The City of Masks

The City of Masks is a city within The Cities.

## Description

*The first thing you notice is the stars twinkling just below the ceiling. A good crop this year, it seems.*

*The second thing you notice is the noise and smoke and bustle - or rather, the lack of it. Considering its size, the City of Masks is relatively sedate. There is an air of sleepy dignity.*

## Interactions

### Advertise for a new crewmember.

*The Seven Cities have no shortage of useful souls.*

### Visit Lady Nyctimene.

Requires: sellable Information.

*She's just an old gossip, she assures you. But swift, silent figures shadow you when you approach her mansion.*

### Gather news.

Requires: 0 Current Affairs: The City of Masks

*You'll need to spend a few hours chatting with friendly strangers at a coffee-house.*

-1 G

+1 Current Affairs: The City of Masks

### Repair your hull.

Requires: Hull damage.

*You can have your engineers help out, but it'll still cost ya.*

-# G

Hull to max.

### Visit the Penitentiary Museum

Once per visit

*Masks who commit crimes are confined to the Penitentiary Museum for decades or centuries. They hang on the walls, mute exhibits for gawking tourists.*

-20 G

+1 Lurid Tale, +1 Thrilling Yarn, or +1 Moment of Melancholy

### Wander the streets.

Once per visit

*The stars shine bright as daggers. What do the crooked alleys hide?*

Possible results:

* The Drifting Bean 1
* -15 G
* -15 G, +1 Reflection on Mortality
* -15 G, +1 Reflection on Mortality, +1 Fragment of Epiphany

### Help Agnes and Miseryguts fix the Drifting Bean.

Requires: The Drifting Bean 1

*They need materials and your expertise.*

-1 Arnach Silk

-1 Warding Iron

Graft check success: +400 G

Graft check failure: ???

The Drifting Bean 2

### Help Agnes and Miseryguts launch the Drifting Bean.

Requires: The Drifting Bean 2

*They've got the dirigible in the air, and now it hangs over her house like the weight of expectation.*

-1 Lower-Deck Crew or -1 Deactivated Golem

-5 Hazard-Coffee

+1 Breathtaking Spectacle

+1 Droll Recollection

+20 Apprehensions

End The Drifting Bean

### Visit the Drifting Bean

Requires: Successfully launch the Drifting Bean

*You may now collect your monthly share of the profits.*

+100 G

### Help Rotherford infiltrate the Surgeons' Association

Requires: Rotherford aboard, The Heartless 4, tests of multiple Stats.

+1 Terrible Secret

+1 Incriminating Evidence: The Governor

+3 Reputation: The City of Masks

+1 Divine Scrutiny: Scorthidion

+300 G

The Heartless 5

### Help Judith track down Lord Reynard.

Requires: Judith Grimalkin aboard, Concerns#Hunting Lord Reynard level 1.

### You have three secrets for Lady Nyctimene.

Requires: Judith Grimalkin aboard, Hunting Lord Reynard level 2.

Hunting Lord Reynard 3

### Watch and review 'The Dreadful Knock.'

Requires: Journalism: The Pioneer 2

-Sanity

+1 Haunting Vision

+1 Hideous Revelation

+1 Fragment of Epiphany

Journalism: The Pioneer 3

### Steal a star for the mad angel.

Requires: A Dream of Trees 5

*The Star-Gardens are forbidden to the public, but you'll find a way.*

Always: +1 New-Blossomed Star

Sometimes: +1 Terrible Secret

+1 Disquieting Incident

+1 Reflection on Mortality

### Dive into Panorama's memories.

Requires: Panorama Volt on board, A Walk Through the Dark 3, 1 Dreamsalve

-1 Dreamsalve

A Walk Through the Dark 4

### Take Cromlech to see a stage play.

Requires: Cromlech on board, The Rebellion of Stones 5

+1 Moment of Melancholy

### Attend the art festival with Harmony.

Requires: Harmony Ricketts on board, Beauty in Abomination 1

Beauty in Abomination 2

### Harmony has rented a gallery to debut her new masterpiece.

Requires: Harmony Ricketts on board, Beauty in Abomination 7

+100 Apprehensions

End Beauty in Abomination

### Visit Lord Attercroppe with Abbas.

Requires: Abbas Salem on board, The Root From Which the Branch 2

The Root From Which the Branch 3

### Deliver Lord Attercroppe's letter.

Requires: 1 A Letter to Lord Attercroppe

-1 Letter to Lord Attercroppe

If unread: +1 Moment of Melancholy, +1 Reflection on Mortality

### Visit Madam Sadie.

Requires: Char Dvetistek on board, The Dark and Holy Eyes 6

*Char seems to think that the notorious gang-boss owes her a favour.*

-200 G (150 G with Spirit check)

+5 Alchemical Reagents

## Shops

### Cholozzi Traders

*The Consortium's foothold in the city is a converted theatre on Cholozzi Boulevard.*

### St. Liber's Plaza

*Censorship laws are relatively relaxed, and literature is a city-wide obsession. The Plaza is backed with bookstalls, coffee-shops, and street performances.*

### Madam Sadie's Boutique

*Madam Sadie owns a string of brothels and gambling-dens, but the Boutique is mostly legitimate. Mostly. The clerk seems blissfully unaware of her employer's notoriety.*

### Carrow's Flag

*Coffee is bigger business than alcohol here, and Carrow's Flag is the biggest and busiest supplier.*