Funtime I, King of Gamilia

## Funtime I

Official Potrait of Funtime I

**"I accept, as your monarch, to respect and guide the wishes of the Republic and the Constitution."**

*- Funtime I in his acclamation oath*

**Funtime I** (12 January 137 – 4 January 196) was King of Gamilia from 8 November 159 until his death in 196. Borrowing the Title: *Pater Patriae* from the old Novman Chancellors, the Gamilians gave him the epithet of *Father of the Fatherland* (Gamilian: *Padtherä d'Pöatriae*).

Born in Mateus as hird son of Valter, Count of Albeun by his wife, Larissa Oreno, he fought in the First Mateusian War (153–155) before being made King of Independent Gamilia following his acclamation onto power. His reign was short-lived, since after the Republic took Mateus, it ultimately brought an end to his rule.

Funtime supported the Second Mateusian War (156–159) led by Gustaff de Balera, which resulted in the Treaty of Mateus, of 159, which made the Albeun family rulers of Gamilia. However, this led to much backlash between Provinces and the new Gamilian State. Funtime I used his power to invest in Gamilia, and so, throughout his 36 year long reign, turned Gamilia from a weak province, into a economic power in the Mediteranian. In 175, the Senate allowed Gamilia annex Tarantinia. He died in Mateus in 196, and was buried in the Basilica of Holy Decon.

Even in the modern era, the memory of Funtime I remains an integral part of Gamilian folklore and national identity. Monuments, statues, and institutions dedicated to his honor stand as a testament to his greatness, and his portrait adorns the currency of the nation, serving as a poignant reminder of the extraordinary man who transformed Gamilia into a realm of dreams and possibilities.

## Early Life and Childhood

Funtime I was born in the city of Mateus as the third son of Valter, Count of Albeun, and his wife, Larissa Oreno. From an early age, Funtime grew up in a household filled with tales of valor and noble lineage. From an early age, it became evident that he possessed a natural affinity for leadership and a thirst for knowledge that surpassed his siblings.

Growing up in a noble household, Funtime was immersed in an environment rich with stories of bravery and nobility. The tales of his ancestors' achievements fueled his aspirations, igniting a desire to leave his own mark on Gamilia's history. His family's legacy instilled in him a sense of responsibility and pride, laying the foundation for his future endeavors. Funtime's education was meticulously curated to ensure that he received the best instruction available. Esteemed scholars guided him in diverse fields, encompassing diplomacy, warfare strategy, and the intricacies of governance. His mentors recognized his exceptional potential and diligently fostered his abilities, preparing him for the weighty responsibilities that awaited him as a future leader, Even later on, as king, Funtime would devote at least two hours of each day to study and reading.

His comprehensive instruction spanned a broad array of subjects, including mathematics, political economy, logic, history, and geography. Notably, Funtime's linguistic capabilities were particularly remarkable. He demonstrated fluency in multiple languages, speaking and writing not only in Gamilian but also in Novman and Dezatevian. Furthermore, he possessed the ability to translate from Zelc and understood various Spore languages, a skill that facilitated communication and diplomacy in his future reign. While Funtime's instruction covered a wide range of subjects, his education was not without its limitations. Historian Louis Parensse acknowledged his intelligence, quick-wittedness, and perspicacity. However, historian Jené Barman notes that Funtime struggled with impulsiveness, a lack of self-control, and an inability to assess the consequences of his decisions in certain situations. These traits, although challenging, did not overshadow his positive qualities, but they would play a role in shaping some aspects of his reign.

## First Mateusian War

Dark clouds of war loomed over the Province of Gamilia. as Revolutionaries from Myegallo, taking advantage from the Republic's "instability" from the Zerg Invasion of the Republic, marched onto Mateus, and proclaimed him as King of Independent Gamilia, with a profound sense of duty and unwavering patriotism coursing through his veins, Funtime made a resolute decision to join the rebels and stand alongside seasoned warriors on the frontlines. His bravery knew no bounds, and he fearlessly faced the horrors of war with courage and conviction. Regrettably, Funtime's reign as King of Gamilia was short-lived, as the Republic's capture of Mateus spelled the end of his rule. The fall of Mateus, a significant stronghold for Funtime's authority, dealt a severe blow to his aspirations for an independent Gamilia.

The Republic's takeover of Mateus marked a turning point in the balance of power within the region. The loss of this strategic city undermined Funtime's ability to effectively govern and exert control over Gamilia. The Republic's occupation not only curtailed his authority but also presented a significant obstacle to his efforts to unite the nation and bring about prosperity. Despite the adversity he faced, Funtime's spirit remained unbroken. His determination and resilience in the face of adversity continued to inspire those who remained loyal to him. While his reign was cut short, his legacy endured as a symbol of resistance against oppression and a testament to the enduring spirit of the Gamilian people.

## Rise to Power

Undeterred by the loss of Mateus and the setbacks he faced, Funtime I, the resilient and determined ruler, found new purpose and direction during the turbulent times of the Second Mateusian War (156–159). He steadfastly rallied behind Gustaff de Balera, a charismatic leader, and threw his support behind the cause of regaining Gamilia's independence. The Second Mateusian War emerged as a pivotal moment in Gamilian history, with the fate of the nation hanging in the balance. Funtime recognized the significance of this conflict and the opportunity it presented to reclaim Mateus and assert Gamilia's sovereignty once more.

With unwavering commitment and fierce determination, Funtime put aside the setbacks of his previous reign and focused on supporting Gustaff de Balera's leadership. As an experienced warrior and a seasoned tactician, Funtime played a vital role in the military strategies of the conflict. During the aftermath of the Second Mateusian War, Funtime I's unwavering support for Gamilian independence came at a heavy cost. The Republic, threatened by his resolute determination, issued a death sentence against him, placing his life in grave danger. Realizing the imminent threat to his safety, Funtime sought refuge and sanctuary from those who shared his ideals. It was during this perilous time that an unexpected ally came to his aid. Solenn du Niven, the Queen of Sportannia, an autonomous state within the Republic, stepped forward to rescue him. Recognizing the importance of preserving the legacy and leadership of Funtime I, she orchestrated a daring operation to extract him from Gamilia and bring him to the safety of Sportanum.

The operation was a daring and dangerous endeavor, requiring careful planning and precise execution. Solenn du Niven, known for her astute political acumen and strategic brilliance, utilized her resources and alliances to orchestrate the rescue mission. Her actions displayed her support for Funtime's cause and her commitment to the principles of freedom and self-determination. Once safely in Sportanum, Funtime I assumed a new role as an exiled leader. Although separated from his homeland, his spirit remained unbroken, and he continued to champion the cause of Gamilian independence from his new sanctuary. He used his time in exile to lead protests, mobilizing the Gamilian diaspora and sympathizers from all corners of the realm. Despite being physically separated from his people, Funtime's influence and leadership transcended borders. His voice resonated through the protests, inspiring hope and determination in the hearts of his compatriots. The Gamilian people, united by a common cause, rallied behind their exiled king, carrying his vision for a prosperous and independent Gamilia forward.

After 8 months of protest, in 159, Funtime I met with Holokan Jul and signed the Treaty of Mateus which marked a significant turning point in Gamilian history. The treaty, negotiated between the Republic and the Albeun family, including Funtime I, solidified the establishment of Gamilia as an autonomous kingdom, much like Sportannia. As part of the treaty, the Republic recognized the sovereignty and autonomy of Gamilia, acknowledging its right to self-governance under the rule of the Albeun family. Similar to Sportannia, which was an autonomous state within the Republic, Gamilia now enjoyed a similar status, retaining its distinct identity and internal governance. Under the terms of the treaty, the Albeun family assumed the role of rulers of Gamilia, with Funtime I being recognized as the legitimate king. This newfound autonomy granted Gamilia the authority to govern its internal affairs, make decisions pertaining to its own domestic policies, and represent itself as a separate and independent entity on the international stage.

The Treaty of Mateus not only symbolized the formal recognition of Gamilia's autonomy but also laid the groundwork for a harmonious relationship between the autonomous kingdom and the Republic. It established diplomatic channels for communication and cooperation, fostering a relationship based on mutual respect and understanding. The recognition of Gamilia's autonomy provided an opportunity for the kingdom to grow and develop on its own terms. Funtime I, with his experience as a leader and his unwavering commitment to his people, now had the chance to shape Gamilia's destiny and lead it towards prosperity and independence. In the aftermath of the treaty, Gamilia's status as an autonomous kingdom opened doors for further development and progress. As Funtime I embarked on the task of governance, he focused on strengthening the nation's institutions, economy, and infrastructure. His vision and dedication, combined with the newfound autonomy, propelled Gamilia into a new era of growth and prosperity.

## King of Gamilia

### First Years

Funtime I's visionary approach to economic transformation defined his reign as the King of Gamilia. Recognizing the untapped potential for growth within the kingdom, he embarked on a series of bold initiatives aimed at bolstering various industries, trade, and infrastructure projects. In 163, he published a significant edict in which he promised to prioritize the impartial administration of justice as he made Gustaff de Balera, as head of government, reform the finances, and address the wounds that had afflicted the kingdom for many years. Funtime's ultimate goal was to govern his kingdom in a manner that would bring happiness and prosperity to the greatest number of his subjects. The early years of Funtime's reign were marked by a relatively peaceful period. As a testament to his commitment to the well-being of the people, he reduced taxes and expenditures, allowing for a more stable and prosperous economic climate. Additionally, he established the Mateusian Royal Guards, a private military corps serving the King and the Royal Family, ensuring the security and stability of his rule.

Internally, Funtime's government proved to be beneficial for the country as a whole. Throughout his reign, he formalized the creation of numerous institutions and public services, contributing to the growth of the economy, culture, and other aspects of national life. These measures were taken in response to the practical needs of governing an island territory that previously lacked such resources. Funtime's transformative policies helped elevate Gamilia from an ordinary province to a thriving society, laying the foundation for a prosperous future. A pivotal moment in his reign came with the establishment of a new government in the new capital, Mateus. With the seat of power moved to Mateus, the essential apparatus of a sovereign state, including senior civil, religious, and military officials, aristocrats, liberal professionals, skilled artisans, and public servants, came into being. The transfer of the court to Mateus marked the beginning of the establishment of the modern Gamilian state, with Funtime I at the helm of this transformative process.

### Process of integration of Tarantinia

The process of integrating Tarantinia into the Kingdom of Gamilia was a complex and delicate endeavor, marked by careful diplomacy, strategic planning, and a vision for a unified and prosperous realm. This ambitious undertaking took place during the reign of Funtime I, who had a deep commitment to expanding Gamilia's territorial influence and fostering unity among its diverse regions. Historically, Tarantinia had been a separate region with a same but distinct cultural identity, traditions, and governance. To integrate Tarantinia seamlessly into Gamilia, Funtime I recognized the need for a multifaceted approach that respected the region's unique heritage while establishing a sense of belonging within the broader Gamilian nation.

Tarantinia was grappling with a period of economic downturn, which led to political turmoil within the region. The leaders of Tarantinia saw the potential benefits of aligning themselves with the Gamilian crown and proposed making Funtime I their monarch. However, the Senate, which held significant power within the Republic, was hesitant to approve the unification.

One of the major factors contributing to the Senate's hesitance was the ongoing Ranglish-Gamilian Question within the Republic. The Ranglish-Gamilian Question was a long-standing political issue involving the rights and representation of Ranglish-speaking citizens within the Gamilian state. The Senate's concerns over this matter added complexity to the proposed integration of Tarantinia, as it had the potential to exacerbate existing tensions within the Republic. Additionally, Gamilia's reputation as a liberal nation also came under scrutiny during this period. Some factions within the Senate and Tarantinian government criticized Gamilia's liberal policies, which they viewed as a threat to traditional values and governance within Tarantinia. The clash of ideologies further complicated the path to unification.

Amidst these challenges, Funtime I and his advisors realized that successful integration would require tactful diplomacy and strategic planning. Funtime I continued to engage in dialogue with the leaders of Tarantinia, addressing their concerns and seeking common ground. He emphasized the benefits of unity, emphasizing that a unified Gamilia could overcome economic challenges and provide stability and prosperity for all its regions. To bridge the gap between Gamilia's liberal stance and Tarantinia's more conservative values, Funtime I sought to showcase the advantages of a diverse and inclusive nation. He highlighted the success stories of other regions that had thrived under Gamilian rule, emphasizing that diversity could be a source of strength rather than division.

    The unification process of Tarantinia into the Kingdom of Gamilia was indeed fraught with complications and faced considerable resistance within the Senate. The proposal to unify Tarantinia with Gamilia was brought before the Senate not just once but twice, with both attempts proving unsuccessful. Despite efforts to sway public opinion through propaganda and persuasion, the unification lacked the necessary popular support among senators to be successfully ratified. The failure to garner popular support within the Senate can be attributed to various factors. First and foremost, the Ranglish-Gamilian Question, a long-standing political issue, remained a contentious point of debate within the Republic. The unresolved tensions surrounding the rights and representation of Ranglish-speaking citizens influenced many senators' decisions, causing them to approach the unification proposal with caution.

Moreover, ideological differences between Gamilia's liberal policies and Tarantinia's more conservative values played a significant role in hindering the unification process. Senators who held conservative views were concerned about the potential implications of adopting Gamilian policies and feared that Tarantinia's unique cultural identity might be compromised in the process. The use of propaganda to sway public opinion in favor of unification also encountered challenges. While propaganda can be a powerful tool in shaping public perception, it can also be met with skepticism and resistance. Some senators may have viewed the propaganda as an attempt to manipulate public sentiment rather than a genuine reflection of the benefits of unification. Furthermore, the intricate nature of the integration process itself contributed to the complexity of gaining popular support. Unifying two distinct regions with different histories, cultures, and governance systems required delicate diplomacy and negotiation. Convincing senators of the feasibility and advantages of the integration proved to be an uphill battle.

Ultimately, the process of integrating Tarantinia into Gamilia required time, patience, and compromise. Funtime I's visionary leadership and commitment to fostering a united and prosperous nation played a crucial role in successfully navigating the delicate political landscape. As the unification process faced hurdles and challenges within the Senate, the landscape began to shift with the emergence of influential figures like Valterios Mavin and Declavus Tello. These individuals played pivotal roles in promoting the idea of unification through the strategic use of propaganda, which eventually gained traction among the people and facilitated a more favorable climate for the integration of Tarantinia into the Kingdom of Gamilia.

Valterios Mavin, a charismatic and persuasive orator, proved to be a mastermind behind the propagation of the unification message. His eloquence and ability to connect with the masses allowed him to convey the potential benefits of the integration in a compelling and relatable manner. Mavin utilized public gatherings, town halls, and even media outlets to deliver his message, resonating with the people and garnering significant support for the cause. Additionally, Declavus Tello, a skilled strategist with a deep understanding of public sentiment, played a crucial role in designing the propaganda campaign. Tello identified key issues and concerns among the people, addressing them directly and convincingly. By tailoring the propaganda to appeal to various demographics, Tello was able to unite different factions under a shared vision of a stronger and more prosperous Gamilia.

The propaganda campaign focused on highlighting the potential economic and social benefits of the unification for both Tarantinia and the larger Gamilian nation. Messages of enhanced trade opportunities, improved infrastructure, and increased cultural exchange between Tarantinia and Gamilia struck a chord with the people, fostering a sense of excitement and optimism about the future.As the propaganda flourished around the Republic, the climate of public opinion began to shift in favor of the unification. The message of unity and progress resonated deeply with the people, inspiring them to embrace the idea of a more cohesive and prosperous Gamilian state. The support from ordinary citizens added pressure on the Senate to reevaluate their stance on the matter.

In the third Senate meeting regarding the integration of Tarantinia into the Kingdom of Gamilia, the atmosphere was charged with anticipation and expectation. The momentum generated by the flourishing propaganda and the overwhelming support from the people had shifted the dynamics within the Senate chamber. Senators who had previously expressed reservations or opposition to the unification now found themselves reconsidering their positions in light of the changing public sentiment. Valterios Mavin and Declavus Tello, having strategically orchestrated the propaganda campaign, were present at the Senate meeting to further advocate for the unification. Their eloquence and persuasive arguments resonated with many senators who had been skeptical about the benefits of integrating Tarantinia.

During the meeting, Mavin delivered a powerful speech that emphasized the potential economic and social advantages of the unification for both Tarantinia and the rest of Gamilia. He articulated how the pooling of resources and talents from Tarantinia and other regions would create a more robust and vibrant nation, capable of addressing common challenges and seizing new opportunities. Mavin also highlighted the historical ties between Tarantinia and Gamilia, showcasing how unity could forge a stronger bond between the regions. Tello, on the other hand, presented a carefully curated collection of testimonials from ordinary citizens, community leaders, and businesses that expressed their support for the unification. These testimonials showcased the broad spectrum of people who believed in the vision of a united Gamilia and underscored the growing consensus across diverse segments of society.

As the Senate deliberated, it became evident that the voices of the people, as amplified by the propaganda campaign, had a profound impact on many senators' perspectives. The groundswell of public support for the unification had influenced the Senate's collective consciousness, and a sense of national unity began to take precedence over previous divisions. With the weight of public sentiment and the compelling arguments presented by Mavin and Tello, the Senate voted in favor of the unification of Tarantinia into the Kingdom of Gamilia. The decision marked a historic moment in Gamilian history, as it solidified the consolidation of Tarantinia under the rule of Funtime I and represented a significant step towards a more cohesive and integrated nation.

The successful integration of Tarantinia into the Kingdom of Gamilia was met with widespread celebrations and jubilation both in Tarantinia and throughout Gamilia. The historic moment marked the culmination of years of effort and dedication, bringing the people together in a shared sense of pride and unity.

In Tarantinia, the news of the integration was met with overwhelming excitement and joy. Streets were adorned with colorful decorations, and the sound of music and laughter filled the air. People gathered in public squares and parks to celebrate the newfound unity with their fellow Gamilians. Traditional dances and performances showcasing Tarantinian culture were held, proudly highlighting the region's unique heritage as an integral part of the larger Gamilian nation. Businesses and local markets flourished during the celebrations, with merchants selling various goods and treats to commemorate the momentous occasion. The sense of optimism and anticipation for a brighter future permeated every corner of Tarantinia, inspiring a renewed sense of hope and possibility among its inhabitants.

### Tensions between King and Senate

Funtime I's vision for a more inclusive and united Gamilia clashed with the Senate's cautious approach to political and social reforms. The King's assertiveness in pushing forward his agenda sometimes led to conflicts with the Senate's desire for incremental change and consensus-building. Additionally, the Senate's role in approving certain decisions, especially those related to international treaties and alliances, sometimes led to tensions between the King and the legislative body. The Senate's oversight and involvement in foreign policy matters occasionally hindered Funtime I's ability to act swiftly and decisively in matters of diplomacy.

As the tensions between the Gamilian King and the Novman Senate persisted, political maneuvering and negotiation became commonplace. Both sides sought to gain support from various factions and interest groups to advance their respective agendas. Despite the tensions, Funtime I's reign also saw moments of collaboration and cooperation between the King and the Senate. During periods of national crisis or shared interests, the two institutions worked together to address challenges and find common ground.

### The Question of the Mateusian Guards

The Hatred the Novman Senate harbored towards the Mateusian Guards was a deeply rooted and longstanding issue that permeated the political landscape during Funtime I's reign. The Mateusian Guards, also known as the Royal Guards, served as a private military corps dedicated to protecting the King and the Royal Family, as well as safeguarding the capital city of Mateus. One of the primary reasons for the Senate's animosity towards the Mateusian Guards was the perception of them as an institution that bolstered the King's authority and power. The Senate, as the legislative body representing the democratic principles of the Republic, viewed the Royal Guards as an extension of the monarchy's influence and control over the state.

The Senate saw the Mateusian Guards as a symbol of the King's assertiveness and as a means to enforce his policies and decisions. The existence of a private military force dedicated to protecting the monarchy, rather than serving the interests of the Republic as a whole, was a constant reminder of the imbalance of power and authority within the Gamilian state. Furthermore, the Senate's concerns over the Mateusian Guards extended to the potential for abuses of power and human rights violations. Private military forces like the Royal Guards often operate with a degree of autonomy, which raised fears among the senators about their potential to act with impunity or outside the bounds of the law.

The Senate's animosity was further fueled by instances in which the Mateusian Guards were involved in controversial or contentious incidents. Any perceived misconduct or overreach by the Royal Guards served to deepen the distrust and resentment towards the institution. In addition to the political implications, there were also economic considerations at play. The funding and maintenance of the Mateusian Guards required a significant allocation of resources from the state budget. The Senate questioned the necessity of this expenditure, particularly when it came at the expense of funding other essential public services and initiatives.

The tension between the Senate and the Mateusian Guards was an intricate issue that spanned various facets of Novman politics. The Senate's mistrust of the Royal Guards symbolized the broader tensions surrounding the balance of power between the monarchy and the legislative body, as well as concerns over democratic principles and the allocation of resources. Throughout Funtime I's reign, efforts were made to address these tensions and foster better relations between the Senate and the Mateusian Guards. However, the deeply ingrained animosity between the two parties remained a challenge to be navigated, representing the complexities and challenges of governing a diverse and democratic nation.

### Later Years

During the latter part of the 190s, Funtime I withdrew from the public eye, seeking solace and isolation as he faced declining health. The toll of years of dedicated service to Gamilia and the weight of the responsibilities he bore began to manifest in his physical well-being. While the nation continued to prosper under the foundations he had laid, the people couldn't help but express concern and affection for their ailing monarch. As Funtime I lived in relative seclusion, he entrusted the affairs of the state to trusted advisors and members of his inner circle. Despite his illness, he remained actively engaged in decision-making and governance, determined to ensure a smooth transition for the nation he had devoted his life to.

Funtime I died on the 4th of January 196, at the age of 59, from cerebro-spinal meningitis, Funtime's death thoroughly devastated his wife, who lived with him throughout his reign, and was faithful to him until his death. Maria de Terrena never recovered from his death. She retreated from public life, choosing to live a more private existence within the walls of the Royal Palace. The Queen's profound grief was evident to those close to her, and she chose to honor Funtime's memory by preserving the nation he loved so dearly.

Following the passing of Funtime I, the Gamilian Throne was passed to his designated heir, Funtime II. The succession to the throne marked the continuation of the Funtime dynasty, with Funtime II stepping into the role of the second monarch of Gamilia. Funtime II, having been groomed for the responsibilities of kingship, was well-prepared to assume the mantle of leadership. His upbringing under the guidance of his father, coupled with his own innate wisdom and dedication to the welfare of Gamilia, earned him the respect and support of both the Royal Court and the people.

As the new King of Gamilia, Funtime II inherited a kingdom that had experienced significant progress and prosperity under his father's reign. The memory of Funtime I's visionary leadership and enduring legacy served as an inspiration to his successor, guiding Funtime II in his rule.

## Legacy

The legacy of Funtime I, the first King of Gamilia, remains deeply ingrained in the history, culture, and identity of the island nation. His visionary leadership, diplomatic achievements, and commitment to the welfare of his people have left an indelible mark that continues to shape Gamilia to this day.

Funtime I's most significant legacy lies in his successful negotiations with the powerful Novman Republic, resulting in Gamilia's recognition as an Autonomous State. This groundbreaking agreement safeguarded Gamilia's autonomy and sovereignty, allowing the nation to govern itself while fostering amicable relations with neighboring states. The preservation of Gamilia's independence remains a testament to Funtime I's diplomatic prowess and far-sighted approach to international affairs. Under Funtime I's visionary rule, Gamilia experienced a period of economic prosperity. The establishment of lucrative trade routes with distant lands propelled the nation's economy to new heights, bringing prosperity and opportunities to its citizens. The trade networks initiated during his reign laid the foundation for Gamilia's emergence as a thriving commercial center and continue to contribute to the nation's economic growth.

Statues, monuments, and landmarks dedicated to Funtime I dot the Gamilian landscape, commemorating his extraordinary contributions to the nation. Each year, on the anniversary of his passing, the people of Gamilia come together to celebrate his life and accomplishments, reaffirming their commitment to the values he held dear. Funtime I's legacy lives on in the hearts of the Gamilians, a reminder of the lasting impact a visionary and compassionate leader can have on a nation and its people.