recursal/Fanatic-Fandom huggingface dataset:
A Summit of Mages

**A Summit of Mages** is a quest from Chapter III in *The Witcher 2: Assassins of Kings*.

## Walkthrough

*(You might want to take this Quest as the last one. If you choose to go with Triss, after this quest all Merchants in town will be lost and all the quests connected to them.)*

**Spoiler warning:** *Significant plot details follow.*
## Journal entry

**If Geralt enters the amphitheater with Triss** :
*Alone on a sorcerer's summit, the Witcher would feel like a raftsman on a declamation contest. Luckily Triss Merigold awaited him at the amphitheatre's entrance.*
*Geralt ran his fingers through his hair, took a deep breath and entered the meeting place at Triss' side.*
*The attendees, as politicians tend to, rambled on and on and could not reach an agreement. The summit was not, however, boring, because affairs of importance to the entire world were being discussed. I regret not being there, for Geralt forgot half of the speeches, and misremembered the other half. Yet no one could forget the event that interrupted the summit. For a dragon, in all of it's majesty, appeared over the amphitheatre. Chaos ruled the bleachers. Guess who had to face the beast?*
**If Geralt enters the amphitheater with Iorveth** :
*A stormy sorcerers' summit was on in the amphitheatre, but real emotions were only beginning. Iorveth awaited Geralt in front of the amphitheatre, and the witcher wondered how the attendees would react to the Scoia'tael leader's presence.*
**If Geralt enters the amphitheater with Vernon Roche** :
*Should the witcher enter the summit alone, it would end in a catastrophe: he can manage only so many words and lacks polish. Luckily Vernon Roche awaited him at the amphitheatre's entrance, with Anais clinging to his sleeve.*
*Geralt dusted off his jacket, scraped the dung and blood from the soles of his shoes, and entered the meeting place at Vernon's side.*
*The summit's proceedings were dominated by Vernon Roche, with the Temerian succession and situation as the main subjects. The Nilfgaardians trotted out the captured kingslayer, Letho. The sorcerers continued on about recreating the Council and the Conclave. I regret not being there, for Geralt forgot half of the speeches and misremembered the other half. Yet no one could forget the event that interrupted the summit. For a dragon, in all it's majesty, appeared over the amphitheatre. Chaos ruled the bleachers. Guess who had to face the beast?*
Akerspaark

**Akerspaark** was the king of Maecht, and according to Fenn, father to eleven legitimate children: five sons (Orm, Gorm, Torm, Horm and Gonzalez) and six daughters (Alia, Valia, Nina, Paulina, Malvina and Argentina). The number of illegitimate children is not known, but Duny claimed be to one. As Akerspaark himself was dead at the time, this could neither be confirmed nor denied.
Adon of Carreras

**Expansion required**
This article is too short to provide more than rudimentary information about the subject. You can help Witcher Wiki by expanding it.

**Adon of Carreras** was a witcher of the Wolf School who perished along with the members of an archeological expedition led by Isabelle Duchamp while trying to locate lost treasure, including some witcher crafting diagrams, inside the Termes Palace Ruins. From his journal it can be deduced, that Adon was likely Vesemir's student.

## Associated quest

* Scavenger Hunt: Grandmaster Wolven Gear

## References

1. ↑ Although an item mentioning his name is called *Adon**a** of Carreras' journal*, it has been confirmed to be a translation error by Mateusz Tomaszkiewicz.
Additional goods

**Spoiler warning:** *Significant plot details follow.*
**Additional goods** are items Geralt can obtain from the remains of beasts he has killed. They lack alchemical uses but some merchants will pay for them, and some quests require them. They do not usually require journal bestiary entries in order to be "available" to Geralt, unlike other skin-able items which do have alchemical uses. Below is a quick list of all the additional goods in the game and the best prices (remember, not every merchant gives the best price).

*Significant plot details end here.*
Aen Saevherne

**Aen Saevherne** are elves who, in addition to possessing magic skills, also possess a vast knowledge of many subjects, most notably the genealogy of elder blood. The sages also exhibit prophetic or oracular powers. Over the years people simplified the term, referring to them instead as "**sages**" or "**elven mages**", but this is not entirely accurate. Francesca Findabair, who sat in the Chapter, was an elf and a mage but not one of the Aen Saevherne.

For many, they are more legend than fact. Few, even among the elves, can boast of close contact with the Aen Saevherne.

## Known Aen Saevherne

* Auberon Muircetach
* Avallac'h
* Ida Emean aep Sivney
* Lara Dorren

## In *The Witcher 3: Wild Hunt*

### *Elven Sages* entry

*Many think "Aen Saevherne" - meaning Sage - is simply the Elder Speech term for sorcerer. Yet to equate a Sage with a common practitioner of magic is akin to considering a newly-drafter private, hay sticking out of his breeches, a witcher's equal simply because both wield swords.*
*A Sage wields magic, true, and does so with greater skillt han even the most accomplished of human mages. The great renown and regard in which they are held, however, comes not from this skill but from the other, truly rare abilities they possess.*
*Nothing is secret for an elven Sage. They see both past and future as easily as the present. They have mastery over all the arcane of magic as well as every domain of scholarship. They are the only ones who understand the nature and operation of the so-called Elder Blood and the gene of Lara Dorren - and they guard this knowledge jealously.*
*How numerous are the eleven Sages? In all my life I have met only one, Ida Emean of the Blue Mountains. She might possibly be the last representative of this mysterious caste. It is true that I have encountered mention a male elf who might also belong to it, but as of this writing I have been unable to confirm this.*
A Poet Under Pressure

**A Poet Under Pressure** is one of the quests available in *The Witcher 3: Wild Hunt*.

## Journal entry

*Ah, what times those were, times of adventure, action and unexpected twists around every corner! As you surely recall, Ciri and I escaped from Whoreson Junior's headquarters only to wind up trapped in a corner by the Temple Guard. Ciri managed to get away, but I was captured and tossed in the Temple Isle dungeons. From there I was transported to Deireadh, the infamous Oxenfurt prison, to await my execution – and here my tale would surely end, had my friends not devised an ingenious plan to ambush the transport.*
*Yet even teh best-laid plans can go awry if fortune deems it so. The ambush succeeded only partially, as one of the guards tossed me on his horse and fled in the heat of the action. Not losing my cool for ny [sic] second, I quickly concocted a plan of my own, and it had almost come to fruition when Geralt burst in and broke me free in his typical clumsy yet, granted, effective way. But do not think me ungrateful or cold-hearted – any irritation I felt soon faded in the sincere joy that filled my heart upon seeing my old friend once more.*
## Walkthrough

* (Optional) Ask Dijkstra to help rescuing Dandelion
* Meet Zoltan at the site of the ambush
* Let Zoltan and the others deal with the witch hunters and pursue Dandelion, or join the fight
* Use your Witcher Senses to pick up the trail
* Ask if anyone from the camp has seen Dandelion's abductor
* Explore the area in front of the hut in the woods
* Enter the halflings' home via the secret passage
* Free Dandelion
* Defeat the witch hunter
* Untie Dandelion

## Gallery

* Priscilla anxiously waits for the ambush.
* The carriage with Dandelion approaches.
* A witch hunter crushed under a tree.
* Never ask this peasant for directions.
* The forgers.
* Zoltan and Priscilla arrive from the site of the ambush.
* The whole crew discuss what happened.
* Dandelion and Geralt conclude that Skellige is next.
2393 in video gaming fiction

## Notable events

* J'mpok becomes chancellor of the Klingon High Council after slaying Martok in ritual combat. *(Star Trek Online)*
* Melani D'ian, leader of the Orion Syndicate, signs an alliance with J'mpok and the Klingon Empire. As a gift, she sends 1,500 women to be servants to the Klingon Great Houses. *(Star Trek Online)*
A Dog's Life

**A Dog's Life** is one of the secondary quests in  *The Witcher 3: Wild Hunt*.

## Journal entry

*When Geralt saw a dog which was clearly someone's beloved pet surrounded by a pack of starving wolves, he could not help but interfere and save the poor animal's life. The wolves slain, he petted the dog to calm it and discovered there was a key sewn into its collar.*
*Geralt followed the dog to its owner's home. Sadly, there was no living soul within it.*
## Walkthrough

* Follow the Dog.
* Defeat the Bandits.
* Search the abandoned house using the Witcher Senses.

## Notes

* The friendly dog's name is Barylka, according to the letter found in the abandoned house.
A Code Duello

This book can be purchased from the Ducal camerlengo. Other copies of this book can be found in the following locations:

* In one of five houses north of the Temple Cemetery.
* In house around Knights Dormant Square (×2).
* In house around The Gran'place.
* In a house in San Sebastian.

## Journal entry

*Noblemen!*
*Presented below is a set of rules for dueling which every self-respecting gentleman should follow. Although their nature is that of an honorable agreement, failure to respect them shall bring infamy and shame to the name of the dueler and exclude him from all respectable social circles. This code applies throughout the whole of the duchy of Toussaint.*
*Course of the duel:
1. The Parties present their Seconds. Each of the Parties is entitled to one Second.
2. The Parties decide whether the duel ends when first blood has been drawn or when one of the Parties surrenders
(let it be remembered that in Toussaint, by order of Her Enlightened Highness, duels fought till last blood are punished by immediate imprisonment).
3. The Challenged Party selects the weapons for the duel. The Challenger is obliged to accept the choice of the Challenged Party.
4. The Parties duel according to the rules agreed upon. The Seconds ensure proper course of the duel.
5. When the duel is over, the Seconds announce the winner and the loser.*
*NOTE: It is strictly forbidden to put forth any claims (blood revenge included) based upon defeat in the duel. The duel is commonly regarded as an instance putting a definite end to the dispute.*
## Notes

A code duello is a set of rules for a one-on-one combat, or duel.
About Dragons

Newboy gives this book to Geralt after the witcher escapes from the dungeon during the Prologue saying that it will be of more use to the witcher than himself.

## Journal entry

*Dragons were once commonplace, their rule over the continent absolute. Dragon fire was the bane of cities, and dragon appetites were a constant threat to the first colonizers. Mages stood against these creatures, witchers were created to fight them. Today dragons are nearly extinct. There are occasional sightings of forktails and slyzards, but these creatures are to dragons as stray cats are to tigers. Dragons were brought to the brink of extinction by professional hunters like the famed Crinfrid Reavers. Alchemy ingredients from the dragon's body are among the most expensive and highly sought after by mages. The beast's roasted tail is considered a true delicacy.*
A Daughter's Been Born to Me!

## Journal entry

*Fellow Folk! I'm the proud da of a little girl! She's lovely as a nymph, strong as a fiend and bellows like a furious harpy, except maybe a bit louder. Come to my cottage and drink to her health and the health of her darling mother – and perhaps lend a hand choosing a name, for I'm having a tough time choosing between Nesla, after my brother's wife, or Lesla, after no one, but whose sound I'm partial to. They're both pretty and proper, but I cannot give her two names, for we're just simple peasants, not high and mighty lords who can drape themselves with names so long no man's capable of remembering.*
*—Sorbymir*
Adrenaline

**Adrenaline** is an innate combat ability in *The Witcher 3: Wild Hunt*. Adrenaline Points are gained during combat and used to perform special attacks.

Battle Trance is the core ability which is always active. It generates Adrenaline Points when you are striking opponents. It also increases weapon damage by 10% for each Adrenaline Point, so the more adrenaline you accumulated, the higher the maximum damage gets.

Certain Abilities you can acquire allow you to perform special attacks that require and consume Adrenaline Points.

Your Adrenaline Points slowly decline when you are not engaged in combat.

Whenever you slay an enemy, time slows for a short period. If 3 Adrenaline Points are available, during this period actions don't deplete Stamina.

When Vitality reaches 0, Adrenaline Points will immediately be consumed to restore it. The amount restored is based on the number of Adrenaline Points used. If no Adrenaline Points are available, a small portion of Vitality will be restored.

Below is an overview of all items that help Geralt gain Adrenaline Points faster.

## See also

* Adrenaline rush, in *The Witcher 2*
* Adrenaline Rush, in *The Witcher 3*
* Adrenaline Burst, in *The Witcher 3*
A Walk on the Waterfront

**A Walk on the Waterfront** is one of the secondary quests available in *The Witcher 3: Wild Hunt*.

## Journal entry

*A certain  nobleman asked Geralt for a bit of assistance. He wanted the witcher to accompany him on a stroll through a rather dodgy part of Novigrad. The richman's clothing alone would get him killed in that quarter, so Geralt agreed to help.*
*The witcher defended the aristocrat from bandits as he indulged in a bit of slumming. Not his most glamorous contract, but neither was it the worst thing he'd ever had to do for coin.*

## Note

* Geralt can refuse to protect Ginter de Lavirac who appeared to be a fisstech dealer in the end of the "stroll" which will result in a presumable death of the aristocrat. Still the journal entry will remain the same. As well as the reward.
A Little Sacrifice

"**A Little Sacrifice**" (Polish: "*Trochę poświęcenia*") is a short story in the *Sword of Destiny* collection by Andrzej Sapkowski. It tells the tale of star-crossed trans-species lovers: a siren called Sh'eenaz and a human prince called Agloval.

**Spoiler warning:** *Significant plot details follow.*
Agloval is the proud and arrogant prince of the seaside region of Bremervoord who is hopelessly in love with the siren, Sh'eenaz. There is one rather obvious obstacle to this love story and the prince hires Geralt to overcome it assuming that since the witcher can speak the Elder Language, he can overcome any negotiating issues. When, despite his command of the language, the witcher fails to convince the mermaid to give up her life in the ocean and join Agloval on land, the prince decides that the contract was not fulfilled. However, just to ensure that the money not go to waste, he decides that it should pay instead for witcher investigating the mysterious deaths of a number of local pearl divers.

This leads to the discovery of a mysterious race of underwater dwellers. A war is narrowly averted between the people of the sea and their land-based counterparts when Sh'eenaz mysteriously intervenes and stops the conflict. Ultimately, she decides to give up her tail and literally walks to join her lover in marriage.

*Significant plot details end here.*
## Characters

* Geralt of Rivia
* Dandelion
* Essi Daven
* Agloval
* Sh'eenaz
* Mestvin
* Zelest
* Teleri Drouhard
* Gaspard Drouhard
* Dalia
* Veverka
* Akeretta
* Drunken ferryman

## In *The Witcher* computer game

It is this short story to which the Lady of the Lake refers in Act IV of the game when she mentions to Geralt that she has heard of him "on good authority".
Aedirn Special Forces

The **Aedirn Special Forces** were a group created by king Demawend of Aedirn to fight the Scoia'tael. Their weapons of choice were black, gold and red bows, but they carried other weapons as well. They were divided into several units. Rayla's unit was deployed to Vengerberg during the Nilfgaardian invasion. They were surprised to find elves rather than Nilgaardians there.

“
*You know what, Geralt? I'm set on enlisting in the army. They say King Demawend is recuiting for special troops. Half a year's training in a camp and then it's a soldier's pay, three times what I get here, bribes included.*
”
— pg(s). 182, Blood of Elves *(UK edition)*

## Members

* Captain Rayla, commander of one of the units
* Blaise
* Villis
Agloval

**Agloval** is the proud and arrogant duke of the seaside town of Bremervoord who is hopelessly in love with the siren, Sh'eenaz. There is one rather obvious obstacle to this love story and the prince hires Geralt to overcome it. When the witcher fails to convince the mermaid to give up her life in the ocean and join Agloval on land, the prince decides to pay him instead for investigating the mysterious deaths of several local pearl divers.

This leads to the discovery of a mysterious race of underwater dwellers. A war is narrowly averted between the people of the sea and their land-based counterparts when Sh'eenaz decides finally to give up her tail and walks to join her lover in marriage.

He appears in "A Little Sacrifice" a short story in *Sword of Destiny* collection by Andrzej Sapkowski.
Agnes of Glanville's lair

**Spoiler warning:** *Significant plot details follow.*

**Agnes of Glanville's lair**, one of three ancient crypts, is a required destination in the game only if Geralt choses the Witcher / neutral path. The crypt remains accessible for other path choices, but is not required to complete any quests. It can be explored purely for the sake of interest, XP and loot.

The lair hidden in the depths of the southernmost refugee cave, in the chamber where Zdenek resides. There, Geralt is met by alghouls, fleders, cemetaurs and up to four Basilisks on the way to his goal: a magical formula, which is found in Agnes of Glanville's trunk, along with some nice expensive minerals and a moon rune. There are also sewants and green mold.

Interestingly enough, even though the hidden lair is supposedly abandoned (and monsters settled there), the interior looks intact and gives the impression that it's still actively used by someone (Agnes?) and they just left the area. One can notice new candles burning, freshly prepared bathtub, healthy plants in the garden and so on. It possibly suggests that some magic is present in the place which preserves it.

* Wayfarer's stone
* Agnes' work area
* Agnes' herb garden

## Associated quests

* A Magic Formula
* Armor

## Maps

* Map of all 3 ancient crypts
* Map of Agnes' lair

*Significant plot details end here.*
1.1a patch

**Note:** This is not the latest patch. The latest patch is here.

From the official site:

*The new patch replaces patch 1.1 and corrects a possible blocker bug that might occur in Chapter 5.*

*"We have tried to fix as many problems as possible and provide a more stable version for the game as quickly as we could, hence the oversight. I would like to ask everyone who has not yet installed the patch or has installed the 1.1 patch to update to version 1.1a." — said Jacek Brzezinski, Project Lead for The Witcher.*

*Installing the 1.1a patch will not cause any problems with existing saved games.*

## External links

* The official news item about patch 1.1a.
* Download the patch.
Akeretta

**Akeretta** was one of the young women who attended the wedding banquet of Dalia and Gaspard in Bremervoord. Dandelion spent most of the banquet serenading one of the least attractive young women there, poor Veverka.

Geralt was later surprised to find that Veverka was not the object of the bard's affections, but rather being used to make the more beautiful Akeretta, with whom the bard had arranged an assignation, jealous.

She appears in "A Little Sacrifice" a short story in the *Sword of Destiny* collection by Andrzej Sapkowski.
Air

**Air** - (*Polish: **Powietrze***) one of the four elements of nature. Mastery over air is the most easily attained of the four disciplines and is drawn from intersections. Certain arts using the magic of air are aeromancy (divination conducted by interpreting atmospheric conditions) and aerokinesis (power to manipulate the air) The Witcher sign of Aard is based on this element. Air genies are known as d’jinni.

## Mages with mastery over air

* Geoffrey Monck
* Agnes of Glanville
Abbé Faria

Video games:
* The Witcher 3: Wild Hunt

**Abbé Faria** is the only one ever to escape from Deireadh prison in Oxenfurt. Geralt and Yennefer interrogate him about how he managed this feat while trying to find a way to free Margarita Laux-Antille from the prison.

In his youth, Faria was an apothecary's apprentice in Silverton. The knowledge he gained in that position allowed him to escape from Deireadh prison following his incarceration. He harvested sleeping mushrooms growing on the walls of his cell, and belladonna from the prison yard, before mixing the ingredients into a toxic brew. Despite the risks, as the mixture could indeed have killed him, Faria drank it one evening an hour before the guards' rounds and thus faked his own death. After his "dead" body was discovered, Faria was thrown into a pit which connected with an outlet into the Pontar. After awakening, he used that outlet to escape and swam out of the river to freedom.

Abbé Faria's escape prompted the prison's management to make some alterations in order to prevent any further escapes. The outlet into the river was barred with a grate, and cremation became the primary method of cadaver disposal at the prison.

## Notes

* Abbé Faria, Goan Catholic monk known for his scientific study of hypnotism, was for some period of his life imprisoned in Château d'If. His fictionalized version appeared in the novel *The Count of Monte Cristo*.
A Polish Book of Monsters

ISBN | 978-0-940962-70-5

“
Although American monsters are villainous killers, the monsters in Michael Kandel’s superbly translated collection of science fiction and fantasy stories A Polish Book of Monsters show us that the line between good and evil, between human and monstrous, can be perilously thin. Fans of speculative fiction will enjoy the mix in this volume: the five tales encompass everything from high fantasy to hard-core science fiction, and mixtures somewhere between the two. The authors—Marek S. Huberath, Andrzej Sapkowski, Tomasz Kołodziejczak, Andrzej Zimniak, and Jacek Dukaj—range from age thirty to sixty and represent the best of Polish SF and fantasy. General readers as well as those interested in Polish and Slavic literature will find these “dark tales” strangely illuminating.
”
~ **Publisher's blurb, PIASA Book**

## Content

* Marek S. Huberath's “Yoo Retoont, Sneogg. Ay Noo,”
* Andrzej Sapkowski's “Spellmaker” (“The Witcher”),
* Tomasz Kołodziejczak's “Key of Passage,”
* Andrzej Zimniak's “A Cage Full of Angels”
* Jacek Dukaj's “The Iron General”
A Changeling Rescued

***A Changeling Rescued, or the Witcher's Triumph*** is the tragedy version of the play written by Priscilla, for the comedy, see "The Doppler's Salvation". Geralt must read his lines before the performance in order to make the correct choices during the play. These choices are timed decisions.

## Journal entry

*WITCHER: "To slay beasts most foul – 'twas for this I was made, I kill as my calling, not just to get paid." – cheerful, bold*
*WITCHER: "Perhaps 'midst the guests he hides, in fear?" – intense, lively*
*WITCHER: "Seems men's hearts can love for changelings foster!" – joyful*
*WITCHER: "But a heart that is base, such as in this knave aches!" – disgusted*
*WITCHER: "No monster is he whose shape can shift." – ceremonial*
Amadis de Trastamara

**Amadis de Trastamara** was a baron of Toussaint and a keen hunter. He struck up a friendship with Milva in Beauclair thanks to their common interest in hunting and archery. He met Geralt and his company - where Milva belonged to - while they wintered in Toussaint and he repeatedly invited Milva hunting. Ultimately he asked for her hand in marriage, but she refused.
Abandoned Tower

**Abandoned Tower** is a location accessible by fast travel in Velen.

## Map description

*Legend has it a beleaguered traveler once stood at this tower's gates. He begged shelter for the night, claiming he'd been injured, but the baron living inside was afraid the traveler was a spy and sent him away. Little did he know the traveler was a powerful mage, who cast a curse on the tower, its inhospitable owner and all who dwelled with him. Soon thereafter the baron and all his retinue died in mysterious circumstances, and the tower fell into ruin.*
Adrianna

**Expansion required**
This article is too short to provide more than rudimentary information about the subject. You can help Witcher Wiki by expanding it.

Lady **Adrianna** is a sorceress at the arena introduced in version 2.0 of *The Witcher 2: Assassins of Kings*. Geralt can hire her to assist in a fight for 1000 .

She tells Geralt that she is at the arena to test several new spells she's developed for combat situations. She believes the witcher benefits far more from fighting with her at his side than vice versa, and so charges for her services.
A Costly Mistake

This is one of many treasure hunts along the western shores of Velen.

## Journal entry

*Those were the days... You'd smuggle a few bottles of hooch into Oxenfurt, then loiter about the dormitories selling it to students. You'd come away with a hefty sack of coin, and they'd have their spirits fortified for study. Then along came Radovid, who shut down the university, chased the students away and positioned ballistae on the riverbank to sink everything floating up or down the Pontar, swans included.*
*But there's not been a dark cloud yet that didn't have a silver lining. Yesterday I saw our brave soldiers sink a merchant vessel. Went straight to the bottom, id did, along with its whole crew... and its cargo. A shame about the men, really, but it would just [be] as big a shame to let all those goods go to waste. So me and Martin will fish them out, dry them off and sell them – and maybe at last I'll have something to put in my pot.*
*The gradual expansion of literacy in the Northern Realms pleased Geralt greatly, for this meant he happened across more and more interesting notes and missives - such as those he once found on the banks of the Pontar, near Oxenfurt…*
*The Redanian soldiers' mistake turned out to be Geralt's good fortune. He rescued several valuable items from the ship they sank, then traded them for a great deal of coin.*
## Walkthrough

* Read the letter you found.
* Find the sunken treasure using your Witcher Senses.
A Feast for Crows

**Expansion required**
This article is too short to provide more than rudimentary information about the subject. You can help Witcher Wiki by expanding it.

While approaching the Rosemary and Thyme from the northeast, Geralt comments on the smell emanating from the nearby gutter. Following that scent leads him to a body.

## Journal entry

*Geralt spent some time rutting [sic ] around in the dank alleyways of Novigrad and at one point came upon the body of a mysterious man. A cursory inspection revealed that this unfortunate soul had been struck several times with a sharp object. Though he seemed to have managed to flee his attacker and hide in this alley, he had bled to death shortly thereafter.*
*Geralt realized he could follow the trail of blood and find out who had done this to him - and why.*
*It turned out bandits had murdered the man. The witcher could not restore him life, but he could at least punish the guilty party. Which is what he did.*
## Walkthrough

* Use your Witcher Senses to figure out what happened to the murdered man
* Kill the bandits
* Find the treasure chest

## Notes

1. ↑ This almost certainly should be "rooting"!
Aeramas

**Aeramas** was a mage who lived in Velen and met a gruesome death on a pyre. With no surviving heirs, his expansive rural residence was abandoned. The mage had been a raring tyromancy enthusiast. Tyromancy is the art of divining the future from cheese. This is a very rare specialization among mages, one only practiced by those for whom a social life is not a high priority - there reason being that the cheese they use to divine with is fouler smelling than a drowner's scrotum. No wonder Aeramas' home hadn't been looted. In his dungeon Aeramas had some true treasures, notably The Emmentaler which he had cleverly hid from the world by setting murderous cheeses as guards. Tyromancers are not normally the cheery sort, but Aeramas certainly would have been delighted to know that his treasure had ended up in good hands.

## Related Locations

* Aeramas' Shop
* Aeramas' Abandoned Manor
* Aeramas' dungeon

## Aeramas' Heritage

* Aeramas' notes
* The mage Aeramas' last journal entry
Adjunct Philipp Borutt's notes

These notes are found along with a baguette with fish pâté. They relate to an old letter, Professor Noel Ivor's journal and Isabelle Duchamp's journal.

## Associated quest

* Scavenger Hunt: Grandmaster Wolven Gear

## Journal entry

*1st Day of the Month of Birke
The very first day, and I already regret agreeing to participate in this expedition. The journey itself will take eight weeks! Besides, I do not believe anyone from Isabelle Duchamp’s lost expedition remains alive. It has been years! Professor Ivor has taken a hearty supply of egg salad sandwiches with him for the road…*
*[a few pages are glued together by some sticky substance – probably mayonnaise]*
*14th day of the Month of Blathe
We have arrived! Professor Ivor gave the order to pitch camp near the ruins of Termes – the place where the missing group led by Professor Duchamp was supposed to carry out its excavations. Then we drank two bottles of wine and went to sleep.*
*16th Day of the Month of Blathe
The Termes Palace Ruins… the very thought of them sends shivers down my spine. Nevertheless, I believe we should begin our search in the ruins themselves. Yet the Professor keeps beating around the bush and spends most of his time curled up with a bottle. My suggestion to head deeper into the woods and look for signs of the expedition was shrugged off with a comment about my impertinence and an accusation of trying to take over leadership of the expedition.*
*18th Day of the Month of Blathe
The professor has perished. He departed yesterday morning and had not returned to camp by evening. We shall soon set out to look for him. Perhaps that drunkard finally dared visit the ruins?*
Adalbert Kermith's fourth map

## Associated quest

* Scavenger Hunt: Cat School Gear Upgrade Diagrams - Part 4

## Journal entry

*The trail of symbols relating to the Cat School of witchers led me to four additional locations marked with the same sign. I was not surprised to see that the pictograms found in each do not differ from the one Professor Atimstein discovered in the caverns beneath Temple Isle.*
*As instructed, I have marked these locations on this map.*
*Adalbert Kermith. Adjunct in Natural History at the Oxenfurt Academy.*
## See also

* Adalbert Kermith's first map
* Adalbert Kermith's second map
* Adalbert Kermith's third map
A Guide to Vizima

A description of Temeria's capital, places of interest to visitors and establishments worth visiting.

## Content

***A Guide to Vizima***
*Marco Knopf*
*Like most human cities, Vizima was built on the foundations of an elven city. The seat of the Termerian kings grew over the centuries and today consists of three large districts, a port and sprawling outskirts. In the Temple Quarter, the visitor's attention is drawn to the monumental Cloister of the Order of the Flaming Rose. Saint Lebioda's Hospital, famous for the many miraculous recoveries that have occurred there, is also hard to miss. While admiring these edifices, avoid wandering into the nonhuman district, which has become a den of poverty and the lair of social outcasts. Most nonhumans have been relocated to Old Vizima, which has become a ghetto inaccessible to visitors. Currently the Trade Quarter is developing rapidly. This is hardly surprising as it is home to wealthy merchants as well as trade and political officials. The city's leading bank and the town hall can also be found here. While in Vizima's Trade Quarter be sure to visit the famous marketplace, where traders offer goods from around the world.*
## Journal Entries

**Locations**:
* Vizima
* St. Lebioda's Hospital

## Location

* A trunk inside Detective Raymond's house in the Temple Quarter.
Angrenian cuirass (magic)

The **Angrenian cuirass** is medium armor in *The Witcher 3: Wild Hunt*.

## Effects

The Angrenian cuirass will get a total of *two effects* at random from the below lists:

Master chest armor can get the following effects:

* No effect
* +1 – 4% Resistance to slashing damage
* +1 – 4% Resistance to piercing damage
* +1 – 4% Resistance to bludgeoning damage
* +1 – 4% Resistance to damage from monsters
* +1 – 4% Resistance to elemental damage
* +1 – 4% Resistance to burning

Magic chest armor can get the following effects:

* +1 – 4% Resistance to poisoning
* +1 – 4% Resistance to bleeding
* +10 – 50 vitality
* +1 – 4% Adrenaline Point gain
* +1 – 5% Aard Sign intensity
* +1 – 5% Igni Sign intensity
* +1 – 5% Quen Sign intensity
* +1 – 5% Yrden Sign intensity
* +1 – 5% Axii Sign intensity

## See also

* Angrenian cuirass
* Angrenian cuirass (crafted)
* Angrenian cuirass (master)
* Angrenian cuirass (relic)
Arachnomorphs: Facts and Myths

## Journal entry

*Ever since arachnomorphs – commonly known as pitchfiends or knotlegs – first wandered from the east and into the lands of the Northern Realms, much has been said and written about them, and much of this has been none too wise. Bits of this passed-down knowledge have contained a few grains of truth, others, but distant echoes, while others still were clearly pulled out of some pseudo-scholar’s rear end. I therefore feel it my duty, as the most eminent expert on insectoids north of the Yaruga, to separate the truth from the lies, like grain from so much chaff, and share the results with the people.*
*Let us begin with the basics. Arachnomorphs are unusually swift, even for arachnids. It is difficult to flee them, on horseback as well as afoot. Even if one does outpace them at first, his rescue is but temporary, for they are able to spew webs from great distance which entangle their victim’s legs in a flash. Larger individuals, mistakenly considered a separate species by some, are in addition especially skillful jumpers.*
*The best slayers of arachnomorphs are witchers: by using well-chosen oils and Signs, such as Aard, Yrden or Axii, they are able to face and defeat these creatures. That provides but little comfort to the rest of us, however, for there are fewer and fewer of these monster slayers by the year, while the monsters themselves grow ever greater in number.*
Adela (Wild One)

Expansions:
* Hearts of Stone

**Adela** is one of the members of the Redanian Free Company, aka The Wild Ones. She takes particular pleasure in calling Geralt "Puss Peepers".

After his first meeting with Olgierd von Everec, Adela approaches Geralt outside the Garin Estate. She is distraught that her friend and associate in the fisstech trade, Kluivert, has disappeared. Adela tells Geralt that she believes Kluivert was killed, as he was always reliable and would not be absent for a planned fisstech trade unless something had happened to him. She thus tasks Geralt with finding and killing whoever may be responsible for Kluivert's supposed death.

If Geralt decides to follow up on Adela's request, at the end of his task he may find Adela on the ground floor of the Alchemy in Oxenfurt to receive his reward.
Abomination lymph

**Abomination lymph** is obtained from the bodies of fleders, cemetaurs, garkains, ghouls, alps, bruxae and bloedzuigers.

## Sources

* In Chapter I, an "Old woman" will tell Geralt about ghouls in exchange for food. The conversation results in a Bestiary entry along with entries for Abomination lymph, White Vinegar, and Ghoul Blood.
* In Chapter I, an "Old Townswoman" in exchange for food will tell Geralt about fleders and vampires which results in entry for Abomination lymph (nothing more).
* Swamp Monsters
* Vampires: Facts and Myths
* The Tome of Fear and Loathing, volume I
* The Tome of Fear and Loathing, volume II
* Physiologus
Aard (character development)

The **Aard** attribute governs the use of the sign. There are five basic levels, each with a selection of attributes, and five levels of special attack (Student, Apprentice, Specialist, Expert, and Master). The full Aard **attribute tree** can be found here or by clicking on the tree icon to the right.

## Level One

* Causes Knockdown
* Endurance Cost **15**

* Causes Knockdown
* Right-click and hold to powerup Sign

## Level Two

* Sign Intensity **+ 25%**
* Causes Knockdown
* Endurance Cost **15**
* Requires level 1 Intelligence

* Sign Intensity **+ 25%**
* Causes Knockdown
* Right-click and hold to powerup Sign
* Requires Student

## Level Three

* Sign Intensity **+ 50%**
* Causes Knockdown
* Endurance Cost **20**
* Requires level 2 Intelligence

* Works only with the special attack in the Strong Silver style

* Sign Intensity **+ 50%**
* Causes Knockdown
* Right-click and hold to powerup Sign
* Requires Apprentice

## Level Four

* Sign Intensity **+ 75%**
* Causes Knockdown
* Endurance Cost **20**
* Requires level 3 Intelligence

* Sign Intensity **+ 75%**
* Causes Knockdown
* Right-click and hold to powerup Sign
* Requires Specialist

## Level Five

* Sign Intensity **+ 100%**
* Causes Knockdown
* Endurance Cost **25**
* Requires level 4 Intelligence

* Knockdown **+ 25%**
* Disarm **+ 25%**

* Sign Intensity **+ 100%**
* Causes Knockdown
* Right-click and hold to powerup Sign
* Requires Expert
A Dangerous Game

* "Isengrim Faoiltiarna"
* "John Natalis"

**A Dangerous Game** is a secondary quest available in *The Witcher 3: Wild Hunt*.

## Journal entry

*Zoltan Chivay has never had much luck in business. No exception to this rule was the time he tried to acquire and sell three valuable gwent cards. At this time gwent was reaching the peak of its popularity and collectors were paying a fool's fortune for rare cards.*
*Zoltan was not alone in sticking his pan into this raging torrent and hoping to strike gold. Yet there was another player in Novigrad, one wanting to grow his already-sizeable fortune, interested in flipping rare cards. Duke was his name, but many felt he would soon be known as Whoreson the Third - for he was even more ruthless than Whoreson Junior. This Duke stood in Zoltan's path to riches. Luckily, Zoltan had a friend named Geralt of Rivia who decided to step in and get him the cards he so desperately desired.*
*The cards were in the possession of Zed - a Novigrad fence. Geralt went to the dealer's house to buy them, but it turned out Duke had made it there before him. A brief exchange quickly turned to blows, and ended with the thugs pushing daisies. Among the splayed-out corpses was that of Zed, whom the murderers had killed earlier.*
*Geralt searched the body and discovered his victory was not complete - he only found the Isengrim card. Zed had sold the two remaining ones to Caesar Bilzen and a man named Ravvy. There was nothing left but to visit both purchasers and get Zoltan his cards.*
## Walkthrough

* Get the Fringilla Vigo, Isengrim and Natalis cards for Zoltan
* Fina a way into Zed's home
* Search Zed's home using your Witcher Senses
* Find the Isengrim card
* Find Zed's ledger using your Witcher Senses
* Bring the card and Zed's ledger to Zoltan
* Meet Zoltan in front of Caesar Bilzen's house
* Get the John Natalis card from Ravvy
* Search upstairs in Caesar Bilzen's home using your Witcher Senses
* Let Zoltan know you've found the card
* Search the body for the John Natalis card
* Bring the cards to Zoltan
* Go to the meeting with Zoltan's buyer
* Chase Duke
* Return to Zoltan

## Gallery

* At Caesar Bilzen's house.
* Zoltan and Geralt get ambushed.
Adalbert Kermith's second map

## Associated quest

* Scavenger Hunt: Cat School Gear Upgrade Diagrams - Part 2

## Journal entry

*There are more locations marked with the cat's head pictogram than we had suspected. Yet each remains identical to the one we found in the caverns under Temple Isle in Novigrad. I have marked their locations on this map.*
*Adalbert Kermith. Adjunct in Natural History at the Oxenfurt Academy.*
## See also

* Adalbert Kermith's first map
* Adalbert Kermith's third map
* Adalbert Kermith's fourth map
Ain Soph Aur

*A mystic treatise by an unknown author, devoted to the ten Sephirot. Written long before humans colonized the world, it was reclaimed with great effort and translated faithfully from gnomish.*

The book, **Ain Soph Aur**, is a quest item and provides information on the Mage's tower in the Swamp. It is requested, along with The Secret Gates, by Kalkstein as part of A Mysterious Tower as the two books hopefully contain some information on how to open the tower.

This is a quest item, and as such it can not be sold.

## Contents

***Ain Soph Aur***
*"Ten wordly elements, ten corner stones. All emerged from these ten. Seeker, lift your eyes, search your past and you shall find.*
*He who knows your course holds Wisdom and will share it when asked.*
*Another has gained uncountable riches, yet has Compassion in his heart.*
*Your heart, in turn, does not harbor Love, but it is with one who knows mercy, one able to love.*
*Once blind, now plunge into your mind, your memory. Dark and dangerous is the path from enslavement to the promised Kingdom.*
*A goddess thrice over — Virgin, Mother, Old Woman. Three faces, three graces: Understanding, Power, Glory. Achievable through sacrifice and prayer.*
*The Foundation lies in the deep. Be not tempted by the errant fires. Defeat death and you will be rewarded.*
*Victory is gained only by fighting its sentry.*
*He who leads through labyrinthine mysteries will offer you the Crown of consciousness.*
*At your path's end, Awareness will be yours, you will comprehend. What is locked will open before you.*
*The ten names are: Wisdom — Chocc'mah, Understanding — Veen'ah, Love — Kezath, Compassion — Tipperath, Power — Ghe'vrath, Victory — Neh'tza, Glory — 'Oth, Foundation — Y'esath, Kingdom — Maal'kad, Crown — Keth'aar."*

## Related quests

* A Mysterious Tower
* Monoliths
* Strangers in the Night, indirectly
* Vizima Confidential

## Location

* Golan Vivaldi in Little Mahakam (the non-human district) of the Temple Quarter has a copy, which he will sell to Geralt. If Geralt had to bail Vivaldi out of jail, depending on the choice made in Chapter I regarding whether or not to kill the Scoia'tael who come for Haren Brogg's crates, then the dwarf gives him this book along with The Secret Gates.
* Gramps also has a copy of this book at his hut in the Swamp.

## Notes

* The book is requested by Kalkstein as background material to help open the Mage's tower in the swamp.
* The literal meaning of the name is "The Light of The Infinite" and the phrase is properly constructed as "Ohr Ein Sof" (in the game the order is reversed).
* Ein Sof is understood as infinite divinity. "Ein Sof" is the divine origin of all created existence: this is in contrast to the "Ein" (or Ayn), which is infinite. The ten Sephirot are aspects of the divine.
A letter from Prince Ansèis to Carthia van Canten

## Journal entry

*My Beloved Cantarella,*
*I implore you, please, talk to me! I cannot understand what happened – did I come on too strong? Did I misunderstand the signals you were giving me? They seemed so unambiguous, so deliciously direct! But if they were not as I thought, I am terribly sorry. Please, forgive me and let me see you one more time, give me one last chance!*
*Your heartbroken Prince,
Ansèis*
Arkadiusz Klimek

**Arkadiusz Klimek** is the illustrator of *Racja stanu* (*Reason of State*), a 2-part comic book set in the CD Projekt video game continuity, colored by Łukasz Poller and written by Michał Gałek.
He also drew the pictures of *Rachunek sumienia* (*Matters of Conscience*), a single comic in CD Projekt's The Witcher franchise, published as digital extra content of the *The Witcher 3: Wild Hunt* expansion Hearts of Stone in 2015.
Abilities

**Abilities** can refer to several things.

## In *The Witcher 2: Assassins of Kings*

In *The Witcher* 2, there are distinct abilities which modify Geralt's statistics. The base abilities, or attributes are:

* Damage
* Armor
* Vitality
* Vigor
* Resistance
* Critical effects
* Bonus

### Character development

Geralt can acquire many unique witcher abilities by the allocation of talents that he gains through experience. These are called **skills**, and they include:

* Training
* Magic
* Alchemy
* Swordsmanship

## In *The Witcher* computer game

In *The Witcher*, there are basically three kinds of abilities and some statistics which can affect them.

### Character interaction

Geralt has some basic abilities that he uses just to interact with the people or NPCs he meets in the course of the game. These are called **character interaction** abilities, and they include:

* bribing or simply paying people
* buying items from and selling items to merchants
* drinking contests
* fistfights
* giving gifts
* having weapons forged
* meditating
* playing poker
* storing items
* using signet rings

### Character development

Geralt can acquire numerous witcher abilities by allocating talents gained through experience. These are called **character development** abilities, and they include:

* Signs;
* Steel and silver sword styles (3 identical types of each)
* Attributes (Intelligence, Strength, Stamina and Dexterity)

### Character statistics

There are also factors which govern how well Geralt can perform some of the skills he has, particularly in combat. These are called **character statistics** and they include:

* Vitality
* Endurance
* Toxicity
A Description of the Vodyanoi or the Fishpeople

A bestiary describing the underwater race of vodyanoi warriors and clerics, as well as the mysterious Dagon.

## Content

***A Description of the Vodyanoi or the Fishpeople***
*The bestiary describes the underwater race of vodyanoi warriors and clerics, as well as the mysterious Dagon.*
## Journal entries

**Monsters**:
* Dagon
* Vodyanoi priest
* Vodyanoi warrior

**Ingredients**:
* Dagon secretions
* Stones of Ys
* Tendons
* Vodyanoi bladders
* Vodyanoi scales

## Location

* Bookseller in Tanner's Square in the Trade Quarter.
* One of the three potential rewards in Old Habits Die Hard.
Additional substances

All alchemical ingredients contain one of six basic substances: aether, hydragenum, quebrith, rebis, vermilion and vitriol, but there are also three **additional substances**: albedo, nigredo and rubedo. Any given ingredient contains only a single basic substance and potentially one additional, or secondary substance. If all ingredients selected to create a given potion (and *only* a potion, not an oil or a bomb) contain the same additional substance, the resulting potion will provide some additional benefits over a similar potion which uses ingredients which have no secondary substance or varying secondary substances.

Finally there are special ingredients. There are only a few of these and they contain neither basic nor additional substances. Their alchemical properties are inherent and unique.

## Notes

* Drinking an Albedo potion when you already have the Albedo effect will not reduce toxicity further. The effects do not stack.

## Glossary Entry

*An alchemical ingredient can contain one of three additional substances: albedo, nigredo or rubedo. If all of the ingredients chosen for the creation of a potion have identical additional substances, the resulting potion will provide additional benefits beyond its basic effect.*  — Source: Basics of Alchemy
***Albedo potions**: characterized by a lower level of toxicity.*
***Nigredo potions**: affect coordination and concentration, increasing damage inflicted on opponents.*
***Rubedo potions**: aside from the potion's primary effect, it also regenerates lost Vitality.*