Perks

Welcome to the Rogue Ascent wiki reader.

# (UNDER CONSTRUCTION)

## Description

Perks provide power boosts to units through unique abilities and augmentations. Enemies, Players, and Weapons can be made more powerful with added perks.

## Player Perks

### List of Player Perks

#### Conditional Perks

* **AKIMBO**: The player's reload rate is greatly increased two of the same weapons are being held
* **MISSILE LOADED**: The next shot fired will launch a missile

#### Standard Perks

* **TRACKING DART**: Striking an enemy grants a chance to mark them with tracking
* **BRAZEN BULL**: Enemies take double fire damage when unable to move
* **WILDFIRE**: Your projectiles are incendiary projectiles while on fire
* **CONTAGIOUS**: Your projectiles are toxic while affected by toxins
* **PARANOIA**: Gain intense focus when being spotted by a security camera
* **BOLAS**: Projectiles have a chance to root an enemy
* **PICKPOCKET**: Striking an enemy grants a chance to earn gold
* **IMPROVED SCAN MK1**: Player scan speed and radius are increased
* **ROSE THORNS**: Delivers (1) point of damage before every hit
* **GRENADE EATER**: Scanning a live grenade will consume the grenade and cause the player's next projectile to fire a missile.
* **POWER CRIT**: Critical hits deal 300% damage
* **Perk\_Name**: Perk\_Description
* **Perk\_Name**: Perk\_Description
* **Perk\_Name**: Perk\_Description
* **Perk\_Name**: Perk\_Description
* **Perk\_Name**: Perk\_Description
* **Perk\_Name**: Perk\_Description
* **Perk\_Name**: Perk\_Description
* **Perk\_Name**: Perk\_Description
* **Perk\_Name**: Perk\_Description
* **Perk\_Name**: Perk\_Description
* **Perk\_Name**: Perk\_Description
* **Perk\_Name**: Perk\_Description
* **Perk\_Name**: Perk\_Description

#### Class Only Perks

* **BACKSTAB**: Striking an enemy from behind guarantees a critical hit
* **Perk\_Name**: Perk\_Description
* **Perk\_Name**: Perk\_Description
* **Perk\_Name**: Perk\_Description
* **Perk\_Name**: Perk\_Description

#### Unique Perks

* **Perk\_Name**: Perk\_Description
* **Perk\_Name**: Perk\_Description
* **Perk\_Name**: Perk\_Description
* **Perk\_Name**: Perk\_Description

## Weapon Perks

#### Standard Perks

* **Perk\_Name**: Perk\_Description
* **Perk\_Name**: Perk\_Description
* **Perk\_Name**: Perk\_Description
* **Perk\_Name**: Perk\_Description

## Enemy Perks

#### Standard Perks

* **DIVINITY**: Blocks the first instance of damage applied to the character.
* **DEVOTION**: Grants Divinity to the character every time they reload.
* **RETRIBUTION**: Killing the unit will cause them to release a holy aura which grants Divinity to any comrade within its radius and ignites non-allies.
* **FLUX**: The character becomes untargetable and has slightly increased movement speed.
	+ Flux can be dispelled by marking the character with tracking
	+ Flux is automatically dispelled when the character fires their weapon
* **TURTLE BACK**: Adds a protective shield to the back of the character which requires high penetration to pierce
* **MARTYR**: Killing the unit will cause them to drop a live grenade
* **REJUVINATION**: Heals the character over time
* **TELEPORT**: The character will beam to their target destination
	+ Enemies may beam to their engage node or away to their retreat node, depending on their strategy.