THQ's Homefront 2/Resistance Cells

**Document Status: Red [Needs updating in-line with the script updates]**

## Techies

Who are they?

* Tech-savvy group that includes a Korean defector
* Have established links with the EU
* Know about (and are focused on) the “big picture”

Goals?

* Attacking the KPA infrastructure and restoring American control
* Reducing the KPA State’s ability to function

Morality?

* Will sacrifice for the greater good – willing to perform terrorist attacks on KPA despite civilian reprisals

Featured in?

* Shipyard

## Army Rangers

Who are they?

* A remaining group of US Army rangers
* Incredibly well organised and run by a Colonel (Apocalypse Now)
* Are stationed in an area that holds no importance for  the KPA (so are left alone)
* Rumoured to be cannibals by outsiders, with people afraid to go into the area

Goals?

* To continue fighting the war however, and where ever, they can

Morality?

* Morally good: just want to restore America

Featured in?

* Wetlands

## Activists

Who are they?

* Dissidents looking to spread their truth
* Trying to reach as many people as possible
* Local scale but have small groups all over

Goals?

* Counter propaganda
* Become the new Voice of Freedom
* Make the country rise up to throw off the oppression

Morality?

* Lots of conflicting views on how to deal with the KPA
* Embrace the player as a man of action

Featured in?

* Independence Hall

## Samaritans

Who are they?

* Underground Red Cross cell looking to do the “right thing”
* Use combat only to facilitate getting done what they need to
* Widespread and well connected

Goals?

* Acquiring and distributing aid to American civilians
* Become the new Voice of Freedom
* Make the country rise up to throw off the oppression

Morality?

* Just focused on the problems right in front of them, not the bigger picture

Featured in?

* Samaritan

## Anarchists

Who are they?

* A mixture of ex gang members and activists who will stop at nothing to hurt the KPA
* Live out of sight underground and on skyscraper rooftops to stay undetected

Goals?

* Attacking KPA strongholds
* Assassinating KPA leaders
* Weakening KPA morale

Morality?

* Are focused 100% on hurting the KPA
* Have no concerns towards collateral damage

Featured in?

* High Rises

## The Priests

Who are they?

* Religious group living in rural areas of no importance to the KPA
* Keep themselves to themselves, continuing with life within their own community
* They’re not out to fight the KPA but they’ve stockpiled the means to defend their livelihood should they need to

Goals?

* To avoid the KPA (and creating scenarios of conflict with them)
* To continue living normal lives despite the invasion

Morality?

* Outwardly they’re whiter than white but, behind that, they’re prepared to act should their way of life be threatened

Featured in?

* Comms Dish

## Unused Cells

### Lawgivers

Who are they?

* Disparate bunch of firemen, policemen and national guard
* Well structured mid-level group, fighting to preserve law and order where the KPA are not interested

Goals?

* Restoring (and maintaining) order
* Protecting Americans from any threat whether KPA or gang

Morality?

* Somewhat grey, can act against other resistance groups if they threaten order or American civilians

### Revengists

Who are they?

* Street gangs with a gang mentality (look after themselves)
* Disorganised opportunists with a disregard for law and order
* Acting at a local level with no large scale goals

Goals?

* Hurting the KPA (and anyone else) where ever they can
* Taking whatever they want from anyone weaker
* Muscle for hire ?

Morality?

* Largely amoral, no regard for anyone outside the group
* Only tolerate the player if he is useful to them