Battles

Battles are the main gameplay mechanic used in Lord of Heroes.

## Battle Basics

Lord of Heroes uses the "stand and skill" format popularized by earlier mobile RPGs. Before entering battle, players can select a team of up to five heroes of varying classes and element types. Battles are then conducted in three waves, where the party will face up to five enemies each. The order of turns is determined by a character's action bar; and the speed at which the action bar is filled is directly related to a hero's individual speed stat. On their turn, a hero may use one of their three available skills to either attack enemies or support other members of the party.

Victory is achieved when the player successfully defeats all enemies, or eliminates the boss character present in that wave. Alternatively, battles can be lost if all heroes fall in battle. At the end of the battle, players receive a rating of one to three stars depending on how many characters fell in battle.

## Skills

Each hero has a set of three active skills and two passive skills.

Active skills are divided into three different types. The first is a **basic skill** which targets one enemy and can be used repeatedly with no cooldown. When attacking with a basic skill, there is a chance that another hero may join in for an assist for added damage.

The second **active skill** can have varying targets and effects - some heroes have an AOE attack which effects all enemies, others may have a targeted skill that attacks only one enemy, while some have support skills that can heal or buff the stats of one or all squad members. This skill will always have a cooldown that requires several turns to pass before it may be used again.

The last skill is called the **Burst** and can only be used when the Burst Gauge is filled to the appropriate level. The Burst Gauge is located in the bottom right corner of the screen and is shared by all heroes in the party. There is no cooldown on burst skills, so the frequency with which a player can use a burst skill is solely dependent on the gauge. Similar to the second active skill, a hero's Burst may have a different range of targets and effects.

A hero's two passive skills are always in effect unless disabled by an enemy's debuff. The first passive skill will usually provide a boost to a single stat, such as attack or defense, while the second either increases a character's effectiveness against a certain element type or decreases the amount of damage taken from certain element type.

## Element Types

Heroes and enemies will have one of five different element types - **Fire**, **Water**, **Earth**, **Dark**, and **Light**. Certain elements are more effective against others. Fire is strong against Earth, and weak against Water. Water is strong against Fire, and weak against Earth. Earth is strong against Water, and weak against Fire. Light and Dark and strong against each other.

## Classes

* **Guardians** "stand on the front lines of battle to protect their allies"
* **Warriors** generally have moderate-high attack power and moderate-high health; well-rounded fighters
* **Strikers** have high attack power
* **Snipers** "specialize in attacking from the back row and inflicting debuffs"
* **Clerics** can heal their allies

## Rewards

Rewards from battle are randomly generated, but certain items can only be obtained in specific regions.