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Fire Elementals

## Fire Elemental

**Fire Elementals** are creatures encountered within the Volcanic Caves in *Lands of Lore III*. Among the most difficult enemies in the volcanic portal, Fire Elementals are quick to attack and slow to die. They hide in large pools of magma, surfacing as prey approaches. Fire and heat-based attacks only regenerate their lost hit points. Cold damage is effective, however, and cold-based magic is ideal. Non-spell using characters should close quickly and attack with force at melee range. They do not drop anything upon death.

## Journal Description

*The ridged exoskeleton of these creatures houses a volcanic furnace capable of turning stone to molten slag in seconds. They require an incredibly hot environment to survive. They tend to spend their time below the surface in vast underground magma lakes coming to the surface infrequently to feed.*

*Their elemental nature allows these lava serpents to actually regenerate when exposed to any form of fire damage. They are susceptible to cold attacks taking twice the damage normally inflicted.*

## References

1. ↑ *Lands of Lore III Prima's Official Strategy Guide*
Greater Fireball

**Greater Fireball** is a Firespark-type spell in *Lands of Lore III*. When cast it projects a larger and more dangerous, non-tracking ball of fire.

It is made accessible by learning the Lightning spell and using either the Ring of Drake Fire or consuming a Pyra Pod

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Dragonfire Bracers (III)

**Dragonfire Bracers** are a unique pair of arm armor in *Lands of Lore III*.

## Description

*Fine bracers forged of golden dragon scales, these are rumored to be the very bracers worn by either Belial or Luther in their final battle for the Lands. The answer and the truth to who truly worse them depended on whom you ask. Artifact.*

*These bracers will cause the wearer to immolate when attacked by an opponent in melee range. The wearer of the bracers will suffer the same damage that is dealt to his opponent. However, if he is wearing the Dragonscale Gauntlets, he will take only 75% of the damage. If he is wearing the Dragonscale Armor, he will take only 25% of the damage. If wearing the entire set, the wearer will be immune to the fire of the Bracers.*

*The heat generated by these bracers is almost intolerable, but their enhanced protection and fiery defenses make it well worth the pain.*

## Locations

* Gladstone Keep, Upper Gladstone - Sold by Victoria ( 438)

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
First Hive Lord

> *"Do. Not. Struggle... I'm. Your. Friend... Come. Here."*
>
>

The **First Hive Lord** is the first incarnation of Belial found deep within the Citadel of the Claw Mountains and a boss-level enemy. A monstrous and distorted creature with little likeness to the Ancient he is descended from, he can seemingly only communicate with the same phrase over and over again, beckoning Luther to come closer.
Dragonfire Bracers (Guardians of Destiny)

## World Object

**Dragonfire Bracers** are a piece of arm-slot armor in *Lands of Lore: Guardians of Destiny*. Offering +15 to Protection, when equipped causes Luther to burst into flame, damaging both himself and nearby opponents. Wearing the Dragonscale Armor and Dragonscale Gauntlets gives him immunity to it's effects.

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Greater Terror

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This spell article is a stub. You can help by expanding it.

**Greater Terror** is a Darkness-type spell in *Lands of Lore III*. When cast it creates a larger patch of darkness which inflicts unshakable horror on any foe that enters it, who will then flee.
Feldershom

**Feldershom** is a location in the Lands that General Velkar (now Brother Morgan of the Chay Ar Monastery) was resident governor of along with Laria and Bitnor when he was supreme commander of the Tiberium Forces. Little else is known about it.

## Appearances

* *Lands of Lore: Guardians of Destiny* (Mentioned Only)
Executioners (Guardians of Destiny)

## Executioner

The **Executioner** is a creature encountered throughout *Lands of Lore: Guardians of Destiny*. There are three total in game, with the last one being the largest and substantially more powerful.

## Locations

* Hive Caves - one on the first level found fighting against a Hive Warrior and another in the lower levels.
* Dracoid Ruins - in the dungeon arena after Luther is defeated by a Ssar for the first time.

## Gallery

Official screenshot from SCORE Magazine CD, May 1997Hive Warrior vs Executioner, from **Guide to the Lands**From 'early long' trailer
## Appearances

* *Lands of Lore: The Throne of Chaos*
* *Lands of Lore: Guardians of Destiny*
Fine Long Sword (Guardians of Destiny)

## World Object

**Fine Long Sword** is a weapon in *Lands of Lore: Guardians of Destiny*. It is slightly weaker than the Halberd, but it's a fast weapon, on par with the Axe of the Long Arm.

## Locations

* Draracle's Halls - outside the Shining Path before entering the museum
* Huline Village - taken from the body of Kelsrick

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Goblins

**Goblins** are grotesque horned creatures depicted as statues throughout the City of the Ancients, often holding a piece of Ivory Chip. It is unclear whether they're considered real beasts within the Lands, or are purely mythical and symbolic.

## Appearances

* *Lands of Lore: Guardians of Destiny* (Mentioned Only)

## References

1. ↑ **Lands of Lore: Guardians of Destiny Official Guide**
Dracoid Chronicles

The **Dracoid Chronicles** are a historical document left behind by the ancient Dracoid proportionately recounting the events of the Golden Age, recording the "*Lore of the Lands*" that was otherwise lost during the illiterate Dark Times.

During this time, the Ancients roamed the Lands and held dominion over all. Powerful and seemingly invisible, the Ancients provided a period of golden peace. There was no want; the peoples lived in harmony for the Ancients provided for all but succumbed during the War of the Heretics, a war of terrible power and destructive will. Believed to have been initiated as a conflict between the most powerful Ancients, it soon spread to all and the entire race of super-normal beings was annihilated.

After the fall of the Golden Age the world was plunged into darkness. Uneducated and illiterate, the surviving populous in the Lands soon reverted to their primitive states and lived isolated and obscure lives. The teachings of the Ancients were soon forgotten and the Ancients themselves soon passed into myths and legends.

In truth, much of this recounting of events was heavily manipulated, for the last Emperor Ak'Salar decreed all reference to his races devastating war with the neighboring Huline and immoral collaboration with the dark god Belial erased.
Fallen Ones

## Fallen One

**Fallen Ones** are creatures encountered in the Underworld. When a soul is ripped away from a living being (as with Copper), what remains is only an empty shell. Evil spirits often find and inhabit these fleshy husks, becoming Fallen Ones - twisted, malevolent creatures that attack relentlessly. Any melee or missile weapon will dispatch Fallen Ones effectively, but these creatures are immune to magical spells. They do not drop anything upon death.

## Journal Description

*When a soul is ripped from it's living mortal body, the remaining flesh is an empty shell waiting to be filled. Malevolent spirits drifting through the ether find these helpless victims and inhabit their flesh, perverting its form to serve their own strange needs.*

*These creatures possess powerful resistance to all forms of magical attacks.*

## References

1. ↑ *Lands of Lore III Prima's Official Strategy Guide*
Droek

> *"Dou art truly [Champion]. Milandy Dawn dwells within. I shall grant ye words wit her."*
>
>

**Droek** is a caravan leader. He drives the wagon that takes in Dawn after the attack on Gladstone Keep. He was later killed by Dark Army forces and Dawn imprisoned by Scotia.

## Dialogue

When initially approached:

**Baccata**: *Good day, sir. Have you seen a woman by the name of Dawn?*

**Droek**: *E'er I was to know, would I be telling da likes of ye?*

**Champion**: *We're from Gladstone and have an urgant need to speak to Dawn!*

**Droek**: *Wit da treachery of Scotia, I'd not trust me own mudder wit'out proof 'twas really 'er.*

**Champion**: *I hold the Ruby of Truth, and as you can see, it does not contradict me when I assert that I am [Champion] from Gladstone.*

**Droek**: *Dou art truly [Champion]. Milandy Dawn dwells within. I shall grant ye words wit her.*

Upon returning to the wagon after obtaining the Elixir and confronting the false Dawn:

**Droek**: *..ack.. cough..*

**Champion**: *Where is Dawn?*

**Droek**: *Dawn...ack.. cough..*
Grent

**Grent** is the blacksmith of the Gorkha tribe. Like the other traders in the Gorkha Swamps, he offers reduced prices on his items if the Champion and Baccata are named Heroes of the Swamp by Mathpasha. If on the other hand the party is hostile to the Gorkha, he will refuse any and all services. He has a Kite Shield, a Trident, a Great Sword and a Great Axe for sale.

## Dialogue

When first approached:

**Grent**: *Welcome to my workshop. Do you desire new arms?*

**Baccata**: *I have plenty, thank you.*

**Champion**: *A Thomgog jester, is he not?*

When he is selected:

**Grent**: *Please don't, you'll spoil my aim!*

When the forge is selected:

**Grent**: *The forge burns gas from the swamp.*

When left:

**Grent**: *Go if you must, and have your adventures. My shop anchors me here, or I'd be the first to join you.*

When approached again:

**Grent**: *Hello again.*

When approached after becoming Heroes of the Swamp:

**Grent**: *Hello again, heroes.*

When left after becoming Heroes of the Swamp:

**Grent**: *Go if you must, heroes. My shop anchors me here, or I'd be the first to follow you.*
Gargoyle Bracers (III)

**Gargoyle Bracers** are miscellaneous armor in *Lands of Lore III*.

## Description

*This pair of arcane bracers were forged by the Ancient Imp Lords. Artifact.*

*The wearer has his casting costs for all summoning spells reduced by 25%.*

*Perhaps as a result of enhanced perception, the wear of these fine bracers can sense that the barriers between the worlds grow thin wherever he passes.*

## Locations

* Mage's Guild, Upper Gladstone - sold by Sioned ( 511)

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Field Platemail

**Field Plate Mail** is torso armor in *Lands of Lore III*.

## Description

*This well crafted suit of armor covers the chest, back, and upper arms. It has reinforced leather straps and protects the wearer from damage. Rare.*

*This armor is most useful against edged or blunt attacks. Use caution when facing foes that employ electrical or fire based attacks.*

*The plates of this armor are thick and ridged, making it useful against most forms of physical attack.*

## Locations

* Fighter's Guild, Upper Gladstone - sold by Chesara ( 1,250)
Greater Magic Shield

**Greater Magic Shield** is a Warding-type spell in *Lands of Lore III*. When cast it provides additional protection against magical front and flank attacks and there's a 50% chance all frontal magic attacks will deflected.

## Description

*Creates a shield that offers substantial protection against magical attacks that come from the front and flank facings. There is also a 50% chance that frontal attacks will be deflected entirely.*

## Locations

* Upper Gladstone, Mage's Guild - sold in the Talamari Library ( 1,000)
Drunk Guard

The **Drunk Guard** is an otherwise unnamed character who appears in the intro to *Lands of Lore: Guardians of Destiny*. After waking from a drunken stupor, he unlocks the cell containing the imprisoned Luther and stands over mocking him before Luther spontaneously undergoes a transformation into his Beast form, and is summarily killed.

## Gallery

SleptUnlocking Luther's cellMoments before deathBehind the scenes
Drakelord Gem

**Drakelord Gem** is a spell device in *Lands of Lore III*. Big brother to the Dragon Gem, wearing it as an amulet affords Copper even greater protection against physical attacks. In addition to affording the wearer a massive increase in overall protection, this relic reduces all damage done Ancient Magic by half, and also makes him immune to most types of poison.

## Description

*This large green gem emits an audible hum when held near the heart. Artifact.*

*The Dragons were the first creations of the Ancients, and as such developed a partial resistance to their creators powers. In addition to affording the wearer a massive increase in overall protection, this relic reduces all damage done Ancient Magic by half, and also makes him immune to most types of poison.*

*The core of the gem found at the heart of an Ancient Dragon, this item, when worn as an amulet, appears to give the wearer limited protection from physical attacks.*

## Locations

* Upper Gladstone, Mage's Guild - awarded by Dawn after completing **"A Shard Sample"** for the Talamari
Gladstone (Kingdom)

*For the physical location in the Lands, see Gladstone (Location).*

The **Kingdom of Gladstone** includes the Lands in the North currently under the domain of King Richard LeGray, 76th heir to the throne, founded around Gladstone Keep, the city and it's surrounding villages and fiefdoms. Citizens of Gladstone refer to themselves as "Gladstonians".

## History

The kingdom of Gladstone was originally founded long ago as a remote fishing camp on the shore of Lake Dread. The climate was regular, the soil in the nearby valleys were good and deep. Many farmers, merchants and even adventures made their way here to settle the land. In time, the ancient caravan trading rout looped its way north to take advantage of the bustling settlement. Great profits were made buying and selling the dried fish and produce from the region.

For three times twenty generations, the people of Gladstone languished in the Darkness, until Sir Michél Robard unearthed the Ruby of Truth and offered up the Ruby unto The Heir of the throne of Gladstone. When King Andrew, thirteenth heir to the throne, descended into the depths of the Urbish Highlands he uncovered the Shard of Truth and was smitten by its righteousness. When the Ruby and the Shard were combined, it wrecked havoc upon the denizens of the nether world who fled from the Lands, bringing about a great peace, and so it came to pass that the ancient people of Gladstone, having discovered a method of controlling the magics, rose unto power amongst the barbarous tribes of the great wasteland.

Although it's royal bloodline and most of it's inhabitants are Humans, other races such as Thomgog and Huline are accepted and frequently petition themselves as citizens.

## List of Rulers of Gladstone

* Jacob Gladoch
* Warren Gladoch
* Larkin Gladoch
* Hieronymus Couchon
* Jongleur Chevres
* Blaise LeGre
* Richard
* Copper (future)

## Appearances

* *Lands of Lore: The Throne of Chaos*
* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*

## References

1. ↑ Ludwig is the 73rd heir and was Richard's great-grandfather
2. ↑ Lands of Lore III Installer Intro
3. ↑ Royal Library - Book 1: History of Gladstone - *Lands of Lore: The Throne of Chaos*
4. ↑ *Lands of Lore: The Throne of Chaos Manual* - People of the Lands
Dark One

The **Dark One** or **Dark Lord** (real name **Michael Traub**), was the mysterious leader of the Dark Army. They arose in the aftermath of the Racial Wars when unhealthy and nefarious Ancient magic had been loosed in the Lands and commanded legions of Orcs, Zombies and Cabal Warriors against the Kingdom of Gladstone. At one point they occupied the White Tower and are speculated to have been the creator of the abominations known as Starks. They were ultimately destroyed during the Dark Army Wars near the city of Yvel by the White Circle, along with the city itself. In the wake of their demise, the arch-sorcerous Scotia assumed control of the Dark Army.

## Appearances

* *Lands of Lore: The Throne of Chaos* (Mentioned Only)
* *Lands of Lore III* (Mentioned Only)

## References

1. ↑ Zombies description
2. ↑ **Lore of the Lands - Volume I**
3. ↑ Greph, patron of Bruno's Lodge in Yvel - *Lands of Lore: The Throne of Chaos*
4. ↑ Starks description
Fire Beetles

## Fire Beetle

**Fire Beetles** are beast-type creatures encountered within the Volcanic Caves in *Lands of Lore III*. Fire Beetles may have a laughable appearance, but these little bugs pack a significant wallop, easily roasting any adventurer who take them lightly. Fire Beetles' tiny bodies can generate extremely high temperatures. These dark red bugs the size of a house cat spit an oily yellow fluid that ignites upon contact with its target. They move slowly, but are capable of bursts of impressive speed. When they run, their carapaces turn bright red.

## Startegy

As hive insects, if one is attacked, others in the area will move in. They strike from a distance, discharging the heat they generate in a straight line ahead. These attacks are easy to dodge when the Fire Beetles are far away, but they're so small they're nearly impossible to hit from a distance. Their speed makes close quarters combat difficult. Fire Beetles are highly resistant to blunt weapons, heat, and fire-based attacks. They're vulnerable to cold, however, and cold or freezing magic is the best way to deal with them. They do not drop anything upon death.

## Journal Description

*Do not be misled by the small size of these insects. The small furnace they house within their brightly colored carapace is capable of generating massive amounts of heat. Possessing a hive mentality, they will attack in large groups if threatened.*

*As with most insects, these beetles are resistant to crushing. As a result, they only take half damage from blunt and impact attacks. Their environment affords them powerful resistance to fire attacks, while robbing them of any defenses against cold.*

## References

1. ↑ Lands.net (Archived)
2. ↑ *Lands of Lore III Prima's Official Strategy Guide*
Food

**Food** are consumable items in *Lands of Lore III* used by Copper to alleviate hunger. Some food items may have additional benefits or cause potential harm. A few food items can also be used to craft pharmacopoeia recipes.

## Food

* Aloe Biscuit
* Aloe Leaf
* Cave Aloe
* Bag of Rations
* Bag of Rotted Meat
* Barbequed Stark
* Black Lichen
* Blood Aloe
* Bon-Bon
* Brook Flounder
* Dragon Meat
* Geldenberry
* Pork Chop
* Rat Meat
* Swampblack Root
* Tiger Meat
* Waterspark Leaf
* Vel's Fruit
Greater Firespark

**Greater Firespark** is a Firespark-type spell in *Lands of Lore III*. When cast it creates a fiery spark ball that travels a bit further then the lesser version, effecting a single target.

It is made accessible by learning the Greater Spark spell and using either the Ring of Drake Fire or consuming a Pyra Pod

## Description

*This close range spell releases a large shower of fiery sparks that can damage a single opponent as well as igniting combustible materials.*

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Coco's Cap (III)

**Coco's Cap** is a spell device in *Lands of Lore III*. When equipped, it causes Copper LeGré to fall asleep and awaken with full health.

## Description

*The label inside this hat reads - Property of Rick Gush. Very Rare.*

*If the user succumbs to the effects of this cap, it restores 50 points of health and mana before vanishing.*

*This cap causes the wearer to fall asleep when he is inactive for more then a few seconds.*

## Locations

* Lower Gladstone, Sewers - in a chest behind a breakable wall near the Thieves Guild
* Draracle's Lair, Dark Army Camp - behind a secret wall
* Volcanic Caves - past the blue pillar area and waterfall room east of the Dragon City entrance

## Trivia

* The item is in reference to Westwood Studios developer, writer and producer Rick "Coco" Gush.

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Dungeons

The **Dungeons** are a sub-location deep beneath the Castle Cimmeria beyond the Catwalk Caverns. Before entering, the Champion will be approached by a representative from both the Knowles and Xeobs people, each offering great riches and rewards in exchange for eradicating the other. Whoever they side with, the dungeons will be populated by the other and must be vanquished to continue. Several pit traps on the upper levels will drop the party back down here if fallen into.

## Map Key

1. Chest: George's kite shield, chain mail "Protector".
2. This pressure plate triggers the mouth at 25 to fire deadly-ice bolts up the corridor. The plate cannot be held down by objects
3. Copper key, which opens the lock at 23.
4. Bezel cup (four gems)
5. Niche that devours anything put into it.
6. Teleporter to Catwalk.
7. Niche with Nathaniel's Key
8. Chest contains: Dwarvish boots, Galenian plate mail.
9. Chest contains: trident "Mandible", silver crowns, Dwarvish plate mail, 2 Bannon's Reserves.
10. Gold Key which opens lock at 13.
11. Chest contains: steel bracers, Ace of Dominion, 2 Guardian Orbs.
12. Spike spitter.
13. Door opened by key found at 10. This leads to a teleporter which takes you to the Xeob homeworld (if you fought the Knowles). You get a Vaelan's Cube, great sword "Justice", 1 fighter level per character, and the key to 21.
14. Chest contains: salve, diamond (required to free Dawn).
15. Must throw the lever.
16. Chest contains: axe "Butcher", oil flask.
17. Guardian Orb.
18. Chest which teleports (the first time only) to 26. Contains great helm "Nestor", crossbow "Elayna".
19. Kill creatures to get key.
20. Teleport to 21.
21. Lock to open north door to enter Castle Cimmeria. This key is found at 13 or 23.
22. Teleport to 26.
23. Opens door to the north. Teleporter behind door teleports to Knowle homeworld (if you fought the Xeobs) . You get Vaelan's Cube, a death stick, 1 mage level per character, and the key to 21.
24. Bannon's reserve, Ace of Oblivion, and humanoid bones.
25. Ice bolt projector, triggered by pressure plate at 2.
26. Destination of teleports at 18 and 22.
Gladstone Woods

### Quests

Copper's Rescue, Finding the Draracle, Pig Meat, The Wharf Rats, Portal Energy, Orcish Retribution

**Gladstone Woods** is a location in *Lands of Lore III*. After surviving the Rift Hound attack, Copper wakes up in the woods and tries to find his way back to the camp. After being revived at Gladstone Keep, Copper returns to the woods to find the Draracle, as well as investigate the strange phenomena of portals leading to other dimensions.

As the story progresses, the Gladstone Woods change as well, introducing new enemies and environmental hazards as the landscape changes to reflect the on-going crisis.

## Enemies

### Initially

* Wild Boars
* Lamplights
* Cave Spiders
* Rats
* Wharf Rats

### Later

* Fire Beetles
* Lesser Fire Drakes
* Rift Hounds
* Giant Spiders
* Orc Raiders
* Orc Leaders

## Appearances

* *Lands of Lore: The Throne of Chaos* (as Northland Forest)
* *Lands of Lore III*
Frozen Wastes

The **Frozen Wastes** is a location in *Lands of Lore III*. One of the Portal Worlds, Copper must brave it's frigid realm to find the White Tower and recover the missing Shard.

## Creatures

* Saber Toothed Cerberus Tigers
* Ice Worms
* Barbarian Warriors

## Characters

* Morrison
* Jacinda
* Scarlet
* Chloie
* Cookie
* Sydney

## Gallery

Frozen Wastes after the Shining Path is restored
Dungeon Ruloi

This character article is a stub. You can help by expanding it.

The **Dungeon Ru-Loi** is a Ru-Loi who has been captured and imprisoned by the Gladstone Guard in the City Dungeons. When spoken to, he will momentarily take control of Copper's mind, telepathically communicating the nefarious intentions of his race before Copper breaks free.

He cannot be harmed, and any attempt to attack him will be blocked by his plasma shield.

## Dialogue

When initially approached

**Copper**: *Hey! Can you hear me? Hey you!*

**Copper**: *Ah! My head! Hey! Are you doing that?*

**Dungeon Ruloi**: *Come closer.*

**Copper**: *Hey! Guards! Gumgff....*

**Dungeon Ruloi**: *Be silent. Be still.*

**Copper**: *How are you doing this? Let me go!*

**Dungeon Ruloi**: *You must comply. You must follow.*

**Copper**: *I'm not following anyone! Least of all you. Let me go!*

**Dungeon Ruloi**: *The portals are our gateway. You are required.*

**Copper**: *What do you want?*

**Dungeon Ruloi**: *We will use the portal to bring you back to the Hive. You will be slaves. You will be cattle. There will be no escape. There will be no failure. We will bleed you, and your world, dry.*

**Copper**: *Let me go! Let me..... Aaarrrrgguuuung!*

**Copper**: *Not if I can help it! Gladstone will never be yours!*

When approached again

**Copper**: *Why do you want to destroy and enslave my people?*

**Dungeon Ruloi**: *We will take what we need. We will eradicate what remains.*

**Copper**: *But why? Who are you people anyway?*

**Dungeon Ruloi**: *We are bound to the power of the Dreamstones. We brand our young to receive the communion of the stones. Their power becomes ours. We are the Ruloi. We require vessels.*
Elves

This lore article is a stub. You can help by expanding it.

**Elves** are a race native to the Southlands. Creators of the artifact Colim's Amulet and the Lorestones, they do not make any physical appearance in the Lands and were likely wiped out during the Racial Wars.

## Trivia

* Although unconfirmed, it has been speculated that Timothy, a Southland ranger who served under King Richard during the Nether Mask Conflict, may have been of elvish descent.

## References

1. ↑ Lorestone description
2. ↑ Colim's Amulet description
3. ↑ Timothy's appearance in *Lands of Lore: The Throne of Chaos*
Fine Bracers

**Fine Bracers** are miscellaneous armor in *Lands of Lore III*.

## Description

*These light arm guards are crafted of thin, hammered metal. Uncommon.*

*Better for ornamental use then actual combat, it's best to wear these during parades.*

*The weak construction of these bracers is evidenced as soon as they are worn for the first time.*

## Locations

* Fighter's Guild, Upper Gladstone - sold by Celerian ( 25)
* Barnabus’ Armory, Lower Gladstone - sold by Barnabus ( 25)
Elixir of Tybal

The **Elixir of Tybal** is the only means of curing King Richard after he has been poisoned by the witch Scotia. According to The Draracle, it can only be created in the ancient White Tower and reveals its ingredients through a riddle:

> *"First, you must butcher the creature whose flesh has never lived. Next, you must see the sweetness of your enemy. Your third ingredient must be collected from the deadly depths. Lastly, you will need powders taken from the heart of your mother. This has been inscribed on a scroll for you."*
>
>
Freeze

**Freeze** is a spell in *Lands of Lore: The Throne of Chaos.*

## Description

*This spell lowers the local temperature below freezing level. This is a popular household spell, used to preserve food. Some malcontents, it has often been reported, employ this spell for more destructive uses.*

*Use Freeze to freeze and solidify any quicksand in the swamps. Otherwise, the party will instantly sink through. The higher level the spell, the longer the quicksand will remain frozen and able to bear weight. All levels of freeze will work to this effect.*

*A Freeze Scroll can be found on the second level of the Draracle Caves.*

## Levels

* Level I - Inflicts 10 points of cold damage to all local targets.
* Level II - Inflicts 20 points of cold damage to all local targets.
* Level III - Inflicts 30 points of cold damage to all local targets.
* Level IV - Encases local targets in a wall of ice and inflicts 55 points of cold damage. Also creates a temporary ice wall in some areas, useful for walling off monsters. If the monster is strong enough, he will break out of the ice after a couple of moments. If not, and the monster is dead, you'll have to shatter the ice yourself by striking it.

## Trivia

* If the Champion or a member of their party casts the Freeze spell, steps onto a swamp pit and allows the spell to wear off, they will remain safe from falling in until they step off that particular spot.

## Appearances

* *Lands of Lore: The Throne of Chaos*
* *Lands of Lore III* (as the Winter's Breath spell set)

## References

1. ↑ *Lands of Lore: The Throne of Chaos Clue Book*
Great Bow Shard (III)

**Great Bow Shard** is an enchanted ranged weapon in *Lands of Lore III.*

## Description

*This magical bow is made of a single piece of ice, and is very cold to the touch. Artifact.*

*Upon impact, the shard launched by this bow explodes into fragments of ice that will do cold and piercing damage to all opponents in range.*

*When the bowstring is drawn back, a sliver of ice appears in the guide of this weapon.*

## Locations

* Fighter's Guild, Upper Gladstone - sold by Chesara ( 1,250)
Dragon's Blood (Guardians of Destiny)

**Dragon's Blood** is a spell device in *Lands of Lore: Guardians of Destiny*. When used, it creates a timed explosion.

## Locations

* Draracle's Halls - 3 in the anteroom to the Dragon's chamber as well as 2 on the slain Skeletal Guardian
* Dracoid Cemetery - 5 behind a plate in crypt #14
* Huline Jungle - in the secret exit from the Imp Shrine behind a panel in the right-hand wall, accessible in lizard form
* Ruloi Citadel - 10 in a storage unit
* Huline Temple, Savage Jungle - several on the pillars in the Path of Life

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Gauntlets of Striking (Guardians of Destiny)

## World Object

The **Gauntlets of Striking** are a weapon in *Lands of Lore: Guardians of Destiny*. Wear these gauntlets to deliver more damage with your blows than you could bare-handed. When used, you also have a 50% chance of stunning your opponent.

While weaker than Great Sword Firestorm, their speed more than makes up for the difference. Although their strikes remind of bare-handed combat, Kelen's Ring has no effect on them.

## Location

* Dark Halls, Huline Jungle - in the safe next to the room with the Well of Shades. Use an explosive to blow down the door

## References

1. ↑ *Lands of Lore: Guardians of Destiny Official Guide*
Gargoyle Bracers (Guardians of Destiny)

## World Object

**Gargoyle Bracers** are a piece of arm-slot armor in *Lands of Lore: Guardians of Destiny*. These are gloves forged for the ancient Imp Lords. They reduce your magical cost for an Summoning Spell by 25%.

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*

## References

1. ↑ *Lands of Lore: Guardians of Destiny Official Guide*
Freezing Touch

**Freezing Touch** is a Winters Breath-type spell in *Lands of Lore III*. This spell will lower the temperature for your enemy nearby, so it'll freeze and be immobilized.

## Description

*When cast, this enchantment causes the creature nearest to the player to be temporarily frozen.*

## Locations

* Upper Gladstone, Mage's Guild - sold in the Talamari Library ( 1,000)
Empower Familiar

**Empower Familiar** is a Familiar-type spell in *Lands of Lore III*. The actual name and appearance of the spell changes depending on the familiar the Copper LeGre has chosen: **Empower Homunculus**, **Empower Golem**, **Empower Shadow** and **Empower Glitterfay**.

## Description

*This spell restores your familiars HP and SP to maximum, and increases the familiars might and protection by 50%. The might and protection effects last for 1 minute.*

## Locations

* Upper Gladstone, Mage's Guild - sold in the Talamari Library ( 300)

## Trivia

* If Copper has not chosen a familiar, this spell will not appear anywhere in-game.
Dwarves

This lore article is a stub. You can help by expanding it.

**Dwarves** or **Dwarfs** are a race that once worked in the Urbish Mines and were known to have created armor. They do not make any physical appearance in the Lands and were likely wiped out during the Racial Wars.

## Appearances

* *Lands of Lore: The Throne of Chaos* (Mentioned Only)
* *Lands of Lore III* (Mentioned Only)

## References

1. ↑ Sign in Urbish Mining Co. - "*Notice: Only one meal per day! No exceptions for Dwarves!*"
2. ↑ Dwarvish Armor in *Lands of Lore: The Throne of Chaos*
3. ↑ Dialogue with Celerian - *"I don't think so Squirt. You already conquered two ya say? What are these worlds, Lands of the Dwarfs?"*
Drunk

The **Drunk** is a elderly Huline drunkard found panhandling near the fountain in the Huline Village. He has little to say or do besides rambling incoherently and falling asleep.

## Dialogue

When initially met

**Drunk**: \*incoherent speech\* - *What do you want?*

**Luther**: *Excuse me I'm just talking to everybody I meet. I'm in desperate need of some information for a horrible curse I bear. Sorry to have disturbed you.*

**Drunk**: *Horrible curse I bear? Ha! Better bring that bastard back and kill em' with his own horn I'd say...*

## Trivia

* He is portrayed by Gary Marshal, who also portrayed Brother Morgan.
* His final slurred line of dialogue "*Kill em' with his own horn, I'd say...*" is a bit of foreshadowing to the end-game, where Luther may use Belial's Horn in order to slay Belial himself.
* He can be killed with seemingly no consequence.
Death Stroke Shield (III)

**Death Stroke Shield** is shield armor in *Lands of Lore III*.

## Description

*Death Stroke is crafted of cold black iron. The skull emblem on its face is crafted of compacted human bone. Artifact.*

*This shield has a 50% chance of negating physical damage if the total damage from the attack will kill the wearer.*

*When strapped to the arm, this shield appears to bond itself to the wearer by pricking the forearm and taking a small quantity of blood.*

## Locations

* Haunted Mansion, Underworld - after helping Gabrielle

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Grey Eagle Inn

>  *"Ah huh! This is the Grey Eagle."*
>
> - The Champion

The **Grey Eagle Inn** is an inn located in the Southland Forest. Nestled in a Southland glen, it exudes country charm. Its owner Tyrus Mac Kubben has a knack for turning common roast boar into a fantastic Hunter's Stew. The Grey Eagle's few rooms are seldom vacant, and the quaint inn boasts "all you can eat for two crowns".

## Characters

* Timothy
* Tyrus Mac Kubben
* Philip

## References

1. ↑ Royal Library - Book 2: Travel Guide
Greater Bezoar Ring (Guardians of Destiny)

## World Object

The **Greater Bezoar Ring** is a spell device in *Lands of Lore: Guardians of Destiny*. When worn it gives Luther immunity to Greater Poison, as well as +10 to Protection.

## Location

* Claw Mountains - in the hidden cave reached by the ice float
* Dracoid Ruins - near the entrance to the right. Protected by columns that can only be passed in lizard form or by shooting 3 chains in the room behind the columns

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Great Axe Blizzard (Guardians of Destiny)

## World Object

The **Great Axe Blizzard** is a melee weapon in *Lands of Lore: Guardians of Destiny*. A magical war axe that has a 25% chance of freezing an opponent with a successful strike. The freeze only lasts a short time, but if you deliver a successful follow-up blow, the frozen enemy will shatter and die.

## Location

* Claw Mountains - in the Ancient Tower raised by sparking an orb in the Lizard cave in the tiger's den, then reached by jumping across the ice floats

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*

## References

1. ↑ *Lands of Lore: Guardians of Destiny Official Guide*
Gortesh

**Gortesh** in the ancestral home of the Knowles people.

## Trivia

* When interacted with in the Dungeons of Castle Cimmeria, Baccata notices that their surrounds are an illusion, therefore it is unclear whether or not the Champion and their party actually visited this realm or what it looks like, assuming it truly exists in the first place.
Frank the Guard

**Frank** is a Gladstone guard. He and Dimple the Guard were the first to find Copper after the attack that left his father Eric and two brothers David and Mark dead and Copper without his soul.

If Copper commits an assault in Gladstone, Frank will be one of the guards that hauls him to the dungeons.

## Dialogue

If Copper is taken to the dungeons

**Frank the Guard**: *We don't care who you are boy.*

**Dimple the Guard**: *Maybe a year or two in the dungeon'll improve yer attitude.*

**Frank the Guard**: *Or mebbe we'll hang ya right away.*

**Dimple the Guard**: *Probably up to Lord Geron to decide. You a good friend of Lord Geron boy?*

**GAME OVER**
Firestorm

**Firestorm** is an Ancient Magic FireSpark-type spell in *Lands of Lore III*. It creates a rain of fireballs over a large area.

## Description

*This Ancient Magic spell releases a furious hail of mini-fireballs that will rain down from the sky/ceiling and strike all targets within the spells area of affect (about 50'). Requires Ancient Magic to cast.*

## Location

* Dragon City, Volcanic Caves - in the north-west down a hallway opposite of the dragon tombs

## Appearances

* *Lands of Lore: Guardians of Destiny* - see Great Sword Firestorm and Fire Spark
* *Lands of Lore III*
Dimple

## Dimple the Guard

> *"How could you not know sir? They're dead, all three."*
>
>

**Dimple** is a Gladstone guard. He and Frank were the first to find Copper after the Rift Hound attack that left his father Eric and two brothers David and Mark dead and Copper without his soul.

If Copper commits an assault in Upper Gladstone, Dimple will be one of the guards that hauls him to the dungeons.

## Dialogue

If Copper is taken to the dungeons

**Frank the Guard**: *We don't care who you are boy.*

**Dimple the Guard**: *Maybe a year or two in the dungeon'll improve yer attitude.*

**Frank the Guard**: *Or mebbe we'll hang ya right away.*

**Dimple the Guard**: *Probably up to Lord Geron to decide. You a good friend of Lord Geron boy?*

**GAME OVER**
Enlarge Familiar

**Enlarge Familiar** is a Familiar-type spell in *Lands of Lore III*. The actual name and appearance of the spell changes depending on the familiar the Copper LeGre has chosen: **Enlarge Homunculus**, **Enlarge Golem**, **Enlarge Shadow** and **Enlarge Glitterfay**.

## Description

*This spell will increase the casters familiar to two times its normal size. While under the effects of this spell, the familiar will do additional damage in its chosen form of combat, and be resistant to physical attacks.*

## Locations

* Upper Gladstone, Mage's Guild - sold in the Talamari Library ( 150)

## Trivia

* If Copper has not chosen a familiar, this spell will not appear anywhere in-game.
Greater Heal

**Lesser Heal** is a Heal-type spell in *Lands of Lore III*. It restores more hit-points then Lesser Heal.

## Description

*This spell will restore a large amount of the casters hit points.*

## Locations

* Upper Gladstone, Cleric's Guild - sold in the Cleric Librarian ( 500)

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Fire Charm

**Fire Charm** is an unobtainable item in *Lands of Lore: Guardians of Destiny*. It's purpose, properties and location are unknown.

## Appearances

* *Lands of Lore: Guardians of Destiny* (Mentioned Only)

## References

1. ↑ locallng.mix file for *Lands of Lore: Guardians of Destiny* - contains speech comments for all Luther's inventory items
Elway

## Elway the Orc Leader

> *"Excuse please, maybe you help us?"*
>
>

**Elway** is the leader of a group of Orcs located in the Draracle's Lair. After being sent by the Dark Army to the Draracle hoping to solve a riddle in Cabal Caverns, they have found themselves stuck as his "answer" is just as if not more cryptic. He, along with the other Orcs, will be non-hostile to Copper unless provoked.

## Dialogue

Introduction

**Elway the Orc Leader**: *Excuse please, maybe you help us?*

**Copper**: *What? You're asking for my help?*

**Elway the Orc Leader**: *We have problem. Come here to find answer to riddle of Cabal Caverns. Door not open, magic lock not open. Captain send us to Draracle, find answer.*

**Copper**: *You guys come to the Draracle for advice too? Somehow I always thought it was only the Gladstone citizens who used his services.*

**Cindy the Orc**: *No, Draracle very fair, not take sides.*

**Stewart the Orc**: *Tell to White Army, also tell to Dark Army. Very fair.*

**Copper**: *So then, what's your problem then? Didn't you find him?*

**Elway the Orc Leader**: *Find him, find him easy. Even signs now, think him want find. He like gold, we bring as tribute.*

**Copper**: *So then what's the problem?*

**Elway the Orc Leader**: *We no understand him.*

**Elway the Orc Leader**: *Very confusing, say: Sting of Honey, Heart of Enemy, Milk of Kindness.*

**Elway the Orc Leader**: *But we not know. What is Sting of Honey?*

**Copper**: *Hmm, well, that is a good one. Looks like you've got another riddle instead of an answer.*

**Stewart the Orc**: *We can go home never. Captain say come back with answer.*

**Cindy the Orc**: *We have answer, but is no answer. What we do?*

**Copper**: *Gee, I'd love to stick around and help, but I've got to go see the old fellow myself. I hope he's not always that confusing. Word games never were my strong suit.*

**Copper**: *Sorry, and best of luck.*

**Elway the Orc Leader**: *You too. Best luck.*

Leaving the area

**Copper**: *Well, bye now.*

**Stewart the Orc**: *I see you later, man.*

**Elway the Orc Leader**: *Peace.*

**Cindy the Orc**: *Ta ta.*
Death Strike

**Death Strike** is a skill that Copper LeGre can learn in *Lands of Lore III*.

## Description

*Thief Advanced Skill*

*This skill represents the Thief's innate knowledge of the living form, and how best to damage it. When striking in close combat, there is a small percentage chance that the Thief will kill the target with a single strike.*
Greater Detonation Sphere

**Greater Detonation Sphere** is a Demolition-type spell in *Lands of Lore III*. A larger version of the Lesser version.

## Description

*Launches a small, non-tracking sphere. If the spell key is released within 1 second of casting, the sphere will travel until it collides with an object or creature, and detonate in a single explosion. If the spell key is held down for longer then 1 second, the sphere will detonate when the key is released.*

## Locations

* Upper Gladstone, Mage's Guild - sold in the Talamari Library ( 1,250)
Gladstone Keep (The Throne of Chaos)

## Gladstone Keep

**Gladstone Keep** is a location in *Lands of Lore: The Throne of Chaos* in the Northland Forest. At the game's starting location, the Champion receives his quest from King Richard to acquire the Ruby of Truth and can buy supplies from the vendors here for the journey ahead. Later, when the Champion returns from the Draracle's Cave, the Keep is ransacked by the forces of the Dark Army, leaving it inaccessible.

## Map Key

1. Guard at regular post
2. **Fountain**.
3. Royal Herborium, managed by Nathaniel. Salves, ginseng, and aloe can be purchased here.
4. Royal Armory, supervised by Victor. Daggers, maces, rapiers, and long swords can be purchased here.
5. Throne Room. You must report here when you first begin your adventures. Here, King Richard will give you your mission to go to Roland in the Southlands. The king also gives you the Library Key for the Royal Library (see 6 and 7), in which you can find the Magic Atlas.
6. Using the Library Key on this lock will open the door to the Royal Library at 7.
7. This door is opened when the Library Key is used on the lock at 6.
8. The Magic Atlas is here on a pedestal. Click on the book to pick it up.
9. Geron's office. You must see Geron to get the Royal Writ. Without this, you cannot leave the Keep.
10. To the Northlands outside. The Keep guards will not let you leave until you have the Royal Writ (from 9)

## Gallery

Gladstone Keep destroyedLong SwordsA "Fountain" in the hallway of Gladstone Keep
## Trivia

* The Champion has a low chance to find a Silver Crown thrown in the **"Fountain"**.
* The Champion's reaction and description of the **"Fountain"** :
	+ *"The hidden plumbing seems miraculous."*
	+ *"This must be fed by artesian well."*
	+ *"What a fine **fountain**."*
Gauntlets of Speed

**Gauntlets of Speed** is enchanted miscellaneous armor in *Lands of Lore III*.

## Description

*Lighter leather gauntlets with small green feathers sewn into them. Very rare.*

*Wearing these gloves increases the users movement and attack speed by 25%.*

*When these gauntlets are being worn, time seems to run at a slightly slower rate.*

## Locations

* Fighter's Guild, Upper Gladstone - sold by Chesara ( 2,500)
Gladstone (Location)

*For the history of the kingdom of Gladstone, see Gladstone (Kingdom).*

## Gladestone

Appearance in Lands of Lore: The Throne of Chaos

Appearance in Lands of Lore III

**Gladstone** is region in the Northlands consisting of Gladstone Keep and metropolis including the surrounding villages bordering on Lake Dread. Over time it grew to be a prosperous settlement in it's own right, boasting it's own districts, shops and guilds. It is a center for magic and education in the Lands.

## Locations

* Upper Gladstone
* Lower Gladstone
* Gladstone Woods/Northland Forest

## Factions

* House LeGré
* House Couchon
* House Chevres
* Gladstone Guards
* Gladstonian Legion
* Iron Ring
* Talamari
* Order of the Finch
* Bacchanal

## Gallery

Early settlers gathered around "Glad's Stone"A Vision of Gladstone's potential future in ruins from the Draracle's HallsFront gates of Gladstone
## Appearances

* *Lands of Lore: The Throne of Chaos*
* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*

## References

1. ↑ **Lore of the Lands - Volume I**
2. ↑ **Lore of the Lands - Volume III**
Gladstone Guards (Guardians of Destiny)

## Gladstone Guards

**Gladstone Guards** are human enemies initially encountered in the Draracle's Cave. Lead by their captain Kenneth, they pursue Luther throughout the dank caverns. Compared to their counterparts in *Throne of Chaos* and *III*, they are quite a bit less formidable and easily dealt with, although they have a tendency to knock the currently equipped weapon out of Luther's hands. In Beast Form they will run and cower at Luther's approach and have a habit of standing in highly flammable tar pits. One can be easily killed by striking the fountains around a whirlpool, flushing them down.

Later, after Luther has accomplished all he can in Huline Jungle and must seek out the ancient Huline Temple, the guards stand ready at the entrance to the Savage Jungle to capture him. If Luther has a positive relationship with Baccata up until this point, they will stand down and eventually leave to find Dawn. Otherwise, Luther will be forced to fight with them.

In the Claw Mountains, Gladstone Guards will accompany Dawn and attempt to trap and kill Luther in the southern caves if he remains on hostile terms with her.

## Inventory

Note: The guard's equipment differentiates between each of them.

* Short Sword
* Shield
* Halberd
* Hand Axe
* Burnt Mail

## Locations

* Draracle's Cave
* Huline Jungle - across the Bane River
* Claw Mountains

## Gallery

Gladstone ArchersIn the Draracle's ChambersIn the Huline JungleIn the Claw Mountains
## Appearances

* *Lands of Lore: The Throne of Chaos*
* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Fire Shield (III)

**Fire Shield** is shield armor in *Lands of Lore III*.

## Description

*This large shield radiates heat, causing a shimmering in the air around it. Very rare.*

*This shield conveys significant protection against fire based attacks by drawing heat out from the offending source. Unfortunately, the wielders body is not immune to this heat draining effect, and is therefore susceptible to cold based attacks while using the Fire Shield.*

*When carrying this shield, small fires tend to sputter and weaken in its presence.*

## Locations

* Fighter's Guild, Upper Gladstone - sold by Chesara ( 1,500)
* Fighter's Guild, Upper Gladstone - outside; in a room on the second-story building accessed through a pipe

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*