Cavalry

## Class Icon

The Cavalry are one of the eight primary classes from the Core Set release. Their primary mechanic is movement momentum, moving multiple times and using movement for non-terminal benefits.

### Cards

#### Units

* Godiva
	+ *Leader, 5 Power, 5 Health*
	+ **Command:** Move another allied unit to any battlefield.
	+ **Command:** Move another allied unit to any battlefield.
* Arion
	+ *Acolyte, 3 Power, 3 Health*
	+ **Interrupt:** When another unit here moves to any battlefield, you may move this card to the same battlefield next.
* Epona
	+ *Acolyte, 3 Power, 3 Health*
	+ **Command:** Move another allied unit to any battlefield.
	+ **React:** Once per turn, after another allied unit moves to here, it gains 1 temporary power.
* Llamrei
	+ *Acolyte, 3 Power, 3 Health*
	+ **React:** After another allied unit moves to here, gain 1 temporary power.
* Pyrois
	+ *Acolyte, 3 Power, 3 Health*
	+ **React:** Once per turn per battlefield, after this card moves to another battlefield, deal 1 damage to a rival target there.
* Sleipnir
	+ *Acolyte, 3 Power, 3 Health*
	+ **React:** Once per turn per unit, after another allied unit moves to here, draw a card.
* Cavalier (x2)
	+ *Elite, 4 Power, 4 Health*
	+ **Command:** Move an allied unit on an adjacent battlefield to this card's diagonal battlefield, then move this card there.
* Patrol (x3)
	+ *Soldier, 3 Power, 2 Health*
	+ **Ambush Adjacent:** Move this card to the captured battlefield, then deal 1 damage to a rival target there.
* Horseman (x4)
	+ *Recruit, 2 Power, 2 Health*
	+ **React:** After this card moves to another battlefield, gain 1 temporary power.

#### Actions

* Mount Up (x3)
	+ *Unit Modifier*
	+ **Command:** Move this unit to any battlefield.
* Outpost (x2)
	+ *Battlefield Modifier*
	+ **React:** Once per turn per unit, after an allied unit moves to here, it may gain 1 temporary power, then move it to an adjacent battlefield.
* Ride or Die (x2)
	+ *Order*
	+ **Attack:** An allied unit gains 2 temporary power, then move it to any battlefield.
* Trample
	+ *Order*
	+ **Attack:** Move an allied unit to any battlefield.
	+ **React:** After an allied unit moves to another battlefield, you may destroy an Equipment on any unit there.
* Barracks
	+ *Construct, 3 Health*
	+ **React:** After an allied unit moves to here, you may shuffle a card from your discard into your deck.
* Hit and Run
	+ *Order*
	+ **Attack:** Choose a rival target. Deal X damage to it [X = the allied unit count on its battlefield]. You may move an allied unit there to any battlefield.
* Last Stand
	+ *Order*
	+ **Retreat Play:** Deal 2 damage to an allied unit on the captured battlefield, then move it to any battlefield.
* Scatter
	+ *Order*
	+ **Attack:** Move any number of allied units to other battlefields.

#### Items

* Jousting Spear (x2)
	+ *Equipment • Weapon*
	+ **React:** After this unit moves to another battlefield, you may deal X damage to a rival target there [X = half of this unit's power, rounded down], then sacrifice this card.

### Trivia

* The Cavalry were originally planned to be released in a future expansion and were moved to the Core Set, replacing Monks
* Godiva is named after Lady Godiva
* The Cavalry Acolytes are named after Mythological Horses