Fortune Trinity: Seirei no Shihousai

***Fortune Trinity: Seirei no Shihousai*** (FORTUNE TRINITY 精霊の至宝祭, ****Fortune Trinity: Seirei no Shihousai****?) is a pusher game developed and published by Konami released on January 21, 2021 in Japan. It is the fourth game in the *Fortune Trinity* series.

It is coming soon to Konaste Medal Corner. It could have all the mechanics translated, from the slot, orbs, satellite challenge, and JPC and JP celebrations. A closed alpha test was held with 100 people being drawn from July 28, 2022 to August 1, 2022. The alpha test is coming soon.

## The machine

The cabinet houses 10 different stations, each with support up to two people per station, for up to 20 player play, just like all other games in the series.

## Overview

*Fortune Trinity: Seirei no Shihousai* is similar to the other three installments before, featuring an adventure theme with three different Jackpot Chances, as in the title. The player goes to different locations with each win, traveling to different landmarks around the world.

This work derives from the third work, implementing some of the features of this installment plus brand new ones.

### Credit/Medal Mode

The player can now insert medals to build a "virtual" credit bank to be launched by pressing the Shoot buttons on the left and right side of the station, and when medals fall down the pusher, credits are accumulated. The player can cash out their credits at any time except for Jackpot Payout. The player can also switch between the classic medal in/out play of the previous games also.

### Treasure Spheres

Returning to this game are Treasure Balls (called spheres in this game), which make a return after their absence in Fortune Trinity 3. The premise are the same, drop them into the pusher field after matching them on the Slot and push them down to get their rewards, but the rewards are computer generated, as well as the rarity of Treasure Ball you pushed, going from Blue to Green to Yellow to Red to Rainbow. Prizes included to Treasure Balls include:

* Medals (either 10, 20, 50, 100 or rarely, 300!)
* Gems (either Sapphires, Rubies, or Diamonds in increments of 3, 5, or 10)
* Orbs
* Sphere Roulette (rare!)

### 100 Yen Transfer Roulette

Upon paying 100-500 Yen to the machine and receiving your credits/medals, you can try your luck at this roulette, which makes a return from FT3. The premise is the same, first drop the ball through the three holes at the top, then go to the corresponding roulette on which color the ball went into. Prizes include:

* Instant Legend Mode (Yellow only)
* Orbs
* 20 Gems
* Direct Undine/Ifrit/Raiden Jackpot Chances
* Sky Roulette

## Gameplay

Playing Fortune Trinity: Seirei no Shihousai is similar to it's other three games before it: drop Orbs to go into Satellite Challenge and try to get to the JPC, and win the Jackpot. There is much to this game to cover here, so let's go.

### Main Play

As you insert the medals or shoot them out with your credits, they will be placed onto the top pusher field, where they will be (sometimes) pushed down. Try to aim the medals into the "Checker" to spin the Slot and win even more medals. The main goal is to drop medals down into the front hole to win them.

#### Slot

As you drop the medals into the "checker", you can acquire Slot Stocks to spin the slot. Tracked Slot Stocks are shown on the bottom of the screen, and count down as every spin goes. If you fill the Slot Stocks up to the top, you can acquire higher level stocks which award more medals if you win the slot. All levels of stock include:

* Blue stocks (Level 1): 20 medals
* Green stocks (Level 2): 40 medals
* Yellow stocks (Level 3): 60 medals
* Red stocks (Level 4): 80 medals
* Purple stocks (Level MAX): 100 medals

During slot play, line up three Numbers, ORBS, Treasure balls, and more to win prizes. The pay table is as follows:

* Numbers 2,4,6,8 (Blue): Normal Medal win.
* Numbers 1,3,5 (Red): Normal Medal win + Carnival Mode entry
* Number 7: Legend Mode entry
* ORB: An ORB will be dropped to the field
* Sphere: A treasure sphere will be dropped to the field
* SKY: Sky Roulette feature entry

When lining up two symbols, the Reach happens, which can lead to a movie called a Super Reach, and, if successful, you can win the slot.

### Carnival Mode

This feature can be activated by lining up the numbers 1, 3, or 5 on the slot. Upon entry of the mode, you will be given 15 spins times the number hit on the slot, and the mode begins. In Festival Mode, the slot expands from three symbols to five symbols in a similar vein to the original game, allowing any and all wins (except for the Legend mode) to be doubled or tripled depending on how many symbols are lined up.

Gems can be acquired during this mode, by landing the gems on the reels. Each time a gem hits a reel, you will get a gem added to the bank.

The mode ends when the spin counter hits "0".

### Gems and the Goal Bonus

As you play the game, gems will be accumulated on the bottom part of the screen below the stocks. These gems are Sapphires, Rubies, and Diamonds, and are accumulated by hitting them on the slot during Festival Mode, a treasure ball prize, and SP roulette prize. Up to 99 gems of each kind can be accumulated- any gems obtained will be not given when this limit is reached.

When you win the Slot, a Step is accumulated on the bottom part of the screen above the gem counter, and you travel to a different landmark around the world, from a list of over a hundred. When you get eight Steps, meaning eight wins, you will get the Goal and go to the Goal Bonus.

Your Gems will be assigned to the top roulette's holes: Blue for Sapphires, Red for Rubies, and Yellow for Diamonds, and a ball will be dispensed into play as the bonus starts. After falling into a hole, it will be dropped into the multiplier part of the bonus, in which the ball goes into the funnel, and whatever it lands on when the ball drips through the hole is the one you get. The medals will then be paid out by the number of gems times the multiplier, an ORB will be dropped to the field, and the chosen gems will be reset to twenty.

New to this installment is the addition of another type of multiplier wheel, called the Super Chance. At the beginning of the Goal Bonus, a gem is assigned a marker depending on the color of the last jackpot won, and if the ball lands on the selected gem, you can take a spin on the Super Chance. The Super Chance has higher multipliers assigned, meaning a bigger number of medals awarded.

The multipliers are 2x, 3x, 5x, and 10x for normal bonuses, with a minimum of 40 medals and a maximum of 990 medals, and 3x, 5x, 7x, and 20x for the Super Chance bonuses, with a minimum of 60 medals and a maximum of 1,980 medals.

### Sky Roulette

When you line up three SKY symbols on the slot, you can take a good spin on this fantastic marvel. The Sky Roulette is a special wheel that is located on the ceiling of the game, and is a tradition since the OG game released. Upon arrival of the centre monitor, the monitor announces the station number going into Sky Roulette and an animation starts, then says "Look Up!" as the wheel begins to spin. The wheel will spin for a while, then slow down and crawl for a bit before stopping on the official prize, to create suspense. Then the prize is shown and then paid to the station. The prizes on Sky Roulette are as follows:

* 100 Medals Win: 100 medals are paid out.
* 200 Medals Win: 200 medals are paid out.
* 500 Medals Win: 500 medals are paid out.
* 2 ORBS: Two ORBS will be dropped to the field.
* 5 Treasure Spheres: Five treasure spheres will be dropped to the field.
* Undine Jackpot Chance: Go to Undine JPC.
* Ifrit Jackpot Chance: Go to Ifrit JPC.
* Trinity Slot: A slot game will happen on the center monitor, rewarding a jackpot chance, or rarely, EVERY SINGLE Jackpot Chance played in sequence, called ALL Jackpot Chance. It cannot be won during ALL Sky Roulette.

There is a special version of Sky Roulette called ALL Sky Roulette where everybody can get a spin of the wheel and a prize by just playing. It can happen rarely at pure random after a spin.

### Legend Mode

When you line up three 7s or as a rare reward on the SP roulette, you will go to this amazing mode. This mode acts as a Fever Mode in a Medal Pusher, and can pay thousands of medals if you are lucky. Upon entering this mode, the rules of the slot changes up a bit. Instead of numbers and symbols rolling on the screen in a wheel like fashion, different pictures of prizes scroll down the screen. Stocks have been changed to be half of the amount in main slot play. Prizes are as followed here:

* WIN (Blue): Normal medal win.
* GEM (Purple): A gem on what the icons show during play is awarded.
* ORB (Green): An ORB will be dropped to the field.
* DIRECT STATION CHALLENGE (Orange): Instant Station Challenge.

The Treasure Sphere (Green Ribbon) also exists as well, but never hits due to Legend Mode gimmick.

The mode ends when "END" is hit during a satellite challenge. The total amount of medals won will be shown, plus the amount of rounds.

### Sphere Roulette

A rare prize hit after dropping a treasure ball. Once hit, you are then transported to not one, not two, but three different wheels filled with different prizes. First, the ball is ejected into the top roulette wheel, and what it lands on is the roulette which you will be going to. Then the wheel spins until the ball falls down the funnel in the centre, and the prize shown on the arrow when the ball falls is the one you will win. Each Roulette is as followed:

#### Blue

This roulette is all around, no risks or rewards. Rewards are 100 medal wins, 50 medal wins, Undine Jackpot Chance, two ORBS, and Sky Roulette.

#### Red

This roulette is a bit riskier, but with more rewards. Rewards are a 300 medal win, 50 medal wins, 25 medal wins, Ifrit Jackpot Chance, two ORBS, and Sky Roulette.

#### Yellow

This roulette is highly risky, but the reward is massive if just right. Rewards are 500 or 25 medal win, Raiden Jackpot Chance, Legend Mode, two ORBS, and Sky Roulette.

### Station Challenge

Another goal of this game is to drop the ORB down the front hole the same way as you push a medal down it. Once you do so, the ORB will roll down a rail in the whole and toggle a microswitch, and then you go into SATELLITE CHALLENGE!

Satellite Challenge is the main way to get to the Jackpot Chances in this game, and the rules are simple. First comes Treasure Time, then the Challenge. First we will cover Treasure Time. Hold on!

#### Treasure Time

Treasure Time is a mode that began in Fortune Trinity 3, but returns in this instalment. In Treasure Time, you must insert medals into the game to help Orb-kun and it's fellows open the treasure chest before the time runs out. As you insert or shoot the medals, the meter fills up, and they will get closer and closer to opening the chest. Dropping medals down the checkers will increase the meter more. Once the meter is filled, the chest will spring open, a reward is received, and the next chest appears. There could be either a normal chest, silver chest, or a gold chest, chosen by random. Rewards in the chests are pooled in a pot of these following events:

* Medal wins in increments of 5, 10 (normal), 30 (silver).
* Level Ups to random areas of a random roulette (Up from 25 to 50, or 50 to JPC). These are only in Silver and Gold chests.

Treasure Time ends after time runs out, after nine chests have been opened, or pressing the action button on the machine. Medals are paid out onto the field and Level Ups are applied, after which the challenge begins. A time bonus is also paid out if you got all nine chests open, which is 1 medal per 0.1 second remaining.

Treasure Time can also be gotten randomly during play as well. It plays the same way as the normal TT, but the rewards pool is different. You can expect:

* Medal wins in increments of 5, 10 (normal), 30 (silver).
* Gems (either sapphires, rubies, or diamonds, in increments of 3, 5, or 10).

Treasure Time is skipped when in Legend Mode.

#### The Challenge

Now on to the challenge. This is the next step on your way to a jackpot. Three unique roulettes are shown in all their glory, evolve during play, and you can win medals or JPCS.

A ball is released into the top roulette, which has three holes: One blue, one red, one yellow. There are hills and bumps to guide the ball into a hole and to avoid the ball being stuck. New to this installment are LED lighting around the roulette, which reacts during different stages of gameplay. Once the ball goes into one of the holes, the selected roulette begins!

As the roulette spins, the ball then drops into a rail leading to the top of the screen, which contains a funnel leading to a hole in the center. The ball can move around and lose speed until the speed is enough for the ball to drop into the hole. Once the ball drops into the hole, it will trigger a switch and stop the wheel, and the arrow will show the prize received. The prizes it can stop on are

* 20 medal win: 20 medals are paid out.
* 50 medal win: 50 medals are paid out.
* JPC: Go to the chosen roulette's Jackpot Chance.
* ORB: An ORB and two treasure balls will be dropped to the field.

If a 20 or 50 medal win is collected, it will "Level Up" into the next highest rank. 20 will become 50, and 50 will become a JPC. Once a JPC is collected, the wheel will reset.

New to this installment is a Jackpot Bonus. As more and more Jackpot Chance spaces are accumulated on the roulette, the bonus gets huger and huger. It will start at 50 medals for 2 JPC spaces, and as the spaces go up, the medals will rise to 100, 200, 300, 400, 500, 1,000, and finally 1,500 medals for all 9 spaces filled.

During Legend Mode the prize on the wheel changes into as follows:

* Medal win: Medals are paid out, with the payout number added to your Legend Mode score. Initial value 100. Once hit, it will be converted into END, while other medal win prizes "Level up".
* JPC: Go to the chosen roulette's Jackpot Chance. This will also reset the wheel back to its initial state. Once the fourth END appears on the wheel, the remaining Medal Win will be converted into JPC as well. (i.e. at this moment there will be 2 JPC prizes and 4 ENDs on the wheel).
* END: If hits, Legend Mode is over.

### Jackpot Chances

The main attraction of Fortune Trinity: Seirei no Shihousai is the Jackpot Chances! There are three Jackpot Chances, each with their own lottery, and the names are Undine (blue), Ifrit (red), and Raiden (yellow). Each JPC has it's own rules on how to win and how to get a jackpot.

### Undine Jackpot Chance

The Undine Jackpot Chance is triggered when getting JPC on the blue roulette on Satellite Challenge or Orb Roulette, getting it on the Sky Roulette, or as a Trinity Slot reward. The center mechanism rotates to two big lotteries kind of like Fortune Orb series- the one on the left is the main lottery and the one on the right is the multiplier decider.

First, each of the three holes of the multiplier decider is assigned a multiplier- 1x, 2x, 3x, and 4x, using one of many combinations. The least is 1x-1x-4x and the most is 4x-4x-4x. Then a ball is ejected into the rotating roulette, and if the ball is still in play, it will slow down in effort to catch the ball. When the ball goes into the hole, which is Blue, Red, and Gold, you will get the multiplier shown on the hole, and the main chance starts.

A ball is thrown into the main lottery from the left or right side, which is rotating right or left by random. The ball will go around and soon will lose enough speed to roll into a hole. The hole rewards in the lottery are:

* 100: 100 medals times the multiplier are paid out. About 9/12 chance.
* 300: 300 medals times the multiplier are paid out. About 2/12 chance. It was originally 200 medals in the previous three instalments.
* Jackpot: The Jackpot times the multiplier is won! About 1/12 chance.

The default Jackpot is 1,000 medals, and rises as medals are dropped over the course of gameplay and during the lottery. The maximum Jackpot is 5,000 medals. So you can win up to 5,000 times 4, which is a staggering 20,000 medals won in the Undine Jackpot!

* Note: Depending on the arcade settings, it is possible for the Jackpot to go all the way up to 9,999 medals. However, starting from this installment there is a payout limit gimmick, which prevents 4x to appear on multiplier decider should the Jackpot goes over 5,000. Therefore you can win up to 9,999 times 3, which is 29,997 medals as the true limit.

### Ifrit Jackpot Chance

The Ifrit Jackpot Chance is triggered when getting JPC on the red roulette on Satellite Challenge or Orb Roulette, getting it on the Sky Roulette, or as a Trinity Slot reward. The center mechanism rotates to a Plinko-like mechanism to the right with a mini monitor in the center (which is new to the installment) and a matrix of LEDs to the left.

As the Jackpot Chance begins, the ball continually drops through the mechanism and into the holes, which are colored Green, Blue, and Yellow. As the colors are accumulated, they will light up on the LED matrix. Each slot has a reward, and each are:

* 10: 10 medals are banked.
* 30: 30 medals are banked.
* 50: 50 medals are banked.

There are also special pockets around the lottery, too. Each of them have a different role in the chance. The special pockets are:

* The Double Up pocket (pink) will net you a Double Up step. When all three Double Up steps are won, the Double Up Chance activates, with a default value of 1x-1x-2x. Each subsequent Double Up pocket hit will give +1x to a random hole in the roulette. The maximum is 4x-4x-4x.
* The Jackpot pocket (red) is the one you must hit. Each time you hit the Jackpot Pocket, you will obtain a Jackpot Step and 20 medals are banked. If you get three pockets, you will win the Ifrit Jackpot and 1,000 medals are banked. Each subsequent Jackpot pocket hit will bank 1,000 medals in a "Grow Up Bonus".

The game ends when one of three normal colors (Blue Green or Yellow) is hit 3 times, so the minimum amount of balls dropped is 3. After the game ends, if you have the rights to the Double Up chance, the center monitor switches to a camera view of the Undine JPC multiplier decider, and a ball is shot into the roulette. Whatever pocket it lands on is what multiplier is assigned. The total winnings times the multiplier is shown, and the total winnings is generated.

The maximum jackpot is 5,000 medals times 4 in the Double Up chance, meaning 20,000 medals could be won in the Ifrit Jackpot!

### Raiden Jackpot Chance

The Raiden Jackpot Chance is triggered when getting JPC on the yellow roulette on Satellite Challenge or Orb Roulette, getting it on the Sky Roulette, or as a Trinity Slot reward. The center mechanism uses the main monitor, and a board game is shown on the screen. Three colors of Orb-kun are displayed on the board, a blue one, a red one, and a yellow one.

As the chance starts, a ball is released on the top roulette, and the Orb-kun you will control is which hole the ball lands on. Then, during the funnel part of the lottery, a roulette spins with numbers 1 to 6. What ever space the arrow lands on when the ball falls through the center hole is how many spaces the Orb-kun moves. The space it lands on is the reward you will get. The rewards you can obtain are:

* 100: 100 medals are paid out.
* 150: 150 medals are paid out.
* 200: 200 medals are paid out
* JP game: Play the JP game.
* JP game (High): Play a boosted version of the JP game.

When you get the JP game, the main attraction begins. If two or three Orb-kuns meet up on a JP game space, the game gets boosted with a double reward if two meet up, and a triple reward if all three meet up!

The right part of the monitor moves to the right, lining up to a lottery with a magnetic mechanism. Your objective is to gain as many medals as you can before landing an "End" space. Rewards you can gain for 1, 2, or 3 Orb-kun meetings are:

* 25: 25/50/75 medals are banked.
* 50: 50/100/150 medals are banked.
* 75: 75/150/225 medals are banked.
* 100: 100/200/300 medals are banked.
* 200: 200/400/600 medals are banked.
* JP Step: A JP step is accumulated. By default, 1 to 4 spaces are added. Get three JP Steps and win the Raiden Jackpot!
* End: The banked winnings are paid out.

The normal JP game contains 25, 50, 75, and 100 spaces, while the boosted JP game contains 50, 75, and 200 spaces. To collect a space, the ball must climb the magnetic mechanism and into a hole at the top. Then the space either transforms into an End space or a JP Step space.

The default Jackpot is 1,000 medals, which rises after every Raiden Jackpot Chance by the result times 1. The maximum Jackpot is 5,000 (or 9,999) medals. So you can win up to 5,000/9,999 medals plus the medals banked times three, meaning over 15,000/29,997 medals could be won in the Raiden Jackpot!

If the Raiden JPC drum is disabled, the jackpot is instantly won if Orb-kun lands on any JP game space.

## The Celebration!

After winning a Jackpot, the celebration begins. The Celebration starts with a triumphant fanfare and the announcer congratulating you on your jackpot win. As music begins to play, the center mechanism spins around a few times, showing the Jackpot won, it's value, and the station which won the jackpot. After a few rotations, the center mechanism stops on the monitor side, and the celebration truly begins!

It begins with a fast minecart ride with the cast down a roller coaster ride to fast music, and soon enough, it ends at a big stone door. Suddenly, the door bangs and begins to break, and after two strong hits, the opening music plays and a third bang happens, causing the monitor to split into two and open up a bit, then a mighty fourth one finally shatters the door and sends the two monitors careening to the left and right sides. The center reveals itself: A big, mighty, LED light decorated chute saying at the top, "Congratulations!" As soon as the monitors settle into place with a crunching sound, the view shows the main setting of the jackpot, and the chute extends out of the center display, and, after it fully extends, moves down to your pusher.

The animation then begins. There are three different animations, one corresponding to a different Jackpot. After a bold opening, the medals start shooting down the center mechanism! The whole celebration combines the action of the animation shown on the screen combined with beautiful lights, epic sounds, and orchestrated music, with the medals dropping out into the chute synchronized to events and sounds happening on the animation. The mechanism uses six hoppers lined up in a row, and the computer toggles each of them on and off as the movie plays.

After the first part of the animation plays, you will go into the bonus drawing of the celebration, where you can earn extra medals to the Jackpot. The right monitor first shows the bonus you can win if you can land on it, and the ball is launched through the Raiden Jackpot Chance mechanism, and a round of Raiden Jackpot Game plays. As the values scroll, with bleeps and dings, the ball rocks through the mechanism and soon enough, gets pulled up by the magnets into a hole, and what ever the ball lands on after is the amount you will receive. The value then counts up the Jackpot winnings, which are shown on the bottom left during the celebration. and the celebration continues with a second animation, showing people celebrating in a festival with more lights, sounds, music, and medals. In the Undine however, it will go to the second drawing before the second animation plays. There is a setting to have all two drawings also happen for Ifrit and Raiden Jackpot wins, too.

After the second animation plays to the end (only on Ifrit and Raiden) , another bonus drawing happens, with a chance to gain even more medals than the first! There are two different bonuses you can get: The normal bonus as if the first interlude, and a smaller "mega bonus" worth half of the acquired jackpot. After the lottery does it's thing, the second animation plays on a loop until all the medals (or up to 5,000 medals if the bonuses carry the winnings over that value) are paid out.

The medals you can get on the interlude scale up with the jackpot. On default jackpots, the first drawing will have a +100 bonus and only +25 rewards, and the second drawing will have a +200 bonus and a +1000 (default) mega bonus with rewards of either A higher jackpot can have a higher bonus and a diverse amount of rewards, such as a jackpot around 5,000 medals (staff roll) having a +1,500 bonus and rewards of either +250, +375, +500, and +750. The maximum of a single Mega Bonus is 5,000 medals.

If the Raiden JPC drum is disabled, the production will instantly go to the second animation or movie (if FT JP COLLECTION happens) without any bonus medals.

When you get 4,500 or more jackpot medals, a special staff roll minecart ride and animation (called a Super Jackpot, like FT3's Trinity Jackpot and FT1 and 2's Premium Jackpot) will play, with a massive bonus/mega bonus drawing after the opening happening and the cast/staff showing on the monitors set to grand orchestral music, and a melody of jackpot movies and events plays after the staff ends, with music from the Jackpots and the game itself. The payout limit from the center is 10,000 medals instead of 5,000.

There are also a special celebration called a "FORTUNE TRINITY JP COLLECTION" that could happen sometimes after a jackpot hit. After the original jackpot opening, a special jingle with the opening animation of the celebration will play, followed by a single bonus drawing. During the bonus drawing, the opening of the original game happens while the game generates what the chosen movie will be from: Fortune Trinity will have the classic minecart ride, Fortune Trinity 2 will have the orb going into the mountain, and Fortune Trinity 3 will have the minecart ride from the third one. After the bonus is added, the movie and payout routine from the chosen game starts. Here are the movies that might play:

* FT1: Aqua JP (Big Wave) during Undine JP, Fire JP (Dance With Firebird) during Ifrit JP, Fortune Jackpot (Get Your Fortune) during Raiden JP, Special JP (CROQUETTE) sometimes
* FT2: Crystal JP (Blue Legend) during Undine JP, Rising JP (Statue Climbing) during Ifrit JP, Fortune JP (Gold Treasure Ship) during Raiden JP
* FT3: Ocean JP during Undine JP, Ground JP during Ifrit JP, World JP during Raiden JP

Finally, after almost all of the medals have been paid out (or all of them during Special and Staff), or after 5,000 (normal movies) pr 10,000 (staff roll) medals are paid out, a closing animation will play. A message by the idol will happen while the display counts down from 3, and the rest of the medals will be paid out as the outro happens, and then, the closing of the mechanism happens: First the center chute rises back up to the initial position, then the chute tucks back into the center mechanism, and, finally, as the gate closes, the center mechanism closes the left and right monitors back into a single monitor as the Fortune Trinity: Seirei no Shihousai logo appears, followed by the Team Fortune NEXT and Konami logos.

A screen on the center mechanism monitor then shows up saying that you can get a boosted Goal Bonus for Sapphires (Undine JP), Rubies (Ifrit JP), or Diamonds (Raiden JP) for a limited time, before going back into normal mode. If medals have been remaining of the Jackpot after the celebration, they will be paid out normally. Then the Jackpot Bonus is paid out, and an ORB is dropped into the field before going back into normal play.

If less than three hoppers are full, during the celebration it will also be paid out normally with the movie playing as well.

If an error happens or the station door is open, the celebration will resume play from the beginning when it is restored, but there will be no bonus drawings if they are played before the error happened.

## Music

Main Theme 1

Main Theme 2

Undine's theme

Ifrit's theme

Raiden's theme

Staff Roll theme

Station Challenge Trinity Croon

Station Challenge Personal Croon

Treasure Time!

Before Jackpot Chances (Undine/Ifrit/Raiden)

Undine Jackpot Chance (Multipler Roulette)

Undine JPC main themes (Normal/Super/Mega/Special)