Races

This page outlines general characteristics of races. If you are looking for detailed information about individual characters, go to Characters page.

There are 7 races in total. 4 pagan races are built in a very similar manner - two basic characters, male and female that can build, harvest many resources and work but only male can fight; and a priest that also can fight, but can build only a chapel and temple and can harvest only basic Resources. One race is a slight variation having male and female as working and harvesting but not fighting, a priest that fights but builds only chapels and churches, and a warrior as fourth character than basically does nothing despite fighting (can harvest only basic resources, but can't build anything). Last two races are a special case having only two characters (male and female) that all fights, builds (but only limited variations of buildings) and harvests mostly basic resources.

Five races can interbreed producing a character that belongs to race of one parent's race chosen by random. Generally a character cannot work in other races building, houses being an exception to allow said interbreeding.

## Vikings

Vikings are the basic race. You play as them in most scenarios. Vikings are most balanced of all races.

Pros:

* they have fastsest ships when swimming with the wind
* they are one of two races that can breed cows
* have access to many resources

## Southern people

Southern people differ mostly in that they have two non-warrior units, and overall 4 different units - the most of all races. This is also the only race that have access to antimagic.

Pros:

* they are one of two races that can breed cows

Cons:

* their warriors are the weakest
* two working units means less warriors are actually born
* have no access to magic

Southern men is the only male character you can buy (as you can buy only non fighters, and all other non fighters are females. See Trading).

## Dwarves

Dwarves are great for making upgrades.

Pros:

* The only race that can mine metal
* their buildings are small, so dwarves are very space efficient
* breeding in their houses is fastest of all houses due to high efficacy
* one of highest working stats
* two of above means they can grow their population the fastest
* high initial defense

Overall dwarves seems to be the strongest race.

It is suggested to buy a dwarf female as soon as possible and make her build houses for your clan, as dwarven houses have very high efficacy and uses less food.

## Elves

Elves differ from other races in that they use magical fruits of Glitnir instead of wood. Glitnirs are usually hard to find and not so numerous as trees placing elves in a bit disadvantage, but they are the only race that can harvest magical fruits making them best for magic.

Pros:

* The only race that can harvest glitnir
* the only race that can harvest elven orchards, however considering how much food sources there are in game, it's not significant advantage.
* ships are fastest and do not depend of wind's direction
* start with higher ranged attack value

Cons:

* Glitnir is usually more scarce than wood
* their houses require more food to produce new units

## Trolls

Trolls are strong in melee combat and don't seem to be special in any other way. E.g. compared to vikings they get 10 more melee damage loosing ability to harvest some resources and ability to breed cows.

Pros:

* higher melee attack value

## Centaurs

A distinct race that have only two type of units. They are a bit stronger by average (but not much), and every character can fight.

Pros:

* overall a bit stronger than other races (but not much)
* every character can fight

Cons:

* have access to only two types of building - houses ans warehouses
* cannot build ships
* can harvest only basic resources
* have no access to magic nor antymagic
* Their house requires more food to produce new units (same amount as elves)

There is only one scenario, where you actually start playing them.

## Giants

Very similar race to centaurs, but giants are the strongest race of them all having highest stats in all categories. They have only two types of units and all of them can fight.

Pros:

* clan characters are the strongest of all races, especially in melee and ranged attack values

Cons:

* have access to only two types of building - houses ans warehouses
* cannot build ships
* can harvest only basic resources despite fishing
* have no access to magic nor antymagic
* Their house requires the most food of all races
* despite highest work value, their house have a very low efficacy making them growing population the slowest of all races

There is only one scenario, where you actually start playing them.

## Notes

You are not limited to playing only one race. You can acquire other races trough Trading (despite giants and centaurs), and actually good mix of races might work best giving you access to all resources. Another way of acquiring new races is to conquer  enemies, but usually all fighting characters tend to die defending their headquarter  meaning it's not easy to conquer a giants or centaurs and have enough left to multiply them.

## References

1. ↑ By basic resources I mean resources that every character can harvest: berry bushes, Loki's stones, Altars and graves. Every character (and cow) can also move all resources - e.g. if one character will mow a field, then all other characters (including cow) can then move food from the field to some building.
2. ↑ 2.0 2.1 the "house" is actually a tent or barn, but they function as a house in other races.