Adventure 1

**Real World Date: 9/18/2016**

**In Game Dates: September 18th, 5000 M.E. - September 24th, 5000 M.E.**

**XP: 150 per player**

## Arrival

Erevan Siannodel arrives first to the house of Randal Buckman in the city of Sanye. Randal dismisses Rathas Jelmoor and Ignatius Umberlin, who he was talking quietly with. Erevan then gave a first hand account of his experiences within the Veryd Forest. After his testimony he is sent out of the room to wait. Slowly but surely, the others arrives: Arkul Wrax, Thorgrim Thunderhammer and Rhagnar Frostbreaker, and Aust Nailo.

After a few moments of waiting in the room they are called in to speak to Randal Buckman. He explains that many of the cities and nations wish to go to war with the Verydian Elves, but he is concerned this is the work of dark magic, either a spellcaster or item of some sort. He has been gathering evidence of this and holding it with an ally in the village of Koris. The man, named Ferris, is outside the city's politics so he trusts him.

He wants the party to go to the village, which has gone silent recently, and determine the fate of Ferris and the documents he was holding.

## On Horseback

 **Location** | On the Road to the Village of Koris

The party begins their three day journey heading southwest. They are given horses and rations. They travel outside the city and through the farms surrounding the city. As they travel through the farmlands, they come upon a broken down wagon on the road. Before they could inspect, Thorgrim Thunderhammer notices some movement in the crops. As they dismount and ready for a fight, the attack comes from a group of mimicking bird like Humanoids called Kenku.

The party dispatches the Kenku, their ambush ruined by Thorgrim's keen eyes. Afterwards, they decide to fix the wagon, which has a broken wheel. After repairing it, they attach two horses to the front, pull two behind, and Erevan Siannodel rides his horse alongside as they all continue on their journey.

## Village of Koris

 **Location** | Village of Koris

The party arrives at the village to find it abandoned. After searching the buildings, they discover that the village was attacked by a goblin raid, along with some wolves. Some of the villagers died, including Ferris, as well as a few goblins and a wolf.

They stumble onto a group of giant rats who have swarmed the village to pick off what was left. After dispatching the rats, the party decides to rest up in the village and follow the tracks of the goblin raid party.

## Goblin Raid

 **Location** | Goblin Camp

The party head down the road and off the path to find a small camp of goblins. The stealthy members move ahead and sneak into the camp. Simultaneously they all attack the goblins, Erevan Siannodel killing the leader in one swift attack. The remaining wolves break themselves out of the cages and join the fray, but ultimately the party defeats the goblins and searches their camp.

They retrieve the documents that Ferris had been holding and much of the loot being held by the goblins. They burn down the camp, then head back to the road an make camp for the night.

## There and Back Again

The party makes their way back, the body of Ferris in the wagon and the evidence in their grasp. They pass by the crossroads where the Kenku ambushed them and the bodies are gone, either from farmers or maybe more Kenku disposing of them. They reach the city, selling off some loot they recovered for coin.

They return to the house of Randal Buckman. His butler takes the documents, verifies the identity of Ferris, and pays them their gold for completing the task. They are instructed to go into the room, as Randal is waiting for them. However, upon entering the door is ajar and they enter to see Randal on the floor, dying...

## Death And Other Matters

Randal Buckman's final words are, "But why...?" He is poisoned and slowly dies on the floor. The party discovers a letter on his person, half written, to someone named Kelvona Hexulmar. Before they can figure out who was responsible, the door bursts open to reveal six guards and Ignatius Umberlin. He immediately assumes the party has attacked and killed Randal.

The guards make to attack them, Ignatius asking for them to surrender, which the party will not do. Before battle can begin, a secret door opens up and reveals Aseir Greycastle, who motions for them to follow him. Thorgrim Thunderhammer casts a fog cloud to cover their escape and they disappear into the hidden tunnel.

## Fleeing the Scene

Aseir Greycastle tells them he is an assassin that belongs to the same group as the man who killed Randal Buckman. He had heard the other assassin had been bragging about getting the contract on Randal and had come here to prevent it. He was obviously too late, but he gives them the name of the assassin and his current safehouse inside an abandoned mines just inside the border of Kombray. Aseir Greycastle wishes them luck then turns invisible and leaves.

The secret door leads into a dedicated tunnel under the city which leads to a grate that will let them outside the city. They hear bells ringing and a commotion, so they know they might be seen if they run out right now. The party decides to wait until nightfall then make an attempt at escape.