Dark Chambers of Our Mind

**Dark Chambers of Our Mind** is the final quest in Tharaêl's campaign for revenge which starts after the questBrothers. After acquiring the pages and being tested by the Rhalata for you resourcefullness, the last quest begins by sleeping in any bed for any amount of hours.

**Note**: See the bug and glitches section at the bottom if you want to acquire certain items during the quest, as this quest is plagued by monsters having glitches and bugs when it comes to acquiring unique items during the quest by normal means.

## Recommendations

* Minimal combat level of 25, through 30 or higher is recommended.
* Healing potions for the journey to the excavation site and potions for the temple.
* Means of fire protection for the semi and final fight or spending time clearing fire runes in the area.
* Depending on playstyle, other consumables and equipment.

## Walkthrough

### Strange dream and introduction

Before awakening though, the player will experience a strange dream. Head further into the room and head towards the sicralum. The Father, looking at it, will give the player the message to seek out the First Seeker and give him the passphrase before awakening: "Dawn is coming".

Though optional, you can inform Tharaêl before visiting The Father. Wrath can be found inside The False Dog instead of his shed in the Main Cavern. Inform him about the weird dream you had and he will inform you that it was Psionics. After going through all the dialogue, he will appreciate that you told him about. Head towards the Rhalata headquarters.

### Meeting with the Father

When arriving at the Rhalâta temple, visit the First Seer. Though he is not informed of the Father relaying the invitation to a mercenary in person though psionics, he will let you visit the Father. The Father's room can be found behind a passage protected by Brother Sorrow, who will let you through. You can find the Rhalata leader in the right corner in the back of the chamber. Talk to him and he will finish something, before taking a seat as well on the round table in the middle of the room.

The Father will tell you about the mission about the mission and the reasons why he thinks that the solution can be found inside the Room of Paintings, explains his/hers reason for inviting you personally, give you the first part of the payment and ask some questions about you and Tharaêl.

After this is done, you can also ask the Father some personal questions, questions about the Rhalata and even more questions. Do note that is the only opportunity to do so, there are no other opportunities later during the mission.

### Meeting with Tharaêl

Before heading towards the excavation, you need to talk in private with Tharaêl about the mission. For this, you can find him in the shed. You either find here immediately or you have to sit on a crate and then the game will fastforward towards the moment Brother Wrath enters the place.

### Travel to the excavation site

Although the Father has suggested taking a Myrad to the Frostcliff Tavern and then walk to the site, there is still a faster way: A teleportation scroll to the Northwind camp. From the Northwind camp, you have to travel east until encountering the excavation site which is surrounded by a wooden palisade. There are still two tough and hard to avoid polar bears between the camp and the site.

In case you start from the tavern, head west through the Crystal Forest. Past the Forest, follow the first crossroad north and at the second split of the road near an abandoned watchtower, take the road ascending mountain northeast. Travel past Dark Leap Watch (wild mages) and the North Grave (undead) towards the Northwind Camp. From there, head east towards the site, which is surrounded by a wooden pallisade. The following creatures can be found across the road:

* Snow wolves (aggressive)
* Ice bears (aggressive and dangerous)
* Frost spider queens, at the foot of the mountain, aggressive and dangerous, especially so in small groups. Can be found near the start of the northeastern road.

### Excavation site.

When The Prophet arrives at the site, Brother Hatred stands in front of the gate. Tell him that you are a mercenary for the expedition. He will let you in and direct you to the other mercenaries. You can skip greeting them, with the expection of the mercenary Zar'ah, who is sitting on a high box near the campfire. After speaking to her, you can advance the quest by resting near the campfire for some time. You can find a Secure chest nearby as well, in case you need to retrieve or dispose some items.

The waiting game comes to an end when the The Father teleports to the site with a portal and starts with a speech about this important Rhalâta mission. After the speech, the mercenaries and Voices are formed into four groups of two mercenaries and one Voice per group, which each has to navigate a certain route of the temple. The player character is teamed up with Tharaêl Narys and the mercenary Zar'ah. After waiting half an hour, its the turn of the last two groups to explore the temple.

### Temple exploration

Enter the temple from the pit of the site, and then walk down the tunnel until you reach the stone staircase, which is the entrance to the temple complex. You can find a Mystical symbol in this area here, along with malachite ore vein. After heading down the stair, go right for the temple entrance. Left is a dead end with an urn with random loot. In the center of the room, there is a note from Brother Hatred. The previous groups have taken the western and eastern entrance. Tharael's groups takes the northern one.

In the central room, you will either encounter an illusion of Jespar Dal'Varek or Calia Sakaresh eating an elk. This illusion appears as someone different to each of three members of this group.

Next to the central room, you can find a small room with instruction written into an unknown language.

### Second room

After traversing the first temple room, head down the stairs. You will find Brother Hatred, standing in the central room. After his ordeal with the temple, has some doubts about the mission, but Tharaêl kills him to prevent him from interfering later with his attempt to assassinate the Father.

## Bugs and glitches

The monster remains inside the temple are difficult to search for loot due to them being glitchy. As such, make at least a different save slot before entering the gauntlet through the human head-shaped entrance.

Try to kill the monsters who drop the noteworthy items, such as the Unholy Axe, the blueprint for Inodan's Watching Eyes and the mythical spellbook Summon Abomination on flat terrain, avoid the stairs and uneven terrain at all costs. This will make this significantly less difficult, though it could not work. Look for the black puddles of ectoplasm or body parts.

### Item IDS

In case some items were not able to obtain by normal means, with these item codes, they can be with console commands.

 Summon: Abomination spelltome

## Music in the quest

From Blood to Liberation by Marvin KoppDark Chambers of our Mind by Marvin KoppBird in a Cage by Marvin KoppEnderal OST - The Black Walz