The Birth of a New Race

## Quest Goals

Determine who is burning the local Farms and Hamlets and eliminate the problem.

## Quest Options

* Getting there
	+ The arch is near Vassalport (1/2 days travel) and they have the option of crossing the sea to West Ordemont which costs 10 gold per person and takes 1 day. The boat has a chance to be harassed by pirates that they will learn of from Thurium.
	+ Or to take 3 days to travel around the Inlet by land along the coastal road.
* Arriving in West Ordemont
	+ they will find a place to stay and have the option of low level shops.
	+ The leader will take them to meet the lord who will seem to be more concerned about his reputation with the king then the lives of his people. He will suspect the dwarves but is unable to prove it. He needs proof of it being the dwarves to take to the king before the king will act.
	+ The party will be directed to go investigate one of the nearby farming hamlets that was destroyed for clues as to who did this and how it happened. (It is a half days travel south.
* Farming hamlet Clues (owned by the Hemsleys and the Origoths(Now Dead))
	+ As you crest the hill you see the source of a collum of smoke that has been visible for the last several hours. A once prosperous hamlet built around a still standing large well. However that is one of the few things still standing as you see a circle of what you estimate to be the burning ruins and ashes of perhaps seven once large buildings. It is a horrifying sight.
	+ Clues
		- Large Tracks leading south East PerceptionDC-10
			* Survival DC-15 to track to the border
		- Investigation DC 17 to find a broken ring that looks more valuable than anything someone in this hamlet would own.
			* Also revealed by detect magic(Enchantment)
			* identify will reveal that the Gaes spell used to be on the ring but has been dispelled.
		- Investigation DC 10 to discover the fire was likely not magical.
		- Investigation Check DC 15 to find broken weapons not broken by fire but by being struck by something stronger. May even find a sword bent into a U shape.
	+ As the investigating drys up they are attack by 4 ghasts and a banshee
		- It is clear the ghosts want to be freed by the party but are forced to fight and will make comments to the effect.
		- A medium may be able to communicate enough to point the party towards some tracks leading into the woods.
		- An investigation check of the area the ghosts came from will lead to poorly concealed tracks leading towards the Sorcerer’s Workshop Survival DC 10 to follow.
* if the party goes straight after the tracks and crosses the border the tracks will lead to a small hideout of dwarven soldiers. After defeating or talking with them the party will learn they could not have caused the damage seen at the scene. A map at the location will lead them to the sorcerer’s workshop. The dwarves may give up this map for money or by being killed or convinced persuasion DC:15
* The workshop
	+ If not pre

## The Story

A human sorcerer and an advisor to the Local Lord performed an experiment to create a more powerful golem. He managed to animate a warforged the first of this land. Upon experimentation he found that this golem had free will and attempted to control it with a powerfully enchanted band that would control the creature by causing it extreme pain if it did anything that the sorcerer did not command. It was a band of Geas. The war forged was forced to fight and do the Sorcerer's bidding despite having free will it would try to break free only to take a ton of psychic damage nearly killing it each time. The sorcerer saw an opportunity to take this powerful creature and use him to weaken the Thurium kingdom. For a while it worked as expected he had the creature raid villages in the middle of the night destroying all in his path. However during one pitched battle someone managed to sense the power of the collar and dispel it. Freeing the warforged to do as they willed. The warforged having been born to wage war and little else began to wage a war against the kingdom that had captured and tortured him. He was found by the dwarves of the southern kingdom. Who seeing their opportunity showed him kindness and began to send him against the kingdom they all hated. The sorcerer who created him fears retaliation for his failure to control the golem and refuses to speak about him.