recursal/Fanatic-Fandom huggingface dataset:
Anahera Ataahua

Anahera Ataahua was a past Daisuke leader.

During the Second World War, the leader of the Daisuke was a virtuous woman by the name of Anahera Ataahua. Beloved by her people, she led those who were willing into the battlefield of Sar. Her people served as medics not only for all Ninavans - no matter their clan affiliation - but also for the fallen enemies. Her reverence of all life as sacred had always been one of her most prominent attributes and helped save many lives during the war.

Overwhelmed by the insurmountable conflict that engulfed her nation and the world, Anahera left on a short pilgrimage to the Lakontey Mountains to pray at the foot of the Baodadhi Tree. At the base of this tree she meditated in solitude and prayed day and night to influence the battle below, seeking always to rescue rather than wound. As the days passed her guardians became concerned for her wellbeing, not having been summoned for food or water during the entirety of her meditation. When finally they decided to call on Manaia Hahona, her protégé, to interrupt the leader’s meditation and check on her health, all she found was her mutilated remains. To this day, an explanation to her death has not yet been found. The clans and respective authorities have deemed it an animal attack, though many voice their concerns at the rarity of animals ever being aggressive to any of the nature-conscious Daisuke members, let alone attack, mutilate and not consume.

It is said that when Manaia Hahona found her master that day, her cries could be heard throughout all of Sar. This is why the Daisuke have a special day named the "Morning of Mourning." Following the tradition of the Daisuke known as The Ensoulment, Manaia Hahona became the Prime Shaman that day.
КиББ Вики

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**Архивы КиББ**
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В данных архивах содержится вся доступная на данный момент информация о Мироздании: его Богах, мирах, организациях и прочем. Материалы архивов доступны всем работникам организации от класса C до класса A.
## Навигация

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Григорий Адамантов

* Лис
* Человек

**Григорий Адамантов**, или же **Лыс**, также известен как **Руководитель №1** и **Вечный Пророк** — один из неизменных Руководителей организации "Культ имени ББ", носитель Жёлтого Алмаза, третий член Главного Совета, директор Зала Системы Связи В.И.Т.Л.Ы.С. и её создатель. Является родным братом Алисы Адамантовой и отцом Мандаринчика.

## Описание

### Внешний вид

###### До становления носителем алмаза

Это молодой парень со светлой кожей, серо-зелёными глазами и светло-русыми волосами до уровня носа. Он также носит очки в тёмной оправе. Рост Григория составляет 171 см.

Повседневной одеждой Григория до вступления в культ была белая рубашка, светло-коричневая жилетка на трёх пуговицах и тёмно-коричневые брюки. Во время путешествий он также надевал коричневый плащ с капюшоном с голубым драгоценным камнем посередине.

Став послушником культа, Григорий стал носить полагающуюся форму — светло-коричневую мантию с золотистыми оборками слева и на груди и багряными оборками справа, а также тёмный пояс с символом Баланса на нём. После вступления в Главный Совет и становления Адептом Контроля на его одежде культиста появились золотистые наплечники и больше золотистых элементов мантии, теперь уже без багряных оттенков, а также символ Контроля на груди.

##### После становления носителем алмаза

Лыс выглядит как человекоподобный лис. После превращения его рост стал составлять 202 см. По всему телу у него растёт ярко-рыжая шерсть со светлыми участками на нижней челюсти, груди, на ладонях и в области паха. От внешности лиса также присутствуют лисий хвост со светлым кончиком, вытянутая морда и тёмные уши, светлые на внутренней стороне, а также задние лапы с когтями. Однако вместо передних лап у Лыса остались человеческие руки, с пятью пальцами на каждой, но всё же покрытые шерстью. В глубине тела находится Жёлтый Алмаз, выпирающий у Лыса из груди.

После своего преображения Григорий продолжил носить светло-коричневую мантию, которая теперь являлась смешением формы послушника и формы советника. Левая часть одежды украшена золотистыми оборками и наплечником такого же цвета. На правой части присутствуют такие же оборки и наплечник, но багряного оттенка. Соединяясь, они образовывают на груди символ Баланса. После Поединка Равновесия Лыс стал носить обычный белый лабораторный халат вместе с серыми брюками на ремне и коричневые перчатки. Он также всё ещё носит очки, у него есть несколько пар разной формы.
Eas, the Drunk

Known as "The Man Who Sold Ninava", Eas the Drunk was an insignificant man of significant greed who stumbled upon Asahi Aramar's discovery of the first Shard of the mythical Hoskinanium Katana - which would later be named the “Aramar Shard” - and pedaled the information to whomever he thought might pay for it.

The man who finally did was Captain Elcano of the Spanish military. Captain Juan Sebastion Elcano V utilized the strange tale told by Eas the Drunk in order to convince King Philip IV of Spain to pursue invading the nation of Ninava.

Never truly believing Eas' words, Elcano knew his King could be convinced to explore the possibility of the magic's existence, allowing him to claim the lands of the Ninavian people through military might.

After the Captain's army had taken the capital in 1670 AD, he and his men pursued the Ninavians with the instruction of Eas the Drunk, but never discovered their location.

Despite being given a last chance of repentance, Eas once more betrayed his people by trying to reveal their hidden location behind the Spirit Guardian Jivashastra's holographic barrier. Believing the words to be nothing more than desperate rambling, Captain Elcano struck the head from Eas the Drunk's body.
Ninava

Map of Ninava

The nation of Ninava lies far to the east. The country's shape resembles that of a crescent moon whose northern tip reaches from the Southeast of Japan down to the southern tip near Manila.

This great nation is home to vast imports, technological advances, and has become an influential power in the global economic realm. The nation has been a colony of the Japanese, Spanish and English throughout its history, but today calls itself free.

Home to the Shards of the Hoskinanium Katana, these three pieces of the famous blade formed from the mysterious element of Hoskinanium each birthed a centuries old fellowship of individuals that call themselves Clans. The three Clans of Ninava—the Aramar, the Daisuke, and the Atsuko—have played an integral role in the formation and survival of the nation of Ninava. Some historians have even posited that without the work of these clans, the country may never have fallen back into native rule.

No stranger to war, whether against foreign nations or through the internal wars of the clans, Ninava has grown into a resilient and independent land. The struggles of our past now help us to shape our future.

## Regions and Cities

From the Northeastern-most point to the Southern-most point, the Ninavan locations are as follows:

* Lakontey Region, City of Sar
* Khuaam Sung Region, City of Pucuk
* Jing Mao Region, Leng Hai City
* Bhug Jog Region, Suuri Lahti
* Mien Nam Region, Ruabrab City
* Belakang Naga Region, City of Fortaleza
* Pehili Yarvih Region, Potiri City
* Asahi Region, City of Asahi
* Kuat Nein Region, City of Mohum Rol
* Barat Region (Previously Baratimur), Kemenangan
* Timur Region (Previously Baratimur), Kemuliaan
* Qum Minoralari Region, Lonaka City
* Hitomizu Region, Den Storemur
* Kudu Region, Isola Delest
* Wharekai Region, Raya City

## Trivia

* The City of Sar is known to be where the Blacksmith Origins first took place
* Raya is notable for being one of the many homes of the Atsuko Clan
Aramar Towers

The Aramar Towers are the headquarters of the Aramar Clan. Built atop the previous ruins of the Aramar Sky Castle—destroyed during the Black Clan War—Orin Aramar, the Honorable Left at the time, commissioned his architects to construct the massive masterpiece.

It contains the Aramar Judgment Room where the leaders of Aramar deliberate, as well as where the Aramar Shard is held.

In Aramar Origins: Volume 1, the Aramar Towers are attacked by an unknown group and much of the top two floors are destroyed.
Heran Otsul

Heran Otsul was one of two Atsuko Clan Leaders (Urshanabi).

He was raised up after the death of their formers as a result of World War II.

It is undoubted that Heran had a hand in rescuing the Atsuko from complete economic collapse in the short period of time that he held authority. A short, portly man, there was not a single trade deal or contractual agreement made on behalf of the Atsuko that did not in some way affect his own wallet and status positively. A man of many vices, he frequently attended brothels, opium dens, gambling shacks, and bars. Heran earned himself the nickname, the Spider as it was common knowledge that Otsul held a vast web of spies, informants, assassins, and errand-runners made up primarily of street urchins and beggars.

After rejecting Satō Seiza's proposal for a unifying war against the other clans, he was murdered by the Betrayer himself along with Akari Nakano.
Lady Josefine

Lady Josefine is the protagonist of the "current" portion of Aramar Origins: Volume 1. As the daughter of the Honorable Right, Elram Aramar, she was born with a level of renown, however, it was her fierce capability in battle that gained her the recognition she is known for amongst the rest of the Aramar Clan.

Born mute, she utilizes a unique mask constructed of Aramar technology that allows her to speak. Alongside this mask, Lady Josefine has also formed a bond with a Spirit Guardian.

Following the attack on Aramar Towers, Lady Josefine relentlessly fought through hacked AI drones in her search for her missing father. During this search, she also came into contact with Ashly Novak, an Aramar recruit, who gave her further information on her father's whereabouts.
At the end of Aramar Origins: Volume 1, Lady Josefine discovers a ninja stealing information from inside the building, and is quickly defeated by the unwelcome visitor who escapes with the stolen data. Soon after, Ashly Novak returns to share the discovery of a recovered weapon that appears to have been created by both the Atsuko as well as the Daisuke. Lady Josephine sends Ashly to report this to an Aramar commander, and then continues her pursuit of her father.

## Gallery

Lady Josefine Concept ArtGustav summoning Ekkono against JosefineJosefine and GustavArt of Woman Lady JosefineLady Josefine and Asahi AramarLady Josefine and Ashly
Captain Elcano

Captain Juan Sebastion Elcano V is the Spanish Military Captain that utilized the strange tale told by Eas the Drunk in order to convince the King of Spain to pursue invading the nation of Ninava.

## Appearances

### Debut

Aramar: Origins vol. 1

Never truly believing Eas' words, he knew his King could be convinced to explore the possibility of the magic's existence, allowing him to claim the lands of the Ninavian people through military might.

After the invasion in 1670 AD, Captain Elcano's armies arrived on the shore of the Emperor's capital. Despite his plea for peace, Emperor Sōsetsu Aramar was shot and murdered by Captain Elcano, leaving his son, Asahi Aramar, in charge of his people.

After they had taken the capital, Captain Elcano and his men pursued the Ninavians with the instruction of Eas the Drunk, but never discovered their location.

In truth, the Spirit Guardian inside of the weapon Asahi Aramar wielded, Jivashastra, formed a holographic barrier that prevented Elcano and his soldiers from discovering the location of the Ninavians.
Season 3 NFTs - Daisuke Clan

The third collection of ADA Ninjaz NFTs released was the Daisuke Clan. The Season 3 Daisuke NFTs are a collection of 8,888 2D algorithmically generated NFTs. They launched on the 21st of May 2022.

## Utilities

Holders of the ADA Ninjaz Clan NFTs are eligible for voting rights on two key elements:

1. General operations

2. ADA Ninjaz story, lore, and world creation

Holders of the Daisuke Clan NFTs receive a Clan-specific utility:

1. TBA

### General Operations

By owning an ADA Ninjaz Clan NFT, you are able to vote for how you would like certain things to proceed. For example, the current manga format being read from left to right is the direct result of voting by the community.

Other aspects that the community is able to vote on includes but is not limited to: the development of roadmap items, such as merchandising, music, or adding and removing various channels on the official Discord server.

### ADA Ninjaz Story, Lore, and World Creation

By owning an ADA Ninjaz Clan NFT, you are able to create your own NPC to populate the world of Ninava, vote on major decisions that will influence the story, creating lore and having them become canon, as well as being able to create and share fan fiction that may be included in the manga/anime in the future.

### Daisuke Clan Exclusive Utility: TBA

There are no announced exclusive utilities for the Daisuke clan yet. Check the official Discord Server for updates! This wiki will be updated accordingly.

## Discord Roles

On the official ADA Ninjaz Discord, once you have verified your wallet you will receive a special Discord role based on how many Daisuke NFTs you hold. These roles determine your voting power in both story progression and governance decisions.

* Nomad (1 Daisuke)

1 vote in clan wars, lore, world creation, and governance decisions

* Drifter (2-4 Daisuke)

3 vote in clan wars, lore, world creation, and governance decisions

* Wanderer (5-9 Daisuke)

7 vote in clan wars, lore, world creation, and governance decisions

* Tribesman (10-19 Daisuke)

15 vote in clan wars, lore, world creation, and governance decisions

* Tribe Warrior (20-29 Daisuke)

25 vote in clan wars, lore, world creation, and governance decisions

* Tribe Councilor (30-39 Daisuke)

35 vote in clan wars, lore, world creation, and governance decisions

* Sleepwalker (40-49 Daisuke)

45 vote in clan wars, lore, world creation, and governance decisions

* Cubspeaker (50-59 Daisuke)

55 vote in clan wars, lore, world creation, and governance decisions

* Earthwhisperer (60-69 Daisuke)

65 vote in clan wars, lore, world creation, and governance decisions

* Sunshadow (70-79 Daisuke)

75 vote in clan wars, lore, world creation, and governance decisions

* Shaman (80-89 Daisuke)

85 vote in clan wars, lore, world creation, and governance decisions

* Elder Shaman (90-99 Daisuke)

95 vote in clan wars, lore, world creation, and governance decisions

* Grand Shaman (100+ Daisuke)

100 vote in clan wars, lore, world creation, and governance decisions

For more information, visit the ADA Ninjaz Whitepaper.

Policy ID: 8903555ad05ed1794f26240d44137717d0c8049e9133266222c4186a
Asahi Aramar

Asahi Aramar was the first and only son of the last true Emperor of Ninava and eventually became the founder and first leader of the Aramar Clan. Initially headstrong and authoritative, through the guidance of his father, Emperor Sōsetsu Aramar, Asahi became the leader that was required during the hardships that befell Ninava by the Spanish invaders in 1642 A.D. after the Emperor's death.

After their defeat at the hands of the King of Spain, Philip IV, Asahi would continue to govern his people inside a hidden city. The empire now gone, he was referred to only by the title of Honorable Aramar.

Asahi is the protagonist of the “past” portion of Aramar: Origins.

## Gallery

Asahi, after his discoveryAsahi and the mysterious spiritLady Josefine and Asahi Aramar
Districts & Duels

Districts & Duels is a periodic event hosted by the ADA Ninjaz writing team that takes place on the Discord server of ADA NinjaZ. During these events, all three clans battle one another and attempt to come out victorious.

*It has and will continue to evolve in form and experience as we develop new systems and interactive ways to play.*

Those who win each event receive the opportunity for real-world prizes, while those who lose take heavy hits to the total number of Ninjas in their clan. With time, the impact to story as well as prizes will increase as the number of remaining clansmen falls lower and lower.

Who will win the ultimate prize?

To participate in a Districts & Duels event, join our discord and #pick-a-clan. Once your clan is chosen, you can check for the next event and enter your clan's story channel to join your clansmen in battle by discussing the best strategy to choose in order to defeat your enemies!

For the clan!
Clan Deities

> This page is incomplete! What happened? Which one of the other Clans did this?
>
>

   ...Oops. That's because we're still working on this! But it won't take much longer, so check back soon for more!

The three clans of Ninava each hold reverence to a separate deity. These deities provide the clans with wisdom, with protection, and with power.

The Darkness is the colloquial title of the Atsuko Deity, Mhuxismi.

Izanami is the colloquial title of the Daisuke Deity, Kwetezitarangu.

The Vanguard is the colloquial title of the Aramar Deity, Niamainm.
Kirschna Clan

The Kirschna Clan was the first of the Nations in Meta World, led first by Kirschnapascapa. It is made up of two states, the Kirschna Citadel and the Mr. Mr.ist Republic of the Kirschna Clan.

Leader: Bjork

Deputy: None

Leaders:

Kirschnapascapa

Gopchov

Bjork

Citizens:

Chopchov

Islovsonbrovson

Mr. Mr.

Mr. Okay

Mr. Why

Whitechef Chefticles McBickles

Mr. Yes Yes

Choopypoopyes

Mr. Mr. Jr.

Mr.

Bjork

Misteristerist

Misteristister

Chop

Kirschna War

Dude Get Wars

Peacekeeper War

2nd Kirschna War

The Rose War

Blood War
Barem

Barem is a hermit with a mysterious past who lives in a booby-trapped house on the docks near the city of Yan Wu*.* At some point in their teen years, Ashly, Denton, and Aoife were able to befriend the old man and he became a sort of mentor to them.

Barem has a faded tattoo of an Atsuko Panther on his forearm. He warned Ashly, Denton, and Aoife against joining any clan. Just after telling the three the history of the Black Clan War, Barem's home was attacked by a group of ninjas. In an attempt to spare Ashly, Aoife, and Denton, Barem sacrificed himself by triggering an explosion, taking his assassins down with him.
Hitppe Clan Island

Hitppe Clan Island was a piece of land previously owned by Booty Jiggle Island 4 and 4.5 (Booty Jiggle Island Rebels). Booty Jiggle Island 4 defeated Booty Jiggle Island 4.5 or the Rebels. S. Grave didn't wan't the land back so Hitppe Clan took the piece of land.

Leader: Joki

Deputy: None

Leaders:

Joki

Members:

Jiki

Blood War
Atsuko Theme Song

Atsuko is an original soundtrack by Mirai Music, with around half of the lyrics being written by the community. The song was released on August 12, 2022 and has now surpassed 50,000 streams.

The Atsuko theme song was released alongside the Atsuko Soundwaves NFTs, each featuring the respective artists. More information on these Soundwaves and their tiers can be found on the Litepaper.

## Lyrics

From a lion to an underdog, down in the underground

On the prowl, bite, don’t bark, they don’t hear a sound 88 chosen for the Trials of the Lotus Death to the Lowest
Lowest of the Lowest (yeah)

Wrapped in white and red, two eyes out in the shadows Dancing with the dead, spread Legends of the future,

Protect your neck and check your ego

We run the game wherever we go

Are you busy living or dying

Powerful in the silence

Free to lose it all

Stoke the fire

Red and White doin’ what we like

Climbing higher

Out of the shadows

Of the shadows

Out of the shadows

Out of the shadows

Stoke the fire set it all a light

Out of the shadows

Out of the shadows

Stoke the fire make it Red and white

Atsuko!

Whisper, listen where we came from,

Roots, trees, and leaves that falls down,

I swore an oath, they cannot make me lie

golden lions, the green phoenix ready to fight?

88, hate it, ate it, thousand steps to make a KO,

You must let go, look the mirror and then reborn Atsuko.

You ain't seen what I seen my eyes,

My Plan B is your heavy demise,

my first play to plant a seed in their mind,

maybe then they'll come around,

they'll see the truth that lies on the other side."

Stoke the fire

Red and White doin’ what we like

Climbing higher

Out of the shadows

Of the shadows

Out of the shadows

Out of the shadows

Stoke the fire set it all a light

Out of the shadows

Out of the shadows

Stoke the fire make it Red and white

Atsuko!
Akari Nakano

Akari Nakano was a past Urshanabi of the Atsuko Clan.

Akari Nakano was one of the two Atsuko Clan Leaders (Urshanabi) raised up after the death of their formers as a result of World War II. A formidable warrior and battle-strategist, her cold logic and dispassionate resolve had served the clan on many occasions throughout the Second World War, resulting in several victories and thousands of Ninavan lives saved. Her spindly, pale demeanor earned her the nickname the Lady White.

After rejecting Satō Seiza's proposal for a unifying war against the other clans, she was murdered by the Betrayer himself along with Heran Otsul.
Honorable Left

The Aramar Honorables are the leaders of the Aramar Clan. The title of Honorable Left is held by the secondary leader of the Aramar Clan, despite having equal authority and power with the Honorable Right. The Honorable Left is also named “The Attentive Ear” when the conclave is in session or on more formal or symbolic occasions or events.

According to Aramar tradition, the role of Honorable Right is inherited by the Honorable Left at the death or retirement of the current Honorable Right and these positions have been held by fathers and sons descended from Asahi Aramar himself for the last few hundreds of years since the Aramar Clan inception.
Jabez Atsuko

Jabez Atsuko is a character present in the "past" portion of Atsuko Origins: Volume 1. Alongside Rinku and Kaede, he was one of the witnesses to a near-crime by the Spanish during a reconnaissance mission in Raya.

## Gallery

Kaede, Jabez, and Rinku's first appearance in the Atsuko: Origins vol. 1 mangaJabez introducing himself to MirandaKaede facing off against Jabez
Clan Wars (Discord Stories)

The Clan Wars Stories published on the ADA NinjaZ Discord channels #aramar-story, #daisuke-story, and #atsuko-story center around the lives of three clan initiates: Aoife Coileáin of the Aramar Clan, Denton Paewai of the Daisuke Clan, and Ashly Novak of the Atsuko Clan.

The actual stories of each of these characters has largely been developed by the ADA NinjaZ community through choose-your-own-adventure style decisions that each clan community has been able to vote on for their specific clan recruit.

Events are held periodically, where you can discuss with your chosen clan community about what direction your clan character will go. The fate of these recruits is in your hands.
Aramar Clan

Named after their founder, Asahi Aramar, the Aramar Clan are the self-appointed protectors of Ninava. Order, stability, and protection are their main focus.

Aptly nicknamed “The Guardians”, they have the wellbeing of Ninava as a whole at heart. Taught to be noble and loyal to their cause, their highest focus is the protection of Asahi, the Ninavian capital city, and Ninava as a whole.

With the possession of the Aramar Shard, their proficiency and expertise in cutting edge science and technology has made them a powerhouse in the worldwide market. This has allowed them to put Ninava on the forefront of international economic power, and the Aramar Clan on the cusp of full political power. Whether they try to reach for it, only time will tell.

**Notable Aramar Clansmen**

* Asahi Aramar
* Aval Aramar
* Orin Aramar
* Elram Aramar
* Lady Josefine
* Ashly Novak
* Jurian Aramar
* Triens Aramar
* Loulano Aramar
Aramar Shard

The Aramar Shard (or Shard of Aramar) is the source of the power for the Aramar Clan. It was discovered on October 23rd 1641 A.D. by then Prince Asahi Aramar—next in line to become the Emperor of Ninava—while breaking ground on the new capital of Ninava. It’s origins unknown to the world, the secret of the Blacksmith’s creation and destruction of the Hoskinanium Katana have remained secret to this day. The Aramar Shard comprises the haft of the Blacksmith's Hoskinanium Katana.

This piece of the shard is imbued with mysterious powers that allows the Aramar to deeply understand intricacies and connections with technology to a supernatural degree, as well as manipulate perception and summon Spirit Guardians to their beck and call, amongst other powers specific to the individual wielders of Hoskinanium imbued items.

The Aramar Shard is the only one of the three to have ever been studied in detail to ascertain its composition and build. It wasn’t until the 1920’s that the veins of strange material running along the katana were found to have room-temperature superconductive properties. The mythical Katana was later named the “Hoskinanium Katana” after the scientist that first discovered the unique properties of the material woven into the weapon.

Thanks to this specific Shard’s mysterious attributes, the Aramar have produced technological marvels that have revolutionized all of Ninava and the world, placing Ninava at the forefront of the international tech industry.
Cqest Outpost 2

Cqest Outpost 2, or Ravager Cqest Outpost 2, was the second Cqest Outpost set up during the 2nd Ravager Conquest. During the Rose War, Gravton Brahton set it up and stationed General Hargmin Blakk at the outpost. After the 2nd Kirschna War and the destruction of Cqest Outpost 1, Brahton fleed to Outpost 2.
Mizuki Moto

Mizuki Moto is the childhood friend and eventual wife of Tsukuyomi Jiwasadar. A resilient, loyal woman, Mizuki stayed beside her husband through years of economic hardship and through seven failed pregnancies. Even when Tsukuyomi himself had given up, Mizuki had refused and continued to fight for them and for their family.

All of this makes her death the more tragic. While carrying their eighth child in her womb, the woman was slain. The mystery of her death is still unknown, but the impact of it drove Tsukuyomi away from his home and away from the wreckage of his life.
Ashly Novak

Ashly Novak is the protagonist of the Aramar Clan Wars: Stories.

Introduced as the protagonist in Clan Wars: Stories (Aramar), Ashly is an initiate into the Aramar Clan. Adventurous and explorative, she has always dreamed of being an Aramar. Her extroverted, engaging personality makes her a natural leader, constantly reassuring those around her that their voices are heard.

Ashly’s first appearance in Clan Wars: Stories amplified her energetic, outgoing personality, ‘fan-girling’ over her experience of finally setting foot in Aramar Towers and seeing illustrious characters such as the fabled Honorable Right, Elram Aramar, in the flesh. Not soon after this, however, Ashly is thrown into the deep end, stepping into her role as a leader with her peers in danger during the attack on Aramar Towers. In the aftermath of the attack, she shows off her ability to handle great pressure followed by her autonomy and tenacity when stepping from the role of leader into that of a detective to try and assist Miss Josefine solve the case of the missing Honorable Right.

Ashly’s difficult upbringing led her down a path of independence; though her interactions with Miss Josephine may display a desire for mentorship and personal growth, as well as the approval of a more experienced Aramar figure.

Ashly has a deep bond with her younger brother, who she thinks about when faced with potential death, held at gunpoint by the security drones of Aramar Towers. She has the best interest of those around her in mind when making tough decisions, whether it be evacuating her fellow initiates during the attack on Aramar Towers or fighting through the pain of her wounds to make sure she reaches Miss Josefine to deliver important information regarding the missing Honorable Right.

In Chapter V of Clan Wars: Stories, Ashly is invited by Commander Vin-Chen to join an elite team within the Aramar clan in response to her impressive heroic acts displayed throughout her chapters.

Being inducted into the Aramar Clan is a dream come true for Ashly. Though she’ll have to learn to work as part of a team, her tenacity will open doors and her ferocity will guide her through them.

## Gallery

Ashly Concept ArtAshly, Denton, Aoife, and BaremAshly saved by Miss JosefineAshly and Miss Josefine

## Trivia

As with the other protagonists in Clan Wars: Stories, Ashly’s decisions in the story are driven by NFT holders via public vote in our Community Discord Server.
Spirit Guardian

Spirit Guardians are the powerful beings that inhabit potently imbued objects. In order for an object to contain the soul of a Spirit Guardian, it must first be constructed of or come into contact with the rare metal, Hoskinanium.

These mighty allies can provide significant abilities and assistance to their wielder in battle as well as in other areas of note; such as research, protection, detection, etc.

## Notable Spirit Guardians

### Aramar

* Jivashastra
* Holos
* Anaisthitos
* Ekkono
* Mores

### Atsuko

* Inkar
* Hasha
* Pazarlek
* Priemimas
* Dulagar

### Daisuke

* Akasha
* Fortetsuchi
* Suavekaze
* Voraxhi
* Astamatitimizu
Aval Aramar

Aval Aramar was a past Aramar Clan leader.

Aval Aramar was the Honorable Right for three decades, including the time of the Black Clan War. His son, Orin Aramar, served as Honorable Left for several years before Aval's death. When the Betrayer began his assault on the Aramar Clan, Aval spurred his people to defend their home.

After recognizing the coming defeat, in an act of daring sacrifice, Aval tricked his son and sent him away with a trusted man who held the Aramar Shard hidden in a simple katana sheath. Only after they were far from the city did Aval's man reveal to Orin his father's plan to protect the Shard.

Upon discovering what Aval had done, the Betrayer slew the Honorable Right. Aval Aramar died valiantly, securing the future of the Aramar Clan because of his cunning and devotion to his people.
Xantara

## Image gallery (24)

"*Oh this is not how I wanted to start my senior year.*"
—**Xantara** in *Runaway Fairy*.
**Xantara "Xana"** is an Androsian fairy, the princess of Andros and a senior at Alfea College for Fairies. She is the daughter of Layla and Nabu, the younger sister of Pandaros, and the granddaughter of Teredor and Niobe.

## Personality

Xana is kind, gentle and level-headed, she cares about other and will try her best to help them if needed. She takes her royal duties very seriously.

Xana is open-minded and mature. As the eldest of the group, she often assumes the role of leader.

## Trivia

* Her fairy sign is Hippogriff.
* Her zodiac sign is Cancer.
* Her hobbies and passions are rhythmic gymnastics, swimming, dancing, yoga, and joining committees and organizations.

## Behind the scenes

* She was originally named Aqua.
* Xana's name comes from a fairy-like figure in Asturian mythology that lives near pure water like rivers, fountains and waterfalls.

## Appearances

* *The New Winx*
* *Runaway Fairy*

## Notes and references

1. ↑ 1.0 1.1 1.2 Dawn Official Instagram - Q&A
2. ↑ 2.0 2.1 2.2 Scarlet Official Instagram - am ch.2
3. ↑ Dawn Official Instagram - Other Male OCs
4. ↑ 4.0 4.1 Almost Magical Webcomic Website - Cast
5. ↑ *Runaway Fairy, Part VII*
6. ↑ Dawn Official Deviantart - Height Difference
7. ↑ ’’The Wizards' Challenge’’
8. ↑ 8.0 8.1 Dawn Official Instagram - The Heirs
9. ↑ 9.0 9.1 *The New Winx, Part I*
10. ↑ 10.0 10.1 Dawn Official Instagram - Xana
11. ↑ Winx Club Official Website – Winx Horoscope
12. ↑  Dawn Official Instagram - Characters through the years
Jivashastra

Jivasashtra is the first Spirit Guardian of the Aramar Clan. He was Asahi Aramar’s Spirit Guardian and has been the guardian of every Honorable Right up until this day (2033 A.D.). He was discovered, appeared, or came into being for the first time while the young prince Asahi was breaking ground to build the new capital city of Ninava and touched the Aramar Shard for the first time. His presence is somehow tied to the Aramar Shard. Enormous in size, he appears as a muscular humanoid figure with a mask that covers half his face and a single white circular eye.
Manaia Hahona

Manaia Hahona inherited the title of Worshipful Doyenne at the end of the Second World War when she discovered the body of her master, Anahera Ataahua, at the foot of the Baodadhi Tree, becoming the new leader of the Daisuke according to the tradition of "The Ensoulment".

A wise woman with a connection to the deep ways of the earth, Manaia's hope at the end of the war was only to provide healing to the land and her clan. This hope, however, was thwarted by the vile plans of the Betrayer, a tyrannical madman who coerced an army of Atsuko to strike at the other clans when the nation was weakest. The tragic two years that followed are known as the Black Clan War.

After capturing the capital city of the Aramar and murdering its leader, Aval Aramar, Satō Seiza struck forward in search of the Daisuke Clan in order to get a hold of the Aramar Shard. Manaia Hahona was able to sense the evil intent of the Betrayer and called her people into hiding.

For two years the Atsuko army fought and searched for the shards, but to no avail. Satō's army grew strained, many abandoning their positions to escape the mad war.

On the Day of Long Death, Orin Aramar initiated a trap and Manaia Hahona rallied her clansmen to aid in bringing an end to the mad man's reign.

At the end of the battle, Orin Aramar held his blade to Satō Seiza's neck and struck, but was deflected by Manaia Hahona who spoke the famous words, "There has been enough blood spilt in Ninava. Let mine be the last."

Because of the Worshipful Doyenne's mercy, Satō Seiza was able to live out the rest of his life in imprisonment.

Manaia Hahona lives still, her long life attributed to her bond with the earth, guiding and governing the people of her clan along with any who call on her for help.
The Betrayer (Satō Seiza)

Satō Seiza was a past Atsuko Leader.

Satō Seiza was the only Atsuko Leader (Urshanabi) out of three who survived the Second World War. In the absence of the fallen leaders, two more Atsuko were raised: Heran Otsul and Akari Nakano. However, because of their rejection of Satō's proposal of a unifying war against the other clans, the Betrayer murdered both of them. With total control, he was able to coerce and threaten the Atsuko people into what would become known as the Black Clan War.

In later findings, it was found that Satō believed in frightening visions that only he was able to see. Over the course of several journal inscriptions, it would seem his hold on reality had slipped further and further until the end of the war.

His secret mission in invading the other clans was to gain possession of both the Aramar Shard and Daisuke Shard. Thwarted twice by the wisdom of the other clan leaders, the Betrayer was never able to accomplish his goal.

Over two long years of searching and fighting, his army grew strained, ultimately leading to their fall. On the Day of Long Death, Orin Aramar initiated a trap and with the allied forces of the Aramar and Daisuke, defeated Satō Seiza's army, ending the war.

At the end of the battle, Orin Aramar held his blade to Satō Seiza's neck and struck, but was deflected by Manaia Hahona—the leader of the Daisuke—who spoke the famous words, "There has been enough blood spilt in Ninava. Let mine be the last."

Because of Manaia's mercy, Satō Seiza was able to live out the rest of his life in imprisonment.
Олеготолий

**Олеготолий** - модифицированный холодильник неизвестного происхождения, переквалифицированный в класс роботов служебного типа. Является приёмным сыном двадцать первого Руководителя №5 и Руководителя №8.

## Описание

### Внешний вид

Олеготолий представляет из себя небольшой белый холодильник, оснащённый как основным отсеком для продуктов, так и морозильной камерой, на дверце которой приклеен стикер в виде солнцезащитных очков. Под основой холодильника расположены две небольшие механические ноги, на ступни которых надеты сандалии розового цвета. В основном отсеке робота находится запасная пара сандалей.

### ИИ

Искусственный интеллект робота значительно отличается от оного у других представителей его класса. Помимо стандартных выполнений поручений Олеготолик наделён навыком реагирования на различные действия, а также симуляцией эмоций вместе со звуковым модулем.

## История

Впервые был обнаружен у двадцать первого Руководителя №3, откуда впоследствии был изъят *(на абсолютно легитимных основаниях)* и позже успешно запривачен двадцать первым Руководителем №5 и Руководителем №8.

## Интересные факты

* Оригинальное место создания Олегтолия всё ещё остаётся нераскрытым. Предположительно, его могли собрать в Инженерном отделе по личному заказу Руководителя №3, но никаких подтверждений этому найдено не было.
* Есть информация, что у робота присутствует расширенный режим работы, требующий активации, однако его осмотр в целях проверки этого факта может быть слишком опасен для его функционирования.
* Иногда вместо пива он приносит повидло.
* Является топ 1 игроком в бравл старс по всему миру
Aoife Coileáin

Aoife Coileáin is the protagonist of the Atsuko Clan Wars: Stories.

First introduced as the protagonist of the Clan Wars: Stories (Atsuko), Aoife, an Atsuko initiate, is a fighter with a delicate heart. She presents a hard exterior to her acquaintances and her enemies but lowers her guard to those she cares about. Aoife is quick and agile, but her physical ability lies in her strength. Despite her broad stature, she is adaptable to her surroundings as seen in her evasion of the police when investigating the crime scene at the Atsuko depot in “Clan Wars: Stories, Atsuko - Chapter I”.

Missing 3⁄4 of her left little finger, Aoife carries both mental and physical scars with her on her adventures. They enhance her moral compass and remind her to calculate her decisions. Once a decision has been made, she will stop at nothing to reach her goals. She can see people as a distraction and generally chooses solitude when presented with assistance.

Aoife takes on the role of an independent detective early in the Clan Wars: Stories, when investigating a crime scene at the Atsuko Depot, using her problem solving skills to evade the Asahi PD and make her way inside, where the scene is even worse than she could have imagined. This is where she first encounters Karina, a fellow Atsuko initiate who offers help to Aoife and is met with rejection as Aoife continues her path alone.

Aoife goes on to face the consequences of this decision as she returns to Atsuko HQ and finds Karina in a hospital bed. Aoife facing the outcome of a decision she made (which the ADA Ninjaz community voted for) helps her understand what it truly means to be a part of a Clan. This insight is swiftly challenged when The Underlord Mot informs the two of them that they must duel to see in which of the two real strength truly lies. The Underlord Mot calls the duel in Aoife’s favor and she is offered the opportunity to go into a partnership with Karina.

## Gallery

Aoife Concept ArtAshly, Denton, Aoife, and Barem
## Trivia

As with the other protagonists in Clan Wars: Stories, Aoife’s decisions in the story are driven by NFT holders via public vote in our Community Discord Server.
Aramar Theme Song

Aramar is an original soundtrack by Mirai Music, with around half of the lyrics being written by the community. The song was released on April 8, 2022 and has now surpassed 100,000 streams.

A lyric video featuring panels from the Aramar: Origins vol. 1 manga has been published on April 17, 2022. It was produced by Mirai Music and mixed by Marco Peraldo,

The Aramar theme song was released alongside two tiers of Aramar Soundwaves NFTs, Cubs (Tier 1) and Lions (Tier 2). More information on these Soundwaves and their tiers can be found on the Litepaper.

## Video and Audio

* Video
* Audio
* Spotify

## Lyrics

Aramar, that was long time ago,

fFrst in line, weapons shiny as gold.

Can’t you see what our future beholds?

Aramar arise!

On that day, everything was revealed,

Ancient powers and blue electricity,

What is right and what’s wrong in one hand,

Aramar will rise!

Brothers of A-ra-mar

Sisters of A-ra-mar

Us guardians, watchful warriors, soldiers

A family built on trust!

Brothers of A-ra-mar

Sisters of A-ra-mar

Us golden lions standing

To protect Ninava.

Peace and war are just gods to be crowned,

We hold power without making a sound.

“We protect or we die” was our oath,

Aramar arise!

Trust is learned, trust is lost,

Like those roots we forgot.

You still see that blue lighting in our hearts,

Aramar tonight…

Brothers of A-ra-mar

Sisters of A-ra-mar

Us guardians, watchful warriors, soldiers

A family built on trust!

Brothers of A-ra-mar

Sisters of A-ra-mar

Us golden lions standing

To protect Ninava.

Here and again we are, words in the wind that will fill your earths and

Here and again we are, far…(“take my hand” whisper)

Here and again we are, standing with you and for you in the front of…

here and again we Ar-amar…

Brothers of A-ra-mar

Sisters of A-ra-mar

Us guardians, watchful warriors, soldiers

A family built on trust!

Brothers of A-ra-mar

Sisters of A-ra-mar

Us golden lions standing

To protect Ninava.
Urshanabi Morana

Urshanabi Morana is one of the Underlords in the Atsuko Clan. She makes an appearance in Atsuko Origins: Volume 1 as a participant in the Lotus Trials.

## Gallery

Rough Portrait Sketch of Urshanabi MoranaMorana and SamaelThe other leaders rush to Samael and the Urshanabi LowestMorana, Samael, and Mot in the first trialMorana and Samael in the third trial
Clan Wars

Clan Wars refers to any event in which all three clans—Aramar, Daisuke, and Atsuko—engage in war. These events have occurred several times throughout Ninavan history and are often born with the intent to retrieve the other clan's pieces of the Hoskinanium Katana, though this is not always the case.

Despite the numerous Clan Wars that have taken place, all three clans continue to exist and play an integral role in the culture, politics, and advancement of the nation of Ninava.
Archivist Malikai

Archivist Malikai is a woman regarded as the highest source of knowledge in the Atsuko Clan. She appears in the "present" portion of Atsuko Origins: Volume 1.

## Gallery

Archivist Malikai being introducedArchivist Malikai speaking to the trial participantsArchivist Malikai guiding the remaining participants to the next trial
## Trivia

* The name Malikai was suggested from community member 🦁₳P3X NinjaZ|will0w🦁#6661 on the Official ADA Ninjaz Discord Server during an Our Story event on the 4th of August 2022.
	+ Malikai was derived from the name Maalik, an angel in Islamic tradition. According to the angel Jibra'il, Maalik is a guardian of hell that never smiles.
Atsuko Clan

Branded as outlaws by the Ninavian government on behalf of the Aramar Clan, the Atsuko scatter in the shadows and into the night. Called everything from Mafia to simple street thugs, the Atsuko are as secretive as they are dangerous.

Rumors speak of their utilizing the Atsuko Shard to dabble into the dark arts. Black magic, voodoo, even necromancy and communication with the dead. Although most brush it off as simple tales to scare children, no-one really knows what the true underbelly of this clan holds.

**Notable Atsuko Clansmen:**

* Underlord Mot
* Aoife Coileáin
* Karina Kaminski
* The Betrayer (Satō Seiza)
* Heran Otsul
* Akari Nakano
Tsukuyomi Jiwasadar

Tsukuyomi Jiwasadar, also known as the Blacksmith, was the original founder of the mysterious element Hoskinanium, and the forger of the weapon that became known as the Hoskinanium Katana.

The husband of Mizuki Moto, the blacksmith had fallen in love with the trade at a young age and with the encouragement of his childhood friend and future wife, he grew to become known for his skills in metalwork. Life, however, did not come easy to Tsukuyomi and under the oppression of the Japanese colonizers he and his wife worked tirelessly to maintain a stable living. The stress of this may have contributed to the seven failed pregnancies suffered by Tsukuyomi and his wife. Despite this, Mizuki never gave up on the hope of having a child.

During their eighth pregnancy, Tsukuyomi's friend, Iwaro, brought the blacksmith a rare ore he had discovered in the Lakontey Mountains. After its detection by the Japanese oppressors, he was commissioned to forge this strange element into a katana under the very name his wife had chosen for their coming child.

Shortly after, Iwaro was executed for his part in the discovery of the mysterious ore. Devastated, Tsukuyomi resolved that he and his wife were cursed. He may have been right.

Little is understood about the events that followed the completion of the Hoskinanium Katana, only that what had been created was unlike anything that had ever been done before. What is known is that Mizuki—still with child—was murdered. Slain by a blade. On that day, Tsukuyomi was seen fleeing his burning workshop towards the forest. Over his back was a young girl, seemingly without flaw, and in his arms was the katana he had forged with the element that would someday become known as Hoskinanium.

That night the villagers watched in horror as a vast tower of lightning crashed onto the mountain where the blacksmith had run. None of them knew, but in that moment the katana had been broken into three pieces and thrown into the sea.

These three pieces would later form the three shards of Ninava—the Aramar Shard, the Daisuke Shard, and the Atsuko Shard—forever changing the future of the great nation of Ninava.
Clans

The Clans of Ninava consist of the Aramar Clan, the Daisuke Clan, and the Atsuko Clan.

**THE ARAMAR**

Named after their founder, Asahi Aramar, the Aramar Clan are the self-appointed protectors of Ninava. Order, stability and protection are their main focus. The escalating conflicts with the Atsuko Clan are their main source of worry.

Aptly nicknamed “The Guardians”, they have the wellbeing of Ninava as a whole at heart. Taught to be noble and loyal to their cause, their highest focus is the protection of Asahi, the Ninavian capital city.

Their proficiency and expertise in cutting edge science and technology has made them a powerhouse in the worldwide market, putting Ninava on the forefront of international economic powers… and them on the cusp of full political power. Whether they try to reach for it, only time will tell.

**THE DAISUKE**

Splintered into nomadic groups of varying technological savvy, the Daisuke are the helpers and saviours of the land. Without any real internal structure, they follow an age-old tradition of “whoever stands next to the Prime Shaman when he falls is the one to take his place”.

Their goals revolve around nature and its nurture. Flora and fauna being their only true care, they shun larger modern society in all its ways.

Religious protection groups have lobbied and demonstrated against the repression and control of the Daisuke and their unchecked travel around Ninava, allowing them free rein to travel and settle where they see most need for their shamanistic ways.

**THE ATSUKO**

Branded as outlaws by the Ninavian government on behalf of the Aramar Clan, the Atsuko scatter in the shadows and into the night.

Called everything from Mafia to simple street thugs, the Atsuko are as secretive as they are dangerous.

Rumors speak of their dabbling into the dark arts, black magic, voodoo… even necromancy and communication with the dead.

Although most brush it off as simple tales to scare children, no-one really knows what the true underbelly of this clan holds.
The Baodadhi Tree

The Baodadhi Tree is a holy tree located in the Lakontey Mountains that stands at the edge of a massive cliff overlooking the ocean waves below. It was at this very tree that the former leader of the Daisuke Clan, Anahera Ataahua, originally fled to to pray for the people of Ninava during the Second World War. It was also at this tree that her body was found, murdered by an unknown assassin, by her protege and the next leader of the Daisuke Clan: Manaia Hahona.