Westphalia

Westphalia

**Primary culture**Westphalian (Germanic)

**Capital**Kassel (81)

**Government**Hereditary Nobility

**State religion**Protestant

**Technology group**WesternWestern technology groupNational ideas

 **Westphalia** is a formable nation. It exists from 1807 to 1813, during which it is allied to  France and is an elector and emperor of the Holy Roman Empire.

## Formation

 id### **Form Westphalia**

*As the ideas of the Enlightenment are sweeping through Europe, we may choose to embrace them ourselves in Westphalia. Our future model state will feature ideas as revolutionary as equal rights for all male population, freedom for serfs and emancipation for the Jews, as well as enabling of free enterprise through abolition of socage and the guilds.*

 **Westphalia** does *not* exist.
The country:
* playing with normal or historical nations.
* is *not* a primitive tribe.
* was never an end-game tag.
* is *not* File:Hanover.png Hanover, File:Prussia.png Prussia, *or*  Switzerland.
* does *not* have the country flag formed\_westphalia.
* is *not* a colonial nation.
* has File:Primary culture.png Westphalian *or* Hessian primary culture.

If the country is AI-controlled, it:
* is *not* a custom nation.
* is *not* a former colonial nation.
* is *not* a subject nation other than an tributary
* owns core provinces Magdeburg (2636), Arnsberg (82), Hannover (2230), Kassel (81), and Paderborn (2972).
The country:
* is *not* at war.
* is *not* a nomad nation.
* is *not* a subject nation other than an tributary.
* is either an elector of the Holy Roman Empire or is not a member
* has an administrative technology of at least 40.
* owns core provinces:
	+ Magdeburg (2636)
	+ Arnsberg (82)
	+ Hannover (2230)
	+ Kassel (81)

 **Effects**
The country:
* becomes  **Westphalia**.
* gains File:Prestige.png **25** prestige.
* gets permanent claims on all unowned provinces in the Hesse, Eastphalia, and Westphalia regions
* gets *“Increased Centralization”* for File:Time Icon.png **20** years, giving:
	+ File:Autonomy.png **−0.05** monthly autonomy change,
	+ File:National unrest.png **+1** national unrest.

If  **Westphalia**:
* does *not* have custom ideas
	+ then it gets the File:Msg event.png event ‘New Traditions & Ambitions’.
* is *not* a  kingdom
	+ then it becomes a kingdom
* is *not* a
	+ then it becomes a monarchy.

A random province of  **Westphalia**:
* gains File:Tax Base Icon.png **+1** base tax.

## Events

As in the base game, Westphalia can gain cores via event.

 id### File:Msg event.pngWestphalia

*Initially it was a small duchy established in the 12th century east of the Rhine River but over time the area grew in importance especially during the Middle Ages as several cities in the Westphalian region such as Münster and Osnabrück prospered as members of the Hanseatic League.*

This event happens *only once* during a campaign.

The country:
* is the target of the revolution.
* capital is *not* in the North Germany superregion
* owns Lüneburg (2627), Osnabrück (879), Kassel (81), Detmold(135) *and* Münster (2973).

 **Westphalia** does *not* exist.
180 months

* owns Stendal (842): **×0.95**
* owns Bremen (429): **×0.95**
* owns Hannover (2230): **×0.95**

File:Event button 547.png**Support the idea of a Westphalian Nation**
 **Westphalia** gains cores on all owned provinces in the Hesse, Eastphalia, and Westphalia regions.

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