recursal/Fanatic-Fandom huggingface dataset:
Gōkimaru

**Gōkimaru** is part of the tritagonist team, as one of the oldest members in the party. He was sealed away 1,000 years ago for causing trouble along the countryside by some members of the Mikoto Clan. Awakening in the modern era, he has to regain his bearings.

## Personality

He is a proud warrior as an Oni, despite the fact that he could not evolve into a Yaksha like his brother or father. This does not prevent him from being able to enjoy the finer things in life, as he is regularly seen eating bountiful feasts or drinking the finest sake. He seems concerned about the youth in his group and even goes as far as training them so they can realize their full potential and rise against any obstacles that prevent them from moving forward. He is loud, violent, and foolhardy, starting conflict and arguments everywhere he goes. This is the exact reason he had been sealed away long ago, but he remains unchanging, much like a stone mountain.

## Appearance

Gōkimaru does not wear much upper body clothing except for a barechested black and red jacket, that reveals his muscular frame. Because Athrum had not been implemented in his time period, his clothes do not have protection against eir intrusion or magic formula but he is fine with this because his skin is tough enough to withstand direct attacks from the former and the latter. His clothes are loose so that he can have mobility while using his kanabo. Despite his large frame, he can move rather quickly because of the clothing design he has chosen for himself.

## Abilities

**Demon Lord Physiology**: As the second highest evolution among the Demon species, there is practically nothing these individuals can achieve. They have enough power to complete annihilate the likes of demons that belong to the Second or Third Circle with ease. They have multiple Anathematic Arts that could be used to a greater extent than what an Angel can perform. Their speed, power, coordination, eir control, durability, healing and other physical factors are practically near the zenith of obtainable power. They can heal from injuries instantly, reform even while reduced to a single drop of blood and easily destroy attacks from lesser beings with their bare hands. They have the highest magic resistance and seithr resistance out of all demons with the exception of Primal Emanations. Predominantly, people who fall into this category were formerly angels or have ties with greater deities and as such, they can not only use Ars Magna to a higher degree than others, but also have incredibly potent Anathematic Arts, such as being able to phase through another person or having the ability to create voids in the physical universe. They are described as a nigh-invincible force that cannot be easily toppled and are among the most cunning members of the First Circle.
Sōma Saionji

* **Introduction**
* Gallery
* Personality
* Relationships
* Abilities and Powers
* History
	+ Heisei Rebellion
	+ Ayn Sof
* Misc.

## Sōma Saionji

* Ayn Sof
* Heisei (Second Half)
* Heisei

## Statistics

### Japanese Name:

蒼真西園寺
蒼真実氏

### Romanized Name:

Saionji Sōma
Saneuji Sōma

### Age:

14 ➝ 18
19 ➝ 24 (After)

### Height:

4 feet, 6 inches (Heisei - First Half)
5 feet, 8 inches (After)

### Weight:

49kg (Heisei - First Half)
71kg (After)

### Relatives:

Kirō Unitsuma (Ancestor)
Keiji Tetsuya (Cousin)

## Combat Info

### Elemental Affinity:

* Water
* Dark

### Threat Level:

Gamma-

**Sōma Saionji** (西園寺 蒼真, *"Saionji Sōma,"*) was a supporting character during the **Heisei Rebellion** and an antagonist during the **Mutsuraboshi Arc**. Under the epithet of **Gakabushi**, the Artisan Samurai, he wanders Japan as a skilled swordsman who is known for utilizing his sword techniques to turn others into art displays.

## Appearance

In his youth, Sōma wore a white robe that was assigned to court mages who practiced the art of divination to exorcise demons. In addition to this, he wore a set of baggy pants and greaves that protected his legs from sharp objects. His clothes were decorated with numerous charms that worked as anti-demon wards to prevent monsters from being able to get close to him without being harmed. He was able to close the distance and effectively cut them down while they were preoccupied with the burning sensation of his purification talismans.

Currently, he wears a long overcoat that resembles the forewings of a moth or butterfly decorated with black and orange patterns. He wears a decorative chinese top called a tangzhuang, the updated form of the Qing magua, a famous riding jacket that was worn by Manchu horsemen. His imported collared shirt is combined the overcoat and has a crest of the Saionji Clan woven in golden thread onto the back. Soma favors a pair of gauntlets worn on both arms. The right gauntlet utilizes sheet metal, protecting the outer arm from the wrist up to the shoulder. The specially crafted left gauntlet is made from the hide of a demon, and wraps around the left arm to provide complete protection. The difference in protection between the left and right gauntlet suggests that Soma anticipated fighting his enemy with his left side facing them. His waistguard consists of tassets made of vermillion lacquered platelets woven together with black thread that offer protection to the hips. The front and back tassets are split in two at the center to allow the legs to move unhindered. There are also numerous protective talismans affixed to it that provide extra resistance against attacks from demons or other mages. His feet are protected by cylindrical greaves forged from iron plates fastened to thelegs with red cord. Geta sandals are worn below them, allowing for greater mobility than more formal pointed shoes could provide.
Meikyō Shisui

**Meikyō Shisui** (明鏡止水, *"Clear Mirror, Still Water,"*) is the ninth form of the Manten Zetsuin-ryū's Yang Style.

## Overview

The term Meikyō Shisui (明鏡止水) is a four character idiom of Japanese-Chinese syncretic philosophy combining the wisdom of **Sun Tzu** ("clear mirror") and the wisdom of **Confucius** ("still water") as capable of reflecting the truth.

This move combines all of the beginner techniques learned from the **Mokuroku** (目録, *"Certificate."*) This sequence of attacks begins by twirling the sword to imitate the movements of water, reflecting the philosophy. The following actions are: A lunge into a whirlwind slash, an overhead lunging slash, an earthbound slash from above that ignites into flames, another lunging slash done with Senpo that ends in a diagonal cut, a rising slash that cuts the enemy vertically and one horizontal arc, one last whirlwind slash and a lotus formation from all of the previous attacks being activated in unison before it could reach the senses of the enemy. The last step is triggered by sheathing the blade.
Mugai Jikkōzan

## **User(s)**

Manten School - Okuden

**Mugai Jikkōzan** (無害実行斬, *"Harmless Realization Beheading,"*) is the eighth form of the Manten Zetsuin-ryū's Yin Style.

## Overview

Once an opponent is vulnerable after a fiercesome parry or deflection, a grapple is performed that requires the practitioner to lean backwards and kick the enemy forward. While they are still airborne, the disciple uses Senbu to strike more than 15 times in a single moment, easily returning to their initial position only to lock their blade in place. During the final moment of the return, there is no pain felt since all of the meridians have been cut at once and essentially robs the person of their sensitivity now that their nervous system, brain and heart have effectively been silenced. This technique can be used while unarmed, but instead of ending with a noto (swordless stance), they just return to their spot and the lacerations appear right on cue.
Inspecteur Maoli

Prénom
 Âge
 Espèce
 Faction
 Rôle
 Lieu fréquent

## Description physique:

Sa carrure certes, n'impose pas et n'effraie pas les hors la loi. Il n'est pas facile de deviner que Maoli est une flic, avec ses vêtements de planque et souvent avec son arme cachée, elle n'attire jamais l'attention.

## Caractère:

L'inspecteur Maoli ne parle que très peu, elle préfère économiser sa salive, mais lorsqu'elle le fait on voit directement son expérience avec sa voix un peu rauque. Certains officiers ne la connaissent pas, mais les lieutenants si, elle leur est même redoutée. Elle est connue pour être juste mais sévère lorsqu'un gaffe arrive. Sam' déteste qu'on la compare à ses collègues, peu importe le rang. Si quelqu'un félicite son travail, c'est un "lèche cul", et s'il le critique c'est "un enfoiré".

## Histoire:

Cette femme a grandi dans les bas-fonds de New-York, elle n'a pas eu la vie facile. C'est comme ça qu'elle a appris à se débrouiller seule, elle matait elle même les grosses brutes du quartier qui martyrisaient les plus jeunes. Bien qu'elle se soit pris quelques trempées elle aussi, elle a le caractère vif.

Elle s'inscrit à l'école de police après avoir obtenu son diplôme universitaire, laissant les sciences de côté pour sauver le monde, préférant le contact. Elle restera en patrouille longtemps dans sa ville natale, et un soir alors qu'elle est appelée pour un 10-10, elle retrouve un cadavre dans une ruelle abandonnée. C'était celui de son frère, tué dans un trafic de drogue. Sam' au lieu de sombrer dans l'alcool et la dépression choisira de fuir cette ville et de luter contre le mal à la racine, c'est alors qu'elle sera mutée dans la brigade des stups à Chicago. Au bout d'une dizaine d'années de service là bas, une offre pour devenir inspecteur à Detroit lui tombera dessus. Elle sautera alors sur l'occasion et démarrera la métier pas si différent des enquêtes.

Samantha est inspectrice depuis bien 10 ans désormais, situation exceptionnelle pour un agent de police. Elle est si exceptionnelle qu'elle est surtout agent en planque, entre autre elle infiltre des gangs ou des activités illégales pour les faire plonger. N'étant pas en couple et sans enfants, cela ne la dérange pas de rester en planque plusieurs semaines.
Lesser Lord

The **Lesser Lords** (小賢者, *Shōkenja*) are a type of deity within the Ayn Sof universe. They are powerful beings who have dominion over a single concept or facet of reality.

## Description

The Nine Sages for example, are considered beings who are omnipotent when it comes to the usage of Ars Magna and it's applications. Ishana Mikoto was praised as a Sword God in her lifetime, harboring the blood of a deity and a demon; as such, she is another example of a Lesser Lord. These beings remain unchallenged in their particular field and exercise the right to do away with anyone who would challenge their authority. Their power comes directly from the Cardinal Gods as they have a strong connection with the akashic points.

Even the title of Akasha is passed down to certain individuals who happen to be the reincarnation of the first lesser lord who created magick and the early stages of Ars Magna. The Archon who inherits this title has complete access to the Akashic Records and can even manipulate the flow of the points, much like a Cardinal God could. Unlike Greater Lords, Lesser Lords have less power when it comes to the concept that they control and only control one or two at a time.
Lin Devreux

**Lin Devreux** is one of the many disciples of Orpheus' High Council. She is **Bishop no. I, The Magician**, known for the cunning nature of her anathematic art Tears of Fortuna. A genius tactician and a natural leader, she practically has the safest squad in all of the organization.

## Appearance

She has a tear drop marking underneath her left eye to symbolize the irony of fate. She is rarely ever seen without formal attire but her clothes are always encrypted with athrum to prevent others from catching her off guard. She carries a cane with her to use in battle when she is unable to make use of her spells or abilities.

## Abilities

**Ascendant Human Physiology**: As an Ascendant, they have psionic power that allows them to utilize eir or seithr to perform various actions such as telepathy, telekinesis, divination, abjuration, conjuration, enchantments, illusion generation, necromancy (if they are an umbramancer), evocation, transmutation and many more. They have all sorts of abilities that are derived from Primary Magick and eir in general. They can move exceedingly faster than normal humans, have greater strength, coordination, reflexes, durability, endurance and adaptability. They can read the auras of other people to learn how strong they are or even find out the affinity of another person by checking their palm. Being able to manipulate five or six elements at once, they can control all forms of matter within the universe, some at greater levels than others. They perform better if they acquire knowledge of Secondary Magick that compliments their main affinity. These people make up the 1% of Earth's population since they know how to harness the energy present in their environment unlike Nulls. The Ascendant humans who have an Anathema can use seithr, but those who do not can only use eir. Ascendants have the potential to fight against higher beings and win, but they do not have the natural regeneration of other species and have to rely on magic formula to be able to heal themselves.
Demon Prince

**Demon Princes** (魔王子, *"Maōko,"*) are the fifth evolution of the Demon species. They are considered less powerful rulers than Demon Kings, serving as their second in command while ruling over an entire legion.

## Overview

Demon Princes are the middle rank within the second circle of demons, as such they are stronger than the likes of lesser demons but still not quite at the level of a King.
Myrin

**Myrin**, formerly known as the angel of death **Sariel**, is one of the four Horsemen or Cavaliers. They are angels who were the first to die and see the world beyond the heavens. After the four perished and returned as Daemons, they were a sign of things to come in the future but the angels did not heed their warnings. The appearance of herself and her brother Naraku were obvious indications that war was on the horizon. Before they could warn the Trinity of the perilous future, the Zohar War began and their chance of saving the world had flown out of the window. Near the conclusion of the war, the remaining members of the Four cleaned up the Eight Guardian Generals, sealing them underneath mountains and in separate dimensions. Myrin is the oldest child of three and is incredibly powerful having been born from the union of an Archangel and a Sephirot.

## Personality

For a daemon, a spirit of great importance, she is a playful one. She enjoys cracking jokes at the expense of others and behaves like a bystander to most of the issues going on in the current world. She does not think of anyone in the story as a worthy adversary because of how she is able to grant everything a complete death, even if the person who stood before her was a Cardinal God. Despite this, she is an ally to the Malakim species and even has connections in the lower world, Sitra Achra, where she currently resides. Moira describes her as an obnoxious trickster, whereas Naraku can see that she is bored with all things and only does this to spark activity. She is incredibly confident in her power and never exerts herself, a quality she has inherited from her mother and father.

## Appearance

Myrin seems to have an interest in gothic culture as her attire consists of themes that would fall into that category. She wears a black dress, has luxurious fur that wraps around the back of her neck and an asymmetrical inverted bob cut. From top to bottom, she is completely covered in dark colors. She is truly the Pale Cavalier.
Virtues

Virtues are the fifth evolution of the angel species. Virtue is a name we most often would use to refer to actions, not to living beings. However, angelic virtues are said to be agents of God’s miracles (actions) on earth and therefore act as agents of divine perfection. Perfection is part of the meaning of the word “virtue,” which is vertus in Latin. Vertus means perfection, but it also refers to excellence and courage. The virtues are sometimes referred to as “strongholds” because the fifth century author of “On the Celestial Hierarchy” commented on their immovable strength: “The name of the holy virtues signifies a certain powerful and unshakable virility, welling forth into all their Godlike energies; not being weak and feeble for any reception of the divine illuminations granted to it; mounting upwards in fullness of power." To symbolize these powerful angels, artists have painted them carrying white lilies for perfection or red roses to symbolize Christ’s passionate love. Because of their connection to both Christ’s power and his love, they are sometimes known as agents of the miracles. Other sources call them “the shining ones,” perhaps because of their control over the elements of nature, such as storms. They can be seen as the precursors of Ars Magna.

## Abilities

**Virtue Physiology**: Virtues are responsible for the creation and deliverance of the universe's elements. While Magic Formula is the machine, they are the fuel. They have complete control over the creation of elements and can even prevent other people from being able to conjure them. This makes them the perfect opponents for dealing with Primeval Demons or mages in general. In addition to this, they are practically immune to Magic Formula since it consists of the elements they have created. They are able to control the highest form of Magic Arts, Arcane Magic. They are a complete contrast to the seven sins, they lend their energy to others to protect them rather than steal from them. They have all of the physical abilities that come with being an angel, such as faster spell casting and immaculate eir control. In terms of combat however, they are the strongest when it comes to elements and the weakest with everything else.
Ailaìn Vanern

**Ailaìn Vanern** is one of the seated members of Orpheus' High Council. Described as a distant relative of the late Joan of Arc, she has great disdain for demons as a whole and is shown to be actively hostile towards them, regardless of their intentions.

## Personality

She is hot-headed and arrogant, compared to the rest of the high council and rightfully so. She performed at the top of her class while attending the Ikadonia Magic Institution, and some suspect that her mastery in both Ars Manus and Ars Magna has caused her to grow conceited. She wishes to prove to the world that females can be achieve great things and often turns everything into a competition to see who is better. Demons will gain no mercy from her because of the fact that they killed her parents, she watches over her younger brother Caius Vanern who is among the circle of Bishops, writing off the task as nothing more than a nuisance. However, it's clear that she feels some form of compassion towards him since he is her last remaining relative.

## Appearance

She wears a black coat that is usually worn by witches but is also tailored for sword fighting as well. It is made with a napped material, beautifully embroidered around the edge. In addition to this, there is a sword belt that supports a bladed weapon. She has gloves made of thick cow leather that provides protection right up to her elbows. She wears lower torso protectors that incorporate cords of a silk dyed a deep red with madder. Her outfit provides nearly complete resistance to attacks created with Magic Formula.

## Abilities

**Archon Physiology**: Archons are stated to be the ultimate beings when it comes to Ars Magna and Magic Formula in general. They know how to apply eir control better than most people in existence. With the entire universe's resources at their disposal, there is nothing they cannot create, destroy or remove in terms of conventionality. While Magic Formula is seen as an all-powerful tool naturally, Archons take this to the next level and transcend into a state of godhood. They are able to use magic to shed their own skin, become a different race or being and still retain all of their powers that they had previously. From being able to directly influence space or time through magic formula without an Anathema to putting people in an infinite death loop for all eternity, they can do it all. Unlike other mages, they carry grimoires which contain all of their esoteric spells and augments their power beyond the standard regulations created by the Ayn Sof. They have incredible speed, strength, coordination, durability, psionic power and high intellect as a result of their connection with the arcane essence called eir/seithr.

Ailaìn, despite being an Octavus Class Psionic, has proven time and time again that she can face off against people who have a higher concentration than her own and still win against them. She is not to be taken lightly in regards to her physical or psionic capabilities.
Project A.E.G.I.S

**Project A.E.G.I.S** or simply **A.E.G.I.S** (*"Advanced Evolutionary Genome of Interpolated Systems"*) is an organization that attempts to create superhumans to prevent the reliance on solely magic formula to survive day after day.

## Overview

They have monopolized the medical industry and have millions of scientists that work on a unique serum called **Dotryme** *(ドトリム, "Dotorimu.")* It awakens hidden growth potential within an individual and spikes their power well beyond the normal limitations that they formerly had. It could turn a null into a full-fledged Ascendant over night. People who receive countless injections often awaken a unique power called a **Drive**, an artificial version of an Anathema. The injection of Dotryme inscribes the person's body at the cellular level with magic formula and bio-organic enhancements that can give them incredible healing, greater speed, overwhelming strength and many more.

These individuals are classified as **Modified Humans** (人造人間, *"Jinzōningen.")* They have been incorporated into various police forces internationally and have even received approval from the United Nations and other nations that are associated with the board.

## Ranking

* Alpha - First Class
* Beta - Second Class
* Gamma - Third Class
Wind Magic

## **User(s)**

Awakeners
Maledicti

**Wind Magic**, also known as **Aeromancy**, is one of the Primary Magick arts in the Ayn Sof Universe. The amount of control and power over this is innate and determined by birth since it is a primary magick.

## Overview

Wind Magic, like Water, is one of the most versatile and deadliest elements since wind is an invisible force that cannot be seen and only can be felt. In the words of Izanagi, "Wind greets concrete and skin the same, Its giddy currents flow through woodland canopies, unaware of how its song soothes those who can hear. I have always thought of the wind as so free, chaotic even, yet it too has its path, even if there are infinite possible destinations. It is air with passion, a drive that powers onwards, every direction an option."

People who control wind are able to manipulate nitrogen, oxygen, argon, carbon dioxide, neon, helium, krypton, hydrogen, and xenon, all elements that are found at the core of an air particle. Wind can generate vacuums that pull in other elements and prevent them from being able to move as projectiles. Water, Fire, Lightning and even debris are at the mercy of a vacuum. Air can be used to cause a phreatic explosion by turning liquid oxygen into a vapor with an expansion ratio of 860 or even implosions by collecting air within a pocket of space. It is the only element that does not have direct regenerative capabilities, but it can amplify breathing and make the blood cells in the body more rich, allowing someone to experience an increase in speed, power and muscle focus or fight for long periods of time without a decrease in stamina.

Conceptually speaking, air is, the root of all gases. An aeromancer who has devoted themselves to their craft will be able to control all gases instead of just things generated by air alone. They can control, increase and decrease certain molecular properties within a specific type of gas allowing them to create various different substances that could be more effective and deadly compared to the original solution.

Eir and seithr is transformed and created through a magic field generated by Ars Magna which is then utilized to replicate air particles even in a place that does not have air. This effectively allows Aeromancers to fight on any field without having to worry about a lack of their element being present.
List of Story Arcs

This page contains a list of Story Arcs that have taken place during the story of Ayn Sof. From beginning to end, it summarizes the events of every arc.

## Prequel

### Act 0

Act 0 is an entire series of arcs covering the childhood of Takami, Tsukiyo, Yagi and Keiji. It only pertains to the prequel and is centered around their younger days as Demon Hunters. During this point in the story, they were actively hunted by both demons and the Japan's Ministry of Justice.

#### Miyazaki Arc

This is the first arc of the Heisei Rebellion. Demons flood the Miyazaki Prefecture, causing an uproar around the forest in which the Mikoto Clan inhabits. The journey begins with the three siblings charging onward with the rest of the warrior class of their clan; they engage the eastern demons with fierce swordplay and preestablished deceitful traps that lure them to their demise. Yashamaru and his friends are separated from the group, facing off against a demon that is vastly more powerful than himself. He is saved by his elder brother Ryukimaru who protects him from the ignivomous onslaught of a second circle adversary. A bittersweet victory, his hands are severely burned but he still manages to display his mastery of the Manten Zetsuin-ryū by cutting down the beast responsible.

The day is won, but this is only the beginning of a long line of battles to come. The news goes on about the unforeseen invasion, concerned about the state of humanity in the absence of it's greatest defenders, the Archons. A plan must be formulated so that Yashamaru is no longer a hinderance to his elder siblings but while spending his days in solitude for wandering out into danger without any means of defeating a demon, he ponders the consequences of his actions.

## Ain Soph

### Act I

Act I covers the events after the Heisei Rebellion, where the Yonkishi have adapted to ordinary human lifestyles once again. For a while, they work as hitmen for an organization called Pleiades having been promoted from the irregular militia, the Jūheitai. They work as capos in the inner circle of the Underworld before making their exit as civilians after being swept up in a turbulent war between factions.
Kirin

**Kirin** is one of the Great Spirits of Atziluth. She can be summoned by an evocator and her power is dependent on the person who brings her forth. She controls lightning to the greatest extent, being able to completely smite worlds from a distance. She among the many other Great Spirits, control the flow of eir and seithr into other worlds.

## Personality

When compared to the other great spirits, she seems to be very stern about everything. She has little concern for life forms in general with the exception of small animals which she finds adorable. She is usually the most difficult spirit to get along but she tends to be more cooperative with people who have a strong spirit and a noble cause. Being summoned by people who are shy or fearful would ruin any synergy between the two.

## Appearance

Kirin wears a light set of torso armor that combines thick leather to protect her vital points on the body with a thin layer of chainmail worn underneath. Her gauntlets are made from three long, thin iron plates bound together by a black thread. Even though the design appears simple, they are strong enough to deflect attacks from the strongest blades. Her waistguard is made of protective plates worn over the thighs to avoid restricting the deft footwork required by her lightning fast movements.
Takamagahara

**Takamagahara** (高天原 *"The High Plain of Heaven,")* is a subspace within Beriah, occupying most of the Shinto and Buddhist Mythology. This place is accessed through a gateway in Mikoto Village, Miyazaki, Japan in Asiyah. It has countless cities with the most popular being Zenkenjo, the Palace of Correct Views.
Yagi Unabara

* **Introduction**
* Gallery
* Personality
* Relationships
* Abilities and Powers
* History
	+ Heisei Rebellion
	+ Ayn Sof
* Misc.

## Yagi Unabara

* Ayn Sof
* Heisei - Second Half
* Heisei - First Half

## Statistics

### Affiliations:

* Jūheitai
* Yonkishi

### Occupations:

* Jūheitai Commander
* Maia Star Assassin
* Western Lord (Yonkishi)

### Alias:

* Yags
* Little Conqueror

### Epithet:

Haikishi no Yagi (灰騎士, "Yagi, The Ashen Knight.")

### Age:

13 ➝ 17 (Heisei)
18 ➝ 23 (After)

### Height:

4 feet, 4 inches (Heisei - First Half)
5 feet, 8 inches (After)

### Weight:

42kg (Heisei - First Half)
56kg (After)

### Relatives:

Engi Unabara (Father)
Gōkimaru (Uncle)
Ryōko Uminari (Cousin)

## Combat Info

### Threat Level:

SS (Heisei)
S+ (After)

**Yagi Unabara** is the deuteragonist of the Ayn Sof series. As one of the four leaders of the Jūheitai faction, she commands the people who fight on the frontlines as a natural leader would. Descended from the line of Oda Nobunaga, she is a powerful swordsman in her own right, disguising her mastery of blades by opting out for a short sword. Revered as the Ashen Knight because of her skill with Pyromancy, she burns everything to cinders.

## Appearance

Yagi preferred to wear a plain short-sleeved kimono that concealed the chainmail she wore underneath. It protected her in times where she would become embroiled in combat unexpectedly. Her gauntlets look at first glance to be kind of normal gloves that might be worn by merchats or other travelers, but upon closer inspection, they are revealed to conceal metal plates that offer protection from any sudden impact. She had a leg-covering garment that was designed for ease of movement and conceals a layer of chainmail that offer the wearer protection.

She has changed to more modernized clothes after the Heisei Rebellion.
Solar Magic

## **User(s)**

Caius Vanern

Solar Magic is a unique type of secondary magic that is manifested by combining both Photomancy and Pyromancy. It grants an individual the power of the sun as well as all of the chemical components that go into creating the sun, such as hydrogen and helium.

## Description

This magic is incredibly powerful, being able to even harm allies who get too close to the practitioner. The energy created by the magic can be used for healing through the use of accelerating the metabolism with heat but at a safer level. In addition to that, it has the ability to evaporate anything that it touches immediately upon impact. Many Ascendants wear clothing that provide them with a barrier that will prevent the magic from breaching through easily but because of it's great offensive capabilities, that may not be enough to safeguard one's self from the scorching heat of the sun. The user can create miniature suns, shield their own body with atomic energy to disintegrate incoming projectiles and imitate explosives when getting close to their opponent.

## Spells

Ars Nova: This spell manifests all of the solar energy from the magic art then releases it into the air in the shape of a miniature sun, instantly disintegrating everything within the path of the attack on the sun's return towards the earth. At higher concentrations, the sun can grow even bigger than usual and could even match the size of a real sun at it's peak.
Jinkai Byōdō

## **User(s)**

Ars Manus Practitioners - Intermediate

**Jinkai Byōdō** (神界廟堂, *"Spirit Plane Mausoleum,")* is one of the many Ars Manus techniques that can be achieved with aura control.

## Overview

By manipulating the aura, the individual create a boundary around themselves that allows them to detect movement over a certain area. Unlike Shintō Mekkyaku, this technique can only detect two things: other life forms who have entered the space and energy that is on the move. It cannot detect microscopic movements nor spatial alterations, but it does create a large area for someone to use their aura abilities. The moment another person comes in contact with the aura, the user will immediately recognize them, being able to move immediately to their location if followed up with Senpo.
Sitra Achra

**Sitra Achra** (Aramaic: סִטְרָא אַחְרָא‎ *sīṭrāʾ ʾaḥrāʾ*, the "Other Side") in kabbalah texts refer to the lower world, a realm where the Qliphoth have full reign. All of the fallen angels, demons and evil gods were banished to this plane, no longer allowed to appear in the place where they originally came from. They are able however to move between this realm and Asiyah-Gashmi, the physical universe. In this realm of infinite space and proportions, it is divided between various subspaces to prevent bridges between differing mythologies. With numerous hells and underworlds that could lead to a perilous fate, visitors hardly make an appearance.
Mumyō Sandanzuki

## **User(s)**

Manten School - Shoden

**Mumyō Sandanzuki** (無明三段突き, *"Lightless Three-Stage Thrust,"*) is the third form of the Manten Zetsuin-ryū's Yin Style.

## Overview

In his lifetime, Okita Souji practiced another technique outside of the Tennen Rishin-ryu that was used by the Shinsengumi. His signature move was called the Mumyō-ken Sandanzuki, which can be shortened to Mumyō Sandanzuki. Mumyō translates to Avidya, which can mean an absence of light or ignorance. This can be interpreted as a moment where an enemy becomes blind, hesitates or loses focus for a brief second. The three-stage thrust involves cutting both of the wrists and the neck in a single strike, effectively removing the arms and head in one foul swoop.

Having been incorporated into the Manten School for those who can only handle the art of Yin, this technique is one of it's most deadly arts. Senpo or Senkō is often used in tandem with this technique during the approaching phase, while Senbu is used for the cutting phase that ends the life of an enemy.
Beriah

**Beriah** (Hebrew: בְּרִיאָה), **Briyah**, or **B'ri'ah** (also known as *Olam Beriah*, עוֹלָם בְּרִיאָה in Hebrew, literally "the World of Creation"), is the second of the four celestial worlds in the Tree of Life of the Kabbalah, intermediate between the World of Emanation (Atziluth) and the World of Formation (Yetzirah), the third world, that of the angels. It is known as the World of Creation, or **Korsia** (from Heb. כּוּרסָה - "seat, chair", *the Throne*).

Beriah is the first of the four worlds to be created *ex nihilo*, since Atziluth was emanated rather than created. Thus, although there exist beings that dwell in Atziluth, those beings are overwhelmed by the Divine Light and are unaware of their own existence; in Beriah however, the angels are dimly aware of their own existence as distinct from God's. Beriah is the abode of the permanent archangels, as opposed to the non-permanent angels which dwell in Yetzirah.

It is the realm of all mythologies, each divided by subspaces within Beriah.
Jūrō Takauji

**Juro Takauji** is one of the seated members of Orpheus' High Council. He is quite sarcastic and playful but brutal in combat, believing that every opportunity to strike back at demons should be seized when the moment arises, contrast to Yashin's ideal for coexistence between human and demonkind.

## Appearance

He carries an absurdly large fan and dresses rather flamboyantly for a samurai with one part of his yukata leaning off of his shoulder. His crimson hair is said to be associated with the great calamity that could befall the world. His outfit is decorated with a mixture of gold, white and crimson. His pants despite their baggy appearance do not hinder his movements in the slightest and the golden plating provides protection against demons. His upper body is protected by a black cuirass, made with reinforced metal and magic inscriptions that attempt to mitigate the damage he receives while in close quarters.

## Abilities

**Archon Physiology**: Archons are stated to be the ultimate beings when it comes to Ars Magna and Magic Formula in general. They know how to apply eir control better than most people in existence. With the entire universe's resources at their disposal, there is nothing they cannot create, destroy or remove in terms of conventionality. While Magic Formula is seen as an all-powerful tool naturally, Archons take this to the next level and transcend into a state of godhood. They are able to use magic to shed their own skin, become a different race or being and still retain all of their powers that they had previously. From being able to directly influence space or time through magic formula without an Anathema to putting people in an infinite death loop for all eternity, they can do it all. Unlike other mages, they carry grimoires which contain all of their esoteric spells and augments their power beyond the standard regulations created by the Ayn Sof. They have incredible speed, strength, coordination, durability, psionic power and high intellect as a result of their connection with the arcane essence called eir/seithr.
Yagi Unabara/Misc.

* Introduction
* Gallery
* Personality
* Relationships
* Abilities and Powers
* History
	+ Heisei Rebellion
	+ Ayn Sof
* **Misc.**

## Yagi Unabara

* Ayn Sof
* Heisei - Second Half
* Heisei - First Half

## Statistics

### Affiliations:

* Jūheitai
* Yonkishi

### Occupations:

* Jūheitai Commander
* Maia Star Assassin
* Western Lord (Yonkishi)

### Alias:

* Yags
* Little Conqueror

### Epithet:

Haikishi no Yagi (灰騎士, "Yagi, The Ashen Knight.")

### Age:

13 ➝ 17 (Heisei)
18 ➝ 23 (After)

### Height:

4 feet, 4 inches (Heisei - First Half)
5 feet, 8 inches (After)

### Weight:

42kg (Heisei - First Half)
56kg (After)

### Relatives:

Engi Unabara (Father)
Gōkimaru (Uncle)
Ryōko Uminari (Cousin)

## Combat Info

### Threat Level:

SS (Heisei)
S+ (After)

## Trivia

Naming
* “**Yagi**” (**夜藝**) is a shortened version of *Hi no Yagihayao*, (**火之夜藝速男神**) another name for the God of Fire **Kagutsuchi**. It is fitting due to her moniker as the Ashen Knight. Her last name **Unabara** (**海原**) meaning "Of the Deep" is a reference to the mischievous nature of sea serpents, as evident in her fighting style and whimsical nature.
Galiena

**Galiena** is the leader of the Malakim and is the closest person to the True God, Mithra. Commanding an entire legion of angels, her actions and good judgment allowed her to dominate the battlefield and effectively quell the Eight Guardian Generals by placing her archangels in the correct scenarios where they would emerge victorious. She is a master with the sword. She has even gone as far as mentoring both Percival and his younger brother Tor during their youth. She was the strongest person during her time and eventually passed down the torch to her greatest disciple. After the conclusion of the Zohar War, she, like all other survivors faded into obscurity. Her new faction, consisting of the remaining angels who survived the great calamity was called the Jormun Syndago, an underground cult that earnestly searches for information about the remaining members of Almadius to eliminate any chances of them repeating the past. She has a contract with **Keter**, specifically Morwyn and Naenia.

## Personality

As one of the greatest minds in the Ayn Sof Universe, she has many philosophies of the world and much wisdom to impart onto others. Mithra, Horma and Nahid often sought council from her and requested help with certain tasks that she would complete without any setbacks or obstacles. There was nothing that she could not do. Her loyalty to the Trinity is unyielding and she would die to protect her lord and her family. Aside from her dedication to her work, she is a noble individual who also knows how to enjoy life and have fun. She is always physically active, never resting for a moment which concerns the other angels about her wellbeing.

## Appearance

Galiena wears a unique japanese-style robe that has beautiful patterns of white and black to symbolize duality. She carries a longsword that is decorated with a similar theme to her outfit and her clothing is protected by a thin-layered barrier that will neutralize any sudden attacks from seithr or eir that have a lower concentration than her own.

## Trivia

Naming
* **Galiena** is a name of German origin, meaning *"The Exalted One."* It was a fitting choice for an angel that was the closest to God.

* When compared to the angels of the actual mythology, Galiena is the equivalent of **Metatron.**
Yagi Unabara/Personality

* Introduction
* Gallery
* **Personality**
* Relationships
* Abilities and Powers
* History
	+ Heisei Rebellion
	+ Ayn Sof
* Misc.

## Yagi Unabara

* Ayn Sof
* Heisei - Second Half
* Heisei - First Half

## Statistics

### Affiliations:

* Jūheitai
* Yonkishi

### Occupations:

* Jūheitai Commander
* Maia Star Assassin
* Western Lord (Yonkishi)

### Alias:

* Yags
* Little Conqueror

### Epithet:

Haikishi no Yagi (灰騎士, "Yagi, The Ashen Knight.")

### Age:

13 ➝ 17 (Heisei)
18 ➝ 23 (After)

### Height:

4 feet, 4 inches (Heisei - First Half)
5 feet, 8 inches (After)

### Weight:

42kg (Heisei - First Half)
56kg (After)

### Relatives:

Engi Unabara (Father)
Gōkimaru (Uncle)
Ryōko Uminari (Cousin)

## Combat Info

### Threat Level:

SS (Heisei)
S+ (After)

## Personality

She is known as the Demon King of the Sixth Heaven, much like her ancestor for her hot-headed approach to battle. Though she is often perceived as the type who would charge headfirst into the battle, she almost always has a plan for any situations that arise and reacts to them accordingly. She is even bold and brazen enough to declare that if she had been around in the Sengoku Era, the Oda Clan's succession would have been guaranteed and her battles within the story do live up to these claims. Her clan descends from one of the Eight Guardian Generals, Simurg. Like her ancestor, she can be described as whimsical yet passionate in her displays of destruction. Though she wished to grow up as a woman, her father raised her as a son, now she is forced into a world where she must break past the limitations of gender.
Izanagi Mikoto

**Izanagi** is a retired deity who created most of the kami that exist in the Shinto Pantheon. He is a venerable deity, honored and respected by many people. He is called the Father of All Kami, since it was the 7th Generation of the Mikoto Clan that created the most deities. He is on rough terms with his wife Izanami who has made countless attempts to have him killed so that he could join her in Yomi, or The Underworld.

## Personality

Izanagi is described as sagely, wise and an erudite in regards to the ways of the world. In his youth, he was described as a short-tempered man having cut his own son Kagutsuchi down because his wife was killed as a result of him burning her womb. As he grew older and more wise, he began to look at the world more introspectively, seeking the deeper meaning of all things and the truths of his reality. Currently, he is mostly seen as a lecherous old man who only pursues ways to rekindle his youth. Outside of his quirky mannerisms, he is a holistic thinker, being able to see things in people that others cannot. He tasked all of his children with protection of the world, believing that they would honor his wishes long after he is gone.

## Appearance

He wears a black kimono with a nagagi that is decorated with flower patterns and a haori that has a lotus embroidered onto the center of the back. Unlike the traditional white robes that he used to wear, he has settled for darker clothes to emphasize that he is retired and no longer required by the elders of the clan to maintain the state of both heaven and earth. His garb, infused with his divinity, allows him to interact with demonic forces and presences without being harmed by them. Despite the incredibly long sleeves and long kimono that he wears, he is still able to move with much agility on the battlefield and can even use some techniques from the Manten school without tripping over himself.

## Abilities

**Greater Lord Physiology**: As deities that are widely worshipped by humans or other beings, greater lords are a higher tier of the deity classification. They generally rule over one or more concepts to a more significant level than their lesser counterparts. They are able to achieve things that other people simply cannot: creating realms, weapons or objects of divine or demonic power out of nothing but their own essence as if it were child's play. While not as powerful as a Demiurge, they still have a great deal of influence and control over a certain aspect of something, be it a particular mythology or the world that they live in. Their speed, strength, coordination and other physical capabilities are otherworldly, allowing them to easily compete with the greatest angels, spirits, demons or anything otherwise. Like angels, their blood consists of aureum, a substance that is harmful to beings that either harbor or were created from negative energy. They are a force to be reckoned with on the battlefield and only grow stronger through the worship that they receive.
Panic

**Panic** is a Psionics spell which, if the spell is off sufficient strength, can send creatures and humans fleeing the caster until the effect lasts. The caster will cast a red orb of magic in a lineair trajectory, which if it hits the target, give it a red aura if successfull. It has no area of effect.

It is one of the few spells which has eight ranks, most spells have only a maximum of six ranks.

## Acquiring

The best method of finding tomes for these spells is by checking the stock of the Shrouded Mages across the world.

## Memory tree

This spell benefits from the following Mage tree memories:

* Concentration, 2 ranks, increases duration of spell by 28% max.
* Practiced Ritualist, effects unknown.
* Quiet Casting. for making spells silent.
* Abyss, increase spell power by 25% and know elemental, mechanical and undead are affected. It will also slow down mesmerised targets (needs to be verified).
* All the Dark Arts memories for decreasing mana cost.

## Spell table

In the table below, all spells effects are summarized.
Primeval Demon

**Primeval Demons** or **Primals** are the ninth evolution of the demon species. They were the first demons to fall into the lower world of Sitra Achra, as such they were bestowed seven keys upon them, crests that are imbued into their foreheads that give them overwhelming power. These markings, called Epinoic Keys take their name from the word Epinoia which translates to the concept that they once lacked, insight. It was meant to keep them unaware of their true origin but simultaneously gave them complete dominion over one sin at a time. As the original demons, all others were spawned from their flesh.

## Abilities

**Primeval Demon Physiology**: They are the highest evolution of the demon species. Primals have the ability to remotely manipulate other demons that are lesser than them, have world-threatening powers that set them far above other species and are practically perfect in every way imaginable. They have limitless knowledge, are known for being incredibly cunning and have a great deal of influence over the physical universe. They are worshipped as the ultimate life forms since they retained their powers that they had as angels in tandem with their wide variety of abilities as demons. Their physical capabilities allow them to fight against numerous Archangels without suffering any fatal injuries or showing any signs of exhaustion. They are truly the most supreme version of a demon, peerless and unmatched. A single drop of blood from them has the ability to kill countless angels or humans who are afflicted with it. At the very minimum, these demons have ten to twenty different anathematic arts outside of the traditional number of one or two. They can take or bestow Anathematic Arts upon the people who follow them or are subservient to them much like the Demiourgoi or Cardinal Gods. They are imbued with a Epinoic Key, a crest that allows them to have complete control over one of the seven sins. When all seven keys are activated simultaneously, the god of control Ain is reborn.