Inventory

The **inventory** is a collection of gathered items that is stored in the player's backpack. The inventory page also displays basic character information, such as character level, health, stamina, endurance, attack, and defense points. Worn equipment is displayed on the left side of the inventory, containing headwear, upper body clothing, legwear, and three slots for accessories.

At the start of the game, the player has **16** available slots of inventory space, along with 8 available slots in the quickbar. There is a maximum of 120 inventory slots, for a total of 128 slots, including the quickbar.

Items can be sorted or abandoned by entering the inventory menu. Selecting an item displays its information, such as description, location, and selling price. The amount of gols currently in possession can also be viewed in the inventory.

If the inventory is full of items, no additional items (that do not stack with any of the items already in the inventory) can be obtained in the overworld, treasure chests, shops, or through other means. Extra items from quarrying, harvesting, etc. are stored in temporary chests on the ground and are collected automatically when approached with free inventory slots.

## Quickbar

This article or section is a **stub**. You can help expand it.
The **quickbar**, also known as **toolbar** or **hotbar**, is the inventory row that is always shown at the bottom of the screen while navigating the world or looking at the full inventory.

Items stored in the quickbar can be used to do actions, such as attacking, using tools, or using other items like the Feather Duster and Bubble Wand. The Cardboard Box can be worn while selected as the active item. Consumables, such as food and restorative items, can be consumed from either the quickbar while in the world or the inventory screen.

To use or consume items, the item must first be  selected as the active item.

## Armor and accessories

There are 3 available slots for equipped clothing and 3 more slots for equipped accessories. All 6 slots are available from the start of the game, and no more clothing or accessory slots can be unlocked later on. The player's default outfit (visible when no top or bottom clothing item is equipped) is not considered an item and is thus not shown in the clothing slots.

## Item stacking

 This article does not meet our standards. You can help **improve** it. **Comments:** Needs console version controls

Identical items will be stacked together to lessen the amount of inventory space being taken. Items can stack up to 999 identical items per inventory slot. Any leftover items surpassing the maximum capacity will take another slot. Weapons, tools, equipment, and other important items cannot be stacked together, therefore each item takes up 1 slot, even if items are identical.

Stacks can be separated by holding "Shift" and clicking on an item. The user interface will allow the player to specify the quantity of the item to destack.

## Unlocking more inventory slots

At first, the inventory can only hold 16 items. The inventory can be expanded by purchasing the next row with gols. Selecting any locked slot will display the option to purchase more inventory space. After paying the necessary amount, one row of inventory space is immediately unlocked. (If there were any items left on the ground near the player prior to unlocking more inventory space, these items will then fly into the newly unlocked slots.)

PC (mouse+keyboard)
Move cursor to any locked slot,  left-click on it, then click on the Unlock button.
PS4
Select the inventory space using the L analog stick, then press R3 to unlock the selected row.
Switch
Move  yellow outline cursor to any locked slot, then press R analog stick.
Xbox One | PC (Xbox controller)
Move to any locked Slot, then press the R analog stick (R3)

## Storing items outside the player's inventory

*Main article: Storage*
Many furniture items can be used to store items that the player does not want to carry with them. Storage furniture ranges from storage boxes, which hide away items in their own inventory menus, to tables, shelving units, cabinets, and closets for items to be displayed on.