Apostle NFTs

## **APOSTLES**

Apostles are the dood Heroes who accompany your Avatar into battle, your most devout of followers.

There are 12 Apostle classes, and each class has a Skill Card pool of 8 unique skills. When you obtain an Apostle, it will come with 3 random skills from its class pool, which you can then add to your 15-card battle deck by bringing along that Apostle into battle.

### WARRIOR

Warriors are masters of both offensive and defensive combat, making them reliable frontline heroes. They come with a diverse mix of close-combat Skills and have decent health and armor, helping them to sustain themselves during drawn out fighting.

#### Auto Attack:

Warriors attack the closest enemy in range, dealing [0](+100%ATK) physical damage to the closest enemy in range. Damage from enemy auto attack has 20% chance become half.

#### **Innate Ability:**

Spin to Win - Raises its sword and spins in 3 circles, dealing [0](+100%ATK) physical damage to all nearby enemies, knocking them back and healing for 30% of the damage dealt.

### GUARDIAN

Guardians protect their allies with defensive skills, acting as the team’s primary Tank. They will stick near allies that need the most help and offer additional sustainability to the whole team with life-saving buffs and light healing.

#### Auto Attack:

Attacks the closest enemy in range, dealing [0](+70%ATK)(+50%DEF)(+50%RES physical damage, and a 33% chance of knocking back target by 1.5 units. Each attack creates a mini shockwave, dealing 50% damage to all nearby enemies.

#### Innate Ability:

Shields Up! - Gains a shield equal to 250(+50%INT)(+50%ATK) for 4 seconds.

### ROGUE

Rogues excel in assassinations. Using sneaky and stealthy Skills, Rogues slide into position and then burst squishy targets, such as enemy casters. Taking out a Mage can be very powerful, but getting out from behind enemy lines can be the tricky part.

#### Auto Attack:

Rogue attacks the closest enemy in range, dealing [0](+100%ATK) physical damage to the target. 10% chance of dealing double damage, chance increase based on enemy missing health percentage(max 20%)[20%] chance to dodge enemy Auto Attacks.

#### Innate Ability:

Behind You! — Leaps behind the enemy with the lowest HP in range and deals [0](150%ATK) physical damage. Damage dealt increased proportional to the target's missing HP, up to 300%

### MAGE

Mages are intelligent wizards that can call upon various elemental powers. The majority of Mage Skills do Area of Effect (AoE) damage. A well-timed Fireball could be all you need to win, but missing it could also lose you the fight.

#### Auto Attack:

Project an energy orb at the closest enemy in range, dealing [0](+80%INT) magic damage to all enemies nearby when detonated.

#### Innate Skill:

Catchvoid Orb - Projects an orb of gravity magic at the targeted enemy, creating a small black hole when it hits the ground for 4 seconds, pulling in enemies within the area and dealing [80](+25%INT) magic damage to them each second.

### HUNTER

Hunters snipe out distant enemies. Using allies as cover, Hunters can take down the enemy team one-by-one. They have Skills which allow them to Lock-On to certain targets, providing even MORE damage. However, in close combat, they’ll fall pretty quickly.

#### Auto Attack:

Hunters would shoot arrows in the direction of the farthest enemy in range, dealing [0](+100%ATK) physical damage to the first enemies hit. Damage dealt increased proportional to the distance to the target, up to 200%.

#### Innate Ability:

Take the Shot - Faces the current target, jumps back and then shoots a piercing arrow, dealing [0](+200%ATK) physical damage to all enemies hit and stunning them for 1 second.

#### SKILLS:

Offering Bonus:
1 Card: +10% bonus attack speed
2 Cards: +20% bonus attack speed
3 Cards: +40% bonus attack speed