recursal/Fanatic-Fandom huggingface dataset:
Kongo Jungle

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## **Stage Info**

The Kongo Jungle is a vast jungle found on Donkey Kong Island. Despite its name, the Kongo Jungle is more than just a jungle as it also features a long cavern midway through as well as a large lake. It is also located next to the Monkey Mines, a much more subterranean setting. The Kongo Jungle is also where Donkey Kong makes his home, in a tree house no less, and it’s here where the Kong's sacred banana hoard is kept.

## **Stage Layout**

Kongo Jungle’s main platform has an indent in the middle which ramps up to both the left and right before leveling out. Unlike the main platforms in most other stages, this platform can actually be jumped up through, but cannot be fallen down through. There are also two slanted columns above the stage as well as a pair of rotating platforms in the middle which rotate around a fixed point in between them.

## **Hazards**

### **Barrel Cannon**

A Barrel Cannon can be found below the stage moving back and forth left to right. If a fighter enters the barrel it will begin to spin and whenever the player presses a button (or automatically after a short time) they’ll be ejected by the barrel in the direction it was pointing. This Barrel Cannon can save a fighter’s life, however it can just as easily kill if you end up pointing it away from the stage. Only one fighter can be inside of the Barrel Cannon at a time.

## **Soundtrack**

* **Donkey Kong Country**
	+ Ice Cave Chant
	+ Jungle Level - A remix of DK Island Swing which serves as a main theme in Donkey Kong Country [SSB]
	+ Jungle Level Tribal Style - A tropical remix of DK Island Swing which includes the pan flute, didgeridoo, kalimba, as well as vocal chanting [SSB4]
	+ Snakey Chantey - A remix combining the two versions of Snakey Chantey from Donkey Kong Country and Donkey Kong Country 2: Diddy's Kong Quest with an orchestral marsh style. [SSBU]
* **Donkey Kong Country 2: Diddy's Kong Quest**
	+ Flight of the Zinger
	+ Stickerbrush Symphony - A remix which uses different isntruments such as plucked strings and acoustic guitar which overall feels more energetic than in the original game.
* **Donkey Kong Country 3: Dixie Kong's Double Trouble!**
	+ Jungle Jitter
	+ Mill Fever
	+ Treetrop Tumble
Lion (Game & Watch)

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## **Enemy Info**

These flat lions originated in a Game & Watch game appropriately named “Lion”. In that game the player would control two lion tamers who would use chairs to stop the lions from escaping their cage. As the game progressed the lions would move faster and faster and if one of them escapes they’ll chase one of the lion tamers up into a tree! There are two versions of this game. Game A which features 2 lions, and Game B which features 3 lions.

## **Fight Pattern**

These Lions appear and move similarly to Mr. Game & Watch with their flat models and jerky animations which are meant to make the Lions feel like they were pulled straight out of the Game & Watch. This can make the Lions a bit difficult to predict as far as what they are going to do, especially when compared to more simply animated enemies like Shy Guys and Kritters. Lions tend to stay where they are at, but if they find prey they’ll chase after them for a short distance.

## **Attacks**

### **Bite**

For their most basic attack, Lions will open their jaws wide and attempt to clamp down on a fighter with their powerful jaws. It’s a one-hit attack, but it deals decent enough damage.

### **Lunge**

If a fighter is a bit farther away, the Lions may opt to close the gap with a lunging attack. This will have the lions jumping a fair horizontal distance where they’ll basically attempt to body slam into the fighter. If the attack is able to connect, the fighter can expect to be knocked back a good horizontal distance from the lion which just might give them a window to escape.
Little Mac (Assist Trophy)

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## **Assist Trophy Info**

Little Mac is a young rookie who wants to rise to stardom in the World Video Boxing Association. When he first joined the circuit nobody took him seriously, not even Glass Joe! But with Doc Louis as his trainer Little Mac was able to climb the ranks and make a name for himself as a serious contender.

## **Mode of Assistance**

When Little Mac breaks free of the confines of his Assist Trophy he’ll quickly dash towards his summoner’s opponents and prepare for a beatdown. Little Mac has two different attack patterns he can use, a one-two punch and a shield breaking uppercut. Both attacks are considered dangerous and are best to be avoided. Little Mac can be lured off the stage however and unlike many other Assist Trophies he won’t return to the stage if he falls.
Moon

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## **Assist Trophy Info**

While the Moon normally just hangs about in orbit around the planet, there once was a time when it was a grave threat. Picture this, a simple Skull Kid steals the cursed Majora’s Mask and puts it on only to get possessed by the spirit inside. Then Majora used its magic to cause the Moon to begin to fall on a direct collision course with Clock Town, and our hero only has three days to stop it. Or do they…

## **Mode of Assistance**

The Moon will first appear as a miniaturized version of itself before it disappears and reappears back in the background, much like a Moon in the sky. The Moon will then begin a collision course towards the stage aiming right for the point it was originally summoned. The Moon will get closer as fire surrounds it and once it reaches the stage it will deal multiple hits of damage around itself and is capable of dealing up to 60% damage total to a single target.
Masamune

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## **Item Info**

During the fight against Porre, Frog's Masamune was corrupted by unknown means and vanished. Now, during the events of *Chrono Cross*, it is an evil blade that terrorizes the multiverse with its power. Those who wield it are said to be driven to madness by its curse.

## **Item Usage**

At first, Masamune will work similarly to most any powerful sword: commit weighty slashes upon your foes, and let them suffer the damage and knockback associated with it. It is a considerable weapon on its own, but once its curse activates and it becomes shrouded in glowing red, it will encapsulate the wielder with its aura and grant them a 1.5x overall buff that makes its swings even more considerable. Every 5 seconds, however, the blade will drain 5% energy from its host. If that weren't enough, if a critical hit is activated, both the foe and the wielder will be damaged! This includes if the sword is thrown at an opponent when the hit is activated, so don't go thinking that there is a work-around. A critical hit has about a 25% chance of occurring.
Mareep

Chance of Appearance
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 Pokemon Attack
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## **Pokemon Info**

Mareep is a sheep Pokemon known for its electrifying wool—and for somehow transforming into a cool giraffe-y thing, but more on that later. During the summer, Mareep sheds its trademark wool, although it grows back in full-form within a week. It stores air in its fur alongside electricity to stay cool in the summer and warm in the winter. Its mild disposition begets itself; it likes to avoid fights, but that doesn't mean it can't hold its own when backed into a corner.

## **Attack Description**

Mareep will walk gently to and fro, generally unbothered by the goings-on around it. Anyone that touches Mareep will be dealt light damage from its electrically-charged wool. Hit Mareep and you won't rile it up or KO it, but you will scare it enough for it to discharge its electricity between impassioned cries. Electric waves can be shot in any direction from the Mareep, and will deal damage equivalent to the severity of the hit dished out onto the Pokemon. This can encourage a more dangerous game of hackey-sack, although using a Mareep instead of a sack or, say, Mr. Saturn!

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Poke Ball Pokemon!
Legionis

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 KO'able
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## **Assist Trophy Info**

The Protagonist of Astral Chain and twin sibling to Akira Howard. The two of them were both scouted by Neuron, a special task force designed to combat Chimeras and protect the world mere months after becoming police officers. This occurred after they each showed a strong affinity to bond with the Legions that were used to combat the Chimeras and fight off the Red Shift. As an Assist Trophy in Smash Bros., the Legionis can randomly appear as either the Male or Female variant.

## **Mode of Assistance**

When the Legionis takes the stage they bring out their Sword Legion along with them. The Legionis will hang back and attack with their X-Baton using its Blaster functionality to attack from range and firing off a rapid series of laser shots with it. If another fighter gets up close and personal with the Legionis they'll change their X-Baton into its Baton form to attack them with rapid, but fast, melee attacks.

The Sword Legion on the other hand travels out away from the Legionis and will attack other fighters with the large blades that it has on its arms. The Sword Legion's attacks are superior in strength to the Legionis however the two are linked together. If the Legionis is KO'd then both they and the Sword Legion will disappear from the field and award their slayer a KO Point. However if the Sword Legion is KO'd they do not receive a point and the Legionis will stay on the field.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Assist Trophy!
Klaptrap

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## **Assist Trophy Info**

Klaptraps may be small when compared to other Kremlings, but their bear trap-like jaws are nothing to scoff at. They’re constantly chomping as they run around making attacks from the front rather foolish. Fortunately for the Kongs, Klaptraps are rather easy to jump over. In fact if one of the Kongs are riding their ostrich friend Expresso they’ll be able to just run right past Klaptraps without a worry.

## **Mode of Assistance**

Almost as soon as Klaptrap appears from the Assist Trophy it will start running around the stage at a frenzied pace and even has limited jumping capabilities. If a Klaptrap meets a fighter it will leap at them and latch onto their legs by clamping its mouth around them. The player will take constant weak damage as long as the Klaptrap is biting onto them. The Klaptrap will only stay latched on for a short amount of time, which can be made even shorter if the fighter struggles against the Klaptrap and runs around a lot. After letting go the Klaptrap will resume its duties as an Assist Trophy and try to find another fighter to bite.
James McCloud (Star Fox)

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## **Assist Trophy Info**

Captain of the original Star Fox team and father to Fox McCloud, James is a legendary Arwing pilot and mercenary who was seemingly killed in a trap laid out for him on Venom by Andross. Still, throughout the events of the *Star Fox* series, a mysterious force tends to appear when Fox and company need it most...

## **Mode of Assistance**

James appears on stage for a split second before leaping upwards into his Arwing, which swoops in from the background. After making a circular arc back, James appears in his Arwing on-stage for the remainder of his time on it. He will travel in from either the left or right side of the stage, aggressively stirring the stage up with barrel rolls and concentrated blasts of green energy from the ship's guns. Those hit by these rays will be dished out considerable electric damage, so watch out! Once he is just about ready to zoom away into the background, he drops a Smart Bomb in the direction of the greatest concentration of foes in one place. He might also hit the exhaust on his Arwing and speed up during his time on stage, ramming into opponents and causing fire damage with his burners. Foes attempting to mount the Arwing won't be successful for long as James dishes out another fine barrel roll.
K1-B0

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## **Assist Trophy Info**

K1-B0, or “Keebo”, is the Ultimate Robot and invention of Professor Idabashi. K1-B0 found himself a student at the Ultimate Academy for Gifted Juveniles alongside 15 other Ultimates after having their memories of being Ultimates restored. It’s a thing, don’t ask. Not long after K1-B0 and the other Ultimates found themselves trapped in a deadly killing game by the devious Monokuma and his precious Monokubs. Would the Ultimate Robot be able to use his advanced technology to survive, or would he be reduced to scrap? Perhaps he’ll have to do like his name and hope for the best.

## **Mode of Assistance**

K1-B0, the Ultimate Robot, will fly up to a point of his choosing along the top of the screen. He will then aim his arm downwards with a bright light sparking in his palm before firing a laser beam in a straight line. No matter his position on the stage, he will always fire the beam so that it crosses the midpoint of the stage and bisect the field of battle with the laser. This laser will persist for several seconds and can hit multiple times if a fighter is unfortunate enough to make contact with it twice. The laser does a heavy amount of damage and knockback on contact so try to avoid it if you can. When the attack ends the laser will peter out and vanish as K1-B0’s body looks like it’s smoking from the sheer amount of power the attack took out of him. With an exhausted look on his face, K1-B0 will wave goodbye to the camera and fly away offscreen.
Item Drone

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## **Item Info**

In *ARMS*, items are dropped into arenas by Item Drones. True to their names, they're roughly Kirby-sized drones who deliver HP Juice, Rush Juice, Fire Bombs, and Shock Bombs into the arena. Here on Smashtopia, these item carriers are also items themselves!

## **Item Usage**

The Item Drone operates just as it does in *ARMS*, flying in straight from above with an item in tow. These are all items related to *Smash* and Smashtopia, of course, and not just *ARMS* faire. After a couple seconds' time, the drone will drop the item and ascend, returning back from whence it came. The drone can be attacked at any time during its appearance in attempts to drop the item down sooner, and it can even be KO'd (although, one won't receive any bonuses for doing so). The falling drone could crash into a fighter, damaging them a fair bit, and might explode on impact. Whenever the drone lacks an item, its open claws might pick up an unsuspecting character and drag them past the top blast zone, much like Boss Galaga. Watch out!
Mii Flower

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## **Assist Trophy Info**

Flowers are a job class available to Miis in the world of Miitopia. Flowers are considered to be an advanced class that only experienced Miis are capable of becoming. They are known for their fondness for nature and protection of the natural realm. They’re not half bad at healing either.

## **Mode of Assistance**

The Mii Flower can appear as any of the Miis stored on your console, or in the event you have a small number of Miis created one of a few generic Miis. When the Mii Flower appears it’ll wave a leaf in the air and do a short dance as it casts the spell Flower Bed as rich green grass and beautiful flowers to grow all over whatever platform the Mii Flower is standing on. Any players who are standing on this new flower bed of a platform will heal themselves of damage at about 2-3% a second as long as their feet stay on the ground. After about 10 seconds the flower bed will wither away and with a saddened look the Mii Flower will vanish.
Mechon M63

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## **Enemy Info**

Standard “shock troop” enemies that serve the Mechonis. They're considered to be the most common form of Mechon that you can encounter in the game. They have above average stats and like all other Mechon they are completely immune to normal attacks and only the Monado can damage them. It is rare for them to be encountered alone as they are usually found in pairs.

## **Fight Pattern**

Mechon M63s are never found alone. They will always be paired with a second Mechon M63 in battle. They aren't particularly fast, but the most unique thing about Mechon M63s is that attacks made by normal weaponry or bodily attacks will deal minimal damage to Mechon M63 and I do mean minimal. We're talking 1% or 2% damage here at best. Explosives, magical attacks, or attacks imbued with elemental properties will deal the normal amount of damage as well as any attacks that use a Monado.

## **Attacks**

### **Slash**

Mechon M63 will raise it's mechanical arm above it's head and swing it in a downward arc. Hurts any player who is right in front of Mechon M63 and knocks them back a bit.

### **Jab**

Mechon M63 will take a step back and raise it's arm before quickly taking a few steps forward and jabbing forward dealing a larger amount of damage than Slash and also knowing the player to the ground.

### **Laser**

Mechon M63 will fire a blue Kirby-sized laser blast that travels across the screen hurting any player that's in it's path.
Kongo Falls

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## **Stage Info**

Kongo Falls is a waterfall with log platforms strewn about it found as part of Kongo Jungle. Coincidentally, Kongo Jungle is located at the foot of the Monkey Mountains. In the first Donkey Kong Country game when the Kremlings steal Donkey Kong’s hoard of bananas, Kongo Jungle serves as the first world of the game with Very Gnawty being the boss that must be beaten in order to proceed to the Monkey Mines.

## **Stage Layout**

The Kongo Falls stage returns with the same layout and design as it had in Melee. One large platform along the platform with 4 tilted platforms above it as  you can see in the picture. Additionally, off to the right there is a small rock that players can use as a platform and fight on, but be careful because it’s really close to the blast zone. Occasionally, either to the left of the main platform or to the right of the rock, individual logs will come down through the river and lodge themselves in place where they can be used as a temporary platform. Don’t use these as a crutch though as the logs can be carried away by the river at any moment and dropping you down with it.

## **Hazards**

### **Barrel Cannon**

Below the main platform of the stage there lies a Barrel Cannon. This cannon is spinning around as it travels from left to right across the bottom of the stage. If a player falls into it they can launch themselves back up to the stage. The arrow painted on the Barrel Cannon’s side indicates what direction the barrel will shoot the player in when they hit the attack button. If the player is advised to not wait too long inside of the Barrel Cannon because it can at times just stop on its own pointing straight down and fire you to your death.

### **Klaptrap**

Rarely, a Klaptrap enemy will come down the river flopping around in the water with its jaws flapping like mad. If a player makes contact with the Klaptrap as it comes down the river they’ll be hit with a high amount of knockback which is enough to send a player flying to their death at high percentages.

## **Soundtrack**

* **Donkey Kong Country**
	+ Bad Boss Boogie
	+ Candy’s Love Song
	+ Cranky’s Theme
	+ Forest Frenzy
	+ Funky’s Fugue
	+ Jungle Level - Remix of DK Island Swing. [SSBB]
	+ The Map Page / Bonus Level - A classic medley of Simian Segue and Bonus Room Blitz. [SSBB]
	+ The Map Page / Bonus Level - A remix of Simian Seque and Bonus Room Blitz. [SSBU]
* **Donkey Kong 64**
	+ DK Rap - A remix of the original DK Rap. [SSBM]
Naoto Shirogane

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## **Spirit Info**

Naoto Shirogane, the Detective Prince, is the fifth generation of Shirogane detectives. When the Inaba police force couldn’t solve the mysterious murders plaguing their town they hired Naoto to assist them. After a suspect was finally arrested, Naoto grew suspicious and decided to act as bait to lure out the killer. After facing their shadow self, Naoto ended up joining with Yu Narukami and the Investigation Team to find out who the real killer is and take them into custody.

## **Spirit Battle**

For this spirit battle Makoto will begin equipped with the Steel Diver and Rocket Belt items. Makoto will favor using both the Steel Diver and his standard special Truth Bullets.
Mad Piano

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## **Enemy Info**

What appears to be an ornate grand piano will bear its teeth to anyone who comes too close! A classic scare from Big Boo's Haunt, the Mad Piano comes a-chompin' after Mario while making heinous noise with its keys. It guards a Red Coin that Mario, Luigi, Wario, or Yoshi can only get after bravely coaxing it away. It also has made cameo appearances in both *Mario Party 2* and *8*, as well as in *Luigi's Mansion 3*.

## **Fight Pattern**

Just like in *Super Mario 64*, the Mad Piano remains stationary until a fighter approaches it too closely. Then, all heck breaks loose! It gives chase, living up to its "mad" name as it chomps away, aiming to eat away its foes. A mighty foe, it takes more than just a few solid hits to break the Mad Piano down. Between that and the incredible punch its bite packs, it might be more sensible to run away! That being said, what rewards lie under its sharps and flats...?

## **Attacks**

### **Chomp**

The Mad Piano bears its teeth down on its foes, dishing out some formidable damage and knockback in a way that's not too unlike the Ultimate Chimera. It might also damage opponents by running into them, grounding them into place for a good, clean bite.
Metroid

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## **Enemy Info**

When Metroids were kept isolated to their home planet of SR388, they weren’t considered to be a major threat. This changed when the Space Pirates stole a few of them from a Galactic Federation research ship for use as bioweapons. Since then Metroids have been spread out across various planets throughout the galaxy where they have endangered many lives and species through their ability to drain a creature’s life energy. Throughout her adventures Samus Aran has come across these creatures several times and even used some of their DNA as a vaccine to save her life from the X Parasites.

## **Fight Pattern**

As enemies, Metroids operate in the same manner as the Baby Metroid Assist Trophy which is fitting since in previous Smash games the Assist Trophy was just of a generic Metroid. Metriods will float about through the air, drifting leisurely, until they get near a fighter. Metroids will then float towards that fighter and attempt to latch onto their heads as they drain the fighter of their health and use it to restore their own. While Metroids feed, the fighter is relatively immobilized and can really only struggle against the Metroid’s hold. Fighters can break free depending on how much damage they’ve taken, but either way Metroids will eventually relinquish their hold. When Metroids let go of a fighter it will be a couple seconds before they can latch on again giving the fighter a chance to fight back. Metroids are also very vulnerable to ice-based attacks. They will take extra damage from any ice-related attacks and can be frozen in place.
Mute City SNES

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## **Stage Info**

While Mute City has hosted numerous F-Zero tracks over the years, this stage is specifically based on the Mute City I track from the original F-Zero game. Mute City I is the first course in the Knight Circuit and first overall in the game. It’s one of, if not the, simplest tracks in the series and features only a single jump panel in it. It gets more advanced with the later Mute City II and Mute City III tracks which add a small split route and mines respectively.

## **Stage Layout**

This stage takes place in the middle of a race on Mute City I with players fighting on top of the race cars as well as other platforms. The road is the only constant but if a fighter makes contact with it then they will take damage and get knocked up a short distance in the air since they’re racing over the road at high speeds. Beyond that, the exact positions of the racecars and platforms will vary as the race goes on.

## **Stage Hazards**

### **The Race:**

The race begins with Captain Falcon’s Blue Falcon in the center of the road with two floating platforms off to the left and right. The left platform will move slightly from side to side while the right platform will stay in place. Additionally other cards will appear on the race track next to the Blue Falcon that can be fought on top of. That said, F-Zero races are dangerous for a reason. If the word CHECK appears above a car that means that it's about to get knocked off the track and any fighter who is standing on that car when it goes past the blast zones will be KO’d. There is also a jump pad that if a car drives over it they will jump up a short distance in the air. Nothing negative will happen to fighters standing on that car, but the sides and bottom of the car will become hitboxes and will damage any fighter that makes contact with them there, especially if you get crushed from the car’s underside.

## **Soundtrack**

* **F-Zero**
	+ Big Blue
	+ Death Wind
	+ Fire Field
	+ F-ZERO Medley - A remixed medley of various themes from the original F-Zero featuring a highly synthesized techno beat style, electric guitar and bass, and vocals. The track begins with the Life Lost jingle followed by Death Wind integrated with White Land. It then transitions into Fire Field with a brief bridge featuring Mute City and Red Canyon before ending with Port Town. [SSBU]
	+ Mute City
	+ Mute City - A techno-based remix which includes guitar and synth solos. [SSB4]
	+ Sand Ocean
	+ Silence
	+ White Land I
	+ White Land II
* **F-Zero: GP Legend**
	+ Mute City
Prank Banana

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## **Item Info**

Prank Bananas are sold at the Archery Shop in Lazulis City. Zael can equip them to his trusty crossbow and shoot them at unsuspecting foes, civilians, and just about anyone or anything! The result won't be any damage accumulated, but it might create a *slippery* situation...

## **Item Usage**

The Prank Banana comes equipped inside of a standard wooden crossbow that looks awfully like a lite version of Zael's. Once a fighter grabs onto it, they'll be able to press the standard button to shoot the Prank Banana outwards! A typical shot without any deviation will travel several feet before landing on the ground, then acting as a Banana Peel would. Shoot it directly at an opponent, though, and make them experience a slip animation—even in midair! Hold onto the standard button before shooting the banana out, and you can use a curved, *Last Story*-style cursor to aim the banana at an angle. On the ground, you can walk back and forth as you aim. Try your best Prank Banana trick-shots! Zael would be proud. Or is Zael the one using it? That cunning kid.
Moonraker Laser

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## **Item Info**

A prototype laser developed during the events of *Moonraker*, the Moonraker Laser is regarded as one of 007's most powerful gizmos. It has strong range and accuracy, as well as unlimited ammo, and its laser is known for being able to pierce through most substances—including walls!

## **Item Usage**

The Moonraker Laser is almost as formidable in *Smash* as it is in *007*, allowing its user to shoot a high-powered red laser at fast-traveling speeds. The laser will stun opponents upon contact before the effects of its heavy knockback are felt. It can pierce through most platforms and walls, making it unique amongst other projectile-based weaponry. Although, this version of the laser has some light startup lag in the wind-up behind each shot. It is also loaded with only 5 shots, as opposed to the unlimited energy it contained in *GoldenEye*.
Mount Volbono

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## **Stage Info**

A volcanic centerpiece to the greater Luncheon Kingdom as a whole. It’s populated primarily by the Volbonans, strange fork like creatures, as well as several lava and food based enemies. The Luncheon Kingdom is well known for being quite colorful in its landscape and many will come here to sample their extraordinary dishes. High atop the volcano lies a great cooking pot where the legendary Chef Cookatiel makes her food.

## **Stage Layout**

This stage takes place inside of the Cookatiel’s cooking pot and as such it is filled with lava. There are several floating platforms inside the pot though for you to use that take the form of various pieces of vegetables and meat that are cooking inside the pot. To the sides of the giant cooking pot are its two giant handles which can be used as platforms as well.

## **Hazards**

### **Lava**

As one would expect, making contact with the lava inside of the cooking pot will cause you to take knockback and send you flying up into the air a bit. Try to avoid it.

### **Cookatiel**

At times during the match, the Cookatiel will fly by and attempt to grab a fighter with her talons and remove them from her cooking pot in fear that they’ll contaminate the stew she’s preparing. It’s possible to break your way out of her grasp however if you fail to do that then not only will you take damage from when she initially grabs you, but if she is able to carry you off screen it will be an instant KO. Additionally sometimes Cookatiel will decide to pick up a piece of meat or vegetable from the stew and remove it. This leaves a gap in the lava where there used to be a platform making the fight more difficult. However it won’t be long until a new ingredient falls into the stew from above (seemingly from the Cookatiel) and can be used as a platform during the fight.

## **Soundtrack**

* **Super Mario Odyssey**
	+ Cookatiel Battle
	+ Forgotton Isle 1 - Cappy Rescue
	+ Madame Broode Battle
	+ Mollusque-Lanceur Battle
	+ Mount Volbono
	+ Mount Volbono (8-Bit)
	+ Mount Volbono: Town
	+ Robobrood Battle
	+ Shiveria: Race Course Entrance
Mizzo

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## **Enemy Info**

Mizzos were originally planned to be an enemy in Super Smash Bros. Brawl’s Subspace Emissary mode, but were cut for unknown reasons. They are only found inside a containment chamber inside of the Battleship Halberd where they are held in place by a pair of tentacles. It’s speculated based on their name, color scheme, and swim-like animations that they were initially planned to be encountered in the water.

## **Fight Pattern**

Mizzos are only found in underwater sections where they will swim through the water in an odd and erratic-like manner. When they find a fighter they will lazily swim in their direction and try to make contact.

## **Attacks**

### **Swim**

Mizzos will only attack by swimming towards a fighter and making contact with them. They don’t claw, bite, or fire any projectile. They’re just trying to swim up to you and hit you with their body.
Jenna

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## **Assist Trophy Info**

Resident of Vale and childhood friend of Isaac and Garet. 3 years after witnessing the death of her parents and her brother Felix, Jenna studied the powers of Psynergy alongside her two friends until one day when the trio ventured out into the Sol Sanctum along with their mentor Kraden. However inside the the Elemental Star Chamber they ran afoul of Menardi and Saturos who kidnapped Jenna and Kraden. It wouldn’t be until the events of the Mercury Lighthouse that Isaac and Jenna would see each other again.

## **Mode of Assistance**

With flames circling around her Jenna will raise her staff up into the air sending a thing jet of fire to fly straight up through the age where it seemingly disappears and enacts the Dragon Fume Psynergy. Several seconds later a flaming serpent of a dragon, similar in body shape to that of a Chinese dragon, will fly in from the side of the screen. The Dragon Fume doesn’t quite fly in a straight line and instead sort of weaves its body up and down as it flies forward and dealing strong fire damage to any opponents unfortunate enough to be in its path.
Mewtwo (Poke Ball)

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Considered by many to be the most powerful Pokemon, and a manmade one at that! Mewtwo was created after years of gene splicing and DNA engineering experiments as scientists sought to create a clone of the mythical Pokemon Mew. Mewtwo eventually broke out of its laboratory prison and destroyed the mansion where it was kept. Mewtwo would later be found in the Cerulean Cave where it was challenged by a powerful trainer. The results of their battle however are unknown. When Mega Stones were discovered in the Kalos region, two of the discovered Mega Stones seem to resonate with Mewtwo allowing him to Mega Evolve into either Mega Mewtwo X or Mega Mewtwo Y.

## **Attack Description**

Mewtwo will activate one of its Mega Stones and shift into its Mega Mewtwo X form as it glares across the stage. A sphere of crackling purple & red energy will swirl in Mega Mewtwo X’s palm as Mega Mewtwo X raises its palm high up into the air. Touching the orb will damage opposing fighters for small hits of damage each time they come in contact with it. When the orb has reached its maximum size Mega Mewtwo X will take the orb and slam it into the ground in front of it. This will cause the energy to explode out to a massive size where it deals multiple hits of damage to any opposing fighter that was in its radius before a final explosion knows them all away.
Kororinpa

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

A collective of pseudo-sentient marbles, Kororinpa hail from the video game franchise of the same name. Predominantly gaining their claim to fame with the release of *Kororinpa: Marble Mania* on the Nintendo Wii, these marbles work as any others do within this new take on the classic game of Labyrinth! They come in a mélange of looks, including blinking, furry pig and canine variants, watermelons, sports balls, and more! Here, the Kororinpa appear with even more aplomb, coming in unique styles based on series represented in Smash. These include the Boo Kororinpa, Kirby Kororinpa, Pikachu Kororinpa, Morph Ball Kororinpa, and even the Tingle Kororinpa!

## **Mode of Assistance**

Two cardboard chutes will appear in the upper regions on either side of the stage, leaned at a downwards diagonal angle. Mere moments later, a series of five Kororinpa per chute will quickly slide onto the stage. Falling Kororinpa that bash into players have the chance to dish out considerable damage and knockback. They may also break objects such as bricks, and items such as Crates & Barrels.

At any point—whether during their initial fall or otherwise—the Kororinpa's trajectory may be manipulated by fighters by being hit by any of their attacks. Depending on the severity of the attack, the Kororinpa may remain relatively still or be sent flying! Kororinpa might also cancel out one another's assaults if they clack into each other, or shift their course into another, deadlier direction. The Kororinpa have been set free from their labyrinth, and they're out with a vengeance!

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Assist Trophy!
Lysithea

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Hailing from the Leicester Alliance, Lysithea is one of several students who represent the Golden Deer house at Garreg Mach Monastery. Lysithea is a magical prodigy which may or may not have something to do with horrific experiments she endured as a child, Lysithea is known for having an extremely sweet tooth, a fear of ghosts, and to blow up quickly if she thinks you’re treating her like a child. With her mastery of dark magic, especially the spell Dark Spikes T, even the most terrifying foes will flee from her wrath.

## **Mode of Assistance**

When Lysithea arrives on the stage she’ll lift one hand up into the air and say, “I don’t have time for this!” four spikes of dark energy will appear in a wide arc above Lysithea. Making contact with these spikes at this point will only deal a small amount of damage to opposing fighters. After the spikes hover in the air for a moment they will all speed down straight towards the ground at Lysithea’s feet. When the spikes converge a large explosion of dark magic will occur creating a large dome of dark energy centered at Lysithea’s feet. This attack only hits once and it hits hard dealing a higher amount of damage and knockback the closer a fighter is to the center of the blast.
List of Enemies

## **List of Enemies**

### **Bio Miracle Bokkute Upa:**

* Pencil Bomber
* Plug-head Snake
* Red Doll

### **Castlevania:**

* Hyena
* Tiny Devil

### **Donkey Kong:**

* Chompasaurus
* Kloak
* Kritter
* Tiki Buzz
* Zinger

### **Earthbound:**

* Devil Car
* Insane Cultist
* Starman
* Urban Zombie

### **Fatal Frame:**

* Kusabi
* Shiragiku
* Woman in Box

### **Final Fantasy:**

* 3rd Class SOLDIER
* Calcabrina
* Forgiven Cruelty
* Tonberry
* Vampire
* YKT-63

### **Fire Emblem:**

* Brigand
* Fighter
* Golem

### **Ice Climber:**

* Nitpicker
* Polar Bear
* Topi

### **Kid Icarus:**

* Boom Stomper
* Bumpety Bomb
* Clubberskull
* Daphne
* Flage
* Lethinium
* Lurchthorn
* Mahva
* Megonta
* Mimicutie
* Monoeye
* Nutski
* Orne
* Reaper & Reapette
* Rokman
* Skuttler
* Skuttler Cannoneer
* Skuttler Mage
* Souflee
* Tribyte
* Zuree

### **Kirby:**

* Awoofy
* Bonkers
* Bronto Burt
* Driblee
* Golem
* Gordo
* Parasol Waddle Dee
* Plasma Wisp
* Scarfy
* Shotzo
* Tac
* Waddle Dee
* Waddle Doo

### **The Last of Us:**

* Clicker
* Runner

### **The Legend of Zelda:**

* Bokoblin
* Bubble
* Cucco
* Darknut
* Guardian Scout
* Like Like
* Moblin
* Octorok
* Peahat
* ReDead
* Shadow Kargarok
* Skyward Bokoblin
* Stalfos

### **Mega Man:**

* Mettaur
* Moloko
* Powie

### **Metal Gear:**

* Gekko
* Ocelot Unit

### **Metroid:**

* Geemer
* Kihunter
* Metroid
* Reo

### **Minecraft:**

* Blaze
* Ghast

### **The Mysterious Murasame Castle:**

* Bomb Thrower
* Bridge Guard
* Fire Demon
* Flame Thrower
* Sword Samurai

### **Okami:**

* Blockhead
* Igloo Turtle

### **Paper Mario:**

* Boomboxer
* Cleft
* Ruff Puff
* X-Naut
* Zombie Shroom

### **Pikmin:**

* Fiery Blowhog
* Iridescent Glint Beetle
* Puffstool
* Red Bulborb

### **Pokemon:**

* Chandelure
* Cryogonal
* Gastly
* Koffing
* Petilil
* Sandy Shocks

### **Rhythm Heaven:**

* Sneaky Spirit
* Tap Dancing Monkey

### **R.O.B.:**

* R.O.B. Blaster
* R.O.B. Launcher
* R.O.B. Sentry
* Smick

### **Splatoon:**

* Flooder
* Octoballer
* Octoling

### **Star Fox:**

* RedEye
* Venom Space Fighter

### **Steven Universe:**

* Gem Warship
* Topaz

### **Super Mario:**

* Amazing Flyin' Hammer Brother
* Banzai Bill
* Bill Blaster
* Boo
* Bullet Bill
* Bully
* Chain Chomp
* Chuckster
* Fighter Fly
* Flame Chomp
* Giant Goomba
* Goomba
* Hammer Bro
* Koopa Paratroopa
* Koopa Troopa
* Lakitu and Spinies
* Mad Piano
* Magikoopa
* Mastadoom
* Possessed Garbage Bin
* Shy Guy
* Spike Top

### **Super Smash Bros.:**

* Armank
* Armight
* Auroros
* Autolance
* Big Primid
* Bombed
* Boom Primid
* Borboras
* Bucculus
* Buckot
* Bytan
* Cymul
* Feyesh
* Fire Primid
* Floow
* Gamyga
* Glice
* Glire
* Glunder
* Greap
* Metal Primid
* Mite
* Mizzo
* Nagagog
* Poppant
* Primid
* Puppit
* Roader
* Roturret
* Scope Primid
* Shaydas
* Shellpod
* Spaak
* Sword Primid
* Ticken
* Towtow
* Trowlon

### **Tekken:**

* Mokujin
* Tetsujin

### **Wario:**

* Fattington
* Sand Hand

### **Xenoblade Chronicles:**

* Mechon M63
* Territorial Rotbart

### **Yoshi:**

* Big Blue Blurp
* Blargg
* Fly Guy
* Stilt Guy
* Ukiki
Mr. Carpainter

Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Boss Info**

Leader of the Happy Happy Cult and second owner of the Evil Mani Mani statue, Mr. Carpainter is led to believe that the key to happiness to paint everything in the world... blue. He teams up with Porky Minch in order to have Paula kidnapped so she can be made Mr. Carpainter's high priestess (or human sacrifice) but thankfully Ness is able to defeat him before this can happen and free Mr. Carpainter from the influence of the Evil Mani Mani statue.

## **Boss Fight Details**

Mr. Carpainter, unlike most bosses, isn't stationary at all. In fact, he acts more like an Assist Trophy with the way he'll run about the stage trying to attack each of the players. You could even compare him to the actions of the Flying Man stage hazard on Magicant.

## **Attacks**

### **Paint Attack**

Pretty simple, Mr. Carpainter will perform a melee attack with his paintbrush and swipe forwards with it.

### **Paint Lob**

Swinging his brush in an arc, Mr. Carpainter will lob out a medium range stream of blue paint in the direction he's facing.

### **Paint Charge**

Waving his arms (and brush) like a wild man, Mr. Carpainter will run forwards damaging anyone that's in his path.

### **Crashing Boom Bang**

Mr. Carpainter, in the midst of a temper tantrum, will let loose his most powerful attack. Although really, it's his only good attack. Bolts of lightning will shoot all across the centering from Mr. Carpainter himself. When this attack is in play your best bet is to get as far away from Mr. Carpainter as possible as you are less likely to be struck by his attack this way. This attack can be reflected back upon Mr. Carpainter for extra damage using a reflection attack like Mario's cape or the Franklin Badge item.
Kingdra

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Kingdra is the evolution of Seadra, and only occurs when a Seadra has been traded while holding a Dragon Scale. They can live in the extreme depths of the ocean and some believe that their yawns can create whirlpools. They seem to have a rivalry with Dragonites as rumors say that anytime the two Pokemon meet a fierce battle will ensue.

## **Attack Description**

Kingdra will stay in one spot and seem to vibrate a bit as it pools draconic energy in front of its mouth. After several seconds have passed Kingdra will fire out a thin beam of energy that travels all the way across the screen in an instant. If this attack hits anyone then the screen will momentarily pause to focus on them before they take a high amount of damage and knockback. Thankfully for fighters you have several seconds to get out of Kingdra’s range… or to throw an opponent into it.
Magikarp Festival

Stage Size
 Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

In the Ferrum region Pokemon and their Trainers don’t compete for gym badges. Instead they fight at special stadiums across the region and as they defeat other trainers they rise through the league ranks until they’ve earned enough standing to challenge the Masters of each League and eventually the Grand Master. One such stage takes place on a fishing boat out at sea as the annual Magikarp Festival is held in honor of locals’ favorite Pokemon.

## **Stage Layout**

This stage has a long flat platform serving as its main platform. Above it are five other platforms attached to flags celebrating the Magikarp Festival as they wave about in the wind. These platforms gently sway as the wind blows around the stage.

Water will often splash up onto the stage from either side or the background as the fight rages on, though it is only an aesthetic effect. Magikarps, Gyarados, and the rare Lapras can be found swimming off in the background and sometimes the Fishermen will fish up Magikarp onto the field where they will splash about helplessly before falling back into the water.

## **Hazards**

### **Heavy Storms**

Sometimes when fighting on this stage, heavy rains will begin to fall at an angle as the ship sails into a storm. During this time the platforms which normally gently wave about in the wind will instead rock back and forth to a greater degree as the winds push them around. The ship will also rock around just a bit as the tides crash against it.

## **Soundtrack**

* **Pokken Tournament**
	+ Character Select
	+ Ferrum Stadium
	+ Magikarp Festival
	+ Mystery Carnival
	+ Neos City
	+ Tellur Town
	+ Thalia Beach
* **Magikarp Jump**
	+ Home (Main Theme)
	+ Training
* **Pokemon Ultra Sun/Ultra Moon**
	+ Mantine Surf
* **Pokemon Sword/Shield**
	+ Tower of Waters

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this stage!
RPG Superstar

Player Character
 Allies
 Ally Stock
 Opponents
 Opponent HP
 Time Limit
 Stage

## **Description**

A 200 HP match, prove that you are the true Superstar of the RPG genre and defeat all the pretenders before they can defeat you.

## **Objective**

Deplete the HP of all of your opponents HP to 0 before they do the same to you!

## **Soundtrack**

* **Dragon Quest III**
	+ Hero's Challenge [When playing as Hero]
* **Earthbound**
	+ Battle Against a Weak Opponent [When playing as Ness]
* **Final Fantasy VII**
	+ Fighting [When playing as Cloud]
* **Golden Sun**
	+ Isaac's Battle Theme [When playing as Isaac]
* **Persona 5**
	+ Blooming Villain [When playing as Joker]
* **Pokemon FireRed/Leaf Green**
	+ Gym Leader Battle [When playing as Pokemon Trainer]
* **Super Mario RPG: Legend of the Seven Stars**
	+ Fight Against a Somewhat Stronger Monster [When playing as Mario]
* **Tales of Symphonia**
	+ Full Force [When playing as Lloyd]