recursal/Fanatic-Fandom huggingface dataset:
Death

**Death** is how your games of Warsim end, provided that you didn't just hit the big red X on the top bar of the window while annoyed or bored. This specific page will cover the sort of death that can happen **before** you run out of turns (err, years).

## Sources of Death

* Touching the Doomstone 13 times.
	+ Did you break the Doomstone, but do you still want to kill yourself? Don't fret! The Doomstone Fragment you can buy also counts as the Doomstone; touches are saved between them.
* Betting your life on a coin-flip and losing.
	+ You can do this with a specific Throne-room visitor, for 100,000 gold; alternatively, if you don't like waiting for that small chance, you can visit him in the north on years ending in 0.
* Failing to pay back the Black Bank.
* Letting your insane father out of his cell. (Only for the Mad King Backstory)
* Breaking up with the Demon Overlord over a Mirror-call. (Only for the Demon Servant Backstory)
* Killing the World itself. (This kills the program, too, so you don't even get your "trophy screen".)

## What to do while Dead

You can chat with Death, provided you didn't kill him as well by killing the World itself.

Hi, Death!

Anyway, Death recommends loading a previous save file to get back to business; that's the only way to continue in the Kingdom you had made for yourself, despite your possible objections to time-travel. He even mentions autosave. Otherwise, you can always "quit to the mortal realm" (not sure if that's a typo) and do something else.

Alternatively, you can play Death's favorite Warsim minigame: Biggleroll. To those who were expecting Sudden Death, tough luck.

## What if something else ends my game?

What, do you mean abdication? Do you mean running out of Lands?

Those deplete your remaining turns (I mean, years), and give you a standard "GAME OVER" screen; it's similar, but it's not the same. In the case of running out of Lands, you don't even get the "what happened to my Kingdom after my departure?" montage, because your Kingdom no longer exists.

In other words, you can't chat with Death or play Biggleroll by "losing" or "giving up". And no, rubbing the Doomstone thirteen times technically doesn't count as "giving up".
Dwarves and ale

Dwarves and ale is a book found in the Grand Library.

## Location

The book is found in the Grand Library, an upgradable library building that can be bought in the kingdom upgrades screen.

## Contents

Dwarves and ale

An elf, a man and a dwarf order an ale, there is a fly
in each ale and when the elf notices he pours out his ale in
disgust, the man picks the fly out and drinks the ale, and the
dwarf picks the fly out, holds it over the glass and shouts
'spit it out you little blight'
Artifact Market

The Artifact Market is a place of wonders,you can buy many artifacts here! Hostile action is impossible.

## Sections

* Main Trade Quarter
* Second Trade Quarter
* Mage Quarter
* Adventurer's Quarter
* Centre of the Market

## Things to do

* Get drunk
* Witness an elf
* Watch a fist fight where the contestants change color with each punch
* Visit an entirely-blue house with an entirely-blue resident
* Purchase Artifacts
* Acquire foreign mercenaries
* See if the Champion for-hire here is any better than your kingdom's options
How to run a brawl pit

How to run a brawl pit is a book found in the Library.

## Location

The book is found in the Library, an upgradable library building that can be bought in the kingdom upgrades screen.

## Contents

HOW TO RUN A BRAWL PIT by Rhesus Bracken

Luckily for the lazy folk a brawl pit is an easy thing to manage
it also has a tendency to manage itself, fights will automatically
still take place.

The real money comes in when you've earned enough to spice up the
place, a little bit of decor and an expansion of the size of the
brawl pit turns it from a small side money maker into a massive
benefit.

When you upgrade a brawl pit fully you should run the fights on
your own, the crowds are larger as the pit becomes more popular
and most of all, profitable, so the true tip is upgrade and manage
don't bother with Brutes, they tend to be the smallest draws.
Silver Staff Tavern

The Silver Staff Tavern is the first location in the first district of the Artifact Market. It is owned by Nugmeek the Elflike.

## Background

The tavern was founded by Nugmeek after he escaped being imprisoned by an evil mage, Nugmeek stole the mage's belongings including a silver staff and sold all but the silver staff, founding the tavern with the money made.

## Drinks

The Silver Staff sells two drinks, Warm Ale and Wizard Chilled Ale. Wizard Chilled Ale is identical to Standard cheap northern ale, however in the eastern desert the only way to get a drink as cold as it is in the north is to have it chilled using magic (hence the price increase).

* Local Warm Ale (Priced at 2 gold each)
* Wizard Chilled Ale (Priced at 5 gold each)

## Things to Do

There are several things to do here:

* You can drink one of the two drinks (with many possible random events)
* You can speak to the bartender Nugmeek the Elflike
* You can speak to a customer
* You can view the Silver Staff (The Tavern's Namesake)
* You can play Dragon, Wench, Knight

## References

* In the book 'The Comprehensive Tavern Guide' the Dragon's Kneecap has a reference titled 'SILVER STAFF TAVERN (4/5 stars) - Farrad Desert - Artifact Market'
	+ The owner of this place was even more peculiar than the ogre of Blackrow, Nugmeek, a strange cursed elf, the tavern is interesting and has an interesting history with it's namesake on full display for all to see, well worth a visit if in the region.

## Drunk Customer Dialogues

There are many dialogues that can be said by patrons of the tavern if you speak to them.

* You ever hear Nugmeek's story, a wild one, I think he's bluffing
* That silver staff would fetch a great price in the market, I wish I could take it
* Sometimes feel uneasy drinking around accursed elves and enchanted staffs, but in a place like here those two things are the least of your worries, better to hang around that which does not wish to hide the nature of its corruption than the many who cover it well
* I have never seen one as ugly as Nugmeek
* Nugmeek the bartender here is cursed
* I'm not from here, I'm selling an old artifact my mother left me when she died, I hope I can get some gold from it
* Ah another foreigner like me, it's a nice place here this artifact market
* Hello traveller, you a visitor too, I'm a caravan guard
* Hail friend are you from here, I'm a silk merchant
* First place you see in the whole market, it's a good tavern
* Warm ale is always sticky in your throat
* I've travelled elsewhere and the ale here is terrible in comparison
* I wish I owned the silver staff artifact
* You heard Nugmeek's story? If I were him I would have probably been killed
* Have you heard Nugmeek's tale, if I were in his shoes no doubt I would have taken much more from the wizard
* Wonder if that silver staff is worth much
* Nugmeek opened a bar with his stolen loot but didnt sell the staff, I wonder how much it's worth

## Trivia

* The tavern's owner has one of the most unique faces in Warsim with two colours split down the middle
The Orcish Homelands

The Orcish Homelands is a book found in the Artifact Market's Old Library.

## Location

The book is found in the Old Library in the Artifact Market.

## Contents

I met an Orcish warrior on the road one day, he told me
of his homeland, a distant island ruled by an orcish
chiefdom.

The Orc told me that one day the orcish chiefdom would
arrive in (YOUR KINGDOMS NAME) Lands and everything would be theirs
for the taking
Gribble's Tavern

Gribble's Tavern is a cave gnome tavern in the Cave Gnome Village in the Oasis region of the south, it is owned by Gribble the Drink.

## Drinks

There is only one drink available at this tavern:

* Gnome Ale (price unknown, free for you)

## Things to do

There are several things you can do in the tavern, you can talk to people, hear a special song, or play the local tavern game.

* Talk to Gribble the Drink (9 dialogues)
* Hear Gribble's Song (By talking to him and asking 'I want to hear this song you've written for me'
* Play a game of Biggleroll
* Watch a game of Biggleroll
* Talk to a random drunk gnome
Blackmarket Assassination

Blackmarket Assassination is an unmarked quest started by speaking to the Cloaked Man of Blackrow in the Blackrow Tavern in the Blackmarket.

## Criteria

The quest cannot happen if you have a chaos orb placed in the walls of the Blackmarket sewers or if you own the Blackmarket.

## Quest Steps

* Go to the Blackrow Tavern and look for the Cloaked Man of Blackrow
* Answer yes to the cloaked man's question
* Go to the Sewers and pick the two Bluetrii fruits from the patch growing down there
* Place one of the fruits at the ruins of the Old Shadow Assassins Den
* Place the other at the Monument of Kings
* Place 10'000 gold outside the burned shacks
* The quest is complete and at the end of the turn the current incumbent of the Blackmarket will be assassinated

Here's the Cloaked man giving the instructions.

## Other Information

The quest is repeatable and can be used to remove the leader of the Blackmarket.
The Sirens of Triton

The Sirens of Triton is an unfinished book found in Darkdale written by Darkdale local, Narmald.

## Location

The book is found in Narmald the Book Writer's Hovel, a small home in the Market District of Darkdale.

## Contents

THE SIRENS OF TRITON by Narmald of Darkdale

I was a victim of a series of accidents, as are we all.

WHY IS WRITING SO HARD... I MUST START AGAIN.
Market District

The Market District is the first of the three districts in Darkdale. It is a bustling district visited by a number of traders and sellers, and home to multiple lucrative shops.

### Locations in the district

* The Darkdale Brewery
* House of Narmald the Book Writer
* Local Foreign Merc Post
* Leafburner's Guildhall
* The Darkdale Tavern
* Tavernside Houses
* The Champion Market
* Slap-a-goblin Stall
* Market's End Estates
* Kaff's Legitimate Goodz

### Notable folks

* Gorbar (Brewmaster of the Darkdale Brewery)
* Narmald the Book Writer
* Eloc (Guildmaster of the Leafburner's Guild)
* Ssej (Bartender of the Darkdale Tavern)
* Yelek (Owner of the Champion Market)
* Borgon (Owner of the Slap-a-goblin Stall)
* Kaff (Owner of Kaff's Legitimate Goodz)

### Things to do

* Have a drink at the Darkdale Tavern or the Darkdale Brewery
* Read one of Narmald's books
* Hire mercenaries at the Merc Post
* Listen to jokes in the Leafburner's Guildhall's room of hilarity
* Buy and manage real estate
* Buy a champion at the Champion Market
* Slap a goblin
Shades Bloom Tavern

The Shades Bloom Tavern is found inside the city of Baiaa, it's bartender is a nameless vampire.

## Background

The tavern is found in the Shadow District of Baiaa and is a place for many vampires to drink. The place serves only Slave Blood.

## Drinks

There is only one drink available at the tavern and that is Mugs of Slave Blood for 8 gold each.

## Things to do

* You can get a drink of Slave Blood (8 gold each)
* You can speak to a local patron
* You can Play the game 'Thrall's Finger'
* You can speak to the Bartender
* You can look at the slave cages
* You can listen to a local vampire bard

## Destruction of Baiaa

If Baiaa is destroyed and left in ruin you can visit the ruins of the tavern and art told 'You pass by the ruins of The Shades Bloom tavern, once a bustling hub for thirsty vampires, now little more than dust like the rest of them.'

## Trivia

* This is the only tavern in Baiaa where you can get a drink
Sandman Tavern

The Sandman Tavern is a tavern nested in the Arasuk settlement in the South, it is run by an unknown local of Arasuk.

## Drinks

The Sandman Tavern serves only Warm Local Ale for 2 gold per drink which is fairly expensive all things considered.

## Things to do

There are several things to do in the sandman tavern:

* You can have a drink
* You can speak to the bartender
* You can speak to a customer (many random dialogues)
* You can listen to a Sand Talker
* You can play Southern Sudden Death
* You can view the Oooh Snake Head

## Oooh Snake Head

In the corner of the tavern is an Oooh Snake Head that can be viewed. The description says 'You gaze at the large head of a near extinct creature called an Oooh Snake. This was one of the last wild ones killed by a local warrior.'

## References

In the book 'The Comprehensive Tavern Guide' the Sandman Tavern has a reference titled 'SANDMAN TAVERN (3/5 stars) - Arasuk - Oasis'

* This place like some of the others on this list seems to have been erected in the most creepy of places, an unsettling isolated village in the mid south, if you find yourself already here then visit but otherwise keep to the more civil parts of the world.

## Sandman Tavern World-Events

If Arasuk Settlement is destroyed by the player then the tavern will be destroyed with it and will be completely unavailable.
Smelly Chelob

Smelly Chelob is a book found in The Blackmarket Book rental stall.

## Location

The book is found in the Blackmarket Central District Book rental stall and can be rented for 1 gold coin.

## Contents

Smelly Chelob ~The Blackmarket Slum Orphans.

He's stinky and green
He's rude and he's mean
He's smelly and swelly
and lives in a well-y!

He'll give you a quiz,
an' you'll fail inna whizz,
But if you are wise
you'll recieve quite th' prize.

So don't be afraid
to try make his grade
but guests must beware
because he can give quite a scare!

## Trivia

* This book was written by Warsim reddit community legend Detyan (Dtyn8 on reddit)
Alby

Alby is a minor character in The Talking Friends Show. He is Carl, Tiara, and Darren's robot butler. Roby's builder is most likely Ben who gave it to Tim but it was copied by Carl and decorated in white.

## Personality

Alby is white and has emerald eyes. He has lanky arms and legs that have grey connections to the other parts of his arms. He has a mouth that has white inside it and has grey connecting his arms to his body. He also has four fingers and feet that look like shoes but no toes.

## Apperance

Alby is a robot butler who doesn't seem to show a lot of personality. The biggest piece of character he shows is that he takes his job seriously.
Hatmakers Shop

The Hatmaker's Emporium is a location in the Dockrow area of the Blackmarket, the shop is managed by a man named Perwinkle and is soley responsible for all the hates used in the gameworld.

The Emporium can appear from the outside in one of two states, a small building with a sign that says 'HATS' or a larger multi-pillared building with a large door and the word 'HATS' which an exclamation mark next to it, it may only appear in this second state if you as ruler of Aslona declare the bizarre law of Forced Hats whereby everyone in the land must wear a hat.

Inside the building regardless of upgrade size you can do a variety of things, including:

* Asking the Hatmaker one of 6 general questions
* Looking at one of the 13 different hats on show
* Create your own hat

### The hats for sale

There are a total of 13 hats available in the emporium each given a name and a brief description, these are:

* The Eastern Cross Hat
* The Eastern Plain Hat
* The Eastern Phlanx Hat
* The Tutor Hat
* The Polki Hat
* The Top Hat
* The Arrow Tail Hat
* The Half-Hammer Hat
* The Fish Body Hat
* The Pin Hat
* The Grobbler Hat
* The Spandle Hat
* The Starline Hat

### Creating your own hat

Creating your own hat allows for your own designed head gear to be added to the worlds pool of hats, in the Hat editor you can add a new layer to the hat, remove the last line and test your hat on a random head, you have no limit to the size of the thing so let your imagination wild, it is possible to recreate any of the hats available above with ease.
Fort Kullak

Fort Kullak is initially owned by Gor the Bastard. The garrison of the fort starts out at 500 bandits and steadily increases over time.

## Interactions :

### Before buying or attacking the Fort

1. Attack the Fort
2. Buy the Fort
3. Try to speak to a bandit here
4. Ask to speak to Gor the Bastard

### After instating a hero:

1. Demote Champion
2. Set the Fort Rules
3. Demolish the Fort
4. About Fort Kullak
5. Manage the Garrison
6. Upgrade the Fort

### Tips:

1. if you buy the fort while the Bandit Horde exists, the garrison will join the Bandit Horde.
2. If there is a empty slot for a new minor bandit group, there is a chance that some of the bandits will leave the garrison and become a new minor bandit group at the end of the year.
3. If you choose to take the fort by force and succeed, you will reduce the General Bandit Level by 3.
4. The battlescore of the hero you instate into the fort influences garrison capacity and the number a recruits per year.
5. Upgrading the Fort will increase the maximum garrison and the number of recruits per year.
The Goblin Kingdoms

The Goblin Kingdoms is a book found in the Grand Library.

## Location

The book is found in the Grand Library, an upgradable library building that can be bought in the kingdom upgrades screen.

## Contents

THE GOBLIN KINGDOMS by Daiman Nailar

The Goblin Kingdoms of Krut and Erak are the homes of two
last remaining goblin Great-Clans, they are led by two who
claim themselves to be the king of all goblins and so the
two kingdoms are often at odds.

They are far from civilised compared to most, but among
other goblin-kin they are highly advanced, the kings are
King Ooolak of Krut and King Gurnak of Erak.

The Kingdoms grow faster in population than any other and
some fear this to be a big problem in the future as among
goblins there are warlords who speak of a great goblin horde
so large it ends the world, the United Goblin Horde.
The Market's Boom

The Market's Boom is a book found in The Blackmarket Guildrow local library.

## Location

The book is found in the Guildrow local library in the Blackmarket.

## Contents

THE MARKET'S BOOM by Thorold Norvein

Surprised are well all but the facts stand, a market
formed around the power of a mad wizard and enforced
by cutthroats, has over time turned into a mild society.

Leadership changes often but the violence doesn't usually
impact beyond the military class of the market, aside from
the squabbling it's a place of trade and relative peace.
Even the most violent among us has learned that prosperity
is better for everyone.
Rebellion

Rebellion is a book found in the Library.

## Location

The book is found in the Library, an upgradable library building that can be bought in the kingdom upgrades screen.

## Contents

THE REBELLION OF (YOUR KINGDOM NAME)
The Blood of kings stirs as the people prepare
to shed their own, (YOUR KINGDOM NAME) was not a wild beast
but even the most civil man can find himself at
the point of primality when faced with his raw
self.

The Rebellion, a civil war, (YOUR KINGDOM NAME)'s ugly twin
Will it fall or will it become the new established
order, we shall see
The Musician's Guild

The source of most of the musical performers you encounter in your throne room or see in various tavern's across the realm. According to the Guildmaster, the Guild was formed only 6 years before Aslona was founded. It began as just a young man playing his lute in his hovel. He gained a following after traveling around the realm. Within a year of traveling, the guild was formed.

## Interactions:

1. Watch a performance
2. Play an instrument
3. Speak with the Guildmaster
4. Visit the Songmakers Room
5. Speak to a random guildmember
6. There is a sealed Iron Door here
	1. Visit the Lyrical Archives (if your relation to the guild is 25/100 or better)
		1. The Song of Demons
		2. The God of Goblins
		3. Willy Willy Wondger King
		4. Deserter Deserter
		5. Fair Orcish Maiden
		6. The King of Dwarves
		7. The Lord of Ice
		8. Phenor the Black
7. Attack the Guild Hall

### Note:

Depending on your relations with the guild, the description for the guild changes. Some of them are below.

With 100/100 relations the description is: "You visit the Musician's guild, the home of much of the world's very best musical talent. As you enter, you are met by the Grand Master of Music, who has all of the students line up playing a song for your arrival before cheering and welcoming you in."

If your relations with the Guild are 0/100, the description is: "You visit the Musician's guild, the home of the world's very best musical talent. As you enter, you are met by the Grand Master of Music, who greets you and allows you to enter the guildhall as you wish."

If your relations with the Guild are -100/100, you will be prevented from entering the Guild Hall entirely. This leaves you only the choice of whether to leave or attack the Guild Hall.
Drylands Nomads

This group led by a man named Koova. He seems willing to share information with you, but not anything else of value. He won't even so much as trade with you.

This group will move to different locations in the Drylands section of the Southern Region as their name would suggest. They can occupy the Abandoned Cave, Big Red Canyon, Dried Lake Bed, and the Dry Plains locations.

## Interactions:

1. Hire Nomad Mercenaries as Soldiers
2. Speak to the Leader of the Nomads
3. Speak to a random nomad
4. Watch a Nomad Brawl
5. The Champion's Hut
6. Koova's Tiger Pen
7. Attack the Nomad Camp

### Tip:

If you plan to wipe out the Nomads and the Demons, it would be ideal to save the Nomads for later. If you attack the encampment outside the demon gate or go into the gate to face the Demon Lord, Koova will send Nomads to help you. If you did not previously hire the nomad mercenaries before the attack was launched, there will be none to hire after the battle that same year.
The Demon Horde

The Demon Horde is an invading faction in Warsim. They begin at the demon gate, growing stronger each turn until their camp is swollen with demons, upon which the demonic invasion of the mortal realm begins.

The Demons will not leave the demon gate until they have 1500 troops, they will invade the land growing in power until they have either destroyed everything or until their troop count drops below 1500, where they will return to grow in power once more and repeat the cycle. The rate of growth appears to be affected by how much Demonic Influence in the world. Sources include:

* The intact Demonic Totems
* The Demonic Carving
* The Gibbering Monk

On top of that, some of Camp Assurak's residents may convert themselves into Demons each year, in the end-of-year reports, but only once the Demon Horde has emerged.

The Demon Horde can destroy entire warcamps and villages each turn, causing much suffering for the factions of the realm. Notably, they have similar attacks to the Slave Revolt; they can raid your troops and militia in the end-of-year reports, and they can **utterly destroy** lands in the end-of-year reports as well; though, unlike the Slave Revolt, the Demon Horde leaves no Barren Lands in its wake. The Demon Horde can (and will) also attack other factions and locations.

##### Fighting the Horde

Like Undead Hordes and Vampire Hordes, the Demon Horde can be a target of your Knightly Order (if you have one); typically they'll be out of their depth, but their counter-raids sometimes bear fruit.

The Demon Shield prevents the Demon Horde from attacking your lands, at least in the end-of-year-reports.

Collapsing the Demon Gate is surprisingly doable, at least on the easier difficulties, and will prevent the Demon Horde from spawning if it hasn't yet... for a while, at least. In easier difficulties, the Gate is undefended until the Horde spawns; in most others, however, there will typically be some sort of defending force.

Ending the problem once and for all requires passing into the demon realm through the gate, and defeating the demonic overlord's 1000-man army. The Gate is only opened from the inside, though; in other words, you'll have to defeat the Demon Horde first. Once this is done, the player will be given a special reward, and the Demon Horde will no longer exist. Doing this will also destroy the house with the door marked 'x' in the Blackmarket.

###### BUT WHAT THE HECK ARE DEMONS?!

¯\\_(ツ)\_/¯

To be a little more specific, though, Demons appear to be connected to the world just like everyone else. Demons also appear connected to others in Aslona; when one man is slain by another and the Demons know about it, the Demon witnessing it the closest bursts into flames and dies. Demons appear "cursed" to eventually respawn in their realm after other, more-direct deaths, until the "bursting-into-flames-from-witnessing-stupidity" thing happens.
Holy Order of the Roses Citadel

This place was a location controlled by the Western Empire in the past. After its collapse, however, it fell to ruin. After some time had passed, a group of knights settled here and repaired it so that they could use it as a headquarters.

While they may have originally been a group of mercenaries, they do still have some standards for who they will and won't work for. If the player's public opinion is 5 or lower, then they will refuse to allow the player entry to the Citadel and won't allow the player to hire any available knights.

If the Citadel is independent, then it will generate 10 new hirable knights each year for 600 gold each. If the player attacks and succeeds in taking the Citadel, then the player will gain 6 new knights each year. If you wish to take the Citadel, it may be worth while to hire as many hirable knights as you can reasonably afford first.
Harvest Stone

The Harvest Stone is one of several ancient northern stones of magic. The stone is found in the Wild North region of the North and is used by those who wish to have a better harvest.

## Introduction

When approaching the stone you are given the following text 'You approach the rock the northerners call, the harvest stone, a stone with strange ancient patterns on it, they say if you rub it six times no more no less, you will have a great harvest.'

## Usage

If you rub the stone six times you will be granted a bonus to your harvest income. By default the bonus is 100 gold worth of harvest however this can be further expanded by harvest tools, and upgraded roads to a total of up to 260 gold in harvest income.

## Destruction

You may destroy the stone, doing so will show you the following text 'You have the stone smashed to pieces, many northern folk see this action as an attack of their heritage.'

Immediately after the destruction you will lose 3 public opinion and the stone will be a visitable ruin for the rest of the game.

## References

* If you call a staff meeting and have a jester, asking how to improve your harvest may be answered with 'In the wild north there is a place known as the Harvest Stone. They say if you rub the stone six times it grants you and your people a greater prosperity... could be a bunch of northern nonsense though
* It's also possible that a spymaster will respond to the same question with 'I spy that the harvest stone in the Wild North is of interest. They say it must be rubbed six times'
Phenor the Black

Phenor the Black is a book found in the Artifact Market's Old Library.

## Location

The book is found in the Old Library in the Artifact Market.

## Contents

PHENOR THE BLACK by Unknown

Phenor the bastard
Phenor the black
You cannot tell when he will attack

Phenor the bastard
Should call him red
If you've met him you're probably dead

He fights the lords and nobles
He drives them from their lands
Some call him a demon
but I think he's grand

He keeps the outlaws fighting
Yes they cheer his name
I too fear the bastard I suggest you do the same
Erkland

Erkland is a unemployed leaf burner who lives in the Slums district of the Blackmarket in his hut.

He is notable for his red eyes and pale white skin.

## Secrets

If you enter 420 while in dialogue with Erkland you get a special secret screen.

## Trivia

* He thinks that the Blackmarket is a commune without a leader.
* He was born in the Blackmarket
* He can be encountered sometimes when you enter the slums district, rushing out of his house to buy an apple before returning back
* He collects 'prickly leaves' and sells them for a living
* He has snuck into the history guild for lessons
Gnome Battle Pits

The Gnome Battle Pits are a location in the Cave Gnome Village where gnomes settle their disputes with Insult Battles.

## Insult Battles

### Quantity of Battles

At the start of the year the number of Insult Battles taking place are randomised between 2-20 battles. Once all the battles have been watched you won't be able to see any more until the following year.

### Starting via an Old Save

If you load a save from before the Cave Gnome Village was added then the game will default give you 5 insult battles.

## References

* Dink Slug Watcher says 'Horrible place, all you hear is crying all day coming from there.'
* Bongles the Great says 'It's brutal... perhaps too cruel, but we have to settle our differences here somehow or there will be chaos.'
* Gribble the Drink says 'The battle pits are a great place for entertainment if you've got the stomach for it, it's a brutal place... some of those insults cannot be unheard.'
* A random gnome villager says 'If you've got a strong stomach you might want to check out the insult pits'
* A random gnome villager says 'I lost a gnome insult battle recently, I still have nightmares about it.'

## Trivia

* The Cave Gnome Village was made primarily for there to be a venue to host Insult Battles
Brown Pot Hut

The Brown Pot Hut is one of four huts in Uktak Village, the hut is a prized possession of the village.

## Destroying it

If the player chooses to sack Uktak Village then your men will smash open the brown pot and will discover a randomly generated loot item.

## Trivia

* In the pots description the mention of shoddy craftsgoblinship is a reference to Dwarffortress and it's 'All Craftsdwarfship is of the highest quality'
Central District

The Central District is the sixth and last district of the Blackmarket. It is the core and brain of the Blackmarket, the living place of its leaders and from which they direct their orders. But the Central District is also home to a bustling market filled with stalls of all kind, as well as a number of places and characters that make it probably the most interesting district in the market.

There are several possible random encounters as you enter the district.

## Locations in the district

* Garrald's City Tours
* The Gambling Den
* The Market Stalls
* The Gallows
* The Abandoned Building
* Century Clock
* The Blackmarket Leader Den

## Notable folks

* Garrald (Owner of Garrald's City Tours)
* The Great Gar'Gallock
* Wulf Thorenson (Great bard)
* Joppa (Magic mushroom merchant)
* The Blackmarket's leader

## Things to do

* Have Garrald show you around the market
* Play a game for money at the Gambling Den
* Hire various types of units including bandits
* Ask Gar'Gallock for advice
* Listen to a song by Wulf Thorenson
* Buy a number of useful or occult items at the market stalls
* Check the Century Clock for the next 100 year celebration
* Discuss with the leader of the Blackmarket, or manage it if you are in charge
Anaan

Anaan the Coastman is the keeper of the Shaian Tavern in Shaian.

## Quotes

* **When asked 'Who are you?'** - Anaan, ex-leader of the armies of Shaian, now I get people drunk.
* **When asked 'Who runs Shaian?'** - Our great and long living Coastal King.
* **When asked 'Tell me about Shaian'** - Shaian is the home of the Coastal Folk, it's a peaceful place, too peaceful at times but if that's the biggest issue I have, then I suppose life must be pretty great here.
* **When asked 'Tell me about this tavern'** - It's a very simple tavern to be honest, I don't have a pearl wall like the fighting coastman but I sell ale much cheaper.
* **When asked 'Tell me about the South'** - The areas north to us are no man's land, even I wouldn't go there.
* **When asked 'Are there any other places I should visit here?'** - The South Coast is full of things to do, good luck.
Fighter's District

The Fighter's District is the fifth of the six districts of the Blackmarket. It is primarily centered around the Fighter's Pit, a large arena where combatants compete against each other in bloody fist fights, in hopes of becoming the new pit champion and to face off in the Battle of the Two Champions.

There are several possible random encounters as you enter the district.

## Locations inside the district

* The Fighter's Pit
* The Pitside Tavern
* The "Swordsman's Companion"
* The ruins of the "Axe Bucket"
* The ruins of the "Spear Centre"
* The ruins of the "Sharpest Dagger"
* Nezale's Hut
* Strongth's Hut

## Notable folks

* The Pit Champion
* Rass (Bartender of the Pitside Tavern)
* Gwyn (Clerk of the "Swordsman's Companion")
* Nezale
* Strongth

## Things to do

* Speak to a random local
* Watch or bet on fights in the Fighter's Pit
* Have a drink at the Pitside Tavern
* Look at swords at the "Swordsman's Companion"
List of Bartenders

There are 18 taverns in Warsim and most of them have bartenders each with their own personalities and dialogues, some appear in special events and so on.

## Northern Taverns

* Eswin Elf-Hater is the bartender of The Dragons Kneecap
* Ogloob the Ogre is the bartender of The Blackrow Tavern
* There is no bartender for The Count's Arms as it's a ruin.
* Rass is the bartender of The Pitside Tavern
* Pargo is the bartender of The Dirt Den
* Ulfberth the Unyeilding is the bartender of The Thickblood Tavern
* Borwyn the Skullstomper is the bartender of The Ice Watch Tavern

## Eastern Taverns

* Nugmeek the Elflike is the bartender of the Silver Staff Tavern
* Doran the Dim is the bartender of the Three Blades Inn

## Southern Taverns

* An unnamed local is the bartender of the Sandman Tavern
* An unnamed vampire is the bartender of the Shades Bloom Tavern
* There is no bartender of the Thundil Tavern only a hanging corpse.
* Nanall the Coastman is the bartender of The Fighting Coastman
* Anaan the Coastman is the bartender of the Shaian Tavern

## Western Taverns

* Catyr The Beautiful is the bartender of the Darkdale Cat Tavern
* Karald One-Eye is the bartender of The Ox Head
* Gboo is the bartender of the Human's Toe Tavern
* An unknown goblin is the bartender of the Rusty Dagger Inn
* Maktap is the bartender of the Golden Lilypad
Guildrow

The Guildrow district is the third of the six districts of the Blackmarket. It is an incredibly wealthy and influencial district, containing multiple major institutions and profiting off a complete lack of taxes.

There are several possible random encounters as you enter the district.

## Locations inside the district

* The Dragon's Kneecap
* The Musician's Guild
* The Treasury
* The Guild of Mages
* The Shipbuilder's Guild
* The Guild of Historians
* The Hall of Zoology
* The Blackmarket Herald Office
* The Guildrow Local Library

* The Repairman's Lodge

## Notable Guildfolks

* Eswin Elfhater (Bartender of the Dragon's Kneecap)
* Bron (Guild-master of the Shipbuilder's Guild)
* Hermaeaus (Teacher of the Historians Guild)
* Noreg (Teacher of the Historians Guild)
* Ahrnus (Teacher of the Historians Guild)
* Kalarn (Teacher of the Historians Guild)
* Voliol (Guild-master of the Hall of Zoology)
* Detyan (Master of Zoological Exploration)
* Edmund Tarnson (Chief-Editor of the Blackmarket Herald)
* "Defender" (Repairman)

## Things to do

* Speak to a random local
* Have a drink at the Dragon's Kneecap
* Watch or perform a song at the Musician's Guild
* Study at the Historians Guild
* View animal sketches at the Hall of Zoology
* Read the Blackmarket Herald
* Read tomes at the Local Library
Slave Blood

Slave Blood is a drink that can be found in the Shades Bloom Tavern in the city of Baiaa.

It is sold for 8 gold per mug and is drunk soley by the local vampire patrons of the tavern.

## Drinking Effects

Drinking Slaves Blood will trigger the following event 'You spit out the blood, which is now all over your chin and the bar, the locals look at you with a mix of amusement and annoyance.'
Humans Toe Tavern

The Humans Toe Tavern is the biggest tavern in Goblinwood and is located in the market district of Goblinwood. It is watched over by a goblin known as Gboo. The tavern is shaped like a human's toe.

## Drinks

The Humans Toe Tavern is the joint cheapest place to get an ale, alongside the Rusty Dagger Inn. There are two drinks available at the tavern:

* Local Goblin Ale (Priced at 1 gold each)
* Imported Human Ale (Priced at 4 gold each) (standard ale)

## Things to do

There are several things to do in the Humans Toe Tavern:

* You can drink one of the two drinks for sale (with multiple random events possible)
* You can speak to the Bartender (4 unique dialogues)
* You can speak to a customer (many random unique dialogues)
* You can watch a Brawl (but Gboo will break it up)
* You can pay the dice game 'Sudden Death' (Western Rules)
* You can use the Vomit Hole

## Trivia

* The Human's toe tavern is the only tavern in the game with a unique architectural shape (a human's toe).
Mystic Hut

Every 10th year the Mystic Hut will appear on the location that is called the "Strange Green Mound" every other year. (It appears during years that end with a 0. 80, 90, 100 etc.

If you decide to enter the hut, you are presented with a choice of whether to flip the coin or to arrest the man. If you decide to flip the coin, the two possible outcomes are that you die or that you win 100,000 gold. If you decide to arrest him, you will lose 3 soldiers and he will no longer aid the Demon overlord anymore. Also, the location will be renamed "The Old Abandoned Mystic Hut".
Dockrow

The Dockrow district is the second of the six districts of the Blackmarket, it is the district of the seafarers dockworkers and pirates. Dockrow has a total population cap of 1200.

There are several possible random encounters as you enter the district.

## Locations inside the district

* The Black Opal Ship
* Aehlan's Rare Tomes
* The Ruins of 'The Count's Arms'
* The Seer of Minds
* Anchored ships
* East Dock Company
* The Black Wall
* The Hall of Goblin Heroes
* The Hatmaker's Shop
* The Watchtower
* The Abandoned Building
* Mag's Soup Kitchen
* Abandoned Row of Houses
* Statue of the Blackmarket's leader

## Notable Dockfolk

* Mag (Owner of Mag's Soup Kitchen)
* Aehlan (Owner of Aehlan's Rare Tomes)
* Seer of Minds
* Aerondiir (Master of the East Dock Company)
* Xoks (Owner of the Hall of Goblin Heroes)
* Perwinkle the Hatmaker

## Things to do

* Speak to a random local
* Listen to a sea shanty on the Black Opal
* Get a reading from the Seer of minds
* Run a shipping venture through the East Dock Company
* Take a tour of the Goblin Hall of Heroes
* Make your own custom hat at the Hatmaker's Shop
* Browse the menu at Mag's soup kitchen

## Development and Changes to the Docks

Throughout time, certain leaders of the Blackmarket (including yourself) may decide to erect a statue with their likeness; those statues are built in Dockrow and will stay up until their successor decides to tear it down and maybe replace it with their own.
Kullak

Kullak is a book found in the Artifact Market's Old Library.

## Location

The book is found in the Old Library in the Artifact Market.

## Contents

Far beyond the northern wall

Far beyond the desert sprawl

The Demon gate and rivers dry

The Coastal Kingdom Flutters by

A fort no less a world away

Held by monsters gone astray

A small poem written about for Kullak, a fortress
Complex that was long ago held by the coast, it is
Believed that in ancient history the entire south
(all of the areas north of us) was part of the coast
but the rise of the demon hordes caused a split, and
the kingdom divided in two, one side fled to the most
southern point of the coast and built a giant wall
while the others bided their strength and remained
to fight the demons, today the old south as it is
known, is a barren ruin, and we, the coast, survive
Kullak is the only remaining part of the old kingdom
Fort Gorthmek

Fort Gorthmek is initially owned by Yurik the Oppressor. The garrison starts out at 400 Orcs and grows with time.

## Interactions:

### Before purchasing or attacking the fort

1. Attack the Fort
2. Buy the Fort
3. Arrange a meeting with Yurik the Oppressor
4. Ask how much loot and gold they have stored inside
5. Watch an Orc Brawl
6. Speak to a random Orc
7. Listen to Galbak the Grunter

### After instating a hero

1. Demote Champion
2. Set the Fort Rules
3. Demolish the Fort
4. About Fort Gorthmek
5. Manage the Garrison

### Tips:

1. If you decide to listen to Galbak the Grunter and then try to turn him around, your men will call him a monster and attack him. This will start a battle with the Orc garrison.
2. The battlescore of the hero you instate into the fort influences garrison capacity and the number a recruits per year.
The Death of the North

The Death of the North is a book found in The Blackmarket Guild of Historians.

## Location

The book is found in the Guild of Historians library in the section of Year One Books.

## Contents

The Death of the North

The North was killed by the west, ignore all
other talk of it being the wildermen, non-sense
utter non-sense, the wildermen were a bunch of
unorganised savages.

The west were the most powerful civilisation in
the world, and they were afraid of the north
so they sent the biggest army they had every
fielded to crush the North.

Yes there was infighting and yes Deepsnow was
gone before the westerners even got there, but
there's more to it than that, the clans that
shared a border with the western-midlands were
far more powerful.

This was Thickblood, Swiftwind and Blackblood
the other two clans, Redblood and Deepsnow
were far weaker.

This is due to the fact there was a lot of
fighting on the southern border, and it was
somewhat of a tradition for warriors of the
north to trek south and kill as many western
men as they could at the border, usually then
settling with one of the clans near the border.

So most of Redblood and Deepsnow men joined up
with the other clans when they were of age,
this only happened because of the western
aggression, so you can even blame the fall of.

Deepsnow on the west for the knock on effect
they had on weakening it, all in all the west
out-manned the North and crushed it.

The collapse of the North devastated the western
armies too, and for a long time afterwards the
western empire struggled with the Eastern kingdoms
and eventually fell itself.
Doran

Doran the Dim is the keeper of the Three Blades Inn and son of former adventurer and the Inn's founder Diran the Old.

## Quotes

* **When greeted** - 'Hail Traveller, how can I help'
* **When asked 'Who are you'** - 'I am Doran.'
* **When asked 'Who runs the Artifact Market'** - 'No one knows the answer to that question my friend...'
* **When asked 'Tell me about this tavern'** - 'The tavern, my father opened it but he's old, now I run it for him, he's still here though, do you want to talk to him... FATHER! THERES SOMEONE HERE TO TALK TO YOU!'
* **When asked 'Tell me about this district'** - 'The adventurer's district, it's a fun place to be, adventurers are as interesting as mages but far less likely to turn you into a toad.'
* **When asked 'Tell me about the Main Trade District'** - 'It's the most important part of the market no matter what anyone tells you, all the biggest shops are located there.'
* **When asked 'Tell me about the Second Trade District'** - 'Its where the additional shops and businesses went when the main quarter got too full, still a nice place to visit.'
* **When asked 'Tell me about the Mage Quarter'** - 'The Mage Quarter is a strange place, you really shouldn't wander around it unless you have business to be there.
* **When asked 'Tell me about the Centre of the Market'** - 'I don't like the centre of the market, it makes me feel protected in one sense and terrified in another.'

## Diran

If you ask him 'Tell me about this tavern' he calls out his farther Diran to come and talk to you.

## References

* Diran (When asked 'Tell me about your son') says - He's a good lad and he seems to be running this place fine.

* A random Three Blades tavern goer says 'Doran's a simple lad'
* A random Three Blades tavern goer says 'If it weren't for his father Doran would probably be the local fool, oh wait he is that now'
* A random Three Blades tavern goer says 'Doran ain't so bad, everyone here gives him a lot of lip because he doesn't fight back but he's a good lad'
* A random Three Blades tavern goer says 'I like Doran, he doesn't mess around'
* A random Three Blades tavern goer says 'I prefer Doran to his father, he's simpler and thus not so judgemental'
* A random Three Blades tavern goer says 'Have you spoken to the founder of the tavern? Old Diran's just out the back, ask Doran and he might let you meet him'
* A random Three Blades tavern goer says 'Doran might be the tavern keep, but the place owes itself to his father Diran, I think he's still alive'
* A random Three Blades tavern goer says 'Doran the Dim they called him, always makes me laugh'
* A random Three Blades tavern goer says 'The three blades has a great history, but it's one of the most boring taverns, Doran is a thick as a stump'
4-yearly Snail Race Circuit

The 4-Yearly Snail Race Circuit is an event that takes place in Rihhm Village.

## Background

The 4-Yearly Snail Race Circuit happens as the name suggests once every 4 years. It is a much bigger event than regular snail racing, going from just a red and blue snail competing, to red, blue, green, yellow, and grey snails racing.

## Betting

You can bet or watch the race, betting costs 5 gold a time and the reward is 15 gold back. Statistically the odds are 1/5 that you will win, but the reward is only 3x bigger than your bet not 5x or more so betting on snail race circuits in general would not be a profitable venture... but perhaps you'll get lucky.

## Snails

The snails in the race are Red, Blue, Green, Yellow, and Grey and there is no difference in skill for any of them, whoever wins is pure chance.

## The Race

The event can be watched as many times as you want, each time it's anyones guess who will win. The snails race 9 laps with the snail passing the finish line first being the winner.

## Effects of the Event

When the event is on the village will have an additional text saying 'Most of the village is currently at the snail racing event that is happening out in the fields.'

When attempting to speak to a local villager in Rihhm during the event you will be unable to as 'All the locals are at the snail racing'
List of Taverns

These are the 18 currently available taverns, and one ruined tavern in Warsim.

# Northern Taverns

* The Dragons Kneecap (Guildrow, Blackmarket, Near North)
* The Blackrow Tavern (Blackrow, Blackmarket, Near North)
* The Count's Arms (ruined) (Dockrow, Blackmarket, Near North)
* The Pitside Tavern (Fighter's District, Blackmarket, Near North)
* The Thickblood Tavern (Near North)
* The Ice Watch Tavern (Ruins of Icewatch Keep, Far North)
* The Dirt Den (Blackmarket Sewers, Blackrow, Blackmarket, Near North)

# Eastern Taverns

* Silver Staff Tavern (Main Trade Quarter, Artifact Market, Farrad Desert)
* Three Blades Inn (Adventurer's Quarter, Artifact Market, Farrad Desert)

# Southern Taverns

* Sandman Tavern (Assurak Village, Oasis)
* Gribble's Tavern (Cave Gnome Village, Oasis)
* Shades Bloom Tavern (Baiaa, The Drylands)
* Thundil Tavern (Baiaa, The Drylands)
* The Fighting Coastman (Shaian, The South Coast)
* Shaian Tavern (Shaian, The South Coast)

# Western Taverns

* The Ox Head (Smallhaven, Denland)
* Human's Toe Tavern (Market District, Goblinwood, Wildwood)
* Rusty Dagger Inn (Warriors District, Goblinwood, Wildwood)
* The Golden Lilypad (Darkmarsh)
The Book of Prophecy

The Book of Prophecy is a book found in the Artifact Market's Old Library and in the Arasuk Bookshop.

## Location

The book is found in the Old Library in the Artifact Market and in the Bookshop in Arasuk.

## Contents

THE BOOK OF PROPHECY

There is but one truth in life... death
There is but one true god... the one beyond the gate

Once again the world shall fall, an infinite number
of times, but we must resist that we may eventually
be free of this infinity if but for a moment