Glade Wood Kinship

> **"True, the Kinship must fight, it seems often enough to keep swords and tempers both sharp enough. Yet, know this; all kin will fight when kin must, to die when kin must. Moreover, history only hears of blades drawn, of death and spells hurled. Yet never knows of the many, many times that a quiet word or a skillful deal has turned enemies aside from each other. Forced a way clear where none was before, or distracted foes from the eager task of tearing each other's throats out. This is the true way of the Kinship: subtle and quiet, behind the shouting. Trust, wisdom, and outfoxing others is what the should Kinship deal in"** - Nashi Mhuzu, Kinship's first meeting. Forming Day, 87th of Goldyn, 653MR
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## Glade Wood Kinship

The Glade Wood Kinship is a faction of "magical sympathisers," striving to ensure that arcane creatures and casters get to experience the positive side of life. The Kinship cares more about its own internal members than its greater image within the Vale. Thus are proving to be willing thorns in the sides of those that cross paths with them.

## Tenets of the Kinship

#### **Fight for the Freedom and Equal Rights for all Magical beings**

Openly and strongly oppose the oppression and slavery of magical beings. To actively fight and rid the world of slavery and racism toward all magical kind.

#### **Contain the unstable and extremely powerful magical flux energy found within the Vale and Weft**

Fight to Capture every Portal as it opens. The rifts that open within the Vale and Weft are far too dangerous and unstable to be left in untrained mortal hands. Similarly, Relics and Artifacts of extreme power should not be left in the hands of untrusted beings.

#### **Hoarding of materials is a target on our backs we cannot afford. As such, everything is up for trade**

Never hoard anything more than is required, as lining our pockets with useless trinkets and baubles will only bring us suffering in the long term. Greed is what turns the good into bad.

#### **Stand by and assist our allies no matter the intrinsic cost to ourselves**

Help the other members in the Kinship with our lives if need be. Strive to assist our allies in anything that they do when called on to the best of our abilities.

## Ranks of the Kinship

The Kinship has based its member's rank status on that of the protective spirits of the Forests in Lo'Quai. These spirits, really just more bestial life elementari, live deep within the many forests and often appear as Foxes with many tails. Some of the larger creatures seek companionship with the more humanoid beings that live in the various settlements. Giving rise to the ideology of being protectors of the forests. However, conversely, these same creatures are often seen as "witch animals" and thought of as goblins who cannot be trusted due to their playful and mischievous antics.

The rankings for the Kinship are as follows:

* **Koku** - A powerful elder spirit that has lived for many winters and has a pearl of great wisdom about them. This is typically a legendary creature that has achieved what most other spirits would only wish for. Thus the Kinship has used this as the Leadership role.
* **Tenko** - Typically seen as the high class or royalty within the spirit castes. These creatures are masters of magic, and an elite group of mages that have trained endlessly in the ways of a mystic. As such, they can be seen as Commanders. Which is how the Kinship has used this role.
* **Ashireiko** - This is where the majority of the spiritual Elementari foxes reside. They are simply average in all aspects and are usually still trying to increase their power. It is for this reason that majority of the Kinship will fall into this role.
* **Henkei** - This role is reserved specifically for new faces that are untrusted by the Kinship, but may soon find themselves integrated into their ways. The Henkei is portrayed as disgusting abominations that cling to and drag down society, desperately struggling to live as it feeds on the greatness of others. The Kinship uses this role to allow those that wish to join a chance to improve themselves, to show the community that they are more than what Society sees them as. But also to remind the new comers of what they have suffered through to get to this point.

## Base Camp

The Kinship has an encampment set up in a clearing found within the Sneaks Wood off the beaten path. The large blue tent known as Alchemewnix is what they bring to each forming. The campgrounds are tended to by a singular Goblin known as Ambergris. This small Goblin wandered into the encampment thinking it was abandoned and was scooped up by the Kinship and given a home in exchange for helping out with the menial day-to-day jobs. However, as any visitor staying for food will quickly learn, Ambergris is truly a Goblin in the kitchen. Some of the Kinship's favourite meals that they have enjoyed have been; Fermented Rice and Spider Eye wine, Garden Snail and Grass Clipping Soup, Crunchy Tarantula Chips, and Cursed Bird Tenders.