recursal/Fanatic-Fandom huggingface dataset:
RGS BBX

* Farmer
* Casual

## About

RGS was one of the founders of Team Seeds. He is currently banned from the group due to him causing lots of problems with the group. On Imperia, He was also the Owner of Sweden, The Roman Empire and some UAF lands.

## Role

RGS started off as one of the Team Seeds founders causing him to be one of the first few Super Seeds. He later then got banned from the groups discord on all of the group future lands and nations.

## Builds

On Imperia RGS built many of the houses on the Team Seeds Farm such as his own, Chihiro's display house and few random ones scattered around.

On Imperia RGS also helped to built the original Seed Hall with Angel and Alec.

He also helped to the Team Seeds Farm on Imperia and was the main source of lots of their seeds and dirt.

On Imperia he was also the creator of the land Sweden which became his main project after leaving the group. It was planned to be a city but never got finished before the server reset.

On Imperia RGS also came into ownership of the Roman Empire after Treaty took his break from the server and wanted someone to look after his builds.

## Conflicts

RGS was the main reason of one of the Team Seeds conflicts called the RGS drama. He was then banned from the group due to his actions and constantly tried to cause them more issues as the group went on. He also got many other Imperia members to get involved in drama such as Print, Gixk and Jxid which caused the group to dislike him more.

RGS also caused the group to get into a conflict with the Imperia player Senpias who caused him to feel uncomfortable with some of the things the player said and did which caused Team Seeds to get involved and warn Senpias to leave him alone as he clearly did not like it. They ended up never leaving him alone causing him to stop caring about it.

RGS helped Team Seeds to fight in the Imperia Roman War of independence. RGS helped to fight with the Imperia players Occelot and Lucky who helped to be a distraction to keep the enemies away from the capturers.
Naran

## Naran, the Bard

**Naran** is one of the ten heroes of *Gordian Quest*. She is a complex hero who can provide a mixture of Offensive Support (Intellect), Defensive Support (Dexterity) and Ramping Damage (Strength).

## Details

* **Difficulty:** Hard
* **Synergies:** Vulnerable, Teamwide Guard, Teamwide Draw, Teamwide AP

## Song mechanic

Her unique 'song' mechanic may be difficult to grasp initially. Essentially:

* Start with an Intro to set a Tone

1. Play Tones/Verses to build Inspiration, ideally until the Inspiration limit is met exactly
2. Play a Chorus, expending Inspiration for an enhanced effect
3. Repeat if possible

* Finally:

1. At 0 Inspiration: Play 'leftover' Choruses that don't need enhancing
2. Aim to end the turn with 0 Inspiration, or 2+ to set up next turn (as Inspiration decays by 1)

## Notable cards

* **Draw + Inspiration:** Final Verses/Concert Performances, Basses/Etudes/A Capela's, Jack of All Trades/Song Mashup
* **Team Synergy:** Chorus of Swiftness, Chorus of Reflex, Verse of the Breeze, Chorus of Evocation, Chorus of Communion
* **Damage:** Multi Pellets', Skiffle
* **Vulnerable:** Chorus of Intimidation, Chorus of Empathy, Fully Winded Hits,
* **Situational:** Songstress' Glamor, Chorus of Confusion, Siren Song

## Camp Abilities

* **Perform:** Reduce other heroes' Exhaustion by 2. Gain 1 Exhaustion.
* **Socialise:** Draw Chat.
* **Inspiration strikes:** Target hero draws one of their camp abilities
Imperia

## About

Imperia is a Minecraft earth server owned by Sorzys. Where Team Seeds was first created and built in South America. Chihiro first discovered Imperia through Calico which caused them to both join during S4 and play for a short while before stopping. Chihiro then joined back with Bunny, Angel and RGS on the 29th of December 2021 with the intention of screwing the economy with the power of seeds. As they went on they began enjoying the server they enjoyed it so much that Chihiro, Bunny and RGS all signed up to become staff on the server with them all getting in. On the 29th June 2022 Team Seeds pulled out of playing on Imperia due to the servers toxicity and Anti LGBT propaganda.

Imperia was closed on 31/07/22 due to a lack of players and many internal plugin problems which could not be so easily fixed.

## TeamSeedsFarm

TeamSeedsFarm was the main base of Team Seeds consisting of Many houses, a extremely large of 3500 chunks, a town hall, The First SeedBank, Food shops, storage building and a supply of 7 stacks of bells.

FarmSeedVaultSeedHallSeedVault insideMap 02/01/22Map 10/01/22
## SeedyDocks

SeedyDocks was Team Seeds dock where they planned on storing there ships unfortunately it never got finished. It was planned to have a large industrial area for storage, a nice coastal town, cruises, a large museum about the history of Imperia S5 and The Seedy News offices.

Museum StatuesGaius StatueMap 02/03/22
## TeamAnimal

TeamAnimal was a side project which never got finished but was planned to be a large Zoo full of all the servers different animals it was also going to contain a Team Seeds collectible shop where you could receive rewards for going on a scavenger hunt around the Zoo.

## Roman Independence

Team Seeds became very friendly with the owner and builder of Rome Treatyless. After awhile of them knowing him his land got stolen from him by a man named Dylan. Team Seeds teamed up with the Roman Independence group to fight and take back Rome and give it back to it's rightful owner. In the end they won and Rome was split from the nation and given back to Treaty. The fighters from Team Seeds were Chihiro, RGS, Angel, Py and Dog.

## SeedyNews

SeedyNews was Team Seeds newspaper written by Bunny and created by Chihiro that had 27 issues before being shut down due to toxicity from players.
Pierre

## Pierre, the Spellbinder

**Pierre** is one of the ten heroes of *Gordian Quest*.

## Details

* **Difficulty:** Medium/Hard
* **Synergies:** Burn, Chill, Shock

## Notable cards

* **Draw:** Forked Thought, Triple Cast
* **Generally Powerful:** Mana Charge, Glass Cannon, The World(s)
* **Fire:** Absorb Fire, Bringer Of Flame + Flaming Grasps, Explosion, Balefire(s)
* **Lightning:** Storm Pulse, Conduction, Split Lightnings
* **Magic Missile:** Energy Tap, Magic Missiles/Conjure Barrage(s)/Multi Missile, ++Draw/AP+SP generation
* **Magic Sword:** Invoker of Blades', Conjure Blades', ++Draw/AP+SP generation
Boss Room

Boss Room is a type of room that appears at the end of each floor. It contains most of the time only one random boss, but can sometimes spawn two. What boss spawns depends on what the current floor you are on is, because some floors can spawn bosses that others can't. If you manage to defeat the boss it will drop a random item from the Boss Room Item Pool, unless you have something like Chaos. Once you have defeated the bossfight, it will also spawn a trapdoor, sending you to the next stage/floor.
Lucius

## Lucius, the Swordhand

**Lucius** is one of the ten heroes of *Gordian Quest*.

## Overview

* **Difficulty:** Easy/Medium
* **Synergies:** Critical, Might, Vulnerable

Lucius's main strength is his Openers and Finishers: Attacks that discount other attack cards, and powerful attacks that leverages excess AP (and Offensive Buffs) efficiently.
Lucius also has access to a number of decent Defensive and Utility Buffs.

Since all his attacks are Melee Lucius often can't hit priority targets in the backline. Later this is remedied with Card Masteries and AOE Finishers.

## Notable cards

### Generally Good

* Flash Cuts
* Dual Wields
* Efficient Swordplays
* Commanding Aura (if partied and all three are positioned in the same column)

### Draw

* Quick Draws (2x when Mastered)
* Blade Mirages
* En Gardes

### Situational

* Shrug Off (until getting a Purge Rune)
* Weapon Clash (Enfeeble 1x enemy)
* Perseverance/Stand Your Ground (early game Healing)
* Riposte (block 1x Melee attack)

## Potential Deck Concepts

### Critical + Might (Int+Str)

Call To Arms, then for each enemy: Gain Critical from Battle Tempo + Battle Manoeuvres, double Crit + Might with Heroisms, Guillotine for 1 hit kills (Order/ratios depending on number of enemies).
Finish with Blast Wave when AOE damage lines up efficiently.

### Vulnerable (Str+Int)

Draw/Cycle, Stack Vulnerable with Back Kicks, play Blitz Slashes, then use a Finisher (Heavy Sunder is synergistic but situational).

### Blade Flurry (Dex)

Draw/Cycle for max attack cards in hand, then Blade Flurry, then play Flash Cuts alongside attack cards (such as Phantom Edge).

### Tank (Str)

Stack some Guard and/or Defensive buffs (Indomitable Will, Fluid Defense, Riposte), Challenge key enemies, play a Finisher to use AP efficiently, then let Intervention(s) transfer damage from allies to Lucius.

## Potential Party Compositions

* Zeal is a powerful enabler for First-Turn Combos if Lucius goes first.
* Catherin's Spiritual Strength and Spiritual Precision can give Lucius a lot of Might + Crit.
* Naran can double and copy Vulnerable with Chorus of Intimidation and Chorus of Empathy, which sets up Lucius' Blitz Slashes.
* Kudo's Dexterity Totem and another Bleed Hero can ramp up Lucius' Dex, which he can capitalize on with Phantom Edge.
* Jendaya and Rocky's Weighted Fist + Lucius On My Command's is a funny meme combo, especially when Naran can pump up their AP and hand sizes first.
Jendaya

## Jendaya, the Golemancer

**Jendaya** is one of the ten heroes of *Gordian Quest*. She is a unique Hero that requires controlling two characters at once. Mistakes can be punishing since Jendaya's base health is very low, and losing Rocky will result in their absence in the next combat.

## Details

* **Difficulty:** Hard
* **Synergies:** TBA
Ida

## Ida, the Druid

**Ida** is one of the ten heroes of *Gordian Quest*.

## Details

* **Difficulty:** Medium
* **Synergies:** Swarming, Bleed, Rage/Fury

## Notable cards

* **Draw:** Eyes of the Wolf's, Natural States
* **Generally good:** Summon Spirit Bear/Wolf/Hawk + Wild Cunning. Savage Roar
* **Bleed:** Primal Aspect(s), Summon Spirit Wolf's + Master of Wolves, Wounds/Wide Swipes, Animal Instinct
Gordian Quest Wiki

**Welcome to the...**
**Gordian Quest Wiki**
**104 articles • 127 files • 514 edits**

**ABOUT THE WIKI**

This is the wiki about the video game *Gordian Quest* that anybody can edit. It plans to document all of the content that can be found in the game.

**NAVIGATION**

HeroesStrategyTalentsKeywords

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Room ?

Room ？
办公区

危险程度：三级

稳定程度:一级

入口方位
Room5的生鲜区有一面墙可以卡入

大脑额叶异常状况

无

大脑额叶异常反应

正常，无任何感觉

暗房景象

Room？是一个巨大的办公区，且办公区没有尽头
办公区的椅子可以使用，但建议不要坐带？符号的椅子
在此Room的任意桌子上可以捡到任意补给，像热可可水、能量软糖、肉干等等
此Room有白天和黑夜两个时间段，白天很安全没有任何的者物你可以尽情的探索，
但黑夜到来时此Room会突然进入黑天状态，此时办公区的那些办公桌和那些没有带？符号的椅子会消失，而此时你要做的就是远离带？的椅子
那些带？符号的椅子是此Room的者物留下来的陷阱

核心区

核心区物资更多也更适合生存，报告显示核心区没有者物的存在因为某些特殊磁场的缘故导致者物无法进入

者物的分布

中等

存在的者物

UL054（赠体）

出口

白天时间用任意方法到天花板上
会到达Room 3
卡入地下则会到达
Room 1.1
在此room里呆满一天则会到达Room 61

报告：此Room有一个流浪者集中营如果你实在走投无路了请来此处
这里的人们会告诉你如何到达你想去的任何地方集中营在核心区
Gordian Quest

***Gordian Quest*** is a strategy role-playing game developed by Mixed Realms Pte Ltd and Swag Soft Holdings and published by Mixed Realms and Coconut Island Games. This game was released on Steam for Microsoft Windows on March 27, 2020.

## Premise

*An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.*
Room1

这里有时候会被浓雾笼罩，但是会带来舒适感，之后便会全身无力，但由于这里并没有危险的者物，所以不必担心。

而雾退去后，这种感觉便会逐渐消失，就像刚刚从睡梦中醒来一样。

更为诡异的是，我们无法收集这些雾气;每当我们准备将装进密封袋带走时，里面的气体就会消失不见，甚至是氧气都会莫名消失;哪怕成功带走并回到我们的大本营room 21后，只要room 1中的雾散去，我们带回来的雾气便会消失，所以我们无法对这些近乎无害的气体进行研究。

另外，在离玄关500米处（玄关是你从入口来到暗房的位置为中心的50米圆形范围 每个房间都有），我们发现了一张写满字的纸条，上面并未发现指纹。

这里存在着一种实体：UL087，这种杂草丛生的地方对他们来说就是为自己特意准备的猎场，所以为了之后能够返回现实世界，请不惜一切代价逃离这里，进入“扭曲点”离开room 1，必要时可以使用武器驱赶“它们”为自己争取时间。

#### 附录：

组织里的大部分人在加入前，都曾在这间暗房中被UL087“攻击”，之后在其他房间与我们相遇并加入了我们。

其中，卡兰迪•杰比，也就是我们的第一任领导人就来自room 1，可惜的是，他在2006年1月19日因精神崩溃从room 1前往了“长廊”结束了自己的生命。

### 来自room 1的纸条上面写了一些字

这里绝对不是正常形成的暗房！

它太不正常了！

我今天终于发现了它的真面目！

它其实存在多个“位面”！这些浓雾就是来自于其他room 1的位面，通过某个方式渗入了我们正常看到的位面！

我只是没有找到穿过位面的方式，没有见到他！他一定掌握着某种方式！

才将“长廊”的一部分分离才使那一部分形成了room 1！

相信我！

我说的都是真话！

但是，为什么？只有你发现了别人没发现的？

我相信一定还有人发现了这种情况，我会让他们没办法离

以下内容被血渍挡住了
Kudo

## Kudo, the Warlock

**Kudo** is one of the ten heroes of *Gordian Quest*.

## Details

* **Difficulty:** Medium/Hard
* **Synergies:** Bleed, Vulnerable, Fury, ally Stat boosting + Healing

Kudo's playstyles all revolve around applying Bleed to enemies, allies and/or himself. He can then capitalize on it with Damage, Vulnerable, bonus party-wide Stats, Other Debuffs (Burn/Poison/Shock/Chill) and Guard.

In the early game Bleed is acquired efficiently from Circle of Agony, as well as the Savage Strikes Talent later. An end-game deck can aim to have multiple Draw Lifes to trigger his 'tick' Passives and Totem.

## Notable cards

### Bleed

* Draw Lifes
* Energy From Blood + Power From Blood
* Strength/Int/Dex Totem

### Damage

* Blood Rain
* Void Orb
Zelynos

## GENERAL

Zelynos (generally referred to as "Zel") was a hybrid between a moth and weaver. He is often mistaken for a woman. Zel’s occupation was a bounty hunter and he took on many bounties for people across Hallownest and many other nations.

## APPEARENCE

Something not shown in the pics is when in darkness, his eyes would show glimpses of pure white pupils.

## ORIGIN

Zel was born to Zida and Omi - a weaver and a moth - resulting in the first known Weaver-Moth hybrid. Although conceived in Hallownest, those who saw hybrids as abominations tried to hurt his family, so they decided to leave to a hybrid sanctuary. He lived and grew up there for nine years, his family living happily before flames engulfed the houses of the sanctuary. Ashes swept the houses as it all was burnt down by those same people who saw him and the other hybrid as abominations to nature. Unlike the others, he managed to escape, having his shell cracked on his left side of his face from an attack from the hunters. So, he wandered the Wastelands, unable to find his way anywhere due to not knowing where he was in the first place. But, with time, he managed to survive in the wastes, finding his way to many kingdoms beyond Hallownest.

## STORYLINE

Zel travelled around Hallownest, watching the many goings on in the kingdom, building a relationship with Riot and Andra overtime. With their relationship built up, they travelled with them to their kingdom, Borea. He visited them often.

## PERSONALITY

A calm hybrid who usually spends his time cleaning, hunting, and cooking. While in battle, he becomes very cocky.

## ABILITIES

Silk and related spells, using them in tandem with his needle(s). He has two silk spells he has access to, Gossamer storm and Silk healing.

## TRIVIA

Zelynos is used in other RPs as well - as he is the main oc of u/Okami\_Glitch102607.
The Husks (The Husk Refuge)

The Husk Refuge (or more commonly referred to as simply "The Husks") is an antagonistic faction residing mainly in Hallownest that directly opposes the Refuge. Their leader, a higher being known as The Radiance, controls the Husks using the infection. They had many semi-leaders such as Code and Hiro in the past. The primary objective of the Husks is to spread their "light". They consist of corpses animated by the Radiance and unwilling bugs who have fallen prey to the infection. They were almost completely wiped out during the Third Husk v Refuge War.

## Notable OCs

* Jerren - The First Leader, kind to his kind.
* Code - Infamous Warlord and Leader of the Husks, renowned for his leadership.
* Hiro'Tal - Treacherous and Dangerous, nonetheless a powerful ally to have.
* Sol Aramis - Preacher of Infection, powerful but a man of religion and peace.
* Kynigos - Giant and powerful, great force of the husks.

## Lore

### Origin

The Infection was created after Hallownest's inhabitants abandoned the Radiance and left her to rot. Once the Radiance was on the brink of death, she would release a pathogen that would infect the minds of the traitorous Hallownestians and force worship. The Pale King, out of desperation, would throw his own kin into the Abyss to merge them with the emptiness of Umbra - in hopes of creating a vessel to trap the pathogen in. The plan wouldn't work as the "pure vessel" Hollow Knight would gain pride and hope, which would make it not a fit vessel for the entrapment of the Radiance. The infection would spill out of the Hollow Knight after getting sealed inside the Black Egg. The Pale King would retreat into his palace and die on his throne.

Ghost, a vessel, would arrive back to his home - Hallownest. It would prove worthy of the King's Brand and a fight with the Hollow Knight. With Hornet's help, it would defeat its sibling and focus the source of the infection itself. Hornet would seal the entrance to the Black Egg and Ghost would be the perfect pure vessel.

Eventually, the infection would spill out nonetheless. It would scour the lands to add to its hivemind.

### How Sapience Works

There are two kinds of Infected. One that are like the husks in the game: mindless, shambling, a husk of their former selves, unable to think for themselves and only rely on their most basic instincts. They are limitless and do not rely on needs to stay alive. Essentially zombies.

On the other hand, there are the Enlightened. Those that are infected but have retained their free will and are able to think for themselves. They are the most dangerous of the Old Light’s menagerie, for they can communicate between others and are smarter than the common infected, which isn’t saying much. Despite their hive mind nature they are still able to retain their own personalities, yet still being loyal to the Radiance.

Most OCs in this faction chose the enlightened option as you might guess.

More of this in "Preaching of the Infection"
Alphonse

## Alphonse, the Scoundrel

**Alphonse** is one of the ten heroes of *Gordian Quest*. He has a number of cards (from the 'Assassin' deck) that Draw and/or generate AP.

With a balance of both one can chain these together to draw through their whole deck, which can be rewarded with Tricks of the Trade to end the turn with a Crit-empowered attack.

## Details

* **Difficulty:** Medium/Hard
* **Synergies:** Draw, Vulnerable, Critical, Stealth

## Notable cards

* **Draw:** Hidden Blades, Ploys, Fade To Shadows, Deadly Graces
* **AP Generation:** Clarity's, Opportune Moments, Reorganizes
* **Critical:** Finalize Plans, Stealth Attack/Assassinate, Target Preys
* **Vulnerable:** Finalize Plans, Target Recognitions, Jump Slash + Fade To Shadows, Rebounding Bola/Heavy Boomerangs, Back Kicks/Bola Shots
* **Poison:** Expunge, Applied Poisons/Noxious Bombs, Epidemic + Venomous Edge + Dual Wields
* **Stabs:** Stabs + Dual Wields
Bertrand

## Bertrand, the Ranger

**Bertrand** is one of the ten heroes of *Gordian Quest*.

## Overview

* **Difficulty:** Medium
* **Synergies:** Summoning, Vulnerable, Ally Healing + Bonus Draw + Haste

Bertrand is a flexible hero who can create and maintain Turrets, empower a Prime Shot with Arrows, or take advantage of Vulnerable with Mercy Kills.

## Notable cards

#### **Draw**

* Tactical Options (2x when mastered)
* Tumbles (2x -1 when mastered)
* Cartwheels (2x -1)
* Tactical Rolls (net 0 AP, discards a random card)
* Warrior's/Hunter's/Intel/Armor Cache (2x, cell effect)

#### Situational

* Preemptive Actions (if there are enough discard + draw cards to mitigate drawing these during turn)
* Cover Fire (Enfeeble)
* Hunter's Aversion (can Avert several hits per turn)

**Sentry Ward**

* Sentry Ward
* Regen + Haste + Cognition Upgrades
* Optional: Protection + Invigoration Upgrades

## Potential Deck Concepts

#### Turrets

Main Stats: Int + Dex/Str

Draw to find and play a Sentry Ward and Siege/Sentry Turrets (or 3x Turrets, no Ward), then play upgrade cards (ideally 1 of each: Extra + Improved + Enchanted + Noxious Ammo).

As fights become longer toward endgame, any Ranger can opt to pick up a Sentry Ward and some Ward upgrades. One can spend their first turn or two fishing for and playing these Expendable cards, then resume their previous playstyle with a persistent source of team utility.

*Need to check if Man Turret bonus can be applied to both turrets in a lone, or just 1*

#### **Primed Shot**

Main Stats: Dex + Str

Draw and play Arrow Caches, the Arrows, an Arrow of Judgement, and any other 'juicers' (Perfect Form, Mark Target). Then fire a single Primed Shot: Multishot to hit all enemies in a Lane, or Upshot against a single target.

With enough Draw, a few Rote Mastery's and Preemptive Actions can be added to turn card advantage into AP.

#### Vulnerable

Main Stats: Dex / Int

Stack Vulnerable on some enemies, then Mercy Kill them. Vulnerable can be applied with Naturalistic Observations, and/or Bear Traps and Shift cards.

## Potential Synergies

* Spotter gives Critical to allies whenever they use a Ranged Attack card. A Strength Naran can utilize this especially well by playing multiple Bouncing Hits per turn.
* Naran and Kudo can apply lots of Vulnerable for Mercy Kill.
* Kudo's Totem can empower Turrets' stats.
The Refuge

The Refuge is the one of the major factions in R.O.S and represents the last form of Government in Hallownest except for the Husks - if they can even be considered a government. It consists of those who fight against The Husks and other various threats against Hallownest and Gran-Nest. The Refuge was originally created as a refugee camp against the Husks by Lego.

## Notable OCs

* Krest - Hero of the People, formidable leader.
* Lego - Pure of Heart, first leader of the Refuge.
* Deilos - Great Leader, led the people to war.
* Iggy - Formidable planner of the Refuge.
Room 5

### 报告

这里被某种力量保护，探索小队已勘探完全，并且找到了店长，店长十分友好，并且称自己是暗房创造者之一，店长自称自己叫 斯葛基.岁.巴特砂碧，似乎拥有很强大的力量，并且创造了这个超市。你可以入职这个超市，这个超市有一些规则，并且不按照这个规则的人下场都很惨，这些规则是由另一暗房创造者彩虹杰比定的，任何火力在这里都没有用。

### 超市游客守则：

1、如果你是人类在生鲜区请要戴口罩，不要抬头不要让者物看到你的脸。

2、超市物品不要钱但拿走物品须去收银台。

3、如果有问题，请去问蓝衣店员，切记不要问黑衣店员。

4、不要去自助收银台。

5、有事，请去找自助收银台的黑衣店员，不要去找红衣店员。

6、在宠物区你可以和里面的宠物如猫、狗玩，但不要打扰鹦鹉和店长的宠物。

7、不要在生鲜区待的超过30分钟。

8、你可以在宠物区领养宠物。

9、你可以在玩具区玩耍，但是不要把宠物带进去。

10、没有特别需要尽量避免去生鲜区。

11、在生鲜区，尽量不要靠近水箱。

12、不要接触这里所有的镜子。

13、在收银台时，蓝衣店员在时可以拿走你的物品，黑衣店员在时不要和他有目光接触，拿走物品动作尽量快，红衣店员在时不要动保持到换班，并且不要看。

如果你要应聘店员请查看下面：

##### 暗房超市员工守则

1、尽量看管游客，并且让他们守规则。

2、如果有人闹事请让红衣店员把他们带走。

3、不要接受加班即使是老板。

4、工作时遇到老板不要找他，他一定不是，并且通知红衣店员。

5、觉得不要相信工作时遇到的老板的话。

6、管理生鲜区并且不要在生鲜区出现红衣店员。

7、如果你在生鲜区说话并且开始神智不清请穿上红衣。
The Eternal Siege

With Hiro as general, Hiro and Code set out to make the Husks stronger and prepare for an actual war with the Refuge. The Refuge would be caught in a two-part attack from an army of Husks, the Infectodile, and giant mechs, which would have destroyed the Refuge and their resources.

This failed miserably, on account of like three people showing up on the Husk's side IRL. The Husk Refuge was torched, many infected were lost including the Infectodile, and the Refuge declared victory. The Husks would flee to the edges of Hallownest and create the Husk Commune to reorganize. They would elect Ting to be a temporary leader for the commune. Hiro would set out to rally the Husks once more.

This was most likely the event that first caused the RP to become less and less about the Silksong is Out joke.
Grothnar's Grimmchildren

## General

Grothnar's Grimmchildren are basically a sub-species of half vessel half nightmare essence creatures that heavily resemble a normal Grimmchild.

## Info

Basically, Grothnar - a vessel in the Troupe - had some sort of dalliance with Grimm himself. From their dance, came *literally one billion little Grimmchildren*. They bared no void powers and were basically normal Grimmchildren - except for the fact that they weren't attached to a charm and weren't used in the Nightmare Heart's ritual. Grothnar would eventually sell the Grimmchildren in the Refuge for - and this is a direct quote - "just 50 [geo] which includes a collar."

### All Known Members

* Vengan's 99 - 100 Grimmchildren were bought by Vengan. One would be literally eaten by him in retaliation after Grothnar slapped him for calling her a "dipshit". Eventually there would be some sort of "revolution" and they would run away from Vengan as he only fed them a few Tiktiks every few weeks. Eventually the group would be given to the Troupe under Vengan's Will.

* Schwarz - Initially a part of Vengan's 100, Schwarz would eventually stray away and latch onto Krest who promptly adopted him as his child.

* Jacob Jenochlavic III - Also initially a part of Vengan's 100 Grimmchildren, Jacob displayed a severe hatred towards Vengan - more than any other Grimmchild. She was likely the one who started the "revolution" of Vengan's Grimmchildren and eventually she was later acquired by Azov.

* Anise's Unnamed Grimmchild - Also initially one of Vengan's 100 given to Anise, this Grimmchild would whisper to Anise to come to the Troupe. Scarlet would explain this as a common occurrence as this apparently happens when people outside the troupe get a hold of a normal grimmchild.

* Unnamed Fluke Grimmchild - A Grimmchild bought by Flukebileus in a desperate attempt to save the poor thing and nurture it.

Many more were sold or given to other citizens of the Refuge.

## Abilities

Normal Grimm/Grimmchild powers. Spitting ember, flying, stuff like that.
Another Mablenut Muffin Mission

Season 8, Episode 12

**Another Mablenut Muffin Mission** is the 12th episode of Season 8 of the Lalaloopsy™ TV Series. It is the 194th episode overall.

## Plot

Crumbs tries to bake Sunny another mablenut muffin.

## Characters

* Crumbs Sugar Cookie
* Berry Jars 'N Jam
* Sunny Side Up
* Peanut Big Top
* Jewel Sparkles
* Pix E. Flutters
* Rosy Bumps 'N' Bruises
The Nadir (Reset)

The Nadir was the in-canon explanation for the Reset that would end the first story of the RP. It was initiated by the Shatterer of Strands - a Paragon Being who is the true form of the Realmbreaker; The Realmbreaker who died trying to kill himself after getting infected by the Blight just moments before the Nadir.

It happened in the Northern Surface. There were 4 people who wanted to fight a god for the last time, Erupa, Oneither, Yorruichi, and Xencis. They all fought valiantly but it was nothing against the Shatterer of Strands. The being destroyed Gran-Nest with a beam and the Timeline was erased.

The Nadir destroyed the Proto-Timeline for good and the Silver-Timeline was made in its place.

Some OCs who died during the Nadir became Echoes in the Silver-Timeline because of their sheer will.
Nissha

Nissha is a japan-inspired nation on an island in the Atrantian Sea. They were an infamously racist nation that hated any creature that wasn't a purebred Nissha - they were also notoriously xenophobic against Vessels of Hallownest. Their capital is Vindoshaki.

## History

The nation of Nissha had a bad leader shogun who died presumably of old age - leading to his son (who is worse at leading) to take over. A renowned blacksmith started a resistance and taught his adopted daughter how to fight using a chain and sickle. However, he is found out by the son of the shogun and killed - his blades are then considered cursed.

The blacksmith's daughter starts a new revolution which commonly got classified as a terrorist organization by the richer royals. The commoners, however, liked the "terrorist organization". The revolutionists worked with a former yakuza to take down the upper class of Nissha who valued honour above all - which the revolutionists used against them with great tactics like traps and "kicking them in the balls".

Their revolution would be cut short, however, as during the Nadir they would be erased without a happy ending.
Preaching of the Infection

*Preaching of the Infection is a text written by u/Azcatriz going into depth about how sapience works within the ranks of the Husks. It is written by an unknown preacher of the infection to his pupils - possibly in the Book of Light.*

### The Transcript

"As Hallownest limped on in its existence, the Radiance no longer sees use in turning bugs into mindless slaves. For they obviously possess no free will and are essentially stupid. So one day, she decides to not make the shambles mere worthless husks, no more valuable than the crawlids, but into beings capable of higher thought. And that makes them more potent, more dangerous, more cunning, and less prone to idleness. Of course, not everyone is capable of withstanding Her Grace, for those that linger on in the past will remain in the past. And will be as mindless as the false claims of the non-believers. A pity, may they find enlightenment in their own time."

"Only a handful are capable of such things, those of which have to be deemed worthy in the eyes of the Holy Radiance, the Only Light. Our anatomy is that of others that are unenlightened, of the heretics that roamed the very lands Her people once roamed. They see us as hostile, nothing more than unthinking automatons, such as the moulds they command."

"Oh how wrong they are! How terrible must it be for those that do not see the truth! For only She is the one true Light. The one true leader of Hallownest. May her Light embrace us all."

"Oh? My apologies, I must’ve been side-tracked. Anyways, we are not merely pawns, but living beings! Granted the powers of Her most graciousness. There are of course flaws in our body, such as our gradual decline in health. But what our bodies lack we make up for in mind, for She had graced us with enlightenment, the ability to communicate as a single entity. For communication wins battles, and wars."

"Pray now, my children. Rest. The Refuge is not to be trusted, despite our current armistice. For some day they will return to exterminate. Nail and pale metal may be strong, but our faith is stronger"

-Unknown Preacher to his pupils.
Unn

Unn is not an original character, but has her origins in Hollow Knight. She appeared there as the giant slug higher being of life, but has since died in the AU, killed by the Demiurge.

Her adopted daughter, Duplo, has since risen to the title of Higher Being and taken her place, and her adopted son, Lego, is dead.

Unn has no other children except for the Mosskin, who are a race of people that lived under her, and now reside under Duplo’s leadership.

Unn is usually played in RP by u/LegallyBread.
Nightmare Essence

## Info

Nightmare Essence originates from when the Nightmare broke free of the Dream realm. The Heart was once a part of the dream realm, living as part of the Radiance's domain. But when it broke free and corrupted its personal domain, Nightmare Essence was born.

Pure Nightmare Essence takes one of two forms: in low-concentration doses, it behaves pretty much like regular Eream Essence, collecting in the red dreamcatcher particles and doing what nightmares do. But in higher concentrations, it combusts and forms Embers.

It can also consume Soul, using it as fuel to grow stronger. In truth, what's happening is that it corrupts the soul and turning it into more of itself, rather than simply burning it.

Nightmare Essence can be found all around areas that have had a high concentration of "chaos" happen. The definition of chaos here includes war, pain, destruction, depression, sadness, and betrayal.

To Troupe members, it seemingly has no heat, but to every other bug, it is very hot to the touch - comparable only to fire.
Grothnar

## General

Grothnar was a vessel that joined the troupe. She birthed an entire species of Grimmchild-like beasts after a dalliance with Grimm himself.

## Origin

Grothnar was a vessel that escaped the Abyss. She eventually joined the Troupe and had a ""dalliance"" with Grimm. She'd later also 'join' the Refuge.

## Storyline

Grothnar would become the Keeper of the Forge and Fire as well as the Beastmaster of the Refuge. After she birthed the one billion children she got from the dalliance with Grimm, she sold most of them in a shop in the Refuge. She'd also be one of the first vessels to molt into their adult form (if you exclude the Hollow Knight) and would shed light of vessel biology.

She'd eventually declare herself the new leader of the Refuge - likely in a fit of hysteria or something idk. This would, as you can guess, not work. It is unknown what became of her after this ordeal.
Kaarfrilex

## General

Kaarfrilex was a cryptic and ancient Higher Being that lived in the deepest parts of the Atrantian Sea.

## Origin

*The origins of Kaarfrilex are very muddy and most likely misunderstood.*

Kaarfrilex was a large, very ancient, primitive Higher Being. He did not dabble in affairs many other Higher Beings did such as followers or worship. Instead he roamed the sea, feeding on other creatures and grazing. Although he had no followers, it is possible that he was the inspiration of many myths and folklore in some regions of the Underground. It is said that there was a way to contact him through a certain rune or carving and make cryptic deals with him - the only recorded and proven case of this was with Vengan - however this theory's basis is lost to time. Kaarfrilex died of unknown means years ago. However, thanks to the deal he made with Vengan, his Dream Spirit and voice lived on in Velon's head.

His corpse had got stuck in a groundwater reservoir years later and had his corpse perfectly preserved thanks to it. During the corpse's decomposition, it produced an anomalous liquid dubbed "brine". It had several connections to salt but had the most curious power to revive any creature - without their mind. Years later the groundwater reservoir would be discovered by Xenosia and brine would start to be collected from it.

## Storyline

His will and spirit lives inside Velon's head where he whispers commands and cryptic shit into his mind and occasionally controls him manually.

## Personality

Cryptic and weird, indifferent but declares himself self-righteous.

## Abilities

He used to have many powers relating to salt and brine but none of them are known or have been known for a very long time.

## Trivia

Based off of a Jaekelopterus, originally created by Plant.
The Mosskingdom

The Mosskin have had many changes in territorial occupation.

## Unn and Greypath

Under Unn, they lived in Greenpath, until the Demiurge killed her for power and burned it down. The Mosskin ran from their now destroyed home as Unn sacrificed the rest of her strength to warn them and order them to run.

With all the leftover ash complete lack of greenery, Greenpath was renamed Greypath, and is currently unable to support crop growth.

A deceased juvenile Serpens Ouroboros was also found here.

## The Queen’s Gardens

The Mosskin travelled to the Queen‘s Gardens and his there, now under the leadership of the newly introduced daughter of Unn and sister of Lego, Duplo.

Together, with the help of Ether, Vecto, and Scarlett, (then a leader-in-training for the Grimm Troupe,) they built a new town for the Mosskin to live in.

In some secluded areas here there are Crimson Lumaflies.

## The Fungal Wastes and Fog Canyon

Duplo began claiming more territory and spreading the Mosskin influence to the Fungal Wastes and Fog Canyon. Towns popped up there.

## Deepnest (Failed)

Duplo claimed Deepnest and attempted to tame it, but was new to both leadership and her powers, and failed, losing the territory to a giant spider named Ragnos.

## Ancient Basin (Fanon)

u/LegallyBread, in their infinite wisdom, thought to claim Xenosia’s Ancient Basin for the Mosskin RIGHT AFTER signing a treaty stating that they will not take Xenosian territory. How intelligent of them. They then realized that they had done something called “going power hungry”, and apologized, undoing this action.
Phorficula

## General

Aggressive semi-intelligent carnivores that are considered Deepnest Beasts.

## Diet

Most hunt Mantises and creatures twice their size for sport but they have been observed to only eat the softer insides of their victims by breaking a hole into the shell of their prey with their strong mandibles.

## Info

The Phoficula - also called Forficula Smyrnensis or Mantis Hunters - are vicious predators that hunt creatures twice their size. Most bear the gift of intelligence but they only possess it to a certain degree. They are extremely susceptible to the infection and most of their kind are under the The Husks Rule. They possess strong mandibles which they use to tear open the shell of their prey to consume the innards and pincers at their rear end that they can heat up to a degree. They have 6 appendages - two of which most use to wield weapon. They also carry their eggs inside of a special organ so that when they die, their young can hatch and eat their father's flesh to survive in the wilderness. Some specialists claim that they are a distant relative of the Scareener - although this has never been proven.

## Abilities

They can heat up the pincers on their rear end to very high levels and cause extreme burns on their victims. Their mandibles can break open shells. Most can wield weapons and, in some rare cases, few have been observed to naturally channel soul through their weapons. Their underside is very weak, however, and they are temporarily stunned if flipped upside down.

## Habitat

Damper, colder regions of Vahan and Deepnest
Scareener

## General

Creatures with strong shells that are harmless unless provoked.

## Diet

Carnivore that feeds off of smaller creatures.

## Info

Scareeners - also known as the "Murmipincer profundus" or the "Deep Rumble Pincers" - are shelled carnivores. Their shells are a little harder than the Hallownest Baldurs and they have two pincers on their rear end. It is theorized they are a distant relative of the Phorficula but this has never been proven. Scareeners are generally neutral unless provoked.

## Abilities

Can slash at opponents with their tail-spikes and head-butt with its armored head. It has a weak underside and can be easily killed through it.

## Habitat

Rocky deserts such as Vahan or the Stony Wastes of Acisabok.
FISU

FISU (standing for "Fluid Information Storage Unit") was an odd machine found in the The Scoundrel's Lab filled with acid. It was destroyed by Nightmare Shade during the Scoundrel's Lab Quest.

The initial text inside FISU read as follows;

*ALLSENCE-EP-AMALGAM-RUNE-EVACUATE-OLDROOT-QUEENLIGHT-ABA-RUNE-ESSENCE-KILLDIE-EVACUATE-TEMPERATE-ADAMANT-ABSENCE-DEATHFOLD-EVACUATE*

*TRAP-DIE-TRAP-DIE-TRAP-DIE-TRAP-DIE-ABSENCE*

*ABA-BELA-CENDA-PROTOCOL-ACTIVELIGHT-OLDBLOOM-ROOTLADY-DEATHFOLD-RUNE-AMALGAM*

*ALLSHUT-EP-DOWN-B*

There was a terminal next to the machine with a more coherent line of dialogue clearly written by Alnitak.

## The Texts

Day 68-38

"Alcabrius made another connecting machine."

"I have no idea why, is the vessel not enough?"

Day 1-90-33

"The Amalgam broke out... It killed most of the personnel, I think only me and Alcabrius are left..."

"He's taking me somewhere."

"Please not here..."

Day 1-90-34

"Alcabrius is taking me inside of that connecting machine! WHAT A TRAITOR! HOW COULD HE DO THAT TO ME, HIS MOST LOYAL ASSISTANT!"

Day 1-90-35

"Alcabrius... You will die."

"I swear..."

"You will."

Day 1-90-36

"I shall kill this wretched monster of a bug!"

Day 2-99-99

"..."
Valtia

*"Murder?! Oh wait no that's arson. AND MURDER-"*

## General

*"You can, in fact, put a price on friendship. Ours would have there be money LOSS, not gain."*

A small child (age seven when they died)with no real importance who frequently blurts out sentences that rarely make sense and are about as sugar-coated as a blunt nail.

## Appearance

*"Oh. :("*

Valtia is a vessel who is much more on the short side, with enormous horns sticking up with plenty smaller ones rising alongside the two main ones, with even more horns sticking out at the sides. They wear a long dark grey cloak with some sort of "top cloak", with white petal shaped flaps circling the cloak. Their four eyes are orange and blue, (mainly from being a smol bean that's like Broken Vessel. Basically just life AND lightseeds) and has a bandage tied around the bottom of their upper left horn. They weild a lance-like nail that is a bit over twice their size.

## Origin and Events During the Roleplay

*-Intense* *child basically living drug screams-*

Valtia - a vessel - just climbed out of The Abyss and leaves through a hole somebody else made as they were leaving. Quite simple. Valtia managed to scrape their way through the Ancient Basin, all the way to Deepnest. They did not like this place, (too dark) but was resourceful enough to uproot some of the glowing grass nearby and use it as a temporary lamp. They fought through several weavers in an attempt to escape this hellhole, and The Abyss was just a sample of the hell for a vessel that had successfully climbed out from The Abyss. Thankfully, they somehow got to The Queen's Gardens, and quickly left to enter Greenpath, where they met Valor, a wandering dragonfly from The Troupe.

(Gonna add on to this later)
Furious Swipes

## General

Furious Swipes was a charm obtained by Nightmare Shade through the Scoundrel's Lab Quest. Costs two notches.

## Description & Abilities

It basically turns a 20 sided dice roll into two 12 sided dice rolls. Buffs aren't split between attacks - if someone has a +2 bonus, then both of the rolls get the +2 bonus.

A charm bound by the claws of an ancient hunter. The bearer's blows will be weaker, but they will repeat to make up for it.
Blight

The Blight - also called the God-Blight - is a "multi-dimensional eldritch pathogen" that passes through universes to spread its corruptive influence. The Blight has the unique ability to infect and manipulate actual gods - including Paragon Beings - although limited by its forms of spread.

It can be spread through the air, water, and bodily fluids. It also creates giant pillars of pure blight to spread more quickly throughout realities. The cold is also a contributing factor to slowing the spread.

Once the pathogen reaches a lifeform, it spreads throughout the victim's entire body. It manipulates its flesh and removes its mind to become a mindless spreader of Blight.

## Storyline

It appeared first in the Proto-Timeline in the Crystal Mines near Borea in the first hours of the Apocalypse from a deceased God. It spread from there, invading Whitmoor and the rest of Borea progressively - eventually reaching Mount Khan and Hallownest's Mosskingdom. From Mount Khan it spread towards the Surface - and that is when The Realmbreaker first took notice of the anomaly and decided that it was time for the timeline to be broken.

The Realmbreaker descended onto the surface and erase Ari the Blight-Dragon. The God won but the Blight started spreading from Ari to Realmbreaker. The Realmbreaker, not wanting to be infected and suffer a fate worse than death, erased itself from reality. That is when the Shatterer of Strands took notice and initiated the The Nadir. It is currently unknown if the God-Blight survived the erasure or not.
Sewage

Sewage is literal dung-water mixed with fluke residue and living minerals. It is extremely unhealthy to drink for the common bug, however plant-based lifeforms (most notably Guhamian Potatoes) could drink the disgusting fluid to enter a state of being drunk/high.

It should be noted that if drunk in large amounts, a fluke parasite might form in the victim's organs and latch onto the prey's innards.

The fluid apparently also has mild hallucinogenic properties.
Nightmare Shade

## General

Nightmare Shade was a vessel that wielded a bow with fire powers.

## Origin

Nightmare Shade was a vessel that, after escaping the Abyss through Deepnest with Toxic Shadow and Frosted Vessel, ended up going to the Nightmare Realm and getting a bow called "The Bow of Eternal Flame".

## Storyline

She'd join the troupe to further enhance her powers, participate in The Scoundrel's Lab Quest, and fight against the Husks.

## Abilities

Can manipulate Nightmare Essence and is rather skilled with the bow. Also has a fireproof cloak.
RefugeOfSilksong Wiki

**Welcome to the Refuge of Silksong Pre-Reset Wiki!**

It all started on r/HollowKnightMemes, people were going insane over the release of Silksong and even becoming schizophrenics (see: Silksong is Out). All of that changed when u/LegallyBread had the beautifully STUPID idea to make an RP based on this, and IT. WENT. OFF THE FUCKING RAILS. and now its a full blown AU where OCs are made, roleplayed with, etc etc. Enjoy this wiki of all the characters, events, and ideas spanning across the ever expanding RP.

All members (hopefully) of the Refuge will be here to edit their respective pages. If you're an outsider, welcome.

*Note: This Fandom Wiki is meant to collect and **archive everything that happened in the Proto-Timeline** - the archival of the Silver-Timeline can be found here.*
Dismal, The Marsh Dagger

Dismal is a secondary OC from Nover, used for mostly secondary things. He's a brigand/mercenary that fights for The Republic of Xenosia due to a permanent contract. Acts as a more comedic OC.

## Appearance

He's 1,95M in height and always wears a green cloak with heavy armour beneath it. Due to him being a weaver he has 8 arms, but uses only two most of the time, his face is normal besides a few burn scars in the left of his face, the rest of his body is fairly unscathed somehow, the armour is european in appearance.

## Origin

He has never entered Hallownest, he lived most of his live in the wilds following the Black Brigade, he current lives in a camp in the Armattian outskirts, waiting for the next order the Brigade will receive. He was born in a small weaver tribe, next to Merotala, but he had no knack for magic, which in that tribe's culture, was considered a bad omen, so he was quickly exiled when he was 12, after that he went on to become a bandit and got used to that lifestyle.

## Storyline

His only actions until now were raiding Guham twice, causing a bug to kill himself, and getting scammed badly.

## Personality

He often lies - mostly just when he's in trouble. He can be quite stubborn and distrustful of any stranger a he's fond of exploding things - he always carries an Ooma Core to do just that.

## Abilities

He knows how to sneak with heavy armour without making noise, he knows how to wield daggers and halberds, and has great aim with crossbows and anything that can be throw.

## Bonds

he knows only a few people, mostly other bandits, and his ex-boss Kraven.

Joker: friend

Tardiff: best friend

Cascatelli: barely knows him but still considered a partner from the Brigade

Krave: his old boss, scammed Dismal, Dismal despises him.

## Trivia

Absolutely melts over a pet interceptor mould called Pluma, treats her as his daughter basically, can try to assume accents but fails most of the time.