Ay'Rad

**Ay'Rad**, lies hidden beneath the surface, shrouded in mystery and decay. **This forgotten metropolis**, frozen in time, is a labyrinthine expanse of dilapidated structures and winding passages, imbued with an eerie sense of desolation and despair.

## Information

In this **labyrinthine city of ruin and despair**, the remnants of **Ay'Rad's** tragic history intertwine with the present. Explorers and adventurers who dare to brave its treacherous depths face not only physical challenges but also the weight of the **city's** forgotten lore and the echoes of its tormented past. **Ay'Rad** becomes a dark and foreboding stage where heroes must confront their inner demons who also got that dawg in them, unravel the mysteries of the **city's** downfall, and perhaps find a glimmer of redemption amidst the encroaching darkness.

## Landmarks

**Ay'Rad**, the forgotten metropolis has many landmarks still standing, lived by those who are brave enough to live in such desolate places.

* **The Fallen Citadel**: **Ay'Rad's** central landmark, **The Fallen Citadel**, stands as a decaying testament to the **city's** former glory. Once a magnificent palace, it now lies in ruins, its grand halls and regal chambers consumed by darkness and overgrown with twisted vegetation. **The Citadel** serves as a grim reminder of the **city's** tragic history and is now a breeding ground for grotesque creatures and corrupted souls.
	+ The last governor, Bibartis, who rules this forgotten metropolis, is still standing in the grand halls of his decaying **city**.

* **The Veiled Cathedral Of Holy Trinity**: A grand temple of arcane knowledge, the **Veiled Cathedral** is a place of powerful rituals and esoteric studies. Illuminated by flickering torches, its halls are lined with dusty shelves, bearing ancient tomes and scrolls written in forgotten languages. Here, ambitious sorcerers and seekers of dark wisdom delve into forbidden arts, risking their sanity in pursuit of power.
	+ Cult Of The Antler are protecting this temple from looters and evil spirits that exist parallel to this mortal plane.
	+ Cult Of The Owl is also part of the temple, offering wisdom and hope to anyone seeking it.
	+ Cult Of The Moth offers it's services to those interested in arcane magic and mystery.

* **The Grand Station**: Located at the heart of **Ay'Rad**, the **Grand Station** is an imposing structure, its once magnificent façade now weathered and worn. The station serves as a nexus, connecting **Ay'Rad** to other realms and cities. Within its shadowy halls, the sound of ghostly trains reverberates, their arrivals and departures shrouded in mystery. The train tracks extend into the darkness, disappearing into realms uncharted.

* **The Forgotten Library Of King Xenopol**: Buried beneath the weight of ages, the **Forgotten Library** was once a repository of knowledge and enlightenment. Its shelves, now tattered and moldering, hold ancient tomes and scrolls written in languages long forgotten. The library's labyrinthine stacks offer glimpses into the city's forgotten history, but also pose a threat, for dark entities lurk within the dusty aisles.
	+ Cult of The Owl are responsible for protecting the wisdom of this place, and also for translating the ancient tomes and books.

* **The Shadowed Atrium**: Hidden within the depths of **Ay'Rad**, the **Shadowed Atrium** is an underground marketplace. Its dimly lit stalls are manned by hooded figures, dealing in forbidden artifacts and dark magic. Here, lost souls seek cursed relics, forbidden tomes, and elixirs of dubious origin. The atmosphere is thick with tension, as treachery and double-crossing lurk in every corner. It contains an gigantic atrium inside it's walls where festivities take place from time to time.
	+ Cult Of The Spider has Weavers all over the Bazaar, dealing and trading precious items of high value and power.

* **The Cursed Gallery**: At the end of **Ay'Rad**, the **Cursed Gallery** was once a bustling center of trade and celebration, just like **The Shadow Atrium**. Now, it lies desolate and cursed, where spectral echoes of past revelry can be faintly heard. The air is heavy with a malevolent presence, and those who dare to linger too long risk becoming trapped within its cursed confines, forever doomed to relive their darkest memories. It's trade it's still open, but not as it used to be.

* **Forest Of Emy'Nesk**: The neighboring forest to **Ay'Rad**, is a place of unsettling beauty and treacherous enchantment. The **forest** is ancient and dense, with towering trees that seem to whisper secrets to those who dare to listen. The foliage is thick and overgrown, casting a perpetual twilight over the forest floor.
	+ Siege Of Emy'Nesk happened in this forest, led by Father Union against the Smurfs.

* **The Red Colosseum Of Nyu'Man**: **The Colosseum** of **Ay'Rad**, known as the **Red Colosseum**, was once a renowned center of gladiatorial combat and grand tournaments. Its massive circular structure, now ravaged by time, still retains an air of awe-inspiring majesty. The arena floor, cracked and overgrown with weeds, tells tales of epic battles fought by legendary warriors, whose stories have faded into obscurity.
	+ A band of brave warriors known as the Red Utans own the Colosseum.

* **The Desolate Gardens**: Scattered throughout the **city** are remnants of once-glorious gardens, now overgrown with thorns and twisted vegetation. These desolate gardens serve as a stark contrast to the tragedy and decay that permeate **Ay'Rad**. Blooms of dark and poisonous flora add a sinister beauty to the **city's** landscape, further reflecting the twisted nature of its cursed existence.

* **The Veiled Curtain**: The city of **Ay'Rad** is defined by its centerpiece, an immense structure known as the **Veiled Curtain**. This colossal theater, with its white pearl like walls and many windows. Its massive doors remain sealed, keeping the secrets within hidden from prying eyes. Legends speak of a grand performance held long ago that condemned the city and its denizens to an endless cycle of tragedy.