Frone Chase Mayhem

Frog + Clone = FRONE CHASE MAYHEM, or simply Frone Chase Mayhem is a birds-eye view shooter game. You play as one of 16 archers, and the objective is to fight off hordes of cloning frogs, known as frones (/frŌns/), and survive for as long as possible. Using your mouse to change the direction you face, space bar to move, and mouse button to shoot your bow and arrow, you must defeat all of the frones to move to the next wave, and survive as many waves as possible to get a high score.

Click here to play the game

## Frones

A frone (pronounced "frOHn" /frŌn/) is a cloning frog, and the main enemy in the game. Each wave has a certain number of frones, and different types of frones, for example wave 1 has seven regular frones, and wave 2 has eleven regular frones and two baby frones. There are twelve different types of non-boss frones in the game.

## Archer

Archers are the playable characters in the game. You shoot your arrows to eliminate all of the frones to progress. If a frone touches the archer, the archer will lose health. The game ends when the frones drain your health bar to zero.

## Boosters

There are three types of boosters in the game, instant boosters, persistent boosters, and final boosters. All boosters are bought with coins, or won from leveling up or the bonus arcade. Instant boosters can be activated at any point of the game through a menu on the right. Persistent boosters can be selected (up to 3) before the game starts, and will last throughout the game. Final boosters activate after the game ends, and earn you a massive score boost.

## Gamemodes

There is the regular gamemode, and Mysterious mode, which spawns in mystery boxes randomly and even has two exclusive persistent boosters. There are also bonus modes, such as Bonus Arcade and Bonus Field, where the player can use tokens to gain extra bonuses.

There were also daily challenges, but these were removed.

## Currencies

There are four kinds of currencies in the game, two of which regular currency (coins), and premium currency (fronettes). Coins are used to purchase boosters, whereas fronettes are used to purchase upgrades and missing coins. There are also tokens, which are collected in game and converted to coins after the game is over. There are also two types of Bonus Tokens, one for the arcade and one for the field. There are also diamonds, which are not a currency, but rather a form of XP.

## Trivia

* The items shown in the thumbnail are a tetrahedron, a frone factory, an exploding arrow, a diamond, a token, a Bonus field token, a fronette, a coin, a mystery block, a frone trap, and a regular frone.

* Before Mozart Scratch studio, a historical version of **Frone Chase Mayhem** existed.

```
Original **Frone Chase Mayhem** had a self-firing bow in the corner (no archer, immobile), and only three waves of frones consisting of yellow, baby, orange, green, pink, and blue frones. Robot frones also spawned from an indestructible Frone Factory (at the time known as a Frone Spawner) placed in the center of the screen on wave 3. The frones cloned much faster than in **Frone Chase Mayhem** today. It was impossible to die. When all three waves were defeated, you 'won' the game. Coins used to be larger, and clicked on to collect. There were also jackpots of coins. Powerups were bought off to the side, and they consisted of Trap (placed one trap), -25% Frones (eliminated 25 percent of yellow adult), Rain (more powerful than light drizzle, less powerful than downpour), Arrow Storm (functions the same as the Arrow Storm instant booster, but 3-6 arrows, one arrow at a time instead of all at once), Freeze (functioned similar to the Frozen Frones instant booster), and Frone Smasher (summoned a smasher like in Mysterious Mode, but it was silent). Overall, Original Frone Chase Mayhem was glitchy.

```