recursal/Fanatic-Fandom huggingface dataset:
Astoria Greengrass

Daphne Greengrass (lánytestvér)

## Történet

Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged.Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged.Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged.Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged.

## Személyiség

Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged.Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged.Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged.Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged.
Degáihdöhwa’së’shahsí’da’gé:gwa:h

**Degáihdöhwa’së’shahsí’da’gé:gwa:h** is an Iroquois, specifically Seneca, shaman who resides in Owashtanang during the events of 'Merganser.'

#### name meaning

'Degáihdöhwa’së’shahsí’da’gé:gwa:h' is an ungrammatical name meaning 'what has been broken falls towards his feet' in Seneca. It will be necessary in the future to make his name correct, according to Seneca grammar.

## abilities

Degáihdöhwa’së’shahsí’da’gé:gwa:h is a 'steam shaman,' meaning he has sufficient proficiency in both water and fire magic to create offensive steam. He uses this steam to obscure his opponents' vision, rapidly bend wood and increase temperature in a closed space much more effectively than if he only used fire magic.

However, he mostly works as an artisan, creating wood furniture, lacrosse sticks and tipi poles for wealthy customers and stores in Owashtanang. Because he specializes in steam magic, he is often invited to sweat lodges as a guest of honor before he begins the festivities for the men involved.

#### notable customers

Zagimekaagiikanaabate ('many mosquitoes smoking (like meat)') is the first customer of Degáihdöhwa’së’shahsí’da’gé:gwa:h's shown; he is asking for his lacrosse stick to be repaired with the medicine of its original manufacturer. However, he is also approached by a Hoop Dance warrior to manufacture magical hoops for him.

#### notable inventions

* Zagimekaagiikanaabate's Lacrosse Stick
* Morning Glory Bow
Fallon Stormy Trix (Burkes)

## Történet

Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged.Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged.Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged.Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged.

## Személyiség

Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged.Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged.Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged.Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged.
Schools of Magic in 'Merganser'

In 'Merganser,' there are **various schools of magic, mostly named after waterbirds.** Indeed, the current working title of the series, 'Merganser,' is based on one of the more extreme forms of spirit world magic, the **Merganser school**.

### Non-Waterbird Magic

There are certain schools of magic in 'Merganser' that are not named after birds. However, every school in 'Merganser' is named after an aquatic animal, a waterbird or, occasionally, an animal that predates in the water. Thus, 'Non-Waterbird Magic' can be split into two categories:

1. Other Aquatic Animals
2. Animals that Predate in the Water but are not Aquatic

### Schools Based on Other Aquatic Animals

Schools based on other aquatic animals are very uncommon; many only have a few living masters at any given time. Within the setting of 'Merganser,' it's generally believed that most shamans will fit into one of the 'Waterbird Schools,' due to the nature of spiritual talent and the flow of energy between human beings and the spirit world. However, some people who develop their powers in an unorthodox way or struggle to fit into mainstream 'Lodge Society' may find that their talents belong in one of the outlying schools.

1. Turtle Schools
2. Rodent Schools
3. Mollusk Schools
Cedar Smoke

'Cedar Smoke' is a fantasy battle series.

#### meaning of the name 'cedar smoke'

The name 'Cedar Smoke' is based on the fact that, in this universe, cedar imparts a supernatural effect on the minds of human beings, allowing them to access the astral realm. After accessing this realm, some people are bonded to a fravashi, a kind of spirit guide, as understood by various shamanic cultures across the world.

#### setting of 'cedar smoke'

Unlike several other series I plan to write, 'Cedar Smoke' is set in a universe extremely similar to the real world. History for all intents and purposes has followed the exact same course that it followed in the real world.
List of Harvey Nessel's Allies in 'Cedar Smoke: Gisli' in Order

1. Zetticci
2. Nosirbek Ghazanfar
3. the Luri
4. Horymir Pazdirek
5. Trajano Llerena
6. Gaetan Raspall
7. Biqilsa
8. Assendelft
9. Ogum
10. the Nyaw
11. Mladenov
12. Bikbulat
13. Sreenath
14. Euloxu Garriga
15. Debaghwe Tolhestendzhe
16. the Shawiya
17. Soerjaatmadja
18. Svarstad
19. Rueckerl
20. Knezevic
21. Osman
22. Qiu

#### see also

* list of fravashi in order of appearance
Temple Displacement

**Temple Displacement** is a phenomenon in the world of 'Card Table Blues.' When a temple is no longer sustained by enough practitioners, especially when it's surrounded by people who practice a religion which is extremely different from the one it was built for, it may go haywire, granting malicious miracles and causing droughts. In Europe, temple displacement was never a great danger; the god would likely be syncretized and would be happy to inhabit the temple of a similar god in the new culture. The god of an abandoned temple might even travel to a temple dedicated to the same god in a nearby settlement. Special priests are specifically employed to keep certain abandoned temples from going haywire, by purifying them, exorcising them or simply conducting the proper rites in them from time to time.
The Twelve Treasures ('Cedar Smoke: Gisli')

The **Twelve Treasures** are a group of twelve enchanted objects in 'Cedar Smoke: Gisli.'

## locations

##### main article: locations of the twelve treasures

The Twelve Treasures have been scattered across the world since they were first created in ancient Sumer; some have even been split into pieces, meaning that there are actually twenty.

1. A Paris museum
2. Royal Russian Treasury
3. Birgu, Malta
4. Istanbul, Ottoman Empire
5. Hattush
6. Cairo, Egypt
7. Jerusalem
8. Barda, Caucasian Albania [Azerbaijan]
9. Graz
10. Assyria
11. Ras Al-Khaimah, Pirate Coast
12. Aksum
13. Bharuch, Gujarat, India
14. Bon temples of Tibet
15. Khujand
16. Akkad
17. Dikwa [Kanuri Sultanate], Northeast Nigeria
18. Ternate
19. Istakhr
20. Genoa
Capítol 18

## Què hauria de fer, ara?

**Què hauria de fer, ara?** és el divuitè capítol del manga de Shingeki no Kyojin.

## Personatges

1. Keith Shadis (flashback)
2. Armin Arlert
3. Reiner Braun
4. Jean Kirstein
5. Annie Leonhart
6. Bertolt Hoover
7. Connie Springer
8. Sasha Blouse
9. Mikasa Ackerman
10. Eren Jaeger
11. Marco Bott (cadàver)
12. Ruth D. Kline (cadàver)
13. Bean
14. Sonny
15. Levi Ackerman
16. Erwin Smith
17. Tità Colossal (flashback)
18. Tità Armat (flashback)
19. Carla Jaeger (flashback)
20. Thomas Wagner (flashback)
21. Ian Dietrich (flashback)
Arcs of 'Merganser'

The many **arcs of 'Merganser'** depend on evil spirits, supernatural phenomena, unsavory shamans, political intrigue and communion with the spirit realm.

1. Kishkatoa'soanuk's first visit to the Exorcist's Guild
2. Kishkatoa'soanuk blesses a construction site
3. An "omen monster" at a Blackfoot restaurant gives increasingly disastrous fortunes (Blackfoot restaurants have "fortunes" written on the linen wrapped around their cornbread)
4. A famous duck hunting ground is suddenly struck by a swath of hunter deaths.
5. A meadow used for harvesting dye is struck with a blight
6. A warrior is struck with an iron weapon, severing his bond with his patron spirit
7. A mysterious criminal is using magic from the east, completely unknown to the people of Owashtanang
8. A clan war in the Band Territories needs quelling
9. A white buffalo calf is born in the northern Plains and needs to be escorted through the biggest cities of the region
10. An attempted deposition of a ruling clan in the Eastern Ojibwe lands
11. The Wyandot sabotage the biggest docks in a neighboring port
12. An evil spirit lurks in the shadows between the tiles of a neighborhood square
13. New kinds of spirits arise in the cities of the Three Fires, and one man has dedicated his life to recording all of them
14. When the annual lacrosse game for the Lodges of the Three Fires is about to take place, everyone wants famous lacrosse adonis Zagimekaagiikanaabate on their team; bribes all around!
15. Kishkatoa'soanuk must find his uncle's former protege, the cursed boy Gwanabishkaa ('he capsizes')
16. There has been an "international incident" in the Black Hills, where almost everyone in the known world has a shrine
17. A town is on the verge of wiping out the next town over when their rain making is just a little too effective
18. When a transfer student from one monastery to another causes a stir, Kishkatoa'soanuk, the youngest leader of a major shrine in the entire world, is instructed to deal with the fallout
19. A farmer needs the land to accept it when he imports mountain goats from the lands of the Nez Perce
Mo'wonalɨ'

**Mo'wonalɨ'** is a Chinantec character of 'Card Table Blues.' [mo2’wo1] means ‘ribs’ and [na1lɨ’1] means ‘spindle,’ both in Ojitlan Chinantec (not Sochiapam Chinantec, which is the language of Doku'mi). His name is intended to mean 'Spindle-Ribs,' one whose ribs function as spindles. He is partners with Nähbeedö’öw-je’my:chi’mhaay.
Subdivisions of the Ottawa League

While the Ottawa League is characterized as a confederation of city-states at multiple points during the events of 'Merganser,' the League is actually split into fourteen different provinces. Eleven of these provinces are based on places in the real world:

1. Owashtanang - controls Grand Rapids, Muskegon, Holland and Lansing
2. "Ludington"
3. Traverse - controls Grand Traverse Bay and surrounding shores of Lake Michigan, from roughly Charlevoix to Arcadia, as well as the Manitou Islands
4. Mackinac - controls Mackinaw City, Beaver Island, the Fox Islands, the Upper Peninsula from Manistique to west Drummond Island, the Lower Peninsula from Rogers City to Charlevoix
5. Alpena - centered on Alpena, controls areas from Rogers City to Oscoda on Lake Huron
6. Saginaw - centered on Saginaw, controls all of Saginaw Bay and Lake Huron from Oscoda to Harbor Beach, as well as Flint
7. Houghton - only Ottawa League member not to control territory on the Great Lakes themselves
8. Sarnia - controls Lake Huron from Harbor Beach to Stokes Bay (on the Bruce Peninsula). Does not control the St. Clair Delta
9. Detroit - controls the St. Clair Delta and Lake Erie from Monroe to a minuscule portion of Southwest Ontario
10. Erie - controls Lake Erie from Monroe to Lorain, then Southeast Ontario from Kingsville to Port Burwell
11. Manitoulin - controls east Drummond Island to the tip of the Bruce Peninsula. As for the shoreline of Ontario facing Manitoulin Island, it controls the areas from the Mississagi Delta to Philip Edward Island, just west of the French River Delta

The other three subdivisions are:

1. An archipelago
2. A collection of colonies on the west shore of Lake Michigan, in the territories of the Miami-Illinois, Hocak and Menominee
3. A collection of colonies in the traditional territory of other Anishinaabe peoples

As a result, there are two different kinds of subdivisions in the Ottawa League: colonial authorities and federated tribal lands.

In the past, there was not much "regional" or "tribal" pride among the Ottawa living in the twelve tribal lands, but politics have begun to make them see themselves as distinct. The colonial authorities are considered to belong to one specific group of federated tribal lands.

The Menominee-Hocak-Miami-Illinois Colonies are administered by the:

* Owashtanang
* Ludington
* Traverse

The Anishinaabe Colonies are administered by the:

* Saginaw
* Alpena

The other seven "tribal lands" are not considered to be
Sacred Structures in 'Merganser'

**Sacred Structures in 'Merganser'** differ markedly from the real-life religious institutions of indigenous North America.

#### real-life traditions

In real life, certain tent structures, medicine bundles and particular natural features were the most that could be considered sacred in the long term to the nomadic populations of most of the continent.

### religious transition in 'merganser'

With the development of advanced agriculture and urban settlement as a result of magic and resultant technology in 'Merganser,' it was necessary for religious institutions to become more permanent, and religion itself became more complex.

#### first "temples"

The permanent houses of important shamans would become temples. The temples could be nominally associated with a particular spirit or class of spirits, a particular ailment, a particular kind of luck, etc. In this early period, hunting magic was still the most popular to purchase from another man in general, and thus, there were roughly three kinds of temples:

* Very solemn places where life-saving medicine is bought, exorcists reside and powerful spirits are consulted
* Places where the order of the universe is acknowledged, through sacred dances or something similar
* Places where less serious magic is traded, including hunting magic
Zagimekaagiikanaabate's Lacrosse Stick

**Zagimekaagiikanaabate's Lacrosse Stick** is the lacrosse stick used by Zagimekaagiikanaabate for his duties and in combat. It is one of many weapons and talismans made by Degáihdöhwa’së’shahsí’da’gé:gwa:h.

#### description

The lacrosse stick has a dream snare built into the head instead of regular netting. It is made of perfectly bent wood and decorated with spider motifs, calling on the power of Spider Woman to purge evil spirits.
Fravashi Battles in Order ('Cedar Smoke: Gisli')

1. Gnawing Banks (Nessel) v. Ninurta
2. Mooring Rope (Yazdan) v. Gnawing Banks (Nessel)
3. Gnawing Banks (Nessel) v. Storm God Enlil
4. Wan Cairn (Esfandiary) v. Saffron Mayfly (Zetticci)
5. Joss Sprig (Laithwaite) v. Wan Cairn (Esfandiary)
6. Mooring Rope (Yazdan) v. Conch Amphora (Ghazanfar)
	1. + minor help from Joss Sprig (Laithwaite)
7. Mooring Rope (Yazdan) & Joss Sprig (Laithwaite) v. Gnawing Banks (Nessel) & Viper Oxbow (Luri)
8. Wan Cairn (Esfandiary) v. Treeline Phantom (Pazdirek)
	1. + minor help from Mooring Rope (Yazdan) & Joss Sprig (Laithwaite)
9. Speckled Headwaters (Ridwan) v. ???
10. Mooring Rope (Yazdan) v. Garth Tolling (Trajano)
	1. + minor help from Joss Sprig (Laithwaite) & Wan Cairn (Esfandiary)
11. Mooring Rope (Yazdan) v. Puffball Caltrop (Raspall)
12. Joss Sprig (Laithwaite) v. Pink Prong (Biqilsa)
	1. + help from Wan Cairn (Esfandiary)
13. Rilling Katabatic (Lha-yi-chi) v. Dibbuk Ivy (Assendelft)
	1. + minor conflict between Joss Sprig (Laithwaite), Wan Cairn (Esfandiary) & Mooring Rope (Yazdan) v. Dawsonia Smattering (Ogum)
14. Mooring Rope (Yazdan) v. Lace of the Consort (Nyaw) & Hazel Chickenbone (Mladenov) [COUNTED AS TWO FIGHTS IN A ROW]
15. Speckled Headwaters (Ridwan) v. Gnawing Banks (Nessel)
16. Ninurta (Wendell Heffron) v. Dawsonia Smattering (Ogum)
17. Wan Cairn (Esfandiary) v. Gordian Tempest (Bikbulat)
18. Gnawing Banks (Nessel) v. Ninurta (Wendell Heffron)
19. Joss Sprig (Laithwaite) v. Gnawing Banks (Nessel) [BRIEF FIGHT]
20. Gnawing Banks (Nessel) v. Rilling Katabatic (Lha-yi-chi)
21. Joss Sprig (Laithwaite) v. Sandbag Shears (Sreenath)
22. Mooring Rope (Tammaritu Yazdan) v. Sharkset Halocline (Euloxu)
23. Joss Sprig (Laithwaite) v. Galvan Antipode (Debaghwe)
	1. + minor but conflict-ending help from Mooring Rope (Yazdan)
24. Joss Sprig (Laithwaite) & Wan Cairn (Esfandiary) v. Saffron Mayfly (Zetticci) & Bevel Diadem (Shawiya)
25. Mooring Rope (Yazdan) v. Fission Net (Soerjaatmadja)
26. Rilling Katabatic (Lha-yi-chi) v. Ballpoint Salinon (Svarstad)
27. Mooring Rope (Yazdan) & Rilling Katabatic (Lha-yi-chi) v. Astral Musketeer (Rueckerl)
	1. + minor help from Speckled Headwaters (Ridwan)
28. Speckled Headwaters (Ridwan) v. Ninurta (Heffron)
29. Joss Sprig (Laithwaite) v. Laminar Spawntrek (Osman)
30. Speckled Headwaters (Ridwan) v. Strigid Fulminant (Knezevic) & Conch Amphora (Ghazanfar)
	1. + minor but conflict-ending help from Joss Sprig (Laithwaite)
31. Rilling Katabatic (Lha-yi-chi) v. Gordian Tempest (Bikbulat)
32. Ninurta (Heffron) v. the Rod-and-Ring (Imam)

#### see also

* list of fravashi in order of appearance
Notable Language Families

The following are the most notable languages and language groups I want to portray:

1. Zapotec languages
2. Totonac languages
3. Mixe-Zoque languages
4. Mayan languages
5. Tequistlatecan/Huave (isolates of Oaxaca)
6. Chadic languages
7. Cushitic languages
8. Omotic languages
9. Hadza
10. Sandawe
11. Tuu languages
12. Kx'a languages
13. Maban languages
14. Central Sudanic languages
15. Shabo
16. Laal
17. Bangime
18. Bayot
19. Senegambian
Antler Gauntlets

**Antler Gauntlets** are a type of weapon in 'Merganser.'

#### design

The antlers are normally intended to completely cover the back of the forearm, but also point in the direction that a dagger normally would. They are normally wielded as a pair, both because they are not particularly heavy and out of respect to the animal.
List of Fravashi in Order of Appearance

1. Gnawing Banks
2. Ninurta
3. Mooring Rope [Tammaritu Yazdan]
4. Wan Cairn
5. Saffron Mayfly
6. Joss Sprig [Allan Laithwaite]
7. Conch Amphora
8. Viper Oxbow
9. Treeline Phantom [Horymir Pazdirek]
10. Garth Tolling
11. Puffball Caltrop
12. Pink Prong
13. Rilling Katabatic
14. Dibbuk Ivy
15. Dawsonia Smattering
16. Lace of the Consort
17. Hazel Chickenbone
18. Speckled Headwaters
19. Gordian Tempest
20. Sandbag Shears
21. Sharkset Halocline
22. Galvan Antipode
23. Bevel Diadem
24. Fission Net
25. Ballpoint Salinon
26. Astral Musketeer
27. Strigid Fulminant
28. Laminar Spawntrek
29. Qiu's Fravashi

#### see also

* list of harvey nessel's allies in 'Cedar Smoke: Gisli'
Snake Tongue Symbolism in 'Card Table Blues'

**Snake Tongue Symbolism in 'Card Table Blues'** refers to the importance which snake tongues have in Mesoamerican religion, especially Zapotec religion. The god Cocijo has a snake tongue.

* Does the snake tongue indicate that the snake extends through his body to his arm holding the thunder rattle?
* Are snake tongues bifurcated in the same way that rivers and temples are?
* Are snake tongues the instruments which pull you to the underworld, like a snake's belly?
* Are snake tongues like bright reddish flowers emerging from the greenery of the snake?
* Are snake tongues the only part of the underworld that emerges from the darkness? Where do the teeth of the underworld glint?
* Maybe the Zapotecs partially find quails sacred because they have "chosen" to be so close to the ground. Are snakes seen similarly?
* The stomachs of snakes are so long, and the contents can be seen on the outside. Is this the path to the underworld?
Subdivisions of the Council of Three Fires

The first schematic will be by ethnolinguistic grouping of Anishinaabe people.

#### city-states

* Anishinini
	+ Anishinini Regional Government
* Algonquin
	+ Ottawa River Territory
	+ Algonquin March (the Northern Territory)
* Ottawa
	+ Saginaw
	+ Manitoulin
	+ Mackinac Straits
	+ Traverse City
	+ Ludington-Pentwater
	+ Owashtanang (Grand Rapids)
	+ Houghton Lake
	+ Sarnia
	+ Alpena
* Eastern Ojibwe
	+ Sault Ste. Marie
	+ March Bordering the Lands of the Wyandot
* Southwestern Ojibwe
	+ Red Lake
	+ Duluth
	+ Leech Lake
	+ Mille Lacs
	+ Iron Development Region
	+ Apostle Islands
* Border Lakes
	+ Lake of the Woods
	+ Rainy Lake
	+ "Ely" (iron mine city)
	+ Pigeon River Mouth
* Nipissing
	+ Lake Nipissing
* Berens River
* North of Superior
	+ Lake Nipigon
	+ Thunder Bay
* Northwestern Ojibwe
Gades Colonial Authority

The **Gades Colonial Authority** is a governing body headquartered in the Carthaginian city of Gades, real-life Cádiz, Spain. The administration of the various Carthaginian colonies in the Americas is handled through the Gades Colonial Authority, which only occasionally answers to the Carthaginian government. This is because the Carthaginians run a rather decentralized empire, the city was taken over by one of the most powerful families of the Carthaginians, and the city itself was eventually hijacked by a Celto-Tartessian elite. In addition, Gades is the only major Carthaginian city to face the Atlantic Ocean rather than the Mediterranean Sea.
Siouan Languages

The **Siouan Languages** are a genetic grouping of languages spoken by Siouan peoples. Unlike the Algonquian languages, their genetic subdivision is not controversial, and is outlined by the following list. Languages which are planned to appear in 'Merganser' will be in bold. The Ohio Valley Siouan languages and the extinct Mitchigamea are excluded from this list.

1. **Mandan**
2. **Missouri Valley Siouan**
	1. **Crow**
	2. **Hidatsa**
3. Mississippi Valley Siouan
	1. **Dakotan**
		1. **Sioux**
			1. **Dakota**
			2. **Lakota**
		2. **Assiniboine**
		3. **Stoney**
	2. **Chiwere-Winnebago**
		1. **Chiwere**
		2. **Winnebago**
	3. **Dhegihan**
		1. **Omaha-Ponca**
		2. **Kansa-Osage**
			1. **Kansa**
			2. **Osage**
		3. **Quapaw**

In total, twelve Siouan languages have a chance of being spoken in 'Merganser.'
Wyandot

Although the Wyandot language is now dead (but capable of being revived), it was traditionally a very influential language, spoken by the **Wyandot people** in the vicinity of Georgian Bay in Lake Huron. Apparently, it was a well-known trade language at the time that the French arrived in North America. In the world of 'Merganser,' the two main trade languages are Ottawa and Wyandot, as it seems to have been in the late 1700's in the real world. As a result, the Wyandot have a significant amount of political sway, being foremost among the minor powers of the Great Lakes.
Dream Snare Maintenance

**Dream Snare Maintenance** is one of the arcs of 'Merganser.' During this arc, Kishkatoa'soanuk accompanies the second bundle from a nearby shrine to cleanse the dream snares in various peoples' houses.

* Kishkatoa'soanuk demonstrates that he knows the basics
* The second bundle, Biindigebiisaawaanzh, corrects a few of Kishkatoa'soanuk's mistakes
* While Kishkatoa'soanuk is fixing someone's dream snare, he accidentally taps into its records of their fears and desires and is embarrassed
* The arc finally reaches a climax when a dream snare "leaks" while they're trying to fix it, and they're attacked by an evil spirit
Zapotec Characters in 'Card Table Blues'

**Zapotec Character in 'Card Table Blues'** include:

1. Shnej Blhox (Eleven-Frog)[Zoogocho]
2. Xcay Beu2 (Cloud-Comb)[San Dionisio Ocotepec]
3. Chbil Yox (Creeping-Sand)[Zoogocho]
4. Bicho' Lazhdao (Cocoon-Heart)[Zoogocho]
5. Rudu Biichinya' (Pricking-Foam)[Isthmus]

Rbiza’ means ‘fork/bifurcation,’ yegw means ‘river,’ and yodao’ means temple (in Zoogocho)
Bat God Cave Transfer Ceremony

The **Bat God Cave Transfer Ceremony** is a ceremony in 'Card Table Blues,' performed by Hɨndzf:n-nɨ:'ə-dä=mɨñ to take responsibility for a sacred cave from a young boy, Cuhda'tsp.

#### instruments

* Garage Door
	+ Bat statue
	+ Copal pots hanging from rope
	+ Quail eggs
	+ Bells
* Path from Garage to Cave
	+ Painted ropes
	+ Seashells
	+ Deerskin twine
* Cave
	+ Copal pots
	+ Stalagmite Bell Socket
	+ Blood dishes
	+ Bat statue
	+ Other ceremonial artifacts/decorations
	+ Insulating plate
	+ Rain shield
* Hindzf:n-ni:'adaeminy's Equipment
	+ Scraping knife
	+ Jade prism-tube flowerpot with lattice at the bottom, an orange pot attached to the bottom
	+ Jade jaguar paw with corncob claws
	+ Malachite perforator
	+ Whetstone sockets (for the bat statue)
	+ Blood-catching paper
	+ Blood plug (made of bone)

#### verbal component

* "debt to the earth-maw"
* "And now I free his blood of its bondage with the mouth of the earth… it is made as mundane as blood can be, fertilizer for the things which root beneath and rise above. Do not consume his essence, but let it flow and make the acorns ruddy. His blood is an offering to wood and not to stone, to the rising of the trees and not the rising of the mountains…"
Dammos Noibus

The **Dammos Noibus** is an evil spirit, apparently native to the Iberian Peninsula, which leads people to the underworld in the guise of a stag and thereby steals time, youth, health and even their entire lives from them. Zevulun uses the Dammos Noibus to explain time anomalies to Mo'wonali'.

#### etymology

‘Dammos’ is supposedly the Gaulish word for a ‘roe deer,’ and ‘noibus’ comes from the proto-Celtic ‘noibo,’ meaning ‘sacred.’

#### comments from Zevulun

Zevulun thinks the Dammos Noibus is so frightening to the native Iberians because youth is all they have.
American Animism: 'Merganser,' 'Xe' Joch',' 'Cedar Smoke' and more Wiki

**Welcome to the American Animism: 'Merganser,' 'Xe' Joch',' 'Cedar Smoke' and more Wiki!**
A wiki to help me organize the scripts I'm working on. Lots of compilation pages and organization

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## Important articles

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People of the Great Lakes

The **People of the Great Lakes** are one of the geographic groupings in 'Merganser.' They include:

1. Central Algonquian
	1. Anishinaabe
		1. Ojibwe
		2. Ottawa
		3. Potawatomi
		4. Nipissing
		5. Algonquin
		6. Mississauga
		7. Anishinini
	2. Miami-Illinois
	3. Sauk-Fox-Kickapoo
	4. Menominee
2. Iroquoian
	1. Haudenosaunee
		1. Mohawk
		2. Oneida
		3. Onondaga
		4. Cayuga
		5. Seneca
	2. Wyandot
3. Siouan
	1. Winnebago
Ottawa-Wyandot Trade Language Rivalry

During the events of 'Merganser,' the **Ottawa-Wyandot Trade Language Rivalry** is an ongoing conflict between the Ottawa and Wyandot peoples for influence over trade in the Great Lakes. The Ottawa seem to have the advantage, as they are a full-fledged member of the Council of Three Fires, while the Wyandot only have a loose alliance with the Haudenosaunee.
Hair ('Merganser')

In the universe of 'Merganser,' **hair** is the source and main storing point of many individuals' medicine. This is based on a traditional belief, held by many indigenous peoples of North America, that hair contains a person's life force, soul and pride.

#### tearing of hair

As in the real world, the tearing of hair is a symbolic act to mourn the loss of a loved one. At the beginning of 'Merganser,' Kishkatoa'soanuk mourns the death of his uncle Gwdemojgen by tearing his hair, at first with his fingers and then with a knife.

#### sealing of hair

##### *main article:* hair seal

For some shamans, their power is so great that they must seal it in their hair using magic talismans known as hair seals.
People of the Prairie or Central Woodlands

The **People of the Prairie or Central Woodlands** are people who reside to the south of the Great Lakes and the east of the Great Plains. In the real world, many of these cultures have been lost, and only a few can be reliably placed in 'Merganser.'

1. Algonquian
	1. Shawnee
	2. Potawatomi
	3. Miami-Illinois
	4. Sauk-Fox-Kickapoo
2. Siouan
	1. Winnebago
	2. Chiwere
	3. Kansa
	4. Osage
	5. Quapaw
3. Iroquoian
	1. Cherokee
Dialects of Ojibwe

While over 63 languages have the potential to be spoken in 'Merganser,' much of the focus of the series is paid to the Anishinaabe peoples. As a result, an analysis of the dialects of Ojibwe, which all Anishinaabe people besides the Potawatomi speak natively, would do much to establish the political and ethnic divides that are presented in 'Merganser.'

## Dialect Divisions

### Northern

There are two northern dialects, Oji-Cree (Severn) and Algonquin. They are both divergent, although from what I can tell, this is for different reasons in each case. Oji-Cree has a significant amount of Cree influence, and Algonquin is simply a very divergent form of Ojibwe. In the real world, Algonquin is the easternmost dialect of Ojibwe, and the Algonquins still have close ethnic ties with the Abenaki, who are remembered in mainstream Ojibwe legends but not closely kept as allies, at least in the real world. Both of these dialects are likely to be stigmatized in this world, as they have a closer relationship with the Cree than other dialects.

1. Anishinini
2. Algonquin

### Transitional

1. Nipissing
2. North of Superior
3. Berens River
4. Northwestern

### Southern

1. Ottawa
2. Eastern Ojibwe
3. Southwestern Ojibwe (Chippewa)
4. Border Lakes
5. Saulteaux
Nähbeedö’öw-je’my:chi’mhaay

‘nähbeedö’öw’ means ‘to pile up sweeping’ in Isthmus Mixe. ‘je’my:chi’mhaay’ means ‘fern.’ The saltillos or apostrophes before the two "m's" in the second word were underlined in the pdf, which may mean they were fortis 'm.'

1. ↑ https://www.sil.org/system/files/reapdata/87/93/43/87934346430218579473236447861014823359/mir\_Dictionary.pdf
Wizhep'ueja

**Wizhep'ueja** *('rising sun' in the Hocak language)* is a supporting character in 'Merganser,' one of the junior shamans at Panther Eyes Shrine alongside Naawij.

## character

### ethnicity

Wizhep'ueja is one of the first characters to demonstrate to Kishkatoa'soanuk the ethnic diversity of Owashtanang. He is a young Hocak (Winnebago) man, the traditional enemy of the Potawatomi.

### fighting style

##### *main article:* woven string technique

Wizhep'ueja's main fighting style depends on the weaving or braiding of strings with various small enchanted objects, such as beads, flowers, copper or dye. Once he properly enchants a "banner" of strings, he can release its spell. Most of the banners he weaves are capable of expanding to much greater than their normal size, as a result of the enchanted string he uses and the talismanic bond he has with it.

#### abacus principle

The "abacus principle" refers to the fact that a shaman can simply braid beads into a string "banner" in the proper order and activate a particular spell, so long as the bundle they have on their person contains this spell and associates it with this pattern of beads. Wizhep'ueja's medicine bundle has several abacus principles programmed into it, and he has most of them perfectly memorized, even under pressure.
Xcay Beu

**Xcay Beu2** is a Zapotec character in 'Card Table Blues.' He has been assigned to operate an air-cothon which sends supplies to Asxn Nypab Amyl, as well as other locations.

#### meaning of the name

‘xcay’ means ‘cloud,' and ‘beu2’ means ‘comb (n.),' in San Dionisio Ocotepec Zapotec. Essentially, his name means 'Cloud-Comb.'
Athabaskan Languages

The **Athabaskan Languages** are spoken by the Athabaskan Peoples. They are split into several different branches, of which only three or four appear in 'Merganser.'

1. Northwestern Canada
	1. A
		1. Tagish-Tahltan-Kaska
			1. Tagish
			2. Tahltan
			3. Kaska
		2. Sekani
		3. Dane-zaa
	2. **B**
		1. **Slave-Hare**
		2. **Dogrib**
		3. **Dene Suline (Chipewyan)**
2. **Central British Columbia**
	1. **Babine-Witsuwit'en**
	2. **Dakelh**
	3. **Chilcotin**
3. **Tsuut'ina**
4. **Apachean**
	1. **Plains Apache (Kiowa-Apache)**
	2. **Western Apache**
		1. **Chiricahua-Mescalero**
			1. **Chiricahua**
			2. **Mescalero**
		2. **Navajo**
		3. **Western Apache**
	3. **Eastern Apachean**
		1. **Jicarilla**
		2. **Lipan**
Destination Pendant

A **Destination Pendant** is a pendant which, when attached to an object or a container holding multiple objects, causes them to choose a single destination when passing through a portal. Even if the portal malfunctions while the object is passing through, the destination pendant works so quickly that it will safely rebound to either its original location or its destination without being torn, stretched or separated from material reality. The objects will be warped to a crystal, called a **destination crystal,** that has been bonded with the destination pendant itself. However, destination pendants have their own dangers. If any part of a person's anatomy is located over the destination crystal, the object will phase into it and maim the subject. As a result, even a foolhardy girl like Chonzheje uses a pushing stick instead of her own hand when using a portal and destination pendant, if she has the time.
Character Introductions in 'Cedar Smoke: Mishigami'

#### This Seat is Taken

A young man reacts very aggressively when someone asks to borrow the seat he was using. It's revealed that his fravashi was sitting there.

#### My Ring Falls

A young man's ring falls from his finger when he had his finger curled and pointing upward. He's confused at this and picks it up. A fravashi bearer is shown grinning.

#### Receipt

Someone drops a receipt. A young man picks it up and crushes into a tiny diamond.
Sources in 'Card Table Blues'

* OXITLAN CHINANTEC https://www.sil.org/system/files/reapdata/14/52/66/145266695691032780036468034798808094815/G052\_VocChinantecoFacs\_chj.pdf
* ISTHMUS MIXE https://www.sil.org/system/files/reapdata/87/93/43/87934346430218579473236447861014823359/mir\_Dictionary.pdf
* COMPARATIVE MIXE https://www.sil.org/system/files/reapdata/10/38/88/1038881186311512992123053974416210240/Mixe\_Comparative\_vocabulary.pdf4
* Mixe Calendar https://www.iai.spk-berlin.de/fileadmin/dokumentenbibliothek/Indiana/Indiana\_30/IND\_30\_2013\_219-245\_Rojas.pdf
* Aramaic https://oi.uchicago.edu/sites/oi.uchicago.edu/files/uploads/shared/docs/cad\_r.pdf
San Dionisio Ocotepec Zapotec

The **San Dionisio Ocotepec Zapotec language** appears in a few arcs in 'Card Table Blues.'

#### phrases

*Xniixh* - the name of San Dionisio Ocotepec in the language

*r-be’cy1* 'to lay (eggs), to abandon,' *be’z bzi’w* 'wasp,' *dzit*'egg,' *yag* 'tree (in this case, 'stick')' 'black wasp laying eggs staff'

*bzyalo* 'eyes' *guraw* 'lizard' (used to refer to Mediterraneans and Europeans with light-colored eyes)
Anishinaabe

The **Anishinaabe** are a group of "Central Algonquian" peoples that exist in both the real world and the setting of 'Merganser.' They traditionally speak the Anishinaabe languages.

The Anishinaabe are normally split into three groupings: the Council of the Three Fires, Those-Who-Split-at-the-Stopping-Place and the Anishinini.

1. Council of the Three Fires (People of the Three Fires)
	1. Ojibwe
	2. Odawa
	3. Potawatomi
2. Those-Who-Split-at-the-Stopping-Place
	1. Algonquin
	2. Nipissing
	3. Mississauga
3. Anishinini
Yagul

**Yagul** *('old tree')* is a Pre-Columbian Zapotec city in 'Card Table Blues.' It's the most important city in the eastern arm of the Valley of Oaxaca and is primarily inhabited by ethnic Zapotecs. It's the closest major city in the Valley of Oaxaca to the town where most of the protagonists live. It essentially functions for them like Chicago did for me when I was a kid.
Naming Style in 'Merganser'

The **Naming Style in 'Merganser'** is distinct from Native American naming conventions in the real world. Many names are more grammatically complex than the typical personal name would be and utilize metaphors and words that would be unsavory or strange to the average pre-contact indigenous person.
Spider Grandmother (Anishinaabe)

Among the Anishinaabe people, **Spider Grandmother** (*in Anishinaabe,* Asibikaashi) is a guardian spirit, a helper of the people who has an especially close relationship with mothers and grandmothers. The most notable manifestation of her power is in the construction of dream snares, which are seen as representations of spider webs.
Cowbird Lodge (terminology)

A **cowbird lodge** is a lodge which does not closely oversee its constituent shrines. Most of the time this is an insult; poor communities in the Band Territories sign up for a lodge they don't know is a cowbird and end up never receiving the help they thought they were guaranteed. However, for some shrines, the concept of a cowbird lodge is a godsend; if they don't check in, they don't know what strange medicine or pathetic characters you're entertaining.
Missouri River Farmers

The **Missouri River Farmers** are a group of three tribes who are the most affluent and politically influential tribes in the northern Great Plains. The very same three tribes inhabit the real-world Fort Berthold Reservation, the Mandan, Hidatsa and Arikara.

It has been reported that the Cree, Assiniboine, Crow, Cheyenne, Arapaho, Kiowa, Plains Apache and Comanche all visited the villages of the Hidatsa people. However, all three tribes were traditionally on very negative terms with Lakota people.
Band Territories

The **Band Territories** are areas which are under the dominion of the Council of the Three Fires, but not as closely governed as the Ottawa League, the main Ojibwe duchies and the Potawatomi March. While many communities in the Band Territories are poor, they also have the highest concentration of spirit villages anywhere in the territory of the Council of the Three Fires.
Mo'wonalɨ''s Technique

For much of the 'Vinetail Distortion' arc, the abilities of Mo'wonalɨ' seems to pale in comparison to the abilities of Nahbeedo'ow-je'my:chi'mhaay and of Zevulun and Chonzheje Grzywacz. As a Chinantec character alongside Doku'mi, it seems that Chinantec people are almost a laughingstock in 'Vinetail Distortion.' Hindzf:n-ni:a-dae=miny is a shaman but clearly isn't as elite as Nahbeedo'ow-je'my:chi'mhaay and Zevulun. Mo'wonali' is essentially just a policeman who has sharpened his magical abilities to be above average.

Although Zevulun treats Mo'wonali' with respect when they're working in the archives, and very kindly explains magical anomalies to him. However, when Zevulun begins to approach Abkwkbw Ayerw and meets Nahbeedo'ow-je'my:chi'mhaay and Hindzf:n-ni:a-dae=miny, and convenes with Chonzheje, he's more careful, and more dismissive or in a way protective of Mo'wonali'.

Mo'wonali' is insulted that Zevulun considers Chonzheje to be more capable than himself, but is mostly silent. Chonzheje is not phased by this, even as Zevulun and the Mixe shamans notice.

When Chonzheje, Mo'wonali' and Hindzf:n-ni:a-dae=miny are forced to wait outside, Chonzheje notes that she can feel something powerful emanating from Mo'wonali'.

#### technique

Mo'wonali''s name is intended to mean 'spindle-ribs' in the Ojitlan Chinantec language of southernmost Veracruz. It turns out that this name was given to him by his fellow "warriors" or constables, including the calendar priest Nahbeedo'ow-je'my:chi'mhaay. Apparently, when Mo'wonali' was chasing a Tzeltal brigand from the mountains to the east of the Isthmus, his magical regalia was destroyed and the Tzeltal landed a hex that should have killed Mo'wonali'. However, something in Mo'wonali''s heart saved him, where spirit animals are believed to be kept.

The name indicates that Mo'wonali' has an extremely strong will, and the spirit animals which he holds in his body are able to protect him from evil. It also indicates that he can produce new ritualistic defenses which will mostly be focused on his soul. However, he has been unable to sharpen this power into something truly fearsome.
Border Lakes Dialect (Ojibwe)

The **Border Lakes Dialect** of the Ojibwe or Anishinaabemowin language is one of the five southern dialect groups of the Anishinaabemowin language. In the setting of 'Merganser,' it is stigmatized and its speakers are seen as barely-civilized descendants of the Plains Ojibwe (while this linguistic connection is supported by real-world research, the relationship is probably reversed).

#### Speaking Area

Most Border Lakes dialect speakers live in the Lake of the Woods basin. Most of their settlements are along the Rainy River, the Lake of the Woods, Rainy Lake and surrounding rivers. In terms of iron, they control the Vermilion Range, a third of the Gunflint Range and the northern sixth of the Mesabi Range.

1. ↑ https://www.ijc.org/en/watersheds/lake-of-the-woods
Olivia the angel

Olivia the angel is a Kirby who unfortunately fell by an unknown force, and was revived as an angel. She helps the OSS sometimes, but for the right price(snacks). In the D&D alignment chart is is a lawful good.

## Appearance

Olivia is an angel with a sky blue body and gray shoes. Her wings are white.

## Abilities

Olivia can teleport and fly, basic skills that all angels have(In this universe, sorry Pit). But she also can use a weapon only the most skilled can have; The bow and arrow of time. This weapon can change time and make anyone hit forget anything Olivia wants them to forget(Being evil, harming others, plans, etc.). But she can only use it for good.
Dǫ-ku'mɨ

**Dǫ-ku'mɨ** is a Chinantec character in 'Card Table Blues.' His name is from the Sochiapam Chinantec language, comprised of 'dǫ,' which means 'to wring,' and 'ku1'mɨ32,' which means 'hearth stones.' The intended meaning of his name is 'he wrings hearth stones.'

1. ↑ https://www.sil.org/system/files/reapdata/11/45/23/114523754488499517015116731084584861007/23031.pdf
Great Lakes ('Merganser')

In the real world, the **Great Lakes** are a chain of five main lakes in the watershed of the St. Lawrence River; the several small lakes south of Sault Ste. Marie (between Lake Superior and Lake Huron) and Lake St. Clair are smaller lakes that are also part of the main Great Lakes waterways. Here is an ethnic description of the traditional inhabitants of the Great Lakes watershed in the real world:

1. Lake Superior
	1. Algonquian
		1. Menominee
		2. Anishinaabe
2. Lake Michigan
	1. Algonquian
		1. Miami-Illinois
		2. Anishinaabe
		3. Menominee
	2. Siouan
		1. Winnebago
3. Lake Huron
	1. Algonquian
		1. Anishinaabe
		2. Saux-Fox-Kickapoo
	2. Iroquoian
		1. Wyandot
4. Lake Erie
	1. Algonquian
		1. Sauk-Fox-Kickapoo
	2. Iroquoian
		1. Neutral
		2. Erie
5. Lake Ontario
	1. Iroquoian
		1. Wyandot
		2. Neutral
		3. Wenro
		4. Seneca
		5. Cayuga
		6. Onondaga
		7. Mohawk-Oneida
		8. Laurentian

In the world of 'Merganser,' there are eight main lakes instead of five. The ethnic "schematics" of the lakes will be detailed below.

1. Superior-Prime
	1. Algonquian
		1. Anishinaabe
		2. Cree
2. Michigan-Prime
	1. Algonquian
		1. Miami-Illinois
		2. Shawnee
	2. Siouan
		1. Chiwere
		2. Kansa
3. ???
Caddoan Languages

The **Caddoan Languages** are languages spoken by the Caddoan peoples. Their genetic relationships relative to each other are fairly well understood. All five Caddoan languages are intended to appear in 'Merganser.'

1. **Southern Caddoan**
	1. **Caddo**
2. **Northern Caddoan**
	1. **Wichita**
	2. **Pawnee-Kitsai**
		1. **Kitsai**
		2. **Pawnee languages**
			1. **Pawnee**
			2. **Arikara**