Hector

**Epithet** | * **Hector of the Light** (光のヘクター, *Hikari no Hekutā*?)
 **Occupation** | * Paladin

**Hector** (ヘクター, *Hekutā*?), famously known as **Hector of the Light** (光のヘクター, *Hikari no Hekutā*?) was a human male knight as formally a paladin and Apostle of the Paladin Order, later becoming one of the four first paladins of the Order of the Light alongside Uther, Achilles and Alcaeus, as well one of the High Lords of the Order of the Northern Alliance. He's an veteran warrior to the First, Second, Third Wars against the High Bureaucracy where he finally met his end during the Fourth War, killed by being pierced by Longinus, his sword later collected by members of the Northern Alliance and the coin given to his son, Ector.

In the Northern literature, Hector's battle against Alessia has been some of the important aspects of the Fourth War, who with Durandal being one of the few New Worlders to fight on par with Alessia and with the weapon was the only one to come closing to killing her but was still defeated by Longinus. Due to the battle, he is believed to be one of the Nine Worthies, nine extraordinary individuals who in the New World come close to ending Alessia.

## Biography

### Early Life

Hector was originally born in the Roble Holy Kimgdom, once lived in the Southern Roble Holy Kimgdom where was born in religious noble family of the South. Raised in an "proper manner", he was doctrined to hate the demi-human races and beastman due to their inhuman appearance, even hating the elvish races as an whole. However despite this, when he joined the Paladin Order, he began to believe demihumans and beastmen as much of a right to exist and any other human, advocating for their rights.

At some point prior to leaving the Paladin Order however over ten years of being in the Order, one month before the disappearance of Charlemagne, he was called to the Charlemagne's office where he was given a special weapon, Durandal. According to Charlemagne as an sign that he has been selected to become one of the Apostles, a position not taken lightly which he tanked the Chief Paladin. After Charlemagne disappeared, he left the Order in order to find out what happened to his paladin mentor.

### Adventurer

Having long left the Holy Kingdom to search for Charlemagne, Hector traeveled towards the Re-Estize Kingdom and knowing he will will need to support himself, joined the Adventurer's Guild and began to do the jobs on the board. He only did the small jobs in order to climb in the ranks, but allowed him gain a boost to to skip two ranks to Gold was his dedication and devotion during an pandemic that seeped through the capital.

At the time, the capital was getting by a unknown plague commonly known as the Black Death, a disease that caused death after eight days of the infection. Seeing how this plague could very well cause a end of the world scenario, used his paladin divine spells to good use, curing and healing the people and exterminating the plague. At this time, he began to teach two that wisahed to help stop the plague, being trained as true paladins under him. Due to his and his paladin disciples efforts, they were able to eliminate the plague and heal the people infected.

Soon after, Hector and his team were awarded by the King with the highest of honour one can receive, as well gaining a promotion to gold-tier in the guild. After the ceremony was done, he spoke to his team and proposed to become a official group of paladins, they all agreed and Team Hector was formed. He got to know the the two paladins, named Achilles and Alcaeus. While they never initially thought they would become paladins, they are grateful for the opportunity.

## Powers & Abilities

Hector was a impressive paladin whose training in the Paladin Order under Charlemagne allowed him to achieve 3rd-tier divine spells, and acquire impressive skills as an paladin. Throughout the decades, he developed and evolved his skill to become some of the New World's best paladins, attaining 4th-tier with the help of Uther, Achilles and Alcaeus. However while he can heal the wound, and sanctify locations and objects, he is a tank-type paladin. As a tank, he possess divine spells that boosts his physical defences to take more damage then most.

While wielding Durandal, his strength varies across the day, whose strength and power goes beyond the natural limits and when it peaks at high noon his maximum potential with the sword is awakened, capable of vanquishing any darkness and be on par with players such as Alessia.