Types

**Types** refer to different elemental properties associated with both Pokémon and their moves.

There are 18 total official types of Pokémon:

* Normal
* Fire
* Water
* Grass
* Electric
* Ice
* Fighting
* Poison
* Ground
* Flying
* Psychic
* Bug
* Rock
* Ghost
* Dark
* Dragon
* Steel
* Fairy

These 18 types apply to both Pokémon and their moves. Prior to Generation III, there used to be a Bird type which was only applied to Glitch Pokémon such as MissingNo. before they were removed, and prior to Generation V, there used to be a ??? type which was only applied to the move *Curse*, and the Shadow type, which was only present in *Pokémon Colosseum*, *Pokémon XD: Gale of Darkness*, and *Pokémon GO*.

Each type has its own strengths and weaknesses, most of which are logical setups. Fire-type Pokémon are weak against Water-type Pokémon, Ice-type Pokémon are weak against Fire-type Pokémon, Water-type Pokémon are weak against Electric-type Pokémon, etc. These matchups also apply to the types of moves as well: A Fire-type move such as Ember will be strong against a Grass-type Pokémon such as Bulbasaur. Some types of Pokémon are also immune to a certain type of moves, regardless of its attack power, such as using an offensive Ghost-type move on a Normal-type Pokémon.

Pokémon themselves can have up to two types, making them dual-type Pokémon, but moves can only be one type (with the exception of the move Flying Press which is a Fighting/Flying-type move). Most if not all dual-type Pokémon's types correspond with one another such as a Grass/Poison-type Pokémon such as Bulbasaur, or a Rock/Ground-type Pokémon such as Onix. However, not all dual-type Pokémon's types relate to each other like this. Some Pokémon may be dual-type between two types that don't normally go together such as Water/Electric types (such as Lanturn) or Grass/Water types (such as Ludicolo) or Grass/Flying types (such as Jumpluff), or Fighting/Psychic (such as Medicham and Mega Mewtwo X).

Some dual-type Pokémon lose one of their types and gain a different type upon Evolution such as Scyther (a Bug/Flying type) which evolves into Kleavor (a Bug/Rock type). Some singular type Pokémon will change completely to a different type or types upon evolution, such as Azurill (a Normal/Fairy type) which evolves into Marill (a Water/Fairy type). One Pokémon also completely lose a type upon evolution, Gloom (a Grass/Poison type) evolves into Bellossom (a Grass type). Some Pokémon can also change their type altogether, like Eevee (a Normal type) which can evolve into one of eight different types, or Cubone (a Ground type) which evolves into Marowak (a Fire/Ghost type).

## Special Type Interactions

Some types have special interactions with battle effects:

* Starting from Generation VII, Dark-type Pokémon are immune to moves that gain priority from the Ability Prankster.
* Starting in Generation VI, Electric-type Pokémon cannot be Paralyzed.
* Starting in Generation III, Fire-type Pokémon cannot be Burned. (In Generation II, they can be burned by Tri Attack).
* Flying-type Pokémon are not considered grounded, thus not affected by things such as Grassy Terrain and Spikes. If a Flying type uses the move Roost, it will lose the Flying typing for the rest of the turn.
* Starting in Generation VI,Ghost-type Pokémon are immune to effects that prevent escape, and are guaranteed to flee from a wild battle.
	+ In Generation I, they are also immune to being paralyzed by Lick but can be hurt by Bide, Counter, Seismic Toss, SonicBoom, and Super Fang.
	+ In Generations II-III, they are immune to Glare.
* Grass-type Pokémon are immune to the move Leech Seed, Spore and Powder moves, as well as the Ability Effect Spore(Gen VI).
* Ground-type Pokémon cannot be Paralyzed by Thunder Wave, and don't take damage from the Sandstorm weather condition.
* Ice-type Pokémon cannot be Frozen (except in Generation II via Tri Attack, and starting from Generation III from non Ice-type moves), are immune to the move Sheer Cold(starting from Generation VII), and don't take damage from the Hail weather condition(Generation III-VIII)/get a 1.5x boost from the Snow weather condition(Gen IX).
* Poison-type Pokémon cannot be Poisoned(with the exception of Twineedle in Generation II only, and the Ability Corrosion from Generation VII onwards), and will remove Toxic Spikes from their side if grounded, when switched in. If a Poison type uses the move Toxic, it won't miss.
* Rock-type Pokémon gain a 50% Special Defense increase, and don't take damage from the Sandstorm weather condition.
* Steel-type Pokémon cannot be Poisoned and don't take damage from the Sandstorm weather condition.

## Unused Type Combos

* There are currently 9 unused dual types in Pokémon as of Generation IX:
	+ Normal/Ice
	+ Normal/Bug
	+ Normal/Rock
	+ Normal/Steel
	+ Fire/Fairy
	+ Ice/Poison
	+ Ground/Fairy
	+ Bug/Dragon
	+ Rock/Ghost

## Unique Type Combos

* There are currently 45 unique typings as of Generation IX. Unique types are types that are exclusive to one Pokémon or its evolutionary line.
	+ Normal/Water (Bibarel)
	+ Normal/Ghost (Hisuian Zorua & Hisuian Zoroark)
	+ Fighting/Ice (Crabominable)
	+ Poison/Normal (Shroodle and Grafaiai)
	+ Poison/Flying (Zubat, Golbat & Crobat)
	+ Poison/Fairy (Galarian Weezing)
	+ Poison/Psychic (Galarian Slowbro & Slowking)
	+ Ground/Dark (Sandile, Krokorok & Krookodile)
	+ Ground/Electric (Stunfisk)
	+ Ground/Psychic (Baltoy & Claydol)
	+ Rock/Dark (Tyranitar)
	+ Rock/Fighting (Terrakion)
	+ Rock/Grass (Lileep & Cradily)
	+ Rock/Dragon (Tyrunt & Tyrantrum)
	+ Bug/Ghost (Shedinja)
	+ Bug/Fairy (Cutiefly & Ribombee)
	+ Bug/Dark (Lokix)
	+ Ghost/Poison (Gastly, Haunter & Gengar)
	+ Fire/Normal (Litleo & Pyroar)
	+ Fire/Water (Volcanion)
	+ Fire/Steel (Heatran)
	+ Fire/Ice (Galarian Darmanitan (Zen Mode))
	+ Water/Grass (Lotad, Lombre & Ludicolo)
	+ Water/Steel (Empoleon)
	+ Grass/Fire (Scovillain)
	+ Grass/Ice (Snover & Abomasnow)
	+ Grass/Ground (Torterra)
	+ Electric/Normal (Helioptile & Heliolisk)
	+ Electric/Ghost (Rotom)
	+ Electric/Fire (Rotom Heat)
	+ Electric/Psychic (Alolan Raichu)
	+ Electric/Dark (Morpeko)
	+ Electric/Poison (Toxel & Toxtricity)
	+ Ice/Fairy (Alolan Ninetales)
	+ Ice/Steel (Alolan Sandshrew & Sandslash)
	+ Ice/Ground (Swinub, Piloswine & Mamoswine)
	+ Ice/Ghost (Froslass)
	+ Ice/Bug (Snom & Frosmoth)
	+ Dragon/Fairy (Mega Altaria)
	+ Dragon/Fighting (Hakamo-o & Kommo-o)
	+ Dark/Steel (Pawniard, Bisharp, and Kingambit)
	+ Dark/Fairy (Impidimp, Morgrem, & Grimmsnarl)
	+ Steel/Poison (Varoom and Revavroom)
	+ Fairy/Fighting (Iron Valiant)
	+ Though not technically a Pokémon, F-00 from Pokéstar Studios is a Steel/Normal type, a type no other Pokémon has.

## Trivia

* The only exception to the max dual typing is the manga-exclusive "Zapmolcuno" which is an Ice/Electric/Fire/Flying type (usually shortened to ???/Flying type).
* As of Generation IX, the only types that have been paired with every other type is Water, Flying, Psychic, Grass, Electric, Fighting and Dark.
* Both Generation II and VI added to the list of types, Gen II adding Dark and Steel and Gen VI adding Fairy.
	+ Due to this, several Pokémon have been retyped to take advantage of the addition of new types. For example, the entire Magnemite line was retyped to Electric/Steel and many Pokémon that were previously Normal or mono-type Pokémon became Fairy type following its introduction.
	+ Coincidentally, all of these types have an immunity, with the Dark, Steel, and Fairy types being immune to the Psychic, Poison, and Dragon types respectively.
	+ The Dark type is currently the only one of the three types introduced after Generation I to not be given to an already introduced Pokémon to retype it.
* The only max single typing move is the move Flying Press which is a Fighting/Flying-type move.
* In Pokémon Masters, there are Unity Moves which can use three types if all Pokémon on the players side of the field have different typings.
* The type that has the most Pokémon classified into it is Water.

## External links

* Searchable Pokémon Type Chart
* Pokémon Type Chart: Strength and Weaknesses

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