recursal/Fanatic-Fandom huggingface dataset:
Amid Evil

Mode(s) | Singleplayer

***Amid Evil*** is a retro first person shooter developed by Indefatigable and published by New Blood Interactive. The game received extremely positive reviews and it was proclaimed as the spiritual successor to Heretic and Hexen videogames.

The game was released on Steam Early Access on March 12, 2018 with first three available episodes. Year later it went out of early access on June 20, 2019, along with the rest of the seven episodes.

## Plot

Thousands of years ago, the Evil Force came and conquered the Sacred lands. The protagonist, known as the Champion, who passed the trials of the Black Labyrinth and won the rights to carry the Axe of the Black Labyrinth, was tasked by the Ancients to save their worlds from evil and put an end to its reign of terror.

## System requirements

**Note:** If you're unsure that your system meets the minimum requirements, try the free demo on Steam first! It supports RTX!

## External links

* Amid Evil on Steam
* Amid Evil on GOG

## DLC

### The Black Labyrinth

**The Black Labyrinth** is a prequel expansion to the base game. It was released on August 18th, 2023 with very positive reception.

*"A full prequel involving the journey to and the trial of the Black Labyrinth itself! Defeat the keeper of the legendary “Axe of the Black Labyrinth” which will bestow the title of ‘CHAMPION’ upon anyone that can retrieve it."* - Steam page description.

* The Black Labyrinth on Steam
* The Black Labyrinth on GOG

### Ancient Alphas

Ancient Alphas is a free DLC that was released on November 21st, 2019. It contains 5 early builds of the base game made throughout 2016-2017 years.

*"These 5 early builds of AMID EVIL chronicle the game's development from 2016-2017 and will give you a deep look into how the game as you now know it came to be!"* - Steam page description.
* Steam Download Page
* Installation guide in a form of a GIF

## Amid Evil VR

**Amid Evil VR** is a virtual reality port of the base game. It was revealed in a short clip on June 17th, 2021 and was released on April 20th, 2023. It's a standalone app on digital stores and doesn't require base game.

* *"This is not some half-baked version of AMID EVIL ported to VR, this is the REAL DEAL."*

## Facts & trivia

* While the game is being compared to Hexen and Heretic, its actual inspirations were *Quake, Gods, Amulets and Armor, Shadowcaster, Blood Omen: Legacy of Kain and Anachronox*
New Blood Interactive

***New Blood Interactive*** is a video game publisher founded in 2014 by Aaron Alexander, Krey DeZago and Dave Oshry. They are known for their published games like Dusk, Amid Evil, ULTRAKILL, Gloomwood and more.

## New Blood Team

* Dave Oshry - Executive producer, C.E.O. of New Blood
* Scott Gurney - QA lead
* Cameron Martin - QA lead, promo material
* Tom Niemi - Community admin
* Randy Morningstar - Community admin
* Logan Thomas - QA
* Tucker Wilkin - QA
* Stephen St. Germain - QA
* Patrick Gilbert - QA
* Daniel Gilby - QA, Indefatigable splash
* Dalia Figueroa - QA, promo material

## External links

* New Blood's Website
* New Blood's Youtube channel
* New Blood on Twitter
* New Blood on Facebook
* New Blood Games on Steam
The Pilgrim's Path

The Pilgrim's Path is a side story from Amid Evil. Contains a story wherein a pilgrim sets upon the sacred lands to earn wisdom.

This is seen throughout the text pillars at the Pilgrim's Temple on Episode 3: The Sacred Path.

## Context

### The Pilgrim's Path 1/7

Craving to learn, The Pilgrim started his journey to the sacred worlds

### The Pilgrim's Path 2/7

In the Sun Realm, he detained the teachings of the light. However, he could not see darkness arising from underneath.

### The Pilgrim's Path 3/7

In the Arcane Expanse, he finally realized the corruption coming out of the Void. However it was too late.

### The Pilgrim's Path 4/7

In the Moon Realm, he received the teachings of the night. However, he could not see the depravity corrupting the doctrine.

### The Pilgrim's Path 5/7

His spirit twisted by the Void; and the Pilgrim... a mere dust of dreams?

### The Pilgrim's Path 6/7

His evil knowledge sustained, the fallen Pilgrim's soul will find never find peace.

### The Pilgrim's Path 7/7

Those who follow the Pilgrim's steps are doomed to face his reality.
Whisper's Edge

**Whisper's Edge** is the third weapon of Amid Evil. It utilizes green mana and is considered a part of the light arsenal.

## Description

### Appearance

Whisper's Edge is a sabre with golden pommel and guard, dark-red and grey grip, and a green crystal which gathers mana in order to create magical energy waves.

### Abilities

Upon swinging Whopper's Edge releases green horizontal energy slashes that deal medium damage to monsters on direct hit and goes through enemies if they got hit by the sides of the projectile. When soul-powered it creates even wider energy slashes that go through all foes and bounce off any surface.

## Summary

As one quite popular prisoner said: think of it as your shotgun. While it holds less mana than blue weapons it's great against groups of small and medium sized enemies and a single large fella. Two-three direct hits or one big soul-powered slice can easily take down Sentinel Knights, Creepers, Cryserpents and other such beasts. Works even better in tight corridors, where the soul-powered projectile can bounce many times to guarantee that the opponent will turn into shredded cheese.

## Facts & trivia

* Lunar Deacons and Sol Butchers carry copies of Whaltuh's Edge.
	+ Deacons can even parry your normal projectiles.

## Gallery

* Idle animation
* Pull out animation
* Fire animation
* Idle animation (soul-powered)
* Pull out animation (soul-powered)
* Fire animation (soul-powered)
* Whisper's Edge in action
* Whisper's Edge in action (soul-powered)
Tainted Warrior

**Tainted Warrior** is a common melee enemy found in The Black Labyrinth DLC.

## Appearance

Tainted Warrior is a humanoid clad in a black armor complete with spiked shoulder pads, checkered patterns found on leg, arm and body parts, as well as helmet with four eyeholes covering four glowing red eyes. Each T-Warrior is equipped with a red morning star that emits a red trail whenever it moves.

## Behaviour

Being an extremely common, starter enemy of Black Labyrinth campaign, Corroding Fighter has a pretty simple moveset: he chases the player to hit them with the mace.

## Tactics

Tainted Warriors are the most basic and weakest enemies of the DLC. They don't have any tricks or complex attacks and can fall from a couple of shots of blue mana weapons. Nevertheless, they should still be treated carefully, especially when you are forced to use the Gauntlets and has to engage in close range combat, for they swing their maces fast and deal decent damage, not to mention sheer numbers of them in some levels.

## Facts and trivia

* Tainted Warrior's alternate variations are Veiled Warrior and Hulking Warrior.
	+ Also they share the same animations.
* Despite being a low-tier fiend in DLC, if compared to enemies from the base game Tainted Warrior would be a mid-tier foe.

## Gallery

* Idle animation
* Walk animation
* Attack animation
* Stun animation
AMID EVIL Wiki/Section 1

Welcome to the Official AMID EVIL WikiWelcome to the Official AMID EVIL Wiki
The Amid Evil guide for Episodes, Weapons, Enemies and more written and maintained by the wiki's admin and the players.
Please feel free to contribute by creating new articles or expanding on existing ones!

About Amid Evil
Amid Evil is a Heretic-inspired first person shooter developed by Indefatigable and published by New Blood Interactive. The game is separated into seven episodes, all having their own setting, levels, enemies and simple puzzles to solve. One of the game's innovations is the Soul Power - special power that is charged by collecting enemies' souls. Activating it will enhance your weapons, making them more deadlier...
*Read more...*
Ancient Sanctuary

Par time | 03:30

**Ancient Sanctuary** is the fourth and final level of The Sacred Path episode. You learn that, once a meeting point for all wanderers, it was taken over by the Corrupt Spirit who now uses it to increase XP to unlock new abilities.

## Areas

### Entrance

Level begins inside a room with Whisper's Edge and Staff of the Azure Orb beside you and some vases. Above the entrance you can spot a warning and an eye-shaped statue. After you step out of it the gates will close behind you.

### The Sanctuary

The sanctuary itself is located on top of a lava pit. At the center of it is a crossroad tied with a square on which stand four pillars and lies Celestial Claw, surrounded by four walkways: one near the entrance with a Star of Torment, one near the exit with a Voltride, and the rest lead to a couple of alcoves on the opposite sides of the arena.

As you progress through the boss battle lava will rise in alcoves.

### Outer area

After you defeat the boss an exit to the open area will open. There you can find the rest of the vases and a portal at the top of a platform.

## Walkthrough

### Destructibles

There are 49 destructible decorations in this level:

* 10 vases inside the entrance room.
* 4 vases against the wall where the entrance is.
* 8 vases against the wall on the other side of the arena.
* 9 in the top alcove.
* 4 in the bottom alcove.
* 14 in the outer area.

### Secrets

1. After you step out of the entrance room turn left and get under the slopes. Inside you will find Invincibility powerup.

## Gallery

* Entrance
* The sanctuary
* Top alcove
* Bottom alcove
* Outer area
Ghost

**Ghost** is a common enemy type cut from The Sacred path. He has been brought to life to haunt the halls of The Sacred path by Corrupt Spirit. He doesn't have solid body, he consists of violet smoke in shape of a humanoid body, with visible facial features. The only solid thing he possesses are his claws on both hands. Without solid body, he dies rather easily, apart from other enemies from this World, that are quite tanky.

## Behavior and attacks

Ghosts are moving very fast towards the player, in an attempt to scratch him with their claw. They are also capable of throwing these claws on big distances, which can be quite dangerous when found in bigger groups. Their weakness is their low durability, as they cannot tank much even from the weakest weapons from player's arsenal. Considered these guys appear in the 3rd World, you should have more than enough red mana, so two or three shots from Celestial Claw should decimate their whole group without any problem.
Moon Guardian

**Moon Guardian** is the first boss of the game and the main boss of the Astral Equinox episode. He resides in the Lunar Sanctuary, pondering only corrupt ~~orbs~~ thoughts.

## Appearance

He is a tall humanoid entity that wears blue/silver armor, silver helmet with two side horns, torn blue cape with a moon symbol on it and wields a large metallic staff with moon-shaped top and spearhead at the bottom.

### Introduction

After Champion enters the sanctuary, the boss will rise from behind the stairs and start the battle immediately.

## Behavior

Moon Guardian, being a tutorial boss, has only two attacks:

1. **Melee.** Defensive. If the player gets too close to the Moon Sailor, he will do a quick spin attack which takes a large amount of health.
2. **Ranged.** Primary. Mac Tonight swings his moon staff and releases a single spinning moon-shaped projectile that flies around the arena and bounces off any surface until it hits the player or disappears by itself.

## Tactics

Moon Guardian is your first boss of the game and a test of your focus and vitality. He doesn't seem to be hard to deal with, but the longer the fight the more difficult it gets as he will be utilizing his primary attack all the time, spawning as many spinning moonerangs as possible, so your goal is to kill him quickly. The best way to avoid his projectiles is to strafe, although you are still going to get hit by a couple of them, which is why it's better to run for health pickups whenever you have 50% HP or less or you might die suddenly. Don't try to approach and fight him with the Axe as his melee is too fast and it deals high amount of damage. Whisper's Edge and Celestial Claw will help you take him down easily.

### Tips

* There is a full health powerup on the other side of the arena where the Moon Guardian appears from.
* There are several green and blue medium mana pickups in the secret.

## Facts & trivia

* Moon Guardian's counterpart in Solar Solstice episode is Solar Saint.
* Moon Guardian shares some similarities with the Apostle of the Moon: both are big, have large staffs, two attacks and their behavior is very identical. Ultimately, they share **the same body** but with different color palettes.
* Unlike other bosses, if you stand near Moon Guardian (*not too close*), he will walk away instead and continue doing his ranged attack.

## Gallery

* Introduction
* Ranged attack
* Death animation

## References

1. ↑ It is unknown how long has he been waiting for somebody to come in so he could appear. Man really needed a therapist.
2. ↑ *I checked myself - not worth it. - Admin*
Painmaster

**Metal Spiker** is the uncommon enemy type, encountered by the player in The Forges. They are robotic beings made from one of the toughest metal the Forge has at it's disposal, and their whole body is covered in spikes. Their head resemble Metal Piranhas, with similiar looking core and they are powered by the orange energy. These enemies are the elite units created in the Forge, and definitely belong in Huge enemy tier, although lacking in their size. Their durability is still spot on for a Huge tier, as they are able to tank 4 shots from the Claw and survive.

**Behavior and attacks**

Metal Spiker is definitely the most dangerous enemy encountered in The Forges. Apart from majority of enemies in Forges, Spiker tries to close the gap between him and the player, and always tries to approach him with moderate speed, even if he sees him from the floor below. His attack range is visibly shorther than the range of the Bomber, Marksman or Flier, but he compensates for it with it's power. Whenever he comes into medium range of player, he starts splitting spikes from his head at extreme speed on the player, which - if not careful - can almost instakill the player. Due to the speed of spikes being extremely fast, it is nearly impossible to sidestep it to the side, thus making the Spiker top priority in every fight he appears in. Best weapon against Spikers would be the Claw, but due to them trying to approach the player in melee range, the shots from the Claw might hurt the player as well. Star of Torment is one of the possibilities, but usually it doesn't produce enough damage to kill them before they reach the player, so the best choice against those guys would definitely be the Aeturnum.

## Statistics

 Soul
 Health
 Damage
Octopush

**Description:** Double jump to reach even greater heights. Jump distance increases as skill level rises.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
Starlight Defender

**Starlight Defender** is the first enemy type with explosive projectiles introduced in Selenic Stronghold level of Astral Equinox episode.

## Appearance

Defender wears full bulky red and white armor and carries a spiky black bomb in his right hand.

## Behavior

Unlike many other enemies, Starlight Defender doesn't try to close distance with the Champion but instead looks for a good position afar (usually on high platforms) to throw his explosives.

1. **Melee.** When up close, Sunshine Protector punches the player with bob-omb, causing a blast and pushing them away.
2. **Ranged.** Holedark Destructor throws his bomb at the player. *Simple, but effective.*

## Tactics

Defenders are often found on upper floors of the level, where it's hard to reach them. It is smart to stay away from their throwing range while dealing with other foes as you won't find time (and sometimes space) to watch out for bombs. Their durability is higher than of a Lunar Deacon, so it's best to have heavy weapons in your pocket when encountering a hostile mob in order to deal with Defenders quick.

## Facts & trivia

* He is immune to his own explosions, *but other enemies aren't.*
* Starlight Defender is the only moon worshipper who doesn't have any counterparts in Solar Solstice.

## Gallery

* Idle animation
* Melee attack
* Ranged attack
* Defender's bombs
Order of the Eclipse

**Celestial Mage** is a common enemy type encountered by Champion in Arcane Expanse. They are highly skilled in magic, and were able to master the new ancient magic art, that Evil taught to them, meaning that the element of their control is the whole space itself. Although when combined, they were able to open up a portal to whole new dimension, the power of just one mage is extensively limited, as the pressure of celestial magic on one's body is simply too big. They are dressed in a robe resembling those of **Crystal Mages**, this one however, has some parts in orange color. Their robe has no bottom part, as due to their style of movement, they don't need one, and same as **Lightning Mages**, they don't really need any wand or catalyst to channel their magic. Same also goes for their durability, which is, despite their fragile look, very high, as their robes are boosted with celestial power.

**Behavior and attacks**

**Celestial Mage's** celestial magic power allows them to fly, and open up a portal, through which they can shoot exploding starts, similiarly to Champion's **Celestial Claw**. Without the catalyst that Champion possess though, they are only able to shoot with very slow fire rate, as it takes a lot of time, before they are able to open up a portal and shoot an exploding star. To add up, they have to stay still during this whole approximately 5 seconds long proccess and so it's not very troublesome for the Champion to steadily take his aim, and take them down. As with other mages however, their biggest power comes from the numbers, especially when accompanied by their faster counterparts, like **Lightning Mages**. Due to them floating above, it's very hard to keep your attention on them, while dodging the attacks of the mages on the ground. The projectiles their shoot, however, are very slow and predictable, similiarly to **Celestial Claw**, so moving around the battlefield should be enough to dodge all of those. Best weapon of choice, as for the majority of flying enemies, would be the **Azure Orb**.

## Statistics

 Soul
 Health
 Damage
Celestial Claw

**Celestial Claw** is the fifth weapon of Amid Evil that fires explosive projectiles. It utilizes yellow mana and is considered a part of the heavy arsenal.

## Description

### Appearance

The Claw is a twisted wand made out of metal spine bones and spikes with a red crystal attached to the center of it.

### Abilities

As described in the codex, the Claw shrinks down planets to fit inside of it and launches them at enemies. They blow up upon contact and deal splash damage. When soul-powered it pulls out stars and supernovas that create wide shockwaves.

## Summary

In short: the Claw is your rocket launcher. Or rather planet launcher. This is the best weapon choice against large and huge enemies as it deals high damage and its mana is more frequent than of Aeturnum's. It's also useful outside of combat as it allows you to perform ~~rocket~~ planet jumps across long corridors or to unreachable by normal means platforms.

## Facts & trivia

* Celestial Claw and soul-powered Aeturnum are the only weapons that can damage and kill Champion.
* Sometimes Celestial Claw can pull out ***the Earth itself*** from the orbit. When launched, HUD message shows up that says: *"Uhh... You just blew up the Earth..."*
	+ This grants the Armageddon achievement.
* Protectors, Giant Protectors and Laser Guards take double damage from this weapon.
	+ Solar Saint, on the other hand, absorbs Claw's soul-powered projectiles and spits them out. *Doi.*
* As the codex implies, Celestial Claw originates from the Arcane Expanse.
* Confirmed by Leon on Steam forum, planets the players don't shoot return back to their original position in time and space.

## Gallery

* Idle animation
* Pull out animation
* Fire animation
* Idle animation (soul-powered)
* Pull out animation (soul-powered)
* Fire animation (soul-powered)
* Claw in action
* Claw in action (soul-powered)
* 3D model made for Amid Evil VR

## References

1. ↑ https://imgur.com/a/Gnw8ZOz
2. ↑ https://imgur.com/a/VRb8MzR
Aeturnum

**Aeturnum** is the seventh and the last weapon of Amid Evil. It utilizes purple mana and is considered a part of the heavy arsenal.

## Description

### Appearance

Because of its unearthly origins, it is hard to describe what Aeturnum is; it is a twisted lattice of purple energy ribbons rather than a weapon.

### Abilities

Aeturnum launches a magic circle projectile that stops at a certain point in space and time and releases numerous purple lightning beams that will strike all nearby enemies. When soul-powered it fires a **black hole** that sucks in every living being close to it.

## Summary

Does everyone remember BFG-9000? Would you be impressed if I told you that Aeturnum acts the same? If not, then you should be aware of the fact that mana for it is very scarce and can be rarely met in medium sizes. Therefore it is best to refrain from using this weapon during soul mode unless it's necessary for the situation or you ran out of every other mana. Aside from that, this is your good weapon choice when you need to clear areas from a large amount of small and medium enemies.

## Facts & trivia

* Celestial Claw and soul-powered Aeturnum are the only weapons that can damage and kill Champion.
* All enemies sucked into the black hole don't drop souls.
* If the player dies in the black hole they will be shown the "Obliterated" death screen.
* Bosses take less damage from Aeturnum's projectiles as they only get hit by a single lightning.
	+ With the exception of Twin Terror, who take more damage from it because lightning beams target each part of their bodies.
	+ However, bosses can get damaged by all of the lightning strikes if Aeturnum's projectile stops inside or directly under them.
	+ Black holes don't suck them up and instead deal temporary damage over time.
	+ Oddly, if you shoot at Solar Saint, projectiles will bounce off him and play "Cling!" sound that can be heard when reflecting Lunar Deacon's attacks with Whisper's Edge.

## Gallery

* Idle animation
* Pull out animation
* Fire animation
* Idle animation (soul-powered)
* Pull out animation (soul-powered)
* Fire animation (soul-powered)
* Aeturnum in action
* Aeturnum in action (soul-powered)
Water Spirit

**Water Spirit** is a unique enemy that only appears in the Lost Falls level.

## Appearance

### Visual

Water Spirit represents a spirit... of a man... made out of water... That's it. Not even a codex entry since it only appears in the Lost Falls.

### In level

Water Spirits appear 3 times during the level: at the bottom of the waterfall, on top of the waterfall and in the water cave after you pick up the silver key.

## Behavior

Spirits of Water do not move and they only have a single ranged attack - shooting water orbs at the player at a decent speed, dealing small damage.

## Tactics

Water Spirits are stationary, which makes them easy to target, but always spawn in groups and burst water projectiles at you, so take cover or strafe. Either way, they don't pose much of a threat, not even on Evil difficulty.

## Facts & Trivia

* Water Spirits do not take any damage from the Staff of the Azure Orb. *Duh.*
* It shares the same 3D model and animation as Flame Wraith and Flame Spirit.
Infernal Beast

**Infernal Beast** is the first medium enemy type encountered in Dread Swamp level of The Black Labyrinth DLC.

## Behavior

While the codex implies that Fiery Animals attack anything in their close range, in reality they chase only Wanderer and constantly spew fire at him. *Doesn't actually set the player on fire, smh.*

## Tactics

Those purple bat-heads do not pose much of a danger if you keep staying out of their fire range, but they start appearing more often in tight spaces the further you progress through the Labyrinth, forcing you to take a few steps back from continuing your journey. They can be outrunned, but it's not advised to go around them for the distance of their belch is quite far. Beasts have a surprisingly large amount of health, which makes them work like an obstacle that teaches you about the importance of remembering your steps. Best weapon choices would be Staff of the Azure Orb and heavy arsenal. Voltride works well too, but Beasts do not create chain lightning.

## Facts & trivia

* Infernal Beast takes more damage from the Staff of the Azure Orb.
* Infernal Beast is one of the few burning enemies, the rest being Flame Wraith, Flame Spirit and Magma Demon.

## Gallery

* Idle animation
* Walk animation
* Attack animation
Watcher

**Adult parasite flier** is common enemy type, found in the Domain of the Sentinels, and also the adult form of the Hatchling parasite. In this form, the parasite absorbed all the life force of it's host and became self-sustained organism, covered with eyeballs and small tentacles, and also being able to fly, although at significantly lower speed than Hatchling parasites, due to his big size. Their only objective now is to reproduce.

## Behavior and attacks

Adult parasite flier is being very passive towards the player, as he approaches with very slow pace, and keeps his distance, using only his ranged attacks in the form of magic balls, which may have a little telekinetic nature. Apart from the other evolution stages of the parasites, this one is very durable, and should definitely be brought down by stronger weapons from player's arsenal. He is especially vulnerable against Star of Torment, as it only takes two hits from this weapon to successfully get rid of him for good.

## Statistics

Watchers take 25% extra damage from the Staff of the Azure Orb.

 Soul
 Health
 Damage
Apostle of the Moon

**Apostle of the Moon** is the first large enemy type encountered by the player in Selenic Stronghold of Astral Equinox episode.

## Appearance

Apostle wears full black-silver armor with cyan stripes and red breastplate in the form of ribs. He has blue glowing eyes and his weapon is a giant metallic staff that looks like a standing torch.

## Behavior

Apostle of the Moon runs quite fast, but always try to keep his distance from Champion in order to perform primary attack.

1. **Melee.** If the player stands too close the Apostle will bonk them with the staff.
2. **Ranged.** Apostle swings his staff and releases a line of blue fire that will fly towards the player. Lines have vertical, horizontal and diagonal patterns.

## Tactics

Apostles of the Moon are often accompanied by groups of smaller enemies and sometimes appear in tight spaces where they have advantage thanks to their ranged line patterns. They are the first enemies with high durability to light weapons, which forces you to concentrate on defeating other foes before approaching Apostles, thus teaching you about focus and prioritization (unless you find heavy weapons, which will make your life easier). It is possible to avoid their attacks by jumping over horizontal lines and crouching under diagonal ones.

## Facts & Trivia

* Apostle's counterpart in Solar Solstice is Confessor of Dawn.
* His helmet looks almost identical to the staff he possesses, which itself looks like a standing torch. *A walking torch?*
* One of the monuments representing Apostle of the Moon with a spear struck through his head can be found in The Illumination Complex of Solar Solstice episode with a message engraved on it: "Heretic's fate".
* No, he does not look like Daedrics from Skyrim. Not even close.

## Gallery

* Idle animation
* Apostle's primary attack
* Apostle's bonk
* Apostle's monument in The Illumination Complex
Solegionaire

**Solar knight** is a common enemy type found in the Solar Solstices, often accompanied by Solar berserkers or other knights. In the Lunar cult, he is higher ranked than Solar berserkers, which is signified, by his armor being made from silver and gold material. He carries a shield, with the symbol of the sun, and also a burning javelin. Due to red ribs on his breastplate, it's quite obvious, that Solar knight is Solar counterpart to Lunar knight, even though they are both equipped with fairly different weapons. They also have the same durability, although their shield makes Solar knights harder to kill.(praise the suuuun)

## Behavior and attacks

Solar knights are more patient than Solar berserkers, moving in a slow pace, carefully approaching player, while constantly hurling their javelin's at him. If player gets hit by them, he takes damage in three ticks, and javelin remains pinned on players screen, which fairly limits his vision. Although their main power, is their shield, that can reflect any weapon attack, except for Aeturnum, back to the player, although the stronger the weapon is, the lesser the probability of reflecting it's projectile is. Safest beat to deal with these guys would be Whispering edge, as the slash reflected back to the player is similar to the one, created by Lunar knights, and thus, can be nullified by yet another slash. Another option is using Celestial Claw, where the probability of Lunar knight actually deflecting the projectile is very low, and one planet is enough for them to die, however, should they deflect the projectile back, it's force might be very destructive.

## Statistics

 Soul
 Health
 Damage
AMID EVIL Wiki/Section 4

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Angelica

**Angelica** is a character in Star Ocean: Anamnesis.

## Summary

**Character**: Angelica

**Role**: Attacker 3☆ to 5☆

**Weapon**: Knuckle

**Talent**: Genius - AP Consumption -20% (Self)

Insatiable Aspiration - ATK +30% (Self)

Memories of Long Military History - Critical Rate +20% (Self)

**Rush Combo**: Crescent Locus Revision - No Effects Power: ATK x 4,500% Max Hit Count: 4

**Skills**: Trident Arts 24 AP - Power: ATK x 250% Max Hit Count: 3

Screw Spike 20 AP - Power: ATK x 190% Max Hit Count: 4

X Claw 29 AP - Power: ATK x 310% Max Hit Count: 6

**LB 3 Level 60 Status**: HP: 8,510 ATK: 1,689 INT: 840 DEF: 1,054 HIT: 623 GRD: 455
Sentinel's Sanctuary

Par time | 01:30

**Sentinel's Sanctuary** is the fourth and the last level of Domain of the Sentinels episode. Once a Sentinel's leaders tomb, it was taken over by the Jelly monster and its cherry pieces. Your task is to eat up and clean the table.

## Areas

### Starting room

This is where the level begins. Pick up The Spoon, The Knife, The Fork, and jump off to the sanctuary for dinner time.

### The Sanctuary

The sanctuary is an open octahedral area with a pool at the center of it, infected with parasites. Many small blue and green mana scattered across the wall to the right from the entrance, an elevator up to the left, and on the opposite side, where the boss appears from, lies The Pepper, small yellow mana and two more elevators.

### Upper levels

Above the sanctuary are upper levels which you can either climb up to from the ramps or use one of the elevators. There you can find some health orbs, mana pickups and The Salt.

## Walkthrough

### Destructibles

There are 7 destructible decorations:

* 4 armor suits in the starting room.
* Single armour suit underneath the three pipes.
* 2 armour suits around the stairs.

### Secrets

1. There are three pipes in the sanctuary - the one you came from and the other two beneath it. They contain two pickups:
	* Bottom left has blue mana boost.
	* Bottom right has green mana boost.
2. Crouch under the stairs on the other side of the arena to find Full Health powerup.

## Gallery

* Starting room
* The Sanctuary
* Upper levels
* The ~~pissed~~ infected pool
Voice of the Ancients

Voiced by | Tamara Ryan

*Voice of the Ancients* is an unknown female voice from Amid Evil, who speaks for all of the Ancients.

## Appearance

She doesn't make any physical appearances nor is there a word in the game mentioning her at all.

### Abilities

Telepathy. *How else would she be able to speak with the Champion?*

## Lore

### The Black Labyrinth Prologue

She voices the opening cutscene of The Black Labyrinth DLC:

### The Challenge

After the Wanderer defeats the guardian of the Axe, the Voice, along with The Watcher, proclaims him as the Champion. Upon him picking up the treasure, she starts to speak:

Next she (presumably) opens the portal to the Gateway of the Ancients.

### The beginning of the main game

As our Champion travels through the portal, VotA briefly explains what happened:

### Gateway of the Ancients

As soon as the main protagonist enters the level selection area of the Gateway for the first time, she asks him to save their lands.

Upon completing six episodes, a portal to The Void opens in the lower section of the Gateway, during which the Voice says to make a haste:

### Dark Heart

As Champion lands at the entrance to the Dark Heart itself, the Voice sends an "encouraging" message:

When Champion destroys The Evil and stays floating in the darkness of what once was the arena, she says the line:

And transfers him to the Haven of the Ancients.

### Epilogue

In the Haven, the Voice welcomes the hero and asks him to join them in the temple. She then thanks Champion, on behalf of all Ancients, for saving their lands:

As the endgame screen appear, she narrates the epilogue of the game:

## Facts & trivia

* Voice of the Ancients is played by Tamara Ryan, a voice actress known for her performances in video games, anime dubs and animation.
* Voice of the Ancients is one of the few entities that have actually recognizable voice lines, the others being Champion, ?????, The Watcher and *Guardian of the Axe*.
* No, her *"UltraKill!"* line made during Hordes of Evil is not a reference to the game of the same title.
Sudden Raid

**Description:** Call in a hidden gang of thieves to set the area on fire.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
Sentinel Knight

**Sentinel Knight** is the common melee enemy type of the Domain of the Sentinels episode.

## Appearance

Knight wears grey armor with green sentinel's symbol on chestplate. He is possessed by a parasite that sticks out of his body instead of a head and wields a morgenstern mace.

## Behavior

Like Equinox Acolytes from previous episode, Sentinel Knights always chase Champion in order to hit him with the mace. Upon death from certain weapons Knight releases a parasite that follows and blows up when it reaches the player.

## Tactics

As most small melee enemies, Sentinel Knights do not pose much of a threat when met alone and can be overtaken, but become dangerous in groups together with Watchers and Sentinel Mages supporting them from behind the frontline. They cause even more pain when Scrounge's hatchlings come out to haunt you, so try to keep away from Knights and check what weapons frees the pest that inhabits their insides.

## Facts & trivia

* If you kill Sentinel Knight with the Staff of the Azure Orb he will fall with the parasite stuck in his body.

## Gallery

* Idle animation
* Knight's walk
* Melee animation
* Releasing a parasite upon death

1. ↑ The higher the difficulty, the more chances of a parasite to appear.
Gauntlets of the Platinum Star

**Gauntlets of the Platinum Star** is the starting weapon of The Black Labyrinth DLC that replaces Axe of the Black Labyrinth. This is the second melee weapon of Amid Evil that doesn't require mana for use.

## Description

### Appearance

The weapon is a pair of platinum gauntlets which cover hands and wrists, with pointy knuckles and gloves worn under them.

### Abilities

The Gauntlets are able to pull their wielder towards enemies, an inverse of the Axe's special ability, and a chance of stunning targeted foe. When soul-powered, they allow Champion to throw a barrage of powerful punches that lock on an unlucky opponent.

## Summary

When playing the DLC, you might find yourself using Gauntlets a lot; mostly because of the lack of pickups, but partially because they are satisfying to use impact-wise. Their DPS rate is higher than Axe's and they don't have a wind-up, but the damage is lower and the ability to be pulled to a single monster makes them impractical to use against close-knit crowds of enemies as you won't be able to control your surroundings and will have a hard time stepping away from the battle. The best advice would be to utilize them on ranged shooters and separated adversaries or as a last resort in case you lack mana.

## Facts & trivia

* Unlike the Axe, Gauntlets don't lose their special ability when soul-powered.
* All of the enemies from The Void episode take triple damage from Gauntlets (excluding Night and the final boss)
	+ Apparently, this is a bug.
* As of current build (2617), using the soul-powered Gauntlets underwater will grant you the "Wheeeeee!" achievement (which is another bug).
* The title and the soul mode attack are obvious references to JoJo's Bizarre Adventure. Particularly, they reference Star Platinum - a humanoid entity with the same abilities controlled by one of the main protagonists of manga/anime.

## Gallery

* Idle animation
* Pull animation
* Fire animation
* Idle animation (soul-powered)
* Pull animation (soul-powered)
* Fire animation (soul-powered)
* Gauntlets in action
* Gauntlets in action (soul-powered)
Saw Drone

**Metal Flier** is the common enemy type, encountered by the player in The Forges. They are made of two symmetrical halves connected together, creating oval-like robotic being, that - as the name implies - is able to fly using it's advanced technology. Those halves can spread themselves, revelaing it's core in between, that is constantly producing more ammo to it's saw launcher weapon. Their metal is also tougher than that of medium tier enemies in this world and they are visibly bigger in size. They are powered by the same orange energy as Metal Bombers, which means player can easily spot them by their orange light even in the foggy and dark ares of Ruins of Rust.

**Behavior and attacks**

Metal Fliers behave not much differently than any other fliers from other worlds. They are however definitely the slowest fliers so far, together with Adult Parasite Fliers. That is however compensated by their durability and firepower. They can shoot their projectiles at decent speed, making the fight with group Metal Fliers hard situation. Their size and speed makes it very apparent, that your primary weapons against them should be the Claw or the Star of Torment. However, due their ability to tank two shots from Claw, when fighting more than two of them, player shouldn't be afraid to use Aeturnum, as it can one shot them all, as dodging the projectiles of five fliers at the same time may be quite troublesome, especially on some tight ledges.

## Statistics

 Soul
 Health
 Damage
Achievements

The following is a list of achievements you can earn in Amid Evil. There are **37** available achievements:

## The Black Labyrinth achievements

This is the list of 6 new achievements only accessible with The Black Labyrinth DLC:

## Removed achievements

This is the list of achievements removed from the base game due to being buggy and/or pointless or for unknown reasons.

## References

1. ↑ This is a reference to the secret prop "Call Apogee Say 'Aardwolf'" from Wolfenstein 3D, created for the contest that was cancelled due to the releases of editing programs that allowed players to find the secret by accessing game's files. *Legends say Apogee still receives calls and mails asking about this secret.*
2. ↑ *"It's just a bit of an awkward thing for people to get anyway since you need to hurt yourself to get all the health pickups etc. We'll find something cooler."* https://steamcommunity.com/app/673130/discussions/2/1642038749326614956/
3. ↑ Apparently this achievement was removed due to the unknown amount of cheat codes in the game. People still learn about AEDAR...
Hulking Warrior

**Hulking Warrior** is a rare melee enemy found in The Black Labyrinth DLC.

## Appearance

Hulking Warrior bears resemblance to his lesser counterparts, being a humanoid clad in a black armor complete with spiked shoulder pads, checkered patterns found on leg, arm and body parts, as well as helmet with four eyeholes covering four glowing eyes. Unlike them, however, he is twice the size, has orange glow and is equipped with equally gigantic morning star that emits an orange trail whenever it moves.

## Behaviour

Other than possessing the same attack as other Warriors, the only differences Hulk War has is greater size, slower speed and higher damage.

## Tactics

While the treatment is the same as with the rest of the melee enemies from The Black Labyrinth, they are not to be underestimated. H-Warriors always come in groups, in closed rooms with a Legendary fiery soul that tricks you to go in close combat with them. If you fall for the trick they will turn you into omelette. Best strategy here is to stay away from them at any point and utilize heavy weaponry to get rid of Warriors quick and progress the level.

## Facts and trivia

* Hulking Warrior's alternate variations are Tainted Warrior and Veiled Warrior.
	+ Also they share the same animations.

## Gallery

* Idle animation
* Walk animation
* Attack animation
* Statues of Hulking Warriors found in The Hole level
Bastion of the Blue Moon

* **Bastion of the Blue Moon**
* Vaults of midnight
 **Episode 2: Domain of the Sentinels**
M1
M2
M3
 **Episode 3: The Sacred path**
M1
M2
M3
 **Episode 4: Solar Solstice**
M1
M2
M3
 **Episode 5: The Forges**
M1
M2
M3
 **Episode 6: Arcane Expanse**
M1
M2
M3
 **Episode 7: The Void**
M1
M2
M3
M4

Bastion of the Blue Moon is the second level in Episode 1: Astral Equinox.

## Description in the in-game codex

The moon worshippers crated this fortification that looms at the top of a mountain. The main hall is locked, and you will have to search the dank hallways and passages beneath for a way to reach the key.

## Walkthrough

### Secrets

1. From the start of the level you can see a Legendary soul on a ledge. There's multiple ways to reach it, easiest being jumping down from the ledge containing the Staff of the Azure Orb
2. After going through the first door, jump down into the water. Climb out of the water, go through the hole in the fence and step in the middle of the room. You can use the nearby torch power-up to see the elevator. This leads to several enemies and the Voltride
3. From the Whisper's Edge, follow the rocky cliffside to the right for a secret Celestial Claw and 2 small orange mana
4. Behind the button that opens the lower doors, up the hill are some secret Medium green mana and health items
5. Down the stairs from the Whisper's Edge is a large round grate on the floor with a Legendary soul underneath. The stairs next to the grate have a hole on the right side that lead there.
6. Step on the elevator to make it go up and jump off of it. Underneath the platform is a Full Health.
7. After picking up the gold key, keep following the path until a dead end. If you step onto the left edge, you can barely see a Full Health top right of the gold key door. You can either use the Celestial Claw, or jump around on the ledge to get it.

### Messages

1. Next to the Voltride in Secret #2 is the message "Voltride's secret power reveals with overkill"
2. Next to secret #6 is the message "Those who would worship the sun are blind."
3. Going down the stairs towards the level exit is the message "Passageway to the vaults of midnight"

### Destructible decorations

There are 16 destructible decorations:

* There are 6 standing torches in front of the gold key door
* Looking from the well, look at the gold key door and strafe left and right. There will be 4 standing torches in the areas above the gold key door.
* There are 6 burning braziers on the walkway the same height as the gold key door. There are 2 next to each staircase leading down.
Solar Sanctuary

Par time | 01:00

**Solar Sanctuary** is the fourth and the last level of Solar Solstice episode. This is where Solar Saint goes to his cozy and warm home - **the sun itself**.

## Areas

### Entrance

You start the level behind the gates from inside the sanctuary atop of the tower. You can see two messages glowing on two opposite walls.

### The Sanctuary

The sanctuary itself is a big bright round arena with ten small platforms around it that have sun symbols carved on them and many ramps going up. On most of the platforms you can spot first five weapons with their respective mana pickups surrounding them, large health pickups and one mana boost. Below the arena is an endless void (not this one) that will kill you if you fall.

Upon defeating the boss the sun disappears, turning everything dark. *WooOooOoo, environmental storytelling.*

## Walkthrough

### Messages

1. *"The Saint awaits..."*
2. *"...from his home, the sun."*

### Destructibles

There are 9 destructible decorations:

* 2 burning braziers inside the entrance, both containing huge souls.
* 7 burning braziers around the arena, all containing huge souls.

### Secrets

1. Under the bridge to the entrance are two large health pickups and one legendary soul.

## Gallery

* Entrance
* The sanctuary, view from above
The Scrounge

**The Scrounge** is the second boss of the game and the main boss of Domain of the Sentinels episode. It dwells in the Sentinel's Sanctuary, spreading infection across the Domain as it produces more parasites.

## Appearance

The Scrounge is a large green parasitic blob with purple eyeballs, thick bulging tumors all over the body and tentacles, which it uses to jump around the arena.

### Introduction

When Champion falls into the arena the Scrounge will grunt at his sight, indicating the start of the battle. No special intro or anything.

## Behavior

While the Scrounge may seem like an easy boss to deal with (especially with full arsenal) at first, once the fight begins you will find out why it can't be underestimated. He has two attacks and one special ability:

1. **Melee.** The Hideous Blob makes high and long jumps across the arena that deal damage to the player on touch.
2. **Ranged.** Scrouge McBlub blasts the player with eyeballs, like Flesh Walker.
3. **Special.** The Grunge produces a swarm of parasitic young that follows the player. Doesn't perform if there are many parasites already.

## Tactics

The Scrounge is a very bouncy and spongy boss, not even purple macaroni can help you get rid of it quickly, so you gotta gather as much mana as possible from the arena and fill up your soul meter. For the latter you need to target its offspring as they drop a huge amount of minor souls, better use Celestial Claw or Aeturnum to blast the whole group at once for efficiency. In order to avoid getting hit one should predict Scrounge's movement and stay out of its blast range. After the soul mode fills up - pull out the Star of Punishment and go nuts as its powered up projectiles will annihilate the boss.

### Tips

* You can find a full health powerup under the stairs where the Celestial Claw is.
* There are blue and green mana boosts in pipes under the entrance. Use the crossed walkways above to reach them.

## Facts & trivia

* The Scrounge is the main cause of the Domains' infestation.
	+ But definitely not the king of parasites. *Oh no no no...*

## Gallery

* Ranged attack
* Scrounge's special ability. *Nature is beautiful.*
* Death animation