Tales of Rebellion Part 2

Take part in the second part of the Tales of Rebellion storyline as you join the Chimera Alliance to retake the fort that has been claimed by Gretar. Over the course of three weeks, each week will feature a different chapter of this subjugation, from escorting Ilma the blacksmith, to pillaging Draconite, to confronting the corrupted Gretar. Partake in this event to get access to exclusive rewards for all of your heroes.

Take note that the fortress is planned to be fully overtaken by December 3rd, so claim your rewards of pillaging Gretar's fortress before that date.

## Overview

After the success of the rebellion against the Samurai Horkos, the Chimera Alliance is fully formed. However, the Horkos have stolen the Draconite weapon into Viking territory! Follow Ilma once more as you raid a fort in Valkenheim and face the Viking Horkos to take back the weapon. Joining the rebellion as the Viking rebels and their leader, the Jormungandr Fjorgvin. On top of all that, Ilma has been tinkering with the Draconite to make new weaponry...!

## Event Game Mode

### Rescue 2

> *"Conquer zones and protect the Blacksmith from the warriors of Horkos to reclaim the fortress! Use the Draconite Weapon against Corrupted enemies!"*
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Band together with fellow players in escorting Ilma the mysterious Blacksmith into Gretar's Fortress. Take note though, aside from the Horkos sending their corrupted warriors to stop you from advancing, the fortress itself has been contaminated by Draconite. So make your advance carefully as you protect Ilma.

**Rescue 2** is a modified version of the Emperor's Escape game mode from the Zhanhu's Gambit event. You will have to escort Ilma, who will act as a companion with an AI of a Guardian, from the Attacking end of the Gauntlet map, up to the barricks, over the drawbridges of the map, to the defending side where the Horkos Phaedon is stationed. However, you cannot progress too quickly as the fortress is encapsulated in poisonous fumes from all the corrupted Draconite, which you have to purify one zone at a time. On top of this, you will have to face special Viking Horkos warriors in each zone, until you eventually meet the Phaedon at the last zone. For specific details on the gamemode, check here.

Compared to the first Rescue gamemode, your team will also gain access to the Draconite weapon at the end of every odd-number zone captured (Zones 1, 3, and 5) which can be brought to the next zone. However, the Horkos will send their own Horkos Warrior that has Corrupted Armor (spawning in the next zone), making them impenetrable unless hit by the Draconite weapon, and the Uninterruptible trait. Each strike will deal 35 damage, but only remove the Draconite for 5 seconds.

Along side the normal Horkos warriors, there are corrupted Horkos warriors who will feature increased damage and inflict Bleed with every strike. The following is the list of zones and what enemies your team will encounter during the game:

* Zone 1: You will face a group of Officers (Officers are executable Captains) and Pikemen. This is the only zone where Pikemen will spawn.
* Zone 2: This zone features some Officers together with two Horkos Followers (lvl 1 Berserker bots). Every other wave will feature a corrupted Horkos Follower, with an Officer coming to their aid. In the capture zone, a third Horkos Follower that has Corrupted Armor will spawn independently (timing is close to every other wave).
* Zone 3:This zone features some Officers together with two Horkos Archons (lvl 2 Warlord bots). Every other wave will feature two corrupted Horkos Archons.
* Zone 4: This zone features an Officer together with two Horkos Archons (lvl 2 Raider bots). Every other wave will feature a corrupted Horkos Strategos (lvl 2 Raider bot). In the capture zone, a third Horkos Archon that has Corrupted Armor will spawn independently (timing is close to every other wave).
* Zone 5: This zone features Officers (the capture zone will feature a Horkos Guardian) together with a new corrupted Horkos Strategos (lvl 2 Warmonger bot). Every other wave will feature a non-corrupted Horkos Archon (lvl 2 Warmonger bot).
* Final Zone: Fight the Horkos Phaedon, a highly corrupted Warlord enemy who has a high amount of health and is a level 3 bot. Together with him will be s Horkos Guardians, with a Horkos Strategos (lvl 2 Warmogner bot) spawning in independently with Corrupted Armor.

### Pillage 2

> *"Kill soldiers to collect Draconite. Secure your Draconite in the Draconite Zones to gain them permanently for your team. Reach 1000 Draconite to break the enemy team, then kill them all to win. Beware of Corrupted Enemies. Use the Draconite Weapon against them!"*
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Now that you have secured a place inside of Gretar's fortress, pillage what Draconite you can from the Horkos. The enemy have been collecting these crystals to increase their power, so cut their supplies off. The Horkos will also be sending their own warriors to save what resources they can, so beat them to the punch!

**Pillage 2** is a modified version of the Soul Rush game mode from the Shadows of the Hitokiri event. You will partake in a specialized 4v4 gamemode where your team is pitted against the Horkos in collecting Draconite by killing Horkos miners spawned on the field and deposit their gains to the deposits. The map will be Gauntlet again, but has been downsized by having the Attacker's Entrance and City Entrance (the Attacker and Defender spawns in Dominion mode) and the pathways to them blocked off. For specific details on the gamemode, check here.

Not much is different from the original Pillage event. However, the enemy team will all be corrupted (deal bleed damage with every hit), while their Warmonger leader, Rhamnusia, will have Corrupted Armor, being impenetrable though she won't be uninterruptible once her armor is gone, unlike previous Horkos who had such armor. There will also be only one Deposit this time, located in the center of the map in the Killing Field. On the upside, Rhamnusia will choose to guard the Deposit, effectively reducing the Horkos' team size to three when not fighting at the Killing Field, on top of her having an extended respawn timer of 72 seconds. To combat Rhamnusia, the Draconite Weapon will spawn at the Gatehouse drop above the Killing Field as long as Rhamnusia is alive.

### Overthrow 2

> *"Defend the Blacksmith while she forges a Draconite weapon with Heavy and Zones Attacks to help you defeat the Horkos leader."*
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With the forge setup once more, Ilma is back again... but with new discoveries! She has made improvements to what the Draconite Weapon is capable of, so protect her as she crafts the weapon. The Horkos Leader, Gretar, and the other Viking Horkos will be in for a surprise...!

**Overthrow 2** is based off the Overthrow gamemode, which is its own gamemode with some borrowed features from older events, such as the use of a special weapon which was first featured during the Wrath of the Jormungandr event. The gamemode plays in two parts: in the first part, you will need to protect Ilma as she is forging the Draconite weapon from waves of Viking Horkos; in the second part, you will use the Draconite weapon to attack Gretar and his fellow Warmonger allies until the Draconite weapon breaks, whereafter you will go back to Ilma who will reforge the weapon. You will perform these tasks three times, where on the third time you will finally kill Gretar. For specific details on the gamemode, check here.

Ilma and her forge will be located at the center of the Gauntlet map, covering the entire Killing Field area. Meanwhile, Gretar will be located on the Defender's side of the map, just at the gate of the City entrance.

While defending Ilma, the Viking Horkos will be grouped up in waves: the first set of enemies will be Highlander warriors; the second, after depleting a third of Gretar's health, will be Valkyrie warriors; lastly, after depleting Gretar's health to only a third left, you will face Shaman warriors. One out of four of these warriors will be Corrupted, dealing bleed damage. When facing Gretar, he will always be accompanied with two Warmongers, one of which will wear Corrupted Armor; the first wave will be Asbestos, the second will be Rhamnusia, and the last will be Sabaktes.

As an enemy, Gretar will attack much like a commander, blocking some attacks, but mostly staying on the offense when approached (won't executed if he lands a Heavy on you or an ally). He will often use his bash abilities to knock you and your allies around.

The Draconite Weapon has been upgraded to its Second Stage, now having a bit more health (125 Health compared to its 100 in the First Stage) together with its own Heavy Attack and Zone Attack. Heavy Attack, even when used during a sprint, will have the wielder dig the weapon into the ground below them before performing an uppercut that cleaves the ground in front of them in a large cone. This attack deals moderate damage and will knockdown enemies caught in its wake (except for Gretar). The Zone Attack has the wielder perform two spinning attacks, one after the other, dealing high amounts of damage (60 damage per hit) except to Gretar who will only receive 24 damage per hit. Both abilities cover a wide area of effect and will remove Corrupted Armor from Gretar and the Warmonger with Corrupted Armor. However, as evident in Rescue 2, the Horkos have developed the Draconite Armor to be resistant to the Hammer's armor-removing properties, where Gretar and the armored Warmonger will lose their armor for only 5 seconds instead of 10.

### Map Changes

The event takes place on the Gauntlet map, as that has become Gretar's fortress. Just like in the live game's version of the map, the map is overtaken by the Horkos, but this is taken up to eleven as it is heavily infested by Draconite with grey clouds hovering low to cover the sky in darkness.

## Other Changes

### Event Rewards & Pass

Outside the Event Order, players who participate in the event can loot exclusive in-game rewards, including new Chimera Alliance themed outfits, ornaments, and Chimera Riddle Mood effects. However, unlike Events before, cosmetic loot is attained by a free Event Pass. The free Event Pass enables players to earn the outfits, ornaments and effects over the span of 30 tiers, removing the randomness players faced previously when trying to attain these cosmetic items. New weapon visuals represent a new age of weaponry, based off the sharing of culture between the factions. The Knights and Vikings have weapon visuals that emulate the Samurai and Wu Lin styles, while the Samurai and Wu Lin feature designs of the Knights and Vikings; this includes the swap of motif between Eastern and Western dragons. Weapon visuals are the only event exclusive reward that needs to attained through loot drops as it won't be present in the Pass.

Players can also opt to purchase the special items that are exclusive to the event. There are two new cosmetics, on top of one event-exclusive emote. Show how educated you are as part of the Alliance with the Scholar of Chimera Illustrious outfit, on top of showing your enlightenment with the Sylvan Meditation Emote. For the event, grab the Sylvan Book emote where you will unlock the secrets within sacred texts.

## Unique Orders

During the Tales of Rebellion event, the daily orders and Event Orders will be tailored with unique names that references the special game at hand.

Numbered Orders reference which week in which they appeared: 1 is for Rescue, 2 is Pillage, and 3 is Overthrow.

### Daily Orders

* ***Daily Guaranteed Order:***
	+ Warrior:
		1. - **The Chimera Alliance** - "The Chimera Alliance was formed after the victory of the Samurai Rebellion against the Horkos. Warriors from all factions began to trade some of their weaponry to survive against a common enemy."
			- **The Makers Guild** - "The Makers Guild was a secretive group of artisans in Heathmoor, who had forged the best weapons for all factions over the past centuries. They had always remained neutral in the great wars until recently."
			- **The Makers Guild** - "One had to embrace a strict code of honor to join the Guild. A member could never leave the Guild, or share its secrets to anyone. It was also forbidden to fight in battle, or to seek glory for one's self."
			- **The Order of Discord** - "The Order of Horkos brought discord within each faction. While some of the most prominent Jormungandr joined Astrea's ranks to cull the weak, others resisted and joined the Alliance instead. Fjorgvin was one of them.
			- **The Jormungandr's Betrayal** - "Some Jormungandr joined the Order of Horkos, claiming that the Corruption was a gift from the Great Serpent. But Fjorgvin thought her sisters and brothers had been tricked by the enemy and revolted."
			- **Horkos Thieves** - "When the Vikings of Horkos learned about Ilma's Dracontie weapons, they raided the rebels' stash and brought the weapons back to their fortress in Valkenheim."
			- **Unexpected Friendship** - "It took a racucous brawl in a Samurai farm, a few insults in various languages, and many tears of laughter to seal the unexpected alliance between Goemon and Fjorgvin."
		2. - **The Guardians** - "Some rumored that the Guardians of the Sacred Claviger were a secret branch of the Makers Guild, who hunted obscure relics that could be forged into weapons or boons of power."
			- **Nature's Vengeance** - "According to some myths, when the ravages of war damaged the Sacred Tree, spirits emerged from its roots to wreak vengeance upon mankind. These spirits were called Sylvans."
			- **Ilma's Past** - "No one had ever seen I;ma's face. No one even knew her real age. It was told that she was an orphan who joined the Guild at a very young age."
			- **The Makers Rebellion** - "The Order of Horkos bribed and threatened the Makers Guild to gain a monopoly on all weaponry in Heathmoor. As a result, many blacksmiths, such as Ilma, began to help the Alliance instead."
			- **Boons of the Sylvans** - "It was told that the Sylvans could grant favors to their worshipers, such as piercing eyes to strike fear in an enemy's heart, an impenetrable cuirass that could resist all, or a soothing wind curing all wounds."
			- **The Makers Guild** - "Members of the Guild were taught not to favor any faction or take sides in the great wars. It was their duty to forge the best weapons to anyone who could afford them."
			- **The Miners of Horkos** - "The Order of Horkos forced their soldiers to collect as much Draconite as they could. The mining was not without risk, since Draconite was a highly unstable material and could grow in all sorts of places."
		3. - **Chimera Influence** - "The Order of Horkos had the upper hand because they knew more about Draconite than anyone else in Heathmoor. Those who refused formed the Chimera Alliance."
			- **Ilma's Old Friend** - "Ilma had an idea about who could lead the Chimera Alliance against the Horkos. But it would not be easy to find him. Most people believed he had died some time ago."
			- **Versatile Workers** - "Members of the Makers Guild were skilled artisans. Not only did they forge weapons, they were also able to build shrines, traps, and other defensive devices in various fortresses."
			- **Remnants Truce** - "The leaders of Wyverndale were missing. Some had heard tales of their demise. Others suspected they had joined either the Horkos or the Alliance."
			- **Chimera Leader** - "Despite having a common enemy, the alliance aws still very fragile. They needed a unifying leader that would help them become a full-fledged force against the Horkos."
			- **Unstable Alliance** - "Warriors in the Alliance could not agree on a plan against the Horkos. Some wanted to strike the Order as soon as possible. Others wanted to wait until they had more Draconite weaponry and allies everywhere."
			- **A Time of Distrust** - "It was hard for the members of the Alliance to trust each other. Spies and allies from the Order of Horkos often tried to infiltrate the rebellion under false pretenses."
	+ *Complete 2 matches of any game mode.*
* Attacker:
	1. + **Sign of Cataclysm** - "Some fortune tellers believed that the sudden appearance of Draconite could be a sign of an impending cataclysm in Heathmoor, but few people believed them."
		+ **The Flowers of Doom** - "Some botanists in Heathmoor have compared Draconite to a plant-like organism. It seemed to grow and thrive on any surface covered with human blood."
	2. + **Ilma's Anvil** - "There were many rumors about Ilma's mysterious anvil. It seemed it was one of the few anvils that could be used to forge Draconite weapons."
		+ **The Makers Guild** - "One had to leave the battlefield forever to join the Guild and learn its secrets. It was strictly forbidden to forge weapons for one's self."
	3. + **Strange Theories** - "A strange fortune teller once told Ilma that she was a descendant of the Sylvans, but she brushed their theory off with a loud laugh."
		+ **Village of Kaidan** - "There were growing rumors about how the Order of Horkos had unleashed an airborne version of the Corruption in the Samurai village."
	+ *Capture 5 zones in any game mode.*
* Adaptable Warrior:
	1. + **Draconite Grimoires** - "A treasure hunter found scrolls and grimoires about Draconite predating the Great Cataclysm. No one was able to confirm if these documents were authentic though."
	2. + **Ilma's Rebellion** - "Ilma had to bend a few rules to help Goemon and his rebellion. The Makers Guild did not approve of her actions, but they could not stop her either."
	3. + **The Hamarr of Ragnarok** - "The alchemists of Horkos could not determine if the Hamarr was made of a different Draconite strand or something else."
	+ *Complete 2 matches of any game mode with 2 different Heroes.*
* Slayer:
	1. + **Spirits of Nature's Vengenance** - "Old myths suggested that the Sylvans were the spirits of nature's vengenace. In some stories, the Sylvans were the ones who caused the Great Cataclysm as retaliation for humanity's wrongdoings."
		+ **Ilma's Discoveries** - "In its purest state, Draconite could be melted and forged into strong, yet very unstable weapons with strange powers. These weapons were the only viable way to break a Corrupted enemy's defenses."
	2. + **Aftermath in the Myre** - "Thanks to Goemon and Ilma's alliance, the Samurai Rebellion was able to remove some of the Corruption that was crippling the Myre. A purer form of Draconite began to appear in its place."
		+ **Ilma's Revenge** - "The Order of Horkos tried to recruit Ilma many times, but she never yielded. She would never forgive the Warmongers for killing some of her closest friends with their Corruption."
	3. + **Corrupted Gretar** - "Gretar and Astrea had joined their forces a long time ago. It appeared some of the Jormungandr saw Astrea as an envoy of the divine and believed the Corruption was a gift from the Great Serpent."
		+ **Horkos Influence** - "The desperate, the angry, the lost souls who had been torn by the war for too long... Some of them found a new sense of purpose by embracing the dark beliefs and rituals of the Horkos."
	+ *Perform 10 takedowns in any game mode.*
* Executioner:
	1. + **The Discoveries of Horkos** - "According to rumors, the alchemists of Horkos conducted various experiments on prisoners. After many failed attempts, they found a way to empower and prolong the life of their warriors using Corrupted Draconite."
		+ **Protectors of Nature** - "In some legends, it was told that the Sylvans came to aid the survivors in the aftermath of the Great Cataclysm. Those who worshiped them were granted the powers to heal others."
	2. + **Ilma's Experiments** - "With the help of the Samurai Rebellion, Ilma was able to collect more Draconite to study its strange properties. She experimented with various techniques to stabilize the crystal's powers."
		+ **Ilma's Friends** - "Ilma had made many friends over the past decades from all factions, since she had forged some of the most iconic armors in Heathmoor."
	3. + **New discoveries** - "Ilma found a way to increase the Draconite's conductive powers. The new weapon she made was still unstable, but skilled warriors would be able to unleash tremendous powers against Corrupted."
		+ **Corrupted Serpent** - "Some Jormungandr had another name for Draconite: 'Dreyri Orms' or 'snake's blood'. They believed the Great Serpent had shed tears of blood for them. Only the strongest could unleash the powers of the Dreyri Orms."
	+ *Execute 3 Heroes in any game mode.*

### Event Orders

Each week, there will be a unique Weekly Order.

* **Chimera Riddle - November 12 - 19**
	+ "**R\_ \_ \_ \_ \_** of the \_ \_ \_ \_ \_ \_ \_ \_ \_ \_."
		- *Be the faction with the most Takedowns performed in Rescue 2.*
* **Chimera Riddle - November 19 - 26**
	+ "R\_ \_ \_ \_ \_ of the **\_ \_ \_ \_ \_ \_** \_ \_ \_ \_."
		- *Be the faction with the most Victories performed in Pillage 2.*
* **Chimera Riddle - November 19 - 26**
	+ "R\_ \_ \_ \_ \_ of the \_ \_ \_ \_ \_ \_ **\_ \_ \_ \_**."
		- *Be the faction with the most Victories performed in Overthrow 2.*

## Trivia

* Fjorgvin, the Jormungandr mentioned as the Viking representative of the Chimera Alliance, may be named after Fjorgyn and/or Fjorgynn.
	+ There is a Jormungandr armor set piece of the same name, as seen here. Although Fjorgvin's main attire seems to be the Dalecarlian set, some promotional material does show the Jormungandr wearing the arms and chest pieces of the Fjorgvin set, although the helmet is that of the Hulda's Ardor.
* The daily orders of this event feature lore pieces that were teased in the loading screen during the previous event, Monsters of the Otherworld. In comparison to them, the lore featured in the orders are a bit more extensive in description.
* The hints for the event order's riddle all reside on the Horkos variant of the Gauntlet map, around the bunker (point C in Dominion) laid somewhere on the floors.
	+ The first hint can be found at the Attacker's entrance into the bunker, where the two small stairs lead into the capture point. It comes in the form of a runic circle surrounded by ancient futhark, the runic alphabet. 5 runes are missing from the futhark, consisting of ᛏ (T), ᛖ (E), ᚢ (U), ᚱ (R) and ᚾ (N). Adding these five letters to the first word as an anagram leads to the possibility of it being "Return."
	+ The second hint can be found inside the bunker, at the Defender's entrance side. On the floor is a set of Old English letters, which seem to be an excerpt from the epic poem Beowulf, with some letters missing from it. The following is the full excerpt sentence, with the missing letters placed in parentheses: *sceolde lændaga æ(þ)e(l)ing ærgod ende gebidan worulde lifes (on)d (s)e w(yrm) som(od)*. Currently, it is unclear what this hint points to, although there are speculations this six letter word is "winged."
	+ The third and final hint can be found at the bottom of the stairs that is just outside the point and leading down to the killing field. It is printed on top of a leather pelt, and reads "獅子" (Chinese: *shīzi*; Japanese: *shishi*). In Japanese and Chinese, this translates to "lion" and fits the last spot on the riddle, as it is a four letter word.
		- If the above are to be true, including the speculative second hint, this event order's hint likely referred to Holden Cross who makes a return as a mercenary under the name of Gryphon, a namesake that can also be called "a winged lion."
* The Warmonger leading the Horkos in the Pillage gamemode, Rhamnusia, is named after the goddess who enacts retribution against those who succumb to hubris, Nemesis.

Hint 1Hint 2Hint 3
## Gallery

* Rescue
* Pillage
* Overthrow