04 MedievalAge

Contains Technology :

* 04\_01\_Monotheism
* 04\_02\_Theology
* 04\_03\_Education
* 04\_04\_Compass
* 04\_05\_Construction
* 04\_06\_Casting
* 04\_07\_Guilds
* 04\_08\_Pilgrimage
* 04\_09\_Paper
* 04\_10\_Astronomy
* 04\_11\_Manufacturing
* 04\_12a\_Inquisition | 04\_12b\_Charity
* 04\_13\_Monarchy
* 04\_14\_Literature
* 04\_15\_Code of Laws
* 04\_16\_Chivalry
* 04\_17\_Feudalism
* 04\_18\_Music
* 04\_19\_Steel

04\_01\_Monotheism
Monotheism

Code
04\_01

Reference
04\_01\_Monotheism

Need
03\_09

Description
Monotheism is a belief in the existence of one god or in the oneness of God.

Link

Contains

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4

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6

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Lumber Mill

Code
04\_01\_01

Reference
04\_01\_01\_Lumber Mill

Type
Structure

Description
Using circular saw to process trees significantly improves effectiveness of your workers resulting in increased ***Lumber*** output and resource production in this town.

Link
Lumber\_Mill

Church

Code
04\_01\_02

Reference
04\_01\_02

Type
Structure

Description
A place of worship which allows you to spread your cultural supremacy on other countries by training ***Priests*** who can ***convert enemy towns*** into your domain.

Link
Church

Town Hall

Code
04\_01\_03

Reference
04\_01\_03\_Town Hall

Type
Structure

Description
This is the main building of your town from where you can ***oversee*** what is going on. This building is ***required*** by almost all vital buildings so it's safe bet to build or upgrade ir when you have spare resources. It also protects your town from being ***captured*** by an enemy army. Medieval main building allows you to construct more cottages than classical one.

Link
Town\_Hall

Crusade

Code
04\_01\_04

Reference
04\_01\_04\_Crusade

Type
Ability

Description
Your attacks are made in the name of God and unleash rightful wrath upon your enemies, causing enraged status on your whole country which lasts some time after attack.

Link

LOCK
Altar

Code
02\_01\_01

Reference
02\_01\_01\_Altar

Chieftain Hut

Code
01\_03\_01

Reference
01\_03\_01\_Chieftain Hut

Witchdoctor Shack

Code
02\_05b\_01

Reference
02\_05b\_01\_Witchdoctor Shack

Forestry

Code
01\_06\_01

Reference
01\_06\_01\_Forestry

Cabin

Code
02\_12\_02

Reference
02\_12\_02\_Cabin

Witchdoctor

Code
02\_05b\_02

Reference
02\_05b\_02\_Witchdoctor

04\_02\_Theology
Theology

Code
04\_02

Reference
04\_02\_Theology

Need
03\_16

Description
Systematic and rational study of things divine, discipline of reasoning or discussion concerning the Deity.

Link

Contains

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0

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3

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1

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Farm

Code
04\_02\_01

Reference
04\_02\_01\_Farm

Type
Structure

Description
Some of your people have better agricultural skills than others. Building this structure will allow to use them more effectively producing more ***Food***. Significantly more than classical Crops Field.

Link

Priest

Code
04\_02\_02

Reference
04\_02\_02\_Priest

Type
Unit

Description
Priest is a person who is authorized to perform sacred rites of religion. By doing these rites, priests can ***convert*** an enemy town's ***population*** to join your domain. When you successfully convert all the population of the specific enemy town, the whole ***town joins your country***.

Link

Dyes

Code
04\_02\_03

Reference
04\_02\_03\_Dyes

Type
Strategic Resource

Description
Increases ***load*** of land traders by ***25%***

Link
zzzz zzzz

LOCK
Garden

Code
01\_04\_01

Reference
01\_04\_01\_Garden

04\_03\_Education
Education

Code
04\_03

Reference
04\_03\_Education

Need
03\_17

Description
Education is a form of learning in which the knowledge is shared and propagated through storytelling, discussion, teaching, and training.

Link

Contains

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0

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2

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2

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Seminary

Code
04\_03\_01

Reference
04\_03\_01\_Seminary

Type
Structure

Description
Improving education of your people raises the intellectual level of your town and makes it more effective in research. In the end it will all allow you to transfer more of the generated resources into ***Science***.

Link
Seminary

Cottage

Code
04\_03\_02

Reference
04\_03\_02\_Cottage

Type
Structure

Description
When your town grows and you need more ***workers*** to speedup construction you can replace your classical huts with these cottages to accomplish your goal.

Link
Cottage

LOCK
Shrine of Knowledge

Code
01\_01\_02

Reference
01\_01\_02\_Shrine of Knowledge

Hut

Code
01\_01\_01

Reference
01\_01\_01\_Hut

04\_04\_Compass
Compass

Code
04\_04

Reference
04\_04\_Compass

Need
03\_13

Description
A compass is an instrument used for navigation that shows direction relative to the geographic points. Enables mariners to navigate safely far from land.

Link

Contains

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0

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4

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2

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Dockyard

Code
04\_04\_01

Reference
04\_04\_01\_Dockyard

Type
Structure

Description
This is medieval ship building structure where you can construct the ***Cog Ship***, a sailing vessel which can cross oceans, but also the ***Chaika*** - a ship which can spy.

Link
Dockyard

Raw Storage

Code
04\_04\_02

Reference
04\_04\_02\_Raw Storage

Type
Structure

Description
This structure allows you to ***store*** three types of resources used in construction: ***Lumber***, ***Stone***, and ***Iron***. The size of the storage is also significantly larger than the previous age storage structures.

Link
Raw\_Storage

Cog Ship

Code
04\_04\_03

Reference
04\_04\_03\_Cog Ship

Type
Unit

Description
Tis is a massive ***combat ship*** made or oak, built to secure sea trade routes. Unlike Galley, Cog Ships ***can enter oceans*** and reach distant continents.

Link

Exotic Fruits

Code
04\_04\_04

Reference
04\_04\_04\_Exotic Fruits

Type
Strategic Resource

Description
Increases ***Food*** production by ***50%***

Link

LOCK
Lumber Shed

Code
02\_06\_02

Reference
02\_06\_02\_Lumber Shed

Stone Shed

Code
02\_06\_03

Reference
02\_06\_03\_Stone Shed

04\_05\_Construction
Construction

Code
04\_05

Reference
04\_05\_Construction

Need
04\_06

Description
Construction is the process of planning, designing, and forming complex material objects

Link

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0

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2

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1

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Stone Career

Code
04\_05\_01

Reference
04\_05\_01\_Stone Career

Type
Structure

Description
You need a lot of ***Stone*** in Medieval Age and your current production might become insufficient., That's when you build this structure to ***increase your production***.

Link
Stone\_Career

Bridge

Code
04\_05\_02

Reference
04\_05\_02\_Bridge

Type
Strategic Structure

Description
When you face a river, you need a way to cross it with land units without penalty. Bridge allows land units to ***move over rivers*** with up to ***150%*** of their normal ***speed***. Can be built only over a river.

Link

LOCK
Stone Field

Code
02\_03\_02

Reference
02\_03\_02\_Stone Field

04\_06\_Casting
Casting

Code
04\_06

Reference
04\_06\_Casting

Need
03\_14

Description
Casting is a manufacturing process by which a liquid metal is poured into a mold of the desired shape, and then allowed to solidify. It is used for making complex shapes that would be difficult to make otherwise.

Link

Contains

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0

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4

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2

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Barracks

Code
04\_06\_01

Reference
04\_06\_01\_Barracks

Type
Structure

Description
This is your go-to place for medieval army, once you are ready to train ***infantry*** units. You can train ***Swordsman***, ***Spearman***, and ***Crossbowman*** here.

Link
Barracks

Iron Career

Code
04\_06\_02

Reference
04\_06\_02\_Iron Career

Type
Structure

Description
***Iron*** is very important in Medieval Age and this structure will meet the increased demand by ***increasing production*** of this resource.

Link
Iron\_Career

Swordsman

Code
04\_06\_03

Reference
04\_06\_03\_Swordsman

Type
Unit

Description
Basic medieval ***offensive*** unit. While lacking speed, it is an ***all-round*** unit and effective in many situations. Very effective against all infantry, but weak against mounted units.

Link

Coal

Code
04\_06\_04

Reference
04\_06\_04\_Coal

Type
Strategic Resource

Description
Increases ***Iron*** production by ***50%***

Link

LOCK
Hut of the Brave

Code
01\_07\_01

Reference
01\_07\_01\_Hut of the Brave

Brave

Code
01\_07\_02

Reference
01\_07\_02\_Brave

04\_07\_Guilds
Guilds

Code
04\_07

Reference
04\_07\_Guilds

Need
04\_08

Description
A guild is an association of artisans or merchants who control the practice of their craft in a particular town.

Link

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0

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4

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5

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Wind Mill

Code
04\_07\_01

Reference
04\_07\_01\_Wind Mill

Type
Structure

Description
If you want to produce more food you can not only grow more grain, but process it more effectively. Building this mill will ***increase food production***. Unfortunately this mill will only function in places with enough wind (In towns close to mountains).

Link
Wind\_Mill

Crops Storage

Code
04\_07\_02

Reference
04\_07\_02\_Crops Storage

Type
Structure

Description
Large ***Food*** stocks are required in order to feed a large army and medieval troops can eat even more. This ***storage*** building will allow to store more Food than the classical one.

Link
Crops\_Storage

Oil Tower

Code
04\_07\_03

Reference
04\_07\_03\_Oil Tower

Type
Structure

Description
Medieval ***defensive*** tower is more deadly and sophisticated than those of earlier ages. Instead of shooting arrows, it shoots a stream of hot boiling oil at the enemies. Your enemies are not going to like that, promise!

Link
Oil\_Tower

Crossbowman

Code
04\_07\_04

Reference
04\_07\_04\_Crossbowman

Type
Unit

Description
Although a longbow achieves similar shooting range and rate of fire, crossbow releases more kinetic energy, this doing ***more damage***. Crossbow can ***penetrate plate armor*** more easily and is a very important weapon in medieval warfare.

Link

LOCK
Crop Shed

Code
02\_06\_01

Reference
02\_06\_01\_Crop Shed

Hunter's Hovel

Code
01\_05\_01

Reference
01\_05\_01\_Hunter's Hovel

Watch tower

Code
02\_04\_02

Reference
02\_04\_02\_Watch tower

Hunter

Code
01\_05\_02

Reference
01\_05\_02\_Hunter

Archer

Code
02\_13\_01

Reference
02\_13\_01\_Archer

04\_08\_Pilgrimage
Pilgrimage

Code
04\_08

Reference
04\_08\_Pilgrimage

Need
04\_02

Description
A pilgrimage is a journey or search of moral o spiritual significance to confirm beliefs and connect with the divine.

Link

Contains

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0

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4

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4

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Monastery

Code
04\_08\_01

Reference
04\_08\_01\_Monastery

Type
Structure

Description
You can spread the spiritual essence of your country by ***settling new towns***. To do so you can train ***Pilgrims*** in this building who can even cross oceans to settle your town on the other side.

Link
Monastery

Catacombs

Code
04\_08\_02

Reference
04\_08\_02\_Catacombs

Type
Structure

Description
If you load your units in this ***defensive*** building, any of your other towns when the enemy is attacking it, as long as there is a Catacombs building in it.

Link
Catacombs

Fortified Wall

Code
04\_08\_03

Reference
04\_08\_03\_Fortified Wall

Type
Structure

Description
This improved wall provides better ***defense*** than it's classical counterpart and also allows you to build more towers in town.

Link
Fortified\_Wall

Pilgrim

Code
04\_08\_04

Reference
04\_08\_04\_Pilgrim

Type
Unit

Description
Pilgrim is a traveller who is on a journey to the holy place to ***settle new towns*** within your domain. Nothing can stop them on their holy mission, not even ***seas or oceans***.

Link

LOCK
Gathering Point

Code
02\_12\_01

Reference
02\_12\_01\_Gathering Point

Palisade

Code
02\_04\_01

Reference
02\_04\_01\_Palisade

Settler

Code
02\_12\_03

Reference
02\_12\_03\_Settler

Classical Settler

Code
03\_12\_02

Reference
03\_12\_02\_Classical Settler

04\_09\_Paper
Paper

Code
04\_09

Reference
04\_09\_Paper

Need
04\_02

Description
Paper is a versatile thin material produced by pressing together cellulose pulp derived from wood which is used for writing.

Link

Contains

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0

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3

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2

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Embassy

Code
04\_09\_01

Reference
04\_09\_01\_Embassy

Type
Structure

Description
If you are a ***leader*** of a growing ***Alliance***, you will need this building to have more members join. Also it allows you to conclude ***Vassality*** with other alliances, making them your subsidiaries.

Link
Embassy

Tobacco

Code
04\_09\_02

Reference
04\_09\_02\_Tobacco

Type
Strategic Resource

Description
Allow to build ***additional siege*** structure.

Link

Vassality

Code
04\_09\_03

Reference
04\_09\_03\_Vassality

Type
Diplomacy

Description
Disables most kinds of aggression between a suzerain and a vassal (except spying by a suzerain). Alliance-vassal shares its world map and inherits suzerain's diplomacy. Alliances can't break the Vassality within 7 days after establishing it. Alliances declare Truce for 7 days after breaking the Vassality.

Link

LOCK
Mission

Code
02\_14\_01

Reference
02\_14\_01\_Mission

Petroglyph

Code
02\_14\_02

Reference
02\_14\_02\_Petroglyph

04\_10\_Astronomy
Astronomy

Code
04\_10

Reference
04\_10\_Astronomy

Need
04\_04

Description
Astronomy is a natural science which study celestial objects, their nature, behavior, and evolution

Link

Contains

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0

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4

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Lighthouse

Code
04\_10\_01

Reference
04\_10\_01\_Lighthouse

Type
Structure

Description
***Ships*** sent out from town will find their way more easily, due to this building, thus increasing their ***speed***.

Link
Lighthouse

Water Mill

Code
04\_10\_02

Reference
04\_10\_02\_Water Mill

Type
Structure

Description
If you want to produce more food you can not only grow more grain, but process it more effectively. Building this mill will ***increase food production***. Unfortunately this mill will only function in places with strong water streams (in towns near a river).

Link
Water\_Mill

Chaika

Code
04\_10\_03

Reference
04\_10\_03\_Chaika

Type
Unit

Description
Chaika is a ***light*** wooden ***boat*** with a mast and sail, which can be used for a variety of sea missions including ***combat***, ***exploration***, ***and espionage***.

Link

Pearls

Code
04\_10\_04

Reference
04\_10\_04\_Pearls

Type
Strategic Resource

Description
Allows to build ***additional vessel*** structure.

Link

04\_11\_Manufacturing
Manufacturing

Code
04\_11

Reference
04\_11\_Manufacturing

Need
04\_10

Description
Handicraft of merchandise for use or sale using labour and tools of skilled artisans and their apprentices.

Link

Contains

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0

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4

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2

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Medieval Workshop

Code
04\_11\_01

Reference
04\_11\_01\_Medieval Workshop

Type
Structure

Description
Allows you to build medieval ***siege*** units which are similar to classical ones but more powerful. You will be able to ***destroy structures*** in rival towns up to the point where the town is wiped completely.

Link
Medieval\_Workshop

Medieval Ram

Code
04\_11\_02

Reference
04\_11\_02\_Medieval Ram

Type
Unit

Description
Improved version of the Classical Age ram. Albeit ***slower***, this new version is significantly ***tougher*** and can deal with improved town defenses at concurrent level.

Link

Medieval Age Siege Weapon Upgrade

Code
04\_11\_03

Reference
04\_11\_03\_Medieval Age Siege Weapon Upgrade

Type
Unit Upgrade

Description
Siege units will receive improvements to increase their damage.

Link

Medieval Age Siege Armor Upgrade

Code
04\_11\_04

Reference
04\_11\_04\_Medieval Age Siege Armor Upgrade

Type
Unit Upgrade

Description
Siege units will receive improvements to increase their defense.

Link

LOCK
Primitive Workshop

Code
02\_10\_01

Reference
02\_10\_01\_Primitive Workshop

Primitive Ram

Code
02\_10\_03

Reference
02\_10\_03\_Primitive Ram

04\_12a\_Inquisition
Inquisition

Code
04\_12a

Reference
04\_12a\_Inquisition

Need
0

Description
Institutions within the judicial system whose aim is to combat Heresy.

Contains

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2

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2

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1

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Well

Code
04\_12a\_01

Reference
04\_12a\_01\_Well

Type
Structure

Description
Publicly available source of drinking water, allowing your people to catch their breath and relax a while. This will make them contented and ***increase the culture*** of your town slightly

Link

Inquisitor

Code
04\_12a\_02

Reference
04\_12a\_02\_Inquisitor

Type
Unit

Description
Inquisitor can ***convert*** enemy population, so the enemy town joins your country and they are also capable of participating in ***battle***, with reasonable success.

Link

LOCK
Totem Pole

Code
02\_08\_01

Reference
02\_08\_01\_Totem Pole

04\_12b\_Charity
Charity

Code
04\_12b

Reference
04\_12b\_Charity

Need
04\_07

Description
Charity is the virtue of friendship of man for God.

Contains

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2

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1

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1

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Sister of Mercy

Code
04\_12b\_01

Reference
04\_12b\_01\_Sister of Mercy

Type
Unit

Description
Sister of Mercy are a religious community of women vowed to serve people who suffer from sickness, hunger, poverty etc. They are good ***healers*** and greatly help your army in battle.

Link

LOCK
Totem Pole

Code
02\_08\_01

Reference
02\_08\_01\_Totem Pole

04\_13\_Monarchy
Monarchy

Code
04\_13

Reference
04\_13\_Monarchy

Need
04\_08

Description
* TODO\*

Link

Contains

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0

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4

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0

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Silver

Code
04\_13\_01

Reference
04\_13\_01\_Silver

Type
Strategic Resource

Description
Increases production of ***Food***, ***Lumber***, ***Stone***, ***and Iron*** by ***10%***

Link

Gold

Code
04\_13\_02

Reference
04\_13\_02\_Gold

Type
Strategic Resource

Description
Increases production of ***Food***, ***Lumber***, ***Stone***, ***and Iron*** by ***25%***

Link

Monarchy

Code
04\_13\_03

Reference
04\_13\_03\_Monarchy

Type
Politics

Description
***Monarchy*** is a growth where you exercise the role of sovereignty as a Monarch which allows to reduce corruption if towns are settled as close to each other as possible. Ig all done well it will allow to have more towns in your country than usual. Pros and Cons: + Lower corruption if you have your towns very close to each other + Requires 50% smaller domain size to settle a new town - Higher corruption if towns are away from each other

Link

Privateering

Code
04\_13\_04

Reference
04\_13\_04\_Privateering

Type
Ability

Description
Allows you to send your ships for plunder under pirate flag. Target will never know the plunderer's name. Inly sailing ships can be pirates though - no self-propelled ones like rower or engine-based.

Link

04\_14\_Literature
Literature

Code
04\_14

Reference
04\_14\_Literature

Need
04\_09

Description
Literature is imaginative or creative writing of recognized artistic value.

Link

Contains

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0

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4

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1

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Theatre

Code
04\_14\_01

Reference
04\_14\_01\_Theatre

Type
Structure

Description
This is the place where artistes reside. Artistes have all the necessary skills to disguise himself as someone else, thus being an effective spy.

Link
Theatre

Pantheon

Code
04\_14\_02

Reference
04\_14\_02\_Pantheon

Type
Structure

Description
If you decide to take the path of ***Cultural Victory***. The Pantheon shall be the pinnacle of your country's spiritual progress. The dome keeps the most ***prominent cultural figures*** of modernity or their memory.

Link
Pantheon

Artiste

Code
04\_14\_03

Reference
04\_14\_03\_Artiste

Type
Unit

Description
Artists are persons engaged in a broad spectrum of artistic activity, most notably in acting and entertaining people. Doing so, they ***can enter enemy towns*** without suspicion to gain valuable ***intelligence*** on your behalf.

Link

Inspective Awareness

Code
04\_14\_04

Reference
04\_14\_04\_Inspective Awareness

Type
Ability

Description
Allows you to detect enemy troops marching to attack your country even before they reach enter your domain. Increases detection zone by 2 cell(s) around your domain. Stacks with other awareness abilities.

Link

LOCK
Spy

Code
02\_07\_01

Reference
02\_07\_01\_Spy

04\_15\_Code of Laws
Code of Laws

Code
04\_15

Reference
04\_15\_Code of Laws

Need
04\_16

Description
Systematic collection of laws designed to comprehensively deal with the core areas of private life based on human rationality.

Link

Contains

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0

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3

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0

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Courthouse

Code
04\_15\_01

Reference
04\_15\_01\_Courthouse

Type
Structure

Description
If your country has more than 2 towns, you will have inefficiency penalties due to corruption. Constructing this building allows you to reduce those penalties in that town.

Link
Courthouse

Trebuchet

Code
04\_15\_02

Reference
04\_15\_02\_Trebuchet

Type
Unit

Description
Trebuchet is a ***destructive*** weapon that uses counterweights to launch stone projectiles at enemy buildings. Albeit very ***powerful***, it is also ***very slow*** as it requires to be set up before it can start fighting.

Link

Tea

Code
04\_15\_03

Reference
04\_15\_03\_Tea

Type
Strategic Resource

Description
Increases ***defense*** by ***15%***

Link

04\_16\_Chivalry
Chivalry

Code
04\_16

Reference
04\_16\_Chivalry

Need
04\_12

Description
Moral, religious and social code of knightly conduct which emphasises the virtues of courage, honour, and service.

Link

Contains

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0

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3

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2

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Castle

Code
04\_16\_01

Reference
04\_16\_01\_Castle

Type
Structure

Description
The noble ***Knights***, a feared medieval military force reside within these fortified walls. The Knight is nothing without his faithful horse, so make sure you have those in your domain if you want to train these units.

Link
Castle

Knight

Code
04\_16\_02

Reference
04\_16\_02\_Knight

Type
Unit

Description
Knight is a honorable warrior with a sword to protect the weak and helpless, fight for his ruler and all in the name of God. This highly skilled and heavy armored unit is the ***most powerful*** of all medieval military units.

Link

Medieval Age Cavalry Weapon Upgrade

Code
04\_16\_03

Reference
04\_16\_03\_Medieval Age Cavalry Weapon Upgrade

Type
Unit Upgrade

Description
Cavalry units will receive better weapons to increase their damage.

Link

LOCK
Nomad's Yard

Code
02\_02\_01

Reference
02\_02\_01\_Nomad's Yard

Nomad

Code
02\_02\_02

Reference
02\_02\_02\_Nomad

04\_17\_Feudalism
Feudalism

Code
04\_17

Reference
04\_17\_Feudalism

Need
04\_13

Description
A combination of legal and military customs which structure society around relationships derived from the holding of land in exchange for service or labour.

Link

Contains

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0

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4

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0

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Caravanserai

Code
04\_17\_01

Reference
04\_17\_01\_Caravanserai

Type
Structure

Description
If you have camels in your domain, you can build this structure and train ***Camel Archers*** here.

Link
Caravanserai

Camel Archer

Code
04\_17\_02

Reference
04\_17\_02\_Camel Archer

Type
Unit

Description
This is a marksman, wielding a bow, mounted on a camel. This unit is ***tougher*** than foot marksmen, but also ***vulnerable*** to cavalry-countering units.

Link

Coach Trader

Code
04\_17\_03

Reference
04\_17\_03\_Coach Trader

Type
Unit

Description
Coach Trader

Link

Medieval Age Cavalry Armor Upgrade

Code
04\_17\_04

Reference
04\_17\_04\_Medieval Age Cavalry Armor Upgrade

Type
Unit Upgrade

Description
Cavalry units will receive better armor to increase their defense.

Link

04\_18\_Music
Music

Code
04\_18

Reference
04\_18\_Music

Need
04\_14

Description
Music is the fine art which is concerned with the combination of sound with a view to beauty of form and the expression of thought or feeling.

Link

Contains

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0

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4

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2

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Opera House

Code
04\_18\_01

Reference
04\_18\_01\_Opera House

Type
Structure

Description
This is the place where you can obtain the musical talents of bards. Their performance is nice and all, but most importantly they travel a lot which will help your country in world exploration.

Link
Opera\_House

Bard

Code
04\_18\_02

Reference
04\_18\_02\_Bard

Type
Unit

Description
Bards are wandering poets and musicians. They ***travel*** long distances to entertain people and praise your greatness, thus exploring the world and ***uncovering the world map*** cells from the fog of war.

Link

Coffee

Code
04\_18\_03

Reference
04\_18\_03\_Coffee

Type
Strategic Resource

Description
Increases ***defense*** by ***20%***

Link

Cocoa

Code
04\_18\_04

Reference
04\_18\_04\_Cocoa

Type
Strategic Resource

Description
Increases ***Science*** by ***25%***

Link

LOCK
Observation Post

Code
01\_07\_01

Reference
01\_07\_01\_Observation Post

Explorer

Code
01\_07\_02

Reference
01\_07\_02\_Explorer

04\_19\_Steel
Steel

Code
04\_19

Reference
04\_19\_Steel

Need
04\_06

Description
Steel is an alloy of iron and carbon, widely used in construction and other applications because of the high tensile strength and low cost.

Link

Contains

Optionally
0

Unlock
4

Lock
1

UNLOCK
Forge

Code
04\_19\_01

Reference
04\_19\_01\_Forge

Type
Structure

Description
Once you have the maximum number of troops but you still have the resources to spend on their improvement, this structure will allow you to ***produce upgraded equipment*** for medieval units to make them more powerful.

Link
Forge

Spearman

Code
04\_19\_02

Reference
04\_19\_02\_Spearman

Type
Unit

Description
The thrusting spear of this unit has the advantage or ***reach***, being considerable longer than other weapons, thus making it ***effective against cavalry***, but ineffective against other infantry units.

Link

Medieval Age Infantry Weapon Upgrade

Code
04\_19\_03

Reference
04\_19\_03\_Medieval Age Infantry Weapon Upgrade

Type
Unit Upgrade

Description
Infantry units will receive better weapons to increase their damage.

Link

Medieval Age Infantry Armor Upgrade

Code
04\_19\_04

Reference
04\_19\_04\_Medieval Age Infantry Armor Upgrade

Type
Unit Upgrade

Description
Infantry units will receive better armor to increase their defense.

Link

LOCK
Mysterious Cave

Code
02\_05a\_01

Reference
02\_05a\_01\_Mysterious Cave

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