recursal/Fanatic-Fandom huggingface dataset:
Mechanics

## Gameplay Mechanics

### Quests/Story

Desolate follows a Main Quest Line which tells the story of New Light and brings the player to all the important Locations. Finding a workbench will trigger a new quest to find all the missing parts for a repair. The Biologist will also give minor quests.

The Biologist and the Engineer will provide minor daily quests. Each of them will gift the player certain Blueprints after completing some quests for him.

### Traveling

There are two known fast travelling mechanics in-game.

You can repair and use Pneumatic Elevators for 100 scrap or use a portal.

Using the portal will transport you to a random area on the map.

### Fighting

On Granichny it is always better to hide. If the player still chooses to fight he can always try to run since he is faster than most Enemies. Certain enemies will escape the fight if severely injured to heal themselves. Killed lifeforms will drop a lootable container.

#### Combat

Stronger attacks will stagger enemies. Staggered enemies will shortly recover and immediately attack afterwards. It is possible to block certain attacks. Some enemies have a shield on their health-bar that must be destroyed first before dealing actual damage to the opponent. Almost every enemy in the game has a melee weapon or does melee damage. Only some high-rank Raiders and New Light Soldiers wield firearms.

### Levelling

The player will gain XP when:

* Killing Enemy NPCs
* Killing Animals
* Completing Quests
* Discover New Areas

After each level, you earn 1 of three types of points to enhance your character.

* Skill Point
* Ability Point
* Knowledge Point

These points allow you to add new skills to your characters such as increased stamina or hp. Allowing you to pick locks, Night vision and much more.

### Looting

The container defines what items are stored in it. But some Items (e.g. Quest items) are just laying around in the world. For more info on looting see Items. Containers: Steel Container, Toolbox, Medical box, Wooden Chests, Wooden Barrels

### **Death**

Upon death, the player is given the choice to spawn at the closest r-spawn point or base. The player is given 10 minutes to find the location where they died to retrieve ALL equipment and loot they had or it will be lost.

If you are playing co-op, you can be revived by your team mate within 1 minute.

Note: Upon re-spawn the player will be at Full health, thirst, hunger and all negative or positive status cleared.

Exploit: Player is able to suicide in base, re-spawn and loot everything back, excludes the need to purchase expensive medicine for trauma or diseases, no side-effects, statistic will record death.
Wildlife & Nature

### Animals

Aggressive animals will attack the player on sight and are always hostile, while friendly animals will flee if the player comes close and will not attack even if they are hurt. Each animal (excluding the Hunters) has a slightly stronger, unique variant which must be hunted as part of the Biologist's quests.

*Notes*

There are two types of anomalous animals- flying whales, and strange tall creatures which can be seen in the distance from some areas of the map (the corpse of one of these tall creatures can be found while exploring). Neither creature has been given an official name, and whether or not they are aggressive or friendly remains to be seen.

#### Aggressive animals

* Dorg
* Sapsy
* Hunter
* Grutch

#### Friendly animals

* Quacker
* Gorlan
* Churaka

### Anomalies

Anomalies in Desolate are areas which inflict damage. They are indicated by their unique sound and look. These are the anomalies found on the island.

* Electric
* Wind
* Fire
* Gravitational/Dimensional

#### *Notes*

Throwing stones inside an anomaly triggers it to make its damage-inflicting-sound making it easy pass through fields of many anomalies.
Bigfoot

## Appearance

Bigfoot, or otherwise known as Sasquatch, is a large, muscular, hairy, bipedal creature that resembles an ape or another primate. They have been sighted all over North America, but are most commonly spotted in the Pacific Northwest region. They are covered in reddish, brown, or dark brown fur and are about 6 to 9 feet tall. These creatures also leave very large footprints behind, giving them the name 'Bigfoot'. They can be as large as 24 inches tall and 8 inches wide. However, some footprints include other things such as claw marks, making it possible that it could've been another animal such as a bear or a cougar.

## Patterson-Gimlin film

The notorious pose that Bigfoot makes in the film.

Sasquatch has been around even before people came up with a single name for this creature. In fact, creatures similar to Bigfoot have been sighted on every continent except for Antarctica. This creature has gained more popularity than ever before after the Patterson-Gimlin film shown to the right.

## Other Explanations

Many Bigfoot sightings are usually the cause of misidentification. Many creatures turn out to be bears, cougars, or other large animals that live within the area. False alarms can also be the result of a hoax, or others trying to make jokes.

## Popularity

As Bigfoot rose to fame, the media started to follow. Many events such as Bigfoot festivals started to take place around America, pulling in more tourists. The Animal Planet series *Finding Bigfoot* also dedicated themselves to finding the legendary creature.
Accolyte

A enemy introduced in the Church mission. They appear to be following a religion that, like most of the island, is strange and hostile to most individuals. You are sent to a location that is inhabited by these followers of the Reverend, who leads the church. After the death of the Reverend, its unknown what happens to them.
Weather Report

Weather report is one of the main story missions. The mission wants you to install 4 radars for the weather station, but offers no information on how exactly to do that. Picking up a radar emits a noise periodically. The noise increases in frequency as you approach the correct locations. Additionally, while held, the lights on the radar light up as the player gets closer to the correct locations. All radars are installed within fairly close proximity of the building itself.

Three of these radars are installed North (just outside, 1st pic), North West (down the path behind the shack a little bit, 2nd pic), and North East (just off the path, 3rd pic). The last radar is installed directly south a little ways of the radar station, 4th pic).
Soldiers

The soldiers are aggressive towards the volunteer. New Light solidiers wear red clothing.

They can be found with certain levels of armor.

New Light has control of certain Locations. The soldiers can be found at

* The P.I.T.
* Minor Locations

A step above Madmen and Raiders, who are mostly native to the island. These soldiers at lower ranks are easier to handle, but can become problematic in numbers. Tougher units can include a flamethrower units, and some soldiers may make use of grenades in battle.

Notes: Don't expect a easy fight against these guys, volunteer. The island has put them on edge to the point they fight and act like madman, but are more deadlier with their equipment.

Later it is believed that there are separate faction of these guys.
Desolate Wiki

## Welcome to the Desolate Wiki

DESOLATE is a first person, survival horror adventure game, which takes place in an alternative history of Soviet Union.

## Categories

Check out the page Main Quest if you are stuck in a quest

* Mechanics
* NPCs
* Locations
* Items
* Wildlife & Nature

## About DESOLATE

Investigate the mysterious and dangerous Granichny Island - form a
research team with up to 3 other players and explore an open world
filled with mysteries and unsolved questions, or do it all by yourself.

### Features

* Unite with up to 4 players, or act as a lone wolf to prove your mettle - the choice is yours.

* Explore the enigmatic island to investigate its secrets - find notes and diaries from the island’s previous settlers to uncover its dark past.

* Fight for your life against monsters, supernatural threats, and even nature itself.

* Unlock new abilities and train them to increase your chances of survival

* Military bases, abandoned settlements, top secret facilities and other unique locations await a curious explorer - whether you set out to complete a mission or to simply explore the island, you’ll find something new everywhere you look.

* Gather recipes and components to craft, modify and upgrade your weapons and equipment.

* Create your own Volunteer and customize him with new clothing and armor you scavenge among the wastes.

## Development

*The game has left Early Access and is released since 2019*

Desolate was previously developed as Beyond Despair, which was also in "Early Access". Beyond Despair got shutdown because its development was not going anywhere. In Early Access Desolate got updates in few months distances greatly extending the features and the world.

Completed few hours of story gameplay, 4 different side quest lines, daily quests, A completed world with many of locations to explore, pratical level system, complex crafting and inventory system, various enemy types, ...

Development Road Map

## Latest activity

1. ↑ https://en.wikipedia.org/wiki/Desolate\_(video\_game)
Verwirrung

**Dieser Artikel ist ein Stub.**

Du kannst Twin Moons Wiki helfen, indem du ihn erweiterst.

In **Verwirrung** sind mehrere Knotenpunkte mit Schnüren verknüpft. Am Anfang sind die Schnüre alle wirr durcheinander und überkreuzen sich mehrfach (rot eingefärbt). Ziel ist es, die Schnüre durch Verschieben der gelben Knotenpunkte zu entwirren (grün) bevor der Timer abläuft. Gelbe Schnüre haben nur noch eine Überkreuzung. Die 3 Knotenpunkte mit den grauen Symbolen können nicht bewegt werden.

Ein Mondstein entfernt zufällig eine Verknüpfung zwischen Knotenpunkten, um das Entwirren leichter zu machen.

Ein Sand der Zeit fügt dem Timer 45 Sekunden hinzu, wenn Dir die Zeit davonläuft.
The Volunteers

A organization within New Light made of people who volunteer to fight against the horrors born from Day X. Some volunteers fight in order to return things to the way it was, or possibly out of patriotism for their land. Others are criminals that as the character puts it "to show their worth to society".

As you explore the island, you come to find you are not the only volunteer on the island, though likely to be the only living one. Exploring the island you find many volunteers who have met their end at the horrors of the island. In structures, in the wilderness, or simply in dark corners you fight the bodies of these volunteers.

The trader at Oasis claims that they do not get many volunteers around there, meaning either many volunteers die before reaching Oasis, never hear of it before dying, or possibly went no where near Oasis before dying. The few that did reach Oasis are never seen, possibly one of the many dead.

Theres a few bodies in The P.I.T.

Few bodies of Volunteers in the Hospital.

Trivia: Its currently unknown as to how many volunteers were deployed to the island, though the number of bodies you find shows that few have likely survived first encounters with the islands horrors, or were eventually overcome by them.

A oddity that would later be explained is why the New Light soldiers on the island fire upon and attack the volunteer even though they are technically on the same side.

Its unknown if the volunteers are a official branch of the military, or a form of citizen militias deployed to the island.
Munga Munga

## Legend

The Munga Munga were the daughters of the Kunapipi. These women were the ancestors of those who traveled great distances. The daughters had the ability to shapeshift and the ability to absorb the spiritual essence of their ancestors.

## Human Interaction

A female exclusive ceremony was performed by the women to remind them of their rights to the land. This ceremony is also represented in song and dance.
P.I.T.

### The P.I.T.

This is a former important scientific location for new light and therefore it is controlled by new light soldiers. The P.I.T. has a big hole inside the center of the structure, which results in the name to this location. It is possible to go down the hole into a ring on a lower level with balconies directed towards the inside of the actual pit.

#### Loot

Various loot boxes are laying inside the lower part of the facitlity.

#### Quest

***[A big mutant could be hunted inside the lower ring in the beyond despair alpha, most likely the butcher]***
Occurrences

Random occurrences that change certain game aspects for the player. These can include the temperature, the aggression of fauna, paranormal activities, and spores that affect hunger and thirst. These Anomalies will happen every so often and the player will be notified when they are happening. They will stay in effect for some time before going away with the player being notified of this.

Temperature:

Drops thus causing status effect of cold on your character.

Spore:

Released on the island that causes one's hunger and thirst to deplete at a more quicker rate.

Aggression:

Fauna, or the animals, will become more aggressive to the player(s)

Paranormal Activities:

Can only be described as a increase of certain "occurrences" of supernatural phenomena.
Knowledges

The following is a list of known Knowledges (not Skills nor Abilities) that can be learned when leveling up.

Higher level Knowledge versions are not available before lower level Knowledge versions.

Some Knowledges may only be available after certain levels, or after certain other Knowledges have been taken
Crafting

Depending on the item a workbench is needed to craft it. Crafting Items may require other certain items, toolkits and/or gears.

## Workbenches

### Types of workbenches

* Normal workbench
* Medical workbench
* Oven/Campfire
* X-Workbench

### The Oasis workbenches

The medical workbench can be found on the lowest level of oasis along with an Oven and a normal workbench. These workbenches can be upgraded up to 3 times. Level 3 is the highest.

### The X-Workbench

This particular workbench is located in the backroom inside the church of Lugovniki Village and will be accessible after completing a quest for the engineer.

## Blueprints

Blueprints are needed to craft useful Items. The recipes can be learned by activating and "consuming" the blueprints. After learning a recipe the player can craft the corresponding item from the crafting menu. There are currently around 200 blueprints available.

## Toolkits

Toolkits are for crafting more useful equipment. They break overtime but toolkits can repaired.

### Types of toolkits

* Standard (green)
* Expert (blue)
* Master (pink)
Engineer

The Engineers hideout is the large church in Lugowniki. He takes part in the Main Quest line. Just as the Biologist he will give minor daily quests. But his quests consist of collecting certain items. The Engineer lost his family after the incident and his daughter will haunt the volunteer in specific areas.

You are required to meet the engineer upon reaching a point in the quest that requires you to get a mob scarer. This enables you to obtain the UV Light which is toggled by holding "T" . (Hint, the UV is a quintessentiak component, and you will need it for various story missions). After completing this mission you are able to complete retrieval quests which give you exp and loot. With each level of trust, he grants you better rewards.

He also sends you on a quest to retrieve something from raiders.
Caglomorite

The main government in charge of the (presumingly Russia) country in charge of New Light and Volunteers. Eleonora claims that this government is actually a puppet to the New Light Corporation that is to her suppressing the truth and the people, and does not have faith in them for not assisting the people effected by the events on the island resulting in her faction doing so. In the course of the story, they are referenced by many via notes or claims. Making it uncertain if they are enemy or ally to anyone.
Consumables

**Food**

Raw Meat

Cooked Meat - +15% Hunger, 2.5% Health, 0.4 KG (Sell:40 Buy)

Fruits - +5% Hunger, 2.5% Hunger, 0.15 KG (Sell: Buy:60)

Apple, Orange, Banana

**Drinks**

Water - +10% Thirsty, 0.35 KG (Sell: 1 Buy: )

Dirty Water - +5% Thirsty, -5% Health

Juices - +12% Thirsty, 0.35 KG (Sell: Buy: 120)

Orange, Lemonade, Tomato, Apple

**Spirit** ( + 10 Thirsty, +7% Stress, +5% Warm, 0.5 KG (Sell: 40 Buy: 120)

Vodka, Liqueur, Port Wine, Wine, Brandy

**Sweets**

 Chocolate - +5% Hunger, +2.5% Health, 0.2 KG

**Medicine and Sedatives**

Joint - +15% Stress, 0.1 KG (Sell: 40 Buy: )

Handmade Bandage - +4% Health, 0.1 KG (Sell: 40 Buy: )

Bandage - +5% Health, 0.1 KG (Sell: 50 Buy: 150)

Aspirin - Uncommon, +20% Health, Cures Light Diseases, 0.2KG (Sell: Buy: 600)

Pills - Uncommon, +20% Health, Cures Light Diseases, 0.2KG (Sell: Buy: 600)

Antidepressants - Uncommon, +40% Stress, 0.2KG

Analgesic - Rare, +35% Health, +25% Stress, Cures **ALL** Trauma and Diseases (Sell: 320 Buy: 1120)

**Crafted Stimulates**

Handmade Red Stimulator (Requires Experimental Chemist Ability) - 7% Melee Damage. Ingredients: Red Liquid, Emulsifier

Handmade Blue Stimulator (Requires Experimental Chemist Ability) - 5% Stress gain, Stress recovery, Psy resistance. Ingredients: Blue Liquid, Emulsifier

Handmade Yellow Stimulator (Requires Experimental Chemist Ability) - 5% Stamina Regen, 7% Sprint Speed. Ingredients: Green Liquid, Emulsifier

Handmade X Stimulator (Requires Experimental Chemist Ability) - 10% Hunger Gain, Thirst Gain. Ingredients: Red, Blue, Green Liquid, Emulsifier
Grutch

This hostile creature resembles a mutated bear, Some having an array of antlers and an HP of 2500 and Armor rating of 2500 and. Others with no antlers with an HP of 2000 and an Armor rating of 2000 at normal difficulty .

### Aggressive

Yes

Will attack you on sight once detected

Attacks with claw and stomp based attacks

Usually spawns alone.

Known Spawn Locations:

* The broken bridge in C5, on the northern side.
Day X

The event that resulted in the land being in the state it is, and gave birth to the horrors that now inhabit the land as well creeping into the outside world in some areas, all originating from the island.

The event was chalked up to the actions a mad scientists whose current status or even location is unknown, as the story unfolds, the land itself offers a more darker story to what transpired and what truly occurred before and after Day X. The story tells more.

Not much about the event is known, except the resulting anomalies, creatures, horrors, and shape of the island is the result of that day. What can be presumed from the prologue was that the scientist in question caused something that caused his lab to be nearly destroyed and the release of several subjects. Eleonora, in charge of the resistance, would make it a priority to uncover the truth of what happened and who was at fault for the disaster that followed. The events of the island are apparently not isolated there, as some evidence suggests the horrors of the island are creeping to the mainland. Thus New Light and its Volunteers would fight a war to keep the horrors contained and on the island.
Tinradh Valley

The Tinradh Valley was once a home to the Fuar-Dhia people. It lies deep within the mountains, and has a forest in the center of the valley. The villages of Ice-Cod, Deadtree, and Coldhome border the forest edges, and in addition remains a home to various creatures. Due to recent events however, it is regarded as a den of Dolls, and a place to be avoided lest one court death.

## History

The history of Tinradh Valley is mostly unknown. What is known before the days of the Refugees is that the Fuar-Dhia were once settlers of the valley, having a tribal belief in the God of the forest. They experienced life much like many others, but one day the snows started to fall within the valley, and did not stop. What evidence is available suggests that the Fuar-Dhia took many measures to stop the snow, including drastic ones, but to no avail. They shortly after disappeared, with the events at Hardhome suggesting they became the dolls the Refugees later encountered.

Upon the Refugees arrival, they found the valley a mostly barren and lifeless place. Forest animals were only present in small numbers, the Fuar-Dhia gone, presumed dead, and a solitary Griffon lived in the Mountains overseeing the valley. Throughout the month they spent there, they defeated the dolls and came across a temple with worrying mosaics. As they finally found a refuge out of the snowy valley, they were attacked by Herald and driven from their old camp, never able to return. None have returned to the valley to date, fearing the Dolls and their mysterious master.

## Landmarks

There are few landmarks in the Tinradh Valley. The most prominent of them is the forest that covers the majority of the floor of the valley, thus far unnamed. It is a wide, but not particularly dense forest that as one might expect, is covered in snow. There is no body of water within the forest, known trails, or anomalies. However, there are totems around the forest, who's purpose remain unknown, with two of them destroyed, one through the actions of the refugees.

Outside the valley itself are three villages, all small in nature. None of them had a large population, and as of now do not have one at all. Coldhome itself is a wreck due to the Battle of Coldhome and is missing a fair portion of it's wall and the buildings nearby are in ruin. The Griffon's nest was found on the southern rim of the valley, tucked away between the peaks. A Thunderbird nest was found near the Griffon's nest as well, though they were of the last few living animals in the valley.
Hunter

This malevolent creature is humanoid in form and attacks by slashing you with its arms. It also phases between normal humanoid form to a particle like form, making it almost invisible from afar. It is an extremely aggressive creature, and it flanks you continuously by teleporting behind you. The Hunter has a HP of 2000 and Shield of 1500 at normal difficulty.

Repetitive attacks can cause it to be stunned temporally stopping it from teleportation

Also this creature spawns throughout the game and a staker-ish like theme noise can be heard when it has spawned in your area but hasn't detected you. (Hint. Remember locations where you spotted the Hunter, as it spawn location never changes!)
Sapsy

Sapsy is a small aggressive melee animal found alone walking through the forest. Very aggressive. Will attack on sight.

This animal has a small shield and very fast health regeneration. When low on health, Sapsy will flee from fight and attempt to regen health before returning.

### Drops:

* Raw Meat
* Leather
* Sapsy Saliva
400

The Volunteers handler in the beginning of the game. He gives out a few missions that are needed to advance the story and unlock certain aspects of the game. He works for New Light.

Spoilers:

400 would later send the volunteer on a mission not sanctioned by New Light. To recover certain documents from a installation and send them to him via mailsystem. The volunteer would later experience a voice speaking to him and would contact 400 afterwords informing him of this. 400 claims the voice also spoke to him, and also describes what the documents that were recovered held.

He spoke of his wife and daughter, who official were listed as dying in some eruption that occured. Though the documents reveal that his wife and daughter was sent to a secret lab and experimented on. They both die from this, though her daughter, named Lily, appears as a ghost that haunts the island and torments anyone she finds. This is most likely the little girl ghost that spawns for a few seconds to scare the player at certain times. After this he states he must "find answers" and leaves the volunteer, abandoning him on the island.

400 would be replaced by 11, who contacts the volunteer not long after and informs him that 400 has disappeared and questions the volunteer over the mission 400 sent him on. The volunteer feigns ignorance as he has a suspicious feeling theres more to this then New Light and 11 is letting on.
Locations

The isle of Granichny holds many locations for the volunteer to discover.

Locations can be inhabited by the army, raiders, neutral adventurers, madman or animals.

Distance can be fast-traveled by fixing a **pneumatic elevator** (*1 motor, 1 metronome*) which will also fix the other end at the set location.

### Locations

#### Major Locations

Friendly Locations

* Lugovniki Village
* Oasis

##### New Light Locations

* The P.I.T.
* Airfield
* Ray-1

##### Raider Bases

* Outpost Stolp
* Safe Camp Stary Mir

##### Industrial Buildings

* Quarry

* Moss Station Zarya
* Moss Station Trans
* Garages
* South Bay Pier
* Train Station
* Mines

##### Scientific Locations

* Radiotower
* Radardome
* Weather Station

##### Cities

* Chernovsk
* Gorniatsk
* Almychevo
* Raduga
* Bolotnya
* Ray-2

##### Granichny Public Locations

* Theater
* Stadium
* Hospital

#### Minor Locations

##### Unmarked Minor Locations

* Powerplant
* Campfire
* Generator Building
* Storage
* ...

##### Marked Minor Locations

* Graveyard
* Checkpoints
* Church
* ...
NPCs

NPCs give quests, sell items or try to kill the volunteer.

### Enemy NPCs

* Animals
	+ Grutch
	+ Dorg
* Mutants
	+ Madman
	+ Mob
	+ Hunter
	+ Wanogah
* Raiders
	+ Dodgers
	+ Thugs
	+ Chieftain
* Soldiers
	+ New Light Private
	+ New Light Captain
* Monsters
	+ The Butcher
	+ The Blindman

### Friendly/Quest NPCs

* Radio
	+ 400
	+ Eleonora
	+ 11
* Locals
	+ Trader
	+ Quartermaster
	+ Misha
* Faction Quest Givers
	+ Biologist
	+ Engineer
	+ Scientist
Raiders

Raiders are very similar to the new light solidiers but they are dressed in blue and in what they cobble together. These enemies are strayed all across the island and will attack on sight. Raiders and the Army are aggressive towards each other. Not willing to work with survivors of Oasis, and only going out for themselves, they only seek to survive in the harsh land they inhabit. Thus they attack anyone in order to steal their stuff.

Notes: Survival in a hell on earth is their goal volunteer. Not wanting to work with the survivors of Oasis or other pockets of people on the island, they steal and take what they want in the name of their own survival over others and won't think twice to kill for it. A step above madman, and thus more dangerous then them sometimes cobbling together what they can, other times with good equipment..
Biologist

The Biologist has come to the island to study the wildlife there. He takes part in the story but also provides smaller quests like hunting various animals around the island. He will only be in Oasis if the player has reached a specific point in the main quest line. He will give out daily quests that reward the player with trophies and enable him to go on various hunts.

 He is formally introduced to you after reaching Oasis and when you finish speaking with Misha. He has you go get samples of a subject and later quest require similar tasks, including investigating missing corpses.
Mongolian Death Worm

## Appearance

The Mongolian Death Worm is a giant worm that supposedly lives in the Gobi desert in Mongolia. It was brought to the attention of the west by Roy Chapman Andrew, but he didn't believe in the creature himself. The worms are measured to be between two and five feet long and have thick, bright red bodies. It has no head or any legs and it is said to be so poisonous that you can die instantly just by touching it.

## Behavior

The worm is said to travel under the sand of the desert, creating waves on the surface that allows it to be detected. People have said that the worm can kill at a distance, either by spraying venom or an electric discharge. It hibernates underground most of the year except for the months of June and July when it becomes active again. It has also been reported that it is more likely to come to the surface when it rains or when the ground is wet. The Mongolians have said that touching any part of the worm's body means instant death and/or extreme pain. They have also said that the worm preys on camels and lays eggs inside their intestines which eventually gave the worm its red skin. Furthermore, the worm's venom is said to be so powerful that it can melt metal and locals have said that the worm is attracted to the color yellow. It is also said that the worm has a preference to poisonous plants such as the *goyo* (a poisonous plant native to the Gobi desert.)

## Sources

* https://en.wikipedia.org/wiki/Mongolian\_death\_worm
The Mob

A special kind of enemy encountered in the main story. Misha describes them as the former residents or workers of the facility that stayed down there and mutated into what they are now. The Mob have claimed every person who has ever ventured into the underground, and are only frightened off by a special kind of light dubbed "the mob scarer" made by the Engineer.

They are located in a special facility that they have made their home, and can be seen in small groups.
Items

In order to survive the harsh environment in Granichny the volunteer is forced to loot.

Weapons have to be repaired since they will get damage when used. Same goes for equipment. Reparing Items costs Scrap and will only work a specific amount of times.

### Item Categories

* Equipment
* Weapons
* Consumables
* Scrap
* Blueprints
11

11 is an employee at New Light just like 400. He will give Quests later in the game.

#### Notes

11 is the replacement for 400.

 Upon 400's "disappearance", 11 becomes your handler for future missions for New Light. Often assigning you missions that is "good for the state" and congratulating you for your loyalty.

 Spoilers: First interaction it becomes apparent the documents you sent to 400 was something that they didn't want to get out. The volunteer keeps it secret what the documents contained and the details surrounding why 400 wanted them due to feeling there was more going on then 11 or New Light was letting on.
Granichny

The island that the game takes place on.

History wise, it was home to many facilities, testing labs, and such that were home to dark secrets that would be the center of the games lore. A event known as Day X, though unsure what occurred, resulted in the many horrors and anomalies that now dot the island and by extension the world. The event was blamed on a mad scientist whose statues is unknown.

Exploration of the island uncovers much of the story, and inhabitants of the islands. Encountering strange force fields that discharge electricity, to sphere like objects that teleport one to far off areas. Ghostly sounds, apparitions, and events that add to the hostility of the island and the fauna that call it home.

This would lead to New Light founding the volunteers, men and possibly women dedicated to fighting back the horrors from the island and sending it "back to the hell it came from".
Weapons

The weapons found on Granichny can either be Melee Weapons or Firearms. The higher the rarity, the stronger the weapon.

### Melee Weapons

Melee weapons are categorized by their weight (Light, Medium or Heavy) and rarity (Common, Uncommon, Rare or Epic).

#### Light Weapons

* Baton - Epic [4 repairs] | 190 Damage | ? Durability | 1.1KG
* Cleaver - Rare [3 repairs] | 150 Damage | ? Durability | 1.1KG
* Hook - Rare [3 repairs] | 150 Damage | 60 Durability | 1.1KG
* Kama - Epic [4 repairs] | 190 Damage | ? Durability | 1.1KG
* Knife - Uncommon [3 repairs] | 120 Damage | 41 Durability | 0.8KG
* Kukri - Epic [4 repairs] | 190 Damage | 51 Durability | 0.9KG
* Stick - Common [3 repairs] | 100 Damage | ? Durability | 1.1KG

#### Medium Weapons

* Axe - Uncommon [3 repairs] | 135 Damage | ? Durability | 1.4KG
* Baseball Bat - Rare [3 repairs] | 165 Damage | 40 Durability | 1.4 KG
* Crowbar - Rare [3 repairs] | 165 Damage | 40 Durability | 1.5 KG
* Falchion - Rare [3 repairs] | 165 Damage | ? Durability | 1.5KG
* Machete - Epic [? repairs] | 200 Damage | ? Durability | 1.5KG
* New Light Club - Rare [1 repairs] | 150 Damage | 25 Durability | 1.4KG
* Saber - Epic [4 repairs] | 200 Damage | 70 Durability | 1.4 KG
* Shovel - Common [3 repairs] | 110 Damage | ? Durability | 1.4KG
* Truncheon - Uncommon [? repairs] | 135 Damage | ? Durability | 1.4KG

#### Heavy Weapons

* Club - Uncommon [3 repairs] | 150 Damage | 34 Durability | 2.2 KG
* Hammer - Rare [3 repairs] | 180 Damage | 54 Durability | 2.1 KG
* Maul - Rare [3 repairs] | 180 Damage | 60 Durability | 3.2KG
* Pick Axe - Rare [3 repairs] | 180 Damage | 44 Durability | 2.9 KG
* Pipe - Common [3 repairs] | 120 Damage | ? Durability | 2.1KG
* Rebar - Common [3 repairs] | 120 Damage | ? Durability | 1.9KG
* Triple Hook - Rare [3 repairs] | 180 Damage | ? Durability | 2.2KG
* Wrench - Uncommon [3 repairs] | 150 Damage | 50 Durability | 2.1KG

### Firearms

Firearms include pistols, rifles, shotguns, special weapons. The amount of damage a gun makes is determined by its rarity and type. There are 3 ammo types in Desolate: pistol, shotgun and special. A list of the available firearms sorted by ammo-type.

#### Pistols

* APG-26
* IP - Rare [3 repairs] | 275 Damage | 43 Durability | 1.9KG
* Mark 1 - Uncommon [3 repairs] | 250 Damage | 36 D
* GAP-26 - Epic [4 repairs] | 375 Damage | 56 Durability | 1.6KG

#### Rifles/Shotguns

* Hunter
* Eger - Rare [3 repairs] | 612 Damage | ? Durability | 2.7KG
* GR- 24SB - Uncommon [3 repairs] | 520 Damage | ? Durability | 2.5KG

#### Special Weapons

* Stinger - Epic [4 repairs] | 550 Damage | 51 Durability | 3KG

### Throwing Weapons

* Molotov
* Grenade
* Kunai
Liste mit Sammlungsbelohnungen

Für das Verbinden von Sammlungen gibt es Belohnungen, für manche mehr, für andere weniger. Da das Spiel keine Möglichkeit bietet, nach der Belohnung zu sortieren, gibt es hier für jeden Typ Belohnung eine Liste:

* Liste für Anomalieverbanner
* Liste für Werkzeuge
* Liste für Talismane
* Liste für Energie
* Liste für Macht
* Liste für Münzen
Hexenhaus

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## Versteckte Gegenstände

Die folgende Liste enthält alle möglichen versteckten Gegenstände im Hexenhaus, abhängig vom Portallevel und dem Modus müssen nicht alle davon in einem Spiel gefunden werden. Alle Gegenstände haben mehrere Aussehen.

* Alraunwurzeln
* Apfel
* Augapfel
* Dolch
* Fledermaus
* Fliegenpilz
* Giftfläschchen
* Holzpflock
* Horn
* Hufeisen
* Kelle
* Knoblauch
* Knochen
* Krähe
* Kristallkugel
* Kröte
* Lutscher
* Mörser und Stößel
* Münzen
* Ratte
* Schüreisen
* Schwarze Katze
* Smaragd
* Tarotkarte
* Zauberstab

Morph- und Teile-Modus haben ihre eigenen versteckten Gegenstände.
Handelsplatz

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Quest Teile finden oder 450 Kristalle bezahlen, Freischaltlevel < Spiellevel 83

wenn alle Teile gefunden: Forschungsauftrag mit der Händlerin und Quest entsperren für 150.000 Münzen und 94 Energie, danach startet das Mini-Adventure des Forschungsauftrags
Pagodengarten

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## Versteckte Gegenstände

Die folgende Liste enthält alle möglichen versteckten Gegenstände im Pagodengarten, abhängig vom Portallevel und dem Modus müssen nicht alle davon in einem Spiel gefunden werden. Alle Gegenstände haben mehrere Aussehen.

* Armreif
* Bonsai
* Dämonenmaske
* Drache
* Essstäbchen
* Faltfächer
* Fisch
* Frosch
* Glocke
* Kolibri
* Kyudo-Pfeil -> Kyūdō ist die Kunst des japanischen Bogenschießens
* Laute
* Lotusblüte
* O-Mamori -> ein Schutzzeichen/Talisman, sieht etwas aus wie ein Teebeutel
* Opernpuppe
* Origami-Kranich
* Panda
* Perlen
* Sake-Flasche
* Samuraihelm
* Schirm
* Seidenspinner -> Schmetterling (dessen Raupen Seide herstellen)
* Shuriken -> ein japanischer Wurfstern
* Teekrug
* Yin-Yang-Symbol

Morph- und Teile-Modus haben ihre eigenen versteckten Gegenstände.
Seepavillon

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Der **Seepavillon** ist das Portal des Osterevents 2018 Mystische Bucht.

Nach-Event:

Level 5 109 Energie 370 EP 390 Münzen 1% 100x spielen

Level 6 Abenteurer 112 Energie 380 EP 400 Mün 0,5%/Spiel 200x spielen

## Level-Info

Event:

Öffnen während Event ab Level ?, Quest Teile finden oder 38 Kristalle bezahlen, dann Forschungsauftrag von Der Organist freizuschalten und Quest freischalten, Kosten 12.000 Münzen + 18 Energie, nach bezahlen Quest gelöst, grauer Rand, neuer Quest freischalten, dann zerschnittene Teile zusammenfügen, endgültig geöffnet und Forschungsauftrag abgeschlossen

Während des Events levelt der Seepavillon sehr schnell, wohl um es einfacher zu machen, in den nicht mal 3 Wochen das Event abschließen zu können.

Level 1 17 Energie 5 Goldene Eier 70 EP 90 Münzen 50% 2x spielen -> Abschluß 1 Energieriegel

Level 2 20 Energie 10 Eier 80 EP 100 Mün 33-34% 3x spielen -> Abschluß 1 Schachtel Energieriegel

Level 3 23 Energie 15 Eier 90 EP 110 Mün 20% 5x spielen -> Abschluß 1 Heilfläschchen

Level 4 26 Energie 20 Eier 100  EP 120 Mün 10% 10x spielen -> Abschluß 1 Heiltrank

Level 5 29 Energie 30 Eier 110 EP 130 Mün 2-3% ~40x spielen -> Abschluß ?
Wigwam-Dorf

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## Versteckte Gegenstände

Die folgende Liste enthält alle möglichen versteckten Gegenstände im Wigwam-Dorf, abhängig vom Portallevel und dem Modus müssen nicht alle davon in einem Spiel gefunden werden. Alle Gegenstände haben mehrere Aussehen.

* Adler
* Bärenklaue
* Bogen
* Brustpanzer
* Bumerang
* Donnervogel-Amulett
* Federschmuck
* Gebetsfächer
* Halsschmuck
* Keule
* Köcher
* Korb
* Medizinbeutel
* Messer
* Mokassins
* Mustang-Figur
* Pfeife
* Rassel
* Schädel
* Schild
* Sonnenstein -> ein rötlich-braunes Mineral (Aventurin-Feldspat)
* Tomahawk
* Traumfänger
* Truthahnfeder
* Wasserbehälter

Morph- und Teile-Modus haben ihre eigenen versteckten Gegenstände.
Das Atelier

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   **Das Atelier** ist das Portal des Sommerevents 2018 Macht der Schöpfung.

Level 6 Abenteurer 124 Energie 420 EP 440 Mün 0,5%/Spiel 200x spielen

Event:

Öffnen während Event ab Level 7, Quest Teile finden oder 38 Kristalle bezahlen, dann Forschungsauftrag von Die Künstlerin entsperren + Quest entsperren, Kosten 12.000 Münzen + 18 Energie, nach bezahlen Quest gelöst, zerbröckelter Steinrand, neuer Quest freischalten, dann zerschnittene Teile zusammenfügen (oder mit 6 Kristalle überspringen), endgültig geöffnet und Forschungsauftrag abgeschlossen

## Versteckte Gegenstände

Die folgende Liste enthält alle möglichen versteckten Gegenstände im Atelier, abhängig vom Portallevel und dem Modus müssen nicht alle davon in einem Spiel gefunden werden. Alle Gegenstände haben mehrere Aussehen.

* Schere
* Spiegel
* Bonsai
* Sanduhr
* Häkeltier
* Texturrolller  -> Spielschreibweise
* Maßband
* Gepresste Pflanze
* Tintenfass
* Papiertüte
* Keramiktasse
* Teleskop
* Golfschläger -> Es ist ein Bügeleisen gemeint. (Bügeleisen auf Englisch "irons", das ist auch der Name für das Eisen = Golfschläger für mittellange Schläge)
* Sprühfarbe
* Schreibmaschine
* Lederetui
* Telefon
* Halskette
* Glassskulptur -> Spielschreibweise
* Wachsstange
* Gerader Meißel
* Papierrose
* Umschlag
* Album
* Garnknäuel

Morph- und Teile-Modus haben ihre eigenen versteckten Gegenstände.
Hospital

The **hospital** tried to deal with the incident on the island but they failed as It is swarmed by madmen and corpses are laying all around the buildings. The **hospital** has one main building with 3 floors. There are also small sheds, guard buildings and medical tents in the area.

#### Loot

As the name suggests this place has mainly medical loot.

#### Quest

The Hospital takes part in the main story quest where medical supplies need to be found. See Quest Help if you cannot find them.

Some small sheds next to the main building are used for the butcher quest line.

Also of note are the bodies of 2 or so volunteers.

 Note: Careful Volunteers. This place, like must of the islands ruins, is not a place to get lost in or let your guard down. Haunting noises besides the ramblings of the madmen have been known to be heard coming from its now empty halls. And so few that enter do not come out or are seen again.
Portale

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## Portalstufen

1. Wanderer (stein)
2. Späher (braun)
3. Pfadfinder (bronze)
4. Entdecker (silber)
5. Forscher (gold)
6. Abenteurer (gold-grün)
7. Ausflügler (pink)
8. Zeitreisender (silber mit Diamanten)

## Öffnen

Entweder 4 Portalteile durch Untersuchen anderer Portale finden oder Kristalle bezahlen. Der Betrag verringert sich mit jedem gefundenen Portalteil.

wenn alle Teile gefunden: Forschungsauftrag und Quest entsperren für Münzen und Energie -> Portal hat zerbröckelten Steinrand

danach startet das Mini-Adventure des Forschungsauftrags oder Du mußt das in mehrere Teile zerschnittene Bild wieder zusammensetzen (kann mit ein paar Kristallen übersprungen werden)
Sakura-Schrein

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Der **Sakura-Schrein** ist das Portal des Events zum Kirschblütenfest 2018 Erlesenes Schauspiel.

Diesem Portal fehlt der Teile-Modus (Stand08/2018). Dennoch kann es passieren, dass ein Spieler für dieses Portal die Aufgabe erhält, es in diesem Modus zu erkunden.

## Level-Info (Event)

Event:

Öffnen während Event ab Level 7, Quest Teile finden oder 38 Kristalle bezahlen, dann Forschungsauftrag von Die Geisha freizuschalten + Quest freischalten, Kosten 12.000 Münzen + 18 Energie, nach bezahlen Quest gelöst, grauer Rand, neuer Quest freischalten, dann zerschnittene Teile zusammenfügen, endgültig geöffnet und Forschungsauftrag abgeschlossen

Während des Events levelt der Sakura-Schrein bis zum erreichen der Avatare (0%Abenteurer) sehr schnell, nach dem Ende des Events ist der Spielfortschritt wieder im üblichen Muster! Während des Events werden sowohl Orchideen als auch Energie zum Spielen benötigt, allerdings deutlich weniger Energie als nach dem Event.
New Light

New Light Soldiers are strayed on the island. Coming from the mainland or were already stationed on the island.

Part of the organization/corporation of the same name, and the same organization the volunteer(s) work for, are dedicated similarly to the volunteers goals. To keep the horrors of the land in check, and send them back to the hell they came from. To do this the organization deploys New Light Troops and Volunteers onto the land. They open fire upon any horrors, or people, they deem to be a threat.

As the game you progress though you find that things are not as what they seem with the organization.

Spoilers: (Read at your own peril.)

A mission undertaken by the volunteer involves locating documents requested by their handler. The reality of New Lights mission is the utter destructive of all horrors on the island, as well as the removal of certain documents. It becomes more clear that New Light and the Conglomerate were involved in the island more then they let on.
Rätsel

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Neben den Portalen (=Wimmelbildern) gibt es drei Rätsel im Spiel. Im Spiel werden die Rätsel an ein paar Stellen auch als Portale bezeichnet/in Erfolgen als Portale gezählt.

## Rätsel-Level

Es gibt derzeit 8 Rätsellevel, sie entsprechen den Portalleveln.

1. Wanderer (stein)
2. Späher (braun)
3. Pfadfinder (bronze)
4. Entdecker (silber)
5. Forscher (gold)
6. Abenteurer (gold-grün)
7. Ausflügler (pink)
8. Zeitreisender (silber mit Diamanten)

Das Erkunden von Rätseln kostet , die mit jedem Rätsellevel ansteigt. Dafür steigen die gewonnenen  und Erfahrungspunkte  und der Pool der möglichen Gewinne aus Sammlungen, Elementen ... für das erfolgreiche Erkunden auch an. Mit jedem Rätsellevel steigt die nötige Anzahl Spiele bis zum nächsten Level.
Labor

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## Versteckte Gegenstände

Die folgende Liste enthält alle möglichen versteckten Gegenstände im Labor, abhängig vom Portallevel und dem Modus müssen nicht alle davon in einem Spiel gefunden werden. Alle Gegenstände haben mehrere Aussehen.

* Arztsäge
* Bauchzirkel -> zum Außenumfang messen: Outside caliper
* Brille
* Garn
* Gewicht
* Große Schraube
* Gummihandschuh
* Heilmittelflasche
* Lupe
* Nierenschale
* Petrischale
* Rohrspule
* Schere
* Schraubendreher
* Schraubenschlüssel
* Sicherung
* Skalpell
* Spritze
* Stoppuhr
* Thermometer
* Trichter
* Vakuumröhre
* Weiße Maus
* Zange
* Zwinge

Morph- und Teile-Modus haben ihre eigenen versteckten Gegenstände.
Portalmodi

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Text (weißes Abc): Liste mit 6 Gegenständen, wird einer gefunden, rückt ein neuer auf die Liste, bis zu 24 Gegenstände, 3 min Zeit, Sammlung Schaukelpferd

Silhouette (Schmetterling): 7 Silhouetten in der Liste, rückt nach bis 24 Gegenstände, 3 min Zeit, Sammlung Korrespondenz

Nacht (schwarzes Abc): wie Text, nur bis auf einen kleinen Lichtkegel ist alles dunkel, durch Verschieben des Lichtkegels können die Gegenstände gefunden werden, 5 min Zeit, die Werkzeuge Taschenlampe (verdoppelt den Lichtkegel 30 sek) und Fackel (erhellt das ganze Portal 35 sek) helfen, Sammlung Schlösser

Paar (2 Schlüssel): bis zu 15 Paare müssen gefunden werden, welche Gegenstände paarig sind, mußt Du selbst rausfinden, 5 min Zeit, Sammlung Zeitstücke

Teile (zerbrochenes Herz): bis zu 5 verschiedene zerlegte Dinge müssen gefunden werden, jedes Ding hat 5 versteckte Teile, Sammlung Golftrophäe

Morph (3 Umlaufbahnen)

Zufallstext (Cba): Manchmal im Spiel als Anomalie und als verbannbar bezeichnet, muß aber so wie es ist gespielt werden, Sammlung Wikinger

## Vergangenheit (b|b)

Das Portal ist in zwei Hälften geteilt - "füher" in schwarz und "aktuell" in Farbe. Du mußt eine bestimmte Anzahl Unterschiede finden. Die Unterschiede (zusätzliche Gegenstände) können in beiden Hälften sein. Du siehst die beiden Hälften nicht ganz, mußt also scrollen, um alle Unterschiede finden zu können.

## Gespiegelte Vergangenheit (b|d)

Wie Vergangenheit nur sind die "früher"- und "aktuell"-Hälften zusätzlich gespiegelt. Hier hilft es, langsam durch das Portal zu scrollen und an der Mittellinie auf Unterschiede zu achten.
Amazonas

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## Versteckte Gegenstände

Die folgende Liste enthält alle möglichen versteckten Gegenstände im Amazonas, abhängig vom Portallevel und dem Modus müssen nicht alle davon in einem Spiel gefunden werden. Alle Gegenstände haben mehrere Aussehen.

* Affe
* Ananas
* Armreif
* Avocado
* Blasrohr
* Chamäleon
* Chilischote
* Dolch
* Dschungelblume
* Figur
* Gefäß
* Glocke
* Goldanhänger
* Goldenes Lama
* Helm
* Knochen
* Kriegskeule
* Krug
* Lederbeutel
* Maske
* Messinggötze
* Papagei
* Schädel
* Schlange
* Trommel

Morph- und Teile-Modus haben ihre eigenen versteckten Gegenstände.
Verlassene Farm

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Mit dem Sakura-Event(?) wurde die Verlassene Farm überarbeitet. Seitdem ist die Fledermaus nicht mehr als "Schläger" (auf Englisch beides "bat") in der Liste der versteckten Gegenstände.

## Versteckte Gegenstände

Die folgende Liste enthält alle möglichen versteckten Gegenstände in der Verlassenen Farm, abhängig vom Portallevel und dem Modus müssen nicht alle davon in einem Spiel gefunden werden. Alle Gegenstände haben mehrere Aussehen.

* Apfel
* Axt
* Banjo
* Besen
* Bügeleisen
* Eule
* Fledermaus
* Gartenzwerg
* Gießkanne
* Hammer
* Handschuh
* Holzlöffel
* Hufeisen
* Katze
* Knoblauch
* Kuhglocke
* Laterne
* Maispfeife -> eine Tabakspfeife aus Maiskolben
* Pilz
* Rose
* Sichel
* Spatz
* Strohhut
* Waschbär
* Wollschere -> eine Schere zum Schafe scheren

Morph- und Teile-Modus haben ihre eigenen versteckten Gegenstände.