The Weapon Types (Spaceific Clash)

In Firefight and Survival, the weapons are items that players use to deal damage and eliminate their enemies with and both of these game types share the same weapon pool as each other.

There are no rarity variants for any of the weapon types individually but the weapons pool overall is arranged so that the weapons are in ascending order of how powerful they are which means they are harder to get and some of them have different stats when compared to their Versus game type version and even within an weapon pool here due to needing to make each game type as balanced as possible. A good example is being able to have four of any grenade type in Survival but having more specific limits on how many of a grenade can be carried at a time instead in Firefight so there aren't too many.

There is a total of 30 different weapons in the overall video game, not including the weapons of Versus that are specific to the particular characters involved in that game type, and 7 different grenades along with them.

## Pistols

Pistols are the type of weapon that is good for being a starter weapon for newbies to the battlefield and decent secondary weapons but otherwise should get replaced.

**Trainee Blaster**

The small pistol that never sees actual combat and is instead always used for training the newest recruits.

* Weapon : Pistol
* Firing Mode : Burst
* Damage Amount : Small (Each Hit Dealt)
* Ammunition Capacity : Medium
* Maximum Range : Small
* Reload Speed : Short
* Recoil Amount : Small

**Mini LAR**

The machine pistol that tends to be most popular as a side-arm for pilots which earns it the name "air pistol".

* Weapon Type : Pistol
* Firing Mode : Fully Automatic
* Damage Amount : Small (Each Hit Dealt)/Medium (Each Hit Dealt)
* Ammunition Capacity : Large
* Maximum Range : Medium
* Reload Speed : Short
* Recoil Amount : Medium

**WW-07 Shooter**

The pistol that has been designed after the old but classic revolvers that are a popular choice for Outlaws.

* Weapon Type : Revolver
* Firing Mode : Semi-Automatic
* Damage Amount : Medium (Each Hit Dealt)/Large (Each Hit Dealt)
* Ammunition Capacity : Small
* Maximum Range : Medium
* Reload Speed : Short
* Recoil Amount : Medium

**J14 Mercy**

A high powered and hard hitting pistol that comes with the power of a sniper rifle but in a smaller form.

* Weapon Type : Pistol
* Firing Mode : Single
* Damage Amount : Large (Each Hit Dealt)/Extreme (Each Hit Dealt)
* Ammunition Capacity : Minor
* Maximum Range : Medium
* Reload Speed : Medium
* Recoil Amount : Medium

**Dual Pistols**

A setup that the most badass and deadly of Outlaws like to commonly use to show off their skills in a fight.

* Weapon Type : Pistol
* Firing Mode : Semi-Automatic
* Damage Amount : Small (Each Hit Dealt)/Medium (Each Hit Dealt)
* Ammunition Capacity : Medium
* Maximum Range : Medium
* Reload Speed : Medium
* Recoil Amount : Medium

## Submachine Guns

Submachine Guns are the type of weapon that is a step up from the pistols in all different ways but aren't as good as the assault rifles and better for close up fights.

**FPSG-R**

One of the oldest weapons made of the current arsenal but still holds up well in the fights it was made for.

* Weapon Type : Submachine Gun
* Firing Mode : Fully Automatic
* Damage Amount : Medium (Each Hit Dealt)
* Ammunition Capacity : Medium
* Maximum Range : Medium
* Reload Speed : Medium
* Recoil Amount : Medium

**Battlestar SMG**

The most latest SMG weapon that fires in bursts and can be trusted to get the job done when it needs too.

* Weapon Type : Submachine Gun
* Firing Mode : Burst
* Damage Amount : Medium (Each Hit Dealt)
* Ammunition Capacity : Medium
* Maximum Range : Short
* Reload Speed : Short
* Recoil Amount : Medium

**GW5 Commando SMG**

The smaller, hand-held, SMG that might come in a smaller form but still packs a few good punches with it.

* Weapon Type : Submachine Gun
* Firing Mode : Fully Automatic
* Damage Amount : Medium (Each Hit Dealt)
* Ammunition Capacity : Medium
* Maximum Range : Medium
* Reload Speed : Short
* Recoil Amount : Medium

**Duel Submachine Guns**

The setup for those Outlaws and soldiers who want to over compensate and have double the attack in a fight.

* Weapon Type : Submachine Gun
* Firing Mode : Fully Automatic
* Damage Amount : Medium (Each Hit Dealt)
* Ammunition Capacity : Small
* Maximum Range : Medium
* Reload Speed : Medium
* Recoil Amount : Medium

## Assault Rifles

Assault Rifles are the type of weapon that is good for the mid-range fight and dealing good damage and they can always be trusted to get the job done in a fair fight.

**T-351 Rifle**

The old classic pulse rifle that was put out of service by the military over a century ago due to various reasons.

* Weapon Type : Pulse Rifle
* Firing Mode : Fully Automatic
* Damage Amount : Medium (Each Hit Dealt)
* Ammunition Capacity : Large
* Maximum Range : Medium
* Reload Speed : Medium
* Recoil Amount : Medium

**Fireguard AR**

The newer assault rifle that packs a good punch behind every hit and remains a top choice among soldiers.

* Weapon Type : Assault Rifle
* Firing Mode : Fully Automatic
* Damage Amount : Medium (Each Hit Dealt)
* Ammunition Capacity : Large
* Maximum Range : Medium
* Reload Speed : Medium
* Recoil Amount : Medium

**B-KD Fusil**

A not as popular as the Fireguard but still reliable in a tough spot assault rifle for the military to use.

* Weapon Type : Assault Rifle
* Firing Mode : Burst
* Damage Amount : Medium (Each Hit Dealt)
* Ammunition Capacity : Medium
* Maximum Range : Medium
* Reload Speed : Short
* Recoil Amount : Medium

**Judgement DMR**

The latest version of one of the most trusted assault rifles used due to how well it responds to each trigger pull.

* Weapon Type : Assault Rifle
* Firing Mode : Semi-Automatic
* Damage Amount : Medium (Each Hit Dealt)
* Ammunition Capacity : Large
* Maximum Range : Medium
* Reload Speed : Medium
* Recoil Amount : Small

**FMB**

A dangerous and unstable assault rifle that has the power of a minigun within it but can rarely be controlled.

* Weapon Type : Assault Rifle
* Firing Mode : Sustained
* Damage Amount : Small-Large (Each Hit Dealt)
* Ammunition Capacity : Large
* Maximum Range : Medium
* Reload Speed : Long
* Recoil Amount : Extreme

## Shotguns

Shotguns are the type of weapon that is great for wrecking havoc on enemies but requires getting up close and putting oneself at risk while the user is trying to do that.

**S141 Lockjaw**

The smaller sawed-off shotgun that may not be as big as the others but still packs a good punch each shot.

* Weapon Type : Shotgun
* Firing Mode : Semi-Automatic
* Damage Amount : Large (Each Hit Dealt)
* Ammunition Capacity : Medium
* Maximum Range : Small
* Reload Speed : Short
* Recoil Amount : Small

**Buster Shotgun**

A common choice between those who like to get up close and personal while watching a target's head explode.

* Weapon Type : Shotgun
* Firing Mode : Single
* Damage Amount : Extreme (Each Hit Dealt)
* Ammunition Capacity : Small
* Maximum Range : Small
* Reload Speed : Medium
* Recoil Amount : Large

**LST-4 Auto**

A controllable but dangerous fully automatic shotgun that does serious hits but at risk of vulnerability.

* Weapon Type : Shotgun
* Firing Mode : Fully Automatic
* Damage Amount : Large (Each Hit Dealt)
* Ammunition Capacity : Medium
* Maximum Range : Medium
* Reload Speed : Medium
* Recoil Amount : Medium

**Oathkeeper**

The shotgun in use by those who have a promise of getting their target dead to keep with the double barrel.

* Weapon Type : Shotgun
* Firing Mode : Double Barrel
* Damage Amount : Extreme (Each Hit Dealt)
* Ammunition Capacity : Minor
* Maximum Range : Small
* Reload Speed : Short
* Recoil Amount : Extreme

## Sniper Rifles

Sniper Rifles are the type of weapon that, when in the right hands, can devastate enemies from long range but require more precise shooting to not be missing shots.

**G-6009**

The original new model sniper that paved the way for the rest and remains the most popular choice to use.

* Weapon Type : Sniper Rifle
* Firing Mode : Single
* Damage Amount : Large (Each Hit Dealt)
* Ammunition Capacity : Small
* Maximum Range : Long
* Reload Speed : Medium
* Recoil Amount : Large

**P-DOOM SR**

A slightly modified and unscoped version of the classic G-6009 sniper rifle with a slow semi-automatic rate.

* Weapon Type : Sniper Rifle
* Firing Mode : Semi-Automatic
* Damage Amount : Large (Each Hit Dealt)
* Ammunition Capacity : Small
* Maximum Range : Long
* Reload Speed : Medium
* Recoil Amount : Medium

**Warmonger Marksman**

The less powerful but faster and better firing sniper rifle that the less confident or patient snipers use.

* Weapon Type : Sniper Rifle
* Firing Mode : Semi-Automatic
* Damage Amount : Medium (Each Hit Dealt)
* Ammunition Capacity : Medium
* Maximum Range : Long
* Reload Speed : Medium
* Recoil Amount : Small

**Reaper PV 4**

The fourth version of a experimental sniper that fires one shot that splits into bursts all to hit the same target.

* Weapon Type : Sniper Rifle
* Firing Mode : Burst
* Damage Amount : Medium (Each Hit Dealt)
* Ammunition Capacity : Medium
* Maximum Range : Long
* Reload Speed : Medium
* Recoil Amount : Small

**Railgun Rifle**

A unscoped but still powerful weapon that does more damage with the longer that it's user charges their shot.

* Weapon Type : Sniper Rifle
* Firing Mode : Single
* Damage Amount : Medium-Extreme (Each Hit Dealt)
* Ammunition Capacity : Small
* Maximum Range : Long
* Reload Speed : Medium
* Recoil Amount : Small

## Other Weapons

Other Weapons are this assortment of weapon types that don't come under any category and are better for different purposes but are all powerful weapons to use.

**Explosive Crossbow**

The modified, and futuristic, version of the classic crossbow which fires bolts that will explode with contact.

* Weapon Type : Crossbow
* Firing Mode : Single
* Damage Amount : Large (Each Hit Dealt)
* Ammunition Capacity : Medium
* Maximum Range : Long
* Reload Speed : Long
* Recoil Amount : Small

**"Pounder" LMG**

The LMG of the arsenal which has to wind-up first but can keep firing with heavy hits repeatedly until empty.

* Weapon Type : Light Machine Gun
* Firing Mode : Fully Automatic
* Damage Amount : Large (Each Hit Dealt)
* Ammunition Capacity : Large
* Maximum Range : Medium
* Reload Speed : Medium
* Recoil Amount : Medium

**HG9**

A different weapon that requires no ammunition and instead overheats when firing this single directed beam.

* Weapon Type : Beamgun
* Firing Mode : Directed
* Damage Amount : Large (Each Hit Dealt)
* Ammunition Capacity : N/A
* Maximum Range : Medium
* Reload Speed : Medium
* Recoil Amount : Small

**Tri-Minigun**

The end result of many attempts to make a extremely powerful minigun that uses superior power to kill targets.

* Weapon Type : Minigun
* Firing Mode : Sustained
* Damage Amount : Small-Extreme (Each Hit Dealt)
* Ammunition Capacity : Large
* Maximum Range : Medium
* Reload Speed : Long
* Recoil Amount : Small

**Renewed Eraser GL**

The most recent and also most effective grenade launcher that can be used and good for blowing things up.

* Weapon Type : Grenade Launcher
* Firing Mode : Single
* Damage Amount : Medium (Each Hit Dealt)
* Ammunition Capacity : Medium
* Maximum Range : Medium
* Reload Speed : Medium
* Recoil Amount : Medium

**Rocket Launcher Model 2020**

The most recent and also most effective rocket launcher that can be used and good for blowing things up.

* Weapon Type : Rocket Launcher
* Firing Mode : Single
* Damage Amount : Extreme (Each Hit Dealt)
* Ammunition Capacity : Minor
* Maximum Range : Long
* Reload Speed : Long
* Recoil Amount : Medium

**Forged Axe**

The most hardest weapon out of them all to get that rewards its users with the ability to one-shot kill enemies.

* Weapon Type : Axe
* Melee Type : Swing
* Damage Amount : One-Shot (Each Hit Dealt)
* Ammunition Capacity : N/A
* Maximum Range : Small
* Reload Speed : N/A
* Recoil Amount : Small

## Throwables

Throwables are a type of weapon that isn't like the other weapons in the weapon pool and instead mainly consist of grenades that are gotten and used differently.

**Frag Grenade**

The most commonly chosen and used grenade in the military which explodes and deals damage to a area.

* Grenade Type : Damage
* Damage Amount : Medium (On Explosion)
* Stun Amount : N/A
* Grenade Capacity : 1
* Maximum Radius : Small
* Explosion Delay : Medium
* Cookable : Yes

**Smoke Grenade**

The grenade that isn't purposed for damage at all and instead used to cover an area in deep strong smoke.

* Grenade Type : Cover
* Damage Amount : N/A
* Stun Amount : Minor
* Grenade Capacity : 2
* Maximum Radius : Medium
* Explosion Delay : Short
* Cookable : Yes

**Stun Grenade**

The grenade that gives a little damage but is mainly purposed for stunning any targets that see its explosion.

* Grenade Type : Stun
* Damage Amount : Minor (On Explosion)
* Stun Amount : Medium (Overtime)
* Grenade Capacity : 1
* Maximum Radius : Medium
* Explosion Delay : Short
* Cookable : Yes

**Contact Grenade**

The grenade that does little damage to anyone hit but explodes on contact and blows people back from it.

* Grenade Type : Damage
* Damage Amount : Small (On Explosion)
* Stun Amount : Minor
* Grenade Capacity : 2
* Maximum Radius : Small
* Explosion Delay : N/A
* Cookable : No

**Dynamite Grenade**

The grenade that does little damage on explosion but continues to deal damage to hit targets overtime.

* Grenade Type : Damage
* Damage Amount : Small (On Explosion) & Medium (Overtime)
* Stun Amount : N/A
* Grenade Capacity : 1
* Maximum Radius : Medium
* Explosion Delay : Short
* Cookable : Yes

**Sticky Grenade**

The grenade that can be thrown to any target or surface for it to then explode where it got stuck onto.

* Grenade Type : Damage
* Damage Amount : Medium (On Explosion)
* Stun Amount : N/A
* Grenade Capacity : 1
* Maximum Radius : Small
* Explosion Delay : Short
* Cookable : No

**Remote Grenade**

The grenade that can be thrown anywhere and then be manually detonated by the user when they want too.

* Grenade Type : Damage
* Damage Amount : Large (On Explosion)
* Stun Amount : N/A
* Grenade Capacity : 1
* Maximum Radius : Small
* Explosion Delay : N/A
* Cookable : No

## Ammunition

Ammunition is what allows for players to use their weapons and the ammunition itself comes in a variety of various different types. In both Versus and Firefight, players do not need to worry about running out of ammunition and only have to worry about reloading but, in Survival, players will have to be cautious of their ammunition usage as they have a limited amount that must be kept stocked through the match in a few ways.

In none of the game types, players do not have to worry about collecting ammunition that the specific weapon types as Survival, the only game type that includes limited ammunition, has all the ammunition instead mixed together into one when collected from any of the available sources to get more and use.

Although the different types of ammunition doesn't matter in-game, there are six different types of ammunition in total which consists of Light Ammo (for Pistols & Submachine Guns), Medium Ammo (for Assault Rifles and "Punisher" LMG), Shells (for Shotguns), Heavy Ammo (for Sniper Rifles, Railgun Rifle and Tri-Minigun) and Explosives (for Explosive Crossbows, Grenade Launchers and Rocket Launchers).

All of the different types of ammunition (except these explosives), in-canon, use energy cells but are just different types of energy cells for the different types of weapons.

Unlike the other weapons featured in the game, the HG9 doesn't use any ammunition and, instead of having to reload, will instead be required to overheat at times to stop the weapon from destroying itself.