recursal/Fanatic-Fandom huggingface dataset:
Alfred

**Alfred** is a vampire and a potential romance option in *Blood in Roses+*.

## Personality

Alfred is described as a man who can often be rude, oppressive or hostile to most people, but then later on shows a kinder and warmer side to himself, usually only to the people he loves.

Alfred also secretly loves cats, which is why he wants to befriend Spade.

## Background

Alfred is one of the descendants of Harold, the father of vampires. He is the youngest of two children; his brother is Rupert.

## Trivia

* Alfred was one of the first characters introduced in the game, along with Rupert.
Blood in Roses+: Jack (Walkthrough)

### Episode 7

**Love Challenge!** You must have either the "night sea perfume" (750 coins) or the "black cat mule sandals" (500 coins or 10,000 tokens) in order to proceed. The premium item unlocks a special scene and photo for you to keep!

## Chapter 6

### Episode 4

**You must have 4,000 Lady points in order to pass the Love Challenge and proceed!**

### Episode 5

**Protect Rupert. (+2 Moonbeam, +5 Sunlight)**
**Protect the beast. (+5 Moonbeam, +2 Sunlight)**
### Episode 9

**Act tough. (+5 Moonbeam, +2 Sunlight)**
**Come clean. (+2 Moonbeam, +5 Sunlight)**
## Chapter 7

### Episode 4

**“Would you marry me then?“ (+5 Moonbeam, +2 Sunlight)**
**“I can hide it under my clothes.“ (+2 Moonbeam, +5 Sunlight)**
### Episode 5

**You must have 5,000 Lady points in order to pass the Love Challenge and proceed!**

### Episode 8

**“You've never been in love before?“ (+2 Moonbeam, +5 Sunlight)**
**“Settle down, settle down.“ (+5 Moonbeam, +2 Sunlight)**
## Chapter 8

### Episode 5

**You must have 6,000 Lady points in order to pass the Love Challenge and proceed!**

**“...have changed, haven't you?“ (+2 Moonbeam, +5 Sunlight)**
**“...are the best boyfriend I could ask for.“ (+5 Moonbeam, +2 Sunlight)**
### Episode 9

**“Do it again, and get a flick on the forehead.“ (+2 Moonbeam, +5 Sunlight)**
**“Just tell me if you want to bite me.“ (+5 Moonbeam, +2 Sunlight)**
## Chapter 9

### Episode 3

**Put in a good word for Rupert. (+2 Moonbeam, +5 Sunlight)**
**Check out the oven. (+5 Moonbeam, +2 Sunlight)**
### Episode 6

**“He is not a bad person.“ (+5 Moonbeam, +2 Sunlight)**
**“You all are far worse.“ (+2 Moonbeam, +5 Sunlight)**
### Episode 9

**Love Challenge!** You must have either the "cat lingerie" (900 coins) or the "quacky number 380" (500 coins or 10,000 tokens) in order to proceed. The premium item unlocks a special scene and photo for you to keep!

## Chapter 10

### Episode 1

**“I would be fine alone.“ (+2 Moonbeam, +5 Sunlight)**
**“Would you?“ (+5 Moonbeam, +2 Sunlight)**
### Episode 2

**You must have 12,000 Lady points in order to pass the Love Challenge and proceed!**

### Episode 7

**“Thank you.“ (+5 Moonbeam, +2 Sunlight)**
**“I will repay you one day.“ (+2 Moonbeam, +5 Sunlight)**
### Episode 9

**You must have 14,000 Lady points in order to pass the Love Challenge and proceed!**
Ichika/Walkthrough

*Main article: Ichika*

## Summary

### Chapter 1

After being brought back to Kyokatei, Soji Sasaki offers to look after you. The rest of the vigilantes- Kinshiro Toyama, Sion Iseya, and Aoi- introduce themselves. It surprises you to discover that the men, who have respectable day jobs, are involved in vigilante activity. Kinshiro asks if you have somewhere or someone to return to. The first person who comes to mind is Ichika, your childhood best friend, but your fear of being a burden to him keeps you quiet. Kinshiro then offers you to stay at Kyokatei and although you are ecstatic, Soji doesn't approve of the decision. He warns that Kyokatei's location in the red-light district is too dangerous for an innocent girl like you. Aoi and Sion accuse Soji of lacking compassion and eventually, Soji allows you to stay. Your willingness to do anything, including murder, to avenge your parents' death convinces Kinshiro to let you become a member of the vigilantes. Several days pass and one day, Kinshiro gives you a letter to deliver to Master Iseya, Sion's father. In town, Soji spots and greets you. Ichika who is also nearby, inquires about your relationship to Soji and your sudden absence. You reveal the details of the murder of your parents and explain why you now live at Kyokatei with Soji. Ichika insists that you stay with his family instead, but Soji stops him and says that he isn't considering how you would feel. Living among his family could evoke memories of your parents and grief. Ichika makes you promise to come to him in you're ever in trouble. As he and Soji leave, you realize that Ichika is no longer the child you grew up with, but a man.
Mononoke Kiss

**Mononoke Kiss** is an interactive romance novel game developed and published by NTT Solmare. The game was released on Apple devices worldwide on 11 November 2013 and Android devices worldwide on 21 November 2013.

## Characters

### Main characters

* **Enojo**:
* **Hajime**:
* **Raizo**:

## External links

* ~~*Mononoke Kiss* on the App Store on iTunes~~
* ~~*Mononoke Kiss* on Android Apps on Google Play~~
Złota Odznaka Jeździecka

**Złota Odznaka Jeździecka (w skrócie ZOJ) to najwyższy szczebel egzaminów jazdy konnej. Teoria i**

**praktyka sprawdzają nasze wyuczenie oraz końską wiedzę. Żeby wziąć udział w egzaminie na tę odznakę, trzeba mieć ukończone 18 lat.**

## ***Umiejętności***

Na Złotą Odznakę Jeździecką tak jak w przypadku dwóch pozostałych, trzeba dobrze skakać i umieć utrzymać się brawurowo w siodle. Aby zdać program ujeżdżeniowy, musimy umieć elementy klasy P (podstawowe chody, nieco zmodyfikowane, np. stęp pośredni, kontrgalop). Na skoki przez przeszkody przypada wysokość 90 cm. Do teorii wchodzi liczba 233 pytań bez odpowiedzi, jednak są to pytania dośc proste i praktyczne. Dodatkowo oprócz standardowych wymagań jakie znamy z poprzednich dwóch odznak, naszym obowiązkiem jest przyprowadzenie i przygotowanie konia pod okiem komisji.

## ***Pliki***

* Zestaw pytań do Złotej Odznaki Jeździeckiej.
* Program ujeżdżeniowy (aktualnie brak linku).
* Program skoków przez przeszkody do egzaminu ZOJ.

## ***Zobacz także***

* Brązowa Odznaka Jeździecka
* Srebrna Odznaka Jeździecka
Ivan

*Loyal retainer of the royal family. A stuffy butler.*

An extremely distinguished gentleman and butler at the royal palace. He never shows fear or trepidation at anything and always remains calm, making the most perfect butler imaginable. Everyone who works at the palace receives his strict leadership, but he is also very strict towards himself, and no one knows when and where the good man ever sleeps,

He is trusted by his royal highness and all the princes, and it is no exaggeration to call him a necessary entity for his country to function.
Saori Shishido

**Saori Shishido** is the playable character in Ninja Shadow whose name can be changed by the player. She is the younger twin sister of Kaname Shishido.

## History

Saori was raised in a small village hidden in the mountains. Here she and her brother were trained as ninjas following the death of their parents. After a number of disasters Kaname Shishido becomes chief, and together they resolve to restore their village. Before the events of the game she had never taken a life, her brother undertaking those types of jobs. Saori focused on disguise and infiltration. Despite this, she is proficient with her chain and sickle, which become her weapons in vigilante missions.

## Appearance

Saori bares a strong resemblance to her twin brother, Kaname Shishido. She has golden-blonde hair, which originally was long and held in an up-do by a hair pin. After assuming her brothers identity, she cuts her hair to shoulder length. She has large round purple eyes.

Even when dressed as her brother characters comment on her cute, feminine appearance, much to her panic and embarrassment.

## Personality

Saori is a kind-hearted woman who cares dearly about her brother and her village. She quickly falls in love with Nagasaki and desires to make it a better place. When characters comment on her feminine appearance when she is dressed as her brother she has a tendency to panic, fearing her secret will be revealed. Over the cause of the different routes she falls in love with the male character, often seeming unsure and hesitant about her own feelings.

## Plot

Saori, along with her brother Kaname Shishido, are heading to Nagasaki from their remote village. Kaname is to join the Nagasaki Vigilante in return for support for their village which has fallen on hard times. Along the way the two come upon a village that has been set on fire. Kaname rushes in to save the villagers from the flames but becomes trapped and dies. Saori is grief stricken, but knowing that her village needs help, she assumes her brother identity and joins the Nagasaki Vigilante in his place.

Saori, disguised as her brother, is introduced to the member of the Nagasaki Vigilante. At this point the player can choose which character they would like to date. In most routes the character chosen becomes Saori's mentor. Each route has a different plot.

## Etymology

* The name **Saori** means "sand" (沙) (**sa**) and "weave, weaving" (織) (**ori**).
* Saori's surname **Shishido** means "lion" (獅子) (**shishi**) and "hall" (堂) (**do**).
Koń pełnej krwi angielskiej

Pochodzenie
 Wysokość w kłębie
 Długość życia
 Maści
 Znaki szczególne

**Koń pełnej krwi angielskiej, zwany inaczej folblutem, to rasa powstała na Wyspach Brytyjskich. Została zrodzona dzięki pierwszym przedstawicielom rasy arabskiej. Obecnie jest to jedna z najbardziej popularnych i chwalonych ras, mająca swoje uwielbienie także u królowej Elżbiety II. Są używane na wyścigach konnych oraz na WKKW.**
Hattori Ayu

Season 1

**Hattori Ayu** is a ninja and potential romance option in *Destiny Ninja 2+*.

## Background

Ayu's full name is Hanzo Hattori Ayu, in honor of his distant ancestor Hanzo Hattori. He is referred to as "Hanzo Hattori" by most of his relatives and family servants. Despite the glory that comes along with his ancestor's name, Ayu has grown to dislike being associated with it because he wishes to earn his honor with his own effort rather than have it be handed to him. Ayu is a descendant of Hattori Hanzo Kazemasa, a ninja from the Wind Village in *Destiny Ninja*, and was raised in the Spring Village along with Yayoi. During his childhood, he took interest in Yayoi's love for reading and was often given books from him. After Ayu's mother died of an illness, he was loaned even more books. For a period of time, he isolated himself and spent his time in his room reading, only leaving to perform his mandatory duties. Since then, he has accumulated a vast collection of books in his room.

## Quotes

* (To Ayame) *"You're the one that reminded me that life is important. We can't just throw it away. That's why... I'm going to make sure and protect yours."*
* (To Ayame) *"You shouldn't have to die simply because fate says so."*
* *"Rindoh once told me that...girls get more beautiful when they fall in love with someone."*

## Trivia

* Ayu was introduced as a potential romance option on April 6, 2016.

## References

1. ↑ *Destiny Ninja 2+*: Ayu's Main Story Chapter 9 Episode 7
2. ↑ *Destiny Ninja 2+*: Ayu's Main Story Chapter 12 Episode 9 (Normal)
3. ↑ *Destiny Ninja 2+*: Kaito's Main Story
4. ↑ Shall we date? Facebook page announces Ayu's arrival
Fuyukiku

Season 1

**Fuyukiku** is a ninja and potential romance option in *Destiny Ninja 2+*.

## Biography

Fuyukiku is the descendant of Hyosuke, a ninja from the Water Village and potential romance option in *Destiny Ninja*.

Shortly after their births, Fuyukiku and Ran were taken to the Eight-Forked Serpent, a god of water and the guardian deity of the Winter Village. Because Ran had not yet developed control over his powers, his fear of the serpent triggered an attack that was unintentionally directed at Fuyukiku. The Eight-Forked Serpent, who was fond of Hyosuke, protected Fuyukiku with its tail and has granted him its divine protection ever since. Because the serpent favored Fuyukiku, the villagers of the Winter Village began referring to him as the god child and thus, the more appropriate candidate for the next Winter Village Chieftain over Ran, who was deemed the devil child. However, since only descendants of Mizuki are eligible for becoming future Winter Village chieftains, it was determined that he would be brought up in the Winter Village Chieftain's residence, treated as a descendant of Mizuki's, and portrayed as Ran's twin brother despite the lack of their blood relation in order to appease the villagers' wishes.

## Characteristics

### Appearance

Fuyukiku has jade green eyes and medium-length hair. It is mentioned that his hair color is slightly more silver when compared to his proclaimed brother Ran's hair, which is pure white. He sometimes wears a black fox mask tied on the left side of his head with a blue string. The fox mask is called the "god child's signature" since, according to legend, foxes are god's messengers.

### Personality

In an attempt to live up to his reputation as the next Winter Village Chieftain, Fuyukiku is diligent, reliable, and respectful. He approaches his duties with logical reasoning and thus is capable of completing tasks with great efficiency. His levelheadedness and patience allow others to trust him to mediate situations of conflict, especially those that involve Ran's overreactions. Fuyukiku, in contrast, secretly struggles with his conflicting feelings toward Ran. He resents Ran for being able to be so carefree while he is constantly working, yet Fuyukiku is grateful for Ran because he has always accepted him for who he is as a person.

## Trivia

* Fuyukiku was introduced as potential romance option on July 14, 2016.

## References

1. ↑ *Destiny Ninja 2+*: Ran's Main Story Chapter 11 Part 4
2. ↑ Shall we date? Facebook fanpage announces Fuyukiku's arrival
Hashi Empire

The Hashi Empire held power for thousands of years over the continent of Arayla. The Hashi Empire has been ruled by Queen Mothers and the new Queen mother is voted into place by the Wise Council every 30 Years, or when the Queen Mother dies. The many daughters of the Hashi Empire train to become Haka Warriors and on their 16th birthday, they enter Haka Ishi, which is a betrothal competition where warriors of the Hashi Empire compete to marry the daughter in Haka Ishi. The final warrior who remains has to defeat the daughter in Haka Ishi in combat and defeat her. Otherwise, there will be no wedding until the next Haka Ishi the next year. Some daughters of the Hashi Empire never marry because no warrior has been able to defeat them.
Xandar Kingdom

The Xandar Kingdom was a long ruling kingdom that stood for thousands of years. However Kan Woo Tan, father of Kan Sae Tan, and once emperor of the Haisha Empire, conquered the Xandar Kingdom. Xandar's emperor Rayid Illindir was publicly executed by Kan Woo Tan. Prince Vishad Illindir, the only son of Rayid Illindir, has since been a fugitive in his own land.
Spahpanzer RU 251

## **Trochę historii...**

RU 251 został zaprojektowany przez firmę Henschel w 1964 roku na bazie niszczyciela czołgów Kanonenjagdpanzer 4-5. Miał on zastąpić przestarzały model M41 Walker Buldog używany przez bataliony zwiadowcze dywizji pancernych armii niemieckiej. Czołg nigdy nie doczekał się masowej produkcji, ale dzięki niemu wprowadzono później kilka innowacji technicznych w projektach innych pojazdów. Liczba skonstruowanych prototypów nie jest znana.

## **Natomiast w World of Tanks...**

**Spahpanzer RU 251** jest czołgiem lekkim IX poziomu
HWK 12

## **Trochę historii...**

Seria lekkich opancerzonych transporterów kołowo-gąsienicowych HWK 10 została zaprojektowana przez Henschel-Werke w latach pięćdziesiątych i sześćdziesiątych. Pierwszy prototyp HWK 11 wyprodukowano w 1963 roku, a 40 pojazdów wysłano później do Meksyku. Zbudowano również dwa prototypy HWK 13 (pojazdy rozpoznawcze). HWK 12 miał być produkowany na bazie tego samego podwozia, ale nie zbudowano żadnych prototypów.

## **Natomiast w World of Tanks...**

**HWK 12** jest czołgiem lekkim VIII poziomu
Natsume

**Natsume** is a ninja and a potential romance option in *Ninja Assassin+*.

Natsume is the owner of Natsumedo, a rental book store named after himself.

He always seems to have a serious look on his face and is often very blunt. His unfriendly behavior is due to the fact that he's shy and generally dislikes women. Natsume has chin-length silver hair, blue-colored eyes, and pale skin.

## Walkthrough

*Main article: Ninja Assassin+: Natsume (Walkthrough)*
## Trivia

* He was introduced as a potential romance option on 30 October 2014 .

## References

1. ↑ Shall we date? Facebook page announces Natsume's arrival
Przeszkody

```
Zawody w skokach odbywają się na placu zwanym parkurem. Znajdujące się na nim przeszkody mogą stać pojedynczo lub tworzyć kombinacje: szeregi i linie.

```

# Rodzaje Przeszkód

**stacjonata** - przeszkoda zbudowana z drągów lub desek. Rodzajem stacjonaty jest np. szlaban

**mur** - masywna przeszkoda w formie murka lub zamku; podwyższa się ją, dodając kolejne warstwy 'cegieł'

**hyrda** - na szczycie ma żywopłot, który koń może 'czesać' nogami

**okser** - dwie stacjonaty o równej wysokości ustawione jedna za drugą

rów z wodą

**triplebarre** - trzy stacjonaty, z których każda następna jest wyższa od poprzedniej o tę samą wysokość

**koperta** - dwa drągi skrzyżowane w płaszczyźnie pionowej (używana właściwie tylko na treningach, gdyż podczas konkursu drągi nie mogą opierać się o ziemię).

**'pijany' okser** - drągi na stacjonatach zawieszone są ukośnie

**doublebarre** - dwie stacjonaty, z których pierwsza jest niższa od drugiej

**Szereg** to dwie, trzy lub cztery przeszkody stojące jedna za drugą w odległości 1 lub 2 foule galopu (7-12 m). Szereg jest liczony w konkursie jako całość i ma jeden numer, zaś kolejne człony oznaczane są literami A, B, C, D.

**Linia** to kilka przeszkód ustawionych jedna za drugą w odstępach większych niż 12 m.

Front każdej przeszkody oznakowany jest chorągiewkami: czerwoną z prawej, a białą z lewej. Wyznaczają one kierunek, w jakim pokonuje się przeszkody. Na przeszkodach szerokich ustawia się cztery chorągiewki, po jednej na każdym narożniku.
Vishad Illindir

Vishad Illindir is a prince of what was once the Xandar Kingdom. He travels with Ren Taichus, who was the Captain of his royal guard. His father Rayid Illindir was publicly executed by Emperor Kan Woo Tan of the Haisha Empire. Since then Vishad Illindir has been running away from Haisha assassins hunting him down.
Pirates

## Plot

The heroine is a princess of a small country which belongs to the Yamato Commonwealth. Yamato is known to have hidden the ruins of an ancient civilization. It falls under control of a powerful country, Saint Cross, and the heroine is almost forced to have an arranged marriage with its third prince Lorenzo! However, the true intention of Saint Cross is to acquire the “Gardiner’s Trove”, a weapon of the old ages hidden in Yamato, for military use.

The heroine and her personal bodyguard, Nagisa, run away from her castle in order to keep from handing over the Trove. The navy and pirates scramble for the heroine, that is to say, you! A new romance begins, this time on the ocean!

## External Links

* *Press Release*
* *Official Pirates Page*
Zygeito

Zygeito is a captain of the Xishid Empire. Zygeito is from the Arka faction. He is a captain of the 33rd Ganthar which is comprised of 5 warriors. His training started at the age of 5, just as any other child of the Xishid Empire. Zygeito is at his 35th year in the Ganthar, which is the last year of his obligation as a warrior of the Xishid Empire.
VK 30.02 (D)

## **Trochę historii...**

Prototyp wyprodukowany na wiosnę 1942 miał być w zamierzeniach ulepszonym projektem Daimler-Benza. Posiadał nowy kadłub z zawieszeniem z drążkami skrętnymi oraz ośmioma rolkami pomocniczymi rozmieszczonymi w układzie szachownicowym. Planowano montaż silnika Maybach HL 210 P45 oraz działa 75 mm KwK 42 L/71. Mimo tego wygrał projekt MAN (przyszły Pz.Kpfw. V Panther). Nie ukończono żadnego prototypu pojazdu Daimler-Benza.

## **Natomiast w World of Tanks...**

**VK 30.02 (D)** jest czołgiem średnim VII poziomu
Pz.Kpfw. III/IV

## **Trochę historii...**

Projekt nowego pojazdu o pochyłych płytach pancerza i komponentach z Pz.Kpfw. III oraz Pz.Kpfw. IV został zatwierdzony 4 stycznia 1944 roku. W marcu tego samego roku podpisano kontrakt na trzy prototypy, lecz program zakończono 12 lipca. Jedynie niszczyciel czołgów na podobnej bazie wszedł do produkcji seryjnej.

## **Natomiast w World of Tanks...**

**Pz.Kpfw. III/IV** jest czołgiem średnim V poziomu
Pz. Kpfw. I

## **Trochę historii...**

Maszyna Pz. I Ausf. A była pierwszym niemieckim czołgiem produkowanym seryjnie. W roku 1935 projekt doczekał się ulepszenia w postaci przedłużenia kadłuba i mocniejszego silnika. Ich standardowe uzbrojenie było słabe, ale niektóre wozy doposażono już na polach bitew Hiszpańskiej Wojny Domowej w działka kal. 20 mm.

## **Natomiast w World of Tanks...**

**Pz. Kpfw. I** jest czołgiem lekkim II poziomu.
Evil Con Carne

***Evil Con Carne*** is an American animated series/spin-off of Grim & Evil and The Grim Adventures of Billy & Mandy, created by Maxwell Atoms, which first appeared on Cartoon Network during the show *Grim & Evil* and later became a separate program in 2003, running for one season. The show was repackaged from *Grim & Evil*, and ended in 2004, it had a total of 2 seasons

The main characters (Hector Con Carne, Boskov, Major Dr. Ghastly, General Skarr, and Cod Commando) have made cameo appearances on fellow *Grim & Evil* segment program (now defunct as well) *The Grim Adventures of Billy & Mandy.*

## History

Evil Con Carne first began as a segment of Grim & Evil on August 24, 2001 and ended October 18, 2002.

However the show seperated for Grim & Evil and formed it own show seperate from Grim & Evil (and The Grim Adventures of Billy & Mandy) on July 11, 2003, it made two two seasons before been canceled on October 22, 2004.

On April 13, 2012, this series returned to Cartoon Network in re-runs on the revived block, "Cartoon Planet".

## Characters

### Hector Con Carne

Hector Con Carne was a megalomaniacal millionaire with a handsome and muscular fabio-esque body who tried to take over the world, however when choosing the right mad scientist to build a doomsday machine for him he happened to pick his disguised arch enemy Cod Commando, who then blew him up. The other mad scientist he interviewed, Major Dr. Ghastly, put his two remaining functioning organs, his brain and stomach, in containment capsules that were later installed on the body of a purple circus bear named Boskov.

### Boskov

Boskov is ex-circus bear of Russia. Now he is Hector's body of replacement. Despite his brawn, Boskov is not really dangerous because of his stupidity and gluttony. Hector usually always controlls him.

### Major Dr. Ghastly

Major Dr. Ghastly is Hector's beautiful mad savant. She saved Hector's brain and stomach, and assemble on Boskov. She is in love with Hector Con Carne, even before his body was blown up. In the future, Ghastly and Hector marry and have a son, Destructicus Con Carne (looked like Hector before the accident) who is a hero.

### General Skarr

General Skarr works for Hector Con Carne, however Skarr normally trys to over throw Hector as Skarr wishes he was the leader of Evil Con Carne and the world, because he believes he is a better ruler than Hector.

### Cod Commando

Cod Commando is the arch enemy of Hector Con Carne. He is a fish that works as a secret agent of S.P.O.R.K. and is also the one who blew up Hector's original body.

## Trivia

* The "*Con Carne*" of the title is Spanish/Italian for "With cow Meat", as well as a pun on the expression "evil incarnate" and the dish "Chili con carne".

## External Links

* Evil Con Carne wiki

es:Demonio Con Carne
Numbuh 3

1 2 **3** 4 5
**Numbuh 3** (a.k.a. **Kuki Sanban**) is a character from *Codename: Kids Next Door*.

## Appearance

### **Billy & Mandy's Big Boogey Adventure**

After Grim's title, rank and powers were removed, Numbuh 3 chooses to be the new Grim Reaper for a trial period of one month by The Boogeyman. This opportunity makes happy to Numbuh 3, excited to snatch souls adults with the scythe.

Later, when Grim, Billy, Mandy, and Irwin fall asleep under the effects of somnífera cake, Numbuh 3 appears in the dream of Billy guise of a skull-like horse. Once the real Grim clarifies that the horse is not it, Numbuh 3 is revealed to all, mentioning that part Dreams Foundation for Stupid Boy. Thereafter, Numbuh 3 disappears having fulfilled its mission.

Finally, when Mandy required Judge Roy Spleen to give his post back to Grim by saving all of a future ruled by Boogey, Judge Roy apologizes to Numbuh 3 that she must withdraw the title as the new Grim Reaper and return it to Grim. Once done, Numbuh 3 swears revenge against Grim before disappearing. Thereafter, Numbuh 3 goes about being the Death of her own neighborhood in exchange for 25 cents for every soul, but nobody takes it seriously.

### **The Grim Adventures of the Kids Next Door**

Numbuh 3 appears in Billy's house along with the rest of her team, the Sector V, to try to take Billy's pants from his father, Harold, with the scythe embedded in them. Seeing that did not work, decide with her friends bring Billy to KND Deep Sea Lab to try again.

During the trip, the Sector V gets a call from Numbuh 362, who informs them of a strange activity being conducted by The Delightful Children From Down the Lane, forcing the Sector V to deviate from the path. Arriving at the destination, and after the Delightful Reaper is created, and has his evil plan to assimilate everyone. Except for Numbuh 2, the rest of Sector V flees to the KND Moon Base, which inform Numbuh 362 about the Delightful Reaper while see Mandy posing as Numbuh 1, luring nearly everyone.

Once Mandy takes full control of the KND Commando, take Numbuh 3 and Numbuh 4 as her right hands, with whom part in the M.A.N.D.R.O.B.O.T. to face the Delightful Reaper. When Mandy left assimilated by the colossal creature, Numbuh 3 is assimilated at a time, although it is released along with the rest of assimilates as Numbuh 1 and Grim destroy the Delightful Reaper. Thereafter, Numbuh 3 maintains Mandy retained in KND Moon Base with Numbuh 5. After Mandy escape, Billy poses as Numbuh 1, so that everyone starts throwing things be responsible for everything that happened.

## Trivia

* Numbuh 3 is the 23rd person to steal Grim's scythe.
Koń achał - tekiński

Pochodzenie
 Wysokość w kłębie
 Długość życia
 Maści
 Znaki szczególne

**To gorącokrwista rasa znana ze swojego pięknego umaszczenia o metalicznym połysku. Te odporne i silne konie pochodzą z terenów Turkmenistanu w Azji Środkowej. Ze względu na warunki tam panujące dobrze radzą sobie z pustynnym upałem i niedostatkiem jedzenia i wody. Konie achał - tekińskie są bardzo wytrzymałe i wykorzystuje się je w rajdach długodystansowych  oraz ujeżdżeniu .**

## ***Historia***

Konie tej rasy wychowały się na ziemiach Turkmenistanu. Ich hodowla nie była jednak owocna, gdyż podczas licznych wojen z XIV i XV wieku liczba osobników zmalała. Udało się ją odratować dzięki arabskim klaczom. Później to achał - tekiny ruszyła na podbój uszlachetniania ras. Dziś wiele koni europejskich posiada geny tej rasy, szczególnie te gorącokrwiste .

## ***Charakterystyka***

### **Sylwetka**

Posiadają długie, smukłe nogi z wysoko osadzonymi stwami skokowymi. Imponują wyraźnym, suchym i smukłym tułowiem oraz długim grzbietem. Klatka piersiowa jest muskularna, głęboka i wąska. Długa, wysoko noszona szyja z rzadką grzywą nadaje rasie dumny wygląd.

Głowa tego konia ma szlachetny kształt i posiada długie uszy. Powszechnie mówi się, że w ich oczach widać wszelkie emocje.

### **Maści**

Koń achał - tekiński posiada urokliwą gamę umaszczenia. Najczęściej spotykane są bułana i gniada, trochę mniej kasztanowata i palomino. Najrzadsze są achał - tekiny z maścią siwą, karą i myszatą. Każdą z nich zdobi charakterystyczny miedziany bądź metaliczny połysk.

## ***Użytkowanie***

Ta rasa jest najchętniej używana w rajdach długodystansowych. Popularne są także w ujeżdżeniu, gdzie imponują swą gracją. Mniej powszechnie widać je w specjalnie organizowanych wyścigach i skokach przez przeszkody czy biegach przełajowych.

## ***Ciekawostki***

* W 1935 roku udowodniono niezwykłą siłę koni achał - tekińskich - grupa tureckich jeźdźców przemierzyła na nich 4000 km w 84 dni.
* Klacz zwykle mierzą w kłębie 150 - 166 cm, a ogiery od 154 cm do 168 cm.
* Znanymi końmi tej rasy był ogier Turkmain Atti, który spłodził 17 źrebiąt w pruskiej hodowli koni gorącokwristych i Byerley Turk, który dał początek koniom pełnej krwi angielskiej.
* Tradycyjną paszą achał - tekinów w ich ojczyźnie jest wysuszona lucerna, jęczmień i jaja z pieczonym ciastem.
Official Rampage Wikia

## Welcome to the Official Rampage Wiki

Welcome to the Official Rampage Wiki, a resource site about a fictional series where anyone can edit.

## Overview

Rampage is a fictional action science fiction series loosely based off of the Terminator films, and was created by the infamous Coulden K. Hintsala Pettit. It mainly focuses on Prasiolite, the series' silent protagonist, who was on her singular quest to shut down her nemesis, Evil Boskov, while fighting her way through endless waves of Terminators and Hunter-Killers; war machines designed to exterminate all of object-kind.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
VK 30.01 (D)

## **Trochę historii...**

Zimą 1941-1942 dział rozwoju czołgów (WaPrüf 6) przedstawił wymagania techniczne dla nowego czołgu trzydziestotonowego. Zamówienia projektowe złożono w firmach MAN i Daimler-Benz. Prototypy miały być gotowe do maja 1942 roku, jednakże 13 maja 1942 roku przedstawiono tylko charakterystyki porównawcze projektów. Wybrano konstrukcję zakładów MAN, a projekt Daimler-Benz anulowano.

## **Natomiast w World of Tanks...**

**VK 30.01 (D)** jest czołgiem średnim VI poziomu
Trident Drone

Armament | * Laser cannons (2)

The **Trident Drone**, formally designated as **XR Model No. 0100 Trident**, and the **HK-APC** as it was sometimes called, is a tracked, automated armored personnel carrier and vehicular Non-Humanoid Hunter-Killer unit produced by Evil Boskov. Its main turret was crammed with weapons, which makes up for its fierce firepower in battle, and is the result of countering off incoming Rebel vehicles. It was originally developed from the Centurion.

## Design

The overall design for the Trident was heavily modeled after the British FV-510 Warrior armored personnel carrier, with some design cues from the ZSU-23-4 Shilka self-propelled anti-aircraft vehicle for its turret. The unit itself is an unusual mixture of both British and Soviet Union (now Russian) armored vehicle designs, which may mean that the Trident had been jointly constructed by both the British and the Russians at some point, which may not be theoretically possible due to the political conflict between the US and the Soviet Union, which has resulted in a 44-year conflict known as the Cold War (1947-1991).

Its turret was crammed with weapons, which makes up for its devastating firepower on Odin vehicles. Armed were two medium-power laser cannons, as well as two high-caliber machine guns. Unusual for a vehicular HK, the Trident has an antenna on the turret similar to those found on the Spidey. Inconsistently, its treads were unusually thick.

## Combat Characteristics

The Trident was specifically designed for the armored personnel carrier/infantry fighting vehicle (APC/IFV) role; it transports Grunts safely across the battlefield, and then provides fire support after they have disembarked from this unit. Its medium-power laser cannons were powerful enough to devastate lightly or even unarmored Odin vehicles, as well as seriously damaging those with heavier armor.

Its machine guns, however, mainly shoot at "softer" targets, and were slightly less powerful than its lasers. A combination of both laser and ballistic weapons made this a deadly foe to behold.

## Inspirations

* The British FV-510 Warrior tracked armored vehicle
* The Soviet Union ZSU-23-4 Shilka anti-air vehicle
* Various US SWAT vans

## External links

http://wingcommander777.deviantart.com/art/Rampage-Trident-Drone-Official-Artwork-532791902
Anastasia

Armament | * Underslung laser cannons (4)

The **Anastasia-class droid gunship**, formally designated as **HK Model No. 0075 Anastasia** and commonly referred simply as **Anastasia**, refers to a wide variety of Evil Boskov's large, primary VTOL Non-Humanoid Hunter-Killer air unit. Originally derived from the Aegis Drone, it largely retains its design and maneuverability of it, but on a much larger scale.

It is notorious amongst the OAF forces, due to its deadly complement of underslung and wing-mounted laser cannons, and in-built missile arrays that can prove devastating to even the B-5 Flatsword bombers and A/SF-4 Cardinals. It is a parody of the HK-Aerial from the Terminator series.

## Design

The Anastasia is based on a fixed-wing aircraft design, which largely resembles the HK-Aerial from the Terminator series, only with a slightly longer chassis. It was powered by three massive VTOL engines that keeps it in flight.

## History

After LinkNet (who will later become Evil Boskov) went online and became self-aware, the Aegis Drones were activated and turned against their creators, and all of object-kind, forcing all remaining MQ-9 Reapers to deactivate and become decommissioned. The success of the scout drones have led to the creation of what will become the Anastasia.

## Combat Characteristics

The Anastasia is a large VTOL Hunter-Killer that serves as Evil Boskov's primary air unit of his air force. It has been used in many engagements against the Odin forces, including in dogfights, air support operations, reconnaissance and patrol, as well as providing support for massive swarms of Grunts and Berzerks during ground sweeps.

The Anastasia is heavily armed and armored, which makes it one of the more dangerous units for the Odin Air Force to engage, which made it notorious for tearing through entire squadrons during dogfights. Therefore, fighter squadrons like even the Bit Trips have to take extreme caution while taking on Anastasias. Aside from being a primary aerial assault unit, it also serves in deploying reinforcements on the ground, such as dropping Convoys into the battlefield or carrying up to two Aegis Drones, which will then be deployed to pursue any escaping fighters.

## Naming issues

The Anastasia was originally going to be called the "HK-Gunship", but it was later renamed into "Gunship Anastasia" due to the fact that the same will sound too familiar to the "HK-Aerial" from the Terminator series. It was then shortened to just "Anastasia" just weeks after.

## External links

http://coulden2016ex.deviantart.com/art/Rampage-Gunship-Anastasia-Official-Artwork-533171410
T-10

*Prace nad tym pojazdem rozpoczęły się w 1949 roku. Pojazd wszedł do służby jako T-10 w 1953 roku. Dalszy rozwój zaowocował kilkoma usprawnieniami pojazdu, a najliczniej produkowaną wersją był T-10M. Wyprodukowano około 2500 sztuk tego pojazdu.*

– *Oficjalna strona World of Tanks.*

## Informacje

**IS-8** (także Obiekt 730) – ostatni czołg z serii sowieckich czołgów ciężkich IS. Najważniejsze cechy, które odróżniały go od jego poprzedników, IS-3 i wyprodukowanego w niewielkiej ilości IS-4, to dłuższy kadłub, siedem par kół nośnych zamiast sześciu, większa wieża z nową armatą i przedmuchiwaczem lufy, ulepszony silnik Diesla i wzmocniony pancerz. Ogólne osiągi były zbliżone, jednak IS-8 mógł zabrać więcej amunicji. Po śmierci Stalina w 1953 r. nazwa czołgu została zmieniona na **T-10**. Pierwszą wersję produkowano w latach 1954-1957. Dzielona amunicja powodowała niewielką szybkostrzelność (3-4 pociski/min).

## Historia

Mobilny charakter działań wojennych podczas II wojny światowej wykazał wady powolnych czołgów ciężkich. Podczas walk na terenie Polski i natarcia na Berlin, dywizje pancerne i zmechanizowane zostały podzielone, gdyż czołgi ciężkie nie nadążały za mobilnymi T-34. Sowieci kontynuowali produkcję czołgów ciężkich jako część zimnowojennego wyścigu zbrojeń (jako przeciwwagę dla amerykańskich M103 i brytyjskich Conqueror), lecz już bardziej wszechstronne sowieckie czołgi średnie/podstawowe T-54 i T-62 posiadały opancerzenie i uzbrojenie porównywalne z T-10.

W latach 60. XX wieku, Rosjanie przyjęli doktrynę czołgu podstawowego i zaczęli zastępować czołgi ciężkie mobilnymi czołgami podstawowymi. W późnych latach 60. samodzielne bataliony czołgów ciężkich zostały przezbrojone na bardziej zaawansowane technologicznie czołgi T-64 a dekadę później także T-80. W tym czasie regularne jednostki pancerne i zmechanizowane zostały wyposażone w mniej zaawansowane (i kosztowne) czołgi T-55 i T-72. Produkcja T-10 została wstrzymana w roku 1966, a projekty przyszłych czołgów ciężkich, takich jak wyposażony w automat ładowniczy i uzbrojony w armatę 130 mm Obiekt 770 zostały wstrzymane.

W latach 70. kierowane pociski przeciwpancerne (PPK) upowszechniły się na polach bitew i skutecznie zastąpiły wielkokalibrowe, dalekosiężne działa w jakie wyposażone były czołgi ciężkie. Do użytku zaczęły wchodzić lekkie, zaawansowane opancerzenie typu Chobham oraz dodatkowe opancerzenie reaktywne, które gwarantowało czołgom podstawowym znaczną ochronę bez ograniczenia ich manewrowości.

## Załoga

Załoga **T-10** składa się z: Dowódcy, Celowniczego, Kierowcy-Mechanika oraz Ładowniczego.

## Zalety i Wady

**Zalety:**

* Niezwykle Wytrzymała Wieża
* Duża ilość PW
* Dobry Zasięg Sygnału
* Dobre Obrażenia na Pocisk
* Duża Penetracja Pancerza
* Przyzwoite Obrażenia na Minutę
* Duża Prędkość Maksymalna

**Wady:**

* Długi Czas Przeładowania
* Długi Czas Celowania
* Słaby pancerz Kadłuba
* Mały Zapas Amunicji
* Mała ilość Załogi
* Mała Szybkostrzelność

## Moduły

 10RK
 12RT
 R-113

 T-10
 T-10M

 T-10
 T-10M

 V-12-5
 V-12-6
Recognizer

The **Recognizer**, formally designated as **EC Model No. 0007 Recognizer**, also known as the **Spider** by the Bullet soldiers, is an Evil Boskov Non-Humanoid Hunter-Killer used to defend key points of interest for Boskov. The design of it was unique amongst the Original Eleven, with its legs and general crab-like design.

## Design

The Recognizer is very unique amongst other Original Eleven machines, since its overall design for the upper body is rather crab-like. It has two arms that were being replaced with high-caliber machine guns.

The high point of the Recognizer were its legs. The position of its legs resemble that of many arthropods in the Animal kingdom. Its four legs were arranged in an X configuration, giving it an insectoid appearance.

## Combat Characteristics

The Recognizer is heavily armored, which means that it can withstand conventional weapons. Although bullet-proof, it is not explosion-proof; a single frag grenade or two could seriously damage the Recognizer. It is armed with twin machine guns that were mounted onto its arms to tear through even body armor and some unarmored OAF vehicles. However, its machine guns cannot destroy strong vehicle armor, rendering the Sullivan main battle tanks impervious to the Recognizer's attacks.

It was rarely seen alone; it was oftentimes accompanied by Sentries and Nymph Drones to protect it from enemy fire. Although heavily armored, its rear is left unarmored, leaving it vulnerable to become shot at from behind. Worse, its unarmored back has an exposed battery pack, rendering it inoperable if taken too much damage from behind.

## Voice

Although most Non-Humanoid Hunter-Killers were silent, the Recognizer speaks in a robotic language, known as Binary, also known as Droidspeak. The Droidspeak, what it makes, is very low and very aggressive and gritty, almost to the point of sounding like a Protoss Warp Prism.

Here are all the sounds what the Recognizer makes:

## Inspirations

* The T-7T from the Terminator Salvation game.
* The HK-Centurion from the Terminator series.

## External links

http://wingcommander777.deviantart.com/art/Rampage-Recognizer-Official-Artwork-532778492
Berzerk

Armament | * Heavy blaster cannon

A **Berzerk**, formally designated as **EB Model No. 0045 Berzerk**, or **Berserker** as it was sometimes called, is a Terminator heavy support unit, and inadvertently Prasiolite's most iconic foe, mainly because it has an asymmetric design; a large cannon arm at the right and a clamp at the left. It was also famous for having digitigrade legs, and a primitive voice synthesizer with highly constricted vocabulary.

## Design

A Berzerk was designed as a humanoid heavy support unit, but has some physical characteristics that were not found in any machine. Its torso and head were all convex-shaped, albeit more pointed. The head, though, was protected by gray armor, giving an appearance of what looks like it is wearing a helmet of sorts.

The Berzerk has a somewhat beefy build, with its shoulders resembling somewhat like that of samurai armor when viewed from the front. The design for its legs were rather awkward; they were arranged in a digitigrade position, making it resemble a little like a Protoss Zealot from the StarCraft series. More awkward, the design for the Berzerk is asymmetrical. On the left arm, It is armed with a heavy blaster cannon that can prove devastating against unarmored Rebel vehicles, and fire 3-round bursts. On the right arm, however, it is also armed with a clamp that can crush opponents in close-quarters combat, as well as crushing through even the thickest vehicle armor. It stands up at 2.75 meters — an imposing sight in the battlefield.

## Combat Characteristics

Berzerks were designed as the muscles of entire Grunt battalions. They were heavily armed and armored, and can devastate unarmored Rebel vehicles with its heavy blaster cannon grafted onto its right arm. They were also superhumanly strong, being able to kick away main battle tanks without effort, as well as throwing them out of the way and crashing through walls intact. For close quarters combat, it was also armed with a clamp that can crush even through the thickest vehicle armor. This makes dealing with it in close combat extremely hazardous, as their clamps were strong enough to crush even bones.

## Origin of the name

Little is known about the origins of Berzerk's name, but is was believed that its name came from the namesake arcade video game made by Stern Electronics in 1980, mainly because it revolutionizes the early use of voice synthesis in the video game industry. This gives out the hint that the Berzerk was given a primitive voice synthesizer with highly constricted vocabulary, counting up to 25 in total. The Berzerk's primitive voice chip makes them sound very robotic, varying from deep and low to high and fast.

## Notable Quotes

* "The humanoid must not escape!"
* "Coward, fight like a robot!"

## Inspirations

* The namesake arcade game.
* The Strogg Gladiator from Quake 4, only without the railgun.

## External links

http://wingcommander777.deviantart.com/art/Rampage-Berzerk-Official-Artwork-531941714
Nymph Drone

The **Nymph Drone**, formally designated as **EC Model No. 0064 Nymph**, is a small, airborne Non-Humanoid Hunter Killer constructed by Evil Boskov. As its name suggests, it is a small scout drone that is armed with only a weak underslung laser cannon for self-defense, which makes it virtually unsuited for frontline combat. They pose more of a nuisance to Prasiolite than an actual threat.

## Design

The Nymph Drone is essentially a small scout drone, whose appearance is somewhat boxy, yet retains its high-tech look. It has four antennae, two on each side, that face in two distinct directions. Its two lower antennae face forward whilst the upper two face more outward than the lower ones.

It is equipped with two rotatable ramjet engines, which gives the scout drone its speed. In addition to its ramjets, it also has a rear-facing, single-direction afterburner for increased speed, as a way to give off a high-speed pursuit. The fast speed is what makes up its weak weaponry and light armor, technically an echo from the Spidey and Sentry designs. Its underslung cannon can rotate at a maximum of 180 degrees, giving the Nymph a wide attack range, although the unit itself is not intended for frontline combat. Supporting the fact that the Nymph has antennae, it was crammed with sensors, so the unit could send back messages to either nearby Boskov checkpoints, bases or, most commonly, even Titans, the latter of which when they spotted an object subject that'll be marked for capture for lab testing. Its only glowing parts were from its unarmored areas on each side, and its small, cycloptic "eye" optical sensor.

## Combat Characteristics

The Nymph Drone was designed as a small scout drone that was mainly used for reconnaissance operations, as well as for scouting and surveying the area through the air to scan for any Odin readings. They are mainly deployed from Titans, although some were independently deployed from prefabricated Boskov bases and checkpoints. If a Nymph Drone detects an object subject or OAF soldiers and personnel, it will send messages back to the Titan for capture for lab testing.

Unsurprisingly, the Nymph is weak, both in weaponry and armor, and cannot last long without any backup. Furthermore, it is susceptible to being grabbed upon and getting slammed into a vertical surface (e.g. a wall), destroying it in the process. Its fragile nature is what not only prevents it from participating in frontline assault, but also what makes up for its impressive speed with its twin ramjet engines, plus an afterburner. Therefore, the Nymph is fast and nimble, making it really difficult for armored OAF vehicles to pin it down.

## Trivia

* The overall design of the Nymph Drone was inspired by the Nazi Drone from Wolfenstein: The New Order, albeit the 1960 version after the release of the prequel Wolfenstein: The Old Blood.
* It is currently the smallest airborne unit to be constructed by Evil Boskov.

## External links

http://coulden2016ex.deviantart.com/art/Rampage-Nymph-Drone-535082291