Update 02-06-20

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## Puppet Stats

* Fat puppets: are now slower but have higher HP and hit harder.

* Muscular puppets: are slower to accelerate but pack a bigger punch and are more resistant to damage.

* Armored police and military puppets: have been significantly buffed ( higher bullet and melee resistance, more HP )

* Skinny puppets: are now much faster but do less damage and have lower HP.

* Also we reworked spawners inside military POIs, puppets should spawn more reliably now and in greater numbers.

## Tree Branches

* We added a new item you get when you cut trees (only the really big ones). Tree branch is a singular item, no need to collect anything or bundle anything, and its carried like a log, and doesn't fit into any backpack.

* You can chop it down to get long and short sticks, as the biggest trees were giving only logs.

## Bug Fixes

* Fixed an issue where dropped items wouldn't be immediately visible in the vicinity.

* Fixed the bug where crow meat would give you mostly water.

* Fixed the bug where torches would burn way too short in rain.

* Smoke grenades and flashbangs no longer disappear when thrown too far.

* Fixed the bug where you couldn't craft improvised mine if a bottle had 2 or less uses. A known bug is if your bottle has 0 uses, the game won't recognize it in vicinity so you need to manually select the ingredients and right click craft.

* Fixed being able to slide underwater on a sledge.

* Fixed recipes for trunk door frames.

* Fixed blueprints sometimes being unfinishable.

* Fixed the bug where level 2 of base door frames could be built just with long wooden sticks. Now you can use short sticks as well.

* Added missing reload sound segments to improvised pistol and bolt action rifles.

## Quality Of Life Additions

* Grenades now have less bounce.

* Yeast uses reduced from 10 -> 5.

* Larvae and earthworms now digest much faster.

* Increased earthworm spawning rate.

* Reduced uses on baking soda from 50 -> 20.

* Increased weight of canned sardines.

* Added foliage cut statistic, back button to statistics screen.

* Torches don't show light fire interaction anymore if they have no fuel.

* Instruments are now fixable with toolboxes.

* Increased jock jacket capacity to 3x2 (was 2x2).

* Added muzzle flash to sentry weapon.

* Torches now extinguish when swimming or diving with them.

* Replaced timed "show flag area" interaction with show/hide flag area interactions.

* Changed flare ammo to yellow, so its not similar to shotgun shells.

* Matched base walls names with recipe names.

* Changed spawn rate on Batteries, making them more common to find.

* Bolt action rifles got new reload sounds.

* Balanced loudness for heartbeat and eat actions.

* M1 got new outdoor reflection sound in relative to it's ammo caliber.

* Removed creepy well baby sounds...OR DID WE?!?!?!?!?!?

## Optimizations

* Regular client and server optimizations.

* We enabled multi core audio rendering so all sound processing will be spread throughout all CPU cores, this should result in better performance on client side.