Troops

Using the Barracks on the Ark, players can train any of 3 different types of troops, in any of 9 different tiers of power. The many different troops operate in a kind of "Rock-Paper-Scissors" relationship called Weaken Effect, being that Infantry are more effective against Airships, which are more effective against Walkers, which are more effective against Infantry. **However**, this does  ***not***  mean that these troop types will always win against the troops that they are more effective against; it depends on the stats/tier of the troops and enemies, the number of troops fighting, the number of enemies they are facing, the skills and skill levels of the leading Commander, and the Equipment equipped to the leading Commander.

## Player Troops

These are troops that can be trained and used by the player. The higher the tier of troops, the higher the stats are for that troop. There are currently 12 tiers of units, not including T8 guild units.

* Infantry
* Walkers
* Airships

Infantry troops have a large focus on ATK and DOD. They also have advantage over Airship troops. The different types of Infantry, in order based on tier, are as follows:

1. Ranger
2. Lurker
3. Bomber
4. Predator
5. Master
6. Arbiter
7. Conqueror
8. Reaper
Sorceror
9. Death Angel
10. Cronus
11. Eye of Greed
12. Transcender
Great Sage
Dream Eater
Troops/Galaxy Guard/Galaxy Guard
Soul Eater

Walker troops have a large focus on HP and ACC. They also have advantage over Infantry troops. The different types of Walkers, in order based on tier, are as follows:

1. Yeti
2. Spider
3. Shredder
4. XTR
5. Mantis
6. Rhino
7. Bastion
8. Champion
Demon
9. Gaia
10. Rhea
11. Plane Walker
12. Voidskater
Blue Hunk
Phantom
Time Walker
Contract Keeper

Airship troops have a large focus on DEF and CRIT. They also have advantage over Walker troops. The different types of Airships, in order based on tier, are as follows:

1. Hummingbird
2. Seagull
3. HIND
4. Gemini
5. Death
6. Ouranos
7. Chimera
8. Dragon
Lord
9. Genesis
10. Sirius
11. The Maelstrom
12. The Origin
Ether Djinn
Mirage
Cyan Shuttle
IC 1848

## Tier 12 Skills:

### T12HP

**Tearspace**: If normal attack succeeds, deals damage by 20% of HP, reduced by opponent's DR

### T12ATK

**Ether Impact**: if damage is dealt, receive a shield worth 50% of damage

### T12DEF

**Spiritual Barrier**: reduces damage received by 10%-30% (random value each time damage received)

### T12DOD

**Time Rewind**: heals a stack of troops each time stack is targeted or hit, more healing if dodged, (10%-30%, random each time triggered)

### T12ACC

**Soul Resonance**: Accuracy increases by 200%. Gains additional 100% Accuracy for each adjacent teammate.

## (NPC) Troops

These are the troops that are used by NPCs in the game (such as in the Explore section, on resource tiles, or on Monsters in the world map). As with player troops, the higher the tier of the troops, the higher the stats are for that troop. There are only four tiers of troops that are unique to NPCs. After those four tiers, NPCs start to use the same kind of troops as players do, starting with Tier-5 of each type of troop (i.e.: Master, Mantis, and Death).

* Infantry
* Walker
* Airships

* Daggsaur
* Stormbreaker
* Chopsaur
* Shadowtrooper

- Spiksaur

- Tridsaur

- Self-propelled Gun

- Powerloader

- Haxsaur

- Gunship

- Hamsaur

- Destroyer