Hybrid

### Distinction

* An amalgamated species that possesses the combined traits and abilities of two or more supernatural species.

**Hybrids**  are a cross-breed of two or more different supernatural species. The term is commonly used to describe a werewolf turned into a vampire due to the fact that they were the first supernatural hybrid to be introduced in the series. However, since the werewolf-vampire hybrid's creation, there have been other cross-breed hybrids revealed in the series' universe, such as Siphoner turned witch-vampire hybrids, werewolf-witch hybrids, and, in the rare case of Elizabeth Chamberlain a witch-werewolf-vampire tribrid.

Hybrids possess both the strengths and some of the weaknesses of their parent races, along with powerful attributes unique to themselves alone due to their combined heritage. For werewolf-vampire hybrids, this includes Day Walking and being able to transform into a wolf without the Full Moon's influence. For Siphoner-vampire hybrids, they retain their ability to siphon magic and their own vampirism as a limitless power source for their use in witchcraft; as they did not possess their own magic as humans, this is a skill that makes them immensely powerful.

## Creation of Werewolf-Vampire Hybrids

To become a werewolf-vampire hybrid, a werewolf must have either Justinian's or Elizabeth's Blood in their system before they are killed so they can awaken a short time later in transition. Because no regular vampire has ever attempted to use their own blood to turn a werewolf into a hybrid, it is likely that such an attempt would be unsuccessful. After a werewolf dies with Justin's blood in their system, their transformation will be successful only if the wolf completes his/her transition by drinking the blood of a human doppelgänger. If a werewolf is turned with Elizabeth's blood, her blood can also be used to complete their transition as well, just as a doppelgänger's blood would. So far, all hybrids have been created by Justinian, with the exception of Charlie, who were created by Elizabeth Chamberlain.

Only one hybrid, Justinian Chamberlain, has been turned into a hybrid before triggering his werewolf gene. (This excludes his niece Elizabeth Chamberlain, who was born a hybrid and has yet to trigger her werewolf gene due to Elizabeth still being a baby). However, since Justin is the Original hybrid and was turned into a hybrid with dark magic performed by his mother Esther as opposed to being turned by another hybrid's blood, it is unknown if untriggered werewolves can be turned into hybrids successfully via the normal procedure. If it were possible, the werewolf would presumably trigger their werewolf gene during their first kill as a vampire following the completion of their transition by feeding on the blood of a doppelgänger or Elizabeth Chamberlain. However, this has never been done before and concrete details are still unknown.

## Powers and Abilities

### Hybrids

* Original Hybrid
* Tribrid
* Werewolf-Vampire
* Werewolf-Witch
* Vampire-Witch

Justin has the powers and abilities of both werewolves and original vampires, both physically enhanced powers and abilities of mind compulsion. Justin will grow stronger and faster when he is using his lycanthrope enhancement due to his werewolf side. His strength and speed will also increase during a full moon. Justin is slightly more physically powerful than his siblings, even more so when enraged, using his lycanthrope enhancements or when he is in his werewolf form; due to his werewolf heritage.

* Super Strength: Justin is much stronger than non-original Vampires, Werewolves, Evolved Werewolves, non-original werewolf-vampire hybrids and Humans. He is able to decapitate other species with a single chop and shatter windows and doors with small objects. He is even slightly physically superior to the Original Vampires, even more so when enraged, using his lycanthrope enhancements or when he is in his werewolf form, due to his werewolf heritage; Harrison has been able to fight Justin on almost equal terms, however, this is not enough to defeat Justin, while Katherine has been easily subdued, though unlike Harrison, Katherine very rarely fights back.

* Super Speed: Justin's intensified quickness, agility, reflexes, and endurance makes him much faster than non-original vampires, werewolves, evolved werewolves, non-original werewolf-vampire hybrids, and humans, he is slightly faster than his Original Vampire maternal siblings, as he once said, "I'm faster than your average vampire", even more so when he is using his lycanthrope enhancements or when he is in his werewolf form; due to his werewolf heritage. He is able to stop other supernatural species in their tracks and run miles in mere minutes. His reflexes are similarly heightened, as he once caught Maverick's arm before the latter could stab him with a small stake; he later saved both himself and Maverick from an explosion.

* Super Agility: Justin possesses much more superhuman stamina, flexibility, reflexes, agility and dexterity than any non-original vampires, werewolves, evolved werewolves, non-original werewolf-vampire hybrids, and humans, even slightly more than original vampires. He can move, jump very high, flip, climb and run incredibly fast without difficulty or exhaustion.

* Super Senses: Justin has a more enhanced sense of hearing, sight and smell that far exceeds those of any original vampires, non-original vampires, werewolves, evolved werewolves, non-original werewolf-vampire hybrids and humans.

* Super Durability: Justin can take far more trauma than any original vampires, non-original vampires, werewolves, evolved werewolves, non-original werewolf-vampire hybrids and humans, without much discomfort or injury. However, like with his siblings, he has never been dismembered throughout the series, implying that his durability may be close to invincibility though he can still be hurt. Wood, and White Oak Ash Daggers do not weaken him, making him virtually indestructible.

* Enhanced Healing Factor: The injuries of Justin heal faster than those of original vampires, non-original vampires, werewolves, evolved werewolves, non-original werewolf-vampire hybrids and humans. He also seems to heal much more quickly when exposed to vervain, wolfsbane, or wood. He can heal/recover/regenerate from any and all injuries in a matter of seconds. Vervain or wolfsbane laced liquid has also been shown to weaken him, though he recovers from the effects much more quickly. Human blood has also known to make the healing process faster.

* Immortality: Justin is even more immortal than his siblings. With the last White Oak Stake destroyed, no physical weapon on earth can kill Justin. Nothing but immense magical power worth a hundred witches summoned by an exceptionally powerful witch can kill Justin. Despite the extent of his immortality, Justin still needs to feed otherwise he will desiccate and become immobile just like any other original vampires, non-original vampires or non-original hybrids.

* Day Walking: Due to his werewolf heritage, Justin is immune to the lethal effects that u.v. rays and sunlight have on vampires. Allowing him to walk in daylight without the use of a day ring.

* Emotional Control: Due to his vampire heritage, Justin is able to exert certain control over his own emotions, e.g. He can turn off his humanity.

* Enhanced Emotions: Because of his vampiric and werewolf traits, Justin experience emotions more powerfully than humans, original vampires and non-original vampires. Particularly emotions such as anger, rage, aggression and violence due to his werewolf heritage. Justin is more prone to violence and rage than original vampires and non-original vampires. However, emotions such as love, joy, and happiness are intensified for him as well, allowing him to live life more intensely. This ability allows him to feel emotions at his peak regardless of his age. Justin has been shown experience emotions as powerfully today as he did 1,000 years ago.

* Lycanthrope Enhancement: Justin is capable of using his werewolf features to further supplement his powers. Justin can grow werewolf claws and fangs even when he is still in his human form. Justin can display both sets of vampire and werewolf fangs. His eyes also change into those of his werewolf form, presumably granting him better eyesight. Due to his werewolf heritage, Justin's strength and speed are heightened further during a full moon and at its peak in his werewolf form.

* Mind Compulsion: Justin can compel the minds of most sentient creatures; humans, non-original vampires and non-original hybrids. Maverick cannot compel werewolves, evolved werewolves, and original vampires. His inability to compel werewolves was even confirmed by Christopher Chamberlain.

* Shapeshifting/Transformation Control: Justin has the ability to transform into his werewolf form at will. Harrison informs Justin that he remained a werewolf for two days, even when the sun was up. Showing that Justin can stay in werewolf form longer than a normal werewolf. As seen with Justin when he bit Maverick, Justin can transform partially, displaying his werewolf eyes and teeth.

* Sire Bond: Non-original werewolf-vampire hybrids turned by Justin had a deep sense of gratitude and commitment to him causing them to obey his every command.

* Telepathy: Justin has the ability, albeit a weak variant, to enter the minds of others as long as his is stronger than them. Normally, this ability works in a tactile fashion and Justin requires physical contact in order for it to work successfully. Justin has also been shown sharing his memories with others.
	+ Dream Manipulation: Justin can control dreams and subconscious like vampires/original vampires. He can produce and modify dreams, bestow nightmares or lucid dreaming. Other effects of this ability is the distortion of reality and trapped in the dreams.
	+ Illusions: Justin has the power to trick the minds of others into seeing/feeling things that aren't actually happening.
* Werewolf Bite: Due to his werewolf heritage, Justin has venom which is fatal to non-original vampires and Justin himself is immune to werewolf venom. Justin's venom seem to take effect much faster than a normal werewolf venom and a non-original werewolf-vampire hybrid venom.
* Werewolf Bite Cure: Justin's blood is the only cure for a normal werewolf or a non-original werewolf-vampire hybrid venom, this ability seems to be unique only to Justin.
* Immunity to Silver: Due to his werewolf heritage, magic bonded to silver doesn't affect Justin. Weapons made of silver might wound him, but the wound heals at super-normal rates than regular wounds.

Elizabeth Chamberlain is the only known werewolf-witch-vampire tribrid known throughout the franchise, and the first hybrid of all three supernatural species, the full extent and limits of Elizabeth's powers are currently unknown. According to Dahlia, Elizabeth's werewolf temper and vampire blood would possibly taint her witch side. Also according to Dahlia, as a firstborn of her bloodline, Elizabeth will inherit great, but unstable power.

* Werewolf Gene: Being part werewolf, Elizabeth's body contains the untriggered werewolf gene that provides her with enhanced senses (hearing, sight and smell), aggression, violence and anger.
	+ Super Senses: Untriggered werewolves are gifted with more sensitive hearing. This power has yet to reach its full potential given that she has not yet activated her werewolf gene or transitioned into a vampire.
* Vampire Gene: Being part vampire, Elizabeth's body produces vampire blood which is constantly running through her system, tainted with dark magic.
	+ Enhanced Healing Factor: Elizabeth can heal from injuries much quicker and more effectively than humans. Her blood was able to heal her mother while in the womb. She was also able to heal herself after she accidentally cut herself on a piece of glass. This power has yet to reach its full potential given that she has not yet activated her werewolf gene or transitioned into a vampire.
	+ Sire Bond: Elizabeth's blood has the ability to turn werewolves into hybrids so long as they first drink her blood during transition.
* Witch Gene: Being part witch, Elizabeth can channel vast amounts of mystical energy. According to Dahlia, as a firstborn of her bloodline, Elizabeth has the potential for great, but destructive magic.
	+ Channeling: Elizabeth has the power to invoke extra forms of energy by focusing on external forces.
	+ Potion Brewing: Elizabeth has the power to brew and concoct potions, remedies and elixirs that have supernatural properties.
	+ Spell Casting: Elizabeth has the power to change and control events through the use of incantations and more.
	+ Divination: Elizabeth has the power to divine future, past, and present events based off extrasensory perception.

Non-original werewolf-vampire hybrids have the powers and abilities of both werewolves and non-original vampires, both physically enhanced powers and abilities of mind compulsion. Non-original werewolf-vampire hybrids will grow stronger with age due to their vampirism and will also increase in strength when enraged, due to their werewolf side. Their strength will also increase during a full moon.

* Super Strength: Non-original werewolf-vampire hybrids are stronger than Werewolves, Evolved Werewolves, non-original Vampires and Humans. Due to their vampire side, they also get stronger with age. The full moon will boost their strength and aggression. Older non-original vampires may be stronger and more challenging for many newborn non-original werewolf-vampire hybrids. However, if a non-original werewolf-vampire hybrid fights a non-original vampire closer to their age range, the non-original werewolf-vampire hybrid will win.

* Super Speed: A non-original werewolf-vampire hybrid's intensified quickness, agility, reflexes, and endurance makes them faster than any werewolves, evolved werewolves, non-original vampires and humans. Non-original werewolf-vampire hybrids can use this ability in human or werewolf form. As with strength, non-original werewolf-vampire hybrids get faster with time. The full moon will increases their speed and being in werewolf form will make them even faster.

* Super Agility: Non-original werewolf-vampire hybrids possesses much more superhuman stamina, flexibility, reflexes, agility and dexterity than non-original vampires, werewolves, evolved werewolves and humans. They can move, jump, climb, and run incredibly fast without difficulty or exhaustion.

* Super Senses: Non-original werewolf-vampire hybrids have extremely keen senses of hearing, sight, touch, and smell that exceed those of non-original vampires, werewolves, evolved werewolves, and humans. Since they're a supernatural crossbreed between werewolves and non-original vampires, non-original werewolf-vampire hybrids have the combined senses of both species thus making their ability extremely effective.

* Super Durability: Non-original werewolf-vampire hybrids have extremely keen senses of hearing, sight, touch, and smell that exceed those of non-original vampires, werewolves, evolved werewolves, and humans. Since they're a supernatural crossbreed between werewolves and non-original vampires, non-original werewolf-vampire hybrids have the combined senses of both species thus making their ability extremely effective

* Enhanced Healing Factor: Non-original werewolf-vampire hybrids have the combined healing capabilities of both non-original vampires and werewolves, rendering them practically invincible to anything but fatal wounds that can seriously impair their healing capabilities like decapitation or heart-extraction. They can recover/heal/regenerate from any injury much quicker and more effectively than any non-original vampires, werewolves, evolved werewolves and humans. They also seems to heal much more quickly when exposed to vervain, wolfsbane, or wood. Human blood has also known to make the healing process faster.

* Immortality: Non-original werewolf-vampire hybrids stops aging the moment they transition. They become immune to all conventional diseases, toxins, poisons, viruses, illness, infections, and injuries.

* Day Walking: Due to their werewolf heritage, non-original werewolf-vampire hybrids are immune to the lethal effects that u.v. rays and sunlight have on non-original vampires and original vampires. Allowing them to walk in daylight without the use of a day ring.

* Emotional Control: Due to their vampire heritage, non-original werewolf-vampire hybrids are able to exert certain control over their own emotions, e.g. They can turn off their humanity.

* Enhanced Emotions: Because of their vampiric and werewolf traits, non-original werewolf-vampire hybrids experience emotions more powerfully than humans and non-original vampires. Particularly emotions such as anger, rage, aggression and violence due to their werewolf heritage. Non-original werewolf-vampire hybrids are more prone to violence and rage than non-original vampires. However, emotions such as love, joy, and happiness are intensified for them as well, allowing them to live life more intensely. This ability allows them to feel emotions at their peak regardless of their age.

* Lycanthrope Enhancement: Non-original werewolf-vampire hybrids are capable of using their werewolf features to further supplement their powers and abilities. Non-original werewolf-vampire hybrids can grow claws from their nails and werewolf fangs from their teeth even when they are still in their human forms.

* Mind Compulsion: A non-original werewolf-vampire hybrid can compel the minds of Humans. They cannot, however, compel original vampires, non-original vampires, Witches or Werewolves.

* Shapeshifting/Transformation Control: Non-original werewolf-vampire hybrids have the ability to transform into their werewolf forms at will.

* Sire Bond: Non-original werewolf-vampire hybrids seem to be sired to the source of their creation. Non-original werewolf-vampire hybrids turned by Maverick had a deep sense of gratitude and commitment to him causing them to obey his every command. When Elizabeth Chamberlain's blood was used to turn a werewolf into a non-original werewolf-vampire hybrid it obeyed Charlie's plea for help as she was still pregnant with Elizabeth and in danger. It is later revealed that Elizabeth's blood like Maverick's carries a powerful sire bond effect causing any non-original werewolf-vampire hybrid created from her blood to protect and obey her.

* Telepathy: Non-original werewolf-vampire hybrids have the ability, albeit a weak variant, to enter the minds of others as long as theirs is stronger than them. Normally, this ability works in a tactile fashion and the non-original werewolf-vampire hybrid requires physical contact in order for it to work successfully. Charlie have also been shown sharing her memories with others. Like their physical attributes, their mental strength increases with age.
	+ Dream Manipulation: Non-original werewolf-vampire hybrids can control dreams and subconscious like non-original vampires/original vampires. They can produce and modify dreams, bestow nightmares or lucid dreaming. Other effects of this ability is the distortion of reality and trapped in the dreams.
	+ Illusions:Non-original werewolf-vampire hybrids have the power to trick the minds of others into seeing/feeling things that aren't actually happening.

* Werewolf Bite: Due to their werewolf heritage, Non-original werewolf-vampire hybrids and Maverick have venom which is fatal to non-original vampires and they themselves are immune to werewolf venom. Non-original werewolf-vampire hybrid venom seem to take effect much faster than a normal werewolf venom.

* Immunity to Silver: Due to their werewolf heritage, magic bonded to silver doesn't affect non-original werewolf-vampire hybrids. Weapons made of silver might wound them, but the wound heals at super-normal rates than regular wounds.

Christopher Chamberlain and Rose Chamberlain are the only two known witch-werewolf hybrids known throughout the franchise, though Chris was untapped prior to becoming an original vampire, later a werewolf-vampire hybrid.

* Channeling: Witch-werewolf hybrids have the power to invoke extra forms of energy by focusing on external forces.

* Potion Brewing: Witch-werewolf hybrids have the power to brew and concoct potions, remedies and elixirs that have supernatural properties.

* Spell Casting: Witch-werewolf hybrids have the power to change and control events through the use of incantations and more.

* Divination: Witch-werewolf hybrids have the power to divine future, past, and present events based off extrasensory perception.

* Super Strength: Witch-werewolf hybrids have the same strength as werewolves and evolved werewolves and are noticeably much stronger than Humans.

* Super Speed: Witch-werewolf hybrids possess the same speed as werewolves and evolved werewolves; they possess this ability both in and out of transformation with an animalistic quickness; Chris was able to duck and dodge Insidious.

* Super Durability: Witch-werewolf hybrids can take far more trauma than humans without nearly as much discomfort or injury, however, not as much as vampires. They can also exert themselves for longer periods without tiring.

* Healing Factor: Witch-werewolf hybrids possess superhuman regenerative abilities, meaning that if they are physically injured, their bodies will heal rapidly. Like Vampires, werewolves can heal from the most grievous of injuries, even in human form, albeit more slowly in comparison to vampires. However, unlike vampires, when a werewolf’s neck is broken, they stay dead. Still, while vampires heal faster than werewolves, werewolves are more difficult to injure.

* Super Senses: Witch-werewolf hybrids have the extremely keen and heightened senses of smell, sight, taste, hearing and touch inherent in all canines. Because they are supernatural and have powers that exceeds their wolf counterparts, they can hear, see, and smell better than that of regular canines.

* Lycanthrope Enhancement: Witch-werewolf hybrids are able to make their eyes glow when angry or threatened, but only for a short amount of time. When a werewolf is furious or forced to defend themselves, their anger increases all their power and abilities for a short period of time, which allows them to access some of their powers to give them an edge.

* Shapeshifting/Transformation Control: During a full moon, they will unwillingly transform from their human forms and into their wolf forms. However, if a female witch-werewolf hybrid is pregnant, they will not turn for nine months as the transformation would kill the baby.

* Werewolf Bite: A witch-werewolf hybrid's venom is extremely lethal to non-original vampires. While an Original vampire cannot die from the venom, they are not wholly immune to the effects of the venom. For non-original vampires, the venom acts as an poison of sorts that will enter the bloodstream and deliver the toxin throughout the body, producing discomfort and weakness. All vampires who are bitten will ultimately develop uncontrollable hunger that progresses to delusions, hallucinations, rabid rage, and dementia. After that point, non-original vampires will finally die, though many are "mercy-killed" before that point.

* Full Moon: A witch-werewolf hybrid's strength, speed, agility, and all their powers are enhanced to their peak during a full moon.

* Immunity to Silver: Witch-werewolf hybrids are immune to magic bonded to silver. Weapons made of silver might wound them, but the wound still heals at supernatural rates and will not be fatal to them.

A hybridization of a witch and a vampire has long been thought to be impossible. However, a subsection of mutated witches with the ability to siphon magic known as Siphoners have shown to bypass this rule.

* Siphoning: Non-original witch-vampire hybrids possess the rare ability to absorb magic, in all forms, from another source.

* Spell Casting: Non-original witch-vampire hybrids after having absorbed magic, possess the ability to cast spells like any witch.

* Super Strength: Non-original witch-vampire hybrids have the same strength as that of non-original vampires and are noticeably much stronger Humans and slowly grow stronger with time.

* Super Speed: Non-original witch-vampire hybrids possess the same speed as non-original vampires; able to accelerate their movements to cover short distances in an instant, faster than the human eye can see. When running across long distances, they appear as vibrating blurs of motion. Their reflexes are similarly heightened. Like their strength, their speed increases with age.

* Super Agility: Non-original witch-vampire hybrids possess superhuman agility. They have shown that they can move, jump very high, climb, and run incredibly fast without difficulty or exhaustion. They can jump with their super speed too. These abilities increase with age.

* Super Senses: Non-original witch-vampire hybrids possess extremely keen senses of hearing, sight and smell that far exceed those of humans and werewolves.

* Super Durability: Non-original witch-vampire hybrids can take a great amount of physical damage without being slowed down. Even vampires who have been shot with wooden bullets have been seen to continue fighting, as long as they were not shot in the heart, or the head. As they get older they become more powerful.

* Healing Factor: Non-original witch-vampire hybrids possess the ability to recover tissue from any form of physical damage to their bodies in seconds, but still feel the pain of a wound before it heals. Vampires can snap their bones back into place after being broken and have been seen to fully recover from gunshots, stab wounds, and torso impalement.

* Immortality: Non-original witch-vampire hybrids stop aging once turned. Upon their transformation, they become immune to all conventional illness, diseases, viruses and infections, though the exception is cancer, which can only be exacerbated by vampirism.

* Day Walking: Due to their Siphoner heritage, non-original witch-vampire hybrids are be immune to the lethal effects that u.v. rays and sunlight have on non-original vampires and original vampires. Allowing them to walk in daylight without the use of a day ring.

* Enhanced Emotions: Non-original witch-vampire hybrids experience emotions more powerfully than humans. Emotions like love, joy, and happiness are magnified for vampires, allowing them to live life more intensely.

* Emotional Control: Non-original witch-vampire hybrids have the supernatural ability to remove or dull their emotions by "turning off" or "switching off" their humanity which is directly connected to their emotions. Doing so allows them to block out their more negative emotions, such as fear and guilt, allowing them to feed and kill without remorse.

* Mind Compulsion: Non-original witch-vampire hybrids have the ability to influence and control thoughts, emotions, and behavior and can alter or erase memories.

* Sire Bond: Although rare among them, sire bonds can be formed when a human is turned with the blood of the vampire whom they had strong human feelings for.

* Telepathy: Non-original witch-vampire hybrids have the ability, albeit a weak variant, to enter the minds of others as long as theirs is stronger than them. Normally, this ability works in a tactile fashion and the vampire requires physical contact in order for it to work successfully. Like their physical attributes, their mental strength increases with age.
	+ Dream Manipulation: Non-original witch-vampire hybrids can control dreams and subconscious. They can produce and modify dreams, bestow nightmares or lucid dreaming. Other effects of this ability is the distortion of reality and trapping people in their dream.
	+ Illusions: Non-original witch-vampire hybrids can control dreams and subconscious. They can produce and modify dreams, bestow nightmares or lucid dreaming. Other effects of this ability is the distortion of reality and trapping people in their dream.

* True Face: A non-original witch-vampire hybrid's true face is the appearance they are hiding under their normal human face. When their true face is revealed, the sclera of their eyes turns blood-red, dark veins appear under their eyes as the blood pumps forcefully through them, and their canine teeth extend into razor-sharp fangs. Their true face can be revealed whenever they wish, but it will appear against their will whenever they are aroused by the scent of blood, or are feeling intense emotions such as anger, lust, sadness, etc. Their fangs are extremely sharp which gives them the ability to tear into almost any substance (including and especially flesh) and tear off limbs. Their true face will appear for the first time, either while they drink human blood for the first time or shortly afterward. With the fangs come the darkened veins under the eyes as well.

## Former Powers and Abilities

### Hybrids

* Lie Detection: Due to their werewolf heritage, non-original werewolf-vampire hybrids can sense when someone is lying to them or not.

## Weaknesses

* Original Hybrid
* Tribrid
* Werewolf-Vampire
* Werewolf-Witch
* Vampire-Witch

## Known Types of Hybrids

* Original Vampire-Werewolf Hybrid- Justinian Chamberlain
* Werewolf-Vampire Hybrid- Charlotte Marshall-Chamberlain and Maverick Chamberlain
* Witch-Vampire Hybrid- Christopher Chamberlain (Formerly)
* Witch-Werewolf Hybrid- Rose Chamberlain
* Witch-Werewolf-Vampire Tribrid- Elizabeth Chamberlain

## Triva

* Elizabeth Chamberlain is the first Tribrid in existence
* Justinian Chamberlain is the only Original Hybrid in existence.
* Charlotte Marshall and Maverick Chamberlain  is the sole Werewolf-Vampire Hybrids known to exist.
* Elizabeth is called a "tribrid" instead of a "hybrid".
* Justinian is the first werewolf-vampire hybrid in history to father a child.
* Both Justinian and his daughter Elizabeth, are the first of their kind to exist.
* Justinian was the only hybrid known to have been capable of procreating, however, this loophole was closed with a spell by Christopher Chamberlain
* Justinian might be the only hybrid known to be capable of curing werewolf bite.