Rules (Updated)

## General Rules

In Gods of Eloria, players play as the gods in the world of Eloria. The actions taken can affect a game I am running in the world.

1. Play to see what happens. This is not a competition, its cooperative storytelling. The goal is to have fun and tell a story. This does not mean that there can't get conflict, just please keep it in character. The last time a game like this was attempted it got toxic so please try to avoid that.
2. Act within your alignment and goals. Gods, unlike players don't have alignment shifts, the alignment is part of their nature and does not change, nor do they generally act outside of it. Gods generally their own goals that they are acting towards. They are usually hidden (though not always) but when possible they will act towards those goals.
3. Everyone that joins creates a god. This will be a god of the world Eloria. They may have a domain or two (most have two), but no more than two. You can decide what they are the god of and should provide a brief description of appearance, alignment, and personality (origin and history are optional but recommended).
4. Each week you will have a single action which you may take. It should be posted in the #god-actions channel in the Discord by Monday night. (See below)
5. After the period ends, moderators will write up a summary of what happened and post it in the on the wiki and in the discord.
6. Each week, moderators will roll a d20. If they roll a 1 or 2, there will be a major prompt posted (like the ones we used to have). If they roll a 3, there will be some minor event which occurs that will be more of an inconvenience. If they roll a 20, there will be some sort of event which will be beneficial to gods and may give bonuses to certain actions.
7. Rules are subject to change at any time at the DMs' discretion to try to improve the overall experience.

## Actions

Some actions may require rolls from you or another god, as a general rule actions are broken up into 3 categories.

### No Roll Required

* Actions internal to your sacred location
* Actions to interact with your followers (this may have exceptions depending on the request)
* Actions which fit entirely within your god's domains that aren't opposed.
* Actions granted by levelling up

### Actions Requiring Individual Checks

* Actions that fall outside of your domain(s)
* Attempting to gain followers
* Actions which the moderators decide require checks
* Attempting to pick a chosen

### Actions Requiring Opposed Checks

* Actions being opposed by another god
* Actions which directly conflict with another god's actions
* Attempting to steal followers from another god

## Basic Actions

These are some basic actions that can be taken. This is list is subject to change by moderator discretion

### Gain Followers

Roll: 1d10

On 2+: You gain a number of followers equal to your roll \* 1000

On 1: You blunder in such a way that you lose 10,000 followers

### Steal Followers

Roll: 1d10

Choose a god to target (target must be at least level 2); you gain 1d10 \* 2,000 followers and the target loses the same number

The target may oppose this action by giving up their action for the week even if they already declared something else (see Oppose Action)

### Help

You help another god on their action, they get a +2 to any d20 rolled this week.

### Oppose

Roll: 1d20 + level

You oppose the actions of another god, both gods make the roll for this action. If you succeed you block them from acting and the show of power gains you a number of followers equal to 1000 \* the difference between the rolls.

### Other Action Requiring Roll

Roll: 1d20 + level

If the moderator decides your action requires a roll, you roll this against a DC they will decide based on the complexity of the action to determine the outcome.

## Complex Actions

These actions are more complex and therefore require more complicated rules to perform.

### Create New Race

There are 3 things you need to do to create a new race. Most will require rolls (there may be some benefit from certain domains).

#### Create Bodies

There are 3 steps to creating bodies for your race:

1. Gather/Create Matter (DC 10)
2. Form Bodies (DC 15)
3. Bring To Life (DC 20)

#### Life Force

This aspect of the process is interesting since life force in the world is finite and much of it is currently in use, the first race created in the game did not require this, but used up what reserves there were so this is now necessary. Get creative and come up with a way to get life force for the creatures. There may be a roll involved depending on what you decide.

### Find Home

So you've created a new race. Awesome! But now you have to consider where in the world they will live and call home. Generally, a race uses a large amount of space so this is something to consider.

## Level

As a god your power is directly proportional to how many followers you have. At certain thresholds your power will increase, but if it drops below that again, it will wane.

Level 1 (1 follower): Welcome to the game! You exist and can take actions as outlined in the rules. You cannot drop below this.

Level 2 (10,000 followers): You can grant boons to players from the boons list.

Level 3 (30,000 followers): You may gain a single chosen (if you weren't granted one by a prompt already, you have a maximum of 1 chosen).

Level 4 (70,000 followers): You can grant custom boons to players (depending on the power this may require a roll). You can also choose to bestow a rare or lower magic item as a boon.

Level 5 (150,000 followers): You may gain another chosen (you have a maximum of 2 chosen).

Level 6 (310,000 followers): You can bestow a custom magic item that is common, uncommon, or rare as a boon. You can also create custom monsters that will appear in the world during level appropriate encounters.

Level 7: (630,000 followers): You may gain another chosen (you have a maximum of 3 chosen).

Level 8: (1,270,000 followers): You may design the concept for an item of legacy that will appear in the game; You can bestow a tier appropriate magic item as a boon.

Level 9: (2,560,000 followers): You can help/interfere and take an action for each prompt.

Level 10 (10,000,000 followers): At this point you are a major god, you automatically succeed on any opposed check against a minor god if the action is within your domains.

## Boons

All: Grant inspiration to a player.

All: Grant a common or uncommon magic item to players.

Arcana: Player can use detect magic once for free, this does not user concentration or spell slots.

Death: Player has advantage on death saves until they regain consciousness.

Forge: Player can make their weapon a +1 or increase magic bonus by 1 for 1 minute.

Grave: The next time the player would drop to 0 hit points, it drops to 1 instead.

Knowledge: The DM will roll a d20, at any time when a d20 would be rolled the player can replace the die with that roll instead.

Life: Player regains 1d10 hit points.

Light: Player may add 2d6 fire damage to the damage from any attack.

Nature: Player can cast speak with plants/animals without an action or spell slot.

Tempest: Player can add 2d6 Lightning damage to any attack.

Trickery: Player has advantage on all Charisma (Deception) checks for 1 minute.

War: Player has advantage on the next attack they make.

## Chosen

A chosen is a follow to whom you have granted some of your powers. They may act on your behalf in many circumstances.

* They are treated as adventurers whose levels are at most twice your god level.
* The sum of all your chosen's levels can never exceed triple your god level.
* They can act in any way a character of that level would be able to. Alternatively, your follower can assist you with an action that requires an individual roll, granting you an additional +1 to that roll.
* If the chosen needs to make a check, you may use half your god level as the modifier.
* If your level drops below the point where you can have the number of followers you currently do, you must choose a number of them to lose their power until you get back to a level where you can support that many followers. They may also lose power if you can no longer support the level of power you had been giving.