Fighting Infobox

This is an education page geared towards disambiguation regarding the criteria in infoboxes documenting fights. For the sake of consistency, this page will be comprehensive with every criteria.

## Specialty

This infobox template is used to document fights and confrontations, including who went in, where it happened, and who won. It will take other factors like the time and damages into account as well. It is meant to give an overview of the fight while still providing as many statistics as possible.

### Series

This criteria is concerned with which story the fight came from. The only four options for this are Didin Fragment, Didin Fragment: Death Row, Didin Fragment: Champions, or Didin Fragments vs. Crusher and Raknos.

## Setting Details

The section provides information surrounding the time and place of the fight.

### Planet

The name of the Planet the fight occurred on. If it happens in space or a planetless dimension then that will go in place of the planet.

### Location

This criteria is more regarding the geographical location rather than the planetary. It's concerned with the named place that it occurred at, such as a biome, house, public area, city, country, state, etc.

### Date of Fight

The month, day, and/or year the fight occurred on.

## Combatant Details

These are the statistics of each combatant, and their power levels and capabilities.

### Contestants 1 and 2

These are simply the two fighters. Combatant 1 is usually the fighter that the audience is meant to route for, whereas Combatant 2 is the one to root against. In fights were such is not the case, the winner will be Combatant 1. The exception to these rules are Tournament fights, in which case the order in which the first Combatant to be announced into the ring will be Combatant 1. If none of these criteria can be met, the Combatant order can be random. The combatant order is also used to the remaining criteria on this infobox.

### Power Tier

Roughly the scale of the battle. For example, if a battle threatens the foundation of the planet Earth, it will be considered a planetary conflict.

### Power Levels

This criteria is regarding any known power levels during the fight. If their power level changes, it'll be regarded as a second entry. All power levels are categorized by combatant, not the order in which they were achieved.

### Combatant Strengths and Weaknesses

Accessing any factors that either greatly assisted them or caused them detriment in combat. These strengths and weaknesses are usually factors based on the characters themselves and not outside factors such as heat and cold, nor will it include any earned advantages. They will be traits about the characters that influenced their performance during the battle.

### Majority Prediction

This criteria concerns who was speculated to win the conflict in-universe. When it seems like more characters are rooting for one combatant, that combatant will win the majority prediction. If two characters seem about equal in how likely other characters think they are to win, then the majority prediction will go to neither. Arrows are used to indicate to what degree the combatant has the advantage.

* No arrows indicates that people think it will be a close call.
* One arrow ( > ) indicates that a majority of people think combatant 2 will lose.
* Two arrows ( >> ) indicates that most people think combatant 2 will be destroyed, or has very little hope of winning.
* Three arrows ( >>> ) indicates that most people think combatant 2 cannot win.

## Confrontation Details

These criteria detail what happens during the battle. It includes damages, deaths, and the winner and loser, if any. It also describes the length of the fight, and what the fight influenced afterwards.

### Duration

Regarding the time of the fight, recorded in weeks, days, hours, minutes, seconds, with the information available. The date of the fight is not recorded, nor is the start/end times of the fight.

### Casualties

This criteria lists anyone that died during the fight as a result of the fight. They do not need to be an active participant, but in order to be counted, their death has to be directly caused by the fight.

### Damages

This area regards any objects, buildings, ships, vehicles, property, and materials that were destroyed during a fight. If any official sources provide a damage cost, that will be recorded as well.

### Outcome

This criteria is regarding what is the ultimate endgame of the fight. Which combatant wins, which combatant loses, which, if any, die, what causes their victory/defeat, and any final actions they may take. Similarly to the majority prediction, arrows will be used to indicate by how much the combatant won.

* Three left arrows ( <<< ) indicates a victory that was considered improbable.
* Two left arrows ( << ) indicates a victory that was not likely.
* One left arrow ( < ) indicates a victory that was won by making the combatant break their limits, or use a straining amount of power.
* No arrows indicates it was a close call that the combatant could have reasonably lost.
* One right arrow ( > ) indicates it was a fight won with no noticeable strain on the user's body, or completely to the user's leisure.
* Two right arrows ( >> ) indicates a victory is expected.
* Three right arrows ( >>> ) indicates that defeat is considered improbable.

### Aftermath

Unlike the outcome, the aftermath is more concerned with what happened after the fight had concluded. Specifically, it details how the fight affected the characters or story after it. Events that occur after the fight ends that were directly or indirectly caused by the fight are considered parts of the aftermath.