Items

**Items** can be equipped on your chess pieces to improve their performance on the board.

Items will combine on the player's courier or on a unit once a round begins.

Items have a chance to drop from defeated Creeps enemies. The odds of receiving higher tier items is better the stronger the enemy. There are 4 tiers of item rarity.

The levels of different creeps are shown here

The percentage chance for item tiers from enemy Creeps

For example, Killing a **Wolf Alpha** (level 5) will grant you a 20% chance for a tier 2 item, a 40% chance for a tier 1 item, and a 40% chance to receive nothing.

Killing each of the 4 smaller **Wolf** (level 3) that spawn on the same wave will grant you a 50% chance for a tier 1 item.

The earliest you can get a **Reaver**, **Mystic Staff**, or **Sacred Relic** is Round 35 from the **Black Dragon**.

## Drops

A table of the items dropped from creeps

Stackability: Determine whether the item stack with itself or not. Unless mentioned at the end of this page, all items stack and different items stack with each other.

1 See 1 in below section.

2 See 4 in below section.

3 See 7 in below section.

If a player does not get an item drop in 5 consecutive creep kills, they get a random consumable item from following list:

 Mango

## Combined Items

A table of every item that you can build in the game and the required items to build them.

Stackability: Determine whether the item stack with itself or not. Unless mentioned at the end of this page, all items stack and different items stack with each other.

1 These effects are applied as debuffs when a unit with the item land an auto attack. Last 5 seconds. Multiple applications of a same debuff do not stack, new application refreshes the duration.

2 Dagon 1-5 use the same debuff with different values. Multiple debuff applications by Dagon 1-5 do not stack with each other. The last application take effect. If there are multiple Dagon on 1 unit, the last equipped Dagon apply its effect.

3 Unlike in Dota 2, Chain Lightning proc are custom-made. Procs from multiple Maelstroms and Mjollnirs work independently and fully stack with each other. When 2 or more procs triggered on the same attack, they all deal damage properly.

4 Unlike in Dota 2, damage block are custom-made. Block all damage rather than only auto attack damage. Direct HP manipulation to mimic damage block effect rather than actually reducing damage. "Blocking" take effect to damage amount after all damage manipulations and before mana gain calculation. Damage block from multiple Stout Shields and multiple Vanguards do not stack. Stout Shield and Vanguard also do not stack. If unit has both Stout Shield and Vanguard, only Vanguard takes effect.

5 Unlike in Dota 2, damage return are custom-made. Return damage amount are calculated base on damage taken amount after all damage manipulation. Return damage type is pure. Return damage is dealt after a 0.1s delay. This effect from multiple Blade Mails do not stack.

6 Unlike in Dota 2, cleave are custom-made. Work like how cleave work in Warcraft III: Cleave damage trigger when the unit with the item land an auto attack. Cleave damage amount is calculated base on the original damage instance before all damage manipulation. Cleave damage type is pure. The cleave area is a 300 radius circle around the attack target. Cleave from multiple Battle Furys stack.

7 The bonus health is calculated base on base health + all flat bonus health. These effects stack.

Unlike in Dota 2, the cooldown on all items' active are manually set and are unaffected by cooldown reduction mechanics.

For mana gain item effects, please check Mana.