recursal/Fanatic-Fandom huggingface dataset:
Heroes

Heroes are the main units used during battle. The player will obtain Fee at the start, and Lancelot when finishing the fifth level. All Other heroes have to be unlocked by beating certain campaign levels, and then purchased for Gems. In many cases, the player has to defeat the hero in battle before he or she is unlocked.

An alternative for purchase, is to obtain it through a once-only Hero Release Events.

## List of heroes

The gem price of heroes in the store is determined by the Awakening rank as all heroes that cost gems come pre-ranked. If you want to compare damage or other stats please refer to the detailed spreadsheet.

## Categories

* Ranged - NOTE: the range on these heroes increase dramatically when "blessed" (tournament)
* Summoner - NOTE: some summoned allies inherit certain stats and some do not. Also not consistent.
* Melee
* Tank - NOTE: all Tank category heroes regardless of rank can only hold up to 5 enemies at any given time. However, their increase is not uniform or the same among heroes; it is unique.
* Support
* Disabler
* Nuker

## Leveling

Each hero has one active ability and can unlock three passive abilities at levels 3, 6, and 9. Currently, abilities can be further increased to level 2 at hero level 10\*, 13, 16 and 19. The maximum level for a hero is currently 40 (but have different elixir costs depending on the hero). The developers have periodically raised the maximum level in increments of 5, so it's reasonable to assume the cap will increase to 45 at some point. Even though the stats page in the hero camp doesn't show it, leveling a hero does increase its base stats. The increase is *not* reflected in larger stat bars (they wiggle upon level-up, but then return to their original position), however you can refer to the spreadsheet to see the amount.

\* the starting level of level-2 abilities seems to depend on the hero. e.g., Sethos and Helios do not start until hero level 11, instead of 10.

The standard advice on leveling is to quickly get the heroes that you use up to 20-25, then move to the next hero. Level 40 provides the maximum amount of power, but diminishing returns sets in after 20 and the ever-decreasing efficiency of elixir spent in return for power makes it less desirable to maximize one hero before moving on to the next. GrandMaster Titles are routinely won with under-leveled heroes, since it is literally the last / least effective component that you need to gain a competitive edge (in contrast, Awakening Ranks are extremely important, both for stat gains but far more so for Talents that provide additional abilities that the lesser-ranked hero lacks). Additionally, not every hero makes use of levels to the same degree: see individual hero pages and Elixir page for further information.

## Awakening

By awakening heroes the base stats of a hero increase significantly. At awakenings ranks, specific to each hero, additional talents can be unlocked. Leveling increases the power of a hero, but awakenings and talents are definitely more influential. For more information refer to the Awakening page.
The Prime Materia

## Powers and Stats

**Tier:** **1-B**

**Powers and Abilities:** Reality Warping, Time Manipulation, Spatial Manipulation, Matter Manipulation, Law Manipulation, Creation, Causality Manipulation, Abstract Existence, Non-Corporeal, Conceptual Manipulation, Chaos Manipulation, Probability Manipulation

**Attack Potency:** **Hyperverse level** (Its existence alone caused the creation of he spiral, which destroyed powerful entities such as Mekhane and reset all of reality)

**Speed:** **Immeasurable** (Describes the concepts of space and time as meaningless to it), otherwise **Omnipresent** (Described by SCP-073 as being omnipresent in scope)

**Lifting Strength:** **Immeasurable**

**Striking Strength:** **Hyperversal**

**Durability:** **Hyperverse level**

**Stamina:** Limitless

**Range:** Hyperversal

**Standard Equipment:** None notable

**Intelligence:** Unknown

**Weaknesses:** None notable
SCP-2818

## Summary

**SCP-2818** is the group designation for a collection of sixteen firearms resembling Barrett M82A1 anti-materiel rifles. SCP-2818 instances load like a standard M82A1, but when an individual pulls the trigger and fires the weapon, the individual will disappear entirely and a round will be ejected from the barrel. The round already loaded in the chamber will be untouched. The ejected round is instead the supposed biomass of the individual who pulled the trigger, compressed into the size and shape of a .50 BMG round. These rounds, classified as SCP-2818-A, maintain a weight and density appropriate of a human being compressed into a space 18.97cm3 in volume. SCP-2818-A instances typically leave the barrel at roughly 900m/s, typical of most .50 BMG rounds, though with significantly more destructive capabilities due to their increased mass.

Instances of SCP-2818 when chambered with SCP-2818-A act differently than when chambered with regular rounds. When fired, SCP-2818-A will exit the barrel as superheated plasma, with a muzzle velocity of nearly 1600m/s. The SCP-2818-A instance will then ignite the air around it, causing third-degree burns on all individuals standing within 10m of the round at any point in its trajectory. Upon impacting a target, SCP-2818-A will violently erupt, causing the target to explode into pieces. The SCP-2818-A instance will survive the impact without taking any damage to itself.

## Powers and Stats

**Tier:** **9-B** to **9-A** | **9-A**

**Wielders:** SCP Foundation

**Powers and Abilities:** Fires projectiles with Superhuman Physical Characteristics, Compresses wielders into bullets | Same as before to a greater extent plus Plasma Manipulation, Fire Manipulation, Heat Manipulation, and Explosion Creation

**Attack Potency:** **Wall level+** to **Small Building level** (Fires a bullet with the mass of a human at 900 m/s) | **Small Building level** (Fires a bullet with the mass of a human at 1600 m/s, Instances of SCP-2818-A ignite the air in a 10 meter area around them, and create a large explosion upon hitting the target)

**Speed:** **Supersonic+** (SCP-2818-A instances exit the barrel at speeds of roughly 900 m/s) | **Supersonic+** (SCP-2818-A instances exit the barrel at nearly 1600 m/s)

**Durability:** **Small Building level**

**Range:** Over a kilometer (A Barrett M82 has an effective firing range of 1800 meters)

**Weaknesses:** Requires a new wielder each time it is fired normally, Must be fired directly by the wielder or SCP-2818 will not fire

**Key:** **Loaded Normally** | **Loaded with SCP-2818-A**
Martial Arts

# Summary =

**Martial Arts** is defined as **different techniques of attacking and self-defense, with the purpose of physical and/or spiritual self-improvement.** Some fictional characters (especially if they have attained mastery), often pass regular limits and become akin to superhuman (there are a lot of tales and legends about the miracles that some real life martial artists were capable of all as well).

## Possible Uses

* Obtaining superhuman physical characteristics (on a temporary or even permanent basis, or to imitate such characteristics via ki manipulation)
* Repel attacks of an enemy back at them, or use their energy to strengthen oneself.
* Neutralize the opponent's attack or partially reduce its power.
* Control your body in a variety of ways.
* Attack vulnerable points of the enemy (hurting, paralyzing or even killing by a touch); Can be labelled as acupuncture, with strikes aimed at bones, joints and internal organs
* Attack with internal energy; Can lead to increased strike impact because of ki, and also generating powerful energy attacks.
Flight

## Summary

**Ability to perform independent movement in a gaseous atmosphere or vacuum.** This movement can be carried out by the use of jet thrust propulsion, other similar means, or without any means at all (using inertia). In fiction, there are other possible ways of moving (by magic, telekinesis, etc.).

## Types

* **Pseudo-flight** - A form of flight simulated by successive teleportation or jumps.
* **Restricted flight** - A form of flight time-limited or restricted in the ability to maneuver freely (for example, levitation).
* **True flight** - Ability of the character to move freely above the ground (gaseous medium or vacuum) for a long time.
* **Flying with the use of technical devices** - Character uses wings, rocket engines, anti-gravity devices or something else that allows the user to move through air or another gaseous medium (or vacuum). Primary drawback is the dependence of flight on said device.
* **Flight due to other abilities** - Character does not need any additional devices, and can move through air or another gaseous medium (or vacuum) due to the the user's natural abilities. It is possible to fly using magic, via telekinesis, gravity manipulation, manipulation of energy or even reality warping.
SCP-540

## Summary

**SCP-540** denotes a collection of Soviet-era explosive ordnance of various makes. All instances can be detonated in the same manner as non-anomalous examples, and explode with a similar yield and blast effect. However, approximately 35-37 seconds following the detonation, a mass of plant life will rapidly grow to cover the majority of the damaged area1. The initial growth rate of the plant life is positively correlated to the yield of the originating explosive, but returns to normal for the plant species after approximately 90 seconds. There are currently over 10,000 instances of SCP-540 in Foundation possession and an unknown number outside of Foundation control.

## Powers and Stats

**Wielders:** SCP Foundation

**Powers and Abilities:** Explosion Manipulation, Plant Manipulation

**Durability:** **Unknown**

**Weaknesses:** Takes 30+ seconds for SCP-540's anomalous effect to occur
Information Manipulation

## Summary

**Information Manipulation** is the power to control, alter, and even destroy information itself, an incredibly useful ability given that information exists throughout everything in some form or another. On a small scale, this can allow for the analysis of information, manipulating data, and potentially even directly drawing information from sources and absorbing it to use for one's self. On a more complex and powerful scale, users of this ability can manipulate the fundamental information of the universe to warp reality, its laws, and potentially even its concepts, with ease.
SCP Index Wiki

## Welcome to the SCP Index Wiki

Much like the Vs Battles Wiki, the purpose of this wiki is to index the statistics of characters from the fictional series SCP Foundation. **Credit to VS Battles Wiki for all our systems, our intent is not to steal, they are not the property of this wiki.**

**Main: Character Profiles**

Here is a list of pages that are useful to become acquainted with:

* Tiering System
* **Important Pages**
* Terms
* Powers and Abilities
* Standard Format for Character Profiles
* Disclaimer

## Information

Here are some important pages to read in order to understand our system:

* Tiering System
* Dimensional Tiering
* Dimension
* Composite Hierarchies
* Multiverse
* Hyperverse
* Outerverse
* Omnipotence
* Site Rules
* Editing Rules

We changed the tiering system after a long discussion among all of the regular users in this wiki, since it makes better logical sense, and uses a far greater scale, than the old one. It is not acceptable for new users to come here just to demand that we change it back. We are not going to do so, and they will have to accept and attempt to understand our current system.

Help to fix grammar or page structure errors, and to reword crude language is highly appreciated.

Take note that, due to considerable problems with trolls and vandals, it is automatically required that our members wait for 4 days after first creating an account before they are able to edit, and they must also have a confirmed email address.

Thank you for your cooperation, and your help to improve this wiki.

## Help Section

Please read the following pages regarding how to do more straightforward calculations on your own before imposing on our staff members:

* Calculation Guide
* Calculations
* Calculations Introduction and References
* Aim Dodging
* Black Hole feats in fiction
* Calc Stacking
* Celestial Body Feats
* Cinematic Time
* Earthquake Calculations
* Earthquake Power Chart
* Explosion Radius/Area
* Explosion Speed Calculations
* Explosion Yield Calculations
* Gravitational Binding Energy
* Inverse Square Law
* Kinetic Energy feats
* Laser/Light Beam Dodging Feats
* Lightning dodging feats
* Mass-energy conversion feats
* Mountain and Island level requirements
* Projectile Dodging Feats
* Standard Storm calculations Storm Calculations
* To post your own calculations, you are required to go to your personal message wall, select the "Blog" folder, and then click the "Create blog post" button.
* You can visit the SCP Index Glossary page, to overview terms that are recurrently used within this wiki.
Non-Corporeal

## Summary

**Non-Corporeal** (or **Incorporeal**) beings are those who have no true physical form. Though they may have physical avatars or bodies, but their true essence exists non-physically, whether as a soul, as energy, or as an abstract concept. Being non-corporeal is very different than Intangibility, as an intangible being's body is their true body, it just can't be affected by conventional physical forces. A non-corporeal being does not usually have any kind of concrete, defined form, and can appear in many different forms if they wish, though the destruction of these bodies is of little relevance to the entity behind them.

Abstract beings are typically non-corporeal.

## Killing Non-Corporeal Beings

Incorporeal beings can be killed through;

* Soul Manipulation, as long as the entity in question has a soul.
* Reality Warping
* Conceptual Manipulation
* Time Manipulation

among other means. Some Non-Corporeal beings, for example, require bodies to survive, and therefore can be killed by destroying their bodies and keeping them from getting any hosts.
SCP-737

## Summary

**SCP-737** is a wooden locomotive that is currently 5cm tall and 4cm thick. X-ray analysis has revealed that the wooden portion of SCP-737 is an outer shell, protecting a small brain and biological tissue that make up its actual body. When SCP-737 reaches an obstacle it will absorb the material directly in front of it and incorporate it into itself. SCP-737 has the ability to absorb any material within 5 to 20 seconds. If SCP-737 can't incorporate a material into itself for some reason it will emit a toxic gas from it's chimney. SCP-737 is likely vulnerable to damage, as the wood that comprises its outer shell shows no anomalous properties. SCP-737 is unwilling to absorb copper, even though it does have the capacity to do so.

## Powers and Stats

**Tier:** **10-C**

**Powers and Abilities:** Absorption, Size Manipulation (Grows in size as it absorbs more material), Poison Manipulation (Creates a toxic gas when absorbing copper)

**Attack Potency:** **Below Average Human level**, Its effect ignores conventional durability

**Speed:** **Unknown**, Possibly **Peak Human**

**Lifting Strength: Unknown**

**Striking Strength: Unknown**

**Durability:** **Below Average Human level**

**Range:** Below standard melee range

**Standard Equipment:** None

**Intelligence:** Unknown

**Weaknesses:** Can only harm things when they are in direct contact with the front carriage, Denser materials take longer to absorb, Refuses to absorb copper (Though it has the capacity to do so), Cannot right itself if it is flipped over
Transmutation

## Summary

**Transmutation** is the ability to alter the form of energy, beings, objects, matter, etc. to change it into something else. This ability has a variety of applications, including transmuting nearby objects into useful items or nullifying attacks by turning them into something else. More specialized versions can turn forcibly transmute or transform targets into other inanimate objects or vastly weaker beings (i.e. a common toad), effectively incapacitating or killing them.
UIU 1933-001

## Summary

**UIU 1933-001** is a suspect with the paranormal ability to affect probability for a favorable outcome. The suspect is a younger white man capable of affecting situations to produce a favorable outcome for said suspect. It appears that this ability is unconsciously triggered, as he has not displayed any voluntary capability to use this irregular characteristic, and in fact has been unable to use his ability at certain points when he attempted to do so forcefully. Suspect primarily uses his ability for the purpose of wealth and fame. Notably, the suspect organizes large scale bank robberies in order to accrue wealth, doing so in a manner that has led to widespread admiration and interest from the general public.

## Powers and Stats

**Tier:** **10-B**

**Powers and Abilities:** Probability Manipulation

**Attack Potency:** **Human level**

**Speed:** **Normal Human**

**Lifting Strength:** **Unknown**

**Striking Strength:** **Human Class**

**Durability:** **Human level**, Probability Manipulation makes him difficult to kill (Capable of altering probability to the point that over 50 bullets fired by three skilled marksmen at close range were unable to hit him or the people around him)

**Stamina:** Average

**Range:** Standard melee range

**Standard Equipment:** None notable

**Intelligence:** High (Described as being extremely charming and intelligent, able to use misdirection in conjunction with his powers to easily distract people for long periods of time from otherwise extremely suspicious actions, such as weapons being smuggled into a prison in broad daylight and a very obvious escape vehicle with a known gangster parked in front of a bank being robbed. Dillinger also managed to escape a high-security prison using nothing but a piece of wood shaped like a gun, taking 20 hostages in the process.)

**Weaknesses:** Cannot voluntarily use his powers, Extremely arrogant
Superhuman Physical Characteristics

## Introduction

**The levels of strength, speed or stamina significantly exceed what is theoretically feasible for a regular person.** Examples include ability to move faster than the eye can see (the human limit is about 10 m/s at short distances), or even at supersonic speed, without any expense to self and without any gimmicks.

## Requirements

* **Speed:** Faster than **9.8 m/s**.
* **Lifting Strength:** Over **454 kg** (More than Olympic weight-lifters)
* **Striking Strength:** At least **Street Class** (Attacks carry the force of over thousands of joules)
* **Durability:** **Street level** (Able to survive large amounts of blunt force trauma, but can still get be killed by things such as knives, bullets, etc.)

#### Notes

Even if some of the parameters fall below the minimum value, the character can still be regarded as superhuman, if they have statistical advantage over ordinary people in multiple characteristics.
Genius Intelligence

## Summary

A **genius** is an individual with an exceptional capacity for knowledge and intelligence. Geniuses can appear in a variety of forms and with a variety of specialties, and their exceptional intelligence is not necessarily universal, potentially only applying to certain subjects and fields that they excel in. These can be any number of things, such as scientific fields, military tactics, martial arts, and/or investigation. There are many levels of genius, as well, detailed on the intelligence page; a regular genius, on the level of those that exist in the real world, is generally limited to a few areas of expertise, while fictional individuals of greater intellects may be masters of many, if not all fields of science and even strategy as well.
Standard Format for Verse Pages

* Insert a picture of the Verse at the very top, just above the Summary section.
* For pictures that are wider horizontally, the standard size is 700px, and the alignment is to the center.
* For pictures that are longer vertically, or are of similar size in both directions, the standard size is 400px, and the alignment is to the right.

## Summary

* Write a short description about the franchise, preferably with an overview of the plot.

## Power of the Verse

* This section should explain how strong the characters/weapons in the series are in general, and what sort of abilities that they hold.

## Explanations (Optional)

* This section should explain how the power structure of the verse fundamentally works, especially for its high-end beings.
* It can also link to even more extensive in-depth explanation pages and blog posts within this wiki.

## Calculations (Optional)

* It is very helpful if you place links to any currently used calculation blogs for the verse within this section, preferably with notes about which characters that they scale to, so visitors can more easily overview the basis for our statistics.
* Take note that you are only allowed to add blogs that have been evaluated and accepted by our calc group to this list. Adding unaccepted calculations is against our regulations.
* Please remember to update this list if new calculations are added, or old ones are discredited. Accepted calculated supplementary feats are fine to include.
* Here is an example of what such a list may look like.

## Supporters/Opponents/Neutral

* A section where members who are familiar with a series, or franchise, can add their names under different sections, depending on their opinions about it.

### Supporters

* A list of members who like a certain verse.
* To link a specific user page into the supporters/opponents sections, use the format written below, except for the "" part surrounding the username.
* [[User:"Username"|"Username"]]

### Opponents

* A list of members who dislike a certain verse.

### Neutral

* A list of members who feel neutral about a certain verse.

## Characters

* A list of the character profiles belonging to a certain series or franchise. Add links to all of the associated pages available in the wiki.
* Organize them into tiers, or factions, so they are listed together with similar characters.

### Faction1

* Character 1
* Character 2

### Faction 2

* Character 3
* Character 4

## Weapons

* Weapon 1
* Weapon 2

## Vehicles

* Vehicle 1
* Vehicle 2

## Hotlinking Images

* Here is the appropriate coding for the image:
* [[File:(Filename)|(width of image)|link=(add link to profile)|(name of profile)]]

## Categories

Each verse page should contain the following categories at the bottom of the page:

* "Verses"
* The name. For example: "Apotheosis"

## Other Standard Formats

Character Pages

Object Profiles

Civilization Profiles
Black Hole

## Summary

To quote from Wikipedia:

"A **black hole** is a region of space in which the gravitational field is so powerful that nothing, not even light, can escape its pull after having fallen past its event horizon. The term "Black Hole" comes from the fact that, at a certain point, even electromagnetic radiation (e.g. visible light) is unable to break away from the attraction of these massive objects. This renders the hole's interior invisible or, rather, black like the appearance of space itself."

Black holes in fiction are some of the trickiest things to analyze, because it is often difficult to determine if it is a "real" black hole, or just some kind of black hole-ish void. Since black holes in fiction rarely conform to the actual physical properties of their real-life counterparts, this is usually a problem.

An actual black hole, in a fictional context, is generally considered to inescapable to any entity that does not have either reality warping, FTL speed, or time travel, but the actual properties of one may also have been ignored due to plot conveniences or bad writing.

Small black holes produce gravitational shearing forces capable of tearing apart any kind of matter at the subatomic level (of course, within fiction, there are exceptions). Black holes cannot be destroyed with brute force, because they will simply absorb all energy/matter thrown at them, and grow larger. They are capable of easily destroying planets and stars (although with small black holes, it might take a while).

Black holes do decay over time due to Hawking Radiation, so if you leave a black hole alone and don't feed it anything, it will eventually grow smaller and explode (this type of detonation is a 100% efficient mass-to-energy conversion, with more potential power than a nuke or antimatter explosive). Tiny black holes with masses less than a few trillion tons would evaporate nearly instantly.

Black holes with higher masses last much longer: A black hole with the mass of the sun, for example, would last for billions or trillions of years before evaporating.
SCP-001 (S Andrew Swann's Proposal)

So It Was

> "*We found out that there is a God, and it is SCP-001. And it’s a bunch of horror writers.*"
>
>
>

## Powers and Stats

**Tier:** **0**

**Powers and Abilities:** Questionable Omnipotence, Omnipresence, Omniscience

**Attack Potency:** **Absolute Infinity** (Has perfect control over the SCP reality, transcending beings such as the its avatars, Mary Nakayama, The All-Mighty, The Scarlet King, The Hanged King, Yaldabaoth, and Mekhane, Yesod with Faces, The Tree of Knowledge, The Library, The Brothers Death, He-Who-Made-Dark and He-Who-Made-Light, ALEXYLVA, and The High Elder Gods and viewing them, and the multiverse as a whole, as nothing more than a work of fiction. If it dies it would cause the total metaphysical annihilation of the multiverse. The SCP reality is described as being comprised of narratives stacked on top of each other, with the total number of stacked narratives possibly going on forever, with no beginning or end)

**Speed:** **Omnipresent** (SCP-001 is simultaneously present in all points throughout the entire SCP multiverse)

**Lifting Strength:** **Irrelevant**

**Striking Strength:** **Absolute Infinity**

**Durability:** **Absolute Infinity**

**Stamina:** Irrelevant

**Range:** Absolute Infinity

**Standard Equipment:** None notable

**Intelligence:** Omniscient

**Weaknesses:** None notable
SCP-001 (qntm Proposal)

> "*So with loss and regret, I of the guardians abandon the prison of Apakht on this final hour of hope and endless protection, emptied of its contents by its jailors...*"
>
>
>

## Summary

**SCP-001** is a smooth, black, perfectly ellipsoidal (~15.1 cm x 15.4 cm x 16.5 cm) onyx gemstone with a mottled white pattern. Wrapped around its exterior, encompassing its equator and both poles, is a complex and layered fractal filigree of gold metal. The gold is sculpted into broad strokes at what is now usually agreed to be the lower or "south" pole of the object, but with increasing "latitude" the pattern becomes progressively more intricate. Near the "north" pole, also called the "lock" or "singularity", the pattern complexity progresses beyond the capability of optical or electron-beam microscopes to resolve. Further investigation is pending advances in microscopy technology.

The gemstone continuously emits a small quantity (~34.5007 to 34.5010 mW) of thermal radiation in the microwave range. As a result, the gold filigree is warm to the touch. The white mottled areas emit fractionally more radiation than the black onyx areas.

Other than this, SCP-001 is totally inert. It is opaque to all forms of electromagnetic and hard radiation, and, so far, indestructible. Its onyx/gold composition is guessed from visual inspection, since the taking of samples for chemical analysis has proven impossible.

## Powers and Stats

**Tier:** **Unknown**, **Low 2-C** when active

**Wielders:** SCP-073

**Powers and Abilities:** Energy reflection, Radiation Manipulation, Reality Warping, Time Manipulation, Spatial Manipulation, Matter Manipulation, Conceptual Manipulation, Law Manipulation, Creation, Causality Manipulation, Resistance to acid and corrosive substances

**Attack Potency:** **Unknown** (While SCP-001 can't attack due to being a lock, it gives off radiation identical to the cosmic microwave background radiation of our universe and likely contains another universe of similar structure to our own, and it is believed that our own universe is contained within a similar device), **Universe level+** when active (Opening SCP-001 caused the entire universe to be reset)

**Speed:** **Below Average Human** (Immobile)

**Durability:** **Universe level+**

**Range:** Universal+

**Weaknesses:** None notable
Time Travel

## Summary

**Time Travel** is the ability to travel to different points in the past or future. While not directly damaging, time travel can be used to defeat one’s opponent while they are weaker or more vulnerable. Alternatively, some users can exploit paradoxes such as the grandfather paradox to erase foes from existence.

## Limitations

* May be unable to travel to different points in space, and instead remain in the same spot but in different time periods, which may possibly result in telefrag.
* Users may require a specific device or ability, and thus the user may be rendered unable to time travel if they somehow lose said method.
* Certain verses have rules against how the user may change the past, and changing the past may be fruitless in a deterministic universe.
Plant Manipulation

## Summary

The power to **control plant-life**.

Users can create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants.

They can use their power for defense and support by growing plants from the ground and make them sprout seeds/fruits/berries, or even to possibly use plant chemicals to heal people or objects or manipulate their properties for a wide range of effects.

Though less commonly activated by passive users, the ability may deal a series of offensive techniques on a target. Using the plants as weapons enables users to grasp and strike continuously with vines and roots, project thorns at a distance, and quickly regenerate the withering weapons at the user’s will. They can make vines grow and climb around a target's neck, causing choking, or even strike with plants. A more subtle technique is to release damaging toxins and pheromones, affecting targets in which conditions should be treated quickly with ailments.

User may also control plants in their altered forms, i.e. concentrated forms, such as cotton clothing/fabric, paper, etc.

## Possible Uses

* Create/generate/increase, shape, move and animate plants and wood for various purposes/effects:
	+ Camouflage by covering the user or blending in with leaves or petals.
	+ Chlorokinetic Constructs, including weapons, walls, armor or allies/servants.
	+ Matter Surfing using grass, trees, leaves, petals and/or any form of plants or their parts.
* Efficacy Manipulation including speed, density, hardness and/or sharpness.
* Flower Manipulation
* Fruit/Vegetable Manipulation
* Leaf Manipulation
* Rearrange the genetic structure in plants, including creation of mutant plants.
* Plant Attacks
* Plant Communication
* Plant Empathy
* Plant Enhancement
* Plant Growth
* Pollen Manipulation
* Sap Manipulation
* Seed Manipulation
* Seismic Sense through plants.
* Spore Manipulation
* Vine Manipulation

## Limitations

* May be unable to create plants, being limited to manipulating only from already existing sources.
* Most users are powerless in areas without plants or at least potential for plants to grow (infertile/barren soil).
* High levels of radiation in a concentrated area may cause defects in the ability.
* Users may be only able to control certain types of plants.
* Users may be limited on how many plants or how long they can control them.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Attacks from Fire Manipulation and/or Ice Manipulation can pose an issue.
* Susceptible to lightning strikes.
Power Absorption

## Summary

**Power Absorption** is the ability to absorb/steal others' powers/abilities. It grants the user new powers by stripping opponents off their abilities. Not only does it make the user stronger, it also makes the opponents weaker simultaneously by nullifying their powers.

It may have some limitations depending on the extent of the ability. Some power gains may be temporary, and the user might be overwhelmed or unable to fully control the absorbed powers. Some characters require preparation to absorb abilities and might not be able to do so actively during combat. Also, absorbing certain powers might fall under No Limits Fallacy.
Gravity Manipulation

## Summary

The ability to **manipulate gravity**, one of the four fundamental forces that shape our universe.

Through the manipulation of gravity, users can emulate telekinesis and flight, can attract and repulse objects, can create local gravity fields to immobilize and even crush enemies. Sufficiently powerful users can potentially distort time and space and create black holes.
THE BOOKS

## **SERIES ONE**

> **HARLISTELAND: THE OLD WORLD** is the first of the five book/graphic novel series developed by Burda Ellis. It consists of sixteen chapters, including a depicted overview of almost all the main characters.
>
>

CLICK HERE FOR CHAPTERS

## **SERIES TWO**

> **HARLISTELAND: THE NEW WORLD** is the second of the five book/graphic novel series developed by Burda Ellis. It consists of sixteen chapters, including a depicted overview of almost all the main characters.
>
>

* CLICK HERE FOR CHAPTERS

## **SERIES THREE**

> **HARLISTELAND: IN BOTH WORLDS** is the third of the five book/graphic novel series developed by Burda Ellis. It consists of sixteen chapters, including a depicted overview of almost all the main characters.
>
>

* CLICK HERE FOR CHAPTERS

## **SERIES FOUR**

> **HARLISTELAND: THE SOLLUNA WARS, PART I** is the fourth of a five book/graphic novel series developed by Burda Ellis. It consists of sixteen chapters, including a depicted overview of almost all the main characters.
>
>

* CLICK HERE FOR CHAPTERS

## **SERIES FIVE**

> **HARLISTELAND: THE SOLLUNA WARS, PART II** is the fifth and final conclusion of the five book/graphic novel series developed by Burda Ellis. It consists of sixteen chapters, including a depicted overview of almost all the main characters.
>
>

* CLICK HERE FOR CHAPTERS
Standard Format for Object Profiles

## Summary

-Here you can add a summary/short info about the object.

## Powers and Stats

**Tier:** Current Tier of the object (in bold).

**Wielders:** People who use (or have used) the object

**Powers and Abilities:** A list of the object's general abilities (Please add links to the "Powers and Abilities" pages, if it is possible).

**Attack Potency:** The object's attack power or destructive capacity (in bold; add any explanations using brackets, not in bold).

**Speed:** It is generally "Combat Speed" (in bold).

**Durability:** The amount of attack power the object can withstand before being overwhelmed (in bold).

**Range:** The distance the object's attacks/abilities can cover.

**Weaknesses:** Self-explanatory.

**Feats:** List all of the object's amazing feats.

**Notable Attacks/Techniques:** A list of some abilities the object generally uses.

**Key:** For object who have transformation stages/power-ups or who become stronger through certain points of the story, insert those transformations/power-ups/timelines here in bold.

**Note:** Self-explanatory.

## Categories

For weapons profiles, always insert the category "Objects".

You should preferably also always add the tier for the object. These go from "Tier 11" to "Tier 0", and also include "Unknown Tier".

## Other Standard Formats

Character Profiles

Civilization Profiles

Verse Pages
SCP-096

A tall humanoid figure under the Euclid classification. He is quite pale, with arms that are as large as his body. While he is normally quite tame, if one is too see his face, then God help his soul. The creature will start to wail and weep for a minute or two. Then it will tear through even steel doors to get to the person who saw his face, and kill the person. Even simply seeing a photo of the creature will set him off. Beware of the Shy Guy.
Mind Manipulation

## Summary

**Mind Manipulation** is the ability to manipulate and control the minds of others. It is associated with Telepathy and Mind Reading, and these powers are often possessed by the same characters. While basic mind manipulation can be used for psychic suggestion and simple manipulation, higher-level users of this ability can completely control others, drive them insane, plague them with illusions and hallucinations, and even rip their minds from their bodies.

Generally speaking, we judge the potency of Mind Manipulation both by what it can do and by how many people its user can affect at once with it. This may range from only a few people at a time to entire planetary populations.
He-Who-Made-Dark and He-Who-Made-Light

> "*You will know the light and pray for darkness.*"
>
>
>

## Powers and Stats

**Tier:** **1-A**

**Powers and Abilities:** Superhuman Physical Characteristics, Immortality (Types 1, 3, and 4), Regeneration (Mid-Godly), Reality Warping, Higher-Dimensional Manipulation, Creation, Conceptual Manipulation, Radiation Manipulation, Darkness Manipulation/Light Manipulation, Fire Manipulation, Non-Corporeal, Sealing, Can send beings outside of existence, and can see and travel across different realities

**Attack Potency:** **Outerverse level** (Created the Darkness that The Brothers Death embody, He-Who-Made-Dark had the power to destroy the Light He-Who-Made-Light created and would have succeeded had his brother not intervened, and in the fight that ensued after this, He-Who-Made-Light split He-Who-Made-Dark into the Darkness Above and the Darkness Beneath, giving him form both above [as his sealed true self] and below [as the shadow of SCP-435])

**Speed:** **Irrelevant**, likely **Omnipresent**

**Lifting Strength:** **Irrelevant**

**Striking Strength:** **Outerversal**

**Durability:** **Outerverse level**

**Stamina:** Irrelevant

**Range:** Outerversal

**Standard Equipment:** None notable

**Intelligence:** Unknown

**Weaknesses:** None notable
Death Manipulation

## Summary

The power to **manipulate and induce death**. In its most straightforward applications, this ability allows the user to instantly kill others by manipulating factors associated with death to make them die. The method varies, however; some users may halt vital biological processes or attack the soul directly. Others affect their target on a more abstract level, simply causing them to *die* for no discernible reason, though death manipulation comes in many other forms, with some functioning on a conceptual scale. Death manipulation is often associated with necromancy and has a wealth of deeper potential uses and utility in the hands of a skilled user, with many death manipulators having the tools to kill even immortals and those with potent regenerative abilities easily.
Electricity Manipulation

## Summary

The ability to **manipulate electricity**. User can create, shape and manipulate electricity, a form of energy resulting from the existence of charged particles (such as electrons or protons) which give the user control over electric fields, electric charges, electric currents, electronics, and electromagnetism.

## Possible Uses

* Electricity/Lightning Mimicry
* Generate electricity in one's body
* Shoot bolts of lightning (sometimes from any part of the body)
* Create ionic storms
* Wall crawling by using static cling
* Create electric bombs
* Power electronic devices
* Draw power from electrical devices or thunderstorms
* Ride electrical currents
* Create shields of lightning
* Charge objects with electricity, heating them and/or turning them static
* High level users can manipulate humans' movements by redirecting the electric signals between the brain and nerves
* Draw in power from lightning storms to increase one's electric abilities
* Pass their electric power through water like an electric eel
* Heal people through electricity
* Drain people's neuro-electrical energy
* Control and manipulate electrical devices (such as projecting your image on TV screens)

## Types

* Electric Current Manipulation
* Electrokinesis
* Fulgurkinesis
* Electric Charge Manipulation
* Lightning Bending/Control/Manipulation
* Lightning Element Control
* Lightning Release/Raiton

## Limitations

* May be unable to create electricity, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Electricity can be insulated by non-conductive matter such as air.
* Electricity may be redirected by certain materials.
* May be limited only to the path of least resistance.
* May become useless if confronted electrical resistant material such as rubber or silicate.
* May have to find electrical sources of power in order to recharge.
* Reflection Manipulation could cause a problem since it's unclear if users are immune or not.
* May have problems using electronics.
* Users may short circuit if hit with water.
* Electricity needs a conductor like metal or water too move through.
Poison Manipulation

## Summary

The ability to **generate and/or manipulate toxic substances**.

Wikipedia defines poison as thus:

*In the context of biology, **poisons** are substances that can cause disturbances to organisms,usually by chemical reaction or other activity on the molecular scale, when a sufficient quantity is absorbed by an organism.*

Venom or Toxin is a subtype of poison that is created by living organism, and would be considered a real life example of poison manipulation.
in fiction, acid is often incorrectly labeled as poison and or poison is shown to act like stereotypical acid, and therefore this page will also include acid and its manipulation as well.

Could be considered a form of Elemental Manipulation.

Also known variously as Miasma, corruption and blight. Radiation manipulation may or may not fall under this category depending on the series
Superhuman Speed

## Description

**Superhuman speed** is the unnatural ability to run, think, and react faster than a normal human. Those with this ability may appear as mere flashes of light, or blurs, to those moving at sub-par speeds.

When using this ability, the user's thought processes suddenly speed up, assisting their response time in certain events (i.e. rapid gunfire). As a result of being in this state of mind, people and other happenings move at a much slower rate than normal. Using their speed, some, who possess this power, may be able to manipulate matter on molecular levels, allowing them to phase in, or out, of solid substances, forms, and even universes. In most forms of media, a person with superhuman speed may be capable of creating tornados, defying gravity, and even sprinting across large bodies of water without falling in. Most, if not all users of this power, can land multiple blows on an opponent within nanoseconds, usually with outstanding force.

One's speed may be determined on whether they are on par, or faster than the speed of light, speed of sound, etc. Some characters move as fast as to be considered omnipresent, or being in more than one location than once.
Soul Manipulation

## Summary

**Soul Manipulation** is the ability to interact with one's soul or the souls of others. This ability ranges from being able to project the power of one's soul outward, being able to affect disembodied spirits grasping and ripping the souls of others out of their bodies, outright consuming souls to gain power, among other applications.

It should be noted that not all forms of Soul Manipulation bypass conventional durability. The ability to attack or destroy a ghost is simply not comparable to directly interacting with the soul of a physical body. User discretion is necessary when determining the extent and potential power of a character's ability to manipulate souls.

Under normal circumstances, most characters are assumed to have a soul by default unless the original medium specifies otherwise. Those who do not possess are soul are usually considered to be immune to most applications of Soul Manipulation.
Plasma Manipulation

## Summary

**Plasma Manipulation** is the ability to manipulate plasma, a state of matter in which an ionized gas becomes highly conductive. Plasma makes up such things like lightning and stars and is widespread in space. It can be created by heating gases or subjecting them to powerful electromagnetic fields. In combat, it can be projected as blasts and beams of plasma, similarly to traditional uses of energy, and it can also be used to make forcefields and other objects. Due to its associations with electricity and heat, it is often used by those who can manipulate such things, and can be used to easily melt objects.
Power Bestowal

## Summary

**Power Bestowal** (not to be confused with Statistics Amplification) is the ability to grant others new abilities or even new forms, though generally not superior to that of the granter's. Note that just because one can grant a power to another, does not mean they can grant that same power to oneself; it must be stated that said ability can grant the user the ability as well. Sometimes it is seen as being Blessed by a deity or a higher being.
Existence Erasure

## Summary

**Existence Erasure** is the power to remove something from existence, reducing it to nothingness. This is a step beyond vaporization or atomization, as this ability makes something vanish completely as opposed to just splitting it into smaller parts.

## Possible Uses

The user of this ability is capable of turning targets to nothing. This can range from only turning the matter of the target to nothing to also turning things like its energy, mind, soul, space, time, concept or even more fundamental aspects of its existence to nothing.

Note that one shouldn't list a character to have resistance/immunity against this ability in total, as that requires a character to have shown resistance against every imaginable ability which can erase a target. Instead it should be specifically noted which technique was resisted.

It is often listed as a subpower of Void Manipulation

## Limitations

* Most characters have not the full range of the ability, for example only being able to erase a target's matter and energy, but not its mind, soul, concept, etc.
* There are abilities, such as for example Low-Godly regeneration and above, which can protect from this up to a certain degree of the ability.
Nigh Omniscience

## Summary

Power to **know almost everything in existence**. Lesser version of Omniscience.

User knows almost everything in existence while being blocked from certain details or being limited in other ways, possibly only being able to see one timeline or universe, or have just small patches of information that are missing or blocked out. Thus allowing one to keep their sense of free will and uncertainty.

This power is also called limited Omniscience.

## Limitations

* Users knowledge is limited in certain ways/areas: they may be limited to certain areas or subjects of knowledge or lack knowledge about certain areas.
Onos

**Onos** is the name of the moon which orbits the planet Gona. The relationship between Gona and Onos causes the ocean tides on Gona.

Many of the humans on earth worship a Onos based diety either singularly or as a part of a pantheon of gods.

## Name

The name Onos comes directly from the Morgonin word for moon.

## In Religion

Onos is worshipped as a deity in many religions