The Boys Session 16

## Session 16

With the Black Spider menace finally put down, the group finally take some time to recuperate in the pool where they initially found Morensk. Katsanova becomes seemingly depressed by his lack of defining combat prowess he used to display, and has to be dragged around by rope while in a zombie like lifeless state. Shawn is also depressed from losing his wolf Bo Jackson.

Finishing their healing, they explore the rest of the cavern, excited to unearth any treasures they might find. Eventually coming to a building that's locked, Morensk shows up and states that it won't open via conventional means, that it would only open with the blood of the people of the land.

Bafflegar tries smearing some blood of some of the inhabitants of the Lost Mines, eventually coming to shed some of his own which opens the door finally. Inside the group finds a small brazier emitting a light green glow, and upon looking in, they each see a different vision.

Shawn goes first, and sees his wolf in a spectral form, and calls out to him. Upon hearing his voice, Bo heads towards the flame, and Shawn reaches out to which Bo leaps out of the flame. Shawn feels that his wolf Bo is eternally connected to him in the spectral realm, and should he die, he would be able to summon him again through the spirit realm.

Dan looks in and sees a figure of his younger self and another halfling, who he notices is his brother.

Bafflegar looks into the flame and sees the Nothic in the grand hall looking over a body. It begins to regurgitate flesh and flesh bits. It lands in a sloppy mess, in a mix of blood, saliva, and heaps of chunky flesh and full bits alike. Morensk forms and rushes to stop the Nothic but in a blinding flash, the Nothic is gone and a familiar rock gnome is seen standing over Morensk holding onto his arm with the body that they were standing over is gone.

The group then go and try to confront this new threat and is unable to stop this new figure from leaving, as he magically holds them all in place and slowly strides out of the cave, not stopping to explain anything.

You return to Phandalin, exhausted, shocked, but relieved, as the group want nothing but to drink and rest. You spend the next few days recovering, and thinking back on the events that transpired.

The town is thriving now, the townsfolk who were once deserting the streets in fear, are now among all the hustle and bustle, as the place has become a national attraction to adventurers and commoners seeking fortune and fame. Linene still runs the Lionshield Coster general equipment store, but doubles as the towns mayor. She rules with an iron first as everyone respects her command.

Gundren and his brother Tharden buried their brother Nundro with your help. They run the expeditions in Phandelvar, swearing to return this place to a seat of power in honor of their fallen brother.

Sildar wishes to take Iarno back to the Lord’s Alliance headquarters in Neverwinter to stand trial for what he’s done, but promises to keep a good word for the work he’s done. He hands his staff over to Sildar but he refuses and gives it back, stating he trusts his old friend. Iarno eventually stands trial and is found guilty of kidnapping, extortion, and murder, but has his sentence suspended until he fully repays the families damaged by his actions. Sildar becomes his warden, and they become traveling partners again. Gundren swears to work together at the forge to find a cure to Iarno’s mothers illness as their first task.

Several weeks later, you are all drinking and feasting in the Stonehill Tavern. The town has become extremely busy, the hustle and bustle of a newly discovered ancient magical cave has drawn a lot of adventurers seeking fortune and fame, as well as commoners seeking work on expeditions.

You are all being treated as royalty, the commoners all regard you as heroes for bringing prosperity to the town as well as freeing them of the tyranny of the Red Brands.

Cutting through the festivities, you hear a ginormous crashing sound coming from the west and a child scream shortly after.

You rush into the hallway, it seems like a hallway. When they check the middle room, you see a giant werewolf clutching Pip, the innkeepers son, in one hand. It turns to the party, snarls, and leaps out of the giant opening it has created, but not before taking an arrow from Shawn Bolt, though it doesn't seem to have wounded it at all. The group rush after it, heading eastward through the dense thicket of forest, with the exception of Greeb, Angelous, and Gundren.

As they rush after Pip and the werewolf, they quickly start to separate as a dense fog begins to surround them all, losing themselves from each other in the forest.