Level 9991123

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Due to rule 9.3 of this wiki, this is one of the few articles that are eligible to exist due to it being well over the number limit of 1000. It has been permitted by an admin/moderator. Additionally, this article is make to add on to A Dead End's lore.

Some of these exits/entrances are not applied or they are not the same to their following level. Keep it that way!!! Feel confortable to read A Dead End's History to understand the meaning behind this page

DO NOT ADD A BACKGROUND NOR DO CORRECT ANY ERRORS. Keep the background the way it is because this page needs to feel older than the wiki itself according to A Dead End's History. And the bad english IS CALLED OLD ENGLISH, AND I ADDED A "MODERN ENGLISH TRANSLATION. DON'T DELETE OR CHANGE THAT. ITS SUPPOSED TO BE THAT WAY TO ADD ONTO THE LORE.

If you want to add more content into the page, let me instruct you how without messing up its lore. Please be in 'source editor' or editing. There will be additional found instructions there THAT SHOULD NOT BE DELETED. Follow the instructions in the editor.

Thank you for reading the information

**》Modern English Translation**

**Survival Difficulty: Category 2**
**》Unsafe**
**》Secure**
**》Low Entity Count**
**Level 9991123** *was* a **Confirmed Level** in The Poolrooms.

## Description

Welcome to **Level 9991123** where its somewhat peaceful and could totally never turn into a monstrosity. This level is usually referred to death and torture, but it isn't really. To start off, you enter in a massive room with a slanted roof and holes within them. Here, there aren't much special effects as in feeling tired. You actually feel a little more energy here. It can remind a lot of experiences of Level 1 and Back In My Day together. This is due to all entities are hiding below the waters. But there aren't too much entities and if you are lucky enough to step on one before it jumps out of the water to physically damage you. You could potentially killed it due to entities being somewhat weak here.

## Entrances & Exits

### Entrances

* Coma affected by 𝓓𝓻𝓮𝓪𝓶𝓹𝓸𝓸𝓵 leads you here.
* No-Clipping in strage area of Level 1 sends you here.
* Angering Kitty in Level 15 will make him dump you here.

### Exits

* Evidence states that the only exit is Level 99

**Survival difficulty: categ'ry 2**
**》Unsafe**
**》Secureth**
**》Base entity counteth**
**level 9991123** *was* a **confirm'd leveleth** in the poolrooms

## Description

Welcometh to **level 9991123** wh're its somewhat peaceful and couldst totally nev'r turneth into a mooncalf. This leveleth is usually ref'rr'd to death and t'rture, but t isn't very much. To starteth off, thee ent'r in a massive cubiculo with a slant'd roof and holes within those folk. H're, th're aren't much special effects as in humour not restful. Thee actually feeleth a dram m're en'rgy h're. T can remindeth a lot of exp'riences of level Ⅰ and back in mine own day togeth'r. This is due to all entities art hiding below the wat'rs. But th're aren't too much entities and if 't be true thou art lucky enow to stepeth on one bef're t jumps out of the wat'r to physically damageth thee. Thee couldst potentially hath killed t due to entities being somewhat weak h're.

## entrances & exits

### entrances

* coma affectioned by 𝓓𝓻𝓮𝓪𝓶𝓹𝓸𝓸𝓵 leads thee h're.
* no-clipping in strage area of level Ⅰ sends thee h're.
* ang'ring kitty in  level XV shall maketh that gent dump thee h're.

### exits

* evidence states yond the only exit is level XCIX