Gazzetter Overview

# Welcome to the Web

## Primordial Organization

### The Threads

Read about the spinning for information about the Web. Most locations lie along one of the Web's main threads: The Hunter's Thread, The Watcher's Thread, The Twilit Thread, The Gleaming Thread, and The Primal Thread. These threads are sacred, thought to be the most ancient and essential bones of the web. Planes to the Astral North or Upper Planes tend to be the domains of "Good" aligned deities, and the Lower Planes, oriented Astral South, are inhabited by the "Evil" aligned deities.

### The Elements

This map also depicts areas of elemental influence, concentrated by the Astral Currents which flow through the Web as wind flows through tattered sails. Air to the North, Earth to the South, Fire to the West and Water to the East. The elements here influence the general landscape of the outer planes in their infinite abstractness, and has brought about the existence of elemental peoples: the Djinn and their children the Genasi.

### Magical "Gravity"

The web's organization into concentric circles, radiating from the center, also has an effect on the planes within. In the center is Sigil, the city of doors, a planar city with portals that lead to the rest of the web. The hub spiral's concentration of magic and matter causes these ten center planes to function like solar systems. The farther away from the center one travels along the web, the more abstract and surreal these planes become, being further decentered from the magical gravity created by Redona.

### Reflection Planes

"Above" and "Below" the web are its reflection planes: the Feywild and the Shadowfell, which both can serve as a more practical means of travelling between planes for the well-oreiented, but are extremely dangerous to those not native to the reflection planes. Areas in reflection planes mirror areas in the material plane. Zugtov and Faesi are the patron dieties of these reflection planes, and their influence on the web is essential to the life, death and decay of all things.

## The Hub Spiral

### Sigil

The great well of magic and matter at the center of the web creates this massive city in the shape of a ring, where anywhere you can look up and see the other side of town.

### The Lanesse System

This system houses Igneda and Anpheli, as well as three other known planets.

### The Maurayani System

This system houses Erahled and Cylphis, as well as four other known planets.

### The Auzenerian System

This system houses Dakhan and Kaitan, as well as five other known planets.

### The Sol System

This system is familiar to most travelers, though its context here may be unfamiliar

### The Zarezi System

This system houses four strange planets. For more information on t his system's history, see the Shirean Empire

### The Butlerian System

This system houses five planets familiar to Frank Herbert's Dune, with some twists of course. Designed for space campaigns.

### The Seelie System

Homeland of Faesi and Zugtov on the material plane, this system houses five planets.

### The Mid-World System

Not much is known about this system or the planets that lie beyond Mid-World

### The Hylian System

Not much is known about this system or the planets that lie beyond Mid-World

### The Eberron System

Eberron has strange geometry, having become the dominion of Redona's first three children (Eberron, Siberys and Khyber). Scholars are unaware of other planets.

## Planes in the Domain of Air

### The Grand Observatory

The Grand Inquisitor runs Cerebus Investigations from this plane, poking out of the elemental plane of air on a tall granite spire. A small collection of buildings is used for housing researchers and running tests, and further up the hill, only the Inquisitor’s trusted are allowed into the temple and the Observatory Deck beyond it.

### The Twilit Palace

The Twilit Lake is so still it looks like glass.  Trees of every size, shape, and color adorn its shores on all sides.  Across the lake from you, the delicat palace glows in the twilight, candles inside making it shimmer with an ethereal glow.  Purples and greens adorn the outside.

### Elysium

Home of Auzenar, where all the giants and their children will one day rest in harmony.  Glistening in the afternoon sun, Auzenar’s Temple of the Walkers is marbles, perfectly smooth and curving in its elegance.

## Planes in the Domain of Fire

### The Ashen Domain

Stone dark as rust rises and falls in towering, jagged stalagmites below and drooping, watchful stalactites above.  The gaping cave goes on forever in every direction.  A mountain rests in the middle, with deep canyons falling out from it.  Among these foothills, the splintering, charcoal black Ashen Keep.

## Planes in the Domain of Water

### Yarnham

A forgotten realm from a far-flung place, the victorian aersthetics of this place are riddled with elder gods in careful contemplation, exerting great power.  Inspired by the Souls games.

## Planes in the Domain of Earth

### The Silence

The land of the dead is always at dusk.  The hour when night passes to day, the limbo that feels like neither.  The massive owl Ko’s wings vibrate the entire surface with every flap, the whisps below shuddering in form with each of his cries.  When he is gone, though, nothing makes any sound at all.