recursal/Fanatic-Fandom huggingface dataset:
Apellian Crusade

Imperial Aquila

The **Apellian Crusade**, also known as the **Oxyllian Campaigns**, is an ongoing Imperial military operation within the Oxyllia Sector in part with the Indomitus Crusade, currently being spearheaded by the Lightning Sons and a battlegroup of Fleet Tertius. Its primary objectives as per Imperial mandate are the reestablishment of Imperial rule in the region and the reassertion of the Civitas Imperialis. Secondary objectives include the establishment of Hub-Fortresses across the region, the retrieval of significant military assets and a number of other subsidiary objectives.

Beginning in the burgeoning months of 010.M42, the Crusade began in earnest with the Limenus Campaign. With the Ostian System under siege, the only stable warp-corridor into the region was on the brink of being lost. Thus with all hast, the Lightning Sons deployed in full chapter strength to their beleaguered home system, acting as the vanguard for the Tertius battlegroup. The campaign took six months to see the forces of the arch-enemy driven from Oxyllia's threshold, and another four to see Imperial control fully asserted in the system. Following the comparatively swift victory in the Ostian System, and the arrival of Imperial military assets from Fleet Tertius, the campaign force began to break down into subsidiary strike groups, spreading the theatre of operations from one system warfront, to multiple simultaneous warfronts across the Sub-Sector.

Following nearly two years of grueling warfare across the Limenus Sub-Sector, the campaign came to a close in the early days of 012.M42, leading to a period of Imperial consolidation within their newly attained beachhead. Carthag, the primary world of the Ostian System was designated Hub-Fortress Limenus, and the first of a planned network of Hub-Fortresses across the Sector.

## Prelude

### An Imperium Rent Asunder

When the Despoiler felled Cadia, unreality spilt through its hewn gates. Warp storms of terrible ferocity wracked the Imperium to its core; so powerful were they, that they snuffed out the Emperor's own Astranomicon. So far from the light of Terra, Oxyllia suffered much like many other fringe sectors of His Imperium. The Long Night as it would later be known lasted for nearly a Terran century, locking the Oxyllia sector off from the rest of the Imperium. During this time of unbridled chaos, the enemies of the Imperium that had ever lurked beyond its bounds were not found wanting, and descended upon the Oxyllia Sector like they never had before. Beset from without by vile xenos, and beset from within by heretics the Oxyillia Sector collapsed into anarchy.

## Order of Battle

### Imperial Forces

#### Imperial Guard Regiments

* **14th Oxyllian Legion**
* **12th Oxyllian Legion**
* **45th Oxyllian Legion**
* **3rd Carthagian Infantry Regiment**
* **18th Carthagian Infantry Regiment**
* **223rd Carthagian Mechanized Cavalry (Amoured Support)**
Banda Boha

Banda Boha to pseudo-organizacja,gang,coś w tym stylu.Dowodzona jest przez wiadomo kogo.Siedziba bandy jest na obrzeżach pustkonu.Przedstawiciele bandy są lojalni wobec szefa i jak to on zawsze mawiał "Pstryk! I moja banda z lasu przychodzi!".Zajmują się tym co piraci,tylko że jest ich mniej.

Piraci ogółem stanowią większe zagrożenie od bandy Boha,ze względu na większą liczebność,aczkolwiek członkowie bandy Boha pojedynczo są nieco niebezpieczniejsi.Największą przewagą Bandy nad piratami jest ich większe przystosowanie do dzikich terenów.Krótko mówiąc piraci są bardziej zurbanizowani,a banda boha bardziej pierwotna,czy zwierzęca.

## Wygląd

Przedstawiciele Bandy Boha by móc się rozpoznać ubierają żółte stroje o różnych odcieniach.Piraci noszą czerwone barwy.

## Rangi

Nazwy rang Bandy Boha wzięły się z jego sympatii do zwierząt hodowlanych.

* **Świnka Boha (44 xp)** - Nazwa bierze się od świnki morskiej,nie normalnej świni.Odpowiednik Pirata-pionka,lecz Świnki Boha mają prawo do sprzedawania narkotyków (ba,jest to ich obowiązek wobec gildii).Świnki Boha nie posiadają broni palnej i walczą wszystkim co znajdą,nawet kijami,czy kamieniami.Sami w sobie dość krzepcy i stanowią większe zagrożenie niż piracki pionek.
* **Króliczki Boha (72 xp)** - Króliczki Boha zajmują się nie tylko rozprowadzaniem narkotyków,ale i kradzieżami.Króliczkami zostają zaufani i lojalni wobec Boha po odbyciu nieco dłuższej służby.Każdy króliczek posiada wypasioną broń biała.Piraci lubują się w ostrzach,podczas gdy członkowie bandy zdecydowanie preferują obuch.Przeważnie walczą baseballem,Młotami,czy Nunczakami.
* **Szkodniki Boha (150 xp)** - Szkodniki to wysoka rangą kasta bandy Boha nazwana na cześć jego miłości z dzieciństwa.Szkodniki to prawdziwi bandyci,których nie wolno lekceważyć.Oprócz obuchowych broni białych są wyposażeni w pistolet 1911 , pistolet maszynowy Kiparis i Obrzyna.Zazwyczaj zajmują się kradzieżą i handlem,lecz na większą skalę niż świnki i króliczki.Odpowiednik Pirata-Gangtera.
* **Tygrysi wojownik** **(300 xp)** - Elitarna jednostka bandy Boha,której głównym zadaniem jest obrona swego szefa.Wyposażeni w ciężkie pancerze są niezwykle ciężcy do zakatrupienia.Są wyposażeni w maczety , zmodernizowane wersje pistoletu M1911 oraz w Karabin szturmowy AUG.
Astral Smiths

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Ancient, proud, unflinching and unrelenting. These are but a few adjectives that describe the infinitely honored battle brothers of the **Astral Smiths**. Descendents of the mighty Salamanders, these *Codex*-compliant warriors trace their origin back to the troubled days of the Third Founding, when the Imperium was in dire need of heroes.

Masters of the forge, the Smiths go into battle carrying some of the best equipments in the possession of mankind. From well kept relics from the Great Crusade and Horus Heresy eras to secret technologies from the Dark Age and current patterns of Imperial wargears, these soldiers are not found wanting when it comes to battle capacity.

The Astral Smiths live in the eternally star facing planet of Talony. Taking shelter in the world's dark side, the many vulcans in its surface is all that stops the astartes from freezing to death, as well as providing them with raw forge materials to work with. The chapter uses Talony's two moons' populations as recruitment grounds, and some of the fiercest warriors in the galaxy can trace their origin to one of the many barbaric tribes that roam the celestial bodies' desert surfaces.

## Notable Quotes

### About the Astral Smiths

[Source]

[Source]
A Chapter Redeemed

Armorial of the Knights of Aryith.

**A Chapter Redeemed** is one of the most momentous events in the history of the Knights of Aryith Space Marine Chapter, when they were finally cleansed of all suspicion by the Inquisition and deemed a loyal and dedicated Chapter in the eyes of the benevolent Emperor of Mankind.

## Background

The Knights of Ayrith is a Loyalist Space Marine Chapter created during the ill-fated 21st Founding, the so-called "Cursed Founding". They were supposedly created from the lineage of the heroic Blood Angels, characterised by their brutality and their radical vision of the Imperium. From their inception, this Chapter has been constantly scrutinised and investigated for committing several acts of barbarism and savagery.

Finally, the Knights of Ayrith received vindication during the latter years of the Indomitus Crusade sometime in M42. In the judgment of the Lord Inquisitor Bastien, the chapter was cleansed of suspicion by the Inquisitor Titus of the Ordo Thanatos, who burned all the records concerning dubious "evidence" of the chapter's wrongdoings. At that date, an oath was sworn towards this man, and the Inquisition in the broad sense, swearing to support all those who would ask, and whose cause would be just.
Agartha

Regimental Standard of the 1st Agarthan Mobile Infantry Regiment.

**Agartha** is a civilized world of the Imperium of Man located in the Agartha sub-sector of the Caligari Sector in the Segmentum Tempestus. The Caligari Sector is a vast, ancient and forgotten region on the fringes, filled with shadows that hide hundreds of tainted worlds. It is plagued by the mysterious "Warp surges," which are smaller, but highly unpredictable manifestations of the dreaded Warp Storms. Agartha has a tithe grade of Decuma Particular and an estimated population of 250 million humans. Agartha's rulers are hereditary monarchs, the Imperial Knight House of von Habicht, which owes its allegiance to the Imperium, rather than the Mechanicus. The planet and its ruling family are careful to maintain close ties with the Ecclesiarchy. Shrines and cathedrals dedicated to the various imperial saints are a common sight in the planet's cities and towns, with Saint Euphrati being the most widely venerated. Agartha provides various natural resources for the Imperial Tithe, and the best soldiers in the Agarthan Heimschutz Planetary Defense Forces are recruited to form the Agarthan Mobile Infantry Regiments for service in the Astra Militarum.

## Early History

The exact date of humanity's arrival on Agartha is one of the countless lost secrets of the Age of Strife. The Habichts maintain that the origins of their House reach back to Holy Terra itself and even before the Dark Age of Technology, tracing their lineage back to the ancient Europan tribe of Jermani. Fallen from power amidst Terra's unending internecine conflicts, they eventually made use of their remaining wealth to fund a colony ship and set out to establish a new empire among the stars. The family is notable for its conservatism, even by Imperial standards. Their inherent caution and suspicion towards innovation kept them from making use of Abominable Intelligence devices. This unusual choice, along with their relatively isolated location, allowed them to survive the Cybernetic Revolt and all the horrors that followed, but not without cost.

Despite the desperate situation, the colonists persisted through the millennia before the Emperor's emergence, but the world's level of technology regressed to the level of a feudal world, apart from the knight warsuits carefully maintained by the ruling class. The planet first encountered the Imperium in the form of a minor expeditionary fleet led by a force of Imperial Fists Astartes. Negotiations were long, but the Habichts saw much to gain by joining the Imperium, which even used a similar dual aquila to their heraldry. The family realized they stood no chance of opposing the Space Marines and simply wished to be left in control of their own world on the Emperor's behalf. A major point of contention was the abandonment of their Catheric faith in accordance with the Imperial Truth proclaimed by the heralds of the Great Crusade. They reluctantly agreed to this and compliance was achieved without bloodshed, but it is suspected by the Ordo Hereticus that they may have continued the practice of their superstitions in private.
Armada Rebellion

The **Armada Rebellion** was a lamentable event in the history of the Crimson Sentinels Space Marine Chapter between the Imperial worlds of Dermanus Primus and Dermanus Secundus. Long standing rivalry finally erupted into open hostilities, which resulted in a system-wide rebellion that had to be put down by the Crimson Sentinels, resulting in the death of millions of innocents caught in the crossfire.

## History

In 652.M34 tension was already high between Dermanus Primus and Secundus after being cut off between the Emground System and the rest of the Imperium of Man. The Highborn of the Hive World of Secundus were outrage as their riches were quickly dwindling and there trading cut off from the rest of the Imperium, and took these outrages to the High Lord of the Hive World, Armada Incarus VII, and he would answer with war. He would send the Highborn into an uproar against the Crimson Sentinels. Where Andreas was seen as a fair and just ruler over Primus and Tertium, Armada was ruthless and unforgiving.

Armada summoned upon his personal armies and the armies of the Highborn, forming a militia to stage massive rebellion against the isolation decreed by the Crimson Sentinels. War broke out between the two factions, greatly favoring the Space Marines and their far greater numbers and equipment. It was a long and bloody rebellion.
A New Day

Armorial of the Destroyers of Worlds

**A New Day** was a momentous event in the history of the Destroyers of Worlds Space Marine Chapter, when they encountered the forces of the Indomitus Crusade, led by the newly resurrected Ultramarines Primarch Roboute Guilliman, and the newly revealed technology to create Primaris Space Marines, the next stage of evolution of the Adeptus Astartes.

## Background

Unlike many Chapters, the Kshatriya weathered the storm that hailed the arrival of the 42nd Millennium and came out relatively intact save for two Brotherhoods taking a number of casualties. When they heard of the Indomitus Crusade and the awakening of Roboute Guilliman, they rushed to lend support in this glorious crusade. When it ended, it came as a surprise when the warriors returned with stories of a new form of Astartes perfected in every way. What's more, they brought the technology to make these warriors with them. The Maharajah and Rajas debated on this revaluation for an entire week before it was decided that these warriors would be created. A whole stock of aspirants were selected and given this new gene-seed. Humans entered the medicus and Primaris Space Marines exited. Though this new type of Astartes initially gave cause for concern amongst the conservatives of the Chapter, once they were witnessed in battle the Primaris swiftly gained acceptance as warriors of the Kshatriya.

"*You [Dante] are too noble to understand. That is not salvation, that is replacement. These new warriors will bear the colours of Flesh Tearers, but without Sanguinius’ fury they will be Flesh Tearers in name only... He would make us all Ultramarines in red armour.*"
—Gabriel Seth, Chapter Master of the Flesh Tearers, voicing his fears on the Primaris.

Though many Chapters feared the Primaris would wipe away the traditions and cultures of the Firstborn, this was not the case for the Destroyers of Worlds. The Primaris of their chapter were not of the Awakened, those who were created in Mars, but of the Indoctrinated, those created from the Destroyers' of Worlds own recruiting stock. Thus the Primaris were raised into the Chapter's traditions and ways of war. In fact it can be said that the Primaris of the Kshatriya are even more savage and brutal in war than their Firstborn kin, this only earns them greater acceptance amongst the Chapter. Thus the Kshatriya ride into war, ready to bring doom to worlds that dare stand against them.

## Gallery

Primaris Space Marines of the Kshatriya rushing towards the foe.A Kill-Team of Destroyers of Worlds Primaris Marines attack an enemy force.
Akodu

Armorial of the Storm Angels Chapter.

Second Captain **Akodu**, known to his battle-brothers as the 'Blood Snake', is the volatile and savage commander of the 2nd Company of the fierce and merciless Storm Angels Space Marine Chapter.

## Background

The Blood Snake earned his nickname thanks to both his propensity to let his thunderous temper get the better of him at the slightest provocation, and the speed at which he is able to strike with his twin power-swords. Akodu is the epitome of a great Storm Angel officer, determinate, bloody handed and yet somewhat noble, and always taking into account the well-being of the Imperial populace. Despite those qualities, is propensity to fit of rages on the battlefield which can make him forget for a time the larger objectives, has marred his reputation.

The 2nd Captain is however well-aware of his shortcomings and it is a testament to his ability to gather Brothers able to compensate them with ease, coupled with his meticulous planning before any campaign or engagement, as much as the constraints of war allow him to plan ahead, which explains why he achieved the rank of Captain in a Chapter which do not brook respect for hot-headed fools. Many a Storm Angel has demonstrated the same talent with the blade than Akodu, but they tend to then focus narrowly on the bluntest and quickest way to slay their foes, which prevent them from rising in the ranks, after all.

Akodu is one of the three Captains to have survived the Rubicon Primaris process, being one of the most outspoken opponents of Koratao's prudence, having witnessed first-hand the incredible abilities of this new breed of transhumans. His newfound abilities have entranced the Blood Snake, but his added responsibilities, which followed the decrease of Brothers still able to fight for the Imperium in those dark times as tempered his soul. Still fearsome and fierce, still prone to losing his head in the fire of war, Akodu has so far managed to check his worst impulses far better than before his rebirth as a Primaris.
'Arm Bringa's Snatchin' Boyz

'Arm Bringa's Snatchin' Boyz, are a large tribe of the C'mere-Orks clan, and the most elite fighting force of the C'mere-Orks. The Snatchin' Boyz are absolutely notorious around the C'mere Orks' empire in the Faelotl, Emagesh, and Ivila systems in the Mortyria sub-sector for being highly capable in the ways of void combat, in a similar way to the Freebooterz, and for their usage of guerilla tactics. They are also very capable and salvaging and scrap scavenging materials, even amongst other Orks.

Led by the first of their kind, Warboss-Captain 'Arm Bringa, or as he calls himself, the Waaaghboss Kap'n, the Snatchin Boyz ravage the Mortyria Sub-sector with schemes, and void assaults which are intended to terrify humans as much as it is to kill their foes.

As they are Orks of the C'mere-Ork clan they have an innatelly understood reputation as thieves and scrappers. They, like the the Deathskulls, are never ones to pay their fair share among a Freebooterz craft or spend their teef when an item can be spirited away and modified to be unrecognizable. The Snatchin Boyz are quite possibly as mistrusted among fellow Orks like the Blood Axes and the Deathskulls as those clans are among other Orks.

When not compulsively looting bodies on the battlefield (both Ork and non-Ork) of weapons, they can be found either fighting or scheming and gambling among themselves for scavenged items on games of "C'mere", or sneaking off with everything that is not weldeded down from any other Ork clan in sight.

Most of what they steal from the dead they eventually turn into upgraded wargear or personalized vehicles, others they simply hoard.

They are known for painting one half of their face blue and one half red. The Adeptus Mechanicus' Xenobiologists continue to speculate that their relative quick thinking amongst other Orks when it comes to scheming may have something to do with the innate power of their belief in red being faster speeding up the processes of the right hemisphere of their brain when that side of their head is painted red.
Ancient Devan

Armorial of the Arachnid Warriors.

**Ancient Devan** is a Space Marine Dreadnought formerly of the Arachnid Warriors Chapter of the Adeptus Astartes, and currently permanently attached to the elite ranks of the Deathwatch. Devan formerly served in his Chapter's 5th Company and is the longest standing member of the Arachnid Warriors within the ranks of the Deathwatch, taking his first oath of the Long Vigil in the late 39th Millennium and serving in it's elite Kill Teams before suffering a mortal wound in an engagement with an Ork Gargant, resulting in his interrment within a Dreadnought sarcophagus and permanent attachment to the Deathwatch.

## History

### Origins with the Arachnid Warriors

Born to the feral tribes on the Arachnid Warriors homeworld of Madrigal, Devan was inducted into the Arachnid Warriors ranks in the mid-39th Millennium

## Appearance

Ancient Devan's Mark V Castraferrum Dreadnought is an extensively modified and ornate combat walker, detailed with the iconography and heraldry of both the Deathwatch and his parent Chapter, the Arachnid Warriors.

## Equipment

* **Venerable Dreadnought Castraferrum Mark V combat walker**

* **Assault Cannon**

* **Power Fist w/underslung Flamer**

* **Storm Bolter**

* **Smoke Launcher**
Assault on the Howling Fortresses

The **Assault on the Howling Fortress** was an Imperial castigation campaign carried out by the merciless Warmachines Space Marine Chapter against the forces of the vile Cacodominu during lamentable event known as The Howling.

## History

The Catalexis Heresy, instigated by the Cacodominus, an Alien Cyborg of prodigious Psychic might. The War was eventually won by the Black Templars Chapter, but they were not the only Chapter engaged in the campaign, and the Warmachines played pivotal roles in capturing enemy strongholds and putting to the sword the mind controlled thralls of the Cacodominus. With brutal efficiency the Warmachines bombarded fortress after fortress, tearing down the walls and purging those within.

The task was tireless, as the mind shackled slaves refused to surrender or fall to fear, and each and every one had to be put purged utterly in order to stop their obsessive, unrelenting resistance. As the War swung to a close, the death of the Cacodominus at the hands of the Black Templars resulted in the death of every Warmachine Librarian in the sector as they, alongside all other psykers, suffered the devastating psychic backlash of the creatures death shriek. It would take several centuries and assistance from the Chapters other companies to rebuild the Librarius that was lost.
A Blade in the Night

**A Blade in the Night** was an event in the history of the Obsidian Blades Space Marine Chapter that occurred following their mysterious absence for nearly two millennia. When they finally emerged from the shadows, they had been irrevocably changed from the Chapter they once were millennia earlier. They now wore re-painted camouflage pattern battle-plate and utilised stealth, adaptability and unconventional warfare as their tools and trade, exemplifying themselves as true Scions of the Ravenlord.

## History

For nearly two standard millennia, little to nothing was heard from the debilitated chapter. Fragmented reports of silent warriors bearing the Obsidian Blades heraldry came in from wide across the Imperium, but in every instance their armour had been repainted to camouflage into the local environment. Only their left shoulder pad remaining unaltered, with the grey and black crossed blades visible beneath the camo cloaks and foliage items that adorned their armour. These marines would depart as silently as they appeared, never counting more than a squad or two in total (or at least, that was all that was observed), and often remaining undiscovered by imperial forces. The only sign that they had came and gone were the slaughtered and destroyed outposts of enemy forces. Battlefield investigations showed that the fallen forces had been taken by surprise, after long term periods of sabotage and assassination, demoralising and weakening enemy forces. Sentries and scouts were found dead at their posts, slit throats and signs of muffled dorsal eviscerations the only calling card of the silent and deadly Marines.

It is unknown to most Imperial authorities whether the Obsidian Blades are still an active Space Marine Chapter, but since they were never officially destroyed, they were never entered into the annals of the dead. They seem to prefer it this way, as if most believe they do not exist, they may better enact their covert operations and stealth attacks. What reports of the enigmatic marines that do surface, all tell a similar story. Silent warriors clad in shifting cloaks of camo about their similarly disguised power armour, Bolters equipped with marksman's sights and Combi-weapon additions, and armour often cannibalised from fallen allies and enemies alike. By far their most distinctive trait however, is the often ornate, and exotic, combat blades that they bear as personal sacred items and markers of certain achievements.
Altid Crusade

Armorial of the Imperius Ravagers.

The **Altid Crusade** was a decade-long punitive crusade that the bellicose Imperius Ravagers Space Marine Chapter took part in from 299-309.M38. Through the use of strategically brilliant tactics and precision decapitation strikes against heavily-populated cities, they quickly garnered an infamous and bloody-handed reputation as a Chapter of ill-repute.

## History

Six decades after taking part in the Belrath Crusade, the Imperius Ravagers had finally build up their Chapter's numbers to an acceptable level. They immediately volunteered to take part in the recently declared Altid Crusade, an Imperial campaign to take back the rebellious Altid Sector which had rejected the rule of Terra decades before and declared independence from the Imperium. The Imperius Ravagers' Chapter fleet launched a bloody war of retribution upon one recalcitrant world after the other, using the same tactics upon each.

Hailing from the outer darkness, the Imperius Ravagers would fall upon an unsuspecting world by launching a lightning assault, destroying the planet's pitiful orbital defences. Then they would enact a ruthless bombardment of the planet from low orbit and immediately commenced preparations for a ground assault. Then came the bellicose Imperius Ravagers to enact their bloody judgement. Any resistance was swiftly obliterated as entire cohorts of planetary militia and their overseers were crushed beneath the Imperius Ravagers' unrelenting assault. Seats of government were blasted to rubble and those of power that had aided the secessionists or sided with their cause were methodically hunted down and executed.

As a final warning, the Imperius Ravagers would then launch orbital strikes upon the most densely populated cities of the planet, passing sentence upon both the secessionists and those who had knelt before them. There were no 'innocent bystanders', no civilians to be given quarter, only loyalists and traitors - to the death. The full roll taken by this independent Astartes battlegroup is impossible to collate. Nevertheless, the fragmented account of almost a dozen separate battles are extant in the scattered records of this era, and soon the name of this notorious Chapter became a byword for destruction and ruthlessness.
Mrocznik

**Mrocznik**,gdyż tak jest po prostu nazywany to legendarny,rzadki topór wykonany z ebonu i srebra,wykazujący skuteczność przeciwko istotom nadprzyrodzonym.Jest prawdopodobnie najpotężniejszym toporem jaki można znaleźć na wyspie.Jest znacznie lepszy pod każdym względem niż zwykły,srebrny topór.

Na chwilę obecną nie jest znane miejsce ukrycia tej broni.Mówi się o ruinach szpitala psychiatrycznego znajdującego się w pustkach.
Asterius The Redeemed

## Background

During the Badab war, a raid on the Lamenters battlecruiser 'Vindicator of Hope' chapter ended in a rare tactical defeat for the invading Minotaurs Chapter.

Brother Asterius the Resolute: 5th Brother, Tactical Squad Acacius of the 3rd Company of the Minotaurs was caught in the crossfire and shot by both attackers and defenders. When his squad made a tactical retreat, he was left for dead.

Waking to find that he had been restored from the brink of death by an Apothecary of the Lamenters chapter he was hours before dedicated to annihilate, Asterius was left confused. Fed well, and treated with kindness, the former Minotaur could not understand why the Lamenters forgave their enemies, nor how an Astartes could care for lives weaker than their own. Over several Terran months, he gradually acclimatised to their way of life. When the Lamenters embarked on the penitence crusade that would devastate the chapter, Asterius chose to join them and fight alongside his newfound brothers.

Rising fast through the ranks, not only through his martial skill but also through the losses of his higher ranking comrades, by the turn of the 42nd Millennium he was the 3rd Brother of the chapters only honour guard- equipped with a heavy bolter.

Asterius and his brothers fought boldly against the encroaching forces of Hive Fleet Leviathan, protecting what they could of Segmentum Ultima's border worlds. One of but 30 Lamenters left before Primaris reinforcements (and Guillimans' gratitude) saved the chapter from total destruction.

Asterius was the 6th Lamenter to cross the Rubicon Primaris, of the 6 that survived the process. He retains his post as the 3rd Brother of the Chapters 1st Sternguard, fighting on in the name of his new chapter- his true chapter.

## Appearance

Asterius wears standard MK X Tacticus Armour, but his livery is a split between Lamenters and Minotaurs. His helm, outfitted with dark emerald green lenses is split between white and bronze with a red faceplate; signifying him as a veteran of both chapters. He wears a Minotaur chapter badge on his right and a variant of the Lamenters Livery on his Left. His Left leg sports a Minotaur kneepad, shinpad and boot.
Accusators

Accusators armorial with Chapter iconography.

Accusator Battle Brother, 9th Company, 5th Tactical Squad (Battleline).

"*Wield the weight of your hatred for them like a weapon. When you stand against those who submit to ruinous powers with every drop of parasitic poison in their veins, bring down the full force of your condemnation upon their heads, and they will be sundered.*"
—Varran Casmayn, Chapter Master of the Accusators
The **Accusators** are a Loyalist Space Marine Chapter that are suspected to have been created in the 13th Founding. Typical of most chapters founded between the 35th and 36th Millenium, the exact details surrounding their origin are non-existant.

Officially, they are a *Codex Astartes* adherent chapter, however their character-defining vendetta against the Traitor Legions of Chaos and their Renegade Warbands has on many occassions seen them wildly deviate from standard Astartes tactics and chapter hierarchy.

Individual Accusator units are often granted greater deal of operational freedom from one another than is typical for chapters that follow the Codex - up to the discretion of their commanding officer.

Despite the chapter's storied history, they have seldom committed great numbers to any one campaign, preferring to assign one full company with priority to eliminate high-profile targets and sever the ties of enemy command.

Individual Accusator companies have come under repeated suspicions for their occassional operational alliances with Xenos and other Non-humans or Abhumans in protracted engagements against the forces of chaos.

## Chapter History

Believed to have been created between the 35th and 36th Millenium around the time of the 'Dark' Founding, the circumstances surrounding the Accusators origins are seemingly unknown to those outside the chapter itself.

## Chapter Home World

*Revhenor* is a Feudal World and Homeworld of the Accusators, known for featureless rocky mountains, lifeless toxic marshland and stretches of dry arid plains spanning most of its sparesely populated surface.
Adom-A512

Departmento Cartographicae pict-file of Adom-A512.

**Adom-A512** is a cold and frigid ice world with no atmosphere protecting its inhabitants from the freezing cold temperatures of the void. To counter this the people of Adom-A512 have begun to burrow deep into its surface with various airlocks so that a singular hive city can sustain itself and the planets mining operations.

## Mining and Resources

Under the surface of Adom-A512 sits many useful minerals and jems that the Adeptus Mechanicus and other industrial worlds are able to use for the crafting of many imperial weapons and tools.

Besides its minerals and jems Adom-A512 also ships large quanities of pure ice off-world, because of the planets temperature this ice is able to stay cool inside the cargo bays of an imperial vessel for up to a week, at which point unless kept in a freezer will be little more than a pure source of water.

## Planetary Defenses

Because of Adom-A512 only containing a singular underground Hive City on which its mining operations are based, the planet has little need for a massive planetary defense force. With the average citizen only being conscripted for around 6 years of their life. Because of this Adom-A512 only has four active Planetary Defense Force Regiments raised at any one time.

Though unknown to some of the population, Adom-A512 does actually have a couple on surface buildings for defenses against Naval attacks. But because of the planets extreme freezing temperature the only defense network that can properly work is Laser Defense Silo's who's Lance Systems are able to heat up enough to not completely freeze during Adom-A512's cold winters. Because of this Adom-A512 is only equipped with two Laser Defense Silos.

## Law Enforcement & Riot Control

To keep the peace inside Adom-A512's only Hive City there is a singular Fortress Precinct in which the Adeptus Arbites work out of. This Fortress Precinct known as Cloveshire operates multiple Arbitors and their Enforcers, and even the many locker rooms for its Troopers. The planets Adeptus Arbites presence is as follows:

* Marshal Madina
* 124 Proctors
* 497 Arbitrator
* 298 Intelligencers
* 149 Cyber-Masriff Handler
* 597 Arbitrator Detectives
* 5 Chaplains
* 5,724 Enforcers
* 11,449 Troopers

## Adom Ishunder

Known as the "Ice Dogs" in low gothic, these guardsmen got their name for their preference to be deployed on cold and frigid planets. These men and women find the heating vents on an imperial transporter weird and the sudden heat forces most of them to sleep in little to no gear.

Though trained to be little more than a Line Infantry Regiments, the Adom Ishunder are known for their effectiveness on the coldest planets, seeming to do better the deeper the snow.
(IPeeC) Pachycephalosaurus

**Obce stworzenie**

Ten gatunek występuje na innej wyspie!Informacje zapewnił Ralph Kelly.

Odmiana południowa

### Inne

-Zgrubienie na czaszce używane jest niczym taran.Stanowi to doskonały mechanizm obronny!

*Pachycephalosaurus wyomingensis,*Pachycefalozaur - Roślinożerny gad,poruszający się na dwóch nogach,zamieszkujący Islę Pene.

## Charakterystyka

Wyróżnia go 25 centymetrowe zgrubienie na głowie,skąd wziął swoją starogrecką nazwę jaszczura o grubej głowie.Porusza się zazwyczaj w pojedynkę,sprowokowany potrafi bronić się przed człowiekiem.Samce toczą pojedynki o samice uderzając się swoimi grubymi baniami.Ralph Kelly zaobserwował dwie odmiany Pachycefalozaura:Południową i północną,które różnią się głównie ubarwieniem.

Mały jak na standardy dinozaurów,lecz bardzo duży jak na ogół.Dane Ralpha:

Długość: od 3 do 5 metrów długości

Wysokość: Około 1.5 metra w kłębie

Waga: Od 200 do 400 kilogramów.

## Występowanie

Zamieszkuje zarówno tropikalną południową część,jak i bardziej umiarkowaną część północną i jest dość powszechnym roślinożercom.
Accaiou

Armorial of the Storm Angels Chapter.

Epistolary **Accaiou** is a young but powerful Librarian of the fierce and savage Storm Angels Space Marine Chpater. Despite his relative youth, he has already proven himself to be a level-headed and talented practitioner of the psychic arts. He possesses a burning hatred for all things Chaos-related, and endlessly seeks out hidden heretic cults and individuals who make truck with the Ruinous Powers. During the events of the Long Dark, it fell to the young Epistolary to seek out the forces of the Indomitus Crusade, and later, play an instrumental role in helping his Chapter to decide to become Rubicon Primaris as an alternative to not accepting the newly revealed Primaris Space Marines into their ranks.

## Background

Young but calm-headed, Accaiou has demonstrated his talents both as a psyker and a preserver of knowledge and lore. While his youth was unremarkable, he succeeded in being selected as an Aspirant for the Storm Angels and underwent the transformation from a savage kid to a newly formed Astartes. however, the changes in his body unlocked latent psychic powers and he had to face the unwanted attentions of daemons, which tried to possess his body to wreak havoc on the Storm Angels.

Only thanks to the Librarians purging the repulsive slaves of the Dark Gods did Accaiou preserved his own self being. From this ordeal, he was granted with a burning hatred of all things Chaotic, making it his life-work to hunt and purge any and all chaotic corruption on the worlds the Chapter operates. During the Long Dark, he requested and was granted multiple squads to track down and destroy minor demons and heretic cults trying to summon the greater abominations from the Warp.

When three Companies were dispatched to the Indomitus Crusade, Accaiou was tasked with counseling and supporting the Second Captain Akodu, a task he disliked, for the two men are like water and oil. However, he accepted, for to pass on the opportunity to see a living Primarch and bring this knowledge back to his Chapter was an unacceptable idea for him. He was the one who, through some tense discussions, managed to convince Akodu to request the knowledge of the Rubicon Primaris over refusing outright to add Primaris to the Storm Angels' ranks.
Arrogance and Chaos

The **Arrogance and Chaos** was a lamentable Chapter in the history of the Shadow Phantoms Space Marine Chapter. Following their inception sometime in the 36th Millennium, the Shadow Phantoms had begun to swell with pride and hubris over the many victories they achieved during their first few centuries of campaigning. Their pride nearly proved to be their undoing, as the threat of the Ruinous Powers almost saw the Chapter undone.

## History

The centuries of victories and fame had begun to affect the Shadow Phantoms. They began to see themselves as a perfect example of the Emperor's vision of the Adeptus Astartes, as no foe could stand before them. While they remained cordial with other Imperial Forces and Space Marine Chapters, marines of the Shadow Phantoms were noted to hold themselves in a higher regard to their allies and soon began to rely solely on each other. This also had them believe that their own homeworld was immune to being invaded. However, that would later prove to be a fatal mistake in the 37th Millennium.

Unbeknownst to the chapter, a Chaos Cult has slowly begun rising up in the underhive of Wahrheit. While originally seen as riots, when the truth came to light, the cultists had already begun sieging the upper parts of the cities, attacking noble families, industrial facilities and Imperial Guard bastions. That is when the Shadow Phantoms moved in, sending in a few squads to help quell the cultists. It took over three months but the Shadow Phantoms, the Planetary Defense Force and Guardsmen began pushing the cultists back to their base of operations, when they were suddenly assaulted by a large force of Chaos Daemons, along with Chaos Space Marines. The Chaos Marines belonged to the Chaos Warband, Dark Core, who had discovered about Wahrheit's current predicament and wished to cause more discord in the name of their Chaos God, Malice.
Alvaro Suarez

Armorial of the Mourning Wardens.

**Alvaro Suarez** was the first High Protector (Chapter Master) of the Mourning Wardens Space Marine Chapter. Originally, he was the senior-most Crimson Fists cadre ordered to help stand up a new Chapter created from the Crimson Fists' lineage. Created during the 26th Founding, the Mourning Wardens were a young Chapter for a few centuries, which led Alvaro to lead his Chapter to ever greater acts of devotion to prove their worth. Tragically, he would die a year before the return of the resurrected Ultramarines Primarch Roboute Guilliman, but his legacy still lives on in the deeds of his Chapter.

## Background

Alavaro Suarez was the highest ranking Crimson Fists selected to form the original cadre of officers for the Mourning Wardens. He was a massive and especially stubborn warrior, far keener to wield bolter and shoot his enemy from far away than to charge to the front. Alvaro proved to be a smart and devoted tactician, making great use of the wisdom of the Codex Astartes and yet being able to draw his own strategies, giving him a great string of victories. Alas, his life came to an end a year before the return of the Ultramarines Primarch Roboute Guilliman, when an Iron Warriors warband came out of the Warp on the world of Carnas V. This death and the following defeat marred his success and proven a cautionary tale for his Brothers from Occiana.
Ambush on Chemora II

The **Ambush on Chemora II** was an Imperial campaign of vengeance launched by the merciless and bellicose Mortiferous Shades Space Marine Chapter against forces of the vile Drukhari upon the Imperial world of Chemora II. However, the tactics utilised by the Chapter came under scrutiny by Imperial high command after they allowed the destruction of local planetary defence forces in order to draw their quarry out of hiding. This tactic worked, however, it came with a high cost in Imperial lives. This demonstrated the Mortiferous Shades callousness and willingness to sacrifice their own allies in order to achieve victory, no matter the cost.

## Background

The 6th Harrow of the Mortiferous Shades Chapter, known for their audacity and lethal tactics, successfully ambushed and destroyed a raiding force of the elusive Drukhari on the world of Chemora II. Their victory, however, was met with criticism due to their deliberate decision to allow the local Planetary Defence Forces to fight alone against the Drukhari before springing their trap. By holding back their forces and letting the enemy commit their full strength, the Mortiferous Shades were able to set up a devastating ambush that effectively eliminated the Drukhari raiding force. However, this strategy resulted in heavy losses within the local militia forces and caused extensive damage to the colony itself.

While the Mortiferous Shades' actions were criticized for their apparent disregard for the lives and well-being of the local forces and the collateral damage inflicted upon the colony, the ultimate outcome of their ambush spared the entire sub-sector from further waves of terror and havoc at the hands of these sadistic xenos. The Mortiferous Shades, through their audacious tactics and decisive victory, effectively removed the threat of the Drukhari raiding force, safeguarding the sub-sector from the sadistic xenos' predatory activities. Despite the criticism levelled against them, their actions demonstrated their willingness to make difficult choices and sacrifices to protect the Imperium and its citizens.

The Mortiferous Shades' victory on Chemora II serves as a reminder of the lengths to which the Adeptus Astartes are willing to go to ensure the safety and security of humanity. It also highlights the grim reality of war and the challenging decisions commanders must make in the face of a ruthless and cunning enemy. While the cost of the victory was high, the Mortiferous Shades' strategic ambush prevented further suffering and devastation at the hands of the Drukhari. Their actions stand as a testament to the unwavering determination and resolute defence of the Mortiferous Shades against all threats, regardless of the criticism that might arise.
Alkamars Last Stand

Armorial of the Iron Drakes.

**Alkamars Last Stand** was an Imperial defensive campaign spearheaded by the Iron Drakes Space Marine Chapter and local Astra Militarum forces to defend the Imperial world of Alkamar from the predations of an invading and unknown Chaos Warband.

## History

As an unknown Chaos Warband sought to raid another planet, they set their eyes on Alkamar. This planet had very rare minerals, a single city and was only defended by a few hundred soldiers of the Astra Militarum. But they were noticed before they could reach the planet. A message was sent out to the Iron Drakes. But still the Chaos Warband attacked the planet. They captured hundreds of people and most of the defences were destroyed. But half-way through their raid, the Iron Drakes reached the planet.

The attacks were met with unbreakable defences and most of the people were evacuated. But those that weren't were unreachable forces the Chaos Forces. Walls of flames and savage Combatants met the Traitors on the battlefield. No Heretic managed to escape.

The defences of the Iron Drakes proved to be deadly traps. Because of that the Warlord commanded a complete retreat. But they were cut off by the Drakes and killed. The Warlord was killed by the Elder Dragon Bahamat. After those events the Iron Drakes declared Alkamar their Homeworld.
752nd Air Support Operations Group

**Active**
 **Homeworld**
 **Type**
 **Other Names**
 **Battle-Cry**
 **Notable Commanders**

"*Absolute air superiority is the foundation upon which victory is built. There is no substitute for close air support, no matter the weather conditions. To have it is the Emperor's gift of life. To lose it to the enemy is horrific death.*"
— Group Captain Alexsander Taggart
The **752nd Air Support Operations Group** (the '**Frostwings**') are a unit of the Aeronautica Imperialis, the branch of the Imperial Navy dedicated to atmospheric combat aviation. The "Frostwings" usually work in conjunction with regiments of the Astra Militarum to deploy, provide combat transportation and focus combat airpower, strategic air support and integrated weather operations for any ground forces, anytime, anywhere.

## History

The 752nd Air Support Operations Group of the Aeronautica Imperialis is a group of close-air-support squadrons formed in 919.M41 for the purpose of providing a variety of tactical, fighter, and bomber squadrons to support various regiments of the Astra Militarum. Their pilots are known for an unusually deep faith, fostered by their Group Captain, Alexsander Taggart, as well as a penchant for flying and fighting with skill in harsh weather conditions.

As of 949.M41, the entirety of the 752nd Group has been indefinitely attached to the 131st Truskan "Frostrangers" Regiment by request of Group Captain Taggart. In the campaigns since, the 752nd have proven themselves more than capable of flying in the freezing and high wind conditions the Truskans are so commonly deployed to. Their Truskan wards have the affectionately nicknamed the 752nd "Frostwings" both for the white stripes painted on the leading edges of their craft, as well as the inordinate amounts of ice that accumulate on the aircraft over the course of most battles. Mysteriously, the ice seems to have no negative effect on the aerodynamics of the various aircraft. Taggart claims this to be a blessing of the Emperor, and a reward for faith.
Ahzakha Eseron

Armorial of the Dragons Amaranthine.

Fourth Smith Lord **Ahzakha Eseron** is the commander of the 4th Company of the stalwart and heroic Dragons Amaranthine Space Marine Chapter. He also serves as the High Bone Smith (Master of Recruits) and is responsible for the selection and training of the next generation of Astartes for the Chapter.

## Background

Fourth Smith Lord and High Bone Smith, it is Eseron who is charged with the sacred duty of training and raising the next generation of Dragons for the Chapter. His peerless skill and enlightened comprehension of the healing arts make make him invaluable on the field, but even more precious off it. It is potentially Eseron alone standing between the Dragons and annihilation, for if he cannot maintain and increase the numbers of the Dragons, they will fall into ruin. As a result, when he strides to battle, the chapter will do its utmost to ensure his safety. Warriors of all levels gladly fling themselves in front of incoming bullets, for they know that as long as he lives, their geneseed will live on. In return for their sacrifice, Eseron puts his skills as a field surgeon to the utmost test, restoring marines other apothecaries could have only saved by interring them within a dreadnought.