House Locksley

**House Locksley of Hamunaptra** is a Court House, being involved in the Pharaoh's Court since Sekhemperamun I's reign, when Einar the Red Fox, a descendant of the House of Ivar, became a member of his council. Their seat is at Hamunaptra in Khalem on Per-Locksley. The patriarch or matriarch of the family receive the title "Neb Locksley of Hamunaptra" or "Nebet Locksley of Hamunaptra" if it is a female, as well as their consorts.

   They descend from the first Gall Gaedhil who arrived in Saturania from the Everstorm in the 36th year of Sekhemperamun's reign commanded by general Einar the Red Fox, their direct ancestor.

Their symbol as a Court House are two crossed runed axes.

They adopted Sopdu, warrior god of foreigners, from the Egyptian pantheon as their patron deity.

## Coat of Arms

Their sigil is a running fox on a green field flanked by two runed axes.

## History

### Einar's Voyage

The general Einar Locksley, a bastard descendant from the mythical Uí Ímair, the House of Ivar, was commanded by his king in their Homeland to explore and settle in the lands across the sea with the company of twelve Clans and gallowglasses, in order to expand their kingdom. Einar left the Homeland alongside his family and hundreds of men and women in twelve of the biggest ships his people had ever built, being *Heimdall*, Einar's ship, the lead one.They sailed across the sea for months, until they got caught on an enormous storm that destroyed three of the ships and took hundreds to the deep ocean. After they could finally get out of the storm, Einar realized thet they could never go back home because the storm was to immense, too strong and permanent.

They first saw land in Arrow's Tip, a huge island undiscovered by that time full of deserted and arid lands. The people settled in the north coast for months, but the provisions they brought were almost compeletly empty, the animals died hungry because of the lack of plants to eat and after roaming through all the coast of Arow's Tip, there was no option to stay in such hostile land. And so, Einar decided to set sail again to the west with the nine ships of his navy.

The Gall Gaedhil arrived in a valley in the coast of Waset not too far away from Khalem. They settled in the valley looking to the sea, and named it Ïrse. The location was perfect, so they could harvest and take good care of their lifestock, and they dicided to stay there resting for a good while until they had enough provisions to keep exploring, knowing that they could never return home.

### Exchange

Months later, Egyptian explorers found Ïrse and informed Sekhemperamun about groups of barbaric people the color of milk living near Khalem in a hidden city. The Pharaoh, who was busy building Khalem and planning the expansion of the continent, sent a group of ambassadors to the location.

Upon arrival the Egyptian ambassadors noted that the milk-colored people spoke a different tongue and they could not communicate, when the Gall Gaedhil thought they were being threatened and took their swords out. Sekhemperamun then decided to send a group of peaceful scholars to live among the people in Ïrse and learn their language.

It took them a year until the scholars learnt the Norse tongue, and could set a meeting between Sekhemperamun and Einar. The Pharaoh traveled to Ïrse and met with Einar the Red Fox. At first Einar did not trust Sekhemperamun and felt threatened knowing that his people were outnumber, and that they could never conquer the Egyptians. Einar proposed that the scholars to taught him and his people the Egyptian language so they could be equals in that matter.

Time later, in a second meeting with the Pharaoh, Sekhemperamun asked Einar if he wanted to visit Khalem with a group of his men and he agreed.