recursal/Fanatic-Fandom huggingface dataset:
Roostan Steele

**Roostan "Rusty" Steele** is a former rebel operative who just got roped back into the fight. Coming out of retirement, Rusty uses his demolition and explosive skills to complement his rough and tumble street fighting boxing style - a brawling style augmented by his electric gloves.

Rusty has brother named Theodore "Thrusty" Steele with whom he once shared a rivalry over Lulu, a dancer he has still has affection for.

Introduced to the group alongside Jowkazza after helping 'rescue' Jawa Jimmy after an enormous explosion of unknown origin on Coruscant, he volunteered to research and stop the Krytos virus. He's since continued to fight against Imperial plots including the secret invasion of Changelings within the New Republic government and against Daala's efforts to gain control over Stormbringer Station on the edge of Wild Space.

## Stats

**DEXTERITY 3D+1**
Brawling parry 6D, dodge 7D, grenade 8D

**KNOWLEDGE 2D+1**
Business: Service Industry 4D, streetwise 3D

**MECHANICAL 2D+2**
Starship gunnery 5D

**PERCEPTION 3D**
Search 4D

**STRENGTH 3D+1**
Brawling 5D+1, brawling: street fighting 8D+1

**TECHNICAL 3D+2**
Demolitions 6D, First aid 4D

**Move:** 10

## Special Abilities

Non Cauterizing Blood: Aqualish blood does not cauterize although it does clot normally, this leads to them taking +1 damage from energy weapons as the wound bleed longer than most species.

Perceptive: Aqualish have preternatural senses, gaining a +1D on all perception checks when sensing danger.

## Equipment

**Armor:** Bounty hunter armor (Game Notes: +2D physical, +1D energy) for arms, legs, torso and helmet (when worn)

**Equipment (on his person):** Civilian clothes, forged ID papers, hold-out blaster (3D+1), heavy blaster (5D), grenade (5D/4D/3D), 1 anti-personnel mine (6D/5D/3D+2), 1 timer mine (5D/4D/3D/2D), surveillance detector, silence bubble, smoke generator, telescoping mic stand (STR+1D), retinal contacts, wig, red dress with pink accents, gold hoop earrings, 2 concussion grenades 5D/4D/2D stun), 10 frag grenades (5D/4D/3D/2D has timer), 2 glop grenades (6D/5D/3D glop strength), 2 laser trip mines (6D/5D/4D), 2 anti-grav field mines (6D/5D/3D/2D), 2 proton grenades (5D/4D/3D/2D ion damage), 2 merr-sonn shaped charges (2D per charge plus applicable bonus), 4 thermal detonators (10D/8D/5D/2D), combat knife (STR+1D+1 maximum 6D)

**Equipment (elsewhere):** New Republic armor (+1D to energy/physical)

## Droids

### Mouse Droid

Rusty owns a mouse droid with a hidden spy camera and comlink.
New Alderaan

**New Alderaan** was a hidden planet where thousands of former residents of Alderaan moved to after the destruction of Alderaan by the first Death Star.

Originally named Ord Bysas, the remaining Alderaanians stablished New Alderaan in 6 ABY and by 8 ABY were officially represented in the New Republic.

Some Alderaanians has a fear that if they all moved to a new location together, the Empire would strike again and wipe them out completely. Leading Alderaan figures such as Leia Organa, Carlist Rieekian, and Cal Omas to remove old links and charts to Ord Bysas and keep the operation a secret.

Unfortunately, in 10 ABY, Kubla the Hutt found about the planet. Due to its secrecy, the planet relied on a number of intermediaries for imports and exports and go-betweens for interstellar travel which the crime lord then exploited. Slowly and secretively, Kubla began to control and exploit this weakness and eventually came to control the entire shipping trade of the planet.

Eventually liberated by Genos Ia'danian a year later, the planet struggles with finding its identity and a purpose that will unite the Alderaanian diaspora.

## Stats

**Type:** Terrestrial
**Temperature:** Temperate
**Atmosphere:** Type I (breathable)
**Hydrosphere:** Moderate
**Gravity:** Standard
**Terrain:** Forests, mountains, plains
**Length of Day:** 26 standard hours
**Length of Year:** 372 days
**Sapient Species:** Humans, other refugees
**Official Languages:** Basic
**Starport:** Standard Class
**Population:** 120,000 Alderaanians, 12,000 others
**Planet Function:** Safeworld
**Government:** Representative Tribal (Allied to the New Republic)
**Tech Level:** Space
**Major Exports:** None
**Major Imports:** High tech, mid tech, refugees
FunLand Wiki

\*Please note that this is ***not*** the main page for the wiki. For all pages, please go here.

## Welcome to FunLand

Funland is a small Minecraft RPG server. Please note that the uptime is low and the ip fluctuates constantly and the server is on a mostly invite only basis.

## About this Wiki

This wiki aims to help make the lawbook more understandable by providing case studies and examples and also a detailed overview on how FunLand works.

For more information please go here
New Republic Commandos - Part 2

*After landing on this planet and surviving the zombie Trandoshans inside, the group starts off isolated in the hangar bay of the pirate base. Finding out that his base is more than a simple pirate operation, they join forces with the Force Lawyer himself - Jim Scrimshaw - to evade the monstrous mutations, shut down the giant blaster cannon, and escape the planet.*

## **Previously**

Hired by Cloud City to stop mercenaries that are disrupting an important trade route, the New Republic Bounty Hunters' Guild responds to the threat by sending their best and brightest to attach the pirate base. Landing on the small planet, they are immediately attacked.

Losing a few members immediately to a giant mounted cannon, the group rushes the pirate base and instead of being greeted by pirates, they encounter the stench of rotting food and a slew of discarded corpses. Striking from the shadows, berserk Trandoshans aggressively attack the group.

Fleeing to the hangar bay the group encounters Jim Scrimshaw, a lawyer who specializes in cases involving the use of Force, and an unknown bird alien - both hiding in cages from the Trandoshans. Realizing there's something bigger than angry Trandoshans here, the team explores the hangar for supplies and a way out.

## **Recap**

### Getting Information

Bota Zi, Zuda Zorbo, Tek Krodak, and Katira Eve are caught between a rock and feral, raging Trandoshan zombies. Inside the hangar bay, Tek Krodak continues to try to override the hangar bay doors to secure an escape route for the group - but they still need to disable the surface to air blaster artillery canon mounted on top of the base.

## **Featured Characters**

### **Our Heroes**

* Bota Zi
* Zuda Zorbo
* Tek Krodak
* Katira Eve

### **Mentioned**

* Blaine Hansom
* Genos Ia'danian

## **Notes**

* Jim Scrimshaw's original name was "Tersom Scrim" until I forgot what I named him and changed it in this mission

## **Quotations**

They leave into the other room, with Tek staying for 15-20 minutes to try to open the hangar doors (he rolled a 1, it won’t work.)

Bird woman attacks Tek, Tek back uppercuts her and kills her

jokes about putting hand in mouths of zombie trandoshans

Katira and Bota go to roof, fight off Trandoshans. break open door to control center and Tek’s able to access the computer.
Shanna Iy'waya

**Shanna Iy'waya** was rescued from a life of slavery and from imminent death by Droo Vos and Tek Krodak while she served as a dancer for the Hutt gangster, Teemo.

Leaving Tatooine with the group, she's just begun the process of recovery as she is introduced to The Twilight Council.

## Stats

**DEXTERITY 3D+1**
Blaster ?

**KNOWLEDGE 2D+1**
Languages: ?

**MECHANICAL 3D**
Aquatic ?

**PERCEPTION 3D**
Persuasion ?

**STRENGTH 2D**
Swimming ?

**TECHNICAL 2D**
Aquatic ?

**Move:** 10

*Species Bonuses:*

* Twi'lek language
Grandis

Gradis was one of the earliest buildings ever started to be built. It was built to be a hotel as a cheaper way to have somewhere to live (rather than buy a house). It's development mirrored the time when the Government Building was built, however, due to the complexity of it's glass nature and more demanding builds required to be built, it's development was never truly finished until mid 2017 although it was in operation.
Treadwell (WED15-D3)

Purchased by Blaine Hansom from Jawa Traders on Tatooine shortly after the battle of Yavin, **Treadwell** hasn’t received a memory wipe in nearly 13 years, so it’s managed to override its typical programmed flighty personality into that of a more relaxed, mellow one.

Treadwell has been aboard *The Jinxed Starhawk* for a long time, and has been able to figure out how to keep the ship running in pristine condition. Treadwell despises Tatooine and above all Jawas, who constantly broke or tore off Treadwell’s more fragile arms. He feels eternally grateful to have been ‘rescued’ from them.

## Stats

**Model:** Cybot Galactic WED15-D3 Treadwell
**Description:** WED15-D3, or "Treadwell", has six arms with various tools on them, tank treads, and a binocular head. Treadwell is painted a dull white and tan.
**Height:** 1.6 meters
**DEXTERITY 2D**
**KNOWLEDGE 1D**
Languages: Droid languages 4D, scholar: starship models 4D
**MECHANICAL 1D**
**PERCEPTION 3D**
Search 3D+1
**STRENGTH 1D**
**TECHNICAL 3D**
Computer programming/repair 4D+2, machinery repair 6D, repulsorlift repair 4D+2, space transport repair 6D, space transport repair: YT-1300 7D+1, starfighter repair 6D, starfighter repair: X-wing 7D, starship weapon repair 5D

*Equipped With:*

* Video sensor
* Dual-tread locomotion
* Fine manipulation arms (+1D to repair skills)
* Extensible video microbinoculars (+2D to search for microscale work)
* Various tools
* Cybot acoustic signaller (Droid languages)

**Move:** 8
Tyber Zann

The notorious **Tyber Zann** was a major crimelord who, upon escaping from prison on the spice mines of Kessel in 0 ABY, re-established his criminal empire to unprecedented heights - rivaling even the Hutts.

In his early life, he was an Imperial cadet on Carida and was eventually expelled. In his first grab for power, he worked for Jabba the Hutt and gained allies like the deadly Urai Fen and the Nightsister Silri.

Imprisoned after the theft of an artifact from Mandalore, he returned to the galaxy's underworld and established a hugely successful criminal organization, capitalizing from the confusion caused by the war between the Galactic Empire and the Rebel Alliance. The resulting Zann Consortium was feared and reviled throughout the galaxy.

In 8 ABY, he posed as mandalorian Zan-Tet and hired Bota Zi, Blaine Hansom, Genos Ia'danian, and Tek Krodak to find the long-lost capital ship of the old Mandalorian Empire, *The Endless Dawn*. While he and Urai were able to escape with data and materiel, his associate Silri lost an arm and was sealed in a cyrogenic stasis chamber.

In 10 ABY, his slicer group managed to put an order to detain the *Jinxed Starhawk* while it was on Coruscant and later, it appears he dispatched Silri to Dathomir to collect the bounty on Sten Thannis.

## Stats

**Type:** Criminal

**DEXTERITY 3D**
Blaster 9D, Dodge 8D+2, Grenade 6D+2, Melee Combat 6D+2, Missile Weapons 7D+1, Thrown Weapons 6D, Vehicle Blasters 6D

**KNOWLEDGE 3D**
Alien Species 6D+2, Bureaucracy: Zann Consortium 8D+2, Bureaucracy: Imperial 6D, Business: Black Sun 7D, Cultures 7D, Intimidation 6D+2, Languages 5D, Law Enforcement 6D+1, Streetwise 7D, Streetwise: Zann Consortium 9D, Value 7D, Value: Slaves 9D, Value: Spice 8D+2

**MECHANICAL 3D**

Astrogation 5D, Capital Ship Gunnery 4D+1, Capital Ship Piloting 4D+2, Capital Ship Shields 4D, Communications 4D+1, Repulsorlift Operations 4D, Sensors 5D, Space Transports 4D+1, Starship Shields 4D

**PERCEPTION 3D+2**
Bargain 8D, Command 7D, Con 9D, Con: Disguise 10D, Gambling 6D+2, Investigation 6D Persuasion 7D+2, Search 6D+1, Sneak 7D

**STRENGTH 3D**
Brawling 6D+2, Climbing/Jumping 4D+1, Lifting 4D, Stamina 6D+2

**TECHNICAL 2D+1**

Computer Programming/Repair 6D, Demolitions 5D, Droid Programming 3D+2, First Aid 3D+2, Security 4D

**Move:** 10

## **Equipment**

Rawk chopped special (6D), Comlink, Datapad, Mandalorian Armor (+1D protection phys/energy full body), personal cloaking device, and his command ship *Merciless* an *Aggressor*-class Star Destroyer
Luke Skywalker's Jedi Academy

Founded and led by Jedi Master Luke Skywalker in 11 ABY, this council is the leading galactic authority on Jedi matters while, day to day, it is mostly comprised of novices learning to master the Force.

Acting under the approval, but not under the control of the New Republic, Luke Skywalker founded his academy on the forest moon of Yavin 4 and while he works with other force users such as Kyle Katarn, Mara Jade, and Corran Horn, his primary focus is finding new potential Jedi initiates in the galaxy and training the next generation of galactic peacekeepers.

## Membership

### Grand Master

#### **Luke Skywalker**

* Focus: Jedi Guardian
* Wields Green Lightsaber

### Initiates

#### **Grogu**

* Focus: *To be determined at Knighthood*
* Strength: *Unknown*
* Weakness: *Unknown*
* Does not wield a lightsaber
Town 3

Town 3 is one of the 5 Towns, third station outbound and third station inbound from FunLand making it the furthest town to travel by Train both ways. Created late 2016, it was not finished until mid 2017.

Town 3 currently has multiple vacant housing that is available to purchase. It has a redstone park and a soon-to-be added redstone water park. It is possible to get a tour of the town should you ask the Mayor.

### **Jobs in Town 3**

To enroll for jobs, ask or mail the Mayor, cool64. These are some jobs that you can get:

* Banker - Works for the Town 3 bank such as dealing with transactions, deposits and withdraws as well as currency exchange ~ will get 200 clogs every shift
* Exporter - Exports food/resources to Town 3 ~ will get 70 clogs every export

* Retailer - Sells food/tools/recourses in shops ~ will get a percentage of the clogs obtained from buying your stock.
* Builder/Redstone Builder - Builds for Town 3 ~ Varied Pay.
* Siphon worker - Works at a machine outside of the Town 3 boundaries and extracts redstone ~ Varied Pay

## Planned Development

A request was sent to the FunLand Central Government in regards of expanding the Town walls - or borders.

* Various Management Upgrades - Such as: Building new houses, renovating old houses, maintenance on roads/paths, building new local parks and making Town 3 have a good redstone feel.
* Redstone Management Upgrades - Redstone doors, furniture, streets, etc.
* Mini Minecarts - A redstone minigame where people try to shoot moving minecart with bows - Planned to be finished by mid October.

Last edited on: 30/8/19

## Considered Development

~~Museum - Planned to finish by mid April 2018 - Unknown aesthetics and usage.~~

* Town 3's Fun Park - Planned to be finish by (Unknown date) - A fun park filled with different rides, shops, etc, themed highly about redstone.

* A landmark (Unknown theme)

## Completed Builds

* Town 3's Grand Diner - Planned to be finish by early April - the Grand Diner is going to be a luxurious and very grand restaurant. It will be around the size of the Mayor's house . featuring: a long window that will stretch along the walls of the diner, exclusive meals/drinks and top quality redstone machines (such as doors, self serving minecarts that will come to you, etc)
* The RedHouse - The RedHouse is a warehouse-style shop that will sell tools, redstone - related materials, various different lighting blocks, and most importantly, redstone contraptions.
* Town 3's Apartment - The first apartment with 3 floors - Ground, level 1, and level 2 - with 2 room's in every floor. Rooms cost from 600 clogs.

## Featured Builds to Check Out

* Stone Park
* Town 3's Grand Diner
* Shopping Stands (Mavis Fair, ect)
* The Villager Minigame
Tek's Cloud Car

Nicknamed ***Nimbus***, Tek's personal Cloud Car shuttles him around Cloud City.

## Stats

**Craft:** Bespin Motors Storm IVType: Twin-pod Cloud Car
**Scale:** Speeder
**Length:** 7 meters
**Skill:** Repulsorlift operation: cloud car
**Crew:** 1; 1 (can combine)
Crew Skill: See Tek
**Cargo** Capacity: 10 kilograms
**Cover:** Full
**Altitude Range:** 50-100 kilometers
**Value:** 28,000 credits
**Maneuverability:** 2D+2
**Move:** 520; 1,500 kmh
**Body Strength:** 4D

*Weapons:*

* Double Blaster Cannon (fire-linked)
* Fire Arc: Front Crew: 1 (co-pilot)
* Skill: Vehicle blasters
* Fire Control: 1D
* Range: 50-400/900/3 Km
* Damage: 5D
Medical Scanners

* **Skill:** Computer programming/repair (set up); first aid or (A) medicine to use
* **Cost:** 13,000cr
* **Availability:** 3, F
* **Game Notes:**

* Requires an Easy *computer programming/repair* roll to set up (depending on the situation). If properly set up, adds +2D to *first aid*, *(A) medicine*, or *Technical*
* Maximum range of 3m

* **Source:** Gundark’s Fantastic Technology (pg. 101), Shadows of the Empire Sourcebook (pg. 110)

### Med Diagnostic Scanner

* **Type:** Personal medical scanner
* **Model:** Synthetic Medtech Corporation MDS-50
* **Skill:** First Aid
* **Cost:** 75cr
* **Availability:** 1
* **Game Notes:** An Easy *first aid* roll will provide basic readouts relating to the patient’s overall physical condition, Moderate *first aid* roll required to scan for specific ailment. Device will not make recommendations for treatments, but will identify current physical abnormalities and suggest probable causes. Difficulties should be adjusted for unusual or hard to detect conditions.
* **Source:** Galladinium’s Fantastic Technology (pg. 39), Arms and Equipment Guide (pg. 93)

### Medisensor

* **Type:** Portable medical diagnostic relay
* **Model:** BioTech RFX/K Medical Sensor Supplement
* **Skill:** First aid
* **Cost:** 5,000cr
* **Availability:** 2
* **Game Notes:** Medisnensors are used to augment the diagnostic scanner of a medical bay. Since they can access the medical database of a standard medbay, they are basically booster relays for the existing system. (Access range from database medical computer is 2 kilometers for military-issue units, 300 meters for civilian units). Anyone using a medisensor receives a +2D bonus to *first aid* checks. However, a medisensor that is not patched into a medbay’s computer only delivers a +1D bonus.
* **Source:** Gundark’s Fantastic Technology (pg. 103), Rules of Engagement - The Rebel SpecForce Handbook (pg. 39), The Truce at Bakura Sourcebook (pg. 138), Arms and Equipment Guide (pg. 93)

### Medscanner

* **Type:** Medscanner
* **Model:** Cryoncorp Mediscan 21
* **Skill:** First Aid
* **Cost:** 3,000cr
* **Availability:** 2
* **Game Notes:** The difficulty level for using this scanner is the same as that for using a medpac – Easy for Wounded, Moderate for Incapacitated and Difficult for Mortally Wounded characters. Successful use of a medscanner adds 1D to *first aid* rolls.
* **Source:** Gundark’s Fantastic Technology (pg. 103-104)
Citation Needed

A **[Citation Needed]** link will appear every time a fact is stated without further reference in the article **or** confirmation via in world or by a player in world who has seen as such.

##### An example is:

There are four towns & poverty palace in FunLand so far but The King is planning to build a Town 5 **[Citation Needed]**.

##### An non-example is:

There are four towns & poverty palace in FunLand and The King is currently working on Town 2. Town 3 is a redstone themed town, town 4 is agricultural and Poverty Palace is for poor people.

Although "The King is currently working on Town 2" is inverrevant to the other information, it is factual and can be confirmed by looking in-world.
Par.Kour Skyscraper

**Disambiguation:** Building, for Company and Services, refer to Par.Kour Inc.

The original building was built in late 2016 ~ early 2017 but was not assigned any company or service until mid 2017. A few institutions were considered such as:

* An insurance building (And thus new laws can be made not covering loss of goods upon death)
* Another office type building
* For rent/bought by a private company or user.

Eventually a parkour building was decided on as FunLand required more entertainment options.

The Par.Kour Skyscraper is made out of mainly glass panes with a quartz roof. Rims also penetrate through the glass to support the parkour bar. It is located North of Grandis and North West of the Government Building.
Shock Trooper

A **Shock Trooper** or sometimes known as a **Security Stormtrooper** was a trooper during the Clone Wars era. They guarded Coruscant and help the emperor out by reporting him things. Commander Fox was their leader. They carried a E-11 Blaster rifle and sometimes Rocket Launchers if Coruscant was under attack.
Imperial-II class Star Destroyer

The ***Imperial-II* class Star Destroyer**, shortened to the ***Imperial-II*** also known as the **ISD-II (Imperial Star Destroyer-II)** is a Star Destroyer model that was derived from the *Imperial-I* class Star Destroyer. In some cases the *Imperial-II* can be referred to as the **Imperial Star Destroyer** and **Star Destroyer** which can be easily confused with the *Imperial-I*. Darth Vader uses them for fleets a lot.

## Characteristics

### Weapons, Design, and Complement

There are differences between the *Imperial-I* and the *Imperial-II*, such as the tractor beam globes being replaced with a communications tower. The ship is built to have more firepower than the *Imperial-I* a stronger hull, and stronger defensive shields. Rather than the Dual Laser Cannons and the heavy ion cannons that flanked the first ship, the *Imperial II* has batteries of eight-barreled turbolasers or ions in Octuple barbette turbolasers. Another new feature includes two parallel "claws" for grappling smaller starships placed in the ventral secondary docking bay. They carry the exact same complement of Stormtroopers and TIE starfighters.

### Weakness

Despite these weapons, the *Imperial-II* has numerous problems, such as breaking down easily. Though there are many more problems that have yet to be exploited by the CIS and Rebels, the ship continues to be formidable against other enemies.

### Identification

The 2 Star Destroyers can easily be confused by the sensor array on top of the *Imperial-*class Star Destroyers towers. The *Imperial-I* has support beams running diagonally across it. These are later substituted for vertical ones during a minor refit, which make the array look similar to the one on *Imperial-II* vessels. To identify them, the *Imperial-I* has Dual Laser Cannons flanking the tower's side while the *Imperial-II* has octuple barbette turbolasers flanking tower.
Majesty's Mansion

The Majesty's Mansion was the first building to be built in the right-side expansion of FunLand. It was primarily made out of quartz and glass. This was built as a home for His Majesty.

It features 10+ rooms, three of them which are bedrooms, one bathroom with a fully operational bath and shower. It is also home to the location of sensitive and classified items.

### Note:

Currently the Mansion is on sale for 20 million Nuggs! Due to a request by CuteCat to purchase it.

Apart from the initial building, no other major change was made to the building until late 2017 when a fence and gate was added, surrounding it's perimeter. Along with some security systems in which most of them are **lethal**.

According the the FunLand Lawbook, should anyone die by these traps, they are not **legally** entitled to re-obtain their lost items.

And because it is not death in a way that it's your right to get your items back, you may or may not be allowed to get your items back, or in the most extreme case, even be banned.

A "covered way" includes:

If you survive however, you can still get prosecuted.
Level Passes

Level passes was a way of determining if a player could enter an area (such as the bank safe) and was issued immediately upon arrival of a new citizen in the Lawhut. This system was not effective as a player with a high level pass could access areas out of the player's requirements. Because of this, the highest level pass ever issued was Level 3, and that was to Guards **only**.

The level pass's value disoriented slowly, then faster as more people joined - and died. Lost passes and extra unneeded drama occurred. Eventually in early 2017 it was completely removed, it now serves no purpose other than a reminder of FunLand's past.
Mayors

**Disambiguation**: Mayors of Towns

Each Town has an appointed **Mayor** which is meant to oversee the Town's development, money management, food supplies, trade lines and money management.

They are automatically the Town's Supreme Court Judge in case of a crime committed within the Town borders and may modify the punishments for various crimes

As laws are mainly centered around FunLand, and thus the laws for towns are unclear, it is up to the **Mayor** to decide the laws that apply and punishments, although it should be formally written.
Lawhut

The FunLand Lawhut was the first *building* to ever be built. It's original purpose was to issue citizenship books (and level passes) to verify if a guard permitted you to enter. It also contained a rule board serving as a placeholder for the lawbook at the time. Most of the original laws on there are now non-applicable and most have been removed.

Later, it was upgraded to have conference cubicles serving as a temporary court and/or a space to talk with your lawyer. Only one case has occurred using that room and it was the Darksecret - Missing Gold case of 2016. The case was never completed as the suspect eventually escaped but was recaptured and killed.

As more and more of what is does was built as separate buildings and redone in different areas. There is now completely no purpose for the lawhut other than some superficial laws and a private space.
Karbin

**Karbin** was a male Mon Calamari who served as a commander during the Clone Wars. Towards the end of the conflict, his starship was damaged, causing Karbin considerable and untreatable injuries. After the incident, he spent the next eighteen years on life support, the final two of which he spent being enhanced with a cybernetic body inspired by that of the late General Grievous by Doctor Cylo and trained to replace Darth Vader, Emperor Palpatine's Sith apprentice.
New Republic Anoat Decommission Station

Placed in strategic locations around the galaxy, the New Republic has begun selling off older ships and war machines to the Scrapper's Guild on Bracca.

These Decommission Stations have a large central tower and four modular platforms that contain artificial air and gravity. Once the platform is 'full', a freighter can push or drag the platform to Bracca and a returning empty platform can be installed.

This particular station was located on the edge of the Anoat sector and not far from Bespin.

## Stats

**Model:** SG-4800x S/RD Station
**Scale:** Capital
**Length:** 350 meters
**Size Rating:** 5
**Crew:** 20 / 6 gunners
**Consumables:** 1 year
**Passengers:** 100
**Hull:** 2D
**Shields:** 4D

*Sensors:*

* Passive: 40/1D
* Scan: 80/2D
* Search: 100/3D
* Focus: 5/4D

*Weapons:*

* 2 Turbolaser Batteries
	+ Fire arcs:
		- 1 dorsal turret, 360 degrees
		- 1 ventral turret, 360 degrees
	+ Crew: 2 (1 dorsal gunner, 1 ventral gunner)
	+ Skill: Capital ship gunnery
	+ Fire Control: 2D
	+ Space Range 3-15/35/75
	+ Atmosphere Range: 6-30/70/150 km
	+ Damage: 7D

* 4 Heavy Quad Cannons
	+ Fire Arcs:
		- 1 90 degrees front to middle, portside
		- 1 90 degrees back to middle, portside
		- 1 90 degrees front to middle, starboard
		- 1 90 degrees back to middle, starboard
	+ Crew: 4
	+ Skill: Capital ship gunnery
	+ Fire Control: 2D
	+ Space Range 2-10/25/50
	+ Atmosphere Range: 4-40/50/100 km
	+ Damage: 5D

## Notes

In 10 ABY, during the events of Jawas and Dragons, Part 1 and Part 2, this station was occupied by the then-rogue Eriadu Authority. It was also subsequently raided by Jawas led by the Chief King A'kun and his Starcrawler. The crew notified the New Republic who subsequently dealt with the intruders who had planned to steal New Republic ships and then impersonate New Republic pilots.
Knight Hammer

***Knight Hammer*** is a black Super Star Destroyer originally constructed by Sander Delvardus and the Eriadu Authority in secret. In 10 ABY, Admiral Daala proposed an alliance between various warlords however when they rejected her leadership, she killed the entire group and took the Super Star Destroyer for herself and her forces.

Not entirely complete when she seized the vessel, she's spent the last galactic year seizing and implementing high-grade upgrades to get the secretive ship combat ready.

## Stats

**Craft:** Kuat Drive Yards’ Executor-class Star Dreadnought
**Affiliation:** Daala's Imperial Remnant
**Source:** Imperial Sourcebook (pages 62-63), Galaxy Guide 5: Return of the Jedi (page 51), Starships of the Galaxy (pages 105-106), The Essential Guide to Vehicles and Vessels (pages 54-55)
**Type:** *Executor*-class Star Destroyer
**Scale:** Capital
**Length:** 19,000 meters
**Skill:** Capital ship piloting: *Super Star Destroyer*
**Crew:** 279,144, gunners: 1,590, skeleton: 50,000/+10
**Crew Skill:** Astrogation 4D, capital ship gunnery 6D, capital ship piloting 6D+2, capital ship shields 5D+2, sensors 5D
**Passengers:** 38,000 (troops)
**Cargo Capacity:** 250,000 metric tons
**Consumables:** 6 years
**Hyperdrive Multiplier:** x2
**Hyperdrive Backup:** x10
**Nav Computer:** Yes
**Space**: 4
**Hull:** 10D
**Shields:** 8D

**Sensors:**

* Passive: 75/1D+2
* Scan: 150/3D+2
* Search: 300/5D
* Focus: 8/6D+2

**Weapons:**

* 250 Turbolaser Batteries
	+ Fire Arc: 100 front, 75 left, 75 right
	+ Crew: 1 (100), 2 (150)
	+ Skill: Capital ship gunnery
	+ Fire Control: 1D
	+ Space Range: 3-15/35/75
	+ Atmosphere Range: 6-30/70/150 km
	+ Damage: 7D

* 250 Heavy Turbolaser Batteries
	+ Fire Arc: 100 front, 50 left, 50 right, 50 back
	+ Crew: 2 (500)
	+ Skill: Capital ship gunnery
	+ Space Range: 5-20/40/60
	+ Atmosphere Range: 10-20/80/120 km
	+ Damage: 10D

* 250 Concussion Missile Tubes
	+ Fire Arc: 50 front, 75 left, 75 right, 50 back
	+ Crew: 1 (250)
	+ Skill: Capital ship gunnery
	+ Fire Control: 2D
	+ Space Range: 2-5/30/60
	+ Atmosphere Range: 4-24/60/120 km
	+ Damage: 9D

* 250 Ion Cannons
	+ Fire Arc: 100 front, 50 left, 50 right, 50 back
	+ Crew: 1 (100), 2 (150)
	+ Skill: Capital ship gunnery
	+ Fire Control: 4D
	+ Space Range: 1-10/25/50
	+ Atmosphere Range: 2-50/50/100 km
	+ Damage: 4D

* 40 Tractor Beam Projectors
	+ Fire Arc: 20 front, 10 left, 10 right
	+ Crew: 1 (40)
	+ Skill: Capital ship gunnery
	+ Fire Control: 4D
	+ Space Range: 1-5/15/30
	+ Atmosphere Range: 2-10/30/60 km
	+ Damage: 9D

* 100 Point Laser Cannon Batteries
	+ Fire Arc: 25 batteries each arc
	+ Scale: Starfighter
	+ Skill: Starship gunnery
	+ Fire Control: 4D
	+ Space Range: 1-3/12/25
	+ Atmosphere Range: 100-300/1.2/2.5 km
	+ Damage: 3D

**Starfighter Complement:**

* 60 TIE Fighters
* 48 TIE Interceptors
* 24 Scimitar Assault Bombers
* 24 TIE Advanced
* 12 TIE Bombers

**Ground/Air Vehicle Complement:**

* 25 AT-AT
* 50 AT-STs
* 20 AT-PTs
* 48 Speeder bikes
* 8 Imperial Shuttles
* 3 prefabricated garrison bases
LawBook

The **LawBook** is the document governing all laws in FunLand. Created several days after the world of FunLand-2.5 was created.

To download the full document click here. Link Version: August Edition, Version 1, 2018

```
Please note that this may not the the most up-to-date version and is subject to change.

```

## Downloads

Previous versions of the lawbook:

* April Edition, Version 1, 2018
* February Edition, Version 1, 2018
* January Edition, Version 1, 2018

* August Edition, Version 1, 2017
* May Edition, Version 3, 2017 (Oldest obtainable version) [Link coming soon]

Legacy Versions (before edition and version formatting):
Polluck

Polluck’s real name is **Powel’luck**, but he adopted a more ‘human’ name after his been exile from Ryloth. Polluck left Ryloth years ago in the middle of scandal against the Empire. At the time, Polluck worked as an information gatherer and unknowingly made enemies with the Moff when we found out too much.

Since then, he met Vye Reprieve, which was going well until Embra the Hutt made them do a favor for her.

After their ship and crew were left in shambles, and they helped Blaine Hansom, Bota Zi, Genos Ia'danian, and Tek Krodak escape the Corporate Sector, they returned to Embra's palace and realized she was still alive. Ensuring she survived, the two have since climbed up in her organization, and are now highly-regarded and well-respected in her organization.

## Stats

**DEXTERITY 3D**
Blaster 6D, blaster: hold-out blaster 6D+2, dodge 6D

**KNOWLEDGE 3D+1**
Business 5D, business: information broker 6D, languages 5D+1, languages: Huttese 6D, planetary systems 6D+2, streetwise 5D+2, streetwise: Ryloth 7D+2, scholar: Ryloth history 8D, scholar: Ryloth commerce 7D,  value 5D+1, value: ryll 6D

**MECHANICAL 3D+1**
Astrogation 7D+1, communications 5D+1, repulsorlift operation 4D+1, sensors 5D+1, Starfighter piloting 4D+2, space transports 5D+2, space transports: YT-2400 6D+1, starship gunnery 6D, starship shields 5D+2

**PERCEPTION 3D**
Bargain 5D, con 6D, gambling 4D+1, gambling: Sabacc 6D+1, investigation 6D

**STRENGTH 2D+1**

**TECHNICAL 2D**
Computer programming/repair 5D+2, space transports repair 6D

**Move:** 10

## Items

Robes, hold out blaster (3D+1), blast vest (+1D to energy, +1D to phys to chest), comlink, datapad, 60,000 credits
FunLand Flag

The **FunLand Flag** originally appeared above the Main Entrance to FunLand and was made along with improvements to the Main Gate, Guard House and the FunLand Lore. It had; at one point, it's own block but was removed a few months later due to the texture pack interfering with glass.

**Top** **left**: Guard House, **Middle**: FunLand Lore, **Mid-Right**: Original FunLand Flag. **Mid-Bottom**: Improved gate.

## Design

The end of each cross represents each Town (excluding Poverty Palace) The four stars represent the Southern Cross as this map was made and developed in Australia. The orange colour was chosen because it:

And with that, the colour orange symbolised FunLand to this day.

## Artistic Design(s)

Developed and created on the 1st of February, 2018 by His Majesty, awesome5185.
501st Legion

The **501st Legion,** also known as the **501**and the **501st Battalion**during the Clone Wars, and later known as **"Vader's Fist"**and the **Five Hundred and First,**was an elite clone trooper unit created by Supreme Chancellor Palpatine during the Clone Wars that later became a stormtrooper unit. The 501st fought in various battles such as the Battle of Teth and the Battle of Coruscant, and became one of the most well-known legions. In 19 BBY, Darth Vader had the 501st employed as his personal unit during Operation: Knightfall to kill all Jedi. The 501st later became a Stormtrooper unit following the rise of the Galactic Empire.
Tylux

**Tylux** was a human male who served as the commander of the *Imperial*-class Star Destroyer *Bellicose*. He failed to capture a spy for the Alliance to Restore the Republic, and feared Darth Vader learning the truth, having previously witnessed him Force choke several Imperial Navy officers. Despite all his 'insane' efforts to capture the spy before Vader did, Tylux failed, and died hearing Vader telling him that failure was unacceptable.
World Losses

A world loss occurs when a fatal error prevents the world being opened or otherwise used in anyway that is playable. In most cases, a wor

## World Loss Events

***Late 2017 - Unknown date:***

Reason: A sword durability was negative due to a third party cheats causing the world to crash and crash upon entry.

Effects: There were two buildings that were
Wilhuff Tarkin

**Wilhuff Tarkin** was a male Human who served as a captain in the Republic Navy under Jedi General Even Piell.

When the Galactic Empire was formed, Tarkin was made governor of Eriadu and one of the moffs. After many successful missions, the Emperor promoted him to Grand Moff.

While initially against Anakin Skywalker due to the latter being a Jedi Knight, the two came to agree with one another and form a brief partnership. With Skywalker's transformation into Vader, Tarkin came to hold him in high regard and often worked together with him in hunting down Jedi fugitives and Rebel cells.
Galactic Republic

The **Galactic Republic** more commonly known as the **Republic** was a major *Star Wars* antagonistic government next the Galactic Empire and the Movie Confederacy of Independent Systems. They were a government secretly ruled by the Sith and was the government that lasted for millions of years ruled by the Jedi. It was later obsoleted at the end of the Clone Wars by the Galactic Empire.
Duel on Mustafar

The **Duel on Mustafar** was when Anakin Skywalker, now Darth Vader, fought his former Jedi Master, Obi-Wan Kenobi, on the planet Mustafar. After learning of Skywalker's downfall with Grand Master Yoda at the Jedi Temple, Kenobi arrived on Mustafar, where he attempted to reason with the fallen Jedi, not believing the Sith Master known as Darth Sidious, revealed to be Emperor Palpatine, had taken control of Skywalker's mind. However, Vader no longer cared for their friendship, and quickly claimed that Kenobi was his enemy; the pair then ignited their lightsabers and locked blades, fighting through the murder scene in the Mustafarian Mining Complex, where Vader had recently slaughtered the members of the Separatist Council, the legislative branch of the Confederacy of Independent Systems.

The fight progressed on the structures of the massive facility that hovered over the deadly lava of Mustafar. Kenobi and Vader soon found themselves trapped on a structure collection arm connected on the facility when it was separated from the facility by the lava and descended onto a hot stream. Kenobi managed to fall onto a lava skiff that was heading in the opposite direction of the fallen collection arm in the stream. Vader soon followed Kenobi and jumped onto a droid collector where the two continued to fight. The Jedi managed to jump onto a high lava bend slope, and claimed that the duel was over due to his advantage. The Sith Lord attempted to follow, but in his hubris, Vader failed to block Kenobi's final attack, a powerful maneuver which Kenobi severed Vader's remaining organic limbs, and Vader rolled down to the edge of the lava bend, bringing the duel to an end.

Then, Kenobi—overcome with disgust and remorse over his friend's transformation—cried out that he had believed that the fallen Jedi was the Chosen One and his destiny was to destroy the Sith, but instead he joined them. Unable, but most likely unwilling, to connect with his former best friend, Vader was consumed by the fires of the lava that leaked onto the lava bend; leaving the Sith Lord to die, Kenobi retreated and took his fallen apprentice's lightsaber. Afterwards, Vader's new master, Darth Sidious, found his injured apprentice and took him back to the galactic capital of Coruscant, now known as Imperial Center, to be rebuilt; the suit that Vader donned there was one that the Dark Lord of the Sith would wear for the rest of his life.
Vader's wayfinder

**Vader's wayfinder** was a Sith wayfinder that led to Exegol. Darth Vader held it at Fortress Vader on Mustafar. Decades later, the Alazmec of Winsit guarded it at the fortress ruins in Corvax Fen, but Vader's grandson, Kylo Ren, led an assault on the Sith cultists there to obtain the wayfinder, which he used to make his way to the Sith world of Exegol, where Vader's master, Darth Sidious, awaited alongside the Sith Eternal cult, preparing for the launch of their Final Order.
Ochi

**Ochi**, also known as **Ochi of Bestoon**, was a humanoid alien male devotee of the Sith. Since the time of the Clone Wars, Ochi was a Jedi killer and hunter of Sith arcana. At some point in his life, Ochi of Bestoon came into the direct service of the Dark Lord of the Sith Darth Sidious, who was publicly known as Emperor Sheev Palpatine of the Galactic Empire, as a Sith assassin. He was tasked by Emperor Sidious with hunting down his Sith apprentice, Darth Vader, on Mustafar as part of Vader's Sith training to strengthen him in the dark side of the Force.

An associate of Yupe Tashu, Ochi served the Acolytes of the Beyond. Ochi also worked as a Sith assassin under Sidious, operating for the Lord of the Sith even after the latter's death at the Battle of Endor. Darth Sidious' Exegol-based cult, the Sith Eternal, sent Ochi to retrieve Sidious' grandaughter Rey. When Rey's parents refused Ochi her location, he killed them, sealing the girl's fate as the only blood-relative of Sidious. Later, after he bragged of knowing the secret location of the fallen Emperor at a cantina, Ochi was tracked by Luke Skywalker and Lando Calrissian to Pasaana, where Ochi became stranded under its desert sands and died.
Galactic Empire

The **Galactic Empire,** **(GE)** was a galactic movement led by Emperor Palpatine to replace the Galactic Republic and establish Sith rule throughout the galaxy. The Republic, which had stood for over 25,000 years, was dissolved after intense political turmoil and the end of the Clone Wars. After the shutdown of the droid army, followed by the slaughter of the other Confederacy of Independent Systems leaders and the Jedi Purge, Palpatine proclaimed himself as Emperor and declared that this would be the "first Galactic Empire", ruling with near-absolute power. Palpatine led the empire with Darth Vader.
Dogma

"**Dogma**" was the nickname of a clone trooper who served in the 501st Legion of the Grand Army of the Republic during the Clone Wars. He was known to always follow orders. After being manipulated by Separatist agent Pong Krell during the Battle of Umbara, Dogma executed Krell to prevent him from revealing Republic military secrets.
List of different versions of Darth Vader

List of different versions of **Darth Vader**as he has appeared on-screen:

* Darth Vader (1977): the first version of Vader as seen in the original trilogy
* Darth Vader (2005): the 2005 version of Darth Vader in *Revenge of the Sith*
* Darth Vader (2014): Vader as he appears in *Star Wars Rebels*
* Darth Vader (2016): The *Rogue One* version of Vader
* Darth Vader (Battlefront): Vader in the *Star Wars Battlefront* games (old and new)
* Holiday Darth Vader: Christmas Vader
* LEGO Darth Vader: Vader's LEGO version
Tenn Graneet

**Tenn Graneet** was a Human male Imperial Gunner who was master chief gunnery officer in the Imperial Navy during the Galactic Civil War. In 0 BBY, Graneet was stationed aboard the *Imperial*-class Star Destroyer *Steel Talon*. He was killed on board the Death Star shortly afterwards during the Battle of Yavin.
Darth Vader's armor

**Darth Vader's armor** (**serial number: E-3778Q-1**) was a suit of cybernetic armor meant to make Darth Vader stay alive after a duel with Obi-Wan Kenobi left his body badly damaged. Vader wore the armor from 19 BBY until his death in 4 ABY. Subsequently, Luke Skywalker, Vader's son, cremated the armor on the forest moon of Endor. His grandson, Kylo Ren took his helmet.
Duke Robert of Weselton

Duke Robert and Duchess Margaret at Queen Elsa's coronation

**Duke Robert of Weselton** is the current ruling leader of Weselton by his marriage to Duchess Margaret of Weselton. He is a sworn enemy of Queen Elsa.

## History

The duke of Weselton was born in a poor family with eight children. He was able to climb up to the merchant society. He would become the most succesful tradesman in Weselton.

Due to his high income he was married off to the former Duke of Weseltons only child Margaret (who was 22 years younger) in 1822.

The marriage did seem a happy one, although they had a daughter name durah. Duke Robert Two Thugs Name Erik and Francis.
Sensor Trips

* **Game Notes:** Sensors can be programmed to set off alarms or notify a central computer. Character must disable heat sensor or successfully disguise his heat pattern as a proper shape and heat pattern to pass by undetected. Sensor connected to computers by 50-meter long cable, although multiple cables can be connected for greater range.
* **Source:** Cracken’s Rebel Field Guide (pg. 18)

### Laser Detection Trip

* **Type:** Laser emplacement trip
* **Model:** Merr-Sonn LCT Laser Trip
* **Skill:** Computer programming/repair
* **Cost:** 350cr
* **Availability:** 2
* **Game Notes:** If tied into a computer system, the trips detect living beings passing through its beam.
* **Source:** Shadows of the Empire Planets Guide (pg. 84)

### Motion Sensor Trip

* **Type:** Trip sensor
* **Model:** BlasTech MoveSense 34 Motion Trip
* **Skill:** Sensors
* **Cost:** 100cr
* **Availability:** 2, F
* **Range:** 4 meters, 180-degree dome arc
* **Game Notes:** Finding sensor requires Difficult *security* roll. Sneaking by a motion sensor trip requires a Difficult *sneak* roll. Alarm emits a piercing shriek when triggered by any motion above 0.2 meters-per-second. Can be remotely turned on and off with calibrated security systems. System must have a transmitter within 50 meters of sensor. Unit is cubed, 6 cm to a side.
* **Source:** Cracken’s Rebel Field Guide (pg. 19), Rules of Engagement - The Rebel SpecForce Handbook (pg. 42)

### Pressure Plate Trip

* **Type:** Trip sensor
* **Model:** Zone Supplies, Ltd. Pressure Plate Trip
* **Skill:** Sensors
* **Cost:** 300cr
* **Availability:** 2, F
* **Game Notes:** Two sizes available: 1/3 meter by 1/3 meter, and one meter by one meter. Small trips weigh 300 grams, and large trips weigh one kilogram. Power pack lasts 72 hours. Characters must make a *search* roll to detect the trips. A Moderate roll is necessary to spot the large trip, while a Difficult roll is necessary to spot the small trip. Any pressure triggers the plate; can be set to trip at minimum weights. Can be attached to blasters, bombs or alarms.
* **Source:** Cracken’s Rebel Field Guide (pg. 20), Rules of Engagement - The Rebel SpecForce Handbook (pg. 42-43)

### Repulsorfield Trip

* **Type:** Trip sensor
* **Model:** Zone Supplies, Ltd. Repulsor Trip
* **Skill:** Sensors
* **Cost:** 500cr
* **Availability:** 2
* **Game Notes:** Can be set to trip to minimum field intensities. Used primarily to trip anti-vehicle mines, the device activates by detecting the fields of repulsorcraft passing over the sensor.
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 43)

### SoroSuub Heat Sensor Trip

* **Type:** Heat sensor
* **Model:** SoroSuub Heat Sensor
* **Skill:** Sensors
* **Cost:** 100cr
* **Availability:** 2
* **Range:** 20 meters, 45-degree arc
* **Game Notes:** Has a variable trigger mechanism; can be set to trip if it detects a heat source with a temperature ranging from three to thirty degrees standard.
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 42)