Dead Shot class

# RPG Class: Dead Shot

### Description

"The dead shot is the hidden warrior, one part patience and three parts skill. She is the one who serves as a line of defense, a patient assassin, or a failsafe in case of a tense diplomatic meeting gone poorly. She is a specialized assassin, able to slay with one painstaking shot from a rifle, or bow." - Alliance Player's Guide, Pg. 46

A night elf upside down in a tree a hundred meters away in a dense lush forest, or a gnome with a rifle high on a cliff half a mile away through the fog, dead shots are sure to hit their mark. Masters of the rifle, bow, or crossbow, dead shots have supernatural eyesight, and are gifted unparalleled control, they are known for their legendary ability to never miss a shot. While most chalk this up to mere hearsay, some do truly believe these legendary tales.

Be it through magic or prayer, the skill of a dead shot might perhaps be supernatural in nature. The class synergizes very well with casters. Though just as you'd expect, the fragile archer or the meek rifleman does not do battle with a mighty warrior. Most guns and bows operate better when you're not in axe-swinging range of the enemy, and so melee classes are not great couplings for them.

### Powers and Abilities

Dead Shots have the following innate abilities, that grow in power as they practice and gain experience:

* Can see up to 2x further away without a scope than normal members of their species.
* Does not need to sleep as long, and require less food and water than most.
* Ranged weapons used by dead shots have their effective range increased.

As you would expect, dead shots are ranged assassins. Capable of outputting focused, highly lethal damage to a single point, from vast distances away. The most common weapons of the dead shot are crossbows and rifles, though certain races such as the Kaldorei exclusively use bows. Proficient in more than just accuracy, patience is sometimes the key to ensuring a successful hunt, and most dead shots possess legendary survival skills. Capable of camouflaging, laying traps, foraging food, and of course, hunting.

Dead Shots almost exclusively wear cloth, or padded armor. The harsh sounds of leather, and the clattering of mail and plate is to often to loud, and even at the vast distances the dead shot can mark their targets, such noises are distinguishable.

[Mastery] Once a dead shot has perfected their art, and steadied their hand to a perfect still, no target can escape them. The dead shot can land a guaranteed single shot from a vast distance, once per day. In practice, this is limited to 500 Yards in-game. Your DM or Storyteller may choose otherwise, elongating the range due to high elevation, or shortening it, as a result of poor weather or visibility.

### Notes and Other Information

Dead shots are primarily an Alliance class, with the common races being gnomes, dwarves, night elves, and humans. However in the Horde, forsaken and blood elves are natural options, and in Mists of Pandaria, we see that orcs can make exceptional dead shots as well. Furthermore, dead shots are considered proficient in most if not all forms of ranged weaponry. A pirate dead shot with a cannon for example, could prove devastatingly lethal against an unprepared naval opponent. There is a large degree of freedom in your desired fantasy of dead shot!