recursal/Fanatic-Fandom huggingface dataset:
Hall of the Dawning

The **Hall of the Dawning** is a small area added in The Stir of Dawn DLC/update. It is connected to the Ferrous Tree.

This room has a mirror coffin in the middle, and four statues standing beside it. The end of the room houses a Quicksilver, though an iron gate will prevent further passage unless the player is on True Torment mode.

By beating each of the Amanecidas of the Miracle, a golden weapon will appear in the matching statues' hand. Once all are defeated the coffin's lid shatters and a gate on the right side will open, so The Penitent One can pass through. This leads to the final optional boss battle, Laudes, the First of the Amanecidas.

Following Laudes' defeat, this is Jibrael's final appearance, where he rejoices over Laudes finally finding peace as he fades out of existence.
Pelican Effigy

## Location

Location

Bead made of forged copper, coated in a dense aquamarine patina. The pelican fed its children with its blood.

Protects the wearer from all harm while they drink from the bile flask.

Acquired in west side of Jondo, requires Three Gnarled Tongues to reach.

## Lore

May our chest full of cuts bleed. For when it spills red, it will feed the hungry. Let it bleed. For when it pours upon this land of the dead, it shall be blessed in the eyes of the Miracle, and those who rest here shall live on the other side of the Dream, on the Way of Eternal Processions. Let it bleed.
Holy Line

It is the darkest and deepest forest in Cvstodia. It is said that the sunlight never reaches through the leaves and branches of the enormous, ancient trees. The Congregation thinks that this place is sacred and some of them enter to try atoning for the sins they think they have committed.

Since the Age of Corruption, the forest has been inhabited by lost creatures and desperate souls that wander around with no purpose. Through its sinuous paths, sorrowful laments can be heard in the distance.

This is the first area the Penitent One encounters after the Brotherhood of the Silent Sorrow, and precedes Albero.

Petrous can be accessed through a secret passage by using **Weight of Sin**.

## Inhabitants

* Wheelbroken
* Crawler (mud)

## Points of Interest

In a silver chest in the secret area all the way to the right. Requires Blood Perpetuated in Sand and Nail Uprooted from Dirt to reach.

## Trivia

* In pre-release updates, this area was named "Deep Woods".
Enraged Pilgrim

The **Enraged Pilgrim** is one of the first enemies encountered in game. He appears in a black, hooded robe and carries a knife in front of him.

## Behaviour and Tactics

* **Knife Throw**: The enemy throws a knife.

The enemy will slowly walk towards the Penitent One and then throw his knife when his target is in range.

The attack can be dodged through or jumped over.
Broken Bell

Location

Slightly increases resistance to Mystical damage.

Found in Sacred Entombments inside a chest, underneath a bell-door.

## Lore

Empty and jingling tin bell. Strangely, it seems to emit a light tinkling sound in the presence of strange energies, and somewhat protects the wearer from attacks of a magical nature.
Petrified Bell

A strange flower sprouting from the very rock itself in payment for an incomplete penance. Its stem bends when no one looks at it, pointing towards the Forest of the Holy Line. The stone petals are signs of the Sorrowful Miracle, warnings that something sleeping must wake.

Acquired upon ascending the save file.

This bell is a sort of key that allows the Penitent One to enter the room where Jibrael is kept in Petrous. When over Petrous in The Holy Line, text will appear stating "The Petrified Bell tolls dolorously", preforming a weight of sin over that area opens Petrous.

Entering the room will consume this key item.

## Lore

Why have you chosen me? Why do I feel you in my flesh, in my skin, in my blood? Punishment, say at least one word so I can understand why you keep me prisoner between sleep and wakefulness. May my body break for you. My arms be bound for you. My eyes awaken when you call me by name. Confine me to the stone room and let the stone itself be the key that sets me free.
Muted Bell

## Location

Location

Tin bell, now empty. Strangely, one could swear to hear a slight tinkling in the presence of strange energies. Slightly protects its wearer from attacks of magical nature.

Acquired in the Graveyard of the Peaks.

## Lore

When he entered that room full of paintings and statues, he was surprised to find, under a dirty sheet, the marble figure of a man who seemed to offer him something. Something lustrous that he held in his cold stone hands caught his attention: a shapeless fruit, the size of an apple, with a silvery glow and a delicious appearance. Hungry as he was, he took it, but when he tried to bite it he had to hold back a yelp of pain, for the fruit turned out to be made of metal. Confused, he grabbed a nearby stone and smashed the fruit with all his might, managing to make a small crack in it, from which a dense reddish liquid poured. Without thinking it twice, he drank the liquid, which tasted salty like blood.
Hopper

**Hoppers** were once people who prayed for so long that their backs locked in place, leaving them no choice but to lunge their bodies to move. Red hoppers wear a decorative tassel-like mask and have a brown skirt with gold embellishments, while the blue version have a blue skirt and a more muzzle-like mask. The enemy will continue to hop in the direction of the Penitent One until it is killed.

## Behaviour and Tactics

* **Hop**: the enemy will hop the direction of the player, dealing contact damage.

The enemy can be hit at any time, but it is easiest to attack while they are on the ground. They are considerably weak and not very difficult to kill.

## Gallery

Screenshot Hopper 02.jpgScreenshot Hopper 03.jpg
## Trivia

* Their mask is inspired by the colorful harnesses horses wear during Andalusian faires, called *jaeces* or *mosqueros*.
Bead of Red Wax

* Small
* Medium
* Big

### Small Bead of Red Wax

Tiny pebble of melted wax, of a muted crimson. Prayers muttered in its presence slightly strengthen the vitality of the wearer.

### Medium Bead of Red Wax

Sphere of accumulated crimson wax. Echoes of ancient prayers resound in its core, and moderately reinforce the vitality of the wearer.

### Big Bead of Red Wax

Large accumulation of wax of a brilliant crimson. Ancestral prayers roar in it, and it considerably reinforces the vitality of the wearer.

The **Bead of Red Wax** increases the Penitent One's health; each larger size increases it more than the smaller size.

The bead grows in size every time a red candle is extinguished. Interact with the candle to extinguish the flame and receive the bead. The **Small Bead of Red Wax** is first found in Mercy Dreams, behind an illusory wall that is above the passage to the Desecrated Cistern. The bead will grow to the **Medium** size once the red candle in the Convent of Our Lady of the Charred Visage is extinguished, and finally reach the **Big** size once the red candle in the Library of the Negated Words is extinguished.

## Lore

The abbey ceased to be a quiet place. Cries of pain coming from every cell pierced the walls. The old friar knew he would be next, so he got up from his cot, where he had been huddled, and glanced at the few items that lay on his table, most of them mementos from his life before joining the Order. He wanted to be kissed by the Miracle while immersed in those gentle thoughts. Triggering most memories were some small balls of wax, now covered in dust, that he used to enlarge by picking up wax from the candles during processions.
Lionheart

The **Lionheart** wields a mace and wears a bronze mask resembling a lion on his head. Its attack pattern is similar to a Guardainfante.

Killing one is required for the Chalice of Inverted Verses quest.

## Behaviour and Tactics

* **Smash:** The enemy smashes donward with the mace, dealing heavy damage and knocking the target back. It also creates a small shockwave.

The **Lionheart** takes a lot of time to recover from his attacks, allowing the Penitent One time to deal damage freely. If it draws its mace back slightly, either block the attack or dash away and then jump to avoid the shockwave.
Incense Garlic

## Location

Location

Bulb white as bone, very hard to find. Its intense aroma, reminiscent of sandalwood, is only noticeable on rainy days, betraying its hiding place. It was sought after by the herbalists with the best sense of smell for its miraculous properties.

Found in the Where Olive Trees Wither. Can be given to Tirso in Albero.

## Lore

Confessions of Tirso. Part 6

"Ever since then, our pious kisses have saved hundreds from the affection of the Miracle that ravages these lands, and from then on our congregation has been called that of the Kissers of Wounds."
Lvdovico

**Lvdovico** can be found in the church in Albero, the only way to communicate with him being talking through the small window next to the front door and he will be the center of the The True Shrine quest.

He is a member of the Order of the True Burial, whose goal is to ensure that all of the inhabitants of Cvstodia are given a proper burial as only then will they be able to cross to the other side.

## Cleofas' Quest

Lvdovico also plays an important role in the quest of Cleofas as he is the one that gives the Cord of the True Burying to The Penitent One to convince Cleofas to return to Albero, unlocking the **Rebirth** Achievement.

In this place we gather the remains of those who were separated and forgotten, so we can grant them holy burial as our charitable Rule prescribeth.
 **Giving One of Tentudia's Remains** | This poor lass...
Many tears were shed in her blessed name.
A thousand prayers do not clarify whether or not the Grievous Miracle is a manifestation of true holiness...
Still, in our heart lieth no doubt that she was unjustly punished.
 **Giving the Last of Tentudia's Remains** | The remnants of Tentudía have been gathered. It is now possible to give her the second, true burial.
He was once a member of this congregation. One woeful day he broke his vows, and left upon hearing the news that...a miracle had occurred.
We never heard from him again.
Please give him this. It will mean a lot to him.

## Relevant Item Descriptions

"Whoever you are, I address my exhortation to you, who, renouncing your will, embrace obedience as the first key to humility."
"Only those who are whole will cross over to the other side of The Dream."
These words, pronounced by our first master, would become our illustrious Rule. We brothers, with our holy purpose of recollection and burial, will dedicate ourselves with complete devotion to such cause, it being our first thought at dawn and our last thought at bedtime.

## Trivia

* The **Order of the True Burial** is inspired by the Brotherhood of Charity of Seville, one of whose missions was to give those who were deemed heretics a proper burial. Like **Tentudia** in game, during the Inquisition the Church would separate the remains of these people so their souls would not be able to rest.
Cástula (Altarpiece of Favour)

Increases the damage inflicted when the Guild level is low.

Cástula and Trifón can be found at a dining table in the Palace of the Embroideries; the character alive alternates each time the room is entered.

Giving Trifón the Cloth of the Old Woman will reward the Remembrance of Cástula, which can be exchanged for her figure. Cástula's Remembrance can later be bought at the Forlorn Patio.

Alternatively, Trifón can be given the Scroll of the Elder in exchange for Remembrance of Trifón, and Cástula's remembrance bought at the Forlorn Patio.

While Guilt is low, damage is increased by +10%.
Olive Seeds

## Location

Location

A handful of seeds, carefully preserved. The stones of the olives were mashed into an oily unguent, essential to the bag of any healer.

Found in Patio of the Silent Steps. Can be given to Tirso in Albero.

## Lore

Confessions of Tirso. Part 4

On one of the nights during which the young man agonised, amidst terrible febrile tremors, with the wounds that plagued his body spreading more and more, I approached him so distraught that I held him in my arms and, shedding tears, I kissed him on the forehead. While I felt the ardour of his forehead on my lips, I noticed the young man was opening his eyes and looking at me, his agony apparently gone, all of a sudden."
Knot of Rosary Rope

Rope knot made from the threads of habits of monks deceased in ancient times.

Extends the amount of Rosary Beads the **Penitent One** can equip by bringing the knots to the Jailed Ghost in the Brotherhood of the Silent Sorrow. To get there, the **Penitent One** must traverse through the Mountains of the Endless Dusk, past Jondo.

## Lore

Engracia was her name. Her rosaries were the prettiest of all Cvstodia. The most prestigious priests and bishops frequented her workshop, and even our very Holiness Escribar commissioned her. Such was her mastery that a rosary crafted by old Engracia was unparalleled in beauty, delicacy and perfection. Word spread that a rosary that was not made by her would not receive divine blessing, and prayers would not be heard, and besides, that would be a sin. This caused all the others to become banned by the Holy Mother Church, and those so-called false rosaries were sought, and burned. Someone who kept a deceitful rosary would be severely punished, sometimes even accused of heresy. Then we all began to wonder what would become of the rosaries when Engracia was no longer with us.

## Locations

1. Jondo, after solving the bell puzzle.
2. Grievance Ascends, in a room filled with collapsible floors and poison gas.
3. Given by Tirso in Albero in return for giving the last item in the Quest: Healing Herbs.
4. Graveyard of the Peaks, accessed by jumping on top of the elevator.
5. The Holy Line, below a breakable floor, requires Blood Perpetuated in Sand and Nail Uprooted from Dirt to reach.
6. Given by Redento at the end of his pilgrimage in the Mother of Mothers. Equip the three toes he has gifted to move the statue. Re-enter the room after him to receive the knot.

In JondoIn Grievance AscendsIn AlberoIn Graveyard of the PeaksIn The Holy LineIn Mother of Mothers
Key to the Chamber of the Eldest Brother

## Location

Candelaria's Shop

The Door

A forbidden key that was guarded by the Eldest Brother of the Brotherhood, but was eventually lost, thus forever sealing the chamber it opened.

Sold by Candelaria for  400 in Mercy Dreams.

## Lore

... I hear his lament. The one who was believed mute from the beginning, since there were witnesses to the First Miracle. The afflicted one who asked for punishment, and had it granted to him. I hear his lament. Even if the Father is no longer with us, even if only his images, large and small, remain in all the sacred places. I hear his lament. It is the Miracle that makes me hear it, this is my punishment as the Eldest Brother and guardian of this congregation whose mystery is the silence of the Father. I hear his lament, and I don't want to hear it anymore. I will have yours cover His. That is my penance.....
Apodictic Heart of Mea Culpa

The true core of the guilty blade, hijacked before the very birth of the sword. It transforms the tool into a weapon that can challenge the intentions of the powers that created it, completing the blade forever. It increases the swords strength, making it able to fulfil its true purpose.

Acquired from the Fourth Visage after returning its eyes by defeating Sierpes and Isidora, Voice of the Dead.

To free Crisanta of the Wrapped Agony from her chains and achieve the third ending of the game, you must defeat her with this Sword Heart equipped. If she is defeated before this item is acquired, the Fourth Visage will fall silent and will not give it to you.

## Lore

Four was the number of the Father’s greatest devotees. Four who witnessed the first miracle. Four who prayed before the young man who twisted and contorted as his joints took root in the towering tree. Four who heard the three words uttered by the Father just before his last breath. Four who admired how the knotted tree, from which liquid gold flowed, grew. Four who were the witnesses to the first Miracle but only one of whom could see the Miracle itself. He saw its form, fate and origin: a divine trinity, the High Wills.

## Effect

Increases Mea Culpa's damage by 25%.

Cannot be removed once equipped. The only way to reverse this is to begin a New Game Plus, since this item cannot be transferred during Ascension.
Profundo Lamento

**Profundo Lamento** is an early game area in Blasphemous 2 first entered from The City of the Blessed Name. It notably contains the Relic of Contrition Ivy of Ascension (found in the southeastern part of the area), which gives The Penitent One the ability to climb certain walls throughout the game.

The Lullaby Mother can be found in this area, who after giving the Lullaby of the White Shore will allow The Penitent One to enter The Dream. Returning successfully will reward him with the chant prayer Tiento to your Thorned Hairs. Also present is Yerma, who will give The Penitent One the Steely Battle Lance, allowing him to upgrade the power of his weapons using Marks of Martyrdom. The Procession of Shadows will also be present in this area after giving them a Forgotten Tribute at their first location in Choir of Thorns.

The area also contains 1 Child of the Golden Visage in the room to the right of the left-most Prie Dieu.

This area contains no boss.

## Inhabitants

* Yerma
* Procession of Shadows
* Wandering Statue
* Wakeful Alcove
* Sentinel
* Knight

## Points of Interest

 File:Item Sculptor's Resonant Gavel.png | Sculptor's Resonant Gavel
 File:Item Empty Receptacle.png | Empty Receptacle
 File:Item Mirabras of the Return to Port.png | Mirabras of the Return to Port
 File:Item Abandoned Rosary Knot.png | Abandoned Rosary Knot
Found in the same room as the Procession of Shadows.

## Gallery

The Penitent One's first encounter with Yerma.The Penitent One collecting the Ivy of Ascension.The Lullaby Mother after the Tiento to your Thorned Hairs prayer is collected.The Penitent One at the Procession of Shadows location in Profundo Lamento.Thunder Sentinel encounter near the Streets of Wakes entrance.Complete map of the area.
Damned

The Grievous Miracle has manifested in many terrible ways, altering the afflicted, the unwanted, and those found wanting in faith, but few are as disturbing as its effects on those who have been executed, who often come back in altogether more horrendous forms.

A trio of criminals, executed by stoning and then buried, the **Damned** are a foe that has returned, by some fickle quirk of the **Miracle**, and now seek to bring down the unafflicted with the very same rocks that destroyed them in life.

## Behaviour and Tactics

* **Stoning**: Hurls a boulder at the Penitent One in an arcing trajectory.

The **Damned** are a straightforward enemy, and not an intensely challenging one; they have little health and cannot move from their gravesite. They will simply hurl rocks at the **Penitent One** while they're in range. The rocks can be blocked or smashed out of the air with the Mea Culpa, however it's best to clear these malcontents out before proceeding to fight other enemies.

## Gallery

Screenshot Damned 01.pngScreenshot Damned 02.pngScreenshot Damned 03.jpg
Dove Skull

## Location

Location

Skull of a bird, drilled as a collet. Its apparent frailness slightly strengthens the Penitent One's defences.

Found in the attic of the house of the Wound Kissers in Albero.

## Lore

That morning, when the bonfires were lit and the convicts were raising their ghastly pleas to the indifferent inquisitors, a white dove came down from heaven and perched on the shoulder of a prisoner, where it stayed until it burned with him.

## Trivia

* In the backer beta and public demo, this item was acquired in the Desecrated Cistern.
Empty Bile Vessel

**Empty Bile Vessels** allow the **Penitent One** to increase the amount of times he can replenish his health, from the initial 2 to a maximum of 10.

Once obtained, empty Vessels need to be brought to a Sanguine Fountain to fill them for the first time in exchange for Tears of Atonement, every subsequent vessel costing increasingly more to fill. Once used, the vessels can be refilled by kneeling at a Prie Dieu.

The efficiency of Bile Vessels can be increased by delivering quicksilver to Nacimiento, at the cost of surrendering one flask, and Tears.

### Locations

1. Desecrated Cistern, behind an illusory wall at the bottom of the long, vertical corridor that leads up to the **Wasteland of the Buried Churches**.
2. Jondo, on the bottom left of the area, on a platform to the right of a vertical chain of bells and below a bell-ringing enemy.
3. Mountains of the Endless Dusk, atop Jondo, in the middle, after having activated the mechanism that lets Redento pass. Requires Blood Perpetuated in Sand to reach.
4. Mercy Dreams, false wall to the left of the area after the traps section, available after an obligatory fight with two Acolyte and a Spear of the Cathedra.
5. Library of the Negated Words, false floor on the bottom of the shaft with the ghosts where the Statues of Confessor is.
6. The Sleeping Canvases, sold by Candelaria for  9000.
7. Wall of the Holy Prohibitions, on the middle floor of right side of the jail area, below the Prie Dieu. The jail cell is located behind a fake wall and requires Key of the Inquisitor to open.
8. Graveyard of the Peaks, up and to the right from the Prie Dieu.

### Prices

* First:  500
* Second:  750
* Third:  900
* Fourth:  1250
* Fifth:  1500
* Sixth:  1850
* Seventh:  2250
* Eighth:  3000

## Locations

#01 In the Desecrated Cistern#02 In Jondo#03 In the Mountains of the Endless Dusk#04 In Mercy Dreams#05 In Library of the Negated Words#06 In the Sleeping Canvases#07 In Wall of the Holy Prohibitions#08 In Graveyard of the Peaks
## Lore

"Get up and tell us what you witnessed", said the Scribe without adverting his gaze from the paper. "I received an order for the exhumation of a penitent who had been buried about a year ago", answered the gravedigger. "He was well loved in Albero, and many parishioners approached his grave. But, when I dug him up, we saw blood coming out of a crack in his sarcophagus, blood red as wine. Those who were there rushed to open the lid of the coffin, and carried him on their shoulders, watching as blood gushed out from its side. Others ran to their houses, searching for buckets and bottles to keep all that blood that wouldn't stop flowing out."
Big Toe Made of Limestone

## Location

Location

A toe from the statue of the First Barefoot Pilgrim. This strong big toe left its mark on the secret routes. Adds extra thrust while in the air.

Given by Redento as a gift after helping him pass through the Patio of the Silent Steps.

It lets you do Air Impulse up to 3 times instead of 2. An Air Impulse is executed when you hold down and tap (if you also hold the Attack button you'll do Weight of Sin/Justice or Consecration instead) the Attack button while in the air. If your attack connects with an enemy you will bounce slightly letting you attack again. Note that your attacks are still coming out forwards and not downwards.

## Lore

And he went on to say: "A genuine genuflecting pilgrim will always have his hands tied behind his back during his travels, as his feet are the only thing that should matter to him. For that is our rule."
Garden of the High Choirs

**The Garden of the High Choirs** is a short, vertical area in Blasphemous 2 that can first be accessed from the Aqueduct of the Costales, and later from the Elevated Temples. It notably houses Próximo, who instructs The Penitent One to find his brothers. These collectibles, who appear as cherubs trapped in red vials, are hidden throughout the map. As each one is found, a new platform will appear in the Garden, eventually leading to rewards and the top of the tower, which holds the Giant Rattle key item and the altarpiece Gregal. Subsequently, giving Próximo the Giant Rattle will reward The Penitent One with the Remembrance of Próximo.

The area contains no boss.

## Points of Interest

 File:Item Remembrance of Próximo.png | Remembrance of Próximo
Key item given to The Penitent One by Próximo in exchange for the Giant Rattle.
Blazing Icon

**Blazing Icons** are enemies that wear a red robe and have a large, golden cage on their shoulders. Their only attack is spraying fire.

## Behaviour and Tactics

* **Burst of Flames**: it briefly inhales and then exhales a burst of flames front of them.

When the **Blazing Icon** starts inhaling in preparation for its attack, either dash out of the range of the flames and attack when they cease or dash behind the enemy and attack from behind. There is a blind spot directly in front of the enemy if the Penitent One crouches. Attacking in this position will interrupt its attack.

## Gallery

Screenshot Blazing Icon 01.jpgScreenshot Blazing Icon 02.jpgScreenshot Blazing Icon 03.jpg
Linen of Golden Thread

## Location

Portrait Location

Product of a spinning wheel that only turned on full moon nights, this thin thread was plaited to immortalise its progeny. Bestowed as a gift by the first-born, it allows The Penitent One to descend into bottomless abysses.

Given by Jocinero in the painting of the bull and the moon in the Sleeping Canvases after rescuing at least 20 Children of Moonlight.

Allows the Penitent One to drop into pits without dying. See list below.

## Lore

Members of The Mother came and took the painting away as soon as I told them it was finished. They didn't say a word, they just covered it up and carried it away. I have been painting for The Mother all my life, recreating moments of the lives of the saints, but for this last canvas... it was as if they didn't want anyone laying eyes on it; they did not even let me, its creator, see it on display, if they ever came to display it. It was the last commission they requested from me.

**Allows the Penitent One to reach the following:**

1. Library of the Negated Words, drop under the elevator shaft connecting to The Sleeping Canvases to reach Nasal bone of Charles, the Artist.
2. Archcathedral Rooftops, 3rd floor, drop under the Prie Dieu and go left to reach Cante Jondo of the Three Sisters. Also requires Three Gnarled Tongues.
3. Desecrated Cistern, drop down the long elevator shaft connecting to Grievance Ascends, keep to the right side, to reach Navicular of Kahnnyhoo, the Murderer.
4. Mountains of the Endless Dusk, drop down when coming from Desecrated Cistern to reach the Child of Moonlight down in Grievance Ascends.

## Location of Platforms

In Library of the Negated WordsScreenshot Location Linen of Golden Thread 02.jpgIn Archcathedral RooftopsScreenshot Location Linen of Golden Thread 03.jpgIn Desecrated Cistern
Phalaris

The **Phalaris** is an enemy encountered in Blasphemous. It is a humanoid wearing a red loincloth and a brass bull helmet. The Phalaris also has multiple banderillas on its back.

Killing one is required for the Chalice of Inverted Verses quest.

## Behaviour and Tactics

* **Hurl Javelin**: The enemy will throw a javelin.
* **Roll**: The enemy will make a defensive roll when The Penitent One gets too close.

The **Phalaris** is a relatively dangerous enemy when in larger groups, but manageable when by itself. It will hurl javelins towards the Penitent One in a straight line. These javelins can be avoiding by jumping, crouching, dodging, or destroyed by a well timed attack.

When the **Penitent One** gets too close, it will try to roll away behind him, so being aggressive is a good strategy to defeat it quickly and avoid letting it attack back.

### Execution

The Phalaris will fall to the ground, visibly stunned. The Penitent One will grab a hold of its brass helmet and tear it off forcefully, alongside the enemy's head. Afterwards, the Penitent One slams the helmet onto the remaining carcass, obliterating it.

## Trivia

* Phalaris is the name of a Greek tyrant who ruled Akragas from about 570 to 554 BC. He is notorious for using the brazen bull, a torture device in the ancient world in which the condemned was locked inside the bronze bull while a fire was set underneath it.
Charging Knell

This shy, corpulent creature uses a huge broken bell as if it were a turtle shell. These large creatures were once the bell ringers of the Mother of Mothers church, but when the Miracle punished the kingdom, the bells they once rang became large, broken shells.

## Behaviour and Tactics

* **Bell Charge**: The **Charging Knell** will charge torwards the Penitent One.

The **Charging Knell** can catch the **Penitent One** by surprise in a few occasions, but it is not a dangerous enemy for those able to jump over him. Because of the bell, he cannot take frontal damage. To cause damage to him, he must be hit from the back

Despite his big size, the **Charging Knell** has low HP, taking just a few hits to be killed. When charging, he can be vaulted over. However, when this is done, he will stop in his tracks and try to turn. Being a slow turner, this is the opportunity to defeat the creature. Another options is to make him charge into a wall, where he will be stunned for a short time.

Be careful of the **Charging Knell** when they are grappled to a wall with the sword: if he hits a wall while charging and the **Penitent One** is grappled on that wall, even if he's safe from a direct hit, the vibrations of the blow will cause the sword to dislodge from the wall, and the **Penitent One** will fall down.

## Trivia

* *Esquilón*, the name of the enemy in the art book is the augmentative of the Spanish word "Esquila", meaning cowbell.
Brotherhood of the Silent Sorrow (lore)

The **Brotherhood of the Silent Sorrow** was an order of devoted warriors. They were excommunicated from the Church when their mission came to oppose His Holiness Escribar. At the start of the game, the brotherhood was mostly extinct, with only the **Penitent One** coming back from the dead to pursue his penance.

All the members of the **Brotherhood** use a unique type of helmet resembling a capirote, a headpiece that originated in Spain and was used to denote penitent sinners. They also took a vow of silence as a form of penance, reminiscent of how the Twisted One remained silent during the events of the First Miracle. The **Brotherhood**'s silence is interpreted as a reflection upon the silence of God.

The **Brotherhood** seems to have fallen into disgrace by some past event that put it in opposition to **Escribar**. The exact reason is not clearly stated, but it could be related to the Mea Culpa, which was hinted as having been specifically created by the Miracle to kill **Escribar**.

## Known Members

* The Penitent One: The last surviving member of the **Brotherhood** and wielder of the **Mea Culpa**. He is on a mission to reach the Cradle of Affliction.
* **The Eldest Brother**: Leader of the **Brotherhood**, presumably dead with all the other members. His penance was to hear the laments of the Twisted One.

A number of unnamed members of the **Brotherhood** appear massacred, their bodies rotting on the floor of their abbey at the beginning of the game.

## Trivia

* The uniform and design of the **Brotherhood** and its members is inspired by the painting *Procession of Flagellants* by Francisco Goya.
* The **Brotherhood** includes women in their ranks. In Blasphemous: The Kneeling, Crisanta throws the **Pentient One's** body, telling him to "return to [his] brothers and sisters". In addition, the **Penitent One** falls next to the corpse of a woman.
* It seems that the Warden of the Silent Sorrow was involved with the extermination of the **Brotherhood**. The presence of those same enemies in the Wall of Holy Prohibition hints that they might have been sent by **Escribar** and his followers. This seems to be at odds with the **Warden** being "Elder Brother" in the game files, which suggests him being a member of the Order.
Patio of the Silent Steps

This is the first area accessed after the sacred bronze door at the end of the Bridge of the Three Calvaries is opened. Upon first arriving in **Patio of the Silent Steps**, Deogracias will be standing next to the Prie Dieu altar. He will tell the Penitent One information regarding Esdras and Perpetva, the two bosses that he just defeated. This area is only connected to **Bridge of the Three Calvaries** on one side and the Mother of Mothers on the other.

Redento can be found in the last section of the area, just before the entrance to the **Mother of Mothers**. An enemy blocks his path into the church, and when spoken to, he confesses that he is too frightened to advance. Upon defeating the enemy and speaking to **Redento** again, he will give the Big Toe Made of Limestone.

The area resembles an abandoned courtyard with crumbling buildings in the background. There are a few sections of platforms that will collapse when walked on, but will not reform like other sensitive platforms do in most areas. There are instances of spikes and several ladders.

There is no boss in this area.

## Inhabitants

* Bellido
* Monfrake

## Points of Interest

Given by Redento after defeating the enemy in front of the entrance to the Mother of Mothers.
Debla of the Lights

Summons a beam of heavenly light to the position of the Penitent One; it punishes nearby enemies with merciless strength.

Given by Lvdovico after retrieving the three remains of Tentudia.

## Lore

"Eyes I have, but thee I can't see

Your lights of fire blind me inside

Up in the sky there fly wax pigeons

Which melt their wings, sowing the land

If you call me, let me burn

Eyes and flesh, hands and hair

I want to see thee, but I cannot."

## Gallery

A still of Debla's pillar of light.Summoning Debla's pillar of light.
Deformed Mask of Orestes

## Location

Location

Artefact found in the hands of a dead archdeacon in a dreamed world.

Found in the room after defeating Melquiades. Used to unlock part of the Archcathedral Rooftops elevator.

## Lore

Confession of Orestes

My forces are decreasing. I fear that the sacred mission that your Most Illustrious has entrusted to me is beyond our abilities. The others are mistaken: if the answer were so easily found, I would not have ventured into this place, crossing the boundaries of the flesh. My time, limited as it already was, has not been enough to unravel the unfathomable mysteries of this dream kingdom. This land that my ignorance and pride have turned into my grave.

I find consolation in knowing that the mask will remain with me, thus eluding ungodly hands in the same way that the answers I sought have managed to elude my useless scrutiny.
Heart of Oils

## Location

Location

This Heart is anointed with oils that inflame the soul. Sacred fury increases the strength of those who wield the sword, while at the same time lowering their defense.

Acquired in the Archcathedral Rooftops.

## Lore

"Father, as it always is after a procession, the ground was filled with puddles of blood from our penitents, who harm themselves with every excruciating step. But as I prayed on the windowsill, watching the night reflected on that holy reddish line, I noticed that someone, a cloaked figure, had begun collecting that blood in a shiny, metallic container."

"That figure you speak of, my son, must be none other than the roaming gypsy, the merchant they call Candelaria: a sage to some, a witch to others."

## Effect

While equipped, sword attacks deal +30% damage, but The Penitent One takes double damage.
Perpetva's Protection

## Location

Location

Ribbon of crimson cloth, carefully rolled and still scented with ancient oils. Members of the Anointed Legion wrapped their bodies in these soft ribbons anointed with protective oils, which contrasted with their otherwise heavy armour. The determination of its former wearer offers protection against lighting attacks.

Reward for defeating Perpetva or found in the same location where you fought her after killing Esdras .

## Lore

"Esdras, you say?" spoke the soldier, "That madman could not bear the death of his sister. He's still talking to her as if she were there beside him. Sometimes it even seems as if they were arguing. He's long gone and hasn't been seen since."
Molten Heart of Boiling Blood

## Location

Location

Candle Puzzle

Sword core, dry and slightly porous to the touch. It causes Mea Culpa to throb thirstily after every kill, transferring life force to its wearer, but reducing the amount of health recovered by Bile Vessels.

Acquired in the Sleeping Canvases, reward for solving the puzzle of the candles. After having acquired the big versions of both the Bead of Red Wax and Bead of Blue Wax, equip them and hold RANGED ATTACK to perform Blood Penitence, and the door will open.

## Lore

"The master metalsmith, never ceasing to emboss the silver, asked, casually:

"If I may ask, from whom would the blessed blood that will be perpetuated in this brooch be?"

The priest replied:

"It will be from someone who is to die soon, betrayed by his own, condemned by the very authorities he obeyed."

The master stopped, and raised his sights:

"It is you, is it not?"

## Effect

Killing an enemy now recovers a small amount of The Penitent One's health but also reduces the amount of health recovered using Bile Flasks.
Light of the Lady of the Lamp

An iron amulet, forged in the shape of a lantern and rusted by humidity and saltpetre. Sailors wore it so the Lady of the Lamp might find them if they fell overboard. It is still impregnated with the feverish prayers of its last owner, increasing all defences when flasks run empty.
It was of little use to the poor ruffian, for all defence is useless against the mighty seas, and the Lady of the Lamp pays no heed to superstitions.

Found in Mourning and Havoc.

## Lore

Only a dozen of us survived the storm. In the night, the waters were black and freezing and remained still. We tried to swim to keep ourselves warm and, with a bit of luck, find some driftwood to cling onto and rest. We tried to find one another, but our cries were muffled in the strange echoes, making it impossible to work out where they were coming from. When the cries began to die out we realised that the frozen darkness would be our grave. But in that moment, from out of the shadowy mists, a white light appeared, a light that was heading our way. Then, one by one, a young man with a lantern on his boat, pulled us from our watery fate. Once he had got us back to dry land, he went on his way without a word.
Although we never knew his name, one things for sure, we shall never forget him.
And strike me dead if all that I say is not the truth!
Guardainfante

The **Guardainfante** is a giant, naked humanoid being holding the carcass of a deer. His head is covered by the skirt of a little girl dressed in spanish Renaissance clothing that sits on his head.

## Behaviour and Tactics

* **Deer Slam**: The enemy slams the ground in front of him with the deer carcass, sending a shockwave on the floor after the impact.

The **Guardainfante** starts walking towards its target as soon as he is in his line of sight. When close enough, the little girl will send out a signaling shout, and the man will raise the deer carcass then slam it on the ground, sending a shockwave on the floor upon impact. Both the slam and the shockwave deal damage, so the best tactic here is to dash away from it as soon as the little girl sends out her battle cry, then jumping to avoid the shockwave if necessary. The attack can be blocked.

The best way to dispose of the **Guardainfante** is to jump and deliver a couple of blows while airborne and maintain as much distance possible. It is possible to hit the enemy at maximum sword range without provoking his attacks - he will just keep slowly walking forwards. Alternatively, the strategy of blocking and moving in to deliver a damage then repeating can be used.

## Gallery

Screenshot Guardainfante 03.jpgConcept art, by Juan Miguel López Barea.
## Trivia

* The name "Guardainfante" a spanish word that refers to a type of women's undergarments derived from the farthingale, ancestor of the french panniers, that found its origins in Spanish court at the end of the 16th century and remained in use throughout the middle of the 17th century, specifically in Spain. The word can be roughly translated to "caretaker of the child", because this undergarment was accused of being used to cover up pregnancies.
* The design for the girl on top of the giant is based on Margaret Theresa of Spain, as depicted in the painting Las Meninas by Diego Velázquez.
Nacimiento

"With this silver, I bless the mixture that will recover your spilled blood.
"

**Nacimiento** is found in the room left of the entrance of the Desecrated Cistern from Albero, and was added on the Stir of Dawn DLC/update. He is a giant cursed by the Miracle causing his face to get younger and younger as he ages. Nacimiento thus has the face of a child, and when The Penitent One first meets them, the face of an old man, which Nacimiento calls **Ancient One**, pulsing in his chest. According to **Nacimiento**, this face does not think and does not show any sign of emotion.

Giving Quicksilver to him alongside Tears of Atonement and a Bile Flask will improve the effectiveness of the remaining Bile flasks.

As the **Penitent One** brings the fourth quicksilver, the old man partially bursts out of **Nacimiento**'s torso, causing him great pain. After all quicksilver is delivered, the old man finally detaches himself from **Nacimiento**, leaving behind a hole in his chest, leaving Nacimiento dead and the old man lying on the floor, breathing quietly.

 **After 5th Flask Upgrade** | For your own sake, leave me alone... There is no need to think about what is about to happen...

## Gallery

Concept art, by Juan Miguel López Barea.Nacimiento's second stageNacimiento's final stage
### Trivia

* "Quicksilver" and "Tears of Atonement" on his upgrade menu are always in Spanish, while "Bile Flasks" changes accordingly to the language selected.
* Nacimiento is a Spanish word that means "birth". It is used as a last name in Spanish and Portuguese speaking countries (more commonly in the latter), and is also used to refer to a traditional Nativity scene in many countries of Europe, Latin America and other parts of the world.
* Having Nacimiento upgrade your Bile Flasks does not affect eligibility for the achievement "The Fountain of Life".
* The figure named after Nacimiento in Blasphemous 2 reveals that his curse is a cycle, with him being born as an old man from a predecessor's chest before aging backwards into what he appears in the game as.
Order of the True Burial

The **Order of the True Burial** is a brotherhood of monks created to ensure that everybody in Cvstodia is given a proper burial, as per their **Charitable Rule**, referenced by Lvdovico. Their shrine is located in Albero.

Some heretics or outcasts, like for example Tentudia, have had their body parts purposely scattered to prevent the soul from being at rest. This demonstrates the belief in **Cvstodia** that a proper burial involves keeping the body of the deceased intact, or at least burying the body parts in the same place. Not doing so means the soul will not be able to cross to the other side of The Dream, a realm that is described to be somewhere in between the living and the dead.

The members of the **Order** travel all over the land reuniting lost and desecrated bodies in order to provide them with "their second burial", allowing them to finally pass to the other side and find eternal peace.

## Known Members of the Order

* Lvdovico, a member of the **Order** who resides in Albero, who asks for assistance in finding desecrated bodies.
* Cleofas, a former brother who left upon hearing about a manifestation of the Miracle, presumably Socorro. He returns to the **Order** depending on how his quest line is played.

## Relevant Item Descriptions

"Whoever you are, I address my exhortation to you, who, renouncing your will, embrace obedience as the first key to humility."
"Only those who are whole will cross over to the other side of The Dream."
These words, pronounced by our first master, would become our illustrious Rule. We brothers, with our holy purpose of recollection and burial, will dedicate ourselves with complete devotion to such cause, it being our first thought at dawn and our last thought at bedtime.

## Trivia

* The **Order** is based on the historic Brotherhood of Charity of Seville, one of whose missions was to give proper burials to heretics and victims of the Inquisition. Their bodies would be separated to prevent their souls from being at rest.
Cord of the True Burying

Braided rope from which hangs a medallion of worn bronze with the emblem of the Order of the True Burial.

Given by Lvdovico in Albero as part of Cleofas quest. Causes Cleofas to return to Albero.

## Lore

"Whoever you are, I address my exhortation to you, who, renouncing your will, embrace obedience as the first key to humility."

"Only those who are whole will cross over to the other side of The Dream."

These words, pronounced by our first master, would become our illustrious Rule. We brothers, with our holy purpose of recollection and burial, will dedicate ourselves with complete devotion to such cause, it being our first thought at dawn and our last thought at bedtime.
Dried Flowers Bathed in Tears

## Location

Location

Olive tree petals, vitrified by frost. Tears of true bitterness prevented the cold from withering them completely. Now they are an offering never made, lost in the snow before it could reach the sepulcher of the saint.

Found in Where Olive Trees Wither. After completing Gemino's quest, head two screens west and you'll find a now-open tomb with Gemino (presumably) transformed into a tree-person and holding the dried flowers. Grab them, then jump into the tomb to reach Saeta Dolorosa.

If **Gemino**'s transformation completes before he receives the burning oil, the dried flowers are found next to his tree instead, and the tomb cannot be entered from above. The dried flowers can still be used inside the tomb after obtaining the Linen of Golden Thread.

## Lore

Well, I remember it with great sorrow. Engracia was one of us, born in Albero like you and me. She was peculiar, however, because every day, after a day gathering olives, she stayed in the mountains while the rest of us left. Some said they had seen her cry, and that's why she stayed among the olive trees, to be alone with her sorrow. Many years of drought razed the land back then, but although the other crops dried up and died, the olive trees on our hill would not: they remained the best harvests, to everyone's surprise. This gave rise to the rumour that the olive trees were being watered by the girl's very tears. One morning, we found the girl dead, leaning on one of the olive trees: whether she died of sorrow we will never know. We buried her in a small cave next to the olive trees where she cried. The next day, the olive trees has withered.