Judgement Diabolos(I) 0Expand Keep'

## Parts

* Gatinko Chip- Diabolos(I)
* Layer Base- Judgement
* Forge Disc- 0
* Disc Frame- Expand
* Performance Tip- Keep'

## Description

Judgement Diabolos(I) 0Expand Keep' is a Stationary Attack type. This combination is useful for competitive use due to the following reasons.

The use of the Diabolos(I) chip creates an OWD effect as the metal is concentrated on the outer edges, giving the combination more stamina. The extra weight is useful as the weight helps it resist more KOs and makes this combo heavier due to its relatively light weight compared to other competitive combinations.

The use of the Judgement Layer Base creates high recoil and Burst Attack due to the rubber blades. This allows it to have extremely high attack potential as the rubber of the Layer Base will catch on the opponents Layer and the friction of the rubber allows extremely high Burst Attack against same-spin match ups. Even against opposite-spin match ups, the recoil of the layer is high enough to offer even KOs and bursts. The addition of a Burst Stopper makes this combo extremely hard to burst when used with the right forge disc.

The use of the 0 Forge Disc gives this combination a high amount of CWD which is useful for attack and defence at the cost of some stamina. The high weight of this combination allows this to resist KOs however it is likely that it may take more damage due to the longer time of impact, however the the wide prongs of 0 help it make contact with the rubber Burst Stopper which makes the already tight combo even tighter.

The use of the Expand Disc Frame gives this combination additional weight due to Expand's heavier weight compared to others, and its sleek design puts it over heavier frames such as Wall, Lift and others due to a certain amount of scrape in the aforementioned frames. The extra weight makes the combo even heavier and makes the already 0 disc even heavier. The supposedly aero-dynamic blades do not have an effect on the combo and the sole use of Expand is better LAD and weight compared to other frames.

The use of Keep' in this combination grants high KO resistance due to its rubber composition. Due to the high friction created at the base of Keep' when knocked back, it allows it to have a lower chance of being KOed, drastically increasing its defence, giving it ability to counter high speed rubber based attack drivers such as Xtreme' and Jolt' to a large degree. Due to the free spinning ball, it is able to counter the stamina loss introduced by Judgement and can out-spin rubber based attack drivers. Another bonus of being a Stationary Attack combination is that you have a higher chance of bursting or KOing Stationary Attack, Stationary Defence and Stationary Stamina combinations such as Master Diabolos(II) 00Wall Bearing or Lord Spriggan Vanguard Bearing to a greater extent than other Mobile Attack combinations.

## Methods of Usage

* It is recommended you launch with a Sliding Shoot when using this combo as when launched flat it can move around the stadium quite a bit, making it vulnerable to attacks from Mobile Attack and Tornado Staller combinations.
* A worn out Judgement is favourable as long as the Burst Stopper is not too worn. Due to the Judgement selected being more worn out, there will be less recoil and less Burst Attack however it is recommended due to this combination being stationary, it will have more contacts with a high speed rubber attack type combination such as Judgement Diabolos(I) Blitz Xtreme' when the opponent uses a Sliding Shoot, this combo will still have most of its Burst Attack and take less damage itself, damaging and potentially bursting or KOing the opponent.

## Stats

* Attack: 70%
* Defence: 90%
* Stamina: 60%
* Speed: 30%

## Notable Variants

### Judgement Diabolos(I) 0Expand Octa

The use of Octa instead of Keep' gives this combination more stamina than Keep', especially once Octa wears down. The metal of Octa contributes to an amount of weight to the combo and makes it harder to KO due to the weight concentrated at the bottom. Due to it settling at the centre faster than the Keep' combination featured above, it is able to burst Perfect Phoenix(Level Chip) 00Cross Xtend+, Lord Spriggan 00Cross Xtend+, and other Stationary Attack, Stationary Defence, and Stationary Stamina combinations to the same frequency as this combo.. However due to Octa not being a dash driver and the high recoil produced by Judgement, there is a burst and KO risk (which is not dealt with unlike Keep' due to the plastic composition) included in this combination, which reemphasises why a good disc is needed to ensure that the combination stays at the Burst Stopper and does not burst.