recursal/Fanatic-Fandom huggingface dataset:
ROCK

Introduced in Baba Is You, it is commonly paired with  and features in many levels to allow for Sokoban-type puzzles.  is one of the more common nouns in the game, appearing in nearly every set of levels, including the opening level.

## Appearance

A  is a big lump of earth in the size of . It is brown in colour. Based on the shading, rocks have a rough texture.

## Appears in Levels:

### Map

* Baba Is You
* Out Of Reach
* Still Out Of Reach
* Volcano
* Off Limits
* Slideshow
* A Way Out?

### The Lake

* Turns
* Lock
* Changeless
* Submerged Ruins
* Sunken Temple

### Solitary Island

* Float
* Bridge Building
* Bridge Building?
* ...Bridges?
* Wireless Connection
* Dim Signal

### Temple Ruins

* Fragility
* Tunnel Vision
* Walls of Gold

### Forest of Fall

* Rocky Road
* Ghost Guard
* Catch
* Literacy

### Deep Forest

* Lovely House
* Supermarket
* Skull House
* Passing Through

### Flower Garden

* Sorting Facility
* Relaxing Spot
* Secret Garden
* Blockade
* Jaywalkers United

### Chasm

* Looking for a Heart
* Entropy
* Siege
* Treasury
* Lonely Sight
* Multitool
* Broken
* Alley
* Visiting Baba
* Automated Doors

### Volcanic Cavern

* The world itself (object only)
* Mouse Hole
* Torn Apart
* Join the Crew
* Broken Expectations
* Coronation

### Mountaintop

* Solitude
* Floaty Platforms

### ???

* The world itself
* Scale
* Turn the Corner
* VIP Area
* Tense Atmosphere
* Tag Team
* Security Check
* Hazel Den
* Getting Together

### Depths

* The world itself
* Exercise Hall
* Fireplace
* Endless Corridor

### Meta

* One-Way Entrance
* Bramblevine
* Mutual Feelings
* Just No
* Breaking And Entering
* The Box
* Hidden Path
* Triplets
* Another Way

### Unused Levels

* Cemetery
* Dangerous Garden
* Back to Basics
* Harmony
* Fiery Pit
* Boilerworks
* Fragile Existence - Old
* Reunion
* Cranny
* Heavy Fortification
* Apartment Building
* Hot Potato - Old
* After Hours
* Train
* New Tele
* Secure Cottage
WRITE

WRITE is a verb Operator that transforms objects into Noun and Property texts.

For example:

* If the rule  is formed,  will turn into  text.
* If the rule  is formed,  will turn into  text.

## Additional properties

* **WRITE** does not work on other types of text. For example,  does not work.
* **X IS X** rule negates transformations via . For example,  negates .
* Text transformed via  can still be transformed back via .
* **X WRITE ALL** transforms X into every noun text and ALL.
* **X WRITE GROUP** transforms X into every noun in a respective group, plus a  text.
* and  happen simultaneously. For example,  turns bird both into a  and .
* Text can transform into itself via . For example,  transforms the rightmost  into itself.
	+ Self-transformation does not negate transformation into other objects. For example,  turns the rightmost  in the rule into both  and

## Appears in Levels:

### Main game

**???**

* Do It Yourself
* Write The Rules
* Rewrite The Rules
* Written Instructions

## Trivia

* **X WRITE WORD** used to also incorrectly parse as **X IS WORD**, and an Infinite Loop was possible using this interaction (e.g.  + ). This was fixed in version 464.
Test Chamber

**Test Chamber** is level 04 of Land Of Vehicles.

It contains a special sprite for BOX, designed to look like a Companion Cube from *Portal*.

## Initial Rules

Note: DOOR2 looks identical to DOOR, but is ORANGE.

## Solution

* Push the  onto the reachable .
* Sink  and form .
* Form .
* Move past the  and form  in the tiny chamber on the right.
* Walk onto the .
Supermarket

**Supermarket** is level 11 of Deep Forest.

## Solution

* Make  to make s facing up, allowing you to retrieve the  and back past the right s.
* Make .
* Push the  on to the middle set of s, and then the  just the left of it (the  required to keep the  from moving one column to the right).
* Push  and  and  one at a time into the left chamber and up to make  vertically.
* Race the  to get into the  chamber before the  pushes to make  and .
* Touch the  to win.
The Pit

**The Pit** is level 10 in Rocket Trip.

## Initial Rules

(Note:  are interchangeable in these solutions.)

Note: Only the bottom object actually needs to be able, meaning that after dropping the , you can instead form  and

Another variation of this solution is to transform the objects, then making them  at the same time.

### Solution 2

* Form  one tile down from the starting location.
* Form  vertically above the pit.
* Have the  FALL below the pit.
* PUSH  down the pit, then  above those, then  above that.
* SINK a text, and WIN.

### Solution 3

* Form  one tile down from the starting location.
* Form  vertically above the rightside s.
* Form  where there is room (not directly above the s.
* PUSH  into the pit (the tiles should form that pattern vertically downward).
* PUSH  and then  down into the stack of text. (The  should now overlap the .)
* Form , completing it by pushing a tile down from above. Immediately push down at least once to separate  from the rest. This will also have broken ; re-create it.
* Use the  to push the  as far as you can without hitting the lower  row.
* Break the  while the  is in the right column, directly below the .
* PUSH the  down to create  and continue PUSHing down as far as you can go without hitting the  (and, more importantly, without connecting this to ).
* Form  by PUSHing down from above.
* PUSH down twice so that  is two tiles from the bottom.
* Move left so that both s FALL to the bottom, one on top of the other.
* Move right to break off  from the chain, allowing you to again move vertically.
* SINK one object in the  and the second to WIN.
SINK

is a Property that causes all objects that are on the sinker (and itself) to disappear when an object goes on it. It is introduced in Out Of Reach, and is commonly associated with .

* Every object on the same float level as a  object when it sinks (including itself) is destroyed.
* is not triggered by the outer level, and the outer level is not destroyed by  unless .
* Sinking order: Once all sink objects get added to the list, for each object: (if it is still alive) destroys every other non-SAFE object on that tile (in object order), then destroys itself.
* The  object additionally spawns particles when destroyed. The sinker does not, and simply disappears.

Note: unlike /, the  property will destroy entire stacks of items at once (so a stack of 3 keys pushed into sinkable water will all be destroyed, but a stack of 3 keys will only use one key to open a shut door, leaving 2 behind).

## Appears in Levels:

### The Lake

* Icy Waters
* Turns

### Solitary Island

* Bridge Building
* Bridge Building?
* ...Bridges?
* Victory Spring
* Assembly Team
* Evaporating River

### Temple Ruins

* Tunnel Vision
* Unreachable Shores

### Forest of Fall

* Ghost Guard
* Catch
* Dead End
* Scenic Pond
* Deep Pool

### Deep Forest

* Patrol
* Lovely House
* Skull House

### Flower Garden

* Relaxing Spot
* Secret Garden
* Blockade

### Chasm

* Rocky Prison
* Siege
* Visiting Baba

### Volcanic Cavern

* Torn Apart
* Tunnel

### Mountaintop

* Love at First Sight
* Solitude
* Tectonic Movements

### ???

* The world itself
* Scale
* Turn the Corner
* Tense Atmosphere
* Hazel Den

### Depths

* The world itself
* Collaborative Effort
* Priority Lane

### Meta

* The world itself
* Delicate Stars
* The Return of Scenic Pond
* Tangle
* Power Generator
* Whoa

### Unused Levels

* Cranny
* Reunion
* Hot Potato - Old
* Keychain
* Move
* After Hours
* Back to Basics
* Secret Garden
* Separated by Liquids
Returning Home

**Returning Home** is level 12 of Land Land Land. It is an advanced level using the property BACK.

## Solution

* Cross one of the 's, turning it into a , which turns into a .
* Push  as far right as it will go, and push it down and to the right into the chamber with
* Make
* Push  past the , and do the same for  and  to form .
* Escape the chamber by waiting out your rewound movements when  are , which will take you past the ; then break  once you're out. One possible route:
	+ When the  is on the , push the recently formed  left once.
	+ When the  is above  , move down.
* Using, make
	+ You can now cross the  on the turn that it becomes a .
	+ Alternatively, Form .
* Rescue  and WIN.
Where Do I Go?

**Where Do I Go?** is the first level of Map.

The initial rules are minimal and encourage you to build your own rules affecting the game.

Its width is 24, and its height is 18. On mobile its width is 28 and its height is 16.

## Introductory Concepts

This level introduces the idea of putting together your own win condition and nullifying objects, allowing you to walk over and ignore walls.

The name of this level likely refers to an unspoiled player's possible reaction when discovering that they cannot go out of the walls immediately.

## Solutions

Due to the open-endedness of the level, this puzzle can be solved in a variety of ways, including:

* Assembling  after nullifying .
* Pushing  to  to create  and win immediately.
* Pushing  to  to create . This ignores the  entirely and uses the walls as a goal, effectively turning the tables on their initial state.
Toolshed (Museum)

## Toolshed

***Toolshed*** is level I (capital i) of the Museum of Revisions. It is an early design of the *Toolshed* level in the main game.

Its width is 24, and its height is 14.

## Solution

The  is not  so you can exit the area and retrieve .

### Solution 1

* Form  and  and .
* Destroy the  to the right of the  text.
* Form .
* Make some object  and touch it.

### Solution 2

* Form  and  and .
* Destroy the  to the left of .
* Break .
* Make some object  and touch it.

### Solution 3

* Form  and  and .
* Destroy the  below .
* Form .
* Make some object  and touch it.

### Solution 4

* Form  and  and .
* Destroy the  above the  text in .
* Break .
* Transform  into some object, make it  and touch it.
STILL

is a property present in New Adventures. It makes an object unable to move. The object can still change directions.

* prevents movement from any source, including . It does not prevent destruction.
* If an object is  and , that object will not turn around, instead completely disabling the move.
* work like  while an object is . Note that this is re-checked after every tile moved via push/pull, unlike most movements where it is only checked at the start of the movement stage.
* It does not stop other effects of properties that can also create movement; for instance, a still+stop object can still be walked over by a swap object (it just won't move).

## Appears in levels

**Land Of Vehicles**

* Standby
* Written In Stone
* Ventilation Shaft
* Antigravity
* Planet Baba
* Buzz
* There And Back

**Land Land Land**

* Hidden Blueprints

**New Adventures!**

* Advanced Linguistics 1
* Advanced Linguistics 2
* Advanced Linguistics 3
Trapped

**Trapped** is level 12 of Volcanic Cavern.

## Initial Rules

* Walk into the  from below while  is in the same room as the rules, forming  while teleporting  out of the rules room.
* SHIFT the  up and then right one space each, then SHIFT the  out of the way to access the rules without teleporting.
* Break , then walk into the  from below.
* Create , then walk to the  to win.

### Solution 2

* Use the  to teleport to the rules.
* Push  left of , then  left to make .
* SHIFT the  to be facing upward, one space to the left of .
* Form  vertically on the  and push it all the way upwards. The  will shift  onto the  before the  rule can activate.
* Push  to the left using , then form .
* Touch the  to WIN.
Spaceport

**Spaceport** is level Extra 3 of Starry Lands. It is unlocked by solving Skygate.

## Solution

### Solution 1

* PUSH  left six times, then up once.
* Form .
* PUSH either  into the space below (From the not yet formed )
* PUSH the other  into the space above(From the not yet formed )
* Form .
* Form  vertically, with  diagonally below .
* Place , , and  in the following locations (they are interchangeable, but this is an example):
	+ Place  two spaces above the left , then PUSH  right.
	+ Place  three spaces left of that , then PUSH  down.
	+ Place  three spaces above .
* Form , and .
* PUSH  up to form .
* Wait until  forms , then push  down to reach  and WIN.

### Solution 2

* PUSH  against  until it can't go any further, then PUSH the  and  up once.
* Make  and PUSH either  into the space below (From the not yet formed )
* Break off  from  to form .
* PUSH either ,  or  into the corner below the  from .
* PUSH  left until  is above the  from .
* PUSH  up and PUSH  to the space below  from .
* Place either ,  or  between  and , just above .
* Bring  to the right area.
* Form , and .
* Prepare to make  by creating , and vertically, with  to the left of that second .
* Form , then create  once the  is about to go between  and the other piece of text.
* Wait until ,  and  are all formed, then go to the .
Skull Pile

**Skull pile** is Level 12 of Familiar Land.

Its width is 33, and its height is 18.

## Solutions

* Form  and PUSH a  to above, to the right of, below, and on top of the  itself.
* Form  horizontally. Form  vertically.
* Form  then  by pushing  to the left twice.
* With  safe on the  surrounded by s which are PUSH, wait until the s replicate all the way to the  to WIN.

## Trivia

An early version of this level had the rule , which made it unwinnable.
Reverse Fate 2

**Reverse Fate 2** is level Extra 2 of Land Of Oddities. It is a variation of I'm Invincible!, unlocked by solving Reverse Fate.

Its width is 24, and its height is 18.

## Solution

* Reform  horizontally and push it past the wall of s.
* Break , form , reform  and walk onto a .
* Form  and walk with one of the s onto a .
* Form , then walk past the wall of s and form .
* Walk onto the .
Tiny Pasture

## Tiny Pasture

**Tiny Pasture** is level 14 of Deep Forest.

## Solution

### Solution 1

* PUSH the upper  into the corner in the same row as .
* Reform  and .
* PUSH  on to the lower , facing downward.
* Form  and PUSH  onto them.

### Solution 2

* PUSH the upper  into the corner in the same row as .
* Reform  and .
* PUSH  on the upper .
* Form .
* PUSH  into the upper .

### Solution 3

* PUSH a  onto the area where  and  are.
* TELE  around so  is to the right of . (There needs to be a space in between.)
* Form .
* TELE some text out of the way.
* PUSH the center  into the corner in the same row as .
* Form .
Priority Lane

***Priority Lane*** is level Extra-1 of Depths.

## Introductory Concepts

This level demonstrates that the  property stacks.

## Accessing Level

* Transform 01 into  and 03 into .
* Form .
* PUSH the level icon that leads to ??? away.

After completing this level, a path is added, making it trivial to return.

## Solution

* SINK an  on the middle or bottom .
* PUSH the  above the  text down once. (After this, you can SINK  to make the movement easier.)
* Form  vertically.
* Walk onto the , then keep moving right.
Rapid Growth

**Rapid Growth** is level 10 of Starry Lands.

Solving it unlocks level Extra 4 – Sturdy Flowers.

## Solution

* PUSH  to the tile above  facing right.
* Break
* Form  horizontally with  on top of
* PUSH  above  and  below
* PUSH  vertically starting one tile to the left and below
* PUSH  two tiles to the right of
* PUSH  once to the left, forming  and
* Wait until  move onto the first (farthest left)  then move right once.  will SINK into the water.
* Wait one more turn, then MOVE down until  is just above the lower water.  will transform into a second  and follow the first  down the corridor.
* MOVE right until the first  sinks in the upper-right-most water tile.
* MOVE the second  onto the
Silly Trick

**Silly Trick** is level 14 of Familiar Land.

## Solution

* Make  and push a  into the room with .
* Make  again and teleport  out of that room.
* Re-make  and push the  not in the upper left chamber to the tile directly to the left of the right .
* Make both  and  so that one  is two spaces left of the right .
* Go into the upper left room and push that  into the  to teleport.
* Move to the right. The  and  will prevent the  from SHIFTing you back left.
* Move to the  and .
Rocky Road

**Rocky Road** is level 03 of Forest of Fall.

On mobile, the ROCK objects and text are replaced by FOLIAGE, but the playing area of the level is otherwise the same.

## Solution

You cannot use the  to teleport if it is push, since you cannot step in the same square as the . But you also cannot push the  into the  without teleporting across the s.

### Solution 1

* Push the  two squares to the left to break .
* Push  back on to the  to teleport .
* Now,  will continually teleport back and forth. On turns when  is on the left side, it will make , but not when it is on the right side.
* Moving carefully to not interrupt the  swapping, teleport  across and slowly push the right  down to destroy the .
* Touch the  to win.

### Solution 2

* Break the rule  by pushing  one square down.
* Push the  so that it's immediately left of .
* Break the rule  (leaving  and  intact), then push  one square left, onto .
* Arrange  horizontally and  vertically, so as to get the initial rules back after  is pushed a square to its right on the next step.
* Push  one square to the right. This way, you will be walking onto the  while simultaneously forming the rules  and .
* Walk off the right . Destroy  by pushing the  horizontally across it, and WIN.

## Trivia

* PC used to have foliage as mobile still does, but this was changed at some point.
Snakeke

* Text hidden
* Text shown

**Snakeke** is level D of Babarcade.

"Snakeke" is the "Baba Is You" version of "Snake" where you play as a line of .

## Solution

Move the line of  into the  without running into  or . Every time you collect , the  at the bottom will move forward, the snake will grow, and a new  will appear a few turns later. Continue to do this until you win.

Note that if you ever mess up, you are allowed to undo.

An effective strategy once the snake starts getting longer is to make loops around the outer edge of the level, only going inside for a short moment to get a .

It is possible to keep the snake at an (effective) length of 5 by looping around and walking into the newly-created  as soon as it has spawned.
Presenting Credentials

**Presenting Credentials** is level 11 of Land of Vehicles.

## Initial Rules

* Move one  onto the  when the other one is on the  or vice versa to get  and  next to each other.
* Break  and move one  onto the  to WIN.

### Solution 1b

* Teleport into the upper chamber to push the  down.
* Change to .
* Move one  into the  area.
* Move the other  below the area and press up against the pipes to maximize the vertical distance between the fungi.
* Reform  while one  is near the  and the other is not to the right of .
* Form  and push the  onto .
* Touch the  to WIN.

### Solution 2

* Push  right until  is on the column left of the .
* Change to , pushing  onto  from above.
* Push the  down to get the  outside of the chamber with .
* Move the top  into the chamber with the  and to the top row. Use the s to arrange the horizontal distance between the  so that the bottom one is in the column with  when the top one is in the column with , then to maximize the vertical distance.
* Form  and  vertically.
* Move up to place the top  on the  and form  with the bottom one.
* Temporarily form  for one turn to get the  into the bottom part of the level.
* Push  left out of the way, then change back to  by pushing  down, forming .
* Set up a large horizontal distance between the  and use the right  to push  back up and end up with the right  on the  and the left  somewhere to the left of the .
* Form  and break it when the  is left of the .
* PUSH the  next to the left , then get  onto the  to WIN.
Skeletal Door

**Skeletal Door** is level E of Forest of Fall.

## Solution

, so to reach the , you need to push  past the s, while not being .

* Push  two squares to the left so that it is in the same columns as (important for alignment later).
* Push  up and swap with  to make .
* Using the s as blockers, move text to the right and down to make  vertically while maintaining  horizontally.
* Push  to the right towards the s. Sacrifice  to get him past the s.
* Swap back to  by pushing text to the left-upper corner.
* Touch the  to win.
Sturdy Flowers

**Sturdy Flowers** is level Extra 4 of Starry Lands. It is a remix of Rapid Growth.

## Solution

* PUSH  to the row with the , with at least 2 spaces between it and .
* Break , and SINK  and  into the  blocking access to the .
* Place  on top of .
* Create and pointing to the tile left of .
* Move left onto  and simultaneously create  and , while  and  are on top of each other.
* Once past the s, move left to separate  and , and let  sink.
* Move right just before the  to double-move past it.
* Touch  and win.
Out at Sea

## Out at Sea

**Out at Sea** is level Extra-2 in Flower Garden.

## Introductory Concepts

This level introduces stacking two pieces of text on top of each other.

## Solution

* Push the  onto the .
* Form .
* Push the or the  onto the .
* Form .
* Form .
* Push the  off the  to separate them.
* Form .
* Push the  and then the  across the belt.
* Push the  onto the  to open it.
* Push the  onto the  to melt it, thus creating a .
* Walk onto the  to win.

## Trivia

The mobile version of the level lacks the decorative "sea".
Time Travel

**Time Travel** is level 09 of Land Land Land. It introduces the property BACK.

## Solution

* PUSH the  then form and PUSH  to reach the main chamber. Watch how the  moves back to its starting point.
* PUSH the  onto the  so that it activates .
* Form  and wait for the  to get back to a reachable place.
* Form  and SINK the  into the .
* Go to the  to WIN.
The Very Locked Hallway

**The Very Locked Hallway** is level 10 of Museum of Unused Levels.

## Initial Rules

* Form  on the left and wait two tiles below each  for a key to spawn in the gap.
* Open both s and touch the  to win.

### Solution 2

* Form  on the left and push the lower  three tiles up to reduce the number of doors that will spawn.
* Form  on the left and push the  above the .
* Push the  text up.
* Form  (on the right) and wait a turn before breaking it. Break  immediately.
* Open all eight s and touch the  to win.

## Trivia

* This level contains a  that reads: "Possibly the first level about More that I felt was good enough to include. In the end, it felt too aimless and was cut, however."
Tunnel

*Not to be confused with Tunnel level in Museum*

* PC
* Mobile

**Tunnel** is level 13 of Volcanic Cavern.

## Solution

* Form , then SINK a  into the .
* Form .
* PUSH a  onto the first , then take the last  through s, onto the second  so the two s are FACING each other.
* SINK the last two s in the .
* Form , then walk back to the .

## Trivia

* On November 16, 2019, with patch 253, the level was completely reworked because Hempuli wanted it to feature  and because he considers the original puzzle to be "fairly noisy and chaotic". The original puzzle was readded to the game two years later as the 17th level of Museum of Revisions.
* The level has since gone through few revisions.
	+ Originally it lacked the rule , allowing the fire to be pushed out of the tunnel for a solution like this:
		- Form , then SINK a  into the .
		- Form , and PUSH the  two tiles right.
		- Form , and PUSH the s onto the .
		- Form , and continue as above.
	+ A leftward-facing belt was added in version 423b to prevent that, but a variation of the above solution still worked.
		- Set up as before, but pushing the s only one tile right.
		- Form , and walk through the first  to push the second to the right. (The skulls will now face each other.)
		- Continue as above.
	+ In mobile (and later in PC version 477c), the  rule was added instead.

## References

1. ↑ The  in the original puzzle: "This level was in the game on release! I ultimately replaced it, because the section it was in was supposed to feature , and this one doesn't. It's also fairly noisy and chaotic."
2. ↑ Patch - November 16th on Steam
SWAP

is a Property that allows for it to swap places with objects that it moves into or move into it.

* When any object moves into a **SWAP** object, the **SWAP** object's position is set to where the object that moved into it was.
* When a **SWAP** object moves into any other object, that object's position is set to where the **SWAP** object was.
* Both effects ignore , and obey .
* **SWAP** objects ignore the  of other objects.
* If an object is , it is not  (a FALL object will move through it).
* Movement from **SWAP** is reactionary, occurring at the instant something moves into it or it moves into something, in the same fashion as .
* Being swapped does not change object's orientation.

## Appears in Levels:

### Deep Forest

* Nearly
* Not Quite
* Passing Through
* Salvage
* Insulation

### Volcanic Cavern

* Mouse Hole
* Coronation

### Unused Levels

* Fortress
* Fortress
* Back to Basics
Reverse Fate

**Reverse Fate** is level Extra 1 of Land Of Oddities. It is a variation of I'm Invincible!.

Its width is 24, and its height is 18.

Solving this level unlocks the extra level Reverse Fate 2.

## Solutions

### Solution 1

* Re-form  horizontally and push it across the s.
* Form , then form  (while  is still SAFE) and SINK one .
* Form  and move one of the s to the middle  to make .
* Push the remaining text up that column to form , then go to the  to WIN.

### Solution 2

* Re-form  horizontally and push it across the s.
* Form , then form  (while  is still SAFE) and SINK one .
* Form .
* Push  into the rightmost .
* Position  or  against the bottom of the level below , with the other word one up and left of it.
* Form  in the second row from the bottom, then move right to form .
* Move down then right to get the free  below , then move up until you form .
* Form , then go to the  to WIN.

## Trivia

There is an unused level of the same name. According to Arvi Teikari, "Reverse Fate is like Silly Trick in that I repurposed an old level name for a new level so that I don't need to bug the translators with more requests."

## References

1. ↑ Discord message, 20 February 2022. Retrieved 1 March 2022.
Volcanic Cavern

***Volcanic Cavern*** is the ninth sub-world of Map. It is a fire-themed hub.

It introduces .

Volcanic Cavern is divided into four subsections. The first section on the left has no central theme. The bottom section focuses on  mechanic. The section on the right is about the  operator. There is then two isolated levels at the top right.

## Levels

*Volcanic Cavern* has 15 levels, but only 9 are required to clear the area:

* 01 - Tour
* 02 - Peril at Every Turn
* 03 - Pillarwork
* 04 - Mouse Hole
* 05 - Torn Apart
* 06 - Vital Ingredients
* 07 - Backstage
* 08 - The Heist
* 09 - Join the Crew
* 10 - Automaton
* 11 - Trick Door
* 12 - Trapped
* 13 - Tunnel
* 14 - Broken Expectations
* Extra 1 - Coronation

## External links

* Volcanic Cavern in *Baba is Hint: A Spoiler-Free Guide*
Solitude

## Solution

* Push the  into the intersection on the right.
* Break  and  to create .
* Push the  so it overlaps with the .
* Push  on top of the , then form  using it, then push it upwards.
* Make .
* Walk across the  and break  from , allowing you to make  while above the .
* Push the  onto the .
* Push the  into the  to win.
Shelter

**Shelter** is level 07 of Land Of Oddities. It continues to explore the verb FEAR.

Solving it unlocks level Extra 4 Bunker.

## Solution

* Form .
* PUSH a  to the following places:
	+ right of the top ;
	+ below the bottom  with an empty tile in between.
* Use the 's FEAR of s to place the  on the row below the bottom , one or more steps left of the , facing right.
* Form  and .
* Form .
* The HOT  MELTs and you can go to the  to WIN.
Visiting Baba

**Visiting Baba** is level Extra-6 in Chasm.

## Initial Rules

### Solution 2

* PUSH the  to the , then enter the upper area, such that the  bounces between the stars.
* PUSH  to the , making  and  overlap once per two moves.
* When they overlap, push them away from the  to form .
* Form .
* Pass through the , SINK all three objects, and WIN.
Turns

***Turns*** is the second level of The Lake. It is an underwater- and ruins-themed level that borrows elements from the cave theme.

Its width is 28, and its height is 16.

## Introductory Concepts

This level expands more on the concept of SINK and also introduces two new obstacles:  and .

## Solution

* SINK the . Any of the following will work:
	+ SINK a  in the , then push the other  onto the  and form .
	+ Break , then push a  onto the  and form .
	+ Form , push the  onto the , then re-form .
	+ Make STAR or ROCK be both SINK and PUSH (with  or with one of  and  vertically and the other horizontally), then push the appropriate object into the .
* Form either  or .
* Touch the  to WIN.
What's That?

**What's that?** is level 19 of Land of Vehicles. It introduces .

## Solution

* PUSH the  blocking the way out of 's starting chamber down. It ends up on the .
* PUSH one or more s onto the  that delimits the area with the .
* Form .
* Move right so that one  is in the area with the . Activate  and go to the  to WIN.
The Heist

**The Heist** is level 08 of Volcanic Cavern.

## Solution

* Form , and transform an  into  using this.
* Form  and use a piece of text (other than ; needed for next step) to PUSH the  to separate it from the .
* PUSH the  on to the  to separate the  from the text.
* While the  is in the southern room, form . Then form  with the new .
* Repeat the above steps to make another : make  again, set up such that you sacrifice  or  to make a . Bring it to the  as before.
* OPEN the , then WIN.
Wireless Connection

**Wireless Connection** is level 10 of Solitary Island.

Its height is 16, and its width is 28.

## Initial Rules

All solutions for Dim Signal also work here.  are interchangeable in solutions.

### Solution 2

* PUSH both objects so they are facing horizontally in one of the rows the text needs to go.
* Form , breaking it once the  is one column right of .
* Form .
* Form  with the  to the right of it.
* Reposition the  to the other text entrance, and PUSH an  in with it.
* Either stand on the  when the rule is formed or put 2 more texts behind the  (then walk on the ) to win.

### Solution 3

* PUSH both objects so they are facing horizontally in one of the rows the text needs to go.
* Form , breaking it once the  is facing left in the same column as .
* Form  with the  to the right of it, stopping it once the text gets in position.
* Form  and , extracting both objects.
* Reposition the  to the other text entrance, and PUSH an  in with it.
* Either stand on the  when the rule is formed or put 2 more texts behind the  (then walk on the ) to win.

### Solution 4

This solution does not use the  at all.

* PUSH the following into place in the row between  and , facing right: .
* Form , wait for the  to return to your side, and then break it.
* Now PUSH to set up , facing right, in the row above the one with .
* Form  again, move to the , and wait to WIN.
The Lake

***The Lake*** is the first sub-world of Map. It is an underwater-themed hub and features the game's first instances of .

The world is divided into three sections. The first section introduces  but otherwise has no central theme. The upper section is about manipulating  and the section on the right is centered around transforming nouns into other nouns.

## Levels

*The Lake* has 15 levels, but only 8 are required to clear the area:

* 01 - Icy Waters
* 02 - Turns
* 03 - Affection
* 04 - Pillar Yard
* 05 - Brick Wall
* 06 - Lock
* 07 - Novice Locksmith
* 08 - Locked In
* 09 - Changeless
* 10 - Two Doors
* 11 - Jelly Throne
* 12 - Crab Storage
* 13 - Burglary
* Extra 1 - Submerged Ruins
* Extra 2 - Sunken Temple

## External links

* The Lake in *Baba is Hint: A Spoiler-Free Guide*
REVERT

is a property that turns an object back into what it originally was. It appears in New Adventures.

For example:  after  turns all the s that were transformed from  back to . This only applies to objects that were transformed through  and . Objects created via , , and  can not transform into the type of object used to create them.

## Additional properties

* Objects remember the object they originally were, and that's what gets carried through a transform.
	+ For instance,  from a  initially will oscillate between , since even the  remembers it was originally a .
	+ is an exception. For example,  will transform  into EMPTY, which, if  was LONELY, then oscillates between  and EMPTY. Likewise,  does nothing.
* will kick the player out of the level and the outer level transforms back into a level icon.
	+ However, when in the map containing a transformed level, it does not remember its original form. For instance,  followed by  in the map will not work.
* **X IS X** disables **X IS** **REVERT**.
* takes priority over other transformations. For example,  will cause objects that were initially  to oscillate between  and , while objects that were initially  will transform into .
* An object transformed into multiple different objects simultaneously will have all the objects remember the original object.
* does not stack. For example,  will still make  transform into a single .

## Appears in levels

* Former Glory
* Seasons
* How Time Flies...!
* Sneaking About
Slideshow

**Slideshow** is the eighth level of Map and bears a strong resemblance to Baba Is You, the very first level. It is unlocked once seven worlds are cleared.

## Introductory Concepts

This level introduces the noun , showing that even the entire level can be manipulated by words.

## Solution

While the level moves off the screen, the level is still functional. By counting squares/key presses, everything still works as normal offscreen.

Any of the following will work:

* Move around the WALL, onto the FLAG, which by now is completely offscreen.
* Break , then walk onto the FLAG.
* PUSH  up, making , then move up or down twice.
Rocket Trip

***Rocket Trip*** is the sixth sub-world of Map. It is a space-themed hub.

It introduces .

Rocket Trip is divided into two subsections. The left section is entirely focused on  while the right section is entirely focused on .

## Levels

*Rocket Trip* has 15 levels, but only 8 are required to clear the area:

* 01 - Empty
* 02 - Lonely Flag
* 03 - Babas Are You
* 04 - Please Hold My Key
* 05 - Horror Story
* Extra 1 - Existential Crisis
* 06 - Aiming High
* 07 - Trio
* 08 - Bottleneck
* 09 - Platformer
* 10 - The Pit
* 11 - Heavy Words
* Extra 2 - Heavy Cloud
* 12 - Guardians
* 13 - Sky Hold

## External links

Rocket Trip in *Baba is Hint: A Spoiler-Free Guide*
Rule

A rule is made from a string of  or objects that are . Rules read from left to right in a row, or from top to bottom in a column.

If the game detects too many possible rules at once, everything in the level is destroyed and the game displays "TOO COMPLEX!" message. A similar screen occurs if a rule parses too many times, displaying the “INFINITE LOOP” message.

## Base Rules

The following rules are enabled by default, even though there isn't any text saying so.

 and  can still be used to negate these rules.

Objects can get the coresponding properties by using .

These rules are not listed in the pause menu. (If they are recreated as rules made from text, they will still be added.)

## Rule Parsing

When three or more parsable objects are placed in a line, the game will attempt to read if there is a rule. If it detects that there is, that rule is added to the rule list.

If more than one parsable object is stacked, the game will attempt to produce all possible rules.

Conditions and  prevent their child rule from parsing, however this is unreliable and fail if another parsable object is stacked.

Rules parse when any parsable object changes position or is destroyed, or an object is transformed to text. Between parsings, active rules are simply stored.

When parsing, if something's name starts with "text\_", those first 5 characters are cut off. This applies to text (which start with text\_ regardless), letter strings that start with "text\_", and even  objects.

Rules parse based on the text type of words. See Level Editor to see what each type corresponds to.
The Return of Scenic Pond

***The Return of Scenic Pond*** is level 16 of Meta.
This level very closely resembles Scenic Pond.

The main difference is that there is no empty space in the  to push the  in.

## Introductory Concepts

This level introduces using  to stack text.

## Initial Rules

Alternatively, it is possible to make either  or  win by getting one to the left of  while  is active then forming /. Then, to WIN, form /, or form  and sink a spare text.
Two Doors

***Two Doors*** is the tenth level of The Lake.

Its width is 28, and its height is 16.

## Introductory Concepts

This level reinforces the concept that opposing verbs can be used simultaneously on a single object.

## Solutions

### Solution 1

* Form  to eliminate the .
* Form .
* Form .
* Touch the  to WIN.

### Solution 2

* Form .
* Form , or  as above, or (if you did  horizontally) .
* Form .
* Touch the  to WIN.

### Solution 3

* Push  next to .
* Push words left, alternating between  and , until there are only two empty spaces between  and .
* Push an  left of , then push  left to form .
* Form .
* Touch the  to WIN.

### Solution 4

* Form .
* Form , then re-form .
* Use one  to remove the .
* Form .
* Touch the  to WIN.
RAIN

is a Noun exclusive to the Level Editor. It can only be found in Baba is You main world folder, otherwise it does not appear in sprite list.  also does not appear anywhere in the main game.

It was shown in a tweet that parodied the game The Legend of Zelda: Breath of the Wild, alongside a cyan  named LINK.
STICK (Property)

*This page is about the cut property. For the object of the same name, see STICK.*
 was a property that was cut from the game. It was intended to cause objects to clump together, but was removed from the game because it was too difficult to program.

Its sprite can still be found in the old editor.

1. ↑ https://www.youtube.com/watch?v=7zLwa4bztWs *How Baba Is You Works - GMTK Most Innovative 2019*. Game Maker's Toolkit, December 2019.
Secret Garden

* PC
* Mobile

*Not to be confused with the unused level of the same name.*

**Secret Garden** is level Extra-1 in Flower Garden.

This is a remix of level 4, Relaxing Spot.

## Introductory Concepts

This level introduces transforming text into a different object.

## Initial Rules

* (mobile only)

( are completely interchangeable in both of these solutions.)

* Push  and  both on to the  (making  as needed). This destroys the  because of the rule .
* Push both  and  past the  (making ) as needed.
* Make  to turn  into  text.
* Make  again and push the  up to make  and touch the .

## Trivia

This level was edited in August 2020 to remove the second  text, as a mechanic change made it possible without it (Forming  used to transform the  into  on the same turn). The mobile version still has the additional .
Scenic Pond

**Scenic Pond** is level D of Forest of Fall.

## Initial Rules

* Form  vertically off of  (offset the s by walking one of them into a  if necessary).
* Move one  into the  above , making .
* Scoot past the  and , make .
* Break the rule  and touch the  to win.

### Solution 2

Any solution that works in The Return Of Scenic Pond also works in this level.
Where Am I Going?

**Where Am I Going?** is level 20 of Land of Vehicles. It shows how PHANTOM interacts with PULL.

## Solution

### Solution 1

* Form  on the same row as .
* PUSH  down twice to activate  and .
* Move onto  and hold left. The text will push the s out of your way.

### Solution 2

* Form .
* PUSH  down twice to activate  and .
* PULL the  until it's just above , then PULL down so that  is no longer  and  is no longer .
* Form .
* PULL the  to the right of the  outside the flag chamber so that you can walk onto the  to WIN.

### Solution 3

* PUSH the  into the corner below .
* Form .
* PUSH  down twice to activate  and .
* PULL the  to push  three tiles up.
* Form .
* Form .
* Put  above  and push it down to active  simultaneously with .
* PULL the  down to break .
* Baba can now push s and WIN.
Set The Stage

**Set The Stage** is level 06 of Starry Lands. It introduces the property NUDGE.

## Solution

* Move left until you activate .
* PUSH two s to the following positions:
	+ Underneath , on the row just below , facing right.
	+ Underneath , with one empty row below , facing right.
* Place  above the two s right of .
* Push  left to form , then continue pushing it left to form  four turns later.
* Walk to the  to WIN.
Turn the Corner

***Turn the Corner*** is level 07 of ???.

## Initial Rules

	+ You can swap  if you want. The order of the properties of  doesn't matter, either.
* PUSH  into the  to the right of .
* PUSH  to the left.
* Form .

### Baba

* Form  vertically.
* Repeat all the above steps, except continue pushing  to the left.
* Form .
	+ can be substituted for  if you break the  rule.
* PUSH  to the right,  below , then  upward, transforming the level.
Volcano

* PC
* Mobile

**Volcano** is the fifth level of Map. It is the first stage with lava and features ruins-themed and cave-themed elements.

Its width is 33, and its height is 18. On mobile its width is 28 and its height is 16.

## Introductory Concepts

This level introduces noun  the properties  and . It also demonstrates that you need to be careful not to break the "BABA IS YOU" sentence.

## Solution

* PUSH  to the side to start and then move words around:
	+ Forming  causes the river to evaporate because it is HOT and MELTing at the same time.
	+ Forming  creates an army of BABAs.
	+ Forming  allows you to PUSH the LAVA river over to reach the goal.
	+ Forming  or  allows breaking  or .

## Trivia

* This is the first level with material change on mobile, as the lava had to be rearranged for the smaller map size. There's also an added lava pool in the lower left.
* This is the first level where you can destroy every object, by forming wall is push and destroy each thing with HOT and MELT.
Stardrop

***Stardrop*** is level 05 of ABC.

## Initial Rules

### Solution 3 (PC only)

This doesn't work on mobile, as the  faces right rather than down and so the s never pass the  in the seventh step.

* Form  and  (in either order).
* Form  and  simultaneously.
* Form .
* Form  and  simultaneously.
* Form , then .
* Form  and  simultaneously.
* Form , and let the  pass the .
* Form , then .
The Box

***The Box*** is level 13 of Meta.
It introduces the concept of objects outside of a level being necessary for a solution inside a level. The level name refers to the concept of thinking outside the box, which can clue players into the solution.

## Solution

* Prior to entering, place a  next to this level's tile in Meta. This can be performed in a number of ways:
	+ Transform 12 into . This is the intended, and easiest, solution.
	+ Transform 03 into , 08 into , and 12 into , then PUSH 11 away and PUSH the  next to this level. Then enter this level.
	+ Alternatively, use a method to reach Acrobatics, then transform a  into  next to this level.
* Break  using the spare .
	+ Another way to break  is by forming  and pushing the  up.
* Form .
SEEING

is an infix condition which is similar to . The rule **X SEEING Y IS Z** is active if there is a Y any number of spaces in front of X (by facing direction; in a straight line only), unless there is a solid object (STOP, PUSH, or PULL) between the two.  appears in New Adventures.

* Solid objects block vision even when the objects are  or .
* objects,  objects, and  can be seen through even when they are solid.
* objects (other than ) can't be seen. If no visible objects are on a tile, it counts as an "empty" tile for the condition .
* A solid object on the object that is seeing, or the object being seen, does not stop vision.
* Weird update-order-related behavior is encountered when an object seeing another object activates conditions and properties that would stop the object from being seen.

## Appears in levels

* Clear Vision
* Seeing Double
* Seeing Trouble
TILE

is a Noun with no special properties. It is mostly used as a background decoration. Even in most of levels where the placement of tiles matter, the word  is not present.

## Appearance

A  is a grey square. They act like real life tiles frequently made to form floors. They have rounded corners, and have a black outline along with grey outline.

## Appears in Levels:

### Map

* Baba Is You (object only)
* Now What Is This? (object only)
* Out Of Reach (object only)
* Off Limits (object only)
* Slideshow (object only)

### The Lake

* Turns (object only)
* Pillar Yard (object only)
* Brick Wall (object only)
* Lock (object only)
* Novice Locksmith (object only)
* Locked In (object only)
* Two Doors (object only)

### Solitary Island

* The world itself (object only)
* Float (object only)
* Research Facility (object only)
* Tiny Pond (object only)
* Tiny Isle (object only)
* Catch the Thief! (object only)
* Wireless Connection (object only)
* Prison (object only)
* Dungeon (object only)
* Dim Signal (object only)

### Deep Forest

* Victory in the Open (object only)
* Factory (object only)
* Tiny Pasture (object only)

### Volcanic cavern

* Peril at Every Turn (object only)
* Pillarwork (object only)
* Trick Door

### Mountaintop

* What is Baba? (object only)
* Connector (object only)
* Floaty Platforms (object only)
* Floatiest Platforms (object only)
* Seeking Acceptance

### ???

* Glitch (object only)
* Error (object only)
* Ultimate Maze (object only)

## Trivia

* In the starting cutscene before Baba Is You, eachassembles when  appears. This is unusual because all the other objects assembled when their respective text appears. There were no texts forhowever.
* In older versions, this object was named
ICE

Introduced in Icy Waters,  does not have any inherent properties although it is often paired with  or .

## Appearance

 is a transparent object which looks like a block of ice. It has a few "scratches" on it. It also connects to other ice blocks if there are any adjacent, much like .

## Appears in Levels:

### Rocket Trip

* Babas Are You
* Aiming High
* Guardians

### Flower Garden

* Adventurers
* Out at Sea

### Chasm

* Lonely Sight
* Broken

### Volcanic Cavern

* The Heist
* Automaton

### Meta

* One-Way Entrance (object only)
* Acrobatics
* Triplets
* Another Way
* Queue

### Unused Levels

* Reunion
* Apartment Building
* Fungal Trial
* New Tele
Tour

**Tour** is level 01 of Volcanic Cavern.

## Introductory Concepts

The level introduces the mechanic of cyclic conversions.

## Solution

Goal: Make , ,  and , all at the same time. This lets you alternate between  and  every turn.

* Push unused  and  to make  vertically.
* Push  to replace  in horizontal .
* Push  in the right one cell down, and make  and .
* Pass through  and  to make .
* Touch the  to win.
Separated by Liquids

**Separated by Liquids** is level 14 of Museum of Unused Levels.

## Solution

* Form .
* Sink  in the lowest or rightmost .
* Form .
* Form  and touch  to win.

## Trivia

* This level contains a  that reads: "This is from the jam version! Quite chaotic and aimless, and I had to alter it a bit due to how the logic has changed."
* Before the release of the Museum levelpack, this level could only be found in the game files and was unwinnable because the  text was further down. It also had a piece of  text on the right side.

## References

1. ↑ See `baba/12level` in the game files or File:Separated by liquids.gif.
ROBOT IS HELP

ROBOT IS HELP (Not to be confused with ROBOT, the object and word) Is a Discord bot created by Hempuli, In order to display levels, rules, and objects found within Baba Is You in the form of Discord images. It can be found Here.

ROBOT IS HELP takes the avatar of a ROBOT facing right. Its main features, like stated before, are for displaying both text rules and level geometry. By default, the main commands are **+rule** for displaying text, and **+tile** for displaying level geometry. Normally tile-diverse objects, such as WALL or BRICK, are tiled accordingly, with all objects and text being animated in .gif form, recreating the text wobble of Baba Is You.

The Bot is not perfect, however, as visual rules, such as UP or RED do not display on the affected objects without usage of bot terminology to change that.

## Examples

`+level Maintenance Tunnel``=rule - - key has box
- key is open
baba is you`