Warlock Invocations (5e)

**Aegis Barrier**

*Prerequisites:* Pact of the Aegis, 9th level

You learn the Shield spell, and may cast it without expending a spell slot a number of times equal to your charisma modifier. You regain expended uses when you finish a long rest.

**Aficionado's Assortment**

*Prerequisites:* Pact of the Pipe

You learn the Pyrotechnics spell. At 5th level, you learn Sleet Storm and Stinking Cloud. At 7th, you learn Cloudkill. They count as a warlock spells for you and doesn't count against the total number of warlock spells you can learn.

**All-Seeing Eye**

*Prerequisite: 15th level, Pact of the Eye feature*

As an action, you can activate your eye and see more than most. While this invocation is active, you can see the exact location of any creature within 300 feet of you, even if they are behind cover or invisible. You can see through up to 10 feet of stone or wood, and 2 feet of metal. Creatures hidden by divination magic or have more than these limits are not revealed to you. You gain these benefits for 1 minute. Once you use this invocation, you cannot do so until you finish a long rest.

**Ancient Madness Style**

*Prerequisites:* Great Old One patron, Pact of the Body

Your patron allows you to puncture the minds of your foes. When you make an unarmed strike against a creature, rather than make an attack roll, you can have that creature make an Intelligence saving throw. On a failed save, it suffers the attack’s normal effects, except it takes psychic damage instead of the damage normal for an unarmed strike. On a successful saving throw, it takes half the psychic damage it normally would.

**Annihilation**

*Prerequisite: 12th level, Pact of the Orb feature*

When you roll for damage on a spell that you cast, you can choose to have that spell deal maximum damage. Once you use this invocation, you cannot do so again until you finish a long rest.

**Arcane Ray**

*Prerequisite: 5th level, Pact of the Orb feature*

When you take the cast a spell action on your turn, you can expend 3 charges to cast a cantrip with a casting time of one action as a bonus action.

**Arcanum of the Smoke Dragon**

*Prerequisite: 15th level, Pact of the Pipe, Dragon of the West*

You gain the Illusory Dragon spell as an alternate 8th-level arcanum.

**Aura of Calm**

*Prerequisite: The Manipulator patron, 15th level*

You can cast the *calm emotions* spell at will without a spell slot.

**Avian**

*Prerequisite: 5th level, Pact of the Wing feature*

Your wings become strong enough to support your weight for extended periods of time. You no longer fall if you finish your turn airborne.

**Backstab**

*Prerequisite: The Manipulator patron, Pact of the Blade feature*

When you hit a creature affected by your Influence Emotions feature with your pact blade, you can choose to immediately end the emotional influence. If you do so, the attack with your pact blade becomes a critical hit.

**Bestow Shackles**

*Prerequisite: Pact of the Irons, 5th level*

When you hit a creature with a melee attack made with your shackles or chains, you may cast hold person on that creature as a bonus action using a warlock spell slot.

**Bigger on the Inside**

*Prerequisite: Pact of the Hat, 5th level*

The extradimensional space accessed by your hat can now hold up to 100 pounds per warlock level, and has an internal volume of 20 cubic feet per warlock level.

**Blackened Veil**

*Prerequisite: 7th-level warlock*

You can cast nondetection once on yourself without expending a spell slot. You regain the ability to do so when you finish a long rest.

**Blessing of Bindings**

*Prerequisite: Pact of the Irons, 9th level*

You can conjure spiked chains to coat your entire body as an action on your turn. These chains weigh 45 lbs. While coated in these chains, your armor class becomes 14+your dexterity modifier. Creatures that touch you, begin their turn grappling or being grappled by you, or who hit you with a melee attack within 5 feet take 1d4 piercing damage. When coated in chains, you have disadvantage on stealth and sleight of hand checks as well as on ranged attack rolls. Dismissing these chains is an action.

**Blood Barrier**

Prerequisite: 12th level, Pact of the Blood feature

When you use your Pact of the Blood feature and successfully damage another creature, you gain temporary hit points equal to your Charisma modifier (minimum 1).

**Book of Self-Control**

*Prerequisite: The Manipulator patron, Pact of the Tome feature*

Your book of shadows is filled to the brim with advice on how to control your emotions. You have advantage on all saving throws against being charmed, frightened, or having your emotions manipulated.

**Bramble Brawler**

*Prerequisite: 5th level, Pact of the Barbs feature*

When you take the attack action on your turn, you can make 2 attacks using armor spikes.

**Brand of Magic**

*Prerequisite: 5th level, Pact of the Brand*

You can use an action to expend a charge to cast a warlock spell you know of 1st level. The spell must have a casting time of one action.

**Brand of Motion**

*Prerequisite: Pact of the Brand*

You can use a bonus action to expend a charge to take the Dash or Disengage action.

**Brand of Power**

*Prerequisite: Pact of the Brand*

When you cast a warlock spell of 1st level or higher that targets a single creature and does not have a range of self, you can expend a charge to target a second creature.

**Brand of Protection**

*Prerequisite: Pact of the Brand*

You can use a reaction to spend a charge to increase your armor class by your charisma modifier against a single attack.

**Brand of Silence**

*Prerequisite: Pact of the Brand*

When you cast a warlock spell, you can expend a charge to ignore all components except material components with a gold cost or material components consumed by the spell.

**Breath of Fresh Air**

*Prerequisite: Pact of the Pipe*

As an Action you may encapsulate a creature in a swirl of clean air for one minute, protecting their vision and breathing from fog, smoke, precipitation, embers, or other airborne phenomena, natural or magical.

**Brier Beckoning**

*Prerequisite: Pact of Barbs feature*

You can cast *spike growth* once without expending a spell slot. Once you do so you must complete a long rest before you can do so again.

**Cage of Entombment**

*Prerequisite: 7th-level warlock*

You can cast Otiluke’s resilient sphere once using a warlock spell slot. You can't do so again until you finish a long rest.

**Chain Gang**

*Prerequisites: 12th level, Pact of the Chain*

You can maintain two familiars at once. You can dismiss and/or summon both familiars as a single action, and when you cast the spell *find familiar* it affects either or both of your familiars, your choice. When you take the Attack action, you can forgo one of your own attacks to allow either or both of your familiars to make an attack of their own using their reaction.

**Charged Blast**

*Prerequisite: 12th level, Pact of the Arm feature*

You may spend a bonus action to charge energy into your Arm focus. If you do so, the next spell you cast that deals damage deals an additional die of damage to each target or creature affected by the spell.

**Clairvoyant Confusion**

*Prerequisite: Pact of the Hourglass feature*

Your patron gives you the ability to show false futures to your foes. As a bonus action, you can cause each creature you choose within 15 feet to make a Wisdom saving throw. On a failure, a creature perceives a possible future in which you run past them, and attempts Opportunity Attacks on the air, expending its reaction. After using this ability, you cannot do so again until you take a short or long rest.

**Clouding Mist Style**

*Prerequisites*: Archfey patron, Pact of the Body

Your patron lets you conjure up defensive mists. Once per turn, when you hit a creature with an unarmed strike, you can cloud its eyes with mists, giving the first attack it makes before the end of its next turn disadvantage.

**Codex of the Abyss**

*Prerequisites: 15th level, Pact of the Tome*

Your patron provides you access to a secret wellspring of power. Select another Warlock Patron; you learn and can cast all of the spells from that patron's Expanded Spell List. You also gain an additional pact magic spell slot.

**Combust**

*Prerequisites: 5th level, Pact of the Pipe, Hex spell or warlock feature that curses*

As a bonus action, you cause a spontaneous combustion with the snap of your fingers on a target cursed by your Hex spell or by a warlock feature of yours, such as Hexblade’s Curse and Sign of Ill Omen. When you do so, you deal fire damage to the cursed target equal to your Charisma modifier (minimum of 1 damage) and they must succeed a Dexterity saving throw against your warlock spell save DC or take an additional 2d4 fire damage at the start of their turn. To use this invocation, you must be able to see the cursed target, it must be within 30 feet of you, and cannot be submerged in water.

**Contingency Plan**

*Prerequisite: 12th level, Pact of the Quill feature*

When you use your Pact of the Quill feature, you can expend additional magical ink worth 10 times the spell level to specify a different activation condition. You describe the activation condition when you cast the spell and use the feature. The spell takes effect immediately after the circumstance is met for the first time, whether or not you want it to.

**Counterfeit**

*Prerequisite: 5th level, Pact of the Quill feature*

Your quill acts as as a Forgery Kit with unlimited uses. In addition, you gain proficiency in Forgery Kits, and you double your proficiency bonus with checks made with them.

**Crown of Heroes**

*Prerequisite: 5th level, Pact of the Crown feature*

Your presence makes those quake around you. You can expend two uses of your Pact of the Crown feature to force an enemy to have disadvantage on a saving throw.

**Crown of the Lich Lord**

*Prerequisite: 15th level, Pact of the Bone feature*

When you cast *animate dead* using your Bone pact boon, you may animate or exert influence over up to three creatures. Additionally, each undead creature under your control deals an additional 1d6 poison damage on its attack rolls.

**Death From Above**

*Prerequisite: 15th level, Pact of the Wing feature*

You have mastered flight and can strike down targets with even greater precision. While you are at least 30 feet higher than your target, you can add your Dexterity modifier to all ranged spell attacks you make, and your Charisma modifier to all ranged attacks you make. In addition, you ignore half and three quarters cover while you are at least 30 feet higher than your target.

**Defensive Dome**

*Prerequisite:* *pact of the Aegis, 12th level*

Whenever you are targeted by an attack, or forced to make a dexterity saving throw from an effect that you can see, you can use your reaction to enhance the protection of your shield. Until the end of your next turn, you and any creatures of your choice within 10ft of you will be considered under the effect of three-quarter cover from all directions. You may use this feature once. You regain uses after you complete a short or long rest.

**Double Dice**

*Prerequisite: 5th level,* eldritch blast *cantrip*

When you cast the *eldritch blast* cantrip, if two or more of the damage dice show the same number, you can roll those dice again, dealing damage equal to the sum of both rolls. This ability can only be used on the first damage die rolled for each beam; additional dice from re-rolls or critical hits do not count.

**Dragon of the West**

*Prerequisite: Pact of the Pipe*

You can cast Dragon Breath once without using a warlock spell slot or material components. You can't do so again until you finish a long rest.

**Eight Pages**

*Prerequisites: Operator Patron, Pact of the Tome, 3rd level*

At 3rd level and every odd warlock level afterwards, you may learn one of the spells on the Operator Patron expanded spell list as a bonus spell. These spells do not count against your number of spells known. You may not learn more than eight (8) spells from this invocation.

**Eldritch Addiction**

*Prerequisite: Pact of the Pipe*

As a Bonus Action, you may breathe deep of your Patron's immense power and take 2d8 psychic damage. This damage cannot be mitigated in any way and cannot be healed until you finish a short or long rest. If you are still conscious, regain one consumed warlock spell slot.

**Eldritch Claw**

*Prerequisite: 5th level*

When you cast a cantrip that requires one or more ranged spell attacks, you can make melee spell attacks instead.

**Eldritch Cloud**

*Prerequisite: Pact of the Pipe, Eldritch Blast Cantrip*

Creatures do not benefit from cover against your Eldritch Blast when inside an area filled with fog, smoke, precipitation, embers, or other airborne phenomena created by your warlock spells.

**Eldritch Flurry**

*Prerequisites*: Pact of the Body

As an action, you can expend a warlock spell slot to make a number of unarmed strikes. The number of unarmed strikes you make is equal to the level of the spell slot you expended.

**Empowered Watch**

*Prerequisite: 9th level, Pact of the Watch feature*

Your watch becomes more disconnected from reality, allowing you to manipulate time easier. The pool of d6's becomes a pool of d8's.

**Energy Shield**

*Prerequisite: 15th level, Pact of the Orb feature*

Your Pact Orb acts as an energy well, absorbing energy from spells targeting you. You have advantage on saving throws against spells and other magical effects.

**Enhanced Mask**

Prerequisite: 5th level, Pact of the Mask feature

Your mask never truly leaves your face. Instead of donning or doffing the mask, it can become completely transparent or opaque as a free action, allowing you to maintain proficiency with Charisma (Deception) and Charisma (Persuasion) whilst your true face is shown. Creatures with truesight see the mask. In addition, the DC for an Intelligence (Investigation) check in relation to the mask is changed to be equal to 8 + your Proficiency bonus + your Charisma modifier+ half your proficiency bonus again.

**Experimental Brewer**

*Prerequisite: Pact of the Alchemist feature*

You learn how to create new potions better. You double your proficiency bonus even with potions you have never attempted to make before.

**Extended Spell**

*Prerequisite: 5th level, Pact of the Eye feature*

When you cast a spell that requires a ranged attack roll, the spell's range is doubled.

**Eye of Horus-Re**

*Prerequisite: Pact of the Eye feature*

Your eye enhances your other bodily functions. You are immune to disease, and you have advantage on Constitution saving throws against being poisoned.

**Eye of Medusa**

*Prerequisite: 9th level, Pact of the Eye feature*

You can cast the flesh to stone spell once, without expending a use of your Mystic Arcanum (6th level) feature. Once you use this invocation, you cannot do so again until you finish a long rest.

**Fast-Forward**

*Prerequisite: 12th level, Pact of the Watch feature*

You can cast haste using a Warlock spell slot. Once you do, you cannot do so again until you finish a long rest.

**Fell Flight**

*Prerequisite: 15th level, Pact of the Skin feature*

Your patron grants you the power to fly: this manifests as a pair of wings (of varying designs), a dark aura, or some other sign appropriate to your patron. You gain a fly speed equal to your walking speed.

**Fell Force**

*Prerequisite: 7th level, Pact of the Skin feature*

You learn to channel your patron's power into your *eldritch blast*. You can now cause your *eldritch blast* to deal psychic damage instead of force damage.

**Fiendish Endurance**

*Prerequisite: Pact of the Irons*

At the start of your turn, if you have one or more levels of exhaustion, you may remove one. Once you use this feature you may not do so again until you complete a short or long rest.

**Flaming Devil Style**

*Prerequisites*: Fiend patron, Pact of the Body

Your patron imbues your body with ferocious hellfire. Once per turn, when you hit a creature with an unarmed strike, you can deal fire damage to the creature equal to your warlock level. Also, you have resistance to fire damage.

**Flee the Scene**

*Prerequisite: 5th level, Pact of the Key feature*

When you teleport, an illusory double of you appears where you were standing. The double disappears at the beginning of your next turn or when it would take damage. Your double acts naturally, though it cannot speak, gesture, or move from the space it originated in. Additionally, your range of your teleport increases by a distance equal to half your movement speed.

**Flight of the Harpy**

*Prerequisite: 12th level, Pact of the Wing feature*

In addition to wings, your feet take on a more talon-like appearance. While in flight, you can make an attack against an enemy, cutting them with your talons and dealing slashing damage equal to 2d4 + your Dexterity modifier on a hit. You are considered proficient in these natural weapons, and you use your Dexterity to hit.

**Flyby**

*Prerequisite: 9th level, Pact of the Wing feature*

While your wings are summoned and you exclusively use your flying speed, your movement does not provoke

opportunity attacks.

**Focused Blast**

*Prerequisite: 9th level, Pact of the Arm feature,* eldritch blast *cantrip*

You can divert additional energy into your Arm when you focus your *eldritch blast* on a single opponent. If all of your beams target a single creature when you cast *eldritch blast*, you may create one additional beam targeted at this creature.

**Font of Energy**

When you gain this invocation, select one of the following damage types: acid, cold, fire, lightning, necrotic, or radiant. When you deal damage with a warlock spell or any warlock class ability or invocation that deals damage, you can deal your chosen damage type instead of the effect's normal damage type.

**Freezing Time**

*Prerequisite: 17th level, Pact of the Watch feature*

You can pause your watch, temporarily disrupting time. You can cast Time Stop using your Mystic Arcanum (9th-level) feature.

**Fusion**

*Prerequisite: 15th level, Infusing Potions, Pact of the Alchemist feature*

When you use the Infusing Potions invocation, you can instead choose to mix up to three potions together. Effects do not stack, and you choose which value is used when there is clash. The potion costs an additional 15gp to create for every level of rarity, and an extra day for every level of rarity. The rarity of the potion is decided by the highest rarity of potion you use to create this mixture.

**Gem Smasher**

*Prerequisite: The Grand Crystal patron, Pact of the Blade feature*

When you create your pact weapon as a warhammer, it materializes as a warhammer made of pure crystal. While you wield this weapon, you become immune to radiant damage and resistant to necrotic damage. When you hit a creature with it, you can expend a warlock spell slot to deal an additional 2d8 radiant damage to the target per spell level.

**Ghoulish Mount**

*Prerequisite: 7th level*

You can cast the spell *find greater steed* once using a warlock spell slot. You can't do so again until you finish a long rest.

**Gift of the Crown**

*Prerequisite: 15th level, Pact of the Crown feature*

Whenever you gain temporary hit points from any source, the total you gain is doubled. Your total temporary hit points can never exceed your total hit points.

**Glory to the Ruler**

*Prerequisite: 12th level, Pact of the Crown feature*

You can use your Pact of the Crown feature a number of times equal to your Charisma modifier (minimum 1).

**Grimoire of Shadows**

*Prerequisite: Pact of the Tome, Grimoire Patron*

All spells on the Wizard spell list, up to 5th level, become available for you to select when you learn a new spell.

**Hallucination Gas**

*Prerequisite: Pact of the Pipe*

As an Action, choose a point within a 60ft range. A mind-altering haze spreads out from the point in a 20-foot radius, moving around corners. While inside the haze, creatures have have disadvantage on all checks made to discern the nature of illusions.

**Hasty Departure**

*Prerequisite: 12th level, Pact of the Key feature*

You can hasten your teleport to require a bonus action, rather than an action, on your turn. You can use this feature a number of times equal to your Charisma modifier (a minimum of once,) after which it requires an action to teleport. You regain all expended uses when you finish a long rest. Additionally, your range of your teleport increases by a distance equal to half your movement speed.

**Healing Vapors**

*Prerequisite: Pact of the Pipe, Peace Pipe*

You can cast Healing Spirit once using a warlock spell slot. You can’t do so again until you finish a long rest.

**Heightened Understanding**

*Prerequisite: Pact of Knowledge feature*

You can choose one skill or tool proficiency gained from your Pact of Knowledge feature and double your proficiency bonus for it. You can’t choose a skill that is already benefiting from an effect, such as Expertise, that doubles its proficiency bonus. When you are no longer proficient in the chosen skill, you must choose another skill proficiency from your Pact of Knowledge feature to be affected by this invocation.

**Hurtful Words**

*Prerequisite: Pact of the Quill feature*

You learn the vicious mockery cantrip. Charisma is your spellcasting modifier for this spell.

**Illusion Master**

*Prerequisite: 12th level, Pact of the Mask feature*

You can cast *seeming* using a Warlock spell slot. Once you do, you cannot do so again until you finish a long rest.

**Impartation of Knowledge**

*Prerequisite: Pact of Knowledge feature*

You can cast enhance ability once using a warlock spell slot. You can't do so again until you finish a long rest.

**Impregnable Intellect**

*Prerequisite: 9th-level warlock, Pact of Knowledge feature, intellect fortress spell*

You always make sure to fortify your mind. When you cast the intellect fortress spell, you are affected by the spell for the duration, and you don’t count toward the number of creatures that can be targeted by the spell.

**Improved Pact Orb**

*Prerequisite: Pact of the Orb feature*

The Orb gains a +1 bonus to spell attacks and spell save DCs, unless it is a magic orb that already has a bonus to those. In addition, your pool of charges is increased to twice your Charisma modifier.

**Incendiary Arcanum**

*Prerequisite: 15th level, Pact of the Pipe, Aficionado's Assortment*

You gain the Incendiary Cloud spell as an alternate 8th level arcanum.

**Infusing Potions**

*Prerequisite: 5th level, Pact of the Alchemist feature*

When you brew potions, you can combine two mixtures to create a unique potion. The name of the potion is decided by you when you create it. The potion has the properties of the two potions you mix. Potions do not stack properties, and any property has the values of the parent potions. You choose the property and the value of the property between the options when there is conflict. The potion costs an additional 10gp to create for every rarity the potion is, and an extra day for every level of rarity the potion is to perfect. The rarity of the potion is decided by the highest potion level used in the creation process. The gold value of the potion is equal to the gold value of the two infused potions + twice your Charisma modifier.

**Intertwined Consciousness**

*Prerequisite: 7th-level warlock, Pact of the Mind feature*

While you’re connected to someone telepathically using your Pact of the Mind feature, and either of you rolls an ability check, attack roll, or saving throw, you or the other creature can use its reaction to roll a d4, adding the number rolled to the d20 (both of you can use your reaction on the same roll). You can do this after rolling the d20 but before knowing the result. This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.

**Inspector**

*Prerequisite: 9th level, Pact of the Eye feature*

You can cast *identify*, without expending a spell slot or material components. In addition, you gain proficiency in Intelligence (Investigation) checks.

**King's Diadem**

*Prerequisite: 5th level, Pact of the Crown feature*

You can bless those through the crown. When you take a reaction to use the Pact of the Crown feature, you can instead choose to give a creature advantage on their ability check or attack roll.

**Language of the Elders**

*Prerequisite: 15th level, Pact of the Quill feature*

You learn comprehend languages and can cast it at will, without expending a spell slot. In addition, you learn 3 languages of your choice.

**Legion Blades**

*Prerequisite: Pact of the Blade*

You can create second pact weapon and/or bind a second weapon as your pact weapon, and can summon both as a single action.

**Length of Chains**

*Prerequisite: Pact of the Irons*

Your chains increase their reach by 5 feet, and you can make spell attacks that require touch through the chains.

**Lifeless Sentinel Style**

*Prerequisites*: Undying patron, Pact of the Body

Your life force appears to be relentless, like a zombie. When you hit a creature with an unarmed strike, you gain temporary hit points equal to your Charisma modifier (a minimum of 1), which last for 1 minute.

**Lightning Ball**

*Prerequisite: 9th level, Pact of the Orb feature*

You gain resistance to Lightning and Thunder damage. In addition, you learn the lightning bolt spell and can cast it using a warlock spell slot, but only using the Orb as a spellcasting focus.

**Like a Feather**

*Prerequisite: Pact of the Wing feature*

You can cast feather fall without expending a spell slot or material components.

**Liquid Explosion**

*Prerequisite: 9th level, Pact of the Alchemist feature*

You can double the cost of a potion during the creation process to make it an area effect potion. When you use this potion, instead of drinking it, you can throw it to a point within 10 times your Dexterity modifier feet (minimum 10). Every creature within 15 feet of the location is effected by the potion. The glass shattering is audible out to 60 feet.

**Malevolent Intentions**

*Prerequisite: 15th level, Pact of the Mask feature*

You tend to make people more trusting towards you. You can cast Charm Person at will, without expending a spell slot. If a creature succeeds their saving throw, they can not be targeted by this Invocation until next dawn.

**Mask of Mirrors**

*Prerequisite: Pact of the Mask feature*

Your mask can now steal the faces of others. As an action when you touch the face of a humanoid of the same type as you, you can choose to steal their face and add it to the list of faces your mask can mutate into. A number of faces can be stored this way equal to your Charisma modifier. If you use this invocation to steal a face but you have already stored up the maximum amount of faces, you choose which face it replaces.

**Mind Drinker**

*Prerequisite: 12th-level warlock, Pact of the Mind feature, synaptic static spell*

When you cast synaptic static, you can modify the spell so that if a creature fails its saving throw, it rolls a d8 instead of a d6, subtracting the number rolled whenever it makes an attack roll or ability check, as well as its Constitution saving throws to maintain concentration on a spell. You must finish a long rest before you can use this benefit again.

**Mirror Shield**

*Prerequisites*: Pact of the Aegis, 15th level

Whenever you succeed a saving throw against a spell that is targeting only you, or whenever a spell attack misses you, you can use your reaction to reflect that spell back at its caster. The spell is treated as if it was cast by you and targeting the original caster of that spell, without requiring any spell components or expending a spell slot. You use your warlock spell attack bonus and spell save DC for any attack or saving throw for the spell. If the spell requires concentration, you have to concentrate on the spell normally thereafter. You can use this feature a number of times equal to your Charisma modifier. You regain any expended uses when you finish a long rest.

**Monstrous Carapace**

*Prerequisite: 11th level, Pact of Skin feature*

Your already tough form becomes almost impenetrable. Your pact of the skin feature applies to magical bludgeoning, piercing, and slashing damage as well, and you are resistant to non-magical bludgeoning, piercing, and slashing damage.

**Nightmare**

*Prerequisites: 15th level, Ghoulish Mount invocation*

When you cast the spell *find greater steed*, you may choose to summon a Nightmare to serve as your mount.

**Nine Lives**

*Prerequisite: 15th level, Feline Overlord Patron*

Your patron has embraced your soul, protecting you from death. Whenever you are required to make death saving throws, you do not die until you fail 9 rolls (you still stabilize upon succeeding on three rolls).

**Nothing in my Hat**

*Prerequisite: Pact of the Hat, 7th level*

You can cast the spell *conjure animals* once using a warlock spell slot, with the conjured beast seemingly emerging from your hat. Once you cast this spell in this way, you cannot do so again until you finish a short or long rest.

**Nothing up my Sleeve**

*Prerequisite: Pact of the Hat*

You can retrieve or stow an item from your hat’s extradimensional space as an action or bonus action, and you can do so without your hat present.

**Noxious Nettles**

*Prerequisite: 9th level, Pact of Barbs feature*

When a creature is dealt damage by your spiked armor or an armor spikes attack, it must make a Constitution saving throw against your spell save DC or be poisoned until the end of its next turn.

**Null Desire**

*Prerequisite: 15th-level warlock*

You are immune to being charmed or frightened.

**Occult Stances**

*Prerequisites*: Pact of the Body

From your patron’s blessing, you can enter special stances to augment your combat styles. You can enter a stance whenever you hit a creature with an unarmed strike, and you remain in a stance until you either end it (no action required), after 1 minute passes, or when you change to a different stance.

* Dancing Tornado Stance: Opportunity attacks made against you automatically miss.
* Iron Titan Stance: Your AC increases by 2, provided you aren’t using a shield.
* Striking Death Stance: Your unarmed strikes use d8s for their damage die.

**Otherworldly Comprehension**

*Prerequisite: 9th-level warlock, Pact of Knowledge feature*

You can cast skill empowerment once on yourself without expending a spell slot. You regain the ability to do so when you finish a long rest.

**Otherworldly Swiftness**

*Prerequisites*: 5th level, Pact of the Body

You can attack with your unarmed strikes twice, instead of once, whenever you take the Attack action on your turn. Also, your movement speed increases by 10 feet.

**Out of Time**

*Prerequisite: 15th level, Pact of the Watch feature*

When you expend your last use of the Pact of the Watch feature, you roll a d6. On a 6, you regain expended dice equal to your Charisma Modifier. On a 5, you regain half your Charisma modifier expended dice. On a 4 or lower, nothing happens.

**Overseeing Presence**

*Prerequisite: 12th-level warlock, Pact of Knowledge feature, Voice of Guidance invocation*

When you take the Help action on your turn, you can choose a creature within 30 feet of you as long as it can see or hear you.

**Pale Horse**

*Prerequisite: 3rd level*

You can cast the spell *find steed* once using a warlock spell slot. You can't do so again until you finish a long rest.

**Patron's Guard**

*Prerequisite: Pact of the Aegis*

You can cast *Shield of Faith* on yourself at will, without expending a spell slot.

**Peace Pipe**

*Prerequisite: Pact of the Pipe, Friends Cantrip*

If a creature affected by the Friends cantrip partakes of your Pact Pipe voluntarily while you concentrate on the spell, the creature does not realize that you used magic to influence its mood and does not become hostile toward you when the spell ends.

**Philter of Shielding**

*Prerequisite: 12th level, Pact of the Alchemist feature*

When a creature consumes a potion that you have created, they gain temporary hit points equal to your Charisma modifier (minimum 0).

**Premature Conflagration**

*Prerequisite: Pact of the Pipe*

When you lose concentration on a warlock spell you cast that created an area filled with fog, smoke, precipitation, embers, or other airborne phenomena, or the spell is

dispelled by any source including yourself, you may use your reaction to burn away the remnants of the spell causing all creatures within the spell to make a Dexterity saving throw. A target takes fire damage equal to your warlock level + your charisma modifier on a failed save, or half as much damage on a successful one.

**Protector's Bond**

*Prerequisite: Pact of the Aegis, 5th level*

You can cast Warding Bond without using a spell slot. Once you do so, you can't cast it in this way again until you finish a short or long rest.

**Protector's Crown**

*Prerequisite: King's Diadem, Pact of the Crown feature*

When you expend a use of your Pact of the Crown feature, you can choose to bolster yourself and the target. You and the creature targeted by the feature gain temporary hit points equal to your Charisma modifier (minimum 1). These temporary hit points last for 1 minute.

**Psion Childer**

*Prerequisite: 5th-level warlock, Pact of the Mind feature*

Your Pact of the Mind feature gains the following improvements:

* You can cast mage hand as a bonus action, and its range increases by an additional 30 feet.
* You can now communicate telepathically with each other as long as you share a language, and this effect lasts for 1 hour or until you or the other creature end it early as a bonus action.

**Psion Waves**

*Prerequisite: Pact of the Mind feature*

When you cast a warlock spell that deals damage, you can change the damage type to psychic. You can use this benefit a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.

**Psionic Casting**

*Prerequisite: 5th-level warlock, Pact of the Mind feature*

When you expend a warlock spell slot to cast a warlock spell, you can ignore any verbal and somatic components, and you ignore any material components, unless they are consumed by the spell. You regain the ability to do so when you finish a short or long rest.

**Quill of Shadows**

*Prerequisite: 9th level, Pact of the Quill feature*

Your quill radiates a soft aura of shadows. You can cloak any spell infused on a surface. Cloaking it in this method requires an additional 10 minutes to cloak the writing from anyone but you. Creatures with true sight can still see the writing.

**Recall Conversation**

*Prerequisite: Pact of the Hourglass feature*

You can gain advantage on an Intimidation (Charisma) or Persuasion (Charisma) check. You may not do so again until you take a short or long rest.

**Resilience to the Elements**

*Prerequisite: 9th level, Pact of the Blood feature*

You can choose one of the following damage types: Acid, Cold, Fire, Lightning, Necrotic, Radiant. You gain resistance to the chosen damage type. You can take this invocation up to three times.

**Resonant Voice**

*Prerequisite: Pact of the Mind feature*

You can cast command once using a warlock spell slot. You can't do so again until you finish a long rest.

**Retaliation**

*Prerequisite: 15th level, Pact of the Blood feature*

You can use your Pact of the Blood feature without using your reaction. In addition, when you are damaged by a critical hit, your Pact of the Blood feature deals damage equal to twice your Charisma modifier.

**Safe Haven**

*Prerequisite: Pact of the Aegis, 7th level*

You can cast *Sanctuary* on yourself at will, without expending a spell slot.

**Shroud of Smoke**

*Prerequisite: Pact of the Pipe*

When you are obscured inside an area filled with airborne particles, you may attempt to hide as a bonus action.

**Slender Arrival**

*Prerequisite: Operator Patron*

Whenever you use any ability that allows you to teleport, you may cast Cause Fear as a reaction when you arrive at your destination.

**Slender Step**

*Prerequisite: Operator Patron, 9th level*

You may cast Misty Step on yourself at will, without expending a spell slot or requiring material components.

**Slender Stride**

*Prerequisite: Operator Patron, Slender Step invocation, 15th level*

You learn the spell Dimension Door, and may cast it once per short or long rest without expending a spell slot or requiring material components.

**Slender Strike**

*Prerequisite: Operator Patron, pact of the Blade*

Your Pact Blade manifests as a long, inky-black tentacle. It has the reach property. When you hit a creature with it, you can expend a spell slot to deal an additional 2d8 psychic damage to the target per spell level.

**Smoke Bomb**

*Prerequisite: Pact of the Pipe*

You can pre-cast Fog Cloud into your Pact Pipe, expending the spell slot accordingly. The spell has no effect, and you can set a trigger for the spell, such as when a creature hits you with a weapon attack. When the trigger is met, you can use your reaction to cast the spell without expending a spell slot. This spell is lost when you complete a short or long rest, removing it from the Pact Pipe.

**Smooth Blend**

*Prerequisite: Pact of the Pipe*

When attempting to regain a warlock spell slot with the Eldritch Addiction invocation, you may re-roll 7's and 8's when determining the psychic damage you take. You must use the new roll.

**Spriggan Magic**

*Prerequisite:* *Great Tree Patron*

You learn the *druidcraft* and *shillelagh* cantrips. These cantrips count as warlock spells for you. In addition, you can target your claws with *shillelagh*, treating both hands as one weapon. Starting at 5th level, you can make an additional attack with your claws as a bonus action, adding your ability modifier to the damage.

**Strength of Mind**

*Prerequisite: 15th-level warlock, Pact of the Mind feature*

You can cast telekinesis without using a spell slot. You regain the ability to do so when you finish a short or long rest.

**Strings of Subtlety**

Whenever you make an ability check using Charisma, you can add your Wisdom modifier to the roll (minimum of +1).

**Subconscious Scream**

*Prerequisite: 9th-level warlock, Pact of the Mind feature, Psion Waves invocation*

Whenever you cast a spell that deals psychic damage, you can add your Charisma modifier to one damage roll of the spell (minimum of +1).

In addition, when dealing psychic damage using a spell, you can forgo rolling and deal maximum damage. You must finish a long rest before you can use this benefit again.

**The Dead Walk**

*Prerequisite: 5th level, Pact of the Bone feature*

When you cast *animate dead* using your Bone pact boon, each creature created has hit points of a normal undead of its type. In addition:

• The creature’s hit point maximum is increased by an amount equal to your warlock level.

• The creature adds your proficiency bonus to its weapon attack rolls.

**Timepiece**

*Prerequisite: Pact of the Watch feature*

Your watch is constantly ticking. You regain 1 use of the Pact of the Watch feature at the end of a short rest. In addition, you can always know what hour of the day it is on the plane you are on. If time is not measured in hours on the plane you are on, the watch begins to gently fidget, as though it is uncomfortable.

**Triple Seven**

*Prerequisite: 15th level, Double Dice Invocation, Lady Luck Patron*

When you cast the Eldritch Blast cantrip, if you roll a 7 on three or more of the damage dice, your damage for each one is tripled.

**Truthsayer**

*Prerequisite: 15th-level warlock*

You can cast zone of truth at will, without expending a spell slot.

**Unheard Whispers**

*Prerequisite: 5th-level warlock, Pact of the Mind feature*

You can cast detect thoughts without using a spell slot. Once you do so, you can't cast it in this way again until you finish a long rest.

**Unseen Variables**

*Prerequisite: 7th-level warlock, Pact of Knowledge feature*

When you or a creature you can see within 60 feet of you rolls an ability check, attack roll, or saving throw, you can use your reaction to have the creature reroll the d20. The chosen creature then chooses which roll to use. This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.

**Vigor**

*Prerequisite: Pact of the Blood feature*

Your hit point maximum increases by +1 per level. This applies retroactively, as well as to every level you take hereafter.

**Visual Calculus**

*Prerequisite: 15th-level warlock, Pact of Knowledge feature*

When you or a creature you can see within 30 feet of you makes an ability check, attack roll, or saving throw, you can use your reaction to ignore the die roll and decide whether the number rolled is the minimum needed to succeed or one less than that number (your choice). You must finish a long rest before you can use this benefit again.

**Vitality**

*Prerequisite: 5th level, Pact of the Blood feature*

When you finish a short rest, you regain additional hit points equal to your Warlock level.

**Voice of Guidance**

*Prerequisite: 5th-level warlock, Pact of Knowledge feature*

You can use the Help action as a bonus action.

**Wall of Protection**

*Prerequisite: Pact of the Aegis, 9th level*

You can cast Wall of Force with a Warlock spell slot. You can't do so again until you finish a long rest.

**Whispers of the Masked One**

*Prerequisite: Mask of Mirrors, Pact of the Mask feature*

You can mimic the speech of the creature whose face you have stolen. If you use Mask of Mirrors to alter your mask to appear as someone else, you can alter your voice to replicate the creatures vocal chords. A successful Wisdom (Insight) allows a listener to determine that the effect is faked. The DC is equal to your Warlock spell save DC.

**Wrath of the Eldritch Eye**

*Prerequisite: 15th level*

You can cast the spell *disintegrate* without expending a spell slot. Once you do so, you can't cast the spell again in this way until you finish a long rest.

**Yarn Ball**

*Prerequisite: The Feline Overlord patron, Pact of the Blade feature*

When you create your pact weapon as a flail, it forms as a flail made of a metal rod and yarn. When you hit a creature with it, you can expend a warlock spell slot to deal an additional 2d8 bludgeoning damage to the target per spell level, and the creature is forced to make a Strength saving throw. On a failed saving throw, they are restrained until the start of your next turn.