recursal/Fanatic-Fandom huggingface dataset:
М

## Написание

Средней, базовой формой буквы М является аран (зубец) с росчерком вниз.

Начальная форма - титм с росчерком вниз.

В конце слова росчерк сливается со свободным концом арана, образуя подобную тәрә графему с хвостом.

## Особенности

Буква сочетается с любыми гласными.

Данная буква может как открывать, так и закрывать слог.
Ч

Буква является галиком, перешедшим в состав основного алфавита для обозначения звука Ч независимо от последующей гласной

## Написание

Средней, базовой формой буквы Ч является измененная графема цах толһа, которая усложнена петлей.

Начальная форма совпадает со средней.

В конце слова буква не употребляется.

## Особенности

Данная буква может лишь открывать слог, что исключает ее нахождение в конце слога и в конце слова.
Irresistible Indigo (D'Vaire, Book 9)

Since arriving at the Draconis Court of D’Vaire at the age of sixteen, Idris has done everything he can think of to make his new family proud of him. After five years of challenging work, he is finally poised to reach the highest rank within the Spectra Wizardry. The only glaring thing missing is his mate. While he may be young, Idris wants to share his heart with his other half, so he asks Fate to send him a nice dragon who will be kind to him and his familiar. He does not want to be demanding but Idris knows without him he won’t be complete.

Duke Macardle “Mac” Stenetdraconis’s days are centered around his amazing grandparents who raised him. When his grandfather suggests he apply for a new duke position at Court D’Vaire, he is intrigued. It is a place that has opened its doors as a sanctuary and he's drawn to the idea of helping others. When he arrives, he finds himself with a small dragon familiar on his lap. Minutes later, the owner of that familiar saunters through the door and Mac’s heart is instantly hooked on the irresistible wizard. Determined to make Idris his, the pair soon find themselves tested by life. Their love turns out to the anchor Mac cannot do without while Idris opens the door to a new future for his family.​​​
Долгие гласные

## Написание

Долгие гласные АА, ЭЭ (ЕЕ), ОО, ӨӨ образуются добавлением знака долгого гласного справа от базовой линии.

Долгий АА в отдельной форме пишется особо.

Долгий гласный ИИ получается сочетанием ИЙИ в начале и середине слова. В конце - сочетанием ИИ.

Существует два способа записи долгих УУ и ҮҮ: первый (ОУ, ӨҮ), преобладающий в ойратском литературном языке, применяется на месте комплексов АҺУ, ЭГҮ в соответствующем слове на классическом монгольском письме. Второй (УУ, ҮҮ), ставший основным в поздние века - на месте ИҺУ, ИГҮ, УҺУ, ҮГҮ.

## Сингармонизм

Долгие гласные подразделяются на те же типы и подчиняются тому же принципу, что и соответствующие краткие: заднерядные ("мужские"), переднерядные ("женские") и нейтральный ИИ.
Fall of the Arch Lich (D'Vaire, Book 6)

Months after his mate broke his heart, Lich Sentinel Alaric is doing his best to put the pieces back together. His sentinels now belong to the Council of Sorcery and Shifters, but it is of little comfort when the necromancers are determined to fight their freedom every step of the way. They are led by Arch Lich Chander Daray, the one person Alaric wishes to avoid at all costs. Despite Chander’s decision to end their matebond, Alaric cannot stomach the idea of signing their separation papers.

Arch Lich Chander Daray has never been more miserable. His mate is gone, and he believes he’s been betrayed in the worst way. Chander thinks he’s at rock bottom, but there is more pain to come. The elder council demands his title be revoked, and when they offer a petition signed by thousands of necromancers, Chander feels he has no choice but to resign.

With nothing but time on his hands, Chander pushes his magic to its limits. Alaric is not idle either and is determined to get the sentinels out of their prison. Though things between them are over, they soon find themselves face-to-face. There is love in Chander’s heart, but Alaric must be willing to forgive him the mistakes he’s made. Chander is ready, but for Alaric, it will require a leap of faith to trust Chander again. Will they decide to start fresh or simply walk away?
Г

Различаются две буквы Г: одна (g) применяется в начале слога, другая (q, условно Аг) в конце.

## Написание

Средней, базовой формой буквы Г является дуга нумн, а буквы Аг - двойной аран с запятой.

Начальная форма Г совпадает со средней.

В конце слова употребляется лишь буква Аг, тогда ее свободный конец загибается вогнуто вверх.

## Особенности

Г представляет собой круглую согласную, и потому образует с петлевыми гласными особые начертания (лигатуры).

В ойратских словах буква Г употребляется лишь с переднерядными гласными. Ее антиподом, пищущимся с заднерядными гласными является буква Һ.

Буква Г может лишь открывать слог, что исключает ее нахождение в конце слога и в конце слова.

Буква Аг, в свою очередь, может лишь закрывать слог и находиться в середине или конце слова.
Морфология

Ойратский язык относится к агглютинативным языкам, то есть слова и формы образуются за счет присоединения суффиксов, каждый из которых несет свою долю в значение слова.

* Словообразование
* Части речи
* Существительное
	+ Число
	+ Падеж
		- Двойное склонение
	+ Притяжание
* Прилагательное
	+ Степени сравнения
* Числительное
* Местоимение
* Глагол
	+ Залог
	+ Наклонение
	+ Время
		- Причастие
		- Деепричастие
		- Дефектные глаголы
* Неизменяемые части речи
	+ Послелог
	+ Наречие
	+ Союз
	+ Частица
	+ Междометие
Һ

## Написание

Средней, базовой формой буквы Һ является двойная графема аран (зубец) с добавлением кольца перед остриями зубцов.

В начале слова, первый аран приобретает половинную форму или в более поздних почерках, становится коронкой титм.

В конце слова буква не употребляется.

## Особенности

Данная буква может лишь открывать слог, что исключает ее нахождение в конце слога и в конце слова.
Гласные

Ойратский язык включает в себя семь гласных:

## Написание

Базовым вариантом начертания гласной является средний.

В начале слова все знаки гласных предваряются коронкой.

В конце слова свободные концы букв А, И, У, Ү загибаются.

Все гласные могут писаться отдельно. В таком случае они имеют форму конечного с коронкой.

## Особенности

Гласные Э/Е, И после "круглых" согласных Б, Г, К, П, на стыке продолжают дугу согласной. Кроме того, в конце слова И пишется как средняя с небольшим крючком влево, а гласный А в конце слова завершается хвостом влево.

Иногда буквы Э/Е, О, Ө также завершают небольшим крючком влево.

Гласные О, У, Ө, Ү можно условно назвать "петлевыми". В положении после "круглых" согласных, сливаясь с ними, они образуют особые начертания (лигатуры).

## Гармония гласных

Гласные А, О, У являются гласными заднего ряда ("мужскими"). Гласные Э/Е, Ө, Ү - гласными переднего ряда ("женскими"). Гласная И - нейтральной.

В одном слове в ойратском языке не могут встречаться одновременно гласные разных рядов. Исключения делаются для заимствованных слов. Нейтральная гласная сочетается с обоими типами гласных.

## Губное притяжение

Губное притяжение суть влияние гласного первого слога на последующие гласные в слове:

 i | a, e, i, u, ü | bida, nigen, čisun, nidün, šinǰi. Искл. čino, iro
Sentinel's Dagger (D'Vaire, Book 2)

Rumor has it that sentinels are as dangerous as they are mysterious. Unsatisfied with the limited knowledge they possess, the Dragon Court of D’Vaire’s two necromancers make the courageous decision to summon their soul-bound assassins. First to arrive is Gavrael. Transported from the cell that served as his home for over ninety years, he goes from a world of only gray to one vibrant with color. Unused to companionship, Gavrael finds that building relationships with his new family is difficult. Though they are warm, caring, and friendly, he struggles to translate the burgeoning thoughts in his mind into words, leaving him struggling to adapt and trapped in solitude.

Boredom has Gedeon wondering if there is any value in being a sentinel, but that changes the moment he is summoned to D’Vaire. Pleased with the opportunity he’s been given, Gedeon is determined to immerse himself in his new life. He tackles relating to everyone around him with all the fortitude galvanized into his soul at his resurrection. However, regardless of his resolve, he is baffled and frustrated when he meets Gavrael. His impatience only grows once he realizes the man is his mate.

 Gavrael and Gedeon were never taught about matebonds. Ripped from isolation, they quickly learn that their old lives have ill-prepared them to handle the complexities of their new connection. Conflicting personalities cause the pair to have difficulty seeing eye to eye and agreeing on a plan for their future. Grappling with the concept of love, their journey forward is halted by the return of an old foe intent on settling a score against the D’Vaires. To find happiness together, the sentinels must accept that it will take more than their trusty daggers to finally lay the past to rest and claim their reward—eternal devotion.
The Summoner's Path (D'Vaire, Book 10)

Grand Summoner Dre’Kariston D’Vaire understands firsthand the brutal reality of war. Barely surviving a gruesome battle, he is one of the few remaining warlocks. After recovering from his wounds, he returns to the castle of his birth only to find his entire race annihilated. For centuries he disguises his power and appearance, refusing to be another victim. When he reunites with his twin, his life changes from barren to beautiful. For years he follows his brother’s example of scrying for his mate, but it is not until they join their power that Fate answers, leading him to Court Ethelin.

Prince Somerly Ethelindraconis is stunned as he races to an appointment and runs into a crowned sorcerer standing on his father’s land. His only parent hates magickind and keeps them far from home, but Somerly cannot deny the attractive man his name and number. King Ethelin has his son’s life planned out for him, and Somerly is willing to sacrifice his freedom to help his court—until he falls for Dre’Kariston. He is soon caught between the promises he’s made and what his heart desires. There’s no way to please everyone, and Somerly finds himself teetering on a precipice that forces him to decide where his future lies.

With infinite paths twisting ahead, Dre’Kariston and Somerly must follow the truth in their hearts to make the right choices if they wish to forge an enduring love. Fate brought them together, but will they run out of chances before it’s too late to save their matebond?​​​​
Dra'Kaedan's Coven (D'Vaire, Book 1)

Dra’Kaedan of Leolinnia was born with a mark of Fate proclaiming that someday he would be the Grand Warlock. Standing in his way are those who wish for his power. After spells are carved into Dra’Kaedan’s back, he begins life anew as a familiar called Ayden. With no memory of his past, he is shuffled off to a cottage while a brutal elven tribe destroys his people.

Minutes after Brogan shifts into a dragon for the first time, his best friend is banished from their court. Loyal to the core, Brogan follows him through the castle gates of their old home and Court D’Vaire is established. Considered cursed by dragonkind, the D’Vaire’s are ostracized and after six centuries of loneliness, Brogan is desperate to find his mate.

As a familiar Ayden, struggles between a voice inside him that insists he is something more and his warlock's stringent set of rules. He finds himself torn as he and Brogan try to find common ground. Can the pair find love and will Dra’Kaedan find out his true destiny before it’s too late?
С

## Написание

Средней, базовой формой буквы С является сарсхр толһа ("правый уголок").

Начальная форма совпадает со средней или имеет более упрощенное, загнутое кверху начало.

В конце слова буква приобретает вогнутый короткий загиб свободного конца.

## Особенности

Буква сочетается с любыми гласными.

Данная буква может как открывать, так и закрывать слог.
Rise of the Lich Sentinel (D'Vaire, Book 5)

Swamped with guilt over nearly every decision he’s made in his life, Arch Lich Chander Daray spends his time escaping into books and focusing his energy on leading the Order of Necromancia. The last thing on his mind is finding his other half. In pursuit of freedom for the sentinels, Gavrael and Gedeon D’Vaire ask him for help, and Chander is happy to oblige. When their leader is summoned to begin the process of bringing the sentinels into the Council of Sorcery and Shifters, Chander is horrified to discover they are mates.

From the moment of Lich Sentinel Alaric’s resurrection, he has been spellbound to care for the sentinels. Hunger burns and exhaustion runs deep, but Alaric is forced to put his sentinels first, involuntarily setting his own needs aside. When he meets his mate, Alaric is helpless to do anything more than make occasional short visits in the name of sentinel welfare. Intrigued by the necromancer with the tired pewter eyes, for the first time Alaric questions why he is trapped in the sentinel compound, devoid of choices.

With no desire to openly defy Fate, Chander offers to seal their matebond, and Alaric jumps at the chance. His spell is discovered and Chander breaks him free but, rejecting any belief in the idea that he deserves happiness, he continues to avoid their connection. Determined to sway Chander, Alaric refuses to be pushed aside, though loving a man who fears his own inadequacies comes with a price. The odds are heavily stacked against the two, yet neither man appears capable of simply walking away. But is that enough to save them from heartbreak?​​
Алфавит

## Согласные

\*особые варианты:

* К для заднерядных гласных;
* Г для конца закрытого слога;
* легкое Х для заимствованных слов, сочетающееся с любыми гласными.

См. также Ф.

## Долгие гласные

АА ЭЭ/ЕЕ ИИ
ОО ОУ УУ
ӨӨ ӨҮ ҮҮ

См. также. Удан

## Дифтонги

АЙ ЭЙ/ЕЙ ОЙ УЙ
ӨЙ ҮЙ ИУ ИҮ
ИО ИА АУ ЭҮ/ЕҮ
АО УА ОА

## Галики

### Согласные

ཀ་ ཁ་ ག་ ང་
ཅ་ ཆ་ ཇ་ ཉ་
ཏ་ ཐ་ ད་ ན་
པ་ ཕ་ བ་ མ་
ཙ་ ཚ་ ཛ་ ཝ་
ཞ་ ཟ་ འ་ ཡ་
ར་ ལ་ ཤ་ ས་
ཧ་ ཨ་

### Гласные и дифтонги галиков

ཨ་ ཨི་ ཨུ་ ཨེ་ ཨོ་
རྀ་ ལྀ་ རཱྀ་ ལཱྀ་
ཨཻ་ ཨཽ་ ཨཾ་ ཨཿ་

### Дополнения для санскрита

ཊ་ ཋ་ ཌ་ ཎ་ ཥ་

ཌྷ་ གྷ་ དྷ་ བྷ་ དྷ་ ཛྷ་ ཀྵ་
Resurrection of the Fallen (D'Vaire, Book 4)

Reverent Knight Drystan Kempe has no use for the rumors that have swirled around him over the past two centuries. He knows he is not the former emperor of the dragons—the only thing they share is a common name. After all, Drystan the emperor had a love that has become legendary since his death, and Drystan the fallen knight is very much alone. He’s waited over six hundred years for the other half of his soul and has grown impatient. When Drystan finally finds him, he is unamused by the discovery that he bears the name of the former emperor’s mate, but he tries to remain open-minded.

Reverent Knight Conley Gylde is confident that whoever he was prior to his recent resurrection has no bearing on this new beginning. He first focuses on demolishing every training record the fallen knights have with his unmatched speed, then tackles his job with the same level of intensity. Although he is unsure what to make of his title or his mate, he is not a man easily intimidated, and he puts his best foot forward.

When Drystan and Conley finally become blood-bonded, their mating brings them a great deal more than they bargained for. Originally it was their future awaiting them, but unlike their brethren, they are forced to contend with their pasts. Faced with a history of deceit and betrayal from those closest to them, they must find strength in themselves and trust in Fate; only then will they learn what truly matters: the awe-inspiring love between them that has transcended everything…even death.
Becoming D'Vaire (D'Vaire, Book 11)

High Arcanist Delaney D’Vaire is the world’s only dark wizard, something that has alienated him from his people since birth. Orphaned as a child, he is shuffled around until the Prism Wizard sees his potential, steps in, and enrolls him in school. Though he never truly feels like he belongs, Delaney excels. Graduating at sixteen, he applies to a unique sanctuary, and his life forever changes when he is accepted. Delaney has the family he’s always wanted; surrounded by love and support, he’s grown into a young man, giving everything to help the people who still scorn him, though he continues to doubt himself. All he needs now is his mate, but Delaney is skeptical that even Fate could come up with his perfect match.

Vampyr Lord Grigori Volkov is the genius of his family. Numbers line up in his head, and he loses sight of the world around him. At fourteen, young Grigori creates a nearly synthetic version of blood to sustain his people, saving countless lives. Content to remain out of the spotlight, his involvement is kept from the general public. Since then, Grigori has spent most of his time alone in his lab, learning all he can and pushing his limits. At twenty-six, Grigori is content with his solitude and doesn’t believe Fate has him in her sights.

When the High Arcanist and the Vampyr Lord appear at the same event, they are stunned to find that Fate indeed has a plan for them. Reeling from their discovery, the mates set upon the task of getting to know each other. It does not take them long to find common ground, but as Delaney and Grigori build their life together, old foes will test them and their entire family. The path Fate has laid out for them is not simple, but they must be strong enough to trust in each other and stand together rather than alone to learn what it truly means to become D’Vaire.​​​​​
Deposits

To gather Raw Materials needed for crafting and building, the player can interact with **Material Deposits**.

* All deposits are highlighted with a cyan outline when the player gets close to them.
* All NPCs produce at least one raw material type when slain.
* The type of interaction required to extract the material is indicated by the deposit's tool tip.

Below are the material deposits currently included in the game.

Wood TreeOre VeinGiant Crystal RootNectar FlowerNox FlowerLux Root PatchMingito NestSnapper SchoolGrouper SchoolSpore Pod
Eminently Elf (D'Vaire, Book 13)

Emperors Chrysander and Ellery Draconis are in love and looking toward the future. Ellery is the first hybrid to survive a dragon shift, becoming a legend. Chrysander couldn’t be happier with his elf dragon, and for the first time he is truly savoring life. Despite the demands of their schedules as the leaders of the Council of Sorcery and Shifters, the pair have also managed to find balance. But not everyone in their world is happy to see the leader of the dragons with a half-elven mate.

As the two go about their daily business, those sworn to protect them work tirelessly each day to ensure the safety of their emperors. Having lived through the horror of the previous rulers being murdered, the guards are too aware of the dangers that lie in wait. Nothing is left to chance, but regardless of their dedication, not even they can prevent evil from rising from the mists.

On a seemingly ordinary day, an unexpected attack shocks everyone. A matebond is taken to the brink and the limits of magic are tested as the strongest forces unite to try to repair the damage. It will take time, patience, and perseverance for good to prevail. Chrysander and Ellery will once again overcome the odds and emerge victorious, but in the end, nothing will ever be the same.
Disregarding Fate (D'Vaire, Book 8)

The eldest son of the Cwylld rulers, Cadlyr hates being part of a notoriously war-hungry tribe reviled by everyone. Cadlyr knows there is no way to escape the cycle of violence that is to be his life, so when he meets his other half at his first elven gathering, he is delighted. Cadlyr can now make plans to leave the Cwylld and gain a fresh start. Observing the tradition of their people, he agrees to be mated the following day. But Cadlyr has no idea what awaits him.

A few years after the death of his parents, Evlithar is trying to figure life out, and he’s heard horror stories of the Cwylld. Despite his attraction to Cadlyr, he’s terrified of tying himself for eternity to an abhorrent elf tribe, so he comes up with a desperate plan. With the help of his cousin, who happens to be the chieftain, Evlithar lights a fake pyre and has Cadlyr invited to his funeral. The decision is a rash one that changes lives forever, and not necessarily for the better.

Two millennia later, everything has changed. The last of the Cwylld and residing in a vibrant sanctuary, Cadlyr is determined to repair his tribe’s sullied reputation. Evlithar remains hidden behind the scenes, but his tribe is looking toward the future. Living worlds apart, both are convinced by their families to attend the annual elven gathering. When Cadlyr spots a man resembling Evlithar, he is sure it is a ghost. As they come face-to-face, choices from the past cannot be ignored, and they must work through secrets and lies. Will it be enough to overcome Evlithar’s decision to disregard fate?​​
The First Sentinel (D'Vaire, Book 7)

For two thousand years, Skeleton Lord Albrecht Daray was trapped behind thick walls in a compound that tore away his memory. These days, the sentinels belong to the Council of Sorcery and Shifters, and Albrecht’s little more than a blackened set of bones struggling to understand his place in this new world. He’s happy to be out of his prison yet fears he will never be whole like his brethren.

Venerable Knight Vann Ruarc is the third resurrected fallen knight and has served the Council faithfully all his life. But he’s hungered for his mate, to know more about the differences which separate him from the other men and women tasked with keeping everyone safe. Lacking sexuality, he wonders if his other half even exists.

When the pair meet, questions and mysteries abound. Albrecht worries over the future, but Vann is confident that with perseverance, they can find friendship and more. Together they move forward, unaware of what lies ahead, of what happens when past and present collide. However, if they can trust in what they’ve built, the two may just be able to conquer anything and discover the truth: true, fated love will never be denied.​
Dwarf

Dwarves are a race of small humanoid brings which originated on the plane of Djot-ten. Due to the proliferation of the species under the reign of the ancient Duer empire, dwarves are one of the most common races across all the planes (second only to the various types of humans).

## Subspecies

Well after diverging from the other humans species, the dwarves began to populate various regions of Ha’ther. Though

### Astral Dwarves

*Main article: Astral Dwarf*

Sometimes known as “star dwarves”, astral dwarves are native inhabitants of the astrae. [physical description here]

Inhabiting and operating the various astrae since the earliest ages of living history, astral dwarves have a strong knowledge of both mechanics and magic; a great many astral dwarves identify as arcane artificers.

### Earth Dwarves

*Main article: Earth Dwarves*

Those dwarves which remained on the Elemental Plane of Earth are now collectively known as “earth dwarves”, though they have several unique sub-varieties of their own.
Underrated Players Bransteele

* Sean
* Reed
* Nick
* James
* Ken
* Ali
* Victoria
* Alexis
* Tijuana
* Stephanie

* Devon
* Wardog
* Burton
* Brandon
* Michael
* Deena
* Jessica
* Taj
* Natalie
* Cydney

Top Tier: "I Know What We're Going Do Today" for the episodes that are iconic and essential to the series.

Second Tier: "

Third Tier: "

Last Tier: "Curse You Perry the Platypus" for the episodes that bring nothing to the table and are just bad in general.
D'Vaire by Jessamyn Kingley Wiki

**Welcome to the D'Vaire by Jessamyn Kingley Wiki!**
This is the place to find the list of all the books in the D'Vaire series, as well as the cast of characters created by the brilliant Jessamyn Kingley.

## Books

1. Dra'Kaedan's Coven
2. Sentinel's Dagger
3. Vengeance from the Dark
4. Resurrection of the Fallen
5. Rise of the Lich Sentinel
6. Fall of the Arch Lich
7. The First Sentinel
8. Disregarding Fate
9. Irresistible Indigo
10. The Summoner's Path
11. Becoming D'Vaire
12. No Ordinary Drakeling
13. Eminently Elf
14. Precariously Mated

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
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Н

## Написание

Средней, базовой формой буквы Н является графема аран (зубец) с добавлением точки перед острием зубца.

В начале слова, изображается коронкой титм с точкой.

В конце Н имеет вид графемы сүл (хвост), которую можно представить, как загиб свободного конца арана.

## Особенности

В середине слова Н пишется без точки, если находится в положении закрывающей слог (перед другой согласной): za**n**dan (зандн), ši**n**ǰi (шинҗ)

Поскольку в конце слова Н всегда замыкает слог, а подавляющее большинство ойратских слов однозначно раскладывается на простые слоги четырёх видов, путаница конечных А и Н исключена: например, dunda (дунд) не может быть прочитано, как duadn.
First Boot Bransteele Voting History

* Borneo: {5:57:18}

* Austrilia: {5:58:09}

* Africa {5:47:23}

* Marquesas: 6:22:22

* Thailand: 6:22:41

* Amazon: 13:28:07

* Pearl Islands: 8:30:23

* All-Stars: 13:56:49

* Vanautu: 8:40:34

* Palau: 7:47:18

* Guatemala: 8:24:19

* Panama: 8:08:51

* Cook Islands: 8:07:25

* Fiji: 8:41:19

* China: 9:02:23

* Micronesia: 11:09:05

* Gabon: 9:01:38

* Tocantins: 11:39:22

* Samoa: 11:11:39

* Heroes vs. Villains: 17:12:35

* Nicaurga: 10:46:00

* Redemption Island: 10:29:09

* South Pacific: 11:39:05

* One World: 10:07:20

* Phillippines: 12:11:24

* Caramoan: 12:56:33

* Blood vs. Water: 12:05:52

* Cagayan: 13:15:28

* San Juan Del Sur: 11:48:19

* World's Apart: 12:10:59
Winners At Peace Bransteele Voting History

01. Parvati Shallow

02. Kim Spradlin

03. Danni Boatwright

04. Wendell Holland

05. Natalie Anderson

06. Sandra Diaz-Twine

07. Jeremy Collins

08. Rob Mariano

09. Amber Mariano

10. Denise Stapley

11. Adam Klein

12. Ethan Zohn

13. Tyson Apostol

14. Ben Driebergen

15. Nick Wilson

16. Tony Vlachos

17. Sophie Clarke

18. Sarah Lacina

19. Michele Fitzgerald

20. Yul Kwon
Chitinous Spore

The **Chitinous Spore** is a rare material that has a chance of being found after the Spore Pod ejected by the Spore Strider explodes. Since each Spore Pod has around a 40% chance of containing a Chitinous Spore, gathering the raw material may require exploding multiple pods.

The material itself is large and floats, making it easy to distinguish among the cloud of noxious spores. Of note is that any Chitinous Spore that is left floating on the sea will eventually degrade and disappear.
Bransteele Wiki

**Welcome to the Bransteele Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Crafting Site

*"Rudimentary, but functional."*

- Lapsi

The **Crafting Site** is a crafting station used to craft the most basic survival items the player will be using throughtout their entire playthrough. It is the first building the player learns to construct.

Its cheap construction price makes it easy to quickly build one when the need to craft a tool arises while being far away from camp.
Nectar Flower

Nectar Flowers are plants that produce Nectar Fruit.  They are found around river and lake banks

To extract the material, the player need only to interact with the plant. The plant will then eject the fruit with a certain amount of force.

Unlike other deposits, Nectar Flowers eject only one fruit per day. After expelling the fruit, they shrink and cannot be interacted with. They replenish their fruit once the new day arrives.
Nox Flower

The **Nox Flower** is a large plant that produces a single Nox Seed at a time.

Unlike other deposits, the Nox Flower only opens up and becomes harvestable during the Death Gale. Once harvested, it immediately closes again. The player must wait until the next coming of the Death Gale to gather another seed.
Spore Pod

### Description

A volatile pod filled with noxious spores. Ejected from the Spore Strider's polyps.

### Code

sporepod

The **Spore Pod** is a large, waxy pod  filled with millions of tiny, floating spores. It is the only source for Chitinous Spore.

The Spore Strider periodically ejects between 1 and 4 Spore Pods while roaming the shoreline. After expulsion, the Spore Pods quickly fall to the water and then begin floating.

## Gathering

When struck with a Pickaxe or other damage dealing items, the Spore Pod explodes after a small delay. The explosion creates a large cloud of toxic floating spores. The player will take damage over time if they remain inside the cloud. After a few seconds, the cloud dissipates.

Each Spore Pod has a chance of containing none, one or two Chitinous Spore inside. The only way to check is to make the Spore Pod explode. The player must there fore hit the pod and then quickly move out of the way to avoid the toxic cloud. Another viable option is to use a long range weapon to make the Spore Pod explode from a safe distance.

If left untouched long enough, a Spore Pod will explode on its own. These Pods will never contain Chitinous Spores.
Mingito

The **Mingito** is a large terrestrial bird that roams the lands of the Glimmering Woods and part of the Secluded Grove.

## Day Behaviors

Mingitos never stray far from their nests. They are docile and will ignore the player unless provoked by an attack or the stealing of their egg.

When enraged, Mingitos charge towards the player at high speeds. Since they often attack in pairs, dashing constantly is necessary to avoid damage. If the player manages to get far enough from the nest, the Mingitos will eventually relent their attack and return to their nest.

## Death Gale Behaviors

When the Death Gale arrives, Mingitos go huddle together close to their nest in a sort of hibernation state. This makes them vulnerable to player attacks and, most importantly, leaves their egg unattended. The player may therefore take advantage of the storm to grab the egg with relative ease.

Of note is that Mingitos will still attack the player if awakened by an aggression.
Tent

*"It's a beautiful day outside. Why would you sleep?"*

- Lapsi​

**The Tent**is a large building that is used to pass the time by sleeping when interacted with. It also serves as a resurrection point when the player dies. The Tent is one of the first Survival buildings to be acquired in the game.

When a Tent is built, an icon appears in front of it that can be seen from anywhere on the world. This allows the player to quickly locate their encampment no matter where they are.

## Sleeping

The player may sleep inside their tent at any time, with some constraints.

* If the player sleeps during the day, they will awaken right as the Death Gale begins moving to cover the world.
* If the player sleeps during the Death Gale, they will awaken as soon as the new day begins.
* The player may not sleep if enemies are nearby.
	+ This can become problematic if Revenants are alerted by the player.
	+ It is therefore recommended to build the Tent close to the Fire Pit to keep enemies at bay.
* Sleeping carries a cost in Hunger. The player loses a set amount of Hunger per each hour slept.
	+ The maximum amount of Hunger a player can lose is 80 (out of 100).
	+ The player may not go to sleep if their Hunger is below 20.

## Resurrection

When the player dies, they resurrect in front of their Tent, provided they have built one. Otherwise, they respawn at the Starting Cave.

If the player has multiple Tents, they will resurrect in front of the closest one at the time of their death.

The player can't place other buildings or building holograms in front of the Tent to avoid clipping issues. Likewise, it is impossible to place a Tent hologram if its entrance is right in front of an obstacle.
Characters

A few characters have a major role in the events of MIRRORVERSE's story, including the player's avatar. Below is a list of the characters included in the current version of the game.

* **The Monk:** A young man from the Middle Ages trapped in the world of Luctus and the player's avatar. Seeks to return to his monastery with the help of Lapsi.
* **Lapsi:** A sapient, ancient tome of mysterious origins. Is carried around by the Monk and offers helpful advice.
* **Marduk**: A god-like being that is only hinted at through some dialogue. The ruler of Luctus.
Fauna

Luctus is populated by various **creatures** that roam the land in search for food. Each creature has a distinctive behavior and stance towards the player. There are two types of fauna in Mirrorverse.

* **Wild Animals**: Luctus' endemic population.
	+ Their stances towards the player vary from aggressive to docile.
	+ They all change their behaviors when the Death Gale arrives.
	+ They inhabit specific biomes .
* **Penitents**: The spawns of the Death Gale.
	+ Demon-like creatures of unknown origin or purpose.
	+ The appear once the Death Gale covers the world, and disappear as soon as the new day begins.
	+ Their stance towards the player is always hostile.

Currently there are 7 creatures featured in the game.

MingitoApexFantixSpore StriderMaduzisRevenantSupplicant
Hunger

*"Come now. There are far better ways to die."*

- Lapsi

**Hunger** determines how close the player is to starvation. It is represented as a yellow bar with a stomach in the HUD.

By default the player begins the game with 75 Hunger, out of a maximum of 100.

* Lapsi will warn the player when Hunger reaches 20, urging them to seek food.
* When Hunger is below 10, stomach growls will be heard.
* When Hunger reaches 0, the character begins to starve, taking damage at a rate of 5 Vitality every second.

Hunger decreases over time at a rate of 1 Hunger every 24 seconds. This means that it will take 2 entire day-and-storm cycles for a full Hunger bar to reach 0, assuming it is never replenished.

## Replenishing Hunger

The player can eat food to fill their Hunger bar. To eat, the player must equip a food item in their equipment bar and then press the use button (by default the Left Mouse Button). Alternatively, the player can right-click the food item's icon in their inventory to consume it automatically.
Below is a list of Hunger replenishing items.

## Hunger Modifiers

A few passive effects can change the rate at which Hunger depletes, most notably seen in equipped **Armor**.

* The **Mask of the Devourer** increases the rate of Hunger depletion by 50% if Corruption isn't low.
* The **Veil of the Ascetic** links Hunger to Corruption, meaning that when one changes, the other follows. When this helmet piece is equipped, the following happens:
	+ Hunger starts increasing at a fast rate when the **Death Gale** arrives, since Corruption increases.
	+ Corruption decreases over time during the day as Hunger depletes.
	+ Consuming **Light Corpus** or **Light Anima** depletes Hunger as well as lowering Corruption.
	+ Consuming **Dark Corpus** or **Dark Anima** replenishes Hunger as well as increasing Corruption.
	+ Players can use these effects to their advantage by equipping the helmet when inside the Death Gale to quickly fill up their Hunger bar and then remove it when they consume Light Corpus or Light Anima.
The Death Gale

*"The time is close for one of Luctus' less charming features: the Death Gale."*

-Lapsi

The **Death Gale** is a storm of corruption that periodically engulfs Luctus in utter darkness. During the day, it manifests as a gigantic wall of purple clouds over the horizon.

## The day and Death Gale cycle

In Luctus, the night is replaced by the coming of the Death Gale. Once the day ends, the Death Gale begins covering the world. After the time of the storm is over, the Death Gale dissipates and a new day begins.

* The day lasts 3/4 of a full cycle, an equivalent of 15 minutes in real time.
* The Death Gale lasts the remaining 1/4 of the time or 5 minutes in real time.
* Each time a new day begins the day counter in the HUD increases by 1.

Two minutes before the Death Gale covers the world, a rain of ashes appears around the entire map, signalling that the time of the storm is close. The sky becomes clowdy and is soon taken over by the darkness. At this point the player has a small window of opportunity to return to camp and get ready for the storm.

Once the two minutes have passed, the Death Gale starts advancing with increasing speed, covering the entire map.

## Inside the Death Gale

The entire environment is affected by the coming of the Death Gale, including the player. Once the storm catches up with the player, the following happens:

* Visibility is reduced as the whole world is covered by the purple turbulence of the storm.
* Corruption  starts increasing any time the player steps outside of the light of the Fire Pit or the Wisp Torch.
* Several Revenants spawn and begin roaming the land, seeking a source of food.
* Wild animals change their behaviors as the corruption starts affecting them.
* A Supplicant of the Gale appears at a set location on the map. The Death Gale swirls around it like an eye of the storm as lightning descends from above.
Pixar Bransteele Voting History

01. Inside Out

02. Toy Story 3

03. Finding Nemo

04. Toy Story 2

05. Coco

06. Ratatouille

07. WALL-E

08. Soul

09. Up

10. Monster's Inc

11. Luca

12. The Incredibles

13. Toy Story

14. Finding Dory

15. The Incredibles 2

16. Turning Red

17. Onward

18. Toy Story 4

19. A Bug's Life

20. Cars 3

21. Brave

22. Monster's University

23. Lightyear

24. The Good Dinosaur

25. Cars

26. Cars 2
Raw Materials

**Raw Materials** are the building blocks for all crafting and building recipes. The player may gather them by exploring the world and interacting with them directly or through a material deposit .

Some raw materials, notably food, may be consumed by the player to replenish resources, while the rest serve the sole purpose of being used in recipes.

NPCs produce some materials over time or when slain. Any organic raw materials that are left on the ground eventually degrade and disappear.

There are currently 14 raw materials included in the game.

WoodOreCrystalChitinous SporeSea OrchidNectar FruitLux RootNox SeedMingito EggCrimson Tail SnapperOil Fin GrouperFantix ManureLight CorpusDark Corpus
Quests

Quests guide the player through the main narrative of the game. Mirrorverse features both Main quests and side quests.

* Main quests must be completed to finish the overarching story. The player can progress through them at their own leisure. Some quests may trigger cinematic cutscenes.
* Side quests can be finished to obtain additional rewards, but may be skipped otherwise.

Quests are divided into objectives. Objectives may task the player with reaching a certain location, grabbing an item, crafting or building a set recipe or killing an enemy.

## Tracking quests

The currently active quest, be it main or secondary, is displayed on the right side of the HUD above its current objective.

The player can track their progress across all quests by looking at the Journal. To change the tracked quest, the player must simply double click on the quest's name in the Journal.
Luctus

The land of Luctus is the primary location for the events of MIRRORVERSE. Little is known about the origins and true nature of this world, although it is heavily implied that it is the result of the merging of two different planes of existence by a god-like entity.

## World Layout

Luctus appears as an archipelago with 5 main islands and many smaller ones. Each island harbors its own biome with unique wildlife and climate.

A giant fortress is located in each island, their purpose unknown. Currently these fortresses are unreachable by the player. Surrounding the archipelago is a vast ocean which only appears to be limited by the horizon-covering clouds of the Death Gale.

There is currently only 1 island featured in the game with 3 Biomes, 5 Animals and 3 interactable Plants.

Below is a map of Luctus as shown in the demo.

Luctus Map
Apex

The **Apex** is a crustacean that floats in small packs all around Luctus.

## Day Behaviors

Apex are highly territorial creatures, and as such, they react violently when the player gets too close to them.

The Apex' preferred form of attack is a ranged icy projectile they shoot from their mouth cavities. When close to their target however, they will use their mighty pincers to strike.

The Apex will also dash in various directions during combat, making it harder to hit.

## Death Gale Behaviors

The corruption of the Death Gale enrages the Apex, making it far more hostile than usual. This makes it increase its movement and attack speeds by a considerable amount.
Consumables

*"A concoction of fortitude, if you will. Never mind the origin of the ingredients."*

- Lapsi

Consumables are one-use items that replenish the player's bars (Health, Hunger and Corruption) and are an integral part of resource management. They are not affected by durability and can be stacked.

Of note is that some raw materials, although less efficient resource-wise than their crafted counterparts, are also consumables.

Nectar FruitLux RootCrimson Tail SnapperOil Fin GrouperMingito EggCaramelized RootStuffed EggCooked SnapperCooked GrouperLight CorpusDark CorpusLight AnimaDark AnimaTheriac Potion
Game Changers Bransteele Voting History

* Omar Little: 34
* Spock Nimoy: 26
* Don Draper: 29
* Homer Simpson: 39
* Tony Soprano: 45
* Walter White: 50
* Larry David: 60
* Oscar The Grouch: 43
* Michael Scott: 35
* Kenneth Parcell: 24
* Elaine Benes: 32
* Daenerys Targaryen: 24
* Lucy Ricardo: 22
* Marcia Brady: 22
* Olivia Pope: 24
* Samantha Jones: 37
* Leslie Knope: 34
* Lucille Bluth: 52
* Lisa Turtle: 19
* Phoebe Buffay: 27
MIRRORVERSE Wiki

**Welcome to the Mirroverse Wiki!**Mirrorverse is an open world, first-person survival game set in the strange world of Luctus.
A young monk from the middle ages is spirited away to an otherworldly realm of mixed realities by a mad god. He must bend nature to his will to pave his way back home. Gather, Build, Craft and Fight to survive the dangers of this plane of existence.

Moonster Studio and Fair Play Labs are co-developing Mirrorverse. With our combined strengths we are committed to creating a unique survival experience.

## Important articles

The Death GaleFire PitLuctusRaw MaterialsPickaxe

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Armor

*"Forget not. Thou are still flesh and bone."*

- Lapsi

Armor is the player's last line of defence against incoming damage. Unlike other items, armor pieces are equipped by dropping them on armor-specific slots in the Inventory screen. Once equipped, an armor piece's passive effects become active.

Unlike tools and weapons, armor is not affected by durability. This advantage is offset by their increased crafting cost.

There are 3 types of armor pieces, each corresponding to one armor slot featured in the Inventory.

* **Helmet**: Head gear that is centered around managing Hunger  and Corruption .
* **Chestplate**: Armor that protects against damage and buffs Health .
* **Boots**: Footwear that focuses on improving movement speed and Stamina .

There are currently 2 sets of armor included in the game, each with a helmet, a chestplate and boots.

Mask of the DevourerRingmail of the ArbiterGreaves of the VanguardVeil of the AsceticRobe of the DervishBoots of the WarlordNote: The artstyle for all armor icons is placeholder.
Fishing Wisp

The **Fishing Wisp** is a tool used to lure and catch fish that swim around rivers, lakes and the sea. The Wisp itself is a small and bright spirit that rests on top of the branch.

## Fishing

To fish, the player must be pointing at a school of fish and then press the LMB. This will order the wisp to sink underwater and lure a fish. The player must then wait until a fish catches the bait. This process will take a semi random amount of time depending on the type of school of fish that is being interacted with.

 Grouper School | Between 2 and 5 seconds

Once a fish catches the bait, a splash on the water's surface indicates the fish is ready to be captured. The player has a small window of opportunity to call back the Fishing Wisp by pressing LMB again. Failing to do so in time allows the fish to escape. If the player's timing is right however, the fish is caught and automatically included in the player's inventory.

Of note is that moving away or rotating the camera out of view of the school of fish while fishing automatically cancels the fishing action and recalls the Fishing Wisp.
Corruption

*"I daresay that death by corruption poisoning would be a sorry way to go, wouldn't you agree?"*

- Lapsi

**Corruption**is the invisible poison that infects everything it touches and slowly degrades the character's constitution.It is represented as a purple bar divided into 5 sections in the HUD.

* When Corruption has covered the first bar or less, Corruption is **Low**.
* When Corruption begins covering the last bar, Corruption is **High**. Lapsi will warn the player at this point. The character will begin panting in pain.
* Some items (especially armor) will have different effects depending on the player's Corruption level.

By default the player begins the game with no Corruption. When Corruption reaches its maximum, the character suffers from Corruption poisoning and begins taking damage at a rate of 5 Vitality every second.

## Death Gale and Corruption

The Death Gale is the entity that spreads Corruption across the land. Unlike the wildlife of Luctus, the character has not adapted to this force of nature. Immediately upon contact with the noxious winds, the following occurs:

* A purple overlay appears on screen, indicating that the player is in direct contact with the Death Gale without protection.
* The Corruption bar starts filling up at a rate of 1 Corruption every 2 seconds.
	+ This means that, without protection, it takes a total of 3 minutes and 20 seconds to completely fill a bar starting at 0%.
	+ Considering that the Death Gale covers the land for 5 minutes each cycle, the player must manage its Corruption every day or risk death from Corruption poisoning.
* The character's skin progressively mutates as Corruption increases, a physical manifestation of the sickness within.

## Corruption Management

The player may never completely escape the effects of Corruption, but they can prevent it from becoming lethal. There are various ways to achieve this.

* Consuming **Light Corpus** from fallen foes or **Light Anima** from the crafting recipe reduces Corruption by 10.
* Standing inside the light from the **Fire Pit** or holding the **Wisp Torch** completely prevents Corruption build up.
* Armor pieces like the **Mask of the Devourer** and the **Veil of the Ascetic** allow the player to control the rate of Corruption build up.
Crossover Acceleration Bransteele Voting History

01. Omar

02. Ricard

03. Jonathan

04. Naseer

05. Alex

06. Jay

07. Owen

08. Jesse

09. Davie

10. Michael

11. Karla

12. Cydney

13. Chanelle

14. Michelle

15. Angelina

16. Lauren

17. Hannah

18. Sundra

01. Terrance

02. Oscar

03. Brandon

04. Victor

05. David

06. Serena

07. Marai

08. Sarah

09. Ashley

10. Bailey

11. Gary

12. Demetrius

13. Rohan

14. Nick

15. Carlos

16. Kagami

17. Anna

18. Willow

19. Tiffany

20. Becky