Groudon (SSBU)

THIS CHARACTER IS NOT PLAYABLE AND IS AN OPPONENT IN WORLD OF LIGHT AND CLASSRIC MODE

## About Groudon in this game

Groudon is a super heavy weight in this game with plenty of fire attacks. He also uses his precipice blades in this game, which has the powerful To One hit KO opponents and perhaps even almost shatter shields uncharged. Groudon possess power, he is just full powered in his moveset. every attack deals a massive amount of damage and every attack (except his down throw) KOs Really early. Back throw, up throw, forward, throw, all the tilts, all aerial, smash attacks, special moves. All of them. However All of this immense KO Power comes in a trade for Terrible frame data, against Normal attacks he is weaker in bulk, despite that he is susceptible to being combos due to a huge size and fast faller. So he has a terrible speed which limits his combo ability from down throw. Groudon is almost a typical super heavyweight boasting stats extremely, the only difference is that he has low bulk which makes things worse, easy to KO despite being slow and laggy.

## Updates

Groudon has not been effected much but he did get a buff which made his defence better against Normal attack, still not a good defender as his defence is still below average despite his large size, and fast fall speed which makes him susceptible to combos despite his poor bulk.

But then in 7.0.0 he got a large number of buffs which addressed a large number of his weaknesses but not to an extent where he is slightly viable. He is still a terrible character but his moves are still strong but for his weaknesses, can be considered not strong enough like his previous back aerial which now has been made much better though his other moves still need slightly more power. He got some not so useful buffs as well like a 1 end lag reduction from down aerial and a larger hitbox to his already large hitbox on down smash. But some improvements were a bit useful like the improvement to his atrocious end lag before which was awful and made him unable to land a hit without being hit and then combod to death but now some of his moves have less end lag making them slightly safer but still unsafe though his neutral aerial is now much better in air. His up tilt is a bit better and forward tilt is now not like a 100% punish move but his smash attacks are still punishable by almost any position you are in. And his slow start up has not been addressed though he still suffers from terrible lag on his moves. After 7.0.0, he sitll remains a lower tier or possible bottom tier of his mobility is the same as it was from the begninng with atrocious frame data but is better than he initially was.

### 4.0.0

* Groudon's Resistance to launching is better (1.085 → 1.045).

### 5.0.0

* Groudon's neutral attack hit 2 deals more damage (7% → 8%). Hence making the KO Power better and damage output.

### 7.0.0

* Groudon's forward tilt has less endlag frames, (34 → 27), it is still very laggy.
* Groudon's Up tilt has less end lag frames (31 → 25) though it is still punishable.
* Groudon's Forward Smash has less end lag frames (55 → 50) but it is still so punishable.
* Groudon's up smash has less end lag frames (44 → 38) but it is still incredibly easy to punish.
* Groudon's down smash has less end lag frames (36 → 33).
* Groudon's Pummel deals more damage, (1.6% → 1.8%).
* Groudon's Back aerial has more range.
* Groudon's Back aerial deals more damage (15% → 18%).
* Groudon's down aerial has less end lag (31 → 30).
* Groudon's neutral special will last longer and charge up quicker.
* Groudon's fire blast has less start up frames (24 → 23).
* Fully charged Precipice blades has slightly more horizontal range.
* Groudon's neutral Aerial has less end lag frames (29 → 23).
* Groudon's down smash has a significantly larger hitbox now hitting opponents when even slightly further from the actual explosion.

## Attributes

### Attributes

* Groudon has a very slow dash speed, amongst the slowest in the game, 1.137.
* Groudon Has a very slow walk speed also one of the slowest, 0.688.
* Groudon has a very slow initial dash, 1.62, amongst the slowest.
* Groudon has a very low air speed of 0.875.
* Groudon has a very low jump height, 20.55 and double jump of 20.22.
* Groudon's additional air acceleration is low 0.058.
* Groudon has an average base air acceleration, 0.01.
* Groudon has a very low max air acceleration of 0.0680.
* Groudon has a gravity of 0.112.
* Groudon's rolls go a short distance.
* Groudon is a super heavy weight with a weight of 135.
* Groudon has a normal defence but has a Resistance to launching of 1.045 making his overall defence to non-Weight based attacks poor.
* Groudon has a really big hurtbox.
* Groudon's fall speed is 1.733 which makes him a fast faller.
	+ With the previous 3 traits combined makes his survivability already low, he already has low bulk against normal attacks but with large size and a fast faller makes him susceptible to combos despite being easier to Kill and has really poor frame data on his attacks which further enhances his terrible ability to break out of a combo unless he air dodged.
* Groudon possesses horrible frame data with all smash attack having over 20 Frames of Start up.
* However Groudon has tremendously powerful attacks.

### Victory Poses

* Groudon Breathes fire every where and says "That battle really heated me up".
* Groudon does 2 claw swipes forward.
* Groudon roars while moving his head back to forth and says "This was so easy".

### Taunts

* Side Taunt:Groudon puts his claws near his face and looks at it saying "This is perfect".
* Up Taunt: Throws his head back, spinning it in a circle, and roars.
* Down Taunt: Groudon breathes fire downwards sand says "Time burn You up".

### Idling Poses

* Groudon looks down and moves his arms around a bit.
* Groudon does a weak stomp with on leg on the ground.

## Moveset

*Note: All numbers are listed as base damage, without the 1v1 multiplier.*

### Primal Groudon

#### Attributes

Primal Groudon is Heavier and can take damage through attacks but not able to flinch In Pokémon games, speed in unchanged however in the smash game he gets slower.

* Primal Groudon has a slower dash speed (1.137 → 1.035).
* Primal Groudon has a slower walk speed (0.688 → 0.622).
* Primal Groudon has a slower initial dash speed (1.00 → 0.97).
* Primal Groudon has a slower air speed (0.875 → 0.7985).
* Primal Groudon has a lower jump height (20.55/20.22 → 20.22/20.12).
* Primal Groudon is more bigger giving him more range In his attacks.
* Primal Groudon does not flinch.
* Primal Groudon has more powerful attacks.

## Damages against the Ultra Beasts and the 11

### Neutral Attack

* UB. Does 0.2%, 0.2%.
* UB. Does 0.2%, 0.2%.
* UB. Does 0.2%, 0.2%.
* UB. Does 0.2%, 0.2%.
* UB. Does 0.2%, 0.2%.
* UB. Does 0.2%, 0.2%.
* UB. Does 0.2%, 0.2%.
* UB. Does 0.2%, 0.2%.
* the11. Does 0.2%, 0.2%.
* the11. Does 0.2%, 0.2%.
* the11. Does 0.2%, 0.2%.
* the11. Does 6%, 7%.
* the11. Does 0.2%, 0.2%.
* the11. Does 0.2%, 0.2%.
* the11. Does 0.2%, 0.2%.
* the11. Does 0.2%, 0.2%.
* the11. Does 0.2%, 0.2%.
* the11. Does 0.2%, 0.2%.
* the11. Does 0.2%, 0.2%.

### Side Tilt

* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 13%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.

### Up Tilt

* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 11.5%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.

### Down Tilt

* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 14%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.

### Dash Attack

* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 13.3%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.

### Forward Smash

* UB. Does 1.0%-1.8%.
* UB. Does 1.0%-1.8%.
* UB. Does 1.0%-1.8%.
* UB. Does 1.0%-1.8%.
* UB. Does 1.0%-1.8%.
* UB. Does 1.0%-1.8%.
* UB. Does 1.0%-1.8%.
* UB. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.
* the11. Does 25.0%-35.0%.
* the11. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.

### Up Smash

* UB. Does 1.0%-1.8%.
* UB. Does 1.0%-1.8%.
* UB. Does 1.0%-1.8%.
* UB. Does 1.0%-1.8%.
* UB. Does 1.0%-1.8%.
* UB. Does 1.0%-1.8%.
* UB. Does 1.0%-1.8%.
* UB. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.
* the11. Does 23.0%-32.2%.
* the11. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.

### Down Smash

* UB. Does 1.0%-1.8%.
* UB. Does 1.0%-1.8%.
* UB. Does 1.0%-1.8%.
* UB. Does 1.0%-1.8%.
* UB. Does 1.0%-1.8%.
* UB. Does 1.0%-1.8%.
* UB. Does 1.0%-1.8%.
* UB. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.
* the11. Does 24.0%-33.6%.
* the11. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.
* the11. Does 1.0%-1.8%.

### Neutral Aerial

* UB. Does 0.2% (Sourspot), 0.4% (Sweet spot).
* UB. Does 0.2% (Sourspot), 0.4% (Sweet spot).
* UB. Does 0.2% (Sourspot), 0.4% (Sweet spot).
* UB. Does 0.2% (Sourspot), 0.4% (Sweet spot).
* UB. Does 0.2% (Sourspot), 0.4% (Sweet spot).
* UB. Does 0.2% (Sourspot), 0.4% (Sweet spot).
* UB. Does 0.2% (Sourspot), 0.4% (Sweet spot).
* UB. Does 0.2% (Sourspot), 0.4% (Sweet spot).
* the11. Does 0.2% (Sourspot), 0.4% (Sweet spot).
* the11. Does 0.2% (Sourspot), 0.4% (Sweet spot).
* the11. Does 0.2% (Sourspot), 0.4% (Sweet spot).
* the11. Does 10% (body), 13% (Arms).
* the11. Does 0.2% (Sourspot), 0.4% (Sweet spot).
* the11. Does 0.2% (Sourspot), 0.4% (Sweet spot).
* the11. Does 0.2% (Sourspot), 0.4% (Sweet spot).
* the11. Does 0.2% (Sourspot), 0.4% (Sweet spot).
* the11. Does 0.2% (Sourspot), 0.4% (Sweet spot).
* the11. Does 0.2% (Sourspot), 0.4% (Sweet spot).
* the11. Does 0.2% (Sourspot), 0.4% (Sweet spot).

### Forward Aerial

* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 13.2%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.

### Back Aerial

* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 15%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.

### Up Aerial

* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 14%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.

### Down Aerial

* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 16.5%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.

### Pummel

* UB. Does 0.1%.
* UB. Does 0.1%.
* UB. Does 0.1%.
* UB. Does 0.1%.
* UB. Does 0.1%.
* UB. Does 0.1%.
* UB. Does 0.1%.
* UB. Does 0.1%.
* the11. Does 0.1%.
* the11. Does 0.1%.
* the11. Does 0.1%.
* the11. Does 1.6%.
* the11. Does 0.1%.
* the11. Does 0.1%.
* the11. Does 0.1%.
* the11. Does 0.1%.
* the11. Does 0.1%.
* the11. Does 0.1%.
* the11. Does 0.1%.

### Forward Throw

* UB. Does 0.2% (Hit 1), 0.2% (Hit 2).
* UB. Does 0.2% (Hit 1), 0.2% (Hit 2).
* UB. Does 0.2% (Hit 1), 0.2% (Hit 2).
* UB. Does 0.2% (Hit 1), 0.2% (Hit 2).
* UB. Does 0.2% (Hit 1), 0.2% (Hit 2).
* UB. Does 0.2% (Hit 1), 0.2% (Hit 2).
* UB. Does 0.2% (Hit 1), 0.2% (Hit 2).
* UB. Does 0.2% (Hit 1), 0.2% (Hit 2).
* the11. Does 0.2% (Hit 1), 0.2% (Hit 2).
* the11. Does 0.2% (Hit 1), 0.2% (Hit 2).
* the11. Does 0.2% (Hit 1), 0.2% (Hit 2).
* the11. Does 4%, 11%.
* the11. Does 0.2% (Hit 1), 0.2% (Hit 2).
* the11. Does 0.2% (Hit 1), 0.2% (Hit 2).
* the11. Does 0.2% (Hit 1), 0.2% (Hit 2).
* the11. Does 0.2% (Hit 1), 0.2% (Hit 2).
* the11. Does 0.2% (Hit 1), 0.2% (Hit 2).
* the11. Does 0.2% (Hit 1), 0.2% (Hit 2).
* the11. Does 0.2% (Hit 1), 0.2% (Hit 2).

### Back Throw

* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 12%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.

### Up Throw

* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 13.5%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.

### Down Throw

* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 8%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.

### Floor attack (front)

* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* UB. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 8%. Total is 8%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.
* the11. Does 0.2%. Total is 0.2%.

### Floor attack (back)

* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 8%. Total is 8%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.

### Floor attack (trip)

* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 8%. Total is 8%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.

### Edge attack

* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* UB. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 11%. Total is 11%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.
* the11. Does 0.4%. Total is 0.4%.

### Neutral Special

* UB. Does 0.4%xN.
* UB. Does 0.4%xN.
* UB. Does 0.4%xN.
* UB. Does 0.4%xN.
* UB. Does 0.4%xN.
* UB. Does 0.4%xN.
* UB. Does 0.4%xN.
* UB. Does 0.4%xN.
* the11. Does 0.4%xN.
* the11. Does 0.4%xN.
* the11. Does 0.4%xN.
* the11. Does 2.2%xN.
* the11. Does 0.4%xN.
* the11. Does 0.4%xN.
* the11. Does 0.4%xN.
* the11. Does 0.4%xN.
* the11. Does 0.4%xN.
* the11. Does 0.4%xN.
* the11. Does 0.4%xN.

### Side Special

* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* UB. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 20%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.
* the11. Does 0.4%.

### Up Special

* UB. Does 0.4% (Start), 0.3% (if touch when move active).
* UB. Does 0.4% (Start), 0.3% (if touch when move active).
* UB. Does 0.4% (Start), 0.3% (if touch when move active).
* UB. Does 0.4% (Start), 0.3% (if touch when move active).
* UB. Does 0.4% (Start), 0.3% (if touch when move active).
* UB. Does 0.4% (Start), 0.3% (if touch when move active).
* UB. Does 0.4% (Start), 0.3% (if touch when move active).
* UB. Does 0.4% (Start), 0.3% (if touch when move active).
* the11. Does 0.4% (Start), 0.3% (if touch when move active).
* the11. Does 0.4% (Start), 0.3% (if touch when move active).
* the11. Does 0.4% (Start), 0.3% (if touch when move active).
* the11. Does 12% (Start), 8% (if touch when move active).
* the11. Does 0.4% (Start), 0.3% (if touch when move active).
* the11. Does 0.4% (Start), 0.3% (if touch when move active).
* the11. Does 0.4% (Start), 0.3% (if touch when move active).
* the11. Does 0.4% (Start), 0.3% (if touch when move active).
* the11. Does 0.4% (Start), 0.3% (if touch when move active).
* the11. Does 0.4% (Start), 0.3% (if touch when move active).
* the11. Does 0.4% (Start), 0.3% (if touch when move active).

### Down Special

* UB. Does 0.4% (No Charge)- 30.4% (Fully Charged).
* UB. Does 0.4% (No Charge)- 30.4% (Fully Charged).
* UB. Does 0.4% (No Charge)- 30.4% (Fully Charged).
* UB. Does 0.4% (No Charge)- 30.4% (Fully Charged).
* UB. Does 0.4% (No Charge)- 30.4% (Fully Charged).
* UB. Does 0.4% (No Charge)- 30.4% (Fully Charged).
* UB. Does 0.4% (No Charge)- 30.4% (Fully Charged).
* UB. Does 0.4% (No Charge)- 30.4% (Fully Charged).
* the11. Does 0.4% (No Charge)- 30.4% (Fully Charged).
* the11. Does 0.4% (No Charge)- 30.4% (Fully Charged).
* the11. Does 0.4% (No Charge)- 30.4% (Fully Charged).
* the11. Does 15% (No Charge)- 45% (Fully Charged).
* the11. Does 0.4% (No Charge)- 30.4% (Fully Charged).
* the11. Does 0.4% (No Charge)- 30.4% (Fully Charged).
* the11. Does 0.4% (No Charge)- 30.4% (Fully Charged).
* the11. Does 0.4% (No Charge)- 30.4% (Fully Charged).
* the11. Does 0.4% (No Charge)- 30.4% (Fully Charged).
* the11. Does 0.4% (No Charge)- 30.4% (Fully Charged).
* the11. Does 0.4% (No Charge)- 30.4% (Fully Charged).

#### Neutral Attack

* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 12%, 13%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.

#### Side attack

* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 28%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.

#### Up attack

* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 22%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.

#### Down attack

* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 30%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.

#### Dash attack

* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 27%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.

#### Forward smash

* UB. Does 10%-14%.
* UB. Does 10%-14%.
* UB. Does 10%-14%.
* UB. Does 10%-14%.
* UB. Does 10%-14%.
* UB. Does 10%-14%.
* UB. Does 10%-14%.
* UB. Does 10%-14%.
* the11. Does 10%-14%.
* the11. Does 10%-14%.
* the11. Does 10%-14%.
* the11. Does 60%.
* the11. Does 10%-14%.
* the11. Does 10%-14%.
* the11. Does 10%-14%.
* the11. Does 10%-14%.
* the11. Does 10%-14%.
* the11. Does 10%-14%.
* the11. Does 10%-14%.

#### up smash

* UB. Does 10%-14%.
* UB. Does 10%-14%.
* UB. Does 10%-14%.
* UB. Does 10%-14%.
* UB. Does 10%-14%.
* UB. Does 10%-14%.
* UB. Does 10%-14%.
* UB. Does 10%-14%.
* the11. Does 10%-14%.
* the11. Does 10%-14%.
* the11. Does 10%-14%.
* the11. Does 55%.
* the11. Does 10%-14%.
* the11. Does 10%-14%.
* the11. Does 10%-14%.
* the11. Does 10%-14%.
* the11. Does 10%-14%.
* the11. Does 10%-14%.
* the11. Does 10%-14%.

#### down smash

* UB. Does 10%-14%.
* UB. Does 10%-14%.
* UB. Does 10%-14%.
* UB. Does 10%-14%.
* UB. Does 10%-14%.
* UB. Does 10%-14%.
* UB. Does 10%-14%.
* UB. Does 10%-14%.
* the11. Does 10%-14%.
* the11. Does 10%-14%.
* the11. Does 10%-14%.
* the11. Does 57%.
* the11. Does 10%-14%.
* the11. Does 10%-14%.
* the11. Does 10%-14%.
* the11. Does 10%-14%.
* the11. Does 10%-14%.
* the11. Does 10%-14%.
* the11. Does 10%-14%.

#### neutral aerial

* UB. Does 2% (sweet spot), 1.5% (Sourspot).
* UB. Does 2% (sweet spot), 1.5% (Sourspot).
* UB. Does 2% (sweet spot), 1.5% (Sourspot).
* UB. Does 2% (sweet spot), 1.5% (Sourspot).
* UB. Does 2% (sweet spot), 1.5% (Sourspot).
* UB. Does 2% (sweet spot), 1.5% (Sourspot).
* UB. Does 2% (sweet spot), 1.5% (Sourspot).
* UB. Does 2% (sweet spot), 1.5% (Sourspot).
* the11. Does 2% (sweet spot), 1.5% (Sourspot).
* the11. Does 2% (sweet spot), 1.5% (Sourspot).
* the11. Does 2% (sweet spot), 1.5% (Sourspot).
* the11. Does 21% (Body), 28% (Arms).
* the11. Does 2% (sweet spot), 1.5% (Sourspot).
* the11. Does 2% (sweet spot), 1.5% (Sourspot).
* the11. Does 2% (sweet spot), 1.5% (Sourspot).
* the11. Does 2% (sweet spot), 1.5% (Sourspot).
* the11. Does 2% (sweet spot), 1.5% (Sourspot).
* the11. Does 2% (sweet spot), 1.5% (Sourspot).
* the11. Does 2% (sweet spot), 1.5% (Sourspot).

#### forward aerial

* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 28%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.

#### back aerial

* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 30.5%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.

#### up aerial

* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 29%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.

#### Down aerial

* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 34%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.

#### Pummel

* UB. Does 1%.
* UB. Does 1%.
* UB. Does 1%.
* UB. Does 1%.
* UB. Does 1%.
* UB. Does 1%.
* UB. Does 1%.
* UB. Does 1%.
* the11. Does 1%.
* the11. Does 1%.
* the11. Does 1%.
* the11. Does 10%.
* the11. Does 1%.
* the11. Does 1%.
* the11. Does 1%.
* the11. Does 1%.
* the11. Does 1%.
* the11. Does 1%.
* the11. Does 1%.

#### Forward throw

* UB. Does 1%, 1%.
* UB. Does 1%, 1%.
* UB. Does 1%, 1%.
* UB. Does 1%, 1%.
* UB. Does 1%, 1%.
* UB. Does 1%, 1%.
* UB. Does 1%, 1%.
* UB. Does 1%, 1%.
* the11. Does 1%, 1%.
* the11. Does 1%, 1%.
* the11. Does 1%, 1%.
* the11. Does 8%, 23%.
* the11. Does 1%, 1%.
* the11. Does 1%, 1%.
* the11. Does 1%, 1%.
* the11. Does 1%, 1%.
* the11. Does 1%, 1%.
* the11. Does 1%, 1%.
* the11. Does 1%, 1%.

#### Back throw

* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 22.5%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.

#### Up throw

* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 27.5%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.

#### Down throw

* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 15%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.

#### Floor Attack (Front)

* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 16%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.

#### Floor attack (back)

* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 16%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.

#### Floor attack (Trip)

* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 16%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.

#### Edge attack

* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 22.5%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.

#### Neutral special

* UB. Does 2%xN.
* UB. Does 2%xN.
* UB. Does 2%xN.
* UB. Does 2%xN.
* UB. Does 2%xN.
* UB. Does 2%xN.
* UB. Does 2%xN.
* UB. Does 2%xN.
* the11. Does 2%xN.
* the11. Does 2%xN.
* the11. Does 2%xN.
* the11. Does 5.5%xN.
* the11. Does 2%xN.
* the11. Does 2%xN.
* the11. Does 2%xN.
* the11. Does 2%xN.
* the11. Does 2%xN.
* the11. Does 2%xN.
* the11. Does 2%xN.

#### Side special

* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* UB. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 40%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.
* the11. Does 2%.

#### Up special

* UB. Does 2% (Start), 1.6% (if touch when move active).
* UB. Does 2% (Start), 1.6% (if touch when move active).
* UB. Does 2% (Start), 1.6% (if touch when move active).
* UB. Does 2% (Start), 1.6% (if touch when move active).
* UB. Does 2% (Start), 1.6% (if touch when move active).
* UB. Does 2% (Start), 1.6% (if touch when move active).
* UB. Does 2% (Start), 1.6% (if touch when move active).
* UB. Does 2% (Start), 1.6% (if touch when move active).
* the11. Does 2% (Start), 1.6% (if touch when move active).
* the11. Does 2% (Start), 1.6% (if touch when move active).
* the11. Does 2% (Start), 1.6% (if touch when move active).
* the11. Does 24% (Start), 16% (if touch when move active).
* the11. Does 2% (Start), 1.6% (if touch when move active).
* the11. Does 2% (Start), 1.6% (if touch when move active).
* the11. Does 2% (Start), 1.6% (if touch when move active).
* the11. Does 2% (Start), 1.6% (if touch when move active).
* the11. Does 2% (Start), 1.6% (if touch when move active).
* the11. Does 2% (Start), 1.6% (if touch when move active).
* the11. Does 2% (Start), 1.6% (if touch when move active).

#### Down special

* UB. Does 40%.
* UB. Does 40%.
* UB. Does 40%.
* UB. Does 40%.
* UB. Does 40%.
* UB. Does 40%.
* UB. Does 40%.
* UB. Does 40%.
* the11. Does 40%.
* the11. Does 40%.
* the11. Does 40%.
* the11. Does 60%.
* the11. Does 40%.
* the11. Does 40%.
* the11. Does 40%.
* the11. Does 40%.
* the11. Does 40%.
* the11. Does 40%.
* the11. Does 40%.

## Matches, Rankings, Summary

### Matches

#### Mewtwo VS Groudon

 VS

Mewtwo won 2-0.

### Rankings

Tier list not out yet, however he is usually seen as a lower tier character.

### Summary

Groudon is a super heavy weight who has all the expected attributes of a Heavy, He is slow, frame data is not great and Powerful attacks however he has one odd attribute. His Resistance to launching is low despite being one of the heaviest characters in the game. Groudon so far in the Smash game has low tournament representation and of all of his weaknesses and with low bulk too, makes his reputation negative and considered to be a lower tier character or near bottom tier.

Groudon is a super heavy weight which makes him resistant to weight based attacks however his low resistance to launching makes him easier to kill with fast fall speed and big size also makes him susceptible to being combos as well as easy to KO.

Groudon's biggest strength is the immense power in his moveset. All of his moves deal 8% or more damage and everything kills except from down throw and neutral special however neutral special is not made for knockback anyway. Groudon has so much power in his smash attacks and the all Deal over 20% damage and KO really early. His forward smash KOs under 50% against mario from centre stage and his up smash KOs really early too. His smash always KO around 53%. Down smash KOs also under 50% at centre stage.

Groudon's tilts are so powerful too. With his down tilt Being able to KO so early and sends opponents opponents at a semi spike angle and also KOs around 74% at edge stage of stage against mario and also deals 14% damage. His forward tilt deals so much damage of 13.5% and also KOs under 90%. Groudon's up tilt deals a high amount of damage of 11.5% and can KO Mario anywhere around 117.44%. And Groudon's dash attack also deals so much damage too of 13.3% and KOs under 100% at edge. Groudon's attacks are all filled with damage and power.

Groudon's aerial attacks are even so powerful. groudon's neutral aerial deal 10% sourspotted and sweetspotted neutral aerial Deals 14% and KOs very early too. Groudon's forward aerial is exceptionally powerful and deals a high amount of damage which can kill, back aerial is slower but so powerful and deals 15% damage. Up aerial from a full hop KOs so early despite Groudon having a trash jump height. And groudon's down aerial deals a tremendous amount of damage and is a really powerful meteor smash.

Groudon's throws are also so powerful. Groudon possesses 3 KOs throws which KOs really early and every single throw of Groudon's Deals a high amount of damage. Down throw may not KO but it deals an impressive 8% damage. While Groudon's forward throw deals a total 15% damage making it really damaging and Groudon's up throw deals 13.5% damage too and back throw deals 12% damage. And all of the 3 super damaging throws KO super early. Groudon's forward throw can KO around 95%, and up throw KOs everywhere around 95% too. Groudon's back throw also KOs around 116% at edge. And Groudon's only combo starter starts with a high damge output despite its knockback.

Not only this Groudon's floor attacks and edge attacks even deals unusually high damage. His floor attacks deals 8% damage which is great. And his edge attack especially, it can KO at high percents and deal a great amount of damage, 11% damage.

Groudon's special moves are also really damaging. Groudon's neutral special can already deal 40 or 50 percent damage in no time making an already a kill percent for smash attacks. Groudon's fire blast is another notorious KO move and now is a long distant projectile. This move is really damaging, dealing 20% damage and KOs Mario at edge of stage around 51.42%. Groudon's up special. Also deals high amount of damage. Dealing 12% damage and also can KO at edge of stage 103%. Even a recovery move of Groudon is super damaging and possesses around the same amount of power as Mega Man's smash attacks but a tiny bit more powerful. And Groudon's down special is also horrifically powerful. An uncharged precipice blades deals 15% damage and every frame charged boosts it damage percent by 0.5%. Also an uncharged down special can KO Mario at edge of stage around 56% or 57%. And when fully charged, it is strong enough to One hit KO Mario at centre and edge of stage. A half charged one can KO around 6.76% at edge.

So overall Groudon's power is so powerful that he can even One hit KO and deals magnificent damage.

Groudon has a decent grab game. Groudon has a rather slow grab but has decent range with all throw dealing good damage and also all of them has their uses. Groudon also has a good pummel, average in speed but high in damage. Groudon's forward throw is a Extremely powerful KO throw with magnificent damage done, 15%. While his back throw is weaker, in general it would be really powerful too, usually throws are not this powerful. And Damaging too. Groudon's Up throw is Groudon's most reliable KO Move especially if anywhere on stage. This move deals high damage and KO Power is high too. Down throw has a decent damage output and has its uses, however only as lower percents due to Groudon's terrible speed making it hard for him to follow up into the throw. But Down throw is a low percent Combo starter, such as into forward aerial, up aerial or grab.

Groudon is also really capable of pressuring shields and damaging. Many of his moves deal high shield damage and pressure shield immensely. Smash attacks deal high shield damage, lowering its value a lot. Tilts to over average shield damage. Aerial do also good shield damage. and Smash attack do great Shield damage however they are very un safe but can Shatter shields in a few shield damages. And Groudon's Special moves which are the best for destroying Shields. Up special may be average for shield damage but side special, down special and neutral special have powerful Shield Damages. Neutral Special wears down shields rapidly eventually breaking them easily. Side Special deals very high shield damage. And Down Special uncharged can almost fully shatter a shield in one go, only a few frames to smash a shield.

However Groudon's Strengths are not enough to make him a viable character.

Groudon has a very large hurtbox, fast fall speed with that, atrocious frame data, low resistance to launching, slow air and ground speeds, not great recovery and poor jump height.

Groudon has a very large hutbox. This makes him very easy to hit and makes him susceptible to combos and attacks which can miss or hard to land on a tiny character is really easy to do on this character due to his large hurtbox. His large size does give him a decent amount of range in his attacks but it comes with more bads. The experience of being hit easy is so, so, so much worser than being easy to hit normally. To make matters Worse, Groudon is a massive character to outsizes bowser and similar to Ridley. So the opponent even can now move less and spacing against Groudon is easier and it takes less movement and effort to hit him and due to being such as massive character, you got a big and easy target to edge guard off stage with combination of slow frame data and speed. This Makes him so easy to rack up damage too, edge guard and hit from a rather more safe distance than against a shorter character like Pikachu.

Groudon's Fast fall speed makes matters worse. Groudon is already so susceptible to being hit everywhere and now he is a fast faller making him even easier to combo with the combination of the 2. Groudon's Fall speed also makes off stage game very hard too, either he can be hit and fall faster, Groudon's slow frame data and Fast fall speed may put him up to a point where he can't recover and gimping Groudon is easier as he will fall fast and with a big hurtbox, gimps can land easier too and with slow air speed makes it harder to get back onto stage.

To Make Matters Even worse, his resistance to launching is very bad. He has low resistance to launching. He is easier to kill than usual despite being easy to combo, it is an advantage to the opponent, it is like easy to combo King K. Rool but with Groudon her just Dies Earlier. This Makes Everything worse. Groudon is easier to hit, easy to combo and without being able to tank attacks, he will die quickly which will fully benefit the opponent a massive amount.

Groudon's Terrible frame data makes everything even harder. Groudon's fastest attack comes out on the 7th Frame and that is his jab, despite being damaging, it is slow for a jab. And All of Groudon's Moves have too much start up so For Groudon trying To Break out of even not full combo will be difficult as his aerial attacks all have high start up. Groudon's entire moveset (Which is basically an entire set of KO Attacks when talking about Groudon, he has 17 KO attacks. But at High percents his jab becomes a KO attack making it 18.) is hard to land of its start up so Groudon will be getting hit most of the time and will struggle to get a good rhythm of the battle.

Groudon's has overall absolutely terrible endurance. With him being easy to Kill, Super easy to combo and his only viable attack is his neutral special but opponents can evade that too, he is easy to KO. Much easier than most characters in this game. Groudon's susceptibility to Combos makes it so easy to rack up damage on Groudon so Groudon will take so much damage and compared to many fighers, he will be at KO Percents earlier of his Low resistance to launching but making matters worse, he is really susceptible to combo making the Opponent get an easy rhythm in the game and a good flow racking up damage easily and finish it with a KO. Groudon has other problems which also support this.

Groudon's poor mobility makes it so hard for him to punish mistakes especially when combined with frame data which makes moderate or low lag attacks hard to punish. but at a Slight distance, any mistakes will not be punished of Groudon lackluster Mobility. This Makes it easy For the Opponent to easily Zone out Groudon, camp him with ease and dash in and out attacking him and with all his laggy attacks, they will punish him much easier than he can punish his own attacks when against another Groudon. Groudon's Projectiles has so much start up making them also as hard to land as his normal moves. his only good and dangerous punishing moves in either neutral attack for close range or Neutral special at a relatively close range but other than that he cannot punish attacks and the opponent can easily control him and get him into a situation where he can't come back and it end with a KO. And if One Groudon attack is missed, Groudon can't do anything about that, he will fail chasing the opponent only if it is some one like Mewtwo's speed.

Groudon's poor endurance is made even worse as with an average recovery move only hits below, and On top there is a massive character who can easily be meteor smashed and low jump height, linear recovery with atrocious air speed makes Groudon even easier to KO than he should be, failing to recover and very easily edge guarded as having success offstage will be extremely rare and Semi Spieks can easily knock Groudon out.

Groudon has a poor air game with terrible jump height, high start up moves and laggy attacks with terrible air speed and air acceleration makes Groudon's air game very bad and punishable. And If Groudon goes off stage, it could be a KO, Low jump height, slow air speed makes it hard to move and Groudon's fast fall speed with high start up will bring him down and with end lag making him rarely see success In air.

Overall Groudon's weaknesses heavily out weight his strengths making him have a terrible reputation and struggles similar to Bowser in Smash melee or Brawl or Ganondorf him brawl or smash 4 but with weakness and strength boasted even more.