Artifact Guide

1st priority

Worth prioritizing as they can be used with a lot of partners and are really good.

2nd priority

Worth upgrading only if you have leveled the artifacts above to a decent level already or find some niche use for them.

One of the best artifacts in the game. Amazing when you want to have one of your key partners be more consistently resistent to crowd control effects. This artifact removes the debuffs with a certain chance and heals your partner for each debuff removed for 5% of the partner's hp. Only downside of this amazing artifact is, that it also has the same chance of removing your buffs and for removing those, it only recovers 10% of your partner's action bar.

Your partner has a certain % chance to heal itself for 30% of it's own attack damage every time he takes a turn. Only problem with this artifact is, for most of your high damage partners in this current meta, it doesn't matter if they heal back a bit or not, because they either do their damaging moves and fulfill their purpose or they don't and then die. Other damage artifacts, such as Scorcher or Quirky Smile are always a better choice.

Whenever the partner wearing this does basic attacks or counters, it has a certain % chance of giving your partner a "mark", which he will consume on his next attack and deal 10% of its own current health as bonus damage.

This artifact is great on partners when they have counter capabilities or take basic attack turns very quickly. It makes the partner, which has this artifact, heal 12% of it's own max health,whenever they are using an ability that has no cooldown (=basic attack or counter attack).

In a nutshell, the more consistently the partner wearing this gets hit by attacks, the quicker he can recover his action bar and take turns more often. Decent artifact at higher star levels. At lower star levels, not worth running.

Every time your partner receives a critical strike, it will heal 8% of its max hp. Not a good artifact on lower ranks, but high up the ladder, when you are facing many green princes and red ursas it can be a real game changer, because both, green prince and red ursa, rely on hitting you with critical strikes several times. This artifact helps you stay alive for significantly longer, than you would usually be able to, and is therefore a great way of helping you against those teams.

Probably the worst artifact out of all. When your partner attacks the opponent, their maximum health gets reduced. In the current meta not viable as it's just too slow.

It is very similar to the Devourer artifact, but slightly worse. While it may not eat up buffs like Devourer, only debuffs, it has the problem that many people overlook when using it: it can only eat up 1 debuff per round unlike Devourer, which can eat up all the debuffs.

Marionette Heart is most commonly used on tanks to allow them to survive longer at lower hp levels. Howeber it is a very bad artifact at smaller star levels. It really only starts being good at 4 stars. At 5 stars it really shows it's strength tho, becoming one of the best artifacts in the game. However regardless of it's insane power at 5 stars, you shouldnt treat is as priority, because it takes a ton of rare partner crystals to get there and artifacts like the Devourer or Scorcher are just worth more focusing on until you get them to at least 4 stars. Use Brutal Seal as cheaper substitute.

Great artifact for high damage dealing partners. When the partner wearing this damages enemy partners, it has a chance to ignore a certain % of those partners' DEF.

Quirky Smile is a powerful, but niche artifact. Meaning it isn't good on many partners and that is why you shouldn't prioritize it, unless you have only very few partners and those happen to match with the list underneath. Same as with marionette heart, this one also isn't good at lower star levels but starts to shine at higher star levels and becomes incredibly good at 4-5 stars. In a nutshell, this artifact increases the damage of the partner wearing this, if he gets damaged before taking a turn.

Great artifact for any partner that relies on their skills. At the end of the partner's round (doesn't matter if the partner is crowd controlled or not, only it's action bar needs to be filled) it has a chance to reduce the cooldown of all skills that are on cooldown by 1 round.