Dwarv Race

See also: Kyrevan's Dream Wiki and Races of Jukion

Dwarven warrior atop mountains

## Appearance

Dwarvs, though stout and robust, bear subtle traces of feydark and fire elements in their appearance. Their skin tones range from earthy browns to fiery oranges, and their eyes gleam with an intense warmth, resembling glowing embers. Proudly wearing long, flowing beards, Dwarvs exude a regal yet rugged presence. Their stout frames are often adorned with intricately designed armors, infused with enchantments and runes that resonate with the elemental forces of fire. As skilled artisans, their craftsmanship is unmatched, with their creations often depicting vibrant colours and patterns reminiscent of their Nevamörk ancestry incorporating fungal shapes.

### Subraces

Across all subraces of dwarvs, the warmth of their eyes and their internally higher body temperature are distinguishing features. Mountain dwarvs typically have lightly pink skin tones, occasionally pale or tan, and their attire often incorporates big elements of armour. Hill dwarvs' skin tones are most commonly tan, occasionally earthy brown or pale, and their clothing is lighter with way smaller armour elements like metal braces and boots. Svartdwarvs often boast orange and earthy brown skin tones, with their hair predominantly black, while mountain and hill dwarvs may have orange, blonde, or light brown hair. Svartdwarv's clothing resembles that of hill dwarvs, but they favour jewellery as well. Then there are the Gwarons, who reside in Nevamörk. Gwarons possess deeply dark grey or earthy brown skin, and their eyes glow slightly orange. Their hair is a blend of orange and silver, and they exclusively don armor, eschewing traditional clothing. Gwarons wear various types of armor for different occasions, forgoing any fabric garments.

## Skills

**Speed**. Your speed is 25ft, and not reduced by wearing heavy armour.

**Darkvision**. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.

**Dwarven Resilience**. You have advantage on saving throws against poison, and you have resistance against poison damage.

**Dwarven Combat Training**. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

If you're going to be proficient with those weapons from your class you can instead gain benefits of **Stonecunning**:

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

**Tool Proficiency**. You gain proficiency with the artisan's tools of your choice: Smith's tools, brewer's supplies, or mason's tools.

Subrace Features and Ability Improvements

### Mountain Dwarv

Str +2; Con +1

Choose one between:

**Dwarven Armor Training**. You have proficiency with light and medium armour.

**Hearing Through Ground**. Through years of living in dwarven strongholds you learned a to wait and listen with your whole body. You can gain benefits of tremorsense with range of 30ft for 30 seconds times a day equal to your proficiency modifier.

### Hill Dwarv

Con +2; Wis +1

**Druidic Flow**. You know one cantrip of your choice from the druid spell list. Wisdom is your spellcasting ability for it.

### Svartdwarv

Con +2; Int +1

**Blackwoods Calmness**. You can psionically cast Charm Person with your Intelligence without noticeable verbal or somatic components. You can do this amount of times equal to your proficiency modifier before requiring a long rest.

### Gwaron

Cha +2; Con +1

**Feyforged**. Accustom to biomes of Nevamörk rich in geothermal geysers, lava and magma Gwarons grow up with skin more difficult to damage with heat and fire. You have resistance against fire damage.

**Superior Darkvision**. Accustomed to life underground, instead of regular darkvision you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.

**Sunlight Sensitivity**. You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

See also: Kyrevan's Dream Wiki and Races of Jukion