Greed

> *.‘'*
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> *Greed’s description*

***Greed*** is a playable character in *IndieVisible*, being the third representative of the Binding of Isaac series. In ‘’IndiVisible’’, Greed utilizes several items that are either from the various shops found in his game, or reference his various unlocks and the Greed Mode.

## Playstyle

At his core, Greed plays as a sort of zoner, mainly utilizing both projectiles and long disjointed attacks to keep his opponents at a distance. As far as his attributes go, he is fairly lightweight, though not incredibly easy to launch, and he has a good mix of strength and speed to make him a fairly balanced fighter stat-wise.

Greed’s unique attributes, however, come from his down special, Greed Shop. Upon use, Greed opens up a menu in which 3 items are shown and can be purchased via collecting pennies. Pennies are dropped via attacking the opponent, in which 0 - 3 are dropped for every hit. They are slightly magnetic, meaning they slowly go towards Greed until he picks them up, in which they are displayed near his HUD. Up to 300 pennies can be collected at once, which can be increased to 600 via purchasing the Deep Pockets item. Greed can also lose pennies by being attacked, losing 0 - 3 pennies as they scatter away from him, and permanently losing 0 - 2 pennies. If he is quick enough, Greed can collect the pennies that drop from him, though they will disappear after a few seconds. KOing opponents causes 9 - 15 pennies to be launched towards the stage, and inversely, Greed getting KOed causes him to lose 10 - 30 pennies.

In total, there are 30 different items that can appear in the Greed Shop, all costing a different amount of pennies to purchase. These all either give Greed a buff in his stats or certain attacks, or act as a separate move entirely that are activated instantly by buying them. If need be, however, Greed can press the shield button upon purchasing an item that would be instantly used in order to save it for later, in which it will be used upon trying to use Greed Shop again. Greed can purchase up to 6 items before the oldest items start getting replaced, and if Greed gets KOed, a random passive item Greed purchased will be removed. The items Greed can purchase from Greed Shop are as follows:

* Red Heart (50c): Heals Greed for 10% of his health.
* The Bible (100c) : Grants Greed an extra mid-air jump.
* Magic Fingers (40c): Emits a shockwave around Greed everytime he uses Greed Shop, damaging and potentially stunning nearby opponents at the cost of 5 pennies.
* Head of the Keeper (100c): More pennies (up to 1-2 additional pennies) are dropped from opponents on hit. Neutral Special also deals more damage.
* The Jar (100c): Greed can consume up to 5 enemy projectiles via blocking them with his shield. Using shield + special will release all projectiles forward at once.
* Portable Slot (140c): Using Greed Shop has a chance to give Greed a temporary boost in attack power, speed, or knockback resistance at the cost of 10 pennies. Breaks after ten or more uses, dropping five pennies.
* Glowing Hour Glass (200c): Teleports Greed back to the area he was 2 seconds ago.
* Jar of Flies (100c) - Greed releases up to 20 flies that fly towards and damage the opponent on contact, disappearing soon after. The more Greed damages the opponent prior to use, the more flies he can release at once.
* Tear Detonator (100c) : Pressing Neutral B again with his tears out will cause them to explode, dealing extra damage to nearby opponents.
* Mr. ME! (150c): Summons a ghost that flies forward. If it hits an opponent, it explodes to deal heavy damage. If it touches enemy projectiles, they are deflected. If it touches an item, it will be carried towards Greed, and if it touches a ledge, Greed will be warped to it.
* Crooked Penny (70c): The pennies dropped by opponents now have a chance to be doubled, but also have a chance to be halved.
* Mama Mega! (300c): Causes a massive explosion around Greed, dealing incredibly heavy damage and knockback to whoever is caught in it.
* Mom's Bracelet (50c): Increases Greed's grab range and makes his throws deal more damage and drop more coins.
* Black Candle (60c): Makes Greed immune to status effects.
* Piggy Bank (90c): Upon taking damage, Greed now creates 1 - 3 coins near him.
* Night Light (200c): Flashes a light around Greed, slowing down all enemy projectiles within it.
* Buddy in a Box (90c): Creates a small familiar nearby Greed that shoots tears at the opponent continuously. The familiar can take 30% of damage before disappearing.
* Birthright (190c) - All pennies dropped from the opponent are now instantly given to Greed, with no need to collect them. Also reduces the amount of pennies Greed drops upon taking damage.
* Blanket (200c): Grants a shield to Greed that heavily reduces the damage and knockback dealt from the next attack to land on him before disappearing.
* Red Stew (125c): Grants a temporary attack strength buff to Greed and heals him for 30%.
* Strawman (200c): Spawns a weak clone of Greed that fights alongside him, copying his moves. Is defeated after taking 60% of damage.
* Deep Pockets (200c): Doubles the maximum amount of coins Greed can hold, and gives him 50 coins.
* I - The Magician (150c): Greed’s projectiles fired from Neutral Special now have homing capabilities.
* Money = Power (225c): Makes Greed deal slightly more damage with attacks the more pennies he has..
* XVI - The Tower (200c): Creates 4 Troll Bombs near the center of the stage that quickly explode, damaging both Greed and nearby opponents.
* Rib of Greed (200c): Creates a bone shield that circles around Greed, blocking projectiles and reducing physical damage that comes from whichever side the bone is facing.
* Eye of Greed (250c): Emits a close range flash of light that stuns the opponent on contact.
* Keeper’s Sack (225c): Buying items from Greed Shop now temporarily increases a random stat of Greed’s.
* Keeper’s Box (125c): Adds an additional slot in Greed Shop, allowing a fourth item available for purchase.
* Keeper’s Kin (100c): Pennies dropped by hitting opponents or by being hit have a chance to be replaced by blue spiders, which crawl across the stage and deal small damage on contact with foes before disappearing, leaving behind a penny.

Greed’s neutral special, Greedy Tears, is a fairly basic projectile move. Upon use, Greed fires 3 tears forward, one directly in front of him, and 2 diagonally upwards and downwards. From a distance, it can be useful for zoning out opponents or catching their recoveries via the diagonal tears, and it can be useful up close as a shotgun-esque move. By holding down the button, Greed can continuously fire tears forward, and can move and jump once while doing so, though it does have a low fire rate. Via Greed Shop, Keeper’s Head makes this move’s tears do more damage, and the Tear Detonator allows Greed to press the special button with tears out to make them explode, possibly dealing heavy damage to nearby opponents and catching them off-guard. Like all of Greed’s other moves, the tears also make opponents drop 0 - 3 coins on contact, which can be useful for quickly racking up pennies, especially after purchasing Birthright.

Greed’s side special, Wooden Nickel, is another projectile, being thrown in an aimable arc. Compared to Greedy Tears, the Wooden Nickel deals slightly more damage, though is slower by a fair amount. If an opponent is hit by the nickel, instead of dropping 0 - 3 pennies, they will instead drop 0 - 2 nickels, which are worth 5 pennies each. This can be used to quickly gain pennies, though it can be a bit tricky to land. The nickel can also spike opponents if it lands on them at a certain angle in the air, making it useful for denying an opponent’s recovery.

Greed’s up special, Keeper’s Noose, is a standard tether recovery. Greed will automatically whip it forwards on the ground or diagonally upwards if in the air. If it grabs onto a ledge, Greed will automatically zip towards it, assisting in his recovery. If it grabs an opponent, they will be pulled towards Greed, in which they will be in a grabbed state, with Greed able to use any throw of his choice.

Greed, of course, has his flaws. Greed, though not the slowest, does have a fairly slow movement speed, meaning he can be caught easily if his zoning options don’t work. He also quite struggles in the air, mostly due to his slow attacks and lack of good combo extenders in the air. His recovery also leaves something to be desired, as his only real recovery move, Keeper’s Noose, being fairly easy to gimp and not giving him any vertical height on its own.

There is also the issue of Greed Shop and Greed’s penny gimmick. While he can be quite strong with a good supply of money, the choices given by Greed Shop are randomized, and thus may not fit the current situation at hand. If Greed has a low amount of money, he can also be locked out of purchasing any items, which can leave him a sitting duck if he has few or no items currently on him.

Overall, Greed is a fairly unique zoner, with his shop and penny gimmick allowing an interesting dynamic in the heat of battle and giving him some good versatility. Good money management and choices are the key to playing Greed well, and if the player plays their cards right and purchases and uses the right items at the right time, Greed can be a surprising force to be reckoned with.

## Moveset

### On-screen Appearance

* Greed is seen hanging on a noose before snapping it off, reminiscent of the intro to the Ultra Greed fight.

### Taunts

* **Up Taunt** - Greed pretends to hang himself by pulling the end of his noose upward.
* **Side Taunt** - Silver nickels appear in Greed’s eyes as they spin around, with Greed in a pose similar to when Ultra Greed summons pennies in his fight
* **Down Taunt** - Greed turns to gold before busting out of it, similar to the animation of Ultra Greed turning into Ultra Greedier.

### Block Animation

* Greed sits down similar to the shopkeepers in Isaac.

### Idle Poses

* Greed inspects the end of his noose before putting it away.
* Greed takes out a penny and flips it before putting it away

### Victory Pose

* The Greed Machine quickly rises to maximum capacity as it explodes into fireworks, with Greed being launched upwards alongside it.

## Arcade Mode Route

Greed's Arcade Mode route is titled ***SINS OF GREED,*** consisting of Monika, Carrion, Sans, Hank, Reimu, Spooky, and Spamton.

Like all other Arcade Mode routes for other characters, there is unique pre-fight banter before each fight.

 Spamton | -

## Trivia

* Greed's codename is **Cashier**, referring to how similar looking shopkeepers in *The Binding of Isaac* are commonly found in shops.
* Despite being referred to as Greed, Greed shares a lot, if not more similarities to the playable character Keeper, who is a separate character. For the purposes of *IndieVisible*, both characters are treated as the same being.
* While most fighters in *IndieVisible* have more or less the same appearance as they did in their games, Greed has a slight redesign, mostly increasing the length of his noose for certain attacks such as his Side Strong. He is also shown to be far more expressive than in the games, which is mostly inspired by the *Binding of Isaac: Four Souls* card game.