Starmie (KelTheMaster)

The Mysterious Pokémon

## **Overview**

Starmie is an attacker that controls large areas with its huge attacks and devastating range.

## **Stats**

Offense: 4.5/5

Endurance: 2/5

Mobility: 3/5

Scoring: 3/5

Support: .5/5

## **Ability**

Analytic: When an opposing Pokémon attacks the user, for the rest of the time the user is in combat, their moves will deal extra damage to them.

## **Basic Attack**

The user slaps with one arm, then the next, and finishes with a blinding flash that lowers the Special Defense of opponents. The third attack is boosted and has extra range, as well as lowering the cooldown of both the user's moves.

Crit Rate: 0%

Lifesteal: 0%

## **Special 1**

**Swift:** An Area move. The user spins in the air while turned sideways, surrounded by stars that orbit around themself. The user will then fly towards the designated location, crashing into the ground, dealing damage and lowering opponent's Defense. The stars that were orbiting the user spread out, dealing minor damage to opponents that come in contact with them. This is upgraded to either Cosmic Power or Psybeam at level 8. **[5s]**

**Cosmic Power:** An Area move. The user creates two large stars that orbit around the circumference of the diameter of the move. Only allies and the user can see the stars. Opponents cannot see the stars, but if they come in contact with them, they will take minor gradual damage, giving away its location. These stars will orbit around for a maximum of 3 seconds before the move strikes, sending a purple-pink, meteor-shaped blast from the sky, damaging all opponents in the AoE. During these 3 seconds, the move is really charging power. If the user presses the move again before the 3 seconds pass, the move will still come down, but with lesser power and lesser AoE. Each second adds more power and range, as the stars move outward in orbit when the circumference increases. The upgrade at level 14 decreases cooldown to 8s. **[10.5s]**

**Psybeam:** A Sure Hit move. The user creates a link between an opponent and themself, lowering the opponent's Special Defense. The user can move and attack during the time the link is still around. All the user's Basic Attacks are boosted during this period as well. During this period, the user is immune to hindrances from that Pokémon, except being shoved. For the next 1.75 seconds, the link becomes thicker, gradually decreasing the opponent's movement speed. When the charging duration is over, the link between them changes into a beam of psychic energy, blasting the opponent and dealing damage. The blast will creates a pink circular wave that spread outward from that target that damages neighboring Pokémon. Opposing Pokémon hit by either the beam or the waves have their Special Defense lowered afterward, but more so the main target. The upgrade at level 12 lets the move link to two Pokémon at once. **[9s]**

## **Special 2**

**Confuse Ray:** A Hindrance move. The user shoots a mysterious foggy ball forward as it moves slowly. Opponents it passes through take damage and are stunned shortly, as well as debuffing their Attack. This is upgraded to either Surf or Dazzling Gleam at level 5. **[7s]**

**Dazzling Gleam:** An Area move. The user jumps up, as three bright flashes of light emanate from their body, each further slowing opposing Pokémon and dealing increasing damage. While in the air, the user can move around with increased movement speed. The last flash has a larger radius, and stuns foes. The user gets a Boosted Attack afterward. Each hit also reduces the cooldown of the user's other move by .5s if it hits at least one opponent. The upgrade at level 12 heals the user every time the wave hits an opposing Pokémon. This only happens once per wave. **[6s]**

**Surf:** A Dash move. The user rides on a wide wave that can pick up opponents, dealing gradual damage to them and binding them. At the peak of the move, the user peaks the wave, letting it shove caught opponents forward. When this happens, three smaller waves also travel forward a short distance in different angles, one straight forward, one diagonally upward and one diagonally downward. Those smaller waves shortly stun opponents and push them away from the user. The user's Special Attack is raised after this move is used. The upgrade at level 13 increases the size of the smaller waves and their damage. **[7.5s]**

## **Unite Move - Starlit Tsunami**

An Area move learned at level 9. The user creates a pool of water around themselves as a light shines down. A meteor will fall into the water, propelled by psychic energy, creating a Tsunami that shoves and damages any opponent nearby. The user gains a Special Attack boost and a shield afterward.