recursal/Fanatic-Fandom huggingface dataset:
Tower Level 9 Quests

## Orc Leader Khan

When you meet Khan the leader of the Orcs he will state that only in battle will the truth be told. After the battle is over and with Khan dying your champions are left with a moral choice of sending the Orcs back to their world or allowing them to stay and start a new life away from their oppressors.

* Close the portal: +1 Aeric, Rakhem, Boron, & Whisper/ -1 Kane, Maeve, & Kaela
* Keep portal open:  +1 Kane, Maeve, & Kaela/ -1 Aeric, Rakhem, Boron, & Whisper
* Let party decide (50% chance): +1 Aeric, Rakhem, Boron, & Whisper/ -1 Kane, Maeve, & Kaela
* Let party decide (50% chance): +1 Kane, Maeve, & Kaela/ -1 Aeric, Rakhem, Boron, & Whisper

## Side Quest: Repair Listening Device

This quest can be initiated by interacting with the "Electronic Panel" (makes lots of beeping sounds) just before the "Biotanics" section. The components required to fix the listening device can be found on the 10th tower floor; there are no special actions required - just progress through the level and you will encounter them.

## Side Quest: A different point of view

Find and collect the 6 notes written by the rebellious traitors.

## Side Quest: Elemental Statues

There is a total of 4 Elemental Statues spread across this floor. Each of them must be turned to connect with the matching elemental crystal (for example Fire Statue must connect with the Fire Crystal). By connecting all statues accordingly, a nearby teleporter powers up, granting access to a previously unreachable area.

**Rewards:** Frost Pants, 2x Relic Chests, 1x Greater Scroll.

## The Quiet Room

In this room you will be ambushed and after the battle is over a lone survivor will run away leaving your champions the moral of choice of going after them or not.

* Kill them: +1 Kane, Rakhem/ +2 Whisper/ -1 Boron/ -4 Kaela
* Let them escape: +1 Boron/ -1 Kane & Rakhem/ -2 Whisper & Kaela
* Let party decide (50% chance): +1 Kane, Rakhem/ +2 Whisper/ -1 Boron/ -2 Kaela
* Let party decide (50% chance): +1 Boron/ +2 Kaela/ -1 Kane & Rakhem,& Whisper

## Aeric and the Life Oak seed

Your champions find a Life Oak seed and Aeric is insistent on keeping it, but Whisper wants to create a very powerful weapon with it, leaving your champions a choice.

* Aeric's seed: +2 Aeric/ -2 Whisper
* Whisper's Seed: +2 Whisper/ -2 Aeric
* Let the party decide (50% chance): +2 Aeric/ -2 Whisper
* Let the party decide (50% chance): +2 Whisper/ -2 Aeric

## Side Quest: Secret Void Laboratory

The quest can be started by interacting with one of the locked doors at the end of the level. The key to actually unlock these doors can be located on the 10th Tower Floor.

By completing Whispers' optional battle event the player can increase her mana pool by 200, the drawback being a -50% penalty to her Void resistance.

Morality:

* Allow: +1 Boron/ +2 Whisper/ -1 Kane, Maeve, Aeric, Rakhem, & Kaela
* Stop: +1 Kane, Maeve, Aeric, Rakhem, & Kaela/ -1 Boron/ -2 Whisper
* Party (50% chance): +1 Kane, Maeve, Aeric, Rakhem, & Kaela/ -1 Boron/ -2 Whisper
* Party (50% chance): +1 Boron/ +2 Whisper/ -1 Kane, Maeve, Aeric, Rakhem, & Kaela
MilesTrotaPower

La mezcla de sus 2 personajes favoritos es su foto de perfil definitiva y elitista por excelencia.

## Info

### Alias

MailesTortaPowah, Yuri Brando, TortaPowah, Peppa, Miles el depresivo

## Información

El usuario MilesTrotaPower pasa sus días en el servidor sin pena ni gloria como un Policía del Moe reuniendo día a día el valor de cometer suicidio o simplemente alimentar a sus gatos (el ***meme***), recordando que es un inadaptado social que se sienta al fondo del salón universitario dibujando JoJo's en sus cuadernos.

## Historia

Participó en varios arcos argumentales como El Arco de Peppa en el cual se identifico sexualmente como *Peppa la cerda*, mas adelante en el transcurso de la historia termino revelando que era *Jonathan Joestar y Yokese Siguesingracia.*

Posee un canal de U2B bien perrukis:

* https://www.youtube.com/user/145super145

## Relaciones

* Le gusta darle de comer sandía y pollo a los presos de *#Auschwitz*.
* Es victima de los acosos sexuales de *Doal* como la mayoría del servidor.
* Le gusta truliar a *Ivan* xdDXddxXd [Baile del Truleo intensificándose]

## Trivia

* Utiliza el :Crab: en vez de :B:
* Le gusta dibujar Jojo's.
* Se viste en una escala de grises.
* Se cree bien Edgy el muy deficiente mental.
* Mira animus de forma irónica.
* Toca el piano bien horrible.
* Padece autismo.
* Escucha Lofi para deprimirse aun mas.
* Una vez se durmió en un canal de voz y *Nyarim* como buen administrador le puso earrape de gemidos en bucle :UwU:. *Miles* se levantó con resaca, dolor de oído y de cuello.
* El negro derrocha su dinero en Discord NITRO o en comprarle juegos a estos otakos vírgenes juas juas
* Ya se murio el servidor xddddd (Miles, la concha de tu madre xdddd)
* Si si, está bien morido.
* Las 2 carreras de arquitectura pegan fuerte.
Tower of Time Wiki

## Welcome to the Tower of Time Wiki

Tower of Time is an RPG with real-time combat (pause or slow-mo). A modern blend of many classic and new takes on
tactical combat with a fresh and innovative high fantasy/sci-fi theme. In a post-apocalyptic dark age, the player takes on the role of a motivated leader of a group of heroes trying to unveil the mysteries of the underground tower and save the planet from starvation.

## Nuts and Bolts

To learn more about combat mechanics, visit the Combat Mechanics page (talks about basic character elements to detailed mechanical interactions of stat), and to learn more about the Loot System visit the loot system page (includes crafting, blacksmithing, forging and more).

## The Player

The player in Tower of Time is personified in the main character that is a noncombatant. After the initial
introduction and before the walking tutorial, the main character is no longer playable. While they continue to be a main plot device, they no longer tend to directly participate with the heroes.

The game starts by exploring the tower as a boy, and you are introduced to the tower environment, but not the
combat of the game. The boy interacts with the force that drew him into the tower and finds out it is a powerful mage. This mage gives him cryptic and ominous instructions and then sends him away.

While the player is technically the mastermind of the group, they don’t participate in combat. Through mysterious
magic of the crystal throne, the player is able to stay at the top of the tower and witness and influence the exploration of the tower. The Crystal Throne lets the player see through his champions' eyes and hear through their ears, even influencing the mental state and decision-making process of the Champions.

## The Heroes

Throughout the exploration of the tower, the player meets characters that will participate in continued exploration and combat. The heroes have personal motivations and will constantly present their opinions and feeling of the environment and state in which they find themselves. While there are seven playable heroes in all, the player starts with only two under their control from the very beginning.

* Kane, the Shieldguard: Kane's Skills
* Maeve, the Marksman: Maeve's Skills
* Aeric, the Druid: Aeric's Skills
* Rakhem, the Runelord: Rakhem's Skills
* Boron, the Blademaster: Boron's Skills
* Whisper, the Mystic: Whisper's Skills
* Kaela, the Engineer: Kaela's Skills

## Quests

Throughout the exploration of the Tower, there are main and side Quests: The list of quests for each respective level can be found on the following pages:

1. Tower Level 1 Quests
2. Tower Level 2 Quests
3. Tower Level 3 Quests
4. Tower Level 4 Quests
5. Tower Level 5 Quests
6. Tower Level 6 Quests
7. Tower Level 7 Quests
8. Tower Level 8 Quests
9. Tower Level 9 Quests
10. Tower Level 10 Quests
11. The Final Battle

## Challenges

Like Quests, Challenges are an integral part of Tower of Time. They unlock in groups after specific battles within the tower are won. By finishing these challenges, you are rewarded with gear, gold and gems.
The Forge

The Forge

All items have a number of boxes (1-5) next to the tier;
these boxes are the number of time an item can be upgraded in the forge. This
upgrade is irreversible, and more expensive the number of times it is done. Some
stats can always be added/upgraded while other require the stat to already be
present on the item being upgraded. Green items have a chance to have 1 to 3
upgrade slots, Blue items can also have 1 to 3 but will almost never have 3 and
purple can have 1 to 2; this represents the potential to be upgraded, powerful
items don’t have as much potential as others. To obtain more than 3 upgrade
slots on an item requires using special 1 time use forges found in the tower
itself.
Nurse Joy

**Nurse Joy** are kind nurses who take care of Pokemon.

Vermilion City's Nurse Joy and Chansey were often busy thanks to Gregory's Pikachu. She stopped Alex and Nikki from fighting, reminding them that the hospital required peace.

In EP019, Nurse Joy was supposed to deliver medicine for injured Pokemon over in Sunnytown, but was unable to leave the Pokemon Center because of other commitments. She gave Alex and his friends the medicine as they volunteered to deliver it to Sunnytown. After dealing with a bike gang, the group successfully arrived in Sunnytown. The Nurse Joy there fed it to a Shellder, and it became well. After that, Shellder decides to follow Salvadore and joins his team.

In EP024, Nurse Joy offered Alex her X-Speed that could help him win against Rick and Alex gladly accepted.

Several Nurse Joys from all across Kanto were present at the Indigo Plateau to help heal all of the Pokemon League competitors' Pokemon.

### Orange Islands Journeys

Alex, his friends and Professor Oak found a Pokemon Center on Valencia Island in EP045. There, Nurse Joy directed them to Professor Ivy's laboratory

In EP046, Alex took an injured Starmie to Nurse Joy on Tangelo Island. She concluded that Starmie needed rest and had become afraid of human contact since the incident with the trainer.
Keala, the Engineer

Keala is the seventh hero you gain under your control.

## Background

   *“We replaced technology with magic, built castles made of light. Then came the night.”*

An extraordinarily beautiful young girl with a mechanical arm unlike anything I’ve ever seen. Only the ancients were capable of such machine-craft, irrefutable proof, as impossible as it seems, one now walks among us!

The ancients were us… ages ago. More advanced than we could ever dream, yet their time came to an abrupt and mysterious end. Our world today, lying in ruin, dying, the legacy of their foolishness or ignorance or arrogance… or perhaps all three.

The record of the ancients’ civilization is lost. Questions of their time yield not answers, but only more questions. Like Kaela herself, though I can’t help but wonder whether her enigma is by chance… or by design.

Even concealed behind a dense fog of the unknown, Kaela projects a profound sense of sincerity. Though her ferocious determination to reach the bottom of the tower has no known justification, unlike some of the others in the party, I sense her determination is genuine. She will follow the others to the end, wherever that end leads… this I know with certainty.

If her story is to be believed as she tells, being locked in stasis for almost a thousand years would have surely shattered a lesser mind—yet this young engineer recovered with remarkable haste, adapting to her current circumstances almost instantly. A testament to the strength and mettle of humans from the ancient past.

I must confess, I find something about her distracting. Perhaps it is her pleasing, honest and good nature… or perhaps it is the way she seems nervous around me… and me alone.

During our audience, Kaela expressed sincere concern for every member in the party. She seems quick to ignore their shortcomings and welcome their skills and expertise. The young girl seems particularly at ease around the lighthearted Rakhem. When the dwarf mentions clockwork or dwarven machine-craft, her eyes light up, offering her full attention and utmost respect. Such an infectious nature. One that I welcome to the group with confidence.
Tower Level 6 Quests

## Main Quest: Access to Mana Repository

To obtain access to the Repository, and thus the next level, the player must complete all of the other 4 main quests.

## Main Quest: Crystal Storage and Extraction Installation

#By interacting with the object the player has two choices, both resulting in different alignment changes:

-Let Whisper take the risk: +1 for Kane, Boron, Whisper / -1 for Aeric, Rakhem & Kaela

-Search for alternatives: +1 for Aeric & Rakhem / -1 for Boron, Whisper & Kaela.

-Let the party decide 50% Chance: +1 for Aeric, Rakhem, Kaela / -1 for Whisper & Boron.

-Let the party decide 50% Chance: +1 for Kane, Boron, Whisper / -1 for Aeric & Rakhem.

#By breaking the yellow crystal, the player has 3 choices, all of them resulting in different alignment changes:

-Break the crystal: Boron +1, Whisper +2 / -1 Kane, Maeve, Aeric, & Kaela

-Leave it be: +1 Kane, Maeve, & Aeric / -1 Boron & Kaela, -2 Whisper

-Let the party decide 50% chance: +1 Boron, +2 Whisper / -1 Kane, Maeve, Aeric

-Let the party decide 50% chance: +1 Kane, Maeve, Aeric / -1 Boron, -2 Whisper

If you break the yellow crystals, you get +3 mastery for a champion.

## Main Quest: Vapor Treatment Installation

-Optional Secrets:

*The key here is there are TWO things that need to be overloaded - the CORE and the COOLER. Once you overload the core re-direct the pylons to overload the cooler and you'll see a short cut scene with the portal opening. If you're stuck - remember that read beams are useful, they are not negative and increase power within a connected conduit. This is important for overloading the core.*

## Main Quest: Purification Center

Disable three machines by entering emergency shutdown codes.

* Processing unit xW28: Code 9012
* Processing unit xD45: Code 1234
* Processing unit xT12: Code 5678

## Main Quest: Mana Distillery Installation

Disable three purifiers:

* Orange - blue
* Red - green
* Purple - yellow

## Side Quest: Weapon Schematics

Once all the weapon parts have been located they must be forged into a weapon on Tower Floor 2, in the Secret Forge Room at the back of the Grand Library

**Reward:** Experimental Kelsiers' Repeater

## Secret: The Strange Lamp

The code to the "Old typing device" in the Northernmost sector of this floor is 3456.
Adria Oreldon

## Adria Oreldon

Adria was a young and distinct Nord among her people.

### Relatives

- Hankir Oreldon (Father)- Eleanor (Deceased Mother)

- Jalton "Armbreaker" Oreldon (Deceased Grandather)

- Penelope Oreldon (Deceased Grandmother)

- Jutenham "Macethrower" Oreldon (Deceased Great Grandfather)

- Afner "Ice Warrior" Oreldon (Great Great Grandfather)

## Physical description

### Eye color

Green

> "*This one is fierce! That fire will take her places.*"
> ― Uthgerd The Giantess
>
>
Rakhem, the Runelord

Rekham is the fourth hero you gain under your control.

## Background

   Beyond human borders, at the base of the western mountains, they say the last dwarven clans of Artara have united. Master craftsman and ceaseless workers, toiling away deep beneath the ground.

Keepers of clockwork and machine-craft secrets, they search tirelessly for a means to undo the damage cast upon (and below) the land. Engineers of some of the most impressive machines the world has ever known. Including the fabled giant spinning drills capable of shaking the very foundation of the planet, giving rise to great earthquakes, like the one responsible for uncovering the tower.

Wearing piecemeal armor and a wide toothy smile, it’s hard to imagine such an easy going character as Rakhem, as a “living legend”. He belly laughs at the idea. But the men in his delegation serve him with a reverence I sense is indeed genuine. I hope in future days to see a blade forged by his own hands, by a Smith of the First Order as he claims.

In his opening salutation, Rakhem pledged his trusted hammer and his innate familiarity of fire to my cause. Throwing his legs up on a crystal of the throne and making himself at home, the runelord spoke at length about uncovering forgotten knowledge of the ancient blacksmiths and machines of a long-lost era.

I have never met a more forthcoming individual, expressing his personal desires to me in such a short span of time, as if we were brothers long separated. Heartfelt aspirations, like his life-long dream to locate a cache of adamantine, a wondrous ore that most (including myself) believe only exists in myth.

There is no doubt his loud, boisterous manner will comfort and calm those around him, even in the most dire situations. One of his stewards boasts Rakhem stands as immovable as a mountain next to his companions in battle, ready to defend against any force, no matter how superior. That the Smith of the First Order brings to bear, a strength ten times that of his small stature. Though dwarves are renowned for their boasts, this would not surprise me in the least.

Yet, behind his deep-set eyes, buried beneath locks of auburn hair, lies an inescapable somberness. Some well-masked sense of urgency. I need but only gaze a short time before the dwarf looks to his clockwork pocket watch… with almost mechanical repetition. I can’t help but wonder, why?
Hermdall Alarsson

**Hermdall Alarsson** (born 4873 a. Re.) is a Captain of the Imperial Legion. Initially a mere sergeant during the onset of the Bloodmoon Rebellion he took command of the Imperial forces and the remnants of the Argin guard during the Sack of Argin. Ensuring the safety of the surviving citizens of Argin at the infamous College of Souls, Hermdall lead the defense of the college for weeks until relief arrived at the end of the rebellion. He was subsequently promoted to Captain and officially named Imperial Governor of Argin while its leadership and most of its forces fought during the Akounate Invasion.
Stone Wall

Stone Wall is one of Kane's starting abilities. It is by far the best zoning tools in the game, allowing players to partition enemy forces or even form an impervious area for your party to regenerate and recover skill cooldowns.

## Upgrade: Slowing Wall

Slows enemies within a 4 meter to the wall

## Upgrade: Short Wall

Doesn't prevent line of sight for range attacks (works for both allies and enemies).

## Tips

Because the wall can be drawn however the player chooses, it is incredibly versatile. The slow upgrade is not as important and the short wall can be a drawback situationally, hence it is better to save these skill points for more important abilities like Dash or Command Aura.
Command Aura

Command Aura is a power support ability Kane has.

## Default

* Rank 1 (unlocked level 9): Upon activation for 80 mana, your party and all allies (including summons and mind-controlled enemies) are invulnerable for 6 seconds
* Rank 2 (unlocked level 11): Mana cost increased to 90, invulnerability lasts 8 seconds
* Rank 3 (unlocked level 14): Mana cost increased to 100, invulnerability lasts 10 seconds

## Upgrade: Mana

* Rank 1 (unlocked level 10): Restores Party Mana by 30
* Rank 2 (unlocked level 12): Restores Party Mana by 50
* Rank 3 (unlocked level 15): Restores Party Mana by 80

## Upgrade: Offensive Aura

* Rank 1 (unlocked level 10): Allies within 16 meters gains a damage boost of 15% for 30 seconds
* Rank 2 (unlocked level 12): Allies within 16 meters gains a damage boost of 25% for 30 seconds
* Rank 3 (unlocked level 15): Allies within 16 meters gains a damage boost of 40% for 30 seconds
The Player

The Player

The player in Tower of Time is personified in the main character
that is a noncombatant. After the initial introduction and before the walking tutorial
the main character is no longer playable. While they continue to be a main plot
device they no longer tend to directly participate with the heroes.

The game starts by exploring the tower as a boy, and you are
introduced to the tower environment, but not the combat of the game. The boy
interacts with the force that drew him into the tower and finds out it is a
powerful mage. This mage gives him cryptic and ominous instructions and then
sends him away.

While the player is technically the mastermind of the group
they don’t participate in combat. Through mysterious magic of the crystal
throne the player is able to stay at the top of the tower and witness and influence
the exploration of the tower. The Crystal Throne lets the player see through
his champions eyes and hear through their ears, even influencing the mental
state and decision making process of the Champions.
Kayla's Staryu

**Kayla's Staryu** was Kayla's main and second known Pokemon. It first appeared in EP050.

## In the anime

It first appeared in EP050, where it battled Nikki and her Slowpoke. Slowpoke uses Mega Punch, but Staryu dodges it and uses Swift, hitting Slowpoke. In that moment, Team Rocket's submarine pops out of the water, interrupting the battle. After the group defeated Team Rocket and rescued Kayla's Staryu from then, Nikki and Kayla continued with their battle. Nikki's Slowpoke uses Mega Punch and then Confusion against Staryu. Staryu responds with Water Gun, and despite Slowpoke's attempt to defend itself with Confusion, Staryu's attack was faster, defeating Slowpoke.
Azelian

> "*Much ill has been said of the Emperor. His past is one I think not most would have had persevered as he did. It is a small mercy to title him 'Great.'*"
> ― High Chancellor Lhoris Varian[source]
>
>

**Azelian Ashen I** (4799 a. Re.- 29 Hard Rain 4901 a. Re.), known as **Azelian the Great** or **Azel the Laggard** in parts of the Reach, was the 47th Emperor to rule Eroris and the Civilized World. Born to a disgraced, lesser branch of the Ashen dynasty, he rose through the ranks of the legions during the War of the Black Phoenix, ultimately holding high command over the western armies under Emperor Ivran I. After Ivran was killed by his brother at the Battle of Nymor's Crossing, Azelian assumed leadership of the Righteous League as his successor and went on to defeat the Black Phoenix for the Ember throne. He went on the rule the Empire for forty years - a time of corruption, hatred, and tension.

Azelian was a direct descendant of Alaro Ashen and God-born. He fathered two sons with his wife, Sylene: Ruven and Julek Ashen.

## Personality and Appearance

To most outsiders looking within, Azelian Ashen possessed all the traits a ruler required. He carried himself with noble bearing and possessed a strong authoritative voice which roused followers to his cause. Neither weak-willed, nor foolish, following the War of the Black Phoenix many believed his governance of Eroris so efficient and effective that some considered him the new Aren I from centuries past.

This, however, was not the truth of Azelian's character. Rule of Eroris quite bored the young Ashen in his years and ruler and he more often than not left rulership to his High Chancellor, Lhoris Varian, who was primarily responsible for the prosperity witnessed during Azelian's early reign. In contrast to the calm and patient ruler many saw him as, Azelian proved both within and without his family to be quick to anger, and at times cruel. This is evidenced by his treatment of House Summers of Summerset, a family which had supported his cousin, Melkor, when he extinguished the Summers line executing every man, woman, and child of their ancient family. Similarly, as shown by the treatment of his two children, Ruven and Julek, Azelian did not hold back in his cruelty towards even his own family members when he found himself enraged.

Azelian Ashen is described as possessing the platinum blonde hair of the Ashen Dynasty

## Biography

### Early Life

Azelian Ashen was born in the settlement of Zan's Ego in Ieros Valley in 4799 a. Re. to Cyrel Ashen and his wife, Keishara. His father died not two weeks after his birth, found dead after a drunken brawl, a Prince of the Ashen Empire having fallen so low. His mother was left to defend herself with
Enchanting

Relic quality (purple) items have an enchant slot which allows them to be enchanted in the enchant window (mage tower) in town. You first have to find the scroll with the knowledge of the enchant on it, and then spend purple crystals to enchant a legal item. Enchantments can be enchanted over, while it is a permanent change to the item it can be written over. Unique items can never have their enchantments added/changed.
Igner

**Igner Osbrinsson**, known to history as **Igner 'the Heathen'** was the first High King of Norravägg who defied the Empire's domain in the decades after the final subjugation of the Province. Having risen from relative unknown origins the Nord became Jarl of Stormgard after defeating the Jarl in an open duel. In the years afterwards Igner became known for constantly questioning the High King's authority and legitimacy as he saw him as nothing but a mere doll of the Empire bending at its every demand, this earning him the title of "The Heretic". Eventually the Nord challenged High King Falbier Mountain Climber to a duel for the throne and defeated him. The Emperor would quickly disavow any recognition for the defiant Nord as Osbrinson demanded all Imperial forces vacate the Region, this sparked one of the many wars of rebellion against the Empire within *Norravägg*. For almost five years the Legion and Osbrinson's forces would battle for control of the Region, with Thalgard, Tarnak, and Wolfhelm joining the Empire's side and the remaining Holds fighting to reestablish Norravägg's independence. Eventually Osbrinson himself fought against the Legion's commander in a bid to stop the war once and for all, despite his ferocity in the battle Osbrinson would die at the hands of General Elluin Keafir and the rebellion would falter thereafter. This would not be the first time Norravägg rose against the Empire's rule but it would be the last time a High King would openly rise in rebellion against it. Centuries later a supposed relative of Igner, Iofner Osbrinson would rise to lead the Nords in rebellion against the Empire once more.

 ←
Special Forges

Special Forges

Throughout the Tower there are special one time use forges that can improve the quality of an item up a grade (green to blue, blue to purple). This process expends the energy of the forge and it is irreversible. This process will add a second affix (prefix if a suffix is present and vice versa) when upgrading a green to a blue, and an enchantment slot when upgrading a blue to a purple. In addition, it will add an upgrade slot for the standard forge and improve either the armor rating of armor or the base damage of a weapon. Jewelry can be upgraded but will onlt get either a second affix or enchant slot and a standard forge slot. There are a finite number of special forges though the Tower and thier use should be done wisely.
Fenris

## Fenris Fenring

For thousands of years Fenris lived in his beast form, it was only until his ultimate demise that he would turn back to his human form

### Affiliation

* Wolfhelm (Formerly)
* Fenris Pack/Horde

### Family

House Fenring* Arnthor Fenring (son, deceased)
* Unnamed wife, deceased
* Unnamed daughter, deceased

### Titles

King of Wolfhelm (formerly)The Wolf King

> "*Today my kin, we see not only the beginning of a new Era, but of an Era free of Dread, free of the repugnant presence of those otherworldly demons who have sought for countless generations of mortal men to plunge this world into chaos and darkness.*"
> ― Fenris Fenring
>
>

**Fenris Fenring**, known as **Fenris the Wolf King**, was an ancient immortal Nord long considered to be the first werewolf. He reigned Wolfhelm until his transformation through a Dread curse which he feel afflicted under as he searched for ways to secure more power. The curse ended in Fenris killing his own wife and most of his children, leaving only one alive. After being initially dispatched by his sole surviving son, Fenris was thought dead until his return in the latter 5th millennium, leading the Fenris War.
Hereric Gardener

> "*No need to worry. My father has a plan, and by the end of today, victory will be assured.*"
> ― Hereric shortly before his death
>
>

**Hereric Gardener** (died 2 Midyear 4901 a. Re.) was a Lenoran nobleman and squire from House Gardener. He was the son of Cedric Gardener, and joined his father on his campaign to sieze the Duchy of High Rock. He was killed during the first battle beneath the walls of the fortress.

## History

Hereric Gardener was born to Cedric Gardener and his wife in the city of Lenora. He became a squire under his father by 4901 a. Re..

### Battle for High Rock

Hereric joined his father during his invasion of High Rock, crossing the Blacktyde River alongside the Gardener host. During the First Battle for High Rock, he was killed during the elementalist attack from the city's walls, splitting him in two. His body was later recovered and sent west to Lenora.
Tower Level 2 Quests

## Side Quest: Sleaths' Notes

Find 7 notes.

**Reward:** +2 Attribute Points for 1 Champion the player chooses.

## Main Quest: Magic Barrier

The Barrier can be found in the nearby Orc camp to the east. There are two ways to disable it:

Shatter it with a sword: Alignment: Kane +1, Aeric -1

Unravel the spell with magic: Alignment: Kane -1, Aeric +1

## Main Quest: Grand Library

The "Keys to Great Library" can be found in the "Caves" area, hidden behind the waterfall.

## Side Quest: Artifact Crafting

To start this quest You must fight Your way through the prison segment of this floor. At the end of the main corridor past the Fallen Magi is a room with an "Old Book". The next step is to translate this Book. The "Secrets of Mechanics" can be found behind a hidden passage in the "Grand Library" after solving the clock puzzle by setting all the clocks to the same time (example: set all clocks to midnight 12:00).

The following part requires gathering 2 components. The golem heart can be found in the "Caves" area, at the shattered construct, north of the "Caves" teleporter. The wires can be found laying on a table in the workshop room, directly south of the "Main Square" teleporter. Once the components have been found the party must return to the secret "Magic Forge" in the "Grand Library", receiving a Unique Experimental Wand.

## Side Quest: Secrets of Time

This quest is triggered by interacting with the "Wooden Board" that stands in front of the big tree as You enter the library. To solve the puzzle set all the clocks to the same time. This will unlock a hidden passage to a secret room.

## Secret Room: Snake Statue

This room can be unlocked by a book that can be found in the Small Library, west of the Main Square teleporter and above the small forge. Click the most right bookshelf, this will unlock the room.

In the room, you will find the Snake Bow and a Lesser Scroll, which will give a party member of choice +1 Life. Besides these two items, there is also a Statue of Commerce. With regards to the Statue, a quote from the developer:

*'It is a very long investment. But in Book Two you might come upon a vault where your money went. Who knows?'*

## Side Quest: Orc Leader

To optionally weaken this Boss You must collect the two explosive charges laying in this area. The first one can be found by the crystals, which is north of Siege Grounds teleporter. The second one can be found at the left of the first one on the wall. To get there, you will have to kill the group of orcs in the center.

To make use of these explosives the party must reach the vantage point on the western part of the defensive wall (note: throwing the second explosive charge initiates the Boss battle). The reward for this is access to the Unique Siege Hammer and the Enchanting Scroll for the Obsidian Shield I recipe.

**Achievements:**

Fair Fight - *Defeat Orc Leader without any explosives on hard or epic difficulty.*
Foreman

The **Foreman** is a Character of the day who appeared in EP047. The foreman was fed up with the Diglett that were interrupting the dam project, so he offered a hot spring stay as a reward to anyone who can get rid of them. However, when Alex tries to send out his Poliwag, it immediately returned to its Poke Ball, simply refusing to battle. The foreman was even more baffled by these latest developments, and it only annoyed him further.

Later that night, he observed the Diglett helping maintain the environment. Realizing that the dam was getting in their way, he decided to abandon the project and leave the forest alone.
Alaro Ashen I

> "*Our forces were in dire straits... The enemy calvary had just routed our right flank and everyone thought that it was the end. I was among Alaro's guard that day. He didn't care for his own safety; just for the safety of his soldiers. He disappeared into the enemy horde and for a moment I feared he had been cut down... But later I saw the Emperor, blood, and gore encrusted on his valiant blade, fighting with the strength of a thousand men. At that moment I couldn't tell if he was an elf, or a god...*"
> ― Soldier of the Order of the Phoenix
>
>
Wilking Taranor

> "*So a man has returned from the dead to seek me out. What need do you bother me for?*"
> ― Wilking at the Battle for High Rock[[source]]
>
>

**Wilking Taranor** (born 4806 a. Re.) is a Mayaar nobleman who reigns as King of Summerset. Originally a general in the War of the Black Phoenix, he was rewarded the lands of Summerset in its aftermath. In return for his aid in the War of Brothers, Ruven Ashen named Wilking the High King of the Reach.
Clan War

The Battle of the Nør is considered the last major battle of the war.

**Combatants**| Ashen Empire* Imperial Legions
* Loyalist Clans and Holds

**Commanders**| Ashen Empire* Emperor Azelian Ashen
* High King Iogæir
* General Kolvar Fux
* Legate Flavius Silva
* Olaf Hessenforth
* Vagnar Warbing
* Grimlen Of The Trees

**Strength**| Ashen Empire* 8,000 Legionaries
* Unknown number of Order of the Phoenix Knights
* 10,000 Loyalist Nordic Warriors
* 2,000 Lupan Warriors

**Casualties**| Ashen Empire* Moderate Losses

## [Source]

The Clan War was a rebellion against the High King of Norraväg and the Imperial Rule of tge province led by Iofner Osbrinsson whose attempt to challenge the High King's claim to the throne was denied on the grounds of holding no legitimate name since the Osbrinsson line had been believed to be severed centuries prior. The debacle sparked a general uprise by several clans which joined Iofners ranks and began a brutal campaign against Imperial and Loyalist forces alike. After three years of sporadic fighting Iofner's forces were routed at the battle of Riverhold and subsequently decimated at the Battle of Nør where much of the remaining warriors were killed and their families were taken prisoners but pardoned soon after. Iofner himself was captured and stood trial, being found guilty of treason and spent the rest of the days in an Imperial prison until he was found dead in his cell, supposedly hanging himself. The war has left a lasting legacy in Norraväg as the long proud and ancient clan system began to fumble as imperial integration began to take priority with the clan way of life being seen as barbaric and uncivilized. Several of the resentful pro-Iofner warriors that survived the war would join the infamous Fer'Harg along with their families while most others would go on to live normal lives after the war.
Bloodmoon Rebellion

Both Werewolves and Lupans were complicit in the Campaign led by Fenris.

**Combatants**| Ashen Empire/Norravägg Province* Army of the North
* Imperial Legions
* Werewolf packs

**Commanders**| Ashen Empire/Norravägg Province* Emperor Julek Ashen
* High King Asvard
* General Kolvar Fux
* Brabad
* Alderium

**Strength**| Ashen Empire/Norravägg Province * 30,000 Warriors
* 10,000 Mercenaries
* 5,000 Mages
* 20,000 Lupans

**Casualties**| Ashen Empire/Norravägg Province* Heavy casualties

## [Source]

> "*...what is happening here is far larger than Vorsthold or even Norravägg... for if we cannot stop Fenris’s horde, no one will be alive to remember your father.*"
> ― High King Asvard
>
>

The **Bloodmoon Rebellion** or **Fenris's War** was a series of battles and skirmishes where the Werewolf and Lupan forces led by the long thought dead Wolf King Fenris ransacked much of the northern Frontier and led a vicious campaign against the Nordic holds of Argin and Wolfhelm with the goal of eventually overtaking the entire province. Despite initial successes Fenris' forces, known as the Horde by the Nords, would be stopped at the outskirts of Reisenhall where Fenris' himself would be slayed at the hands of Hankir "The Stonebreaker" Oreldon. After the war, much of the rebellious Lupans would be exiled to the island of Ulvskaar and the tribes that did not partake in the war would face increased aggression. The werewolves that remained would scatter or be sent to work camps in the Orsinium wastes. The War proved to be decisive in reviving the long degrading Nordic nationalism and proved vital in preparing the province to take part of the wider defense against the invading Akounate forces.
EP038

## Summary

After winning the first round, Alex learns that the second round will be 2-2 battle. The lady at the registry has Alex go through a random selection, and he is assigned to battle against a Trainer named George.

Since it helped him to win the first round, Alex plans to rely on Tangela in the second round too, but Nikki suggest that it might not be good, since it might be tired from the first battle. The group runs into Harry, who manages to win his second round match. He mockingly wishes Alex luck as he wants to be the one to defeat him, and he walks away laughing. Meanwhile, Team Rocket is posing as a news crew and unsuccessfully trying to find rare Pokemon to steal.

Alex's battle soon begins, and he starts off with Tangela, while George, confident in itself, send out his Machoke. Alex checks Machoke's data on his Pokedex. Machoke dodges Tangela's Constrict, but Tangela manages to paralyze it with Stun Spore and then knocks it out with Vine Whip.

George remains undaunted as he sends out his last Pokemon, a Mr. Mime. Alex checks Mr. Mime's data on his Pokedex. Salvadore becomes worried and Nikki suggest that Alex should switch to Charizard, but Alex stands by his Pokemon. Mr. Mime manages to evade Tangela's attacks, dealing a great amount of damage with its Double Slap attack. George was about to finish Tangela with Psychic, but Tangela used a strong Vine Whip attack, knocking Mr. Mime out and winning Alex his second Indigo League victory. George is astounded by his defeat, with the commentator confirming that Alex successfully used only one Pokemon. Nikki and Salvadore watch as Alex jumps around, being happy by his second win.

## Major Events

* Harry wins his second round match
* Alex wins his second round match against George using only his Tangela

## Characters

### Humans

* Alex
* Nikki
* Salvadore
* Harry
* Butch
* Cassidy
* George (debut)
* Trainers
* Spectators

## Pokemon

* Tangela (Alex's)
* Charizard (Alex's, mentioned only)
* Machoke (George's, debut)
* Mr. Mime (George's, debut)
Edmyn Blacktyde

> "*You want to know the reason I didn’t kneel with the rest of these lot, Ruven? It’s because I no longer recognize you as my Prince or your brother as my Emperor. I killed his bloody legions because I wanted to and they were trespassing in my Kingdom.*"
> ― Edmyn VI to Ruven Ashen
>
>

**Edmyn Blacktyde** (4856 a. Re. – 13 Midyear 4901 a. Re.), also known as **Edmyn VI**, was the last King of Atlas from House Blacktyde. He rose in revolt against Emperor Julek Ashen I and assisted his vassal Duke Heremond Carcaster in battle against Cedric Gardener. He was killed following the Akounate's Sack of Atlas by Lord Zei.
Battle of The Kings Marshes

**Commanders**| * Legate Salazar Alto
* Tribune Flavius Silva
* Olaf Hessenforth
* Vagnar Warbing

**Strength**| * 5,000 Regular Legionaries
* 2,000 Auxiliaries
* 20 Knights of the Phoenix Order
* 1,500 Warriors of Hessenforth
* 1,500 Warriors of Warbing

The early days of the Clan War saw the Loyalists and Rebellious clans fight in small skirmishes which garnered little attention until the incident at Aleried which prompted Emperor Azelian to order the Legions to seek out the rebel leader Iofner Osbrinson and eradicate the insurrection. The rebellious True Clan forces retreated into the Kingswood and were chased after by the combined forces of Legate Salazar Alto. After several days of excruciating chase and small ambushes the Legionaries were ultimately surrounded by Iofner's forces within the muggy marshes and while Alto's entire force was decimated Silva was able to barely escape with only a few survivors of original force. This became one of the worse defeats of the Legion and led to the Loyalist Nordic Clans and High King Iogæir to take a much more leading role in fighting the rebellion. Iofner rose to become the unquestioned leader of the True Clan and recognized as rightful High King by the alliance.
Orrin Stormcrown

Orrin is regarded as the greatest Nord that ever lived, a hero forever immortalized in the annals of history not only of Norravägg but all of Eroris.

### Titles

High King of Norravägg

> "*Norravägg is strong when its leaders are strong. Our people are free because we choose to be free. My homeland sleeps soundly knowing that those who would harm us are beyond the wall, never to peak their ugly heads in mischief.*"
> ― Orrin Stormcrown in the Saga of Orrin
>
>

**Orrin Stormcrown** (TBD - TBD), known as **Orrin I** was the first High King of a united Norravägg.
Alex's Aerodactyl

**Alex's Aerodactyl** was the ninth Pokemon that Alex obtained on his journey as a Pokemon Trainer.

## History

Professor Oak took part in a project where this Aerodactyl was resurrected in EP030. Alex helped Professor Oak and others search for it when it escaped the lab. Later, Alex saved Aerodactyl from being stolen by Butch and Cassidy and after that, it joined him on his Pokemon Journey.

Aerodactyl reappeared in EP033 when Alex, Nikki, Salvadore, and Harry visited Professor Oak's Laboratory.
Crystal

**Crystal** is a character who appeared in EP030. She helps Professor Oak on Sayda Island and is the younger sister of Dora.

When the Aerodactyl got out of its containment room in the Lab and flew away, she asked her Lapras to let her know if the Aerodactyl tried to make it off the island.

She also assists in preventing Butch and Cassidy from stealing Aerodactyl with the help of her Lapras.

In EP040, it is revealed that Crystal made it to the quarterfinals of the Indigo Plateau Conference.

## Pokemon

### On Hand

Moves used: Ice Beam, Water Gun

## Achievements

### Pokemon League

Crystal has competed in the following Pokemon League Conferences:

* Indigo Plateau Conference - Top 8 or higher (EP040)
Dash

Dash

Dashes to target location. Generates additional threat.

Can be Leveled on Hero Levels 1, 2, 4, 8, 11

* Level 1 Damage=20 Air;Radius=3 meters;Threat generation=300%
* Level 2 Damage=40 Air;Radius=3 meters;Threat generation=300%
* Level 3 Damage=60 Air;Radius=3 meters;Threat generation=300%
* Level 4 Damage=80 Air;Radius=3 meters;Threat generation=300%
* Level 4 Damage=100 Air;Radius=3 meters;Threat generation=300%

B1

Increased damage and impact radius. Pulls enemies towards Kane. Interrupts casts and channels.

Can be Leveled on Hero Levels 1, 3, 5, 9, 12

* Level 1 Damage=20 Air;Radius=1 meters;Pull strength=8 (weak)
* Level 2 Damage=30 Air;Radius=1 meters;Pull strength=12 (medium)
* Level 3 Damage=40 Air;Radius=1 meters;Pull strength=16 (strong)
* Level 4 Damage=50 Air;Radius=1 meters;Pull strength=20 (very strong)
* Level 5 Damage=60 Air;Radius=1 meters;Pull strength=25 (event horizon)

B2

Reduced mana cost and cooldown.

Can be Leveled on Hero Levels 1, 3, 5, 9, 12

* Level 1 -10 Mana Cost, -12 second Cool Down
* Level 2 -20 Mana Cost, -18 second Cool Down
* Level 3 -30 Mana Cost, -24 second Cool Down
* Level 4 -30 Mana Cost, -30 second Cool Down
* Level 5 -30 Mana Cost, -35 second Cool Down
The Beasts of Eroris

## Beasts of Eroris

While there are more than a few Races of Eroris, that are quite varying in appearance, from massive Nords to the stout Dwarves, the Beasts of Eroris, are even more numerous, and in some cases, are even more renowned than the Races. Some are used as mounts or kept as pets, while others are greatly feared and sought after. This holds true to the Dire Animals, who are almost as common as their mundane counterparts, to True Dragons, whose might and fury are still spoken of in whispers by the 'Enlightened' Races.

Within this tome, this Bestiary, you will find countless Beasts that roam or have roamed Eroris. Some Beasts you may know others have been lost to time with the passing Ages and the toppling of Empires. There are three main Classifications of Beasts contained within this Bestiary, each of which is detailed at the heading of their section. These Classifications are Magical, Mythical, and Legendary, there is a fourth category, but it is for Beasts not native to our lands, Beasts that are Exotic to those of Eroris. Despite the extensive detailing of Beasts contained herein, not every specific Beast of Eroris is detailed, this may be because they are covered broadly, as is the case of Dire Animals, or they may be rare, or something else entirely.

Magical Beasts

Mythical Beasts

Legendary Beasts

Exotic Beasts
Sack of Yherion

## The Sack of Yherion

The Sack of Yherion has been a matter of shame for Elven culture and pride for the Nords.

### **Outcome**

* Decisive Nordic Victory
* Destruction of the Elven Capital

## **Civilian casualties**

TBA

During the first Elven-Nordic war, the firsr Wolf Queen Nymeria Stormcrown would see to it that the then capital of Eldrion, Yherion, would be laid to waste and burnt to the ground. The once great jewel of the Mayaar rule would be destroyed by the ferocity of the Men of the North never to rise again on the same place.
Judgement of Kjarsk

The sheer force of the Divines is said to have completely twisted and contorted the majority of Nordic forces within the hold. The fires later would consume the entire city, rendering it uninhabitable for millennia's.

### Location

Kjarsk Hold, Norravägg

The Judgement of Kjarsk was a great cataclysm that saw the entirety of the Kjarsk hold decimated by the combined fury of the Divines during the Conquest of Norravägg by Alaro Ashen I. Most of the province had folded to Ashen rule but the holds of Vrosthold, Stormgard, Argin, and Kjarsk stood fiercely against Ashen rule. Sensing a great battle to come the Jarls of the alliance decide to send their combined forces to the city of Kjarsk to face the Ashen legions. As the forces of Ashen came upon the city they would witness the sky darkening and fire raining down onto the city, the entire combined Nord force decimated as the city was left to a crisp of uninimaginable destruction. For the Jarls of Argin and Vrosthold the event signalled the end and they would send their surrender to Ashen, the Jarl of Stormgard and the surviving son of the fallen Jarl of Kjarsk would refuse to surrender and later on would lead their remaining forces in the Battle of the Last Refuge which was the final end to the conquest of Norravägg.
Battle of the Fields

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The Battle of the Fields was a massive clash between the Army of the North and the Fenris Horde, taking place at the outskirts of the town of Reisenhall and Orrin Wall. The battle was the largest in recent Nordic history and saw the Nordic forces led by High King Asvard almost see defeat as they were unable to contain the powerful thousands of years old Wolf King Fenris. Despite initial losses the Nords were ultimately victorious thanks to the combined efforts of Nord warriors and the Last Elder of the Frost-Crier clan, Hankir Oreldon, who made use of a divine arrow to pierce the Wolf King's heart and rob him and his army off their power. The Wolf King ultimately dissipated into dust as his army of werewolves turned back to their human form and the Lupan followers dispersed in fear. The battle proved decisive in the survival of Norraväg and the Ashen Empire as a whole as it battled the vicious invaders of Akou. The Army of the North would join the struggle for Eroris soon after the battle.