recursal/Fanatic-Fandom huggingface dataset:
Manicae

Moving east-southeast of Aeternum lies the mountainous island of Manicae. The island is incredibly dangerous for equine not only for its landscape but also its dangerous predators who are cunning and agile, even on the hilltops. It is considered a true test of strength and ability to survive climbing Mt. Belua, the largest known mountain on any of the islands. Belua is believed to be volcanic in nature and as such is particularly revered by those born in the year of Ignis. Many also use the mountain as a pilgrimage to show their faith. A very particular plant, the mountain lily, grows near the peak of the mountain. It is common for someone to bring back a bulb of the plant as proof of great strength and endurance.

## Notable Horses

• Animus, palomino sabino [ee/aa/nZ/nSb] - When the horses of Paradisus think of a warrior, it is usually Animus they picture. He remained undefeated in battle for his entire life with said battles taking place on each of the many islands of Paradisus. He was a jovial stallion despite his fighting spirit and was sought after by many different mares who wished him to sire their young. Because of this, in addition to his notoriaty for his battle record, he also can be traced back to a significant amount of horses include Decus.

• Decus, silver black [Ee/aa/ZZ] - The son of Animus and Videte. Is rumored to have defeated an entire pack of coyotes by himself which earned him the nickname "Sicarius." Before his death, he never confirmed or denied this rumor.

• Honos, bay tobiano [Ee/Ata/nT] - The bay stallion was the epitome of honor. It was an all consuming notion that he took with him to his grave. He would not attack an unprepared enemy and absolutely despised stealth actions. In fact, on numerous occasions when a mare has sneaked away, he has gone to that stallion and challenged him to battle only to leave the mare as she does not appropriately embody his ideals. He was a very strict stallion but considerate of this mares to a fault.

• Vere, blue roan [EE/aa/Rr] - Vere is the most revered female warrior in all of the islands. It is common for young fillies to play pretend as the roan mare because she is so well-known. It is said that Vere was the first mare to climb Mount Belua and that she did so faster than any stallion had ever managed. The story has several more embellishments including the tale of her facing a bear on her own and winning though the truth behind these stories is unknown. She lived happily in a herd with a stallion named Pectus who didn't mind the flights of fancy she often engaged in. From Pectus, Vere had only foal, a filly named Karus. Unlike her mother, Karus was not much of a warrior and inevitably preferred the calm of Ortus to Manicae.

## Genetics

### Markings

Horses from Manicae are unique in that they are the only ones to possess roan, tobiano, sabino or white (KIT genes).

Celo, Cuculla, KIT, Reveri, Avtius, Evorsus, Miocene, and Eocene will not generate.
Regimens

Completing regimens is essential to every character, should they decide to not attend a Band or Clan. In order to set a regimen, a character must be over 1 year old, and have set roles. Once over the age of one, a character can access the Quest page, where they have various options. One of those options is to Train, where they can select their Roles. One their role is set, characters can pick specfic regimens for that specific role.

Once a regimen has been completed, a button should appear to confirm that the regimen has been completed. Upon completing it, the user can return to the Train page and select another regimen. After a specific number of reigmens have been completed for a role, the character's role level can be increased on the bottom of their page.

The amount of regimens per role level can be seen below.

 2
 3
 4
 5
 6
Feral Savages

**Feral Savages** is a Pack created by 20mia08. The group is currently lead by its first founder, Leonidas. Feral Savages has its own specific lore, gods, and pack rules. The horses within it are noted for their famously defensive nature and aggression towards outsiders, as well as their strong loyalty towards their leader.

They are separately considered their own 'species', and refer to all outsiders as 'Sauve' horses.
Lupa

## Purpose

Lupa is an NPC who can strictly be used by Band stallions. Stallions can earn a favor by defeating randomly generated characters, but there's also a chance they can fail and have to be rescued by a passerby (**Note:** Character health will be impacted). In turn, the Band stallion can exchange his favors for certain prizes provided by Lupa, including stat boosters.

## Description

The mare is described as dainty lone mare, who may very skilled and intelligent.

## History

Unknown, although it is revealed that Lupa is a lone mare who may or may not have been surviving on her own for a long time.
Mentor

The title 'mentor' is a position assigned by administrators to specific users after they have been selected through applications. The primary job of a mentor is to guide and help their assigned mentees, as well as regularly answer questions in the Chatbox. Users have the option to be assigned a mentor upon registration, and will be messaged by Indomita to clarify who their mentor is.

Like all staff members, Mentors have a specific symbol associated with their name upon posting in the chatbox. In their case, mentors have a small check mark within a checkbox. They are also regularly checked to ensure that they are remaining active and kind towards their mentees.

## Current Mentors

Lyrastrae, #5

Fayrii, #7

kinju, #8

Agentized, #16

Ashean, #36

Cosiel, #48

Giraffe, #57

Alannah123, #69

Duvessa, #114

Graciegra, #881

retrogradenova, #907

Agent\_Karma, #2088

RangerCorwen, #2312

Gin-san, #2728

Liddi, #3077

20mia08, #3086

Lady-Miles, #3608

xXxUnbrokenChaosxXx, #4072

Lekittah, #4139

micamoney, #4728

Wolflove014, #4973

joeyswtixx, #5236

OnyxBlaze, #5284

OnceUponthetime, #5490

Pkyug, #5528

ZarynCooper, #6842

LilNightingale, #6954
Umbra

While the commonly held belief is that Umbra is a female, this god is genderless, appearing as either male or female or sometimes both to its followers. Umbra is the Duodecim god of Shadow, a horse with a coat so black that it seems to absorb the very light around it. No one is sure of Umbra's origins, though different sects of Umbra worshipers all have their own beliefs. Some say that Umbra was born as Ignis was, in the heart of the sun, but while Ignis reflected all of the sun's light and heat and shone brilliantly, Umbra became a gaping void for the light to fall into and not escape. Some say that as the first horses took their first steps in the world, Umbra was their collective shadows who soon gained sentience of its own. Most followers, however, prefer not to know, stating that the origins of Umbra are meant to be known to the god itself and no one else.

Umbra is commonly known as the Observer, the one that watches all and does not comment nor participate. This god chooses to almost never show itself to its followers, and there is no known documentation of it ever speaking, nor would any of it followers claim that is has done so. It is said that wherever there is shadow, Umbra can see and observe all that is going on. Some say that when Umbra realized that it could learn everything it could possibly wish to know about any horse, seeing as that all horse cast shadows, it took a vow of silence to avoid sharing anyone's secrets. Because of this, many horses pray to Umbra to hide bits of themselves or their past, and secrets are sworn to be kept 'in the name of Umbra', to avoid their being shared. It is said that spreading a secret that was sworn in Umbra's name will cause the offender to go mute, so they never repeat this error again.

Blind horses are considered priests of Umbra, as they are always seeing the shadowy darkness that is the god itself. Bats are also known to be Umbra's favorite creature, and messengers of the god. Pure black horses are also looked on as having a mark of Umbra's favor.
Evorsus

The evorsus locus controls whether or not certain white markings are present on the horse's coat, though these markings are variable and their appearance depends on the genotypes at the Miocene and Eocene loci, with which evorsus interacts strongly.

When creating a custom horse (or using the custom previewer), the user is asked to select the specific genotype at the evorsus locus, rather than choosing a phenotype and having the game select an appropriate genotype. There is a strong link between island of origin and evorsus allele.

## Alleles

There are two evorsus alleles but their dominance hierarchy is variable, depending on the genotypes at the Eocene and Miocene loci. There is strong island specificity for some alleles.

### Ev

Ev represents the active form of the evorsus locus, causing the associated white patterning to occur. Less common than ev, it behaves either as dominant with respect to it in the absence of an M or Eo allele at the Miocene and Eocene loci, or as co-dominant with respect to in their presence. The Ev allele can be obtained using an Add A Gene: Evorsus item. It is only found on the isles of Ternio and Antiquus and is inactive in mules and donkeys.

### ev

ev is the inactive form of the evorsus locus, not producing the white patterns associated with the evorsus locus. If the horse has an M and/or an E allele at their respective loci, it behaves as co-dominant with respect to Ev, but otherwise is recessive. It can be obtained using a Drop Gene item and selecting 'Evorsus'. When the evorsus locus is homozygous for ev, it is not displayed in the genetics section of the character page. It is found on all isles of Paradisus.

## Phenotypes

### Evorsus (EvEv, Evev)

An evorsus horse exhibits one of the highly structured set of markings associated with the evorsus locus, but which set of markings they display depends on the genotypes of the Miocene and Eocene loci. Mules and donkeys never display this phenotype, even if their genetics support it.

### Non-Evorsus (evev)

A non-evorsus horse exhibits no evorsus-related white patterning.
Roles

There are six different roles to choose from. A character may choose a primary and secondary role to specialize in. The only exception is the Liturani role which consumes both the primary and secondary role slots. To choose a your character's role(s) click the train icon on the quest page. Horses in bands or clans or foals under X years old are unable to choose roles. Each role utilizes a different set of skills.

## Leadership

* Leadership is a requirement for Lead Stallion, Lead Mare, Second Stallion, and Second Mare
* When a Lead Stallion, Second Stallion, or Heir reaches Level 3 Leadership, they will earn 1 extra mare per level.
* Those with leadership should practice the command skill, as well as have some knowledge of all other skills.

## Caretaker

* Available to mares only.
* Able to craft items
* Able to heal others, cure illness, and raise immunity
* Able to raise foals
* Caretakers will need the Rejuvinate skill, but should study all skills in order to train foals in their care.

## Diplomat

* Able to steal mares from other herds and harems.
* Able to appease for socialization
* Responsible for communicating with the gods on behalf of the faction.
* Should be well versed in the Charm, Stealth, and Lore skills.

## Explorer

* Able to patrol and bring back items
* Able to find animal companions.
* Should be well versed in Terrain, Biota, Lore, and Scout skills.

## Warrior

* Able to patrol to improve security.
* Have a special set of skills that are factored into their battles.
* Able to drill foals 1 year and older.
* Should be well versed in Terrain, Pressure, Survival, and Scout skills.

## Liturani

* Unable to have secondary roles
* Can drill foals over the age of 1 three times daily.
* Patrol twice daily as warrior or explorer
* Find and keep animal companions.
* Able to craft
* Can steal other characters into their pack.
* Should be well versed in all skills.
Builds

There are six builds (breeds) in the game: Arabian, Donkey, Draft, Mule, Pony, and Warmblood.

## **Breeds:**

### Arabian:

Arabians originate on the islands of Vicus and Ternio. Their heights range between 14.1 and 15.1hh. Whether or not they display some genes is dependant on their Evolution Level. Possible phenotypes include: ArAr and ArPy.

Arabian StallionArabian MareArabian ColtArabian Filly
### Donkey:

Donkeys originate from the islands of Ortus and Sidus. Their heights range between 13.0 and 15.0hh. Whether or not they display some genes is dependant on their Evolution Level. Their phenotype is always DkDk.

Donkey StallionMule MareMule Foal
### Draft:

Drafts originate from the islands of Ortus, Vesanus, Deinde, and Antiquus. Their heights range from 16.0 to 18.0hh. Possible phenotypes include: DrDr, DrWm, DrAr, and DrPy.

Draft StallionDraft MareDraft ColtDraft Filly
### Mule:

Mules do not originate from any island and thus cannot be generated by the Create function. They are only available via breeding them in game, or by using a Custom Coat-Tier 5 item. They can be any height depending on the height of their parents. Whether or not they display some genes is dependant on their Evolution Level. Possible phenotypes include DkDr, DkWm, DkAr, and DkPy.

Mule StallionMule MareMule ColtMule Filly
### Pony:

Ponies originate from the islands of Ortus, Ludos, Deinde, Litura, and Sidus. Their heights range between 13.0 and 14.1hh. Their phenotype is always PyPy.

Pony StallionPony MarePony FillyPony Colt
### Warmblood:

Warmbloods originate from the islands of Ortus, Cordus, Etiam, Manicae, Triens, Meridies, Reveri, and Sidus. Their heights range from 14.0 to 16.0hh. Possible phenotypes include WmWm, WmAr, and WmPy.

Warmblood StallionWarmblood MareWarmblood ColtWarmblood Filly
## **Dominance:**

Alleles from most to least dominant are: Dr, Wm, Ar, and Py. Each build is composed of two alleles. When two horses are bred, their resulting foal will inherit one allele from each parent. When horses of two different builds are bred, the foal will take the build of the more dominant allele. Ex: Warmblood (WmWm) x  Arabian (ArAr) =  Warmblood (WmAr)

Donkeys are an exception to this rule. Donkeys only exist with two copies of the Dk allele (DkDk). Any foal with one Dk allele and any other allele will be a Mule.
Interactions

## Friends

### Honesty:

* Discuss Weather: +1
* Tell Embellished Story: -1
* Share Secret: +2
* Compliment: +1

### Trust:

* Get To Know: +1
* Act Distant: -1
* Ask for Advice: +2
* Lecture: -2

### Value:

* Joke: +1
* Brag: -1
* Discuss Family: +2
* Insult: -2

### Respect:

* Acknowledge: +1
* Taunt: -1
* Gossip: -1
* Admire: +2
* Threaten: -2

### Attraction:

* Flirt: +1 (available for adults only)
* Disparage: -1
* Nuzzle: +2
* Mock: -2

## Responding to Friends

### Acknowledge:

* Appreciate It: +1 Respect
* Ignore It: -1 Respect

### Act Distant:

* Make an Attempt: +1 Value
* Don't Bother: -1 Value

### Admire:

* Be Thankful: +2 Value
* Brush it Off: -2 Value

### Ask for Advice:

* Give Great Advice: +2 Respect
* Not Really Care: -2 Respect

### Brag:

* Impressed: +1 Respect
* Annoyed: -1 Respect

### Compliment:

* Flattered: +1 Trust
* Suspicious: -1 Trust

### Discuss Family:

* Offer Information: +2 Value
* Decline to Answer: -2 Value

### Discuss Weather:

* Contribute: +1 Value
* Stare At Blankly: -1 Value

### Disparage:

* Hurt: -1 Attraction
* Apathetic: -1 Trust

### Flirt:

* Reciprocate: +1 Attraction
* Rebuff: -1 Attraction

### Get To Know:

* Share: +1 Honesty
* Decline: -1 Honesty

### Gossip:

* Join: +1 Trust
* Admonish: -1 Trust

### Insult:

* Weaken Relationship: -2 Trust
* Strengthen Relationship: +2 Trust

### Joke:

* Laugh: +1 Value
* Ignore: -1 Value

### Lecture:

* Ignore: -2 Respect
* Think About It: +2 Respect

### Lie to:

* Believe: +1 Trust
* Can't Believe It: -1 Trust

### Mock:

* Ignore: -2 Attraction
* Affected: -2 Trust

### Nuzzle:

* Reciprocate: +2 Attraction
* Lean Away: -2 Attraction

### Share Secret:

* Respect It: +2 Respect
* Blow it Off: -1 Respect

### Taunt:

* Take Offense: +1 Respect
* Brush it Off: -1 Respect

### Tell Embelleshed Story:

* Buy It: +1 Respect
* No way: -1 Trust

### Threaten:

* Disregard Entirely: -2 Respect
* Intimidated: +2 Respect
Bend Or Spots

Birdcatcher spots is a non-genetic marking that consists of small black spots scattered over the horse's body. It is often thought of as a black version of birdcatcher spots, but this is not strictly accurate as they are both larger and fewer than that marking. The location of these spots is quite variable, but they are most common on the rump, shoulders and withers. Being one of the so-called 'special markings', bend or spots are never seen in conjunction with birdcatcher spots, chimera, manchado, gulastra plume, brindle, reverse brindle or lacing. Birdcatcher spots can be obtained using the Add A Marking: Birdcatcher Spots item but are never found and cannot be put on donkeys and mules..
Extension

The extension locus controls the most fundamental aspect of a horse's base coat; whether it is 'red-based' or 'black-based'. To be more descriptive, the extension locus determines whether or not black pigment is present in the horses coat. A tpyical horse has red pigment, however, if black pigment is also present it may mask the red pigment and so the horse is termed black-based (although many other genes may prevent the horse from actually appearing black). If there is no black pigment though, the red pigment is not masked and the horse is termed red-based.

When creating a custom horse (or using the custom previewer), the user is asked to select the specific genotype at the extension locus, rather than choosing a phenotype and having the game select an appropriate genotype. There is only a weak correlation between island of origin and possible extension alleles, discussed below.

## Alleles

There are two extension alleles, with a simple dominance hierarchy.

### E

E can originate from any island on Paradisus except Etiam, where it is never found. It is dominant with respect to e. It can be obtained using an Add A Gene: E item.

### e

e can originate from any island on Paradisus, with no exceptions. It is recessive with respect to E. It can be obtained by using a Drop Gene item and selecting 'Extension'.

## Phenotypes

### Black-Based (EE, Ee)

A black-based horse is able to produce black pigment and therefore that black pigment may mask the underlying red pigment. However, the extent of the black pigment may be limited by the agouti gene, or the black hairs themselves may be lightened by various dilution genes. Indeed, both of these effects may occur at the same time. Regardless, the archetypal black-based horse, that is one with no other genes affecting the coat colour, is simply termed 'black'.

### Red-based (ee)

A red-based horse is not able to produce black pigment and so has no black pigment to obscure the underlying red. Various dilution genes can lighten these red hairs however, making the horse look paler. A red-based horse lacking any other alleles that affect coat-colour is termed 'chestnut'.

.
Duke Buckley

Aliases
 Age
 Body Type
 Race
 Final Appearance

**Duke Buckley** is the sheriff of Tildas. He appears in Act III of The Fire In The Sky.

## Act III

Duke is the sheriff in the town of Tildas on the planet Ka. He is known for being very firm and protective of his people. He has a son named Jason, and a wife named May.

He is the only known person that knows the location of the stations.

Recently, the Wanderers have been attacking the town of Tildas and taking citizens away to an unknown location. Duke has tried to keep the situation under wraps, but it has recently been happening more often. The Travelers from Omega attempt to help Duke but are unable to stop the Wanderers and their leader Rudy Finkle.
Prolific

Prolific is a term players often use to describe characters (usually stallions) who have many offspring. To some, a horse with many offspring may be undesirable either for Role Playing reasons, or due to difficulty finding unrelated characters for breeding. This term applies to player-characters only. This term is not used to describe NPCs with many offspring.

## Definition

The definition of prolific varies from player to player, but a stallion is generally considered prolific when he has more than 20 offspring.

## Notable Prolifics

* Azazel
* Charon
* Dhoul
* Emile
* Khurshid
* Macci
* Maserati
* Neptune
* Nocturne
* Okapi
* Theldrassil
* Thunder Storm
* Tulkas
* Zephyr
* Ziyad
Herd

To start a herd, a stallion must have at least one level in the leadership role. He must also have claimed at least 3 mares. Foals do not count! Once these conditions are met, you will have a button appear on the stallion's page.

In a herd, a stallion can name an heir to inherit should he die. Members can patrol, add to the herd inventory or use things from the herd inventory to help out other members, and security is higher than in harems, clans, or bands. Once a herd reaches level 2 the stallion to choose a Lead Mare for the herd. This mare will be responsible for movement so make certain that she's active. Only mares who have at least 1 level in Leadership (primary or secondary) can be chosen as Lead Mare. When the herd is level 3, a Second Stallion can be chosen. When the herd level is 4, the Second Stallion can chose a Second Mare. The second stallion is extra protection for the herd, in addition to a safeguard in case the lead dies as well as the heir, or if the heir doesn't have any leadership levels.

Characters that are of the Natales religion, or characters that have levels in the Liturani role cannot create or join herds.

## Positions

* Lead Stallion
* Lead Mare
* Heir
* Second Stallion
* Second Mare
* Fringe Stallion
* Herd Member
* Herd Foals
Pegasus

Pegasus

 127 588

0
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Lightning Rune III / Руна Молнии III

При активации Bolt, Cloudburst или Thor's Rage на 0.3% увеличивается шанс парализовать существ противника.

Dodge Rune IV / Руна Уворота IV

При активации Уворота наносит случайное количество прямого урона существу напротив и его соседям.

Лабиринты, Колесо удачи, Алтарь за монеты, Алтарь за самоцветы, Эльфийский бустер
Crafting

Crafting is a way to make useful items out of three basic items gathered by your horse, either through exploring, patrolling (with the Explorer role), or Companion Exploring (with the Explorer Role). Crafting can only be done by horses with the Caretaker or Liturani roles. Crafting can be accessed by going to the “Quest” option of the Location page. Crafting recipes are either successful, unsuccessful, or need a higher level to complete than your horse has in that role. Messages are displayed accordingly, and only successful recipes remove the items from your horse’s or faction inventory.

If your Caretaker or Liturani has 4+ levels in their role, they produce 2 items per crafting recipe. For example, if you craft Pomegranate Juice (Pomegranate x3) using a level 5 Caretaker, 2 Pomegranate Juices will be added to your character's inventory.

## Personal Inventory vs Faction Inventory

When crafting, your character has the option to choose items from their personal inventory, or from the faction inventory (if they are part of a herd, pack, caterva, or socium). Crafting from the personal inventory will use items from the horse's own stash, **and** will deposit them back into the horse's personal inventory. Crafting from the faction inventory will choose items from the faction's inventory **and** will deposit them back into the faction inventory.

This second option is great to produce items that all horses in the faction could benefit from. Common recipes to craft for the faction inventory are Sweet Seed Mix (to raise foals' strength stat) and illness cures (eg. Farrago, Lenimen Ardens, etc.). **Make sure you check your faction's rules regarding inventory item use before going wild with crafting!** Some herds, especially larger ones, are particular about how the shared materials are to be used.

## Crafting NPC: Astutia

Crafting can also be done by any horse using the NPC Astutia. She can be accessed by going to the Location page, then the NPC page. She is on the far right hand side. As long as your active character has the necessary ingredients, they can give them to Astutia to craft. Astutia requires **50 cacao** per crafting recipe. She will only produce 1 item per recipe.

There are new recipes being added all the time, and still many undiscovered ones, so Indomita members are working hard to try different item combinations.
Macchiato

The macchiato locus determines whether or not the base coat of a horse expressing the 'black' agouti phenotype and possessing at least one Spl splash allele is diluted in colouration to a paler shade. This rather peculiar, situational locus is not limited to particular islands, nor affected by build so long as the build phenotype in question can display the splash or extreme splash phenotype. When creating a custom horse (or using the custom previewer), the user is asked to select the specific genotype at the macchiato locus, rather than choosing a phenotype and having the game select an appropriate genotype.

## Alleles

There are two macchiato alleles, with simple dominance hierarchy, but the character in question must be displaying the 'black' agouti phenotype and the 'splash' or 'extreme splash' phenotype in order for the macchiato alleles to have any relevance.

### Mc

Mc is the rarer macchiato allele but is dominant with respect to mc. In conjunction with the 'black' agouti phenotype and the visible expression of at least one Spl splash allele, it causes the base coat to be diluted to a paler colour. It has no affect on donkeys and mules or on Arabians of less than level 2 evolution, due to the inability to display a splash phenotype. It can be obtained using the Add A Gene: Macchiato item.

### mc

The more common mc allele is recessive with respect to Mc and represents the inactive form of the gene, having no affect on a horse's coat regardless of agouti and splash phenotypes. It can be obtained by using a Drop Gene item and selecting 'Macchiatio'. When the macchiato locus is homozygous for mc, it is not displayed in the genetics section of the horse's page.

## Phenotypes

### Macchiato (McMc, Mcmc)

Assuming that the conditions for the activation of the Mc allele are met in terms of agouti and splash phenotypes, the macchiato phenotype results in the base coat showing under the splash markings (and any other markings present over the base coat) to be of a paler colour than would be expected otherwise. The entire body including the mane and tail are affected. This phenotype is never seen on donkeys or mules, nor on Arabians of less than level 2 evolution, regardless of macchiato genotype.

### Non-Macchiato (mcmc)

The non-macchiato phenotype is simply the absence of diluting affect upon a horse's base coat, regardless of agouti,splash or build status.
Cuculla

The cuculla locus determines whether or not the horse's front legs, chest, shoulders, neck and lower hind legs are covered in a stark white patch. It's alleles are differentially affected by build phenotype, and some are island-limited. When creating a custom horse (or using the custom previewer), the user is asked to select the specific genotype at the cuculla locus, rather than choosing a phenotype and having the game select an appropriate genotype.

## Alleles

There are two cuculla alleles, with a simple dominance hierarchy.

### Cu

The Cu allele is the active form of the gene, the one responsible for causing the phenotype typically associated with the cuculla locus. Cu is dominant with respect to cu but is much less common, being restricted to the islands of Ludos and Litura under normal circumstances. It is inactive on horses with the Arabian, donkey or mule build phenotype. It can be obtained using the Add A Gene: Cu item.

### cu

cu is recessive with respect to Cu, but is by far the more common of the cuculla alleles, not being restricted to particular islands. It can be obtained using the Drop Gene item and selecting 'Cuculla'. When the cuculla locus is homozygous for cu, it is not displayed in the genetics section of horse's character page.

## Phenotypes

### Cuculla (CuCu, Cucu)

The cuculla phenotype is the one associated with the cuculla locus. It consists of a large, clearly-defined white patch with covers the front legs, chest, shoulders and neck, but that leaves the head uncovered. The hind legs are also affected to varying degrees. Arabian horses, donkeys and mules are never display this phenotype, even if their genetics supports it.

### Non-Cuculla (cucu)

A non-cuculla horse simply lacks the white markings associated with the cuculla phenotype. All Arabians, donkeys and mules display this phenotype, regardless of their genetics.
Bloody Shoulder

Bloody shoulder is a non-genetic marking that consists of a mottled patch somewhere on the body of a greying horse, where the encroaching white of the greying has not taken hold and the colour of it still shows through. Bloody shoulder only shows through grey, however, and if any other white markings happen to underly the bloody shoulder, it will not be visible It is not one of the 'special markings' and so can appear in conjunction with any one of them, but like them can randomly generated on newly born or non-custom generated characters. Bloody Shoulder can be obtained using the Add A Marking: Bloody Shoulder item.
Cinis

Cinis, the goddess of endings and death, is also commonly seen as the deity of fire and the night sky. She collects the souls of the fallen, and it is said that she shapes them into stars. It is said that Cinis only appears in times of crisis as a caretaker and supporter, or before death, to comfort those in pain. Otherwise, she generally keeps to herself. The lucky few who have seen Auctus down on earth sometimes see a shadow of the black roan mare behind him. Cinis’ rituals are somber, quiet affairs that revolve around prayer and the lighting of a ritual fire. Her celebration is a requiem for the fallen on the winter solstice. Horses with a docked tail and ash-like coloring are seen as having her blessing.
Feathering

The feathering locus affects the length of the hair at a horse's ankles, however it is only active in horses that have the tobiano phenotype. A non-tobiano horse will display the non-feathered phenotype regardless of the genotype at their feathering locus, and there are also limitations according to build.

When creating a custom horse (or using the custom previewer), the user is asked to select the specific genotype at the feathering locus, rather than choosing a phenotype and having the game select an appropriate genotype. There is no correlation between feathering allele distribution and islands, and all alleles can generate in a non-custom gen. 1 horse.

## Alleles

There are two feathering alleles with a simple dominance hierarchy.

### Fr

Fr is dominant with respect to fr. It can be obtained by using a Drop Gene item and selecting 'Feathering'

### fr

fr is recessive with respect to Fr. It can be obtained by using an Add A Gene: Feathering item. It requires the presence of the tobiano KIT phenotype, and is inactive in mules.

## Phenotypes

### Non-Feathered (FrFr, Frfr)

The non feathered phenotype results in relatively short hair at the ankles, though the precise length depends on the build phenotype. Furthermore, any horses with an frfr feathering genotype will have the non-feathered phenotype if they do not display the tobiano phenotype, or if they have the mule build phenotype.

### Feathered (frfr)

The feathered phenotype results in significantly longer, thicker hair at the horse's ankles than is seen in the non-feathered phenotype. Even with the frfr genotype, a horse will not display as feathered if it lacks the tobiano phenotype and/or is a mule. Due to being associated with tobiano, the 'feathers' are always white, or black if the horse also displays the Reveri phenotype.
Overo

The overo locus controls whether or not a horse's coat includes irregular, jagged-edged white markings. A slightly peculiar locus, its alleles interact in unusual ways, and are also influenced by the build locus. When creating a custom horse (or using the custom previewer), the user is asked to select the specific genotype at the overo locus, rather than choosing a phenotype and having the game select an appropriate genotype. There is some association between overo alleles and island of origin.

## Alleles

There are two overo alleles, and they exhibit some peculiar interactions that do not fit with conventional naming.

### O

The O allele encodes what is presumably the active version of the gene, causing the jagged-edged markings associated with the locus to occur. Bizarrely, it is never homozygous. If two nO horses would conceive an OO foal, one of the O alleles is simply converted into an n allele, rather than a homozygous O foal being born. Because it is not possible to see the effect of O when homozygous, one cannot say whether O is dominant or co-dominant with respect to n\*. Regardless, it has no affect on Arabians, donkeys or mules, and can be obtained using an Add A Gene: O item. It is not found on Vicus.

### n

The more common n allele is either recessive or co-dominant with respect to O. It is not affected by build, and can exist quite happily in the homozygous form. When the overo locus is homozygous for n, it is not displayed in the genetics section of the horse's build page. It can be obtained using a Drop Gene item and selecting 'Overo'. It is not limited by island.

## Phenotypes

### Overo (nO)

The overo phenotype results in a horse having jagged-edged, irregularly-shaped markings on its body. These markings may or may not extend to the head, but only rarely extend very far down the legs. This phenotype is never seen on Arabians, donkeys or mules, even if their genetics support it.

### Non-overo (nn)

The non-overo phenotype simply lacks the white markings seen on overo horses. This phenotype is always seen on Arabian horses, regardless of genetics.

\**Fun fact: In real life, O is co-dominant with respect to n, but homozygous O is lethal, killing foals shortly after birth. Because that was seen as a little depressing for Indo, it was adapted to be the case that OO embryos simply become nO.*
Lumen

Lumen the goddess of light, is said to be one of the eldest of the gods and goddesses, her creation being one of star stuff and matter forging together in the night sky. Legend tells that she came forth from the constellation Pegasus, the first mark in the sky, surrounded by the splendorous white of starlight that streamed from her light coat. Like the tails of a comet.

Being a curious and light-spirited soul, Lumen took numerous forms as she ventured through the celestial expanse of the sky, her most favored being that of a running horse. It is told by many of her followers that while running across the sky one night, she was intrigued by a falling meteorite, and playfully chased it to where it met earth. Lumen decided to remain where she had landed as a horse, thus bringing forth the first light into the lands of Paradisus.

While the sun and moon are said to be her companions, the stars are said to be the markings of Lumen’s many travels, and that she placed the North Star to guide her followers on their journeys. The phenomenon of aurora borealis, or northern lights is said to the trails of her hooves as she makes her way to visit her former home in the heavens.

White and palomino horses are said to be blessed in her favor, and that those with white spots or patterns have been showered by her. She appears to her followers rarely, though her warm presence can be felt often. It is said that she accompanies many horses in the form of bluebird.
Band

## Purpose

Bands are essentially bachelor herds. Each night at rollover they will move randomly in any direction. Band stallions cannot move up to one space away unlike herd members. Band stallions cannot claim mares. This period of time is supposed to help prepare stallions for what is to come. Band stallions accrue band experience which will add up to levels that can be spent as soon as the stallion completes his time with the band. If a band stallion leaves before his time is up, he will not get the levels he has earned.

## Advantages

* Accrue experience over time which can be turned into role levels.

## Disadvantages

* Cannot claim mares
* Cannot move away from the band
* Random movement
Timor

Ageless, Timor has always existed. His beginning was not so dark but time has built his reputation into one of terror and fear.

Since their arrival in the Paradisus islands Timor has watched the horses carefully, wanting them to succeed. But horses were not the only inhabitants on the island. Snakes, coyotes, mountain lions, and all things dangerous lurked in the shadows, but this is where Timor hid too. As a horse walked a dark path at night, with only the moonlight to guide them, Timor was there in the racing pulse, in the adrenaline that coursed through their veins. At the sight of yellow eyes in the jungle or the howling of a distant wild dog, Timor was there too, keeping the horses on their toes. Fear was what kept them alert, kept them alive, and so Timor saw himself as their savior.

Fear, however, was a powerful emotion, and it warped the minds of the horses and of the god himself. He began to feed off their fear and with the dawning of the great war, Timor was never left to starve. Soon it was not only the creatures with sharp teeth and a thirst for blood that the horses feared, but each other. Those who once praised Timor for the vigilance that saved lives began to scorn him. Fear was no longer limited to predators and poisons but extended to the horses themselves and the hate that burned in their hearts.

And so Timor changed from the great god he used to be into something that the horses themselves began to fear. In his mind, Timor wasn't a god to be feared. Hadn't he looked out for them for so long? He had prodded them along the right paths, encouraged them to stay away from the rocky ledge or branch where a lethal snake hung, waiting for it's next victim. If they wanted fear, he would give them fear.

Now he whispers to the fanged carnivores, goads them into their hunts. He howls along with the coyote pack. He rushes with the fast winds and echoes in the cracks of lightning and rolls of thunder. He is the cold sweat they wake from after a nightmare, in the narrowed gaze of an unfamiliar stallion, plotting to take away a loved one. Timor is everywhere, a plague of fear.
Cantus

## Purpose

For a small fee of 100 cacao, Cantus will show you what future foals may look like. Simply enter the IDs of the prospective parents and he'll show you one *possible* outcome.

His abilities are limited as he is unable to predict with certainty what a particular unborn foal will look like.

## Description

Cantus is described as a strange stallion with bright, otherworldly eyes.
The Nefarious Seven

**The Nefarious Seven** is an organization of powerful entities in the Galacta system. They are led by the Queen of Quanari, Anima. Each member was "destined" to be a part of the organization since it's inception, and Anima knows the exact time and place that each member will be replaced, including herself.

Their main mission is to harvest the living inhabitants of planets. The Nefarious Seven uses the lives of the harvested to extend their own lives. Anima has been living off the harvested life forces for 4,000 years - 4 times longer than an average elf.

## Current Members

1. Anima
2. The Crimson King
3. Ender
4. Walter Paddick
5. Vesuvius Slade
6. Monday Mourning
7. Garner Ironblood
Lacing

Lacing is a non-genetic marking that consists of white markings forming a peculiar web-like pattern of fine lines over a horse's topline, sometimes extending down the flanks significantly. The pattern might be described as honeycomb shaped, or as resembling a form of 'reverse dappling' restricted to the topline and flanks. Being one of the so-called 'special markings', lacing is never seen in conjunction with birdcatcher spots, bend or spots, chimera, manchado, gulastra plume, brindle or reverse brindle. Lacing can be obtained using the Add A Marking: Lacing item but are never found and cannot be put on donkeys and mules.
Caretaker

Caretakers are the molders of the future generation. This mare only role carries a large amount of responsibilities. They are responsible for the well being of the entire herd, from the oldest equine to the youngest foal. This includes everything from raising the foals to crafting items with various effects to increasing immunity.

## Tasks

Caretakers are tasked with several different things, including:

* Raising foals' stats, personality, and skills
* Curing faction mates of illnesses
* Raising faction mates' immunity
* Healing faction mates to increase their health
* Crafting items, such as cures and AP boosters

## Skills

* Rejuvenate is a must have skill for caretakers, as it is part of the formula that determines how many raises they're able to do
* All other skills are also important, as higher skills means less effort to raise foals' skills higher

## Level Perks

Level 1:

* Can raise foals, although it costs 10 AP per raise (if a 5 is put into the box, it requires 50 AP)
* Can raise immunity
* Can heal faction mates with low health
* Can craft
* Can interact with Lividia & Aridum

Level 3:

* Raising costs 5 AP per raise (if a 5 is put into the box, it requires 25 AP)

Level 4

* Can cure faction mates of illnesses
* Crafting gives 2 of the resulting items instead of 1

*Note, in crafting each level you go up will allow you to craft recipes of that level and below.*

## NPCs

* Caretakers are able to interact with Lividia & Aridum, either telling a story to Ari or attempting to wear down Liv.

## Related Formulas

* Raises per day = caretaker level x rejuvenate level x 3
* Immunity raised = caretaker level x 1
* Health healed = caretaker level x 10
Iaral

The younger brother of Haedra, the rebellious colt grew into a rebellious God. He saw things much differently from his sister, and believed that if his parents had known what to expect, if they had been trained to fight, perhaps they wouldn't have fallen. So, the stallion began promoting followers to do just that: train, fight, prove they were stronger and wiser. Exact opposite of his sister, Iaral promotes violence, yet murder is strictly forbidden. There are whispers that one of his first followers accidentally killed another stallion he was training with, and moments after the pale God appeared and flew into a blinding fit of rage. Iaral began extracting revenge from the stallion for the murder of his parents, as well as any other innocents who have had their lives stolen too soon. This, as you can expect, is not a pleasant experience to endure, witness, or really, even think about.

This faction, which became known as the Yari, form bands like the Aesty does. However, leadership is determined by the strongest stallion. The one who wins the most fights, or even just the more important, becomes the dominant and makes the decisions for the tribe he is in. The Yari tribes wander the Semper Desert, battling each other for no reason other than to keep their skills sharp. And, of course, the opportunity to gain a higher favor with Iaral, and perhaps more mares. Though most often the wars occur between different tribes, if the leader is not careful he may find himself amidst a mutiny from within, and a stallion in his own tribe may try to take over. As if that weren't enough havoc, the Yari mares are infamous for their fiery spirits and will often join in the wars, backing the stallion they feel would be the best leader. Though he doesn't interfere often, Iaral is said to watch over them all constantly, and favors strong leaders be they stallions or mares.
Pangare

The pangare locus controls whether and the extent to which cream colouring is present on a horse's belly, legs and face. When creating a custom horse (or using the custom previewer), the user is asked to select the specific genotype at the pangare locus, rather than choosing a phenotype and having the game select an appropriate genotype. There is no association between pangare alleles and island of origin.

## Alleles

There are two pangare alleles of largely equal influence when it comes to expression. They are not associated with particular islands.

### pg

The pg allele is perhaps the more common of the pangare alleles, and is co-dominant with respect to Pg. When the pangare locus is homozygous for pg, it is not displayed on the genetics field of the horse's page. It can be obtained using a Drop Gene item and selecting 'Pangare'.

### Pg

The Pg allele is co-dominant with respect to pg and can be obtained using the Add A Gene: Pangare item.

## Phenotypes

### Non-Pangare (pgpg)

A non-pangare horse lacks the cream hair on the belly, legs, muzzle and eye sockets associated with the pangare locus.

### Pangare (Pgpg)

The pangare phenotype involves a cream belly, with the face, especially the muzzle, also being paled to cream and cream rings being evident around each eye.

### Homozygous Pangare (PgPg)

Usually, simply known as pangare, the homozygous pangare phenotype resembles the pangare phenotype but with the cream on the belly extending further up the horse's sides and the entirety of the legs also being turned cream.
Auctus

Auctus is a fierce, bold, and powerful god. However, he never feels satisfied, and seeks to create something to fill the lonely ache in his heart. He can only create by destroying part of himself, although it is debatable whether this sacrifice is giving or self-serving. Auctus is also seen as the god of the ocean and the seafoam. Auctus’ rituals are games, races, and sacrifice. His celebration is held on the summer solstice, when all Meridies tribes gather together to revel in the joy of life. White horses and those with feathering or wavy are seen as having his blessing.
Splash

The splash locus is associated with white markings upon the horses face and legs, which may extend to cover more of the body. It's alleles are differentially affected by build phenotype, and some are linked to islands of origin. When creating a custom horse (or using the custom previewer), the user is asked to select the specific genotype at the splash locus, rather than choosing a phenotype and having the game select an appropriate genotype.

## Alleles

There are two splash alleles, with no particular dominance hierarchy.

### n

The n allele is the more common of the splash alleles, and is co-dominant with respect to Spl. It encodes the inactive form of the splash locus, not forcing white markings upon a horse's coat. It is unaffected by build phenotype, and can be obtained using a Drop Gene item and selecting 'Splash'. When the splash locus is homozygous for n, it is not displayed in the genetics section of horse's character page. It is not limited by island.

### Spl

The Spl allele is the active splash locus, the one responsible for the associated white markings. It is co-dominant with respect to n, but has no affect on mules or donkeys, or on Arabian horses of less than level 2 evolution. It can be obtained using the Add A Gene: Spl item. It is not found on Vicus.

## Phenotypes

### Non-Splash (nn)

A non-splash horse simply lacks the white markings caused by the splash locus, but may have white markings from another locus. All non-level 2 evolution Arabians and all mules and donkeys exhibit this phenotype regardless of genetics.

### Splash (nSpl)

A splash horse has white markings upon the face and legs. How high up the legs the white goes is variable; sometimes the horse's belly is also marked with white, other times it is not. Not every leg on a horse will necessarily be affected. This phenotype is never seen on level 1 or lower evolved Arabians or any mule or donkey even if their genetics support it.

### Extreme Splash (SplSpl)

On an extreme splash horse, the white of a splash horse is massively extended, always covering the belly and some part of the sides, and often extending further still, sometimes covering the topline on the neck. This phenotype is never seen on level 1 or lower evolved Arabians or any mule or donkey even if their genetics support it.