recursal/Fanatic-Fandom huggingface dataset:
Thornridge

## Combat Specifications

### Behavior

Well-Armed Brawler: Uses its four front limbs to easily pin down and overpower opponents. Allows for rapid and powerful combo and follow up attacks

### Power

Four forelimbs, Spine Projectiles, Double Rows of Teeth

### Weakness

Underarms, Lower Abdomen, Horn Protrusions

## Combat Information

### Jaeger Targeted

Crimson Typhoon, Flaming Typhoon, Challenger Ultima

**Thornridge** is a Category IV Kaiju that attacked **Hong Kong** on October 3, 2019. It was brought down by an experimental Mark-5 Jaeger transported to Hong Kong after sister Jaegers **Crimson Typhoon** and **Flaming Typhoon** were overpowered by the Kaiju.

## Biology

Thornridge is known by the twisted horn-like prongs upon its head. It has multiple eyes and two protruding fangs that are visible when its mouth is closed. Thornridge has osteoderms and blunt spikes running down the length of its back. The Kaiju's most telltale feature is that of the pair of its arms on its back that extent from its shoulder blades. Each arm has three digits with one opposable thumb.

## History

### Thornridge makes Landfall

Thornridge's signature was first detected on October 3, 2019 as it quickly made its way towards Hong Kong. Two Chinese Jaegers were deployed to fight against the Kaiju. After making landfall, Crimson Typhoon was the first to engage it. They briefly exchanged blows before Thornridge knocked the Jaeger off its feet. However, before the Kaiju could inflict any further damage, Flaming Typhoon appeared on the scene. With the element of surprise giving it the upper hand, Flaming Typhoon was able to use its signature burning blades to inflict deep cauterising wounds in the Kaiju's flesh.

Unfortunately, Thornridge managed to grab a hold of the chain that connected the weapon to the Jaeger, yanking it and delivering a hefty blow to the Jaeger which snapped the chain. After being pummelled by the Kaiju, Flaming Typhoon was left unable to fight after one of the Pilots was killed during Thornridge's retaliation.

Crimson Typhoon came to the rescue, engaging the Kaiju a second time. After throwing the Kaiju through some buildings, Crimson Typhoon activated their famous Thundercloud Formation, preparing to target the weak points of the Kaiju in the hopes of taking it down. And after delivering several more deep gashing wounds to the Kaiju's flesh, Thornridge managed to grasp two of the Jaeger's blades. It then struck the Jaeger several times in the abdomen and hull before slamming it through a building, putting Typhoon out of the fight.

Thornridge would finally be brought down after roughly 3 hours, as an Experimental Mark-5 was flown over from Tokyo in order to fight the Kaiju after it had brought down two Jaegers. **Challenger Ultima** was finally able to defeat Thornridge after severing its arms before impaling it. This secured the first kill from a Mark-5, and gave some hope and encouragement to those who were developing the Mark-5 program.

Both Chinese Jaegers would be recovered and repaired following the attack, suffering only one Pilot casualty.
Bright and nighters

the bright and nighters were a team doing the first phase of the game

## Members

**Premerge - First Phase**

Tornado (22nd)

Eyeball (20th)

Lightning Bolt (19th)

**Premerge - Second Phase**

Ping Pong Ball (17th)

Windows Whistler (16th) Quit

Red Velvet Cake (15th)

**Eliminated during Mwrgw**

Strawberry Shortkitty (12th)

X (11th)

Surge Protector (18th/9th)

**Finalists**

Marimba (2nd)

Caesium (1st)
Vulcan Infinite

**Vulcan Infinite** was built to be a sister Jaeger to Vulcan Specter, it defended Asia until it's destruction in 2025.

## History

### Combat History

#### Hakuja Engagement

Vulcan Infinite would later on be deployed against the category four, Hakuja, where after a short battle, the Kaiju would overpower Vulcan Infinite, and destroy the Jaeger by trapping it underneath some rubble, however, the pilots could not eject in time, and so, were trapped underneath the rubble as Tacit Icon engaged Hakuja.
Valkyrie Raptor

**Valkyrie Raptor** is a Mark-5 Jaeger that hails from Chile. It is one of the first Jaegers that has a form of aerial combat. This Jaeger is sometimes considered the next step in Jaeger development, however another flying Jaeger would not appear until much later...

## History

### Development

After taking inspiration from the conceptual designs for another Jaeger known as **Nightshade Malevolent**, the country of Chile began working on development for one of their first Mark-5 Jaegers. Powerful rocket thrusters were implemented into the Jaeger's heels, hands and 'Angel Wings' that were mounted on its back for added stability. However these thrusters can only keep the Jaeger in the air for short amounts of time and frequently need to cool down after use.
Feu

La plupart des bâtiments resteront cachés jusqu'à ce que vous disposiez d'au moins 30 % des ressources nécessaires pour construire le premier. Si un bâtiment n'est pas disponible et que vous savez que vous disposez de la technologie nécessaire, vérifiez que vous disposez de suffisamment de ressources.
Heavy Hover Sled/Notes

The Heavy Hover Sled was created for the Strange Machine Games *Robotech* RPG based on a piece of *Super Dimensional Cavalry Southern Cross* concept art. The background is entirely the author's creation.

Original artwork by Kogawa Tomonori, Hiroyuki Kitazume, Miyo Sonoda, Hiroshi Ogawa, Hirotoshi Ohkura and Takashi Ono.
Nightshade Malevolent

**Nightshade Malevolent** is a Mark-4 Jaeger built in Canada during the first Kaiju War.

## History

### Development

Nightshade Malevolent was a Canadian Jaeger and among the first Mark-4's to come from the Country. Originally, there were plans to give the Jaeger a jetpack or some form of flight... however these plans never made it past the concept phase of the Jaeger as the technology for such a thing was far too advanced for the time. Later Jaegers such as the Mark-5 **Valkyrie Raptor** would revisit this idea.
Strike Group

a **Strike Group** is a collection of Jaegers stationed in the multiple Shatterdomes that surround the Pacific Rim, in total there was .

## Strike Groups

### Anchorage

* Brawler Yukon
* Chrome Brutus
* Dancer Wildfire
* Gipsy Danger
* Gipsy Marauder
* Sierra Vigilante
* Tacit Icon
* Wendigo Breaker

### Hong Kong

* Crimson Typhoon
* Heretic Black
* Horizon Brave
* Horizon Shocker
* Horizon Bravo
* Rage Wolf
* Shaolin Rogue

### Los Angeles

* Acid Geisha
* Aftermath Elite
* Bombardier Dropkick
* Mammoth Apostle
* Romeo Blue

### Lima

* Aztec Headhunter
* December Beta
* Diablo Intercept
* Matador Fury
* Ragnarok Ghost
* Solar Prophet

### Panama City

* Exodus Neptune
* Hydra Corinthian
* Puma Real
* Tango Tasmania

### Nagasaki

* Charger Zeta
* Exo Starfall
* Panther Virtue
* Ripper Executioner
* Shock Devil

### Sydney

* Atlas Psycho
* Atlas Destroyer
* Lucky Seven
* Overkill Neural
* Striker Eureka
* Stormer Eureka
* Vulcan Specter

### Tokyo

* Coyote Tango
* Echo Saber
* Lacerator Tyrant
* Striker Berserker
* Tacit Ronin
* Victory Alpha

### Vladivostok

* Cherno Alpha
* Chaos Nemesis
* Eden Assassin
* Nova Hyperion
* Shadow Ares
* Vangis Executioner
Invid War

***Invid War*** is a historical book that covers the events of the Third Robotech War. It opens with the period immediately after the Second Robotech War to explain the circumstances on Earth at the time of the invasion, and how they affected Earth's population during the occupation. Its narrative continues through to the Battle of Reflex point, and then the immediate aftermath. The book primarily focuses on the events in Earthspace, including the moon, but does cover the actions of the UEEF to a degree.

The book is written by W. Spangler and T. Eldred, and is published by Academy Publications.

## Excerpts

* The Fall of the Southern Cross
* The Invid Invasion
* Brave New World
* The Pacification of Earth
* The First Battle of Reflex Point
* The Purge
LCT-73 Tornado/Notes

## Background

The Tornado was created for the Palladium Books *Robotech RPG* (1st Edition). The tank had no artwork or fluff to speak of. The assignment to the UEDF was a decision based on its likely intended use; all else was created by the author.

## Game Stats

The game stats for the Tornado were derived from those for the Slepnir and Highlander, but with a more conventional weapons fit.
U/AD INC BANANAS

**u/AD\_INC\_BANANAS** was a contestant in thatoneobjectcamp s2

**cup**

Cup competed in s2 s3 and hopefully s4. he is a bold, sarcastic, and often causes his team to lose.

**H**

Cup was on team H in s2 of thatoneobjectcamp and placed 14th overall. His teammates were ms word(horror-ad-3113), Circle (just\_limed), cloky(), bowtie (gamer\_boi159), and a new member sword (carioforsupermario). Due to him picking lackluster members, he ultimately was voted out, placing 15th out of 16.

**The Flibbity Jibbity Jibber Jabbers**

More is to be written here
T-99 Surgut/Notes

## Background

The T-99 Surgut was created for the 1st Edition Palladium Books *Robotech* Role-Playing Game. The game gives full statistics for the Battloid and a good outline of its capabilities and weapons fit. However, elements of its background do not fit with broader continuity, and as such, were heavily reworked.

Original artwork by Wayne Breaux

## Game Stats

The game stats for the Surgut are based on those printed those of similar Mecha.
Combat Pod/Notes

There are no known details on the Combat Pod; not even a single piece of lineart. The information in this file is based on the background created for the Strange Machine Games *Robotech* RPG.

Original artwork by Kogawa Tomonori, Hiroyuki Kitazume, Miyo Sonoda, Hiroshi Ogawa, Hirotoshi Ohkura, Takashi Ono and Francisco Etchart.
Stratégies

Les politiques sont un système de choix qui sont débloqués lorsque le joueur fait des recherches en ingénierie. Il permet au joueur de choisir la voie de sa société dans plusieurs domaines :

* Gouvernement  : L'idéologie générale ou le système de gouvernement que la société utilise
* Affaires étrangères  : Politiques liées aux relations avec le reste du monde
* Philosophie  : Parrainer officiellement des systèmes de pensée au sein de la société
* Environnement  : Déterminer la relation des chatons avec le monde naturel

# Gouvernement

### Liberté

 Effet
 Serrures

### \_

 Effet
 Serrures

### Autocratie

 Effet
Par « bâtiments de population non plafonnés », cela signifie qu'il compte les types de bâtiments de population (huttes, maisons en rondins, demeures) pour lesquels le joueur dispose de suffisamment d'espace de stockage pour en construire davantage, mais choisit de ne pas le faire.
 Serrures

### Monarchie

 Effet
 Serrures

### République

 Effet
 Serrures

### Socialisme

 Effet
 **Prérequis** | Autocratie ou République

### Libéralisme

 Effet
 Serrures

### Communisme

 Effet
 Serrures

### Le fascisme

 Effet
 Serrures

### Technocratie

 Effet
 Serrures

### Libertarisme cosmologique

 Effet
 Serrures

### Ordre des étoiles

 Effet
 Serrures

### Transkitténisme

 Effet
 Serrures
 **Note** | Ne peut pas être acheté si l'apocalypse de l'IA a déjà commencé.

### Nécrocratie

 Effet
 Serrures

### Xénophobie radicale

 Effet
 Serrures

# Étranger

### Diplomatie

 Effet
 Serrures

### Isolationnisme

 Effet
 Serrures

### Relations zèbres : apaisement

 Effet
 Serrures

### Relations zèbres : bellicosité

 Effet
 Serrures

### Partage de connaissances

 Effet
 Serrures

### Échange culturel

 Effet
 Serrures

### Politique du gros bâton

 Effet
 Serrures

### Ville sur une colline

 Effet
 Serrures

### Traité sur l'espace extra-atmosphérique

 Effet
 Serrures

### Militariser l'espace

 Effet
 Serrures

# Philosophie

### Stoïcisme

 Effet
 Serrures

### Épicurisme

 Effet
 Serrures

### Carnaval

 Effet
 Serrures

### Extravagance

 Effet
 Serrures

### Frugalité

 Effet
 Serrures

### Rationnement

 Effet
 Serrures

### Rationalité

 Effet
 Serrures

### Mysticisme

 Effet
 Serrures

# Environnement

### Exploitation minière à ciel ouvert

 Effet
 Serrures

### Coupe nette

 Effet
 Serrures

### Environnementalisme

 Effet
 Serrures

### Durabilité

 Effet
 Serrures

### Industrialisation complète

 Effet
 Serrures

### \_

 Effet
 Serrures

### Forêts ouvertes

 Effet
 Serrures
F/B-199 Vandal/Notes

## Notes

This design is named in several different novels, where it is described as a 'Vandal Fighter-Bomber', an aircraft used in the Global Civil War, but with no other details. It appears in a single panel of *Invid War* as a wreck. The decision to give it V/STOL capabilities was based on what appears to be secondary engines under the main ones.

Note that at the time of the issue's writing (c1992) the name 'Vandal' was not yet associated with the drone Alpha from ep 71.

Original Artwork by Tim Eldred

## Game Stats

The game stats for the Vandal were based off similar aircraft.
Scout Drone/Notes

## Notes

The Scout Drone appears briefly in *Robotech: The Movie*. There is no information about it in the OSM; not even a name beyond "Dezalg". All of the information on it is purely the author's creation based on observation of the footage. While the OSM is unclear if the craft is manned or unmanned, the author chose to make it a drone based on its appearances and the idea of jettisoning its AI module which would have been otherwise too small to contain a humanoid pilot.

The background is based on the idea of the drone being an obscure design to explain its lack of appearances otherwise. The name was taken from a 'dead' link on Mechajournal (offline; archive version linked).

Original artwork by Shinji Aramaki, Toshihiro Hirano, Haruhiko Mikimoto, Yasuomi Umetsu and Hiroyuki Kitazume.

## Game Stats

The game stats are purely the author's creation. The idea was to make it broadly compatible with the Pluto aerospace fighter which it faces on-screen.
AA-1 Harpy/Notes

## Notes

The Harpy appears briefly in *Robotech: The Movie*. There very little information about it in the OSM. All of the information on it is purely the author's creation based on observation of the footage. Most of the technical details were taken from Mechajournal (offline; archive version linked).

The name was changed to fit with the theme of other ASC aircraft. The background is based on the the idea of a short-lived craft that was largely out of service by the start of the 2nd Robotech War.

Original artwork by Shinji Aramaki, Toshihiro Hirano, Haruhiko Mikimoto, Yasuomi Umetsu and Hiroyuki Kitazume.

## Game Stats

The game stats are purely the author's creation. The idea was to make it broadly compatible with the Tirolian Scout Drone which it faces on-screen.
Commander Bioroid/Notes

The Commander Bioroid is well-illustrated but there is little information about it in the OSM. What is presented here represents a synthesis of sources including the *Robotech* series, the various Role Playing Games, novels and more. The background is largely speculative on the author's part.

Original artwork by Kogawa Tomonori, Hiroyuki Kitazume, Miyo Sonoda, Hiroshi Ogawa, Hirotoshi Ohkura, Takashi Ono, Francisco Etchart and Mechaban.
VR-Series Cyclone/Notes

The Cyclone series are well-illustrated in the OSM and are reasonably well-described. The information here is derived from a variety of sources, including the Strange Machine Games and Palladium *Robotech* Role-Playing Games, the *Robotech Invasion* video game, novels, comics and so on. Additional materials were derived from the *Genesis Climber MOSPEADA* pre-production materials in *The Iami Files.* Some additional material was derived from Mechajournal (offline; archive version linked) to help flesh out the design.

The background is largely the author's own creation in an effort to fit previous materials into the current timeline.

Original Artwork by Yoshitaka Amano, Shinji Aramaki, Hideki Kakinuma, Tim Eldred, Kevin Long, Kevin Seimbedia, Brian Manning, Charles Walton and Francisco Etchart.
SH-62 Sea Sergeant/Notes

## Background

The Sea Sergeant is well illustrated in the OSM. Most of the background was created by the author as a combination of extrapolation from existing material as well as adjusting its history to fit it to the Global Civil War. The civilian and transport models were derived from a single panel in *Return to Macross.* Additional details were take from Mechajournal (offline; archive version linked).

Original artwork by: Shoji Kawamori, Miyatake Kazutaka, Haruhiko Mikimoto, Hidetaka Tenjin and Wes Abbott.

## Game Stats

The game stats for the Sea Sergeant are based on those printed on *M119* with some expansion for added details.
Game Mechanics Wiki

## Welcome to the Game Mechanics Wiki!

This wiki was created with the intention of providing a comprehensive list and database of game mechanics across various genres, including board games, children's games, and video games. Our primary goal is to offer a valuable resource for game developers, enthusiasts, and gamification specialists to explore, compare, and gain insights into different game mechanics.

### The purpose of this wiki is to:

#### Catalog Game Mechanics:

We aim to compile an extensive list of game mechanics commonly used in various types of games. Whether you're a board game designer, a video game developer, or simply interested in game design, this wiki is your go-to source for understanding the mechanics that drive gameplay.

#### Provide Explanations and Examples:

In addition to listing game mechanics, we strive to offer detailed explanations of each mechanic along with examples or variations. This information can help individuals grasp the essence of these mechanics and how they can be applied creatively in their own game projects.

### Conclusion

We hope that the Game Mechanics Wiki becomes a valuable resource for everyone interested in game design and development. By collaboratively building this database of game mechanics, we aim to foster creativity, innovation, and a deeper understanding of what makes games engaging and enjoyable.

Start exploring, contributing, and expanding your knowledge of game mechanics today!

## Mechanics List

* Accept
* Alchemy
* Attack
* Battle
* Carry
* Collect money
* Dig
* Drag
* Edge Wood
* Fast Forward
* Hunt
* Open
* Place object
* Saw
AH-72 Comanchero/Notes

## Background

The Comanchero is well described and illustrated in the OSM. Most of the background was created by the author as a combination of extrapolation from existing material as well as adjusting its history to fit it to the Global Civil War. Additional details were take from Mechajournal (offline; archive version linked).

Original artwork by: Shoji Kawamori, Miyatake Kazutaka, Haruhiko Mikimoto, Hidetaka Tenjin and Earl Geier.

## Game Stats

The game stats for the Comanchero are based on those printed on *M119* with some expansion for added details.
VPA-01 CDAC/Notes

## Background

There is very little OSM material on the CDAC. While the design is well-illustrated in the OSM, there is little actual technical data to be had. Most of the technical details were taken from Mechajournal (offline; archive version linked).

The background was a theoretical construction developed backwards from the MODAT. The CDAC name is derived from original *Robotech: the Movie* script material but was never used on-screen. However, as it was developed for *Robotech* material and thematically fit alongside the MODAT name it was the author's preference to use it. Additionally, the "Hargun" name makes no sense and does not fit with other canon Robotech names.

*Robotech: the Movie* script notes with CDAC name
Original artwork by Shinji Aramaki, Toshihiro Hirano, Haruhiko Mikimoto, Yasuomi Umetsu and Hiroyuki Kitazume.

## Game Stats

The game stats for the CDAC were derived from those for the MODAT, simply made weaker to represent its role as a predecessor design. Most of the systems were copied from the MODAT.
Atelier

L' **atelier** est un onglet de jeu qui s'ouvre assez tôt dans le jeu. Il contient deux fonctions importantes :

* Mises à niveau  : la possibilité d'acheter des mises à niveau qui augmentent la productivité et/ou les fonctionnalités
* Crafting  : La capacité de fabriquer certaines ressources
* Mises à niveau Zebra  : la capacité d'acheter des mises à niveau débloquées en construisant un atelier zèbre

Remarque : La description est en rouge lorsqu'elle ne correspond pas au coût ou à l'effet réel.
LCAV-60 Bradley III/Notes

## Background

There is no information at all on the Bradley. It only appears briefly in a few episodes with few details given on it. Most information comes from the lineart.

Original artwork by: Shoji Kawamori, Miyatake Kazutaka, Haruhiko Mikimoto and Hidetaka Tenjin.

## Game Stats

The game stats for the Bradley are derived from those on *M117* with some expansion.
RK-14 Flying Lynx/Notes

## Background

The Flying Lynx was created for the *Robotech: the Macross Saga* Role-Playing Game, based on a nameless helicopter gunship seen in Episode 1. No information is available on the craft otherwise. The background is purely the creation of the author.

Original artwork by: Shoji Kawamori, Miyatake Kazutaka, Haruhiko Mikimoto and Hidetaka Tenjin.

## Game Stats

The game stats for the Flying Lynx are based on those printed on *M119* with some expansion for added details.
A-12 Avenger II/Notes

## Background

The Avenger II is well described and illustrated in the OSM. Most of the background was created by the author as a combination of extrapolation from existing material as well as adjusting its history to fit it to the Global Civil War. Additional details were take from Mechajournal (offline; archive version linked).

Original artwork by: Shoji Kawamori, Miyatake Kazutaka, Haruhiko Mikimoto and Hidetaka Tenjin.

## Game Stats

The game stats for the A-12A are based on those printed on *M119* with some expansion for added details.
Xenobiology

**Xenobilogy** is an academic text discussing the biology of various alien species. While focused on the biology, it also discusses elements of their society and cultures and how those are informed by their biology.

The book is written by R.R. Simons and T. Wolfgarth, and is published by Academy Publications.
VC-33 Mom's Kitchen/Notes

## Background

The Mom's Kitchen is decently illustrated in the OSM, but there is no real information about it. Most of the background was created by the author as a combination of extrapolation from existing material as well as adjusting its history to fit it to the Global Civil War. Additional details were take from Mechajournal (offline; archive version linked).

Original artwork by: Shoji Kawamori, Miyatake Kazutaka, Haruhiko Mikimoto and Hidetaka Tenjin.

## Game Stats

The game stats for the VC-33A are based on those printed on *M119* with some expansion for added details.
Imperial Bioroid/Notes

The Imperial Bioroid was created for the Strange Machine Games *Robotech* Role-Playing game, based on the unused Late Period Type II Bioroid design from *Super Dimensional Cavalry Southern Cross*. The Mecha has only minimal background in the game. Most of the details are speculation based on an expansion of the existing material and comparison to other Bioroids.

Original artwork by Kogawa Tomonori, Hiroyuki Kitazume, Miyo Sonoda, Hiroshi Ogawa, Hirotoshi Ohkura and Takashi Ono.
Z-9 Peregrine/Notes

## Notes

This design is named in several different novels, where it is described as a 'Peregrine Fighter', a top of the line fighter used in the Global Civil War, but with no other details. The aircraft was illustrated in a single issue of *Return to Macross*; while not explicitly named, the surrounding text suggested that the aircraft depicted was the Peregrine or Vandal; as the Vandal had pre-existing art, the decision was taken to assign the Peregrine name to this fighter.

Original Artwork by Tim Eldred

## Game Stats

The game stats for the Peregrine were based off similar aircraft.
PPR-24 Soldat/Notes

## Background

The EBSIS Soldier Battloid was created for the 1st Edition Palladium Books *Robotech* Role-Playing Game. It has several illustrations across various books. While it is derived from the Kraken Power Armour, its appearance has diverged over the course of illustrations, not to mention its scale. Unfortunately, the initial illustration is heavily shaded and obscures details. There are no views of its rear. Its Gun Pod is described but never illustrated. The game gives full statistics for the Battloid and a good outline of its capabilities and weapons fit. However, elements of its background do not fit with broader continuity.

Original artwork by Peter Simon, Earl Geier, Wayne Breaux and Tim Wing

## Game Stats

The game stats for the Soldier Battloid are based on those printed those of similar Mecha.
AV-18 Guardian/Notes

## Background

The Guardian VTOL was created for the 1st Edition Palladium Books *Robotech* Role-Playing Game. The game gives full statistics for the aircraft and a good outline of its capabilities and weapons fit. The design also appeared in the Battlefield Press *Robotech* Role-Playing Game where it was given an expanded background and the AV-18 designation. The content of the article was derived from these sources.

Seriously, though, what the hell is with that arm?

Original artwork by Wayne Breaux

## Game Stats

The game stats for the Guardian are informed by those of other Veritech mecha.
MR-02 Protector/Notes

## Background

The Protector Battloid was created for the 1st Edition Palladium Books *Robotech* Role-Playing Game. While it is derived from the Basilisk Battloid, the initial illustration is heavily shaded and obscures details. There are no views of its rear.

The game gives full statistics for the Battloid and a good outline of its capabilities and weapons fit. However, elements of its background do not fit with broader continuity.

Original artwork by Peter Simon

## Game Stats

The game stats for the Protector Battloid are based on those printed those of similar Mecha.
Soldier Bioroid/Notes

The Soldier Bioroid is well-illustrated but there is little information about it in the OSM. What is presented here represents a synthesis of sources including the *Robotech* series, the various Role Playing Games, novels and more. The background is largely speculative on the author's part.

Original artwork by Kogawa Tomonori, Hiroyuki Kitazume, Miyo Sonoda, Hiroshi Ogawa, Hirotoshi Ohkura, Takashi Ono, Francisco Etchart, Mechaban and Vulne Pro.
Timeline: Second Robotech War/Notes

This timeline was assembled from a number of sources, listed below. Where possible, efforts have been made to narrow down dates to the month, but some still remain broad. Some contradictory events have been noted; in such cases, an effort has been made to chose a more suitable option. However, some other events have been discarded entirely as being incompatible.

References used:

* Robotech.com timeline
* *Robotech Homefront*, Jeff Mechlinski, Justin Grulke and Bryan Young, Strange Machine Games
* *Robotech Hannibal*, Justin Grulke and Thomas Ryan, Strange Machine Games
* *Robotech: The Masters' Gambit*, James Luceno (writing as Jack McKinney), Del Rey Books
* *Robotech: Before the Invid Storm*, James Luceno (writing as Jack McKinney), Del Rey Books
* *Robotech: Invid War,* Bill Spangler and Tim Eldred, Eternity Comics
* *Robotech: Hohsq's Story*, Bruce Lewis, Academy Comics
* *Robotech: Rolling Thunder*, Fred Perry, Antarctic Press
* *The Robotech Role-Playing Game Book Four: Southern Cross*, Kevin Siembieda, Palladium Books
* *Robotech the Shadow Chronicles Role-Playing Game*, Kevin Siembieda, Palladium Books
* *Robotech the Masters Saga Sourcebook*, Jason Marker, Palladium Books
M-120 HAV/Notes

## Background

There is no background information on the Hell Peacock in the OSM beyond the name and illustrations. Most of the technical details were taken from Mechajournal (offline; archive version linked).

All background details were pure creation by the author.

Original artwork by Shinji Aramaki, Toshihiro Hirano, Haruhiko Mikimoto, Yasuomi Umetsu and Hiroyuki Kitazume.

## Game Stats

The game stats for the M-120 were derived from those for the Bradley, but updated to reflect the weapons fit.
AR-1 Flying Goose/Notes

## Background

The Flying Goose was created at some point during the development of *Genesis Climber MOSPEADA* and was intended to be a pre-invasion Mecha design. However, it never progressed beyond a rough concept sketch. The author chose to create a profile based on the original concept to represent a 'first generation' design similar to the Cestus.

Small-scale sketch with translated notes
Original Artwork by Yoshitaka Amano, Shinji Aramaki and Hideki Kakinuma.

## Game Stats

The game stats for the Flying Goose were created by the author using similar designs as a baseline.
AP-100 Stoneman/Notes

## Background

The Stoneman was created at some point during the development of *Genesis Climber MOSPEADA* and was intended to be a pre-invasion Mecha design. However, it never progressed beyond a rough concept sketch. The author chose to create a profile based on the original concept to represent a 'first generation' design similar to the Cestus.

The Curiously, at some stage the concept was recycled as a large-scale Mecha ("Golem").

Small-scale sketch with translated notesRefined, scaled-up "Golem" concept
Original Artwork by Yoshitaka Amano, Shinji Aramaki and Hideki Kakinuma.

## Game Stats

The game stats for the Stoneman were created by the author using similar designs as a baseline.
The Macross Island Era

***The Macross Island Era*** is a historical book that covers the events on Earth from the arrival of the SDF-1 in 1999 to the start of the First Robotech War in 2009. The book primarily focuses on the evolution of the United Earth Government and United Earth Defence Forces, as well as the development of Robotechnology. It also delves into the conflict with the Anti-Unification League.

The book is written by W. Spangler, W. Abbot, S. Bishop and D. Griffin, and is published by Academy Publications.

## Excerpts

* The Right Weapons for the Wrong War
* The Achilles Incident
F-203 Dragon II/Notes

## Background

The Dragon II is well described and illustrated in the OSM. Most of the background was created by the author as a combination of extrapolation from existing material as well as adjusting its history to fit it to the Global Civil War. Additional details were take from Mechajournal (offline; archive version linked).

Original artwork by: Shoji Kawamori, Miyatake Kazutaka, Haruhiko Mikimoto and Hidetaka Tenjin.

## Game Stats

The game stats for the F-203 are based on those printed on *M119* with some expansion for added details.
M2-AA Slepnir/Notes

## Background

There is no information at all on the Slepnir. It only appears in one scene of one episode, and no lineart of it is known to exist. All information is based on that brief appearance expanded with information from the RPG.

Original artwork by: Shoji Kawamori, Miyatake Kazutaka, Haruhiko Mikimoto and Hidetaka Tenjin. Illustration by C. Wilson.

## Game Stats

The game stats for the Slepnir are derived from those on *M117* with some expansion.
Subcommander Bioroid/Notes

The Subcommander Bioroid is well-illustrated but there is little information about it in the OSM. Some of what there is suggests that they are piloted by androids or cyborgs. What is presented here represents a synthesis of sources including the *Robotech* series, the various Role Playing Games, novels and more. The background is largely speculative on the author's part.

Original artwork by Kogawa Tomonori, Hiroyuki Kitazume, Miyo Sonoda, Hiroshi Ogawa, Hirotoshi Ohkura, Takashi Ono, Francisco Etchart and Mechaban.
MechAngel/Notes

## Notes

The Cestus was created by Bill Spangler and William Jang for the Academy *Robotech: MechAngel* comic. The MechAngel suit is well illustrated in its few appearances, with a good measure of its abilities and weaponry. Its background and history is well established in the course of the comic. The content is largely an expansion of existing material.

Original Artwork by William Jang.

## Game Stats

The game stats for the MechAngel were created by the author using similar designs as a baseline.

For the sake of reference, Lyss Gruaca would be best represented with the Marine career and the Lone Wolf focus.
Timeline: Third Robotech War/Notes

This timeline was assembled from a number of sources, listed below. Where possible, efforts have been made to narrow down dates to the month, but some still remain broad. Some contradictory events have been noted; in such cases, an effort has been made to chose a more suitable option. However, some other events have been discarded entirely as being incompatible.

References used:

* Robotech.com timeline
* *Robotech Homefront*, Jeff Mechlinski, Justin Grulke and Bryan Young, Strange Machine Games
* *Robotech Hannibal*, Justin Grulke and Thomas Ryan, Strange Machine Games
* *Robotech: The Masters' Gambit*, James Luceno (writing as Jack McKinney), Del Rey Books
* *Robotech: Before the Invid Storm*, James Luceno (writing as Jack McKinney), Del Rey Books
* *Robotech: Invid War,* Bill Spangler and Tim Eldred, Eternity Comics
* *Robotech: Firewalkers,* Bill Spangler and Tim Eldred, Eternity Comics
* *Robotech: Invid War Aftermath,* Bruce Lewis, Eternity Comics
* *Robotech: Hohsq's Story*, Bruce Lewis, Academy Comics
* *Robotech: Class Reunion,* Greg Lane, Antarctic Press
* *Robotech: Invasion*, Tommy Yune, Wildstorm Comics
* *Robotech: Prelude to Shadow Chronicles*, Jason Waltrip and John Waltrip, Wildstorm Comics
* *The Robotech Role-Playing Game Book Five: Invid Invasion*, Kevin Siembieda, Palladium Books
* *Robotech the Shadow Chronicles Role-Playing Game*, Kevin Siembieda, Palladium Books
* *Robotech the New Generation Saga Sourcebook*, Irwin Jackson, Palladium Books
* *Robotech Invasion*, Vicious Cycle Software
Timeline: Aftermath

## 2044

**July 19**

* Lieutenant Commander Scott Bernard leaves Earth to join the remainder of the Expeditionary Forces at ALuCE II.
* UEEF forces estimate that they have a year's worth of Protoculture supply, with no apparent way to replenish it.
* The UES *Icarus* de-folds in Earth space, bringing a few Haydonite fighters with it. Upon investigation of UES *Deucalion,* it is discovered that there were no survivors save for the android Janus Em.

**July 24**

* A concert is held near the ruins of Reflex Point to celebrate the end of the Third Robotech War. Lancer reveals his identity to a shocked crowd.

**July 25**

* A Haydonite fleet enters the Sol System and takes up position near Space Station Liberty, engaging the UEEF task force defending it. Communications are lost between the UEEF Fleet at Earth and Space Station Liberty.
* The UES *Icarus* is sent to investigate. In the ensuing battle, Haydonite forces fought to a stalemate by the Space Station Liberty task force and the UES *Icarus*. During this battle, it is discovered that the Shadow device and Synchro Cannons are designed to malfunction when fighting the Haydonites, resulting in considerable UEEF losses.
* *UES Ark Angel* Long Range Colony Vessel is used to evacuate the crew of Space Station Liberty, folding out with *the Icarus* and the rest of the fleet before detonating the last remaining Neutron S warhead, destroying both Space Station Liberty and the Haydonite fleet.

**August**

* Captain Vince Grant is ordered to head an operation to locate the missing SDF-3 and Admiral Hunter.
* Wide-spread chaos on Earth due to the power vacuum created by the Invid departure.

**October**

* UEEF Forces begin peacekeeping efforts across the Earth.
* New York City and Norristown become pre-eminent cities in the Northlands and Southlands respectively.
* Plenipotentiary Council member Senator Justine Huxley becomes *de facto* leader of post-war Earth.

## 2045

* Many regions of Earth have begun to recover unnaturally fast. Areas that had been wastelands since the First Robotech War have become fertile grasslands seemingly overnight.
* Lancer and Sera's child is born from the first union of a human and Invid.
* Maria Bartley is born to Rook Bartley and Rand.
* John Carpenter and Bekka Cade marry and move to the Southlands. John becomes a school teacher.
* Nova Satori joins the UEEF fleet.

## 2055

* Annie LaBelle writes a series of fictionalised accounts of post-war life; *Invid War: Aftermath, The Threadbare Heart* and *Megaroad.* All go on to become bestsellers.
Mender/Notes

The Mender is based on a concept Invid design created for *Genesis Climber MOSPEADA*. This design went through several iterations before ultimately being left unused. The background presented here is the author's creation based on its role in the game and the text in the Strange Machine Games *Robotech* Role-Playing Game.

Original Artwork by Yoshitaka Amano, Shinji Aramaki and Hideki Kakinuma.
Rickoverse Wiki

**Welcome to the Rickoverse Wiki!**

My repository of Robotech gaming and fanon

* How to make a Mecha Profile
* How to make a Character Profile
* How to make a Country/Location Profile
* How to make a City Profile

Recent Changes

The Rickoverse Wiki is a collection of material for the **Strange Machine Games *Robotech*** Role-Playing game. The core of the site is a collection of gameplay statistics for Mecha, expanding on the content in the game books. It also includes supplementary material, such as worldbuilding and fiction.

## Important articles

Mecha IndexGallery IndexLocations IndexFiction IndexCharacter IndexTimeline

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

Recent Changes
Jaeger

**Jaeger**s are a special type of mobile weapon designed by the Jaeger Program, and are the most effective first and last line of defense against the invading Kaiju from the Anteverse.

## History

### Mark 1-3 Programs

#### Mark One Program

The mark ones are the starters of the Jaeger program, with around ten mark ones being built during 2015, with legends such as Cherno Alpha and Gipsy Marauder being built during this time, with the flagship of the mark one fleet being Brawler Yukon, the first Jaeger ever to be built. The most important fact about the mark ones is that they were commonly referred to as "T-90s" by the public and PDDC officials alike, and also that the Jaegers also had poor radiation shielding.

Majority of the mark one Jaegers would be built in December.

#### Mark Two Program

Being built in 2016, the mark two's were more advanced then the mark ones, with more advanced technology and also better radiation shielding to protect their pilots from being effected by the radiation, which was certainly a step over the mark ones. However, there were less mark two's, with around only nine mark two Jaegers being built. The most interesting fact about the mark two's was that the majority of them were funded by South American countries with the mark two's flagship Jaeger being Puma Real.

#### Mark Three Program

The mark three program was the final wave of Jaegers to be powered by nuclear energy, with some in the later days even being powered by non-nuclear power sources.

## Also See

* Jaeger on the official Pacific Rim wiki.
Kaiju

**Kaiju** are inter-dimensional monsters from a universe called the "Anteverse", they are massproduced bio-weapons created by the Precursors to destroy humanity and terraform the earth.

## History

### K-Day

Main Article: K-Day

TBD.

### Category Ones and Twos

The first two waves of Kaiju can be described as two things, dumb as rocks and slow to respond. These Kaiju were often times killed by Jaegers before they could reach inland, except for a few exceptions, these Kaiju are normally animalistic and rely purely on instinct and are quite basic, unlike their later later counterparts which are smarter and have more unique abilities.
Invid Fighter Bioroid/Notes

The Invid Fighter Bioroid is well-illustrated but there is little information about it in the OSM. What is presented here represents a synthesis of sources including the *Robotech* series, the various Role Playing Games, novels and more. The background is largely speculative on the author's part.

Original artwork by Kogawa Tomonori, Hiroyuki Kitazume, Miyo Sonoda, Hiroshi Ogawa, Hirotoshi Ohkura, Takashi Ono, Francisco Etchart and Mechaban.
VR-046 Dancer Cyclone/Notes

The information on the VR-046 Shadow Cyclone is taken from a combination of the original version in *Protoculture Addicts*, the appearance in *Robotech Invasion* and the game statistics in *Robotech: Homefront*. Some additional material was derived from Mechajournal (offline; archive version linked) to help flesh out the design.

The background is largely the author's own creation in an effort to fit previous materials into the current timeline.

Original Artwork by Yoshitaka Amano, Shinji Aramaki, Hideki Kakinuma, Tim Eldred, Kevin Long, Kevin Seimbedia, Brian Manning, Charles Walton and Francisco Etchart.
M-984 CSV/Notes

## Background

There is very little OSM material on the CSV. While the design is well-illustrated in the OSM, there is little actual technical data to be had. Most of the technical details were taken from Mechajournal (offline; archive version linked).

The background is almost entirely speculation, based on the idea of being a generic vehicle that blends in with its environment.

Original artwork by Shinji Aramaki, Toshihiro Hirano, Haruhiko Mikimoto, Yasuomi Umetsu, Hiroyuki Kitazume and Francisco Etchart.

## Game Stats

The game stats for the CSV were based on other generic vehicles.
Timeline: First Robotech War/Notes

This timeline was assembled from a number of sources, listed below. Where possible, efforts have been made to narrow down dates to the month, but some still remain broad. Some contradictory events have been noted; in such cases, an effort has been made to chose a more suitable option. However, some other events have been discarded entirely as being incompatible.

References used:

* Robotech.com timeline
* *Robotech the Macross Saga*, Jeff Mechlinski and Bryan Young, Strange Machine Games
* *Robotech Hannibal*, Justin Grulke and Thomas Ryan, Strange Machine Games
* *Robotech: Genesis*, Brian Daley and James Luceno (writing as Jack McKinney), Del Rey Books
* *Robotech: The Zentraedi Rebellion*, James Luceno (writing as Jack McKinney), Del Rey Books
* *Robotech: The Graphic Novel*, Carl Macek and Mike Baron, Comico
* *Robotech: Macross Missions: Destroid*, William Jang, Academy Comics
* *Robotech: Prelude to Shadow Chronicles*, Jason Waltrip and John Waltrip, Wildstorm Comics
* *The Robotech Role-Playing Game*, Kevin Siembieda, Palladium Books
* *The Robotech Role-Playing Game Book Two: RDF Manual*, Kevin Siembieda, Palladium Books
* *Robotech the Macross Saga Sourcebook*, Kevin Siembieda, Palladium Books
VA-1 Thunderstrike/Notes

The VA-1 Thunderstrike was created for the Strange Machine Games *Robotech Homefront* role-playing game. Mecha has only minimal background in the game. The information presented here is the author's own creation based on an expansion of the background given in the game and comparison to other designs.

Original artwork by Francisco Etchart.
VC-27 Tunny/Notes

## Background

The Tunny is decently illustrated in the OSM, but there is no real information about it. Most of the background was created by the author as a combination of extrapolation from existing material as well as adjusting its history to fit it to the Global Civil War. Additional details were take from Mechajournal (offline; archive version linked).

Original artwork by: Shoji Kawamori, Miyatake Kazutaka, Haruhiko Mikimoto and Hidetaka Tenjin.

## Game Stats

The game stats for the VC-27A are based on those printed on *M119* with some expansion for added details.
Additional Colour Image Galleries

## VF-1 Veritech

### VF-1A

VF-1A, UEDF Blazer Squadron, SDF-1, c2010VF-1A, UEDF Defence Command Alaska, c2010VF-1A, UEDF Orange Squadron, SDF-1, c2010
### VF-1J

VF-1J piloted by Cpl. Persephone 'Percy' Satori, UEDF VF-84 Skull Squadron, SDF-1, c2010VF-1J, unknown unit, c2015
### VF-1S

VF-1S 'Skull One' piloted by Cmdr. Roy Fokker, UEDF VF-84 Skull Squadron, alternative rollout colours, c2008.VF-1S piloted by Col. T.R. Edwards, UEDF Ghost Rider Squadron, c2009.VF-1S piloted by Cpt. Nadia Sverdlorva, UEDF Orange Squadron, SDF-1, c2010
### VEF-1

VEF-1 piloted by 2nd Lt. Cecilia Hart, UEDF Orange Squadron, SDF-1, c2010
## VFH-10 AGAC

VFH-10 AGAC in hypothetical Tactical Corps scheme. No AGAC ever entered active service with the TC.
## VPA-01 CDAC

VPA-01 CDAC, 92nd Enforcement Division, GMPVPA-01 CDAC, 48th Civil Defence Unit
## VM-5 MOADAT/VM-5A Typhoon

VM-5 MODAT 5 PrototypeVM-5 MODAT 5, custom colours used by Mark Landry, 2028VM-5A Typhoon, 92nd Enforcement Division, GMPVM-5A Typhoon, 48th Civil Defence Unit
## VR-038 Scout Cyclone

VR-038M Scout Cyclone used by Lt. Sue Graham, UEEF 36th Jupiter Division Recon, 2044VR-038A Scout Cyclone used by Cmdr. Olivia Stahl, UEEF 10th Mars Division, 2038VR-038L Scout Cyclone used by Lt. Tasha Dixon, UEEF 36th Jupiter Division Recon, 2044VR-038L Scout Cyclone used by Cpl. Arturo, UEEF 21st Mars Division Infantry, 2042VR-038L Scout Cyclone used by Cpl. Guppy, UEEF 21st Mars Division Infantry, 2042VR-038M Saber Cyclone used by Cpl. L.G. Banks, UEEF 77th Special Recon Unit "Intruders", 2042

## VR-041 Saber Cyclone

VR-041H Saber Cyclone used by Lt. Aaron James, UEEF 19th Jupiter Division Infantry, 2038VR-041H Saber Cyclone used by Lt. Sam, UEEF 21st Mars Division Infantry, 2042VR-041H Saber Cyclone used by Lt. Cyrus Kilgore, UEEF 10th Mars Division, 2038VR-041H Saber Cyclone used by Lt. Kirsten Harkavy, UEEF 77th Special Recon Unit "Intruders", 2042VR-041H Saber Cyclone, unknown operator, North America c2042. This Cyclone was used in the killing of several prominent Invid collaborators
## VR-052 Battler Cyclone

VR-052R Battler Cyclone used by 'Locke', c2042VR-052R Battler Cyclone used by Cmdr. Silas, UEEF 21st Mars Division, 2042VR-052R Battler Cyclone, UEEF 36th Jupiter Division, 2044VR-052R Battler Cyclone used by Cpl. Mark Simmons, UEEF 77th Special Recon Unit "Intruders", 2042
## MBR-04 Tomahawk

MBR-04 Mk VI Tomahawk prototype 003, McMartin Island, 2006MBR-04 Mk VI Tomahawk piloted by 2nd Lt. F.M Sinn, 70th UEDF Expeditionary Squadron, Nevada Front, c2015MBR-04 Mk VI Tomahawk piloted by Cpl. Rex Mallik, 11th UEDF Division, South America, c2018

*Original artwork by Shoji Kawamori, Miyatake Kazutaka, Haruhiko Mikimoto, Hidetaka Tenjin, Yoshitaka Amano, Hideki Kakinuma, Shinji Aramaki, Kogawa Tomonori, Hiroyuki Kitazume, Miyo Sonoda, Hiroshi Ogawa, Hirotoshi Ohkura, Takashi Ono, Toshihiro Hirano, Yasuomi Umetsu, Hiroyuki Kitazume and Brian Manning.*
Grappler/Notes

The Grappler is based on a concept Invid design created for *Genesis Climber MOSPEADA*. This design went through several iterations before ultimately being left unused. The design was then introduced into Robotech canon through the *Robotech Invasion* video game. The background presented here is the author's creation based on its role in the game and the text in the Strange Machine Games *Robotech* Role-Playing Game.

Original Artwork by Yoshitaka Amano, Shinji Aramaki and Hideki Kakinuma.