recursal/Fanatic-Fandom huggingface dataset:
Tile

Tile: A Tile in the card game refers to a space on the Board where a single Card can be placed. Tiles are divided into two types: Lane Tiles and Scrap Tiles. They serve as designated areas for Cards to be positioned during gameplay.

Lane Tiles: Lane Tiles are the spaces on the Board that are designated for holding Cards in a specific Lane. The game features three Lanes, namely Lane A, Lane B, and Lane C. Players can play Cards from their Hand onto any of these Lanes by placing them on the closest empty Lane Tile. Clash, a significant event in the game, is triggered when a Lane has exactly three Cards on it.

Scrap Tiles: Scrap Tiles are the spaces on the Board designated for holding Cards in a player's Scrap. After a Clash occurs, all the Cards in that Lane are moved to their respective owners' Scrap. The Cards placed in the Scrap are always positioned on top of the existing Cards. In case the Scrap is already full, the Card from the highest position in the Scrap is moved to the player's Void, creating space for the newly added Cards.

Tiles play a crucial role in determining the positioning and movement of Cards on the Board. They contribute to the strategic aspect of the game, providing designated areas for card placement and organizing the gameplay space effectively.
Toom

"*Christians believe in a Roman-doctored trash book that advocates against all this and believe themselves the good guys."*

-Toom, after something happened in a video game

## Overview

Toom is a main character in life and a crucial member of the peers, a group of qualified people whose jobs it is to be The RightTM about everything they say. He is most well known for his revolutionary views on western society, deepfake pornography and the bible.

## Early life

Toom comes from a Jewish-Hungarian family where he was raised in a barn and then his mom died either before or after he moved to New York (i forgot), where he now resides.

According to various sources, an event took place around 2016 where Toom ran a half mile to help a lady who was being assaulted but got stabbed in the process so he had to take refuge in a gay bar called Pulse. Since then he has been exhibiting anti-social behaviour. It is speculated that he was molested in said club.

## Professional career

Some christcucks claim that Toom is a loser who hasn't accomplished anything significant in life and who doesn't have any friends. Multiple peer reviewed studies have disproved this **though** so idk.

On the front, he works in hotel security which may seem like a dead end job to have at age 30 but, according to Dr. Fauci, he's happy. However, while appearing unassuming on the outside, Toom is actually an extremely prolific bible studies expert and he is the mastermind behind the Roman Satanic Bible theory, which has actually been fact checked and proven as true recently.

As a side hustle, Toom likes to post valve-breaking, community-changing chaos gemerald screenshots to steam. Christcucks often claim that 99% of his screenshots are unfunny scumbag manchild coal, **though** this figure has been fact checked by Snopes and goes against many peer reviewed studies. Dr. Fauci has remained silent on the matter.

## Skills

Toom presents many skills that help him get ahead of christcucks in life. These include:

* Edging prowess
* Anti-manipulation aid
* Ability to criticize anything and be right about it
* Oneism
* Immaculate taste in gaming for the RIGHT reasons
* Extremely small penis to save space
Kronauts

Kronauts are humans who have undergone a transformation, triggered by an extremely selfless act or a significant personal sacrifice. This event, known as the "Spark" or "Awakening" triggers their dormant abilities to manipulate time.

The Spark that ignites a Kronauts powers is typically rooted in acts of selflessness and great personal sacrifice. This suggests that their powers are linked to a strong sense of empathy, compassion, and willingness to put others before themselves.

Once their Spark is ignited, Kronauts eventually become aware of their time manipulation abilities and can actively utilize them. This awakening marks a pivotal moment in their lives, thrusting them into a new realm of existence.

Kronauts can manipulate time around themselves, allowing them to alter the flow of seconds, minutes, hours, days, weeks, lunar months, and years. Their powers grant them incredible control over the temporal fabric.

While Kronauts possess extraordinary powers, they are limited by their knowledge and understanding of various subjects, such as chemistry or history. Their abilities seem to defy the laws of physics, but they themselves are not entirely aware of the precise mechanics behind their powers. Kronauts lack the complete understanding of the nature and workings of their abilities. They are aware that there can be dire consequences and potential dangers associated with overusing their powers.

Besides having absolute time sense, their possible use of powers include a perfect memory, almost instant regeneration from any injury and agelessness, amongst many others. The extent of their time manipulation power is boundless, limited only by their imagination and their knowledge of the universe. They cannot pull something from another time or universe unless they have a clear understanding of it. They strive to use their abilities on a smaller scale, creating a 'butterfly effect' to influence larger events.
Kronauts Wiki

**Welcome to the Kronauts Wiki!**
We're a collaborative community website about Kronauts that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderGlossaryPlaceholderRulesPlaceholderBoardPlaceholderCardPlaceholderLanePlaceholderClashBoard

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Board

The Board: The Board serves as the central playing area in the card game. It provides the structure and layout for players to engage in strategic gameplay. The following elements can be found on the Board:

1. Lane Tiles: The Board is divided into three designated areas, known as Lanes (A, B, and C). Each Lane has a set of Lane Tiles where players place their cards. Lane Tiles represent territories to be claimed.
2. Scrap Tiles: The Board also features Scrap Tiles, which are designated areas for players to place their used cards. After a Clash, cards from the involved Lane Tiles are moved to the respective player's Scrap Tile.
3. Hand Size Counters: Hand Size Counters indicate the maximum number of cards a player can hold in their hand at any given time. The number of Hand Size Counters determines the player's Hand Size.
4. Scrap Size Counters: Scrap Size Counters represent the maximum number of cards a player can have in their Scrap at any given time. The number of Scrap Size Counters determines the player's Scrap Size.

Claim Order: The Board also provides a Claim Order guide, which determines the sequence in which players can claim Lane Tiles. Players must follow the Claim Order when winning Clashes and claiming territories.

Strategic Gameplay: The arrangement of Lane Tiles, Scrap Tiles, Hand Size Counters, and Scrap Size Counters on the Board creates a strategic environment for players. Utilizing the Board effectively is crucial to securing victory in the game.
Value

'''Value'''

The "Value" is a numerical attribute assigned to each Card in the card game. It represents the strength or power of the Card in Clash battles that occur in the Lanes. During a Clash, the Values of the Cards in a specific Lane are compared to determine the outcome of the battle.

Key Points:

* The Value attribute is a crucial aspect of the game mechanics.
* Each Card possesses a specific numerical Value.
* The higher the Value of a Card, the stronger it is in Clash battles.
* Cards with lower Values provide players with a higher chance of playing additional cards during their turn.
* During a Clash, the total Values of the Cards in a Lane are summed up to determine the Clash Score.
* Cards with Links connected to the Lane Tiles they are on have their Values doubled during a Clash, making them more powerful.
* The player with the highest total Clash Score wins the Clash and gains advantages in claiming Lane Tiles.
* Value contributes significantly to strategic decision-making when playing Cards and engaging in Clashes.

The Value attribute adds depth and complexity to the gameplay, allowing players to strategize and optimize their Card placement to achieve victory in the game.
Turn

Turn: Each player takes Turns to play their Cards and perform actions. Here's a summary of the turn mechanics:

1. Start of the Turn: The player whose turn it is begins their turn.
2. #Plays: The player receives +1 #Plays, which determines the number of actions they can take during their turn.
3. Playing Cards: The player can Play a Card from their Hand to any of the three Lanes on the Board. The Card is placed on the closest empty Lane Tile in the chosen Lane.
4. Card Value Interaction: If the played Card has a lower value than all other cards in the same Lane, the player receives an additional #Play.
5. Paying the Cost: The player who played the card consumes one #Play, reducing their total available #Plays for the turn.
6. Clash Trigger: If a Lane has 3 Cards, a Clash is triggered. A Clash is a battle between players' Cards in that Lane.
7. Resolving a Clash: During a Clash, players compare the total Clash Score of their Cards in the Lane. Clash Score is calculated by summing the Values of the Cards, considering any links connected to Lane Tiles, and doubling the values accordingly.
8. Claiming Lane Tiles: The player with the highest Clash Score wins the Clash and Claims a number of Lane Tiles equal to the number of Cards they had in the Clash. Lane Tiles are claimed following the Claim Order on the Board.
9. Moving Cards to Scrap: After the Clash, all Cards in the clashed Lane are moved to their respective owners' Scrap. The newly placed cards are always moved to the top of the Scrap.
10. Drawing Cards: If the player has no cards in their Hand or no #Play left, they Draw enough Cards from their Deck to have the same number of Cards as their Hand Size.
11. End of the Turn: The turn ends, and it becomes the next player's Turn.
Scrap Size

Scrap Size:

The Scrap Size is an attribute in the card game that determines the maximum number of Cards a player can have in their Scrap at a given time. It represents the capacity of the Scrap, which is the stack of Cards that the player has already used during the game.

Summary: The Scrap Size is a limit on the number of Cards that can be stored in a player's Scrap. It indicates how many Cards a player can have in their Scrap at any given moment. The Scrap is a stack of face-up Cards that are placed in the designated Scrap Tiles on the game Board.

Players accumulate Cards in their Scrap after Clashes, when Cards from the Lane Tiles are moved to the Scrap. The player's Scrap serves as a record of the Cards they have used during the game. It also affects the movement of Cards within the Scrap.

If a player reaches the maximum Scrap Size and needs to add another Card to their Scrap, they must make room by moving the Card in the highest position of their Scrap to their Void. This ensures that the Scrap Size is not exceeded.

The Scrap Size is an important consideration for players as it affects their strategic choices during the game. Managing the Scrap effectively and considering its size is crucial for maintaining control over the game board and optimizing future moves.
Scrap Tile

Scrap Tile:

The Scrap Tile is an essential component in the card game. It is a designated Tile on the Board used for holding Cards that have been played and subsequently moved to the Scrap. The Scrap Tile serves as a temporary resting place for Cards that have participated in a Clash or have been otherwise used during the game. Here are some key points to know about the Scrap Tile:

* Function: The Scrap Tile acts as a storage space for Cards that have completed their role in the game. After a Clash occurs, all Cards involved in the Clash are moved from the respective Lane to the Scrap Tile of their owners.
* Card Placement: When Cards are moved to the Scrap Tile, they are always placed on top of the existing stack of Cards. This ensures that the most recent Cards are readily accessible.
* Card Order: If there is already a Card occupying Position 1 on a player's Scrap, all Cards in the Scrap are shifted up by one position. This means that the Card previously in Position 1 is moved to Position 2, and so on.
* Full Scrap Tile: In the event that the Scrap Tile is full and there are no more empty spaces available, the Card occupying the highest position in the Scrap is moved to the player's Void. This allows space for new Cards to be added to the Scrap Tile.

The Scrap Tile plays a crucial role in managing the flow of the game, as it keeps track of the Cards that have been utilized and provides a clear visual representation of a player's recent actions. Understanding the mechanics and rules associated with the Scrap Tile is essential for strategic decision-making during gameplay.
Lane

'''Lane'''

The Lane is one of the key components in the card game. It represents a designated area on the game board where cards are played and clashes occur. The game features three lanes, namely Lane A, Lane B, and Lane C.

== Description == Each lane consists of a series of Lane Tiles, which are specific tiles on the board designated for holding cards. Cards placed in the lane are face-up, allowing players to strategize and make tactical decisions.

== Gameplay == The lane serves as the battleground for clashes, which are decisive battles between players. A clash is triggered when a lane has three cards occupying its lane tiles. During a clash, players compare the total value of their cards in that specific lane. The value of cards with links connected to the lane tiles they are on is doubled, enhancing their strength in the clash. The player with the highest total clash score emerges as the winner of the clash.

== Claiming Lane Tiles == Winning a clash has another significant advantage - the player who claims victory in the clash gains the opportunity to claim a number of lane tiles equal to the number of cards they had in the clash. The order in which lane tiles can be claimed is determined by the claim order specified on the board.

== Aftermath of Clashes == Following a clash, all the cards involved in the clash are moved to their respective owners' scrap. In the scrap, cards are placed on top, maintaining their order. However, if the player's scrap is full, the last card in the scrap is moved to the player's void. This ensures that players have room to accommodate new cards in subsequent clashes.

== Strategy and Tactics == The lane plays a crucial role in the game's strategy and tactics. Players must carefully choose which cards to play in each lane, considering the potential clash outcomes and the strength of their cards in relation to their opponents'. Maximizing the use of links and strategically managing card placement are key aspects of securing victories in clashes and claiming lane tiles.
Hand

The Hand represents the Cards drawn from the players' Decks and available for play in one of the Lanes during their turn.

Mechanics:

* The maximum number of Cards a player can hold in their Hand at a given time is determined by the number of Hand Size Counters they have.
* Players start the game with a Hand Size of 4.
* Each player draws a number of Cards equal to their Hand Size at the beginning of the game.
* Players can play Cards from their Hand onto any of the three Lanes during their turn.
* When playing a Card, it is automatically placed on the closest empty Lane Tile in the chosen Lane.
* If a player has no Cards in their Hand or #Plays left, end their Turn and the player draw enough Cards to have the same number of Cards in their Hand as their Hand Size.
Clash

* The Clash is a pivotal event in the game that occurs when any Lane (A, B, or C) has three Cards on it.
* During a Clash, players compare the total Value of their Cards in the respective Lane.
* Cards with Links connected to the Lane Tiles they are on have their Values doubled, adding strategic depth to the Clash.
* The player with the highest total Clash Score emerges as the winner of the Clash.
* The victorious player Claims a number of Lane Tiles equal to the number of Cards they had in the Clash.
* The order of Lane Tile Claims is determined by the Claim Order indicated on the game Board.
* After the Clash, all Cards involved in the Clash are moved to their respective owners' Scrap.
* Cards moved to the Scrap are placed on top, ensuring easy access to recently used Cards.
* If the Scrap is already full, the Card occupying the highest position in the Scrap is moved to the Void, a zone where used Cards are temporarily placed.
* The player's Void is reshuffled and merged back into their Deck when their Deck runs out of Cards, ensuring a continuous gameplay experience.
Zones

Zones are distinct areas within the card game where cards can be placed and interacted with. Understanding the different zones is crucial for players to navigate the gameplay effectively. Here's a summary of the zones in the game:

Deck: The Deck represents the stack of face-down cards that each player draws from during the game. Players draw cards from the top of their own Decks. Cards in the Deck remain hidden from the players until drawn.

Hand: The Hand zone represents the cards drawn from the players' Decks and available for play. These cards are visible to the player and can be played onto the Lanes during their turn. The maximum number of cards a player can hold in their Hand is determined by their Hand Size, which can be adjusted during setup.

Lane: The Lane zone consists of three designated areas (A, B, and C) on the Board where players can play their cards. Cards played to the Lanes are face-up and are used to engage in clashes. The Lane Tiles within the Lanes hold the cards played and determine the positioning of the cards during clashes.

Scrap: The Scrap zone represents a stack of face-up cards that players have already used. After a clash, the cards involved in the clash are moved to their respective owners' Scrap zones. Cards placed in the Scrap are always moved to the top of the stack. If the Scrap is full, cards are shifted up one position, and if there are no more empty Scrap tiles, the bottom card is moved to the player's Void (first in first out).

Void: The Void zone is where players place their used cards before shuffling them back into the Deck. Cards in the Void remain face-down and are shuffled back into the Deck when the Deck becomes empty. The Void serves as a temporary storage for cards that have been exhausted during gameplay.

Understanding the various zones and their functions is essential for strategizing and executing effective gameplay. Players must manage their cards' movement between these zones to optimize their chances of claiming Lane Tiles and achieving victory.
Void

The Void is a zone in the card game where a player's used Cards are placed before they are shuffled back into their Deck when the Deck is empty. Here is a summary of the Void mechanics:

The Void serves as a temporary storage area for cards that have been played or discarded during the game.

When a player's Deck runs out of cards, the cards in their Void are shuffled and moved back into the Deck to replenish it.

Cards in the Void are placed face down, concealing their identity from players.

Once the Deck becomes empty, the player shuffles all the cards in their Void, creating a randomized order, and transfers them to their Deck.

By shuffling and returning cards from the Void to the Deck, players ensure a continuous supply of cards to draw from and play during the game.

The Void provides an essential element of card management and resource recycling in the game. It allows players to maintain a dynamic flow of cards, ensuring that gameplay remains engaging and strategic.
Treaty of London

The **Treaty of London** was a treaty made between the United Kingdom of Great Britain and Northern Ireland, the Kingdoms of Norway and Denmark, and the Republic of Ireland. It marked the unification of said nations into the United Kingdoms of the North Sea, the conditions of the treaty were:

- The nation would be a Diarchy with a different King and Prime Minister of England, Scotland, Wales, and Ireland than that of Norway and Denmark. The Republic of Ireland would also have it's own parliament but the same King and Prime Minister as that of England, Scotland, and Wales. Norway and Denmark would also retain their own parliaments with a united Prime Minister. In exchange for the abdication of the Danish King (being replaced with the King of Norway), he would receive a large sum of money from the N.S.K.

Following the annexation of Sweden the following amendment was added:

Amendment One:

- Sweden would become a part of Denmark-Norway with sharing it's parliament with that of Norway.
Psychodingle Wiki

**Welcome to the Psychodingle Wiki!**
truth...

We're a collaborative community website about Psychodingle that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Clash Score

The Clash Score is a crucial aspect of the game that determines the outcome of Clashes in each Lane. During a Clash, players compare the total Clash Scores of their Cards in a specific Lane to determine the winner.

### Calculation

To calculate the Clash Score, players sum up the Values of all their Cards in the Clash. Additionally, any Cards with Links connected to the Lane Tiles they occupy have their Values doubled. This means that Links can significantly impact the Clash Score and potentially turn the tide in a player's favor.

### Clash Resolution

The player with the highest Clash Score in the Lane emerges as the winner of the Clash. As a result, they are entitled to Claim a number of Lane Tiles equal to the number of Cards they had in the Clash. The Claim Order indicated on the Board determines the sequence in which players can claim the Lane Tiles.

### Card Placement

After a Clash concludes, all the Cards involved in the Clash are moved to their respective owners' Scrap. When placing the Cards in the Scrap, they are always positioned on top, ensuring that the most recent Cards are easily accessible for future gameplay.

In situations where the Scrap is already full, and there is no space for newly added Cards, the Card in the highest Scrap position is moved to the player's Void. This ensures that the Scrap remains manageable and does not exceed its designated size limit.
Five Nights at Freddy's Wiki

Struggling to take care of his ten-year-old sister Abby (Rubio) on his own, the generally undependable Mike is low on options when he lands this new job to pay the bills, and bring her along to the gig. Mike quickly realizes, however, that the night shift at Freddy's won't be as kickback as he was thinking after he makes a disturbing discovery that the pizza place's four horrifying animatronic mascots all apparently come alive, moving about on their own as they hunt down and attempt to kill anyone that is still at Freddy's after midnight.
Now, Mike and Abby must do everything they can to keep themselves alive through the night. But after local police officer Vanessa Shelly (Lail) arrives and quickly finds herself thrust into the middle of this terrifying situation, she is able to shed light on the dark history and inner workings of Fazbear Entertainment and its nefarious co-founder William Afton (Lillard)- a man who it turns out is a child murderer, with their ghosts now haunting the animatronic creatures.

FILMS

***Five Nights at Freddy's***
(2023)

CHARACTERS

**Mike Schmidt****William Afton****Abby Schmidt****Vanessa Shelly**
**Freddy Fazbear****Bonnie****Chica****Foxy**

Five Nights at Freddy's Wiki is an unofficial encyclopedia based on the films of Universal Pictures in collaboration with Blumhouse Productions. We are unaffiliated with any company, person or other involved with the project, also applies to wikias covering the same or a similar topic (e.g. Five Nights at Freddy's Wiki (video game series)).

SITE NAVIGATION

**Administrators**

**Manual of Style • Policies**

**Pages • Files • Blogs**

**Party Room**

Countdown

Twitter
1970s

The **1970s**, also known as the **'70s**, is a decade that began in January 1, 1970 and ended on December 31, 1979.

This is a timeline of events that occurred in the 1970s.

## 1977

* The Romantics is formed.
* Chia Pet's are created.

## 1979

### November

* Asteroids is released in the United States.

## References

1. ↑ 1.0 1.1 *Five Nights at Freddy's*
2. ↑  The movie novelization states that Mike Schmidt is 25 in 2000. Garrett Schmidt was taken when Mike was 12 meaning Mike was born in 1975
3. ↑ Sometimes the *Five Nights at Freddy's* film series alludes to events which happened in our world, and it is assumed they happened on the same dates in the universe, for timeline purposes.
Garrett Schmidt

**Garrett Schmidt** was Mike Schmidt's younger brother who was kidnapped by William Afton during a camping trip in the 1980s.

## Biography

Garret Schmidt was born in 1983 to Mr. Schmidt and Mrs. Schmidt who also grew up with his older brother Mike Schmidt. The two brothers became close as that would hold hands and say their graces during family dinners. One day in 1987, the family went on a camping trip in Nebraska. As Garrett was playing with his orange toy airplane who ran past the family table deeper into the woods, he was abducted by an unknown man who locked him in his car and drove away. As Garrett looked at the back window, he saw Mike petrified and chasing the car but couldn’t catch up with the vehicle as they turned the corner. Garrett was then killed by the kidnapper.

## Appearances

### Books

* *Five Nights at Freddy's: The Official Movie Novelization*

## Behind the Scenes

* In the drafted R rated screenplay, Garrett was supposed to have a more significant role outside of Mike’s dreams.
* In an deleted scene, Garrett was supposed to appear in the archway entrance of the pizzeria before stepping back to reveal Afton in the Yellow Rabbit suit.
The Layers Of The Benverse

# The Realms.

### **The Benverse is made up of 8 different realms, each realm surpassing and transcending the other.**

The first realm being the Multiverse. The multiverse is a construct containing an unimaginable amount of universes. Together, these universes are presumed to comprise everything that exists: the entirety of space, time, matter, energy, information, and the physical laws and constants that describe them.

The second realm being The Null Realm. A construct residing deep below the underside of a multiverse. Nothing exists, and anything which does exist will instantly not exist simultaneously. The Null Realm is a place which cannot be destroyed and will reside for eternity and beyond that.

The third realm, The Corrupt Realm. A construct residing as a gate between the infinite number of multiverses, and the Havoc Realm. This realm is where all known and unknown evil entities resides. Any non-existent evil will be at risk of corrupting and turning evil. This realm infinitely grows for more space for evil to lurk and expand.

The fourth realm being, The Havoc Realm. A construct residing as a gate between the infinite number of multiverses, and the Havoc Realm. This realm is where all known and unknown evil entities resides. Any non-existent evil will be at risk of corrupting and turning evil. This realm infinitely grows for more space for evil to lurk and expand.

The fifth realm, The Housing Realm. A construct containing an infinite number of mini-building-like houses, and inside of each contains an infinite amount of Havoc Realms. Each Havoc Realm being bigger than the last, transcending every possible realm before it. This realm is inaccessible and indestructible.

The sixth realm, Artifacts. An Artifact is a piece of paper. But attached to one single paper contains an infinite number of Housing realms. The Artifacts resides in one single area outside of any possible realm, where trillions of documented folders of past, present and future fictional timelines, are stored inside of one filing cabinet.​

The seventh realm, The Storage. The area which contains the filing cabinets which contains The Artifacts. This area is similar to a library, where an immeasurable number of filing cabinets are stored. The Storage is an everlasting realm, living till the end of the Unknown.​

And finally the eighth realm, The Unknown. A realm where the creator of The Benverse resides. This realm transcends all other realms, inaccessible to anyone other than God Ben and other godly figures. Unknown lives outside of any realm not involved. Nothing much can be said about this realm, but the only other information known, is that this realm is considered the end. In order to access this realm, you must transcend it, and in order to transcend it, you must transcend the Storage Realm.​
Foxy

**Foxy the Pirate** is a discontinued animatronic fox housed at Freddy Fazbear's Pizza Place, performing as a pirate.

Haunted by the evil spirit of a missing child, Foxy sought out to murder a security guard and make his sister like him.

## Facilities

* **Freddy Fazbear's Pizza**: *To be added*

## Relationships

	+ Freddy Fazbear's Pizza Place
		- Freddy Fazbear
		- Bonnie
		- Chica
* Abby Schmidt

## Appearances

### Books

* *Five Nights at Freddy's: The Official Movie Novelization*

## Trivia

* In the video game series, **Foxy** is possessed by **Fritz**, killed by William Afton and seeking revenge on him, murdering every security guard.

## References

Five Nights at Freddy's Wiki has a collection of images and media related to **Foxy**.

## External Links

* Foxy on Five Nights at Freddy's Wiki
* Foxy the Pirate on Wikipedia
GigaChad

* Base
* Unlimited Life Form

> For the blind, I am the vision. For the hungry, I am the chef. For the thirsty, I am the water.
>
> - GigaChad

> You pushed me to this state Drip Ben, now taste the price!
>
> - GigaChad to Drip Ben

## Summary

Giga Chad (also known as “Average Enjoyer”) is Russian menswear model and bodybuilder Ernest Khalimov.
In the Benverse, he is the sexiest man alive as well as being known for battling and fusing with Drip Ben the OG.
Gigachad is aware of God Ben's existence and his intentions, but he is unable to tell anyone. Harboring the strength of his god-like physique, he has the power to obliterate universes with punches. His body allows him to survive explosions relative to the Big Bang and other universal explosions.
After experiencing the destructive battle of [1]Energy Ben & Ultra Ben vs God Ben, he and Drip Ben decide to fuse after realizing how weak they are compared to the likes of them.

## Powers and Stats

 **3-B | 3-B,** far higher **when in ULF form**

**Name:** GigaChad, Ernest Khalimov

**Origin:** Memeverse

**Gender:** Male

**Age:** N/A

**Classification:** Chad
Doctor Lillian

Doctor **Rose Lillian** is a doctor at Abby Schmidt's school. After Mike Schmidt dropped his sister off, Mike's aunt, Jane Schmidt and her lawyer Doug, held a meeting in her office about who was going to take care of Abby. After the meeting, she had a talk with Mike and encouraged him to find a job to look good for the judge. A few days later, Lillian noticed a change in Abby's behavior at school. She said to Mike she has no idea what he did but hoped he would keep it up.
United Kingdoms of the North Sea

The **United Kingdoms of the North Sea** (Commonly referred to as the **United Kingdom** or as the **North Sea Kingdom**/**N.S.K.**) is a faction that controls all of England, Wales, Scotland, Ireland, Norway, Sweden, Iceland, Greenland, and parts of Denmark and Finland. It is one of the few countries that benefited from the pandemic (somewhat) as when their neighbours collapsed they were able to quickly swoop in and take over. The **N.S.K.** was formed by a treaty between the United Kingdom of Great Britain and Northern Ireland, the Kingdoms of Norway and Denmark, and the Republic of Ireland. It is one of the most powerful factions.

Flag of the N.S.K. is a combination of the Union Jack, and the flags of Norway and Denmark

## Political Information

### Government

Semi-Constitutional Monarchy (Martial Law)Diarchy

### Leader(s)

King of England, Scotland, Wales, and Ireland:King William V (2038 - 2075)King George VII (2075 - Present)

King of Norway, Denmark, and Sweden:King Haakon VIII (2029 - 2067)King Sverre II (2067 - Present)

Prime Minister of England, Scotland, Wales, and Ireland:General Sir Patrick Rogers, Chief of the Army

Prime Minister of Norway, Denmark, and Sweden:Lieutenant General Sir Nicolai Sørensen
Cindy

*"Hey. You want your usual, right?"*
―Cindy to Mike Schmidt[src]

**Cindy** is an employee at *Ice Cream Parties* in the local mall.

## History

Cindy worked at Ice Cream Parties while she was in college studying economics. While working there, she gained a crush on Mike Schmidt, a security guard at the mall. One day, Cindy took an order from a women before taking Mike’s order. She asked Mike if he wanted his usual to Mike’s hesitant agreement. Cindy then asked Mike when he would bring his sister by and told him they have a new flavor of ice cream that she would love: Rainbow Explosion. As Cindy started making Mike’s order, she turned around and saw that Mike was gone.

## Appearances

### Books

* *Five Nights at Freddy’s: The Official Movie Novelization*
Emma Tammi

**Emma Tammi** directed and wrote *Five Nights at Freddy's*.

## Trivia

* In the horror genre, Emma Tammi also directed *The Wind* and 2 episodes of *Into the Dark*.
* Emma Tammi replaced Gil Kenan and Chris Columbus as the director of *Five Nights at Freddy's*.

## References

1. ↑ Five Nights At Freddy’s Movie Former Director Confirms He’s Not Involved
2. ↑ ‘Five Nights at Freddy's Movie: Jason Blum Reveals Chris Columbus Is No Longer Directing, but the Film Is Still Happening
Drip Benjamin

* Base
* Potential Unlocked

> Me and my brother are the greatest duo!
>
> - Drip Benjamin

> I don't need my brothers assistance to beat you!
>
> - Drip Benjamin

## Summary

**Drip Benjamin** is part of the first selection of Ben's created in the *Benverse* franchise.

Drip Benjamin, the blood-related and sworn brother of Drip Ben.​​
As Drip Benjamin watched Drip Ben grow in popularity, his desire to impress his famous brother grew. He trained and worked himself to the brink of death countless times, eventually reaching a similar level.
Even if his Drip and Power was not as great as his brother's. The brotherly combo makes Drip Ben & Benjamin one of the greatest and scariest duo in the Benverse.​​
His power to cast elemental magic out of his cigar-box makes Drip Benjamin a feared individual in the Benverse.​​

## Powers and Stats

 **3-B | 2-B,** far higher **when in PU form**

**Name:** Drip Benjamin, Brother Of Drip Ben

**Origin:** The Benverse

**Gender:** Male

**Age:** N/A

**Classification:** N/A
Artifacts

An Artifact is a piece of paper. But attached to one single paper contains an infinite number of Housing realms. The Artifacts resides in one single area outside of any possible realm, where trillions of documented folders of past, present and future fictional timelines, are stored inside of one filing cabinet.​
Five Nights at Freddy's/Credits

Full credits of ***Five Nights at Freddy's***.

## Cast

* Josh Hutcherson as Mike Schmidt
* Matthew Lillard as William Afton
* Mary Stuart Masterson as a to-be-confirmed character
* Piper Rubio as Abby Schmidt
* Kat Conner Sterling as a to-be-confirmed character
* Elizabeth Lail as Vanessa Shelly
* Lucas Grant as a to-be-confirmed character
* Jessica Blackmore as a to-be-confirmed character

## Crew

**Directed by**

Emma Tammi
**Screenplay by**:Scott Cawthon Emma Tammi Seth Cuddeback
**Produced by**

Jason Blum Scott Cawthon
**Executive Producers**

Russel Binder
Beatriz Sequeira
Christopher H. Warner
**Music by**

Tyler Bates
**Cinematography by**:Lyn Moncrief
**Casting by**

Ally Conover
Sarah Domeier Lindo
Terri Taylor
**Production Design by**

Marc Fisichella
**Art Direction by**

Mark A. Terry
**Set Decoration by**

Claire Sanchez
**Costume Design by**

Natalie O'Brien
**Makeup Department**

Ashley Levy (Makeup Department Head)
Amy Wood (Hair Department Head)
**Art Department**

TBA
**Sound Department**

TBA
**Special Effects by**

TBA
**Music Department**

TBA

**Stunts**

TBA
Missing Children

*"Ghost children possessing giant robots? Thanks for the heads-up."*
―Mike Schmidt to Vanessa Shelly[src]
The **Missing Children** are the five victims of the eponymous Missing Children Incident of the 1980s. In this incident, the five birthday attendees were killed by William Afton, disguised as the Yellow Rabbit, during the open hours of Freddy Fazbear's Pizza Place. A police search was conducted, but the children's bodies, stuffed into the animatronic suits of Freddy Fazbear, Bonnie, Chica and Foxy respectively, were never found.

Years later, the children would meet Abby Schmidt, the sister of the newest security guard of the pizzeria Mike Schmidt. Growing attached to a friend to play with, they offered the security guard a happy ending to his dream in order to have Abby by their side forever. When the deal was denied, the children planned to stuff her into a springlock suit, only for her to reveal that it was Afton who came back in his infamous guise. Activating the springlocks within his suit, the children acquire the sense of closure.

## Members

* **Activity**:  ? - 1980s; 2000s
* **Status**: Deceased
* **Activity**:  ? - 1980s; 2000s
* **Status**: Deceased
* **Activity**:  ? - 1980s; 2000s
* **Status**: Deceased
* **Activity**:  ? - 1980s; 2000s
* **Status**: Deceased
* **Activity**:  ? - 1980s; 2000s
* **Status**: Deceased
Speaking for the rest, Cassidy can be seen as the group's leader.

## Relationships

### Allies

* Mike Schmidt - Former Enemy
* Abby Schmidt - Temporary Enemy
* Vanessa Shelly

## Trivia

* In the video game series, the **Missing Children** were the first set of children to be murdered inside a Fazbear location.
Ness

*"You do realize that lunch is the most important meal of the day?"
"I thought it was breakfast."
"Some people say that, but, y'know, it's just a theory."*
―Ness and Jeff[src]
**Ness** is a waiter at *Sparky's Diner*.

## Biography

*"Hey. Welcome to* Sparky's*. Could I set you folks up with some appetizers?"*
―Ness to Jane Schmidt, Doug, Max and Jeff[src]
Ness attended Jane Schmidt, Doug, Max and her brother Jeff at *Sparky's Diner*, wanting to take their order. When Schmidt denied that they will be eating, Ness informs her that lunch is the most important meal of the day. Jeff, thinking at first that it was breakfast, is told that while some people believe that, it was just a theory. Schmidt then became impatient and turned Ness away.

## Facilities

*"Are you being paid by the word, or could we have a minute?"*
―Jane Schmidt to Ness[src]
* ***Sparky's Diner***: Ness works as a waiter here.

## Behind the Scenes

* Ness is portrayed by Matthew "MatPat" Patrick, showrunner of the web series *Game Theory*. In one of its infamous episodes, he theorizes that the *Mother* video game character Ness is the same person as *Undertale* character Sans, hence his role's name.
* Ness is named "***Sparky's Diner* Waiter**" in the credits of *Five Nights at Freddy's*.
Bonnie

**Bonnie the Rabbit** is an animatronic rabbit housed at Freddy Fazbear's Pizza Place, the guitarist in an animatronic band.

Haunted by the evil spirit of a missing child, Bonnie sought out to murder a security guard and make his sister like him.

## Facilities

* **Freddy Fazbear's Pizza**: *To be added*

## Relationships

	+ Freddy Fazbear's Pizza Place
		- Freddy Fazbear
		- Chica
		- Foxy
* Abby Schmidt

## Appearances

### Books

* *Five Nights at Freddy's: The Official Movie Novelization*

## Trivia

* In the video game series, **Bonnie** is possessed by **Jeremy**, killed by William Afton and seeking revenge on him, murdering every security guard.

## References

Five Nights at Freddy's Wiki has a collection of images and media related to **Bonnie**.

1. ↑ Jophielle Love on Twitter - June 30, 2023

## External Links

* Bonnie on Five Nights at Freddy's Wiki
* Bonnie the Bunny on Wikipedia
List of Minor Characters/Five Nights at Freddy's

This is a list of minor characters in Five Nights at Freddy's. This list is in chronological order as they appeared in the film.

## Ice Cream Lady

The **Ice Cream Lady** is a customer at Ice Cream Parties who was in front of Mike Schmidt while ordering.

She was portrayed by Lisa Mackel Smith

## Afraid Little Boy

The **Afraid Little Boy** is a child who Mike Schmidt mistakenly thought was being kidnapped by his father

He was portrayed by Xander Mateo

## Suspected Kidnapper

The **Suspected Kidnapper** is a father who Mike Schmidt mistakenly thought was kidnapping his son and was beaten by Mike in the mall's fountain.

Although uncredited in the film's credits, he was portrayed by Michael W. Hoban

## Social Worker

The **Social Worker** is a receptionist who works at the Department of Social Services who called Mike Schmidt into "Steve Raglan's'' office.

She was portrayed by Victoria Patenaude

## Pharmacist

The **Pharmacist** is a worker who works at a drug store where Mike Schmidt buys his sleeping pills.

He was portrayed by Gralen Bryant Banks
Benverse Wiki

**Welcome to the The Benverse**
A fictional universe containing strong characters who are parodies of Talking Ben.

The purpose of this wiki is to index the statistics of characters from The Benverse franchise. This WIKI will display all the important and needed information you need to understand the power scaling and levels of this fictional universe.
Golden Freddy Spirit

*"You can have this dream every night. You can be together with him again.
"How?
"You said we could have anything we wanted. We want Abby."*
―Golden Freddy Spirit to Mike Schmidt in his dream

The **Golden Freddy Spirit** is a victim who was killed by William Afton in the Missing Children Incident. After their death, the child possessed the Golden Freddy suit and became the leader of the Missing Children. Over the years, they killed various security guards hired to watch Freddy Fazbear's Pizza Place at night under the influence of Afton.

In 2000, the children meet Abby Schmidt and became friends, especially towards the Golden Freddy Spirit. After her brother Mike Schmidt denied a deal where the children would have Abby, they tried to put her into a springlock suit but Abby releveled Afton's true identity. After Afton was springlocked and dragged into the supply room, the Golden Freddy Spirit watched as Afton suffered inside the suit. Afton tried to control him one last time but the child closed to door, letting Afton rot.

## Appearances

### Books

* *Five Nights at Freddy's: The Official Movie Novelization*
Mrs. Schmidt

*"Everything is better swimming in ketchup. Right, Mike?"*
―Mrs. Schmidt to Mike Schmidt

**Mrs. Schmidt** was the mother of Mike Schmidt, Garrett Schmidt and Abby Schmidt. After taking a camping trip in Nebraska along with her family, Garrett was kidnapped and was never seen again. The incident severally affected her, leading to her death and leaving young Mike alone with his newly born sister and husband.

## Relationships

### Family

* Mr. Schmidt - Husband
* Jane Schmidt † - Sister-in-law
* Mike Schmidt - Son
* Garrett Schmidt † - Son
* Abby Schmidt - Daughter

## Appearances

### Books

* Five Nights at Freddy's: The Official Movie Novelization
Balloon Boy Figure

The **Balloon Boy Figure** is a miniature figurine in the form of a young boy who seems to have the ability to move on it's own. The figure first scared Mike Schmidt on his first day as a security guard at Freddy Fazbear's Pizza Place. It again spooked Mike in the supply closet and later got into the taxi car of the sleeping Cabbie who then scared him.

## Trivia

* In the games, Balloon Boy is a character who first appeared in Five Nights at Freddy's 2 who takes away your flashlight and causing you to be more vulnerable to the animatronics
	+ Balloon Boy is also regarded as one of the most annoying characters through the entire series and is often used as a troll to the player.

* Although Balloon Boy does not appear as a physical animatronic, there is a drawing of him on the wall with the Yellow Rabbit with the children.

## External Links

 Balloon Boy on Five Nights at Freddy's Wiki
Christcucks

Christcucks are a group of bluepilled idiots online who believe in the Roman-doctored satanic shitbook "the bible" and believe in some stupid sky wizard. They are well known for being prudes and also believing everything that they are told, without any thought of their own interjecting the matter. According to certain peers, they are hardly any better than liberals.

## Common beliefs

1. Marriage is good.
2. You will never have sex.
3. Hard work is good.
4. Deepfake porn is bad.
5. Anything good in life (like jerking off and weed) is actually bad.
6. Having kids is good.
Universal Pictures

**Universal City Studios, LLC**, trade name **Universal Pictures**, is an American film production and distribution company.

## History

In 2017, the film rights to *Five Nights at Freddy's* were given to Universal Pictures and Blumhouse Productions from Warner Bros. Pictures in turnaround.

## References

1. ↑ Five Nights at Freddy’s Movie Being Produced by Blumhouse

## External Links

* Universal Pictures on Wikipedia
* Universal Pictures on Twitter
* Universal Pictures on Instagram
* Universal Pictures on Facebook
* Universal Pictures on YouTube
Five Nights at Freddy's/Release Dates

International release dates for ***Five Nights at Freddy's***.

## North America

* **United States of America**: October 27, 2023

## Europe

* **Belgium**: October 25, 2023
* **Germany**: October 26, 2023
* **Hungary**: November 2, 2023

## Asia

* **Singapore**: October 26, 2023
* **Turkey**: October 27, 2023

## Oceania

* **Australia**: October 26, 2023
* **New Zealand**: October 26, 2023
Matthew Lillard

**Matthew Lyn Lillard** portrayed Steve Raglan/William Afton in Five Nights at Freddy's.

## Trivia

* Emma Tammi stated in an interview that they made the character of William Afton their number one focus for fans during development.
* Matthew Lillard said in an interview that he never understood why people wanted a Five Nights at Freddy’s movie until looking further into the series deeper.

## External Links

* Matthew Lillard on Wikipedia
* Matthew Lillard on IMDb
* Matthew Lillard on Twitter
* Matthew Lillard on Instagram