recursal/Fanatic-Fandom huggingface dataset:
Story Lore

## Storyline

The story is about Cyclone's other friends, Warrior and Grey Angel, whose Desert was taken over, Cyclone calls her KoS friends to come and help. The team consisted of Warrior, Grey Angel, Quicksand (who showed up by accident), Silver, Scrawny, and Ivy. They begin to lose the battle, but a tornado forms and breaks up the fight, leaving no victor. Cyclone gets blown far from home and has no idea where she is, Cyclone looks around and finds a desert, not knowing if it is hers or not. She investigates. She then figures out that she has ended up by her desert. She also figures out she has been asleep for days and her desert has already been repopulated. Cyclone gets her wounds treated by the head medic Jupiter. Silver kills Jupiter.

## Trivia

The main characters are Cyclone and Silver, who are both Jotunhels.

Cyclone prefers carnivore meat over herbivore and photovore meat.

Silver is not good (wait, terrible) at fighting.

Warrior is the strongest character/best fighter in the story.

Silver might've had a fierce personality before Cyclone started KoSing.

Quicksand and Silver have romantic tension between them.

Cyclone becomes a glimmer

Qack believes in ghosts

Security Cameras are the highest tech in Sonaria, which are used in most prisons.

## Geography

Sonaria is a continent with a lot of ecosystems, from swamps to redwoods to deserts. Whistling Winds takes place in an expanded version of Sonaria. In this version, there are multiple slightly different Deserts, Swamps, Redwood Forests, Hot Springs, Flower Forests, Volcanos, you name it! For example, Warrior and Grey Angel have their own desert they dominate, far away from Cyclone's.

The whole continent takes two days to fly across as a Pero, Kriffin, Brequewk, etc, four days to fly across as a Saukuryn, Jotunhel, etc, eleven days to walk across.

The capital is Agartha, which is near the center of Sonaria. It takes place east from the Swamp and a little north from Redwood Forest. KoSing is strictly prohibited from Agartha and has high security. The Agartha Security Team patrols Agartha regularly and rarely have breaks.

## Logic

The Creatures see Wardens as gods. Creatures usually say "Oh my Wardens!" Instead of "Oh my god!"

Most creatures live up to two-hundred years. (Excluding smaller creatures like Brequewks and Minawiis)

Siblings aren't always identical, despite the game's logic, they sometimes can look very different. But most of the time, they are identical.

The creatures in this story age differently than humans. One year is roughly seven years old, two years is twelve, three years is fifteen, four years are twenty. Some creatures can live up to two hundred. One hundred years is roughly two hundred in human years.
Eva Duarte

The Folk of the Air wiki

SPOILER WARNING

**Eva Duarte** was a human who lived in Faerieland for some time before returning to the mortal realm. She was the mother to Vivienne, Taryn and Jude Duarte, former wife of Madoc and wife of Justin Duarte.

## Biography

### Early Life

When Madoc brought Eva Duarte to Faerieland, she drank and danced weeks away at a time and was the center of every revel. However, she began to find it tedious to have o do without everything from the mortal realm and grew homesick. Eva and Lady Asha began to sneak out to the human realm, where Eva would bring back little things that she missed, such as bars of waxy chocolate, perfume and pantyhose.

### Leaving Faerieland

While Eva was pregnant with her and Madoc's chil, Vivienne, she was given a prophecy by a hag that said Eva's child was destined to be a greater weapon than Justin Duarte could ever forge. Eva assumed that this child was the one she was currently pregnant with and so decided to leave Faerie.

While still pregnant with Vivienne and with the help of Justin Duarte, Eva and/or Justin killed a woman and infant to fake Eva's death and pose as her burned body while they escaped to the mortal realm.

There, she married Justin and together they had twin girls, Taryn and Jude Duarte. Seven years after their birth, Justin and Eva were tracked down by Madoc and killed.

## Appearances

* The Cruel Prince (first and last appearance)
* The Wicked King (mentioned)
* The Queen of Nothing (mentioned)
First Coalition against Rimbo (volvo)

The First Coalition against Rimbo happened on October 10th 2021.

## Belligerents

The Coalition (Italy, Britannia, Russia, Sopia)

Volvo

## Strength

fladoodled, Deesomer2, StellarKira, limmeringDES2, EmreYeten, arkfish, Exploite, 32Luis, DixieDragon, HolyChunk

DoItForTheAlek5, DoItForTheragge, mafianpotato1, Nikopaj09, fiskmackan, mell1z

## Losses

Not a single person in The Coalition died.

Every Rimbo Participant died at least once.

## Casus Belli

The entire battle started because EXploit, Grand Duke of Edina, did not want Volvo near the capital of Scotland.

## Pre-Battle

Before the battle, everyone did their last-minute preparations. Everyone prepared and in a last minute decision, EmreYeten joined the Coalition. Volvo at that time prepared 4-5 block high walls to try defend the town. Their efforts were in vein.

## Battle

The Battle started once the first members of The Coalition entered the inside parts of the compound. Most members of The Coalition had some form of Netherite armour, EmreYeten and HolyChunk had diamond armour. All of Volvo had Enchanted Netherite armour. Shields were used only by some members of Volvo and none in the Coalition. At some point Volvo might have tried to trap their enemies and kill them.

## Treaty of Venice

At the end of the battle the Treaty of Venice was written. The demands were that Volvo leaves Brittania, defunds Volvo, gives up their Netherite armour, pays war reparations of 15 Gold per real life day and their town gets moved to The Alps. Some properties in Volvo were looted. They had 1 day to move all of their remaining items to The Alps.

## Aftermath

Volvo faced a major loss in gear, defunded Volvo, made the new town of SWEDISH\_CHILDS in the Alps. Stuff was gained for members of the Coalition, notably full sets of maxed out Netherite armour, spawners. Later on Volvo members made tokyo and decided to move there which was against the rules of the Treaty of Venice, thus The Tokyo Agreement was signed.
Justin Duarte

Other versions
* The Folk of the Air wiki

SPOILER WARNING

**Justin Duarte** was a human who lived in Faerieland for some time before returning to the mortal realm. He was the father to Taryn and Jude Duarte, step-father to Vivienne and husband to Eva Duarte.

## Personality and Traits

He was an interesting person, according to Madoc. He loved his daughters, Vivi, Taryn and Jude. He was not a violent man or a fighter. Jude describes him as someone who wouldn't hurt anyone. Justin was a strong person and was able to escape Faerieland with Eva and Vivi to the mortal realm and remain hidden from Madoc for ten years.

## Physical Description

It was said that he looked just like his daughters, Taryn and Jude Duarte. It can be assume he has brown hair and eyes. He was also of mixed caucasian and latin decent.

## Skills and Abilities

* Blacksmithing
	+ Justin was a skilled and passionate blacksmith. Grimsen, a celebrated fae blacksmith, claimed that if Justin practiced for fifty years he might make the greatest blade ever made by a mortal man, and if he practiced for a hundred years, he might craft one of the finest blades made by anyone.

## Relationships

### Romances

* Eva Duarte

to be added

### Family

* Vivienne
* Taryn Duarte
* Jude Duarte

to be added

to be added

to be added

### Other

* Grimsen

to be added

## Appearances

* The Cruel Prince (first and only appearance)
* The Wicked King (mentioned)
Human

by PhantomRin, portrayed by Jude Duarte

**Humans** are the prime inhabitants of the Mortal Realm and as such they are mortal creatures. Humans can be found in the Faerie Realm as well; however meager.

## Abilities

Humans are weaker in comparison to fey. Humans are susceptible to compulsion from the fey, meaning most humans residing in the Faerie Realm have been kidnapped and taken against their will. Humans are then compelled and become mindless servants in the Faerie house holds.

However, unlike fey, they have the ability to lie.

## Physical Description

Humans have round ears and have softer bone structure than the fey. They can't see very well in darkness and they posses the ability to lie.

## Known Humans

* Cornelius Stone
* Dave
* Doughboy
* Ellen Fierch
* Eva Duarte
* Fatima
* Frank
* Heather
* Janet Stone
* Jude Duarte
* Justin Duarte
* Kate Fierch
* Kaye Fierch's Unnamed Grandmother
* Kenny
* Lloyd
* Luis
* Marcus
* Ms. Russel
* Ruth
* Sophie
* Taryn Duarte
* Val Moren
* Valerie Russel
Lloyd

**Lloyd** was a human and a member of Stepping Razors. He was Ellen Fierch's boyfriend.

## Biography

### Lloyd's Arrest

After one of their concerts, Lloyd, under the influence of Nephamael, tried to stab Ellen Fierch in the back with a knife, but was tackled to the ground by bystanders and later arrested. At the time, Ellen and her daughter, Kaye Fierch, were living with Lloyd at his apartment, so they moved out to live with Ellen's mother.

## Personality and Traits

Lloyd would ask Kaye Fierch for money to buy things like alcohol and cigarettes. According to Kaye, he spoke with an "asshole voice".

## Relationships

### Romances

* Ellen Fierch

Ellen was Lloyd's girlfriend and fellow band member in the Stepping Razors. Ellen and her daughter lived with Lloyd in his apartment until he got arrested.

### Other

* Kaye Fierch

Lloyd would ask Kaye for money to buy himself things. She lived with him and her mother in his apartment.
Annet

Other versions
* The Folk of the Air wiki

SPOILER WARNING

**Annet**, also known as **Queen Annet**, is a faerie and the ruler of the Court of Moths: the southmost Unseelie Court.

## Biography

### The Coronation Ceremony

After Prince Balekin tried to take the blood crown by force at Prince Dain's coronation, Queen Annet was the first to leave the ceremony. She was clearly displeased and disgusted when she led her knights out of the High Court.

Annet has no heirs and has no intention of bearing on. She viewed Balekin Greenbriar's stunt as wasteful, as he had slaughtered nearly his entire line. She was even further unimpressed when Balekin still left the dais without a crown.

## Personality and Traits

Queen Annet practical-minded and direct. She values raw power over other all things. It is also rumored that she eats her lovers when she tires of them.

## Appearances

* The Cruel Prince (first and only appearance)
Algra

Heim til det einaste psykiske akademiet i sektoren. Jarl Moniqa sitt palass ligg på sørpolen til planeten. Styrkane hennar har eit jarngrep om planeten. Planeten er for det meste in hage, terraforma for over tusen år sidan. Nokre stadar har vaksne seg ville. (Plantar i alle regnbogens fargar).

3 månar
Imperial

**This article is a disambiguation page for Imperial**

This page is a list of links to pages that share the same title.

Follow one of the disambiguation links below or search to find the page you were looking for. If an internal link led you here, contact the EarthCraft Wiki staff about the problem. Sorry for the inconvenience.

## Pages with Imperial

1. Imperial Era

- Imperial Era is a page which talks about EarthCraft Version 6's 3rd Era.

2. Stellar's Imperial Japan

- Stellar's Imperial Japan is a page which talks about the Past Nation of Imperial\_Japan.

3. Texas Empire (Similar)

- Texas Empire is a page that talks about the Nation of Texas\_Empire.

4. New Ming Empire

- New Ming Empire is a page that talks about the Nation of Ming.
Jude Duarte

Other versions
* The Folk of the Air wiki

SPOILER WARNING

by PhantomRin

**Jude Duarte**, also known as **Jude Greenbriar née Duarte**, **High Queen Jude** or **Queen Jude**, is a human and the High Queen of Elfhame. She is the daughter of Eva and Justin Duarte, foster daughter of Madoc and Oriana, daughter-in-law to Lady Asha, half-sister to Vivienne, twin sister of Taryn Duarte, foster sister to Oak, wife of Cardan Greenbriar, great-granddaughter-in-law to Mab Greenbriar, daughter-in-law to Eldred Greenbriar and sister-in-law to Balekin, Elowyn, Dain, Rhyia and Caelia Greenbriar. High Queen Jude is also the current leader of a spy group called the Court of Shadows, where she is known as **The Queen**.

## Physical Description

Jude Duarte has brown hair, described as the color of a willow tree, which she tends to wear in up-dos. The most prominent hairstyle she wears is braided horns that are done by Tatterfell when Jude goes to Court.

She has a slim figure and is also described as having softer features in comparison to the fae, such as her heart-shaped face. Jude's is pale and eyes are described as the exact color of walnuts. Her face has been referred to as pretty by others and she has been called beautiful by Locke. Cardan Greenbriar finds her mortal beauty unique. The top of her ring finger on her left hand was bitten by one of Madoc's guards when Jude was a child. Both Jude and her twin sister, Taryn Duarte, have fuller breasts and larger hips in comparison to their older sister Vivienne due to their human heritage. Jude is also implied to be of a medium height and taller than Vivienne. According to Lady Asha, Jude resembles her mother, Eva, very strongly.

## Gallery

by PhantomRinby PhantomRinby PhantomRinby PhantomRin
Character Page Formatting

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SPOILER WARNING

caption

 –**Character**

**Character Name** and species + occupation/significant role. If there are known family members, include them in the order of parents, family before parents, children, siblings, significant other and finally any remaining family members.

## Biography

### Appropriate Headings

to separate life by events.
(make sure its in order)

## Personality and Traits

dont be biased and make sure everything is fact/canon.

## Physical Description

dont be biased and make sure everything is fact/canon.

## Relationships

### Romances

* tabber 1
* tabber 2

use tabbers

for each character

### Friends and Allies

* tabber 1
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use tabbers

for each character

### Family

* tabber 1
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use tabbers

for each character

### Enemies

* tabber 1
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use tabbers

for each character

### Other

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for each character
Holly Black Wiki

This wiki is devoted to books by **Holly Black** set in the world of Faerie/Elfhame, including Modern Faerie Tales, The Darkest Part of the Forest and The Folk of the Air.

**We are currently managing 21 articles, and we could use your help to make many more.
If you have any questions, feel free to ask any of the administrators. We hope that you will add to the site!
Enjoy your stay**

We're a collaborative community website about Holly Black that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Kaye FierchJude Duarte
*More Characters...*

**Kaye Fierch** thought she was a human girl who could see and interact with the fae, until she found out that she was a changeling pixie and everything she knew, or thought she knew, about herself and her family was all wrong.

*Read more..*

Twitter

**Holly Black** née Riggenbach (born November 10, 1971) is an American writer and editor best known for *The Spiderwick Chronicles*, a series of children's fantasy books she created with writer and illustrator Tony DiTerlizzi, and a trilogy of Young Adult novels officially called the *Modern Faerie Tales* trilogy. Her 2013 novel *Doll Bones* was named a Newbery Medal honor book.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Main Page

**Welcome to the Sektor Novus Wikia!**
We're a collaborative community website about Sektor Novus a that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
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* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Aria Lockwarde

Segunda compañera de Lyle Walt.

## Historia

Los acontecimientos por los que se une al grupo de Lyle difieren entre la novela web y la novela ligera.

### Diferencias de encuentro entre WN y LN

En la novela web, Aria busca la ayuda de Zelphy para recuperar una joya que le robaron los bandidos, mientras que en la novela ligera Aria es secuestrada y su padre es quien pide ayuda para rescatarla.
Bloodlines Of Umbar

The city of Umbar has been under the rule of many different cultures ever since it was founded. This has also flooded the streets with many different kin and bloodlines of men.

For the most part, these bloodlines are dealt into two castes; Shara or Târk.

But, these castes are also a question of status, as well as race; and a few bloodlines of shara can rise to become of târk status.

## **- Târks**

the târk bloodlines and houses are the purest of blood in the city - descendants of the cities ancestral rulers, the numenoreans, these men are often stronger, faster and longer living than their shara-kin

Târks can often be found in positions of leadership, be it in the political landscape of in the different factions in umbar

* Castamirim

* Adunakhori

## **- Sharas**

the mud blooded. the scum. the many. sharas of many kinds make up the main population of Umbar.

There are many local houses and bloodlines from far away lands amongst the gutters and merchant quarters, but two kinds of shara make up the greatest part.

* Umbarim
* Haradrim
Asrubel

Azrubel grew up on the docks of Umbar, he is an Umbarim and was therefore destined to manual labor from birth. When he was just a boy, he roamed the dock in a small gang, as is common with most Umbarim. This would guarantee food regularly and kept him alive. However as he got older and his body became stronger, he also started working on the docks as manual labour, at the shipyard. When half of his gang got killed in one of the many gang conflicts, he decided to leave that behind and dedicated himself to building ships. As a labourer however there wasn’t much to learn and work was inconsistent. With pay from the shipyard being inconsistent and unlivable, he started looking elsewhere for work. He worked many odd jobs around the docks, but was one day offered a position on a fishing boat. He spent some years on the boat and with his little knowledge from the shipyard he became an apprentice shipwright, responsible for ship repairs. One night there was a great fire on the docks, which ended up damaging and destroying many ships, including the fishing vessel Azrubel was working on. With the boat gone he again went looking for work and in the aftermath of the great fire, the shipyard was as busy as ever. Within a short amount of time, Azrubel worked his way to become a shipwright. This position had him well off, compared to most and this made him a target for many others. Within a week of his first pay he had already been mugged three times, each time managing to get away unscaeythed. He tried hiring a local gang as protection, paying them half his wage, but while it helped to keep some would-be muggers away, the more daring criminals would still make attempts. One of such attempts ended however with him maiming the little brother of a large gang leader, also aligned with the same gang that should have protected him. Fearing for his life, he knew he could not remain on the docks. Within the day he packed up his belongings and headed off. Having been previously contacted by a recruiter from  Ar-Adunaim, he went there to seek shelter and in return for loyalty and dedication, he would get the protection he sought.
Darak

Previous boat builder, now head-assault engineer, Darak is known for being a rowdy drunk Adunakhori, and prone to get into trouble. He’s quite adept at showing aggression in combat, and will often lead an assault.

grown up among the many other Adunakhori children in Umbar, Darak always dreamt of greater things as a child. But as the son of a boatbuilder, there were small prospects for his future apart from splinters, an early marriage and a boring life. Yet as he grew, he always held the stories of heroism and adventure, of the many Adunakhori, who fought in Umbars armies. As he grew up, strong, tall and angry, the childhood fantasies of heroism faded, and a sullen bitterness took over. He started fights where none where necessary, started drinking earlier than most, and broke the faces of those who might question him on it. He didnt know it himself, but in reality he was afraid. Afraid that his time would run out, that his youth would surpass him before ever achieving anything with his life apart from some average fishing boats. In an attempt to vent his frustrations (that would end up saving his life), he spent his pent up anger on training. He would go deep into the woods, a large axe over his shoulder, and start chopping, hacking, slashing, throwing, doing anything he could to spend himself to the point of exhaustion. He started running for hours on end, and when that became too easy, he fashioned a simple vest filled with iron scraps and nails, adding more and more weight to himself. As the years went on, in the shadows of oaks and pines, Darak became a beast of physical strength. His fear and frustration was still there, but it was… contained.

In the meantime he grew both more isolated and popular. While the regular people of his village feared him, his temper and his size, the local fighting men were awed by him. even other TÂrks, themselves stronger, and more built for war than any shara. Many times he was challenged to friendly matches of strength, but before long, it was obvious that he was the strongest warrior in the entire area. It didn't matter that he had never held a sword in his life. His sheer overpowering might was enough to win him most bouts, and when even that did not suffice, he was still impressively fast when not weighed down by metal. In the fighting he found a strange kind of peace, a singular focus that he had lacked for years, and he started hungering for it.

Everything changed for him when the call came.The legendary group of warriors, Ar Ardunaim, were seeking fighting men to bolster their ranks. And they were led by none other than The Son of the Sea, Zagär himself - a Adunakhori, who had already made a name for himself, bringing home the heads of far away kings and princes. There was no question in Daraks mind. The dreams of heroism of his youth blossomed in his chest like a volcano finally bursting. Before the sun had set on that very same day, the dust of his home rose from his boots as he travelled for the Training camp. A small bag of coins in his belt, an axe on his shoulder and a heart bursting with anticipation, he strode down the road to his destiny. For Ar Ardunaim and for glory.
Azruben

He was born and spent his youth in the slums near the docks of umbar outside the walls Born into a poor family he helped his father doing what was required to survive and get food on the table 2 years ago things went bad during a robbery against a bank caught directly in the act he got the choicd between prison or serving as a light infantry He choose to serve to support his mother and a hope to one day earn his freedom As a consequense of his actions he will never be a real soldier Instead he is trained in skirmish, surveillance and as scout Name: Azruben Age: 19 Family: mother but havent seen her in over 2 years, doesnt know if she is alive His relation to the team is shallow, he does as told and hope it will win him his freedom
Aroz

**Aroz**, also known as **The Arrow,** is an Umbarim, born in the ports by a snaga of the Corsairs.

known prior for his ocupation as a crossbow-wieldning corsair, Aroz is still infamous in the use of any ranged weapon.

for now, however, Aroz is forced into the shieldwall of the Desstugals, due to high casualties
Mysandboxasa Wiki

**Welcome to the Mysandboxasa Wiki!**
We're a collaborative community website about Mysandboxasa that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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* How to Contribute
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Katran'thar

Known for his eksperiments and unusual taste in Meat, Katran'thar have earned quite infamous reputation amongst the soldiers of Ar-Adunaim.

One night at the docks of Umbar, Zagar and his band of adunakhori got drunk and started fighting With a local corsair crew, which after bit of Brawling,  Zagars henchman Darak godt stabbed by a broken bottle. Katran'thar was also at the bar and got dragged over to the wounded soldier.

The drunk sharogal quickly proved to be quite a good surgeon, and were "invited" by the armed tarku to join the order.

Since then, he have earned higher Status and now leads the other sharogals of the maurak
The Desstugal

the backbone, the ironclad ship of Mautark, the Desstugalu is more than just a function among the warriors of Ar-Adunaim - it is a title, who they have all fought to earn. a brotherhood to die for.

the word Desstugal means "warrior-monk" in the umbarim black speech, a holy warrior, sworn to serve and follow the path of the Mautark and its doctrines and to achieve Fitgnau in His name.

even so, some desstugals are more pious and fanatic than others. most still cling to the way they were before their initiation, drinking, gambling and whoring as they please, while some can be found at an altar of their master after every battle, offering their spoils of war to gain his favour. some are even a mix of the two.

but, in battle, there are few more diciplined units in the armies of the Shakhburz - like a wave of steel and blood, the desstugalu have many a time proved, that they truly bear Mautarks bleesing to carry his symbol in the wars to come.
Zagâr

**Zagâr**, also known as **Dot û Luk** (son of the sea) is an Adunakhori of unknown age, who as a rarety for his kin, grew up on the streets as an orphan.

How he ended up this way, is still a rumour. some say his adoptive father put him there, in order to make him strong and secure the survival of the order. most people say, however, that Zagâr was spat out of the sea itself, a true son of salt and steel, destined to lead the Ar-Adunâim towards Fitgnau, and one day place the crown of the West on Castamirs heir. some even dare to claim, that Zagâr may even be a son of Castamir himself.

what all agree upon however, is Zagârs natural instinct towards violence, besting many of his superiors in combat, prior to becoming the orders highest rnaking officer.

having been raised in the order itself from a very young age, by the Kingsmens former leader Gimilkhad, Zagâr was groomed to become an officer from the start. at the age of 16, he led his own ship under The Great Raid, and even managed to take the port of Pelargir, and claim the life of the city's lord, as well as his son. he now wears some of the highest symbols of honouri the order, two Dagâluru (leviathans) on his breastplate and tunic for this achievement.

Zagâr was in command of Ar-Adunâim, when they sailed north along the Anduin, under orders from Bos'Mautark to join the northern war-effort, and wreak terror against the unfaithful. being known back in Umbar for his rapid tactics and swift victories, always leading his desstugals into the thick of the foe, Zagâr quickly earned the infamy of the people who lived along the river.

under a raid into the old realm of Arnor together with Okup Shakamp, a unit from Gundabad, that the order was allied to, Zagär earned the title of Mazauk û Shapat (sword of war) for his command of the combined forces, giving him the right to lead combined forces on further raids.

after the siege of Framsburg, Zagâr pledged to loyalty of Ar-Adunâim to Gratu Goltur, leader of Dur'Gund Spazûm, and in return, his unit were officialy recognised as a Maurak in Goltur's forces.

even though Zagars real age is unknown, nearly every living member of the Kingsmen have heard of the campaigns he were a part of when they where young, which means zagar is at least 50 years old. a fact that has sealed the question of his pure Westernesse blood
The Armoury

as one of the few factions, other than the mystical Castamirim and a few wealthy Adunakhori houses, The desstugals of the Kingsmen have in their armoury the ancient armour worn in the ancient days, when the first adunakhori pledged their allegience to Mautark and Dur hônt, the Great Eye. how they have earned this honour in recent days, is one of Umbars great legends - the tale of Gimilkhad, father to the current captain of the Kingsmen Zagâr, and The Great Raid, a tale the Adunakhori of the order to this day boast about and drink in honour to.

the armour is known for its dark and blue colours, which amongst the folklore of Umbar is said to reflect the cold dark sea and the storm the wearer brings to his enemies.

when a initiate of the order have earned the title of Desstugal, he is given a set of Târk shoulders, one of three artifacts, that now shows to the people of Umbar, what he have achieved.

the second symbol is the sabels of the order. these are not of Târk steel, but are of unkown origins. some say they were the weaponry of the soldiers, who sailed under king Castamir himself.

the last symbol is either a tark-made shield or spear, cementing his position in the formation of the Ar-Adunaim.

often, the desstugal will adorn these artifacts with his own sigil or other ways to make his mark on it. it is said, that if a desstugal die in battle, his spirit will live on his artifacts, and follow the Desstugal, who "inherit" his old gear in battle.

it is rare for a desstugal to wear more than this single piece of tark plate, but a few officers or adunakhori have tough earned this honour. one of the few in recent times is Zagar who through his prowess and ruthlessnes in the northern war effort, have earned his alleged father Gimilkhads old armour and sword.
Mautark Lund

Mautark Lund is a formation used by many units in the Shakhburz' army, but for the Ar-Adunaim, to charge into the enemy using this formation is nearly a sacred duty.

Mautark lund is made of 3 closely packed columms, with shields in the front and on the side.

its uses are many, from pushing through the gate of an enemy stronghold, to breaking their shieldwall.

this is also why Ar-Adunaim often is used as shock troopers.
Shakhburz

"The Skakhburz, Dûr hont, the Great Eye. he who commands us to bring Fitgnau through our master. best not anger this diety, brothers" - a veteran Desstugal to his boatmates.

The Skakhburz is the lord of the shadow. the one true master of all the rightous, from Umbar to Gundabad. he recides in his giant fortress in Murdur, where he commands his legions to invade and conquer the lands of the west.

Ar-Adunâim is not directly loyal to this diety, however, as much as they are loyal his vassal and servant Mautark, The Knight Of Umbar, who they worship as a god.
Castamir

Castamir was the grandson of Calimehtar, the younger son of Calmacil, the eighteenth King of Gondor. Although not a direct heir to the throne he was a noble of realm and became the Captain of Ships.

When Eldacar ascended to the throne in T.A. 1432 a civil war broke out in Gondor. Eldacar's mother had been Vidumavi, a princess from Rhovanion and not of Númenórean descent. It was unheard of for an heir to the throne to come from one of an alien and lesser race, as viewed by the Dúnedain, and many feared that her shorter lifespan would diminish the majesty of the Kings. Before Eldacar's ascension rebellion brewed in Gondor, especially in the southern parts, and when he became King full civil war broke out.

Castamir joined the rebellion and being nearest in blood to the crown as well as having the greatest following (due to his support by the people of the coasts and havens of Pelargir and Umbar) he became its leader. He led the rebel forces that besieged Eldacar in Osgiliath and forced the King to flee to his kinsfolk in Rhovanion. The nature of Castamir's character became apparent during the long siege for he not only caused slaughter and destruction in Osgiliath beyond the demands of war, he also had Ornendil, Eldacar's son, put to death when the city fell.

In Eldacar's absence, Castamir seized the throne. After having shown great cruelty during the war, he further alienated his subjects by being haughty and ungenerous. He also planned to remove the King's seat to Pelargir, a proposal that lowered Castamir in the eyes of the people of Minas Anor and Ithilien.

In the north, Eldacar forged an army composed of his kinsfolk, those Northmen who had been in the service of Gondor, and a growing number of disaffected Dúnedain from the northern parts of the realm. In T.A. 1447 Eldacar marched south and his army was augmented by folks from Calenardhon, Anórien, and Ithilien. Castamir's forces met Eldacar's army in Lebennin where the Battle of the Crossings of Erui was fought. Much of the best blood of Gondor was lost in the fray. Eldacar himself slew Castamir in the fight and thus reclaimed his Kingship.

However, Castamir's sons escaped from the battle and withdrew their father's forces into Pelargir. There they withstood a siege until they could sail away to Umbar. This city and haven became a lordship independent of Gondor and a refuge for all enemies of the realm, a threat that would last for centuries.

to this day, the heirs of Castamir still rule Umbar as the Castamirm, while his soldiers have integrated into the city as the Umbarim bloodline
Fitgnau

Fitgnau is a term used by the forces of the Shakhburz. a term, which is often seen in different ways.

to uruks, it means the extinction of their enemies, humans, elves, dwarves and any race who would stand in the way of their masters plans.

to the cult of Mautark in Umbar, Fitgnau means the return of the rightfull king of the west - a heir of Castamir on the throne of every shara alive, ruling from at seat of power, with full control of the sea.

the broad meaning of Fitgnau is "Paradise" - a perfect world for those who is willing to fight in the Dûr Honts war.
Adunakhori

The Adunakhori houses (sons of the west) are descendants of the old soldiers of Numenor. since many Adunakhori children are trained in the way of Combat and is indtoctrinated in the way of the Mautark, this race often serves as champions and officers in the regular Umbar military, as well as independent bands and militant orders, such as Ar-Adunâim.

## **behaviour and social status**

the Adunakhori see themselves as the true champions of Mautark, and to them, his path is to be followed without question.

these tarks are not in any doubt, that they were born into the world to bring Fitgnau in Mautarks name, and therefore they rarely mingle with anyone lesser than one of tark status, or uruks of lesser than Goth-hai

born with a natural intuition for leadership, they often display a great deal of initiative and tactical understanding. this can also make them very independent and even at times unruly against anyone but other af their own kin

even though if they are not of royal blood as the mystical Castamirim, the Adunakhori still bear a lot of the traits of pureblooded târks.

## **relation to the other Bloodlines**

**Umbarim**; being one of the few shara bloodlines able to achieve Târk status, many adunakhori show a great deal of respect to older veterans of this race, who have lived long enough to achieve enough merit to earn this right.

the youngblood Umbarim however, are often seen simply as a tool - since they make up the biggest percentage of umbars armed men, and they still are of the mudded blood of Gondor.
Sakalthôr

Being one out of many kids who have grown up on the lower levels of umbar, Sakalthor was fighting to eat from day to day, giving him more of a silent mind as a thief, who is  quieter than the next guy,  lives the longest.

having learned this, sakalthor ended up living  to his teens before he started to notice that the ones holding the food for the most part were those who could “fix things” or lie well enough to make people pay them to try.

this inspired the young sakalthor who tried his  hardest to fake his way through both woodwork and cooking, however he found out that those were too hard for him to lie his way through, besides most people did not like it, when they window or doors started falling off after he had been there,

however, one day, he got tired of stealing food and instead dared to try and take some tools from one of the locals smiths, and while the sound of the hammer doing the day was scary to think about when it came to what it could do to his head, he went in any way. he took a hammer, along with a few other tools and some leather clothes, thinking they would sell well on the morning market. however, when the morning came he had people ask him if he could fix their clocks or other trinkets,

the now 19 year old thief knew he could not lie to them when it came to the fact he had no fire or metal, but saka (sakalthor for short) knew better, so he managed to make them pay him in advance like he had heard other craftsmen do, half up front and the rest after, with that he had just enough  money to pay one smith to lend his fire for a day.

he even managed to make a humble little stand at the edge of the market where he would sleep, eat and work for 4 more years.  He had to slowly take gear from his rivals or pay for new tools and gear to do his new job, in this time he learned that a good smith is not one who only hits the hardest steel, but one that can can try and try and try again to fix something till it gets the way he wants it.

It took him 4 years without a master to learn how to even fix knives the right way, but one day the now almost 23 year old smith found himself tired of having to fight over market space and stoping other younger thieves from taking his tools, so he thought “what do I have to lose? this city if full of shit...but maybe I can sail from it all” that was his thoughts as he  parked up his gear and went to join the  Ar-Adunaim  in hopes of making a name for himself, maybe give the world the finger as he does so.
Belzagar

Bêlzagar was born and bred amongst the slums outside Umbars harbour, as another Mudblooded Umbarim, left to the streets. early in his childhood, he had to learn how to fend for himself, often simply by stealing food as most other gutter-children. he wasnt the best thief however, as he often got caught and flogged by his elder umbarim kin.

as the years went by, he learned the skills of a true gutterfighter, and it was a rarity he didnt came out on top. one day, he was again caught stealing, but this time, there was no escape - the shop ended up surrounded by what he thought were the harbour-guards. after a quick fight, he was beaten unconscious and dragged away.

He awoke on a ship at sea, where he was forced by its crew to become a Corsair, to pay his debt. but still, serving here seemed as a better alternative than starving in the gutter. he quickly adapted to the simple hierarchy of any corsair crew, trying to strive higher up the ladder

After many raids along Gondors shore, his crew teamed up with another ship, but it's crew were not corsairs - these were Desstugals, the fanatical marines he had heards tales of as a young boy.

the leader of the marines, a young târk called Zagâr took notice of this young umbarim, and by coin, he bought Bêlzagars freedom, to serve amongs his marines

and another ladder to climb began
Siege Of Framsburg

the Siege Of Framsburg was the first major battle in the orders participation in the northern war-effort.

the siege, led by Pizgal Goltur of Okup Shakamp Maupash, lasted a single day, in which Framsburg was constantly under attack from both uruks and Mautarks desstugals.

the city was finally taken when Ar-Adunâim, after Okup Shakamps Tuzantaru (pioneers) had finally broken down the gate, stormed through the gab in the Mautark lund formation, breaking the morale of the defenders.
Entering The Order

to become a sworn Desstugal, the armoured marines who make up the bulk of Mautarks iron fist, there are many paths to walk. some paths of virtue and faith, others of opportunity and desperation

when Ar-Adunaim was founded, only those of the Adunakhori bloodline, the decendants of the kingsmen of old, were allowed to join. still to this day, it is an honour for any Târk household to have a son or daughter serving in this ancient brotherhood.

but as the year progressed, and wars were fought, it became clear to the officers, that to supply Mautarks hunger for war and to achieve fitgnau, they were forced to open their ranks for the lower class of Umbar.

today, most of the order is made up of Umbarim, who serve mostly as the orders desstugals. but it is a rarity, that they reach any ofther rank.

many of Zagars predecessors only recruited amongst the fleets of Corsairs who called the harbour their home. Zagar, however, having lived amongst the children of the gutter as a young boy, know that there are killers among in the dark corners of his city, from its prisons to the pitfights, from rogue corsairs, to fanatical cultists.

many of Zagars desstugals in the north are from these adventures into the dark underbelly of Umbar.
Agandaûr

Agandaûr is, like the Mouth of Sauron, a Black Númenórean. He is Sauron's lieutenant, though always ambitious and hungry for power. He was sent to the north to organize an army and conquer the Free Peoples on a different front.

Agandaûr is in direct command of the Orcs of Gundabad and the sorrounding areas. he is a cunning leader and a powerfull sorcerer
Ranks

in Umbar, Ar-Adunaim had their own ranks and hierarchy, where in the top of it were the Lururz-Goth, Zagars old rank.

after Zagar were ordered by the Bos'Mautark to obey and follow the orders of Gratû Goltur, they have begun to use the rank structure of the armies of Murdur and Gundabad

## Ranks in the north

Maurak / Militia ranks:

* 0. Fauthugal - Conscript
* 1. Pizurk - Private
* 2. Bâz - Group leader - In command of 5 - 10 soldiers
* 3. Durba - Commander - In command of 10 - 50 soldiers
* 4. Dur-Durba - Marshal - In command of 50 - 100 soldiers

Maupash/ Military Ranks:

* 0. Fauthugal - Conscript
* 1. Pizurk - Private
* 2. Pizgal - Corporal - in command of 5-10 soldiers
* 3. Gratû - Sergant - in command of 10-50 soldiers
* 4. Pizbûr - Sergant Major - in command of 50-100 soldiers

## **designations**

since Ar-Adunaim became the spearhead of Mautarks faith in the north, The ships of the Kingsmen have had a need to be more independent, and therefore, not have a need to be resuplied by a logistics chain as many other armies, or have any need for external forces to complete their mission.

most of the desstugals have therefore taken a secondary profession - blacksmith, sailsewer, woodcutter - anything, that could be useful on a long campaign along the small rivers of the Anduin Vale.

### - Desstugals

   armoured marines, armed with sword and shield or spear, this is the title, that have made Ar-Adunaim famous. being specialized in the use of the Mautark Lund formation, these soldiers are escellent stormstroopers. if its a port who needs to be taken, or a shield wall who needs to be broken through, the desstugals will make it look easy.

### - sharogals.

the trip from Umbar to Framsburg, where the ships of ar-adunaim is harboured, is one that takes time - this have made replenishment of the maupash' ranks a greater effort.

The sharogal-desstugals makes it their duty to lessen this burden. each one a master flesh-sewer, many a desstugal is greatly thankfull, that these medics are amongst their ranks.

### - Ulog-kala

in times of siege or greater obstacles, like a heavyclad shieldwall, the Ulog-kali (castle-cripplers) are what Ar-Adunaim relies on to break the defences of the enemy.

being recruited only amongst desstugals, who have shown a unusual level of agression and bloodlust, and armed with small bombs of "black fire", these assault-engineers are trained in wreaking havoc and destruction, be it walls, palisades, houses... or men.

besides the bombs, a Ulog-kala's weaponry varies - some prefer to use two handed swords or clubs, even sometimes heavy hammers and large shields, to really get into the action of the chaos the have caused. others prefer to stay behind the lines, hammering their foes with crossbow bolts an javelins.
Battle For Lugtâlan

The Battle for Lugtalân was one of the few battles, where the marines of Ar'Adunâim were on the defensive.

The fortress of Framsburg, now renamed Lugtâlan, had been the beachhead for many a raiding-party, going south from Gundabad to the lands of the north-men to begin the conquest of their lands.

in retaliation to these agressions, and the humiliating loss of the castle of Fram, The Free People of the north assembled a mighty host, with men of Bree, Laketown and Dale, to lay siege, and take back Framsburg, to once and for all choke the black mountain to death.

for 3 months the host lay siege to the great fortress, but the lines of Dur'Gund Spazum did not falter.

the siege culminated in the Battle of Lugtâlan - when the servants of the eye sallied out, after their gate and walls where brought low. with great fury and hatred of the humans, the great host of the Free People was shattered, and victory belonged again to the Shakhbûrz.

the world now holds its breath, as the legions of Gundabad spew forth to purge the north.
Roth-pharaz

No one knows where Rôthpharaz came from, one random day he just appeared on the streets of Umbar.

It was not long before he often walked around among various groups of criminals and the like, in Umbar. In the beginning he was very polite and kind to everyone, it made most people know him and most people liked him, it earned him the nickname "the polite". The name had no special meaning, it was just a nickname of some sort. He had quickly adapted to the climate of Umbar since his arrival, and was thus widely accepted by the city.