recursal/Fanatic-Fandom huggingface dataset:
Querp

This is an image of Querp's marble skin.

**Querp** is a mapmaker from the Netherlands, known for his incredibly innovative mechanisms for maps. Of his maps, 9 of them were selected to be among the 99 unique maps featured within the Community Picks.

His most upvoted maps include mess, Indiana Jones simulator, and En wie niet springt...2.

This is an image of the map 'mess', with a vote of +36.4k/-4.8k.This is an image of the map, 'Indiana Jones simulator' with a vote of +14.1k/-1.8k.This is an image of the map, 'En wie niet springt...2' with a vote of +13k/-1.9k.
Maps:ByMaker

## Special Characters

### /\/ / /\/ \_/ /\

Pyramid (/\/ / /\/ \_/ /\)

A

### Apix\_Zx

Push them off 2

C

### Chaz

Classic (Chaz)

E

### Emil900

DEATH (emil900)

F

### FreeHugsDotOrg

BoAt (FreeHugsDotOrg)

G

### GayfishDeluxe

Balance (GayfishDeluxe)

J

### JonesReal

Battle for the swing (JonesReal)

Battle for the swing smal (JonesReal)

Declines (JonesReal)

Duck and Cover (JonesReal)

Hit by bus (JonesReal)

Kys (JonesReal)

Pirate ship 2 (JonesReal)

Tall pendulum (JonesReal)

### Juju54

Juju Sports (Juju54)

K

### KitkatBoi

Blue Push The Ball (KitkatBoi)

L

### Lukas Podolski

Boat race (Lukas Podolski)

M

MuadDib

Square is safe (MuadDib)

Apocalypse  (MuadDib)

Simplex (MuadDib)

Balloon Fight (MuadDib)

Maks2R

O

### Official

Overhead (Official)

P

### PuncherHammer

Go Down Now (PuncherHammer)

Q

### Querp

Mess (Querp)

Pacthis (Querp)
Commando

This is an image of the map with spawn locations.

1. REDIRECT Template:Maps Current

**Commando** is a map created by CatAndTie on the original Bonk.io. It was relatively unknown within the Bonk.io Community until it was added as part of the now-removed Bonk 2's Arrows Picks, along with Bonk 2's Arrows Quick Play where its still present, when it became a commonly-played map within the player base.

## How to Play

The map features four green seesaw-like rectangles that have imposed rotational limits due to small also green circles below either side of them. These seesaw rectangles are spread out through the map, with each being closest to each of the corners of the map. Players cannot use these seesaws to gain height through bouncing on them, though multiple players can use it as catapults on some occasions.

In order to allow players to gain jump height more easily, there is a lime coloured circle just above the middle of the two bottom seesaws which can be used in order to bounce up towards the top two seesaws.

### Possible Tip

* If playing within Arrows Mode, try to stay on the upper two seesaws, granting a spot to break a fall if knocked off by another player, as well as a vantage point to shoot others below, while making it difficult for them to shoot back as easily.
* After bumping another player off a seesaw and in the case that may be able to move back towards the seesaw, make sure to apply your weight accordingly on the rectangle so that the seesaw is facing highest on their side. This way, it is giving them a lower chance at being able to fall back onto the seesaw and to instead fall downwards.
Floors (Gladi)

This is an image of the map Floors by Gladi.

*This page refers to the map Floors by **Gladi**. If you were looking for a different Floors, you can refer to the disambiguation page.*

**Floors** is a map created by Gladi, being his highest rated map. It is also featured within the Community Picks.

## How to Play

The map features four sets of two non-moving rectangular shapes. Each of these shapes have a bouncy bottom, and a non-bouncy top to each of them. There is also an overhead non-bouncy ceiling above these rectangular shapes that prevents players from going above the map.

### Map's Premise

Players can bounce between each of the rectangular shapes. The premise of the map is to knock opponents off the sides of the map, or between the two columns, so they die by falling out of the map.

### Possible Tips

- As a safeguard, try to stay on the higher floors. In the event that one is pushed off a shape, they may be able to fall onto a lower one rather than out of the map.

- When knocking others off, try to hit them off the sides of the map, and not into the middle of the map. This is as it is easier to break a fall when falling through the middle gap from a shape higher up.
Jin0412

jin0412's skin

### Famous for

Map Making (particularly making a unique version of an already original map and adding more gameplay and features that makes the map better)

## As of 24/2/2022

### Total Downvotes

21700+

**Jin0412** is a South Korean Bonk player and mapmaker. He made his account in 2018. Jin0412 has achieved fame in the current version of Bonk with his maps, which have achieved thousands of upvotes. His most upvoted map is WeiRd DeAth BalL, and is currently the 2nd most upvoted map in the current version of Bonk.

Many of Jin's maps begin by changing values in the editor to an extreme degree, which results in the discovery of new concepts and glitches in the map editor - he is known for innovative and unique mechanics that he has created in this fashion. A frequent colour palette for his maps uses blue-green for the background and green for the basic colour of platforms. You should recognize the difference between making an original map and making a remix map. WeiRd DeAth BalL is a remix of "Deathball" by Botnick but it also has some unique gameplay which makes Jin's version subjectively better in many ways.
Retard

**retard** is a well-known player on Bonk.io who first created his account using Tiny Tanks in mid to late 2013, before the addition of the former Flash-based Bonk.io to the multiplayer.gg site.

Becoming a well known player within Bonk.io in mid to late 2017, retard rose to prominence in DEATH 1v1 lobbies, becoming known for his fast play-style and offensive corner plays. Due to his in-game skill and aggressive techniques, he ended up placed in S-tier, ranked #19 overall on The Ranker's Classic Leaderboard, a listing developed by several other well-known and experienced players within the game.

Retard also is the creator of a handful of successful original maps, with his most upvoted map being "*trickey turtles*" with a vote of +3.2k/-476.

Since retiring his original account at level 150; having long surpassed his original goals for the account, retard is playing under an alternative account these days.
Just brawl

This is an image of the map with spawn locations.

**Just brawl** is a map created by Querp, being his 7th highest rating map. The map is also featured within theCommunity Picks.

## How to Play

The map features seven light-tan coloured platforms of the same size, spread out across the map. All of these platforms have the default bounciness, letting players gain height with ease. There is also a dark-blue background within the map, that is possibly meant to model the default background for maps.

There is both a vertical and horizontal rectangle at each of the bottom corners of the map, with a small gap between them. Above this, there is a single vertical platform, on either side of the map. Lastly, there is a single horizontal platform directly in the centre of the map.

### Note That

● Although uncommon, players can fall through small gap between the two rectangles at either bottom side of the map.

● Due to the bounciness, along with layout of the map, is it very easy for one to lose control of themselves, and fall off the map as a result. To avoid this, try to make slower movements within the map, such as abstaining from jumping up high, to crash down on others.
Corrupt X

**Corrupt X** is a successful .io Youtuber and bonk.io player. With over 74K subscribers, he is one of the most popular .io gamers on Youtube. Although he has focused on other games this past year, he was instrumental in helping bonk.io become a more popular game.

Many of his bonk.io videos showcase different maps, mostly his own maps. He also showcased maps made by one of his fans on one occasion.

Corrupt X is also featured in a few of ShyguymaskYT's bonk.io videos, most notably his **1v1 with Corrupt X!** video. Likewise, Shyguymask has also appeared in a few of Corrupt X's videos, such as the **Do Not Move! 1v1** collab.

Corrupt X tends to be critical on keeping .io games alive in general; criticizing clickbait .io Youtubers and .io-related drama such as the "Surviv.io Vs. Zombsroyale.io" debate.

As of now, Corrupt X's main account on bonk.io is **Corrupt0** and is currently Level 24. His other account, Corrupt X is Level 2 and, surprisingly, isn't often used. He is still a respected player even though he hasn't appeared on bonk much since early 2018.

He is also #2 in the Top 10 Bonk.io Youtubers Of 2018.

**Level:** 24

**XP:** 55,325

Progress: 51.6% (2,425/4,700)
BoAt

BoAt without spawns

**BoAt** is a famous map by FreeHugsDotOrg, being the 20th highest rated map on all of Bonk.io. It is their only map to reach widespread fame.

The map was formally featured within Chaz's Picks, and is currently in the Community Picks.

## How to Play

The map has a very simple playing field having only one spawn plus a single platform with 4 rotating shapes.

The platform rotates around the a yellow-coloured triangle that is above the centre of the boat. Below this, are 3 platforms that are all tan-coloured. The platform rotates as a result on the weight of the players distributed over it.

The longest of these tan-coloured platforms serves as the base of the boat, being within the middle of it. The two other shorter platforms, are placed on the sides of the boat.

The goal of the map is to try to knock others off it either by rotating the boat, making them fall out, or instead by knocking them. All of the boat is of slightly above normal bounciness, as a result, players bounce around with ease. Sometimes, players even lose control, and bounce out of the boat anyways. The boat also sways with some ease, due to it being of normal density.

### Note That

Due to the boat's bounciness and density, under rare circumstances within the map, it is possible for the boat to flip over.

### Strategy

● Try to slam down heavily onto the edge of the boat, on its side platforms, which will tip it with force. This makes it harder for opponents to stay on the boat, but it is difficult to execute as the player's heavy bounce can bounce them in the wrong direction and off the map.
Levesile

**Levesile** is an Australian bonk.io player.

He occasionally also makes maps, only one of which has gained some popularity; *Proud Furry*.

Levesile is not active on bonk.io anymore, however, he continues to moderate the Bonk.io Community Discord server and holds the rank of Community Manager, chat moderator, and now administrator there. He is also a moderator on the Bonk Leagues Discord server.

## User Stats

**Levesile**

* Level

64

* Level Progression

3250 / 12700 (25.6%)
Hard mechanism's work

This is an image of the map with spawn locations.

1. REDIRECT Template:Maps Current

**Hard mechanism's work** is a well-known map published by antidonaldtrump / AvB, being his second most upvoted map overall.

## Gameplay

The map features a row of grey platforms, with the appearance of steel fences creating a bridge offering one bounciness that players are able to use where there is a Capture Zone above the centre fence.

However, filling this Capture Zone comes at one's own risk as there is a moving contraption overhead where a player can be within it and launch a deadly shape in the appearance of spikes at other players by holding on the Up Key and the Heavy Key when it is touching the extremely bouncy overhead platform.

On either side of the fence bridge, there is are long grey platforms that can rotate back and forth slowly on either side of the map, where players spawn on the inner sides of each of them. It extends out from the visible portion of a map a considerable amount and offers some rebound in terms of bounciness.

### Map's Premise

The premise of the map is to fight other players over control of the Capture Zone while also being able to use tactics, such as irregular movements over the steel fences in order to make it more difficult for a player within the spike contraption to be successful at killing one.
Curse Of Bonk

This is an image of the map with spawns.

Curse of bonk is a widely successful map made by the user przemek1ni. The map was once featured within Chaz's Picks and is currently featured in the Community Picks.

## How to Play:

The map comprises of multiple platforms spread across the map at different heights, making a sort of pyramid shape. These platforms rotate in a similar fashion to those on the map Altum.

When a platform is bounced on by players, it slowly rotates and eventually disappears off the screen. There are 5 black balls that are arranged on the very top of the map that serve as deadly obstacles. Eventually, every platform collapses except 1 small purple rotating platform on the bottom. Players try to survive on the purple platform until they are the last one alive.

## Other Info:

* As of June 10, 2020, this map is the 16th most up-voted map of all time in Bonk.io.
* Within the editor, przemek1ni has given all of the spawns a name. These names include: Andre, Jason, Bill, Joe, Charlie, Joseph, Damian, and Joshua.
* Within the map, there is a "hidden blocker" (as called within the editor) to prevent the platforms that rotate off the screen to not come back up again.
1v1 Flat Maps

**1v1 Flat Maps** are a major copy trend within Bonk.io, having been present for most of the game's existence.

### What They Are

The maps generally consist of a single centre platform without bounciness where players can bump and push each other off. However, some versions of the map have additional add-ons, such as small bouncy platforms on either side of the centre platform.

### The History of the Trend

This is an image of the Level Select in October 2016 after a player searched "1v1" into it, showing how the trend was somewhat present then.This is an image of xXEmeraldFlameXx's map "1v1 Floating Island Battle" which was likely the base point for the copy trend's widespread popularity.Above is Jeidycita's map, called "1v1", which is a presumed revision of xXEmeraldFlameXx' map, which ended up setting the trigger for the widespread copy trend around 1v1 Flat maps in the Flash-based Bonk.io in Mid-2020.This is an image of "Simple 1v1" by GudStrat, the trigger for the 1v1 Flat map trend within the current HTML5-based Bonk.io, stemming from it within Bonk 2 Beta.
The earliest evidence currently that shows the existence of 1v1 Flat maps dates back to October 2016, by a player who searched for one within the Level Select.

Within 2017, xXEmeraldFlameXx published the map "1v1 Floating Island Battle" during a small trend within Bonk.io about floating islands which lasted from 2017 to late 2018. This map set the primary layout for the future copy trend of 1v1 Flat Maps, gaining over 1k upvotes at the time.

Within 2019, Jeidycita published a map that likely was inspired/related to the map by xXEmeraldFlameXx, while adding extra visuals onto it in the process. Months after Jeidycita's revision, dozens of maps related to it started to gather several hundred and even thousands of upvotes, making it one of the largest copy trends on the Flash-based Bonk.io during Mid-2020.

Slightly before the beginning of the widespread copy trend, was the publishing of "Simple 1v1" by GudStrat on what was then Bonk 2 Beta, part of the HTML5-based Bonk.io's development. It was essentially being a single green, non-bouncy rectangle with spawns over it. The copy trend grew surrounding GudStrat's map, where these maps are usually played in Grapple mode by players today.
Classic (Mode)

*This page refers to the Mode: **Classic**. If you were looking for a different Classic, you can refer to the disambiguation page.*

**Classic Mode** (referred to Bonk within the Flash-based Bonk.io), is the default game mode of Custom Games within both versions of the game.

It was also the sole primary gamemode of the Flash-based Bonk.io, being added as part of the second update of the game, along with Volleyball Mode. The Bonk mode was at first mentioned as *"Gish Mode"* on April 14, 2016, and remained present under this name within the Flash-based Bonk.io code after the name change.

It was the only map mode that accepted Quick Play within the Flash-based Bonk.io. However, the HTML5-based Bonk.io has introduced other Quick Play mode options such as (Simple, Arrows and Grapple, among others)

## Major Changes In Development

* On April 14th, 2016, the mode, then called "Gish Mode" was released unfinished, where maps at the time worked through the usage of the commands /map 1 to /map 7, being the Gish Command Maps at were eventually all added over the next month. At first, players could only play within teams within these maps, with the option to play in FFA to be added on May 17th, 2016.

* On June 8th, 2016, a major update was released, including allowing players to use the X (Heavy) key, to become 50% heavier, and to jump through pressing up when stuck on a surface. By when this update was released, the commands /map 1 to /map 7 were removed in favor of community created maps.
* Sometime during the later half of the Summer of 2016, Gish Mode was renamed to Bonk Mode within the Flash-based Bonk.io.
* The last significant change directly made to the gameplay of what was then called Bonk Mode, was the addition of Heavy key fading after holding it in, and slowly recharging after doing so in September of 2016.
* Within the first few months of Bonk 2 Beta's development, Bonk Mode was renamed to Classic Mode, being its current name within the current HTML5-based Bonk.io.

## How to Play

The goal of Classic Mode is to kill enemies by knocking them outside of the map or into a death object. Players can use the heavy ability within this mode (X, Shift and Space Bar by default) to increase their density. This is useful for hitting opponents harder and reducing the blow of opponents' hits. The heavy ability's potency wears out if used excessively but can be gradually regained through limited usage afterwards.
Emil900

**Emil900** is a bonk.io player who is known for creating DEATH, a popular map for competitive play and tournaments.

## History

Likely due to his fame, Emil900 was a target for hackers of the game. On an unknown date, an unknown user impersonating MerpyBoy, Emil900's friend, gained access to his account and vandalized it, deleting DEATH in the attack. However, with the help of Chaz, Emil900 gained back both his account and his map.

Some players knew Emil900's password, but, due to changes that were likely made by Chaz, the account is now unable to be accessed.

## User Stats

* Emil900
	+ Level 38
	+ Level Progression 3200/7500 (42.7%)
Parkour Floors

Map by kklkkj

**Parkour Floors** is a map created by kklkkj.

This map has many "floors" of parkour. Players must progress through the parkour to reach the end of the current floor's parkour to press the button. Upon pressing the button, the entire parkour platform moves down to reveal a new floor of parkour, killing the players that were still on that floor. This repeats 4 times. At the end, there is a capture zone.

This map is popular and was frequently copied on the Bonk2 beta. It is commonly played on the Grapple mode.
Replays

This is an example of a player's Replay Select, mostly covering the Replay Controls in the Flash-based Bonk.io.

**Replays** were a feature within the Flash-based Bonk.io added in mid-2017 and was available up until the end of support of Flash, and has not been carried over to the HTML5-based reproduction of it.

## How to Use

### Accessibility

It was accessible only through the Flash-based Bonk.io's Main Menu, as the lowest button in the Main Menu list. It was only able to be accessed when the player is a logged in, otherwise, the button is greyed out and cannot be clicked on.

### Add & Load Replays

Replays were able to be added by recording any match by pressing "R" during it, it recorded the match until it concluded. After the replay was taken, it automatically uploaded it into the Replay Select with a exact time stamp of when it was taken. After clicking one of the replays, it loaded the Replay Controls, along with the map playing behind it.

### Replay Controls

The Replay Controls featured a description box, where players were able to add in text then save it with a save button. This was for it show to up in the Replay Select with a description, along with the timestamp.

It also had three buttons in the top of the Replay Controls tab. The centre of these buttons modified how fast the replay was playing, (0.125x, 0.25x, 0.5x, 1x, 2x, 4x speed), where it first loaded on the 1x default speed. After clicking on this button, it ran it between a cycle of these speeds.

On either side of that, there was a fast forward on the right side, and rewind button on the left side. After clicking either of these, it moved it forwards or backwards by 5 seconds, depending on which button was pressed.

Lastly, there was a load button, to take a player back to the Replay Select, and a delete button, which was used to permanently delete a replay.
Hide and Seek

This is an example of a Hide and Seek map having a "house-like" theme to it, a common occurrence in maps within the trend.

**'Hide and Seek'** maps are a major copy trend limited to the original Bonk.io for the most part and became widely-popularised sometime in 2019.

### What They Are

They generally are maps set within an enclosed area with fast moving deadly platforms, along with maze-like walls throughout it that players can hide behind. Oftentimes, they also include platforms that players can push around to use as barriers to avoid the deadly platforms to pass into a certain area of the map. As a result, rounds for some of the maps often can be lengthy due to players on occasion end up camping within it after successfully closing off their area from the deadly platforms.

### The History of the Trend

In late 2018 - early 2019, a handful of maps pertaining to the trend started to show up. Though unknown which one of them were the original, many of them ended up growing in popularity with hundreds or even thousands of upvotes at times.

The trend slowly grew in popularity over the course of several months, with it reaching it's peak towards the end of 2019. Following this until the present, maps are still commonly made pertaining to the trend but not on the same degree as before. Today, the highest rated maps pertaining to the copy trend are hovering at around ~10k upvotes, and are still growing at a considerable pace.
Ilikestalker

**Ilikestalker** is a somewhat obscure bonk.io player who is known in the community for his knowledge of hacking the game.

Ilikestalker occasionally creates skins and, sometimes, shares them for others to use. Before he began to create skins, he had a skin of Kirby that was created by MuadDib. Recently, Ilikestalker created his current in-game skin: a Met from the Mega Man series.

While he does not prioritize mapmaking, Ilikestalker does create maps in bonk.io. Some of his maps include "random map," "3 buses," "out of ideas," "metal sonic map," "megaman pixel art," "ancient egypt," and various test maps. Nonetheless, he is highly respected in the mapmaking community, his most popular map, "out of ideas," having 3.7k upvotes.

Ilikestalker, having had been taught by The Blue Blur, has knowledge of hacking bonk.io; some of his known hacks involve manipulation of the game's hosts, gamemodes, spinning, and free flying, all of which were eventually patched by Chaz. However, prior to the patches, Ilikestalker only used the hacks for playing with other players in Custom Games and not for any malicious intentions. Today, despite bonk.io's numerous patches, he is working on mods for the game, including a Quick Play mod that only plays select maps.

## Level

* Before the Level Reset Given to Hackers
	+ Around Level 38-39
* Current
	+ Level 79
	+ XP: 594,300
	+ Progress: 9.03%

## Trivia

* "Ilikestalker" originates from the fact that he likes (or once liked) the Stalker class from diep.io.
	+ Due to the nature of the class's name, his name is often questioned by others, especially by those who are not familiar with diep.io.
	+ Sometimes, true to his name, he stalks others, but only for beneficial causes.
* Ilikestalker owns a wiki of his own, and he asks others to edit and support it.
* Ilikestalker's favorite gamemode in bonk.io is Bonk; he dislikes the other gamemodes available.
Parkour Grapple BR

This is an image of the map with spawn locations.

### Spawn Locations

3, spread out on the spawning island. Player collisions are no present, neither is respawning.

### Age

2+ years ago

**Parkour Grapple | BR** is a Grapple-based parkour map created by *TioMizuki*, being their only public map on their account. The map likely intentionally uses some of the visuals from one of NexusP1's maps, Grappler PvP 1 - Nexus. However, it adds unique gameplay and altering the already present visuals, as well as adding new visuals, making the map unique from it. The map was created during the HTML5-based Bonk.io's development, during Bonk 2 Beta.

*It is generally considered to be a parkour map, being supported by the created definitions of Race Maps and Parkour Maps. Information and definitions of these map types can be found here.*

## Gameplay

Within the map, players spawn on a slowly sinking island with elements such as a bouncy bump within the snow layer of the map, as well as a non-deadly black circle to grapple upwards before the island sinks. As the map continues, players can get onto a cloud then onto a red balloon, paired with a visual-only green balloon.

Further into the map, the surrounding sky begins to become darker, along with the introduction of long blue rectangles that players have to navigate around in order to continue upwards. Eventually, the sky turns a dark blue, where a large physical moon comes into view that players have to go around.

When going around it, players have to make sure to avoid touching a black rectangle, as it carries a very high bounciness, that can throw players off the map, on top of being able to remove their grapple charge in enabled, causing for them to fall.

At the very top of the map, there is a single flat yellow rectangle with a instantly-filling Capture Zone on it, ending any round that is still on-going at that point.
Emergency Landing

This is an image of the map with spawn locations.

**Emergency Landing** is a map created by raspy 667, being his 7th highest rated map. The map is also featured within the Community Picks.

## How to Play

The map features a small plane with two main sets of wings, falling down into the water below, in front of a night sky. After it hits the water, it bobs back and forth, resting on hidden springs within the water.

Aside from this, players can bounce on each of the sets of wings, and influence how the plane bobs on the water, with their weight. There is also a propeller, spliting the playing field on the lower wing, that players die upon contact with it. Players also get killed, if they fall off the wing, and land into the water below.

### Map's Premise

The premise of the map, is to knock others off the plane, into the water below, or into the propeller, to kill opponents. Players can also take advantage of the plane bobbing, by hitting one of the wings with force. This is to make the plane as a whole, sway with force, to make others fall off.
Balance

This is the map without spawn locations.

**Balance** is a map created by GayfishDeluxe, being his 2nd highest rating map. It is featured within the Community Picks, and is a permanent map within Quick play, having remained in the rotation since its creation.

## How to Play

The map features a grey dynamic platform that tilts back and forth, on top of a light-grey platform serving as a stand with a circular top. The dynamic platform tilts depending on how the weight is distributed by the players. This platform also has no bounciness, leading to players being able to slide on it.

If the dynamic platform tilts too far on one side, the platform slides off the light-grey stand. This leads to all players playing, to fall to their deaths. Along with this, the circular tip of the stand, kills players if they touch it.

The map also features decorations, including a dark-grey stone brick texture, as well as two torches within the background.

### Tips & Tricks

● The game often finishes with the last player to fall below the map, after the dynamic platform falls off. However, there are some ways, to be able to increase the odds of being the last player one to do so.
This includes trying to be on the higher side of the platform when it is about to fall off. Then to jump and hold down the up-key, to fall down as slowly as possible. Also note to avoid the circular top of the light-grey stand, as mentioned earlier. By doing all of this, it will take longer to fall below the map.

● Along with this, note that it is still possible to die before the dynamic platform falls off, through player collisions. Due to this, try to avoid being near the edges of the platform, while trying to push others off the platform, considering the platform's tilt. Through doing this, it is less likely to be pushed off the map, by another player.
Fantao

**Fantao** is a notable Belgian mapmaker. He is known for making multiple of the maps within Chaz's Picks, which have all been moved over into the Community Picks. This is along with being one of the very first players to join onto Bonk.io, and for being a friend of Chaz. He is also a member of the Bonk.io Community Discord. He inspired the "Hall of Fame" event, which is where the top one-hundred maps of the original bonk will be added to Bonk 2. This is very similar to Community Picks in Bonk 1. It is currently hosted by BCD as of April 2019.

He has 11 maps, 4 of which are in Chaz's Picks. His best known map by a wide margin is Meridian, made over five years ago. It is famous for its unique mechanics and simplicity. Many users strongly dislike the level, namely its long round times and lack of skill required to win. This makes it one of the most controversial maps in bonk to date.

In addition, he is helping Chaz with 'Bonk 2', the bonk rewrite/sequel set to be released in 2020.

## Most Famous Maps

Meridian | +512k / -72.7k

Altum | +159k / - 20k

Traptic | +127k / -15.7k

Climb | +124k / -16.7k

*as of 18/9/2021*

The rest of his maps are all fairly obscure in terms of being regarded by the Bonk.io Community, all being under 1k upvotes.

## User Stats

**Fantao**

* Level 97

* Level Progression **82%** (15.825/19.300)
Level Select

This is an image of the Level Select in the current HTML5-based Bonk.io, being an example of a player's My Favourites List.

This is an image of the Level Select in the former Flash-based Bonk.io, being set to the Community Picks.

The **Level Select** that was within the former Flash-based Bonk.io and has been brought over to the current HTML5-based Bonk.io. With the feature, players can suggest and choose maps to play from a database selection. The feature was first added on June 3rd, 2016, replacing the Gish Command Maps, a selection of maps by Chaz that were able to be loaded by command at the time in the early days of the Flash-based Bonk.io.

Maps can currently be found in multiple lists, including the Picks List, Community Picks, Hot List, My Favourites, My Maps, and their sectors for things such as the version the map was uploaded within. For navigation of all listings that have been present in the game at one point (including the *Gish Command Maps*), refer to this category page.
Krysora

Krysora's current skin (a skin of the Overwatch character Genji)

Krysora is an American bonk player and YouTuber who makes videos for their channel. He was formerly very active in the bonk.io[1] community, and was also a part of the BCD server. He also has an alt called krysora\_youtube.

**Trivia:**

- Krysora is an Overwatch fan and has multiple Overwatch-themed skins in Bonk. These include a skin of the Overwatch logo, an Ana skin and a Genji skin.

- His Genji skin won a BCD Skin of the Week event and was originally made by Australian map & skin creator The \_ Llama. Krysora has tweaked it slightly.

- His YouTube channel used to (most confusingly) be called 'kysora'

## User Stats

**Krysora**

* Level

84

* Level Progression

2.275/16.700 (13.6%)

**krysora\_youtube**

* Level

23

* XP until next level

3,375

* Level Progression

1,125/4500 (25.0%)
Classic

**This article is a disambiguation page for Classic**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

'Classic' may refer to any of the following:

Classic by **Chaz**

- The map that opens up when you open a custom game.

- Was once hacked by YLKO to feature another of Chaz's maps as "Classic" but it featured a loger black rotating rectangle.

Classic by **Crabiki**

- The map by Crabiki that includes a rotating platform like Chaz's Classic, however, this one also shrinks, making it rotate more. It also includes deadly circles.

Classic (Mode)

- The mode referred to as "Classic" within Bonk 2, being one referred to as "Bonk" within the original Bonk.io. It is the default game-mode of both versions of Bonk.io
Bad Platform

This is an image of the map with spawn locations.

**Bad Platform** is a map by RoctorDush, being their highest rated map. The map is also featured within the Community Picks, along with being in the Grapple Quick Play rotation.

## How to Play

The map features a free-moving main platform that is attached to an inner platform, within it, that moves back and forth. This results in the main platform being able to move back and forth, along with rotating around the inner platform.

The map also features additional visual-only elements, including arrows on the sides that indicate that main platform turns, when weight is put on one side of it.

Along with arrows in the centre of the inner platform, indicating to players that the two platforms move back and forth. Lastly, there is a shape with rounded sides, showing the main platform's total path area, with another circle that's around the main platform, that shows the main platform's current path area.

### Strategies (Classic)

● To avoid falling off the main platform, try to gain some height through bouncing on the main platform. This will enable one to knock others off with more force, possibly killing them.

However, avoid bumping one off, if they are very close to one of the sides. This is due to putting a lot of force on a side of the main platform, which will cause it to tilt quickly, and causing the aggressor to also die in certain cases.

### Strategy (Grapple)

● Take advantage of using the grapple ability by coiling around the edges of the rectangle and let go right away to strike a player directly. Or one can keep grappling, to rebound back around the edges of the rectangle and strike to bait a chasing player.
Battlegrounds 2

This is an image of the map with spawn locations.

**Battlegrounds 2** was created by HeyListen over two years ago, being their 2nd highest-rated map. It is also the 28th highest rated Bonk.io map, and is featured within theCommunity Picks.

## How To Play

The map has on either side, 2 platforms, which are possibly meant to model grass, coloured green and brown, both have the normal bounciness. In the centre, there is a rotating figure shaped like a ladder, coloured red and grey. This can swing back and forth, as the result of players interacting with it.

Just below the ladder-shaped platform, are bouncing deadly black balls. They bounce on-top of a platform far below the map. Due to this, to be under the ladder is generally viewed as a dangerous area within the map.

###  Strategies

● Try to avoid the ladder, as well as the area below it. This is due to the ladder often swaying, knocking players off it, possibly into one of the black balls below.

● When knocking others off the map, try doing so by jumping fairly high on top of one of the grass-coloured platforms, only to knock down on a player below.

This way, the other player will be knocked off with the most force. However, this does require precision and practice. If it is done incorrectly, you can also be knocked off the map, by the other player as a result of the collision.
My Favourites

This is an example of a player's favourites list in the HTML5-based Bonk.io.

The **My Favourites** list is a feature that was present within the Flash-based Bonk.io and has been brought over to the HTML5-based Bonk.io as well.

## How to Use

Maps can be added into the My Favouriteslist, by using the command **/fav** or to favouriting the map when voting, both of which for a map that was published in the HTML5-based Bonk.io, it will add a map into the player's Level Select, under "My Favs."

To take out a map from this list, use the command **/unfav** to remove it from the list, or remove it manually within the listing.

Maps that were favourited in the former Flash-based Bonk.io, are stored in a separate tab in the current Level Select, under "Bonk 1: My Favs." The maps within "Bonk 1: My Favs", listing were only able to be altered within the no-longer present Flash-based Bonk.io.
Dongwang

**Dongwang** is a veteran player who started in 2016. He is currently at level 117.

He is known for his toxicity, and his name carries an unusually negative connotation throughout the community, and it is generally agreed that he is one of the poster boys for toxicity in bonk.

**Dongwang** is usually silent when he enters a room. After a few wins, he begins his iconic insults, such as calling the other players "trash." When another player greets him, he usually replies with similar remarks. Usually, as soon as he enters a room, other players begin to respond with phrases such as "Oh, no" or "not this guy again."

**Dongwang** usually uses skin faces with a yellow base color. His most iconic one is has three shapes, resembling a face with his mouth open.

Despite his toxicity, **dongwang** is a skilled player, and he is currently ranked 33 on The Ranker's Top 50 Leaderboard and Tier List.

Rumors have surfaced that **dongwang** impersonating certain guests in bonk2 from March to early June, a time where skilled players disguised as guests were commonly hosting challenge rooms. However, there is no evidence to support this claim.
Mad bonkio user

Mad bonkio user is an Australian bonk.io player and map creator. He had two Hot List hits including the #3 hit, *Epic Arena II,* and the #5 hit, *Epic Arena I*. He also published the successful *Speed Optimization I*, a speedrun map. In total, his maps have received over 7.5k upvotes.

He has stated that he rarely makes maps nowadays, due to being more focused on the wikia, as well as the unreliability of the Australian bonk servers. His in-game skin is an approximation of the Southern Cross using Bonk's 5-pointed star shape.

In May 2019, *Epic Arena I* was chosen to be one of the maps in the Community Picks.

Outside of the game, Mad bonkio user is an Admin on the Bonk.io Wikia, as well as an active member of BCD.

In early 2020, Mad bonkio user began playing the Bonk 2 beta occasionally and was amused to find that his map *Epic Arena I* had become one of the most popular and controversial maps in the game.
Orbital

**Orbital mode** was a short-lived experimental mode present within the Flash-based Bonk.io, during its early development. It was first added on April 19th, 2016, 11 days after the game's initial release and was removed on May 17th, 2016. It being a short lived mode within the first few weeks of Bonk.io, with only a small portion of players were able to play the mode before it was discontinued, little gameplay exists of the mode.

## Gameplay

The gameplay of Orbital was similar to Sumo's. Players would be spawn in a map with weak gravity, where they could fly around freely. There were 2 heavy white circles (likely imitations of planets) on the map which had their own gravitational pull, and so would attract the player. Only the visible area on the screen was playable, touching the edge of the map would result in death. Two or more players would collide with each other until one dies, and is declared the winner.

## Features

The Orbital gamemode had the following features:

* Very weak gravity
* Objects with a gravitational pull
* Small playable area
Gang Grounds 2.0

This is an image of the map with spawns.

**Gang Grounds 2.0** is a map created by Billioninjoe, being his more widely known sequel to his map called Gang Grounds*.*

It has also sparked a widespread copying trend around this map, with several dozens copies of it surpassing 1k total upvotes themselves almost fully within the original Bonk.io, where the vast majority of the copying trend as been centered around. Within Bonk 2, there is only a few dozen copy maps of it appearing so far within this version of the game.

## How to Play

The map consists of two large rectangular platforms on either side without any bounciness. On each side of these platforms that is pointing to the centre of the map, there is a small circle which players can bounce off.

Between these two platforms, is a centre smaller, which is also rectangular without any bounciness. This platform is raised slightly higher than the other platforms.

The map features a grey color palette, with the background being a dark grey, and the platforms being of a lighter grey. This is aside from the visual-only brown stilts that add the appearance that the centre platform is being held up by them.

The map also features Billioninjoe's logo above the centre platform.

### Tips & Tricks

● It is possible to bounce between each of the bouncy circles, by going under the centre platform. This can be done by hitting the bouncy circle without sliding down the sides of one of the platforms on either side. Note that this difficult to pull off, and should be something only done if necessary, unless you have lots of practice doing it.

● When players hit one of the bouncy circles while sliding down one of the platforms on either side, they typically get thrown onto the side of the centre platform. This can be taken advantage of through by falling down the side of this platform, or by being on the edge of the top of this platform knocking them downwards with the heavy key, when they are sliding up it. Oftentimes, after doing this, the player will be pushed down to their deaths.
MuadDib

**MuadDib** is a map creator from Czechia, Europe. He also owns two alternate accounts, named Tatooine and AcnoIogia.

## Success

MuadDib is a thoroughly accomplished mapmaker; his maps are widely considered to be some of the most mechanically sound and innovative in the game. His most-popular map, *Square is Safe*, which currently has 86.2k likes. All five of his most famous maps have received over 50k likes. Aside from these, he is also the creator of many other famous maps, such as Boat Fight and Apocalypse.

He also has plenty of maps within the Community Picks - he has a total of 16 maps within it (i.e. 16% of the selection), which is more than any other player.

### Map style

MuadDib's creations are focused around their mechanics, and utilise generally simplistic designs in terms of graphics.

His simplistic designs are supported by a consistent pallette of Oxblood Red for standard platforms and yellow-cream for dynamic or particularly bouncy objects. Sometimes, a background of similarly-coloured shades of blue will be in place; although typically this isn't present.

### Skins

He is also a well-accomplished skin creator, with a multitude of skin designs. He has won 3 *BCD Skin of the Week* competitions, making him one of the most frequent winners.

### Background

MuadDib actively played Bonk since 2016, and was also a BCD member for a time. However, he became less active in the community as time went on, and has not been seen playing the current HTML-based Bonk. His name, MuadDib, is derived from the Dune science-fiction universe.

## Map Gallery

One of MuadDib's most well known maps, *Apocalypse*, with 26.3k upvotes.MuadDib's 3rd most popular map, *Omega*, with 72.7k upvotes.One of MuadDib's 2nd most popular map, *Simplex*, with 74k upvotes.Hamster run by MuadDib with 60.8k upvotes.Boat Fight by MuadDib with 12.5k upvotes.Balloon Fight by MuadDib with 70.4k upvotes.
## Account Stats

### MuadDib:

Level: **104**

Total XP: **1,061,675**

Level Progression: **3.7%** *(775 / 20,700)*

### Tatooine:

Level: **51**

Total XP: **257,075**

Level Progression: **70.0%** *(7075 / 10100)*

### AcnoIogia:

Level: **86**

Total XP: **731,075**

Level Progression: **50.1%** *(8.575 / 17.100)*
Bonkonauts

An image of the current login screen within the of the demo on October 7th, 2021.

**Bonkonauts** is a bonk.io account viewer / dashboard. By logging in with your account, you can see use and access some features, some of which are not included within the base version of Bonk.io. The site is partially released at this stage, available by requesting temporary access to a demo version of it.

***Demo Link:***

https://bonkonauts.github.io/

`Note: The service is only available if you login with an account.`

## Pages / Features

### Experience

Data

* Current Level
* Current XP
* Progress bar from your current XP to the next level.

Gameplay

* The number of games you need to get to the next level.
* If you have an XP script, the rough amount of time it will take to get to the next level.

Milestones

* Displays two milestones. The milestone itself depends on your level.
* If you are less than level 50, you get milestones of 10 levels
* If you are less than level 100, you get milestones of 25 levels
* If you are greater than level 100, you get milestones of 50 levels

### Avatars

* Displays all 5 of your skin slots, as well as the option to open the skin in Bonk Leagues as a skin share link.

### Friends

* Bonk Friends
	+ Display a list of your bonk.io friends, their user id, and if they are online / offline.
* Flash Friends
	+ Simply display a list of all your friends from bonk.io flash version (if you had any)

### Maps

Displays a list of the maps that you have created on both the HTML5 and Flash versions of Bonk.io with name, ID, votes, and creation date.

An image of the Experience section on September 19th, 2021.An image of the Avatars section on September 19th, 2021.Example of the Friends section on September 19th, 2021.An image of the Maps Section on October 7th, 2021.
## Removed Features

### Leaderboard

The leaderboard is a list of every user that has logged in to bonkonauts, and is used more like a level leaderboard. It displays the highest level users at the top, and lowest level at the bottom. Anytime you login to bonkonauts or press the `Reload` button, the leaderboard will update accordingly. Within the current demo, this feature appears to have been removed.

An image of the Leaderboard section on October 7th, 2021.
## Contact

Keep in mind that everything on this site is subject to change, and all input is appreciated. If you have suggestions / new ideas / bug fixes, contact `IAmNotHacking#3249 on Discord.`
DrSilver

DrSilver is an American Bonk.io player. He is best known for his skills in Classic 1v1 games and Weird Death Ball. He is currently Level 200 and used to be on the Level Leaderboard for #50.

While he isn't known for his mapmaking skills, he has made a few unique maps, with one of them being his timing drill for beginners and those wanting to practice. When hosting rooms, he always plays with the classic game mode, and tries to be fair with which maps are selected to be played. The skin he uses most often has a silver medical cross, hence the name DrSilver. He has played bonk consistently with only a few week-long breaks since August 2018. In mid-2022, he began hosting lobbies with the title of "*Winner Picks (Classic)*" consistently, bringing back a popular lobby format from the Bonk Flash era.

Maps to note: