Pure Majin

Pure Majin is a term applied to those of the majin race who have succumbed to evil, once more becoming the avatars of destruction their progenitor was. They have become brutal, powerful, fighting machines. Only Majin may take this path.

Path Features:

**Bad Blood (Level 11):** The majin has been overwhelmed by evil. Their karma is reset to 5%, their good expelled as a saga villain level enemy. The pure majin deals an additional 2 damage to all creatures.

**Back to your roots (Level 15):** As a full round action the majin shape shifts into the pure form of their ancestor; Kid Buu. While in this form they have a natural DR of 2, and a transbonus of 6. This transformation lasts body+2 rounds

Progeny of destruction (Level 19): Starting at level 19, Once per encounter, the pure majin may spend an action point to cause one attack to deal double damage stat and ignore any DR. This ability can be used AFTER rolling an attack,

Pure Majin powers

Level 11 at will powers

Nightmare Impact

You drive your fist into your opponents gut

At-Will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 2[p] + Strength damage.

Mystic Ball

You wrap yourself into a ball and fly full speed at an enemy

At-Will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Speed vs repulse

Hit: 2[p] + Strength damage.

Special: This attack can be used as part of a charge

Level 11 Encounter powers

Gigantic Smash

You make your fist gigantic and slam it into the ground!

Encounter ✦ Martial, Unarmed

Standard Action     blast 2

Target: All creatures in range

Attack: Strength vs Reaction

Hit: 3[p] + Strength damage.

Buu Rocket

You surround yourself in a body hugging aura and move full speed for a devastating blow

Encounter ✦ Martial, Unarmed, Reliable

Standard Action    Line 4

Target: All creatures in line

Attack: Speed+3 vs Repulse

Hit: 3[p] + Strength damage. Knock a struck enemy prone.

Special: This attack may be used as part of a charge

Level 14 utility powers

Division

The many pieces of your body regenerate into many buus!

Daily ✦ Personal

Immediate Reaction    Personal

Trigger: You are dealt damage by an enemy attack

Effect: For every five points of damage the attack deals to you, you create a copy of yourself with five hit points. These copies go on their own initiative and persist until the end of the encounter unless destroyed. These copies can not use any powers

Henka beam

You blast the enemy with a beam from your head tail

Daily ✦ Ki

Standard Action    Ranged 10

Target: One enemy

Effect: the enemy must make a save or be turned into an object of your choosing. Should they fail, they may save again to maintain their powers and awareness. Enemies turned into objects within the game are considered worthless, and can not be sold.

Elastic antenna

You stretch your antenna out to wrap around a foes throat.

Encounter ✦ Martial, Unarmed

Swift Action    Ranged 5

Target: One creature

Effect: You reach out your head antenna to the enemy and initiate a grab! If you succeed, you begin to choke the foe out.

Level 16 Daily powers

Shocking orb

You create a large orb of energy, electricity crackling across it every few seconds

Daily ✦ Martial, Ki, Lightning
Standard Action    Ranged 10

Target: One creature

Attack: Instinct vs Repulse

Hit: 4[K] + spirit damage and the enemy is stunned for 1+tier rounds

Miss: Half damage, no stun

Assault Rain

You lift a hand over your head, unleashing a multitude of energy blasts that shoot straight up into the sky and then pepper the ground.

Daily ✦ Martial, Ki, Reliable

Standard Action    blast 4

Target: All creatures in blast

Attack: Instinct vs Reaction

Hit: 4[k] + spirit damage.

Miss: half damage.

Level 20 Ultimate power

Planet burst

You create a massive orb of energy over your head and then hurl it at your foes!

Daily ✦ Martial, Ki

Fullround Action    Ultimate blast 5

Target: All creatures in blast

Attack: Tenacity vs Repulse

Hit: 8[K] + spirit damage. If this attack hits, the opponents armor ceases to grant DR for the rest of the battle.

Miss: 3[k] + 40 damage, and the entire battlefield becomes rough terrain.