Game 3: AdMech Try to Destroy the Lower Water Processing Plant

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## Imperium Strikes Back!

I was thinking of what we could do to create a rift between the Imperium factions, and it occurred to me that the fundamental difference is going to be about priorities: The Governor just wants to maintain control, and the AdMech want control of their Forge-Hive back...while the Lamenters want to protect the people of the Imperium, and the Sisters (at least so far) seem to want to fight Chaos, burn the heretics, and claim the artifact.

So! If I were the Corrupt Governor, sitting at a War Council with the AdMech rulers of the Hive, trying to come up with a plan to regain control of the Hive....I might suggest cutting off the resources of the lower levels, making them untenable until order can be restored.

An AdMech priest might point out that while power production is distributed, Water Processing and distribution are centralized by the nature of gravity: There is a large water reclamation plant and the cistern that serves almost the entirety of the lower levels at the bottom of the Mechanicus levels, in an area recently ceded to the cultists.

An elite strike team could infiltrate the water reclamation plant, destroy a few key machines, and deny the ravening horde of cultists on the lower levels the water that they need to live. Over the next week or so, the Revolutionary siege of the upper half of the Hive would become untenable, and the cultists would be forced to spread out to find enough water.

**So to make a scenario different from our past AdMech v GSC battles, we'll make AdMech the attacker, trying to destroy critical hive infrastructure that has been captured by the GSC!**

## Genestealer Cult Sets up the Board and Terrain

1000 pts each, Incursion Forces, 6 CP each, played on an Incursion-sized Half Table

Two of my big ruins pieces, any of my scatter terrain, and any number of mechanicus pieces either play cares to bring, **all, or however many desired, placed by the GSC player**

Each of the big ruins pieces must contain one of the two different destroyable objective markers: both count as single-model-character units in the GSC army, as described on the Intercepted in the Warp Battle Page

### Water Processing Main Control Panel

T3, 4+ armor Save, 8 W

**After GSC has placed all terrain and objectives, AdMech deploys all, then GSC deploys, then AdMech takes first turn.**

AdMechmay place any number of units in strategic reserves for free, and may deploy any units wholly within 6 inches of any board edge. This 6 inch table edge perimeter counts at AdMech deploy zone for any relevant rules.

**Only 500 pts of GSC may start on the table, anywhere on or touching any ruins or mechanicus terrain pieces, including within 1" of AdMech models if AdMech deployed foolishly.** All GSC begin fixed (can shoot or manifest psychic powers, but may not move for any reason until released), and remain fixed until any GSC unit, including one of the destroyable objectives, loses wounds or models, at which point, at any time, they are all unfixed and released. GSC player may also place any number of units in strategic reseves for free, but probably doesn't need to because of Cult Ambush. Normal 'blip' deployment and rules are allowed, representing that AdMech doesn't know the exact disposition of GSC forces

**If all GSC units are still fixed at the start of GSC turn 2,** no GSC reinforcements may be placed on the board by any means until start of GSC T3, at the start of which turn, all units are released and free to arrive or move normally (fixed is certain in T1, possible T2, and impossible T3+)

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Either both or neither Faction should have their special characters, as agreed by you guys. No big boss characters makes more narrative sense to me, but I'm sure we'd all love to see the Inquisitor lead the sabotage plan personally, and the progenitor to have scryed this sneak attack, and decided to lead the foiling ambush personally and reveal his true nature to the Hive so that they might cower and despair before his triumph...so whichever is cool with me.