recursal/Fanatic-Fandom huggingface dataset:
The Sisters of Light

The Sisters of Light is an Ethereal Manifest and portrays the charity and selflessness of the Mother of Kindness. She and all sisters follow a path of tolerance and unity, in which all strive to unfold their wishes without harming another. All people of all gender that are faithful to Light are called 'Sisters'. Though this is the overall term for those that pray to the Goddess, the priestesses and healers are more commonly referred to as such.

## Culture

The people of Light live in equality and liberty. They tolerate one another and live in harmony. Those that are aggressive or unable to partake in social customs are considered *fallen off the right path*, at which point people want to help that person and try to understand the problem at hand.

However, Demons are not accepted in any way, as they are the spawn of sin and their bodies resemble everything that the Sisters want to remove from the Universe; the constant struggle of harm and hatred.

## Deities

Despite being a very tolerant figure, Light is the only deity or elder Being to be addressed as the leading figure. All other Beings and people living under the guiding hand of their Goddess are equal, with no need to follow one person specifically but the Mother of Kindness. Titles are also scarce amongst the people of *higher rank*.
Adventuring Gear

There are many options both big and small, rare and ubiquitous, expensive and cheap and universally useful to very situational. This page lists a decent number of various the gears and gadgets which your character may need over the course of a campaign.

## Crafting and Working Equipment

 Artisan's Tools
 Carving Knife
 Miner's Pick
 Spade
 Crowbar
 Sewing Needle and Thread

## Assorted Writing Equipment

 Inkpen and Ink
 Large Chalkpiece
 Mapping Tools
 Parchment (10 pages)
 Envelopes (10) and Sealing Wax
Genjin, Master of Technomancy

For many men and women, Genjin is known as the cruelest Being on Natalis. The Master of Technomancy studied and worked hard in the arts of crafting metal and shaping them to his will. Up to the current events, he has killed many people, tortured them in his experiments and relished in their suffering.

## Birth and Early Years

Genjin was born in a small village in the middle of Natalis' wilderness. The people there were farmers, hunters and herbalists that had rarely to deal with Magic or anything with technology. There, he was raised with the idea that Magic and all crafts involving the Arcane are harmful and should never be used. However, Genjin learned from his powers rather quickly and was pleased with what he could do with the simple act of thought.

After a few years, Mages from the Arcana Academia arrived in the village and offered Genjin to learn even more. He accepted and left his family and village for good.

## Living in the Academia

Very quickly, Genjin learned about Magic, the arcane arts and anything involving his gift bestowed upon him from birth. He was not the best student, unable to compete in direct magical prowess of his co-students. He was much more involved in the powers to control his surroundings, especially objects and their ability to move or act on their own.

With the quick technological advance throughout the worlds, especially in Natalis, Genjin learned alongside two Masters of Manipulation the relating powers between Magic and mechanical objects. With the cooperation of factories in Mandrealis, the Arcana Academia branched the manipulation magic of Technomancy.

As the study time grew tiresome and more field experiments were needed, Genjin decided to leave the Academia and live in Mandrealis, to increase the efforts and the advancement of the Technomancy arts.

## Mandrealis

For twenty years, Genjin worked thoroughly with factory workers and slaves as (involuntary) experiments. These works twisted his mind to relieve himself of all humanity and experiment on his own body. He became a living machine that was fueled with the thirst for knowledge and the ability to create machinery of finest quality.

In 5038, the Master of Technomancy continues his experiments and is even more of a shadow of a human. His acts are both gain and pain for the people of Mandrealis.
Creation

A creation is by it's very definition something that was made out of different elements. In the most crude form, it is the storage or manifestation of energies, either through the influence of Beings or Spirits, or as a degradation of a Soul. The term is used by older Beings to refer to any living entity, even lesser Beings that are soulless, but still share similar behavior than Beings do.

Throughout The Compendium of Nazra, this term is equally used for entities and simple forming of buildings or the Universe, as it is referred to as the creation of the Gods.
Varisora Robe

The Varisora Robe is the most extravagant piece of tailored clothing ever to exist. It was crafted by Yufar as a task by Tether. The robe is made out of an arcane created cloth, finest silken threads and dyed with Godsblood Sand.

## Effects

First and foremost, wearing the Varisora Robe on any physical plane, whether it is a pocket-dimension within the Ethereal or being in the Earthen, exposes the user to the effects of Godsblood Sand, which is pretty much a poisonous death sentence. However, the Being wearing the robe impresses any other Being for wearing such a thrilling piece of clothing. Whenever the wearer of the robe is in the Ethereal, all movements are enhanced beyond human comprehension.
Death

> *For every time of existence, there is a time of non-existence.*
> ~The Universal Law by Death
>
>

## The Exiled One

Death, *(in the old tongue as Zed)*, is the most common known God across the Universe due to its omnipresent law. As the youngest of his kind, Death has not met many of the *parents* of the Gods, rather experiencing the perishing of those that were around him. The other Gods, enraged by the loss of their parents, despise Death and his Universal Law to this very day, exiling him.

## Appearance

Death is almost always shown as a malnourished and famished figure, emaciated by sickness. In some depictions, Death is a mere skeleton in a dark cloak. The typical "Grim Reaper" image was established around that appearance. However, in times of war, Death is wearing a pristine armor with a solid *diamond-shaped piece* of a helmet.

## Skulls

For many, the sight of skulls means death and decay. Therefore, those that follow Death adorn themselves with large skull images or even real skulls on their clothing and body.

## Other Names in Association

* Zed *(in old tongue)*
* The Unnamed One
* The Unwanted One
* Necromancer
The Void

Nothing is known about the void, other than the prophecies written within The Compendium of Nazra. Within the cryptic messages of the scripture, it is known that any energy unable to be balanced through the laws of Equilibrium is lost, drawn out of the Universe and the Purgatory. The place or the Being, if it is one, is referred to as the Void. By the time enough energy has been drained from the Universe, a plague of parasites would wash over the remainder of the Universe and swallow all energies to be brought into the Void. If this is achieved, the existence of everything, even the Purgatory, is said to be lost forever.
Josei

> *Genesis from creativity, progress from intellect.*
>
>

~The Universal Law of Josei
## Inspired Nascency

Josei (Tha in the old tongue), embodies art. Specifically, the creative aspects of it. The focus of her influence is on the intricacies of creation and how the artist's mind is elevated in the process. Being the patron of art, she is thoroughly worshipped by all who enjoy to express themselves visually, musically or in other artistic manners. Her credo relies on the fact that the artist assumes the role of the sub-creator, mirroring divinity in his work by infusing the imperfect copy of the existing universe with his own spirit. Thus, Josei is also widely venerated by philosophers and spirits with a knack for beaty, who look for a deeper meaning in the nature of beauty and art than just arbitrary preferences determined by the society one lives in.

## Appearance

Josei is most commonly portrayed as a hooded women with a rich dress, patterned ornately with flowers and rivers, as well as other symbols of natural beauty. The more overt representations focus on the sexual aspects of beauty and present her in the nude, mostly characterized by the particular artist's imagination. She is also sometimes shown as wearing a singple hairpin in the same manner one would hold a sceptre, representing her agency over all forms of art.

## Affiliated Symbols

The church of Josei is a loosely organized bunch, with art being the only unifying reason and many of her followers very much neglecting the deeper philosophical implications of her faith. A symbol all these various cults and churches share, however, is the silver hair pin called Milia, the artist's sceptre. It is an object that can be found on paintings, in scriptures and on statues created by followers of Josei. Furthermore, an orange hood or cowl is also often worn by followers, but other rich and vibrant colours such as fresh and vivid greens, or strong purples are also very much in fashion at the moment. Fashion being the determining factor, here.
Light

> *There shall be a body to carry all that is and all that ever will be.*
> ~The Universal Law by Light.
>
>

## The Mother of Kindness

Light, *(in the old tongue known as Vil)*, is the Goddess that was born along with her brother Shadow at the same moment. She is the counterpart of Shadow and an exact opposite of him. Where she is kind, he is hateful. She is the mother and he is the father.

Throughout the development of the Universe, Light is known for her kindness and wisdom and was the first to demand that Souls shall be treated with care and that each soul shall have freedom of choosing. With her influence, the Universe is governed by day and night, another coexistence that she created with her brother.

Light's Throne is the White Cathedral.

## Appearance

Light is depicted as a woman in serene white clothing, perfect white skin with a radiant glow to it. She is also considered one of the most beautiful beings in existence. In person, Light appears to people as a motherly figure, ever so often as the mother of the being she is approaching. However, this form is different to the teachings of the war. As participant of the war, Light was a woman in diamond armor and armed with a sword of glass and powerful in nature.

## The Light's Rose

   The Light's Rose is the symbol of Light and all that follow her beliefs. This symbol is often built as a multicolored mosaic in places of worship of her, while on person, there are less complex versions of it as necklaces, or simply white roses.

## Other Names in association

* Vil *(in old tongue)*
* The Mother
* The Sun
* The Kind Lady

## Morals and Ethics

While all the morals are strictly written inside the holy scripture for Light, The Enlightenment, there are some more open codes of conduct:

* Strife for freedom for each person and every animal.
* The act of killing is not tolerated unless one cannot avoid it.
* The belongings of others are property of their own and are to be handed over to relatives and family after death.
* If order means tyranny, then let chaos rule.

## Tests of Faith

Followers of Light that are both religious and loyal are tested through these means:

* **The Rite of Kinship**: Take care of a pet for at least a week (pets may vary in culture and region).
* **Eyesight of the Justicar**: Attend court against a Follower of Shadow and speak the verdict.
* **Guiding Light**: Take care of a young servant of Light.
* **Charity**: Give your belongings to the more unfortunate.
* **Liberating Smite**: Crush the enslaving forces of Shadow in a raid and liberate all slaves.
Purgatory

The Purgatory is the world beyond the Universe. It is an endless ocean of fire, consuming and creating energy in an endless flux. It is the world in which the Children were born, which then gave birth to the Gods. Anything living in the Purgatory is a stream of energy, unable to take shape of it's own, since the fires consume shapes and create new energies. Only a creation of a Child is capable of existing within the Purgatory for a while, though will be consumed by the flames sooner or later.

Within the Purgatory, there is the Universe and the city of Heaven.
Hell

As sanctified grounds for Demons, an Ethereal pocket-dimension was created in the vision of Kaeldra to bring a sanctuary, a home and a place for Demons to belong to. Some may consider it the Throne of Kaeldra herself, but those that live in the burning grounds of Hell know better; the paths of Hell are nothing more than an Elysium.

## The "Layers" of Hell

Hell is built in multiple layers, reaching into the central core of the dimension known as the **Heart**. It serves as the seat of the ruler, the tyrant or whosoever chooses to be ruling the worlds. This seat is usually given to the Demon with the greatest potential.

From the Heart outwards, the worlds are built upon the Aspects of the Demons; Sins. Each layer is built as a home for Demons of each Aspect, each Sin they represent. That is from closest layer to Heart to furthest away:

* **Lust**

* **Wrath**, also known as Ira.

* **Greed**

* **Envy**

* **Pride**, known as Vaingloria.

* **Sloth**, known as Acedia.

* **Gluttony**

The last layer is known as the **Limbo** and serves as safe haven for those that are not of Aspect, Demons that are freshly born and/or seek their place. From there, paths lead to the lower layers, until one reaches the Heart.

## Population

Though unsure of the credibility of the source, it is said that Hell houses more than two thousand Demons, all of different Religion, Aspect and strength.
Demonblade Mountains

Deep in the mountains, you get lost midst rock and stone, edge and wall. Only few dare to travel in the most ungrateful parts of the lands, the east belonging to the outlaws, the raiders and the wild. Dragons inhabit the area, as well as feral Demons. The latter lives like tribes together, hiding from the Gods that have forsaken them.

The mountains, rigid and with sharp edges, are known as Demonblade Mountains, for its sharp and quick deaths to those that cannot adapt to the lands.
Being

A Being is a Soul bound into a form. Beings differ in power and are individuals of their own. Each Being can be classified in their power and whether they follow a specific alignment. While beings have their own balance within them, some are prone to develop and act in specific ways.

Here's a complete list of classification of Beings:

**Tier 1** - *Such Beings are beyond classification*

* Children, *Creators of unimaginable objects*

**Tier 2** - *Such Beings show unlimited powers*

* Gods, *Forgers of the Universe*

**Tier 3** - *Such Beings are forced into a physical form*

* Angels, *Virtuous immortals*
* Demons, *Sinful immortals*

**Tier 4** - *Such Beings are forced to have a form and resort to a source of power*

* Harlequin, *The Tempter*
* Jester, *The Chaotic*
* Paragon, *The Enlightener*

**Tier 5** - *Such Beings are not limited to their individuality, but the weakest*

* Humans, *The Footsoldiers*

## Lesser beings

Any Creation or Being without a soul is considered a lesser Being, though they are none at all. Animals that rely on pure instinct and show little to no development of mind or body are creations of Sprites and therefore lack the powers of a true Being, lacking a soul and the power to ascend.
The Market

The Market is the infamous place of the Universe, serving as the *central point of the Universe*. It is a pocket-dimension within the Ethereal, an ever-growing city surrounded by a multicolored, impassable fog. The inhabitants of the Market are shadowy figures and are known to buy and sell anything to anyone.

## Entering the Market

The Market was established to be entered from any planet or any place of the Ethereal. Within the Earthen, there are portals scattered across the planets. The most common form is a large gate in front of traditional temples. For a character to use these portals, they require a Title with them and present themselves to The Hanged Man, the mysterious gatekeeper of the Market. Only then, he opens the portal to the Market and allows entry.

It is much more easy to enter the Market through the Ethereal; you still require a Title, but you can teleport yourself to the Market without any trouble then. If you try to enter the Market without a Title, the Hanged Man will block the way.

## Population

The main population of the Market consists of shady merchants of any race. There are Beings born in the Market, referred to as Merchborn, who live there for their whole life as slaves to whoever offers the most coin. There was a census close to the end of the Age of Shards, counting close to a billion Souls present in the Market.

## Currency

Anything is coin in the Market. The dimension was enchanted to allow any Being inside to know exchange rates in the blink of an eye. However, no matter what coin you have with you, it is more advisable to trade Souls and Titles, which are basically the *real* currency within the Market.
Sindabad

> *Without observation, facts fall into oblivion.*
> ~The Universal Law of Sindabad.
>
>

## Queen of Oblivion

People forget, that is the very essence of Sindabad, *(in the old tongue known as Usq)*. The Goddess is a beast that feeds off of lost knowledge, allowing a preservation of Legends, Myths and rumors into the realm of Oblivion, the Throne of Sindabad. This Goddess, though rarely working in the open, wants to earn all knowledge to fight her brother and nemesis Xul. By losing knowledge to the point that the realm of mortals forgets it, it is brought into Oblivion and locked up there forever.

## Appearance

Sindabad is a husk of a woman, wrapped in bandages that contain nothing but the ashes and bones of a dead woman. Scribe robes and a satchel garnish the figure. Whenever the Goddess wages war, she removes all these items and becomes a large woman wearing robes made out of parchment paper, books and quills, wielding a set of halberds and spears.

## Empty Books

You never write, you never tell. Books in possession must be kept empty to portray that oblivion will eventually take all knowledge.

## Other Names in Association

* Usq *(old tongue, pronounced like 'tusk' without the T)*
* Oblivion Incarnate
* Chrysalis
Kleoseptris

There is a legend in The Market that speaks of a woman that dueled The Hanged Man and won. She was granted entrance to the Market without needing a Title to present. This woman was called Kleoseptris and her skills in swordsmanship were beyond perfect, considered godlike.

Amongst The Archivists, Kleoseptris is known as the embodiment of Alqeera in the Universe after the War of the Gods. She was the first Goddess to have ever entered the Market.

During her visit at the Market, Kleoseptris sold her sword and forged herself a new one. She also killed five men in direct relation to the Exiled One and took their Titles to pay a merchant to provide information for a sacred artifact that the Gods thought was lost in oblivion.

After she gained the information about the whereabouts of the artifact, she was smitten by the Hanged Man and her body was dismembered and displayed at the center of the Market.
Religion

Religions are faithful groupings across the Universe, as well as total devotion towards one of the Gods. Though religion can be based on the principles and teachings of a Being, then referred to as Prophet, most bases and acts of faith are based on the teachings of a God. Religious groups can be categorized by their size and bonds towards their teachings.

*For a full list of religions on Natalis, click here.*

*For a full list of Ethereal Manifests, click here.*

## Covenant

In the most crude form, religion is a set of laws that a group abides by. This very mundane form of showing faith is a Covenant, which allows beings to join freely and leave, if not otherwise stated. Most Covenants follow the simplest of laws by a god, or pledge these laws to be made up by their own. However, no matter who formed the basis of the Covenant, The Archivists categorize them by deity originally having these set of teachings in their religion.

## Cult

If Covenants grow larger and more widespread, they are often forming a base Cult that serves as center of their faith, police or other embodiment of their cause. Cults on religious terms are the first base to manifest the will of a god onto an area. While Cults have a more sophisticated or well-established base for their faith, they usually fall into two categories towards outsider; acceptance or absolute intolerance. The latter results in aggressive force against the Cult, until either side loses.

## Sect

Once a Cult is accepted into a society or by outsiders, the approaching newcomers to the faith often use a Cult as base to bring forth their own definition. Sects are often parts of a Cult that are in some way different to the complete piece. They have different traditions or have stronger/weaker connections towards the deity behind their beliefs. All in all, Sects are splinter groups of Cults.

## Ecclesia

When a religion manifests into a nationwide or even international group, it often collides with other religions of any size. In the resulting power play, the large Ecclesias often come out as the victors, or struggle along with other Ecclesias for the dominant seat of being an acknowledged Church.

## Church

While Church is the most broad term for religions that have a solid manifest and are integrated into society, there are many different terms that can refer to one. Most religions consider themselves *families*, at which point they have a broad term for their faithful ones, like the term *Sister* referring to anyone serving Light.

## Ethereal Manifest

Once a religion has taken over a planet, it echoes within the Ethereal. The responsible God then bestow the most powerful blessings unto the planet, bonding it to their power. This Ethereal Manifest can only be broken by destroying the complete planet and their inhabitants. Until then, the God receives a massive flux of power from it.
Oilfang

Oilfang was the sword of Kleoseptris, before she sold it at The Market shortly before her demise. It is a masterpiece of a blade made out of Shal'Gerat specifically for the purpose of cutting the same material and withstanding massive forces put upon it. Unfortunately, the blade is soaked in an oil that prevents the material from exploding in its own strength, making it a blade that is more than difficult to be handled.

## Effects

This sword can cut Shal'Gerat, the material of the Gods. Not only that, but it can block blows from even the most heavy attackers, for instance the crushing weight of The Hanged Man's flail.
Alien

## About

**Alien**
(宇宙人, *uchuujin*) (also referred to as "spaceman", in the manga) is an extraterrestrial who occasionally loiters too close to the circus, and is generally an antagonist in the show. He can be summoned by Papi with a ritual involving dancing in the center of a circle of fire pits (shown in 「MEDICINE」). He only appeared in 6 episodes.

According to the manga, he is the child of a Venusian and a Martian. He is a graduate of Kyoto University's Integrated Human Studies program. He met Papi in the school cafeteria.

## Appearance

Alien is a short, classic grey alien, who wears a reflective white suit with red boots and a red belt. He has black eyes and pointy ears. His blood is jade green.

## Personality

Alien seems to be very rude, manipulative, demanding and violent. Not much is known about him. He seems to be enemies with Kedamono and Popee, yet appears to be on good terms with Papi.

The manga describes him as a serious person who wants to do his job well.

1. ↑ 1.0 1.1 1.2 1.3 Popee the Performer Manga, page 5
Nazra

Nazra Val'Doheeri Estreva is one of the only Children remaining in existence. It is unknown how this Child escaped the demise of it's brethren, but many claim to have met Nazra personally and received an enlightenment from this Being. For some more common people, Nazra is the author and creator of The Compendium of Nazra, the writing of the Universe from its birth to its grave.

Nazra is, despite known as Child, always reincarnating itself as a Human, experiencing existence and the events that it had foreseen many eons ago and composed within the Compendium. The mortal life is, according to Nazra, the only time one can relish and fully understand what existence is.

As of late, Nazra has not been seen by any Being. Some say that Nazra is walking on the soils of Natalis, others claim to have met it on travels across the Ethereal. Whatever statement might be true, it is a known fact that Nazra does not meet any of the Gods, nor does it appear in front of the most loyal servants of these deities.

## The Dreamer

There are many forms that Nazra has taken, many faces worn and many skins to be donned. Many witnesses speak of a person wrapped in white cloth and bandages, glowing blue eyes and runes etched unto the eyelids and fingertips. This state of Nazra is known as the Dreamer, the living piece of the Being.

It is the only persona known to be active in its doings, different to the other states that this Child is known to portray. This form is known to be a mentor to many Ser'Val'Doheeri.

## The (First) Sinner

This form is only witnessed to kill, murder and rape. The Sinner is similar in stature to the Dreamer form, yet lacks the pristine white aura to it. The bandages are worn, bloodsoaked, cut and otherwise damaged, the eyes glow in a dark red and the cloth covering the body is grey and covered in coal dust and ash. The hands are grotesque claws and razor sharp bones stick out of the body like spikes.

Most of the people that met this bestial form have gone mad and are currently in treatment of Insanity at The Asylum.
Kaios

> *None shall violate the rules of creation.*
>
>

~The Universal Law of Kaios

## The Inherent Logic

Kaios *(Lir in the old tongue)* is the God whose power extends so far as to control the magnitude and the degree of the other Universal Laws. His decree makes it so that a paradoxon is impossible and should one be imminent, the laws are suspended and reality undone until a reality has been created where the conflict never took place. It is this penchant for absolute order and formidable logic that has earned Kaios a devout following among the ranks of the Magi (who tend to either complete disregard or extreme veneration of the Universal Laws) and the religious among the scientists.

## Appearance

The depictions of The Inherent Logic usually restrict themselves to a bare minimum, aligning themselves with the smybol, by which he is more widely recognized. The two overlapping circles are transformed into the sketch of a young man's face, becoming silver and golden halos that radiate from his eyes. In modern culture, he is usually portrayed with an unnatural symmetry of face and body, to the point where it contradicts what would normally be considered aesthetically pleasing.

## Geometry

Although his influence in the field of mathematics and science in general is strongest, Kaios's followers tend to worship his uncompromising, undisputed logic in the geometric shapes they display in their temples. Some of them even attribute the understanding of such concepts as symmetry, infinity and circumference to him and see him (by extension of these domains) as the true shaper of the universe. While this is a fallacy and a position that not many high priests of Kaios actually share, some prayers praise his ubiquitous nature and enigmatic ways.

## Motivations and Goals

While Kaios is a thoroughly logical god and the embodiment of cold, calculating insight, he still has an interest in maintaining the staus quo. Thus he took great pains to design the prison for the demon  Stelicastus, which is an infinite spiral, similar to an optical illusion that is contained within the giantspur mountains. Originally, Kaios touched the mind of Ur the Prophet to equip him with the knowledge and powers neccesary to create a fortress at the gates of the demon's prison. Overwhelmed by the direct contact with the deity, however, Ur's understanding of the complex instructions and otherworldly clues was too limited to process entirely, resultng in the creation of Mandrealis .
Gral

> *Stand amongst the unliving. They shall carry each and everything in the body of all.*
> ~The Universal Law by Gral.
>
>

## The Foundation

Whenever Gral, *(in the old tongue known as Ypr)*, is mentioned in any writings, this God is only associated with the very soil one stands on. The powerful Being is believed to be the one that created gravity and other powers that greatly shaped the physical Universe.

## Appearance

Gral is genderless, benumbed of emotions and overall not depicted as a physical figure. The shapes that it is said to take are barely humanoid, a torso with a set of arms and a head. Many say that Gral manifests as *perceivable* gravitation. Those that have seen the War of the Gods know a different shape; a spider with multiple snakes as heads. This leaves Gral as one of the few Gods that likes to take shapes different of humanoid ones.

## The Byriad

   The Foundation acts as the plain surface of the symbol of The Smitherine. Those that do follow Gral as their God wear a symbol known as the Byriad. It is a green, eight-armed cross on a *earthen* colored surface.

## Other Names in Association

* Ypr (pronounced E-pRa) *(in old tongue)*
* Enigma of Gravity
* Our Steadfast Grounds
Dragons

*For a list of NPC sheets for Dragons, click here.*

From what nature sprout in its existence, Dragons have been the most mysterious ones. These massive beasts adapt to almost any terrain, climate and amount of resources present. From birth to their death, Dragons evolve many times and become the strongest predators in the world.

The intricate and interesting fact that these beasts undergo from time to time is the step from becoming a lesser Being, born without a Soul, to a sentient, intelligent Being. It is not proven how these creatures gain this evolutionary step.

Dragons are able to perform elemental breaths, depending on their surroundings. It is known that this form of attack is of arcane nature and leaves traces of Mana in the Ethereal. Some Magicians have tried to mimic these abilities, but have failed to this day.
Spirit

A Spirit is the influx of a free Soul with the energies surrounding it. If the energies are strong enough for the soul to take in and manifest powers, a spirit is formed, rather than the creation of a Being, which is the creation of a form or shell for the soul. Each spirit can be measured by their powers. Their existence is in close connection to the laws of Equilibrium. Most spirits exist on behalf of being a guide for beings.

This is the list of classification of spirits:

**Tier 1** - *Everlasting spirits of guidance*.

* Dreams, *Spirit guide of peace*
* Nightmares, *Spirit guide of war*

**Tier 2** - *Everlasting balance keepers*.

* Aspirants, *the Possessed*

**Tier 3** - *Everlasting creators*.

* Spectres, *Counselors of Magic*
* Sprites, *Summoners of Nature*

**Tier 4** - *Carriers of power*.

* Curses, *the Terrors*
* Emovere, *the Emotion*
* Ghosts, *the Returned*

**Tier 5** - *Unknown*

* Figment, *Illusions*
Aspirant

Absorbing an other Being's or Spirit's Soul improves the powers and may allow Ascension. However, if the absorber is a Being and the absorbate a Spirit with equal power, the Spirit overpowers the Being's mind and ascends immediately beyond the usual strengths. A Spirit with godlike powers is born. An Aspirant.

In their reference as Possessed, Aspirants are often considered a possession of the Being by the Spirit that can be exorcised.
Fetid Ashes

*For the Ethereal purposes, this is not a pocket-dimension. The rules of the Ethereal apply here.*

Far away from The Old Battlefield, close to something that is dead, there lies a field of ashes. People call this place cursed. Those hungry for power seek it, while the experienced travelers of the Ethereal fear it. Nothing good is rumored from these wastes of ashes, yet many that hear from it think that some valuable things are to be found there.
Lightglass

For mining workers and those that dwell in deep underground lairs, dark libraries or underwater, a measuring tool to tell time is in need. Against its market competitors, the self-turning hourglass and the mechanical bird, the lightglass won a large seat in time measuring tools, next to the increasing industry of clocks and pocket watches.

This little orb of glass glows depending on the time of day, either resembling a clouded sun or mimicking the stars of the night-sky Various arcane anomalies might affect this presentation of time, but has yet to be fully tested.
Sixtus Asher

*"This moustache-twirling gentleman is sitting in a large, padded armchair, observing the room with a vigilant glance from his misty grey eyes. From behind his spectacles his watchful eyes spark with bemused genius, his entire bearing speaking of mirthful exuberance."*

Sixtus Asher is the founder of the newly created Asher dynasty, a conglomerate that has started to acquire large parts of Boreal's natural forest, drawing in resources to fuel their ever-growing empire and feed its hungry, all-consuming maw. Born in in a small village on the green continent of Natalis, Sixtus is a tinker and engineer without equal (or so he thinks). Displaying magnificent creativity, an avid thirst for knowledge and the endurance to pursue his ambitious plans until the very end, he singlehandedly developed the rudimentary plans for the locomotive which would later be known as the Lancer, easing the transportation of timber among Boreal's dispersed villages before going on to create the railway that connects the bustling centres of Natalis' commerce.

Sixtus owes much of his success to his adoptive father and mentor, Tiberius Melonquis, an aging inventor, whose machinations tended to blow up more often than not but whose insight into the construction of clockwork was still startling. He adopted Sixtus after his family died in a tragic landside, that buried most of Sixtus' humble home town. It was Tiberius who provided the necessary opportunities for the gifted young man to bloom into the genius and logistics magnate he is today and it was Tiberius who sparked in Sixtus the unyielding desire to shape the world through technology, breaking fre from enmity and conflict by providing wealth and peace for everyone on Natalis. An aspiring dream, which Sixtus still pursues today, although he has lost much of the naivéte and the warmth that kindled in his youth.
Magic

Magic is the term for the transfer, conservation and usage of energy out of the ordinary. Usually, energies are transferred through consumption, conserved through storage and used through release. However, since the Universe split into Earthen and Ethereal as planes of existence, Beings living within the Earthen have experienced a form of energy that they can access from the Ethereal. Such energies are usually neither consumed nor stored, but used instantly upon their receive. This leads to spontaneous events that are considered magical. Elements are summoned out of thin air, Beings are bent to the will of the Magi, life is given to what is of unliving.

There is a distinct difference between users of this craft. Those that are naturally born with the talent to use magic are called Magi, while those that learned to control the energies of the Universe through training are Magicians.

The most effective way to learn Magic is to study spells and abilities that share similarities. These groups of spells are called Magic Circles and allow the experience and knowledge of the arcane to be distributed and taught more easily. Some arcane scholars however are very secretive about their inventions and write simple scrolls, rather than adding them to a Circle.

Studying the arcane arts, learning spells in the Arcana Academia or overall performing with magical attributes are usually written and performed with a dialect of the Language of Old, the tongue of Gods.

The energies that can be used with Magic are called Mana. Mana resources are drawn *freshly* from the Ethereal or taken from other Beings or Foci.

## Environmental Effects

There are numerous ways that Magic is affected by the environment, especially within the Ethereal. Sometimes, there are no sources of Mana, or they have been depleted by strong casts. In some moments, this will perform drawbacks on casters that try to draw Mana from the Ethereal.

* Manahole - The area lacks any source of Mana. The caster can only perform a spell with Mana drawn from Foci or other Beings.

* Overflow - Mana radiates in such amounts that casters have a +1 to all casting throws.

* Overpressure - The energies in the Ethereal are applying massive pressure to Mana and the Caster. It takes them longer to cast spells. This usually extends the duration of casting up one tier. Standard actions become complex ones, complex ones take a second turn etc.etc.etc.

* Rain - Even in the Ethereal, there is precipitation of some sort. Some energies become denser and trickle downward onto larger entities within the Ethereal. This rain is making it slightly more difficult to draw Mana, but has the odd side-effect that some aspects of a spell might increase in strength.
* Manacrush - This interesting phenomena is a massive increase in pressure of Mana against spellcaster. This pressure is so powerful that casters have to withstand it or are unable to cast for a while. People getting hit by a Manacrush have to roll a Magic + Arcana check against a DC of 10. Those unable to withstand are thrown to the ground, receive the net-hits as Stun Damage and are unable to cast for a while.
Immortality

During the creation of the Universe and the wars between the Gods, Beings were granted the ability to withstand the passage of time without perishing, while others were forced to live in a limited timeframe. For the first group, the term Immortality is established, the other group was defined as Mortals. While Mortals are defined by the fact that they die one day or through other means, Immortals can be classified in three groups.

## Juvenile Immortal

While the term juvenile is not commonly kept, these kind of immortals are only in the strict form immortal that they cannot die from old age. Their physiology is normal, often keeping a visual appearance of an adult.

## (Simple) Immortal

Most immortals have the power to defy the physical death. They are unable to die when their physical form is destroyed. Whenever they lose their body, they turn into the Ethereal and form their Ethereal Shape. In a short timeframe, they are unable to shift into the Earthen, but regain a new physical body after a while. This can be a fully reformed body, the old body healed or a form of rebirth.

## True Immortal

True immortal barely exist. They cannot die through any means that are of Ethereal or Earthen origin. One of the only ways to destroy a true immortal is a simultaneous destruction of both the physical and ethereal body, or to successfully absorb the Soul of it. Should the physical shape be destroyed are they able to reform a body almost at once.
Battlehunger

The Battlehunger is a psychological disorder amongst warriors and more commonly amongst Angels that increases the potential for violence within the subject. It is described as a paranoid blood thirst up to the point when the subject loses all rational behavior and rampages.

## Characteristics

The first changes of a subject's behavior start with the increased readiness to kill. While soldiers in war are trained to be more prone to kill, this phenomenon is often ignored. As the thirst for killing increases, it is often observed that the subject is also more frantic and react more hostile towards provocations.
Manfred's Raiders

One of the most formidable and affordable mercenary group in and around Natalis is the group known as Manfred's Raiders. The mercenaries follow the notorious and brutal Manfred Steelbaron Tungnæve.

The mercenaries are ruthless and take only payment for their services. Most of them also join in for the thrill of fighting, enjoying the adrenaline pumping in their veins, the clashing sound of steel against steel and the sweet scent of blood, once it's spilled.

Among the Raiders, there are many fighters with special expertise. Some of them specialize in hunting, dragonslaying or tracking. These traits and people made the Raiders one of the strongest mercenary groups known across Natalis, even so far as to offer their services in the Ethereal, especially in The Market.

Next to Manfred, one of the more known people is Oystein, the Great Dragonslayer, who is rumored to be able to fight Dragons with his bare hands.
Zenith

> *Energy of the unliving is given to the body of all in time.*
> ~The Universal Law by Zenith.
>
>

## The Rising Sun

With the birth of Zenith *(in the old tongue known as Hrh)*, the Universe received the ability to perceive time. Before, time seemed to flow in accord to the actions of Beings, rather than the simple passage of it. While this was not a great achievement in the eyes of the Gods, it gave age to the Universe and it's inhabitants.

Since then, Zenith played a major part of the creation of the planets and the repair of the Universe.

## Appearance

Zenith is a God with many depictions, so many in fact that it is impossible to give him a shape that can be commonly conceived as one. Solid facts are, that Zenith refers to itself as a male, that the Rising Sun is benumbed of any emotion and that whosoever stands in it's way is smitten with the power of the sun. In war, Zenith wears glowing embers, as if he were a sun himself, riding a burning horse into battle.

## The Rising Sun

Not only is the Rising Sun the Title of the God, but also the omnipresent symbol of faith towards him.

## Other Names in Association

* Hrh (pronounced "Hirr") *(in old tongue)*
* The Shining Light
* Solar Paragon
Elvynn Sanctuary

For people outside of the Elvynn community, it is rare to set eyes on the Elvynn Sanctuary. The secret glade, hidden deep in the forests of Boreal, is the home to one of the most wondrous communities. As Elvynn are secluded, they see strangers as dangerous and fight them off, defending nature and their natural habitat.

The Sanctuary is a set of large trees that are built to sustain a group of hundreds of Elvynn people. These trees are set as separate alcoves and have their chosen elders that gather often to govern the entire covenant.

Rarely, a small set of outsiders are allowed to trade or live with the population. These people are called Zerrid, which means initiated. They are treated like fellow Elvynn and in case of permanent residency, share the equal rights to be a Council Member.
「MIMIC」

**MIMIC**Is the 9th episode out of 39 overall, and the 9th episode of Season 1.

## Summary

Popee puts on a gorilla mask made by Kedamono. Kedamono is horrified as Popee starts acting like an actual gorilla and must stop him from getting further out of control.

### Characters

* Popee
* Kedamono

## Plot

Kedamono is seen sitting underneath clotheslines with different types of masks hanging on them. He is seen polishing a mask. Popee walks up to him and views it. It's a gorilla mask. Popee laughs at it, before snatching it from Kedamono, and putting it on. Popee starts to freak out and make gorilla noises. Kedamono watches confused and angrily, as he tries to remove it from Popee. Popee suddenly pushes Kedamono away, and beats on his chest like a gorilla, before breaking the poles holding up the masks. The masks shatter into pieces, as Popee continues to act like a gorilla. Kedamono gets up and throws bananas at Popee. He picks them up and observes them, before Kedamono shoots him with an animal tranquilizer. Popee passes out, and Kedamono tears up as he picks up a mask, and it shatters in his paw. He tries to take the gorilla mask of Popee again, but fails. He suddenly thinks of an idea, and starts painting on a new mask.

Kedamono is now sitting on Popee's arm with a remote control, controlling the new robot mask wearing Popee. Kedamono laughs, proud of himself, without realizing that Popee is headed towards a wall. He starts walking into it, as Kedamono loses his balance, and falls backwards. Popee's hand transforms into a drill, as Kedamono controls him to drill a hole into the wall. The drill gets stuck, and they both start spinning uncontrollably. Kedamono flies off Popee, and lands with the remote, which broke in the impact and started to malfunction. Popee falls, with the drill still lodged in the wall. He gets up, uncontrolled, as his arm goes back to normal. He gets up and stares at Kedamono with glowing eyes, as Kedamono watches in fear. A lazer suddenly shoots from his eyes, towards Kedamono. He gets up quickly before it reaches him. Popee shoots again, missing and shooting a hole through a truck. Kedamono runs, before Popee's hands blast out towards him. Kedamono grabs the tranquilizer, and shoots at one of the hands. The other one shoots past him, and turns back towards him. Kedamono goes to shoot at it, but realizes that he ran out of darts. The hand reaches him, and starts to tickle his stomach. Kedamono laughs, as Popee prepares another lazer. The hand keeps tickling him, making him laugh some more. He loads up the gun with another dart, and aims it at Popee. there is intense silence, as a tumbleweed drifts past. The hand tickles Kedamono again, making him shoot Popee in the face. Popee's lazer shoots past Kedamono's mask and burning the side of it, before passing out. Both the robot mask and gorilla mask shatter.

Kedamono is seen polishing a mask and hanging it up on a clothesline with other masks, while using Popee as a chair to stand on. A chair is painted on the mask Popee is wearing.
Date A Live : Tome 10

### Personnage de la couverture

**Tobiichi Angel** (鳶一エンジェル, *Tobiichi Enjeru*) est le 10ème light novel de *Date A Live*. Il est sorti le 20 mars 2014.

## Faits importants

* Origami, maintenant allié à DEM, obtient un nouveau CR-Unit appelé *Mordred*.
* En utilisant une fausse alarme de séisme spacial pour les attirer, Origami se prépare à tuer Tohka et les autres esprits.
* Tohka réussit à puiser entièrement dans son pouvoir pour combattre Origami.
* Origami a été initialement vaincue mais Phantom lui tend un cristal Sephira, ce qui en fait un esprit.
* DEM envoya à Ellen, aux côtés de son propre navire de guerre, le *Goetia*, abattre *Fraxinus*.
* Shido interrompt le combat de Tohka et d'Origami, obligeant Origami à s'enfuir parce qu'elle ne veut pas que Shido la voie sous cette forme.
* Origami s'approche de Kurumi et demande à être renvoyée dans le passé pour tuer *Phantom*.
* Origami découvre qu'elle est la personne responsable de la mort de ses parents.
* Origami s'inverse et frappe le *Fraxinus*.
* Kurumi envoie Shido 5 ans dans le passé.

## Chapitres

* Prologue : Tobiichi Origami
* Chapitre 1 : Le Shido Ciblé
* Chapitre 2 : La Radieuse Goétie
* Chapitre 3 : Ange
* Chapitre 4 : Vérité
* Chapitre 5 : La Descente du Roi Démoniaque dans les Ténèbres
* Postface

## Personnages

* Origami Tobiichi
* Shido Itsuka
* Tohka Yatogami
* Kurumi Tokisaki
* Miku Izayoi
* Natsumi
* Yoshino
* Kaguya Yamai
* Yuzuru Yamai
* Kotori Itsuka
* Ellen Mira Mathers
* Phantom
* Ryouko Kusakabe
* Mikie Okamine
* Tamae Okamine

## Illustrations

[Couverture][Sommaire][Page 21][Page 37][Page 57][Page 64][Page 73][Page 98][Page 99][Page 128][Page 132][Page 155]