Scenario Editor Sounds

This page contains all valid sound IDs in the Scenario Editor.

UI
--

```
ui_button_click
ui_button_back
ui_select
ui_scroll
ui_button_over
ui_window_open
ui_window_close
ui_swipe
ui_info
ui_connecting
ui_capturing
ui_shard
ui_achievement
ui_boost_activate
ui_bundle
ui_connect
ui_disconnect
ui_evolve
ui_error
ui_team_human
ui_team_dinosaur
ui_data
ui_buy
ui_smaw_lockon
ui_spawn_available
ui_objective
ui_objective_complete
ui_tip
ui_point
ui_countdown
ui_countdown_respawn
ui_countdown_start
ui_hitmarker
ui_player_killed
ui_player_join
ui_player_leave
ui_level_up
ui_item_unlocked
ui_weapon_unlocked
ui_ribbon_unlocked
ui_game_end
ui_pregame
ui_game_over
ui_game_start
ui_wave_start
ui_wave_complete
ui_flag_captured_enemy
ui_flag_captured_ally
ui_flag_start_capture
ui_flag_dropped
ui_flag_picked_up_enemy
ui_flag_returned
ui_flag_picked_up_ally
ui_lock_alert
ui_target_locked
ui_target_locking_loop
ui_missile_alert
ui_headshot
ui_message
ui_chat

```

## Announcer

```
hq_friendly_package
hq_enemy_dominating
hq_lead_taken
hq_friendly_dominating
hq_lead_lost
hq_winning
hq_losing
hq_tied
hq_time_1
hq_time_2
hq_game_survive
hq_ready_for_contact
hq_first_blood
hq_enemy_chopper
hq_enemy_juggernauts
hq_enemy_raptors
hq_enemy_tank
hq_enemy_vehicle
hq_enemy_trex
hq_enemy_generic_1
hq_enemy_generic_2
hq_enemy_generic_3
hq_enemy_generic_4
hq_obj_engage_1
hq_obj_engage_2
hq_obj_engage_3
hq_lets_f_em_up
hq_obj_defend_2
hq_obj_defend
hq_obj_destroy
hq_obj_capture_1
hq_obj_kill_humans
hq_obj_capture_2
hq_obj_kill_raptors
hq_obj_kill_trex
hq_obj_prevent_dinos_from_evolving
hq_obj_kill_humans_to_evolve
hq_evolution_new
hq_evolution_last
hq_result_draw
hq_result_fail_1
hq_result_fail_2
hq_result_fail_3
hq_result_success_1
hq_result_success_2
hq_result_success_3
hq_result_success_4
hq_bomb_planted
hq_bomb_defused
hq_enemy_a_captured
hq_enemy_b_captured
hq_enemy_c_captured
hq_friendly_b_captured
hq_friendly_c_captured
hq_friendly_a_captured
hq_enemy_flag_captured
hq_enemy_flag_has
hq_enemy_flag_returned
hq_enemy_flag_dropped
hq_friendly_flag_captured
hq_friendly_flag_has
hq_friendly_flag_returned
hq_friendly_flag_dropped
hq_triple_kill
hq_quad_kill
hq_multi_kill
hq_deployed
hq_wave_complete_1
hq_wave_complete_2
hq_wave_complete_3
hq_success_best
hq_hardcore
hq_give_them_hell
hq_game_deathmatch
hq_game_team_deathmatch
hq_game_capture_the_flag
hq_game_domination
hq_game_destruction
hq_game_evolution
hq_game_raptor_hunt
hq_game_tyrant
hq_friendly_item_quad
hq_achieve_item_quad
hq_achieve_item_growler
hq_achieve_item_mrap
hq_friendly_item_growler
hq_friendly_item_mrap
hq_achieve_item_lav25
hq_achieve_item_abrams
hq_friendly_item_lav25
hq_friendly_item_abrams
hq_achieve_item_ammo
hq_friendly_item_ammo
hq_achieve_item_weapon
hq_friendly_item_weapon
hq_achieve_item_weapon_heavy
hq_friendly_item_weapon_heavy
hq_achieve_item_osprey
hq_friendly_item_osprey
hq_achieve_item_sentry
hq_friendly_item_sentry
hq_achieve_item_sentry_shotgun
hq_friendly_item_sentry_shotgun
hq_friendly_item_sentry_rocket
hq_achieve_item_sentry_rocket
hq_achieve_item_sentry_flame
hq_friendly_item_sentry_flame
hq_achieve_item_sentry_grenade
hq_friendly_item_sentry_grenade
hq_achieve_item_sentry_sniper
hq_friendly_item_sentry_sniper
hq_achieve_item_sentry_railgun
hq_achieve_item_m2
hq_friendly_item_m2
hq_friendly_item_sentry_railgun

```

## World

```
veh_ecm
veh_flare
dino_egg_hatch
amb_generic
wpn_grenade_tick
wpn_beacon
wpn_reload_tank
wpn_fire_trophy
wpn_fire_blowtorch
wpn_grenade_throw
wpn_knife_throw
wpn_mine_deploy
wpn_mine_trigger
wpn_lock_on
wpn_ammo
wpn_pump
wpn_stim
wpn_laptop
wpn_chain
wpn_reload_start
wpn_reload_end
wpn_reload_shell
wpn_bolt_open
wpn_bolt
wpn_bolt_close
wpn_foley_1
wpn_foley_2
wpn_foley_3
wpn_spin_1
wpn_spin_2
wpn_spin_3
wpn_deploy_1
wpn_deploy_2
wpn_deploy_3
wpn_deploy_knife
wpn_deploy_sword
wpn_fire_silencer_pistol
wpn_fire_silencer_smg
wpn_fire_silencer_rifle
wpn_fire_silencer_sniper
wpn_empty
grenade_semtex
grenade_semtex_beep
turret_death
turret_deploy
turret_deactivated
generator_fail
generator_teleport_death
generator_teleport_in
generator_teleport_out
wpn_fire_melee_bowie
wpn_fire_melee_knife
wpn_fire_melee_machete
wpn_fire_melee_katana
wpn_fire_melee_crowbar
wpn_fire_melee_hatchet
wpn_fire_melee_shovel
wpn_fire_melee_breacher
wpn_fire_m9
wpn_fire_g17
wpn_fire_usp45
wpn_fire_fiveseven
wpn_fire_m1911
wpn_fire_magnum
wpn_fire_deagle
wpn_fire_p320
wpn_fire_rhino
wpn_fire_snub
wpn_fire_luger
wpn_fire_mk22
wpn_fire_rsh12
wpn_fire_fnx
wpn_fire_g18
wpn_fire_m93r
wpn_fire_mpa57
wpn_fire_mp9
wpn_fire_fmg9
wpn_fire_kard
wpn_fire_cz75
wpn_fire_skorpion
wpn_fire_mac11
wpn_fire_vp70
wpn_fire_mp1911
wpn_fire_micro_uzi
wpn_fire_mp5
wpn_fire_tec9
wpn_fire_ump45
wpn_fire_mp7
wpn_fire_p90
wpn_fire_vector
wpn_fire_evo3
wpn_fire_k1a
wpn_fire_lvoa
wpn_fire_m4a1
wpn_fire_g36c
wpn_fire_arp
wpn_fire_rdb
wpn_fire_pdr
wpn_fire_mcx
wpn_fire_ak74u
wpn_fire_uzi
wpn_fire_mpx
wpn_fire_bizon
wpn_fire_m16a4
wpn_fire_ak47
wpn_fire_tar21
wpn_fire_hk416
wpn_fire_famas
wpn_fire_scarh
wpn_fire_aug
wpn_fire_acr
wpn_fire_fal
wpn_fire_an94
wpn_fire_l85a3
wpn_fire_sks
wpn_fire_g3
wpn_fire_g11
wpn_fire_oicw
wpn_fire_m3
wpn_fire_acc_masterkey
wpn_fire_m1014
wpn_fire_striker
wpn_fire_spas12
wpn_fire_m47
wpn_fire_aa12
wpn_fire_ksg
wpn_fire_m1216
wpn_fire_db
wpn_fire_saiga12
wpn_fire_dp12
wpn_fire_jackhammer
wpn_fire_origin12
wpn_fire_sawed_off
wpn_fire_m1187
wpn_fire_samr
wpn_fire_m40a3
wpn_fire_msg90
wpn_fire_r700
wpn_fire_rsass
wpn_fire_msr
wpn_fire_l115a3
wpn_fire_m82
wpn_fire_tac50
wpn_fire_sr25
wpn_fire_dragunov
wpn_fire_fal_osw
wpn_fire_perun
wpn_fire_fal_spr
wpn_fire_scar_ssr
wpn_fire_intervention
wpn_fire_sg550
wpn_fire_pgm
wpn_fire_steyr
wpn_fire_dsr1
wpn_fire_mg4
wpn_fire_m60e4
wpn_fire_aughbar
wpn_fire_m249
wpn_fire_pecheneg
wpn_fire_hamr
wpn_fire_rpk
wpn_fire_qbb95
wpn_fire_bren
wpn_fire_m240
wpn_fire_ultimax
wpn_fire_mg42
wpn_fire_ameli
wpn_fire_rpk16
wpn_fire_l86lsw
wpn_fire_minigun
wpn_fire_gatling
wpn_fire_m242
wpn_fire_m2
wpn_fire_thumper
wpn_fire_smaw
wpn_fire_m203
wpn_fire_rpg
wpn_fire_mgl
wpn_fire_javelin
wpn_fire_xm25
wpn_fire_m202
wpn_fire_m320
wpn_fire_acc_m320
wpn_fire_acc_gp25
wpn_fire_matador
wpn_fire_gm94
wpn_fire_stinger
wpn_fire_tazer
wpn_fire_flamethrower
wpn_fire_riot_shield
wpn_fire_crossbow
wpn_fire_bow
wpn_fire_zuni
wpn_fire_hydra
wpn_fire_railgun
wpn_fire_rocket_guided
wpn_fire_rocket_flare
wpn_fire_bgm71
wpn_fire_rope
wpn_fire_m256a1
char_step_default_1
char_step_default_2
char_step_default_3
char_step_default_4
char_step_default_5
char_step_metal_2
char_step_metal_1
char_step_metal_3
char_step_metal_4
char_step_water_1
char_step_metal_5
char_step_water_3
char_step_water_2
char_step_water_4
char_step_water_5
char_step_wood_1
char_step_wood_2
char_step_wood_3
char_step_wood_4
char_step_wood_5
char_step_dirt_1
char_step_dirt_2
char_step_dirt_3
char_step_dirt_4
char_step_dirt_5
char_step_tile_1
char_step_tile_2
char_step_tile_3
char_step_tile_4
char_step_tile_5
char_step_juggernaut_1
char_step_juggernaut_2
char_step_juggernaut_3
dino_step_normal_1
dino_step_normal_2
dino_step_normal_3
dino_step_normal_4
dino_step_big_1
dino_step_big_2
dino_step_big_3
dino_step_big_4
physics_grenade_bounce
physics_weapon_drop_1
physics_weapon_drop_2
physics_weapon_drop_3
physics_vehicle_hit_1
physics_vehicle_hit_2
physics_crate_fall
physics_crate_open_1
physics_crate_open_2
physics_bullet_flyby_1
physics_bullet_flyby_2
physics_bullet_flyby_3
physics_bullet_flyby_4
physics_bullet_flyby_5
physics_shell_generic_1
physics_shell_generic_2
physics_shell_shotgun_1
physics_shell_generic_3
physics_shell_shotgun_2
physics_shell_shotgun_3
physics_body_hit_1
physics_body_hit_2
physics_body_hit_3
physics_char_land_1
physics_char_land_2
physics_metal_barrel_impact_2
physics_metal_barrel_impact_1
physics_metal_barrel_impact_3
physics_default_impact_bullet_1
physics_default_impact_bullet_4
physics_default_impact_bullet_2
physics_default_impact_bullet_3
physics_metal_impact_bullet_1
physics_metal_impact_bullet_2
physics_metal_impact_bullet_3
physics_metal_impact_bullet_4
physics_sandbag_impact_bullet_1
physics_sandbag_impact_bullet_2
physics_sandbag_impact_bullet_3
physics_sandbag_impact_bullet_4
physics_wood_impact_bullet_3
physics_wood_impact_bullet_2
physics_wood_impact_bullet_1
physics_wood_impact_bullet_4
physics_glass_impact_bullet_1
physics_glass_impact_bullet_2
physics_glass_impact_bullet_3
physics_glass_impact_bullet_4
physics_venom_impact_bullet_1
physics_venom_impact_bullet_2
physics_venom_impact_bullet_3
physics_venom_impact_bullet_4
physics_flesh_impact_bullet_1
physics_flesh_impact_bullet_2
physics_flesh_impact_bullet_3
physics_flesh_impact_bullet_4
physics_flesh_impact_bullet_5
physics_flesh_impact_bullet_6
physics_flesh_impact_bullet_7
physics_flesh_impact_bullet_8
physics_flesh_impact_bullet_9
physics_flesh_impact_bullet_10
physics_flesh_impact_sword
physics_flesh_impact_knife
physics_flesh_impact_hatchet
physics_flesh_break_2
physics_flesh_break_1
physics_flesh_break_3
physics_flesh_headshot_1
physics_flesh_headshot_2
physics_flesh_headshot_3
physics_flesh_headshot_hard
physics_flesh_gib_1
physics_flesh_burn_1
physics_flesh_gib_2
physics_flesh_burn_2
physics_flesh_burn_3
char_deploy
char_deploy_parachute
char_deploy_heli
char_interact
char_death_1
char_death_2
char_death_3
char_death_4
char_death_5
char_death_6
char_death_7
char_death_8
char_death_explosive_1
char_death_explosive_2
char_death_explosive_3
char_death_juggernaut_1
char_death_juggernaut_2
char_death_juggernaut_3
char_flashed_1
char_flashed_2
char_flashed_3
zombie_attack_2
zombie_attack_1
zombie_death_1
zombie_death_2
zombie_death_3
zombie_groan_1
zombie_groan_2
zombie_groan_3
zombie_groan_5
zombie_groan_4
zombie_groan_6
zombie_groan_7
zombie_groan_8
char_vox_ammo_1
char_vox_ammo_2
char_vox_ammo_3
char_vox_downed_1
char_vox_downed_3
char_vox_downed_2
char_vox_lets_go_1
char_vox_lets_go_2
char_vox_cover_me_1
char_vox_cover_me_3
char_vox_cover_me_2
char_vox_vehicle
char_vox_revived_1
char_vox_revived_2
char_vox_revived_3
char_vox_revived_4
char_vox_flamethrower_1
char_vox_flamethrower_2
char_vox_flamethrower_3
char_vox_damage_1
char_vox_railgun_1
char_vox_damage_2
char_vox_damage_3
char_vox_damage_4
char_vox_damage_5
char_vox_start_1
char_vox_start_2
char_vox_start_3
char_vox_start_4
char_vox_start_5
char_vox_down_1
char_vox_revive_1
char_vox_revive_2
char_vox_melee
char_vox_ai_enemy_1
char_vox_ai_enemy_2
char_vox_ai_enemy_3
char_vox_ai_enemy_4
char_vox_ai_enemy_5
char_vox_ai_enemy_6
char_vox_ai_enemy_lost_1
char_vox_ai_enemy_lost_2
char_vox_ai_enemy_juggernaut_1
char_vox_ai_enemy_juggernaut_2
char_vox_ai_enemy_juggernaut_3
char_vox_ai_enemy_juggernaut_4
char_vox_ai_enemy_juggernaut_5
char_vox_ai_enemy_juggernaut_6
char_vox_ai_enemy_lost_juggernaut_1
char_vox_ai_enemy_lost_juggernaut_2
char_vox_kill_1_a
char_vox_kill_2_a
char_vox_kill_3_a
char_vox_kill_4_a
char_vox_kill_5_a
char_vox_reloading_1_a
char_vox_reloading_2_a
char_vox_reloading_3_a
char_vox_reloading_4_a
char_vox_reloading_5_a
char_vox_frag_use_1_a
char_vox_reloading_6_a
char_vox_frag_use_2_a
char_vox_frag_use_3_a
char_vox_stun_use_a
char_vox_flashbang_use_a
char_vox_claymore_use_a
char_vox_c4_use_a
char_vox_smoke_use_a
char_vox_semtex_use_a
door_open
door_close
door_garage_open
door_garage_close
explosion_1
explosion_2
explosion_3
explosion_vehicle
explosion_stun
explosion_smoke
explosion_molotov
explosion_betty
explosion_nuke
explosion_mortar
rocket_loop
stun_loop
health_low_loop
sparks_loop
heli_damaged_loop
engine_start
dino_compy_attack_1
dino_compy_death_1
dino_compy_growl_1
dino_compy_attack_2
dino_compy_death_2
dino_compy_growl_2
dino_compy_attack_3
dino_compy_death_3
dino_compy_growl_3
dino_dilo_attack_1
dino_dilo_death_1
dino_dilo_growl_1
dino_dilo_attack_2
dino_dilo_death_2
dino_dilo_growl_2
dino_dilo_attack_3
dino_dilo_death_3
dino_dilo_growl_3
dino_raptor_attack_1
dino_raptor_death_1
dino_raptor_growl_1
dino_raptor_attack_2
dino_raptor_death_2
dino_raptor_growl_2
dino_raptor_attack_3
dino_raptor_death_3
dino_raptor_growl_3
dino_needler_attack_1
dino_needler_death_1
dino_needler_growl_1
dino_needler_attack_2
dino_needler_death_2
dino_needler_growl_2
dino_needler_attack_3
dino_needler_death_3
dino_needler_growl_3
dino_stegosaurus_attack_1
dino_stegosaurus_death_1
dino_stegosaurus_growl_1
dino_stegosaurus_attack_2
dino_stegosaurus_death_2
dino_stegosaurus_growl_2
dino_stegosaurus_attack_3
dino_stegosaurus_death_3
dino_stegosaurus_growl_3
dino_carnotaurus_attack_1
dino_carnotaurus_death_1
dino_carnotaurus_growl_1
dino_carnotaurus_attack_2
dino_carnotaurus_death_2
dino_carnotaurus_growl_2
dino_carnotaurus_attack_3
dino_carnotaurus_death_3
dino_carnotaurus_growl_3
dino_allosaurus_attack_1
dino_allosaurus_death_1
dino_allosaurus_growl_1
dino_allosaurus_attack_2
dino_allosaurus_death_2
dino_allosaurus_growl_2
dino_allosaurus_attack_3
dino_allosaurus_death_3
dino_allosaurus_growl_3
dino_spinosaurus_attack_1
dino_spinosaurus_death_1
dino_spinosaurus_attack_2
dino_spinosaurus_growl_1
dino_spinosaurus_death_2
dino_spinosaurus_growl_2
dino_spinosaurus_attack_3
dino_spinosaurus_death_3
dino_spinosaurus_growl_3
dino_trex_attack_1
dino_trex_death_1
dino_trex_growl_1
dino_trex_attack_2
dino_trex_attack_3
dino_trex_death_2
dino_trex_growl_2
dino_trex_death_3
dino_trex_growl_3
dino_lizard_attack_1
dino_lizard_death_1
dino_lizard_growl_1
dino_lizard_attack_2
dino_lizard_death_2
dino_lizard_growl_2
dino_lizard_attack_3
dino_lizard_death_3
dino_lizard_growl_3
dino_chicken_attack_1
dino_chicken_death_1
dino_chicken_growl_1
dino_chicken_attack_2
dino_chicken_death_2
dino_chicken_growl_2
dino_chicken_death_3
dino_chicken_attack_3
dino_chicken_growl_3
mh6_loop
seaknight_loop
blackhawk_loop
cobra_loop
apache_loop
oh58_loop
osprey_loop
chickencopter_loop
abrams_loop
t90_loop
quad_loop
pickup_loop
growler_loop
mrap_loop
lav25_loop
reverse_loop
turret_loop

```

## Music

```
music_preloader
music_menu
music_editor
music_game_start_1
music_game_start_2
music_survival
music_dinogen
music_game_1
music_game_2
music_survival_zombie
music_survival_intermission
music_victory
music_defeat
music_campaign_2
music_campaign_1

```

This section contains **suggested ids** for Scenario Editor sound effects.

**Note:** Loops are not heard throughout the whole mission, they stop after a few seconds. A way to make them loop forever is using **loopSfxId** which is only available on some objects.

### Beeps/Radio

1. hq\_radio\_start
2. hq\_radio\_end
3. wpn\_beacon
4. ui\_error
5. grenade\_semtex\_beep

### Mission Sound Effects

1. wpn\_beacon
2. char\_interact
3. veh\_flare
4. wpn\_fire\_rope
5. wpn\_chain
6. ui\_item\_unlocked
7. ui\_achievement
8. radio\_loop