recursal/Fanatic-Fandom huggingface dataset:
Ahsoka Tano

* Clone Wars
* Commander
* Fulcrum

**Ahsoka Tano** Jedi Healer/Attacker that can Group Heal and is powerful as long as she doesn't have any debuffs.

## Classifications

Light Side

Attackers

Leader

Jedi

Evasion/Leader

## Abilities

### Ahsoka Tano Gear

Basic: Deal Physical damage to target enemy and Ahsoka recovers 20% Health, increased to 30% on a Critical Hit.

Special 1 (3 turn cooldown): Deal Physical damage to target enemy. If the target had 50% Health or more, all allies recover Health equal to 50% of Ahsoka's Max. Health, otherwise, this attack deals 50% more damage.

Leader: Jedi and Nightsister allies gain 14% Evasion and gain 20% Turn Meter whenever they evade.

Unique 1: Ahsoka has +45% Max. Health, +45 Speed, and +15% Critical Chance. When Critically Hit, she loses one effect. When she defeats an enemy, she regains all of them. If Jedi Knight Anakin is present, Ahsoka gains Critical Hit Immunity for 2 turns at the start of each encounter and whenever she uses a special ability.

## Duel Attack

* Anakin & Ahsoka Tano vs. B1 Battle Droid, Droidekas
* Anakin, Ahsoka Tano, CT-7567 Rex, ARC Trooper, Clone Sergeant Phase 1 vs. B1 Battle Droid, B2 Super Battle Droid
* Ahsoka Tano & Rex vs. General Grievous
* Ahsoka & Luminara vs. Asajj Ventress
* Planet Mortis
	+ General Skywalker vs. Ahsoka TIER I
	+ General Skywalker & General Kenobi vs. Ahsoka TIER II
* Planet Carlac
	+ Ahsoka vs. Pre Viszla TIER 1
	+ Ahsoka & Droids vs. Pre Viszla & Savage Opress TIER 2
* Planet Mandalore
	+ Ahsoka Tano (Commander) vs. Maul TIER 1
	+ Ahsoka Tano (Commander) vs. Maul TIER 2
* Planet Naboo
	+ Ahsoka Tano (Commander) vs. Tales of the Jedi Inquisitor
* Ahsoka Tano (Fulcrum) vs. Fifth Brother & Seventh Sister
* Ahsoka Tano (Fulcrum), Ezra Bridger, Kanan Jarrus & Maul vs. Fifth Brother, Seventh Sister & Eighth Brother TIER 1
* Ahsoka Tano (Fulcrum), Ezra Bridger, Kanan Jarrus & Maul vs. Fifth Brother, Seventh Sister & Eighth Brother TIER 2
* Ahsoka Tano (Fulcrum) & Kanan Jarrus vs. Maul TIER 3
* Ahsoka Tano (Fulcrum) vs. Darth Vader TIER 1
* Planet Corvus
	+ Ahsoka Tano (Fulcrum) vs. Calodan Scout Guard TIER 1
	+ Ahsoka Tano (Fulcrum) vs. Morgan Elsbeth TIER 2
Helping Hand

Helping hand is a organization created by Chiki Anthony to stop world ending events.

## Helping Hand's Mission

* To prevent the total destruction of the Earth by any means necessary
* To not interfere with politics or anything that does not have worldwide ramifications
* To not let personal feelings or ideologies alter the decisions on when to act
* To prevent as much loss of life as possible
* To be quick, efficient, and silent when dealing with threats.
Bastila Shan

Bastila Shan is a powerful Jedi leader and support that grants Jedi allies 15% Turn Meter and 200% Protection Up at the start of each encounter and gives them bonuses for having Protection Up. She can also inflict Ability Block on enemies, Stun them, and dispel buffs on them. She can also dispel all debuffs from an ally, grant them buffs, and call them to assist. She also grants allies Counter Chance and Potency.

Abilities

Basic: Deal Special damage to target enemy and inflict Ability Block for 1 turn. This attack deals 20% more damage and has +20% Potency for each living Jedi ally.

Special 1 (4 turn cooldown): Bastila dispels all debuffs from herself and another target ally. They both gain Offense, Defense, Speed, Accuracy, and Critical Chance Up for 3 turns, then Bastila calls that ally to assist.

Special 2 (2 turn cooldown): Deal Special damage to target enemy, dispel all buffs on them, and Stun them for 1 turn.

Leader (Zeta): At the start of each encounter, Jedi allies gain 15% Turn Meter and Protection Up (200%, can't be dispelled) and Jedi Tank allies gain Taunt for 1 turn. While Jedi allies have Protection Up, they have +150% Tenacity and deal 35% more damage.

Unique 1: At the start of Bastila's turn, she recovers 2% Protection for each buff she has and all other allies gain 3% Turn Meter (doubled for Jedi) and Legendary Battle Meditation for 1 turn. Legendary Battle Meditation: +50% Potency and +35% Counter Chance (doubled for Jedi).
Cassian Andor

Cassian Andor is a Rebel Rogue One Support that inflicts Buff Immunity, random debuffs, and buffs Rebel allies.

Abilities

Basic: Deal Physical damage to target enemy with an 85% chance to inflict Buff Immunity for 2 turns.

Special 1 (2 turn cooldown): Inflict Ability Block, Defense Down, Healing Immunity, Offense Down, and Speed Down (once each) on random enemies for 2 turns. If the target enemy is Empire, Expose them for 2 turns. If K2-SO is present, he is called to assist. Then, gain 20% Turn Meter for each debuffed enemy.

Special 2 (3 turn cooldown): Deal Special damage to target enemy. For each debuff present on other enemies, inflict that debuff on the target for 1 turn.

Unique 1 (Zeta): At the start of each encounter Rebel allies gain Protection Up (20%) for 3 turns, all Rebel Attackers gain Defense Up for 3 turns, all Rebel Supports gain Potency Up for 3 turns, and all Rebel Tanks gain Tenacity Up for 3 turns. If K2-SO is present, he gains all of these buffs.
Biggs Darklighter

**Biggs Darklighter** is a Rebel Support that gains Critical Chance Up, grants allies Critical Damage Up, calls assists, and gains Evasion Up. Whenever he calls an assist, if Wedge Antilles is present he also assists.

## Abilities

### Ability 1

**Cadet's Aim**

* Basic: Deal Physical damage to target enemy with a 50% chance to gain Critical Chance Up for 2 turns. On a Critical Hit grant a random ally Critical Damage Up for 2 turns.

1. Level 1: ?

### Ability 2

**Comrade-in-Arms**

* Special 1 (2 turn cooldown): Deal Physical damage to target enemy and call a random ally to assist. If Wedge Antilles is present he also assists. All attacks have +75% Critical Chance.

1. Level 1: ?

### Ability 3

**Adrenaline Rush**

* Unique 1: Biggs Darklighter gains 100% Turn Meter and Evasion Up for 4 turns after surviving any damage from an Empire enemy or a Critical Hit from any enemy.

1. Level 1: ?
Boba Fett

**Boba Fett** is a powerful Bounty Hunter Attacker who Self-Revives, ignores Taunts, and inflicts Ability Block and Damage Over Time, and can prevent enemy Revives.

Gender: Male

Light/Dark Alignment: Dark Side

Leader Ability: ?

Affiliation: **Krayt's Claw**

Shard Locations: ?

## Abilities

### Abilities 1

**EE-3 Carbine**

* Basic: Deal Physical damage to target enemy with a 50% chance (doubled against Scoundrels) to attack again. Each attack has a 70% chance to inflict Damage Over Time for 2 turns.

1. Level 1: ?

### Abilities 2

**Death From Above**

* Special 1 (4 turn cooldown): Deal Physical damage to all enemies with an 80% chance to inflict Ability Block for 1 turn and a 50% Chance to inflict Damage Over Time for 2 turns. Inflict Ability Block on target enemy for 2 turns.

1. Level 1: ?

### Abilities 3

**Execute**

* Special 2 (3 turn cooldown): Deal Physical damage to target enemy and dispel all buffs and debuffs on them. This attack deals 30% more damage for each effect dispelled this way. If this attack defeats the target, they can't be revived and Boba Fett's cooldowns are reduced by 1; otherwise, inflict Healing Immunity for 2 turns. This attack can't be evaded.

1. Level 1: ?

### Abilities 4

**Dead or Alive**

* Leader: All allies gain 50% Critical Damage and 10% Critical Chance. Bounty Hunters gain 15 Speed for each debuffed enemy, gain Max. Health equal to 50% of the total Potency of all Bounty Hunter allies, and gain 15% Turn Meter whenever a Thermal Detonator explodes. When Boba Fett is in the leader slot (not the ally slot) the following contract is active: Defeat the first enemy that takes a turn in any encounter. (only Bounty Hunter allies can contribute to the contract) Reward: All Bounty Hunter allies gain 25% Tenacity for the rest of the battle and have their payouts activated.

1. Level 1: ?

### Abilities 5

**Bounty Hunter’s Resolve**

* Unique 1 (Zeta): At the start of battle, and whenever he defeats an enemy, Boba Fett recovers 100% Protection and gains Bounty Hunter's Resolve until he is defeated. Bounty Hunter's Resolve: Boba Fett ignores Taunts during his turn. When defeated, revive at 100% Health, can't be dispelled or prevented.

1. Level 1: ?

**Boba Fett's Payout**: When Boba Fett receives rewards from a contract, he also receives this payout: Boba Fett gains 100% Turn Meter and has +50 Speed and additional Defense Penetration equal to 200% of his Defense Penetration for the rest of the battle.

1. Level 1: ?
2. Level 2: ?
3. Level 3: ?
B2 Super Battle Droid

B2 Super Battle Droid is a Droid tank that inflicts Evasion Down, Buff Immunity, and dispels all buffs from all enemies. It also has a chance to gain 100% Turn Meter whenever an ally is damaged by an attack.

Abilities

Basic: Deal Physical damage to target enemy and inflict Evasion Down for 2 turns.

Special 1 (3 turn cooldown): Deal Physical damage to all enemies and dispel all positive status effects on them with a 65% chance to inflict Buff Immunity for 2 turns (applied before damage).

Unique 1: B2 has a 40% chance to gain 100% Turn Meter whenever another ally is evaded or damaged by an attack.
Captain Han Solo

Captain Han Solo is a Rebel Support that has Health recovery mechanics and deals extra damage against Empire enemies, as well as Reviving defeated allies.

Abilities

Basic: Deal Physical damage to target enemy and inflict Daze for 2 turns. Empire targets can't resist or evade and take double damage from this attack. If Han has full Health, gain 30% Turn Meter.

Special 1 (10 turn cooldown): Dispel all debuffs on Han and target other ally, and they both recover Health equal to 40% of Han's Max. Health and gain 25% Turn Meter. Then, if the target ally had full Health, they also recover 20% Protection. This ability's cooldown is reduced by 1 whenever an ally suffers a debuff.

Special 2 (6 turn cooldown): Revive a random defeated ally at 1% Health and 0% Turn Meter. If the Revived ally is a Rebel, they recover 50% Health and gain 50% Turn Meter.

Unique 1 (Zeta): Captain Han Solo has +15% Critical Chance and +30% Critical Damage. In addition, at the end of his turns, he recovers 10% Health. If Han already had full Health, the least healthy ally is healed instead. Whenever Han uses his basic attack, he gains 10% Max. Health (stacking) for 3 turns.
Cal Kestis

**Cal Kestis** added

## Duel Attack

* Cal Kestis vs. Storm Trooper, Scout Trooper Commander
* Cal Kestis vs. Second Sister
	+ Planet Zeffo

* Cal Kestis vs. Storm Trooper, Scout Trooper Commander & Scout Trooper
* Cal Kestis vs. AT ST 87 & General Veers
	+ Planet Kashyyk

* Cal Kestis vs. Scout Trooper Commander & Scout Trooper TIER I
* Cal Kestis & Saw Gerrera vs. Storm Trooper, Scout Trooper Commander & Scout Trooper TIER II
* Cal Kestis vs. Purge Trooper TIER III
* Cal Kestis vs. Scout Trooper & Magma Trooper TIER IV
* Cal Kestis vs. Scout Commander Trooper (x2) TIER V
* Cal Kestis vs. Storm Trooper (x3) TIER VI
* + Cal Kestis vs. Second Sister TIER II
		- Planet Kashyyk
* Cal Kestis vs.
* Cal Kestis vs. Ninth Sister TIER I
	+ Dathomir
* Cal Kestis vs. Nightbrother
* Cal Kestis vs.

## Death

* Ninth Sister
Dark Side Characters

## List of Dark Side Characters

### Empire

* Darth Vader
* General Veers
* Grand Admiral Thrawn
* Grand Moff Tarkin
* Magmatrooper
* Royal Gaurd
* Shoretrooper
* Snowtrooper
* Stormtrooper
* TIE Fighter Pilot
* Director Krennic
* Colonel Starck
* Emperor Palpatine
* Imperial Probe Droid
* Gar Saxon
* Imperial Super Commando

### First Order

* Captian Phasma
* First Order Stormtrooper
* First Order TIE Fighter Pilot
* First Order Officer
* Kylo Ren
* Kylo Ren (Unmasked)
* Supreme Leader Kylo Ren
* SF Tie Fighter Pilot
* First Order Executioner

### Nightsister

* Old Daka
* Nightsister Initiate
* Nightsister Acolyte
* Talia
* Asajj Ventress
* Mother Talzin
* Nightsister Zombie
* Nightsister Spirit

### Sith

* Count Dooku
* Darth Maul
* Darth Sidious
* Pong Krell
* Savage Opress
* Darth Vader
* Darth Nihilus
* Sith Trooper
* Sith Assassin
* Sith Marauder
* Emperor Palpatine

### Bounty Hunter

* Boba Fett
* Cad Bane
* Dengar
* Greedo
* IG-88
* Zam Wessel

### Tusken

* Tusken Raider
* Tusken Shaman
* Urr'ur'ur'orur

### Separatist

* Count Dooku
* General Grievous
* Pong Krell
* Poggle the Lessar
* Geonosian Spy
* Geonosian Soldier
* Sun Fac
* Asajj Ventress
* B2 Super Battle Droid
* Nute Gunray

### Geonosian

* Poggle the Lessar
* Geonosian Soldier
* Geonosian Spy
* Sun Fac

### Inquisitors

* The Grand Inquisitor
* Fifth Brother
* Sixth Brother
* Seventh Sister
* Eighth Brother
Geniva Foli

Geniva Foli's unit patch "Wolfe-2"

Geniva Menama Foli, codename "Speaker," is a sharpshooter and member of the Desert Wolves sniper unit. Her specialty is close range precision sharpshooting and pistoleering, having been tied with 21st century sharpshooter Jerry Miculek for firing eight shots from a revolver on four targets in only 1.06 seconds. She now serves under William Pliskin in the Second Flag splinter unit known as "the Wolfpack."
Sqauds

A

* Aayla Secura(Leader)
* Jedi Couselor
* Mace Windu
* Qui-Gon Jinn
* Ahsoka Tano

* Qui-Gon Jinn (Leader)
* Ahsoka Tano
* Jedi Conselor
* Yoda
* Lumminara Undui

## Droid Team #1

* Poggle The Lesser (Leader)
* IG 86 Sentinal Droid
* IG 88
* Hk-47
* Geonosian Soldier

### Reasons for Choices

* Poggle the Lesser's Leader Ability gives an Offense boost to both Droids and Geonosians.
* IG 86's second ability calls a random ally to assist him.
* IG 88 has an ability that gives him a boost for each debuff the target enemy is suffering.
* HK-47 has high critical damage rates.
* Geonisian Soldier has a high damage rate for his assist.
Asajj Ventress

**Asajj Ventress** is a powerful Nightsister leader and support that can heal all allies, Stun enemies and gains offense and turn meter whenever an enemy or ally dies. She can also inflict Defense Down on all enemies and if this attack defeats any enemies her cooldowns are refreshed. She can also dispel all buffs on all enemies. When she is in the leader position she gives Nightsister allies extra speed, offense, and a chance to remove turn meter whenever they damage an enemy.

## Abilities

### Abilities 1

**Cruel Strike**

* Basic: Deal Physical damage to target enemy with a 50% chance to Stun them for 1 turn.

### Abilities 2

**Strike Fear**

* Special 1 (3 turn cooldown): Dispel all buffs on all enemies and Nightsister allies recover 40% Health. For each buff dispelled, that enemy has a 50% chance to lose 20% Turn Meter and Nightsister allies recover 10% Health. This attack can't be evaded or resisted.

### Abilities 3

**Endless Wrath**

* Special 2 (3 turn cooldown): Deal Special damage to all enemies and inflict Defense Down for 2 turns. Refresh all cooldowns on a finishing blow.

### Abilities 4

**Nightsister Swiftness**

* Leader (Zeta): Nightsister allies have +30 Speed, +30% Offense, gain 50% Turn Meter when they fall below 100% Health, and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be resisted.

### Abilities 5

**Rampage**

* Unique 1 (Zeta): When any ally or enemy is defeated, Asajj gains 35% Turn Meter and gains +15% Offense, +15% Critical Chance, and +5% Max. Health (stacking) until the end of the encounter. Asajj has +15 Speed for each enemy with no buffs.

## Master

* **Count Dooku** (formerly)
* **General Grievous** (formerly)

## Duel

* Planet Rattatak
* The Cauldron
	+ Count Dooku vs. Asajj Ventress TIER 1
	+ Count Dooku vs. Asajj Ventress TIER 2
* Planet Yavin 4
* Massassi temple
	+ Anakin Skywalker vs. Asajj Ventress TIER 1
	+ Anakin Skywalker vs. Asajj Ventress TIER 2
	+ Anakin Skywalker vs. Asajj Ventress TIER 3
* Planet Christophsis
	+ General Skywalker & General Kenobi vs. Asajj Ventress TIER 1
	+ General Skywalker & General Kenobi vs. Asajj Ventress TIER 2
	+ General Skywalker & General Kenobi vs. Asajj Ventress TIER 3
* Planet Teth
* B'omarr Order Monastery
	+ Asajj Ventress, B1 Battle Droid & B2 Battle Droid vs. General Skywalker, Ahsoka Tano, CT-7567 "Rex", CT-21-0408 "Echo", CT-5555 "Fives", & Clone Seargeant Phase 1 TIER 1
	+ Asajj Ventress, B1 Battle Droid & B2 Battle Droid vs. CT-7567 "Rex", CT-21-0408 "Echo", CT-5555 "Fives", & Clone Seargeant Phase 1 TIER 2
	+ Asajj Ventress vs. Ahsoka Tano & BD-8 TIER 3
	+ General Kenobi vs. Asajj Ventress & B2 Battle Droid TIER 4
	+ General Kenobi vs. Asajj Ventress TIER 5
	+ General Kenobi vs. Asajj Ventress TIER 6

* General Skywalker & General Kenobi vs. Asajj Ventress
* Asajj Ventress, B1 Battle Droid & B2 Super Battle Droid vs.
Bodhi Rook

Bodhi Rook is a Rebel Rogue One Support that inflicts Evasion Down and removes Turn Meter from enemies.

Abilities

Basic: Deal Physical damage to target enemy and inflict Evasion Down for 2 turns.

Special 1 (4 turn cooldown): Inflict Evasion Down on target enemy for 2 turns, which can't be evaded. Target other ally gains Offense Up and Potency Up for 2 turns and is called to assist. If the target ally is a Rebel, Bodhi gains 30% Turn Meter.

Special 2 (4 turn cooldown): Remove 10% Turn Meter from all enemies (doubled on Empire enemies) which can't be evaded. All allies gain 10% Turn Meter (doubled on Rebel allies).

Unique 1 (Zeta): While Bodhi is active, Rebel allies with Offense Up also gain 50% Defense. At the end of each of his turns, Bodhi grants Offense Up for 2 turns to a random ally who doesn't have it.
CT-7567 Rex

**Rex** is a powerful Clone Trooper leader and Support that dispels debuffs, grants Tenacity Up, and gives all allies increased Max. Health.

## Abilities

### **Impending Shot**

* Level 1 (Basic): Deal Physical damage to target enemy and remove 25% Turn Meter.

### **Form Up**

* Level 1 (Special) (4 turn cooldown): Dispel all negative status effects on all allies and grant them Tenacity Up for 3 turns. Clone Trooper allies gain 60% Turn Meter, plus an additional 10% Turn Meter for each effect dispelled this way, and other allies gain half that amount.

### Aerial Advantage

* Special 2 (4 turn cooldown): Deal Physical damage to target enemy and additional damage equal to 25% of the target's Max. Health.

### **Brothers in Arms**

* Level 1 (Leader): Clone Trooper allies gain 20% Max. Health and other allies gain half that amount. In addition, whenever an ally is Critically Hit, all Clone allies gain 15% Turn Meter, and other allies gain half that amount.

**Captain of the 501st**

* Level 1 (Unique): added
Chirrut Imwe

Chirrut Imwe is a powerful Rebel Rogue One Attacker that can heal squads completely with Heal Over Time and deal heavy damage to Empire enemies, as well as gaining bonuses for being on a squad with Baze Malbus.

Abilities

Basic: Deal Physical damage to target enemy with a 70% chance to gain Heal Over Time for 3 turns. If the target is debuffed, grant Heal Over Time to a random ally for 3 turns.

Special 1 (4 turn cooldown): All allies have their current Health percentages equalized. Dispel all debuffs from all allies and grant them a Heal Over Time effect for 4 turns for each effect dispelled. Allies that were not debuffed gain Tenacity Up for 3 turns.

Special 2 (3 turn cooldown): Deal Physical damage to target enemy, dealing 20% more damage for each buffed ally. If Baze Malbus is present, he is called to assist.

Unique 1: Chirrut Imwe gains 17% Health Steal and Counter Chance for each living enemy, doubled for Empire enemies. If Baze Malbus is present he also gains these bonuses.

Unique 2: Whenever a Rebel ally is Critically Hit they gain Heal Over Time for 2 turns. At the start of each turn, if Chirrut Imwe is alive, all allies with Heal Over Time recover 4% of their Max. Health.
Dengar

Dengar is a Scoundrel Bounty Hunter Attacker that inflicts debuffs and grants Bounty Hunter allies extra Health Steal.

Abilities

Basic: Deal Physical damage to target enemy. If the target has any debuffs, there is a 60% chance to call a random ally to assist. If the assisting ally is a Scoundrel, this attack is a guaranteed Critical Hit.

Special 1 (3 turn cooldown): Deal Physical damage to target enemy with a 75% chance to inflict Speed Down for 3 turns. If the target had 50% Turn Meter or more, they are also Stunned for 1 turn.

Special 2 (3 turn cooldown): Deal Physical damage to all enemies. Deal Physical damage 2 times to random enemies, dealing 50% less damage. Then inflict debuffs on all enemies that suffer a Critical Hit. These debuffs depend on the number of Critical Hits scored. 1 Critical Hit: Inflict Tenacity Down for 3 turns. 2 Critical Hits: Inflict Damage Over Time for 3 turns and Dengar gains Stealth for 2 turns. 3 Critical Hits: Remove 50% Turn Meter. Additionally, apply 1 Thermal Detonator to a random enemy for each Bounty Hunter ally. This attack can't be countered.

Leader: Bounty Hunter allies have +50% Health Steal. In addition, all enemies have -50% Critical Damage. When Dengar is in the leader slot (not the ally slot) the following contract is active: Damage the healthiest enemy 10 times. (only Bounty Hunter allies can contribute to the contract) Reward: All enemies have -20% Offense for the rest of the battle and all Bounty Hunter allies have their payouts activated.

Unique 1 (Zeta): Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar's attacks, he gains 60% Turn Meter. Whenever Dengar suffers a debuff, he gains Tenacity Up for 2 turns. While Dengar is Stealthed, enemies can't gain Stealth. Whenever this ability's effects trigger, Dengar recovers 3% Health and 3% Protection.

Dengar's Payout: Whenever Dengar receives rewards from a Contract, he also gains the following payout: Dengar gains +25% Offense and +25% Speed for the rest of the battle. In addition, while Dengar is Stealthed, he has a 60% chance to assist whenever another Bounty Hunter ally uses a Special ability.
BB-8

BB-8 is a powerful Resistance Droid Support that inflicts Tenacity Down, gives allies bonus Potency, dispels debuffs from all allies and exposes all enemies for 2 turns, and gives allies many buffs. BB-8 has 80% Counter Chance and gains Foresight often, as well as healing Droid allies when it evades.

Abilities

Basic: Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. If the target already had Tenacity Down, inflict Daze for 2 turns.

Special 1: BB-8 and a random ally who doesn't have it gain the Secret Intel unique buff for 3 turns. Then, BB-8 gains 8% Turn Meter for each ally with Secret Intel. If all active allies are Droids, BB-8 gains Taunt for 1 turn. Secret Intel: +25% Potency and when another ally uses a Special ability they gain Secret Intel for 3 turns, then the cooldown of Illuminated Destiny is reduced by 1 for each ally with Secret Intel.

Special 2 (70 turn cooldown): Dispel all debuffs on all allies and Expose all enemies for 2 turns. All allies gain 80% Turn Meter and gain Advantage, Critical Chance Up, Critical Damage Up, Offense Up, and Speed Up for 4 turns. Resistance and Droid allies recover 20% Protection. This ability starts on cooldown and can't be evaded. Whenever a Droid ally scores a Critical Hit, reduce the cooldown of this ability by 1.

Unique 1 (Zeta): BB-8 has 80% Counter Chance. When BB-8 attacks out of turn, he calls a random Resistance ally to assist.

Unique 2 (Zeta): When BB-8 takes damage he has a 50% chance to gain Foresight for 2 turns. At the start of each encounter, if BB-8 is active, Droid allies gain 8% Turn Meter for each active Droid ally. When BB-8 evades, Droid allies recover 8% Health and 8% Protection.
Star Wars Galaxy of Heroes Wikia

## Welcome to the Star Wars Galaxy of Heroes Wikia

Information about EA's mobile game, Star Wars Galaxy of Heroes.

## Game Developers

The developers of Star Wars: Galaxy of Heroes are called Capital Games

## Navigation

1. Game Progression
	1. Player Level
	2. Daily Challanges
	3. Quests
	4. Achievements
2. Battles
	1. Light Side Battles
	2. Dark Side Battles
	3. Cantina Battles
	4. Mod Battles
	5. Fleet Battles
Chief Chirpa

Chief Chirpa is an Ewok leader and Support that heals allies and gives them Turn Meter, as well as making them faster and dealing bonus damage with Basic attacks.

Abilities

Basic: Deal Physical damage to target enemy. In addition, Chirpa gains 35% Turn Meter if that enemy had more than 50% Turn Meter.

Special 1 (4 turn cooldown): All allies recover 20% of their Max. Health and gain Heal Over Time (20%) for 3 turns. Ewok allies also gain Retribution for 2 turns and Heal Over Time for 1 additional turn.

Special 2 (4 turn cooldown): Grant all allies Speed Up for 2 turns, then call all Ewok allies and 1 random ally to assist.

Leader (Zeta): Ewok allies gain 20% Turn Meter and deal 10% more damage whenever they perform a Basic attack. These effects are halved for other allies. Whenever an Ewok ally uses a Special ability, they have a 60% chance to call a random Ewok ally to assist.
CT-5555 Fives

CT-5555 Fives is a powerful Clone Trooper Tank that inflicts Speed Down, counter attacks, and calls assists.

Abilities

Basic: Deal Physical damage to target enemy and inflict Speed Down for 2 turns; if the target already had Speed Down, attack again.

Special 1 (3 turn cooldown): Deal Physical damage to target enemy and call a random ally to assist. If the attacking ally is a Clone Trooper, both attackers deal 75% more damage.

Leader: Clone allies gain 65 Defense, and other allies gain half that amount.

Unique 1 (Zeta): Fives has +85% Counter Chance and +50% Counter Damage. Fives gains 15% Turn Meter when another Clone Trooper ally takes damage and 7.5% Turn Meter when another ally takes damage.
Royal Guard

**Royal Guard** ?

Gender: Male

 Light/Dark Alignment: Dark Side

 Affiliations: ?

Leader Ability: No

 Shard Locations: ?

* 50% chance to affect Stun.

* When another ally falls below 50% Health, Royal Gaurd Taunts. When another ally takes damage, Royal gaurds gains health back equal to --:-- of his Max Health, and --:-- Turn Meter.

## Dual Fight

* Darth Sidious & Royal Guard vs. Grand Master Yoda
* Royal Guard vs. Ezra Bridger
Light Side Hroes

This page is about Light Side Characters.

## List of Characters by Category

#### Clone Trooper

* Clone Sergant-Phase I
* Fives
* Cody
* Rex
* Echo

#### Jedi

* Aayla Secura
* Ahsoka Tano
* Barriss Offee
* Eeth Koth
* Ima Gun Di
* Anakin Skywalker/Jedi Knight Anakin/General Skywalker
* Jedi Knight Luke Skywalker
* Jedi Knight Conselor
* Jedi Knight Gaurdian
* Kit Fisto
* Luminara Unduli
* Mace Windu
* Plo Koon
* Qui-Gon Jinn
* General Kenobi
* Obi-Wan (Old Ben) Kenobi
* Grand Master Yoda
* Hermit Yoda
* Ezra Bridger
* Kanan Jarrus

#### Rebels

* Admiral Ackbar
* Baze Malbus
* Biggs Darklighter
* Bistan
* Bodhi Rook
* Cassian Andor
* Chopper
* Chirrut Imwe
* Commander Luke Skywalker
* Ezra Bridger
* Garazeb (Zeb) Orellios
* Han Solo
* Hera Syndulla
* Hoth Rebel Scout
* Hoth Rebel Trooper
* Jyn Erso
* Kanan Jarrus
* K-2SO
* Lando Calrissian
* Luke Skywalker (Farmboy)
* Obi-Wan (Old Ben) Kenobi
* Pao
* Princess Leia
* R2-D2
* Scarif Rebel Pathfinder
* Sabine Wren
* Stormtrooper Han
* Wedge Antilies
* Garazeb "Zeb" Orrelios

### Resistance

* Rey (Scavenger)
* Finn
* Poe Dameron
* BB-8
* R2-D2
* Rey (Jedi Training)
* Resistance Pilot
* Resistance Trooper
* Amilyn Holdo
* Rose Tico

### Jawa

* Jawa
* Jawa Engineer
* Jawa Scavenger
* Chief Nebit
* Dathcha

### Phoenix

* Hera Syndulla
* Kanan Jarrus
* Ezra Bridger
* Sabine Wren
* Garazeb (Zeb) Orellios
* Chopper
* Garazeb "Zeb" Orrelios

### Ewok

* Wicket

### Galactic Republic

* Jedi Consular
Ahsoka Tano (Fulcrum)

Ahsoka Tano (Fulcrum) is a powerful Rebel attacker that grants Protection Up to herself and a random ally whenever she uses her basic ability. She is immune to Damage Over Time and can avoid some Critical Hits. She can also gain all non-unique buffs present on other allies and then consume them to deal massive damage. She also dispels all debuffs on herself at the end of her turn and loses 5% Health for each debuff dispelled this way.

Abilities

Basic: Deal Physical damage to target enemy, gain Protection Up (40%) for 2 turns, and grant Protection Up (40%) to a random ally who doesn't have it for 2 turns.

Special 1 (3 turn cooldown): Ahsoka gains Foresight, Retribution, and each other non-unique buff (excluding Taunt) present on other allies for 2 turns, then gains 15% Turn Meter for each buff on her.

Special 2 (3 turn cooldown, Zeta): Consume all non-unique buffs on Ahsoka and deal Physical damage to target enemy. This attack scores an additional hit for each buff consumed. The target can't evade and has -50% Armor against this attack.

Unique 1: Ahsoka is immune to Damage Over Time effects and gains 30% Critical Avoidance. At the end of each turn, Ahsoka dispels all debuffs on herself, loses 10% Health for each debuff dispelled, and gains 5% Health for each buff on her. This Health loss can't defeat Ahsoka.
Kanan Jarrus

**Kanan Jarrus** ?

* Basic: Deal physical damage to target enemy and inflict Offense Down until the start of Kanan's next turn or until he is defeated. If this attack scores a Critical Hit Chance for each ally under full Health.

### Ability 2

**Intervene**

* Special: ?

### Ability 3

**Total Defense**

* Special: ?

### Ability 4

**Clear Mind**

* Unique: ?
How's this curse going for us?

-Well, we consider that some of the theory we are learning is a bit complicated but anyway is really interesting and we are going to learn a lot.

We'll post more information about ourselves while the curse pass.

We hope everything to be at least as good as now, but it's is a little bit difficult.

Let's do it!!!
Jango Fett

**Jango Fett** ?

## Abilities

* **Unscrupulous Gunfire**: (Basic) Deal Physical damage to target enemy and gain 15% Offense for each enemy suffering a debuff during this attack. If the target enemy was suffering a debuff, Jango Fett attacks again.
* **Shrapnel Blast**: (Special) Deal Physical damage to target enemy and to a random enemy. Inflict Healing Immunity and Stagger to target enemy for 2 turns.
* **Conflagration**: (Special) Inflict Burning for 3 turns then deal Physical damage to all enemies. This attack can't be Evaded.

Conflagration on Target Character: Lose 25% Max Health (stacking) if they were suffering a debuff.

Conflagration on Target Raid Boss: Lose 10% Tenacity (stacking) if they were suffering a debuff.

* **Anything to Get Ahead**: (Leader) Scoundrel allies have +30 Speed. Enemies have -20% Potency for each debuff on all Bounty Hunter allies and -40% Tenacity. Enemies that are Burning can't gain bonus Turn Meter. Bounty Hunters have +35% Offense while they have Bounty Hunter's Resolve. When Jango Fett is in the Leader slot, and not the Ally slot, the following Contract is active:

Contract: Damage a debuffed enemy 20 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter allies can contribute to the Contract.)

Reward: All Bounty Hunters gain Bounty Hunter's Resolve at the start of their next turn and +25% Critical Chance. All Bounty Hunters have their Payouts activated.

* **Notorious Reputation**: (Unique) Jango Fett has +100% Defense Penetration and +50% Max Health. Enemies defeated on his turn cannot be Revived.

At the start of encounter, and whenever he defeats an enemy, Jango Fett recovers 100% Protection and gains Bounty Hunter's Resolve until he is defeated.

Bounty Hunter's Resolve: this unit ignores Taunts during their turn. When defeated, revive at 100% Health. Can't be Dispelled or prevented.

* **Jango Fett's Payout**: (Unique) Whenever Jango Fett receives Rewards from a Contract, or when the leader is another Separatist ally, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)

Payout: Jango Fett gains Damage Immunity for 2 turns, which cannot be Dispelled or prevented, and +50% Offense.
Baze Malbus

Baze Malbus is a powerful Rebel tank that inflicts Speed Down, dispels buffs from all enemies, gains Taunt and Retribution at the start of each encounter, and gains bonus Max. Health. He has many bonuses for being with Chirrut Imwe, although he does not need him present to be a fearsome character.

Abilities

Basic: Deal Physical damage to target enemy with a 70% chance to inflict Speed Down for 3 turns. If Chirrut Imwe is present, he gains 10% Turn Meter.

Special 1 (3 turn cooldown): Deal Physical damage to all enemies and dispel all buffs on them. Empire enemies and enemies who were not buffed take bonus damage equal to 25% of their Max. Health. If Chirrut Imwe is present, he is called to assist.

Special 2 (3 turn cooldown): Deal Physical damage to target enemy and dispel all buffs on them. For each buff dispelled, inflict the opposite debuff, if any, for 2 turns.

Unique 1: Baze Malbus gains Taunt and Retribution for 1 turn at the start of each encounter, whenever an enemy is defeated, and whenever Chirrut Imwe falls below 100% Health. Baze Malbus gains 5% Turn Meter whenever an enemy gains a buff.

Unique 2: Baze Malbus gains Max. Health equal to 20% of his Max. Health. Chirrut Imwe also gains that much Max. Health.
Admiral Ackbar

Admiral Ackbar is a Rebel leader and support that heals allies and dispels debuffs. When he is in the leader position he grants Rebel allies bonus speed and allows a random Rebel ally to attack whenever an ally uses an ability that isn't an attack. He can also heal units that use special abilities.

Basic: Deal Physical damage to target enemy with a 55% chance to gain 45% Turn Meter.

Special 1 (4 turn cooldown): Dispel all negative status effects from all allies. Each ally recovers 9% of their Max. Health for each effect dispelled this way. Admiral Ackbar has a 25% chance to gain 40% Turn Meter.

Special 2 (3 turn cooldown): Ackbar grants each ally the Tactical Genius effect. The first ally to use a special ability while they have this effect gains 100% Turn Meter and recovers 30% Health. Tactical Genius ends whenever any ally triggers this effect or at the end of Ackbar's next turn.

Leader: Rebel allies have +25 Speed and +10% Tenacity. In addition, whenever an ally uses an ability that isn't an attack, they call a random Rebel ally to assist.
Chimera Enterprises

**Chimera Enterprises** (Symbol: **CHIR**) is an American holding company that specializes in biotech. The company pioneered fields in genetic manipulation in the early 2100's, before being cannibalized by Vexillum Company in 2110. Chimera Enterprises was reformed in 2128 when it was purchased by Reileton Holdings.

## History

Chimera Enterprises was founded in 2109 by venture capitalist Robert K. Wanson and biochemist Terbert Poyer. Poyer is considered to be a pioneer in the field of recombinant DNA technology. After widespread financial success from innovation in the field of organ printing, Poyer partnered with Arthur Riggs and Seiichi Otakura from the Heckman Research Institute, and the group became the first to successfully synthesis a triple helix sequence in bacteria in 2110. However, shortly after the company was virtually gutted when it was purchased by Vexillum Company.

In 2128, following federal investigation of Vexillum Company for conspiracy to commit terrorism, Chimera Enterprises Patents and stocks were sold on a federal auction, where the company was bought for 2.9 billion dollars by Reileton Holdings and reestablished as a contracted holdings affiliate.
Starkiller

## Starkiller

### Affiliations

Galactic Empire (formerly), Order of the Sith Lords, Jedi Order

### Shard Locations

TBD

**Starkiller** added

## Duel

* Starkiller vs. First Order Storm Trooper
* Starkiller vs. Kota TIER I
* Starkiller vs. Kota TIER II
	+ Planet Koto Minor
* Starkiller vs. Kazdan Paratus
	+ Planet
* Starkiller vs. Shaak Ti TIER I
* Starkiller vs. Shaak Ti TIER II
	+ Devastator
* Starkiller vs. First Order Storm Trooper
* Starkiller vs. Magmatrooper
* Starkiller vs. Admirel Piett
	+ Bespin
* Starkiller vs. First Order Storm Trooper & Stormtrooper TIER I
* Starkiller & Juno Eclipse vs. Shadow Guard TIER II
	+ Com Tower
* Starkiller vs. Maris Brood- Kit
	+ Planet Koto Minor
* Starkiller vs. Shadow Guard TIER I
* Starkiller vs. Maris Brood- Kit TIER II
* Starkiller vs. Darth Maul TIER III
	+ Emperor's Throne Room
* Starkiller vs. Darth Vader TIER I
* Starkiller vs. Emperor Palpatine TIER II Final battle

## Death

* Kota
* Kazdan
* Shaak Ti
Mother Talzin

**Mother Talzin** ?

* Basic: ?

* Special: ?

* Special: ?

* Leader: ?

* Unique: ?

## Dual Battle

* **Planet Dathomir**
	+ Mother Talzin, Nightsisters Acolyte, Nightsister Initiate vs. B1 Battle Droid & B2 Super Battle Droid
	+ General Grievous, B1 Battle Droid & Super B2 Battle Droid vs. Mother Talzin, Old Daka, Nightsister Initiate
* **Planet Bardotta**
	+ Mace Windu vs. Mother Talzin

* **Planet Dathomir**
	+ Darth Sidious (Emperor) & Count Dooku vs. Mother Talzin & Darth Maul TIER I
	+ Darth Sidious (Emperor), Count Dooku General Grievous vs. Mother Talzin TIER II
Amilyn Holdo

Amilyn Holdo is a Resistance tank that heals other allies and gives them Foresight, as well as taunting when allies lose Foresight. She can inflict Defense Down and Evasion Down on enemies as well as Daze, which prevents them from counterattacking.

Abilities

Basic: Deal Physical damage to target enemy and the least healthy other Resistance ally gains Foresight for 2 turns. When the Foresight expires, that ally recovers 10% Health.

Special 1 (5 turn cooldown): Deal Special damage to all enemies and inflict Daze for 2 turns. Inflict Defense Down and Evasion Down on the primary target for 2 turns.

Special 2 (5 turn cooldown): Dispel all debuffs on target other ally, they recover 40% Health and 20% Protection.

Unique 1 (Zeta): When another Resistance ally loses Foresight, Amilyn Holdo gains Taunt for 1 turn and recovers 10% Health. While Holdo doesn't have Taunt, she has +50 Speed and all other Resistance allies have +20% Critical Avoidance.
Darth Nihilus

Darth Nihilus is a powerful Sith Support that drains cooldowns, dispels buffs, grants Sith allies extra Offense and Max. Health, and can instantly defeat enemies.

Abilities

Basic: Deal Special damage to target enemy and dispel all buffs on them. If any buffs were dispelled, reduce the cooldown of Drain Force by 1.

Special 1 (3 turn cooldown): Deal Special damage to all enemies with a 50% chance (doubled against debuffed enemies) to increase their cooldowns by 1. For each cooldown increased, reduce the cooldown of Annihilate by 1.

Special 2 (8 turn cooldown): Instantly defeat target enemy. Nihilus gains Max. Health equal to the target's Max. Health. This ability can't be evaded, starts on cooldown, and enemies defeated by it can't be Revived.

Leader (Zeta): Sith allies gain 60% Offense and 150% Health Steal. Sith allies lose all Protection and gain that much Max. Health. Sith allies are immune to healing effects that aren't Health Steal and can't score Critical Hits.

Unique 1 (Zeta): At the start of each of his turns, Nihilus inflicts Damage Over Time for 2 turns on a random enemy who doesn't have any debuffs. If all enemies are debuffed, inflict Damage Over Time on a random enemy. At the start of each enemy turn, Nihilus inflicts Health Down on them for 2 turns. When allied Darth Sion or Darth Traya suffer a debuff, Nihilus gains 10% Turn Meter and +30% Max. Health (stacking) until the end of the encounter.
Captain Phasma

Captain Phasma is a First Order leader and Support that inflicts Defense Down and Speed Down, grants allies Advantage, and grants allies many extra attacks.

Abilities

Basic: Deal Physical damage to target enemy and inflict Defense Down for 2 turns on a Critical Hit. If this attack is not a Critical Hit, Phasma has a 50% chance to gain Advantage for 2 turns instead.

Special 1 (4 turn cooldown): All allies gain 50% Turn Meter and Advantage for 2 turns.

Special 2 (4 turn cooldown): Deal Physical damage to all enemies with a 90% chance to inflict Speed Down for 2 turns

Leader (Zeta): Whenever an ally attacks, they have a 20% chance to call a random ally to assist. This chance is tripled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns. First Order allies gain Advantage for 2 turns at the start of each encounter, can't be Critically Hit while they have Advantage, and gain +20% Potency.
Adi Gallia

**Adi Gallia** ?

* Basic: Deal Physical Damage to target enemy and expose them for 2 turns. If the target was already exposed, then grant a random ally 50% turn meter (Doubled for Jedi allies). Damage: 5096-5847

1. Level 1: ?

### Ability 2

**Forceful Barrage**

* Special 1: Deal physical damage to all enemies and inflict buff immunity for 3 turns. If any enemies already had buff immunity, all Jedi allies gain Stealth for 2 turns. This buff immunity can't be resisted or evaded. Damage: 11090-11879 (Cooldown 5)

1. Level 1: ?

### Ability 3

**Forceful Warrior**

* Unique (ZETA): Whenever Adi Gallia suffers a debuff, she gains Foresight for 1 turn. If Adi Gallia is below 50% health, she gains Retribution for 3 turns. This Retribution can't be dispelled or prevented.

1. Level 1: ?
Savage Opress

**Savage Opress** is a powerful Sith Attacker that grants additional Defense and Tenacity to Sith allies when he is used as a leader. He also gains Offense Up, Defense Up, and Heal Over Time whenever he is damaged. Savage Opress can annihilate enemy units with low health.

## Abilities

**Staggering Blow**

* Level 1 (Basic): ?

**Overpower**

* Level 1 (Special): ?

**Pain Is Weakness**

* Level 1 (Leader): ?

**Brute**

* Level 1 (Unique): ?

## Master

* Count Dooku (formerly)
* Darth Sidious (formerly
* Darth Maul (formerly)

## Dual Attack

* Savage Opress vs. Asajj Ventress
* Savage Opress, B1 Battle Droid & B2 Battle Droid vs Knox & HalseyXIII
* Savage Opress vs. Count Dooku
	+ Planet Toydaria
* Anakin Skywalker & General Kenobi vs Savage Opress
* Asajj Ventress vs. Savage Opress vs. Count Dooku TIER I
* Anakin Skywalker & General Kenobi vs Savage Opress TIER II
* General Kenobi vs. Darth Maul & Savage Opres TIER I
* General Kenobi & Asajj Ventress vs. Darth Maul & Savage Opres TIER II
* Darth Maul vs. Savage Opress (training)
	+ Planet Florrum
* General Kenobi & Adi Galia vs. Darth Maul & Savage Opress TIER I
* General Kenobi vs. Darth Maul & Savage Opress TIER II
* Darth Maul, Savage Opress & Pre Viszla vs Bounty Hunter
* Savage Opress vs. Pre Viszla
* Darth Maul & Savage Opress vs. Darth Sidious (failed)

## Death

* Knox & HalseyXIII
* Adi Galia

## Gallery

 File:Grand Master.png Grand Master
 File:Master.png Master
 File:Knight.png Knight
 40px|link=Category:Padawan Padawan
Bisten

Bistan is an Rebel Attacker who gains Frenzy, inflicts Damage Over Time, and removes and gains Potency.

When he gains Frenzy, he gains 100% Turn Meter whenever another ally uses a special ability.

## Abilities

Basic: Deal Physical damage to target enemy with a 70% chance to inflict Damage Over Time for 3 turns.

Special 1 (7 turn cooldown): Bistan gains Frenzy for 4 turns and all other allies gain 20% Turn Meter. Frenzy: Whenever another ally uses a Special ability, this unit gains 100% Turn Meter.

Special 2 (3 turn cooldown): Deal Physical damage to target enemy and remove Turn Meter equal to Bistan's Potency.

Unique 1: Bistan gains 10% Potency for each Rebel ally and each debuffed enemy.
Supreme Leader Kylo Ren

**Supreme Leader Kylo Ren** was one of two Galactic Legends which debuted alongside each other. SLKR was considered weaker than Rey, the other GL at launch, but has since been improved.

## Ultimate

**Depths of Rage**

* Ultimate Charge: ?

## Abilities

### Abilities 1

**Brutal Assault**

* Basic: ?

### Abilities 2

**Furious Onslaught**

* Special: ?

### Abilities 3

**Supreme Leader**

* Leader: ?

### Abilities 4

**Press the Advantage**

* Unique: ?

### Abilities 5

**Galactic Legend**

* Unique: ?
USAGE SHARE OF WEB BROWSERS

The main browsers used in the world are CHROME, SAFARI , FIREFOX, OPERA OR IE.

Using StatCounting we want to compare Spain with Guinea Bisau and Argentina.

In SPAIN the most importan browser is Chrome, we use more Firefox than Safari or IE and we use Android too.

GUINEA BISSAU: in this country Chrome is still being the main browser but they don't use it as much as spanish people do. Firefox and IE are more have less the same use, like safari and opera that are the useless.They don't use Android.

ARGENTINA: They use a lot Chrome, they don't use Opera like spanish people do, they use more Android and FireFox, IE or Safari are useless.
ONI (IN PROGRESS)

## What is ONI?

Is a collaborative partnership of three institutions: the Citizen Lab at the Munk School of Global Affairs, University of Toronto; the Berkman Center for Internet & Society at Harvard University; and the SecDev Group (Ottawa).

## What is the aim of ONI?

Their aim is to investigate, expose and analyze Internet filtering in a credible and non-partisan way.

We intend to uncover the unintended consequences of these practices, and thus help to inform better public policy and advocacy work.

## Indicate four strategies to implement Internet Censorship.

### 1) TECHNICAL BLOCKING

There are three commonly used techniques to block access to Internet sites: IP blocking, DNS tampering, and URL blocking using a proxy. These techniques are used to block access to specific WebPages, domains, or IP addresses.

### 2) SEARCH RESULT REMOVALS

Rather than blocking access to the targeted sites, this strategy makes finding the sites more difficult.

### 3) TAKE-DOWN

Where authorities have control of domain name servers, officials can deregister a domain that is hosting restricted content, making the website invisible to the browsers of users seeking to access the site.

### 4) INDUCED SELF-CENSORSHIP

An effective strategy to limit exposure to Internet content is by encouraging self-censorship both in browsing habits and in choosing content to post online.

## Points of control

Internet filtration can occur at any or all of the following four nodes in network:

### 1) INTERNET BACKBONE

State-directed implementation of national content filtering schemes and blocking technologies may be carried out at the backbone level, affecting Internet access throughout an entire country.

### 2) INTERNET SERVICE PROVIDERS

Government-mandated filtering is most commonly implemented by Internet Service Providers (ISPs) using any one or combination of the technical filtering techniques mentioned above.

### 3) INSTITUTIONS

Filtering of institutional level networks using technical blocking and/or induced self-censorship occurs in companies, government organizations, schools and cybercafés. In some countries, this takes place at the behest of the government.

### 4) INDIVIDUAL COMPUTERS

Home or individual computer level filtering can be achieved through the installation of filtering software that restricts an individual computer’s ability to access certain sites.