Bestiary

Standing apart from the wider multiverse of Material Planes both geographically and cosmically, the lands of Ahlus feature a number of creatures found within its confines that are an echo of similar creatures found elsewhere, or otherwise poorly-documented or completely unknown elsewhere.

*This is not intended at all to be an exhaustive list, but rather just a compendium of various homebrew creatures encountered in the Realms of Ahlus game.*

## Aberration

Creatures beyond mortal comprehension, aberrations stand in defiance to natural laws of biology, physiology and logic. Most herald from the Beyond, where even the ill-defined order of the Wandering Worlds ceases to be, acting in their own indecipherable self-interests, or serving Elder Evils and other maddening entities of unknown nature and power.

* Aberrant Leechworm
* Avolakia
* Chuulkrulcean
* Dream Eater
* Ethergaunt
* Kaorti
* Harrowpod
* Runehound
* Phaechrar
* Phaeptrea
* Scleretic Venerer
* Star Horseshoe
* Yicirrina

## Beast

The term beast is utilised as a general catch-all for non-humanoid animal creatures generally lacking in magical powers, societal structure and hierarchy or notable intelligence. Ranging from domestic beasts cultivated for all manner of produce or as beasts of burden to giant versions of common found creatures, beasts of all kinds were created by Caihrnn shortly after the soil and stone of Ahlus came to be.

* Alicorn Bee
* Amber Fox
* Blackcross Mink
* Blankscale Perch
* Blight Bat
* Bodun's Sea Eagle
* Boulder Toad
* Bronze-bone Mackerel
* Bristlefish
* Bryozoa
* Cloakweb Spider
* Cockle Stalker
* Cogendile
* Courrak Drattur
* Cytaeis Jellyfish
* Dragoneater Spider
* Dustbrow Fox
* Eorr's Ear
* Equison
* Fangor Goat
* Ghost Crab
* Giant Isopod
* Gold-bellied River Dolphin
* Ironjaw Lion
* Koshix
* Lobster Eel
* Makori
* Mohair Sheep
* Mosasaur
* Needlebreacher
* Opaline Weave Butterfly
* Pinkmail Gurnard
* Ribbonback Deer
* Rosechest Crab
* Sacer
* Sea Squab
* Silvertongue Viper
* Soothide Wolf
* Sovereign Lobster
* Stalker Skate
* Tviatini Rotlumberer
* Wasptail Piranha
* Ulua
* Winestain Gnat
* Winged Weasel
* Whistling Crane
* Wolvshidian Pointer

## Celestial

Entities hailing from or empowered by the so-called Upper Planes amongst the Wandering Worlds, Celestials are as varied as the Planes themselves. From beings of order and good from Mount Celestia to the wilds of the Beastlands, celestials can take many forms, the more powerful amongst them serving as patrons for would-be warlocks or heralds and messengers of the gods.

* Lantern Star
* Tathalkash

## Construct

Built and made in place of birthed, constructs are a greatly varied category of creatures. The simplest amongst them may be simply lightly-enchanted common objects set to a specific task, whereas the more advanced - such as the Cogheart race, created by Kevmorn Milltall possess sentience and independent thought.

* Coghearts
* Ferroster
* Ice Golem
* Illumiknight
* Shardmind
* Solderlith Steward

## Dragon

Reptilian creatures hailing from before Aita's Second Gift, true dragons are creatures of fearsome might, innately magical in their majesty. Also within this category are a plethora of lesser kin, possessing some of the traits of their chromatic, gem and metallic cousins, but far less powerful. Ilemer is credited with creating the metallic variety, whereas the Undying Queen is instead associated with the chromatic.

* Coral Drake
* Duneskater Drake
* Frilled Pseudodragon

## Elemental

Drawing from, or created directly by the Elemental Sphere that surrounds the Prime and its Echoes, elementals are imbued with one or more of the elemental powers, either making up the entirety of their form, or as in the case of genies and their kin, empowering them directly.

* Blaze Bat
* Blightwind
* Ceromental
* Crysmal
* Harginn
* Paraelementals
	+ Combustion Paraelemental
	+ Ice Paraelemental
	+ Ooze Paraelemental
	+ Storm Paraelemental
	+ Vapour Paraelemental
* Subsidiary Elementals
	+ Blemish Spirit
	+ Chill Spirit
	+ Cinder Spirit
	+ Gust Spirit
	+ Puddle Spirit
	+ Rumble Spirit
	+ Soil Spirit
	+ Spark Spirit
* Scorch Spider
* Stormpeon
* Tallow Toad
* Walking Reef

## Fey

Representing the forces of nature in their capacity for beauty and wrath alike, many fey creatures maintain allegiances to, or were created by the Courts of the Archfey. Though undeniably - and unsurprisingly - most common within the Feywild, they are found throughout Ahlus, as well as several of the Wandering Worlds, and vary in power from trickster spirits inhabiting flower groves to entities comparable to minor deities.

* Banshrae
* Blink Bear
* Briarhob
* Burrows Tiger
* Dryadborne
* Duwende
	+ Dark Duwende
	+ Grey Duwende
	+ Green Duwende
* Eprachrach
* Faevlin
* Frostling
* Llosalfar
* Mawcap
* Mockaw
* Nezim
* Nibelyton
* Pech
* Slativet
* Sokan
* Smotherling
* Triogroth
* Tuadfeidh
* Zopherin

## Fiends

Everything that celestials are, fiends serve as their antithesis. Born of the Lower Planes amongst the Wandering Worlds, fiends may be paragons of law, and the cruelty that such unwavering resolution may deliver, or instead representatives of the malice of chaos. Whether serving Malign deities, or toiling and scheming beneath Archdevils, Demon Princes, amongst yugoloth mercenary factions or any other hierarchy, fiends come in all shape and form.

* Kagarvat
* Infernal Soulhound
* Narvulisk
* Sire of the Death's Head

## Giants

Towering over the Principal Races, the main races of giants form the ranks of the Ordning, an order disrupted and damaged numerous times over the centuries, at present seemingly beyond repair. Beneath this, and apart from it, other giantkin of all kind reside amongst the Material Plane and Beyond.

* Bloodwood Giant
* Grondol
* Sapwood Giant

## Humanoids

During Aita's Second Gift, the Dawn Mother created the Principal Races, who have since made up the majority of the populace of the lands of soil and stone ever since. Unified in society, language and cultural customs, not all those considered humanoid are amongst the Principal Races, with others instead created by the Malign, or having sprung into being since.

* Gatorfolk
* Gremishkin
* Harengon
* Kobold
* Mousefolk

## Monstrosity

Beyond perhaps aberrations, few creatures vary as greatly from species to species as monstrosities. Whether created by means of ancient or novel experimentation and hybridisation, the result of curses, or exposure to unexpected magics such as the Ashenvale, monstrosities sometimes possess innate magical abilities, peculiar biology or fearsome natural defences and weaponry.

* Anach
* Anorcorian Mongrel
* Atavi Antlion
* Basalt Borer
* Brine Angler
* False Orchid
* Festerwyrm
* Glutburst Crawler
* Griffinch
* Karakoncolos
* Kavouri
* Kittigriff
* Leopard Leech
* Milfoil Stalker
* Parrogriff
* Rabenhex
* Saurotaur
* Shimmershark
* Shimmer Beast
* Sump Eel
* Tviatini Basilisk
* Tvivalki
* Welkin

## Ooze

Amorphous and gelatinous, oozes are fluid creatures that reside mostly amongst quiet subterranean lairs, subsisting on discarded supplies, carrion and creatures that stumble across them in the dark and gloom. Due to their limited mobility and ability to digest much anything, they are sometimes utilised by other creatures as traps, or methods of refuge disposal.

* Banded Jellylure
* Emerald Slime
* Marshgas Mucus

## Plants

Creatures of vegetal matter, plant creatures are distinguished from other the vast variety of more conventional flora by either being ambulatory, carnivorous, or possessing of some limited form of intelligence or purpose. Whether surviving by hunting down creatures in moisture-stricken deserts or drifting in sea currents, plant creatures can be found near anywhere.

* Allamanda
* Crabpot Pitcher
* Daze Blossoms
* Fishervine
* Leafblade Ray
* Mawmarred Treant
* Sandstalker
* Sea Tangler

## Undead

Near any other creature might join the ranks of the undead, given the skill of a necromancer, the curse of their demise or some other supernatural or magical phenomena. Other undead creatures have no original living form, whether hailing from the Shadowfell, or created for malign purpose, and can sometimes be found serving as unrelenting, tireless and apathetic sentries, soldiers and servants to all manner of individuals. Many clerics and paladins dedicated to gods Caihrnn, Emes and Iotl serve to hunt down undead creatures, seeing them amongst the greatest of abominations.

* Ashenwraiths
* Bogmangler
* Corpse Wisp
* Gulthias Tree
* Hinky
* Kyussian Worm
* Nightprowler
* Osseal Horror
* Willowhaunt