recursal/Fanatic-Fandom huggingface dataset:
Time Manipulation

## Summary

**Time Manipulation** (sometimes called Chronokinesis) is the ability to control time itself. Examples include time travel, precognition, slowing down time, speeding up time, stopping time, etc. As time and space are connected, many users can also manipulate space.

## Note

* Characters in video games shown to be able to "slow" or "stop" time entirely might just be making use of an ability that consists of Speed Amplification, Enhanced Senses or/and Perception Manipulation, unless the game or its lore explicitly state or show it to be otherwise.
Electricity Manipulation

## Summary

The ability to **manipulate electricity**, the energy produced by the movement of charged particles that makes up for one half of the force of electromagnetism. This power has many applications, such as controlling electrical fields, conjuring bolts of lightning to electrocute opponents, powering electrical devices, causing thunderstorms, and drawing upon electricity itself for power.

While a versatile and powerful ability, electricity is not without its shortcomings and can be insulated by non-conductive materials such as rubber.

## Note

In real life, electricity with high amplitudes can atrophy nerves (causing paralysis) and also interfere with the functions of organs such as the heart and brain, and would likely ignore the durability of characters made out materials with enough conductivity due to this fact. However, as electricity hardly ever acts this way in fiction, this doesn't apply to electrical attacks that don't have a stated amplitude or have demonstrated these powers.
Instinctive Reaction

## Summary

**Instinctive Reaction** is the ability to react to oncoming attacks without the need for conscious thought. As such, those with this ability will automatically dodge and possibly counter oncoming attacks through muscle memory or instinct. As a result, the user is free to utilize the mental effort that is normally spent on performing these movements on other things.

## Advantages

* Can prove to act more unpredictable to the enemy
* More time to focus on long term strategies in a fight than how one must actually fight and react
* Can evade unexpected danger without much exertion

## Drawbacks

* If the opponent is so fast that they border on blitzing the user, the skill becomes ineffective and irrelevant.
* Muscles can be slowed down by injuries or injured body parts can hinder the effectiveness of this ability.
* May be rendered irrelevant if the opponent has precognition to predict their movements.
* Its effectiveness is limited by the effectiveness of one's senses, and can be tricked by anything outside of those senses.

## Similar Abilities

* Precognition: Instinctive Reaction is similar to precognition in that it allows the user to move ahead of time without delay, however precognition bases it off the user's mental ability to see shortly into the future
* Active Sync: To be in exactly the right place, at exactly the right time, for anything you want. This is similar to Instinctive Reaction, but bases the natural ability to be at the right place of probability instead of the natural flow of their body.
Metal Manipulation

## Summary

The ability to **manipulate metal**. Variation of Earth Manipulation.

User can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable —they can be hammered or pressed permanently out of shape without breaking or cracking— as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire).

## Possible Uses

* Create/generate/increase metallic materials.
* Shape, compress, liquefy and/or otherwise manipulate all metallic substances.
	+ Efficacy Manipulation including speed, density, hardness and/or sharpness.
	+ Polish metal.
	+ Repair metal objects.
* Ferrokinetic Constructs, including weapons/missiles, walls, armor or allies/servants.
* Metal Attacks
* Metal Detection
* Metal Dust Manipulation
* Move/lift metal at nearly any speed whether in/on a surface, air or water. One could even do this in a vacuum of space if one has a way to survive the experience.
	+ Elemental Flight using metal.
	+ Matter Surfing by riding metallic object.

## Limitations

* May be unable to create metal, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* May be limited to certain metals.
* Metal is affected by everything that normal metals would be, although the user is perfectly able to use their power to return the metal in its original shape and/or controlling it even under these forces:
	+ Melt under extreme heat (Fire Manipulation or Magma Manipulation).
	+ Turn brittle and shatter under extreme cold (Freezing).
	+ Can be rusted (Water Manipulation or Rust Manipulation).
* Extremely vulnerable to Electricity and Magnetism Manipulation, though some metals (such as gold) are not magnetic.
* User may be limited to manipulating the metal which makes up their bodies.
Gravity Manipulation

## Summary

The ability to **manipulate gravity**, one of the four fundamental forces that shape our universe.

Through the manipulation of gravity, users can emulate telekinesis and flight, can attract and repulse objects, can create local gravity fields to immobilize and even crush enemies. Sufficiently powerful users can potentially distort time and space and create black holes.
Standard Equipment

## Summary

**Standard Equipment** refers to a set of items that a character can be expected to have on hand at any time. When listing a character's Standard Equipment please consider the following guidelines:

* Equipment listed as standard should be equipment the character has access to in a majority of their canon appearances. This is not to be confused with **Optional Equipment**, which can encompass anything that the character has owned or made use of for an extended period of time, regardless of whether or not it's usually on their person.

* If a character lacks a canonical set of equipment, their profile should make note of this. Examples of such characters would be player customizable RPG characters such as Chosen Undead, profiles detailing a type of being as opposed to an individual character like that of the Adeptus Astartes. Such characters should have their items all listed as optional, and people who wish to use them in versus threads should preferably specify what items shall be made available to them.

* For important/relevant things that a character doesn't have equipped, but instead creates or summons, indicate after the initial list that the character "Can Create/Summon:", and insert then a list of the things in question.
Standard Format for Character Profiles

## Summary

Here you can add a summary/brief information about the character.

**Name:** The character's true name, and/or common name/epithets.

**Origin:** The name of the fiction which the character is from, with a link to the Verse page.

**Gender:** Male, female or genderless.

**Age:** The character's age.

**Classification:** The character's class/race etc.

**Alignment:** The character's moral and ethical alignment.

## Powers and Stats

**Tier:** Current Tier of the character (with the individual tier ratings themselves enclosed within curly brackets, for example {{7-A}}, {{3-C}} or {{Unknown}} ).

**Key:** For characters who have transformation stages/power-ups or who become stronger through certain points of the story, insert those transformations/power-ups/timelines here in bold.

**Powers and Abilities:** A list of the character's general abilities (Please add links to the "Powers and Abilities" pages, if it is possible).

**Attack Potency:** The character's attack power or destructive capacity (in bold; add any explanations using brackets, not in bold).

**Speed:** It is generally "Combat Speed" (in bold).

**Lifting Strength:** The weight the character can lift/move, usually expressed in tons. However it is optional since lifting strength generally doesn't matter in most fights (in bold).

**Striking Strength:** The attack power of the character's physical attacks/blows (in bold).

**Durability:** The amount of attack power the character can withstand before being overwhelmed (in bold).

**Stamina:** Self-explanatory.

**Range:** The distance the character's attacks/abilities can cover.

**Standard Equipment:** Things a character can be expected to have on hand at any given time.

* **Optional Equipment:** Things that the character has owned or made usage of before for an extended period of time, but does not always have available on their person.
* **Can Create/Summon:** Important/relevant things that the character can create or summon.

**Intelligence:** Self-explanatory.

**Standard Tactics:** The usual behaviour exhibited by a character during battles. For example, which actions a character will first perform when fighting an unknown opponent or which abilities they will use frequently, rarely, or never. This section is optional and should not be added if the character's behaviour is too inconsistent to identify a common pattern.

**Weaknesses:** Self-explanatory.
Superhuman Physical Characteristics

## Introduction

**The levels of strength, speed or stamina that significantly exceed those of a regular person.** Examples include ability to move faster than the eye can see (the human limit is about 10 m/s at short distances), or even at supersonic speed, without any expense to self and without any gimmicks.

## Requirements

* **Speed:** Faster than **12.42 m/s** (Faster than Olympic 100 m sprinters)
* **Lifting Strength:** Over **501 kg** (More than Olympic weight-lifters)
* **Striking Strength:** At least **Street Class** (Attacks carry the force of over thousands of joules)
* **Durability:** At least **Street level** (Able to survive large amounts of blunt force trauma, but can still get be killed by things such as knives, bullets, etc.)

#### Notes

Even if some of the parameters fall below the minimum value, the character can still be regarded as superhuman, if they have statistical advantage over ordinary people in multiple characteristics.

1. ↑ https://news.mit.edu/2014/in-the-blink-of-an-eye-0116 (Archived)
2. ↑ https://www.healthline.com/health/human-eye-fps (Archived)
3. ↑ https://ed.ted.com/lessons/if-superpowers-were-real-super-speed-joy-lin (Archived)
4. ↑ http://www.meathathletics.ie/devathletes/pdf/Biomechanics%20of%20Sprints.pdf (pdf pg 8) (Archived)
5. ↑ https://www.guinnessworldrecords.com/world-records/heaviest-deadlift/ (Archived)
6. ↑ https://www.scientificamerican.com/article/bone-resilience-depends-o/ (Archived)
7. ↑ https://www.hopkinsmedicine.org/health/conditions-and-diseases/fractures (Archived)
8. ↑ https://www.ncbi.nlm.nih.gov/books/NBK470338/ (Archived)
9. ↑ https://www.innerbody.com/image/skelfov.html (Archived)
10. ↑ https://link.springer.com/article/10.1007/s00414-015-1254-7 (Archived)
11. ↑ https://www.wikihow.com/Attend-to-a-Stab-Wound (Archived)
12. ↑ https://www.sciencedirect.com/science/article/abs/pii/S0379073898001893?via%3Dihub (Archived)
13. ↑ https://pubmed.ncbi.nlm.nih.gov/30646040/ (Archived)
14. ↑ https://medlineplus.gov/ency/article/000043.htm (Archived)
Sand Manipulation

## Summary

Power to manipulate sand. Variation of Earth Manipulation.

The user can create, shape and manipulate sand, a naturally occurring loose, fragmented/granular sedimentary material composed of finely divided rock and mineral particles ranging in diameter from 0.0625 mm (or 1⁄16 mm) to 2 mm.

The most common sand is composed of particles of quartz (colorless/slightly pink) and feldspar (pink/amber). Black sands, such as those found in Hawaii, are composed of particles of obsidian formed by volcanic activity. Other black sands include materials such as magnetite and homblende. Coral sands are white or gray, and sands composed of broken shell fragments are usually light brown.

## Possible Uses

* Create/generate/increase sand of any grain-side or shape (rough/smooth, dust-like/coarse).
* Shape, compress, and/or otherwise manipulate sand.
	+ Efficacy Manipulation including speed, density, hardness and/or sharpness.
	+ Generate pits of quicksand.
* Burrowing with choice between simply gliding through sand or leaving tunnel.
* Earth Attacks using sand.
* Ground Liquification only sand.
* Move/lift sand at nearly any speed whether in/on surface, air or water.
	+ Geokinetic Flight using sand.
	+ Matter Surfing by riding a mass/wave of sand.
* Psammokinetic Constructs, including weapons, walls, armor or allies/servants.

## Limitations

* May be unable to create sand, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Water and Blood Manipulation can make sand heavier and harder to manipulate.
* Fire Manipulation can melt sand into glass.
* Ice Manipulation/Freezing can turn sand solid.
* Sand can be weighed down when mixed with a powder of higher density, such as iron or gold dust, thus reducing manipulation.
Curse Manipulation

## Summary

**Curse Manipulation** is the ability to inflict curses and/or control the nature of curses, fantastical abilities that are explicitly intended to cause harm and misfortune against the target. Curses are primarily depicted as magical in nature and generally fall under the classification of Dark Arts, but they sometimes fall under an entirely different designation.

## Possible Uses

* **Death Manipulation:** Some curses are known to inflict instantaneous death to swiftly murder their targets.
* **Mind Manipulation:** Some curses were created for the purpose of controlling a target, allowing the user to manipulate the target from a distance without actively concentrating on them with a successful applications.
* **Pain Manipulation:** Many curses were created with the intention of torturing the target, allowing them to induce the sensation of agony in a target at will.
Automatic Translation

**Automatic Translation** is the ability to understand and utilize verbal or non-verbal communication without any prior knowledge of the language.

Some characters with this ability are limited in some way, such as only translating verbal communication or text. While others can translate virtually any form of communication automatically.
Density Manipulation

## Summary

**Density Manipulation** is the ability to control the density of objects and beings, possibly including one's self. This power can be used to make objects denser, heavier, and more durable, or to lower their density to become lighter and more agile, or even to make them disperse and lose their solidity. It can potentially be used on one's self to make the user intangible, allowing them to phase through others. It is also associated with Gravity Manipulation and, at high levels, can potentially even be used to create black holes.
Clairvoyance

## Summary

The term clairvoyance is generally defined as **the ability to gain information about an object, person, location or physical event through extrasensory perception**.

This can be manifested through a variety of different means, but are generally invoked through magical or psychic powers.

Extreme cases of this ability may lead to a mental overload, or, if one's mind is able to handle it, even Nigh-Omniscience.

For the specific type of clairvoyance related to perceiving the future, see the Precognition page.

## Types

* **Dream Scying:** The ability to see what happened in the past or future through one's dreams.

* **Enhanced Sight:** One is able to locate and perceive targets and distances far surpassing normal humans. This is one of the weakest forms of this ability and can also be treated as merely a type of Enhanced Sense.

* **Psychic Navigation:** Creating a mental map of the surrounding area and the area's contents.

* **Visual Linking:** Viewing something through someone else's eyes.

## Limitations

* Clairvoyant abilities often require focus and are thus impractical to use during a fight.
* The degree of one's clairvoyance may vary, with some providing extremely accurate images, while others may only receive vague or cryptic messages.
* May require another medium such as Tarot Cards or a Crystal Ball.
* This ability may be out of the user's control and provide uncontrollable or debilitating visions at the worst of times.
Attack Reflection

## Summary

**Attack Reflection** is the explicit ability to turn one's opponent's attacks against them. This is a rather powerful ability, being able to perform offense and defense simultaneously by effectively turning one's efforts against them. Some common limitations include only working on attacks of a certain type or power level, a lengthy preparation time, or a specific requirement for use.

This is not to be confused with one using another's powers against them, as that is simple trickery rather than an ability tailored to reflect incoming attacks.
Weapon Control

## Summary

**Weapon Control** is an ability that allows its user to control weapons or weapon-like objects in order to achieve a variety of effects. The most common usage of this ability comes in the forms of telekinetically controlling or summoning weapons, though other applications are possible.

## Possible Uses

* Telekinetically control weapons or weapon-like objects.
* Use weapons as platforms in order to levitate or fly.
* Freely summon weapons to one's side.
* Change the trajectory of weapons or weapon-like objects in mid-air.
* Alter the shape or make-up of a weapon.

## Limitations

* Unlike more conventional forms of Telekinesis, the user can't freely manipulate any object with their minds, only certain weapons and/or weapon-like objects.
* The user may be limited in terms of the number, size, and/or weight of the weapons they can control.
* The user's control over a weapon, or any such items, may be limited in range.
Statistics Amplification

## Summary

**Statistics Amplification** is when a character raises their parameters in the middle of a fight, and this is not related to their base form or some sort of "hidden power" that has been hidden or held back.

These boosts are usually temporary and are specific to one or a number of statistics.

This is also not to be confused with a change in form or state, and is thus not typically associated with any new abilities in particular. Instead, this ability serves as a means of overcoming the opponent through a sudden increase in combat effectiveness.

This ability is very common in video games, but is still prevalent within other works.
Petrification

## Summary

**Petrification** is the ability to turn someone or something into stone. The most famous and perhaps prototypical example of this power is in the myth of Perseus and Medusa, the latter of which would cause men to turn into stone simply by the unfortunate victims casting a glance at her. The power does not always work in this precise fashion, but the result is always the same.

Petrification is considered to be a sub-category of transmutation, it forcibly turns the target into a statue of stone or other inorganic material. Generally petrification can be considered to be a very broken ability, as it ignores conventional durability. Being able to withstand a nuke won't exactly save your body from being turned into stone, after all.

Albeit depending on how fast the process is, it might not be an instant win button. Petrification is also a fairly popular fictional ability which means a number of characters have resistance to these. Resistance to transmutation/matter manipulation or at times via resistance to magic (if the ability is magical) can also negate petrification.

It's still quite potent in matches, regardless.
Antimatter Manipulation

## Summary

**Antimatter Manipulation** is the power to control Antimatter, a material composed of antiparticles. This is an incredibly destructive power, as collisions between particles and antiparticles leads to the annihilation of both, ignoring durability in the process and causing an explosive release of energy capable of eclipsing a nuclear bomb with only a small amount of antimatter.
Age Manipulation

## Summary

**Age Manipulation** is the ability to control the age of one's self, other organisms, and/or objects. This can be used in a variety of ways, such as returning a target to a much younger state, rendering them a helpless child, or to rapidly age others, to old age and potentially even their death. In some cases, this effect is so powerful that it can reduce a user's surroundings to dust.
Incorporeality

## Summary

**Incorporeal** (or **Non-Corporeal**) beings are those who have no true physical form. Though they may have physical avatars or bodies, but their true essence exists non-physically, whether as a soul, as energy, or as an abstract concept. Being incorporeal is very different than Intangibility, as an intangible being's body is their true body, it just can't be affected by conventional physical forces. A incorporeal being does not usually have any kind of concrete, defined form, and can appear in many different forms if they wish, though the destruction of these bodies is of little relevance to the entity behind them.

Abstract beings are typically incorporeal.

## Killing Incorporeal Beings

Incorporeal beings can be killed through;

* Soul Manipulation, as long as the entity in question has a soul.
* Reality Warping
* Conceptual Manipulation
* Time Manipulation

among other means. Some incorporeal beings, for example, require bodies to survive, and therefore can be killed by destroying their bodies and keeping them from getting any hosts.
Unholy Manipulation

**Unholy Manipulation** is the power to control and generate energies, elements, objects and entities that have been deemed hellish, demonic or unholy, forces that are connected with demons, evil spirits and anti-gods. The opposed power to Holy Manipulation.

## Possible Uses

* **Empowerment:** Users obtain inhuman levels of strength, speed, stamina, and even increase one's mental and spiritual capabilities by being empowered by evil entities. Few users can even become a vessel for a greater evil.
	+ **Thaumaturgy:** Call upon the power of demons and devils through prayer and rituals, and perform "miracles".
* **Summoning:** Synchronize the power with lesser unholy entities, either for combat purposes, induce curses or possessing others.
* **Corruption:** Turns the purest soul and twist the clearest mind by inducing sin and vice into the heart. Some times, converting beings into demons, devil or other types of evil spirit its possible.
	+ **Sin Manipulation:** Amplify the inner evil of other beings.
* **Energy/Elemental Manipulation:** Generate, shape and control the innate energies, elements, and matter innate from the depts of hell, such hellfire, faust water, cursed earth, and corrupted light, as there's no element that can't be considered unholy. Due to their esoteric nature, these forces may be capable to directly affect the soul of the target, ignoring conventional durability and protections.

## Limitations

* Countered by Holy Manipulation.
* The power may corrupt the user if used too often.
Retrocognition

## Summary

**Retrocognition** is the ability to perceive events that have transpired in the past. The working of this ability generally varies depending upon the user and the verse.

The ability may or may not have a limit i.e. a character may only be able to view or perceive events from an specific period of time.

The information acquired through this ability may be simple and precise, or complicated and limited, the accuracy of the information may also vary.

Retrocognition can be utilized through various methods, it may be done through Time Manipulation, through Extrasensory Perception, through Psychometry, or through some unspecified magical means. But it is most commonly associated with Clairvoyance and Extrasensory Perception.
Subjective Reality

## Summary

**Subjective Reality** is the power that allows the user to manipulate the boundary between reality and unreality. It allows the user to induce reality to what is fiction, fantasy or imaginary, bringing them into existence, as well as turning facts, entities and events into unreality, vanishing them as if they were a mere dream or illusion.

## Possible Uses

* **Immersion:** The user's control over the boundary between reality and fantasy allows it to travel across it, capable to enter in any fantasy or imaginary setting such books, comics, movies, etc.

* **Existence Erasure/Nonexistent Physiology:** By turning entities into dreams or illusions, the user is capable of granting Nonexistent Physiology or even completely erase them from reality. In that fashion, is capable to turn fantasy, imaginary and nonexistent beings real.

* **Negation:** By making a recent event unreal, the user is capable to undo and erase any consequence produced by it. The user could be capable to negate attacks, injuries and even death.

* **Creation/Summoning:** The user is capable of creating and manifesting objects and entities that aren't real at all, and only "exist" in the imagination and dreams of the user and/or other beings.

## Limitations

* Could be limited to what one can change, as well as the period from what can change.
* Characters of Transduality (Reality/Unreality) are immune.
Smoke Manipulation

## Summary

**Smoke Manipulation** is the ability to control smoke at will, often shaping the smoke in various ways and making it tangible enough to use a method of attack. Some users are able to create and even become smoke, further increasing their versatility.

**Note:** This power also includes characters that can manipulate vapor.
Dimensional Storage

## Summary

**Dimensional Storage** (also called **Hammerspace** or **Magic satchel**) is the ability to store as many items as one wishes in a sort of "storage area" without any regard for running out of room. Users are then able to summon the desired item(s) at their whim, making it seem as if they pulled each object out of thin air.

This ability is typically not used with any canonical explanations in fictional works.

## Possible Uses

* Entering the storage to hide from enemies.
* Trapping enemies inside the storage.

## Limitations

* Heavier objects may strain the user.
* The entry-point may place limits for the size of stored object.
VancadosStatsandProfiles Wiki

**Welcome to the VancadosStatsandProfiles Wiki!**
A community dedicated to the personal scaling opinions of Vancados and others. All credit to VSBattles Wiki and TV Tropes.

## Important articles

PlaceholderA page about your topicPlaceholderWalter WhitePlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
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* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Nanotechnology

## Summary

**Nanotechnology** is a branch of technology that focuses on the manipulation of individual atoms and molecules, and is often used to refer to nanorobotics, the theoretical use of extremely small machines that operate on a microscopic level and operate within the bodies of living organisms to perform a wide variety of functions, such as medical treatments and the extermination of pathogens. In fiction, nanomachines often have a variety of other functions as well, and may allow the user to hack into or interface with technological systems, alter their own biology, regenerate from injury, and live much longer than usual or even become immortal, among a number of other applications. Some beings may even be composed out of nanomachines.
Additional Limbs

## Summary

**Additional Limbs** (also called **Extra Limbs**) is the ability to possess or generate additional sets of limbs such as arms and legs.

## Possible Uses

* **Martial Arts**: The user may possess a higher degree of certain forms of combat, due to the use of multiple arms and/or legs.
* **Weapon Mastery**: With the addition of more arms, the user might be able to utilize more than one or two weapons such as swords and/or firearms.
* **Danmaku**: Certain users may be able to launch multi- to omni-directional attacks via Energy Blasts or firearms thanks to the use of their extra limbs.
* **Pressure Points**: Using additional sets of arms, the user can strike most if not all of the weak points located on the opponent's body.
* **Regenerative limbs**: If a user happens to lose a limb, they can regenerate or grow a new one in place of the previous.

## Limitations

* Users may not be able to retract these limbs.
* May be limited to certain limbs such as the arms and legs.
* It might be trickier to control multiple limbs simultaneously.
Platform Creation

## Summary

Platform creation, as the name suggests, is the ability to create a platform in the middle of the air to step on. It functions similar to Forcefield Creation, only for agility rather than defense (Though some can be defensive). They are often visually composed of several symbols, ranging from ancient texts for magical verses to more modern symbols, but can also just be anything you can stand on.

## Possible Uses

* As a pedestal, or an extra step.
* Keeping an enemy below oneself.
* Keeping up with Flight users or significantly Large Sized enemies.

## Limitations

* Generally cannot be used for defensive purposes.
Death Manipulation

## Summary

The power to **manipulate and induce death**.

In its most straightforward applications, this ability allows the user to instantly kill others by manipulating factors associated with death to make them die. The method varies, however; some users may halt vital biological processes or attack the soul directly. Others affect their target on a more abstract level, simply causing them to *die* for no discernible reason, though death manipulation comes in many other forms, with some functioning on a conceptual scale. Death manipulation is often associated with necromancy and has a wealth of deeper potential uses and utility in the hands of a skilled user, with many death manipulators having the tools to kill even immortals and those with potent regenerative abilities easily.
Poison Manipulation

## Summary

The ability to **generate and/or manipulate poisonous substances**, with a poison being a substance that causes averse effects on an organism when introduced into their system. The more specific toxin refers to any poison produced by a living organism, while venom is a toxin that is injected into a victim by bite or sting. While animals that normally produce poison would fall under the users of this power, others can produce and control more powerful poisons that can afflict a victim through ingestion, inhalation, injection, and/or skin contact.
Plasma Manipulation

## Summary

**Plasma Manipulation** is the ability to manipulate plasma, a state of matter in which an ionized gas becomes highly conductive. Plasma makes up such things like lightning and stars and is widespread in space. It can be created by heating gases or subjecting them to powerful electromagnetic fields. In combat, it can be projected as blasts and beams of plasma, similarly to traditional uses of energy, and it can also be used to make forcefields and other objects. Due to its associations with electricity and heat, it is often used by those who can manipulate such things, and can be used to easily melt objects.
Acausality

## Introduction

**Acausality** is the ability to act unrestrained by conventional cause and effect, on a scale that varies depending on the character. For some characters, this means not being affected by changes to the past; for others, this means defying all logic and acting with disregard for traditional causality.

## Types

**Type 1: Time Paradox Immunity:** Characters with this type of Acausality are rendered immune to changes in the past and standard temporal paradoxes, but remain just as vulnerable in the present and can be affected by normal Causality Manipulation and similar abilities.

* **Examples:**

**Type 2: Temporal Singularity:** Characters with this type of Acausality do not exist in either the past or the future, only the present. This means they cannot be affected by changes to the past, while also making them resistant to Precognition that works by viewing the future, as they do not exist within it, and Fate Manipulation, for the same reason. In essence, they are able to choose their own fates, but they remain just as vulnerable at the point in time in which they do exist.

* **Examples:**

**Type 3: Temporal Permanence:** Characters with this type of Acausality are incredibly difficult to kill, as other versions of themselves - from other points in time and/or from other universes - can survive the destruction of the "original" and act in their place. This also grants them immunity to changes in the past.

* **Examples:**

**Type 4: Irregular Causality:** Characters with this type of Acausality operate on a different and irregular system of cause and effect than regular causality. This grants them resistance to abilities such as Causality Manipulation, Fate Manipulation, and Precognition, among others.

* **Examples:**

**Type 5: Causality Transcendence:** Characters with this type of Acausality transcend the normal boundaries of cause and effect, existing outside of the causality of a system. Even interacting with them normally may prove virtually impossible.

* **Examples:**
Magic

## Summary

**The ability to allow manipulating aspects of reality (or all of them), bypassing the known laws of physics.**

In most cases, use of magic requires special magical energy, often called mana. Mana may vary in quality and quantity across different mages. Accordingly, the magician or wizard whose mana is purer will have an advantage. His magic will be much stronger, and in addition the aforementioned magic user will be able to use more powerful spells.

Highly advaced technology is also nigh-indistinguishable from magic. As a result, what seems magical can one day become natural with the development of science and technology. For example, a primitive man might consider a computer magical, while for us it's just a regular form of technology.

## Types

* **Technomagic** - Essentially very advanced technology that allows to produce effects that are virtually indistinguishable from what we refer to as magic.
* **Elemental magic** - Magic that enables manipulation of any of the principal (air, water, earth, fire) or additional (lightning, ice, etc.) elements. Generally includes not only to creation of an item from nothing, but give also giving it any desired shape (which in fact is a kind of manipulation of matter). This type of magic also includes summoning of elemental spirits.
* **Natural magic** - Magic that allows control of various aspects of nature (weather, plants, animals, etc.). It also includes all kinds of summoning.
* **Light magic** - The magic of good and light. Mainly specializes in a variety of spells such as purification, exorcism, all kinds of blessings, healing of the afflicted, and even the resurrection of the dead. Usually spells of this school is very effective against the dark forces (the undead, demons, etc.). In special cases, the magicians of light can appeal to a higher power, and they sometimes even respond to these prayers.
* **Dark magic** - Magic of darkness and destruction. Contains spells which painfully kill living beings, curses for all occasions, necromancy and demonology. It also allows summoning all sorts of representatives of the forces of evil (from banal zombies to powerful dark gods).
* **Illusion Magic** - Spells of this type are usually part of the above kinds of magic, but in some cases they are isolated in a separate class. Magic illusions can influence the mind, confuse, hide presences, and in some cases even translate imagination into reality.
* **Magic artifacts** - A type of magic that allows you to use any of the above type of magic spells, but via special items called magical artifacts instead of directly. The disadvantage of it is the time and effort, spending on training with the artifact. However, when practice with it is finished, the user can gain incredible power. In fiction, a single magical artifact might easily destroy entire universes.
* **All other types of magic** - Includes various manipulations of matter, space and time. In fact, many magic spells which do not fall into the above seven types are commonplace reality warping.
Mind Manipulation

## Summary

**Mind Manipulation** is the ability to manipulate and control the minds of others.

It is associated with Telepathy and Mind Reading, and these powers are often possessed by the same characters. While basic mind manipulation can be used for psychic suggestion and simple manipulation, higher-level users of this ability can completely control others, drive them insane, plague them with illusions and hallucinations, and even rip their minds from their bodies.

Generally speaking, we judge the potency of Mind Manipulation both by what it can do and by how many people its user can affect at once with it. This may range from only a few people at a time to entire planetary populations.

When judging the potency of Mind Manipulation, and the resistance against it, there is a variety of factors to be potentially considered. Such as the mechanisms involved, how many people the Mind Manipulation can affect, whether it has demonstrated to break through resistances, how great the effects are, etc. For more information visit the Hax page.
Precognition

## Summary

**Precognition** is the ability to see the future. The specifics of the ability, and whether or not they can act on the information they see to change the future, differs depending on the user and verse. The ability may only be useful for the short term; or it may be best for the long term. Precognition can allow characters to react to attacks faster than they'd normally be able to react to. The information it provides may be complex and intricate, or simple and limited, if not inaccurate, while other forms of precognition may be much more accurate.

Precognition may be based on any number of factors; it may be based on reading the minute body movements of an opponent, predicting their actions through observation, mathematical predictions, or through some unspecified magical or astronomical means, among any other number of abilities. Given this wide variety of methods, any given user's form of Precognition and its limitations should be described on their page.
Self-Sustenance

## Summary

**Self-Sustenance** is the ability to maintain oneself infinitely without the typical requirements of life.

The methodology of this ability may vary greatly, and for certain types of creatures this may simply be a normal aspect of their being - for example, undead creatures generally do not require oxygen. Beings that are incorporeal or possess a similar natural ability would likely have this power.

## Types

* **Type 1:** **Respiratory Self-Sustenance:** The ability to live indefinitely without oxygen (or whatever substance that the creature's species breathes). This includes surviving in the vacuum of space or in the depths of an ocean. This may provide resistance to certain gas-based toxins.
* **Type 2:** **Nutritional Self-Sustenance:** The ability to survive indefinitely without food or water (or whatever the species of creature would generally rely on for nutritional value). This may provide resistance to poisons.
* **Type 3:** **Restful Self-Sustenance:** The ability to continue acting forever without rest or need for sleep. These users of this ability require no rest and do not run out of energy, or even feel tired. This ability denotes practically infinite stamina and may support a resistance to certain types of Sleep Manipulation.
Soul Manipulation

## Summary

**Soul Manipulation** is the ability to interact with one's soul or the souls of others. This ability ranges from being able to project the power of one's soul outward, grasping and ripping the souls of others out of their bodies, outright consuming souls to gain power, among other applications.

Generally speaking, we judge the potency of Soul Manipulation both by what it can do and by how many people its user can affect at once with it. This may range from only a few people at a time to entire planetary populations.

When judging the potency of Soul Manipulation, and the resistance against it, there is a variety of factors to be considered. Such as the mechanisms involved, how many people the Soul Manipulation can affect, whether it has demonstrated to break through resistances, how great the effects are, etc.

It should be noted that the ability to interact with souls and other non-corporeal entities directly as if they were physical objects is usually considered Non-Physical Interaction and does not grant the user the ability to manipulate souls in other contexts.

Under normal circumstances, most characters are assumed to have a soul by default unless the original medium specifies otherwise. Those who do not possess soul are usually considered to be immune to most applications of Soul Manipulation.
Ectoplasm Manipulation

## Summary

The power to manipulate Ectoplasm/Ghostly Energy. Variation of Energy Manipulation.

The user can create, shape, and manipulate an energy unique to spirits/ghosts. Typically this comes in the form of beams or balls of energy that the user can charge and fire at enemies, and ignores the intangibility that is normally associated with ghosts or spirits. Usually, however, these attacks cannot harm living beings. It can also sometimes be used to create constructs and weapons, as well as forcefields, depending on the user. At higher levels, this can be used to ignore the conventional durability of ghosts, or even act as a form of Soul Manipulation.

## Possible Uses

* Charging balls or beams of energy that can harm intangible spirits.
* Construct Creation, making weapons or shields for the user to utilize.
* Absorbing and releasing the energy of ghosts.

## Limitations

* Ectoplasmic attacks don't likely harm regular living beings.
* Some users have a very limited supply.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* In the case of a ghost using this ability, it may cause them to eat away at their own body.
Vehicular Mastery

## Summary

**Vehicular Mastery** pertains to characters that have extreme skill Piloting/Driving various types of transport. This includes, not only civilian vehicles, but customised vehicles too.

## Types

* **Land Vehicles:** The ability to have mastered transport whilst driving on roads, rough terrain, and in vehicles such as: Cars, bikes, trucks and tanks
* **Air Vehicles:** The ability to pilot aircraft and are able to push it to its limits. This includes aircraft such as planes and helicopters
* **Seaborne Vehicles:** The ability to be able to drive: Boats, submarines, and even ships with little difficulty.
* **Space Vehicles:** The ability to fly and manoeuvre ships/shuttles through dangerous hazards and be able to handle difficult situations.
Resurrection

## Summary

**Resurrection** is the ability to revive oneself or others after they have died. Often, characters can do one or the other, not both, but others can perform both. The limits of this ability vary from fiction to fiction and from character to character; some may be only able to resurrect those who have recently died, while others may be capable of bringing those who have been dead for quite some time back to life, even if nothing remains. The mechanisms vary as well.

When in the hands of a character who uses resurrection on themselves, giving them some degree of Immortality, this ability often co-exists with Regeneration, though the process can take some time. This ability is not to be confused with Necromancy, the ability to raise the dead as undead beings, but it also covers **Reincarnation**, characters who, upon death, eventually reincarnate the bodies of others - not as a mechanic of the verse, but through their own powers.

In many cases, self-resurrection may take too long to be combat applicable, but it still exists. The ability has similar limitations to regeneration, and one should not assume that, because a character has never failed to resurrect, that they can resurrect regardless of how they've been killed.
Power Bestowal

## Summary

**Power Bestowal** (not to be confused with Statistics Amplification) is the ability to grant other beings or objects new abilities or even new forms, although generally not superior to that of the granter's.

Note that just because a character can grant a power to another, does not mean that they can grant that same power to themselves. It must be stated that said ability can grant the user greater power as well. Sometimes it is seen as being Blessed by a deity or a higher being.
Organic Manipulation

## Summary

**Organic Manipulation** is the ability to generate, shape and manipulate organic matter, that is the matter that possesses carbon in its chemical structure, also present in all life. Superset of Biological Manipulation, but without being limited to control the properties of living beings, if not of any matter that is composed of carbon, including: oil, ink, sugar, alcohol, food (organic), natural poisons, wax, and more.
Invulnerability

## Summary

**Invulnerability** is the power to be immune to conventional harm.

Characters with such powers may simply be unaffected by normal attacks, necessitating the use of things like Durability Negation to get through. Others have more conditional invulnerability, such as one that just prevents harm from conventional weaponry, but can be easily circumvented by supernatural abilities. It can be considered the defensive equivalent of Durability Negation, negating simple Attack Potency, though one should be careful not to apply No Limits Fallacy (NLF).

This is distinct from simply particularly high durability, which may make a character seem invulnerable to weaker opponents. Only characters whose invulnerability is clearly more than simply being exceptionally durable for the verse's setting qualify.