Patch Notes

19.08.2015

V 1.2.0

* Fixed problems in the pathfinding.
* Mansions are now well displayed in the "taxes" filters.
* In the mission “XXVI Elsing”, the access button to the world map is now disabled.
* The new decorations are now visible in the filters.
* Added keyboard shortcuts:
	+ Esc. : Exits the current action
	+ 1 – 2 – 3 – 4 – 5 – 6 – 7 – 8 – 9: Opens the various building categories
* Added language option in game.

24.07.2015

V 1.1.0

* You can now trade in sandbox mode. This modification does NOT affect previous saves.
* You can now use the cheat console by pressing F7 (there’s a dozen things to try in there).
* Integration of the introduction of the game.
* Correction of the production of the ranch, which passes from 20 to 30 days.
* An all new set of decorations to make your cities look even better.
* Several corrections in the UI.
* Correction of the animations of the Washhouse.
* Taxes no longer affect happiness if there is no Town Hall in your city.

20.07.2015

V 1.0.9

* Overall stability improved.
* On laptops with an integrated GPU and a Nvidia dedicated GPU, the game now automatically launch on the dedicated one.
* Addition of Happiness information on the top bar.
* The icon of the game is now properly displayed

16.07.2015

V 1.0.8

* The game no longer crashes when assigning a representative to a commercial road.
* The happiness system is back!
* Some corrections in German.
* Some corrections on various animations.
* Buildings are now placed once you release your click (and not when you press it).
* A bit of balancing.

A few things about the Happiness system:
(Beware when loading a city, the happiness takes effect on every save you may have. )

* When your citizens become unhappy, they start a riot.
* Rioters (also called rebels) destroy every building on their way to your Town Hall, and then destroy your Town Hall.
* By doing that, they gain a bonus in happiness for the next 6 months, and if you do not mismanage your city, a new riot should not be happening.
* If you have no Town Hall, they will try to destroy all your aristocrats’ infrastructure.
* There are no riots in the easy difficulty.
* There are no riots until your population reach a certain level.

Things your citizens consider for their happiness:

* Taxes
* Salary
* Food variety
* Alcohol variety
* Unemployment
* Discrepancy between the levels of your houses

What’s next for Lethis – Path of Progress?

* Adding clues on the UI regarding the actual level of happiness in your city
* A new set of Decorations
* Trade in sandbox (yes, finally)

09.07.2015

V 1.0.7

Fixes:

* Fixing various problems with the inventories.
* Objectives on chapter XIII are now properly displayed.
* You can now build Artist's Workshop on chapter XVI.

NOTE: If you have a previous save on mission 16, you will not be able to place the building. However, here’s a way to manually modify your save to allow it.

Go to Steam\SteamApps\common\Lethis - Path of Progress\Save and open the proper xml file with a text editor (notepad++ is a good idea). Suppress the line <element name="Monument" active="0"/> you can find in between the <botBarManager> tags.

* The game no longer crashes when two messages pop-up at the same time.
* Store walkers & carriers are now displayed on the distribution filter.
* Correction of subsprites on the Inventor's Workshop.
* The ghost themes are now only played when ghosts invade the city.
* Blast Furnaces are now available in chapter VII.
* The prices of resources for trade in the tutorial are now correct.
* Correction of various assertion fault crashes.
* You can no longer build every building on mineral veins after a mine is destroyed.
* Filters are now reset when loading a new game.
* The game no longer crashes when detecting input on load.
* The resources labels are now available on all windows.
* Correction of a visual bug with pipelines on camera rotation.

Balance:

* The delay for the level up & down of the houses passes from 10 to 15 days.
* Fewer migrants arrive every season in your city.
* All houses & mansions need more allure overall to level up (every difficulty).
* Inventories are no longer emptied when houses level down.
* Overall bigger inventories for houses & mansions.
* Shop & Emporium now store more goods.
* Houses now need to be visited every 7 months by service walkers instead of 6 (on normal difficulty).
* Mansions now need to be visited every 5 months by service walkers instead of 4 (on normal difficulty).

06.07.2015

V 1.0.6

* Better difficulty management (the game now remember the last difficulty you chose).
* Patrons no longer lower the exports prices.
* You can no longer build all the monuments in the monument missions of the campaign.
* Granary no longer collapses every 3 months on mission 10.
* Balancing on easy difficulty (spoiler: it’s easier).
* Options menu ratio corrected
* Random crashes fixed.
* Overall stability of the game improved.

03.07.2015

V 1.0.5

* You are now able to reduce the quality of the transparency.
* Achievement Tree Hugger correct.
* Tax stats menu now display the correct information.
* Fae’s hunters are now spawned correctly every month.
* Corrections on the worldmap (and fix of several crashes).
* The usual corrections in the 3 languages.
* Building a service while having the service filter activated no longer hide the probability path.
* Others overly complicated things regarding the filters correcting.
* Correction of the animations of the Sand Mine.
* In sandbox mode, the politic UI no longer show an inexistent Emperor.
* A cool tune now plays when you win a mission.
* Some others random crashes have been corrected.

02.07.2015

V 1.0.4

Balance:

* Buildings collapse less often in Normal & Easy.
* Food consumption decreased for the workers houses.

Fixes:

* Resources on Monuments are now properly displayed when inactive.
* You can now pay tributes in the stats menu.
* Better management of workers priorities.
* The Botanic Gardens bonus is now properly displayed.
* Finishing a mission now send you back to the mission list (tutorial or campaign).
* Better management of buildings collapsing on events.
* Filters menu no longer stay open after clicking the eye icon.
* Some corrections on the Emperor requests.
* The game no longer crashes when a house collapse while leveling down.
* The game no longer crashes when two events happen the same day.
* There is no longer an empty progress bar for the Automaton Factory.
* Better management of information messages (pop-up).
* The game now warns you when you block the access for the migrants.
* Several corrections in the 3 languages.

30.06.2015

V 1.0.3

* Version number now appears on the menu
* Many more corrections in English, French & German.
* Objectives for chapter I & II of the campaign are now easier.
* Difficulty of the hard mode is now really hard (and not super easy as it was).
* Correction of many trade related crashes.
* Several other crashes resolved.
* Correction of several memory leaks.
* Balloon offset corrected when it enters the trade center.
* Fixed some display problems when rotating buildings too much.
* Import & Export now stop when the trade center is deactivated.
* Resolution management improved.
* Windowed mode management improved.
* Mansions no longer play two different sounds at the same time on click.
* Trade Center scroll bar now works properly.
* Missions now properly unlock regardless of the difficulty chosen.
* You can no longer trade with yourself in chapter IV.
* You can no longer build Fishery on bridges.
* Monuments appeal is corrected
* The game now display the message of a successful request when you pay it the first time it pops up.
* You now directly enter the sandbox, without going through the story menu.
* There are now several information messages that pop up when:
	+ You build a production building when you already lack workers.
	+ Unemployment is too high.
	+ You lack too many workers.
	+ You build a tax post without a Town Hall built.
	+ At the end of a season, you have tax posts in your city but no Town Hall to collect the money.

28.06.2015

V 1.0.2

* Some English & German corrections.
* Font size for the Victory screen is now bigger.
* Statistics for Trade are now longer reversed.
* Monuments now keep their appeal bonus when you load a saved game.
* Difficulty is properly saved, and correct prices are displayed.
* Pre-patch saved game will now get the difficulty you set in the menu before loading them.
* Steam now properly install the Visual 2012 Redistributable x86 at the first launch of the game.
* Achievements The Silk Road, Cheers!, Tabula Rasa and Master Architect can now be unlocked.
* Added a background image on the menu.
* Clicking on ruins now gives information on the building that collapsed.
* Steam Condenser now keeps producing steam when you connect more than 10 extractors.
* The too little tutorial’s arrow is replaced with a more visible “Next” button
* You can activate or deactivate the V-synch through the options.
* Fix the crashes on chapter IV & VI when the Emperor sends Iron and when ghosts invade the city.
* The terrain bug is annihilated!!! (You will no longer stare at the stars in the background)

27.06.2015

V 1.0.1

* The game is now locked at 60 FPS.
* Text font is now bigger
* Some untranslated texts are now translated.
* Various English Corrections.
* Automatons on monuments now display properly.
* The last tutorial image is now properly displayed.
* Clicking on road no longer plays a nature sound.
* You can now import garments in chapter XVI.
* Tributes are now properly saved.
* Overall stability improved (less crashes)
* Added a warning concerning the Intel integrated graphic cards on the loading screen
* Missing sandbox maps added. There are now 5 sandbox maps (size 200\*200 and 300\*300)