recursal/Fanatic-Fandom huggingface dataset:
Selt, Queen of Sand

## GUID

04d19786f1a942c8b198a59c71a1bbaa

**Selt, Queen of Sand** is a boss in *UnderMine* on the last floor of the Goldmine. She drops Selt's Fragment after being beaten for the first time. Defeating her is one of the two ways to enter the Delvemore Dungeon. Selt is responsible for causing the earthquakes in the Goldmine and the Hub. Her main way of damaging the player is via her larvae or charging attacks.

## Attack patterns

Selt will:

1. slither around the arena, and after stopping, shoot out multiple eggs from which Larva will spawn. The eggs can be destroyed before the Larva spawns.
2. chase her own tail while sending out rock waves which can hit the player. In this phase it is best to focus on avoiding all attacks by standing far away or jumping over the trails of rocks.
3. go underground while a target follows the player. Selt will also spawn some eggs which can be destroyed. In this phase it is best to go to the opposite side of the arena and wait. After a while a ring of rocks will appear around the player. It can be destroyed by swinging or jumped over. Selt will charge towards the player. She can be jumped over to avoid damage as she destroys the rocks, but it is risky; it is strongly suggested to use this strategy in emergencies, or if the peasant is afflicted with multiple levels of Arthritis that can leave them paralyzed after swinging.

It is possible to counter attack pattern 3 by placing a bomb a front of Selt while she is charging to deal the bomb's damage in the process.

## Aftermath

* After the fight has ended, Selt's tail will start to disappear until it reaches her head. After that, the final death cutscene will play. It is possible to die while Selt's body is disappearing if the player is hit by her larvae.
* Selt will drop the Selt's Egg blueprint and the Selt's Blood scroll alongside some gold on the floor and Selt's Fragment the first time she is defeated.
* Selt will also drop the Dungeon Key, which unlocks the door in the room with Toadvine and Bathcat that leads to the Delvemore Dungeon.

## History

* Selt's rock wave attack used to be 5 lines that would move back and forth.

## Gallery

* Selt, Queen of Sand
* Larva
* Egg

## See also

* Mortar, Charged Golem
* Noori, Spectre of Darkness
* Ponzu, Scaled Assembly
* Seer, World's Heart
Salamander Tail

* Normal

Separated from the legendary creature Seer, the tail still writhes in agony.

## GUID

Item: efa267f58ead4081a7c8d7769a5e6bf8
Effect: 2fbcef2fb8174cccae5c29c44ad3259a

****Salamander Tail**** is a relic item in *UnderMine*. It adds a chance to ignite enemies when the peasant hits them with a swung or thrown pickaxe.

Ignited Enemies can ignite oil they walk on, which will damage the player.

The Salamander Tail also allows the player to light beacons with their thrown weapon, which is helpful in some puzzle-type rooms.

You can use your swing attack to ignite and cook food, which raises its healing benefits.

This relic is useful against Noori, as it lets the Peasant relight its torches.

## Lore

Supposedly, this relic is Seer's tail, which was cut off by the Targon the Bold, as mentioned in the description of the curse Rain of Fire.
Mediocrity

* Normal

Live up to the challenge, or die in mediocrity.

## GUID

Item: f4b43b06f1c34576820b596a38dd4a17
Effect: 2d6085afbf5b4e948768f42a1b28a3ca

****Mediocrity**** is a major curse item in *UnderMine*.

It sets the player's critical strike rate to 0. The following items are rendered useless:

* Savagery
* Ferocity
* Savagery Serum
* Shadow's Fang
* Dillon's Claw
* Canis Major
* Sagitta

This also nullifies Nikko's passive critical strike chance boost.
Spinner

These nefarious devices were first implemented to keep rats from building nests over mine cart tracks. They proved successful and their use was expanded to keep other areas clear of critters.

## GUID

f7a1509b3adb433d98ae7cb193e1a058

 The **Spinner** is a mobile trap that runs back and forth on railroad tracks. If there is a break in the track it will reverse directions. It can damage items and push them into pits.
It can be destroyed by explosions.
Ogre Annihilator

Rook for many years experienced burglaries of his forge. He never reported them to the guard because he didn't want to reveal what he had been working on.

It turns out the thieves were not men, but ogres... with a tasty appetite for destruction.

## GUID

54ba13d00a3e43a2a2c63e1351d655bc

**Ogre Annihilator** is an enemy in *UnderMine*.

This Orge throws Rook's Bombs, which explode in a + shape, and hurt everything in their way.

## Attacks

* When the **Ogre Annhihilator** is spawned upon entering a room, the **Ogre Annhihilator** will walk around the room.
* After he stops walking, the **Ogre Annihilator** will throw 1-3 bombs in succession.

Just like the Ogre Bombardier and the Troll Bombardier, the **Ogre Annihilator** is immune to Throwbo and the Rocks he throws. It is possible to damage him with his own bombs, however; this can be achieved by hitting the Rook's bomb towards the **Ogre Annhihilator**, and if he gets hit by the explosion, he will be damaged. When he gets hit by a Rook's bomb that has not been placed/touched by the Peasant, however, he will be immune to it.

## See also

* Ogre Bombardier
* Ogre Firestarter
* Troll Bombardier
Shadow

## GUID

Unknown ID

**Shadow** is a dog found hiding inside an otherwise empty Secret room in the Goldmine. He has a 8.5% chance of appearing after the Peasant has delved into the Undermine more than five times.

Shadow will gift a random recipe from being petted for the first time and can be found inside the main room of the Hub for all future runs after initial petting.

## Trivia

* Both the relic Shadow's Fang and Dillon's Claw are named after the dogs Shadow and Dillon respectively.
* Shadow is the dog from the developer EightyTwo.
* His birthday is on May 5, 2017

## References

1. ↑ https://twitter.com/ctask3r/status/1166753243113783296
2. ↑ Fun fact: Shadow, Dillon, and Engine are all the real life dogs of EightyTwo, Quasimodem, and Spykles (who did the art). – Harlequin on Discord, October 28, 2019.
3. ↑ https://twitter.com/ctask3r/status/1125518763757977600
Morning Star

The dungeonmaster is aware that these "weapons" are exceptionally ineffective and are quite ludicrous. Their primary function is to instill fear in prisoners, and to discourage escape attempts. As ineffective as they are, they can be tricky to dodge when sneaking around without a candle or lantern.

## GUID

Item: ca6ac1fd157747c8a88e870e99cf3d41
Effect: a693c10921894696a6570a2a4b1133ad

**Morning Stars** can be found in Delvemore Dungeon. They slowly move around in circles, damaging and pushing everything. Flying enemies are not affected. They can be destroyed by blowing up the spike ball.
Rat Bond

* Normal

A token of friendship between peasant and pest.

## GUID

Item: 3776afb876a74e50911b6d3080f0388d
Effect: dd02f72712f648e58728305c3ab4dabc

****Rat Bond**** is a relic item in *UnderMine*.

It charms all rats to fight for the Peasant and attack other enemies in the room; as the rats' attacks have knockback, they can push enemies into pits. The rats cannot be directly attacked and do not need to be defeated to clear the room. Rats can still take damage from other enemies and the environment. The rats will follow the Peasant across rooms and are able to push them onto environmental dangers like spikes and pits.

A charmed Rat Matron boosts other rats' damage and speed.

## Blueprint

In order to unlock the blueprint, you must find a random crawlspace in the Goldmine on levels 1-3, where you will find Mr. Rat and a box. Inside the box is Mrs. Rat; destroy the box to get her out.

## Trivia

* This relic is often referred to as "Cheese" due to its icon.
Ornate Censer

* Normal

It is widely believed that Din favors those that bestow him with the riches of the mortal world.

## GUID

8a03c3b2417b4b26ad67a3cc237f20cd

****Ornate Censer**** is an upgrade in *UnderMine*. Can be bought from Arkanos after unlocking Lillyth.

Start with 2 of the same blessing.

You may start with any of the Blessings you have unlocked.

## See also

* Censer
* Din's Censer
Resurrection

* Normal

To be blessed by Din is to have deep pockets or know someone who does.

## GUID

Item: a8d3215241a94555866450ab791bc7e3
Effect: 440e515219864ce6943973c411308094

****Resurrection**** is a relic item in *UnderMine*.

It resurrects the Peasant once after taking lethal damage and is consumed, leaving the peasant with 100HP. The amount of health the Peasant resurrects with is not affected by the amount of damage taken before their death.

Resurrection activates after Sol's Phoenix's resurrection ability.

## Trivia

* During development, it was a `Common` relic and costs  0 and  1,500. It also had a *Deprecated*-Tag assigned.
Petrified Rock

* Normal

Simply touching this rock makes one feel luckier.

## GUID

Item: d537cbb8584b4a3fbe45f0ceef4f2ef1
Effect: 507d1a7cbf21475cb3f480b9ef8c58bc

****Petrified Rock**** is a relic item in *UnderMine*.

This item has a 0.16% chance of being an item dropped by a destroyed rock.

The Petrified Rock increases the chance of rare items dropping from rocks by 6x. This includes potions and basic items.

## Trivia

* This item is probably a reference to *The Binding of Isaac's* Petrified Poop, which makes poop piles drop more items when the player destroys them.

## Notes

* Just like all other (non-legendary) relics, the Petrified Rock can be transmuted into other relics. However, it cannot be found by transmuting other relics, only by rock drop.
Purification Potion

* Normal

To obtain absolution, one must purge themselves of all worldly attachments.

## GUID

Item: 2d9d51a29ebe40a99d37445de1954951
Potion: 2606cf0ab8434449950613f159043109

****Purification Potion**** is a potion item in *UnderMine*.

When consumed, all curses, bombs, and keys are removed, while the player's current health is reduced to 1. The health reduction is not considered damage, and as such the Nullstone and Sol's Phoenix will not trigger to protect or heal respectively.
Sand Skulker

Sand skulkers belong to the same genus as lurkers, but have evolved to burrow through sand and other soft surfaces. One would think that sand and softer surfaces would be easier to burrow through than earth and clay, but surprisingly, one would be wrong.

## GUID

3421f4b5d97a43528713bd5e6a6a94ec

**Sand Skulker** is an enemy in *UnderMine*.

Shortly after flashing red, the Sand Skulker will send 3 long trails of spikes towards the player, which cover more area than the normal Lurker's attack.

* Attacking a Sand Skulker with Status Effects, such as those provided by Seertooth or Toxin, can help to keep track of the Sand Skulker's location.
* Attacks from the Sand Skulker are able to destroy blocks and reveal Secret rooms.
* The Sand Skulker's attacks cannot go across holes, but the Sand Skulker itself can.

Wayland's Boots provide immunity to the Sand Skulker's attacks.

## See also

* Lurker
* Crypt Lurker
Mjölnir

* Normal

A hammer comprised entirely of thorium. Grants the power and wrath of the gods.

## GUID

Item: 49e257bc3ed04cde9e5b0a7089d7af10
Effect: fe10d95ade194b0f86ecaec29fc92466

****Mjölnir**** is a relic item in *UnderMine*. It costs **2** Minor Curses and **1** Major Curse at Sho'guul's lair.

This relic deals lightning damage whenever it hits an enemy. It works well with Guidance and Phantasmal Axe.

This item was buffed in the 1.1.0 update to do AOE damage when hitting an enemy, and there is now no timer on the relic. This was shown by the developers on Twitter before the update.

However, it was also nerfed, as the damage dealt is now less than it was before.

## Trivia

* This item is also the logo for Thorium Entertainment.
* It is the hammer of the thunder god Thor in Norse mythology, who also appears in several Marvel movies.

## References

1. ↑ "Community: It's weird that the item representing the Thorium logo is so bad." – @undermine\_game on Twitter, September 15, 2020
2. ↑ Mjölnir on Wikipedia
Speed

**Speed** is one of the Peasant's Stats.
**Speed** can be increases when out of danger with the Explorer's Boots Upgrade.

## Stat Information

Movement speed is a stat that doesn't have numbers listed in one of the statistic dialogues. Due to that the information about the movement speed stat was gained from data mining the game code and asset files.

There is four parts to the movement speed stat

* Maximum Speed: This is a velocity quantity. It is a variable that describes the maximum velocity the peasant can reach. The default value is 5.
* Maximum Speed Variance: This is a random quantity that makes the peasant move speed feel more natural.
* Walk Speed Multiplier: This is an acceleration quantity. It describes how fast the player can get up to maximum speed from a stand still. The default value is 2.
* Min Walk Speed Multiplier: This is a variable that exists to prevent a situation where the player would be unable to move due to the different ways to modify the Walk Speed Multiplier. Its value is 0.5.

## Items

There are some items that interact with **Speed**

### Upgrades

* Explorer's Boots +2.5 to Max Speed (when active)

### Relics

* War Paint through the War Paint Effect status effect gives +0.2 (potentially per multiplied by number of kills ie 10 kills would give +2 as a max)
* Battle Standard through the Invigorated status effect gives +3 to Max Speed
* Wayland's Boots: +0.25 to Max Speed
* Lava Walkers: +0.25 to Max Speed
* Galoshes: +0.25 to Max Speed
* Float Boots: +0.25 to Max Speed
* Helios Boots: +0.5 to Max Speed

## Negative Effercts

Oil has a 35% Max Speed reduction, and a 35% Walk Speed Multiplier reduction

## Stat Summary

The maximum speed the player can legitimately have currently is Max speed of is 16.5 (assuming that Warpaint works as indicated above)

However using save file editing you can actually set your speed to any value by using the modifiers section of the Save.json. Inserting insanely large speeds allows the player to exit a room without triggering a scene change leading to just having an empty room on screen.
Shaman

Shamans and Drudes share so much in common that it is hard to differentiate the two. Both sects have a penchant for animating objects that should never have been given life.

Shamen animate manikins to do their bidding, and to destroy their enemies, which is anyone who pries in their affairs.

## GUID

dac6e1c1db5e4959a097e29a31b6e778

Shamen are enemies found in the Shimmering Caverns. While they do no damage themselves, they can spawn up to three Manikins that will do damage for them.
Valeen, the Crone

## GUID

9edc5d5570e5450a9440a1497aee11b7

**Valeen** is a character in *UnderMine*.

She resides in the lower left-hand corner of the Hub and appears in Antechamber 1 of the Othermine. She will offer to hex the Peasant to make the game harder.

She appears after defeating Seer, World's Heart for the first time.

## Dialogue

Speaking for the first time:

Hello little one. My name is Valeen. I am the witch of gnarled knoll.

My beautiful birds brought word to me that the balance of power here has been tipped.

You have grown powerful, but also arrogant. Perhaps you need to be cut down to size?Valeen, the Crone

If you wish to regain your lost modesty, perhaps you will let me hex you?

After all, you can not claim you are truly skillful if you have not attempted a real challenge.Valeen, the Crone

or

A boastful warrior can be tolerable, but only if he or she has done something remarkable.

No one can tell you what that is. You know for yourself if you have achieved something special.

Now accept my mark, and take on a true challenge.Valeen, the Crone
Pilfer Credit Card Gold

* Normal

Not so fine print: This contract is not void in the case of death or dismemberment. Your next of kin will be responsible for repayment.

## GUID

Item: f83c843bf28e48afbb6f3aec7d5d0eed
Effect: 17f014a742844fd69d56031bdce0ba70

****Pilfer Credit Card Gold**** is a relic item in *UnderMine*.

It allows the player to buy items from the shop and spend Gold into the negatives. This amount is carried over to subsequent peasants.

This relic is exclusive to Othermine. It can only be found in Shops. It can be combined with Pilfer Credit Card Silver to make Pilfer Credit Card Black Edition

## See also

* Pilfer Credit Card
* Pilfer Credit Card Black Edition
* Pilfer Credit Card Silver
Mortar, Charged Golem

## GUID

Mortar: 230f2b4ac6e444e080d88002720f9dbf
Orb: f2bfe754554548f2b8f2722b737fd711
Pestle Dexter (Left): ce31897511ae45ed8f654882986b1c06
Pestle Sinister (Right): 27c146cf3b2446129aeaf213748f6787

**Mortar, Charged Golem** is a boss in *UnderMine*. He is found in the final room of the Delvemore Dungeons. He drops Mortar's Fragment and the Electrified Orb schematic after beating him for the first time. He halves incoming lightning damage and has attacks that inflict lightning damage. The orbs are not strong against lightning. Mortar can only be directly damaged by bombing him otherwise; damage is dealt by breaking his Orbs or attacking his arms.

**Mortar, Charged Golem** has  3,000 and his Orbs have  250.

## Attack patterns

* **Attack 1**: When Mortar's health is above 50%, he goes to the side and send his arms to slam down on the player. The arms can be damaged.
* **Attack 2**: Mortar moves to the middle of the room and sends his orbs out. Some of these orbs slam into the ground and emit electricity; those in water will electrify the water. 2 Orbs fly to both sides of the arena and make an electric beam which the peasant needs to jump over. Two additional orbs can create another, vertical beam on higher difficulties. The arms are invulnerable during this pattern.
* **Attack 3**: When Mortar's health is below 50%, he expands the ring of Orbs (which deal contact damage) and sends his hands down on the peasant; this is faster than attack 1. The Orbs return afterwards.

## Tips and strategies

* The peasant should avoid using electric attacks when possible to prevent the water pools from being electrified.
* Bombs are recommended to damage Orbs during Attack 1.
* Guidance and Sonic Boom are useful for dealing damage quickly to multiple Orbs.
* Resistance to electricity is recommended (e.g., Gordon's Tunic).
* You can jump on top of Mortar and to avoid damage from the lasers
* Eidolons Level 3 ability will instantly annihilate all of mortars orbs on lower summoning stones, if the peasant takes a hit.

## Gallery

* Mortar, Charged Golem
* Pestle Dexter (Mortar's left hand)
* Pestle Sinister (Mortar's right hand)

## See also

* Selt, Queen of Sand
* Noori, Spectre of Darkness
* Ponzu, Scaled Assembly
* Seer, World's Heart
Stoneforge Broth

* Normal

Clear your mind and wish deep. That which you desire may become yours, or perhaps not.

## GUID

e622f355e6a944ea9d65eb1603125429

****Stoneforge Broth**** is a potion item in *UnderMine*. It costs **1** Major Curse at Sho'guul's lair.

This potion will directly add a random legendary relic from Sho'guul's lair to the peasant's relics.

This can be good or bad depending on the relic, as some relics — for example, Tsar Bomba — could completely kill your damage. It is a risky potion to drink.

The relic that is given is based on the seed/floor as well as the legendary relics that remain in the pool.

It can be found from the All-Potion and Some-Potion.

This potion can only be found once per run; it cannot be duplicated by Rainbow Kernels, and since it is a legendary potion, it cannot be transmuted.
Thorium Chest

## GUID

Unknown ID

****Thorium Chest**** is an object in *UnderMine*.
The **Thorium Chest** (sometimes called rare chest in change logs) is a type of Chest and can be found in Rooms and contains loot.

This chest can be opened for free despite there being an lock on the front.

After being opened it can be bombed for an extra chance at loot with Recycler.
Terminus

* Normal

Haste is not only encouraged, it's required.

## GUID

4f6ff3593ff94dddb5a9c6bff33013e5

****Terminus**** is a hex item in *UnderMine*.

This hex was used in a WHIP competition put on by the developers near the release of the 1.2.0 update.

It was technically never added to the main branch of the game.

It is likely that the icon was intended to be used for a different purpose as the name of the icon is Nightmare Indestructible, which does not really have anything to do with the actual implementation.
Starlight Sip

## Costs

### Effect

Pull the heavens down onto your foes

A stern warning adorns the bottle: "More than a sip may cause extinction!"

## GUID

Item: 1cfe53e981a24b7cbbad91669f5ac52e
Potion: f1958e6f5d4e416497dc7d40b5489bce

****Starlight Sip**** is a potion item in *UnderMine*.

This potion will summon meteorites from the sky, to hit enemies.
Treble Fly

A larger, but slower cousin of the spate fly. Treble flies prefer cooler climates, so they are often found lower in the UnderMine. They defend their territory by firing a trio of shells at their enemies.

## GUID

18e85a68d11a4039a4cff28f363050e1

**Treble Fly** is an enemy in *UnderMine*.

It shoots three green shells, which are aimed around the player's location until they hit the player or a wall.

## See also

* Fly
* Spate Fly
Unstable Crystal

The alchemist that invented the unnamed substance, found in the barrels throughout the kingdom was greatly rewarded for his achievement. Years after his death the same substance was discovered in the Shimmering Caverns. It turns out the alchemist may have been a fraud, but there is no denying the effectiveness of his discovery.

## GUID

Item: 5edac78ac91b46cfbf239608cac5273d
Effect: 1bf493abcdae4428843316a22c6d7de8

**Unstable Crystal** can only be found in the Shimmering Caverns.

When it is struck by an attack it explodes in a similar manner to the Unstable Barrel.
Master's Key

* Normal
* Extended

The key whispers to you: "there is no room for false gods."

After being caught worshiping a false god by the king's inquisitors, Lillyth was imprisoned in the Delvemore Dungeon. She was deemed too dangerous for normal confinement, so she was locked away on a subfloor and given a personal guard detail.

## GUID

01cd8d8f74ec41b5923238097784ec3d

****Master's Key**** is an artifact item in *UnderMine*.
**Master's Key** can be found after defeating the Dungeon Gargoyles inside Delvemore Dungeon and used to unlock Lillyth's prison cell.

## Trivia

* During development, this item was a `Common` relic.

## Notes

The Dungeon Gargoyles must be defeated before you can pick up the **Master's Key**. If you have teleported into the walled section via Spatial Sickness you must stand close enough to the wall to be hit by another attack and teleported out to continue the fight.
Troll Block

The **Troll Block** room is a secret room that contains a single key wall (or sometimes 2 or 3) and one or two keys.

The room design is intended to indicate that you are supposed to use the key in the block.
However this will mostly just waste the key.

## How it works

**Troll blocks** have a **Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "http://mathoid-facade/v1/":): {\displaystyle 100\*\frac{key\\_pillar\\_count}{20}%}**
 chance of dropping loot.

key\_pillar\_count represents how many troll blocks you have opened on your save file. E.g. if you have opened 10 blocks, you have a 50/50 chance of getting an item. The key\_pillar\_count is reset to 0 if you are successful with getting an item so with that reset.

This means that every drop requires on average five keys with a maximum of 20 if you are absurdly unlucky (1 in 43 million).

key\_pillar\_count can be found as one of the upgradeStrings inside the Save.json file. It does not increment when you open normal locked blocks.

EightyTwo said in the Discord that it is a ramping 10% chance.
However, after digging into the code to gather the loot percentages, the code indicates it is a ramping 5% chance.

## Loot

Chances

10
31

{\displaystyle \frac{10}{31}}

10
31

{\displaystyle \frac{10}{31}}

5
31

{\displaystyle \frac{5}{31}}

5
31

{\displaystyle \frac{5}{31}}

1
31

{\displaystyle \frac{1}{31}}

After the player has discovered all the blueprints the probabilities are adjusted

Chances

2
6

{\displaystyle \frac{2}{6}}

2
6

{\displaystyle \frac{2}{6}}

1
6

{\displaystyle \frac{1}{6}}

1
6

{\displaystyle \frac{1}{6}}

## References

1. ↑ They have a ramping 10% chance to give you something. So they guarantee will give you something by the time you use them 10 times. This is linked across all the blocks and the runs. – EightyTwo on Discord, March 15, 2021.
Mushroom

* Normal

When logic and proportion have fallen sloppy dead, and the white knight is talking backwards.

## GUID

Item: 35ccd3bee9604d10988601bfecb53a3a
Effect: dc0312a890fd4b2393e7e4db91be8240

****Mushroom**** is a relic item in *UnderMine*. It costs **3** Minor Curses at Sho'guul's lair.

Maximum and current HP increase by 1 for every enemy killed. Spawned enemies such as Vilepots and Wolf Spiders emerging from Spider Nests do not count as killed enemies. Mortar's orbs count as killed enemies.

## Interactions

### Negative

Arachnophobia: Spawned spiders do not count.

## Trivia

* **Mushroom** used to be a craftable relic, and would cost 16 Thorium to make.
* **Mushroom** used to decrease the peasant's max HP by 50 upon pickup and cost 2 Major Curses.
* **Mushroom** was called "Some Kind of Mushroom" in early development.
* The flavor text is a reference to the song Go Ask Alice by Jefferson Airplane, itself a reference to Alice in Wonderland.

## References

1. ↑ "Playtest 06/20/18" – Thorium Entertainment on YouTube, June 21, 2018
Mighty Metamorphim

* Normal

The Metamorphim change is a five step process. Mighty Metamorphim combines those into a single, more efficient process.

## GUID

Item: 06eea0e248e74a249d1fe9b3c92d0b70
Potion: 72289e0235014c3db6964048fdc3a611

****Mighty Metamorphim**** is a potion item in *UnderMine*.

When used, all of the player's carried relics are removed from their inventory and strewn about on the ground, where they are then transformed into various other relics not yet acquired during the run. The player can then choose which relics to retrieve.

Using this potion in a room with a TRANSMUT3 machine (or in conjunction with TRANSMUT3 in a Bottle, Transmutagen potions, or the Transmutagen Blast relic) allows for a significant degree of player control over which relics to choose during a run. Care should be taken, however — relics that can be found are limited to a single pool of possibilities generated at the beginning of each run, and if this pool is exhausted, relics **will not** revert to those previously acquired, and will instead transmute into Hot Cross Buns.

## Interactions

### Negative

* Mutation curse can turn some of the relics into potions.

## Trivia

The item name and description is a reference to the Power Rangers, which combine together.
Summoning Stone

* Normal
* Extended

Strength and fortitude lent from another place.

A strange cycle occurs in the Undermine. A cycle that often spans hundreds of years and goes by unnoticed. Ancient creatures live their lives, die, and are reborn. The origin, the purpose, and the means are all unknown, but this stone is somehow in the center of all of it.

## GUID

f8986aae9dc240acbd1a8625f91356e7

****Summoning Stone**** is an artifact item in *UnderMine*.
It is an artifact found at the end of every run to start the run anew.

This artifact ends the run when picked up and kills the Peasant in the process. All Gold collected during the run is kept and the difficulty of future runs is increased.
When the summoning stone is obtained, a slider appears in the pause menu which adjusts the run's difficulty.

There is no limit to the amount of Summoning Stones that the player can collect.

## See also

* Stone of the Recreant
* Ascension
Arthritis

* Normal

The pains of time crawl through the bones, slowing the once quick reflexes of youth.

## GUID

Item: bbc5177fbd0b491fa5656d64ae532644
Effect: 102f828aaba7466a8016dd9754de7a25

****Arthritis**** is a major curse item in *UnderMine*.

Arthritis lowers base Swing Speed by 0.25.

* As a major curse, Arthritis can only be acquired once and cannot stack with itself. However, if it is stacked high enough with other swing speed penalties, such as Joint Pain, each swing can take multiple seconds, during which the player will be unable to move.
Ticker Mine

## GUID

Unknown ID

**Ticker Mines** are found in the Shimmering Caverns and Othermine.

They are invisible until activated, at which point they will climb out of the ground becoming a Ticker.

They can be viewed by drinking a Potion of True Sight or taking the Djinn on the run.

They are not affected by the player's Bomb Damage.

They can only be dropped by the Goblin Scavenger.

## Gallery

* Ticker Growing
* Ticker coming out of the ground
Vertigo

* Normal

Staring into the abyss, the mind races, the eyes grow bleary, and the knees weaken.

## GUID

Item: bc80dc90e70d46d299f4cb8566a8a777
Effect: e1767d1b69ee47c59559201aa8763444

****Vertigo**** is a major curse item in *UnderMine*.

Fall damage is defined as damage that the peasant receives after falling down a pit and respawning at the entrance of the room.
Throw Range

**Throw Range** is one of the Peasant's Stats.
**Throw Range** can be permanently increased by purchasing the counter weight Upgrade.

## Stat Information

This stat is not capped, using a very high value of this stat with Throwing Star can cause the player to lose their pickaxe for a long period of time.

**Throw Range** can be seen in game by mousing over the throw damage stat in the journal:

* Throw Range is a number that indicates how far the peasant's pickaxe can be thrown.
* The rest of the stats in this dialogue have their own page.
	+ Throw Damage
	+ Throw Speed
	+ Throw Size
	+ Crit Chance
	+ Crit Multiplier

## Items

There is an item that interacts with **Throw Range**

## Throw Distance Upgrades

The Counter Weight upgrade increases **throw range**.
Toadvine's Tonic

* Normal

Tastes so foul, you'd swear it was brewed in a boot, and you'd be right.

## GUID

Item: 2849e0d8002e4800936de05abbde0ed7
Potion: edb2515c037e4c849618926d13f201e4

****Toadvine's Tonic**** is a potion item in *UnderMine*.

This potion will damage the player, but also give the player Poison immunity for a short period of time.

The base damage the potion will do is 20HP, and the base duration of the potion is 30 seconds. However, curses, blessings, and relics can change those values.

## Interactions

### Positive

* Karmic Scale: Poison tends to be a run killer with Karmic Scale; however, if you can plan ahead and use this potion before the poison affects you, it can save your run.

### Negative

* Obsidian Knife: Assuming you don’t have armor, this relic will be lost.
Vigor

* Normal

Brandood, champion pickaxe thrower of the hovels always said it wasn't about size, but a combination of speed and form.

## GUID

Item: b050811163a0484fae8b0cbfd0c3a249
Effect: c37c453e2f244ac594e1d7769e1d4f92

****Vigor**** is a blessing item in *UnderMine*.

It increases throw speed by 4 per rank up to a maximum throw speed of 50 or 8 blessings when the peasant is fully upgraded.

The blessing's ranks stack additively. It is directly opposed by the Blisters Curse.
Torpor Berry

## Costs

### Effect

Increase potion duration

Torpor berries are taken on long journeys where food and drink may be scarce.

## GUID

a2a55eb89c2f470eafaf323a7fcc7a32

****Torpor Berry**** is an upgrade in *UnderMine*.

Multiplies the Potion Duration by 1.4x the potion time to each potion timer.

## See Also

* Slowth Berry
* **Torpor Berry**
* Bearberry
* Sludge Berry
* Miracle Berry

## Notes

In the Save.json upgrade string this item is drink\_duration=2
Strange Mimic

Now that it has been discovered that mimics can take more than one form there has been a rush to study why they choose the forms they do. Unfortunately no academics return from the UnderMine, making data collection quite difficult. Perhaps in the future there will be a new market for information collection on these and other dangerous creatures.

## GUID

07260d66943241d085e8f5a3177d6097

 The **Strange Mimic** is an enemy in *UnderMine*. It masquerades as a Thorium Chest until it is attacked or interacted with. It attacks the player by leaping at them. It can be distinguished from a normal Thorium Chest from its redder sparkles or observing it shuddering when a Potion of True Sight is consumed.

It is not damaged by Relics such as the Large Ember or the Lightning Bomb's electricity until it is revealed. It will reveal itself if it is standing in burning oil or electrified water.

When killed it drops the same contents as the chest it was mimicking.

Strange Mimic spawn rate increases significantly if the player is afflicted with Metamfiezomaiophobia. If the player is cursed with Empty Coffers, all closed thorium Chests are Strange Mimics. They will still drop their normal chest loot.

It does not drop food if the player has Leftovers.

## See also

* Mimic
* Affluent Mimic
* Minic
Pocket Grill

* Normal

A cooking grill, miniaturized by a wizard that enjoyed backpacking in The Enchantments.

## GUID

Item: ebb2f31ddd77460196d44fabcd18f57a
Effect: 0407348b3edc45c0a0d3803fea4afd46

****Pocket Grill**** is a relic item in *UnderMine*.

It cooks all food that drops on the ground. Food on tables, such as in the Enjoy! secret room, or in Black Rabbit's rooms will not be cooked. Food that dropped before picking up the Grill will also be cooked when the player returns to the room it is in. All food items found in the store will cook and become more expensive, unless the TRANSMUT3 Installation is used; the food spawned by it will remain uncooked.

The Grill interacts negatively with the following Curse and Relic:

* The Crumbles: Food is instantly destroyed, as cooking it is considered applying fire damage to it.
* Golden Delicious: All instances of food become golden food which cannot be cooked, rendering the Grill useless.
Shops

**Shops** are run by certain NPCs. They trade Items in exchange for Gold (Basic Items and Health can also be used as a price).

## Undermine shops

### Pilfer Shop

* Run by a yellow Shop Keeper with a red gem in his head and three gold rings. Offers items for Gold. Sometimes, will cut the price of an item along with a sign that says "Sale!".
* Can only be found from Goldmine floor two and lower. Can be summoned in a room by using the Shop in a Bottle potion, which will spawn a Crawl Space to another shop (secret shop).
* If the players talk to the Shop Keeper, they can pay 1200 Gold, to join the Pilfer Loyalty Program. This unlocks a shop ran by Pilfer (NPC) in the Hub, which sells upgrades for that shop.

### Secret shop

* Like a normal shop, but needs special means to get there. Can be accessed through a Crawl Space or Shop in a Bottle. You can have more than one secret shop per floor. Sells different items from other shops/secret shops on the floor.
* It is not possible to get a secret shop on the first floor unless you use a Shop in a Bottle. While the secret shop acts like the regular shop you can not start the loyalty program here and will have to start it at a normal pilfer shop.

### Red pilfer shop keeper

* Can be rarely found behind blue blocks which block the entrance, and require the Echo Blast upgrade. Sells upgrades to Dibble's Emporium. Will have free food if you have Meal Ticket. Affected by price modifiers.

### Black Rabbit

* A cute woman with black rabbit ears. Rarely generates on the floor, and may be found in Secret Rooms. She offers lottery like minigames, and a shop with Keys, Bombs and health as currency. The first time you meet, you can get a Recipe for  25. She will sometimes also buy Relics from the player when spoken to.

### Sho'guul's lair

* Uses Curses as currency.
* Luck based chance to appear when entering the exit room. See Sho'guul's lair for ways to increase your odds.
* Sells Relics that cannot be obtained otherwise.

### Others

* Wayland in theGoldmine after rescuing him sells a pickaxe upgrade for  75.
* Dibble in Delvemore Dungeon when rescuing him.

## Shops in the Hub

* Dibble which sells some items to start the run with.
* Wayland sells upgrades to your stats.
* You can buy bomb upgrades at Dodson's.
* You can buy some special permanent items from Arkanos.

## Notes

* All of the shops above use gold as payment method, except for the Black Rabbit's shop and Sho'guul's lair.
* The secret shop and normal shop will sell different items.
* The red Shop Keeper's shop does not replace the Pilfer Shop, and they will both spawn on the floor.
* Some Curses are ignored while in shops, e.g. Rain of Fire and Waking Light (Torches fire fire balls at you) will not be activated in this room.
* There can be 2 of the same shop types on the same floor, and they will sell different items.
* Items can be destroyed in the normal and secret shops. You still have to pay for it.
* Food can be burnt to get more value. However, if the food is not free of charge, the price will greatly increase. In the Black Rabbit's shop, the cost will not increase.
* Black Rabbit's Gloves will make one item per shop free.
Transmutagen Blast

* Normal

The powder has been soaked in Transmutagen, causing anything caught in the blast to be violently changed.

## GUID

079a976e3dd24ea8819941b9f81259c2
Upgrade: ae90e4f32247408fa170c85404944492

****Transmutagen Blast**** is a unique bomb relic in *UnderMine*. It costs **3** Major Curses at Sho'guul's lair.

It converts Basic Items, Foods, Potions, and Relics within its blast radius into something else. Thorium can transmute into Gold.

Items still take explosion damage, so bombing an item 4 times will destroy it. Bombing an item fifth time will still transmute the item so if for example you are bombing a relic and you bomb it 5 times, the 5th relic will be removed from the relic pool without the player seeing it (though the game's Sprite Blaster does show particles related to the color of the item so if its a particularily recognizable explosion it can sometime be descerned from the spray of particles).

Relics in Shops and Offering Rooms can be transmuted; Shop prices will change to the new relic's.

Relics sold by Black Rabbit can be transmuted.

Legendary relics cannot be transmuted. However they can be Transmuted using Metamorphim or Mighty Metamorphim

## Tips and tricks

* The player can pick other Bomb Relics for +1 Bomb and then pick up the Transmutagen Blast, then blowing up the other to get a new relic. A maximum of 4 Bombs, as the new relic might still be a Bomb relic. This does not reset the relic's HP, you can still only blow it up 4 times.

## Cosmetics

If the Peasant is in the blast radius of the Transmutagen Blast, the Peasant's appearance, including name, gender, hair color, skin color, and clothes color are rerolled.
Walls

**Walls** are an object that can be found in *UnderMine*.

The only wall type that can be destroyed is the Crystal Wall, however it requires a bomb with the upgrade Echo Blast

The other walls are typically used in Puzzles or places where you must interact with you surrounds to get to something in the room.

The Troll Block is an infamous locked wall that has a small chance of giving loot that isnt very good.

## See also

* Plants
* Skeleton (object)
* Environmental danger
* Containers
* Rocks
* Shatter Rocks
Space

**Space** is the location of the final boss battle where the Peasant fights Arkanos and Din, the Old King.

It is accessed through the Gateway in the terminal (the north room of the Hub) and can only be entered after collecting all of the Boss Fragments:

* 1. Selt's Fragment
* 2. Mortar's Fragment
* 3. Noori's Fragment
* 4. Ponzu's Fragment
* 5. Seer's Fragment
Wet Blanket

* Normal

Mining near the Golden Core required fire safety such as this blanket. Not a great sleep aid.

## GUID

Item: 2a64aa4851c94841ae297322646e6bdc
Effect: bc336eefb70b414e9a7f381ea9f83272

****Wet Blanket**** is a relic item in *UnderMine*.

It negates fire damage. Up to 3 charges can be stored for later by standing in water.
Selt's Fragment

* Normal
* Extended

Selt guards the bottom of the goldmine. She spawns many larvae, but none ever reach maturity. She devours them before they can become rivals. Many years ago some dungeon guards wandered into her lair and were never seen from again.

## GUID

6c77fa6f968c46f8b7bc85e4d9653f8a

****Selt's Fragment**** is an artifact item in *UnderMine*.

It is dropped from Selt, Queen of Sand on the last floor of the Goldmine once she has been defeated for the first time. When unlocked, it is embedded in the ancient and mysterious gate found in the back room of the hub.
Sonic Boom

## Costs

### Effect

Throw really fast

Used by champion pickaxe tossers.

## GUID

Item: 25d89c4cdce0444bb617016d3fa547d0
Effect: 999c33fe95794e7da53ef286e3854967

****Sonic Boom**** is a relic item in *UnderMine*.

## Interactions

### Positive

* Guidance: Sonic Boom makes the thrown pickaxe ricochet and return faster.
* Sequence Breaker: Allows the peasant to be quicker with their teleports.
* Chakram: Makes the Chakram reach its resting position faster.

### Minor Positve

* Phantasmal Axe: The Phantasmal Axe will reach its destination faster.
Sylph

* Normal
* Skin

## Info

A blessed creature

Sylphs are elusive creatures. It is rumored that they commune with the gods.

## Abilities

* 1
* 2
* 3

Mercy

The cost of penance at altars is reduced

Zeal

Altars can be used twice

Benediction

The peasant receives a second level of a blessing when blessed

## GUID

966adf72347c4f35bf9f3789d6b7ee18

**Sylph** is a Familiar of the Peasant and helps with Blessings.

The Sylph gains 50 XP every time the Peasant uses an Altar, and a varying amount every time they enter a new floor. The Sylph does not gain XP from blessings or Curses gained from other sources.

The Sylph needs 600 XP to reach level 2 and 1600 XP to reach level 3, for a total of 2200 XP to gain max level.

Even if you use every altar (on floors 1 & 3 except dungeon where altars are on every floor), accounting for Sylph's level 2 ability (gained at Halls of Din Floor 1, Slyph will only Gain 2100xp by the very end of the run, this means that in order to get a level 3 Sylph you must find a relic, potion, or altars in Secret Rooms to gain enough experience.

## Familiar Style

*Main article:* Familiar Style

The Familiar style for Sylph is called Angelic Charm and it can only be unlocked on a WHIP that assigns Sylph.

The Requirements for getting the Familiar Style is

1. Greater than 100 000 points
2. Make it to the Endroom

## Positive Interactions

* Inverter removing a curse with a level 3 Sylph you will get 2 levels of blessing
* Devotion will allow you to use altars a second time (stacks with sylph's level 2 ability, enabling three uses of the altar)
* Holy Guacamole spawns an extra altar room on each floor with an altar room
* Altar in a Bottle gives an extra altar
* Biscuits give 3x xp for each altar use and floor change.
* Cosmic Egg gives 3x xp for each altar use and floor change.

## Notes

* When the Sylph reaches level 2, if the altar the Peasant used would break, it will. The level 2 buff applies only to all future altars, not the one they are currently using.
Thorium Entertainment

**Thorium Entertainment** is the developer of *UnderMine*. Thorium Entertainment was founded by Derek Johnson and Clint Tasker in April 2015. Derek and Clint have a solid game industry background and now pursue the joy of building great indie games together.

## Team

### Developer

* Derek Johnson
* Clint Tasker
* Maxwell Hannaman

### Art

Current
* Courtland Winslow

Former
* Albin Desboeufs
* Eugenia Vishneva
* James Maxwell

### Music and Sound by Sono Sanctus

* Trevor Richardson
* Wesley Slover

## Games

* *UnderMine*
* Solitaire Ultra

## Official links

* Bio on UnderMine's Site
* itch.io
* LinkedIn
* Twitch
* YouTube

## Gallery

* Old logo.
* Old logo.
Twin Axe

* Normal

Originally standard issue equipment for all peasants, but cutbacks were made.

## GUID

Item: 51be11a14af842569bf13dd47d53fd84
Effect: b7d69a0102c34227b8415ee92109f951

****Twin Axe**** is a relic item in *UnderMine*.

The Twin axe allows the player to throw a pickaxe while a pickaxe has already been thrown, or swing a pickaxe while a thrown pickaxe has been thrown.

## Interactions

This relic is not a unique throw relic, which means that it can have interactions with the other throw relics.

### Positive

* Fork allows the peasant to throw even more pickaxes.
* Guidance will let the peasant have two pickaxes be thrown to bounce around.

### Mixed

* Chakram will have two chakrams thrown; in order to bring the pickaxe back, both must be thrown.

### Negative

* Sequence Breaker: the peasant can only teleport to the second thrown pickaxe, which makes it extremely difficult to teleport.
Radiance

### Effect

Whenever the Phoenix heals the peasant it applies an immolation effect that burns nearby enemies

## GUID

Item:
Effect: fce5502d0bc44ee8abb056af3aa6f8de

****Radiance**** is an Item in *UnderMine*.

This ability is granted by level 2 Sol's Phoenix upon healing.

It is the exact same effect as Immolation Potion or Large Ember

## Notes

* Deals fire damage, but does not ignite enemies.
* It will cook food within its radius.
* Lights unlit torches.
* Can be stacked with Large Ember, which results in hitting the enemies twice as much. Aswell as Immolation Potion for 3x the hits.
Spate Fly

Spate flies breed in dank, dark places, making the mines of Delvemore the perfect breeding ground. When agitated, spate flies will eject mucus covered shells to ward off aggressors. These shells can be ejected at surprisingly high velocity and can inflict severe damage to their targets.

## GUID

5f632e8cabb54775ae1799983e5aa2d7

**Spate Fly** is an enemy in *UnderMine*.

It shoots one green shell, which aims towards your location at the moment of being shot, and keeps on going straight until it hits either the player or a wall.

## See also

* Fly
* Treble Fly
Som's Golem

Som was an archmage of Delvemore, but was expelled after repeated warnings from the Arcane Sanctum. Animation spells are forbidden throughout the kingdom, but Som could not help himself from studying the magic. He left the kingdom, building a small keep in the side of a bluff. He did this with the help of his creations. Som is long dead, but his golems continue to care for the keep, and some have wandered far beyond its walls.

## GUID

464bf91ddce0448e999e8ac8ff9cee4c

**Som's Golem** is an enemy in *UnderMine*.

It follows the player around the room to inflict contact damage.

Occasionally the Golem becomes stationary and becomes invulnerable to all damage except bombs.

It is weak to bombs, so using bombs to damage this enemy will quickly kill deal lots of damage.
Spider

Spiders found in Delvemore are nearly all poisonous, some more than others. The common, black spider's bite does not inflict a tremendous amount of pain, but it does partially paralyze its victim. Fortunately for the bitten, the venom has a short life in the bloodstream.

## GUID

82bfe6d7b74b4b5a9f4feb694bdb0fe9

 The **Spider** is an enemy in *UnderMine*. It moves slightly faster than the player's base speed. After it reaches a close enough distance, the **spider** jumps towards the player; if it connects, it poisons the player. After the Spider jumps it stays on the ground for 3–5 seconds before it starts moving again. Its attacks can dislodge Gold from rocks and statues.

They have a very low base health and can be dealt with easily, even in large groups.

Spiders spawn from killed enemies if the player is afflicted with Arachnophobia.

## See also

* Wolf Spider
* Toxic Scale
Targon, The Bold

**Targon, The Bold** is a character in *UnderMine* referenced only in lore.

They are known to be the person that severed Seer's Tail, creating the relic Salamander Tail.

Doing this also potentially created the curses Salamander's Wrath and Rain of Fire, as the event is mentioned in their descriptions.

Presumably Targon can be seen in this gylph on the walls of the Golden Core