Victory Conditions

Endless Space 2 offers six different ways to win the game, which play to the various strengths of different factions. These can be turned on and off when starting a match, but are set in stone once you begin a game.

## Conquest

To win a conquest victory you must control a certain percentage of the star systems in the galaxy.

A first warning message will be displayed when a faction or alliance controls half of the required ratio.

A second warning message will be displayed when a faction or alliance controls three quarters of the required ratio.

Keep in mind that being in an alliance will increase the number amount of colonies required to get a Conquest victory, your allies total system amount will also be added to your system amount required to achieve Conquest victory.

(Note: For the Nakalim, systems converted to the Academy also counts as systems required to progress to this victory condition.)

The number of star systems you have to control depends on the size of the galaxy. However the galaxy density does not increase the required systems but does add 33% more systems.

## Supremacy

To win a supremacy victory you must bring all major factions' home systems under your control.

Forming an alliance with another major faction will add in the home system(s) that they own to your Supremacy victory progress.

(For factions with "Involuntary Nomads" trait, (i.e Generic vaulters and custom factions) their "Home system" is the star system where they first colonized.)

A first warning message will be displayed when a faction or alliance controls half of the home systems.

A second warning message will be displayed when a faction or alliance controls three quarters of the home systems.

## Science

Research all four Endless technologies to win. The amount of technologies required to complete this victory increases when you are in an alliance. The more factions you are in an alliance with, the more Endless technologies the Alliance will have to have researched.

Might of the Endless is unlocked for research, once you have researched three tier 5 technologies in each of Military and Empire Development.

Wealth of the Endless is unlocked for research, once you have researched three tier 5 technologies in each of Military and Economy And Trade.

Genius of the Endless is unlocked for research, once you have researched three tier 5 technologies in each of Military and Empire Development.

Power of the Endless is unlocked for research, once you have researched three tier 5 technologies in each of Military and Empire Development.

## Economic

Economic Victory is one of the six Victory Conditions in the game.

Economic Victory involves earning a certain amount of dust throughout the entire game. This amount of dust required depends the speed of the game and the size of the galaxy.

The Lumeris faction is especially suited to attaining this victory as they have a number of extra methods of generating dust. However Industrialist and Militarist factions can also attain this victory quite easily if they have a good early game.

### Dust Modifiers for Economic Victory

Total dust required is calculated by the following formula: *Economic Victory = 450000 x Speed Modifier x Size Modifier*

 Normal
 Slow
 Endless

 Small
 Medium
 Large
 Huge
 Colossal
 Exceptional

## Wonder

The requirements for the Wonder Victory are that the empire must construct a certain number of Obelisks of All Space-Time. Once completed, the victory will be awarded. The Obelisks of All Space-Time are unlocked once Stage Five has been reached in the Empire Development technology tree.

The number of Obelisks required is dependent on the size of the Galaxy, as shown on the table below.

 Small
 Medium
 Large
 Huge
 Colossal
 Exceptional

## Score

The score victory is one of the six Victory Conditions in the game.

If you have the highest score at the last turn of the game (dependant on settings) you win the game.

Your score is determined based on:

* Population
* Colonised star systems
* System level upgrade
* Technology
* ~~Trade~~
* Hero levels
* Battles
* Quests
* Laws

Here the exact calculation for the victory score:

* a single population: +3 points each
* hero level: +2 points each
* completed quest: + 4 points each
* tech first level unlocked: +4 points each
* tech second level unlocked: +6 points each
* tech third level unlocked: +8 points each
* tech 4th level unlocked: +10 points each
* tech 5th level unlocked: +12 points each
* tech 6th level unlocked: +16 points each
* a star system: +12 points each
* system level: +6 points each
* won battle: +2 points each
* active law: +3 points each
* assimilated minor system: +5 points each
* wonders: +20 points each
* war won: +5 points each

The amount of turns in the game depends on your game speed:

* Endless: 600 turns
* Slow: 450 turns
* Normal: 300 turns
* Fast: 150 turns

##### Strategy

Due to the nature of this Victory Condition there isn't anything specific to target.

All Factions are equally good at achieving this Victory Condition.