Nightmare Campaign Guides

## Setup:

Recommendations (Minimum):

1 Good Medic or 2 Average Medics

1 Mech Operator

1 Combat Engineer (Who knows where to place Cades)

3 Kites (Rifle/Flamer/Calvary Scout/Medic/FSS/Borg/JTAC/Merc)

The rest should be DPS and Platoon Leader is recommended.

* Only 1 or 2 people need to actually go meet Colonel Windsor
* Everyone should be out of Balaad scouting

#### **BDMM:**

Activate the 7 BDMM Towers located throughout the map (Shown on Mini-map in game, and below)

* BDMM Towers take 10 seconds to activate
* Can only be completed by main characters (no minis)
* No abilities and attacks are useable during the 10 seconds
* *North West BDMM has a large spawn of air*
* *Leave BDMM in Balaad till last if stalling*

#### **Spores:**

Destroy several spore colonies located randomly throughout the map (Shown on Mini-map in game)

* Spores can only be destroyed by explosives
* Undead Spawns (Hoppers, and T3) occur randomly from Spores (careful of Hoppers)
* *Explosives can be acquired from the Supply Caches*
* Flamethrowers can drop an item near the Spores and auto attack to deal damage to the Spores

#### **Bonus:** Supply Cache Drop

    Collect several supply drops located randomly throughout the map (Shown on Mini-map in game)

* Spawns during Mission 1
* Everyone should be scouting for caches and items
* Mission 1 can be stalled to allow more time to collect supplies
* Ping weapons and valuable items
* Communicate when caches have been fully looted

### Mission 02: Place Sentries or Infected Population (4 min)

#### **Sentries:**

Collect eight sentry turrets and set them up at locations marked on the mini-map.

* At least two players are required to deliver turrets
* Communicate who is taking what sentries and to where
* Eighth position sentry can be used to stall for time
* All players should be back at Balaad and in positions before this mission is complete
* Do not accidently bring the sentries back to base, it is a unique colour

#### **Infected Population:**

Go to the marked location on the mini-map to activate the mission. Collect the civilians randomly distributed across the map and bring them to the location marked on the mini-map at Thalam.

* 80% of the civilians must survive
* At least 2 players are required to deliver civilians
* The last civilian can be used to stall for time
* All players should be back at Balaad and in positions before this mission is complete

### Mission 03: Defend Balaad Bunkers (2 min)

    Defend four bunkers located at Balaad

* Only 1 bunker needs to survive to complete the mission
* 3 Kiters should be used; South West, North East and South East (Easiest Kite = South West)
* CE, PL, and MO can defend South Bunkers alone (Easiest side)
* Ground flares should be laid out to maximize vision (See Flares map below)
* Krills come halfway through the mission (usually South East side)

## Chapter 1:

### Mission 04: T1 Spawn (4 min)

Defeat multiple T1 threats South of Balaam

* There is a short break between Bunkers and T1 Spawn, so revive anyone quickly
* Everyone should move to the South Ramp of Balaam
* Only 2 kites are needed here to avoid cross kite; West and an East kite
* T1s mainly consist of Metas and Grogs
* Last T1 can be stalled to; rez, gain levels, etc

### Mission 05: Escort Civilians to Thalam Square (3 min)

Collect the civilians from 3 locations and bring them all to Thalam

* Civilians will spawn at Balaam, Thalam, and the Fort near the Armoury
* CE, PL, and MO should be heading for CE hill
* Only 1 or 2 people need to go gather the civilians from the Fort/Guslani
* Everyone else should be heading towards Thalam
* 1 Civilian can be used to stall

### Mission 06: Meet Dr. Rosen

Go and meet Dr. Rosen in Thalam and protect him while he collects samples in and around CE hill

* CE should be setup at the edge of CE hill with MO on the lower ramp (PL should be there if there is a PL)
* Do not destroy the rocks at CE hill as it will make this mission significantly more difficult
* Everyone else should be at Thalam to escort Dr. Rosen
* Once Dr. Rosen is activated he will path straight to the ramp the MO is on and then start collecting samples
* 3 Kiters are needed (West, Middle and East of the hill)
* DPS should be setup along the south side of the lower hill to provide cover for the kites PL can rotate between CE hill and the DPS as needed
* 2 people should stick with Rosen

### Mission 07: Escort Reinforcements

Meet up with the Convoy and Escort them to their extraction point

* 3 Kiters should be only ones out escorting the Convoy
* CE should be setup on the North Upper Hill near the Armoury with cades on either side of the ramp
* MO should be setup on the West ramp
* All others should be on either the upper hill or the lower hill providing cover for the convoy and the kites

### Mission 08: Defeat Thanatos and Titan

Defeat two Bosses at Armoury

* Everyone should head for the armoury immediately after completing the convoy
* 3 Kiters needed; North, South, and Mid
* Thanatos will spawn first and has the ability to pull people to him
* Thanatos avoids flared areas
* The map will darken when Thanatos spawns and stay dark till he dies
* Titan will spawn 15-20 sec after Thanatos spawn
* Titan can spawn either West, South or East of base (almost inside)
* CE will need Cades down like in a BM
* Smokes are also recommended to be used at the entrance of the armoury.

### Mission 09: Defeat the 12 Apiaries or Recharge Generators (2 min 15 sec)

#### Apiaries:

Defeat all 12 Apiaries that spawn randomly throughout the map

* Will either spawn close and come for you or will need to be hunted down
* Not overly difficult to kill
* Everyone should be leaving Armoury to either hunt them down or to move to CE hill
* Rocks near CE hill need to be destroyed

#### Generators:

    Go to the three generators marked on the mini-map and recharge their batteries

* 3 generators will appear in known locations
* Kites should head for Generator in Thalam
* 2-3 people should head for Generator 3
* 2-3 people should head for Generator 2
* Rest of team should head for CE hill
* Rocks near CE hill need to be destroyed

### Mission 10: Extract VIPs

    Go and meet three VIPs in Thalam and escort them to their extraction point

* DPS should be focused on CE hill with cades to protect from leapers
* Grotesques (Multiple) will spawn once you collect a VIP
* Flares should be deployed to allow maximum vision along the initial part of the VIP path
* 1 VIP should be started at a time (Usually the West most VIP first)
* Kites can escort the VIP to CE hill and 1-2 folks can escort the rest of the way (PL if you have 1)
* When a VIP is not near the hill is the best time to bring any Boss or T1 to the DPS to be killed
* If time is short 2 VIPs can be done together at the end
* A 4th person maybe required to help kite the T1s

#### Bonus: Find Reconnaissance Drone (6:00)

Repair the Recon drone that landed in the swamp

* Completely optional
* CE or MO best to do this with PL or another DPS to cover
* Recon drone will help spot T1/bosses in the holdout

### Mission 11a: Defend Thalam & Escort Refuges

* 4+ waves of Refuges
* 1 Groteque Spawns
* No need to defend refuges as they come as long as there are some civilians in Thalam
* MO Should defend North East door, CE South West, 3 kites spread out between South West door, South East door and East side

### Mission 11B: Escort Convoy to Thalam

Defend the Convoy as it makes its way to Thalam

* Convoy spawns on the road checkpoint east of Baalad and heads up north to Thalim.
* Send 2 to 3 players to secure the Convoy (Do not send all 3 kites without filling the gaps)
* Keep at least one civilian alive in Thalim while convoy is heading up.

### Mission 11C: Escort Convoy from Thalam

Defend the Convoy as it departs Thalam for the extraction point

* Disperse firepower evenly throughout the Convoy
* Everyone should be defending the convoy
* 1 person needs to Extract
* The MO should extract to recharge energy
* If you died you will be revived once this mission is complete (however your stuff will be left where you die)
* Good opportunity to scout for your supplies
* Weaker players should extract

## Chapter 3:

> Everyone that is dead is revived
>
>

### Mission 12: Secure The Heliport

* Prevent undead from gathering in large numbers on the Heliport
* 2-3 kites, one to the West of Heliport, one to the North in swamp and another to East if desired.
* DPS should be on the Heliport supporting kiters

### Mission 13a: Destroy Underground Colonies with Satchel (4 min)

* Three Satchel Charges spawns at the Heliport.
* 2-3 people should go and place the satchels while the rest of the team remains around the Heliport.
* Infernus will Spawn, but is indestructable until satchels are done, so Infernus should be kited away while mission is being completed.

### Mission 13b: Destroy Infernus

* The previously indestructable Infernus should now be destructable, kill it.

### Mission 14: Destroy the Thunder Maws

* Multiple Maws spawns
* If a person dies outside of Heliport, they should be revived after the maws are dead.

### Mission 15a: Secure LZs for Equipment Resupply

* 3 Landing Zones
* One person should go to Thalim or CE hill as soon as maws are dead.

### Mission 15b: Destroy Air Threat

* Metasis, Immussilus, Gargoyles, Carriers, Krill all spawn in two groups West of the map.
* A kiter can group the air threats together for ease in destroying
* DPS should go and destroy the air threats
* Using MRLs and Explosive Charges that spawn at the LZs is also helpful
* Everyone should move to the road checkpoint, south east of Baalad once air threats are gone.

### Mission 16: Escort Drivers

* Allied Combat Engineers spawn at the road checkpoint, south east of Baalad.
* Everyone should be focused on defending these engineers. (None are allowed to die)
* Escort the Engineers until they reach their respective vehicles. (Do not cut short, else one may die to a wraith or charger and lose you 100%)

### Mission 17: Destroy All Tier 1 Hostile Before Phantom Arrives

* Set up in Thalim Hill with DPS in the center and kiters kiting west, north and north east.
* If kiters fall and the hill starts to fail, move into Thalim and kite with the team clockwise around the map.

## Epilogue: (Requires 100% Mission Completion)

> Everyone that is dead is revived
>
>

### Mission 18: Destroy the Tunnels

Place one satchel at a time at each indicated location and defend it until it goes off

#### Charon Basics

* Charon is not damageable prior to the 3rd tunnel being destroyed
* Charon gains stacks every time she is damaged whether it be direct fire or splash
* Trigger Discipline is the Si obtained by not putting any stacks on Charon
* Charon gains armour for every stack she is given
* Charon has extremely fast but she can be avoided
* It is best to place tank characters on the perimeter of your force as they are likely to survive a Charon attack
* Charon will disappear after a certain amount of time
* You can place the Satchel before the Charon timer ends and it will stop her from appearing immediately
* Charon will always appear ~30 before Satchel goes off
* Charon will appear again shortly after the Satchel goes off
* Charon has an attack that once locked on cannot be dodged
* Bio Suits or Quik Clots are recommended as Charon gives severe ailment with any attacks.

#### Armoury

* Place the satchel before the timer ends
* Have a cade near the satchel but not too close
* Keep vision on the North side as it makes for a good evacuation point if the base will be over run
* Kiters should be similar to BM with one at center, one at North and one at South of Armoury.

#### CE Hill

* Keep everyone off the highest point on CE hill
* Vision around the satchel and the general area people are standing
* Have a cade near the satchel but not to close too allow enemies to accidently get their agro onto the satchel
* Rez the dead quickly and push on for Thalim asap
* Kiters should be to the west, east and south of satchel and kite undead and Charon away from DPS.

#### Thalim Hill

* Have a cade near the satchel but not too close.
* Kiters should be similar to T1 Holdout, one at West, one at North and one at North East.
* DPS should be in the center, providing support for kiters.
* Everyone should move into Thalim once satchel explodes.

### Mission 19: Defeat Charon & Defeat All Undead Units

* Everyone moves to Thalim.
* One kite should be South of Thalim, One should kite in the center.
* If Charon burrows and charges, jump in front of Charon as Charon has damage reduction and increased healing while burrowed until someone disrupts the burrow charge.
* DPS should position themselves to support the kiters.
* MO should position their mech in the south gate to tank in case the kiters die.
* If Thalim falls, everyone should kite together as a team to east of Thalim and around the map clockwise.
* Once Charon is defeated, the minimap will ping the rest of the undead.

If you have defeated Charon and all undead units, congrats on your nightmare victory.