Cognitive Dissonance: 2.XX

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## MOTHER: Cognitive Dissonance 2.XX Edition

### Platform(s)

Microsoft Windows (PC)
Mobiles (Android)

## Staff

### Developer

Zeta\_Null

**Cognitive Dissonance: 2.XX** is a Mod of Original game created by Zeta\_Null, the mod modifies majority of original game content, giving more scenarios, maps, reworks, and others things on this down of line.

This version is a modification version of the Magicant Edition, and it uses the EasyRPG for the game's engine, in which it changes some aspects down of the line, the mod is still on the prerelease phase and is still being worked on.

## Differences/Changes

### Characters

#### Alinivar

* His pallets now does hue shifting, making him 2% bluer

#### Elmadan

"*Huh? You just wanna talk? Alright. What do you feel like talking about?*"
―Elmadan when choose the option "Talk"
* Elmadan's Battle theme has being changed for the song Pesky Politician in Chapter 1, and now he wears his armor in overworld before for the battle. On his battle sprites, he nows includes an mouth.
* On the Nowhere Train Ship, if he being accepted, he will smile on the ship, but he will not when comes with serious events, and when talks with Elmadan, can have the option to talk with him, having only the basic 3 options to talk with it:

 Act 3.14
* ...right, no, you're not. You guys let me come with you, and you don't seem mad about it.
* I dunno where I'd be if you guys kicked me to the curb. Everyone else on Saturn would've wanted me gone.
 You're blue.
* Never got why people are such jerks about it.

After send all the questions, Elmadan will say "Hey, thanks for talkin' to me, man, Alinivar. Makes me feel like I'm doin' at least something right.", and makes Elmadan and Alinivar more friendly together.

If the case the player is Colonel Saturn, when choose the option, Elmadan will just respond with "Hey uh, thanks for letting me come with you, man.", which is only seen on Chapter 3.

#### NPCs

* Now some of the mooks features new color patten, or even new sprites works.
* One of the NPCs from Chapter 1, in wich lost his Gemblooms, you can give him one from your inventory.
	+ If you give 4 gembloom for him, he gives you an Yellow Tentacle Ribbons when talks with him afterwords.
* Zeta, in his Gieegsona form, he appears in 2 places. on your ship to just fix the save for the game, later on he dissapears without a trace. and on the Prologue, for saying about that ATB is deactivated.

### Enemies

* Reflecto now has new sprites, most notable being more shaded.
* The same from NPCs, some mooks enemies receive an new color pallet.
* Some Batzerker and Battastic now have a different sprites seen in Hard Mode.
* Battle Fungus now have an rework sprite.

### Places

* The Nowhere Train's ship now contains an Second Floor for below, however, it dosen't features much, only 2 places to visit.
* The Uranus will (later on) open to being visit, but only the maps can be seen on the game files, it can't be acessible in normal play.

### Music

The songs has being changed, but is only a few of them, some of the midis has being cover up to mp3, some of them being remixes by Zeta\_Null, or others just being changed for the original songs, and also features new songs and put the Trailer Theme for the intro.

**Note:** will not putting others changes that has being only pick from the original songs of the midis, only that has being arranged.

### Misc

* On the Title Screen, can happens to having an intro if waits on it, in which reflects the Original Trailer for MOTHER: Cognitive Dissonance.
* When starts the new game, an intro battle appears as an transition for the name menu.

### Gallery

Alinivar's Sprite from OverworldDitto, but in Mecha formElmadan seen in BattleElmadan in Overworld, with his suit amorElmadan Similling in OverworldReflecto new in-battle spriteAll the Mooks NPCs and EnemiesZeta seen on the modBatzerker/Battastic Hard Mode battle sprite (No modification)Battle Fungus In battle
## Upcoming

* On Nowhere Train's second floor being just an Work In Progress, is still in the works.
* The Uranus place being in the works, which the same motives as Nowhere Train. (See Dev Log)
* An optional Hard Mode recruitment battle for Elmadan and a new song, when features an "Pursuit - Cornered" motif from Ace Attorney for him.

## Dev Log

* Hide
* Show

### Prerelease 0.1

* Attempted to fix a softlock with dying to Greyface as Niiue
* Reverted Magicant Edition Bolster/Shield swap
* Entirely rewrote the boss spiral, eliminating the lag bug
* Changed Mint and Death themes. Death is now more usable, Mint should be mintier.
* Elmadan now smiles when accepted onto the ship. This does not apply in magicant. Dan should not smile during more serious moments.
* Elmadan wears armor in overworld before fights.
* Reflecto sprite moderately altered, mostly just given better shading.
* Dan’s battle sprites now show him actually having some kind of mouth
* Custom menu, which is mostly the same, but has an attract mode
* PSI Shield for Zarbol, alpha is there by default, sigma is discovered at the 8th PoP
* ATB Wait mode Toggle machine added. Code is 2014

### Prerelease 0.2

* Defense moves now have separate colors
* Some death colors have been adjusted somewhat
* Celine self-destruct mechanism gives warning in all chapters
* Basic Elmadan conversation options added, stored in a common event. DIALOG WHEN SPEAKING WITH COL. SATURN IS A PLACEHOLDER.
* Neptune fix attempt 1: Should be clearer where you can walk on Neptune, Cloud Ocean is the most likely place to have something overlooked but hopefully doesn’t
* Swapped around ATB Wait mode. Apparently in 2.0 it’s active by default, but in the copy this was built off of it wasn’t. Behavior should be reverted as of now.
* Old saves can be slightly fixed if on the ship by talking to my crappy self insert. currently updates Zarbol’s moveset and theoretically fixes ATB mode.
* Tweaked area around alinivar’s cave in chapter 1, mostly just making “lighting” more consistent.

### Prerelease 0.3

* Fixed Incorrectly colored text in death theme from 0.2
* Slightly tweaked attract mode map of magicant hub room
* Lowered Jupiter starman base ship status screen to indicate to dumbasses such as myself that yes, it is in fact readable
* Implimented a dumb little feature from a personal mod, you can now give gemblooms to the mook from chapter 1 who lost theirs. The fact you couldn’t in vanilla bothered me for some reason.
* This gives you yellow tentacle ribbons, which are slightly stronger than red ones.
* Currently doesn’t show up later
* Added a currently non-functional downstairs area to the ship, will eventually connect to 4 rooms which can be customized to some extent. only 1 of these rooms exists with no way to customize it.
* Customization is partially implemented on a variable level, so if you really want to, you can toggle the switches via debug to see what’s there.
* Custom Elmadan battle theme added for Chapter 1 boss
* Tweaked some overworld mook sprites for better readability and consistency (Also to fix odd shading)
* Tweaked Battle Fungus sprite

### Prerelease 0.4

* Attempted to fix broken flash effect in intro that indicates you have to check the video feed (Map tiles cannot flash, for some reason.)
* Made signs in intro animate to draw attention toward them when not read, hopefully making people more likely to do so
* Alinivar now has hueshifting in his sprites, making him 2% bluer
* EasyRPG Now gets a title splash
* Attempted to fix a bizzare crash in mobile versions of EasyRPG when trying to load a file which immediately should open a textbox. This crash should be fixed in Chapter 1, as well as, if nothing else, chapter 6.
* Bat enemies have different sprites in hard mode
* Added internal Elmadan Friendship Stat and a small reaction based on it.
* Changed how Elmadan’s talk dialogue is handled internally just a little bit, hopefully making it less messy to look at.
* Started progress on Uranus Surface
* Changed a few midis to MP3s, some being remixes and others just. being the original track, when reasonable.
* Alinivar automatically goes toward the phone in hotel saturn before you use it for the first time.
* Made painting jump off of wall in chapter 1 more cleanly

### Prerelease 0.5

* More hard mode sprite (and name!) changes.
* Still a work in progress, certain hard mode enemies may not have had name changes reflected in all encounters or scan opportunities
* Col. Saturn Recruiting cutscene has smoother running, may revert this? Not sure about it yet.
* More Music changes
* Col. Saturn Recruiting cutscene track no longer a midi.
* Bonus Elmadan fight added in hard mode. Room may be changed later.
* Extra case where deepsea can be fought in chapter 7 added to hard mode.
* Extra polish in “clown shoes” cutscene (Col. Saturn jumps over Alin to get behind him for the package delivery, rather than teleporting)
* Switched title screen to not use a debug color checking theme
* Debugging features
* Game now properly maintains wait mode status, and does not revert upon loading of saves. (WHY DID IT DO THIS???)
* Also this was probably kind of hack-y but who cares honestly if it works it works lol
* Minor Hard mode dialogue change for Dan
* Possible alternate deepsea encounter added to hard mode
* One magicant background changed to not use the default RTP
* Put the raw music files for my midi remixes into a folder in case anyone wants to poke around with those.
* Also Jummbox offline is in there too for people who want to do something with that, as well as a copy of the MIT license just in case.
* Changed a Mr. Saturn’s dialog who called Giegue “big grey” to reflect that Giegue isnt that color in 2.0 onward. Now says “big white” instead.
* Niiue’s theme now has a bit of the 8 melodies added to it
* Tweaked a chapter 7 cutscene to account for the new areas on the ship

## Trivia

* Majority of the songs that were arranged or created has been used on the program JummBox, a modified version of BeepBox.
* The talk about "You're blue", could be references to people that confuses Elmadan's color body being purple or blue.
* the songs **Pesky Politician** and the upcoming **Elmadan - Cornered** features an leitmotif of Pursuit - Cornered from Ace Attorney series, basically according to Zeta, it just for an pun for Elmadan being politic, which can be closer to lawyers.

## Download Links

* 0.5
* 0.4
* 0.3

## See also

* The official Tumblr Account