recursal/Fanatic-Fandom huggingface dataset:
Palm tree

*Palm trees* are tropical trees with Coconuts growing on them.

## Gathering

Requires Cracking ability to harvest.
Creatures can shake the tree for more coconuts to appear.

Drops one coconut per day.

Can drop up to 6 coconuts per shake.

If dropped on an animal, the creature will be stunned for the day. The player's nichelings are not the only creatures that can be stunned; wild nichelings, Rogue Males, Apes, Bearyenas, Rabbils, Crabbits, Balance Bears, and Walrus Deer can also be stunned.
Pteranodon

## Pteranodon ingens

Pteranodon is a large pterosaur from Late Cretaceous North America. From its discovery in 1872 onwards it was the largest pterosaur known until the discovery of Quetzalcoatlus in the 1975. The most notable features of Pteranodon are its toothless beak and its crest at the back of its head. The crest may have had a display function, with males having larger and more colorful crests to impress females, or alternatively it helped with aerodynamics, much like the rudder of a modern plane. The diet of Pteranodon consisted mainly of fish which it caught from the water. The way Pteranodon and many pterosaurs hunted fish is still being debated, the common theory being they skimming the surface with its beak and snatching fish, other theories include diving like a gannet bird or floating above the surface much like a duck or swan.

Pteranodon is an iconic animal, appearing in many media over the century since its discovery. Its size and crest will impress many visitors to Mesozoica and it will be a notable member to any aviary.

### Pteranodon's History in Mesozoica

Pteranodon is the most famous pterosaur in the world, so it appeared early on to show that pterosaurs and other animals of flight would be added to the game.
Mesozoica game Wikia

## Welcome to the Mesozoica game Wikia

Mesozoica was a game run by Underdog Interactive by Max Wood that would have allowed you to create and build a park of prehistoric creatures and aims to be the spiritual successor/sequel to Jurassic Park: Operation Genesis.

## **As of now, the game is "dead" with no developments or updates planned**

The game has been abandoned for quite sometime with no hope of any updates. This wiki will remain open to show what was promised to those who had hoped, waited, and even paid for this game to happen. The wiki also exist both warn those who might be fooled by others as well as potentially inspire another game to rise up from these ashes.

## Important Pages

* Master List - A list of animals that were intended for the game, with links to each of the creatures' respective pages
* Dig Sites - Where to find most of the animals that were planned to be in the game
* Buildings - A gallery of all building designs, concept art, and models that were designed to be in Mesozoica

### Suggested Mesozoica sites

* Official Mesozoica Facebook Page - https://www.facebook.com/mesozoicagame/
* Official Mesozoica Twitch - https://www.twitch.tv/mesozoica
* Official Mesozoica Twitter - https://twitter.com/playmesozoica
* Official Mesozoica YouTube channel - https://www.youtube.com/channel/UCC\_S2g-YHll-Qu-k1xtd9mg
* Official Mesozoica Website - http://mesozoica.dreamincode.nl/
* Official Mesozoica Kickstarter - https://www.kickstarter.com/projects/1896199000/mesozoica

### Suggested Mesozoica fan pages

* Mesozoica Facebook Fan Group - https://www.facebook.com/groups/MesozoicaOfficialGroup/
* Mesozoica Facebook Fan Page - https://www.facebook.com/MesozoicaFans/?fref=ts
* Mesozoica Reddit - https://www.reddit.com/r/playmesozoica/

## Community Rules and Guidelines

* All forms of bullying or harassment will NOT be tolerated. Any offenders may be banned. Constructive criticism and debating is allowed but everyone should know not to cross the line into trashing or insulting someone.

## Help

### Wiki Editing

* For dinosaurs and other prehistoric animals, the character infobox template will be used

### Terms

Some terms you may come across will be defined here so that you may better understand what a page may talk about

* DLC- This stands for "Downloadable Content", which is usually put out after a game is released.
* Dev- It stands for "Developer" or a person on the team creating the game.
* Backer- This is a term to describe people who funded the game during Kickstarter. Some have backed enough to add in skins, people, events, or animals of their personal choice.
Sizes

Every known prehistoric animal listed by height, length, and weight as confirmed by one of the developers. Note that measurements aren't exact

## By Weight

### Unknown/Not Listed:

Amargasaurus

Dunkleosteus

Gigantosaurus

Hyaenodon

Pachyrhinosaurus

Spinosaurus (classic)

Titanoboa

## Gallery

### Group Charts

The Dromaeosaurs of MesozoicaThe Sauropods of Mesozoica
### Single Charts

HypsilophodonDeinonychusPachycephalosaurusPlateosaurusAllosaurusEdmontosaurusTriceratopsStegosaurusTherizinosaurus
Australovenator

Australovenator is a medium sized carnivorous dinosaur from Early Cretaceous Australia. It is a poorly known dinosaur, known from parts of its cranium, part of its lower jaw, ribs, legs and arms. Its bones are similar to the dinosaur Fukuiraptor from Japan, Siats from North America and Aerosteon from Argentina. It is part of the megaraptorid family, an unusual group that seem to have been an offshoot from the allosaurid family. The family is still poorly know and Australovenator was in fact mistaken for a species of dwarf Allosaurus when first found. The first fossils of megaraporid dinosaurs were found in the 1990s and consisted of claws and leg bones of the erroneously named Megaraptor from Argentina, where most megaraptorid species were found. The claws were believed to indicate a family of huge raptors on par with Ceratosaurus in size, which would have made them the largest of the dromaeosaurids. However in the early 2000s the claws were later found to be located on the index fingers and not on the feet and the whole family had to be revised. Australovenator may be small compared to the likes of Tyrannosaurus, but it was most likely the apex predator of the Winton Formation. It lived alongside several dinosaurs in the Cretaceous polar forests of Australia, including several small ornithopods such as Laeallynsaura, the rhabdodontid Muttaburrasaurus, the primitive ankylosaurids Minmi and Kunbarrasaurus, the titanosaurids Wintonotitan, Savannasaurus and Diamantinasaurus. Australovenator would most likely prey on the small ornithopods or weaker members of Muttaburrasaurus herds.

Australovenator,like many Australian dinosaurs is an not very well known to the public outside of its home country. Perhaps including some in your Mesozoica park will help shed some light on this most elusive of dinosaurs.

### Australovenator's history in Mesozoica

Australovenator is one of the last known prehistoric creatures to be added to the game that isn't from the Kickstarter backers.It was announced on the final day of Kickstarter on October 11, 2015.
Ankylosaurus

Ankylosaurus is an armored herbivorous dinosaur from Late Cretaceous North America. It was the largest ankylosairid family, which first evolved in the Early Jurassic with primitive basal species such as Scelidosaurus. Ankylosaurus was well armored against predators with bony armor across its back, around its face and with a large bony club at the end of its tail, to lash out at attackers. Ankylosaurus' sense of smell was very strong, as studies from the skull have revealed, which would have been useful for such a low slung animal to detect food and predators. Its beak was designed to crop vegetation, which was then sheared a series of leaf shaped teeth behind the beak. Ankylosaurus possessed no chewing teeth, so may have had a stomach specially designed to digest unchewed food or swallowed gastrolith stones. Interestingly, while it is famous and well recognized dinosaur, Ankylosaurus is known only from a single, poorly preserved fossil.

Ankylosaurus is an extremely popular dinosaur, having been featured in many media, from books to video games. Visitors will be excited when they see this large and impressively armored dinosaur.

### Ankylosaurus' History in Mesozoica

Ankylosaurus is one of the most popular dinosaurs on the planet. It also appeared in Jurassic Park III and Jurassic World, and also being in Jurassic Park: Operation Genesis, making it a must have for the game.

Ankylosaurus was first unveiled on a Twitch Stream on March 20, 2015 and their YouTube channel a day later. The video has showed 2 skin variants. The modeler that created Ankylosaurus, DeJon, has stated that he will eventually redo the model, but as of now it has yet to be changed.
Goldleech

## Goldleeches

Goldleeches are found in the oceans and in water next to swamps. If a creature comes within a one-tile range of the leech, they will have the leech stuck to their bodies on the next turn and the leech will inflict damage until it is removed. Passing the day without removal of the leech will cause your creature to begin bleeding. If a Nicheling has the hemophilia gene dominant, they will still only receive *normal* bleeding and not heavy bleeding from leeches.

### Identification

Goldleeches are bright yellow with a purple mouth. They can move around one tile per turn, similar to Rabbils or wanderers.

### Removal

Removing a goldleech is the same as curing bleeding. The leeched creature has to be within a one-tile range of another creature who will remove the goldleech. Doing this takes one action point, but the goldleech becomes a single food point.

If a creature stands near the goldleech, it is possible to "harvest" the goldleech by simply attacking it. Doing so will harvest the leech and avoid any damage it may have caused by attaching itself to your creature.

### Protection

The Toxic Body and Armored Body genes protect against goldleeches. Nichelings with Toxic Bodies cause the leech to die immediately upon attaching on to them. Nichelings with Armored Bodies are completely ignored by goldleeches.

## Trivia

* Goldleeches used to simply be called leeches.
* Prior to the latest update preview, goldleeches were immobile unless they were on the Jungle or Killer islands.
* Like many NPC entities in Niche, the Goldleech is a fusion of two Earth animals, in this case being a leech with goldfish attributes.
* There was a former glitch that caused a nicheling to still receive damage until it passed away even after removing a goldleech. Some Niche-playing YouTubers like to call it "The Leech Disease" for story purposes.
Niche Wikia

Niche Steam Disscussion

Stray Fawn Studio

Niche – a Genetics Survival Game is a turn-based strategy game combined with simulation and survival elements for PC and consoles. Shape your own species of animals based on real genetics and keep your species alive against all odds.

Let's Play Niche - Interview with the developers!Interview with the developers

Twitter

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20 September 2017

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## Message Wall Greeting:Wikia

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**Kanye West stuns fans on Instagram as he wears a lower-league team's niche goalkeeper shirt... and it's not th - Daily Mail - - 2023/12/29 08:00**

Kanye West stuns fans on Instagram as he wears a lower-league team's niche goalkeeper shirt... and it's not th  Daily Mail...

**Music Metaverse Project PIXELYNX Announces Leadership Team - Niche Gamer - - 2022/03/05 08:00**

Music Metaverse Project PIXELYNX Announces Leadership Team  Niche Gamer...

**Simulation Games**

Ace Combat •
ActRaiser •
Armored Core •
Cities: Skylines •
Cube Life •
Elite: Dangerous •
FarmVille •
Goat Simulator •
Harvest Moon •
Harvestella •
Hay Day •
Jalopy •
Jurassic World Evolution •
Long Live The Queen •
LSD: Dream Emulator •
Megapolis •
Miitopia •
Minecraft/MCBE •
Minecraft Story Mode •
Monster Rancher •
MySims •
Neko Atsume: Kitty Collector •
Niche •
Nintendogs •
Planet Coaster •
Police Quest •
Prehistoric Kingdom •
Princess Maker •
Professor Layton •
RollerCoaster Tycoon •
Rune Factory •
Shoppe Keep •
SimCity •
The Simpsons: Tapped Out •
The Sims •
Spore •
Star Citizen •
Starbound •
Steel Battalion •
Style Savvy •
Surviving Mars •
Township •
Train Simulator Classic •
Train Sim World •
Truck Simulator (American & Euro) •
Two Point Hospital •
VA-11 HALL-A: Cyberpunk Bartender Action •
Virtual Villagers •
Viva Piñata •
War Robots •
Wing Commander •
World Neverland •
World of Warships

*Want your community included? See how!*
Defender Bear

*Defender Bears* are former bear entities in Niche. They no longer appear in the current version and were removed in a previous update.

## Description

### Appearance

*Defender Bears* are large, brown, standing entities with darker brown stripes running down their bodies that roam around the island until provoked.

### Behaviour

*Defender Bears* can be provoked by attacking them. If provoked *Defender Bears* will attack you. They have 4 attack damage, and are a neutral mob. they hate violence. If you attack them, or attack prey they will attack you. If something attacks you, they will attack it.

They spawn on the medium islands and up. They have 2 collecting points, so they may be able to steal your berries. As with the peaceful bear, they live for 60 days.

## Food

When killed, Defender Bears provide 30 Food points.

## Strategy

They have such a long lifespan, and such a high defense stat that it’s not quite worth hunting them. But if you have nichelings with 8 strength and above, perhaps it would be as they can potentially steal your food. Take a nicheling with low strength, attack the peaceful bear than run. Have the strong nicheling Then inflict damage. The bear is slow, so as long as you have 2+ movement you should be mostly safe. They have a lot of strength, so be careful with your more valued nichelings as its a long campaign to kill Them.

## Trivia

* Defender Bears were added to Niche in version 1.1.5
* Defender Bears were the 3rd entities in Niche with bear in their name was noted after Peaceful Bears on the change log.
Walrus Deer

Walrus Deer are large prey entities found in mountain biomes. They have folded, wrinkled skin and are pinkish-brown in color. They have two large antlers on their head and two small tusks similar to walruses, along with white "socks" and black eyes.

## Behavior

Walrus Deer move during the day and travel 1 tile for each action the player takes. They provide 30 food when killed, making them a valuable resource in harsh mountain environments. However, they can be hard to take down, as they have a lengthy 49-day lifespan and will attack nichelings if cornered.

### Strategy

Since Walrus Deer have long lifespans and are hard to kill, it is useful to have many creatures with high Strength stats. To kill them, you will need to either corner or trap the Deer while leaving one space for it to move to prevent it from attacking your nichelings. If you bring at least 8 nichelings with you, you won't risk taking any damage while cornering it. You could also keep it poisoned, though this strategy would take a while, and you would need to keep re-poisoning it because poison wears off after three days.

## Trivia

* Its name and appearance are the combination of both a walrus and a deer.
* It currently provides the most food of any prey animal when killed. Killing them is usually better than trying to kill a Balance Bear or Ape, as it won't fight back unless cornered.
Crabbit

## Biography

Crabbits are sea-dwelling creatures, although they will come up on land. They eat sea shells and can only be attacked from the back three tiles. They move during the day, similarly to Nichelings.

### Strategy

It requires at least one strength to attack a Crabbit successfully, and they can only be attacked from behind. They will usually turn to face whichever creature has last approached or attacked them. They will die if out of water for a few days, but this isn't a very efficient strategy to get rid of them. The best way to deal with them is to put two creatures, one on each side of them, and have the two creatures take turns swiping at the Crabbit. If this strategy is not available, you can just wait it out, for they do die of old age. if you have a flying creature, it can land on the crabbit, and can always attack it.

Crabbits have 7 days of life, and thus require 7 damage to kill. They do not age however while in water, and will only age when on land.

### What they do

Crabbits will sometimes face off against each other and very rarely will pick berries from bushes. They will not harm creatures but can be a useful source of food.

Because a creature cannot stand on top of a crabbit, (unless a glitch occurs, or a winged nicheling swoops onto them) they occasionally by chance stand on top of a nest, making it inaccessible until it dies.

As of the Mountain preview, Crabbits will now eat shells, serving as competition for your creatures.
Stagmole

## General

Stagmoles are prey creatures that live in burrows. To find where a stagmole is, use hearing or smelling. If a stagmole is approached while it is facing the creature, it will make an alarmed noise and hide inside of its burrow. They do not leave these burrows and have to be left alone for them to come out. A stagmole will turn 360 degrees to detect a Nicheling and make a slight turn (60 degrees clockwise) every action that you make.

### Stats

Nichelings require at least two strength to instantly kill a stagmole with every hit. They can be detected by vision, hearing, and scent. They show up as green when using hearing and scent. Nichelings with less than two strength have a small chance of instantly killing the stagmole with their hits.

### Food

When killed, each stagmole provides 4 food points.

### Hunting

To hunt a stagmole, use smelling or hearing to find where it is. If a Nicheling moves near a stagmole while it is facing the Nicheling, it will retreat inside its burrow. If the creature moves near a stagmole while it is not facing it, the stagmole will not retreat, allowing for an easy kill.
A good strategy for hunting stagmoles is to move your nicheling to the hex that their left horn is pointing toward. This hex will always be undetected, while also allowing you the most time to make your decision before the mole retreats from your presence.

Stagmoles will only pop up if none of your packmates (they don't mind popping up for wanderers) are in the adjacent hexes to the stagmole's hole.

Stagmoles who retreat into their hole due to detecting a nicheling will take 3 days to re-emerge from their holes.

Stagmoles who have died will re-emerge from their hole immediately on the next day, assuming there are no members of your tribe next to their hole. Therefore, to make the most efficient of a stagmole hole everday, make sure you have two adult nichlings near it, with one tasked to move, kill and retreat, while the other is tasked to move, collect and retreat.

### Identification

A stagmole has a dark brown color and lighter brown spots and a long pink nose and blue eyes. They also have 4 large, thick claws used for digging along with small, tan, antlers on top of its head.
Extinction

Extinction is a gameplay mechanic that occurs when the player reaches a tribe size of zero (0) while a new day begins. Extinction causes the player to receive a "Game Over" notification stating that their tribe has gone extinct.

The player will be offered two choices: to return back to the main menu, or to continue playing. If they choose to continue playing, they will restart the amount of food and nesting material to the default setting (20 food and 10 nesting material in Story Mode). The game will also reset the number of days they have survived back to 0.

The game will however keep all of the mutations and their progress with unlocking genes upon restarting. If in story mode, they will also maintain access to all of the islands they have unlocked.

Upon restarting, the player will start with a two nichelings, a male and female, at the age of 3 days old. By default, these are young teens, though under certain sandbox settings, these 3-day old nichelings could be any of the lifestages depending on the gameplay settings. These two nichelings will at most have medium fertility, losing the high fertility gene if that was present on the previous tribe before extinction.
Evergreen Island

Evergreen Island is the first island that players are introduced to in Niche - Breed & Evolve. The other two islands are Desert Island and Frost Island. Players are able to have a maximum of 15 nests for their own nichelings, as well as 3 nests for wandering nichelings on this island.

## Biomes

* Flower Field
* Clearing
* Forest
* Creek
Rainforest

Island

Travel Port

The Rainforest island is dominated by the jungle biome, through small pockets of grassland remain. Beware of alerting predators to your presence; the three Great Apes use sight, hearing, and smell to hunt down your nichelings. Avoid stepping on branches; having Stealth is key. Arriving at this island will unlock the Velvet Paw gene to mutate.

## Travel Port

The Rainforest travel port has **blue-green leaves tiles, some covered with broken branches**. There is nothing on top of the travel stele.

## Flora & Fauna

Fauna

* Predator: Bearyena, Big Eyed Ape, Big Eared Ape, Big Nosed Ape
* Prey: Rabbil, Clam
* Other: Crabbit, Goldleech, Razoranha

Flora

* Edible: Berry Bush, Oak Tree, Smelly Fruit Tree, Palm Tree
* Useful: Healing Plant
* Dangerous: Meat Eating Plant, Thorns
Fish

Fish are entities that can be found in lakes, rivers, and oceans. There are several different species of fish, all of which can be harvested with the Fishing ability and move each time a nicheling moves.

## Clownkoi

### Clownkoi

Clownkoi are fairly large orange-and-black fish that resemble a clownfish mixed with a lionfish. They live in lakes and rivers. Catching them requires at least 3 Fishing and they give 5 food when caught. Clownkoi also have a lifespan, and will die after a few days, at which point any creature that moves adjacent to them can pick them up. Catching a Clownkoi will unlock the achievement 'Eating Nemo'.

## Fish Swarm

### Location

Ocean, River, Lake

Fish Swarms are schools of small, grey, minnow-like fish that live in freshwater and oceans. Fish Swarms will sometimes collect in Seaweed and at the edges of rivers. Catching them requires 1 Fishing and they give 1 food per fish. The higher the nicheling's Fishing ability, the more food is gathered at once (e.g. 2 Fishing will catch 2 fish).

Fish swarms slowly repopulate, and gain one fish everyday as long as there is at least one fish in the swarm.

## Razoranha

### Location

Ocean

Razoranhas are oceanic predatory fish that will swiftly attack any creature that is bleeding in the water. Due to the fact that they move 1 tile every time you take an action, they can be incredibly deadly and can very quickly kill a creature if you don't notice them attacking. Failure to remove a Goldleech before the day ends will cause a nicheling to bleed, which is something to be careful of if there are Razoranhas in the water around them. Catching Razoranhas requires at least 4 Fishing and they give 3 food when caught. Razoranhas deal 2 damage per attack, which can be reduced by having defense.
Breeding

In order to breed two Nichelings, place a male and female nicheling next to each other and click on the heart icon. Sometimes the breeding will fail if one of the nichelings has low fertility. If it succeeds, the female will get a swollen belly added to their model, signifying pregnancy. They will also have this in their personal menu. Females will only give birth if they are sitting on a nest.

nichelings cannot breed if they are too young (less than 3 gems), infertile, already pregnant, or tending to a baby on a nest. If the female has one day left before death, they will give birth before they die, leaving the baby unguarded unless another adult is nearby. If one of the parents has no moves left, you can still mate using the other nicheling's action point.

## Gene Inheritance

Each parent will randomly pass on one copy of their genes. The dominance of certain genes has a large role to play in what the child will look like and their abilities. As a general rule, genes that are more dominant will more likely pass down to a parent's offspring than genes that are less dominant.

## Fertility

The fertility genes increase or lower the chance of breeding to succeed in a pregnancy, as well as increasing the possibility of twins upon giving birth. Each nicheling as two copies of the gene, and adding up each copy equals how likely it is for the breeding to work. If one or both of the nichelings is infertile, they will not be able to mate. If mating fails, the player will receive an event notification.

The chances of a mating attempt resulting in a pregnancy for each possible sum of fertility in the pair of breeding nichelings are summarized in the table below:

## Twins

If a nicheling has high enough fertility, that nicheling will be able to produce twins. Twins are either fraternal or identical, meaning that they can look differently, inheriting different genes from each other, or have the exact same genes, and be little copies of each other, respectively.

## Bugs

* When you destroy a nest with a female and twins in, the twins and female layer upon each other and cause them to mold together as the picture shows, it is even worse when you move the female away.
Savanna

Islands that use the savanna biome can be found in the savanna category.

Savanna biomes are hot and will reduce creatures action points by 1 without sufficient heat resistance. Savanna biome tiles are a yellow-brownish color like dried out grass. They also contain the less fruitful bare bushes which have no leaves and less berries than the bushes in other biomes. They have a higher permanent nest spawn rate and thus spawn more Dodomingo.

When it gets hot, fires may spawn on random tiles and spread. Fires don't need standing grass to catch or spread, so attempting to create a firebreak is pointless. If a creature steps on a burning tile or starts its turn there, it will catch fire, taking one damage per turn. Other Nichelings can extinguish their burning fellows, but cannot put out environmental fires. After a fire goes out, its tile turns dark brown and a few turns later respawns as a random savanna tile.

### Plants

* Bare Bushes
* Cacti

### Wildlife

* Bearyenas
* Dodomingo
* Rabbil
* Rogue Male
* Stagmole

### Camouflage

* Red Brown Fur

* Beige Fur

* Stripes (When hiding in tall grass)

### Strategy

The savanna can be a dangerous biome if you aren't prepared, so you should stockpile your food and do basic preparation before coming here. Your three main problems here will be heat, brushfires and famine. To deal with the heat, you should get Big Ears and Lean Body, and seek out trees to sit under. Brushfires can be very dangerous, so you will need to be fast in order to run away. Lean Body and Runner Legs should help with that. There are a lot of cacti, but don't pick from them unless you have to, because there are other food sources that do not harm your pack. It is not easy to find food that isn't cacti, though, so you're going to need a combo of Big Nose and Big Ears to hear and smell bare bushes and bunnies. Because bunnies and carnivores still spawn, you will need to have the Ram Horns. The Scorpion Tail shouldn't be passed up, because the poison is very useful for wearing down carnivores and rogue males. Because there are more permanent nests, dodomingoes will be more common. It's not recommended that you attack them, though, because they have a lot of health, they only provide a little bit of food, and attacking them will only summon more dodomingoes to annoy you. As for avoiding brushfires, there's not really a way to stop them or prevent them from happening on your own. The only way they can be stopped is by the infrequent rain falls that sometimes occur in the Savannah or by burning out on their own.
Deep Jungle

Island

Travel Port

Deep Jungle is a jungle biome island that is completely dominated by jungle tiles, has many jungle trees, and has a river system flowing through the middle of it. Surviving in Deep Jungle will be easier with nichelings that have at least 2 Heat Resistance (as it is often hot), black fur, spotted pattern, and either Velvet Paws or Claws.

## Travel Port

The Deep Jungle travel port has **blue-green leaves tiles, all covered with skeletons** (and sometimes a few broken branches). The travel stele is topped with a **skull**.
Bluebird

Bluebird

The bluebird is an aerial predator that circles above nichelings. A strict carnivore, it will carry off isolated babies and piles of meat. Bluebirds will not attack baby nichelings that are adjacent to adult or teen nichelings. Bluebirds will also dive on meat piles and take it all.

When killed, they instantly provide 20 food points.

## Protection Requirements

For a child to be "protected", a creature has to meet certain requirements. A creature with two to three gems must be adjacent to a child to protect it from the Bluebird. Teens won't be able to protect babies if the lifespan is set much lower than default.

Bluebirds will not attack babies with the Spiky Body gene.

## Hunting

Bluebirds have a 7-day lifespan when they first spawn. They can only be attacked by nichelings who have the ability to fly, and can be killed if enough damage is dealt. When they are killed, they give 20 food. Bluebirds who die of old age will not provide food.

## Identification

A Bluebird can be detected by a hawk-like screeching sound, similar to how a bearyena can heard by a low growling. A shadow is visible on the ground, but to spot the bird itself, zoom/scroll(F key) outwards to spot it. They resemble a hawk with a black beak, yellow eyes, and blue feathers as seen above.

## Trivia

* Bluebirds are unable to kill twins standing together on the same hex. The Bluebird will still swoop down, but the twins will remain unharmed as long as they stay together.
Nara

*Nara* is the protagonist of the Niche Book and Adam’s sister. She is from the Home Island tribe.

## Appearance

Nara has striped, warm brown fur, which makes it easy for her to hide in the grass, fangs, big ears and a single, vibrant green gem on her chest. She doesn’t have a good sense of smell, like the rest of her tribe.

## Relationships

### Adam

Adam is Nara’s brother. She describes him as bratty, a showoff and claims that sneaking up on her is his speciality. He gets taken by a Bluebird when they are away from their tribe together, despite Nara’s efforts to save him.

## References

1. ↑ StrayFawnStudio.com “Niche book process!” (link)
2. ↑ StrayFawnStudio.com “Niche book process!” (link)
Cryolophosaurus

Cryolophosaurus is a medium carnivorous dinosaur from Early Jurassic Antarctica. It rivals Dilophosaurus as the largest carnivore of the Early Jurassic. Much like its Arizonian counterpart, Cryolophosaurus had an ornamental crest, presumably for courtship display, but it was not related to Dilophosaurus. The classification of Cryolophosaurus is a mystery, but most scientists point to similarities to Jurassic therapods from China such as Sinraptor, Yangchuanosaurus and Sinosaurus. Many visitors will be perplexed that Cryolophosaurus lived in what is now one of the coldest and inhospitable places in the world, however Antarctica in the Jurassic wasn't cold and icy, but warm, humid and temperate.. It was home to many other kinds of dinosaurs, like the early sauropod Glacialisaurus, which would have been a prey item for Cryolophosaurus.

Cryolophosaurus will attract the attention of many, including fans of carnivores with its size and interesting country of origin. The main draw though will be its colorful display crest, which gave it the fitting nickname of the Elvisasaurus, after the singer Elvis Presley.

### Cryolophosaurus' History in Mesozoica

Cryolophosaurus was added to the game on an unknown date. On September 19, 2016, 2 skins were added as possible Kickstarter exclusive skins
Tiny Green

Island

Travel Port

Tiny green is a very small Grassland island entirely covered in green tall grass tiles with a few Oak Trees and Palm Trees. It is an easy island so it is recommended for beginners. During story mode, it is the island players will travel to after meeting Eve on Eve's Island.

## Travel Port Description

The Tiny Green travel port has green grassland tiles, some covered with pink flowers. There is nothing on top of the travel stele. Note that Tiny Green, Peaceful Meadow and Grass Adventure travel ports are identical.

## Flora & Fauna

The main food sources are berry bushes, roots, collecting nuts and coconuts or hunting Rabbils and Stagmoles. The only predator you will encounter is the occasional Bearyena.

## Strategy

* Due to its small size, it is best to explore and remove all tall grass on the island to be able to quickly traverse the island and access all the berry bushes and nests present on the island.
	+ The limited size of Tiny Green can be detrimental to players who decide to breed too quickly, as there likely won't be enough resources on the island to sustain a very large population of nichelings.
* Like all grassland biomes, oak trees have a good chance of spawning on this island. Oak trees are an excellent source of food if your nichelings have the cracking ability.

## Bugs

* Because of the small size, sometimes two travel ports will be directly adjacent, making it hard to tell which tiles belong to each port. Be cautious when using those ports!
Nicheling (Niche - B&E)

## Breeding

In Niche - Breed and Evolve, how you breed your nichelings is different than the original game. You can only breed in a secluded area accessed by pressing the heart icon in the bottom left of the screen. Once in the breeding area, you choose a male and female nicheling to pair up then pay food. The food needed starts with a flat fee of 70, then goes up with your nicheling's level.
Challenges (Niche - B&E)

### Trivia

* Multiple of the challenges will be partially completed the second you create a save file, these challenges include Let 5 Nichelings join your pack, Enter 2 Biomes, Unlock 2 islands, Unlock 6 nests, Discover 40 different genes, Discover 35 different base genes, Discover 8 different grass genes, and Discover 4 different cold genes.
* The challenges Discover 2 different water genes, and Discover 2 different poison genes, require you to find every type of water and poison gene respectively, as both gene categories only have two entries.
Swamp

Islands that use the swamp biome can be found in the Swamp category.

Can increase chance of a common cold. Swamp biome tiles are a dark green color. Toxic berry bushes constitute the main source of food, but the snails that appear atop mangrove trees offer a minor alternative source.

After rain, wet tiles may spawn randomly and 1-tile sized clouds of mosquitoes spawn from them, afterwards moving towards your creatures. Creatures on or around the tile with mosquitoes may be bitten and have one energy, as they give the sleeping sickness. Thorns constitute a more avoidable hazard; they deal 4 damage to an unprotected Nicheling that removes them, and otherwise act as an impassable barrier.

### Strategy

Poison fangs, toxic body, or scorpion tail will allow your creatures to safely eat toxic berries. Only flying nichelings will be able to access the snails on mangrove trees. Black fur provides camouflage. Be prepared to quarantine sick Nichelings; look for healing plants to undo the damage, or consider having a Purr Snouted healer.
Jungle

Islands that use the grassland biome can be found in the Jungle category.

Jungle tiles are a dark green color. They contain special plant tiles that act like a block and otherwise function like regrowing grass. They also contain mud tiles, which can disguise odor (see abilities) and leaf piles, which remove stealth for that turn.

### Plants

* Meat Eating Plant
* Healing Fruit
* Smelly Fruit Tree

### Wildlife

* Apes
* Bearyena
* Bluebird
* Clams
* Dodomingo
* Fish
* Goldleech
* Peaceful Bear
* Razoranha

### Camouflage

* Black Fur

* Red Brown Fur

* Dots
* Stripes (when hiding in tall grass)
* Mud

### Strategy

Warning: Do NOT enter the jungle islands until you are SURE that you are ready, because it is very dangerous! The biggest threat that you will encounter are the Three Great Apes, which you must adapt for. It is not recommended that you try to adapt strength, because they are very hard to even hit. Instead, there are two things that you can do. You can either try to camouflage, or you can make yourself as deterrent as possible. To camouflage, you will want four genes in your gene pool: black fur for the jungle, brown fur for the adjacent grass biome, dots, and stripes for hiding in grass, it is advised that for the camouflage bonus of being in the grass, you only remove select grass pathways to move around and to highlight important objects. To hide from the Smelling Ape, use the Lean Body which provides the max amount of odor disguise, roll in mud, and lick your tribemates clean when picking fruit. To be deterrent, use the Stinky Tail and Derp Snout, but don't bother with Toxic Body because it does not help with anything else. The Toxic Body is actually somewhat dangerous due to the fact that it disables fur color and pattern. You can deter the hearing apes, but to do so you need 6 Stealth. The Lean Body is very helpful for this as it not only provides stealth, but it also provides speed to run away, and coupled with two Velvet Paws, you should be undetectable and fast. That'll also help with the Hearing Ape. Be VERY careful where you step, because scattered around the jungle are piles of branches, and stepping on those branches takes away all of your stealth for that turn. For the Big-Eyed Ape, resort to camouflage. You will need Antlers/Horns in the gene pool because of normal carnivores and prey spawning. It is recommended to come here with no less than 10 food per creature, a good gene pool, and lots of luck.
Balance Bear

Balance bears are a large, predatory animal from the mountain biome. They are easy to avoid, as they only move once during the night. Unlike the apes, it is vulnerable to poison, making it easier to wear down with hit and run attacks. When killed they provide 30 food.

### Identification

Balance Bears tower over your creatures on their hind legs. They are grey, with white ears and legs along with grey paws and underbelly. These are the only few predators with an actual pattern. The paws have evidence of retractable claws and they also have a few spots on their back.
Arctic Ramfox

5 Sight

1 Cold Resistance

The Arctic Ramfox are entities in Niche will randomly spawn on the mountain island and will attack your creatures. Like bearyenas, they have a life bar and will die of old age or wounds. Ramfoxes can kill Rabbils at the end of the turn if they are within close proximity of one. They will steal meat (including the meat from fallen packmates) if you do not pick it up in time. They have a tendency to spawn in packs. They spawn as adults at age 5 and have 10 days to live.

## Food

When killed, Arctic Ramfoxes provide 4 food points.

Arctic Ramfoxes will steal meat that is left on the ground if you don't get to it quickly.

## Identification

Arctic Ramfoxes look like smaller versions of your creatures. They have white fur, pointed ears, a long thick tail and black ram horns that curve up to its nose. They also are more noticeably on all four paws.

## Strategy

The best strategy for getting rid of a pack of them is not clear, but using a Nicheling with armored body and claws to attack them is probably the best because they do not have a high enough strength to hurt them. Their low lifespan makes them an easy enemy to avoid/defeat if you take on a good strategy regarding the genetics you have.
Tribe

In Niche, you control a multitude of nichelings known as a tribe. The two ways to increase the population of nichelings to your tribe involve breeding and inviting wandering nichelings.

### Inviting

*Main article: Wandering Nicheling*
While exploring the island, you may encounter a wandering nicheling. These creatures are uncontrollable until you invite them into your tribe. Similar to bunnies, they will steal berries off of your bushes. You can also attack them; they won't attack back nor turn aggressive. To invite a creature into your tribe, you must have one of your creatures adjacent to the wild creature, and an "invite to tribe" option will be on the wandering nicheling's tile. Clicking this will add them to your tribe and take away 5 food. If you do not have enough food, you cannot invite them into the tribe.

#### Rogue Males

*Main article: Rogue Male*
Rogue males are nichelings found roaming around on islands of all difficulties. They will try to breed with female nichelings and cannot be invited to join your tribe. They have two Deformed Paws, a Derp Snout, and two High Fertility genes, and the rest of their genes are randomized. To protect your females, either mate them with your own tribe-mates immediately, kill off the Rogue Male, or set up a protective blockade around them.

### Food

*Main article: Food*
Every night, the amount of food consumed is equal to the amount of nichelings you have currently in your tribe, plus offspring born during the night. Nichelings that die during the night will not consume food.

### Banishing

If you don't have enough food to feed all your creatures, or just had a baby born with no good traits, banishing may be your best bet for your tribe to function well. To banish a creature, it must be 2 gems or older. The banished creature will behave just as normally wild creatures would act.
Niche

Niche is a genetic survival game developed by Stray Fawn Studio. It successfully secured funding on Kickstarter in May 2016. The game transitioned to a full release on September 22, 2017. Niche was created as a final graduation thesis for a game designer named Philomena Schwab who had an equal interest in biology. After her graduation in 2014 a team of three was formed around the game, and development continued. Since then, the team has founded a collective of nature/biology game indie developers, calling themselves "Playful Oasis." A mobile spin-off, called Niche - Breed & Evolve was released in 2021.

## Overview

Niche is a mixed-genre game about the scientific topic of population genetics. The last line of the game's description in the Steam store states, "Shape your own animal tribe and find an ecological niche for it to live in." The main goal is to keep your tribe alive against all odds, such as hungry predators, climate change, and spreading sickness. Resource management and smart breeding based on real genetics are the main mechanics of Niche. The worlds and animals are procedurally generated. Niche is played from a top-down perspective, giving the player a birds-eye view over the board.

Rounds are represented by a day cycle. All animals of the tribe can be moved and used to perform actions (collecting food, scouting a new field, mating, attacking a predator, etc.). Animals have a limited lifespan, which means offspring are needed in order to prevent extinction. An animal's characteristics are defined by its genes, which can be passed on to the next generation. Countless new genes can be found, unlocked, mutated and combined.

The game world consists of multiple islands. In order to beat the game, the player's tribe has to reach Adam's Home Island.

## Updates

*Main article: Updates*
Over Niche's development in early access and post launch it has received a number of updates, adding new mechanics, genes and creatures.

## Media

### Videos

Niche - a genetics survival gameLet's Play Niche - Interview with the developers!
## References

* Kickstarter Campaign
* Official Niche Website
Dodomingo

Dodomingo are ground-dwelling birds. They move every time a creature moves, and they seem to enjoy sitting on nests, rendering them inaccessible. If a Dodomingo is attacked, it will gobble loudly, attracting more of them to its location.

## Description

### Stats

* 1 Movement
* 4 Eyesight
* Lives for 14 days, spawns at 1 day old.

### Food

When killed, the meat a Dodomingo drops will provide only one food point when collected.

### Strategy

If a Dodomingo is encountered, then it can be killed. Despite the fact that its cries attract more of its kind, killing a Dodomingo does not spawn more, instead causing existing Dodomingos to flock to its location. Due to their large amounts of health and the fact that each one only provides one food point when killed, Dodomingos are incredibly unreliable as a food source, and attempting to use them as one is detrimental in the long run, even if an animal has the maximum possible attack. You can attempt to block the Dodomingoes from entering the nest by constantly having a creature of any age inside of the nest.

### Identification

Every turn, a Dodomingo will make a sound that resembles a warbling then a loud scream. They have grey feathers, a yellow beak, relatively large black eyes, a huge fanning tail that resembles a turkey, and yellow duck-like feet.

## Trivia

* Dodomingos are completely silent and cannot be detected by hearing.
* The name 'Dodomingo' is a combination of the words Dodo and Flamingo.
* Despite the name, the Dodomingo resembles a wild turkey more than anything.
* They were originally going to be pink.
* Dodomingos are perpetual babies, since they don't have a teen or adult life-phase.
* Attacking a dodomingo with a 0 strength nicheling will not cause it to cry-out if the attack is unsuccessful.
Demons

The **Demons of Sin**, generally regarded as simply **Demons**, were supernatural entities inhabiting the vessels of sin. Derived from six of the surviving god kin from the Second Period, each of the demons utilized a fragment of Eve Moonlit's Original Sin, wreaking havoc upon humanity over the centuries.

## History

### Early History

After Eve Moonlit's death in EC 014, her children, Hänsel and Gretel, split her Original Sin into seven fragments, six of the fragments corresponding with the six reincarnated god kin freed from Sin the year prior. Housed in an object from their home along with their representative deadly sin, the Demons of Sin were scattered across the world along with their vessels.

### Mantles of Sin

As their vessels moved around the Third Period throughout the centuries, each of the demons searched for suitable hosts to possess, forging contracts with the humans and influencing them to spread malice. Over time, the demons caused numerous tragedies through the humans under their influence for their amusement. In EC 325, the Demon of Gluttony was devoured by its contractor, Banica Conchita, and the human replaced it as the demon of its wine glass vessel. During the Duel of Merrigod Plateau on January 30, EC 611, the Demon of Wrath was blown out of its vessel and into the Hellish Yard.

### World's End

After the Third Period’s destruction in EC 998, the sun god Sickle met with the demons and asked each of them to guide Allen Avadonia in meeting with one of their contractors. Agreeing with the request, the Demons of Sin helped guide the former chamberlain with meeting each contractor.

## Biology and Appearance

Each of the demons possessed a unique appearance, ranging from resembling an actual biological animal to appearing as a simple mask. Many of the demons also had six wings and were capable of flight. Like humans, their superb intellect allowed them to innovate and adapt to unfamiliar situations and environments. Though their personalities typically varied in relation to the deadly sin they represented, all the demons acted in the interest of spreading malice and causing calamities in the Third Period.

Demons of Sin were also capable of manipulating magical energy, with each of them possessing a unique set of powers.  In spite of their abilities, the demons were confined to their respective vessel of choosing and their main bodies had to remain there at all times, unless forcibly moved via magic. Despite this limitation, they could project extensions of themselves as doubles to possess and telepathically communicate with humans when needed. By forging contracts, the Demons of Sin could share their powers with humans; they could also influence their hosts' behavior via possession of the mind.