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Conquista Wiki

**Welcome to the Conquista Wiki!**
conquista is a series of tabletop games created by Chernyy

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King Alex I of Austria

Alex I (Alex Von Keansburg) was the Austrian King from 1618 until 1619 when he lost the throne after being captured by Estonian spies during the ongoing conflict at the time. While imprisoned, he commit adultery with a female Estonian commoner which caused him to lose his wife, who would take over Austria which ultimately costed him the Austrian Crown after she married King James of Prussia and Forming The Germanic Union of Austria and Prussia. During the early 1620s he thought he would died in Warsaw after Prussia's many failed attempts but ultimately be freed by the Russians when the Russians forced the Polish out of the war ultimately ending it. He would become the king of a Slavic kingdom in the Balkans after the Ottoman's removal from the region. He would name the Kingdom, The Kingdom of Bohemungry due to owning some Hungarian Lands and His wish for a Greater Austrian Empire. He would stay king until 1640 when the Kingdom of Austria broke away from Prussia effectively destroying the Union and restoring the two crowns, He would become King until his death in 1647 while fighting to reclaim Venice from the Pope.
Hardening

## Description

+150% defense to all allies for 3 seconds after an ally dies

## Details

Category: General

Upgradable: No

Any defense item synergizes well with Warriors and a few of their items such as Berserking. Even if you don't use Warriors, this item helps survive those moments when you get rushed by a lot of enemies or take a blue explosion point blank.
Chronomancy

## Details

Category: Mage

Upgradable: Yes

Chronomancy is exactly as you expect it to be. In addition to other items like Reinforce and Awakening and units like Chronomancer and level 3 Squire, Chronomancy allows you to build a team of fully automatic spell slinging mages with essentially no fire delay, all in time to finish a wave faster than you can rotate your snake.
Run V4

The game saves all of the player's run information in a text file called 'run\_v4.txt'. This file can be found in 'C:Users/username/AppData/Roaming/SNKRX'. Note that username refers to the actual user playing the game, the 'AppData' folder is a hidden folder, and this is the file path for Windows. If you are on another OS, the filepath might be different.

The run\_v4 file isn't encrypted, but has specific formatting which needs to be adhered to. However, it's really easy to manipulate and therefore change all the data of a run easily.

After all your units die in a round, the run\_v4 file is erased completely and reset. Changing the new\_game\_plus value in the run\_v4 file may not actually change the NG of your run. Buying something from the shop, starting a round, or ending a round update the run\_v4 file, but rearranging your snake doesn't update it.

The run\_v4 file allows you to have different saves, save a game's progress even after your snake dies, RNG manipulation and worse, blatant cheating by changing values. Having multiple saves or saving progress is generally allowed for challenge runs as long as it's used in good spirit. I'm not telling you how to play the game, but use the run\_v4 file carefully.
Seraphiel

(Art Pending)

> Before this generation loses wisdom, one piece of advice - read books. Those trumpets might have been signaled... but... those weren't the natural trumpets. God tests humanity, his children, and cosmic entities. We did better than I expected... but not as good as we should have. The End of Times won't be started until hm... I don't know- 2 sextillion years? Ah... I don't know. But, somewhere around there.
>
> Seraphiel.

**Seraphiel**, known as **Sandy** on Earth is a seraph who guards the access to God's throne on the physical world. His secondary job is to honor his Father and proclaim, that He's "Holy, Holy, Holy..." With this job, Seraphiel ensures to make everyone who dares to approach the throne of God know his Holiness.

While on Earth, Seraphiel became a supernatural hunter. He self-proclaimed him a protector of Earth and it's mortals. Knowing his high status as an angel, Seraphiel doesn't use his powers, the only time he chooses to use them are when he's in a situation where he needs to. During his time as a hunter, Seraphiel friended Dean Winchester, Sam Winchester, and John Constantine who he resurrected after sensing his soul leave to Purgatory. However, doing this made him battle *The One Who Should Not Be Named*, II Separatio. Seraphiel barely escaped Purgatory alive.

## Powers and Abilities

### Abilities

* **Hand-to-Hand Combatant:** *To be added.*
	+ **Master Swordsman:** *To be added.*
* **Master Hunting Skills:** *To be added.*
	+ **Master Marksman:** *To be added.*
	+ **Tactician:** *To be added.*
* **Genius-Level Intelligence:** *To be added.*
	+ **Leadership Qualities:** *To be added.*
	+ **Strategist:** *To be added.*
Sorcerer

Sorcerers have magic attacks and are similar to Mages, but just like Nukers, it's hard to classify the difference between the two classes. However, generally, Sorcerers don't have AoE attacks. The class perk for Sorcerers is very interesting and fun to play with, but the high number of units necessary makes it hard to achieve on a low NG+.
Ceremonial Dagger

## Details

Category: General

Upgradable: No

Usually, non-upgradable items get outscaled by upgradable items, but there are many interesting quirks about Ceremonial Dagger that make it perhaps the best item in the game.

Firstly, Ceremonial Dagger homes and deals 80% of the killed enemy's health as damage. This make this item one of the only items that can scale alongside enemies as difficulty increase. Combining this with Vulnerability results in Ceremonial Dagger being able to one-shot enemies, making it one of the only things to do so.

Secondly, it acts like a projectile from the class of the first unit of your snake. For example, if the first unit of your snake is a Ranger, it will act as a Ranger projectile and be able to use Ranger-only items like Blunt Arrow or Divine Machine Arrow. The most broken strategy is having the first unit of your snake be a Rogue and using Flying Daggers to make Ceremonial Dagger chain up to 4 times. Yes, that means you can make a one-shotting homing chaining projectile that spawns more Ceremonial Daggers that also one-shot, home and chain (reaction out of control).
Freezing Field

## Description

creates an area that slows enemies by 50% for 2 seconds on sorcerer spell repeat

## Details

Category: Sorcerer

Upgradable: No

Freezing Field is one of the few things in the game that can slow enemies down alongside level 3 Cryomancer, Temporal Chains and Deceleration. While slowing enemies is a great effect to have, strong synergies and solid dps are just as important. Freezing field acts as great support in a sorcerer heavy build.
Last Judgement

> The Last Judgement is the final event of Armageddon, where all souls will be judged by God Himself and be decided on whether they will be saved and enter Heaven, or damned for eternity in the fiery lakes of Hell.
>
> **Carl Black.**

The **Last Judgement** is the final and eternal judgment by God of the people in every nation resulting in the glorification of some and the punishment of others. It is said that during the Last Judgment, those who perished during the apocalypse will rise from the dead and will be judged by God.

Judgment Day will be a period of a thousand years during which humans will have the opportunity to regain what Adam and Eve lost. Judgment Day will affect those living on “the inhabited earth.” Those receiving favorable judgment will live on earth and will enjoy everlasting life in perfect conditions. Thus, Judgment Day helps to accomplish God’s original purpose for humans and the earth.

Thus, Judgment Day helps to accomplish God’s original purpose for humans and the earth. However, at the end of Judgment Day, Satan will be allowed to test the loyalty of every human living. Those who remain loyal to God will have passed the test that Adam and Eve failed. They will be judged worthy of receiving everlasting life in the restored Paradise earth. Those who choose to rebel against God will be permanently destroyed, as will Satan and the demons.
Crucio

## Description

taking damage also shares that across all enemies at 20/30/40% its value

## Details

Category: General

Upgradable: Yes

You generally don't want to take damage from enemies. Doing that will eventually cause you to lose units and lose your run. Therefore, using Crucio as a backup plan is a bad idea. However, if you focus your build around healing and defense to purposely take damage and survive, Crucio can be a fun pick that encourages a different and interesting playstyle. Remember, Warriors are the best class for this type of build due to their high hp, defense, and items.
Mercenary

Mercenaries are units that have anything to do with gold. Merchant is the only mercenary that deals no damage, with Miner coming as a close second since it's DPS is so low. Mercenaries are especially useful for the class buff which is the only way to generate gold within the arena without using Lucky Strike. This class buff is so useful that many people will buy Miner and pass up a unit with higher DPS just for the class buff. For example, in levels with many waves, this class buff shines as more enemies mean more gold, or in the lower levels where the end-of-level money is small and you don't have enough gold for interest, any gold from this class buff helps.

While Usurer's in-game effect has nothing to do with gold, it still counts as a mercenary due to its description and name...
Berserking

## Description

all warriors have up to +50/75/100% attack speed based on missing HP

## Details

Category: Warrior

Upgradable: Yes

This item is useful when you end up taking a lot of damage, but is generally useless if you play a perfect run or have healers. You want your units to have as much health as possible, and putting them in low health puts them in danger due to the RNG of wave spawns and different enemy types spawning in. And since you only gain attack speed and nothing else, this item seems more like a last ditch effort to survive rather than a synergy worth activating. However, don't let that deter you from using the item if you're making a warrior build, as warriors are expected to take damage and every little bit helps.
Lightning Strike

## Description

5/10/15% chance for projectiles to create chain lightning, dealing 60/80/100% damage

## Details

Category: General

Upgradable: Yes

Lightning Strike is a great way to increase total dps if you're running a projectile-heavy build. It's a solid item that's always a solid pick. The chain lightning is similar to the one created by the Stormweaver.
Deceleration

## Description

enemies taking DoT damage have -15/25/35% movement speed

## Details

Category: Voider

Upgradable: Yes

This items works really well with Voiders since they have less than average movement speed and this allows them to have more leeway when dealing with enemies. While this item won't make green enemies completely useless, it may help when dealing with them.
The Man from Houston

> Do you know why you're still alive? Because I chose not to kill you, but they will.
>
> Anthony

**Anthony**, also commonly known as **The Man from Houston** is a professional but deadly assassin and famous torturer who works for a well-known businesswoman, Ellen Barkin, who is Anthony's Handler. He is considered to be the greatest assassin in the world.

## Powers and Abilities

### Powers

* **Peak Human Condition**:
	+ **Enhanced Strength**:
	+ **Enhanced Durability**:
	+ **Enhanced Speed**:
	+ **Enhanced Metabolism**:
	+ **Enhanced Senses**:

### Abilities

* **Master Hand-to-Hand Combatant**:
* **Master Marksman**:
* **Master Tactician & Strategist**:
* **Master Escapologist**:
* **Master Thief**:
* **Master Businessman**:
* **Master Manipulator**:
Payback

## Description

+2/5/8% damage to all allies whenever an enchanter is hit

## Details

Category: Enchanter

Upgradable: Yes

This items theoretically allows you to scale damage forever as long as your Enchanters don't get one-shot. However, you don't want to take damage and it's difficult to target a few units to take damage unless you put that unit at the front of the snake.
Unleash

Wizard

Elementor

Blade

Cannoneer

Sage

Bomber

# Description

Unleash increases all nukers size and damage every second, being very usefull for nukers and some voiders(Pyromancer and Plague Doctor) it's quite hard not to take it when you're running a nuker/aoe build especially because of its massive potential

## Pros and cons

**Pros:**

* Scales well
* Synergizes with some really strong units
* High damage potential if you wait long enough

**Cons:**

* Only affects nukers
* Takes a while to increase your aoe
Defensive Stance

## Description

first and last positions have +10%/20%/30% defense

## Details

Category: General

Upgradable: Yes

The main problem with this item is that your first unit is the easiest to dodge enemies with as it reacts instantly to your controls. The only time the effect will benefit the first unit is if an enemy spawns, is pushed in front of you or you need to tank the damage directly. Note that this is the reason why your most important unit should be at the front of your snake unless you need a specific unit there. Defensive Stance only helps your last unit the most, but many times when you lose a unit, it's not a unit from either the front or back.

Interestingly, if you only have a single unit, the effect is only applied once instead of being applied twice. This behaviour is the same is Offensive Stance.
Death 6

## Description

position 6 takes 10% of its health as damage every 3 seconds

## Details

Category: General

Upgradable: No

This item's effect is very unique and can allow for some interesting synergies with Psykeeper. Note this item won't work with Flagellant. However, the biggest problem with this item is that it targets the 6th unit in your snake, meaning that if any of the first six units die, this item becomes a hinderance. This item makes for a great challenge run item.
Psyker

## Effect

The most interesting thing about psykers now are the psyker orbs. Psyker orbs rotate around the unit dealing damage to any enemy that enters within range. The only way to buff these psyker orbs are through items. Note that psyker orbs count as projectiles.

Psykers were added after the game was released in a later update.

Yes, a full psyker build is super fun. Do it.
Flying Daggers

## Description

all projectiles thrown by rogues chain +2/3/4 times

## Details

Category: Rogue

Upgradable: Yes

The reason why this item is so powerful is because it causes all Rogue projectiles to chain all the time, whereas similar items such as Divine Machine Arrow for Rangers only have a chance of the special effect activating. And even when compared to Divine Machine Arrow, the closest counterpart to this item, Flying Daggers chains up to 4 times where Divine Machine Arrow only pieces 3 times. Flying Daggers along with Ceremonial Dagger is an incredibly strong combo as long the first unit of your snake is a Rogue.
Blunt Arrow

## Description

ranger arrows have +10/20/30% chance to knockback

## Details

Category: Ranger

Upgradable: Yes

Blunt Arrow is one of the items that allow for knockback without needing the forcer class. A knockback build using either Fracture or Heavy Impact is incredibly fun and strong in the main 25 levels, but triggering knockback can be extremely difficult without taking damage yourself.

Blunt Arrow only provides a knockback of 10 while Barrager provides a knockback of 7 (14 at level 3). Making a knockback build with this item will still be difficult, and this item should only be used as a supporting item in the case you decide to make a knockback build. A better alternative would be Kinetic Strike.
Intimidation

## Details

Category: General

Upgradable: Yes

While this item seems just as good as Vulnerability, there are two things that make it slightly worse despite Intimidation resulting in a faster wave clear (At level 3, enemies that have 30% less health is effectively doing 43% more damage, whereas Vulnerability deals 30% more damage). Firstly, elites and yellow enemies (Called Forcers, not to be confused with the class) take more damage from Vulnerability but don't spawn with less health from Intimidation. Secondly, Vulnerability causes Ceremonial Dagger to one-shot, whereas Intimidation doesn't allow for this to happen.
Kinetic Strike

## Description

10/20/30% chance for attacks to push enemies away with high force

## Details

Category: Forcer, General

Upgradable: Yes

Kinetic Strike provides a knockback of a random number between 30 and 60 to the enemy. This is sufficient to knock enemies into other enemies or into walls, making it one of the best items if you decide to make a Knockback build with either Fracture or Heavy Impact.
Heavy Impact

## Description

when enemies hit walls they take damage based on the knockback force

## Details

Category: Forcer

Upgradable: No

Similar to Fracture, this item is strong but hard to trigger since knockback is hard to come across in this game. The slight difference between this item and Fracture is that knockback force is relevant in this case, but not in Fracture's case.
Insurance

## Description

heroes have 4 times the chance of mercenary's bonus to drop 2 gold on death

## Details

Category: Mercenary

Upgradable: No

The mercenary's bonus is as follows: 8% chance to drop gold on enemy kill with 2-3 mercenaries, and 16% chance to drop gold on enemy kill with 4+ mercenaries. In Insurance's description, it refers to the chances of dropping gold.
Burning Field

## Description

creates an area that deals 30 dps for 2 seconds on sorcerer spell repeat

## Details

Category: Sorcerer

Upgradable: No

Burning Field is difficult to activate without a lot of sorcerers, and its effect is subpar at best. Dealing 30 dps for 2 seconds results in 60 damage, which is an incredibly small damage increase considering how many items there are that outdamage this. And since this is not upgradable, there's no way to make this item viable in the late game.
Healing Strike

## Description

8% chance for attacks to spawn a healing orb on kill

## Details

Category: Healer

Upgradable: No

This is one of two ways to generate healing orbs without a healer. The other way is with Divine Blessing. The advice with this item is similar to the advice in the Divine Blessing page, but this item scales as the amount of enemies you can kill increase. In most cases, this will generate more healing orbs than Divine Blessing (In a wave with 20 enemies, if you can clear the wave in 8 seconds, Healing Strike is 60% more effective on average than Divine Blessing) and is usually a better pick if you decide to only pick one of these items up.
Baneling Burst

## Description

critters die immediately on contact but also deal 50/100/150 AoE (area of effect) damage

## Details

Category: Swarmer

Upgradable: Yes

Baneling Burst (with one l) turns critters into suicide bombers. Since critters now deal AoE damage, any items or buffs that affect AoE damage will now benefit critters. One interesting interaction is that since critters die immediately, increasing the health of critters will do nothing. Thus, the Swarmer class effect and Hive are rendered useless due to this item.

Since Baneling Burst does flat damage, it will eventually be outscaled by higher NGs and looping.
Catholic's War Against The Ottomens

[Above] The Holy Roman Empire in the aftermath of The Siege of Zagreb

### Performers

Catholic League: Papal States, Holy Roman Empire (After 1622), Russia (Not apart of Catholic League and After 1623), Kingdom of France, Kingdom of Vencie, Kingdom of Portugal, Kingdom of Spain, Kingdom of Milan | Ottomen Empire, Balkan Khatens

### Location

The Balkans

The Catholic's War Against The Ottomans (also know as the Holy Crusade for the Balkans, Pope-Saluten War, Catholic-Muslimm Balkan War or simply The 2nd European Religious War) was a religious armed conflict tasked with removing Muslims and by connection Ottomans from Europe. on august 19th 1620 after failing the catholic poststent league war declared war on the ottomans for control of the balkans. in 1622 the HRE joined and pushed past the ottoman line through Serbia before there offensive came to a stop and countinued brutal fighting over Bujanovac until the Russia intervened as the protector of slavs and in a decisive battle destroyed the ottoman strong hold in Europe
Explosive Arrow

## Description

ranger arrows have +10/20/30% chance to deal 10/20/30% AoE (area of effect) damage

## Details

Category: Ranger

Upgradable: Yes

Explosive Arrow turns your Rangers into AoE damage dealers (sometimes). This makes items that synergize with AoE even more powerful. Since this AoE damage is additional damage, it results in a higher dps.
Hive

## Details

Category: Infestor

Upgradable: Yes

This is the only item that can affect critter health. The other way to increase critter health is through the Infestor's class buff. Since critters start with 1 hp without any buffs, adding up to 3 hp per critter is a huge deal, since critters lose 1 hp every time they hit an enemy.
Mage

Mages usually have an AoE attack. As one of the more simpler classes, they deal great damage and many items synergize well with this class. Interestingly, the class buff reduces the defense of enemies rather than buffing the mages themselves.

An interesting and fun strategy is to only have one mage and use Awakening alongside other attack speed buffing units and items (and definitely echo barrage).
Rogue

Rogues are similar to Rangers in the fact that the main attack of both these classes are projectiles. However, rouges have a smaller attack range, and there are a few items that benefit rogues only such as Flying Daggers. Rogues also have the ability to crit. Assassination affects these criticals and is the only item to do so. It's unclear if Critical Strike behaves separately or not.
Archer

# Description

The Archer is a Ranger class unit that shoots out a piercing arrow every 1.3 seconds, dealing 12/24/48 damage each. The level 3 effect allows the Archer's arrows to ricochet off walls 3 times.

## Pros and cons

**Pros:**

* Piercing projectile
* Has decent range
* Average fire rate
* Good early game pick

**Cons:**

* low damage output
* Does not scale well into late game
* Lacks multi class
* No AoE/DoT

## Ingame visuals

Archer attackingIngame modelArrowarrow stuck in wall
```
Offensive Stance

## Description

first and last positions have +10/20/30% damage

## Details

Category: General

Upgradable: Yes

This items works similarly to Defensive Stance. Even if your two strongest units are at either end of the snake, an item like Amplify or Ballista will result in more dps from both of these units, let alone the other units in between. Note that having one unit will only apply this buff once, and not twice.
Psycholeak

## Description

position 1 generates 1 psyker orb every 10 seconds

## Details

Category: General

Upgradable: No

Psycholeak is the only way to generate psyker orbs and the only way to have psyker orbs without having a Psyker. Note that when your unit at position 1 or the first unit of your snake dies, all the psyker orbs generated by Psycholeak will dissappear and NOT transfer to the next unit.
Blessing

## Details

Category: Healer

Upgradable: Yes

Healing orbs don't restore a unit to full health, and it takes many orbs to heal a unit completely. And since healing orbs automatically target the lowest health unit, it might be hard to completely heal your snake especially when it's 12 units long with a few healing orbs when you're being chased down or switching between waves. However, in SNKRX, a good offense is a great defense, and choosing this item over something that provides more synergy and total DPS might not be the best idea.
King James II of Prussia

Johannes II (Johannes Von Becker) anglicized as James II, was the King of Prussia, reigning from 6 December 1643 till 6 December 1666 (reigning for 23 years). James II as opposed to his father sought out to expand Prussias influence diplomatically and through wealth. In 1646 following the papal declaration of an empire called himself protector of protestant's and Germanic peoples
Fracture

## Description

when enemies hit walls they explode into projectiles

## Details

Category: Forcer, General

Upgradable: No

Fracture is an incredibly strong item for the main 25 levels as long as you can trigger the effect. The description is a little misleading as this item always trigger the effect, but if the enemy's health is high enough, they'll take all the damage of all the projectiles made and still survive.
Last Stand

## Description

the last unit alive is fully healed and receives a +20% bonus to all stats

## Details

Category: General

Upgradable: No

You generally don't want to rely on one unit. The only notable buff is that movement speed also goes up by 20%. Otherwise, the buff isn't that strong since a level 3 Squire provides stronger buffs to all your units (a chronomancer and a squire at less than level 3 is all you'll need to essentially replicate the buff from Last Stand).
Enchanter

Enchanters buff the units in the snake rather than attacking themselves. Enchanters are very powerful in higher loops or NG+ levels as there are more units to buff. Each enchanter buffs the units in different ways. For example, Squire gives all the units +20% defense and damage while Fairy only gives one unit +100% attack speed.
ITV1: Monday 24th December 2001

ITV1's schedule for Monday 24th December 2001, Christmas Eve. The following listings are from London's Carlton/LWT region.

## Schedule

### GMTV (6:00am-9:25am)

* 6:00am: GMTV
* 7:00am: GMTV Today

### CITV (9:25am-11:50am)

* 9:25am: Sabrina the Teenage Witch
* 9:50am: Lost in the Snow
* 10:20am: The King's Beard

### ITV1 (11:50am-6:00am)

* 11:50am: The Christmas Storykeepers
* 1:15pm: ITV News and Weather
* 1:25pm: ITV Regional News and Weather
* 1:30pm: Oblivious
* 2:20pm: Zulu
* 4:45pm: The Railway Children
* 6:45pm: ITV News and Weather
* 7:00pm: Emmerdale
* 7:30pm: Coronation Street
* 8:00pm: More Family Misfortunes
* 8:30pm: Des O'Connor Tonight at Christmas
* 9:30pm: A Touch of Frost
* 11:30pm: ITV Evening News
* 11:45am: Christmas Glory from New York
* 1:15am: Tim Burton's The Nightmare from Christmas
* 2:35am: A Christmas Carol
* 4:25am: The Man from Button Willow
* 5:45am: Scooby and Scrappy Doo
* 5:55am: ITV Morning News

## Navigation

* For the previous day, see ITV1: Sunday 23rd December 2001.
* For the next day, see ITV1: Tuesday 25th December 2001.
* Return to ITV1's schedules for December 2001, or the main ITV/ITV1 page.
Enchanted

## Description

+33/66/99% attack speed to a random unit if you have two or more enchanters

## Details

Category: Enchanter, General

Upgradable: Yes

While the item description makes this item seem slightly better than average, because of the way it's coded, it becomes one of the best items in the game. Every non-attacking unit buffs another unit. Meaning that if you have three non-attacking unit, three of your units will get enhanced attack speed from this item. Enchanters are classified as non-attacking units. Likewise, many healers are also classified as non-attacking units. Surprisingly, Psykino and Sage are not in the list of non-attacking units and won't trigger Enchanted on other units.
NG

SNKRX has an NG system which makes the game harder depending on which NG you are in. Everyone starts the game at NG+0 and after beating the game, NG+1 will unlock. Note that deciding to loop will still allow you to increase your NG in the main menu of the title screen. This process keeps going until NG+5. In the shop screen, it will tell you which NG you are in.

In NG+0 you start with a maximum capacity of 7 units for your snake and gain a spot for a unit every time you loop. For example, on level 26 you unlock your 8th unit spot and on level 51, you unlock your 9th unit spot. Likewise, In NG+1, you start with a maximum capacity of 8 unit spots and gain one every loop. Every NG gives you an extra unit until NG+5 where you are capped at 12 unit spots. Even looping won't allow you to have more than 12 unit spots.

The developer intended NG+5 to be the maximum NG, but there's a way to access the NGs after NG+5. After beating NG+5, while on the win screen, if you force quit the game, the next time you load the game, you'll be put in NG+6. After you beat NG+6, you'll unlock NG+7 and so on without needing to force quit. Even on later NGs, you still have a maximum of 12 unit spots. Note that scaling still applies and the game will keep increasing in difficulty even after NG+5.

### Strategies For NG+

Generally, any strategy can work, but each will have different degrees of success. Here are a few keys to success.

* Good snake maneuvering helps out a lot in the earlier rounds.
* Scout, Dual Gunner, Squire and Chronomancer always perform well.
* Silences and stuns do better in higher NGs as unique enemies scale with NG.
* Level 6 is usually tough. It's natural to lose there so don't be demotivated.
* Don't be scared to buy units early on unless you're saving gold. Might as well use the 12 unit limit.
* Items make or break your run. Sometimes you get unlucky but don't let it demotivate you.
* Play safe.

### Strategies For NG10+

At this point, the advice gets specific.

* Use mouse control. It allows you to hug walls better and make sharper turns.
* Level 6 is really brutal here. These items perform exceedingly well: Flying Daggers, Ceremonial Dagger, Lucky Strike (The extra money allows you to get a full 12 unit snake with possibly some level 2 units), Silencing Strike and Stunning Strike.
* Getting the mercenaries class perk ASAP (preferably before level 4) helps with level 6 and beyond. Specifically, Usurer works really well as it's a mercenary and does constant DoT to the elite.
* Silences and stuns are lifesavers. At this point and onwards, expect 20+ projectiles from blue enemies, a constant onslaught of enemies thrown at you by the yellow enemies, green enemies to ruin your day and two-shot you on level 5, and white enemies to erase three of your units in one attack on level 9.
* Be patient with your runs. Especially in early game.
* You might need some insanely good RNG. Don't let it demotivate you too much.
* There's a high chance you'll need a great shop for level 1. That means restarting run until you get a great start.
Healer

Healers don't do damage, and instead spawn Healing orbs, which restore health for the unit with the lowest health. Usually, Healers are used as support however a few items such as Divine Barrage allow them to be damage dealers. Most healers have unique level 3 abilities making them great support units alongside enchanters. For example, Priest's level 3 ability grants 3 units a buff which preventing them from dying once.
Burning Strike

## Description

15% chance for attacks to burn, dealing 20% dps (damage per second) for 3 seconds

## Details

Category: General

Upgradable: No

Burning Strike acts the exact same way Noxious Strike does with the only difference being the changes of triggering the effect, meaning that only one of these effects can be active at one time on a single enemy. This item applies a total of 60% dps of the unit in the case that it triggers. Since the damage is so low and the change of triggering this effect are also low, you're better off not using this item and choosing an item that results in more than a 9% total damage increase.
SNKRX Wiki

**Welcome to the...**
**SNKRX WIKI**
**149 articles • 247 files • 1,293 edits**

**ABOUT THE WIKI**

This is the wiki about *SNKRX* that anybody can edit. However, it is still under development. If you'd like to help, join the wiki dev discord

We are currently just trying to get images for all units and such, so far a few pages have been completed. [Archer] [Cleric] [Unleash]

We plan to make the item list, class list and all of those things soon, so if you'd like to help, please join!

**WHAT IS SNKRX?**

SNKRX is an arcade shooter roguelite developed by a327ex where you control a snake of heroes that automatically attack nearby enemies. Combine different heroes to unlock class bonuses and create unique builds, and steer your unstoppable party as they ravage through endless waves of enemies. The game can be purchased on Steam.

**GAMEPLAY ELEMENTS**

All Heroes
Classes & Synergies

Builder Curser Enchanter Explorer

Forcer Healer Mage Mercenary

Nuker Psyker Ranger Rogue

Sorcerer Swarmer Voider Warrior

Items
Shop

**Interesting Links**

NG Looping Run\_V4

**HELPFUL LINKS**

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Divine Punishment

## Description

deal damage to all enemies based on how many mages you have

## Details

Category: Mage

Upgradable: No

Divine Punishment is triggered every 5 seconds, and does (10 \* # of mages in your party) damage. For example, 4 mages will deal 40 damage with Divine Punishment to all enemies. If you have a lot of mages, this is a decent early game item, but there may be items that scale better in the future such as Amplify.
Forcer

Forcers are units whose attacks displace enemies in some way. For example, Psykino makes an area and forces all the enemies to remain within the center, while Barrager's attacks apply a weak knockback force to the enemy. Interestingly, only two of the four forcers push enemies back, making Tremor and Fracture (two items that deal extra damage when an enemy hits a wall) harder to synergize with. Some other ways to disrupt an enemy's movement without forcers is by stunning them, hitting them with your snake, or cryomancer's level 3 ability which slows enemies in the cryomancer's radius, Gravity Field, Freezing Field and possibly more.
Culling Strike

## Description

instantly kill elites below 10/20/30% max HP

## Details

Category: General

Upgradable: Yes

Culling Strike only helps you out on Elite rounds which occur on level 6, 12, 18, 24 and 25. Usually, elite rounds are the easiest rounds in the game except level 6 and possibly 12. Early on, you have so few items (only 1 for the level 6 elite) that elites can be difficult. However, choosing Culling Strike means losing the benefit of another item that can make or break those elite levels. Additionally, choosing Culling Strike doesn't help on the other levels which can be more difficult. In later elite rounds, you have a build put together and probably won't need Culling Strike. Not to mention that it needs some gold to level it whereas that gold can be used more wisely to defeat the earlier elites.

However, if elites are difficult, this item should help out, but items that stun/silence or do more damage might be just as viable.
Divine Machine Arrow

## Description

ranger arrows have a 10/20/30% chance to seek and pierce 1/2/3 times

## Details

Category: Ranger

Upgradable: Yes

Divine Machine Arrow is one of the items in the game to get nerfed by the developer when Rangers were too powerful. Divine Machine Arrow originally pierced 5 times, but now it pieces 3 times at level 3. Usually, Rogues have better items with class-specific synergy such as Flying Daggers, but this item makes Rangers very strong.
Centipede

## Details

Category: General

Upgradable: Yes

Centipede is the only item that increases movement speed. The only other way to increase movement speed is by buying faster units, such as rogues and rangers, as the speed of your snake is the average of the speed of all the units in your snake (speed is class-based, and not unit-based). Since Dual Gunner is the fastest unit in the game, using only Dual Gunner with a level 3 Centipede and Last Stand is the fastest speed achievable in the game without a temporary effect like Haste. This specific tactic allows you to outrun enemies even when they are buffed by green enemies or the green elite.
Divine Blessing

## Details

Category: Healer

Upgradable: No

This is one of two ways to generate healing orbs without a healer. The other way is with Healing Strike. Spending a unit on pure healing instead of damage lowers your overall dps and this items mitigates the effect of having no healers in your snake. However, items can increase your overall dps more than a single unit.
Assassination

## Description

crits from rogues deal 8/10/12x damage but normal attacks deal half damage

## Details

Category: Rogue

Upgradable: Yes

Assassination buffs crits from rogues and is the only item to do so. Note that Critical Strike works separately. Crits can be triggered by rogues when the class effect is working. Rogues will have a 30% chance to crit when at least 6 rogues are in the party/snake or a 15% chance to crit when 3-5 rogues are in the party/snake.

Paradoxically, even with 3-5 rogues and this item at level 1, your snake's total expected DPS from rogues will be higher than without the item. This is because crits already do so much damage that the extra damage gained from Assassination offsets the lower normal damage. If you have 6 rogues and the item at level 3, your snake's total expected DPS from rogues will be double than without the item.

It should be noted that this item only hinders you snake when you have less than 3 rogues, since you can never crit.
ITV1: Sunday 30th December 2001

ITV1's schedule for Sunday 30th December 2001. The following listings are from London's LWT region.

## Schedule

### GMTV (6:00am-9:25am)

* 6:00am: News
* 6:10am: The Review
* 6:45am: News
* 6:50am: The Sunday Programme
* 7:30am: Up on the Roof (including Sailor Moon at 7:30am)
* 7:55am: Diggit (including Buzz Lightyear of Star Command at 7:55am, Tarzan at 8:25am, Recess at 8:55am and The Weekenders at 9:10am)

### CITV (10:25am-11:00am)

* 10:25am: The Rottentrolls
* 10:40am: Fetch the Vet
* 10:55am: Animal Stories

### ITV1 (11:00am-6:00am)

* 11:00am: The Ark
* 11:30am: Sunday Morning
* 12:30pm: Review of the Year
* 1:00pm: ITV News; Weather
* 1:10pm: That's Esther
* 2:10pm: Fashion 2001
* 3:10pm: The Planet's Funniest Animals
* 3:35pm: Cartoon
* 3:40pm: Gone with the Wind (part one)
* 5:30pm: The Hearsay Story
* 6:10pm: ITV Regional News; Weather
* 6:25pm: ITV News; Weather
* 6:40pm: Stars in Their Eyes
* 7:30pm: Coronation Street
* 8:00pm: Heartbeat
* 9:00pm: Micawber
* 10:00pm: Great Escape: the Untold Story
* 11:00pm: ITV Weekend News; Weather
* 11:15pm: The Sketch Show
* 11:45am: It Ain't Necessarily So
* 12:15am: Football League Extra
* 1:20am: World's Scariest Police Chases 3
* 2:10am: Survival Special
* 3:00am: Empty Cradle
* 4:35am: ITV Nightscreen
* 5:05am: Clueless
* 5:25am: Cybernet
* 5:55am: ITV Morning News

## Navigation

* For the previous day, see ITV1: Saturday 29th December 2001.
* For the next day, ITV1: Monday 31st December 2001.
* Return to ITV1's schedules for December 2001, or the main ITV/ITV1 page.
Shop

The shop screen is the screen before you enter the arena every level. In the shop, you can buy, upgrade and sell units to build a stronger snake to continue the game. The shop screen keeps tracks of all your units and items, their levels, their descriptions, how much gold you have, your shop level and xp, the likelihood of getting a specific tier of unit in the shop, your NG counter and level counter. In the shop, you can also reroll the units on sale for 2 gold, spend gold to buy units, upgrade your items and units, sell your items and units, upgrade the shop or degrade the shop.

Saving your gold between rounds allow you to build interest and gain more gold at the cost of having a weaker snake. Every 5 gold earns 1 extra gold of interest between rounds for a maximum of 5 gold per round (holding 25 gold between shops). Merchant affects interest.

You need to buy 3 units from a shop to upgrade a unit to level 2. You need to buy 9 units to upgrade a unit to level 3. If an item is upgradable, one experience point for the item costs 5 gold. You need 2 experience points to upgrade the item to level 2, and 3 experience points (5 in total. 25 gold in total) to upgrade the item to level 3.

Degrading the shop by a level costs 10 gold and upgrading the shop by an experience point costs 5 gold. Different shop levels require different amounts of shop xp to upgrade the shop by a level. As you beat levels in the arena, the shop will gain xp naturally. A higher level shop means a higher likelihood of getting high tier units in the shop to buy. While higher tier units aren't necessarily better despite costing more, it leads to more variety in units.
Ballista

## Details

Category: General

Upgradable: Yes

Ballista acts similarly to Amplify in the sense that Ballista is a solid item that buffs projectiles, which many of the units use. Even psyker orbs act as projectiles. However, because it's such a broad effect, if you want to build into specific synergies, this may not be the best item to choose, but is always a good choice.
Dividends

## Description

mercenaries deal +X% damage, where X is how much gold you have

## Details

Category: Mercenary

Upgradable: No

Dividends is an especially powerful item in looping as it scales with gold, which becomes useless when your build is maxed out. Conversely, this makes the item useless in early game and is only viable after level 15 after a lot of greed.

One very interesting property of Dividends in also described in the NG page. Since the damage of critters and Homing Barrage scale with the first unit's damage, setting the first unit as a mercenary allows critters and Homing Barrage to do more damage.
Hunter

Hunter is not a unit available in the base game, but the code for the unit once existed (whether it's only commented out or completely removed, I'm unsure of) and therefore, it was playable at one point in time. Looking at the ability, it doesn't make sense why this would be classified as a Forcer, but I'm too lazy to go into the source code and check how it works. If you find out how this unit once worked or already know, feel free to update this!.

## Details

### Ability

shoots an arrow that deals \_ damage and has a 20% chance to summon a pet
Beastmaster

Disclaimer: the infobox on this page was generated with a script. It might contain errors or placeholders such as '\_'. Please consider fixing any issues you find and remove this warning when the content is correct.

## Details

### Ability

spawn 2 small critters if the beastmaster crits

Stats

Level 1 13 dmg, 2 critters if crits

Level 2 26 dmg, 2 critters if crits
Tehom

The Biblical Cosmic Ocean (Art from Tehom)

> To be added.
>
> To be added.

**Tehom** was the mythological cosmic ocean of Biblical cosmology, covering the Earth until God created the firmament to divide it into upper and lower portions and reveal the dry land; the world has been protected from the cosmic ocean ever since by the solid dome of the firmament.

## Quotes

> And the earth was without form, and void; and darkness was upon the face of the deep. And the Spirit of God moved upon the face of the waters.
>
> - Genesis 1:2, the Bible

> In the six hundredth year of Noah's life, in the second month, the seventeenth day of the month, the same day were all the fountains of the great deep broken up, and the windows of heaven were opened.
>
> - Genesis 7:11, the Bible

## Gallery

Early Hebrew conception of the cosmos with the Firmament, Sheol and Tehom are depicted (Art by Tom-L)(Art by Alexiuss)
Swarmer

Swarmers are units whose attacks have anything to do with friendly critters. Critters are small orange creatures that attack enemy units and they can be buffed by some items and the class perk. Not to be mistaken with the purple critters, which are hostile and are spawned by purple enemies. Interestingly, Infesting Strike can spawn critters and is the only non-swarmer source that can do so.

The ways that swamers spawn critters depend on the unit. For example, Host periodically spawns them in while the Infestor curses enemies to spawn critters on death.
Infesting Strike

## Description

10/20/30% chance for attacks to spawn 2 critters on kill

## Details

Category: Infestor

Upgradable: Yes

Critters fun. More critters more fun. Not having to use Infestors to spawn critters is also fun. Having every source of critter spawn and Hive might be the most fun of these options. Note: Making these critters one-shot enemies might make it more fun.
Divine Barrage

## Description

20/40/60% chance to release a ricocheting barrage on healing orb pickup

## Details

Category: Healer

Upgradable: Yes

This item turns healing orbs into a projectile weapon. This is the only way to do a full healer run without using contact damage. The barrage shoots a few (5-6?) projectiles in the direction you are facing, and ricochets twice (iirc). This items high chance of activation at level 3 makes it especially useful if you end up using a lot of healers in your build.
Explorer

There's only one explorer in the game, namely Vagrant. Thus, this class buff only needs one unit and only buffs one unit. It's surprising to see a class with only one unit, and since the game is not supported by the developer anymore, the only way to see more explorers would be through mods or changing the source code. Even more surprisingly, Vagrant's level 3 ability is the exact same buff as the explorer class.
Awakening

## Description

+50/75/100% attack speed and damage to 1 mage every round for that round

## Details

Category: Mage

Upgradable: Yes

This items means that one mage will be randomly selected per round/level to be buffed. This attack speed and damage buff will happen every round/level to possibly a new mage.

Since this item only affects one mage, if you have a snake with a lot of mages, the effect will be very RNG dependent as the mage is chosen randomly. The most interesting way to use this item is by only having one mage. This item buffing a good unit is usually strong enough to carry your snake through the run.

Because this item only affects one mage, a really fun strategy is buffing this one mage and having it be the main damage dealer in your snake with every other unit and item as support. Doing so can turn a Wizard into a magical machine gun of blue explosions.
Tv rio salvador

a tv rio salvador e uma afiliada da rede barril e ela foi fundada em 1964 e era uma emissora independente ate 1982 quando se afiliou por poucos dias a rede amonchete depois destes poucos dias ela saiu da amonchete e ficou independente denovo so que por apenas 2 dias e posteriormente se afiliou a rede barril devido a favores politicos e com isso ocorreu um escandalo bem escandaloso
Fractured: A Time Odyssey Wiki

**Welcome to the Fractured: A Time Odyssey Wiki!**
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