Skills

Skill checks are made using the following:

**2d10 + Skill Ranks (including any Skill Talent modifiers) + Attribute Rating**

The target number for a skill check may be an opposed roll made by an opponent (as is the case, for example, when you roll Straight Swords against another's Evasion), or a static difficulty set by the Game Master. Sometimes, a skill check is made without a target, simply to see the extent of a character's ability. Guidelines for quality of performance are given below:

 13
 18
 23
 28
 33
 38

Your ranks in a skill represent your level of ability in this specific domain. Skill ranks are capped at 5 +1 per 10 character levels. This means that at level 0, no skill can rank above a 5, and at level 36 no skill can rank above an 8.

 1
 5
 10
 15

## **Skill-set Speciality Modifiers by Purchase**

In addition to buying as many ranks in as many individual skills as you want within the limits of skill rank caps and your current skill point total, you may spend spark points to purchase a Skill Set Talent, which will increase your ability to perform all skills within the selected skill set. Ranked skills (ones you are therefore "proficient" in) have a multiplier applied to their purchased ranks, which can result in a skill rank total above your current skill caps. In addition, the penalty you suffer from rolling a non-proficient skill is reduced slightly.

Rank Modifier
 Second
 Third
 Fourth

## **Magical Skill-sets**

Talents purchased for each of these skill sets cost 10, 25, 50 and 100 sparks, sequentially. Remember to add these sparks to your Caster Status total.

### **Low Magic**

**Necromancy**

**Consecration**

**Witchcraft**

### **High Magic**

**Sovereignty**

**Divination**

**Evocation**

**Alchemy**

## **Combat Skill-sets**

Multipliers purchased for each of these skill sets cost 10, 20, 40 and 80 sparks, sequentially. Always remember to add these sparks to your Combat Status total.

### **Hand to Hand**

**Breath Weapon**

**Natural Weapon**

**Slam**

**Improvised**

### **Heavy Weapons**

**Curved Greatswords**

**Greataxes**

**Great Hammers**

**Greatswords**

**Pole-Arms**

**Ultra Greatswords**

### **Light Weapons**

**Curved Swords**

**Daggers**

**Thrusting Swords**

### **Marksman**

**Bows**

**Crossbows**

**Greatbows**

### **Medium Weapons**

**Axes**

**Hammers**

**Spears**

**Straight Swords**

### **Projectiles**

**Chains**

**Natural Missiles**

**Slings**

**Thrown**

### **Evasion**

Evasion skills are capped at 0 at Tier 0, at 1 rank at Tier 2, at rank 2 at Tier 4, rank 3 at Tier 6, rank 4 at Tier 8 and at 5 once Tier 10 is achieved. Each rank in each Evasion skill costs 3 skill points rather than the usual 1.

**Dodge**

**Defence Capacity**

**Missiles**

**Parry**

**Small Shields**

**Medium Shields**

**Greatshields**

### **Whips**

**Flails**

**Whips**

## **General Skill-sets**

Multipliers purchased for each of these skill sets cost 5, 10, 20 and 40 sparks, sequentially. Remember to always add these sparks to your Talent Status total.

### **Academics**

**Astronomy**

**Common Law**

**Cultural Knowledge**

**Deciphering Unknown Languages**

**Political Knowledge**

**Geography**

**History**

**Economics and Infrastructure**

**Mathematics**

**Moneylender**

**Natural Sciences**

**Bookbinding**

**Cartography**

**Civics and Rights**

**Heraldry and Crests**

**Regional Mottoes**

**Playwright**

### **Acrobatics**

**Balance**

**Dancing**

**Reflexes**

**Tumbling and Rolling**

### **Artist**

**Calligraphy**

**Tattooing**

**Appraisal of Art**

**Drawing**

**Dying**

**Painting**

**Poetry**

**Pottery**

**Scrimshawing**

**Sculpting**

### **Athletics**

**Climbing**

**Flying**

**Jumping**

**Running**

**Sporting**

**Stone Throwing**

**Swimming**

### **Barber**

**Apothecary Medicine**

**Long-Term Care**

**Surgery**

**Torture**

**Treating Disease**

**Treating Poison**

**Dentistry**

**Cutting Hair**

**Leeching**

**Midwife**

### **Blacksmith**

**Forging Metal Armour**

**Forging Metal Shields**

**Forging Metal Weapons**

**Working Gold**

**Working Silver**

**Working Steel**

**Appraisal of Metal Goods**

**Engraving Metal**

**Forging Common Goods**

**Working Copper**

**Working Iron**

### **Bowyer**

**Bow Making**

**Crossbow Making**

**Arrow Making**

**Bolt Making**

### **Carpenter**

**Building with Wood**

**Cartwright**

**Making Wooden Weapons**

**Shipwright**

**Appraisal of Woodwork**

**Wheelwright**

**Woodcarving**

### **Conditioning**

**Health Gauge**

**Resist Cold**

**Resist Disease**

**Resist Heat**

**Resist Life Drain**

**Resist Poison**

### **Culinary**

**Baking**

**Brewing**

**Cheese Making**

**Cooking**

**Wine Making**

### **Diplomacy**

**Awe**

**Cower**

**Defusing Hostilities**

**Intimidate**

**Leadership**

**Mercantile**

**Politicking**

**Ballroom Dancing**

**Common Etiquette**

### **Farmer**

**Butchering**

**Cultivation**

**Farmyard Repairs**

**Herding**

**Preserving Food**

### **Guile**

**Con Artistry**

**Disguises**

**Faking**

**Lying**

**Seduction**

**Spreading Rumours**

**Acting**

**Flattery**

**Jesting**

**Storytelling**

**Switching Subject of Conversation**

### **Handle Animal**

**Training Animals**

**Awe Animals**

**Calm Animals**

**Catching Vermin**

**Cower Animals**

**Driving Herds**

**Fake Animals**

**Handle (Species)**

### **Insight**

**Detecting Charmed Subjects**

**Detecting Fakes**

**Detecting Lies**

**Interrogation**

**Reaction**

**Reading Emotions**

**Solving Puzzle**

### **Jeweller**

**Gem Cutting**

**Making Precious Metal Jewellery**

**Appraisal of Jewellery**

**Appraisal of Precious Metals**

**Glassblowing**

**Glazing**

### **Leatherworker**

**Cobbling together Armour**

**Making Leather Armour**

**Making Leather Clothing**

**Skinning**

**Tanning**

### **Mason**

**Building with Stone**

**Building Walls**

**Statue Making**

**Appraisal of Stonework**

**Stone Carving**

### **Mechanic**

**Disarming Traps**

**Lock Making**

**Lock Picking**

**Trap Making**

**Clock Making**

### **Meditation**

**Body Control**

**Resist Astral Forces**

**Resist Fear**

**Mind Control**

**Recovering Prana**

### **Minstrel**

**Composition**

**Song Writing**

**Drums**

**Dulcimer**

**Fife**

**Flute**

**Harpsichord**

**Mandolin**

**Violin**

### **Occult**

**Aberration Lore**

**Dragon Lore**

**Elder Lore**

**Elemental Lore**

**Esoteric Path Lore**

**Ghost Lore**

**God Lore**

**Golem Lore**

**History of Magic**

**Learning Spells**

**Qlippothic Lore**

**Sephiran Lore**

**Occult Markings**

**Recognising Magic**

**Soul Lore**

**Spirit Lore**

### **Outdoorsman**

**Survival Aboveground**

**Tracking**

**Candle Making**

**Fire Building**

**Furrier**

**Gardening**

**Hunting Aboveground**

**Identifying Land Fauna**

**Identifying Land Flora**

**Identifying Natural Hazards**

**Torch Making**

**Sensing Weather over Land**

### **Perception**

**Hearing**

**Sense of Smell**

**Sense of Touch**

**Sight**

**Tasting**

### **Ride**

**Ride Flying Animals**

**Ride (Species)**

### **Sing**

**Impersonating Voices**

**A Cappella**

**Accompanied**

**Animal Calls**

**Chanting**

**Controlling Sound**

**Ventriloquism**

### **Sleight of Hand**

**Tricks of Misdirection**

**Escape Artistry**

**Picking Pockets and Cutting Purses**

**Juggling**

**Palming Objects**

### **Speak Language**

**Amarokan**

**Borosan**

**Crottan**

**Dagonese**

**Digoan**

**Gazabarad**

**Immolan**

**Irisian**

**Kaathic**

**Korakx**

**Mannish**

**Mithraen**

**Namiiran**

**Natoran**

**Niitoan**

**Qlippothic**

**Chivan**

**Sifan**

**Tryssian**

**Uran**

**Vikan**

**Wyrmish**

**Zoulish**

### **Spelunker**

**Mining**

**Survival Underground**

**Using Rope**

**Hunter Underground**

**Identify Cave Fauna**

**Identify Cave Flora**

**Knowledge of Caverns**

### **Stealth**

**Hiding**

**Moving Silently**

**Hiding in Crowds**

### **Theology**

**Aberration Mythology**

**Cosmology**

**Dragon Mythology**

**Elder Mythology**

**Ghost Mythology**

**God Mythology**

**Philosophy**

**Religious Doctrines**

**Spirit Mythology**

**Golem Mythology**

**Knowledge of Minor Cults**

### **Waterman**

**Crewing a Boat**

**Navigation**

**Rope Use**

**Survival on the Seas**

**Survival Underwater**

**Fishing**

**Identify Aquatic Fauna**

**Identify Aquatic Flora**

**Recalling Sailor’s Tales**

**Sensing Weather over Water**

### **Weaver**

**Basket Weaving**

**Embroidery**

**Make Clothing**

**Make Woven Armour**

**Rope Making**

**Sewing**