recursal/Fanatic-Fandom huggingface dataset:
Wraithwind Bow

Max Level: 60

Max Attack: 120

Max Defense: 150

Max Damage: 101

## Strategy

As an epic weapon, Wraithwind Bow has great upgrades to its previous Super Rare version, with attack, defense and extremely high damage power. Their properties are also very good, such as having -0.2 initiative to use their abilities, plus a critical 4% chance, a health increase of 150, and finally, 12% of resistance stun.

It is a perfect weapon to be used both by the Archer and both Ranger, for having his offensive and defensive powers to be very high. However, its other epic versions have much more attack power, and String of Gods even outweighs the defensive power of this weapon as of the 2.1 update. It's also worth noting that Ancient Longbow has more critical chances and great critical damage hits, which even goes beyond Wraithwind Bow's damage power, although it depends a lot on the luck to have those critical hits, contrary to this weapon that its damages are already high naturally. Overall, you're better off waiting to craft the next tier up, the String of Gods.
Vest of the Flayer

*"The Flayer was a savage beast with dreaded whip tentacles"*

**Vest of the Flayer** is a super rare Leather armor. It is preceded by Breastplate of the Beast and succeeded by Hero's Vest.

## About Vest of the Flayer

You may have lower Defense Statuses than your other Super Rare versions, but it's great for offensive armor, having bigger attacks than your other versions of Super Rare Leather, and its properties give a small pulse to your attacks, such as having 1% chance and crit damage, -5% enemy dodge and even increases your health a bit by 120 and give you 10% poison resistance, being used for extremely offensive type heroes the Berserker and Barbarian. That's why it's worth a lot to prioritize this armor, as long as you do not have enough level to create your epic versions.
Erste Expeditionshydra der Südlande

Die erste Expeditionshydra der Südlande kämpft für die Verbreitung des wahren Glaubens und der Herrschaft Neroluns auf den Südlanden. Stationiert sind sie in der Provinz Güldenbruck, ehemals bekannt als Südandryl.

Sie ist eine der bekannteren Einheiten in den Südlanden, vor allem seitdem sie ein Teil der Insel Primum erobert haben.
Masters Kimono

**Masters Kimono** is the second uncommon armor for the Cloth class.

## About Masters Kimono

An improved version of Vestments, she has much more defense and armor, as well as providing you with even a bit of attack on her status, despite her being a little below Blessed Robes defense and armor, but because it contains 5% faster cooldown of the skills, it can help increase the attacks of the Archmage, Kensai and also the Mage in their attacks.

That's why it's worth creating Kimonotemporarily, until you can also receive a Raiment of Radiance when you're level enough to enter a guild and buy that armor for everyone, or when you have one level high enough to create much better armor than this.
Witch

*" 'A pinch of guano, eye of newt and a dash of nux oil' - Why witches are never invited to cocktail parties."*

**Witch** is a support-oriented Uncommon hero. She uses Wand weapons and Cloth armor.

## Description

Support: A powerful spellcaster who can debuff opponents, heal and deal damage.

## Skills

### Soul Skill:

Vile Brew: Deals X poison damage and heals self for Y damage (not % based).

### Active Skills:

Evil Brew: Deals X poison damage Y times to a ranged target.

Curse: Target receives X% more damage briefly.

Hex: Turns target into a toad briefly.

Refreshing Brew: Heal party for X, Y times.

Vile Dart: Deals X poison damage to a ranged target.

### Passive skills:

Coven Mistress: Brew abilities deal X% more damage and heal Y% more.

Dark Arts: Increase Curse effect by X% and Hex duration.

Warding Spirits: Increases magic resist and armor by X%\* periodically in combat (Max Y%\*\*).

\*Every lvl + 0.3%

\*\*Every lvl +2%

## Strategy

Witch is a useful support hero against bosses such as Zaluss the Demolisher.

Her best active skills to maximize dragon damage is Curse, which multiplies the damage dealt by all your Heroes, and Hex, to stun the dragon in place. The stun has a twofold effect: firstly, it prevents the dragon from dodging or attacking; and secondly, it benefits heroes that deal increased damage to stunned enemies, like Blackguard with Deadliness or Thief with Backstab. Her third skill is either Refreshing Brew to keep allies healed, or if the team is well-equipped enough to survive, an offensive skill such as Vile Dart to get a little extra damage.

Dark Arts is a must-have if using Witch, as it buffs both Curse AND Hex. Her other passive skill can be Coven Mistress, if the team needs more healing, or Warding Spirits, to buff her magic resistances and armor by a huge margin. Her soul skill, Vile Brew, does rather insignificant damage, but can be useful if she's close to death and needs a quick health boost.

Although she is most revered for her anti-boss abilities, Witch has other uses too. Her Warding Spirits passive can, surprisingly, make her an effective tank if the battle goes long enough. The buff isn't removed when going to the next Stage, so if she can survive the first Stage, she'll survive all of them. And of course, she is required in her namesake campaign, Treasure of the Witch.

For best results against bosses, Witch should have Wand of Swiftness and Coat of Quickening to make her active skills cycle as fast as possible. Aetheron Robes are an option if she needs additional protection. She is generally used in a support role rather than offensively, so equipment such as Wand of Endless Suffering is typically given to other heroes instead. There are instances in which Witch is more suited to a DPS role (primarily in Treasure of the Witch), so she should use Wand of Endless Suffering there.

## Trivia

* It is unclear as to what the "nux oil" mentioned in her hero quote actually is. The most probable hypothesis about its identity is oil derived from the Nux Vomica tree, which is used as an herbal remedy.
White Staff of Viarus

*"One of three legendary staffs from Viarus"*

**White Staff of Viarus** is a Tier 2 Epic staff. It is preceded by the Tier 1 Epic, Thunderstorm Staff, and succeeded by the Tier 3 Epic, Eye Of Chaos.

## Special Properties

* +250 Health
* +25% Magic Resistance
* Damage type: Light

## Base Stats

 Attack
 Defense
 Damage

## Strategy

As a tier 2 epic weapon, the White Staff of Viarus has more leveling potential than its tier 1 counterparts, including the Rod of Ruin. However, the Rod of Ruin provides two damage types, which means its damage stat is multiplied by 2 and therefore still superior in raw damage. Still, the defensive stats of the White Staff of Viarus greatly outclass lower tier staffs, and its higher attack on the base damage + light damage type could allow it to exceed the Rod of Ruin's damage as well.

But as of 2.0, since Eye Of Chaos's damage allows it to completely outclass White Staff of Viarus offensively, and its enormous speed boost makes it superior for Mystic, that leaves White Staff of Viarus usable only on Druid, who can't use Eye of Chaos without losing all her healing.
Vampire Thrall

**Vampire Thrall‏‎** is a common class monster that is found in many campaigns, story mode and also in special campaigns for heroes, or Boss, or some other event.

## Appearances

* The Covenant from 5-2
* The Demon's Blood

## Skills

* Slash
* Wild Strike

## Description

Even though they are vampire class, they do not have any kind of protection against magic, even shadow. They are easily defeated against any hero with a medium level and good equipment.

Vampire Thrall also drops a lot when you are close to their guard level max, but their attacks and defenses are extremely low. However, they have a good life and also a great armor, being able to withstand enough physical attacks and can be used in the first Stages of the Witch and Berserker campaigns, but it is not very recommendable as a defender in the Tower, unless your level is below 50 and has torrents of ice to lessen the attacks of your opponents.
Vicious Vestments

*"Designed for maximum bloodletting"*

**Vicious Vestments** is a Super Rare Cloth armor. It is preceded by the Rare Veteran's Coat and succeeded by the Super Rare Raiment of Radiance.

## Base Stats

 Attack
 Defense
 Armor

## Special Properties

* +2.0% Crit chance
* 5% Faster cooldown to all skills
* +70 Health

## Strategy

Vicious Vestments provides a slight boost to offensive capability, something that very few Cloth gear pieces do. It goes well on Kensai, Ninja, and perhaps even Warlock early on. Due to how small the boost is, Vicious Vestments isn't a very high priority for crafting and it may be outclassed by the Tier 2 and 3 Epics. Nevertheless, it's certainly worth keeping if you do craft it or find it as a random reward from Zaluss The Demolisher.
Auroch, Lord of Suffering

*"The lord of Suffering, Auroch, is poised to spread his evil throughout the world."*

**Auroch, Lord of Suffering** is the main villain in Tower Keepers.

## Plot

The tutorial in the beginning of the game offers a brief depiction of Auroch as the leader of the world's evil forces. He is responsible for the destruction of your village and the driving force behind the main conflicts of the game.

However, after the tutorial, Auroch mysteriously disappears, never to be seen again. It is possible that the developers planned to integrate him further into the story, possibly as a final boss, but there are currently no other appearances or references to him anywhere else in the game.
Nest

Das Nest ist die zweitniedrigste militärische Einheit, welche aus drei Schlangen besteht.

Kommandiert wird das Nest von einem Kriegspriester. In dessen Abwesenheit wird das Kommando vom Standartenträger des Nestes, dem erfahrensten der drei Schlangenköpfe, geführt. Er wird auch als Schlangenhaupt bezeichnet.

Das Nest ist auch die kleinste Einheit mit einer eigenen Standarte.

Der Begriff Nest kommt daher, das die 3 Schlangen gemeinsam eine Feuerstelle nutzen, um welche die Zelte im Kreis aufgebaut sind. Dabei sind es meißt 7 Zelte (2 je Schlange und 1 für den Kriegspriester).
Vicious Overseer

**Vicious Overseer** is a rare class monster that is found in many campaigns, story mode and also in special campaigns for heroes, or Boss, or some other event.

## Skills

* Bash
* Warcry
* Minor Heal

## Description

With a medium to high health, with good stamina and medium attacks, Vicious Overseer may have a bit of difficulty in being defeated, although his armor is very low, only having a high resistance to fire and a small resistance to poison. It can even heal your life a little, in addition to increasing the attack of all the allies.

Although he is a rare class, he is a very high level, he is very useful for the Witch Treasure event in the first Stages and is also a very good defender in the Tower and can increase the Status of his defending hero. be used Berserker and Kensai, for those to benefit better in the increase of attack.
Zaluss the Demolisher (old version)

\**This is outdated version for new version please visit here*

## Zaluss the Demolisher!

   Zaluss the Demolisher is the first guild boss with 10 stages and reward every stage down. Who fight Zaluss will receive little rewards with guild marks and who do last killing blow will get massive rewards.

Rewards for member who fight boss: 1 random potion, 2 random equipment or mechanic or monster or resource, gold, guild marks

### Open Portal

Guild members need to spend gold for reopen portal after defeat the boss.

cost for open portal

 2
 4
 5
 6
 7
 8
 9

### Skill

Zaluss have active and passive skills that scale with stage.

#### Active skills

Stage 1 - 5

* Claw Swipe: Deal xxx - xxx damage to a row
* Deathly Crunch : Deal xxx - xxx damage
* Suffering Breath: Drains all soul energy, and inflicts xx true damage for each point drained to all enemies
* Brood of Zaluss: Summon up to 3 dragon minions level xx
* Incinerating Breath: Deal xxx - xxx fire damage to all enemies
* Break free: remove all negative effects from the caster

* Purge: remove all buffs from all enemies

Stage 6 - 10

* Eat your soul: deal xxx - xxx shadow damage and lower defense by xxx briefly

* Cage of bones: deal xxx - xxx damage and stuns target briefly

* Endless pain: deal xxx - xxx poison damage 15 times

* Disintegrating breath: deal xxx - xxx stun damage

* Wave of death: deal xxx - xxx shadow damage to all enemies
* Break free: remove all negative effects from the caster

* Purge: remove all buffs from all enemies

#### Passive skills (All stage)

* Deadly: increase Crit chance by x%

* Excruciating aura: all healing effect are reduced by x%

### Stage of Zaluss the Demolisher

*\*Earliest launch of Zaluss the standard health is half the more recent values in this table.*

## Leaderboard

### Player leaderboard

Top players in the guild who do most damage to the boss will receive reward at the end of event.

### Guild leaderboard

Top guild do most damage to the boss guild members will receive reward at the end of event.

## Strategy

### Set up

The Fortress
Parry
Sunder
 Warmaster
Chainskin
Call to Arms
 Witch
Soul Cage
Hex
Refreshing Brew
 Thief
Vest of the Flayer
Flanking Strike
Backstab
Tower Keepers Wiki

* Heroic strategy RPG with deep solo campaign and real-time head to head battles!
* Train an epic army of heroes and defend your tower against all enemies.
* 30 Heroes from which to build the most effective 4 hero teams possible
* Enter Hero Battles and pit your best team of heroes against other players in real-time head to head play.
* Embark on more than 75 unique missions against 70+ monster types, each with their own special attacks.
1/5

## Welcome

Tower Keepers is a deep and strategic free to play Auto-RPG by NinjaKiwi that utilizes an automated battle system in which you put up to 4 Heroes against groups of vicious enemies.

The game itself has an energy system - You own a feast hall which constantly provides your heroes with food, which you use each time you enter a level. The more heroes you send out, the more food is used. The feast hall is upgradeable, with production and storage of food able to be increased. The decision is yours whether you utilize your food strategically by sending out a few competent heroes for easier missions, or go all out to conquer those harder scuffles.

You can download Tower Keepers for IOS or android for free.

## SITE WORK IN PROGRESS

The wiki is currently under work in progress, with freshly-made articles present with lacking content. If you have any useful information or pictures, please put them in the respective page under the gallery section.

**Text is far more useful than images! Please add relevant information to articles as text, or use templates which contain text.** The text embedded in images is not searchable, and does not indicate what information is variable (e.g., equipment traits that are constant versus equipment stats that vary by level). Templates which include searchable text are available for campaign resource rewards (see Template:Campaign rewards/doc, these also include icons for the quick glance over a campaign's reward list).

## Useful Links

* IOS - Play on IOS
* Android - Play on Android
* Kongregate - Play on PC
* Ninja Kiwi - Official site
* Tower Keepers HQ - Game guide outdate.
* Tower Keepers HQ Discord - Active community which provides the best and most up-to-date insight on the game.
* New Player Guide - By User Blaisem
* Full table of heroes base stats - When reached level 55 and with 7 stars.

## Patch Notes

Change log for latest Version 2.0.1

A small yet important update
**General**

* Boss Portal ‘attacks’ counter has been corrected
* Hero Battles ‘cancel’ button no longer displays once a match is found
* Hero Battles Network Errors should no longer pop up frequently
* Visuals for new items have been corrected on Kongregate and Ninja Kiwi builds
* Some icons clipping through menus fixed on Kongregate and Ninja Kiwi builds
* Battle Priest’s Theologian passive has been fixed
* Festival Events will no longer display blank rewards after being collected

**Items:**

* The following items received improvements:
	+ Wrath of the Mountain
	+ Iron Rose
	+ Accursed Spark
	+ Muramasa
	+ Eye of Chaos
	+ Soul Cage
	+ Plate of Undeath
	+ Ambusher’s Hacker

See all patch notes here

## Facebook page

Like the official page of the game on Facebook:
Legionär

Der Legionär ist der erste und niedrigste Mannschaftsdienstgrad.

Nachdem sich ein Rekrut im ersten Einsatz bewährt hat, wird er in den Rang eines Legionärs erhoben. Ein Legionär hat in der Regel die Grundausbildung durchlaufen und somit grundlegende militärische und dienstliche Grundsätze erlernt.

Der nächste Rang den ein Legionär erringen kann ist der eines Oberlegionärs.

Die komplette Beschreibung der Rolle eines Legionärs im allgemeinen findet sich unter dem Artikel die rote Legion.
Vile Priest

*"Servants of darkness. Can heal and buff allies."*

## Appearances

* The Covenant from 5-1
* The Demon's Blood
* Catacombs
* Wizard Tower

## Skills

* Major Heal: Heal ally for a large amount.
* Beam of Light: Deal light damage (Ranged)
* Dark Mist: Increase dodge of allies.

## Summary

* Vile Priest's Dark Mist skill allows his allies to dodge attacks more often. Allied monsters with the same skill will stack this effect, making it difficult to be taken down.
* When Major Heal skill will replenish a single ally's health by a large amount although it has higher cooldown. Heroes with stun, freezing or cooldown-increasing skill can delay this.
* Although lacking armor, Vile Priest has high light and shadow resistance. This means that heroes with light or shadow attack skills will have their damage potential decreased.
Wrath Of The Mountain

Wrath Of The Mountain is a Tier 3 Epic fist weapon.

## Description

Crafted by salamanders deep below a great volcano.

## Special Properties

* +50% Crit damage
* 15% Slower cooldown to all skills
* Owl's Insight (20% chance for attacks to deal true damage)
* Deadly Rage (attack increase by 50% while health is below 20%)
* Reckless (increase crit chance by 14% but lower defense by 25%)
* Wrath of the Sea (increase crit chance by 27.5% when below 50% health)

## Strategy

The Wrath of the Mountain is a fist that is more meant for Shaman than Monk. Its slower skill cooldowns is detrimental to Monk, but Shaman has the Inherent Speed passive to counteract it. Owl's insight helps Shaman fully pierce all enemy resistances with his attacks, something Monk doesn't need due to Ki Strike, and checks differently for every target struck by Earthen Strike, making it so an enemy in back can be dealt true damage even when the front one isn't. Reckless, which boosts crit chance (which is a huge boost when combined with the +50% crit damage) but reduces defense is a huge inhibitor, due to not only reducing the weapon's own defense, but the currently equipped armour's defense, and the hero's base defense, and is a bad effect to have on Monk due to his ability to be a tank (although Zen State and Contemplation attempt to avert this with their defense boosts), but works well with this weapon due to Deadly Rage and Wrath of the Sea requiring a certain amount of health to be lost in order to take effect. Wrath of the Sea boosts critical chance even further when below a certain health threshold, making boosted crits occur quite often. Deadly Rage, which boosts attack by 50% when below 20% health, can take Shaman's already ludicrous attack stat to an absurd, nearly armour penetrating level.

That is why Wrath Of The Mountain should be top priority when you reach your max level to be bought, in case you use the Shaman heavily as your primary cause of damage.
Vampiric Zombie

**Vampiric Zombie‏‎** is uncommon class monster being found in few campaigns in the game.

## Appearances

* Edge of Doom from 3-5
* The Covenant
* The Demon's Blood

## Skills

* Vampiric strike
* Curse of agony

## Description

Another one of the zombie family, but this one is extremely weak and can be killed easily, being lightly resistant to light and shadows only.

They can drop easily between levels 15 up to 30, above that they become more difficult to fall on each level that will rise, but since they can not help in any hero campaign or defense in the tower, it does not have much concern in capturing them.
Weapons

**Weapons** are used equipment for heroes, with the goal of increasing the attacks and damage of the heroes. Some more advanced weapons also provide you with properties that can improve hero stats, even increasing defense and armor, which can make the hero more offensive, more defensive, or a better tank, depending on the weapon's choice of the hero.

## Types of weapons

* 1H Slashing
* 1H Hacking
* 1H Stabbing
* Wand
* 2H Slashing
* 2H Hacking
* 2H Stabbing
* Staff
* Bow
* Fist

## Trivia

Each hero has a base weapon in their hand. However, it is only a Skin with no specific increase, except the base that already exists of attack or defense of the hero.
Wand of Annihilation

*"Incalcuable magic was used to craft the first of these"*

**Wand of Annihilation** is a Super Rare Wand. It is preceded by the Rare Frozen Wand and succeeded by the Super Rare Fiery Death.

## Special Properties

* +5% Crit Chance
* +30% Crit Damage

## Strategy

Wand of Annihilation is not nearly powerful enough to be of use. Its Attack and Damage stats are only marginally better than other previous weapons, and it doesn't have a bonus damage type. Its only special properties boost crit chance and crit damage by a mediocre amount, a bonus which none of the wand-using heroes can really take advantage of. It is not worth crafting this weapon and it would be wiser to stick with a bonus damage wand (such as Serpent's Wand or Unholy Wand) until Wand of Endless Suffering can be unlocked.
Wand of Swiftness

Wand of Swiftness is a super-rare wand weapon. It is non-craftable, and is exclusively obtainable through the Guild Shop for 300,000 marks, the boss portal by defeating dragon stage 10 or 60 (and getting lucky), or during the gold festival event at 2 million gold spent.

## Strategy

Wand of Swiftness is one of two wands that offer cooldown reduction (the other being the ultra-powerful Graymarrow Wand). This wand, however, has a 10% reduction against Graymarrow's 5%. As such, it is perfect for a hero who specializes in utility and doesn't have much of a need for offense or other stats. This is why it's widely regarded as the best wand in the game for the Witch, and well worth the 300,000 guild mark investment to obtain one of these for her. She will ABSOLUTELY need the Wand of Swiftness when Zaluss comes around.

It's not particularly useful for the other wand-wielders, as the Warlock depends on damage and the Sorceress should do the same with her Lightning Stroke and Firestorm. Therefore, they should focus on working towards Graymarrow Wands.
Der Blutschwur

Er wurde von jedem Bewohner des Roten Imperiums geleistet. Mit ihm verpflichtet sich jedermann,

jedes Blut dass er vergießt, ob nun eigenes oder fremdes, zur Ehre und zum Machtgewinn des

Imperators zu vergießen. Der Schwur ist auf magisch und klerikale Weise bindend und äußerst

stark, aber bei Untersuchung nur schwer zu erkennen. Ansonsten hat der Schwur keinerlei Nachteile

oder Verpflichtungen für den, der ihn geleistet hat
Qeran

Qeran ist eine wohlhabende - jedoch nicht reiche - Randprovinz des Roten Imperiums, die bereits seit geraumer Zeit zum Imperium gehört.

Bekannt ist Qeran vor allem sowohl als großer Holzlieferant für das Imperium als auch für gejagtes Wild, und seine, gut in verschiedenem Gelände ausgebildeten, Jäger und Späher.

Qeran liegt zwischen Dan Farsi und Quam und erstreckt sich über das Gebiet westlich des Flusses der in den See von Bayran mündet und über das Gebiet nördlich des Sees und wird im Norden in etwa begrenzt durch die fortgedachte Gebirgslinie die von Osten kommt.

**Landschaft & Wirtschaft**

Am wohl dominantesten und bekanntesten für diese Provinz ist der Wald, der den Großteil des nördlichen Gebietes ausfüllt und im Westen befinden sich noch mehrere nicht ganz so weitläufige Forste. Der Wald bietet wohl den größten Ressourcenreichtum von Qeran, da dickes, stabiles Holz im Imperium ansonsten recht selten ist und damit auch die waldbewohnenden Tiere bzw deren Felle und Fleisch.

Einen großen Anteil der Landschaft nehmen auch die Grasebenen und Grashügel ein, die hinter dem Wald im Norden zu finden sind und die Reste des westlichen Gebietes ausfüllen. Diese dienen vor allem zur Viehzucht und zum Ackerbau.

Die Bergregionen und bewaldeten Hänge werden auch zur Jagd, zur Herstellung von Holzkohle und für ein wenig Erzabbau genutzt, zumindest um die Bedürfnisse der Provinzbevölkerung einigermaßen zu decken.

Der See im Osten wird mittels Fischfang ebenfalls als Nahrungsquelle genutzt.

Die Siedlungen befinden sich hauptsächlich in den Ebenen, am See von Bayran und an den Waldrändern. Die einzig größere Stadt befindet sich aufgrund des Handels jenseits des Waldes im Norden.

Die Grenzen nach Dan Farsi sind gut abgesichert, da die dort Einheimischen bereits weit bekannt sind für ihr mord-lüsternes, plünderndes Verhalten und die Lage zu diesen Nachbarn ist angespannt. Nicht zuletzt weil sie auch immer wieder versuchen ihre Drogen ohne Wegzoll durch das Provinzgebiet von Qeran zu schmuggeln um die schwer begehbaren Bergpässe zu umgehen.

*"still WIP"*

Charaktere aus dieser Provinz:

Zaki asu Shayan (Legionär, Späher)
Heroic Missions

Heroic missions give you rewards based on the type of mission (bronze, silver or gold) and the hero sent on the mission. Using one of the preferred heroes doubles the reward.

The hero sent cannot be used for any other gameplay during the mission. Note that it does not matter if the mission ends after the daily reset, the mission will still complete as expected and reward can be retrieved.

### Rewards

Some part of the reward is based on your level.

 Silver
 Gold

Also, 8 completed Heroic Missions unlocks the purple *Heroic Grand Chest* which contains 2 golden soul stones, 3 ancient scrolls, 1000 training points and 5000 gold.

### Types of mission

Timers for heroic missions are multiplied by hero rarity.

 Silver
 Gold

## Trivia

* The Mage is the hero with the most heroic missions he is preferred in, with a total of five.
* Then as the rarity gets higher, the maximum preferred mission amount is decreased by 1 per rarity (Uncommon 4, Rare 3, Super Rare 2 and Epics have 1) Note: only the Warlock and Paladin have 3 preferred mission unlike the rest of the uncommon.
* Valkyrie and Battle Priest are the only heroes that do not have a preferred heroic mission (some of the stones can be recouped in Valkyrie's Expedition). This is due to them having been added in after the heroic missions were created.
Valkyrie's Expedition

Valkyrie's Expedition is a bonus hero campaign featuring the Valkyrie hero.

## Campaign Properties

Valkyrie's Expedition consists of seven Missions, each of which has three Stages. The player may assemble a party of up to four Heroes, which must include the Valkyrie.

## Strategy

### Mission 7 for players below 55 (by Valkrysseurs):

**Valkyrie**

**Warmaster -- Paladin**

**Druid**

 Warmaster
 Paladin
 Druid

If your other heroes are geared well enough, you don't even need Valkyrie to survive the whole way through. However, she helps out a bunch, even if she's only around level 25 with 5 stars.

Start off by using Bless on Paladin ASAP, then Shield Tactics. You might have trouble keeping him alive for the first couple of Vampiric Strikes, so you could consider using a Heal potion to be safe. As the battle goes on, Shield Tactics and Holy Shield will stack together to give you ludicrous amounts of defense, and Avenge will pick off enemies one by one. Focus ranged attacks on the Inquisitor, and use Invigor and Bless on Paladin. Rapid Regeneration can be employed whenever heroes start losing too much health.

The second stage should be easy as long as you remain diligent with defensive and healing soul skills. Target the Necromancer first, because the fire and poison damage over time can be painful.

The third stage is where things really get tough. The enemy Valkyrie must be killed as quickly as possible via Avenge, but it requires luck for Avenge to be active at the right time. You'll probably need an Immune potion on Paladin so he survives the first couple uses of Melt Armor, but after stacking Bless, Holy Shield, and Shield Tactics, your Paladin should survive without too much trouble. For additional assistance, you can opt for a Resurrect potion to bring Paladin back, or a Soul potion to keep up the usage of Shield Tactics and Rapid Regeneration. Eventually the enemy Valkyrie should die and from there it's only a matter of time before you clear out the other enemies and win the battle!
Schmieden von Tam´Kal´Baaran

Die Schmieden von Tam`Kal`Baaran befinden sich in der Provinz Baaran, und sind für ihre außerordentlich hohe Qualität bekannt und sind eine der ältesten Waffenschmieden des Imperiums

## Geschichte

Die Schmieden wurden von Abu Asif dem Weisen gegründet, welcher der Oberschmied der Provinz war, lange bevor selbige zum Roten Imperium kam. Genaueres ist nicht bekannt, jedoch besagen Legenden dass das Schwert, welches als Kriegsschwert des 1. Propheten bekannt ist und in den Heiligtümern von Anoush aufbewahrt wird, von Abu Asif selbst aus reinem, blauem Meteoritenstahl geschmiedet wurde.

Die Schmieden sind bis heute eine der größten Waffenschmieden des Imperiums, sie fertigen jedoch keine Waffen für die Legion sondern ausschließlich für Kastenmitglieder, hohe Offiziere und Kriegspriester.

Nur in besonderen Fällen fertigen sie Waffen, die an verdiente Legionen vergeben werden, diese bleiben im Besitz der Legion und werden dort von Generation zu Generation weitergegeben.

## Produkte und Erzeugnisse

Die Schmieden verarbeiten als Material nur das beste vom besten, ihre Spezialität ist jedoch das verarbeiten von blauem Erz, welches in einem großen Vulkan-Krater im Osten Baarans gefunden wird.

Sehr begehrt sind Zeremoniendolche aus diesem blauem Stahl, da dieser als Geschenk Neroluns angesehen wird und besondere Eigenschaften besitzt. Klingen aus diesem Stahl sind so gut wie unzerstörbar.

Der Stahl kann mithilfe von geheimen Methoden in fast jede Farbe "gefärbt" werden und stärkt den Träger über einen kurzen Zeitraum wenn er mit Magie in Berührung kommt. Die Schmieden fertigen sie ausschließlich für Priester und Kriegspriester, wobei sich die Ausführungen für beide unterscheiden.

Die Schmieden fertigen jedoch auch Säbel, Kolben, Schwerter und Messer, letztere besonders für Alchemisten, da die Stahleigenschaften des Meteoritenerzes sie perfekt für Experimente jedweder Art machen.

Grundsätzlich sind Waffen aus den Schmieden fast unbezahlbar, und die Kunden der Schmieden müssen für jedes Stück lange Wartezeiten einplanen, hohe Schmiergelder zusätzlich zum Kaufpreis aufbringen und sich den jeweiligen Oberschmiedemeister der Schmieden gewogen machen.
Accursed Spark

Accursed Spark is a Tier 3 Epic Two Handed Slashing weapon.

## Description

A living bolt of lightning forged by Zaluss' Flames

## Special Properties

* 5% Faster cooldown for party
* -10% Armor
* Damage Type: Lightning
* Damage Type: Shadow
* -25 HP every 3 turns
* Warding Spirits (increase armour and resistance by 2.5% periodically in combat (max 40%))

## Strategy

This weapon outclasses the Dominator in terms of defense. It even comes with extra bonuses like buffing the party and warding spirits. The 10% armour loss is usually not a big deal since the heroes using it have naturally high armour regardless, and is recovered quite fast by the warding spirits. Admittedly the health degen and warding spirits are kinda counter-intuitive since they benefit oppositely from long combat. However, you can actually turn the health degen to your advantage by having a Druid with Invigor. The constant health loss means that the Druid will always be able to Invigor the Samurai, letting him keep his taunt and debuff up.

At max level the weapon gives a 450 total damage bonus due to the double element type but this isn't as good as you might think. Having elemental damage takes away from the strength of true damage attacks like True Strike and Mighty Strike, and it will not benefit from the damage increases of Wrathful or Way of the Warrior. As such, Reaver's Blade will still remain the best offensive weapon for these two heroes, but Accursed Spark has a nicer balance of offense and defense.
Vestments

**Vestments** is the first common armor for the Cloth class.

## Special Properties

No special properties.

 40+

Artisan Contribution

Cost/Components Needed

## About Vestments

Being the first line of defensive cloth armor, she also has the worst defense and armor stats. Even if you maximize that armor, it will make almost no difference, and you can only withstand a few more beating.

And sadly, the cloth armor drop is just common class, so if you drop a Vestments, it's not worth just improving your stats, much less enchanting it, wait until you climb a few more level enough to create a Blessed Robes, where they can later join a Guild when you are also level enough, and if they are lucky they create the Raiment of Radiance so they have a much better defense for a long time on their journey.

## Trivia

The Vestments is the one that has the least requirement of components to be created, the most expensive being the wood consumption, being then perfect to create several Vestiments until completing the "achievements" of creating of armors.
Cleric

## About

The Cleric is a common healer that you start out with in Tower Keepers. She uses one-handed hacking weapons and wears chain armor.

*"They keep knockin' 'em down and I keep patchin' 'em up"* - Cleric

 Dodge
 Critical chance

## Skills

### Soul Skill

 **Resurrect:** Revive a fallen ally, revives with some health

### Active Skills

 **Quick Heal:** Heals a small amount of damage

 **Powerful Heal:** Heals a large amount of damage

 **Bludgeoning Strike:** Deal physical damage

 **Cleanse:** Remove all harmful effects from 1 character and heal a small amount, 3 times.

 **Righteous Call:** Heals party for a small amount of damage, deals light damage to all enemies.

### Passive Skills

 Healer: Increases all healing abilities

 Charismatic Leader: Increases all resistances of the party

 Tithe: Get extra gold after each combat

## Summary

* The Cleric is a great single healer who has the ability to recover health of allies and bring them back to life when fallen.
* You can manually target an ally for healing you think is in grave danger by clicking on that ally. This is especially useful for removing defense debuffs on tank heroes -- assuming you have her Cleanse active skill equipped. Remember, once you select an ally for healing, he/she will always stay targeted, so don't forget to look at the combat actions for incoming healing moves and manually switch healing targets.
* Her soul skill, Resurrect, is very useful for bringing back allies and continuing combat with maximum force. However, the revived ally will only have a portion of their health so be sure to patch up your ally fully. The amount of health granted upon resurrection increases with Cleric's star level.
* She has good armor and defense points combined with the use of chain armor, allowing the Cleric to absorb ranged attacks. She has poor combat capabilities, so be sure to have her at the back of your party. In a 3:1 formation, avoid placing her at the middle of the back row to avoid getting hit by attacks that hit in a line.
* If made as a healer (without equipping her Bludgeoning Strike skill), remember to give her a relatively weak weapon, as she cannot do any damage. Let your offense-oriented heroes use the strongest weapons.
* She is extremely useful when paired with allies whose skills force enemies to target them, like the Knight's Threaten skill or the Templar's Challenge Evil skill, as she can keep your tank(s) alive -- or resurrect them -- while they take massive amounts of damage from all of your team's enemies. Likewise, it's a good idea to include Cleric on teams with heroes whose attacking skills also damage themselves, like Warlock and Berserker (though these two also have self-healing skills, you do not need to equip them if you include Cleric on the team, thus freeing up skill slots for additional attacks).

## Gallery

Cleric in the Tower Keepers Facebook pic.
Zombie

**Zombie** is a common class monster that is found in many campaigns, story mode and also in special campaigns for heroes, or Boss, or some other event.

## Appearances

* The Poisoned Well from 2-3
* Edge of Doom
* Shattered Earth
* Being summoned by Marull, Necromancer

## Description

They are literally undead revived by dark magic and have a strong resistance to poison and lightning, but their Defense Status is quite low, despite having a moderate health and armor, where any hero with good physical damage other than lightning or poison may easily eliminate it. They can also be invoked by Marull, Necromancer and their lower version.

It's not a good idea to put them in the tower defense, but because they are common monsters, they can easily drop to a lower guardian level to merge with the stronger monsters.
Vaunted Shadow Blade

Blades forged for the Vaunted Cult of Shadow

*"Blades forged for the Vaunted Cult of Shadow."*

**Vaunted Shadow Blade** is a Tier 3 Epic One Handed Slashing weapon. It is preceeded by the Tier 2 epic, Praetor's Righteousness, and succeeded by the Tier 3 epic, Muramasa.

## Stats

 60
 65
 70
 75 (Max)

## Special Properties

* +5.0% Crit chance
* -20.0% Enemy dodge
* +10% Magic resistance
* +15% Shadow resistance
* Damage Type : Shadow

## Strategy

The best defensive option of its class, offering the same defense value as the Perfect Katana, and providing even greater defensive bonus with the magic and shadow resists (they actually add, so that your hero gains 25% total shadow resistance). This weapon works best on the Knight, offering even greater defensive value, and lowering the enemy's chances of dodging Sunder (same applies to Ninja's Poisoned Dart). Other heroes that can use this weapon can be somewhat fragile so this weapon can toughen them up a bit. (i.e Ninja vs Valkyrie). The bonus shadow damage actually helps Ninja to do more damage to Chill Turrets with his Poisoned Smoke Bomb when attacking towers. Do note that the bonus shadow damage will not be affected by damage bonuses (includes Kensai's Blade Meditation, Spellsword or Ninja's damage bonus passives, and Fighter's Bloodthirsty). The shadow damage element type also makes it USELESS against Zaluss the Demolisher so don't even think about crafting this for your dragon team.
The Hyenas

Template:Infobox episode

"The Hyenas" is the thirteenth episode of the third season, and the season's finale.

## Summary

Craig pulls the house burglary job with Frankie. Smurf and Pope investigate Morgan's theft of Smurf's properties and begin to suspect that J is involved. On Smurf's orders, Pete takes Mia down to Mexico, where she murders Lucy. Morgan's body is found. J destroys evidence linking him to the thefts while Pope has a breakdown. Deran plans to buy a house and have Adrian move in, but Adrian, who is smuggling drugs for a friend, is stopped by airport police on his way to a surf competition. Mia's ex gets out of jail. Smurf divides ownership all of her properties among the boys. J promises a sleeping Smurf that he will take everything from her.
Priester

Es gibt auch Priester des Gottimperators ausserhalb der Legion.

Die zivilen Priester betreuen die Gemeinden der Gläubigen im
Roten Imperium, kümmern sich um die Gottesdienste in den Tempeln,
verrichten Tempeldienste und kümmern sich um die zivile Verwaltung.Diese
 Priester, die kein Kommando in der Roten Legion einnehmen, sind klassische Priester und weniger Kämpfer.Sie stehen ähnlich wie die Seelenwächterinnen neben der Hierarchie der Roten Legion.

Wenn sie die Legion begleiten dann oft in der Funktion eines spiriuellen Beraters oder Missonars.

### Lebenslauf:

Priester werden in der Regel aus den gläubigsten Jünglingen einer jeden Gemeinde erwählt. Die Ausbildung ist brutal und verlangt große Selbstdisziplin und das überwinden verschiedenster Prüfungen.

### Ränge:

Akolyth - Priester in Ausbildung

Diakan - Vollwertiger Priester ohne eigene Gemeinde

Priester - Vollwertiger Priester mit eigener Gemeinde

Hohepriester - Priester mit der Aufsicht über mehrere Gemeinden

### Fähigkeiten:

Klerikale Magie (Blut/Schmerz)

Während die Magie der Kriegspriester eher auf sich selbst
gerichtet ist, um Heilungs- und Stärkungseffekte zu erzielen sind sind
die Fähigkeiten des Priester auf seine Mitstreiter gerichtet und eher
subtiler Natur.

### Fähigkeiten:

#### Blutorakel

Aus geopferten Blut kann der Priester die Zukunft und den Willen Neroluns vorhersagen.

#### Blutschmecken

Aus dem Schmecken von Blut kann ein Priester Informationen wie Machtpotential einer Person Erfahren

#### Heilung

Ein Priester kann Wunden schließen um so einen Kämpfer zu Retten, dies geht aber meißt mit großem Schmerz einher.

#### Bannzeichen

Durch das Zeichnen göttlicher Sprüche kann ein Priester
Übernatürliches, dass sich gegen seinen Glauben stellt, zurückhalten
oder einsperren.

#### Stärkungszauber

Ein Priester kann eine Person in einem Ritual stäken. Dies kann
erfolgen durch heilige Zeichen auf der Haut, dem einatmen heiliger
Kräuter oder indem der Priester der Person etwas von seinem Blut zu
trinken gibt.

### Optik:

Rote oder schwarze Robe mit dem traditionellen roten Turban der Legion.
Keine Rüstung
Ballista

*"A simple magical ballista that can reload and fire itself, this weapon is best used behind a solid wall."*

## Acquirement

The Ballista can be crafted using cheap crafting components and a small amount of gold. The cost scales the more you upgrade your artisans. It can also be found as a common drop in chests and campaign levels.

## Summary

* As a ranged damage dealer, the Ballista is more effective when placed behind tanks and warriors, providing some ranged attacks to pick off targets.
* It has high attack, but poor defense with no armor and resistances.
* Shoot deals physical damage, meaning attackers with high armor can reduce its damage output.
* Once further in the game, you'll most likely replace this with other machines statistically superior to it. Use it only when you don't have anything else, otherwise a material for combining machines
Tauraner Schützen

Als tauraner Schützen oder Schützen aus Tauran werden die Armbrustschützen der insgesamt 10 Schützenkorps der Stadt Tauran bezeichnet, die diese dem Imperium nach der Eroberung des Stadtstaats und der Vertreibung des Herrschers aus Dankbarkeit aufstellte.

## Organisation

Die Schützenkorps bestehen aus jeweils 50 Mann, zu je 2 Pavesen, zu je 5 Schlangen.

Kommandant des Korps ist der Schützenmeister.

Jede Pavese wird vom Windenmeister kommandiert und im Gefecht geführt, welcher seine Befehle an die Schlangenköpfe vergibt. Sie werden von ihrem Stellvertreter, dem Windengehilfen unterstützt.

Wird ein Schützencorps komplett aufgerieben, wird die Nummerierung des Corps bei der Neuaufstellung um einen Zähler vorgerückt. Aktuell gibt es die Corps : 92, 93, 95, 98, 103, 107, 109, 112.

2 Corps befinden sich in der Neuaufstellung.

## Ausrüstung

Ein rangniederer Schütze erhält am Beginn seiner (durchaus kurzen) Laufbahn eine Armbrust, einen Köcher, eine Seitenwaffe günstiger Machart, Kleidung im Stil des Imperiums und einen Turban. Die Armbrust ist nach dem Beginn seines Dienstes das wichtigste Ausrüstungsstück, und wird von dem Schützen im allgemeinen gehütet wie sein Augapfel, (welcher nicht minder wichtiger ist) da der Verlust der Armbrust das Schlimmste ist, was einem Schützen geschehen kann. Dies zieht zudem die Verachtung seiner Kameraden nach sich, da der Verlust nach dem Kodex der Schützen (Schützenregeln) den schwerwiegendsten Verstoß von allen darstellt.

Dienstältere Schützen besitzen oftmals Beutewaffen, manche sogar leichte Rüstungen.

Helme werden traditionell nur von Schützen,- Winden,- und Schussermeistern getragen, denn Helme kosten Geld, Schützen nicht.

Der Standartbolzen der Schützen, NMN (Nerolunsche Manufakturen Norm) 1C besitzt eine gute Reichweite bei geringen Herstellungskosten und wird deshalb von den Schützen liebevoll "Stecher Nr.1" genannt.

## Rekrutierung und Sold

Als Schützen werden grundsätzlich nur Männer rekrutiert welche aus Tauran stammen, Frauen oder Männer anderer Herkunft sind durch die Statuten des tauraner Staatsrats nicht zugelassen.

Soldzahlungen sind im Schützencorps unbekannt, da ein Schütze alles was er benötigt vom Corps bekommt, oder plündert. Jedoch hat die zentrale Verwaltung des Imperiums diese Praxis inzwischen aufgeweicht, da Schützen in Auslandsverwendung nun den gleichen Sold wie ein Legionär erhalten. Dies ruft bei vielen Schützen erstaunen hervor wenn sie das erste mal von den Bezugsscheinen profitieren oder Münzen bekommen.

## Schützen in der Legion

Wenn Schützen in die Legion integriert werden werden diese oft als komplette Schlangen weitergeführt. Manchmal werden einzelne Schützen auch in bestehende Schlangen integriert, dies führt aber aufgrund der etwas extremen Mentalität häufig zu Konflikten, vor allem mit anderen auf Fernkampf spezialisierte Legionäre.
Bal'Tech

**Bal'Tech** ist eine "verlorene Provinz". Sie wurde nach einem Aufstand zu einem großteil Entvölkert und befindet sich nun wieder im Aufbau. Offziell hat sie ihren Namen verloren und ist jetzt "Namenlos", die Bevölkerung nutzt aber noch

den alten Namen.

Bal'Tech liegt im Norden des Imperiums, ganz am Rand und war eine der letzten Gebiete die sich dem Imperium anschlossen. Südlich von Bal'Tech befindet sich die große Wüste, welche Teil der Provinz Anaram ist.

Bal'Tech war eine kleine, trockene, gebirgige Provinz welche vor allem von nomadischen Ziegenhirten und Kleinbauern bewohnt wurde. Selbst die Provinzhauptstadt Juras hatte nur 2000 Einwohner.

### Geschichte

Bal'Tech hat sich ursprünglich dem Imperium freiwillig angeschlossen, da gegen diese Macht ein Sieg ausgeschlossen schien. Die 3 regionalen Adelshäuser, Ben Mali, Ben Sakhra und Ben Kahin unterwarfen sich und hofften auf faire Behandlung.

Leider kam es zu immer offeneren Streit als die Abgaben immer höher wurden. Vor allem der Blutzoll an jungen Männern und Frauen wurde immer mehr verabscheut. Dann kam es wegen einer Nichtigkeit zu einem Streit und ein Kriegspriester des Nerolun wurde erschlagen. In diesem Moment brach ein Aufstand los.

Zwar konnten die Einwohner dem Imperium mit Guerilla Taktiken für einige Jahre Wiederstand leisten, letztlich wurden aber die Aufständischen aber besiegt.

Dieser Sieg wurde vor allem durch das Vorgehen von Heermeister Han Scholva ermöglicht. Er setzte eine extreme Form der Taktik der verbrannten Erde ein, wobei er zuerst die gesammte Bevölkerung deportierte und anschließend jedes Feld, Garten und Weide niederbrannte. Nach 3 Monaten mussten die Aufständischen kämpfen oder verhungern, es kam zum Kampf welche den Aufständischen verloren.

--SPOILER--

Nur wenigen ist bekannt das die verbliebenen Aufständischen in die Wüste geschickt wurden um dort den Tod durch Hunger und Durst zu erleiden.

### Kultur

Das Volk von Bal'Tech ist sehr familienverbunden, der vollständige Name eines Mannes beinhaltet immer die Nennung seines Vaters und Großvaters, gekennzeichnet durch den Sufix "ben".

### Bal'Tech heute

Inzwischen wurde die gesamte Provinz in Latifundien aufgeteilt und verschiedenen Adligen und Kasstenmitgliedern übergeben.
Die gesamte Bevölkerung besteht inzwischen aus Sklaven aus anderen Provinzen, die Einheimischen leben inzwischen in den Städten des Imperiums verteilt.