AX-01 Vital Indicator Device

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The **AX-01 Vital Indicator Device**, commonly abbreviated as the AX-01 VID, stands as the pioneering invention patented by Alixic Incorporated. This tablet-sized device is securely affixed to the wrist of every agent, serving as a central hub for vital information and assistance. Its primary functions include providing agents with the vital condition status through the Heads-Up Display, offering essential data about equipped weapons and ammunition reserves, delivering directives and waypoints, offering navigational assistance through the Radar, and displaying the Compass for orientation. Additionally, it offers real-time information about the environment and the positions of allies, enhancing the agent's situational awareness.

## //: Background

One of the most remarkable features of the AX-01 VID is its integral role in the process of the Reconstruction Process. Canonically, this device is responsible for the appearance of the Heads-Up Display (HUD) in the eyes of agents, providing them with crucial real-time information. However, its significance goes far beyond mere data presentation.

In the world of Matrinex, agents face perilous situations, often resulting in their termination on the battlefield. In such dire circumstances, the AX-01 VID comes to the forefront as the instrument of revival. Should an agent succumb to injuries while on duty, the AX-01 VID will swiftly intervene. It extracts the agent's consciousness and securely stores it in what is known as the Mirrorverse, an artificial realm that exists beyond the physical world. Here, agents exist in a kind of purgatory, awaiting their return to the physical world. By using their submitted genetic and biometric data, scientists at Alixic use specialized machines to create the agent's new body, and then reimport the agent's consciousness.

However, resurrection comes at a cost. The procedure is highly resource-intensive, demanding substantial energy and resources. As a result, the costs associated with an agent's reconstruction can be exorbitant, often reaching five figures. Agents who frequently find themselves facing mortal perils in the line of duty may, regrettably, bear the burden of accumulating debts due to the exorbitant expenses incurred in their revival.

In response to the high-stakes nature of the reconstruction process, the AX-01 VID is equipped with an innovative shield technology that provides agents with Armour Points (AP). The shield serves as a crucial protective layer, and it's essentially a cloak of intense electromagnetic fields that envelop the agent. This electromagnetic shield is designed to divert and absorb various forms of damage, including incoming projectiles and melee attacks. The shield's primary function is to enhance an agent's survivability in hazardous situations.

The shield charge is stored within the device and acts as a buffer against incoming damage. When an agent is hit, the shield absorbs the damage first, deducting from the AP pool before affecting the agent's Health Points (HP). This shield charge provides an additional layer of protection, increasing the agent's chances of survival in combat scenarios. The shield's charge is not static and decays over time due to the inherent instability of the shield's energy field. As the shield charge depletes, the agent becomes increasingly vulnerable to damage. When the charge is completely exhausted, the shield will "shatter" into a burst of blue particles, serving as a sudden visual reminder of the agent's newfound vulnerability. Monitoring the shield charge is essential for agents to gauge the remaining protection they have at their disposal.

The AX-01 VID allows for the customization of shield behaviour through the use of specialized modules. For example, the Riot Shield module can concentrate the shield into a rectangular area positioned in front of the agent. While this configuration offers exceptional protection and damage resistance in the specified direction, it comes at the cost of reduced overall protection coverage. Additionally, agents can opt for the Active Diffusion Cloak module, which alters the shield's properties to divert light instead of matter. This unique feature renders the agent briefly invisible to visual detection, providing a valuable advantage for covert operations and surprise tactics.

The AX-01 also manages an agent's equipment management to some degree. Magazines in Azpect FPS are serialized and closely associated with individual agents. This means that no matter how far a magazine is discarded during gameplay, the AX-01 VID efficiently tracks and manages the ammunition contained within it. When a magazine is discarded or emptied, the ammunition it holds will dematerialize and seamlessly return to the AX-01 VID's inventory. This automated process significantly reduces the downtime required to restock magazines, allowing agents to stay engaged in combat without the need for manual ammunition handling. The AX-01 VID's equipment management capabilities ensure that agents have swift access to essential resources. Agents can confidently discard spent magazines or equipment, knowing that the device will efficiently recover and replenish their inventory as needed. This feature contributes to a seamless and immersive gaming experience, allowing agents to maintain focus on their objectives.

## //: Heads-Up Display

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The Heads-Up Display, commonly referred to as the HUD, is a critical feature of the AX-01 Vital Indicator Device (VID) in Azpect FPS. It serves as the primary interface through which agents receive essential real-time information during their missions in Matrinex. The HUD is a crucial element in assisting agents in maintaining situational awareness and making informed decisions in the field.

Key components and functions of the HUD include:

* **Vital Condition Monitoring**: The HUD prominently displays an agent's vital statistics, such as **Health Points** (HP) and **Armor Points** (AP), as well as the Regional Damage map, ensuring they are aware of their current state and any damage sustained.
* **Weapon and Ammunition Details**: Agents can easily access information about their equipped weapons, including available ammunition reserves, fire modes, and attachments. This feature aids in weapon management and selecting the most appropriate firearm for specific situations.
* **Objectives and Waypoints**: The HUD provides directives and waypoints, guiding agents toward mission-critical objectives and ensuring they stay on track during their missions.
* **Navigational Assistance**: Agents can rely on the HUD's navigational aid, including the Radar for detecting nearby threats and allies, as well as a Compass for orienting themselves within the environment.
* **Surroundings and Ally Information**: The HUD offers real-time data on agents' surroundings, including enemy and ally positions, enabling them to make tactical decisions based on their surroundings.

The HUD is a lifeline for agents, offering a wealth of information at a glance and allowing them to adapt swiftly to changing circumstances on the battlefield. Its integration into the AX-01 VID demonstrates its significance as an indispensable tool for success in the challenging world of Matrinex.

### //: HP & AP Bars

Positioned prominently at the bottom centre of your screen, the Health Points (HP) and Armour Points (AP) bars are critical visual elements in Azpect FPS. These bars provide real-time information about your character's physical condition and protection level, serving as a vital resource for assessing your survivability during intense combat situations.

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The HP bar is presented as a horizontal bar displayed at the bottom centre of your screen. It encompasses a range from 0 to 100 HP, visually depicting your character's health status. The colour of the HP bar gradually transitions as your HP changes, shifting from green to yellow, then to orange, and finally to red. When your character receives damage, a notable visual effect occurs on the HP bar. A white bar appears to "cut" across the HP bar, serving as a real-time indicator of the damage you've sustained. This visual cue provides immediate feedback about incoming attacks, allowing you to react swiftly to threats. HP is a direct measurement of your character's health and vitality. It quantifies the amount of damage your character can endure before reaching a state of incapacitation or elimination from the game. As you take damage, your HP bar steadily decreases, visually reflecting the extent of your character's injuries.

Similarly, the Armour Points (AP) bar is an integral component of your character's defensive capabilities in Azpect FPS. This visual indicator, stacked on top of the HP bar, plays a crucial role in determining your character's resilience and ability to withstand various forms of damage. The AP bar is visually presented as a thinner, cyan-coloured bar that is overlaid on top of the Health Points (HP) bar. It shares the same horizontal orientation and occupies the same space as the HP bar, creating a streamlined and informative display. Just like the HP bar, the AP bar spans a range from 0 to 100 AP. However, unlike the HP bar, which changes colour to indicate health status, the AP bar utilizes changes in transparency to convey the AX-01 VID's shield charge. As your character's shield charge fluctuates, the transparency of the AP bar adjusts accordingly, providing a visual representation of your current level of protection.

Monitoring your HP and AP bars is essential for effective gameplay. It empowers you with the knowledge needed to make informed decisions in the heat of battle. Whether you need to seek cover to recover health, use Medical equipment, or engage strategically with limited HP, these bars serve as your lifeline in the world of Azpect FPS. Understanding and managing your character's health status is the key to survival and success on the battlefield.

### //: Ammunition Reserve

Adjacent to the Health Points (HP) and Armour Points (AP) bars, the Ammo Reserve Count is a critical component of your character's arsenal management in Azpect FPS. This information display is essential for tracking the remaining ammunition or equipment in your current magazine or rig, ensuring you are well-prepared for combat engagements.

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The Ammo Reserve Count provides real-time feedback on the number of rounds or units of equipment remaining in your character's current magazine or rig. It is located directly next to the HP and AP bars for convenient reference and similarly changes its fill to reflect the number of units left. This allows you to stay informed about your immediate firepower or utility resources during gameplay. In addition to displaying the status of your current magazine, the Ammo Reserve Count also features a numerical value situated adjacent to the bar. This value represents the quantity of rounds or units of equipment stored in your character's reserve. The reserve is the ammunition or equipment pool that restocks magazines when you perform a reload action.

Positioned prominently on top of the reserve bar is a crucial set of textual information that provides agents with essential details about their equipped weapon. This concise yet informative display ensures that agents are well-informed and equipped to make strategic decisions during gameplay. The key components of this weapon information display include:

* **Calibre of Ammunition**: The display prominently shows the calibre of the ammunition used by the agent's weapon. This information is crucial for identifying the compatibility of the weapon with available ammunition resources scattered throughout Matrinex. Agents must quickly assess whether the ammunition they encounter matches the calibre required by their weapon.
* **Firing Mode**: Agents are informed about the current firing mode of their weapon. This critical detail enables agents to adapt to varying combat scenarios by selecting the most suitable firing mode. Whether it's single-shot, burst, or full-auto, agents can make rapid decisions based on the displayed firing mode information.
* **Weapon Name**: The name of the agent's equipped weapon is briefly displayed when equipped, ensuring that agents can easily identify their primary tool for engagement. Weapon names help agents maintain situational awareness and select the most appropriate firearm for specific combat situations.

Understanding the Ammo Reserve Count is crucial in the heat of battle. Running out of ammunition at a critical moment can quickly turn the tide of a firefight against you. Likewise, being low on essential Medical or Lethal equipment can hinder your ability to respond effectively to combat scenarios.

### //: Radar

Main article: Radar

Positioned in the leftmost bottom corner of the screen, the Radar is a pivotal tool that provides agents with a comprehensive top-down view of their current environment. This mini-map offers a wealth of critical information, aiding agents in navigating the ever-changing battlefield of Matrinex. The Radar's functionality encompasses a range of essential elements, making it an invaluable asset for agents seeking a tactical advantage.

The Radar prominently displays your character's position and orientation within the game world. This information serves as a fundamental reference point, allowing you to maintain spatial awareness and make informed decisions about your movement and engagement strategies. In addition to your position, the Radar provides real-time data on the locations of your teammates and Matrinex Police Department (MPD) officers. This knowledge is vital for coordinating team-based strategies, supporting allies in need, and ensuring efficient teamwork during missions.

The Radar offers valuable insights into objective locations and designated areas relevant to your mission. This includes the positions of objectives, extraction zones, and other mission-critical areas. Utilizing this information effectively can be the key to mission success. Depending on the game mode and settings, the Radar may also reveal the positions of hostile players or NPCs (Non-Player Characters). This intelligence is invaluable for identifying potential threats, planning ambushes, and avoiding enemy encounters when necessary.

It's important to note that the Radar's functionality is not without limitations, and agents must be mindful of these factors:

* **Visibility Restrictions**: Some game modes may restrict the Radar's information to only include enemies that are within your line of sight. As a result, if you lose sight of a target, they will gradually fade from the Radar. This limitation underscores the importance of maintaining visual contact with potential threats.
* **Orientation Concealment**: The Radar may not always provide information about the orientation of enemy positions. This lack of data can be particularly crucial for stealth operations and opportunities for flanking adversaries. Agents must rely on their instincts and observations to deduce enemy orientations.
* **Elevation Considerations**: Enemies positioned on different elevations, such as higher or lower floors of a structure, may not appear on the Radar. Recognizing this limitation is essential for agents navigating multi-level environments, as threats from above or below may not be immediately visible.

#### //: Compass

Situated just below the Health Points (HP), Armour Points (AP), and Ammunition Reserve bars, the Compass serves as an indispensable navigational tool for agents in Azpect FPS. This unassuming yet vital feature provides real-time directional information, helping players maintain their bearings and make informed decisions during intense missions. The Compass is designed to provide a quick and accessible reference point for players to determine their orientation within the game world. It offers both cardinal direction indicators (e.g., North, South, East, West) and numerical degree values, ranging from 0 to 360. This dual representation ensures that agents can swiftly assess their facing direction, whether they prefer cardinal references or precise numerical headings.

The Compass operates by cycling through the cardinal directions and numerical degrees in a continuous back-and-forth motion. This cycling animation ensures that players always have access to up-to-date directional information, even in fast-paced and dynamic situations. The constant motion of the Compass line provides a visual cue that reinforces the player's awareness of their orientation. The Compass also lights up points where hostiles were recently spotted or revealed, as well as of course the current directive's Waypoint.

The Compass is a critical tool for maintaining situational awareness in the field. It allows players to quickly assess their direction relative to mission objectives, teammates, and potential threats. Whether you need to coordinate movements with your squad, navigate to specific waypoints, or respond to enemy engagements, the Compass ensures you stay on course.

### //: Waypoints

Main article: Objectives

Waypoints are a crucial navigational feature in Azpect FPS, serving as guiding beacons that lead you to mission objectives and key points of interest within the game world. Azpect FPS is known for its dynamic and unpredictable missions, where objectives may change or adapt based on evolving circumstances. Waypoints are updated in real-time to reflect these changes, ensuring that agents always have access to the most current information about their mission goals. These intuitive markers play a pivotal role in ensuring that agents remain on course during missions, providing essential direction and focus throughout their operations. Waypoints primarily guide agents toward mission-critical objectives. Whether it's an extraction point, an enemy stronghold, a hostage rescue location, or an area that requires securing, these markers help agents stay oriented and informed about their primary goals. By following these waypoints, you can effectively progress through the mission and complete vital tasks. Waypoints also play a pivotal role in enhancing tactical awareness and coordination among team members. By following the same waypoints, teammates can maintain alignment and synchronization, making it easier to execute group strategies and respond to threats effectively.

In many objective-based scenarios, your ultimate directive is to reach an extraction point safely. Waypoints indicate the location of these designated extraction zones, ensuring that agents can make a timely exit from hostile territory. Navigating to extraction points is often the final and most crucial phase of a mission. It's important to note that not all objectives are pinpoint destinations. In some instances, agents are tasked with searching specific areas for valuable items, intelligence, or clues. These waypoints in such cases may lead to general search zones rather than exact locations. Agents must thoroughly explore these areas to uncover hidden assets and complete their mission objectives.

### //: Crosshair

Main article: Crosshair

The crosshair is a fundamental element of your interface in Azpect FPS, positioned firmly at the centre of your screen. This unassuming marker serves a dual purpose, aiding you in aiming and providing critical insights into the potential spread or accuracy of your weapon's shots. At its core, the crosshair is your trusty companion for aiming. It acts as a visual reference point, indicating the exact centre of your screen where your shots will land. This central alignment helps you maintain accuracy and precision when engaging targets. Beyond simple aiming, the crosshair provides valuable feedback on your weapon's shot dispersion. As you prepare to fire, the crosshair expands and contracts dynamically, reflecting the inherent accuracy or spread of your next shot. This expansion is a visual representation of the potential variability in your shots.

Azpect FPS incorporates a wide array of firearms, each with its unique characteristics. The crosshair adapts to these differences, changing its shape and size to accommodate the type of weapon you're using. For example, a Sniper Rifle will feature a substantially wider crosshair compared to an Assault Rifle, reflecting the inherently tighter shot grouping of the former. Several factors influence the accuracy of your shots, and these are reflected in the crosshair's behaviour. Movements, changes in stance (such as going from standing to crouching), and sustained firing all contribute to hindered accuracy. In response, the crosshair dynamically responds, expanding to indicate reduced accuracy and ensuring that you're aware of the potential deviation in your shots.

Paying attention to the crosshair's size and behaviour is vital for making informed tactical decisions. For instance, a wide crosshair may indicate that your shots are likely to spread over a larger area, prompting you to get closer to your target or adjust your aim accordingly. On the other hand, a tight crosshair suggests that your shots will be more precise, allowing for accurate long-range engagements.

#### //: Hitmarkers

Hitmarkers are a crucial visual element in Azpect FPS, and they play a vital role in providing immediate and precise feedback on the outcome of your shots. At its core, a hitmarker serves as your immediate confirmation that a shot has been fired and has made contact with a target or surface. When your bullets connect with something in the game world, hitmarkers appear at the centre of your screen, right alongside your crosshair. This confirmation is invaluable for assessing the effectiveness of your shots in real time.

Hitmarkers go beyond merely acknowledging a hit; they also pinpoint the exact location where your shot landed. When your shot strikes a target, the hitmarker will align with the point of impact, giving you a clear indication of where your bullets have hit. This precision is particularly useful for discerning headshots, eliminating threats, or recognizing deflected shots. Hitmarkers are designed to be versatile and informative. They adapt to various scenarios and shots by changing their shape and appearance. For instance, a headshot is typically represented by a distinct double-hitmarker shape, making it easy to differentiate from body shots or shots that didn't eliminate the threat. These visual distinctions are essential for assessing the effectiveness of your shots at a glance.

Hitmarkers offer indirect assistance with aiming. If you fire at a target, and no hitmarker appears, it's a clear signal that your shot missed or was ineffective. This feedback prompts you to adjust your aim, encouraging precise and accurate shooting. In essence, hitmarkers act as a feedback mechanism, guiding your aim and helping you make the necessary corrections in real time. Beyond their role in shot confirmation, hitmarkers provide valuable tactical insights. By paying attention to hitmarkers, you can gauge the effectiveness of your weapon, adjust your aim during engagements, and quickly assess whether you've eliminated a threat. This information empowers you to make split-second decisions in the heat of battle, enhancing your overall combat performance.

### //: Tension Meter

Main article: Tension

Positioned on the far-right side of your screen, the Tension Meter is a dynamic element that serves as both a resource tracker and a visual representation of your Tension Skills in Azpect FPS. Understanding the Tension Meter and the associated Tension Points system is essential for harnessing the full range of abilities available to you in the game.

At its core, the Tension Meter keeps you informed about the number of Tension Points you've accumulated during your gameplay. Tension Points are a unique resource in Azpect FPS, serving as the currency for activating powerful Tension Skills. Unlike traditional kill streak abilities found in other games, Tension Points can be earned through various means, not limited solely to eliminating hostiles. This adds a layer of strategic depth to the gameplay, as you can accumulate Tension Points through different actions and contributions to your team's objectives. The Tension Meter also provides a visual representation of the Tension Skills you have equipped. These Skills are your gateway to unleashing formidable abilities that can turn the tide of battle. The Tension Meter displays icons or indicators corresponding to the specific Tension Skills you've chosen, allowing you to quickly assess your available options at a glance.

Tension Skills are diverse and impactful, offering a wide range of abilities that can aid you in combat, support your team, or provide strategic advantages. Each Tension Skill comes with a Tension Point cost, which determines how many Tension Points you need to activate that skill. Some Skills may be triggered manually, allowing you to choose the perfect moment to unleash their power, while others may activate automatically when specific criteria are met. This flexibility empowers you to tailor your approach to different situations and playstyles.

Managing your Tension Points and selecting the right Tension Skills for your loadout is a crucial aspect of gameplay in Azpect FPS. As you earn Tension Points throughout the match, you'll need to decide when and how to deploy your Tension Skills for maximum impact. Whether it's deploying defensive measures, launching devastating attacks, or providing critical support to your team, your Tension Skills are instrumental in shaping the outcome of each match.