is capable of rendering them harmless by dragging them down to the ground. Gravity can be used to lift objects, even gigantic ones, and people alike, and to move them around in the air; in addition, when concentrated around a single opponent, it can cause the latter great pain. This function is powerful enough for the user to shake a house and completely alter the surrounding area with a light touch of their hand, and a minimal amount of it, let out from the user's body, can prevent falling rain from even coming in contact with them. It also allows the user to alter the gravity of a person, either themselves or someone else. The user can lower the target's gravity, enabling them to walk on walls, or raise the target's gravity, rendering them incapable of moving, additionally utilizing it in order to enhance their speed and movement to enable them to dart around the battlefield with ease, allowing the user to attack with impunity.

Masters of this magic are able to draw on the magical power from the celestial bodies to the mortal plane of Earth Land. This allows single ability allows users to access a unique set of spell that are known as  **True Heavenly Body Magic** (真・天体魔法, *Shin Tentai Mahō*) as they are literally drawing from the energy from astronomical plane that was thought to be outside the reach of humanity. This specific form of Heavenly Body Magic allows the user to draw on physically manifest the astronomical object that they draw on and utilize it to their command.

* **Stellar Energy Absorption**: SPIRITNAME is, like most Heavenly Body Magic users, capable of absorbing stellar energy either via the stars themselves or through other mages' Heavenly Body Magic Spells. Additionally, due to the unique way SPIRITNAME gained mastery over such magic, SPIRITNAME can freely convert Celestial Energy into Stellar Energy to additionally boost HIS/HER spells' power
* **Meteor** (流星 *Ryūsei*): SPIRITNAME's body is surrounded by magic that manifests itself as a bright golden light instantly leaps off of him and then yanks back around HIS/HER body. SPIRITNAME is surrounded by a slight, golden outline of a glow; that seems to be literally smoking with light. Upon moving, SPIRITNAMEleaves wispy trails of golden stardust behind him. This is a technique that all users of Heavenly Body must master, said to allow the caster to fly as fast as a comet, and hit with the force of a meteor. The trails of stardust left behind by the user, especially through the air make this a very dazzling spell to witness.
* **Altairis** (暗黒の楽園 *Ankoku no Rakuen lit. Dark Paradise*): SPIRITNAME raises one or two hands above HIS/HER head as a huge chasm of space opens and begins to whirl; a Black Hole the size of a truck spins into existence within 2 seconds; crackling with spatial energy. SPIRITNAMEthen chooses HIS/HER target; and flings the giant spatial distortion at HIS/HER opponent(s). As it travels, it sucks up any objects that aren't weighed down as they are gone forever; yanked into the depths of space from which the Black Hole came. Any person or lifeform caught up in the pull of it and whirl around the Black Hole soaring through the air until it explodes in a wave of knockback energy and they are tossed out. So far, SPIRITNAME hasn't used this ability during an actual battle, due to its latent destructive potential.
* **Grand Chariot** (七星剣 *Shichi Seiken lit. Seven Star Sword*): SPIRITNAME supercharges himself with starlight in less than a second; and rockets off into the skies above. Night drops over the area for a brief moment; as stars above begin to illuminate with an unnatural gold color. Like pinball, SPIRITNAME begins to ping from star to star; drawing a design into the stars. He seems to speed up after about ten seconds; the pings becoming extremely rapid until he finally rockets back to the ground in a huge burst of starlight and gravity. Pointing two fingers up to the skies he brings the peace sign down into an open palm, 7 fingers; he activates the old Heavenly Body Magics of Grand Chariot. The starlight design he has drawn in the heavens comes to life; shining to an apex until they blast down with one train sized blast of starlight from 7 different stars that rocket directly downward from each star like a golden satellite ray. When they hit the ground; the huge rays of light slide together and create a huge 200ft explosion. The spell's name is derived from the Big Dipper.
* **Black Holes' Gates**: SPIRITNAME waves HIS/HER hand, throws one of them in front of himself, or concentrates. A split moment later a huge black hole big enough to drive a bus through whirls open in front of him and begins pulling everything toward it. 2 Seconds later; another black hole opens and drops the target(s) out in a different position, up to 100 ft away from SPIRITNAME or in any direction he desires. The Black Holes are very loud and displace both sound and space. This technique allows SPIRITNAME to absorb and nullify incoming damage for the duration of the spell. In addition, the two act as a pair of portal, allowing SPIRITNAME to use them as a form of transportation.
* **Shooting Star**: SPIRITNAME raises one hand, or both at the same time. Or throws a palm out towards an opponent as a small blast of starlight rockets from HIS/HER hand. The blasts are golden colored lasers that bounce a few times if SPIRITNAME misses HIS/HER target. SPIRITNAME can fire multiple blasts if he wants to rapid fire, as well. The blasts explode into small clouds of golden stardust upon impact that can easily disorient vision. They can be used to chain blast someone, stacking quite an amount of damage. The blasts can bounce around a room ricochet style. Each blast can bounce twice before exploding. The blasts have a high pitched sound which can be disturbing and disorienting.
* **Cygnus' Wings** (白鳥の翼, *Hakuchō no tsubasa*):
* **Corona** (光環, *Kōkan*):
* **Denebola's Glow** (尻尾の輝き, *Shippo no kagayaki*):
* **Orion's Blessing** (狩人の祝福, *Kariudo no shukufuku*):
* **Saturn's Rings** (土星の環, *Dosei no wa*):
* **Aurora Australis** (南極光, *Nankyokukō*):
* **Milky Way** (天の川, *Amanogawa*):
* **Capella** (カペ, *Kapera*): Accordingly to it's title, 'Capella' absorbs energy from the twin stars Capella B and Capella A. SPIRITNAME closes both eyes and crosses both arms in front of HIS/HER chest, palms out and fingers apart, each hand must also be just an inch away from each ear. Two seals will appear on both palms (not the back of the hand), the left one should be flipped upside-down, while on the right side it must be as is. These seals will quickly become two glowing disks of light-energy, roughly 5 inches in diameter. At the same moment, the caster closes both hands, later creating a throwing motion towards the opponent, the left hand must be on top of the right, since that disk will be the first one to be released, followed by the right one. Upon opening HIS/HER fists, the disks are fired at amazing speeds towards SPIRITNAME's desired target.
* **Pulsar D** (パルサー, *Parusā*): The basic form of a Pulsar spell; Pulsars are known for their electromagnetic radiation and their fast-paced interval period times. This spell uses that force and converts it to a useful navigating system. The proper position in this spell requires the user's left hand bending softly against the user's head, creating an arch with the hand limp as possible. The right should be pointed at the direction where the user wishes to go, a finger pointing exactly into that direction whilst the other four fingers stay limp. A seal should appear against the pointing finger, roughly the same size as the user's hand. The said seal keeps levitating after removing HIS/HER hand. Once removed, the user must then forcefully push both hands against the seal, which will later rotate opposite of its current direction. A blast of electric blue energy should radiate from the seal, traveling for about a kilometer. This does not, in any way, affect any form of life that it passes through. The Pulsar D blast can be considered invisible to everyone else other than the mage who performed it. After the process of reaching its maximum distance, the blast will manually direct itself back towards the seal at the same level of speed, containing every detail of the place it pressed through. The seal will remain intact until after the information is taken up by the hand of a Heaven Body mage. The necessary schemes of the place will immediately be implanted into his/her mind once the user places a hand over the seal.
* **True Heavenly Body Magic: Sema** (真・天体魔法　星崩し *Shin Tentai Mahō Sēma*) SPIRITNAME bows down and points HIS/HER hands downwards, with all the fingers closed except the index and middle fingers. He then begins to slowly move HIS/HER right hand until it points upwards, causing the clouds above SPIRITNAME to begin circling, creating what appears to be a cyclone. From the center of the swirling formation, a glowing orb begins to form, growing in size until a humongous meteor emerges, falling quickly to earth towards the intended target. When the meteor hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a strong hurricane of air, also leaving a large crater in its wake.

**Master Hand-to-Hand Combatant**: SPIRITNAME is known as a "combat specialist", with HIS/HER expertise in martial arts being the main element of HIS/HER fighting style. He excels at close combat with strong kicks and punches, and HIS/HER strength and speed are so high that allow him to incapacitate foes through the use of hand-to-hand combat alone before they can react, without the need to cast any Magic.

* **Ki no Michi (**木の道, *Ki no Michi lit. "The Way of the Tree"*) is a martial arts style created by the monks of the Minstrel Mountains. It is said that the monks created it to be an integration of their martial arts practices and the personal expression of their philosophy to "live like that of a tree. Staying sturdy with deep roots, even in the face of a growing storm or scorching sun." This fast paced, flexible style of martial arts focuses on neutralizing an attack early on or using the users momentum and predicted trajectory to dodge said attack for a counter. It emphasizes a majority of throwing techniques and joint manipulations, although the use of a mages *Ki*, later realized to be eternano, is of great importance when delivering an effective block or counter. Also of particular importance is the timing of a defensive technique, either to blend or to neutralize an attack's effectiveness and to use the force of the attacker's movement against him. This means that a mage must be of fast body and mind in order to read an opponents intentions and movements in order to effectively block. The name of this type of martial arts comes from the fighting style's extremely proficient defensive abilities. Because of the strong defense a practitioner of Ki no Michi must be able to hold in order to get achieve an effective counter measure, it is said that they move "with the flexibility of a willow branch, but the sturdiness of a live oak." It is because of this nature that practitioners generally have a high degree of flexibility, as well as a mesomorphic body build. This is because mages who specialize in this martial art have a higher percentage of Type IIA (fast twitch oxidative glycolytic) muscle fibers in their muscle groups to allow for fast contraction times, long term anaerobic endurance, and high force production.
	+ **God Cedar Cranial Descent** (神杉頭蓋降下, *Kamisugi Tōgai Kōka*): Working best as in immediate counter move to follow an opponent's momentum, however, this move does require a great deal of strength to aid in the execution. As an opponent comes in for an attack, the mage will target the leading foot and scoop one the opponents thighs with their free hand. Using the opponents momentum to aid in their ascension, the mage will lift their opponent upside down so that their head is the closest point of contact to the earth. The mage will then proceed to drop to their side or back, driving the opponent into the earth on their neck and shoulders, or on the top of their head. If executed properly this move will follow one fluid motion and can leave the opponent with severe dizziness, a concussion, cracked cranium, paralysis, or even death if the opponent happens to land in such a way.
	+ **Great Banyan Dance** (大きなガジュマルの踊り, *Ōkina Gajumaru no Dansu*): Beginning with an ethernano pulse from a low rise kick to the opponent's sternum, a mage is effectively knocked up into the air. Afterwards, the practitioner's moves will differ based on the opening they see. They will typically swivel gracefully to land a kick to the left side of their opponent. This will shift the opponents center of gravity on their fall to cause them fall on their side. On the opponents decent, a backhand strike to the face will shift the opponent's body to be parallel with the ground. It finishes with a ethernano infused punch to the gut upon the opponents impact with the ground. This final blow has been seen to break ribs, and never fails to knock the wind straight out of their lungs. Mages have been seen infusing their own magic into the hits to make this dance much more lethal and powerful.
	+ **Jaya Sri Maha Kick** (ジャヤスリマハキック, *Jayasurimahakikku*): Once the practitioner is able to see an opening, they focus a great deal of ethernano into their leg for power, while also maintaining their center of balance and delivers a kick at the opponent's weak spot. The only major weakness of this technique is that the user has to focus a great deal of ethernano into their legs, forcing them to lower the power given to their arms; this can be covered by an X guarded stance, or use the free leg to block as well. With the swiftness and power concentrated into the leg, this is easily break bones if an opponent holds no defensive protection. This is also a versatile skill that can be used to launch a practitioner into the air with a vertical distance of 45 feet.
	+ **Jōmon Sugi Thrust** (縄文杉の推力, *Jōmon Sugi no Suiryoku*): This technique begins with an open palm uppercut to the opponent's chin at close range. Once the hand is placed against the opponent's chin, the free hand is then used to strike the connected elbow. The force created from both hands is now behind a single point that's in contact with the opponent's chin. Since the hand is already in contact with the opponent's chin, they won't be able to evade the second hit. This is a skillful move to evade a grasp, as your opponent is within range and would not be able to stand the backward force to their spinal column without releasing their hold.
	+ **Chankiri Revenge** (チャンキリ復讐, *Chankiri Fukushū*): With one arm cocked back, and the other extended forward, the practioner throws a punch from the drawn-arrow stance. The mage delivers an swift punch forward to the chest, using a pulse of ethernano to knock the wind out of the chest. A swift turn of the hips will send the other hand to dig into the heart with wrist bent and elbow facing downward. The end result can lead to cardiac arrest from blunt trauma to the heart. This move does take a great skill of precision to deliver the second blow through the spacing of the ribs.So a mage must practice on a multitude of targets before delivering such a fatal blow.
	+ **Kannimara Chord Cut** (カニマラコードカット, *Kanimara Kōdokatto*): while in a fighting stance, the lead fist is thrown straight ahead and the arm is fully extended. With fingers extended outward, the user covers their hand in a coat of ethernano; at the moment of impact, the pronated hand is generally held in a horizontal orientation with the palm facing the ground. The power of this attack comes from it's ability to cut the vessels of it's opponent when executed with enough force. Using two fingers can cut off blood flow until the pressure is released, three can cause severe bruising, four fingers can cut superficial nerves and vessels, and 5 finger can damage muscle fibers.
	+ **Tembusu Mania Blitz** (テンブスブリッツマニア, *Tenbusu Burittsumania*): This strike follows a downward push of the target's own strike by applying fierce pressure to the joint's of the target's striking limb and causing it to lose it's consecutive momentum. Afterwards, fighter had to stiff HIS/HER body to it's utmost limits on the moment of impact. When the practitioner uses it at the right moment in a strike, all of HIS/HER joints will be fixed. Although difficult, if done correctly,they will strike with the weight of their whole body. When the strike is covered in ethernano, and comes in contact with the water that makes up the human body, it sends a shock wave through the body that can temporarily paralyze the target.
* **The Way of the Grand Fist** (大拳の道, *Dai ken no michi*): The Way of the Grand Fist style was made centuries ago by a group of warrior-monks who traveled earth-land. These monks eventually vanished from history either due to in-fighting or dieing of natural causes, these caused the style to be lost for many decades until recently a warrior from an unknown nation found a box of scrolls that outlined the techniques and secrets of the style, the warrior leant from these and improved on the style creating a brand new method of combat using strikes at different distances such as short ranged attack and defence staying just within the opponant's guard or strike just outside their range without sacrificing balance or power. The style also uses smooth flowing techniques for defence and counter attacks letting the opponant beat themself by avoiding and deflecting their attacks.
	+ **Shackled Fist** (縛ら拳, Shibara ken): This technique is based around enclosed short ranged fighting, a practioner of the style strike as if their hands have been bound or shackled together with a relativly short chain. Each punch brings the free hand along stopping jsut behind the striking arm which is repeated with each step, the power comes from steopping and striking a split second apart and the idea of that the practioner is not striking thier opponant they are striking **through** them aiming at what's behind them.
	+ **Flowing Hands** (流れる両手, *Nagareru ryōte*): This is the main defence/offence technique of the style. The practioner uses his/her hands to defend against attacks in a smooth flowing manner that can elave the opponant open for an attack, the technique is focused around circular movements twisting the opponant's guard open for a instant coutner attack using the block to absorb the momentum of the opponant's attack and then turn it on the opponant with a strike to the opening.
	+ **Sun and Moon** (太陽と月, *Taiyō to tsuki*): When using this technique, the practioner attacks with a punch and kick at the same time or with a tiny amount of time between a punch or kick. For example if a practioners uses a straight direct punch they would use a front kick at the same time to strike the chest and stomach at the same time. While powerful it does have a weakness of limited balance and if countered during a twin attack as described the practioner can be brought down.
* **Fa Jin** (發勁 (ファ・ジン), *Fa Jin lit. Hand Power*), also known as **Internal Energy Release** (脂肪強, *Hakkei*) or **Magical Particle Destruction Fist** (魔粒・破拳, *Mashi Haken*) is an ancient Joyan martial art technique that is a mixture of hand-to-hand combat and magical energies. It was initially exclusive to the Joyan Monks, an ancient cabal of peace-seeking warriors whom would only use their special abilities in self-defense. In order to utilize Fa Jin, the user charges their magical energy into one of their hands, condensing it unto its utmost limit until their hand starts overflowing in pure energy, radiating eternano so brightly that it seems to blind those whom turn their gaze upon the user. Upon unleashing the fist, the user strikes forward with all of their might, unleashing the concentrated eternano upon their fist towards the foe, essentially transferring the user's own magical energy into the opponent's body, causing a powerful surge that grievously wounds them from within; the attack is actually derived from Chinese martial arts. The movement of the attack is essentially invisible, and it truly seems like the user shoots their opponent, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recipient several meters away. The incredible speed both makes the strike far more powerful, and harder to dodge; connecting instantly with the target; the attack seems to strike the target multiple times simultaneously, creating a number of surreal, delayed shockwaves, and it is capable of slashing the user's opponents and sending them flying away from the user, with enough force to make them fall off cliffs and high places they might be standing on. However, this attack can be stopped if the eternano cannot flow through the user's arm or hand, essentially resulting in a blunt strike that, while powerful, does only one third of the damage that it normally would. The attack can be performed using the user's arms, or even their legs with enough training.
* **Piguàquán** (Template:Ruby, *Piguakuan lit. Chop-Hanging Fist*), also referred to as **Piguàzhǎng** (Template:Ruby, *Piguachan lit. Chop-Hanging Palm*) is the name of a form of martial arts which is focused around the use of palm strikes and explosive, long-range power. Piguàquán is a form of **Chinese Martial Arts** (中国武術, *Chūgoku Bujutsu*) which is said to originate in Cangzhou, a prefecture in Hebei Province of North China, developed in the Ming dynasty by a man referred to as **Ma Chi Ho**, serving as a long-range-style martial art that is practiced even now in Shaolin Temples and in Taiwan. Given that it is referred as two different terms, **Chop-Hanging Palm** and **Chop-Hanging Fist**, it should come as no surprise that this iteration of Piguàquán is effectively two striking methods combined, typically favouring strikes unleashed with an open palm; the kanji **Hi** (劈, *Chop*), and **Shō** (掌, *Palm*) indicate the main attributes of the martial art, whereas **Ka** (掛, *Hanging*), means hanging in the sense of hanging something up with a hook. In any case, to get down to the description, Piguàquán is a martial art which revolves around the use of palm strikes. Piguàquán is more often than not initiated by the martial artist whom wields its power assuming particular fighting stances, such as bending their knees and diagonally stretching their arms upwards, allowing them to assault foes with great force and accuracy with whipping motions from their heavy hands which are augmented by using all of the body's mass. The majority of the power of Piguàquán is derived from the forward surging kinetic forces produced by the user's arms as they accelerate forth while rotating – the user allows the laws of the world, such as gravity and momentum lead their hands forwards, keeping their arms relaxed while striking as to give the user the feeling of being light as a feather whereas their hands are as heavy as steel. As a martial art, Piguàquán's main purpose is that of unbalancing, throwing the opponent off-guard and open to attacks through strikes, locks, grappling, throws, and takedowns – however, striking is more often not the best "weapon" in a user's arsenal. Similar to other Internal Chinese Martial Arts, the strikes of Piguàquán are known to be extremely variable and capable of being adapted to almost any situation imaginable. The user is able to lash out at their enemy with their fists in any gesture, any side of their palms and forearms, portions of their arm, shoulders, knees, legs, feet, and other portions of their body, but most prominently their sides – however, tying into the martial art's secondary name of "Chop-Hanging Palm", more often than not, the strike is just unleashed in the form of a vicious palm thrust, whereas leg-involving attacks are almost unheard of, as they serve as the martial artist's main method of darting about in combat. Interestingly, if the user's palm strike misses by any chance, they are capable of extending the attack into a throw and thus hit and launch the enemy away simultaneously through the user following their own momentum to the utmost limit. Typically, a user of the Piguàquán aims at the skull of their opponent and any areas which surround it, though it's obvious that the user is capable of striking any part of their body in order to produce a similar result, striking at the enemy even when the user is in an unfavourable position where any attack from a user of another martial art would be futile. In contrast to the movements produced by many other forms of martial arts with a few exceptions, the movements of a user of Piguàquán are more subtle and gentle in execution, with the user's movements flowing like a smooth river with wide and long stances that seek to expand beyond the confined space of the user's body, making them appear like the vastness of the width of the river, nimble footwork and an emphasis on timing and speed that serves as the rapid form that the water takes upon, guiding their fists and/or palms towards the opponent to deal a critical hit that can utterly floor them near-instantly, serving as an exceptionally versatile and impossibly dense whip that is capable of slaying anything within the arms-length range of the user while leaning all of the user's momentum into the opponent with a vicious motion in preparation for an attack, leading the enemy with the momentum of their arms and then transferring the kinetic forces into the opponent, creating a drag on their body as the martial art primarily relies on the principles of movement rather than a shitton of martial arts moves, granting more versatility through that method. However, it should be taken into consideration that the kinetic forces produced by the martial art are incapable of being transferred into the opponent if the user is not relaxed and thus the power cannot reach the user's fingertips.
	+ **Dān Pī Zhǎng** (Template:Ruby, *Danpaichan lit. Single Splitting Palm*): Dān Pī Zhǎng is a basic Piguàquán technique which involves the user lashing out with a single palm strike. When performing this technique, the user focuses for the briefest of moments, before striking outwards with an open palm that shoots forth like a bullet with a relaxed motion that's also quite limited as to ensure that the movement of the palm packs such a velocity that very few indicators of it beginning can be perceived even by the keenest of eyes; and while being launched towards the opponent, the user's arm rotates rather swiftly, generating a powerful force that grants the user's arm incredible penetrative and destructive power while still deceiving the enemy through its movements being as free as a river, giving off the visage of a lashing whip speeding towards the opponent. The motion also causes a rather prominent upsurge of gravel and the like from below the user as an exemplary trait of its incredible power and speed – with the force produced by the technique focused upon the striking open palm of the user, the attack connects with the user's target, producing incredible power that deals an enormous amount of damage, commonly winding the opponent if not straight-up blowing them away. The Dān Pī Zhǎng, as a Piguàquán technique, is capable of being utilized in various methods, such as the stationary manner, when the user is advancing, throwing the opponent alongside the move, bolstering the move with an uppercutting motion, evading and then striking, and stepping around the enemy before striking.
* **The Active Psionic Style**: The Active Psionic Style is a form of martial arts that puts emphasis on the mental aspect of a fight. Martial artist who use this fighting style divide a fight into three parts: the neutral phase, follow up phase, and the ending phase. Practitioners believe that a fight constantly goes through these phases and controlling how and when the phases change is important if you want to defeat your opponent. The neutral phase for Active Psionic Style is about learning about your opponent, throwing strikes without getting hit. This means that powerful strikes are not use as they are often slow. Instead, practitioners focus on quick and weak strikes so they can strike their enemy and get out of the way quickly. This allows the practitioners to control spacing and pacing of a fight. Throughout this phase there are three things. The first is learning how to pay attention to oneself and your opponent. This makes it easy for a user to predict their opponent's movements allowing them to transition to the follow up phase as well as make them aware of their own movements so they won't be predictable. Naturally, no one can predict everything, which is where focusing on reacting comes in. Unlike a lot of martial artist, the users of this fighting style rarely go on the offensive. Instead, they wait for a foe to make a move, allowing them to make the proper reaction. The last thing a user focuses on is trying to condition their opponents. They do this by making it seem as if they are predictable by repeating the same movements. This is done so they can trick the opponent in making a move that seems desirable for them, but in reality it is very undesirable. If one can master these three things, the user can potentially control how their opponent recovers from an attack, attack, and move around the battlefield. The third phase is the ending phase. This phase is the simplest phase of them all with no gimmicks. This phase is made up of a single attack. If a user has used the other three phases properly, a highly destructive attack isn't needed to end the fight because the opponent should be both severely mentally and physically injured. Instead, a Active Psionic Style focuses on ending the fight with a swift strike that seems to come from nowhere. The strikes and movements of Active Psionic Style can be described as more like soft techniques then hard techniques. The movements and strikes are fast and precise, each move they make and every thought they have is not wasted and has a purpose. In addition, practitioners like to stray away from grabs if possible because they believe it is a waste of movement. They do however, use throws by using the opponent's movements against them.
	+ **Teching**: Teching is a recovery move that is often used they are thrown or when a user is approaching the ground some other way. As the user is falling, they channel magic power to the body part that is closest to the ground and compresses it. Upon contact with the ground, the user releases the magic in a sudden burst, using the force of the burst to get back on their feet instantly.
	+ **Spike**: Spike is a technique that is commonly used against fighters who prefer the air. To perform the user must try to maneuver themselves so that they are above their opponent with their legs bent. Once above the opponent, the user must quickly thrust their legs downward with great speed. Upon contact, the practitioner releases a burst of magic power from the soles of their feet that causes the foe to be launched toward the ground with great speed.
	+ **Cumulative Damage**: Cumulative Damage is a very special technique that one of the first grand masters of the style created. To use this technique, one must channel their magic power to their fist before pressurizing it greatly. The pressurized magic power is then compress around the hand to its utmost limit, which takes a lot of skill and concentration to do because one wrong move could cause the magic power to explode, damaging the user. When the practitioner makes physical contact with their opponent they channels it into the opponent's body. This does not harm the inside of the body, but the body in general. What makes this technique special is that its destructive power and launching power is determined by how many times the enemy has been hit by it before. The more they have been hit, the more powerful it becomes. However, using the same strikes one after the other with this technique will weaken the destructive and launch power, stalling the move. This makes variety and not using it with every strike a crucial tactic to consider when using this technique.
	+ **Psychic Shielding**: Psychic Shielding is a very popular defensive technique among practitioners of the Active Psionic style. To use this simple technique, the user must release their magic power and shape it into a sphere around them. Once shaped, the user draws in some of the ethernano particles around it, giving its signature red color. This protective sphere can block some of the strongest attacks. However, each time it is used or hit the shield will shrink and if it disappears all the way it will leave the user in a dazed and vulnerable state. Every ten seconds the technique is not used, the sphere will recover by 5%.
		- **Perfect Shielding**: Perfect Shielding is a technique where the practitioner uses Psychic Shielding when the attack is milliseconds away from hitting them. This allows them to block attacks without having their sphere decrease in size. In addition, any projectiles that come into contact with the shield at this time are reflected back at its caster.

**S-Class Aura** (大力の魔霊気, *Dairyoku no Mareiki; lit. Magical Aura of Great Power*) is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. When exerted, the S-Class aura takes the form of an overwhelming level of pressure that surrounds the user in a color that best represents their personality. It generally encompasses them in a certain radius, and demonstrates a level of strength that leaves most mages unable to react to it unless they've had continual exposure or exert an aura of similar potency. However, the problem with this aura is that if it used continuously, it can tire an individual. Though considering most S-Class' level of magical power, this is rarely the case. The variety of effects achieved by this aura are noted to be quite high, as it can take the form of different shapes and can be used to repel magical and physical assaults alike.

* **Magic Signal** (魔法衛星放送, マジックシグナル, *Majikku Shigunaru*, lit. *Magic Satellite Broadcasting*) is a spell derived from the use of a Magical Aura, and is a common method for most mages to sense the presence of other people. The Magic Signal works through precise control over one's magical energy, although it doesn't need to be exceptional. Most ordinary mages are able to utilize this spell with enough training; about a week of intensive training. The spell takes focus by exerting one's magical aura in precise pulses, therefore increasing their overall radius several meters beyond what one would normally achieve when exerting their power. While they exert their power in pulses, the overall essence remains with the user of the spell. The effect of the spell takes place following the interaction of these *pulses* with a source of magical energy. This interaction signals the user of their presence, and allows them to appropriately respond. However, an obvious backlash is exposing their own selves while using the spell, consequently causing tension among mages who utilize the spell and whomever it encounters. For this reason, most opt to only use it when in a hostile environment. In additional benefit from training the Magic Signal is for the ability to estimate the quantity and quality of an individual's magical energy after having the *pulse* encounter with them multiple times. In turn, an individual is able to give an approximation to their emotional state and the level of threat they are facing with, allowing for an appropriate preemptive strike if necessary.
* **Extraordinary Eternano Manipulation**: Once the user has mastered their own magic, they are capable of drawing in ambient eternano from the atmosphere, and instead of absorbing it into their magical origin, they are able to manipulate the eternano for offensive, defensive, and supportive purposes in any way that they wish; allowing to them harness their magic power more efficiently and utilize it in a variety of different ways; all of which incorporate the focusing of magic power into certain areas in order to achieve numerous and highly varied effects such as increased attack, defense, and speed, or feeding extra eternano into spells to give them an enormous boost in power. To SPIRITNAME, there is no difference between simple eternano and their own magical energy as a source of power.

The **Numbers Layered Magic Seal Style** (号重魔法陣流, *Gōjūmahōjin-ryū*) is a special method of utilizing one's Magic Seal in the heat of combat; it involves the user bringing out Magic Seals of all sorts of properties in order to induce a wide variety of effects upon the opponent and the surroundings; unlike the Divine Authority Magic Seal Arts, the Numbers Layered Magic Seal Style is derived from bringing out different layers of Magic Seals, which gives off the appearance of multiple Magic Seals stacked on top of one another, each Magic Seal linking to the others via a magical tether formed through the caster's magical energy. The Magic Seals utilized by a magician who practices the Numbers Layered Magic Seal Style is capable of augmenting their movements and attacks with the Magic Seals; the user can harness their Magic Seals offensively or defensively; being utilized as a shield from enemy attacks, as well as a weapon by flinging the Magic Seals against the foe telekinetically or by launching it physically at the enemy—thus producing a high velocity that smashes into the opponent, knocking them flying- though the Numbers Layered Magic Seal Style is best utilized with Magic Staves. An intermediately-level user of the Numbers Layered Magic Seal Style more often than not uses Magic Seals which have illusionary properties upon their targets in order to set up far stronger attacks.

The properties of the user's Magic Seal can range to being solid in order to serve as battering rams and stepping stones to simply energy-based in order to serve as a medium to fire elemental attacks and the like from the Magic Seals. Generally, a master of this magic can use Generally, a user of the Numbers Layered Magic Seal Style is not as powerful as an up-close-and-personal fighter with a powerful magic such as Crash, but the Magic Seals can temporarily boost their power and spells' area-of-effect; additionally, they're usually not as fast as a user of High Speed and Slowing Magic, but they can boost their speed AND that of others with their Magic Seals; and they can attack from any range with several different elements while buffing everyone else. The only big weakness that the Numbers Layered Magic Seal Style is known to have is that constant can tire the magician using it out relatively quickly, as they are constantly generating magical energies with the power. Overall, it would be best to describe the Numbers Layered Magic Seal Style as a 'jack of all trades' magic style when fully mastered, giving the user not really exceptional power unless delving into the higher-ranked attacks, but exceptionally wide versatility when compared to a user of a single magic.

* **Template:Ft** (三重魔法陣・鏡水, *Sanjūmahōjin: Kyōsui*): Three Layered Magic Circle: Mirror Water is a spell which enables the user to return an opposing attack back to its source. When casting Three Layered Magic Circle: Mirror Water, the user creates a Magic Seal which is mainly cyan in texture- the crest in the middle resembles a swirling arrow, indicating its properties; this Magic Seal has three layers, as the name would indicate. This Magic Seal manifests in front of the user for the briefest of moments- this Magic Seal gathers eternano by drawing it from the user and the surroundings for a split second. The moment that a projectile attack comes into contact with the first layer of Mirror Water, it pierces through the other one, before stopping at the last line of defense. There, the technique is forcibly modified with the magical energy Mirror Water had gathered, enabling the user to take control of it, and the attack's purpose is set in motion; the Magic Seals act like they were elastic and then rebound the foe's power back at them at twice the force of the original attack, from any angle at such a speed that it seems that the user has access to the opposing attack, bending the opposing magical projectile away from the user; granting the user immunity to most projectiles, and they can defend other allies with the spell. However, Mirror Water can only manipulate so many magical particles at a time and it requires precise timing; additionally, if the user attempts to reflect a projectile of sufficient power it will shatter, like a normal defensive barrier, and leave the user stunned.
* **Four Layered Magic Circle: Karmic Lightning Battle Formation** (四重魔法陣・業雷陣, *Shijūmahōjin: Gōraijin*): Four Layered Magic Circle: Karmic Lightning Battle Formation enables the user to attack the opponent from four points at once with powerful lightning bolts. When casting Four Layered Magic Circle: Karmic Lightning Battle Formation, the user creates four Magic Seals which glow golden- these Magic Seals have a crest in the middle that resembles a lightning bolt. At a moment's notice, the user directs this quartet of Magic Seals to flank the enemy, each in one of the main directions, North, South, East, and West. No matter where the enemy goes, all four lightning Magic Seals will follow them around like a heat-seeking missile of sorts. For the briefest of moments, all four lightning Magic Seals gather and condense stray ambient eternano which is saturated within the atmosphere, amplifying the sheer output of the attack which is about to rain down upon the enemy. In an instant, borne from the quartet of Magic Seals surrounding the enemy is four extremely large and destructive sparking golden blasts coming from the four cardinal directions, each beam of lightning travelling to the end of the opposing Magic Seals, with the eastern thunderbolt colliding with the western thunderbolt, the same goes for the northern and southern versions- all the while, the enemy is at the epicenter of this overwhelmingly powerful blast; while it *does* deal incredible damage, a side-effect of being hit by this attack is, if the target survives, the lightning paralyzes them, preventing them from escaping the user's next attack.
* **Template:Ft** (五重魔法陣・御神楽, *Gojūmahōjin: Mikagura*): Five Layered Magic Circle: Sacred Song is a spell which enables the user to attack with the Four Fundamental Elements, in addition to another one of their personal choice, all at the same time. When initiating Five Layered Magic Circle: Sacred Song, the user manifests several Magic Seals above their enemy; each one represents fire, wind, water, and earth- plus another of their own choosing. These Magic Seals synergize with each other due to being in such close proximity to one another, establishing a link and allowing the magical energies gathered by each of them which absorb the necessary amounts of energies in order to power the attack to flow between each other- the formation of the five Magic Seals also serve to constrict the enemy's movements and ability to counter. Once this is done, the user surges their magical energy into all five Magic Seals, causing the magical energies gathered by all five Magic Seals to accelerate until they reach high speeds, carrying enough energy to melt anything the ensuing attack comes into contact with, releasing the Magic Seals and unleashing a concentrated elemental blast of energy which takes the form of an immensely destructive pillar of glowing energy that stretches as far as the heavens, obliterating anything and everything in it's path. This beam covers a wide range, almost five kilometers in diameter, though after casting it, the user must regain their bearings. The preparations for Five Layered Magic Circle: Sacred Song combined with the charging time for the Magic Seals make its use in battle impractical unless the user has a partner that can stall to buy time, or has enough strength to create the formation while under attack.
* **Six Layered Magic Circle: Eternal Illusions of Nothingness** (六重魔法陣・無幻奈落, *Rokujūmahōjin: Mugen Naraku*): Six Layered Magic Circle: Eternal Illusions of Nothingness enables the user to cast the enemy into an illusion of the **"Six Paths of Reincarnation"** (六道輪廻, *Rikudō Rinne*); which are a concept of the cycle of death and rebirth stemming from Hindu philosophies. Each of these paths represent one of the realms a being is reborn into after death, determined by the accumulated karma of their past life. To activate it, the user manifests a dark Magic Seal which directly attacks the foe's mind without fail with an illusion- before they can react, malicious fantasies rush them away to a sextet of differing realms; each world is a step up from the last in horror. The first realm is known as **"The Realm of Hell"** (地獄道, *Jigokudō*); despite it being what many truly fear of going to when they pass on, it is the weakest- a terrifying fact indeed. In a flash, the user sweeps their target away to a hellish landscape where there is naught but blackened fire and bubbling pitch, along with multiple caves to set ones' eyes on for miles. There, several hellish guards appear before them armed with weapons, before inflicting karmic punishment upon them for whatever sins they have committed in their lives until the foe loses all will. The second realm is referred to as **"The Realm of Hungry Ghosts"** (餓鬼道, *Gakidō*); proceeding from the realm of hell; the realm of hungry ghosts pertains to the cardinal sin of gluttony; it is here that the foe is 'treated' to a world with naught but dinner tables stuffed with nothing but the most mouth-watering foods imaginable. As if by telekinesis, the food stuffs itself into the target's mouth. As even swallowing the food is constant, unbearable torture, the target must resort to drinking their blood and consuming their own flesh in order to survive. Continuing from the realm of hungry ghosts, **"The Realm of Beasts"** (畜生道, *Chikushōdō*) is focused upon the animalistic behaviour of hunting and devouring to survive. Here, in this barren landscape with very little in terms of flora and fauna, the foe is dropped off, conveniently surrounded by thousands upon thousands of unidentifiable beasts which appear somewhat demonic in appearance. The moment they arrive, it is wise to start running for the hills, as these beasts chase them down and pounce upon them, tearing into them like nobody's business. From there, the target experiences the sensation as if they are in the middle of being devoured for all eternity. The fourth realm; **"The Realm of Demons"** (修羅道, *Ashuradō*) is focused upon the inner drive and lust for battle in all beings, drawing out that desire. With a splash of scarlet, the foe is dragged from their devouring into a hellish landscape which appears ideal for an all-out war. There, on the left side is an army of magicians- opposing them is hundreds upon hundreds of demons; continually locked in a struggle. Involuntarily, the foe is forced to their feet, then as if they were possessed, they are forced to participate in this grand battle unto eternity, being revived again and again if they perish in the fields of war. Torn from the hell of the realm of demons, the foe is thrown into **"The Realm of Humans"** (人間道, *Ningendō*) without a moment's notice. Here, they are thrown into a luscious landscape- a far cry from the previous worlds. All in all, it seems that all is right with the world...until the masquerade is thrown aside, revealing a true nightmare; in the Realm of Humans, good and evil, yin and yang, light and darkness clash eternally, each vying to gain supremacy over one another. To the foe it seems as if feelings of kindness and evil are directly their brain viciously and never-ending- also filling them with doubts on which side they stand. The deadliest realm of the spell is known as **"The Realm of the Heavens"**(天道, *Tendō*); though for what reason has yet to be revealed. It is hinted that in salvation, true horror can only be seen; this is the scourge of existence and what plagues all life- truly, an actual materialization and embodiment of some sort of nihilism.
* **Seven Layered Magic Circle: Iridescent Barrier** (七重魔法陣・虹色障壁, *Shichimahōjin: Nijiiro shōheki*): Seven Layered Magic Circle: Iridescent Barrier allows the user to cast a powerful barrier over a large area. When initiating Seven Layered Magic Circle: Iridescent Barrier. the user manifests seven Magic Seals, each one in a different colour. The colours are the following: red, orange, yellow, green, blue, indigo and violet. The said seals appear directly above the user, the lowest one being red, the highest one being violet. A pillar of white light is then released from the said seals up to the sky, stopping at the height of one kilometer. The said pillar then starts to dissapate, forming a beautiful barrier with the seals' colours one kilometer around the user, covering a massive amount of land while doing so. The said barrier can withstand massive amounts of damage before it starts to break, or even crack, as it keeps renewing itself. The barrier also acts as a form of ultimate emprisonment, as nothing can enter nor exit the erected barrier. Seven Layered Magic Circle: Iridescent Barrier is said to be able to even block powerful spells, such as Urano Metria, Gottfried and others. The barrier does have a time-spam though, and it lasts for fifteen minutes before it dissapates, leaving a wonderful sight in the sky.
* **Ten Layered Magic Circle: Template:Ft** (十重魔法陣・摩天楼, *Jūjūmahōjin: Matenrō*): Ten Layered Magic Circle: Skyscraper allows the user to cast a powerful illusion upon the target. When initiating Ten Layered Magic Circle: Skyscraper, the user manifests a dark Magic Seal which they slam into the ground, releasing an alluring scent which helps forge the illusion that the ground was destroyed through the sheer force of the impact the dark Magic Seal had upon the surroundings. The effect of the dark Magic Seal also releases nine other dark Magic Seals which float into the air and surround the opponent from all directions, letting off the same alluring scent as the original, which further bolsters the effects of what is about to commence- the scent attacking the foe's mind and senses causes their eyes to "glitch out", giving off the illusion that they were launched into the cold depths of space through the sheer "force" of the ground being destroyed. In an instant, four belts materialize from nowhere, each attaching themselves to the enemy's limbs, tying them down with nary a chance of escape. As the enemy can do naught but suffer, a rip in the fabric of space opens, revealing something beyond the enemy's wildest nightmares- a frog-like, draconic demon appears from his hole; the beast is eldritch; possessing burning scales from which heat seeps, a large mouth with razor-sharp teeth that also has teeth, and countless eyes. The sheer presence of this beast is enough to scare the foe silly, though they can be worse- much, much worse. With a single thought, the user can cause the beast to attack their foe without any prior notification, overwhelming with their fear-inducing presence- though a proper attack does not transpire, but rather, the claw reaching out to attack the target manages to scramble their brain out of fear. This spell is generally used to break the target's mind, but can also serve as a distraction, should the target be strong enough to break the illusion.
* **Fifteen Layered Magic Circle: Flying Echo Step** (十五重魔法陣・飛神響歩, *Jūgojūmahōjin: Hikyōpō*): Fifteen Layered Magic Circle: Flying Echo Step enables the user to take a greater amount of action in a given amount of time, drastically enhancing their speed as they use Magic Seals scattered across the vicinity in order to instantaneously transport themselves to a location where the Magic Seals are situated. When initiating Fifteen Layered Magic Circle: Flying Echo Step, the user forms around fifteen Magic Seals which are mainly white in texture- the crest in the middle resembles an arrow; from here, they mentally send the Magic Seals out in order to mark an intended destination, the Magic Seals can be infused into almost any area of choice through brief physical contact, including an unsuspecting opponent. Once the set-up phase has been completed, the user is capable of activating Fifteen Layered Magic Circle: Flying Echo Step by synchronizing their magical power with that of the frequency of one of the Magic Seals, breaking their physical body down to magical particles and transporting them to the location of the Magic Seal before reassembling their body. From here, the technique truly begins- after a few moments of gathering and condensing ambient eternano within the atmosphere into the Magic Seals, the user harnesses the Magic Seals as a kick-off point, gaining an immense boost of speed which can propel them across the battlefield at high speeds; indeed, when harnessing the Magic Seals of this spell, the distance between the user and their opponent is shortened by an enormous margin, enabling them to more often than not attack first, leaving their foe bewildered as they dart around the immediate vicinity with a velocity which gives the illusion of the user being in several places at once, assaulting them relentlessly while seemingly speeding through the atmosphere- this also results in an increase on the threshold on the number of times they can use their magical powers, and due to the boost in speed, the sheer strength of the user's attacks are drastically enhanced to the point that even simple melee attacks can have great power. The user is also capable of switching places with an opponent if they marked them with one of the Magic Seals, and if they are in contact with another person, the user is capable of dragging them along for the ride. It is said that a master of Fifteen Layered Magic Circle: Flying Echo Step is capable of instantly evading almost any attack and retaliating with a blow directed at the opponent's weak point; however, upon jumping from one of the Magic Seals manifested by this spell, the Magic Seal vanishes, having fulfilled its purpose.