recursal/Fanatic-Fandom huggingface dataset:
Sewer Drain

* Normal
* Nightmare
* PC Version

The **Sewer Drain** is a small swampy room in Granny. You can get to here from the Backyard using the trapdoor or enter this room from the Sewer through the Sewer Tunnel. However, you cannot go to the Backyard from here and instead, you must head to the Sewer through a tunnel.

## Appearance

The **Sewer Drain** is a dimly lit, underground chamber. Its walls are made of aged concrete or stone that has darkened over time and shows signs of deterioration. Moss and algae are growing in patches, emphasizing its damp nature. Stagnant water covers the ground completely, reflecting the minimal light in the room and adding a murky quality to the environment. The room also features a Metal Trapdoor, which is one of its main entrances. The overall atmosphere of the **Sewer Drain** is one of decay, abandonment, and confinement, exuding a claustrophobic feeling typical of old underground tunnels or basements.

## Strategies

* If the Player is trapped in this area, they can throw an item at the wall under the trapdoor which will lure Granny outside and permit them to safely leave through the Old House Floor. However, if they stand too close to the entrance hole, she will see them and run back. She will only see them if the sewer cover is removed.
* Granny is not able to access this room, so if the Player is getting chased by Granny, the Player can try to escape her by crawling through the Tunnel from the Sewer, or enter this room through the Trapdoor from the Backyard.

## Trivia

* Even though no items will spawn in this room, this room is considered one of the safest room in the game.
* The sounds of the spiders from the Spider Cellar can be heard in the far left corner of the wall.

## Gallery

The Cellar Swamp entrance seen from the tunnel. You are able to see the hole where you can jump in

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Bolts

The **Bolts** are found on the Engine Part as soon as it is placed in the engine for the Car. They need to be tightened in using the Wrench, and it is required to escape with the Car.

## Appearance

Per bolt, they are shaped like a small screw. There are six in total, being in premise locations around the Car Engine to secure it into its placement. When you screw in a bokt, it will changed to a regular scratched metal texture.

## Description

The Player needs the Wrench to fix all six bolts in. This will keep the Engine Part tightened to the Car.

## Trivia

* The **Bolts** have an"X-Ray" effect, where you will see it through the Car, and any object in the Garage. The effect goes away when you leave the Garage.
	+ This is unnecessary, as the Player can just look into the hood of the Car.
* In the Android version, the **bolts** have circles around them. This still exists today, and is not apparent in any other version.
Freeze Trap

* Inactive
* Active

The **Freeze Trap** is a weapon in *Granny*, that soundly freezes Granny for a set period of time depending on the game's difficulty. Unlike most weapons, the **Freeze Trap** also can work on the Player, freezing them for 10 seconds. It was added to Granny in Version 1.7, along the whole Sewer Area.

## Appearance

The **Freeze Trap** is a white, thin cylinder, surrounding a taller cylinder with blue sketches of a snowflake on both sides, which colour, when inactive, is red, and when active - green.

## Mechanics

The **Freeze Trap** will always spawn leaning to the wall, on the right farther corner of the table, located in the Sewer Cell.

**Freeze Trap** has two states: inactive when its taller cylinder is red and active when its taller cylinder is green. The Player can activate the Freeze Trap by dropping it on the ground, making it freeze either the Player or Granny when they step on it. Dropping any items on the Freeze Trap doesn't trigger it.

Dropping the **Freeze Trap** makes noise and alerts Granny, but she won't walk on it. Instead, she will stop right in front of it while investigating the noise.

When Granny triggers the trap, she will play an animation of her getting scared and then becoming blue and frozen. In this state, she can get broken in multiple pieces if she hits the ground, and depending on Granny's re-spawning time, when she is about to re-spawn, she will explode manually.

When the Player triggers the trap, they will become immobile, only being able to look around for 10 seconds, and frost will form on the edges of their screen. After 10 seconds, the frost will disappear, and the Player can move again. Triggering the Freeze Trap will alert Granny of your location.

## Trivia

* The **Freeze Trap** is considered as a weapon that can stun the Player, but doesn't kill them, unlike the Gasoline Can exploding.
* The Freeze Trap shares the same dropping noise with the Engine Part and the Wheel Crank. However, it is toned up by 10%.
* Before Version 1.7.9.3, the **Freeze Trap** couldn't be activated in the Bookshelf Room or on the Unstable Flooring.
* There is an oversight, where if the Player freezes Granny right before escaping by the Car, there will be a normal Granny, and a frozen one in the ending cutscene.
* There is a ton of glitches involving this item. Further information can be found here.
* There's a video that shows that Granny get frozen in middle of her jumpscare while jumpscaring the Player under the Bed, this can be seen here along with some other experiments.
* The Freeze Trap is the third largest item in the game. While the first and second being the Plank and the Engine Part.
* The Freeze Trap is also the first and only item that can appear in two different states.

## Video

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Armchair

I hope it is comfortable...

**Armchairs** are pieces of decoration in Granny's House, that can be found in the Study and the Living Room. They can't be interacted with, but can serve as a hiding place for the Player. Armchairs were added to *Granny* in Version 1.0.

## Appearance

**Armchairs** are around a half of the Player's height, with one of them being a bit smaller. Both of them have a green and white striped pattern, some diagonal stripes overlap with other ones.

## Spawning

### Items

**Painting Piece #2** can spawn on the Armchair in the Study.

## Trivia

* You can throw an item on top of the **Armchair** and it will never create noise.
* This is a useful trick you can do if you want store items before going into the Spider Cellar through the Trapdoor in the Living Room, items can also be thrown on top of sofa.
	+ If the Screwdriver is on the **Armchair**, make sure it doesn't fall off or else it might create a noise, alerting Granny.
* You can walk around the **Armchair** if you're getting chased by Granny to escape from her.
	+ However, this is not recommended as she can still knock you out if you get close by. Especially on higher difficulties.
	+ The armchair in the Study has a barrier on the small opening behind it, meaning if you throw an item there, it won't fall.
	+ If this wasn't the case, you probably wouldn't be able to reach the item that got stuck behind the armchair, resulting in you losing progress, depending on what you were carrying.

## Gallery

The living room armchair in the PC Version.The Study armchair in the PC version.
Remote Lock

The **Remote Lock** is one of several locks in Granny*.* It was added into the game back in Version 1.6.

## Appearance

The appearance of this lock is similar to the Switch Lock The color of the neon red light on the lock is dependant, if the door is locked, it is red, and if it is unlocked, it will become green. When the needed item is used on this lock, the glare, metallic part between the two cubes will move away, thus opening the Stair Closet. It works much like a piston.

## Description

The player must use the Remote Control to deactivate this lock by positioning themselves near the Stair Closet and then pressing the 'Use' button. If this process is done from a distance, the Remote Control will emit a blip sound and display a message stating "I need to get closer".

If the **Remote Lock** has been deactivated, the Stair Closet will unlock, thus granting the Player access to its contents inside.

An item for either the Main Door, the Escape Pipe or the Car might be present inside of the Stair Closet. If not, it's simply the Pepper Spray.

## Spawning

The Remote Control will give access to the Pepper Spray which will always spawn in the Stair Closet, the Chain Cutter on Preset #1, the Padlock Code and the Wooden Stick on Preset #3, the Battery and Car Battery on Preset #5.

## Trivia

* The Remote Lock is an RKS (remote keyless system), a type of electronic locks from real life.
* This is the first lock that doesn't require a traditional key to unlock. Instead of a standard key like the Padlock Key or Master Key, it needs the Remote Control to open.
* Like the Remote Control, prior to Version 1.6, the lock didn't exist, thus leaving the Stair Closet unlocked.
* If you use the Remote Control far away from the lock, the Player will receive a message stating: "I need to get closer".

## Gallery

The Stair Closet before the Remote Lock existedThe Red Remote LockThe open remote lock (It's not really a lock anymore though)
## References

1. ↑ https://en.wikipedia.org/wiki/Remote\_keyless\_system
Fireplace

The **Fireplace** is a home structure in Granny. It was added in Version 1.7 and can be found in the Old House Kitchen. The Battery will spawn here in preset 3, though Extra locks, Hard or Extreme mode needs to be on.

## Description

The fireplace is an old, classic-styled fireplace that has a small opening, for the wood. It is made out of bricks, that look quite old. The interior itself is dark, and it has a long passage leading to the chimney, apparently?

## Gameplay

The fireplace doesn't affect much of the gameplay, other than if you're playing on Extra Locks, Hard Mode, or Extreme Mode.
Passenger Door

* Former
* Normal
* Nightmare
* PC Version

The **Passenger Door** is a hazard in Granny. If the Player approaches the and tries to open it, it falls over and makes a sound. It is not necessary to drop the door to open the Glove Compartment. It was added to the game in Version 1.4, alongside the Car itself.

## Description

It is not a good idea to interact with the **Passenger Door**, in case you want to interact with the Glove Compartment, but there isn't an item inside of it often.

If you interact with the **Passenger Door**, it will fall onto the ground, make noise and alert Granny.

## Trivia

* After interacting with the door, it is possible to push it back up, you only need to crouch down and go forward, which will prevent it from falling. It will de-spawn after half a minute.
* It is possibly the most avoidable hazard, as The Player needs to actually interact with it to make it fall over, and create the noise, and there is no reason to interact with it, because the Glove Compartment can still be accessed without removing the door.
* It is unknown why the sound of this falling is quiet and not as loud as the Rear Bumper.

## Gallery

The Passenger Door on the ground, after the Player interacts with it.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Rusty Padlock Key

The **Rusty Padlock Key** is an escape type item in the game Granny, and one of the few items used for unlocking the Escape Pipe Route, and was added with along the Escape Pipe itself.

## Appearance

The Key is made out of silver that has corroded completely with its time. It has a hook-shaped handle, and three square teeth on a cylindrical shaft.

## Spawning

The **Rusty Padlock Key** spawns in one of listed below locations, depending on which Preset you're playing on:

* Preset #1 - Inside the Secret Area Bottom Floor's Screwdriver Safe
* Preset #2 - Inside the Crow Cage
* Preset #3 - Inside the Safe
* Preset #4 - Inside the Cogwheel Safe
* Preset #5 - Special Room - In the locker

## Trivia

* The Rusty Padlock Key had an habit of falling through the map which later causes it to respawn at the Well.
	+ This bug was fixed in Version 1.8.1.
* Unlike most keys in the game, after you've unlocked the Rusty Padlock, the key will disappear, and is not obtainable anymore.
* As of now, the Rusty Padlock Key is the only key that can spawn in the Special Room.
	+ The Padlock Key, and the Playhouse Key also used to spawn in there, back in Version 1.7.
* The Rusty Padlock Key sounds like all the other keys when dropped despite being old and rusty.

## Gallery

The **Rusty Padlock Key** as it appears in the SA Bottom Floor Screwdriver Safe on preset #1.The **Rusty Padlock Key** as it appears inside of the Crow Cage on preset #2.The **Rusty Padlock Key** as it appears inside of the Safe on preset #3.The **Rusty Padlock Key** as it appears inside of the Cogwheel Safe on preset #4.The **Rusty Padlock Key** as it appears in the Special Room on preset #5.The texture used for the Rusty Padlock Key.Unlocking the Rusty Padlock using this key.
Slendrina: The Forest

* Icon
* Logo

Slendrina: The Forest is the ninth game in the Slendrina Series. It was released for the first time on March 2nd, 2017 for Android devices, and later on April 28th, 2017 for iOS devices. The player needs to is to reveal the secret of the forest, while slendrina and her mother are hunting you down. The player's goal is to find 7 keys to open a coffin where Slendrina's Husband lies within. After the player exits the house located in the forest, a cutscene occurs where the game closely zooms into Slendrina's Husband, and then he widely opens his eyes, and a "The End" text shows up afterwards.

## Description

It's time again with a new scary adventure with Slendrina.

This time it will be your mission to find out the dark secret that hides in the dark forest.

You need to find some keys and tools to succeed.

And as always, watch out for Slendrina and turn around as soon as you see her.

You must also be careful so you do not face Slendrinas mother.

If you want to send an email to me, please write in English or Swedish.

Thank you all for your kind ratings you have given me! You are the best!

The game is free but it Contains advertising.

Good luck!

## Trivia

* This is the third game to have a map.
* This is the first appearance of Slendrina's Husband.
* This is the last game where Slendrina's Mother is an enemy in her normal form.
* Since Version 1.0.4, Slendrina's Mother was made to be a bit taller, for unspecified reasons.

 **Cancelled Games** | Unity 3D "Mining"
Chest Room

Imagine that if you opened the wrong one, it won't explode...

The **Chest Room** is a room found in the Spider Cellar. It was added to Granny in Version 1.8.

## Appearance

The **Chest Room** is a small room, with the walls made of withered and stained stone bricks. The floor is made of a scratched up dark gray stone, and the ceiling is a light gray, severely chipped stone covered in lichens. The room is relatively empty, with only the Chest Puzzle being found in the center of the room.

The **Chest Room** can only be accessed by the Elevator. This room cannot be accessed by Spider Mom, granting a safe haven for the Player.

## Spawning

Each time, a different item will spawn in the Chest Puzzle, which is predefined by presets:

* **Preset #1** - Winch Handle
* **Preset #2** - Cutting Pliers
* **Preset #3** - Special Key
* **Preset #4** - Safe Key
* **Preset #5** - Melon

## Trivia

* Closing the Elevator door and quickly pressing the button while not standing in the Elevator can softlock the game. Since there is no button to call back the Elevator, the Player will be stuck unless the exploding chest has not been opened, in which the Player can unalive themselves to send them to the next day, as well as out of the room. (This is only applicable in the Chest Room)
* This room is at the nearly the same y-coordinate level as the Basement.
* In some Presets, it is completely unnecessary to go to this room. Examples are:
	+ Preset 2: The Chain Cutter can be found in the Safe while the Safe Key can be found in the Screwdriver Safe. (Unless you haven't found the Weapon Key or assembled the Shotgun. However, it could be a longer way to find the Chest Code as it spawns randomly in all Presets.)
	+ Preset 3: If you want to escape through the Pipe Room then its required because the Special Key spawns in this room while inside the Special Room Cabinet has the Chain Cutter. (However, it could be useful for Main Door as well if you haven't found the Birdseed.)
	+ Preset 4: This is a completely unnecessary room for all Escaping Procedures as the Cutting Pliers spawns in the Safe. While the Chain Cutter can be found in the open. (Unless you actually haven't even explored the Garage yet...)
	+ Preset 5: It's completely unnecessary for escaping through the Escape Pipe because inside the Chest Puzzle contains the Melon while inside it contains the Padlock Key.

## Gallery

The Chest Room in Nightmare Mode.The Player softlocked in the Chest Room. Ahah!
Circuit Breaker

* Opened
* Closed

The **Circuit Breaker** is an important object in Granny. It was added in Version 1.0 and is found in the Basement. It is always required for escaping the Main Door, as it enables the bottom L.E.D on the Wire Lock if cut.

## Appearance

The outside of the **Circuit Breaker**, as well as the Cover, is made of a light blue, but very rusted metal. The inside of the **Circuit Breaker** features a square of dark gray material in the middle.

On top of this square are four Power Nodes (which seem to illuminate the inside of the Circuit Breaker), each with a circle inside (the circles are different colors - the top left circle is black, the top right circle is white, and the bottom two circles are gray).

On the top side of the dark-gray square are two wires - one blue wire (this is the one that can be interacted with) and a black wire. These wires are connected to a thicker black wire that extends off of the top of the outside of the Circuit Breaker (this thicker black wire presumably connects to the Wire Lock on the Main Door).

## Mechanics

At first, the Circuit Breaker is covered by a metal Cover. The Cover has to be knocked off in order to access the **Circuit Breaker**. To knock this Cover off, the Player simply has to push it off. When the Cover is knocked off, it creates noise when it lands on the floor, alerting Granny.

The most important aspect of the Circuit Breaker is the blue wire, a wire that is just like the one on one of the locks on the Main Door. This wire can be cut with the Cutting Pliers or the Chain Cutter. This will turn the bottom LED on the Wire Lock green.

## Trivia

* The **Circuit Breaker** and the Backyard Switch are the only Main Door locks that aren't located directly on the Main Door.
* When the wire is cut, it makes a tiny noise, but it doesn't alert Granny. However, removing the cover does.
* Up until Version 1.8, cutting wires doesn't result in them sparking and making a sparking noise.
* The texture of the Circuit Breaker's metal frame is re-used from the game Slendrina X, an old game by DVloper.

## Gallery

The hint that says "I need a cutting pliers".The Circuit Breaker in the version 1.0.The texture used by the metal frame of the Circuit Breaker.The texture used by the metal frame of the Circuit Breaker in the Nightmare mode.Cutting the wire located behind the Circuit Breaker's cover.
Battery

The **Battery** is the item used for unlocking the Battery Lock, one of the obstacles on the way to the Main Door Escape Route.

## Appearance

The **Battery** appears as a small, thin black box with two golden contacts on its side, labeled using a little note as "**Battery**", hence the name "**Battery**".

## Mechanics

This item will only spawn in-game if the Player ticked the "Extra locks" option in the Options Menu, or is playing in either Hard or Extreme mode.

### Usage

The Battery's main use is deactivating the Battery Lock, one of the obstacles on the way for the Main Door Escape Route. Once the item has been used on the lock, a loud buzzing noise will play and alert Granny to its location.

### Spawning

Once the game begins, the Battery will appear in one of listed below locations, determined by the Presets.

* Preset #1 - Secret Area Top Floor - In the left drawer
* Preset #2 - Kitchen - In cupboard #6
* Preset #3 - Old House Kitchen - In the fireplace
* Preset #4 - Hidden Closet - On the top-left shelf, right next to the entrance
* Preset #5 - Stair Closet - On the shelf

## Trivia

* The font on the **Battery's** label is called "Kristen ITC".
* In the previous versions, the Battery could spawn in these following spots: in the Nursery's Right Drawer, in the Meat Room, under the Hanging Meat, and on the Jail Shelf.
* The buzzing noise from the Special Lock in Granny: Chapter Two is reused from *Battery Lock*.
* The **Battery** is one of the few items that have not changed its locations in V1.8. Same goes with the Birdseed, Car Key, Gasoline Can, and the Remote Control.
* The **Battery** is the only item in the game that can spawn inside the Old House Kitchen's Fireplace.
	+ Moreover, it is the only item that can especially spawn inside the Kitchen's cupboard #6.

## Gallery

The **Battery** used to power the Battery Lock.The **Battery** as it appears in the Secret Area Top Floor on preset #1.The **Battery** as it appears in the Kitchen on preset #2.The **Battery** as it appears in the Old House Kitchen on preset #3.The **Battery** as it appears in the Hidden Closet on preset #4.The **Battery** as it appears in the Stair Closet on preset #5.The textures used by the **Battery**.The **Battery** as it used to appear in the Jail on preset #1, prior to Version 1.7.The **Battery** as it used to appear under the Hanging Meat, on preset #3, prior to Version 1.7.The **Battery** as it used to appear in the Nursery on preset #1, prior Version 1.3.Deactivating the Battery Lock with this item.
Master Key

The **Master Key** is one of several keys in *Granny.* It is used to open the Main Door, after all the locks are removed from it. It has existed in the game, starting from its release in Version 1.0.

## Appearance

The **Master Key** has a hexagonal, grimy red, handle tinged with rust due to its old age, with a rectangular keyhole. Its blade has four jagged, triangular teeth made of gray metal, with slight scratch marks on it.

## Mechanics

### Usage

The Master Key's main use is unlocking the Main Door. This can only be done if all the locks have been taken off, and it is more specifically used on the Main Door Lock. Contrary to **Master** **Key's** name, it can't open any other locks in the game.

### Spawning

The **Master Key** spawns in one of listed below locations, depending on game's current preset;

1. Inside of the Car Trunk
2. Inside of the Melon
3. Inside of the Cogwheel Safe
4. Inside of the Pipe Room's Screwdriver Safe
5. Inside of the Crow Cage

## Trivia

* Despite the **Master Key's** name, it can only unlock the Main Door.
	+ This is misleading, as the name **"Master Key"** implies that it can be used on every lock in the game.
* The **Master Key** used to have different spawn locations as the presets change with every major update:
	+ Inside the Basement Safe, Study's Wardrobe, inside the SA Bottom Floor Screwdriver Safe, in the Bathroom's right sink, behind the Jail Ventilator, and inside of the Microwave.
* The **Master Key**, Padlock Key, Safe Key, and Playhouse Key are the only items that make a jingling sound when picked up.
* As of now, the **Master Key**, Padlock Key, Hammer, Rusty Padlock Key, and the Wooden Stick are the items in the game that can never be found in the open.
* The house at one point was so empty, the **Master Key** used to spawn in the Cogwheel Safe three times, more specifically on Presets 3,4 and 5.

## Gallery

The Master Key on the preset 1.The Master Key on the preset 2.The Master Key on the preset 3.The Master Key on the preset 4.The Master Key on the preset 5.The line that appears when using the Master Key on the locked up Main Door.The textures used by the Master Key.The Master Key in the Microwave, in the older versions.The Master Key in the Study's Wardrobe, in versions as old as Version 1.0The Master Key in the Bathroom Sink, again in versions as old as Version 1.0The Master Key in The SA Screwdriver Safe, in the older versions.The Master Key in the Safe, prior to Version 1.4The Master Key in the Jail Ventilator, in the older versions.
Orange Cogwheel

The **Orange Cogwheel** is an item that is used to unlock the Cogwheel Safe in the Backyard. It was added to Granny in Version 1.3.

## Appearance

The Orange Cogwheel is a small, rustic, metal cogwheel with 12 beveled teeth. It has a circular hole in the middle of itself. It is very old and shows off a dusty appearance.

## Spawns

The Orange Cogwheel spawns like any other item in the game, based on presets, and its spawns are found below.

* Preset #1 - Spider Cellar Drain - behind the iron bars
* Preset #2 - Pipe Room - in the Screwdriver Safe
* Preset #3 - Old House Dining Room - on the table
* Preset #4 - Old House Kitchen - in the Crow Cage
* Preset #5 - Spider Cellar - in cupboard #4

## Trivia

* Just like the Red Cogwheel, it is very old. It is also unknown what the previous use was for the Cogwheels.
* The Orange Cogwheel has had a few different spawn locations that have changed:
	+ In the Kitchen's Microwave, *later moved to the Spider Cellar in v1.8.*
	+ In the Dining Room's wardrobe, *later moved to the Pipe Room Screwdriver Safe in v1.8.*
	+ On the guillotine blueprint in the Shed, *later moved to the Old House Dining Room in v1.7.*
	+ In the left sink of the Bathroom, *later moved to the Crow Cage in v1.7.*
	+ Behind the Jail Ventilator*, later moved to the Spider Cellar in v1.8.*
* The Orange Cogwheel is one of the items (that are not keys) that could spawn in the Pipe Room's Screwdriver Safes. The same thing applies to the Spark Plug.
* The texture of the Orange Cogwheel reused of Crowbar in Granny: Chapter Two.

## Gallery

The **Orange Cogwheel** as it appears in the Spider Cellar Drain on preset #1.The **Orange Cogwheel** as it appears in the Pipe Room on preset #2.The **Orange Cogwheel** as it appears in the Old House Dining Room on preset #3.The **Orange Cogwheel** as it appears in the Crow Cage on preset #4.The **Orange Cogwheel** as it appears in the Spider Cellar's cupboard #4 on preset #5.The texture used by the Orange Cogwheel.The **Orange Cogwheel** as it used to appear in the Jail Ventilator, on preset #5, prior to Version 1.8.The **Orange Cogwheel** as it used to appear in the Dining Room, on preset #2, prior to Version 1.8.The **Orange Cogwheel** as it used to appear in the Bathroom on preset #4, prior to Version 1.7.The **Orange Cogwheel** as it used to appear in the Microwave on preset #1, prior to Version 1.8.The **Orange Cogwheel** as it used to appear on the Blueprint in the Shed on preset #3, prior to Version 1.7.
Maniacs

* Maniac 1
* Maniac 2
* Maniac 3
* Maniac 4 (PLACEHOLDER PHOTO)

The **Maniacs** are the primary antagonists of the game Hotel Insanity.

## Description

Each **Maniac** is armed. Two of them wield knives, and the other carries a small, red axe. They roam the hotel unpredictably, seeking you out. If they spot you entering the elevator, they rush to the stairs, attempting to catch up to the floor you're heading to. When they notice you, they emit a subdued roar or hiss sound and proceed to chase after you. They will remain silent if they lose sight of you. If you come in contact with them, it will result in a cut, costing you three health points, and they'll continue to attack until you're defeated.

## Trivia

* When one of the **Maniacs** is chasing the player, you can hear a continuous heartbeat sound.
* All three **Maniacs** use the same model, but they wear different outfits.
* The **Maniacs** cannot enter the elevator, but instead, like aforementioned, they will use the stairs in order to chase after the player.
* In files of The Child Of Slendrina, there is 4th unused maniac which looks like one of existing maniacs, but unarmed and without mask.

## Gallery

The textures used for the Maniac 1, 2 and 3's head.The textures used for the Maniac 1's clothe.The textures used for the Maniac 2's clothe.The textures used for the Maniac 3 and 4's clothe.The textures used for the Maniac 4's head.The texture used for the eye of Maniacs.The textures used for the axe of Maniac 1.The textures used for the knife of Maniac 2 and 3.
Scorefeud (2-4 player game)

* Original Icon
* Lite Icon
* Logo

Scorefeud is the second game created by DVloper in 2012. Almost nothing is known about the game; information about the game is preserved only on the Sensor Tower website.

## Description

Try to get as high a score as possible and beat your friends.

It's a bit like playing a slot machine, where you can lock your numbers you are happy with and play smart, but you also need to have some luck.

-Select the number of players.

(This full game is playable for

2, 3 and 4 players)

-Choose a name for all players (Optinal)

-Select the number of rounds.

(This full game is playable in

4, 7 and 10 rounds)

-Press the Roll button.

Now you can lock the numbers by

pressing the Lock buttons and then

press Roll again. (You have 3 Rolls / round)

-Are you happy with the score, just

press the Use button.

-Now it is the next players turn.

-The player who gets the highest score wins

## Trivia

* This is the first game to use the standard DVloper font, which is used in many games in the Slendrina series.
* The game also had a Lite version, Scorefeud LITE.
* The game ID is called "Bandit".
House Map

This page shows a map of Granny's house and the locations of the Creaking Floors. The red dots are the Creaking Floors, but you don't have to worry about them if you are playing on Easy or Practice Difficulty. Except for the big house map below, all of these locations are as of Version 1.3, as there is no Garage, Special Room, Bookshelf Room, or Sewer Area.
Extreme

**Extreme**is one of the five difficulty options in Granny. It was added to Granny in Version 1.3, and is currently the hardest mode in the game, as it changes various gameplay aspects of Granny.

Tips and tricks for this difficulty can be found on Extreme Mode strategies.

## Trivia

* As of Version 1.8, this is the hardest difficulty option in *Granny*.
* Granny And Spider Mom are extremely fast (Faster than the Player).
* In Version 1.3, Extreme Mode used to be easier, as the Creaking Floors could be avoided and there was no Iron Bars covering the shortcut to the Basement.
* In Version 1.3.2, Extreme Mode is little harder due to unavoidable Creaking Floors and Iron Bars covering shortcut to the basement which blocks the basement side but still player can enter through other side.
* Prior to Version 1.3.2, the only way to get extra locks on was to play this game mode, but now you can even have extra locks on Practice Mode.
* Tranquilizer Darts, Sauna, Freeze Trap and Dashing with the Car will knock her out for 15 seconds.
* Shotgun and Gasoline Can will knock her out for 30 seconds.
* Prior to Version 1.5 Granny would be knocked out for 15 seconds with all weapons, including the Shotgun and Gasoline Can.
* 7 Locks on the Main Door: the Plank Lock, Wire Lock, Regular Padlock, Numeric Padlock, Main Door Lock, and the Battery Lock, Switch Lock.
* There is no opportunity to complete the Painting, therefore ruining the Player's chance to get the bonus day.

## Gallery

Main Door on Extreme Mode.The Iron Bars that block the Secret Area Tunnel.Notification of Granny getting knocked out for 15 seconds.The Main Door after all the locks are taken off in Extreme Mode.</nowiki>
Note

The **Note** is an item that was added to Granny in Version 1.3. It can be found in the Dirt Room, and it was left by Granny's previous victim, who is presumably deceased.

## Appearance

The Note is a piece of bright wood with an inscription written in blood on it: "*This is my fifth day in this house. She chases me wherever I go. I'm quite injured and my body hurts. The only thing I remember before I woke up in this house is that I was driving when my car suddenly broke down. I went out to see what the problem was when someone suddenly hit me in the head. I have managed to open a pair of locks on the front door but that's all. Why does she do this? I hope no one will experience the same thing as I do. If I do not survive this and if someone find this message, I have noticed that she sometimes hides things inside fruits.*"

## Trivia

* Before Version 1.4, the note was saying something about the car, most likely a message about the Car in the Garage.
* When it's picked up, the Note will be at the center of the screen, telling that the Player is eventually reading the Note.
* The Note and the Painting Pieces share the same dropping sound.
* The Note appears as "Text Message" in the game files.

## Gallery

The **Note** at its spawning location.The Player holding the **Note**. (Mobile)The Player holding the **Note**. (PC)The textures used for the **Note**.
Main Menu

* v1.0
* v1.2
* v1.3
* v1.6
* v1.7.4
* v1.7.9.3
* PC

**Main Menu** is a main screen of *Granny*, that shows after the intro screen. It has a few Easter eggs and buttons, that are used only for navigation.

## Appearance

**Main Menu's** background shows Granny standing at the doorway, which connects the Foyer to the Kitchen. It is dim, as it displays nighttime. There is a metal bear trap lying on the floor.

**Main Menu** has three, dark-gray buttons with texts "PLAY", "MORE GAMES", and "QUIT" on them. A logo for game *Granny* in upper right corner, it is white, written with a very antique font, and a bit chipped.

Teddy will pop out of the right on **Main Menu** every 10 seconds, and then, quickly go back.

## Functions

### Buttons

* **PLAY** - Sends the player to the Options Menu, where they can change their experience of the game.
* **MORE GAMES** - Opens the Google Play app, with only games published by DVloper showing up.
* **QUIT** - Closes the *Granny* app.

### Bear Trap

The Bear Trap on **Main Menu** screen can be interacted with, which causes it to close and make a noise which makes Granny look around.

## PC Version

### Buttons

In the PC Version, there are only 2 buttons which are "PLAY" and "QUIT".

There functionalities are the same as the Mobile Version.

### Teddy

Teddy does the same thing on the PC Version, except, it is behind Granny.

## Trivia

* In older versions, there were more buttons on the Main Menu, those are "Options" and "Remove Ads".
* Before Version 1.7.9.3, Granny would move her head to sides, after the bear trap on Main Menu had closed.

## Gallery

The Main Menu's background. (Without buttons)Play button.Play button when it is pressed.More Games button.More Games button when it is pressed.Quit button.Quit button when it is pressed.The Bear Trap sprite before activated.The Bear Trap sprite when activated.The first head sprite. (Version 1.6-Version 1.7.9)The second head sprite. (Version 1.6-Version 1.7.9)The teddy on the Main Menu.
Extra locks

**Extra Locks** is an option that can be turned on in the Main Menu. This option makes all the locks appear on the Main Door. It was added to *Granny* in Version 1.3.2. It can be enabled to increase the game's difficulty, thus adding more challenge to escape from Granny.

## Effects

### Easy

On Easy, all three extra locks are excluded from the Main Door. Those being the: Battery Lock, Numeric Padlock, and Switch Lock.

### Practice/Normal

On Practice and Normal modes, two extra locks are excluded from the Main Door. Those being the: Battery Lock, and Switch Lock.

### Hard

On Hard mode, only one extra lock is excluded from the Main Door, that being the Switch Lock.

### Extreme

On Extreme mode, the extra locks option is forced on, which means no extra locks are excluded.

## Trivia

* Extra locks have a smaller effect if you play on a higher difficulty.
* Extra locks won't make the game harder if the Player chooses to escape Granny by the Car or the Escape Pipe.
* In Version 1.4, there is an oversight, where extra locks option doesn't have a label.
* This was fixed in Version 1.4.0.1.
* Before Version 1.3.2, you can only get all the locks on Extreme

## Gallery

The Battery.The Padlock Code.The Main Door with all locks.
Dirt Room

* Normal
* Nightmare
* PC Version

The **Dirt Room** is a small area that is mostly made out raw dirt, and is connected the Shed Tunnel and the Basement together. It is also where the Previous Victim left their note. It was added to Granny in Version 1.3.

## Description

The **Dirt Room** is a small area that was dug up from dirt, it's supported by small wooden pillars that are half-buried into the walls. The entrance to it requires crouching, which makes it inaccessible to Granny.

Inside the actual room is just a Table with a Note on top of it. The note is wooden and is written in blood completely. It discusses about the experience of the Previous Victim Granny's House.

## Spawning

The **Note** will always spawn in this room, on top of the Table.

A few other items can spawn in this room too, depending on which Preset you're playing on:

1. *No items.*
2. Special Key - On the table.
3. Remote Control - On the table.
4. *No items.*
5. *No items.*

## Trivia

* Dropping an item on the floor or the walls of this room creates no noise.
* Prior to Version 1.6, the Winch Handle spawned in this room as well.
* This room is considered as a safest place in the game, even though not much items can spawn in this room.
* Prior to Version 1.4, it was considered the lowest point of the house. The same is applied with the Basement and the Secret Area Bottom Floor.

## Gallery

The Note on the Table in all presets.The Special Key on the table in preset #2.The Remote Control on the Table in preset #3.The Winch Handle on the Table in preset #1. (Prior to Version 1.4)

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Introduction

The **Introduction** is the opening cutscene of the game showing how the player ended up in Granny's House. It is exclusive to the PC version.

## Description

The opening cutscene shows the protagonist wandering through a birch forest. He walks until he sees Granny’s House. Then he turns around and sees Granny behind him. She knocks him out and after that the cutscene ends, starting the game.

## Trivia

* At one point during the cutscene, the Player looks closely at one of trees to the left, spotting Slendrina.
* This introduction cannot be seen in the mobile version for unknown reasons.
* However, it was displayed in Granny 3.
* If you look closely there are bumps (graves) on the ground, probably from the previous victims.
* The forest trees on PC are birch trees, they aren't birch trees on mobile though.
Red Cogwheel

The **Red Cogwheel** is an item that is used to unlock the Cogwheel Safe in the Playhouse. It was added to Granny in Version 1.3.

## Appearance

The Red Cogwheel is quite small and has 12 beveled teeth. It also has a small, circular-hole that was cut out in the middle. It is rusty, scratched-up, and is covered in bits of grime.

## Spawning

The **Red Cogwheel** doesn't spawn with the Orange Cogwheel.

1. Nursery - In the right drawer.
	* *The Cogwheel Safe contains the Weapon Key.*
2. Jail - Behind the Jail Ventilator.
	* *The Cogwheel Safe contains the Padlock Key.*
3. Bedroom 1 - In the left drawer.
	* *The Cogwheel Safe contains the Master Key.*
4. Backyard - In the Well.
	* *The Cogwheel Safe contains the Rusty Padlock Key.*
5. Sewer Cell - On the table.
	* *The Cogwheel Safe contains the Spark Plug.*

## Trivia

* Both of the Cogwheels make the same noise as any key in the game when dropped, just softer.
* It is old. It is unknown what the previous use was.
* The Red Cogwheel used to have the exact same spawn locations since its release until Version 1.8 where it was moved to the Sewer Cell on Preset 5.
	+ It used to spawn on the Shed Shelf.

## Gallery

The **Red Cogwheel** as it appears in the Nursery on preset #1.The **Red Cogwheel** as it appears in the Jail Ventilator on preset #2.The **Red Cogwheel** as it appears in Bedroom 1 on preset #3.The **Red Cogwheel** as it appears in the Well on preset #4.The **Red Cogwheel** as it appears in the Sewer Cell on preset #5.The texture used by the Red Cogwheel.The **Red Cogwheel** as it used to appear in the Shed on preset #5, prior to Version 1.8.
Bell Alarm

The **Bell Alarm** is a device that alerts Granny to your location once tripped. It makes a dinging sound when set off. It does this as a bell (located on a nearby wall, well out of the Player's reach) will ring if the Player walks over the tripwire connecting it. **Bell Alarms** cannot be activated by Granny or any items if they were to be dropped on the tripwire.

## Appearance

It is a black tripwire attached to a small golden bell. It runs across the floor and up the wall, where it is strung up onto a short, thin piece of dark wood, and then tied onto the tip of the bell, making it ring.

## Locations

There are two **Bell Alarms** in the game:

* One is located in the Foyer, running across the ground floor section, from the side of the stairs to the left of the Main Door, effectively blocking the Player from crossing straight across from the Basement (or nearby areas) to the stairs.
* The other one is located in the Backyard, running from the Guillotine to the wall. This one is very easy to avoid as the Player only has to walk around the other side of the Guillotine to access the Playhouse or the Shed.
	+ This **Bell Alarm** is mostly used to lure Granny to the Backyard. However, it is not the only way.

## Avoiding

You can avoid the one in Foyer. Either by using the U-shaped route on the Ground Floor, basically circling around the entire house, or take Fall Damage by falling under the railings in the Upper Floor. It can also be avoided by dropping down the railings on the staircase, and can be done without Fall Damage too. (NOTE: Doing the U-shaped route will not only be time consuming, but there are quite some hazards on the Ground Floor. Ever since the Fall Damage was introduced in V1.7.9.3, it will save you a lot of time instead of running through many hazards.

To avoid the other one in the Backyard, you simply need to go around the side of the Guillotine.

## Trivia

* The sound is more enhanced in the PC version.
* Standing on the Bell Alarm, and spamming the crouch/stand up button very quickly multiple times will make it ring in various tones.
* The actual bell is not possible to land on, when crouching under the railings, because you'll just phase right through it.

## Gallery

The Bell Alarm in Main Room.The **Bell Alarm** in Backyard.The textures used for the Bell Alarm.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Sewer (Room)

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## Sewer

* Normal
* Nightmare
* PC Version
* PC Nightmare

## Extra

### Added In

Version 1.7

The **Sewer** is a room that was added to Granny in Version 1.7.

## Appearance

The **Sewer** is a dirty, badly-lit, underground subterranean room, the floor being covered by stagnant water in the alike swamp. The walls are made of stone, covered in lichens, while the ceiling is just made of brown wooden planks.

## Description

The Player can access the **Sewer** through a one-way entrance in the Backyard, via a staircase in the Old House Kitchen, or through a one-way Vent Grille in the Spider Cellar.

Primarily, the Player visits this room to initiate the opening of the Sewer Cell. This can be achieved by aiming at the red Target Lock and firing with either the Crossbow or the Shotgun.

Granny will never come here on her own unless she is alerted by noise. The room is a dead end, however, so the Player is forced to expose itself to ensure that the way is unobstructed.

This room also features a hiding spot called the Sewer Tunnel. However, to check if the area is safe, the player must momentarily make themselves visible, thus exposing themselves which can sometimes pose a risk.

## Spawning

**Preset #2 -** Padlock Code, on the wooden wall behind the staircase

## Trivia

* The Sewer Cell is the only room in the entire sewer like hence the name of this room, **Sewer**, however.
* It’s possible that the water in this room (as well as the lichen that covers the walls) are a result of a sewage flood from the Spider Cellar, specifically from the one-way vent that connects these two areas.
	+ This would mean that this room was once a Basement.
* Before Version 1.8, there was no vent on the wall of the **Sewer,** and besides that, no spiders can be seen nor heard.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Remote Control

The **Remote Control** is an item that was added to *Granny* in Version 1.6. Once picked up, the Player will have the option to use it in the bottom right corner. This does nothing except generate a blip at long distance, but if used when close to the Stair Closet, it will disable the lock above the door, and allow the door to be opened. The aforementioned blip does not alert Granny if generated.

## Appearance

It is a gray rectangular prism with another black rectangle on it which works as a button. It is a bit smudged. The model is very basic, with minimal textures applied, and barely any shading.

## Spawning

The **Remote Control** spawns in one of listed below locations, depending on which preset you're playing on:

* Preset #1 - Old House Kitchen - In the Crow Cage;
* Preset #2 - Meat Room - On the table;
* Preset #3 - Dirt Room - On the table;
* Preset #4 - Old House Kitchen - In the right cupboard;
* Preset #5 - Bookshelf Room - In the far right corner of the room

## Trivia

* It used to spawn under the Hanging Meat, on the Special Room Table, in the Hidden Closet, next to the Teddy, as well as in the Car's Glove Compartment.
* This is the only item in the game that can spawn in the Bookshelf Room.
* This is one of the least detailed items in the game, as it consists only of two differently colored rectangles.
	+ However, on the PC Port, the Remote Control appears to be a bit more detailed, with slanted edges.
* As of now, the Remote Control and the Spark Plug are the current smallest items in this game.
* The Remote Control is one of the items that have not changed any locations in V1.8. Same goes with the Battery, Birdseed, Car Key and the Gasoline Can.

## Gallery

The Remote Lock on the Stair Closet.The Remote Lock on the Stair Closet, after opened with the Remote Control.The **Remote Control** as it appears inside of the Crow Cage on preset #1.The **Remote Control** as it appears in the Meat Room on preset #2.The **Remote Control** as it appears in the Dirt Room on preset #3.The **Remote Control** as it appears inside of the cupboard in the Old House Kitchen on preset #4.The **Remote Control** as it appears in the Bookshelf Room on preset #5.The textures used by the Remote Control.The **Remote Control** on PC.