Escape Pod

**Vehicle Codex**   Ground Vehicles   Airspeeders   Starfighters   Space Transports   Capital Ships   Vehiculum Personæ   Templates
   All space transports and capital ships automatically include enough escape pods for all non-droid passengers and crew—they’re built into the cost of the ship. By law, starships are required to have sufficient escape pods on board at all times, but military starships are exempt from this rule and may carry fewer than the normal amount (see Gaining Emplacement Points).
      If a Colossal or larger starship is destroyed, any character on board who survives may make a DC 20 Acrobatics check to reach an escape pod. On a failed check, the character is stuck in a bit of wreckage that has enough air and heat to keep them alive for about an hour. (Obviously, a character who gets into an escape pod prior to a ship’s destruction does not need to make a check.)
      Typical escape pods are small, single-use vehicles providing 1 day of life support for eight Medium creatures plus rations for another week and just enough fuel to reach a nearby planet. Many large ships upgrade their escape pods to more capable models..

#### Escape Pod             (CL 1)

      *Starships of the Galaxy*, page 50.
Huge starfighter

**Initiative:** −2; **Senses:** Perception +0

**Defenses:** Fort 25, Ref 10 (flat-footed 10) ; +2 armor

**Hit Points:** 40; **DR:** 10; **Damage Threshold:** 35

**Speed:** fly 8 squares (max. velocity 250 km/h), fly 1 squares (starship scale)

**Fighting Space:** 3×3 or 1 square (starship scale); **Cover:** total,

**Base Attack:** +−5; **Grapple:** +20

**Abilities:** Con —, Dex 10, Int 10, Str 31

**Skills:** Initiative −2, Mechanics +0 , Perception +0, Pilot −2, Use Computer +0

**Crew:** 0 (untrained); **Passengers:** 8

**Cargo:** none; **Consumables:** 1 day; **Carried Craft:** none

**Availability:** Common; **Cost:** 1,200

      **Small Lifeboats:** These vessels, which can be installed on ships of Colossal (frigate) size or larger, provide life support for fifteen Medium creatures for up to 1 week, and they have enough fuel to fly across a star system to reach a hospitable planet. They include extensive survival gear, including emergency shelters, 1 week of rations, water purifiers, and a small hunting blaster. One bay includes (starship’s cost modifier)/50 lifeboats, and multiple bays may be installed. See Starship Accessory Systems for costs.
      **Large Lifeboats:** These vessels, which can be installed on ships of Colossal (cruiser) size or larger, provide life support for up to 50 Medium creatures for up to 2 months, and they include a ×15 hyperdrive with enough fuel for a single hyperspace jump (plus a little left over for the ion engines and repulsorlifts to use during landing). Survival gear is similar to that of a small lifeboat. One bay includes (starship’s cost modifier)/100 large lifeboats, and multiple bays may be installed. See Starship Accessory Systems for costs.
**Vehicle Codex**   Ground Vehicles   Airspeeders   Starfighters   Space Transports   Capital Ships   Vehiculum Personæ   Templates

Notes
There may have been some modification and/or removal of text from the original text written in the book. This was done for one or more reasons including but not limited to:

* To remove unnecessary redundancy, repetitiveness, or outright errors.
* Because the original formatting does not lend itself well to the web/wiki environment.
* The original text has been updated due to official errata.

In all cases, this contributor is confident that the context and meaning of the original text has not been compromised as a result of these edits. Edits that affect stats or that might have an impact on gameplay should contain reference notes on what was changed and why.