Focus Items

*Focus items hold no magic of their own, and thus*
requiring a mage to channel a thread of magic through it to activate it. This
is usually in the form of spending one essence.

Below you’ll see a sample of focus items, to be used as guidelines as
characters or Storyteller creates his own.

**Focus Weapons**
(\*\*\*)
A focus weapon is a magical item designed to channel a mages magic, empowering
the weapon making their attacks stronger and magically enhanced. These weapons
are often employed by Universal and living mages, giving them an offensive
choice they hadn’t before.

Focus weapons are always Melee weapons, as channelled magic wont stick with
ranged ones. Focus weapons effectively function as ordinary weapons, except for
the fact that a mage adds his mastery score to damage. Focus
weapons will take on an appearance affected by the type of magic channelled
into it, as such a sword channelled by a fire mage, will light up with fire. –
Most universal families wont change the look on a focus weapon at all, as their
magic is primarily invisible. Once activated, a focus weapon remains so attuned
for a scene.
*Samples of Focus weapons are: A sword, A*
whip handle that will channel a whip of elemental energy, a staff, a knife and
so on.

**Gatestone (\*)**
A gatestone is a small simple focus that allows a mage
to create a gate to one specific place, that the stone is attuned to during
creation. The upside of using stones, as opposed to gates is that they work no
matter the range and that even living mages or universalist can make use of
them. Thus magic gate magic available to all mages. A gate is open for as long
as the user concentrates.
Gatestones can be any kind of item, not just a stone. A Piece of wood works as
well as a metal key.

**Communication**
focus (\*\* or \*\*\*)

Another focus that performs exactly like it says on the tin, a Communication focus is a tiny round disc that can project an image of
oneself to another Communicator and thus allow the mages to converse with
visual aid over any distance and most planar restrictions. A three points the
communicator is encrypted and is small enough to be placed inside the ear, but
they receive voice only. Some communicators come in pairs, and only work with
their intended recipient. Once active, a Communication Focus lasts for a scene.

**Shield focus**
(\*\*\*\*)

A shield focus allows a mage, without the usua**l**
capability, to project a shield of force thus granting them an armour equal to
their mastery score. However, the shield requires one hand to operate and only
works one way, so front or back. Moreover, the shield works both ways, so projectiles
launched by the mage wont penetrate the shield either. A shield focus has a
duration of Maintenance.

**Tracking**
**focus** (\*\*\* or \*\*\*\*)

A tracking focus is just that, it allows a mage to
track his target as long as he has something that links to the target, such as
hair, nail clippings or blood. The Tracking focus has a range of 2 miles per
mastery score, or at four points it’s worldwide. However the focus doesn’t ping
on a map, where to find the target, rather it leads the user like a dog would
track a scent.
If the target is ever subject to an Annuller during this time, the tracking
spell Is lost.
A Tracking focus stays attuned to only one subject at a time, and it remains
active as long as it’s fed essence once per day.

**Blast focus**
(\*\*\*\*\*)

Blast focuses are 2 foot long tubes, with a crystal at
one end, it releases a powerful beam of burning laser, up to a range of 100
meters. A Blasting focus deals 2d6+4 points of damage. A Blasting focus deals
fire damage, is energy based and holds 10 charges.

**Shroud (\*\* to**
\*\*\*\*\*)

A shroud focus is an unusually rare and expensive
focus, that’s employed to shield the wielder from most kinds of surveillance magic.
The smallest of shrouds hides the user from surveillance magic, effectively allowing him to roll stealth as he's being perceived by surveillance magic, if anyone using surveillance magic wishes to
pierce the shroud they can attempt a wis + perception roll. Each level of
Shroud bought above 2, adds another +2 to the stealth check.