recursal/Fanatic-Fandom huggingface dataset:
Armageddon's Blade Manual Page 15

Air Elementals & Storm Elementals

Air Elementals are powered by the same

forces as Air Magic. They are immune

to Mind and Meteor Shower spells.

They take double damage from

Firestorm, Lightning Bolt and Chain

Lightning spells. Storm Elementals

wield lightning as their primary attack.

They also have the additional ability to

cast the spell Protection from Air.

Structure Requirements

Water Elementals & Ice Elementals

Water Magic animates the Water Elemental.

These creatures are immune to Mind, Ice

Ray and Frost Ring spells, but take double

damage from Fire Wall, Inferno, Fireball,

and Fire Shield spells. Because their form is

more solid, Ice Elementals have the ability

to throw deadly ice tridents. Additionally,

they have the ability to cast the spell

Protection from Water.

Structure Requirements

Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed

Air Elemental

250 Gold

2-8

None

9

9

25

Ground

Extra Swift (7 hexes/turn)

Storm Elemental

275 Gold

2-8

24

9

9

25

Ground

Very Swift (8 hexes/turn)

Structure

Cost

Requirements

Creatures/Week

Altar of Air

1500 Gold + 5 Ore

Magic Lantern

6 Air Elementals

Upgraded Altar of Air

Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed

Water Elemental

300 Gold

3-7

None

8

10

30

Ground

Slow (5 hexes/turn)

Ice Elemental

375 Gold

3-7

24

8

10

30

Ground

Swift (6 hexes/turn)

Structure

Cost

Requirements

Creatures/Week

Altar of Water

1500 Gold + 5 Ore

Magic Lantern

6 Water Elementals

Upgraded Altar of Air

1500 Gold + 2 Wood + 2 Mercury + 2 Gems

Altar of Air

6 Storm Elementals

2000 Gold + 5 Ore + 5 Mercury

Altar of Water

6 Ice Elementals
Armageddon's Blade Manual Page 17

Firebirds & Phoenixes

Firebirds are worldly manifestations

of creatures from the elemental plane

of fire. These magnificent beasts are

as quick as fire itself and immune to

spells of the same nature. Phoenixes,

the more powerful incarnation of the

Firebird, can resurrect some of its

number from the ashes of its own

demise.

Structure Requirements

Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed

Firebird

1500 Gold

30-40

None

18

18

150

Flying

Super Quick (15 hexes/turn)

Structure

Pyre

Cost

10000 Gold + 10 Wood + 10 Ore + 10 Mercury

Requirements Altar of Thought

Creatures/Week 2 Firebirds

Phoenix

2000 Gold + 1 Mercury

30-40

None

21

18

200

Flying

Blazing Fast (21 hexes/turn)

Upgraded Pyre

15000 Gold + 10 Wood + 10 Ore + 20 Mercury

Pyre

2 Phoenixes
Astral

**Astral** the Wizard is a Tower hero. Astral starts with a spell book and the spell Hypnotize.

## User commentary

*Some may find the information in this section subjective or irrelevant.*

While Hypnotize is not a very commonly used spell, with high enough power, it can be used. Astral also does not start with Scholar or Sorcery, so he can have other secondary skills that are better.

See also:

* List of heroes
* List of heroes (HotA)
* Hero class
* Hero biographies
* List of hero specialties
* List of hero specialties (HotA)
Armageddon's Blade Manual TOC

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Air Magic

*This article refers to the secondary skill. For air magic spells, see School of Air Magic.*

**Air magic** is a secondary skill that increases the effectiveness and reduces the costs of spells from the School of Air Magic.

Air Magic is a school of magic, along with Earth, Fire and Water Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. If can be offered more often by chance. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7.

**Heroes with Basic Air Magic as a starting skill:**

* Aenain the Elementalist
* Brissa the Elementalist

## Chance to get

*Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.*

## User commentary

*Some may find the information in this section subjective or irrelevant.*

Like other magic schools, Air Magic is very important. At the expert level, Haste may help a lot as your entire army will possibly move before the enemy's army, and even some very slow units get decent speed. Dimension Door and Fly are extremely helpful for moving on the adventure map. Chain Lightning may wipe out the whole opposing army (while it's a double-edged sword, as if there are less than five stacks, Chain Lightning will damage your own troops - initially it hits four stacks, thus you get unable to use it against an enemy with that exact stacks number), and Lightning Bolt is useful on early stages of the game. Other helpful Air spells are, for example, Disrupting Ray, Precision, and Counterstrike.
The main reasons for choosing Air Magic are Fly, Dimension Door and Haste spells. The first two are perhaps the most powerful adventure spells, together with Town Portal. However, both of them are typically banned in custom maps. Nevertheless, Expert Air Magic causes Haste to be cast as a mass spell, which still makes it worth the secondary skill slot. Other noteworthy spells are Lightning Bolt and Chain Lightning, both powerful combat spells.
Don't forget view air, it lets you see ALL towns and player heroes even in areas that you haven't explored yet. Requires no movement points and only 1 spell point.
Agents of Vengeance

Victory condition: Capture Town

## Prologue

 Gelu :
Several days ago the AvLee Council of Elders commanded Gem and myself to avenge the deaths of Lords Falorel, Lord Fayette, the Dragon Lords and all the other victims of the Necromancer's raids. At the border we encountered this... this horrific scene. The Deyjan lords must be destroyed before all of AvLee is harvested for their undead armies.

## Scenario

### Objects

#### Heroes

 36, 69, 0
 61, 36, 0
Boar

**Boars** are level 2 neutral creatures recruited from the Boar Glen.

*"Orcs who have been unable to master the skill of throwing an ax, yet are above the common hack and slash antics of a grunt, are given Boars as mounts to ride into battle." AB manual*

## Appearance

Boars were added in Armageddon's Blade, so there are no Boars or Boar Glens in Restoration of Erathia.

## User commentary

*Some may find the information in this section subjective or irrelevant.*

Boars are tragically bad. Their stats range from mediocre to poor and they have no abilities to give them any edge, but their price is within the upper end of tier 2 creatures. Be happy for the free experience when you see neutral boars, but don't bother recruiting them for your army.

See also:

* Neutral creature
* List of creatures
* List of creatures (HotA)
* Comparison of Level 2 Creatures
Armageddon's Blade Manual Page 9

Campaign Games

While the campaigns in Heroes of Might and Magic III: The Restoration of Erathia featured a single

storyline, Armageddon's Blade contains six stand-alone campaigns, each telling a different story.

To play a new Campaign, from the Main Menu choose New Game and then Campaign. Select the

Armageddon's Blade Campaigns to play the new campaigns.

Note: Unlike the original Heroes III, you should save each of the six campaigns as separate saved

game files.

Armageddon's Blade

After the mysterious slaying of demon King Xenofex, Lucifer Kreegan solidified his rule over the

clans in Eeofol. Following a visionary dream, Kreegan is rumored to have begun gathering relics to

build an artifact, the legendary Armageddon's Blade, which has the power to set the world on fire.

Queen Catherine of Erathia orders her war-weary troops to invade Eeofol in order to dethrone the

destructive demon monarch. But Erathia's people are split over Catherine's action.

Lucifer's hell-spawned army has pushed Erathia's soldiers back to the Eeofol-Erathia border, and

there have been reports of the emergence of mysterious elemental Confluxes the size of cities.

Though these Confluxes don't appear to be hostile, their intent is still unknown.

As Catherine, Roland and Gelu, you must fight the destructive Lucifer Kreegan and his demon army

before he has a chance to assemble the Armageddon's Blade and engulf the world in flames.

Heroes:

Knight

Queen Catherine

Ironfist

Race

Attack

Defense

Unique Ability

Female Human

Secondary Skills

Basic Leadership, Basic Offense

2

Power

1

2

Knowledge

1

Queen Catherine increases the attack and defense skills of any Swordsmen or Crusaders for

each level attained after 4th level.

Race

Attack

Defense

Unique Ability

Male Human

Secondary Skills

Basic Leadership, Basic Armorer

2

Power

1

2

Knowledge

1

King Roland increases the attack and defense skills of any Swordsmen or Crusaders for each

level attained after 4th level.

Knight

King Roland

Ironfist
Army strength

**Army Strength** is a number used in calculations for Diplomacy, as well as how many stacks neutral armies will be split into.

For neutral armies, Army Strength is the sum of the AI Values of the creatures in the neutral army.

For players' armies, Army Strength is the sum of the AI Values of the creatures in their army multiplied by the commanding Hero's `sqrt((Attack × 0.05 + 1) × (Defense × 0.05 + 1))`
Angel Feather Arrows

**Angel Feather Arrows** is a major class artifact equipped in the misc slot.While equipped, the arrows increase hero's Archery skill by +15%, If the hero does not have Archery skill, the artifact has no effect. In Shadow of Death expansion, Angel Feather Arrows can be combined together with Bow of Elven Cherrywood and Bowstring of the Unicorn's Mane to create Bow of the Sharpshooter (combination artifact).

## Related artifacts

* Bow of the Sharpshooter
* Bow of Elven Cherrywood
* Bowstring of the Unicorn's Mane

## See also:

* List of artifacts
* List of artifacts (HotA)
A Tough Start

**Note:** "You lose either component of the Angelic Alliance" means that another hero, who carries the whole Angelic Alliance or at least one its part, whether it is Sandals of the Saint, Armor of Wonder or something else, defeated in a battle. If this occurs, the scenario is immediately lost, and the message "The hero, [Hero Name], has suffered defeat - your quest is over!" appears. Thus, Yog may give Angelic Alliance or its components to anyone else, and they both should be invincible. Also, any hero with Angelic Alliance or its component cannot be dismissed.

 Victory condition: Acquire Artifact or Defeat All Enemies

## Prologue

 Yog : When I confronted Winston Boragus, he admitted to setting Krewlod's armies against me to test my worthiness to join them. At first I was angry at this deception until the Duke pointed out that it was I who wanted to be a fighter. The Barbarian within me saw his point. But Boragus has a test designed to see whether I am truly ready to part with the Wizards of Bracada. I must take the magical Angelic Alliance sword, break it apart and distribute the pieces throughout Tatalia, Erathia and Bracada.

## Scenario

### Objects

#### Seer's Huts

 Excellent! Give me the Orb and I will give you the Sword of Hellfire so you can open the Quest Gate that guards the Subterranean Gate. Remember, if you lose the Sword of Hellfire you will be unable to go below and finish your mission.}

#### Quest Guards

 At last, it is Yog. Do you wish to pass?

#### Artifacts

 3, 31, 0
 8, 31, 0
 10, 36, 0
Cartographer

**Cartographer** is an adventure map location, that can be visited by a hero. There are three different types of cartographers, which have different effects:

the **tower cartographer** reveals all tiles, except water and subterranean;

the **water cartographer** will reveal all water tiles;

the **stalagmite cartographer** will reveal all subterranean tiles (not to be mixed with the whole underground layer).

All maps cost 1000 .

## See also

* List of map objects
* List of map objects (HotA)
All Hands on Board!

*Only available when the unofficial expansion, Horn of the Abyss, is installed.*

 Victory condition: Defeat All Enemies

## Prologue

 Unnamed narrator: When you become powerful, you must keep in mind that there are some who will try to go against your power. Bidley was not prepared morally that, on obtaining the Horn of the Abyss, he would become Pirate King./ Multiple enemies have joined their forces to depose the new-sprung King and take the Horn. Will Bidley be able to resist? Or will he pass the trial with power and authority?

## Scenario

### Objects

#### Events

 127, 25, 0
 128, 54, 1
 130, 53, 1

## Epilogue

 Unnamed narrator: Each story has a beginning and an end. Having begun at a musty tavern on the shore of Krewlod, the story ended with the tours of the enemies of the Pirate King. Now, no-one will dare encroach on his power for a long time. The Horn of the Abyss now belongs to Bidley only, and he proved his right to own it with his own blood. However...will his mind withstand the devouring abyss?
Calid

**Calid** the Heretic is an Inferno hero. Calid starts with a spell book and the spell Haste.

## User commentary

*Some may find the information in this section subjective or irrelevant.*

Calid is great secondary hero for these towns:

* Dungeon
* Fortress
* Cove

See also:

* List of heroes
* List of heroes (HotA)
* Hero class
* Hero biographies
* List of hero specialties
* List of hero specialties (HotA)
Airship

*Only available when the unofficial expansion, Horn of the Abyss, is installed.*

**Airship** is an Adventure Map object that allows heroes to fly over land tiles, water tiles, and obstacles. Boarding or disembarking from an airship takes the remainder of a hero's movement allowance for the current day. It prohibits a hero to interact with objects, other friendly heroes or attack enemies, but other heroes (both allies and enemies) can interact with or attack airship respectively, even if an opposite hero is on a boat. Heroes can disembark from an airship or make a stop only on unblocked land tiles. An Airship can carry only one hero and their army at a time.

Airships can be purchased from an Airship Yard for 5000  and 20 , or obtained on the adventure map. If a hero on an airship is defeated in a combat, the airship disappears.

## See also:

* Boat
* Shipyard
* Fly
Anti-Magic

**Anti-Magic** is a 3rd level spell in the School of Earth Magic. It makes the target, allied troop immune to spells below certain level. Additionally, it removes negative spell effects (e.g. curse) but not positive spell effects (e.g. bless). Only spell powerful enough to pierce through anti-magic spell's protection is dispel.

Master Genies are known to cast anti-magic from time to time.

**Creatures immune to Anti-Magic:**

* Green and Gold Dragons
* Red and Black Dragons
* Azure Dragons

* Magic Elementals

**Creatures capable of casting Anti-Magic:**

* Master Genies (advanced level)

## User commentary

*Some may find the information in this section subjective or irrelevant.*

Anti-magic can limit the number of creature stacks available for negative spells, which one of the most common ones is blind. However, the downside for anti-magic is, that you can not cast resurrection (or animate dead) to bring back lost creatures, unless the stack is completely dead. Even though dispel can cancel the effect of anti-magic, it uses enemy hero's spellcasting for that combat round. Also, dispel at expert level can have some unwanted affects.
Animate Dead

**Animate Dead** is a 3rd level spell in the School of Earth Magic. It permanently reanimates killed undead, allied units similar to Resurrection spell. However, unlike Resurrection, the effect is always permanent regardless of whether the hero has Earth Magic or on what level it is.

**Heroes starting with Animate Dead:**

* Thant the Necromancer
* Finneas the Necromancer

**Heroes specialising in Animate Dead:**

* Thant the Necromancer
* Finneas the Necromancer
Clone

**Clone** is a 4th level spell in the School of Water Magic. It creates an exact replica of the target creature stack, which has all of the original stack's features and special abilities. For example, cloning Pit Lords will create a Pit Lord that can summon Demons. Although only one clone of a single unit stack can exist at a time, it is possible to clone a unit stack multiple times if its clone is dispelled. The clone will disappear immediately (no retaliation) when it receives any damage. It will also be dispelled if the unit that the Clone-spell was casted on dies. Unlike other spells that summon a new creature, Clone's duration depends on the caster's spell power, as the clone lasts for 1 turn for each level of the caster's spell power.

**Heroes starting with Clone:**

* Eovacius the Navigator

**Heroes specialising in Clone:**

* Eovacius the Navigator

**Creatures immune to Clone:**

* Gold Dragons
* Magic Elementals

* Black Dragons

## User commentary

*Some may find the information in this section subjective or irrelevant.*

Clone is especially useful in the later game, when you have large hordes of creatures at your disposal. Clone can often be considered as the most powerful spell in the game damage-wise, since a cloned creature is likely to do more damage with a single attack than any spell, generally speaking.
Because clones do not withstand any damage, it is advisable to clone a creature stack that has the speed higher than the enemy creature stack next in turn. This is because the cloned creature will be next to act if it has the highest speed of all the remaining creatures.
Good target for clone are creatures with no enemy retaliation, for example nagas and vampires. When this kind of cloned stack attacks, it does not receive counter-attack and therefore does not take any damage and disappear. On the other hand, when fighting against enemy clones, it may be wise to attempt killing the clones first if possible. Monsters with powerful spells or abilities, such as Master Genies or Archangels, can also be good targets for this spell. Interestingly, clones also benefit from morale benefits.
Armageddon's Blade Manual Page 20

Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed

Description

Crystal Dragon

Azure Dragon

20000 Gold + 10 Crystal

60-75

None

40

40

800

Ground

Fast (16 hexes/turn)

30000 Gold + 20 Mercury

70-80

None

50

50

1000

Flying

Ultra Fast (19 hexes/turn)

Made entirely from red crystal and brought to life

through magical means, the Crystal Dragon is literally

semi-transparent, lit from the center by its magical

heart. Used frequently as a training tool for young

dragon slayers, many wizards also create these creatures for the crystal its sheds.

Little is known of the Azure Dragon. It is both rare

and mighty, thus few have seen it, and fewer still have

survived its attacks. This powerful creature is not

much bigger than most dragons, but is said to be

capable of enduring prolonged physical attack. It is

said those standing face-to-face with an Azure Dragon

tend to freeze from pure fear.
A Thief in the Night

NOTE: Although the description states that Gelu carries over to the next campaign, that is not accurate. See Unholy Alliance#Important information for more details.

 Victory condition: Acquire Artifact or Defeat All Enemies

## Prologue

 Forest Guard commander: The final artifact needed to construct the Elixir of Life is in the undead hands of the Vampire Lord Vokial. It is said the Vial of Lifeblood allows him to sustain himself without having to resort to more distasteful means of bloodletting. Although this artifact can be said to be preventing some evil where it is, our need for the Vial is even more desperate. You must find a way to steal the Vial from this Vampire. But keep in mind that not every task need be accomplished by direct means. Use your training wisely and stay sharp.

## Scenario

### Objects

#### Seer's Huts

 "Alright! Now we're talking merchandise. So, we had a deal. Hand over the Sentinel's Shield and Titan's Gladius, and my friend here will give you the Vial of Lifeblood. Do we have a deal?"

## Epilogue

 Gelu : I have completed construction of the Elixir of Life and saved AvLee from the threat of the Necromancers of Deyja, earning myself an honorable position within the Forest Guard. I look forward to my service faithfully protecting this beautiful land I love so much.
Armageddon's Blade Manual Page 24

Customer Support

Web Site

Visit www.3do.com/support for late-breaking news and information, answers to Frequently Asked

Questions (FAQ's), links to hardware manufacturers' web sites, and the latest product updates.

If you want to ask a specific technical question, you can use the online email form available at our

web site or send mail directly to the customer-support@3do.com address.

Phone

Call (650) 261-3454, Monday through Friday, 9:00 a.m. - 12:00 noon and 2:00 p.m. - 5:00 p.m.,

Pacific Time.

U.S. Mail

Customer Support

The 3DO Company

600 Galveston Drive

Redwood City, CA 94063

However you choose to contact us, there are some pieces of information about your computer that we

will need in order to help you properly. You can get this information by following these steps: First,

right-click on the My Computer icon and choose "Properties". On this System Properties screen, you

will find the following information that we will need: Computer OS type (Windows version), amount

of RAM and CPU type. After you get this information, exit the System Properties screen, then double left-click

on the My Computer icon. On this screen, right-click on the icon of the hard drive that the game is

installed on and choose "Properties". On this screen, you will need to find out the drive's total capacity and the amount of free space left on the drive.

If you wish to purchase additional copies or other titles from The 3DO Company please call:

3DO Direct Sales - (800) 336-3506 in U.S.

(650) 261-3227 outside U.S.

World Wide Web - www.3do.com
Ayden

**Ayden** the Heretic is an Inferno hero. Ayden starts with a spell book and the spell View Earth.

## User commentary

*Some may find the information in this section subjective or irrelevant.*

Ayden is another prime champion for this town. Intelligence is a skill that scales very well, and plays a critical role for spellcasters through all stages of the game. The ability to keep your distance from the main town for longer without a visit to the mage guild for mana or even withstand a late game showdown with another main hero by outlasting their mana supply (not at all an uncommon scenario) cannot be overstated.

See also:

* List of heroes
* List of heroes (HotA)
* Hero class
* Hero biographies
* List of hero specialties
* List of hero specialties (HotA)
Bank

*Only available when the unofficial expansion, Horn of the Abyss, is installed.*

**Building cost:** 500  5 .
**Buildings required:** None.

**Bank** is a Factory special structure. It can be used to get 2500 , however it decreases the town's income by 500  for 5 days. The Bank cannot be used again until the loan is paid off.

## User commentary

*Some may find the information in this section subjective or irrelevant.*

Although the Bank doesn't provide any extra gold in total, it can be used to get an immediate boost in order to afford key things, such as more creatures at the start of the week or a Castle or Capitol a turn earlier.
NOTE: The Bank in the game doesn't take percentages for a loan in purpose of the gameplay, unlike in real life.
Amulet of the Undertaker

**Amulet of the Undertaker** is a treasure class artifact equipped in the neck slot. When equipped, it gives +5% (2.5% in Horn of the Abyss) to hero's Necromancy secondary skill. If a hero does not have the skill, the artifact has no effect.

In Shadow of Death expansion, Amulet of the Undertaker can be combined with Vampire's Cowl and Dead Man's Boots to create Cloak of the Undead King (combination artifact).

## Related artifacts

* Cloak of the Undead King
* Vampire's Cowl
* Dead Man's Boots

## Horn of the Abyss

In Horn of the Abyss Amulet of the Undertaker increases Necromancy skill by 2,5% instead of 5%.

## See also:

* List of artifacts
* List of artifacts (HotA)
Armageddon's Blade Manual Page 1

HEROES OF MIGHT AND MAGIC III

ARMAGEDDON'S BLADE

Table of Contents

Section I Letter from Lucifer Kreegan .................................................................................................................... 2

Section II What's New? ............................................................................................................................................................... 4

Section III Playing Heroes III: Armageddon's Blade & Version Compatibility ....... 6

Section IV Campaign Games .............................................................................................................................................. 9

Section V Conflux Towns & Creature Reference .................................................................................. 13

Section VI Neutral Creatures ....................................................................................................................................... 18

Section VII Conflux Heroes ............................................................................................................................................. 21

Section VIII New Hero ........................................................................................................................................................... 23

Section IX Customer Support and Troubleshooting ........................................................................... 24

3DO

NEW WORLD COMPUTING

© 1999 The 3DO Company. All Rights Reserved.

3DO, Heroes of Might and Magic, Heroes, Armageddon's Blade, New World Computing, and their respective logos, are trademarks and/or service marks of The 3DO Company

in the U.S. and other countries. All other trademarks belong to their respective owners. New World Computing is a division of The 3DO Company.

The software and related manual for this 3DO product are copyrighted. No portion of this product may be photocopied, scanned, translated, reproduced, copied or reduced to

any tangible or electronic medium or machine-readable form, or publicly performed or displayed, without the prior written consent of The 3DO Company. The purchaser of this

product is entitled to use the software and related manual for his or her own use, but is not entitled to reproduce and distribute any copies of the software or manual to any other

individual or entity; nor to rent or lease this product or any copy thereof to any third party.

Uses Bink Video Technology. © 1997-1998 by RAD Game Tools, Inc.

Uses Miles Sound System. © 1991-1998 by RAD Game Tools, Inc.

Windows, the Windows logo, and DirectX are trademarks and/or registered trademarks of the Microsoft Corporation.
Andal

*Only available when the unofficial expansion, Horn of the Abyss, is installed.*

**Andal** the Navigator is a Cove hero. Andal starts with a spell book and the spell Slow.

## User commentary

*Some may find the information in this section subjective or irrelevant.*

Andal is a great secondary hero for these towns:

* Rampart
* Stronghold

See also:

* List of heroes
* List of heroes (HotA)
* Hero class
* Hero biographies
* List of hero specialties
* List of hero specialties (HotA)
Alchemist

**Alchemists** are the might heroes of Tower.

*"Alchemists are skilled in physical and chemical magic, particularly so in the building and animation of golems. Working their craft builds muscular strength, which makes Alchemists ready learners of military skills as well. Their armor is composed of rare metal alloys created through their skill in alchemy." RoE manual*

Alchemists are one of the two might classes, along with Death Knights, that start with a spell book.

As they are heroes of a good town, this allows them to get experience on Altar of Sacrifice and in Grotto  for artifacts only.

They cannot learn Necromancy, which means they can only acquire it from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.

* Armorer
* First Aid
* Luck
* Water Magic

## See also:

* Hero class
* List of heroes
* List of heroes (HotA)
Armadillo and Bellwether Armadillo

*Only available when the unofficial expansion, Horn of the Abyss, is installed.*

**Armadillos and Bellwether Armadillos** are level 3 creatures of Factory. They are recruited from the Ranch.

When affected by Haste, their walking animation changes to them curling into a ball and rolling across the battlefield.

## Heroes with a specialty

* Celestine the Artificer has Armadillos as a specialty, which increases the attack and defense skills of any Armadillos or Bellwether Armadillos for each level attained after 3rd level, and gives them a speed bonus of 1.

## User commentary

*Some may find the information in this section subjective or irrelevant.*

Armadillos are slow and have no abilities but serve as a living shield and backup for shooters. Due to absence of useful abilities and relatively bad characteristics among level 3 creatures (Armadillos are worse than Griffins with analogical characteristics) and Factory creatures separately, they may be used as an "extra" creature before the introduction of both Factory level 7 creatures at mid-late game. Otherwise, they have to be used like "reserve" units in Factory garrisons.

See also:

* List of creatures
* List of creatures (HotA)
Armageddon's Blade Manual Page 8

Using the Random Map Generator:

From the Main Menu, click New Game

Click Single Scenario

Click Random Map

Click the buttons to change size, number of players, water content and other options

Select Advanced Options (if desired)

Click Begin to generate the map

Note: Random Maps are stored in the Random\_Maps subdirectory of Heroes III. You will find the files

here, should you wish to play the same map again or edit it in the Map Editor.

Click here to set the

map size

Click here to

toggle between one

and two level maps

Clicking any of

the dice buttons

will randomly

select a value for

any option.

Click here to view the

list of previously created

Random Maps

Loading a Previously Created Random Map:

From the Main Menu, click New Game

Click Single Scenario

Click Random Map

Click Show Random Maps

Select the map you wish to play

Select Advanced Options (if desired)

Click Begin
Armageddon's Blade Manual Page 19

Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed

Description

Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed

Description

Troll

500 Gold

10-15

None

14

7

40

Ground

Extra Swift (7 hexes/turn)

Unlike their Enrothian cousins,

Antagarich trolls prefer a more

personal hand-to-hand attack.

Like their Enrothian cousins,

Antagarich trolls do regenerate

damage taken in battle.

Enchanter

750 Gold

14

32

17

12

30

Ground

Ultra Swift (9 hexes/turn)

Specially trained by the dragon

slayer Dracon, Enchanters are an

elite fighting force. Recruited from

the ranks of Monks, Zealots, Magi

and Arch Magi, these magical

warriors are also capable of casting a

beneficial mass spell once every three

rounds, up to six castings.

Sharpshooter

400 Gold

8-10

32

12

10

15

Ground

Ultra Swift (9 hexes/turn)

Specially trained by the guerilla

warrior Gelu, Sharpshooters are

recruited from the ranks of

Archers, Marksmen, Wood Elves

and Grand Elves. Sharpshooters

use a huge recurve, compound

longbow to aid in the power and

precision of their attacks. With

their training, distance and

siege walls are not a hindrance.

Faerie Dragon

Rust Dragon

10000 Gold + 8 Gems

20-30

None

20

20

500

Flying

Super Quick (15 hexes/turn)

15000 Gold + 14 Sulfur

50

None

30

30

750

Flying

Extra Fast (17 hexes/turn)

Faerie Dragons are deceptively cute, but in truth, are

mischievous tricksters. Little is known about these

notorious troublemakers. What is known is found

more in storybooks than magical tomes. Some say

they are invisible. Some say they can cast spells. Some

say Magic Mirror is one of their natural defensive

traits.

Rust Dragons are known to hunt Gorgons, and live

and feed in sulfur mines. With this appetite, Rust

Dragons spew a concentrated acid as their primary

attack. This acid is capable of eating through the

strongest armor, lowering the defense of its target while

inflicting further damage.
Armageddon's Blade Manual Page 18

Neutral Creatures

These creatures are not associated with any particular town type, but may be found wandering the lands.

Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed

Description

Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed

Description

Peasant

10 Gold

1

None

1

1

1

Ground

Very Slow (3 hexes/turn)

To know a peasant is to dread

knowing a peasant. It seems the

only hero eager to fight a peasant

or have a peasant in their army

ranks is the Necromancer.

Boar

150 Gold

2-3

None

6

5

15

Ground

Swift (6 hexes/turn)

Orcs who have been unable to

master the skill of throwing an ax,

yet are above the common hack

and slash antics of a grunt, are

given Boars as mounts to ride into

battle.

Halfling

40 Gold

1-3

24

4

2

4

Ground

Immobile (5 hexes/turn)

Armed with sling and stone,

Halflings have found a harsh existence in Antagarich. Driven from

their homes by the Kreegans,

Halflings have been scattered to the

winds. These noble fighters take

refuge in the earth and have an

uncanny sense of luck.

Mummy

300 Gold

3-5

None

7

7

30

Ground

Slow (5 hexes/turn)

Mummies roam the earth seeking

vengeance upon those who have

disturbed their eternal slumber.

Those suffering the attack of the

mummy often find themselves

'cursed' and unable to effectively

mount a strong attack.

Rogue

100 Gold

2-4

None

8

3

10

Ground

Swift (6 hexes/turn)

Rogues abound in Antagarich.

If you are able to employ them in

your ranks, you may find

your Thieves Guild possessing

additional information.

Nomad

200 Gold

2-6

None

9

8

30

Ground

Extra Swift (7 hexes/turn)

Native to the desert sands,

Nomads are fast riders able to

traverse sand with the ease most

travel over grass.
Arms of Legion

**Arms of Legion** is a major class artifact equipped in the misc slot. They increase any town's 5th level creature growth by +2, if a hero with Arms of Legion equipped is in the town or in the garrison when the week changes. While equipping two Arms of Legion to one hero does not increase the growth by +4, equipping them to two different heroes and placing one inside the town and one into the garrison does give the bonus growth of both artifacts.

In Shadow of Death expansion, Arms of Legion can be combined together with Legs, Loins, Torso and Head of Legion to create Statue of Legion, a combination artifact.

## Related artifacts

* Statue of Legion
* Head of Legion
* Torso of Legion
* Loins of Legion
* Legs of Legion

## See also:

* List of artifacts
* List of artifacts (HotA)
Armageddon's Blade Manual Page 6

Playing Heroes III: Armageddon's

Blade and Version Compatibility

Version Compatibility

You must have the original Heroes of Might and Magic III: The Restoration of Erathia installed

before attempting to install Armageddon's Blade.

Heroes of Might and Magic III: Armageddon's Blade is designed to be completely compatible with all

of your existing Heroes III saved games and scenarios.

Important Note: All players in a multi-player game must be using the same versions of Heroes III.

To Play Heroes III: Armageddon's Blade:

1. Insert the CD into your CD-ROM drive

2. Click PLAY on the Autoplay screen

3. If the Autoplay screen does not appear, click the Start menu and select Programs\3DO\Heroes

of Might and Magic III Armageddon's Blade\Heroes III Armageddon's Blade

Starting an Armageddon's Blade Campaign game:

From the Main Menu, click New Game

Click Campaign

Click Armageddon's Blade

Click the Campaign you wish to play

Note: You can play the first five campaigns in any order. To unlock Foolhardy Waywardness, the expert's

campaign, you must complete the other five campaigns. Unlike The Restoration of Erathia, you do not

need to load your save game before starting any of the first five campaigns.

Continuing an Armageddon's Blade Campaign game:

From the Main Menu, click Load Game

Click Campaign

Click the name of the saved game you wish to load

Click the Load button to begin play

Starting a Restoration of Erathia Campaign Game:

From the Main Menu, click New Game

Click Campaign

Click Restoration of Erathia

Click the Campaign you wish to play

Important Note: After you complete one of the campaigns, make sure you follow the instructions below for

continuing a campaign game rather than starting a new game. If you fail to do this, you will not be able to

unlock the fourth, fifth or sixth campaigns.

Continuing a Restoration of Erathia Campaign Game:

From the Main Menu, click Load Game

Click Campaign

Click the name of the saved game you wish to load

Click the Load button to begin play
Adrienne

**Adrienne** the Witch is a Fortress hero. Adrienne starts with a spell book and the spell Inferno.

Adrienne is not one of original Restoration of Erathia heroes, but was introduced in the Armageddon's Blade expansion. She is not typically available in custom scenarios, unless the map-maker has enabled her.

## User commentary

*Some may find the information in this section subjective or irrelevant.*

Adrienne's specialty has no actual gameplay effects. Expert Fire Magic can be removed from her starting skills by the map maker, and if Fire Magic is later learned by any means it will only be at Basic level.

See also:

* List of campaign heroes
* List of heroes
* List of heroes (HotA)
* Hero class
* Hero biographies
* List of hero specialties
* List of hero specialties (HotA)
Blackshard of the Dead Knight

**Blackshard of the Dead Knight** is a minor class artifact equipped in the weapon slot.

Equipped in the weapon slot, and gives +3 attack skill to hero.

Forms the Armor of the Damned together with the Skull Helmet, the Shield of the Yawning Dead and the Rib Cage.

## Related artifacts

* Armor of the Damned
* Rib Cage
* Shield of the Yawning Dead
* Skull Helmet

## See also:

* List of artifacts
* List of artifacts (HotA)
Psychomutant

Die genetische Erbmasse der [[[Goblins]] ist von Natur aus äußerst instabil... Diese Tatsache sorgt bei den sogenannten Ratten von No-Dan-Kar immer für hübsche Überraschungen. Wenn man Zeuge wird, wie plötzlich den jungen Gniards Flügel am Rücken wachsen und man sich Stirn an Stirn mit einem völlig ausrastenden Mutanten Goblin befindet, kommen einem schon Zweifel. Unter den Goblins gibt es einige, die sich noch weiter dem Wahnsinn des Rattengottes hingeben als andere und übernatürliche Fähigkeiten entwickeln. Ihre Artgenossen nennen sie die Psychomutanten.

Wenn ein Psychomutant Kontakt zu anderen Mutanten seines Volkes hat, so versucht er manchmal deren Eigenschaften zu verändern und sich auch häufig zu seinen eigenen Gunsten zu verwandeln. Eine Instinkthandlung, die dem Psychomutanten das Überleben sichern und seine Gegner ausschalten soll.
Kategorie:Goblins
Kategorie:Militär (Goblins von No-Dan-Kar)
Arena

**Arena** is an adventure map location, that will give every visiting hero a choice to either increase attack skill +2 or defense skill +2 upon their first visit. It is not possible to leave the arena without accepting one of these bonuses.

## See also

* Colosseum of the Magi
* List of map objects
* List of map objects (HotA)
Armageddon's Blade Manual Page 27

Launching the Game II

Problem:

You try to start the game and the screen flashes briefly, and you are returned to the desk

top without an error message.

Answer:

There are probably miscellaneous programs running in the background that are

interfering with the game and causing it to crash.

1. Press the CTRL+ALT+DEL keys at the same time to open the Close Program window.

2. Click on a program so that it is highlighted, then click on the 'End Task' button.

3. Repeat this process until only 'Explorer' and 'Systray' are left in the Close Program list,

then try running the game.

For Windows 98 users:

1. Click on the Windows Start button, then choose Run.

2. In the Run line type in: "msconfig", then push the 'Enter' key. (This will bring up the

System Configuration Utility.)

3. Select the 'Startup' tab, and turn all of the check boxes off, except for the one next to

'Systray'.

4. Press 'OK'. When you are prompted to restart your system, click 'Yes'.

5. Once your machine has restarted try running the program again.

Video and Sound card manufacturers regularly update their software drivers to enhance performance

and stability, and to improve compatibility with DirectX. You can find links to many of these

manufacturers' sites by going to the Driver Updates section of our support web site, which is located

at http://www.3do.com/support.

You may obtain a list of Microsoft-certified video and audio drivers for your hardware by going to

http://www.microsoft.com/hwtest/hcl/. Drivers listed here are confirmed to be compatible with

Windows 95, Windows 98 and Windows NT4.0.

Microsoft updates DirectX and its components regularly and posts them for download off of their web

site at http://www.microsoft.com/DirectX.
A Devilish Plan

Victory condition: Defeat Monster

## Prologue

 Unnamed male general: A large elvish population inhabits Erathia’s southeastern coast. Green and gold dragons, native to the region, augment their military strength. Before we conquer this region, and detour our forces to Steadwick, we must annihilate these dragons. Our Kreegan allies from Eeofol requested the honor of this mission. The Kreegans are fierce warriors. They will enjoy the slaughter.
Corpse (combat)

*This article refers to the namesake gameplay term. For the adventure map object, see Corpse.*

Corpse is a gameplay term that references to remains of dead creatures' stacks. They can be resurrected by Archangels, Resurrection spell or via Sacrifice spell; converted into Demons by Pit Lords; reanimated by Animate Dead spell or repaired by Mechanics and Engineers . Corpses disappear by Olgoi-Khorkhoi Devour Corpses  ability, Sacrifice spell if they are sacrificed, and the Ring of Oblivion also automatically removes any corpse from the battlefield.
Casmetra

*Only available when the unofficial expansion, Horn of the Abyss, is installed.*

**Casmetra** the Navigator is a Cove hero. Casmetra starts with a spell book and the spell Dispel.

## Specialty

Unlike the native terrain speed bonus, the creature specialty speed bonus can affect the hero's movement points in case the creature is the slowest one in the army.

See also:

* List of heroes
* List of heroes (HotA)
* Hero class
* Hero biographies
* List of hero specialties
* List of hero specialties (HotA)
Cards of Prophecy

**Cards of Prophecy** is a treasure class artifact equipped in the misc slot. They increase a hero's luck by +1.

## Related artifacts

* Clover of Fortune
* Ladybird of Luck
* Still Eye of the Dragon
* Pendant of Courage
* Hourglass of the Evil Hour

## Related artifacts

* Runes of Imminency
* Demon's Horseshoe
* Shaman's Puppet

## See also:

* List of artifacts
* List of artifacts (HotA)
Adventure Map

**Adventure Map** represents the part of Antagarich or any other country/continent/world, where the game takes place. Typically at the beginning of a scenario or a custom map, players can only see areas within the view of their town's and/or heroes line of sight; the rest is shrouded. Heroes can be sent to explore the map, and reveal new areas as they travel. Heroes will discover treasures, wandering creatures, valuable resources, and significant locations, like mines, which will provide steady streams of resources; or creature dwellings where a hero may recruit troops for his army.

The Adventure Map consists of two layers: the surface and the subterranean level. Heroes can travel from one layer to another either through Subterranean Gate or Monoliths. The subterranean territory is displayed on its own map.

At the beginning of each day, mines and cities under player's control add to resources. Resources represent gold and raw materials a player may spend to improve towns, recruit troops, and perform other actions. Town buildings producing creatures do so on the first day of the week. The current date appears at the lower right corner of the Adventure Map screen.

Objects with repeatable actions may be repeated without spending movement points by pressing the space bar.

See also:

* Movement
* Terrain
* List of adventure map objects
* List of adventure map objects (HotA)
* External dwellings
* External dwellings table (HotA)
* Adventure map hero sprites
* Adventure map object effects
* Adventure map object effects (HotA)
* Creatures on adventure map table
* Creatures on adventure map table (HotA)
* Cursors
Comparison of Level 3 Creatures

### Tabular Overview

Here a tabular overview of all level 3 creatures. Averages use Horn of the Abyss  values and ignore neutral creatures.

### Level 3 unit comparison

See also:

* Comparison of Level 1 Creatures
* Comparison of Level 2 Creatures
* **Comparison of Level 3 Creatures**
* Comparison of Level 4 Creatures
* Comparison of Level 5 Creatures
* Comparison of Level 6 Creatures
* Comparison of Level 7 Creatures
* Comparison of Ranged Creatures
* Horn of the Abyss (Documentation)#Creatures
* Horn of the Abyss (Documentation)#Town Gameplay
Black Tower

*Only available when the unofficial expansion, Horn of the Abyss, is installed.*

**Black Tower** is an adventure map location, and commonly known as one of the creature banks. It is guarded by one Green, Red, Gold or Black Dragon. The treasure contains 2000-3750  and one minor class artifact.

Unlike all others creature banks, there is no special troop positioning in Black Tower, Tactics secondary skill and army combat formations are working, war machines are present on the battlefield, - the combat here is an average fight with a single dragon.

## Default settings for random map generator

* Terrain: any dry land.
* Value: 1500.
* Density: 100.

## See also:

* List of map objects
* List of map objects (HotA)
Barbarian Brothers

Victory condition: Acquire Artifact or Defeat All Enemies

## Prologue

 Yog : Crag and I have been scouring the contested border between Erathia and Krewlod for three Barbarian brothers, each holding one of the artifacts we seek. However, we have been warned that the brothers hardly trust each other, let alone outsiders. They will not give up the artifacts without a fight. For that is what we Barbarians do best.
Charm of Mana

**Charm of Mana** is a treasure class artifact equipped in the misc slot. When equipped, the charm enables hero to regenerate 1 extra spell point per day.

Forms the Wizard's Well together with the Talisman of Mana and Mystic Orb of Mana.

## Related artifacts

* Wizard's Well
* Talisman of Mana
* Mystic Orb of Mana

## See also:

* List of artifacts
* List of artifacts (HotA)