Visterail Inc.

**Visterail Inc.** is a company that plays a crucial role in the Weighted Mortality games.

## Company Structure

Visterail is composed of four pillars, The Head, The Engineer, The Scientist, and The Onyx. At the top of Visterail is Galina Novikoff, an intelligent, confident, and powerful leader who makes up The Head pillar solely. The next pillar, The Engineer, is ran by Brone Williams. The next pillar is ran by Richard Marlow who became The Scientist. The final pillar is the Onyx pillar. The Onyx pillar is Pandora. Beyond the iron pillars of sanctity, there are several divisions below. Visterail was made to model real life company, Sony. Visterail has a tech department split into several divisions: Television, Broadcasting, Audio and Video, etc. There are also branches for External Relations, Video Game Development, Human Resources, and Smartphones.

## History

Visterail was a small-start company, beginning in 2002 when Galina Novikoff started a local tech business in her hometown in Russia. This business consisted of Galina herself going to and helping members of her community who did not know how to properly use the new technology rolling out at the turn of the century. Galina's company soon hit the ground sprinting when she started developing user friendly interfaces for those without the technological touch. In just 10 years, Visterail was already considered a tech giant. Project: Weighted Mortality, a side project of Galina's, was set to debut in late 2014.

### Project:WM

Humans discovered something that persisted upon death, some called it a soul, others called it a spirit, nonetheless, they discovered it. Humans later accidentally discovered a way to seperate the physical body from the soul in a process called C.U.T. (cut universal tie). Through experimentation, humans learned that the soul could feel no pain, but the body could. This raised a new moral question, was it morally okay to kill the combined entity? Galina developed a safer process to C.U.T. by converting the energy from a soul into code. This process received very little funding due to many seeing it as useless. Galina went to a close friend, Richard Marlow, to receive funding in 2011. With the funding, the volunteers for the project quickly followed, among these volunteers were Aeon and Brone. The first project weighted mortality commences. Due to the initial underfunding of the project and criminal negligence, proper safety tests were not performed and this first attempt was ruled a failure after completion. That was because when a person died, part of their soul was left behind. This surplus of left behind souls caused the event known as the Malformation, this is when the first timeline split occurred. During the last game, Brone was set to be executed, but he tampered with the internal code and exited the game. Brone disappearance caused an infinite death loop for the sacrifice. Galina then saw a person in the real world who should be dead, the participant Brone Williams. They made a deal that resulted in Brone becoming one of the pillars and for him to have full control over Project: Weighted Mortality's coding. Brone began running his own experiments using the advanced technology available at his fingertips, pioneering the investigation into souls.

### WM2: Walls Will Watch

Before this game began, Brone created a program nicknamed Paint to oversee and fix any potential problems. Brone also inserted Aeon into this game. Paint created Paint and then Weighted Mortality: Walls Will Watch occurs. The game ends with Aeon dying and Pandora inhabiting a human body. In the aftermath of Weighted Mortality: Walls Will Watch, a peculiar error remained in the previous sight of a tragedy, a source point of The Void. Source points of The Void were not uncommon but regularly went unnoticed. The oddities in life that can never be explained were usually caused by The Void. On occasion, source points would be strong enough to allow entrance into the inky substance, and this source point was one of the strongest. Visterail began rigorous research into the nature of The Void, isolating the computer it inhabited and running countless experiments and investigations in the digital world that contained The Void. Hazmat teams were deployed, constant monitoring was instituted, Visterail tried just about everything you could think of. Nothing worked and the project was cut short in light of internal company issues. The last expedition into the nature of The Void was made on March 23rd, 2021.

## Appearances in Games

This is a list of games Visterail was mentioned in.

### In WM2

Visterail was where the program containing Weighted Mortality: Walls Will Watch was located. During the ending of Walls Will Watch, the players returned back to the physical location of Visterail.

### In WM4

Visterail was first mentioned in Weighted Mortality: Ludomania by Grief. Visterail had no role in Ludomania.

## In WM6

Weighted Mortality: Eternity's End used primarily Visterails files as the main location, briefly jumping into The Void near the halfway point.