recursal/Fanatic-Fandom huggingface dataset:
News of the Realms

### 605CY

* The Kingdom of Keoland has invaded the Yeomanry League with support from the Sea Princes. The Keolandish forces are sure to win should the Yeomanry League receive no report.
* Increased incursions from the Underdark have been reported across the lands. Deurgar and Drow forces have become more bold of late.
* The Empire of Iuz has been strangely quiet, but some say that a large number of the nomad tribes have began moving into that area.
* A population boom hits the small village of Ironstead in Furyondy. People have begun traveling from all over to visit the area due to its reputation for entertainment and adventure.
* Experts are baffled as Luna, Oerth's smaller moon, seems to be changing position.

### 596CY

* The settlement of Quaalsten has been completely overrun by beastmen, and the nearby area around it has become a savage area where the light of civilization does not shine. Beastment and goblinoids bide their time here, hatching dark plots.
* The giants of the Clatspur Range has ceased their attacks on nearby lands. Some report a stone tower hovering over the area.
* The armies of Furyondy are making great headway in the way against the remaining troops of Iuz. They have even began talking about reclaiming lands that have been under the demigod's rule for centuries.
* Many people have gone missing around the Defiled Glade in the Vesve Forest. The famous adventuring company, the Children of the Talons, went in search of the cause, but there has been no word from them.

### 595CY

* The attempts to tame the Pomarj are still underway. Followers of Heironeous from all across the Flanaess are attempting to push back the orcs in what has become known as the Exalted March.
* Furyondy is reporting increased attacks from vestiges of Iuz's broken army along all of its borders.
* The ranger settlement of Quaalsten in the Vesve Forest has been sacked by beastmen. Losing this outpost is a major blow to stability in the area, and the armies of the beastmen and goblinoids could soon run rampant on the area.
* Large groups of giants have been striking out from the Clatspur Range. The wood elves, who have been dealing with the brunt of the attacks, have been pushed on the defensive, and the giants threaten to sack the village of Flameflower.
* The Timeless Tree, long the domain of the gray elves, is under attack by a horde of goblinoids. Though they seem to be in a dire situation, they will not reach out to anyone.
Guild of Nightwatchmen

The Nightwatchmen augment the forces of law and order in Greyhawk during the night hours. They are privately funded, mainly by merchants who wish to see their goods protected. They are typically outfitted with medium armor and are given authority to openly carry weapons on the city streets. Most of them wear light blue tabards with the symbol of St. Cuthbert on them. Sir Gavin Amus, a member of the Directing Oligarchy, still leads the guild, and he is a highly respected figure among his men and the commoners of the city.
Portal:Componente/Jogos

editar
* Jogos principais
* Spin-offs

* *Assassin's Creed*
* *Assassin's Creed II*
* *Assassin's Creed: Brotherhood*
* *Assassin's Creed: Revelations*
* *Assassin's Creed III*
* *Assassin's Creed IV: Black Flag*
* *Assassin's Creed: Rogue*
* *Assassin's Creed: Unity*
* *Assassin's Creed: Syndicate*
* *Assassin's Creed: Origins*

* *Assassin's Creed: Altaïr's Chronicles*
* *Assassin's Creed: Bloodlines*
* *Assassin's Creed II: Discovery*
* *Assassin's Creed: Project Legacy*
* *Assassin's Creed: Recollection*
* *Assassin's Creed III: Liberation*
* *Assassin's Creed: Pirates*
* *Assassin's Creed: Memories*
* *Assassin's Creed Chronicles*
* *Assassin's Creed: Identity*
* *Assassin's Creed: Bloodsail*
* *Assassin's Creed Online: Alliance*
* *Assassin's Creed: Rebellion*
Dwarves

Dwarves, known as dwur in the Flan tongue, are a stalwart race of warriors and crafters. They are particularly numerous in the various hills and mountains, such as the Iron Hill, Crystalmists, or Lortmils. Within human civilizations, dwarves are found in nearly every nation, especially the Yeomanry League. The Principality of Ulek is the largest nation that is actually controlled by dwarves. Dwarven craftsmanship is legendary, and only matched by that of master elven craftsmen. A dwarf's combat prowess is also the something of many myths, and many nations seek out dwarven mercenaries to bolster their armies.

However, there are also fortresses built into the mountains that outsiders are not allowed access to. The largest fortress is the Crushing Mountain Stronghold, presided over by Stonelord Kilvar Barent and his right hand Gildal.

**Mountain dwarves** live almost exclusively in these fortresses, or in smaller forts that dot the mountains. Their socieities go largely unknown and unnoticed by the rest of the world.

**Hill dwarves**, a comparatively short and lithe breed of dwarf, live mainly in the foothills surrounding the mountain ranges, and they are the most likely type of dwarf that an outsider would encounter. The Principality of Ulek is the largest nation that is actually controlled by dwarves, and the royalty there is made up of hill dwarves. Hill dwarves are a peculiarity to other dwarves, as they actually seek out adventure and tend to break traditional molds.

**Deurgar** are generally hard-hearted and of an evil disposition. They live in the Underdark or other suitably deep, dark places. They are dark skinned, and their eyes are usually fiery red. Deurgar have been known to invade dwarven strongholds, and they seem to have a special hatred for their lighter skinned cousins.

Dwarves tend to worship the dwarven pantheon, with Moradin as their chief deity. Deurgar worship evil gods, old gods, and powerful Underdark creatures who have exerted their will upon them.
Portal:Componente/Livros e Quadrinhos

editar
* Quadrinhos
* Romances
* Livros de arte
* Outros livros

* *Assassin's Creed (quadrinhos da Les Deux Royaumes)*
* *Assassin's Creed: A Queda*
* *Assassin's Creed: A Corrente*
* *Assassin's Creed: Brâman*
* **Assassin's Creed: Assassins**
* *Assassin's Creed: Templars*
* *Assassin's Creed: FCBD 2016 Edition*
* *Assassin's Creed: Last Descendants – Locus*
* *Assassin's Creed: Conspirations*
* *Assassin's Creed: Uprising*
* *Assassin's Creed: Reflections*
* **Assassin's Creed: Origins**

* *Assassin's Creed: Renascença*
* *Assassin's Creed: Irmandade*
* *Assassin's Creed: A Cruzada Secreta*
* *Assassin's Creed: Revelações*
* *Assassin's Creed: Renegado*
* *Assassin's Creed: Bandeira Negra*
* **Assassin's Creed: Unity**
* *Assassin's Creed: Submundo*
* *Série *Assassin's Creed: Last Descendants**
* *Assassin's Creed: Heresy*
* *Assassin's Creed: Livro Oficial do Filme*
* *Assassin's Creed: Juramento do Deserto*

* *Assassin's Creed: Limited Edition Art Book*
* *The Art of Assassin's Creed*
* *The Art of Assassin's Creed II*
* *Assassin's Creed II: Conspiracy Book*
* *The Art of Assassin's Creed: Brotherhood*
* *The Art of Assassin's Creed: Revelations*
* *The Art of Assassin's Creed III*
* *Assassin's Creed IV: Black Flag Collector's Edition Art Book*
* *The Art of Assassin's Creed IV: Black Flag*
* *The Art of Assassin's Creed: Rogue*
* *Assassin's Creed: Unity Collector's Edition Art Book*
* *The Art of Assassin's Creed: Unity*
* *Assassin's Creed: Syndicate Collector's Edition Art Book*
* *The Art of Assassin's Creed: Syndicate*
* *Assassin's Creed: Origins Collector's Edition Art Book*
* *The Art of Assassin's Creed: Origins*

* *Assassin's Creed Encyclopedia*
* *Assassin's Creed IV Bandeira Negra: Barba Negra - O Diário Perdido*
* *Assassin's Creed Unity: Abstergo Entertainment - Dossiê do Funcionário*
* *Assassin's Creed: The Complete Visual History*
* *Assassin's Creed: A Walk Through History (1189-1868)*
* *Assassin's Creed: The Official Coloring Book*
* *Assassin's Creed: The Essential Guide*
* *Assassin's Creed: No Interior do Animus*
Portal:Componente/Origins

editar
* Personagens
* Locais
* Facções
* Mecânicas
* Equipe de desenvolvimento
* Dubladores
* DLC

* Bayek
* Aya
* Cleópatra
* Ptolemeu XIII
* Júlio César
* Layla Hassan

* Egito
* Siuá
* Faium
* Gizé
* Mênfis
* Cirenaica
* Alexandria
* Nilo
* Saara

* Ocultos
* Ordem dos Anciões

* Senu
* Lâmina Oculta
* Cavalos
* Arcos
* Espadas
* Armas pesadas
* Armas longas
* Armas contundentes

A categoria *Equipe de desenvolvimento de Assassin's Creed: Origins* não foi encontrada

A categoria *Dubladores de Assassin's Creed: Origins* não foi encontrada

* *Pacote Deluxe*
* *Pacote Centurião Romano*
* *Pacote Hórus*
* *Os Ocultos*
* *A Maldição dos Faraós*
Chest

A **Chest** is a structure in Booga Booga.

## Overview

Chests are wooden boxes opened by clicking a green button and closed by clicking the (now red) button again. Dropping items inside the chest will automatically place them inside. Harvesting items dropped inside the chest will be picked back up into the player's inventory.

## Appearance

Chests are wooden boxes with a green button latched in the front. When the green button is clicked, the button will now turn red and the top of the chest will be removed, allowing the player to store items inside. Clicking on the red button will close the chest, disallowing players to store and take items from inside it.
Small Tree

A small tree

**Small Trees** are the most common trees in Booga Booga. They are scattered and are almost in each tropical island. Destroying small trees will drop 2 logs and 1 leaf.

## Location

**Small Trees** are scattered around the map in tropical, grassland biomes and desert biomes. Small trees do not appear in the ice biomes or the volcanic biomes.

## Appearance

**Small Trees** have a thick and wide stump, followed with the rest of the trunk and the skinnier part of the tree. Above the trunk is a block of leaves which, counterintuitively, drops one.

## Trivia

* Trees are one of the most important environmental objects in the game.
Chase

Sand Attack

Growl

Chase is an in-game eevee.

## History

Chase is the forty-eighth in-game Eevee born. He hatched with his littermates Mike, Tike, Chiki and Al.

## Personality

Nothing is currently known about Chases personality, other than the fact that he is a bully.

## Appearance

Chase is a light brown eevee with a tan scruff, tail-tip and fringe. He has tufted ears and angular teal eyes with white pupils. He has dog-like, darker brown eyebrows. All of his paws except for his left back paw ae covered in beige bandages, and he dons a necklace with a tooth-resembling charm. He has one tooth sticking out of his mouth like an overbite.

## Trivia

* While he is not listed with a job in the MEL, he is listed as a bully.
	+ This would make him the oldest bully on the eevee list.
Muskeg Bay

*"Muskeg Bay is better described as musty bay, the dank smell and humidity is a home for all forms of flying beasts that bite and irritate, not the highlight of the trip whatsoever" - T'une Wyldehart*

*"Whatever idiot thought this was a good route deserves a beating" - Axel Stonehelm*

A body of water to the South of Grimhallow.

Outside of town the land gradually turns into a bog that will have you traversing knee deep in thick mud. As you go further mangroves begin to appear and the mud rescinds and becomes waist deep boiling dark green water. Each step must be carefully made, a wrong step could have you slipping into a deep ravine and into the murky depths.

After breaking through the mangroves the swamp turns to a large emerald lake. The sound of cascading waters will lead you to the Emerald Falls where the lake pours out over a sheer, jagged cliff side that leads to the bay. Here a settlement has been built, its occupants, hunters and trappers catching alligators for skins and meat who transport down the waterways in flimsy kayaks,
Old Gods

The Hateful God

**Old Gods** are breakable Moai-like statues that reside in only 3 places in Booga Booga.

## Locations

One location is behind the volcano in the corner of the map. There is a cocky island that Rentae and Rentos inhabit. In front of the island, there is a hole in the water which drags the player down to a cave where a Hateful God sits.

Another location is in the Floating Island (location redundant) where the Miserable God sits at the top of the waterfall.

The last Old God is located on a pond on an island populated by sun trees. (forgot where it is. don't hurt me) When players enter the pond, they will be dragged down to a cave similar to the first location.

## Obtaining

Old Gods can be mined with any pickaxe higher than iron. Iron pickaxes or anything below will not damage the Old God.
Combat Logging

**Combat Logging** is a feature added to Booga Booga. During Combat, players fighting will have a red exclamation mark above their heads. Players leaving the game with such exclamation mark will automatically have their equipped items dropped, similar to dying.

When players rejoin the game after combat logging, the player will receive a message in red stating, "You have combat logged against *player*."

There is a bug where a player will leave the game and if another player is near and is not in the other players tribe then the player that left will get combat logged

## Trivia

* Combat Logging was added to stop players from leaving the game whilst they were about to die during combat with another player.
	+ However, some players will stay away from the combat until their exclamation mark disappears, therefore allowing them to leave the game; escaping combat without a consequence of losing their equipped stuff.
Zoe

### *Appearance*

Zoe is a blue dog with yellowish and lighter blue ear tips, and tail. They have a red collar with a golden bone tag, with a yellowish and blue star on their forehead. Their eyes are a light blue on the outside.

###

#### *Rarity*

Zoe is a common pet.

####

#### *Favorite Toy*

Headphones

####

#### *Description*

Loud noises give Zoe terrible anxiety, so don't slam doors to loud!
Lucky

### *Appearance*

Lucky is a brown dog with a lighter brown muzzle and around her eyes, down to her stomach and front paws. She has a green leprechaun hat that has a four leaf clover, and a green collar with a golden four leaf clover tag. Lucky's eyes have a black pupil and a green iris.

###

#### *Rarity*

Lucky is a Super Rare pet.

####

#### *Favorite Toy*

Fate

*Favourite Food*

Chilly Chicken

#### *Description*

The unluckiest moment of Lucky's life? When she overslept for a nap.
Princess

### *Appearance*

Princess is a white dog with purple around her eyes, long purple ears, a purple swirl on her head with lighter purple eyebrows. She has a studded purpleish collar with pink jewels, and a golden and red tag. Her eyes are dark magenta.

###

#### *Rarity*

Princess is a common pet.

####

#### *Favorite Toy*

Online Shopping

####

#### *Description*

Princess has renounced her throne in favor of owning a small business.
The Heartlands

The Heartlands are the large swath of the Vesve Forest not overrun by followers of Iuz. The vast majority of its inhabitants are wood elves, though there are many gnomes and human woodsmen there as well. Several tribes of beastment stalk these lands, though they are typically held at bay by the outriders of the wood elves. Several groups of bandits also lurk in these areas preying on the good folk of the forest.
King Belvor IV

King Belvor IV, his pious majesty, ruler of Furyondy, is an old warrior who found his way to the throne. He spent the better part of his youth crusading against the evils of the world as a paladin in the service of Heironeous. King Belvor is in his early seventies (although he appears to be only in his fifties), stands over six feet tall, and is strong and regal in appearance. He has short, light brown hair, blue-green eyes, and a prominent jaw line. The King may be a bitter-hearted old warrior, but he remains devoted to the teachings of Heironeous, the god of valor. Belvor is known as a wise and cunning King and many fear political dealings with him despite the rumors that Belvor only goes through the motions of leadership. He enjoys hunting, archery and jousting. He is not married, and there are many rumors of betrothals. He has a single son, the missing-and-declared-dead Prince Thrommel.
Sparky

### *Appearance*

Sparky is a red dog with a white muzzle and around his eyes, his stomach and paws. He has a gray collar with a golden bone tag, and a yellow lightning bolt on his forehead. His eyes are a light blue on the outside.

###

#### *Rarity*

Sparky is a common pet.

####

#### *Favorite Toy*

Fidget Spinner

####

#### *Description*

With Sparky, there's never any holding back! He runs on impulse!
Half-Orcs

Half-orcs are usually the unfortunate result of an Orcish raid on a human settlement. They typically have gray, mottled skin and prominent, jutting features. Only around 10% of half-orcs can even pass as human. Though they retain some physical attributes of orcs and the mind of a human, their thoughts can become clouded and conflicted when they enter into a state of heightened alertness. It is not uncommon for a half-orc to lose themselves in a bloody melee, simply responding to the savage blood pumping through their body.

Most half-orc children are abandoned in the countryside or killed outright when born, as they are seen as abominations. Those who do survive live their lives on the outskirts of civilization, lest they be lynched or put into jail for no particular reason.
Icedrop

Vay’s Room

The Icedrop Brotherhood is a group of Eevees led by Vay the Vaporeon and Blizz the Glaceon in the Eevee Box. They are known for being much more rowdy than the other brotherhoods, not helping that both leaders seem fairly absent in the affairs of the Eevees who are in it. They have the 3rd, upmost floor of the house in the Eevee Box.

## Known Residents of Icedrop

* Blizz
* Vay
* Moe
* Omar
* Split
* Wiz
* Kevin
* Levin
* Devin
* Neko
* Vic
* Leon
* Jake
* Eon
* Mac
* Jack
* Teal
* Mike
* Tike
* Max
* Gray
* Grant
* Jed
* Will
* Mitch
* Dash
* Biscuit
* Swiftrun
* Friday
* Wake
* Lance
* Negotiation
* Jet
* Soul
* Moonlight
* Dill
* Daryl
* Noriko
* Mark
* Ren
* Wade
* Jeremy
* Eve
* Maxie
* Shikuro
* Joe
* Reshiki
* Knoix
* Joshua
* Satoshi
* Aesop
* Raiden
* Neon
* Pizza
* Xander
* Jax
* Doffy
* Mika
* Pheonix
* Sean
* Brandon
* Aleksi
* Meteor
* Ciro
* Daniel
* Ridley
* Lucky
* Zachery
* Bally
* Carlos
* Torrent
* Scout
* Bart
* Tom
* Shade
* Hunter
* Kuikku
* Piebald
* Ghost
* Lucky Charm
* Blank
* Jeff
* Kody
* Callie
* Shonji
* Ranen
* Kiam
* Giovanni
* Solstice
* Howl
* Storm
* Draven
* Atlas
* Benjamin
* Shay
* Krait
* Parker
* Triston
* Wei
* Meka
* Nate
* Macsen
* Carmelian
* Dancer
* Remedy
* Wayne
* Bob
* Feng
* Droplet
* Paul
* Lazuli
* Rui
* Johnatan
* Frisken
* Hiromichi
* Alan
* Indigo
* Nix
* Soot
* Dream
* Fletcher
* Ajay
* Tiger
* Stuart
* Zen
* Tres
* Detect
* Loius
* Vica
Pet Selfie

The Pet Selfie is a feature that was released on June 15, 2018. This feature allows the player to take a selfie of you tagging the Pets. Everyone that shares a Pet Selfie will receive Party Pup as a reward.

## Appearance

The Pet Selfie button appears to be a blue square and a blue arrow that sits at the top right. This icon indicates a share button.

## Pet Selfie

The Pet Selfie can be accessed from the pet menu in the House or when tagged Pets are displayed after a run. The Pet Selfie displays a recent picture of the player tagging the pet. It shows which Vehicle, Outfit, Stroller and Pet the player had equipped at the time.

### Share

The share button allows the Pet Selfie to be saved to the device or shared via other applications.
Tolliver Baskwittle

Tolliver Baskwittle is the nephew of Baron Jemain, and he is the black sheep of the family. Being the youngest of four brothers, he left home as his future was that of boring impotence. He has made his way to Saltwood Fortress, and he enjoys the rustic charm of the area. Though completely naive, with only sixteen years of life lived, of the dangers that lurk in the forest, he is always telling anyone who will listen how he will one day be a powerful adventurer.

After helping the Heroes of Ironstead in the dungeon below Saltwood Fortress, Tolliver spent several months training near his family home. He couldn't settle on a specific set of skills, so he learned a bit of everything, though he was always curious about myths and legends. With Garrak's help he has become a jack of all trades with a knack for melee combat.
Thaaro

Thaaro is the main wood elf in charge of the defense of Flameflower. He is a skilled warrior, hunter, and tactician, but his greatest strength is his leadership ability. It can be difficult to direct such strong individuals as wood elves, but he does so with aplomb. When not fighting against goblins or beastmen, he can be found skulking around the least traveled depths of the forest in search of the most dangerous quarry the forest has to offer. He keeps a large number of trophies on his person at any given time, and all his extra ones are displayed in his cottage within Flameflower.

During the battle against the red-armored hobgoblin, Thaaro befriended the magnanimous Fergus Boghole. Thaaro was impressed by the bravado of the young human, and he decided to show him a few basics of combat. Ever frustrated by the human's lack of ability, Thaaro nearly gave up, but he found himself growing ever fonder of the human despite his frustration.

For some reason, after meeting the forest hag and drawing her cards, Prince Boghole gained the enmity of his one-time companion.
Rary

**Rary of Ket** is a powerful archmage and ruler of the Bright Lands, also known as Rary the Traitor. Rary was a member of the Circle of Eight but betrayed the Circle at the end of the Greyhawk Wars and was responsible for the deaths of Circle members Otiluke and Tenser. After his betrayal, Rary fled with his ally Lord Robilar to the Bright Desert, where he established the Empire of the Bright Lands.

Rary is a man of mixed Baklunish and Suel stock, six feet tall, 170 lbs, with auburn hair, bright green eyes, and a tanned complexion who favors tan robes with intricate gold patterns. Rary is looking like a man in his fifties, having somehow reversed his aging by 30 years. The explanation was that this was not for reasons of vanity, but because Rary knows his current plans may take many decades to come to fruition and is prepared for every eventuality.

Rary's personality is given as thoughtfully contemplative. Apparently he dislikes those who acted foolishly or rashly, and Otiluke was a particular target of his scorn, though even Mordenkainen is characterized as too volatile for Rary's tastes.

**Early history**

Born around 511 CY in Ket, Rary was known as a quiet, dignified scholar and a skilled mediator and peacemaker. He was a living legend in his homeland, and held in the greatest respect by the Paynims, and would confer with their shamans and wise men, telling them tales of their past. The frequency of Paynim raids into Ket decreased dramatically because of his influence. He was apparently invited to join the Circle of Eight in or around 575 CY.

**Rary betrays the Circle**

After a decade's careful deliberation, Rary decided that the Circle of Eight was too quarrelsome to ever be effective in its goals. On the day of the signing of the Treaty of Greyhawk, he tried to eliminate the Circle but only succeeded in killing Tenser and Otiluke. Simultaneously, Robilar besieged the castle of Tenser, sacking its treasures and destroying all of Tenser's known clones. Having largely failed in their quest to destroy the Circle, the two conspirators fled to the Bright Desert, where they founded a kingdom.
Ser Aethis the Tenacious

Ser Aethis is a member of the Knights of Furyondy (a subset of the Knights of the Hart). He is a middle ranking member of the organization, and though young, he is quite a capable tactician. Ser Aethis has been tasked with overseeing the knights' operations in the Vesve Forest. Though small in number, the Knights of Furyondy are still a formidable group.

While stationed in the newly built mustering hall in Ironstead, Ser Aethis befriended the hall's steward Garrak Stonesinger. While not planning out operations, Ser Aethis spends time sparring with Garrak. He is tireless in his goal to make himself the best combatant he can be, lest the lands fall to the multiple threats surrounding them.

When he is not preparing for battle, Ser Aethis enjoys reading, especially historical military texts. He also reads adventure stories as a guilty pleasure, as he has always romanticized the life of an adventurer.
The Story So Far (Silver Pincers)

**605CY**

**A New Adventure Begins:** The Silver Pincers were founded in 605CY by Bakram the Desolate, Drumir Cogmantle, Hotpot, and Venx Pinetar. After passing their combat test, they chose to occupy an abandoned bath house in the Foreign Quarter of Greyhawk. While repairing the structure, they came across a flyer seeking people to aid in gathering toys for Pelor's Day. Drumir decided to contact the Mercenaries' Guild to receive their monthly contract while the others went about gathering toys. The contract was to find the source of attacks on travelers (reportedly goblins) around the village of Fork, south of Greyhawk.

All went well in their gathering until a particularly old man delayed their collecting until well after dark. While traveling to the Nightwatchmen's Guildhall, they met a halfling with a cart of toys who had been mauled by a dog. As they assisted him, they were attacked by magics and darts, rendering them unconscious. Venx tracked the assailants to a shady abandoned warehouse in the River Quarter. Bakram and Drumir attempted to suss out some information from the Rhennee working there selling drugs, while Venx and Hotpot went around back to question rats. As Venx was performing her ritual, a rope ladder shot out from the back window, and they saw several shady types run through the streets. Venx and Hotpot climbed the ladder and found the toys stashed in the musty attic. They then heard a commotion downstairs and descended to see Drumir and Bakram battling some Rhennee. They eventually dispatched the drug dealers.
Humans

Humans can in any environment and in every city on the Flanaess. They make up roughly 80% of the population amongst the primary races. Ifinitely adaptable and tenacious, humans have taken nearly complete control of the Flanaess, with only several kingdoms not directly controlled by them. Humans are hard to define and unpredictable, which makes them exhausting to the other races. There are no "pure" humans, as each subset of humanity has intermingled endlessly. However, there are different varieties of humans that fall into broad, overlapping categories:

* **Baklunish (Arabic).** These are golden-skinned humans, less mixed than the races of the central Flanaess, who dwell mainly along the Dramidj Ocean and plains and steppes to the south. The Wolf Nomads are Baklunish with heavy Flan admixture. Baklunish hair is usually straight, dark, and very fine, and their eyes tend toward green. They have long limbs and facial features, with high cheekbones.
* **Flannae (Native Americans).** These are the aboriginal inhabitants of the Flanaess, their skin ranging from a lighter coppery hue to deep brown. Their hair tends to be wavy or curly. They have strong, broad faces and sturdy builds. They are known for their intricate and sometimes full-body tattoos.
* **Oerdian (UK, Scandinavian).** These people, the descendants of proud horse nomads from central Oerik, have olive or tan skin and any color of hair from honey-blonde to black. The Oeridians founded the mighty Great Kingdom and co-founded the kingdom of Keoland, so their influence on everything from language to culture in the Flanaess is considerable. Many wear the traditional kilts of their clans.
* **Olman (Mayan).** The Olman are a brown-skinned people found mainly in the tropics of Hepmonaland and the Amedio Jungle. Their hair is straight and black, and their eyes are very dark. They have high cheek bones and high-bridged noses. Brought over mostly as slaves by the Scarlet Brotherhood.
* **Rhennee (Gypsies).** The Rhennee have olive-toned skin like the Oeridians, but darker, curlier hair. They tend to be short, but wiry and strong. They are a very different people culturally, thought to have originated on another plane of existence.
* **Suloise (German, Japanese).** The Suloise are pale, some nearly albino, with kinky or curly hair of blonde or red. They tend to be narrow and lean. They started the war that led to the human influx into the Flanaess. Many other humans distrust them due to their cruel history.
* **Touv (African).** The Touv have nearly black skin with straight black hair and startlingly blue eyes. They dwell in Hepmonaland, mostly to the south of the Olman lands. The rarest humans encountered in the Flanaess.
Iuz

**Iuz** is the demigod of Deceit, Evil, Oppression, Pain, and Wickedness. Iuz is variously called "the Old One" and "Old Wicked," among other titles. Unlike most Greyhawk deities, Iuz makes his home on Oerth, where he rules a broad swath of the Flanaess known as the Empire of Iuz. His symbol is a grinning human skull, or a human skull with blood-red highlights.

Iuz has a fractured appearance, and is able to appear as a frail old man, or as a bloated, demonic being, which is his true form. The sight of his true form is enough to send whole armies scattering away, gripped in madness.

Iuz is the cambion (half-demon) child of the demon prince Graz'zt and Iggwilv, the so-called "Witch Queen of Perrenland." He is an ally, and sometimes lover of, Zuggtmoy, Demon Queen of Fungi, who keeps his soul amulet safe in her layer of the Abyss. From "blood-black Dorakaa," the City of Skulls, Iuz rules his empires. He has many armies across the Flanaess, and he even has demonic agents buried in the minds of many rulers across Greyhawk.

For now, Iuz bides his time since the Pact of Greyhawk, but soon he will strike again. The only question is whether the forces of the Flanaess can hold fast against his evil hordes.
Osvald Bodvarsson

Osvald is a traditional Oerdian who has lived in Ironstead his whole life. He comes from a long line of farmers, and he is content to keep to himself and tend his farm. Always a fan of telling tales, he will gladly regale anyone within earshot of his ancestors' exploits against the foul legions of Iuz in times past. He is a deeply religious man who worships Velnius, the traditional Oerdian god of weather. He wears a pendant carved in oak of a bird perching on a cloud to show his devotion.

After being offered the chance to join a Furyondian expedition against the beastmen to the north, Osvald began showing an aptitude for warfare, and he impressed his commanding officers with his stalwart resolve. However, he received a vision from his favored god Velnius one day, and he immediately left his company and began a pilgrimage to show his faith. Upon arriving at the idyllic lake in his vision, he spent several weeks in meditation. At the end of his time there, he took an oath of devotion and became a paladin of Velnius.

He has sworn himself to protecting the town of Ironstead with his newfound powers, and he spends much of his time among the farmers of the village, preaching the ways of Velnius. Whenever he has time, he stops to spin some yarns about his year fighting beastmen in the north. Each telling gets more and more exaggerated as it goes on. He has also developed a liking for the Furyondian high society fashions, so he does his best to maintain his wardrobe on this savage frontier.

Osvald was abducted by hobgoblins in 595CY and murdered by them during the siege of the Timeless Tree.
Lem

Lem is one of the side characters in Stupid Short Eevee Comics. He is the current breeding partner of Harmony but is no longer mating with her due to Harmony being in the Pokémon Center with a bad back injury.

## Info

### Moveset

Tail WhipTackle

Helping Hand

Endure

## Other Info

### Friends

RickDon

Stan

Conar

Cost

## History

Lem is the 7th in-game Eevee born. Not much is known about his early life, aside from that he was raised into becoming Harmony’s mate and hatched without littermates.

## Personality

Lem used to be portrayed as sweet and kind, always being pleasant around others like Rick or his “partner” Harmony. After what Harmony said to him though, he is usually now seen as more stressed out and sad, often crying and hardly sleeping anymore.

## Appearance

Lem is a light tan Eevee with tanish cream colored chest fluff and tail tip. He has purple eyes with bags under them and he has a noticeable swept down piece of fur/hair on the left side of his head.

## Trivia

* Lem absolutely hates Dusk due to Harmony loving Dusk and not him.
Saltwood Fortress

Saltwood Fortress was built hundreds of years ago by a tyrant in the Suel Empire. It was summoned to its current position beside Ironstead by the card Vestra drew from the forest hag's deck. It is an easily defensible position, with only a narrow footbridge accessing the castle when the drawbridge is raised. A narrow set of stairs lead to the main keep itself.

Inside the castle are beautiful tapestries from ages long passed, and a shrine to the evil god Hextor sits adjacent to its splendid throne room. A cursed treasure hoard is rumored to rest in the dungeons beneath the castle; however, a highly warded gateway blocks all progress into the castle's depths. A force of 20 spectral Elven knights patrol the walls and towers, supplemented by two powerful wisps.

Young Tolliver Baskwittle, the nephew of Baron Jemain, has taken up residence in the castle, and he has no plans to leave.

Current Amenities:

* An aviary
* Supplies for 500 that could last a 3 month siege
* Barracks
* Hextor Shrine
* Throne Room
Laurelinn

Laurelinn was once a well-maintained garrison filled with Furyondian soldiers. However, after being depleted during the Great Northern Crusade, the small stone keep now sits nearly empty with only a few soldiers and attendants to look after it. Originally developed as a fallback position for the villagers of Ironstead, the provisions have long since been sent to multiple fronts. Some wish to have the garrison repopulated, as if the fort is lost, so is Ironstead.
Lord Redwald

Lord Redwald owns an estate near Honeyview south of Greyhawk.

He came into contact with the party as he was being investigated due to his connection to the Cult of Vecna. It was found that he was giving them information about the ancient Olman god Tamoachan.

He imprisoned the party within his estate with the intentions of having them fight in his arena for his amusement. However, the party escaped thanks to a helpful genie that Lord Redwald had also imprisoned.

Lord Redwald is a rakshasa, a malevolent outsider who enjoys the thrill of seeing pain almost as much as gaining power for itself.
Empire of Iuz

The Empire of Iuz is controlled by the half-demon demigod Iuz. It is full of evil, oppression, and armies of horrific

beings. Priests of Iuz and other evil spellcasters rule in Iuz's name in these areas. It is said that Iuz's full reach extends past these areas, as he has implanted demonic influences into the minds of many leaders across the Flanaess.

The Empire of Iuz consists of five loosely-defined political regions, though they are not considered actual provinces:

## Land of Iuz

Also called the *Homeland of Iuz*, this region lies mainly between the Dulsi and Opicim Rivers, south of the Cold Marshes, and north ofWhyestil Lake.

## Bandit Lands

Once referred to as the Bandit Kingdoms, this region lies west of the Zumker and Artonsamay rivers, east of the Ritensa River, and is bounded in part by the Fellreev Forest and Bluff Hills. This region is actually made up of a number of warlord fiefs.

## Barren Lands

These grasslands south of the Icy Sea and the Wastes are also known as the Barrens, the Barren Plains, or the Northern Barrens. North of the Bandit Lands, the Barrens' eastern border is formed by the Forlorn Forest, western Griff Mountains, and the Bluff Hills. Their western border is formed by the Cold Marshes and Opicim River. Once ruled by the nomadic Flan tribes known as the Rovers of the Barrens, these people are but a shadow of their former glory.

## Horned Lands

This region is bound by Whyestil Lake, the Veng and Ritensa Rivers, and the Fellreev Forest. These lands were for a time ruled by the Horned Society, before Iuz once again took control during the Greyhawk Wars.

## Shield Lands

Bordered by the Ritensa river, Nyr Dyv, and Rift Barrens, this land was ruled before the Greyhawk Wars by the chivalrous order known as the Knights of Holy Shielding. Though a western portion of the Shield Lands were reclaimed in the Great Northern Crusade of 586-588, the majority of the area is still under Iuz's control.
Ironstead

Ironstead is a small village that sits surrounded by the Vesve Forest. It was created by Furyondy to server as a staging ground for sorties deep into the forest against the twisted legions of Iuz during Furondy's campaign against the half-demon. The Knights of the Hart also used this area as a resupply checkpoint along their patrol routes. It was troops sent from this village that helped the wood elves of the Heartlands to beat back the goblinoid and beastmen forces of Iuz in times past.

However, Furyondy has pulled nearly all of its support from the area, as Baron Jemain must focus his resources on rebuilding many sections of his war-weary domain. Only around 200 people still live in Ironstead, and their lives are focused on survival. Though the wood elves of the forest keep it clear of the worst threats, a few small ones still manage to threaten Ironstead. Helmen Fannen, a tough old Oeridian soldier, commands the village militia, and he is a veteran from the long campaign fought against Iuz. Though offered a chance to join the Knights of the Hart, he turned it down to protect Ironstead.

Though technically part of the Duchy of Littleberg, Ironstead has mostly been left to fend for itself over the last several years. Many Ironsteaders are fiercely independent and see themselves as rulers of their own destiny.

Ironstead once served as a major trading artery between the folk of the forest and Furyondy, but the trade infrastructure has fallen into disrepair, and a journey during the Rust River is treacherous even at the best of times.
Krem Ironhall

Krem is an old surly dwarf who is a master blacksmith. He is a hill dwarf who has spent a great deal of time around forges and has mastered many different techniques of forging.

Krem first encountered the party near Fountainspring where he was working as a smith supply several different groups with black iron weaponry.

Aside from smithing, Krem is also a capable combatant, due to several decades of being a solider in his earlier years. He is known to fly into a rage when on the battlefield hefting his masterfully crafted warhammer and battleaxe.
Gnomes

Gnomes are a race of small humanoids that are incredibly rare to find. Besides being known for their stature, they are also known for their keen intelligence and endless humor. A gnome will constantly tell jokes and funny stories, and they have elevated riddles to an artform. They will not consider a riddle to be any good if it doesn't take at least a few years to solve. Gnomes are also incredibly good-natured, and they will only become hard-hearted or hateful if they suffer a grievous injury.

Wood gnomes prefer the solitude of the forests, and they live close with nature. They typically befriend pixies or other sprites, whom their coexist with inside earthen burrows.

Rock gnomes live in mountainous areas and are known for their inventiveness. Any dwarven stronghold worth its salt has at least one gnomish inventor near its forges to create ingenious implements of war.

Deep gnomes lack all the humor and good-natured attributes of regular gnomes. They are evil creatures of the Underdark who toil away attempting to find new implements of torture.
The Ironstead Chronicles Wiki

## The Ironstead Chronicles

It is 591 of the Common Year, and it has only been seven years since the Greyhawk Wars nearly brought about the ruination of civilization due to the conniving of the Cambion demigod Iuz. Every nation across the Flanaess has been rebuilding and healing the wounds brought on by the war, and they are all caught up in their own personal problems. This story, however, focuses on the small village of Ironstead, a part of Furyondy located within the Barony of Littleberg. Resources and support from Baron Jemain have all but dried up due to the toll the Greyhawk Wars and the resulting Grand Northern Crusade took, and the mounting dangers from the endless forests surrounding the outpost make life bleak for the inhabitants. However, these 200 villagers stand resolute in their determination to not give up their lands...

## Links

The Silver Pincers (The "B Team")

Antagonists

Creatures

Factions

Locations

News of the Realms

Personages

Map of the Flanaess

The Story So Far

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Personages

## The Heroes of Ironstead

Amari Gratia

Baron Jemain

Felca

Ethrond (Deceased 592CY)

Jerry

King Belvor IV

Krem Ironhall

Odac

Osvald Bodvarsson (Deceased 595CY)

Ser Aethis the Tenacious

Prince Fergus Boghole

Garrak Stonesinger

Grippledak Runebarrow

Thaaro

Tolliver Baskwittle

Tomsk Amberward

## The Silver Pincers

Bakram the Desolate

Drumir "Cog" Cogmantle

Hotpot

Venx Pinetar
Halflings

There are three types of halfling (also called, rarely, hobbits) on the Flanaess--Lightfoots, who are around 3 feet in height with ruddy faces and brown hued eyes and hair; the slightly shorter, course-haired and broader-faced stouts; and the tall, slim-bodied, fair-faced tallfellows. Halfling hair is often curly or wavy, and it's not uncommon for halflings to grow thick muttonchops.

Halflings are natural traders and merchants, mingling and interacting with the other races. Some halflings still live in small towns and villages, but on the whole they prefer to live in the nations and towns of stronger races.

Halflings love the land with the passion and care of an elven ranger, but in a different way. Where elves love the wild things of the forest and letting things grow as they will, simply content to protect them from the outside, the halflings love cultivation. They garden and landscape, and breed wonderful pets.

They are courageous for such small people, stalwart and strong of heart. They are also lucky, tenacious and can be bloodyminded. They are at once a simple and extravagant people. The things they take pleasure in are simple--food, wine, song, family and friends--but they take pleasure in these things in large portions.

Halflings wear knee-britches with tunics or shirts, and usually vests. Female fashion is to dress in bodice and long skirts. They favour stripes and embroidery of contrasting bright and dark colours.

The best halfling magic is culinary--indeed, it is said that cooking itself is halfling magic. Outside the kitchen, halflings frequently use magic to defend and protect.
Grippledak Runebarrow

Grippledak originally met the party posing as a drunk in Fountainspring. He is in fact a Circle of Eight member whose job is to investigate the growing threat of the Cult of Vecna.

Grippledak studed runic magic for many years in his mountainhold homeland. When he turned forty, he was sought out by Circle agents who offered him a job. He took them up on the offer and became a field agent with a keen ability to suss out information in all different environs.

He is a wizard who is specialized in the school of divination. As such, he has many magics that help him read omens and scry information from afar.
Vixen

Vixen is a Common Reindeer that was released on February 21, 2018. “To Vixen, glitter isn't just a fashion statement: it's a way of life.”

## Appearance

Vixen has a brown over coat with a grey under coat and brown eyes. She has red glittery eyeshadow, red and white glittery candy-cane antlers and a candy-cane necklace.

## Abilities

 Coin Bonus
 Boost Duration
The Timeless Tree

The Timeless Tree is both a community and a shrine. This vast oak stands in the central part of the Vesve Forest. It measures 160 feet high and it’s trunk has a curcumference of 55 feet. It’s branches span a 200 foot radius.
Within this tree’s massive network of branches are treehouses of extraordinary elven design. Rope bridges and trailing vine ladders are everywhere, seeming almost to be part of the vast tree itself.
This is the heart of the lands of the Grey Elves. Here heir seer, High Priestess Calandryen of Labelas Enoreth, holds court inside a glittering crystal chamber within the roots of the oak. This Chamber may only be reached from above, by a dimesion door effect.
The oak is said to have been grown from from the same tiny group of acorns which gave rise to Oakvein in the Gnarly Forest. Calandryen can magically communicate with the Loremasters of Oakvein as she wishes.
The Grey Elves seem only to passively resist the approach and advance of Iuz and the goblinoids of the Vesve. They certainly do not cooperate much with the woodmen, rangers, or even High-Elves. Their own partols are strictly watchful and defensive.
If anyone were to ask Calandryen why the Grey-Elves choose this path, she would say, “Great and powerful magic is afoot which you know nothing about. Iuz has been on Oerth for bearly a century. I have been here for six, and my people have been here longer than any other race can tell. I saw Iuz born, and I will see him perish. He is bearly a small wave coming to the shoreline of history.” She is a preistess of Labelas Enoreth and it is impossible to convey any urgency or haste to her.

After the siege that was thwarted by the Heroes of Ironstead in 595CY, the elves quickly shored up their defenses of the tree by creating a massive, swampy moat around the area. They also worked to heal the scars on the tree as soon as they possibly could.
The Scarred Hobgoblin

The scarred hobgoblin appeared during the attack on Ironstead in 591CY. The goblinoid incursion was repelled by members of the village, and Fergus Boghole gave the hobgoblin his eponymous scar. During the push to repel the goblinoids from their stronghold in the Heartlands in 592CY, the hobgoblin was bested in combat and fled the field of battle but not before his trusty worg steed was cut from under him.

This hobgoblin seems even more cunning than usual hobgoblins, and for some reason he is intent on destroying the village of Ironstead.

The Scarred Hobgoblin was defeated once and for all by the Heroes of Ironstead during the siege of the Timeless Tree in 595CY.
Totem of the Moon

The Totem of the Moon.

**Totem of the Moon** is a totem added during the Meteor update. Harvesting the totem will drop 4 stone and 1 raw magnetite ore, also causing a meteor to fall from the sky and into the map.

## Location

The **Totem of the Moon** is found in the third floating island. The third floating island can only be accessed by the second. The second is connected through the first floating island by a sky rope. Dropping a Spirit Key onto the Spirit Lock in the second floating island will construct a semi-transparent bridge leading to the third. The bridge will disappear shortly after it's construction.

## Appearance

**Totems of the Moon** look almost identical to a regular totem. However instead of a wooden base, it uses a whiter stone. The arrows on the totem are nearly transparent and white, unlike regular totems which are opaque and have the color of the tribe that built it. Also, unlike a regular tribe totem with 1,000 health, the **Totem of the Moon** has 3,000.
Boghall

Boghall was once the mustering hall for the Knights of the Hart, but it is now an upscale brothel offering comfort to anyone around Ironstead. Prince Boghole owns this establishment, and his aim is to make it the most sought after comfort house in all of Furyondy or indeed the Flanaess. The ladies of Boghall are indeed a marvel, and the most beautiful of them accompany Prince Boghole whenever he has meetings of any import.
Flanaess

The Flanaess is a large portion of the eastern continent of Oerth (the world). It is the only explored area in all of Oerth and is home to all known races and creatures. It was once home to sprawling Elven kingdoms and Dwarven strongholds, but immigrating humans quickly gobbled up those lands. Now, roughly 80% of the population of the Flanaess is human.