Ravenii

**Ravenii** are the gigantic main antagonists of the game.

## Appearance

Ravenii are giant, humanoid creatures, towering at 150 ft (45.72 m) tall. They share many similarities to humans, albeit with a much more brute appearance. Ravenii have many different skin colors, though they're most commonly known to be green. Their eye color can also differ between specimens, with blue and red being common colors. They have wide noses and big, pointy ears. Their teeth are bulky and stained in slight yellow, with some dark marks on the base. Also, two long fangs rise from the lower row of teeth. Ravenii have reflective, dark stone-like objects sticking out of their backs and necks, which seem to be made of the same material as their nails. Like humans, Ravenii have five thick fingers and toes, as well as nails on each one, although they look like they're naturally dark with a slight hint of green. Strapped around a brown, thick belt are short, brownish leather pants that have been torn at a knee height.

Ravenii are often compared with Ogres, as they both share a similar body structure. The Ravenii's design has probably been inspired by popular depictions of Ogres.

### Body Variants

Ravenii have different body and head types. They might have a skinny, muscular or thick torso, and their head can be a bearded variant, a cyclops or one with horns. These are completely cosmetic and do not affect gameplay in any way, other than having different collision.

Bearded variant.Horned variant.Cyclops variant.
### Color Variants

Ravenii have many skin colors. A Ravenii's skin color is usually cosmetic, with the exception of red skin, which is exclusive to **Elite Ravenii**. Ravenii can also be seen sporting different decorative paint patterns over their bodies.

* **Green** and  **Emerald Green**
* **Purple**
* **White**
* **Red** (Elite Exclusive)

### Armor

Main article: Ravenii Armor

Ravenii can wear armor pieces on different slots. They might also not wear any armor at all. Some armor pieces protect a Ravenii's body parts from being severed. Avil can destroy most types of armor with his Rune Strike ability. Unlike body parts, armor does not regenerate over time.

### Club

Ravenii might yield a wooden **club** on their right hand. This allows them to perform devastating attacks that affect large areas. A Rune Strike to their right arm will result in a permanent loss of their weapon.

### Pouch

A Ravenii might spawn with **one** or **two** **pouches** on the back of their pants. Avil can **grapple hook** into a pouch to quickly climb onto a Ravenii's back. It is recommended to take advantage of them whenever possible, as Ravenii are virtually incapable of catching Avil when he's on a Ravenii's back, whereas Ravenii can perform a quick air swat to hit Avil if he happens to be around their chest.

###  Elite Ravenii

**Elite Ravenii** are a special type of Ravenii that can be distinguished by their vivid red skin color. These Ravenii will always target Avil whenever he's close enough, and will not switch targets until Avil is far enough or defeated. They can perform exclusive attacks and deal increased damage.

## Behaviour

Ravenii spawn around the map during Missions and quickly get to work. They target buildings and make their way until in range. Then, they perform devastating attacks that will rapidly deplete the Extinction Meter.

* While they follow their routine, Ravenii may target Avil if he happens to be close by for some time. Ravenii will eventually ignore Avil and target buildings again.
* Note that Ravenii destroy buildings, Crystals and other objects like trees by simply coming in contact with them.
* Ravenii are marked in the user interface when far away with an icon () and a number indicating their distance from Avil.

## Attacks

Ravenii are capable of performing a variety of attacks. Their attacks are always aimed at either **Avil** or a **building**, depending on what their current target is. Attacks directed to Avil can collaterally affect buildings, and vice-versa.

* Before attacking, Ravenii decide on the most optimal attack depending on where their target is. Ravenii also tend to avoid performing the same attack multiple times in a row.
* Most attacks consist of a **wind-up** phase. During this phase, the Player may identify which attack is incoming, plan ahead and prepare to avoid it. After the wind-up phase, the **main hit** is dealt. It usually inflicts **high amounts of damage and knockback**.
* Many attacks are initially **lethal** to Avil. The Player can buy **health upgrades** in order to tank one or a few more hits. Even with the highest health upgrade, some attacks will still result in Avil being defeated because of the sheer amount of damage they deal.
* Getting stuck inside a Ravenii's collision for a short moment will deal **10 damage** and knockback to Avil, usually freeing him.
* Some attacks can also affect Jackals, to the point of killing them. This does not affect Avil's **Rune Charge**.

 **Elite Ravenii** have access to **exclusive attacks**. These attacks feature an even **larger area of effect and higher damage**. Despite Elite Ravenii clearly using these exclusive attacks more often, non-elite Ravenii may perform them too, though it is a rare ocurrence.

* Elite Ravenii also have an **increased 18% damage** on most attacks, but some attacks have been observed to deal up to **36%** increased damage. (this is the case for the Backward Jump attack, which normally deals **55** direct damage, but Elite Ravenii increase that number up to **75**, which is double the expected increase)

### Attack Table

Here is a table containing most Ravenii attacks, their **direct damage**, **knockback** and their **highest radius damage**, if any. Please note that these values are not directly extracted from game data, but through testing.

* Damage values that would defeat Avil with **no health upgrades (30 health)** are underlined.
* Damage values that defeat Avil even with the **best health upgrade (66 health)** are marked as **bold**.

1. ↑ It is unknown whether this attack dealing **0** damage is a feature or a bug.

### Elite Attack Table

These attacks can only be performed by  **Elite Ravenii**.

 **Roar** | `TBA` | `TBA` | High

## Slaying

Ravenii can only be defeated after being beheaded with a **Charged Rune Strike**.

Ravenii **legs** and **forearms** can be severed by Avil's **Rune Strike**. Doing so increases **Rune Charge**. A Ravenii's attack options become limited depending on the number of missing limbs. Severed limbs will reappear after some time.

Ravenii limbs may be protected by an Armor Piece. Avil can destroy Armor Pieces to reveal a Ravenii's limbs and gain some **Rune Charge**. Remember that destroying Armor Pieces is a great way to catch a Ravenii's attention.

## Strategy

Ravenii can easily dispatch Avil with a single blow, so you must be cautious when approaching a Ravenii and always be alert of what their next action will be.

Here are some tips:

* **Always keep Ravenii in your vision.** Ravenii are much more deadly if you can't keep track of what they're doing or where they are.
* **All Ravenii attacks are uniquely telegraphed in some manner.** Familiarize yourself with the start or wind-up animation of their attacks to always be one step ahead.
* **Ravenii finish their walk animation early whenever they find a suitable attack.** This means that if you're near a Ravenii who doesn't seem to be targeting you and it suddenly retracts its step, an attack is bound to happen. Pay attention to nearby buildings. If there aren't any, the attack is definitely aimed at you! It can also mean that they're turning around to face their target for an attack.
	+ Be careful; destroying an Armor Piece will most likely cause the Ravenii to target you.
* **Elite Ravenii test your timing skills.** Most of an Elite Ravenii's exclusive attacks have an extremely large area of effect. Hurrying up to a safe distance may not always be an option when engaging Elite Ravenii, so get ready to press the dodge key! ( **[ Left Shift ]** /  ) It may take some practice.
* **Lure Ravenii away from**  **Civilians and buildings.** The Extinction Meter will rapidly deplete if a Ravenii is in the middle of the city, where it can easily destroy dozens of structures, even if it's trying to get you!
* **Sever a Ravenii's leg and attack from behind!** A good technique to easily control and dispatch a Ravenii. Make them fall down so that they can't attack with their legs. You can also easily climb their backs, where they can't attack you with their arms until you're all the way up to their necks.
* **Mind Jackals, too.** Jackals usually spawn near Ravenii. Getting stunned by a Jackal before a Ravenii attack lands is a common mistake. Look around or check the radar and avoid these situations by staying airborne or distancing yourself from Jackals.
* **Avoid confronting Jackals when close to a Ravenii.** Directing your attention towards Jackals will distract you from a Ravenii's attack warnings!

## Trivia

* Even though promotional material and the official website claim that Ravenii are 150 ft (45.72 m) tall, **the in-game model is actually 203 ft (62 m) tall**.
	+ On the other hand, Avil's model is exactly as tall as the developers indicated, being 5'9" ft (1.82 m) tall.
* Ravenii were used to be called **Ogres** in early versions of the game, as shown in this August 2017 PS4 Pre-Alpha gameplay.
	+ They also tracked Avil by turning their heads towards him.
	+ The  **user interface marker** for Ravenii also appears to display decimal numbers in its distance.
	+ Their **beheaded** and **ground sweeping attack** animations were completely different. They also fell much quicker to the ground when their legs were severed.
	+ Ravenii have been shown to repeat the same attack many times in a row, which is something unlikely in the final game.
	+ Ravenii did not inflict **radius damage**. Or at least, not while Avil is airborne.
	+ A regular Ravenii is shown performing a jump in-place attack, which is currently exclusive to  **Elite Ravenii**.
	+ **Pouches** used to be much further from one another.
	+ **Gold Armor** had no breakable locks. Instead, they had golden chains.
* The Ravenii's designs have undergone some small changes since the Cinematic Announcement Trailer.
	+ They used to have four fingers and toes, and white nails, instead of the current black.
	+ They also appear wearing clothes and accessories that are different from the final game.
	+ Ravenii with **dark** and **blue** skin colors appeared in the trailer, yet these are nowhere to be found in-game.
	+ A Ravenii is seen wearing an **unidentified metallic armor** which is similar to the Iron Armor that is in the game.
	+ In the trailer, Ravenii have been shown to possess limb regeneration abilities, albeit they regrow much quicker than in-game.

## Gallery

Promotional Info Graphic.A model size comparison between a Ravenii, a Jackal, and Avil.