Allegra Caramanica

> *"Mother Hen is laying some eggs. Danger close, chicks."*
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## Loadout (Pilot)

* **Trauma Plates:** Lightweight yet durable graphene trauma plates on the torso, capable of taking much more sustained fire than standard-issue steel trauma plates.
* **Pilot Helmet:** A special helmet capable of mounting helmet-based augments. Additionally, it comes with a HUD that allows users to receive digital messages and a standard filtration system that can help filter out toxins, though not much.
* **Combat Knife:** Standard-issue combat knife, used in melee situations.
* **Flashlight:** Flashlight either mounted on the helmet or carried on the Pilot's person. Helps you see in the dark relatively well, but can give yourself away to enemies if you're not careful.
* **M57A1 MIR**: 5.56x45mm 30 round box mag | 700 - 950 RPM | 960 m/s (~3150 ft/s)
	+ **CCOG Ranger Sight:** Advanced telescopic sight with an adjustable 2x - 4x magnification lens. Increases accuracy in mid-to-long range engagements.
	+ **Underbarrel Grenade Launcher:** 40mm underbarrel grenade launcher for attacking enemies in fortified positions.
* **'Little Guy' ATLAS-4:** 127mm infrared-guided | Select Fire (Top Attack or Direct Attack) | Tube-Fed Single Projectile HE/AT | 270 m/s
* **Jumper Kit:** Jumper Kits are small jetpacks that are worn around the waist, providing the pilot with incredible parkour capabilities. Enables sustained wall-running, improving ARK Pilot maneuverability in combat situations against regular infantry, other ARKs, high mobility vehicles, and to fall from great heights.
* **Medkit:** Gives pilot a military-grade medkit with items such as medical pliers, laser cutters, gauze bandages, antiseptic and hemostatic agents. *Adds a +2 modifier on all wound treatment rolls.*
* **Repair kit:** A repair kit used by military engineers, intended to repair small-scale damage to Arks and vehicles during combat. *Adds a +2 modifier on all vehicle/Ark repair rolls.*

## Little Red

### Standard Equipment

* **Basic Controls:** Gain a basic and intuitive set of controls for your Ark. Can be customized to accommodate limbs and attachments, or to work solely for specific limbs/attachments. Essentially, the user can customize the control scheme of their Ark to their desire, allowing for maximum comfort and combat capability.

* **Internal Status:** See your health, the well-being of your suit, and all relevant conditions (internal/external temperature, core temperature, part integrity, etc.). These statuses appear as a heads-up display on the viewing screen of your Ark.
* **Assisted Aim:** This ark-standard system helps give relative speed and distance from a target. This information is displayed on the Ark's HUD.
* **Vocal:** A built-in device that projects your voice outside of your suit up to 100m.
* **Sentient A.I.:** Gives the Ark a super-advanced A.I. capable of accurately replicating human emotions. A.I. is subject to being influenced by its pilot's behavior and personality. Though originally A.I. was used in Arks purely to assist Ark pilots in things such as combat analysis and statistics such as hull integrity, internal and external temperature, and the pilot's own health (which it could monitor through the use of the spinal implant), A.I. has currently advanced to the point where it can accurately replicate human emotions - though originally seen as a disadvantage, a majority of military psychologists suggested that the Ark pilot program kept this development after many experiments indicated that those with a Sentient A.I. installed in their arc exhibited greater mental health and cooperation than those who did not. However, some still choose not to install A.I. onto their Ark out of fear of becoming too attached to it.

* **Cybernetic Synthesis Implants:** Undergo an intricate and painless surgery that attaches to an artificial, external spinal column on your pre-existing spine. Can link up to Ark and gain tactile feedback, extra limbs will feel and work functionally as if an innate part of yourself. As well as undergo a painless surgery that injects a microchip onto the surface of your brain, merging it with your grey matter. Gain up-link with Ark, allowing you to call your armor to you when disembarked. Can use communications telepathically while not inside your Ark. All associated HUD elements can be displayed wirelessly on your vision via mental imaging.

### Communications

* **Universal Command Suite (5):** A command module that feeds real-time information on the position and well-being of Arks who uplink to the user. Allows the user to share their HUD and Communications options between all uplinked Arks. Translates any language and has lip reading capacity. Allows multi-media communications over wireless networks. Useful for command units.

### HUD/Visual

* **X-ray Vision (5):** Standard X-Ray capable of seeing through solid walls and objects. Negates Infiltrator Coating. Cannot penetrate lead structures*.*

### Defense

* **Repulsor Shield (10):** Gain a permanent shield on a limb to gain directional defense from incoming damage. Ammo from class 1 weapons will glance straight off the shield, with class 2 weapons dealing some damage to it though still not piercing through unless sustaining fire. Class 3 weapons and above will deal damage to the shield and eventually destroy it if fire is sustained, with class 4 weapons piercing right through it, though still reducing the damage dealt to the Ark. *-3 for attack rolls made against your Ark whilst deployed if the weapon is class 2 or lower, -2 if the weapon is class 3, or -1 if the weapon is class 4. No negative modifiers for class 5 weaponry.*
	+ Additionally, can unleash a concussive blast that will push back any unanchored object or person in a 90° cone in front of the shield equal to the force of a 120mm HEAT round. Can be used once every 30 seconds.

### Drones

* **Scout Drone (5):** Small reconnaissance drone capable of sharing its vision with the user. If deployed by a suit user who has Command Suite, all members uplinked to the user can share the drone's vision. If the user who deployed the drone has any visual enhancements (Enhanced Vision, Thermal Vision or X-Ray Vision), then the drone is capable of utilizing the enhancements for itself. Can ping any spotted enemies/objects - this information is relayed to uplinked HUDs.

### Weaponry

* **ATLAS "Nice Guy" 120mm (20):** Shoulder-mounted smoothbore cannon that fires 120mm high-explosive anti-tank rounds. Shaped charge munitions provide a balance between armor piercing and area-of-effect damage. **120x570mm HEAT |** **Single Shot | 1,575 m/s (5,170 ft/s)**

* **"Quad Pod" Multi-Rocket Delivery System (20):** The Quad Pod is a shoulder-mounted rocket-propelled munitions system that fires a rapid volley of 4 missiles at a time in a surprisingly straight arc despite the corkscrew flight path of the missiles in question. The weapon uses a unique system for loading and firing: rather than using a traditional magazine or single-shot system, it is fed by a unique 4-barreled 'Gatling mortar' system. Similar to a Gatling gun, the barrels rotate rapidly when a volley is fired, with each rocket being fired consecutively once the barrel reaches the top of the rotation, resulting in a rapid bombardment of the targeted area. Highly effective against large clusters of infantry and can defeat armor through a top directed attack. **103x520mm HE | 4-Rocket Burst | 290 m/s (~950 ft/s)**