recursal/Fanatic-Fandom huggingface dataset:
Taxi Service

The **Taxi Service** is a job available for Sasquatch. To start, Sasquatch needs to obtain a Taxi License. Then he can take passengers for a ride using almost any vehicle.

## Getting started

First, you must get a Taxi Permit in the town hall. (This requires *a lot* of waiting). Next, after signing the paperwork, you must go to the Race Track and take the Taxi License test. After that, you can pick up passengers from around the map.

## Working as a taxi driver

Most land vehicles can carry only 1 passenger. The 4x4 and the Taxi can carry 3 passengers. The Forklift can carry 2 on its blades. The Pickup Truck can carry 4 passengers (3 of them in the truck bed). The Taxi is the fastest among them, but you must earn it first. Your dog will take 1 seat if you do not send it home (except on bikes and the Forklift).

Passengers may appear in these places:

* Main Intersection, at the northern crossroads
* Golf Course, near the entrance to the parking
* Golf Course Driving Range
* Race Track, near the racing and licensing offices
* Ranger Station, near the Station building and the telephone booth
* northern part of the RV Park, at the end of the road
* Ski Mountain, near the Lodge
* 2 passengers are in Town, one south of the Supermarket, and one west of the Diner near the telephone. Also sometimes near the Stop and Snack, or at the very north of the town.

Possible destinations are:

* Golf Course
* Race Track
* Campground (you can drive to either the Ranger Station or Sasquatch’s house)
* RV Park
* Lake (you can drive either to northern shore or the Fisher’s hut)
* Ski Resort
* Lumber Mill
* Town

The passenger is scared when your car is drifting, or you hit anything. This will cause your Taxi Rating to drop, resulting in the passenger paying less money.

You drop off the passenger and receive the payment as soon as you come to a complete stop anywhere inside the destination area. Be careful not to hit the passenger after he or she exited with your vehicle, as this will trigger Ranger Danger.

If you exit your vehicle, you can talk to the passenger to cancel the ride. The ride is also cancelled if you abandon the passengers and go to another area. Otherwise, the passengers will stay in place, and when you enter a vehicle, either a car, a bike or even a boat, they will try to enter it as well to continue the ride. This is used to unlock one of the Secret Caches.

If you caused Ranger Danger, you can escape it by going into another area and continue the ride. If rangers or police catch up with you, they will throw you out of your vehicle, and the passengers will run away from you. If you are arrested, the rides are over. However, if you manage to escape Ranger Danger without going to another area, you may return to the vehicle and the passengers will rejoin you.

If Sasquatch is stinky (for example, after swimming in sewage, or walking into the polluted lake) passengers refuse to board.

## Earning the Taxi cab

You need an average rating of at least 4 stars across your last 10 rides to get the Taxi cab. To receive it, talk to the old Taxi Driver at the parking lot behind the Town Hall,
Talking Fish

The **Talking Fish** is a Fish living in the pond outside of Sasquatch's House. It first appears the next day after Raccoon gives Sasquatch the quest for the Treasure Map pieces. If you fish it out of the pond, it will ask the player to take it to the Golf Course pond in exchange for a piece of the Treasure Map. That pond is in the middle of the main Golf Course area.

## Trivia

The Talking Fish resembles a Catfish, but is still somewhat different.

After the catch, it will remain in your backpack until taken to the Golf Course pond. The Talking Fish cannot be eaten, sold to Bear, or submitted to the Fisher.

## Gallery

Talking Fish in the pondPlace to release the Fish
Weather

The **weather** in warm areas can be of 2 types: sun and rain. Sunny weather is prevalent. The weather stays the same through each day. The weather for the next day may be learned from the newspaper, or weather channel on the Television.

In cold areas like East Highway and Ski Mountain, it's always snowing. The top level of the mountain is in a permanent snowstorm.

## Effects of rain

During the rain, the paved roads are more slippery, and cars drift more easily. The dirt roads become slower.

On rainy days, drift races can take place at the Race Track. The test for drifting license also requires the rain.

The golf tournaments are not taking place on rainy days. You can still hit the balls in the free roam mode.

Some Fish and mushrooms only appear on rainy days. After a rainy day, a lot more mushroom of all types appear.
Town Update

New app icon

The **Town Update** added the second chapter of the Storyline, which includes working at the R Corp.

The update adds the Town, and along with it, the Clothing Store, the Bank, the Apartment, the Arcade, the Supermarket, two eateries (Cafe and Diner), and R Corp. The update also adds many new types of food, and new disguises.

## Beta testing

This update was beta tested. The discussion was in a separate subreddit.

## Video Sneak Peeks

A sneak peek released on January 23 showed Sasquatch leaving the Police Station and then driving a Police Car through the Town.

A sneak peek released on February 4 showed Sasquatch using an ATM.

A sneak peek released on February 6 showed Sasquatch fixing a blue screen on a computer.

A sneak peek released on February 21 showed Sasquatch choosing an apartment.

A sneak peek released on March 11 showed Sasquatch leaving jail and shopping in the Supermarket.

## Apple Arcade video

An animated video was released by Apple Arcade for this update.

## Official patch notes

We added lots of new things including:

* The Town
* A new storyline to save the park
* You can work your way up the corporate ladder
* New disguises
* Tons of new foods and drinks
* Apartments you can rent
* Bank accounts
* Playable arcade games
* Wrist watches

Thanks for playing! More updates will be coming soon!

## Further patches

A bugfix version, 1.3.1, was released on April 29, 2020.

### Additional patch notes

And some other things, like:

* Lots of bug fixes!
* Optimizations for older phones to prevent crashing

## References

1. ↑ r/SneakySasquatchBeta on Reddit
2. ↑ Sneak Peek: The Town on Reddit
3. ↑ Sneak Peek: Sasquatch does some banking on Reddit
4. ↑ Sneak Peek: Sasquatch debugs a computer on Reddit
5. ↑ Sneak Peek: Sasquatch goes apartment hunting on Reddit
6. ↑ Sneak Peek: Sasquatch goes shopping on Reddit
7. ↑ Town Update Released! on Reddit
Virtual Bread

The **Virtual Bread** is a disk for the computer. Also it's the only known type of "virtual food" for the Virtual Bear. Despite its name, you can use it even without the VR Goggles.

## Acquiring

It is awarded by Virtual Duck after collecting all Virtual Coins. The coins reset each real-life day, offering you an opportunity to earn another disk. You can have more than one if you don’t sell the disk from the previous day.

## Usage

Insert the disk into the computer to play the game. Drag bread to the Duck's beak. The bread shrinks while the Duck eats it, so it may require repositioning. Use "Menu > Add Bread" to spawn more bread on the screen (up to 3 may be present simultaneously).

After the Duck eats 25 packages of bread, the winning animation is played.

When you finish this game for the first time, a sizzling Gold Bar (equal to 1000 coins) falls out of the disk drive. On subsequent play sessions, there is no prize, but the game still ends after reaching the score of 25.

## Selling

It can be sold to Virtual Bear for 2500 coins.

## Trivia

* The Virtual Bear's selling interface says that the bread costs 25x more for being "Virtual". That means the nominal price is 100 coins.
Sturgeon

**Sturgeon** is a freshwater Fish. It can be submitted to Fisher at the Lake for 1000 coins, but only once. You need an upgraded Fishing Rod to catch it.

## Location

The sturgeon can be found in one place only. To find it, go to campsites C/D area, wade into the river and go south. You will enter another area, the Sturgeon Lake. You should see a massive fish silhouette in the water, which is the sturgeon.

This lake can also be reached by boat from the River.

## Catching

It is hard to pull it out of the water even with the best fishing rod. One strategy is to lure it towards the shore by pulling the bait when the sturgeon approaches it. When the bait is right next to the shore, allow the sturgeon to bite and start tapping immediately. Then you will pull it out of the water before it manages to swim away.

## Trivia

* This is the only freshwater fish to not have crossed-out eyes.
Ski Instructor

**Ski Instructor** teaches the Ski School, which is the tutorial of Skiing. She describes the parallel skis (when going fast) as “a pair of fries” and the wedge (the braking technique) as “a slice of pizza”.

When not teaching the lessons, she hangs out near the Ski Shop.

She is also one of Sasquatch’s possible friends.

## Trivia

* Instructor's pizza and fries analogy is inspired by Thumper from *South Park*.
* If you hang out with the Ski Instructor, the Ski Pro, or the Vitamin C Enthusiast in a non-snowy area, they will be able to run pretty fast without taking off their skis.
Skier Disguise

The **Skier Disguise** can be purchased at the Ski Shop for 200 coins.

Ski Goggles are added to the Skier Disguise by winning every skiing event, and then talking to the salesman at the Ski Shop. (If the disguise is not yet purchased, the goggles will be added to the disguise automatically after purchasing it).

This outfit will fool regular humans, but not Park Rangers.

## Customization

The Fashion Duck can customize items from this disguise:

* toque (head slot)
* jacket, pants, scarf, and gloves (body slot)
* goggles (face slot)
Ranger Station

The **Ranger Station** is located north of the Lake, east of the Campground, south of RV Park, and west of the Intersection and the Golf Course.

There is only one ranger in the station, sleeping in the bed. The Fox in the bushes near the station gives Sasquatch a Fox Mischief task to wake this ranger up by burning some food on the stove in the same room.

In the room with the sleeping ranger, there is also a fridge containing some food, and a Television which can be used to order from Shopping Bonanza before buying your own. A Telephone is located to the west of the Ranger station.

Initially, there is a vending machine, an ATM, and a newspaper stand inside the station, but Construction Ducks eventually steal them.
Pineapple

The **Pineapple** can be found in and around the camp, purchased from the Supermarket for 20 coins, or 40 of them can be stolen from the Port.

## Nourishment

Consuming one Pineapple will heal one hunger point, regardless if cooked in a microwave or oven.

## Known locations

* 7 Pineapple can be found at the Supermarket for 20 coins each.
* 1 Pineapple can be found in a fridge randomly.
* 40 Pineapple can be stolen from the Port or on pickup trucks along the Highway
* Shopping Bonanza
* Car engine hoods
RV Park

The **RV Park** is located within the campground, to the north of the Ranger Station.

Multiple campers park their RV’s here. RV’s change from day to day (except the northernmost one belonging to the radio enthusiast). Sasquatch can steal food from them.

The Cave may be accessed by a narrow passage from site B.

Near site C, a duck ask Sasquatch to steal a hat from a camper, in exchange for a piece of the Treasure Map. To enter his RV, you need to mess with the radio outside.

Site C has a cooler which often, but not always, contains Smores, which can be sold, preferably cooked on a campfire, to a golfer at the Driving Range for a profit.
Reporter Disguise

The **Reporter Disguise** can be acquired by completing 20 Newspaper Photo Requests.

This outfit will fool regular humans, but not Park Rangers, Police, or the Island Ranger.

Otherwise, it offers no specific “press” privileges.

## Customization

The Fashion Duck can customize items from this disguise:

* trilby hat (head slot)
* shirt with vest and tie, and pants (body slot)
The Captain

Jeremy "The Captain" Penndragon is the leader of the Organisations military response unit. He is known for his faithfulness to the Organisation and loyalty. As a decedent of Arthur Penndragon, he comes from a long line of heroes that can trace his linage back to the great war of old.

## History

From a young age Jeremy knew about his family history. Brought up and raised to be the next leader of the military faction of the Organisation like his father before him, and his before him.

At the age of 15, Jeremy was officially inducted into the Organisation after his father perished in combat during an operation. During these years at the Organisation he quickly made a name for himself and often impressed upon his peers, his unwavering loyalty to the cause. This caught the eye of the Director and under her careful instruction, he became one of the Organisations greatest warriors and assets.

From the age of 17, Jeremy was moved from the military unit to the black ops "Ares" unit. During this time he had the most confirmed eliminations out of the unit. During one operation in Germany, the Ares unit was caught in an onslaught that lasted 4 days and nights against a horde of abominations. Jeremy and a few others were the only survivors.

At the age of 20, Jeremy was promoted to Captain of the Organisations military force and the head of black ops unit Ares.

In the year 2020 The Captain was dispatched to Siberia with a key team of black ops members from Unit Ares. Jeremy was the only survivor and although the mission was classified as a success it came at a great personal cost to the Captain. He lost his right arm, his lower jaw and 4 ribs from his left rib cage had to be surgically removed.

After the encounter the Captain opted to retire, seeing himself unfit for duty. This was a hard decision to make, sadly he departed the organisation before the New Age Heroes could bid him farewell. Officer Perry took over his position until a suitable candidate was found.

## Abilities

You Currently do not have clearance to access this information.

## Equipment

Excalibur - the legendary sword of King Arthur, sometimes also attributed with magical powers or associated with the rightful sovereignty of Britain.The sword takes the form of the weapon best suited to the wielders personality. In Jeremy's case it is that of a Buster Sword.

## Other Essential Information

You Currently do not have clearance to access this information.
Tennis Ball

Tennis Ball currency icon

**Tennis Balls** are bought in the Pet Shop for 100 coins each.

Tennis Balls are used to play fetch with the Dog. A ball is spent each time you throw it. If you pick up the ball (for example, after the Dog brings it back), it is added back to the count.

## Trivia

* Instead of going into the Backpack, they are tracked as a currency.
ItIsINFOCoven Wiki

## **Coven Wiki**

Welcome to the Wiki of Coven (ItIsINFOCoven).

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Virtual Coin

**Virtual Coins** are items which appear in various places when Sasquatch wears the VR Goggles. When collected, they add 1 coin to your purse.

The Virtual Duck tells you about the coins. It also gives hints where some missing coins are located. After all coins are collected, the duck gives an additional reward of 2500 coins, and a Virtual Bread disk.

## Spawning

The coins reset each real-life day (the duck calls it "lunar interval"), even if you still have your Virtual Bread from the previous days.

There number of coins spawned each day seems to be random. It varies somewhere between 800 and 1200. That means that to get the Virtual Bread, you need to collect all coins in the same day.

## Locations

Most coins appear along the roads (both vehicle roads and footpaths). Sometimes they may be partially obscured by trees, utility poles, etc.

The coins also appear on water, including the Lake, the River, and the Ocean.

They don't appear inside buildings (except warehouses A, B, C in the Port). They also don't appear in underwater areas.

They appear in the Cave and the Town Sewers, but not in other underground areas.

Some trickier coins include:

* A couple of coins may be in Town in the backyard of the R Corp. This area can only be entered through the Sewers.
* A couple of coins may be in West Highway in the grassy path going south to a lake.
* Some coins may spawn on the river below the bridge at the Strip Mall area. You can reach them by driving a boat upstream from the River area.
* Some coins are partially obscured by trees, for example, on the Snow Rally Track at the Ski Mountain.

Some hints of the Virtual Duck may be misunderstood. Note that:

* “Ocean” means both the Southern Ocean (the area without any dry land) and the Northern Ocean (where the Island Campground is).
* “Highway” means both the Western Highway (between the Intersection and the Strip Mall) and the Eastern Highway (between the Intersection and the Ski Mountain).
* “Dirt Racetrack” means both the racetrack area and the long dirt road leading to it.

## Tips

* It's better to collect the coins on a car rather than on a bike, because cars are wider, and it's less chance to ride past a coin without touching it.
* Coins spawn in groups. When you find a group of coins, always collect all of them. If you leave one coin, it may be hard to find it later.
* Use Binoculars to quickly scan a large area for coins.
Ski Mountain Cave

The **Ski Mountain Cave** is located at the end of a curvy path behind the Summit Hut on the highest level of the Ski Mountain. A lake in this cave is one of the two places where you can catch Cavefish. Winter Jack lives in this cave; he charges 1000 coins to make it Winter Holidays for a day.

It contains one Secret Cache (on the far shore of the lake), and one Dig Spot. Another Dig Spot is underwater in the lake, along with two Gold Bars laying on the bottom.
Radio

**Radio** is a household appliance which can be bought from Electronics Store for 499 coins. It allows you to choose from several channels. One of them is the music channel, and it makes Sasquatch, dog, and others to dance.

Radios can be found in several other locations:

* in the Apartment 1
* at the Construction Duck workshop
* in the RV Park (messing with that radio lures out the camper in the locked RV)
* in the tower of the Admin Building in the Port

## Using

The left knob changes the channel, the right one regulates the volume. You can also move and extend/retract the antenna.
Jedi Order

## Notable Jedi

* Count Dooku † (formerly)
* Qui-Gon Jinn †
* Mace Windu †
* Obi-Wan Kenobi †
* Plo Koon †
* Kit Fisto †
* Depa Billaba †
* Luminara Unduli †
* Shaak Ti †
* Anakin Skywalker/Darth Vader †
* Ahsoka Tano (formerly)
* Kanan Jarrus †
* The Grand Inquisitor † (formerly)
* Fifth Brother † (formerly)
* Sixth Brother † (formerly)
* Seventh Sister † (formerly)
* Eighth Brother † (formerly)
* Prosset Dibs (formerly)
* Ezra Bridger
* Luke Skywalker †
* Leia Organa † (formerly)
* Ben Solo/Kylo Ren † (formerly)
* Even Piell
* Rey
Fives

Fives was one of the three New Age Heroes bonded to a homunculus. This bonding gave him access to the magical planes that intersect the world we live in beginning in the year 2019.

## Background

Not much is known about Fives and his past, even to himself. What he does know is that he seems to have a case of amnesia. Fragments of his memory remain, these often come in the form of brief flashbacks. He remembers cooking with his mother, hunting with his father and even tending to the fields with his three siblings, a brother and two sisters. He also has traumatic memories such as when his village was raided, being separated from his family, the constant experimentation he underwent and the horrific torture it inflicted on both mind, body and spirit.

## Physical Appearance

Fives is clean shaven, and has a bald head with green eyes and speckles of black throughout his iris. He seemed to be in his late 20's when joining the Organisation.

His country of origin is unknown although he has an olive complexion, possibly hinting towards being of an indigenous background.

He has several body scars, they appear to be either made from countless battles, from numerous experiments or perhaps a combination of the two.

## Personality

Fives has a calm personality, this is reflected in the way he communicates and holds himself. Most of the time he acts as a quiet observer but in battle it is a different story, he becomes enraged in the heat of battle as if he were a beast protecting its young from a threat.

He has a few odd quirks, he has a tendency to rub his hands which comforts him when he is nervous and always tends to snack, often pulling snacks seemingly out of nowhere.

He is also a bit of a glutton and is obsessed with limited edition ramen, he even has a secret stash in his quarters on board the Spear. He is fascinated with both flora and fauna as well as geometry and geography. Fives has a disdain for ignorance to change as in his mind it is a counter productive thought pattern, he also has a significant distrust towards medical practitioners.
Plexus

**Plexus** (Pronounced: PLEX-us) His title is Dweller on the Horizon, for many adventurers tell stories of seeing a visage of Plexus watching over them in the distance as they travel.

## Personality

Plexus' wayside shrines are common on well-used roads, for he is the god of travel, roads, distance, and horizons. Bards, other wandering adventurers, and merchants favor Plexus.

## Worshipers

"The road is the best teacher," say the worshipers of Plexus. It is common for veterans of the Plexus faith to take a half-dozen or so recruits on a long journey, where they'll help fellow travelers, see the wider world, and take part in any number of misadventures. The only way to flunk out of Plexus's training is to ask when the journey will be over—those faithful to Plexus know that the journey never ends.
Dione

**Dione** (Pronounced: DIE-own), known as **Gond** among gnomes and **Moradin** among the dwarves, as well as the Maker of All Things, is the god of Art, Creativity, Making and Inventiveness. Dione pushes for all peoples to always strive to create masterwork items when possible, but respects the pursuit of perfection more than the result. Known to be just a harsh a critic in the work of makers, but Dione always tries to push artisans to learn from their failures rather than repeat them.

## Description

Dione usually appears as a burly bearded man who often seems both tall yet short at the same time. Often onlookers would have differing opinions on how tall he actually is. His skin is usually darkened by soot, ash, or the byproducts of the forge. He would usually be seen in a leather crafting apron, but could summon golden plate armor with a thought that would instantly cover his body. He almost always carries a large hammer, but its appearance is said to often change as he would refine it over time.

## History

A number of artifacts in the world with no discernable author are thought to be credited to Dione including the Axe of the Dwarvish Lords.
Ranger Outfit

**The Ranger Outfit** is given to the Sasquatch by the Ranger in the end of the first chapter of the Storyline.

The Rangers will not attempt to catch Sasquatch on sight while Sasquatch is wearing this outfit (or a Police Outfit). However, the Island Ranger recognizes and tries to catch Sasquatch in this disguise. The Police officers who respond to Ranger Danger (not those inside the Police Station) try to catch Sasquatch in this outfit too.

## Customization

The Fashion Duck can customize items from this disguise:

* campaign hat (head slot)
* shirt and pants (body slot)
Deities

The control of the world of Terraqua was handed to the Deities after creation, and in turn they were given power by the life that filled it. The very actions of mortal-kind would contribute power according to what Deity's aspect it followed. Because polytheistic worship became common place, most gods and goddesses do not work against one another even if their specific ideals are in opposition. As such no real pantheons exist, and most gods simply inhabit a location in the multi-verse that either they wish to shape in accordance with their ideals, or one that most exemplifies it.

## Gods of Eden

* Feyerwin
* Dione
* Lapidos
* Plexus
* Iffin
* Beltazu
* Darthman
* Brojin
* Seddick
* Kurtulmak

## Gods of Celestia

* Idun
* Earnendal

## Gods of the Abyss

* Durival
* Lolth

## Gods of Illumis

* Lay
* Lio
* Lue

## Gods of Solhu

* Knossos
* Chronos
Darthman

**Darthman** (Pronounced: DARRTH-man) is the god of tyrannical oppression, ruthless dictatorship, and political control, known across Eden as the face of pure evil through malevolent despotism. While like other gods Darthman does not interfere directly in the affairs of politics, his followers The Black Hand act directly influencing leadership to achieve his the goal of total domination of all Eden in the name of Darthman.

## Info

### Symbol

Upright black right hand, thumb and fingers together

## Description

While almost never seen directly, when summoned by his most devout Darthman has a dark and rather shadowy appearance with a resemblance of dark armor and his tell-tale jeweled, dark gauntlet. His black wings seem to drain the light from his surroundings, and he emanates an aura of vast power and cruel intelligence.

## Personality

Darthman is a wholly malevolent and brutal deity that distances himself from mere mortals, preferring to reign over his followers from afar. He savors the terror he instilled in others and the hatred that formed in mortals' hearts, utilizing this strife to gain greater control over the land.

## Worshipers

*Main article: Church of Darthman*
Among the evil gods, Darthman's church is among the most stable and powerful. While there was a time when the god encouraged sectarianism and violent disputes, that time has long since passed and today the god's Faithful are as likely to solve their disputes through reasonable debate as through show of force. That being said, Darthman's church is no less ruthless than that of Beltazu or Solvik and it obeys a strict hierarchy extending from the god's most powerful worshipers to his weakest ones, with the god himself the lord of everything they did and, though worshipers of Darthman came from every station in life, they all knew to whom they owed their blessings, ready to turn it over to the Black Lord at any time.

Darthmanite customs are often quite spartan in nature and the god's followers celebrate no holidays in honor of their god, instead showing their gratitude to him through service and the ritual torture and sacrifice of sentient beings offensive to the god. Priests of Darthman pray for their spells at midnight, pledging their eternal loyalty and service to the Black Hand, knowing full well that the penalty for failure or disloyalty is death.

Many of the god's worshipers are fighters, or wizards as well as Clerics and Paladins. His clergy can be recognized by the black-enameled gauntlet worn on one fist.
Telephone

The **telephone** service allows you to call various individuals and businesses. You can either use payphone booths in various locations, or buy a cellphone and call from almost anywhere. The coin-operated payphone booths are located around the map. You can also buy a Cellular Phone.

## Usage

You pay 1 coin for each call, which is cheaper than the minutes you would spend on a cellphone call. Press the coin receptacle to insert a coin, pick up the handset, and dial the number. You can tap the “eye” button in the lower left to view your Phone Number Book. You can use the quick dial option of this book, but only after inserting the coin and picking up.

After the call, hang the handset back on the hook, or the phone will keep emitting tone sounds. If you want to make another call, hang the handset and pick it up again.

You can't use it while in Ranger Danger.

## Locations

* just west of the Ranger Station
* inside the Lodge at the Ski Mountain
* in Town, west of the Diner, near several outdoor dining tables
* near the Events office at the Dirt Racetrack
* on the Island, between the Island Shop and the Visitor Center

## Phone numbers

Some numbers needed early in the game are:

* `555-2265` - Bank, to open a bank account.
* `555-5678` = Dog owner, to acquire the Dog.
* six numbers of the Money Hotline allow you to receive 600 coins in total, very useful in the beginning of the game.
* a random number which appears in the newspaper on some days is the contact of the biker selling his chopper.
* a random number, printed on a billboard, opening a Secret Cache on the ski mountain road.

You receive the Phone Number Book when you buy your Cellular Phone. It records phone numbers, excluding those which are used only once, or randomized. You need to call the number at least once to add it into the book. You can also call any of these numbers from a stationary payphone. See Phone Number Book for the list of all numbers.

## Trivia

* If you call an emergency number, it will trigger Ranger Danger, but sometimes they will say that they were unable to determine your position, and wish you luck. This does not spend cellphone minutes, but you still need to pay a coin in a pay phone.
* It is assumed that Sasquatch cannot talk. While on a call, he probably presses the buttons to operate an interactive voice response. When calling the Spaghetti Hotline, the Spaghetti Entrepreneur judges by the sound whether Sasquatch nodded or shook his head.
* If you dial a random number, it usually says that the number is out of service. Sometimes, someone answers the call, but because Sasquatch keeps silent, they hang up.

## References

1. ↑ Wikipedia:Interactive voice response
Erimull

Erimull (ehr-EH-muul) was the old god of death from an forgotten and dead realm who devouring souls in order to sustain his existence after all mortal life was snuffed out in his world.

## Description

A flow of tattered black robes with no visible internal body except two bony hands coming out from the ends of the sleeves and a dark red head and dark green hair coming out from the hood. A wicked curved shaft that ends in a pulsing red scythed blade is held by the hands.

## History

Erimull like most other gods attempted to enter the new world but was duped by Omlithu who had assumed his former mantle. The overgod Aeon gave him a singular opportunity to assume a new mantle of his choosing, but he would have to forfeit and cede all his powers of death. Enraged Erimull attempted feebly to kill Aeon, but with Omlithu’s power he banished Erimull back to the old world and imprisoned him never to return. Moments after Erimull’s imprisonment in the dying old world, he watched as mortal life was snuffed out in the blink of an eye. With a sudden rush of power, but no real sustainable hope his desperation turned him to slay the remaining denizens of the prison as it broke apart.

For what was eons of mortal lifetimes Erimull traveled the Realmspace in search of more souls, seeking even more power in hopes to be free of his prison. Until one such being did just that. Erimull watched Ado’vi enter the new world free of his prison, and saw the pacts used to just that with hungry souls in the new world yearning for power. But try as he might no connection could be made. Mortals of the new world who thought of the god of death thought only of Omlithu. The only exceptions were the mortals who moved to the new world that had memory of him, but none had interest in dealings with this crazed soul devourer except three...
Ex Heroes

Evidence is suggesting that a group of Heroes may have defected from the Organisation. This rumor is slowly being substantiated through various channels. Currently numerous missions have reported Heroes, thought to be deceased or Heroes who were missing in action, actively attacking members of the Organisation.

This information is yet to be confirmed but it may be possible that these heroes may have fallen victim to the Armor of Mars or are looking for the pieces themselves. Possible Ex Heroes may include:

Mephisto The Flame Singer

Alex Cook

Kaneko Ryoto
Kurtulmak

**Kurtulmak** (Pronounced: KUR-tul-mak), also known as **The Horned Sorcerer, The Steelscale, The Stingtail** and **The Watcher**, is the patron deity of the kobolds, and they claim he gave them life.

## Dogma

Kurtulmak teaches that notions of "fair play" are for fools. It is better, for say the kobolds, to flee and live to fight again than to die for the sake of "bravery." No fight is over as long as one kobold lives who can plot revenge. Revenge is a dish that tastes as sweet cold as it does hot. Quick wit and clever traps are more effective than brute strength.

Prayers to Kurtulmak have a rhythmic quality to them that can easily be recited while swinging a pickaxe. Prayers can also take the form of battle cries and promises of revenge. "By the point of Kurtulmak's spear and the tip of his poisonous tail, I will see every member of your family perish."

## Temples

Kurtulmak is worshiped at the crescent moon in cave temples. His temples are carved out of earth and used to house adepts, clerics, and the tribes's most valuable treasures. These temples are protected with small, twisting tunnels and a staggering array of deadly traps.

## Holy Days

Kurtulmak's holiest times are the nights of the crescent moon.
The Spear

The Spear is the Organisations helicarrier and base of operations. This advanced ship carrier is outfitted with living quarters, air craft hangars and state of the art equipment for a majority of professions and uses.

## The Odyssey

The Odyssey is the troop transport for the Spear. It is a Columbia Class transport, able to transport a total of 30 personnel while being manned by a ten person team. The Odyssey is an experimental transport ship based off of designs used in the Tempest Fighter by First Officer Perry.
Dragons

# Dragons of Terraqua

While some may seem familiar, there are some notable differences between the Dragons found on Terraqua and ones from elsewhere.

## The Primordial Dragons

In the early days of the creation of the world the dragon queen birthed an egg onto each of the primordial planes as they were forming to allow those planes to shape the dragons. First to hatch was the dragon on Eden later known as Leviathos. The rapid births of so many beings accelerated the egg, and shaped it to become a dragon of life. From there one by one they hatched until the last one on Necrotia, the resting place of the souls of the living, emerged with powers over death itself.

## The Scions of a New Age

As the dragon queen continued to produce eggs, they continued to vary as the worlds they hatched into changed dramatically. As more types of dragons emerged they began to bring stability to their surroundings, but with that stability the eggs no longer produced new types. With her work done, the dragon queen retreated and left the birth of dragons to her children.

### Types

Many variants of Dragons can be found, but these are the ones most commonly written about by lore masters.

Black Dragons

> Black Dragons are spiteful towards the living, preferring only the company of other Black Dragons or undead.
>
>

Blue Dragons

Brown Dragons

Green Dragons

Orange Dragons

Pink Dragons

Purple Dragons

Red Dragons

Teal Dragons

Yellow Dragons

White Dragons

> White Dragons are protectors of life, and cause it to flourish around them. They staunchly appose undeath, and see it as a perversion of their elemental lifeforce.
>
>

Adamantium Dragons

Brass Dragons

Bronze Dragons

Cobalt Dragons

Copper Dragons

Gold Dragons

Mithral Dragons

Platinum Dragons

Silver Dragons

Steel Dragons

Ash Dragons

Fang Dragons

Mist Dragons

Prismatic Dragons

Rust Dragons

Shadow Dragons
Major Kingdoms and Empires

To the East and Northeast is the great Vertian Kingdom: A vast and powerful empire where every aspect of life is planned, and lawlessness is severely punished. The cities are very clean, and well maintained as every facet of life is brought under the strict scrutiny of the crown. The capital Vertina is a magically floating island hovering about 1000 feet in the air over.

To the Southwest is the Beinn Kingdom: A mostly mountainous land of industry and progress. Here the value of a single life is small, and it is easy to be forgotten. A dome of protection prevents powerful magic from being used within the borders, and as a result technology has flourished in a large way.

To the North lay the Fatalian Kingdom: A mysterious land mired in ancient traditions, and strange customs. Their borders take no refugees, and tourism is not welcomed. Only those who leave the Kingdom tell their tale. The landscape is suffused with magically shaped wildlife that gives way to beautiful structures. Doorways are said to be able to transport individuals over great distances, and there is said to be a great disconnect between the indoors and outdoors.

To the far West are the wild lands of the Zuerst Empire: Where many clans, guilds, and other factions live in relative peace under a single Emperor who is said to rule with amazing power. Here family is highly valued, and people settle disputes violently and in the moment. By landmass Zuerst is the largest single area ruled by a single faction.

To the Southeast lay the Divlyi Dominion: Where several great houses rule with tyrannical fanaticism over a vast population over hard working minorities. In these lands it is easy to lose everything you have, and be swept out into the streets in moments by the local military. Strength of all kinds is valued, and those without it are often taken advantage of with little regard by their peers.
Teal Dragons

Omega, Teal Dragon Progenitor

**Teal Dragons** are exceedingly rare, and enigmatic dragons. They are mysterious even to other dragonkind. They are sometimes called A**geless dragons**, or **Epoch dragons**.

## Appearance

Even wyrmling teal dragons are large creatures, with silvery-blueish scales that lay close to the body; the lack of ridges make the teal dragons look unusually smooth. They have a single spike that protrudes from the back of the head, nearly doubling the length of the cranium, and two spikes that attached to the end of the tail, giving it a forked appearance. The wings are triangular in shape, with the narrowest points where they attached to the back; fully spread, it gives the wings an hourglass-like shape.

As these time dragons age, their scales darken to their signature teal color, and they develop twelve black, unevenly-spaced stripes along their body. These stripes gradually move down the body as the dragon ages, with a new stripe appearing by the head when one disappears off the end of the tail.
Taxi

The **Taxi** is a land vehicle similar to the Car, but having more passenger seats.

The Taxi cannot be bought, it must be earned. First, you need to get a Taxi Permit from the Town Hall, and a Taxi License from the Race Track licensing center. Then you must pick up passengers and earn a four star average rating. Then the Taxi Driver behind the Town Hall will give you his Taxi. After being earned it'll spawn at the reserved parking spot.

The Taxi allows you to pick up to 3 passengers at a time.

The mechanics at Garage can upgrade it twice: first for 250 coins, then for 500 coins. The color can be changed there for free. The Automotive Customs helps with additional customization.

While you can operate a Taxi Service in any vehicle, only Taxi, 4x4 and the Pickup Truck have 3 passenger seats, and the Taxi is the fastest of them. Your dog takes one seat in a car or a boat (but not on a bike), so it is better to send it home before working as a taxi driver.
Lapidos

**Lapidos** (LAH-pi-dose) is a primordial deity of Elemental Water and Purification. Unlike her cousin Plexus, her connection to water deals less with bodies of water such as oceans and more in the properties of water, particularly in the healing properties of water.

## Description

Lapidos is often seen as a water elemental that closely resembles the form of a human female. Her hair appeared as a flowing fall of water that seems to mist into invisible vapor halfway down her back. She glides when moving as if a current of water along the ground, and her voice was beautiful and melodic.

## Personality

Lapidos is a slippery, dispassionate deity whose reasons and logic are incomprehensible to most. She provides an atmosphere for life and provided vital resources for it to flourish, yet does not grant new life to those souls who seek it. She is relatively aloof towards her own followers, ignoring and favoring them seemingly on a whim, so alien, and utterly random that her unpredictability is often itself predictable.

## Worshipers

Lapidos is worshiped by physicians and healers, and her temples are unapparelled for the afflictions they can cure. Her followers come from all walks of life. The sick and wounded in combat often utter prayers to her, as do some priests of all faiths that care for the sick and were seeking or using healing magic.
Earnendal

**Earnendal** (Pronounced: Err-NAN-dell) is the god of second chances, and absolution, who is quick to praise moral triumphs and quicker to challenge wrongful deeds. Among the celestials, Earnendal is known for the philosophy that all mortal life starts in an innocent state and that the darkest choices are merely mistakes. Everyone has a path back to righteousness, and how they get there depends most on the guidance of their peers.

## Description

Earnendal appears as a tall thin masculine figure, usually unarmored and without armaments to show an outward appearance of peace, with flowing white hair that matched the color of their feathered wings. It is said his warm smile could disarm almost any troubled soul, and his striking golden eyes saw beyond the surface to the very soul of a being.

## Personality

Earnendal's apparent demeanor seems slightly different based on their task at hand. To those he deems innocent they had incredible charisma and self-confidence combined with quiet enthusiasm. When dealing with those he deemed guilty, their personality changes to that of a broken and hollow endless well of sorrow.

Earnendal does not anger quickly, but when they do it is because of extreme cruelty and atrocities. At such times, he would put aside his doctrine of peace, and unleashed his full fury to put an end to the cruelty.

He has a strong sense of humor, and loves to hear people tell stories.
Town Hall

### Inhabitants

Information Clerk, Mayor, Executive Assistant, Town Planner, Transportation Advisor, Sanitation Commissioner

The **Town Hall** is located on the western side of the Town, to the left of the R Corp.

## Basement 2

The lower level of the basement contains the ”TABULATOR 5000” vote counting machine, used during the Mayor Election.

## Basement 1

In the basement, the daily, weekly, and all-time records are kept. The Record Keeper explains how they work.

At the back of the room, there is a Daily Challenge board. Interacting with it unlocks building an identical board near Sasquatch's house via the Construction Duck.

To view the records and challenges, you must be logged into Apple Game Center.

The Chief Name Officer in the basement helps you change Sasquatch's legal name, as well as the names of the Dog and the Ferry, and Friends if you bring them here. See Text input for details.

## First floor

The first floor contains the entrance, the Information Clerk who explains what you can do in the Town Hall, and an empty Meeting Hall.

## Second floor

At the second floor, you can get a Taxi Permit from the Permit Clerk, which allows you to take the test for a Taxi License at the Race Track licensing center.

## Third floor

On the third floor, you can talk to the Executive Assistant and the Mayor.

After the Mayor Election, Sasquatch can talk to Mayor advisors (Town Planner, Transportation Advisor, and Sanitation Commissioner) to customize the Town.

## Customization

After Storyline chapter 4, this building can be customized, changing its exterior and interior colors and the signboard text.
Classic Set

The Classic Set is the set of robots used at the Fred Fraz's Pizza location. It is comprised of Fred Frazbem, Bonnie the Bunnie, Chica the Hen, and Foxy the Sailor. They all follow a similar design for the arms and upper legs, while Chica and Foxy deviate at the leg joint and lower. They all are mildly soft to touch, and all have the same endoskeleton, dubbed the Endo-01. They may deviate in the head area, but to our knowledge they don't. They also come packaged with a spare Endo-01 model. All the members of the set have free will, and just simply work at Fred Fraz's Pizza
Brojin

**Brojin** (Pronouced: Broh-JIN) the Lord of the Third layer of the Abyss, is also known as Mammon, and the Lord of Greed.

## Personality

Brojin is ruthless, greedy, and lustful. He is able to use words and magic in a cunning way, establishing a friendship before committing an act of betrayal, often violently.

Brojin invites mortals who'd prove themselves loyal to his palace and asks them to attend him. He grants them riches and power, but in exchange for disgusting service and suffering his attentions. He prefers to play with mortals, lulling them into a false sense of security, and enjoyed seeing them surprised when he turns on them.

## Temples and Followers

A temple to Brojin typically is a grand display of wealth, with traps and guards to protect it. The altar itself is usually covered in gold and jewels, and sacrifices are made with blades adorned with jewels. A cleric of Brojin typically is very wealthy through exploitation and coercion, and will typically wear red robes with gold trim, and as much gold jewelry as possible.
Phoenix

The layout used for F1 since 2007

Phoenix is the location of the United States Grand Prix, which has been held on and off since 1959 and continuously since 2000.

The track is well known for being the only oval on the calendar, after F1 switched to the oval configuration for the 2007 calendar. This makes it the second oval F1 has been held on, after the Indianapolis oval from 1950-1960.

Jenson Button has won two races at Phoenix, winning at both infield races in 2005 and 2006 with both Jaguar and Renault. No single team has won the Grand Prix more than once.

## Winners

4 drivers and 5 teams have won at Phoenix.

Jenson Button has the most wins at 2 (2005, 2006) while Nick Heidfeld has the most podiums here at 3 (2005, 2008, 2009)

## Past Layouts

Phoenix used an infield layout from 2005-2006, before switching to an oval configuration in 2007.
Idun

**Idun** (Pronounced: Eh-DUNE)

## Worshipers

Among Idun's worshipers are judges, lawyers, magistrates, the oppressed, and paladins.

The highly organized church of Idun is strong in the more civilized lands. They are known for never refusing service or aid to the faithful when they are in distress. Followers of Idun are expected to show fairness, wisdom, and kindness to the innocent. Idunites are known to never enforce an unjust law. Often the church would strive to plant worshipers of Idun into the legal system of whichever town or city they inhabit, so they would not find themselves at odds with unjust laws.

## Relationships

While most gods do not often work against each other, followers of Idun often find themselves at odds with followers of of Darthman. The two orders would actively work against each other in cities they both have a presence.