Alith Anar

* Promo
* Portrait

## Attributes

* **Siege Attacker**: This unit can attack gates or walls, allowing you to instantly launch a siege battle without having to wait for siege towers or battering rams to be built.
* **Encourage**: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
* **Hide (forest)**: This unit can hide in forests until enemy units get too close.
* **Vanguard Deployment**: This unit can deploy outside the deployment zone.
* **Fire Whilst Moving**: This unit can fire while on the move.
* **Martial Prowess**
* **Wounds**
* **Missile Resistance**: 15%. Damage of missile attacks is reduced by this amount.

**Alith Anar** is a  High Elves Legendary Lord unit introduced in *Total War: Warhammer II* with the Resurgent Update as a free DLC. In the campaign, he leads  **Nagarythe**.

## Description

Tradition maintains that the folk of Nagarythe chose Alith Anar as ruler after Malekith fled into the west. The Lord was the last heir of a great line, his forebears slain by the Witch King’s minions. In the following dark days there were many Druchii still hiding in Ulthuan, so Anar took to their eradication. Those not slain in battle were crucified upon trees - grisly monuments to the vengeance of Nagarythe’s Shadow King. He became a revenant who sought the death of every traitor-kin who dared live in the Sundering’s wake. Even now, thousands of years later, the Shadow King still hunts, and will not rest his bow until Malekith’s death.

## Introduction description

*Let the twins seeks* *answers across the world or pontificate with Finubar in Lothern. Alith Anar has never answered to those two and he sees no reason why he should now. Yet, one thing is certain, Ulthuan is in danger: the Vortex is weakening. The Shadow King must remedy this to prevent a further Sundering. And all the while, in the north, the Sword of Khaine calls to his ice-cold heart...*

## Attributes

* **Hybrid-Weapon Infantry**
* ▲ **Armour-Piercing Missiles**: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
* ▲ **Good Range**: This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
* ▲ **Vanguard Deployment**: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

## Character Abilities

### Active Abilities

* Mislead
* Slippery

#### Campaign only

* Call of the Shadow Dancer
* Volley of High Arrows

### Passive Abilities

* Darken the Skies
* Martial Prowess

### Item Abilities

* Stone of Midnight
* The Shadow Crown
* The Moonbow

## Unique Items

* Stone of Midnight
* The Shadow Crown
* Moonbow

## Lord effects

* Upkeep: -50% for Shadow-walkers and Shadow Warriors units (Lord's army)
* Ambush success chance: +25% (Lord's army)

## Character traits

### Personal trait

 **Raven Lord**: *Where Alith Anar stalks, so come the ravens to feast on the carrion in the Shadow King's wake.*

* Upkeep: -50% for Shadow-walkers and Shadow Warriors units (Lord's army)
* Ambush success chance: +25% (Lord's army)

### Defeat trait

 **Shadow's Fall**: *The reign of Anar is at an end; the Shadow King has stepped into the light for the final time.*

* Hero action cost: -15% (local region)
* Hero action success chance: +10% (local region)

## Talent Tree

* Alith Anar's skill tree on TWWH Characters
* Alith Anar's talent tree
* Skill Tree on TotalWarhammerPlanner

## Strategy

Click here to add a strategy!

The premiere ranged Legendary Lord, Alith Anar is capable of taking out enemy Lords long before they even get to melee range. His range is massive at 300, which is comparable to artillery range. While he can do decently against lower tier enemies in melee, Alith should almost always be sniping enemies and moving, as it is where he shines. His move speed is 46 which is quite high for infantry, but any cavalry will be able to catch him easily. When upgraded in campaign, he can be almost impossible to pin down, with fast speed, Perfect vigour and the ability to make doubles capable of harming the enemy.

Highly recommend taking him off fire at will because his ammunition is not incredibly high and you don't want to waste it on a basic unit. His ammo must be conserved for whatever is deadliest in the enemy army.

When going against Alith Anar, cavalry is key. His ranged damage will soften up heavily armored units and Lords too much to be practical, and even a mounted Lord may be significantly damaged before closing the gap. Factions such as the Vampires or Skaven can summon a unit to immediately tie him up and take him out of ranged combat, which can allow damage dealers to close the gap and finish him off.

## Gallery

* Promotional
* Concept art
* Concept art 2

## Trivia

* He is voiced by Dylan Sprouse, who is a big fan of the games.

## Links

* https://store.steampowered.com/app/794110/Total\_War\_WARHAMMER\_II\_\_Alith\_Anar/