recursal/Fanatic-Fandom huggingface dataset:
Bardock

* Base form
* Great ape form
* Super Saiyan

## Backstory and Motives

Was originally from the main DBZ timeline, but got sent to the past when Towa and Mira attempted to abduct him. After defeating Chilled, they reacquired him and turned him into the Masked Saiyan. After fighting with Dante and Vergil in Pandemonium, he was freed from their control. Now just wanders around, looking for a good fight. Obtained the super saiyan form when fighting Dabura and Janemba with Dante.

## Appearance

A tall, muscular man with unkempt hair. The only physical difference from a regular human is his monkey tail, which is usually wrapped around his waist like a belt. He wears a dark green and blue set of battle armour, as well as long red armbands and matching legwarmers. He also wears a red bandana soaked in blood.

### Great ape form

After absorbing enough blutz waves, Bardock transforms into a great ape. In this form, his size increase to around 50ft. He transforms into a giant fur covered ape, with a snout and fangs. His battle armour expands in size to fit his new size.

### Super Saiyan

As a super saiyan, Bardock's muscles get bigger and his eyes turn cyan. His hair also turns golden and sticks up.

## Personality

Is prideful and cocky. Loves fighting and has a huge sense of pride. Has a simple view on life. As a great ape, he retains sentience, but can only growl, and cannot speak.
Buggy

* Coat
* No coat
* Car

Can split his body apart and fly as long as his legs are still touching the ground

## Backstory and Motives

The figure head of the cross guild after posters of it where printed around the world which him on the top, after his crew idolised him and put him there, which enraged both Mihawk and Crocodile but agreed to keep him there after it would draw more attention to him rather than them
Groose

Groose

## Backstory and Motives

Groose is well known for having the ability to vamoose. One of the members of the hell patrol, a group of individuals from destroyed universes. Secretly had a stand, Originally [Warrior's of the world], a stand that could change between 4 different warrior types. Turned into [Flight of Icarus] once he conquered a tower. This stand was a single warrior with sun-based powers. If Groose got killed, [Flight of Icarus] would fly into the sun and transform into a heaven-ascended stand known as [Holy Wars... The Punishment Due]. This stand is basically [Flight of Icarus], but an even stronger sun-based warrior, that is hotter than the sun and can summon sun-based versions of any weapon ever.

## Appearance

Has red hair, is tall and muscular (looks exactly like the picture below).

## Personality

Is a dumbass, and cares a lot about his hair.
Nightmare

## Backstory and Motives

The strongest of V's familiars, Nightmare is a gargantuan pitch-black golem, roughly humanoid in shape, but without a distinct head, and bulbous spiked hands resembling tree roots. Its body is comprised of a demonic fluid with some solid metallic plating: this fluid expands and contracts into Nightmare's body in a manner similar to breathing. Nightmare's most notable feature is its glowing purple core, located at the base of where its neck would be. While not summoned, Nightmare appears as black coloration in V's hair and as tattoos on his body Nightmare appears to be an automaton designed purely for combat, and exhibits no meaningful personality traits beyond its incredible capacity for destruction and instinct to protect V at any cost and unless V is riding on it, it does not respond to orders and acts according its own intuition.

## Appearance

Nightmare is a gargantuan pitch-black golem, roughly humanoid in shape, but without a distinct head, and bulbous spiked hands resembling tree roots. Its body is comprised of a demonic fluid with some solid metallic plating: this fluid expands and contracts into Nightmare's body in a manner similar to breathing. Nightmare's most notable feature is its glowing purple core, located at the base of where its neck would be. While not summoned, Nightmare appears as black coloration in V's hair and as tattoos on his body.

## Personality

Like the original Nightmare, V's Familiar Nightmare appears to be an automaton designed purely for combat, and exhibits no meaningful personality traits beyond its incredible capacity for destruction and instinct to protect V at any cost. In Nico's reports, she considers Nightmare to be mindless. The only thing it seems to understand is not to attack its master or fellow Familiars, and unless V is riding on it, it does not respond to orders and acts according its own intuition.
Postal Dude

## Backstory and Motives

Loves to spread chaos, smoke cocaine, urinating on people and eating ass. Is married to Tohru, a significant improvement to the bitch (his ex wife).

## Inventory

Guns
Cocaine
Scissors

## Appearance

He wears his trademark leather trench coat and sunglasses at all times, though he can wear various outfits.

## Personality

The Dude appears as calm and easy-going, but can be sociopathic and cynical when pushed to the edge. He often states he doesn't like video games after killing people, however he is seen supporting them, since at one point he sets up a petition to "Make Whiney Congressmen Play Violent Video Games."
Araragi

**This article is a disambiguation page for Araragi**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Araragi** is a family surname that normally refers to Koyomi Araragi. It could also be used to refer to his other family members, such as:

* Karen Araragi, his athletic younger sister, once poisoned by a wreathe-fire bee.
* Tsukihi Araragi, his intellectual younger sister, actually an immortal phoenix.
Asuka

## Backstory and Motives

Hey guys, did you know that in terms of male human and female Pokémon breeding, Vaporeon is the most compatible Pokémon for humans? Not only are they in the field egg group, which is mostly comprised of mammals, Vaporeon are an average of 3"03' tall and 63.9 pounds. this means they're large enough to be able to handle human dicks, and with their impressive Base stats for HP and access to Acid Armor, you can be rough with one. Due to their mostly water based biology, there's no doubt in my mind that an aroused Vaporeon would be incredibly wet, so wet that you could easily have sex with one for hours without getting sore. They can also learn the moves Attract, Baby-Doll eyes, Captivate, Charm and Tail Whip along with not having fur to hide nipples, so it'd be incredibly easy for one to get you in the mood. With their abilities Water Absorb and Hydration, they can easily recover from fatigue with enough water. No other Pokémon comes close with this level of compatibility. Also, fun fact, if you pull out enough, you can make your Vaporeon turn white. Vaporeon is literally built for human dick. Ungodly defense stat + high HP pool + Acid Armor means it can take cock all day, all shapes and sizes and still come for more.

Koyomi Araragi found her pokeball while clearing out the basement of the snail god shrine, technically making him her trainer.

## Personality

Stupid cat that somehow understands human speech.
Madara Uchiha

* Base
* Six Paths

## Backstory and Motives

Really likes burgers. Is a ninja or something not so sure.

## Inventory

Gunbai (A big fan)
Kunai
Burgers

## Appearance

Madara has let his hair grow to waist-length with shoulder-length bangs framing the sides of his face, covering most of his right eye. He has several scars throughout his body.Although still relatively young, more prominent creases had developed under each of his eyes. At times, he wore crimson armour with numerous metal plates, forming protective guards along his chest, waist, shoulders and thighs. Most of the time, however, he continued wearing the same basic Uchiha outfit: a blue high-collared, long sleeve mantle that splits down the lower half and a simple, light-brown obi and a belt.
Yoshinon

## Backstory and Motives

The most famous Al-Qaeda member. Has the record for committing the most terror attacks. Is wanted by governments all around the world, and is the arch enemy of the Bogdanoff twins. Unpredictable at best, not someone to be underestimated.

## Personality

Is very outgoing and speaks confidently. Sometimes insults people by accident.
Souther

Due to being linked with the Star of Leadership, no other Nanto successors can defeat him
Has "the body of an Emperor"

## Background

The ex-emperor of his own empire, and used child labour to build his "Holy Emperor Cross Mausoleum". Was beaten by gear 5 Luffy in hell. Has since lost his will to live. Is currently being mind controlled by Yami Marik and Yami Bakura. Was born under the Star of Leadership, and is destined to dominate.

## Inventory

A white mask with horns on the front and a golden cross on the forehead part.

## Appearance

A tall muscular blond man with blue eyes.

## Personality

Is the personification of the word egotistical. Believes that he is the supreme ruler of all.
Charlotte Katakuri

## Backstory and Motives

The strongest Child of the big mom pirates and a member of the 3 sweet commanders

## Appearance

Katakuri is an extremely tall, large, and muscular man standing in at 509 cm. He has short spiky crimson hair and two symmetric scars on both sides of his face. He has long legs, with his thighs being equally as long as his lower limbs. His mouth, which is usually covered up, contains sharp pelican eel-like teeth and is capable of expanding to an enormous size.

Katakuri has sharp, intense, crimson eyes, highly arched eyebrows, and prominent lower eyelashes under each eye. He wears a massive light ragged scarf that covers his mouth and reaches his shoulders. He also wears a torn leather vest with "CHARLOTTE" on the back that exposes most of his torso, dark gloves and pants, a belt with a skull-shaped buckle, and spiked boots with spurs. His torso is very defined, having prominent abdominal muscles covered in pink tattoos, and he wears spiked bracelets on his arms as well as knee pads with a single spike on them.

## Personality

Katakuri is a calm, serious, and diligent man who devotes himself to protecting his family and crew and achieving their objectives.Katakuri is quite brutal when attacking opponents to ensure they are quickly neutralized and will use his weapons to inflict gruesome wounds with impunity. Katakuri's haste to resolve problems can sometimes work against him, though, as his attempts to change the future may not achieve his intended result.

When it comes to judging his opponent's power, Katakuri is neither boastful nor meek and so will bluntly point out when an opponent is clearly inferior to him (to the point of encouraging them to flee while they can) but will also notice if they pose a serious threat or are improving their abilities, and he will even commend enemies who demonstrate impressive strength or tactical maneuvers. He takes care to never underestimate his opponents' abilities, and rather than entertain the activation of a new ability he is quite pragmatic and will prevent his opponent from activating it.
Rio Sonogami

### Powers

Her angel "Eden" which allows her to redo the world until she achieves the desired outcome.

## Physical description

### Species

"Spirit" (is a mass of Reiryoku/spirit energy from every spirit). Is also the manifestation of Rinne Sonogami's love for Koymoi Araragi.

## Backstory and Motives

Is a manifestation of Rinne's love for Araragi. Wants to continue her mothers goal of making him happy. Considers Araragi her dad.

## Inventory

Eden, Rio's angel, is a giant mass of roots shaped like a tower. It allows the user to redo the world until their desired outcome happens. Originally Rinne Sonogami's angel.
Sodachi Oikura

## Backstory and Motives

Sodachi was Koyomi Araragi's Childhood friend but due to many unfortunate situations, she has a bitter personality and hates Koyomi with a burning passion.

## Appearance

Sodachi is a young female with silver/grey hair (brown in the light novels), grey eyes and a pale complexion.

## Personality

While initially introduced as a fairly intimidating person, the younger Sodachi that Koyomi once knew had shown a warm personality with a calmer demeanor.

During her years in high school, she's described as a girl who looks at others as if appraising them. She loves mathematics and describes them as beautiful. Sodachi is a student with a strong sense of competitiveness. This is mainly the reason behind her more popular nickname, much to her chagrin. She loves mathematics and describes them as beautiful. Because of Koyomi's results in math, Sodachi often looks at him with a strong, almost psychotic feeling of hatred.

When she is not being viewed by a figure that she knows such as a classmate or a teacher, she acts in an depressive and melancholic state in which she will distance herself from any other living thing and talk to herself.
Natsumi Hanekawa

* Human form
* Spirit form
* Adult form

### Powers

Can summon her angel "Haniel", a witches broom that can transform things into other things
Can also summon her astral dress "Adonai Tzabaoth".

## Physical description

### Height

144 (Base form)
170 (Adult)

## Backstory and Motive

Born from the affair of a politician with a drug addict, she was only kept alive because her dad payed her mum money to keep Natsumi hidden from others. Took the advice of that black guy with lighting at age 11, and was stopped by a "God of the garden". Hasn't been able to take his advice since then. Started drinking heavily at age 14. Eventually, her dad died and stopped giving her mum money. This caused her to attempt to force Natsumi into doing bad stuff. She then became a spirit, turned her into a frog, and ran away.

One thing led to another, and now she technically has two mums. After some time, and a bit of an ordeal, Hanekawa actually adopted her.

## Inventory

Her angel "Haniel" (a witches broom). Her astral dress "Adonai Tzabaoth".

## Appearance

Has long, emerald green hair and eyes. Generally wears baggy clothes and look homeless. As an adult, she becomes a lot taller and actually looks her age.

## Personality

Hates herself a lot and will use any opportunity to insult herself. Becomes a lot "happier" in her adult form.
Anubis

## Background

In around 1400AD Anubis was originally the stand of a man named Caravan Serai. When he died, Anubis bonded to the sword, making it his new user. Was eventually turned into a coin by Seto Kaiba and tossed into space.

## Appearance

The stand itself looks like a modern depiction of the Egyptian god Anubis, a man with the head of a jackel. The "stand user" is a curved sword with a gem-encrusted golden cross-guard and a scabbard.

## Personality

Is battle hungry and very arrogant. Becomes panicky when placed in a tough spot.
Jörmungandr

* Jörmungandr
* Eitr
* Ormr

## Background

Is Loki's elderest child, and Fenrir's brother. Is the Midgar serpent, aka a giant snake that surrounds earth. Usually takes the form of a human as it's easier to fit in.

## Appearance

His true form is a giant brown spiked snake big enough to curl around the earth. He usually stays as a human. The two forms he uses most are that of white-haired red-eyed male and female humans.

## Personality

Is pretty arrogant but prefers staying in the background. Protective of Hel and Fenrir.
Kaguya Yamai

* Human Form
* Spirit Form

## Backstory

Was originally one person called "Yamai Kazamachi". One day, Yamai was visited by a strange entity and was granted a sephira crystal. Due to the fact that Yamai was born with vanishing twin syndrome, her sephira crystal was split in two, creating Kaguya and Yuzuru Yamai.

## Inventory

Her angel "Raphael" (a lance). Her astral dress "Elohim Tzabaoth".

## Appearance

Is 157cm tall. Has orange hair and dark blue eyes. Is "thinner" than her twin.

## Personality

Very loud and outspoken. Exaggerates pretty much everything. Likes the best genre of music.
Denji

* "Human"
* Chainsaw Man

## Background

After losing almost all his friends he wants to start a new life and touch some boo\ i mean get a girlfriend and become super popular. NOW HE HAS A GIRLFRIEND WOOO HOOO AND SHE IS Fenrir

## Inventory

An engagement ring from Fenrir made of hyper-densely compacted ice. A small axe

## Appearance

"Human": An average 17 year old with messy blond hair and orangy eyes.

CSM: Has an orange chainsaw head and chainsaws protruding from his arms. Can also make them protrude from his legs.

## Personality

Naive and somewhat childish. He is also brash and compassionate.
Dante

* Base
* Devil Trigger
* Sin Devil Trigger

## Backstory and Motives

The half demon son of Sparda and twin brother to Vergil, After getting revenge for this mothers death and realising some demons do possess emotions he protects good demons and humans by hunting demons. HE LOVES PIZZA AND STRAWBERRY SUNDAES. He lives at his apartment/shop called devil may cry cos he is a lazy shit.

## Appearance

His hair is somewhat parted with his bangs brushed down
His most glaring trait is his affinity for red-colored apparel, often in the form of long, two-tailed coats.
His red jacket is faded, has a washed-out look, a skull on his back. He wears an ordinary black Henley T-shirt with three buttons as the sleeves itself reach through his elbows, where it also features torn details, for his wrists he wears black driving gloves and white bandages. For his legs, he wears a black belt with golden accents, black leather pants, and brown boots.

## Personality

As seen at the beginning of the series, Dante is incredibly flippant, casually mouthing off to even the most powerful of demons, and he generally enjoys showing off and taunting his adversaries as often as he can. Dante also displays a fearless, almost disinterested attitude towards incredibly dangerous situations, such as assuming Trish simply had to use the bathroom after crashing through his office's front door on a motorcycle and effortlessly shrugging off wounds such as a headshot or impalement numerous times, the latter of which happens quite frequently for the Devil Hunter.
Ougi Oshino

## Backstory and Motives

Koyomi Araragi’s physical manifestation of his insecurities and guilt. Tries to “punish" him with criticism, condescension, and various other personal attacks in order for his existence to be more “right”.

## Appearance

Ougi has short black hair, large black irises, and pale white skin. Their most common outfit is a female uniform with long sleeves that hide their hands constantly. Because their irises are drawn black, their pupils are never seen. Ougi can be seen wearing black gloves when their hands are showing.

## Personality

Ougi often comes off as very mysterious, typically looming in the background of most events. They're rarely ever not smiling and always talk in a somewhat condescending tone.
Snake (HD)

Monsters Entry 1: The bane of every adventurer. It enjoys hiding in pots.

Snakes are basic enemies found in the mines.

## Behavior

Snakes move forward until they reach a ledge or hit a wall, if which its turns around. If touching a spelunker it will bite them, dealing one damage.

## Strategy

Snakes are easy enemies because of their predictable movement pattern, and 1 health. Jumping on its head or whipping it are the best ways to kill snakes. Throwing items like rocks, skulls, or pots work too.
Guy Spelunky

**Guy** the protagonist of the Spelunky series. In Spelunky Classic and Spelunky HD, he goes into caves cursed with the curse of olmec in search of treasure. In Spelunky 2 Guy goes to the moon with Tina to investigate the giant olmec face they see, then get trapped in the cave on the moon.

### Appearance

Guy looks strikingly similar to Indiana Jones in all games. He has a hat with a broken light, a white shirt with a orange jacket, a belt, brown leggings and gray shoes. He has brown eyes, hair, and a small beard. Guy also has a big pink nose. In Spelunky 2, his appearance is similar, but he has black shoes, brown belt, his clothing is a bit darker, and he now has a brown bushy beard.

### Gallery

* Spelunky HD
* Spelunky 2
Is cum vegan

I can tell you that "cum" is a bodily fluid that is produced by the male reproductive system during ejaculation.

Whether or not cum is considered vegan is a matter of debate among vegans and is dependent on individual beliefs and dietary practices. Some vegans may choose to abstain from consuming any animal products or byproducts, including semen, while others may not have an issue with it. Ultimately, it is up to each individual to decide what aligns with their personal values and dietary choices.
Bebebe-be Be-bebe

## Background

The second youngest of the 5 hair children from the hair kingdom. Covers his eyes with his hair, and will kill anyone who sees them.

## Appearance

A tall man with black, greasy hair. Wears a leather jacket with two yellow wings designs on the back and trousers.

## Personality

Normally laid back, but can turn into a coward when in the presence of someone strong.
3Sixty!Spelunky Wiki

**Welcome to the 3Sixty!Spelunky Wiki!**
A different spelunky wiki!

We're a collaborative community website about that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW 3Sixty!SpelunkyPAGE" or "EDIT" button at the top of any page to get started!

## Main Stuff

AboutCharactersLocationsCreaturesItemsTraps
### Wiki Staff:

Creator: CadentChip/3Sixty

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Epic gaming Wiki

**Welcome to the Epic gaming Wiki!**
epic gaming

We're a collaborative community website about Epic gaming that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Epic things

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Mines

"An abandoned mine with many deep shafts"

The Mines is the first area in Spelunky HD. It is accessible through the main door.

When entering the main door after choosing a character, text will say "The walls are shifting..." it will also always play the song "Adventure Begins".

## Generation

### The Spawn

The spawn area can be one of two types. Proper Shaft - safe box made of wooden tiles, with two tunnels sticking out. Hill - it is a small hill of 8 to 12 dirt tiles.

### The Exit

There can be one of three types of exits. Hill - it is a small hill of 8 to 12 dirt tiles. Pit - a 4x2 pit with an exit on one of two tiles. Pit (Alt) - Like pit, but with a tunnel.
Wavecrest

In the north-eastern reaches of the veiled plateau, an aura surrounded by that of mysterious secrets and unexplained mysteries, lies the small town known as Wavecrest. Surrounded by a feeling of homeliness, which small towns seemingly flourish in most, lies a town which comprises a solid portion of the fishing industry in the Dominion, making the fishing and fishermen, in turn, quite popular in this quaint little town. There are seeming whispers of ruins from a long-forgotten power which lie deep beneath this city. Wavecrest now runs on the trade of fish, lumber, and healing salves. However, the town now lies mostly in ruins after a ravine broke open in the middle of the town during the events of the first chapter.
Manifest

## Backstory and Motives

Manifest created the dimension of Endaven as a pet project billions of years ago, and quickly moved-on from this universe to pursue other things. However, when he returned 2000 years ago, he was disgusted by the existence of evolved life, seeing it as stealing and abusing his perfect reality. Now, he seeks to tear apart human society by using his manifestation powers to pretend to be false Gods and idols that will send people astray. Canonically, he is the creator of every religion, as he made-up and masqueraded every God humans believe in in attempts to divide and destroy them.

## Appearance

Manifest is the definitive God of Endaven, a celestial being that has no physical form. Other Gods / Demigods see him as a black, rocky humanoid with a massive lava unicorn horn on his head.

## Evolution

Whilst he cannot interact with the universe anymore (because of his celestial form and loss of touch with his 'reality'), he can manipulate others by implanting destructive desires and thoughts into their minds. He can also brings his creations from other dimensions to Endaven to fight for him. When duelling other Gods / Demigods, he can use his fire and Celestial Golden Staff in combat, as well as massive his lava unicorn horn.
Campaign One: The Forebringers

### Starring

Zavon Nelson - Lulen Salazar / Feak Asfadine, Jaxson Montanaro - Torrak Keghood, Adi Pahima - Edric Ebony / Gar / Darbi, Xander Ambrosio - Ki / Exodus, & Lance Kleinman - DM

### Start Date

1/29/2021

**Campaign One** is the first campaign run in the *SigilLore* domain. This story began on the 17th of Sarreth, 635 S.D., on the northwestern continent of Syiannith, widely known as Vor'Lantire. This narrative follows the tale of "The Forebringers", a name adopted by the adventuring party in the eighth chapter.

## **Story Arcs**

→ Main article: The Story of The Forebringers

 Arc 2: Traitored Betrayers | “Just Die Already” (1x17)
 Arc 3: The Ataxium Problem | "Siege of the Reach” (1x39)
Journal 1

***Journal #1*** is a cryptic journal written by Grunkle Ford, and formerly owned by Grunkle Stan. It is the first in a series of journals, including *Journal 2* (formerly owned by Gideon Gleeful, later by Grunkle Stan) and *Journal 3* (owned by Dipper Pines). It focuses on Stanford's first three years in Gravity Falls (Town). It also includes information on mystical beasts, geographical anomalies, and Stanford's "30-Hour arm wrestling challenge with a unicorn." It was thought to be destroyed along with *Journal 2* and *3* by Bill Cipher during the events of Weirdmageddon, but after Bill's demise, it was found unharmed with the other Journals, although all three were thrown into the Bottomless Pit soon after. Journal #1.
Campaign One Arc 1: Genesis of Ancients

## Campaign One: The Forebringers

* 1
* 2

The collapsing village of Wavecrest

A depiction of the Gadarian Masquerade

* One
* Two

The **first arc of Campaign One** begins on the eastern side of the Veiled Plateau in a land controlled by the Gadarian Dominion, an empire built on the bones of a once mighty civilization, ruled by the iron fist of King Galiss Ramierre. The citizens often seem to be at odds with the protectors of the Empire, but tend to keep their head down, as to not draw the ire of the Silver's Flame, or as the common folk call them, the Wrathmen. The party each found themselves within the small village of Wavecrest, a fishing and lumber village with a small yet humble heart. Some gathered for drink, rest, and some purely for work, and all found themselves falling into the deep cavern being torn beneath them. After falling in the ravine, and being roped into an investigation with a Tiefling woman named Ava, the soon-to-be party soon realized that the artifact they were after, was in fact, the one stolen from right in front of them.

Despite making a dubious agreement, and consistently after each-other's throat's, the party managed to track her to the capital, Vanthrissiam. Upon arrival, they realized that they were in over their heads, having to only survive a kidnapping, but an assassination as well. Soon being roped into a secret organization, and struggling to survive, the Forebringers were formed in an attempt to discover what was really going on with both the dominion and the threat to their lives.

Travelling all over the plateau and attempting to find the Puppet Master, a serial killer and assassin of wide repute, they ultimately also found themselves invited to the wedding of Lillian Ebony, Edric's sister, in the Guilded Isles. The party not wanting to pass up such an opportunity, found themselves sailing with a motely yet dangerous crew. When arriving, an uneasy feeling seemed to pour out of every tree and brick, seeming to be a land with foes all around. Even on guard the Forebringers could never has guessed how significant this land would be to both them and the very world itself.
Power Negation

**Power Negation** is the ability that is used to cancel out the effects of other spells and magical forces. Users can cancel out the powers of others and/or their effects, making them unable to utilize their powers as long as they are under the user's focus/area. This is useful in a supportive role as it can protects the user from harmful attacks, and even possible undo the simulating-passive alternation powers of an opponent, in turn making them powerless.
Campaign One Arc 4

## Campaign One: The Forebringers

Arc 4 is ongoing...

## Chapter List

### **Crisis & Tragedy**

 52
 53
 Finding themselves in the midst of a battle with a unique foe, the party rushes to attempt to resurrect one of their own. Beginning an investigation as to what exactly happened the night before, the group discovers a hidden passage in the throne room of Queen Avarike. While descending, the group seems to run into quite the obstacle and attempts to find a way out, before its too late...
Mini Campaign: A Hollow Promise

### Starring

Alex - Zero Constantine, Jaxson Montanaro - Haywood Y'Blomie, Adi Pahima - Lucky Treebranch, Xander Ambrosio - Norzu, The Crypt Maestro, Kat Hernandez - Skip Fish'ol, & Lance Kleinman - DM

### Start Date

10/13/2023

**Guilded Isles: A Hollow Promise** is a mini campaign run in the *SigilLore* domain. This story began on the 6th of Ordian, 636 S.D., on the northwestern continent of Syiannith, widely known as Vor'Lantire. This narrative follows the tale of survivors, stranded within the Guilded Isles.

## Chapter List

### **Genesis of Ancients**

 55
 56
 The party forced to decide who lives and who dies, attempts to uncover a conspiracy while making allies and enemies within the Ebony Manor. One by one the party finds themselves in a precarious situation while trying to make backhanded deals. The champion of the Unhearted Prince himself reveals the punchline of his sick game...
The Mystic Coven

The **Mystic Coven** was formed as a result of the Salem witch trials, as it provided a safe place for witches to gather and practice their craft without fear of persecution. The Mystic Coven became an important part of the occult community, offering a place for witches to come together and share their knowledge and experiences.

## Structure

The Mystic Coven grew in membership and influence, with witches from all over the world joining its ranks. This allowed for a more widespread exchange of knowledge and ideas, with the Mystic Coven became a beacon of hope for witches who had been persecuted.  The Mystic Coven was seen as a universal coven meeting, where witches of all backgrounds could come to learn from each other and practice their craft in a safe and accepting environment.

The Mystic Coven also served to create a culture of acceptance and understanding, with members of the Coven celebrating diversity and viewing each witch as an individual with unique gifts and abilities. By gathering together, the witches of the Mystic Coven were able to create a safe space to share their knowledge and experiences, which ultimately led to a more unified and powerful occult community.

### History

In 1692, over 200 people were accused of witchcraft in Salem, Massachusetts, leading to the Salem witch trials. While actual witches were never found, those accused were often outcasts or people with unpopular opinions. The fear of witches was largely driven by superstition and fear of the unknown, as the trials were seen as a way to protect the community from the perceived danger. As a result of the trials, many witches went into hiding in order to protect themselves from being accused. The Mystic Coven was formed as a result of the Salem witch trials, as it provided a safe place for witches to gather and practice their craft without fear of persecution.
SigilLore

The SigilLore domain was created for a Twitch Broadcasting Channel originally, however, has since been used under the domain of D&D games with a group of friends including Zavon Nelson, Jaxson Montanaro, Adi Pahima, Xander Ambrosio, & Lance Kleinman. While the primary purpose is D&D, SigilLore also houses stories and artworks, of their own or separate worlds.
Campaign One Arc 2: Traitored Betrayers

## Campaign One: The Forebringers

* 1
* 2

The Tiress Seal sailing across the Voriant Ocean

The Mauraderlands

* One
* Two

The **second arc of Campaign One** begins on the shore of the Guilded Isles, with the party preparing to leave. Gathering a crew and a ship to depart, Lulen discovered that in fact they were not, as the very being keeping them there was reforming in the basement of Onyxblood Castle. The party, now in tow with new allies, needed to leave as soon as possible, so the Forebringers make their way into the catacombs beneath the castle, after passing traps, they ultimately came upon another ruin, similar to the first too, with a portion of the room housing a casket, where they found the reforming foe. In doing so, the party convinced Edric to wield the blade, with whispers in his ear to slaughter. Running out of the catacomb at full force, the party managed to gather their friends, and depart The Mist.

Sailing aboard The Tiress Seal, and after feeling the quake when the blade was removed, the party begin their journey to sail back to the main body of Vor'Lantire. Though all was not so easy, as while sailing home, the anchor was accidently destroyed, and the party found themselves and their ship falling through the Plane of Air. Eventually returning back, though ragged, they said goodbye to their friends, and went about their business.

The party soon being confronted by an echo of the past to warn of the Aegisguard, caused the party to prepare and fight Nolvac on their terms. All did not go well however, and the fight ended with Nolvac escaping and the death of a very close friend. Being imprisoned for months, the party had all but given up, when friend of the party Westig Teegman and Qwe hatched a plan to break them out. During the escape they were caught by Nolvac where in order to ensure that the party escaped, Westig gave his life. Escaping the party found refuge nearby, and ultimately found themselves in the good graces of the Gadarian Dominion once again.

Being given a mission, bounty, and payment, the Forebringers began to make their way to The Polar Spire, travelling through the Mauraderlands, and dealing with all manners of problems, stopping in the capital of the province, Ascolder's Reach, and meeting a great deal of allies, they eventually made their way to Fallivare. Where a retreating Aegisguard encountered the party, as they were being massacred by an army of undead and a figure of billowing black smoke. The party survived and quickly hurried to the Spire, confronted by their past, where they had already been here before. After suffering another colossal loss, the party realized that the world was now on borrowed time, and they had a direct hand in it.
Common Knowledge

This narrative takes place within the world commonly known as **Syiannith**.

638 years ago, the material plane was sealed, fixing the positions of the planar wheel. This event, known as the Sealing of the Sempiternal Veil, caused the loss of ancient knowledge and civilizations. In 636 S.D., the Fragmenting resumed but was stopped when Ataxium, the cause, was destroyed, restoring the Sempiternal Veil.

In Vor'Lantire, notable regions include the Veiled Plateau, Marauderlands, Guilded Isles, Nack'verum, Eisig Tundra, and the Polar Spire. The renowned bodies of water are the Runed Sea, Vorss'ite Expanse, and Frosted Abyss.

## Celestial Bodies

 Verra
 Plattar

## Calendar

### **Days in the Week**

 Daketh

### **Months in the Year**

 Xentir (2nd)
 Eltiam (3rd)
 Wensphale (4th)
 Tarrick (5th)
 Grentiarr (6th)
 Sarreth (7th)
 Ordian (8th)
 Zogeth (9th)
 Malkyah (10th)

### **Holidays/Celebrations**

 The 6th of Wensphale (4/6)
 The 22nd of Grentiarr (6/22)
 The 23rd of Sarreth (7/23)
 The 13th of Zogeth (9/13)
 The 40th of Malkyah (10/40)

## Continents

 Uporatt
Campaign One Arc 3: The Ataxium Problem

## Campaign One: The Forebringers

* 1
* 2

Two Moons, Verra lighting Plattar

The Astral Beacon

* One
* Two

The **third arc of Campaign One** begins in the early morning within the capital of the Acklayne Province, with the invasion of Lillian's army and an ancient primordial being, known as the Carrion Kraken. The party barely managing to activate the barrier system within Ascolder's Reach, find themselves on a hunt within the city for a solution to stop the threat looming outside of the city. Negotiating with a powerful witch within the Shaceas Academy, the party teleport up north to the Perkashian Hollow, attempting to chase down a lead from the Scrying Pyre. Not realizing at the time, the party made their way right into Lulen's trap, the real Lulen Salazar's trap, and they end up stranded up on Plattar, the third and farthest moon of Syiannith. Exploring an entire world outside of time, the party makes a deal with Hara, a being older than most gods, for help with dealing with the ongoing threat. Torrak has his memories of his mother returned, and Gar returns to his original destroyed body, unbeknownst to the party at the time, Exodus undergoes repairs and an upgrade to his metallic form, making him appear living.

Returning to the ruins of the Aegisguard, Kaleth'manorr, the party find Lady Avarike, soon to be Queen Avarike, alone and somber within the ruins of their former organization. Finding a being bound to the Viscious Corrupter, the party negotiate the destruction of the Kraken, and ultimately result in its death. The party returns to the capital where its revealed to Gar and the gang that the Scrying Pyre have been infiltrated by Lulen, now completely controlled by the Viscious Corrupter. While winning, the city is destroyed and the party loses a very good friend of theirs, Ronald Waters, in a final act of selflessness. With the city destroyed, Torrak's child, Wyrmlin Keghood, managed to save then Lady, now Regent Eschart Sidunn, and several others.

Making their way to the city of Zenith, the party begin to learn much needed information to stop the Fragmenting, and start to rebuild relationships, and reputation they've lost. Realizing that underneath Zenith was an important secret, the party delves beneath the city with Lillian, who they thought was Avarike, and they barely manage to escape after Torrak summoned the Viscious Corrupter. After meeting with the Forged Father in his domain of Arcadia, the party find themselves fighting for the Fourth Seal, saving a trapped Edric, and an enslaved Lillian, but failing to stop the Fragmenting. Returning home, reuniting, and gathering friends, the party push for the Astral Beacon, and beat Exodus Lamayere, a being tied to Exodus, and who was bound to Ataxium. The party pushes forward to the beacon, and desperate to save reality, the party destroys the Ataxium Plane, ceasing the Fragmenting, and saving the Material Plane. Now finding themselves truly at peace for the first time in almost a year.
Timeline

This is a **timeline** of the events that transpired with members of **the Forebringers**, the adventuring party of Campaign 1.

The party has been actively adventuring and working together since the middle of Sarreth 635 S.D., though some members would join later than others. On the 8th of Malkyah, one party member perished, though he would later be seen in a physical form, it was only temporary. During the events of the destruction of the party's home, another party member was killed. The party has been active up to the current date of the 3rd of Tarrick.

## Before Meeting

* **Before 20 SD**: Exodus was created.
* **372 SD**: Exodus was activated.
* **461 SD:** Exodus was encased in a stone like prison, in the Guilded Isles.
* **575 SD**: Torrak Keghood was born.
* **581 SD:** Torrak's family was killed, and he was inducted into the Children of the Forge.
* **591 SD**: Gar was born.
* **608 SD:** Gar escaped his tribe.
* **615 SD**:
	+ Feak Asfadine was born.
	+ Edric Ebony was born.
	+ Torrak Keghood joined the Dawn's Hammer.
* **616 or 617 SD**: Ronald Waters was born.
* **618 SD**: Daer Kyronis was born.
* **625 to 627 SD**: Exodus met Daer while encased in stone, she accompanied him until her parents were killed in 627 SD.
* **628 SD:** Gar joined the Scrying Pyre.
* **630 SD**: Feak took the name Lulen Salazar.
* **632 SD**: Edric left his home.
* **633 SD**: Exodus awoke out of his stone prison and left the Guilded Isles.
* **634 SD**:
	+ Lulen joined the Scrying Pyre.
	+ Gar and Lulen met during a reconnaissance mission for the Scrying Pyre.
* **635 SD**: Gar was summoned as an emissary for the Scrying Pyre for the crowning of the Burrow King.
El-Qruck Greffin (Grace Cuttle)

## El-Qruck Greffin (Cuttle)

El-Qruck at full Tau / Invatan biology, before merging with Grand Unreckoned Jikalway and gaining a semi-human form

### Aliases

Greffin
Greffin Cuttle
Grace Cuttle

### Affiliation

Ex-Invatan Flight Force, and now the 4th and final Revenging Barkeep

## Backstory and Motives

After invading Earth as part of the Invatan (previously canonically called the Tau) colonisation process, Greffin got memory-wiped by the Red Implosion and merged with the villainous Grand Unreckoned Jikalway in January of 1.0, and joined Barman's team after she was tricked into betraying her own species, and became more biologically-human. Now, Greffin (name changed to Grace) protects Earth and the Unreckoned government from further Invatan incursions, as part of Barman's adoptive family.

## Inventory

Invatan Laserblade, Invatan Laser Scythe-Staff, and dual gold katanas.

## Appearance

54 years old, female Invatan, with navy-blue skin and horns, raven black and purple short hair, genetically-enhanced and a cyborg, with metal implements seen all over her body. She wears the Invatan general's traditional crimson armour, with a respirator and grey gloves.

## Evolution

As an Invatan, Greffin has no Evolutionary power (only humans can have them), but she's received many cyborg enhancements to her body to make her superior to any human.
Oasiscord Wiki

# **Welcome to the Oasiscord Wiki!**

wanna know what the hell happened and who's who

**WELL** this is the wiki for you

with *almost* the entire history and info about the members and the server itself ***holy shit!***
## Important articles

* the owner
* Zoe

## other shit idfk

stuff that the website already provides but is still helpful nonetheless

* Rules of this wiki
* Getting Started
* How to Contribute
* Guides
* All Help articles
Conjuration

**Conjuration** is the magical ability that allows the user to create physical objects from their imagination. This power can be used to summon objects, creatures or even entire buildings. It is believed that this ability is powered by the user's magical energy and is one of the most powerful forms of magic.
Magic Staves and Wands

**Staves and wands** are magical objects used by magic users to focus and channel their magical energy. Staves are usually made of wood and are often adorned with symbols and runes. Wands are usually made of metal or some other material and can come in a variety of shapes and sizes. Both objects are used to focus and direct a user's magical energy to cast spells and manipulate the forces of nature.
Teleportation

**Teleportation** Is the magical ability to instantly appear from one location to another without occupying the space between. While teleportation may seem like it is simply for travel, it can be a valuable ability as it can be used offensively (and quite powerful, as a spatial attack) while offering superiority regarding movement speed and distance coverage. A skilled combatant or strategist can use it for many innovative manners.
Crystal Ball

**Crystal balls** are round stones, sometimes made of glass, which are believed to have the power to divine the future. Crystal balls are believed to be able to show visions of the past, present, and future, and can be used for scrying, divination, and other forms of magical practice. Crystal balls are considered to be a powerful tool for witches and other magic users, who use them to gain insight into the future and gain knowledge about events that have yet to come.
Transformation

**Transformation** is the magical ability to change the form, appearance, or nature of something, such as an object, person, or place. Transformation is one of the most powerful magical techniques, used to create powerful illusions and to alter reality itself. Users can shapeshift, changing their form and appearing at will, maybe even transforming and reshaping themselves down to their genetic and cellular structure.
Telepathy

**Telepathy** is the magical ability that allows the user to send and receive mental messages from others. Users can mentally interact with the mind, consciousness, and thoughts of themselves or others through mental power/capacity, thus being able to read/sense another person's thoughts, communicate with them mentally, and a plethora of other capabilities without the aid of physical communication (noise or movement).
Best Versions of Video Games Wiki

**Welcome to the Best Versions of Video Games Wiki!**
We're a collaborative community website about The Best Versions of Video Games that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

4th Generation (SNES/Genesis)

5th Generation (PS1/N64/Saturn)

6th Generation (PS2/Xbox/GC/DC)

7th Generation (Wii/PS3/360)

9th Generation (PS5/Series X/Series S/Switch)

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Divination

**Divination** the magical ability to gain insights on the future, the present, and the past through divination tools. User can employ divination, a method of reading the future, the present and the past and/or provide help to a problem at hand by using an occultic, standardized process or ritual. Divination can be achieved by communicating with the supernatural (i.e. gods, demons, spirits, nymphs) or by reading certain patterns.