recursal/Fanatic-Fandom huggingface dataset:
Engage

**Engage** is an ability available to Rangers. The ability enables the Ranger to rush toward their target to quickly get into melee range and grants Initiative, which guarantees your next melee ability will critically hit.

## Description

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Leap into the fray to engage an enemy in melee combat, granting Initiative, which guarantees your next melee ability will critically hit.*(Official Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*You leap into the fray to engage your enemy in melee combat.* (Latest In-Game Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 August, 2020

   **Initative Buff Added**

   **Description Changed.**

   *You leap into the fray to engage your enemy in melee combat.*

   **To:**

   *Leap into the fray to engage an enemy in melee combat, granting Initiative, which guarantees your next melee ability will critically hit.*

 August 23rd, 2018

    **Max Range Reduced** 15m -> 12m

    **Momentum Cost Removed**

## Resource(s)

1. Official Class Page (Ranger)
2. Bazgrim Ranger Gameplay (2018) (Retrieved 6/22)

## Reference(s)

1. ↑ 1.0 1.1  Official Class Page (Ranger)
2. ↑ Engage tooltip (Retrieved 6/22)
3. ↑ Bazgrim Ranger Gameplay (2018) (Retrieved 6/22)
Frozen Fortress

**Frozen Fortress** is an ability available to Wizards. It is a defensive Combo spell that protects the Wizard from detrimental effects and incoming damage, up to a limit. Frozen Fortress becomes Detonate Ice for the duration.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Encase yourself in solid ice, putting you in a frozen state and protecting you from incoming damage and detrimental effects. This shield will last until the effect wears off or enough damage is absorbed to break through. While Frozen Fortress is active, you may use the Detonate Ice ability, dealing Cold damage to nearby enemies and putting them into a frozen state.* (Official Description for *Frozen Fortress/Detonate Ice*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *You encase yourself in solid ice, forming a barrier between you and your enemies. Any enemies trying to harm you will begin attacking the Frozen Fortress in an attempt to break it open. While inside, you are unable to move and are immune to all damage and detrimental effects. The effect will end after X duration, or when attacking enemies deal enough damage to destroy it.*

   **To:**

   *Encase yourself in solid ice, putting you in a frozen state and protecting you from incoming damage and detrimental effects. This shield will last until the effect wears off or enough damage is absorbed to break through. While Frozen Fortress is active, you may use the Detonate Ice ability, dealing Cold damage to nearby enemies and putting them into a frozen state.*

## Resource(s)

1. Archived Official Class Page (Wizard) (Retrieved 6/22)
2. Official Class Page (Wizard)
Hirode

**Hirode** is a small white fox gifted by the Halfling Ward Masae to all Druids. Hirode is a manifestation of Masae’s own companion: the Great White Fox known as Herode.

The druid's soul is bound to Hirode, as Hirode's soul is bound to the druid. Through this bond, the druid and Hirode will grow stronger together, and become capable of more and more powerful and diverse feats.

Hirode can help the druid in many ways during combat. She can gaze upon the druid's enemies, making them more vulnerable to the forces of nature and the druid's attacks. She can stand beside a druid's ally, amplifying the healing they receive. Or, she can turn her attention to the druid, and through their bond, strengthen many of the druid's abilities.

For a list of these abilities, please see Hirode's Abilities
Forgotten Walking Staff

**Forgotten Walking Staff** is a One-Handed Staff available to Casters in *Pantheon: Rise of the Fallen*.

## General Info

### **Weight**

Primary
0.00

## Availability

### **Class(es)**

All
Enchanter, Necromancer, Summoner, Wizard

## How to Acquire

###  Gallery

* Current Tool-tip *[Pre-Alpha 2020]*

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Harness Trait

**Harness Trait** is an ability available to Druids. It is a passive ability which allows the Druid to learn Imbue Trait spells.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*As a living conduit of the natural world, you are able to harness the traits of natural things through tactile contact. Once harnessed, you may imbue these traits into yourself and others. As you become more experienced, you will be able to harness more powerful traits from a wider variety of things. Each Druid can have only one kind of trait active on a target at a time.* (Official Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August 30th, 2020**

   **Description Changed.**

   **From:**

   *As a living conduit of the natural world, you are able to harness the Traits of natural things through tactile contact. Once harnessed, you may imbue these Traits into yourself and others. As you grow in power, you will be able to harness more powerful Traits from a wider variety of things. Only one Trait may be active on your target at a time.*

   **To:**

   *As a living conduit of the natural world, you are able to harness the traits of natural things through tactile contact. Once harnessed, you may imbue these traits into yourself and others. As you become more experienced, you will be able to harness more powerful traits from a wider variety of things. Each Druid can have only one kind of trait active on a target at a time.*

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)
2. Official Class Page (Druid)
Flash

**Flash** is an ability available to Wizards. It teleports the Wizard to a location ahead of their current location.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Disappear in a flash of mysterious energy and instantly reappear several meters ahead of your current location.* (Official Description for *Flash*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *You disappear in a flash of arcane energy and instantly reappear X meters ahead.*

   **To:**

   *Disappear in a flash of mysterious energy and instantly reappear several meters ahead of your current location.*

## Resource(s)

1. Archived Official Class Page (Wizard) (Retrieved 6/22)
2. Official Class Page (Wizard)
Galestep

**Galestep** is an ability available to the Summoner's Zephyr. This ability teleports your Zephyr behind your target. It is Summoner activated, meaning the Summoner must command Zephyr to use it.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Summoner Activated. Instantly relocate your Zephyr to the back of your target.* (Official Description via Archive)
Ckru-Venoth's Fiery Winds

**Ckru-Venoth's Fiery Winds** is an ability available to Wizards. It deals direct Fire damage in a linear area of effect.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You summon a tempest of fire-filled wind and direct it where to go. This ability deals FIre damage to all enemies in its path from you to the target location.* (Archived Official Description for *Ckru-Venoth’s Fiery Winds*)

## Resource(s)

1. Archived Official Class Page (Wizard) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Wizard)(Archived. Retrieved 6/2022)
Echo of the Rainlands

**Echo of the Rainlands** is an ability available to Shamans. It is a group-wide heal over time ability that restores health to the Shaman and their entire group over a period of time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Restores 36 to your group over 10 sec. The periodic healing effect will be increased by 20% if a Water Boon is active on the target. Primal Oath: Water.* (Latest In-Game Description of **Echo of the Rainlands**)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Send forth a rush of restorative waters that heal nearby allies over time.* (Official Description of **Echo of the Rainlands**)

## Mastery

**1st**:

Cost to upgrade: 1

Extend duration to 12s.
**2nd**:

Cost to upgrade: 4

Increase active Water Boon bonuses to 30%.
**3rd**

Cost to upgrade: 9

Increase active Water Boon bonuses to 50%.
## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **March 5th, 2021**

   **Description Changed.**

   **From:**

   *Send forth a rush of restorative waters that heal nearby allies over time.*

   **To:**

   *Restores 39 to your group over 10 sec. The periodic healing effect will be increased by 20% if a Water Boon is active on the target. Primal Oath: Water.*

## Gallery

* Tooltip for Echo of the Moors - [Click for Larger View] (Pre-Alpha)
* Tooltip for Echo of the Oceans - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Official Class Page (Shaman)
3. Bazgrim Shaman Gameplay
4. Roenick Shaman Gameplay
5. Shaman Abilities
6. Echo of the Moors tooltip
7. Echo of the Oceans tooltip

## Reference(s)

1. ↑ 1.0 1.1 Echo of the Rainlands tooltip
2. ↑ Official Website
Illusion Graft: Acuity

**Illusion Graft: Acuity** is an ability available to Enchanters. It is a beneficial spell that increases its target's spell casting speed.

## Description

*Increase your target's spell casting speed.* (Truncated Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Graft an illusion into your ally’s mind, granting them an increased sense of mental acuity. While active, your ally's Spell-Casting Speed will be increased by 20% for 24 minutes.* (Latest In-Game Description)
Effects Window

Player characters in Pantheon can be under a number of effects at any given time, both positive and negative. The Effects Window shows all active effects your character is under.

## Effects Window UI

The icon represents the effect. The border around the icon shows whether or not the effect is positive (gold) or negative (red). The colored border also acts as timer and will gradually empty, going clockwise.

## See Also

* Buff
* Debuff
* State
Giant Spider Fang

## Gallery

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Elos

*Elos* was a star found within the center of the gnome homeworld Stormona.

## Resivore

Resivore is the name given to a mineral that was found deep within Stormona.

## Elos Fire

Elos Fire is the name given to the arcane energy that resides within Resivore which can be drawn into the bodies of gnomes to enhance their power and make them Archanos.
Enrapture

**Enrapture** is an ability available to Enchanters. It is a crowd control ability that forces the target to cease all action until the duration expires or the target receives damage.

## Description

*Mesmerize your target.* (Truncated Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Mesmerize your target for 30 secs. This ability is unresistable.* (Latest In-Game Description)
Fang of Saigi

**Fang of Saigi** is an ability available to Shamans. It deals direct Poison damage to the target, dealing additional damage if the target has an active Animus Bane.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Deals Poison damage. This ability deals 10% more damage if an Animus Bane is active on the target. Prime Curse: Animus.* (Latest In-Game Description)

## Gallery

* Tooltip for Fang of Saigi - [Click for Larger View] (Pre-Alpha, 3-21)
* Tooltip for Fang of Prazun - [Click for Larger View] (Pre-Alpha, 3-20)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Bazgrim Shaman Gameplay
3. Fang of Saigi Tooltip
4. Fang of Prazun Tooltip
Edict of Celestial Might

**Edict of Celestial Might** is an ability available to Paladins. It pulls the Paladin's target toward them.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A sacred word of power that pulls an enemy to your location.* (Official Description for *Edict of Celestial Might*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **From:**

   *You recite a sacred word of power, pulling an enemy within X meters to you.*

   **To:**

   *A sacred word of power that pulls an enemy to your location.*

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
2. Official Class Page (Paladin)
Edict of Peace

**Edict of Peace** is an ability available to Clerics. It is a Pacify ability which reduces the target's aggro radius, lowering the range in which the target will attack characters that they are hostile towards. It also reduces the range at which the character will assist another character they are friendly towards when they are attacked, making it easier to pull.

## Description

*Pacify the target's will for 18 seconds, making them unresponsive to activity happening around them unless directly engaged.* (Latest In-Game Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 August, 2018

    **Functionality Changed.** No longer reduces aggro generation. Now acts as a Pacify ability.

   **Description Changed.**

   *A word of peace surrounds your ally, causing their activities to generate less Hate for the duration of the effect.*

   **To:**

   *Pacify the target's will for 18 seconds, making them unresponsive to activity happening around them unless directly engaged.*

## Resource(s)

1. The HiveLeader Gameplay 2
2. Archived Official Class Page (Cleric) (Retrieved 6/22)

## Reference(s)

1. ↑ Edict of Peace tooltip
2. ↑ Edict of Peace new tooltip (HiveLeader 2) (Retrieved 6/22)
3. ↑ Edict of Peace old tooltip (Archived Website) (Retrieved 6/22)
Gash

**Gash** is an ability available to Rogues in *Pantheon: Rise of the Fallen*.

## Mastery

**1st**:

Cost to upgrade: 1

Reduce Endurance cost by 5

**2nd**:

Cost to upgrade: 4

Reduce Endurance cost by 5.

Reduce cooldown by 2s.
**3rd**

Cost to upgrade: 9

Increase the base critical chance of your Gash line by 5%.

## Trivia

 Gash was the first all new ability seen for Rogues since their class newsletter.

## References

1. ↑ https://www.youtube.com/watch?v=K\_ZHEi-zh\_s&ab\_channel=Pantheon%3ARiseoftheFallen
Hirode's Shelter

**Hirode's Shelter** is an ability available to Druids. It is a Hirode ability which increases the healing the target receives by 25% and decreases their hate generation by 50%.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Ask Hirode to stand beside a target. While Hirode is near, all healing this target receives is increased by 25%. Additionally, this target’s actions will generate 50% less Hate until you call Hirode back.* (Latest In-Game Description)

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You ask Hirode to stand beside your target ally. While Hirode is near, all healing this target receives is increased by X%. Additionally, this target’s actions will generate less Hate until you call Hirode back.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)
2. Sarcoth Druid Gameplay

## Reference(s)

1. ↑ Hirode's shelter tooltip
2. ↑ Archived Official Class Page (Druid) (Retrieved 6/22)
Hirode's Flame

**Hirode's Flame** is an ability available to Druids. It directly heals the Druid's target.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Ask Hirode to release a surge of Verdanfire into the target, healing them for a moderate amount.* (Latest In-Game Description)

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You ask Hirode to release a surge of Verdanfire into your ally, healing them for a moderate amount.* (Archived Official Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August 30th, 2020**

   **Description Changed.**

   *Ask Hirode to release a surge of Verdanfire into the target, healing them for a moderate amount.*

   **To:**

   *Ask Hirode to heal an ally with a surge of Verdanfire.*

  **November 29th, 2018**

   **Description Changed.**

   *You ask Hirode to release a surge of Verdanfire into your ally, healing them for a moderate amount.*

   **To:**

   *Ask Hirode to release a surge of Verdanfire into the target, healing them for a moderate amount.*

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)
2. Sarcoth Druid Gameplay, showing Hirode's Flame in the codex

## Reference(s)

1. ↑ 1.0 1.1 Hirode's flame tooltip
2. ↑ Archived Official Class Page (Druid) (Retrieved 6/22)
3. ↑ Official Class Page (Druid)
Fang of Aweht'lo

Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Essence of the Fireclaw

**Essence of the Fireclaw** is an ability available to Shamans. It increases the Shaman's fire and nature resistance.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Imbue yourself with the nature of the ancient Fireclaw, increasing Fire and Nature Resistance by 5 for 40 minutes.* (Latest In-Game Description of **Essence of the Fireclaw**)

## Gallery

* INFO essence of the fireclaw.png

Tooltip for Essence of the Fireclaw - [Click for Larger View] (Pre-Alpha)
Druid/Abilities

Notes:

1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change.

2. Spells are taken directly from the *most recent source*, superseding information from the official class page.

3. The description of abilities/spells *on the individual ability/spell page* are accurate, but the description in the table is subject to truncation, etc.

The following table is a filterable and sortable table which contains every known Druid ability. It is designed as a quick reference - to find the most detailed info for a given ability, please click through to its article. To mobile users: The table will display for mobile users, but it will not be filterable. Please try viewing the full version of the site, or you can use Categories to find abilities by starting with Category:Druid Abilities/Spells.

## Reference(s)

Cleric
**Druid**
Dire Lord
Enchanter
Monk
Paladin
Ranger
Rogue
Shaman
Summoner
Warrior
Wizard
Harpoon Shot

**Harpoon Shot** is an ability available to Rangers. It allows the Ranger to pull their target up to 2 meters toward themselves.

## Description

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.
e following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Fire an arrow with a rope attached, allowing you to pull your enemy 2 meters toward you.* (Official Description via Archive)

## Resource(s)

1. Archived Official Class Page (Ranger) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Ranger) (Retrieved 6/22)
Hot Bar

The **Hot Bar**, also known as Hotbar, is a panel of buttons that players can assign frequently used commands or functions to. There are two types of Hot Bar in Pantheon:

1. Action & Utility hotbar: These nested hotbars are where players assign Abilities, Spells and Techniques from their Living Codex. No other type of command or function can be assigned to the Action and Utility bars.
2. General hotbar: These general purpose hotbars can have certain items, such as those with clickable effects or consumables, assigned to them. You cannot assign any class ability, spell or technique to these hotbars.

## Action & Utility Bar

Top to bottom:

1
This is the "Utility" bar. It has 6 slots which you can add abilities or spells that are labeled "Utility" to.
2
This is the "Action" bar. It has 8 slots which you can add abilities or spells that are labeled "Action" to.
3
The numbers and symbols below the icons are showing what button is hotkeyed to activate that skill. By default, the primary 8 are keyed to 1-8, and the additional 6 are keyed to shift+1-6
Foreboding Strike

**Foreboding Strike** is an ability available to Dire Lords. It deals direct Physical damage, ignoring a percentage of the target's armor class.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Deals between 8 and 26 Physical damage to an enemy, ignoring 50% of their Armor.* (Latest In-Game Description for *Foreboding Strike*)

## Mastery

Rank 1
Mastery Points: 1
Reduce cooldown by 5 sec.
Rank 2
Mastery Points: 4
Reduce Essence cost by 10
Rank 3
Mastery Points: 9
Ignore 100% of the target's armor
Add Helpless Advantage
## Gallery

* Foreboding Strike, as seen in the Codex (2021)
Faerthale City

**Faerthale City** is an Area within the Faerthale Region of Kingsreach. It is the capitol city of the Elf race.

## Details

Faerthale City is one of the few dwelling places ravaged by the Deicide War that truly regained every bit of its former splendor. For a race that is thought to be stoic unto death by outsiders, the depth of their passion is evident in the resplendent city they rebuilt and even improved upon.

The city itself showcases the ordered preferences of the Elves, but also their belief that nature ought to have a say in craftsmanship. Buildings may be half inside the mountain or half over the edge of a cliff, or both, all by design and careful planning. Faerthale has grown around the heights of Aegis with studious care, ensuring the founders' concerns for defense are not entirely forsaken.

Faerthale does not have standardized districts like Thronefast, so places of worship or vendors are placed throughout the city with an intent to knit all facets of life together. The construction of the city intentionally made the Crownroom and Lucent Tree visible at nearly all times to Elf and visitor alike. One whose voices fall from on high, the other whose majesty rises up from below.
Fiery Surge

**Fiery Surge** is an ability available to Wizards. It deals direct Fire damage in a point blank area of effect.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You release a wave of fiery mana all around you, dealing Fire damage to all enemies within X meters.* (Archived Official Description for *Fiery Surge*)

## Resource(s)

1. Archived Official Class Page (Wizard) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Wizard)(Archived. Retrieved 6/2022)
Hardened Brigade Bracer

**Hardened Brigade Bracer** is a light leather bracer available to players in *Pantheon: Rise of the Fallen*.

## Gallery

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Group

While there are opportunities for solo adventurers in Pantheon, the game is centered around adventurers banding together and forming groups.

## Group Window

The group window is the player's primary means of determining their groupmate's wellbeing and resources.

* The icon on the left represents that group member's Class.

	+ The ring around the icon is displayed when you are within a certain distance of that groupmate, and it will point toward that groupmate's current location.
* The player's name is displayed beside their class icon.
* The bars below the player's name measure their resources.
	+ The green bar measures Health Points.
	+ The yellow bar measures Endurance
	+ The blue bar measures Mana.
	+ A red bar measures a Dire Lord's Essence.
* In the area below the player's resource bars, you can see what ability or spell they are currently using, if any.
* To the right of the player's resource bars, you can see what effects that party member is currently under, such as Beneficial or Detrimental effects
Hallowed Assault

**Hallowed Assault** is an ability available to Paladins.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Paladins can evolve their Chastening Strike ability into Hallowed Assault, allowing them to strip the Marks of High Mortals from their enemies.* (Archived Official Description for *Hallowed Assault*)

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
Grip of the Boulder

**Grip of the Boulder** is an ability available to Shamans. It is a beneficial ability that increases the target's Stamina.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Increase the target's Stamina by 1 while active. Ancestral Boon.* (Latest In-Game Description)

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Increase the target's Stamina by 2 while active.* (Latest In-Game Description of **Grip of Shale**)

## Mastery

Rank 1
Mastery Points: 1
Convert to group buff, increase Mana cost by 100%.
Rank 2
Mastery Points: 4
Increase Strength by half of bonus Stamina.
Rank 3
Mastery Points: 9
Increases Stamina and Strength equally.
## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 March, 2021

   **Description Changed.**

   **From:**

   *Imbue yourself and the members of your group with the nature of the ancient Mountain Dwellers, increasing Strength and Stamina by X for Y duration.*

   **To:**

   *Increase the target's Stamina by 1 while active. Ancestral Boon.*

## Gallery

* INFO SHA grip of shale.png

Tooltip for Grip of Shale - [Click for Larger View] (Pre-Alpha)
* Tooltip for Grip of the Boulder - [Click for Larger View] (Pre-Alpha)
* INFO SHA grip of the crags.png

Tooltip for Grip of the Crags - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Bazgrim Shaman Gameplay

## Reference(s)

1. ↑ 1.0 1.1 Grip of the Boulder tooltip
2. ↑ Grip of Shale tooltip
3. ↑ Old Info March
Gate of Release

**Gate of Release** was an ability available to Monks in *Pantheon: Rise of the Fallen*. Cause for removal: Likely renamed Chi Burn in July, 2021.

## Description

*Burn your Chi like fuel, making you immune to all healing and crowd control effects. While Gate of Release is open, your attack speed, physical damage, critical strike chance and critical damage will be greatly increased. Additionally, you will lose a percentage of your total Health every second until the Gate of Release closes.*
Hardened Brigade Boots

**Hardened Brigade Boots** are Light Leather boots available to players in *Pantheon: Rise of the Fallen*.

## Gallery

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Inferno Lance

**Inferno Lance** is an ability available to Wizards. It deals direct Fire damage and applies the Burning state.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Charge up your Mana into a dense inferno before releasing it into an enemy, dealing Fire damage and putting the enemy into a burning state. The longer you charge Inferno Lance before releasing, the more damage it will deal on impact.* (Official Description for *Inferno Lance*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *Charged Ability. You launch a spear of molten mana into your enemy, followed by a burning shockwave that damages all enemies in front of you up to X meters away. The longer you charge this ability before releasing, the more Mana it will cost and the more damage it will deal to all affected enemies.*

   **To:**

   *Charge up your Mana into a dense inferno before releasing it into an enemy, dealing Fire damage and putting the enemy into a burning state. The longer you charge Inferno Lance before releasing, the more damage it will deal on impact.*

1. Archived Official Class Page (Wizard) (Retrieved 6/22)
2. Official Class Page (Wizard)
Eyumai's Dulling

**Eyumai's Dulling** is an ability available to Enchanters. It is a detrimental ability that lowers the damage potential of the target.

## Description

*Lowers your target's damage potential.* (Truncated Description)

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Disenchant the materials in an enemy’s weapon to weaken it, reducing its damage potential.* (Official Description via Archive)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August 30th, 2020**

   **Description Changed.**

   *You weaken the materials in your enemy's weapons, lowering the damage they are capable of dealing.*

   **To:**

   *Disenchant the materials in an enemy’s weapon to weaken it, reducing its damage potential.*

## Resources

1. Archived Official Website
2. Official Website

## Reference(s)

1. ↑ Archived Official Website
2. ↑ Official Class Page
Incite

**Incite** is an ability available to Paladins. It locks the target's attention on the Paladin, forcing them to attack the Paladin for the duration.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Incite your enemy, forcing them to attack you for 3 secs and generating Increased hate for that duration.* (Latest In-Game Description for *Incite*)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Incite an enemy to anger, causing them to focus their attention on you for a short time.* (Official Description for *Incite*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *Incite your enemy to battle, briefly forcing them to attack you and generating increased Hate for that duration.*

   **To:**

   *Incite an enemy to anger, causing them to focus their attention on you for a short time.*

  **August, 2018**

   **Description Changed.**

   **From:**

   *Incite your enemy to battle, briefly forcing them to attack you and generating increased Hate for that duration.*

   **To:**

   *Incite your enemy, forcing them to attack you for 3 secs and generating Increased hate for that duration.*

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
2. Official Class Page (Paladin)
3. Saicred Paladin Gameplay

## Reference(s)

1. ↑ 1.0 1.1 Incite Tooltip
2. ↑ 2.0 2.1 Official Website (Paladin)
3. ↑ Archived Official Website (Paladin)
Inside Voice

### **1:**

The longer a target is mesmerized by you, the lower their resistances to your Charm

## How to Acquire

### **Purchased from:**

Unknown

**Inside Voice** is an ability available to Enchanters. It is a passive ability that makes it so that targets mesmerized by the Enchanter have decreased resistance to the Enchanter's charm abilities. This effect intensifies the longer the target has been mesmerized.

## Description

*The longer a target is mesmerized by you, the lower their resistances to your charm abilities.* (Truncated Description)

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*The longer your target has been under the effects of your Mesmerize abilities, the less likely they will be to resist your Charm abilities.* (Official Description via Archive)
Hirode's Gaze

**Hirode's Gaze** is an ability available to Druids. It is a Hirode ability which lowers the target's resistance to Fire and Nature spells and makes them more vulnerable to the Druid's attacks.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You ask Hirode to set her gaze on your enemy, reducing their Nature and Fire resistance and making them more vulnerable to your attacks.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)
2. Sarcoth Druid Gameplay, showing Hirode's Gaze in the codex

## Reference(s)

1. ↑ Archived Official Class Page (Druid) (Retrieved 6/22)
Edge of Midnight

**Edge of Midnight** is an ability available to Dire Lords. It deals direct damage and steals a beneficial effect from the enemy, giving it to themselves.

## Description

*A strike that absorbs a magical effect from your enemy and grants it to you. This attack does more damage based on your enemy's Max Mana.*

## Resource(s)

1. Archived Official Class Page (Dire Lord) (Retrieved 6/22)
Gust of Leaves

**Gust of Leaves** is an ability available to Druids. It is a spell interrupt which stops the active casting of the Druid's target. If Hirode's Gaze is active, this causes the next ability that lands on the target to critically hit.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You send a strong gust of cross-cutting winds and leaves into your enemy's face, interrupting their spell casting. If Hirode's Gaze is active on your enemy, this ability will cause the next ability that lands on this enemy to critically hit.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Druid) (Retrieved 6/22)
Grapple

**Grapple** is an ability available to the Summoner's Titan. It is a lock taunt that forces the Titan's target to attack it. It is Summoner activated, meaning the Summoner must command the Titan to use it.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Summoner Activated. Your Titan lays hold of your enemy for X duration, forcing the enemy to attack the Titan. This duration can increase based on your Titan's Solidity and Power.* (Official Description via Archive)
Gofasters

**Gofasters** are cloth shoes available to players in *Pantheon: Rise of the Fallen*.

## Gallery

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Call Lightning

**Call Lightning** is an ability available to Druids. It is a direct damage ability that deals Shock damage to the Druid's target. This ability has synergy with the Drenched state, causing it to automatically critically hit. It is also empowered when the Druid uses it during a storm, making it do 100% more damage.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Call a bolt of lightning to strike the target, inflicting Shock damage in proportion to your level. If the target is Drenched, this ability will critically hit. Additionally, if Call Lightning is used during a storm, the strike will inflict 100% more damage.* (Latest In-Game Description)

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You call a bolt of lightning to strike your enemy, inflicting Shock damage. If Call Lightning is used during a storm, strikes will inflict X% more damage and there is a chance for up to two additional strikes based on your Wisdom and your current level. Additionally, if the target is Wet each strike will be a guaranteed Critical Hit.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)
2. Sarcoth Druid Gameplay

## Reference(s)

1. ↑ Call lightning tooltip
2. ↑ Archived Official Class Page (Druid) (Retrieved 6/22)
Ore

Ore is a naturally occurring resource in Planet Centauri. There are eleven different Ores, with only ten of those obtainable in-game without cheats. Ores occur at different levels.

### Amethyst

 Number of Drops
 Depth

### Coal

 Number of Drops
 Depth

### Copper

 Number of Drops
 Depth

### Gold

 Number of Drops
 Depth

### Iron

 Number of Drops
 Depth

### Ruby

 Number of Drops
 Depth

### Salt

 Number of Drops
 Depth

### Silver

 Number of Drops
 Depth

### Sulfur

 Number of Drops
 Depth

### Tin

 Number of Drops
 Depth
Grip of Shale

**Grip of Shale** is an ability available to Shamans. It is a beneficial ability that increases the target's Stamina.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Increase the target's Stamina by 1 while active. Ancestral Boon.* (Latest In-Game Description)

## Mastery

Rank 1
Mastery Points: 1
Convert to group buff, increase Mana cost by 100%.
Rank 2
Mastery Points: 4
Increase Strength by half of bonus Stamina.
Rank 3
Mastery Points: 9
Increases Stamina and Strength equally.
## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 March, 2021

   **Description Changed.**

   **From:**

   *Imbue yourself and the members of your group with the nature of the ancient Mountain Dwellers, increasing Strength and Stamina by X for Y duration.*

   **To:**

   *Increase the target's Stamina by 1 while active. Ancestral Boon.*

## Gallery

* INFO SHA grip of shale.png

Tooltip for Grip of Shale - [Click for Larger View] (Pre-Alpha)
* Tooltip for Grip of the Boulder - [Click for Larger View] (Pre-Alpha)
* INFO SHA grip of the crags.png

Tooltip for Grip of the Crags - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Bazgrim Shaman Gameplay

## Reference(s)

1. ↑ 1.0 1.1 Grip of Shale tooltip
2. ↑ Old Info March
Hand of Kyas

**Hand of Kyas** is an ability available to Shamans. It directly heals the Shaman's target.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Restore between 34 and 38 health. This ability heals for 50% more if a Water Boon is active on the target. Primal Oath: Water.* (Latest In-Game Description of **Hand of Kyas**)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A surge of healing waters that restore an ally’s Health. This ability will apply bonus healing if Mantle of Mist is active on the target.* (Official Description of *Hand of Kyas*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **March 5th, 2021**

   **Description Changed.**

   **From:**

   *A surge of healing waters that restore an ally's Health. This ability will apply bonus healing if Mantle of Mist is active on the target.*

   **To:**

   *Restore between 40 and 44 health. This ability heals for 50% more if a Water Boon is active on the target. Primal Oath: Water.*

## Gallery

* INFO SHA hand of kyas.png

Tooltip for Hand of Kyas - [Click for Larger View] (Pre-Alpha)
* Tooltip for Hand of Sepht - [Click for Larger View] (Pre-Alpha)
* Tooltip for Hand of Elemas - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Official Class Page (Shaman)
3. Bazgrim Shaman Gameplay
4. Roenick Shaman Gameplay
5. Shaman Abilities

## Reference(s)

1. ↑ 1.0 1.1 Hand of Kyas tooltip
2. ↑ 2.0 2.1 Official Website