recursal/Fanatic-Fandom huggingface dataset:
Bearspaw (Red)

```
Defense Tank with ability to deal damage

```

## Skills of Red Bearspaw

Skill 1 - Bearspaw: Attack an enemy with the giant paws. It has a 60% chance to inflict the Healing Forbidden effect on the enemy for 2 rounds.

Skill 2 - Warrior Charge: Charges an enemy and attacks twice with the giant paws. The higher Max HP Bearspaw gets, the more damage it can deal.

Skill 3 - Wild Power: Recover 15% of HP and 30% of the Action Bar after receiving a critical attack.

Leader Skill: Increase Partner(All Attributes) with HIT 15%

## Skill Analysis

Skill 1: Inflict a Healing Forbidden effect, but ATK is not Bearpaw's first choice, so this skill won't deal much damage.

Skill 2: The most important damage dealing skill! It can deal more damage with a higher HP! It's strongly recommended to enhance Bearpaw's HP! When its skill level maxes out, it has a CD of only 2 rounds!

Skill 3: The core skill! Once a critical attack is received, it helps Bearpaw recover its Action Bar and HP. It means Bearpaw is hard to take down. Bearpaw grows more powerful with the more attacks it receives!

Tips: Red Bearpaws can counter Blue Formations easily. Partners will attack opponents who are restrained first. This means Red Bearpaw will take a lot of damage for its teammates. So, only one Red Partner - Red Bearpaw - is the suitable for your formation because it can increase the chance of Red Bearpaw protecting other teammates.

## Recommended War Patterns

Red Bearpaw is a defense tank, so Bearpaw needs HP. RES and SPD are not crucial.

Hippo [Set of 2] + Hippo [Set of 2] + Hippo [Set of 2]

[Head] Main Stats - HP Percentage Sub Stats - HP/DEF/SPD/RES

[Left Arm] Main Stats - HP Percentage Sub Stats - HP/DEF/SPD/RES

[Right Arm] Main Stats - HP Percentage Sub Stats - HP/DEF/SPD/RES

[Body] Main Stats - ATK Sub Stats - HP/DEF/SPD/RES

[Left Leg] Main Stats - DEF Sub Stats - HP/DEF/SPD/RES

[Right Leg] Main Stats - HP Sub Stats - HP/DEF/SPD/RES
War Runes

Runes are very useful in Brutal Age, they can give you a wide variety of stat bonuses, increase your hospital capacity, your march size, your march speed and a lot more, which can prove to be extremely useful in battles. The best runes are usually special runes you can mainly get by playing the Wild Hunt event and getting a good rank, but many can also be obtained by using Rare Summoning stones in the Summoning Cave in your outpost. You can obtain these summoning stones by purchasing Rare Summoning Stone packs.

The way you want to use Dagger and Skeleton is using them when there are mixed troops involved, for example when defending. The special runes, which we will talk about down below, are better suited for attacks and rallies where you can actively choose the troop type you want to use, while on defense, you usually have all 3 types of troops. The way you want to use Drum and Horn is by always having Drum and Horn equipped before setting a march/rally so that you will be able to put in more troops into your march or rally. Then after the rally was sent or the attack march sent, switch to any other rune, that gives your troops the best suitable bonus. The march capacity, attack march speed and rally capacity bonuses will this way still stay on your troops and in addition you will also get the stat bonuses from the other rune set you will be switching to.

**Warrior runes:**

The way you want to use Barrier, Slaughter, Torture, Ice and other Warrior stat boosting runes is using them when you are doing Warrior only rallies/attacks preferably with green Warrior morale boosting partners and Warrior heavy research too. Great to use against Dragon troop type specific rallies.

**Beast runes:**

The way you want to use Ranger, Thorns, Charge and other Beast stat boosting runes is when doing Beast only attacks/rallies with Beast boosting red partners and having a Beast focused talent page as well. Ranger and Charge are much better than Thorns though, so use the first 2 rather, if you have them. Great to use against Shaman troop type specific rallies.

**Shaman runes:**

Maze, Eternity, Summon and Burning are best used with Shaman specific attacks/rallies used together with blue Shaman morale boosting partners and a Shaman focused talent page. Great to use against Warrior troop type specific rallies.
Fast Training

You can get event score by completing troops recruit in War Camp.

Tier 1: Warrior/Wolfrider/Apprentice

Tier 2: Protector/Rhinorider/Spellcrafter

Tier 3: Warmaster/Rhinomaster/Totemist

Tier 4: Berserker/Dragonrider/Oracle

Tier 5: Marauder/Dragonmaster/Valkyrie

Note: Troops finished training before the event won't be calculated into the points.

Train 1 Tier 1 Troop Successfully=2 point

Train 1 Tier 2 Troop Successfully=5 point

Train 1 Tier 3 Troop Successfully=12 point

Train 1 Tier 4 Troop Successfully=20 point

Train 1 Tier 5 Troop Successfully=30 point

You need at least 20,000 point to get rank reward.
Hideout

You can hide your troops in the Hideout building to protect them from enemy attacks. Your troops wont need any march time to enter and come back from hideout. You also need to take less actions than when starting a fake rally, which makes it the quickest way to hide a march.

Unlike a fake rally, troops in hideout are not visible in a scout report.

Hideout’s capacity is as big as your march size. This means you can use a march capacity increase to increase your Hideout’s capacity temporarily.

Your troops wont be hurt by Heavenly Fury if they are stationed in the Hideout. This also does not consume a march, which increases the total number of troops you can hide from Heavenly Fury.

Troops in Hideout still consume meat.

Like when doing a rally, you can choose the duration your troops should remain in Hideout. After this time the troops will automatically return to your outpost. You can choose between:

* 1 Hour
* 4 Hours
* 8 Hours
* 12 Hours

(Info by NAT 439)
Big E.

## Big E

### Relatives

MaDa

Alburn (Older brother)

Imogen (Younger sister)

Ozcar (Younger brother)

Younes (Younger brother)

Maggie (Younger sister)

Mogan (Younger brother)

Edgar a.k.a. Small E (Youngest brother)

### Affiliation

The Tiny Bigs (current party)Dragmar (guy that kinda squats in their house)

Blighty blight (Cat)

unnamed horse (unnamed horse)

### Occupation

Full time rancher (previous)Casual adventurer (current)
Smilodon (Blue)

## Skill of the Bule Smilodon

Leader Skill: Increase 40% ATK of team partners(Wise)

Skill 1 Tusk: Attacks an enemy with tusks and deals damage based on a certain percentage of its max HP. It has a 20% chance to inflict Injury debuff on the enemy for 2 rounds.

Skill 2 Fierce Claws: Attacks an enemy twice, each attack has a 50% chance to Stun the enemy for 1 round.

Skill 3 King of Beasts: The attacks have a 25% chance to ignore the targets’ DEF.

## Skill Analysis of the Bule Smilodon

Skill 1 Tusk: This skill can deal a lot of damage to enemies with high HP!

Skill 2 Fierce Claws: Two powerful blows! It can stun the enemy with it DEF Ignoring ability. For enemies with a high DEF, such a skill is a big headache!

Skill 3 King of Beasts: It's a risky skill but very powerful. DEF Ignoring abilities are always powerful. Once triggered, it means any enemy with high DEF will suffer multiples of normal damage.

## How to Use the Bule Smilodon Better?

Tip 1. In battle, the Blue Smilodon is a Partner with a high damage dealing ability but relies on a skill of chance. If the DEF Ignoring and Stun effects are always be triggered, it can be used to counter any team.

Tip 2. Speaking of War Patterns, as a damage dealing Partner, ATK, CR are the first to consider. Of course, War Patterns with survival stats should also be among your choices.

[Important] Blue Smilodon has a high ATK, so War Patterns with ATK stats will benefit you more. If you can get it a 100% CR, you can choose 2 Wolves & 4 Badges

## Recommended War Patterns for the Bule Smilodon

*Bull set of 2 with DEF+15% & Smilodon set of 4 with ATK+35%*
Outpost Burning Guide

**Want to clean your map from dead outposts? Here is a quick cheat sheet!**

Rule:
One successful attack against an outpost will reduce the outpost by 1 durability point each second over the course of 30 minutes. Each attack drops the outpost 1800 durability points in total.

How to use this chart:
Scout the outpost you want to burn, and if the durability of that outpost is...
- 12,000 durabaility, then you need to attack 7 times for the outpost to completely burn down within 3.5 hours
- 65,000 durability, then you need to attack 37 times for the outpost to completely burn down within 18.5 hours
- 115,000 durability, then you need to attack 64 times for the outpost to completely burn down within 32 hours

Pro Tips:
Once the outpost you want to burn doesn't have any troops left, just sent one t1 troop to make attacking go much faster!
The Flame Sacerdos active skill called "Outpost Destroy" reduces an outpost's durability by 80% after a successful attack - use to speed up burning strong outposts! Keep in mind the 24-hour cool down.
Introduction of Dragon Seal

* Must be equipped in corresponding positions. Successfully equip a Dragon Seal to receive its boost effects.
* Only 1 set of Dragon Seals may be equipped, all Dragonkin will share the boosts.
* Dragon Seal positions unlock based on Dragonkin levels.
* A Dragon Seal Manual only needs to be activated once. After activation, the Dragon Seal can be forged repeatedly without consuming the Manual.
* Decomposing a Dragon Seal will return all of the materials used to forge and upgrade it.
* A Dragon Seal's star level cannot be increased, but its quality can be increased by upgrading.
The Battle Loss Supply & Dolmen

* different type of T1 cost different type of rss to heal, choose wisely if you lack specific type of rss

#### Step 3: Kill your 100K troops on your horde territory ​

* make sure you find someone who can help you to kill all 100K troops at once

#### Step 4: Dolmen Power!

* But wait... ​70K troops can recovered from Dolmen!

## **Notes of Battle loss**

1.Available for up to **100K** dead troops only

2.Has to be a **defensive loss**

3.Each battle loss has a **6 day** cool down

4.Check your **training speed**,

if you train Shaman faster than others, you should choose Shaman to do battle loss.

And if you take longer training time than the compensated mins, it may be not worth to do it.

Info by Dark D 321 & Moon 157
Rune Fusion: Success Probability

Depending on what levels you combine for rune fusion there is a fixed probability for success. Succeeding in fusing the rune means the rune with the highest level out of the 3 runes will gain 1 level. Failure means the highest level rune will decrease one level and the other two runes are lost.

In the following table you see the probability for success for each rune level combination.

(content by Simon 439)
Gods & Goddesses

In Rydoneus it is said, "As long as someone believes in them, they're bound to exist somewhere."

## Gods

### Religious Worshippers

There are other gods that exist in Rydoneus that do not have months or days named after them. For example one paladin organisation worships Heironeous, the god of chivalry and valor.

Other species like the Kuo-toa will simply make up gods or worship whatever they seem fit. This has lead to gods being summoned into existence that were previously unheard of. On tribe of Kuo-toa (that no longer exist) brought back an ancient demigod that struck down wrath in Gezmadon, but now that the tribe is gone, he ceases to exist again.
Whispering of Runes

Players can get Runes and fuse to consume Runes to get event scores.

The main source to get Runes: Defeating monsters on the map, participating in Monster Hunter, purchasing from Store.

Purchase Rune Chest 5 times can get an extra reward: 4-Star Rune Chest. each player can get the extra reward 3 times at most.

Note: Runes acquired via Fusion won't count for scores.

How to Score:

Get 1-Star Rune=3 point

Get 2-Star Rune=5 point

Get 3-Star Rune=10 point

Get 4-Star Rune=60 point

Get 5-Star Rune=240 point

Consume a 1-Star Rune=3 point

Consume a 2-Star Rune=8 point

Consume a 3-Star Rune=12 point

Consume a 4-Star Rune=72 point

Consume a 5-Star Rune=288 point

You need at least 500 point to get rank reward.
Isyduchess (Blue)

Make Blue Isyduchess the least HP so she can be the primary target in team and opponents will attack her.

The more Blue Isyduchess being attacked, higher chance to inflict Glacier Mark on the attacker

She is also helpful when vs Green team, including Green Prince

With the support of Taunt by Blue Babe / Dark Doom by ChaCha can prevent the Immunity buffs of Green Valor.
Heavenly Fury

Causes the following effects in the surrounding 6-tile area (cannot be territory of you or your Horde):

* All Outposts (all Outposts in the surrounding 6-tile area hit) immediately lose 60,000 Durability and begin burning for 9 hours
* 5% of soldiers in the city become wounded (all levels and unit types are wounded equally, and if the Healing Spring is full, they will die).

Gathering units within range will not be affected. No damage to reinforcement.

The soldiers of Outposts within range on the territory of other Hordes will not die, but will also first enter the Healing Spring.

The deaths (wounded) will not earn points for Cross-Server Battle.

* The territory within range will become scorched earth, which does not generate resources, monsters, or resource points. Scorched earth lasts for 1 day, after which the normal state is automatically restored. (It would kill monsters, so some peaceful server use it after resources drop to save stamina. )

* If it hits a Totem, then the Ghosts will die. It will deal damage equal to 10% of the Troop Strength of units in the Totem. It will also deal damage to the Serpent equal to 20% of its HP.

Note: Players affected by the skill will receive a report via mail, which will show the unit losses. The Warchief will also receive a usage report.

The skill can be used after becoming Warchief. Every time you are chosen as Warchief, you have 1 usage chance.

You can use the skill at any time. Heavenly Fury ignores Peace Shields.
Green Dragonman

Amazing beginner partner. Used to see a tremendous amount of play back in the 3 God of Earth + Green Dragonman meta, but has nowadays been replaced by many other partners, who do the same, but just simply bring more to the table.

\*The 1. build option would be best with Thera, but if you have other patterns, providing better speed sub stats, go for those instead. The 2 patterns can also be mixed.
Battle Preparation (Personal)

Welcome to join Battle Preparation (Personal) event! In this event, you can boost your Power to get abundant rewards. Meanwhile, you can contribute points to Battle Preparation (Server) so to get buff for Horde Invasion.

Event Rules:

1. During the event, you can train troops, fuse Runes, enhance War Patterns to get points. After getting points, you can claim corresponding rewards.

2. Training troops, fusing Runes, enhancing War Patterns will earn you points. When the event is over, ranking rewards will be sent based on total points.

3. Your obtained points in Battle Preparation (Personal) will also be accumulated into Battle Preparation (Server) and contribute to your server’s total points.

Catch the time and boost your Power!
Chief Invitation

1. Claim rewards for confirming invite codes, sharing invite codes, or successfully inviting new players or returning players!

2. Only new players or returning players who haven't logged in for a certain period of time can confirm invite codes.

New players are defined as accounts that have never registered on any server.

Returning players are defined as accounts under which no character has logged in on any server for a certain period of time.

3. For returning players, please bind a Facebook, Apple, or other third-party login platform to confirm an invite code (From the City screen, tap your avatar at top left, then Settings > Account to bind).

4. Every player can invite up to 100 players. After inviting 100 players, no more players can be invited.

5. After confirming an invite code, it cannot be modified again. Please fill it in carefully.

6. If you've confirmed 3 invite codes for events within the last year, you will not be able to confirm any more invite codes.
Fast Training event guide

Train troops with the training strategy on time to get all your rewards easily.

\*The guide below follows UTC +0 time

Power up event: 4:00-8:00

This is the only time of the week where you can get 3-pack rewards from events with the same batches of trained troops.

During the training event, use speed ups to finish your training but **DO NOT click** and collect your troops until the power up event starts.

Therefore, you will be able to get alll 6 rewards from both events.

Players have 3 different troop types (warrior, beastmaster, shaman). You can adjust the training amount and time accordingly to the next power up/training event to get all the rewards.

Recommend :

Start a 1d12hr training queue (required to be T3 or above)

Start two 2d8hr training queue (required to be T3 or above)

### Tuesday/Wednesday

Tuesday 16:00-20:00

Wednesday 12:00-16:00

During power up event, collect all troops and then start two training queues of 1d22hr (required to be T2 or above) and one 4d training queue (required to be T2 or above)

### Friday

Power up 8:00-12:00

If there is SVS coming, you should set the training finish time at 18:00 (SVS preparation event at 17:00), you should have 2 training queues for 2d14hr.

### Sunday

Power up 12:00-16:00

Collect all the troops and get 3-pack event rewards. After this, start training queues of 16hr.

## Recommended training timetable

 Tuesday
 Wednesday
 Friday
 Sunday

For example, following this guide with a level 25 war hut + training skill level 15 of viller will get you:

1. Three-pack rewards from power up event x5
2. Three-pack rewards from training event x1
3. Frostfire: more than 600,000 power of soldiers.
4. SVS preparation event: more than 300,000k power of soldiers.
5. SVS recovery event: more than 700,000 power of soldiers

#### Remarks:

* New or low-level players will not get the three-packs in some periods due to insufficient training speed bonuses.
* Please fill in based on the scores that you are missing.
* If your training speed percentages are not high enough, then you can also use some speed ups to keep up with the plan above.

This content was collected and made by 橘子 s228
Hall of War - Upgrade Requirement (Gems)

Here is an overview of required gems in upgrading different levels of Hall of War.

Tips:

1. You only need to get Hall of Wall Lv 24 done in order to start Stronghold Lv 25.
2. If you are not intended to be a rally leader, **do not recommend** to get Lv 25 Hall of War.
3. You can sometimes get cheaper skull piles from Discount Store as well.
(Content from Nat 439)
Bald Forge

The Old Bald Smithy is a place where you can forge some very useful and also some situational items. Therefore it's essential you know what items are always worth it and which items are not.

The picture on the right is supposed to show you which **items you will always need, no matter how big or small you are**. There is always items such as teleports, partner shards and dragon fruits that might also be useful to you, but that mainly depends on your game progress, so therefore we decided to only cover the **most useful items in each category** (general/partner/dragon coins/stone coins).

These items are ALWAYS worth crafting, no matter your power, game progress or if you lack the resources to craft other items as well.
BYLDOG

**\_BYLDOG\_** is a member of the server who has been banned by Luna from August 11th 2020 to January 17th 2021.

His profile picture is a rage comic in Russian. Currently, BYLDOG is using a version with fedoras on the characters' heads.

## Appearances

### Appears in

12 People on a world with NothingJoining weird Don't Starve serversPlaying chess in the plant villageThe server that recreated my videos

He is a member of Carol Gang, mains Wurt and has a YouTube channel
Ursa Huntress (Red)

One of the most meta defining partners in the game for a long time now.

In a nutshell, she boosts the action bar of the whole team, making them take turns faster and more often.

\*The 1. build option would be best with Thera,

but if you have other patterns, providing better speed sub stats, go for those instead. The 2 patterns can also be mixed.

    Works well with:
Relic analysis

Relics are a simple but effective way of increasing the number of basic items in your inventory.

The results below show a sample of 1000 relics which were collected in just under 2 hours:

Collecting relics is beneficial if you have the time.

These results were just based off a small sample of relics (1000 relics).

Depending on the amount of free time you have available, you can use this table to make a rough estimate on how many items you can receive per day.

General Overview:

Relics are a great way to increase the number of basic items in your inventory, especially for free-to-play players.

It is recommended to join the clan with the highest territory ranking in your server (if you want to focus on collecting relics). This way you can maximise the number of relics you can collect per day. It will also decrease the time and effort you will need to sacrifice to collect relics.

**Please note:** After collecting 500 relics, no more gem items can be obtained until the following day.

You will be able to claim around 500-600 gems worth of relics each day depending on your luck.
Outpost

## Outpost Destruction

1. Outpost destruction reduce **TOTAL** durability, not current durability

	* Active Skill: Destroy Outpost
	* Flamen Skill: Flame Sacerdos
2. Each click of outpost repair + 1800 durability over half an hour. Repair speed is +1/s
3. If all your outposts are destroy, system will generate a new Lv.1 outposts for you in a random location when you log into game next time.

## Outpost Burn Rate

Burning rate on swamp is 5000/sec. March speed on swamp -70%.

### Burning on Swamp vs on Plains

If an Outpost is n Plains and is being continuously attacked, and the accumulated burning time is enough to reduce Durability to zero, and then this Outpost teleports onto swamp, it will continue to burn at the Plains rate of 1/s.

If the burn time is not enough to reduce Durability to zero, and the Outpost teleports onto Swamp, then it will burn at the Swamp rate of 5000/s.

### Always use Wolfrider(T1) to burn outposts

Although it's shown as 5 stars marching speed for both Wolfrider & Apprentice, Woldfrider is actually faster than Apprentice.

## Outpost Building

Building an outpost would occupy a march.

If someone was attacking you and you fail to defend it, you would have to restart over.

Therefore, it's highly recommend to always build a T1 hut and then upgrade it instead.

## Upgrade Duration Table

 Upgrade to T2 Hut
 Upgrade to T3 Hut
 Upgrade to T4 Hut
 Upgrade to T5 Hut
 Upgrade to T6 Hut

## How to find clan mates Outpost?

Reinforce / transport resources to clan mates from clicking on clan member list.

1. Reinforcement will automatically march to the **nearest** 2 outposts
2. Transportation will automatically go ti the outpost with **shortest marching time**
Which means if you have outpost on swamp, your reinforcement and help wagon cart might go to different outposts.

## What happens if an Outpost that is being rallied on is destroyed?

The rally will be disbanded automatically when the rally countdown ends.
Druid's Tree

It's winding branches flow outwards, beams of light passing through the trees. The pathway you were walking on has now become soft deep green grass, lined with bunches of wildflowers creating the path towards Druids Tree. There are rocky formations near the base of the tree with small water falls running down them into steaming pools formed in the ground. The branches coming off the tree are large, and end with giant twisting vines forming baths filled with water covered with a leaf roof for sun protection. Long vines hang from all branches down to the floor creating curtains blossoming with colourful flowers.

   There is a wide wooden staircase with twisted wooden rails leading to a large green door placed 1/3 of the way up the tree. You can also see people of many races bathing in the pools, some leaning on the gigantic brown fungus growing on the rocks as cushions. At the top of the tree is a board walk, wrapping around the trunk nestled slightly in the leaves. Dryads are walking about with wicker trays, laden with fruit and some carved wooden cups.

In the centre there is a spiral staircase made from wood, again, growing out of the floor slightly twisted. To the north east there is a buffet table packed full of delicious food. Berries, fruits, jugs of wine, loaves of bread, pumpkins hollowed out and stuffed with a variety of roasted and seasoned vegetables. Grapes still on the vine, a large bowl of olives stuffed with cheese. There are some tables near the buffet with a few people sitting at them.

## Olivia Raphodean

Yellowy-green skin and long bushy hair down to her feet resembling leaves. She has glowing yellow eyes. 6ft tall and on the slimmer side.
Carol Gang

Carol Gang is one of the four gangs, founded by Arthurian Titan, its symbol is a Snowfallen Wendy caroling.

"I am gonna make this the best area in OrangE RPG, I'll make sure it blows your socks off. Keep caroling." -Vato

Leader is cheengo.

sadly this gang was abolished because why the fuck not who cares about the whole "four gangs no more no less" everyone says when i bring up wurt gang fuck everything am i right why do i even try because i know anything i do will never have an impact on anything and i mean nothing in this world what is the point of my existence ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
How to fish?

1. Reel in the fish by spinning this clockwise
2. When the gauge gets in the red, stop reeling for a few seconds while it returns to green, then start reeling again
Tips:

* If you want catfish shards and whale war patterns use your bait to fish 3 rare spots every day, this will give you much more than the Fishing Contest will.
* If you participate in the fishing contest you are mainly doing it for the catfish skill shard that you get from placing top 3 so expect to use a lot of bait.
Clan Coins

Clan Coins are an essential currency in Brutal Age: Horde Invasion allowing you to buy a

multitude of items.

When spending your clan coins, it is recommended that you prioritise items like **8 hour shields**, **march recall items**, **friendly teleports** and **advanced teleports** first.

If you feel like you have enough of those, the best items to prioritise second are **15 hour speed ups**, **random teleports**, **talent tree reset items** and occasionally it might prove to be smart to have at least 1 **horde switch item** with you in case one day you want to switch to a different horde.
Cass (user)

A user on the discord who made this article for spite of all of you.

Gregg rulz ok.

-SCP-5621-1

Object Class: Safe

Special Containment Procedures: SCP-5621-1 is able to roam the OrangE Man discord server as he pleases due to SCP 5621being relatively harmless.

Description: SCP-5621-1 also known as Cass is a member of the OrangE Man discord server. SCP-5621-1 is seen relatively “horny” most of the time and might have memetic capabilities that make others around him “horny” as well. It is also worth mentioning he is affiliated with the Plant Gang Group of interest due to him maining Wormwood.

Addendum-1: After the discovery of SCP-5621-1’s true memetic capibilities by administrator █████ of the OrangE Man discord server, SCP-5621-1 will be reclassified as Keter.
Clan Camp

## Clan Camp Introduction

1. Players can donate Clan Materials to upgrade Clan Camp Buildings so all Clan members can enjoy bonuses for battles.

2. Clan Materials can be obtained from Clan Daily Events, Item Donation, etc.

3. Different Clan Buildings can provide different bonuses

* Clan Center: Clan Member Rally ATK +0.5%~50%, Clan Member Limit +1~50
* Livestock Ranch: Clan Member Meat & Ivory Gathering Speed +1%~100%
* Ritual Platform: Clan Member Partner ATK +5~200
* Training Grounds: Clan Member Training Speed +0.5%~25%
* Guard Tower: Clan members' scout & marching speed +0.5%~50%
* Digsite: Clan Member Stone & Wood Gathering Speed +1%~100%
Guitarist (Blue)

```
SUP healer with the ability to revive

```

## Skills of Blue Guitarist

Skill 1 - Rapid Chord: Attack an enemy with sound wave.

Skill 2 - Reckless Melody: Deal damage to all enemies, with a 50% chance to Blind enemies for 2 rounds, meanwhile recover HP by 25% for one team member with lowest HP.

Skill 3 - Tune of Sun: Revive 1 defeated teammate and recover its HP by 40%. If it revives itself, can get Nirvana effect for 3 rounds..

Leader Skill: Increase Partner (Wise Attributes) with DEF 40%.

## Skill Analysis

Skill 1: A quite common attack skill, but it could deal a slightly higher damage compared to other partners, even though there is no additional effect.

Skill 2: Reckless Melody is a very practical skill as Blue Guitarist supports the whole team. The Blind effect to lower enemies’ HIT indicates a higher chance of survival, along with teammates’ HP recovered, it is no doubt a critical skill.

Skill 3: Tune of Sun may seem a little less effective than other reviving skills, but it can be cast upon Blue Guitarist herself. Hence if you need reviving skills in team, bring her along!

Tips: Blue Guitarist is a good choice if your team has many Blue partners and are in need of DEF, and also the SUP partner can do both healing and reviving, so take her when you have a high HP team or ATK partners are quite vulnerable.

## Recommended War Patterns

For Blue Guitarist, a higher chance of survival equals to elevated HP, DEF & RES. In the meantime, a higher SPD will lead to a shorter cooldown of skills.

Hippo [Set of 2] + Hippo [Set of 2] + Hippo [Set of 2]

[Head] Main Stats - HP Percentage Sub Stats - HP/RES/SPD/DEF

[Left Arm] Main Stats - SPD Sub Stats - HP/RES/SPD/DEF

[Right Arm] Main Stats - DEF Percentage Sub Stats - HP/RES/SPD/DEF

[Body] Main Stats - ATK Sub Stats - HP/RES/SPD/DEF

[Left Leg] Main Stats - DEF Sub Stats - HP/RES/SPD/DEF

[Right Leg] Main Stats - HP Sub Stats - HP/RES/SPD/DEF
Long Face (Blue)

```
SUP partner with high speed and the ability to control enemies

```

## Skills of Blue Long Face

Skill 1 - Transfer: Wave weapons and release energy balls to attack an enemy and transfer a Debuff on self to the enemy.

Skill 2 - Undead Curse: Release two skull energy balls to attack the enemy twice, dispel Buffs on the target. If the target has no Buffs, then it extends the target's skill CD to the max.

Skill 3 - Soul Drain Array: Summon an array with undead power. The hands of the undead will drag all enemies to the ground. Attack and slow down all enemies for 2 rounds. Increase Crit for the team for 2 rounds.

Leader Skill: Increase 33% ATK of the team.

## Skill Analysis

Skill 1: Transfer suits very well in most battle encounters, transferring debuffs to enemies is very useful when situations are not very promising.

Skill 2: Undead Curse can not only remove opponents’ buffs, it may also extend their CD to maximum. With so few skills to deal with enemies with many buffs, Undead Curse is probably the best solution so far.

Skill 3: With its slowing down effect cast on enemies, the core skill can deal more damage with increased CR and more rounds. A nice formation will also amplify the advantage.

Tips: Blue Long Face is an excellent teammate with controlling skills who is capable of skillfully dealing with different situations. and he is not that heavily relied on neither formation nor SPD. So if you have doubts about team formation, with his universality, Blue Long Face is never a bad choice.

## Recommended War Patterns

Due to the fact that Blue Long Face is quite an all-matching partner, it is highly recommended to stress on SPD & HIT. In order to cast skills even when in a defensive situation, he will be needing ways to survive as well.

Cat [Set of 4] + Corsac [Set of 2]

[Head] Main Stats - HP Percentage Sub Stats - SPD/HIT/HP/DEF

[Left Arm] Main Stats - SPD Sub Stats - SPD/HIT/HP/DEF

[Right Arm] Main Stats - DEF Percentage Sub Stats - SPD/HIT/HP/DEF

[Body] Main Stats - ATK Sub Stats - SPD/HIT/HP/DEF

[Left Leg] Main Stats - DEF Sub Stats - SPD/HIT/HP/DEF

[Right Leg] Main Stats - HP Sub Stats - SPD/HIT/HP/DEF
Isyduchess (Green)

Green Isyduchess can works well in Hybrid team of Hp and speed. Instead of having a head start, this team tend to defend in first round and freeze opponents at the same time as a passive aggressive move.

Attack the second fastest partner of the opponent team, like Green Prince and Green Woody, it can also protect the main attacker in your team
Adventure Soul Farming

Doing Adventures is an essential part of the game, giving you access to a variety of resources such as souls, shrimps, war patterns and 1-3 star partners. You will need these to improve your partners as you progress in the game and become stronger.

You should do Adventure levels based on what you need the most. The 2 most used category under which people decide what to farm is **souls** and **experience**.

#### **FOR SOULS:**

* Farm **Forest stage 2 on "Difficult" difficulty for** the most amount of **souls** per run. It doesn't have the best native EXP and Soul per run but the combination of low energy cost per run and cost of selling war patterns equals more total souls.

* Another good alternative to Forest stage 2 on "Difficult" is **Forest stage 7 on "Purgatory"** for a **bit less souls** but also **less time invested required**.

#### **FOR EXPERIENCE:**

* Farm **Magic Field stage 3-6 on "Purgatory" difficulty fo**r the most amount of **experience** per energy.
Dolmen

Dolmen is a building that helps you resurrect your troops. It is for those troops that would have gone into the hospital but didnt make it because of the hospital being full.

In any battle, at most 70% of your troops will enter the Dolmen. Same as with the hospital, higher tier troops will get prioritized. So if you have a full hospital and someone attacks your hut to kill 70'000 T5 and 30'000 T3, the 70'000 T5 will go into the Dolmen.

Troops you lose to Heavenly Fury after your hospital is full will also enter the Dolmen.

Players can unlock the Dolmen at Stronghold level 15.

(By NAT 439)
Long Face (Red)

```
SUP partner with high speed and the ability to control enemies

```

## Skills of Red Long Face

Skill 1 - Transfer: Wave weapons and release energy balls to attack an enemy and transfer a Debuff on self to the enemy.

Skill 2 - Black Magic Blast: Wave the flag and release an energy beam to attack all enemies and silence them for 1 round.

Skill 3 - Soul Drain Array: Summon an array with undead power. The hands of the undead will drag all enemies to the ground. Attack and slow down all enemies for 2 rounds. Increase Crit for the team for 2 rounds.

Leader Skill: Increase 41% HIT of the team.

## Skill Analysis

Skill 1: Transfer suits very well in most battle encounters, transferring debuffs to enemies is very useful when situations are not very promising.

Skill 2: Black Magic Blast can deal a lot of damage and silence the opponents at the same time. So if you cast it ahead of others, a certain advantage will therefore be created.

Skill 3: With its slowing down effect cast on enemies, the core skill can deal more damage with increased CR and more rounds. A nice formation will also amplify the advantage.

Tips: As a leader, Red Long Face provides extra HIT for teammates, so the perfect choice is to dispatch him with teammates that can control enemies. His skills can be of more help if encounter with slowed tank-typed enemies.

## Recommended War Patterns

Red Long Face needs higher SPD than average to cast skills first, so war patterns enhancing SPD & HIt are critical here.

Cat [Set of 4] + Hippo [Set of 2]

[Head] Main Stats - HP Percentage Sub Stats - SPD/HP/DEF/ATK

[Left Arm] Main Stats - SPD Sub Stats - SPD/HP/DEF/ATK

[Right Arm] Main Stats - HIT Percentage Sub Stats - SPD/HP/DEF/ATK

[Body] Main Stats - ATK Sub Stats - SPD/HP/DEF/ATK

[Left Leg] Main Stats - DEF Sub Stats - SPD/HP/DEF/ATK

[Right Leg] Main Stats - HP Sub Stats - SPD/HP/DEF/ATK
Cool Down (Server War)

During the Horde Invasion, if your contributed net points are negative and have reached a certain number, a Cool Down effect will be triggered.

While you are under the effect of Cool Down, you can't send troops, or be selected as an attack or rally target; your troops marching outside will return, including reinforcements. Cool Down will not be triggered if you win the battle, even if the point requirements are met. Troops that are in rallies or are stationed in temple before Cool Down has been triggered, would stay in temple and fight.

There are multiple stages of cooldown. Whenever your Net Server War Score reach a certain amount, the next stage will be triggered and Cool Down will be applied for a certain amount of minutes.

 -300m
 -500m
 -550m
 -600m

(content by 439 NAT)
Allies

**Allies of The Party**

* Linda Artberry - A halfling from Hol.
* Strata - A human Paladin, Strata and the party have a rocky relationship, but have worked together fairly well, and as far as they are all aware, they could call her an ally for the time being.
* Cyrus - A rookie Paladin Elf working with Strata, he is a big whiny baby, but an ally nonetheless.

* Taeshan - A human gladiator who grew up with Redrat in the ring. The two haven't seen each other in about a year.
Server Migration

## Introduction

* Server Migration pack is available for purchase within 24 hours once it got released every 28 days.
* Player will be granted a chance to buy this pack for unlimited times only on the release date. But player can use it anytime after buying it.
* Resources that exceeded a certain amount will be recycled including Meat, Wood, Stone, Ivory and Mana. (Other items will not be recycled including magic bones).
* Server migration unavailable range:
	+ Below stronghold 16
	+ Under War Frenzy
	+ Current server in svs period
	+ One/ more marches are out
	+ Rallying or being rallied
	+ In a clan
	+ Reinforcement troops in your Outpost

## How to use Server Migration?

* Tap '**USE**' in MY ITEMS, it will change into Server Mirgration page, the server list arranged from big to small.
* System will automatically hide servers that opened less than three days, servers you already created character and the server your current character is on.
* Choose the server you want to migrate to, tap **CONFIRM** to complete migration
* Relogin the game to get into the new server.

## The number of required server migration items

* depends on player's power ranking in targeted server.
Fighting Talent Setup

Finding the right talent setup for fighting isn't an easy task. There is always a lot of variables when fighting. Troop types countering each other, players having an unevenly balanced ratio on troop types are just a few of these variables worth mentioning.

This small article is supposed to show you which talents to focus on when fighting, if you aren't specialized on any troop type and are planning to fight with all of your 3 troop types.
Reading Books

Throughout your adventures you will find interesting books that will keep your attention and fill you with knowledge for event preparation.

## Finding Books

Throughout the world NPCs will have books that the players can borrow, buy or steal. Most farmers and simple folk are not fond of reading, they work hard, earn their coin, and rest up by eating well and playing games. However, you will find some folk who have a knack for it, so you are more likely to find books in places that have universities or libraries. You could try The Ganymere Book & Manuscript Collection located in Villuton, or maybe The Grand Toravellian University?

## Dedicating Reading Time

To read you must dedicate an amount of time, whether it be a short rest, or half a day spent reading. To determine how many pages your character can read, **multiply your intelligence score by 4, this will give you pages per hour**. Now your character can read, but can they understand the book? To see how much knowledge your character has obtained, roll an Intelligence check. Usually the difficulty is DC10 to pass, DC15 to understand it well, and DC20 to absorb the knowledge extremely well.

You will need to re-read a book a few times to understand it, and your skills will eventually fade over time. **Intelligence score divided by 2 = Months usable**. This means the amount of months you retain the information before needing to re-read the book. Most intelligent folk should be fine for around half a year, however the dimmer folk will need to read a lot more.

## What Does it Accomplish?

Once you finish the book you gain a proficiency limited to specific scenarios. For example, if you read a book on the potential healing properties of mushrooms, you would gain proficiency in Intelligence (Medicine) when making a medicine check on mushrooms.

Many books are about circumstantial bonuses. You will rarely find a book that will give you a flat, permanent proficiency. If you already have proficiency in a skill and read a book, it will do nothing as proficiency indicates great knowledge and experience on a subject.

You can also learn languages reading books. However this can take upwards of 250 days, this time can be shortened with a mentor or practicing it with others who speak that language
Long Face (Green)

```
SUP partner with high speed and the ability to control enemies

```

## Skills of Green Long Face

Skill 1 - Transfer: Wave weapons and release energy balls to attack an enemy and transfer a Debuff on self to the enemy.

Skill 2 - Black Magic Blast: Wave the flag and release an energy beam to attack all enemies and silence them for 1 round.

Skill 3 - Creepy Wind: Summon creepy wind to sweep the battleground and attack all enemies, increase the team's action bar by 25% and reduce all enemies' DEF for 2 rounds..

Leader Skill: Increase 50% DEF of Wild/Green partners in team.

## Skill Analysis

Skill 1: Transfer suits very well in most battle encounters, transferring debuffs to enemies is very useful when situations are not very promising.

Skill 2: Black Magic Blast can deal a lot of damage and silence the opponents at the same time. So if you cast it ahead of others, a certain advantage will therefore be created.

Skill 3: It is quite easy to spot the resemblance between Creepy Wind and Soul Drain Array, that an advantage of rounds will be created for partners to deal more damage. However, Creepy Wind increases SPD of the whole team while Soul Drain Array slows down enemies as a debuff, which can be resisted.

Tips: With the ability to increase SPD, Green Long Face is never a bad choice when confronted with enemies that can control.

## Recommended War Pattern

Just like Red Long Face, Green Long Face requires higher SPD & HIT to cast skills first.

Cat [Set of 4] + Bull [Set of 2]

[Head] Main Stats - HP Percentage Sub Stats - SPD/HP/DEF/ATK

[Left Arm] Main Stats - SPD Sub Stats - SPD/HP/DEF/ATK

[Right Arm] Main Stats - HIT Sub Stats - SPD/HP/DEF/ATK

[Body] Main Stats - ATK Sub Stats - SPD/HP/DEF/ATK

[Left Leg] Main Stats - DEF Sub Stats - SPD/HP/DEF/ATK

[Right Leg] Main Stats - HP Sub Stats - SPD/HP/DEF/ATK
Elara

**Elara 'co-owns' cat named Blighty Blight, with Fox.**

**Elara falls under the 'Chaotic Good' alignment.**

**Elara is a Twilight Domain cleric.**

## Elara Lumley

Since birth, Elara had been living quite the 'comfortable' life of nobility in Grezmadon. Her family's name was not that of too high prestige, but they benefited from old money and history. When Elara was born, her fate was predetermined for her as the only child of her family; she was to elevate the family name once she came of age.

**BACKGROUND SPOILER WARNING**

To prepare her, she was raised to be the perfect daughter. When daylight first dawned on her 5th birthday she would be trained in weaponry; all throughout the day her father would demonstrate how to use a sword. When she falters she would be punished.

When she succeeds she needs to keep pushing to better herself. When she falls she is to pick herself back up, this, they thought, was the only way to pull up their family status, to have an unsurpassed swordsman amongst them.

Every night, carrying herself into her quarters, she would tentatively care for her injuries. She'd clean the cuts and wash her bruised skin. And every night, she would think about what could be different, but as she would watch the moon travel across the sky, she always found herself with new strength to keep pushing forward. It was the first time that she had tried to run away from her home, that she stumbled across it. a small, jagged stone that glowed a brilliant white hiding amongst a clearing in the garden. Picking it up, she felt as though it hummed thoughtfully in her hand before she felt a wave of calm wash over her. Elara looked up at the dark sky, staring at the moon, and found a new sense of strength for herself.

It was at the tender age of 14, after a long day of training, that her family had told her that she would be wed to someone that had been arranged for her, a Mr. Syrus Vikram. It was the first night she had cried in a long time, but it was also the first and only night she heard the Moon bless her, and speak to her. It pushed her and pulled her spirit and numbed her body, before she knew it, she had packed up her most valuable possessions, and fled the Lumley house.

A scandalized thing to do for the nobility? sure. Will they be searching for her? Maybe, but she isn't ready to face them, and maybe won't be for a long time. With little to no planning, she set her sights on finding her way to the continent of Vruvikria, she had read about them in books before, and decided that Vruvikria was her best chance of surviving out in the world on her own.

She lived with the aarokocra for many years, they taught her how they live, and how to find some sort of misshapen peace within herself, and in her time, found herself closer to the Moon than ever before, devoting all her thought and energy into worshiping Her. Over the years, the aarokocra became family to her, but ultimately she couldn't stay. There was more she needed to see in the world, and more she needed to discover about the small, jagged piece of Her (The Moon, she thought) that she carries with her.