Version History

## Game Verisions Early Access

version: V.0.1.0.31420 3/9/2022

Version: V.0.1.3.31931 3/11/2022

Version: V.0.1.2.31815 3/15/2022

Version: V.0.1.4.32208 3/18/2022

Version: V.0.1.5.32585 3/24/2022

Current Version: V.0.1.6.33123

## Early Access Hotfix

Hello new recruits, 3/10/2022

Thanks tremendously for your feedback and support regarding Have a Nice Death Early Access release!

This patch makes several fixes based on initial reporting issues following the beginning of the early access this week.

* Add a fix about a possible crash after unlocking a weapon with the office manager Joe.
* [Fixed] Player stucks in charge attack during loading and cinematic
* Disable pause input during dialog
* Stop status update during cinematic
* Add controller choice dropdown in Command panel in Options
* Add security to avoid corrupted save
* Remove description display for locked items in office manager menu.
* [Fixed] Steam cloud saves

Hello new recruits, 3/11/2022

Thanks tremendously for your feedback and support regarding Have a Nice Death Early Access release!

This 2nd patch makes several fixes based on initial reporting issues following the beginning of the early access this week.

* Insights will stack if the player unlocks multiple descriptions at the same time.
* [Fixed] Players could fall indefinitely before being fully loaded. Levels took too much time to load.
* [Fixed] “Mana Junkie Pitbook” & “Enchanted Cannon” curses made the player do too much dommage (to infinity and beyond).
* [Fixed] In some cases a controller is not usable.
* [Fixed] Issues with control remapping system for keyboard and mouse.
* [Fixed] Save was reset when the steam cloud save was disabled.

Hello new recruits, 3/15/2022

Thanks tremendously for your feedback and support regarding Have a Nice Death Early Access release!

This patch makes several fixes based on initial reporting issues following the beginning of the early access this week.

* Disable insight during dialog
* Player blocked after kill the W1 mini boss (Will Hung)
* Weapon stats display
* Player blocked into the ground after a dash
* Players could fall indefinitely before being fully loaded. Levels took too much time to load.
* Issues with Maxxx’s powerful wind attack

Hello recruits, 3/18/2022

Thanks tremendously for your feedback and support regarding Have a Nice Death Early Access release!

This patch makes several fixes based on initial reporting issues following this week.

* Curses combo that make player invincible: “Broken Bones” (Red tree) & “Stroke of Luck” (Green tree)
* Infinite loading
* Arenas still locked after beating all enemies.
* Player is stuck in the pause menu when the “Select Next Floor” menu was entered at the same time as “Pause Menu”
* Swap weapon/spell not saved when player goes on another level.
* Floor choices is impossible
* Upgraded Slaymore could kill player once upgraded
* Combo of HP max temporary items created bugs on HP or killed the player
* Charged scythe SFX
* Following curses didn’t update the mana bar: “Meditation”, “Adjuration”, “Illumination”, “Cloak and Swagger”.

Hello recruits, 3/24/2022

This is a small hotfix patch about crash issues:

* The game crash just after talking to Joe in the CEO’s Office

Hello recruits, 3/04/2022

Thank you very much for all your comments and support since the release of “Have a Nice Death” in Early Access.

This patch - more important than the previous ones - contains additional gameplay tweaks, VFX and sound improvements, as well as bug fixes.

We remain attentive to your feedback and try to respond to it as soon as possible.

GAMEPLAY

* Redesign and enhancement of the automatic Volte-Face system (automatically turns Death to the enemy during the attack) and added an option to turn it on/off.
* Redesign and enhancement of the dash Assist system (replace Death after a dash to help attack) and added an option to enable/disable it.
* Spell “Makeshift Rockets”: added upgrade Level 2.
* The run timer is now stopped during dialogues and kinematics.
* Added option to change voice volume.

BUGFIXES

* Players may be blocked in some battle arenas.
* Some ranged attacks do not launch on the correct side after players have turned around.
* The spell “Poison Mist” does not apply the poison effect.
* Rewards of a level are different from the levels in the first world.
* Players should get stuck in the ground less after crossing a platform.
* Mana/Life upgrade VFX and sound are played as the player enters a new level.
* The “Scythe-Evident Truth” curse can do negative damage to weapons with little damage.
* The worker guide entry of a weapon is not unlocked when purchased from a store.
* “Termination” type Curses are triggered when players break doors or some GPE.
* Infinite loading after taking the elevator in the shop.
* Control Room: New scythe damage does not update in the “Transform” panel.
* Mini-boss Denzel King Dengue (World 3) falls through the level when stunned while performing a flying attack.
* Multiple colliders fixed in levels.
* Various fixes for text/localization.
* A lot of minor fixes.

VFX

* VFX for Poison has been updated
* Changes on Anima and Soulary VFX
* Added new VFX for Curses

SOUND

* Added and fixed various sound effects.
* Added ambiant sounds.