recursal/Fanatic-Fandom huggingface dataset:
Bots

Bots are the most basic enemy of the game, but they are also the enemy with the greatest amount of variety. Bots have a random number of hit points based on their difficulty level. Their difficulty is usually determined by their mission, but it is a bit higher if they were created by a spawner which contains bluetonium. The higher the difficulty the more options they have in their creation.

All bots can be instantly destroyed if they are crushed or teleported into a solid surface. This is useful for destroying bots with very high levels of shields. Shields on bots reduce damage by a set amount. If the shield level is too high then you need to use a different weapon, disable the shields with an EMP weapon, or you can raise you Weapon Systems Refinement to levels that can punch through them.

All bots can have one frame (skin), which can give visual cues to their abilities, fire one type of projectile, can have multiple firing patterns, can have multiple traits, have different speeds, and can have different behavior.

The color of a bots jet can give clues to its abilities. Teal jets for example indicate that the bot has shields. This is not a perfect indicator though, since some traits have priority when determining a jet's color.

Bots can also be phased which makes them look a little transparent. If they are partially phased then they will be immune to most weapons, but they can't pass through solid objects, which leaves them vulnerable to being crushed or fall damage. If they are fully phased then they can move through objects and have fewer vulnerabilities. Using the Blue Force Generator will make them solid for the duration.

Slasher bots will charge you to do damage. These bots can harm you on contact, but only on the front. If they are fast and persistent then they can be extremely dangerous.

The most advanced bot you will eventually meet is a variant of the slasher bot known as the redtype. It has extremely powerful shields. Redtypes will disable your weapons for half a second upon a successful melee attack, but this can stack to very high levels if they keep hitting you. They will also disable your weapons for an additional 5 seconds if they die while near you.

Redtypes are extremely aggressive, disabling and durable. Try to destroy them from a distance before they lock on.
Holy Water

"**Holy Water**" is a song by LIZ, intended for her Debut Album with Columbia Records. A 1-minute version was included on the "Cross Your Heart" mixtape and A longer version leaked on Youtube with a BBC Radio tag at the end of the song.

## Lyrics

[Verse 1]

Hey! attention!

This is a Y2K zone

Leave all that wack shit at home

I'm sick and tired of it

Hey! this is my favorite song

These chickens eyein me

Trying to fight with me

Bitch, i'm too grown

Don't you see me dancin?

These lights enhancin

I ain't miss a step

Yeah, i'm gettin it

Alright, okay

[Pre-Chorus]

Now, all my bb'z get in line cuz

Mama's got a prize for you

[Chorus]

For ya thirsty hoes, i got holy water

For ya thirsty hoes, i got holy water

Go on, get it

Go on, get it

Go on, get it

Go on, get it

[Verse 2]

Hey! attention!

Since when u be textin my phone?

My guest list is full

Don't you come to my show

Hey!

Wasn't invited

You thottin, i'm flossin

Ain't none of that poppin

Bitch i'm too grown

U sweatin it, sweatin it

I'm glistenin, glistenin

I'm fresher than powder on mountain tops, honey

Alright, okay

[Pre-Chorus]

Now, all my bb'z get in line cuz

Mama's got a prize for you

[Chorus]

For ya thirsty hoes, i got holy water

For ya thirsty hoes, i got holy water

Go on, get it

Go on, get it

Go on, get it

Go on, get it

[Bridge]

Aquafina, arrowhead, fiji and dasani

I'ma super soak these hoes

If they don't get up off me

[Chorus]

For ya thirsty hoes, i got holy water

For ya thirsty hoes, i got holy water

Go on, get it

Go on, get it

Go on, get it

Go on, get it
Mission 8

You must take one of the platforms to the right side of the level so you can access the rest of it. You can even stand on one and remotely activate the other at the same time to get to the right side.

The bluetonium in this area is in a chamber sealed off and filled with advanced robot prototypes. It is not advised to open up the chamber and fight them. If you make your way to the top of the level you will see a very large platform that is at the ceiling of prototype room. You can remotely activate it to crush all the prototypes.

After they are destroyed you can destroy the barrier and retrieve the bluetonium (you might have to move the platform out of the way).
Gravitic Blue Force Generator Charger 5k

With this you can hold you down key in order to quickly charge up your Blue Force Generator. When active you'll be surrounded by a blue aura.

Always try to use this instead of just standing around. This can be very useful in Overlord fights.

**<spoiler>**

This upgrade is found in the bottom left corner of level 43. It is only visible in Blue Mode.
Mission 9

In this level you must destroy the trap generators and the mainframes.

When you first start you must obviously run to the right. After that you must make your way past the two mainframes and destroy the first shield generator. Remember you can shake off trap drones that attach to you by quickly pressing your movement keys.

At this point you can go back to where you were chased out and destroy the remaining shield generator and the trap drone factories. However, the trap drones will create a lot of smoke which will obscure your vision. You can either fire blindly, since you know they are on the floor, or you can clear the level a bit and wait for your Blue Force Generator to charge.

In Blue mode you will be able to see just fine and can destroy the factories.
Mission 80

There is a shield generator on the bottom left side of the level. It is best if you can avoid destroying it since it stops you from falling into the violet area, which will damage you. Fighting the Overlord on the shield is ideal since it can't use its charge attack on you - it will fall through the shield.

The white area prevents you from making or using portals while you are in it, but you can use a portal to enter the area. Also, your jetpack fuel is drained while you are inside it. Extended stays in the area must rely on primitive technologies like the Climbing Unit. There is a disabling bomber at the top which you should kill to make your fight with the Overlord easier.

Destroy as many of the platforms in the white area as possible. The Overlord can make many traps out of them.
'Infinite' Jump Cannon

When your graviton shots collide, on the way down, they will lose a small amount of their energy and then travel upwards. This allows them to potentially intercept more enemies. If it hits an enemy on the way up it will start moving down again. With this upgrade a single graviton shot can bounce between the ground and an enemy in order to destroy it.

If you catch this shot on the way back up then it will recharge your double jump cannon and let you double jump again without touching the ground. You can use this mechanic to fire the jump cannon very rapidly.
Mission 77

The green portals will take you to the very bottom of the level, which might instantly kill you if you have any downward movement. This also means any death ball shots that hit the green portals will likely pass through the level again and have another chance to hit you.

**<spoiler>**

The secret can only be seen in Blue mode. It is at the top left part of the level.
Enemies

Bots are the basic enemies of the game, but have a great deal of variety. As the game progresses they gain access to many abilities.

Mini-Drones - Tiny, agile, but fragile robots. There are several varieties.

Fleas - Weak units that jump around in an attempt to crush and impede the player.

Bombers - Slow units with a variety of powerful bomb attacks.

Overlords - Boss units that become more powerful as the game progresses.

Gates - Shielded unit that summons trap drones

Trap Drones - Units which fly around and create traps across the level. They can also grab onto the player or create fog to harass the player.

Traps - A wide variety of objects which can be created by trap drones.

Spawners - Units which manufacture bots and other enemy units

Sentinels - Immobile eyes which fire deadly balls across the map. Nearby players can be disoriented by the flash caused by firing their weapon.

Structures - An assorted group of large structures
Mission 17

This level has a factory which will occasionally spawn swarms of mini-drones. It will show plumes of smoke from the three areas they will emerge right before they come out. This factory is located at the top of the level and must be destroyed quickly before you are overwhelmed.

You can set the blaster turret on the ground below the factory to constantly fire at it.

The 'Infinite' Jump Cannon is also useful to setup multiple strong hits against the factory.

If you get overwhelmed with mini-drones then the Super EMP will destroy all of them.

Be careful not to destroy all the spawners and the Gate before you destroy the factory. An Overlord will spawn and then you'll have to deal with both the Overlord and the swarms of mini-drones at the same time.

To defeat the level you must destroy the mainframe, the mini-drone factory and the trap drone generator.
Mission 90

This level has a two disablers, one near the middle of the level, which covers the bottom area and one at the very top. In between the two is a Gate, which is hidden by a dimensional anomaly. You should destroy the bottom disabler before the Elite Overlord arrives.

It is possible to stand on the floor and use a super Not-A-Shoryuken to destroy the lower platform. The 9-inch Waste Disposal Cannon is also an option, especially if it is upgraded since it will automatically fire when disabled (you can quickly fly over it and destroy it. The Not-A-Shoryuken is also a good option for destroying the Gate.

If you fly to the top of the level you can place your Blaster Turret on the ceiling to destroy the top disabler.

You can use your Death Blossom to destroy these structures too.

The main impediment this level are the advanced fleas. It is easy for them to trap you since you can't use your portal turret while they are touching you and they are invincible when in their frozen state. You must quickly teleport to avoid them and destroy the first disabler. When you are able you need to use the Brain Bomb Decrypter to get rid of them quickly (again, not when frozen).

The Expansion Grenade can buy you some time to destroy the first disabler if you are having a problem.
Overlords

(tips at the bottom)

Overlords are the most powerful enemies in the game. They have an extremely wide variety of behaviors (too numerous for this article to fully list) and become more advanced as the game progresses. Overlords usually spawn after you have destroyed most of the other enemies on the level. Every ten levels you must defeat an advanced Overlord in order to progress.

The bar above their head indicates their current health. The purple vertical bar on their side is a directional shield they use to block projectiles and to ram the player with.

All Overlords have an extremely damaging stomp attack. Their legs will light up with energy to indicate the danger.

Overlords quickly gain the ability to use portals to move around the level. They will also start using the portals as weapons from which dangerous projectiles can come through.

If the Overlord has trouble reaching you it will start firing grenades which explode to send shrapnel in your direction.

As the game progresses, Overlords will partially phase if they have taken a large amount of damage. When phased (they will be partially transparent), they can only be harmed by going into Blue mode. **Overlords will stay phased as long as they are threatened** - stop attacking them and get them away from danger so they will unphase.

Very late in the game Overlords gain a self-repair function. They will stand still and emit a green glow around them to quickly heal. Attack them and they will stop healing.

Late game Overlords, the red ones, can disable your weapons upon a successful melee attack.

**Tips:**

In the early game upgrade your shields as many times as you can.

Save the Bluetonium in a level to recharge your shields during an Overlord fight with the Bluetonium Recharge upgrade.

Overlords take FAR more damage in Blue mode. This is the best time to use your Super EMP to cut their health down to size.

Use the Super EMP early since it takes off a % of their current health.

If the Overlord is firing a lot of Death Balls from portals then use Blue Mode so they damage the Overlord.

Bluetonium can do a lot of damage to an Overlord by using Energy Manipulation.

Avoid the stomp attack at all costs. It does % damage and so it will always hurt.

If an Overlord is about to land near you then get ready to dodge. There is a good chance it will perform a charge attack.

A highly upgraded Bouncing Boomstick can do incredible damage to an Overlord if you fight tight spaces to fire it in.

Some levels have environments that are very dangerous to Overlords. They will phase to avoid the danger - but you can knock them out of it with Blue mode.

Sometimes it is better to move around the entire level as you fight the Overlord. If you stay in the same spot then the Overlord gains more teleport options - which makes it easier for it to surprise you with a deadly teleport/stomp combo.
Starting Weapon

The starting weapon will automatically charge up (it makes a sound when it is charged) when you aren't firing and shoots a large and powerful shot towards your mouse's location. After this it will shoot very weak and small shots. The longer you fire the slower these weaker shots will come out.

This weapon will automatically upgrade its charged shot when you've purchased other upgrades:

Energy Manipulation - The Energy Manipulation upgrade will cause your charged shots to track towards your mouse.

Blaster Turret - With this upgrade your charged shots will fire blaster shots to the left and right upon their destruction

Graviton Turret - Your charged shots will fire graviton shots both up and down when the charged shot is destroyed

Death Blossom - The charged shot will release four phase torpedoes at the diagonals

Super EMP - Your charged shot turns blue, is slightly larger, is twice as powerful, lasts 3 seconds longer and is no longer damaged/detonated by weak enemies like Fleas and Mini-Drones.
Phase Torpedoes

Phase torpedoes are an extremely powerful weapon and can be aimed in any direction with the mouse. They do however have two primary weaknesses:

1. They take a while to accelerate, which makes it difficult to hit mobile targets with them
2. They have a limited ammo supply, which only recharges when you aren't firing your weapons

That being said, they are excellent for taking out spawners, sentinels and other immobile objects.

Phase torpedoes greatly increase their already high damage with each level of WSR. In addition, at WSR level 4 they not only accelerate almost instantly, but they will also bounce one time off of walls.

With enough upgrades this will be one of your most powerful and consistent weapons.
Mission 24

This level is designed to help teach people simple binary (spoilers at the very bottom).

The mainframe tells you what each part of the binary represents. The first digit is 64. The second digit is 32. The third digit is 16 and so forth. The last digit is 1.

If a "1" is in the "4" spot then 4 if part of the number. If a "0" is in the spot then its value is 0.

Simple Examples:

100 = 4 010 = 2 001 = 1

Medium Examples:

101 = 5 110 = 6 111 = 7

In this level you must make the binary at the top equal 25 (that's the number of research points you get for hacking the terminal and it is the level you are trying to get to).

Moving to the right adds a "1" to the binary you are making. Moving to the left adds a 0. Your progress is shown at the top right of the screen.

**<spoiler>**

When the level starts, or the binary resets, move:

LEFT, LEFT, RIGHT, RIGHT, LEFT, LEFT, RIGHT

The top right part of the screen should end at 0011001.
Energy Manipulation

This upgrade has multiple effects:

1. Your charged shots will now follow your mouse
2. While in Blue Mode "Deathballs" can be controlled with the mouse by pressing the left mouse button on them and moving your mouse. The amplification of their attractive forces will tend to make them stick on walls though.
3. While in Blue Mode the Bluetonium will follow your mouse instead of randomly moving about

Both the Deathballs and the Bluetonium are powerful weapons for clearing out traps, enemies and attacking Overlords.
Gates

Gates are large and durable objects which protect and create a portal in the middle of them. They usually use these portals to summon trap drones and mini-bots into the level. Every 5 levels you must destroy the Gate in order to advance.

Gates are protected by an invincible shield which makes a distinct sound when hit. This shield is only lowered by destroying all the spawners on the level which power the shield.

When destroyed Gates release high-density debris which can crush and kill a player easily. After the Gate is destroyed an Overlord will soon appear on the level.

By themselves, Gates are not extremely dangerous, but they slowly fill the level with traps and trap drones which can pose significant threats.

Standing on a Gate will freeze it in position, but the player will be moved with the rotation of the Gate.

Occasionally Gates will be phased, and in addition to lowering their shields, you must also activate Blue mode to destroy them - which likely means you won't have Blue mode for when the Overlord appears.
Portal Generator

The Portal Generator is one of your most versatile and useful devices.

To use it you hold down the portal key (default is the spacebar), move your mouse, and then release the portal key. This will create two connected portals - one where your mouse was when you first pressed the key and the other where you released the key.

Uses:

1. Moving quickly between spots or escaping traps
2. Teleporting enemies into walls to kill them
3. Teleporting Death Balls away from you or into enemies
4. Creating portals to fire your weapons through
5. Creating loops for your weapons for enemies to run into

The portals you create will affect most mobile and small objects. Overlords are not affected. You can use this on some traps like the shuriken turrets, but they must be active first.

Limitations:

1. You have a limited rate at which you can create portals. This limit isn't very noticeable, but it is there
2. If you pass through a portal you cannot immediately create another portal
3. Some enemies and effects can inhibit your ability to create portals.
Not-A-Shoryuken

This upgrade is activated by a key combo. When activated you perform a very powerful melee attack that shoots you into the air.

This is most useful for attacking stationary objects since it may miss mobile ones.

Tips:

1. You will instantly destroy attached trap drones with this (best use for this upgrade)
2. This is MUCH stronger while expanded
3. You are invincible during this move
4. You may perform a "super" version of this move by using the Personal Gravity Manipulation upgrade during this. You will go much farther.

Damage is based on WSR.

At WSR level 7 this will insta-kill spawners, sentinels, bots and traps. At this level you can also use this to move through force fields if you do the super version. A super not-a-shoryuken will allow you to loop the level borders without dying, but you must be careful with it.

**<spoiler>**

This upgrade is found on the bottom left of level 16.
Mission 55

This level is laid out to look like flowers. Be careful in the "leaf" areas. They are often at the edges of the map and since they reverse your controls you could easily go off the edge on accident.

The red flower will disable your weapons while you are inside it. You must use unaffected weapons or fire from outside of it to kill the spawner in it.

The yellow flower will deal heavy damage to you while you are inside it (this hints at yellow enemies to come).

The blue flower is actually the gate. You must destroy the spawners like normal to disable its shield, but it is also phased and can only be damaged during Blue mode.

**<spoiler>**

The yellow flower will fade as it deals damage to you. Eventually it will become a violet flower which will heal you.

**<spoiler>**

After the yellow flower is turned into a violet flower, you can jump into the red flower and it will turn violent too - and take you someplace strange.
Mission 13

Most of your weapons are disabled on this level until your weapons adjust. There is a large platform on the left side of the level that you can lure robots underneath and then remotely activate to crush them.

EMP pulses will occasionally disable robots. Use those chances to crush robots that didn't die from fall damage.

Secret weapons, turrets and the grenade can still be used while your weapons are disabled.

For an extra challenge, try clearing the entire level after you get your weapons back.
Stop Me Cold

## Stop Me Cold

### **Producer(s)**

The Picard Bros.
Djemba Djemba

"**Stop Me Cold**" is the sixth track on LIZ's *Just Like You* EP.

## Lyrics

One look and you stop me cold

I wanna be the one, I wanna be the one

Don't spill 'bout them other girls

No I don't needa know

No I don't needa know

I can tell you were watching

How you looked the other way

And it made me feel so vulnerable

Yeah it took

One look to stop me cold

I'll never let you go

I'll never let you go

I been outta the game for a minute

Not a damn thing changed

Trying not to act a fool

Like it's the first day back at school

And when I see you

I freeze up inside

Forget myself, how to say my name

Could it be that you feel the same?

Needa slow down

And get a hold on it

Just when my heart is racing

Come back to earth now

But when they say our names

It sounds perfect together

I wanna let it happen

Say it once, let's go

One look and you stop me cold

I wanna be the one, I wanna be the one

Don't spill 'bout them other girls

No I don't needa know

No I don't needa know

I can tell you were watching

How you looked the other way

And it made me feel so vulnerable

Yeah it took

One look to stop me cold

I'll never let you go

I'll never let you go

So we're kickin' it now

Just by ourselves

You lookin' back at me

Exactly how I hoped it be

Girl, don't act a fool

Just play it right and keep your cool

I see us locked down, boo'd up

Talking 'til the sun comes up

I needa come back down

Cause it's too sweet too quick

How can I know it's legit?

Let it happen

Say it once, let's go

One look and you stop me cold

I wanna be the one, I wanna be the one

Don't spill 'bout them other girls

No I don't needa know

No I don't needa know

I can tell you were watching

How you looked the other way

And it made me feel so vulnerable

Yeah it took

One look to stop me cold

I'll never let you go

I'll never let you go

Just take a chance on me

'Cause it feels so right

Do it so tenderly

Cause it's been a little while

Since I done this my last

But you know I'll love you good

You know I'll love you right

I swear I'll lay it down

All through the motherfuckin' night

I been savin' it up for you

All you gotta do is say it once, let's go

One look and you stop me cold

I wanna be the one, I wanna be the one

Don't spill 'bout them other girls

No I don't needa know

No I don't needa know

I can tell you were watching

How you looked the other way

And it made me feel so vulnerable

Yeah it took

One look to stop me cold

I'll never let you go

I'll never let you go
Lambengolmor

**Lambengolmor** (qya. *Mistrzowie Wiedzy o Językach*) – grupa lingwistów i historyków elfickich, autorów wielu ksiąg i kronik, ukazujących bieg wydarzeń Dawnych Dni. Najbardziej znanymi i wybitnymi spośród nich byli Rúmil, twórca pierwszego alfabetu oraz autor opowieści o stworzeniu świata i Erze Latarń, Fëanor, wynalazca Tengwaru i Pengolodh zwany Mędrcem, którego pisma były podstawą do Silmarillionu.
Mission 29

This is much easier with the Portal Generator. If you don't have that, then you need to ride the platform to the right part of the level. You must then ride the platform there to the top of the level - the green portals will take you to the bottom of the level (likely killing you) and so they must be avoided.

In the middle part of the top area is a portal. You can jump into this and destroy the shield generator in the area it brings you to, but before you do that, go to the far left and make the platform there go to the bottom of the level.

After you've destroyed the shield generator and spawner, take the platform back up. The room at the top left has opened up and you can destroy another shield generator and spawner.

This drops the shield at the top of the level and lets you drop into the room with the mainframe.

From there it should be fairly straightforward.

Tip:

Send the platforms to the bottom so you can make your way back up if you hit a green portal.
Mission 70

The red beam will do more damage to you the closer you are to its center. The longer you are in it the longer your weapons will be disabled. This stacks with the weapon disabling effect of the Overlord's melee attacks. If you are disabled for too long then it is best to use the secret from Mission 31 to reset your status.

The open edges of the level will try to push you into the red beam while you fight the Elite Overlord. This will get more intense if you let the battle drag on too long. Use the permanent blocks as guides so you know which areas are safe. If you are trapped between two of the moving blocks then make the best of a bad situation - it provides the perfect conditions for maximum damage with your Bouncing Boomstick.

**<spoiler>**

The secret is in between the two permanent platforms.

**<spoiler>**

The secret only appears after you've died. Can you come back from the dead?
Human

"**Human**" is a single by Zedd and Nicky Romero. It features uncredited vocals from American singer LIZ.

## Lyrics

We don't wanna know your name

Just be yourself and there won't be a need to see your face

Underneath we're all the same

We're only human from birth till the final breath we take

We don't wanna know your name

We don't wanna know your name

## References

1. ↑ LIZ confirming that she sang on several songs in response to a fan's tweet
Dimensional Flux Shields

Dimensional Flux Shields improve your current shield strength by 20%. Their most important feature is that they will partially protect you from Deathballs. They will still hurt a lot, but provided your shield level is high enough they will no longer instantly kill you.

**<spoiler>**

You must grab the bluetonium on the tutorial level to get this upgrade. There is a fake wall you can go through to grab it.
Lud Hobbitów

Hobbici z Shire i Bree w czasach "Władcy Pierścieni" mówili Wspólną Mową już od co najmniej tysiąca lat. Posługiwali się nią swobodnie i beztrosko wedle własnych manier; ale bardziej uczeni pośród nich mieli w zanadrzu na odpowiednią okazję zwroty i formy bardziej uroczyste.

Nie zachowały się żadne ślady języka właściwego wyłącznie Hobbitom. Jak się zdaje, od najdawniejszych czasów mówili oni językami ludzi, z którym sąsiadowali lub wśród których żyli. Wkrótce po przybyciu do Eriadoru przyjęli Wspólną Mowę, tak że w okresie zasiedlania Bree ich pierwotny język z wolna popadał w zapomnienie. Ten pierwotny język to prawdopodobnie mowa ludzi z dolin górnego biegu Anduiny, spokrewniona z językiem Rohirrimów, chociaż Stoorowie z południa przed przybyciem do Shire mówili zapewne językiem pokrewnym mowie Dunlandu.

Za czasów "Władcy Pierścieni" wciąż znaleźć można ślady pierwotnego języka w nazwach miejscowych i imionach, przypominających często nazwy i imiona spotykanych w Dale i Rohanie. Na szczególną uwagę zasługują nazwy dni tygodnia, miesięcy i pór roku; w powszechnym użyciu były również inne słowa tego typu - jak *mathom* i *smial* - jednak najwięcej starych form znaleźć można było w nazewnictwie Bree i Shire. Imiona Hobbitów również miały osobliwe brzmienie i wiele z nich pochodziło z odległej przeszłości.

Słowo *hobbit* w Shire służyło w określeniu wszystkich współplemieńców. Ludzie nazywali Hobbitów *niziołkami*, a elfy - *periannath.* Źródłosłowu nazwy *hobbit* zapomniano, zdaje się jednak, że pierwotnie tak nazywali Harfootów Fallohide'owie i Stoorowie i że jest to przekręcona forma słowa przechowanego w pełniejszej formie w Rohanie: *holbytla -* "budowniczy nor".
Lud ludzi

Mową ludzi był westeron, chociaż wzbogacił go i złagodził wpływ języka Elfów. Westeron był pierwotnie mową tych, którzy Eldarowie nazywali Ojcami Ludzi - w językach elfów *Atani* lub *Edain* - w szczególności ludzi z Trzech Rodów Przyjaciół Elfów, którzy przybyli w Pierwszej Erze na zachód do Beleriandu i wspomogli Eldarów w Wojnie o Potężne Klejnoty przeciwko Ciemnej Mocy z północnych rubieży Śródziemnia.

Po obaleniu Ciemnej Mocy, gdy znaczna część Beleriandu zalana została przez Morze i zrujnowana, w nagrodę za zasługi udzielono Przyjaciołom Elfów tego przywileju, że mogli - jak Eldarowie - odpłynąć na zachód. Ponieważ jednak zabroniono im wstępu do Nieśmiertelnego Królestwa, dostali we władanie osobną wielką wyspę, wysuniętą najdalej na zachód ze wszystkich śmiertelnych krajów. Wyspa nazywała się Numenor (Westernesse). Większość Przyjaciół Elfów osiedliła się więc w Numenorze, gdzie rośli w potęgę i chwałę jako słynni żeglarze i zbudowali wiele okrętów. Byli oni piękni i wysocy, a długością życia trzykrotnie przewyższali zwykłych ludzi Śródziemnia. Tacy byli Numenorejczycy, Królowie Rodzaju Człowieczego, nazywanie przez elfów Dunedainami.

Owi Dunedainowie jako jedyni ze wszystkich plemion ludzkich znali język Elfów i posługiwali się nim na co dzień. Ich praojcowie poznali język sindariński i przekazywali tę umiejętność swym dzieciom z pokolenia na pokolenie, niewiele go zmieniając. Uczeni Dunedainów znali też quenya - język Elfów Wysokiego Rodu - i cenili go ponad wszystkie inne języki, czerpiąc z niego nazwy dla sławnych i czczonych miejscowości oraz imiona dla ludzi królewskiego rodu i wielkiej sławy.
Um Soji

**Yigan:** All I remember is that creep Um Soji. He didn't help me. He ran as soon as I was smacked over the head.

I'm sure he knows. When I asked, Um Soji laughed at me. He said he'd tell me what happened, but only after I did him a favor.

*That no good death dealer!*

## Quests

**Act 1. The Scarred**

Chapter 7: Endless Dusk

## Notable Quotes

**Act 1. The Scarred**

**Chapter 7: Endless Dusk**

"It's a public service, really. It's as natural as breathing or dying. I just need you to burn a few corpses for me.

*Still here? How brave.*

This is the ultimate charity, because souls are eternal. Imagine being stuck in this nightmare of a world forever, suffering.

Cremation helps souls move on to the Spirit Realm where they can rest. Ah, if only we could all be so lucky!"

"Careful. Wouldn't want to get burned, would we?

There are too many corpses and not enough plots. I prefer cremation. It's so much cleaner.

We all look the same in the end."

"I keep my word. Lying is for the living and I only work with the dead. Go get your revenge. Leave people like me to clean up the rest."
Pengolodh

**Pengolodh** – noldorski mędrzec, mieszkaniec Gondolinu i jeden z Lambengolmor.

## Historia

Pengolodh urodził się w Nevraście, a później razem z Turgonem przeniósł się do Ukrytego Królestwa. Został największym, zaraz obok Fëanora spośród Mistrzów Wiedzy o Językach. Z oblężonego miasta uciekł razem z Tuorem i Idril. Przebywał jakiś czas na wyspie u ujścia Sirionu, gdzie gromadził i przepisywał kroniki i dokumenty miedzy innymi uchodźców z Doriathu.

W Drugiej Erze Pengolodh zamieszkał w Lindonie, królestwie Gil-galada oraz, przez niedługi czas w Khazad-dûm, gdzie krasnoludowie nauczyli go Khuzdulu.

Po upadku Eregionu, pożeglował na Eressëę, gdzie prawdopodobnie ciągle żyje.

Był autorem m.in. Lhammas i Kronik Beleriandu, oraz redaktorem Ainulindalë.
Quenya

## Historia

Quenya starodawny język eldarów w przeszłości Ardy. Został stworzony,  przez J.R.R Tolkiena. Znany również jako "Starodawna Mowa", lub "elfia łacina". Tolkien, uważał, że poezja i historia queny, daje jej przewagę nad innymi językami. Podczas tworzenia queny,  pisarz inspirował się językiem fińskim i greckim. W Ardzie quenyą posługiwali się Vanyarowie i Noldorowie mieszkający w Amanie Na kontynencie Śródziemia quenya miała zabrzmieć po Ucieczce Noldorów z Amanu. Tam – według mitologii – niedługo potem przestała funkcjonować jako język używany na codzień.
Mission 7

The bottom portion of this level consists of a series of moving platforms. These are not random. You must use them to make your way to the portal which is at the top left part of this area. No movement upgrades are required, but if you have none then you must be very patient and wait for the last platforms to spawn.

If you have Personal Gravity Manipulation or the Climbing Unit then you can get up there a bit faster by taking the very long platforms. It might be difficult to kill all the spawners in this area if you rush it though.

Once you make it past the portal, you will be in a small chamber that is blocked off on either side by barriers. You can destroy these to enter the left and the right chambers. The bluetonium is in the left chamber.

At the very top of the level is a platform that can be activated to crush any enemies that are in that area.
Języki Ardy Wikia

## **Witaj na Języki Ardy Wikia**

Tutaj znajdziesz informacje o językach Ardy- wykreowanego przez J.R.R Tolkiena świata.

## **Wskazówki**

* Dopiero zaczynasz przygodę z edytowaniem wiki? Zajrzyj do Centrum Pomocy, aby nauczyć się wszystkiego co musisz wiedzieć o budowie wiki.
* Przejrzyj obecnie istniejące kategorie, aby dowiedzieć się jakie narzędzia masz do swojej dyspozycji i jakie strony zostały już utworzone.
* Odwiedź główna kategorię administracyjną, która zawiera wszystkie najważniejsze narzędzia pozwalające utrzymać wiki w dobrej formie.
* http://pl.jezyki-ardy.wikia.com/wiki/JRRT
* I trzeci.

Pomóż nam i spróbuj rozbudować tę wiki.
<createbox>
width=24
break=no
buttonlabel=Utwórz nowy artykuł
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Możesz także pomóc rozbudować tę wiki poprzez edytowanie zalążków artykułów.
Mathom

**Mathom**  – określenie w języku hobbitów na przedmioty, które były już nieprzydatne, lecz nie chciano ich wyrzucać. W norkach gromadziło się wiele *mathom*, jako iż ich mieszkańcy cenili sobie różnorakie dobrze wykonane przedmioty oraz z powodu częstego rozdawania przez nich sobie nawzajem podarunków, czy to z okazji urodzin, czy bez okazji. Muzeum w Michel Delving nazywano *Dom Mathom*, z powodu rzeczy, które się w nim znajdują.
Lud Entów

Najstarszym plemieniem, które dotarło do Trzeciej Ery, byli Onodrim. czyli Enyd. Nazwa *ent* pochodzi od języka Rohanu. Entowie zetknęli się w pradawnych czasach z Eldarami i właśnie Eldarom zawdzięczali jeśli nie mowę, to przynajmniej chęć stworzenia własnego języka. Mowa, którą stworzyli, była niepodobna do żadnej innej: powolna, donośna, pełna zlepków słów i powtórzeń - wymagająca głębokiego oddechu. Miała tyle różnorodnych odcieni głosek, szczególnych tonów i długości, że nawet uczeni Eldarowie nie próbowali przedstawiać mowy entów w piśmie. Entowie używali swego języka tylko między sob, nie potrzebowali jednak otaczać go tajemnicą, bo i tak nikt inny nie mógłby się go nauczyć.

Entowie byli wszakże biegli w nauce języków, szybko je przyswajali i nigdy już potem ich nie zapominali. Szczególnie lubili mowę Eldarów, a najbardziej ukochali sobie język Elfów Wysokiego Rodu. Toteż dziwne słowa i nazwy, które Hobbici zanotowali, słysząc je z ust Drzewca (jednego z najsłynniejszych Entów) lub innych Entów, pochodzą z języka elfów - a właściwie są to fragmenty mowy elfickiej, posklejane na modłę Entów. Niektóre pochodzą z quenya, np. *taurelilómea-tumbalemorna Tumbaletaurea Lómeanor*, co można przetłumaczyć jako "wielolesistocienisty głębokodolinociemny głębokodolinolesisty morczny kraj". Drzewiec chciał w ten sposób powiedzieć: "ciemny cień jest w głębokich dolinach lasu". Niektóre nazwy pochodzą z języka sindarin - *Fangorn* to "broda drzewa", a *Fimbrethil* to "smukła brzoza".
Lud Orków

Słowem *ork* określały tę plugawą rasę inne plemiona - sam termin wszakże pochodził z języka Rohanu. W sindarinie orków nazywano ich *orch*. Ze słowem tym na pewno spokrewniona jest nazwa orków w Czarnej Mowie - *uruk* - chociaż z reguły odnosiła się ona jedynie do rosłej rasy wielkich orków - żołdaków, którą wyhodowano w owym czasie w Mordorze i Isengardzie. Dla pomniejszych odmian orków było w użyciu - zwłaszcza wśród Uruk - hai - słowo *snaga*, czyli niewolnik.

Pierwszych orków wyhodował za Dawnych Dni na Północy ten, którego zwą Ciemną Mocą. Plemię to podobno nigdy nie miało własnej mowy, lecz brało wyrazy z innych języków i wypaczało je wedle swych podłych upodobań; w ten sposób powstało kilka prostackich gwar, niewystarczających nawet na prymitywne potrzeby orków, bogatych za to w przekleństwa i obelgi. Istoty te, przepełnione złą wolą, nienawidzące nawet własnego gatunku, szybko rozwinęły tyle barbarzyńskich dialektów, ile było zgrupowań i siedlisk ich rasy; toteż między sobą różne szczepy nie mogły porozumiewać się językiem orków.

Dlatego w Trzeciej Erze w kontaktach między szczepami swej rasy orkowie używali języka westron; wiele starszych grup, np. orkowie, którzy przetrwali na północy i w Górach Mglistych, od dawna zresztą uważało westron za swą rodzimą mowę, chociaż tak ją przetworzyli, że brzmiała równie niemiło, jak język orków. W tym żargonie *tark* "człowiek z Gondoru" to zniekształcona forma słowa *tarkil,* które wywodząc się z quenya, oznaczało w westronie jednego z potomków Numenorejczyków.
Positive Reinforcement

## Quest Dialogue

**Bamboo Village Resident Wubaiku:** Oh! Your weapon... It's quite impressive.

My, oh my! Your weapon isn't just for show, is it? And on top of that, you even have a weapon you can reinforce! You're an honest-to-goodness warrior.

**You:** What do you mean, reinforce?

**Bamboo Village Resident Wubaiku:** You don't know about reinforcing weapons? Well, luckily you have Auntie Wu here to show you the way. I used to be with the Forgekeepers!

You can reinforce certain weapons to improve them. All you need is an Offering, which is a weapon that you sacrifice to strengthen another weapon.

Use Offerings to reinforce your weapon, and pretty soon your weapon will gain in levels and in strength. It's like the miniature version of you! Well, sort of. You get what I'm saying.

An Element is a special type of Offering, and it can reinforce your weapon very quickly. Do you happen to have an Element? Search your Inventory using I.

If you do have an Element, open the Inventory with I and click on the weapon to be reinforced with Shift + LMB. Add your Element, Reinforce it, and you'll end up with a better weapon. Go ahead, try it!

### Talk to Bamboo Town Resident Wubaiku

**Bamboo Village Resident Wubaiku:** You've got quite the aptitude for adventuring.

Well done. Now that your weapon is stronger, it will be easier for you to fight.

No need to thank your old Auntie Wu. Your service to Bamboo Village is thanks enough.

Now don't forget--reinforce your weapon regularly! You always want to be one step ahead of the competition.

-Gained 270 XP and  11-
Czarna Mowa

*Czarna Mowa*

Została wymyślona przez Saurona, by mógł rozmawiać ze swoimi wojskami, które w większości składały się z orków. Prawdopodobnie ten język jest bardzo nie miły dla uszu. Przykładem tego, jest napis na słynnym pierścieniu, który brzmi tak:

*Ash nazg durbaduluk, ash nazg gimbatul,*

*ash nazg thrakatuluk agh burzum- ishi krimpatul.*

Na język polski to brzmi:

*Jeden, by wszystkimi rządzić, Jeden by je wszystkie odnaleźć,*

*Jeden by wszystkie zgromadzić i w ciemności związać.*
Colta

**Colta** is a Los Angeles-based electronic music producer.

## Work with LIZ

### "All Them Boys"

Colta produced the track, which appears as the third track on LIZ's *Just Like You* EP, along with Mr. Carmack.

### "Don't Say"

Colta produced the track, which features Tyga and appears as the fourth track on the aforementioned EP, along with Djemba Djemba and Mike Parvizi.
Mission 0

This secret mission is accessed by looking at a mission summary screen and then changing to Mission 0 by using the up or down keys (W and A by default).

The challenging part of this mission is that there are no walls, ceiling or floor. It is easy to fall to your death. To beat this mission you must destroy everything in it.

Tips:

Save your blue force generator until there is nothing to stand on. It will make it easier to survive until everything is dead.

Use the Graviton Turret or Death Blossom to stand on by using their jets. You can turn them on and off to stay fairly level and this is the only permanent place for you to stand.

Jump off of enemies when there are no more spawners.

Sufficiently upgrading the Blaster Recoil Upgrade can allow you to effectively fly by shooting downwards. This is easy mode for this level.

<spoilers>

After destroying all the spawners a second group of spawners will appear after a period of time. Destroy them and all the enemies and you win the level and get Infinite Fuel.
LIZ

**Elizabeth Nicole Abrams**, known under her stage name **LIZ** (or **LIZ Y2K**), is an American singer.

## Early life

Abrams was born and raised in Tarzana, Los Angeles, California, and was singing from a young age. When she was in her early teenage years, she auditioned for a girl group, though she stated in an interview later on that she knew she wasn't a good fit. She began working with producers and songwriters when she was thirteen.

## Career

In 2012, LIZ collaborated with Russian-German electronic music producer Zedd on "Hourglass", the first track from his debut studio album, *Clarity*.

LIZ released her debut single, "XTC"—along with "Underdogs", its B-side—in January 2013. Her second single, "Hush", was released the following May. During 2013, she also toured with Charli XCX and collaborated with Ryan Hemsworth on "Day n' Nite"..

In February 2014, LIZ released her debut EP, *Just Like You*. She also collaborated with Pharrell on "That's My Man", which is featured on the soundtrack for *The Amazing Spider-Man 2*.

LIZ's fourth single, "When I Rule the World", was produced by SOPHIE and released in July 2015.

## References

1. ↑ 1.0 1.1 1.2 *NOISEY* - Crushing on LIZ: Here's Her Video for "All Them Boys"
2. ↑ *MTV* - Bow Down, Glitches: Meet Liz, Mad Decent's Queen of 'Sailor Moon R&B'
3. ↑ *Idolator* - Jessica Sanchez Lends Her Vocals To Zedd's "Hourglass": Listen To The 'iTunes Sessions' EP Cut
4. ↑ *Pitchfork Media* - LIZ - "XTC"
5. ↑ *SPIN* - Ryan Hemsworth and LIZ Bask in '90s R&B Bliss on 'Day N' Nite'
6. ↑ *Soundcloud* - LIZ x Ryan Hemsworth - Day N' Nite
7. ↑ *The FADER* - Download LIZ's "Just Like You" EP
8. ↑ *TIME* - LIZ Teams Up With Pharrell Williams For "That's My Man"
Lud Elfów

W zamierzchłej przeszłości, za Dawnych Dni, plemię elfów, podzieliło się na dwie główne gałęzie: Elfy Zachodnie (nazywane też Eldarami) i Elfy Wschodnie. Z tej wschodniej gałęzi wywodzili się w większości elfowie z Mrocznej Puszczy i z Lorien; ich języki nie występują w opowieści "Władca Pierścieni", ponieważ zarówno nazwy, imiona, jak i pojedyncze słowa podaje się w formie eldarińskiej.

Istnieją dwa języki elderińskie: język Elfów Wysokiego Rodu, czyli quenya, oraz język Elfów Szarych, czyli sindarin. Język Elfów Wysokiego Rodu to pradawna mowa Eldamaru, położonego za Morzem - pierwszy język utrwalony na piśmie. Z biegiem lat quenya przestała być mową dzieciństwa - językiem ojczystym Elfów Wysokiego Rodu. którzy pod koniec Pierwszej Ery odeszli z Eldamaru, powracając do Śródziemia, i stała się czymś w rodzaju "elfickiej łaciny", używanej podczas ceremonii oraz dla wyrażania wzniosłych spraw nauki i poezji.

Język Elfów Szarych pochodził z tego samego prajęzyka co quenya, była to bowiem mowa tych Eldarów, którzy przybywszy do Śródziemia, nie odpłynęli za Morze, ale pozostali na wybrzeżach Beleriandu. Tam Thingol Szary Płaszcz z Doriath został ich władcą, a poprzez całą epokę półmroku język Elfów uległ licznym zmianom, tak jak zmienna była kraina istot śmiertelnych, w której zamieszkali. Dlatego właśnie język ich tak różnił się od mowy Eldarów, żyjących za Morzem.

Wygnańcy, mieszkając pośród liczniejszych Elfów Szarych, przyjęli sindarin na codzienny użytek i dlatego stał się on językiem wszystkich elfów i ich władców, którzy pojawiają się we "Władcy Pierścieni". Występujący w nim elfowie należeli bowiem do gałęzi Eldarów, nawet jeśli panowali nad ludem pośledniejszego pochodzenia. Najszlachetniejsza ze wszystkich Pani Galadriela z królewskiego rodu Finarfina, siostra Finroda Felagunda, który władał Nargothrondem. W sercach Wygnańców nigdy nie ucichła tęsknota za Morzem; w sercach Elfów Szarych tęsknota ta żyła uśpiona, lecz raz rozbudzona, nie dała się już niczym ukoić.
Y2K

## "Y2K"

### **Producer(s)**

Lido

"**Y2K**" is the first song on LIZ's *Just Like You* EP.

## Lyrics

This one's for the Y2K

This one's for my peoples

The ones who holdin' it down before me

For my alidades

I feel I'm runnin' all alone

And you will always be over there

A picture could mean a thousand words

But I'll tell you a story

One for the books, all through the night

And into the morning

Yea, I’m right here, I'm right here for you

And I feel it just like you

For me

Yea

Lately I've been thinking

When we say something's missing

Was lost and alone that night til I found ya

Don't you ever go too far

Tell me what you're feeling

Cause these dreams are mine to share

Don't give 'em up, I'll always be there for you

And I will never go too far

This one's for the Y2K

This one's for my peoples

A picture can mean a thousand words

But I'll tell you a story

One for the books, all through the night

And into the morning

Yea, I'm right here, I’m right here for you

And I feel it just like you
Blaster Rate-of-Fire Upgrade

This upgrade actually has several effects:

1. Increases the rate-of-fire of the blaster
2. Increases the rate at which you fire torpedoes - but you are still limited by torpedo capacity and recharge rate
3. Increases the charge rate of your starting weapon which lets you fire charged shots and decreases the cooldown time needed to get back up to its maximum firing rate

The maximum level for this upgrade is level 8.
LIZ (EP)

***LIZ*** is the debut self-titled EP released by American singer LIZ. Physical copies were sold online and during live shows while LIZ was supporting Charli XCX on tour. The EP is also known as the ***Tour CD***.

## Tracklist

1. XTC
2. Hush
3. Stop Me Cold
4. U Over Them
5. Every Memory
6. Horoscope
7. Day N' Nite
8. Underdogs