recursal/Fanatic-Fandom huggingface dataset:
Siege of Tourall

## The Siege of TourallPart of the Tourall offensive

***"Can't you see, now? Nothing can stop them, and they will soon be at the gates of our home!"***

**— Lord Glessech, after his terrible defeat had been crystallised by the **Siege of Tourall**.**

The **Siege of Tourall** was the defining battle of the Tourall offensive. It led to the fall of the city and duchy of Tourall to the hands of the Holy Order.

## Prelude

The three-pronged Keldari Tourall offensive had splintered the Aldian Army of the North into three distinct groups: One was pushed southwest, to Allsellen, another was pushed north against Stavenberg, while the third one was surrounded and forced to take shelter in the walls of Tourall.

## The battle

The city was surrounded and picketed for a week. Deciding that he lacked the time for a prolonged siege if he wished to capitalize upon a string of victories that had left the Aldians reeling, General Sir Orvell Tieghem ordered an assault upon the imposing walls of the city, expecting the defenders to be downtrodden and demoralized.

As had occurred many times already in the offensive, General Tieghem's risky gambit proved successful: Once the formidable Keldari knights reached and captured the walls and gatehouses, the city presented its surrender to the invading foe.

Customary to the code of chivalry of the Holy Order, the city was not looted or sacked; nonetheless, the propaganda of the agents of the New Monarchy were agile in spreading such lies throughout the realm in an effort to recruit more soldiers.

## Aftermath

The defeat at Tourall led to the near-complete collapse of the Aldian Army of Tourall. A significant portion of the army was only saved thanks to the infamous Burning of Vareaux, which stalled the Keldari advance and allowed the Aldian columns sufficient time to reform.

After this titanic defeat, Lord Glessech was relieved of command of the Aldian forces, and was replaced with Lord Lautrec, who commanded the Army of Tourall, the northern flank; he was the only one to achieve limited success against the Knights' onslaught.
The Red Realms

The **Red Realms** is the name given to one of the planes in the Universe. This alien land of fire and air is dangerous to all who are not native to it.

The Red Realms are populated with all manner of vile beings, including powerful Demons, murderous Orcs, unending Goblins, and cunning Hobgoblins.

The Red Realms are ruled by the being believed to be the most powerful in the Universe -- Romulus the Invincible, victor of a thousand battles.

The Red Realms are diametrically opposed to the Halls of Mandalos, their ancient and merciless enemy.

## Etymology

The term "Red Realms" is employed in the common tongue to describe this plane, but it is also known by many other names.

## History

The Red Realms have a colorful history of war, destruction, insurrection, barbarism, savagery, cannibalism, and essentially any and all of the other excesses, whether mundane or transmundane.

## Organizations

Peace and prosperity in the Red Realms are nearly nonexistent, with constant feuding and arguments that escalate to blows. The most powerful of the Warlords of the Red Realms, Romulus, encourages these dastardly trends.

## Appendix

The Classical Planes
The Halls of Mandalos • The Silver Havens • The Hunting Grounds
 Oadengard (The Promise) • **The Nexus** • The Wandering Isles
 The Ashen Dominions • The Netherworld • **The Red Realms**
Eternal War

## The Eternal War

*Not to be confused with the Endless War.*

***"Far, far below the deepest delvings of the dwarves, the world is gnawed by nameless things."***

**— Gael de Flygt, Headmaster of Natural Philosophy at the Athenaeum.**

The **Eternal War**, known to many non-Dwarves as the **War in the Deep** or the **War for the Depths** is a conflict between the residents of the Surface and residents of the Underdark. However, since only Dwarves have dug deep enough to establish an interface with the Underdark, the belligerents are more accurately described as various Dwarven Chiefdoms and the residents of the Underdark.

The war is characterized by the ferocious and merciless attitudes of the combatants: Dwarves view this as a war of survival, while the intentions of the Underworld are still unclear.

## The Conflict

### Destruction of Mzundelft

Now that Mzundelft has been destroyed and its inhabitants scattered southward to Tyrland, it is unclear whether the inhabitants of the Underdark have taken over the mansions and halls of what once was the proudest and strongest of the Dwarven chiefdoms.

## Effects

### Dwarven society

The Eternal War has brought about immense changes to the structure of Dwarven society. As a whole, it has become decidedly more martial and autocratic. etc. etc.

### Access to the Underdark

The chaos and violence caused in the interface between the World and the Underdark has allowed adventurers regular access to the underworld.
Hellion

**Hellion**, known to Elves and much of its native population as **Hellyn**, is a relatively small southerly continent, bisected by titanic mountains stretching to the heavens. A number of realms have carved a tough existence out of the hills, frequently attacked and enslaved by the hordes of Drow that have settled the mountains. Considered to be the last continent of the World with a majority Elven population.

It contains two subcontinents, which are sundered from the main; these are known as Anhellion (new Hellion) and Tarhellion (small Hellion).
Chaotic good

File:Drizzt Do'Urden - SoD - Todd Lockwood.jpg
**Chaotic good** characters combined a good heart with a free spirit.  These characters acted as their own conscience directed with little regard for the expectations of others. They were often kind, benevolent, and strong individualists who were hostile to the claims of rules, regulations and social order.

Characters of chaotic good alignment hated when people tried to intimidate others into following orders. They would actively work to bring down unjust rulers and organizations, while liberating any oppressed people they came across. They often lived nomadic or solitary lives, finding the laws and regulations of many societies distasteful.

Noble rebel leaders who fought against corrupt regimes, vigilantes who acted for what they saw as the greater good, mercenaries who worked for benevolent causes and anyone who "robbed from the rich and gave to the poor" were all examples of chaotic good characters.

Opposing alignment

Chaotic good characters were individualist, who took actions of kindness and altruism. Those of lawful evil alignment abused laws to better serve their own interests and thirst for power. These alignments were opposed to one another.

## Appendix

### See Also

* Creatures of chaotic good alignment
* Inhabitants of chaotic good alignment
* Chaotic good deities

### Notes

1. ↑ In 4th edition mechanics for *Dungeons & Dragons* chaotic good is found under the umbrella of the good alignment.

### References

1. ↑ 1.0 1.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). *Player's Handbook 3.5 edition*. (Wizards of the Coast), p. 105. ISBN 0-7869-2886-7.
2. ↑ 2.0 2.1 2.2 David "Zeb" Cook (August 1989). *Player's Handbook (2nd edition)*. (TSR, Inc.), p. 66. ISBN 0-88038-716-5.
3. ↑ David "Zeb" Cook (August 1989). *Player's Handbook (2nd edition)*. (TSR, Inc.), p. 65. ISBN 0-88038-716-5.

Alignment
**Dungeons & Dragons 5th Edition**

Lawful good • Neutral good • **Chaotic good**
Lawful neutral • (True) neutral • Chaotic neutral
Lawful evil • Neutral evil • Chaotic evil
Wodan Longtooth

**Wodan Longtooth:** A half-orc possessed of a tranquil intensity rather than rage, Wodan's hardiness and deliberation led to him being recruited as a scout rather than a frontline soldier, allowing him to survive where his brethren were quickly slaughtered. When a young Huron was placed in his unit, he saw something of himself in the boy, and he tried to instill in him that same calm that had seen him through. He taught Huron how to use a bow, but more importantly, he cemented the mindset the boy had already been developing - to hold steady, aim true, and hone in on the target in spite of pain or circumstances. Wodan's strict vigil would allow him to maintain his wits and fighting strength into quite old age, until at last his failing eyesight forced him away from the field, and now he serves as a combat trainer.
Tzand

The Golden Tower, the administrative centre of Tzand, is one of the most remarkable feats of architecture in Erideon and the World.

## History

### 43 3A

Presumed destruction by volcanic activity

### 120 3A

Reconquest by Mzundian exiles and the Usual Suspects

**Tzand**, known to some as the **Consumed City**, is the capital of Mzundelft.

## Etymology

Tzand is believed to be named after its founder, a mythical Dwarf of legendary deeds and achievements.
Tenpenny Tavern

**Tenpenny Tavern** is a large inn and bar in the Great Arch ward of Roulan. It is considered the epicenter of cultural nightlife in Roulan, and thus Aldia and Erideon.

One of the largest taverns in the city, it hosts frequent cultural events, such as lyrical, musical, theatrical, and other such exhibitions.

Dynachus Thornblood has a permanent room rented out in this Tavern. To access it, a unique question must be posed to the innkeeper, Lorcan bho Shaehyl.

The tavern is owned by the infamously cranky elf, Alasdair Tenpenny, who is nonetheless a patron of the arts and crafts. The old elf has a passionate hatred for the The Frostview, the Dwarven-run inn next to the more-Elven Tenpenny Tavern.
Religions

**Religion** is yet another confusing and ambiguous term that means a lot, and means nothing at the same time.

From Wikipedia: Religion is a social-cultural system of designated behaviors and practices, morals, worldviews, texts, sanctified places, prophecies, ethics, or organizations, that relates humanity to supernatural, transcendental, or spiritual elements. However, there is no scholarly consensus over what precisely constitutes a religion

## Atheism

Atheism and irreligion are prevalent in some parts of the world. In Erideon, it is most commonly found amongst the bourgeoisie of the Free Provinces.

## Faith of Tyr

Main article: Faith of Tyr
The Faith of Tyr is a religion centered in Tyrland that primarily reveres Tyr, the platinum dragoness. Along with revering Tyr, the faith recognizes the importance of Argastus, the purple dragon, in the balance of the world.

## The Covenant

Main article: White Covenant
The White Covenant is the dominant faith of Aldia. It is a polytheistic religious system, placing the creator God -- known as the Painter -- above all other religious figures.

While allowing compatibility with other religious observance, such as the Dwarven faith in Moradin, it has been criticized for sponsoring a racial-based caste system in the New Monarchy.

## The Ideal Path

Main article: Kelic faith
The **Ideal Path**, known in most of Erideon as the **Kelic faith**, is the state-sanctioned religion of Keldar and the territories it has occupied. The religion reveres Kel, known as the **Lonely God** outside of Keldar. The religion is perhaps the only truly monotheistic religion in the continent, as most of the other religions either contain other deific figures, companion Gods, or at the very least recognize the Gods revered by other Races and peoples.
Zihu

Zihu, the poisonous snake

**Zihu** is a fiendish poisonous snake, and the familiar of Asutali the wizard.

## Familiar Features

* Zihu acts independently of Asutali, but still obeys her commands.
* In combat, Zihu rolls initiative and acts on his own turn, but cannot attack.
* While Zihu is within 100 ft. of Asutali, they can communicate telepathically. Additionally, as an action, Asutali can see and hear through Zihu, though she becomes blind and deaf to her own surroundings.
* When Asutali casts a spell with a range of touch, Zihu may use his reaction to deliver the spell if he is within 100 ft. of Asutali.

### Actions in Combat

* **Help:** Zihu can aid a friendly creature in attacking a creature within 5 feet of him by feinting, distracting the target, or by some other method. If his ally attacks the target before his next turn, the first attack roll is made with advantage.
War of the Nexus

Combatants| **The Nexus** * Inhabitants of the Nexus
* Dragons loyal to Logarius

Commanders| **Logarius*** Avaryx
* Awaranthas
* Miralis
* Others...

***"I have seen six ages in the history of the world, and many defeats, and many fruitless victories."***

**— Moradin, the Dwarf-Father, to Ulfgar.**

The War of the Nexus, also known
Tyrland

## The Kingdom of Tyrland

The arms of Tyrland, a crowned white eagle on a blue field.

**Tyrland**, also known to some as **Tyrcaern**, is the southernmost state of the continent. It is an absolute monarchy under the rule of Logarius of Tyrland.

While all other independent states are embroiled in the Endless War, or at least involved in it, Tyrland has entirely escaped the terrors caused by this continental conflict.

Following the downfall of Logarius of Tyrland, Keldar has launched an invasion of Tyrland, successfully pushing the Tyrian forces back to Leiton.

## Etymology

The word Tyrland is a Human corruption of the word Tyrcaern, the original name of the realm. Tyr-Caern, in Elvish, means "shrine to Tyr". Meanwhile, Tyrland, of course, means "land of Tyr".

However, the word Tyr means "she" or "her", referring of course to Tyr, for which reason a more literal translation Tyrland means "Her land," while Tyrcaern means "Her shrine."

Although the official name of the realm is Tyrland, many -- especially elves -- still refer to Tyrland as Tyrcaern.

## History

### Rule of Logarius (3rd Age)

The rule of Logarius, who has now ruled for more than 120 years, has been marked by peace: an unusual virtue in Erideon given the Endless War.

Following the downfall of Logarius of Tyrland, Keldar has launched an invasion of **Tyrland**, successfully pushing the Tyrian forces back to Leiton.

## Geography

To the north of Tyrland are the mountains of Mzundelft. These are the site of a former Dwarven chiefdom, which was destroyed by a series of catastrophic volcanic eruptions.

To the south of this realm is the Tyrian channel, which separates Erideon from the southern continent.

**Coburg**
***this is KELDAR***
**Leiton**
**Erdenheim**
**Weston**
***this is ALDIA***
***Of old, here was the entrance to Mzundelft***
**Woodbury**
**Gildrick**
**Woodbright**

## Politics

Tyrland is a feudal absolute monarchy. This means that supreme God-given power is vested upon Logarius, the King. This power is distributed in a feudal chain of command along the following tiers:

1. King
2. Duke
3. Count
4. Baron
5. Knight
6. Esquire
Cleric

A **cleric** was a divine servant of one or more gods, serving them with martial might and divine magic fueled by their own strength of faith. As agents of a divine authority, clerics were empowered both by ritual training and their god's particular favor. Relatively rare, clerics inspired both reverence and terror, depending on their aims and who they serve.

## Culture

Relatively few priests became wandering clerics, leaving for adventure only if they felt compelled to do so for their god, perhaps out of a desire to spread their deity's works or by order of their superiors and the church hierarchy. A few clerics took on the adventuring lifestyle for more mundane reasons. Regardless of motivation, clerics were highly valued companions, serving as healers and occasional leaders to their compatriots. Additionally, clerics may have been specialized in ways, based on the deity they worship, that put them on agreeable terms with other adventurers.

Nearly all clerics are ordained members of a religious organization of some kind, though a few operate more independently and even those who are bound to a hierarchy do not necessarily answer to a direct superior. Most clerics make their career choice relatively early in life, though some are compelled to service unwillingly by their god.

## Abilities

Clerics were powerful healers thanks to special training and the blessings of their gods, both of which increased the potency of the curative prayers available to them. Many clerics were capable of casting the *healing word* prayer, while more experienced clerics were often capable of much more. Some clerics were also trained in transforming other prayers into powers of healing or, if the cleric worshiped a non-good god, into spells of necrotic power.

### Connections

Core Classes
Ardent • Avenger • Barbarian • Bard • Battlemind • Bushi • **Cleric** • Druid • Fighter • Invoker • Monk • Paladin • Psion • Ranger • Rogue • Runepriest • Samurai • Seeker • Shaman • Sorcerer • Spellscarred • Swordmage • Warden • Warlock • Warlord • Wizard

Priests
Avenger • Bard • **Cleric** • Druid • Invoker • Monk • Paladin (Blackguard)
Vaalburght

**Vaalburght**, formally the **Free and Hanseatic City of the Founder Fransel on the Vaal**, is an independent city-state and the de facto capital of the Free Provinces.

A large and wealthy city secondary only to Roulan in mercantile importance, the city and its merchants dominate trade and commerce throughout the Eastern seaboard of Erideon.
The Silver Havens

The **Silver Havens**, better known in the Nexus as the **Overworld**, as well as **Heaven**, and **Elysium**, are a Plane in the Universe.

The Overworld is the birthplace of the Heavenborn (also known as the Aasimar), who now inhabit many of the various planes in the Universe. This plane is home to numerous dragons, primarily of metallic colorations, and especially Silver and Iron dragons. Radovius, the Silver Shipwright, is the philosopher-king of the Silver Havens.

The Overworld is sharply contrasted by the Netherworld, their ancient enemy, that is evil and merciless.

## Demography

### Governance

Radovius, a primordial Silver dragon, is the Philosopher-King of the Havens.

A meritocratic executive branch governs the rest of the matters of the realm (there is no democracy, but rather an enlightened rule of those deemed most capable)

### Inhabitants

The Classical Planes
The Halls of Mandalos • **The Silver Havens** • The Hunting Grounds
 Oadengard (The Promise) • **The Nexus** • The Wandering Isles
 The Ashen Dominions • The Netherworld • The Red Realms
Elvish

*This article is about the language. For other uses, see Elves.*

**Elvish**, broadly speaking, is the language spoken natively by the Elves.

Formerly the language of the Academy and of Scholars, it has been largely replaced in such a capacity by both Common and Draconic.

It is still widely spoken in the continent of Hellion and its subcontinents, Anhellion and Tarhellion.
Frozensea

*"I don't care how high you are in the rankings. As long as I live, I will never bow down to you" **Frozensea** to Shiver in Frozen Hearts.*

**Frozensea** is an IceWing-SeaWing with a temper that only sparks when protecting someone or when defending herself. She is currently in a relationship with Brightstar.

## Frozensea

### Relatives

Mother: SeashellFather: WinterfallAdopted Mother: Gemstone (Character)Brother: MistBoyfriend: Brightstar

## Appearance

**Frozensea** looks like an IceWing with dark blue and green scales. She has silver luminescent stripes around her eyes and along her body and on her whip-thin tail. Her talons are white and get darker until they are black and they are serrated but have webs in between them. She also has a purple neck, underbelly and tail.

## Biography

### ***Lost Flame***

**Frozensea** confronts the Reborn Heroes. She acts hostile to them but eventually leads them to a secret camp full of animi, hybrids, firescales, mind-readers and seers, outcasts and the remains of The Talons of Peace. She says that there are also reborn dragons here, so if they wanted to stay, they could. Brightstar says that she could be part of the Gemstone Prophecy and then **Frozensea** says that they need to meet someone. She flies through a nearby forest and stops in front of a marble hut. **Frozensea** knocks on the door of the hut and a colourful dragon opens it. **Frozensea** introduces the Reborn to Gemstone (Character).
White Cathedral

The White Cathedral towers over the skyline of Roulan. It is the tallest building in Erideon by far, with a height of hundreds of meters.

## Society

### Religions

White Covenant

***"Mankind has never again been as inspired as when it set itself to the construction of the White Cathedral."***

**— Unknown.**

The **White Cathedral**, officially the **House of the Holy of Holies in the City of Flowers**, is the epicenter of the White Covenant, the faith of the Painter.
Lunaseeker

*"Oh wonderful. We defeated the evil, conniving villain. What do we do now, all- mighty leader?" - To Atlantis*

## Lunaseeker

### Relatives

Mother: Moonwatcher
Father: Qibli

Brother: Scorch

Aunt: Rattlesnake

Uncle: Sirocco

Grandmothers: Secretkeeper, Cobra

Grandfathers: Morrowseer, Unknown

Great- Grandfather: Vulture

Crush: Sol

Other: Thorn, Sunny (Adopted)

## Physical description

### Eye color

Emerald Green

 Lunaseeker is a young female NightWing/ SandWing hybrid, and the main protagonist of Tales of the Moon. She is the daughter of Moonwatcher and Qibli, and the sister to Scorch. She is attending Emerald Academy as part of the Sapphire Winglet, and has the abilities of mind-reading, telepathic speaking, and precognition. She is currently in a relationship with Sol.

## Appearance

Lunaseeker resembles her NightWing side, and looks a lot like her mother. However, she has a pale yellow under-belly. Her wings are described to 'look like someone grasped the sunsets in their talons and splashed them all over'. She has green eyes like emeralds and golden teardrop scales by the side of her eyes, which gives her the power of telepathic speaking. She wears a jade necklace enchanted by her brother to keep her safe from evil enchantments.

## Personality

Lunaseeker is a sarcastic and sardonic character. She always has a snarky comment ready. However, she is extremely protective, as shown when she opened her wings to hide Scorch from view at EA. She is secretly kind- hearted. She is incredibly impatient and easily annoyed. She loves all scrolls, presumably from her mother.

## Relationships

### Atlantis

Atlantis and Lunaseeker get along well. At first, Lunaseeker had a dislike of Atlantis for trying to boss her around. She constantly saying sarcastic and sardonic quips to the SeaWing, annoying her intensely. However, they started liking each other, and became good friends. Atlantis admires her friend's courage and determination, and the hybrid enjoys her sense of humour and streaks of kindness.

*More Coming Soon*
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The Wandering Isles

***"The First Rule of Vas Cresio: You don't talk about Vas Cresio. The Second Rule of Vas Cresio: You don't talk about Vas Cresio."***

**— Loremaster Ingvard.**

The **Wandering Isles** are a Plane of the Universe. An uncountable number of hovering isles suspended in the air, it is the home of all sorts of freethinking souls.

This is the ancestral home of the Elves, created by Neia.

The Classical Planes
The Halls of Mandalos • The Silver Havens • The Hunting Grounds
 Oadengard (The Promise) • **The Nexus** • **The Wandering Isles**
 The Ashen Dominions • The Netherworld • The Red Realms
Winterfall

*"A life without you would be one full of pain, betrayal and battles. But since you hatched, peace has come to Pyrrhia." Winterfall to Frozensea in Frozen Hearts*

Winterfall is smart, shy and is currently in a relationship with Seashell.

## Appearance

Winterfall is a white-blue IceWing with nearly black eyes.

## Biography

Winterfall, Shiver, Antarctic and Chill were patrolling the borders of the Ice Kingdom when they found a lone dragon who's name turned out to be Frozensea.
Весёлая карусель

**«Весёлая карусель»** — советский и российский детский мультипликационный журнал. Производство студии «Союзмультфильм». Каждый выпуск состоит из нескольких коротких, не связанных друг с другом историй.

Первая серия цикла получила разрешительное удостоверение 29 мая 1969 года — с этого момента картина могла отправляться в прокат или на ТВ поэтому этот день принято считать днём рождения альманаха.

За 50 лет, к 2019-му, в составе «Веселой карусели» вышло 152 мультфильма, в работе над которыми приняли участие порядка 200 режиссеров. Авторы применяли весь спектр анимационных техник – в «Веселой карусели» можно встретить как рисованную анимацию, так и различные варианты перекладки, кукольные и пластилиновые мультфильмы, а также 3D. Можно сказать, что «Весёлая карусель» выступила в своём роде альманахом отечестенной анимации!

На протяжении всех выпусков практически неизменной (с мелкими отличиями) остаётся созданная В. И. Пекарем и Т. В. Колюшевой заставка с крутящейся каруселью и запоминающейся песней, появлявшаяся в начале и в конце каждого выпуска и между сюжетами:

«Карусель, карусель начинает рассказ.
Это сказки, песни и веселье!
Карусель, карусель — это радость для нас,
Прокатись на нашей карусели!»
Игра

«Игра» — советский короткометражный рисованный мультфильм 1985 года.

Второй из двух сюжетов мультипликационного альманаха «Весёлая карусель» № 16.

## Сюжет

Нарисованный белыми линиями мальчик скучал в чёрном мире пока не взялся рисовать белую веточку, но тут же на него напал лев, потом ураган, а после паровоз, но мальчик всячески оберегал свою веточку пока она не выросла в дерево, в яблоню. Каждый раз справляясь с опасностью или неудобством мальчик получал цветные буквы, которые в итоге он смог сложить в слово «радуга». Как только он это сделал мир стал цветным, а мальчик со львёнком пошли по яблоневому саду навстречу радуге.

## Техника

Этот раздел является неполным или недостаточно подробным. Ваша помощь приветствуется! Как это сделать?
## Стилистика

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## Съёмочная группа

* режиссер — Татьяна Митителло
* сценарист — Татьяна Митителло
* художник-постановщик — Галина Золотовская
* аниматоры — Наталия Богомолова, Андрей Игнатенко, Александр Мазаев, Тенно-Пент Соостер, Юрий Кузюрин
* оператор — Кабул Расулов
* композиторы — А. Горин, А. Родионов
Gemstone (Book)

Gemstone is the first book in the Reborn Heroes series by warriorthunder1 on Wattpad. It features Clay, Tsunami, Glory, Starflight, Sunny, Moonwatcher, Winter, Peril, Turtle, Qibli, Kinkajou, Blue, Cricket, Sundew, Swordtail, Luna and Bumblebee reborn as dragonets.

### Prologue

Crystalmoon is running around the Rock Typhoon looking for an exit. She is thinking about the egg she put on

## Gemstone

### Author

By warriorthunder1 on Wattpad

the beach of Pyrrhia. Crystalmoon is thinking about different possibilities of things that could go wrong. She thinks about the responsibilities of being as Beyonder, a powerful dragon who could destroy the world with a flap of her wings. Crystalmoon finds a hole on the side of a wall, where a bomb exploded. She flies out and dives into the water. She enchants a piece of seaweed that is around her wrist to allow her to breathe underwater.

Crystalmoon swims until she arrives on a beach near the rainforest. She sees a gold-brown dragonet admiring a black butterfly with an unusual white pattern on it. She goes up to the dragonet and knows that it is her newly hatched daughter, Gemstone.

They fly towards a forest and Crystalmoon recites the Gemstone's Egg Prophecy.

#### Book Start

Sahara walks away from the battle cave under a mountain. She turns towards her sleeping cave and bumps into Snowwind, the IceWing. Snowwind tells Sahara to meet him in the study cave after dinner. Then he disappeared into a small cave leading to a river.

Sahara walks into the study cave and is surprised to see all seventeen dragonets. Alligator the MudWing, Dolphin the SeaWing, Tiger the RainWing, Brightstar the NightWing, Allsight the NightWing, Snowwind the IceWing, Inferno the SkyWing, Beluga the SeaWing, Aardwolf the SandWing, Marmoset the RainWing, Magenta the SilkWing, Beetle the HiveWing, Nightshade the LeafWing, Ant the HiveWing, Ringtail the SilkWing and Oakwood the SilkWing.
Eclipse

*"The path I foresee isn't going to be easy, but we will be victorious."*

Aunt: Fierceteeth

Grandmothers: Farsight, Unknown

Grandfathers: Mastermind, Unknown

Girlfriend: Atlantis

Eclipse is a young male NightWing and the main protagonist of Rise of the Shadows. He is the son of Starflight and Fatespeaker. He is attending Emerald Academy as part of the Amethyst Winglet, and has the ability of seeing the future. He is currently in a relationship with Atlantis.

## Appearance

Eclipse mostly resembles his father, however he has a few purple scales. He has dark green eyes, and wears a silver necklace enchanted by Scorch
Выпуск №27

<< *Выпуск №26* | **Выпуск №27** | *Выпуск №28* >>

## Выпуск №27

### **Монтажёр:**

О.Василенко
Е. Белявская

### **Звукооператор:**

Б. Фильчиков
В. Кутузов

### **Год**

1994

**Двадцать седьмой выпуск** детского мульжурнала «Весёлая карусель».

## Состав

1. Подлёдный лов
2. Кто первый?
3. Охота на динозаврика

## Художники

* Е. Колюшева
* И. Собянина
* И. Полищук
* Н. Митрохин
* О. Новоселова
* С. Давыдова

**В ы п у с к и**
Azure

*"Ooh! We're going to the rainforest! I can't wait to show you everything!" - To her Winglet and Lunaseeker and Sol*

## Azure

### Relatives

Mother: Kinkajou
Father: Turtle

Uncles: King Riptide, Prince Fin, Prince Cerulean, Prince Octopus and 27 unnamed others

Aunties: Queen Tsunami, Princess Anemone, Princess Auklet, Princess Orca (deceased) and Tamarin

Cousins: Atlantis, Aqua

Grandmother: Queen Coral (deceased)

Grandfather: King Gill (deceased)

Boyfriend: Snowstorm

## Physical description

### Gender

Female

Azure is a young female RainWing/ SeaWing. She is the daughter of Turtle and Kinkajou. She is attending Emerald Academy as part of the Amethyst Winglet. She is currently in a relationship with Snowstorm.
Magic

**Magic**, also known as **spellcasting**, **spellcraft**, **wizardry**, and by many other names throughout the World, is a general term used to describe the activity produced as a result of a spellcaster's manipulation of the magical energies that suffuse the universe.

The foundations behind the existence of Magic are disputed among the cultures of Erideon, with different groups generally citing different sources as its font. However, most agree that Magic is intimately tied to Religion, and it is usually impossible to describe a group's perception of Magic without also making reference to its religious creed.

Magic takes a widely different role in the cultures of Erideon. Its practice is free and encouraged in the New Monarchy, while Keldar places heavy tolls and restrictions on its use outside of research and military uses.

The nature of magic in the world is not well-understood, and there are many theories regarding its origin and use.

## Religious foundations

Nearly all cultures in the World base their understanding of magic on religion.

### Ecumenical picture

The Painter has ordained the existence of Magic in the world as a means of facilitating his creative potential to mortalkind. Its use and existence are good, and powerful spellcasters are to be considered virtuous.

### Tyrian picture

Magic arises as one of the blessings of the Gods. Bountiful magic is one of the Bounties of Tyr, while harmful magic is one of the Hammers of Argastus.

### Irreligious picture

The nature and origin of magic are unknown and mysterious. However, scholars posit that some form of magical energy permeates the universe, as this has been deemed the most satisfactory explanation as to why it can be cast nearly-everywhere.

## Spellcasting

### Components

It has been posited that the materials consumed or required by certain kinds of spells are somehow linked to the ever-present magical weave, although this hypothesis is the subject of fierce debate.

## Society and culture

### Spellcasting versus sorcery

Many cultures view Magic as inherently inclined to good. For this reason, the use of magic for harmful or nefarious purposes can often be considered to be one of the vilest of heresies.

### The magical profession

In Erideon, users of magic are few and far between. Spellcasters and sorcerers of all forms are highly valued in the military, for which reason they are often conscripted and placed at the front lines. This often results in lower-than-average lifespans. For this reason, many spellcasters in Keldar and Aldia live like outlanders or hermits.

Spellcasters are easier to find in most of the other continents.

## Planes of existence

The study of magic and that of the universe are often intertwined.
Выпуск №38

<< *Выпуск №37* | **Выпуск №38** | *Выпуск №39* >>

## Выпуск №38

### **Год**

2014

**Тридцать восьмой выпуск** детского мульжурнала «Весёлая карусель».

## Состав

*Изначально:*

1. Ямка с водой
2. Сын капитана
3. Ушла в Париж

*Позже:*

1. Ямка с водой
2. Ушла в Париж
3. Коровка

## Истории придумали

* Татьяна Ильина
* Роза Хуснутдинова
* Юлия Матросова

## Сноски

1. ↑ Аннонс в vk//Союзмультфильм, 25 сен 2014

**В ы п у с к и**
Весёлая карусель вики

## Добро пожаловать на **Весёлая карусель вики**

Карусель, карусель начинает рассказ.
Это сказки, песни и веселье!
Карусель, карусель — это радость для нас,
Прокатись на нашей карусели!
Знакомая песенка? Конечно, знакомая! Кто же не видел хотя бы один выпуск «Весёлой карусели»? Эта энциклопедия посвящена удивительному альманаху с полувековой историей и каждый может внести в неё свой вклад.

## Помощь участникам

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## Галерея

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Бременские музыканты •
Весёлая карусель •
Винни Пух •
ЛудлВилль •
Ну, погоди! •
Оранжевая корова •
Приключения Пети и Волка •
Простоквашино •
Чебурашка •
Чиполлино
Выпуск №1

**Выпуск №1** | *Выпуск №2* >>

**Первый выпуск** детского мульжурнала «Весёлая карусель».

Режиссёрами коротеньких мультфильмов в составе первого выпуска выступили Галина Баринова («Мозаика»), Анатолий Петров («Рассеянный Джованни»), Леонид Носырев («Мозаика», «Антошка») и Геннадий Сокольский («Ну, погоди!»).

## Состав

1. Мозаика
2. Антошка
3. Рассеянный Джованни
4. Ну, погоди!

## Авторы сюжетов

* Ф. Камов
* Ю. Энтин
* Э. Успенский
* А. Курляндскиий
* А. Хайт

## Художники

* Т. Колюшева
* О. Воробьева
* В. Исаева
* А. Соловьев
* Т. Червякова

## Примечания

* Этот выпуск - самый большой по объёму содержащихся короткометражек (в нём четыре мультфильма).
* В отличии от многих других советских выпусков, этот был отреставрирован.
* Четвёртый мультфильм стал задатком нового советского мультсериала - «Ну погоди!».
	+ Также первые выпуски обоих этих мультфильмов вышли в 1969 году.

**В ы п у с к и**
Лечение Василия

«Лечение Василия» — советский короткометражный рисованный мультфильм 1974 года по мотивам одноимённой сказки Людмилы Петрушевской.

Первый из двух сюжетов мультипликационного альманаха «Весёлая карусель» № 6

## Сюжет

Мультфильм про великана Василия, который не любил мыться и ему пришлось обратиться к врачу.

## Съёмочная группа

 режиссёр и художник
 композитор
 роли озвучивали
 оператор
 звукооператор

## Отличия мультфильма от сказки

* В оригинальной сказке Людмилы Петрушевской великан Василий жаловался на боли в локтях, в то время как в мультфильме доктор исследовал боль в руке. По этой причине в сказке доктор спрашивал великана «Ты когда последний раз мыл локти?», а в мультфильме — «Ты когда последний раз мыл руки?»
* В мультфильме доктор извлекает из руки великана паровоз с составом вагонов, придавленный великаном что лет назад. В сказке же в локте великана оказался настоящий дом с трубой, где на протяжении ста лет жили реальные люди.
Выпуск №28

<< *Выпуск №27* | **Выпуск №28** | *Выпуск №29* >>

## Выпуск №28

### **Монтажёр:**

О. Василенко
Е. Белявская

### **Кинооператор:**

М. Друянов
К. Расулов

### **Год**

1995

**Двадцать восьмой выпуск** детского мульжурнала «Весёлая карусель».

## Состав

1. Эх!
2. Не бывает!
3. Девица Бигелоу, или жевательная история

## Художники

* И. Полищук
* С. Давыдова
* Б. Садовников
* Е. Степанова
* О. Павлова
* Г. Морозов

**В ы п у с к и**
Мозаика

* Заставка
* Кадр

«Мозаика» — советский короткометражный мультфильм 1969 года.

Первый сюжет мультипликационного альманаха «Весёлая карусель» №1.

## Сюжет

В мозаичном мире мозаичная мышка встречает мозаичную кошку, которая бросается её преследовать. Мышка бежит пока не сталкивается с мозаичным цветком, который разбиваясь и упав собирается в собаку. Мозаичная собака преследует кошку пока та не наскакивает на мозаичные кусты, которые упав складываются в мозаичного тигра. Тигр просыпается и бросается в погоню за собакой. Однако собака сталкивается с каким-то мозаичным растением и их мозаичные осколки собираются в охотника с ружьём. Охотник не долго думая стреляет и экран заполняет мозаичный взрыв.

## Техника

Мультфильм снимался под киноаппаратом, под камерой передвигались кусочки. Перемещая и фотографируя новые положения кусочков, аниматоры создали иллюзию движения. Фон снимался отдельно.

## Стилистика

Этот раздел является неполным или недостаточно подробным. Ваша помощь приветствуется! Как это сделать?
Стиль имитирует мозаику, составленную преимущественно из треугольных кусочков.

## Съёмочная группа

* Режиссер — Галина Баринова (В титрах указан Л. Носырев)
* Художник — Галина Баринова
Выпуск №42

<< *Выпуск №41* | **Выпуск №42** | *Выпуск №43* >>

**Сорок второй выпуск** детского мульжурнала «Весёлая карусель».
Первый выпуск-призрак альманаха, который неизвестно видел ли кто, но который определённо нельзя увидеть сегодня. О том, что было в сборнике изначально нельзя сказать с уверенностью, но позднее сборник был собран из трёх короткометражек общей продолжительностью 33 минуты. Традиционная заставка у выпуска отсутствует, каждый мультфильм предваряют стилизованные и не очень заставки Союзмультфильма и Министерства Культуры Российской Федерации.

## Состав

*Предположительный:*

1. Подарок
2. Двое в доме
3. Игра для детей
4. Поросёнок невидимка

*Известный:*

1. Чертик на заборе
2. Чужой среди айсбергов
3. Привередливая мышка
Vidine

***"There is but one identity that exists; that identity is mine."***

**— Vidine, First of the Accursed.**

**Vidine**, known as the **Nethermother**, the **Black Terror**, **Death**, the **First of the Accursed**, and often appearing in human form as the **Woman in Black**, and known by Dragons as **The Dark One**, by Ancient Humans as the **Black Terror**, by Ancient Elves as the **Nameless One**, by Ancient Dwarves as **Hel**, and by many other titles and ephitets, is an Ancient Black Dragon that rules over the Netherworld.

A comparatively young Dragon compared to many of her peers, the source of Vidine's powers and prowess remains largely unknown--although it is known that she is uniquely proficient in the Ancient Arts, including Spellcraft, Soulcraft, and possibly others. Through unknown methodology, Vidine slew the mighty Ancient Red Dragon Aventinus (the creator of the Nether), brother of Romulus, and consumed his ineffable soul.

The master of the Vasselghar Dynasty, Vidine rules with an iron fist over the other tyrants of the Nether, including Uddreth. Under her rule, the Netherworld has created the strongest mortals of the universe -- the Hellborn -- albeit at terrible cost.
Выпуск №33

<< *Выпуск №32* | **Выпуск №33** | *Выпуск №34* >>

## Выпуск №33

### **Монтажёр:**

Н. Степанцева
О. Василенко

### **Звукооператор:**

В. Круглов
В. Орел

### **Год**

2001

**Тридцать третий выпуск** детского мульжурнала «Весёлая карусель».

## Состав

1. Ещё раз про кота
2. Леталка

## Художники

* А. Андросова
* Н. Федотова
* Е. Грушина
* О. Косухин
* Т. Строева
* Ю. Ефремова
* Н. Щербань
* И. Павлов
* С. Никитина
* Е. Максимова
* А. Атаманова
* Ю. Иванова

**В ы п у с к и**
Выпуск №37

<< *Выпуск №36* | **Выпуск №37** | *Выпуск №38* >>

**Тридцать седьмой выпуск** детского мульжурнала «Весёлая карусель». В этом выпуске титры вернулись в начало и как в первых сериях были взяты в квадратные рамки.

## Состав

1. Сколько лап у собаки
2. Советчики
3. Снежные зайчики

## Истории придумали

* Наталья Абрамова
* Елизавета Манохина
* Алексей Рымов
Выпуск №32

<< *Выпуск №31* | **Выпуск №32** | *Выпуск №33* >>

## Выпуск №32

### **Монтажёр:**

Н. Степанцева
О. Василенко

### **Звукооператор:**

В. Фролов
В. Орел

### **Год**

2000

**Тридцать второй выпуск** детского мульжурнала «Весёлая карусель».

## Состав

1. Чего на свете нету
2. Два слона
3. Катина сказка

## Художники

* Н. Козлов
* А. Атаманова
* Т. Строева
* Н. Воробьёва
* Е. Гюнтер
* Н. Щербань
* И. Полищук
* Н. Митрохин
* С. Воробьёв
* О. Потапова
* Е. Серова
* Т. Прохорова
* Л. Остругова

**В ы п у с к и**
Гололедица

Дворник и клоун поскользнулись на льду.

**«Гололедица»** — российский короткометражный мультфильм 1993 года. По стихотворению Валентина Берестова.

Второй из трёх сюжетов мультипликационного альманаха **«Весёлая карусель»** № 25.

## Сюжет

Мультфильм про то, как в городе наступила гололедица и все жители были этим недовольны, а радовался этому событию только весёлый клоун, которому нравилось падать.

>
> *Не идётся и не едется, потому что гололедица!*
> *Но зато отлично падается! Почему никто не радуется?*
>
>
>
>

## Литература

* Детская литература: Библиографический указатель, изд. Детская Литература, 1976 год.
Выпуск №19

<< *Выпуск №18* | **Выпуск №19** | *Выпуск №20* >>

## Выпуск №19

### **Монтажёр:**

И. Герасимова
Г. Смирнова

### **Кинооператор:**

М. Друян
Н. Михайлова
Л. Крутовская

### **Год**

1988

**Девятнадцатый выпуск** детского мульжурнала «Весёлая карусель».

## Состав

1. Качели
2. Вредный совет
3. Загадка

## Художники

* Т. Макарова
* А. Карасёва
* Е. Гагарина
* С. Черномашенцев
* А. Чистова
* В. Макина
* Н. Ерыкалова
* Л. Горелова
* А Позин

**В ы п у с к и**
Леонид Носырев

**Леонид Викторович Носырев** (22 января 1937, Ивантеевка, Московская область) — режиссёр, художник и сценарист, стоявший у истоков «Весёлой карусели».

## Карьера

Учился в Федоскинской школе миниатюрной живописи, а после поступил на курсы художников-мультипликаторов при «Союзмультфильме» и окончив их в 1961 году был принят в штат студии.

С 1968 года — режиссёр киностудии «Союзмультфильм». Его дебют состоялся в перовом выпуске «Весёлой карусели» с мультфильмом «Антошка»

В 1975 году окончил вечернее отделение МГУ им. Ломоносова по специальности теории и истории искусств. С 1996 года — преподаватель ВГИКа.

## Работы

**Режиссёр**

* 1969 — Антошка — «Весёлая карусель» № 1
* 1970 — Два весёлых гуся — «Весёлая карусель» № 2
* 1971 — Рыжий, рыжий, конопатый — «Весёлая карусель» № 3
* 1972 — Хомяк-молчун — «Весёлая карусель» № 4

**Сценарист**

* 1970 — Два весёлых гуся — «Весёлая карусель» № 2
* 2015 — Про Комарова — «Весёлая карусель» № 41

**Художник-постановщик**

* 1969 — Антошка — «Весёлая карусель» № 1
* 1970 — Два весёлых гуся — «Весёлая карусель» № 2
* 1971 — Рыжий, рыжий, конопатый — «Весёлая карусель» № 3

**Художник-мультипликатор**

* 1969 — «Весёлая карусель» № 1
* 1971 — «Весёлая карусель» № 3

## Интересные факты

* Леонид Носырев лауреат Премии президента Российской Федерации — за выдающийся вклад в развитие отечественного и мирового анимационного искусства.
* В 2013 году о Леониде Носыреве был снят документальный фильм «Летела сказка с Севера».
Выпуск №31

<< *Выпуск №30* | **Выпуск №31** | *Выпуск №32* >>

## Выпуск №31

### **Монтажёр:**

О. Василенко
Н. Степанцева

### **Звукооператор:**

В. Фролов
В. Орёл

### **Год**

2000

**Тридцать первый выпуск** детского мульжурнала «Весёлая карусель».

## Состав

1. Крокодилушка
2. Чудо-замок
3. Кисточка

## Художники

* Н. Козлов
* А. Атаманова
* Н. Воробьёва
* Д. Синеокая
* И. Гинно
* О. Павлова
* Г. Золотовская
* Ю. Матросова
* Л. Компаниец
* С. Воробьев

**В ы п у с к и**
Выпуск №45

<< *Выпуск №44* | **Выпуск №45** | *Выпуск №46* >>

**Сорок пятый выпуск** детского мульжурнала «Весёлая карусель». Специальный «новогодний» выпуск. Первый в истории альманаха посвящённый какому бы то ни было празднику.

## Состав

1. Ёлочка
2. Посох
3. Бельчонок и санки
4. Откуда берутся снежинки?

## Истории придумали

* Сергей Меринов
* Алексей Алексеев
* Марина Карпова
* Олеся Щукина
Выпуск №25

<< *Выпуск №24* | **Выпуск №25** | *Выпуск №26* >>

## Выпуск №25

### **Монтажёр:**

Н. Степанцева
М. Михеева

### **Звукооператор:**

Б. Фильчиков
В. Кутузов

### **Кинооператор:**

Л. Крутовская
М. Друян
А. Чеховский

### **Год**

1993

**Двадцать пятый выпуск** детского мульжурнала «Весёлая карусель».

## Состав

1. Задом-наперёд
2. Гололедица
3. Ответ

## Художники

* С. Давыдова
* Е. Панова
* А. Ратковская
* Л. Бирюкова
* И. Евдокимова
* М. Сигунов

**В ы п у с к и**
Выпуск №36

<< *Выпуск №35* | **Выпуск №36** | *Выпуск №37* >>

**Тридцать шестой выпуск** детского мульжурнала «Весёлая карусель». В этом выпуске титры вернулись в начало и как в первых сериях были взяты в квадратные рамки.

## Состав

1. Военная инструкция для мальчишек
2. РРР
3. Тайна старика Тимофея

## Истории придумали

* Екатерина Савина
* Александр Тимофеевский
* Константин Щёкин