Booster Terrik

*Reference Book: Star Wars Saga Edition Scum and Villainy*

*Affiliations: The Fringe*

Booster Terrik began life as a Corellian seeking his fortune and adventure, having little luck finding the former and trouble every time he found the latter. His luck flipped repeatedly in the early years of his career, eventually taking a turn toward the profitable when he found a rich, bored Borlovian patron named Llollulion, who was more than willing to pay the way if Terrik would take him on as a copilot. Terrik happily agreed, and the two began a modest business as smugglers. Because of their lack of experience, they were caught more than once, but they always escaped with a good dose of blind luck. Their luck would eventually have run out if the Clone Wars hadn't started; by then, the Republic had more serious concerns than two mid-level smugglers and their gray-market cargoes.

Although Terrik was mostly concerned with making a profit, Llollulion was a strong philosophical supporter of the Separatists (or at least those who were genuinely fighting for the right to be free). Terrik went along and was soon a supplier of fringe Separatist groups. When the Clone Wars ended, Terrik continued doing business with those groups that escaped detention. He later fell in love with a woman named Jysella, and the two had a daughter, Mirax. As a result, Terrik tried to settle down to spend more time with his family. He and Llollulion parted ways on good terms.

Aboard the star yacht *Pulsar Skate*, Terrik struggled to make ends meet- either legally or illegally- but luck continued to turn against him. When his wife died, he was forced to turn to friends, the Antilles family, to help raise Mirax. Terrik left his daughter with them whenever he had to make a long run, and he took both Mirax and the Antilles boy, Wedge, with him on shorter runs. He came to think of Wedge as his own blood; when Wedge's parents were killed by pirates, Terrik loaned the young man a Z-95 Headhunter, well aware that he would use it to get revenge.

That casual disregard for the law caught up with Terrik eventually, and he was captured and sentenced to 5 years on Kessel. Five years of hard labor destroyed men with more obvious determination than Booster Terrik, and many CorSec Officers assumed the freedom-loving smuggler would make a bid for escape (and be killed) long before his time was served. Terrik certainly considered possible escape routes, but he never saw one that looked promising enough to risk his life. Instead, he did his hard labor, building his already considerable muscles to Gamorrean proportions, and fought the deadly boredom of an unchanging daily routine.

When Booster Terrik was released shortly after the Battle of Hoth, he found a galaxy in full rebellion, his daughter a competent smuggler in her own right, and young Wedge a combat pilot for The Rebel Alliance. He spent years keeping a low profile, but eventually found himself drawn back into Mirax and Wedge's battle with the Empire. Terrik joined forces with them to fight Ysanne Isard, Director of Imperial Intelligence. He took over operation of their base of operations, Yag'Dhul Station, and turned the station into a successful shadowport business. Terrik's small and thinly spread organization was still powerful enough for him to deal on nearly even terms with Hutts and Talon Karrde when the situation called for it. In that capacity, he ended up being involved in the capture of the Star Destroyer *Virulence*, which he managed to persuade the Alliance to hand over to him. Renaming the ship The *Errant Venture*, he turned it into a mobile shadowport to rival any in the galaxy.

Although it took more than a decade for Terrik to get The *Errant Venture* on financially stable footing, he managed to do so when most of the galaxy assumed he couldn't. His operation remained small, but even a stripped-down Star Destroyer acting as its mobile base of operations gave it a considerable advantage. Terrik continued to aid those he saw as family, primarily Mirax and Wedge, and to a lesser degree Corran Horn and the current or former members of the Rogue Squadron.

Terrik is a proud, blunt man. He is willing to rough up senators, talk back to warlords, make demands of galactic governments, and refuse to show any sign of shame for doing so. Terrik considers himself a self-made man, and doesn't accept dominion from anyone- especially not now that he owns The *Errant Venture*. If he can fix a problem by knocking heads together, he does so. However, he is capable to resorting to bravado when true force fails, and even subterfuge if pushed to it. Although he accepts no national loyalties, those he considers friends can count on him to back them against any threat, no matter how overwhelming.

## Booster Terrik Statistics (CL 12)

Medium Human Scoundrel 5/Soldier 5/Crime Lord 2

**Destiny Points:** 2; **Force Points:** 6; **Dark Side Score:** 3

**Initiative:** +6; **Senses:** Perception +12

**Languages:** Basic, Bothese, Huttese

### Defenses

Reflex Defense: 26 (Flat-Footed: 24), Fortitude Defense: 26, Will Defense: 27; **Better Lucky than Dead**, Vehicular Combat

Hit Points: 96, Damage Threshold: 31

### Offense

**Speed:** 6 Squares

**Melee:** Unarmed +12 (1d8+9)

**Melee:** Unarmed +12 (2d8+9) with Mighty Swing

**Ranged:** Blaster Pistol +9 (3d6+6)

**Base Attack Bonus:** +9, **Grapple:** +12; Crush, Pin, Trip

**Attack Options:** **Cantina Brawler**, Mighty Swing, **Pick a Fight**, Point-Blank Shot, **Sucker Punch**

**Special Actions:** Command Cover (+1), **Fool's Luck**, **Inspire Fear I**, Melee Defense, **Uncanny Luck**

### Base Stats

**Abilities:** Strength 17, Dexterity 10, Constitution 14, Intelligence 14, Wisdom 12, Charisma 10

**Talents:** **Better Lucky than Dead**, **Cantina Brawler**, **Fool's Luck**, **Inspire Fear I**, **Notorious**, **Pick a Fight**, **Sucker Punch**, **Uncanny Luck**

**Feats:** Crush, Improved Damage Threshold, Improved Defenses, Martial Arts I, Martial Arts II, Melee Defense, Mighty Swing, Pin, Point-Blank Shot, Trip, Vehicular Combat, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

**Skills:** Deception +11, Gather Information +11, Knowledge (Bureaucracy) +13, Knowledge (Galactic Lore) +13, Perception +12, Persuasion +11 (may reroll to Intimidate, may keep better result), Pilot +11

**Possessions:** Blaster Pistol, Comlink (Short-Range), Credit Chip, Datapad, The *Errant Venture*