Abilities

**Abilities** are your Learned skills, and as such are bought using Learning Points. All abilities start at 1, and cost:

100
L
P
∗
(
c
u
r
r
e
n
t
l
e
v
e
l
1
)

{\displaystyle 100LP\*(current level + 1)}

Learned skills are nonrefundable, so choose wisely. Like Attributes, Abilities can be buffed or debuffed by Wounds and Equipment

## Combat Abilities

### Unarmed Combat

* Determines the effectiveness of Unarmed Combat moves

Equipment which modifies Unarmed Combat
{{#ask:
statCUA::!0
}}

### Melee Combat

* Determines the effectiveness of Melee Combat moves.

Equipment which modifies Melee Combat
{{#ask:
statCMC::!0
}}

### Marksmanship

* Increases aim speed of the Hunter's Bow and Sling
* Softcap for crafting the Hunter's Bow , Sling , Bone Arrow and Stone Arrow.

Equipment which modifies Marksmanship
{{#ask:
statCMM::!0
}}

## Non Combat Abilities

### Exploration

* Determines the visibility of Foragables with

P
e
r
c
e
p
t
i
o
n
∗
E
x
p
l
o
r
a
t
i
o
n

{\displaystyle Perception\*Exploration }
* Criminal Acts, leave behind a Scent that can be seen if the trackers

P
e
r
c
e
p
t
i
o
n
∗
E
x
p
l
o
r
a
t
i
o
n

{\displaystyle Perception\*Exploration }

 is more than half that of the perpetrators

I
n
t
e
l
l
i
g
e
n
c
e
∗
S
t
e
a
l
t
h

{\displaystyle Intelligence\*Stealth }

Equipment which modifies Exploration
{{#ask:
statEXP::!0
}}

### Stealth

* Determines visibility of scents based on

P
e
r
c
e
p
t
i
o
n
∗
E
x
p
l
o
r
a
t
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o
n

{\displaystyle Perception\*Exploration }

 vs

I
n
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l
l
i
g
e
n
c
e
∗
S
t
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a
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t
h

{\displaystyle Intelligence\*Stealth }
* Makes the tracking pie slice wider/less precise.
* Increases cool-down on scents left by the player.
* Your own scents do not care that they came from you. So, depending or you attribute levels, you might not see your own scents

Equipment which modifies Stealth
{{#ask:
statSTL::!0
}}

### Sewing

* Determines the softcap of craftable leather/fabric items with

S
e
w
i
n
g
∗
D
e
x
t
e
r
i
t
y

{\displaystyle \sqrt {Sewing\*Dexterity} }

Equipment which modifies Sewing
{{#ask:
statSEW::!0
}}

### Smithing

* Determines the softcap of metal items with

S
t
r
e
n
g
t
h
∗
S
m
i
t
h
i
n
g

{\displaystyle \sqrt{Strength \* Smithing}}
* Determines the softcap of jewelry with

P
s
y
c
h
e
∗
S
m
i
t
h
i
n
g

{\displaystyle \sqrt{Psyche\*Smithing}}
* Smithing does not affect the quality of wrought iron, steel, or bronze.

Equipment which modifies Smithing
{{#ask:
statSMT::!0
}}

### Masonry

* Masonry governs all things related to pottery, ceramics, and stoneworking.
* Hard caps the quality of stone and ore mined from cave walls, clay and stone dug from the ground, and foraged clay.

Equipment which modifies Masonry
{{#ask:
statMAS::!0
}}

### Carpentry

* Determines the softcap of wooden items, notably boards with

D
e
x
t
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r
i
t
y
∗
C
a
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p
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t
r
y

{\displaystyle \sqrt{Dexterity\*Carpentry}}

Equipment which modifies Carpentry
{{#ask:
statCRP::!0
}}

### Cooking

* Determines the softcap of many cooked foods with

P
e
r
c
e
p
t
i
o
n
∗
C
o
o
k
i
n
g

{\displaystyle \sqrt{Perception\*Cooking}}
* Determines the quality of baked goods and other foods with

D
e
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t
e
r
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t
y
∗
C
o
o
k
i
n
g

{\displaystyle \sqrt{Dexterity\*Cooking}}

Equipment which modifies Cooking
{{#ask:
statCOK::!0
}}

### Farming

* Increases the quality of the seeds/plants you harvest (randomized +5\-5).
* You cannot grow up plants of a quality rating higher than your skill value + 3.
* Used as a softcap for many craftable items, such as Straw Doll

Equipment which modifies Farming
{{#ask:
statFRM::!0
}}

### Survival

* hardcaps the quality of herbs a character has picked.
* softcaps the quality of meat, bones and hide when butchering with

S
u
r
v
i
v
a
l
∗
T
o
o
l
Q

{\displaystyle \sqrt{Survival\*ToolQ}}
* Used to craft Stone Axe , Bone Saw , and fishing gear
* Some gathered resources (water, soil, etc) are hardcapped by your survival.

Equipment which modifies Survival
{{#ask:
statSRV::!0
}}

### Lore

* Lore is a general measure of Wisdom, relevant for "magical" or otherwise involved tasks.
* Used to be a cap with Survival and Perception for Pitbaked Goods.
* More uses are intended to be implemented later

Equipment which modifies Lore
{{#ask:
statLRE::!0
}}