Stabilizing

* **Game Notes:** When attached to a medical scanner, computer, or datapad (not included), a shock cloth can prevent shock by administering medication to different parts of a patient’s body while simultaneously stabilizing his temperature. This results in a +2D bonus to any *first aid* or *(A) medicine* skill rolls made to stabilize a wounded, dying, or incapacitated character. A *first aid* roll is required for normal application (use medpac rules, but reduce difficulties by one level). The blanket’s medicines must be replenished after one use (normally costs about 20-40 credits.
* **Source:** Galladinium’s Fantastic Technology (pg. 38), Arms and Equipment Guide (pg. 93)

### Bacta Tray

* **Type:** Mobile medical stabilization unit
* **Model:** Genetech BT-16 Bacta tray
* **Skill:** First Aid
* **Cost:** 2,200cr
* **Availability:** 2
* **Game Notes:** Activating a bacta tray requires an Easy *first aid* roll. If successful, the patient’s mortally-wounded status remains unchanged until a time as the patient can undergo full bacta treatment.
* **Source:** Lord of the Expanse - Sector Guide (pg. 45)

### Celegian Life-Support Chamber

* **Type:** Cyanogen gas chamber
* **Model:** Celegian Life-Support Chamber
* **Cost:** 6,000cr
* **Availability:** 4
* **Game Notes:** Chamber provides full cover to its occupant and has a *Strength* of 5D to resist damage. If destroyed, it releases a 10-meter-radius cyanogen gas cloud that deals a temporary -1D *Strength* penalty to non-cyanogen breathers in the area who fail a Moderate *stamina roll* each round of exposure. The cloud dissipates in 1 round if not confined.
* **Source:** Ultimate Alien Anthology (pg. 30)

### Hyperbaric Medical Chamber

* **Type:** Hyperbaric medical chamber
* **Model:** Athakam/RMSA Atmosphere Replicator
* **Cost:** 50,000cr
* **Availability:** 3
* **Game Notes:** The chamber’s atmosphere can be adjusted to allow comfortable habitation for any species or medical conditions patient may have. This negates any penalties and the need for life-support apparatus while in the chamber.
* **Source:** Shadows of the Empire Sourcebook (pg. 112)

### Replar Splint

* **Type:** Field splint
* **Model:** Xarnin Medical Technologies GRS-600
* **Skill:** First Aid
* **Cost:** 200cr
* **Availability:** 2
* **Game Notes:** An Easy *first aid* roll is required for normal placement. This is increased to Moderate level for multiple or compound fractures. Once activated, limited movement is possible.
* **Source:** Galladinium’s Fantastic Technology (pg. 40)

### Sluissi Gravitic Pressure Bandage

* **Type:** Micro-gravity pressure patch
* **Model:** Sluissi Interstellar Pharmacologies SGB-543
* **Skill:** First Aid
* **Cost:** 750cr
* **Availability:** 2
* **Game Notes:** An Easy *first aid* roll is required for proper placement and will allow Wounded patients to act as if unwounded or Incapacitated patients to act as Wounded (the injury is still there, but the patient will be able to move and so forth). It is up to the gamemaster to require players to properly role-play the effects of this device.
* **Source:** Galladinium’s Fantastic Technology (pg. 40-41)

### Portable Survival Pod

* **Type:** Emergency survival pod
* **Model:** Praxen Emergency Medical Supplies, Limited PSP-278
* **Skill:** First Aid; computer programming/repair
* **Cost:** 13,500cr
* **Availability:** 3
* **Game Notes:** Easy *computer programming/repair* and Moderate *first aid* roll to activate for an Incapacitated or Wounded patient. Moderate *computer programming/repair* and Difficult *first aid* roll to activate for a Mortally Wounded patient. Successful activation means that the patient will remain in current physical condition (will not worsen) as long as power is supplied from a generator to the pod.
* **Source:** Galladinium’s Fantastic Technology (pg. 40)