Patch Notes: v132 Gold

## v132 Gold

*Released March 9th, 2016*

**Features:**

* You can now restart Story Chapters! This allows you to play it again if you so please. You will not lose any access to other story nodes by doing so.
* New Tutorial! You can consider this much more of an introduction to story too.
* Survival is now available Online.
* Added setting to disable Text-Chat.
* Disconnecting and re-joining an online game will now restore the player’s previous state, including stats, equipment and volts.

**Controls:**

* Made jet-shoes movement more useful and with a higher degree of control!
* Made brain controls more racing friendly. Use "Roll" to enable the "Air-Brake". Use arrow keys on keyboard to fly around or analog stick and "Jump" on gamepad.
* Moved default "Sneak" controls on keyboard to "Shift" in standard controls preset. Moved "Reload" one step over to "C". Shift is a more natural key for movement modifier.
* Jump-Kick force is now twice as snappy (force is applied over less frames) but to compensate about 7.5% weaker. In practice, this is a net-increase of control since jump-kicks counter-act gravity and the spread out force application during an air roll. So it will feel slightly stronger, but mostly snappier.
* Slightly improved wall-jumping abilities in general. For example, in a tight shaft, jump up on a wall, and hold jump to criss-cross upwards.
* Rolling off a wall is now stronger.
* Simply jumping while sitting on a wall has slightly more push out from wall and up force.
* Sliding down a wall and hopping off retains more speed.
* Improved camera in speed challenges. Camera now tracks ahead towards the next checkpoint.
* Improved jet bike movement. Stabilized some crazy up-draft speeds when switching direction. Removed the sneak strafe flying since it didn't really help with anything.

**Game-play:**

* "Jet Shoes" adjusted fuel curve to be more powerful at first, and less later.
* "Jet Shoes" about 125% faster refuelling in air.
* "Jet Shoes" have more fuel feedback with sounds and effects
* "Jet Shoes" now glow to indicate the fuel level.
* "Jet Shoes" have more fuel and charge up a fixed amount every time you land as well as over time charge.
* Added "Jet Shoes" and "Sloth Grip" to story ship armory.
* Slightly reduced volume of “Jet Shoes”.
* "Predator" jump now more like “Sabretooth Hamster” jump.
* "Predator" Aiming speed increased by 100%.
* "Predator" AI improved to be more assertive.
* "Predator" Max aim arc increased by 30%
* Improved lower level beam gun "Predators" in survival, and added grenades to most “Predator” classes.
* "Jet Bike" Improved combat AI.
* "Homing Missile" improved physics and smoothness and homing logic.
* "Homing Missile" added trail and updated flame FX.
* "Brain" added more interesting death effects.
* "Brain" reduced power of death explosion
* "Brain" can now also use the "Reaction Enhancer" but only at an effective rate of 50%.
* "Slugger Assault" Reduced angle recoil by 40%.
* "Slugger Assault" Increased bullet speed by 15%.
* "Slugger Assault" Increased base price to (300), was (250).
* "Slugger" weapon in general, reduced crazy bullet flying after the bullet is no longer active.
* "Team-Strike" map "Rain" adjusted middle bottom girder to have a small gap to the wall.
* "Team-Strike" first round buy timer reduced to 45 s.
* Bosses now destroy remaining summons when they die.
* Made certain sections of the motherboard area less tight and a bit less punishing.
* Added two more checkpoints in motherboard area.
* (Beta) Improved “Brain” AI in respect to hover flying.
* Changed co-op respawn logic. You can now always respawn your friend by walking over a checkpoint. These are always free. Furthermore, you will now only use respawn-cells when all players are dead.
* Improved helper logic in co-op. Now pets will join whoever is left alive in story until their original owner can be respawned at a checkpoint.
* Explosive force on tiles (boxes and such) increased by 5 times!
* Equipped shield belts in the ship now come fully charged! No need to waste a battery each time.
* Targets that lost their head are no longer considered auto aim targets.
* Current combo level now visible to clarify confusion about how it works.
* Added more checkpoints to The Trappers outdoor maps.
* Made the first jump in “Trunkopolis Enclave” easier.
* Added ammo pickup feedback that shows what kind of ammo and how much you received.
* Change damage of melee attacks VS tiles. Punch and kick 50% more, melee weapons 300% more, digging weapons such as pick and shovel, 100% more.
* Lowered frequency and reduced speed of lava balls on Deathmatch map "Secret Hideout".
* Lava balls have been reworked. They will bounce on the lava a couple of times until they die and explode. They are also targets now, and when shot will fly across the map, bouncing violently with explosions a couple of times until they explode. The hit damage has been reduced to (0.25) was (1), but they now have splash damage explosions up to (0.75).
* Dynamite heat wave halved speed.
* Dynamite halved amount of heat waves.
* Dynamite reduced heat-wave bounciness to (0.1) was (0.15)
* Thermal bomb now emits (5) instant heat in a radius too was (0).
* Thermal bomb increased speed of heat wave by 50%
* Thermal bomb increased heat of heat-wave to (10), was (1)
* Thermal bomb increased heat-wave bounciness to (0.3) was (0.15)
* Thermal bomb added explosive push against other grenades (like all other bombs)
* "Weaving Spikebacks" can now swim.
* Upgrade bench can now be used by more than 1 person at a time.
* Survival shops have more organized columns guaranteeing a more predictable offer of items.
* Survival shops now refill the shops as items are purchased.
* Survival shops no longer adapt the stacks to the amount of players, since they are now refilled instead.
* Survival shops reduced visual intensity of restocking
* Survival shops sell-UI now shows helpful slot names.
* Survival shops sell-UI now shows item icons of hovered item.
* Rotated melee weapons in shop to make them fit better.
* Added more ammo and shield belt shops to chapter 1.
* Controllers without profiles now default to more interesting colors.
* Player names for controllers without profiles now default to "P1", "P2", …
* Player names can be slightly larger if they are very short, and some more spacing in hud.
* "Sabrewings" now default to a different color than ai birds.
* Improved dance charming and made friendly character charmable as well as enemies.
* Charming a shop-keeper with dance will now issue a rebate for the goods on display.
* Added a shadow behind charm and taming icon to show at what size success will occur.
* When browsing market items, the responsible shopkeeper is now marked
* Secrets now automatically reserve the pickups for the player.
* Jetbikes are now considered vehicles which means they will always be allowed to fade to background if you want to pass by them.
* Improved jetbike landing gear deployment accuracy

**Bugs fixed:**

* Fixed moving through push-doors really fast.
* Fixed "Homing Missile" sometimes getting insane speed when shot with a bullet.
* Fixed "Homing Missile" not blowing up when colliding certain other objects.
* Fixed "Gyrojet" incorrect glowing FX on clients
* Fixed "Self-Destruct" spamming explosions on clients.
* Fixed partially opening volt locks creating crazy decimals and not syncing correctly.
* Fixed buy timer running out in "Team-Strike" not resulting in correct behavior.
* Fixed bots balancing incorrectly in "Team-Strike" and other modes when players leave/join.
* Fixed "Team-Strike" rounds draw counting correctly towards ending the match.
* Fixed "Face" shooting missiles to the right.
* Fixed first phase in "Face" waiting too long to expose red spark.
* Fixed dangerous water in "Loading Bays" causing a possible progress blocker.
* Fixed fish spawners in "Loading Bays" not spawning the fish they are supposed to.
* Fixed "Flashbang" accidentally having too much visual glow
* Reduced visual explosion glow of "Thermal bombs".
* Fixed "Jet Usage" tap/hold preference now working correctly.
* Fixed Left Shift and Right Shift working correctly. WASD+Mouse preset was using "Shift" for "Roll", but that button did now work correctly.
* Fixed report tags being deleted when restarting story chapters.
* Fixed Clients not being able to push boxes as easily as the host!
* Fixed UTF-8 file paths not saving config files correctly! People with é and other such characters in their folder name should now have less issues!
* Leaving a pet or vehicle in water now works correctly
* Fixed Team-Strike map "Forest" not having any default music.
* Fixed ammo pickups not prioritizing the selected weapon.
* Fixed upgrade icons not showing up until you inspect them.
* Fixed crash related to rail burster with upgrade wheel in story
* Fixed "leftSafeZone" not working properly in classic survival
* Fixed out of ammo recoil applying flip state wrong
* Fixed ciphers not being saved as drops in story, making them disappear if you leave the map before picking it up.
* Fixed beam gun not using ammo on client causing client to not be able to issue reload.
* Improved "Sabrewing" ai for flying to head. Should be less jumping about trying to land.
* Improved "Sabrewing" landing on head logic for network clients.
* Only shots you shoot yourself are now counted towards accuracy, and it can no longer go above 100%.
* Re-added onDestroy behaviour to decoration loot tiles. Some user maps broke when removing them. If you have not re-saved the map this should automatically restore the functionality.
* Fixed bug in editor where tile’s center positions would not be recalculated when rotating and scaling.
* Fixed memory leak in editor that caused the memory to grow rather severely every time a map was tested.
* Adjusted the radioactive shots that the "Mutaflies" emit when they die to make them less likely to just disappear directly.
* Fixed deselecting a profile working.
* Fixed charming and taming icons sometimes not being visible with neutral characters.
* Fixed wing sync for fly and wasp
* Survival main score now says "Score" instead of "Players"...
* Fixed color issues with helper characters in online.
* Fixed taming not working as well for clients online.
* Improved "Predator" disabled animation to clip less with legs.
* Fixed riding hacked "Predators" and being thrown off when the hack wears off.
* Fixed survival leaderboards sorting. Unfortunately all the old score in survival will need to be reset. This will be done when we push the default build.
* Fixed achievement "Respectable in all Regards" not triggering if the last achievement you get is not inside story.
* Fixed "Survival" special objectives not being visible on clients.
* Fixed ammo stack sometimes becoming zero for clients.
* Fixed "Shield Batteries" stack sometimes becoming zero for clients.
* Fixed syncing of "Materializer".
* Fixed syncing of "Hack Device".
* Fixed hacked enemies aiming at themselves sometimes.