recursal/Fanatic-Fandom huggingface dataset:
Gran

The Gran are easily distinguished by their triple eyestalks. They have hircine faces, small horns, and a jutting jaw-line.

Gran were a sentient humanoid species native to the planet Malastare. Identifiable by their three eyes and goat-like snouts, Grans also had small antennae-like nubs on the tops of their head and thick, bulky hands. Members of this species included the Podracer pilot Mawhonic,the Galactic Republic senators Ask Aak, Philo, and Kharrus, as well as the criminal Ree-Yees, who worked for Jabba the Hutt.

## Attributes

* Health: +100
* Strength: +100
* Constitution: +100
* Action: +100
* Quickness: +100
* Stamina: +100
* Mind: +100
* Focus: +100
* Willpower: +100

## Gran Species Features

* Group Melee Defense: +5
* Group Ranged Defense: +5
* Group Burst Run Efficiency: +10
* Group Terrain Negotiation: +10

The peaceful Gran have been active members of galactic society for
ages. With colonies on Malastare and Hok, the Gran have spread to
several planets. In the twilight years of the Republic, a Gran
delegation represented Malastare in the Galactic Senate. Among its
members were Senators Aks Moe, Ainlee Teem and Ask Aak.

The Gran are easily distinguished by their triple eyestalks. They have hircine faces, small horns, and a jutting jaw-line.

The Gran have maintained a peaceful civilization on their homeworld
of Kinyen for over ten millennia. Their society is evenly balanced, and a
 strict program of career quotas ensures that every Gran is trained for a
 specific job that best serves his or her talents. While advocates of
free will would criticize such a rigid social system, to a Gran it is
not only logical but essential. A typical Gran places the betterment of
society above the betterment of self, and is keenly aware of his or her
role in the bigger picture.

About a thousand years ago, the Gran began expansionary efforts
that saw colonies erected on Hok and Malastare. This left large holes in
 their delicately balanced society, and the politicians on Kinyen
reacted with isolationism, preventing any Gran from leaving Kinyen
without permission and not allowing offworlders into their population
centers. The Gran colonies continued independently, and while they too
exhibited the strong social bonds found on Kinyen, the loosened social
codes allowed for corruption and graft in the upper echelons of Gran
society. The Gran Protectorate of Malastare was particularly
disreputable in its treatment of the indigenous Dug population.

Those Gran are unusual, as most members of the species are
peaceful, amiable beings content to adapt to difficult situations. Gran
are keenly aware of each other's emotions, being able to judge
disposition through subtle changes of body heat and skin color. Gran are
 very loyal, and need to be with someone for companionship. A Gran left
alone will go insane or die of loneliness.

The Gran have excellent vision, able to resolve more colors than
most species. Gran have multiple stomachs, having evolved from
herbivorous ungulates.
Bespin Dungeon - Hidden Detainment Facility

Located at -17, 200 on the planet Bespin. Players must use the corner of the fence and run down the wall to the bottom. Entrance is the only building at the bottom.

Spawns various Bespin Security NPC's that drop various loot including clothing attachments and armor attachments. This location also provides the player with the '...has discovered the hidden Bespin Secure Detainment Facility.' location badge. The actual location waypoint is \*not\* provided in player's datapads under POI's.

## Group Recommendations

Players best bet are to take defense stackers. Jedi have proven to be tough to fight against the NPCs here.
Jedi Robes

## New Jedi Robes

Jedi across the Galaxy have started to obtain new robes for their profession class. These robes hold new power to protect those not involved in player-versus-player combat or the Force Ranking System.

The following new Jedi robes are available:

* Old Republic Robes
* Revanite Robes
* Robe of Artis
* Starforge Robes

All new robes hold the following skill mods attached:

* Force Power Max: +360 (Base; this is 10 more Force Power than standard FRS Robes)
* Force Power Regeneration: +35 (This is 6 more Force Regeneration than stardard FRS Robes)
* Chance of a random skill mod attached (Any power; most of the time is +25 Terrain Neg.)
Lok Player Cities

## -V-engeance Stronghold

Metropolis, Research Center

-6411, -3500

Mayor Jamale Voreidian

## 501st Forgotten Bastion

Metropolis, Medical Center

5476, 5252

Mayor Rebre

## Allegiance

Allegiance

Metropolis, Entertainment District

-3531 -1172

Mayor Enista

## Ash

City, Medical Center

1780, 5843

Mayor DocHoloday

## Avalorien

Metropolis, Medical Center

-2403, 4235

Mayor Skyniss

## Black Watch Keep

City

4596, -5612

Mayor Rybir Arskan

## Desert Oasis

Metropolis

-1811, 1595

Mayor Stanely

## Donner Summit

Metropolis, Medical Center

-1003, 4427

Mayor Tikas

## Fort CMN

Metropolis, Improved Job Market

-963, -4212

Mayor Huntz Athrei

## Helia

Metropolis, Research Center

4884, 2155

Mayor FallingStar

## Inter-Galactic Trade Consortium

Metropolis, Improved Job Market

5116, 3907

Mayor Sea Fawo

## Midian

Metropolis, Research Center

-2691 5387

Mayor Vanial

## Mos Thaanos

Metropolis, Improved Job Market

1700, 3443

Mayor Asoka Thaanos

## New Naritia

New Naritia

Metropolis, Research Center

3044, 3107

Mayor Nisto

## OXY

Metropolis, Research Center

1948, -4236

Mayor One

## PewPew Industries

Metropolis, Research Center

-2315, 2979

Mayor Yakul

## Sanctuary

Metropolis

2724, -380

Mayor Brianna Edgley

## Sandbox City

City

-531, -3236

Mayor Ayra Stark

## Smuggler's Run

Metropolis, Research Center

884, 6379

Mayor Artemus

## Sulfur Flats

Metropolis

908, 1371

Mayor AnneMarie

## Suniva

Metropolis, Research Center

-3955, 2547

Mayor Serci
Squad Leader

Squad Leader

The Squad Leader skill tree is littered with various group benefits, from increased defense to improved terrain negotiation. These modifiers are applied to all individuals in a group led by a Squad Leader, including the SL (though they do not apply when the SL is ungrouped).

A Squad Leader's power shows through the bonuses they are able to bring to their group members. Squad Leaders have many various abilities to improve the coordination and effectiveness of their group. Even outside of a group the Squad Leader is a decent combatant, but their offensive and defensive capabilities are only average with no special abilities setting them aside.

## Skill Points

This profession requires 121 skill points to master, 58 points of which go towards prerequisites.

## Role Summary

* Primary Role - Group Enhancement Specialist
* Secondary Role - Medium Range Combatant
* Offense - Moderate
* Defense - Moderate
* Crowd Control - Moderate
Jedi

Jedi

* **Jedi**
* **Jedi Combat Prowess**
* **Jedi Crafting Mastery**
* **Jedi Defense**
* **Jedi Force Enhancement**
* **Jedi Healing**
* **Jedi Heightened Senses**
* **Jedi Lightsaber**
* **Jedi Powers**
1/9
They are, in other words, highly attuned to the flow of the Force. Jedi can, with training, learn to sense and manipulate the Force.

The ultimate rank of a Jedi character is  Jedi Master. Jedi Masters are Force-sensitive beings that can use their powers to overcome and control their enemies and master the art of lightsaber combat. A Jedi Master may embrace the Light or Dark side of the Force. Jedi may choose to join either the Rebel Alliance or the Galactic Empire.
Shipwright

Shipwright

The Shipwright also has the skill to Reverse Engineer components obtained from space

## Skill Points

This profession requires 92 skill points to master, 29 of which go towards prerequisites

Master Shipwright Guide

JTL

Im currently out of stock on X, Y, and A-wings, but should you have them in stock soon on a separate vendor. Keep in mind, if you buy a deed from me, its a no trade item.

Chassis Dealer
Discord

The Official Bloodfin Discord

Bloodfin EMU Discord

Staff profiles, anyone contacting you claiming to be us, please verify profile number, and color of name contacting you. These are our ONLY profiles. Please report any unauthorized use of STAFF Discord name.

## **Devs:**

Heat#7170

Roses#2218

eXcentric#7905

Smoked#5610

## GMs:

Guardsman-GM#4937

Nevaeh[Event Host]#7965

## CSRs:

-Mr#5781

Raz#9044
Wookiee

This species
is tall (2m on average) and covered head-to-foot in fur. They are noted

for their strength, terrible odor, and short tempers. Under current Imperial Law, all Wookiees are classified as slave animals.

## Attributes

* Health:  +350
* Strength:  +350
* Constitution:  +150
* Action:  +200
* Quickness:  +100
* Stamina:  +100
* Mind:  +100
* Focus:  +150
* Willpower:  +100

## Wookiee Species Features

* Trapping:  +10
* Creature Taming Bonus:  +10
* Rescue:  +10
* Warcry:  +10
* Wookiee Roar:  +1

Wookiees were a tall species of furry giants from planet Kashyyyk, who could grow to a height of two metres. Despite their fearsome appearance and volatile temperament, Wookiees were regarded as intelligent, sophisticated, loyal and trusting. When angered, Wookiees were known to descend into a berserker rage. Wookiees had a long lifespan, appearing not to age over a span of fifty years. One Wookiee, Lahgarra, lived healthily for centuries—the only distinction being her white fur. They could learn to understand other languages, like basic, but they were physically unable to speak them. To those who had not learned to understand Shyriiwook, the Wookiee language, it appeared they spoke in a series of growls and purrs. Although rare, it was possible for Wookiees to be born force sensitive, like the Jedi youngling, Gungi.

Wookiees originated on the Mid Rim forest planet of Kashyyyk. During the Clone Wars, the Wookiees fought alongside the Galactic Republic in several star systems. Towards the end of the conflict, Wookiee forces also defended their homeworld from a separatist invasion with the help of Republic forces led by Jedi Master Yoda. Following the establishment of the Galactic Empire, the Wookiee homeworld of Kashyyyk was blockaded by the Empire. Many Wookiees were forced into slavery due to their strength, sent to be worked to death in the dangerous spice mines of the planet Kessell, or on construction sites such as the Death Star, though a number escaped this fate.

About fourteen years after the establishment of the Empire, the 212th Attack Battalion led by General Kahdah quelled a Wookiee revolt on Kashyyyk. Civilian travel to the planet was restricted and access was granted only for official government business.  Shortly later, the Empire transported several captives including  Wullffwarro and his son Kitwar to the spice mines of Kessel. The Specres, a rebel cell based on the  Outer Rim world of Lothal, rescured the prisoners and escaped Kessel.

Most Wookiees carried bowcasters as weaponry, which were handcrafted. The Wookiee people by and large hated Trandoshans, who were renowned as great hunters. The highest way a Wookiee could compliment someone was to groom them. In Wookiee society, loyalty and courage were valued as sacrosanct tenets.
Carbineer

Carbineer

Carbine specialists excel at applying status effects to targets, decreasing the ability of enemies to fight back. Additionally, Carbineer is the premier profession for area-of-effect damage, with several abilities for applying large amounts of damage to a spread of enemies.The Carbineer is a medium range control specialists. He has potent abilities to keep targets at a distance and reduce their combat effectiveness. The Carbineer also has powerful area cone attacks allowing them to effectively fight groups of targets.

## Skill Points

This profession requires 92 skill points to master, 34 points of which go towards prerequisites.

XP requirements to Master, excluding prerequisites:

* 4,215,620 Carbine Weapons XP (granted for killing MOBs with a carbine)
* 415,000 Combat XP (granted for killing MOBs with any weapon)

## Skill Mods

* Carbine Accuracy
* Carbine Defense
* Carbine Speed
* General Ranged Accuracy
* General Ranged Speed
* Melee Defense
* Ranged Defense

## Certifications

* Battle Armor Certification
* Rilctur Carbine
* E11 Carbine Mark II
* Grievance Striker Carbine
Mustafar Boss Vendor

Welcome to the Mustafar Boss Coin Exchange. Here you can buy Mustafar Loot Items using the Mustafar Boss Coins that can be found on the Elite beings on Mustafar.

Location

381, -1353

Mensix Facility, Mustafar

## 5 Mustafar Boss Coins

* Weapon Rack Style 1
	+ **Weapon Rack Style 1**
	+ **Weapon Rack Style 2**1/2
* Weapon Rack Style 2

## 10 Mustafar Boss Coins

* Mustafarian Knuckler Schematic
* Obsidian 2h Sword Schematic
* Mustafarian Firestar Carbine Schematic
* Adeen's Ancient Lightsaber Schematic
Agent Carter S02E02 "A View in the Dark"

## Cast

### Credited Cast

Hayley Atwell as Peggy CarterJames D'Arcy as Edwin JarvisEnver Gjokaj as Daniel SousaWynn Everett as Whitney FrostReggie Austin as Jason WilkesCurrie Graham as Calvin ChadwickRay Wise as Hugh JonesChris Browning as RufusSarah Bolger as VioletLotte Verbeek as Ana JarvisLesley Boone as RoseCasey Sander as Thomas GloucesterRandy Sklar as Director KennethCarl W. Crudup as FrankBrian Glanney as Agent FordNick Hoffa as Restaurant OwnerRobert Buscemi as ConciergeAngela Cristantello as Isodyne ReceptionistPatrick Quinlan as EMTKirby Lauryen as Singer
### Uncredited Cast

Christopher Bierl as Isodyne SupervisorNadia Tumanova as Makeup ArtistG. Maximilian Zarou as Shlubby Man

## See also

* Agent Carter S02E01 "The Lady in the Lake"
* Agent Carter S02E03 "Better Angels"
* Agent Carter S02E04 "Smoke & Mirrors"
* Agent Carter S02E05 "The Atomic Job"
* Agent Carter S02E06 "Life of the Party"
* Agent Carter S02E07 "Monsters"
* Agent Carter S02E08 "The Edge of Mystery"
* Agent Carter S02E09 "A Little Song and Dance"
* Agent Carter S02E10 "Hollywood Ending"
Teras Kasi Artist

**Teras Kasi Artist**

The Teras Kasi Artist is Star Wars Galaxies' elite unarmed brawler profession - fighting with bare fists or with the damage-enhancing vibro-knuckler equipped.

Teras Kasi Artists are experts at avoiding damage. TKAs have several utility abilities to further help them survive standing toe to toe with the most powerful opponents in the galaxy. Their damage output is only moderate however making them less than ideal for taking opponents on their own.

## Skill Points

This profession requires 106 skill points to master, 43 of which go towards prerequisites

## Role Summary

* Primary Role - Melee Tanking Specialist
* Secondary Role - Close Range Damage Dealer
* Offense - Moderate
* Defense - Very Strong
* Crowd Control - Minimal
Force Wielder's Armor Set

This set of armor isn't exactly armor. These pieces form together the Force Wielder's Jedi Armor Set. It consists of 7 pieces total. All pieces are looted from Jedi Master Thiel on Tatooine.

Each piece of the set has a random chance of getting a powerful jedi skill mod attached to it. The main piece adds force power and force regeneration.

This set of 'Armor' is looted from two main places on Bloodfin - from killing the world boss Jedi Master Thiel on Tatooine or from the Undead Palace Soldiers on the planet Moroband.
GMF Token Exchange Vendor

Welcome and Happy Galactic Moon Festival! I have many items you can earn by trading in your Bloodfin Coins. (Halloween Decorations)

   Location

CNET Corellia

-189 -4672

## 5 Bloodfin Tokens

* A Spider Web Style 1
	+ **Spider Web Style 1 (Spider)**
	+ **Spider Web Style 2 (Web)**
	+ **Spider Web Style 3 (Style)**
	+ **Bats in Jelly**
	+ **Spiders in Jelly**1/5
* A Spider Web Style 2
* A Spider Web Style 3
* Bats in Jelly
* Spiders in Jelly

## 10 Bloodfin Tokens

* A Krayt Skeleton Decoration
	+ **Krayt Skeleton Decoration**
	+ **Sith o'Lantern Style 1**
	+ **Sith o'Lantern Style 2**
	+ **Sith o'Lantern Style 3**
	+ **Sith o'Lantern Style 3**
	+ **Sith o'Lantern Style 5**
	+ **Skull Candle Style 1**
	+ **Skull Candle Style 2**
	+ **Burning Man Prop - small**
	+ **Scarecrow Prop Style 1**
	+ **Scarecrow Prop Style 2**1/11
* Sith o'Lantern Style 1
* Sith o'Lantern Style 2
* Sith o'Lantern Style 3
* Sith o'Lantern Style 4
* Sith o'Lantern Style 5
* Skull Candle Style 1
* Skull Candle Style 2
* Burning Man Prop (Small)
* Scarecrow Prop Style 1
* Scarecrow Prop Style 2

## 50 Tokens

* Portrait of Z'ozpheratu
	+ **Portrait of Z'ozpheratu**
	+ **Decorative House Sign Style 1**
	+ **Huttlet Backpack**
	+ **Batt Wings Costume**
	+ **Z'ozpheratu's Jacket**1/5
* Decorative House Sign Style 1
* Huttlet Backpack
* Bat Wings Costume
* Z'ozpheratu's Jacket
Agripa's Bracelet + Damage Shield

## **Agripa's Bracelet(s) + Damage Shield**

The Agripa's Jedi Bracelet + Damage Shield and Agripa's Mastery Bracelet + Damage Shield both currently drop from the Sher'Kar on the planet mustafar (waypoint 810, 1290 in the cave @ waypoint).

Both Agripa's Bracelet's come with a 60-use 95 percent reduction damage shield that can be used via radial menu in your player's inventory. This shield lasts for 60 seconds. Most importantly - All worship the mighty Bothan Agripa.

Agripa's Jedi Bracelet + Damage Shield Stats:

* Force Power Max +360
* Force Power Regeneration +35
* Poison Resistance +25
* Disease Resistance +25
* Fire Resistance +25
* Bleeding Resistance +25
* Knockdown Defense +25
* Melee Defense +25
* Ranged Defense +25

Agripa's Master Bracelet + Damage Shield Stats:

* Fire Resistance +25
* Pistol Accuracy +25
* Heavy Flame Thrower Accuracy +25
* Heavy Rifle Acid Accuracy +25
* Knockdown Defense +25
* Melee Defense +25
* Ranged Defense +25
Hig Jib's Necklaces and Rings

## Hig Jib's Necklaces and Bracelets

One of the more common pieces of player jewelry worn throughout the Galaxy today is the Hig Jib Necklaces(s) and ring(s). Both of these are common on player vendors throughout and commonly looted inside the Geonosian Cave on Yavin IV. These are also lootable through different instances and at player events.

There are currently a few different versions of the Necklace:

## Hig Jib's Worn Necklace of the Force:

* Force Lightning Accuracy +10
* Force Weaken Accuracy +10
* Force Power Regeneration +10
* Jedi State Defense +10
* Melee Defense +10
* Ranged Defense +10

## Hig Jib's Worn Ring of Force Mastery:

* Force Lightning Accuracy +5
* One-Handed Lightsaber Accuracy +5
* One-Handed Lightsaber Speed +5
* Double-Bladed Lightsaber Accuracy +5
* Double-Bladed Lightsaber Speed +5
* Two-Handed Lightsaber Accuracy +5
* Two-Handed Lightsaber Speed +5

## Hig Jib's Lost Necklace of Ranged Mastery:

* Block +10
* Counterattack +10
* Dodge +10
* Random Ranged Skill Mod Accuracy +10
* Random Ranged Skill Mod Speed +10
* Chance of One or Two Random Skill Mods (Any Power)

## Hig Jib's Lost Ring of Ranged Mastery

* Carbine Accuracy +5
* Carbine Speed +5
* Pistol Accuracy +5
* Pistol Speed +5
* Rifle Accuracy +5
* Rifle Speed +5
* One or Two Random Skill Mods (Any Power)

## Hig Jib's Lost Necklace of Melee Mastery

* Block +10
* Counterattack +10
* Dodge +10
* Melee Defense +10
* Ranged Defense +10
* Random Melee Skill Mod Accuracy +10
* Random Melee Skill Mod Speed +10
* Chance of One or Two Random Skill Mods (Any Power)

## Hig Jib's Lost Ring of Melee Mastery

* One-Handed Weapons Accuracy +5
* One-handed Weapon Speed +5
* Polearm Accuracy +5
* Polearm Speed +5
* Unarmed Accuracy +5
* Unarmed Speed +5

## Hig Jib's Lost Necklace of Beast Mastery

* Creature To-Hit Bonus +20
* Foraging +20
* Additional Pets +20
* Stored Pets +20
* Taming Vicious Creatures +20
* Creature Taming Bonus +20
* Taming Wild Creatures +20
* Chance of One or Two Random Skill Mods (Any Power)

## Hig Jib's Lost Ring of Beast Mastery

* Creature To-Hit Bonus +20
* Foraging +20
* Additional Pets +20
* Stored Pets +20
* Taming Vicious Creatures +20
* Creature Taming Bonus +20
* Taming Wild Creatures +20
Dungeons and Instances

## Avatar

Launch into LOK Space, autopilot to the POI.

Door codes:

11500,
 10089,
 00851,
 06039,
 20042,
 61255,
 57395,
 98337,
 42735,
 68783

AVATAR

## Bespin Dungeon - Hidden Detainment Facility

Located at -17, 200 on the planet Bespin. Players must use the corner of the fence and run down the wall to the bottom. Entrance is the only building at the bottom.

Bespin Dungeon - Hidden Detainment Facility

## Cave of Sher'Kar

The Cave of Sher'Kar is located at waypoint 810, 1290 on Mustafar.

The Cave of Sher'Kar

## Corellian Corvette

Follow link below for more information on this instance.

The Corellian Corvette

## Deathwatch Bunker (DWB)

Located on Endor at waypoint -4692, 4344

Note: You need to speak to Boba Fett located in Jabba's Throne Room before you can gain access to Death Watch Bunker. Boba Fett will give you the first "Passkey" which is used on the structure terminal at the entrance. If you're in a group, only one person needs a Passkey at each security door to give access to the entire group.

DWB

## Deathwatch Stronghold (DWS)

Instant Travel NPC located outside Mos Eisley Cantina on Tatooine 3482, -4845

DWS

## Echo Base Instance and Point of Interest

The instance droid is located at -433, -956 on Hoth

Echo Base

## Geonosian Cave

The Geonosian Cave is located at -6450, -360 on Yavin IV.

GEO Caves

## HK-47 - World Boss

Spawns at 3487, -1005 on the planet of Mustafar.

HK-47 - World Boss

## Iconic

Instant Travel NPC located outside Mos Eisley Cantina 3482, -4845 on Tatooine.

Iconic

## IG-88 Droid Factory - Instance

The IG-88 Droid Factory Instance is located at waypoint -7677, 3511 on Lok.

IG-88 Droid Droid Factory Instance

## Imperial Garrison - PVP Zone

Located at -5122, -2398 on Kaas.

Inquisitor Jerec

## ISD

Located at theTatooine Space Point of Interest - Black Sun Star Destoyer.

ISD

## Jedi Master Thiel - World Boss

Located at -545, 3699 on Tatooine.

Jedi Master Thiel

## Lake Rose Banshee

Now located at 5499, 1347 on Endor.

Lake Rose Banshee

## Main Bespin Dungeon

Main (1 of 2) Bespin Dungeon Instances. This entrance is located at -136, -16 on the planet Bespin just outside the middle starport.

Main Bespin Dungeon

## Marka Ragnos - World Boss

Located at  -1339, -869 on the planet Moraband.

Marka Ragnos - World Boss

## Minstyngar World Bosses

Random spawns throughout the planets Endor and Kashyyyk.

## MK-II Imperial Guardian Prototype (Amee / Robotic Dog) Boss

Located at waypoint  -5970, 5780 on the planet Jakku. The spawn is in the middle of the Rebel / Imperial Jakku Ship Graveyard Battlefield.

MK-II Imperial Guardian Prototype (Amee / Robotic Dog) Boss

## Rebel Cave - PVP Zone

Located at 3347, 2581 on Kaas

Jedi Master Qu Rahn

## Talus Prison Outbreak

There is currently no content at this location.

## Twin Sabers

The entrance to the Twin Sabers Cavern is at -2600, -5523 on Tatooine.

Twin Sabers Instance
Chef

Chef

The chef is the producer of a wide range of edibles that can enhance the HAM, skills, and abilities of players, as well as their pets.

## Skill Points

This profession requires 93 skill points to master, 29 of which go towards prerequisites.

XP requirements to master, including prerequisites:

* 29,700 General Crafting XP (granted for crafting any items certified under Artisan)
* 819,200 Food Crafting XP (granted for crafting any items certified under Chef)

## Skill Mods

* Food Assembly
* Food Experimentation
Galactic Civil War (GCW) PVP

Galactic Civil War (GCW)

## Restuss Expansion

Restuss, Rori has been, and continues to be, a war zone occupied by the Emperor's Hand. As the Galactic Civil War continues, more grabs at power and territory have led both the Rebel Alliance and the Empire to send more reinforcements.
All players are called upon to help your faction take control of Restuss, where you will face all new enemies, including new factional bosses. Defeating these enemies will benefit players of all walks of life, from the hardcore PvPers to the crafters.

You will face:
-9 completely new bosses of different difficulty and faction.

-3 Imperial
-3 Rebel
-3 Neutral/attackable by either faction

-Dynamic spawns and spawn rotations (you won't know who you'll find to fight)
-Dynamic spawn timers ( no more watching the clock, things could be spawning at any time)
-Dynamic spawn locations ( you'll have to find where the boss(s) are forming their ranks at)
-Dynamic loot groups
-And an over all new PvP and PvE Restuss experience
-New questlines soon to be added to obtain faction items and perks.

Grab your friends and prepare for battle. PvP'ers and PvE'rs alike will want to stand with their faction and take part.

GCW Crafting and Pylon Control Points
Dancer

Dancers & Musicians acquire skills to mind buff with dance and
music skills. Using macros to flourish and buff are a must! You will
find those in another section of the wiki.

Dancing, buffs the main mind pool, while playing music buffs the
sub stats of focus and willpower. To achieve max buffing of 209%, you
will need clothing attachments. Dancing Enhancement 25 and Musical
Enhancement 25. These 2 clothing attachments are the most important
items for any entertainer as it allows you to do max mind buffs, which
is needed for combat class professions. Always keep in mind when using
these clothing attachments to put them in the same clothing item, one
that you will always wear with any outfit of your choosing. Many put
them in their shoes, or gloves, and if you are a twi’lek in their lekku
headpiece. You must use socketed clothing for these clothing
attachments.

Also something to keep in mind when doing mind buffs, you must be
 grouped with those wanting buffed. And also, not everyone’s mind buff
will be the same, it all depends on what they have their stats adjusted
to. Some may have a higher mind then others, that is either due to their
 species and what they may have their stats set to.
Bio-Engineer

Bio-Engineer

A large portion of the profession is focused on providing support to Creature Handler through player-crafted pets and the crafting of other pet-related items. Bio-Engineers are required to assemble DNA templates in order to craft pets and a large part of the profession involves gathering DNA samples from many different creatures. The rest is based on crafting components which can be used to enhance items crafted by other professions. The profession also has the role of producing instant stimpacks which may be used by players to heal health during combat. Playstyles for Bio-Engineer vary greatly due to the wide scope of the profession and incorporate both combat and non-combat.

## Skill Points

This profession requires 135 skill points to master, 72 of which go towards prerequisites.

XP requirements to master, including prerequisites:

* 530,500 Medicine Crafting XP (granted for crafting items in Medic and Bio-Engineer)
* 91,000 Scouting XP (granted for harvesting resources from creatures and masking scent)
* 170,000 DNA Sampling XP (granted for sampling DNA)

## Skill Mods

* Medical Assembly
* Medical Experimentation
* DNA Harvesting
Ithorian

Ithorians are commonly called "Hammerheads" throughout the galaxy
because of their most prominent feature: a long, curving neck ending in a
t-shaped dome of a head. These tall, gentle herbivores hail from the

planet Ithor. A new species available to those registered with the Jump to Lightspeed expansion. Because of the unusual nature of the species, Ithorians require specially made clothes and armor.

## Attributes

* Health:  +0
* Strength:  +0
* Constitution:  +0
* Action:  +0
* Quickness:  +0
* Stamina:  +150
* Mind:  +300
* Focus:  +300
* Willpower:  +150

## Ithorian Species Features

* Defense Vs Dizzy:  +10
* Defense Vs Stun:  +10
* Creature Taming Bonus:  +10
* Melee Defense:  +10
* Chassis Assembly:  +10
* Power Systems:  +10
* Shields Assembly:  +10
* Advanced Assembly:  +10

The Ithorians were believed by many to be only peaceful gardeners and philosophers, but those who had encountered the bounty hunters Bulduga and Onca felt differently.

Ithorians speak Basic, albeit with a peculiar twist. On the sides of their curling necks, Ithorians have two mouths. This creates a disconcerting stereo effect when they speak Basic, and a difficult yet interesting sounding native language.

Ithorians worship the "Mother Jungle," a spiritual entity of Ithor embodying the lush, tropical ecology of their world. Most Ithorians never set foot on their own planet, instead they lived in floating cities above their world. Only three of their continents had been developed, the other two never having been touched by Ithorian hands.

Ithorians are gentle and peace-loving, devoting much time to contemplating their ecology, and respecting all living things. Ithorians are curious and gregarious, and many have found their way to the stars. Their floating "herd" cities also have space-worthy counterparts, traveling the space-lanes like huge caravans. Each Ithorian herd-ship has a complex life-support system that replicates the environment of Ithor, complete with jungles, wildlife, and even weather patterns.

The people of Ithor practice a communal form of government. Each herd is autonomous and self-supporting. Once every Ithorian season (about five standard years), the herds gather for "the Meet." A grand site above the surface of their green world, the herd ships would join each other in a festival and regal ceremony.

During much of the Galactic Civil War, the Ithorians maintained a neutral stance. They had no reason to favor one side over the other, as long as they were allowed to continue their activities in peace. After the Battle of Yavin, an Imperial Star Destroyer placed a garrison on Ithor. Despite Ithorian complaints, the Empire stayed to "monitor" Ithorian mercantile activities.

Ithorians found peace after the defeat of the Empire, but it was sadly short-lived. During the Yuuzhan Vong crisis, the planet Ithor was utterly devastated in the war against the alien invaders. The once lush world is now lifeless and the Ithorians are forever forced to travel the stars.
Camera Feedback

The camera should have a slight feedback, depending on the crazy hamster. The camera will not completely move with the crazy hamster, but rather slightly turn in the direction the crazy hamster is at. This way the hamster will seem important and the player will feel as if there's a greater impact with what they do.

### Camera Features

* Follow Speed
	+ The speed with which the camera should rotate towards the hamster.
* Maximum Distance
	+ The maximum distance the camera is allowed to fall behind before the follow speed is increased to follow the hamster directly.
* Maximum Rotation X
	+ A value that'll determine when the camera is not allowed to rotate further. Eg: 1.5 would mean it can be between 1.5 and -1.5 but not more than that.
* Maximum Rotation Y
	+ A value that'll determine when the camera is not allowed to rotate further. Eg: 1.5 would mean it can be between 1.5 and -1.5 but not more than that.
* Acceleration
	+ A value that'll make the follow speed of the camera a lot more pleasant.
* De-acceleration
	+ A value that'll make the follow speed of the camera a lot more pleasant when it reduces in speed.

Furthermore the distance between the puzzle and the camera is fixed and should not be configurable. This as the distance will be set for the camera in the 'Transform' part. The only values the script should affect are those for the rotation.
UI and User Experience Flow

**UI design**
**Tutorial intro level**
( images ) ????
Or show text saying : click and drag to shoot. And remove the text after the
player has done it.
The points the player has should be clear. ( show when they finish the level )
It should show what level you’re on.
The collectibles you received. ( we can do this by making 3 blanc spaces( ) ( )
( ) and fill it up when you grab one (+) ( ) ( ).
Give player extra points when they finish it quickly.
Points based on;
Time, amount of peanuts & left throws

When you finish the level it should show a GOOD JOB

**User**
Experience Flow:
Count Jancet

Chance of the following Loot (more then 1 item will drop)

power plant

geo rifle schematic

j1 rifle schematic

s07 backpack schematic

rebel endor backpack schematic

sandtrooper backpack schematic

armor attachments

clothing attachments

hig jib crystal

peaches belt

permafrost crystal

revan robe

starforge robe

atris robe
ARC Trooper ALPHA-02 (SPAR)

Vendor can be found in CNET, Corellia  -110 -4688

Greetings citizen, I have Katarn armor of various styles for your choosing. Wear it with pride.

## 10 Bloodfin Coins

* **Neutral Katarn Belt**
* **Rebel Katarn Belt**
* **Imperial Katarn Belt**
* **Neutral Katarn Gloves**
* **Rebel Katarn Gloves**
* **Imperial Katarn Gloves**
1/6
* Imperial Katarn Gloves
* Imperial Katarn Belt
* Rebel Katarn Gloves
* Rebel Katarn Belt
* Neutral Katarn Gloves
* Neutral Katarn Belt

## 30 Bloodfin Coins

* Imperial Katarn R. Bracer
	+ **Imperial Katarn R Bracer**
	+ **Imperial Katarn L. Bracer**
	+ **Rebel Katarn L. Bracer**
	+ **Rebel Katarn R. Bracer**
	+ **Neutral Katarn L. Bracer**
	+ **Neutral Katarn R. Bracer**
	+ **Imperial Katarn L. Bicep**
	+ **Imperial Katarn R. Bicep**
	+ **Rebel Katarn L. Bicep**
	+ **Rebel Katarn R. Bicep**
	+ **Neutral Katarn L. Bicep**
	+ **Neutral Katarn R. Bicep**1/12
* Imperial Katarn L. Bracer
* Rebel Katarn R. Bracer
* Rebel Katarn L. Bracer
* Neutral Katarn R. Bracer
* Neutral Katarn L. Bracer
* Imperial Katarn R. Bicep
* Imperial Katarn L. Bicep
* Rebel Katarn R. Bicep
* Rebel Katarn L. Bicep
* Neutral Katarn R. Bicep
* Neutral Katarn L. Bicep

## 50 Bloodfin Coins

* Imperial Katarn Chest Plate
* Rebel Katarn Chest Plate
	+ **Imperial Katarn Chest Plate**
	+ **Rebel Katarn Chest Plate**
	+ **Neutral Katarn Chest Plate**
	+ **Imperial Katarn Leggings**
	+ **Rebel Katarn Leggings**
	+ **Neutral Katarn Leggings**
	+ **Imperial Katarn Helmet**
	+ **Rebel Katarn Helmet**
	+ **Neutral Katarn Helmet**
	+ **Imperial Katarn Boots**
	+ **Rebel Katarn Boots**
	+ **Neutral Katarn Boots**1/12
* Neutral Katarn Chest Plate
* Imperial Katarn Leggings
* Rebel Katarn Leggings
* Neutral Katarn Leggings
* Imperial Katarn Helmet
* Rebel Katarn Helmet
* Neutral  Katarn Helmet
* Imperial Katarn Boots
* Rebel Katarn Boots
* Neutral Katarn Boots
Creature Handler

Creature Handler

They have the ability to tame, train, and command pets, which can be a powerful aid. The power of the Creature Handler lies in the power of their pets, as the profession gives no actual weapons skills or defenses.

## Skill Points

This profession requires 106 skill points to master, 43 of which go towards prerequisites.

XP requirements to master, including prerequisites:

* 5,900,000 Creature Handler XP (granted for taming pets, teaching new commands, and killing MOB's with help from pets)
* 156,000 Scouting XP (granted for harvesting creature resources, camping, and successfully using  Mask Scent/Conceal)

## Skill Mods

* Additional Pets
* Max Level of Pets
* Stored Pets
* Taming Vicious Creatures
* Taming Wild Creatures

## Role Summary

Creature Handlers are the ultimate in combat versatility. While they have no innate combat capabilities of their own they are able to fulfill almost any needed role as long as they have a pet with the necessary abilities.

* Primary Role - Pet Handler
* Secondary Role - Versatility
Score System

## Point Conditions

### Collectibles

If you pick up a collectible you'll get a set score. Each collectible would be worth 1000 for instance. Each level has a total of 3 collectibles.

### Trick Shots

Give the player extra points when they bounce against objects. For this there are a couple of ideas.

1. Only bouncy objects give points when bounced on.
2. Speed dependent, if you hit an object hard you'll get more points from it. If you go too slow you won't get any points for it any more - or a really low amount.

### Left over Throws

There are three different kinds of throwing hamsters. There's a small, medium and large one. Depending on the amount of throws left over on a specific type of hamster, the points vary.

* The small hamster can only throw once. If unused, the hamster will give you X amount of points.
* The medium hamster allows you to have two throws. If you have two left over you'll get more points rather than when you have just one left.
* The large hamster allows you to have three throws. When you have three left you'll get more points than when you have two or one left.

### Time

For the time bonus, each level will have a set amount in seconds. When the level has started this time will slowly count down. If you have left over seconds at the end, it should multiply with X and then reward that amount of points to the player.

## Point Feedback

### In Game

When in game there's feedback as to when receive some kind of points. For the trick shots for instance a little number should appear in the direction you hit the hamster from showing the amount of points you received from doing so. This without being in the way, as it should - with this logic - always appear in the wall. As could be seen on the example screenshot.

This feedback will enforce players to hit the walls and use creative ways to get the hamster to the end without always using the sometimes more simple solution right in front of them. It'll also allow players to play the game again as you can attempt to get more points.

### Hud

The hud should show the amount of collectables the player has attained. This way they can quickly see how many they still have left to collect. The hud will not show the player's time as it may cause them to rush the puzzle, thus not focusing on the puzzling aspect of the game mainly.

### Post Game

After the game ends there should be a little point counting going on, showing the player how many points they gained in the different areas as well as a summary. A game which does this well is Zeptolab's Cut the Rope 2. Making the player feel rewarded after they finish a level.
Agents of S.H.I.E.L.D. S04E18 "No Regrets"

## See also

* Agents of S.H.I.E.L.D. S04E01 "The Ghost"
* Agents of S.H.I.E.L.D. S04E02 "Meet the New Boss"
* Agents of S.H.I.E.L.D. S04E03 "Uprising"
* Agents of S.H.I.E.L.D. S04E04 "Let Me Stand Next to Your Fire"
* Agents of S.H.I.E.L.D. S04E05 "Lockup"
* Agents of S.H.I.E.L.D. S04E06 "The Good Samaritan"
* Agents of S.H.I.E.L.D. S04E07 "Deals with Our Devils"
* Agents of S.H.I.E.L.D. S04E08 "The Laws of Inferno Dynamics"
* Agents of S.H.I.E.L.D. S04E09 "Broken Promises"
* Agents of S.H.I.E.L.D. S04E10 "The Patriot"
* Agents of S.H.I.E.L.D. S04E11 "Wake Up"
* Agents of S.H.I.E.L.D. S04E12 "Hot Potato Soup"
* Agents of S.H.I.E.L.D. S04E13 "BOOM"
* Agents of S.H.I.E.L.D. S04E14 "The Man Behind the Shield"
* Agents of S.H.I.E.L.D. S04E15 "Self Control"
* Agents of S.H.I.E.L.D. S04E16 "What If..."
* Agents of S.H.I.E.L.D. S04E17 "Identity and Change"
* Agents of S.H.I.E.L.D. S04E19 "All the Madame's Men"
* Agents of S.H.I.E.L.D. S04E20 "Farewell, Cruel World!"
* Agents of S.H.I.E.L.D. S04E21 "The Return"
* Agents of S.H.I.E.L.D. S04E22 "World's End"
Agents of S.H.I.E.L.D. S05E07 "Together or Not at All"

## See also

* Agents of S.H.I.E.L.D. S05E01 "Orientation: Part 1"
* Agents of S.H.I.E.L.D. S05E02 "Orientation: Part 2"
* Agents of S.H.I.E.L.D. S05E03 "A Life Spent"
* Agents of S.H.I.E.L.D. S05E04 "A Life Earned"
* Agents of S.H.I.E.L.D. S05E05 "Rewind"
* Agents of S.H.I.E.L.D. S05E06 "Fun & Games"
* Agents of S.H.I.E.L.D. S05E08 "The Last Day"
* Agents of S.H.I.E.L.D. S05E09 "Best Laid Plans"
* Agents of S.H.I.E.L.D. S05E10 "Past Life"
* Agents of S.H.I.E.L.D. S05E11 "All the Comforts of Home"
* Agents of S.H.I.E.L.D. S05E12 "The Real Deal"
* Agents of S.H.I.E.L.D. S05E13 "Principia"
* Agents of S.H.I.E.L.D. S05E14 "The Devil Complex"
* Agents of S.H.I.E.L.D. S05E15 "Rise and Shine"
* Agents of S.H.I.E.L.D. S05E16 "Inside Voices"
* Agents of S.H.I.E.L.D. S05E17 "The Honeymoon"
* Agents of S.H.I.E.L.D. S05E18 "All Roads Lead..."
* Agents of S.H.I.E.L.D. S05E19 "Option Two"
* Agents of S.H.I.E.L.D. S05E20 "The One Who Will Save Us All"
* Agents of S.H.I.E.L.D. S05E21 "The Force of Gravity"
* Agents of S.H.I.E.L.D. S05E22 "The End"
SwiftGames Wikia

## Index

* Game Concept
* Camera Feedback
* MDA Model
* Artistic Style Outline
* In Game
* Game Loop and Beat Sheet
* Puzzle Example
* UI and User Experience Flow
* Additional Ideas and Possibilities
* Score System

## Swift Games

Swift Games is a game studio behind the creation of the game called "Hamster Maniac". The team consists out of a total of five unique individuals each with their own profession. The game is currently in pre-development.

## Hamster Maniac

A hamster in a straight jacket is annoying all the other hamsters. They want to get rid of him, you have to help them. Kick and throw the crazy hamster to the others and get through the puzzle to reach the end. Help these hamsters to their well deserved peace by throwing the crazy hamster out of the cage.
Agents of S.H.I.E.L.D. S03E18 "The Singularity"

## See also

* Agents of S.H.I.E.L.D. S03E01 "Laws of Nature"
* Agents of S.H.I.E.L.D. S03E02 "Purpose in the Machine"
* Agents of S.H.I.E.L.D. S03E03 "A Wanted (Inhu)Man"
* Agents of S.H.I.E.L.D. S03E04 "Devils You Know"
* Agents of S.H.I.E.L.D. S03E05 "4,722 Hours"
* Agents of S.H.I.E.L.D. S03E06 "Among Us Hide..."
* Agents of S.H.I.E.L.D. S03E07 "Chaos Theory"
* Agents of S.H.I.E.L.D. S03E08 "Many Heads, One Tale"
* Agents of S.H.I.E.L.D. S03E09 "Closure"
* Agents of S.H.I.E.L.D. S03E10 "Maveth"
* Agents of S.H.I.E.L.D. S03E11 "Bouncing Back"
* Agents of S.H.I.E.L.D. S03E12 "The Inside Man"
* Agents of S.H.I.E.L.D. S03E13 "Parting Shot"
* Agents of S.H.I.E.L.D. S03E14 "Watchdogs"
* Agents of S.H.I.E.L.D. S03E15 "Spacetime"
* Agents of S.H.I.E.L.D. S03E16 "Paradise Lost"
* Agents of S.H.I.E.L.D. S03E17 "The Team"
* Agents of S.H.I.E.L.D. S03E19 "Failed Experiments"
* Agents of S.H.I.E.L.D. S03E20 "Emancipation"
* Agents of S.H.I.E.L.D. S03E21 "Absolution"
* Agents of S.H.I.E.L.D. S03E22 "Ascension"
Agents of S.H.I.E.L.D. S04E11 "Wake Up"

## See also

* Agents of S.H.I.E.L.D. S04E01 "The Ghost"
* Agents of S.H.I.E.L.D. S04E02 "Meet the New Boss"
* Agents of S.H.I.E.L.D. S04E03 "Uprising"
* Agents of S.H.I.E.L.D. S04E04 "Let Me Stand Next to Your Fire"
* Agents of S.H.I.E.L.D. S04E05 "Lockup"
* Agents of S.H.I.E.L.D. S04E06 "The Good Samaritan"
* Agents of S.H.I.E.L.D. S04E07 "Deals with Our Devils"
* Agents of S.H.I.E.L.D. S04E08 "The Laws of Inferno Dynamics"
* Agents of S.H.I.E.L.D. S04E09 "Broken Promises"
* Agents of S.H.I.E.L.D. S04E10 "The Patriot"
* Agents of S.H.I.E.L.D. S04E12 "Hot Potato Soup"
* Agents of S.H.I.E.L.D. S04E13 "BOOM"
* Agents of S.H.I.E.L.D. S04E14 "The Man Behind the Shield"
* Agents of S.H.I.E.L.D. S04E15 "Self Control"
* Agents of S.H.I.E.L.D. S04E16 "What If..."
* Agents of S.H.I.E.L.D. S04E17 "Identity and Change"
* Agents of S.H.I.E.L.D. S04E18 "No Regrets"
* Agents of S.H.I.E.L.D. S04E19 "All the Madame's Men"
* Agents of S.H.I.E.L.D. S04E20 "Farewell, Cruel World!"
* Agents of S.H.I.E.L.D. S04E21 "The Return"
* Agents of S.H.I.E.L.D. S04E22 "World's End"
Talus Player Cities

## Ascension's Zen Garden

Metropolis, Medical Center

-6067 403

Mayor Marcos DeRibera

## Beach Secksy

Metropolis, Research Center

-4251, -6156

Mayor Peaches nCream

## Cosa Nostra

Metropolis, Medical Center

2572, 1299

Mayor Lift Weights

## Crafters Paradise

Metropolis, Research Center

-1099, -4620

Mayor Bruno McSchiester

## Dark' Temptation

Metropolis, Medical Center

4636, -3844

Mayor Dark' Soul

## Dawn of the Rebellion

Metropolis, Research Center

-1675, 291

Mayor Miku

## Evolution

Metropolis, Research Center

-3003, 3915

Mayor Judgement

## Storm Valley

Metropolis

-6203, 2371

Mayor VlyNor Kin

## Tal'Alderaan

Metropolis, Research Center

1804, -4620

Mayor Tolan
Agents of S.H.I.E.L.D. S02E10 "What They Become"

## Cast

### Credited Cast

Clark Gregg as Phil CoulsonMing-Na Wen as Melinda MayMing-Na Wen as Melinda MayBrett Dalton as Grant WardChloe Bennet as Daisy 'Skye' JohnsonIain De Caestecker as Leo FitzElizabeth Henstridge as Jemma SimmonsNick Blood as Lance HunterKyle MacLachlan as Calvin ZaboB.J. Britt as Antoine TriplettHenry Simmons as Alphonso 'Mack' MackenzieAdrianne Palicki as Bobbi MorseRuth Negga as RainaReed Diamond as Daniel WhitehallPatton Oswalt as Billy KoenigPatton Oswalt as Sam KoenigJamie Harris as GordonHunter Seagroves as HYDRA AgentCraig Baxley Jr. as HYDRA Soldier #3Carlos Rivera Marchand as Diego

## See also

* Agents of S.H.I.E.L.D. S02E01 "Shadows"
* Agents of S.H.I.E.L.D. S02E02 "Heavy is the Head"
* Agents of S.H.I.E.L.D. S02E03 "Making Friends and Influencing People"
* Agents of S.H.I.E.L.D. S02E04 "Face My Enemy"
* Agents of S.H.I.E.L.D. S02E05 "A Hen in the Wolf House"
* Agents of S.H.I.E.L.D. S02E06 "A Fractured House"
* Agents of S.H.I.E.L.D. S02E07 "The Writing on the Wall"
* Agents of S.H.I.E.L.D. S02E08 "The Things We Bury"
* Agents of S.H.I.E.L.D. S02E09 "Ye Who Enter Here"
* Agents of S.H.I.E.L.D. S02E11 "Aftershocks"
* Agents of S.H.I.E.L.D. S02E12 "Who You Really Are"
* Agents of S.H.I.E.L.D. S02E13 "One of Us"
* Agents of S.H.I.E.L.D. S02E14 "Love in the Time of Hydra"
* Agents of S.H.I.E.L.D. S02E15 "One Door Closes"
* Agents of S.H.I.E.L.D. S02E16 "Afterlife"
* Agents of S.H.I.E.L.D. S02E17 "Melinda"
* Agents of S.H.I.E.L.D. S02E18 "Frenemy of My Enemy"
* Agents of S.H.I.E.L.D. S02E19 "The Dirty Half Dozen"
* Agents of S.H.I.E.L.D. S02E20 "Scars"
* Agents of S.H.I.E.L.D. S02E21 "S.O.S. Part 1"
* Agents of S.H.I.E.L.D. S02E22 "S.O.S. Part 2"
Agents of S.H.I.E.L.D. S04E04 "Let Me Stand Next to Your Fire"

## See also

* Agents of S.H.I.E.L.D. S04E01 "The Ghost"
* Agents of S.H.I.E.L.D. S04E02 "Meet the New Boss"
* Agents of S.H.I.E.L.D. S04E03 "Uprising"
* Agents of S.H.I.E.L.D. S04E05 "Lockup"
* Agents of S.H.I.E.L.D. S04E06 "The Good Samaritan"
* Agents of S.H.I.E.L.D. S04E07 "Deals with Our Devils"
* Agents of S.H.I.E.L.D. S04E08 "The Laws of Inferno Dynamics"
* Agents of S.H.I.E.L.D. S04E09 "Broken Promises"
* Agents of S.H.I.E.L.D. S04E10 "The Patriot"
* Agents of S.H.I.E.L.D. S04E11 "Wake Up"
* Agents of S.H.I.E.L.D. S04E12 "Hot Potato Soup"
* Agents of S.H.I.E.L.D. S04E13 "BOOM"
* Agents of S.H.I.E.L.D. S04E14 "The Man Behind the Shield"
* Agents of S.H.I.E.L.D. S04E15 "Self Control"
* Agents of S.H.I.E.L.D. S04E16 "What If..."
* Agents of S.H.I.E.L.D. S04E17 "Identity and Change"
* Agents of S.H.I.E.L.D. S04E18 "No Regrets"
* Agents of S.H.I.E.L.D. S04E19 "All the Madame's Men"
* Agents of S.H.I.E.L.D. S04E20 "Farewell, Cruel World!"
* Agents of S.H.I.E.L.D. S04E21 "The Return"
* Agents of S.H.I.E.L.D. S04E22 "World's End"
Agent Carter

## Season One

* Agent Carter S01E01 "Now Is Not the End"
* Agent Carter S01E02 "Bridge and Tunnel"
* Agent Carter S01E03 "Time and Tide"
* Agent Carter S01E04 "The Blitzkrieg Button"
* Agent Carter S01E05 "The Iron Ceiling"
* Agent Carter S01E06 "A Sin to Err"
* Agent Carter S01E07 "SNAFU"
* Agent Carter S01E08 "Valediction"

## Season Two

* Agent Carter S02E01 "The Lady in the Lake"
* Agent Carter S02E02 "A View in the Dark"
* Agent Carter S02E03 "Better Angels"
* Agent Carter S02E04 "Smoke & Mirrors"
* Agent Carter S02E05 "The Atomic Job"
* Agent Carter S02E06 "Life of the Party"
* Agent Carter S02E07 "Monsters"
* Agent Carter S02E08 "The Edge of Mystery"
* Agent Carter S02E09 "A Little Song and Dance"
* Agent Carter S02E10 "Hollywood Ending"

## See also

* Agents of S.H.I.E.L.D.
* Inhumans (2017)
Agents of S.H.I.E.L.D. S05E10 "Past Life"

## See also

* Agents of S.H.I.E.L.D. S05E01 "Orientation: Part 1"
* Agents of S.H.I.E.L.D. S05E02 "Orientation: Part 2"
* Agents of S.H.I.E.L.D. S05E03 "A Life Spent"
* Agents of S.H.I.E.L.D. S05E04 "A Life Earned"
* Agents of S.H.I.E.L.D. S05E05 "Rewind"
* Agents of S.H.I.E.L.D. S05E06 "Fun & Games"
* Agents of S.H.I.E.L.D. S05E07 "Together or Not at All"
* Agents of S.H.I.E.L.D. S05E08 "The Last Day"
* Agents of S.H.I.E.L.D. S05E09 "Best Laid Plans"
* Agents of S.H.I.E.L.D. S05E11 "All the Comforts of Home"
* Agents of S.H.I.E.L.D. S05E12 "The Real Deal"
* Agents of S.H.I.E.L.D. S05E13 "Principia"
* Agents of S.H.I.E.L.D. S05E14 "The Devil Complex"
* Agents of S.H.I.E.L.D. S05E15 "Rise and Shine"
* Agents of S.H.I.E.L.D. S05E16 "Inside Voices"
* Agents of S.H.I.E.L.D. S05E17 "The Honeymoon"
* Agents of S.H.I.E.L.D. S05E18 "All Roads Lead..."
* Agents of S.H.I.E.L.D. S05E19 "Option Two"
* Agents of S.H.I.E.L.D. S05E20 "The One Who Will Save Us All"
* Agents of S.H.I.E.L.D. S05E21 "The Force of Gravity"
* Agents of S.H.I.E.L.D. S05E22 "The End"