recursal/Fanatic-Fandom huggingface dataset:
DEFCON Levels

## Overview

The DEFCON system is in place to shorten response time and mitigate panic in emergency situations. There are 5 levels in descending order of severity, with each level requiring a specific response from those onboard the ship.

## DEFCON 5 - Standby

DEFCON 5 is the lowest level of danger. The ship will always be at DEFCON 5 unless stated otherwise. During this time, Clones are expected to have their weapons holstered unless they are members of the Secuirty Directorate, who should have their weapons on safety. All personnel should continue their normal duties at this level.

## DEFCON 4 - High Alert

DEFCON 4 indicates that there is a potential threat, however it is either minimal or the severity has not yet been fully recognised. During this time, all Clones are encouraged to be vigilant and have their weapons on safety. Security forces are to sweep the ship and search for possible hostiles on-board.

## DEFCON 3 - Battle station

DEFCON 3 requires all troopers to immediately cease their current duties, and to engage all hostiles on-board the ship. Although hostiles are believed to be on-board, they are not deemed to pose a threat to the key infrastructure of the Poseidon.

## DEFCON 2 - Lockdown

DEFCON 2 alerts all troopers to engage hostiles on-ship. Additionally, all  critical infrastructure (Engine Room, Port and Starboard Hangar Control rooms, the Starfighter and Command Bridges, and the Brig if it is in use) are to engage Lockdown. This is seen as a severe threat to the ship, and could result in critical damage to the ship if not contained.

## DEFCON 1 - Evacuation

DEFCON 1 is the final stage of emergency and signals a full and immediate evacuation of the ship via the Main Hangar. After ensuring all Navy and Jedi personal are accounted for, LAAT’s will transport all forces to the nearest planet. The evacuation while urgent must be orderly to ensure everyone is accounted for.
Books

**Books** provide a lot of information about a lot of things in this fantasy realm filled with magic and mystery.

The player will be able to buy books from the Book Seller that will often appear in the Bazaar in the Eagledeen Market District later in the game. Before that, some non-player characters will give books to the player and there will already be one in Charlotte's Personal Bookshelf at the beginning of the game.

Books are also present in some Buildings in various Safe/Neutral Areas in Rochendil that are all free to read.

Some books are not available in those already stated areas. Some are just exclusive to some maps.
Quests

**Quests** are an important part of the game. By completing quests, players can progress through the storyline, unlock new locations, and gain new items and recipes. Quests can be split into four categories: Main Quests, Side Quests, Merchant Guild requests, and Event Quests.

## Main Quests

Main quests are the quests which the player must complete in order to progress through the main storyline and unlock new areas. These quests do not give rewards.

## Side Quests

Side quests are optional quests that the player can undertake. These quests are not required to progress through the main storyline and most can be rejected. These quests will be unlocked as the player continues through the storyline.

## Merchant Guild Requests

Unlike regular side quests, these quests are randomly generated so there is no set reward or objective. Common objectives include finding people in dungeons, gathering material, or finding someone in Farrowveil Town. These can be activated by visiting the Merchants Guild and checking the bulletin board.

## Event Quests

These quests are special limited time only quests. They usually give special rewards like Attires.

### Zando's Helper

This was available from December 21st, 2017 to January 6th, 2018. Players could obtain the Zando Clauss' Helper attire by correctly answering the 3 questions given by Zando’s Retired Helper.

### Canine Cabaret

This was available from February 11th to February 28th, 2018. It was created to celebrate Lunar New Year. Players could obtain the Canine Cabaret attire by helping a dog near the signpost in Farrowveil Town’s Outskirts.
Canine Cabaret

**Canine Cabaret** is one of Charlotte's attires that is available in the game. It was created to celebrate the Lunar New Year and was obtainable from February 11 to February 28, 2018\*.

It was obtained once the player completed the Quest from Meldorr, the NPC near Farrowveil Town's Outskirts.

## Quest Content

A stray dog is seen sleeping by the signpost at Farrowveil Town's Outskirts. Once Charlotte approaches it, she can choose to nurse it back to health by giving it a Small Stamina Vial to revitalize it. The dog will then stand up, but she sees that it appears to be hungry so she gives it a Beef Jerky. She will then notice that the dog is wearing a pendant with a part that looks like where she can put a Focus Stone in.

After placing the Focus Stone in the pendant, the dog will transform into a human but unfortunately, he keeps the dog's face. He will then thank Charlotte who thought he was an anthropomorphic talking dog, and will clear up the issue and introduce himself as Meldorr, a mage from Magus' Reach.

Charlotte questions why he's in the area and Meldorr explains that he's researching polymorph magicks that can turn a person into various animals. As she has seen, his latest attempt is turning into a dog using a pendant but unfortunately, the Focus Stone popped loose so he was stuck in that form until she came along.

As a sign of gratitude, Meldorr gives Charlotte the Canine Cabaret attire.

## Trivia

* The outfit is based on a dog as 2018 was a year of the dog.
* \*This quest can technically still be completed. Setting your phone's internal clock back to February 2018 will allow the player to see the dog and get the outfit.
Queen Marigold CreamPuff III

**Queen Marigold CreamPuff III** is the de facto ruler of the **Kingdom of Want**.

## Bio

### Personality

Queen Marigold is an arrogant and overbearing ruler. She loves sweets and only cares good servants who can serve her delicious sweets. She will disregard anyone she deems unworthy of her attention.

### Appearance

Queen Marigold is a woman with black hair and red eyes.

Her outfit consists of a red dress and a black coat with a white belt and borders. She also wears a golden crown and carries a golden scepter with a cake slice on top.

## History

Once the player starts the **Sweet Dreams, Girl! Quest**, the player will, later on, meet the Queen for the first time to ask her how Charlotte and Talia will be able to go back to their real world.

The Queen refuses to let Talia go as she makes the delicious sweets that she loves, but she will teleport Charlotte back to the real world. Once the player goes back to the Kingdom of Want and is able to prove that she's a "Good Servant", the Queen will let her take two trials.

The first one is to clear the Land of Bounty with at least 2,000 points and the second and last trial is to battle the Nutcracker Guards and her, the Queen. (See battle information here.)

After beating the Queen, the player will be able to obtain the Queen Marigold's Brooch. She will finally let Talia's soul rest while she's asleep and gives both Charlotte and Talia permission to go back to Kingdom of Want any time they want to.

If the player tries their luck at the **Land of Bounty** after completing the **Sweet Dreams, Girl! Quest**, the Queen will reward her every time she reaches a milestone that was set.

 8,000

## Trivia

* The Queen's grandfather has a flying sled. She also mentioned that the jolly old man is always busy nearing the end of the year.
* The Queen’s stepsister is also a ruler of a faraway land. The Queen also said that "She is not as kind as yours truly, though. If anyone gets on her nerve even for a tiny bit, I’m sure heads will roll."
Saltmoor's Sandy Shore

Saltmoor's Sandy Shore is the final destination of the Rocky Beach.

### Chef Kayakito's Sushi Vendor

After progressing the story Chef Kayakito will sell sushi,along with purchsing your fish with fishing tickets and slicing your fish for Charlotte.

* Restores 60 life.
* Consumes 8 stamina.
 Salmon Roe Sushi | * +20% DEF for 1 battles(s)
* Restores 60 life.
* Consumes 8 stamina.
 Seaweed Sushi | * +20% MTK for 1 battles(s)
* Restores 60 life.
* Consumes 8 stamina.
 Shrimp Sushi | * +20% MDF for 1 battles(s)
* Restores 60 life.
* Consumes 8 stamina.
Maria

**Maria** is a mysterious woman who Charlotte encounters several times throughout her journey, usually after clearing a dungeon for the first time.  Maria is always accompanied by the equally mysterious Asha, and together, they seem to have taken a special interest in Charlotte.

## Description

Maria is tall and fair skinned.  It is impossible to tell what her eye color is because her eyes are always closed. Her blonde hair goes down past her waist in two long ringlets.  She wears a long-sleeved, floor-length dress that is white and green, and a hat in matching colors.

## Story

The first time Charlotte encounters Maria and Asha is after Farrowveil Town’s guards stop blocking the town’s western exit.  The two women will stand by the town’s flags, near the stomper-drawn passenger cart.  If Charlotte interacts with them, they will say vague and cryptic, but also slightly ominous things.

After the Lekumba Chief is rid of the Malevalice’s possession and all the Lekumba are safely returned to their village, Charlotte will run into Maria and Asha if she returns to the peak of the Stony Ruin.  The pair will be staring at the sculptures of the Lukumban deities, and discuss the nature of Father Sky and Mother Earth.

Once Queen Marigold CreamPuff III has been defeated and Talia returned to the real world, when revisiting the Kingdom of Want, Maria and Asha will be standing on the bridge that connects the Servants’ kitchen to the throne room, looking at the sky.  They will contemplate the relationship between dreams and reality, and the meaning of dreams.

Upon winning the battle against Romero and receiving the other half of her father’s letter, if Charlotte leaves the Ancient Waterway and returns, Maria and Asha can be met in the Secluded Corner; Maria will be standing on the right side of the hole in the wall, Asha on the left side.  This time, they discuss secrets and ask Charlotte if she has any.  Romero appears to be oblivious to the women’s presence; he is preoccupied with the loot he stole.
Lizardmen

**Lizardmen** are one of the many races in the game.

## Overview

Lizardmen share a similar build with the Draconians, although with slight differences. Unlike Draconians, they have a longer snout and no wings.

Lizardmen are a nomadic race. They live in tribes deep inside swamps and jungles. Some use caves as shelter, while others build huts out of branches and reeds. They are experts in ambush tactics, overcoming foes with a combination of their fists, claws and their breath attacks.

They seem to worship a serpent goddess named Shissala-Virr, as mentioned in the tablet they built.

## History

At the star of the Great War, they made a pact with the Draconians to join forces with the rest of the realm to fight against the Corruption Horde. After the Disappearance event, they were greatly upset and erected a large stone tablet as a memorial dedicated to the Draconians. Inscribed, in an ancient tongue, it translates to:

*Here lies the city of Galgaroth.*

*Here lies the city of our brethren.*

*Hear us, oh Great Serpent Goddess Shissala-Virr.*

*We pray for their return to us.*

*We await the day they come back to us.*

*As the winged talons and we are brethren.*

*For then we shall feast on the flesh of our enemies.*

*For then we shall drink on the blood of our enemies."*
Land of Bounty

The Land of Bounty is a dungeon in the Kingdom of Want. Queen Marigold CreamPuff III sets it as the first task to freeing Talia. You are sent in with only basic materials, and at level one, and must successfully complete the dungeon with 2,000 points to pass.

There are various edible monsters and harvestable Hershey kisses here. The enemies, kisses, and chests in the shape of cans reward you with various bombs and restorative items, as well as points. As you get to higher floors, the enemy difficulty will increase and you’ll earn more points. Running from a battle will deduct points.

## Milestone Rewards

After completing the Sweet Dreams, Girl! quest, you'll be rewarded by the queen for reaching certain point milestones.

 8,000
Eagledeen, Past and Present

**Eagledeen, Past and Present** is an item in the game that contains a lot of information about the history and evolution of the capital of Aurelia.

Later in the game, the player has a choice to either buy this book from the Book Seller in the Bazaar or read it freely in the Eagledeen Market District's Merchants Guild, both located in the Eagledeen Market District.

## Content

"*Eagledeen is the largest city in southern Rochendil. Interestingly, it has a rich history before its time as the capital of Aurelia.*

*The city began its life as a small frontier settlement, named Erchvee. The town of Erchvee is governed under the Duchy of Vedenora, itself part of the late Vaethendar Empire.*

*Originally a small farming community, Erchvee grew into a vast trading hub within several decades, thanks to its strategic position between the southern shore and the rest of Rochendil, something it enjoys to this day.*

*Duke Willhelm of Vedenora recognized this progress, and moved his estate there along with his family. Today, his old estate is long gone, replaced by what is the Aurelia Palace.*

*Erchvee did not see much action during the Great War, since Corruption horde never reached the southern region. Nevertheless, it still suffered from the war, since trade stagnated, and a torrent of refugees came flowing through its gate.*

*The city soon fell into economic depression and food shortages. Records indicate that during that time, a third of the population died of starvation, with another third failed to pay their taxes.*

*The city survived its first crisis, and found solace under the rule of Duchess Eleanore of Vedenora. During her reign, she founded the Trade Consortium, the precursor of today's Merchants Guild.*

*Peace however, was short-lived, as Vaethendar collapsed into a long period of civil war. Due to its strategic location, Erchvee was besieged several times throughout this era. Thanks to its solid defensive structure, the city survived from destruction.*

*Lasting peace returned to the region after Duke Bartholomew of Venedora gained the throne. Weary of the war, he managed to form a treaty between the former regions of Vaethendar, splitting the old empire into three new kingdoms.*

*Since that day, the Kingdom of Aurelia was born, with Duke Bartholomew as its first king. Erchvee, being made as its capital, renamed itself to Eagledeen to celebrate this new era.*

*Author's addendum: Recent findings suggest that part of the city was built over an older, ancient brick structures. Either this was coincidental or not is a subject to debate, suggesting that Eagledeen's history might be older than what was previously thought."*
Short Spear

Short Spear is an item that can be found in the game.

### Description

Throwing spear used for hunting. Too short for humans, but perfectly sized for a Lekumba.

## Notes

* Despite being categorized as a weapon, Charlotte can't actually equip it.
* Short Spear will only drop after accepting the 'Spear Predicament' quest.
* After completing the 'Spear Predicament' quest, Charlotte can trade extra spears to Natombarre for 250  each.
Lekumba Village

The Lekumba Village is a neutral area in the middle of Greenwood Forest that serves as home for friendly Lekumbas. It can be acessed after the beginning of Trouble at the Village quest by inserting a key in the statue at Greenwood Forest Lakeside.

The village consists of some huts that serves as houses for the small Lekumbas and a big totem in the center of the map. The characters Zaretta, Muaua, Upopo, and the Lekumba Chieftan reside here along with two other unnamed villagers, a pig, and two chickens. Natombarre guards the village in Greenwood Forest Lakeside.
Corporal 4650 Zero

Kamino

The Liberator

104th Battalion

"Wolfpack" Squad

The Liberator

CT 4650 Nicknamed "Zero" was one of the first clones assigned to the "Liberator"

## Humble Beginnings

Zero was a regular clone, going about his business and following the orders from superiors as a Shiny CT. He never questioned orders or disobeyed them. He spent a large amount of time as a "shiny" before being accepted into the 501st by Captain Rex.

## Tumultuous Times

Once he was accepted into 501st however, Zero began to be known as a drifter, being accepted into a regiment then joining another not long after such as: 442nd, 501st, 5th Fleet and then Shadow Clones. Once he joined Shadow Clones, it seemed a though Zero had found his place. But eventually, Shadow Clones was disbanded to form SIS, and Zero wasn't given a place there, so he was made a Shiny again. For a while, Zero just walked around, and were it not for BCDR Wolffe accepting him into 104th, he would most likely have gone rogue.

==

Wolfpack ==
Once Zero was accepted into Wolfpack however, he became an incredibly capable trooper with great tactical acumen, but due to his distrust of the Republic, he only occasionally shared his plans with troopers outside of Wolfpack, this may have been the reason his rank was kept so low for a time.

## Saving The Day

Some time after being accepted, Zero was called on a mission and was assigned with fellow Wolfpack members OttoSkorzeny and Bludmist. Their task was to locate and rescue some 91st troopers gone missing. With their sharp minds, the Wolfpack members quickly found the 91st members, and alerted the Republic to the fact that they were dead. Medcorps then investigated and determined they had been tortured to death. It was at this point that a CIS base was located not far from there. So Zero stormed the fortress with his fellow brothers. The first assault on the base was a failure, with many clones being killed. So the Wolfpack members flanked around the fortress walls and set up behind where the droids were stationed, so when the second assault commenced, droids were destroyed from all directions. It was thanks to this plan and his contributions that Zero was promoted to Corporal.

## Droid Destroyer

Not long after being promoted, Wolfpack received word that a droid had infiltrated the Liberator and was attempting to sabotage the ship. When Zero discovered the droid, he retreated and alerted everyone to its location. Zero then told his fellow Wolfpack members to utilise their newly gained smoke grenades to launch an attack on the pinned droid. So Zero had thrown his grenade and ran in with the smoke giving him cover, with the help of all troopers, the droid was neutralised, but not before wounding Zero with its blaster, knocking him over and almost killing him. Once the other troopers moved in to secure the droid, a surprised 212th shot Zero through the head, killing him instantly. In the aftermath, he was promoted to Sergeant in death.
Zando's Helper

**Zando's Helper** was a time limited event quest that was available from December 21st, 2017 to January 6th, 2018. Players could obtain the Zando Clauss' Helper attire by correctly answering the 3 trivia questions given by Zando’s Retired Helper.

## Quest Content

When Charlotte talks to Zando’s Retired Helper near the Town Hall, she comments on his strange getup. He then tells her that he is a retired Zando Clauss helper and that he still loves to share the joy. After talking with Charlotte a bit more, he tells her that he wants to give her a special prize as he had an enjoyable chat with her. To earn the prize, Charlotte must answer three trivia questions correctly. He then asks her what the capital of Aurelia is, how many buildings there are in Farrowveil Town, and how many flowers have bloomed in the town. After Charlotte answers them correctly, he gives her the Zando Clauss' Helper attire.
Dungeons

**Dungeons** are hostile locations where Charlotte can earn crafting materials and other items by foraging, defeating enemies, and opening chests.

## Dungeons

* Greenwood Forest
* Stony Ruin
* Gloomlight Cemetery
* Ancient Waterway
* Land of Bounty (The Kingdom of Want)
* Whispersand Desert

## Dungeon Exp

Similar to the crafting mini-game, players can earn badges for each dungeon they explore. However, just like Fighters Guild Inquiry, Charlotte must first complete the dungeon before she can start to gain experience for it.

**Experience is gained every time you pass the last floor of a dungeon into another area.**

The space on the right will show you what badge you currently have while the space on the left shows you the next badge you can get. By clicking on the badges or exp bar, you will be able to see how many times you need to clear the dungeon to get the next badge, your progress, as well as your current bonuses.

**Note: Dungeon experience will not be available for special dungeons like Gloomlight Cemetery and Land of Bounty, as those dungeons work differently.**
Asha

**Asha** is a mysterious woman who Charlotte encounters several times throughout her journey, usually after clearing a dungeon for the first time.  Asha is always accompanied by the equally mysterious Maria, and together, they seem to have taken a special interest in Charlotte.

## Bio

### Appearance

Asha is tall and slim.  Her skin tone is a shade darker than Maria’s. She has red eyes and short red hair, part of which is held up at the back by a gold clasp.  She wears a red and white robe and red shoes.

## History

The first time Charlotte encounters Asha and Maria is after Farrowveil Town’s guards stop blocking the town’s western exit.  The two women will stand by the town’s flags, near the stomper-drawn passenger cart.  If Charlotte interacts with them, they will say vague and cryptic, but also slightly ominous things.

After the Lekumba Chief is rid of the Malevalice’s possession and all the Lekumba are safely returned to their village, Charlotte will run into Asha and Maria if she returns to the peak of the Stony Ruin.  The pair will be staring at the sculptures of the Lukumban deities, and discuss the nature of Father Sky and Mother Earth.

Once Queen Marigold CreamPuff III has been defeated and Talia returned to the real world, when revisiting the Kingdom of Want, Asha and Maria will be standing on the bridge that connects the Servants’ kitchen to the throne room, looking at the sky.  They will contemplate the relationship between dreams and reality, and the meaning of dreams.

Upon winning the battle against Romero and receiving the other half of her father’s letter, if Charlotte leaves the Ancient Waterway and returns, Asha and Maria can be met in the Secluded Corner; Asha will be standing on the left side of the hole in the wall, Maria on the right side.  This time, they discuss secrets and ask Charlotte if she has any.  Romero appears to be oblivious to the women’s presence; he is preoccupied with the loot he stole.
A Fresh Start

* 1
* 2
* 3
* 4
* 5
* 6
* 7
* 8
* 9
* 10
* 11
* 12
* 13
* 14

### Rewards

Unlocks ability to sell items at your store as well as access to the Merchants Guild's request board and portal locations

### Prerequisite For

Being a Merchant
Trouble at the Village

**A Fresh Start** is the first main quest of the game. The main objective of this quest is to get a merchant permit by becoming a member of the Merchants Guild. There are 14 parts to this quest.

## Main Objectives

* Craft 15 Small Healing Vials
* Find Lucas in Greenwood Forest
* Collect 4,000
* Become a full member of the Merchants Guild
Laylene Portal

Laylene Portal is an object scattered around the world of Alchemica. It enables Charlotte and other people to travel between places with the help of the Chrnotrome.

## Notes

* When arriving at a dungeon, Charlotte always stepped out from an inactive version of it. Find another portal to progress further or change location.
* Using the portal may advance the time.
* Land of Bounty has custom portals with Queen Marigold's face engraved on them.
The Majestic Dragons

**The Majestic Dragons** is an item in the game that contains a lot of information about the history, habits, and disappearance of Dragonkind.

Later in the game, the player has a choice to either buy this book from the Book Seller in the Bazaar located in the Eagledeen Market District or read it freely it in Farrowveil Town's Town Hall located in Farrowveil Town.

## Content

*"Dragons are an ancient race that had existed since the Time of Creation. Some say they are direct offspring of the Gods themselves, acting as caretaker of the Realm.*

*Their domain reached all corners of Rochendil, from the treacherous Sea of Tides to Frozen Peak's ice caps. Some are capable of flight, some are adept to live in complete darkness, while others are entirely aquatic.*

*Starting their life at a size no more than a house cat, dragonlings were feral and kept themselves in numbers. Most left the safety of the group as they mature, where their size starts increasing exponentially.*

*Dragons have an exceptionally long lifespan, and most use this advantage to expand their intellect. Those who did gained great wisdom, capable of speaking in multiple tongues and becoming adept in magick.*

*True elder dragons can assume humanoid form, enabling them to don the guise as other creatures. Some were merely passive observers, while others were savage rulers, each mark themselves forever in Rochendil's history.*

*The most renowned Draconic presence is the communion of six elder dragons, known as the 'Dragon Council'. Its members travelled across kingdoms, providing aid with their vast knowledge, power, and wisdom.*

*Their aid was particularly instrumental during the initial phase of the Great War, as they were able to help Vaethendar minimize damage against the first Corruption attack.*

*Alas, no dragon exists today. They mysteriously vanished at 647 Aetas Dracenum. Known lairs were left abandoned, and the Dragon Council halls went silent. This includes the entirety of Dragon Knights corps, which abruptly abandoned their station.*

*The Disappearance event marked the end of the Great War, as shortly thereafter the Corruption horde retreated back to the Crimson Ravine.*

*Countless studies, and expeditions were launched since then. Each tried to explain what happened, and where exactly the dragons went, but no satisfactory result was ever produced.*

*Nowadays, what is left from the dragons are some dusty old bones, and scales. Scriers predicted that someday they will return, but until then they are lost in our fairytale, and folklore."*
Pearl

Pearl is a loot item that can be found in chests or dropped by certain foes. There are no recipes requiring this item as of yet. It is useful as an item for sale in Charlotte's Shop.

## Information

### Description

Perfectly round white pearl, adored by the wealthy.

## Drop Location

* Defeat Lekumba Occultist
 Ancient Waterway | * Defeat Wererat Rogue
* Chest loot
Talia

**Talia** is a childhood friend of Charlotte. She works at the Unicorn Grace Inn and helps Vael'zorra maintain the inn on a day to day basis. Due to her work, she sleeps at her house in the morning and usually can be found working at the Inn after sundown and during the night.

## Bio

### Personality

Talia is someone who loves to talk to other people and likes to keep things tidy.

### Appearance

She has a long pink hair with two braids on either side of her face. She normally wears a green dress with an apron.

## History

Talia is Charlotte's childhood friend who started working at the Unicorn Grace Inn a couple of months before she returned.

The player first meets her in the cutscene in front of Gilda's bakery when the player goes to the right of the store after the prologue.

## Trivia

* She calls Charlotte with "Dee-dee", apparently a nickname she gave to her during their childhood.
* Her dialogues often end with musical note symbols.
Rainy days and Sundays

*This page is about the episode where it starts raining while Sam and Sedine are on a date. For the episode where Sedine wants to go for a walk on a rainy day, see Rainy days.*.

## Rainy days and Sundays

Intro paragraph with arc number for the year, original release date, WT title, which book it appeared in, and any other relevant info.

## Navigation

GCdates

WTdate

TapsDate

Page(s): Pgs

 **Story arcs by year:** | 2017 ●
**2018** ●
2019 ●
2020 ●
2021 ●
Sharpening Need

Begin this quest by first speaking with Mauna who is standing in front of the back left hut in the lekumba village (lakeside laylines teleport) after defeating the possesed Chieftain. They will ask you to help them save this knife without magic or alchemy. Luckily we know a very talented elf who can save the day.

Talk to Vaelzorra when he is bartending at his tavern in the evening or at night. He's behind the counter so you have to enter from the side to approach him.

He will ask for 1000 gold to pay for the tools required to carry out this favor. He will then sharpen the knife once you've forked out the cash, demanding you watch his bar for him while he drops what he is doing to help you immediately! Talk about sevice!

Return the knife to Mauna who will be very impressed eith your help.

QUEST COMPLETE!

REWARDS: 5 beef stew and the recipe to make your own delicious beef stew at home! Mmm Transmuted dinner anyone?
Rochendil

**Rochendil** is a fantasy realm filled with magic and mystery. Peace has reigned on the continent for years, but signs of dark times are beginning to loom on the horizon.

## Safe/Neutral Areas

These are the areas in Rochendil that are usually populated by non-player characters (NPCs) and where various buildings are located. Majority of the story cutscenes are triggered when the player is in a Safe/Neutral Area.

### Farrowveil Town (Home Town)

A modest and bustling town near the river, surrounded by evergreen forest. My home sweet home.

### Greenwood Forest Lakeside (Serene Place)

A clearing near a large lake. For some reason portals in the Greenwood Forest eventually will lead me here.

### Stony Ruin Top Floor (Offering Chamber)

The uppermost floor of Lekumba temple. Despite its crumbling state, this place is still being used by Lekumbas.

### Secluded Corner (Thieves Guild Hideout)

A secret corridor used by the Thieves Guild as their base of operation.

### Lekumba Village

A village populated by a small group of good Lekumba.

### Eagledeen Market District (Kingdom of Aurelia)

The largest city in southern Rochendil, Eagledeen serves as the capital of Aurelia.

### Kingdom of Want

A kingdom ruled by Queen Marigold CreamPuff III and is filled with sweets.

## Hostile Areas

Areas in **Rochendil** that are usually populated with enemies and often where most Crafting Materials are obtained from, either from gathering them around the map or from defeating enemies. Sometimes some cutscenes are triggered when the player is in a Hostile Area but usually when the player reaches the last floor.

### Greenwood Forest (Hostile Area)

Dense evergreen forest surrounding Farrowveil Town. Certain types of plants and herbs grow happily here.

### Stony Ruin (Hostile Area)

A crumbling stone structure in the middle of the jungle, remnants of a forgotten empire.

### Ancient Waterway (Hostile Area)

Old passage located underneath Eagledeen. It is older than the city itself.

### Gloomlight Cemetery (City of the Dead)

Massive burial complex built during the era of the old kingdom. Rumor has it that the place is haunted.

## Mentioned Areas

* Charwenne Port
* Frozen Peak
* Iluvendil
* Plains of Greenharrow
* Whispersand Desert
The Lekumba Customary

**The Lekumba Customary** is an item in the game that contains a lot of information about the history and lifestyle of the Lekumbas.

Later in the game, the player has a choice to either buy this book from the Book Seller in the Bazaar located in the Eagledeen Market District or read it freely it in Farrowveil Town's Town Hall located in Farrowveil Town.

## Content

"*Lekumba refers to a race of petite humanoid with brownish skin which lives in the southwestern region of Rochendil. They are well known for their elaborate masks, which hide their entire face and body.*

*Since they never expose their face to outsiders, it is unknown which race they are related to.*

*Lekumbas live within a tribal community, lead by a patriarch and a shaman. They live in small huts, making their dwellings from a combination of bamboos, leaves, reeds, and wood. They possess knowledge on pottery-making, and able to utilize stone tools, along with simple metal works.*

*Lekumbas are mostly docile and choose to shy away from others, although some tribes have been known to accept outsiders to their village.*

*Their signature masks are made out of wood and sometimes adorned with intricate carvings, paints, and feathers. These masks indicate their social status within their community. The more elaborate they are, the higher their social standing within the village.*

*Some masks, usually worn in battle or during a ceremony, appear to be imbued with magicks. These special masks grant extra agility, strength, or healing power to their wearer.*

*Lekumbas possess high affinity with nature, even more so than the wood elves. They seem to be able to commune with the forest they are living in very well.*

*While this feat doesn't grant them any elemental magicks, it enables them to pick the ripest fruit from a tree, the best game from a pack of deer, even sensing danger miles away just from reading the wind.*

*Lekumbas believe they originated from underground, once enslaved by evil beings called the Dark Ones. One day, two entities they named Father Sky and Mother Earth freed them. Both entities guided their ancestors to the surface to escape their captors.*

*Here they were told to always don masks to prevent the Dark Ones from finding them again. The entities then taught them various ways of life, before finally ascended to the sun.*

*While nowadays the Lekumban culture is relatively primitive, it is suggested that once their civilization was more sophisticated. This theory grew when a series of ancient ruins belonging to them were discovered in the western region of Aurelia.*

*A vast kingdom once stood there, but it has collapsed ever since. Glyph discovered on its ruin suggested that the Corruption Horde was to blame for its demise."*
Skeleton

Skeleton is an enemy than can be encountered in the game.

## Attacks

* **Sword Slash** - Normal Physical damage.
* **Sword-- Slash???** - Harder hitting normal Physical damage.
* **Rattling Bones** - Idling. Only be done while in bone pile state.
* **Reanimation** - Done some time after being in bone pile state. Restores some Life and able to do attacks again.

## Tactics

Defeat as normal. Skeleton will be reduced to bone pile state after being defeated, and will rise again after some time. It can only be truly defeated while in the bone pile state and attacked with Holy elemental damage. Ending a turn in battle with all the skeletons in bone pile state counts as a win.
Blueprints

**Blueprints** are rewards from completing certain quest. They allow the player to change the atmosphere of The Dragon's Hoard, which allows the shop to appeal to certain clients, allowing the player to maximize profit.

Counters and Flooring are crafted by Tristan, while Annabelle makes things like carpet and wallpaper.

Tristan can also upgrade your chest storage space as well as your bookshelf.

To unlock the ability to craft blueprints, you need to complete the quest \_\_\_\_\_\_, where you bring 5 firm planks to Tristen.

## Upgrades

### Storage Stash (Chest) Upgrade:

First Upgrade: Complete quest of 5 firm planks (wait period of 5 days)

Second Upgrade: 10 firm planks, 10 Sapphire (Wait period of 9 days)

Third Upgrade: 15 Enchanted Wood, 15 Turquoise

### Bookshelf Upgrade:

First Upgrade: 3 Firm Planks, 2 Copper Slab, 5,500 gold

Second Upgrade: 10 Firm Planks, 5 Iron Slabs, 10,500 gold
Quick Guide to Laylene Portal

**Quick Guide to Laylene Portal** is an item in the game that contains a lot of information about the history, use, and effects of Leylene Portals..

Later in the game, the player has a choice to either buy this book from the Book Seller in the Bazaar located in the Eagledeen Market District, or receive it freely from the Portal Maniac in Farrowveil.

## Content

"*Laylene Portals are a series of ancient structure commonly scattered throughout Rochendil. Each appears as a giant golden disc placed at ground level, covered with indiscernible runes of a forgotten tongue.*

*Most of them are situated in the southern region of the realm, stretching from Aurelia to the Whispersand Desert.*

*Who exactly constructed them is unknown, since they existed before the elves. Symbols found on them, however, arealso found on some Drenthir ruins, implying that these Portals were created during the same era.*

*The primary function of these structures is that they can be used as a means of travel. By exposing a mana stone to some specific frequency, a person can step into an active portal and arrive on another.*

*Travelling can be done even when the destination portal is no longer active, but due to the disrupted flow between the two gates, one may instead be transported to another portal within the vicinity of the target. Inanimate objects can be brought along with a person through the portal, but as more objects are being transported, teleportation becomes more unstable, and therefore highly dangerous.*

*The exact method of magick used and what powers these portals have always been an intense debatr between mages and scholars.*

*It is believed that each portal somehow amass a large number mana from the Ley Lines in order to function, since the most powerful blink spell exhaust a great amount of magicks to transfer a person over a short distance.*

*For a long time Leylene Portals provide an effective and excellent mode of travel for many. Settlements are often built surrounding an active portal, a practice that is used even to this day.*

*This also caused many cities, and even kingdoms, to come and go: Flourishes during the time its portal is active but becomes all but forgotten as soon as its portal goes inactive.*

*This fact is used by daring explorers, aptly named "Portal Seekers". They use portal jumps as a mean to explore forgotten ruins throughout Rochendil, searching for lost treasures and rediscovering ancient knowledge.*"
Defending Oneself

**Defending Oneself** is book in the game that contains a lot of information about ways to defend oneself in both defensive and offensive actions.

Later in the game, the player has a choice to either buy this book from the Book Seller in the Bazaar or read it freely in the Eagledeen Market District's Fighters Guild, both located in the Eagledeen Market District.

## Content

"*There are all sorts of danger one can encounter in Rochendil. Thieves and bandits can attack at any time, goblins and orc raids are constant threats, and all sorts of beast roam the wilderness. Under such circumstances, learning to defend yourself is a must.*

*there are all sorts of self-defense one can utilize. Choosing one that is suitable can ensure survival.*

*Wearing body protection is crucial to prevent injuries and to protect against fatal blows. Multiple laters of fabric and additional padding help ward off minor spells in addition of blocking stab wounds.*

*Armors made from metal or stronger materials provide better protection, but are heavier and hamper movements, something that one must consider in anticipation of battle. Equipping wards add limited protection that can also be beneficial.*

*To protect oneself, weapons are highly recommended. Knives are small, lightweight, and easy to carry. While they look pitiful at first glance, a few well placed attacks added with the element of surprise might be enough to win a battle.*

*Swords, scimitars, and rapiers deal more damage, but require prowess to master. Great swords are heavy and cumbersome, but can inflict massive damage if an attack does connect.*

*Some enemies may be resistant or even immune against slashing damage. Against such foes, clubs, maces, and war hammers are especially useful.*

*Ranged weapons can be used to defeat enemies from a safe distance. Slingshots are simple weapons, but can be utilized to hurl small objects to a target over small distances. Bows and crossbows shoot projectiles over a larger radius, but require more practice to master.*

*One can imbue various enhancements to a weapon. Power augments strengthen the blade for more physical damage, elemental augments help deal more damage to certain enemies, and vampiric augments make prolonged battle more viable.*

*Whatever the situation, having several flask of healing and stamina potions will be handy. One can also bring strength, defense, or other sorts of magickal flask to temporarily boost the body.*

*One must remember that prolonged battle can be taxing, thus requires careful planning. Conserving stamina and being aware of an opportunity to strike are key in winning such battle. Examine your surroundings, figure out enemies' weaknesses to increase the probability of survival, thus ensuring victory."*
Greenwood Forest Lakeside

Template:Dungeon Templete
**Greenwood Forest Lakeside** is the next location Charlotte ends up in if she keeps exploring further in Greenwood Forest.

\*It is normally not a hostile area, but there are several enemies that can be encountered here through storyline and quests.

It is connected to the Lekumba Village to the north, and has an active Laylene Portal in it.

## Notes

* Access to the Lekumba Village is initially forbidden until Charlotte receives the 'Trouble at the Village' quest.
* After completing the 'Trouble at the Village' quest, Natombarre and the Alraune Bud can be encountered here.
Test

* Normal
* Delicious
* Suspicious

File:Item Test.png

### Description:

A meat and vegetable stew. The thick juices taste great with the tender meat and vegetables.

File:Item Delicious Test.png

### Effect:

Decreases Stamina depleted by sprinting for all party members by 25% for 900s.

### Description:

A meat and vegetable stew. These warm, buttery ingredients are so good that you almost want to dive into the cream stew and cuddle up with them.

File:Item Suspicious Test.png

### Effect:

Decreases Stamina depleted by sprinting for all party members by 15% for 900s.

### Description:

A meat and vegetable stew. Surprisingly dry for something that's meant to have liquid.
Lekumbas

Lekumbas are a proud, independent, and strong race of petite humanoids with brownish skin that live in the southwestern region of Rochendil. They are well known for their elaborate masks, which hide their entire face and body. Since they never expose their face to outsiders, it is unknown which race they are related to.

## Overview

Lekumbas live within a tribal community, lead by a patriarch and a shaman. They live in small huts, making their dwellings from a combination of bamboo, leaves, reeds, and wood. They possess knowledge on pottery-making, are able to utilize stone tools, and knowledge of simple metal works.

Lekumbas are mostly docile and choose to shy away from others, although some tribes have been known to accept outsiders to their village.

Their signature masks are made out of wood and sometimes adorned with intricate carvings, paint, and feathers. These masks indicate their social status within their community. The more elaborate they are, the higher their social standing within the village. Some masks, usually worn in battle or during a ceremony, appear to be imbued with magicks. These special masks grant extra agility, strength, or healing power to their wearer.

Lekumbas possess high affinity with nature, even more so than the wood elves. They seem to be able to commune with the forest they are living in very well. While this feat doesn't grant them any elemental magicks, it enables them to pick the ripest fruit from a tree, the best game from a pack of deer, even sensing danger miles away just from reading the wind.

## History

Lekumbas believe they originated from underground, once enslaved by evil beings called the Dark Ones. One day, two entities they named Father Sky and Mother Earth freed them. Both entities guided their ancestors to the surface to escape their captors. Here they were told to always don masks to prevent the Dark Ones from finding them again. The entities then taught them various ways of life, before finally ascending to the sun.

While nowadays the Lekumban culture is relatively primitive, it is suggested that their civilization was much more sophisticated in the past. This theory grew when a series of ancient ruins belonging to them were discovered in the western region of Aurelia. In the Stony Ruin, ancient constructs still patrol its halls. They are powered by Ley Lines through the mysterious Focus Stones, something that even the dwarves of present day Rochendil cannot replicate. A vast kingdom is believed to have once stood there, but has since collapsed. Glyphs discovered in the ruins suggest that the Corruption Horde was to blame for its demise.

## Trivia

* Lekumbas dislike elves, dwarves, and humans
	+ They dont agree with the elves' way of using magick
* They despise magick (for a yet to be disclosed reason)
Understanding Alchemy

**Understanding Alchemy** is a book that contains information on alchemy and alchemists.

## Content

*Alchemy has been in use since the early days of civilization. Gnomes introduced it to the realm before being perfected by the elves.*

*Alchemy harnesses mana in order to work, akin to sorcery. While mages consume mana from objects to cast spells, alchemists alter mana on objects to modify their properties.*

*Limitation of this transmutation process exists, however, as creation of objects are constrained by their base ingredients. As such, an alchemist is unable to craft a water elemental ring from a Pyre Stone, nor create gold from base metal.*

*The alchemical process itself differ for each object. Some are trivial, requiring only simple ingredients, while others require reagents such as a Philosopher Stone.*

*A common tool shaped by many alchemists is the Synthesis table. This device provides practical means to focus mana into ingredients with precise manner through specially crafted gems.*

*Depending on the alchemist's skill, resulting objects will share the same properties as the genuine article, if not better.*

*Despite this fact, some people dislike transmutated objects, pointing them out as 'tasteless', or even 'fake'. While the item in question may not be defective, it may lack minute details found on the real one, such as impurities in mineral ores, or growth texture found on wood.*

*More often than not, alchemists are vital to many communities, particularly where acquiring resources are tough. Common examples are providing clean water on a desert towns, or improving soil fertility to grow crops.*

*This alchemy, like any other useful professions, has become an integral part of society.*