Syllannan Marley

Syllannan, a handsomely silly laddie.

## Biography

A wandering light elf decided to rest at a modest inn in the city of Ællgan during his travels in the **Kingdom of Brannoria**, and a simple meeting of eyes with Abigail, the owner's daughter, was all it took for the flames of love to ignite, leading them to spending two weeks together until the elf had to resume his journey.

Syllannan was the fruit of this encounter, a half-elf full of energy and curiosity, and a hunger for books and stories. His favorite tales were those of the heroes from his elven heritage, powerful wizards who mastered the power of the arcane with grace and wisdom, so it was only natural that the young half-elf wanted to follow the same steps, dutifully studying and training at **The Sylverin Academy**. There was a big issue though, because despite **Ljósálfar** elves being the most magically attuned among all the civilized species, much to Syll's dismay he was far more suited to feats of a warrior, displaying remarkable physical capabilities and a good aptitude for close combat, most likely because of his mother's side having a long history of soldiers and mercenaries, and while the amount of mana he's able to contain within him was actually quite decent, Syllannan lacked the finesse and concentration to control his powers in any complex matter, so spellcasting beyond the simplicity of a fireball or a ray of mana was out of the question.

One day while struggling to control the magical flow through his catalyst, Syll was reminded of **Grand Master Tew**, a well known and respected Ljósálfar wizard who founded the Silverin Academy many years ago after helping to stop the Hamalan-Eranoiran invasion of Eonach Collite. Sylla also remembered the powerful catalyst of the grand master, an ivory staff made from ancient trees, and decided that the only way for him to breakthrough his training was to practice with that staff, since such a great artifact could show him levels of sorcery he was a stranger to. A couple days later, Syll managed to sneak into the master's chamber and borrow the staff for a single afternoon, and headed towards the outskirts of the city for some diligent training.

After well over an hour of constant chanting and casting, the results were nothing more than the simple spells Syllannan was used to except for a considerable increase in power. Right when he was prepairing to return to the academy, a famished and rabid **Warg** ambushed Syll and leapt at him. A few minutes later, the corpse of the warg was laying cold on the floor, blood dripping down it's head, and next to it was the half-elf, panting in exhaustion while holding the battered and cracked staff, just being used as bludgeoning weapon to mercilessly clubber the monster to death. It was not long until Syll's actions were discovered, nearly having him permanently banished from the academy if not for the empathy of the grand master, who left it as a year-long expulsion. Despite this, Syllannan had a realization: he was not a simple mage, he was a warrior, a warrior capable to harness magic, and sitting around in a room reading scrolls or wiggling a stick wouldn't get him anywhere. He had to find his own path to mastering the arcane, and the only way to achieve it would be to step out of the comfort of his home and seek adventure, just like his father did all those years back.

## Abilities

Syllannan is a **Hobálfar** and a **Spellblade**. Despite his original intentions of becoming a trained wizard under the tutelage of the Sylverin Academy, he's become quite adept in the usage of combat spells and melee combat. Unlike other Hobálfari adventurers that favor blades, Syll favors axes and is quite efficient using them.

### Traits

* **Runic Cleave**: +2 bonus points to melee damage on attack (One safe usage per battle, second use onwards has a 1d10 roll to see if the weapon breaks.)
* **Brute Mage**: +2 bonus points to melee attack rolls, +1 to melee attack, +2 bonus points to strength/athletic rolls. -5 to -10 points to rolls when attempting "complex" or "delicate" spells
* **Relentless Duelist:** +1 damage on the next melee attack after evading an attack, +2 damage on the next melee attack after receiving damage

### Racial Trait

* **Half-Elven Blood**: +1 point to magic power. +1 on charming rolls. Resistant to magical attacks.

## Trivia

* Despite growing up on an Inn that served hundreds of meals everyday, Syll is not a good cook and easily struggles with complex dishes. He's stated that he's more about the tasting than the making.
* Originally, Syllannan's backstory was meant to be darker, with him being falsely accused of a crime and sent to jail for a few years, as well as being mute due to his windpipe being damage in a murder attempt while in his cell.
* His favorite food is mutton and his favorite drink is a mead brewed with Leppa fruit, specifically a certain recipe made by his brother.
* Technically speaking, Syllannan is a member of nobility, his great grandfather, Mather Marley, having earned the title decades ago through his accomplishments in the battlefield. Despite this, it is a very small noble house and not all that worthy of envy.
* Older people who have seen Syll fight have commented that his style resembles Mather's, even down to the semi-berserk state he usually enters.
* The most popular ship among players is **Syllannan x Kastalli**. While it's likely happening, Edward says he'll put as many obstacles as possible.
* While he's not a virgin and has been somewhat successful in the game of love. Players often keep calling Syllannan a virgin.