Subtype - Ki Mastery (Warrior)

## Master of Mystical Ki

The Ki Mastery Subtype represents Warriors who have learned to channel the mystical power of Ki. Ki is a magical force which can empower attacks, or be manifested as raw radiant energy. It is closely intertwined with a Character's

As Characters of this Subtype progress they will learn ways to Channel this energy or

## Prerequisites

The Ki Mastery Subtype is available to the Warrior Archetype only.

## Level 3 Features

At Level 3 your Character gains the following features:

### Channel Ki

You have learned how to harness the mystical power of Ki through one of many Ki Techniques. Each technique will grant your Character a new form of Attack which you can choose to empower by spending Stamina.

* You learn **one** Ki Technique of your choice. Whenever you gain a Level you may change your choice of Ki Techniques. A full list of available manoeuvres are presented at the end of this Subtype.
* You learn additional Ki techniques as you progress through this Subtype. Whenever you gain a Level you may change your selected Ki Techniques.
* As you progress in this Subtype you can expend more Stamina to make a Ki technique more powerful. The maximum Stamina you can expend on a Ki Technique during any given turn is equal to your Warrior Level divided by 3 and rounded down, summarised in the below table:

Stamina Spend on
 6-8
 9-11
 12-14
 15-17
 18-20

## Level 6 Features

### First Form

* At level 6, 10 and 14 you learn ways to empower your own body by expending Stamina, these include a First Form, a Second Form and a Final Form. You may only receive the benefits of one Form at any given time. The effects of these forms end early if you are incapacitated.
* As a Bonus Action, you can spend 1 Stamina Point to enter a state of accelerated movement. For 1 Minute your Armor Class is increased by 1 and your movement speed increases by 10ft.

## Level 10

### Second Form

* As a bonus action, you can spend 2 Ki Points to empower your body further. For 1 Minute your Armor Class is increased by 2, your movement speed increases by 20ft and you may make up to 3 Unarmed Strikes with your Attack Action.

## Level 14

### Final Form

* As a bonus action, you can spend 4 Ki Points to empower your body further. For 1 Minute your Armor Class is increased by 4, your movement speed increases by 40ft and you may make up to 4 Unarmed Strikes with your Attack Action.

## Ki Techniques

### Ki Barrage

* You are able to fire small energy projectiles using your Ki. In place of any Unarmed Strike, such as those granted by the Warrior's Flurry of Blows, you may make a Ranged Weapon Attack using a blast of Ki. You are proficient in these Attacks, they have a short range of 30ft and a long range of 60ft, and on a hit they deal damage equal to your Martial Prowess die + your Dexterity Ability modifier.
* You can increase the number of these energy projectiles by spending Stamina Points. When you miss a Target with this Attack, you can spend a Stamina Point to immediately make another Attack against the same target with this feature.

### Ki Blast

* As an Action, you collect your Ki Energy and project it forward in a single powerful blast. Make a Ranged Weapon Attack against a target within 120ft. You are proficient with this Attack and on a hit it deals Radiant Damage equal to 4 rolls of your Martial Prowess die.
* You can increase the damage of this blast by spending Stamina Points. Before you make your Attack, declare how many Stamina points you are investing in the Attack. If the Attack hits, you deal an additional 2 rolls of your Martial Prowess die in Radiant Damage for each Stamina Point invested.

### Ki Beam

* As an Action you can project a 1-inch diameter, 15ft long beam of concentrated radiant energy. Each Character whose space the beam passes through must make a Dexterity Saving throw against your Warrior Save DC or take Radiant Damage equal to 2 rolls of your Martial Prowess die.
* You can increase both the range and the damage dealt by this feature by spending Stamina Points. For each Stamina Point you spend, the distance the beam travels increases by 15ft and the damage it deals increases by 2 rolls of your Martial Prowess die
* If you spend 4 or more Stamina Points, the Ki Beam passes through all forms of cover, including Walls of Force, leaving a 1-inch diameter bore hole behind it.

### Ki Explosion

* As an Action, you create a bead of concentrated radiant energy and throw it at a point you can see within 120 feet, where it explodes with a 5ft radius. All Characters within that radius must make a Dexterity Saving Throw against your Warrior Save DC or take Radiant Damage equal to two rolls of your Martial Prowess die. Characters behind total cover automatically succeed on their Saving Throw.
* You can increase the size of this explosion and the damage it deals by spending Stamina Points. For each Stamina Point you spend, the radius of the explosion increases by 5ft and the damage it deals increases by two Rolls of your Martial Prowess die.

### Ki Blade

You project your Ki into the form of a weapon of pure energy which you can hold in your hand.

* When you make an Unarmed Strike, you may replace the damage type with Radiant Damage.
* Once per Turn, when you Hit a Character or Object with an Unarmed Strike, you may expend 1 Stamina Point to deal additional Radiant damage, equal to 2 rolls of your Martial Prowess die.
* You can increase the additional Radiant Damage by spending more Stamina Points. Increase the Radiant Damage by 1 roll of your Martial Prowess die for each additional Stamina Point you spend.