recursal/Fanatic-Fandom huggingface dataset:
G.A.R.D U5 Prototype

*This article is a stub. You can help ELEX Wiki by expanding it.*

The **G.A.R.D U5 Prototype** is a temporary Companion in *ELEX*. This drone can be found in the workshop beyond the Armor Master's counter, north of the Cathedral teleporter.

Once the Modified AI Module is installed, U5 becomes a temporary companion for the journey back to the Fort. It will not cross lava, though.

- Can fast-travel via Teleporter, but the choice is limited.

 `Cathedral` `the Hort` `Crater` `Castle Ruins of West Ignadon` `Lava Lake` `Ruins of the Dome` `the Fort` `Duke's Bunker`

Outside of the list the drone will stay there, where you were last time before the fast-travel.

## Notes

* Even as your companion, it can be killed instead of knocked down. It doesn't regenerate. To restore its full health, you need to reload the Save. (At least, PC version works)
* The goal is the Fort and you can't with the drone to go a long way round or it will stop to follow and wait you move back.

* After done with Old Code Doesn't Stink, the drone gets into a fight with a Outlaw (unnamed). If you have witnessed the incident, will receive 200  and the sub-task No ID is completed. [!To rescue the Outlaw has zero impact and he reacts nothing.]
	+ Soon it will turn into hostile to you, if you want to pass the gate. To hack the drone, it requires Crafting skill level 15. The rest of the dialogues won't do solve.
	+ If you destroy it, you can tell Cutter about and he will be sad for work again. Therefore the source of money is lost.
Gunnar's Journal

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**Gunnar's Journal** is one of the mission items in *ELEX*. Reading it provides 20 .

Day 1 of my exile:Here I am in the Valley of the Damned. And all because of that asshole. I hope his sister id dead when I am released from exile. Otherwise I will have to kill her myself. If I can live long enough. I am not sure how I am supposed to survive here.First question, where to spend the night. I need to avoid the logging camp, so maybe I will try the ruins.Day 2 of exile:I met a few other exiles. I had to kill two of them then the rest left me alone. Shit. What am I doing here surrounded by crimimals?!Day 5 of exile:The exiles I live alongside have organized themselves well. Some hunt game during the day while the others get riud of the predators in the area.I have to keep watch tonight.Several weeks after my exile:I have stopped counting the days. They don't seem to matter any more. Reaching nightfall is a victory.Something happened during the night. A troll made the ruins its home. That will be a real problem.None of the exiles can defeat him, not with our weapons.Day 2 after the arrival of the troll:The exiles are telling themselves horror stories about the troll.They seem to blame it for the mutations in the area.Day 8 after the arrival of the troll:Some of the exiles have disappeared. They must have left in the middle of the night. Perhaps the troll has driven them to escape?Day 9 after the arrival of the troll:It seems like the troll knows there are people here. He is leaving the ruins to searchDay 10:What does this troll want? It's almost as if he is observing us. Or hunting us. I hear sounds at night and more exiles have disappeared.I definitely won't sleep well tonight. We'll see what tomorrow brings, maybe I should go down there and inspect the area.
Garald

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Garald** is one of the Characters in *ELEX*. You have to react very quickly to prevent his death from Max when you first arrive in the area and hear the two of them shouting at each other.

They are very close-range to each other, so much so that melee and AoE weapons may hit both of them. Have a good single-target ranged weapon ready and fire on Max as soon as you see him to have a good chance of saving Garald.

In the immediate area around Garald are a number of corpses that can be looted, and one Small Red Gemstone in a cart.

## Missions

* The Attack
* Healing Potions for Garald
Exile's Journal

**Exile's Journal** is one of the documents found scattered throughout the world of Magalan. It is located in Goliet and is the Berserker Exile Katta's journal documenting her thoughts and plans. Reading it provides 20 .

## Location

Going up the only path from the **Lower Quarter** in Goliet you will reach an area with a houses on the right and left and a path forward. It is on the table in the house on the right where Akira usually hangs out.

## Message

Everyone wants a piece of me. Luckily I know of an island to the south, where I can get away from the dangers of this cursed forest. The most important thing right now is to survive. So, that is what i will do.
Katta.
Factions

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There are essentially four **Factions** in *ELEX*. The Free People are separated into three factions: Berserkers, Clerics and Outlaws, and all three are under threat from the fourth faction, the Albs.

## List of factions

* Albs
* Berserkers
* Clerics
* Outlaws

## Gallery

Outlaws

Albs

Berserkers

Clerics
Epic Poems 3

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Epic Poems 3** is one of the mission items in *ELEX*.

Name of Hero: Dunderthumper, Son of Dumperthunder, Son of TumperdumperAttributes: A dwarf committed to finding and recovering valuables no matter how many trash dumpsters he needs to dig through.Favorite Phrase: Shiny! Shiny! Mine! Mine!

## See also

* Yellowed Game Manual
* Master Craftsman's Certificate
* Epic Poems 1
* Epic Poems 2
* Epic Poems 4
* Epic Poems 5
* Epic Poems 6
* Epic Poems 7
Four Houses Part 6

**Four Houses Part 6** is a mission item in *ELEX*. It is found along with Weathered Picture 06 and Jax gains +10  for reading it. (25  with Bookworm perk)

The age of the black house is the age of the blue house minus the white one.

## Location

* In a ruined house north of Abandoned Cliffs teleporter.

## Mission

* The Road to Calaan - Clues and Indications
* The Road to Calaan - The Sixth Clue

## See also

* Four Houses Part 1
* Four Houses Part 2
* Four Houses Part 3
* Four Houses Part 4
* Four Houses Part 5
* Four Houses Part 7
* Four Houses Part 8
* Four Houses Part 9
Golden Whisper

Regeneration Duration | 5s

**Golden Whisper** is one of the plants which can be harvested throughout Magalan. It can be directly consumed or used in the following crafting recipes:

* Instructions to make Elixir of Stamina
* Instructions to make Long-lasting Energy Reserve
* Instructions to make Elixir of Quantity

## Locations

The plant glows at night or in dark areas, making it easier to spot.

* One can be found in the poison-filled basement of the crematory building, east of River Delta teleporter.
* On top of rock spire to the northwest of Small Camp, close to an overturned truck on the main road.
* One can be found on the roof of the Converter in South Abessa (once the dome is deactivated)
* One can be found on top of the cliff by the lighthouse (where Jack is being held)
* One can be found on top of the central column in the ruined dome southwest of the Ruins of the Dome teleporter; this is the location of the Proprietary Edwards Condenser (guarded by spider-type Rippers)
* One can be found on top of the World Heart Garald has been guarding in Tavar
* One can be found near the edge of the cliff by the radio tower at the Hangar in Ignadon
* One can be found on top of the largest dome inside the compound at the Old Factory
* One can be found on the top of the hill located immediately north of the valley of the damned buildings in West Edan
* One can be found on the top of the hill located immediately central north of the Abandoned cliffs buildings in West Edan
* One can be found on top of rock south east of the Converter in East Xacor Teleporter.
* A rather non-descript area of Ignadon, roughly in the middle of the triangle formed by the Teleporters at Hangar, Converter in Ignadon, and Company premises: Volcano, has a rock tower with one of the plants at the top. The plant can be seen from ground level in some directions. There are area and close-up maps of the location in the Gallery
Grisu

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Grisu** is one of the Characters in *ELEX*.

## Initial inventory

* Black Leather Cowl (1)
* Healing Potion (20)
* Instructions to make Amulet of Camouflage (1)
* Jackhammer (3)
* Large Healing Potion (8)
* Large Mana Potion (7)
* Magnesium Torch (10)
* Mana Potion (20)
* Mana (16)
* Mechanic Cap (1)
* Mental Energy Reserve (20)
* Mighty Healing Potion (7)
* Miner Pants (1)
* Miner Shirt (1)
* Modified Grenade Launcher III (1)
* Natural Elex (4)
* Picklock (40)
* Powerful Mana Potion (7)
* Powerful Mental Energy Reserve (6)
* Sunglasses (1)
* Thief Vest (1)

* Black Leather Cowl (1)
* Healing Potion (20)
* Instructions to make Amulet of Camouflage (1)
* Jackhammer (3)
* Large Healing Potion (8)
* Large Mana Potion (7)
* Magnesium Torch (10)
* Mana Potion (20)
* Mana (16)
* Mechanic Cap (1)
* Mental Energy Reserve (20)
* Mighty Healing Potion (7)
* Miner Pants (1)
* Miner Shirt (1)
* Modified Grenade Launcher III (1)
* Natural Elex (4)
* Picklock (40)
* Powerful Mana Potion (7)
* Powerful Mental Energy Reserve (6)
* Sunglasses (1)
* Thief Vest (1)
Following Kral's Trail

**Following Kral's Trail** is one of the tasks which is part of the Elex for the Mana Shrine mission in *ELEX*.

## Sub-tasks

* Spoke to Kral: *I found a Berserker named Kral. He seems to be hiding something.*
* The Brother: *Kral told me why he stole the Elex.*
* A Big Heart: *Kral doesn't want to give the chunk of Elex back because he needs it to feed his brother who has been changed by his time at the Converter. Should I steal the Elex from Kral, or lie to Caldrim about what happened.*

## Description

Jax can find Kral at a ruined building to the south of Goliet and west of Geron's camp, along with a passive mutant named Grimar. Jax can attack immediately to quickly progress the quest or speak with Kral to learn that he stole the Elex because his brother Grimar was converted to a mutant by the Albs and without elex it suffers intensely. Kral believes he can cure Grimar by slowly weaning it off Elex and then he will return to Goliet.

This encounter can be solved multiple ways:

* Kill Kral and take the Elex, resulting in facing both Kral and Grimar in a difficult fight.
* Acquire the Elex without violence via pickpocketing, Cleric Suggestion, or purchasing it for 400 . The task "A Big Heart" is immediately canceled, but the base "Elex for the Mana Shrine" mission continues. If the Elex is purchased, Kral may later be found in the Fort in Tavar, presumably buying more Elex.
* Let Kral keep the Elex.

Warning: if you have Duras in the room with you when you talk to Kral, you will be unable to avoid violence.

Return to Caldrim to completely the mission, and if Kral is still alive, Jax will have to decide whether to confess or lie about Kral being alive.

## Bonus Area

The lower levels of Kral's ruined building is an extensive underground complex. There are numerous valuables, including a dose of Antitoxin near the stairs, that will come in useful as it is filled with poisonous air. Be warned, while within the Toxin field Healing Potions of all kinds will not heal.

Some of the rarer rewards are a Golden Whisper and an Energy Regent Sword I.
Fresh Blood

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Fresh Blood** is one of the sub-missions of the main Outlaws mission "Fragile Power" in *ELEX*.

## Tasks

* The Bodyguard
	+ Cocktail Party
	+ Strange List
	+ Bad News

## Objectives

```
Attention: Grenade Delivery will be terminated, if it's not completed. Finish it before **Fresh Blood**.

```

**Talk to Rat**

* The whole conversation has no effect.

**Talk to Ryan** [The Bodyguard]

* If it's first time to encounter
	+ 1.)  ↑ Cold up - he respects you
	+ 2.)  ↓ Cold down - deadly duel
	+ 3.) (Combat Level 3) - He starts to be nice to you.
	+ 4.) (Charisma Level 2) - He is confused.

 **Kill Ryan**

**Talk to Rat**

* Any dialogue has no effect.

**Talk to Blake**

* Let him know that Bodyguard is dead.
	+ 1.) No effect.
	+ 2.) Receive 50

**Talk to Rat**

* Any dialogue has the same effect. Receive 200  for the sub-task Cocktail Party.

You can eavesdrop on a conversation between Blake and Rat.

Following them, you wouldn't witness the incident. The other players have been reported, that nobody got it. They are just running around the desert forever.

**After Doc gave you** Pick-me-up Stim.

**Talk to Crazy Rat**

* Any dialogue has the same effect.
* Regardless of the choice, any companion makes a comment.
	+ **Second dialogue box**
		- 1.) No effect
		- 2.)  ↑ Cold up
		- 3.)  ↓ Cold down
			* **Third dialogue box**
				+ 1.) No effect
				+ 2.) Get an answer to the question -> back to this dialogue box -> new question.
					- Regardless of the choice. Depend, if you gave Rat 50  on the first encounter. Receive 1000  and Rat's Claw.

 Blake (killed)

**Fresh Blood** is completed.

## Notes

* If you have killed Ryan before Rat asks you about. He will say, that's too fast and needs time for prepare. (He has to move to the place first before the next step.)
* It's only option to kill Ryan.
* **Rat's Claw** - you can meet Liam now to unlock a new mission. **Katta's Claw** works, too.
Hangar

*This article is a stub. You can help ELEX Wiki by expanding it.*

The **Hangar** is one of the teleporter locations in the Ignadon region in *ELEX*. The area initially has several mal-functioning drones and a Fighting Colossus battling some Cleric mechanics.

The warehouse area has a number of mutants.

## Items of note

* 5× AI Chips
* Map Piece 10
* Small Blue Gemstone
Experience

*This article is a stub. You can help ELEX Wiki by expanding it.*

As you progress through the game, Jax gains  for completing missions, killing creatures and reading documents. On the right is a list of the threshold amounts of  necessary for each new level attained. At each new level, ten (10) Attribute points and one (1) Skill point are awarded. These are then allocated to the Attributes and Abilities.

## Formula

The formula for determining how much  is necessary to reach the next level is as follows:

X = Target level
* `(250 * X * (X - 1)) - (250 * (X - 1) * (X - 2)) = Experience needed to reach level X starting from the previous level (X-1)`
* `(250 * X * (X - 1)) - (250 * Y * (Y - 1)) = Experience needed to reach level X starting from level Y`
* `250 * X * (X - 1) = Experience needed to reach X starting from level 1`

For example, if you are at level 15,

`(250 * 16 * 15) - (250 * 15 * 14) = 60000 - 52500 = 7500`
you would require 7500  to reach level 16.
Food for Balder

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Food for Balder** is one of the tasks of the sub-mission "A Good Debut" of the Cleric mission "Obediently Performing One's Duty" in Ignadon in *ELEX*.

## Sub-tasks

* Bring some of Martha's Protein Supplement Stew to Balder. NOTE, this immediately chains into Knowledge Is Power
Goodbye Letter

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Goodbye Letter** is one of the mission items in *ELEX*. It is found with a skeleton next to a locked safe and provides 10  when read. The skeleton is more than likely the serial killer.

My work is complete.
I have achieved everything that I wanted.
Now, I wait for the end with open arms.
My 4 black haired beauties await me on the other side.
Live well...

## See also

* Numbered Slip of Paper 1
* Numbered Slip of Paper 2
* Numbered Slip of Paper 3
* Numbered Slip of Paper 4
Four Houses Part 8

**Four Houses Part 8** is a mission item in *ELEX*. Jax gains +10  for reading it. It is found along with Weathered Picture 08.

The white house is not next to the black house.

## Location

* In a pile of rubble at the abandoned factory south of the Snow Pass teleporter, on the roof of the building with the large triangular frame structure.

## Mission

* The Road to Calaan - Clues and Indications
* The Road to Calaan - The Eighth Clue

## See also

* Four Houses Part 1
* Four Houses Part 2
* Four Houses Part 3
* Four Houses Part 4
* Four Houses Part 5
* Four Houses Part 6
* Four Houses Part 7
* Four Houses Part 9
Fragile Power

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Fragile Power** is the main Outlaws mission and necessary to complete in order to join that faction.

## Sub-missions

* Looking for Work
* In Name of the Family
* Power Struggle
* Tramp Confederacy
* Waiting on Rat
* Fresh Blood
* Favor for the Scrap Baron

## Notes

It is possible to earn bonus 1000 xp if you won't ask William for a reward when handing over the quest. (-200 shards)
Instructions to make Small Energy Reserve

Electronic scrap | 1

**Instructions to make Small Energy Reserve** is one of the Recipes found throughout Magalan that allow the player to craft items such as consumables, weapons and armor. The same item can have several recipes that call for different ingredients.

## Location

* One copy can be found on a table inside the Converter in Edan.
* One copy (Recipe 1) can be found in Machine Shop ruins the Small Camp is located in. It is found the second floor in a narrow storage room on top of some blue crates past the body of one of the dead Clerics .
Gold Veins

These veins are scattered throughout Magalan, though they are much harder to find (compared to Iron or Sulfur Veins). A high probability to find one of these on a cliff (where you have to use jetpack to get to them) or hidden somewhere in shadowy cave or behind heavy foliage.

## Location(s)

* One can be found below the Hotel Ruins of Goliet on a cliff (you will have to use jetpack to descend to that location safely). Wolf Leaf plant is growing next to it, so you can easily spot it.
* Next (to left of the) nightstand/bed on the upper level of the Reaver-infested mine, west of the River Delta teleporter.
* One can be found in the rift in the ground, north-east of the Great Lift teleporter.
Epic Poems 6

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Epic Poems 6** is one of the mission items in *ELEX*.

Name of Hero: Pop HalflawAttributes: A determined hobbit who loves rules. His attributes include taking the rulebook and checking it every time anyone wants to do anything.Favorite Phrase: You don't believe me? Then I will have to look it up!

## See also

* Yellowed Game Manual
* Master Craftsman's Certificate
* Epic Poems 1
* Epic Poems 2
* Epic Poems 3
* Epic Poems 4
* Epic Poems 5
* Epic Poems 7
Four Houses Part 5

**Four Houses Part 5** is a mission item in *ELEX*. Jax gains +10  for reading it.

The blue house is older than the green house.

## Location

* Inside the refinery east of the Fort, up in the metal shack at the southwest corner of the refinery.

## Mission

* The Road to Calaan - Clues and Indications
* The Road to Calaan - The Fifth Clue

## See also

* Four Houses Part 1
* Four Houses Part 2
* Four Houses Part 3
* Four Houses Part 4
* Four Houses Part 6
* Four Houses Part 7
* Four Houses Part 8
* Four Houses Part 9
Hatchet

*This article is a stub. You can help ELEX Wiki by expanding it.*

The **Hatchet** is one of the one-handed weapons in *ELEX*.

## Location(s)

* One can be found in a small dam ruins slightly east of the Machine Shop ruins which contains the Small Camp Teleporter. If you are following Duras at the beginning of the game, you will pass by it. Hatchet is guarded by a couple of Mass Rat enemies.

## See Also

* Hatchet I
* Hatchet II
* Hatchet III
Freeing the Camp

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Freeing the Camp** is one of the tasks of the sub-mission "Origin - The Power of the Center" of the main mission "Zardom's Battle Plan" in *ELEX*.

## Walkthrough

Jax needs to pull the mutants to Jonesy, preferably one by one. Any ranged weapon is quite useful here. Note that the mutated rotboars provide a high amount of Experience, especially early in the game, if you manage to land a killing blow.

## Sub-tasks

* Mutant Siege (+1000 )

*Mutants are prowling the perimeter around Origin. They have to be killed before they overrun the camp.* (there are ten Roaming Rotboars to kill)
High-Tech Weaponsmith

*This article is a stub. You can help ELEX Wiki by expanding it.*

 Clerics | 1

**High-Tech Weaponsmith** is one of the Cleric Abilities in ELEX.

This grants the ability to upgrade Cleric Melee weapons like a Regent Sword with Energy, Psi or Stasis status effects, or add a Gem Socket.

Note that if you later Upgrade the weapon tier such as from Regent Sword I to Regent Sword II while a Modification is on it, you will lose the Modification.
Flamethrower Mark B

Dexterity | 31

The **Flamethrower Mark B** is one of the heavy weapons available in *ELEX*.

## Location(s)

* One can be found inside an open blue crate in the large broken dome located northwest of the Fort and southwest of the Ruins of the Dome teleporters.

## Attack Patterns

* FlameBall shoots a long range burst with a small AoE. Direct hits can knock down humanoid and small animal opponents or stagger larger ones like a Fighting Colossus and briefly light them on fire for a DoT. It has a 3 second cooldown. Be warned, you can injure yourself if the shot lands too close to you, getting trained in Fire Resistance may be a good idea as a precaution.
* Flamesheaf shoots 5 bursts in a linear spread, with a 1 second cooldown. Consumes 5 ammo per shot. Each burst does not do AoE, does not do friendly fire, and several are able to hit and damage the same target if it is large or close enough.
* Flamejet shoots a short-mid range continuous flame stream at 5 shots per second. Does not cause friendly fire, but unfortunately each shot is MUCH weaker than those of the other attack types.
* As it is a Heavy Weapon, your movement speed is slowed and you lose access to your Jetpack while it is deployed.

## See Also

* Flamethrower Mark B I
* Flamethrower Mark B II
* Flamethrower Mark B III
Hastily Written Report

*This article is a stub. You can help ELEX Wiki by expanding it.*

This **Hastily Written Report** is one of the mission items in *ELEX*.

## Location

The doctor I identified seems to have received a great deal of money from Infinite Skies to build...well that I don't know. That is THE question. I don't know what I have found here yet, but I know I have found something. The program that is bringing people here, selecting candidates. This machine the doctor is building, it doesn't add up. It's a front, but for what? There are guards everywhere here and I think someone is following me from home. I had to lose a tail yesterday. I'm going to duplicate my notes in case something happens.

## See also

* Lauri's Memo 1
* Lauri's Memo 2
* Lauri's Memo 3
* Lauri's Memo 4
Epic Poems 5

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Epic Poems 5** is one of the mission items in *ELEX*.

Name of Hero: Grobi, King of the WoodcuttersAttributes: A special class, the woodcutters can find firewood, whittle and befriend wild beavers.Favorite Phrase: Timber!

## See also

* Yellowed Game Manual
* Master Craftsman's Certificate
* Epic Poems 1
* Epic Poems 2
* Epic Poems 3
* Epic Poems 4
* Epic Poems 6
* Epic Poems 7
Falk

**Falk** is one of the Characters and one of the potential Companions in *ELEX*.

He has a somewhat "robotic" personality and way of speaking (and you'll find out why in Random Access Memory). In combat he attacks at range with a large plasma rifle, and can also enter into melee with a sword.

He is a rather strong ranged fighter compared to the others. His ranged shots do strong damage and he fires at a slightly faster rate than the others.

## Missions

* A Cleric Traveling Alone
* Danger Ahead
* Electrical Technology for Falk
	+ Gaurudium Metal
	+ A High Capacity CPU
	+ A Hydraulic Joint
	+ A Miniature Elex Battery
	+ A Highly Sensitive Sensor Module
* Random Access Memory

## Dislikes

Falk dislikes anyone who lies or is blatantly violent for no reason.
Four Houses Part 9

**Four Houses Part 9** is a mission item in *ELEX*. Jax gains +10  for reading it.

The houses are below the Spitting Mountain.

## Location

On one of the upper floors of the most westerly building at the same latitude as the Company premises: West Edan Teleporter.

## Mission

* The Road to Calaan - Clues and Indications
* The Road to Calaan - The Ninth Clue

## See also

* Four Houses Part 1
* Four Houses Part 2
* Four Houses Part 3
* Four Houses Part 4
* Four Houses Part 5
* Four Houses Part 6
* Four Houses Part 7
* Four Houses Part 8
Heresy

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Heresy** is one of the tasks of the sub-mission "Renegade Clerics" of the Clerics mission "In the Service of Calaan" in the Ignadon region in *ELEX*.

## Sub-tasks

* Decide whether to leave the renegade Clerics be or kill them. Half of them are "Defenseless"
Favor for the Scrap Baron

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Favor for the Scrap Baron** is one of the sub-missions of the main Outlaws mission "Fragile Power" in *ELEX*.

## Tasks

* Scrap Delivery
* Burgeoning Threat
	+ The Oppressor
	+ A Helping Hand
* The Scrap Baron Always Pays
	+ Paid Off
	+ Party Service
Jora

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Jora** is a member of the Berserkers, one of several factions that populate Magalan. He is in charge of the Pit and breaks down Elex technology to extract the precious mineral for later conversion into Mana.

## Location

In his home in Goliet, the Lower Quarters between the Tavern and the path leading to the Upper Ring.

## Missions

* Elex Supplies

Quest from Rijka, but involving Jora:

* Lost Guns and Dead Men - If Jax was bold in the beginning and looked around the camp, he should already own the Cleric weapons.
Government Affairs

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Government Affairs** is one of the primary missions in the Abessa region in *ELEX*.

## Sub-missions

* Security Measures
* Right to Stay
* Shady Dealings
* Mental Game
* Wrong Addressee
* Forbidden to Depart
* Counterfeit Papers
* Making Contact
* Helping Hands
* Locked Out
* Blood and Thunder
* Combative
* Vacancy
* Professional Thug
* The Abessa Dispute
* Securing Peace
* Abessa to the Outlaws
* Abessa to the Clerics
Krogi

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Krogi** is one of the Characters in *ELEX*. He is one of three bounty hunters holed up at a transmission station located roughly halfway between the Snow Pass and Company premises: North Abessa teleporters, in south-eastern Xacor. The other two bounty hunters are Lara and Micha.
Instructions to make Elex Potion

*This article is a stub. You can help ELEX Wiki by expanding it.*

 Natural elex | 4

**Instructions to make Elex Potion** is one of the Recipes found throughout Magalan that allow the player to craft items such as consumables, weapons and armor. The same item can have several recipes that call for different ingredients.

## Location

* One copy can be bought from Alrik in Goliet near the Tavern.
* One copy can be found in the building where Zardom is headquartered by the Company premises: North Abessa Teleporter.
Instructions to make Ring of Defense

*This article is a stub. You can help ELEX Wiki by expanding it.*

 Feather | 20

**Instructions to make Ring of Defense** is one of the Recipes in *ELEX*.

## Location

* Laying on the ground near the wooden boxes and carts at the level 1 (below the elevator stop) of the Reaver-infested mine, west of the River Delta teleporter.
Instructions to make Ring of Resistance

*This article is a stub. You can help ELEX Wiki by expanding it.*

 Ivory plate | 10

**Instructions to make Ring of Resistance** is one of the Recipes in *ELEX*.

## Location

* One recipe can be found on the second floor of a house, inside a poison cloud, located south-east of Great Lift teleporter.
* In later chapters the recipe can be bought from Sinda, Caldrim and Armor Smith
Jax

Location | Unknown

**Jax** is the protagonist in *ELEX*. He has a brother, Kallax and a father, Wardek.

## Description

Jax is the player character. Originally a member of the Albs, he finds himself shot down and forced to roam the world of Magalan.

For good initial tips on how to play as Jax, see the How to play guide for ELEX

## Cold

Cold is a unique attribute that reflects your dialogue options, mission decisions and consumption of Elex throughout the game. Basically a personality rating, a lower value means you are more emotional or instinctive while a higher value means you are more logical or cold-hearted. It is not to be confused with a Good versus Evil or Karma system as Jax can decrease Cold by choosing emotional options like insulting and threatening others.

Certain dialogue options depend on your level of Cold and may be otherwise unavailable. While it may not have significant impact in the beginning, it becomes more important later in the game and can greatly affect the ending routes. Depending on your character build, certain Personality Abilities may be a good investment:

* Emotional: Bonus to magic, PSI, and stim duration when Cold is below 20.
* Balanced: 20% bonus to melee damage when Cold is between 40-60.
* Synthetic: 20% bonus to ranged damage when Cold is above 80.

### Increasing Cold

Cold can be increased by making logical and callous decisions as well as consuming Elex. There are more opportunities for Cold increases, but the increase is usually of a lesser amount than decreases. Elex Drinks, for instance, only offer a 0.1 increase in Cold thus requiring 10 for a 1 point increase. Gaining 90 Cold earns you the Coldhearted Achievement.

### Decreasing Cold

Cold can be decreased by making emotional and sympathetic decisions. There are less opportunities for Cold decreases, but the decrease is of a greater amount than the increases.

## Experience required to level up

At each increased level, the required experience adds up to 500 experience points.

## Notes

* **As of patch 1.1, there is a bug that will force your cold rating to Purely Emotional if you are rated at 69, 79, or 89. As such, beware the Balanced and Synthetic skills until it is fixed.**

## Gallery

* Jax, still under the influence of Elex
* Jax in his Alb gear
* Jax, no longer under the influence of Elex
* Jax during the battle of Ignadon
* First Elexetor Jax, sitting on the Ice Palace throne

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Making Contact

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**Making Contact** is one of the sub-missions in the Abessa mission "Government Affairs" in *ELEX*.

The Outlaw Darrell told me that the Clerics are having trouble communicating with the Hort. He wants me to find out what they're planning to do to fix this problem and then to tell him their plans.
The Cleric Lutz is worried about the lack of comms with the Hort. Lutz tasked me with recalibrating the antenna at the relay station in the northeast.
Darrel wants me to recalibrate the antenna, as Lutz requested. But he also wants me to install a listening device so the Outlaws can intercept the Clerics' communications.

## Tasks

* The Enemy Is Listening!
* Encrypted Communication
	+ Wireless Network
Gemstone Socket

*This article is a stub. You can help ELEX Wiki by expanding it.*

 Intelligence | 25

**Gemstone Socket** is one of the Crafting Abilities in *ELEX*.

## Notes

A fairly handy and adaptable skill. This lets you add any Gemstone to any Gemstone Sockets in any item you are wearing. The gems can be swapped at will, allowing you to tailor your setup as required. Your Adjutor DUX III for example comes with 3 sockets. There are 5 gem colors of 3 size grades each. The boosts they give are Percentage-based, i.e. if you socket 2 Small Green Gemstones at 1 point each you'll get a 2% bonus on quest completion XP.

* Small Green Gemstone, Green Gemstone, Large Green Gemstone
* Small Red Gemstone, Red Gemstone, Large Red Gemstone
* Small Blue Gemstone, Blue Gemstone, Large Blue Gemstone
* Small Yellow Gemstone, Yellow Gemstone, Large Yellow Gemstone
* Small White Gemstone, White Gemstone, Large White Gemstone
Jack

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**Jack** is one of the Characters in *ELEX*. He is being held by Reavers who intend to eat him.

He is also an avid historian, and knows more about the older histories of Magaland and all of the Factions than most. Go through all of the conversation options with him for an excellent history lesson.

## Missions

* The Hungry Desert
* History Lesson
* An Unlawful Owner
Lauri's Memo 2

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Lauri's Memo 2** is one of the audio logs in *ELEX*.

## Location

Found in the Old Factory in Tavar. There's a small shed near the Cleric, Valkmar, that has the audio log sitting out in the open.

## Message

*What was that? Shit, I thought he was going to come in. Damn it, all that's here is shipping manifests and paperclips. Whatever they're hiding, they're hiding it deeper than this place.*

## See Also

* Lauri's Memo 1
* Lauri's Memo 3
* Lauri's Memo 4
* Hastily Written Report
Lauri Stetton's Complaint Letter

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Lauri Stetton's Complaint Letter** is one of the mission items in *ELEX*. Reading this letter provides 10 .

Can you please just leave my machine alone tonight? I am working on a story about Infinite Skies and I'm at a crucial stage.
I know you like to use it sometimes, but I need it to finish copying the data over.
Please leave it running,
Lauri
Kiss of Death

*This article is a stub. You can help ELEX Wiki by expanding it.*

 Sockets | +1

**Kiss of Death** is one of the two-handed weapons in *ELEX*.

## Location

Go to the Valley of the Damned Teleporter and head straight south. You'll need to fight off some smaller Creatures, and then you'll find a Patron at the end of the cave. If you can manage to kill him or sneak past him you can find the weapon here on the table in the middle of the torture room as well as a Small Green Gemstone and a few other Items.
Jackhammer

A portable mechanical jackhammer is one of the tools found throughout Magalan and used to mine ore veins which can then be sold or used in Crafting. Very useful to adventurers, the player can utilize it without learning the corresponding Crafting Ability which serves to increase mining yields.

## Location

* One can be found in The Pit located right outside the wall of Goliet - taking it counts as stealing.
* One can be found in the poison-filled basement of the crematory building, east of River Delta teleporter.
Locksmith

*This article is a stub. You can help ELEX Wiki by expanding it.*

 Intelligence | 50

**Locksmith** is one of the Crafting Abilities in *ELEX*. It can be taught to the player by qualified trainers.

## Notes

* Lockpicks are relatively common and easy to find. Additionally, they rarely break so the Locksmith Ability may not be worth investing in.
* You can gain the Locksmith Achievement by picking 100 locks.
Lock Picking

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**Lock Picking** is one of the Crafting Abilities in *ELEX*. One must receive training in this skill or wear a piece of equipment that increases it to be able to open mechanical locks.

## Notes

* It is well worth getting to Level 3 in this skill as Level 3 chests are the only chests to contain significant loot. Lower level chests mainly contain junk.
* Some amulets (like Adventurer's Amulet which can be found early in the game) add a point to this ability, making level 3 not as vital as other abilities.
* You can gain the Locksmith Achievement by picking 100 locks.
Incident Report

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**Incident Report** is one of the mission items in *ELEX*.

Subject RHS95 has escaped.
He overpowered the guard who was supposed to escort him to the next procedure.
There is nothing in his cell to indicate where he has gone.
And it is not yet clear whether he has left the building.
3 Search parties are scouring the facility to find him.
After extending the search beyond the facility, poor weather conditions developed.
The search was called off after several hours.
A party rechecking the facility with thermal imaging has discovered RHS95.
The subject died of hypothermia during his escape attempt.
Resuming work routine.

## See also

* Wanted Poster Subject RHS95
* Important Message
Eva's Notes

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Eva's Notes** are one of the mission items in *ELEX*. Reading these notes provides 10 .

One of Reinhold's Legates came again. He was looking for the books. They say they are heresy to the ears of Calaan. I can't let them have them! My father left those books to me. They are the only thing I have left of him.
They say they won't let me have access to the Archives until I hand over the books. If Calaan knows all, he must know I believe and that these books can't harm him.

## Location

* One the desk where Eva works. They are easiest to take when she is asleep.
In Service of the Warlords

*This article is a stub. You can help ELEX Wiki by expanding it.*

## Sub-missions

* Cormag's Solace
	+ Speak to Born
		- Cultivator Duties
			* Stubborn Plant
	+ Settling the Stomach
* A Quick Rise
	+ Found Gunnar
* For the Community
	+ Betraying the Eisen Clan
	+ Holding Zerwas to Account
		- Holding Zerwas to Account - First Collection
		- Holding Zerwas to Account - Second Collection
		- Holding Zerwas to Account - Third Collection
Jackson, the Brain

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**Jackson, the Brain** is one of the tasks for the sub-mission "Contract on an Outlaw" of the Companion mission "For a Handful of Shards" in *ELEX*.

Jackson and his thugs are located on a remote path north of the Dam.

If you already are looking for the contracts on Ray, offer first to sell his location to Jackson, that will trigger Jackson's Missing Man, then tell him that you know where Ray is, that will get you the reward for that sub task, *only* then continue by telling him that "Ray is a wanted man". Be prepared for combat at this point, Jackson will not sell Ray's contract. The only way to retrieve the contract is to fight him and his thugs.
Instructions to make Long-lasting Healing Potion

King's sorrel | 1

* **Instructions to make Long-lasting Healing Potion** is one of the Recipes in *ELEX*.

## Location

* Inside a ruined house, North west of Snow Pass teleporter.
* Also sold by the Trader in Origin (if you've hired him).

## Notes

* Although the name of recipe states "Long-lasting Healing Potion", the crafting result is called Elixir of Healing.
Castle Ruins of West Ignadon

*This article is a stub. You can help ELEX Wiki by expanding it.*

The **Castle Ruins of West Ignadon** is one of the Abessa Locations in ELEX.

## Description

A large castle ruins east of the main Volcano and south of the Hort, this is the site of a Reclamation Squad of the Clerics. It is under the command of Dirk

**Spoiler warning:** *Significant plot details about connections to other locations follow.*

It is also the site of one of two secret entrances to the hidden Volcano Base.

*End of spoiler text.*
## Missions

* Runners
* Neighbor Troubles
* The Supplier

## NPCs

* Dirk
* Gerd
* Karsten

## Trivia

There are hard-to-see audio guides on the walls that detail some of the history of the castle.

**Audio 7**

Once controlled by the highly honored knight Falkmer, this castle and it's twin was given to him and his followers as a reward for his services to the Faith.

but it was not long until there was dissent in his ranks, with some of his followers claiming their victory was due to faith and others that it was because of their superior weaponry.

**Audio 8**

As these arguments increased, Falkmer's forces splits with one castle being controlled by the followers of faith and one by by the followers of technology.

This war was to continue for three generations.

Falkmer's great grandson managing to restore peace between the factions with the help of a group of mercenary knights hired from another faction.
Jetpack

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The **Jetpack** is found very early in the game, while exploring the crash site of Jax's raider. This piece of equipment allows you to move vertically to reach places that are too tall to climb or to jump across chasms or lava flows.

## Controls

* To activate the Jetpack, press the space bar twice in quick succession, then keep pressing the space bar to keep using it
* Watch the status bar carefully. While in the blue range, you can continue to fly, but once you reach the red zone on the status bar, you have one final boost left before you lose all power.

## Companions

All companion NPCs also have their own jetpack in order to be able to follow you anywhere.

## Other NPCs

Some other NPCs also have jetpacks, so don't assume they can't get to you. In particular, Reavers have jetpacks and often carry powerful weapons.
Help Letter

**Help Letter** is a mission item and document in *ELEX*.

## Contents

*We need your help. The wildlife in the area is really hostile and there are mutants in the caves of the mountains. They are endangering our personnel and devastating the harvest.*
*If we are to provide food to the city, you have to send help. If you don't, I fear we may not survive long enough to get you the supplies you want.*
*In the service of Calaan,*
*Hubert*

## Location

This letter is found in the storage area behind the Clerics' stronghold in the Domed City.
Letter from Bullet

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Letter from Bullet** is one of the mission items in *ELEX*.

I am not good at talking which is why I am writing you this letter. I have been enjoying your company more and more.
The way you saved that guy by shoving him over a wall as you killed that creature was hypnotic to me.
Sometimes, when they attack, I catch myself just standing there and watching you. Do you remember my leg wound last week? You were the reason I wasn't being careful.
The blood spray from that beast as your hair blew in the wind.
I even dreamed of it last night. Your smell when we are drinking a beer together and making jokes about how you pulled that one brute's leg from it.
I think I am in love with you.
I hope these lines don't destroy our friendship. That we can spend our lives doing this shit together. You and me. Forever.
Your Bullet.
Ike

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Ike** is one of the Characters in *ELEX*. He is one of the Outlaws you must fight in the Arena. You can get him to drink a beer first, and also convince him to take some stims (Charisma 3).

## Trivia

* Ike is based on a character from the Fire Emblem series.
Mana

**Mana** is a form of transmuted elex. It can be found near World Hearts and scavenged from the environment.

Caldrim in Goliet sells mana for 90 Elexit a piece and will also trade the player 1 **Mana** for 3 Natural Elex.

It is used in a variety of equipment upgrades and recipes:

* Instructions to make Amulet of Charisma
* Instructions to make Long-lasting Mana Potion
* Instructions to make Powerful Mana Potion
* Most Berserker melee weapon upgrades

## Notes

* It would appear that during game planning "Mana levels" and Mental Energy were meant to be separate, but in the released version of the game, the two are the same.
Laboratory Director's Report

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Laboratory Director's Report** is one of the mission items in *ELEX*. Reading it provides 20 .

Day 73 after the impact
The contamination has been isolated.
And added benefit of the filtration process is we have separated samples for testing.
This substance must have come from the Comet, but how has it spread so far and so quickly?
75% of personnel have been taken off their standard duties to study the substance.
Day 74 after the impact
We are now dealing with the first cases of personnel who have come into contact with the contaminated water.
We haven't been able yet to unlock the molecular structure of this alien substance.
...
Day 75 after the impact
Simons has made an unbelievable discovery:
energy
The substance stores energy and he thinks it can be easily tapped. That means we could have found a power source.
...
Day 76 after the impact
And the politicians amongst us have already managed to sell it to the people.
We have called it Elex
They have withheld its negative effects. I suppose people need good news these days.
My entire team is now working on adapting our technology to work with this new power source.
If we are lucky, we will have taken a step towards survival.
Maybe the impact has brought us some good news after all:
If we can master these properties, rather than going backwards, we can make technological advances.
Lauri's Memo 4

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Lauri's Memo 4** is one of the audio logs in *ELEX*.

## Location

On the ground floor of the large building on the western side of the old research laboratory in West Edan. The recording can be found in the large room on the right side when leaving the staircase that leads to the lower floor.

## See Also

* Lauri's Memo 1
* Lauri's Memo 2
* Lauri's Memo 3
* Hastily Written Report
Invoice

**Invoice** is one of the documents found scattered throughout the world of Magalan. It is an Old World pre-Great Fall letter containing an invoice for an inhabitant of the house named Mr. Winstons.

## Location

East of the Great Lift is a neighborhood of five houses divided by streams. There are two houses in the northeast and three to the southwest all close together, the document is on the ground in the corner of the second floor right across from a couch in the right-most of the two northern houses.

## Message

Dear Mr. Winstons,
this letter serves as confirmation that you have paid in cash the sum of 1999.99 for a PJ-1991 appliance.
We hope that you get many years of service from this fine appliance, but recommend you look at our extra extended warranty.
You chose model- 1991 -
the best in class for this sort of appliance.
We hope this appliance changes your life.
The Refrigeration Team

## Notes

* In the left-most house of the two in the northeast is a Great Fall letter signed PP urging violence on the Winstons.
Instructions to make Small Healing Potion

Small healing herb | 1

**Instructions to make Small Healing Potion** is one of the Recipes found throughout Magalan that allow the player to craft items such as consumables, weapons and armor. The same item can have several recipes that call for different ingredients.

## Location

* One copy can be found sitting on the wooden barrel, in the abandoned watch tower just outside the Goliet.
* One copy (Recipe 1) can be found in Goliet on a bookshelf in Sinda's shop. Beware, taking it counts as stealing.
* One copy be found in the sleeping quarters of Lone Tucker's Reavers' hideout behind the Old Liquor Factory. (water bottle recipe can be found in one of the watch tower things along the the road to the pit which is around the main gate of the berserker faction)
Locked Safe

The **Locked Safe** is a unique safe found inside the sleeping quarters of Jax's residence at the camp at Origin. It requires you to find all sixteen (16) map pieces and assemble them on the puzzle board on the wall.

Once all the map pieces have been added, the safe automatically opens and reveals:

* the Amulet of Wanderlust
* a Researcher's Letter
* 500

## See also

* Safe
* Chest