recursal/Fanatic-Fandom huggingface dataset:
North Islanders

The North Islanders is a Subcontinent located in North-East of Sansara. It has the SLGI designation number B009.

## History

The Islanders are mainland (that is, sims are owned by Linden Lab). They were created on the request of a land corporation, willing to extend its land holdings. This happened in old times, before Blake Sea came into existence.

As its Geography shows, the Islanders were initially developed to have a complex network of waterways and probably also roads and other features. However, as time passed, land was sold and the initial land formations were significantly altered.

To give residents some privacy, the Islanders were separated from main Sansara by water sims.

## Geography

The North Islanders consist of 15 sims plus 3 buffer sims covered by water. The landmass can be divided into four sub-regions:

* To the North-East, there are 3 ice-covered sims, forming the *Islanders Snowlands*.
* To the South-East, there are 4 sims connected by a road, the only piece of infrastructure surviving from the old design.
* To the North-West, there are 4 low-altitude sims, creating a tropical beach paradise.
* To the South-West, there are 4 sims with hills and even mountains, with a more temperate climate.

As one can see, the North Islanders offer a high diversity of landscapes, Geographic features and soils.

The three water buffer sims that connect the subcontinent with mainland Sansara are navigable and connected to Sansara's network of waterways. Therefore, residents who own land close to these sims can sail their ships or pilot their air vehicles all over the continent. The water sims are deep and possess no thread for sailors.

## Land Status

Unlike the new private continents and subcontinents like Turara Fiji Subcontinent or Blake Sea, sims in the Islanders are Linden-owned, therefore they are mainland. Parcels are ofen owned by land corporations, but there is land owned by individuals.

The only pieces of protected land are the road stretching through four sims and the three buffer water sims at the entrance. Abandoned land is also present, but can at some point be purchased by someone.

A survey found out that land is used both for residential purposes and for other activities (notably, there are a few clubs within the area).

## Access

The best way to reach the North Islanders is by direct teleport. To avoid landing in people's homes, a good advice is to land on the road, which connects the sims Marmela, Garmela, Doesburg and Bratz. The SLGI Trains reach the water buffer sims. In addition, sailors can reach the shores of Northern Islanders from mainland Sansara and experimented pilots can drive their airplanes closer, even if the Islanders offer no airport.

## See Also

* Sansara
* South Islanders
* List Of Subcontinents
Nautilus City Palace

Nautilus City's palace is located inside *Nautilus - Himilco* Sim, inside *The Citadel* - the most fortified place of Nautilus City. It is just South-East from the *Inner Harbour*, the Western end of Nautilus City Channel.

Unlike medieval palaces, this structure is far smaller, with one-level building encircling a central court. The main entrance is from the West, with a few red and green columns in front of it. From there, a narrow corridor leads to the inner court or to a network of rooms. The rooms are almost all empty, with no doors. There are red columns inside some of the rooms, while others have decorated walls. One corridor leads to a secret bath place. There is also a larger room with many columns and with a basin with water in the middle, probably used for meetings. There are many openings that head to the central yard.

From the central court, stairs can be seen to west. They lead to the roof, which is entirely made of wood and is a walkway. The roof is fortified with small walls, offering cover for archers. There are a few open-air rooms upstairs, as well as a few places with many columns and rain-protecting roofs. Inside one room, there is a secret bath place.

It appears that people of the antiquity were not hiding themselves from the elements of nature. they enjoyed to be in nature, in open air.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus City
Nautilus City Road Network

Nautilus City has its own road network. Unlike all other road networks in Nautilus, it is interconnected with nearby waterways. Road density is very high, allowing one to reach basically any parcel within the area.

## Design

Roads are built using a different layout. The roads are made of massive blocks of stone and are very old. In some places, the roads are very large. There even are places with two parallel roads, looking like stone highways. Other roads are narrow, hardly enough to allow a horse carriage to pass. There are even gaps in the road networks. A special category is formed by off-road sectors. They are straits of Protected Land that separate parcels and can be used to travel within the area.

One should be aware that these roads are not built for modern cars. Nautilus City is an ancient place, so a Roman horse carriage would be in theme. However, the roads have, in some places, stairs, which block access for vehicles. The best way to explore the road network is by flying. Another feature of these roads is that they sometimes have decorative structures: columns, statues, fire lights. In some places, roads open in large squares or (in case of off-road sectors) in large parcels of protected land.

## Structure

The road network of Nautilus City can be easily divided into several parts.

* **Inner Citadel** is unconnected to the rest of the network. The only way to get up the citadel or down in the rest of the city is by flying. The roads in the citadel usually form squares of land.
* **West** roads are larger and with many public squares. That is the most expensive part of the city.
* **South** network consists of a wall that can also be used as a road and a network of off-roads.
* **South-East** network consists of isolated roads, which also are used as walls, encircling certain parcels. They are interconnected by off-road sectors.
* **North** network is interrupted by a gap, where citadel walls reach the sea shore.
* **North-East** network is dominated by a path in a park.

The roads in the Inner Citadel and in the North-East are unconnected with the rest of the network.

Total length of the road network is around 34000 m (estimated with an error of 7%). At this length, it exceeds the road networks of entire continents.

## See Also

* Second Life Geography
* List Of Roads
* Nautilus
Kenosaki

Kenosaki is the Westernmost island along Northwest Nautilus Sea. It is long and narrow and resembles a Tropical Beach Paradise. The island forms a central gulf.

The highest point, which is the South-West end, is 29 m high and is rocky. There are a few rocks along the shore, but most of the island is made of sand. Close to this end, there is a campfire. The island hosts palm trees and tropical vegetation. There is a beach hut with translucent walls and a stretcher inside. A billboard advertises that the rezz zone (which is close to the sign) is made for boats and unattained objects will be returned shortly, that the chairs and stretchers are free to use and that nudity is banned. There are a few beach towels where you can take a sunbath. You can get a free kayak or scuba diving equipment. The Western end of the island is more rocky and ends with a sandy peninsula hosting a few palm trees. If you venture further, there are some large rocks in the water.

The central gulf hosts a coloured coral reef and is a rezz zone.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus
Ocean Microcontinent

**IMPORTANT! This microcontinent has evolved into a Continent and is now known as Coral Ocean.**

Ocean si a Microcontinent placed at Coordinates 486-490/1256-1262, inside Grid Sector D12, North - West Ocean. It has also the transitory name **A026**. Its position on the map is close to Wild West continent.

## History

This microcontinent remained unchanged in the last two years.

## Geography

Ocean has an interesting shape. On the map, it looks like an octopus or like a Nazi zymbol. Of course, this is just a coincidence. The shape, with 3 branches, allow residents to travel long distances by Water. It is made of 15 sims, but to get from one end to another you need to go through 10 sims. Its diffuse form makes it look almost the size of Wild West continent, even if it has less then half the number of sims.

The microcontinent is made of islands, separated by navigable water. Altitude is low. Ground texture resembles sand and the entire place is made to look like a tropical beach paradise. Protected Land includes waterways. Land With Restricted Access exists on many islands.

The entire microcontinent is a Tropical Beach Paradise.

## Sim Examples

* Porto Alegre
* Porto Santo
* Isla Dorada
* Caribbean Pearl

## Land Status

Land is owned by a single estate, the same that owns A027 Sim Cluster.

## See Also

Second Life Geography

List Of Grid Sectors

List Of Microcontinents And Sim Clusters

Oceans
Luna Oaks Galleria Mall

Luna Oaks Shopping Mall is a commercial center located inside *Luna* sim, South of *Nova Albion*, one of the suburbs of Bay City. It is very old, dating back to the dawn of Second Life. The complex was built around 2004.

## Surroundings

Luna is a Sim located just South from Nova Albion. It is linked to its neigbourhood through Nova Albilon Tram and through Bay City Road Network. The mall complex is built on an island that is surrounded by water, which is connected to Sansara Waterways Network. Around it, there are a few sims that form surrounding waterways and host a few islands: Luna Palisades, Luna Point, Luna East, Luna Brink and Luna Shores. Some of them act as a buffer zone between Bay City and the Sansara Sandboxes. Most of these sims are covered over 50% by water.

## Luna Sim

At the end of the tram, passengers disembark clsoe to a large park with plenty of grass. Two info kiosks are at the tram station. There is a fountain in the middle, with a control panel that allows one to set fountain's behaviour. Within the park, there is a statue of a snowman. Behind the statue, clients can go left or right towards the shops or go up the stairs to another alley with shops along it. The park continues upstairs, with a large table and a bench in front of it.

## Shops

The shops are placed on two rows. Between two shops, there is a smaller kiosk. Although they have similar shapes, each shop is slightly different. The last ones along each row have stairs.

## Land Status

What is amazing is that the shops are private-owned and people pay tier for this. The Luna Oaks Mall comes from the old times when there were not many people inside Second Life and the Linden officials could get involved into small businesses like arranging shopping areas inside a mall. Similar projects have occurred throughout the grid, but never with Linden involvement. The most ambitious project was the Shopping Continent, which was destroyed when Bellisseria was created. Malls were popular in the old times, when the online marketplace was not yet developed. Once the marketplace took most clients, many shops have collapsed and the need for inworld shops has fallen. Still, the presence of a shopping mall attracts visitors and clients, no matter how easy would it be to shop online.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara
Nova Abilon

Nova Abilon is one of the suburbs of Bay City. It is, according to many residents, a Subcontinent. SLGI team gave it the transitory name **B175**.

## History

Nova Abilon dates back to 2005, to the dawn of Second Life. It is also a good example of Cloned Geography. The first to be built was Sharp Bay City, which was copied entirely and pasted West of Color Sims. After that, the rest of Bay City was added. The four sims that form the suburbs are literally identical with Sharp Bay City. They have the same islands, the same canals and the same roads. However, given the higher land demand, Shermerville was added to North in 2005 and the Luna Oaks Galleria Mall and its water sims were added to South. Just after Nova Abilon was built, the rest of Bay City was added to West.

## Structure

Nova Abilon consists of four sims. They are placed just West from the Sansara Welcome Area, which is also almost identical with the welcome areas of Sharp Continent and Jeogeot. Because of the fact that the main part of Bay City was added to West, Nova Abilon became a suburb.

## Geography

Land is flat, with average land elevation of 26 m. Also, land texture is slightly greener than in Sharp bay City. The cause of this is unknown.

Nova Albilon has exactly the same internal road and waterway network as Sharp Bay City.

## Transportation

The Nova Albilon Tram links the welcome area with Luna Oaks Galleria Mall. It basically crosses the suburbs from East to South. This is one major difference, as the trolley within Sharp Bay City crosses from East to North. Another difference is when it comes to external roads. There is a large bridge going North towards Shermerville and Route 66 goes West towards Bay City. The last station along Bay City Tram is just one sim West.

## See Also

* Second Life Geography
* List Of Subcontinents
* Sansara
Love Kats

Love Kats is a Microcontinent identified at Coordinates 581-582/1184-1186, Grid Sector E11, Far Western Ocean. SLGI team gave it the transitory name **A404**.

## History

According to Gridsurvey, the first sim was built in 2010, but the microcontinent did not have its current shape until more recently.

## Structure

There are four sims composing the microcontinent. Land is usually ranked as *moderate*. Access is opened for anyone. Most land is flat, sand-covered, with wooden beach trails and with open beaches.

## Sims

* Love Kats
* Love Kats II
* Love Kats III
* Love Kats IV

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Pharaohs' Lighthouse

One of the most interesting places and attractions of Nautilus City is in the East, inside *Nautilus - Byth* Sim. It is a big, pyramid-shape building, working also as a lighthouse. It is located close to the East end of Nautilus City Channel. The entire sim is Protected Land.

The path to the lighthouse starts from the border with nearby *Nautilus - Shahar* sim. At the entrance, you will see two mythical creatures guarding the path and a Bellisseria passport stamping machine. A huge stairway allows access into the lighthouse. There are shiny dolphin statues along the way. Forwards, behind some columns, there is a giant red crystal which is emanating light and a particle effect. The crystal is the source of power for the lighthouse.

The building has multiple levels.

**Sea Level.** There, you can find a group of red crystals emanating energy, protected by a short wall. There is also a dolphin-shaped submarine. There is a special opening in the wall for the submarine.

**Base Level.** The ground level can be accessed through side entries. It has a large room with red columns. The room also has a few lamps and coloured crystals placed in a row. There are stairs along the sides that lead to sea level. Energy emanating from the crystals can be seen climbing up through a large and round hole in the floor. It climbs up through a large chimney.

**Middle Level.** Above, there is an open place with many columns. There is a hole that can lead you fall into the base level. The large chimney, channelling energy from the base level up, is in the middle.

**Upper Level.** This is the level that has access through stairs. It is surrounded by a platform with columns and hosts in the middle the room with a red crystal.

**Upper Lighthouse.** A high tower is above the crystal from the upper level. It is hollow and rises to 100 m high. There are other crystals at the top, placed on a cross-shaped structure that points and blows red particles in the direction of the four winds. Above it, there is a dome-shaped roof with four dolphins.

**Other Things.** Beyond the lighthouse there is the *Dolphin Station* where you can get a free dolphin to ride.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus City
Melody Microcontinent

Melody is a proposed name for Microcontinent placed in Grid Sector J12, Northern Ocean, at Coordinates 1065-1069/1220-1222. It has the temporary name **A189**, given by SLGI team.

## History

SLGI team discovered this microcontinent in 2013-2014 winter. Its shape did not change until August 2015. More surprisingly, even the internal structure did not significantly change. Even some of the same areas are for sale.

## Structure

Melody is composed of 8 sims, with the following names: Forbidden Dream, Tranquil Melody, The Reach, Peaceful Melody, Tranquil Rhapsody, BB Hidden Paradise, Tranquil Note and Tranquil Note Marina.

## Geography

All the sims are made islands, separated by large channels of Water. Altitude is low. All islands are made to look like Tropical Beach Paradise.

## Land status

All sims belong to a single estate. Unfortunately, there is a lot of Unused Land for sale.

## Sim Examples

* Peaceful Melody
* Tranquil Rhapsody
* BB Hidden Paradise
* Tranquil Melody

## Status update

In February 2023, the microcontinent has been reduced to 3 sims.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
List Of Oceans

An Oceanis a large part of the world divided by coordinates which often are boundaries of a Grid Sector. Because the world is dynamic and changes are often radical within a few years, the oceans also might change in time.

## Previous Borders

In past, SLGI team proposed a group of oceans that used the large continents as limits. However, since then (2013), the grid has dramatically changed, with new continents being formed and old ones vanishing. Some continents have moved to new locations, causing significant problems for orientation. Three examples are significant:

* Eden Continent was the demarcation point of four oceans. The continent has moved from its spot, causing a lot of confusion.
* Caledon - Winterfel is still in place, but has split into two microcontinents, which don't have the number of sims they require to be ranked as continents.
* Bellisseria was built through once was the Central Ocean, causing many islands in the area to relocate.

## List

* Central Ocean
* Eastern Ocean
* Far North - West Ocean
* Far Western Ocean
* Little Pacific Ocean
* North - West Ocean
* Northern Ocean
* South - East Ocean
* South - West Ocean
* Southern Ocean
* Tranquillity Ocean
* Western Ocean
* Zindra Ocean

## See Also

* Second Life Geography
* List Of Continents
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
Linden Estate Microcontinent

A182 is the temporary name of this Microcontinent. It is placed at Coordinates 1025-1031/1014-1016, Grid Sector J10, Central Ocean, North to Sansara, at only 10 sims away from the continent.

## History

It is not known when A182 was formed. SLGI team discovered it in autumn 2013. Since then, it did not change significantly. The only changes are in *Terraform Me* sim (first it looked like a heart, then it looked like a butterfly, now it's open sea with a small island in the corner).

## Structure & Geography

This microcontinent is made of 14 interesting and themed sims. They are opened for public and can be visited by anyone. These sims are also for sale, if somebody is interested. They are the themed sims already built for residents who want their own island. If you decide to have your own island, it will not be inside Linden Estate, but it will look like what is in here.

The crater found in The Moonbase sim is one of the 3 mainland meteorite craters. The other ones are in Sharp Continent and Jeogeot - Mountains Of Jeogeot.

## Sim Examples

* Terraform Me
* Linden Estate Services
* Linden Estate Services 2
* Linden Estate Services 3
* Linden Estate Services 4
* Baronial Castle
* Hippo Hills Island
* The Conference Center
* Loch Linden
* The Theatre
* Ruth
* Moonbase
* Prima Point
* Plain Plains

## Land Status

All land is Linden-owned. All land is accessible, only that in some places scripts are not allowed.

## Status update

In 2023, the microcontinent is unchanged.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Olni

Olni is a Microcontinent identified at Coordinates 655-658/1291-1293, Grid Sector F12, Far North - West Ocean. SLGI team gave it the transitory name **A411**.

## History

Olni was identified during the February 2023 survey. Before this, it is most likely that the microcontinent did not exist or was smaller.

## Structure & Geography

The microcontinent consists of 9 sims, most of them sharing the common name *Olni*, which is also the name of the central sim.

Land is ranked *adult*. Some areas don't allow entrance. It also appears that significant activity happens in the skyboxes and not on the ground. Some areas have barren land, while skyboxes seem to be busy.

## Sims

* Olni
* Olni Peaks
* Olni Cliffs
* City of Ti

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Paris Railway

Paris Microcontinent has its own transportation grid that consists of a tram, a metro, taxi services, driveable horse carriages, Eiffel Tower lift, parachutes and many information points.

## Metro

The metro system consists of two lines, one with one station and one with two. Although the metro network is double-track, only one line is functional. The railway uses a special type of *Guide* named *Guide B* and has the same gauge of Second Life Railroad. That means a standard Heterocera train could run on it if it changes guide name. Trains are composed of a single wagon and are fast, providing a quick connection between stations.

## Tram

The tramline is long, has 10 stations and crosses the entire city, forming a large and complex loop. It is single track (although in some areas it appears to be double track as it returns on the same street). It uses a *Guide* to navigate and is built with the standard Second Life Railroad gauge. There is one tram that runs continuously along the tracks, stopping at each station.

## Taxis

One can find a *taximetre* stationed in certain points and has the option to chose between a list of destinations. Although the taxi would ask for a sum of money, this is only symbolical. The taxi will run along the streets towards the selected destination.

## See Also

* Second Life Geography
* List Of Railways
* Paris Microcontinent
Kimset - Tir Microcontinent

A019 or Kimset - Tir is a Microcontinent located at Coordinates 504-509/1059-1062, Grid Sector E10, Far West Ocean.

## History

The microcontinent was discovered by SLGI team in spring 2013, when it had 11 sims. The name comes from the fact that all sims shared *Kismet* and *Tir* in their names. Until June 2015, it has decreased to 5 sims. Many of the vanished sims are from the *Tir* part of the microcontinent.

## Structure

It is made of 5 sims, with a 6th one connected only through a corner.

## Geography

It is a middle-age, Celtic themed place.

There is a variety of land, including flat plains, hills and mountains. Maximum altitude was found to be 86 meters, in far West, while the rest of land has much lower altitudes. Rivers are present and a complex system of roads allow access to the whole microcontinent, with bridges over the rivers. Vegetation is present. Grass covers the ground and many trees can be found all around.

Buildings are made of wood and stone. They vary from large castles to smaller wood buildings, all medieval.

## Sim Examples

* Kismet
* Kismet Moondance
* Tir na Brighid
* Kismet Northwinds

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* Oceans
SLGI Projects

Home page

SLGI projects are listed here.

## The World

* Started - 2015.
* Status - February 2023 survey finished.

This projected resulted in the List Of Microcontinents And Sim Clusters, needs yearly maintenance.

## Nautilus Strait Project

* Started - 2016
* Status - abandoned.

The goal of this project was to provide a passage for vehicles (manned and automated) through Nautilus. The project ended when new waterways became available. See Nautilus Strait Project.

## Project Atlantropa

* Started - 2015
* Status - functional.

This project aimed to create bases for SLGI Fleet.

## Embassy Project

* Started - 2016
* Status - first part finished, second part in planning.

The aim of this project is to rebuild the Second Life Geography Institute, but this time as a network of embassies in most of mainland continents. Land was purchased, construction is complete.

## Project Navigator

* Started 2023.
* Status - ongoing.
* Main page: Project Navigator.

The goal is to create a public database of routes available for all types of vehicles, which can be exchanged by all residents.

## Altitude Survey

* Started - 2018
* Status - finished.

It involved scanning the mainland for an altitude map.

## The Network

* Started - 2014
* Status - ongoing, transformed in Project Navigator.

This project intents to create maps of transport corridors: roads, railways, waterways, airlines.

## Mainland My Love

* Started - 2020
* Status - finished.

The project intents to divide mainland into subcontinents and create Geographic articles, see List Of Subcontinents.

## MUPUS

* Started: 2020
* Status: finished.

The **MU**lti **PU**rpose **S**urvey is aimed on collecting detailed data about the mainland. See Project MUPUS.

## Transport In Motion

* Started - 2014
* Status - functional.

This project developed the SLGI Trains and the SLGI Fleet. It consists of many small projects.

## Taxi

* Started - 2023
* Status - finished.

The purpose of this project is to create a functional roaming vehicle, which would take passengers towards the unknown and unexpected.
Private Wilderness Sims

Throughout time, many people decided to create a copy of nature. Some really did this, creating breathtaking landscapes on their own land. Some, wishing to offer their work for the whole world, made them opened for everybody. They deserve a great respect for all the time and money spent to create and for the happiness they shared to the world.

## Location of private wilderness sims

A recent survey made by *Second Life Geography* team showed that about 2% of all private-owned sims are entirely covered with lush vegetation. They are usually found within the Unassociated Sims or inside a Sim Cluster. Inside a Microcontinent or a Continent, wilderness parcels are very often found, sometimes covering more then 20% of land, but they are divided and in many cases they don't cover a whole sim.

Based on this, estimations are that on the grid there are about 500 sims hosting wilderness. To find out all their positions, is impossible and might require to survey the whole grid. Since it is needed a minute to survey a sim, it would take 35 days, working 10 hours a day, to do that. To show a list of already discovered wilderness sims is not fair, because this means discrimination. The best way to find them is by random teleporting.

## Wild life

Some wilderness sims are covered by forest and not much else. Some of them have swamp vegetation. In majority of cases, they are full of trees, together with grass, mushrooms, water vegetation and even animals.

## Geographic features

Water is usually present and covers less then 40% of the sim, but there are also exceptions. Plains are very rare chosen for wilderness sims. Usually, they are covered with mountains, hills or plateaus.

## Buildings and infrastructure

All or nearly all wilderness sims have paths or unpaved roads, sometimes with bridges. Docks for boats might also be seen. Buildings are always made rustic.

## See also

Second Life Geography

* Dark Sims
* Desert Sims
* Gorean Sims
* Private Land Geography Research
* Sex In Second Life
* Tropical Beach Paradise
* Unconventional Private Land Geography
* Unused Private Sim
Ponies From Space

This is a Microcontinent consisting of 6 sims, located at Coordinates 680-682/989-992, Grid Sector F9, Far Western Ocean. SLGI team gave it the transitory name **A388**.

## History

The microcontinent was identified during the 2023 survey, but it appears to be older.

## Structure

On the map, the microcontinent has a cross-like shape. It consists of 6 sims. The central sim is a town, while surrounding sims are either urban or rural. There are plenty of roads that allow an easy access to almost any parcel.

The microcontinent is designed as a roleplay area for ponygirls and its land is ranked *adult*. It is visitor-friendly.

## Sims

* Bella Amicizia
* Bunny Haven
* The Bunny Vineyard
* La Villa

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Premium Meadowbrook Infohub

There are four identical infohubs inside the Meadowbrook Premium subcontinents of the Premium Continents:

* Meadowbrook (Premium East)
* Bucksnort (Premium South 1)
* Ravenbrook (Premium South 2)
* Meadowcreek (Premium South 3)

The four premium continents are almost identical and are created via Cloned Geography. The first one, Premium East, is the most complete one and has all the features of the others, which are lacking some sims. All four infohubs are identical and visiting one is enough to have an idea of how all the other ones look line.

The purpose of the premium infohubs is to give information about the premium houses. They also work as parks.

If you teleport to the middle of the sim, you will land on a street that goes North-South. There is another street in South, going East - West, with some modern sculptures and continued with a park. T East, there is another park with a lot of stairs and some modern sculptures. Follow the stairs up and you will end-up into a classic *Meadowbrook* home neighbourhood.

The main building of the infohub is located to North-West. It is a modern structure built with straight lines and 90 degrees angles. It looks more like a conference center than like a conventional infohub. It has, outside, chairs for visitors to have a break. Inside, there are four info kiosks advertising about the premium houses, a fountain, a kiosk offering free textures and an information point about the Linden Dollar.

The *meadowbrook* type of house is the most popular among all four premium continents.

## See Also

* Second Life Geography
* Infohubs And Welcome Areas
* Premium Continents
Niverna Microcontinent

Niverna (or A180 on its transitory name) is a Microcontinent. It is located at Coordinates 1096-1097/1059-1063, inside Grid Sector J10, in Central Ocean.

## History

A180 is located close to the coasts of Nautilus and Satori, so it is possible that it received some attention since its formation. SLGI team noticed about its existence in autumn 2013 (at that time, it was made of 6 sims). Previously, other Geographs have drawn this microcontinent on their maps of Nautilus or Satori, but without giving attention to it.

## Structure

It is a amall microcontinent, made of 7 sims. On map, it has a white color.

## Geography

All sims are made to look like a Tropical Beach Paradise, with sand islands, a lot of water and tropical vegetation.

all sims are rated *Adult* and there are *Lesbian* themed parcels. Also, Land With Restricted Access exists, but that is not a problem since water allows access to every island.

## Sim Examples

* Winward Islands
* Niverna Dow Under
* Niverna Resort
* Niverna

## Status update

In February 2023, Niverna consists of only 3 sims and is very close to FairChang Subcontinent.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Microcontinent

A microcontinent is a Grid Structure of less then 30 sims linked together in such a way that an avatar can travel from one sim to another. They have common Geographic features and transportation ways. The smallest microcontinent is formed of 3 sims, otherwise it is considered a Sim Group . Almost all microcontinents are private owned, usually by a single estate.

The fall 2013 census found 102 microcontinents. An interesting fact is that in some places a microcontinent is surrounded by a sim cluster.

## See also

* Continent
* Subcontinent
* Sim Cluster
* Sim Group
* Unassociated Sims
* Isolated Sim

List Of Continents

Oceans

List Of Microcontinents And Sim Clusters

Second Life Geography
Magnolia Estates

Magnolia Estates is a large Microcontinent located at Coordinates 902-906/1372-1376, Grid Sector I13, Northern Ocean. SLGI team gave it the transitory name **A490**.

## History

A490 was identified during February 2023 survey. Nothing was in the area before except for Unassociated Sims.

It used to be called *Allen Community* until an in-depth survey was done in June 2023, upon which the SLGI entry was renamed to *Magnolia Estates*.

## Structure

It consists of 19 sims and has an asymmetrical shape.

## Geography

Land is mostly flat and residential. There are many roads that give access to all parcels. Some sims are ranked *adult* while others are *moderate*. Land is owned and developed by a single estate.

## Sim examples

* SELU
* Trinidad Island
* SUNO
* Tchoupitoulas

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Nova Albilon Tram

The Nova Albilon trolley is a narrow-gauge railway in the suburbs of Bay City, Sansara.

## Technical Data

The railway is narrower then the standard Second Life rails. The rail uses a special guide, named *KFM Guide*. Therefore, it is not compatible for conventional trains. It is electrified. It has an automated tram that travels along its entire length daily. It is a simple line, without branch lines. The tram makes a few stops on the way, but there are no buildings serving the stations.

## Route

The tram line connects the Luna area with the Great Infohub, running for a limited distance along Route 66. It is very similar with the tram line that crosses Sharp Bay City. It connects the sims Luna, Sistiana, Barcola, Miramare and Dore.

The track is 1087 m long, of whom around 600 m are South from Route 66 (an route to Luna shopping and gallery) and around 500 m along Route 66.

## See Also

* Second Life Geography
* List Of Railways
* Bay City
* Sansara
Luxory Continent

Luxory is a Continent placed in Grid Sector F10, at Coordinates 621-632/1033-1050, inside Far West Ocean.
It is thought to be the growth of Ko Microcontinent. Its name comes from the common name of the estates that make up this continent ("Luxory Openwater" and "Luxory Woodland"). It is given the temporary designation of **C032**.

## History

Up until ca. 2015, this continent is known as Ko Microcontinent, with 12 connected sims. But a worldwide cartography update in 2022
revealed that the microcontinent has grown to encompass 68 connected sims. Since it has grown far beyond the requirement to be called a continent (i.e., 30 connected sims), it
follows that Luxory must now be called a continent.

It is possible that the Luxory Microcontinent that ceased to exist around the end of 2015 has been relocated and/or rebuild within the regions that make up this continent.

## Structure

This microcontinent is formed of 68 connected sims, surrounded by 11 unconnected sims, and three microcontents. Some, but not all, of the
surrounding unconnected sims and microcontinents belong to the same estates that make up the continent.

The shape of the connected sims is irregular, but nearly all of them are connected via protected sea, except the regions that make up the
"Luxory Woodland" part of the continent.

## Geography

The majority of sims that make up Luxory Openwater are Tropical Beach Paradise sims.

Further geographic information will require an in-depth survey on location.

## Land Status

There are two estates that make up the continent, both owned by the same group.
Protected Land includes water and is more than 50% of land surface.
London City

London City is a Microcontinent discovered at Coordinates 850-851/895-897, Grid Sector H8, Southern Ocean. SLGI team gave it the transitory name **A427**.

## History

The microcontinent did not appear in the 2020 survey. The 2023 survey found two phantom sims to South, which indicates that it was larger. In June 2023, though it can be ascertained that this microcontinent is composed of 5 regions.

## Structure

It consists of 5 sims and has a rectangular shape.

The land is mostly flat and has a green texture. Landscape is urban and it is made to resemble historical city of London. Access is easy as there are many available roads around. Land status is *moderate*.

## Sims

* London City
* London City Gateway
* London City South
* London City North
* London City West

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Sand Sleen Microcontinent

**Important:** The February 2023 survey failed to identify this microcontinent.

**A318** is the transitory name for **Sand Sleen**, a Microcontinent located at Coordinates 990-992/1188-1189, Grid Sector I11, Little Northern Ocean.

## History

According to Gridsurvey, this grid structure is very old, dating back to 2008. It is possible that for a limited time it vanished from the grid or that it was confused with A184 - Desert Microcontinent. SLGI team added this microcontinent on the list in July 2015.

## Structure

It is made of 5 sims and has an almost compact shape.

## Geography

Land is covered by desert. There are a few mountains or hills, or most probably sand dunes. A few palm trees can be found in several places. Water is rare and very precious.

Buildings vary from luxurious Arabian palaces, with central fountains, to caravan stops and a lot of walls. There are also sky platforms.

Land is not designed for Arabic communities, but for Gorean people (see Gorean Sims). Still, *Sand Sleen* is hosting some of the rare category of Desert Sims on the grid.

There is a lot of uninhabited land.

## Sim Examples

* Sand Sleen South
* Wastelands of SandSleen
* Nine Wells East
* Sand Sleen

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
North Megacluster

The North Megacluster is a very large Sim Cluster. Its Coordinates are 965-1047/1199-1272. It does not fit into a single Sim Group, instead it can be seen in Grid Sector I12, Grid Sector J11 and Grid Sector J12. Also, it is the only structure that cannot fit into a single ocean, its sims are both in Northern Ocean. Not only that is very large, but it is close the most known continents. Heterocera is 100 sims to South.

## History

SLGI team scanned the map for the first time in April 2013, in search for visible grid structures. Because of an error, A057 was confused with A175 Sim Cluster. A later survey confirmed that they were different.

As for July 2015, the Southern part of the sim cluster could be separated into a distinct grid structure. Even if it lost part of its surface, Northern Megacluster remains the most heavy grid structure.

## Structure

Sims are placed in some areas in mathematical distribution, to form squares, but not in all areas. There is a gap in the center of the sim cluster. It is made of 1200 sims, more then any Continent. Its surface is comparable to all East mainland continents together.

## Geography

It is almost impossible to visit 1200 sims.

This is more a residential sim cluster. Here, land has diverse features. The classic Tropical Beach Paradise is often found. A traveler will find endless landscapes and endless surprises. On such a large surface, anything can be hidden.

## Land Status

There is one large estate corporation in the area. Other smaller companies might exist. Land is made usually for residential use. In many places, an entire sim is available, in others, only a parcel. The land corporation responds very fast if anyone reaches a parcel for sale.

## Status update

The North Megacluster was easily identified during February 2023 survey within the same coordinates.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Northsky Channel

Northsky Channel is a Subcontinent and a waterway located in Northern Corsica. SLGI team gave it the transitory name **B062**.

## History

The navigable waterways were built in 2009, together with the Northern Linden Memorial. The waterways were designed as a buffer zone between the memorial and the Southern residential area. At that time, these sims were the northernmost sailing sims on the grid.

## Structure

There are 10 flooded sims, all of them known as *Northsky Channel*.

## Geography

The altitude map reveals that the Eastern sims are very deep, with altitude close to zero (water level is 20 m). Central sims are more shallow, with the deepest passage being 10 m deep. Waterways in West have average depths.

	+ *Ahmadi Island* - small and high
	+ *Siracuse Island* - bushes and three palm trees
	+ *Cinadr Island* - the largest island.
* Peninsulas:
	+ *Arancione*
	+ *Rivadeneira*
	+ *Cinadr* (very small)
* Submerged island:
	+ *Ahmadi*, 6 m beneath surface.

Please note that Cinadr Island is connected to the continent by very shallow water (less then 1 m deep), completely unsuitable for sailing.

Vegetation is present only on the islands. No seaweed or fish species were detected during our survey. There are no wrecked ships in the area.

## Land Status & Access

The area is entirely Protected Land and is opened for sailing. Automated objects are not allowed. There are no rezz zones within the area. However, residents bordering the channel can rezz their boats and sail anywhere.

No transport company operates within the area. SLGI Fleet has border contact.

Even if there are no rezz zones, it is possible to reach the Northsky Channel by sailing from other parts of the continent. Access is possible both to West and East. Sailors should be, however, aware that there are a few tricky sim crossings on the way to the channel.

## See Also

* Second Life Geography
* List Of Subcontinents
* Corsica

The sea floor lacks vegetation.
Mieville Microcontinent

A211 or Mieville is a Microcontinent discovered at Coordinates 533-537/1196-1202 Grid Sector E11, Far Western Ocean.

## History

A211 was detected by SLGI team in March 2014. At that time, it had 12 sims (with a 13th one in contact only at corner) and it decreased to 11 in June 2015. It grew again and on June 2023 comprises 15 sims (one only corner-touching the rest of the land)

## Overall

This microcontinent is mainly a steampunk community. The South-West part is Victorian themed, while the North-East is more a rural place in development (planned to become a metropoly soon). It is formed of 14 connected sims and 1 corner-touching sim. All sims (except the 2 northernmost ones) share the word *Mieville* in their name.

## Geography

There are a few rivers and even a nearly entire submerged sim. As part of a well-developed Geography, many rivers and lakes must be noticed, together with hills and plateaus and at least one mountain. Landscapes are interesting, with both nature and human influence. Vegetation is present, together with many buildings. A system of bridges allows access everywhere.

## Land status

It looks like all land is opened for visitors. Land rating is *Moderate*.

## Sim Examples

* Mieville Dickens
* Mieville Twain
* Mieville Lakes
* Mieville Poe
* Gallimaufry
* Scarbbethia

## Status update

The 2023 February survey found the microcontinent existing at the designated coordinates.

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* List Of Oceans
North Shore

The North Shore of Zindra is a Geographic Structure. It is a large waterway, part of Zindra Waterways Network. It provides a navigation route North of Kama City. To West, it reaches Troyes Bay, while in East, it ends at Nelsonia Infohub. To North, it provides access to New Horizons, where two canals lead deep inside the subcontinent.

The waterway crosses 11 sims and is 2.8 km long. Its width varies from place to place, being less than 100 m in West and slightly more than a sim wide in East. It is deep enough to allow massive ships to pass through. Being connected to West with Troyes Bay and Ursula Bay and through them with Zindra River, the waterway is of high importance for the continent and also provides the only connection to New Horizons. Inside *Shell Beach*, there are two docks that connect it to Zindra Road Network. There, at one of the docks, is located the only rezz zone along the waterway. That is also the connection with the monorail system.

Both the Yava Script Pods and SLGI Fleet reach the North Shore inside *Shell Beach* sim and reach to the gates of New Horizons. Service is not possible further to East or West because land does not allow objects entry. On occasions, local boats can be seen sailing through the waters. They might come from further locations or rezz their boats inside Shell Beach.

The waterway is in some places too narrow to be considered a Subcontinent and instead was included in Kama City. It is economically connected to the city and it is entirely Protected Land.

## See Also

* Second Life Geography
* List Of Geographic Structures
* Zindra
Real Microcontinent

**Important:** The February 2023 survey failed to identify this microcontinent or its former sims.

A222 (or Real) is a Microcontinent identified at Coordinates 1058-1060/1092-1092, Grid Sector J10, Central Ocean.

## History

Real was identified by SLGI team in spring 2014.

## Structure

It is very small (only 3 sims), but highly visible because of its strong red color on the map.

## Geography

This microcontinent is in fact the largest and most unconventional shop. It looks like a beautifull garden or like a huge tropical beach paradise, but in fact it is a shop, with products for sale, including scripted trees that move when affected by wind. It includes stones, water textures, garden items, ancient walls and not only. For shopping, it is a good destination, but for a Geograph, the multitude of places is also an attraction. Most interesting are its scripted rivers.

## Sim Examples

* Mountains of Creta
* Real Trees Rocks
* My Paradise

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Premium Sea

Premium Sea is a Linden-owned (mainland) Sim Group placed in far South of the map. It also has the temporary name A176. Its Coordinates are 1010-1014/479-484 and it can be found in Grid Sector J4, South - East Ocean.

## History

SLGI team listed Premium Sea first time in April 2013, while trying to define the Oceans for the first time. Later, in autumn 2013, it was reclassified as a Sim Group and got the transitory name A176.

## Position

A176 is the most Southern grid structure, close only to Premium South 3 and separated from the center of the grid by huge areas of Void Ocean.

## Structure & Geography

**Premium Sea** is composed of two groups of 4 sims: Premium Railway and Premium Snowlands. Premium Raiilway has the form of a square. All its sims are connected with this railway and are surrounded by Water. There is a high place where premium gifts can be achieved. There are a few rivers and the vegetation is rich.

**Premium Snowlands** are made of 4 sims connected in a sharp line. Land has various elevation levels, so there are a few mountains/ They are covered with ice and the sky is dark-blue, like the arctic day-in-night. Water is also present and on water there are a few icebergs. There are a few interesting buildings with plasma doors.

## Land status

Premium Sea is all Linden-owned and is one of the places where only premium residents are allowed. All land is Protected Land.

## Sim Examples

* Vernier
* Saminekim
* Byrd
* Atroth

## See Also

* Second Life Geography
* Premium Continents
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans