Camilia Moltenfrost

## Biography

Twin sister to Tulip, Camilia is a slightly cowardly Half Dragon hybrid. Reclusive by nature she'd much prefer to spend time away from others, working on her own personal projects, and generally hiding away from the world. Unfortunately (for her) her sister will drag her out from her hole in the ground as often as she can.

Though she still fears them, her fear of dragons has been lessening overtime, forced to actually face and speak too her massive relatives has begun to help her escape such fears. If only just a little. Still, she fears and is intimidated by almost everyone new to some extent. So there isn't that much of a difference in how she acts.

Recently she has decided to try and understand her own Power by learning to use every type of elemental magic she can. Though usually only able to naturally use the Magma and Snow Magic inherited from her parents, along with her own personally unique type of magic which nullifies the effects of others, the journey to Nixden, and her integration into the system, has offered her the unique opportunity to learn to use as many elements as she pleases. She hopes by learning how to use these different elements she'll better understand her own power and no longer have to fear it as she does now. She might even learn how to create new blacksmithing materials along the way!

## Skills and Abilities

Heat and Cold immunity

Environmental Magma and Snow Magic (Though she is beginning to learn more types of elemental magic. Expanding her Elemental Abilities.)

Natural Flight

Able to eat rock, metal, and other minerals. She also has a keen Mineral Sense to track down materials in caves.

Metal plates, Horns, and claws all grow from her body, made from the Metals and Minerals she consumes. Her bone also happen to be made from the say Alloy.

She has Many Natural tools for Digging through deep Caves.

Slow but extremely effective regeneration. Able to grow back even lost limbs after several weeks of hibernation.

A Blacksmith by Trade.

She Also has a few secret Talents she likes to keep to herself. After all. Having some hidden skills can always help.

## Traits and Perks

### Traits

Scavenger World: You find old ruins quite interesting. While poking around with the correct equipment (a shovel and pick), you may be able to find some very unique items.

Walking Tank: You lose 1 MOVE, but are unaffected by limb damage, nor pushes and knockdowns.

### Perks

#### Perk Points: 3/4

Tag (1): You can tag a Stats as a Tag Stats, where they get +15 Points. (Block)

Shipwrecked: After Infermon blew up your ship due to a Demon Lord's Ambition, you were shipwrecked. You get a flat +5 to a stat of your choice. (Not applied)

## Skills

### Passives

Dragon Species Passive: Flight: Can Fly in Large Open Spaces

Earth Dragon Sub-Species Passive: Desperate Defense: When on the lowest 1/6th of HP, BLK increases by 100%

Unique Passive: Obsidiandóttir: You may fail at smithing up to 1 more time.

### Class Passives

Black Mage Passive: MR Blocker: If you use the block command, you gain the amount of MR you blocked for.

## Summoning

For More about Camilia's Summons, See Summoning: Camilia's Summons

## Elemental Arts/Techs

<MR> = Magic Roll cost <Sta> = Stamina Cost

#### Combined Elemental Skills/Spells

* **Ragnarok**: A Vortex of freezing, icy, energy is summoned to batter foes from above as Eruptions of fire and magma erupt from below. Heavily damaging foes. <100 minimum total MR Turned into M.atk + 6x Quick Charge is used. She takes 2x damage for the next 3 turns that is undodgable> [Fire + Water]
* **Frozen Depths Fury**: A Massive Burst of Crystal erupt from below the enemy, rushing upward while a rain of ice and freezing winds batter it from all around, once the Crystals rise high enough they rain back down on the enemy once again. <100 minimum total MR Turned into M.atk + 6x Quick Charge is used. She takes 2x damage for the next 3 turns that is undodgable.> [Earth + Water Element]

#### Fire/Flame/Magma Element Talent

* **Name**: **Flame Rulers Crown** **Element**: Fire/Flame/Magma **Cost**: 1 Ruby, 25 MR, 5 MR per Turn **CD**: 3 Turns (Effects all 'Crown' Spells) **Target**: Self **Effect**: Grants a second, Half, Roll for all Fire/Burn Damage. Damages all Enemies within 1 Range. **Roll**: for In range Damage D(Fire/Flame/Magma Element Talent Lv) + d1/2 **Description**: Conjure the Crown of the Flame Ruler and gain dominion over Flame. The Crown increases all heat and burning damage while also granting a flame aura that damages enemies around you.
* **Basic Flame Eruption**: Stomp the ground and make flame erupt from beneath the Target. <2MR> <4 Sta> <Basic Fire M.atk>
* **Large Flaming Eruption**: Stomp the ground and make a massive flame erupt from beneath a Target. M.atk Roll + Has a 20% Chance to burn for damaged based off sense level for d5 turns. <10MR> <4Sta>
* **Volcanic Fissure**: Stomp forward and crate a volcanic fissure travelling forward in a line Aoe. 3/4 M.atk Roll 1x5 line attack (Harms Allies in the Area) <20 MR> <4 Sta>

#### Water/Ice/Snow Element Talent

* **Name**: **Frost Monarch's Diadem** **Element**: Water/Ice/Snow **Cost**: 1 Sapphire, 25 MR, 5 MR per Turn **CD**: 3 Turns (Effects all 'Crown' Spells) **Target**: Self **Effect**: Grants a second roll for the duration of all Ice/water Status effects. An aura around the User forms and inflict nearby enemies with 'frostbite' Reducing both of their attack rolls. It stacks and Resets the Cooldown when proc'd again. **Roll**: 2d (Status Duration Roll). 1d(Water/Ice/Snow Element Talent Lv) **Description**: Conjure the Diadem of the Frost Monarch and gain complete control over Freezing winds and ice. The crown Increases the duration of all Water-related statuses and grants an aura of Frostbite. Sapping the strength of attackers in range.
* **Icy Wind**: Spin and Release A blast of icy shards and wind to batter the Target. <2MR> <4 Sta> <Basic Ice M.atk>
* **Viscous Blizzard**: A Spinning Storm of Ice Shards Tears into a target, collapsing into it 3 times, before finally exploding. <4x Charger Snow M.Atk.>
* **Freeze**: <Status Spell> freezes a target for d3 turns. Current MR is accuracy (Roll against Enemies Max MR) 4 Turn Cooldown <20MR> <4 Sta>
* **Blizzards Gale**: Camilia releases freezing winds while spinning from her Wings toward a Target. Half M.atk Roll + Has a 20% Chance to freeze for d5 Turns <40 MR> <4 Sta>
* **Frozen Horizon**: With a spin frigid winds are released to batter all foes around the Caster. 1/4 M.atk Roll AOE (Ignores Allies in the Area) attack 5x5 around the caster. <50 MR> <4 Sta>
* **Whiteout**: Create a 7x7 area around the Target for d5 turns. Characters within the area, aside from the caster and others aligned with ice, have their accuracy and range cut in half while characters aiming into the area from outside only have their accuracy cut in half. <40 MR> <4 Sta>
* **Snowfall Terrain**[Snow/Ice] <50MR 5 Turn CD> Creates a 5x5 Area of 'Snowfall' Where all Water(+Evolutions) Element Talent Spells cost is Reduced by half (5 Turn Duration out of Grid Combat. Cooldown Out of Grid is 10 to account for duration.)

#### Earth/Land/Magma Element Talent

* **Name**: **Land Lord's Laurel** **Element**: Earth/Land/Magma **Cost**: 1 Emerald, 25 MR, 5 MR per Turn **CD**: 3 Turns (Effects all 'Crown' Spells) **Target**: Self **Effect**: Creates a Fragment Barrier around the Caster in a 1 Square Radius for Half Current MR, Protecting the Caster and anyone in the Area, After the Fragment Barrier is destroyed it can be Recreated by Spending a Turn. Earth Structure Spells gain a second Half roll for health or duration during creation. **Roll**: When Recreating The Fragment Barrier Roll Half Current MR. All Structures Spells gain a extra Half Roll based off the base spell. **Description**: Conjure and don the Land Lords Laurel, Gaining Increased control of the Earthen elements, and increasing the duration of all earth creations.
* **Crystal Shard**: A stomp from the ground makes a single magical earth Crystal erupt from below the target <2MR> <4 Sta> <Basic Earth M.atk>
* **Crystal Depths**: After charging for a number of turns cause crystals to erupt from the ground, shattering into shards and flying upward, before having them rain right back down again on a target. <4x Charged Earth M.Atk>
* **Rock Pull**: Pulls rock towards you. <2 MR> <4 Sta> <Basic Earth M.atk>
* **Earth Bomb**: Creates an earthen explosion at a targeted place. <7 MR> <4 Sta> Deals M.atk\*2(Choose Greater) in a 3x3 Radius Can hurt allies.
* **Clay Shield**: Raises a column of clay to serve as shield <10 MR> <4 Sta> Fills a 3 Square row Shield Health is is rolled from MR
* **Mudpool**: Mud hinders movement in an Area <10 MR> <4 Sta> 3x3 Square radius. Roll Your Block against your enemies, if you succeed targets are debuffed for d17 flat dodge for d6 Turns

#### Wind/Storm/Snow Element Talent

* **Name**: **Sky Sovereigns Coronet** **Element**: Air/Storm/Snow **Cost**: 1 Topaz, 25 MR, 5 MR per Turn **CD**: 3 Turns (Effects all 'Crown' Spells) **Target**: Self **Effect**: Grants a Move increasing Aoe and Increases the range and area of Wind Aoe Spells **Roll**: Move and Range Increase 1 + 1(For every 10 levels of Wind/Storm/Snow Element Talent). Aoe increase +1 **Description**: Don the Sky Sovereigns Coronet and gain power over the Winds and Sky. Let the Winds carry you and your allies Further. Increase the range of all Wind Arts.
* **Tornado Armour**: <Spend 25MR 4Sta and 5MR Per turn Active> Summon a Whirlwind around Yourself, Reducing the Damage from Ranged attacks and Dealing Damage to those within Range. Deals d 1/6th of MR and Reduces ranged damage by the same amount
* **Vortex Implosion**: <Spend 15MR 4Sta> Causes a Wind implosion, then explosion, Damaging a single target for M.Atk split into 2 rolls (Capped)

## Spell Idea's so I dont forget. (Senses required not gained/ Permission not granted. Conceptual Level Stuff. Nothing Solid.)

#### Holy Element Talent

* **A Fishnets Ashes**: <Holy Element Talent> <Tell a Story/Pray(Charge) for 4 Turns and spend 15MR>. Binds a Target for 4 Turns. 'Long ago a net burned, reduced to naught but ash, and yet that wasen't the end of its story. The memory lived on, and so I call upon, the ashes to bind you!' ~Aili
* **The Girl with a Dream**: <Holy Element Talent> <15 MR> Allows the Caster to Change their Appearance. 'A girl once dreamed there was anyone else she could be, a Hero beyond measure or a Trickster seeking pleasure. But who else could she ever be, but *me*?' ~Aili
* **Sweet Lies**: <Holy Element Talent><15MR, 5 Turn CD> d20 Poisons anyone who hears the Casters Voice (in a 2 tile Radius.) For d5 Turns.'She spoke in a voice, soft as silk and sweet as honey, yet all those who heard felt nothing but Poison.' ~Aili

## Dual/Tri Techs

**Dual Tech: Twins Unity** When Fighting together and within a 3x3 Range of Eachother the Twins Can join in each others attacks. Whether it be Ranged Magic or Melee attacks. Their accuracy and Atk Rolls are combined when doing so along with Elements used.

**Dual Art: End of Days** Req: <6x charge for both Twins.> An Arena Wide Elemental Storm of Snow, lightning, and Volcanic Tremors. Deals Half Magic Attack and 20% Chance to cause Burn, Paralysis, and Freeze for d6 Turns

## Senses

Equipped Senses (Available SP: 5/24)
For Reference: GB\_E\_Lv = Grows By \_ Each \_ Levels
### In Combat Sense List

[+5(Base) +2(GB1E2Lv) Block]
 【Banner Lv 7】

#### Intrinsic Senses:

[+3(Base) +1(GB1E2Lv) M.atk]
 【Magic Eyes】

#### Unequipped Senses:

[+5(Base) +11(GB1E1Lv) M.atk]
 【Alchemy Lv 3】
 【Artificing Lv 1】

## Stats

### Lv 5

Stat Points: 0/37

37 → Block

## Current Storage

### Crossbody Pack: Size: 16

1. 9,175 VC
2. 1x Pseudo Soul
3. Portable Furnace
4. Goggle GUI
5. Dragon Princesses Music Box
6. **Materials Bag**: A large black hand-sewn bag made of thick, sturdy cloth, with several pockets to store different types of materials in. Each pocket has a place to put a label on it. The outside is decorated with an embroidered pattern resembling a mountain.
7. 2 Blue Potion: Heals 60 HP, and restores 10 MR.
8. 3 Charm Potion: A Charm Resistance Potion that lasts d7 turns.
9. Resurrection Bracelet
10. 5 Modern Red Medicine: Heals 45 HP.
11. Rock Polishing Kit.

### Itemization Size: 200

1. **Daystone Ring**: Raises ATK by 10 while in the sunshine.
2. **Shiver Star**: Durability: 100/100 [Steel One-Handed Sword] [Ice Attribute Lv5] [Light Attribute Lv1] <Weapon Skill: Blizzards Gale> A Sword Crafted By Camilia out of Steel with a Sapphire Embedded in its Blade.
3. **Fusion necklace** (Gives +5 damage to Fire and ice related attacks.)
4. **O'Malleys Gift**
5. 22 Iron Ingots
6. 20 Fine Black Iron
7. 1 Black Iron Ore
8. 4 Fire Fish Scales
9. 53 Coal
10. 2 Magic Ore Chunks
11. 1 Musple Ore Chunks
12. 1 Nifil Ore Chunks
13. 4 Copper Ore Chunks
14. Rythilic Bars (20): An ingot made from rythilic alloy, created using rheolic plant sap as the main binding agent between arcanuit and fairnite to maintain the function and stability of the two different minerals. Due to the addition of the rheolic sap, the alloy allows for incredible flexibility and expansion when it absorbs mana, but turns rigid and solid if it is manaless. The fairnite prevents large amounts from escaping, but it will break under its own weight when left manaless for a prolonged time.
15. 1 BIG DIAMOND
16. 9 Ruby
17. 9 Sapphires
18. 8 Emeralds
19. 9 Topaz
20. 4 Pearls
21. 6 Composite Dragon-Plates
22. 10 Cami-Scales
23. 4 Cami-Feathers
24. 1 Big Demon Hide: Heat Resistance, Heat Absorb MR
25. Cards: **Markos Spiros**: king of Monsters, **Nasca Rudra**: Emperor of the Eastern Empire, **Erin Young**: Outworlder Hero, **Leon Noelle**: Sentinopolly's Traitor, **Honey Au Lait**
26. Cooking Kit
27. 5x Sleeping Bag
28. 2× First aid Kit
29. Cleansed Fairy Stone(Mischievous Light Fairy): A fairy familiar in a stone, that can come out to automatically heal/support you in battle.

### At Home/School

1. **Bilun Endurfæddur** [Sword] <<Durability: 20+60/20>> +5 Block Additional Effect: The Mysterious Stranger

## Unequipped

Goggle GUI

Materials Bag: A large black hand-sewn bag made of thick, sturdy cloth, with several pockets to store different types of materials in. Each pocket has a place to put a label on it. The outside is decorated with an embroidered pattern resembling a mountain.

### Locked:

A white Celtic dress and cloak with blue Celtic knots as a trim.

Snowflake statue

Wyverns Mail (Works in both Dragon and Human Form):  <Armor>: Max HP: +75. Absorbs 1/4 of all incoming elemental damage. It’s power has been weakened, and will have to be restored.

A red cloak and dress with pink Celtic Knots as a trim.

A white diadem with dragon designs. Half of a blue and red gem are in the middle, with pink gems on the sides.

Fire Band

Ice Band

Unappraised Dress

Workbelt: a Belt for tools and equipment. Whatever equipment in on the belt has their effects apply without needing to be used in combat.

## Antiques

Charge Stone <Antique> Charge can be channeled at a double rate, causing it to go up 2 per turn.

Quick Charge: Your attack charge instantly charges to whatever level you would like (capping at level six), but you take double damage for as many turns as you would have charged. You also have to block as if you were charging. This effect stacks, so if you use it twice in a row, it becomes four times damage.

Mirror Badge: Splits a roll of your choice into two rolls. IE d20, becomes 2d10. You cannot give it to another character.

**Locked:**

Burst Counter (For AoE attacks, if you hit your party with your AoE, you can redirect that damage to yourself, but you take 3 times the damage.),

<Aggro Bell (HP ≥ 100): Makes all enemies focus on the ringer of this bell for the next 4 turns, and negates the enemies dodge rolls by 5, but all their attack rolls are risen by a raw plus 10. It negates AoE, and Multitarget Attacks.>

Cute Charm: It's a Chibified image of You! You can feel the magic from it, and feel just a bit safer. (Absorbs one fatal blow, then stops working.)

Vampire Teeth (+1 Flat Damage)

For Sale Sign: Lets people know you have shit to sale. This just doesn’t work in this server.

Status Shield: For every negative status effect placed on you, your block increases by a flat 10.

## Consumable

### Locked:

Focus Scroll. (When used, you must use this 3 turns in a row, completely open to attack (so you don't do a dodge roll), but you boost everyone else's dodges by 10. Can be used in three times.)

Bouquet of Grass, Christmas Edition: Heals 20 HP! Tastes like love. You can even eat the bow if you want, but the bow tastes like fabric and luv.

Healing leaves, MERRY FUCKIN CHRISTMAS: Heals 12 HP! Tastes like love and aggressive Christmas spirit. Aggressive Christmas spirit tastes like love. This one's bow is actually paper. It's got extra fiber for your diet

+1 Healing Metal (Heals +15 each),

(9) Pickaxes: Breaks after 3 uses, but adds +7 to any mining roll. If used for combat, does plus 5 damage to any rock enemies, combat does not add to its breaking counter.

Gum

a pie shaped ornament made out of silver and bronze, with some multi colored crystals inlay on it. A magma dragon equivalent of a pie.

18 Enchanted Rock (Healing): Heals 53 HP.

4x Orange Potion

Antilaw: electricity

Law: Ice

## Misc

### Sellables

* Toy Train Models: 20 VC
* Steam Powered Toy Trains: 300 VC
* **Græðarinn**: <<Accessory>> +1/4 MR as a separate die when rolling healing.
* **Tödragjöf** <<Accessory>> Additional Effect: Gifted.
* Sky Sovereigns Bracer <<Gauntlet>> Effects: Adds Wind Element to all attacks, Increases Base range and Aoe by 1: 50,000 VC

### O'Malley's Gift (Complete)

Gold/Ruby Fragment(Complete)

Silver/Sapphire Fragment(Complete)

Steel/Emerald Fragment(Complete)

Red Metal/Amethyst Fragment(Complete)

Obsidian/Pearl Fragment(Complete)

Void Metal/Diamond Fragment(Complete)

Copper/Amber Fragment(Complete)

### Ore's/Materials

27 Iron Ingots

20 Fine Black Iron

4 Fire Fish Scales

7 Coal

2 Magic Ore Chunks

1 Musple Ore Chunks

1 Nifil Ore Chunks

4 Copper Ore Chunks

1 BIG DIAMOND

#### Locked

Grappling hook.

Baby furnace

Deck of Cards

Bear Statue,

Old World Map,

3 scraps of wood,

1 shark tooth,

Alteria Plush

big chunk of pure validium.

5 sapphire

4 emeralds

6 gold

46 Iron

9 PINK ore

50 (SHINIES) Fine Iron Ore

1 Diamond

16 Adamantite Ore

21 Prismic Crystals

15 of ALL slime ingredients.

24 Coal

73 x Black Iron

3x Mithril Ore

24x Validium

45x Scarletite

20x Fire Element Stone

+8 Zinconium

4 invar

+4 Fine Black Iron

## Other:

### Cami Is Looking For:

1x A basic magic furnace

50x Gaia Spirit Stone

10x Fire Spirit Stone

2x Magical Nucleus

30x Magical Clay.

## Pets/Summons

#### Edmond (Diamond Bear) LV:4

**Type**: Guardian

**Stats**:                                       **Rarity**: Very

HP\A\MR\D\P\B\MA\D\ST\MV

50\9\20\2\2\20\10\2\5\3

**Temperament**: Hungry               **Happiness**: It sees you as a source of food

You beat up a Guardian for this bear. No if's ands or buts about it. You will now deal with its ever increasing hunger. This is your punishment.

#### Scuttles (Rock Spider) LV:2

**Type**: Animal

**Stats**:                                       **Rarity**: Common

HP\A\MR\D\P\B\MA\D\ST\MV

45\7\5\6\17\23\4\5\7\3

**Temperament**: lord do all of you have one               **Happiness**: I can't still tell with these things

Rock Spiders are a type of mob I am not very familiar with, but they give me the heebies and Hiro yells every time I mention one, so I assume they are horrifying.