Modifications

Modifications are unique, special upgrades that various Races can obtain throughout different locations in the game. As opposed to normal upgrades, they usually have entirely unique/special effects, even granting the user abilities. However, they are permanent, and increase with cost every purchase. Choose wisely.

## Race Interactions

* Humans can get all types of Modifications.
* Psion can only obtain Genetic Modifications & Psionic Implants, but starts with Psionic Shift. This does not add to the cost of future Modifications.
* Androids can only obtain Cybernetic Implants, but starts with three Cybernetic Implants. These do not add to the cost of future modifications.
* Aliens cannot obtain any, however they have **1** unique Genetic Modification, for the Host only.

## Genetic Modifications

Genetic Modifiers are accessed from the Genetic Modifier at The Medbay and The Bunker. They theme around Biological/Bodily functions, and survival.

### Augmented Walker

* Increases movement speed by 10%
* Immunity to Cripple.
* Sprint last 50% longer, and has a 33% shorter cooldown.
* Increases Sprint speed by 25%.
* **CANNOT BE COMBINED WITH THE 'CYBERNETIC LEGS' CYBERNETIC IMPLANT.**

### Kinetic Bone Enhancement

* 10% Damage Resistance.
* Immunity to most stuns.

### Optic Gene Mods

* Increases max Vision Radius by 16.5.
* Increases range of Recon Rifle by 2.
* Increases range of Sniper Rifle by 5.
* Gain Detection within 12 Vision Radius.

### Accelerated Metabolism

* Drugs last 5 seconds longer.
* Drugs have 5% stronger effects.

### Dermal Shields

* 50% Damage Reduction to Explosives.
* Immunity to Low-level Radiation/Radiation-based Weapons.
* Resistance to Nuclear Radiation.

### Rapid Regeneration

* Regenerates 1.25 Health per second, permanently.
* Rapidly regenerates Health after not being in combat for 10 seconds.

### Fire Resistance

* Immunity to all fire-based effects.
* 50% Damage Resistance to fire-based weapons/attacks.

### Poison Resistance

* 50% Reduced effects/damage from Poison.

### Night Dweller

* Vision Radius is not affected by power outages and Vents.
* Standing still grants Cloak.

### Viral Immunity

* Immunity to all Infestation's Headcrab and Silent Infestation's effects.

### Cold Resistant

* Immunity to all cold-based effects.
* 50% Damage Resistance to cold-based weapons/attacks.

### Evolution Manipulation (ALIEN ONLY)

* Grants 250 Evolution Points
* Costs 3000 Credits, and does not scale in cost.
* Can be bought multiple times.
* Cooldown of 60 seconds.

## Psionic Implant

Psionic Implants are accessed from the Psionic Analyzer at The Medbay and The Bunker. They theme around Energy/Psionic Powers, relating to them in one way or another. Very useful for Psion, or those fighting a Psion.

### Energetic Potency

* Energy Regeneration equal to 1.5% of max Energy every second. (Regenerates more the more Max energy you have).

### Psionic Mental Fortitude

* Resistance to Mental Infestation
* Resistance to Mind Blast
* Resistance to Fear
* Resistance to Concussion

### Sense Resonance

* Makes a small, permanent red ping over various things in the world, such as Players and Robots.
* Visible only to the user.
* Visible through fog of war.

### Destabilizer Resistance

* 50% Damage Resistance from Pulse Destabilizer.
* Requires 2x as more stacks from Pulse Destabilizer to Destabilize.

### Void Resistance

* 25% Damage Resistance to Void.
* Being in The Void no longer deals damage over time.

### Psionic Resistance

* 25% Damage Resistance to all Psionic/Mental Abilities.

### Psionic Barrier

* Increases Shields by 100.
* Increases Shield Armor by 3.

### Psionic Shift Potency

* Grants Humans the ability to use Psionic Shift.
* Gives Psion another charge of Psionic Shift, and reduces its cooldown by 1 second.

## Cybernetic Implants

Cybernetic Implants are accessed from Cybernetic Processing at The Network Mainframe and The Bunker. They theme around metal, robotic parts, weapons/ammo, and electricity.

### Cybernetic Legs

Android starts with this.

* Increases movement speed by 10%
* Immunity to Cripple.
* Sprint last 50% longer, and has a 33% shorter cooldown.
* Increases Sprint speed by 25%.
* **CANNOT BE COMBINED WITH THE 'FAST WALKER' GENETIC MODIFICATION.**

### Grafted Dermal Plating

Android starts with this.

* Increases Life Armor by 3

### Nano Regeneration

* Heals 2.5% of max Health per second.
* Costs 6 Energy per second while being used.
* **Cannot be turned off.**

### Karnelian Shield Generator

* Reduces delay to regenerate Shields by 5 seconds.
* Increases Shields by 100.
* Shields regenerate twice as fast, but while regenerating, drains 5% of max Energy per second.
* **Cannot be turned off.**

### Ocular Implants

Android starts with this.

* Increases max Vision Radius by 16.5.
* Increases range of Recon Rifle by 2.
* Increases range of Sniper Rifle by 5.
* Gain Detection within 12 Vision Radius.

### Nano-Munitions

* Generates 2% Special Ammo per second.
* Generates 1% Heavy Ammo per second.

### Heat Converter

* Increases Damage by 10% and Energy Regeneration by 1 while over 100°.
* Increases Damage by 20% and Energy Regeneration by 2 while over 120°.
* Increases Damage by 30% and Energy Regeneration by 3 while over 140°.

### ARI (Arc Resistant Implant)

* 50% Damage Reduction from Electrical/Arc.
* 50% resistance to Shock duration.

### Wired Reflexes

* Reduces wind-up of the following Weapons/abilities by 50%:
	+ Sniper Rifle
	+ Penetrator Round (Sniper Rifle)
	+ Fusion Rail Gun
	+ Mini Nuke (Fusion Rail Gun)
	+ Rocket Launcher

### IRI (Ion Resistance Implant)

* 50% Damage Reduction from Ion sources.
* Increases stacks of Ion needed before Disruption occurs.
* 50% reduced duration of Ionic Disruption.

## Purchase Formula

There is **technically** no limit for how many Modifications you can have, however they ALL become more expensive whenever you buy one, to a point of basically becoming unpurchased in a feasible manner. The price is shared between all three of the different types.