recursal/Fanatic-Fandom huggingface dataset:
Demon Skull

This is one of the skulls that can be found in area 3. This monster has a negative loot, meaning that you will lose 3 experience. This will not however be the case if you have less than 3 experience points, as it will just make you lose your remaining experience. The monster can not make you lose a level.

It is a good idea to somehow cope with this negative loot. This can be done in a various numbers of ways, such as using a vapour in a bottle on the monster, using silence, having a jester's hat as an item or summoning another monster instead of the demon skull (can be done with the summon bug skill for summoner).
Gems

Gems are gained by playing the game. The end game screen will show a recap of how many gems you have gained during your run.

## Getting gems

After you either lost or won a game, you will gain gems. There are 5 categories in which you can earn gems:

* Game won (25 gems)
* Monsters slain (1 gem for every 4 monsters rounded down)
* Class level (1 gem for every 2 levels rounded down)
* Mana spent (1 gem for every 3 mana spend rounded down)
* First win (30 gems)

Leveling up is the least efficient way to gain a lot of gems, so it would be better to go for a quick victory or use as much mana as possible, if you want to earn gems fast.

## Using gems

Gems are primary used to buy new classes, but they can also be used in the gem shop to buy new special events, items and avatars.

Gems are also used when playing legendary mode or random class. This is a relatively low entry fee though, at 5 and 20 gems respectively.
Hunter

Return to Classes

Hunter is a basic Ranged DPS class gained by right clicking Hunter's Accuracy

Hunters deal bonus damage with arrows if they have 12 armour or less

Stats:

*Note: Hunter's Volley requires a ranged weapon that fires arrows to use*

Non Scaling Abilities:

Hunter Foraging: Right click a dirt or leaf block to attempt to forage some food
Black slime

## Effect

Enemies have a 20% chance to turn into a dark slime.

This item gives the enemy monster a chance to turn into a dark slime, which is a monster that can be found in area 1, and provides health, gold and energy. It can not turn a boss or the blob into a slime though. This item can be combined with octopus arm to form the octoslime set, which is a more powerful item, that has a similar effect.

## Strategy

This monster can be very useful, as it can transform difficult monsters into a dark slime, which usually gives more loot and is easier to kill. The ideal scenario is to combine this item into the octoslime set, in order to get a more powerful effect.
Sharpened blade

This weapon is the weapon used by assassin. The weapon deals the same amount of damage as the minimum damage of your basic sword, when you have more than the specified energy, and the same amount of damage when you have the specified amount of energy or less. This is motivating the assassin to stay below the limit of energy, to maximize the damage.
Steadfast (achievement)

## Description

   Defeat the Final Boss with more health than you started the fight with.

## Strategy

**Priest**

* With the use of healing wand throughout your fight, you can end up having more health than when you started the fight.

**Mage**

* You can save up mana and defeat the boss only using the Crystal Staff, and right before you kill the boss, you can use a health potion. 20-25 mana (depending on level) should be enough.

**Hunter**

* As with mage, you can save up mana and defeat the boss only using Blow-Dart, and right before you kill the boss, you can use a health potion.

**Warlock**

* going Restoration Path can allow you to store big amounts of health, and earn you the achievement.
Legend

This achievement will separate the true legends, from the regular casual player. Only players who have won the game in legendary mode will obtain this achievement.

## Strategy

In order to unlock the legendary mode, the player must have won the game with all classes, and thereby unlocking the class master achievement. Winning a game in legendary mode can be tough the first tries, but by analyzing the different classes and mastering the game, this can be done by everyone. You can start mastering the game by browsing this wiki!
Tunnellers Runestone

Return to Item List

Upgraded Miners Runestone, Gives Haste 2

1x Miners Runestone + 4x Iron Block + 4x Gold Block

.

.

.

Special:

Right click to gain Haste 2 for 7 minutes (7 minute cooldown)

This is of particular note because haste 2 with a diamond/netherite efficiency 5 pickaxe allows you to break stone instantly, massively speeding up mining
Area 2

This is the second area in the game. In this area, the monsters have significantly more health than in area 1, while the damage of the different monsters are much like those in area 1, with most monsters damage between 1 and 3, while some monsters have attacks that are higher.

## Monsters in area 2

This list shows all the monsters of the area.

###### Non-boss monsters

 Angry bird Butterfly Crawler  Dark crawler Dr. Mouth Glow moth Golem  Jelly slime  Living EXP Living energy Lurker Magic dog Monolith Mummy Shroom Specter Stripe dog Tentacle Timid rock Tribal mask
King's crown

## Effect

Instantly restore 8 health for each boss defeated

King's crown is a normal item that can be bought in the shop. It is part of the king's set.

## Strategy

-Good in the 2nd and 3rd shop, as it increases in value the later it is bought. It gives +8, +16 and +24 health in the 1st, 2nd and 3rd shop respectively.

-A good play is to buy the King's crown in need of health, after which it is just sold again. This play has great synergy with Thief's Sales Pitch, as the crown will give back the entire 15$, essentially providing you free health.
Demoralise

Return to Wizard Spells

Aoe debuff spell Centred on the caster.

Damage: 0

Cooldown: 30s - 1s x {level of Arcane Channelling}

Cost: 2 mana

Special: Reduce all enemy players within 8 block's base attack speed by 25% for 12s

***This spell has no effect on mobs, spell cooldowns or ranged weapons and is therefor only useful vs players using melee weapons, however it is very potent vs these targets (balance still needs fully testing, if this is found to be too weak it will be adjusted)***
Abilities

Every class has an ability, which is use to defeat monsters and grow stronger. Using abilities costs mana, although some abilities are passive abilities, that does not require any mana to work. This is the case for warlock. Other abilities are also weapons, meaning that using the ability counts as a melee attack. This is the case for battlemage.

For a complete list of abilities in the game, go to Category:abilities
Pinata (monster)

*This article is about the monster. For the special event, see pinata.*

## Pinata

This monster is a special monster, that can only appear as a the special event: pinata. It has 0 attack, which means that it can be killed "for free", that is only by using melee weapons and without taking any damage. The monster only appears in a special event however, in which you only have 5 seconds to kill the monster, before it disappears. This makes it a lot harder to get the loot, since you most likely have to spend some form of ability or item in order to kill it within the time limit.
Temporary item

*This article is about the special event temporary item. For the item type, see temporary items.*

Temporary item is a special event, that can be triggered by killing the blob. This special event reminds a lot like the cursed item special event, since it lets you choose between two free items. Unlike the cursed items, temporary items has no negative effect, but only lasts throughout the specific area.

## Strategy

Since there is no downside to picking a temporary item, you should always pick one of the 2 chosen temporary items. If your inventory is full, this is not possible, since you can not sell items during a game. If one of your items is a potion, it is possible to use the potion to free up an item space. This is often worth it, since the effect of a temporary item can be quite powerful.
Melee attacks

Melee attacking is done by using a melee weapon. This can be done by clicking the specified weapon, or by using a hotkey (q for the primary weapon and w for the secondary weapon if such a weapon exists).

## Dealing and taking damage

Whenever you attack with a melee weapon, you will take the damage that the monster you are fighting has in attack. This will also deal the damage that your melee weapon has.

## Modifying melee attacks

There are several ways that the players melee attacks can be modified. This includes the use of potions and other items.
Inferno staff

## Effect

Deal 8 damage and doom the enemy. (Take 8 more damage after 3 attacks)
Cooldown: 4 runs

This item deals 8 damage upon activation, and dooms the enemy monster. This means, that after 3 additional melee attacks, the monster will take 8 more damage, dealing a total of 16 damage to the same monster. This requires that the player does not kill the monster before attacking 3 times, as the secondary effect in that case not will be relevant.

## Strategy

This item is very good to use on monsters with a lot of health, or monsters that has a very high attack. This could be monsters like the monolith, where you most likely are going to attack the monster more than 3 times. It could also be against dr. mouth, since this will one-shot the monster, and the player does not have to use the melee attacks and take 7 damage, that is the attack of the monster.
Good Elf

The good elf can be found in area 3, and is one of few monsters that has 0 attack. This monster allows you to trade 5 gold for a random lesser potion, by melee attacking the monster. If you are not interested in using your gold to get a potion, you can simply run to the next monster. This is also one of the few non-boss monsters that does not have any loot.

## Interactions

There are quite a few interactions with this monster. If you attack the monster without any space in your inventory, nothing will happen, and you will attack the monster without losing gold. If you have less than 5 gold, you can still attack the monster, but you will not get any potions. You can also use the jester's hat, which will remove the effect, and instead gaining you random loot, which is essentially free, since the monster has 0 damage.
Mana blade

The mana blade is both an ability and a melee weapon, as the only of its kind in the game. Even though the icon says it is a melee weapon and you take damage from monsters when attacking, it both uses one mana  whenever it is used, while also triggering the book of wonders effect when used.

The ability deals damage equal to your total mana, which means, that the more mana you have, the more damage it will deal. If you only have 1 mana, it will only deal damage equal to the maximum damage of your basic sword, but since there is no upper limit on mana, the theoretical maximum damage on this weapon does not exist. The strategy is to collect as much mana during the game as possible, and use this weapon against the final boss.
Hare

This monster can be found in area 1, however it can also appear if the polymorph potion is used, which will transform a the current monster into the hare. The hare is a pretty easy monster to kill, as it only has 5 health, making it a useful monster to kill, as it provides 7 health, and also 1 point of energy.
Warped Counter

Return to Enchantments

Min Level: 1

Max Level: 1

Rarity: Rare

Type: normal

Can be Applied to: all Daggers

Restrictions: non

Effect:

removes the distance limit on Daggers counter attack effect, boosts the damage, and turns it into Force Magic Damage

Damages are randomised as below:

Wooden Dagger: 4-6 damage

Stone Dagger: 4-8 damage

Iron Dagger: 6-10 damage

Diamond Dagger: 8-12 damage

Netherite Dagger: 10-14 damage

*Warped counter is best used in pvp as a tank class like Medical Marvel Warrior but is decently strong in pvm as any class*
Black market

Black market is the one of the special events that can appear when killing the blob. It allows you to upgrade your basic sword by paying gold to buy one of 2 weapons. The two weapons appearing are random, and there are 6 weapon that can be drafted in the black market. Those are:

* Crimson blade
* Edged sword
* Emerald knife
* Mirror blade
* Rapier
* Shiny blade

This event can appear multiple times in a game, and when you buy a new weapon, you will override the existing weapon on the slot of the basic sword. You can even buy both weapons, which will result in only gaining the last weapon bought.

## The best weapons

Not all weapons are born equal, and the same goes for the weapons in the black market. Since the weapons costs gold, you will not always be able to afford all weapons that are available. Since the edged sword is the most expensive, this weapon should be the best weapon available. Crimson blade however offers a higher damage in area 3 that edged sword, so if you want to boost your game in area 3, and save some gold as well, this might be the best choice.

Sometimes, the case is also that the best weapon to buy, is no weapon at all. If you think you can spend your gold better in The Shop, buying nothing might be the best choice for you, and saving the money for later. This might especially be the case for classes that rely heavily on using a class-specific weapon such as templar and thief, that utilizes their respective weapons astral hammer and mithril daggers a lot once they get strong.
Angry Dwarf

The angry dwarf monster can be found in area 1, and unlike many other monsters, it does not drop a specific loot, but rather a random lesser potion. This can potion can provide many useful things, such as EXP, Health (player) or mana. However since you are not guaranteed to get a specific potion, killing this monster can be risky, however, it has relatively low stats, so it might not be risky if you are doing good.
Death liquor

*This article is about the death liquor potion. For the alchemist skill, see death liquor (skill).*

## Effect

Set the current monster's health to 1. (non-boss)

## Item characteristics

### Item type

Potion

When using this potion, the enemy monsters health is set to 1, making it possible to one shot in the next melee attack. This potion does not work on bosses or mini bosses.

The only way to obtain this potion is through the alchemist's skill with the same name, or by the witch's cauldron special event.
Scorpion

This monster can be found in area 3, and drops gold, energy and experience when defeated. This is one of the most powerful monster in the area, because of its high damage. It can therefore be considered to use other things than the melee attacks when killing this monster, as the player will otherwise take a lot of damage, without receiving any health in return.
Potion draft

The potion draft special event allows the player to chose 1 of 3 lesser potion two times, which will give the player two lesser potions in total. This can be a good special event to encounter, as the player gets to chose the potions they need, at that specific time. If the player is low on health, the player can chose the health potion, and if the player is in need of mana, they can chose the mana potion (if the player is lucky enough to draft the desired potion).

## Description

This special event is quite simple, the event is simply described as: "Pick 2x lesser potions". The potions that appear in the draft are completely random, and since there are 7 total lesser potions in the game, at least one lesser potion will not appear in the draft. This can make some draft very bad, as well as some drafts very good.
Player levels

Level increases the maximum health and the damage on your weapon, making it a necessity to level up during the game. Leveling up is achieved by getting filling out the players experience bar, which is located below the health bar. Getting more experience than necessary to level up will cause you to lose the experience, that you could have got. In order to be as efficient as possible with the experience, getting the experience exactly to the number requires will be the most efficient.

In normal mode, leveling up will increase the maximum health to the player by 5, as well as restores 5 health to the player, however in legendary mode, the health restored is reduced to 3.

## Experience in every level

The higher level, the more experience is needed to level up. The required experience for every level increases by 5 for every level. An overview of the experience required is shown in the table:

Exp required to level up
 2
 3
 4
 5
 6
 7
 8
 9
Shroom

The shroom can be found in area 2, and just like green slime in area 2, it drops 15 health as loot, and has 2 attack. This monster is somewhat stronger though, having 20 health instead of 12. This can still be a decent monster to encounter in area 2, as it will usually always be worth to kill only using melee weapons.
Giant Rat

This is one of the 3 bosses that can found in area 1. The rat looks like the normal forrest rat, that also can be found in area 1, but it resembles the stats of the green slime. It has no loot, nor does it have any ability, but it can still be tough to get through, since it can not be skipped, like any other boss. This makes it way harder to get through than the blob in area 1, since it has more health, while also not dropping any loot (or triggering a special event).
Torch

## Effect

It no longer costs energy to run.

Torch is a normal item that can be bought in the shop. It makes "RUN" cost no energy regardless of other items.

## Strategy

The Torch has great synergy with:

* The Ring (cursed item) - The Ring will provide valuable bonuses, while Torch makes "RUN" free.
* Fire charge (item) - as you stack up on energy, fire charge will have significantly more value.
* Treat Wounds (skill, assassin) - using Torch to save energy let's you use this skill more often, and restore more health.
* Slow Time (item) - Torch + Slow Time is a great combo for farming the same area, for a long time. This strategy is also recommended for slaying tons of monsters, earning the Annihilation achievement, and earning a high spot on the global leaderboard.
Vial of Forge Blood

Return to Item List

A powerful mix or Blood Essence and Forge Ingots used to push enchantments past their natural limits

Used as a component by

Upgrade Scroll: Bane of Arthropods

Upgrade Scroll: Smite

Upgrade Scroll: Unbreaking

Upgrade Scroll: Protection

*Forge blood only used when using these scrolls to increase enchantments past what is possible in an enchantment table/anvil*

 File:Forgebloodcraf.png

1x Vial of Blood Essence + 8x Forge Ingot
Bend time

Bend time is the one of the special events that can appear when killing the blob, or in another way triggering a special event.

## Description

The special event allows you to choose between 3 choices:

* Bend low (arrow down): Skip the rest of this arena
* Bend back (circular arrow): Restart this arena and lose 5 health in the process.
* Bend high (arrow up): Permanently increase the boss timer by 3

Usually, you would want to choose the restart arena, if you have enough health to afford it. Otherwise it might be a better idea to merely increase the boss timer, since that will also allow you to kill more monsters.
Mana pact

## Effect

Gain +7 mana. You can not gain any more mana this game.

This cursed item will gain you 7 mana instantly, but also make you unable to gain more mana, even from potions or through special items. Gaining 7 mana can however be extremely useful, but this item should be considered more attractive in the later stages of the game, where you can not gain a lot more mana anyway.
Scimitar

This weapon is used by the hunter class, and grants a poison when the weapon kills the enemy. This is usefull since hunter's abillity deals double damage, when the enemy is poisoned. This weapon is very similar to thief's daggers, which has the same attack, and also has an effect if the weapon kills the enemy.
Ruby and sapphire

## Effect

You have 25% chance to not consume potions.
Your class abilities have 25% chance to consume 0 mana.

Ruby and sapphire (previously the stone set) is a set that is combined with the two items: ruby and sapphire. It combines the two abilities, taking less inventory space, while increasing the chance to not consume potions or mana to 25%. This set has a very high potential of value, as it can potentially generate a lot of mana, and also a lot of potions.
Frost staff

## Effect

Freeze the enemy. It has a 50% chance to miss.
Cooldown: 3 runs

This item will make the enemy monsters have a 50% chance to miss their attack. This means that the enemy's total damage output will be reduced by 50% on average.

## Strategy

Frost Staff earns maximum value on monsters, where the player uses their melee weapons a lot. It is great against bosses, The Blob and also monsters such as Machine, Watcher, Monolith and Lurker.

-It is a very powerful item against the Final Boss.

-Has good synergy with Spellblade.
How to contribute

Thank you for clicking this link! Since this wiki is still fairly new, a lot of stuff can still be done, which is why we ***need your help***. Contributing is both fun and easy, and it helps Monsters and Weapons players all over the world, to find new information about this lovely game.

### General wiki editing

This wiki is powered by fandom.com, which is a site where everybody can create and edit their favorite topic, in a very easy way. All you have to do to start editing, is to press the "Edit" button at the top right of every article.

For people who are more interested about the advanced techniques of editing a wiki-page, go to https://community.fandom.com/wiki/Help:Contents.

### Things to do

There are a lot of things that needs to be done on this wiki. Here you can find a list of the things that are most urgent.

#### Keeping the wiki updated

As monsters and weapons is a game that is continuously updated upon, the need to update this wiki comes with it. This includes updating small balance changes, such as the health of various monsters, or images changes to certain items or other elements of the game. If an aspect has changed in the game, that has not been updated on this wiki, feel free to add the change yourself.

Please note, that it is sometimes not enough to merely change the page of the aspect that has changes, but also to update other pages, that are also talking about that change. This could be the case, if the magic dog has it health changed to 30. Not only should this page be changed, but the page for stripe dog should no longer say, that the magic dog and stripe dog has the same amount of health.

#### Proof read articles

Even though many of the pages look nice and finished, they are not. A lot of the pages in this wiki have not been proof read. If you find a comma that is out of place, a word that is misspelled or an entire sentence that does not make any sense, feel free to correct the error. It only takes a few seconds, but it all adds up, when many people proof read many articles.

#### Add information to short pages

Not all pages on this wiki has the same length. Some are short, and some are long. Some articles are short because there are not a whole lot to add to the topic, but others are just short, because it needs to added information. If you find an article, where you find potential to add some more information, feel free to add a new paragraph or sentence to make the article better! The more information, the better. You can also view a list of articles that are short on this page: Special:ShortPages.

#### Adding links

Linking to other pages is a key part of the wiki's goal, as it makes the browsing experience much better. Adding links can easily be done in the visual editor, that will appear when you press the "EDIT" button at the top right. To add a link, simply mark the text you want to transform to a link, and press CTRL + K to add a link. You can here search for the page you want to refer to.

Even though many links are good, there should not be multiple links linking to the same page close together, as too many links can get confusing.
Stealth

The ability on assassin makes your next melee attack deal 4 times the damage as usual. This means, that the damage you would have been dealing to the monster is multiplied by 4. This includes extra damage from the strength attribute. This is a powerful ability, since it allows assassin to deal a lot of damage, though taking damage from the monster. The damage can be increase to x5 with the backstab skill.
Crawler

The crawler is a monster that can be found in area 2, and it drops 12 gold as well as 3 energy. This makes it a good monster to kill if the player is in need of gold, but otherwise the player might be better of searching for monsters that provides other types of loot. This monsters counterpart is the dark crawler.
Melee Weapons

*For the player mechanic about attacking (using a melee weapon), see melee attacks.*

   Weapons is the bread and butter for killing monsters, and having a solid weapon can make or break the game. Some classes have multiple weapons, while the ability classes only has a single weapon being the basic sword. Weapons can be bought through special events from the Blob. For a list of all weapons, see Category:Melee weapons.

## Different types of weapons

There are a bunch of different weapons that has different effects. The most important weapon is the basic sword, which every class has.

### The black market

The black market is a special event that allows you to buy weapons that can replace your basic sword, which can be very useful in particular in the earlier areas. The weapons that can be bought through the black market are:

* Crimson blade
* Edged sword
* Emerald knife
* Mirror blade
* Rapier
* Shiny blade

### Class weapons

All the weapon classes have one additional weapon besides the basic sword, with the exception being battlemage, that has 3 additional weapons. Thief also have the option to replace its weapon by buying it from the merchant. The different class melee weapons are:

* Astral hammer (Templar)
* Daggers (Thief)
* Fire blade (Battlemage)
* Mana blade (Battlemage)
* Mithril daggers (Thief)
* Nature blade (Battlemage)
* Scimitar (Hunter)
Staff of Cthulu

This ability makes the next run summon an eyeball, which can be one of 3 monsters. They are each very good to kill, since they have low stats, and grants some good loot. The 3 different eyeballs that can be summoned are:

* Green eye
* Purple eye
* Yellow eye

The green and yellow eye provides health, whereas the purple eye will upgrade the other summoner ability: dark magic

## Who is Cthulu?

It is not specified in the game who exactly Cthulu is, except that the staff belongs to him. This could indicate that the name of the summoner is in fact Cthulu.
Spark

This monster can be found in area 3, and just like its brother drop, it has 20 health. This on the other hand has 1 mana as loot, and has 2 damage. Even though the loot can seem a little redundant, it can be very useful to have as much mana as possible, before facing the final boss, and thus making the monster worth it to kill.
Vitality

Vitality is priest's secondary ability, which restores health over the upcoming runs. Every time you run, you will restore health. There is a counter just above the icon, showing how many runs you have left to heal from. Using multiple vitality abilities will not affect the amount of healing you will get from a single run, but rather the amount of runs you have left to heal from.
Bronze ingot

## Effect

Deal +1 damage against the final boss, but take +1 damage from normal bosses

This cursed item will make you take more damage from normal bosses, essentially giving them +1 damage, while it will make you deal +1 more damage against the final boss. This effect reminds a lot like the effect of king's blade, except it only works against the final boss, as well as having the drawback of taking more damage against normal bosses. If you however are playing a class that does not use their melee attack a lot anyway, this might still be a good trade-off.
Death liquor (skill)

*This article is about the death liquor skill. For the potion, see death liquor.*

## Death liquor (skill)

### Effect

Mix your two left-most lesser potions to craft death liquor.

This skill also utilizes on the lesser potions, by combining two of these (the two most to the left), to craft a bigger death liquor. This potion will put the enemy's health to 1, but only on non-boss monsters.
Dark belt

## Effect

Decrease one level. Monsters permanently give +1 EXP.

This cursed item reminds a lot like garnet necklace, but instead of losing health, you now decrease one entire level. It is only the level counter that decreases one level, which means the the player's experience will remain the same after leveling down. This can be a very powerful item, especially in the earlier levels, where it is easier to rebound after leveling down, since less experience is required to level back up.
Monolith

This monster can be found in area 2. If you are low on health, this might be the best monster you can meet in area 2, since it is the one that drops the most health as loot in the game, granting the player 20 health. However, this monster is also the monster in area 2 that has the most health, making it very tricky to kill. Classes that are better at melee battles will have an easier time killing this monster than ability classes, since defeating this monster almost inevitably involves melee attacking, unless the player has a lot of mana to use.
Venom staff

## Effect

Strongly poison the enemy. (takes +3 damage from melee attacks.)
Cooldown: 4 runs

This item needs to be activated in order to have its effect, which is to cast a strong potion on the enemy monster. This will make the melee attacks against this monster deal a lot more damage.

## Strategy

This item can be very powerful on classes that relies on using their melee weapons, since they will be using the melee weapons a lot anyways.
Skull King

This is one of the 3 bosses of area 3. It only has 1 health at a start, but that can change drastically over the cause of the 3 area. Its ability is, that for every skull The player has killed, it gains another attack. In a normal run, where you can't silence and thereby skip the skulls, the skull king will end up having between 4-7 damage. This can be a lot of damage to deal with for classes that relies on using their melee weapons. Like all other bosses, it does not drop any loot.
Intellect

Intellect is the secondary ability for mage, and grants experience equal to 1 plus each level the player gets. This means that the later in the game, the more effective it will be. Since the required amount of experience to level up increases by 5 for every level, mage always needs to use intellect 5 times in order to level up alone by using this ability. It is a good combination with the wisdom attribute.
Monsters And Weapons Wiki

**Welcome to the official Monsters and Weapons Wiki!**

Welcome to the ultimate platform for strategies and information regarding Monsters and Weapons (MaW). Everybody can edit and contribute to the wiki, so we can make the wiki even greater. Feel free to help the wiki get better, or simply start exploring one of the many topics of the wiki!

Browse by category
MonstersItemsGame mechanicsClassesWeaponsAreasGame modesSpecial events
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Explore the different classes!

Pictures from the game

NEWS
The new content update (august 2022) has just been released! Check it out on Steam!

About the game
In Monsters and Weapons (MaW), you fight your way through 3 areas of monsters, where you must grow stronger by using abilities, weapons and a ton of items. This will hopefully strong enough to defeat the final boss, and win the game! Monsters and Weapons is a game on Steam created by Bocary Studios.

Add your knowledge!
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Orb of endurance

## Effect

Your endurance is doubled.

This item will double your endurance attribute, and make all future points in endurance attribute count as double. This will make you heal from monsters that drop health a lot more. The item is part of the attribute master set, which is extremely powerful, but very hard to obtain.

## Strategy

This item can be very powerful if you already have a few points in endurance, or wish to obtain points in the future. It is very good on classes that struggles to collect health. This could be classes that are unable to heal only using their skills and abilities, such as hunter or mage.
Forbidden studies

## Effect

Deal 8 damage or take 4 damage at random.

This cursed item will either deal a lot of damage to the monster you are fighting, or it will deal damage to yourself. It is therefore a bit risky to use this item. It can however be useful against monsters like Dr. Mouth, where it will be a useful trade, since you are going to take 4 damage on average, while dealing 8 damage, which is better than taking 7+ damage as usual by using your melee weapon.
Fungus

## Effect

Enemies are permanently poisoned. (takes +1 damage from melee attacks)

This item will make the enemies poisoned all the time, which means the player will deal an extra 1 damage with their melee attacks.

## Strategy

This item is extremely powerful on hunter, as it will make the blow-dart ability always deal maximum damage. It can also be combined with the spellblade item, in order to deal even more damage.
Rod of clarity

## Effect

Your abillity have 33% to not consume mana

The rod of clarity is a temporary item, which means that it will disappear after the current area. It makes your abilities have a chance to not consume mana. This means that when you use you ability, 1 out of 3 times, it wont use any mana, and you will have the same amount of mana as before you used your ability. This effect is similar to mana blade and sapphire.

## Strategy

Since this item can technically gain you more mana, the goal is to use as many abilities while this item is active as possible. This will maximize the mana you can spend in total, which also will increase the amount of gems you get in the end of the game. Even though you are technically gaining mana when the effect triggers, it should be emphasized that you will not end up with more mana than before you used the ability. Therefore, the amount of mana will decrease, even though this item is equipped. You should therefore as always consider when to use your ability, and use your weapon whenever it is possible.
Fire blade

This weapon is the weapon used by battlemage, and deals damage depending on what damage the monster's remaining health. This is rounded up, meaning that if the monster has 7 or health, you will deal 3 damage, since 7\*33%=2,31. This weapon can be extremely useful in the early game against monster with a lot of health, such as goat or green slime. The damage can be increased to 50% with the skill: enchantment: flames.
Molten axe

## Effect

Attacks with 'basic sword' has 10% chance to grant +1 melee damage permanently.

This powerful item gives your attacks with the basic sword (or any sword obtained from the black market) a chance to gain this weapon +1 attack permanently. This can make the player gain a lot of attack very quickly, especially if this item is bought in one of the earlier shops. This effect does not work for any class weapons though, which are weapons such as the thief's daggers or templar's astral hammer.

## Strategy

When playing with the molten axe, the player should aim to attack with the basic sword as often as possible. This can be done if the player chooses to use the basic sword to kill an enemy, even when the player has the option to kill the enemy with an ability or an item. This does however require a lot of health, which is why this item is extremely useful on classes that can heal such as priest or warlock.

Since this weapon only works when using the basic sword, this item might not be as good on some of the weapon classes, as theses classes tends to rely on using other weapons as their primary fighting tool.
Dark Crawler

This monster can be found in the second area, and provides EXP and energy. It is one of many monsters in area 2 that has 25 health, which makes it difficult to kill. It does however drop a lot of experience, which is very useful in the second area.

The visual of this monster is the same as the crawler, except this monster is darker, as the name suggests.
Class Master (achievement)

The class master is achieved by the player, that has mastered all of the classes!

## Description

Win the game with every class. \*Unlocks Legendary mode\* \*Unlocks Random Class\*

## How to get it

In order to obtain this achievement, one must win the game at least once with every class in the game in the normal game mode. This also requires the player to have unlocked all the classes, spending a total of 1.100 *gems* .
Specter

This monster can be found in area 2, and provides mana and energy. This can be very useful for ability classes, that needs a lot of mana in order to work. The monster has a relatively low amount of health at 13, but it has 2 attack, which makes it a bit tough to kill, compared to the loot it provides.
Treasure map

This passive skill will grant a cache after you defeat a boss. This is not including the blob. The cache are similar to those in the special event: stat boost. The four different caches to get are:

* Cache of mana: Gain +4 mana.
* Cache of experience: Gain +6 EXP.
* Cache of health: Gain +10 health.
* Cache of gold: Gain +15 gold and +6 energy.
Octoslime set

## Effect

Enemies have a 20% chance to turn into a dark tentacle.

This item set will give the enemy monsters a 20% chance to turn into a dark tentacle, which is a monster that provides both health, experience and lesser potions, making it a good things for enemies to turn into this monster. It is combined by the items black slime and octopus arm.

## Strategy

Even though this item can be very useful, like turning "bad" monsters like the skulls into a monster that is actually good to kill, it can also have some unwanted effects. This is especially the case for the summoner class, where the octoslime set can turn the eyeballs that are essential to upgrading dark magic and gaining health into the dark tentacles, which are not necessarily better than the eyeballs.
Pathfinder

This is the ability of thief, and when used, it grants +2 energy, and the next run will open a merchant. This merchant will allow the thief player to buy potions, and also other valuable items, that only thief can access. The main strategy with thief is to buy the mithril daggers, since they deal a lot of damage.
Energy

Energy is one of the key mechanics in Monsters and Weapons. Energy can be found in loot from monsters, or it can be obtained by using items. Energy allows you to run, which is required to move to another monster. Every game starts out with 5 energy.

## Using your energy

Energy will be stored in the very bottom of the gameplay screen as "RUN", and has a maximum capacity of 99. Whenever you go to the next monster, you will consume 1 energy. Items that can also use energy is fire charge and slow time, while the book of wonders can gain you energy, as well as energy potions.
Dark Slime

This monster can be found in area 1. In level 1, the player will on average need 5 attacks to kill this monster, and since the monster deals an average of 1,5 damage, the average damage taken from this monster i 7,5, which is just below the health that it gains. It is therefore not without risk of losing health in total, if the player decides to kill this monster only with the basic sword in level 1. it does however also gain gold and energy, so it might often be worth killing anyways. This monster is also a slime.
Binoculars

## Effect

Allows you to see the 3 upcoming monsters.

This very cheap item can be a very useful item. The item will create a box beneath the current monster, to show which monsters will be the 3 next. This can be useful in order to determine whether or not to fight or run away from a monster.

## Strategy

This item is really useful as summoner and thief, as these classes both have the ability to alter what happens after the next run with their abilities staff of Cthulu and merchant. Instead of using these abilities "randomly", they can each wait for a bad monster to appear next, before using the ability. In area 2, this could be monsters that does not provide a lot of loot like the butterfly or mummy, and instead trigger the effect of the abilities. In area 3 the effect can be even bigger, as the classes can avoid the skulls that would otherwise drop negative loot, and instead receive a nice effect.
Green eye

The green eye is a non-boss monster that can only be obtained when playing summoner, and using the ability: staff of Cthulu. Since this monster provides 12 health and have very low stats, this monster is alchemist's primary way of healing. It also increases your maximum health, which can be very useful, since it allows to further healing. This is also the
eyeball with the most health at 8.
Upgrade-hammer

Old itemThis item was removed from the game after the new content update (august 2022), and is therefore not a part of the game anymore. This item has been reworked to: Sturdy old hammer

## Item characteristics

### Part of a set

none

Upgrade-hammer is a normal item that can be bought in the shop. Although it looks like a weapon, it is still an item.
The Blob (area 1)

This is the first mini boss of the game, and appears after 15 runs. The first blob is the weakest blob, even though it can be tough to kill when you are in a low level. The blob is also unskippable, which means that the player has to defeat it in order to move on to the next monster.
Defeating the blob triggers a special event, which can give you a nice player boost, to make the rest of the first area a lot easier.
Butterfly

The butterfly is a very decent creature, but it only has 1 HP and 1 attack, making it the weakest monster in the game that deals damage. Compared to how easy it is to kill, the butterfly drops a decent amount of loot, being one of each energy, experience and gold. The butterfly is found in area 2, but it can also be summoned by summoner in any area, with the "summon bug" skill.

Even though the loot of this monster is very low, it has some other uses. Battlemage can kill this monster instantly with nature blade, which grant the battlemage health for free. This is also the case for other classes that benefit from last-hitting a monster with a weapon, such as hunter and thief. Warlock also benefits from this monster greatly, since the greed mechanic will make the monster grant extra experience.

## Achievements

Dying to the butterfly will unlock the achievement: Solenya. In order to die from this monster, the player must already be at 1 HP, which might seem more difficult than it seems, since the player has to have enough energy to encounter the butterfly, while still being at 1 health.
Moor Creep

The moor creep is one of the monsters in area 3 that provides health, but it can be difficult to kill, since it has 28 health and 3 damage. It might therefore bee a good idea to use some sort of ability or item to kill this monster, as you have to use only 4 melee attacks in order to not gain any health at all from this monster.
Living EXP

Even though this monster might look like another experience potion, it is not! This thing is very living, and can even deal you considerable damage if you don't watch out. It has an experience potion as loot, which can be very valuable, especially if the player has the ruby.

This monster reminds a lot like Living Energy, that also appears in the second area.
Hive set

## Effect

If you have 25 health or less, monsters drop +1 health and you gain +2 melee damage.

## Item characteristics

### Combines with

 Honeycomb
 Stuffed bee

### Item type

Set

This set will make the player a lot stronger, when the player is low on health (less than 25). It will make the player gain more damage from monsters that drops health as loot, and also gain more damage. This set is combined by the items honeycomb and stuffed bee.

## Strategy

This item motivates the player to be low on health, which requires the player to not heal even when the player is able to. This could be the case for priest, that could be using this item by not using the healing wand ability even if the player has the mana to do it, since it will make the player stay below the threshold of 25 health.
Machine

The machine is the non-boss monster in the game, that has the most health, and can be found in area 3. It has 15 health in its loot, which can be good if you can manage to kill it efficiently. This is easily done with battlemage, as it can utilize the fire blade weapon to quickly shred through the health of the monster. The process can also be enhanced by using the poison potion.
Shield of power

This is the first ability of warlock, which is also the only passive ability in the game. Choosing path lets you chose between 4 different options, that each affects your gameplay:

* Path destruction: Give death scepter +1 damage.
* Path healing: Give death scepter +1 restoration.
* Path clarity: Instantly gain 3 mana.
* Path greed: Sacrifice [5 + player level] health. Monsters permanently give +1 EXP. (adds one point in greed)

Choosing the right path is vital for winning the game as warlock.
Non-boss monsters

Non-boss monsters is a specific type of monster in the game, and a non-boss monster will appear when you start the area, or whenever you run, and are not facing a boss. This can be viewed in the very bottom of the screen, where a text tells you how many monsters are left before a mini boss or a boss appears. In the final area there are no non-boss monster, but only the final boss.
Justice

This skill increases the damage of using only one mana significantly on templar. Since it requires 2 wisdom, the total damage of spending one mana will be increased by a total +12 damage. Using only one mana is however not necessarily what you want to do as templar, since you want to increase your astral power by getting 4 mana and using your divine glove.
Final Boss

*This article is about the monster. For the area, see final boss (area).*

This boss is the final boss of the game, and by far the most difficult monster to kill. The has the most health in the game at 500, and even has a pretty high damage at 2-3. In order to kill this monster, you should have been saving up a lot of health and mana, while also being in a pretty high level. Otherwise, killing this monster can turn out to be impossible.

Defeating this monster will win you the game, meaning that the only way to win the game, is to defeat this monster.

## Immunity

One might think that the final boss should be easy to kill, as the player could just use an item like the bomb or fire charge in order to kill the boss, as these items usually one-shots monsters. This is however not possible to do against the final boss, as it is immune to annihilation. This is also the case for emerald knife and fire blade, that no longer has the ability to one-shot or to deal X% of the monsters health in damage.

## Legendary mode

In legendary mode, this final boss' health is increased to 750, and it's attack is increased to 3, making the boss even more difficult to defeat.
Fire charge

## Effect

Spend 6 energy to annihilate the enemy.

Fire charge is a normal item that can be bought in the shop. It is very powerful, since it allows you to completely wipe out a monster including bosses (but not the final boss), for the cost of 6 energy. If you have a lot of energy already, this can be an extremely good deal.