recursal/Fanatic-Fandom huggingface dataset:
3.1 Prices

**Prices** of goods and services change every day in Tycoon Online, except from the first four days of a round; the initial prices are now random each round. (Remember the game starts on Day 0. So when it's Day 3 of 70, it's actually the fourth game day. *Just know that when the game changes to Day 4 of 70, prices will start to change.*) This brings challenge to the world of Tycoon Online as it is hard to know what products will do well, and what products will do poorly, what services are expensive and what services are cheap. The calculations of the new prices happen every midnight and depend on how the market has developed during the day. Understanding and being able to predict these changes helps greatly when competing for game ranking.

Prices screen can be found by using menu on left File:Beginners tips 11.png

## Market prices

This is the price you obtain for the goods you sell on the market. The price of each type of goods varies. The change of prices is influenced by what level the product is, as well as how much of it has been produced during the previous day.

To learn how the calculations of market prices are made every night, see 6.1 Calculation of market prices.

File:Beginners tips 12.png

## Initial goods prices

At the beginning of a new round, the initial goods prices are random based upon:

* 1st level goods = old default price + random (0 to 5)
* 2nd & 3rd level goods = 2 \* lower level price + random (8 to 12)

 Wood | 14 to 19

## Shop prices

Shop prices (customer prices) will at all times equal 150% of the market price of a product. For instance, if one newspaper is worth 50 iKr on the market, a shop will sell it for 75 iKr.

Also, if there is a lot of the material a product is produced from available on the market, you are awarded customer price bonuses. For every 50 000 units of one type of material piled on the market, all products produced from this material gain a 1 iKr bonus to their shop prices. For instance, if there are 50 000 units of wheat on the market, the shop price of alcohol and bread will increase by 1 iKr.

## Office prices

This is the price of the services offered by offices. For ever hour of consulting, an office will make this amount of money. The price of each service varies depending on city populations and the number of the different types of offices based in each city. Thus the price of services will be different from city to city.

To learn how the calculations of office prices are made every night, see 6.2 Calculation of service prices.

you can see these prices in a number of places for instance on the build a new office screen or the main office screen for an office you already own you should see..

File:Office price 1.png

You can also goto the map page via the menu on the right File:Map.png this then lets you choose a city File:Choose city.png and from this you can find the prices of all office services in a city

File:All office prices.png

## US Office Prices

?

Other languages:
Portuguese
Swedish
Dividends

Yes. You receive dividend from 2 of your own company shares.

Also if your shares are in your top 50 shares (except for 2) this will mean you do not get dividend from those you own of others with lower value than yours and hence knocked out of the pay day zone (only get paid from the highest 50 shares you own in share value)

Tycoon Online FAQ
Today's TO Player

The Tycoon Online Player of the Day is a lottery. The lucky winner receives all of the donations from that day. Each TO Player of the Day is chosen at random from the previous day's donors.

To be eligible to win, you need to have donated the day before. In other words, today's TO Player of the Day is a person who has donated to yesterday's TO Player.

Each week the donation amount raises by 10 iKr. For example, in week #1 each person donates 10 iKr. In week #9, each person donates 90 iKr.

You can see past winners by clicking on the link "Today's TO-Player" on the main page of the game.

Tycoon Online FAQ
Game history - Sweden, Version 1.4, Round 2

*(See Game history for a complete list of rounds played.)*

Round dates: 14 August-23 October 2005

## Changes this round

*(See Round 1 for a list of changes in Version 1.4. Some of the changes at the bottom of the list may have been introduced in a later round.)*

## Records

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.

There are no overall totals for this round.

Individual records
Game history - Sweden 2017 Round 2

''(See Game history for a complete list of rounds played.)''
Round dates: 7 May 2017 - 16 Jul 2017

## Changes this round

''View the complete list of all US Updates or Sweden Updates''

* No changes were made this round.

## Records this round

''Italics'' indicate an all-time record at the time it was set. The record may have been passed
in later rounds.
5.2 Wealth tax

**Wealth tax** only applies to the Sweden version of the game. Wealth taxes are not collected in the US version.

Please note:
**Wealth tax is not collected in the US version.**
**Wealth tax** is paid every Saturday at 15:00 or on Sunday at 03:00 by players who have 5 000 iKr or more on their savings account. You may only make this choice of when to pay once per round, and once made, you cannot switch back. The more money piled up on your savings account, the higher the wealth tax will be. Wealth tax is paid automatically, and creates a transaction that shows how much you were charged.
The wealth tax stakes:
* 5 000 - 9 999 = 5%
* 10 000 - 14 999 = 6%
* 15 000 - 19 999 = 7%
* 20 000 - 24 999 = 8%
* 25 000 - 29 999 = 9%
* 30 000 - 49 999 = 10%
* 50 000 - 69 999 = 11%
* 70 000 - 89 999 = 12%
* 90 000 - 149 999 = 13%
* 150 000 - 199 999 = 14%
* 200 000 - 249 999 = 15%
* 250 000 - 299 999 = 16%
* 300 000 - 349 999 = 17%
* 350 000 - 399 999 = 18%
* 400 000 - 499 999 = 19%
* 500 000 - 599 999 = 20%
* 600 000 - 699 999 = 21%
* 700 000 - 799 999 = 22%
* 800 000 - 899 999 = 23%
* 900 000 - 999 999 = 24%
* 1 000 000+ = 25%

For instance:

How much wealth tax do you have to pay?
12 000 iKr gives 6% tax. 12 000 x 0.06 = 720 iKr. You pay 720 iKr in wealth tax.

*Hint:* Try to spend money before having to pay wealth tax. Many players find this a good time to deposit money to their salary account, buy goods from the market, or invest money.

Other languages:
Portuguese
Swedish
6.4 The end of the round

Each Tycoon Online round lasts for 70 days. When 70 days have passed, the game is reset and the following events occur:

#### 20 minutes before the round ends

* Offices in Sweden are paid for hours of service provided that day. Offices in US do not get paid for incomplete jobs.

#### 10 minutes before the round ends

* Final dividends on shares are paid

*Note:* Rounds currently begin and end at 10 minutes past the hour. Because of this, ordinary top of the hour processing, including factory production and shop sales, occur 10 minutes before the end of the round. This is not special end of round processing, however.

*Note2:* Goods are not automatically sold at the end of the round. Players need to remove any unsold goods from the market and manually sell goods to the bank before the end to get credit for them.

#### At the moment when the round ends

* Negative savings are compensated for with company value
* Companies with 0 company value are declared bankrupt
* Players will receive cash (savings) for all of their zones equivalent to what they could have sold them for.
* Players will receive cash (savings) for all of the shares they own (at the banks discounted prices).
* Available savings are automatically invested in your company (money on the salary and gasoline accounts are not considered savings)
* Tycoon Online records are updated
* Tycoon Online points are calculated.
* An e-mail with the results of the round is sent to players over a span of a few hours. This email might end up in your spam folder, depending on your email provider. Facebook players who do not have an email address listed on the TO profile page will not receive this email.

Other languages:
Portuguese
Swedish
Selling goods

### The Bank

If you are in need of money, you may sell goods instantly from your warehouse to the bank. The bank pays you for your goods at once, which is good if you need quick money. Also, there is no limit to how much goods the bank will accept.
If your goods are plentiful on the market, however, the bank will refuse to pay you fully for it. For every 5.000 units of those particular goods that are currently on the market, the bank will pay you 1 to 3 iKr less than market price. The decrease in price depends on what stage of the refining process your goods are. If it is a raw material (like oil, wheat and wood), the decrease is 1 iKr. If it is a stage two material (like alcohol, gasoline and planks), the decrease is 2 iKr. If it is a stage three material (like bread, furniture and toys), the decrease is 3 iKr per 5.000 units currently on the market. The max discounts the bank may give itself is 5 for raw materials, 10 for stage two materials, and 15 for stage three materials.

Goods bought by the bank are later put for sale on the market.

Hint: A young company requires a quick cash flow. In the beginning, it is better to sell your goods to the bank than on the market as this obtains you the money you need to expand your company as rapidly as possible. Later on, company value will be more important than quick money, and this is better obtained by taking advantage of market bonuses when selling goods on the market.

### The Market

The market is completely by the players such as you. Some goods are rarer than others, and their price is usually higher than the more common ones. The market is not based on a free-market system, meaning Supply and Demand.

When selling goods on the market, the goods that were produced the past day (the day before today), but was not used in factories or sold in shops, give you a 1 iKr bonus to your company value when they are sold.

Tycoon Online FAQ
Game history - United States Round 28

*(See Game history for a complete list of rounds played.)*

Round dates: 30 Nov 2014 - 8 Feb 2015

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* The vehicle price increase is changing to 2.5x the cost of the previous vehicle of that type (previously it was 2x). Initial vehicle prices are not changing.
* Players can now choose the type of route their trucks will haul. The choices are: load normally, only load goods for the short in-city routes, or only load goods going to a different city. Each truck can be set independently.
* Better hi-lighting of zone areas has been added to show which areas are still above the threshold to open a new area.
* A new link under "Info" which shows a summary for all the different buildings available.
* The number of cities used each round will now be determined by the record number of companies the previous round:

```
    fewer than 600 companies = 10 cities
    600 to 699 = 11 cities
    700 to 799 = 12 cities
    800 to 899 = 13 cities
    900 to 999 = 14 cities
    1000 to 1199 = 15 cities
    1200 to 1399 = 16 cities
    1400 to 1599 = 17 cities
    1600 to 1799 = 18 cities
    1800 to 1999 = 19 cities
    2000+ companies = 20 cities

```

**Updated December 7th, 2014**

* No more "server is busy" page for anyone :-)
* No more being logged out after 30 minutes :-)
* The market for sale page will now automatically update the data every 3 seconds for 10 minutes, after which players will need to restart the update timer for each additional 10 minutes. For impatient players, you can also manually click, click, click the update timer to refresh the data more often without reloading the whole page.
* More data was added to the market page including the amount coming to market sometime in the next 2 hours, and the amount of your daily purchase limit that is remaining.
* Made a code change that will update the new share prices sooner after midnight. The old share prices were getting stuck in a cache for a few minutes after midnight resulting in share orders using the outdated price.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Administration

### AAA

AAA is an abbreviation of "Almighty Administrator Anders". Anders Johansson created Tycoon Online, and was its first owner and primary developer for six years. Most of the basic concepts in the game were introduced by AAA.

Little known fact: map section (X:6, Y:7) in each city is a city (gray) section. It will take several hundred active companies in a city to open that section but, if it ever happens, players will see the road net spelling "AAA" in the middle of the section map.

Tycoon Online FAQ
Quarry

Quarry Zones

Quarries are Level 1 factories which produce stone. They do not require any supplies. Stone Extractors are the best staff for this factory.

## Building Requirements

A Quarry requires five countryside zones in a 3 zone row / 2 row layout:

Quarry Zones

Stone is the only raw material that may be sold directly at a shop.

## Factory Production

A Quarry has base production of 23-50 points, and has a base efficiency of 45%.
3.3 Savings

Your **savings** represent the money you have earned, and that you have available for spending.

File:Savings.png

This number is shown on top of the browser below the Tycoon Online logo. Whenever you make a market purchase, construct a building or otherwise spend money, the amounts spent are deducted from your savings account.

Money on your salary account and your gasoline account does not count as savings. This is money that has been moved from your savings account and locked, to serve a specific purpose, such as paying your employees for the hard work they do.

File:Salary staff.png File:Salary menu.png

File:Transport menu.png File:Gasoline.png

If you run out of savings, two good ways of raising money is taking loans from the bank and selling shares.

Some payments are made automatically in Tycoon Online, for instance down payments on your loans, or fines and penalties if your warehouse is full or if you do not have enough money on your salary account when payday comes around. If you do not have enough savings to pay for these automatic payments, your account will display a negative amount of money, meaning you owe money to the bank. At certain times of day (01:30, 02:30, 03:30, 04:30, 05;30), the bank will check your savings balance. If it is negative, it will make up the deficit by taking the amount right from your company value. Seeing that 1 iKr of company value is worth 20 iKr of savings, paying for your debts with company value is disastrous for a company that competes for a good C-rank! Even worse, if you don't have enough company value to make up the funds, your company will go bankrupt!

There is no limit to the amount of money you can accumulate on your savings account.

The Tycoon Online currency is iKr. This is a fictional currency not comparable to real world currencies.

For instance:

How will this affect you savings?
200 units á 40 iKr. 200 x 40 = 8 000 iKr from your savings.

Other languages:
Portuguese
Swedish
The warehouse

When you produce or buy goods from the market, the goods are stored in your **warehouse**. The warehouse has limited capacity; if your factories would produce more than your warehouse can currently hold, then their production will be halted--even if the overproduced goods would be consumed by other factories.

Therefore, you should always check your warehouse when logging in. A full warehouse means that factories that should be creating products (and company value) are going idle!

When founding your company, your warehouse can hold a total of 500 units of goods. You can upgrade your warehouse, increasing the capacity by 500 units of goods every time. There is no actual maximum; the limit is what can you afford. The cost for upgrading starts at 2 000 and increases by 2 000 every time you upgrade.

Factories that require supplies and shops that require merchandise to sell remove the goods they need from your warehouse automatically.

On the "Warehouse" page, you can see how many units of each type of goods you currently have in stock, and whether you have goods placed on the market.

## Locking goods

Locked goods are moved to a reserved corner of your warehouse and made unavailable for use. Factories and shops will not remove locked goods from your warehouse. The goods will stay in your warehouse until you decide to unlock them or move them to the market.

Note that locked goods also count towards your warehouse capacity!

If your warehouse is not full, in one movement you can only move as many goods from warehouse to locked warehouse as you have free space.

For example, your warehouse holds 4000 goods and you have 3800 oil in your warehouse. You can only move 200 oil to the locked warehouse at a time. You can repeat the move as many times as you like but will only be able to move 200 oil at a time.

## Moving products

When viewing your warehouse, you can move goods to and from the market, lock or unlock goods in the warehouse. This is done by clicking the row and goods you want to move, choosing where you want to move them, and choosing how many you want to move.

While your warehouse may exceed its capacity if factories produce more goods than it can hold, you cannot exceed your warehouse capacity by moving goods from the market to the warehouse. Goods attempted moved from the market to the warehouse will fill up your warehouse to its maximum capacity, and then leave the rest of the goods lying on the market. This is to prevent storing of large amounts of goods on the market.

Other languages:
Portuguese
Swedish
Buildings

### Plan

First decide what type of building that you want. Remember, you can only have a total of 25 buildings.

### Purchase

#### Purchase a factory

Click on Factories under "My Company" and then click "Build a new factory." Here you can see all of the possible factories. Click on the factory that you want to buy and see the zone formation and where the zones are.

#### Purchase the Zones

Go to Zones, then Purchase zones. Go to the zones that you need, blue for offshore, grey for city, and green for countryside.
Purchase the correct form of zones in the correct area. Remember: buildings cannot be rotated.

#### Purchase the staff

Next, purchase the staff that you will need. A factory will need 3 people while an office or shop will only take 2. Any people will work in your building, but the correct people will be much more efficient. If the people are not the correct people they will use AttrubPoints. If they are the correct people, they will use ProdPoints, which are generally higher.

### Pause

Wait for the next 10-Minute tick so that your staff are purchased.

### Place

#### Placing a factory

Under "My Company", click Factories. Click on the factory that says "Not Yet Placed" and click "Place". Click on the zone section that you own empty zones in and find your zones. Move the building until it is on all of the zones. Click on the building, and click "Confirm".

#### Placing Staff

Under "My Company", click on Staff, and you will see all of your staff that are currently employed. Click on an employee that is in the Head Office. Scroll to the bottom and find the building that you have just placed, there should only be one building. Click "Place". Do that with the other 2 employees.

Tycoon Online FAQ
Game history - United States Round 24

*(See Game history for a complete list of rounds played.)*

Round dates: 26 Jan 2014 - 6 Apr 2014

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* The option to play the US version in Swedish has been added. Other languages are being actively worked on.
* The right-side menu has been reorganized.
* A couple small tweaks to the vehicle list display: You can now see how long a vehicle has been waiting in a city, and you can now see if a forwarding city is set.
* On the vehicle page to send it to a different city: Switching cities will automatically update the city data. You no longer need to click the 'show' button.
* Bugfix for the inverted vehicle queue position that we saw occasionally.. example: position 23 / 20 in the queue.
* From now on when we accept a new company logo, ALL votes for the previous logo are removed.
* Moved the c-rank and s-rank re-ordering scripts to be ran after all other relevant scripts. They were being ran before a few other important scripts. This should make the rank ordering slightly more accurate.
* A small adjustment to the game's browser width.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Free Tycoon Online!

The game's founder, Anders Johansson always wanted to create a business simulator game, not to make money on it, but to have fun, and to offer a quality game to others. Although it is possible to purchase gold membership, and gold members receive some benefits, Tycoon Online is supposed be possible to play free of charge.

The gold membership fees that are paid by players support the game's server costs.

Tycoon Online FAQ
Not enough materials

## Why does my factory say "Not enough Materials"?

A factory (or shop) will show as short of materials until it's internal warehouse is completely full. You can set the internal warehouse lower to help spread out a limited supply between multiple buildings, but watch that you don't set them too low and limit your production that way. Also keep an eye on it as your production increases from improving staff.

As a general rule it takes about 2 lower level factories to supply 1 upper level factory, but it's not a perfect 2 to 1 and can vary even more with any upgrades or better staff.

You can try buying what you need from the market to get those messages to go away and increase your production.
Game history - United States, Round 15

*(See Game history for a complete list of rounds played.)*

Round dates: 4 Mar 2012 - 13 May 2012

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* Running on an updated / faster server.
* There is a new way to look at records made - **in the past year**. You can access this from the menu on the individual record pages.
* The stockpile bugfix that we have been testing has been implemented.
* The record for greatest dividend received will now only list a player once per round instead of the same player being listed 2 or more times for the same round.
* Building numbering starts at 01 instead of 1 to help keep them in order if/when you build more than 10 of the same.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Game history - Sweden, Version 1.5, Round 5

*(See Game history for a complete list of rounds played.)*

Round dates: 4 March-13 May 2007

## Changes this round

*(See Round 1 for a list of changes in Version 1.5. Some of the changes at the bottom of the list may have been introduced in a later round.)*

## Records

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Toy Factory

Toy Factory

Toy Factories are level 3 factories which use plastic to produce toys.
Toy Manufacturers are the best staff for this factory.

## Building Requirements

A Toy Factory requires three countryside zones in a 2 zone row / 1 zone row placed like this:

Toy Factory Zones

## Factory Production

A Toy Factory has base production of 23-50 points, and has a base efficiency of 45%.
Game history - United States Round 34

*(See Game history for a complete list of rounds played.)*

Round dates: 6 Mar 2016 - 15 May 2016

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* There is an updated tutorial which will hopefully help new players better learn the game and stick around longer. All players will see this tutorial every time you start a new company, but there is an option to hide it. Please do let me know if you see any problems, or anything else that should be included.
* The left-side game links have been reorganized.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Ariel

**Ariel** is a mermaid who lives on the Transportonian Northern Coast. She sometimes helps Eric with keeping the Welker Tug and Marine Salvage Co. in order and running on time.

## Personality

Ariel (a mermaid who can turn human) is a born explorer and a grand adventurer with a big heart, a head-full of determination and, despite her impulsive and sometimes mischievous nature, is a loyal friend to the finish! Due to her love for exploration, Ariel tends to get herself into rather sticky situations! But with a team of friends by her side, Ariel will always make sure all turns out okay.

## Voice

* Spiritkitten (Main Voice)

* TBA (backup)
Avoid Paying Wealth Tax

Here is a good checklist to follow prior to Wealth Tax Saturday 15:00pm game time (Sweden Server only)

* Buy extra goods for your factories or shops.
* Deposit money into your salary and/or gasoline account.
* Send staff to be trained.
* Buy shares.
* Pay down your staff dissatisfaction.
* Buy zones for your next building.
* Buy your next building and zones if you have enough cash for both.
* Upgrade your warehouse.
* Perform any building upgrades if available to do so.
* Purchase another transport for your fleet.
* Buy goods increasing in price to sell later for a profit.
* Invest (only used if none of the above can not be done).

It is only a checklist if you want to make sure all your T's are crossed and I's are dotted. You can do as you see would best benefit your companies growth and success.

Strategy and How to Guides
Stone Chopping House

Slaughterhouse

Stone Chopping Houses are Level 2 factories which use stone to produce marble.
Stone Refiners are the best staff for this factory.

## Building Requirements

A Stone Chopping House requires three countryside zones in a 2 zone row/1 zone row placed like this:

Slaughterhouse Zones

## Factory Production

A Stone Chopping House has base production of 28-50 points, and has a base efficiency of 55%.
Lack of goods

There can be several reasons for this. Primary reason is that majority of players use level one goods such as stone, wood, cotton, wheat, oil, etc for their level two factories and shops. So, they do not sell those goods on the market or to the Bank (the Bank puts the goods on the market with slight delay).

Because a lot of level one goods are relatively expensive to produce due to high zoning requirements (for example a forest requires 9 zones, quarry requires 5 zones, etc), a lot of players over build level two factories, which leads to the shortage of lower level goods. Oil and fish might be the only exceptions to this situation, because a fishing fleet requires only 1 zone and oil field only 2 zones.

While there is a market bonus incentive to sell goods on the market, a lot players find it more rewarding to create chains and sell the highest level goods in their own stores. This drives demand for low level goods even higher. It is much harder to place a forest compared to a sawmill or a furniture store at later stages in the game, again, because of the zoning requirement.

Unfortunately, lack of the goods on the market does not mean that the price will go up, because the price is based on the production, rather than demand. So, while you might not see any stone on the market, it can still decrease in price - because it is being overproduced to fuel the production of marble. In this case it just goes directly from a player's quarry to his stone chopping house without ever being on the market.

Tycoon Online FAQ
Game history - Sweden 2015 Round 4

*(See Game history for a complete list of rounds played.)*

Round dates: 30 Aug 2015 - 8 Nov 2015

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* New zone areas will open sooner. For downtown, a new area will open when all of the other downtown areas in a city have fewer than 35% of zones remaining. For countryside, a new area will open when all of the other countryside areas in a city have fewer than 60% of zones remaining.
* Any points remaining after decreasing current dissatisfaction to 1 will be applied to reduce upcoming dissatisfaction penalties. It only effects dissatisfaction penalties that have already been accrued at the time. Dissatisfaction will still increase by a minimum of 1 per day. If you get a new penalty, it will be fully applied the next day (unless you make them happy again).
* When firing staff, the confirmation page now shows salary owed, social fees, termination fee, and the total.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Pigs

Pigs are a raw material in Tycoon Online, which requires no other materials to produce. Pigs are used to create sausage and may be a good starting product as it is low cost, and the two factories and retail store can all be purchased with the first 10 free zones.

## Production & Uses

Pigs are produced in a Pig Farm most efficiently by a Pig Farmer. They can be sold on the market to other players or to the bank. They can also be processed into sausages by a Slaughterhouse.
Game history - Sweden, 2009, Round 1

*(See Game history for a complete list of rounds played.)*

Round dates: 8 February-19 April 2009

## Changes this round

### Gameplay Changes

* Shop upgrades: Each shop will now have upgrades, similar to the upgrades available for factories. They follow the same rules: First upgrade is available after 1000 units sold, the second is available after 3500 units sold.
* Pricing change: The multipliers used to calculate price changes have been changed to better simulate pricing based on supply and demand. We expect this will better balance the supply of goods on the market -- reducing queues of oversupplied goods and increasing the availability of some undersupplied goods. The new multipliers can be seen in the "x" column on the "Trends -> Calculation of market prices" page.

### Interface Changes

* Date of birth in your profile: The game will now store your full date of birth, rather than just your year of birth. This is in response to complaints about the game incorrectly making you a year older every January 1. For existing players, you can set your full date of birth (only once -- be careful to enter it correctly) by going to your profile. New players will be asked for their date of birth during registration. You can control whether to show your birthday with or without the year, or not show it at all.
* Player names: You can now have spaces in your last name. For example, if you want your last name to be "Van Buren", that is now possible. The game will also now disallow setting your name to be the same as another player.
* Transactions for production: You will now see transactions in your transaction list when your factories produce goods. They will show 0 iKr since you do not earn money from producing goods, but if you click on the transaction you will see the detail of how much Company Value you earned from it.
* Staff listing: On the staff listing page, you can see how long before an absent employee returns by hovering over their name.
* Building numbering: By request, new buildings will be numbered in a way to try to avoid duplicate names. This was mostly an issue when rebuilding factories.

## Records

*Italics* indicate an all-time record at the time it was set or tied. The record may have been passed in later rounds.
Game history - Sweden 2015 Round 2

*(See Game history for a complete list of rounds played.)*

Round dates: 22 Mar 2015 - 13 Jun 2015

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* A new game template better suited to mobile devices is available on the 'Settings' page.
* The ability to customize the game colors has also been added to the 'Settings' page.
* Improvements to these are ongoing throughout the round.
* The hilighting of unread forum posts is no longer goldmember only.
* When reading forum threads it will jump to the first unread post.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Big McIntosh

**Big McIntosh,** sometimes called **Big Mac**, is a male human and a graduate student from the mainland. Nowadays, he works at the Apple Farm on the Medvigy Branch Line.

## Personality

Big McIntosh has a rather calm and easy-going demeanor in contrast with that of his sisters, Applejack and Apple Bloom. He is a pony of few words and, like the rest of his family, he speaks with a Missouri Ozarks-like accent. He tends to answer questions or reaffirm things with a taciturn "eeeyup" or "nnope".

## Voice

* Aeroux (Main Voice)

* TBA (backup)
Game history - Sweden, 2012, Round 1

*(See Game history for a complete list of rounds played.)*

Round dates: 22 January 2012 - 1 April 2012

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* Automatic building numbering has been changed to display the buildings in order when more than 9 of the same building are built by a player.
* Made a few more changes to the page which is displayed after a round is completed but before the server is reset.
* Updated some obscure text relating to only having 4 logins per day - that "feature" was removed a long time ago.
* Updated the building text: "There is no staff in this office" to be "There are no employees working in this office". Also changed for shops and factories.
* Added a definition for the "code 28" given on the Orders page for investments and fuel / salary deposits..

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
5.9 Fines

Your company can be fined for 2 different things:

* Not having enough funds in your salary account at the time salaries are paid will result in a 25% fine on the missing amount, plus a 20% jump in employee dissatisfaction at the next game midnight. more info

* Exceeding warehouse capacity results in an hourly fine of 1 i$ (iKr) per excess goods.  more info
Game history - United States Round 35

*(See Game history for a complete list of rounds played.)*

Round dates: 22 May 2016 - 31 Jul 2016

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* No changes were made this round.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
FAQ V2

# Intro

Welcome to the new version of the FAQ's this version is still being worked on. Please do feel free to help, the plan is to group the FAQ's into sections.

# New Questions

If you have a question you would like answering please place it here. If you answer a question that is placed here please either move the question to its proper place in the structure below or if unsure place it in the section titled *answered awaiting classification*

## Awaiting Classification

What is the purpose of fusions?

What is this about bonuses?

What is the stockpile?

How do I increase my share rate and dividend payment?

How do I become a police?

Is there any other way besides Pay Pal to pay for Gold Membership?

 What is Today's TO Player?

 How do I sell my goods?

I just broke a TO Record. Why is it not recording?

What type of staff work best in my building?

 When is negative savings subtracted from CV?

 How do I accumulate points from F-1 Racing?

 How many employees can I have in a building?

 I can't find the staff I need in the unemployment page!

 What does Transportation do?

 Why do some buildings have Swedish names on the map?

Why does the bank own shares?

What are the prices of goods at the start of the round?

 What factory upgrades can I make?

 Can I increase the efficiency of my buildings?

Why is there no forum for suggesting changes to Tycoon Online?

 Do I need a shop to make money?

 When do I receive dividends from the shares I own?

 How can I change the avatar on my profile picture?

 Is it possible to sabatoge other players in Tycoon Online?

 The market should be based on supply and demand!

 How can Tycoon Online be free?

Do I receive divedends from my own shares?

 Why did I not get the shares I purchased?

 How do I reset my company?

 What does the Salary account do?

What is the "Today's Winner"?

 What are C-rank and S-Rank?

What happens at the end of the round?

Why is my building not being constructed?

How do I hire employees?

 How high can an employees salary demand be?

Does Tycoon online have a live chat?

 How do I climb the S-Rank list?

Why doesn't my office make any money?

 Why are there no builders on the unemployment list?

 What should I do? I'm new.

Should I sell my shares or not?

 Why can't I build an office?

 Should I invest my money or purchase zones?

 How can I prevent staff absence?

 Can I rotate buildings to make them fit?

 It is possible to make AttribP or ProdP points increase faster?

I'm losing Company Value!

My goods aren't on the market!

How to build a building, Step by Step

 What goods make what goods?

 Is there a back button?

# General Questions about TO (not about playing the game)

```
Who or what is AAA?
Who helped in the making of the game?

```
Goods sold to the bank

When you sell your goods to the bank they will eventually make there way into the market queues and be purchased by other players. The same 60 to 120 minutes delay before the goods appear on the market is in place. Only benefit to selling your goods to the bank is you gain your money for the sale instantly.

Tycoon Online FAQ
Frozen Fish

Frozen fish is a finished good in Tycoon Online.

## Production & Uses

Frozen fish is produced by a Harbor most efficiently by a Fish Gutter, it requires Fresh Fish as an input raw material. It can be sold on the market to other players or to the bank. However, being a finished good it is sold at the Grocery Store for the most profit.
Trends

## Intro

On the right side of the page, there is a link labeled “Trends”. You will find a lot of interesting stats here, such as the number of goods produced, the number of each type of building, and so on.

One particularly useful page is the “Calculation of market prices” page. This page will give you an idea of whether prices are going up or down for each type of good.

It's important to understand what drives prices. In Tycoon Online, market prices are driven by production. If you've taken an economics course, you are probably expecting something related to supply and demand, but things are a bit simplified here. The pricing system is used to regulate production of goods, so overproduced goods will tend to drop in price, and under-produced goods will tend to go up in price. This is what the “Calculation of market prices” page shows. For example, if gasoline is at 87% on this page, then the price of gasoline is set to rise the next day. (Prices are frozen for the first 3 days of the round.)
Carpentry

Carpentry

Carpentry Factories are Level 3 factories which use planks to produce furniture. A Carpenter is the best staff for this factory.

## Building Requirements

A Carpentry requires three countryside zones in a 2 zone row/ 1 zone row configuration. This is how the building must be placed:

Carpentry zones

## Factory Production

A Carpentry has a base production of 27-60 points, and has a base efficiency of 45%.

## Distribution of materials

2 units of planks gives 1 unit of furniture.
Game history - Sweden 2013 Round 5

*(See Game history for a complete list of rounds played.)*

Round dates: 15 Dec 2013 - 23 Feb 2014

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* Players can now sell any shares to the bank at any time, but in order to offset it's investment risk, the bank is only willing to pay up to 80% of the current share value. No s-points are gained when selling shares to the bank. Shares with a risk class greater than 1 will be discounted an additional 10% per increase in risk class. During the last week of the round, the bank's psychic accountants start feeling uneasy and begin discounting the price they will pay for shares by an additional 5% per day. So by the last day of the round, the bank will pay 50% for a risk class 1 share, 10% for a risk class 5, etc.
* Shares will be automatically sold at the end of a round and income invested.
* On both the Shares list and My Shares pages, share names will appear in orange for risk class 2 or 3 shares (inactive 2 to 7 days), while risk class 4 and 5 shares will be displayed in red (7+ days inactive). Shares from active players (risk class 1) will be displayed as normal in black.
* On the My Shares / latest dividend page, your top 50 shares which will pay you dividends will have their dividend displayed in green, while shares which won't pay you dividends are listed in red.
* Building sales and production tweaks:

```
    - Fishing fleet: base 55 to 66 and efficiency 40 to 56
    - Gas station: base 36 to 60 and efficiency 55 to 65
    - Liquor store: base 36 to 66 and efficiency 50 to 60
    - Grocery: base 45 to 30 and efficiency 45 to 35
    - Kiosk: base 30 to 20 and efficiency 40 to 30

```

* Instant zone purchases, players no longer need to order zones in advance and wait for the order to complete. You can now buy zones instantly while placing a building on the map.
* The right-side menu was re-organized a bit,

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Translation guide

This page provides lists of equivalent terms in the various **languages** of Tycoon Online. If you want to try playing a different version, you'll find that the layout of the game is the same from one version to the next, with the exception of a few alphabetized lists.

## Transports

* (1) Ships are called "Trains" in TO-United States only
Detailed Index Help files

Please note this is a new index an is being added to slowly as part of another project. It is hoped to have most of the links in place before the start of the round due to start in September on the main .NU version of the game

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A

B

```
The **B**ank
Buildings, Choose your first ones carefully

```

C

```
Changes page

```

D

E

```
Economy
Employ the right staff - some beginners hints

```

F

```
Founding a Company

```

G

```
Goods, choosing the right ones - beginners hints

```

H

I

```
In and Out page
The Banks **I**nformation page
Investments

```

J

K

L

M

```
Market Bonus - beginners hints to making the most of it

```

N

O

P

Q

R

```
Registering & Founding a Company
Resetting your member profile

```

S

```
Selling goods to the bank

```

T

```
Tycoon Online, what is it?
Transactions

```

U

V

W

```
Wasting Money: don't do it!

```

X

Y

Z
Game history - United States, Round 14

*(See Game history for a complete list of rounds played.)*

Round dates: 18 Dec 2011 - 26 Feb 2012

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

**Updated December 18th, 2011**

* Added a secondary sort to the player transport list to prevent the ordering from changing after page reloads.
* Added reminder on main page if player still has a trial gm membership available.
* Fixed the Facebook news feed link on the 'My Shares' page. When you have shares for sale on the market, you can now spam your Facebook friends to buy them.
* Builders in shops now display in the correct (blue) color when building.
* The transaction details page for hiring staff shows their profession instead of an error.
* New players now only receive 1 introduction secretary message instead of 2.
* Player passwords are now stored encrypted instead of in plain text.

**Updated December 28th, 2011**

* Fixed a bug where players lose Facebook gifts if they accept them while the 'Server is busy'. Players can now accept Facebook gifts while the 'Server is busy' page is active.
* Updated tutorial messages for buying zones and placing buildings.
* Updated tutorial messages for hiring staff.
* Change the tutorial box color to yellow instead of gray so it will be more noticeable.
* Updated the instructions for each voting site.
* Fixed 'mileage' misspelling on the records pages.
* Removed strange 'un' text from the bank information page.
* Fixed the 'Shop Upgrade' page heading to display 'My Shops' instead of 'My Factories'.
* Added country flags for Uruguay and Nigeria.
* Fixed the 4 records that always stopped updating part way through the top 50:

- Highest total production in one factory

- Most total sales in one shop

- Highest production in one factory in one day

- Most sales in one shop in one day

* Removed all-time records that were made following a bug last round (Round 13) in which the midnight calculation did not run and the records posted were 48 hour totals. The records effected were:

- Most sales in one shop in one day

- Highest production in one factory in one day

**Updated January 16th, 2012**

* Made a few more changes to the page which is displayed after a round is completed but before the server is reset.
* Updated the building text: "There is no staff in this office" to be "There are no employees working in this office". Also changed for shops and factories.
* Added a definition for the "code 28" given on the Orders page for investments and fuel / salary deposits..
* Updates to Facebook gift sending and inviting friends pages to use updated Facebook code.
* Changes to the vehicle Boost function. There were so many good ideas submitted in the contest we decided to rename each vehicle boost to be different. They are now:

- Car - Flux Capacitor

- Truck - Traffic Light Auto Changer

- Trailer - Radar Detector

- Train - Cappuccino Machine

- Airplane - TO Turbo Jet

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.