recursal/Fanatic-Fandom huggingface dataset:
Project Proteus

## About Project Proteus

* Proteus is a true shadow organization. It exists so deep within the heart of Project Utopia that most Utopians are unaware of it. Few records of its presence exist, and those that do are highly encrypted and classified. Indeed, most Proteus "members" are unaware of their allegiance; Proteus tends to use mercenary elites, Utopians or other unaffiliated individuals, sending them on missions that advance the project's goals without ever letting the agents in question know for whom they're really working. Proteus is absolutely committed to secrecy, and it will do anything to maintain it, including terminating agents or entire branches.
* Those Proteus novas who are aware of their affiliation believe that Proteus is a necessary adjunct to advance Utopia's less telegenic goals. They see Utopia as a good organization, necessary to continued harmony between humans and novas; their role, then, is that of the gardener, subtly pruning the Project where necessary, pulling up any weeds that surface and spraying destructive pests if need be. Most Proteus ops believe the Aberrants to be traitors, perhaps dupes of the Teragen, and they scoff at the Aberrants' claims of anti-nova sentiment permeating Utopia. After all, most Proteus agents are themselves novas.
* Many Proteus novas hold "official" positions in Utopia, or even Team Tomorrow; some maintain covers as international celebrities or act as spies in government and corporate enterprises. No Proteus op ever admits to being a Proteus op except in absolute secrecy (and often not even then). As far as the world is concerned, Project Proteus does not exist, and Proteus' directors intend to do everything in their power to keep it that way.
Directioner

**Directioner** is a boss that can do something than any other thing cant do

Every deck cannon can shoot in different directions

This boss has a power level of 90 and gives 9,450 doblons

It wears the Uranium skin

Its deck weapons has with 5 more points on reload , damage and range than 15 points

Its other guns are dealing no more damage than a player with 15 on damage

, range and reload
74 GSC

## 73 GSC ← → 75 GSC

Siedemdziesiąta czwarta edycja Global Song Contest odbyła się w Dublinie  Irlandia.

Na scenie zaprezentowało się 20 państw z całego świata. Zwyciężyli reprezentanci  Macedonii - Kayah i Atanas Valkov z utworem "Czarna Polana" zdobywając 105 punktów. Na drugim stopniu podium znalazła się  Słowenia - Nova Miller za utwór "Turn Up The Fire" zdobyła 93 punkty. Podium uzupełniła  Słowacja, której barw skutecznie broniły The Veronicas - za piosenkę "Take Me Home" zdobyły 89 punktów. Na ostatnim miejscu w skutek nieoddania głosów konkurs ukończyła  Dania.

1. ↑ -50% głosów
2. ↑ brak głosów
3. ↑ -50% głosów
Zombie Brute

The Zombie Brute is a Lesser Variation zombie, melee-only creature. It has slightly below average speed, making this monster easy to avoid, but still a problem in groups, especially with the Zombie Shielder near it. The monster can be identified by it's iron helmet, iron chestplate, and iron spade that it has equipped.

 Iron Chestplate
 N/A
 N/A
 Iron Spade

**Drops**

 Experience
 Money
Outcasts Timeline

## Universe History

March 17, 1923 (The First Hammersmith Experiment)

* *Jordan's Research*: I’ve come to the conclusion that our current “situation” is the results of the initial Hammersmith experiment. Scientist from several different nations began work on what they hoped to be the first nuclear reactor. The experiment was a failure, but the knowledge gained may have fueled the success of the Manhattan Project two decades later. A radiation, I’ve coined “Telleric Radiation”, may have in fact leaked in from another world. At the same time could have split our universe into several different pieces, all independent and equally possible.

June 6, 1924 (Formation of the Aeon Society)
The Teragen

## About The Teragen

* The Teragen movement is a philosophy particular to a few radical members of nova society. Though the movement was brought into the forefront by the shadowy nova, Divis Mal, the Teragen claims that Mal is not its leader, only its inspiration. The Teragen ascribes to the credo that novas are a separate species from the rest of humanity, and thus the laws, conventions, history and morality of *Homo sapiens*do not apply to them. The Teragen's stated goals are to "liberate" novas worldwide and help them realize their potential "by any means necessary."
* Though the Teragen does not specifically call for separation from or aggression toward the rest of humanity, many of its members display a supremacist contempt toward baseline humans, and acts of revolutionary violence against "baseline fascism" are not unknown. Some members have also displayed a capricious callousness toward baseline "playthings," tarnishing the movement's image in the process.
* Since the Teragen claims not to be an organization as such, but merely a collection of like-minded individuals, radical acts by one sympathizer cannot be directly linked to other members; thus, for now, the Teragen as a whole has avoided massive retaliation. Nonetheless, the Teragen maintains a great deal of secrecy, and it is rumored to have hidden members and bases of operations worldwide.
* The typical Teragen member hates Project Utopia with a passion and actively seeks the Project's destruction, believing the Project to have the worst of intentions for novas. The Teragen knows about the defection of the Aberrants, and has heard rumors of the existence of Project Proteus, but the group as a whole has not adopted a unified stance toward the Aberrants (not that the Teragen enacts "policy" anyway). Most Teragen feel that, with time, the Aberrants will come to them. The Teragen views the Directive with similar loathing, as a baseline agency attempting to suppress novas' rightful destiny. The Teragen takes a helpful, sometimes nurturing stance toward corporate, government and individualist novas, attempting to emancipate them from slavery to baseline concerns and help them realize their true place in the world to come.
The Directive

## About The Directive

* The Directive is an international security, police and espionage agency founded by the , the , the Russian Confederation and . Most members are baseline, but nova operatives Fill out its ranks. The Directive's goals are to advance its member nations' interests and to act as a check against Utopia's growing power. Although the Directive has an "official" paper trail, its organizational structure and agenda are classified, and it takes pains to stay out of the public eye. Thus, most people do not know of it except as a name, and its activities and purpose are shrouded in rumor.

* The typical Directive agent heartily distrusts Project Utopia and is very interested in the recent turmoil within the Project's ranks. The Directive also polices potentially dangerous international situations (terrorist factions, overly aggressive dictators, powerful novas), and it keeps a careful watch over 's large nova populace. The Directive shares Utopia's opinion that the Teragen is a very dangerous movement, though many Directive agents suspect that the Teragen and Utopia are secretly in cahoots, only staging an enmity for the cameras.
* A few Directive higher-ups have heard rumors of a "shadow cabal" within Utopia; certainly, such a group would explain many unusual occurrences over the past decade. The Directive knows that certain former members of Utopia have defected from the group, and agents are authorized to seek out and learn what they can about this situation, in hopes of finding out "the truth" about Utopia.
Derived Traits

## **Willpower**

The Willpower trait is used in all games of this Storyteller System. Willpower is rated from 1 to 10, and has both a permanent *rating* (or *score*) and a pool of temporary *points*.

### **Permanent Willpower**

Permanent Willpower indicates a character's overall determination and strength of personality. Baseline humans generally have ratings between 3 and 5; very few have a Willpower higher than 7.

Most Classic White Wolf games illustrate the scale of Willpower using the following descriptors:

In the NWoD System, Willpower is a derived trait, with a character's maximum score determined by their Resolve and Composure Attributes. Willpower may only be raised by raising these Attributes, though Willpower may fall below the maximum rating (see below). In such cases, it must be raised independently back to the maximum.

Willpower dots may be spent in some games, representing a permanent sacrifice of a character's mental power. This is typically used to achieve a permanent supernatural effect, but is none-the-less a very rare case. You can also lose Willpower dots unwillingly; this is usually due to supernatural misadventure (like a curse or botched use of Thaumaturgy), but may also result from torture, psychological abuse, or possibly extreme psychiatric treatment (e.g. lobotomy).

### **Temporary Willpower**

Whereas permanent Willpower encompasses a character's drive in general, temporary Willpower indicates her current state of mind. A character whose temporary Willpower points equals their permanent Willpower rating is energetic (or at least upbeat) in relation to his normal mood, while a character with only a single Willpower point left is downright lethargic. Having no willpower points often indicates complete mental and emotional exhaustion. Under normal circumstances, a character may not have more temporary Willpower points than her permanent Willpower rating; some games and specific rules systems do allow for higher numbers of points, but this rarely, if ever, exceeds a maximum of 10 points.

Temporary Willpower is mainly spent a bonus for a roll, representing a notable dedication to a specific task. In most cases it grants bonus dice to the roll. Many baselines and some Novas use willpower as a means of activating certain abilities, resisting natural or unnatural urges or compulsions, or even to prevent supernatural mind control.

When rolling [Willpower], the permanent trait is used.

Willpower points are generally regained through proper rest, or by accomplishing tasks which reaffirm one's Vice, Virtue, or Nature.
Islandia

**Islandia, Republika Islandii**
Państwo położone w Europie Północnej, na wyspie Islandia i kilku mniejszych wyspach, m.in. archipelag Vestmannaeyjar w północnej części Oceanu Atlantyckiego. Islandia jest jednym z krajów nordyckich.

**Global Song Contest**
W Global Song Contest, Islandia zadebiutowała w pierwszej edycji. Należy do strefy Europa VII w skład której wchodzą takie państwa jak: Norwegia i Szwecja.
The Primacy

## About The Primacy

* On the surface, it appears that Nova Vigilance and the Primacy are one in the same, but where NV is reactive, the Primacy is proactive, especially in promoting the supremacy of the One Race and the creation of a nova nation. NV prefers public acts where the Primacy uses more subtle tactics, threats, terrorism and sabotage. Among the Primacy, nova supremacy is the ultimate tenet and baselines are nothing more than talking monkeys without tails who should serve novas, not the other way around. Shrapnel views Project Utopia as a personal affront and oppression of the One Race and should be stopped at all costs.

* The Primacy’s radicalism has increased with the arrival of The Confederate and the movement has moved from political to a supremacist. Younger Terats, hungry for power and glory, their eyes filled with the visions of a nova  agree there is no more time for talk. Either the baselines learn their place or suffer the wrath of the One Race.
Project Utopia

## About Project Utopia

* Many novas are affiliated with this Aeon Society-founded international organization in a variety of capacities, ranging from the luminaries of Team Tomorrow to the support members who handle Utopia's less glamorous and more pragmatic concerns.

* Most novas experience Utopia's hospitality at least once in their lives, as they are invited to one of Utopia's Rashoud facilities and tutored in the rudiments of controlling their powers.
* Many novas elect to remain with Utopia following their initial eruption, and many more retain some ties to the group. After all, all Rashoud facilities are open to any nova so long as that nova is registered with the Project and not considered a threat.
* Utopia's stated goal is to employ novas' vast power to better the world for nova and baseline alike. Less overtly, Utopia also takes great pains to cultivate a good public image for novas as a whole. The typical Utopian nova knows nothing of Project Proteus' existence and views the Aberrants' claims of a "shadow project" within Utopia as so much seditious propaganda.

### On the Teragen

* Most Utopians are highly disturbed by the recent "Slider scandal" and the rise of the Aberrants, viewing the Aberrants as traitors, murderers and dangerous subversives possibly allied with the Teragen. For its part, Utopia loathes the Teragen, seeing the movement as a band of selfish and destructive radicals. Not only is the Teragen the antithesis of everything Utopia stands for, but its actions could well turn the tide of public opinion against novas. Thus, Utopia does everything in its power to monitor Teragen sympathizers (and take them down when necessary).

### On the Directive

* From what little Utopia knows of the Directive's existence, it considers the agency a hostile, reactionary cabal combining the worst aspects of J. Edgar Hoover and the llluminati. Utopia takes a benevolent public stance toward unaffiliated novas. In practice, it makes an attempt to monitor and otherwise keep tabs on nova elements not directly tied to it; novas whose "selfish agendas" threaten the "cultivation of global harmony" are often approached and reasoned with, subtly or otherwise.
The Janissaries

## About The Janissaries

* A nova agency founded by the wealthy Saudi Rashid al-Nasir. Rashid is a Sunni and subscribes to the belief that novas are divine beings empowered by Allah. Al-Nasir began his career as a fascination with novas, then paying novas to accompany him to meetings and to be seen with on the social scene. Later, he began introducing baselines interested in compensating novas for their unique abilities. DeVries even attempted to hire him as a recruiter and contact in the . Al-Nasir rejected their offer, but it also gave him an idea.

* Rashid started his own agency, the Janissaries, expanding it scope of operations from the Middle East, Asia Minor, Eastern Europe and then to the rest of the world. The Janissaries are a counterbalance to DVNTS, specializing in security, paramilitary, and covert operations. The Janissaries also have a less savory reputation as being the people to contact when “forcible extractions” and wetwork are necessary.
Other Traits

## **Willpower**

The Willpower trait is used in all games of this Storyteller System. Willpower is rated from 1 to 10, and has both a permanent *rating* (or *score*) and a pool of temporary *points*.

### **Permanent Willpower**

Permanent Willpower indicates a character's overall determination and strength of personality. Baseline humans generally have ratings between 3 and 5; very few have a Willpower higher than 7.

Most Classic White Wolf games illustrate the scale of Willpower using the following descriptors:

In the NWoD System, Willpower is a derived trait, with a character's maximum score determined by their Resolve and Composure Attributes. Willpower may only be raised by raising these Attributes, though Willpower may fall below the maximum rating (see below). In such cases, it must be raised independently back to the maximum.

Willpower dots may be spent in some games, representing a permanent sacrifice of a character's mental power. This is typically used to achieve a permanent supernatural effect, but is none-the-less a very rare case. You can also lose Willpower dots unwillingly; this is usually due to supernatural misadventure (like a curse or botched use of Thaumaturgy), but may also result from torture, psychological abuse, or possibly extreme psychiatric treatment (e.g. lobotomy).

### **Temporary Willpower**

Whereas permanent Willpower encompasses a character's drive in general, temporary Willpower indicates her current state of mind. A character whose temporary Willpower points equals their permanent Willpower rating is energetic (or at least upbeat) in relation to his normal mood, while a character with only a single Willpower point left is downright lethargic. Having no willpower points often indicates complete mental and emotional exhaustion. Under normal circumstances, a character may not have more temporary Willpower points than her permanent Willpower rating; some games and specific rules systems do allow for higher numbers of points, but this rarely, if ever, exceeds a maximum of 10 points.

Temporary Willpower is mainly spent a bonus for a roll, representing a notable dedication to a specific task. In most cases it grants bonus dice to the roll. Many baselines and some Novas use willpower as a means of activating certain abilities, resisting natural or unnatural urges or compulsions, or even to prevent supernatural mind control.

When rolling [Willpower], the permanent trait is used.

Willpower points are generally regained through proper rest, or by accomplishing tasks which reaffirm one's Vice, Virtue, or Nature.
3 GSC

## 2 GSC ← → 4 GSC

Trzecia edycja Global Song Contest odbyła się w Moskwie,  Rosja.

Na scenie zaprezentowało się 20 państw z całego świata. Zwyciężyła reprezentantka  Nowej Zelandii - Delta Goodrem z utworem "The River" zdobywając 86 punktów. Na drugim stopniu podium znalazły się  Niemcy - Mateusz Ziółko za utwór "W Płomieniach" zdobył 81 punktów. Podium uzupełniła  Irlandia, której barw skutecznie bronił James Arthur wspólnie z Mariną - piosenka "Let Me Love The Lonely" zdobyła 80 punktów. Konkurs na ostatnich miejscach ukończyli  Francja i  Uzbekistan, którzy w skutek nie oddania głosów zostali zdyskwalifikowani.

<references>brak głosów

1. ↑ brak głosów
2. ↑ brak głosów
The Companions

## About The Companions

* The Compaions grew out the Palestine Liberation Organization under the guidance of Jordanian nova Tarik ibn’Mahmoud. Tarik uses his contacts establish small safe havens throughout the Middle East and encourages novas to gather in small cells to avoid detection, not all that dissimilar from terrorist cells. Because of the strife in the , Tarik is often the Companions sole link to one another and the outside world. He blends his Islamic beliefs and Divis Mal’s *Null Manifesto* to justify his role as protector of Arab novas and while his character is suspect, those novas under his care have few other options.

* As for Tarik himself, he agrees with the Teragen philosopy, but ultimately, his goals are to accumulate power and influence in the  and the world. Philosophy, religion and politeness are tools to accomplish his goals. He wants to leave a legacy behind for his successors, one of a united Arab world under his control. While Tarik is the only Companion with access to the Pantheon, some Terats have made contact with others who tell very different stories than Tarik.
Nova Vigilance

## About Nova Vigilance

* Aside from Divis Mal and Count Raoul Orzaiz, Nova Vigilance, the NV, is the most visible facet of the Tergen. They are the self-appointed guardians of the One Race, looking for abuses against novas and then delivering retribution. As sort of an anti-Team Tomorrow, the two groups have engaged in skirmishes on numerous occasions.
* Unlike the Primacy, Nova Vigilance is a reactive group, not a proactive one, concerned with protecting novas. Members of Nova Vigilance are firm believers in *lex talionis*: an eye for an eye. Attacking novas in the media and you can expect a very public demonstration of backed by NV. Assault or kill a nova and you’re either in a hospital or in a bodybag. Just ask the mayor of .

* Right now, NV is working to dispel the idea that novas are here to be the world’s saviors or the their scapegoats. If they don’t protect their own, the baselines are going to run roughshod all over them. Most importantly, NV is making inquiries into the rumors of a Project Utopia concentration camp in .
The Argus Agency

## About The Argus Agency

* “They are there before you need them.” That’s the motto of the agency founded by Scottish nova John Argyle. Using his precognitive abilities, Argyle is able to move his people into the right place, at the right time, to get work almost as soon as it becomes available. Argus as snatched several high-paying contracts right out from under DeVries’ nose, much to the chagrin of Anna DeVries. On the flip side of the coin, some people consider the appearance of Argus Agency novas a dire omen. But when Argus shows up, they almost invariably bring the media with them as well.

* Argus deals mostly with “emergency management”, ranging from theft to disaster relief and attempted assassinations. Argus also does some bodyguard and security work. Unlike DeVries, Argus does not employ novas currently in trouble with some legal authority or another, but is perfectly willing to hire novas with sketchy backgrounds, including Teragen sympathizers.
Maxing Quantum Powers

## Power Maxing

During a Power Max your character is attempting to change the scope of their abilities. To Max a power the character must take a turn to concentrate on the task at hand. During this time the character rolls [Quantum] plus as much [Quantum Pool] as they wish to use, the [Quantum Pool] is spent no matter the outcome of the action. For each success on this roll the character is allowed an equal amount of scope changes to their power, up to their [Quantum]. Should the character botch the roll they will take [Temporary Taint] up to the level of their [Quantum]. A character can choose to abandon their attack, but they're out any [Quantum Pool] spent.

## Possible Scope Changes

### Per One Success

* Altering the composition or an Energy attack to that of a similar element.
* Extra [Automatic Success] of damage (Unless the attack misses).
* Extra two dice to the power of an attack.
* Increase the level of an ability.
* Range Increase (Up to Ten-fold).
* Convert and Area of Effect attack into a Directed attack, and vice-versa.
* Reduce penalties for hitting the target by two.

### Per Three Successes

* Complete overhaul of the power including the following
	+ Add three extra dice.
	+ Convert and Area of Effect attack into a Directed attack, and vice-versa.
	+ Extra [Automatic Success] of Damage (Unless Attack Misses).
	+ Range Increase (Up to Ten-fold).
	+ Reduce Penalties for hitting enemy by two.

### Per Five Successes

* Dramatically alter the way that the ability functions for [Quantum] number of actions. For example, turn [Healing] into [Biomanipulation], or [Bioluminescence] into [Quantum Bolt]

## Utilizing Taint

A character may choose to take One [Temporary Taint) to add an [Automatic Success] to their power max, or Two [Temporary Taint] to convert all [Power Max] dice into successes(Only up to [Quantum]).
The Pandaimonion

## About The Pandaimonion

* One of the largest Teragen factions, Pandaimonion consists mostly of poseurs and wannabes, used by Narcosis to expand her influence around the globe. Sheer numbers give Narcosis significant power among the Teragen, and she can call up “loyal revolutionaries” (read: expendable sycophants) as easily as she can pick up her phone.
* They are the self-proclaimed “new gods” and most have ties to N! and the XWF, while others are dilettantes and playboys whose skills have outstripped the baseline playing field. Of course, other novas are tired of Narcosis hogging the spotlight and want their time in the sun.

* The Pandaimonion is Narcosis’ sword and shield for increasing her own power and fame through brainwashing baselines into becoming her flock. While a true believer in the Teragen philosophy, her sense of self-promotion is ultimately a threat to other members of the One Race.
The DeVries Group

## About The DeVries Group

The DeVries Agency is the largest single corporate employer of novas in the world and has the second largest contingent of novas behind Project Utopia. While DeVries’ flagship division is its National Tactical Solutions group, DeVries supplies novas for every purpose to every sort of employer around the globe. DeVries is akin to the sports agencies of the late 20th century and novas are its clientele. DeVries finds them work specific to their particular talents and training and in exchange receives a certain percentage of the contract.

As stated before DeVries’ foremost agency is its National Tactical Solutions company, which hires out mercenaries, the Elites, to nations around the world. When a nova signs a contract with either the DeVries Agency or DVNTS, DeVries becomes responsible for their payment, legal protection, training, health and benefits.

DeVries has numerous governments, corporations, even some private individuals wealthy enough to afford its services. Aside from highly publicized, trained, and paid mercenary Elites, DeVries contracts out novas to serve as asset and personal protection, research and development, public relations, and espionage. DeVries currently has offices in New York, Pretoria, Amsterdam, San Francisco, Rio de Janeiro, Sydney, Bangkok and Cairo.

With DeVries, there are no useless novas, but some are more valuable than others.
Watykan

**Watykan, Państwo Watykańskie**
Miasto-państwo w Europie Południowej, na Półwyspie Apenińskim, enklawa na terytorium Włoch, w Rzymie. Najmniejsze państwo świata pod względem powierzchni. Watykan to siedziba najwyższych władz Kościoła katolickiego, gdzie rezyduje papież.

**Global Song Contest**
W Global Song Contest, Watykan zadebiutował w dwudziestej pierwszej edycji. Należy do strefy Europa IX w skład której wchodzą takie państwa jak: Włochy, Austria, Szwajcaria, Malta, Słowenia i San Marino.
Combat Summary

## **Initiative (New Information)**

* Everyone rolls Initiative: The result of a [die roll + Initiative Mod]
* The character with the highest Initiative performs her action first.
* You may yield your character’s action until later in the Initiative queue or into the next turn.
* Characters with Mega-Dexterity or Mega-Composure almost always go before other characters.
	+ Having Mega-Dexterity adds +1 extra die to initiative rolls.
	+ Having Mega-Composure adds +1 extra die to initiative rolls.

## **Attacking (New Information)**

### **Melee Combat**

* **Attack Roll:** [Strength + Brawl + Modifier] - [Targets Defense]
	+ **Auto-Successes:** [Mega-Strength x 3]
* **Alternative Attack Roll:** [Dexterity + Brawl + Modifier] - [Targets Defense]
	+ **Auto-Successes:** [Mega-Strength x 3]

### **Armed Combat**

* **Attack Roll:** [Strength + Weaponry + Modifier] - [Target Defense]
	+ **Hit Roll:** [Mega-Strength x 3]
* Some Mega-Strong Novas have been know to swing weapons so hard that they can bend and even shatter upon impact, if the now ever makes an attack higher that the durability rating of his weapon the weapon will take the excess in durability damage. Therefore a damaged weapon is easier to damage again.

### **Ranged Combat (Guns and Bows)**

* **Attack Roll:** [Dexterity + Firearms + Modifier]
* For Novas with Mega-Dexterity each dot reduces aiming penalties by -1 Difficulty. Allowing the to effortlessly shoot their enemies in the face repeatedly without penalty.

### Ranged Combat (Thrown) (Wrong: Check Physical Feats)

* Attack Roll = (Mega-Dexterity and Athletics) - Target's (Defense and Armor)

### Ranged Combat (Heavy Thrown) (Wrong: Check Physical Feats)

* Many Mega-Strong Novas don't like to waste time fighting in hand-to-hand combat and prefer eliminate their target with a well place semi-truck.
* Distance Roll = [Mega-Strength - Object(Size) + Athletics]

* Attack Roll = [Mega-Strength + Object(Size) + Athletics)
	+ Short/Medium/Long Range Determined by Mega-Strength minus Object Size.
	+ Short Range: Difference \* 2 ft
	+ Medium Range: Difference \* 5 ft
	+ Long Range: Difference \* 10 ft

### Ranged Combat (Guns and Bows)

* Attack Roll = [Dexterity + Firearms + Modifier]
27 GSC

## 26 GSC ← → 28 GSC

Dwudziesta siódma edycja Global Song Contest odbyła się w Wellington,  Nowa Zelandia.

Na scenie zaprezentowało się 16 państw z całego świata. Zwyciężyła reprezentantka  Włoch - Paola Turci z utworem "La Vita Che Ho Deciso" zdobywając 89 punktów. Na drugim stopniu podium znalazła się  Malezja - Jessica Mauboy za utwór "This Ain't Love" zdobyła 85 punktów. Podium uzupełniła  Japonia, której barw skutecznie broniła Taeyeon- za piosenkę "Make Me Love You" zdobyła 81 punktów. Na ostatnim miejscu z dorobkiem 4 punktów konkurs ukończyła  Polska.

1. ↑ -50% głosów
The Yakuza

## About The Yakuza

* The Yakuza is the name given to organized criminal gangs from Japan. The Yakuza is not a single organization but rather a collection of separate gangs or clans akin to the American Mafia. These violent criminals have left their fingerprints on many aspects of Japanese life, from lowly gambling and prostitution rackets to the halls of high-level political and financial power.
* The various gangs that make up the Yakuza have different origins, and the gangs' versions of these origins can be quite different from the historical record. In their own vision of themselves, Yakuza descend from honorable, Robin-Hood-like characters who defended their villages from roving bandits. Some even claim to trace the Yakuza's lineage to Ronin, samurai warriors who found themselves without masters following a period of political upheaval in 17th-century Japan.
All Characters

## Living

* Unknown (Zombie-Man)
* Bob Askr (Shift)
* Casey Espravnik (Unknown)
* Clyde Robertson (Beefcake)
* Ed (Enormous Dickbag)
* Unknown (Pixie)
* Jamie Wright (Black-Hawk)
* Jane Espravnik (Unknown)
* Kenichi Shinoda (Shateigashira)
* Kuri Yushiba (Black Star)
* Living Dead (Zombies)
* Marcus Dempsey (Mobius)
* Matt Mattson (M&M)
* Pete Peterson (Dr. Dread)
* Saturo Amori (Bodigado)
* Seamus Callaghan (Peregrine)
* Unknown (Stoo)
* Teresa Porter (Stroke)
* Virgil Earhart (Big Guy)
* Yana Petrikov (Unknown)

## Deceased

* Ed (Enormous Dickbag)
* Katsumi Amori (Bodigado)
* Unknown (Geode)
* Unknown (Condor)
Aberrant Wikia

## Groups and Factions

### Aeon Society (Aeon Trinity)

* Babble Dossier
* Project Argonaut
* Project Cyclops
* Project Pandora
* Project Proteus
* Project Tantalus
* Project Utopia
* Triton Foundation

### Corporate Novas

* NovaCom
* The Argus Agency
* The DeVries Group
* The Janissaries
* The Peacekeepers

### The Teragen

* Nova Vigilance
* The Casablancas
* The Companions
* The Harvesters
* The Pandaimonion
* The Primacy
Hardcore Mode

Hardcore mode is a gamemode which makes the game much harder, it is designed for more experienced players looking for a challenge and limited choices.

The following changes are:

* Increased exp needed for weapons, the exp needed for weapons is changed to what is was before update 4.4
* Max health is reduced by 20%
* Health regeneration is reduced by 50%, however out of combat your health regeneration is increased to 150% (Out of combat is defined by not taking damage or damaging someone within 10 seconds)
* Your speed and turn rate below power level 10 is increased by 10%
Half Moon

The **Half Moon** is a boss ship that spawns after the SS Doblons. It is a historical ship, uses the Moon skin, and has a power level of 90.

## Trivia

* Like the SS Doblons and the removed Atlantis, the Half Moon has 2 parts (Greater Ram, Chase Cannons) in the front like Atlantis and it has 2 different deck cannons like the SS Doblons. So, Probably a combination of SS Doblons and Atlantis.
* Also like the SS Doblons and Atlantis, this ship has all parts of weapons. (front, side, deck, rear)
KonoSuba: Часть 37

**Да удостоится этот человек общей купальни!** (*яп.* この混浴温泉に男の潤いを！, *англ.* May this man be honored with a communal bath!) — тридцать седьмая часть манга адаптации KonoSuba.

## Содержание

Группа Казумы продолжает отдыхать в Алканретии.

Изрядно устав от навязчивых религиозных фанатиков, Казума решил посетить смешанный горячий источник. Возле входа в купальню он услышал слова мужчины о заговоре против этого города и культа Аксис. Казума хотел было уйти, чтобы не ввязываться в неприятности, но в диалоге прозвучал и женский голос. Он понял, что в смешанной ванне находится девушка, а потому сразу же туда зашел.

Внутри он увидел Ханса и Вольбах, которые принимали ванну. Они заподозрили, что Казума пришел шпионить, но быстро поняли, что его интересовала только обнаженная девушка в купальне. Ханс уже уходил, а потому Казума с Вольбах остались вдвоем. Они немного пообщались, после чего Вольбах ушла.

Оставшись наедине, Казума услышал за стеной голос Мегумин и Даркнесс. Они были в женской купальне за тонкой перегородкой и он поневоле начал за ними подслушивать. Казума был пойман за этим и в наказание должен был вымыть Чомусуке, которая боялась воды.

Выйдя из ванны, Казума увидел плачущую Акву. Незадолго до этого она очистила воду в одном из источников и её выгнали вон. Она пыталась рассказать управляющему, что она — та самая богиня воды, которой поклоняется культ Аксис, но тот лишь хмыкнул. Услышав это, Казума встал на сторону управляющего, что вновь довело Акву до слез.

## Персонажи

* Мегумин
* Аква
* Казума
* Даркнесс
* Чомусуке
* Виз
* Ханс
* Вольбах
116 GSC

## 115 GSC ← → 117 GSC

Sto piętnasta edycja Global Song Contest odbyła się po raz trzeci w  Wielkiej Brytanii. Gospodarzem zostało miasto Newcastle. Udział potwierdziło 19 państw (w tym jedna rezygnacja, pięć powrotów).

### Kontrowersje

* Islandia oraz  Włochy otrzymały DSQ z powodu IP uczestników, które okazało się takie samo.
* Węgry otrzymały DSQ za nie oddanie głosów.
Europa VIII

**Europa VIII**
Ósma ze stref wydzielona w Europie, w jej skład wchodzą: Irlandia i Wielka Brytania.

## **Tabela Medalowa - Europa VIII**

1. ↑ Po połączeniu podmiotów administracyjnych od #101 edycji.
2. ↑ Połączenie z  Wielką Brytanią od #101 edycji.
3. ↑ Połączenie z  Wielką Brytanią od #101 edycji.
4. ↑ Połączenie z  Wielką Brytanią od #101 edycji.
The Harvesters

## About The Harvesters

* The Harvesters are a safe haven for high-Taint novas who have become so deformed that there is nowhere on the globe they can go. The Apothecary has set up locations around the world to hide the Harvesters while he examines the Taint, but the Harvesters are tired of hiding and their minds have become nearly as monstrous as their bodies. They hunt the streets of the nearest cities and towns, usually their first victims are friends and family members who shunned them before turning their attention to targets like Project Utopia and Team Tomorrow. The Harvesters take their names from their dream of “harvesting” Taint for power, or harvesting the world, separating the nova wheat from the baseline chaff. Then burning it.

* The Harvesters are inhuman within and without and while not all of them are insane, the Taint has, in a few cases, unhinged their psyches to the point that they make serial killers look like innocent children. A The Apothecary views them as such. His misshapen, powerful children.

* Some Harvesters grumble that they are the new human race and that all baselines should be eliminated immediately. The Apothecary councils caution and study before any extermination takes place, but Leviathan argues that The Apothecary is weak and the Harvesters should be led by someone who embraces Taint rather than hides behind theories.
Titanic

Titanic is the historical ship that has been destroyed of a iceberg

And now its spirit will hunt the seas!

This one has something special , how it shots

The deck weapons shoots from first to the last

Example:first -> first firing , last -> last firing

The sides as well : Last cannon -> first firing

First cannon -> last firing

The power level is 145 and it gives 16,987 doblons and score

It wears the Titanic skin

And well this boss looks insane XD

But its not

Its predicting system is worse than other bosses

And its Bullet speed its worse than a players gun with max range

Its reload its medium

Its health is as much as a Queen Anee

Its movement is the WORST

Hope you enjoyed my idea!
Albania

**Albania, Republika Albanii**
Państwo w południowo-wschodniej Europie na Bałkanach. Albania na zachodzie ma dostęp do Morza Adriatyckiego, a na południowym zachodzie do Morza Jońskiego. Od Włoch oddziela ją cieśnina Otranto o szerokości ok. 72 km. Łączna długość granic lądowych wynosi 720 km, natomiast wybrzeża morskiego – 362 km.

**Global Song Contest**
W Global Song Contest, Albania zadebiutowała w jedenastej edycji. Należy do strefy Europa I w skład której wchodzą takie państwa jak: Bułgaria, Cypr, Grecja, Kosowo, Rumunia, Mołdawia.
22 GSC

## 21 GSC ← → 23 GSC

Dwudziesta druga edycja Global Song Contest odbyła się w Kampali,  Uganda.

Na scenie zaprezentowało się 17 państw z całego świata. Zwyciężyli reprezentanci  Irlandii - Take That z utworem "Giants" zdobywając 89 punktów. Na drugim stopniu podium znalazł się  Watykan - Marco Mengoni za utwór "Pronto a Correre" zdobył 81 punktów. Podium uzupełniły  Włochy, których barw skutecznie broniła Conchita Wurst - za piosenkę "You Are Unstoppable" zdobyła 81 punktów. W skutek nie oddania głosów konkurs na ostatnim miejscu ukończyła  Dania.
Austria

**Austria, Republika Austrii**

Państwo położone w Europie Środkowej, federacja dziewięciu krajów związkowych (landów). Stolica Austrii – Wiedeń – znajduje się na wschodzie kraju.

**Global Song Contest**
W Global Song Contest, Austria zadebiutowała w sześćdziesiątej pierwszej edycji. Należy do strefy Europa IX w skład której wchodzą takie państwa jak: Malta, Słowenia, Włochy, Szwajcaria, San Marino i Watykan.
Kostaryka

**Kostaryka, Republika Kostaryki**

Państwo w Ameryce Środkowej nad Morzem Karaibskim i Oceanem Spokojnym. Graniczy od północy z Nikaraguą na odcinku 309 km i od południa z Panamą – 330 km. Łączna długość wybrzeża karaibskiego i pacyficznego wynosi 1290 km. Kostaryka to kraj wyżynno-górzysty, położony w strefie aktywności sejsmicznej. Znajdują się tu także liczne wulkany, niektóre aktywne.

**Global Song Contest**
W Global Song Contest, Kostaryka zadebiutowała w pięćdziestiąej pierwszej edycji. Należy do strefy Ameryka Północna i Karaiby III w skład której wchodzą takie państwa jak: Portoryko, Dominika, Bahama i Honduras.
2 GSC

## 1 GSC ← → 3 GSC

Druga edycja Global Song Contest odbyła się w Los Angeles,  Stany Zjednoczone.

Na scenie zaprezentowało się 20 państw z całego świata. Zwyciężyła reprezentantka  Rosji - Ksana Sergienko z utworem "Odpusti" zdobywając 114 punktów. Na drugim stopniu podium znalazła się  Kanada - Tiffany Desrosiers za utwór "Fearless" zdobył 109 punktów. Podium uzupełniła  Francja, której barw skutecznie broniła Barbara Opsomer - piosenka "Je Sors Ce Soir" zdobyła 96 punktów. Konkurs na ostatnim miejscu ukończyły  Włochy, które zdobyły 13 punktów.
80 GSC

## 79 GSC ← → 81 GSC

Osiemdziesiąta edycja Global Song Contest odbyła się w Bolonii, we  Włoszech. Edycja światowa.

Na scenie zaprezentowało się tylko 13 państw z całego świata. Zwyciężył duet ze  Stanów Zjednoczonych - Adam Lambert feat. Laleh z utworem "Welcome to the Show" zdobywając 96 punktów. Na drugim stopniu podium znalazła się  Australia - Gavin James za utwór "Always" zdobywając 87 punktów. Podium uzupełniła ponownie  Irlandia, z wokalistką Deltą Goodrem - z piosenką "Welcome to Earth" zdobywając 74 punkty. Na ostatnim miejscu z dorobkiem 36 punktów znalazły się  Niemcy.
Australia i Oceania

**Australia i Oceania**
nazwa najmniejszej części świata, używana w polskim nazewnictwie geograficznym, a obejmująca wyspy Oceanu Spokojnego, czyli Oceanię, oraz kontynent Australii.

Największym państwem Australii i Oceanii jest Australia, a najmniejszym Nauru.

**Global Song Contest**
W Global Song Contest, Australia i Oceania podzielona jest na 2 strefy:
I, II
Panama

**Panama, Republika Panamy**

Państwo w Ameryce Środkowej, położone nad Morzem Karaibskim i Oceanem Spokojnym. Graniczy z Kolumbią (225 km) i Kostaryką (330 km) – łączna długość granic lądowych wynosi 555 km, ponadto 2490 km wybrzeża morskiego. Znana głównie z Kanału Panamskiego, dzięki któremu statki aby przepłynąć z zachodu na wschód Ameryki nie muszą opływać Ameryki Południowej i przechodzić przez Cieśninę Magellana.

**Global Song Contest**
W Global Song Contest, Panama zadebiutowała w czterdziestej pierwszej edycji. Należy do strefy Ameryka Północna i Karaiby V w skład której wchodzą takie państwa jak: Salwador, Barbados, Saint Vincent i Grenadyny oraz Saint Kitts & Nevis.
Japonia

**Japonia**

Państwo wyspiarskie usytuowane na wąskim łańcuchu wysp na zachodnim Pacyfiku, u wschodnich wybrzeży Azji, o długości 3,3 tys. km. Archipelag rozciąga się niemal południkowo (Japończycy utrzymują, że ich kraj ma kształt „trzydniowego Księżyca”) od Morza Ochockiego na północy do Morza Wschodniochińskiego i Tajwanu na południu. Stolica Tokio jest usytuowana prawie dokładnie na tej samej szerokości geograficznej co Ateny, Pekin, Teheran i Waszyngton.

**Global Song Contest**

W Global Song Contest, Japonia zadebiutowała w pierwszej edycji. Należy do strefy Azja I w skład której wchodzą takie państwa jak: Korea Południowa i Filipiny.
Cordon Werikcs

Cordon with his Keepers

### Weapons

(1) Buster Cannon, (1) Machine Gun, (6) Side Cannons, (1) Mine Dropper, (1) Battering Ram.

### Skin

None (A unique skin that can't be obtained in-game)

### Reward

11.750

Cordon Werikcs is an AI controlled boss, which is large, slow and has 125 Power Points. It's size makes it a menacing ship.

## Appearance

Cordon is a very large ship, larger than even Santa Maria, and has a Power Level of 125. It's body is dark grey and it's cannons are grey. It is pretty long and has a battering ram on front.

## Statistics

### Ship:

Cordon has a really big health pool, 7.200 HP. It's cannons are by far the strongest in the game. It's ramming capabilities are far beyond any ships'. However, it's size brings up it's slowness, as slow as Santa Maria, being the slowest ship in the game, tied with Santa Maria.

### Buster Cannon:

It's Buster Cannon is the strongest weapon in the game. Deals more

damage than Santa Maria's Big Berthas.

Can one shot any ship that doesn't have at least Level 9 Health upgrade. It's bullets are really fast, same as max range Buster Cannons, having a longer range than max range Buster Cannons. (By 2.2x the range of maxed Buster Cannon) It has a slow reload however.

### Machine Gun:

This is a new part, being unique to Cordon. It has a really high reload, but really low accuracy. It will spray close prozimity of it. It's bullets are strong, but don't live much, and are moderetaly fast. They are still dangerous however.

### Mine Dropper:

Mine Dropper of Cordon is much more powerful than the normal one. It's mines are the same size as Big Mines. It has a longer life span than normal Mines. Moderate reload.

### Battering Ram:

It's ram is the strongest ram in the game. It is large, and really dangerous, as it can deplete your health really quickly.

## Keepers.

Keepers are small ships that orbit around Cordon. They are fast and have moderate Health pools, equal with Level 5 Health. They respawn after 15 seconds if destroyed. They will chase and attack tanks that get too close to Cordon.

### Flak Cannon:

The small long cannons on the Keepers are Flak Cannons. They have high damage. Normal reload speed, and really high bullet speed and range.

They explode into 14 small pellets when destroyed, at random speeds and directions. Those bullets do low damage, and have short life span.

### Chase Cannons:

Their chase cannons do low damage, and have long lifespans. They have long range and bullet speed. Moderate reload.

## Trivia

* First ever conception of Enuapanzram (Enpanzran)
* The strongest boss ever, that would be in game.
Brazylia

**Brazylia, Federacyjna Republika Brazylii**

Największe pod względem powierzchni i liczby mieszkańców państwo Ameryki Południowej oraz piąte pod względem wielkości państwo świata. Zajmuje ponad 47,5% powierzchni Ameryki Południowej, liczy ponad 203 miliony mieszkańców.
**Global Song Contest**
W Global Song Contest, Brazylia zadebiutowała w sześćdziesiątej pierwszej edycji. Należy do strefy Ameryka Południowa I w skład której wchodzą takie państwa jak: Gujana, Surinam i Paragwaj.

## Kontrowersje

**105 GSC** | *Brak głosów, dyskwalifikacja*
Technology Trees

### Conceptual Mastery

* Complete understanding of how the technology works as well the ability to pioneer new and related advancements.

Portal Gateways
 **Requisite Intellect** | Mega-Intelligence I
 **Uncovered Potentials** | Gateway Disassembly;
Gateway Setup;
Gateway Repair;

Utopian Model Rayguns
 **Requisite Intellect** | Intelligence V
 **Uncovered Potentials** | Raygun Repair;
53 GSC

## 52 GSC ← → 54 GSC

Pięćdziesiąta trzecia edycja Global Song Contest odbyła się w Leksand,  Szwecja.

Na scenie zaprezentowało się 20 państw z całego świata. Zwyciężyła reprezentantka  Anglii - Bryde z utworem "Help Yourself" zdobywając 106 punktów. Na drugim stopniu podium znalazła się  Francja - Sumera za utwór "Wolf" zdobyła 89 punktów. Podium uzupełniła  Białoruś, której barw skutecznie broniła Beatriche - za piosenkę "Superstar" zdobyła 74 punkty. Na ostatnim miejscu z dorobkiem 28 punktów konkurs ukończyła  Albania.
Armor and Eufiber

## Notice!!!

Unlike the traditional World of Darkness combat system Armor is treated as Soak (Damage Reduction) not as an attacker dice pool reduction. Each time Armor takes damage it's soak rating decreases by one.

## Eufiber

**Eufiber**, an organic polymer-esque substance was originally secreted from the epidermis of Costa Rican Nova Anibál Buendia; a synthetic was later created from living colonies of the fiber.

This material has many uses, including Op-Net cables and clothing. But living eufiber is greatly prized by novas as the materials' genetic and quantum pattern conforms to that of the nova wearing it. This means that the eufiber can store a limited amount of quantum energy giving it durability and a natural defense for itself and it's wearer. Also, through this bonding eufiber clothing becomes immune to the nova's powers, making it extremely useful for many novas. It is possible, with careful attuning, for a nova to gain limited control of a eufiber colony, allowing them to manipulate it as if it was part of their own body.
Gambia

**Gambia, Islamska Republika Gambii**
Państwo położone w zachodniej części kontynentu afrykańskiego. Od północy, południa i wschodu graniczy z Senegalem. Od zachodu posiada dostęp do Oceanu Atlantyckiego, przy ujściu rzeki Gambii. Ta brytyjska kolonia uzyskała niepodległość w 1965 r. Jej stolicą jest Bandżul (ang. Banjul).

**Global Song Contest**
W Global Song Contest, Gambia zadebiutowała w pierwszej edycji. Należy do strefy Afryka IV w skład której wchodzą takie państwa jak: Gwinea, Gwinea Bissau, Liberia, Senegal i Sierra Leone.
Kanada

**Kanada**
Państwo położone w Ameryce Północnej, rozciągające się od Oceanu Atlantyckiego na wschodzie do Oceanu Spokojnego na zachodzie i Oceanu Arktycznego na północy. Na południu i północnym zachodzie graniczy ze Stanami Zjednoczonymi, granice morskie: na północy z Grenlandią i na wschodzie z wyspami Saint-Pierre i Miquelon). Drugie państwo świata pod względem powierzchni oraz 36 pod względem ludności.

**Global Song Contest**
W Global Song Contest, Kanada zadebiutowała w pierwszej edycji. Należy do strefy Ameryka Północna i Karaiby II w skład której wchodzą takie państwa jak: Dominikana, Gwatemala, Saint Lucia i Aruba.

## 12 punktów **OD**

1. ↑ brak głosów
2. ↑ -50% głosów
The Greatest 3

Pierwszym etapem jubileuszu dekady jest konkurs **Second Chance**, w którym o dziką kartę w finale The Greatest walczą piosenki pokonane w narodowych preselekcjach uczestników GSC.

Do konkursu swoje utwory zgłosiło 11 państw. Zwycięzcą okazał się reprezentujący  Anglię, **Michał Szpak** z utworem **Color Of Your Life**.

W konkursie głównym **The Greatest**, o miano najlepszego utworu pierwszej dekady Global Song Contest walczyło 11 utworów. Dziesięciu z nich to zwycięzcy poszczególnych edycji, jedenasty uczestnik to zdobywca Dzikiej Karty w konkursie Second Chance.

Zwycięzcą okazała się  Irlandia reprezentowana przez zespół **Take That** i utwór **Giants**.

1. ↑ brak głosów
2. ↑ brak głosów
3. ↑ brak głosów