Nah (Medallion)

Nah: Strong-willed Manakete - (B08-038N) / (B8-038N)

Written by - Magic Ball

Playstyle - Combo/MISC/Meme

### Overview

A rather unique deck that runs a single copy of its main character, Nah 1. The goal is to utilize her skill 1, Voice of Naga, to sift through the deck to find cards in order to have an explosive turn and deploy many high cost, high attack units. Runs a of dragons to help activate Skill 1 consistently and cards to keep Nah alive long enough to do the combo

### Gameplan

The deck has two goals it aims to accomplish as quickly as possible: Get the card, Medallion: Radiant Fire Emblem, in your hand, and have a way to deploy the card. Nah’s skill 1, Voice of Naga, allows her to constantly check the top card of your deck and swap it with a card in hand if she is supported by a Dragonstone (different from Dragon). This does require Nah to be facing combat, which as a 20 base is dangerous. Bond acceleration in the form of Dragonkin emblem and Nowi2 quickly get you to base 50, but this often just keeps you safe from c1s. Additional methods of finding Medallion exist, such as Kurthnaga 4, standard healers, etc.
Deploying Medallion, usually the deck cheats it out onto the field, using cards such as Nah+GrimaF5 or RainbowChrom. The deck aims to flip most if not all its bonds in a single turn, so bonding a copy of medallion to deploy a second copy is valid as you likely will get little value from future medallions.
In the deck, there’s two main methods to avoid simply dying as a 50 attack MC. Wrys2 can give your MC +30, and Medeus7 can save you. They are not without problems/risk, but they greatly help the deck.

### Strengths

* Explosive turn with Medallion - Can summon many, high attack units in one turn, which can overwhelm some decks
* Easy to learn - the only skill interaction that you need to learn ahead of time is the ways you can cheat Medallion onto the board. Otherwise the deck nearly plays itself
* Fun - as a meme tier deck, there is always a satisfying moment of getting off your funny comment

### Weakness

* Predictable - When you show MCs, your opponent immediately knows your gameplan, and they can play around it
* Nonexistent Defense - A competent opponent that may have never seen Nah MC and was caught off guard by Medallion can just ignore your field and kill Nah. With no evades and a base 50, you are easy to kill. Medeus can save you, but he clears your board which can be difficult to impossible to win from
* Inconsistent - to succeed, you need to draw Medallion and a way to deploy it. The deck is very vanilla otherwise. This is on top of not dying before deploying Medallion, the opponent not having a defense buff (such as Brown’s Byleth or Yellow’s Sigurd) when using Medallion.
* Lilith/Plumeria - The deck revolves around using a skill to deploy high cost cards, so Lilith and Plumeria completely turns the deck off. While Nah or a low cost Kete can fairly easily clear either, they can evade or you just miss, which may mean you have to end your turn unable to do anything.
* Meme Tier Status - This is a gimmick and not suited for serious tournament play.

### Key Cards

#### Medallion

The heart of the deck. The goal is to deploy this card, and use skill 1, “Forbidden Divine Relic of Sealing”, to deploy as many cards as possible. Only one Nah is ran in the deck so that you cannot draw a copy of your MC and thus do not face the downside of skill one where you destroy all cards on your field. Ideally you run as many uniquely named cards in your deck as well so that even if you activate the skill 8+ times, which is feasible, you draw as few duplicate names as possible (as you cannot deploy two cards with the same unit name). If you have used Medeus, the card becomes risky again, as you are likely running 4 copies of him and thus CAN be destroyed by the negative effect of skill one.

#### Kurthnaga

A very useful card for a variety of reasons. An additional green card can be used to bond and deploy Medallion normally. It can also heal Medallion from retreat or any other card that may be useful, as many cards in the deck are 5c+. The high cost cards also boost his own attack. The only downside is while he is a Dragon, he is a Fang not a Dragonstone, so he does not activate Nah’s skill 1, Voice of Naga, although he is worth the downside.

#### Blue Dragonkin/Nowi2

The goal of the deck is to use the effect of Medallion to deploy cards for one bond flip. Nah, despite any defensive measure you may take, is very frail and easily killed. As such, the deck functions best when you bond accel as much as possible. As Nah is always on board, and one kete can have the other support them, blue c1 dragonkin emblem cards are very good for the deck. Nowi 2 gets a special mention as she can bond accel if supported by any dragonstone card during your turn (potentially allowing for 2 bond accels if she’s supported by Tiki 1).
Be aware that the more low cost cards dedicated to bond accel you have, the more likely Medallion is to draw them over a strong attacking card. Also, if a low cost kete is run, you cannot use Medallion to deploy a higher cost version (such as Tiki5).

#### Wrys/Medeus

The Decks two defensive measures. If you should be defeated, by attack or skill effect and he has not been already deployed, Medeus can save you from death once. He also becomes your MC, giving you a 100 attack body. This is likely several turns into the game, so if you don’t die from a critical hit that turn, you are now much less likely to die going forward and have either used Medallion already and done a lot of damage to your opponent or are ready to use it next turn which is very threatening. A thing to note - if Medeus is deployed by Medallion, he cannot use his SPEC skill to save you while he remains on the field, as he needs to deploy himself from hand first (which would mean you have 2 Medeuses on board, breaking the rules), then he makes himself MC and clears your board
Wrys meanwhile can give your non-level upped MC +30 attack through your opponent’s next turn for free if they have leveled up their MC (which every other deck does as soon as they can). This does work on Medeus as he sends Nah to retreat, rather than a level up on top of her.
While both are useful, both are not perfect solutions. Wrys can easily be cleared by anything with range, as even in the backline he only has 40 attack. Meanwhile Medeus can save you from death, but he robs you of your field, which if you have already used Medallion this game not only clears your field but you likely have no resources left to keep playing beyond just topdecking and hoping your opponent doesn’t crit