Bristleback

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## Abilities:

Last update ‎12/‎01/‎2016

Visicious Nasal Goo Q

Covers a target in snot, causing it to have reduced armor and movement speed. Multiple casts stack and refresh the duration.

Duration:
5

Armor Loss:
5 / 15 / 25 / 50 / 100 / 150 / 250

Base Move Speed Slow:
20%

Move Speed Slow per Stack:
3% / 6% / 9% / 12% / 15%

Max Stack:
4

Quill Spray W

Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.

Quill Base Damage:
100 / 250 / 500 / 1000 / 2500 / 5000 / 10000

Quill Stack Damage:
300 / 600 / 900 / 1200 / 2400 / 4800 / 9600

Stack Duration:
40

Damage Cap:
2250 / 4500 / 9000 / 18000 / 36000 / 48000 / 64000

Bristleback E

Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 250 damage from the rear, he releases a Quill Spray of the current level.

Back Damage Reduction:
10% / 15% / 30% / 40% / 52% / 60% / 72%

Side Damage reduction:
8% / 12% / 16% / 20% / 24% / 36% / 48%

Damage Threshold
250 / 500 / 750 / 1000 / 4000 / 8000 / 16000

Warpath R

Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage.

Damage per Stack:
75 / 150 / 250 / 325 / 400 / 500 / 600

Move Speed Bonus per Stack:
2% / 2% / 3% / 3% / 4% / 4%

Stack duration:
15 / 20 / 25 / 30 / 40 / 50 / 60

Max stacks:
5 / 8 / 13 / 15 / 17 / 17 / 17

## How to Play:

A good way to play Bristleback as a tank is to rely on Spell Lifesteal. **Quill Spray** is an amazing ability, so abusing it is a good path. **Octarine Core** provides just the tool you need for that; rushing **Divine Core** is not mandatory, as you can still stop at **Crystalline Core** and be done with it for a while, but an eventual upgrade till **Otherworldly Core** is a good idea.

**Bulwark of Enkindling Vigor** is a very decent item on Bristleback as well, especially given that he can combine it with Divine Armor to make **Blazerunners** - on top of improved MS and a good heal, it also provides damaging aura, which is good for Spell Lifesteal, while Spell Immunity on low CD ensures magic bosses, like Embodiments (SF and SD), are not an issue for you.

Stemming from that, **Radiance**, with its subsequent upgrade into **Sub-Zero**, and eventual **Blood-Cursed Sword**, is an incredible item as well. Disarm, damaging and slowing aura, Blind, some tankiness - what is there to not love about this item?

But of course, those points do not touch on his early game. **Heart of Tarrasque** with **Hand of Midas** is the way to start the game, with the former upgraded to **Titan Heart** ASAP - great raw HP and a good active skill are a must early on. From there, build **Titan Cuirass**, which is going to contribute towards **Divine Armor**, and get the second **Titan Heart**, which is to be maxed out.

Situationally, you might want to get **Blood Gem** with its upgrades. A nice item for what it provides, but nonetheless situational. **Aghanim's Scepter** is also a situational item, and really should never be rushed - it is a great help, but not a good first item.

## Tips & Tricks:

If you have him on your team he will be (almost) unkillable