recursal/Fanatic-Fandom huggingface dataset:
Menard Strip Mall

*This article is a stub. You can help Dead State Wiki by expanding it.*

The **Menard Strip Mall** is shopping location with about eight shops surrounded by a parking and connected by pavement.

## Location

Menard Strip is located directly east of Route 83 heading out west from the Shelter at Splendid and traveling parallel at Route 190. It takes about three hours walking at survival 3.

## Resources

The mall offers a varied choice of loot. See uploaded schema for details. The mall offers pleny of luxuries and fuel, parts, some food and a cement bag that is required for an upgrade. Weapons can be taken from the coyotes and the looters. The only thing lacking would be medicines.

## Enemies

There are three groups of hostiles here and no neutrals and friendlies.

* Coyotes
* Looters
* Zombies.

### \*Spoilers\*

All the doors are unlocked for easy access. Enemies are distributed as follows.

#### Coyotes

Coyotes are mostly gathered around their motorcycles. Two, A Coyote Scout and a Coyote Brawler, are closer to the two shops on the left row around the white car. Another three , a Lady Coyote, a Coyote Enforcer and a Coyote Outlaw, are in front of the middle shop. One Coyote Scout is to the side of the mall. These Coyotes are the next step up in enemies compared to looters as they are equipped with some armor, good close combat weapons and better guns.

#### Zombies

There are a about five zombies at the back of the two shops and to the side: Pungent Corpse, Smelling Corpse, Female Corpse, Rotten Looter, Failed Survivor.

Behind the three shops is a Shuffling Man.

At the far end of the parking near a car is a Fresh Body.

#### Looters

There are two looters hiding out in one of the 2 shops furtest from the road: a Cowardly Looter and an Armed Looter.

Loud noises such as caused by an extended gunfight will spawn zombies.
Fatigued

**Fatigued** is a type of negative status effect in *Dead State*. It affects any party member who has been active in the field for more than 12 hours or is starving. In other words, any party member that is not back at the Shelter before 8 p.m., will receive the Fatigued status, which reduces Accuracy and Dodge by 25%, and lasts for 12 hours. Fatigued can be cured by using a Flashback Energy Drink.

## Trivia

* The main player character does not fatigue until 11 p.m.
* Adding points to the Survival skill can potentially save the party from getting the Fatigued debuff, as it increases travel speed on the Area Map, which also allows for more scavenging to be done in a day.
Hatchet

Reason: "*Obsolete, updated version goes in Weapons*"

**This page is a candidate for deletion.**
Reason: "*Obsolete, updated version goes in Weapons*"

*This article is a stub. You can help Dead State Wiki by expanding it.*

A standard camping hatchet, easily slung on a belt loop and carried in a small sheath. Lots of wear and tear have made the head of the weapon a little loose, possibly at risk for breaking if used too roughly.

## Attacks

### Basic Attack

* The default attack
* AP Cost: 4
* Damage: 10-20

### Hack

* Causes Arm Sprain (?)
* AP Cost: 6
* Damage: 7-14

### Plunge

* Breaks the weapon
* AP Cost: 7
* Damage: 20-20
Asthma Medication

The Asthma Medication is intended for Ryan (According to some unconclusive googling)

## Locations

The Asthma Medicine has been reported to be a random spawn for locations. It has been reported found:

* In the actual clinic at the Parklife Clinic location - (Confirmed)
* The Country Clinic - Steam forums
* 2 can spawn in Ballinger Hospital on the 2nd floor
Dead End

*This article is a stub. You can help Dead State Wiki by expanding it.*

The **Dead End**...

## Location

It is the end of the road near the western edge of the map if you follow route 87.

#### Notable Loot

* Dumbbell in the house on the left(when entering)

## Special

One of the rare places where a neutral character can be talked to. Neighbor is here, telling his tale.
.357 Magnum

*This article is a stub. You can help Dead State Wiki by expanding it.*

Reason: "*Obsolete, updated version goes in Weapons*"

**This page is a candidate for deletion.**
Reason: "*Obsolete, updated version goes in Weapons*"

This is the hand cannon of movie myth, and it truly is one of the most powerful handguns. While not as common as the other types, its power is more than enough to make up for any of its other shortcomings. Since its ammo is scarce, only experienced marksman should wield this.
Jobs

Jobs are handled through the Shelter Job Board interface in the Cafeteria. The Player can assign people to projects if they have the requisite skills and items to take on the task. Most jobs have limited work slots. It is also possible to repair some of the upgrades when they break down. For projects that require a certain number of hours to complete: each survivor will contribute 12 hours per day to the task, from 8am to 8pm.

The PC can also work at the school, but it is probably not the best use of his or her time.

## Chemist

Upgrades or produces various items, weapons, and armor.

Requirements:

* At least 1 points of Science skill

## Cook

Can create better meals, which generates positive morale.

Requirements:

* Mark Corbeau to bring it up after he joins

## Doctor

Patients heal twice as much per hour doctor is on duty, +.5 additional HP recovery per level of required medical over skill level.

Requirements:

* At least 8 points of Medical skill
* Infirmary

## Farmer

One extra piece of food produced each week for every day a farmer works in the garden. Maximum 2 farmers with either or both upgrades.

Requirements:

* At least 4 points of Survival skill
* Rooftop Garden
* OR Greenhouse
* OR Mushroom Garden

## Guard Duty

Helps to defend the fence, plus one Morale per guard (+1 bonus if fully staffed).

Requirements:

* At least 3 points of Melee skill
* At least 3 points of Ranged skill
* Watchtower

## Healing

The character recovers in the Infirmary

Requirements:

* Less than 100% health
* Doctor or Nurse on duty
* Infirmary

## Lab Work

Work in the Science Lab to develop upgrades.

Requirements:

* Lab

## Machinist

Upgrades or produces various weapons, items, and armor.

Requirements:

* At least 1 points of Science skill

## Mechanic

Completes upgrades and maintenance on vehicles. -2 Hours time to completion for every point over necessary skill level.

Requirements:

* At least 4 points of Mechanical skill
* Garage

## Maintenance

Fixes minor problems around the Shelter, generating +3 Morale per day.

Requirements:

* At least 3 points of Mechanical skill

## Nurse

Patients heal an additional 0.5 health (HP) per hour while a Nurse is on duty; +0.3 of HP recovery per level of Medical over required skill level.

Requirements:

* At least 4 points of Medical skill
* Infirmary

## Relaxation

Allows weary allies to relax, cures depression and generates +1 Morale.

Requirements:

* Recreation Room

## Repair Fence

Repair a certain amount of damage done to the fence per day for each spare part used.

Requirements:

* Fence
* Toolbox
* Parts x30 minimum

## Security Guard

Prevents theft of supplies, makes people feel safer, and generates +3 morale (no skill bonus).

Requirements:

* At least 3 points of Melee skill
* Available after the "Antibiotics Theft" Crisis Event.
Armas

PENDIENTE DE CORRECCIÓN POR MODIFICACIÓN DEL PARCHE 4

Puedes usar cualquier arma, pero necesitaras tener la fuerza o la percepción requerida en las estadísticas de la misma. La fuerza no será un impedimento para usar un arma de cuerpo a cuerpo, pero si no se alcanza la mínima requerida, esa carencia se representará como modificadores negativos, harás menos daño con ese arma (-50%) pero si tienes mayor puntuación que la requerida harás más daño (+1 de daño por cada punto por encima de la fuerza requerida).
Axe

Axes are good against zombies and humans, especially when targeting limbs. Most of their special attacks will cripple a human and dismember a zombie.

## Pros

* Excellent for crippling enemies
* Decent critical multiplier
* Higher critical rate
* Fairly common weapons

## Cons

* Slower to wield
* lower base damage
* Somewhat high strength needed
Chunk Bros Factory

*This article is a stub. You can help Dead State Wiki by expanding it.*

The **Chunk Bros Factory**...

The Chunk Bros Factory is a large area consisting of a factory building, an office and a row of garages. The whole are is surrounded by a wall/Fence. One of the gates is unlocked and the other locked with a rating 100 lock.

## location

The factory is located east from Junction on the Interstate 10. It is about one and a half hour at survival 5 with horses.

## Resources

Lots of snack cakes, fuel, luxuries and gifts. Armed looters offers weapons, armor and ammo.

### Notable Loot

* Wasp spray(2)
* Data Items(3)
* Loads of Snack Cakes.
* Fuel(8.5 gallons)

## Doors, locks and alarms.

Most doors are open one of the gates are locked with a rating 100. The storage/garages have rating 120 locks.

### \*Spoilers\*

* Serious Looter(sawed-off shotguns & screwdriver)
* Female Looter(snubnose & hatchet)
* Angry Looter(fire axe, some armor)
* Armored Looter(Combat Machete, Buckler and armor : Armored Pads, Welding Mask, Combat Boots, Wrists Guards)
* Though Looter(Brush Hook, some armor)
* Fast Looter( 9 mm & Combat Knife)
* Armed Looter( 9 mm, snubnose & Pipe Wrench)
* Crazed Looter( snubnose & combat knife)

Remarks: noise will spawn zombies.
Brian Doublebear

Reason: "*Obsolete, Lloyd McCroskey got another complete page. Info from this page could be copied to "Trivia" on his page.*"

**This page is a candidate for deletion.**
Reason: "*Obsolete, Lloyd McCroskey got another complete page. Info from this page could be copied to "Trivia" on his page.*"

A potential sub-leader in the shelter, Brian is seen during the Crisis Event in the KS video, but doesn't say anything, although apparently he disagrees with the decision made by the player.

Brian has been used as a temporary stand in for the player character during demos. During the PAX demo video, it is said that Brian's plane crashed and that two weeks later he woke up in the basement of a school with only a few other people, although this probably refers to the player characters background and not Brian himself.
Horse

At some point in the game, Todd and Priscilla will knock on your fence - wanting to join. If you accept them, Priscilla will through dialogue (eventually) tip you off on the location1 where you can get four horses for quicker travel. It will then become a task on your to do list. The horses consume 2 food each while stabled - but supposedly graze if you go out scavenging2. Horses speed up your travels on the map.
You also can find horses in the northwest area of the map, near of Route 2773. Once horses are recruited they are shown as available but can't be recruited again as the only dialogue option is <leave them alone>.

## Using Horses for Travel

1. Get on the blue grid of the shelter and hit "M" for your map.
2. In the top right corner of the map, you will see 3 buttons to switch between walking, riding and driving.
3. Choose the horse symbol. The party symbol will turn into a green horse symbol.

## Related Bugs

A current bug in the game allows you to use the Car-trunk icon to store up to 200 lbs while using horse4. However, this only works after you get the car. The manual does however state that horses should offer extra carry-weight.4

## Notes

1 The location Priscilla Butler mentions is Miller's Stables which is located next to Route 83 on the east side of the road and to the north of the junction of Route 377, Route 83 and Highway 10, which is conveniently called Junction on the map. It seems to be unavailable until she does mention it. At survival rate 2 this takes more then half a day walking.

2 The horses seem to use two food a day each regardless, making for a total amount of eight consumed a day.

3 This is the Equestrian Stables, to walk to it in a day one needs to have at least a survival of four or higher. It is also defended.

4 While the car trunk option is available when at the shelter, it isn't available outside the shelter for horses, hence it the bug seems to have been fixed. There is no extra carry-weight for horses.
Burnet Strip Mall

*This article is a stub. You can help Dead State Wiki by expanding it.*

The **Burnet Strip Mall**...

A series of shops around a parking lot. A Giddy-Up Drugstore, A Java Manatee Coffee bar and a OI' Scratch Pizza place. A parking lot with a lot of cars. The place looks deserted.

## Location

The place is located somewhere in between Route 377 and Route 281.

## Resources

Varied loot such as medicines, food, luxuries and fuel. Weapons, armor and such from the Coyotes and Looters.

## Doors, locks and alarms

All doors are unlocked and there are no alarms.

## Enemies

* Looters
* Coyotes
* Zombies

You will walk into a battle between coyotes and looters and the racket will drawn in zombies.

#### Coyotes

* Coyote Scout
* Coyote Brawler
* Lady Coyote

#### Looters

* Serious Looter
* Former Cop
* Male Looter
* Female Looter
* Looter Sentry
* Fast Looter
* Nervous Looter
* Cowardly Looter
Gas and Gulp Street

*This article is a stub. You can help Dead State Wiki by expanding it.*

The **Gas and Gulp Street** is a crossing of Oak street running East-West and Hill street running North-South, which divides up the area into four parts, with each part containing one building. Upon entry clockwise: a T-Rexaco gas station, a Taco The Town restaurant, a Friggin Chikin restaurant and a Java Manatee coffee bar. Behind the bar across a parking lot is also a OI' Scratch Pizza takeaway and a Sweet Swirlies Yoghurt Bar. Upon entry you get drawn into a shootout between survivalists and looters which in turn draws in the zombies from the surrounding buildings.

## Location

The Gas & Gulp street is located along Route 183 about 20 miles south of Interstate 20.

## Resources

There is a lot of food and luxuries to get. Weapons, ammo and some armor can be get from the looters and survivalists.

#### Notable Loot

* Friggin Chikin Scratch Ticket
* Data items(5)
* Compound bow on Survivalist Archer

## Doors, locks and alarms

Almost all doors are unlocked except for one that gives access to the restroom of the Friggin Chikin. There are no alarms.

## Enemies

* Zombies(about 15)
* Looters
	+ Angry Looter
	+ Though Looter
	+ SMG Looter
	+ Looter Marksman
	+ Looter Thug
	+ Experienced Looter
* Survivalists
	+ Survivalist
	+ Survivalist
	+ Survivalist Scout
	+ Survivalist Scout
	+ Survivalist Archer
Medical Dictionary

The Medical Dictionary is for Renee and will give her a new perk.

## Using the book

About 2 or 3 weeks into the game, you walk into a conversation that Renee and Anita are having about how Renee is not a professional doctor, so Anita then asks you to find some medical texts for Renee. Once that quest started you can give the Medical Dictionary to Anita (through dialogue) who gives it to Renee. The book must be in your inventory when you talk to Anita.

## Reported Locations of the book

* At the Pleasant Street Library south of the Shelter - Steam forums
* In a Doctors Bookcase at the Ballinger Hospital - Steam forums
* In a Bookshelf at the Lampasas Shelter (Confirmed)
Lightning

**Lightning** is one of the two recruitable dogs in the game. Although eager, Lightning is a little younger and less experienced than Pepper and can only perform some basic tricks.

## Recruitment

Lightning shows up at the Shelter's gate on Day 22. The player can choose to chase him off, or take him in.

## Events

* If you take Lightning with you to the Scrapyard where Pepper is, you will get special options allowing you to bypass the "puzzle" to recruit Pepper.
* If you have less than 20 Food in the Shelter, you have the option to kill Lightning for food. This results in a Morale loss equivalent to the death of an ally (-50), but 16 food.
* Lightning will only consume 1 Food per day (1/3 of a human's ration).

## Stats

*See also Ally Stats.*
Survivors develop their skills over time, these stats represent their starting point.

Lightning, like the other animals, does not advance any stats or skills over time.

## Traits

* Canine: "A loyal companion, dogs may only perform guard duty or follow you on scavenge runs. They can't carry items or weapons in combat, but make up for this with their speed and keen senses."

## Play Style

While in the Shelter, dogs can help with Guard Duty, but aren't able to work any other jobs. Although dogs are unable to use any armor or weapons and are vulnerable to damage, they have more AP than any other character, making them highly mobile. In addition to this, they will warn the player when unseen enemies are nearby. Their Bark attack can be used to draw out enemies, and they can knock down armored enemies to make them an easier target for other allies.

Lightning can carry items in his inventory (just not use any). Lightning will always be content.

## Traits

* Age: 3 (21 in dog years)
* Shelter Location: Outside Shelter, near sign
* Lightning's breed is German Shepherd.
Giddyup Drugs

*This article is a stub. You can help Dead State Wiki by expanding it.*

The **Giddyup Drugs** is a small pharmacy with a car parked in front and a pickup truck behind the store. This place is in the process of being looted by two parties and you arrive as the confrontation turns foul.

## Location

Giddy-Up Drugs is located on the junction of the Interstate 10 and route 277 and located about 70 miles south-west from the shelter.

## Resources

As a one can expect from a pharmacy, this is a place for medicine and drugs. There is also some food and luxuries. Weapons, ammo and armor on the looter and Mickey and Mallory.

## Enemies

Mickey and Mallory will fight it out with the looters inside the Giddy-Up Drugs.

* Mallory(9 mm pistol(9 bullets), police shotgun(5 shells), 5 shells, cleats, wrist guards, snack cake)
* Mickey(Police Shotgun(5 shells), 5 extra shells, bowie knife, weightlifting gloves, construction boots, cigarettes and candy)
* Crazed Looter
* Angry Looter
* Female Looter
* Male Looter
* Fast Looter

Remarks: zombies might spawn because of the shooting.
Fairchild's Organics

Fairchild's Organics is a farm and was used as a base for the Coyotes, as nearly all Zombies are of the Coyote type.

## Location

East of the 283 in the north part of the map.

## Resources

It's a great place for fresh food as it has several fruit trees. No chickens though :(

* Dumbbell (Trunk,bedroom)
* DVD Player (Entertainment system)
* DVDs (Entertainment system)
* Bag of Cement (by water tower)
* Toolbox(shed near the gas tank)
* Seeds Packets(Garden Trunk behind the house)
* Fuel(10 Gallons)
Microscope

The Microscope is a requirement to upgrade the shelters Science Room into a Lab

## Locations

The Microscope can be found and several locations. Reported locations are:

* In an Medical Equipment container at the Parklife Clinic (Confirmed)
* At the Ballinger Hospital - Steam Forums
* In a Medical Supply Shelf at the Militia HQ
Parches

En esta página se irán añadiendo los parches que salgan para el juego.

## ***Parche nº 4* de 15/12/2014**

1. - Se incluyen nueva característica de autoguardado
2. - Se puede añadir una fotos para la creación de personaje
3. - Se da mucha más información sobre los objetos en la ventana de inventario
4. - Se soluciona el problema por el cual los estados de los NPC's no cambian con el tiempo
5. - Se resuelve el problema de corrupción de juegos guardados.
6. - Mejora de la estabilidad y se corrigen parones de juego.
7. - Se corrige el problema con las minas antipersona y los errores al guardar la partida; pero, sentimos decir que las antiguas partidas guardadas con este fallo no podrán ser recuperadas.
8. - Ajustados diálogos y activadores de diálogos en varios mapas.
9. - Reajustados algunos niveles y modelos de edificios.
10. - Ajuste de distribución de saqueo y balance.
11. - Texto más claro en algunas ventajas y objetos.
12. - Optimización de caminos a seguir con objetos que se puedan interactuar.
13. - Actualizadas algunas áreas bloqueadas
14. - Resuelto casos de actividad del refugio que no se mostraba correctamente sobre el terreno.
15. - Se modifica el cartucho de la pistola de bengalas a 6 disparos, a diferencia del diseño original.
16. - Ajustado el logro “Be It Ever So Humble” para contar correctamente el número de mejoras
17. - Ajustada la ventaja de Elaine para que afecte correctamente a su habilidad de combate cuerpo a cuerpo en vez de a su habilidad de medicina.
18. - Ajuste de las estadísticas de algunas armas.
19. - Ajuste de las estadísticas de las armaduras
20. - Expandidas las zonas de reunión de grupo en zonas de niveles múltiples.
21. - Mejorado el sistema de datos para acceder adecuadamente a la última muestra de datos
22. - Mejorada la pizarra de trabajos para permitir tareas de reparación en todos los casos, aplicándose los bonus por habilidades de los aliados, y mostrando el coche después de la reparación.
23. - Modificadas las reacciones de los aliados al matar NPC's neutrales.
24. - Ajustada la penalización por racionamiento en DRS para ocurrir solo en caso de un largo periodo de racionamiento.
25. - Ajustado el ruido por pisadas en el suelo en edificios de varias plantas para mejorar el combate.
26. - Ajustado el balance de saqueo en ciudades.
27. - Mejorado el coste de puntos de acción en combate para que cambiar de la pantalla de inventario a la pantalla de acción sea a coste 0.
28. - Casos de iluminación que mostraban al personaje mal en la pantalla de inventario.
29. - Mejora de GUI para mostrar más resoluciones de pantalla.
Fishing

* Fishing is an action that can be taken when one is at a fishing hole on the map, and has a Fishing Pole in one's inventory. There are 3 fishing holes on the map, each is supposed to be depleatable, but this needs confirmation.

* There are some players who believe that each ally who possesses a fishing pole also adds their survival skill to increase the odds of catching a fish, however that is not the case. The amount or distribution of fishing poles is irrelevant. The survival skill of the main character, the survival skill of the allies and the traits are the major contribution here. The survival skill seems to be added together, just as in traveling. The usefull traits are harvester by Troy Cooper and Master angler by Nathan Harris.

* Fish can contribute a large amount (4 units per fish) of fresh food and weights a lot, so be sure to have enough space in your inventory and the capabiliy to actually consume the fish you catch over the next days. It expires in 1 day or in 3 days if you have a fridge. The maximum amount caught in 1 go (8 hours) so far is: 62. (Main Character on 10 Survival, Troy with harvester and survival 10, Nathan with master angler and survival 7 and Max with survival 10 with him)

* The chances of success in catching fish may be determined by the player's survival skills. This is confirmed, as a playercharacter with survival 1, a fishing pole and Nathan Harris (master angler and survival 5 at the time) ,Priscilla Butler (survival 7) and Max Getz (survival 6) didn't catch anything in 8 hours. On the other hand a playercharacter with the same people (all on survival 10 at the time, as it was later in game) and survival 10 caught round- about 30 fishes.

* If a player has no skill in survival skill, the player will not catch any fish. This is even if allies in the party who have survival are carrying fishing poles. May be a bug.
Aluminum Bat

Reason: "*Obsolete, updated version goes in Weapons*"

**This page is a candidate for deletion.**
Reason: "*Obsolete, updated version goes in Weapons*"

*This article is a stub. You can help Dead State Wiki by expanding it.*

Lighter than a wooden bat, the second key difference with the aluminum model is that a more moderate "crack" is replaced with a high-pitched "ping" sound when contacting an enemy skull.

## Attacks

### Basic Attack

* The default attack
* AP Cost: 4 (Decently fast for a fast character)
* Damage: 26-35 (Decent damage, especially if multiple hits are landed in one round)

### Push

* An attack to get some breathing room
* AP Cost: 5
* Damage: 9-25
* Modifier: Knockback 40%

### Swing

* A wide attack for when you’re surrounded
* AP Cost: 7
* Damage: 10-20 (Applied to all targets)
* Modifier: TriAttack 100% (TriAttack hits enemy and any targets to the right and left of target)
Noisy Mausoleum

*This article is a stub. You can help Dead State Wiki by expanding it.*

The **Noisy Mausoleum**, despite the ominous name, this is actually not a creepy burial place of the dead. Instead it is a scary place where the undead linger. The place consists of a large two storey building that contains apartments arranged in a u-shape and looking out on a small inner square with four three flights of stairs leading up to the first floor. Two of these are blocked. A car has apparently crashed into the square.

## Location

The building is located forty miles north-west of the shelter, west of route 83.

## Resources

There are many apartments and zombies to loot that you probably have to go there twice. It offers mostly luxuries, food and the occasional weapon or ammunition.

## Doors, lock and alarms

A lot of doors are closed, but unlocked. A few are locked. In a few cases doors inside are locked. Doors that are locked rate 70. Doors inside the apartments that are locked rate 10. There are no alarms.

## Enemies

* Zombies(a lot of them).

This place is crawling with zombies, and loud noises will spawn more. Cleaning this place is tedious work. Probably it is best to wait until you meet Sir Chaleston(around day 40) or get some armor that is zombie resistant.
Hamilton Airfield

*This article is a stub. You can help Dead State Wiki by expanding it.*

The **Hamilton Airfield** is a small county airport with a terminal, a hangar and some maintenance and storage places. There is a small jet parked halfway in the hangar.

## Location

Hamilton Airfield is located east of Route 281 and some 30 miles south-east from Stephenville. In realife this is roughly where the town of Hamilton is located.

## Resources

Some food and luxuries in the terminal. Parts and welding torch in the hangar. Parts and bag of cement in the garages. Some fuel at various places and the fuelpump.

#### Notable loot

* Welding Torch in the hangar
* Bag of Cement in one of the garages.
* Fuel(8 gallons)

## Allies

Lloyd McCroskey can be recruited here on day 26. It is also a place that can be used to escape.

## Enemies

None, except for the escape event. It is said that the player has to fight off enemies to escape with the plane.

## Trivia

There is a Hamilton Municipal Airport at Hamilton.
Old Neighborhood

The Old Neighborhood is a quite little corner in Dead State with three houses, A red house, a brown house and a white house. The red one has dead bodies on the lawn, looters and zombies. There are three streets, two running parallel and one connecting the two. Oak street is the furthest away and runs parallel at the nameless street you enter. Hill street connects the two. The white house is boarded up.

## Location

**Old Neighborhood** is a location in *Dead State*. It can be found in the south-west of Splendid on Route 377. It is about three hours walk from the shelter at survival 3/4(average).

## Resources

There are three houses here. The white house is inaccessible and boarded up.

### \*Spoilers\*

#### Brown house

A lot of containers, but almost everything is luxuries. There are a few knives in the kitchen.

#### Brown house basement

Luxuries and fuel. There is also a football helmet. Two food items are on the two zombies.

#### Red House lawn

Lawn has a few dead man with a few items. Nothing special. The car has also a few luxury items.

#### Red House interior

A fair amount of luxuries, food items and medicines and two gifts(deodorant and sleeping pills).

#### Red House basement

A part and some utility tools like hammers.

#### Red House garden shed

Seed packets and fuel.

Notable loot

* Fuel (7 gallons).
* Seed Packets in the garden shed which you need to make a garden.

### \*Spoilers\*

#### Brown house basement

Two Zombies called Caidos and Dz are in the basement. When you make a noise Caidos comes up, but DZ doesn't.

#### Red House

None, unless you want to piss off Bud. His wife Rebecca is a zombie.

Remarks

Firing a gun has a low change of spawning zombies. There isn't much reason to fire a gun.

## Trivia

Two named zombies, Caidoz and DZ (short for Drunk Zombie), can be found in the basement of a house in the map. Caidoz and Drunk Zombie are moderators on the Iron Tower Studio forums and the Steam forums.

## Gallery

* Old Neighborhood location on the Area Map.
Wire Fence

This is the starting fence for your shelter - and is in urgent need of repairs.

## Description

This is made of aluminum wire. Due to the constant presence of undead, the stress of their weight will cause it to buckle sooner than other type of fences. While it is weak, it will keep them out for enough time to erect a stronger fence. Your first task of the game will be to repair this fence using your available allies and enough parts

## Prerequisite for

* Wood Fence (As long as the Wire Fence is fully repaired)
Bracer

Reason: "*Obsolete, updated version goes in Armor List*"

**This page is a candidate for deletion.**
Reason: "*Obsolete, updated version goes in Armor List*"

A steel sleeve that fits over the hand and forearm. Covering most of the forearm, it provides some defense from slashing weapons, minimum from bludgeoning weapons, and no protection from firearms.

* Defense 4
* Weight 3.00

Resistance :

* Bite : 10%
* Slashing : 10%
Dead State Wiki/de

die #1 Informationsquelle für *Dead State*.
Es sind insgesamt 2 von 489 Artikeln ins Deutsche übersetzt.

**Dead State** ist ein stimmungsvolles und spannendes RPG, das den Spieler an die Anfänge der Zombie-Apokalypse versetzt - eine tödliche Seuche grassiert auf der Welt und verwandelt alle Infizierten in Untote. Kurz nach dem Zusammenbruch der Zivilisation muss der Spieler sein Überleben und das einer Hand voll Verbündeter sichern, indem er sowohl die Nahrungssuche, die Sicherung einer Zuflucht und die Aufgaben in der Gruppe organisiert, als auch Probleme und Krisen innerhalb der Gruppe bewältigt. Und obwohl die Untoten eine ständige Bedrohung darstellen, sind es doch andere Menschen die am gefährlichsten sind, geht es doch vor allem um eins: Überleben um jeden Preis.

Erscheinungsdatum: 4. Dezember 2014

* Rundenbasiertes Kampfsystem: Die Verbindung von spielergesteuerten Charakteren und KI-Kontrolle erlaubt innovative Taktiken.

* Eine Augenweide: Weitläufige Karten und detaillierte Charakter-Modelle erwachen mit der Torque3D-Engine zum Leben.

* Einzigartige Ansicht: Die Kombination aus klassischer isometrischer Perspektive und Sichtkegeln sorgt für ein spannendes Spielerlebnis.

* Open World: Eine große erkundbare Spielwelt und die nicht-lineare Story erlauben es dem Spieler eigene Entscheidungen zu treffen, und sorgen für immer neue Herausforderung bei jedem Spieldurchgang.

* Fesselnde Story und Charaktere: Geschrieben vom erfahrenen Spiele-Entwickler Brian Mitsoda (Vampire the Masquerade: Bloodlines), entführt das Spiel in eine Welt mit spannenden Gesprächen und einer fesselnden Geschichte.

* Überzeugende Entscheidungen: Der Spieler wird sich im Kampf ums Überleben oft mit schwierigen Situationen konfrontiert sehen, auf die es keine richtige oder falsche Antwort gibt. Auf eine lineare Moralskala wurde bewusst verzichtet.

* Komplexe und reaktive KI: Verbündete reagieren realistisch auf Kampfsituationen, menschliche Gegner setzen verschiedene Strategien ein und Zombies rotten sich erschreckend schnell zusammen.

* Innovative Systeme: Gegner reagieren auf Geräusche, Zombies erscheinen bei zu viel Lärm auch von außerhalb der Karte und das Managementsystem der Zuflucht erlaubt die Verwaltung von Aufgaben und den Bau von Verbesserungen.
  Spielwelt

* Landkarte (en)
* Orte (en)
* Quests (en)
* NPCs (en)
* Erschöpfung (en)

* Die Schule (en)
* Aufgaben (en)
* Verbesserungen (en)
* Krisen (en)

* Verbündete (en)
* Dialoge (en)
* Krankheit (en)
* Stimmung (en)
* Moral (en)
  Spieler

* Charakter-Erstellung (en)
* Charakterwerte (en)
* Fortschritt (en)
* Eigenschaften (en)
* Fähigkeiten (en)

* Kampfsystem (en)
* Schadensarten (en)
* Lärm (en)
* Panik (en)
* Zustände (en)

* Zombies (en)
* Plünderer (en)
* Banden (en)
* Militz (en)
  Ausrüstung

* Schutzkleidung (en)
* Equipment (en)
* Erste Hilfe (en)
* Luxusgüter (en)
* Lebensmittel (en)
* Fahrzeuge (en)

* Waffen (en)
* Waffengattungen (en)
* Waffenfähigkeiten (en)
* Munition (en)

* Einstellungen (en)
* Kickstarter (en)
* Das Virus (en)
  Screenshots

* The Lab
* Zrpg
* House
* Character screen

en:Dead State Wiki
Dialogue

There are over 10,000 lines of branching dialogue – to give you some perspective, the average screenplay contains about 1000 lines of linear story. Also there is almost an entire novel’s worth of stories and fiction in the game. Most of the ally characters in Dead State have more dialogue than even the biggest characters in Bloodlines. There is a lot of dialogue in Dead State.

There will be dialogue-specific options based on character creation choices.

Many NPCs have special dialogue based on which Allies have been recruited to the shelter.

There are NPCs with existing relationships and if anything happens to one of them, there will be consequences. This may mean they expect you to give preferable treatment to their friends/family or will take drastic action if you were to cause some harm to come to one of them. There are a lot of types of ways allies may have a connection to one another - families, couples, companions that were traveling together before they joined your shelter. There are some allies that become close inside the shelter too.

You can lie or manipulate people based on certain skills. NPCs can lie as well, just not about their stats and skills.

Interaction with survivors depends on the personality of the survivor and how much they approach you. You can be on good terms with people, to the point where they will have your back if you make an unpopular decision.

There are no "romantic" relationships between the player character and other NPCs, though some people in the shelter may get involved with one another.

Having a higher Negotiation or Leadership skill gives more options, but they are not always the best choices, and will sometimes require you to either sacrifice some other asset in the place of another or keep a promise you made.
MP3 Player

Reason: "*Obsolete, updated version goes in Armor List*"

**This page is a candidate for deletion.**
Reason: "*Obsolete, updated version goes in Armor List*"

Know that scene in a movie where someone presses play on their personal music device to help them concentrate? The MP3 player works like that, and relaxes those that might otherwise panic.

* Defense: 0
* Weight: 0.5

Reduces panic chance by 50%.
Dead State Wiki

Dead State Wiki
the #1 information resource for *Dead State*.
We are currently maintaining 1,468 pages (489 articles).

**Dead State** is a compelling, high-tension RPG set at the beginning of the zombie apocalypse - a deadly illness is rampaging through the world, turning those infected into the walking dead. As society is beginning to fall apart, the player must organize a scant handful of allies, working on fortifying a shelter, scouting for food and supplies, making uncertain alliances with others, and attempting to hold together a group as humanity teeters on the brink of extinction. And although the zombies lurk as an ever present threat, the biggest obstacle to the player may just be other humans with the same goal: survival at any cost.
The game was released on December 4, 2014.

* Strategic turn-based gameplay: combines single-player character control with streamlined ally AI management, allowing for innovative party control

* Lush graphics: expansive maps and detailed character models brought to life through the power of Torque 3D

* Unique perspective: Combination of classic isometric perspective and field of view based on character line-of-sight allows for a tense and exciting game experience

* Open-ended gameplay: Large explorable world and non-linear storyline allow players to explore the landscape of Dead State freely, and encounter new challenges each time they play

* Engaging story and characters: Story and characters written by veteran game developer Brian Mitsoda (Vampire the Masquerade: Bloodlines) - features realistic and compelling dialogue and expertly-woven story elements

* Compelling player choice: Players not judged by a linear morality scale, but asked to make difficult and challenging decisions to keep themselves and their fellow survivors alive

* Complex and reactive character AI: Allies react realistically in combat situations, human enemies employ variable tactics against other character, zombies follow frightening mobbing behavior

* Innovative mechanics: Noise mechanic affects how zombies track prey by sound, resource management within player shelter allows for streamlined upgrades and organization of ally tasks
  Allies

* Allies
* Dialogue
* Illness
* Mood
* Morale

* Combat
* Combat Map
* Damage Types
* Noise
* Panic & Horror
* Statuses

* Looters
* Militia
* Raiders
* Zombies
  Equipment

* Armor
* Equipment
* Healing
* Luxuries
* Provisions (Food and Water)
* Vehicles

* Area Map
* Fatigue
* Locations
* Missions
* NPCS (Non Allies)

* Game Settings
* Kickstarter
* Zombie Virus
  Player Characters

* Character Advancement
* Character Creation
* Perks
* Skills
* Stats

* Base
* Crisis Events
* Jobs
* Upgrades

* Ammunition
* Weapon Abilities
* Weapon Classes
* Weapons
  Screenshots

* The Lab
* Zrpg
* House
* Character screen

Decimation  •  Zombie Night Terror  •  Zombie Party  •  Daylight  •  DayZ  •  Deadbolt  •  Dead State  •  Dying Light  •  Frozen State  •  H1Z1  •  Infestation: The New Z  •  Metal Gear Survive  •  Nether  •  Overkill's The Walking Dead  •  State of Decay  •  The Dead Linger  •  Trapped Dead: Lockdown
Armor List

A list of all armor pieces in **Dead State**, sorted by ascending defensive value. There's also a list of weapons.

### Armor Effects

The following is a list of Effects that can be found on Armor:

* **Dodge** - Enemy THC (To-Hit Chance) is reduced by 10%.
* **Leg Guard** - Protects against the Leg Sprain status effect. Leg Sprain reduces Agility by 2 when targeted by attacks, increasing the enemy's THC by 10.
* **Marksman** - Ranged attacks receive +10 chance To Hit.
* **Arm Guard** - Protects against the Arm Sprain status effect. Arm Sprain reduces Agility by 2 when targeted by attacks, increasing the enemy's THC by 10. Arm Sprain will prevent zombies from being able to attack.
* **Eyewear** - Protects against the Blind status effect. Blind reduces Agility and Perception to 1 for 3 rounds.
* **NoPanic** - Provides 50% chance to resist Panic. Panic causes an NPC target to flee from combat.
* **Mask** - Protects against Status Effects caused by Nerve Gas, Tear Gas, and Jars of Acid. Does not protect against damage caused by these weapons.
* **Nocturnal** - Provides night-vision. Eliminates any range penalties at night. By default, nighttime combat reduces visual range by 50% and THC by 25%.
* **Fireproof** - Protects against the Burned status effect. Burned reduces THC by 30%.
* **Sealed** - Protects against all damage and Status Effects caused by Nerve Gas, Tear Gas, and Jars of Acid; effectively both **Mask** and **No Hazard** in one.
* **No Hazard** - Protects against damage caused by fire or chemical based attacks. Does not protect against Status Effects caused by these weapons.
* **No Head** - The equipped armor occupies both the body and head slots, preventing the use of a helmet/hat.
* **Bulky** - The equipped armor is difficult to move in, reducing total AP by 1.
Residential Block

## Introduction

*"Many Dead Here... Stay Out"*

It is a warning to stay away... but maybe that is all the challenge you need.

Residential block is what it says a sub-urban area made up out of residences of various kind. They are basically two rows of three houses and a series of storage boxes at the center.

## Location

The residential block is about 5 miles south of Interstate 20 along Route 183.

## Resources

This is a residential area so there is a sheer abundance of luxuries but there is also a fair amount of food. There is less fuel and less parts, weapons, armor and ammo. A lot of special items for upgrading.

#### Notable Loot

* Toolbox(in the storage boxes in the center)
* Seed Packets(in the storage boxes in the center)
* Dumbbell(in a nightstand in one of the houses)
* DVDs
* Fishing Pole( in garage house with the alarm)

## Doors, locks and alarms

There are a lot of doors here, some are open, some are closed but unlocked and some are locked. There is a wide variance of options and doors rate from 20 tot 120. One house has an alarm.

## Enemies

* Zombies
* Survivalists
* Attack Dog

Loads of zombies are lingering here and they will overwhelm the handful of survivalists.

* Survivalists
* Survivalist Tracker
* Survivalist Rifleman
* Survivalist Scout
* Attack Dog
Chemical Plant

## Introduction

This is a factory that uses chemicals for making products. At least they make chemical jars. The factory is off the map, but the office building and storage is accessible.

## Layout

The area is the same as other warehouses consisting of a central area surrounded on all sides by a wall. There are two gates.There are storage buildings to the right side, a small office building in the back and a shed.

## Location

The plant is in the South West corner on Route 377 something like a 100 miles.

## Resources

This plants has mostly Chemical Jars that can be used as grenades that cause bleeding. There is also some fuel, some luxuries and some parts. The shed also holds gardening tools.

## Doors, locks and alarms

Some of storage boxes are locked with a door rated 120. Others are unlocked and others open.

## Enemies

* Zombies
* Toxic Cloud

### Zombies

There are a lot of zombies in this place but they are not the biggest threat. The main hurt comes form the toxic cloud which constantly drains you hitpoints. This gets progressively worse as healing will not turn you to full health, thus the drain gets worse. Probably this can be reduced by dressing in outfits that reduce chemical damage. The question is: why would you bother? There is nothing interesting to get unless you want a lot of chemical jars.

However, there is a chemical resist stat on armor with the highest ratings coming from Chemical Suit - 100%, Gas Mask - 50% and Apocalypse Armor - 40%. There seems to be only one Chemical Suit in the game located at the Texas State Fair. While the Apocalypse Armor prevents you from equipping any head armor, you can exploit a bug where if you equip the head armor first, then the Apocalypse Armor it will allow both to be equipped. Thus you can get 90% chemical protection with a Gas Mask/Apocalypse Armor setup.

The damage only occurs when a character is inside the gate - one step before the gate no damage is incurred. The damage is 4 points every 24 seconds, so with a Gas Mask this is reduced to 2 points every 24 seconds. With a Gas Mask and Apocalypse Armor a character will take no damage (tested standing by the Chemical Plant past the gate for 20 minutes). No character taking damage dropped below 2 points of health.

## Remarks

* Zombies spawn reasonably frequent with loud noises.
Infección

Reason: "*Integrated in Aliados#Trabajos y disponibilidad. No hay suficiente contenido para tener página propia.*"

**This page is a candidate for deletion.**
Reason: "*Integrated in Aliados#Trabajos y disponibilidad. No hay suficiente contenido para tener página propia.*"

LLos aliados te contarán que están enfermos, les puedes dar el día libre o mandarles a trabajar igualmente. Estarán enfadados si les mandas a trabajar con fiebre, migrañas, diarrea ... Si tienes suficiente liderazgo o negociación podrás hacer un trato. Normalmente el aliado consumirá menos comida al día siguiente como compensación.
Path near Water

*This article is a stub. You can help Dead State Wiki by expanding it.*

**Path near Water** is a random encounter that consists of a path through the woods leading to a campsite next to a river.

## Resources

Some luxuries, fuel and parts. Nothing remarkable.

## Enemies

* Zombies

\*Spoilers\*

There are tne zombies on this map. Three are among the trees on the left side of the path. Seven are in the woods to the right-side of the path with most of them clustered near the campsite.
Supply Warehouse 183

*This article is a stub. You can help Dead State Wiki by expanding it.*

The **Supply Warehouse 183**...

## Introduction

This supply warehouse consists of a large parking lot with trucks and trailers, surrounded by a warehouse, with a row of storage boxes to each side, this all surrounded by a brick wall. The gate has been breached and there are police cars in front of the broken gate. The officers are there, as zombies.

## Location

This warehouse is located on Route 183, east of Lampasas.

## Resources

Theres is a bit of everything here, with a decent amount of fuel(6.5 gallons). No fighting equipment.

#### Notable Loot

* Welding Torch
* Bag of Cement

## Doors, locks and alarms

About half of the storage boxes are locked with rating 120 doors. The side door of the warehouse is locked with a rating 70 door.

## Enemies

* Zombies(15+)

Zombies are spread around the place.

Remarks: Zombies will spawn when making loud noises.
Stun Gun

*This article is a stub. You can help Dead State Wiki by expanding it.*

This tool fires a large jolt of electricity into an assailant, knocking them to the ground. This weapon is effective on both human and undead targets - but obviously remaining a better weapon against humans, who will remain stunned for a while after the attack. Due to how this particular weapon is powered, once its charges are depleted, it will unfortunately be useless.

## Attacks

### Stun

* Basic AP Cost: 4
* Damage: 0-0 (Piercing)
* Knocks the target down
Rooftop Garden

Turns a patch of the school's roof into a small vegetable garden. The project can be put on hold, but scrapping it won't give back the full amount of materials.

The upgrade never expires, meaning the player never has to worry about repairing it or losing it. In addition to this upgrade, there are several other upgrades that can supplement food stocks, but this is the easiest one to build. You may even find that some allies will enjoy being at the shelter more.

## Prerequisites

* A 5 or better in Survival
* Possess 15 or more parts
* Seed Packets (Special Item - look for it when scavenging)
* 120 Man Hours (Time allies must spend on project - each ally works 12 hours a day)
* Another upgrade complete (more on this one another time)

## Benefits

* Produces 20 food per week.
* Additional food produced when allies are assigned to tending it.
* Increases morale 5 per day.
* Some allies will have their mood increased when tending the garden.
Sledgehammer

Reason: "*Obsolete, updated version goes in Weapons*"

**This page is a candidate for deletion.**
Reason: "*Obsolete, updated version goes in Weapons*"

*This article is a stub. You can help Dead State Wiki by expanding it.*

Though the head of this weapon is rubber and perhaps not as firmly attached as one might like, this hammer nonetheless offers tremendous power.

## Attacks

### Basic Attack

* The default attack
* AP Cost: 7
* Damage: 29-51

### Wallop

* Might cause Dizzy
* AP Cost: 7
* Damage: 21-41

### Heavy Swing

* Might cause Knockdown
* AP Cost: 8
* Damage: 29-51

### Push

* Pushes the target away
* AP Cost: 8
* Damage: 25-46