Camellia 20 Shaman by Sigurd223

20Shaman

## Recommended Companions

Camellia works with all companions, though alignment may have issue with the player.

## About

This build is a beginner focused build. The idea behind it is to give a new player an idea of how to get around Camellia and her primary class in a way that will not hinder them in normal play. In this build will be information on why we choose specific abilities or feats. Camellia herself can be a decent damage dealer or an incredible debuffer, but almost never both at the same time as her hexes are almost all standard actions making it difficult to both attack and debuff.

## Attribute to focus

Wisdom/Dexterity
Why? These Attributes govern Camellia's attack bonus and her spellcasting as well as hexes. Dexterity is her main offensive attribute while wisdom is her spellcasting/hexing attribute.

## Hexes

These are moderately powerful debuffs to powerful debuffs depending on the situation.

## Spells

* Sleep - This can make parts of the maze incredibly simple especially when combined with evil eye.
* Protection From Alignment - Immunity to charm and domination has some use in protecting the party.
* Enlarge Person - Can be applied to a single party member to increase their damage dealt and attack range.
* Entangle - Incredibly useful to reduce enemy movement giving you extra turns to setup your party.
* Barkskin - Up to +5 armor class by level 12.
* Winter's Grasp(DLC4) - This is an incredible spell it is grease but also deals damage.
* Resist Energy - Lowers damage taken especially handy against those pesky fireball throwing demons or a dragon.
* Delay Poison - Poison is not used often by enemies but this buff can prevent an untimely demise.
* Animate Dead - One of the top meat shield spells allowing your allies to get into position or they can take hits for your allies.
* Various Remove Status Effects - Lumping these all together as they won't be used often but are there as needed.
* Dismissal - Not used often but has potential to simply end a hard fight.
* Divine Power - Use if you are fighting in melee often for bonus damage and attack bonus.
* Restoration - Catch all debuff cleanser
* Spike Stones - More crowd control and guaranteed damage dealt to targets within.
* Greater Magic Weapon - Early high level enhancement bonus to your weapons.
* Baleful Polymorph - Another instant fight ender if an enemy fails their save.
* True Seeing - See through and break illusions very helpful.
* Stoneskin - Damage reduction when needed to help reduce damage taken.
* Cave Fangs - A solid spell that deals damage, applies crowd control and bypasses spell resistance.
* Creeping Doom - You know those swarms you hate? Enemies hate them too.
* Heal - Heal and remove status afflictions? This does it.
* Legendary Proportions - A big buff spell to increase reach and damage.
* Foresight - Powerful defensive buff.

## Mythic Abilities

 Level 9 | Abundant Casting(3) or Inspirational Leader | Same as above.(If you grabbed extra mythic ability for any of these feel free to choose anything you want.

## Mythic Feats

 Level 10 | Your Choice | You've made it this far your choice in feats at this point is what you feel are things you still need to focus on.