recursal/Fanatic-Fandom huggingface dataset:
Cazadores

Los ****Cazadores****  son personajes de *Identity V* .

## Como se Juega

Los Cazadores tienen el trabajo de perseguir y eliminar a los Supervivientes  y devolverlos a la Mansión antes de que puedan escapar.

Para lograr ese objetivo, los Cazadores deberán hacer lo siguiente:

* Patrulla el mapa y encuentra a los Supervivientes.
* Persigue, hiere y atrapa a los sobrevivientes antes de que escapen.
* Lleva a los Supervivientes a una Silla Cohete y átalo allí.
* Ve a buscar a los supervivientes que estén decodificando, porque el que vaya a rescatar a su compañero ya va a perder tiempo sacándolo de la silla y curándolo, pero los demás seguirán decodificando.

Mientras tanto, los Supervivientes intentarán reparar 5 Máquinas de Cifrado para alimentar las 2 Puertas de Salida y escapar. Los cazadores deben hacer todo lo que esté a su alcance para detenerlos.

Mientrastanto, los Supervivientes intentarán decodificar 5 códigos de las Máquinas de Cifrado para averiguar la combinación que abrirá las Puertas de Salida y escapar. Los Cazadores deberán hacer todo lo posible para detenerlos.

### Consejos generales

* La barra que se llena cuando un Superviviente está en una silla les informa de su desaparición. La primera vez que atas a un superviviente, comienzan desde el principio. La segunda vez que los atrapas, comienza a la mitad de la barra de inmediato, la tercera vez ya son enviados de inmediato.
* Durante las persecuciones, si un superviviente está corriendo hacia una ventana y tienes alcance para golpearlo, no lo hagas hasta que comience a saltar. Si les golpeas mientras saltan puedes aterrorizarlos y caerán al suelo.
* En lugar de caer en el truco de ser aturdido por un palé, haz un giro rápido frente al palé durante las persecuciones donde sabes que un Superviviente se esconde junto a uno. La mayoría de las veces, lo usarán de inmediato, permitiéndote destruirlo después.
* ¡Protege la escotilla de la mazmorra! Si queda un superviviente y aún quedan 2 descifrados sin terminar, apostará a que están buscando en el mapa la mazmorra. Si has visto la escotilla durante una de tus persecuciones, toma nota de dónde está en el mapa y corre allí. Lo más probable es que encuentres al superviviente herido cojeando hacia ella.
* Al colgar a un superviviente es mejor buscar a los demás que quedarte campeando el gancho, ¿por qué? pues porque ese superviviente no puede hacer nada, el que vaya a rescatarlo pierde tiempo, y los demás estarán decodificando, es mejor impedirles seguir decodificando, si el superviviente atrapado dice que estás por la zona no irán a rescatarlo y perderás la partida, a parte que sin campear todos consiguen más puntos.

## Lista de Cazadores

Hay un total de **26** **Cazadores**  en Identity V .

## Habilidades y Rasgos

### Habilidades de los Cazadores

Cada Cazador tiene un conjunto único de habilidades, o Habilidades.
Plantilla:Abilities Hunter

### Rasgos de apoyo adicionales

Antes de cada juego, los cazadores pueden elegir uno de estos rasgos de apoyo como una habilidad adicional para activar.
Starborne: Guides, Videos, Tutorials, & Tools Wiki

**Welcome to the Starborne: Guides, Videos, Tutorials, & Tools Wiki!**
We are here as a collaborated effort to provide the best information, guides, videos, tutorials, and tools for Starborne: Sovereign Space. Become the best in the cosmos and lets make this game as epic as it can get. Below is a few links to go ahead and get you started and familiar with the game.

(For Patch a9.22)

Download Starborne: Sovereign SpaceJoin Starborne DiscordBeginner GuidesAdvanced Guides

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Noel Rousseau

A destructive mage residing in Empyrean, Noel is considered an unofficial member of the Kartel.

## **Description**

Having been taught magic by his mother, Noel is a native of Pandemonium alongside his older brother Leon. While he lacks Leon's more violent tendencies, Noel did take on his brother's more unhinged personality.
Nikki Ellison

**Nikki** is a mage who lives in the ghettos of the Metro Center.

## **Description**

Despite his youthful looks, Nikki is a master blood mage, though very few are aware of this fact. He tends to speak in a dreary tone, and never seems to display any real emotions. Although Nikki lives as a recluse, he has garnered a small fanbase who seem to have a fanatic love for the mage.

The abandoned streets of Time Square serve him well, as it is seldom visited by any authorities, allowing him to practice his dark magic in solitude. While outside of the Metro Center, however, he puts on a despondent, submissive persona, often avoiding interaction with anyone unless it serves as a means to an end.
Leo S. King

An expert in ice magic, and a captain of the De Los Empire's army, **Leo** enforces peace while stationed in Hendon Myre.

## **Description**

As a gifted mage, Leo was drafted into the Empire’s army, though he gladly accepted it. Despite being eager to serve, the small mage was often mocked for his small stature, and was seldom taken seriously by his peers. This only served to fuel the fire within him, and he soon rose up the ranks to become captain of his own troops.

He was soon deployed to Hendon Myre to act as a peacekeeper within the city. Despite the negative views, most had towards the Empire, Leo was just and fair in all matters he tended to, taking his role as peacekeeper very seriously. While most of the Principality still harbor resentment towards the Empire, Leo has become more or less accepted by the people of Hendon Myre as a noble, if not slightly stuck up, soldier of the people.
Home

**Welcome to the Dungeon Fighter Online Roleplayers Wiki!**
Got a character you want to share with the world? Do you have an insane backstory like no other, or are you just an average fighter? No matter who you are or what you play, you can share your characters and their stories here!

SlayersFightersGunnersMagesPriestsThievesKnightsDemonic LancersAgentsDark KnightsCreators
Influence Chart

Here we have an influence chart so you can maximize your influence per hour. The list of buildings is in order from best to worst based on time, resource cost per hour, and influence gain per hour.

Click Image To Enlarge

Based on this chart, we gather that your build order should probably be something like this:

1. Warehouse - Lvl 3 (To have room for resources)
2. Command Center - Lvl 10
3. Tier 1 Buildings - Lvl 10 Each
	* Military: Shipyard
	* Domain: Surveillance Office
	* Industrial: Smelting Plant
4. Warehouse - Lvl 5
5. Tier 2 Buildings - Lvl 10 (Choose Based On Build)
	* Military: Military Barracks, Strike Command, Barricades
	* Domain: Strategic Division, Patrol Station, Administration Office
	* Industrial: Department of Infrastructure,  Plasma Chamber, Shipping Zone
6. Warehouse - Lvl 7
7. Tier 1, 2, & 3 Resource/Labor Buildings - Lvl 10 each
	* Tier 1: Metal Refinery, Gas Refinery, Crystal Refinery, Living Quarters
	* Tier 2: Metal Conveyor Line, Gas Conveyor Line, Crystal Conveyor Line, Life Support
	* Tier 3: Metal Processing Plant, Gas Processing Plant, Crystal Processing Plant, Air Filtration
8. Tier 3 Buildings - Lvl 10 (Choose Based On Build)
9. Tier 3, 4, & 4+ Buildings - Lvl 1 (Simply To Unlock Primary Outpost)
	1. Tier 3
		* Military: Fleet Docks, Department of Acquisitions, Military Hangars
		* Domain: Docking Bay, Search and Rescue HQ, Astro Farm
		* Industrial: Industrial Docks, Plasma Refinery, Merchant House
	2. Tier 4
		* Military: Space Academy, Civilian Militia
		* Domain: Scout Command, Communications Array
		* Industrial: Transit Nexus, Survey Department
	3. Tier 4+
		* Military: Sector Command
		* Domain: Station Hall
		* Industrial: Industrial Complex
10. Tier 4 Resource/Labor Buildings
	* Metal Forge, Gas Distillery, Crystal Cutting
11. Warehouse Extension - Lvl 5
12. Tier 3, 4, & 4+ Buildings - Lvl 10 (Choose Based On Build)
	1. Tier 3
		* Military: Fleet Docks, Department of Acquisitions, Military Hangars
		* Domain: Docking Bay, Search and Rescue HQ, Astro Farm
		* Industrial: Industrial Docks, Plasma Refinery, Merchant House
	2. Tier 4
		* Military: Space Academy, Civilian Militia
		* Domain: Scout Command, Communications Array
		* Industrial: Transit Nexus, Survey Department
	3. Tier 4+
		* Military: Sector Command
		* Domain: Station Hall
		* Industrial: Industrial Complex
13. Warehouse & Warehouse Extension - Lvl 10
Tianchao

The Tianchao clan is a powerful information broker dealing in espionage and blackmail. They can gather more intelligence than anyone else and excel in misdirection.

**Paid Faction:** To unlock this faction you must purchase this in the store with real money.

## Benefits

* Powerful espionage and counter-espionage
	+ Display queues and outpost boosts.
	+ Display station and fleet cards.
	+ Display number of fleets supplied by the station.
	+ Display hidden units.
	+ Display hidden resources.
	+ Display visiting fleets.
	+ Display augmentations on outposts.
	+ Spy attempts fail at low rolls (1-5 instead of 1).
	+ When spy attempts against your stations fail you receive up to 5 of the most recent spy reports created by the failing player."
* Powerful Saboteurs
	+ Duration of pinned units.
	+ Your station sabotage effect lasts 50% longer.
	+ Station sabotage pins all units instead of only industrials.
	+ Station sabotage has a 50% chance to destroy station character cards.
	+ Station sabotage has a 50% chance to destroy station rune cards.
	+ Station sabotage reduces building hitpoints by 20%.
	+ Firepower for units on NPC stations while affected by your station sabotage reduced by 20%.
* Unique Ship: Recon +100 stealth.

## Policy Slots

* Military: 1
* Domain: 3
* Industry: 0
* Wildcard: 1 (Any policy type may be used here.)
Dobromil

**Dobromil** is an arrogant slayer who loves showing off.

## **Description**

Like many slayers, Dobromil suffers from Kazan Syndrome, though he heavily utilizes the curse to enhance his own power as a Berserker. He views himself in high-esteem, often boasting about his skills and efficiency while putting down almost everyone around him.

While he does accomplish jobs he takes on, Dobromil is quick to allow himself to become enthralled by battle, which often leads to violent and bloody overkill of any monsters that get in his way. Dobromil is also quick to anger, having an incredibly short-fuse and does not tolerate anyone getting in the way of his carnage.

## **Relationships**

**Kash Espinoza**

As Kash has a similar personality to Dobromil, the two clash quite often, sometimes coming to blows with one another.
XP & Gaining Levels

## Commander XP & Levels

In order to gain XP and level up your leader there are a few different things that you can do:

**1. Complete Daily Challenges:**
These will give you 30% experience of your current total level. So completing all 4 daily challenges will give you a total of 120% increase so it will increase your level by 1, plus give you a bit of extra experience to top it off.  Lets give an example:

Level 1:

* Total Experience Needed For Next Level: 1000xp
* Daily Task Bonus 30%: 300xp (This is 30% of 1000xp)

Level 2:

* Total Experience Needed For Next Level: 2000xp
* Daily Task Bonus 30%: 600xp (This is 30% of 2000xp)

**HINT**: Hover over your experience bar and see your ETA for your next level.  Then check your Daily Challenges and look at the timer.  If your Daily Challenges timer is LESS than your next level ETA.  Go ahead and complete only 1 daily challenge.  Exit out of the screen and look at your next level ETA again.  If your Daily Challenge timer is now GREATER than your next level ETA then just passively let yourself level up first before completing any more Daily Challenges.  You will increase the amount of XP you gain by a significant amount.

**2. Build Buildings and Outposts:**
Each building and outpost will increase the amount of influence that you get.  Influence will also increase the amount of XP you get per hour. Examples:

* 100 influence = 100xp per hour
* 200 influence = 200xp per hour

**3. Tutorial Achievement Rewards:**
The Tutorial Achievements are the only tasks that will get you xp for completing.
Joslyn Solano

A refugee of the De Los Empire, **Joslyn** now fights alongside the resistance against the tyranny of the Empire.

## **Description**

Despite his youth, growing up in the Empire forced Joslyn to mature rather quickly. Unafraid of the consequences, he fights for what is right and is steadfast in his cause, which has caused him to be incarcerated on multiple occasions. Joslyn is also loyal to his friends, and those who are willing to stand up against the Empire alongside him.

## **History**

Living under the imperialistic ways of Emperor Leon Heinrich De Los III, Joslyn was one of many who did not support the Empire and was arrested several times on public disturbance charges. Around this time, several well-known activists began to disappear, with the disappearances soon happening to others who also expressed a disdain for the Empire. After his friend Elna disappeared, Joslyn went to his boyfriend Otto for help.

Unknown to Joslyn, Otto had made a deal with the Empire; in exchange for the names and locations of the rebels, he and Joslyn would be issued pardons signed by the Emperor himself. When a group of guards came to escort the two to the palace, Joslyn quickly fought off the guards before fleeing to the border, knowing he could no longer safely remain in the Empire.

By chance as he fled the De Los Empire, he encountered the Revolution Army, led by Captain Luther. Joslyn wanted to join the resistance, though upon learning the boy had no real combat experience, Luther suggested he travel to the Kingdom of Suju to learn the ways of martial arts. Traveling aboard the airship Saint Horn, Joslyn found himself in the City of Shonan, where he began his training.

## **Relationships**

### **Elna**

A friend of Joslyn's and part of his group of rebels, Elna acts as the brains of the group, often the one to coordinate their rallies and protests. She sees Joslyn as her best friend and is fiercely loyal to their cause. Like most of the citizens who opposed the De Los Empire's laws and practices, she suddenly went missing, being arrested in secret by the De Los military.

### **Otto**

Joslyn's supportive, yet overprotective boyfriend. He joined the resistance after Elna, and soon found himself enamored by Joslyn and his heroic personality. While he was initially an active and proud member of the resistance, as their numbers began to dwindle, Otto's faith in their cause began to falter. Once the disappearances began, Otto feared for his life, as well as Joslyn and his friends' lives, and attempted to garner favor with the Empire. Through his information on the resistance, the Empire was able to quickly locate and remove the rebels one by one. While he originally attempted to negotiate safety for himself, Joslyn, and Elna, the Emperor would not budge, allowing only he and Joslyn to be spared from persecution.
Edwyn Tolbert

An aspiring alchemist, **Edwyn** is a dark elf of Fennes who runs a small shop outside of his home.

## **Description**

Edwyn carries himself as a professional, although he is quick to annoy, and often denounces any belief that is not based on fact. Not one to leave things to others, Edwyn often ventures out into the wilderness to gather ingredients himself, despite the dangers that the field present.

## **Relationships**

### **Eagun Illadin**

   Eagun is Edwyn's assistant who often accompanies Edwyn on his ventures.
Mining Colony

A Mining Colony is an Outpost that is unlocked by constructing all 9 industrial buildings on a station. This Outpost can harvest resources from Planets & Moons.

This is an outpost. Outposts are built with industrial fleets on hexes claimed by the station.

1 hex radius of influence.

Mining Colony harvests 100% of the yield of planets and moons (not resource fields) within its radius of influence per level.

Augmenting this outpost grants it an extra 10% yield from planets and moons per level.
Leon Rousseau

A special ops member of the Kartel, **Leon** is an unstable soldier who does whatever he can to complete his mission.

## **Description**

Specializing in heavy weaponry, he is able to blow through walls and blockades to capture any area the Kartels want. His true pleasure is assassination missions, where he often delights in stalking his targets in rather blunt ways until he deems the fun to be over.

## **History**

Despite acting as a Kartel soldier, Leon himself is actually a Pandemonian. Leon, along with his brother Noel, were the two children of a rather gifted mage, though Leon himself seemed to be rather inept in the ways of magic. Making up for this, Leon quickly developed a love for explosives, but this quickly developed into a problematic obsession as Leon became a danger to those around him. His mother eventually kicked him out of their home, despite Noel begging his mother to let Leon stay. In retaliation, Leon burned their house down and left with Noel to find a new home for them.

After the fall of the Kartel, Leon voluntarily surrendered to the Empyrean Army, claiming there was no longer a reason to fight. However, when the Empyrean Army began their assault on Anton, Leon was incredibly insistent to be involved in fighting the Apostle, though was deemed too dangerous to be trusted. Eventually, his efforts paid off, and he was one of the many former Kartel soldiers that assisted in the battle against Anton.

After the battle, however, Leon disappeared, quickly escaping Empyrean officials. While many feared he would pick up where the Kartel left off, no such attacks came, allowing Empyrean to focus on the sudden appearance of the Castle of the Dead.

## **Relationships within the Kartel**

### **Arsonist Bentinck**

A reluctant friend of Leon's, the two have often lead the Kartel Fire Unit into battle, both finding joy in using flamethrowers to burn everything in their path.

### **Riot Captain Shred**

Unlike Bentinck, Shred only sees Leon as a reckless punk and does not put up with any of his antics. During one mission, Shred was excessively talking down to him, so Leon retaliated by destroying Shred's motorcycle. The two have not worked with one another since this incident.

### **Machine-Arm Warjack**

While Leon is often willing to work with anyone he is ordered to work with, he outright refuses to work with Warjack, seeing him as a man that uses his machine-arms to compensate for his own weakness.

### **Field Commander Babylon**

While the two have worked together on several occasions, Babylon does not approve of Leon, citing him to be far too unpredictable to be truly effective. Babylon openly states his distaste for Leon, only to be met with Leon's psychotic smile and his casual threats to kill him.

### **Silky & Felty Martel**

While most felt uneasy about Leon's personality, Silky and Felty Martel took an immediate liking to him, occasionally having him perform in their circus from time to time.
Psychic Felix

Whether he’s a Cypher or a medium, none can deny that **Felix** has a gift for the supernatural, a gift he willing shares for the right price.

## **Description**

Felix is a young man who specializes in phenomena such as fortune-telling, palm reading, and communicating with spirits. While he makes easy money off his talents, some discredit him as a fraud, and even those versed in such arts look down upon him as discrediting their hard work.
Mrs. Poole

Mrs. Poole: The bane of Diana's fun and horseplay. Mrs. Poole is the only servant who stuck around after hard times fell on House Jekyll. Mary couldn't afford to pay the entire staff any longer after her mother died, so the servantry all left. But Mrs. Poole stuck around, and keeps the girls in line. Strict but loving to the utmost she cares for the house while the girls are away. May have a thing for Watson…

For most of the entire series, when the girls need to rest, recoup, gather their wits, Mrs. Poole is ready to give the support and nurturing that's needed.
Mina Murray (Mina Harker)

Mina is in the (very) complicated realtionship with Vlad Dracula (Aka the Count). They dance around the idea of being lovers. Dracula seems very much intent of referring to Mina as his love and shows his affection for her, but Mina often rebuffs this and while she cares for Vlad immensely, and does possibly have a romantic interest in him, she still keeps atleast an outward presentation of distance. Though behind closed doors this wall could very well come down. Mina is a member agent of the Subcommittee on Bilbliographic Citation Format. Mina's father, who died before her graduation, was an active member on this subcommittee, it's main goal to counter act the machinations and dark secrets of the corrupt portion of the SA group… Mina Murray was told after the death of her father, that he belonged on this Subcommittee of Bibliographic Citation Format… She eventually was propositioned to join and one of her first missions was to assume the role of governess and tutor to Mary Jekyll. Pretty much keep an eye on her and report back to the Society if she felt that Mary was showing any signs of darkness. Now this was years before she became Mary's guardian and sitter.  Furthermore she was also told about who Mary's father was, and his place in the oppose society, the SA. The reasoning is that the SA was dabbling in impure science, and tarnishing the name and nature of good practice and seeking knowledge for a purely educational perspective.
Their goal was to look into possible cause of nefarious experimentation that was coming out of the SA, but not to interfere if any actual "good natured" science was being done.

After Mary was deemed 'okay', Mina left her care. She later reached out and contacted Mary to request her aide in coming to Europe to help retrieve Lucinda Van Helsing.
Alice ( Lydia Raymond )

Alice or later to be known as Lydia Raymond, is the natural daughter of Helen Raymond. Alice originally was one of Mary's scullery maids in the kitchens. When Mary had to release all of the maids for financial reasons, Alice told Mary that she was returning to the countryside with family. She later comes back to the company of Ms. Jekyll by way of Catherine having snuck into Saint Mary Magdalen's. Catherine was bunked with Alice during her stay and the girl helps Catherine and in a way gets nearly killed herself when she's taken captive. She escaped the orphanage of St. Mary Magdalen's and was brought in by Mary and the girls. Mary asks her how and why she was at Saint Mary Magdalen's, an orphanage for lost and homeless girls. She explains that she lied about her family in the countryside and had no place to return to. She was asked to stay along with Mrs. Poole and she agrees under the terms "So long as I don't have to go on adventures or you know, die". She agrees to this unknowingly that adventures she will indeed have.

Book II:

Alice who has never been the focus of any of the stories thus far, is shown to have an interesting ability in that she can, under circumstance disappear, or atleast have people not see her directly. In book two, she, Beatrice, and Catherine find out that Seward and Prendick are meeting at the Alchemical Society house in Soho. Alice follows Seward and to the meeting house where she sneaks inside and see's that they have a chained man in their cellar. This is one of Prendick's creations, Archibald the Orangataun man. She helps him escape and returns with him to 11 Park.

It's revealed here that Alice has some gifts of her own. It's starting to be hinted at that she has the power to create illusions. She's later introduced to a man named Marvelous Martin, when she travels with Justine and Catherine and join up with Lorenzo's Circus of Marvels and Delights. Here he has a few sessions of training with her, helping her at the very least to focus her abilities.

Book III:

Alice power of
Ayesha

Current president and head of The Alchemical Society. She joined the society after she witnessed her temple and civilization ravaged and rampaged by the Roman armies. She was distraught that all her knowledge, and art and beauty was destroyed. The Temple of Isis came under attack from Augustus of Rome and all were killed. The preistesses there who all were users of the atheric elements, killed. Some used their power to resist but many stuck by their mandate to never use their powers to harm others even in defense. After this slaughter (hundreds of years) she spent traveling Europe, and the West and gathered learning and knowledge to preserve life. She fell in love with Kallikrates of Egypt, and he fell ill and refused to let her use magic to heal him... Later (also hundreds of years later..) she meets and falls in love with Leo Vincey. Charming, long blonde hair and dashing, he is met with suspicion later on by Catherine. Ayesha being somewhat immortal, doesn't want the same tragic pain to hit her as it did with her earlier love Kallikrates. She moved south, and founded a small underground dwelling and based her life on researched through alchemical means, a way to prolong life.

Book II and Book III

She now is president of the Alchemical Society, and is trying to help the Athena Club reign in the plans of Dr. Raymond's wife, Helen and Godalming, and the others in trying to continue their ritual.
Jonathon Harker

Mina Murray's early husband. He played the part of the ultimate lackey. Harker never was intentionally evil or malicious, but was the spitting definition of enabling and turning a blind eye. He worked with Mr. Raymond, Prendick, Seward, Quincy Morris and Godalming. Technically he is still married to Mina as he never agreed to any divorce terms, but the two are on squarely opposite sides. He believes she is mad and will eventually give it up and return to him. He has a very casual sense that Doctor Seward, Prendick and Van Helsing are doing some manner of good, even if it's just more self motivated.

Book III: He accompanies the large group to the Musuem, with an unconscious Sherlock Holmes, who they all wish to sacrifice to ressurect Queen Terra of Egypt. Their initial goal is to restore England to it's proper place in the world and cast off the foreign horde. Likewise they feel this will grant some sort of immortality to them.

The group of men, Moriarty, Godalsming, Harker, Seward, Morris, Dr. Raymond were all killed instead. They were under the assumption that to ressurect Queen Terra, it was Sherlock was was to be sacrificed, instead of themselves.
Edward Prendick

Catherine Moreau's main love interest and then bitter hated antagonist. Edward washed up on shore of Monrau's island, fell in love with Catherine, but given his chance, he left her. Edward Prendick (of HG Wells’ *The Island of Dr Moreau*) left Catherine to die on Moreau's island. This obviously was such a burn and stab in the back, she never forgave him. Later he was strong armed by Adam Frankenstein into creating beast men for him, and being an accomplice in both the Whitechapel murders, and the removal of Justine's brain. This gave Catherine all the fuel she needed to exact revenge...The WhiteChapel murders were the series of killings of young women to try to create another version of Justine by Adam Frankenstein. Adam had been working with Prendick to create these half creatures. Catherine was one of the early by products of this from her father's experiments. Prendick while stuck on the island with Catherine, took this knowledge and idea and was able to help Adam's goal of creating a woman from body parts and animals.

Prendick is confronted, along with Adam at the Warehouse at the end of Book I. He escapes the flames and takes his research with him.
Abel

**Abel** is a dark elf Asura, who served the dark elf army of Fennes, specifically deployed at Underfoot.

## **Description**

When the dark elves began to blame the Bel Myre Principality for the epidemic that was running rampant, Abel was one of the few who spoke out against going to war and was soon stripped of his rank. Forced to flee the capital, his current whereabouts are unknown to the dark elves.
Edward Hyde

The other side of the coin of Doctor Henry Jekyll. While it was Henry Jekyll who fathered Mary, it was Edward Jekyll who fathered Diana. This explains her more rash, often rude, and uncouthe manner. Edward left Diana when she was very young and went on the run. He alligned himself with Adam Frankenstein and eventually Dr. Prendick.

After the confrontation at the Warehouse in Book I, Hyde escapes but is arrested and taken into custody of Sherlock Holmes.
Mary Jekyll

## Events From The Strange Case of the Alchemist's Daughter

Mary Jekyll is the daughter of Doctor Henry Jekyll of renowned fame in England. Her father died 14 years prior to the events of Book I. After the more recent passing of her mother Ernestine, she finds that House Jekyll has fallen on hard times financially. She has to let all the house servants go and loose her way of life in which was was accustom. She comes across a modest inheritance from her mother which leads her to finding out she has a sister, Diana. Mary remembers Diana's father from her childhood; Edward Hyde, crude and misshapen, was a friend of Dr. Jekyll's. It turns out Diana is in a orphanage for girls 'of the night'. She finds and gets her sister out of Saint Mary Magdlen's and the two unite for the first time. They eventually realize that they're father is the same man, Henry Jekyll, and Edward Hyde...
Lord Godalming

The first Godalming was the Father of Arthur Holmwood. Arthur himself would take up the title of Lord Godalming after his father's death. He is one of the members of the Golden Dawn Soceity. A very nationalistic society that promotes keeping England pure. According the Mina Murray, Arthur Holmwood is only indirectly still involved in the Alchemical Society and has turned his attention more towards the Golden Dawn Soceity's plan. He was set to marry Lucy Westenra before succumbing to their experimentations with Vampirism..
Beatrice Rappacini

The beautiful daughter of Dr. Giacomo *Rappaccini.*

Book II:

She meets Clarence Jefferson. "Zulu Dancer" in the circus and while she cares for him deeply, she feels the need to keep her distance or else repeat the tragic death of her first love from her poisonous touch. Watson helps Beatrice set up a self watering green house for her planets and fauna while she's away traveling.

Book III: Growing more attached to Clarence, and also a bit jealous when Clarence met with Ayesha and was slightly charmed by her charisma and beauty.
Irene Norton

Correspondent and perhaps old flame of Sherlock Holmes. She lives in Vienna and met with Mary and the Athena Club to aid them in their journey to help Lucinda, and bring to light the cult inside of the Alchemical Society. She's charming, witty, and very sophisticated. It is revealed that Irene is a agent of an unknown agency in the United States. She's key in helping Mary and Diane meet with Sigmund Freud in order to infiltrate the Krakenhauss to rescue Lucinda. Her relationship with Holmes still remains a bit of a mystery.
Adam

Adam Frankenstein was the first creation of Victor Frankenstein. He was a failed experiment and (from Adam's perspective) was shunned away. Adam, seeing his 'father' create Justine and love and swaddle her, and educate her, this sends him into a blind rage and filled with jealous bitterness. He warps her empowering speech into fuel for his own self-pity. He admonishes Victor for educating and caring for Justine, when Victor did not afford him the same treatment. Victor refuses to let Adam take Justine, but Adam is stronger – he strangles and kills Victor. Adam ultimately wants to remove Justine's brain so she can be subservient and remain his and his alone to bend to his own will. Above all he's desperate to have Justine love him. Adam went through his life feeling abandoned and swept under the rug compared to Justine from his Father Victor.

Edward Hyde, Diana's father is who comes to his daughter's aide in the final confrontation with Adam, Mary, Justine, Catherine, Beatrice and Diane. (Watson, Alice also being present) Adam had taken Hyde in and given him a place to stay and live and continue his research. Hyde being wanted, and homeless was able to live his life with the help of Adam Frankenstein. It was never Hyde's intention to be in league with Adam with his venture to hire Dr. Prendick and begin his experiments with beastmen. Hyde's own experiments and research was less nefarious and he even wanted to bring to light Van Helsing and the others who were using the Alchemical Society for purely heinous acts.
Lucy Westenra

Daughter to Lady Westenra. Her and her mother were experimented on by Doctor Sewell, Abraham Van Helsing, and Arthur Holmwood. They were running experiments including blood transfusions, and using the blood of Vlad Dracula. The Count was reluctant in helping, and did not know the full extent of the experimentation. Once it was revealed that this was having adverse and harmful affects on her, he demanded they cease.

Unfortunately Lucy was too far gone in terms of health, and eventually succumbed to vampirism. Her mother had a heart attack because of this, and died. Lucy was eventually killed, beheaded, when she tried to return home, in a vampiric state.
Clarence

Clarence Jefferson, is a Member of Atlas's Circus. African, and "son of Shaka Zulu". He dances in a 'tribal manner' for the traveling show. Ironically, as with many of Lorenzo's circus show, he's actually a former lawyer from Boston. He's fallen in love with Beatrice and despite her poison, still wishes to remain close to her. He also is a close friend of Catherine, having traveled and worked with both ladies during their earlier years.
Archibald The Oranguatan Man

Archibald, or Archie, was first seen in Book I, as one of the 'beastmen' who escapes initially. It's assumed he was taken back by Prendick who escaped the fire. He's then Rescued from Doctor Van Helsing's and Prendick's capture in book II. He was found in a cellar where Prendick was discussing the odds at over throwing the entire Alchemical Society and removing the Madame President from power. He now resides at 11 Park Terrace helping with chores and attending Mrs. Poole.
Diana Hyde

Diana is the child of Edward Hyde and sister to Mary. Though, her sister Mary was fathered by the more respectable Doctor Jekyll. This allowed Mary to grow up in a more respectable area, with a more well off family and care given to her. Diana, was cast off early and raised on the harsh streets of London, eventually being taken in by the Saint Mary Magdlen orphanage for lost girls. She has a rough and gruff childhood, leading her to being rather rough around the edges uncouth, brash and often quite 'unladylike'. Diana, despite this, loves her sister, and her new found family at 11 Park. Reuniting with her sister may have been one thing for her, but doing so under the fact that they both were fathered by two sides of the same man was unique enough situation to create a bond between them.

Book II:

Diana here flexes her abilities and hone her craft of lock picking and stealth. While Mary fancies herself somewhat of a detective and trying to be more like Irene Norton and Holms, Diana has leaned into her skills and physical stature to make slipping into places, and picking locks her forte`. She uses this in a climatic way to sneak into and break out Lucinda Van Helsing ( of course with Dr. Freud's help).
Navy Base

This is an outpost. Outposts are built with industrial fleets on hexes claimed by the station.

Unique outpost which is unlocked by a card given out via the daily rewards on day 46.

5 hex radius of influence.

At level 1, movements launched from station within the Navy Base's radius of influence can not take more than 20 hours to land.

Each Navy Base level lowers this maximum by and additional 2 hours.

Augmenting this outpost lowers the movement cap by additional 2 hours.
Sala de Ilusiones

The **Sala de Ilusiones** es la tienda principal del juego donde los jugadores pueden comprar varios personajes, cosméticos y vestíbulos personalizados usando las diferentes monedas obtenidas mientras juegan Identity V. La mayoría de los artículos que se pueden comprar siempre estarán disponibles en la tienda, pero hay algunos limitados. artículos y paquetes.

## Accediendo a la Tienda

La tienda estará disponible en la última parte del tutorial, después de que Orpheus retire la pintura. Esto revelará una "marca de musa" pintada en blanco en la pared junto a la estantería. Al hacer clic en la marca pintada, o en el icono de Muse Mark en la parte superior derecha de la GUI de la pantalla, se abrirá la tienda.

En los Lobbies Personalizados, también puede usar el ícono que se encuentra en el Cuaderno o interactuar con una variedad de pinturas murales que le permiten ingresar al menú con Miss Nightingale, y una de sus opciones es la tienda Illusion Hall.

## Menú principal de la tienda ("Comercio ilusorio")

Mientras que dentro de la tienda Illusion Hall, generalmente hay seis pestañas que representan categorías que contienen los artículos que puede comprar en la tienda. (Tenga en cuenta que la pestaña "Sala" no está disponible cuando es un jugador nuevo y se desbloquea alrededor del nivel 3-5). Esta tienda utiliza principalmente Ecos, Fragmentos y Pistas como moneda.

Mientras esté dentro de cada pestaña, puede usar el botón "Filtro" para ordenar los resultados dentro de esa categoría por Nivel (de D a S-tier) o hacer clic en el cuadro "No es propiedad" para ocultar cualquier artículo que ya haya comprado.
Mapas

Los **Mapas** son ubicaciones dentro del mundo de Identity V . Actualmente hay disponibles **0** mapas.

Los mapas tienen unas ubicaciones fijas, que se podrán utilizar como punto de referencia, pero los otros elementos, como el punto de inicio de los personajes, Máquinas de Cifrado, Cofres, y Taquillas tienen una ubicación aleatoria. Las Puertas de Salida siempre están en la misma posición.

## Mapas

### Sacred Heart Hospital

El hospital es un viejo almacén abandonado que contiene algunos equipos quirúrgicos y aún algunas camas. Se dice que es perseguido por un extraño mal en la oscuridad.
### Arms Factory

La fábrica militar de Minerva está cubierta con neumáticos desechados en el suelo. El logotipo y el número de casa de la fábrica también se pueden encontrar en la fábrica. La entrada principal es la tierra abandonada de malezas. La configuración de las luces de advertencia, las luces de la calle y las luces eléctricas pueden dar a las personas una idea de la asimetría del juego contra el juego.
### The Red Church

Hubo una vez una boda inacabada que tuvo lugar en la iglesia roja y sus terrenos. Los rumores dicen que todavía hay pasos extraños en la oscuridad.
### Lakeside Village

Esto solía ser un pequeño pueblo de pescadores próspero, pero ahora las olas en la playa pedregosa solo traen los restos del pasado.
### Moonlit River Park

El lugar ahora es un tabú para visitar después del incidente de pesadilla que había sucedido.
### Leo's Memory

Nunca pensó que esta sería su última nieve.
### White Sand Street Asylum

El edificio lleno de polvo está abierto para recibir nuevamente al público, pero no es la verdad lo que les espera allí.
### Eversleeping Town

Con la llegada de visitantes desordenados, eventos inimaginables están sucediendo en la ciudad.
### Chinatown

En las calles tranquilas, bajo luces rojas parpadeantes, no queda lugar para que esos sentimientos llamen hogar.
### Forest of No Return

Este mapa muestra el bosque privado que rodea Oletus Manor. Una vez tuvo un problema de caza furtiva, hasta que una tragedia le sucedió al Guardabosques del bosque y perdió su piedad. Después de eso, pronto se hizo conocido como el "Bosque sin retorno".
Inspiraciones

Las ****Inspiraciones**** , o Inspirations, son un tipo de moneda en *Identity V* .

## Resumen

**Inspiraciones** son una moneda para comprar Gacha essence.

## Obtención

Las Inspiraciones se pueden obtener pagando con Ecos .

* 10 **Inspiraciones**  for 10 Ecos
* 60 **Inspiraciones**  for 60 Ecos
* 300 **Inspiraciones**  for 300 Ecos
* 680 **Inspiraciones**  for 680 Ecos
* 1280 **Inspiraciones**  for 1280 Ecos
* 3280 **Inspiraciones**  for 3280 Ecos
* 6480 **Inspiraciones**  for 6480 Ecos

También se pueden obtener de forma gratuita a través del Camino Lógico .
Identity V

*****Identity V*****  (第五人格 *Dì wǔ réngé*) es un juego de horror asimétrico desarrollado y publicado por NetEase. *Identity V* es un juego multijugador que a la vez es un juego de acción y también un survival horror, en el que un enloquecido e imparable Cazador va tras cuatro Supervivientes a través de un mundo de pesadilla en el juego mortal del Gato y el Ratón. Fue lanzado el 5 de julio de 2018 para dispositivos móviles.

## Características

* As a Survivor, go in alone or team up with friends to face an unknown threat. Use Items at hand, Abilities and Environmental Objects to outwit the Hunters and escape from their killing ground.
* Set in a procedurally generated Map, you’ll never know what to expect, what you’re facing and how to get away. You will have to make stressful choices under desperate circumstances. Every decision impacts your chances of survival.
* Hunters are varied in their playstyle. Master these monsters' unique powers and exploit the knowledge of the map to track, hunt down, break, and eliminate your victims before they get a chance to escape to safety.
* The asymmetry, procedural factors and unique thinking of human individuals make each Identity V match an unexpected scenario where the combined behavior of each player creates a truly terrifying and thrilling narrative.
* *Identity V* characters each have a deep progression and a customizable appearance. Use your experience, Talents, and Abilities to climb up the competitive ladder and you might eventually discover the truth beyond the diaries.

## Trivia

* Identity V primero fue creado como un pequeño proyecto llamado "Dangerous Game."
* El equipo de Dead by Daylight, Behaviour, colaboró con NetEase para crear este juego.

## Enlaces Externos

* Web oficial
* Perfil en Steam

## Referencias

1. ↑ http://archive.deadbydaylight.com/posts/2018/cooperation-with-netease-games/
Esferas de Memoria

Las **esferas de memoria** son un tipo de mecánica de caja de botín en Identity V que se puede abrir usando la moneda del juego, como Pistas e Inspiración. Contienen varios cosméticos / personalizaciones como disfraces, graffiti y retratos.

## Apariencia

Todas las esferas de memoria tienen el mismo aspecto y se asemejan a orbes amarillos con pequeñas alas de insectos de bronce en la parte inferior, con la imagen de un icono de tarjeta en el centro.

### Variaciones

A partir de la temporada 15, hay dos tipos de esferas de memoria: una se titula "Esferas de memoria - temporadas anteriores" y contiene los cosméticos entre las temporadas 2-14, y la otra se titula "Esfera de memoria" y contiene todos los cosméticos de la temporada 1.

### Recompensa

Disfraces, accesorios, mascotas, graffitis, gestos, movimientos de espera
James Reichenbach

**James Reichenbach** es el hombre que encargó a Orfeo que investigara Oletus Manor. Afirma ser el lector más leal de Orfeo y se dirige a él con la esperanza de que Orfeo pueda encontrar a su hija desaparecida. James le envía a Orpheus una carta larga y desesperada, así como un cheque de pago y una foto de su hija.
Bradforth

**Bradforth** is a priest of the Cathedral of Lemidia Basilica, who is often seen helping Hendon Myre's less fortunate homeless and downtrodden citizens.

## **Description**

While he wears the normal priests' garbs, Bradforth can be easily identified by his long hair and signature sunglasses. Despite being a faithful servant of God, he takes a rather realistic approach to things, looking to facts instead of faith in certain situations.

Bradforth is an experienced fighter, though often tries to find a peaceful resolution to conflict when it is possible.
Mycroft Holmes

Sherlock Holmes' brother. Disinterested in my social affairs, Mycroft chastises his brother for not being analytical enough...so you know what type of character we're dealing with.

Book III:

He's visited by Mary, Diane, Watson and Beatrice who ask him for any help or leads that he may have to his brother. He summarily dismisses the lot of them, and tells Mary that he's heard she's resourceful, and she can figure it out.
Accesorios Basicos

Los **Accesorios** son artículos pequeños y equipables que se pueden usar en la cintura, el hombro o el cabello de un personaje. Se pueden adquirir en la tienda Illusion Hall, Spheres (como la esencia de temporada actual o las esferas de rango). Los accesorios pueden tener un efecto especial que altera una animación, un efecto de partículas, etc., pero esto generalmente se limita a los accesorios de nivel A (violeta) y nivel S (dorado).

## Accesorios no exclusivos

Los accesorios tienden a ser exclusivos del personaje, que se pueden encontrar en las páginas de personajes individuales. A continuación se muestra una lista de accesorios no exclusivos que pueden usar sus respectivas facciones:
Tracy Reznik

**Tracy Reznik**, also known as the **Mechanic**, is a survivor available for purchase after completion of the prologue. She is one of the 16 playable survivors added to Identity V.

## Backstory

Having been wrapped up in her "useless" little inventions and obsessed with gunpowder experiments, the Mechanic Tracy was soon in debt because of the high cost of these experiments. The invitation letter promised a golden prize, but what truly attracted Tracy were the secret gadgets in the manor…

## Gameplay

### External Traits

* **Operator**: Carries around a life-size doll, which can be destroyed with a single strike. Love for the doll reduces depletion when using doll by ***50%***. The Mechanic can control the deployed doll when incapacitated or when placed on a rocket chair, but at a higher cost. Control will be interrupted if the Mechanic is rescued.

* **Fragile**: Physically weak. Obstacle vaulting speed is decreased by ***30%***.

* **Mech Master**: Skilled at making machines and various mechanical traps. Her decoding speed is increased by ***35%***. Thanks to her, her teammates have also mastered some basic mechanical skills and their decoding speed is increased by ***8%***.

* **Cowardly**: Years of indoor work have exacerbated the Mechanic's timidity. The mechanic becomes scared when a teammate is wounded or placed on a rocket chair, therefore her decoding and gate-opening speed is decreased by ***45%***. This effect can multiply.

## Deduction Targets

*All completed Objectives reward the player with +335 Logic points for the Logic Path.*

## Appearance Decoration

### Costumes

* Original
* Worn Clothes
* Test Skin (Beta Costume)
* Stylish Violet
* Smart Yellow
* Harley Rider
* Gothic
* Apprentice
* Artisan
* Bounty Hunter
* Dark Forest Hunter
* (TBA)
* Little Red Riding Hood

### Accessories

* Expert Detective
* Confident Detective
* Gemini
* Harmonica
* Shotgun
* (TBA)
* Pocket Watch
* Quiver

### Graffiti

* Muse Mark
* Mechanic - Cartoon
* Mechanic - Silhouette
* Controller - Grayed
* (TBA)

### Emotes

* Agree
* Hurry Back
* Confused
* Hush
* Advance
* Provoke
* Shout
* (TBA)

### Standby Motion

* Default
* Ready
* Wait
* Snooze
* Look
* Stand
* Hide
* (TBA)

## Trivia

* Her parents names were Mark Reznik, and Irene Reznik.
* Her father owned a clock shop, one night there was an explosion and he died in the fire.
* Her outfit inspiration partially came from the child version of Ellie from the movie UP.
* Tracy's mom died of a disease when Tracy was a toddler/infant.
* Someone purposely started a fire in the clock shop, which killed Tracy's father.
* Tracy was a rebel when she was younger.
* Tracy decided to continue working on the mechanical robot in honor of her father.
* Tracy is in debt because of the high cost of her experiments.
* She decided to go to the manor out of her obsession for gadgets of all sorts.

## Links

Here is a link for more information on the character Tracy Reznik, and some additional information on the Explorer, Kurt Frank.

* http://id5.163.com/news/official/20171130/26476\_727073.html

## Gallery

 Archivo:300px-Mechanic Concept.jpg  - Early/Beta Concept Art