Krashlee Grenadine

Krashleelynn Grenadine AKA Krashlee Grenadine is an original member of the Mystery County Monster Hunters Club.

## Krashlee Grenadine

### Relatives

Paula Grenadine (mother), Krashton Grenadine (brother), Shamanda Felt (god-cousin), Uncle Tony (god-father)

### Playbook

* The Monstrous (current)
* The Chosen (season 2)
* The Flake (season 1)

## Appearances

### Debut

Episode 1 - I'll Have What the Goonch Is Having

## Description

In 2007, Krashlee Grenadine is a fifteen-year-old girl with dark auburn hair. She has the body of a thirteen-year-old, due to a deal she made when the timeline was changed.

### Personality

Krashlee is the youngest Clubmember, and has a sharp mind, with excellent research skills. While she is a pro at investigating mysteries, she often puts her romantic life ahead of everything else.

## Relationships

* Paula Grenadine - Krashlee's mother
	+ Krashlee has an icy relationship with her mother, who she views as controlling and self-obsessed.
* Krashton Grenadine - Krashlee's brother
* Jared Leavers - The Grenadine's housekeeper
	+ Krashlee views Jared as a father figure, and often tells him that she loves him.
* CEJ - Krashlee's boyfriend
	+ Krashlee and CEJ have had a relationship full of ups and downs. In Season 1, each swore that they were not interested in the other romantically. In Season 3, Krashlee breaks up with Derrk to date CEJ.
* Susan Wexler - Mentor
	+ Susan and Krashlee are very close. Krashlee even lived with Susan in Season 2. Krashlee views Susan as either a mother or aunt figure, and has been training under her to improve her monster hunting and magic skills.
* Shamanda Felt - Krashlee's god-cousin
	+ Shamanda and Krashlee were best friends in Season 1, but after Shamanda started the Dojo, they have had less time together and more friction in their relationship.
* Adam Miller - Krashlee's best friend
	+ Adam and Krashlee became best friends in Season 2
* Uncle Tony - Krashlee's god-father
	+ Tony Felt cares for Krashlee, and was close with her father.
* Aunt Toni - Married to Uncle Tony
	+ Krashlee cut off some of Toni Felt's hair during the county fair arc, and it is unknown whether this has been forgiven.
* Derrk Pflifer - Krashlee's ex.

## Season 1

**The Goonch**

Krashlee Grenadine is introduced as a fourteen-year-old with a tenacity for solving mysteries. She has been on the cryptid forums and ready to find the Goonch. As the Club investigates the disappearance of Dylan, a high school student who's girlfriend, Aleesha Murdoch, claims was done by the Goonch, they get a large net from a net shop after Krashlee discovers that a Goonch is also a catfish in South East Asia. They travel to the Ranger Station under the guise of wanting a tour from Ranger Byron Ilong, but really, Susan and Krashlee are trying to find a mystical ingredient that can help them capture a Goonch.

While searching for the ingredient, severed toes, Krashlee flashes back to a past life which was a man that Susan Wexler maimed as a teenager. They know where the toes are, but before they can get them, CEJ is captured by a giant catfish! The club rescues him, with Krashlee attacking the Goonch with her uncle's rifle.

As the catfishes escape, the Club discovers a semi-underwater cave. Inside they find a pile of corpses, and a humanoid Salamander, bringing another body the pile. They fight the Salamander, and a giant millipede. They realize that the pile of corpses, all defiled with magical runes, are the source of the giant creatures. Afterwards, they go back to Susan's Lair to heal. Needing the severed toes to cast a spell to remove the magic that has been leaking from the bodies, they gather all the needed ingredients and cast the spell. Adam, who was seriously injured while fighting the catfish and Salamander, stayed at Susan's Lair, but was confronted by a strange boy. The Club, alerted to the intruder, rushed back to help Adam, but the boy was gone.

Unbeknownst to the Club, the boy was the Devil, who Shamanda knew, because she had sold her soul to him back in Tacoma. The Devil wanted Shamanda to get Adam's soul for his collection.

**Lust Demon Arc**

Krashlee gets a note, asking for her help. It's from Dennis Vargas a fellow survivor of the Camp Onomatopoeia fire. His brother Wyatt has been acting strange and planned a make out party by Lake Mystery, at the site of the now defunct Camp. Krashlee and the club head to the Lake to break up party, and they realize that the Goonch or Gunch is reeking havoc and stirring up lust in the teenagers. While there, the Clubmates meet Chet Gibbons, Susan Wexler's ex, and CEJ accidentally kills him. They Club breaks the hold that the mystery creature has on Wyatt Vargas, but Krashlee is possessed, inciting a lust for revenge.

Krashlee goes home, but the next morning, in a fit of rage, cuts her mothers hair off. She heads to the school where the Fallentine's Dance will be held and causes a ruckus at the Lair. The Club tries to set up an exorcism, but only Paul is there to perform it and it fails. Krashlee beats Paul up and kisses him before she leaves and sets some school buses on fire. The Devil, in the form of Rider Strong, tries to kill the demon inside of her, and Krashlee forces it out of her body, before she too is killed. Before it leaves, she connects with the entity controlling it. Lailah. Someone trapped in the wrong time.

The Club questions Paul about his actions after Krashlee beat him up. He stole Susan's phone and texted a number called 'Do Not Contact'. They learn he was being directed by Barb Wexler who was spreading awful rumors online about Susan. CEJ punches Paul who passes out, and Shamanda and Krashlee take Paul home.

Krashlee snoops in Paul's computer while he is unconscious. She discovers the messages between Paul and Barb. She also finds a message from Dr. Brian Inajar about the Greater Internet Mersenne Prime Search. Paul discovers her snooping and kicks her out of his house. Krashlee is overwhelmed by her teenage insecurities and her past life Janice takes over.

Janice does some beat poetry in a coffee shop, Krashlee comes back to herself and heads home. She fights with her mom, but ultimately makes her mother feel bad enough to let her off the hook for ruining her hair.

**The Power Station**

The next day, Krashlee gets a text from Susan, asking her to meet at the Quivik house. When Krashlee arrives, she discovers that the house is covered in living Christmas lights that attack anyone who tries to remove them. Several people who had come to clean out the house have disappeared, taken by the lights. Krashlee, Susan, and Shamanda are able to enter the house. Krashlee finds Theresa Serbinski trapped in the chimney and is able to rescue her. Adam and CEJ break into the house, and all together they expel Melvin Quivik from the place. Unfortunately he gets into the body of Doug Boose.

Hearing that something bad is happening at the power plant from CEJ and Adam, the Club decides to leave Melvin for now and investigate. They steal Tom Knutts Netmobile and get to the power plant. Adam stays behind to heal, but the rest of them get inside the building. Once there, CEJ reveals that he is actually a Salamander wearing the skin of their friend. Other Salamanders appear and Susan summons a grief demon which attacks them. Adam comes back and attacks the Salamander wearing the skin of his cousin and drains the life out of him.

After the fight, Shamanda is swayed over to Lailah's side both by realizing she has been used by Rider Strong, and the convincing honesty of Lailah. She uses the power of the Coherence to become the Queen of Hell and trap Rider Strong in the power station. She takes control of her softball team friends, and use them to capture Susan, as Lailah needs her. She, the softball girls, and Susan all leave Krashlee and Adam behind.

Derrk comes by around this time and offers to help Krashlee and Adam. They try to find Susan, although the corridors of the generating station have become long and twisting. While searching for Susan, Prime and Rebecca Ernst find the trio and attack them. Working together, the three teens force the two Moth Men out of the Haverford Generating Station and into the Coherence. Adam loses his hopeless condition and fully becomes a Moth Man. They eventually find Marcus Verhmese and Tom Knutts who work for the Haverford Chamber of Commerce, an organization that is revealed to have been founded to keep Lailah, an angel, bound to the Haverford Generating Station. They also discover from Marcus that Philadus Haverford IV, who captured Lailah, used her to create the state of Superior.

Krashlee, Derrk, and Adam capture Marcus and Tom, and they bring them to the central chamber where Lailah, Shamanda, and Susan are. Susan summons CEJ into existence. Lailah tells them about the Coherence and Susan's role in it. While she does so, Marcus Verhmese uses the power of belief to free himself and get more powerful. While her friends fight Marcus, Krashlee has a conversation with Lailah. The Angel tells her all about what it means to be the incoherence, and Krashlee takes it to mean that she has to be a loser and weird. She pouts for a bit, but them helps her friends ground themselves and get back to normal.

Lailah tells the Club that in order to change the would they have to perform the ritual and make a sacrifice.

## Season 2

**New Season Changes**

**The Hodag**

**The Tooth Fairy Arc**

**The Townhall and Aftermath**

**The Chipheads and the Hydroelectric Dam**

**Chadriel Interlude**

**The Black Site**

**Flashback to the Future**

## Season 3

**New Season Changes**

**A Fire Starter**

**Forever Young and the Boy-Girl Party**

**Threat Level Disco**

**The Comic Events of MCMHC**

**Fallentine's and Miller Moments**

**The Election**

**LIDS**

**Dungeons and Derrks**

**Krashlee's Birthday Bust**

**The Hand(an)s of Time**

**Ladd's Get It On**

**Where in the World Is Krashmandam Suzameejay?**

## Playbook

### The Flake

*The original playbook in Season 1.*

***Luck***

* When you spend a point of Luck, pick an aspect of the current situation. The Keeper will tell you what other conspiracies that aspect connects to.

***Moves***

* **Connect the Dots** - At the beginning of each mystery, if you look for the wider patterns that current events might be part of, roll +Sharp.
	+ On a 10+ hold 3.
	+ On a 7-9 hold 1.
		- Spend your hold during the mystery to ask the Keeper any one of the following questions:
			* Is this person connected to current events more than they are saying?
			* When and where will the next critical event occur?
			* What does the monster want from this person?
			* Is this connected to previous mysteries we have investigated?
			* How does this mystery connect to the bigger picture?

* **Suspicious Mind** - If someone lies to you, you know it.
* **Often Overlooked** - When you act all crazy to avoid something, roll +Weird.
	+ On a 10+ you’re regarded as unthreatening and unimportant.
	+ On a 7-9, pick one: unthreatening or unimportant.
	+ On a miss, you draw lots (but not all) of the attention.

### The Chosen

*Taken at the beginning of Season 2.*

***Luck***

* Whenever you mark off a point of Luck, the Keeper will throw something from your fate at you.

***Moves***

* **Destiny's Plaything** - At the beginning of each mystery, roll +Weird to see what is revealed about your immediate future.
	+ On a 10+, the Keeper will reveal a useful detail about the coming mystery.
	+ On a 7-9 you get a vague hint about it.
	+ On a miss, something bad is going to happen to you
* **I'm Here For A Reason** - There’s something you are destined to do. Work out the details with the Keeper, based on your fate. You cannot die until it comes to pass. If you die in play, then you must spend a Luck point. You will then, somehow, recover or be returned to life. Once your task is done (or you use up all your Luck), all bets are off.
* **The Big Entrance** - When you make a showy entrance into a dangerous situation, roll +Cool.
	+ On 10+ everyone stops to watch and listen until you finish your opening speech.
	+ On a 7-9, you pick one person or monster to stop, watch and listen until you finish talking.
	+ On a miss, you’re marked as the biggest threat by all enemies who are present.

### The Expert

*Moves were taken, but the playbook is not used.*

***Haven***

* **Armory** - You have a stockpile of mystical and rare monster-killing weapons and items. If you need a special weapon, roll +Weird.
	+ On a 10+ you have it (and plenty if that matters).
	+ On a 7-9 you have it, but only the minimum.
	+ On a miss, you’ve got the wrong thing.

### The Spooky

*Moves were taken, but the playbook is not used.*

***Moves***

* **The Sight** - You can see the invisible, especially spirits and magical influences. You may communicate with (maybe even make deals with) the spirits you see, and they give you more opportunities to spot clues when you investigate a mystery.

### The Monstrous (current)

*Taken at the end of Season 2.*

***Monster***

Krashlee is a ghoul.

***Luck***

* When you spend a point of Luck, your monster side gains power: your Curse may become stronger, or another Breed disadvantage may manifest.

***Curses***

* **Feed** - You must subsist on living humans—it might take the form of blood, brains, or spiritual essence but it must be from people. You need to *act under pressure* to resist feeding whenever a perfect opportunity presents itself.

***Moves***

* **Claws of the Beast** - All your natural attacks get +1 harm.
* **Unholy Strength** - Roll +Weird instead of +Tough when you *kick some ass*.
* **Unquenchable Vitality** - When you have taken harm, you can heal yourself. Roll +Cool.
	+ On a 10+, heal 2-harm and stabilize your injuries.
	+ On a 7-9, heal 1-harm and stabilize your injuries.
	+ On a miss, your injuries worsen.

## Past Lives

### ***Move***

* When you open up your brain to your previous incarnations hoping to discover something, roll +Weird.
	+ On a 10 or more, a past life has something useful to offer. Ask the Keeper two of the questions below.
	+ On a 7-9, a past life has a little experience. Ask the Keeper one of the questions below.
	+ On a 6 or less, a past life takes over for a while.
		- Past Lives questions:
			* What did a past life discover about \_\_\_\_\_\_\_\_\_\_\_?
			* How did a past life deal with \_\_\_\_\_\_\_\_\_\_?
			* What important hidden secrets can a past life show me the way to?
			* What did a past life learn to late to help them?
			* What can specific past life \_\_\_\_\_\_\_\_\_\_\_ tell me?

### ***Previous Incarnations***

#### Goodie Stevens - Accused Witch

* Goodie Stevens in a 42 year old accused witch from Salem, Massachusetts, who takes over Krashlee's body in Episode 8.

#### Janice - Beat Poet

* It is revealed that Janice was killed by Layla and the Salamanders to use the power of the incoherence to make one change in the universe. That change was to split a zygote, resulting in the twins: Susan and Barb Wexler.
* Janice's Poetry

## Items

* Garrote
* Hunting Rifle (belongs to her uncle)
* Fanny Pack
* Sweat pants
* Lariat of Honesty™ (lasso of truth)

## Trivia

* Krashlee does not know who her father is.
* Krashlee was given a rural permit note by her mother to drive at 14, and she knows how to drive a tractor.
* She always carries her little brother's sweatpants in her bag, in case he poops himself.
	+ It was revealed in Episode 361 that Krashlee actually carries around sweatpants in case she pees her pants.
* Krashlee took karate with CEJ
* Owns several weapons and other spy equipment from a shop in Washington, DC.
* Krashlee's favorite animal is the turtle.
* Krashlee's favorite cake is a brown sugar cake.
* Krashlee is revealed to have a shopping addiction in Season 1. She has group therapy and a sponsor.
* Krashlee takes her first harm of the game in Episode 20.