The Siege of Eagle's Reach

### Overview

The Siege of Eagle's Reach took place during the Second Nashar Invasion, between Nashar's legions and the Coalition Forces of Drevhall. The Siege happened as a result of the murder of Nashar’s main general and right hand man - Terebus, as an attempt to strike the Nashar Legion while they were weakened.

### Prologue

During the meeting of the Coalition Forces of Drevhall at Wacked Castle, right after the murder of Terebus, High King and Chapter Master David announced to everyone the next plan of action:

Since Terebus is now gone, and the rest of the generals that were sent to Galinor and Aquos were taken care of, this would be the perfect moment and opportunity to launch a full frontal attack on Eagle’s Reach and eradicate Nashar’s hold on the area. This would be done by eliminating all Nashar forces on the island, clearing out the fortress and freeing the prisoners.

High King David told the ones present at the meeting to spread the word, gather as many people and prepare for the siege that would happen on the following day. This was very important, as it would show the undying unity of the people of Drevhall despite all the hard times that they were put through, with rogue assassins on the loose and the Nilf terrors.

### Preparations

During the day leading up to the siege, everyone did their best to gather enough resources to help them during the fight and repaired or crafted new tools, weapons and armor, perfecting them specifically for this battle. It was common knowledge that the majority of Nashar’s Legion are undead, therefore, everyone stockpiled on weapons with smite enchantments as well as splash potions of instant health and arrows of instant health.

The excavation of a large canal in Plantatia began, to allow for the passage of war vessels to reach the waters near the island where Eagle’s Reach was situated, to provide heavy ranged artillery support before and during the battle.

The construction of AWS Undertow ensued, to provide naval support to the Soul Spite during the battle, as it was decided upon by everyone involved that the Coalition Forces of Drevhall would arrive at Eagle's Reach on board of the Soul Spite, and launch their first attack from there.

The Order was contacted and brought in for help, as the main enforcers and juggernauts leading the charge of the attack on the frontlines.

### The Day of Battle

Prior to everyone’s arrival at Eagle’s Reach on board of the Soul Spite, the AWS Undertow got there first. On board - JesterInBlack, or Jester I, with an army of seadogs. Destroying the poor excuses for “naval guns” that the Nashar Legion constructed, he secured safe passage for the Coalition Forces of Drevhall on board of the Soul Spite, monitoring and protecting the waters around Eagle’s Reach.

By means of the Echo Book, High King David - who fancied himself quite the military strategist, almost single handedly overcoming the entirety of Nashar’s army during the Battle of Gantrick Field at the time of the First Nashar Invasion, and being victorious in leading the Knights of the Withered Rose in their naval war against the Pirates during the Battle of the Pirate Bay - came up with a very elaborate plan of action, which consisted of 3 different waves of attack. Prior to the battle, everyone participating was split amongst 3 groups:

1. The foot soldiers - those who would be on the front lines battling the Nashar Legion head first.
2. The potion support - those who would be right behind the foot soldiers, providing splash potion of healing support and tipped arrows.
3. Ranged cannon support, those who would be providing heavy artillery support from on board of the Soul Spite.

#### The Plan

As was mentioned earlier, there would be 3 different waves of attack. The first one would be the main heavy artillery attack which would come from the Soul Spite, directed at the cliff side. This would be done in an attempt to rain explosives all over the island, and especially the path leading up to Eagle’s Reach, to draw out Nashar forces that may be hiding in the woods along the path or in the storage houses scattered throughout, and hopefully eliminate the vast majority of them before the battle even begins. This would be done by those on ranged cannon support duty, aided by the potion support group.

While this is happening, the foot soldiers would launch the second wave of attack, traveling from the Soul Spite via small boats and making landfall at the small dock where the main path that leads to Eagle’s Reach begins. They would be absolutely stacked with iron blocks and carved pumpkins, summoning a plethora of iron golems as soon as they reach the dock. With the help of these iron golems, they would clear out the dock houses and slowly push up the hill until they reach the spot which the artillery support is targeting.

Once the foot soldiers come within sight of those that are on the Soul Spite, the potion support group would leave the ship and meet with the foot soldiers on the island. Once the rendezvous occurs, the artillery support would halt, and the third wave of attack would commence. The juggernauts from the Order would carry the frontline all the way up the hill until they reach Eagle’s Reach, with the potion support providing much needed ranged attacks, either via splash potions of healing or arrows of instant health. If at any moment in time they find themselves at a disadvantage, they would retreat back to the place which was targeted by the cannons of the Soul Spite, lure their attackers to a position from which the artillery support group from the ship can reach them, and signal for cannon fire. If that doesn’t help, the last course of action would be retreating back to the ship and regrouping, restocking on supplies and treating the injured.

#### The Battle of Eagle’s Reach

The plan proved to be flawless, as the first few cannon shots decimated the storage houses that were on the island, where the majority of the Nashar soldiers were hiding, waiting to ambush anyone who approaches. Those who survived the explosions, were shot down by arrows aimed at them from the top of the ship’s masts. Meanwhile, the foot soldiers took care of the docks, clearing out the dock houses there and summoning an army of iron golems, which helped them push through the woods up the hill, killing any Nashar Legionnaires that were hiding there. Once everyone regrouped on the island, they began pushing even further up the hill, with members of the Order leading the frontlines. Luckily, they never resorted to retreating, as they were able to push the attack all the way up to the fortress. Some even felt like it was too easy, but the Order folks would tell you otherwise, as they were the ones to take on the brunt of the Nashar forces.

Upon reaching the entrance of Eagle’s Reach, the Coalition Forces blew up the front door and stormed the fortress, however this is where they were met with their toughest opponents. Fighting in the island’s wilderness seemed fairly easy, as everyone had space to navigate. Although, when everyone storms a fort which is already overflowing from the amount of Nashar Legion troops holed up inside, you get into a tough situation where you are stuck in close quarters, swords and axes swinging from both friend and foe. Not only that, once they made it to the dungeon, they were met with Nashar’s strongest soldier - a member of the Corpse Guard, who served as the jail keeper at Eagle’s Reach, requiring almost a dozen members of the Coalition to defeat him. With minor casualties which took out 2 members of the Coalition out of the fight, Eagle’s Reach was cleared, the forces of the Nashar Legion eradicated and the prisoners free at last. This was a resounding victory for the Coalition Forces of Drevhall.

Unfortunately, Horoloth, the man they all hoped to find at Eagle’s Reach was nowhere to be found - therefore, remaining at large. Still, this did not stop the people of Drevhall from celebrating their great victory over Nashar and their unity and undying loyalty to each other. Care packages were brought to the prisoners and those who were taken out during the fight, while the Knights of the Withered Rose remained at Eagle’s Reach for a tad bit longer, investigating and gathering documents which gave background information on Nashar’s plans and scriptures which would point them in the right direction if they want to catch and eliminate Horoloth. And once everyone left to celebrate their victory at the Wanderer’s Guild, Jester the First remained at Eagle’s Reach to flood the lower levels of the keep, preventing it from ever being used for slave labor ever again.

While the Siege of Eagle's Reach was a definitive victory over the Nashar Legion by the Coalition Forces of Drevhall, this was not the end of the Second Invasion. A follow up from the battle can be found here - Nashar Chronicles.