9.40 Patch Notes

+ The Tac is back in an all new form. Drop in and try out the Epic and Legendary variants now!

### Weapons + Items

* New Epic and Legendary Tactical Shotgun.
	+ 83 / 87 maximum damage.
	+ 1.5 shots per second.
	+ Holds 8 shells.
	+ Headshot multiplier of 2.25.
	+ Available from Floor Loot, Chests, Supply Drops, Loot Carriers, and Vending Machines.
* Semi-Auto Sniper Rifle now has reduced zoom while scoped.
	+ *This is a Quality of Life change to help improve the usability and feel of this weapon.*
* Combat Shotgun changes
	+ Reduced Headshot multiplier from 1.7 to 1.5.
	+ Reduced the long range effectiveness of the Combat Shotgun
		- Reduced the falloff curve ranges from:
			* 2.44 tiles (unchanged)
			* 4.88 tiles to 4.39 tiles.
			* 9.77 tiles to 6.84 tiles.
			* 19.53 tiles to 11.72 tiles.
	+ *After observing recent changes to damage falloff, we decided to further reduce its long range effectiveness and alter the curve to fall a bit more in line with other shotguns but still retain its unique flavor.*
* Vaulted
	+ Suppressed Sniper Rifle
		- Epic and Legendary variants.
* Unvaulted
	+ Bolt-Action Sniper Rifle
		- Rare, Epic, and Legendary variants.

#### Bug Fixes

* Drum Shotgun now has the correct environmental damage falloff.
* Fixed a bug in which a Launch Pad couldn’t be destroyed by a pickaxe.

### Gameplay

* Picking up an item that fills a stack and creates an overflow will no longer result in the currently equipped item being dropped.
	+ Instead of causing the currently equipped weapon to be dropped, the overflow will be dropped.
* Players will now automatically pick up a consumable if it is already in their inventory and not maxed out.
	+ If the auto pickup fills a stack, the overflow will be dropped.
* A new Glider and Harvesting Tool have been added for Save the World Founder’s Pack owners.

#### Bug Fixes

* Fixed an issue involving Supply Drone Boxes not being visible after players shoot down the Supply Drone.
* Supply Drones no longer remain stationary after getting stuck for too long.
* Changed Invert “Aircraft Keyboard Controls” to “Invert Airborne Keyboard Controls” in the Options menu to reflect the fact that airborne land vehicles’ controls become inverted in the air.
* Fixed some edge cases involving damage number display rounding down for some shotgun hits.
* Blueprint doors now consistently render when players are building.
* Players can now pick up items more easily when standing on top of them.
* Foot controllers now properly allow players to rotate the next and previous weapon.
* Bushes no longer block players from being healed by a Chug Splash.
* If a player using a Shadow Bomb enters a vehicle, the Shadow Bomb effect will no longer remain active after the effect should have ended.
* The Chug Splash now properly auto-sorts to the rightmost inventory slot when picked up, like other consumables.
* Fixed an issue in which players would experience abnormally slow gliding after using a Rift-to-Go.
* Consumables associated with a bar (Shield Potion, Med Kit, etc.) are now consistently usable by players riding a Zipline.
* Fixed a rare issue involving Shadow Bombs not allowing for wall jumps at certain angles.
* Players can no longer wall jump off of the corn fields while using a Shadow Bomb.
* Players can no longer wall jump off of Slipstreams while using a Shadow Bomb.
* Fixed an issue in which the rings for Fortbytes 4, 67, 70, and 89 would not appear even though the player was wearing the correct cosmetic.
* To prevent players from exploiting the Deep Dab emote, it now has a delay before players are able to shoot after starting it.
* Fixed an issue in which damage done to shields was causing the VFX to appear larger than normal, blocking players’ vision.
* Foot Controller support improvements
	+ Switched over to use dead zone and max throttle end points.
	+ Better vehicle controls for Quad Crasher.

### Competitive

* New Tournament: Xbox Cup (July 20th & 21st) [$1,000,000 in Cash Prizes!]
	+ Solo Game Mode
	+ This tournament is open to all players on Xbox One and does not require reaching any division in Arena.
	+ The prize pool will be distributed across all server regions, with official rules and details released later this week.  Check the tournament inside the game client for exact times.
	+ Format:
		- July 20th – Round One: All Eligible Players
		- July 21st – Round Two: Top 1500 Players from Round One
* New Tournament: Squads Cash Cup (July 21st) [$1,000,000 in Cash Prizes!]
	+ Squads Game Mode
	+ Participation in this event requires players to have reached Champion League in Arena play prior to the start of the event.
	+ The prize pool will be distributed across all server regions, with official rules and details released later this week.  Check the tournament inside the game client for exact times.
	+ Format:
		- Single Day Tournament – July 21st
			* Round One: All Eligible Players
			* Round Two: Top 100 Squads from Round One
* Players can now choose a flag to display on their career profile.
	+ This flag can be selected and changed from a player’s profile.
	+ After changing or selecting their flag, players cannot change flags again for 30 days.
	+ A player’s flag is visible to others when visiting a player’s profile and on tournament leaderboards.
	+ For teams of two or more players, the flag chosen by the majority of the team will be displayed. If there is no majority, the globe flag will be displayed.
	+ We are launching with an initial set of 37 total flags. Any additional flags added in the future will be announced in future updates.

### Performance

* Improved server performance of Zipline.
* Improved client performance of Chug Jug.
* Optimized the way pickaxes are spawned to reduce the chance of loading issues during the initial skydive landing.

### Audio

* Improved enemy footstep volume consistency, and changed volume falloff to logarithmic to make the sound diminish more naturally.
* Decreased volume of a few sounds:
	+ Chug Splash explosion.
	+ Proximity Launcher explosion.
	+ Ambient hum of the Slipstream platforms.
* Added a wall impact audio layer for close quarters combat as an additional warning that an enemy is shooting a structure you’re on the opposite side of.

#### Bug Fixes

* Wood/stone/metal bullet impacts are no longer silent on Mobile/Switch.
* Revolver equip sound is no longer silent on Mobile/Switch.

### UI

* Escape Menu & Social Panel updates:
	+ The input action that would bring up either the Escape Menu or Social Panel will now bring up both of them in the lobby and while in a match.
	+ A third tab has been added to the Social Panel. It contains all voice chat-related functionalities.
	+ The Escape Menu and Top Bar received a visual update.

### Mobile

* Added new Edit From Touch setting to enable/disable editing from touches (defaulted to enabled).
* Bluetooth microphones have been enabled to support voice chat.
* The emote wheel buttons are now bigger.

#### Bug Fixes

* Air Strike shots no longer create large polygonal outlines.
* Fixed an issue involving Pump and Combat Shotguns not correctly firing while Auto-Fire is selected.
* Resolved voice chat issues when joining another player’s party.
* The chest located in the Neo Tilted hotel is now openable.
* Live spectating on mobile will display the spectator’s UI.
* Players no longer remain logged into their account when they close the game.
* Wallet in the Lifetime Refund Screen will now correctly display.
* Leaving the “Show Help” open in the Warm Up stage won’t cause the Button to remain present during the match.
* The “Tournament Region” text in the Compete tab is bigger.
* Map Marker HUD Layout won’t be displayed when in the Battle Bus.
* Emote HUD Layout will be displayed only in vehicles where it is possible to emote.
* Players will be able to rotate cosmetics when using a touchpad.
* The proper SFX will be played when equipping the Revolver.
* Graphical improvement on the Wonder outfit while playing the Llama Bell emote.
* Storm Eye Glider and Storm Bolt Harvesting Tool will display proper VFX.
* Graphical improvement of the Flutter outfit.
* Graphical improvement on the String Lights contrail.
* Lantern contrail will display properly in-game.

## Creative

### What's New?

* Kevin’s Floating Island
	+ Build a floating fortress on a new island! Kevin is back.

* Ball Spawner
	+ Play ball! Add physics-based balls to your world to create a whole slew of new game types and player interactions.

* More Channels To Triggers & Receivers
	+ The number of channels for Triggers & Receivers have been increased so you can automate even more mayhem in your maps.

### Islands

#### Bug Fixes

* Published islands no longer rotate 180 degrees on the mini-map causing the lighting to be inconsistent.

### Gameplay

* Updated My Island settings
	+ Added new option to Environment Damage
		- Player Built Only – during a game, players can damage player-built structures (wood, stone, metal) which have been built during map creation while in a game.
	+ Added Building Damage option
		- Determines who has the ability to damage player-built structures built during a game.
		- All, Self Built, Team Built, Enemy Built, Enemy & Self Built, None (Default: All)
	+ Added new options to Max Resources
		- 10,000,  50,000, 99,999

#### Bug Fixes

* Player-built structures can be edited prior to placing when Environment Damage settings are active.
* Players will no longer experience jump fatigue when the Jump Fatigue setting is set to Off.
* Unmanned vehicles will no longer phase through objects.

### Known Issue

* Coins collected during a game do not appear while in Create mode during the same Creative session.
	+ The coins remain interactable and appear in subsequent game starts.

### Weapons + Items

* New Epic and Legendary Tactical Shotgun.
	+ 83 / 87 maximum damage.
	+ 1.5 shots per second.
	+ Holds 8 shells.
	+ Headshot multiplier of 2.25.

### Creative Tools + Phone

#### Bug Fixes

* Geyser from the Air Vent Gallery can now be interacted with correctly when using the Phone.

### Prefabs & Galleries

* Added the Kevin Crater to the Air Vent Gallery.
* Added Ice Cream to the Consumables Gallery.
* Added the Soccer Goal to the Sports Gallery.
* Added the Pizza Pete Picture Frame and Wood Shavings to the No Collision Gallery.
* Added an additional tree to the Haunted Hills Nature Gallery.
* Added Blue Counters to the Diners Prop Gallery.
* Added more Ground Floors to Grass & Dirt Galleries A & B.
* Added more Sidewalks to Street Gallery B.

#### Bug Fixes

* Castle Banners can once again be destroyed while Environment Damage is OFF.
* Fixed the trash bag from clipping through the Paradise Palms steps.
* Bushes in the Indestructible Gallery are no longer destroyed by player building.
* Health bar no longer appears when copying the Bush in the Desert Nature Gallery.
* The Pueblo Trio Prefab now has the correct grid placement.
* The Kevin Cube Gallery now has two different Cube versions.
* Replaced some ceiling tiles in the Mega Mall Prefab.
* Fixed Cliff Gallery assets which were auto-destroying themselves when exiting the Phone.
* Prefab Grenades now explode on impact instead of bouncing.

### Devices

* Increased the number of available Trigger channels to 24 and the number of available Receivers to 30.
* Added Ball Spawner device.
	+ Spawns a ball with physics properties.
	+ Size: Sets the size of the ball being spawned.
		- Small, Medium, Large, Super (Default: Medium)
	+ Type: Sets the physical properties of the ball.
		- Default, Light, Heavy, Slick, Sport.
	+ Player Force Multiplier: Determines how much force the player will apply when hitting the ball.
		- None, Low, Medium, High (Default: Medium)
	+ Player Knockback Amount: Determines how much force will be applied to the player when they are hit by the ball.
		- None, Low, Medium, High (Default: None)
	+ Respawn Delay: Determines how long the device will wait before spawning a new ball after the previous one has been destroyed.
		- None, 0.5 seconds, 1 second, 2 seconds, 3 seconds, 5 seconds (Default 3 seconds)
	+ Gravity: Determines whether the ball is affected by gravity.
		- Off, On (Default: On)
	+ Eliminate Player When Touched: Controls whether a player is eliminated when the ball touches them.
		- Off, On (Default: Off)
* Added Prop-O-Matic Manager device.
	+ Controls Prop-O-Matic behavior and Prop Hunt game and UI settings.
	+ Show Props Remaining: Yes, No
	+ Prop Ping Frequency: Determines the length of time between forced audio pings from players hidden as props.
		- Off, 10 seconds, 15 seconds, 30 seconds (Default: 15 seconds)
* Add new options to Player Spawn Device.
	+ Enabled During Phase: Determines when the device is active.
		- Disabled, Enabled, Warm-Up Only, Gameplay Only (Default: Enabled)
	+ Added Receivers to Disable and Enable the device.
* Added new options to the Explosive Device – the following options apply only to Badge style Health Bars.
	+ Team Visibility: Determines which teams can see the device’s Health Bar.
		- Any, 1-16, All Hostile, All Neutral, All Friendly (Default: Any)
	+ Friendly Icon Text: Determines the text that is displayed on the Health Bar if the device is considered friendly.
	+ Neutral Icon Text: Determines the text that is displayed on the Health Bar if the device is considered neutral.
	+ Enemy Icon Text: Determines the text that is displayed on the Health Bar if the device is considered a hostile.
	+ HUD Text Size: Determines the size of the Icon Text/Health Value displayed.
		- 1x, 1.5x, 2x (Default: 1x)
* Added new option to Capture Area Device.
	+ Player Capture Item Filter: Determines whether a player requires the registered item in their inventory to be able to score points by standing in the Capture Area.
	+ On, Off (Default: Off)
	+ Only relevant when Player Capture is On.
* Added option to Enable/Disable the Ground Fog particle effect.
* Changed the default option for Grant on Respawn in the Team Settings Device to OFF so that by default it will not remove all items from a player’s inventory when they respawn.

#### Bug Fixes

* Applying settings to a Player Spawn device no longer prevents players from spawning on the plate properly.
* The Mounted Turret device won’t destroy the attached floor after a game, which would sometimes cause mass island destruction when the Turret was on a floor piece providing critical structural support.
* Objects will no longer disappear when returning to the Hub then going back into an island.
* Fixed issues with the Beacon Device:
	+ Beacon now hides correctly during pre-game phase if set to Gameplay Only.
	+ Beacon now hides correctly after game end.
	+ Objective Devices set to Team 16 will now destroy other Objective Devices within their blast radius.
	+ Fixed a number of issues associated with the Prop-O-Matic.
	+ Prop orientation for the disguised player should now match the orientation seen by other players.
	+ Players can no longer turn into floating islands using the Prop-O-Matic.
	+ Switching weapons while an object is highlighted with the Prop-O-Matic no longer causes the object to remain highlighted after the switch.
	+ The ‘Exit’ UI prompt will now be displayed while in prop mode.
	+ Fixed an issue where incorrect button prompts would be shown when disguised in Fly Mode on mobile devices.
	+ Correct health values will be displayed when transforming into certain props.
	+ Disguised players will remain visible if their prop was destroyed by an Explosive Device.
	+ Bush consumable no longer remains visible when a player transforms into a prop.
	+ The ‘Lock in Place’ button prompt no longer appears as ‘Unbound’ on consoles and mobile.
	+ Players can no longer transform into the Target Dummy Track or Vehicle Spawner devices with the Prop-O-Matic.
	+ The Prop-O-Matic now has the correct number of rarity stars.
	+ Fixed an issue on mobile devices where the Phone Tool UI would appear when a disguised player was hit by a Boogie Bomb.
	+ Players can transform into large props from any viewpoint.
	+ Uneven terrain no longer prevents players from changing into certain props.
	+ Fixed an issue where players would jitter while standing near the Creative Hub Rift while disguised as a prop.

### UI + Social

* Added descriptions to Ignore Team for Damage and Ignore Team for Proximity options on the Explosive Device to clarify how they affect team affiliation for HUD purposes.

#### Bug Fixes

* Spawns Left will display correctly on scoreboard.
* Fixed “Number of Hiders” Prop Hunt UI showing up outside of games.
* Fixed typo in ‘Allow Items to be Dropped’ setting in Game Settings tab.
* Fixed text error in Requires Line of Sight descriptions in Beacon Device and Explosive Device.

### Mobile

* The Edit Tool will correctly highlight Arctic Base parts.
* The Storm Controller Device is no longer missing a blueprint preview when players hover over it with the Phone.
* Instructions on how to “Change Destination” on Rift Waypoint will be displayed.

## Save the World

### What's New?

* Fortnite’s 2nd Birthday
	+ Celebrate two years of Fortnite with Birthday-themed Quests and a Hero!

* Birthday Llama
	+ Open a Birthday Llama filled to the brim with Heroes and weapons from the past year of Fortnite events!

#### Missions + Systems

* Quests, missions alerts, and daily login rewards will now grant X-Ray Tickets instead of V-Bucks to players who are non founders. Paid Founders will not be affected by this change.
* Celebrate Fortnite’s second birthday with these sweet Birthday Quests:
	+ Earn the new Birthday Brigade Jonesy Hero by completing a quest to eliminate Cake Sploders in successful missions. Be careful to avoid their exploding pastries!
	+ Earn Summer Tickets by collecting delicious-looking birthday cakes in successful missions. This quest is repeatable, so eat up!
* Hero Loadouts have been added as rewards for completing Storm Shield Defense 10 in Stonewood, Plankerton, Canny Valley, and Twine Peaks.

#### Bug Fixes

* Time Cheats will now spawn more reliably in Wargames.
* Traps no longer visually persist after their durability runs out in Wargames.
	+ Bad traps will be cleared every time the Storm Shield is entered.
* Sound now correctly plays when standing near the edge of a Storm Shield.
* Acid Pools now display correctly when the Acid Pool Mutator is active.
* The Hexed statues in the Hexed Wargames Simulation no longer pop out of visibility.

### UI

* The Event popup menu in the quest tab now scales properly for all resolutions.

#### Bug Fixes and Adjustments

* Storage in the Armory now shows 5 items per line again instead of 3.
* The ‘Equip’ button will now display properly on the Backpack screen if using hotkeys to swap out weapons.
* The inventory screen was showing the wrong item details in some situations.
* Text was flickering in the storm shield menu in some languages.
* Transform keys now display correctly if players have 1000+ keys.
* Fixed an issue when inspecting an X-Ray Llama to show the correct options.
* Wargame Simulation and Challenge boxes now have scrolling sounds when selecting them while using a controller.
* Incorrect text rewards would display if the skip button was pressed after leveling up on the Victory Screen.
* The commander xp screen during the mission rewards cycle now properly displays banners on console.
* Inspecting currency earned from Llamas will now show the amount of currency gained instead of the total amount of currency owned.
* Mission Rewards list arrows were not updating immediately, leading to some cases where it was showing at inappropriate times.
* Removed an extra prompt from some notifications such as friend requests received in zone.
* The top of the scroll bar in the Llama reward screen is now draggable.

### Performance

* Improved performance of the in-game mission objective UI.
* Improved performance when changing tabs in the Schematic menu.

#### Bug Fixes

* Removed some hitches that were occuring during tutorial dialogs.
* Removed a hitch while going into the Save the World map for the first time.

### Heroes

* We’ve added a new birthday-themed Hero!
	+ **Birthday Brigade Jonesy** is all about survival… and cake sprinkles. He seems to really enjoy sprinkles.
	+ Standard Perk: **Survivalist**
		- Eliminations heal you for **39 base Health** over 3 seconds. Duration refreshes with additional eliminations.
	+ Commander Perk: **Survivalist+**
		- Eliminations heal you for **117 base Health** over 3 seconds. Duration refreshes with additional eliminations.
	+ Earn Birthday Brigade Jonesy by completing the new Sploding Husks quest.
* **8-Bit Demo** returns to the Event Store!
	+ Standard Perk: **Enduring Machine**
		- After ability cast, weapons lose **40% less Durability** for the next **2 uses**.
	+ Commander Perk: **Enduring Machine+**
		- After ability cast, weapons lose **40% less Durability** for the next **6 uses**.
	+ Available in the Event Store starting July 17 at 8 PM Eastern Time.
* Fossil Southie is now eligible for an item reset.
	+ This is due to the issue in v9.30 which caused the Saurian Focus perk to grant the same bonus as the Commander Perk even when slotted in a non-Commander Slot.

#### Bug Fixes

* The Hero Perks Mad Tidings and Start Up were not properly resetting upon weapon overheat.
* The Hero Perk Enduring Machine was not working correctly for melee weapons.
* Commander Perks Cascade and Fan of Stars now work correctly.
* Fire sound effects persisted after using Dragon Slash while using the Fire of the Dragon Hero Perk.
* The Fourth of July heroes can be retired and now take up inventory space.

### Weapons + Items

* Smash **2nd Year Birthday Llamas** to celebrate a year worth of loot!
	+ The new 2nd Year Birthday Llama is available in the Loot tab of the Save the World Store for 1000 summer tickets.
	+ The Birthday Llama is stuffed with the greatest hits of Heroes and weapons from the 2nd year of Fortnite events!
	+ Each Llama contains at least one weapon and one Hero with at least one of those two being a Legendary or Mythic variant.
	+ Available for two weeks, starting July 16 and ending on August 1.
		- Summer Tickets will not be converted to Birthday Llamas after the Season ends. Any remaining tickets will be converted into Sci-fi Llamas.

**Bug Fixes**

* Upgrading the Gammatron 9000 from epic to legendary rarity now works correctly.
* Defenders now shoot the Boom Bow at the correct fire rate.
* Reduced the Boom Bow’s displayed fire rate in order to correct the DPS number shown in the UI.
	+ This will not affect the actual fire rate of the Boom Bow.
* The Campfire trap now correctly heals any nearby damaged Defenders.
* Fixed an issue with traps in Storm Shields not applying their health and healing perks.
* Fixed elemental alterations not showing correctly for the following weapon sets:
	+ Flintlock
	+ Medieval
	+ Military
	+ RatRod
	+ Scavenger
	+ Steampunk
* The banner gadget no longer permanently colors structures blue.

### Gameplay

* Corrected an issue with sploder propane tanks rotating back and forth while bouncing.

**Bug Fixes**

* Defenders will now properly return the weapons they use once a mission is completed.
* Allow trap cycling when B.A.S.E. is equipped.
* Husks remain illuminatefter being frozen.
* Players should no longer appear in the DBNO state during the Victory Screen.