recursal/Fanatic-Fandom huggingface dataset:
Дженни

Дженни - первая жена Дэниэльса и мать Бенджамина. Всегда мечтала о милой и спокойной семейной жизни, но стоило появиться Розе, как голубая мечта Дженни рухнула на глазах. Та решила, что единственным выходом будет - убить Розу, что она и сделала. Однако после смерти Розы, отказалась как-либо ухаживать за её ребенком - Средним. Но с Бенджи очень близко общалась. Дженни - помесь ангела и демона в идеальном соотношении 50\50. Прежде состояла в секте ангелов, но после замужества с падшим, то бишь Дэниэльсом, была вынуждена покинуть её. Всячески старалась отговорить Дэниэльса от желания избавиться от детей.

## Описание внешности.

У Дженни длинные черные волосы, собранные в хвост, голубые глаза, макияж под их цвет, голубые галстук-бабочка, перчатки и нимб. Форма хвоста Дженни совпадает с формой хвоста Бенджамина, форма кончика хвоста напоминает треугольник, однако около основания изгибом отходит от него. Маленькие, схожие с ушами рожки.

## Описание характера.

Дженни может быть разной, как любящей женой и образцовой матерью, так и порой выдавать в себе стервозную истеричку. Искренне любила Бенджамина и Дэниэльса, но на дух не переносила Среднего, что и спровоцировало у него недостаток внимания.
Младший

Младший - ангел с демонической внешностью. По кличке легко догадаться, что он является самым младшим в семье Маргарет и Ротана. Родился за год после смерти Беллы. Является родным сыном Маргарет и Ротана. Обладает неким чистым сердцем, которое может быть использованно в обряде воскрешения, который и планировал провести Бенли.

## Описание внешности.

Младший обладает достаточно привлекательной внешностью и телосложением. Нельзя не заметить его сходство с Беллой, прослеживающееся во многих аспектах помимо внешности. Глаза младшего красноватого цвета и иногда заметный нимб над головой. Носит длинную белую рубашку в редкую сероватую полоску, короткие обтягивающие шорты черного цвета, белые перчатки и большой белый бант. Форма кончика хвоста младшего - сердечко, как и у Беллы.

## Описание характера.

   Младший перенял добродушный характер матери, и частенько прощает своему окружению то, что не следовало бы. Довольно наивная персона, которую при желании можно обвести вокруг пальца. Является практически всеобщим любимцем, благодаря преобладающим положительным чертам характера. Близко общается с братьями, в дальнейшем имеет особую близость со Старшим. Страдает коулрофобией, не имеющей никаких причин или оснований. Находится не в самых лучших отношениях лишь с дядей-Бенли. Младший относительно стеснителен, его не трудно заставить краснеть, что нередко делает Маргарет.
Кларк

Кларк - демон, старший брат Беллы, является лидером секты демонов, боссом Бена и Бенли.Кларк - одна из самых загадочных личностей во истории.

## Описание внешности.

Кларк - демон со шрамом проходящим по диагонали лица, изогнутыми раздвоенными рогами и пентаграммой на лбу, носит закрытый сюртук, перчатки отсутствуют.

## Факты.

Упоминается в легенде о слиянии с ГБ. По легенде, ГБ был равен с Кларком, по силе конечно же. Демоны рассорили их, так как в легенде было сказано, что если ГБ и Кларк образуют слияние, они будут превышать Божественный уровень опасности. Но все это, легенды. Сам Кларк верил в это и не поддался их воле. Он всё ещё пытался "приручить" зверя. Но это только ухудшало ситуацию.
Staff

A **Staff** (also known as an Aldarian) is a volunteer staff member that enforces rules, regulations, and punishments over users on the Astensity Network.

Astensity Staff Members are users that are part of Team Astensity and usually have their own role to play. The primary role of a staff member varies, there are many other roles that staff members also take upon such as chat-reports, forum moderation, and more.
Margo's BaTIM Alternative Universe вики

## Добро пожаловать на **Margo's BaTIM Alternative Universe вики**

Наша вики повествует об одной из немногочисленных альтернативных вселенных BaTIM. Наша вселенная достаточно далека от сюжета игры и хоть всё там и достаточно запутанно, но мы постараемся сделать всё возможное, чтобы она Вас заинтересовала.~

## Персонажи

МаргаретРотанМладшийСреднийСтаршийБеллаБенлиРозаБенХолодокКларкБенджаминДженниДэниэльс
## Содержание

	+ Сюжет
	+ О вселенной
	+ Культы
	+ Расы
	+ Виды
	+ Маргарет
	+ Ротан
	+ Старший
	+ Средний
	+ Младший
	+ Бен
	+ Бенли
	+ Дэниэльс
	+ Роза
	+ Дженни
	+ Бенджамин
	+ Кларк
	+ Холодок

## Создать страницу

Вы можете улучшить эту вики. Создайте новую статью!
<createbox>
width=24
break=no
buttonlabel=Создать новую страницу
</createbox>
Так же вы можете улучшать уже созданные страницы
Mob Farm Manager

Astensity uses Mob Farm Manager to manage mob limits across the server.

As of December 17 2022, The limits are currently set to:

Animals: 20

* Pig
* Cow
* Horse
* Rabbit
* Sheep
* Chicken

Monsters: 24

* Zombie
* Skeleton
* Slime
* Creeper
* Spider
* Squid
* Zombified Piglin

Entity: 20

* Painting

Laggers: 20

* Enderman
* Guardian
* Wither Skeleton
* Cave Spider

LaggersPlus: 9

* Villager
A Time in the Universe Season 1 - Michael J. Caboose

**Season 1 - Michael J. Caboose** of A Time in the Universe consists of 77 episodes.

The season premiered on May 16, 2016

## Plot overview

Michael J. Caboose, our lovable soldier, is stuck in a desperate situation. He has got himself involved in various plots from multiple universes. That would be bad news for him because he has to find his way back from their universe to his. With the help of John Andersmith and a few other people that he met on the way, it should be easy. However, will he succumb to the plot disorder he has no idea about?

## Confirmed Characters

All of the main characters of Red vs. Blue and all of the representing franchises have been confirmed by the creator. However, we have more characters that are confirmed recently.

* Akame
* Esdeath
* Jia Xu
* Guan Yinping
* Baron Corbin
* Daithi de Nogla (David Nagle)
* Leone
* Roman Reigns
* Finn Balor
* Sheele
* Vanoss Gaming (Evan Fong)
* BasicallyIDOWRK (Marcel Cunningham)
* Tatsuya Shiba
* Miyuki Shiba
* Dong Zhuo
* Zhou Cang
* Chelsea

More will be confirmed as the story goes.
Asteroid Base

"I've got a bone to pick with you."

An small mining base built on an asteroid of M type. The asteroid is made up of Nickel and an iron core, with traces of other elements. The asteroid was found by Capac Amaru from raw sensor data in Episode 2 - Novelty Condiment Dispenser.

In Episode 3 - Happy Miner, Capac and Splitsie land on this asteroid to make emergency repairs. They set up the small asteroid base with living quarters, mining machinery, and a factory to refine ore harvested from the asteroid. Capac builds his patented Happy Miner here, which is destroyed in an accident.

The pair leave the asteroid base in the end of Episode 3 - Happy Miner to investigate a signal coming from further in-system.
Main Management

Managing Director

The **Main Management**, or known usually as **Management**, is a special rank on the Astensity network. It is the highest available staff rank, having unlimited access to every command on the network. Unlike the other staff ranks, being the Main Management is a paid job for applicants.

Main Management fits a wide variety of roles on the network, ranging from the frontend and backend of Astensity infrastructure.

## Ranks

There are currently 3 known ranks in Main Management. They are the CEO, Executive Director, and Managing Director. The responsibilities of the ranks are as followed.

### CEO

Incharge of the overall functionality of Astensity.

### Executive Director

Oversees the frontend of Astensity infrastructure. He is responsible for the community and events, with goals in improving Astensity’s image.

### Managing Director

Oversees the backend of Astensity infrastructure. He is responsible for the development process and staff personnel of Astensity.

## Application Process

Main Management is generally the most complicated role in Astensity. The ranks can only be applied for when Astensity opens the Main Management staff application to users. There can only be one user assuming a single rank.

All current Main Management staff started out as either co-founder of the Network or have worked their way up.
Splitsie

Splitsie is the glue that holds the ship (RX-39487), the crew, and what little remains of Capac's sanity together.

His file says Splitsie is a slightly neurotic Engineer, a realist who is dedicated to the job at hand.

At times he can be a little bit pedantic, but what do you expect from an engineer. He doesn't understand pop culture references and answers rhetorical questions. He thinks the world is out to get him and he doesn't deserve any of this.

## Suit colour

Originally, Splitsie's suit colour was dark teal, but right before Season 2, he changed to gray.
Ode to the Clueless

I just read a ton of feedback about other peoples' games, and so I want to try and explain what's going on using the fewest words possible.

Sacrifice is a "table-top role playing game", played on an online table top. "Role playing game", like in video games, means you get to make a character.

The setting is in the near future, in space. This does not matter nearly as much as simply making a character you think is 'cool' or 'interesting'. Making characters is easy, and the rules are purposefully simple. The first chapter is about making characters, and if you want, just hop online and get help from real people. Don't stress this part, because I will make a bank of pre-made characters that can just be grab-and-go style, kinda like some video games.

The core concept in this game is that everyone's character should start out Clueless. I handled this by trying to make my players Clueless, but that might not have been the best idea...

Your space person (character) grew up with space-stuff just as boring as iPhones are to today's children. Because of that, space-stuff is just another hassle to deal with, not some neat sci-fi trope. For instance, I commute 25 miles to work every day. 100 years ago, traveling 50 miles was a big deal. That's why I'm saying the space-stuff can take a backseat to the character; because people are still people. Kids needs teachers, sick people needs doctors, the stock market needs brokers, drug dealers need junkies, etc.

A few things your space-person knows: No such things as Aliens, because we're in space now all the time, and there are no Aliens. Partly because it would take like 1,000 years to travel to others stars, because space travel is still really slllooooowwww. No such thing as FTL (Faster Than Light travel). VR (Virtual Reality) is illegal, because sometimes when you stick wires in your brain, the electricity kills you. There are a few other "No Such Things" in this game, to really help make your space-person as regular a person as possible.

To finish this section: Your character is a regular person, but in space.

Now for the second half. Your otherwise-regular space person is suddenly thrust into a scenario where there are no \*other people\*; only a bunch of extremely bizarre Aliens. They are trapped on a spaceship together, that routinely goes \*instantaneously between stars\*, which is some serious FTL.

This is why your character is Clueless. We are playing a game together where we are challenging our made-up space-commuters to deal with some serious and extreme weirdness. Kinda like those board games about zombies; you have regular people thrown into a bizarre situation, and you spend the entire game just trying to survive.
Cryo sleep

Cryonic stasis, or 'cryo sleep', uses principles of cryonics to put the human body into a hibernation-like state for long distance travel.

Typical implementations involve single person facilities variable known as cryopods, cryotubes, stasis lockers, etc.

Basic systems are quite common, a familiar sight on any spacecraft with ranges beyond simple orbital shuttles. These systems provide little in the way of extra features. More advanced facilities may include options to occupy the user during hibernation, or provide limited access to ship data and controls, or other systems tailored to the specific needs of the users. Such systems utilize the ships computer and a series of non-invasive neural links to interact with the users brain directly.

Very small ships may have cryo systems pulling double duty as general crew berths.

Larger ships may forgo cryo facilities altogether, although some maintain systems for emergency use. Some larger ships utilize large centralized cryobays with many pods, and rotate crews in stasis, depending on mission profile.

Cryo suspension systems are generally considered to be quite safe, although there have been recorded instances of problems arising from particularly long time periods spent in suspension. Some issues have also arisen with neural interfaces, particularly when active users are engaged during a critical systems failure. Failure to operate systems properly may cause freezer burn. Re-awakening may involve respiratory complications, particularly in cases of emergency revival where the awakening procedure is hastened.
Karol

**Karol** es un personaje principal de la serie cómic Elementals Music. Ella es la líder de su grupo el cual cuenta con: Nicolle, Valentina, Juan Diego y Miguel.

## Personalidad

Ella era tímida al principio, pero al cambio de escuela en grado sexto ya perdió esa timidez, ya que esa escuela la aceptaron como era y le ayudaron mientras que en las otras escuelas sólo le veían el lado negativo a ella. Después de eso, ella es amigable, amable y generosa con los demás, aunque, aveces un poco loca, bipolar, y aveces no piensa las cosas con lógica. Aunque, no hay que olvidar que ella es graciosa y le gusta animar los momentos.
A Time in the Universe Season 3 - Tweek Tweak

**Season 3 - Tweek Tweak** of A Time in the Universe consists of 52 episodes.

The season will air in 2019 - 2020

## Plot overview

*Dylan Andrews may have defeated the Army of Vengeance but a new threat has arisen in the multiverse. Miori Sahara has waged war on every single dimension after the death of her mother and this time, the Elder Gods can't do anything about it. Left with no other options, the Voice of Hope chose Tweek Tweak from South Park as their hero of the multiverse. Tweek, along with Noam Dar from WWE and Lucina from Fire Emblem, must put his fears aside and save the multiverse before Miori Sahara destroys everything.*

## Trailer

*You can replace this text with a video trailer using our "Add a video" tool. Or you can remove this section entirely.*

## Episodes

* Link to episode 1
* Link to episode 2
Elementals Music Wiki

## Actividad reciente

Esta wiki se trata de una serie cómic que se llama Elementals Music, consisten en un grupo de chicos que al escuchar música de su agrado y buena tiene poderes elementales.

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. Encuentra videos sobre tu tema en la videoteca de Fandom.

Archivo:Placeholder
Light Echoes Wiki

# Light Echoes

The machinima science-fiction series **Light Echoes** is about the adventures of starship RX-39487 and its brave crew.

> Lost amidst the darkness of the Outer Arm, a damaged ship drifts through space. What catastrophe has befallen the crew of the RX-39487? Will they survive? Can they piece back together their mission?
>
>

This is a scripted comedy series by Zebra Monkey Productions, filmed using the Space Engineers game engine. Starring the smartest people on the planet, Capac Amaru and Splitsie! Season 3 is currently in production, and writing on Season 4 is underway.

## Watch now!

For synopses and info about all episodes, see Episodes.

More fun videos can be found under Specials.

## Activity Feed

Track the most recent changes to the wiki on this page.

 Help

* Wiki Activity
* Social Activity
* Image Activity

No changes during the given period match these criteria.

## Want More?

* Capac's YT channel
* Splitsie's YT channel
* Zebra Monkeys YT channel
* Splitsie's Twitch streams
* Capac's Twitch streams
Starship Loadout

## This is the starship layout:

### The base keel of the ship.

Crew is number of people the ship can comfortably sustain. mCrew is the maximum number before life support becomes dangerously overtaxed. Size
was denoted in Width, Depth, Height - Orientation is from forward thrust point. Size Mod will be an approximate and arbitrary number to denote its bulk, mass
and dimensions. xPort = External ports for things such as Weapons and turrets; iPort = Number denoting amount of internal space the ship has available for
modules. Approximately a 5x5x5 cube, or 125m3

### Armor Mods

Health = +/- Ship size, Amount of damage taken before critical hull breach; sArmor = possibly prevents one point of mDamage; RE = Required Energy to replace one health level; MP = Onboard skilled and equipped manpower required to repair one health level. xPort = ports blocked by armor.; Cost = CCIC to obtain this part

 Gravimetric Upgrade

### Weapon Mods

mDam = dice modifier to S/S to S/S attack; AP = How many points of sArmor is negated. May add additional dice; RE = Required energy to fire one turret for one round; MP = required skilled manpower to operate the weapon effectively. -2 to attack per
missing MP, -1 for unskilled MP; Ammo = How much ammunition is contained without needing to discontinue firing to reload / How many rounds a single reload takes; Range = -0 / -2 / "Drama Dice" to attack, measured
in Ls. xPort = ports used by weapon.; Cost = CCIC to acquire this part. \*=This weapon, if damage is dealt, opens a "beach-head" of sorts in an enemies hull. \*\*=This weapon counts as two turrets for calculating combat modifiers.

 gun2

### Power Mods

Max Charge = Maximum EU's able to be held, any excess will vent and/or cause overload; EU/h = Number of EU's generated per hour; fused = Amount of fuel used to generate power; fCap = Fuel capacity for the drive.; Cost = CCI to acquire

 Better Storage

### Thruster Mods

Acc = Acceleration, how many turn to go from stopped to max speed or vice versa (X is how many turns they

move forward and is how many it takes to slow down); Speed = Maximum PSL (Percent of the speed of light); Handling = An arbitrary assignment to represent approximately how fast the vehicle can change direction; EU/Lm = The amount of

power used to travel one Light minute. {Speed of light is approx. 300,000 km/s); Cost = CCIC to acquire this part.

 Grey Upgrade
RX-394

This mysterious ship appears to have suffered some calamity.

A carrier ship with an interesting resident. Not much is known of its history but in Episode 6 - Spoiler Alert!, Splitsie and Capac are on the case!

The ship seems to be evacuated but not all the crew did, as Capac found 2 bodies and "borrowed" their suits.

Also it seems that this might be the season of love for forklifts.
Crashed Ship

The crashed wreck of an old ship lies half-buried in the sands of the Desert Planet. The pirates use it as bait in season 2. This wreck is where Splitsie finds the Escape Pod survivor and hydrogen thruster blueprints in Episode 9 - New Friends. There is no giftshop nor sexy beach volleyballers to be found here.
Dying

For whatever reasons, a character may die sometimes. Usually not of their own accords either, but through some from of contested action, like combat.

## Individual combat

This is the character, possibly alongside friends, comes into direct contact with death while in their bodies. Getting punched, shot, rip in a spacesuit, a few too many hard radiations... the list is endless.

There aren't a lot of fancy rules here. Mostly, you'll be given a meta-gamed help or few, and if those opportunities pass, then your character died and the player will have to make a new one.

## Got too old

This will probably not refer to age, but to the continued playability of the character. The character may have too high of an iniquity, or has gained so much exp as to simply not belong in the campaign any longer.

The character can actually die, if that's whats desired and agreed upon, but usually these characters can join the cast of characters out of game, doing naughty things in the background and generally providing nostalgia for all.

## Starship

Welp, you've made it this far so I guess you'll now know one of the most coveted secrets in the game.

*The ship cant die.*

 Sorry, spoilers, end of the line.

But nonetheless there is a process..

### The Process:

First, time slows down. Just enough for the character(s) involved to get the data to make a choice.

The ship will Jump. Sometimes to null coordinates (anywhere) and sometimes to Circini.

Depending on how badly/nicely the ship got blown up though.

### Nicely

The ship will absorb a ton of equipment onboard to shore up the power requirements for the Jump, then make the Jump.

### Badly

The ship will absorb all equipment onboard and find it wanting. Someone will be released from stasis to help with the calculations. Their brain will be set on fire so they can do the mindbending mental feats required to fulfill the Jump. We will remember their sacrifice. The ship Jumps to safety.

**The ship *always* Jumps to safety.**
Sacrifice Wiki

## Welcome to the Wiki

This is the home of the official core ruleset for the Sacrifice Starship RPG, a SciFi spinoff from World of Darkness (with weird aliens instead of vampires and shit).

## The major topics for the ruleset are...

* What you need to know (aka Character Creation)
* Backstory
	+ Character Concepts
	+ Ode to the Clueless
	+ Running list of discoveries
* Action Rolls
	+ Mining
	+ Combat
* Planet Types
* Quirks
* Aspects & Aptitudes
* Virtues\_and\_Vices
* INIQUITY
* Willpower
* Professions
* Roll Modifiers
* Roll20 Specific Rules
* Mass Combat
* Xeno-Tech Rules
* Downtime Actions
* Equipment
* Power Sets
	+ Rail Jockey
	+ Life in 0s and 1s
	+ Psionics
* Size Comparisons
* XP Awards and Bonus XP
* Dying

## Campaigns Main Page.

This is where current and past campaign data/logs are.

## PDFs

Here are the character sheets:

v4.1.0 PDF

v4.1.0 DOCX

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
NewSacrificeCampaign032523

## This is the starship layout:

### The base keel of the ship.

Crew is number of people the ship can comfortably sustain. mCrew is the maximum number before life support becomes dangerously overtaxed. Size
was denoted in Width, Depth, Height - Orientation is from forward thrust point. Size Mod will be an approximate and arbitrary number to denote its bulk, mass
and dimensions. xPort = External ports for things such as Weapons and turrets; iPort = Number denoting amount of internal space the ship has available for
modules. Approximately a 5x5x5 cube, or 125m3

### Armor Mods

Health = +/- Ship size, Amount of damage taken before critical hull breach; sArmor = possibly prevents one point of mDamage; RE = Required Energy to replace one health level; MP = Onboard skilled and equipped manpower required to repair one health level. xPort = ports blocked by armor.; Cost = CCIC to obtain this part

### Weapon Mods

mDam = dice modifier to S/S to S/S attack; AP = How many points of sArmor is negated. May add additional dice; RE = Required energy to fire one turret for one round; MP = required skilled manpower to operate the weapon effectively. -2 to attack per
missing MP, -1 for unskilled MP; Ammo = How much ammunition is contained without needing to discontinue firing to reload / How many rounds a single reload takes; Range = -0 / -2 / "Drama Dice" to attack, measured
in Ls. xPort = ports used by weapon.; Cost = CCIC to acquire this part. \*=This weapon, if damage is dealt, opens a "beach-head" of sorts in an enemies hull. \*\*=This weapon counts as two turrets for calculating combat modifiers.

### Power Mods

Max Charge = Maximum EU's able to be held, any excess will vent and/or cause overload; EU/h = Number of EU's generated per hour; fused = Amount of fuel used to generate power; fCap = Fuel capacity for the drive.; Cost = CCI to acquire

### Thruster Mods

Acc = Acceleration, how many turn to go from stopped to max speed or vice versa (X is how many turns they

move forward and is how many it takes to slow down); Speed = Maximum PSL (Percent of the speed of light); Handling = An arbitrary assignment to represent approximately how fast the vehicle can change direction; EU/Lm = The amount of

power used to travel one Light minute. {Speed of light is approx. 300,000 km/s); Cost = CCIC to acquire this part.
Size Comparisons

Each size is a rough outline, and each step up should be an order of magnitude (roughly x10) larger than the size below it.

# Starships

## Size 1 (Fighter):

Examples include:

CCI Rail fighter

Naval Warships

## Size 2 (Scout):

Examples include:

AC Scout ship

Unk Corvette

CCI Gunship

Naval Carriers

## Size 3 (Destroyer):

Examples include:

CCI Industrial

## Size 4 (Cruiser):

Examples include:

AC Cruiser

ST Auxiliary

## Size 5 (Battleship):

Examples include:

AC/ST Battleship

## Size 6 (Carrier):

Examples include:

Octo Carrier

## Size 7 (Dreadnought):

Examples include:

Vagabond

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

# Drones

Drones get assigned S ratings for their size. S rating is always considered Size 1 for starship combat purposes. Ship classes can hold double is rating (Size 1 can hold 2x S1's, Size 2 can hold x2 S2/s or 4x S1's). Each drone can roll its size for Mental based rolls.

Size rating described below; xPort= External ports for things such as Weapons and turrets; iPort = Number denoting amount of internal space the ship has available for modules. Approximately a 5x5x5 cube, or 125m3; Cost = EU to acquire this part;

### S3 - Econoline

This drone can fit external equipment (Weapons) now.

### S4 - Cessna

A robust platform for more risky missions

### S5 - Airliner

Any drone bigger than this might as well be a full blown starship, with decent weapon and internal mounts.
POWERSETS

There are currently 3 powersets in this game, listed below. These give you some structured quirks to really enhance some aspect of your gameplay.

Rail Jockey: Some neat rules to help a spaceship pilot have an edge over their opponents.

Life in 0s and 1s: Take hacking to the next level, bending computer systems to your will.

Psionics: You are your own weapon, and your brain can do a lot.
WILLPOWER

## Overview

Willpower is calculated by (Resolve + Composure), and increasing those stats is the only way to increase your willpower.

## Spending Willpower

You can spend one (temporary, regainable) point of Willpower to add +3 dice to your dice pool. Typically one would cross out the empty dots on their character sheet, since your maximum did not decrease.

## Regaining Willpower

Once willpower is used, there are a few ways to regain it:

* Act in accordance with your Vice or Virtue (+1 regained)
* Do a brave and heroic deed (+1 regained)
* Show up next game (+1 regained)

## Action Rolls for Willpower

At some point, you may have to roll your willpower, or roll to overcome someone elses willpower. Typically the attacker would roll (Stamina + Resolve) against the defenders maximum dice pool.

For instance: *Alice is torturing Bob for info. Bob has 7 Willpower. Alice rolls (Stamina+Resolve), since torture is neither quick nor easy. If she rolls 6 or lower, she did not succeed. If she rolls 7 or higher, Bob talks.*

To overcome some equally difficult, but non-combative roll (The Attacker isn't a character, but a phenomenon or plot device), The Player may roll their Willpower, minus any negative effects, with any successes mean succeeding.

For instance: *An "ion storm" messes up the ship, and fills all players brains with migraines and static and seizures; but someones got to press the FTL button. All players would roll, any success at the table means Jump.*
Roll20 Specific Rules

This section goes over the Roll20.net specific stuff to help clarify and prevent a few issues. The text window is currently in-character and where the game is happening. However, video and voice are enabled, and can be used by players for OOC (Out of character) conversations, as well as planning and strategizing (Eg. “What should we do about the Grey onboard?”) so that decisions can be made a little faster. The longer you debate, the more likely that things won't go as planned.

## System Map

This map is where all the planets are visible and the star in question is in the middle. Will typically have a name like “Delta Eriandi”.

Each square is approx 15 light minutes. Most 25x25 system maps are only ~300lm across. (Pluto is 400lm from the sun) So basically anything of interest farther out will be Rp’d or the map will be modified. Doing the math, this puts each movement between squares at 150 minutes for a ship that can travel at 10psl. Most ST ships can only go 4-7psl, and so the players can typically move 2-to-1 for the enemy. The also covers the bonuses in ambushing they get from begin cloaked.

Icons for player vessel and target to be scanned must be overlapping to engage in active scanning.

## Galaxy Map

This is mostly for show, and so I don't have any strong rules attached at this time. The distance between stars also equals the amount of energy it costs to jump there. Player should be keeping track of their energies.

## Battle Screen

This one is the business.

Each ship may move the ship half of its psl rating (rounded down) with a dedicated pilot, or a quarter of their psl rating if the pilot shoots (at -2 penalty).

Players may hold their Init until their pilot moves the vessel and then fire afterwards. Pilot may do a simultaneous move the vessel, and allow players to fire at optimal range. (Eg, move inside of weapons range, fire, then move back outside that range) This MUST occur in a nearly straight line to be effective.

The yellow section gives a -2 out-of-range penalty. The red section gives no penalty. This is counted from the shooter to the shootee. You will notice that ST have much larger arcs than you (until you unlock better tech), and that is because they are massive and are shooting a lot of weapons at you at the same time.
Downtime Actions

Your character still exists during those long spaces in between planets and stars, and so while the players just press the left arrow key, that character has hours that they have to keep themselves busy. This section describes how to determine what that character was doing, and maybe even benefit from it.

## End of a session:

You will come to me, probably on FB messenger or something, OOC, and discuss what your character was doing. We might even roll some dice. At this moment, whatever we discuss is considered “will happen at some point”.

Some examples are:

* I’m studying that piece of technology we found to try and learn what it does.
* I’m going over the chat logs, untranslated, to try and learn the culture.
* I’m taking this tech here, and that tech there, and making a brand new “cool-thing”/”superweapon”
* I'm gonna dissect that pile of alien bodies we recovered/discovered/created.

## Before the start of the next session:

You have until this moment to declare your downtime action. As soon as the session starts, whatever we discussed is to be considered as “has happened at some point”. If you don’t capitalize on it by this time, it’s pretty much lost. We can talk details, but in general, your character simply didn't do anything useful or worth mentioning.

## During a session:

Technically this is when downtime actions are happening. Also, they might be happening at other times, like in-between jumps, or when your character isn't present.

## Endings of sessions early:

Sometime sessions end early. This is tricky, but in general, you simply won’t get a downtime action. If it makes sense in the context of what happened / is happening in the game, you may get some plot-related Rp’ish downtime actions to help the campaign shuffle along. (Eg. Need to develop a tech to finish a scene and are willing to end the session to try and resolve it)
Planet Types

## Rainbow

They are "worlds whose radiant energies defy all scanners producing a rainbow-like image". Rainbow Worlds are rich in already-processed radioactives, as well as Crystal permeating its surface.

## Water

This planet has large volumes of water, and is the most frequent to evolve life. Sadly, this has made Water planets the target of disputes and assaults by various species, taking them from naturally abundant to practically rare.

### Frozen:

This is a water planet, but all of its water is frozen solid.

### Subterranean:

This water planet typically has little or no atmosphere,and large volume of water underneath its surface.

## Hydrocarbon

This planet type has large volumes of hydrocarbons, like methane and oils. Most oxygen on these planet bound with carbon or sulfur, and water is rare.

### Oily:

This hydrocarbon planet has developed large oceans of oil

### Green:

This hydrocarbon planet had enough water content to allow for things like amino acids and proteins to form.

## Redox

This planet type has high acid contents, with large volumes of reactive oxygen. Complex detergents are formed and any water is typically bound with high volumes of chlorine or fluorine.

### Radioactive:

This redox planet was an unusually high volume of radioactive minerals that have been naturally ‘fracked’ from its crust, and have made their way into the atmosphere.

## SuperDense

This planet type has a dense CO1,2,3,4,5 atmosphere and typically has large volumes of iron and lead, making the core incredibly dense, and magnetically unstable.

### Artificial:

This SuperDense planet was intentionally crafted by some spacefaring species, although typically no purpose is discernable.

## Gas Giant

This planet type has small rocky cores under stellar quantities of gas. They are the most common planet type, except when the system has more than one star.

## Barren

This planet type has no atmosphere whatsoever, and is typically silicate based. For whatever reason no atmosphere was able to form, and there are no underlying positive qualities.

### CRACKED:

This barren planet was once something else, but had been unnaturally assaulted by a space faring species from orbit so badly that nothing of value remains

### Blasted:

Similar to cracked, a natural cataclysm, perhaps a supernova, ruined this planet a left it a charred husk.

### Treasure:

This barren planet, while being a desolate rock, also has a large volume of valuable elements reachable from its surface.

## Primordial

This planet type has an incredibly dense atmosphere made of metallic compounds.

### Volcanic:

This primordial planet has such frequent volcanic eruptions that no other atmosphere can form but a metallic one

### Greenhouse:

This primordial planet held in so much heat from its star that it boils surface metals into the atmosphere.
Красношарфиг

'*Красношарфиг **(рин.*** **Krasnosharfiege) - Столица** Ринландской Народной Республики'***,** Столица **герцегства Ринландия*** и *Административный центр **староства Ерцгандер.*** Первое упоминание - *2013 как **Кронсберг.***

Научный центр Ринландии**,** на территории города построены ***уневерситет истории имени А.В.Кошелева.***
STLB: Starship Loadout

## This is the starship layout:

### The base keel of the ship.

Crew is number of people the ship can comfortably sustain. mCrew is the maximum number before life support becomes dangerously overtaxed. Size was denoted in Width, Depth, Height - Orientation is from forward thrust point. Size Mod will be an approximate and arbitrary number to denote its bulk, mass and dimensions. xPort = External ports for things such as Weapons and turrets; iPort = Number denoting amount of internal space the ship has available for modules. Approximately a 5x5x5 cube, or 125m3.

### Armor Mods

Health = +/- Ship size, Amount of damage taken before critical hull breach; sArmor = possibly prevents one point of mDamage ;RE = Required Energy to replace one health level; MP = Onboard skilled and equipped manpower required to repair one health level. xPort = ports blocked by armor.; Cost = CCIC to obtain this part.

### Weapon Mods

mDam = dice modifier to S/S to S/S attack; AP = How many points of sArmor is negated. May add additional dice; RE = Required energy to fire one turret for one round; MP = required skilled manpower to operate the weapon effectively. -2 to attack per missing MP, -1 for unskilled MP; Ammo = How much ammunition is contained without needing to discontinue firing to reload / How many rounds a single reload takes; Range = -0 / -2 / "Drama Dice" to attack, measured in Ls. xPort = ports used by weapon.; Cost = EU to acquire this part. \*=This weapon, if damage is dealt, opens a "beach-head" of sorts in a enemies hull. \*\*=This weapon counts as two turrets for calculating combat modifiers.

### Power Mods

Max Charge = Maximum EU's able to be held, any excess will vent and/or cause overload; EU/h = Number of EU's generated per hour; fused = Amount of fuel used to generate power; fCap = Fuel capacity for the drive.; Cost = EU to acquire this part.

### Thruster Mods

Acc = Acceleration, how many turn to go from stopped to max speed or vice versa (X is how many turns they move forward and is how many it takes to slow down); Speed = Maximum PSL (Percent of the speed of light); Handling = An arbitrary assignment to represent approximately how fast the vehicle can change direction; EU/Lm = The amount of power used to travel one Light minute. {Speed of light is approx. 300,000 km/s); Cost = EU to acquire this part.

### Other Mods

 Drones

mDam = dice modifier to S/S to S/S attack; AP = How many points of sArmor is negated. May add additional dice; Health = +/- Ship size, Amount of damage taken before critical hull breach; sArmor = possibly prevents one point of mDamage; Size Mod will be an approximate and arbitrary number to denote its bulk, mass and dimensions; Int = Intelligence factor - how smart the drone is when trying to accomplish tasks without direct player intervention.; Cost = EU to acquire this part.

 undiscovered
Бен

Бен пренадлежит расе демонов, является братом Бенли и Маргарет, и мужем Беллы. Любил Беллу больше своей собственной жизни, после смерти жены начал становиться падшим и частенько замечать ее образы там, где их в действительности нет. Является членом культа демонов, и следовательно, подчиненным Кларка.

## Описание внешности.

Бен - демон с красными глазами и бантом этого же цвета. У Бена явно выраженные острые когти, заметить их нетрудно, ведь он так же как и Бенли не носит перчаток. Бен в некой степени схож с Бенли, то бишь его братом, достаточно высокий рост, широкие плечи.

## Описание характера.

При жизни Беллы, Бен был любящим мужем и довольно приятной персоной. Еще не является падшим, но после смерти Беллы дело идет именно к этому. Лишившись возлюбленной тот превратился в достаточно жестокого убийцу, любое упоминание Беллы может запросто вывести его из себя. Без особых колебаний расправится с любым, кто хоть немного мог быть связан со смертью его супруги, что легко видно на примере Бенджамина.
Лиссиччинские имена для котов

В **Лиссиччине** принят *специальный способ* для **названия котов** который называется **Лиссиччинским (лесным).**

## Способ

При рождении котенка ему дается начало имени. Например, возьмем Сульф. Когда котенку исполнится год, к началу имени прибавляется конец ***-лап***. Когда коту уже стукнет 2 года, то *-лап* заменяется на ***-хвост, -бок, -цап, -серд, -коготь, -лист*** или ***-шуб.*** Начало имени дается самим монархом Лиссиччины.
Соединенное Королевство Авалония

## рос. Соединенное Королевство Авалония

Флаг

Герб

**Авалóния,** или же **Соединнéнное королéвство Авалóния (**укр. *З'єднáнне королíвство Авалóнія***) — констуционная монархия** в *центральной европе* с столицей вСанкт-Котовске**. Граничит с *Ринландской Народной Республикой* и *Украиной*.**

Столица Санкт-Котовск - *культурный и политический центр страны*. Современная Авалония появилась **7 января 2017** **года после *Иринского соглашения***. **Страна распологается в территории Киева**.

## История

### **Ринландо-Людмилийские войны**

Начало истории Авалонии можно начинать с серидины 2014 , когда на территории современной Авалонии появились ряд карликовых государств: **Фéдеративная Респýблика Ринлáндия**, **Королéвство Людмилѝя** и **Ирѝнские Емирáты**.Тогда в атмосфере чуствовалось напряжение между Ринландией и Людмилией. В первой Ринландо-Людмилийской войне Людмилийцы сдались на входе Ринландских войск в Шкрафию. На второй войне Людмилийская корона сдалась на осаде Расмирдании (Санкт-Котовска). В третьей войне вмешались Иринские Эмираты, пробуя остановить агрессию Ринландии. В Итоге войсками Союзников был захвачен Атлетико (Кроны) . А вот Ринландией была захвачена Расмирдания и Компреденсе.

### **Федерация Нового Горизонта**

#### **Создание и процветание**

После четвертой войны Ринландия захватила Людмилию и Иринские Емираты, создав **Фéдерацию Нóвого Горизóнта** с тремя республиками: Ринландия (С Шкрафией и Братронией)

    , Людмилия и Ириния. Столицей Ринландии стал Консберг (Теперь Красношарфиг), Людмилии - Компреденсе. А Иринии - Иринск. Федерация процветала, экономика и наука возвышались. На территории Ринландии строились университеты, а сокровишница Иринии ломалась от такого богатства. А тем временем Людмилия застыла, без процветания в науке или торговле.

#### **Упадок Федерации**

Упадок можно относить к середине 2015, когда Людмилийцы возглавили восстание. Были спалены **Пране, Атлетико, Смернек и Рестпаро.** Власть Капитулировала, Появился **Независимый город Санкт-Котовск**.
Front-end Management

Project Lead.

The **Front-end Management**, or known usually as **Leads**, is a special role in the Astensity network. It is the leader rank focused on its given tasks.

Front-end Management manages the frontend of Astensity infrastructure.

## Ranks

There are currently 3 known ranks in Front-end Management. They are the Public Relations Lead, Player Affairs Lead, and Project Lead. The responsibilities of the ranks are as followed.

### Public Relations Lead

Ensures the marketability and branding of Astensity. Takes charge of making sure that players know about any upcoming event. He is responsible for the Publicity Team and Branding Team.

### Player Affairs Lead

Helps to ensure the stability of the player base while making sure they follow the rules and maintain fair gameplay among all players. He is responsible for the Moderating Team.

### Project Lead

Helps to facilitate new projects or any major events for Astensity. He manages and embarks on projects that make Astensity a much more fun and exciting place. He is responsible for the Events Team and Builders Team.

## Application Process

Front-end Management is generally the most complicated role in Astensity. The ranks can only be applied for when Astensity opens the Front-end Management staff application to users. There can only be one user assuming a single rank.
Magnetar

A magnetar is a type of neutron star with an extremely powerful magnetic field. The magnetic field decay powers the emission of high-energy electromagnetic radiation, particularly X-rays and gamma rays.

In episode Novelty Condiment Dispenser, a magnetar in a nearby system causes massive interference with sensors and communications for anyone whose systems aren't properly modified to compensate.
Equipe CCPA

A **Equipe CCPA** é um Grupo misterioso que trabalha para o General Hunt. Essa Equipe é composta por : Chab Chab, Potelk e Amaya. aparentemente estão atrás das Pedras Lendárias, depois que Gidel derrotou o Hunt, a **Equipe CCPA** foi atrás dele. e causaram problemas para Gidel e seus amigos, a Amaya usou seus poderes de trocar de corpo contra Shalley e Snory, fazendo uma grande bagunça. mas eles foram obrigados a fazer tudo voltar ao normal. quem fez isso foi o Potelk.
Haircut

Appearing in Episode 10 - Sexy Beach Volleyballers, this space pirate is quick to trash talk others as filthy frothing pineapple, pathetic parody of a penguin parmigiana, and similar. He also threatens to turn his colleagues guts into lacy garters. He always gets the credit. Works with Thumbs and is a crew mate of Hogarth.
RX-39487

The RX-39487 was a scout sized vessel most likely operated by Humanity but fell in the hands of Capac Amaru and Splitsie. The ship was hit by a debris field which was later revealed to be caused by an explosion on the RX-394, likely RX-39487's mothership.

The RX-39487 AI is helpful but struck by speech problems and later corrupted by radiation from a gas giant. Thanks to Capac, it lives on in the body of Reggie.

The interior has room for a crew of two. There's a cockpit up front, then stairs down to an airlock and two cryopods, followed by a small cargo hold and a small engineering section. The ship seems to have been designed for a crew that is either in cryostasis or awake, since there are no sleeping quarters, which causes Splitsie and Capac much exhaustion. They added a custom sensor array up top in season 1 but lost it in season 2. On the bottom there are several magnetic landing gear.

Intended for space only, the ship was equipped only with Ion thrusters. After the crashlanding on the Desert Planet, Splitsie retrofits it with a hydrogen thruster which enables the RX-39487 to take off and land on planets.

Its FTL jump drive is defective all through season 1 and 2, and Splitsie can only barely rig it up for a risky emergency jump at the end of season 2.
Thumbs

Thumbs is a space pirate appearing in Episode 10 - Sexy Beach Volleyballers. He uses creative insults such as "pox ridden powder room" and "assinine alliterative Antwerp" in his trash talk. He talks directly to the boss. Possibly friends with Hogarth. His mate Haircut thinks that Thumbs has a secret underwear drawer.

## Crossover

In the Zebra Monkeys series Escape... Unlikely episode 25, a mysterious character named Thumbs steals Splitsie's best ship, the Cockroach, on Mars.

1. ↑ https://youtu.be/QSBwvbtSmRY?t=2491
Steve

Steve is a Cobalt rock (42kg). He was part of an asteroid until he met Capac Amaru in Episode 3 - Happy Miner.

Steve and Capac chat a lot and Capac tasks Steve with various duties according to Steve's skills. Steve is a man of few words and more of a backseat driver type, as shown in Episode 10 - Sexy Beach Volleyballers. After the loss of the original RX-39487 Computer, Steve was awarded the role of poet laureate on the RX-39487 by Capac in Episode 7 - Electric Boogaloo. Splitsie once threatened to eject Steve's rock collection in Episode 10 - Sexy Beach Volleyballers if Capac isn't quiet.

Introducing SteveIn Splitsie's absence, Capac shows Steve the bridge
Technician 2

He's the one in white.

Technician 2 was a cryobay technician aboard the RX-394. He had a bit of a thing for the cryobay crew chief. He didn't really like his job, particularly manipulating people in cryostasis. Occasionally called out Technician 1 on his jokes.

Loves a good bit of mystery meat. Likes to make sure he's on time to his shift, but sees time in the brig as a right of passage. Likes to know whats going on around the ship.
Pirate Satellite

This satellite is a little communication relay orbiting the desert planet. It is labelled F5. It was hacked by our heroes, the crew of the RX-39487 in Episode 4 - Episode IV: Return of the Hope Strikes Back. They couldn't read the files but could piggyback on signals to triangulate. This action, although beneficial to them at first, later attracted unwanted attention by its owners in Episode 8 - Attempted Re-Entry.
RX-39487 Computer

The Computer voice of the RX-39487 appears to have gone mad after the impact with the debris from RX-394. However the crew slowly sees the logic behind the gibberish, for example, when the voice says "Offering emotional support" it means "Yes". So the problem might lie in the translation from concepts to human words. However the computer talks "Star Wars" fluently.

## Voice

Voiced by special guest star www.text2speech.org.