Haunted

**Haunted** is a game mode in Ravenfield.

## Overview

An early, Halloween-themed, wave-based shooter mode, where the player and their squad must fend off waves of anomalous skeletons spawning around flags. Weapons and ammunition are scarce, and the skeletons bloodthirsty...

## Mechanics

* The objective is to fend off seven waves of Skeletons.
* At the start of the game, the player will be assigned to a squad with 3 bots. Each will start with the S-IND7, Wrench, Ammo Bag, and N.V Goggles.
	+ Additionally on larger maps a Jeep or Marlin will spawn nearby to assist transport.
* The player and their allies must find and enter purple "Anomaly" zones that spawn randomly around Capture Points. Entering triggers a notification, indicating that Skeletons will now start to spawn.
	+ If a soldier leaves the zone, they take 5 damage every second after the wave starts.
	+ Each wave consists of 15 \* (number of waves) skeletons. This number varies based on game difficulty settings. A counter on top of the screen displays the objective.
	+ Skeletons will spawn from coffins in the ground. When these break open , they can be damaged normally.
	+ When the skeleton counter hits zero, a shockwave kills all remaining skeletons. Players are then free to travel to the next anomaly.
* The skeletons in this mode are a distinct entity from the standard soldier, and have their own tweaked stats and behaviour.
	+ Each skeleton has 50 health, making them an easy kill.
	+ Most skeletons come equipped with sabres. Distinct from the equip-able Sabre, this one only deals around 5 damage per hit, and has very low knockdown.
	+ Special rare skeletons wearing jaunty hats come equipped with blunderbusses. Unlike the Bundle o' Buss, this one fires very slowly, can evidently be reloaded, and deals very minor damage.
	+ They appear incapable of sprinting.
* At every anomaly save for the first, a weapon podium may spawn, which can contain any of the given items:
	+ Greaser/M1 Garret/76 Eagle (Wave 2/4).
	+ Automatico/.357 Condor (Wave 3/5).
	+ RK-44/Patriot/Signal DMR (Wave 6/7).
		- If any of these weapons are picked up, the older weapon in the corresponding slot will be lost. All bots will also equip the new weapons. Ammo is fully restored when acquiring a weapon.
* Somewhere on the route to the next objective, a skeletal "Altar" may spawn. If approached, each one of these little gravestones has a chance of dishing out either a Medic Bag or Ammo Bag. However there is a small chance for them to instead summon a small group of ambush skeletons instead.
	+ This function appears to have become fully non-functional at an unknown time.
* If the player is defeated, they lose.
* After a Victory or Defeat, Haunted does not display the Victory or Defeat banners. Instead, it displays "You Won"/"You Died", as well as the amount of Skeletons defeated and altars activated.
* Haunted is not subject to Game Length, Weapon Switch, Vehicle Switch and will always start at night. The player always spawn with 3 bots no matter where the Balance bar is set at and they will always spawn on the Eagle team, even if Raven was the chosen team in the menu.
* Previously, it was mandatory to beat this mode to unlock the Bundle O' Buss. The weapon has since been added to the player's inventory by default.

## Trivia

* Skeletons may bug and spawn outside of map terrain, preventing them from being damaged. In extreme cases, this can prevent the game from being completed.
	+ This is particularly problematic on custom maps with unconventional layouts, which may encourage skellies to spawn inside props or other complex geometry.
* The Jeep may not spawn in some maps, which in turn greatly increases the time required to win the game.
* Before Bundle o' Buss was added to the default loadout, it was assumed that it could only be unlocked by beating Haunted on Hard. This was in fact a slight misunderstanding stemming from the Developer cheekily encouraging people to "totally try beating it on hard", the implication being that something special would happen only then. However this was not that case, as the gun then proved obtainable on both Normal and Hard modes.
* At launch, the skeleton spawn quantity was instead 12 \* (number of waves).