The Feywild

## Background

The Feywild is a realm of both beauty and danger, a realm where chaos and madness reign. It is home to the fey and it is here above all other realms where the weave is at its strongest, unbound from many of the constraints that limit it in other planes.

Its vistas vary from verdant fields, lush green forests to feudal kingdoms and grey mountains some are alive with vibrant colours, whilst others are engulfed in dull and muted greys. Beneath the surface, one finds the Feydark, a twisted reflection of Penastria’s underdark, a maze of caves and tunnels that is home to fomorian giants and hag covens.

Nothing is as it seems within the Feywild, and that which is considered bizarre within Penastria is merely par for the course within this realm. The denizens of the Feywild engage in lavish feasts that may last for mere moments or continue for centuries, although that being said time within this realm is relative, for even that is not a constant. A day may pass as it normally would in Penastria or it may pass in a moment, kingdoms have risen in days only to crumble after a long and arduous siege that lasts mere seconds.

That is what makes the Feywild so unique, the way in which different people may view and experience different things. It depends entirely on a person’s perspective and way of thinking, those that are steadfast and orderly tend to suffer greatly within this realm unable to comprehend the chaos that rules here whilst those that possess a less restrained state of mind tend to survive and, in some cases, thrive within this realm.

In times long forgotten, the dominant creatures within this realm were the Archfey, the closest things to divinity within the Feywild, they ruled over their own domains, engaging in constant mischief and revelry. Their dominance would later be contested by the Anam’satil, the elven gods, who would usurp many of the archfey and carve their own domains within the Feywild.

The Anam’satil established their Faerie Courts, taking large domains within the centre of the realm and renaming the land to Ljosalfheim. Those archfey that refused to serve the faerie courts were ostracized and pushed to the edges of Feywild where they established their own realms, known as the Domains of Delirium.

This division has been the root cause of many conflicts within the Feywild, with both sides holding a deep resentment for each other. That being said however, there have been some instances of cooperation between the two factions, with the most prominent one being their combined counterattack against the demonic incursion led by the Demon Lord, Camazaath. Although their counterattack was successful, the demon lord’s incursion into the plane has left irreparable damage, with many of the plane’s inhabitants still recovering from it.

## The Domains of Delirium

Occupying the outer borders of the Feywild, the Domains of Delirium are home to the true fey, the spirits that originally inhabited the plane, creatures of pure chaos that embody extreme emotions that to many may seem akin to madness. The passage of time has had a marked effect on these beings, where once they were content to engage in revelry and mischief, many have taken to embody darker emotions, a possible consequence of Camazaath’s incursion. These domains are each ruled by their respective archfey and separated from each other by a magical mist that addles the senses of all those who enter. This mist is haunted by the spirits of those that found themselves lost within it, doomed forever to wander it as will-o’-wisps and drawing others to their doom. Safe passage through the mists can only be granted by a powerful fey, and even that may not always guarantee protection from the malevolent lights within the mist.

Whilst the archfey are not as powerful as the elven gods, the bond that they possess with the Feywild is far more powerful, as the true children of this plane, they are capable of feats beyond those of the Anam’satil. The most important of which is their ability to call upon the wild hunt to hunt down their enemies. The wild hunt is a group of awe-inspiring and enigmatic fey, who relentlessly stalk and pursue their prey beyond the boundaries of the Feywild and across different planes. Those few who have caught glimpses of the wild hunt and survived have described the arrival of these elusive fey as being heralded by clouds of green mist filled with spectral hounds and the echoing sound of a melodious horn.

### Vanuu, The Mischievous Lore Keeper

Described as a massive owl with sharpened feathers of brown and black that constantly change colour, and massive yellow eyes, Vanuu resides within the domain of Lorkhan, a flat and featureless desert, its horizons dominated by sandy hills through which jut out massive bundles of spiked vines. In the centre of the desert stands a single spiral tower, its base digging into the sand beneath and opening up to a massive library, its roots reaching down into the Feydark. This is the lore keeper’s abode, wherein he stores accounts of the plane’s history and thanks to his powers of foresight, its future. Many other fey are drawn to Vanuu in the hopes of being granted visions of their futures, but the lorekeeper is rarely straightforward and will always ask for specific knowledge of equal value in return.

### Velmor, The Ashen Wolf

Depicted as being a creature of unquestionable presence, Velmor is a massive lupine creature with eyes like fire and fur that smoulders in the dark with teeth of sharpened steel. Its origins are unknown, some however believe that it was once a fey spirit that entered the realm of fire only to return as an embodiment of that flame. Ever hungry, it constantly seeks sustenance, not through mere meat however, it hungers for conflict, companionship, and the freedom to roam and burn. Often surrounded by other wolves, it wanders the endless forests of its domain, setting them alight. The ashen wolf’s domain is the domain of Brightburn, a seemingly endless forest that is choked with ash and smoke, swathes of woodland engulfed in fire to mark Velmor’s passing. To the ashen wolf, the pack is everything and it will do everything in its power to ensure the safety of its kin.

### Oltharas, The Blackthorn Grove

Depicted as a gargantuan tree, whose roots beat with the rhythm of a heart as they spread beneath the Feywild. Its appearance is both horrific and beautiful, it calls upon those destitute souls who seek to discover themselves within the wilds. Many such people may wander for days only to find themselves lost, no longer within their realm but instead within the black garden of the Feywild. Here they hear the beating of the grove echo around them providing them with a sense of clarity and self-loathing, drawing them deeper.

Those that follow will first have to navigate the maze of blood where their flesh is reborn as thorns rip and tear their clothes apart, their blood feeding the black roses that line the hedges. After this, they reach the fields of acedia, broad fields of flowers, endless in variety and colour, a beautiful stream runs from one end to the other beyond which lies the grove towering in the distance, beckoning them ever forward. The path is lined with lavish feasts of all types, as dryads linger in the shade of trees feasting and singing. To the unwary it is akin to a paradise as they find themselves enraptured, unable to leave the festivities once they begin to partake, until finally they are consumed by the black roses that await along the fields. Those more vigilant however, may continue onwards as their mind is reborn, the feeling of self-loathing turning to complete hatred. At the end of their journey, they stand before the grove, where they are consumed by the disdain, they feel for themselves, they finally tear out their own hearts using the thorns around them as the grove embraces them and burrows into their chest. Their heart now beating with the same rhythm of the grove.

Oltharas is said to have once been a benevolent guardian of nature, an ancient treant, the first of its kind, in times long forgotten it is believed to have been a symbol of peace and balance, its domain a verdant garden that welcomed all those that respected nature. However, Oltharas suffered a great deal at the hands of the deceiver during his demonic incursion, and what was once a peaceful being has been twisted into a terrifying visage of nature’s fury. Those followers that are bound to Oltharas, be they fey or mortal, seek only to protect nature and destroy all things unnatural.

### The Emerald Vestige

Embedded into a massive mountain along the border of Ysheim and the Domains of Delirium rests an effigy made from a glaive, alongside a set of emerald plate and helmet. The effigy is said to emit a deep emerald light that pierces the mist between Ljosalfheim and the Domains.

Believed to have once been the weapon of the Emerald Knight, the vestige has stood since the great demonic incursion, the last remnant of a fallen god. The weapon is said to still possess a portion of his divine spirit, sending visions to those that it deems worthy. No longer a part of the faerie courts, the vestige has taken a more independent position when it comes to fey politics, now serving as a neutral presence between the two opposing factions. During the vestige’s formation, both Vanuu and the Witch Queen were struck with a vision, prophesising that the weapon would only be taken up by one worthy of the Emerald Knight’s value, one that would restore the code of chivalry and deliver the Feywild from its darkest hour. This prophecy has drawn many to test their worthiness and attempt to claim the weapon as their own, but as of yet all have failed. Those aspiring champions that draw the attention of the vestige are said to possess the ability imbue their weapons with a portion of its powers or summon emerald weapons, woven from the vestige’s essence.

The neutral ground that has been set aside by the domain is also guarded by Sabriel, The Scorn of War who spends most of his time (when not visiting the different courts) tending to the grounds and guarding them from any form of incursion, whether it be fey mischief or hostile invasion. It is unknown as to why the Scorn has chosen this as his domain, but many theorize that he communes with the vestige, and has found a kindred spirit in his quest for unity in the Feywild. Regardless, many have noted that he himself has refused to claim the weapon and instead tests the worth of those aspiring champions.

### Gaerwein, The Maestro

Described as a humanoid creature that is garbed in a regal outfit. Gaerwein is always seen wearing a smiling, white mask. Wherever he treads, a beautiful melody follows, a strange music that seems almost tangible. Gaerwein rules the domain of Aulierne, a domain where music fills the air, the product of countless performances being held within the myriad of palaces within.

Gaerwein himself is infatuated with music, searching for what he describes as the perfect chord, claiming that it was the first sound uttered by creation. This obsession has led to Gaerwein collecting many talented musicians and singers inviting them into his court in Aulierne. Because of this, Gaerwein now enjoys the title of patron to many bards and delights in having them perform for his fey brethren.

### Aqshalia, The First Daughter

Depicted as a female dryad whose body is made of tree bark that glows with a bright amber light and is held together with bright green vines. Two large butterfly wings emerge from her back, decorated with spiral designs of blue and pink. Lady Aqshalia rules the domain of Tralias, an enchanting forest that is illuminated by witch light and dotted with various fey palaces, that seem to meld perfectly with the forest around them.

Aqshalia is said to be a gracious and benevolent fey, who seeks to embrace a beautiful balance between nature and society. She holds a bitter rivalry with Oltharas, as both seek the preservation of nature although by wildly different means. Her domain is home to boggarts, dryads and spriggans who enjoy nature’s bounty within the comfort of the many palaces within. She also delights in expressions of beauty, with a deep love for the arts, maintaining an ever-growing collection of paintings within her palaces.

### Nariella, The River’s Voice

Described as being a beautiful humanoid woman whose body is made of sparkling blue water with bright green eyes and strands of deep green seaweed that are bundled together in a strange facsimile of hair. The lady Nariella rules over the domain of Quessian, a domain that is said to be filled with vibrant swamps, crystal clear lakes and hidden groves. Quessian is home to many aquatic fey from nymphs to nereids, that bathe within its waters, singing enchanting lullabies that draw the unwary towards them.

Nariella is said to be a capricious fey, who draws the attention of suitors with her supernatural beauty and her divine voice. Her song is said to be impossible to resist, drawing those that hear it into her loving embrace. Those that pique Nariella’s interest are allowed to become her lovers whilst those that disappoint her are dragged into the depths of Quessian’s waters never to be seen again.

Those suitors wo draw her attention are granted the gift of luck, destined to achieve success in all their endeavours thanks to her subtle intervention. This luck is only temporary however, as the lady’s interests tend to wander, with those forgotten suitors eventually destined to be cursed with an endless streak of bad luck. There are rumours that Nariella and Mjolnar hold a strange affection for each other, their shared power of the seas of the Feywild drawing them towards one another. However, due to the controversial nature of such an affection, it is uncertain whether there is any truth to these rumours, or if they’re mere hearsay.

### The Lantern King

Described as being a charming humanoid figure possessing exaggerated elven features. His skin is a dark amber, lined with thin vines, his hair is a mass of orange curls and his eyes glow with a bright yellow light. The Lantern King is typically seen wearing elegant green robes and is always seen wearing his golden crown. The youngest of the archfey, the Lantern King rose to prominence after Camazaath’s defeat, and whilst he’s typically described as being an elven figure, many question whether this is his true form. This doubt stems from the fact that the king is a master illusionist, and delights in elaborate jokes and longwinded performances.

The Lantern King rules over the domain of Olnia, a massive island that is home to a variety of fey. The Lantern King delights in hosting performances within his domain, plucking beings from different planes and forcing them to perform for his amusement. He is however, a fickle being, prone to throwing tantrums when things do not go his way. This has led to him cutting various performances short when they do not live up to his expectations and killing off those performers that he finds lacking, reincarnating them with more minor roles in his grand play.

### King Squirrelius the Great

Described as being a large squirrel with pink fur that is lined with green and yellow streaks, garbed in regal robes that are the colour of wine and wielding a scepter with a golden acorn at its head all the while wearing a robust crown on his head. King Squirrelius rules the many awakened beasts of the Feywild. The chaotic nature of the Feywild leads to the awakening of many creatures, the most numerous of which, for some unknown reason, are the squirrels. These awakened squirrels can be found in each domain, with many regarding them as nothing more than pests.

However, to underestimate the squirrels of the Feywild is a grave mistake as they serve as the self-proclaimed guardians and rulers of all awakened animals. King Squirrelius himself takes his role as the rightful ruler of all animals very seriously, drawing his power from the Great Acorn, a magical relic that lies in the heart of King Squirrelius’ hidden realm. In exchange for their protection, they expect a tithe of acorns, with most of the courtly intrigue within King Squirrelius’ domain centering around who possesses the most acorns, and the acquisition of more.

### Raithia, The Shadow Queen

Described as being a cold, elven woman with pale white skin and raven black hair. She is typically said to be seen wearing a black dress, and a crown made of blackened ice. Queen Raithia is the mistress of the shadow fey; she rules from the Court of Sorrow within the Feydark. Her servants are those malicious fey creatures that relish in spreading torment, from darklings to the wandering dead, many such fey flock to her court seeking purpose amidst her endless sorrow.

The Shadow Queen is described as being a cold and callous individual who is prone to violent mood swings. She holds no place for love in her cold heart, instead relishing only in inflicting pain on those who she believes have wronged her. Of all the archfey, she is said to be the one that most fervently desires renewed conflict against the Anam’satil, relishing in the pain that the wounding of these gods would inflict upon their mortal followers.

### The Shadowcat

Described as being a massive black cat, possessing a toothy grin and large green eyes. The Shadowcat is said to have once been a prominent member of the Court of Sorrow, who was exiled from the court after a crime that only he and the queen are aware of. In the time since, the Shadowcat has taken an interest in dreams, feeding on the horrors that plague the nightmares of the wicked. He has no true domain in the Feywild, residing instead in a place known as the Inverse Court, that constantly changes position depending on the mercurial moods and desires of its master.

### The Lord of the Hunt

When the Feywild was still young, it is said that a dying star fell into its heart, the star realising that its end was at hand begged for help from whichever god would listen. Its pleas were answered by the Feywild itself, imbuing it with renewed life and forever changing it into an archfey. Many claim that this is the origin of the enigmatic Monarch of the Wild Hunt, although it is uncertain whether there is any truth to this tale. The Horned King is described as being a muscular fey with dull grey skin, his skin covered in various glowing green runes. He is described as wearing a massive headdress, made from the skull of an elk with massive antlers, adorned with the skulls of his greatest hunts. Many have noted various similarities between depictions of the King of the Hunt and the Wolf King, and it is said that the elven god is indeed one of the few beings whom the lord of the wild hunt holds in great esteem, having been the one creature to ever escape his hunt.

The King of the Hunt is said to be the archfey who is most tightly bound to the Feywild, many fey live in awe and fear of the king and his hunters. The Wild Hunt is a manifestation of the Feywild’s wrath, a relentless hunt led by twelve immortal monarchs who are beholden to the lord of the hunt, they appear suddenly, their members descending from the skies in a green mist accompanied by the thundering boom of a horn. Other archfey may attempt to call upon the Wild Hunt, but such a feat requires a great deal of sacrifices and even then, is not guaranteed to succeed. The hunt does on occasion embark on an independent hunt, whether it be to right some wrong in another plane, to hunt some legendary creature or recruit those who have caught their king’s eye. Such events are usually the stuff of legend and have become a key part of folklore of many cultures that dwell in the wilds. Many druid groves maintain an altar where they make offerings to the hunt’s monarch, so that they may be spared the wrath of the hunt.

## The Faerie Courts of Ljosalfheim

The Faerie Courts of Ljosalfheim possess a strong connection with the elves, firbolgs and halflings, especially those that dwell within the Pyrean Midlands. During the Age of Myth, it is believed that Anam’satil ruled over the ancient elves as powerful kings and queens, masters of the arcane who enjoyed the blind devotion of their subjects. Their mastery over the weave would eventually lead to many of them attempting to ascend to divinity. To do this they dabbled with dark magic, drawing power from the belief of their subjects, and siphoning power from beyond the mortal realm. This attempt to ascend would be partially thwarted by Voluthruud and the Dark King Haldonas during the sundering of the ancient elven empire.

Voluthruud banished the Anam’satil to the Feywild, limiting their influence within the mortal realm of Penastria. While they did not succeed in becoming true deities, the Anam’satil still drew some power from the belief of their subjects therefore, they successfully ascended to become lesser deities, and established the elven pantheon which rules from their faerie courts in the Feywild.

Carving out their own kingdoms in the heart of the Feywild, they created the Faerie Courts of Ljosalfheim. Here each elven god rules their own court, each one differing greatly from the other. The souls of their Penastrian followers tend to be reborn in Ljosalfheim, either as fey spirits or as greater eladrin depending on the favour they accrued in life.

### Sarastra, The Lunar Queen

**Common Symbol – A silver grail**

An elven lady of stunning beauty with hair the colour of midnight stands before a shining field of stars. A gown seemingly woven from the night sky drapes her flawless ivory skin. Bright lights glitter like diamonds in her crown and raiment, and some drift about her body and dance near her hand.  Her Celestial and Royal Majesty, Sarastra rules the domain of Ysheim. The strongest amongst all the Anam’satil, she is the undisputed ruler of Ljosalfheim ruling over all lesser fey with grace and majesty. Possessing the most mortal worshippers, Sarastra has grown to become a deity of considerable power, throughout the Midlands, where many knights once swore their vows before her various effigies.

The fall of the Duchies lessened her following somewhat, however many still seek her protection from the horrors of the night and pray to her so that she may watcher over their dreams. The lady herself enjoys beauty in all its forms, filling her court with female eladrin whose souls belonged to the most beautiful and talented of her followers. Those women that pique her interest are reborn as her nightingales, serving as her personal attendants. These nightingales are typically royal eladrin of exceptional beauty who tend to take part in political matters within her court.

Ysheim is akin to an idyllic medieval region that is in a state of eternal night, the star-filled sky illuminated by the white light of a large crescent moon. The light illuminates the lands which are a mosaic of fields, dotted by the castles and keeps, home to the grail knights who swore themselves to the Lunar Queen.

### Gretchenval, The Ice Queen

**Common Symbol – A frozen eagle**

Possessing pale white skin and tightly braided blonde hair, to look upon Gretchenval pervades lesser beings with a feeling of coldness as their very skin begins to shake and shiver. Her gown is exquisite, fashioned of luminous blue fabric that catches light and shines from within. Lacy ice crystals accent the gown, and a snow-white mantle cascades from her shoulders. Icicles radiate in a crownlike halo behind her head, drifting gracefully through the air. Gretchenval, referred to as her Crystalline Majesty, is the cold-hearted ice queen, she rules the northern reaches of Ljosalfheim, her lands known as Joetenheim. She holds court in Grokenheim, a castle of delicate spires carved entirely out of ice, the dwelling catches and reflects even the faintest glimmer of light, shining like a beacon and enticing travellers to risk the dangerous winter realm.

The Ice Queen is a cold and callous goddess, who exudes an aura of cold malice and is known for extreme displays of cruelty to those foolish enough to cross her. Gretchenval holds dominion over the harsh cold of winter, because of this, many elven cultures that dwell in the cold north tend to revere her. They offer prayers and sacrifices to the Ice Queen, in the hopes that she will spare them from the biting cold of Winter.

Joetenheim is described as being a frozen tundra that dominates the northern edges of Ljosalfheim. Numerous tribes of Fraughashar dwell in the frozen caves that lead into the Feydark, ever vigilant for subterranean invasions. This domain is a treacherous one, with the supernatural blizzard that engulfs it, claiming the lives of many that wander into it without the queen’s blessing. Those uninvited that survive usually find themselves hunted by either the trollkin reavers that patrol the tundras or the packs of winter wolves that infest the frozen wilderness. Those that truly draw her crystalline majesty’s ire, may find themselves hunted by her daughters, the frost witches, who ride out into the blizzard, their coming heralded by the roars of the polar bears that drive their frost encrusted sleds.

### Orthavud, The Jovial King

**Common Symbol – A brown bear holding a pot of honey**

Dressed in hunting leathers with a thick bearskin cloak around his shoulders, the bearded king sits upon a throne carved from a whole tree trunk. A crown of holly leaves wreathes his head, and a blackened maul rests near his hand. An ornate clay pot filled with honey hangs from his hips at all times. Orthavud, also known as the Bear King or the Lord of Honey, rules the great kingdom of Bjoernheim in the north of Ljosalfheim, the close proximity of Bjoernheim and Joetenheim has bred a rivalry between the two domains, leading to various instances of “war” between Orthavud’s Bear Jarls and Gretchenval’s Trollkin Reavers.

The Lord of Honey possesses an insatiable appetite for cakes and other sweets; with the denizens of his realm producing a variety of pastries and other sweet delights in order to appease their jovial god’s appetite. It is not uncommon to see massive feasts and festivals taking place within Bjoernheim, as Orthavud greatly enjoys partaking in revelry of any form. In addition to this, Orthavud is known as being the most steadfast and loyal amongst the Elven Gods, taking oaths very seriously and although he is slow to anger, his fury is legendary especially when directed towards oath breakers.

The domain of Bjoernheim is described a maze of thick woodland that is home to all variety of bears, it is said that those who wander through it can hear the sound of laughter and joy-filled singing from the many feasts and festivals held in its elven halls.

### Nirnas, The Troll Queen

**Common Symbol – A silver hammer striking a crescent moon**

This statuesque woman towers over any tall man and most ogres. Her hair falls in a cascade of curls and looks as if it is spun from luminous copper. Her eyes are the colour of moss beds, with no iris or pupil. A billowy robe of forest green enshrouds her body, and she grasps a great ring of etched silver in one massive fist.  Nirnas, also known as the Mountain Ogress or the Lady of Copper and Crystal is not what one usually imagines from an elven goddess, she possesses a great imposing figure of mass and power. Her stature speaks of great physical strength and the stalwart defiance of the mountain itself.

She is the patron of many skilled elven craftsmen, it said that the greatest of the ancient elven smiths were those that drew her eye and were granted the honour of her tutelage. Most of the works crafted by these individuals have risen to become legendary artifacts known as Lesser Stars, and many undergo dangerous trials and quests in order to seek out these artifacts. Legends also speak of artifacts created by the Troll Queen herself, referred to as Greater Stars, are sought out by her most devoted of followers, in the hopes of proving themselves worthy of her teachings. It is unknown if any have

She rules within the mountainous region of Morkheim. Home to ogres, loxoda and great giants, Morkheim is a region that values strength and the power of Nirnas is highly sought after, with it being said that a single strand of hair from her coppery head containing all the strength a mortal might ever desire.

### Ludomir, The Mad King

**Common Symbol – A mask, one half smiling whilst the other half scowls**

Dressed in archaic nobleman’s finery, this lord has wildly unkempt bluish hair and pale, almost luminous skin. His eyes bulge slightly from their sockets as they stare vacantly. The lord’s shadow moves slightly out of sync with his body, which appears solid in some portions and nearly transparent in others. Ludomir, also known as the Exiled King, lost the favour of his wife Sarastra millennia ago after losing a duel against the Emerald Knight. The king took this to heart and upon losing his wife’s love and power he was driven to madness.

Ludomir’s domain is over madness, and many use the tale of the mad king as a cautionary one as to the dangers of infatuation. He holds a strange position within the elven pantheon, with many of his devotees usually praying for his protection from madness and his divine help in curing the corruptive madness of the abyss. There are members of his clergy however that revel in his madness, claiming that their deity’s insanity is a gift that allows them to see truths that would otherwise be hidden to them.

Ludomir now rules over Bratisheim, a mysterious land within this already strange realm. Ludomir’s court changes position every day, one day appearing in one domain only to disappear for years on end and reappear in some other far-flung court.  The king’s temper is as volatile as his kingdom, with him exhibiting happiness only to switch to a fit of rage the next, sometimes over the most trivial of things. The Mad King has been known to travel the Feywild in the guise of a decrepit old man that may on a whim either help or hinder anyone unlucky enough to cross his path.

### Mjolnar, The Sea King

**Common Symbol – A wooden ship atop a blue wave**

This powerfully muscled elf lord wears a cloak of foam-trimmed dark blue along with a vest of woven green reeds and willow branches. His crown shines like the sun on a lake, and his flowing hair curls and moves even when there is no wind. An orb of blue light that ripples like water circles his hand. His Rippling Majesty, Mjolnar also bears the title of defender of the seas, his court resides within the great sea of Aranheim, ruling over the sea-elves and other creatures that inhabit his kingdom. He is a stern ruler with a great love for his people and a quick temper for those who endanger his domain.

Mjolnar’s main domain is over the oceans of the world, his worship is most widely spread amongst the sea elves, who view their deity as a benevolent protector. Many seafarers offer prayers to him in the hopes that he will protect them from the dangers that linger within the seas of the world, many members of his clergy hold respected positions on elven ships, as they are seen as a symbol of the Sea King’s favour. Although his worship mainly revolves around the seas, it is also believed that Mjolnar holds a deep appreciation for the arts, a remnant from his mortal life. Because of this, many of his followers devote their free time to the arts, channelling their devotion through their paintings.

Aranheim is described as being a massive ocean within the Feywild that is dotted with various archipelagos that are home to various eladrin settlements, however the true beauty of Aranheim lies below the ocean’s surface where one is met with beautiful sights from colourful coral reefs to vibrant green forests of seaweed, all occupied by a variety of aquatic fey spirits that come in all shapes and sizes.  Aranheim borders the domain of Quessian, which is home to the archfey Nariella. There are rumours that Mjolnar and Nariella hold a strange affection for each other, their shared power of the seas of the Feywild drawing them towards one another. However, due to the controversial nature of such an affection, it is uncertain whether there is any truth to these rumours, or if they’re mere hearsay.

### Voluthruud, The Wolf King

**Common Symbol – An emerald wolf**

Astride a midnight horse sits a shirtless elven huntsman. His broad chest is thickly muscled, and sports tattooed knot work. Great stag antlers crest the huntsman’s head, curving above his rich brown hair. The pale green glow that shines from his eyes obscures the elf’s strong features, and a massive spear twined with glowing green vines drives forward in his clenched fist. Voluthruud, also known as the Emerald Hunter or the Fey Wolf was once the most hated amongst the Anam’satil. Relentlessly hunted by his brethren for his betrayal and his role in their banishment to the Feywild. However, many of his divine brethren have forgiven Voluthruud after his aid in defeating the demon lord Camazaath.

That being said, they still harbour some degree of resentment towards the wolf king, especially Gretchenval and Sarastra, who waste no opportunity to voice their disdain towards the betrayer. For his part, Voluthruud rarely takes part in the politics of Ljosalfheim, preferring to spend most of his time wandering the mortal realms. He is venerated by those that dwell within the wilderness and is considered to be the patron of all elven hunters. He is also said to be the father of lycanthropy, having created the first lycanthropes in order to combat the aforementioned abyssal incursion. He is said to appear to all those that are afflicted by the curse, occasionally invading their dreams as they succumb to the lust for the hunt.

### Baba, The Witch Queen

**Common Symbol – A black cauldron**

Clad in stained and tattered green robes, resulting from millennia of experiments with the wild magic that runs rampant in the realm. Her hair unkempt and nose crooked, she is always seen carrying with her a mortar and pestle along with a silver dagger with an ironbark hilt.

Amongst the Anam’satil, the witch queen is said to hold the strongest connection to the Feywild, shunned by many of her brethren, she is closer to the archfey and has taken a far more neutral stance when it comes to the struggles between the two dominating factions of the plane. The witch queen is said to be first and most powerful hag, and is usually associated with knowledge and magic, with a strong emphasis over witchcraft. Her followers are usually innate casters who utilize strange magical rituals to draw their deity’s attention. Those seeking her blessing are said to be changed, their link to the witch queen’s domain growing, so much so that it is not uncommon for them to manifest minor mutations that may eventually lead to them transforming into hags. Alternatively, those draw the witch queen’s attention may find the fate of their bloodline forever tied to her, with their descendants occasionally being born as hexbloods who eventually transform into hags.

The Witch Queen, rules over no land, instead travelling the realm in a little hut that is carried by two massive chicken legs. It is said that Baba is always searching for new ways to unlock the secrets of wild magic and test her rival deities. She is accompanied by her sons, the Three Horsemen. Each one a legendary warrior in their own right, legends state that they are the illegitimate sons of the Emerald Knight, although this statement has been greatly disputed by the other Anam’satil. Initially, Baba would send her children out to face their father in the hopes of besting him in combat and proving their superiority, after his defeat however, they have taken the roles of emissaries for their mother, travelling the feywild in order to discuss treaties and right any wrongs done to their mother.

The three horsemen change over time, but they are typically male warriors, their appearance distinctive: each one dresses in coloured and lacquered armour that suit their name, with coloured horses to match. However, whilst their bodies may change, their spirits have always remained the same, either migrating to new stronger bodies through the use of pacts and bargains, or forcefully possessing the bodies of those strong enough to defeat them. The three horsemen never appear at the same time, with The Bright Day cursed to appear from dawn to mid-day, The Red Sun from mid-day to sundown and The Dark Night governing from dusk till dawn.