Primal Wall-nut

*Primal Wall-nuts cost a bit more than typical Wall-nuts, but they can be planted much more quickly.*

## In-game statistics

### Codename alias

primalwallnut

**"Grunt," explains Primal Wall-nut. "Grunt oog grunt-grunt," he goes on to say. "Ook-urg grunty grunt grunt," he concludes. A nut of many opinions, is Primal Wall-nut.**

**Primal Wall-nut** is a plant in *Plants vs. Zombies 2: Reflourished* and the second plant obtained in Jurassic Marsh. He is unlocked at Jurassic Marsh - Day 4.

Primal Wall-nut is the primal version of Wall-nut. He costs 75 sun more than the modern Wall-nut, but has the same toughness and recharges much faster. He also has the ability to withstand instant kills from zombies such as Gargantuar Smashes, Zombot missiles, and their lasers. The mentioned instant kills will only deal 1500 damage to him.

## Almanac entry

**Primal Wall-nut**

Primal Wall-nuts cost a bit more than typical Wall-nuts, but they can be planted much more quickly.

"Grunt," explains Primal Wall-nut. "Grunt oog grunt-grunt," he goes on to say. "Ook-urg grunty grunt grunt," he concludes. A nut of many opinions, is Primal Wall-nut.

## Plant Food effect

When fed with Plant Food, Primal Wall-nut gains a rock armor with a drawing of a Wall-nut on itself which that has 8000 health. The armor does not resist instant kills, however.

## Strategies

Successfully using Primal Wall-nut is a highly involved task, compared to most other wall plants. With both a high sun cost and fast recharge, good sun management is a necessity to be able to afford Primal Wall-nut in the first place - but if done correctly, Primal Wall-nut becomes a highly reactive protector of the main defense.

To afford Primal Wall-nut's high sun cost, good sun production is recommended, through the use of heavy duty sun producers and planting several of them at once. Shoveling upgrades are also helpful, as they can reduce the overall sun cost to a mere 65/35 sun (with two or three upgrades, respectively), recouping spent sun from damaged Primal Wall-nuts to better afford new ones.

Another helpful trait of Primal Wall-nut is his resistance to instant-kill attacks. This makes him a prime candidate for helping to deal with Gargantuars and Jurassic Rockpuncher, weaponising Primal Wall-nut's fast recharge and the zombies' slow attack rates to keep them preoccupied from advancing towards the main defense. Keep in mind that Chard Guard may also be useful for handling Gargantuars in particular, as the former's leaves can fling the latter away from the defense - while also better dealing with the dangerous Gargantuar Prime, whose dual-smashes can destroy Primal Wall-nut much faster than most. Also keep in mind that Primal Wall-nut doesn't have a universal resistance; forms of instant kill such as crushing via Troglobite's ice blocks and incineration by Explorer Zombie's torch will still work on Primal Wall-nut.

An unusual alternative to Primal Wall-nut comes in the form of Pea-nut. While the cost and recharge are a bit higher, Pea-nut shares a similar advantage in being able to quickly build defenses. As a substitution for resistance to smash attacks, Pea-nut shoots peas - an ability that may seem weak, but ultimately will be more economical than Primal Wall-nut in certain scenarios.