Amnesiac

## Investigation Results

### **Sheriff**

You cannot find evidence of wrongdoing. Your target is innocent or great at hiding secrets!

### **Investigator**

**Classic Results**
Your target could be a Seeker, Amnesiac or Survivor.

**Coven Expansion Results**
Your target could be a Psychic, Seeker, Amnesiac, Survivor, Medusa.

### **Consigliere**

Your target does not remember their role. They must be an Amnesiac.

## Game Information

### **Summary**

You are a trauma patient that does not remember who they were.

### **Abilities**

Remember who you were like by selecting a graveyard role.

### **Attributes**

When you choose a role it will be revealed to all the players in the game.

### **Goal**

Remember who you were and complete that roles goal.

Template:Story Amnesiac

## Mechanics

* At Night, you may select a dead player's role from the graveyard to remember yourself as. You will always become the true role of your target, despite any Forger changes. File:Example Amnesiac Remember.png
	+ This ability is assumed to be Astral since Tracker cannot see the Amnesiacs visit the dead player, and they will not die to a dead Pestilence, unlike the Necromancer.
		- However, you can still die to a Werewolf's rampage if a Coven Leader/Witch controls you to a Werewolf's target.
* The role you remembered will be announced for everyone to see at the start of the following Day.
* If multiple Amnesiacs choose to remember any Unique Role, the Amnesiac who joined the lobby first will succeed, while the others will fail.
* You are unable to select roles of players who have been Cleaned by a Janitor or Stoned by a Medusa.
* If you are killed the same Night you attempt to remember a role with a defense value, you will still die as an Amnesiac due to your low priority.
* If you remember yourself as the Godfather when all Mafia members are dead, you will instead remember yourself as a Mafioso and the Town will see this. If there's at least one Mafia member alive, then you will become the Godfather, as long as that only Mafia member isn't another Godfather.
* If you remember yourself as the Coven Leader when there's one or more Coven members alive, you are guaranteed to inherit the Necronomicon once the member who currently possesses it dies.
* If you remember yourself as Pestilence, you will instead remember yourself as a Plaguebearer and the Town will see this. However, you will become Pestilence the following Night.
	+ Pestilence will not attack you if you attempt to remember their role, since you remembering a role isn't considered a visit.
* Although Amnesiacs are seen as innocent to the Sheriff, if you remember yourself as a member of the Mafia (not the Godfather), Coven (without the Necronomicon), a Serial Killer, or a Werewolf (on a Full Moon), you will be seen as suspicious by them.
* If you are role blocked or controlled into someone who did not die, you will be unable to remember a role.
* Being controlled into yourself announces to the Town that an Amnesiac has remembered being an Amnesiac.
	+ If you are controlled into someone who died the same Night, you will will be forced to become that players role.

## Strategy

* Revealing as an Amnesiac early in the game is risky. It might prevent you from becoming a target if you join the winning team, but it eliminates your anonymity (and most of the fun) if you choose an evil role. Note: If you reveal and announce you will claim to be a Survivor the next Night, you are almost guaranteed a win, if you indeed become a Survivor.
	+ The only threats that would visit you are the Vampires, since they usually want to convert you to join their faction, thus preventing you from being an extra vote to another faction, as well as allowing you to win while dead. Of course, Vampires can be blocked through your vest.

* Try not to talk too much or make yourself a target before you pick a role. You do not want Investigators finding out who you are if you are picking an evil role; nor do you want to be killed by the Mafia or Serial Killer at the Night before or, worse, the Night you choose a role to remember that you were like.

* If you reveal that you are an Amnesiac to one team, it would be in your best interest to earn their trust and protection by remembering that you were like a role that places you on their side. If you do reveal and remember an opposing role, like the Mafia or a Neutral Killing, you place yourself at a great risk of getting killed.
* If you survive long enough, you can remember that you were like an Arsonist the last Night of the game and win in the following stalemate, since the Arsonist wins in a stalemate versus most roles, namely: the Godfather, the Serial Killer and the Jailor (if he has no executions left). This is especially successful if you play the rest of the game with a benign attitude, remaining neutral, appearing to be A.F.K (Away From Keyboard), being discovered and keeping it neutral, making the Town believe you are a Survivor, etc.
* If your role is known and there is a living Town Protective, you could choose to become one too and let the other protect you. Be careful, though! If somebody says they are a Town Protective role but are lying, they can easily kill you or gain free protection away from the Town.
* In games with Plaguebearer/Pestilence, you can claim Survivor and team up with another evil such as a Serial Killer. When the game is nearing its end, and after the Plaguebearer/Pestilence has died, and you're certain that everyone else besides you two are going to die, remember Plaguebearer/Pestilence and steal the win. Note that this strategy can be switched up, for instance; remembering a Juggernaut, Arsonist (as previously stated), or a Werewolf, depending on the people left in the game and who has died.
* **Survivor**: Outside forces such as Jailor and Investigator may threaten you to join their side if they find out you're Amnesiac. Try to claim to be a Survivor, if possible, but if there's only one Neutral Benign role and then, if you pick your role, it will be obvious that you are Amnesiac. Even worse, the Town might lynch you because they thought there was already another Neutral Benign. Note that most Jailors might execute Survivor claims especially if the claim is not convincing, or if the Jailor is aggressive.
* Not all Amnesiac strategies involve claiming another role to stay hidden. Simply claiming Amnesiac Day 1 and promising to remember Neutral Benign can ensure that evils ignore you.
	+ If you want to try this, don't say you will remember Town. This can lure Mafia and Coven onto you and can get you killed. This also applies to promising to remember other alignments other than Neutral Benign, since the Town can simply lynch you.
* If the game seems like it will end soon, but there is no clear winning team, don't try and wait another Night. If the game ends and you haven't picked a side yet, you don't win despite staying alive. Even if everyone but the Amnesiacs die, you will still lose.
* If there are *multiple* Amnesiacs in the game and one of the others gets outed, you can take advantage of this by remembering that you were like an evil role yourself, which will likely get them lynched (and increase your chance of winning as a member of the Mafia.) Be careful though, the person that was getting called out could be a member of the Mafia or your future ally.
* You have the ability to near-perfectly confirm yourself as any role by announcing what you intend to recall the Day before you remember that you were like a role. This works best if you're about to recall an uncontroversial role like Survivor, but you can also use it to confirm yourself as a Witch to an entirely evil Town. There is one risk when doing this; another Amnesiac may remember a different role and get you lynched or killed at Night.
	+ This strategy may also be used by other roles (typically evils) to buy them a Day and saying they were roleblocked when Town does not see the message for remembering as an Amnesiac.
* One particular strategy is to claim to be a Survivor Day 1. Then, hope a Jester dies early on so that you can remember that you were like it. The Town will remember that you had claimed to be a Survivor, and hopefully lynch you, giving you the win.
	+ An aggressive Jailor can disrupt this strategy however, since they can decide to execute you since you are an outsider of the Town.
* Any attributes of your new role will take effect starting the following Day; e.g. you will not see the Mafia, Coven, or Vampire windows until the Night's deaths are called out, and you will not have Defense, will not see Mafia visits as a Spy and will not clean any Arsonist's gas until the **next** Night. Fortunately, you will still be able to get achievements for remembering that you were like certain roles, e.g. I Am Who I Am (see achievement).
	+ If you win, it will only count as an Amnesiac win for your achievements, but you are able to gain achievements for your new role.
* When possible, you should choose your role based on whichever side you think will win the game based on its current situation. That said, sometimes you're forced to pick a side without much to go on, or to choose whether you want to join the one available in the graveyard; in that case, it can be useful to take the role list for your current game mode into consideration.
	+ In All Any, the Mafia has a higher chance to appear, but it's important to pay attention and try to figure out how many there are - if you see one in the graveyard, they could have as many as 3 left, or as few as 1 (or even 0, if the one dead Mafia is their killer.) Neutral Killing roles also have a higher chance in All Any, especially if there are multiples of the same type, and the immunity is worth more due to the higher number of kills per Night.
	+ In Coven All Any, you're often better off waiting a bit longer than in other modes, since a large number of factions and killers makes it hard to predict who will have the advantage after the first few Nights. Neutral Killing roles are worth even more than in normal All Any, since a large number of different factions of killers makes their immunity so valuable; but make certain no faction has an overwhelming advantage first.

## Selecting Your Role

* If a faction knows you're an Amnesiac and you join an opposing faction, expect to be lynched or killed quite quickly. It's best to get a plan at the beginning at what you want to become before you take action and claim.
* You cannot select roles that were Cleaned by a Janitor or Stoned by a Medusa.
* You can choose to remember that you were like a dead Amnesiac. The first time you do this, you will earn an achievement. This can be used as a means of confirming your role as an Amnesiac without permanently turning into another role, as it will be announced the following Day.
* If you choose to become an Executioner, your target will be one of the currently living Townies, except for the Mayor or Jailor. If there are no Townies alive, or if only a Mayor and/or Jailor exists, you will automatically become a Jester. The town will see you have become an Executioner.
* If you choose to become a Guardian Angel, your target will be anyone who is still alive. If your target dies the same Night, you will automatically become a Survivor instead. In this case, the other players will be notified that you turned into a Guardian Angel, not a Survivor.
* If you remember yourself as a Seeker when all Vampires have been killed, you will remain that way until the rest of the game unless another Amnesiac remembers themselves as a Vampire, and dies before converting.
* If you choose to remember that you were a Juggernaut, you will start at the level that the previous Juggernaut was at.
* It may be tempting to simply wait for a role you want and recall that. While this option is one of the most fun parts of playing Amnesiac, remember that your desired role may not be in the game or may not die.
* One strategy for Amnesiacs is to wait until later in the game, then become a role with the team that seems to be winning. This will add another vote for the team you choose (i.e: Mafia, Town, etc.), which will boost your chances of winning, and allow you to appeal to that side if they try to lynch you. The downside to this is that you risk being killed before then. (since, unlike Town and Mafia, you can't win while dead.)
* If you are being threatened into remembering that you were like a Mafia role by the Mafia that has identified you using a Consigliere, you can remember that you were like a Town role with the ability to protect itself, such as a Doctor, Bodyguard, or Transporter, and call them out. Doing this has the added advantage that exposing a member of the Mafia will increase your chances of winning as Town; however, make sure the Town can still win before joining them.
* When you've been exposed as an Amnesiac to the Town, your options are more limited; remembering that you were like an evil role in this situation is likely to get you lynched. Remembering that you were like a role capable of protecting itself (especially Transporter, which can protect itself indefinitely) is still a good idea.
* Remembering that you were a role like an Executioner is effective when you're certain the Town no longer has a majority; you can simply reveal and try to get the evils to lynch your new target with you. However, there are some warnings. If the game has devolved into two competing evil factions, they may not be eager to lynch a Townie (since they need to defeat each other.) Additionally, if the Town has been *entirely* eliminated (by Vampires, for instance), you might become a Jester instead.
* Remembering that you were like a Witch is also a good choice if you think the Town no longer has a majority; simply remember that you were like a Witch and announce your choice.
* Similarly, remembering that you were like a Survivor (often announcing you will do so the Day before you do, so there's no risk of confusion) will usually guarantee a victory. Some Townies might choose to lynch you out of fear that you'll side against them, and there is a slim risk of being bitten by a Vampire, but for the most part, nobody will have a reason to bother you and you'll coast to victory. Remembering that you were like a Survivor may also be your only hope of winning when (as is often the case) the rest of the graveyard is entirely filled with the losing side.
* Remembering that you were like a Jester is very risky (since the Town will be alerted to the existence of a Jester), but it may be a good idea if, for whatever reason, it seems like you're about to get lynched. Additionally, while it's a risky choice, it's sometimes your only option for victory when facing a victorious majority who has no non-unique roles in the graveyard. If facing a member of the Mafia who hasn't lost anyone, for instance, you could remember that you were like a Jester and try to appear to be a Veteran so they lynch you rather than killing you at Night. One advantage to this is that anyone else on the losing side who catches on is likely to help you get voted up, since they'll want the Mafia to lynch you as well; for instance, if you start acting like a Veteran, a real Veteran will likely realize you're the Jester and could start acting like a Jester to support you.
* You could try and be a confirmed Townie; demand that you get protection and will remember that you were like a Town role, remember that you were like that role, then direct everyone. Unlike a Mayor, you can get healed by a Doctor and can get whispered to. However, the Town might be reluctant to listen to you.
* If it is nearing the end of the game with you not remembering that you were like a role yet and it looks like one faction might get a perfect victory (meaning their faction gets no deaths at the end of the game), you could reveal yourself as an Amnesiac and ask that to lynch one of their own faction members so you could join in on their victory. However, don't rely on this strategy as the team might want to keep their perfect victory. If there is a Neutral role that can win the game with the faction, remember that you were like that role instead of asking that someone of the winning faction to be lynched (For example, Survivor or Witch if Mafia is going to have a perfect victory).
* In some custom cases, remembering to be a Vampire after all Vampires are dead can advance you gain two advantages; The fact that the maximum Vampire cap has been increased, or that every Seeker has been converted to a Vigilante and is uncertain of who to shoot. (This works even better in cases where there is only one killing team or a Neutral Killing).

## Trivia

* Prior to Version 1.1.0, Amnesiacs were able to win without remembering a role if they survived to the end.
	+ Amnesiacs had their own victory screen before this update.  File:AmnesiacWins.png
* Prior to Version 1.5.10, Amnesiacs could remember Cleaned roles as long as they weren't unique.
* Prior to Version 2.0.0, Amnesiacs were not able to remember any Unique roles, such as a Werewolf.
* Prior to Version 3.2.4, Amnesiacs were not able to remember any Unique Town roles, such as Mayor or Jailor. This was because previous to this, the Retributionist was able to permanently revive these roles; resulting in the two unique roles existing in the same game.
* You can surpass the limit of 4 members of the Mafia, Coven, and Vampires if multiple Amnesiacs remember as them.
* There was a bug where you were unable to remember a Seeker due to the game registering them as a unique role.
* The Amnesiac is the one of two roles whose ability won't take effect the Night they are killed the other being the Plaguebearer on the same Night they Infect everyone.
* The Amnesiac suffers from retrograde amnesia, based on their lore.

## History

* 3.2.4
	+ Amnesiac can now remember Unique Town roles.
* 3.2.3
	+ Amnesiac remembering dead Coven can now receive the Necronomicon.
* 2.0.0.6501
	+ Amnesiac can now remember Unique non-Town roles.
* 1.5.10.4747
	+ Amnesiac can no longer remember Cleaned players.
* 1.1.0
	+ Amnesiac now needs to remember a role to qualify for winning. Before that, if an Amnesiac was the last player alive, the victory screen would be File:AmnesiacWins.png.
* Town of Salem Release
	+ Introduced.