Internal Mutations

CoC Xianxia Version 0.8t2

## Introduction

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>  *“It’s possible to further improve yourself through internal mutations, however such changes would cause stress upon your body. You also won’t be able to get inner mutations from transformations alone, I would need to craft something special. As a human or former human, your anatomy wasn’t made to host foreign organs and thus might react unfavorably to the change causing your health to suffer degeneration.*
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>  *I can create the mutagens required to transform your insides, but don’t you say I didn’t warn you about the after effects. Oh, and before you ask, no, this isn’t something a regular transformative can do. While eating food on Mareth can conform your body to that of any race if not literally make you almost like a member of said species at a first glance, it doesn’t go deep enough to strip everything human out of you, else you would lose the ability to transform at all. Inner mutation requires something more advanced than just eating random food you find across the wilderness.*
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>  *Did you understand all of that?”*
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Internal Mutations are a new type of transformation introduced in Xianxia. Offered by the Camp follower, Evangeline, they allow the player to mutate their organs to gain powerful abilities and stat improvements. Due to their strength, these mutations have lofty requirements, often requiring the Champion to wholly commit to transforming themselves into a particular race. Initially, undergoing internal mutations has some drawbacks (confirm these); however, with sufficient training the player can negate these drawbacks by choosing the Chimerical Body perks as they become available with your increasing number of internal mutations. Additional internal mutation slots can be obtained by Ascending.

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>  *“Glad to hear you at least are smarter than a minotaur. Anyways, there are means to reduce the stress on your body from internal mutations. With proper training you can develop the Chimera Corpus Exocell, or in common terms, the chimera body adaptation. This will allow your body to adapt to stress and slowly negate the drawbacks. Of course the lazy route would be to acquire regeneration from a species' inner mutation and thus negate the need to train entirely.”*
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## Mutation Database

The Internal Mutation database is an in-game menu that can be accessed while at the Camp by going '**Perks and Opt**' -> '**Mutations DB**'.

The database can function in two ways, depending on your choice of game settings. By default, it functions as a discovery journal, showing you the mutation categories and placeholders for each of the mutations within them. Mutations and their details will only appear once the player has met their prerequisites and undergone the mutation, allowing the player to experiment and discover the requirements for each of the internal mutations.

The other way turns the database into more of an internal mutation encyclopaedia, with all mutations, their requirements, and their benefits visible for you to refer to. If you prefer to use the database in this manner, you can change this by visiting '**Main Menu**' -> '**Settings**' -> '**QoL**' and enabling '**Mutation Assist**'. Additionally, the amount of information displayed for each internal mutation can be changed here with the '**IMDB Details**' option, allowing the player to either only see the next tier of mutation available (Short) or see all possible tiers (Detailed). Initially, the player is only allowed one internal mutation per category, however this can be increased each time the player ascends.

## Gaining Internal Mutations

When requesting internal mutations from Evangeline, the player has two options for payment, they can either give her **Gems** or provide her with a vial of E.Ichor to use the **Mutagen** option.

* **Gems:** Paying with gems costs approximately 2000 gems per mutation and means that the player must meet the requirements set out in the tables above. If an internal mutation has been previously partially upgraded, it can be further upgraded with gems without regard for racial requirements.
* **E.Ichor Vials**: If the Champion provides Evangeline with an E.Ichor Vial, they also face the same race requirements as the gem payment method. However, if the Champion has at least *two* E.Ichor vials in their inventory when choosing the **Mutagen** option, this will consume both of them and will allow the player to disregard all racial requirements for any given Internal Mutation (the limit of one mutation per category still applies). As mentioned above, if using the two-vial approach, only use this when gaining the first mutation in a series, as any subsequent upgrades to that mutation can be made with gem payments e.g. if the Twin Heart mutation is unlocked with two vials of E.Ichor, Twin Heart (Primitive) can be upgraded to with gems etc.

Vials of E.Ichor can be reliably sourced from the Dilapidated Shrine, significantly simplifying the process of gaining internal mutations.

## Internal Mutations List

The following is the complete list of internal mutations as of CoC Xianxia 0.8t, grouped by their in-game categories.

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> In Xianxia, the first tier of any internal mutation has no tier name. For the purposes of this page, these will be referred to as the 'Base' tier.
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### Mouth

	+ Vampiric Bloodstream
	+ Vampire Fangs
* ?+ Vampire racial score
 Primitive
 Evolved
 Venom Glands
* High racial score in:
	+ Spider
	+ Apophis
	+ Naga
	+ Gorgon
	+ Vouivre
	+ Couatl
	+ Hydra or
	+ Atlach Nacha
 Primitive
 Evolved

### Thyroid Gland

* Racial Perk: Enlightened Kitsune or
* Racial Perk: Corrupted Kitsune
* or
* Racial Perk: Star Sphere Mastery
 Primitive
 Evolved
* Speed +15%
* Wisdom +35%

### Parathyroid Gland

* Corrupted Kitsune or
* Star Sphere Mastery
* High racial score in:
* Kitsune or
* Kitshoo
 Primitive
 Evolved
* Speed +15%

## Chimerical Body

This series of perks becomes available in the perk selection menu as the Champion gains more Internal Mutations, allowing them to reduce any negative aspects of racial perk points. It should be noted that each tier of each internal mutation counts towards the total number of internal mutations the Champion has e.g. reaching Drake Lungs (Evolved) increases your total Internal Mutation count by 3. All Chimerical Body perks are listed below in order of attainment: