Suits

**The Suits** are the titular main antagonists of *Five Nights at Treasure Island*. They resemble **Disney** characters (and the Corrupti Incident caused them how to become hostile to humans and to look like this), and they must be repelled from the Office by shutting off a camera or by hiding under the table; or by turning the power off.

## Photo-Negative Mickey

**Photo-Negative Mickey** is the main antagonist of the **FNaTI** series. He is a normal Mickey suit, but contains photo-negative coloration. He wanders in straight pattern from Character Prep 1, through the Staff Area, till the Meat Freezer. From the Meat Freezer, he can enter the office through the right door, or go to the Lounge, and then go to the left door of the office. Once he is inside the office, shutting off a camera or the power should lure him away. Hiding under the desk has 50/50 chance of survival.

## Unfinished Oswald

**Unfinished Oswald** is an unfinished Oswald suit, thus he lack arms and his color-textures are black (although his mouth and pants are barely dark teal), and his overalls seem to look melted almost. He is almost completely black, making him hard to spot on the cameras. He goes in the same pattern as Photo-Negative Mickey, but he starts from the Storage Room. He can only enter the office through the left door of the Lounge.

## Disembodied

**Disembodied** is the head of a Donald Duck suit. His eyes are black and he lacks his sailor hat. He remains in Character Prep 1, and first will stare into the camera when he will be ready to attack on rare occasions. He will then appear on the player's desk in the office, making glitched loud quacking-like sounds. The player must shut off a camera to make him leave, otherwise he will lure some of the other suits to the office.

## The Face

**The Face** is consideraly a distorted Mickey Mouse suit; unlike Photo-Negative Mickey, he retains his original colors (however thy seem to be slightly darker). His legs are missing, and his jaw hangs open as if it was broken. His eyes are more human-like, and his eye-sockets are more droopy and wider. He will begin on the Roof, and the player must watch him on the camera to slow him down. Once he appears in the office, he is seen climbing on the desk. The player must shut off a camera, hide under the desk (50/50 chance of survival), or turn off the power to lure him away. He makes banging vent-like sounds when he moves.

He also appears at the first floor of the Pirate Caverns, being a chaser to the player.

## Suicide Mouse

**Suicide Mouse** is a grayscale Mickey Mouse costume that is the direct reference to creepypasta Suicidemouse.avi. He will start from the Broadcasting Room, and will head through Character Prep 1, the Staff Area, the Meat Freezer and the office. He goes in straight and direct pattern. He will also change posters in Character Prep 1 to a vintage face of Mickey Mouse. Shutting off a camera or the power makes him go away. Hiding under the desk has 50/50 chance of surviving.

**Suicide Mouse** later appears at the third floor of the Pirate Caverns, another antagonist in this exhibit.

## Photo-Negative Minnie

**Photo-Negative Minnie** is a photo-negative colored Minnie Mouse suit (hence the name), but with a few distortions on her head. She has small and soulless black eyes, and she has a huge pair of human-like teeth. She begins in Character Prep 1, and goes in straight pattern (similar to Photo-Negative Mickey) to the office. Shutting off a camera or the power will make her go away. Hiding under the desk has 50/50 chance of luring her away.

## Willy

**Willy** is a grayscale Mickey Mouse suit that was first protrayed from the cartoon: Steamboat Willie. He will start from Character Prep 1 before going in straight pattern (identical to Photo-Negative Mickey), but he only enters the office through the left door of the Lounge. Shutting off a camera or the power lures him away. Hiding under the desk only has 50/50 chance of surviving.

## Daisy Duck

**Daisy Duck** is the headpeice of a Daisy Duck costume. She starts in Character Prep 2 and will sometimes teleport to the office from Night 4 onward. Once **Daisy Duck** is in the office, she will be on the desk; similar to Disembodied, and will stop the player from turning off the power, while she makes glitching quack-esque noises. Shut off a camera to ward her off, or hide under the desk, which has a 50/50 chance of working.

## Oswald

**Classic Oswald** appears to be a ordinary-colored version of Unfinished Oswald. He has blue overalls in good condition, unlike Oswald's melted ones. He starts in Storage Room behind the boxes, and will get active from Night 4 onward. Once he peeks out of the boxes, he will move to the Staff Area and the Meat Freezer. While he's in the Meat Freezer, he will run into the office. To avoid **Classic Oswald**, shut off a camera or the power or hide under the desk before he approaches to the office.

## MickMick

**MickMick** is the true tertiary antagonist of the **FNaTI** series. He is a normal Mickey Mouse suit, only with slight discoloration. He gains two large eye-holes with a pair of 2 human-like eyeballs within them. Like The Face, he has the original Mickey Mouse's color scheme, except as a full body. He goes in the same pattern as Photo-Negative Mickey, but will start in the Storage Room and he can enter the Bathroom. Once **MickMick** enters the office, shut off a camera or the power to lure him away, or hide under the desk for a 50/50 survival shot.

## Pluto

**Pluto** is a gloomy looking version of the Classic Pluto. **Pluto** will sometimes appear at the left door of the office, making loud bark-like sounds. Shutting off a camera will make him go way. He also blocks any suits that comes from the left door from the player's sight and will silence Disembodied. He is identified from Night 3 onward. He also has an ability to disable the cameras, so hiding under the desk or turning off the power will also make him go away.

## Hourglass

**Hourglass** appears to be a big green crawling figure, standing on four legs. He also has a Mickey-esque head. He will start from the vents to the Storage Room and goes in pattern to the office through the left door from the Lounge. Shut off a camera or the power to get rid of him. Hiding under the desk will not affect him.