recursal/Fanatic-Fandom huggingface dataset:
Discurso

DTras ganar el Oscar al mejor corto animado por “Historia de un oso”, el cineasta chileno Gabriel Osorio compareció ante los medios y se mostró “feliz” de representar a América Latina y contar historias de esta región.

“Historia de un oso” narra la historia de un papá oso que, a través de un diorama, recuerda cómo fue secuestrado por unos uniformados, alejado de su esposa y su hijo y forzado a trabajar en un circo.

La cinta está inspirada en la historia del abuelo de Osorio, que tuvo que exiliarse de Chile tras el Golpe de Estado del tirano Augusto Pinochet.

Acompañado por el productor Pato Escalada, Osorio dijo que es “realmente importante” poder trasladar, a través de su cortometraje, el “importante mensaje” de que la familia debe estar unida y que no debe ser separada por razones políticas o cualquier otro motivo.

Osorio expuso que su esperanza, tal vez “ingenua” o “inocente”, es que se pueda comunicar este mensaje a los niños y la futura generación para que no cometan los mismos errores.
Atlantis

**Atlantis** (アトランティス, *Atorantisu*) is an underwater kingdom, and the home of the Atlanteans. King Orin is the current king of Atlantis. It is a constitutional monarchy.

Atlantis is the size of a small continent; the capital city is Poseidonis. Other city-states are Shayeris, Tritonis, Nanauve, Neptunos, Lemuria and Crastinus. It is not currently part of the United Nations.

"*.*"

—About Atlantis.

## History

The continent Atlantis sank beneath the surface millennia ago. The Atlanteans used science and sorcery to adapt to life on the ocean floor.

## External links

* Atlantis *Wikipedia*
* Atlantis *DC Database*
* Atlantis *Marvel Database*
Atom (Al Pratt)

**Albert** "**Al**" **Pratt** (アルバート・“アル”・プラット, *Arubāto "Aru" Puratto*), is a retired superhero and the original **Atom** (アトム, *Atomu*).

"*.*"

—Atom.

## Appearance & Biography

*Voice Actor:* Not Known (English), Not Known (Japanese), Not Known (Italian), Not Known (Swedish), Not Known (Korean), Not Known (German), Not Known (Finnish), Not Known (Spain-Spanish), Not Known (Latin American Spanish), Not Known (Brazilian Portuguese)

### Appearance

#### As Atom

* Hair Color: Gray (formerly Blond)
* Eye Color: Blue
* Height: Not Known
* Weight: Not Known

## Relationships

### Friends/Allies

* Justice Society of America
	+ All-Star Squadron

## External links

* The first Atom *Wikipedia*
* Atom (Al Pratt) *DC Database*

## Notes & Trivia

* Atom (Al Pratt) first appeared in *All-American Comics #19* (October 1940).
* ...
Villains

**Villains** or **Supervillains** (sometimes rendered **Super-Villains** or **Super Villains**) are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in pursuit of a personal or professional objective that is usually at the detriment of the public, the greater good, and/or any other moral standard. As their actions usually cause community disturbance, Supervillains are actively opposed by Superheroes who seek to curb the destruction the actions of villains cause.

A villain's motivation to break moral law varies; some break it as part of a personal pursuit of obtaining a goal (whether it be the ambition for power or the pursuit of revenge), others break it as a consequence of a professional occupation or task, others still will break it simply for kicks and for the thrill of "crossing the line" (due to a lack of empathy for anything beyond themselves) and there are others who are diagnosed as "Criminally Insane"; to whom laws like morality do not register due to mental instabilities.

"*.*"

—About Villains.

## Groups

Whether they operate independently or in a partnership, villains will sometimes need to team together with other villains to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature villainous groups:

## Notes & Trivia

* Professional assassins and mercenaries like Deathstroke, Captain Boomerang, Mirror Master, Cheshire, Shadow Thief, Black Spider, Deadshot and Merlyn sometimes get together to share information. Due to their natures these meetings are rare and rarely occur in the same place twice; one of these "get-togethers" was held within the Injustice Gang space satellite.
* Despite their open hostilities, the hero and villain communities have a set of understandings that they follow in order to ensure extreme escalations of violence do not occur. One of these "understandings" is that no faction goes specifically after an individual that the other faction personally cares about unless they want to personally aggravate that faction; this includes family, loved ones or those under their protection. While some villains, such as The Rogues, honor these understandings, the newer generation of villains do not care for such laws; and as a result they inadvertently suffer the consequences and personal attention of a hero-gone-rogue. In some cases other villains have personally "taken care of" villains who seek to disrupt this status quo.
* James Gordon once summarized that a lot of criminals aren't really all that bad at heart. They just don't think through the ramifications of their actions. They want something, or they're on drugs, so they do things without ever thinking about the damage they're going to cause. He has gone on to admit that people like that bother him more than the true freaks because there's just no excuse for that kind of mindless ignorance when you live in society.
* In an attempt to understand super villains, the Martian Manhunter sometimes assumes the guise of the "Big Doof"; a super villain whose incompetence has a tendency to let his team mates get arrested.
Frozen Alive

**Frozen Alive** is the second episode of the first season. It aired on 14 January 2013.

## Plot

A villain called IceBerg is freezing everyone in town and Super Boy and JFlash get their first test at saving the town.

## Quotes

**Spencer:** Dude, have you seen this? The whole town is- What are you doing in a jacket and gloves?
**Stanley:** Trying not to FREEZE to death, what else?? How are you still standing there in those shorts?
**Spencer:** It isn't that cold in here. Not in the house.
**Stanley:** You're crazy whats the matter with you you must be a Martian how are we related the house is freezing Im dying here and you just standing there like a--
**Spencer:** DUDE STOP TAKE A BREATH.

**Spencer:** What *are* you?
**IceBerg:** I'm the IceBerg!
**Spencer:** No, I mean, exactly what *species* are you? You look like a--giant block of ice...
**IceBerg:** Which I am!
**Spencer:** So you're a giant block of ice?
**IceBerg:** No! I'm the IceBerg!
**Spencer:** UGHHHHHHH
Asgard

**Asgard** is the land of the Norse gods, and one of the Nine Realms where immortal Asgardian gods and godesses reside. It has high buildings and is inhabited by Viking -like Asgardians. The kingdom was ruled by Odin, the father of the Avenger member Thor the Thunderer and Loki the Trickster.

"*.*"

—About Asgard.

## External links

* Asgard *Wikipedia*
* Asgard *DC Database*
* Asgard *Marvel Database*
DC and Marvel: Ultimate Assemble Wikia

## Welcome to the DC and Marvel: Ultimate Assemble Wikia

When an incident between the DC and Marvel universes have collided together by an unknown entity, it is up the heroes of these worlds stop this, other villains, undo the unison chaos, and find a way to put their worlds in regular places.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Cyrus Pinkney

**Cyrus Pinkney** (サイラス・ピンクニー, *Sairasu Pinkunī*) was a visionary architect who lived in Gotham City during the mid-1800s. He designed many of the landmark buildings within Gotham City, such as the Gotham Cathedral, the Solomon Wayne Courthouse and the Gotham Merchant's Bank, and constructed them with the financial backing of Judge Solomon Wayne, who was inspired by Cyrus' architectural style and plans for the city. While most people considered Cyrus' architectural style to be dark, dreary, and grotesque, Solomon believed that such architecture would drive away the malevolence within the human heart. Cyrus Pinkney had supposedly died on the night of January 13, 1855, on the eve of his fortieth birthday.

"*.*"

—Cyrus Pinkney.

## Appearance & Biography

*Voice Actor*: Maurice LaMarche (English), Not Known (Japanese), Not Known (Italian), Not Known (Spanish), Not Known (German), Not Known (Finnish), Not Known (Korean), Not Known (French), Not Known (Latin American Spanish)

### Appearance

* Hair Color: Brown
* Eye Color: Brown
* Height: 5ft. 10in.
* Weight: 165lbs.

## Relationships

### Friends/Allies

* Solomon Wayne
* Amadeus Arkham

## External links

* Cyrus Pinkney *DC Database*
* Cyrus Pinkney *Batman Wiki*

## Notes & Trivia

* Cyrus first appeared in Batman: Legends of the Dark Knight #27 (February 1992).
* Alfred really encouraged Batman to investigate the mystery of Cyrus Pinkney, likely due to his association with the Wayne Family through his friendship with Solomon Wayne.
* Outside, in the corridor that leads to his crypt, was a diry, gold plaque. It read: " Sanity fighting the madness" which was from Arkham Asylum and was presumambly put there by Amadeus himself in memoriam of his friend, Cyrus Pinkney.
* Putting Detective Mode on when inside the room of Pinkney's Crypt, his body or skeleton didn't show up, and hinted that he wasn't dead or that he just wasn't buried in there. However, it could be that his skeleton had simply turned to dust after so many years of decomposing.
Bank

Bank (ᗷ) is the official currency of the Project P.A.W. roleplay, and by extension the official currency of New Pangaea. It is used both in-character and out of character to buy goods and services for P.A.W. units

To avoid confusion with real world banks, the buildings that store currency are referred to as "Bank Halls", "BSFs (Bank Storage Facilities)", or (exclusively by more thug-like Newts), "Robbinz".

The official symbol for Bank is ᗷ.
Tempest's Reach

Tempest's Reach from above

**Tempest's Reach** is a village and lighthouse on the eastern coast of Gilneas. The village is notable for being the former home of Velkron Blackstone and his family, including Lucius, Satheria, and Thomas Blackstone. It was also home to Velkron's best friend, Daniel Surridge.

It is here that the people of Stormglen Village fled to. It is also here where Lord Godfrey betrayed and captured Genn Greymane. During the events of the Forsaken Invasion, after his minions are dealt with, Lord Godfrey commits suicide by smashing himself on the jagged rocks below the village, unwilling to live with a worgen for a king.

Over two years after the Cataclysm, Velkron Blackstone returns to Tempest's Reach to reclaim his old home and use it as a personal staging ground for the ground operations of the Tempest Born Company.
Dr. Mandrake

**Mark Mandrake** or **Dr. Mandrake** is the science teacher at Spencer's school. He created the formula which gave Spencer super powers, but he was really trying to make an actual laser powered weapon and would have succeeded if Spencer hadn't drank it all. He is one of the few who know about his powers.

## Characteristics

### Personality

Dr. Mandrake is a shrewd but kindly professor who has often been like a father to Spencer after his little incident. He was the also the one who made Spencer and Stanley their super powered belts. Dr. Mandrake is also absent-minded and tends to space out while thinking deeply. He cares for animals, nature and such and goes by the motto that no living things should be harmed.
Safe House

A Safe House is a living space for P.A.W. units to reside in when they are not in combat or exploring the world. Upon creation, all P.A.W. units have the option of beginning their lives with a Safe House/Home Base, but this is not mandatory. They can be purchased later at Stores if not chosen on start.

Upon purchase, the living quarters will be barren. The only item located within them will be a Revitalization Chamber, which will fully heal a P.A.W. unit's chassis and body when used. More furniture can be purchased at Stores, as well as other appliances (see below).
Stormwind

Stormwind City

Current map of Stormwind City & environs

*"A strong and sturdy fortress, fit for an empire."*
—Explorer's Guild Guide to the Eastern Kingdoms.
**Stormwind City** (a.k.a. **New Stormwind** or simply **Stormwind**), located north of Elwynn Forest on Azeroth's northwest coast, is the capital city of the kingdom of Stormwind and the largest human city of Azeroth. After the Third War, it has become one of the last great human cities.

No city better demonstrates human determination than Stormwind. Destroyed during the Horde’s initial invasion of Azeroth, Stormwind was painstakingly reconstructed by the Stonemasons’ Guild after the Second War. Parts of the city were razed again when Deathwing, the corrupted black Dragon Aspect, brutally attacked Stormwind, but the other undamaged districts are more beautiful than ever thanks to their hardworking inhabitants. From the magnificent Cathedral of Light, which serves as a major spiritual hub, to the awe-inspiring Valley of Heroes, which commemorates the sacrifices of Stormwind’s loyal champions, the city truly represents the courageous heart of humanity.

## Notable Inhabitants

* Velkron Blackstone - Owner of the Blackstone Company & Gold Hand of the Tempest Born Company
* Dartan Roe - First Hand of the Tempest Born Company
Medic Class

The Medic Class is a selectable P.A.W. class. These units have a similar function to the Mechanic Class, in which they heal friendly P.A.W. units. The difference however, is that Medic units are purposed to treat wounds on the animal's organic sections as opposed to the P.A.W. chassis. They have databases on medicine and other types of medical care to aid their purposes, and healing is their natural ability.

## Vitamin

Vitamin is the Medic Class special ability. A friendly unit is selected to receive a temporary upgrade in defense and energy which allows the unit to survive more damage and increase their stamina, respectively. The Medic must be in contact with the unit to activate Vitamin.

* Level 1: Faster healing process.
* Level 2: Also increases damage of any laser weapons while Vitamin is in effect.
* Level 3: Upgrade to Vitamin Rain; the Medic now summons a healing rain that affects multiple friendly units in the area. This will drain the Medic's energy, however.
Mariana Trench

The Mariana Trench is the deepest part of the world's oceans. It is located in the western Pacific Ocean, to the east of the Mariana Islands. The trench is about 1,580 miles long but extremely narrow in comparison, being only 43 miles wide. Its deepest point is the Challenger Deep, which is a chokepoint. In Project P.A.W., it is an Earth location visitable by player characters.

Because it is a water-based location, the only P.A.W. units that may enter are Marine Class units. Driver Class units and any other accompanying units may enter as well, but only while using the appropriate vehicle.

## Chokepoints

### Challenger Deep

This is the only known chokepoint in the Mariana Trench, and it is a Level 4 chokepoint. Because of its depth, there are no man-made structures, only caves and cliffs. The caves in question have absolutely no light, requiring some sort of illuminating force to navigate properly. In addition, the deepest parts of the trench have significantly stronger water pressure, so any P.A.W. units who fall into these parts will be crushed to death and thus treated as cliffs on land, trying to avoid falling off.

Enemies here are unique in that deep sea animals such as anglerfish, goblin sharks, sea snakes, and siphonophores inhabit the trench. Every type of animal here is hostile and will immediately attack P.A.W. units on sight. Some enemies have strength to damage the otherwise rigid P.A.W. chassis, so they should be looked out for. Others will simply try to push units off the cliffs. Either way, they are no match for any type of weapons. What makes them fearsome is their appearance, especially in the dimly lit deep sea, and their sheer numbers. Certain siphonophores can even cause psychological damage to anyone who look at them for too long due to how horrifying they look.

Sometimes crates make their way into the trench and somehow into caves as well. Due to the time they spent underwater, they are always covered in debris and moss, making them harder to open. In addition, deep sea animals are driven towards the foreign objects and will attack P.A.W. units who attempt to open "their" treasure.

The following animals appear in the Challenger Deep as enemies:

* Anglerfish; attack by charging and biting, bioluminescent
* Frilled Shark; attack by biting and attempting to devour
* Goblin Shark; attack by charging and biting
* Japanese Spider Crab; land-based but can leap fair distances and attack with their claws
* Dragonfish; attack by using the shadows to their advantage and biting
* Giant Squid; attack with ink and tentacles
* Giant Isopod; land-based crustacean that attacks with its claws
* Chimaera; attacks by charging
* Pacific Blackdragon; attacks by charging, biting, and sometimes wrapping around a unit's neck
* Grenadier Fish; attacks by biting and explodes when killed
* Blue Ringed Octopus; attacks with venomous tentacles that can paralyze and kill units
* Viperfish; attacks by charging and biting
* Deep Sea Anemone; remains idle until a unit comes by in which case it ensnares it and poisons it
* Siphonophore; a literal writhing mass of tentacles. Can attack with its tentacles, and control water pressure
Frequently Asked Questions

## What's this group about?

This is a roleplay dedicated to Project P.A.W. The shortest way to describe the group is as follows: In the near future, animals that suffer severe injuries and left for death are rescued by an animal prosthetics organization and nursed back to health with the help of robot bodies, essentially turning them into cyborgs. It's not all good news, however, as these cyborgs are built with the intention of weaponized, expendable soldiers, and so many of them rebelled against the organization that built them. Some, however, stay loyal to the organization to fend off the "defective" animals, giving into the corruption that lies within the organization.

This roleplay is very lore heavy, so to find out more, you'd have to read into the wiki.

## How do I join?

There is an entire page that will walk you through the sign-up process, if you are interested in joining.

## What if I can't draw?

That's no problem! You can still gain levels for your units through roleplay and writing! In addition, we have an option to "adopt" a character for you to use if you can't draw and/or you're stumped with a design!

In addition, you may commission someone to make a reference sheet for your character.

## Where does roleplay take place?

Group wide role-play will be hosted on Skype in the form of an invite only group chat. Private role-play may take place wherever you wish, but to gain experience/money (see below) for your RPs, please post them publicly so we can see them such as through comments or text deviations!

## How many characters can I own?

Upon starting the group, you may only have one unit per faction, as well as one neutral character. However, there are several methods to gaining more unit slots for a maximum of five units per faction for a total of eleven units!

Note that all administrators and moderators of the group may ignore this limitation and start with the maximum of five slots per faction.

## I don't like the faction I started with! Can I switch?

Of course! However, this is a very slippery slope; for in-universe roleplay reasons, ***you may only switch factions once per character.*** The only exception is a neutral unit joining another faction, and then switching to the opposite. If a unit switches to neutral from another faction and decides to switch back, they must provide a logical reason for the switch, otherwise the unit will be permanently locked in neutral.

## How do I level up/get money?

Information on leveling up can be found here.

Information on money can be found here.

## How do I know how much money/experience I have?

We recommend you keep track of your own funds to make it easier on yourself, but the moderators will have a chart of everyone's money/experience in a private document. Typically, each unit has their own amount of funds but upon request, permission may be granted for two or more units to share a pool of funds.
Project P.A.W. Roleplay Wikia

## Welcome to the Project P.A.W. Roleplay Wikia

This is a wiki dedicated to the deviantArt roleplay group, Project P.A.W.
In the year 2044, animals left on the brink of death are rescued and revived by an animal prosthetics company known as B.A.R.K.. However, things aren't what they seem, and the animals are converted into cyborg war machines sent to fight for the fate of humanity.

## Get Involved

Want to get involved in the roleplay's lore? Get started here!

Official DeviantArt group

Timeline of P.A.W. Program

Palliative Animal Weaponry

Story

Characters

Locations

Factions

Roleplay Mechanics

Terminology

## How To Join

* Rules
* FAQ (Frequently Asked Questions)
* How to join
* Where do I begin?
Melbourne

Melbourne is the capital and most populous city in the Australian state of Victoria, and the second most populous city in Australia and Oceania. Melbourne is a vast urban jungle consisting of a massive metropolitan region situated in the Port Phillip Bay, near the Dandenong and Macedon mountain ranges. In Project P.A.W., it is an Earth location home to several chokepoints.

The city suffers from a relatively high crime rate by varying degrees of criminals. This amount has only risen with the introduction of P.A.W. units who help them in their malicious endeavors. While the city is not abandoned or in chaos like many other Earth cities available, it is still a dangerous location to visit.

## Chokepoints

### Eureka Tower

Eureka Tower is a Level 5 Chokepoint. The tower has fallen into disrepair and somehow the top portion of the tower has fallen off, leaning on the remaining half in an angled, upside down position. It can be accessed by the Skydeck on floor 88 which still retains its iconic view. The entire tower rocks occasionally due to the frail, tall structure settling into the ground. Due to this, sometimes floors and objects can fall apart and cause hazards for P.A.W. units. Despite this very blatant safety hazard, there are still people and feral units who reside in the tower.

Often, a feral unit of significant strength will occupy the Skydeck, serving as a boss of sorts. The animal is random but it will always utilize an Exocet Suit equipped with a gatling gun and missile launchers, boasting that it is protecting the great tower from invaders. Once the unit is killed, it will drop some valuables and the overturned half of the tower can be accessed.

Because the overturned half is cut off from the rest of the tower, there is no electricity and thus the abandoned close quarters building is very dark with almost no sunlight coming through. Windows serve as platforms here and can be broken and fallen through. No humans reside here, with feral P.A.W. units taking refuge here instead. In addition, large venomous spiders that live here spin webs that can block off/trap units, corrode through armor, and poison units' organic halves.
Kurdaitcha

Kurdaitcha as he appears in the plot.

Kurdaitcha Wantibirri is an NPC that appears in the Project P.A.W. roleplay. He serves as the salesman for the Weapons Store.

Kurdaitcha is a hardened war veteran, serving for Bionic Animal Research and Kinetics as one of their best units. He fought during the Mutricon Raid of 2042 and even served in some military operations with the Australian Military. Despite being formerly affiliated with B.A.R.K., he does not show any suspicion of units associated with C.L.A.W. and, in fact, shows more hostility to B.A.R.K. units under the assumption that they will attempt to turn him in for leaving B.A.R.K. to be a free agent, selling the weapons he receives from B.A.R.K. in the form of weapon caches sent via air drop.

He has a daughter named Eleanor, who fights for C.L.A.W..
Stealth Class

The Stealth Class is an available P.A.W. class. As their name states, these units are designed around being stealthy masters of deception. They are typically silent killers, using their wits, weapons, and their **Cloak** ability to perform stealth takedowns. They have the natural ability to generate holograms and decoys to further throw off enemies.

They are one of two P.A.W. classes with access to quadrupedal mode, with the other being the Speed Class. When in quadrupedal mode, they have muted footprints and increased sneaking speed, able to sneak up on enemies easier.

## Cloak

Cloak is the Stealth Class special ability. When activated, it turns the P.A.W. unit invisible for a short period of time. This invisibility wears off prematurely if the P.A.W. unit uses their weapon (with the exception of nonlethal and melee weapons) or is hit.

* Level 1: The Cloak duration is increased
* Level 2: While cloaked, the unit's weapons are silenced, allowing for stealthy ranged kills
* Level 3: Cloak duration is permanent, and lasts until the unit disables Cloak manually or is hit
Modification Serum

Modification Serums are a special project made by Bionic Animal Research and Kinetics. They are like a "cheat" method to utilize animals that are otherwise incompatible for P.A.W. conversion for size or biology reasons, as well as a way to further personalize P.A.W. units' organic halves.

Because of how volatile modification serums are, they typically have unpredictable side effects which can affect an animal in multiple ways. They can range from mental to physical defects and in serious cases, death.

Note that the side effects are not hard-and-fast rules but merely suggestions for roleplayers who wish to add flaws to their characters.

## Functional Serums

### Growth

Growth increases the size of the animal, typically to around four or five feet tall. Small rodents and insects are popular candidates for this serum. Sometimes the animal's personality is affected from the increased blood rushing through their nervous systems.

### Stunt

Stunt causes an animal, typically a cub, to be permanently locked into a certain height and age. Because of this, the P.A.W. unit typically acts like a child or more like an animal than any other P.A.W. unit would. This is usually how animals otherwise classified as Siege Units can be used as P.A.W. units, such as horses or large cats.

### Athletic

This serum increases the strength of an animal's hind legs, allowing them to walk on two legs if they retain their organic legs and are quadrupedal. Because of this added weight, the legs and spine of an animal are in constant pain.

### Life

This is a now discontinued serum, intended to prolong the life of the P.A.W. unit injected with it. However, the animals' bodies cannot handle the power of this serum, their frail and aged organs failing trying to function longer than usual. Cocoa, the first P.A.W. unit, was injected with this serum, which killed her. Instead, machinery within a P.A.W. unit's chassis prolongs an animal's life artificially, with much better results.

## Aesthetic Serums

### Goldenrod

This gives the animal's fur a distinctive shade of yellow/orange. The animal is more susceptible to heat under the effects of this serum.

### Albino

This gives the animal a pure white coat and red eyes. The animal gains poor eyesight as a result of this serum.

### Hair

This gives the animal human-like hair atop their heads that can be combed into any style. The hair must match the animal's fur and will be more susceptible to heat as a result of this serum.

### Bluestreak

This gives the animal silver fur with blue eyes. The animal has more sensitive skin as a result of this serum.
Siege Unit

A Siege Unit is a large, quadrupedal P.A.W. unit that utilizes a large land animal as the base. As their name states, Siege Units are typically used in large scale battles as heavy weapon platforms as well as transport and delivery of goods.

Siege Units are non-playable characters, and can only be used if one is found in New Pangaea during roleplay. A Siege Unit can be obtained in the following ways:

* Coming across a wild one in New Pangaea. Note that obtaining a Siege Unit this way is temporary and the Siege Unit must be released back into the wild if it is not killed in action
* Purchasing one from a Store. These Siege Units may be used and kept until their death, in which case they must be given up.
* As a Driver Class P.A.W. Unit, choosing one as your vehicle. The selection for Siege Units is very limited, but these Siege Units may be kept even after death.

Siege Units may be used by any faction; B.A.R.K. Peacekeepers, C.L.A.W. Operatives, or The Neutral Wanderers.

## Biology

Like P.A.W. units, Siege Units require an animal that suffered serious injuries. On paper, they are the same as P.A.W. units, but they have many differences: The first one being that the animals used for the chassis (as well as the chassis itself) are significantly larger, with the largest Siege Units dwarfing the average P.A.W. unit. Because of their size, they are usually built like tanks, decked out in thick armor that covers their organic bits. Finally, unlike P.A.W. units, they are exclusively quadrupedal to support their heavy bodies and run when needed.

## List of Siege Units

The following animals have seen usage as Siege Units. Names in bold may be chosen as vehicles by Driver units.

* **Horse (speed-oriented, light weaponry if any, seats two)**
* Elephant (walking powerhouse, heavily armored. Usually, their trunks are replaced with cannons, seats six)
* **Rhino (balance of speed, armor, and offense, seats three)**
* Blue Whale (aquatic powerhouse with levitation capabilities, typically used as a mobile headquarters)
* Tortoise (armored transport and cavalry, very slow, seats one)
* Giraffe (fast, armored attack unit, seats four)
* **Lion (offensive unit, often heavily armed but lacking in armor, seats two)**
* Cow (provides milk, which heals P.A.W. units, seats three)
* **Ostrich (speed-oriented, light weaponry if any, seats two)**
Actions and Their Reactions/Transcript

*[A crane shot of the Earth. A different planet a bit far away is seen among the solar system. The scene zooms on it and switches to a hooded figure tapping on a machine with a screen.]*

*[A man enters the room]*

**Man:** Have you done it?

**Figure:** Yes. Approximately 13 areas

*[The man looks at the screen. 13 points on a map of the Earth show small beeping red blips
 One of the blips however seem slightly bigger and stronger]*

**Man:** Very good, but what is that? \*points at bigger blip\*

**Figure:** That's what I was trying to figure out. The other blips all show where on Earth there are massive points of kinetic and heat energy, but that one point is showing much, much more. It's an *overly* massive source of energy, and very, very powerful. I looked the place up, but there is no such machine or source that may be there that is producing such a power. I do not understand it at all...where exactly is it coming from?

**Man:** Hm, I see... Well, mate, we can't let a thing like this go. Whatever is producing that is undoubtedly powerful, and we need it. We need as much power as we can get if we are to be successful on overtaking this pathetic galaxy. Earth would be a piece of cake, really, but the other planets have some good fights. Saturn, in particular, I'm worried about. Anyway, we need that power. Plan an army at once.

**Figure:** Yes sir.

**Man:** Wait, where did you say this source was coming from?

**Figure:** Just a moment sir, it's right here...

*[The figure clicks on the blip and zooms in. The writing under it reads Maple Valley]*

[theme song]

*[Back on Earth in Spencer's house, Cedyae is poking around on the couch looking for something. He meows in exasperation, and sniffs the air. He follows a scent all the way to the hall and bumps into Canvas]*

**Canvas:** \*annoyed\* What are you doing?

**Cedyae:** Uh, um I was--

Exploring?

**Canvas:** \*raises eyebrow\*

**Cedyae:** I was looking for those chips! Isn't it blatantly obvious anyway?
Speakeasy

A Speakeasy (Collaborative Legion of Animal Weapons variant) or Bar (B.A.R.K. Peacekeeper variant) is a series of public locations scattered across New Pangaea where P.A.W. units can gather to hang out and do several other activities.

Peacekeepers may not enter Speakeasies, and C.L.A.W. Units may not enter Bars. If a unit of the opposite faction finds and enters a hangout, they will be attacked on sight.

Bars usually have clearly visible buildings in the cities, while Speakeasies are usually hidden inside buildings or in remote locations.

## Closed Roleplay

Speakeasies/Bars can be used as a method of finding fellow roleplayers to roleplay. How this works is you find an NPC Bar/Speakeasy journal and comment on it saying you want to roleplay. From there, anyone can request a private or small group roleplay, whichever is desired. Typically, the roleplayers meet in the Bar/Speakeasy and go on from there, but this is not a hard and fast rule. The general idea is for people to meet others who wish to roleplay.

If a unit of the opposite faction enters a Speakeasy/Bar, this can be seen as a way to roleplay someone on the opposite faction. As stated, the offending P.A.W. unit is attacked, so this can be used as a sort of method of searching for battles.

Neutral units may enter either a Bar or Speakeasy, but they are typically greeted with suspicion.

## Side Missions

A side mission may be taken here by speaking to the respective bartender NPC at the speakeasy/bar. The missions can range from fetching/stealing an item to rescuing a fallen P.A.W. to killing a target. To complete the mission, one must return to the bar/speakeasy they took the mission from, and claim their reward. Usually, the reward is money, but sometimes rare items can be obtained. Multiple P.A.W. units may band together to complete a side missions.

Side missions do not advance the main plot. They are merely around to give RPers something to do as well as a chance to gain XP, money, and items.

For a complete list of possible side missions, go here.

## Food

Food can be purchased at a Bar/Speakeasy. Food here regenerates health if consumed.

## Locations

### Bars

* Phillpott City
* Citrus Town (B.A.R.K. units only; takes up one floor of a commercial building)
* Sikkim Rest Stop
* Earl Gray City

### Speakeasies

* Ceylon City
* Chamomile Town (hidden upstairs in one of the abandoned buildings)
* Rooibus City (hidden in the basement of one of the buildings)
* Masada Chai Town (two floor building with the first being a basement; the top one is abandoned when B.A.R.K. units are nearby)
* Hibiscus Town (hidden in one floor of a building)

## Trivia

* Speakeasies get their name from the Prohibition-era bars of the same name. The bars were "so called because of the practice of speaking quietly about such a place in public, or when inside it, so as not to alert the police or neighbors." This is referenced by the fact that all but one Speakeasy locations are hidden and/or located in isolated areas.
Super Boy To Watch Over Me

**Super Boy To Watch Over Me** is the eighteenth episode of the first season of Super Boy and the eighteenth episode overall.

## Plot

Spencer's mom asks him to watch Stanley while she goes to attend a conference but Spencer ends up losing him at the mall in less than two seconds.

## Quotes

**Spencer**: You seen Stanley?
**Canvas**: You LOST him?!
**Spencer**: No, course not. I was checking if YOU knew where he was. So do you?
**Canvas**: Well, do YOU??
**Spencer**: Yes.
**Canvas**: Ok, where is he?
**Spencer**: You tell first.
**Canvas**: No, you tell.
**Spencer**: No, you tell.
**Canvas**: YOU tell!
**Spencer**: I asked first!
**Canvas**: That's cause you don't have the slightest idea where he is. Now are you gonna--
**Spencer**: Oh, all right, I lost him. What's the big deal?? Anyone can lose a kid while babysitting!
**Canvas**:[makes a "seriously?" face]
**Spencer**: Well, I'm not saying that's *good* babysitting but...
**Canvas**: Oh, stop your rubbish and let's go find him. Before he gets into trouble
Driver Class

The Driver Class is an available P.A.W. class. These units have the special ability to summon a vehicle to their location. The vehicle may be one of many approved vehicles, as well as the option to summon a Siege Unit as a vehicle. The vehicle may be used by other P.A.W. units, friend or foe, if the Driver that summoned it is not driving it. Be warned that the vehicle may be destroyed if it takes too much damage (another may be summoned after a cooldown period) and that only one vehicle per Driver may exist at any given time.

Summoning their vehicle is the Driver Class natural ability.

## Autopilot

Autopilot is the Driver Class special ability. When activated, the vehicle may temporarily act on its own, driving to the location of the driver or attacking enemy units. The vehicle does not require a driver inside while Autopilot is in effect. Autopilot will automatically wear off if it takes too much damage while it is activated.

* Level 1: The vehicle gains increased armor and top speed
* Level 2: The vehicle will deliver an electric shock to the first enemy P.A.W. unit that attempts to steal it.
* Level 3: Autopilot will now last permanently, until deactivated manually or until the vehicle is destroyed.
Mechanic Class

The Mechanic Class is an available P.A.W. unit class. These units are designed around both building and repairing armor and weapons, and serve to repair damaged P.A.W. units' chassis. For these occasions, they typically carry repair tools that may also be used as improvisational weapons.

They have the natural ability to repair machines. To build machines, they require the proper materials and blueprints, which may be found at Stores.

Mechanic units are one of two methods of repairing a P.A.W. chassis, with the other being a Revitalization Chamber.

## Hypershield

Hypershield is the Mechanic Class special ability. When activated, it grants a friendly P.A.W. unit a temporary armor boost, which protects them from bullet, laser, fire, and kinetic attacks. It does not protect against melee attacks, which can break the Hypershield instantly. Hypershield also protects against explosive weapons, but only one projectile will be repelled, which breaks the Hypershield on detonation. Only one Hypershield may be used at any given time.

* Level 1: Grants the ability to disable the Hypershield prematurely.
* Level 2: The Hypershield may be used on one's self.
* Level 3: The Hypershield heals a P.A.W. unit when it is not taking fire.
Drone Class

The Drone Class is an available P.A.W. class. These units are based off of currently existing radio control drones and share many things in common with them. They are designed with flight capabilities in mind and always have a method of flight built into their chassis, whether it be wings, a jet pack, small rotors, or anything else that can make the unit fly. They have the natural ability to record footage due to special Drone optics that insert miniature cameras into their pupils.

## Bug

Bug is the Drone Class special ability. The Drone drops a small camera that stays in place and records enemy footage and conversations until it is destroyed. Feedback is live, but can be played back when not in combat.

* Level 1: The Bug identifies friendly units and informs them of its presence, suggesting friendly P.A.W. units may defend it
* Level 2: The Bug will turn invisible for a few moments upon deployment
* Level 3: The Bug is equipped with a small laser to protect itself
The Neutral Wanderers

The Neutral Wanderers are the official name for the neutral faction in the Project P.A.W. roleplay. As their name states, they are not enlisted with neither the Peacekeepers nor the Collaborative Legion of Animal Weapons, instead wandering New Pangaea on their own, typically as nomads.

Neutral P.A.W. units are universally referred to as "Newts", keeping with the animal themed names of the factions. In addition, the faction itself adopts the acronym NEWT, which the faction collectively (and jokingly) refer to as the **Neutral Eh, Whatever Team**.
Blue Whale Mobile Facility

The Blue Whale Mobile Facility is a Siege Unit based off a blue whale, one of the world's largest mammals. Its chassis is so large that there are hallways and rooms located within the whale's chassis, which P.A.W. units may enter. While its faction is largely unknown, many believe it to be a secret B.A.R.K. mobile headquarters. However, even B.A.R.K. denies knowledge about the BWMF to fellow B.A.R.K. units and for the most part considers it an urban legend.

The BWMF has airjets that allow it to hover over land, but this ability has not seen use for as long as anyone can remember. For the most part, the whale typically spends its days hiding away in the Marina Trench where it is considered a separate dungeon. Like the Marina Trench, it is a Level 6 Dungeon.

Individual organs and arteries are also accessible by P.A.W. units. These organs and arteries are treated as rooms and hallways, respectively, and because they are still functioning, they are flooded with blood. The amount of blood that floods the areas varies depending on the whale's stress. Thus, it is very important to keep the BWMF calm while exploring its insides, as too much stress will cause rooms to flood entirely with blood at high pressure that can drown or crush P.A.W. units.
Adaptive Ability

Adaptive Abilities are a class of abilities P.A.W. units may utilize in combat, similar to Class Abilities. Unlike Class Abilities, they are not restricted by class, and a character may choose the ability they desire upon creation of a new P.A.W. unit. Like Class Abilities, Adaptive Abilities may be upgraded by form of level up. Only one ability may be selected per unit.

Also unlike Class Abilities, Adaptive Abilities may be switched out for another ability. These require purchasing the respective AA chip from the Store.

The abilities are as follows.

## Parkour

The P.A.W. unit gains small thrusters on its chassis that allow it to wall run, power slide, jump significantly higher into the air, and many other athletic abilities.

* Level 1: The user may now bounce off of walls while wall running. This can be chained into a melee attack that deals increased damage.
* Level 2: The unit's limbs gain amplified energy, which allows it to perform lightning fast punching and kicking combinations when activated.
* Level 3: Parkour jump power is amplified, which allows the unit to leap from street level to skyscraper levels with ease.

## Shockwave

The P.A.W. unit slams onto the ground with their fists, feet, or (if the unit has one) blunt melee weapon and generates a powerful, damaging shock wave.

* Level 1: Increased damage to enemies closer to the P.A.W. unit using Shockwave.
* Level 2: The ground hit by Shockwave temporarily turns into mud, slowing down P.A.W. units that walk through it and pulling them down.
* Level 3: Upgrade into Smart Shockwave; the Shockwave will not damage friendly P.A.W. units and they can walk through the mud left behind safely.

## Warlord

The P.A.W. unit is designed specifically as a war machine, granting them extra space to store weapons. Initially, the unit starts with five slots.

* Level 1: The unit is given access to hammerspace and may store their extra weapons in a cloud storage system.
* Level 2: The unit may utilize up to six weapons.
* Level 3: The unit may utilize up to eight weapons.

## Protector

The P.A.W. unit gains access to a kinetic shield that protects their chassis from a varying amount of ballistic attacks. It does not protect organic limbs and does not protect the user against melee attacks. Initially, Protector only protects the user from one projectile.

* Level 1: Protection increased to three projectiles.
* Level 2: Protection increased to five projectiles.
* Level 3: Protection increased to eight projectiles which will be reflected back towards the enemy.
Eva Class

The E.V.A. Class (stylized as Eva class; EVA meaning Extra Vehicular Activity) is an available P.A.W. unit class. The unit is optimized for operations in space and areas where air is limited or too toxic to breathe. The Eva class natural ability is breath disable. The unit can disable breathing at will when needed, but only for a limited amount of time (see below).

While this class was designed with the intention of space exploration, it also proves effective in hazardous environments and underwater. However, it has issues that prevent it from replacing the Marine Class in this regard, such as tiring when out of breath and the lack of proper underwater equipment.

The Eva class is unique in that it has an internal breath meter of sorts, functioning similar to stamina. Using the natural or Class abilities use up breath. The longer the unit goes on without breathing, the weaker its abilities become and the more damage is takes. Thus, units with this class undergo extensive training to ensure they are fit for the dangers this class holds.

## Gravitation

Gravitation is the Eva Class special ability. It allows the unit to trigger anti-gravity effects around itself, allowing for zero gravity maneuvers such as jumping. However, this ability eliminates air around the unit, which reduces its breath meter. The ability cannot be used in areas that already have zero gravity in effect.

* Level 1: Gravitation can be transferred to a friendly unit, allowing them to benefit from its effects. The Eva unit cannot use Gravitation while it is given to another unit.
* Level 2: Gravitation can be used offensively against enemies, which hoists targets into the air for a limited amount of time, then slams them into the ground once it wears off. The more enemies affected by Gravitation, the faster the breath meter wears down.
* Level 3: Gravitation can be used by both the Eva unit and a friendly unit simultaneously. In addition, the enemy variant is amplified; using it on enemies flings targets high into the air and sends them falling, though the Level 2 variant can still be used for nonlethal takedowns.
Respawning

Respawning is the act of a character coming back to life upon death. In-universe, it is made canon in the form of the **Revitilization Barrier,**an advanced mechanical barrier that surrounds New Pangaea.

The Revitilization Barrier activates when a P.A.W. Unit is killed by an enemy P.A.W. Unit. However, respawning has a palliative effect; once respawned, the P.A.W. Unit will retain any damage on their chassis and organic bodies they had, discounting arm and leg amputations. Instead, the unit will be unable to use any retractable or integrated weapons on their hand, and feel constant pain in their joins on the amputated arm. For legs, they will have reduced movement speed and feel constant pain in their joints and feet.

To alleviate chassis damage, a P.A.W. Unit must be fixed by a Mechanic Class P.A.W. Unit, enter a Revitalization Chamber, or visit a Refurbrisher.

To alleviate body damage, a P.A.W. Unit must see a Medic (either an NPC or a Medic Class Unit), be healed by a Mechanic Unit's Level 3 Hypershield, enter a Revitalization Chamber, or use a Medkit.