Level 11 endless city

**Level 11** is the 12th Level of The Backrooms. This Level presumably is an infinite city.

# Description:

**Level 11** is a presumably infinite city, populated with buildings, stores, and skyscrapers. This Level includes buildings that can be found in a typical city in The Frontrooms. The interiors of these buildings are randomized in structure and furniture; some buildings are empty, whilst others are fully furnished. Certain buildings are accessible, whilst others are not. The interiors of the buildings are strange and anomalous, as one can find stairways leading to nowhere, doors located on the sides of buildings, etc. The shops, while mainly derelict, occasionally contain useful items. Gravity does not seem to affect these buildings. Some buildings have been reported to be strangely placed on top of one another, floating, or even clipping inside each other, which is physically impossible.

This Level has no daylight cycle and is stuck in the daytime, although some Levels show **Level 11** at night, for example, Level 92. The concrete sidewalks are mostly normal, but the sidewalks can rarely lead to a dead-end, or clip through buildings. Some walkways just lead up towards the sky like a ramp. The asphalt roads of **Level 11** are warm and dry, the opposite of Level 9. The roads are painted similar to casual roads with yellow lines. The street lamps are anomalous as some lamps are on, some are off. Almond Water is a common item in **Level 11**, ranging from water fountains, commercial freezers, soda vending machines, and more. There is a strange event that can occur where a random model of a car would roll across the streets until it eventually stops rolling. These vehicles are inactive and do not work. The cars are usually empty, although there have been reports of Facelings either by themselves or up to groups of four (4) inside the vehicles after the event had taken place.

**Level 11** has large nuclear power plants that are usually separated about 800 kilometers from each other. Studies of the power plants show that they are inactive, yet still, emit dangerous levels of radiation. So much so that drones flying over the area for surveillance deactivate from the emissions. We advise Wanderers to keep away from those structures until further studies continue. M.E.G. Team "Secure Security" are stationed close to the power plants at the center of **Level 11** to where no harm can take effect. Any reports of Wanderers that passed the guards will be taken to Base Beta for aid and inspection.

**Level 11** has many city landmarks from all over The Frontrooms. These landmarks can be recognized as structures from New York, Chicago, Los Angeles, St. Louis, Toronto, and more. These structures have the same properties as the rest of the buildings in **Level 11** mentioned previously. Wi-Fi in **Level 11** does, in fact, exist and is active. The names of these connections are very random, with no corresponding pattern, which includes , and others.

Facelings and Hounds are the only frequent spawning Entities in **Level 11** and seem to have a strange effect called 'The 11 Effect', which makes the Entities behavior change to make them act as normal pedestrians and dogs. This effect will cause the Entities to interact with the Wanderers in an effort of communication. Other Entities include Deathmoths, Crawlers and Smilers, which are almost impossible to find. The Entities from Level 9, which include The Neighborhood Watch, The Observer and The Mangled have been reported in **Level 11**, but they most likely wandered into this Level from Level 9. Some special Entities that reside in **Level 11** are Argos that resides at The Headquarters and the human Entity 'Ralph' located in a building labeled Radio Backroom's Studio in **Level 11**.

# Bases, Outposts, and Communities

There are too many Groups to count for this document, but we have composed a list of the most important Groups living in **Level 11**, which includes:

## M.E.G. (A.k.a The "Major Explorer Group") Base Beta:

* This is the fourth main base of The M.E.G.
* This base is fairly new and is still being organized.
* Different M.E.G. Teams get transferred around from time to time.
* M.E.G. Team "Secure Security" is assigned to stay in **Level 11** while construction is ongoing.

## The Eyes of Argos:

* The main base of the Eyes of Argos.
* Is a building known as The Headquarters.
* It's a safe place to stay or even trade unless you have sinned.

## Camp Amber Level 11 Outpost:

* This is the second base from Camp Amber which originally resided on Level 1.
* This Group usually helps newcomers and teaches them about The Backrooms.
* This group is an Outpost and doesn't have a fixed point, as they wander around to help others.
* This Group is aided by the local M.E.G. Base Beta to further help the Wanderers.

## Insurrection Station 07:

* Presumed to have a population upwards of 800.
* Seemingly self-sufficient, but open to trade.
* Entry is barred to anyone aligned with The M.E.G..
* Area surrounding the station is heavily patrolled by armed guards.

## Drone Surveillance Squad!:

* This was a Group created by the three (3) Wanderers that first recorded **Level 11**.
* This Group has 14 members and uses their drones to record video evidence of other Levels.
* This Group is friendly and open to trade, but will not trade drones with a few exceptions.

## Homely Hotel:

* This Group has a running hotel service in a hotel building.
* This is their second base, other than their original in Level 5.
* This Group is open to new Wanderers to fill in their applications to stay.
* They have an active food and room service to keep the Wanderers safe.

## Jerry's Salvation:

* This Outpost is a Team composed of members from The FOJ.
* This Team has around forty (40) members.
* This Outpost was created as a scavenger Team for finding, and stealing items for the rest of The FOJ.
* This Group can be Friendly unless one insults Jerry in any way.

## The U.B.D.S. Level 11 Service Outpost "Package Scouts":

* This Outpost is set up by the The U.B.D.S. to expand their postal service.
* This Outpost has around thirty-eight (38) people ready to deliver to Wanderers.
* This Outpost is sometimes aided by M.E.G. Team "Postal Delivery".
* This Outpost is a new addition to their Group and is currently being worked on.

## The AEA (Anti Entity Agency):

* This Group is a mysterious Team of people that are tasked with terminating Entities.
* This Group was said to be made before the discovery of **Level 11**.
* They were created in 1952 and fell apart during 1988.
* Some people claim to be members, and are still doing their tasks today but this is unknown.
* This Group was originally located on top of a rooftop in **Level 11**.
* The members of this Group would wear business suits and had private missions.
* They would originally trade items such as steel, matches, radios, and other rare items.

## Radical Radio:

* This Group contains five (5) Members all in their teens.12
* The group has a 1980's theme and claims it's what makes them popular.
* This Group doesn't have a main base, so they just walk around creating small Outposts.
* They would use these devices to set up radios in some populated areas.
* In some breaks you can hear them casually talking, or sometimes bickering before a new song plays.
* Ralph from the Radio Backroom's Studio claims this Group as competitors, although then claims that the reason why is because there is no one else to compete with.

## Malt Mart:

* A Group of twenty-eight (28) people that run stores around **Level 11**.
* This Group works twenty-four (24) hours a day to serve Wanderers.
* They usually go around taking items in other unused buildings or get resupplied by The B.N.T.G.
* This Group sets up different Outposts in unused store buildings.

## The Citizens of Level 11:

* This consists of all the people in Level 11.
* The exact amount of people is unknown, but the number is estimated at around 12,000.
* These Wanderers will stick around the center of **Level 11**, and you will not find much any further.

## Eternal Repository Database 011-Θ

* Established in 2017, and only recently revealed itself to the public.
* Located in a once-decrepid bank, then refurbished to house supplies, weapons, and barracks.
* Stationed with over 300 Repository members, most of which are Hands of Trade and Data Diggers.
* The Master Administrator is known to frequent Database 011-Θ, often depositing supplies or giving missions to his fellow members.
* The Database is located towards the westward side of Level 11, with two large banners hanging outside of the building.

# Discovery:

This Level was discovered when a bunch of people wandered into **Level 11** while following the signs in Level 9. A bunch of reports had made their way to The M.E.G. during 2016, including video evidence of three (3) Wanderers using a drone to record footage of **Level 11**. The M.E.G. had sent Regiment Compass Point "The Misfits" to investigate. After its discovery, it was quickly made into an Entry, and mapped out by Regiment Track Mappers "Bloodhounds". Once this was completed, we started helping Wanderers that were stuck in **Level 11** before discovery. People from different Levels started to move to this Level, and now call **Level 11** their home. The M.E.G. do their best to keep the Wanderers safe in **Level 11** and others.

# Entrances And Exits:

### Entrances:

* The most common way to enter is through Level 9, where you must follow the signs for around one-hundred (100) to two-hundred (200) miles, when doing so the environment starts to slowly change, and you must be purposely following the signs to enter **Level 11**.
* You can also enter by traveling in The Metro.
* In Level 11.1 you can enter **Level 11** by walking towards the city in the distance.
* Looking up in the sky at the top layer of Level 17 for too long will bring you to **Level 11**.
* Entering an orange arcade cabinet in Level 25 will lead to this Level.
* **Level 11** can also be entered via Level 36.1.
* Walking outside the train in Level 61 while stationary will lead to **Level 11**.
* Finding a long road in Level 66 will lead you to **Level 11**.
* Finding a tunnel in Level 69 will lead to **Level 11**.
* Entering an airlock in Level 78 will lead to **Level 11**.
* It is possible to enter this Level from Level 87 via multiple doors.
* Entering a trash can in Level 122 can lead to this Level.
* Other Levels with doors to **Level 11** include Level 88, Level 34, Level 40, Level 95, Level 113, Level 119, and Level 92.

### Exits:

* Some Buildings lead to Level 0, Level 1, Level 2, Level 3, Level 4 and Level 196.
* Certain windows in **Level 11** can lead you to Level 12.
* Entering a certain apartment building in **Level 11** will lead you to Level 13.
* Seemingly find a Conservatory Building in **Level 11** to enter Level 30.
* Finding a plushie of an Entity in **Level 11** and then finding a carnival will bring you to Level 32.
* Finding a mall in **Level 11** will bring you to Level 33.
* Entering a sewer grate can lead to Level 34.
* You can find an airport between **Level 11** and Level 9, enter it to be transported to Level 36.
* Finding a large park in **Level 11** and rolling around the grass for a few hours will bring you to Level 37.
* A small building with the sign reading "Sewage" will bring you to Level 41.
* Entering a taxi car will have a chance to bring you to Level 43.
* Finding a small blue building and entering the igloo inside the building will lead to Level 47.
* Finding a brown bricked building saying M. David High School in **Level 11** will bring you to Level 52.
* Finding an alleyway in **Level 11** has a chance to bring you to Level 55.
* Going down into a subway tunnel can sometimes lead to Level 59.
* If you enter any laundromat building, you will be transported to Level 60.
* Finding a mansion in **Level 11** will lead to Level 82.
* Finding a cylinder-shaped building in **Level 11** will lead you to Level 86.
* Finding an old TV in either good or bad condition and No-Clipping through it will lead you to Level 104 or Level 131 depending on the condition of the Television.
* Finding a strange metal door in **Level 11** will lead to Level 98.
* Finding a cathedral in this Level will bring you to Level 105.
* Enter a hotel building labeled "Defratton City Hotel" to enter Level 171.
* No-Clip through a billboard about a new food store to enter Level 176.
* Finding a machiya house in the distance and entering it will lead to Level 178.
* Climb a chain-link fence near some open land to get to Level 205.
* Walking 5 miles due east of the M.E.G. base takes you to Level 275
* Finding a small abandoned area with sand everywhere and a small wooden building will lead you to Level 655.
* Entering a certain clothing store in **Level 11** will lead you to Level 807.

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