Bydras Harth Rola

* 🔸 **Lore Producer:** *Reserved for **Dylan Kantor** (collect a**🔸ncv1** to make it official)*
* 🔸 **Register PP:S1\_V1:** *collect a🔸ncv1 to claim and register your ownership over this character. Character BOS.1939.186*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): N/A

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Bydras Harth Rola**
* Role: **Notable Fan**
* Fan Tier: **F-Tier** *(Doesn't Know Anything, or Doesn't Care)*
* Wealth Tier: **Dexter Deposit** *(Executive Salary + Benefits)*
* Age in Chapter: **52 years old**
* Date of Birth: **July 1st, 1887**
* Modern Country of Origin: **Montenegro 🇲🇪**
* Nickname: *Fan nicknames are earned after twenty-eight (28) Lore Parties of participation*
* Priority Fan Commitment: **Facelift**
* Secondary Fan Commitment: **Cheap**
* Alignment: **Authentic Arrogance**
* Profession: **Anthropologist**

### Priority Fan Commitment: Facelift

Bydras Rola is a "**Facelift**" fan, meaning he thinks everything is funny.

### Secondary Fan Commitment: Cheap

Mr. Rola is a "**Candid**" fan, so players are under more scrutiny from her like she's the arbiter of something... but she's not.

### Alignment: Authentic Arrogance

* **Authentic** = characters who value honesty and being true to oneself and they are not afraid to express genuine thoughts and feelings, no matter the law, group harmony, or their own image.
* **Arrogance** = characters who are overly confident and believe that they are superior to others. They may be dismissive or disrespectful of others.

## Biography

Born in the picturesque town of Cetinje, Montenegro, Bydras Harth Rola's childhood was a blend of cultural richness and academic curiosity. His parents, Milos and Katarina Rola, were known for their wit and love for exploration, traits that greatly influenced Bydras. Milos was an explorer, and Katarina was a Serbian heiress. From an early age, Bydras exhibited a know-it-all attitude, expressing his unfiltered thoughts with a confident air.

Driven by his passion for understanding cultures, Bydras became an anthropologist, unraveling the intricacies of human societies. In a twist of fate, his academic pursuits led him to Boston, where he encountered the emerging sport of basketball. Despite his inclination towards intellectual pursuits, Bydras found himself drawn to the Boston Potatoes.

His inspiration to become a fan was purely accidental. Attending an exhibition game as part of his research, he couldn't help but find humor in the dynamics of the sport. This unexpected amusement led him to see everything related to the team through the lens of comedy. Bydras was motivated by a desire to experience the fan culture without spending a dime. He found amusement in navigating the world of fandom without investing financially.

Bydras's proudest moment, so far discovered, was when he inadvertently started a trend of creating humorous chants during local college games. His biggest hope was that the Boston Potatoes atmosphere would adopt these chants to add to the entertainment factor, though he was largely oblivious to the intricacies of the game itself. In January of 1939, Bydras was blissfully unaware of the team's on-court strategies or standings. His unique contribution lies in his genuine and unfiltered reactions, providing a legitimate haughtiness to the fanbase.

## Details

* Favorite Food: Ice Cream Sandwiches
* Favorite Color: Sage Green
* Favorite Animal: Sloth
* Fashion Sense: Eccentric, with a touch of academic disarray
* Piece of Trivia: Bydras's mother Katarina lives with him in Boston. His father, Milos, is back in Montenegro.
* Fun Hobby: Creating cryptic crossword puzzles related to the team
* Phobia: Fear of straightforward conversations
* Pop Culture Interests: Montenegrin literature, Eastern European music, and early Russian films.
* Love Interest: *None yet discovered*

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes** **(1939-present)*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Bydras Harth Rola*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access