Session 10 Recap

* The Castigan Estate (Richly-appointed and luxurious manor house holding a substantial collection of arcane artefacts)
* The Three Daggers (A dingy and disreputable tavern located near the river and frequented by the dregs of humanity)

### Players

* Dandy - Pol
* Arik - Scott
* Gar - Seag

### NPC’s

* Justicar Benifold the 5th - Justicar of Kellios, officiator of cleansing Rites.
* The Earl's Seneschal - Headman of the Manor
* Shadowy Demon/spirit - 2-Dimensional slayer
* Lady Taffney Castigan - Early daughter, and runaway in love.
* Darem - Common boy, former stableboy at the manor, in love with Tafney.
* Criminals at the Three Daggers - Described as 'Creepy Guy', 'Toady' and Guard.

**Previously...**

## And Now...

With the Egg missing, the Vizier is politely questioned by the seneschal. Arik takes the chance to eavesdrop.

Meanwhile, in the garden, Dandy has jumped the fence and found Darem in the garden, awaiting his romantic rendez-vous. They enter the building and attempt to disguise themselves as staff. The disguise attempt is only semi-successful, but is covered by the chaos in the wake of the theft.

Gar retrieves his sword from the cloakroom and tries to leave, but is blocked by the house guards.

The seneschal is interrupted by an alarmed guard, who tells of another guard found dead in the building. Arik is asked to take charge of the investigation.

Tafney meets up with Dandy and Darem and is almost ready to leave, but wants to get some stuff from the library. Dandy distract the elderly librarian. Darem and Tafney escape together, Dandy advised them to hide in the city for now. Darem says he knows 'some people’ who can help him hide.

Arik rounds up suspects and pressures his suspects, but Justicar Bennifold pulls rank and takes over the investigation. He goes to ‘patrol the corridors’ in a huff. There is a scream from near the library and Arik, Dandy and Gar end up in the museum with a shadowy creature. During the fight with it, Gar is staggered but allows the sword to temporarily boost him up and keep fighting, it crackles with dark energy. Arik is drawn to a weapon in the room, a holy Incense-Brazier/Morningstar which, in his hands, glows with a holy light.

They manage to damage the creature, but it flees through the wall and they give chase. They follow it into the kitchen and see it try (and fail) to pass through the external wall and escape the house. After another brief tussle, the shadow gets away and they lose track of it.

The characters brainstorm and decide the creature is tied to Tafney and Darem, possibly some sort of spirit summoned to keep them apart. They leave the Mansion and go looking for Darem at ‘The Three Daggers Inn’. This is a very shady place and when they arrive, they see no sign of the lovers. They are approached by a ‘creepy guy’ who thanks them for sending them the couple and offers a payment. They accept the payment but investigate anyway (with a dire warning from the barkeep) and find a secret criminal lair in the basement.

In the lair, they meet a guard, the creepy guy and a ‘toady/brain’ type. It becomes clear that the criminals want to ransom back Tafney and have no interest in Darem. Negotiation escalates to a Mexican-stand-off, with the creepy guy holding a hostage at knife-point. Arik realizes that the criminals have no leverage if they harm Tafney (and therefore probably won’t) and knocks the creep out with his new weapon (taken from the manor museum).

The lover *(\*\*I forget which, was it Tafney?\*\*)* is stabbed in the neck as the creepy guy goes down, and starts to bleed out, but Arik performs his first miracle and heals the wound. The PCs and Lovers make quick work of the criminals.

They escape the basement, now flooded with beer from broken barrels, with the lovers.   Tafney and Darem plan to head West where a small cult dedicated to romantic love is developing.

### Continued in Session 11....

*15xp*

*(155xp Total)*