Products

Products are the finished goods that players can create each turn. Each Turn, a Specialization can be set to produce as many Products as the ratio of Materials to Products Allow. Someone specializing in Blacksmith harvests T1 and T2 Materials each turn, both at 8.75 Units/turn. That means that 8 Units of raw Materials of can be consumed to make both T1 and T2 Products. These numbers change depending on which specialization is being discussed. Shipbuilding, for example, has a higher Materials:Products ratio because being able to produce 8 ships per turn is OP as hell. If you are unsure of what the ratio is for a given Specialization, check below. Also consult your Population Sheet for updates on how many Materials and Products can be produced each turn.

## Blacksmithing

One Unit of all Blacksmithing Products equips one regiment.

### T1 Products

Copper Swords, Copper Shields

Copper Cuirasses, Copper Helms, Copper Boots

Ratio of Materials to Products - 1:1

### T2 Products

Bronze Swords, Bronze Axes, Bronze Hammers, Bronze Maces, Bronze Shields

Bronze Cuirasses, Bronze Helms, Bronze Boots

Ratio of Materials to Products - 2:1

### T3 Products

Steel Swords, Steel Axes, Steel Hammers, Steel Maces, Steel Shields

Steel Cuirasses, Steel Helms, Steel Boots

Ratio of Materials to Products - 3:1

### T4 Products

Titanium Swords, Titanium Axes, Titanium Hammers, Titanium Maces, Titanium Shields

Titanium Cuirasses, Titanium Helms, Titanium Boots

Ratio of Materials to Products - 4:1

## Machining

One Unit of each Machining Product equips one Caravan or Regiment.

### T1 Products

Handcarts

Ratio of Materials to Products - 1:1

### T2 Products

Wagons

Ratio of Materials to Products - 2:1

### T3 Products

Catapults

Ratio of Materials to Products - 3:1

### T4 Products

Siege Tanks

Ratio of Materials to Products - 4:1

## Goldsmithing

One Unit of Goldsmithing Products equals a single produced item.

### T1 Products

Copper Necklaces, Copper Rioners

Ratio of Materials to Products - 1:1

### T2 Products

Silver Necklaces, Silver Earrings, Silver Crowns, Silver Rioners

Ratio of Materials to Products - 2:1

### T3 Products

Gold Necklaces, Gold Earrings, Golden Crowns, Gold Rioners

Ratio of Materials to Products - 3:1

### T4 Products

Platinum Necklaces, Platinum Earrings, Platinum Crowns, Platinum Rioners

Ratio of Materials to Products - 4:1

## Masonry

Masonry can produce buildings made of stone. Check out the Buildings page for more information on what can be built.

## Woodworking

One Unit of Woodworking Products equips one Regiment.

### T1 Products

Birch Bows and Arrows, Birch Wands, Birch Staves

Ratio of Materials to Products - 1:1

### T2 Products

Chestnut Bows and Arrows, Chestnut Wands, Chestnut Staves

Ratio of Materials to Products - 2:1

### T3 Products

Pine Bows and Arrows, Pine Wands, Pine Staves

Ratio of Materials to Products - 3:1

### T4 Products

Pine Bows and Arrows, Pine Wands, Pine Staves

Ratio of Materials to Products - 4:1

## Construction

Construction can produce buildings made of wood. Check out the Buildings page for more information on what can be built.

## Shipbuilding

Each Unit of Shipbuilding Products directly translates into One Ship.

### T1 Products

Transport, Frigate

Ratio of Materials to Products - 4:1

### T2 Products

Merchantman

Ratio of Materials to Products - 6:1

### T3 Products

Destroyer

Ratio of Materials to Products - 8:1

### T4 Products

Cruiser

Ratio of Materials to Products - 10:1

## Tailoring

One Unit of Tailoring Products can equip one Regiment.

### T1 Products

Novice's Robes, Novice's Sandals, Novice's Cowls

Ratio of Materials to Products - 1:1

### T2 Products

Scholar's Robes, Scholar's Sandals, Scholar's Cowls

Ratio of Materials to Products - 2:1

### T3 Products

Mage's Robes, Mage's Sandals, Mage's Cowls

Ratio of Materials to Products - 3:1

### T4 Products

Master's Robes, Master's Sandals, Master's Cowls

Ratio of Materials to Products - 4:1

## Leatherworking

One Unit of Leatherworking Products can equip one Regiment.

### T1 Products

Novice's Jackets, Novice's Shoes, Novice's Hoods

Ratio of Materials to Products - 1:1

### T2 Products

Hunter's Jackets, Hunter's Shoes, Hunter's Hoods

Ratio of Materials to Products - 2:1

### T3 Products

Assassin's Jackets, Assassin's Shoes, Assassin's Hoods

Ratio of Materials to Products - 3:1

### T4 Products

Spectre's Jackets, Spectre's Shoes, Spectre's Hoods

Ratio of Materials to Products - 4:1

## Cooking

One Unit of Cooking Products can feed 5 Population.

### T1 Products

Carrot Soup

Ratio of Materials to Products - 1:1

### T2 Products

Bread

Ratio of Materials to Products - 2:1

### T3 Products

Baked Potatoes

Ratio of Materials to Products - 3:1

### T4 Products

Corn on the Cobb

Ratio of Materials to Products - 4:1

## Husbandry

Each Unit of Husbandry Products can equip one Regiment or feed 5 Population.

### T1 Products

Eggs or Chicken Breast

Ratio of Materials to Products - 1:1

### T2 Products

Horses or Horse Meat.

Ratio of Materials to Products -2:1

### T3 Products

Mutton or wool

Ratio of Materials to Products - 3:1

### T4 Products

Milk and Beef

Ratio of Materials to Products - 4:1

## Brewing

Each Brewing Product can supply drinks to 5 Population.

### T1 Products

Mead

Ratio of Materials to Products - 1:1

### T2 Products

Ale

Ratio of Materials to Products - 2:1

### T3 Products

Cider

Ratio of Materials to Products - 3:1

### T4 Products

Wine

Ratio of Materials to Products - 4:1

## Alchemy

Each Unit of Alchemy Products can be used Once for each Regiment.

### T1 Products

Minor Health Potion, Minor Illium Potion

Ratio of Materials to Products - 2:1

### T2 Products

Minor Speed Potion, Minor Strength Potion, Minor Poison

Ratio of Materials to Products - 2:1

### T3 Products

Major Health Potion, Major Illium Potion, Major Speed Potion, Major Strength Potion, Major Poison

Ratio of Materials to Products - 3:1

### T4 Products

Invisibility Potion

Ratio of Materials to Products - 4:1

## Fishing

Each Fishing Product can supply food to 5 Population.

### T1 Products

Salted Trout

Ratio of Materials to Products - 1:1

### T2 Products

Salted Bass

Ratio of Materials to Products - 2:1

### T3 Products

Salted Tuna

Ratio of Materials to Products - 3:1

### T4 Products

Salted Lobster

Ratio of Materials to Products - 4:1

## Butchering

Each Butchering Product can supply food to 5 Population.

### T1 Products

Salted Venison

Ratio of Materials to Products - 1:1

### T2 Products

Salted Ribs

Ratio of Materials to Products - 2:1

### T3 Products

Salted Bear

Ratio of Materials to Products - 3:1

### T4 Products

Salted Dragon

Ratio of Materials to Products - 4:1