Skills

## **About**

Skills are powerful abilities that give your heroes various advantages when questing for rare crafting components.
They are divided into 3 categories; normal skills, leader skills, and unique skills.
Originally Heroes had 3 skills each that were unlocked at certain levels.
With a previous update, all chest recipes have a skill that can be unlocked for that particular item, granting your heroes additional skills beyond their original 3.
## **Normal Skills**

Normal skills have no requirements, multiple ranks, provide a wide range of benefits and generally are always active during quests.
### **Arch Wizard**

 - Increases the strength of spell casters in the party by 10%
 - Increases the strength of spell casters in the party by 20%.
 - Increases the strength of spell casters in the party by 30%

### **Energetic**

 - Reduce the resting time after a quest by 50%
 - Reduce the resting time after a quest by 75%
 - Reduce the resting time after a quest by 100%
**Note:** multiple Energetics stack cumulatively.
**Note:** Energetic stacks multiplicatively with **Healer**. (Example: 50% Energetic times 50% Healer equals 75% reduction in resting time. ie 0.5 times 0.5 equals 0.25)

### **Fastidious**

 - Lower the chance of breaking a piece of equipment by 15%
 - Lower the chance of breaking a piece of equipment by 30%
 - Lower the chance of breaking a piece of equipment by 50%

### **Gold Digger**

 - Find 50% more gold during quests.
 - Find 100% more gold during quests.
 - Find 200% more gold during quests.

### **Healer**

 - Reduce the healing time of companions by 10%.
 - Reduce the healing time of companions by 25%.
 - Reduce the healing time of companions by 50%.
**Note:** "Healing Time" applies to both cooldown types of resting time as well as recovery from injury time.
**Note: Healer** skills do stack cumulatively, with a cap at 90% per quest. They also stack multiplicatively with Energetic for resting time. So in the case of resting time, a person's cooldown time will be multiplied by the sum of team's Healer bonuses and sum of the person's Energetic bonuses. So 50% healer and 50% Energetic would result in resting time being multiplied by 1/4th. (0.5 times 0.5 = 0.25)
**Note:** It says "companions" but it really means the entire team.

### **Lucky**

 - Escape injury 10% of the time.
 - Escape injury 20% of the time.
 - Escape injury 30% of the time.

### **Protector**

 - Increase the party's survival rate by 2%
 - Increase the party's survival rate by 5%.
 - Increases the party's survival rate by 10%.
* What these mean is all party members receive x% increase in quest power per member.

### **Resilient**

 - Obtain at least 25% of experience when injured and quest is successful.
 - Obtain at least 50% of experience when injured and quest is successful.
 - Obtain at least 100% of experience when injured and quest is successful

### **Resourceful**

The **Resourceful** skill is used before **Support** skill. It only works on the character's own equipment and follows the same rules as **Support** for determing prevent priority.

 - Prevent 1 piece(s) of equipment from breaking during a quest.
 - Prevent 2 piece(s) of equipment from breaking during a quest.
 - Prevent 3 piece(s) of equipment from breaking during a quest.

### **Revive**

 - Revive a fallen companions 5% of the time.
 - Revive a fallen companion 10% of the time.
 - Revive a fallen companion 15% of the time.

### **Scavenger**

 - Increase the minimum amount of artifacts and raid items found by 1.
 - Increase the minimum amount of artifacts and raid items found by 2.
 - Increase the minimum amount of artifacts and raid items found by 3.

### **Supplier**

 - Reduce the probability of companions breaking an equipment by 5%.
 - Reduce the probability of companions breaking an equipment by 10%.
 - Reduce the probability of companions breaking an equipment by 15%.

### **Support**

**Support** skill prevents breaks according to smallest break chance first, biggest break chance last, and ties in the order of Person 1 first, Person 6 last. Further ties (ie multiple items from same person with same break chance) are resolved in order of Slot 1 first, Slot 6 last. If someone has the **Resourceful** skill, it will trigger first and **Support** will handle whatever did not get handled by **Resourceful** skills.

 - Prevent a companion's equipment from breaking 1 time(s) during a quest.
 - Prevent a companion's equipment from breaking 2 time(s) during a quest.
 - Prevent a companion's equipment from breaking 3 time(s) during a quest.
* **Note:** "Though it says companion, it does cover one's own equipment as well.

### **Treasure Hunter**

 - Increase the maximum number of artifacts and raid items found by 2.
 - Increase the maximum number of artifacts and raid items found by 4.
 - Increase the maximum number of artifacts and raid items found by 6.

### **Wise**

 - 25% experience bonus.
 - 50% experience bonus.
 - 100% experience bonus.

## **Leader Skills**

Leader skills ALWAYS require the Hero to be in the first position before they will activate. They generally provide strong benefits to the party as a whole.
### **Amazon**

 - Increase the survival rate of female party members by 5%.
 - Increase the survival rate of female party members by 10%.
 - Increase the survival rate of female party members by 25%.
* What these really mean is the quest power of females in party is boosted by x% per female member of party.

(**Note:** It's not clear if leader is counted in determining size of bonus, but she will receive the bonus.)

### **Brothers-in-arms**

 - Increase the survival rate of male party members by 5%.
 - Increase the survival rate of male party members by 10%.
 - Increase the survival rate of male party members by 25%.
* What these really mean is the quest power of males in party is boosted by x% per male member of party.

(**Note:** It's not clear if leader is counted in determining size of bonus, but he will receive the bonus.)

### **Commander**

http://forum.shopheroesgame.com/viewtopic.php?f=8&t=3887

Set power of +25% only boosts power coming from items, not base hero power, by 25%. Example: Edward has 6000 base (naked) power, and 2000 from items. Full set gives a 25% boost to 2000, for 8500 total power.

"Strength" is a boost to heroes' base (naked) power. Commander III boosts Edward's base power of 6000 to 9000. Since heroes of higher tier have higher base power, the commander/strength boosts increase their total power more than for heroes of lower tiers.

 - Increase the strength of everyone in the party by 15%.
 - Increase the strength of everyone in the party by 25%.
 - Increase the strength of everyone in the party by 50%.

### **Gangster**

 - Increase equipment strength by 10% for all Rogues in party.
 - Increase equipment strength by 25% for all Rogues in party.
 - Increase equipment strength by 50% for all Rogues in party.

### **Leader**

 - Increase the number of companions by 1 (to a maximum of 5).
 - Increase the number of companions by 2 (to a maximum of 5).
 - Increase the number of companions by 3 (to a maximum of 5).

### **Speed Runner**

 - Reduce the quest duration by 10%.
 - Reduce the quest duration by 25%.
 - Reduce the quest duration by 50%.
There are a limited amount of Speed Runner items, leading to various maximums on Speed Runner for various heroes.
It is unknown if Speed Runner has a maximum cap like Healer.
* As of Summer 2017, Kuro Shobi (Speed Runner III) with a Mistilteinn (Speed Runner II) for a total of 75% Speed Runner is the highest.
* As of summer 2018, Kuro + Mistilteinn + Royal Trumpet (Speed Runner I) for total of 85% is Highest.
* As of 2019, Francesca equipped with Rising Tempest + Volcanic Smashers + Maple Potion + Phoenix Helmet + Royal Trumpet for total of 95% is Highest. (Three Speed Runner II and Two Speed Runners I)

## **Unique Skills**

Unique skills are extremely powerful skills. They have no ranks or requirements and provide huge bonuses to strength for the character equipped with it.
### **Backstab**

 - Increase strength by 25%

### **Cleave**

 - Increase strength by 25%

### **Cone-of-cold**

 - Increase strength by 40%

### **Crush**

 - Increase strength by 25%

### **Detect Secrets**

- Increases the minimum artifacts and raid items brought back by each party members by 1 (basically is like giving everyone in party **Scavenger I**)

### **Fireball**

 - Increase strength by 25%

### **Mage Armor**

 - Increases equipment strength by 25%.

### **Magic Find**

- Increases the maximum possible artifacts and raid items brought back by party members by 2. (Basically is like giving everyone in party **Treasure Hunter I**)

### **Parry**

 - Increase equipment strength by 10%

### **Thunderbolt**

 - Increase strength by 50%.

### **Weapon Master**

- Increase equipment strength by 50%.

## **Item-Unique Skills**

Item-Unique skills are extremely powerful skills. They have no ranks or requirements and provide huge bonuses to strength for the character equipped with it.
### **Aura of Protection**

 - Increase the party's survival rate by 8%. (In other words increase quest power of party by 8% per member of party.)
## Notes

1. ↑ Cloudcade-Staff answer in a forum post about the **Resourceful** skill.
2. ↑ 2.0 2.1 Cloudcade-Staff answer in a forum post about the Support skill.
3. ↑ Cloudcade-Staff answer in a forum post about the Support skill.