recursal/Fanatic-Fandom huggingface dataset:
Weapons

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

Foxhole features a wide variety of **weapons** that are able to be used with Ammunition.

## General Info

Like every other item in the game, weapons and their ammo are produced by players in Factories or Mass Production Factories.

Each weapon has its own purpose and some are ideal in certain situations whilst some are not. Submachine guns for example have a high rate of fire but low accuracy meaning they are great for close-quarter engagements but are significantly worse at longer ranges.

Weapons each have their own weight which is important to consider when selecting your load-out. As an example the machine guns weigh a considerable amount and if one chooses to have a secondary weapon also you will want to keep the amount of magazines low so as to not become encumbered.

The heavier weapons also apply an additional slowdown effect when wielded. It's recommended to holster it or switch to your secondary when you want to move.

Each weapon deals damage of a particular Damage Type. The type defines how good or bad the weapon is against certain targets (armored vehicles, infantry, structures). For example, the Anti-Tank Rifle deals Anti-Tank Kinetic damage which is very good against armored vehicles, can kill infantry but cannot harm structures.

As wars progress new weapon technologies are unlocked.

There is no hip fire in Foxhole, you need to aim before you can fire.

## Default Controls

* `Right Click`: Aim
* `Left Click`: Fire
* `R`: Reload
* `F`: Switch fire mode / attach bayonet (if applicable)

## Firearms

Firearms in foxhole are hitscan weapons. The tracers you see when firing are purely visual effects that do not match the actual trajectory of your bullets. The accuracy of a firearm at a given moment is shown by the size of your crosshair. The white aiming line starts fading past a firearm's effective range. The ammo they use represent magazines, not individual bullets. Reloading discards the old magazine.

* Rifles
* Heavy Rifles
* Long Rifles
* Sniper Rifles
* Submachine Guns
* Assault Rifles
* Shotgun
* Pistols
* Revolver
* Light Machine Gun
* Machine Guns
* Anti-Tank Rifle
* Mounted Anti-Tank Rifle
* Mounted Machineguns
* Mounted Infantry Support Gun
* Flamethrower

## Grenades

Weapons that are thrown by hand.

* Grenades
* HE Grenades
* Gas Grenade
* Anti-Tank Sticky Bomb
* Anti-Tank Grenade
* Smoke Grenade

## Explosive Charges

Explosives that must be deployed by hand. Deployment takes a few seconds.

* Alligator Charge
* Hydra's Whisper
* Abisme AT-99

## Launchers

Launchers fire explosive projectiles that are not hitscan.

* Grenade Launchers
* RPG Launcher
* Anti-Tank RPGs
* Mortar
* Mounted RPG Launcher
* Mounted Anti-Tank RPG

## Melee

* Bayonet
* Fists

## See Also

* Utility
* Medical
World Conquest

A platinum monument would be granted to the team that won both the World Conquest and the most amount of Skirmishes. Gold for the winner of the World Conquest but not the skirmishes. A silver for loser of the world conquest but winner of the skirmishes and bronze for the loser of both.

World Conquest victors were even with 11 wins per side, Wardens however had 7 platinum monuments, 4 higher than the Colonial 3.

### Wars after Update 0.23 (Relics of War)

With update 0.23 relic vehicles were introduced into the game. These vehicles were randomly generated close to towns and would have to be excavated to be used.

Resistance mode was also added which replaced the skirmish mode from before, this mode allowed teams to continue fighting the war even after it had "ended".

### Wars after Update 0.26 (World Conquest 2.0)

With update 0.26 "World Conquest 2.0" many changes were implemented which impacted all wars greatly. The map was expanded, relic vehicles were removed completely (cited to return eventually), logistics was overhauled with resources being limited and randomly distributed and the starting positions for each team was changed each war.

### Wars after Update 0.32 (Trench Warfare)

Update 0.32 added Trenches and Bunker systems, revamping the games combat and building and changing wars dramatically, this system would be expanded more in further updates following.

### Wars after Update 0.37 (Arms Race)

Update 0.37 added vehicle variants, the engineering center, armour systems, many map changes and the removal of many classic defenses, this system would be expanded more in further updates following.

### Wars after Update 0.40

Update 0.40 removed the ability for small arms to damage structures and added a revamped suppression system.

### Wars after Update 0.42 (Winter Army)

Update 0.42 brought major changes to Artillery, Weapons and added Weather Systems. It also brought a swathe of new Vehicles to the game.

### Wars After Update 0.42 (Winter Army)

Update 0.42 brought major changes to Artillery, Weapons and added Weather Systems. It also brought a swathe of new Vehicles to the game. Wars prior to war 18 are not shown due to them not being exposed in the API, as well as often being opened and closed at quick intervals to keep up with player numbers.

### Shard Charlie

*This will be a new shard that will be brought online to handle additional load*

### Total War Results

</tabber>
Sources

1. Foxhole Timelapse World Conquest 1-8 by Kastow
2. Foxhole Timelapse World Conquest 9-18 by Kastow
3. Foxhole Stats by Hayden
4. Foxhole Discord #announcements channel
5. Foxhole Discord #updates channel
6. Monument Park in the Home Region

1. ↑ https://discord.com/channels/203512636556574720/543912869683789824/834562177796276265
Willow's Bane Model 845

*This article is a stub. You can help Foxhole Wiki by expanding it.*

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Willow's Bane Model 845

The Willow's Bane Model 845's in-game icon.

## Logistics

### Cost

165
30

## Description

The **Willow's Bane Model 845** is a Warden handheld Flamethrower. Due to its incendiary damage and AoE, it's best used against Structures and swarms of infantry. It's much more effective around places without Water since an unattended fire can be lethal to its target.

It uses Willow's Bane Ammo as ammunition and fires 4 "rounds" per second. On impact the flame has an effect radius of 2 meters.

The Soldier Uniform reduces the Encumbrance of this weapon by 25%.

## Crafting

The Willow's Bane is obtained via production in a Factory or Mass Production Factory.

It requires 165 Basic Materials and 30 Refined Materials to make a crate of 10. While Willow's Bane Ammo requires 135 Basic Materials and 5 Heavy Explosives to make a crate of 10.

## Trivia

- Tanks of Willow's Bane is based on German World War 2 Flammenwerfer 35, but have two small tank with inert gas unlike German model, flame projector is based on particulary on M1A1 flame projector (handle, pipe, hydrgen tank on pipe) and Lanciafiamme Modello 35 (muzzle)
Wall

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.49.

Reason: "*need more info about tactical use*"

*This article is incomplete. You can help Foxhole Wiki by expanding it.*

Reason: "*need more info about tactical use*"
}}

## View Structure Health

A Player built passive defense that blocks movement.

## Description

The **Wall** is a defensive structure designed to block enemy movement. It is built with a Hammer. Its length is chosen by the player during construction (between 3 and 10m). Its health is independent of its length. It comes in three tiers.

**Tier 1**  is a cheap and fairly weak see-through fence that cost only 15 Basic Materials. Bullets and hitscan Shells (30mm, 40mm, 68mm) can pass through it, only the fence posts at both ends can block them. It can be instantly destroyed by vehicles running through it (except Bicycle and Motorcycle). It can be damaged with 12.7mm machine guns.

**Tier 2**  is a wooden wall and is the most commonly found wall due to its good durability and low 30 Basic Material cost. It blocks your view and can't be run over by vehicles. Only Heavy Explosives can destroy it.

**Tier 3**  is a very sturdy concrete wall, requiring 25 Concrete Materials which takes 24 hours to cure. The wall is far more fragile the wetter its concrete is. Once dry however it will take a lot of Heavy Explosives to destroy it. Only the heaviest explosives present a real threat (Alligator Charges).

## Construction

1. Equip your hammer and press `B` to open the build menu.
2. Select the Wall option
3. Rotate the blueprint with `RMB`
4. Hold `Shift` if you don't want your wall to automatically attach to other walls
5. Place the first end with `LMB`
6. Move your mouse to change the length of the wall and press `LMB` to place the other end.
7. Hit the blueprint with your hammer until completion (must have the required construction material in your inventory).

Walls must be built on ground that isn't too steep. They also can't be built on Beaches, Bridges, Roads, or rocks. If you want a wall across a road you'll have to build a Gate instead with a Construction Vehicle.

### Upgrade

1. Equip your hammer
2. Switch it to "Upgrade Mode" with `F`
3. Aim at the wall and press `E`
4. Hit the blueprint with your hammer until completion (must have the required construction material in your inventory).

## Tips

* Walls and Gates of the same tier have the same health.
Workshop

This page will not be deleted; instead it will be preserved for archival purposes.

## View Structure Health

The **Workshop** was a building used to craft some special items, now deprecated.

It could have been destroyed with 2 satchel charges.

## Craftable Items

This page will not be deleted; instead it will be preserved for archival purposes.

## Locations

### Weathered Expanse

* The Weathering Halls, K-2
* Eldergate, C-3
* Spire, B-7
* Wightwalk, K-9
* Foxcathcer, K-13
* Northwatch, C-14

### Endless Shore

* Vulpine Watch, J-1
* Saltbrook Channel, B-3 & B-4
* The Well, E-4
* Tuatha Watchpost, H-4
* Enduring Post, C-7
* Brackish Point, E-2

### Umbral Wildwood

* Amethyst, M-4
* The Foundry, E-3
* Stray, K-2
* Golden Root Ranch, C-7
* Borderwatch, C-11
* Sentry, F-9
* Dredgefield, L-10

### Fisherman's Row

* Black Well, C-2
* Peripti Landing, A-6
* Danakana Post, A,10
* Arcadia, D-13

Observation Tower
Fort
Refinery
Storage Depot
Factory
Advanced Ammunition Factory
Salvage Mine
Sulfur Mine
Vehicle Factory
Противотанковый ДОТ

Иконка Противотанкового дота.

## Посмотреть здоровье структуры

**ПТ дот** это автоматизированное противотранспортное оборонительное сооружение.

## Описание

Дот автоматически стреляет 20mm патронами на любой вражеский транспорт в пределах досягаемости, но игнорирует вражескую пехоту. Он работает только тогда, когда его AI активирован (большой флажок на башне), находясь в пределах досягаемости базы с соответствующим улучшением. Он обладает идеальной точностью, однако его выстрелов можно избежать, передвигаясь за препятствиями. Он может стрелять по полной дуге 360 градусов. Его скорострельность составляет около 0,7 выстрела в секунду. Игроки могут попасть внутрь, нажав `Q`, позволяя им стрелять из своего экипированного оружия (не из оружия строения) изнутри.

Он стреляет как по кораблям, так и по наземным транспортным средствам, что означает, что их можно использовать для береговой обороны.

При обстреле из вооружения, установленного на транспортном средстве, он будет наносить ответный удар в радиусе 45 м, пока цель не будет уничтожена, скроется из виду или выйдет за пределы досягаемости.

Он имеет приличное количество здоровья и невосприимчив к урону легкого и тяжелого типа.

Может быть Подавлено. При подавлении игрок внутри не может стрелять.

## Заметки

* Противотанковый ДОТ нацеливается на вражеский Велосипед. Это позволяет использовать велосипеды в качестве временных приманок.

## Галерея

* Все три типа дотов: Стрелковый, Пулеметный, Противотанковый (сверху вниз).
Speaking Woods

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Speaking Woods

A map of the Speaking Woods.

Tasked with relocating a prison camp, a Caoivish commander by the name of Quinn, the fool he was, annexed an abandoned village in the nearby woods. Within days, most of his prisoners went mad. The watchmen couldn't keep the prisoners subdued, so they opened fire and put down every last one of them. It wasn't long before his men lost their minds, killing themselves and one another before Quinn too succumbed to the voices. Perhaps it was something in the water. Or perhaps they should have heeded the warnings whispered by the trees.

The **Speaking Woods** is a map in the northwest of the world and is the terminus of the river that flows through The Moors and Callum's Cape before merging into the sea in Stonecradle.

## History

The map of the Speaking Woods was added in Update 0.46 Entrenched.

## Map Locations

* Calmland
* Cursed Court
* The Filament
* Fort Blather
* Hush
* Inari Base
* Mount Rell
* Mute
* Reaching River
* Rell Foothills
* Sotto Bank
* Stem
* Tine
* Wound
World Base

**World Bases** are Bases that only exist in predetermined locations in the world, unlike the Forward Bases and Bunker Bases which can be created by players.

Players can respawn and rearm there.

When a new war begins, a few World Bases start in the 'destroyed' state. They can be rebuilt with a Construction Vehicle. By rebuilding a base a faction claims it for themselves. During the war, one faction may take an already claimed base from the other by destroying and rebuilding it.

### World Base Types

* Town Base : A base at the center of towns (often called Townhall), with automated defenses in the windows that shoots enemies if the **Small Garrison**  upgrade is unlocked. It is also defended by nearby Garrisoned Houses and Safe Houses. It can be upgraded from Tier 1 to Tier 2 and 3.
* Victory Base : Town Bases that count towards the Win Condition
* Relic Base : Ancient stronghold with automated defenses included that shoots enemies if the **Small Garrison**  upgrade is unlocked.
* Safe House : Special Garrisoned Houses in predetermined locations inside towns that serve as backup bases to a Town Base.
* Keep : A strong circular stone structure with no active defenses.
Chuvaga Hexamancer

Chuvaga Hexamancer

* Physical

100%
* Holy

100%
* Death

100%
* Fire

100%
* Energy

78%
* Ice

100%
* Earth

105%

 Abilities

Wand attack (?-?), Self heal (20-25), Hex, Silence, Paralyze, Venom shot (45?).

Location
Darksand Marshes

### Loot

* 1-55×  Bronze Coin
* 1-6×  Worm
* Fish
* Northern Pike
* River Plant Leaf
* Swamp Bamboo
* Essence of Wonder
* Skull
* Shadow Herb
* Bronze Amulet
* Caster Hood
* Caster Robe
* Ultraenergetic Wand
* Relic (1) - MO

(Loot Statistics)
Water Bucket

The Water Bucket's in-game icon.

The **Water Bucket** is a faction-neutral piece equipment used to put out fires. It is equipped in your 1st equipment slot and used similarly to a grenade. Similar to other equipment used in this slot, it needs to be reloaded in order to be useful.

It starts without water but can be refilled at bodies of water or Water Wells, or using the Water resource item. Press `R` to refill it. The bucket weighs 1.8% when empty but 60% when filled.

When filled you use the bucket like a thrown weapon: aim with `RMB` and throw the water with `LMB`. The bucket has a very short range and you only have one "shot" before needing to refill.

The water splash has a 3.5m effect radius.

***This is the only item in game that is capable of extinguishing fires.***

## Production

Water Buckets are only produced in a Factory under the 'Utility' category. They cost 80 Basic Materials and come in crates of 50.

## Tactics

Always have water buckets and water stocked in your bases, just in case a fire breaks out since any structure that is on fire cannot be repaired until the fire has been extinguished.

If the town you are in has a Water Well nearby, have a bunch of filled water buckets stored near there so you can quickly grab them and use it when a structure is on fire.

## Gallery

* A water bucket being refilled.
* Throwing water using a full water bucket.
Передовая база

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.49.

## Посмотреть здоровье структуры

**Передовая база** (**Forward Operating Base**, сокращенно**FOB/ФОБ`а**) является разновидностью Баз которые могут быть построены игроками в любом месте, где они захотят, с помощью CV. Склад и Респавн доступна на FOB, как и на любой другой базе.

## Описание

FOB`а значительно слабее, чем Ратуша в плане здоровья и дальности базового соединения по сравнению со своим статичным аналогом. Благодаря возможности строительства в любом месте карты, он используется в качестве передового плацдарма для наступательных операций, а также в оборонительных целях с использованием оборонительных структур.

Оборонительные сооружения, размещенные в радиусе 80 м вокруг FOB`ы, активируют свой ИИ и вступают в бой с врагами, если **Малый гарнизон**  или **Большой гарнизон**  улучшены в FOB`е (или при улучшении **Временный гарнизон**  с 10 игроками).

Его можно уничтожить с помощью 12.7mm пулеметного огня или HE взрывчатки.

Расположение FOB`ы должна быть продумана таким образом, чтобы обеспечить доступ пехоты с одной стороны, а грузовики могли подъехать к ней, не наезжая на игроков.

Игроки могут видеть на карте все FOB`ы, принадлежащие их фракции.

## Улучшение передовой базы

Улучшение базы это дополнительные функциональные возможности, которые база может разблокировать. Они медленно и автоматически разблокируются с течением времени. Улучшение происходит тем быстрее, чем больше людей ставят эту базу как точку возрождения. Определенный апгрейд можно ускорить, проголосовав за него в меню базы, если вы поставили туда свой спавн. Прогресс также ускоряется благодаря таким вещам, как снабжение базы и строительство сооружений. Вы можете проверить улучшения базы, разблокированные на данном FOB, наведя указатель мыши на его значок на карте.

## Husk(**Обломки???**)

Передовые базы после уничтожения оставляют после себя "Husk" для возможности восстановления(с помощью CV). Как и все остальные типы баз, если фракция, которая ранее владела базой, восстанавливает ее, то весь склад и улучшения не пропадут. Но если вражеская фракция захватывает ее, отстроив, то база сохраняет 25% своих запасов (без солдатского снаряжения) и теряет все свои улучшения.

Сам "Husk" имеет вдвое больше здоровья, чем база, его можно уничтожить навсегда, чтобы вражеская фракция не смогла восстановить FOB.

## Галерея

* Лагерь.
* FOB Husk.
Weekly wars

This page will not be deleted; instead it will be preserved for archival purposes.

**Weekly War**- a weekly event in the game which is usually going to expect a large number of people. In contrast to the usual practice in some Maps, there is access to all the territories.

The final Weekly War (number 32) was held on the 23rd of April 2017, where the player organised the First Unofficial Foxhole Festival.

## Results

Reason: "*Misses data from week 22 to 31*"

*This article is incomplete. You can help Foxhole Wiki by expanding it.*

Reason: "*Misses data from week 22 to 31*"
}}
Androktone

Androktone

* Physical

110%
* Holy

100%
* Death

100%
* Fire

100%
* Energy

100%
* Ice

100%
* Earth

100%

 Abilities

Ranged shot (60), Paralyze

Location
Oiorpata Village

Behavior
Keeps two squares distance. Runs away at 10 HP.

### Loot

* 1-49×  Bronze Coin
* 1-2×  Skull
* 1-2×  Roll
* 1-12×  Throwable Shiv
* 1-5×  Throwing Knife
* Torch
* Sabre
* Wooden Shield
* Leather Jacket
* Leather Brigandine
* Leather Shoes
* Seal-belt Sash
* Crooked Dagger
* Sapphire Necklace
* Sacred Precision Monocle
* Sharpsight Ring
* Sunburnt Plate Shield
* Sapphire (1)
* Diamond (1)
* Relic (1) - PS

(Loot Statistics)
Warhead

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.49.

## Logistics

### Cost

200
1000

### Amount in Crate ()

1 per Crate

The **Warhead** is used for constructing Ballistic Rockets. They function as the explosive of said rocket, although they aren't explosive in and of themselves. This is one of the 2 parts needed to launch a rocket.
Blood Rose

Blood Rose

* Physical

100%
* Holy

100%
* Death

100%
* Fire

100%
* Energy

100%
* Ice

100%
* Earth

100%

 Notes

Does not have a regular spawn - can only be summoned by Blood Orchipede.
This monster cannot move and it blocks path (you cannot walk over it)! It appears on map like regular plant (without name and hp bar visible) but on battle list you can see the monster, its name and hp bar. Despite that the hp seems to be empty all the time, the monster actually has some health and can be killed.

Abilities
Thorn (~65), Heal the Orchipede (~65)

### Loot

* This creature drops no loot.

(Loot Statistics)
Beduin Sage

Beduin Sage

* Physical

100%
* Holy

100%
* Death

100%
* Fire

100%
* Energy

100%
* Ice

100%
* Earth

100%

 Abilities

Poison Rod (0-30), Summons up to three Red Crabs and one Scorpion

Behavior
Tries to stay 4 sqm away from its target.

### Loot

* 1-28×  Bronze Coin
* Onion
* Snakebite Rod
* Red Piece of Cloth
* Brown Piece of Cloth
* Desert Headband
* Bronze Necklace
* Relic (1) - BoI

(Loot Statistics)
“The Pitch Gun” mc.V

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.49.

## Logistics

### Amount in Crate ()

20 per Crate

**“The Pitch Gun” mc.V** is a Colonial Submachine Gun that serves as a secondary weapon.

## Description

This gun is a short-range SMG. **It does not replace a primary weapon in most cases**. Its damage is low, requiring 4 or 5 shots to kill, but its fire rate is on par with other SMGs. Its maximum accuracy is mediocre, and you lose it all after the first 5 bullets if not using a stable firing position.

## Tactics

It's important to remember that the pitch gun is not nearly as lethal as other SMGs. Its low damage requires 4 or 5 shots to kill, and that number increases quickly outside its very short optimal range. Like other secondaries you can move without losing accuracy, and being classified as an SMG means you will suffer less accuracy bloom from moving your crosshair or sudden turns.

Due to its abnormal maximum range relative to its effective range (36m and 16m) and its automatic nature, the gun can be used to suppress and scare enemy soldiers if they don't realize the shots are coming from too far to be any real harm.

Lastly, since it's a secondary weapon, it suits perfectly medics, tankers or any role that cannot equip a main battle rifle: even though it won't have the same stopping power, it still vastly surpasses any pistol, thus allowing moderate firepower.

## Trivia

* The Pitch Gun SMG seems to be based on the MAT-49 Police version with additional heatshielding.

* The Pitch Gun is the first non-pistol secondary weapon added to Foxhole, being introduced with the addition of faction specific small arms in Update 0.42.

* As per the items lore blurb the moniker "Pitch" is used in the nautical sense; meaning the repeated rise and fall of a watercraft as it crosses ocean waves. This is likely in reference to the firearms own recoil compensation.

## Gallery

* “The Pitch Gun” mc.V
Chuvaga Fishlancer

Chuvaga Fishlancer

* Physical

100%
* Holy

100%
* Death

100%
* Fire

100%
* Energy

100%
* Ice

100%
* Earth

105%

 Location

Darksand Marshes

### Loot

* 1-38×  Bronze Coin
* 1-10×  Worm
* 1-2×  Fresh Fishtail
* 1-2×  Fish Fillet
* Fish
* Northern Pike
* Blue Spearfish
* Tomato
* Meat Drumstick
* Torch
* Wood
* Classic Fishing Hook
* Silver Amulet
* Stone Helmet
* Leaf Leggings
* Bronze Amulet
* Artifact of Fury

(Loot Statistics)
Blueberry Gatherer Quest

Blueberry Gatherer Quest

 Legend

...

Location
Bawfuria

Dangers
Gobo Gatherer, Gobo Piercer, Gobo Rogue.

Reward
Sapphire Gem

 Click to show/hide the quest spoiler.

Spoiler • edit===Required Equipment===
* 400x Blueberry

Talk to Villager Darrousin.

*Player*: hi
Villager Darrousin: Oh hello there! What brings you to my tiny palace? You would not be willing to **help** out an old man, would you?
*Player*: **help**
Villager Darrousin: Ooooh! You are one of the generous ones! Good.. good..
Villager Darrousin: Well Mr. Darrousin will have a surprise for you if you aid me in completing my to-do list. I have a couple of things on my list, let me just grab my... OUCH!
Villager Darrousin: ... glasses. UGHH!! I hate hitting my toes on the furniture! Stupid table! FFFF!
[**1**] Collect 400 blueberries so Mathilda can make the jam.
[**2**] Sit at the dock and catch 50 marine shrimps.
[X] Clean the roof. (Preferrably without fracturing your spine)
*Player*: **1**
Villager Darrousin: Heh! I guess you are a blueberry lover too! I need a whole lot of them for my granddaughter to be able to make her awesome blueberry jam. We used to gather blueberries from the gardens on the Blissbloom archipelago, but ever since those Gobos have taken over, it's not safe for an old man such as myself to go there...
Villager Darrousin: Would you collect 400 blueberries for me?
*Player*: **yes**
Villager Darrousin: Brilliant! Then I shall be waiting for you here with a sweet surprise. Let me know when you have collected enough **blueberries**.

Now all you have to do is bring him 400 blueberries and claim your reward.

*Player*: hi
Villager Darrousin: Oh hello there! What brings you to my tiny palace? You would not be willing to **help** out an old man, would you?
*Player*: **help**
Villager Darrousin: Ooooh! You are one of the generous ones! Good.. good..
Villager Darrousin: Well Mr. Darrousin will have a surprise for you if you aid me in completing my to-do list. I have a couple of things on my list, let me just grab my... OUCH!
Villager Darrousin: ... glasses. UGHH!! I hate hitting my toes on the furniture! Stupid table! FFFF!
[**1**] Collect 400 blueberries so Mathilda can make the jam.
[**2**] Sit at the dock and catch 50 marine shrimps.
[X] Clean the roof. (Preferrably without fracturing your spine)
*Player*: **1**
Villager Darrousin: Ahh! Yes, I remember. I've sent you to gather 400 blueberries for me. Let's see if you've brought them...
Villager Darrousin: Oh my, oh my. Look at all these delicious blueberries! You've really done it!
Villager Darrousin: Thank you, my child. I will not forget this. Here is a little reward for your efforts - a shiny sapphire gem! Maybe you would like to **help** me out with some other things on my to-do list?
Blueberry Gatherer Quest/Spoiler

Talk to Villager Darrousin.

*Player*: hi
Villager Darrousin: Oh hello there! What brings you to my tiny palace? You would not be willing to **help** out an old man, would you?
*Player*: **help**
Villager Darrousin: Ooooh! You are one of the generous ones! Good.. good..
Villager Darrousin: Well Mr. Darrousin will have a surprise for you if you aid me in completing my to-do list. I have a couple of things on my list, let me just grab my... OUCH!
Villager Darrousin: ... glasses. UGHH!! I hate hitting my toes on the furniture! Stupid table! FFFF!
[**1**] Collect 400 blueberries so Mathilda can make the jam.
[**2**] Sit at the dock and catch 50 marine shrimps.
[X] Clean the roof. (Preferrably without fracturing your spine)
*Player*: **1**
Villager Darrousin: Heh! I guess you are a blueberry lover too! I need a whole lot of them for my granddaughter to be able to make her awesome blueberry jam. We used to gather blueberries from the gardens on the Blissbloom archipelago, but ever since those Gobos have taken over, it's not safe for an old man such as myself to go there...
Villager Darrousin: Would you collect 400 blueberries for me?
*Player*: **yes**
Villager Darrousin: Brilliant! Then I shall be waiting for you here with a sweet surprise. Let me know when you have collected enough **blueberries**.

Now all you have to do is bring him 400 blueberries and claim your reward.

*Player*: hi
Villager Darrousin: Oh hello there! What brings you to my tiny palace? You would not be willing to **help** out an old man, would you?
*Player*: **help**
Villager Darrousin: Ooooh! You are one of the generous ones! Good.. good..
Villager Darrousin: Well Mr. Darrousin will have a surprise for you if you aid me in completing my to-do list. I have a couple of things on my list, let me just grab my... OUCH!
Villager Darrousin: ... glasses. UGHH!! I hate hitting my toes on the furniture! Stupid table! FFFF!
[**1**] Collect 400 blueberries so Mathilda can make the jam.
[**2**] Sit at the dock and catch 50 marine shrimps.
[X] Clean the roof. (Preferrably without fracturing your spine)
*Player*: **1**
Villager Darrousin: Ahh! Yes, I remember. I've sent you to gather 400 blueberries for me. Let's see if you've brought them...
Villager Darrousin: Oh my, oh my. Look at all these delicious blueberries! You've really done it!
Villager Darrousin: Thank you, my child. I will not forget this. Here is a little reward for your efforts - a shiny sapphire gem! Maybe you would like to **help** me out with some other things on my to-do list?
Weapons/fr

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.42.

Foxhole propose une grande variété d'armes qui utilisent des Munitions. Avec la progression des guerres les technologies se développent, améliorant la qualité des armes utilisées. La guerre commence avec des armes basiques semi-automatiques et progressent vers des armes automatiques à haute cadence de tir. Toutes les armes disponibles en jeu sont listé ci-dessous. Il est important de noter que chaque arme a son propre rôle, certaines sont idéales dans certaines situations tandis que d'autre ne le sont pas. Les SMGs par exemple ont une haute cadence de tirs mais une précision faible, ce qui les rend bonnen pour les combats à courte portée mais bien moins efficaces à de longue portée.

Les armes ont leur propre poids qui est important à prendre en compte quand vous choisissez votre équipement. Par exemple, une Machine Gun pèse un poids considérable et si vous choisissez de prendre une arme secondaire en plus de cela il faudra limiter votre nombre de chargeur pour ne pas être trop encombré.

## Voir Aussi

* Utilitaire
* Médical
Chaos Dragon

Chaos Dragon

* Physical

100%
* Holy

100%
* Death

100%
* Fire

0%
* Energy

100%
* Ice

100%
* Earth

100%

 Location

Magmic Isle

### Loot

* 1-3×  Silver Coin
* 1-2×  Fire Mushroom
* Heat Mushroom
* Dragon Ham
* Large Vitality Potion
* Vitality Elixir
* Red Enchanting Dust
* Red Dragon Scale
* Spellscroll of Destruction
* Robe of Furor
* The Brightfire Torch
* (Trophy) Chaosraider
* Bloodforged Valor Armor
* Dragon Shield
* Molten Bracer
* Magma Amulet
* Infernal Helmet
* Infernal Spear
* Dragon Slayer Spear
* Infernal Dagger
* Dragon Tapestry
* Key of Moltencore Chest
* 1-3×  Ruby (1)
* Ruby (2)
* Artifact of Moltenity
* Relic (2) - SH

(Loot Statistics)
Artifacts

Artifacts can boost items differently, depending on the type of the item you insert them into, so when you look at an artifact it will display 3 different boosts:

**[O]** - Offensive. If placed on a weapon. (there are some noted exceptions).

**[B]** - Balanced. If placed on a shield or body armor.

**[D]** - Defensive. If placed on a helmet, legpiece, boot or amulet.

An item cannot hold more than three of the same artifact.
Blue Piece of Cloth

Blue Piece of Cloth

Tailoring Material T0

 Notes

Can be obtained by trading Mister Lenon or Lady Lianna three other cloths. Used in various Blacksmithing Recipes as well as Tailoring.

### Dropped By

* Beduin Caravanleader
* Beduin Scimitarist
* Elven Arcanist
* Outlaw Refugee
* Lunar Elf
* Pirate Captain
* Pirate Plunderer
* Lunar Elf Sniper
Крепость

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.49.

## Посмотреть здоровье структуры

**Крепость** это прочный круглая каменная Мировая База которая существуют в заранее определенных местах в мире, где игроки могут возродиться и экипироваться.

У неё такая же ветка Улучшений как у Передовой Базы. Она может быть восстановлена с помощью CV и Базовых материалов.

Крепости не стреляют по врагам и поэтому полагаются на построенные игроками защитные сооружения.

Когда крепость отстраивается вражеской командой, как и у любой другой базы, улучшения будут отменены, и 75% всех предметов будут потеряны. После разрушения, крепость не может быть восстановлена в течение примерно 20 минут.

Если вы назначили Крепость токой возрождения, Крепость считается "Передовой точкой возрождения", а не "Домашней точкой возрождения" в отличие от других мировых баз. Это означает, что вы можете установить один спавн на Крепости, а другой на Ратуше, например.

## Улучшение базы

Улучшение базы это дополнительные функциональные возможности, которые база может разблокировать. Они медленно и автоматически разблокируются с течением времени. Модернизация происходит тем быстрее, чем больше людей проставляют точки возрождения к этой базе. Определенный апгрейд можно ускорить, проголосовав за него в меню базы. Прогресс также ускоряется благодаря таким вещам, как снабжение базы и строительство сооружений.

## Примечания

* На текущей карте известно четыре замка. Первый расположен к югу от Checkpoint Bua. Второй расположен в The Wash. Третий находится в Westgate Keep. Четвертый находится в Checkpoint Titim.
* Некоторые транспортные средства, такие как Мотоциклы и Легкий внедорожник могут войти в "Крепость".
* Мортиры можно стрелять изнутри Крепости. Минометные выстрелы, выпущенные изнутри, не попадают в крышу (возможный баг).
* В отличие от Ратуши и Реликтовой базы, склад Крепости пуст в начале войны.
Bronze Coin

Bronze Coin

 Notes

The most abundant item in Necronia as hundreds of thousands of these are looted every day. Often shortened to "GP" (Gold point) when talking in game, such as "100gp." For larger amounts it is often seen as 1k for 1 000 bronze coins or 1kk for 1 000 000 bronze coins. 1 000 000 bronze pieces can also be written as 1M.

It's not commonly known that the "money letters" used in Necronia is actually prefix from the metric system.

'K' stands for 'kilo', which comes from the Greek word 'χίλιοι' (10^3).
'M' stands for 'mega', which comes from the Greek word 'μέγας' (10^6).

### Dropped By

* Androktone
* Azure Frog
* Barrenbeast
* Barrenbug
* Bear
* Beduin
* Beduin Caravanleader
* Beduin Sage
* Beduin Scimitarist
* Blood Orchipede
* Bug
* Cave Bug
* Centipede
* Chaos Dragon Hatchling
* Chuvaga
* Chuvaga Enforcer
* Chuvaga Fishlancer
* Chuvaga Hexamancer
* Chuvaga Reaper
* Chuvaga Shaman
* Crimson Frog
* Coral Frog
* Cyclops
* Cyclops Drone
* Cyclops Hammerbrute
* Cyclops Smith
* Devourer Croc
* Dire Rat
* Dragon
* Dragon Hatchling
* Dragon Mother Loraxia
* Drillworm
* Druidess
* Dryad
* Earth Golem
* Earthcrawler
* Earthdigger
* Earthipede
* Elder Witch
* Elven Arcanist
* Elven Guard
* Elven Trooper
* Elven Scout
* Elven Spy
* Elven Warrior
* Emberburst Elf
* Emerald Minecrawler
* Emperor's Rogue
* Festiworm
* Fire Raptor
* Frogga
* Gargoyle
* Geogroddon
* Gerakryll
* Ghost
* Giant Cockroach
* Giant Crab
* Giant Raintoad
* Giant Slime
* Gobo Emperor
* Gobo Gatherer
* Gobo Piercer
* Gobo Rogue
* Great Outlaw Hunter
* Grovekeeper Sherry
* Grovekeeper Tabak
* Grovekeeper Ymar
* Groyrange Spider
* Groyrange Spidrict
* Headhuntress
* Ladybug
* Magma Krug
* Marsh Pecker
* Mecha Golem
* Mecha War Golem
* Meeple Assassin
* Meeple Bandit
* Meeple Guardian
* Meeple Striker
* Moss Predator
* Mutant Bat
* Mutant Kid
* Mutant Manufacturer
* Mutant Vermin
* Mutated Marshbeast
* Naturekeeper
* Nightmare Treeling
* Noisy Drillworm
* Oiorpata
* Outlaw Hunter
* Outlaw Huntress
* Outlaw Renegade
* Outlaw Swordsmaiden
* Outlaw Warrior
* Partyhorn
* Pirate Buccaneer
* Pirate Captain
* Pirate Plunderer
* Pirate Rumblaster
* Plaguesmith
* Possessed Skeleton
* Probot
* Raintoad
* Rat
* Rattlebite
* Rawlar
* Red Weaver
* Rubblespawn
* Salamander
* Sand Scorpion
* Scrap Mechacharger
* Scrap Mechanoid
* Sewer Rat
* Skeleton
* Skeleton Mauler
* Spikeshell Tortoise
* Spinneretar
* Spiritualist
* Stone Giant
* Stonecrawler
* Swamp Frog
* Taranterror
* Terramite
Boar Companion

The Boar Companion is one of the tree types of pets a Hunter can have. Only one may be out at a time. The Boar is the defense-based companion, protecting you from harm.

The Boars passive ability is to headbutt enemies getting close to you, stunning them. Its active ability - Sniff - searches the area around you for traps and invisible enemies, revealing and destroying what it finds. It can accidentally trigger traps though, making both its skills go on a 5 minute cooldown.
Beduins

* 1-10×  Worm
* Salmon
* 1-2×  Orange
* 1-2×  Wood
* Yellow Piece of Cloth
* Brown Piece of Cloth
* Brown Boots
* Chopper
* Shiv
* Giant Fist
* Lumberjacking Axe
 Beduin Sage |  | 175
* Onion
* Snakebite Rod
* Red Piece of Cloth
* Brown Piece of Cloth
* Desert Headband
* Bronze Necklace
 Beduin Scimitarist |  | 195
* 1-10×  Worm
* 1-2×  Orange
* 1-2×  Wood
* Salmon
* Lumberjacking Axe
* Yellow Piece of Cloth
* Blue Piece of Cloth
* Brown Boots
* Shiv
* Chopper
* Scimitar
Bandit Camp

The Bandit Camp is an area found east of Conqueria and is the home of the Outlaws.

## Getting There

Starting from Conqueria, just head east and follow the path until you see the Travelling Merchant. Once there, head north and you will see the camp already, but you can only enter it by crossing a small mountain section, slightly west (look out for stairs). You need to jump over the gap to gain access.

## NPCs

There are currently no NPCs within the area with no known intentions of adding some.

## Creatures

The camp is inhabitat by all types of Outlaws:

 Outlaw Refugee -  Outlaw Renegade

 Outlaw Hunter -  Outlaw Huntress -  Great Outlaw Hunter

 Outlaw Warrior -  Outlaw Swordsmaiden -  Veteran Outlaw Warrior

## Overview

The area itself is divided into 2 big camps. The southern camp seemingly houses the stronger types of Outlaws and is fairly simply layed out. You should explore this area, it has atleast 2 interesting things to find. The northern camp is more of a village build, rather than a camp and all types of Outlaws can be found here, too. Plenty of Chickens and Rabbits roam the area with some Deers mixed inbetween aswell. Overall the area is a good way to start your journey through the world as it may yield good experience aswell as a good amount of cash.

#TODO: Add a map.
Chuvaga Enforcer

Chuvaga Enforcer

* Physical

100%
* Holy

100%
* Death

100%
* Fire

100%
* Energy

78%
* Ice

100%
* Earth

100%

 Abilities

Melee (0-30?), Stun (4 seconds)

Location
Darksand Marshes

### Loot

* 1-46×  Bronze Coin
* 1-10×  Worm
* Fish
* Meat Drumstick
* Tomato
* Torch
* Wood
* Rough Branch
* Bronze Amulet
* Silver Amulet
* Leaf Leggings
* Wood-steel Targa
* Long Hatchet
* Studded Club
* Heavy Spiked Club
* Bast Footwrapper

(Loot Statistics)
Amethyst (1)

Amethyst (1)

Its bright shine reflects magic and exudes mystery.

 Notes

You can combine 5 of them into a Amethyst (2) in a Gemforge.

### Dropped By

* Bear
* Chuvaga Shaman
* Elder Witch
* Elven Arcanist
* Emberburst Elf
* Groyrange Spider
* Groyrange Spidrict
* Lunar Elf
* Magma Krug
* Meeple Bandit
* Meeple Guardian
* Mutant Bat
* Tricerath
* Witch
Wind

Wind is a game mechanic separate from the Weather System that affects the trajectory of Artillery and Mortar shells. Shells are deviated a certain distance in the wind's direction. This deviation doesn't change with artillery range, it is the same whether it fires 50m or 300m away. The direction and relative strength of the wind can be observed on all flags in the game, such as on the Watch Towers or Pillboxes. The wind can change every couple of minutes, and even more often and more erratically during a **Snow Storm**.

5 levels of wind strengths can be observed on the flags:
Bat

Bat

* Physical

100%
* Holy

100%
* Death

100%
* Fire

100%
* Energy

100%
* Ice

100%
* Earth

100%

 Notes

Sleeps during daytime. Target to wake it up.

Abilities
Melee (0-15) Bloodsuck (0-15?)

Location
Bawfuria Sewers

### Loot

* 1-18×  Worm
* 1-4×  Raspberry
* 1-2×  Dark Mushroom
* Bat Wing
* Stack of Dark Hair
* Brown Mushroom
* Green Mushroom

(Loot Statistics)
Books

There are many books in Necronia. Their content range all from just a title, to clues for quests, to full length stories spawning more than just one book. You can usually find books in libraries in towns, but sometimes also near ruins of old houses, in dead trees or barrels out in the wilderness. These do often have a clue for a quest or how to find a place, item or key.

There is also a type of book that is magical. They are called Spellbooks. The magic thing about them is that their content changes depending on who is reading it. The content always tells which spells the person reading it knows and some information about them.

Some types of empty books that you can write in can be bought in shops, others can only be found as loot from certain creatures. Note that some writeable items are not books.
Aqua Hydrantoid

Aqua Hydrantoid

* Physical

100%
* Holy

100%
* Death

100%
* Fire

20%
* Energy

100%
* Ice

0%
* Earth

100%

 Abilities

Melee (?), Poison Shot (~125), Aqua UE, Self Heal (40-60?), Leap.

Location
Underwater Cave, Thraul.

Behavior
When low on health it runs towards water, leaps into it to return a bit later with full health.

Strategy
Burst it down when it's low on health.

### Loot

* 1-3×  Marine Shrimp
* 1-5×  Deepwater Slitthroat
* 1-2×  Coral Star
* 1-3×  Fresh Fishtail
* Blue Spearfish
* 2-8×  Shiver Bolt
* 1-8×  Shiver Arrow
* Deep Blue Ring
* Glacial Spear
* Robe of the Lakes
* Robe of Clarity
* Relic (1) - EoL
* The Dust of Sea Spirits
* Pearl of the Ocean Deep
* Seed
* Turquoise (1)

(Loot Statistics)
Abandoned Factory Quest

Abandoned Factory Quest

 Location

Conqueria; Continues to Darksand Marshes

Dangers
When travelling to the factory: Sewer Rat, Roachling, Slime, Chuvaga, Chuvaga Enforcer, Chuvaga Fishlancer, Chuvaga Hexamancer, Marsh Pecker.
When inside the factory: Mutant Kid, Mutant Manufacturer, Mutant Vermin, Mutant Bat.

Reward
Experience, +?

History
It seems like kids from school have found shelter for privacy in a contaminated abandoned factory. Enter the place and investigate.

 Click to show/hide the quest spoiler.

Spoiler • edit== Work in Progress... ==
Boggard

Boggard

* Physical

100%
* Holy

100%
* Death

100%
* Fire

110%
* Energy

100%
* Ice

100%
* Earth

0%

 Abilities

Melee (?), Slimeball (ranged), Leap.

Location
Mountain Mossfloor.

Behavior
When damaged it runs towards swamp, leaps into it to return a bit later with full health.

Strategy
Burst it down.

### Loot

* 1-4×  Shroom Arrow
* 1-4×  Terra Bolt
* 1-2×  Handful of Swamp Mucus
* Spit of Acid
* Nature Ring
* Emerald (1)

(Loot Statistics)
Alligator

Alligator

* Physical

100%
* Holy

100%
* Death

100%
* Fire

100%
* Energy

100%
* Ice

100%
* Earth

75%

 Abilities

Melee (0-50), Chomp (0-60?), Stun, Charge

Location
Southeastern part of the Stinkraw Swamp

### Loot

* 1-47×  Bronze Coin
* 1-19×  Worm
* 1-2×  Meat Drumstick
* 1-2×  Salmon
* 1-27×  Basic Arrow
* Swarm of Maggots
* Piece of Scaled Leather
* Beast Tooth
* Fern
* Star Herb
* Emerald (1)
* Brass Glove
* Valquinor Gown
* Rusty Pine
* Steel Mottler
* Nerveripper
* Sharpeye Boots

(Loot Statistics)
Centipede

Centipede

* Physical

100%
* Holy

100%
* Death

100%
* Fire

120%
* Energy

100%
* Ice

100%
* Earth

100%

 Abilities

Melee (0-25?), Throw Egg (0-60?), Rot (0-60?)

Location
Stinkraw Swamp

### Loot

* 1-32×  Bronze Coin
* 1-19×  Worm
* 1-9×  Poison Bolt
* 1-7×  Poison Arrow
* Centipede Leg
* Leaves
* Lump of Earth
* Swamp Grass
* Iron Ore
* Heaven Blossom
* Green-cloth Hood
* Plate Shield
* Artifact of Soil
* Emerald (1)

(Loot Statistics)
Barrenbug

Barrenbug

* Physical

100%
* Holy

100%
* Death

100%
* Fire

100%
* Energy

100%
* Ice

100%
* Earth

66%

 Notes

Blinding Dust blurs your screen for ~3 seconds. Insect eggs drop almost every time, making them fairly good for getting some quick money.

Abilities
Melee (1-20?), Blinding Dust (30-50)

Location
Thraul and Ruins of Thraul

### Loot

* 1-18×  Bronze Coin
* 1-10×  Worm
* Insect Eggs
* Fire Mushroom
* Heat Mushroom
* White Shroom
* Barrenbug Shell
* Topaz (1)
* Bronze Necklace

(Loot Statistics)
Chaotic Concoction

Chaotic Concoction

 Notes

You can get one of the 3 viruses:

**Potassimancerionic Virus** - Reduces victims' movement speed by 180 for 4 seconds.

**Nydthropolygenial Virus** - Reduces victims' movement speed by 55 for 2.5 seconds and deals moderate venom damage.
**Carcenathritic Virus** - Reduces victims' movement speed by 100 for 1.5 second, deals poison damage and poisons them to receive 720-840 poison damage over 45 seconds.

Impact damage factors: Aoni, Level, Wizardry.
Christmas Gift Bag

Christmas Gift Bag

It's filled with various things, but you can't peak inside. It appears to be magically sealed shut. Perhaps they get stolen often...

 Notes

Obtainable during the Christmas World Event. Give them to Santa Claus in order to advance the World Event.

### Dropped By

* Christmas Burglar Gobo
* Gobo Reindeer Bandit
* Gobo Reindeer Leader
* Festiworm
* Partyhorn
Chuvaga

Chuvaga

* Physical

100%
* Holy

100%
* Death

100%
* Fire

110%
* Energy

100%
* Ice

100%
* Earth

90%

 Location

Darksand Marshes

Behavior
Runs at very low hp.

### Loot

* 1-12×  Bronze Coin
* 1-10×  Worm
* Meat Drumstick
* Fish
* Broccoli
* Torch
* Swamp Grass
* Bunch of Green Dreads
* String
* Wood
* Swamp Bamboo
* Bast Footwrapper
* Leaf Leggings

(Loot Statistics)
Chaos Dragon Hatchling

Chaos Dragon Hatchling

* Physical

100%
* Holy

100%
* Death

100%
* Fire

0%
* Energy

100%
* Ice

100%
* Earth

0%

 Abilities

Melee (?-200+?), Fire Strike, Dragonbreath, Fireball

Location
Magmic Isle

Behavior
Runs away at very low HP.

Strategy
Stand diagonally to avoid their Dragonbreath attack

### Loot

* 1-100×  Bronze Coin
* 1-24×  Bolt
* 1-18×  Explosive Arrow
* Mana Potion
* Dragon Ham
* Fire Mushroom
* Small Vitality Potion
* Red Dragon Scale
* Red Leather
* Dragonslayer Necklace
* Molten Bracer
* Dragonbone Club
* Flaming Emerald Thiefblade
* Heavy Flaming War Hammer
* Spellscroll of Destruction
* Wildfire Torch
* Dragon Tapestry
* Amber Staff
* Searing Rod
* Talon
* Ruby (1)
* Artifact of Moltenity
* Dragon Plushie
* Key of Moltencore Chest

(Loot Statistics)
Annelids

Annelid is a general term for a worm.

## Annelid Bosses

* Particle of Replenishment
* Particle of Rest
* 1-40×  Bronze Coin
* 1-8×  Worm
* 1-4×  Raspberry
* 1-2×  Thorn
* Potato
* Broccoli
* Bunch of Red Hair
* Fang
* Iron Ore
* Kalemyte Ore
* Orichalcum Ore
* Mord Ore
* Aulorian Ore
* Bast Footwrapper
* Bast Skirt
* Terra Amulet
* Terra Hood
* Pair of Terra Legs
* Terra Boots
* Ivory Club
* Iron Knuckle
* Troggish Chopper
* Rusty Pineside
 Wormother |  | 700
* 1-8×  Worm
* 1-21×  Blueberry
* 1-5×  Delightful Mushroom
* 1-3×  Thorn
* 1-5×  Iron Ore
* 2×  Seed
* Meat Drumstick
* Fang
* Brass Knuckle
* Rusty Pineside
* Basic Bow
* Ivory Club
* Troggish Chopper
* Studded Woodshield
* Plate Shield
* Furian Shield
* 1-2×  Bloodfang Dagger
* Knight Sword
* Relic (1) - EH
* Sapphire Gem
* Sapphire (1)