Paladin: Smuggles the Gallant (CR 5)

## Smuggles the Gallant      CR 5

XP 1,600

Goblin paladin 6 (Pathfinder RPG Bestiary 156)

LG Small humanoid (goblinoid)

Init +8; Senses darkvision 60 ft.; Perception +0

Aura courage (10 ft.)

Defense

AC 20, touch 12, flat-footed 20 (+8 armor, +1 deflection, +1 size)

hp 47 (6d10+12)

Fort +7, Ref +7, Will +6

Immune disease, fear

Offense

Speed 30 ft. (20 ft. in armor)

Melee club +6/+1 (1d4-1)

Ranged +1 longbow +12/+7 (1d6/×3)

Special Attacks channel positive energy 2/day (DC 14, 3d6), smite evil 2/day (+1 attack and AC, +6 damage)

Paladin Spell-Like Abilities (CL 6th; concentration +7)

At will—detect evil

Paladin Spells Prepared (CL 3rd; concentration +4)

1st—cure light wounds (2)

Statistics

Str 8, Dex 18, Con 12, Int 8, Wis 10, Cha 12

Base Atk +6; CMB +4; CMD 19

Feats Go Unnoticed[APG], Improved Initiative, Point-Blank Shot

Skills Acrobatics -3 (-7 to jump), Diplomacy +5, Handle Animal +5, Heal +4, Ride +5, Sense Motive +4, Stealth +9; Racial Modifiers +4 Ride, +4 Stealth

Languages Goblin

SQ divine bond (mount), lay on hands 4/day (3d6), mercies (diseased, sickened)

Other Gear half-plate, heavy wooden shield, +1 longbow, arrows (20), club, muleback cords[APG], ring of protection +1, 474 gp

Special Abilities

Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.

Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Darkvision (60 feet) You can see in the dark (black and white only).

Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).

Go Unnoticed During the first round of combat, flat-footed opponents are considered not to have noticed you yet for the purposes of Stealth skill checks, allowing you to make a Stealth check that round to hide from them.

Immunity to Disease You are immune to diseases.

Immunity to Fear (Ex) You are immune to all fear effects.

Lay on Hands (3d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.

Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.

Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.

Paladin Channel Positive Energy 3d6 (2/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.

Smite Evil (2/day) (Su) +1 to hit, +6 to damage, +1 deflection bonus to AC when used.

### Rattburger      CR –

Goblin dog (Pathfinder RPG Bestiary 157)

N Medium animal

Init +3; Senses low-light vision, scent; Perception +5

Defense

AC 18, touch 13, flat-footed 15 (+3 Dex, +5 natural)

hp 36 (6d8+12)

Fort +7, Ref +8, Will +3 (+4 morale bonus vs. enchantment effects)

Defensive Abilities evasion

Offense

Speed 65 ft.

Melee bite +8 (1d6+6 plus allergic reaction)

Statistics

Str 18, Dex 16, Con 15, Int 6, Wis 12, Cha 8

Base Atk +4; CMB +8; CMD 21 (25 vs. trip)

Feats Fleet, Fleet, Fleet

Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel, Seek, Track, Work

Skills Acrobatics +7 (+19 to jump), Climb +8, Perception +5, Stealth +8, Swim +8

SQ combat riding, devotion, seek, track, work

Special Abilities

Allergic Reaction (DC 15) (Ex) Non-goblins touching you must make a Fort save or take a -2 DEX and CHA penalty for 1 day.

Combat Riding [Trick] The animal has been trained to bear a rider into combat.

Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.

Evasion (Ex) No damage on successful reflex save.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.

Track [Trick] The animal will track a scent.

Work [Trick] The animal pulls or pushes a medium or heavy load.

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