Movecraft

**Movecraft** is a plugin that allows players to design, and build block by block, movable land, sea, or airborne ships, vehicles, etc. that can move and have unique purposes and properties.

Craft are categorized into Craft Classes, with each Craft Class having different uses, specifications, requirements, functions, and speeds. While players have creative freedom when creating their Movecraft vehicle, they must adhere to block requirements and consider each craft's limitations. These requirements and limitations are listed in the Craft Class pages, linked further down this article.

Check this one for more info: https://github.com/APDevTeam/Movecraft/wiki

## How to Start

**Signs** and **commands** allow you to configure and control a craft, view the craft's status, and use various special functions.

Some craft require fuel in order to move, which is mentioned in their respective Craft Class page. Craft requiring fuel may use the following fuels inside a Furnace placed on the craft:

* Coal
* Charcoal
* Block of Coal

## Ships

### What am I gonna use ships for?

Ships generally have 4 uses:

* Player transport or exploration
* Trade / cargo
* Combat / sieging
* Utility

### How to move ship?

After building your ship and successfully piloting it by using **/pilot craft class**, there are multiple ways to control it. In general, you can utilize Signs and Commands.

* Hold a stick, and right click while looking in any direction to move towards it (This includes: 6 cardinal directions [North, South, East, West, up, down]; all plane diagonals; all space diagonals).
* Typing **Cruise: ON** on a sign in the craft is used to automatically keep moving towards a cardinal direction (North/West/South/East). This is called cruising. To stop this, type **Cruise: OFF**.
	+ If your ship is cruising and you left click while holding a stick, Direct Control mode is activated. Direct Control will allow you to move your ship forward and diagonally. Selecting the 4th inventory slot causes the craft to bank 45 degrees to the left, and selecting the 6th inventory slot causes the craft to bank 45 degrees to the right. Additionally, sneaking/crouching will move your craft downward (applies to craft that are able to move up/down).

Right-click the **release** sign on the craft to stop controlling your ship.

### How to protect my ship, when not using it?

Make sure nobody has Towny permissions to build on, destroy, or burn down your ship in all the chunks you have placed it in. Your ship is most secure inside your own bought claims, in your own town. Ships inside Wilderness are not protected.

Place a Pilot sign on the ship. First, type **Pilot:** on the first line, and your in-game name on the second. In each remaining empty line, type the names of the players you trust to use your ship. Nobody will be able to pilot the ship other than the players on the sign.

As a precaution, always save your ship in a Repair State so that you can repair and reconstruct it in case it is damaged or destroyed. Saving your ship is easy, free, and strongly advised!

### Types of Ships

Towny offers Movecraft vehicles that can fly through the air, float through the water, submerge underwater, and drive across the land.

You cannot place blocks in a 2-block radius around a piloted craft in Towny.

***Aerial Craft Classes***

* AirSkiff
* Fighter Jet

***Water Craft Classes***

* Ship
* Speedboat
* Patrol Boat
* DreadNought
* Submarine

***Land Craft Classes***

* Tank