MK5 Maverick

The **MK5 Maverick** is an Assault rifle featured limitedly throughout late 2016. A step-up from the MK4A1 carbine, like a neutral colour for reduced visual detection, a revised Rail Interface System, longer gas system for better reliability and less overheating; And lastly the extended barrel classes it as a rifle.

## History

The MK5 Maverick is manufactured by Rubicon Corporation in February 16th 2024; to be the successor of the MK4A1, although the Panamoan Army said it should remain as a carbine, Rubicon dismissed it and made it an assault rifle instead. Rubicon lengthened the barrel of the MK5 Maverick to 15 Inches, to make it an Assault rifle. The Iconic carrying handle is replaced with a flip up rear sight, coupled with an updated Rail Interface System Handguard, that bridges the gap between the receiver's picannity rail and the top rail of the handguard; but the most notable change is the foldable front sight, for elevation and windage, with improved ballistic performance. It was revealed at the 2016 NX SHOT Show at November 24th.

The MK5 Maverick is an Assault Rifle manufactured by Rubicon Corporation. It was essentially a scaled down version of the MK16A5 Assault Rifle. It's advantages over its Holt counterpart is easier to aim and carry, lighter frame and flip-up sights. It downsides are influenced by its shorter barrel, cutting down its velocity, range and lethality by 30%. So good shot placement will compensate for this matter though it is more lethal and considerably more accurate than the MK4A1.

## Design

The MK5 Maverick featured an updated stock, with a neutral tan or brown finish for reduced visual detection, a longer handguard and barrel, with an updated Overlap Interface System that bridges the gap between the upper receiver's picannity rail and the top rail of the handguard. It's Longer (rifled) 9090 Titanium Alloy Barrel is lengthened to 15 Inches, making it an Assault rifle. It's most notable upgrade is the flip-up Iron Sights, that can be adjusted for elevation and windage, finally solving the parallax problem of the MK4A1 and the MK16/A4's iron sights. It also used a proprietary short stroke gas piston system, making it increase the components reliability and durability, and finally not using direct impingement system/operation

### Specifications

* Length: 850mm (Stock Fully Extended), 769mm (Stock unextended)
* Caliber: **5.56x45mm SDC**
* Effective Range: 550 Meters
* Weight: **4.72**  Pounds (Fully Loaded)

## Traits and Capabilities

The MK5 Maverick is mostly effective at medium-long ranged engagements, mostly because of the very acceptable minimal damage combined with good range. When using this weapon, you can always expect to kill between 3-4 shots, with 5 shots only needed at an long range, beyond most sightlines in the game. Note that the recoil booster takes the shots to kill all the way from 3-5 shots to 3-4 shots to kill, and a drastically increased 3 shot kill range. Headshots will grant you a 2 shot kill, and will significantly reduce your time to kill at any range.

A versatile weapon, most Perks and Attachments work well with the MK5, especially Stopping Power, which helps augment for its good damage per round. With Stopping Power, it takes four shots to kill at long range (versus five without the perk), three shots at medium range (versus four) and two headshots at all ranges (versus three without the perk). Another recommended attachment is the Silencer, as the MK5 Maverick's range and accuracy makes it ideal for this attachment.

There are a couple of major drawbacks, one being range. The 1.0.1 update decreased this gun's range partially, but despite this, the range basis is still very good, however the rifle counters this by having faster than average centerspeed (centerspeed is how fast the gun settles back to the center of the screen after firing a long burst). Extended mags are not necessary for this weapon, but FMJ is also an option that some might consider for lining up targets at a certain choke point in a map. The final advantage is fire rate combined with the high handling in closer quarters. This is an ideal close range weapon, and although it is possible to pull off some long range kills, it should be ideal to keep your enemies at Sight.

In short, this weapon will dominate in mid-long ranged combat, almost making it a fully automatic MK16A5 with a telescopic sights and a recoil booster.

## Advantages and Disadvantages

* Solid Damage Profile
* Good Accuracy
* Early Unlock Level
* Highly Customizable
 − | * Recoil becomes higher when simultaneously firing.
* Average Rate of Fire

## Attachments

### Rail

* M2 Reflex Sight
* XM5 Red Dot Sight
* C6E Reflex Sight
* Serizawa J7
* MTech Holographic
* Z9 Scout
* CTS Scope
* ACOG Scope

### Barrel

* Advanced Rifling
* Lightweight Suppressor
* Monolithic Suppressor
* Phantom Suppressor
* Muzzle Brake

### Underbarrel

* M203 Grenade Launcher
* Angled Foregrip
* Foregrip
* Rubberized Foregrip
* Heavy Duty Foregrip
* Surefire M900 Flashlight Grip
* M910 Flashlight

### Magazine

* Extended Mags
* 50 Round Drum Magazine
* Dual Mags

### Miscellaneous

* FMJ
* Stopping Power
* High Caliber
* Paragon Striker

## Trivia

### General

* It is the successor of the MK4A1.
* ORS means "Overlap Rail System" primarily due to the top rail bridging the gap between the upper receiver and the handguard.
* Solves the problems that are notorious on the MK4A1 and MK4 carbine.
* Is actually accurate than a 20" barrel assault rifle with SS215 ball ammunition, basically more precise than MK16 and MK16A2.
* Some could say it is a successor of the CYP-416.
* Extremely reliable thanks to it's mid-sized gas system, adequate for the rifle's barrel length.