recursal/Fanatic-Fandom huggingface dataset:
Cavalier Cutter (Oligarch)

Stats on this page have not been confirmed by KIXEYE!

## General

The Oligarchs have developed their own version of the Cavalier Cutter, taking on a red color scheme instead. These Cavalier Cutters are very similar to the ones obtainable by players, but lack innate resistance to Alien and Plasma damage.

Before the release of the player version during Invasion, these Cavalier Cutters had no overdrive.

Now, they appear with their Catalyst Overdrive in all current Altairian targets (Altairian Vanguards and Altairian Regiments).

## Strategy

NPC Cavalier Cutters always utilize a single Epsilon ECHO Cannon (Plasma on the Mk V).

They are a priority target especially on the Vanguards because they deal quite a bit of damage with their chaining but are relatively fragile. Take them out to quickly diminish the enemy's firepower.

Spread your ships out to avoid additional damage caused by the Chain effect of the Cavalier Cutter's weapons. Squadrons are fairly useful as meat shields because Chain weapons automatically bounce onto the nearest target. Counter Chain technologies are particularly effective at protecting the rest of your fleet from damage.

Bastion Cruisers directly counter them, having a damage boost against all cutters that increases as they are upgraded.

If brute force is not an option, an alternative strategy is to use cruisers to attract the attention of these ships, allowing carriers and destroyers to destroy them from a safe distance without having to worry about the Chain effect.

Don't even bother running from Cavalier Cutters; they will enter firing range before you even finish turning around.

## Trivia

* The Oligarch Cavalier Cutter first appeared in Contact event fleets, prior to the release of the Herald version.
* The Cutters seems to resemble the Templar Archives from Starcraft II, or a Covenant Destroyer.
* Along with other T7A Oligarch ships before the Renascence Battlecruiser, this ship has received identical resistances to Nebula Fields as its Herald counterpart in the early April 2019 update. They used to have no damage resistances.

## Gallery

* Mk I-II Oligarch Cavalier Cutter angled HD render
* Mk III-IV Oligarch Cavalier Cutter angled HD render
* Mk V Oligarch Cavalier Cutter angled HD render
* Mk VI Oligarch Cavalier Cutter angled HD render
* Oligarch Cavalier Cutters attacking a Guardian Cruiser
* Oligarch Cavalier Cutters fighting Bastion Cruisers
* Oligarch Cavalier Cutters surrounding a Bastion Cruiser
Brimstone Torpedo

## General

The Brimstone Torpedo is an area-denial Explosive weapon that splits into smaller fragments upon detonation, exclusive to battleships.

It fires a Vector Torpedo-like bomb that creates 6 small fragments sequentially with a delay of 0.2 s. These fragments travel in random directions at a speed of 700 m/s for up to 2,500 m.

## Strategy and Setup

### Advantages

Brimstone Torpedoes are difficult to dodge due to the numerous fragments, thus guaranteeing damage against enemies that wander within range, especially when used in large numbers.

Enemies running directly into the torpedoes often find themselves hit by all 6 fragments as they spawn inside the ship's hitbox.

### Disadvantages

Brimstone Torpedoes have a very short range that cannot be increased through weapon boosts, this means that they will be outranged by almost every other ship weapon, which is disastrous for battleships as they are slow and require range to counter other ships.

Brimstone Torpedoes are very mass-inefficient and therefore inferior to Energy weapons such as Aurora Rays in close combat, considering that the vast majority of the fragments do not hit, not to mention the weapon's large minimum range.

## Trivia

* The Brimstone Torpedo's primary and secondary projectiles deal a total of 86.7% and 113.3% DPS respectively.
* It has the narrowest firing arc out of all ship weapons, tied with the Siege Driver.
* The Brimstone Torpedo originally had 5,000 m range. Its description about exploding at maximum range was changed when people realized it explodes at 3,000 m instead of 5,000 m range. The maximum range was then decreased to 3,000 m to avoid misleading players into thinking that it is a long-ranged weapon.
* It is one of the most unpopular weapons in the game.

## Gallery

* The design behind Brimstone Torpedoes
* A messy barrage of Brimstone Torpedoes
* Brimstone Torpedoes fired from a Hellfire Battleship at an Apocrypha Cruiser
Cipher (Event)

## EVENT OVERVIEW

A new threat has entered our galaxy with technology far superior than anything we've ever encountered. The Trojan Cruiser utilizes phasing with weapons that deal damage over time. Destroy them to gather intel so we can reverse engineer it for our own use. Business as usual!

## DESCRIPTION

Cipher is the 53rd event in VEGA Conflict. The Pharmakon appear for the first time, hell bent on extinguishing all life in the sector to prevent the spread of the Xeno plague.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST
 EVENT DURATION

## Target Payouts

For more information on the event targets, click here.

Note, \* means not 100% chance

## Gallery

* Event Infographic
* Completed Event Store

## Trivia

* Cipher is the first event to feature the Pharmakon.
* With the launch of the Pharmakon season, it was expected that only Pharmakon targets would appear, but on the contrary, Umbra targets remained, to the delight of most players.

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Deflector Shield

## General

The Deflector Shield is the basic Kinetic-resisting ship shield.

## Strategy and Setup

### Advantages

Deflector Shields are often used in sniper fleets because most weapons that can fire back at destroyers are Kinetic-type.

They take up the least mass out of the three basic shields; this allows for a balance between shielding, armor and damage output.

### Disadvantages

Deflector Shields have the least shield energy, making them relatively vulnerable in fleet combat since hardly anyone uses Kinetic weapons. The ones who do most likely have Phased Projectiles, Phased Magnets or Reinforced Rails equipped as well, severely reducing the effectiveness of your shields as most of the damage ignores shield protection.

## Trivia

* Hulls that have active Deflector Shields glow light-blue.
Damage Over Time

**Damage Over Time** (DoT) is an offensive ability offered by the Pharmakon. In particular, dealing damage will apply DoT Stacks to the target. Each DoT Stack inflicts damage at set intervals for a relatively long duration.

## Explanation

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Whenever a ship with the DoT ability deals damage to an enemy ship or module equal to the Damage Threshold (in terms of health damage after resistances), that enemy receives the specified number of DoT Stacks. This part is very similar to that of Ablation.

Unlike Ablation, the counter for DoT Damage Threshold is separate for each enemy. For example, given that the Damage Threshold is 250, a ship dealing 249 damage to each enemy would not apply any DoT Stacks. However, if the same ship deals 1 more point of damage on any enemy, that same enemy would immediately receive DoT Stacks.

Note that DoT is an intrinsic ability of Pharmakon Hulls; it is not necessary to have Pharmakon Ship Weapons or those that grant DoT Stacks in order to make use of this ability. In the same vein, other hulls are unable to inflict DoT even if they use such weapons.
Brutal ECHO Ray

## General

The Brutal ECHO Ray is a modified ECHO Ray with greatly increased firing rate but less range.

## Strategy and Setup

### Advantages

Brutal ECHO Rays have higher potential damage output than the regular version, granting even better defense against blitz tactics: enemies often bunch their ships close enough for Chaining to take effect.

The weapon can also be used offensively on cutters since they have no problem getting enemies in range, though there are other options available such as the Burst Ray.

### Disadvantages

The reduced range puts this weapon on par with the Disruptor Ray, removing its ability to kite effectively. Focused Optics and its variants are essentially a must if you do not wish to be kited to death.

Alternatively, pair the Brutal ECHO Ray with other longer-range weapons for maximum coverage.

## Trivia

* Each bounce reduces the damage output by 40%.
* The Brutal ECHO Ray looks identical to ECHO Ray I-III.
* The Brutal ECHO Ray was actually slated for a release along with the Piercing NET Torpedo as indicated here: [1], but its release was canceled, most likely because the latter would probably be too overpowered.
* This item was released to the public during the Haunted special event in Oct 2021.

## Gallery

* Oligarch Cavalier Cutters firing Brutal ECHO Rays at a player Manticore Battlecruiser; note the reduced range of the weapon.
Dominion Carrier

## General

The Dominion Carrier is a Tier 5 hull with extra offensive power in the form of hangar slots and mass reductions.

As a carrier, this ship generates a Support Field that improves the combat effectiveness of other friendly ships, making it the centerpiece of a fleet.

## Strategy and Setup

### Advantages

With an insane 6 hangar slots and the ability to equip powerful but tier-locked squadrons such as the Gladiator Swarm, the Dominion Carrier is sure to rain devastation on its enemies, quickly taking out opponents who do not have adequate squadron defense. It can easily achieve more DPS than a fully-maxed Xeno Division Hull, making them worthwhile well into Tier 6.

The Mercury Beam is exclusive to the Dominion Carrier. As a carrier-mounted ship weapon, it improves your overall squadron defense and deals direct damage against enemy ships.

It projects the Agility Field, enabling your battleships to effortlessly kite enemy cruisers, while your cutters and frigates can quickly catch up to enemy battleships.

### Disadvantages

While the Dominion Carrier packs a punch, it is vulnerable due to limited armor slots, unlike the Freyja Carrier. Enemies will almost always target this ship first due to its threat level, so make sure to block incoming fire with tanky cruisers and/or push it away from enemies using cutters.

A decent Dominion Carrier would have Spectre Squadrons, but most people equip Ranger Swarms nowadays due to their excellent firepower and range. Unfortunately, Swarm Dominions take weeks to refit and put quite a strain on your build queue.

## Trivia

* It was believed to be called the Fenrir Carrier due to its in-game file name.
* Many players expected the carrier to have a Phase Shifter because there were already two carriers with the Ion Field and two with the Agility Field.
* The Dominion Carrier opens up its hanger ramps, revealing a cyan-coloured hangar when it launches squadrons.
* During the December of 2017 players were given the Dominion Carrier as a gift from KIXEYE.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I Dominion Carrier angled HD render
* Mk II Dominion Carrier angled HD render
* Mk III Dominion Carrier angled HD render
* Mk IV Dominion Carrier angled HD render
* Mk V Dominion Carrier angled HD render
* Mark V Dominion carrier with Ranger Swarms
* Dominion Carriers falling to Alien Hives
* Dominion Carrier engaging in close quarters combat
* Dominion Carrier launching squadrons at an enemy ship
Catch-Up Events

An overarching page to connect all the Catch up events to avoid bad space cramping:

* **Special Event, no distinct way of knowing what prizes are offered but they are generally all returning prizes.**

* **Planet Strike, Tier 4 content for all the lower level players trying to catch up, Tier 4 is VEGA Mining and VEGA Security tech.**

* **Sector Strike, Tier 5 content for a competitive edge in med level combat, Tier 5 are Demon Corps and Iron Star Company Tech.**

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Cavalier Cutter

## General

The Cavalier Cutter is a Tier 7 cutter that travels quickly in a straight line and has a built-in stasis resistance. Its Catalyst Overdrive ability activates whenever it is affected by stasis, causing the ship to regenerate its shields as well as increase its speed.

Beams with the Overcharge ability have extra duration when equipped onto this ship.

## Strategy and Setup

### Advantages

In addition to its bolstered health and maximum mass over previous cutter classes, the Cavalier Cutter also has built in stasis resistance, which means stasis weapons such as the NET Torpedo and the Arrestor Beam are much less effective at slowing it down and keeping it at arms length.

The above is also further supplemented by its Catalyst Overdrive, which allows the cutter to regenerate its shields as well as increase its forward speed everytime it is affected by stasis. This additional boost to speed and shield regeneration allows the cutter to regenerate its shields and withstand much more damage, thus allowing the cutter to get within Firing range and thus destroy its targets quicker. The recommended weapon for this ship is the Surge Beam as it can benefit from the Overcharge duration bonus.

It is a great counter to battleships as it deals bonus damage against them. As an Altairian ship, it deals bonus damage against the Pharmakon faction.

### Disadvantages

The Catalyst Overdrive only activates when the Cavalier Cutter is affected by Stasis. This makes it ineffective if the opponent chooses not to bring stasis weapons into the battle, causing the cutter to lose its supposed advantage in battle against kiting fleets.

Tier 7 cruisers gain a DPS boost against cutters, and is thus able to more easily bulldoze through a fleet of Cavaliers.

Like all cutters, the Cavalier is usually always placed in a situation where it will take lots of damage, thus causing it to usually have high repair times after each battle.

The Vindicator Cutter has Harmonic Agility built into it, meaning it is able to run away from the Cavalier if faced in a battle, even though Cavalier Cutters are stronger.

## Trivia

* The armor health bonus was added as part of a balancing patch during April 2018.
* Along with other T7A Herald ships before the Renascence Battlecruiser, this ship has received complete resistance to Alien Nebula and Plasma Nebula in the early April 2019 update.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 7 ships apart from dreadnoughts has been standardized to a flat 2 hours (similar to existing Tier 8 ships) in the late September 2020 update.

## Gallery

* Mk I/II Herald Cavalier Cutter angled HD render
* Mk III/IV Herald Cavalier Cutter angled HD render
* Mk V Herald Cavalier Cutter angled HD render
* Mk VI Herald Cavalier Cutter angled HD render
* Cavalier Cutters battling Oligarch ships while under heavy fire.
* A Group of Cavalier Cutters and a Elite Bastion Cruiser Charging a pair of Oligarch Cavalier Cutters.
* Cavalier Cutters Battling Oligarch Forces.
Deflector Screen

## General

Deflector Screens are a form of defense used by the Pharmakon. They provide an additional layer of protection, with resistance against Kinetic Weapons.

## Strategy and Setup

### Advantages

Screens are the main form of defense for the Pharmakon Hulls, much like Ablation is for Umbra Hulls, and Shields are for Altairians. For more information, see the Screens page.

In terms of specialization against a particular damage type, Screens are the middle ground between Altairian Shells (which are very strong against one damage type but have negative resistance against other damage types) and Ablative Armor (which only have mediocre resistance but can apply to a variety of damage types)

Shield Bypass effects do not affect Screens, thus cutting down on repair time when fighting against enemies with high shield bypass (e.g. Eclipse Drivers).

Deflector Screens, having defense against Kinetic Weapons, are best used against ships armed with Eclipse Driver, Atomic Driver, or Lancer Driver.

### Disadvantages

Ships in Phase State have lower damage output due to the longer charge and cooldown times.

If the enemy's damage output outpaces the Phase Charge Rate, then your fleet may become unable to enter Phase State to escape. If your Screen Energy reaches zero, any excess damage will go directly to your health.

## Trivia

* The release notes for the late April 2019 update revealed that Pharmakon Screens (except Blight Screens) additionally had a hidden stat that gave them 50% resistance to Blight damage. This has since been made visible.
* The Deflector Screen was granted immunity to Kinetic Nebula Fields in the late April 2019 update.
* The Phasing revamp during early November 2019 reduced the Screen Energy and repair time of all T7 Screens by 75%. Screen Defense has been reduced to 85% (when not in Phase State). Phase Screen Charge has been buffed slightly from 1/6th of Screen Energy to 17%. Phase Threshold has been removed.
* Deflector Screen has received immunity to Plasma and Blight Nebula Fields in the early November 2019 update.
* All Screens were given 25% extra Screen Energy and 5% extra Defense in the late February 2020 update.
* Its repair time was nullified as a result of the late September 2020 update, which updated the repair time of all Tier 7 ships to be invariant to equipment.

## Gallery

* Deflector Screen I Infobox
* Deflector Screen II Infobox
* Deflector Screen III Infobox
Displacement Torpedo

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Spread

## General

The Displacement Torpedo is a light Plasma weapon suited for mid-range defense.

It fires a volley of four slow-moving missiles in a small spread, similar to the SICO Missile. Despite their impact animation, the missiles do not have an actual area of effect.

## Strategy

The Displacement Torpedo is very easy to dodge as its projectiles are quite slow. Its spread causes most of the shots to miss anyways provided that you space your ships apart.

This weapon also has a large minimum range and can no longer fire at your ships once they get close.

## Trivia

* The Displacement Torpedo was first seen in Ancient Hive Fleets during Ascension.
* The Displacement Torpedo was originally named the Plasma Cannon.

## Gallery

* An Ancient Hive firing its Displacement Torpedo at some Vindicator Cutters
Crusade (Feature event)/Bounty

## Event Information

This is the Alien Bounty-like side event for Refuge. Officially, it is named "Bounty Hunt".

## Target Payouts

**BOUNTY PAYOUTS**

 Astral Barony Prosecute
 Astral Barony Raid

## Leaderboard Prizes

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Broadsider

## General

The Broadsider is yet another ship originally designed by Liberatus but modified by Spectre for their own use. When in Prime Shift, its spawned ships gain combat bonuses, and the Broadsider could launch a piercing, splitting shot to support its spawned ships.

Like other Tier 9 Spectre ships, the Broadsider can recharge its shields even after being fully depleted.

## Strategy and Setup

### Advantages

The Broadsider has the most spawner slots out of any Spectre ship. With up to a -90% mass modifier for this slot, it is recommended that you fit the best spawned ships available to maximize mass efficiency. With six in the fleet, up to fifty-four (54) spawned ships (four Pikes + one Halt Revenant for each Broadsider) could be active at once, easily overwhelming enemies that are designed for single-target damage. Its Prime Shift bonus further increases the mobility, damage and durability of its spawned ships. making them even more threatening.

Its Prime Shift Active weapon, while basic, packs a huge punch (270k base damage at Mk V), not to mention that it pierces. If lined up correctly, a single Broadsider could one-shot multiple enemy ships with it. Keep in mind that it is activated based on spawning more ships, so you should try to ensure that the spawned ships are destroyed regularly to fire the overdrive more often; Combined with a split secondary projectile, this allows it to effectively damage modules from 11,000m - beyond the range of all base weapons.

Compared to other ships, the Broadsider has extra resistance against Alien, Plasma and Blight, and thus can better deal with the Halt, Decay and Hush Revenant respectively. It also has a significant shield damage modifier which helps it take down enemy shields, despite its limited firepower.

### Disadvantages

The Broadsider is especially weak against the Switch's mind control ability, which could turn the mass of spawned ships against the Broadsider itself.

Compared to the Arc, it has far fewer weapon slots.

As this ship mainly relies on its spawned ships and is somewhat vulnerable up close, you should keep this ship at the rear, dealing direct damage only to charge up the Prime Shift meter.

## Skins

* Apoidea
* Flare
* Gamma
* Zenith
* Lustre
* Ocherous
* Forge
* Antares
* Redback
* Acid
* Junker
* Midas

## Gallery

* Broadsider Mk I/II angled HD Render
* Broadsider Mk III/IV angled HD Render
* Broadsider Mk V angled HD Render
* Broadsider Mk VI angled HD Render
* Broadsiders swarming Liberatus ships with Pikes
* Broadsiders firing on enemy Liberatus ships while supported by Pikes
* A group of Broadsiders flanking Liberatus ships.
Coil Driver Turret

## General

The Coil Driver Turret is a starter Kinetic base weapon. It is often seen in low-level and mid-level bases alongside the Thermal Ray Turret.

It fires two blue shells sequentially, which appear identical to the Gauss Driver.

## Strategy and Setup

### Advantages

Coil Driver Turrets have long range, enabling a base to defend against sniper fleets that would otherwise outrange other turrets. Iridium Arrays dramatically improve their accuracy and are almost a must.

Coil Driver Turrets deal decent damage as well, cutting off a large chunk of health upon a successful hit.

### Disadvantages

Coil Driver Turrets have a large minimum range and cannot defend against blitz attacks effectively. It is wise to mix in some Thermal Ray Turrets for adequate defense against both sniper and blitz fleets.

Even with Iridium Arrays, Coil Driver Turrets have issues hitting moving targets, especially against agile ships like frigates. The best way to solve this is by concentrating your turrets in one location such that the enemy is forced to dodge many projectiles at once.

Coil Driver Turrets have poor mass efficiency, thus limiting the amount of other equipment you could add to your Combat Modules.

## Trivia

* The Coil Driver Turret was once called the Heavy Gauss Gun, which had been renamed to Gauss Turret.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.

## Gallery

* Coil Driver Turret I stat card
* Coil Driver Turret II stat card
* Coil Driver Turret III stat card
* Coil Driver Turret IV stat card
* Coil Driver Turret V stat card
* Coil Driver Turrets firing on a Fury Battleship
Cyclic Vulcan

* Regular
* Xeno
* Plasma
* Blight

## Stats

Note: The level 4 version is only available to the faction with the corresponding damage type: Altairian for Alien Damage, Umbra for Blight Damage, Pharmakon for Plasma Damage.

## General

The Cyclic Vulcan can be seen as the spiritual successor of the Storm Driver, firing a barrage of projectiles towards its target, but with the firing phase significantly lengthened and a very small AoE.

## Strategy and Setup

### Advantages

This weapon has a medium maximum range and a tiny minimum range, and is most suitable for fighters and titans. It has predictive aim much like the Nova Driver and thus is more accurate than the Cascade Missile.

It has a high rate of fire, allowing it to synergize with the Amarok to constantly deal Weapon Disruption to its enemies.

Notice that this weapon is eligible for Richard Gowd's Piercing bonus, potentially multiplying its damage.

### Disadvantages

The short charge time of the Cyclic Vulcan provides a window of opportunity during which enemies can duck in and out of its firing arc without return fire.

While good at dispensing Weapon Disruption, it is equally as vulnerable to Weapon Disruption due to the long firing phase.

## Gallery

* Amaroks destroying a Valrayvn with Cyclic Vulcans.
* A Sovereign Carrier being focused down by Cyclic Vulcans.
* Trojan Cruiser heavily damaged by Amaroks armed with Cyclic Vulcan.
* Amaroks armed with Blight Cyclic Vulcan destroying a group of Altairian ships.
* Amaroks with Blight Cyclic Vulcan applying Weapon Disruption to a Valrayvn.
* Pharmakon Operators shredding through a Valrayvn with Plasma Cyclic Vulcan.
* Heavily damaged Operators firing Plasma Cyclic Vulcans at Bastion Cruisers.
* Ajaxes armed with Xeno Cyclic Vulcans taking on Operators.
* Ajaxes armed with Xeno Cyclic Vulcans unleashing a constant barrage of fire on a Trojan Cruiser.
Cardiac Ray

* Regular
* Blood

## General

The Cardiac Ray is a unique Energy weapon that is powerful but only at point-blank range, most commonly used on cutters.

It fires twenty yellow/red energy pellets at its target in bursts, these pellets travel in a spread much like a shotgun.

## Strategy and Setup

### Advantages

Cardiac Ray are extremely powerful and have excellent mass efficiency. Any ships equipped with this weapon are guaranteed to deal massive damage to enemies that get too close. Cutters can make the most use out of this weapon due to their speed, allowing them to face-hug enemies with little difficulty. Cruisers with Cardiac Rays are sometimes used to counter these cutters.

### Disadvantages

Due to their spread, Cardiac Rays only deal significant damage at close range, therefore using Focused Optics to extend their range is just a waste of mass.

Most ships equipped with this short-range weapon are easily kited and rarely get to fire at all.

## Gallery

* Cardiac Ray I
* Cardiac Ray II
* Cardiac Ray III
* Blood Cardiac Ray IV
Deception (2022)/Bounty

## Event Information

This is the Alien Bounty-like side event for Hive. Officially, it is named "Bounty Hunt".

## Target Payouts

**BOUNTY PAYOUTS**

 150
 150

## Leaderboard Prizes

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Combat Module

## General

The Combat Module is the primary defense against base incursions from other rebels and various NPC factions, with the ability to equip a turret (i.e. weapon for base).

Other forms of defense include The Bridge (as a final stand), Terminus Mines (Bridge III), the Fleet Bay (Bridge IV), the Ship Factory (Bridge VI) and Hangar Modules (Bridge VI).

## Strategy

It is recommended to have a mix of both short- and long- range weapons to defend against the two main types of base attacks: blitzing and sniping. The short-range weapons should adequately cover the blind spots of the longer-ranged weapons such that you always get to fire at the enemy, even if they manage to sit in the middle of your base.

Combat Modules inflict a lot of Collateral Damage when destroyed, so avoid clustering them. Also avoid putting too many of them next to essential modules such as the Ship Factory and The Bridge. However, spreading them too far apart risks allowing the enemy to pick them off one by one from long range, so a balance should be achieved.

You cannot control the action of Combat Modules: their AI always fires at the closest valid target, which leads to the use of decoys. Decoys are ships specifically set up with high mobility and/or durability, intended to draw fire so that other ships, usually destroyers, can attack unmolested.

## Trivia

* Combat Modules have a power-up animation when targets get in range for the first time during combat.
* A Thermal Ray Turret I is automatically equipped to new Combat Modules.
* Combat Module XII gained 2 Resistor Slots in the early May 2019 update.
* All Miner Rebellion modules (except Terminus Mines) received Anti-Pierce in the mid-January 2020 update which is basically infinite Counter Pierce.
* The Combat Module XIII-XIV was released in the late March 2020 update. In the same update, it received increased DPS at all levels.
* The Combat Module had its build and upgrade times reduced by 30% up to level XII in the late April 2020 update.
* Levels XV-XVII were silently added in the late May 2021 update.
Deep Space

## General

Deep Space, introduced at the end of the event Justice, refers to a network of sectors that are connected to the Residential Sector via various wormholes.

Deep Space sectors are separated by galaxy and is displayed as a tree, with the Residential Sectors at the root.

The basic structure of Deep Space is:
`Residential Sector -> Hypergate -> Grind Sectors -> Activity Sectors`.

Not every sector is open 24/7. Some may only be activated during certain events, while others may close during those same events.

Each individual sector may also have restrictions, such as no-PvP (which prevents PvP combat unless the target has stolen cargo) and no-warp (which prevents the use of Wormhole Drive technology).

For more details, refer to the Galaxy Map.

## Trivia

* In the AXIS Grind Sector, players could originally steal cargo and still be protected by no-PvP.
Breach Cannon

## General

The Breach Cannon is basically a better Tick Cannon with massive damage output and the ability to home towards its targets.

## Strategy and Setup

### Advantages

Its homing ability and high base damage allows it to consistently outperform the Rife Missile in terms of DPS, especially against single targets.

It has a short firing cycle, allowing it to quickly switch between targets when needed, as well as recover from the Weapon Disrupted debuff.

### Disadvantages

With such a short range, any ship that relies on this weapon is vulnerable to kiting tactics.

## Gallery

* Broadsiders being gunned down by Breach Cannon Breakers
* Breakers focus-firing a Buckler with Breach Cannons
Chase Down

## DESCRIPTION

Chase Down is the 69th Event in VEGA Conflict, introducing the player version of the Buckler.

## EVENT QUOTES

Rebels,
We need to find Keres and stop her before she becomes too powerful.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## Target Payouts

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.

 118
 120

 118
 120

Note, \* means not 100% chance

For more information on the event targets, click here.

## Gallery

* Completed Event Store

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • **Chase Down** • Showdown • Transversal • Barricade • Precision Strike
Cipher

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Cipher** may refer to:

* Cipher (Event), the feature event where Pharmakon made their debut.
* Cipher (Skin), a skin for Tier 8 ships.
Crusade (Active event)

## Event Information

Crusade is a catch-up event for players to collect essential technologies from Tier 9 to Tier 11 that they have missed.

The event is held every Thursday, 3 times a month.

## Event Prizes

 Silver Event Mystery Box (Max. 30)

**Event Box**

(Note: Each Event Box contains 1 of mentioned items)

## Target Payouts

 148

 150

For more information on the event targets, click here.

## Trivia

* When the Tier 12 season began, Crusade was first occurred along with Tier 12 featured events, Mobilization and Decimation to greatly reduce the heat for these monthly events.
* At the same time as the Manifestation event, Crusade was first featured Tier 12 ship and technologies.
* At the same month as the Manifestation event, Crusade, which occurred the with the Decimation event, had Tier 12 ship and technologies removed.
* When the T13 season began, Tier 12 ships and technologies were added to the Crusade's event store. However, the resource offers were also removed.

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Cascade Missile

* Regular
* Xeno
* Plasma
* Blight

## Stats

Note: The level 4 version is only available to the faction with the corresponding damage type: Altairian for Alien Damage, Umbra for Blight Damage, Pharmakon for Plasma Damage.

## General

The Cascade Missile is a cross between the Arc Missile and the Manifold Missile, firing a trio of projectiles that each, on impact, branches out into subprojectiles.

Upon detonation, each primary missile splits into three secondary missiles around 12 degrees apart, which travel for 1,000 m at 1,500 m/s with a smaller explosion.

## Strategy and Setup

### Advantages

This weapon has medium range and no minimum range, allowing it to be viable on all three roles - Fighter, Titan and Ranger.

The Cascade Missile has the potential to deal extra damage via its secondary projectiles against large targets such as carriers, dreadnoughts and The Bridge. With large enough AoE, this can even work against smaller targets.

Moreover, this weapon has a decent AoE which, combined with its splitting effect, can be used to reliably damage multiple enemies at once.

### Disadvantages

The Cascade Missile has a slight spread, which decreases its effectiveness against single targets towards its maximum range. Moreover, you have to hit at least 2 of the secondary missiles in addition to all 3 of the primary ones to reach 100% of the listed DPS.

It lacks the Predictive Aim ability of the Nova Driver, and thus may not be as accurate.

## Trivia

* The Cascade Missile deals 31.5% DPS for the primary missile and 5.5% for each secondary missile, resulting in a total of 111% DPS.

## Gallery

* Ajaxes firing the Cascade Missile at some Operators
* Ajaxes bombarding a Plexus Carrier with Cascade Missiles
* Ajaxes shooting Cavalier Cutters with the Xeno Cascade Missile
* Ajaxes using Xeno Cascade Missiles against a Segfault
* Operators taking out Wraith Cruisers with Plasma Cascade Missile
* Operators engaging Altairian ships with Plasma Cascade Missiles
* Valrayvns destroying a Cavalier Cutter using the Blight Cascade Missile
* Valrayvn with Blight Cascade Missiles fighting other Umbra ships
Cipher (Skin)

## Stats

 Restricted to
 Antimatter  | 0

## General

The Cipher skin, when applied, causes the ship to take on a blue coloration, resembling Pharmakon ships.

## Trivia

* Along with Chrome, Sunset and Toxic, Cipher is among the first batch of skins released for Tier 8.
* This skin was inspired by "Umbrakon", the winning skin of the ship skin design contest.

## Gallery

* Mk I/II Valrayvn angled HD render with the Cipher skin
* Mk III/IV Valrayvn angled HD render with the Cipher skin
* Mk V Valrayvn angled HD render with the Cipher skin
* Mk VI Valrayvn angled HD render with the Cipher skin
* Mk I/II Operator angled HD render with the Cipher skin
* Mk III/IV Operator angled HD render with the Cipher skin
* Mk V Operator angled HD render with the Cipher skin
* Mk VI Operator angled HD render with the Cipher skin
* Mk I/II Ajax angled HD render with the Cipher skin
* Mk III/IV Ajax angled HD render with the Cipher skin
* Mk V Ajax angled HD render with the Cipher skin
* Mk VI Ajax angled HD render with the Cipher skin
* Mk I/II Leviathan Dreadnought angled HD render with the Cipher skin
* Mk III/IV Leviathan Dreadnought angled HD render with the Cipher skin
* Mk V Leviathan Dreadnought angled HD render with the Cipher skin
* Mk VI Leviathan Dreadnought angled HD render with the Cipher skin
* Mk I/II Amarok angled HD render with the Cipher skin
* Mk III/IV Amarok angled HD render with the Cipher skin
* Mk V Amarok angled HD render with the Cipher skin
* Mk VI Amarok angled HD render with the Cipher skin
* Mk I/II Vector angled HD render with the Cipher skin
* Mk III/IV Vector angled HD render with the Cipher skin
* Mk V Vector angled HD render with the Cipher skin
* Mk VI Vector angled HD render with the Cipher skin
* Mk I/II Orion angled HD render with the Cipher skin
* Mk III/IV Orion angled HD render with the Cipher skin
* Mk V Orion angled HD render with the Cipher skin
* Mk VI Orion angled HD render with the Cipher skin
* Mk I/II Zettabyte Dreadnought angled HD render with the Cipher skin
* Mk III/IV Zettabyte Dreadnought angled HD render with the Cipher skin
* Mk V Zettabyte Dreadnought angled HD render with the Cipher skin
* Mk VI Zettabyte Dreadnought angled HD render with the Cipher skin
* Mk I/II Wendigo angled HD render with the Cipher skin
* Mk III/IV Wendigo angled HD render with the Cipher skin
* Mk V Wendigo angled HD render with the Cipher skin
* Mk VI Wendigo angled HD render with the Cipher skin
* Mk I/II Artemis angled HD render with the Cipher skin
* Mk III/IV Artemis angled HD render with the Cipher skin
* Mk V Artemis angled HD render with the Cipher skin
* Mk VI Artemis angled HD render with the Cipher skin
* Mk I/II Monitor angled HD render with the Cipher skin
* Mk III/IV Monitor angled HD render with the Cipher skin
* Mk V Monitor angled HD render with the Cipher skin
* Mk VI Monitor angled HD render with the Cipher skin
* Mk I/II Imperator Dreadnought angled HD render with the Cipher skin
* Mk III/IV Imperator Dreadnought angled HD render with the Cipher skin
* Mk V Imperator Dreadnought angled HD render with the Cipher skin
* Mk VI Imperator Dreadnought angled HD render with the Cipher skin