Gilded Guard of Lasgalen

* Portrait
* In Game

"Their order originating from the earliest origins of Silvan settlement of Greenwood the Great, the Gilded Guard have stood ever vigilant in defense of their forest home."
—Age of the Ring Team

Tawartirio, the Gilded Guard of Lasgalen, were without a doubt the most elite soldiers within Woodland Realm's army. They answered solely to the Elvenking and served with utter loyalty and conviction - there was not one member of the Gilded Guard who would not willingly give their life to protect their beloved King. These mighty warriors rode upon Great Elks, there were very few within the Enemy's hordes that could resist a fearsome charge of the Tawartirio and not be trampled under hoof.

In Age of the Ring, Tawartirio are the heroic unit in Woodland Realm, they are recruited from the Woodland Realm Fortress once Tribute to Oromë has been researched. They are also recruitable in the Adventure: Dorwinion subfaction once Council of Lords has been purchased at the Dorwinion Fortress. They are limited to a maximum of 1.

## Abilities and Formation

**Call of the Wild (W)** - All nearby heroes gain +15% attack damage, 15% movement speed and +15% armor. Passive ability. When activated, the Gilded Guard sound their horns, causing friendly kills to generate resources for a limited time. Left click to activate.

**Level 4: Weeping Blades (R)** - Gilded Guard return a percentage of damage dealt to them. Passive ability. When activated, Gilded Guard temporarily ignore armor. Left click to activate.

**Level 7: Fury of Nahar (T)** - The Gilded Guard commence a great charge and gain +40% speed, +50% armor and glide past enemies like the wind. Left click to activate.

## Strategy

Tawartirio are a highly costly but valuable investment, they are permanently mounted and so can traverse the map at great speed to flank around enemy armies either to harass their structures, charge exposed units or chase down heroes on low health. They themselves have lower health than similar heroic units such as Morgul Vanguard and so each unit is more vulnerable to other heroic units, heroes and pikemen; they have a greater number of units in their horde to compensate for this weakness. **Call of the Wild** passively supports nearby heroes, Thranduil can ride alongside the Tawartirio mounted on his Great Elk so that both he and they are buffed by each other; the active portion of this ability can be cast mid-combat to support Woodland Realm's economy so that they can keep a steady production of units and heroes. **Weeping Blades** is an incredibly dangerous ability for enemy heroes and units (it does not ignore enemy structures' armour): Tawartirio can charge into a large group of foes who will receive damage simply by attacking the Tawartirio; when activated Tawartirio are deadly against upgraded units and heroes - they ignore enemy armour and are able to chase enemies down if they retreat. This can be utilised with **Fury of Nahar** to maximise Tawartirio's effectiveness at pursuing: they do not trample when this ability is active and so are not at risk of receiving trample revenge damage. This ability can also be used to pull the Tawartirio out of combat as they move faster and have increased armour.