recursal/Fanatic-Fandom huggingface dataset:
Alan Gelsiederen

Wandel King

The Wanderer

The Rider

Wandel King

> "*I am your new king, Carthians. I will protect you, ensure your safety. I just ask for a seat.*"
> ― Alan Gelsiederen to Carthians
>
>

Alan is the first Wandel King, a soldier of Nemeth Ashbras, and the founder of House Gelsiederen. He was one of the Yphdran warlords and petty kings that carved kingdoms after the Fall of Belzeen.

## Biography

Alan is born in 890 in Yphtaven, main city of the Lands of Yphdreg, as a Wandel. Raised to be a strong warrior, like most Yphdrans, he was taught about the story of his country and of his people. He raided many times the Belzeenian Empire. He was a skilled fighter and a strong warrior. Alan was then called Gelsiederen, "The Rider", for his skills at riding.

As Nemeth Ashbras started to conquer Yphdreg, Alan submitted, proving his skills in horseriding. Alan helped to conquer Eastern Yphdreg. When Nemeth Ashbras went on to raid Loegres, Alan followed and was defeated by the Dux of Loegres and Snagacius Lemiark. With these two, he raided Belzeen. Going then to conquer the Sahar Region, Alan crowned himself as King of Carthia, and went on to rule over both Wandels and Carthians. He then ruled from Carthia, fighting rebellions. He died in 920, of a heart attack, his son then inheriting, starting House Gelsiederen.

## Personnality

Alan was humble. He was known to be honourable and a very skilled warrior, as with most Yphdrans. Unlike all other warlords carving their kingdoms, Alan was from humble lineage and didn't value family much as a result. He was pious and thought religion to be very important, thinking pagans to be terrible, sometimes persecuting them. He looked down on Belzeenians, thinking them weak, and needing Yphdregians to fight. Like many Yphdregian lords, he despised Angus, and didn't mind him dying, even celebrating his death. He respected Nemeth as a lord, that he considered as an amazing leader. He considered Alaric to be a worthy ally. He was a terrible neighbour of Astaron and raided him many times.

## Powers and Abilities

Alan had an Autility, but like all Humans, not much.

* **Fertility:** Alan was able to have children.
* **Swordsmanship:** Alan is a very skilled swordsman.
* **Horseriding:** Alan was a skilled rider. His surname, Gelsiederen, even means Rider.
* **Precise Eye:** Alan's Autility was to see clearly, even at a very long distance.

## Facts and Trivia

* Alan Gelsiederen is inspired by Genseric, a Vandal King.
* Alan's name comes from the Alans, an Iranian Scythic people that followed Vandals.
Fusa Fujinomi

Princess of Ulrion

The Pale Wraith (Moniker)

Princess of Ulrion

Ambassadress of Ulrion

Ulrion

House Fujinomi

Revelation Society

> "*I accept, I am willing to be feared and hated if, at last, it can make people respect more my clan or you*"
> ― Fusa to Ciemno and Zenorm
>
>

Fusa Fujinomi is a Nuruta, a kind of humans with natural magic, a Heiress of Bhaal, she is the older sister of Sora and the younger sister of Shiro, one of the leaders of the Nuruta Clan and a member of the Revelation Society.

## Biography

Born in 696 in Ulrion's capital city of Asderm, Fusa Fujinomi was the second daughter of the former leaders of the Nuruta Clan, as a Nuruta, she was naturally gifted with arcane magic, she also became one of the best fencers of Ulrion.

After her parents' death, it's her sister, Shiro, who took the leads of the Clan and Fusa asked to be an ambassadress both to see the world outside and to help her clan the best she could.

Meeting Ciemno Nihifaere and Zenorm Erl, during a meeting with Queen Marie and King Louis, Fusa get along well with them and learned of them being discriminated because of their lineages, wanting the discrimination to end, she joined the Revelation Society.

## Personnality

Fusa is a confident and proud woman who is also clever and quite cunning, her skills can make her too prideful and quite savage, she deeply wants to end discrimination for everyone and, as considering that the end justifies the means, knows perfectly of Revelation Society's bad ways. She is overprotective of her Clan and tries to protect as well her friends and coworkers. She is however distrustful of Yegor and of Harlequin.

## Powers and Abilities

Fusa, as a Nuruta and as a human, has an autility and natural magic.

* **Tiredness Immunity:** Fusa's Autility, she has extreme amounts of stamina and is considered unable to tire in battle.
* **Swordsmanship:** Fusa is one of the best fencers of Ulrion.
* **Fertility:** Fusa is able to have children.
* **Absolute Fire Controll:** Fusa, as a Heiress of Bhaal, is able to summon all kinds of fire.
* **Magic*:*** Fusa, as a Nuruta, can use magic even without worshipping Heka.

## Facts and Trivia

* Fusa Fujinomi is loosely inspired by Raisa Netsuma.
* Fusa Fujinomi has the Nuruta traits such as white hair, red eyes and pale skin.
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Morn Lemiark

Duke of the North

Monarch of the Leviran Region (Title)

Monarch of the Desert of Nimun (Title)

Shield of the North (Title)

Shield of Sands (Title)

Shah of the Middle-East (By Middle-Easterners)

Monarch of the Desert of Nimun

House Lemiark

Martha Lemiark (Wife)

House Lemiark (Descendants)

Magda Lemiark (Descendant)

Malphas Lemiark (Descendant)

> "*I'm guilty of all that. I'm a bad follower. As much as you're a bad mother.*"
> ― Morn Lemiark to Sophia Atalar
>
>

Morn Lemiark is a Monarch of Atalar and one of the Primordial Humans.

## Biography

Morn Lemiark is born in -115 at Osto where Morn grew up, as a Duke. He married with Martha, a Tisserel, and eventually got invited to discuss with Ethera at 20. There, he got along with Ethera and was allowed to live in her castle with his wife. In -77, when Ethera started to date Valth, Morn noticed the change and convinced her to talk about it. Morn helped Valth in his desires to get a good wedding gift and was their witness. As some days later, he was invited by Sophia with Ethera to discuss how the Region was doing, he accidentally mentionned Valth and Sophia fired her daughter, then turning to Morn and crowning him Lord of the North. When Akerathon claimed independence, he was given the eastern Desert. However, his marriage was revoked.

Morn proved to be an unloyal servant, wanting nothing to do with Sophia after her reaction, although his people loved his rule, especially the Kasmodans who took an habit to call him Shah, meaning leader. As such, he was an early supporter of the Revolution. Soon before being arrested, he eventually met back Ethera and apologised deeply, met only with her acceptance and respect. He was executed in -25, causing Sophia to definitely lose the eastern Desert.

## Personnality

Morn is clever and serious, laughing rarely. A loyal man, fully devoted to his wife and Monarch, he was also deeply concerned by the commonborn and desired to help them. He liked Valth and wished him well, going as far as offering him money to offer a house to Ethera. After gaining the title of Lord of Sands and of North, he was more prone to depression, without his wife to help and with the guilt of having betrayed Ethera on his shoulders. Eventually, Morn died in peace with his actions, having heard of his wife doing well and seeing Ethera one last time.

## Powers and Abilities

Morn, as a Primordial Human, has many powers.

* **Upper Intellect:** Morn is very intelligent and clever.
* **Magic:** Morn is a powerful mage who was skilled in Arcane Magic.
* **Leadership:** Morn is a good leader, having earned the affectionate nickname of Shah (King) by Middle-Easterners.

## Facts and Trivia

* Morn has the traditionnal green eyes and black hair of House Lemiark.
Emeth Aster

Archpriest of the Army of Light

Human of Light

The Morning Star

The Star of the Morning

The Betrayer

The Heretic

The Human Priest of Asherah

Brother (By Merkabah)

Pray Asherah

Heaven

Angels

Army of Light (Until the Light Break)

> "*It is a shame that we haven't met until your siblings convinced you that the only thing that mattered in your life is the war between us and the Legion*"
> ― Emeth Aster to Michael
>
>

Emeth is the fourth highest person of the Army of Light, the Archpriest of the Army of Light and the first human who worshipped Asherah.

## Biography

Emeth is born, in -19,000, as a Primordial Human. During his childhood, he was known for frequently visiting the Atneli Tribe but never get to meet the seven chiefs. During the War of Seven, he served under Asherah. In 6, he was accepted in the ranks of the Army of Light of which he eventually became the Archpriest. Here, he met Michael and became his best friend and sworn brother. He accepted all humans and wizards that vowed to serve the Army of Light. When Aeth'erzion came to them, Emeth was convinced that he was honest and accepted him gladly.

One day caused the Light Rift, Heaven was winning an important battle against Hell and the Army of Light was defeating the Legion in its own lands. Michael ordered the invasion of Efrit and the destruction of its population to have a strategic waypoint during the conquest of Hell. Efrit was a town without much history, having been in the few towns to say no to the Legion's domination, thus demons who lived here weren't foes. Emeth Aster refused, argued with Michael, fought him and left the Army of Light with Aeth'erzion.

## Personnality

Emeth was cunning and clever, he was humble and quite hot-headed, he was extremely loyal to Asherah and loved to learn more things about angelkind. He wasn't blindly faithful as he left the Army of Light after the Light Break. He was a great strategist and was charismatic, able to lead soldiers in many fights. He was very close to Michael and deeply ashamed of what his sworn brother became.

## Powers and Abilities

Emeth, as he's a Primordial Human, didn't had an Autility.

* **Fertility:** Emeth could have a child and was fertile.
* **Regeneration:** Emeth has extremely advanced powers of regeneration.
* **Immortality:** Emeth, due to being a Light Human, don't ages nor wither.
* **Photokinesis:** Emeth, as a Light Human, is able to control, generate and shape light.
* **Upper Intellect:** Emeth is extremely intelligent and clever.
* **Holy** **Magic:** Emeth is a powerful mage and is extremely skilled in angelic magic.
* **Hand-to-Hand Combat:** Emeth was extremely skilled at fighting.

## Facts and Trivia

* Emeth is loosely inspired by Turalyon in Warcraft.
* After the Light Break, Emeth and Aeth'erzion used Efrit as headquarters with Efritians accepting.
* Emeth's quote in inspired by Heathers: The Musical, more specifically Veronica's quote from Dead Girl Walking (Reprise): "I wish we'd met before, they convinced you life is war".
Zenithian Empire

Empire of Zenith

Fomorian Raven Island

> "*I ruled on these lands long before you even existed*"
> ― C'thaoldod, speaking to Lucius
>
>

The Zenithian Empire is the first Zenithian nation of Sipherion created and led by Great Ancients.

## History

In -15,048, the Great Ancients launched on Nihilia, here, they fought the Native Empires and the Ayinian Empire as well as with the soldiers of Archeus. In -15,031, the Great Ancients were defeated and locked away. Their soldiers left, Castarians, helped, rather than dominated, by Azzaans founded Castaria in the north, Nezperdians founded Nezperdia. Krakens were sealed underwater while Cipactli were left as they didn't attack as long as they weren't offended first. Due to their shapeshifting abilities, Daevas escaped and later vowed fealty to Khilgic, later founding the Daevite Empire.

## Politic

The Zenithian Empire was a totalitarian dictatorship where Great Ancients were worshipped in the same way that Archeus was worshipped by Humans. Churches existed to pray Great Ancients. It is also was an extremely warmongering country in war with both the Archean Empire, the Ayinian Empire and the Native Empires. Execution was a common punition for these branded as heretics, these who were thought to don't worship Great Ancients.

Like most of Sipherionian nations, the Zenithian Empire is a monarchy. However, due to Great Ancients being unable to die, the leaders would always be the same if they weren't defeated and locked away.

## Locations

### R'lyihnyar (Capital City)

The Capital City of the Zenithian Empire and the seat of power of Great Ancients. Today fallen, on that town was built the capital city of the Cugit Empire, Atar-Enochtitl.

## Trivia

* The Zenithian Empire is inspired by the Black Empire in Warcraft and by New Kingdom of Ancient Egypt.
Tetzcalipocl Aztan

Political Leader

The Druid of Maraa

Shapeshifter

The Aztan (By Sarah Pornast)

Tetzcalipocl, of the Aztan Family (By Irneus)

Apostle of Necalli (By Gumi Probias)

Maraa

Totehicutl Aztan (Ancestor)

> "*I must inform you that it's, in no cases, a pleasure, Lady Pornast, we are foes, do not forget that, for I will not.*"
> ― Tetzcalipocl to Sarah Pornast
>
>

Tetzcalipocl is a 36 years old human, a Maraan, a member of the Revelation Society, the leader of its Maraan Branch, a member of the Aztan Family and a druid.

## Biography

Tetzcalipocl is born in the Belzeenian Maraa in 684. He descended from the last Cugit Emperor, Totehicutl Aztan. He worshipped Yggdrasil, that he called Ngen, and its Spirits of the Nature, one in particular, Necalli, the Eagle Spirit. The latter gave to Tetzcalipocl his power, turning him into a Druid.

Seeing, and learning of, Belzeen's actions, he developped a hate of Belzeen and desiring to negate Belzeen's influence over Maraa, thus, he joined the Revelation Society.

## Personnality

Tetzcalipocl is cunning and clever, more than many E.V.I.Ls, he believes that end justifies means. He has a neutral relation with most of its fellow members of Revelation Society, though he has a good relationship with Rollon, he is very knowledgeable of Maraa's history. He can connect dots easily, being able to quickly guess that the being he called Ngen and the being that Gumi called Yggdrasil were in fact only one being. He also already knew Harlequin before and considered him as a threat.

## Powers and Abilities

Tetzcalipocl don't has supernatural powers other than his Autility as he's human.

* **Beast Speak:** Like all humans, he has an Autility, his is called Beast Speak, it allows him to speak to animals, he can have troubles to understand animals that aren't from Maraa.
* **Hand-to-Hand Combat:** Tetzcalipocl is very skilled at fighting.
* **Shapeshifting:** Tetzcalipocl is a Druid and is so able to turn into an animal, his is an eagle.
* **Nature** **Magic:** Tetzcalipocl is able to use nature magic, he often uses it.

## Trivia

* Tetzcalipocl is named after Tezcalipoca, the god of darkness in Aztec Mythology. The Cugit Empire, the nation Tetzcalipocl comes from, is inspired by the First Nations, especially the Aztec Empire.
Ending 15

**To achieve ending 15 you must:**

 First of when you get to choose you must choose Gunz blazing. Secondly, when you get to choose between the **Helicopter** or the **Car**, you choose the **Helicopter** and get caught in prison. Now you have two options either **Charm the Guards** or **Rally the Prisoners**, To get ending 15 you choose **Charm the Guards.**After you charm the guard and do all the jobs and talk to the warden, you should be behind bars with two options, either **dig dig dig**or **What's that**. To get the 15th ending you must Choose**dig dig dig**, with some digging you obtain the box and have to choices, either **What's in the Box**or **Stick to the Plan**. You must choose to **Stick to the Plan** and you escape the Prison with the help of bobo/Bob and he betrays you. You must either choose to **Shoot Bob** or **Open the box**. You **Open the box** and you find out that its a Crystal of some sorts that turns back time. You got your ending

 note: The Crystal inside the box gets you back to before the breakout outside the museum

 === **To summarize:** ===

 - Choose **Gunz blazing**

 - Choose **Helicopter**

 - Choose **Charm the Guards**

 - Choose **dig dig dig**

 - Choose **Stick to the plan**

  - Choose **Open the Box**

    What does the Box contain: **Crystal~ish ting that can turn back time**

**Final scene to 15th ending**:
Vasco-Xiongnu

Levigm

> "*Raid is in their culture !*"
> ― Augustus Pornast, as Guan Xiongnu made his threat known
>
>

Vasco-Counts were an ethny that appeared in the Xiongnu Plains of Central Absalia. Descending from the Omniarchy of Atalar, the Vasco-Xiongnu extended by raids. These who remained in the Xiongnu Plains became Xiongnu while these who migrated to southwestern Absalia, especially around Kasmoda's western region and city of Xiarsi, became the Vascounts.

## History

After the War of Seven, some humans came in the Xiongnu Plains where they evolved, becoming the Vasco-Xiongnu, living from raids. Atalar eventually got dominance over the region. Their leader was Mortan Atalar. Their leader was appointed as a Duke. This Duke, founding the very powerful Kingdom of Xiongnu after the death of their lord before being defeated by Hang Xia.

After the Flood, the Ashbras Family married with the leading family and one of their child became the leader of another group, the Vascounts who fled to Xiarsi and the region around. Later, Xiongnu from the Xiongnu Plains became separated in many tribes.

## Countries

Three countries are known to have mainly Yphdran lineage. These are:

* **Kasmoda:** After Vasco-Xiongnu conquered the frozen Isle of Ragnar, they became Vascounts.
* **Levigm:** As the Xiongnu Plains were invaded by Levigm and Telcha, some Xiongnu exist in Levigm. The Conquest of Levigm by Guan Xiongnu increased this. This is however still a minority.
* **Telcha:** As the Xiongnu Plains were invaded by Levigm and Telcha, some Xiongnu exist in Telcha. The Conquest of Telcha by Guan Xiongnu increased this. This is however still a minority.

## Trivia

* Dark hair were characteristic of the clan's members.
* Vasco-Xiongnu are equivalents of Turco-Mongols.
War of the Seven Reigns

The War of the Seven Reigns is a rebellion that happened in -6,830. At that time, six warlords started to form their own kingdoms and became a threat to the very new Omniarchy of Atalar.

## Origins

Six people on Sipherion began to grow a desire to form their own kingdoms, outside of Atalar's influence. They start to conquer and become known as the Six Warlords.

## War

The Six Warlords were defeated one after the other, with Hevel and High-General Selurys leading the Atalari troops. Wars were quite bloody as it is estimated that around 0.8% of the world population died.

## Outcome

The Six Warlords were imprisoned in the Sea Prison's lowest level, unwittingly condemning them to mutate and live underwater. As such, when the prison collapsed, they resumed their reigns underwater.

House Meryaten went extinct. House Amalyiev was almost reduced to nothing although they eventually kept their status.
Tiamat

The Lands of Atalar

Malmian Tiama

Licssian Tiama

Balphegian Tiama

> "*It will remain free, don't worry, Nihifaere, Tiamat won't fall so easily*"
> ― Anna Sarasten to Ciemno
>
>

Tiamat, also known as the Pink Country, in long form, the Empire of Tiamat, is a nation which freed from Atalar's grasps, it's Meta Sarasten who leads the continent as she's the Great Priestess, when Lucifan powers invaded Tiama, Tiamat kept its freedom, the ruling family is the Sarasten Family. Two centuries later, the Empire was involved in the Second World War under the rule of Armin Sarasten.

## History

One day, some Atalari Prophets had the same vision, the vision of the Flood sailing on Atalar, the Prophets fleed and arrived on the continent of Maraa.

When Atalar dissapeared under water, the only part still emerged was the continent of Tiama. the descendants of the Prophets went to it and founded the nation of Tiamat, establishing it as an empire. When Lucifan powers colonized Tiama, Tiamat kept its freedom.

## Color Name

Tiamat's nickname of Pink Country comes from the important Hydrolian population, Hydrolians having pink hair.

## Politic

Tiamat is mainly based on prophetism and predictions, it remained neutral in most conflicts involving Lucifan power.

Like most Sipherionian nations, Tiamat is a monarchy and the ruler is called Great Prophet, Meta Sarasten is the Great Prophetess of the eigth century and Armin of the tenth century.

## Trivia

* Tiamat is inspired by Ethiopia.
* Tiamat's logo is an Ouroboros, a serpent eating its own tail, Tiamat is a marine serpentine monster from mythology.
Uranar

The Logo of the Uranar

Malosi Vasa

Kamuy Kuruyami

Tengis Arslan

Tarquinius Zebuth

> "*We're not giving up, not now, Ayin is freed, uncle proved to be a traitor but we can't just abandon everything we stood for, we're the saviors for Leviathan's sake !*"
> ― Ciemno Nihifaere to his fellow Saviors
>
>

The Uranar is the name given to a group of beings who were conquerors in the early times of Atalar. At first locked under sea, they started to establish under the Underwater Oceans, making an alliance known as the Alliance of the Six Crowns.

## Logo

The logo of the Uranar is a hexagon. Six swords are in it, forming a circle. Obviously, these six crowns represent the six Uranar.

## Members' Gallery

Mikhail AmalyievArdashir MeryatenMalosi VasaKamuy KuruyamiTengis ArslanTarquinius Zebuth
Medusas

Chrysians

Licssi

Kasmoda

Akerathon

Chrysos

Somnus

Malm

> "*So, Belzeenians and Chrysians are related, after all ? It explains a lot*"
> ― Falan Zebuth, to Kasia
>
>

Medusas were an ethny that appeared in the Hand of the World of southern Lucifa. Descending from the Omniarchy of Atalar, the Medusas extended to a golden age. These who remained in the Hang of the World became Belzeenians, these who migrated to the Chrysian Peninsula became the Chrysians.

## History

After the War of Seven, some humans came in the Hand of the World where they evolved, becoming the Medusas, later migrating to south of Lucifa. Atalar eventually got dominance over the region. Their leaders were Arthan and Tae Atalar. Medusas mixed with a few ethnies.

After the Flood, Medusas who lived in Belzeen became Belzeenians and these who lived in Chrysos became Chrysos. These who departed for Somnus became the Somnians.

## Countries

Five countries are known to have mainly Yphdran lineage. These are:

* **Belzeen:** After Medusas conquered the whole Hand, they became Belzeenians.
* **Natas:** As the Belzeenian Empire conquered Natas, there is a Medusa minority.
* **Licssi:** As the Belzeenian Empire conquered Licssi, there is a Medusa minority.
* **Kasmoda:** As the Belzeenian Empire conquered Kasmoda, there is a Medusa minority.
* **Akerathon:** As the Belzeenian Empire conquered Akerathon, there is a Medusa minority.
* **Belzeen:** After Medusas migrated to the Chrysian Peninsula, they became Chrysians. In addition, the Belzeenian Empire conquered Chrysos.
* **Somnus:** After Medusas migrated to Somnia, they became Somnians.
* **Malm:** As the Belzeenian Empire conquered Malm, there is a Medusa minority.

## Trivia

* Tan skin were characteristic of the clan's members.
* Medusas are equivalents of Greco-Romans.
Abdhamon the Conqueror

The Grand Prince

Regent of Zurich

Master of Zurich

Overlord of Zurich

> "*Slaves to your whims no more will we be. Daevas, you fall today.*"
> ― Abdhamon before entering Daev
>
>

Abdhamon the Conqueror is the founder of House Zurich, the first Phoenix of Zurich and one of the Primordial Humans.

## Biography

Abdhamon began his life, on Zurich, as a noble in the mighty Daevite Empire. He was an amazing sorcerer and quickly ranked among the best. He had no care for Navak's rebellion until Navak came to his door and took his second child with him after which he secretly supported it. After his wife was killed by the Daevas, he desired revenge and allied with Nabuchodon Simas, Kheops Necrull, Samba Attina and Navak. He locked the Daevas and ruled as first Phoenix of the Kingdom of Zurich.

## Personnality

Abdhamon is prideful and clever. He loved his family deeply and was mad at Daevas for killing his wife. He respected Navak and was glad his son was ready to join him.

## Powers and Abilities

Abdhamon, as a Primordial Human, has many powers.

* **Upper Intellect:** Abdhamon is very intelligent and clever.
* **Magic:** Abdhamon was a skilled arcane magician.

## Facts and Trivia

* Abdhamon was crowned Phoenix of Zurich. Phoenix is a reference to Phoenicia, the state Zurich is inspired by.
Vulfhuria

Wolves of the true Lord

> "*We're wolves. Like wolves, we gather. And like wolves, we live together, and whoever attacks one of us has to fight against the pack.*"
> ― Magaryon to Cesana Amalyiev
>
>

Vulfhuria, also known as the Brown Country, in long form, the Kingdom of Vulfhuria, is a nation, it is ruled by the Voctimen Family.

## History

Vulfhuria is a nation formed by Vulfhuri, a group who fought against Atalar and fled to avoid its dominance. Going in the Vulfhur Mounts and taming the Wargs, the Vulfhurians remained faithful to their leader, the Voctimen Family. Though they lived there since the beginning of Atalar, the nation was only formed after the fall of the Belzeenian Empire, though they acted a little before.

After the invasion of the Xiongnu, the Vulfhurians were confused with them and thought of them as ancestors, founding Vulfhuria at last, then quickly invading Selerina. Around 759, Kasmoda invaded Vulfhuria though Valmirya remained quite independant and even fought against Kasmoda, with Vladyrion becoming a tyrant there. After independance was given, Ikeria Voctimen united her kingdom to Natas.

## Color Name

Vulfhuria' nickname of Brown Country comes from the colour of the Wargs' fur that Vulfhurians domesticated.

## Politic

Vulfhuria is a country in east of Lucifa with bad relations with its other countries, it is allied with Natas and dominated parts of Levigm. Military service was obligated for everyone at 15 years and Wargs were used as mounts.

Like most Sipherionian nations, Vulfhuria is a monarchy and the royal family is the Voctimen Family. After the unification with Natas, Vulfhuria rules in co-monarchy with some dominance over Natas as Natas rules over some dominance over Vulfhuria.
Yegor Amalyiev

Godfather of the Levian Mafia

The Black Marquess (Moniker)

The Black Horseman

The Godfather

### Occupation

Rule over the Mafia of Levigm and of Sipherion as a wholeLeader of the Lucifan Branch of Revelation Society

### Affiliation

HimselfRevelation Society

Mafia of Sipherion

Levian Senate

### Relatives

Sofia Wrathoul (Older Sister)Poltyrn Wrathoul (Brother-in-Law)

Porphyrion Wrathoul (Nephew)

> "*It is such a pleasure to meet you, Nihifaere, my nephew spoke about you a lot.*"
> ― Yegor Amalyiev to Ciemno Nihifaere
>
>

Yegor Amalyiev is a 35 years old human, a member of the Revelation Society, a member of the Amalyiev Family which has tides with the Senate and a Heir of Behemoth.

## Biography

Yegor is born in the Holy-Kingdom of Levigm in 680, more specifically at Petroch, a town where crime was often happening. He descended from the noble family of Amalyiev which was part of the first Senate of Levigm when it was submissive to the queen.

At some point in his youth, he discovers that his Autility was to hide in shadows and become invisible. When Yegor was thirteen, his sister married to Poltyrn Wrathoul and had a child, Porphyrion.

He became famous for his speeches and debates in Petroch but suffered like many of the Witch Hunts ordered by the Senator, wanting revenge, he joined Irneus' organization, the Revelation Society, taking the leads of the Lucifan Branch. He also established a web of contacts allowing him to have links with the Levian Senate.

## Personnality

Yegor is cunning and clever, he is revengeful and wants to not only kill Oryon but all the Senate and plunge Levigm in a state of anarchy. He is also cynical and charismatic. He wasn't trusted by most of his fellow members of Revelation's Society but didn't care though he had good relations with Harlequin. The fact of being called a liar the first time he came to Irneus due to his relations to the Senate didn't affected him at all and he is proud of his lineage while disgusted by the current Senate.

## Powers and Abilities

Yegor don't has supernatural powers other than his Autility as he's human.

* **Dark Hide:** Like all humans, he has an Autility, his is called Dark Hide, it allows him to hide in shadows, becoming invisible.
* **Fertility:** As Yegor never chose a Primogenitus to worship, he is still fertile and can have children.
* **Wall Vision:** As Yegor was a Heir of Behemoth, he could see through walls.
* **Hand-to-Hand Combat:** Yegor is quite skilled at fighting.
* **Talk Skills:** Yegor is extremely skilled at manipulation, propaganda and talk as a whole, being stated by Marie to be able to emotionally destroy someone with only words.

## Trivia

* Yegor Amalyiev is inspired by the character of Yegor Asayev from The Evillious Chronicles.
* Yegor Amalyiev's name and surname are russian names, Levigm, the country he lives in is inspired by Russia.
Wyrms

Evolution of humans

Maggots

The Beasts

> "*Beware of the men who live underground.*"
> ― Writing on the Crypt of Levigm
>
>

The Wyrms are Primordial Humans who, during the Flood, were locked underground. Due to Primordial Humans' quick evolution skills, they evolved in these monsters, influenced both by natural evolution and by the darker energies of the Great Ancients underground.

## History

In 0, Oblivion sent a Flood who destroyed Atalar. Its repercussions would destroy entrances to caverns, locking people inside. Eventually, due to quick evolutions from the Primordial Humanity's Primitive heritage and influence from Zenith, the humans evolved into Wyrms. Since then, they started carving their territories underground, organising into hives, not unlike how ants organise. They also started raiding and feeding off creatures, both underground and on surface, having no qualms to kill humans. They proved themselves to be highly resistant to the Great Ancients' corruption, and to magic of most sorts, instead absorbing it as food and fuel. As such, they were no allies of the Zenithian nations and their raids extended to them as well, becoming terrifying monsters for both humans and underground's inhabitants. In Friggia, however, the Emperor of Scelgoag, Halraz'ax, started to conquer the Wyrm Hives, establishing them as protectorates, giving them food in exchange for protection.

Eventually, Lucius Nihifaere, the Herald of the Twilight, under who all to Zenith bent the knee, would submit the Wyrms, making them join his fearful armies.

## Powers and Abilities

* **Regeneration:** Wyrms can regenerate extremely quickly. It is often considered anything that doesn't kill them in one time isn't even worth trying.
* **Resistance:** Wyrms can resist to most physical damages. This resistance extends to mental damages as well, since the whispers of the Great Ancients didn't affect them either. They're also fairly resistant magically.
* **Teeth:** Wyrms have three sets of teeth.
* **Venom:** Wyrms have a venom that prevents coagulation. It is located in both teeth and claws.
* **Claws:** Wyrms have very lethal claws, able to cut through skin easily.
* **Voice Mimicry:** Wyrms can replicate voices to lure their preys. It is implied that they understand what they're saying as they replicate voices, able to pick what fits the most each situation, and can choose from both panels of what phrases they've heard and what voices they've heard, allowing for combinations to be made.
* **Face Mimicry:** Probably Wyrms' most terrifying ability. Wyrms can mimic a human appearance. As younglings, the face looks like a baby, and ages more as the Wyrm gets older. It is not known if this trait is from their human origin or face-wearing their victims.
* **Fertility:** Wyrms became extremely fertile after evolving and can lay many eggs during their lifetime.
* **Super Strength:** Wyrms are physically very strong, and their number allows them to take on creatures stronger than them.
* **Super Speed:** Wyrms are able to move extremely quickly.
Ymir Frosn

King of Slavenia

Lord (By Draugr)

Old Leader (By Rollon)

The TRUE ruler of Slavenia (By Rollon)

The Blizzard

Draugr

> "*You have much to do if you want to invade the eastern lands, young one*"
> ― Ymir to Rollon
>
>

Ymir is an Undead, a Slavenian, a Draugr, the founder of the Frozen Fist Army and a member of the Frosn Family.

## Biography

Ymir is born in Slavenia in 300 as the heir of the kingdom. He was taught in the ways of warfare. He worshipped Traum, learning about medicine.

At 17 years, he ascended as the ruler of Slavenia, here he founded the Frozen Fist Army, the elite of Slavenian army. He also started invasions of Maraa and raid attacks on the Belzeenian Empire. He did many attacks during the First Human War. After learning of Thanathia, he travelled to it where he was killed by a Scelgoagian.

## Personnality

Ymir is cunning and clever, he is deeply nationalist and often speaks of his dreams of a powerful Slavenia. He is very prideful as well. He seems to have a soft spot for Rollon as, despite calling him fool, he acted as a teacher for the general.

## Powers and Abilities

Ymir Frosn is an Undead and so has powers related to death and necromancy.

* **Fertility (Formerly):** As Ymir was human, he was still fertile and could have children, however, he lost this ability as an undead.
* **Suffering Strength:** Ymir's Autility. He becomes physically more and more powerful each time he gets hurted.
* **Death** **Magic:** Ymir is skilled in death magic.
	+ **Necromancy:** Ymir is able to raise dead.
* **Upper Intellect:** Ymir is extremely intelligent and clever.
* **Immortality:** Ymir, as an undead, is immortal.

* **Medical Skills:** Ymir is skilled in medicine.

## Trivia

* Ymir Frosn is named after Ymir, a deity of Norse Mythology known as the first of Frost Giants and the ruler of Nilfheim, the Frozen Realm. Frosn is inspired by Frost.
Varim Casteras

The Architect

Scientist

Irneus (Wrongly)

Kespeth (By Sophia and beings who know Kespeth)

Help Orianne

### Relatives

Kespeth Montauk ("Father"/Creator/Genetic Template)Irneus Caraizin (Clone/Oldest "Brother")

Marie Balbe (Older "Sister")

Orianne Casteras (Younger Half-Sister/"Sister")

Ciemno Nihifaere (Brother-in-Law)

> "*He made me to erase their memories, I highly advise you, Ciemno, to be careful around him, he is dangerous*"
> ― Varim Casteras to Ciemno Nihifaere
>
>

Varim Casteras is an Ancient, one of the lives created by Kespeth, someone being born with the E.V.I.L plague and the older brother of Orianne Casteras.

## Biography

Before his days as Levigm's royal scientist, Kespeth Montauk decided to spread the E.V.I.L plague by creating artificial life, using his own cells and magic, he created Irneus that he abandonned some time after, curious to see how he would evolve.

When Irneus became a terrorist as the leader of the Revelation Society, Kespeth realized that people might confuse them and that Irneus would become an issue, he so created an Ancient with mnemokinesis that he named Varim, using the Primordial Language's word "Casteras", meaning "irregular" for his last name.

Varim did what Kespeth attended and was given a younger sister, Orianne, when he saw he had the E.V.I.L plague, he started resisting his murderous wants, he also became an architect and a medical man helping people, regardless of which country they were from and healed people for free. With Orianne's help, he was cured from the E.V.I.L plague.

## Personnality

Varim is cunning and clever, like many E.V.I.Ls though less than Irneus or Kespeth, he dislikes and distrusts Kespeth. He is often polite and respectful to whoever he spoke to. He is protective of people he likes. He can also be quite teasing, liking to bug Orianne about her crush on Ciemno.

## Powers and Abilities

Varim is the first Ancient with an Autility, he has also all abilities common to Ancients.

* **Sterility:** Varim can't have children.
* **Memory Touch:** Varim is able to change, erase or add memories by a simple touch, it's an artificial Autility that was created by Kespeth.
* **Immortality:** Varim, like some other Ancients, is immortal.
* **Upper Intellect:** Like Kespeth, Varim is extremely intelligent and clever.

## Facts and Trivia

* Varim Casteras is inspired by the character of Kiril Clockworker from The Evillious Chronicles.
	+ However, picture isn't Kiril but rather Keel.
* Hiyama Kiyoteru, who portrays Varim, also portrays Irneus Caraizin and their creator, Kespeth Montauk.
William Guilm

The Conqueror of Malm

The Conqueror

The Bastard

Malm

Rollonia

Lothaire Guilm (Son)

Richard Guilm (Son)

Henry Guilm (Son)

Mary Guilm (Granddaughter)

Adele Guilm (Daughter)

Paul Guilm (Grandson)

> "*He promised me your throne, Harold. The Throne is mine.*"
> ― Rollon to Harold Snaca
>
>

William is a Human, the conquering King of Malm, the Duke of Rollonia and a member of House Guilm.

## Biography

William is born in 1,045, at Nordulac, as a member of House Guilm who ruled over Rollonia as Dukes, as the bastard son of the former Duke, who died without legitimate children when William was 5. He as such lived his early rule as a kid led by a long list of regents plotting to ascend in the local hierarchy. With support from Duchess Azelor Albion and the exiled King Athelwold Malm of Malm, however, he ended up surviving until he no longer needed regents. He then prepared his army and started an invasion of Corvusia after Azelor's death, submitting Corvusia for a time. He allegedly was promised the throne of Malm by Athelwold and prepared his armies for the conquest of Malm after Athelwold's death. In the same idea, he married Louise Gaunt who had Cerdic among her ancestors. However, the throne had been taken by Harold Snaca, while Sweyn Lodbrok claimed the throne as his father had been King before Athelwold. With an army of both Corvusians, Rollonians and Flandrians, he invaded Malm.

Killing Harold in battle, William crowned himself King of Malm and marched on Angluss. There, he ruled and had his four children. He started to develop trade between the mainland and Malm, and rewarded his followers with land, exiling many Malmian nobles. He gifted Lothaire with Rollonia. At 30, he was assassinated by the scheming Duke Athelstan Malm, former Prince of the Island. His son Richard inherited Malm.

## Personnality

William is cunning and strong. He is proud of his achievements, having conquered Malm and Corvusia. He is also very passionate, gregarious and witty when it suits him, as was common of many Dukes of Rollonia, to inspire loyalty. Knowing how to drive authority as a Duke, and having learnt from his time as a child Duke, he was able to rule over Rollonians and Malmians with an iron fist, that allowed his nation to join the Lucifan political board. He didn't look very high on poetry, although he loved epic sagas and grew up hearing myths. Deeply devoted to the Cult of the Holy-Lance, he had an undying loyalty towards priests and looked up to the Primate of the Raven Island.

## Powers and Abilities

William, as a Human, has an Autility.

* **Fertility:** As a human, William was fertile and could have children.
* **Autility Detection:** William's Autility, he was able to instinctively guess what kind of Autility people had.
* **Navigation:** Knut is able to navigate easily and has a natural disposition at sailing, something he was proud of.

## Facts and Trivia

* William Guilm shares his name with William the Conqueror, first King of England from the House of Normandy.
Ending 14

**To achieve ending 14 you must:**

 First of when you get to choose you must choose Gunz blazing. Secondly, when you get to choose between the **Helicopter** or the **Car**, you choose the **Helicopter** and get caught in prison. Now you have two options either **Charm the Guards** or **Rally the Prisoners**, To get ending 14 you choose **Charm the Guards.**After you charm the guard and do all the jobs and talk to the warden, you should be behind bars with two options, either **dig dig dig**or **What's that**. To get the 14th ending you must Choose**What's that**, you turn push the toilet, now you can either say  **This Seems safe** or **oh Hell No**. You Choose the **oh Hell No** optionto proceed. With some digging and sneaking mark asks you if you should **Stick to the Plan** or **see What's inside the box**. You must choose to see '***What's inside the box. '***You should now see a purple fairy. You got the ending.

 note: The fairy inside the box is purple

 === **To summarize:** ===

 - Choose **Gunz blazing**

 - Choose **Helicopter**

 - Choose **Charm the Guards**

 - Choose **What's that**

 - Choose **oh Hell No**

 - Choose **What's in the Box**

    What does the Box contain: Purple **fairy**

**Final scene to 14th ending**:
Wilheim the Poisoner

Poisoner

Fifth of the Roots

Lemi of the Golden Ark (Brother)

Adolf Oak-Heart (Brother)

Martha the Weaver (Sister)

Heinrich the Duke (Brother)

Leide the Informer (Brother)

Lothar of the Golden Hair (Brother)

Athelstan the Mapmaker (Brother)

House Wilhomer (Descendants)

Wilheim (Future Self)

> "*Why did you betray your family?*"
> ― Wilheim to Elbe
>
>

Wilheim the Poisoner is the founder of House Wilhomer, the poison discoverer of the Yphdran people and one of the Primordial Humans.

## Biography

Wilheim began his life, on Arantawn, as the son of Yggdrasil and of a woman. He was blessed at birth by Sephirot which allowed him to live a very long time. Born at the end of the War of the Seven, he happened to live in the gigantic Yphdran Forest, where he helped Arin to defend against foes and became a very good fighter. When Yphdrans came, Wilheim tolerated them, wanting to give them a chance. He even shared his knowledge with House Morderisch. When Martha the Weaver was poisoned by Edugard Morderisch, Wilheim was mad and searched who did that, Edugard was betrayed by his daughter, Elbe. Elbe and Wilheim slaughtered House Morderisch and took their castle, founding House Wilhomer.

## Personnality

Wilheim is cold and was said to be ruthless. He loved dearly his child and his siblings, especially Martha he was amazingly close to. He was said to be a loving father to his child and a loving husband to Elbe. He tolerated Yphdrans but never really loved them. He however was loyal enough to follow the orders of his brothers, Arin and Adolf.

## Powers and Abilities

Wilheim, as a Primordial Human, has many powers.

* **Poisoning:** Wilheim was an expert at using poisons. Only House Morderisch was able to rivalise him and only because their knowledge came from Wilheim.
* **Magic:** Wilheim was a powerful life magician. He used his life magic to enhance his poisons.
* **Extended Life:** Wilheim was able to live extremely long.

## Facts and Trivia

* The brown hair and green eyes are a distinctive sign of House Wilhomer.
* Ironically, through his marriage, the House he founded, House Wilhomer, and the House he destroyed, House Morderisch, are related.
Zenithian (language)

**Zenithian** (also called Ash-rezni, Ash-reznese or Zenian) is the language of the creatures that come from Zenith.

As the Vebbuni, Clammu, Scelgoagians and Silinites all descended from Castarians, their languages, Vebari, Calmi, Scelgali and Sizili bear some resemblance with Zenithian. There are, however, strong ideological differences between Castarians and their distant descendants. Thus, a linguist must take great care in drawing comparisons between Zenithian and its descending languages. Scelgoagians, especially, tend to consider such comparisons extremely offensive. Despite also being coming from Zenith, Daevas use a language that is inspired by the people they conquered.

## Known Words

* **Araz:** To/For/From
* **Ash:** First (Used before the name of each species created by Oblivion directly)
* **Ash-carzari:** Abominations of Zenith (Litteraly translates as Embodiments)
* **Azzaan:** Master
* **Ash-rezni:** Parasites
* **Castar:** Obeyance
* **Castarian:** Slave
* **Dol:** The (Plural Form)
* **Dul:** The (Singular Form)
* **Gatoth:** Walk (In all conjugations)
* **Guhl:** Ghost (And undead in general)
* **Gurub:** Be (In all conjugations)
* **Keret:** Swarm(s)
* **Keret Azzaan:** Masters of Swarms)
* **Larai:** Greetings (Used in all kinds of salutations)
* **Meres:** Everyone
* **Nezper:** Intendant (Conceptual word designing someone who rule in someone's else place)
* **R'lyihnyar:** Heart
* **Scelgoag:** Abandonment
* **Seriz:** Goodbye
* **Torguhl:** Death (And all derivates)
* **Urdal:** Ruler
* **Vanaz:** Curse (And all derivates)
* **Varraz:** War
* **Vernilt:** Bless (And all derivates)
* **Zal:** Corruption
* **Zal'gatoth:** Walking corruption
* **Zenith:** World
* **Zonum:** Oblivion (Litteraly translates as Creator)

## Notes

* Zenithian is inspired by Shath-Yar and R'lyehian, though it is more pronounceable.
* Unlike many other languages, Zenithian doesn't have a real-life base.
Void Drakes

The Nothingness Dragons

Beasts of Void

Ayinian Empire (Formerly)

> "*Dragons are what you could consider a cousin species. We're the older dragons. The Dragons of Nothingness.*"
> ― Ziltherian to Anestra
>
>

Void Drakes are a species native to Nihilia, born from the Heart of Atalar and Ayin's essence. They were most famous during the times of the War of Seven, and the early Age of a Thousand Kingdoms where they became feared and seen as dangerous.

## Biography

Void Drakes began their life on Atalar, born from the Heart of Atalar. Archeus' death started the Heart and its early unstability, merged with Ayin's essence, produced dragon-like beings, known as the Void Drakes, with Ziltherian being the first and most powerful of the group. The Drakes would fly elsewhere, spreading across the world, and under Ziltherian's command, serve as Ayin's forces. After the War of Seven, the Void Drakes were hunted to extinction. At the same time, cults devoted to them started to grow, including one dedicated to Ziltherian, that he grew into the Order of the Black Scale. A lack of Void magic meant the Drakes were becoming smaller and weaker. Eventually, a combination of weakening and hunting made these very rare, although usually the ones met in Sipherion are the older more dangerous ones.

## Powers and Abilities

All Void Drakes had powers appropriated to their magical nature.

* **Immortality:** While Dragons live for many centuries, Void Drakes are purely immortal, tied to their void powers.
* **Flight:** Void Drakes can fly. They can fly for far longer than any other creature and usually don't flap their wings while flying. In gazeous form, fly is easier.
* **Magic:** Dragons are inherently magical creatures and Void Magic runs through them.
* **Cleverness:** While Dragons' intelligence is debatable, although hinted to be great, it is undeniable that Void Drakes are clever and intelligent creatures. They are also able to talk.
* **Shapeshifting:** Void Drakes can shapeshift, taking human forms, or whatever form they want, with ease. They can also change into a gazeous form or a liquid form.
* **Fertility:** Void Drakes can have children by laying eggs.

## Facts and Trivia

* Void Drakes can be seen as proto-dragons.
* Void Drakes can be compared to the Black Dragons from Warcraft.