recursal/Fanatic-Fandom huggingface dataset:
All Canon Au Stories

# Heart-Stabbed Alternate Universes

The list of alternate universes written for the Heart-Stabbed story

## Almost Normal

Almost normal can be considered as it’s own individual story. It is a lot more than an alternate universe because it changes a lot more about the characters than the other universes listed. Instead of Tallis finding Pastry when they are both older, instead Pastry is found when they are both little kids. They grow up as actual adopted brothers and are able to live a mostly normative life (without children living in the woods), hence the name.

## Primary Universes

**The universes that lead to more ideas**

### Regret AU

The first full HS AU that was made. The main idea for the plot line is generally being as sad as possible. It started out with the idea that Tallis, upon meeting Pastry, is not a great caretaker and is instead verbally abusive and short tempered. etc…
Jasmine (Holiday 2022)

For more information from the Pokémon Wiki, see Jasmine.

## Trainer Poses

* Normal Style
* 6★ EX Style
* New Normal Style

## VS Icons

* Normal Style
* 6★ EX Style

## Co-op Emotes

* Nice!
* Watch out!
* Let's do this!
* Thanks!

## Mindscape

Jasmine (Holiday 2022) and Ampharos are an Electric-type sync pair who have been available since 12/14/22.

Their expanded sync grid has also been available since 12/14/22.

Jasmine (Holiday 2022)'s 6★ EX has also been available since 12/14/22.

 The light from its tail can be seen from space. This is why you can always tell exactly where it is, which is why it usually keeps the light off.

## How to Obtain

 Jasmine Seasonal Scout
 Jasmine Seasonal Tiered Scout
 Super Spotlight Seasonal Scout
 Seasonal Tiered Scout
 Featured In
 Jasmine Seasonal Featured Ticket Scout
 Jasmine Seasonal Guaranteed Ticket Scout
 Seasonal Featured Ticket Scout

## Stats

 HP
 101
 HP
 679

## Passive Skills

* Ampharos
* Mega Ampharos

 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Trainer uses a move.

 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Candice and Abomasnow

For more information from the Pokémon Wiki, see Candice.

## Trainer Poses

* Normal Style
* 6★ EX Style
* New Normal Style

## VS Icons

* Normal Style
* 6★ EX Style

## Co-op Emotes

* Nice!
* Watch out!
* Let's do this!
* Thanks!

## Mindscape

Candice and Abomasnow are an Ice-type sync pair who have been available since 8/29/19.

Their expanded sync grid has been available since 12/25/21.

Candice's 6★ EX has also been available since 12/25/21.

 It blankets wide areas in snow by whipping up blizzards. Is is also known as "The Ice Monster."

## Stats

 HP
 97
 HP
 594

## Passive Skills

 Protects the user from damage from a hailstorm.
Karticat

profile picture at the time of making this page

## About

Karticat is a young artist/animator who posts her creations on YouTube and DeviantArt. She is the creator and owner of a decent number of the characters seen in Heart-Stabbed.

Karticat has also contributed in other communities as well on her channel, such as Five Nights at Freddy's, Undertale, Deltarune, Detroit: Become Human, Portal and more. Her channel started gaining more attention when she started making content for Battle for Dream Island, creating an alternate universe she calls the Vengeance AU. This idea has since been retired due to her leaving the object show community and removing her BFDI animations from her channel because she no longer wishes to associate with the fandom. This is also the reason behind her changing her Heart-Stabbed characters to be humanoids and anthropomorphic animals instead of algebraliens, as that species originated from the object show community.

## Contributions to Heart-Stabbed

### Owned Heart-Stabbed Characters

* Astrid
* Cherry
* Eclipse
* Honey
* Iris
* Macadamia
* Molten
* Neo
* Nova
* Panda
* Pumpkin Spice Latte
* Rose
* Squish
* Tallis
* Toofess
* Viper

### Main Youtube Animations

Karticat first started publishing the story for one of the protagonists, Tallis on June 22, 2020 in her “What is Logical” animation meme which showed his backstory.

Her first animation featuring the Heart-Stabbed plot was her “Anything” animation meme which was posted on July 21, 2020 which was just the start of what would become a story with many alternate universes and character developments. This original story has since been rewritten and is outdated.

She also posted her “All We Know” animation meme on August 13, 2020 to be more lighthearted since the majority of the story was rather dark at the time.

### Non-canon Heart-Stabbed videos

**These are videos which don't contribute to the story or plot line of Heart-Stabbed, but were created as examples of the characters' personalities and relationships.**

“Pastry just wants a waffle” animatic

“Pastry please-“ animatic

“The Confession” animatic

**Other videos that don't count as canon in any universes:**

“why did I make this” animatic

“Long Tallis” animation

### Videos about canon alternate universes

“Bipolar” animation meme - Vampire Pastry AU (to be renamed)

”Who Puts Mints in Coffee?” animatic - Regret AU

”Scrawny MF” animation meme - (to be renamed)
The Inferno

### Icon

Преисподняя - одна из немногих локаций, где в большинстве своем, разыгрываются секретные или криминальные карты, что, как правило, провоцирует оппонентов досмотреть руку с помощью карт Жандарма. Все карты, которые разыгрывается в Преисподней, имеют зловредность. Поэтому стоит учитывать, что в Преисподней - свойство локации также дает зловредность, что иногда забывается игроками. На входе и выходе из Преисподней находятся клетки Неприятности. Избежать при выходе возможно, если при сбросе останется карта с запасом хода на один и карты Трюк и Сальто Мортале. Проклятый же, при условии что он самый зловредный, может выбирать одну неприятность из двух при проходе клетки Неприятности.

Взаимодействие с локаицейМестоположение Преисподней на картеОтображение в чат-логе взаимодействия игрока с локацией

#### Карты разыгрываемые в локации

A Dangerous Artifact

 +5
 +4

Devil's Due

 +3

 Special Rule:
Выбранный оппонент теряет или или

A player of your choice loses 400  or 3  or 12  . You make the choice.

The Usurper

 -5

 +1

 Special Rule:
Become the Governor.

From Inferno with Love

 +150

 +1

 Special Rule:
An opponent of your choice gets a Misfortune of your choice (from the currently available).

A Deal with the Devil

 +4

 Special Rule:
Choose what you get: 500  or 15  or 4 .

Forbidden Knowledge

 +50

 +1

 Special Rule:
Instead of replacing all cards as usual, get 12 cards – then choose the 6 that you wish to keep.

An Award Ceremony

 +2

 Special Rule:
Distribute 3 awards among any of your opponents (one player can get more than one): - 200  , -2 , an arrest.

A Tribute to Chaos

 +2

 Special Rule:
Everyone (including you) discards one of their active permanent cards. You get 100  for each card discarded.

The Armageddon Clock

Move Point:

Cost:   900

You get:

 +13
 +6

 Active Rule:
Every sixth round of the session, every player except for you loses 1

Diablerie

 +2

 Special Rule:
Your  rises by 20. A player of your choice loses 50% of their

Demon'stration

Every player gives you 1 . Get 50  and 1  for every  that you received.

Spire of Gremlins

Move Point:

Cost:   650

You get:

 +8
 +2

 Special Rule:
Every opponent loses 3 . Teleport to the Astral Plane.
Energy Variation

## Destructive Capacity

**Destructive Capacity** is the term used to determine the amount of damage a character can produce. It is measured in units of energy. An alternative term for **Destructive Capacity** which has more direct meaning is: The Destructive Capacity that an attack is equivalent to. A character with a certain degree of attack potency does not necessarily need to cause destructive feats on that level, but can cause damage to characters that can withstand such forces. Also, kindly remember that Attack Potency is the measure of Destructive Capacity of an attack, and as such, is measured via its energy damage equivalent. Hence, characters that destroy mountains or islands are not automatically at mountain or island level, especially if they are small. The attack potency **depends upon the energy output of the attack, not the area of effect of the attack.**
Akari

For more information from the Pokémon Wiki, see Akari.

## Trainer Poses

* Normal Style
* 6★ EX Style
* New Normal Style

## VS Icons

* Normal Style
* 6★ EX Style

## Co-op Emotes

* Nice!
* Watch out!
* Let's do this!
* Thanks!

## Mindscape

Akari and Samurott are a Dark-type sync pair who have been available since 9/29/23.

Their expanded sync grid has also been available since 9/29/23.

Akari's 6★ EX and EX Role have also been available since 9/29/23.

 Hard of heart and deft of blade, this rare form of Samurott is a product of the Pokémon's evolution in the region of Hisui. Its turbulent blows crash into foes like ceaseless pounding waves.

## How to Obtain

 Akari Poké Fair Scout

## Stats

 HP
 102
 HP
 665

## Passive Skills

 Powers up the user's attacks when they become critical hits.

## Theme Skills

 Level 1
 Level 2
 Level 3
 Level 4
 Level 1
 Level 2
 Level 3
 Level 4
 Level 1
 Level 2
 Level 3
 Level 4
 Level 1
 Level 2
 Level 3
 Level 4
Colress

For more information from the Pokémon Wiki, see Colress.

## Trainer Poses

* Normal Style
* 6★ EX Style
* New Normal Style

## VS Icons

* Normal Style
* 6★ EX Style

## Co-op Emotes

* Nice!
* Watch out!
* Let's do this!
* Thanks!

## Mindscape

Colress and Klinklang are a Steel-type sync pair who have been available since 11/17/22.

Their expanded sync grid has also been available since 11/17/22.

Colress's 6★ EX has also been available since 11/17/22. Raising Colress to 6★ EX also unlocks a song in the Jukebox, also available since 11/17/22.

 The gear with the red core is rotated at high speed for a rapid energy charge.

## How to Obtain

 Featured In
 Colress Spotlight Scout
 First Scout Half Off! Colress Spotlight Scout + Present! Limit 3!
 Colress Guaranteed Ticket Scout
 5★-Guaranteed Ticket Scout
 5★-Guaranteed Unova Ticket Scout

## Stats

 HP
 92
 HP
 628

## Passive Skills

 Raises the chance of lowering stat values with the additional effects of moves.
Spiked logs

The **Spiked logs** are type of trap that appears in Oddworld: Frodd's Advent.

## Description

The are two variants of this trap in which includes **twisters** and **rollers**. Rollers will kill Frodd instantly while twisters knocked him back a few feet. They are used by the Thwakkers and Frodd as a means defence with a few mechanical parts to make them operate.

## Variants

### Rollers

The standard variant in which they are either along the ground or along the ceiling forcing Frodd to crawl over or under them. A second version shows them horizontal across the ground which block off certain routes. Moving variation are later found in the underground and cave sections of the Snowk Forest Ruins and inside the Fryrm Vaults.

### Twisters

A vertical variant in which completely blocks off certain ways forward in which they are stationery as require Frodd to use his bio-electrical to be used as a static discharge on the support column to force them to retract or stop moving for the moving versions in the Fryrm Vaults.
Janine and Crobat

For more information from the Pokémon Wiki, see Janine.

## Trainer Poses

* Normal Style
* New Normal Style

## Co-op Emotes

* Nice!
* Watch out!
* Let's do this!
* Thanks!

## Mindscape

Janine and Crobat are a Poison-type sync pair who have been available since 8/28/22.

Their expanded sync grid has also been available since 8/28/22.

Janine's 6★ EX has been available since 3/29/23.

 Its fangs are so sharp, if it bites you in the dark and sucks your blood, you won't notice any pain or realize you've been bitten.

## How to Obtain

 Battle Points | Since 8/28/22

## Stats

 HP
 101
 HP
 587

## Passive Skills

 Prevents the user from flinching.

## Theme Skills

 Level 1
 Level 2
 Level 3
 Level 4
 Level 1
 Level 2
 Level 3
 Level 4
 Level 1
 Level 2
 Level 3
 Level 4
 Level 1
 Level 2
 Level 3
 Level 4
The Dump

### Rules

Игрок может бросить кубик, чтобы порыться на свалке. Если игрок самый бедный, то он получает пособие для бедных в размере 30

1 = - 1
2 = ничего
3 = ничего

4 = +10
5 = +20
6 = +30

### Icon

Свалка - место где разыгрываются одни из самых недорогих карт. Локация, где можно получить пособие для бедных в виде 30  к результату кубика, при условии что игрок самый бедный в игре. Бродяга же получает пособие для бедных вместо 30 , 60 . Находится снизу между Заводом и Тюрьмой на первой карте и также снизу между Офисом и Тюрьмой на второй карте.

Окно взаимодействия со СвалкойМестоположение Свалки на картеОтображение в чат логе взаимодействия игрока со Свалкой
### Карты Разыгрываемые в локации

An Interesting Find

Pick one of the ten recently discarded cards.

Note that the cards discarded prior to the deck reshuffle are removed from the discard pile."

The Jumponator

Move Point:

Cost:   100

You get:

 +2

 Special Rule:
Teleport to the Plant or the Marketplace.

The Stash

Teleport to the Treasure (you can use the general mechanics of the Dump prior to the move).

A Secret Project

Move Point:

Cost:   600

You get:

 +11

Pittance

Move Point:

Cost:   10

You get:

 +2

 -2

A Gadget

Move Point:

Cost:   80

You get:

 +2

Second-hand

 +60

 Special Rule:
You can play another Dump card in this turn.

 Moving Rule:
When you use this card to move, draw a random card off the hand of any player of your choice. Move according to the card drawn.

A Knick-knack

Move Point:

Cost:   30

You get:

 +1

Lucky Dice

Move Point:

Cost:   200

You get:

 +3
 +1

 Active Rule:
You can re-roll the dice when gambling in the Casino.

The Recycler

Move Point:

Cost:   300

You get:

 +4

 Active Rule:
Get 40  from every player who visits **the Dump**.

The Counterfeit

Move Point:

Cost:   150

You get:

 +1
 +1

 Active Rule:
Choose an opponent; they must give you one of their active permanent cards in exchange for "The Counterfeit".

Toxic Waste

 +250

 Special Rule:
Get extra turns
Dawn and Turtwig

For more information from the Pokémon Wiki, see Dawn.

## Trainer Poses

* Normal Style
* 6★ EX Style
* New Normal Style

## VS Icons

* Normal Style
* 6★ EX Style

## Co-op Emotes

* Nice!
* Watch out!
* Let's do this!
* Thanks!

## Mindscape

Dawn and Turtwig/Grotle/Torterra are a Grass-type sync pair who have been available since 5/28/20.

Their expanded sync grid has also been available since 5/28/20.

Dawn's 6★ EX has been available since 12/7/20.

 Ancient people imagined that beneath the ground, a gigantic Torterra dwelled.

## How to Obtain

 Featured In
 Dawn Spotlight Scout
 Dawn and Brendan Spotlight Scout
 Hoenn and Sinnoh 5★-Guaranteed Scout
 Triple Feature Spotlight Scout
 5★-Guaranteed Sinnoh Special Scout
 5★-Guaranteed Ticket Scout
 5★-Guaranteed Sinnoh Ticket Scout

## Moves

* Turtwig and Grotle
* Torterra

## Passive Skills

 Protects the user against critical hits.
Alder

For more information from the Pokémon Wiki, see Alder.

## Trainer Poses

* Normal Style
* 6★ EX Style
* New Normal Style

## VS Icons

* Normal Style
* 6★ EX Style

## Co-op Emotes

* Nice!
* Watch out!
* Let's do this!
* Thanks!

## Mindscape

Alder and Volcarona are a Bug-type sync pair who have been available since 11/6/20.

Their expanded sync grid has also been available since 11/6/20. New tiles were added on 2/27/23.

Alder's 6★ EX has also been available since 11/6/20. Raising Alder to 6★ EX also unlocks a song in the Jukebox, available since 1/27/22.

 As it flies, it scatters its flaming scales. It was feared by ancient people, who referred to it as "the rage of the sun."

## How to Obtain

 Alder Poké Fair Scout
 Alder Poké Fair Scout
 Bug-, Water-, and Fire-Type Poké Fair Scout
 Dragon, Bug, and Fire Poké Fair Scout
 Triple Feature Poké Fair Scout B
 Fifty Million Downloads Celebration Poké Fair Scout
 Bug-, Water-, and Fire-Type Poké Fair Scout
 Featured In
 Anime Collaboration 10-Pair + 5★-Select Ticket Scout
 Run-Up to 3.5 Years 5★ Champion Select Ticket Scout

## Stats

 HP
 101
 HP
 718

## Passive Skills

 Reduces the sync move countdown by two the first time the user's sync move is used each battle.
The Bank

### Rules

Игрок может увеличить свой File:IconeIncome.png, вложив в банк File:IconeIncome.png + 10 File:IconeGold.png, чтобы увеличить File:IconeIncome.png на 10.

### Icon

Банк - место для пополнения своего  вкладывая деньги. Проходя через клетку дохода, игрок получает свой , который он пополнил в банке. Помимо пополнение дохода через банк, пополнять его возможно через розыгрыш следующих карт

* Выгодная сделка
* Наследство
* Фальшивые монеты
* Банкомат
* Механический счетовод
* Толковое вложение
* Волшебный сундучок
* Чертовщина
* Развитие бизнеса
* Механический Торговец

Нувориш - единственный персонаж, который получает деньги назад от вложенных денег в банк, таким образом, по факту, повысив доход бесплатно. (*Прим. Нувориш также единственный персонаж, который пополняет File:IconeIncome.png не на 10, а на 13).* Банк находится между ниже Астрала и недалеко от входа в Банк присутствует клетка Взятки.

Местоположение БанкаОкно взаимодействия с БанкомЧат лог пополнения дохода в банке
### Карты разыгрываемые в локации

Old Debts

 + 200

Banker's Benefit's

Move Point:

Cost:  2

You get:

 +1

 Special Rule:
Everyone pays you 100

The Inheritance

 +1

 Special Rule:
 + 10

The Secret Society

 +5
 +2

 Active Rule:
Whenever you play a secret card, you get 1

Dividends

Get double

A Fraudulent Transaction

 +50

 +1

 Special Rule:
 your chosen opponent decreases by 10, yours  increases by 10

Robbery

 + 300

 +2

 Special Rule:
The  of all players fall by 10

The ATM

Move Point:

Cost:   300

You get:

 +3

 Active Rule:
 +10.Whenever you're visiting the Bank, get your

The Automated accountant

Move Point:

Cost:   400

You get:

 +4

 Active Rule:
 + 20

A sound investment

Move Point:

Cost:   250

You get:

 +1

 Active Rule:
 + 30

Eternal Mortgage

 + 300

 Special Rule:
Pay of this card by discarding one of your active permanents card

The Automated Banker

Move Point:

Cost:   500

You get:

 +7

 Active Rule:
You get the , that others spend on increasing their  in **the Bank**

Charity

 -5

 Special Rule:
 - 10
The Thief

Сыграв криминальную карту, Вор получает дополнительную .

При входе в локацию, где есть другие игроки, Вор может попытаться обокрасть его ( Не работает в Тюрьме ), для этого Вор бросает кубик. 2-6 - Вор крадет от 10% до 30%  жертвы, 1- Вор арестован.

Проиграв в конфликте другому игроку, Вор получает всю уплаченную оппонентом сумму.

Первоклассный вор, который помимо необходимого может взять еще что-то сверху. Признанный в тюрьме, и выходивший на свободу только для того чтобы вернуться обратно.

### Особенности

* Получает дополнительную  за розыгрыш криминальной карты
* В случае нехватки денег, способен украсть у игрока в локации некоторую сумму денег
* Начальный ранг - Блатной, что позволяет быстрее дойти до Пахана
* При проигрыше в конфлитке, получает полную сумму поставленную оппонентом
* При досмотре руки с криминальной картой - Вор садится
* Для того чтобы войти в конфликт и получить много денег, нужно много денег иметь

### Карты, на которые распространяется способность персонажа

A Quest from Adrageron

 +200

 +6
 +4

 +1

Amulet of Do-Gor

 +4
 +4

 +1

 Active Rule:
Every time, you participate in a Player Conflict, get 1 .

A Fraudulent Transaction

 +50

 +1

 +1

 Special Rule:
 your chosen opponent decreases by 10, yours  increases by 10

Robbery

 + 300

 +2

 +1

 Special Rule:
The  of all players fall by 10

Undercutting the Competition

Move Point:

Cost:  3

You get:

 +1

 +1

 Special Rule:
A player of your choice gives you 3

Misappropriation

 +100

 +2
 +2

 +1

 Special Rule:
Roll the dice. If you roll 3 or less, you are arrested.

Toxic Waste

 +250

 +1

 Special Rule:
Get extra turns

A Fence

 +200

 +1

 +1

 Special Rule:
An opponent of your choice loses 2

Racketeering!

 +200

 +1

 +1

Coup d'état

Move Point:

Cost:  2

You get:

 -1

 +1

 +1

 Special Rule:
You become the Governor. Teleport to the Office.

A Dangerous Artifact

 +5
 +4

 +1

A Deal with the Devil

 +4

 +1

 Special Rule:
Choose what you get: 500  or 15  or 4 .

Diablerie

 +2

 +1

 Special Rule:
Your  rises by 20. A player of your choice loses 50% of their

Demon'stration

 +1

 Special Rule:
Every player gives you 1 . Get 50  and 1  for every  that you received.

Cheating!

 +300

 +1

 +1

 Moving Rule:
You can move against the arrows if you use this card to move.

False Testimony

Move Point:

Cost:  3

You get:
 +100

 +2

 +1

 Special Rule:
The player of your choice gives you 2 . If their  is higher than yours, they are arrested.

The Evil Statue

 +3
 +3

 +1

 Active Rule:
Get 40  when you play a card that gives you .

 Moving Rule:
If you use this card to move, lose 50  and 1
Arpac

**Arpacs** (ARE-PACK) are large unipedal mammals native to Oddworld that resemble goat. Arpacs are typically livestocks, however, unlike Meeps - Arpacs are omnivorous.

## Biology

Arpacs have one small eye and one large muscular foot. They hop around one leg in which allows to leap significant distances. They wool is sourced by the locals for their value while their meat is not as desirable as meep meat.

## Behavior and Intelligence

Arpacs are significant more intelligent than Meeps and unlike Meep - they don't have a mutual relationship with mudokons and will attack Abe upon getting too close to them.
Herman

**Herman** is a Vykker and the secondary antagonist of the Hand of Odd storyline in Oddworld 3 Stories.

## History

### Background

Herman settled in the South in which he established many egg and milk farms in which he abducted female Mudokons to force them to produce eggs for him while sourcing the milk from the female Mudokons as well to produce sponge cake-like shortcakes using the two as part of the ingredients in which was capable any Mudokon consumes it become gravely ill in which MangorMilkings was one of his milk farms. However, he uses the farms to hide his real intent he also develop such products as Baby-Bye, a sterilizing pill, Brak, a Feral Mind-inducing drink that causes its drinking to turn on their friends or owners and is marketed towards slogs, and finally Addiction-Bye, an energy drink marketed as an addiction cure but was really a means to worsen addictions.

Mudokon Cakes are Herman's precised invention in which he includes Brak, Baby-Bye, and Addiction-Bye in its production to cause consumer to become sterile, feral minded and susceptible to high levels of addictions as part of his revenge against the Magog Cartel for stopping his experiments on Glukkon young.

## Trivia

* He is named after notorious Serial killer H. H. Holmes
The Court

### Icon

Локация, которая позволяет быстро приобрести/потратить голоса за розыгрыш карт. Также, единственная локация, в которой, разыграв карту Компромат или Импичмент, моментально провести Губернаторские выборы. Помимо прочего, локация имеет в своем арсенале достаточно большое количество карт, которые помогут задержать оппонентов в розыгрыше карт, как например Донос, Обыск, Судный день, или которые будут пассивно мешать вашим оппонентам, Механический Бюрократ, Механический Постовой. Также, в локации можно отобрать  у игроков за 40 . Но Бюрократ может сделать это за бесплатно, а также, за розыгрыш любой карты Суда, Бюрократ получает +1 .

Окно взаимодействия СудаМестоположение Суда на КартеОтображение в Чат-логе взаимодействие с Судом
### Карты разыгрываемые в локации

A Tip-off

An opponent of your choice pays  \* 20 to the bank. If the payment cannot be made in full, the opponent is arrested.

A Rigged Election

 +7

 +1

An Unmasking

 +3

 Special Rule:
The player with the highest  (including you) loses  and shows their cards to other players

A Compromising Document

The Governor loses 2  and gets 2 . Snap Elections begin.

Impeachment!

Move Point:

Cost:   50

The Governor is arrested. Snap Elections begin.

An IOU

Move Point:

Cost:  1

A player of your choice pays you 150

An Alibi

 +3

 -2

 Special Rule:
Everyone but you gets 1

Damage and Legal Costs

Move Point:

Cost:  1

A player of your choice pays 200 . You get half of what is actually paid. If the payment cannot be made in full, the player is arrested.

A Confiscation

Move Point:

Cost:  2

Choose any currently active permanent card. Its owner either gives it to you, or pays you 3  to keep it.

Personal Search

Move Point:

Cost:  1

Look at the cards of any player of your choice. Swap 1 of their card(s) with the same number of cards from your hand. The player pays you 100  for each secret or criminal card discovered.

Justice is Served

Move Point:

Cost:  1

A player of your choice gives you 1 . If that player has the highest , they are arrested.

Property Tax

Every player pays you 50  for every permanent card that they currently have active.

The Automated Bureaucrat

Move Point:

Cost:   400

You get:

 +6
 +1

 Active Rule:
The  increases by 10 for every player except for you.

False Testimony

Move Point:

Cost:  3

You get:
 +100

 +2

 Special Rule:
The player of your choice gives you 2 . If their  is higher than yours, they are arrested.

The Automated Traffic Policeman

Move Point:

Cost:   550

You get:

 +8
 +1

 Active Rule:
When an opponent uses a card with 5 or 6 move points to move, they pay you 20

Jurors for hire

Move Point:

Cost:  3

You get:
 +300

Judgement Day

Move Point:

Cost:  1

Choose an opponent that teleports to **the Court**, pays you 100  and skips a turn.
Candanal Wets

The **Candanal Wets** is a location in South Mudos and named after the Pantanal in Brazil. It a large set of wetlands that span an entire region.

## Candanal Wets

It is climate can be humid with dense forestry and extensive swamps and marshes. It has a number of marshes and swamps that are occupied by original variants of Paramites and Scrabs that love the environment. It is known have frequent rainstorms.

## Wildlife

The wildlife of the Candanal Wets consists of a regional variant of paramites and scrabs but is also home to heetles in which were meant to protect the Mulletokon sanctuary before it was transformed into a gas mining facility. Additionally, it has some batz, ratz, meep, sows, and arrange of insects that live by the swamps. Additional wildlife that is unique to Candanal Wets aside form heetles are the nothyps and arpacs.

## Natives and History

Candanal Wets was home to a tribe of Mulletokons in which Mudorow Village was built by them many years ago before it was taken over by Filson after finding a large source of gas after a sinkhole opened up in the giant Windmill.

Additional Natives was an small tribe that lives in the neighbouring Grizgrin Forest (Grizgrin is a pun on Brisbane as pronounced by Australians).

Phault Settlements is area of Pud class Glukkons that reside in Wham, Phault Grove, Phault Bank, and Phasco respectively which are a reference to Wham, Pine Grove, Fairbank, and Bosco respectively in which Abe has to navigate through during the Hand of Odd storyline of Oddworld 3 Stories while trying not to alert the village.

## Areas

* Mudorow Village (abandoned/ruined)
	+ Mulletokon Sanctuary (converted into a Gas Mine)
		- PhaultGas
* West Mudorow Village (abandoned/in ruins)
	+ MangorMilkings
* Phault Settlements
	+ Wham
	+ Phault Grove
	+ Phault Bank
	+ Phasco
* Old Auleans
	+ Naurum Mines
	+ Nargen Processing
	+ Old Auleans
* Candanal Swamps
	+ Auleans Xpress
	+ The Swamps
OddworldFanFiction Wiki

Create your Oddworld fan fiction at your leisure.

**Welcome to the OddworldFanFiction Wiki!**
We're a collaborative community website about OddworldFanFiction that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Security Rooms

**Security Rooms** is the second level in Oddworld: Meritine's Serendipity

## Summary

Meritine landed directly in a section of the Security Rooms and crawled over to a strange harness. He proceeded press a button which turned it from a walking harness to flying harness. He then proceeded to press the button again to turn it back into a walking harness and proceeded to attention it to himself before locating a Heads up Display visor and used it to replace his prison visor. As he continued to gear-up; he identified weapon that resembled a smaller version of a SnUzi along with two types of ammo with it; one dart was blue and the other green. He tested the blue dart on a nearby Warder that caused the Warder to turn his allies before using the green dart which made another Warder fall asleep.

### Security Rooms 1

Meritine began by heading right while avoiding Warders or simply sedating them. While avoiding prison orbs, mines, and warders; Meritine made his way through the security rooms shutting off electrified floors to progress while either using blue darts or green darts on the warders while also avoiding electrobees.

#### Traps

* UXBs/Toggle Mines
* Prison Orbs
* Stun Mines
* Motion Detectors
* Electrified Floors

### Intermission

An intermission occurs when he arrives in the second area of the security rooms in which he locates the Vykkers' Miracle Pants and grabs them before heading through the door to the next set of security rooms.

### Security Rooms 2

With the new miracle pants; Meritine uses his new pants to flying towards the ceiling to the evade the patrols and the Anti-Flying defences before escaping out of Oddmax Supermax Prison.
Haglon

**Haglon** are a bird of prey avian species native to wildness of Northern Mudos.

## Anatomy

Haglons are tetrapterous (four-winged), four talons, birds of prey with sharp talons for grasping or killing prey, and powerful, curved pelican-like beaks that were disproportionate to the size of their bodies.

## Behaviour

Haglons are birds of prey that will attack any Thwakker or slow moving creature that disturbs their nest with their pouwerful talons. While not occupying their nests - they will swoop at potential prey or feast of corpses they find on the ground.

## Natural Habitat

* Tapyrans
* Rhypyrans
* Apyrans

## Trivia

* A portmanteau of *Hawk*, *Eagle*, and *Falcon*.
Snat

**Snats** are a race of insectoid creatures that and artificial life-forms that were created through a combination of alchemy and genetic engineer.

## Anatomy and Physiology

Snats are hexapedal creatures with dark purple exoskeleton. They rely on their sense of smell and hearing to locate their prey as they are eyeless. They lack wings cannot fly but are capable of hopping and leaping across large gaps. They can setules on their feet to grip and scale surfaces. They are bio-luminescent and have control over their bio-electrical field.

Snats are to Inserds are loyla companion creatures and the only creatures capable of taming Snats as they possess a similar biomatrix to snats. They are resistant to cold temperatures.

## Trivia

* The name of their species is a portmanteau of *Snail* and *Cat*.
Warder

**Warders** are a sentient race of genetically-engineered hybrids. They were created from the cells of Mudokons and feral Fuzzles.

## Anatomy and physiology

Warders are tall humanoids with turtle-like facial-features and four fingers on each hand. They have thick brown fur-like feather that covers their body with their skin being greenish-bluish. As a result of the Vykkers deliberately muting some of their Mudokon genes, they are unable to use the chanting powers that Mudokons possess but they are also immune to chanting. They possess similarly sharp teeth to that of fuzzles while having a Mudokons' facial structure.

They are capable of speaking, but often result to growling instead.
Bribe

Остановившись на клетке, игрок платит двойную .

Если игрок не может заплатить взятку полностью, он платит сколько имеет и получает 1

### Icon

Клетка Взятки - клетка, которая разбросана по всей карте. Ее можно пройти для того, чтобы сократить путь или пройти второй круг. Пройдя клетку вы заплатите , остановившись на ней вы заплатите двойную .

The Banker - единственный персонаж который, который использует свою способность на этой клетке. Продав свой 10  и получив 100 .

Местоположение клеток ВзяткиПрохождение/остановка на клетке Взятки в чат логеОтображение в чат логе взятки у губернатора
### Карты разыгрываемые на клетке

The Miracles of Bureaucracy

The player of your choice pays x2 of their  instead of you (the Governor never pays).

If the player cannot pay in full, they are arrested.

The Right Connections

Instead of paying , get

Properly Placed Bribe

Move Point:

Cost:   50

Teleport to any **Bribe** spot.

 Moving Rule:
Pay x1  when you use this card to move (Governor doesn't pay bribes).

A Governor for an Hour

Move Point:

Cost:  1

Become the Governor until the end of your turn (the current Governor loses their governorship for that turn). All other players pay you x1 .
Mudokoad

**Mudokoads** are an genetically-engineered hybrids created from the cells of Mudokons and Scuba Toads.

## Physical appearance

Mudokoad are toad-like humanoids with toad-like facial features. They possess the antennae-like appendages on their hand from the Scuba Toad side and the small cluster of feathers on their head and forearms from their Mudomanchen cells. They are well-toned in muscular mass, possess greenish skin and retain the Mudokon's spiritual abilities.

## History

The Mudokoads are the prized creation of the Vykkers in which but were considered too perfect as they not only retained the Mudokon's spiritual abilities but were significantly enhanced forcing the Vykkers to place an inhibitor on them to prevent them from chanting. As a result; they rebelled against their oppression and were turned into slaves much like their non-Artificial counterparts.
Adaman and Vaporeon

For more information from the Pokémon Wiki, see Adaman.

## Trainer Poses

* Normal Style
* New Normal Style

## Co-op Emotes

* Nice!
* Watch out!
* Let's do this!
* Thanks!

## Mindscape

Adaman and Vaporeon are a Water-type sync pair who have been available since 5/31/23.

Their expanded sync grid has also been available since 5/31/23.

Adaman's 6★ EX has also been available since 5/31/23.

 Clean, clear waters are its usual habitat. When it's about to be attacked by an invading enemy, it dives into the water to hide.

## How to Obtain

 Sync Pairs

## Stats

 HP
 94
 HP
 540

## Passive Skills

 Has a chance (30%) of charging the user's move gauge by one when the user is hit by an attack move.

## Theme Skills

 Level 1
 Level 2
 Level 3
 Level 4
 Level 1
 Level 2
 Level 3
 Level 4
 Level 1
 Level 2
 Level 3
 Level 4
 Level 1
 Level 2
 Level 3
 Level 4
Haglon Nests

**Haglon Nests** is the third level of Oddworld: Frodd's Advent.

## Description

Frodd began his descent from the cliffs avoiding or knocking out the Haglons away while finding loot that he can use to make smoke screens, animal bait as well as finding whistling grenades to create distractions. Initially the only traps are rockslides, and large drops from high places. Later, modified chant suppressors known as the Bioelectrical Suppressors began being deployed forcing Frodd to find ways to disable them in order to crawl along walls and/or the ceiling cross large spaces.

This level introduces tight crawl spaces that Frodd will needed to crawl through using the small openings in the cliff. The crawlspaces have nurseling Haglons in them requiring a bit of stealth to get through.
Thwakker

**Thwakkers** are a race native to Northern Mudos

## Anatomy

Thwakkers are Echidna-like humanoids with short crocodile-like snouts. Their heads, elbows, shoulders, and kneecaps grow coarse hair and spines. They have small hands with five digits on their left hand and four on their right. They are typically scrawny in appearance. They are Oviparous mammals with average sized eyes. They have an average adult height range between 5'8" and 6'8".

## History

Thwakkers a religious race in which they hold several sacred artefacts that they keep in intricate underground vaults. One of them being the Fryrm Vaults which houses the Heart of Fryrm. Additionally, they have been harassed by the Magol Corporation due to their sacred artefacts and other treasures.
Toader

**Toaders** are a genetically-engineered hybrid created from the cells of Scuba Toads and Slurgs.

## Physical characteristics

Toaders possesses the physical portions and stature that the of the Scuba Toads with purple skin turn from the slurgs, slug-like eyes, and can make loud squelching noises if attacked. Due their physical nature; they aren't used for combat but rather as a biological alarm system.

## History

They were developed by the Vykkers as means to make a "perfect" replacement for the Scuba Toad species but found that they were terribly weak and instead sold them to the Oddmax prison to have them act as a biological alarm system.
Dream of the Endless

* Morpheus
* Daniel Hall

## Personal Characteristics

**Name:** Dream of the Endless, Morpheus, The Sandman, Oneiroi, Kai'ckul, Lord L'Zoril, King of Dreams, Prince of Stories, Lord Shaper, King of All Night's Dreaming

**Origin:** DC Comics/Vertigo

**Gender:** Inapplicable. Appears as a Male

**Age:** As Old as the concept of Dreams

**Classification:** Endless, Embodiment of Dreaming

**Height:** Variable

**Weight:** Variable

**Allies:**

* The Endless
* Elaine Belloc
* God

**Enemies:**

* Most of time the Humans

## Summary

**Dream** was a member of The Endless, a group of seven dysfunctional siblings that embody different fundamental aspect of reality. Dream was the anthropomorphic personification of the concept of dreaming and is both the lord and incarnation of The Dreaming, the place in which all dreams reside and where all dreamers go when they are asleep.

## Mentality

**Intelligence:** Nigh-Omniscient

**Morality:** Kind Neutral

## Powers and Stats

**Tier:** **א**

**Powers and Abilities:** SuperHuman Physical Characteristics, Flight, Immortality (Types 2,4,6,7,9 and 11), Abstract Existence (Type 1; Embodies dreams itself, The Endless are wave functions--ideas, patterns, repeating motifs .They are not incarnations or manifestations of an abstraction, they are the abstraction in the most literal sense), Higher-Dimensional Existence, Large Size (Type 11) Longevity, Energy Manipulation, Dream Manipulation, Time Manipulation, Spatial Manipulation, Causality Manipulation, Resistance (Causal), Matter Manipulation, Telepathy, Concept Manipulation, Telekinesis, Non-Corporeal, Intangibility (Type 7), Regeneration (Rank A), Teleportation,

**Dimensionality:** **N.A**

**Attack Potency:** **Abstract Level** (The Endless embody concepts that exist throughout creation, overseeing all aspects of reality created by Supreme Power)

**Durability:** **Abstract Level**

**Speed:** Nigh-Omnipresent (Embodies the very concept of dreams of all beings of creation)

**Lifting Strength:** **Irrelevant**

**Stamina:** Nigh-Limitless

**Range:** **Abstract Level**

**Weaknesses:** Helm of Dreams, Sand of Sleep, Dreamstone

Dreamworld is an infinite realmMorpheus traps AzazelHe is powerful enough to force his way into Hell.Aspects of Dream
Mudomanchen Vaults

The **Mudomanchen Vaults** is the second half of the fourth level of Oddworld: Meritine's Serendipity.

## Plot

### Main Chamber

Meritine entered the ancient Mudokon vault in which he noticed the corpses of many Interns, Vykkers, and even Sligs in the area as well as the body of a Glukkon as well as a warning to non-Mudokon visitors. Meritine continued his way through avoiding the Desert Meeches guarding the main chamber and ringing each of the bells in the correct order manually rather than through chanting as well as flying over pitfalls, avoiding boulders and falling rocks as well as swinging boulders before coming across a set of rattling mines in which he was able to destroy.

After reaching the set of vaults; he opened each of them before making his decision in which ordered he wanted to conduct each test.

### Vault 1

Vault 1 was a deep vault consisting of many traps and hostile desert meeches that Meritine had to avoid without killing in which if he did the spirits would cause Meritine to explode and restart level. After passing them by flying over them and getting through crawl spaces; he was able to learn the bell sequence and ring them to open the exit after lighting the flint locks.

### Vault 2

Vault 2 was a short vault in which he has to disable or destroy a few rattling mines that were endangering the local meech population before getting the bell sequence and flint lock.

### Vault 3

Vault 3 was a medium-sized vault in which Tykkerz were able to find their way into the vaults forcing Meritine to eliminate them to prevent them from hunting the meeches wall also avoiding swinging boulders and pitfalls.

### Vault 4

Another medium-sized vault involving disarming/destroying Rattling Mines and eliminating the Tykkerz from the area while also getting to the bell sequence and flint lock.

### Vault 5

Another deep vault which involves many traps, tykkerz, and mines forcing Meritine to protect the Meech population from all while getting pass them without killing any of them to ring the bells in the correct order and lighting the Flint Locks.

### Vault 6

A very small vault in which simply has Meritine ring the bells in the correct sequence and light the Flint Locks.

## Traps

* Rattling Mines
* Swinging Boulders
* Pitfalls
* Boulders
* Falling Rocks

## Trivia

* **Mudomanchen** is a portmanteau of **Mudokon**, **Manchu**, and **Jurchen** with each member of the extinct tribe having a cluster of feathers that resemble the queue/cue hairstyle.
Corredor Negro (Pós-Flashpoint)

Template:Infobox de Personagem

## Resumo

Assim como Nekron, o Corredor Negro é uma das personificações da Morte dos Perpétuos, sendo ele, sua variação na esfera dos deuses, simbolizando a morte para os deuses. Ele era uma arma de Darkseid, para ser usado como ultimo recurso, mas acabou sendo afetado pela equação anti-vida no controle do Anti-Monitor, que usou o Flash como arauto da morte, o transformando no corredor negro.

## Ficha de Combate

**Dimensionalidade**: **4D**

**Status Existencial**: **Concreto**

**Ataque**: **Infinito** (Conseguiu ferir o Anti-Monitor. Matou Darkseid, e iniciou um abalo nos deuses de todo multiverso.)

**Defesa**: **Infinita**.

**Velocidade**: **Infinita**.

**Força**: Desconhecida.

**Vigor**: Ilimitado.

**Alcance**: Desconhecido. (O Corredor Negro precisa tocar de alguma forma para ceifar.)

**Fraquezas Físicas**: Precisa de um Hospedeiro.

**Fraquezas Psicológicas**: Nenhuma.

**Variações**: Com um Hospedeiro.

## Poderes e Habilidades

Características Físicas Sobre-Humanas, Voo, Destruição, Golpe Fatal, Amplificação de Status, Possessão, Manipulação da Morte, Necromancia, Telepatia, Telecinese, Manipulação de Energia, Imortalidade, Manipulação do Espaço.
Categoria:Personagens de Quadrinhos
Categoria:DC Comics
Categoria:Deuses
Categoria:Masculinos
Categoria:Adultos
Categoria:Seres Concretos
Categoria:Neutros Ordeiros
Categoria:Classe A/2
Categoria:Voadores
Categoria:Imortais
Categoria:OHK
Categoria:Mortalizadores
Categoria:Necromantes
Categoria:Usuários de BFR
Categoria:Amplificadores de Status
Categoria:Possessores
Categoria:Ergocinetas
Categoria:Telepatas
Categoria:Telecinetas
Categoria:Uranomantes
Categoria:Modelo (Novo)
Ring Sensor

**Ring Sensors** are knew feature in the Hand of Odd and Making a Glockstar storylines of Oddworld 3 Stories.

## Function

Much like the Motion Detectors in Oddworld: New 'N' Tasy, they will cause Abe to lose any rings he has, however, unlike New 'N' Tasty. His rings are "saved in his inventory" and if he walks through a Ring Sensor he will lost them after passing through whether or not they are "equipped".

## Weaknesses

Ring Sensors can be disabled or avoided in three different methods in which the first method that Abe could jump over them if able to with the second is to use a Surge Ring on the sensor, or simply destroy the senor with an explosive device uses a Dung Boom.
Smoke grenade

**Smoke grenades** are a craftable item in Oddworld 3 Stories in which it serves as a replace for smoke screens from oddworld: Soulstorm.

## Description

Smoke grenades are made by combining detergent with scraps, a pyrotechnic trigger, and empty bottles which are first crafted in Mudorow Ruins to get past a few slig snipers.
Lance and Dragonair

For more information from the Pokémon Wiki, see Lance.

## Trainer Poses

* Normal Style
* New Normal Style

## Co-op Emotes

* Nice!
* Watch out!
* Let's do this!
* Thanks!

## Mindscape

Lance and Dragonair are a Dragon-type sync pair who have been available since 5/9/23.

Their expanded sync grid has also been available since 5/9/23.

Lance's 6★ EX has also been available since 5/9/23.

 Lakes where Dragonair live are filled with offerings from people, because they believe this Pokémon is able to control the weather.

## How to Obtain

 Lance Variety Scout
 Lance Variety Scout + Presents! Limit 3!
 Featured In
 Lance Guaranteed Variety Scout

## Stats

 HP
 103
 HP
 616

## Passive Skills

 Lowers the target's Dragon Type Rebuff by one rank the first time the user's Pokémon uses a status move targeting the opponent each battle. This effect can activate only once per battle.

## Theme Skills

 Level 1
 Level 2
 Level 3
 Level 4
 Level 1
 Level 2
 Level 3
 Level 4
 Level 1
 Level 2
 Level 3
 Level 4
 Level 1
 Level 2
 Level 3
 Level 4
The Great Raccoon Debate (Number 169 - The Raccoon Incident & Number 182 - The Raccoon Roommate)

The Great Raccoon Debate (Number 169 - The Raccoon Incident & Number 182 - The Raccoon Roommate) is an episode of the Beautiful Follow-Ups podcast with the caller from the Beautiful Stories from Anonymous People episode The Raccoon Incident, The Raccoon Roommate.

## Episode Description

Geth moderates The Great Raccoon Debate of 2020 between two callers who had very different experiences with raccoons.

## Sources

* The Great Raccoon Debate (Number 169 - The Raccoon Incident & Number 182 - The Raccoon Roommate) on Stitcher
Tykker

**Tykkers** are a genetically-modified hybrid of Scuba Toads and Fuzzles created from the cells of Scuba Toads and Fuzzles.

## Physical appearance

They have physical statue of a Scuba Toads and portions while having the fur, teeth, and aggressiveness of Fuzzles. They will attack any escaping prisoner of the Oddmax Supermax Prison, however, due to their size they are relatively slow and can be outrun by the average slig.

## History

Due to their creation resulting in them becoming feral mind and animalistic they were relatively abandoned as a project and left to die in the Gooey Desert, however, they quickly adapted to their environment and became ferocious opportunistic predators of the desert.
Dung Boom

Dung Boom is a craftable item in Oddworld 3 Stories combining heetle dung with naurum and an empty bottle.

## Description

Dung Booms act as a key item in the Hand of Odd storyline which was used to get through the tunnels in Sanctuary Sacrilege which also causes a cave in to occur force Abe further down and eventually to first gas drill.