Denneia

The Denneians are a sea fairing people that inhabit the coastlines of Cidies and Mitter. The Denneia are known throughout Ortia by virtue of their extensive sea trade networks, their artistic prowess and their excellent ships. The arts are actually considered a great virtue to the Denneia.

## Denneian Traits

Denneian Characters start with the Mariner and one rank in Storyteller traits and you can purchase the Influence trait like an ability.

### Mariner

You have put the time in at sea and have acquired strong sea legs. You can be relied on to help operate an ocean going vessel and if you're hard pressed navigate an ocean going vessel. Furthermore you get a +2 on all checks to navigation or maneuvering on a ship.

### Storyteller

The character is a gifted storyteller and no matter if he narrates legends, religious myths or burlesque tales he will impress the audience. The storyteller gains a +1 bonus on Persuasive tests when attempting to weave a credible story to impress listeners, and is skilled enough to earn an income from his performances (see Income from Boons, page 103). Storyteller can be acquired multiple times, up to a maximum bonus of +3 on relevant tests.

### Influence

You have acquired power in a less conspicuous but more profound way. People know and respect you, they will listen if you speak. Additionally you are in the same circles as other movers and shakers of the world. Influence is available to nonhuman characters at 2x the cost.

* Novice **Special**: You are well known and respected in your local community. Common people will come to you for guidance and occasionally smaltime politicians. You might be a scholar, an ambassador, carry an influential name or just well liked. You will also start the game with an additional 50 Mint.
* Adept **Special**: You hold sway over a large community, you have sway of policy in your local aria either directly or indirectly. You also can organise a meeting with the upper echelons of society and government. You might be in the ruling class of a smaller town or nobility of some description. you will also start the game with land or equivalent property. It will be community owned by your family.
* Master **Special**: You are one of the people responsible for running a nation. You have a personal relationship to the leader of a nation and are somewhere in the line of succession. You can gain audience with the leaders of other nations and can make some policy decisions. you might be a senator, or in a royal court. You may even be directly related to the person in charge. You personally own land and/or Property and once per session can call in 20 Mint.

### Denneia Names

#### Male names

Bala, Atiran, Anutar, Hara, Kava, Atidam, Ativan, Bahami, Aram, Devala, Isugan, Asun, Esagim, Aron, Megara, Ebun, Ilim, Enmeluak, Alapip, Edoral,

#### Female names

Madha, Bindyu, Saga, Bhani, Citri, Beta, Alan, Shula, Dipa, Ananth, Ninki, Nanna, Ninga, Arum, Ninhub, Suna, Nisag, Allag, Nisab, Ninduk.

## Places

#### Dakkir

An ancient Kingdom in decline but but experimenting with Democracy. They once controlled the east half of Cides.

Notable places:Al-Malor, Besh-Malor,

#### Manjahl

Notable places: Assam, Barishal, Gwadar, Haryana

#### Vidhari

Notable Places: Bhan, Dhalra, Mishra, Shukk

## Culture

The Denneia people put special emphasis on the arts. Painting, sculpture, poetry, music, theatre, the denneians live and breath and the amphitheatre holds the same importance as the temple. Theatre and music are for everyone, even surfs on the docs will be performing daily the latest political satyre. On the other side of the coin, phisical mediums like painting and stone sculpure tend to be more for the upper class and for the temples. The temples in Denneian culture are a sight to behold. Elaborately carved scense of anguish and heroism adorn every wall. Paintings of abstract emotion and pristine realism are displayed in prominence.

Dennorian is by far the most well-known language on Ortia. This is due to lucky circumstances. Denneia is located in the middle of all the other cultures. Furthermore the Denneian coastal and seafaring nature meant that they could become successful traders. Denneian currently maintains a monopoly on trade because Denneian merchants are the best at it. Without trying they will bully out competitors by offering lower prices, quicker deliveries and better quality goods. This has made Denneia a very rich land dispute not having too many exports aside from the products of alchemy. Alchemy as a science was developed in Denneia and not many outside of these lands are proficient in it.

The Denneian Military relies on two things, Cavalry and supporting archery. This comes from a long tradition of fighting in the desert. They have honed their style of battle beyond any other.

People of Denneia, because of their tradition of liberal arts, have a tenuous relationship with the truth. Hyperbole, Flowery language, and fiction is just part of conversation to a Denneian. Though this creates some conflict, most Denneians learn to communicate directly with people of other traditions. Some however use deceit as their weapon and cultural norms as a shield.

### Religion

The religion of Denneia consists of a trinity of Gods. a god of the heavens, Thumenneus, a god of the underworld, Tsangor, and a god of the land, Zar. The number three is hugely important within the religious tradition. The three gods represent the three states of being and the three Planes of existence. The primary way to perform worship offerings of artistic expression. This primarily takes the form of choral singing, not everyone is a composer but participating in performance is the next best thing. The churches and monasteries are a riot of colour and artistic expression. Many artists donate pieces and many more are purchased on behalf of the church.

### Funeral customs

The Denneian funeral will always incorporate a boat of some sort. In most regions, the body is placed in a simple sailing ship with some coins and supplies then pushed off into the ocean, letting the wind take it where it may. The ships are either fashioned in a way that they will slowly sink or set ablaze in the water. In the more inland reageions the ships are buried.

## DnD traits

Denneia humans are known for their far-reaching trade network and arts and have the following traits.

**Ability score increase:**

Denneia characters Increase four separate ability scores of their choice by one.

**Age:**

The Denneia reach adulthood in their late teens and live for a little under a century.

**Size:**

Denneia characters are between 5 and 6 and a half feet tall and their size is medium.

**Speed:**

Your base walking speed is 30 feet.

**Skills**:

Denneia characters gain proficiency in the persuasion skill and one type of artisan tools or one musical instrument of their choice.

**Natural artists:**

Denneia characters gain an advantage on any ability role to create or identify pieces of art, literature or theatre.

**Languages**:

You know Dennorian and two more languages of your choice.