recursal/Fanatic-Fandom huggingface dataset:
Knowledge

**Knowledge** points in *Fractured* are used to unlock player characters new talents by increasing their rank.

In Fractured Online, level are represented by ranks and every rank grants the player one talent point. Ranks are thresholds of knowledge point very similar to the concept of experience points in other games. The number of knowledge points for each rank increases for higher ranks.

## Earning

Earning knowledge points is possible in a few ways.
You can find a complete list here: List of KP possibilities.

## Talent Tree

 At a superficial look, this is not much different from a canonical MMORPG talent system. Whereas in classic MMORPGs you gain a new Talent Point occasionally when leveling up, in Fractured Online you’re free to choose when to obtain one by spending a fixed amount of your Knowledge Points. The Talent Points you have – up to 60 – can then be assigned to the nodes of your Talent Tree. The latter is divided into six branches, each focused on one of the main character attributes, plus six “hybrid” branches.

Unlike other MMORPGs, Talent Points can be re-assigned as many times as needed during a **Resting** phase (by sitting down in front of a fire to change all your Talents to match the stats and abilities of your character). You can also handily save pre-defined configurations.

## Ability Learning

Fractured Online's magical and combat abilities are discovered and learned through a truly unique process.

### STEP #1: DISCOVER

When you open your Character Abilities window for the first time, most of the abilities listed in each School are in an **Undiscovered** state (greyed out). By looking at the tooltip of an Undiscovered ability, you can see what creatures in the world know about it (and thus use it in combat). The only thing left to do is for you to find where they reside and hunt them down! Beware though, as most abilities are only associated to a specific family of monsters, which reside in a specific continent of one of the three planets. Each creature typically knowns multiple abilities, which become "Ready To Learn" at different stages of the progression of the Bestiary entry associated to that creature.

### STEP #2: STUDY THE ABILITY

After you have the ability, you were looking for as Ready to Learn, click on it and spend the required amount of Knowledge Points. Please note that learning an ability is not enough to use it. **Memorizing an ability near the fire is a necessary requirement!**
Legendary Colossal Storm Construct

A legendary creature that can be summoned at the coordinates 1914 W, 1203 N on Aerhen on  Colossal Storm Construct Legendary Altar.

*Difficulty: Medium*

2. Stats
3. Skills and Abilities (Unobtainable)
4. Resistances
5. Loot
6. Gallery

## Locations

* Syndesia
	+ Aerhen

## How to summon

In order to summon great Storm Construct, there are 4 items needed to obtain:

## What happens next

After you have summoned the Legendary Storm Construct, it will not come right away.

You will have to defeat its defenders first, be ready to slain all kind of Storm Primordials for 10 minutes before you meet the Legendary Creature.

The Storm Colossus is largest and most powerful of all the storm elementals, it combines the abilities of its lesser storm minions and augments them with sheer strength and endurance.

After defeating the Storm Construct Common Lore Pages and Uncommon Lore Pages are to be obtained. Your group also have a guaranteed chance to receive a Rare Lore Page.

## Stats

A dangerous spoiler beast lays ahead.

## Resistances

A dangerous spoiler beast lays ahead.

In addition to his resistances, which he receives from being categorized as a "heavy" opponent, he has the following additional resistances:

Paralyzed
Shocked Paralysis
Chilled
Frozen
Silenced
Stunned
Petrify
Dazed
Confused
[[Status Effects#{{{debuff10}}}|{{{debuff10}}}]]
[[Status Effects#{{{debuff11}}}|{{{debuff11}}}]]
[[Status Effects#{{{debuff12}}}|{{{debuff12}}}]]
[[Status Effects#{{{debuff13}}}|{{{debuff13}}}]]
[[Status Effects#{{{debuff14}}}|{{{debuff14}}}]]
[[Status Effects#{{{debuff15}}}|{{{debuff15}}}]]
[[Status Effects#{{{debuff16}}}|{{{debuff16}}}]]
[[Status Effects#{{{debuff17}}}|{{{debuff17}}}]]
[[Status Effects#{{{debuff18}}}|{{{debuff18}}}]]
[[Status Effects#{{{debuff19}}}|{{{debuff19}}}]]
[[Status Effects#{{{debuff20}}}|{{{debuff20}}}]]
Ghoul

Ghouls are the raised bodies of creatures that performed acts of cannibalism in life. They are constantly hungry and crave for the flesh of the living and dead alike. They commonly infest areas with piled bodies that didn't receive proper burial such as old battlefields, open graveyards and ruined catacombs.

## Locations

* Syndesia
	+ Myr
Legendary Treant Eoronn

A legendary creature that can be summoned at the coordinates -825 W, -838 N on Myr on  Treant Lord Eoronn Legendary Altar.

*Difficulty: Medium*

2. Stats
3. Skills and Abilities (Unobtainable)
4. Resistances
5. Loot

## Locations

* Syndesia
	+ Myr

## How to summon

In order to summon great Eoronn, there are 3 items needed to obtain:

## What happens next

After you have summoned the Legendary Treant Lord Eoronn, it will not come right away.

You will have to defeat its defenders first, be ready to slain all kind of Wisps, Sproutlings and Treants for 10 minutes before you meet the Legendary Creature.

Lord Eoronn is an ancient warden who specializes in disrupting and enduring, among his repertoire are weakening and debuffing enemies and buffing his own life regeneration.

After defeating Eoronn Common Lore Pages and Uncommon Lore Pages are to be obtained. Your group also have a high chance to receive a Rare Lore Page.

## Stats

A dangerous spoiler beast lays ahead.

## Resistances

A dangerous spoiler beast lays ahead.

In addition to his resistances, which he receives from being categorized as a "heavy" opponent, he has the following additional resistances:

Slowed
Confused
Dazed
Paralyzed
Stunned
Frozen
Petrify
[[Status Effects#{{{debuff8}}}|{{{debuff8}}}]]
[[Status Effects#{{{debuff9}}}|{{{debuff9}}}]]
[[Status Effects#{{{debuff10}}}|{{{debuff10}}}]]
[[Status Effects#{{{debuff11}}}|{{{debuff11}}}]]
[[Status Effects#{{{debuff12}}}|{{{debuff12}}}]]
[[Status Effects#{{{debuff13}}}|{{{debuff13}}}]]
[[Status Effects#{{{debuff14}}}|{{{debuff14}}}]]
[[Status Effects#{{{debuff15}}}|{{{debuff15}}}]]
[[Status Effects#{{{debuff16}}}|{{{debuff16}}}]]
[[Status Effects#{{{debuff17}}}|{{{debuff17}}}]]
[[Status Effects#{{{debuff18}}}|{{{debuff18}}}]]
[[Status Effects#{{{debuff19}}}|{{{debuff19}}}]]
[[Status Effects#{{{debuff20}}}|{{{debuff20}}}]]
Light Animal Hide

A piece of hide that has undergone a skinning and drying process to get rid of the animal's meat.

## Crafting Light Animal Hide

Light Animal Hide is crafted via Fleshing Beam.

## Light Animal Hide as an ingredient

Light Animal Hide is used in the following recipes:

* Hide Armor
* Hide Boots
* Hide Gloves
* Hunter Armor
* Hunter Boots
* Hunter Gloves
* Hunter Helmet
* Warlock Armor
* Warlock Boots
* Warlock Gloves
* Warlock Helmet
Health

Health represents how much damage a creature can withstand before falling unconscious and it’s determined by a creature’s Strength and Constitution scores. Each time player is knocked down, his/her maximum Health is reduced by 15%. Recovery is possible at fireplace at city or private plot.

# Health
B
a
s
e
(
S
T
R
∗
50
)
(
C
O
N
∗
75
)

\color[RGB]{180,160,140} \text{Health} = Base + (STR \* 50) + (CON \* 75)

*Base = 750* for Human players, but can vary depending on creature type.
Kickstarter/Aristocrat

\*all previous rewards already included

\*all previous rewards already included
The **Aristocrat** pack had a regular pledge of €850 or more with 3 regular backers.
## Access To

* Release
* Beta Phase 2
* Beta Phase 1
* Alpha Phase 2
* Alpha Phase 1

## Forum Titles

* Supporter
* Recruit
* Pioneer
* Founder
* Artisan
* Patron
* Proprietor
* Knight
* Immortal
* Governor
* Aristocrat

## In-game Titles

* Recruit
* Pioneer
* Founder
* Artisan
* Patron
* Proprietor
* Knight
* Immortal
* Governor
* Aristocrat

## Forum Badges

* Iron
* Bronze
* Silver
* Golden
* Gold
* Amethyst
* Sapphire
* Emerald

## In-game Avatar Badges

* Iron
* Bronze
* Silver
* Golden
* Gold
* Amethyst
* Sapphire
* Emerald

## Pet Companions

* Baby Dragon Evolution 1
* Baby Dragon Evolution 2
* Baby Dragon Evolution 3
* Baby Dragon Evolution 4
* Ghost Butler

## Construction Plans

* Founder Cottage
* Founder Villa
* Founder Palace
* Founder Manor
* Founder Castle

## Personal House

* 1 set of Crafting Stations to be placed and used in your plot of land
* 1 Mule mount plus a Wagon to carry heavy materials
* Exclusive Founder Statue
* Custom painting of your character to be displayed in your home

## Skins

* Exclusive Knight Armor Skin and Horse Armor Skin
* Exclusive Governor Armor Skin and Horse Armor Skin
* Exclusive Aristocrat Armor Skin and Horse Armor Skin

## Reservations

* Reserve unique character name
* Reserve guild name

## Town and World

* Start the game as Governor of one of the towns of any planet
* Name the town you’re governing
* Permanent stone statue placed in the center of the town commemorating you
Leather Armor Set

The Leather Armor set is a Tier 1 medium armor set.

Despite being a tier 1, it requires tanned leathers to be crafted, which usually involves possessing a plot. Once crafted, it is a good set which can be used even for advanced activities. It is composed of leather materials and offers an average insulation toward heat (10), and average insulation toward cold (10). Users of this set enjoy a good freedom in their travels. Very few places are cold or hot enough to concern the wearer.

It offers a minor physical (200) and  magical (140) protection. The protection increases to 380 against Slashing damage and 220 against Fire or Shock Damage.

Like all Tier 1 sets it provides no special bonuses for wearing all four pieces of the set.

It is composed by Leather Armor, Leather Boots, Leather Gloves and Leather Helmet. In total it has an Armor Encumbrance of 20.

The components of this set have a base durability of 250.
Human/de

Die **Menschen** in *Fractured* sind eine Rasse auf Syndesia mit einer feudalen Kultur.

Aufgrund der Sünden des Großen Verrates und der ultimativen Schuld an der Kette von Ereignissen, die zum Bruch geführt haben, sind sie die Bewohner des Planeten **Syndesia**, eine einfache Kopie des Reichtums von Elysium, reich an Ressourcen, aber jeder ursprünglichen Energie beraubt.

Als von Natur aus neugierige Wesen, verbringen die Menschen ihr Leben damit Wissen, Macht oder **Reichtum** zu erlangen. Anders als die Tiermenschen und Dämonen werden sie nicht mit einem natürlichen Wesen geboren, sondern sind **freien** Willens. Dies ist ihr größtes Privileg, welches ihnen die Möglichkeit bietet, ihr eigenen Schicksal zu schmieden.

Zusammen mit diesem Wesen fehlen den Menschen physische Vorteile, mit denen sowohl die Tiermenschen als auch die Dämonen gesegnet sind. Das Fehlen dieser wird sogar durch ihre Fähigkeit des Lernens und Entdeckens von **Wissen** begünstigt, sei es im Kampf oder in der Kunst der Magie. Darüber hinaus haben die Menschen, Artefakte zu entwerfen und zu produzieren, um ihre Städte, Häuser und letztendlich sich selbst zu verbessern. Das scheint ihren **technologischen** Fortschritt, aber nicht zu schmälern.

Nach dem Bruch brauchten die Menschen nicht lang, um ihre **Feudalgesellschaft** auf Syndesia wieder aufzubauen. Von der Regierung bis zu den Regionen, von den großen Städten bis zu den kleinen Dörfern, die Macht der Territorialbehörden ist das Rückgrat ihrer Gesellschaft... obwohl sie natürlich niemals grenzenlos war. Das Banditentum hingegen ist eine Seuche die, von den Verfechtern von Recht und Ordnung , Tag für Tag aufs Neue bekämpft werden muss und es ist eine bekannte Tatsache, dass es ganze Gilden gibt, die sich voll und ganz auf die Ausübung ihrer **illegalen** Aktivitäten auf Syndesia verschrieben haben. Man muss nur wissen, wo sie zu finden sind.

Schlussendlich scheint die größte Gefahr für die blühende Zivilisation die menschliche Natur selbst zu sein.
Greater Woodland Wisp

Woodland Wisp are grains of condensed Primal Energy, with a mind of their own and exceptional spellcasting abilities. They don't possess a material form, which makes them almost immune to physical damage. They are commonly found in magical forests imbued with Primal Energy, and in the vicinity of places of great magical power.

## Locations

* Syndesia
	+ Myr
Legendary Woodland Wisp Zephyr

A legendary creature that can be summoned at the coordinates -303 W, -770 N on Myr on  Woodland Zephyrs Legendary Altar.

*Difficulty: Medium*

2. Stats
3. Skills and Abilities (Unobtainable)
4. Resistances
5. Loot

## Locations

* Syndesia
	+ Myr

## How to summon

In order to summon great Zephyr, there are 5 items needed to obtain:

## What happens next

After you have summoned the Legendary Woodland Wisp Zephyr, it will not come right away.

You will have to defeat its defenders first, be ready to slain all kind of Wisps for 10 minutes before you meet the Legendary Creature.

Woodland Wisp Zephyr is a powerful healer and can roast enemies with his powerful lightning attacks. In addition, as an etheral, he is more difficult to fight than other opponents.

After defeating Zephyr Common Lore Pages and Uncommon Lore Pages are to be obtained. Your group also have a high chance to receive a Rare Lore Page.

## Stats

A dangerous spoiler beast lays ahead.

## Resistances

A dangerous spoiler beast lays ahead.

In addition to his resistances, which he receives from being categorized as a "heavy" opponent, he has the following additional resistances:

Paralyzed
Corrosion
Stunned
Dazed
Frozen
Petrify
[[Status Effects#{{{debuff7}}}|{{{debuff7}}}]]
[[Status Effects#{{{debuff8}}}|{{{debuff8}}}]]
[[Status Effects#{{{debuff9}}}|{{{debuff9}}}]]
[[Status Effects#{{{debuff10}}}|{{{debuff10}}}]]
[[Status Effects#{{{debuff11}}}|{{{debuff11}}}]]
[[Status Effects#{{{debuff12}}}|{{{debuff12}}}]]
[[Status Effects#{{{debuff13}}}|{{{debuff13}}}]]
[[Status Effects#{{{debuff14}}}|{{{debuff14}}}]]
[[Status Effects#{{{debuff15}}}|{{{debuff15}}}]]
[[Status Effects#{{{debuff16}}}|{{{debuff16}}}]]
[[Status Effects#{{{debuff17}}}|{{{debuff17}}}]]
[[Status Effects#{{{debuff18}}}|{{{debuff18}}}]]
[[Status Effects#{{{debuff19}}}|{{{debuff19}}}]]
[[Status Effects#{{{debuff20}}}|{{{debuff20}}}]]
Loot

This is a disambiguation page that contains information about which Loot categories can be found on various Loot pages. Since the number of creatures does not allow us to display all the Loot on the same page, we have split it into a few separate ones.

## Loot Syndesia 1

1. Tutorial
2. Critters
3. Spiders
4. Bears
5. Wolves and Wargs
6. Goblins

## Loot Syndesia 2

1. Bandits
2. Elementals
3. Nature
4. Wisps
5. Trolls
6. Ogres
7. Jotunns

## Loot Syndesia 3

1. Undead
2. Skeletal Dragon
3. Legends

## Loot Arboreus 1

1. Amphibian
2. Insect
3. Reptile
4. Reptilian
Goblin Storm Shaman

Goblins are chaotic humanoid creatures, highly territorial and extremely wary of intruders and potential threats. They always move in group, trying to ambush and outnumber their enemies. Storm Shamans are powerful spellcasters, treated with respect by other goblins. Their magic can enchant their allies and deal Shock damage to their enemies.

## Locations

* Syndesia
	+ Aerhen
Fire Primeling

A small brown 4-legged creature moving fast towards its target. It is relatively weak but can chase its enemies on long distances, and there are usually quite a lot of them within a small location.

## Stats

This creature doesn't get affected by

Warm Debuff
Burning Debuff
[[Status Effects#{{{debuff3}}}|{{{debuff3}}} Debuff]]
[[Status Effects#{{{debuff4}}}|{{{debuff4}}} Debuff]]
[[Status Effects#{{{debuff5}}}|{{{debuff5}}} Debuff]]
[[Status Effects#{{{debuff6}}}|{{{debuff6}}} Debuff]]
[[Status Effects#{{{debuff7}}}|{{{debuff7}}} Debuff]]
[[Status Effects#{{{debuff8}}}|{{{debuff8}}} Debuff]]

## Locations

* Syndesia
	+ Aerhen
Erwydra

* Icon
* Primal form

**Erwydra** are a deer-like family of the Wildfolk race in *Fractured* and native to Arboreus.

Also known as Hart-Kin, Erwydra are **smart**, agile and perceptive creatures, but physically weaker than the members of other wildfolk families.

Thanks to their superior intelligence, the **Erwydra** are naturally inclined toward **magical** practices and enjoy the advantages of an excellent memory. The weakness of their bodies is compensated by the ease with which they can escape from dangerous situations, both by physical and by magical means.

When transformed into their primal form, the hart, the **Erwydra** gain access to abilities that allow them to block or deflect magical attacks and to charge through enemy lines. In case they need to leave the battlefield, they can rely on even higher movement speed and **escape** abilities.

## Primal Form

 Upon transformation, the otherwise peaceful Erwydra transform into crude creatures of magic capable of wreaking havoc with their arcane abilities.

They receive the following stats and bonuses:

* +25% Cooldown Reduction
* +25% Lower Mana Cost
* +500 Health
* +200 Evasion
* +200 Willpower

Erwydras use their claws while transormed, which boast the following stats:

* Damage: 4.8x STR/DEX
* Damage Type: Slash/Pierce/Crush
* Speed: Medium
* Range: 2m in a 90° cone
* Special: 20% Bashing
* Weight Class: Light/Medium

Erwydras resistances are also set during the transformation to:

 Armor (Pierce)
 Armor (Crush)
Goblin Enforcer

Goblins are chaotic humanoid creatures, highly territorial and extremely wary of intruders and potential threats. They always move in group, trying to ambush and outnumber their enemies. Goblin Enforcers are skilled fighters, trained to both defend their territories and break the enemy lines.

## Locations

* Syndesia
	+ Myr
	+ Aerhen
God Brutal of Guard

This article is about Brutals, so it is probably full of **spoilers**:

* Monster Description
* Brutal behavior and stats
* Secret locations, loot, and more!

This article contains **spoilers**. Read at your own risk!

 **Experience Gain** | ?

# Location

He sleeps in the right mausoleum of the Catacombs. Once all guard Brutals are defeated, as confirmed by the eight lit fires around his crypt, the battle can be started by interacting with his crypt.

# Battle

Not as many HPs as the God Brutal of the Wild, he makes up for it with a lot of different resistances. If your build fails to defeat him but you don't want to spend money in a respec, try to alternate with Conjurate (with the Magus ability switched to magic) to exploit his weaknsss and Fortify/Bite to survive. However, this won't work in Gold and Epic due to the sheer increase in HP.

# Rewards

In addition to the normal rewards of a Brutal fight (a lot of gold and experience plus two item drops), this statuesque God drops a Cape that increases Instinct abilities as well as chances to dodge and to crit.
Food Stockpile

A city Building to store Food Sacks. It has space for 4x48 Sacks

### Total Resources

* Food Stockpile Building Stage 1
* Food Stockpile Building Stage 2
* Food Stockpile Building Stage 3
* Food Stockpile Building Stage 4
* Food Stockpile Building Stage 5
* Food Stockpile Building Stage 6
* Food Stockpile Building Stage 7
* Finished Food Stockpile outside
* Finished Food Stockpile inside
Fire Elemental

A burning devil-like creature floating in the air. When triggered, it starts to glow and takes a little time to charge the first attack.

## Stats

This creature doesn't get affected by

Warm Debuff
Burning Debuff
[[Status Effects#{{{debuff3}}}|{{{debuff3}}} Debuff]]
[[Status Effects#{{{debuff4}}}|{{{debuff4}}} Debuff]]
[[Status Effects#{{{debuff5}}}|{{{debuff5}}} Debuff]]
[[Status Effects#{{{debuff6}}}|{{{debuff6}}} Debuff]]
[[Status Effects#{{{debuff7}}}|{{{debuff7}}} Debuff]]
[[Status Effects#{{{debuff8}}}|{{{debuff8}}} Debuff]]

## Locations

* Syndesia
	+ Aerhen
Labyrinth Dungeon Crawler

*This article is a stub. You can help Fractured Online Wiki by expanding it.*

The Labyrinth is hardcore pve/survival challenge a type of dungeon that can be found in the insides of asteroids. It can be accessed by solo players or groups up to 5 people after completing a unique ritual in the world. The ritual is fairly complex, and has to be performed without holding any item – neither equipped nor in the inventory, aside from Labyrinth tokens.

Once the ritual is completed, the group is sent to the entrance of the Labyrinth, where players have a chance to exchange tokens for basic equipment by talking to the Guardian, or just proceed into the dungeon fully naked.

The dungeon is procedurally-generated from different rooms and instantiated for the group. It might feature multiple levels (once the stretch goals have been unlocked), each one using a unique set of rooms. It doesn’t contain only powerful hostile creatures and bosses, but also riddles, activities for stealth players, and resources that can be gathered to craft equipment and other items.

If a player dies in the Labyrinth, they can only be resurrected by a teammate. If all the members of a group are dead, the timer runs out, or vote for leaving, the adventure is over, and players are sent back to the entrance. If coming out alive, a player can bring home all he was wearing and all he has managed to fit in his inventory.

The biggest reward of the Labyrinth? Unique tokens that can be exchanged for weapon skins, armor skins, mount skins, pet companions and other cosmetic rewards – or used to boost the next Labyrinth challenge, as mentioned before!
Legendary Mammoth Syr

A legendary creature that can be summoned at the coordinates -3030 W, 1147 N on Aerhen on  Syr Legendary Altar.

*Difficulty: Medium*

2. Stats
3. Skills and Abilities (Unobtainable)
4. Resistances
5. Loot
6. Gallery

## Locations

* Syndesia
	+ Aerhen

## How to summon

In order to summon great Syr, there are 3 items needed to obtain:

## What happens next

After you have summoned the Legendary Mammoth Syr, it will not come right away.

You will have to defeat its defenders first, be ready to slain all kind of Mammoths, Bears and Wolves for 10 minutes before you meet the Legendary Creature.

Syr is a gigantic mountain of flesh and muscle, deflecting attacks with ease before counterattacking with powerful punches and intimidating blasts.

After defeating Syr Common Lore Pages and Uncommon Lore Pages are to be obtained. Your group also have a high chance to receive a Rare Lore Page.

## Stats

A dangerous spoiler beast lays ahead.

## Resistances

A dangerous spoiler beast lays ahead.

In addition to his resistances, which he receives from being categorized as a "heavy" opponent, he has the following additional resistances:

Chilled
Frozen
Silenced
Paralyzed
Shocked Paralysis
Stunned
Petrify
[[Status Effects#{{{debuff8}}}|{{{debuff8}}}]]
[[Status Effects#{{{debuff9}}}|{{{debuff9}}}]]
[[Status Effects#{{{debuff10}}}|{{{debuff10}}}]]
[[Status Effects#{{{debuff11}}}|{{{debuff11}}}]]
[[Status Effects#{{{debuff12}}}|{{{debuff12}}}]]
[[Status Effects#{{{debuff13}}}|{{{debuff13}}}]]
[[Status Effects#{{{debuff14}}}|{{{debuff14}}}]]
[[Status Effects#{{{debuff15}}}|{{{debuff15}}}]]
[[Status Effects#{{{debuff16}}}|{{{debuff16}}}]]
[[Status Effects#{{{debuff17}}}|{{{debuff17}}}]]
[[Status Effects#{{{debuff18}}}|{{{debuff18}}}]]
[[Status Effects#{{{debuff19}}}|{{{debuff19}}}]]
[[Status Effects#{{{debuff20}}}|{{{debuff20}}}]]
Legendary Colossal Fire Construct

A legendary creature that can be summoned at the coordinates -1418 W, -1740 N on Aerhen on  Colossal Fire Construct Legendary Altar.

*Difficulty: Medium*

2. Stats
3. Skills and Abilities (Unobtainable)
4. Resistances
5. Loot
6. Gallery

## Locations

* Syndesia
	+ Aerhen

## How to summon

In order to summon great Fire Construct, there are 4 items needed to obtain:

## What happens next

After you have summoned the Legendary Fire Construct, it will not come right away.

You will have to defeat its defenders first, be ready to slain all kind of Fire Primordials for 10 minutes before you meet the Legendary Creature.

The Fire Colossus is largest and most powerful of all the fire elementals, it combines the abilities of its lesser fire minions and augments them with sheer strength and endurance.

After defeating the Fire Construct Common Lore Pages and Uncommon Lore Pages are to be obtained. Your group also have a guaranteed chance to receive a Rare Lore Page.

## Stats

A dangerous spoiler beast lays ahead.

## Resistances

A dangerous spoiler beast lays ahead.

In addition to his resistances, which he receives from being categorized as a "heavy" opponent, he has the following additional resistances:

Warm
Burning
Chilled
Frozen
Silenced
Paralyzed
[[Status Effects#{{{debuff7}}}|{{{debuff7}}}]]
Stunned
Petrify
Dazed
Confused
[[Status Effects#{{{debuff12}}}|{{{debuff12}}}]]
[[Status Effects#{{{debuff13}}}|{{{debuff13}}}]]
[[Status Effects#{{{debuff14}}}|{{{debuff14}}}]]
[[Status Effects#{{{debuff15}}}|{{{debuff15}}}]]
[[Status Effects#{{{debuff16}}}|{{{debuff16}}}]]
[[Status Effects#{{{debuff17}}}|{{{debuff17}}}]]
[[Status Effects#{{{debuff18}}}|{{{debuff18}}}]]
[[Status Effects#{{{debuff19}}}|{{{debuff19}}}]]
[[Status Effects#{{{debuff20}}}|{{{debuff20}}}]]
Fortitude

Fortitude determines how likely a creature may be able to reduce or negate the effects of physical afflictions and body system attacks, like Poisoned, Diseased, Burning, Frozen, Shocked, Sickened, Stunned, Crippled, Bleeding, Blinded, Deafened and Silenced. It is contrasted by the attacker’s Accuracy and is determined by a creature’s Constitution.

# Fortitude
[
B
a
s
e
(
C
O
N
∗
25
)
]

\color[RGB]{180,160,140} \text{Fortitude} = [Base + (CON \* 25)]

*Base = -150* for Human players, but can vary depending on creature type.

The chance to avoid an effect through **Fortitude** is:

# Chance

T
a
r
g
e
t
F
o
r
t
i
t
u
d
e

A
t
t
a
c
k
e
r
A
c
c
u
r
a
c
y
1250

\color[RGB]{180,160,140} \text{Chance} = \frac{Target Fortitude}{Attacker Accuracy + 1250}
Human

* Female
* Male

****Humans**** in *Fractured* are a race native to Syndesia with a feudal culture.

Stained by the sin of the Great Betrayal and the ultimate culprits of the chain of events that led to the Fracture, **humans** are the inhabitant of **Syndesia**, a poor copy of the glory of Elysium, rich with resources but deprived of all primal energy.

Curious and inquisitive beings by nature, **humans** often spend their lives trying to gather more knowledge, power, or **wealth**. Unlike wildfolk and demons, they aren’t born with an innate alignment: **free** will is their biggest privilege, and with it the ability to forge their own destiny.

Together with alignment, **humans** lack the physical advantages both demons and wildfolk are born with – but this absence is made even by their ability to delve into any field of **knowledge**, be it combat-related or magical. Moreover, **humans** have learnt to design and produce artifacts to enhance their cities, their homes, and ultimately their own bodies – and their **technological** progress doesn’t seem to be slowing down.

After the Fracture, it didn’t take long for **humans** to re-establish an organized **feudal** society on Syndesia. From reigns to regions, from large towns to small villages, the power of territorial authorities is the backbone of **human** society… although, of course, it’s never been boundless. Banditry is a plague against which the forces of law and order have to fight every day, and it’s a well-known fact there are entire guilds fully dedicated to **unlawful** activities on Syndesia – one just needs to know where to find them.

Ultimately, it seems the biggest danger for the thriving human civilization is the human heart itself.

**Humans** won't have passives, but they will have more points to spend on character creation. Another important human advantage is that they will be more resilient in other planets, so they will be able to stay longer with less debuffs.

Only **humans** can benefit from human technology.
Force Stone

A magical stone in which raw powers rage and with the help of which one can create magical items and enchantments.

## Aquired from

* Ogre Mage
* Ogre Master
* Ogre Shieldbearer
* Ogre Warrior
* Ogre Lord
* Ogre Druid
* Ogre Archdruid
* Mountain Draongling
* Mountain Dragon
* Legendary Arctic Wolf Fenris
* Legendary Colossal Crystalline Construct
* Legendary Colossal Fire Construct
* Legendary Colossal Ice Construct
* Legendary Colossal Storm Construct
* Legendary Earth Elemental Groove
* Legendary Ghoul Malakar
* Legendary Giant Spider Xeretrixx
* Legendary Goblin Death Shaman Utabogg
* Legendary Grizzly Bear Crimson Claw
* Legendary Jotunn Argadr
* Legendary Jungle Runner Po Co
* Legendary Mammoth Syr
* Legendary Plague Bringer Gurgle
* Legendary Spider Lich Axfitmithiss
* Legendary Swarm Queen Tremora
* Legendary Treant Eoronn
* Legendary Wild Predator Rex
* Legendary Woodland Wisp Zephyr

## Force Stone as an ingredient

Force Stone is used in the following recipes:

* Battlemage Armor
* Battlemage Boots
* Battlemage Gauntlets
* Battlemage Helmet
Leatherworking

Currently as of Alpha phase 2 leatherworking is done combining the use of fleshing beams and tanning tubs.

### Fleshing Beam

The Fleshing Beam is used to turn Raw Animal Hide into Processed Animal Hide.

### Tanning Tub

The Tanning Tub serves the purpose of turning the various types of processed animal hide into cured leather of various types, timing may vary for

* Going from Processed Animal Hide to Cured Leather takes 16 real life hours.

* Going from Processed Direwolf Hide to Cured Direwolf Leather takes an unknown amount of hours
* Going from Processed Bear Hide to Cured Bear Leather takes an unknown amount of hours
Evasion

Evasion determines how likely a creature may be able to mitigate or dodge incoming melee attacks and some AoE spells or abilities. It also helps at avoiding traps and at reducing or negating the Snared status effect. It is contrasted by the attacker’s Accuracy, and is determined by a creature’s Dexterity.

# Evasion
[
B
a
s
e
(
D
E
X
∗
25
)
]

\color[RGB]{180,160,140} \text{Evasion} = [Base + (DEX \* 25)]

*Base = -150* for Human players, but can vary depending on creature type.

The chance to evade an attack or avoid an effect through **Evasion** is:

# Chance

T
a
r
g
e
t
E
v
a
s
i
o
n

A
t
t
a
c
k
e
r
A
c
c
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r
a
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y
1250

\color[RGB]{180,160,140} \text{Chance} = \frac{Target Evasion}{Attacker Accuracy + 1250}
Honorable mentions

This page has been created to perpetuate the efforts of the people who have contributed greatly to the Fractured wiki.

Kellewic is the creator of the wiki who has largely contributed to all the background processes that we are still using till this day.

GorTavaro is one of the main contributors who has done tremendous amount of work both on the background and on the pages you can see. GorTavaro has created a lot of our modules, templates and page layouts that we are still using today, and added an immense amount of content to the wiki including in-game icons, skill data, descriptions and much more.

Kralith is one of the main contributors who has helped with expanding the wiki over the years by providing background assistance, assets assistance, content expansion and content translation.

## Other people we are really grateful to

MazeelwinNivmizzetrebornMistastinkyGoldenkiller3RogueThornSBEyesDeity-gpuserAmabrarHumerusSAJunkie67YoshiNHAlexian caleXjoekxVengusHEXMaksnoestaBlectornMatheusGabriel4GayKiwi
Legendary Earth Elemental Groove

A legendary creature that can be summoned at the coordinates -753 W, -671 N on Myr on  Earth Elemental Groove Legendary Altar.

*Difficulty: Hard*

2. Stats
3. Skills and Abilities (Unobtainable)
4. Resistances
5. Loot

## Locations

* Syndesia
	+ Myr

## How to summon

In order to summon great Groove, there are 4 items needed to obtain:

## What happens next

After you have summoned the Legendary Earth Elemental Groove, it will not come right away.

You will have to defeat its defenders first, be ready to slain all kind of Wisps and Earth Elementals for 10 minutes before you meet the Legendary Creature.

Groove is a powerful and enduring fighter, using all his weight in powerful attacks while slowing and spinning opponents around.

After defeating Groove Common Lore Pages and Uncommon Lore Pages are to be obtained. Your group also have a guaranteed chance to receive a Rare Lore Page.

## Stats

A dangerous spoiler beast lays ahead.

## Resistances

A dangerous spoiler beast lays ahead.

In addition to his resistances, which he receives from being categorized as a "heavy" opponent, he has the following additional resistances:

Warm
Burning
Chilled
Frozen
Silenced
Paralyzed
Stunned
Petrify
Dazed
[[Status Effects#{{{debuff10}}}|{{{debuff10}}}]]
[[Status Effects#{{{debuff11}}}|{{{debuff11}}}]]
[[Status Effects#{{{debuff12}}}|{{{debuff12}}}]]
[[Status Effects#{{{debuff13}}}|{{{debuff13}}}]]
[[Status Effects#{{{debuff14}}}|{{{debuff14}}}]]
[[Status Effects#{{{debuff15}}}|{{{debuff15}}}]]
[[Status Effects#{{{debuff16}}}|{{{debuff16}}}]]
[[Status Effects#{{{debuff17}}}|{{{debuff17}}}]]
[[Status Effects#{{{debuff18}}}|{{{debuff18}}}]]
[[Status Effects#{{{debuff19}}}|{{{debuff19}}}]]
[[Status Effects#{{{debuff20}}}|{{{debuff20}}}]]
Greater Fire Elemental

A larger and more intimidating version of Fire Elemental with devilish look and huge horns. Greater Fire Elemental does not look as if it is burning, it floats in the air and halts to charge its first attack when spotted the target. A wide range of abilities makes Greater Fire Elementals hard to beat.

## Stats

This creature doesn't get affected by

Warm Debuff
Burning Debuff
[[Status Effects#{{{debuff3}}}|{{{debuff3}}} Debuff]]
[[Status Effects#{{{debuff4}}}|{{{debuff4}}} Debuff]]
[[Status Effects#{{{debuff5}}}|{{{debuff5}}} Debuff]]
[[Status Effects#{{{debuff6}}}|{{{debuff6}}} Debuff]]
[[Status Effects#{{{debuff7}}}|{{{debuff7}}} Debuff]]
[[Status Effects#{{{debuff8}}}|{{{debuff8}}} Debuff]]

## Locations

* Syndesia
	+ Aerhen
Horse (Item)

A tamable mount that can be found in Grassland biomes. Horses can be of different colors and have slightly different characteristics.

## Uses

Horses are currently the only creatures that can be tamed and is used as a way to move faster or to pull a Wagon.

They can be hunted but the loot they drop is extremely small and very common, which makes killing horses unprofitable.

In addition, they share the same bestiary entry as Deer Stag and Deer Doe.

## Finding & Taming

Wild Horses spawn in Grassland biomes. They can be tamed with an Animal Net.

Have the Animal Net loaded on your action bar.
Que the Animal Net and click on a wild horse.
The horse will be stunned in the net.
While it's stunned, click the horse to start taming.
A loading bar will appear at the top of your screen showing you how long till your attempt either succeeds or fails.
Multiply (2) attempts can be done while the horse is bound with a Animal Net.
If you time it right, you can attempt 2 times, then throw another Net to rebind the horse without having to chase it down again.
If it does get away, you can attempt to catch the horse again with Animal Net.

## Gallery

* Found in 2.4.0.f by Fathom#0835 on discord, 75 total stats.
Assassination

The school of Assassination includes a set of **deadly*, silent combat techniques used by*** *murderers'* to quickly kill or debilitate their targets.

Users of Assassination abilities usually fight with light weapons such as claws, daggers and short swords, and wear light equipment to approach their targets stealthily. Due to their vulnerability, they rely on dexterity to dodge incoming attacks and move around opponents, disorienting them and catching them off guard. Stepping unnoticed and killing the target without the latter perceiving the danger is crucial for a skilled assassin, who can also rely on poisons and traps to debilitate unaware victims before they can react.

The power of most abilities belonging to this school depends on the Dexterity and Perception of the assassin.

## Abilities

	+ Myr: Goblin Cutthroat
* Arboreus

Back

	+ Myr: Legendary Giant Spider Xeretrixx, Wolf
	+ Aerhen: Crystal Primeling, Legendary Arctic Wolf Fenris
* Arboreus

	+ Myr: Bandit Marauder, Bandit Thug, Goblin Cutthroat
* Arboreus

	+ Myr: Bandit Thug, Direwolf, Legendary Grizzly Bear Crimson Claw
* Arboreus

	+ Myr: Warg
* Arboreus

	+ Myr: Crawling Horror, Ghoul, Legendary Ghoul Malakar
* Arboreus

	+ Myr: Elder Sea Troll, Goblin Shadowdancer
* Arboreus

	+ Myr: Bandit Thug
* Arboreus

	+ Myr: Bandit Spellsword
* Arboreus
	+ Terra: Bandit Spellsword, Grokoton Stalker
* Tutorial Island

	+ Myr: Bandit Spellsword
* Arboreus

	+ Myr: Forest Troll, Legendary Ghoul Malakar
* Arboreus

	+ Myr: Bandit Thug, Goblin Shadowdancer
* Arboreus

	+ Myr: Goblin Cutthroat
* Arboreus
Legendary Jungle Runner Po Co

A legendary creature that can be summoned at the coordinates -2010 W, 987 N on Terra on  Po Co Legendary Altar.

*Difficulty: Easy*

2. Stats
3. Skills and Abilities (Unobtainable)
4. Resistances
5. Loot
6. Gallery

## Locations

* Arboreus
	+ Terra

## How to summon

In order to summon great Po Co, there are 4 items needed to obtain:

## What happens next

After you have summoned the Legendary Jungle Runner Po Co, it will not come right away.

You will have to defeat its defenders first, be ready to slain all kind of Bears and Wolves for 10 minutes before you meet the Legendary Creature.

Po Co is a giant ratite who is quick and agile in close combat and causes devastating damage there.

From all legends, it has the highest movementspeed.

After defeating Po Co Common Lore Pages and Uncommon Lore Pages are to be obtained. Your group also have a high chance to receive a Rare Lore Page.

## Stats

A dangerous spoiler beast lays ahead.
Legendary Giant Spider Xeretrixx

A legendary creature that can be summoned at the coordinates -28 W, -1893 N on Myr on  Queen Xeretrixx Legendary Altar.

*Difficulty: Medium*

2. Stats
3. Skills and Abilities (Unobtainable)
4. Resistances
5. Loot

## Locations

* Syndesia
	+ Myr

## How to summon

In order to summon great Xeretrixx, there are three items needed to obtain:

## What happens next

After you have summoned the Legendary Giant Spider Xeretrixx, it will not come right away.

You will have to defeat its defenders first, be ready to slain Black Widows and Giant Spiders for 10 minutes before you meet the Legendary Creature.

Queen Xeretrix acts like the other spiders, but her bite possesses the strongest form of venom in the game, so be prepared for that.

After defeating Xeretrixx Common Lore Pages and Uncommon Lore Pages are to be obtained. There is also a high possibility to receive a Rare Lore Page.

## Stats

A dangerous spoiler beast lays ahead.

## Resistances

A dangerous spoiler beast lays ahead.

In addition to his resistances, which he receives from being categorized as a "heavy" opponent, he has the following additional resistances:

Dazed
Stunned
Paralyzed
Frozen
Petrify
[[Status Effects#{{{debuff6}}}|{{{debuff6}}}]]
[[Status Effects#{{{debuff7}}}|{{{debuff7}}}]]
[[Status Effects#{{{debuff8}}}|{{{debuff8}}}]]
[[Status Effects#{{{debuff9}}}|{{{debuff9}}}]]
[[Status Effects#{{{debuff10}}}|{{{debuff10}}}]]
[[Status Effects#{{{debuff11}}}|{{{debuff11}}}]]
[[Status Effects#{{{debuff12}}}|{{{debuff12}}}]]
[[Status Effects#{{{debuff13}}}|{{{debuff13}}}]]
[[Status Effects#{{{debuff14}}}|{{{debuff14}}}]]
[[Status Effects#{{{debuff15}}}|{{{debuff15}}}]]
[[Status Effects#{{{debuff16}}}|{{{debuff16}}}]]
[[Status Effects#{{{debuff17}}}|{{{debuff17}}}]]
[[Status Effects#{{{debuff18}}}|{{{debuff18}}}]]
[[Status Effects#{{{debuff19}}}|{{{debuff19}}}]]
[[Status Effects#{{{debuff20}}}|{{{debuff20}}}]]
FAQ

## What is the game about?

Here you can read more about the game.

And here you can see a video with the CEO of Dynamight Studio explaining the basics of the game.

## What are all these numbers in character creation?

Here you can read more about what to choose while creating a character.

## OK, and where am I now?

You are on a special Tutorial Island that is designed to help you understand the game mechanics. Read about it here.

And check this page about Tutorial quests and unique characteristics.

## I have finished the Tutorial, now what?

You can choose Myr to be your home continent.

You can choose Aerhen to be your home continent.

At the point of Closed Beta, Myr is more crowded and has more to offer in terms of creatures and resources. However, Aerhen is not a bad choice either, there are cities built by other players that you can join, and there are different creatures that you can slain to get Knowledge Points and unlock abilities.

## Where do I go?

Open the map and find any city close to you that you like. Cities have names and can be found everywhere across the map.

## How do I move faster?

You need to catch a horse. Check this video to see it with your own eyes.

## Where do I get more skills?

Read this page to know more. Shortly speaking, kill mobs and unlock their abilities.

## What are talents?

Check this page to know more and see all possible talents you can unlock.

## What mobs to fight?

Read this part of our main guide to know more.

Briefly speaking, you can fight any mobs you meet. But at first some of them may seem very hard, so start with smaller ones like Wolf or Young Wolf or Direwolf and try to kill them one by one. Deer, Fox and Rabbit are also very easy targets in terms of skill, but they keep running away! But don't touch spiders at first, they will most likely kill you!

You can also check the challengeranking here, mobs that are lower than 3 are not hard to kill in the beginning.

## What is the green circle top left?

You need to eat and rest. Read more here.

## Why is my HP gray?

Dying is never easy. Read here how to recover from it.

## I want a house like all cool kids!

Here you can find how to claim a land parcel and build a house on it, and, most importantly, how expensive it is!

## Do I need to be a citizen to claim a land?

No, you can claim any free residential plot outside the city.

## How do I become a citizen?

You need to find a Town Hall in the city you like and apply as a citizen. Though it's better to ask on discord because some cities in Closed Beta don't accept people outside their guilds!

Also remember what city you applied to!

## Where do I get gold?

You kill the mobs that drop it which you can check here or you gather and sell resources at the market.

## Where is this mob?

You find creatures by exploring the world. However, do not forget that this is an MMORPG so you are welcome to interact with other players and ask them for help!

## What else can I do to be a strong boy?

You can enchant your equipment and weapons, here is how.
Legendary Spider Lich Axfitmithiss

A legendary creature that can be summoned at the coordinates 3058 W, 1746 N on Myr on  Frozen Plague Legendary Altar.

*Difficulty: Hard*Spoiler

2. Stats
3. Skills and Abilities (Unobtainable)
4. Resistances
5. Loot

## Locations

* Syndesia
	+ Myr

## How to summon

In order to summon great Axfitmithiss, there are five items needed to obtain:

## What happens next

After you have summoned the Legendary Spider Lich Axfitmithiss, it will not come right away.

You will have to defeat its defenders first, be ready to slain Spider Liches for 10 minutes before you meet the Legendary Creature.

Be careful when Axfitmithiss appears as he has his own set of skills stronger than other creatures.

After defeating Axfitmithiss Common Lore Pages, Uncommon Lore Pages and Rare Lore Pages are to be obtained.

## Stats

A dangerous spoiler beast lays ahead.

## Resistances

A dangerous spoiler beast lays ahead.

In addition to his resistances, which he receives from being categorized as a "heavy" opponent, he has the following additional resistances:

Paralyzed
Stunned
Dazed
Frozen
Petrify
[[Status Effects#{{{debuff6}}}|{{{debuff6}}}]]
[[Status Effects#{{{debuff7}}}|{{{debuff7}}}]]
[[Status Effects#{{{debuff8}}}|{{{debuff8}}}]]
[[Status Effects#{{{debuff9}}}|{{{debuff9}}}]]
[[Status Effects#{{{debuff10}}}|{{{debuff10}}}]]
[[Status Effects#{{{debuff11}}}|{{{debuff11}}}]]
[[Status Effects#{{{debuff12}}}|{{{debuff12}}}]]
[[Status Effects#{{{debuff13}}}|{{{debuff13}}}]]
[[Status Effects#{{{debuff14}}}|{{{debuff14}}}]]
[[Status Effects#{{{debuff15}}}|{{{debuff15}}}]]
[[Status Effects#{{{debuff16}}}|{{{debuff16}}}]]
[[Status Effects#{{{debuff17}}}|{{{debuff17}}}]]
[[Status Effects#{{{debuff18}}}|{{{debuff18}}}]]
[[Status Effects#{{{debuff19}}}|{{{debuff19}}}]]
[[Status Effects#{{{debuff20}}}|{{{debuff20}}}]]
Heartwood

Located in the very center of Myr. Once one of the most important temples of Tyros on Elysium, the mystical energy lingering in the air and in the earth still animates the ancient guardians of the holy place.

## Tyros Temple

Located in the middle of Heartwood forest this temple is devoted to Tyros, Lord of Light and Justice.
Hotfix 0.2.6

These are the official patch notes for **Hotfix 0.2.6** released by Dynamight Studios.

## Bug Fixes

* Wolves give dire wolf loot instead of wolf loot. All existing dire wolf items have been deleted.
* Stack overflow errors at login.
* NullReferenceException on login.
* NullReferenceException when clicking on another player.

## References

1. ↑ Prometheus (December 22, 2018). "Hotfix - v.a.0.2.6". *Official Fractured Forums*. Retrieved April 12, 2019.
Fractured Wiki/Section 1

The Official  Wiki
The Official Fractured Wiki
We currently have 1,114 articles and 1,994 media files.

Become an editor and help contribute to the most comprehensive source of Fractured information.

English
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Fractured is the first open-world sandbox MMORPG mixing action combat with fully interactable environments, appealing equally to lovers of competitive and cooperative gameplay. Jump right into the fray from day one. Defeat your enemies through your own skill and cleverness, not equipment or level. Gather resources, craft, trade and venture into legendary travels as a solitary hero, or start a settlement with your guild and grow it into the next empire.
Giant Spider

Giant Spiders are vicious and terrible beasts. They defend their nests weaving strong and sticky webs to capture and immobilize intruders and their preys. They are in constant search for food, in the form of other animals or careless adventurers, to feed both themselves and their brood.

## Stats

This creature doesn't get affected by

Dazed Debuff
Stunned Debuff
[[Status Effects#{{{debuff3}}}|{{{debuff3}}} Debuff]]
[[Status Effects#{{{debuff4}}}|{{{debuff4}}} Debuff]]
[[Status Effects#{{{debuff5}}}|{{{debuff5}}} Debuff]]
[[Status Effects#{{{debuff6}}}|{{{debuff6}}} Debuff]]
[[Status Effects#{{{debuff7}}}|{{{debuff7}}} Debuff]]
[[Status Effects#{{{debuff8}}}|{{{debuff8}}} Debuff]]

## Locations

* Syndesia
	+ Myr
Light Animal Leather

Animal Leather is crafted by tanning Raw Animal Hides in a Tanning Tub.

## Crafting Light Animal Leather

Light Animal Leather is crafted via Tanning Tub.

## Light Animal Leather as an ingredient

Light Animal Leather is used in the following recipes:

* Dagger
* Great Axe
* Great Sword
* Leather Armor
* Leather Boots
* Leather Gloves
* Leather Helmet
* Long Sword
* Ranger Armor
* Ranger Boots
* Ranger Gloves
* Ranger Helmet
* Rapier
* Rogue Armor
* Rogue Boots
* Rogue Gloves
* Rogue Helmet
* Scimitar
* Short Sword
* Tower Shield
* War Hammer
Goblin Fire Shaman

Goblins are chaotic humanoid creatures, highly territorial and extremely wary of intruders and potential threats. They always move in group, trying to ambush and outnumber their enemies. Fire Shamans are powerful spellcasters, treated with respect by other goblins. Their magic can enchant their allies and burn their enemies.

## Locations

* Syndesia
	+ Myr
Fractured Wiki/it

Fractured Online Wiki/Top section ita

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中文

Fractured è il primo gioco di sandbox open-world che unisce combattimenti di tipo action con un ambiente completamente interattivo, adatto sia agli amanti del gioco cooperativo che del gioco competitivo. Lanciati nella mischia sin dal primo giorno! Sconfiggi i tuoi avversari grazie alla tua astuzia ed alla tua abilità, e non con livelli od equipaggiamenti. Procura risorse, commercia, costruisci ed avventurati in viaggi leggendari come un eroe solitario, oppure fonda un insediamento con la tua gilda ed accrescilo fino a farlo diventare il prossimo impero!

Argomenti principali

*Fractured* Link

Fractured Online Discord Ufficiale

Fractured Online Sito Ufficiale

Gamigo Sito

Fractured Online Wiki/Flex section ita‎

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