recursal/Fanatic-Fandom huggingface dataset:
Blood magic

**Blood magic** is a dangerous art, as old as time, which consists in manipulating the vital liquid that flows in the veins of many creatures. Since life force is very potent, it can also be used to dramatically amplify spells.

## Capabilities

* Manipulation

Its different uses make it a versatile magic. Some will manipulate blood as some mages manipulate water, the two liquids having much in common.

* Healing

Others will use it for its regenerative benefits, blood magic being capable of impressive healing feats.

* Sacrifice

Still others will exploit its potential as a resource to be consumed to fuel powerful magics. For although mana is the primary resource used for magic, life energy, when sacrificed, can produce spectacular results.

* Empower

* Animation

Collecting blood from a battlefield and giving it a second life is a beautiful gesture for the deceased. Blood spawns that rise up and fall on your enemies.

* Puppeteering
Golem

Inexhaustible manpower, isn't that wonderful?

**Golems** are enchanted constructs, of either animated objects or any type of artificial lifeforms.

## Categories

### Natural Golems

On rare occasions, the ambient magic of a place can give life to a Golem, which will often become a guardian for the place in question.

### Animated Golems

A Golem can be created through the magic of a being in several forms:

* Spell

A simple spell can animate earth, sand, wood or any other available material. The Golem will be instantly operational and will dissolve when it is too damaged or the maximum duration of the spell has been reached.

* Ritual

Rituals are often used to recreate the phenomenon of a naturally occurring golem. That is, a Golem that has no lifespan and can heal over time.

* Enchanted Gem

Some mages or enchanters use gems as the core of a portable golem by enchanting them. They then simply throw them close to an element corresponding to the enchantment, such as earth, and the golem forms around the gem in about ten seconds.

### Artificial Golems

Alchemical Golem, Runic Golem, Technomagic Golem, Engineering Golem, the possibilities are numerous. These Golems are carved in different materials, often with complex and time-consuming enchantment networks.
Curse magic

A magic that is hard to get rid of. Curses carry with them multiple maluses that they bring to the unfortunate victims. They are usually formed from negative energy.

## Capabilities

### Weakening

A multitude of negative effects can be carried by a curse. And trying to get rid of it often requires the complete removal of the curse before being completely free of it.

### Tracking

Imposing a mark that will tell the caster where his target is is a breeze for curse users.

### Medium

Sometimes all it takes is a hair or a drop of blood to end up exposed to a curse. Curses pass extremely well through mediums to reach their target.
Children of Myra

The **Children of Myra** is a large and widespread organisation of healers in several countries. Its members mainly use plants, herbs and anything that can be gathered from nature to heal.

## History

The name Myra refers to a powerful herbalist called Myra Felnor who lived several centuries ago. In spite of her high-level abilities, she never stopped caring for poor people and outcasts. The founders of the Order took inspiration from her story and made it a central inspiration for the precepts of the organization.

Their ability to treat everyday ailments with natural and relatively accessible resources without charging extravagant sums makes them very popular healers in the vast majority of villages and medium-sized cities.
Coldlight Walker

**Coldlight Walkers** are undead creatures that appear in very cold regions.

## History

Cold Light Walkers are born from bodies that have died from the cold. Whether in high mountain peaks, arctic zones or particularly icy winters, these undead wander through snowstorms.

## Abilities

These undead are immune to environmental cold and suffer very little damage from ice and snow.

* Cold Glow

The blue light they give off cools everything it touches.
Aerico

An **Aerico** is an undead creature found in ruins that have been abandoned for centuries. Its dried-up body is permanently covered in a swirling layer of dust and grime.

## Abilities

* Dustbringer

The dust responds to their call and instinctively protects them, fighting alongside them and swirling around their enemies. Those who come up against them generally have a hard time of it, where breathing becomes a feat because the dust prevents them from taking a deep breath.
Arcane magic

*"A magic that harnesses mana in its purest form!"*
— A scholar of the arcane
Wielding the true arcane is a rare and powerful talent only accessible to few. The raw energies tear at not just flesh and bone but at the magical structure and minds of whomever faces them. Arcane spells take on a deep blue colour, reflecting the pure mana used, and slowly turn purple as the magic becomes more powerful and refined.

The arcane is a powerful and dangerous tool, but it has many uses.

## Capabilities

* Offensive

You can use it to fight, wielding brutal magical energy that will tear your enemy apart, but at the cost of high mana consumption.

* Empowerment

Allowing the raw energy of mana to flood one's body increases the power of the strike by several degrees.

* Fuel

Because of its origin and concept, akin to mana in its raw form, arcane magic serves as excellent fuel for powerful spells, enchantments, formations or rituals.

* Healing

A feat that is little known, because it is not widespread and is held by a few rare adepts: healing, or rather called "reconstruction". Arcane healing allows a true reconstruction of a biological body when it is injured and also acts on the mind, allowing it to deal with traumatic experiences.
Cambion

Born from the union of a Succubus or Incubus with a humanoid. The Cambions are also called the Children of Desire.

## Physiology

Because of their ancestry, they are born with physical characteristics considered harmonious.

## Abilities

* Hypnotic Beauty

People who are attracted to their gender are likely to be affected by their Hypnotic Beauty ability.
Darak Trane

**Darak Trane** is a talented biomancer who has modified an insectoid queen so that her hive protects him and his family.

## Background

Darak has been a fervent admirer of insect species, from the smallest to the largest, since his childhood. The disgust that many humans feel towards these creatures has never occurred to him, on the contrary he has always been fascinated.

Wanting to study them more closely, he set out to learn insect magic and proved to be quite good at it. The magic allowed him to become familiar with many different kinds of insects and led him to travel to expand his field of study.

It was after several years of travel that he became interested in biomancy. A magic capable of modifying the body and everything related to it. His great knowledge of insects, their physiology and habits allowed him not to start from scratch.
Chaurus

**Chaurus** are an extremely hostile insectoid species.

## Abilities

Chaurus fight by spitting poison in their enemies' faces while slashing them with their sharp pincers. Each stream of poison requires a certain amount of time to recharge before it can be used again.

## Biology

Chaurus have two evolutionary paths: becoming a Chaurus Warden or a Chaurus Hunter.

The first is the most common and easiest to obtain: all the Chaurus has to do is stay alive. Slowly but surely, its size will increase over time, until it becomes mature and is considered an adult. Chaurus that have reached this stage become Wardens and are then able to lay eggs. They fiercely guard the nests and take care of the eggs.

The second path is only triggered when a Chaurus devours a large quantity of food over a long period of time thanks to its killing skills. When this happens, the Chaurus body will begin to die, secreting a thick layer of biological resin to create a chrysalis. A transformation then begins that will ultimately produce a Chaurus Hunter, a predator of extreme danger.

## Trivia

* Chaurus are a species from the Skyrim universe.
Dreamscape

A land where the smallest speck of dust yesterday can become a transcendent being the next day.

## Titles

### Other Name(s)

* Dream World
* Realm of Dreams
* The Dream of Dreams
* The Dream
* Dreamland
* The Liminal Realm

### Alias(es)

* The Sea of Ideas
* Wonderland

## Sociocultural Information

### Located in

Connected to all dimensions, all planes, and all layers of the realm

The **Dreamscape** is a layer of reality nourished and supported by the psyche of all beings capable of thinking of the material world.

## History

The Dreamscape is an independent realm, yet permanently connected to the psyches of all entities populating reality.

## Wildlife

Many unique and unparalleled creatures exist in the Dreamscape. Sometimes they are dreams that have literally taken shape. Sometimes they are nightmares.

## Landscape

A river going the wrong way, a glass mountain that twists the light, a lake floating in the air with nothing to stop it from falling into the void, a volcano that spews out flowers, absolutely everything is possible in a dream and the Dreamscape is the perfect reflection of it.

Unique landscapes:

* Liquid amethyst river
* Waterfall flowing in the opposite direction
* Liquid light rain
* Glass mountain
* Floating lake
* Flower-spitting volcano
* Aurora bridge
* Mineral-like flower
* Sand aurora
* Crystal desert
* River-road floating in the emptiness
Corpse Tearer

**Corpse Tearers** are a subspecies of Lindworm renowned for their dangerousness.

## Abilities

Corpse Tearers are dangerous for many reasons. Their imposing size and tough scales give them a distinct advantage in battle. But don't let appearances fool you, this Lindworm subspecies is particularly devious and cunning when it comes to fighting.

Their strength and endurance are far superior to those of normal Lindworms. Trying to escape one of them by counting on the fact that they'll eventually wear themselves out is wishful thinking.

As if that weren't enough, Corpse Tearers can coat their bodies, especially their claws and fangs, with a layer of necrotic energy. This death energy will stain any wounds they inflict, effectively slowing healing and increasing the severity of injuries.

## Behavior

These draconic creatures are particularly cruel and hateful towards all other life forms that cross their path.

However, to everyone's relief, Corpse Tearers are isolationists by nature. They rarely leave their lairs other than to hunt, or to kill intruders who have come too close.
Alchemy

**Alchemy** is an art that requires patience, precision and an infinite amount of resources to be spent before there is even a hope of a return on investment.

## Art

### Preparation

Alchemy brings together several creations. Potions are probably the best known example. There are also elixirs, pills, balms, infusions, etc.

The various alchemical creations are not without flaws and carry certain dangers; in general, drinking potions several times in a short time is a bad idea. Whether it is healing potions or strengthening elixirs, the results of overuse are not pleasant. A simple backlash or the opposite of the desired effect can occur in this type of situation. Unfortunately, irreparable damage can also occur when alchemicals of a particularly powerful nature are involved.

### Ingredients

The ingredients needed for alchemical preparations are often scarce, but learning alchemy is done through much trial and error. This results in a long learning period where the few successful preparations do not make up for all the resources wasted on failures. Add to that the cost of equipment, a suitable room and a good teacher and you can easily understand that becoming an alchemist is not within the reach of the average person.

### Effect

Many advantages, temporary or permanent, can be obtained thanks to this so particular art. However, the abuse of these substances over time can result in a form of habituation of the body. The effects become less powerful, even unnoticeable.

## Culture

### Economy

Alchemy is expensive. A success rate of 1/3 is not uncommon in the profession, leading alchemists to charge 75% more for their products simply to cover losses. Add to that the purchase and maintenance of tools, the complexity of the art, its economic weight and the simple fact of financing its practitioners, and alchemy has become a business whose prices can sometimes turn heads.

## Trivia

* Some plans require the absorption of an alchemical creation, but circumstances do not allow this at the right moment. Some people have discovered the trick of wrapping pills in wax to delay absorption into the body after ingestion.
Archespore

**Archespore** is a plant-like monster that appears where the blood of people killed brutally and treacherously has been spilled. Just because it's restricted to the ground doesn't mean it's not dangerous. However, like all plants, fire remains an obvious weakness, some people therefore throw torches or the equivalent at them to avoid taking any risks.
Formation

**Formations** are generally rune networks with sometimes catalysts designed to execute one or more particular commands. They can be activated autonomously, be self-controlled, and really high-level formations were even capable of showing some AI-like behavior.

Well-designed formations can operate without the direct intervention of their creator. More importantly, they did not necessarily need a controller and could operate solely on external power sources. In fact, if the creator had to actively use energy to operate it after completion, it was a sign of a poorly designed formation. Even if the original creator died, as long as the formation was maintained, it could remain active almost indefinitely.

A more rudimentary form of formation consisting only of aligned catalysts, without any rune, is possible, but severely limited in its complexity. Stone circles are a perfect example. There are also formations that use artifacts as catalysts, which can be implemented very quickly if several people position themselves in a synchronized way.

## Conception

### Configuration

* Salt circle
* Stone circle

A formation is generally very rigid at the basic levels, but the more complex it becomes, the more scope there is for taking liberties. The formations become works of incomprehensible geometry.

At some point formations become an art form in itself, and some people have taken this literally, creating works of art of fascinating complexity and beauty.

* Mosaic
* Painting

Some formations are so gigantic that they're not a point in the landscape, they're the landscape itself.

* A garden
* A city plan
* A cavern network
* A line of trees
* A mountain range
* A constellation

### Source

To function, a formation needs a source of energy, the simplest and most accessible being mana. However, other sources can also be used to fuel a formation.

* Heat
* Light
* Electricity
* Lifeforce
* Magnetic energy
* Primordial energy
* Negative energy
* Positive energy
* Spiritual essence
* Soulforce
* Kinetic energy

### Network

The network of a formation refers to the whole that connects each element together, enabling communication and exchange between all the parts. Often composed of runes and corridors for the circulation of energy, the network of a formation is often compared to the veins and arteries of a body.

### Core

Often an artefact, or at least a specific object, the core of a formation is used to

### Matrix

Generally referring to the network around the core, the matrix represents the part of the formation that directs and carries out the most complex operations.

### Catalyst

Certain components are used to intensify certain actions and reactions in a formation. These are known as catalysts and are very useful, and sometimes necessary, for amplifying and stimulating specific effects.

### Support

A support is something that is not always present, but which can assist a formation in carrying out its function. Supports can be altars, tables or a pedestal that supports the core. They are generally not part of the training itself, but are taken into account when it is designed.
Bloodline

*"May your bloodline prevail."*
— An encouragement given to a bloodline holder before a fight to the death against another bloodline holder.
A **bloodline** is a hereditary gift passed down from generation to generation. This kind of gift comes with unique abilities that give the holder a distinct advantage.

## List of Known Bloodlines

* Bloodline of the Green Gardener
* Bloodline of the Heatgorger

An infinite appetite for all the heat in the world. Holders of the Heatgorger's Bloodline can absorb heat and convert it into mana.

* Bloodline of the Ancient Protector
* Bloodline of the Everburning Core
* Bloodline of the Gemseeker
* Bloodline of the Wildshaper

When the body wears the wild garb of nature. Holders of the Wildshaper's Bloodline can change their physical form at will by copying that of wild animals.

* Bloodline of the Life Wellspring
* Bloodline of the Rainmaker
* Bloodline of the Void Songstress

A voice of destruction, a song of annihilation. Holders of the Void Songstress' Bloodline can erase matter and reduce it to nothingness through their voices. Only women can awaken the powers of this bloodline; it remains dormant in men, with rare exceptions.

* Bloodline of the Gazer
* Bloodline of the Sylvan Warden
* Bloodline of the Pristine Angel
* Bloodline of the Scalelord
* Bloodline of the Gleeful Sinner
* Bloodline of the Spellweaver
* Bloodline of the Beastcaller
* Bloodline of the Planet's Child

Favoured by the world's natural elements. Holders of the Planet's Child Bloodline have an extremely high elemental affinity and are able to call upon the worldsoul to help them.

* Bloodline of the Fate Deceiver
* Bloodline of the Snow Princess
* Bloodline of the Abomination
* Bloodline of the Flameborn
* Bloodline of the Fanalis Hero

Unable to manipulate magic, but born with an unrivalled physique. Holders of the Fanalis Hero Bloodline are incapable of manipulating any form of magic. In exchange, they are endowed with physical might beyond that of any human being.

* Bloodline of the Perfect Vessel
* Bloodline of the Trespasser

Obstacles are just a detail. Holders of the Trespasser Bloodline are able to cross barriers and other obstacles with disconcerting ease and without being noticed.

## List of Known Bloodline Holders

* Verena (Void Songstress)
* Calyena (Planet's Child)

## Trivia

* The Bloodline of the Fanalis Hero is inspired by the Fanalis tribe from the manga Magi, the Labyrinth of Magic.
Hex

**Hexes** are afflictions of negative energy that form a specialized branch of curses. These special kinds of curses often bring their own set of weakening and disruptive properties. The senses are often altered, altering the perception of up and down, left and right, balance, hot and cold, visuals, sounds, smells, touch, sometimes even the sense of reality, causing everything one perceives to be fundamentally wrong.
Erevan

The **Lands of Erevan** is the name given to the whole of Cyhen's territories.

## History

### Birth of the Lands of Erevan

Erevan was historically born when Cyhen brought its territory to the surface, ending the Sunless Era and beginning the Age of Renewal.

### Expansion of Erevan

The real expansion began when Cyhen chose to make its territory skill an ultimate skill.

## Geography

### Natural resources

Erevan, thanks to the many gifts that Cyhen's skills bring to its territory, is a land of abundance and prosperity.

The plants that grow in Erevan are sustained by the earth and inhabited by overflowing vitality, resulting in particularly bountiful harvests. Famine is rare and almost unheard of outside territories with harsh, hostile characteristics.

Because of its spiritual richness and close connection with the Dreamscape, there is an abundance of magic flowing through Erevan. This is reflected in the diversity of wildlife and environments touched by magic.

## Culture

### Architecture

By its very origin, Erevan culture places a high value on harmony with nature. This attitude is even expressed in its architecture by changing the approach to the environment. Built structures are characterized by a sense of the world's natural flow and grace, seeking to capture the land's supernatural beauty. The people of Erevan see trees and rocks not as obstacles, but as touches of the grandeur the world has to offer. The architectural style of this land of miracles seeks to anchor and sublimate itself around nature, rather than erasing it and starting from scratch.

## Trivia

* Erevan is partly inspired by the Ionia region of the League of Legends universe.
Bloodspark Fruit

The **Bloodspark Fruit** is well known for its almost unique property: the Gift of Bloodline. This particular fruit can absorb the bloodline of a creature if it comes into contact with the blood of one of them. If eaten by a creature, it will pass on the bloodline it has absorbed, and this effect works on humans.
Brewer Hornet

The **Brewer Hornet** is a creature the size of a grown man’s hand.

## Biology

This enormous and clumsy insect feeds primarily on fruit and produces a vicious ferment within a secondary stomach. Its sting delivers pure alcohol into the veins of its victims. Some hedonistic animals will actively harass them in order to become intoxicated.
Biomancy

Biomancy is more of an art that brings together several schools of magic rather than a magic in itself.

## Capabilities

* Transfiguration

Change the shape. Arms turn into wings, feet become webbed, and teeth sharpen to the point of being pointed.

* Transmutation

Change the material. Skin becomes scale, bones change into metal and flesh turns into bone.

* Incubation

Modifying a body is not an effortless process, either for the target or the performer. This is why biomancers very often use a medium that facilitates the modifications by putting the target into an artificial sleep and keeping it in a stable state for the duration of the process.

This aid allows the target to avoid experiencing the changes to their body in a traumatic way (or at least in a muted way) as they are partially unconscious during the process.

It also brings a considerable advantage: that of time. Many physical changes made in a short period of time take their toll on the body. Especially if they affect the body's chemistry, its blood or its vital organs.

Having a target in the coma for several days, weeks or months, allows the changes to be spaced out and gives the body time to adapt.

Several magic schools can be used as incubators: blood magic, nature magic, silk magic, ooze magic, tar magic, sap magic

* Genetic Manipulation
* Manipulation of Organic Tissues

## Utilizations

Some species naturally possess the ability to use some form of biomancy. This is particularly the case for several insectoid queens, which are able to make changes to their offspring. The alteration can occur in the egg or in a chrysalis formed specifically for these modifications. The latter case is often the reward for a feat that has greatly benefited the hive.

* Biomancy allows the recreation of lost limbs that cannot be recovered by simple healing.
* Biomancy makes it possible to realize organ transplants.
* Biomancy allows to modify, add and improve organs or biology. Either by increasing their ability to do their job, or by adding functionality.
	+ Add gills to the neck.
	+ Improve eyes to add thermal vision, night vision, perceive magnetic fields, identify electrical currents.
	+ Improve the liver so that it can filter out poisons.
	+ Improve the rate of oxygen transfer from the blood.
* Biomancy can cure congenital malformations.
* Biomancy can be used to genetically modify a creature.
	+ Add genes that make it stronger.
	+ Remove genes that weaken it.
* Biomancy allows the creation of new species with genetic manipulation.
* Biomancy allows to create chimeras.
* Biomancy can be used to make a clone of a living being from its cells, whether taken from a healthy creature or from a corpse.
* Biomancy allows the recreation of extinct creatures from preserved tissue or by genetically manipulating its descendants.
* Biomancy is able to induce mutations.
* Biomancy can allow for the resurgence of bloodline abilities that had disappeared with the degeneration of the bloodline.
Delkya Sonido

**Delkya Sonido**, formerly known as Sonya Ronewald, is a reincarnated human.

## Abilities

Delkya wields silver chains as her weapon of choice. Her chains dance and fly at her will, attacking, defending and restraining during her battles. To catch large prey, she tends to use silver harpoons attached to chains that she plants in the creatures. The chains are often wrapped around trees or rocks to prevent the beast from escaping.

She seems to have a spiritual link with the moon, which enables her to bless her chains with a soft lunar light that weakens opponents who are touched by the metal.
Ekon Wynford

**Ekon Wynford** is a very high level adventurer with space magic and void magic.

## Abilities

Ekon uses this magic especially for everything that is not offensive. Teleportation, protection, stealth, repelling opponents, absolutely everything that is not purely offensive with him comes from space magic.

This magic serves only one purpose for Ekon: the annihilation of his targets. A magic of raw destruction used to a very high potential.
Array

**Arrays** are lower-ranking formations with very limited potential. What categorises a formation as an array is the absence of interaction between the various elements that make it up. They are not linked in any way, they do not communicate, they do not exchange energy, in short, they are completely independent of each other.
Firestorm Wolf

## Abilities

* Storm of Fire

Deploys a storm of flame and heat around the wolf. The storm moves with it as its centre.

* Fiery Nova

A wave of fire that ignites everything in its path, leaving only ashes behind.

* Flame Mantle

The flames become an intimate companion of the wolf, to the point of dressing its fur with their presence.
Dante Valen

**Dante Valen** is a treasure hunting adventurer. He ventures into the ruins and catacombs that are discovered and is paid handsomely to lead expeditions in search of artefacts and riches.

## Abilities

As an experienced adventurer, Dante knows how to find his way in unfamiliar places and has a cool head when things don't go according to plan. He is a good leader and can judge precisely which role is best suited to each person.

Dante wields arcane magic to enhance his physical abilities, including his strength, agility and senses. He is also a master of the art of creating arcane barriers, which he uses in clever ways as a footbridge to jump or redirect himself, or as a moving wall that he uses to repel enemies. In combat, Dante also covers his body with a fine arcane barrier that protects him from injury and weakens the impact he takes.
Healing

**Healing** is a highly valued art. Whether it is the healing of wounds, the neutralisation of a poison or the purification of an infection, all require the intervention of a healer. The body is an engineering marvel that we often think is perfect and unstoppable, at least until it fails us at the wrong time under too much pressure.

Noble families hire dedicated healers who look after their families only, but the average person can often only go to a healer's order or a temple that offers similar services. The Children of Myra are one such order of healers and are particularly accessible to poor people.

## Capabilities

### **Health Regeneration**

Probably the best known and most sought after ability. From the smallest cut to the regeneration of a limb, the body can benefit from the miracles of healing.

### **Purification**

Whether it is corruption or simple poison, the art of healing can purify it.

### **Soothing**

Pain, panic and stress are not conducive to healing. Being able to reduce them to an acceptable level is part of the arsenal of those who seek to save lives.

### **Stamina Regeneration**

Sometimes it is not the health of the body that is the problem, but its energy. An exhausted body cannot move properly, even if it exudes vitality. Healing can serve to restore its much-spent stamina.

### **Mental Recovery**

This one is a special case, accessible to a limited number of magic schools. The mind is a far more abstract and obtuse thing than the body. Seeking to heal it reflects its complexity perfectly. But some do. There are three ways to achieve this feat: mind magic, dream magic, and arcane magic.
Allip

**Allips** are spectres born of people who have been driven to suicide.

## History

If they haunt the land of the living after their death, it is for one purpose only: revenge on the people who drove them to suicide.

Their behaviour is incoherent, screaming at anyone who will listen and rushing at anyone who comes within range of their detection.

Being close to them means being affected by their Sanity Drain, gradually losing your peace of mind, while strengthening the Allip.

## Physiology

Their spectral form may vaguely resemble the one they had when they were alive, but the overall shape will be unstable and grotesque, distorted to the extreme.

## Abilities

### Life Detection

Like all undead, Allips can sense the life energy of living beings.

### Incorporeal

Allips are spectral beings. They can pass through matter over short distances such as walls for example. They cannot be physically harmed without using some form of magic.
Green March

The **Green March** is a peaceful attempt by the druids and like-minded people to draw attention to the preservation of nature.

It's a ceremony that invites the curious to come and learn about nature from the druids, herbalists and foresters who take part. People can ask questions, take part in activities and eat food prepared by the organizers.
Elizabeth Cornelia

**Elizabeth Cornelia** is Aiden's grandmother.

## Personnality

According to Aiden, she was the most humorous member of his family and made him laugh a lot. She was very outspoken and had a great repartee. Aiden's father was used to directing the conversations he took part in, but when faced with his stepmother, he had absolutely no chance.

When she died, she left her husband a very precise list of how to water her plants. Whether it was how often to water them or how much water to use. It took two years for Aiden's grandfather to realise that any plants left were made of plastic.
Felina Janadine

## Felixia Janadine

**Felina Janadine** is a mage who lost faith in her faction after being abandoned and locked up in a dungeon for several years. After wasting away for many months, her luck changed and she was freed during an attack. She regained her taste for life, drinking, singing and dancing in taverns, and has cherished every moment since.

## Trivia

* Inspired by the character Fringilla Vigo from the Netflix series The Witcher.
Cloud magic

The power to perform moon-related magic. Opposite to sun magic.

## Capabilities

Cloud magic is not very interesting at first glance, but like all forms of magic, it only takes a little imagination to make its potential shine. Its practitioners appear most often in peoples who have settled in the heights of the mountains, close to the level where the clouds travel across the sky.

Running on clouds, causing or scattering rain, bringing down a sea of clouds on a battlefield, the possibilities are not as small as some might think.
Erath Snyder

**Erath Snyder** is a druid who fights in a very particular way, even among his peers.

## Abilities

As a druid, Erath has extensive knowledge of flora and fauna. Nature magic is part of his arsenal.

His way of fighting can be described in two words: druidic berserker. He uses his rage to channel the powers of nature through him. When he is enraged, his eyes glow a deep green colour. Every wound he receives heals faster thanks to the plants around him that support him during his fight.

He is armed with two axes made for battle, covered with druidic runes. They too, resonate and dance with the forest when they strike an enemy.
Hugo Ihre

**Hugo Ihre** is a young man who discovered his talent for painting at an early age. His paintings of the sky are capable of influencing the weather.

## Abilities

Having always had a great admiration for the sky, he painted hundreds of pictures that pay homage to the sky. So much so that his paintings can now influence the weather.

Most of the time, he only draws clouds, giving them whimsical shapes that we only see by chance, but his most powerful works depicted storms and lightning.
Chaurus Hunter

**Chaurus Hunters** are evolved versions of the Chaurus.

## Description

The Chaurus Hunter resembles a mantis with two arms that have spikes on them. They also have wings attached to the thorax, which allow them to fly very quickly and nimbly.

## Biology

When a Chaurus reaches the end of its larval phase, it forms a chrysalis. Then, after a period of deathlike stillness, the Chaurus Hunter rips out of its former shell. They are the strongest of their kind.
Axai

**Axai** are parasitic creatures that lodge themselves between the scales of draconic creatures, where their skin is soft. They suck their blood, but cannot cling to their bones with their filament because their blood is full of too much power.

On the other hand, placed on the neck of a humanoid, they will stick their filaments around its spine. Attempting to pull it out will kill the host in 9 cases out of 10.
Alabaster Devilsnake

**Alabaster Devilsnakes** are predatory reptiles that prey on their victims' dreams before devouring them.

## Physiology

**Alabaster Devil Snakes** have white scales, sometimes with very slight pink highlights. Their golden pupils, with the slit retina characteristic of snakes, are known to captivate the gaze of their victims.
Abyssal Siren

**Abyssal Sirens** are nightmare creatures who haunt the depths and guard ancient sunken ruins.

## History

Some thousand-year-old writings tell us that the Abyssal Sirens are the creations of a deity from the unfathomable depths of the ocean. Guardians of her lair, welcoming visitors with a glimpse of the sea's depths in all their horror.

## Abilities

* Voice of the Abyss

A melodious, gripping and bewitching voice that nevertheless only brings out fear and panic in those who hear it. Your heart contracts and your throat tightens. It is too late, the horrors of the unfathomable abyss of the oceans have found their way into your mind through their song.
Harpy

## Abilities

* Horrifying Screech

A Harpy's scream is so painful that it can disrupt the senses of balance.

## Culture

Harpies are rarely found alone; they live in communities in huge nests built high up or against a cliff.

Occasionally, one Harpy will stand head and shoulders above the others in terms of power. In this case, she becomes a Harpy Queen and rules over the nest.
Cinder Lord

A **Cinder Lord** is an undead who controls fire and ash.

## History

A Cinder Lord is usually born at the death of a particularly greedy person who has lost everything they built and hoarded to the flames and died with it.

## Behavior

The Cinder Lords roam the burnt ruins of what they once possessed, attacking anyone who dares to venture into their territory. They are creatures driven by the anger and fury that inhabited them in their final moments as the flames finished them off.
Hym

**Hyms** are deceitful creatures who revel in the suffering of creatures.

## History

They take refuge in the shadow of a person and follow them through their daily life. After studying the workings of their new unconscious host, they use their innate ability, Shadow Possession, to temporarily control their host and make them do things that will come back to bite them.

This can range from arguing with a loved one, insulting, stealing something, to hurting or even killing someone in some cases. The victim will not remember any of his or her actions other than through a fuzzy memory.

The negative repercussions of these possessions will fall on the host and slowly plunge them into distress, confusion and eventually despair.

These negative emotions are exactly what the Hyms seek to inflict on their hosts, as they feed off them, becoming stronger over time.
Sarius Felram

**Sarius Felram** is a mage who uses magic to manipulate the minds, memories and emotions of his victims to achieve his ends.

## Abilities

### Mind magic

Pushing his victim to see him as convincing, erasing their suspicions before they take root, preventing them from making the connections that would betray his lie, all this Sarius can do by manipulating thoughts.

### Memory magic

A brother, a childhood friend, a first love, Sarius can become whatever he wants by insinuating false memories to others, attaching a proof of trust to his speech when he wants to get something from someone. After all, who questions their own memories?

### Emotion magic

A specialised branch of mind magic dealing with something just as intimate as thoughts or memories: emotions.
Hanmarvyn's Blue Dream

**Hanmarvyn's Blue Dream** is a necromantic ritual that allows a person to glimpse the recent memories of a deceased body.

## Procedure

Before beginning the ritual, it is recommended that you drink a potion that will increase the heart's efficiency and strengthen the blood vessels. Hallucinogenic potions are also welcome, as they will enhance the vision.

## Effect

Visions of the body's last moments will be seen and almost experienced. Such a thing is a difficult ordeal, and fragile spirits may emerge with after-effects.

It is possible to see further back than the last moments, but only experienced people with great mental stamina can risk it.

## Trivia

* The Hanmarvyn's Blue Dream is a ritual from The Witcher universe.
Crystalheart of Evora

The **Crystalheart of Evora** is the result of a druidic ritual that channeled and condensed the spiritual essence of a forest dating from the first era of the world.

## History

The Forest of Evora was a place that appeared shortly after the stabilization of the primordial forces that shaped the planet. An ancient landscape charged with a primeval touch.

Unfortunately, a form of corruption began to develop and it threatened to attack Evora as it was rapidly approaching.

Druids of that time saw the inevitable approaching. They collectively decided to save the forest through a ritual that would catalyze the essence of the forest into a unique crystal.

The forest would survive, just in another form.

## Abilities

* **Verdant Corruption**

If a person comes in contact with it, he or she will be exposed to the will of the crystalheart. An ancient and very powerful will that, if the right conditions are not met, will completely crush the person's mind and use their body as a vessel.

* **Forest Heart**

The essence of a primordial forest flows through your veins. The magic of nature comes as naturally to you as breathing. You are able to grow a real forest in minutes.

* **Boundless Vitality**

Grants its holder the overflowing vitality of an ancient forest born in the first moments of the world.
Dreamkiller

**Dreamkillers** are carnivorous plants that can charm creatures with their pollen.

## Abilities

* Psyche Eater

Beings so charmed will move towards the plant and kneel with their heads at the height of the flower. The flower will then bend over and wrap its petals around its victim's head. Through this contact, the Dreamkiller will siphon off the dreams and thoughts of the unfortunate creature. When its victim's psyche is finally drained and broken, the plant will eventually devour it.

## Biology

The roots of the Dreamkiller release a powerful psychedelic effect through infusion. Some of the victims' dreams and thoughts will be experienced by the person consuming it.
Doppelganger

**Doppelgangers** are a species known for their ability to mimic the appearance of other humanoid creatures.

## Abilities

Doppelgangers can assume a multitude of forms as long as they don't deviate too far from their normal size, and the organic compounds are easily reproducible and viable. Thus, copying the appearance of a being with wings, several arms or a tail is possible, but becoming a five-meter giant, a plant or an undead is not in their line.

Their ability is however capable of creating organic copies of clothing and other accessories. These disguise complements act as an extension of the body and are formed from compounds similar to hair for the more fragile and nail cartilage for the tougher. Being a simple extension and not a separate thing, the clothes created in this way dissolve when the Doppelganger dies and returns to its normal appearance.

These metamorphs also have a certain empathic capacity that enables them to identify the kind of person their victims are. So they can reproduce a more believable acting style when taking someone's place.

## Behavior

They're cunning creatures, good at improvising, killing people and taking their place. Doppelgangers are not inherently evil beings, but they are extremely focused on themselves and tend to look down on their victims, hardly ever feeling remorse when they kill.
Soranos Thenac

**Soranos Thenac** is a child of destiny who rebelled against the prophecy that cursed him to a tragic fate all his life. He made a pact with an Archfey and twisted reality to break free from the chains that prevented him from making his own choices. Now changed forever, but to his heart's content, he wanders and has fun as he can, enjoying a life of freedom.
Alpyre

**Alpyres** are a subspecies of Vampire. The main distinction being their scream.

## Physiology

Alpyre saliva makes one fall asleep but causes horrible nightmares.

## Abilities

* Regeneration

Like the vast majority of vampire species, the Alpyre has a high level of regeneration. Drinking blood accelerates this regeneration even more.

* Sonic Scream

An Alpyre is capable of emitting a shrieking sonic scream whose shock wave can incapacitate its target.

## Behavior

They prefer to prey on sleeping people and creatures.

## Trivia

* The Alp is a creature from The Witcher universe.
Fahra Sai'Alos

**Fahra Sai'Alos** is a priestess of the Church of Cyhen. She was born in the Argos Desert and spent her entire childhood in an oasis in the middle of the sandy expanse.

## Abilities

Fahra wields sand as her main form of magic, but her life in an oasis and, later, her membership of the Church of Cyhen have added a touch of nature and life. When she shapes the desert, plants grow on her sand and strengthen the structures she builds or the assaults she launches.
Paimon

**Paimon** is the protector of the Forest of Blood Flowers.

## Abilities

Paimon fights with bramble magic, summoning tides of thorny vines that seek to tear his enemies apart. She can gather her brambles to defend herself, creating shields and walls.

Every drop of an enemy's blood absorbed by Paimon's brambles makes them faster and more aggressive. If she feeds them her own blood, their resistance and strength increase tenfold.

Paimon can make red roses bloom, releasing a poisonous perfume into the air. Animals exposed to this scent are particularly affected, entering a state of frenzy that drives them to attack Paimon's enemies.
Giselle Shane

**Giselle Shane** is a healer who works for armies. Not all of her patients are lucky enough to survive her treatment.

## Personality

Giselle is a sadist. She serves as a healer for armies, but never stays more than a few months in the same one. The other healers might realise how few lives she has saved and turn her in.

She is more interested in the pain and death that the wounded soldiers exude than in her duty to save their lives. Sometimes she is even the one who feeds their suffering and drains the life they are already struggling to preserve.

## Abilities

Giselle knows how to treat wounds, how to help and relieve the injured. And at the same time, she has mastered to perfection the art of keeping a wound painful. With a bit of luck, her patients will survive, but the journey to recovery will generally be one of near-permanent agony.
Sephilon

**Sephilon** is one of the three moons orbiting Enoria. It is the smallest of the three, and runs much faster than its two sisters.

## Background

Sephilon turned out to possess a consciousness capable of communicating, in a way similar to Enoria's worldsoul. The difference is that Enoria is rather isolationist by nature, with little inclination to communicate without a valid reason and interlocutors deemed worthy. Sephilon has proved to be very keen to talk to sapient creatures, probably because the vast majority of its surface is populated by beings of limited intelligence.

It has been theorized that Sephilon was originally a floating mass in space that latched onto Enoria's magnetic currents and, over the millennia, established itself as a moon.

## Personality

As a result of the great loneliness Sephilon has experienced over the millennia, she's a real chatterbox, happily talking to anyone she meets and interacts with.

## Abilities

Although considered a moon of Enoria, Sephilon is a special case, not really a moon in the spiritual sense. Most of the magics that invoke the lunar stars don't concern her, and her moon status is more anecdotal than anything else. As a result, moon magic is not at all central to her abilities.

Her specialty lies in magnetism magic and astral magic.

## Relations

* Krynn

Krynn is the first being to become aware of Sephilon's existence as a conscious being, after connecting with his Tree-Anchor transmuted into metal. Both have electromagnetic waves as their primary means of communication, and it was through these that they established their first link. Krynn received and interpreted the feeling of great loneliness emitted by Sephilon and asked Aiden to think about the possibility of implanting an Anchor-Seed on the small moon.

## Trivia

* The idea of giving Sephilon a consciousness was inspired by the episode "The Very Pulse of the Machine" in the Love, Death & Robots series.
* The name "Sephilon" is inspired by the story Azarinth Healer, in which the main character travels to another realm and lands on one of the moons of the planet Sephilon.
Skinwalker

**Skinwalkers** are shapeshifters who steal people's appearance by devouring their corpses.

## Abilities

* Shapeshifting

Skinwalkers can copy the appearance of creatures they have devoured. As they eat their victims' flesh, they also absorb some of their memories, personality traits and abilities through their victims' spiritual remains. This feat allows them to blend into society without their disguise being easily detected.
Corollax

**Corollax** are a species of bird capable of reproducing the voices of those they hear.

## Behavior

Corollax are natural mimics, so they can reproduce the voice and words they hear. However, their limited intelect does not allow them to understand what is being said.

These birds are naturally curious and social, which can make them excellent traveling companions if treated well. They are not aggressive by nature, and will only attack in self-defense or harassment.
Symbol of Kaydar

The symbol of a god forgotten for centuries, dead in unknown circumstances. Vestiges of his faith persist in the world, however, and his symbol is one of them.

Anyone who comes into direct contact with the symbol has it etched into their skin like a curse. Marked by the forgotten god, those who carry the curse regularly hear his whispers, asking them to resurrect him.
Spiritual Magic

**Spiritual magic** is a school of magic that touches on the spiritual essence of the world. To wield this school is to play with the spiritual expression of all things and the connections and interactions that exist between them.

By using this magic, mage can commune with certain Spirits or tap into spiritual life essence of all things, living or otherwise, in nature.

## Utilizations

* Some shamans awaken animalistic spiritual echoes in their weapons, tools or objects, by crafting them from claws, fangs or bone.