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Battlecrew Space Pirates Wiki

Welcome to *Battlecrew Space Pirates* Wiki
the *Battlecrew Space Pirates* guide written and maintained by the players.
We are currently maintaining 272 pages (24 articles)!

Please feel free to contribute by creating new articles or expanding existing ones.

About Battlecrew Space Pirates

BATTLECREW Space Pirates is a competitive multiplayer shooter developed by DONTNOD ELEVEN set in a packed and evolving universe.

You play as the coolest and most charismatic pirates in the galaxy! Each character has unique attack, defense, and movement attributes: it's up to you to find the one that suits you best!

Lead your team into intense and epic battles! Take on enemy teams that are just as classy and bloodthirsty as yours! Steal as much of their gold as you can, turn them into space dust, and become the most feared and respected pirate in the four corners of the galaxy!

Between battles, dock at Tortuga, a space station that has become the lair and meeting-place of the worst buccaneers in the Milky Way! Find new team members or invite your friends to play, check the online scores, and take part in the ongoing community challenges...

BATTLECREW is more than just a shoot 'em up - it's alive! Players can unlock characters, environments, and game modes by winning regularly-updated community challenges!

Lift off and join in on the wildest galactic adventure for light years around!

General Information

About BATTLECREW

Characters

Maps

Game modes

Pirate Bounties

Cosmetic Items

Guides

* How to play guide for Battlecrew Space Pirates
* Game support

Video

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*Battlecrew Space Pirates* Links

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To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Janger

*This article is a stub. You can help Battlecrew Space Pirates Wiki by expanding it.*

**Janger** is one of the Characters in BATTLECREW Space Pirates.

## Bio

* **Weapon:** Electric Saber-cuff
* **Age:** 33
* **Gender:** Male
* **Race:** Animal
* **Nationality:** English
* **Occupation:** Pirate
* **Life goals:** Crush everything that stands in the way

## Story

Janger is a young pirate who arrived recently on Orbital Tortuga. As a conscious animal, he struggled to constrain his animal instincts on Earth, his freedom and wild desires couldn't express themselves in all their excesses. Escape from planet Earth was the only way to unleash his wild instincts.
They Are Billions Wiki/pt-br/Section 1

Bem vindo a Wiki do They Are BillionsBem vindo a Wiki do They Are Billions
O guia do They Are Billions para construções, soldados, zumbi e muito mais, guia mantido e escrito puramente pela comunidade de jogadores.
Sinta-se livre para contribuir criando novos artigos e ou expandindo os existentes.

Sobre *They Are Billions*
Criado pela Numantian Games, *They Are Billions* é um jogo onde a tecnologia a vapor conhece o apocalipse zumbi, um jogo de estrategia em tempo real. Depois de o mundo sucumbir em uma infestação, somente um punhado de sobreviventes sobrou para reconstruir a civilização e sobreviver contra bilhões de zumbis. O seu trabalho é reconstruir a civilização, derrotar bilhões de zumbis, e colocar os predadores ao seu ápice de volta. Sem pressão.[Leia mais...]
John Trigger

*This article is a stub. You can help Battlecrew Space Pirates Wiki by expanding it.*

**John Trigger** is one of the Characters in BATTLECREW Space Pirates.

## Bio

* **Weapon:** Plasma Rifle
* **Age:** 37
* **Gender:** Male
* **Race:** Human
* **Nationality:** American
* **Occupation:** Pirate
* **Life goals:** Become the world's greatest and most famous pirate who ever lived

## Story

Son of a famoous pirate who lost his fortune. John, living in sheer opulence, became obsessed by the idea of avenging his father. He became an apprentice of one of the most famous shooters of Tortuga. His number one goal is to become the most famous pirate in the galaxy.
Up to the Azure Enclave

**Up to the Azure Enclave** is a quest in **Godfall.**

## Seventh Sanctum Overview

> We are done with the Water Realm. It's time to move on our remaining targets. Grieves Sunsteel is next, followed by the Gilden Commander. Head to the Central Tower and rise to the Air Realm.
>
>

## Objectives

* Head to the Central Tower
* Complete the Tower's challenge.
They Are Billions Wiki/pt-br/Section 4

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Food

**Food** is a resource in *They Are Billions*.

## Description

You need food to feed your colonists and army units. You can produce food by building hunter and fisherman cottages or farms. Those buildings produce a variable amount of food depending on where they are placed. Every colonist will consume one food unit. Also, some soldiers need extra food units. You cannot build houses or train soldiers if you don't have the available food required. Food can be produced by some buildings like the Hunter cottage, the Fisherman cottage, Farms...

In the same way as the resources buildings, they have a production radius that will determine how much food they will produce depending on the surrounding environment. The Hunter Cottage prefer woods and fields to find food. The Fisherman Cottage needs sea/rivers. Farms prefer grassy fields.
Colonists

**Colonists** is a resource in *They Are Billions*.

## Description

Colonists are the basis of your colony. The total number of colonists determines access to high-end buildings and mayors (eg. you can't build the market until your total population reaches 200 colonists). They are distinct from workers and usually your population total will far outstrip the amount of soldiers or workers you carry.

## Strategy

* Building up your population should be done carefully, as the consumption rate of food increases. In general, you will want to reach the first milestone to unlock mayors, and then slowly expand to avoid crashing the economy.
Soldier

**Soldier** is a military unit in *They Are Billions*.

## Description

This versatile unit can serve any purpose. They wear heavy armor and wield a powerful sub-machine-gun. But be careful, their noisy weapons can call the attention of the nearby infected.

## Characteristics

* The backbone of frontline combat, soldiers are rugged combat units that will see you through the zombie fight with ease. They deal 50% more damage than rangers with just 15% less range, but are also a lot slower, making them a strict upgrade insofar combat is concerned.
* They are flexible and can work well with any other combat unit as eg. meat shields for more vulnerable snipers.
How to play guide for Default Loadout

*This article is a stub. You can help They Are Billions Wiki by expanding it.*

This page will serve as a basic **how to play guide for *They Are Billions***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
They Are Billions Wiki/Section 4

Wiki Community
We are currently maintaining 586 pages (102 articles)!

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The Hunter Meadow

## **Description**

*These Lands of lush pastures are an ideal place to establish a colony that can feed hundreds of colonists.Although the meadow is located in a region far from large swarm of infected, don't let your guard down. Small groups prowling nearby can approached the colony from any direction, Build a great colony worthy of the emperor.*

## Conditions

Special features of the map

* Fertile land ( +30% food generation for hunter cottages , farms and advance farms).

**Victory**

* Colony Population: 600.

**Defeat**

* The Command Center can not be destroyed or infected.
* Time to complete the mission: 36 days.

## Tips and tricks.

* I have two recommendations for playing this map wait until you have a researched the farm (saves time and space for your colony) or you can just build hunter cottages (Takes a lot of space and time but it is cheaper).
* Beware! Do not put houses in the field of farms or hunting field of a hunter cottages because it reduces the food amount it get.
* Also expect mini waves in day 12 or 15 so be prepared.
* When the game start secured the stone field with one ranger then defend the north east with 2 rangers and patrolling the area and 1 ranger protecting the south base.
* you can build soldier if you have researched it but i recommended rangers. ranger tend to move fast and agile in groups and didn't have a high upkeep than a soldier it consume foods and has high upkeep and slow but he hit hard and hard as shield.
* After you done build your tents and first sawmill build tesla tower towards the stone field and by 4th day you should have a good soldier center build up.
* After 10th day or more you should have 10+ rangers to chase the zombie down ( Kitting is the more important tactic when dealing a wave like swarm of running zombies).
* Expand your base fast but surely secured with walls after you cleared the area.
* After that build more ranger to make the place more safer as you chase the zombies down.
* then build more houses in every part of the map (Note: the strategy putting your houses is different in which between the farm strategy and the only hunter cottage strategy, be cautious all the time putting your houses).
* After you do all the task securing the map, expanding your residence and with 20+ ranger and you should be fine
* Then you win and that's all.

## Rewards

* Empire Points: 140x
* Research Points: 120x
Polaris Sector Wiki

About Polaris Sector
*Polaris Sector* is a sci-fi 4X game that offers exciting exploration, detailed resource management, unique research mechanics and intense tactical combat.
The ancients who named this sector ‘Polaris’ sure had a unique sense of humor. Polaris - the bright star, the star of hope and faith. Well the Polaris sector has precious little of either; just a wilderness of gas, stars, and supernovas soaked in treachery, oppression, and the lust for power.
Can anyone build an empire in a place like this? Other factions are naturally suspicious of newcomers and may wage war at the first sign of unidentified craft. Here, a natural death is an uncommon luxury. You look weak? Pirates and scavengers will plunder your planets. You show military strength to discourage potential enemies? Your rivals will combine their forces to eliminate the threat.
Total domination requires many diverse stratagems. Shaking the hand of a powerful emperor, designing new warships in secret, investing everything in fundamental sciences to gain technology before your competitors - all may be the road to success. But will you have the time to implement your strategy? Will you be visionary enough to build weapons and technologies that will make the difference in battles fought decades from now? Find the right balance between fundamental and applied sciences to stay ahead of the opposition. Find the right balance between classic designs and crazy prototypes and your ships will be feared across the galaxy. Your engineers and scientists provide you a high level of flexibility, but it’s your decisions that will shape the empire’s fate.
Many a mercenary or adventurer has come here seeking wealth and power, and all their stories are now just whispers in the void. Polaris is a black hole for living species, and empires rise and fall in the blink of an eye. Maybe the leader that will bring stability to this zone hasn’t been born yet, if they will ever exist…

Useful links

Races

* Ships
* Planets
* Science
* System Requirements

Featured images

Featured video

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Colonists/pt-br

**Colonista** é um recurso em *They Are Billions*.

## Descrição

Colonistas são o básico da sua colônia. O número total de colonos determina o acesso a construções de níveis maiores e prefeitos (e.g. você não consegue criar o  Mercado até você ter 200 ×  **Colonistas**). Eles são distintos dos  Trabalhadores e geralmente seu total de população ultrapassará a quantidade de soldados ou trabalhadores que você tem.

## Estrategia

* Aumentar a sua população tem que ser feito com cautela, já que o consumo de  Comida aumenta. Em geral, você vai querer desbloquear as balistas primeiro e então expandir lentamente para não quebrar a sua economia.
Godfall Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

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Moving pages

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Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
They Are Billions Wiki/Section 1

Welcome to the They Are Billions WikiWelcome to the They Are Billions Wiki
The They Are Billions guide for buildings, soldiers, zombies and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About *They Are Billions*
The brainchild of Numantian Games, *They Are Billions* is a game where steampunk meets zombie apocalypse and real time strategy gameplay. After the world's succumbed to infection, only a handful of survivors remain to rebuild civilization and survive against billions of zombies. Your job is to rebuild civilization, defeat billions of zombies, and put the apex predators back at the apex. No pressure.[Read more...]
They Are Billions Wiki

Welcome to the They Are Billions WikiWelcome to the They Are Billions Wiki
The They Are Billions guide for buildings, soldiers, zombies and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About *They Are Billions*
The brainchild of Numantian Games, *They Are Billions* is a game where steampunk meets zombie apocalypse and real time strategy gameplay. After the world's succumbed to infection, only a handful of survivors remain to rebuild civilization and survive against billions of zombies. Your job is to rebuild civilization, defeat billions of zombies, and put the apex predators back at the apex. No pressure.[Read more...]

Colonial basics

Campaign

Exploration

Fortifications

Combat

Economy

Mayors

Zombies

Maps

DLC

Campaign

Exploration

Fortifications

Combat

Economy

Mayors

Zombies

Maps

DLC

Advanced management
Colonial resources

 Colonists

Workers

Food

Energy
Storeable resources

 Gold

Wood

 Stone

 Iron

 Oil
Buildings

 Colonist buildings

Resource buildings

Energy buildings

 Industry buildings

Military buildings

Defense buildings
Military units

Ranger

Soldier

Sniper

Lucifer

Thanatos

Titan

Ranger

Soldier

Sniper

Lucifer

Thanatos

Titan

Game information
**Available:**   •    •

**Current version:** 1.0.11 (July 11, 2019)

* How to play guide for They Are Billions
* System requirements
* Release date

Videos

Twitter
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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Workers

**Workers** is a resource in *They Are Billions*.

## Description

Most buildings need workers to operate. The more complex the building, the more workers it will need. Also, you need workers to train soldiers for your army. Workers are provided by colonist dwellings.

## Strategy

* Workers are the most precious resource in the game. Work assignments can be micromanaged by temporarily shutting down resource buildings and freeing workers whenever you hit the resource cap, but the best way is to avoid the problem entirely by building new colonist homes whenever you have enough of a margin of food and energy to do so.
* Be careful of building workshops. They consume a good chunk of your workforce and you cannot shut them down, so if you pause a sawmill to build a wood workshop, you might inadvertently cause a crash in your colony's economy.
Combat

**Combat** is an element of gameplay in *They Are Billions*.

## Overview

Aggressive attack is the best defense - sometimes. Combat is relatively straightforward in the game, although to be truly efficient at it, you need to learn a bit of micromanagement.

* Zombies are not threatening on their own, becoming a major problem when they appear in hordes. However, you should never use lone units to attack even individual zombies. A squad is much more effective at dispatching them, not to mention, gives a broader margin of error. High level units are the exception to this rule.
* They are also dumb and have little in the way of tactics. Given that they attack the closest colonist or soldier, they can be kited quite easily while other units pelt them to death with projectiles. However, care should be taken, as they are persistent and can switch targets half-chase. Microing is tricky that way. Furthermore, they don't give up for a while, so any maneuvering requires a bit of talent.
* In general, close quarters combat should be avoided. Even soldiers fare poorly when swarmed. Keep your distance or engage zombies from behind obstacles to extend your units' lifespan. Furthermore, discretion is the better part of valor. As all your units self-heal, retreating to safety to allow your units to heal up is not just recommended, but essential to fighting.
* This is of particular importance when purging infested cities. Upon attacking, buildings tend to disgorge a flood of zombies to wipe out your forces... So it's recommended to keep your distance.
* Finally, remember that each of the units you have has a specific tactical niche. Rangers are effective skirmishers, soldiers are the primary combat force and work well with rangers as a mixed force, while snipers are slow, but excellent at taking down high health units and buildings. Advanced mechanics are even worse.

## Strategies

*This article is a stub. You can help They Are Billions Wiki by expanding it.*
They Are Billions Wiki/pt-br/Section 2

Exploração

Fortificação

Combate

Economia

Prefeitos

Zumbis

Mapas

Exploração

Fortificação

Combate

Economia

Prefeitos

Zumbis

Mapas

Gerenciamento avançado
Recursos coloniais

Colonista

Trabalhadores

Comida

Energia
Recursos estocáveis

Ouro

Madeira

Pedra

Ferro

Óleo
Construções

Colonas

Recursos

Energia

Industriais

Militares

Fefensivas
Unidades militares

Ranger

Soldado

Sniper

Lucifer

Thanatos

Titan

Ranger

Soldado

Sniper

Lucifer

Thanatos

Titan
The Crystal Palace

## The Chrystal Palace

The Crystal Palace is a wonder in *They Are Billions*

### Description

This magnificent architectural wonder generates its own climate control environment, where the best crops bloom and thrive, feeding the colony even in the most barren lands.

The crystal palace generates 800 food while giving an additional 60 colonists and 1500 victory points
Titan

**Titan** is a military unit in *They Are Billions*.

## Description

He commands the most powerful machine unit.

## Characteristics

* A multipurpose frontline combatant with an excessive price tag. It's quite efficient in terms of food and worker use, but it can be overwhelmed if not microed properly.
* Titan usally used both offensive and defensive it has lower damage than a sniper but it has high dps splash damage and can outrange snipers.
* 6+ titan is enough to annihilate a single doom villages.
How to play guide for They Are Billions

*This article is a stub. You can help They Are Billions Wiki by expanding it.*

This page is as a basic **how to play guide for *They Are Billions***, based on the in-game help. Feel free to expand it with tips, tricks, and any strategies (or exploits) you come across.

## Basic gameplay

### Pause

Although the game is a RTS (Real-Time Strategy) game, you can always pause the game and take your time to decide your strategy and tactics. Press SPACE to pause / un-pause the game. In pause mode, you can build structures and set command orders for your army.

### Building

Select the Command Center (or press ENTER). The entire colony is managed from there. Start by building dwellings for the colonists. The colonists generate gold for the colony and workers. All of the buildings need workers to be operational.

### Infection

Always protect your colony with your soldiers and walls. If the infected attack a building and enter it, the building will be infected and all of the colonists or workers there will be infected and they will attack other buildings. Be careful, once the infection is spread it can be very difficult to contain.

### Food

You need food to feed your colonists and army units. You can produce food by building hunter and fisherman cottages or farms. Those buildings produce a variable amount of food depending on where they are placed.

### Energy

You can only build structures inside the distribution energy area of the colony. To extend this area, build Tesla Towers in the limits of the energy area. Buildings consume energy. Build mills and power plants to generate enough energy for the colony.

## Controls

### Mouse

[LEFT CLICK]
Selects the object, building or unit under the mouse cursor. Also use left click for selecting the target of a command (build, attack, patrol…).
[LEFT CLICK + DRAG]
Press and move the mouse while holding the button down to select all the elements under the selected area.
[DOUBLE CLICK]
Double-click a building or unit to select all of the same kind at once.
[SHIFT+ LEFT CLICK OR DRAG]
While it is pressed it adds or removes the units or structures to the current selection:
[CONTROL + LEFT CLICK]
While it is pressed it selects all the units or structures of the same type of the one clicked.
### Keyboard

[ESC]
Closes the currently opened window or opens the game main menu.
[ENTER]
Select the Command Center where you can build structures.
[SPACE]
Pause / Continue the current game.
[ARROW KEYS]
Move the camera. You can also move the camera by placing the mouse at the screen borders.
[E]
While pressed it shows the energy map.
[TAB]
Show / Hide the game interface. When in build mode, press TAB to rotate buildings that are not square such as gates.
[SUPR] or [DEL]
Destroy the selected structures.
COMMANDS KEYS
All the commands available for the selected elements (units or structures) has a command key. For example, A for attack, P for Patrol… See the on-screen tooltips for more information.

## See also

* Release date
* System requirements
They Are Billions Wiki/Section 2

Colonial basics

Campaign

Exploration

Fortifications

Combat

Economy

Mayors

Zombies

Maps

DLC

Campaign

Exploration

Fortifications

Combat

Economy

Mayors

Zombies

Maps

DLC

Advanced management
Colonial resources

 Colonists

Workers

Food

Energy
Storeable resources

 Gold

Wood

 Stone

 Iron

 Oil
Buildings

 Colonist buildings

Resource buildings

Energy buildings

 Industry buildings

Military buildings

Defense buildings
Military units

Ranger

Soldier

Sniper

Lucifer

Thanatos

Titan

Ranger

Soldier

Sniper

Lucifer

Thanatos

Titan
Gatos

*This article is a stub. You can help Polaris Sector Wiki by expanding it.*

Gatos is one of the names of the home planet of the Sharatar. Humans call it that way.

## Other names

* Shartaria - a standard name
* Gupelndshmidkht - a name given by the Vagalars
* Shuri - a name given by the Magellans
* Palos - a name given by the Drills
* Pitsundra - a name given by the Gavakens
* Tiusyara - a name given by the Urgans
* Ermur - a name given by the Erians
They Are Billions Wiki/pt-br

Bem vindo a Wiki do They Are BillionsBem vindo a Wiki do They Are Billions
O guia do They Are Billions para construções, soldados, zumbi e muito mais, guia mantido e escrito puramente pela comunidade de jogadores.
Sinta-se livre para contribuir criando novos artigos e ou expandindo os existentes.

Sobre *They Are Billions*
Criado pela Numantian Games, *They Are Billions* é um jogo onde a tecnologia a vapor conhece o apocalipse zumbi, um jogo de estrategia em tempo real. Depois de o mundo sucumbir em uma infestação, somente um punhado de sobreviventes sobrou para reconstruir a civilização e sobreviver contra bilhões de zumbis. O seu trabalho é reconstruir a civilização, derrotar bilhões de zumbis, e colocar os predadores ao seu ápice de volta. Sem pressão.[Leia mais...]

Exploração

Fortificação

Combate

Economia

Prefeitos

Zumbis

Mapas

Exploração

Fortificação

Combate

Economia

Prefeitos

Zumbis

Mapas

Gerenciamento avançado
Recursos coloniais

Colonista

Trabalhadores

Comida

Energia
Recursos estocáveis

Ouro

Madeira

Pedra

Ferro

Óleo
Construções

Colonas

Recursos

Energia

Industriais

Militares

Fefensivas
Unidades militares

Ranger

Soldado

Sniper

Lucifer

Thanatos

Titan

Ranger

Soldado

Sniper

Lucifer

Thanatos

Titan

Guias
* Como jogar They Are Billions
* Teclas de atalhos
* Requisitos de sistema

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Wiki da Comunidade
Nós estamos atualmente mantendo 586 páginas (102 artigos)!

Mudanças recentes | Novas páginas | Páginas faltando

Como ajudar
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Registre-se
Registre uma conta para deixa sua marca na página, assim sabemos que você contribuiu em algo! :)

Seções da página principal: 1 · 2 · 3 · 4. Mudanças para a página principal podem ser propostas aqui.
Wood

**Wood** is a resource in *They Are Billions*.

## Description

Wood is produced by the Sawmills while stone and iron are produced by the Quarry. These buildings have a collection radius and can only obtain resources from the cells within that radius. For example, the Sawmill gets wood from surrounding trees. The more trees inside its radius, the more wood it will produce.

## Strategy

* Wood is the most useful resource in the early game. If you don't have a forest nearby, start by seeking out the forests and expanding in that direction. Rangers are the backbone of your early game military and lacking access to wood... Well, that's how you get zombies.
Gupelndshmidkht

*This article is a stub. You can help Polaris Sector Wiki by expanding it.*

Gupelndshmidkht, which translates as "Den of the universe's most notorious pirates", is one of the names of the home planet of the Sharatar. Vagalars call it that way.

## Other names

* Shartaria - a standard name
* Shuri - a name given by the Magellans
* Gatos - a name given by the Humans
* Palos - a name given by the Drills
* Pitsundra - a name given by the Gavakens
* Tiusyara - a name given by the Urgans
* Ermur - a name given by the Erians
Chronos Wiki

Welcome to *Chronos* Wiki
the *Chronos VR* and *Chronos: Before the Ashes* guide maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Chronos

*Chronos is an atmospheric RPG that chronicles one young man’s lifelong quest to save his homeland from a great evil. Central to this quest is an ancient labyrinth, which holds the secrets necessary to restore life and peace to his home. However, the architects of this labyrinth designed it to open only once a year. The labyrinth is a test, and each time the hero fails he is cast out and must wait one year to return.*

- Quote from the developer's Official Site -
**Chronos: Before the Ashes** is the game title of the version for other platforms. It released December 1st, 2020 for Xbox One, PlayStation 4, Nintendo Switch, PC, and Stadia.

"Chronos" is a prequel to Gunfire Games' Action RPG shooter "Remnant from the Ashes" (follow this link to the official site). Read more on: Remnant from the Ashes Wiki.

Features

* Adventure RPG  - Chronos will combine Adventure and RPG elements
* Full Virtual Reality
* Unique leveling mechanic
* Unlock the Secrets of the Labyrinth

Content

Player

Traits

Enemies

Items

Labyrinth

Guides

* How to play guide for Chronos
* Game support

Videos

Featured images

*Chronos* Links

Official page

Publisher

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Ranger

**Ranger** is a military unit in *They Are Billions*.

## Description

They run extremely fast and can shoot their arrows with their silent bow without inflicting much noise. Rangers are perfect for exploring the map and clearing small infected groups without attracting big swarms.

## Characteristics

* Rangers are primarily scout and skirmishing units, rather than fully-fledged frontline combatants in their own right. Use them to watch your flanks, scout the enemy, and wipe out small concentrations of zombies at range - their bows do not make noise. Otherwise, stick with soldiers.
* However, their speed makes them an excellent quick response force. A dozen rangers can easily blunt the thrust of a zombie swarm, allowing slower units to catch up.
Stone tower

**Stone tower** is a Defense building in *They Are Billions*.

## Description

Stronger towers made of stone. Units can be placed in these towers to be protected and extends their watch and attack range. Towers can be placed directly on already built walls (a portion of the wall's resources are recovered in that case).
Mayors

**Mayors** is an element of gameplay in *They Are Billions*.

## Overview

Mayors are a special gameplay wrinkle that allows you to specialize your colony through additional bonuses. You receive a mayor when colonists' population reaches the 30, 200, 600, and 1200 milestones. You get two randomly selected candidates to choose from, who offer a variety of bonuses, from free units and buildings, through bonuses to productivity, to reinforced structures. The choice of mayor is largely determined by what you learned during exploration and the circumstances of your colony's location. A free great ballista might be useless in a well-protected location, but invaluable in places where you have a large, vulnerable flank and still a ways to go in developing one.

In general, when you pick a mayor try to keep in mind your current and future situation. Bonuses to the longevity of wooden walls and gates are almost universally useful, but will cease to apply if you tech up fast and get stone fortifications soon or have little in the way of wood available. Fishery bonuses are excellent, except on maps where you don't have a lot of water bodies, and so on and so forth.
Stone

**Stone** is a resource in *They Are Billions*.

## Description

Stone, iron, and gold mineral can be extracted from the mineral fields you can find on the world map. You have to build quarries to extract the minerals from the ground. Like with wood, extraction buildings have a limited radius of collection. Unlike them, they have a reduced collection rate and radius, meaning you have to build more of them to succeed.

## Strategy

* Stone is required for higher tier buildings and especially the soldiers center. Building a quarry early on or sending out a scouting ranger to find pickups is highly recommended to get the center up and running, but otherwise focus on immediate defense and economy.

## Stone Buildings

* Soldiers center
* Stone house
* Stone wall
* Stone gate
* Stone tower
They Are Billions

**They Are Billions** is a zombie real time strategy game (with pause!) by Numantian Games released on June 18, 2019, which includes a campaign. It was released on the Xbox One on July 5, 2019, and the PlayStation 4 on July 9, 2019.

It was originally released on December 12, 2017 as early access.

## Features

* Up to 20,000 zombies on-screen, thanks to a custom engine.
* Each character has its own rudimentary AI and can cooperate with other characters.
* Emphasis on strategy, rather than tactics: You don't defeat 20,000 zombies by clicking on them fast enough.
* Unique 2D graphics with over 1,500 animation frames.

## Links

* Steam page
* Home page
* Consoles
The Hidden Valley

*This article is a stub. You can help They Are Billions Wiki by expanding it.*

**The Hidden Valley** is the first mission in The New Empire campaign.

## Description

*Our rangers found this small valley on the banks of a shallow river. It is undoubtedly the safest place to establish the first colony beyond the protection of the Great Crater where the capital City New Empire rises.*
*On the map you will see a mineral deposit that's needed to build the Soldiers Center to defend the colony.*

## Conditions

Victory
* Destroy all the infected.
* Colony Population: 300.
* Resist all swarms of infected.

Defeat
* The Command Center can not be destroyed or infected.

## Tips and tricks

* It is the most easiest and the first map of the game, so relax follow the given instruction in the game if it is the first time you played it.
* when the game start you have 4 rangers in game, so start using them get a one ranger on guard in the north where there is the path of trains in the NE and a path in north.
* Built three houses before the trains arrive usually they arrive in every 6 hours in the first day. Build 2 fisherman cottage's and 1 hunter cottage after you get some money. Then when it's possible go build sawmill first instead of houses.
* The other three rangers let them chase the zombie inside your base kill a zombie in the east part (area full of tree) south and southwest where there is stone for a quarry and there is a hidden food cache in the SW (full of slow zombies).
* After the base cleared out you can push north for exp don't push too hard unless you got three vet. (also kitting is important because there is a group of runners waiting for you).
* When you get more wood and enough houses build tower toward the stone field and save money for quarry.
* After you have more resources you could build soldier center within (4th day or 5th day). Start producing rangers and get ready for clearing operation.
* When you secured and expand your little base and if you have 10 or more rangers. Start chasing Zombies to the North and leave at least 3 rangers if possible because there is a mini wave coming in day 12.
* After you secured the north and put walls in it start chasing northeast (in the bridge) in the east there is a food crate in the northeast there is a gold and food and the other north there is food and gold too.
* After you expand your base you should have at least five soldier center and 40+ rangers to prepare for the wave.
* Don't Worry to the south (unless you play it in brutal or higher difficulty cause there is a zombie there wondering usually, it is slow one so i recommend it put at least one or two rangers).
* After this all you should have 50+ ranger to defend the walls north but don't get too confident because sometimes split wave happen in the northeast so be prepare and cautious every time.
* After that u win or lose.

## Rewards

* Empire Points: 140x
* Research Points: 120x
Exploration

**Exploration** is an element of gameplay in *They Are Billions*.

## Overview

The basis of success in a post-nuclear world. Exploration can be roughly broken down into reconnaissance, mapping, and surveillance.

* Reconnaissance: The art of uncovering the map. It is of utmost importance in the first few minutes of the game, as you start with just a small area explored. Immediately send out your rangers in all directions to get an idea of how your immediate surroundings look. You want to look for terrain features, resources, and *especially* pickable resources: Stacks of wood, stone, and especially gold. The goal is to figure out your positions so that you can make informed decisions about how to develop your colony.
* Mapping: The second stage. It overlaps heavily with recon, focusing on devising a strategy using your freshly gathered intelligence. In general, you want to have a rough idea of where to expand to cover deficiencies in resources (eg. where the forests are if you lack access to wood or mineral fields if you need stone or iron), as well as where zombie attacks are the most likely to come from. Natural features, such as impassable cliffs, forests, and lakes form natural fortifications that can help you funnel incoming attacks into kill zones and protect vulnerable elements of your colony (especially colonist buildings.
* Surveillance: The final element of exploration is monitoring uncovered terrain. As the game implements fog of war, you need to establish line of sight. Rangers are a good choice in the early game, with lookout towers becoming the go-to choice once they become available.

## Strategies

* The importance of exploration cannot be overstated. Apart from giving you loot and resources, killing zombies gives experience to your units. Veterans are tremendously powerful and having an early start helps in the long run.
Buildings

**Buildings** are the basis of your colony. They are divided into six categories, each with their own distinct purpose.

## Categories

* Colonist buildings: Buildings inhabited by colonists.
* Resource buildings : Exploiting local resources and providing them to those in need.
* Energy buildings : Electricity generation and grid expansion.
* Industry buildings: Research, trade, and storage.
* Military buildings : Manufacturing units ready for war.
* Defense buildings : Fortifications and similar.

## Notes

* You can only build structures inside the energy coverage area of the colony. Build Tesla Towers to expand the energy coverage.
* Some buildings can be upgraded when you have researched a new and more sophisticated building. To upgrade several buildings at the same time, select them by double clicking and press the Upgrade command.
* When you destroy buildings, 50% of the original cost will be returned to the colony.
* If the infected attack a building and enter it, the building will be infected and all of the colonists or workers there will be infected and they will attack other buildings. Be careful, once the infection is spread it can be very difficult to contain.
Economy

**Economy** is an element of gameplay in *They Are Billions*.

## Overview

* The economy, broadly speaking, focuses on managing the resources at your disposal while expanding and defending your colony. The game emphasizes sustained, methodical expansion over sudden bursts of development, and planning over improvisation.
* In general, stockable resources like gold and wood affect your speed of expansion, while colonial resources like energy or food act as hard limits on the colony's size.

*This article is a stub. You can help They Are Billions Wiki by expanding it.*
Wood/pt-br

**Madeira** é um recurso em *They Are Billions*.

## Descrição

A madeira é produzida pelas Serrarias, enquanto a pedra e o ferro são produzidos pela Pedreira. Esses prédios têm um raio de coleta e só podem obter recursos das células dentro desse raio. Por exemplo, a Serraria obtém madeira de árvores circundantes. Quanto mais árvores dentro do seu raio, mais madeira produzirá.

## Estrategia

* A madeira é o recurso mais útil no início do jogo. Se você não tem uma floresta próxima, comece a procurar por florestas e se expandir nessa direção. Os Rangers são a espinha dorsal do seu inicio de jogo e não ter acesso a madeira... Bem, é assim que você começa a ter zumbis.
Thanatos

**Thanatos** is a military unit in *They Are Billions*.

## Description

A powerful melee unit that can also launch missiles.

## Characteristics

* The Thanatos is best thought of as a powerful artillery unit, backing infantry formations with its missiles, rather than wading into the melee. Even with its armor, the Lucifer is a stronger option.
* Umm do not produce or recruit a thanatos if you don't have a sustainable army it is because of his missiles produce a lot of noises dragging a lot of runners and a special zombies.
* Thanatos is usually used in the defensive line rather than a clearing team because of his slow movement and attack speed.
Infected

*This article is a stub. You can help They Are Billions Wiki by expanding it.*

The **Infected** are zombies that contaminate buildings, and are the primary and only opponents in *They Are Billions* (excluding the ever-present risk of an economic crash).

## Features

* Infected are dumb, numerous, and incredibly dangerous in large numbers. Their primary mode of attack is to shamble towards any nearest target, be it a soldier, colonist, or building, and attack it. Regular issue zombies tend to be easy to take down even with rangers, but those higher up in the food chain can be a major pain to dislodge.
* Even lone zombies shouldn't be underestimated. Each building has a defense rating, which once it expires allows zombies to enter the building and infect it. *All* colonists inside will then spill out outside and attack. As such, a single zombie left... Well, unattended, can trigger a colony collapse if it gets into a residential area and the infection causes the zombie presence to go from one to far too much in the span of minutes. Proper fortifications are a must.
* Most infected remain stationary on the map, in large hordes that can be slowly taken down with patience and several good units. Of note are the infected towns you come across, which contain dwellings, taverns, and city halls that act as infected nests. Attacking the building causes it to spawn from 40 to 200 infected which are not too pleased with being disturbed. If you have the misfortune of spawning next to one, be sure to invest in proper fortifications early.
* The largest threat comes from infected hordes that attack your colony on a regular basis. These contain dozens of infected that are hell-bent on attacking your command center and require careful preparation and management. Fortunately, hordes are still dumber than a sack of bricks and will take the most direct route to their target. This means that they will not seek out openings, but try to smash through heavily fortified areas filled with spikes and soldiers taking them apart.

## Types

### Walkers

Low-level infected that are slow in movement and have small amount of health
Gold

**Gold** is a resource in *They Are Billions*.

## Description

Gold is mostly generated by the colonists. The more colonists in the colony, the more gold that will be produced. Better houses generate more gold. Also, some special buildings like the Command Center, Bank, Market or even quarries with access to gold deposits can generate gold too.

## Strategy

* Gold is used to pay for everything and accumulates automatically. The best strategy here is to keep it in circulation, i.e. building new homes or selecting new research options at the workshops. If you have maxed out gold, you are either in the endgame or something went wrong (like zombies invaded).
Resources/pt-br

**Recursos** estão no cerne da gestão estratégica da colônia em *They Are Billions*. As fontes de recursos nunca terminam, desde que tenham suas necessidades preenchidas (trabalhadores, salários, energia...), o edifício produzirá recursos para sempre. MAS a colônia tem um limite para armazenar recursos. Esse limite depende do número de armazéns que você construiu. O excesso de recursos será desperdiçado se o limite de armazenamento tiver sido alcançado, a menos que você tenha construído um  Mercado. Nesse caso, o excesso de recursos será automaticamente vendido, proporcionando o rendimento extra da colônia em ouro.

## Tipos

### Colonial

Essas categorias contém recursos que determinam a eficiência e a produtividade de sua colônia:

* Colonistas, população total.
* Trabalhadores, usado para operar as contruções.
* Comida, auto explicatório.
* Energia, energiza as contruções.

### Estocável

Esses recursos podem ser produzidos ou coletados, e estocados na colonia. Eles são 5:

* Ouro, usado para tudo.
* Madeira e  Pedra, usado em construções, unidades militares iniciais, defesas e para alimentar a  Usina de Energia.
* Ferro, usado para soldados e construções de nível médio.
* Óleo, usado para soldados, construções, melhorias de nível alto.

Esses recursos são produzidos continuamente, entregues a cada oito horas (em tempo de jogo). Eles são gastos quando você constrói ou repara estruturas ou treina soldados... Além disso, a maioria dos prédios tem um custo permanente de ouro (o salário dos trabalhadores dentro). Alguns deles, como a Usina, requerem uma quantia permanente de madeira e pedra para produzir energia.