Purgatory/The Monster Game

The Monster Game is a game created by Nylreg found if Players could defend themselves against the Corruption.

## Game Rules

This game was incredibly similar to the Werewolf game on Earth, but on a much more realistic scale.

### Round One:

In "a galaxy far away", a small hamlet called Yotai Shien 3 has recently fallen prey to the Monsters. Murders are committed every night by some of the villagers, who have become Monsters because of a mysterious phenomenon (A parasyte, who knows?)... The villagers must pull together to eradicate this new scourge from the Ancient Age, before the hamlet loses its last inhabitants.

#### Goal of the game:

* Monsters: Eliminate the Villagers.

* Villagers: Survive, eliminate the Monsters.

#### Flow of the game:

At the beginning of the Round, each participant will draw a Role Card randomly using the "Draw" function on their Purgatory Card. Most will become Villagers, while the rest will become Monsters.

#### The Day:

Each inhabitant has a house in the village. During each day, participants will be free to move around and vote to eliminate someone they think is a Monster. Another participant will also be elected by vote to carry out the sentence.

#### The Night:

Residents must return to their homes to sleep. Only the Monsters are allowed to go out and enter the house of a participant of their choice. During this time, the Monsters will have special abilities that increase their chances of eliminating their target.

A Day/Night sequence forms a Cycle.

#### Victory conditions:

* The amount in a participants Fluid Card has reached 50,000,000 units. The participant will immediately qualify for Round 2 and be teleported to a new Village.

* All Monsters have been eliminated: The remaining Villagers qualify for Round 2 and are teleported to a new Village.

* All Villagers have been eliminated: The remaining Monsters qualify for Round 2 and are teleported to a new Village.

#### Defeat Conditions:

* When a participants Fluid Card runs out of Fluid

* Disobeying the rules

* Death

#### Draw:

Each turn, it will be possible to draw a card via the algorithm of your Fluid Card. With the exception of the first Role Card you draw at the start of the game, there are also Treasure, Challenge, Enchantment, Event, and Reward Cards. It is possible to draw additional cards by spending more Fluid.

### Round 2:

The main difference between the first and second Rounds was that it was much easier to attack. For starters, the Lord had full power in his Village. He could mobilize the Guards and attack anyone in his territory for no reason.

What counterbalanced this almost absolute authority of the Lord in his territory was the new voting system. Unlike before, where the effect of a vote lasted only a single day, the sentence was now instant and irrevocable. First, the Villager voted guilty would be sent immediately to the Pit. If he returned alive, he would be deemed a Criminal. As long as the Lord did not revoke this status, it was permanent. In the Lord’s absence, the Mayor, then the Captain in order, held this authority, including the ability to mobilize the Guards.

These Guards were not to be underestimated. They were not numerous, but their power rivaled that of the top tier players. This was to prevent anarchy from flourishing too easily and to assert the authority of the current Lord.

The other crucial aspect that had changed was that neighboring Villages were not under the same jurisdiction. One Village’s Criminal could have the status of Villager in another and all that was required was to obtain citizenship. It was the role of the Mayor and the Bailiff to handle these new migrants. If the Villagers of one Village were not free to act as they wished, it was different when it concerned another Village. Thus, a Villager from Village A could attack a Villager from Village B without fear of retaliation.

The Lords were also able to form alliances with each other, which extended the ban on attacks to their common territories.

## Role Cards

Each person is assigne a building according to their Role. (for example: Bakery for the Baker, Tavern for Tavernkeeper, Healer/Clinic, Confessor/Chapel and Teacher/Schoo, etc) A Farmer was plowing his field, while a Fisherman was learning to maneuver a one-sailed catamaran of sorts on the lake with encouraging results. These were some of the most common resource production Roles.
There are Production Roles, Investigative Roles, ...

## Treasure Cards

weapons, armor, accessories, potions, recipes, role items, treasures, Fluid Card, etc.

## Event Cards

Climate, Earthquake, Flood, Meteorite, Beginner’s Luck, Jackpot, Pardon, Diplomatic Immunity, Prison Break, Reconversion, Falling in Love, Invasion, Double/Triple Pick, Lottery, etc.

 Lottery

## Enchantment Cards

Teleportation, Shield, Imposter, Unbreakable Lock, Metamorphosis, Tracking, Offensive/Defensive Spells, Unassailable, Copy.