Creature Overview

Four mods either add or change things about most of the creatures here on Glyph. The 'Features' or 'Mod' description section of each entry is either quoted directly from or derived from one of these sources:

* The ARK Official Community Wiki
* The Prehistoric Beasts Guide
* The ARK Additions section of the Official Community Wiki
* The Kraken's Better Dinos Guide
* The Paleo ARK Guide

Back to Guides. Back home.

## A-C

### Achatina

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility
>
>
> Features: Produces achatina paste, a cementing paste substitute, over time. This can be collected using an N+ Collector.
>
>
> Mod: Kraken's Better Dinos
>
>
> * Can now eat berries and veggies once tamed
>
>
>

### Acheroraptor

> Tier 1 [Passive Tame]
>
>
> Battle Ready
>
>
> Cannot be Ridden
>
>
> Role: Utility (Shoulder Pet)
>
>
> Features: Grants bonus damage against corrupted dinosaurs
>
>
> Mod: Prehistoric Beast
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>

### Acrocanthosaurus

> Tier 6 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features: May enter a shield stance, reducing damage received. After tanking the equivelant to 35% of its health, it will roar and gain the Adrenaline! buff, allowing it to attack faster and do more damage.
>
>
> Mod: ARK Additions: The Collection
>
>
>

### Allosaurus

> Tier 4 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features: As long as a pack has 3 or more Allosaurus in it, the Allosaurus with the highest level will receive a pack boost, increasing damage done by 50% and reducing damage taken by 25%. The pack leader gains an extra attack (RMB) that slows and bleeds a target.
>
>
> Mod: Paleo ARK
>
>
> * Adds a dwarf allo variant (same stats, just smaller)
>
>
>

### Amargasaurus

> Tier 5 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features: Holding RMB allows you to aim and fire spikes. Holding SPACE fixes your movement vector, allowing you to aim your spikes on the go. Pressing C will cycle spike types.
>
>
> * Armor Spikes: afflicts a percentage-based debuff called Armor Reduction, which grows stronger depending on how many times the target is hit by the debuff per tick, and causes the target to take increased damage from all sources; up to 25%.
> * Heat Spikes: afflicts a percentage-based debuff called Igniting, which deals moderate damage over time. If Igniting reaches 100%, the Enflamed debuff will be continuously applied until Igniting drops below 100%.
> * Cold Spikes: afflicts a percentage-based variant of the Frozen! debuff, which deals no damage, but progressively slows the target. If this debuff reaches 100%, the Frozen Solid debuff is applied for a short duration, locking all movement and preventing attacks.
>
> Note: You must use temperature regulating soups to successfully tame this creature.
>
>
>

### Ammonite

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
>
> Cannot be Ridden
>
> Role: None
>
>
> Features: None
>
>
> Mod: Kraken's Better Dinos
>
>
> * Now spawns in varying sizes.
>
>
>

Andrewsarchus

> Tier 4 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: A hefty pig that'll get you where you're going \*fast\*. Master its controls and you'll be drifting through the jungles of Velkus in no time.
>
>
> Note: The saddle with a minigun doesn't quite fit the Glyph vibe, so it's disabled. In its place, these boars receive 20% less damage from all sources.
>
>
>

### Anglerfish

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Rideable
>
>
> Role: Gathering, Transport
>
>
> Features: Used for gathering silica pearls.
>
>
> Mod: Kraken's Better Dinos
>
>
> * Tamed Anglers can be harvested for 25 Angler Gel every thirty minutes via the radial menu. It should be noted that as the Anglerfish changes are achieved via a buff, cryopodding or soul balling will reset the harvesting timer on release.
>
>
>

### Ankylosaurus

> Tier 2 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering
>
>
> Features: Gathers metal, crystal, gems, thatch, and berries. Outstanding early-game tame.
>
>
> Mod: Kraken's Better Dinos
>
>
> * Takes reduced overall damage, but has increased multipliers for head and legs taking 1.67x damage to head and 1.5x damage to legs.
> * Returns 10% of melee damage inflicted back onto the damage causer.
> * Can auto gather when on wander and will gather up to 75% of its inventory weight.
> * Increased speed of tail swing attack animations.
> * Has 75% weight reduction for Obsidian and 50% weight reduction for Crystal in addition to the existing vanilla weight reductions.
> * Now drop 'Tough Hide' instead of regular hide which can be used to craft Valyrian Reins.
> * Tail swing attack will deal full damage against Rock Elementals.
> * Will not gather berries when using its tail attack whilst being carried by another dino.
>
>
>

### Anzu

> Tier 4 [Find an Egg!]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: Quick transport mount. Not remarkable in combat, but can defend itself. If you can manage to snag an egg from an Anzu nest, then you will have an eggcelent caregiver. Anzu's natural parental instincts take over, and assist your tames! Feeding them, and caring for them!
>
>
> Mod: Prehistoric Beasts
>
>
> * LMB: Bite
> * RMB: Roar (depending on if you are moving or standing still, a different roar animation/ sound will play)
> * C: Claw Kick
>
>
>

### Araneo

> Tier 2 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: A cave-dweller's ATV. Great for getting around in rough terrain, but not remarkable in combat. Lots of utility added by Kraken's Better Dinos.
>
>
> Mod: Kraken's Better Dinos
>
>
> * Now able to climb on walls the same as the Megalania. Climbing ability toggled with X key. Does not use stamina for wall crawling.
> * C: Fire a bola web attack. This can be used to immobilize creatures up to a mass of 220 (See below for full list of eligible dinos) for 30 seconds. This attack is only used by tamed spiders and has a 10 second cool down between uses. When used with a rider a cool down timer will appear in the top right corner.
> * Now able to jump, and has increased base speed, weight, and stamina.
> * Inventory has increased spoiling times for all items and vastly increased for raw meats (ie. items will spoil faster in their inventory) but a lowered spoil timer for Spoiled Meat.
> * Will drop silk when their corpse is harvested.
> * Able to go in deeper water before being forced to swim.
> * Improved melee attack range and rotation
>
>
>

### Archaeopteryx

> Tier 2 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
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> Role: Utility (Shoulder Pet)
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>
> Features: Will now sit mounted on your shoulders when carried and gliding leaving your hands free
>
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> Mod: Kraken's Better Dinos
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>

### Archelon

> Tier 3 [KO Tame]
>
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> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport, Utility
>
>
> Features: A great utility-packed undersea transport. Given the geography of Velkus, it'll come in handy for navigating the ocean and rivers that span the map.
>
>
> Mod: ARK Additions: The Collection
>
>
> * Jellyfish Killer - As well as being immune to Cnidaria stings, the Archelon harvests additional Bio Toxin from Cnidaria and when an Archelon has killed a Cnidaria, it receives a buff that allows it to deal more damage and harvest even more Bio Toxin
> * Aquatic Tank - Even at low levels, the Archelon has an impressive Health pool, and coupled with the damage reduction from both its Jellyfish Killer buff from killing Cnidaria and a full imprint, it can resist quite a large amount of damage. However, it has a slow Health recovery and it struggles to attack enemies behind it having other survivors using Pikes and Crossbows can help in counteracting this weakness (level Health, Melee Damage and a bit of Movement Speed and Stamina).
> * Aquatic Cargo Hold - The Archelon has a large amount of Weight, allowing it to act as an oceanic cargo hold (level a bit of Health and Stamina, then put the rest into Movement Speed and Weight).
> * Aquatic Transport - The Archelon possesses a four person saddle, allowing it to ferry riders around the ocean. Coupled with its abilities to ascend and descend straight up and down and its immunity to Cnidaria stings, it makes for a helpful, if somewhat slow, transport unit (level a bit of Health and Stamina, then put the rest into Movement Speed).
>
>
>

### Argentavis

> Tier 5 (Flying) [Combat Tame]
>
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> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport, Utility
>
>
> Features: Great early-game combat mount when using a land creature isn't ideal. Often used for carrying farming creatures like an ankylo to gather resources.
>
>
> Mod: Kraken's Better Dinos
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>
> * Able to walk backwards.
> * Can benefit from being equipped with Valyrian Reins.
> * Can be converted into speed levelable versions.
>
>
>

### Arthropluera

> Tier 3 [Passive Tame]
>
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> Battle Ready
>
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> Rideable
>
>
> Role: Combat
>
>
> Features: While fragile against ranged attacks, the arthropleura will reflect some damage back to attackers in melee and deal substantial durability damage with the damage reflect and its spit attack. Can be used as a turret, albeit a clunky one. Absolutely shreds through all types of structures.
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>
>

### Baryonyx

> Tier 3 [KO Tame]
>
>
> Battle Ready
>
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> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: Decent brawler on land and a quick transport on both land and sea. Pressing C while underwater will cause the baryonyx to spin and stun eligible nearby creatures.
>
>
> Mod: Kraken's Better Dinos
>
>
> * Reduced Baryonyx drag weight to 160 to allow it to be carried by Argents once more.
> * Unridden Baryonyx's (wild and tamed) now have a 30 second cool down on using their stun attack.
>
>
> Mod: Paleo ARK
>
>
> * Adds a jaguar pattern
>
>
>

### Basilisk

> Tier 6 [Combat Tame]
>
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> Battle Ready
>
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> Rideable
>
>
> Role: Combat
>
>
> Features: Powerful terrestrial fighter with abilities and utility greatly improved by Kraken's Better Dinos. Can bury itself to travel underground or be buried by its owner to hide it.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Doubled projectile speed.
> * Improved rotation rates.
> * Increased step height.
> * Now immune to radiation.
> * Will not be targeted by small insignificant creatures like Raptors.
> * Significantly increased swim speed and made amphibious when tamed (ie. can regain stamina when swimming.)
> * Now breed-able by default.
>

### Basilosaurus

> Tier 4 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport, Utility
>
>
> Features: The tank of the sea. The basilosaurus, or basi, will hold its own against just about anything in the abyss. While near the surface, it regenerates health (slowly). The rider always receives an insulation bonus, making it ideal for transport in colder waters. Tusos can't grab a basi, so it's an ideal squid hunter. It's also unaffected by electrocution.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Now produces Bio-Oil rather than a copy of Squid Ink. This oil can still be refined into Gasoline, and is a base ingredient of the Shark Repellent and Cthulhus Blood items.
>
>
>

### Beelzebufo

> Tier 2 [Passive Tame]
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> Battle Ready
>
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> Rideable
>
>
> Role: Combat, Transport, Gathering
>
>
> Features: A quick, amphibious mount that'll get you anywhere in Velkus in a heartbeat. They're fast in the water, their charged hop can make traversing cliffs and canyons a breeze, and their ability to harvest cementing paste from insects makes them an ideal tame for any craftsman.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Can now attack when in falling state (no more getting air pinned).
> * Increased swim speed and able to pitch up and down when swimming.
> * Can now jump out of water a-la the Manta.
> * No longer takes fall damage.
> * Increased some rotation rates.
> * Can harvest Cementing Paste from Scorpions, Spiders, Trilobites and Euryterids. Note that it will only harvest cementing paste from the Kraken's Better Dinos versions of these creatures.
> * Can now do a Procoptodon style targeted Super Jump by holding down jump and aiming.
>

### Brachiosaurus

> Untameable
>
>
> Features: This absolute behemoth is an untameable monster that roams Velkus destroying settlements and pests as it goes. Be careful how you place your spike walls, as you don't want to prick this gian't toe!
>
>
> Mod: ARK Additions: The Collection
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>
>

### Brontosaurus

> Tier 4 [Combat Tame]
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> Battle Ready
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> Rideable
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>
> Role: Combat, Gathering
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>
> Features: The classic heavy-lifter of ARK. A bronto (improved by Kraken's Better Dinos) can gather almost any resource and hold its own in a fight against anything smaller than a giga.
>
>
> Mod: Kraken's Better Dinos
>
>
> * Right Click does one footed stomp attack, good for getting pesky small critters underneath your body. Does 70 base damage. Which foot will stomp is dependent on the direction your camera is facing. All four feet can be used.
> * C key now does a big two footed rear up and stomp. This is a high quality attack, that can destroy stone and metal nodes (uses the same damage type that I have given to the Better Rock Golem for its spin attack) and can also damage stone structures. Can therefore gather pretty much anything that can be gathered with a pick with this attack, but it is slow and stamina intensive. Does 110 base damage. This attack will deal full damage to Rock Elementals.
> * Big increases to all base stats (except oxygen).
> * Brontos are now immune to all forms of knock-back.
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>
>

### Bulbdog

> Tier 1 [Passive Tame]
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> Non-Combat
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> Cannot be Ridden
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> Role: Utility (Shoulder Pet)
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> Features: Glow Pet. When activated, the light weakens nearby reapers and enrages nearby seekers.
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### Carbonemys

> Tier 1 [Passive Tame]
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> Battle Ready
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> Rideable
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> Role: Combat, Transport
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> Features: A cumbersome mount on land, but surprisingly good as a for transport at sea. These will never be a powerful fighter, but remain one of the most durable mounts in the game.
>
>
> Mod: Kraken's Better Dinos
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>
> * Doubled swim speed.
> * Increased swimming rotation rate by 50%.
> * Immune to Jellyfish stings and Eel electrocution.
> * Can harvest Jellyfish for Venom and provides a 3x Spoil timer on venom in their inventory (will only be able to harvest Kraken's Better Dinos or No Untamables Jellyfish).
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>

### Carnotaurus

> Tier 4 [Combat Tame]
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> Battle Ready
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> Rideable
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> Role: Combat
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>
> Features: A mid-sized brawler improved by Kraken's Better Dinos to hold its own against anything else in tier 4 as a fresh tame. The easy access to carnos does mean that well-bred tames have the potential to go head to head with tier 6 and 7 creatures later in the season.
>
>
> Mod: Kraken's Better Dinos
>
>
> * Now has bear/rhino style charge build up that increases to a higher than vanilla sprint speed.
> * Will barge straight through trees whilst sprinting.
> * Will inflict a flat 5 damage on any dinos or players it collides with whilst sprinting that does a knock back and bleeding damage, can possibly inflict multiples if charge catches enemy head on.
> * Reduced rotation rates when charging.
> * Reversed animations of attacks so that left mouse button is now headbutt and right mouse button is bite. Cannot use right mouse button attack while sprinting.
> * Increased attack ranges on both attacks.
> * Increased RMB base damage from 35 to 40.
> * Lowered footsteps volume.
> * Will not draw aggro from some smaller wild carnivores such as Raptors, Terrorbirds, Troodons, Compies, Sabers, Thorny Dragons or Megalania.
>
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> Mod: Paleo ARK
>
>
> * The Carnotaurus of Paleo ARK sport a gila monster-inspired color scheme! They also have a fun little cosmetic roar by clicking C!
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### Castoroides

> Tier 2 [Passive Tame]
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>
> Battle Ready
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> Rideable
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>
> Role: Gathering, Transport
>
>
> Features: While we don't recommend using a beaver in combat, you definitely can. The primary function of a castoroides is still as a gathering creature, so you'll be investing points into melee to increase your yield of wood and fungal wood. If you're living by the sea or a river, this is your ideal wood harvester.
>
>
> Mod: Kraken's Better Dinos
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>
> * Beavers will now be able to wander harvest from all sources of wood including those on Extinction that they were not able to before.
> * Can now wander harvest up to 75% of its available weight
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>

### Chalicotherium

> Tier 3 [KO Tame]
>
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> Battle Ready
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> Rideable
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> Role: Combat, Gathering
>
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> Features: An excellent brawler that often goes overlooked. It can hold its own head to head against anything in its weight class and by throwing its "projectile" at enemies, it can prevent stamina gain and slow targets.
>
>
> Note: Damage received from all sources reduced by 10%
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### Coelacanth

> Tier 1 [Passive Tame]
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> Non-Combat
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> Cannot be Ridden
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> Role: Utility
>
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> Features: Kraken's Better Dinos expands the coelacanth's usefulness from 'strange pet' to 'strange pet that sometimes gives you useful things.'
>
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> Mod: Kraken's Better Dinos
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>

### Compy

> Tier 1 [Passive Tame]
>
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> Battle Ready
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> Cannot be Ridden
>
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> Role: Combat, Utility
>
>
> Shoulder Pet
>
>
> Features: A compy by itself is just a light snack for anything in Velkus, but \_\_ape\_\_ compy strong together. Use its Kraken's Better Dinos improvements to rush an opponent with a small zerg of anklebiters to take them out of the fight.
>
>
> Mod: Kraken's Better Dinos
>
>
> * Will now properly lay eggs where they stand rather than where they were spawned.
> * Doubles spoil time of Prime Meats held in inventory.
> * When being carried on your shoulder, pressing your Drag Button (G by default) will summon a pack of between 6 and 11 Compy Friends to come to your aid.
> * Compy Friends cannot be interacted with apart from to whistle orders (no inventory or radial menu) and on spawn will be on Neutral and set to follow your Compy.
> * Summoned Compy Friends have a lifespan of 2 minutes before despawning and will be despawned on Stasis, they will have a random level between 50 and 100 levels less than your Compy.
> * Compy Friends cannot be trapped in soul traps
> * There is a five minute cool down between summons. If you try and summon friends during the cool down period, an on screen message will tell you how long you have remaining before you can summon again.
>
>
>

### Concavenator

> Tier 4 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features: A mid-tier brawler that'll hold its own throughout the whole season. Get a breeding line going early and these will carry you through the end-game without issue.
>
>
> Mod: ARK Additions: The Collection
>
>
> * LMB: This key triggers a simple bite.
> * RMB: This key toggles the Concavenator's stance.
> * C: This key triggers a tail swipe which sweeps up a Dust cloud, inflicting the Sandblasted debuff.
> * Subterranean Travel: Concavenator possesses the ability to swim through the ground, enabling it to travel with more speed and versatility.
> * Crowd Control: With the Concavenator's Sandblasted Debuff it excels at killing or severely injuring Several AI-Controlled Dinos at once with a Hit and Run Tactic any Player however will be smart enough to avoid the Dust Clouds.
>
>
>

### Cnidaria

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility
>
>
> Features: Mostly used as decoration, the jellies of Velkus are the ideal home-defense system for merfolk and anyone else with a pond they'd like to keep safe.
>
>
> Mod: Kraken's Better Dinos
>
>
> * Now wander naturally instead of sitting still waiting to aggro onto a player or tame.
> * Massively reduced aggro range meaning that you practically have to touch them or attack them before being shocked.
> * Now come in random sizes.
> * Now properly use their unused color set and appear in a variety of pretty colors.
> * Now able to be captured and tamed by Fish Baskets, although they will be tamed, they will not be able to be ordered (Can be altered via .Ini command), they have no inventory, and will always be on aggressive with the lowest range setting, they will not be able to be levelled, but will also not need feeding.
> * Tamed Jellies can now be harvested for Biotoxin every 30 minutes via the radial menu.
> * The amount of Biotoxin you will receive from harvesting a tamed Jelly depends on the size and the level of the Jelly. Larger and higher level Jellies will yield the most Bio-Toxin (The formula for this is calculated as (Base Level x Size) / 2 and rounded down to the nearest whole number. The maximum amount of Biotoxin that can be gathered is set to 200 by default.
> * Tamed Jellies can be converted at will to the No Untamables version if that mod is installed.
>
>
>

### Cryolophosaurus

> Tier 5 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Support
>
>
> Features: Not the strongest fighter, but probably the best brawler when it comes to pure utility. Check out the AA notes below for a list of abilities.
>
>
> Mod: ARK Additions: The Collection
>
>
> * LMB: This key triggers a simple bite. When the Cryolophosaurus's targeting stance is active, this key triggers a freezing breath.
> * RMB: This key allows the Cryolophosaurus to refill its Cryo Liquid when in water or snow biomes.
> * C: This key triggers a Torpidity-inducing liquid projectile that also slows the victim.
> * Ctrl: This key triggers a stance change.
> * Armorsmith - When tamed, the Cryolophosaurus's frost breath doubles as a protective layer for allied creatures. When frozen, the creature receives the Ice Armor buff, giving it a tremendous resistance to damage at the cost of Movement Speed.
> * Taming Mount - When tamed a group of Cryolophosaurus's can easily knock out many high torpidity creatures ( keep distance while on cooldown)
> * Ice Cave Mount - Cryolophosaurus excel in clearing the infamously dangerous ice cave on The Island. Not only do they have near infinite ammo thanks to easy access to snow wherever you may be, but they also don't draw aggression from buried purlovia. However, it is important to note that while buried purlovia will not attack, if you attack unburied purlovia when they are near buried ones, they may spring out from the ground and knock you off the saddle. Furthermore, Cryolophosaurus are unable to use their signature freezing breath when being knocked back, so it is by no means a solo mount, bring some friends!
>
>
>

## D-F

### Daeodon

> Tier 4 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Support
>
>
> Features: A must-have in any battlegroup, these pigs keep your group moving forward in battle as its aura heals all allied creatures in the vicinity. We recommend using your dodos to make a \*ton\* of kibble to keep this thing fed in a long fight.
>
>
> Mod: Kraken's Better Dinos
>
>
> * Can now be harvested for 'Raw High Protein Meat' instead of regular Raw Meat. See the New Consumables section for more information on Raw High Protein Meat and other consumables added by Kraken's Better Dinos.
>
>
>

### Deinonychus

> Tier 4 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: The deino feels like a direct upgrade from the raptor. It comes equipped with the ability to scale cliffs, fall safely from heights, bleed enemies, and latch onto foes. With all of that utility and a healthy dose of movement speed, the deino is an ever-popular mid to late-game mount, so long as you're not taking heavy hits.
>
>
> Mod: Kraken's Better Dinos
>
>
> * Now have properly colorised bodies.
> * Fixed climbing that was broken by WC with the introduction of the Dinopithicus.
> * Tweaked the size and position of the pack leader buff FX to not be so large.
> * Increased base health by 75% as intended but not implemented by the devs.
> * Has double the stamina of vanilla Deinons.
> * Unable to be carried whilst latching, and unable to latch whilst being carried.
>
>
> Mod: Glyph
>
>
> * Bleed altered so that they can't bleed bosses.
>
>
>

### Deinosuchus

> Tier ? [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: This heavy croc is a direct upgrade from the sarcosuchus. It's moderately quick in the water, relatively slow on land, and boasts a large health pool to soak hits from tier 5, 6, and 7 creatures. The bleed on the alternate attack makes it a very, very strong choice for fighting powerful foes.
>
>
> Mod: ARK Additions: The Collection
>
>
> * LMB: This key triggers a simple bite, which can be aimed for quick turns.
> * RMB: This key triggers a stronger, slower bite which inflicts the Fractured debuff.
> * C: This key triggers a tail swipe which causes knockback.
> * Left Control - This key triggers an aesthetic only roar.
> * Holding space bar - This triggers a-turn-in place function.
>
>
>

### Deinotherium

> Tier 7 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering, Support
>
>
> Features: This upgraded mammoth is a bit of a jack of all trades. It'll take heavy hits with ease given its massive health pool, and deal out plenty of damage in return. The rally call ability outlined below is a powerful tool in any fight.
>
>
> Mod: ARK Additions: The Collection
>
>
> * LMB: This key triggers a double stomp with its frontal legs, which seems to break through Rock Elemental's natural armour. If player is looking sideways, deinotherium will stand on its hind legs and deliver much more powerful version of this attack, additionally turning in place by around 100 degree.
> * RMB: This key triggers a tusk gore/trunk swipe which deals much less knockback than first attack, but deals almost as much damage as side stomp, and is a bit faster (still with 2 seconds of cooldown).
> * C: This key triggers a rally call, which is followed by stunning one leg stomp. The rally call gives every allied dino in close distance a buff, depending on gender of deinotherium (male buff gives +15% to damage and increases stamina regeneration, while female buff gives 5% defense buff and can stack up to 3, which means additional 15% defense boost if enough females used this attack).
> * Ctrl: This key triggers aestetic roar, which can be activated while running and just looks cool.
>
>
>

### Desmodus

> Tier 5 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: The utility of this flyer is rather unique. Wildcard really went hard into the bat-based abilities outlined below. If you can get ahold of one of these, do it.
>
>
> * "Mosquito"/Vampire Leech: As mentioned above, any attacks dealt by Desmodus will produce Blood Pack. With Preserving Salt in its inventory, it makes for a great blood harvester for certain things, like taming other Desmodus, or raising baby Desmodus or Bloodstalker. While nothing will boost Blood Pack produced, increasing Health will ensure survivability.
> * Echolocator Screeching Radar: Using "Screech" ability allows highlights of nearby living beings in front of where it screeched at, be it at land or at air. Increasing Stamina allows for more uses of it in between cooldowns.
> * Fly like a butterfly, sting like a bee... hang like a bat...?: While climbing onto a surface up or down, Desmodus can be commanded to go invisible so long as the stamina would allow (They do not retain invisibility while unmounted).
> * Fighting Specialist: The Desmodus is the most maneuverable of any flyer. It can move in all directions at the same speed while also diving straight down into a glide. This high maneuverability paired with a good bite range makes flying above any groud creature and attacking out of that creature's range or blind spot while not being hit yourself extremely easy. The Desmodus can easily kill the likes of Gigas by simply biting at its back and Wyverns by chasing them in their poor tuning circle. Other flyers can also do this but the Desmodus maneuverability makes using these strategies easy with minimal risk.
> * Night-Time Egg-Thief: Desmodus' invisibility during the night allows players to fly up to eggs, even in caves, to check the levels without being noticed, and make a quick getaway after stealing the egg. Beware: Turning invisible after stealing an egg will not break aggro!
>
>
>

### Dilong

> Tier 3 [KO Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Support
>
>
> Features: As the bard of the dino-world, the dilong brings nothing but support to the battlefield. The only downside of this buff-bot is that it does not, in fact, sing.
>
>
> Mod: Prehistoric Beasts
>
>
>
> * Dilong has 14 different buffs, here's a list of what they are, and what they do!
>
>
>
> 	+ Better Aim: Less recoil from shooting.
> 	+ Bigger Lungs: Oxygen drains slower.
> 	+ Cooled Down: Cools your player down; good for hot environments.
> 	+ Fast Crafting: You can craft gear and blueprints faster.
> 	+ Hydrated: Your character's water drains slower.
> 	+ Reduced Hunger: Your character won't get hungry as quickly.
> 	+ Regen: Health is regenerated a bit faster.
> 	+ Resistance: Attacks do less damage to you.
> 	+ Sneaky: Predators and aggressive animals won't notice you as much.
> 	+ Speedy: You run and walk faster.
> 	+ Stam Regen: You regenerate stamina faster.
> 	+ Strength: Attacks do more damage.
> 	+ Warmth: You warm up; good for cold environments.
> 	+ XP: Gain XP faster
>
>
>

### Dilophosaurus

> Tier 2 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport, Utility
>
>
> Features: Formerly and annoying little bush monster that did nothing more than slay Bob's on the beach, the dilo has been \*greatly\* improved by Kraken's Better Dinos and Paleo ARK to create a very worthwhile low-tier tame. As a mount, it'll struggle against anything much larger than itself, but its utility as a spitter and transport shouldn't be overlooked.
>
>
> Mod: Kraken's Better Dinos
>
>
> * Now come in Small and Large varieties.
> * Now exhibit sexual dimorphism with only male Dilos having a frill
> * Small dilos are fairly unchanged from vanilla. Changed Extra Tamed Speed Multiplier from 0.55 to 0.75
> * Large Dilos come in random size between 1.5 and 2.0, rideable and can be equipped with a saddle.
> * Large Dilos have triple the stats across the board of small Dilos, except for damage. Damage instead scales with the size of the Dilo.
> * Big Dilos will provide a buff to nearby allied small Dilos giving a 20% damage increase and 20% damage resistance.
> * Small Dilos will only inflict their spit de-buff (blind and slow) on players and dinos under 150 drag weight, big Dilos will inflict it upon all targets unless otherwise immune.
> * Improved range and damage of Dilo spit, now scales with melee and does base damage of 12. Large Dilos have a further increased range of spit.
> * Ctrl: while riding a large Dilo will shift the Dilo into an aggressive stance which will last until it is pressed again or another animation interrupts it (eg. bite, eat, swim, jump or poop) This is purely cosmetic.
> * Large Dilos can now utilise different materials in their inventory as ammo for a special spit attack that can be activated by pressing the C button. Different ammo types can be selected via the radial menu, or whilst riding pressing Prone (X) will cycle through the different ammo types. Each use of the special spit attack will consume 10 of the selected ammo from the Dilos inventory, and cannot be used unless the ammo item is present. All of the effects last for 15 seconds.
>
>
>
> 	+ Ammonite Bile - Victim enrages all nearby wild dinos. Uses a new rage buff which allows victims to be damaged by their own team and class.
> 	+ Squid Oil/Bio Oil - Victim is massively slowed and blinded, unable to run, jump, or fly (although dinos that are already flying will not be grounded)
> 	+ Diseased Bile (gathered from tamed BD Diseased Leeches) - Only affects players and tamed dodos, inflicts Swamp Fever on the target.
> 	+ Bio Toxin - Increases Torpor by 5 per second
> 	+ Angler Gel - sets the victim on fire causing 5% DOT, Does not effect Boss Dinos
>
>
> Mod: Paleo ARK
>
>
> * Adds a skin pattern derived from Jurassic Park
>
>
>

### Dimetrodon

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Features: While not the \*most\* useful tame in tier 1, the dimetrodon does have some odd utility provided by Kraken's Better Dinos for some rather niche cases.
>
>
> Mod: Kraken's Better Dinos
>
>
> * Improved turning radius.
> * Insulation range is now equal to Dimetrodons Health.
> * 'Overheat' ability: Activating Overheat will boost the Dimetrodon's Hypothermic Insulation x5, and reduce its Hyperthermic Insulation to 0.2, decreases its effective range by half
>
>
>
> 	+ Overheating will steadily reduce the Dimetrodons Health until it reaches 50% then the ability will stop, cannot be used if the Dimetro is under 50% health, will also put a drain on the Dimetrodons food levels.
> 	+ Overheating will provide the 'Superheated' boost to the following reptilian, synapsid and amphibious creatures within its insulation range giving them a speed, damage resistance, melee damage and stamina usage boost: Sarcos, Kapros, Titanoboas, Carbonymys, Megalania (Reptiles) Beezlebufos, Diplocaulus, (Amphibians) Dimetrodons, Moschops, and Lystros (Synapsids)
> 	+ The Superheated buff gives the affected creature 25% extra speed and damage and 15% damage reduction, if moving out of range of the Dimetrodon the buff will last for 15 seconds and will then become a less potent 'Heated' version that gives 10% extra speed and damage and 5% damage reduction lasting for a further 15 seconds.
>
>
>

### Dimophrodon

> Tier 1 [Passive Tame]
>
>
> Combat
>
>
> Cannot be Ridden
>
>
> Role: Combat
>
>
> Shoulder Pet
>
>
> Features: These little flying gremlins are more useful than one might assume on first glance. As a base defender, they'll pack a serious whollop in even a small group. Ideally, you have 5 or 6 dimorphs follow something like a turtle that's sitting idle in your base. The aggressive dimorphs will fend off anything that comes close enough to draw their ire.
>
>
>

### Dinopithecus

> Tier 6 [Combat Tame]
>
>
> Combat
>
>
> Rideable
>
>
> Role: Combat, Gathering, Transport, Utility
>
>
> Features: Remarkably fit fighter for its tier. Can scale cliffs, wear a helmet (but no saddle), bleed foes, and delve caves with little worry about aggressive critters.
>
>
>

### Diplocaulus

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Features: An 'organic oxygen tank' that'll let you travel the deep without worrying about your own oxygen supply. It's a natural predator to trilobites, providing easy access to their oil, chitin, and pearls.
>
>
>

### Diplodocus

> Tier 2 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Gathering, Transport
>
>
> Features: The "bus" of ARK. This bad boy will hold \*so\* many survivors.
>
>
> Mod: Kraken's Better Dinos
>
>
> * Wild Diplos will do a tail whip or stomp attack against attackers when reaching less than 50% health. They will then attempt to run away.
> * Tailswipe causes a 10 second stun, a small amount of damage and torpor. Creatures stunned by this attack have a 60 second immunity to being stunned again after it wears off.
> * The tail whip cannot harm human characters (to fit in with the dossier, and to prevent OP-ness)
> * Diplos will also not use the tail whip or stomp against unmounted players.
> * LMB: Tail Whip as detailed above.
> * RMB: One Footed Stomp, 40 base damage, harvests berries and thatch.
> * C: Regular Diplo 'Nuzzle' attack, no damage, no longer harvests.
> * X (Prone): Happy Stompy Attack, like the Stomp Attack but multiple times (uses the cuddle animation)
> * Tamed unridden Diplos will still only perform the Nuzzle attack (they love you and trust you to protect them)
> * Diplos can also be put into Turret mode. Whilst in Turret Mode they will be unable to be pushed. Useful for pushing back attackers and keeping them at bay.
> * Has a new 3 seater saddle available at a lower level than the regular 10 seater. This can be crafted in the Smithy Section of the Better Dinos Workbench.
>
>
>

### Dire Bear

> Tier 4 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering, Transport, Utility
>
>
> Features: A quick brawler that can hold its own against even late-game threats, given an appropriate saddle.
>
>
>
> * RMB: Harvests Honey from wild hives.
>
>
> Note: Damage received from all sources reduced by 20%
>
>
>

### Direwolf

> Tier 3 [KO Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Mod: Kraken's Better Dinos
>
>
> * Now able to be equipped with a saddle.
> * Uses sounds from real wolf howls.
> * Has a 75% weight reduction on Pelt
>
>
>

### Dodo

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility
>
>
> Features: The most important livestock animal you can own in Velkus. A quick and constant source of kibble to that will keep all of your animals fed or help you tame lower tier creatures. Coupling a few dodos with an oviraptor will make any farm more productive.
>
>
>

### Doedicurus

> Tier 2 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Gathering
>
>
> Features: A rolling ATV that'll help you gather stone throughout your entire time on Velkus. You'll upgrade just about every other early-game gatherer, but the doed remains a staple as you can carry it around on a raft, then argy, and then a karkinos throughout your progression.
>
>
> Mod: Kraken's Better Dinos
>
>
> * C: Harvest berries from bushes.
> * Can now craft all vanilla stone structures in its inventory when saddled at 2x the regular crafting rate.
> * Takes reduced overall damage, but has a 1.5x damage multiplier to its head and legs.
> * Can now gather up to 75% of its total inventory weight when on wander.
> * Now has a 75% weight reduction on Sand.
> * Increased melee swing range.
> * Relocated poop socket so that baby Doeds will get born away from the mother instead of stuck under her.
> * Walking and running speed reduced by 5%, however...
> * Much faster Roll speed, can now turn when rolling and will destroy foliage that gets in its way whilst rolling.
>
>
>

### Dracovenator

> Tier ? [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features: Dracovenator is an avid wyvern hunter. Found along side them and Magmasaurs, this dinosaur is an apex predator. They kill their victims using stolen draconic essence, and are a great addition to any who want to conquer the arks!
>
>
> Mod: Prehistoric Beasts
>
>
> * Left-Click: Bite
> * Right-Click: Mega bite / Elemental breath
> * C: Claw Swipe
> * X: Tail Slap
> * Ctrl: Cosmetic Roar
> * R: Enable/ Disable Essence
>
>
>

### Dung Beetle

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility
>
>
> Features: The Dung Beetle can convert feces placed in its inventory into Fertilizer and Oil. 'Wandering' must be enabled for conversion to occur so be sure to place the beetle within a pen where it can wander freely without fear of it escaping. It will not collect feces; these have to be placed manually in the bug. Due to the low starting Weight, it is recommended to level up this stat in order to place more feces in its inventory, and due to low health, it is advisable to house these in an enclosed or otherwise protected area. 2 high wooden railings is sufficient to prevent escape.
>
>
> Mod: Kraken's Better Dinos
>
>
> * Able to auto-collect dropped poop whilst it is on wander.
> * Able to process poop made stackable by stack mods (provided the stack mod has done things in the right way by making child items).
> * Will automatically distribute fertiliser to nearby crop plots that require filling.
> * Will also collect Lymantria Spores pooped out by the Kraken's Better Dinos Lymantria.
> * Collection and distribution of poop and fertiliser can be toggled in the Beetles radial menu.
> * Now gendered and breedable. Females must have wandering disabled to be able to mate as wandering is still required for fertilzer production.
>
>
>

### Dunkleosteus

> Tier 2 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering
>
>
> Features: A merfolk's best friend. This undersea clunker will cruise through the ocean gathering just about any resource you could need for building and crafting. An absolute must-have for anyone living on or under the sea.
>
>
> Mod: Kraken's Better Dinos
>
>
> * Improved attack range.
> * 75% weight reduction for Pearls, Black Pearls, Oil, Obsidian, Crystal, Metal and Stone.
> * Does 10x damage to Eurypterids, 7x damage to Trilobites, and 5x damage to Ammonites. Note that it will only do the increased damage against the Kraken's Better Dinos versions of these creatures.
>
>
>

### Electrophorus

> Tier 1 [Passive Tame]
>
>
> Battle Ready
>
>
> Cannot be Ridden
>
>
> Role: Combat
>
>
> Features: While not outstanding by any measure, in a group of two or more, the electrophorus is a capable home defense creature for any merfolk or pond-dwelling denizens of Velkus. In the wild, you'll notice that they're more like scavengers than hunters thanks to some KBD changes to their aggression changes.
>
>
> Mod: Kraken's Better Dinos
>
>
>

### Equus

> Tier 1 [Passive Tame]
>
>
> Battle Ready
>
>
> Cannot be Ridden
>
>
> Role: Transport
>
>
> Features: A handy early-game mount for getting around on land or shallow water in Velkus. It's got a great stamina consumption rate with decent movement speed, carry weight, and the ability to inflict torpor damage with its kick.
>
>
> Note: Damage received from all sources reduced by 20%
>
>
>

### Eurypterid

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility
>
>
> Features: This little lobster now comes in varying sizes and can be ridden if large enough. It cannot leave the water, but while under the waves it'll inflict massive torpor on anything it hits. Just don't go fighting a dunkleostes.
>
>
> Mod: Kraken's Better Dinos
>
>
>

### Evolved Rex

> Tier 5 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features: A direct upgrade from the standard rex. See Paleo ARK features below.
>
>
> Mod: Paleo ARK
>
>
>
> * The Tyrannosaurs on the ARK are slowly evolving into a newer form. Males are decorated with a light coat of protofeathers that runs along the length of their spine. Females are bald. Evolved Tyrannosaurs can be found in the wild but are SUPER rare, by default configs they have a 1% chance. There is also a 1% chance of a Paleo ARK Tyrannosaur laying a fertilized evolved rex egg too!
>
>
> * Evolved Tyrannosaurs have a stomp attack bound to the spacebar. Use this to knock enemies back and get rid of those pesky butt-riders! Use C to pick up players and small dinos (Click again to drop them!)
>
>
>

### Featherlight

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility (Shoulder Pet)
>
>
> Features: As a glow pet, you can mount this on your shoulder and clap to toggle its light on or off. The light weakens nearby reapers and nameless, but draws the attention of local seekers as well. It'll also alert you to nearby players, hidden or not, and high level local fauna.
>
>
>

### Fenrir

> Wildblood Only
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: A direwolf with 'upgrades'. Its how freezes nearby creatures and increases the fenrir's armor. It benefits from a pack bonus and reflects damage when fully buffed.
>
>
> Mod: Glyph
>
>
>

### Ferox

> Tier 5 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Shoulder Pet
>
>
> Features: Feed this little guy element and he'll swell up into a dino-smashing, rock-chucking machine. Handy for getting around just about anywhere, this KBD improved critter will definitely make your poison talon feel well-spent.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * All levels, level ups, and buffs correctly transfer between biggy and smalls.
> * Added new attack to X (Dino Air Brake) that uses a cool unused punchy animation. This hits four times with a slightly higher damage than the regular swipes. This attack is sped up by addiction.
>
>
>

### Fjordhawk

> Tier 3 [KO Tame]
>
>
> Battle Ready
>
>
> Cannot be Ridden
>
>
> Role: Combat, Utility
>
>
> Features: Keep this hawk on your shoulder and when you get killed, it'll grab your belongings and take them to your last-used bed. Just make sure it has enough health and movement speed to survive a few seconds on its own.
>
>
>

## G-L

### Gallimimus

> Tier 2 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Transport
>
>
> Features: A quick three-seater mount that'll let all three riders fire weapons from its back. A great starting skirmisher, but the galli suffers from an abysmal health-pool for combat. "Just don't get hit" will be your mantra if you decide to take this into a fight.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * 'Flocking' ability. Groups of Gallis receive enhanced speed and damage resistance the more there are in the group up to a max of 5 (10% extra speed per member, and 3% damage resist per member)
>
>
>

### Gasbags

> Tier 5 [Passive Tame]
>
>
> Non-Combat
>
>
> Rideable
>
>
> Role: Transport
>
>
> Features: The best hauler in Velkus for heavy \*stuff\*. Metal, wood, whatever you're harvesting - this thing will carry it for you *quickly* across the map. Flight takes a little more expertise than standard flyers, but it's not very hard to master.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Fall damage multiplier reduced to 20 (from 65)
> * Can benefit from being equipped with Valyrian Reins. See the Valyrian Reins section for more information.
>
>
>

### Genyodectes

> Cannot be Tamed
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features: The lone survivor's hero, Genyodectes is a lone wolf on the prowl. Genyodectes prefer to be alone. They are stronger, faster, and take less damge when alone. In a group of tamed/allied dinosaurs, they gain different buffs. The more creatures around them, the weaker and slower they get.
>
>
> Mod: Prehistoric Beasts
>
>
>

### Giant Bee

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Features: Turns into a bee hive to turn rare flowers into honey.
>
>
>

### Giant Sea Slug

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility
>
>
> Features: While they cannot be ridden, Giant Sea Slugs are useful because they produce Squiddige, a valuable resource which happens to be the only food Hainosaurus will eat.
>
>
> Mod: Prehistoric Beasts
>
>
>
> * Wild Giant Sea Slugs, when taking damage, deal torpor to its attacker.
>
>
>

### Giganotosaurus

> Tier 7 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features: The \*standard\* for Glyph's final tier of dino. Mechanics staff typically compares anything in this tier to a Giga to see if it belongs there. Massive damage, massive health, and an armor piercing bite that shreds through things like elementals and structures.
>
>
>

### Gigantopithecus

> Tier 4 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering, Transport, Utility
>
>
> Features: Often overlooked, this ancestor ape is the only creature on Glyph that scales \*heavily\* throughout the season. This is attributed to it benefiting from blacksmithing in several ways: helmets, shields, ape armor, and a weapon. If you want something to be a good season-long investment creature, bred gigantopithecus can become absolute monsters in late-game PVE and PVP.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Can be put into turret mode and throw explosive 'Oil Barrels', or 'Barrels o' Monkeys' that are crafted in the BD Workbench and placed in its inventory.
> * Has 'Gardening Mode' and when placed in this mode via the category in the radial menu will auto collect all types of Veggies, Narcoberries, and Stimberries from nearby crop plots and add them to its inventory.
> * Melee attack has a chance of gathering Longrass and Citronal from berry bushes (if not equipped with a weapon).
> * Has 'Aggressive and Turret Mode' option in the radial menu to quickly place the Bigfoot into Turret Mode and put on Aggressive to start throwing its Barrels.
>
>
>

### Glowtail

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility (Shoulder Pet)
>
>
> Features: As a glow pet, you can mount this on your shoulder and clap to toggle its light on or off. The light weakens nearby reapers and nameless, but draws the attention of local seekers as well. It'll also alert you to nearby players, hidden or not, and high level local fauna.
>
>
>

### Griffin

> Tier 7 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: The king of the flyers, the griffin is the perfect tame to take into any late-game content that doesn't require navigating tight spaces. You can pick things up, shoot from its back, dash and dive while flying - anything, really. Not to mention its ability to brawl with anything else a tier below it on the ground.
>
>
> Mod: Kraken's Better Dinos
>
>
>

### Hainosaurus

> Tier 5 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: Hainosaurus is very strong, fast and unlike Mosasaurus, immune to shocks from Cnidaria and Electrophorus. It has a devastating bite and its echolocation ability can be used to find nearby targets. While it may seem to beat Mosasaurus in every way, its downside is that once tamed the only food it will consume is Squiddige, an item produced by Giant Sea Slugs.
>
>
> Mod: Prehistoric Beasts
>
>
>

### Helicoprion

> Tier 4 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: A capable brawler under the sea.
>
>
> Mod: ARK Additions: The Collection
>
>
>
> * Blueprint feature is disabled to avoid interference with blacksmithing progression.
>
> Mod: Glyph
>
>
>

### Hesperornis

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility (Shoulder Pet)
>
>
> Features: The duck. Feeding it wild fish will allow it to produce golden eggs which can provide experience boosts for creatures.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Tamed Hesperornis will require killing 50% less fish before deciding to lay a golden egg.
>
>
>

### Hyaenodon

> Tier 2 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features: The largest hyaenodons can now be ridden and retain pack bonuses, making them great for home defense.
>
>
> Mod: Kraken's Better Dinos
>
>
>

### Hyneria

> Tier 4 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Features: Hyneria is a deep sea fish, who dines and ammonite and those affected by its rage buff. Be careful if you wish to attack it, as it can use stored up chemicals to poison you. Hyneria is best for those that need to travel alone, as the fish prefers solitude.
>
>
> Mod: Prehistoric Beasts
>
>
>
> * RMB stuns targets in the water. RMB grabs targets on land if it can grab it, if not it bites it.
> * Right-Click: In water: Headbutt that stuns. If this hits a target, then this attack does a tail spin.
> * On land: Grabs targets under 250 dragweight. If too large, this is a mega bite. If carrying a creature, right-click will throw them left or right.
> * C: Bellow
> * X: Toxic Barf
> * Left Control: In water: Toxic Projectile
> * On Land: Tail attack.
> * Space: Dodge
>
>
>

Ichthyornis

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Features: Utility
>
>
> Shoulder Pet
>
>
> Features: "That fucking bird" that prowls the beaches of Velkus stealing stuff and abducting tiny critters as a snack. Thankfully, these pests have been slightly adjusted by KBD.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Wild Ichthyornis' will only steal Meat, Berries, Vegetables, or Honey from inventories.
>
>
>

### Ichthyosaurus

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Rideable
>
>
> Role: Transport
>
>
> Features: One of the fastest aquatic transports. This dolphin will never stand up to an enemy in combat, but why would you when you're faster than lightning under the waves?
>
>
>

### Iguanodon

> Tier 2 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering, Transport, Utility
>
>
> Features: A reliable early-game mount that has reduced stamina drain while running, decent combat abilities in a pinch, and the ability to convert plants and berries into their seeds.
>
>
> Note: Deals 10% more damage.
>
>
>

### Inostrancevia

> Tier 5 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering, Transport, Utility
>
>
> Features: Inostrancevia is a well adapted hunter; capable of stalking prey regardless of the time. When it is day, you can hear their proud howls far and wide, while at night, you can only catch the glimpses of their glowing eyes.
>
>
> Mod: Prehistoric Beasts
>
>
>
> * Left-Click: Bite (does bleed)
> * Right-Click: Enables climbing
> * C: Sniff
> * X: Time Dependent: DAY: Howl; causes critters 285 drag weight (Allo) and smaller to take more damage
> * NIGHT: Claw attack that does health regen when harvesting a corpse.
> * Left Control: Night vision; only works at night
>
>
>

### Jerboa

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility (Shoulder Pet)
>
>
> Features: While Velkus doesn't have dangerous weather events for these guys to alert you to, it \*does\* have a world of misery that needs to be brightened from time to time by tiny, useless, furry friends. That's what the jerboa is for. Also, pit fighting.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Will now spawn at the same level as all other creatures and is not restricted to just being the lowest possible level when wild.
>
>
>

### Jiangjunosaurus

> Tier 7 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering
>
>
> Features: A powerful, elemental infused stegosaurus thing. It's deceptively strong.
>
>
> Mod: Prehistoric Beasts
>
>
>
> * Left-Click: Tail Slam
> * Right-Click: Tail Swing (directional)
> * C: Bite
> * Left-Control: Activate/Switch Special Damage
> * Z: Disable Special Damage
>
>
>

### Kairuku

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility
>
>
> Features: An adorable household pet that'll count towards your farm dinos in Velkus. Not exactly *useful*, but they're cute enough to keep around for their eggs. You can also beat them with clubs for a ready supply of organic polymer.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Will not disappear when being over damaged by a high melee dino, allowing them to actually be harvested for their sweet, sweet polymer.
>
>
>

### Kaprosuchus

> Tier 3 [KO Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: A medium-sized crocodillian that can leap out of the water to grab its prey, or snatch a player off their mount. Not especially tough in combat, as they can be trapped by standard bolas.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Dropped drag weight to be able to be bola'd/carried by Argents again
>
>
>

### Karkinos

> Tier 5 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering, Utility
>
>
> Features: The mighty crab! Praise be. This jumping, grabbing, smashing machine is one of the best early-game apex creatures you can get ahold of in Velkus. Take a poison talon out to the swamp and grab one of these to turn taming and gathering resources into troubles of the past.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Now able to breed. To enable breeding though both the male and female Karkinos must be fully submerged in water to be able to get it on. Lays underwater eggs.
> * Can now attack using its top pincers when in a falling state, eg. when air pinned by enemy creatures.
> * Uses same method of carrying with both claws when tamed to prevent dropping things with the right claw and not the left.
> * Able to walk sideways, like a good crab should.
> * New Attack, press X (Prone) when riding to initiate a 360 degree spin attack inflicting multiple hits.
> * Karkinos is now able to be equipped with a small Platform Saddle.
> * Pick up a tamed allied Glowpet with your left claw with the Platform Saddle equipped to mount the Glowpet on the Crabs head and take it for a ride! This serves a practical purpose as all Platform Saddles will block the Charge light buff from being placed on the rider from a shoulder mounted Glowpet, which will cause Nameless to spawn. Glowpets mounted this way will not draw aggro except from Seekers, and cannot be damaged, just as if they were mounted on your shoulder.
> * While a Glowpet is mounted, you can toggle its light on and off by pressing your Alt Fire button (Left Ctrl by default).
> * Glowpet can be unmounted from the Crab by selecting the option from the radial menu.
> * Now able to grab Flyers.
>
>
>

### Kelenken

> Tier 5 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: Kelenken is a very aggressive carnivore and is typically found with Terror Birds by its side. The bite attack does decent damage and the land talon stomp is very fast but is ineffective against creatures of larger size as its damage output is based on the victims drag weight. If you jump and use the talon swipe attack you will do bleed damage to your enemies.
>
>
> Mod: Prehistoric Beasts
>
>
>
> * Left-Click: Bite
> * Right-Click: Talon Stomp (land only), Talon Swipe (air only)
> * C: Roar
> * X: Beak Click
> * Space: Jump, Glide (air only)
> * The roar is purely cosmetic but performing its beak click ability will give Kelenken a "Looking for Targets" buff for a short period of time. This vision outlines players and creatures within a specific range similar to how a tek helmet functions. Any nearby tamed or allied Kelenken as well as Terror Bird will also receive this special vision and any tamed creature within their vision range will be given a "You've Been Targeted" buff to let them know they are being tracked. Creatures with this targeted buff receive an additional 20% damage while it is active.
>
>
>

### Kentrosaurus

> Tier 3 & 4 [KO & Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features: A very, very angry speed bump. These little guys reflect amage to attackers and gain pack bonuses that increase all damage dealt and decrease damage received. Invest in health and these will take down bosses in large herds. Also, you can ride the larger Paleo version..
>
>
> Mod: Paleo ARK
>
>
>

### Lamprey

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility (Face Pet)
>
>
> Features: While attached to you its glowing tail will provide charge light in a radius around you. Be advised that you can't turn it off unlike having a shoulder charge light pets, making fighting Seekers harder. You will be also be immune from the effects of radiation as long as the Lamprey is attached to you. This is useful if you do not have Hazard Suit Armor or want to use more stealthy and durable armor such as Ghillie and Flak Armor, provided you can handle its light health-draining debuff effect and its appearance on the first-person view screen.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * [See Leech]
>
>
>

### Leech

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility (Face Pet)
>
>
> Features: See below
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Repositioned Leech on screen when attached to character so that it is not right in the middle of your view.
> * Will now only stay attached for a maximum of ten minutes.
> * When the timer runs out, or if the Leech/Lamprey is removed via fire damage, multiuse, or eating Nameless Venom for the Lamprey, the living creature will drop off. Both wild and tamed will then have a five minute cool down where they won't aggro on anything as they are too full of bloody goodness.
> * Tamed versions of both creatures have the ability to attach them to yourself via the radial menu, this will give you the regular Leech/Lamprey debuffs. In addition to the regular Leech/Lamprey debuffs you will also receive other effects:
> * Attaching a tamed Diseased Leech to yourself will give you Swamp Fever.
> * Attaching a tamed regular Leech to yourself will grant you an 'Inspiration' buff, the combination of loss of blood and something in the leeches saliva will grant you a 125% crafting speed buff (similar to Focal Chilli). (May not work with races that have crafting skill built in)
> * Tamed Leeches will have Blood Packs in their inventory when dropping off of a player. They will have 2 packs for each minute that they stayed attached.
> * The Lamprey poison debuff will be shortened in duration if you have a higher amount of fortitude, allowing you to recover from that and keep the anti-radiation and charge light buff for the whole ten minutes that the Lamprey is attached (for both tamed and wild Lampreys).
> * Tamed Leeches can be harvested for Leech Blood via the Radial Menu. Tamed Diseased Leeches can be harvested for lots of Leech Blood and Diseased Bile which if consumed will give you Swamp Fever. The amount harvested scales with the Leeches overall health.
> * Tamed Leeches and Lampreys can either be fed Spun Blood Globs (crafted in the BD Workbench Preserving Bin section for 1 Blood Pack) or if attached to a player when dropping off they will have full health and food restored.
> * Lampreys and Leeches are now breedable. They use genderless breeding meaning that both mating creatures will produce an offspring, which is done through gestation. Gestating Leeches and Lamprey's cannot be manually attached to a player, although they can still attach themselves to enemy players and dinos by attacking. This will cause them to lose the baby. Similarly babies cannot be manually attached to players, and baby Leeches cannot be harvested for Leech Blood or Diseased Bile. Both types of babies will request Blood Packs as their cuddle food, but otherwise will eat Spun Blood Globs.
> * Both Lampreys and Leeches will retain any buffs they had when being attached to a player or a dino when they drop off again. This is mainly for compatibility with buff based mods such as Shiny!
> * Tamed Leeches and Lampreys can be converted back to vanilla at any point, however you will not be able to convert them back to the Kraken's Better Dinos version as the vanilla versions are unable to be buffed and cannot receive the required conversion buff.
>
>
>

### Liopleurodon

> Tier 3 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features:
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Complete overhaul of this creature. Spawns alongside the regular sparkly magical one on any map that uses the Island 'Ocean' spawners.
> * Permanent tame, and breedable. The Better Liop has much different stats than the temporary original. Unlike the original, the Better Liop can be grabbed by Tusos and is not immune to Eels or Jellyfish.
> * Can reverse and strafe.
> * Immune to the Salmon Bleed debuff.
> * Can be equipped with saddle which can be crafted in the Smithy section of the Better Dinos workbench.
> * Saddle allows the Liop to carry its rider plus 1 passenger.
> * Gives Liop Oil buff to rider and passenger which gives vastly reduced Oxy consumption, better underwater vision, and increased swim speed while active. Buff will last for a short time after dismounting the Liop.
> * Right Mouse Button triggers 'Chomp' attack, launching the Liop forwards and dealing large damage. The Liop is able to grab small sea creatures this way and chomp on them at its leisure. This attack will be used by wild Liops. If grabbed by a wild Liop causing it damage will eventually force it drop you.
> * C key will be a more gentle grab attack, allowing you to pick up small sea creatures without damaging them for carrying off elsewhere.
> * The Liop is a KO tame, and prefers 'Superior' kibble. For taming and breeding refer to the Plesi food amounts and times although note that the Liop has lower torpor than the Plesio.
> * Can craft a 'Felix Felicitas' Luck Potion in the Liops inventory. This will grant the same loot crate affecting buff as the magical original and lasts for ten minutes.
> * Liop is now an Oceanic healer!
> * Similiar mechanics to the Deaodon, Liop heal can be toggled as a passive heal, or when riding by pressing your Prone key (X by default).
> * Unlike the Daeodon, Liop healing does not drain food, instead it drains a new stat 'Mana'
> * Mana can be levelled and has points wasted into Oxygen re-assigned to it.
> * Mana will slowly regenerate over time, or can be restored by feeding Liops 'Mana Restoration Potions' which can be crafted in the Preserving Bin section of the BD Workbench and will restore 100 Mana each. These must be force fed to the Liop.
> * Liops that drop below 10% Mana will suffer from 'Mana Exhaustion', further decreasing its speed, draining its health and increasing its torpidity and causing the Liop to both do 25% less damage and receive 25% more damage.
> * Mana percentage level will be shown as the 'Rage' meter under the main stats.
>
>
>

### Lirainosaurus

> Tier 2 [Passive Tame]
>
>
> Battle Ready
>
>
> Cannot be Ridden
>
>
> Role: Combat, Utility
>
>
> Features: Not rideable, but they are great at protecting you and holding your things.
>
>
> Mod: Prehistoric Beasts
>
>
>

### Lymantria

> Tier 1 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Transport
>
>
> Features: The handy moth is improved by KBD. It generates silk in its inventory, can deploy a gas attack whily flying, and poops out spores that make a great fertilizer substitute.
>
>
> Will receive up to 20% Speed and Stamina increase from imprinting.
>
>
> Mod: Kraken's Better Dinos
>
>
>

### Lystrosaurus

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility
>
>
> Features: Dog. When pet, a Lystrosaurus will boost XP gains from all nearby allied dinos, including other Lystros.
>
>
>

## M-N

### Maewing

> Tier 6 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Utility, Transport
>
>
> Features: Can automatically take care of your baby creatures. Place the food babies would normally eat in Maewing inventory, then turn on feeding trough mode for hassle-free baby raising. Quick in every form of travel.
>
>
>

### Magmasaur

> Tier 6 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering, Utility
>
>
> Features: Magmasaurs can have a very high Health pool. Pair that along with their AOE taunt ability (space bar) they can aggro other dinos around them while other tribe members kill them. With the added ability of eating Ambergris to heal 250 hp each. Magmasaurs also have moderately high base damage.
>
>
>

### Mammoth

> Tier 4 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering, Transport, Utility
>
>
> Features: A staple wood-gathering dino for any base. The mammoth is also a capable tank in combat, dealing substantial knockback with its tusks and soaking damage with a substantial health pool. A pasenger can also ride on the back beating drums to buff nearby allies.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * LMB: tusk attack no longer stops movement and is once more the Mammoths primary wood harvesting attack. This attack will no longer gather berries. If harvesting whilst moving then you will gather mostly thatch. If stationary when harvesting will gather wood using the beavers damage type.
> * Space: stomp attack harvests berries, but will not harvest wood.
> * Capable of using a Mammoth Platform Saddle, can not be carried by raft or platform saddle, or carried by a Quetz or similar if it is equipped with a platform saddle itself.
>
>
>

### Managarmr

> Soul Bind
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: One of the fastest mounts available on Glyph. This soulbind will hold its own in combat against just about anything as long as its freeze attack can freeze the target. Flying this thing takes a lot of practice and very, very low amounts of lag.
>
>
> Mod: Kraken's Better Dinos
>
>
>

### Manta

> Tier 2 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: A *very* fast scout mount for the water around Velkus. At full speed, it can leap across large sandbars and small islands.
>
>
> Mod: Kraken's Better Dinos
>
>
>

### Mantis

> Tier 3 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering
>
>
> Features: A jack-of-all-trades mount that can do just about anything except fly, depending on the tools you equip it with. As a gathering mount, it's one of the best - it's fast, maneuverable, and reduces the weight of all resources in its inventory.
>
>
> Mod: Kraken's Better Dinos
>
>
>

### Mapusaurus

> Tier 3 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features: Mapusaurus is a ferocious carnivore. While not nearly the size of Giganotasaurus, Mapusaurus is far larger then Rex or Neovenator. This size also comes with strong jaws, able to tear through flesh and bone of any creature. Be careful, as their prey drive is so strong they can abandon their rider in favor of killing.
>
>
> Mod: Prehistoric Beasts
>
>
>

### Massospondylus

> Tier 3 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Features: In the wild, Massospondylus are neutral towards players and other creatures. Once tamed, they are quite efficient at harvesting berries and can harvest wood as well as thatch. With Fermented Sweet Melons inside their inventory, Massospondylus has the ability to use its ranged barf attack which will pierce armor of enemy players and can damage structures.
>
>
> Mod: Prehistoric Beasts
>
>
>

### Megachelon

> Tier 4 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering, Transport, Utility
>
>
> Features: The mobile base of Velkus. This big ol' turtle will lumber around the land or cruise through the sea with a whole house on its back if you feel like it. These are often tamed by menders for their ability to grow rare mushrooms and flowers.
>
>
>

### Megalania

> Tier 2 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: A medium sized lizard that can climb over and around terrain with ease, making them great for canyons and caves.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Has increased tamed running speed and rotation rates.
> * Will not lose Stamina when climbing.
> * Increased Claw Attack base damage to 25 and added it to the C attack key.
> * Drag Weight set to 130 and Mass set to 200.
> * Given Carnivores\_Medium tag meaning that wild Megalanias will actually be able to hurt other wild dinos they attack when wild and spawned outside of caves, and will only target herbivores instead of, well, everything. Will also target corpses.
> * Removed Mega Rabies from all attacks, instead Megalania bite attacks now have the following effects: 20x damage inflicted as torpor over 20 seconds; 2x damage inflicted as stamina drain over 20 seconds.
> * Further attacks will prolong the effects by a further 20 seconds, as long as you can see the red particle effect signifying that the dino is 'Rabid' then torpor will still be rising. Dinos who cannot become torpid will not gain the particle effect.
>
>
>

### Megaloceros

> Tier 3 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering, Transport, Utility
>
>
> Features: A staple of early-game thatch gathering for any base on Velkus. They're quick, moderately durable, and look great for any elf's roleplay.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Male attack inflicts bleed against all targets, not just players. Bleed does a flat 1% per second drain of Health, Stamina, Oxygen and Food for 5 seconds.
> * Female Deer now have Reindeer style antlers to cover up the ugly weird indents on their heads.
> * Both genders can now gather berries with a right click attack.
> * Female Deer are able to be Milked every 30 minutes via an option on the radial menu for between 1 and 3 'Mammal Milk'. See the New Consumables section for more information on Mammal Milk and other consumables added by Kraken's Better Dinos.
> * Removed Idle 'Moo' sound completely. Spamming jump still spams the moo.
>
>
>

### Megalodon

> Tier 3 [KO Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features: The brawler of the sea! With a handful of these sharks, their pack bonus and bleed will help them tear apart anything in the ocean even at low levels.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Base damage increased to 45 and improved attack range.
> * Now drop Tough Hide and can have Prime Fish Meat harvested from them by any tool or carnivore.
>
>
>

### Megalosaurus

> Tier 5 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features: As a heavy brawler, the megalosaurus is comparable to the rex in strength but lacks the health pool in exchange for the ability to pick up smaller creatues and move with more agility.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Vastly reduced effects of daytime debuff, vastly increased maximum sleep debt and threshold that the nasty over tired debuff kicks in.
> * Vastly reduced rate of sleep debt gain and slightly reduced rate of sleep debt regain.
> * Now has Night Vision, holding X (Prone) when riding the Megalo will enable night vision (this is the same as the Snow Owls 'Predator Vision' visual effect). X must be held down to keep the effect, this is not a toggle.
>
>
> Mod: Paleo ARK
>
>
> * Adds tribal-styled stripes
>
>
>

### Meganeura

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility (Shoulder Pet)
>
>
> Features: Buzzing swamp insects that make for a great shoulder-pet for any agility focused character.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Doubled in size.
> * Tamed dragonflies will receive a gang bonus of up to +8.
> * Able to be carried but not if you are wearing a Glider Suit.
> * When carrying a tamed Dragonfly you will receive a big boost to jump height and distance and reduced gravity and fall damage.
>
>
>

### Megatherium

> Tier 4 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Features: An absolute monster for a Tier 4 creature; this sloth, when enraged, will do more damage and take less than any rex. If you're fighting bugs, bring the sloth.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Altered purely to keep the Bug Killer Buff when killing the remapped Spiders and Scorpions from this mod.
>
>
>

### Mesopithecus

> Tier 1 [Passive Tame]
>
>
> Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility (Shoulder Pet)
>
>
> Features: An adorable shoulder mount that's the ideal companion for anyone focused on fight on the ground. It'll chuck its poop at nearby enemies, lowering their stamina and health regen. You can also throw it through an open window and whistle it to attack a door and it'll unlock it for you.
>
>
>

### Microraptor

> Tier 1 [Passive Tame]
>
>
> Battle Ready
>
>
> Role: Combat, Utility
>
>
> Features: A handy shoulder pet you can yeet at your foes to dismount and stun them.
>
>
> Mod: Kraken's Better Dinos
>
>
>

### Morellatops

> Tier 2 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering, Transport
>
>
> Features: This underrated camel is surprisingly durable in combat (especially after our buff) and can really hold its own in early-game content. If you come across one, it's a great choice for an early game mount. It'll keep you safe from just about any low-tier threat and can move around with a pretty substantial carry weight.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Head attack will no longer stop movement.
> * If placed near to Crop Plots will add water to them from its own reservoir at the rate of 5 water approx. every ten seconds (Note that this will not happen if the Morella is in stasis)
>
>
> Note: Damage received from all sources reduced by 30%
>
>
>

### Mosasaurus

> Tier 6 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: An absolute juggernaught in the water. The mosa will carry you through any aquatic content Velkus can throw at you. Strong, fast, and durable.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Now able to pitch up and down for more fluid movement through the water.
> * Now immune to Jellyfish and Eels stun attacks.
>
>
>

### Moschops

> Tier 2 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering
>
>
> Features: A better fighter than it deserves to be. The moschops has a melee stat that scales in a slightly absurd way, but it's a very fun and easy to obtain mount. It gathers all sorts of things and can be leveled specifically to gain more of a resource. A must-have for anyone looking to farm something like organic polymer. ~
>
>

### Nasutoceratops

> Tier 6 [CombatTame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features: Nasutoceratops is a large protective herbivore. With several abilities, a high health pool, and strong attacks, Nasutoceratops is a great herbivore for all tribes!
>
>
> Mod: Prehistoric Beasts
>
>
>
> * LMB: HeadButt
> * RMB: Stomp
> * C: Roar: Things Allo sized and larger take more damage
> * X: Impale
>
>
>

### Neimongosaurus

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility
>
>
> Features: Neimongosaurus are curious little dinosaurs. Mostly driven by their desire to snack, they tend to seek out survivors and their tames. Whole alone they aren't very bold, in a group they tend to get aggressive! Once tamed, you can enable their tame helper ability. This makes a dinosaur you are taming drop food faster, resulting in taming faster! When wearing their saddle bags, they also can craft jerky for you, and many consumables spoil slower!
>
>
> Mod: Prehistoric Beasts
>
>
>

### Neovenator

>
> Tier 7 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features: Neovenator is an all-around great creature to tame. Their damage is on par with Rex, but they are much faster and more maneuverable. In the wild you will often find Neovenator holding smaller creatures in its mouth chomping on it, which works the same as Megalosaurus. A Neovenator, however, is much smarter. If they are chewing prey and get attacked, they will drop the creature from their mouth and shift its focus to anything attacking it.
>
>
> Mod: Prehistoric Beasts
>
>
>
> * LMB: Bite / Chomp Prey
> * RMB: Grab, Stop Chomping Prey, Release Prey
> * If a player gets grabbed by a Neovenator they can break free by simply dealing a certain amount of damage to it. You better be quick, as its chomping attack shreds armor!
>
>
>

### Noglin / Doglin

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility (Shoulder Pet)
>
>
> Features: As a glow pet, you can mount this on your shoulder and clap to toggle its light on or off. The light weakens nearby reapers and nameless, but draws the attention of local seekers as well. It'll also alert you to nearby players, hidden or not, and high level local fauna.
>
>
> Mod: Glyph RP
>
>
>

## O-P

### Onyc

> Tier 1 [Passive Tame]
>
>
> Battle Ready
>
>
> Cannot be Ridden
>
>
> Role: Combat
>
>
> Features: An armor-shredding bat that'll defend your base from any intruder with devastating effect.
>
>
>

### Ornithocheirus

> Tier 6 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: Ornithocheirus is a good all around flyer. It moves like a Tapejara, has the ability to glide like a Griffin and has great stamina. When riding this creature, once it gets below 20% stamina it has a chance to receive a buff called "Endurance", which resets its stamina to 50%.
>
>
> Mod: Prehistoric Beasts
>
>
>
> * Not only can Ornithocheirus swim in the water, when it is over water it can surf the waves, causing it to move faster, and it gives it a better chance to gain its "Endurance" buff!
>
>
>

### Otter

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility (Shoulder Pet)
>
>
> Features: A handy companion that'll keep you well insulated when wrapped around your shoulders and can gather some fish and pearls for you if sent out to hunt.
>
>
>

### Ouranosaurus

> Tier 2 [Passive Tame]
>
>
> Non-Combat
>
>
> Rideable
>
>
> Role: Transport
>
>
> Features:Ouranosaurus is a great exploring mount. With lots of stamina, and good speed, they allow you to move where you need to quickly. And, with their ability to protect you or your allies from incoming negative buffs, having an Ouranosaurus by your side is advantageous!
>
>
> Mod: Prehistoric Beasts
>
>
>
> * C: Activate Rider Protection Buff
>
>
>

### Oviraptor

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility
>
>
> Features:Provides an egg laying boost to nearby creatures and gathers up eggs dropped within 3000 units to store in its nest.
>
>
> Mod: Kraken's Better Dinos
>
>
>

### Ovis

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Rideable
>
>
> Role: Utility
>
>
> Features: A wool-generating farm animal that is an early-game priority for anyone intent on crafting padded flak armor.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Female Ovis are able to be Milked every 30 minutes via an option on the radial menu for between 1 and 3 'Mammal Milk'. See the New Consumables section for more information on Mammal Milk and other consumables added by Kraken's Better Dinos.
>
>
>

### Pachycephalosaurus

> Tier 2 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering
>
>
> Features: An expert at head-based warfare. Applies a slightly rediculous amount of torpor with its headbutt. Gathers crystal and obsidian very well.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Increased size, speed and improved stats from the vanilla.
> * Capable of a short Trike style charge by holding down Right Mouse Button.
>
>
>

### Pachyrhinosaurus

> Tier 3 [KO Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering, Utility
>
>
> Features: An overlooked and underrated early-mid-game support creature. It can hold its own in a head-to-head fight with most things in its tier and provides a variety of buffs for nearby allies.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Has increased gathering for Wood and a 20% weight reduction for wood.
> * Now has 6 total pheramone effects. These can be selected through the radial menu and assigned to either the Right Click or C attack.
>
>
>
> 	+ Adrenaline: Also Affects ALL players and Dinos in range except Pachyrhinos, Increases speed by 50%, reduces torpor at a rate of -10 per second, lasts for Oxygen Stat divided by 5, maximum duration of 300 seconds.
> 	+ Calming Essence: Expels a calming essence that makes you invisible for most hostile dinos (Doesn`t work with anything generally the size of a Rex or bigger).
> 	+ Food Drain: Doubles the food drain of ALL players and dinos within range. Lasts for Oxygen stat divided by 3, maximum duration of 900 seconds. I repeat, affects all dinos in range (except for Pachyrhinos themselves) whether wild or tamed, conscious or unconscious...
> 	+ Fortitude: Will reduce food and water drain of tribes players and dinos to 25%, provides 100 Hyper/Hypothermal insulation, helps with a little bit of Torpor reduction, lasts for Oxygen Stat divided by 3, maximum duration of 600 seconds.
> 	+ Raging Essence: Expels a raging essence that makes a variety of dinos attack you, such as the Dodo or Parasaur. Some herbivores like the Carbonemys and Triceratops may still ignore you though. This ability to expel gas that can sway the temperament or disposition of most creatures can be used in a variety of clever and creative ways.
> 	+ XP Booster: causes all own tribe dinos within range to receive a 2x XP boost, lasts for the duration of the Pachyrhinos Oxygen Stat divided by 3 with a maximum duration of 600 seconds. Does not effect Pachyrhinos themselves.
>
>
> Note: Deals an additional 20% damage and receives 5% less damage from all sources.
>
>
>

### Paraceratherium

> Tier 4 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering, Utility, Transport
>
>
> Features: This massive mammal is a staple for anyone in need of a tank or transport in combat. It'll hold thousands of pounds on its platform, making it great for sieges or mobile stores.
>
>
>

### Parasaur

> Tier 1 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Utility, Transport
>
>
> Features: The parasaur is the house alarm of Glyph. You'll bump into these at just about every settlement in Velkus, honking their god-aweful honk to alert a tribe to your presence.
>
>
> Mod: Paleo ARK
>
>
> * Alongside their skin change, the Paleo Parasaur boasts a big size increase and will defend themselves if they feel threatened! Parasaurs can also tail whip now by pressing X. This attack stuns small enemies and players for a few seconds, and has a total cooldown of 10 seconds
>
>
>

### Pegomastax

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility
>
>
> Features: Pegos are the racoons of Velkus. They'll grab whatever you've got and make for the bushes. Keep an eye out for these, or any shifters lurking in the shadows with a pego form.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Reduced aggro range and will only aggro on players on foot and ignore mounted players and tamed dinos (unless attacked).
> * Will suffer hilarious effects if stealing explosive or tranquilizing objects from players inventory when wild.
>
>
>

### Pelagornis

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Rideable
>
>
> Role: Transport
>
>
> Features: This water-fowl is the most goblinoid flyer in Velkus, and that's pretty much all it has going for it. Unless you're living in the water and need a mount that can land on the surface, the Pelagornis won't really fill any role that other flyers can't fill better.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Has an extended spoil timer of x6 for filled Fish Baskets to make transportation of captured creatures easier.
> * Able to walk backwards.
>
>
>

### Phiomia

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Rideable
>
>
> Role: Utility
>
>
> Features: A standard farm creature. Level it in health and you can slaughter them for enormous amounts of high protein meat which can be used to heal your carnivores.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Female Phiomia are able to be Milked every 45 minutes via an option on the radial menu for 1 'Mammal Milk'.
>
>
>

### Phoenix

> Tier 5 [Summoner Tame]
>
>
> Non-Combat
>
>
> Rideable
>
>
> Role: Transport
>
>
> Features: A flaming bird that can shoot a fireball to damage enemies. Enemies killed by the fireball yield no experience.
>
>
>

### Pinacosaurus

> Tier 2 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Utility
>
>
> Features: Pinacosaurus is the flattest Ankylosaur on the ARK! Useful for protecting bases and tames, Pinacosaurus is a survivor’s best friend!
>
>
> Mod: Prehistoric Beasts
>
>
>

### Piranha

> Tier 1 [Passive Tame]
>
>
> Battle Ready
>
>
> Cannot be Ridden
>
>
> Role: Combat
>
>
> Features: A viscious man-eating fish that has been altered slightly by KBD. Great for home defense.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Piranhas will now not target anything unprovoked unless it is 1) Under 50% health, or 2) Has either a bleeding buff or other base disease buff such as Swamp Fever, Mega Rabies, or Troodon Poison.
> * Piranhas will now do 50% more damage against targets which have one of the above mentioned buffs
> * Piranhas now have a gang bonus of up to +8. Will only gain extra damage from the gang buff at 2% per member
>
>
>

### Plesiosaur

> Tier 4 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: A large, fast underwater carnivore that fills the gap between a megalodon and a mosasaurus. Slap a saddle on this bad boy and it'll let you transport a medium-sized load throughout Velkus with some rather considerable speed.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Now immune to Jellyfish and Eels stun attacks.
>
>
>

### Postosuchus

> Tier 4 [Find an Egg!]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport, Utility
>
>
> Features: The only bipedal crocodilian in appearing in Velkus. It excels on land but can perform well in the water as well. The fact that it's ignored by most cave-dwelling critters and almost every insect makes it ideal for taming creatures in those biomes. In a pack, they can devastate anything else in their weight class. Wild Postosuchus are very aggressive and will often be found chasing after prey. However, there is a small chance you will stumble across one resting by laying down in the wild.
>
>
> Mod: Prehistoric Beasts
>
>
>
> * LMB: Bite
> * RMB: Claw (pack leader only)
> * C: Roar (pack leader only - gives buff to all pack members)
>
>
>

### Prionosuchus

> Tier 3 [KO Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport, Utility
>
>
> Features: Prionosuchus is an aquatic healer! For tribes that like to explore the ocean, this is a wonderful creature to tame. Prionosuchus supports both passive and active healing, allowing for many uses!
>
>
> Mod: Prehistoric Beasts
>
>
>
> * LMB: Bite
> * RMB: Heal. Only works in water.
>
>
>

### Procoptodon

> Tier ? [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport, Utility
>
>
> Features: A capable brawler in a pinch and nearly unmatched as a land-transport that'll let you carry a buddy with you on adventures. Excellent at gathering thatch and berries.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Dropped drag weight to be able to be bola'd/carried by Argents again
>
>
>

### Pteranodon

> Tier 2 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: The basic flyer of ARK as a whole. They're quick enough to be useful as a transport and can brawl with their roll ability (C).
>
>
> Mod: Kraken's Better Dinos
>
>
>

### Pulmonoscorpius

> Tier 2 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Utility
>
>
> Features: An awesome early-game all-terrain-critter that'll fight above its weight class with ease. As an additional perk, saving on weapons and tranqs by stabbing the hell out of things with your scorpion to KO them is an excellent way to approach taming.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Added a right click grab attack which can pick up very small creatures (or players) for transport or stinging. Wild Scorpions will not use this attack at all and tamed AI will only use it against targets that it is capable of carrying.
> * Will passively create 'Scorpion Venom' in its inventory, 1 every 5 minutes up to a max of 100, this can be used in place of Narcotics and is an ingredient for the Cthulhu's Blood item. See the New Consumables section for more information on Cthulu's Blood and other consumables added by Kraken's Better Dinos.
> * Meat spoils rapidly when held by Scorp making.
>
>
>

### Purlovia

> Tier 3 [KO Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features: The very best of ambush mounts. Bury in the ground in a good spot and you can spring out like a wild badger to take down enemy players, dismounting them from their dinosaurs if aimed properly.
>
>
> Mod: Kraken's Better Dinos
>
>
> Now rideable and able to be equipped with a saddle
>
>
>
> * Immune to a variety of stunning, slowing, dismounting and blinding debuffs. This immunity does \*not\* include bolas, web bolas, net guns, or any frozen debuffs (ie. Ice Wyvern, Mana, or Owl)
> * Rider now cannot be dismounted and is now also immune to stunned debuffs.
> * Also immune to wild Yutyrannus Fear roars. Tamed Yutyrannus will still be able to fear roar Purlovias to force them to unbury.
> * RMB: Bury while riding. Rider will slowly lose oxygen whilst buried unless equipped with a scuba tank. Unable to move whilst buried.
> * Ridden Purlovia can unbury by either clicking RMB to emerge biting, Spacebar to emerge with a small non damaging jump, or click LMB to emerge with a mighty stun causing leap. Your crosshair will appear when buried and able to use this attack to assist in targeting the LMB leap.
>
>
> Note: Deals 10% more damage and takes 10% less damage from all sources.
>
>
>

### Pyroraptor

> Tier 4 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features: Pyroraptor is a small dromeasaur. Smaller then Deinonychus and Utahraptor! What they lack in size they make up for in skill set and agility!
>
>
> Mod: Prehistoric Beasts
>
>
>
> * LMB: Bite
> * RMB: Claw Attack
> * C: Phoenix Call or Phoenix Flames
> * X: Kick
> * Space: Jump; hold to fall slower and move around more!
>
>
>

## Q-S

### Quetz

> Tier 5 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Transport
>
>
> Features: A massive flyer that lumbers through the sky and is capable of carrying just about any medium/large creature. Plop a platform saddle on its back and you can even make a flying delivery truck of sorts!
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Increased base flying speed by 50% and reduced movement stamina usage by 25%.
> * Quetzals that are not equipped with platform saddles will now use their unused upright walking animations. When equipped with a platform will revert back to the hunched over stance.
>
>
>

### Raptor

> Tier 3 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features: The classic of classics. A raptor is one of the most basic carnivorous mounts. After a rework, KBD buffs, and some custom tuning, they're absolutely worth taming. In a pack, they'll shred anything in their weight class with ease. Proper breeding will have these on-par with some Tier 5 tames!
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Increased jump height by 50% and added an equal amount of forwards velocity to jump.
> * Increased Running Speed Modifier from 2.3 to 3.5.
> * Note: Damage dealt increased by 25% and all damage received is reduced by 25%
>
>
> Mod: Paleo ARK
>
>
> * Adds a bird of paradise color pattern
>
>
>

### Ravager

> Tier 3 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: A decent brawler for its tier that should compete with anything in even Tier 4 one on one. A natural weight reduction for resources in its inventory and the ability to use zip-lines makes this a great mount for traversing the jungle islands of Velkus.
>
>
> Note: Damage dealt increased by 20% and all damage received is reduced by 20%
>
>
>

### Reaper King

> Soulbind
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features: A heavy fighter that'll outclass just about everything one on one, unless it has a glow pet illuminating you. Its ability to ground flyers makes it a dangerous foe in PVP and PVE alike.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Now immune to the Yuty fear roar.
> * Now do not take fall damage.
> * 'Acid Blood': Reapers now inflict an acid blood debuff on nearby enemies whilst they have any sort of bleeding debuff causing -15 Health and -5 stamina per second. This effects both tames and riders, but does not effect mounted shoulder pets. This is nasty, do not make Reapers bleed all over you!
>
>
>

### Rex

> Tier 5 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features: The golden standard for poison-talon tames on Glyph. Here in Velkus, you'll notice that they're a bit quicker than they have been in the past and are a much more formidable foe with that enhanced agility.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Can now roar while moving.
> * Can now wade in water up to its chest before being forced to swim.
> * Increased wild sprint speed by 50% to make wild Rex's less lumbering slow coaches.
> * Now uses Jurassic Park Rex roar sounds (supplied courtesy of UpFromTheDepths.)
> * Now drop 'Tough Hide' instead of regular hide which can be used to craft Valyrian Reins.
>
>
> Mod: Paleo ARK
>
>
>

### Rock Drake

> Soulbind
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: It's about as strong as a rex and has an enormous amount of speed and agility. Paired with a cloaking ability, the rock drake really is a worthy tame for your character's soulbind slot.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Now drop 'Tough Hide' instead of regular hide which can be used to craft Valyrian Reins.
>
>
>

### Rock Elementals

> Tier 7 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering, Utility
>
>
> Features: Not only can these behemoths gather stones well, they yeet them better than everyone else. Wanna break into a wall? Rock golem. Wanna \*be\* a wall? Rock golem. Massive damage mitigation really does make these the apex 'tank' for PVE content.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Now has a 75% Weight Reduction on Stone, Metal, Crystal, Obsidian, Sand, Flint, all Gems and Crystallized Saps, Salt and Sulfur.
> * Spin Attack (C Key) now uses custom damage type and is therefore able to harvest Metal, Flint, Salt, Sulfur, Obsidian, Crystal, Condensed Gas, Element Ore and Element Shards (On Genesis, not on Extinction vs Element Veins).
>
>
>
> 	+ Spin Attack now has a double melee hit and will strike twice when used.
> * Doeds and Anky's now do full damage against all types of Rock Golems.
> * Immune to all bleed type debuffs and Crystal Wyvern breath attacks in addition to the regular immunity to Lightning, Fire, and Poison Wyvern breath attacks.
>

### Roll Rat

> Tier 2 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering, Utility
>
>
> Features: Capable in combat if you mean fighting somebody's house. At full speed, a roll rat will roll right through stone gates and pretty much any other obstruction. Great for gathering wood and getting around on the land as well. Remarkably fun as a multi-person transport.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Improved rotation rates and acceleration.
>
>
>

### Sabertooth

> Tier 4 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features: An outstanding brawler with an odd niche: killing pack creatures. Bonus damage against anything that boasts a pack bonus makes this handy for taking down wolves, allos, and so on.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Doubled Jump Z height.
> * LMB: bite animation which now does piercing damage, bypassing and shredding armour (uses Manta damage type)
> * RMB: claw attack animation. This uses the original Saber damage type and gathers large amounts of Hide, increased damage of this attack to 34.
> * Note: Damage dealt increased by 10%, all damage received is reduced by 10%, and damage vs pack dinos increased from 35% bonus to 50%.
> * Bonus damage is calculated additively, so attacking a Direwolf pack leader will gain an additional 150% damage with the bite attack (50% for each of Gang Dino, Pack Dino, and Pack Leader)
>
>
>
> 	+ Is Gang Dino (will have +1, +2 etc. above its head)
> 	+ Is Pack Dino (Is a child of the pack dino base class, ie. can have a pack leader and pack bonus, eg. Allo, Direwolf, Raptor, Ravager etc.)
> 	+ Has Pack Buff (ie. Direwolf or Raptors after the pack leader has activated the pack buffs)
> 	+ Is Pack Leader (self explainatory)
>
>
>

### Sabertooth Salmon

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility
>
>
> Features: Can be slaughtered like ovis for fish meat!
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Will now be properly tamed when being captured in a fish basket meaning that they can gain experience and be levelled and will be able to eat from tribe troughs. Note that after the first capture and release, you will then need to capture and release them a second time using another fish basket, Cryopod, Soul Ball or similar to get them properly tamed and able to gain XP etc.
>
>
>

### Saltasaurus

> Tier 4 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering
>
>
> Features: The Saltasaurus is a cute little Sauropod with multiple uses. It moves much faster than larger than the Brontosaurus and doesn't lose much efficiency in its ability to harvest valuable resources such as berries, wood and thatch. The biggest advantage to a Saltasaurus is its very strong body armor, which provides the rider with peace of mind knowing it can't be killed easily.
>
>
> Mod: Prehistoric Beasts
>
>
>
> * LMB: Directional Front foot stomp
> * RMB: Directional Back foot stomp
> * C: Tail Swipe
> * X: Dust Tail Attack
>
>
>

### Sarcosuchus

> Tier 3 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: The classic gator. A solid tier 3 brawler that can stand on its own in land or sea battles. Its abundance of swim speed does make it a great creature for traveling (most of) Velkus.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Now drop 'Tough Hide' instead of regular hide which can be used to craft Valyrian Reins.
>
>
>

### Scelidosaurus

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility (Shoulder Pet)
>
>
> Features: Scelidosaurus is an armored shoulder mount. Simply pick it up and be protected from damage!
>
>
> Mod: Prehistoric Beasts
>
>
>

### Shadowmane

> Tier 7 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: A jack of all trades in catfish form. Or fish-cat. Amazing brawler, extremely fast, very durable. Fits comfortably in any survivor's Tier 7 collection.
>
>
> Mod: Glyph RP
>
>
>
> * Blink ability disabled
> * Natural armor, damage reflect, and poison debuff removed
>
>
>

### Shinehorn

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility (Shoulder Pet)
>
>
> Features: As a glow pet, you can mount this on your shoulder and clap to toggle its light on or off. The light weakens nearby reapers and nameless, but draws the attention of local seekers as well. It'll also alert you to nearby players, hidden or not, and high level local fauna.
>
>
>

### Siamosaurus

> Tier 4 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering, Transport
>
>
> Features:Siamosaurus is a fairly complex creature. You will notice quickly that this creature does not move very well on land. But it is, however, very graceful in the water. As if their immunity to Cnidaria and Electrophorus wasn't enough to make them a desirable water mount, they are also efficient at gathering Angler Gel, Bio Toxin, Black Pearls and Silica Pearls. While inside its inventory, Siamosaurus is able to carry a larger amount of Black Pearls and Silica Pearls due to a significant weight reduction.
>
>
> * When riding a Siamosaurus: at the bottom of your screen there are three new UI interfaces. One is a percentage meter, one bar says "Use Angler Gel to Activate" and the third says "Flashover Strength" with stats listed above it.
>
>
>
> 	+ Let's begin with the percentage meter on the far left, which is simply used to control the strength of the land tail swipe attack. The longer you hold alt fire, Siamosaurus will have more power and knockback will have behind it when doing the tail attack. The other two meters work in multiple ways. First and foremost, the bar on the left is an indicator for how to use the ability. As it says, if you use Angler Gel it will activate. To use Angler Gel, place some in the last slot of your hotbar and press zero. Doing this will begin the process, which we've called "Flashover". This part of the ability works similar to Ferox. You will see one bar has now turned into a timer and another displays the strength bonus your Siamosaurus is receiving. Above the strength bar you will also notice the stats have changed. The more you feed it Angler Gel, the stronger it will become but it will get increasingly less time with the buff. You can feed Siamosaurus a max of 40 times before it will reach 100% strength and at this point it will enter berzerk mode.
> 	+ In berzerk mode, Siamosaurus will deal 150% damage, gain 5 health per second and its speed will be increased to 125%. At this point you will notice you have a very limited amount of time. You can, however, make good use of the additional 10 times you can feed Siamosaurus a piece of Angler Gel in this stage. When you feed it Angler Gel in berzerk mode, the closer the clock is to 0:00 the more additional bonus time you will earn with the buff.
> 	+ Once your timer has run out you will enter the sizzled out phase. During this time, Siamosaurus has become worn out and will now need to re-energize itself. Once this debuff is given you will notice your stats have now received a significant penalty. Siamosaurus will now only deal 75% damage, its speed will be decreased to 50% and it will lose 10 stamina per second. The amount of time it takes you to re-energize is completely dependent on how many times you fed your Siamosaurus a piece of Angler Gel. There is quite a large difference in the amount of time it takes to re-energize between feeding it a few Angler Gel and feeding it 50 times.
>
>
> Mod: Prehistoric Beasts
>
>
>
> * LMB: Bite
> * RMB: Claw (land only)
> * C: Roar, Berzerk Roar
> * Alt Fire: Tail Swipe
> * Space: Dash Foward (water only)
>
>
>

### Sinomacrops

> Tier 1 [Passive Tame]
>
>
> Battle Ready
>
>
> Cannot be Ridden
>
>
> Role: Utility (Shoulder Pet)
>
>
> Features: A shoulder pet that lets you fly. Does bonus damage against anything chitinous, including players in chitin armor.
>
>
>

### Smilodon

> Tier 4 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: A reskinned sabertooth.
>
>
> Mod: Paleo ARK
>
>
> * Cannot use a saddle
> * See Sabertooth KBD features
>
>
> Note: Damage dealt increased by 10% and damage received from all sources reduced by 10%
>
>
>

### Snow Owl

> Tier 6 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport, Utility
>
>
> Features: A fast, beefy flyer that'll brawl with anything up to about poison talon tier with relative ease. Its dive allows a player to freeze everything around the impact zone, healing and immobilizing nearby targets (can also be used on the ground). Has toggleable thermal vision which is very useful for PVP and taming.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Able to walk backwards.
>
>
>

### Spinosaurus

> Tier 5 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: The amphibious assault vehicle of Tier 5. It's fast and powerful on land, but get its feet wet and you've got a veritable monster on your hands. Improved significantly by KBD.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Now given version of Huge Water Carnivore buff (not targeted by small aggressive fishy things and immune to Eel stun)
> * Increased swim speed by 50%, swimming rotation rates by 25%, and can now pitch whilst swimming.
> * Quadrapedal bite attack no longer stops movement in SP.
>
>
> Mod: Paleo ARK
>
>
> * Adds a pattern styled after Jurassic Park that glows
>
>
>

### Stegosaurus

> Tier 4 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering
>
>
> Features: The reworked Stego is an absolute monster of a tank for all sorts of content. Cycle through its 'plate' modes and you'll find that the versatility of the stegosaurus is significant. The crippling effect of its tail swipe makes some harder content like soloing dungeons much more feasible.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Increased walking speed by 50%, running speed by 100%, and improved rotation rates.
> * Fixed left click attack animations meaning that Stegos deal much more consistent damage instead of some attacks failing to hit.
> * Kraken's Better Dinos Abilities are able to be toggled on and off using the radial menu under Options.
>
>
> Mod: Paleo ARK
>
>
> * Adds a stripey-spotted pattern.
>
>
>

### Stygimoloch

> Tier 2 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering
>
>
> Features: New creature filling the hole left by the increase in station of the original Pachycephalosaurus. Like the improved Pachy, the Stygi is capable of a short Trike style charge by holding down Right Mouse Button.
>
>
> Mod: Kraken's Better Dinos
>
>
>

### Styracosaurus

> Tier 3 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering
>
>
> Features: New creature filling the hole left by the increase in station of the original Trike, as well as fulfilling new niches. Like the Trike, has a charge attack triggered by holding down and then releasing the RMB. This charge attack inflicts a debilitating impaling effect that causes a 3% over 10 seconds bleed, massive speed reduction, and a 25% reduction to the victims melee damage. This attack scales with the Styracs melee damage. An outstanding choice for clearing corrupted Conquest content.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Receives a rivalry buff in the presence of unaligned X-Dinos and Corrupted Dinos.
> * Deals 300% damage with all attacks against Corrupted dinos.
> * Negates Genesis 1 wild X-Dinos damage and resistance boosts, dealing full damage against them, and receiving regular damage from them.
> * Deals a small amount of reflective damage to enemies that hit the Styrac's head or frill.
>
>
>

## T-Z

### Tapejara

> Tier 1 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: The earliest true 'combat' flyer. Allows you to fire weapons from its back, hover, strafe, and latch onto vertical surfaces.
>
>
> Mod: Kraken's Better Dinos
>
>
>

### Tarbosaurus

> Tier 6 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features: Tarbosaurus is a fun desert themed version of the Evolved Tyrannosaur. They have identical stats and function exactly the same (Anything an Evolved Tyrannosaur does, a Tarbo can do). Tarbos have a unique skin pattern, and both males and females sport a small coat of protofeathers running down their backs
>
>
> Mod: Paleo ARK
>
>
>

### Terror Bird

> Tier 4 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: A quick skirmishing mount that makes harassing larger, slower foes a breeze. Its glide ability allows for some truly epic jukes in combat.
>
>
>

### Therizinosaur

> Tier 5 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering
>
>
> Features: A therizino is a rex-class brawler that sits comfortably in its tier. Bred well, it'll hold its own in any end-game combat. Benefits from being able to consume sweet veggie cakes in addition to normal creature healing consumables. A therizino on a raft in the swamp is the fastest and best way to gather wood, thatch, and rare mushrooms and flowers.
>
>
> Mod: Paleo ARK
>
>
> * Adds a skin pattern that varies between males and females
>
>
>

### Thorny Dragon

> Tier 3 [KO Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering
>
>
> Features: Probably similar to a raptor in stregth but capable of gathering wood like a beaver. Native to both the desert and redwoods, they're most often used as an easy source of keratin for quests.
>
>
>

### Thylacoleo

> Tier 4 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Travel
>
>
> Features: The quintessential feline brawler of Velkus. Both the standard and R variant are incredibly common in the stables of Glyph players. Will hold its own in combat once well bred and can traverse just about any terrain with ease.
>
>
>

### Titanoboa

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility
>
>
> Features: While the turret mode makes them handy for home-defense, snakes are most useful as a source of eggs for kibble.
>
>
> Mod: Kraken's Better Dinos
>
>
>

### Triceratops

> Tier 4 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Gathering
>
>
> Features: An \*outstanding\* choice for early, mid, and late-game content. The Trike stands alone in its ability to tank just about any content head-on. With a season-long breeding program, you can get the damage on these things up to about Tier 6 equivelant. If you're planning on using these for Conquest content, I recommend trying a Styrach out for the corrupted damage bonuses.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Size increased by 30%
> * All stats increased by 50% from vanilla
> * Trikes are now Pack Dinos, and as such the Pack Leader will receive an additional damage and resistance buff. Pack Leaders for regular and Aberrant Trikes can be identified by their glowing red frill.
> * All attacks also do 50% more damage than vanilla, and charge attack damage will scale with the melee damage multiplier.
> * Charge attack now also deals bonus damage depending on the mass of the target, causing more damage against enemies with a higher mass. This attack now also deals armour penetrating damage, and can damage dino riders.
> * Melee attacks that hit the Trikes horns or frill will cause 20% of the dealt damage to be reflected back onto the damage causer.
> * Capable of using a Trike Platform Saddle, can not be carried by raft or platform saddle, or carried by a Quetz or similar if it is equipped with a platform saddle itself.
>
>
> Mod: Paleo ARK
>
>
> * Adds a warpaint skin pattern
>
>
>

### Trilobite

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Cannot be Ridden
>
>
> Role: Utility
>
>
> Features: Trilobites passively generate Silica Pearls and Oil in their inventories. Generation speed and max amount of items that can be generated is effected by the size of Trilobite, larger Trilobites will generate resources faster than smaller ones and in larger amounts.
>
>
> Mod: Kraken's Better Dinos
>
>
>

### Troodon

> Tier 1 [Passive Tame]
>
>
> Battle Ready
>
>
> Cannot be Ridden
>
>
> Role: Combat
>
>
> Features: A perfect home-defense creature or shifter assassination critter. Applies torpor on hit based on melee damage, so you can inflict some serious sleepiness on players in a jiffy.
>
>
>

### Tropeo

> Tier 5 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: Some handy engineering can probably turn this mid-tier flyer into a jetliner of sorts. Perhaps some research is required?
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Improved Superboost rotation rates.
> * Can now sprint when flying normally, and is able to walk backwards when landed.
> * Can toggle the ability to fire the cannon when not super boosting by pressing G whilst riding.
> * Now has a 'Primitive' saddle available that can be crafted in the Smithy section of the Better Dinos Workbench. This is obtainable earlier than the cannon saddle, and although the Tropeo is rideable without a saddle, will help to provide some armour to your Tropeos, or can be used in place of the cannon saddle if your server prefers a more primitive play style. Note that although this saddle uses the Tapejara saddle model, it is only capable of carrying a rider, and not any passengers.
>
>
>

### Tsintaosaurus

> Tier 1 [Passive Tame]
>
>
> Non-Combat
>
>
> Rideable
>
>
> Role: Transport, Gathering
>
>
> Features: Tsintaosaurus is not a fighter, so do not expect the bite to deal much damage. It does, however, have the ability to harvest berries and crops efficiently.
>
>
> Mod: Prehistoric Beasts
>
>
>
> * LMB: Bite
> * RMB: Roar
> * Space: Jump
> * The Tsintaosaurus roar gives it a "Looking for Danger" buff which lasts 15 seconds. During this period of time, if Tsintaosaurus gets within range of an enemy player, alpha creature of any level or a high level wild creature that is a carnivore or an aggressive herbivore such as Therizinosaurus, it will receive an additional buff. This buff is called "Danger Detected" which gives Tsintaosaurus a speed boost and a blue screen effect will be displayed on the rider HUD.
>

### Tusoteuthis

> Tier 6 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Transport, Gathering
>
>
> Features: A massive squid that usually fits in as the strongest aquatic creature on Glyph. Can grab \*almost\* any creature in the game to kill it.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Now has the Huge Water Dino buff, which means that no other creatures will aggro on it with the exception of wild Mosasaurs, Tusoteuthis, Liopleurodons and Plesiosaurs.
> * When using the C key ink attack, will forcefully push away any creatures that are attacking its mantle to prevent being pinned.
>
>
>

### Unicorn

> Tier 6 [Passive Tame]
>
>
> Non-Combat
>
>
> Rideable
>
>
> Role: Transport
>
>
> Features: It's a flying horse. Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Has a 10% increase in size, tamed health, damage, and speed.
> * Horn is now colorized and glowy. In addition the Unicorn now uses its color regions and therefore is able to be admin colored, gain event colors, or mutations etc.
> * Now able to become a magical Pegasus by using the C attack whilst riding. Pressing G (Drag) will revert it back to regular Unicorn mode. This does of course allow you to fly, and provides a close range AoE buff to allied dinos providing health regen. and boost to XP gain (only provides health regen. if allied dino is under 80% health. Does not effect Unicorns themselves).
> * Being in Pegasus form will drain your Mana over time. Max Mana is equal to the Unicorns Max Stamina stat, and as such will increase with increases to the Unicorns stamina. Mana can be topped up by force feeding the Unicorn Mana Restoration potions, and will regenerate over time when not in Pegasus form. Be careful that you don't completely deplete your Unicorns Mana, if it does get completely used up and reaches zero, you will not be able to use it again until you have regained a minimum of 80% Mana.
>
>
>

### Velonasaur

> Tier 4 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features: A capable brawler if the target is tier 3 or below; incredible DPS for fighting flying creatures or things that aren't hitting them.
>
>
>

### Venenosaurus

> Tier 2 [Passive Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features: This midsized sauropod can be found wandering around all over! They have a nasty spit attack, so watch out for their business end!
>
>
> Mod: Prehistoric Beasts
>
>
>
> * LMB: Spit
> * RMB: Directional Tail Attack
> * C: Stomp
>
>
>

### Vulture

> Tier 1 [Passive Tame]
>
>
> Battle Ready
>
>
> Cannot be Ridden
>
>
> Role: Combat, Utility (Shoulder Pet)
>
>
> Features: A solid shoulder pet for damaging enemies that are close enough to peck and actually very good at harassing enemies while flying around.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Can now be properly commanded to attack targets.
>
>
>

### Wooly Rhino

> Tier 4 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat
>
>
> Features: The one-pump-chump of Tier 4 DPS creatures. Very fast when charging, very fragile in head-to-head combat, but the charge damage can either one shot an enemy or damage them enough to make them rethink the fight.
>
>
>

### Wyverns

> Soulbind
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: Flying rexes with elemental breath. Any soulbound wyvern or dragon is going to be a great heavy-brawler in content that allows the use of flyers. Be careful though, most breath will damage the rider and nearby allies if you're reckless.
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Female tamed Wyverns can be milked every two hours for between 1 and 3 Wyvern Milk through the radial menu. Female Crystal Wyverns can be harvested for Primal Crystal instead of Wyverns Milk.
> * Now drop 'Tough Hide' instead of regular hide which can be used to craft Valyrian Reins.
> * Crystal Wyverns can be given their skull helmet by toggling it in the radial menu under Options.
>
>
>

### Xiphactinus

> Tier 4 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: Due to its bleed affect when attacking bigger creatures, amazing speed, and its reasonable regen (amazing regen with feeding frenzy), its amazing for killing water alphas. As long as the player dodges frequently. The Xiphactinus can grab creatures, proceeding to thrash their prey before swallowing it whole. This creates a large cloud of blood, which the Xiphactinus can enter to trigger a Blood Frenzy buff. The following is a list of all creatures that can be grabbed by the Xiphactinus.
>
>
> Mod: ARK Additions: The Collection
>
>
>
> * LMB: This key triggers a simple bite. When the Xiphactinus grabs a creature, this key triggers a thrash.
> * RMB: This key triggers a lunge that allows the Xiphactinus to grab creatures under a drag weight of 210. If the Xiphactinus hits a target larger than this, it will proceed to rip pieces of flesh from the victim. This causes the victim to acquire the Gashed debuff.
> * Space - This key causes the Xiphactinus to leap forward while flopping on land.
>
>
>

### Yangchuanosaurus

> Tier 6 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Transport
>
>
> Features: Loud and proud, Yangchuanosaurus lets the world know its power by belting out powerful roars! Heal yourself and allies, scare enemies, or just strut your stuff!
>
>
> Mod: Prehistoric Beasts
>
>
>
> * LMB: Bite
> * RMB: Headbutt
> * C: Fear Roar
> * X: Heal Roar
> * Left Ctrl: Cosmetic Roar
>
>
>

### Yutyrannus

> Tier 6 [Combat Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Combat, Utility
>
>
> Features:
>
>
> Mod: Kraken's Better Dinos
>
>
>
> * Altered attack animations. Bite animations have been sped up, and the Headbutt attack does not stop movement, in addition the attack interval has been removed.
> * Yutys now provide 100 Hyper and Hypo Thermal insulation to their rider
>
>
> Mod: Paleo ARK
>
>
> * Adds a greater yuty with some additional roars, adds a genesis greater yuty variant
> * Adds a genesis greater yuty variant
>
>
>

### Zuniceratops

> Tier 3 [KO Tame]
>
>
> Battle Ready
>
>
> Rideable
>
>
> Role: Gathering
>
>
> Features: Zuniceratops is the Island’s smallest ceratopsian. While not the best fighter, its skill lies in its harvesting abilities
>
>
> Mod: Prehistoric Beasts
>
>
>
> * LMB: Headbutt
> * RMB: Berry Munch
> * C: Tail Quill Attack
> * Space: Jump
>
>
>