recursal/Fanatic-Fandom huggingface dataset:
Triforce Vanguard

The Triforce Vanguard is a special Kingdom of Hyrule heavy spear unit that only spawns when Hyrule Prime is under siege.

## Description

During times of desperation and unrest, the Triforce Vanguard are summoned from deep within the Temple of Time to safeguard the sanctuary. Maidens that have been trained to fight from a young age, Triforce Vanguards have devoted their entire lives to acting as the last line of defense against those that wish to defile the secrets locked away within the kingdom's most holy of temples. They have supreme authority over any Hylian, even the Princess herself, should the Temple of Time come under siege.

## Recruitment

Triforce Vanguard are only available if Hyrule Prime is under siege in a freeform campaign. A single unit of Triforce Vanguard will spawn in Hyrule Prime, if Hyrule Prime is under the Kingdom of Hyrule's control, falls under siege and remains under siege between turns. It will despawn if the siege is lifted and remains lifted between turns.
Particle Projectile

## Summary

Particle Projectiles are where particle manipulation users are utilizing particles as projectiles to attack their enemies with. They can be used as bullets, explosives or heavy ammunition to cause devastating destruction where particles are ionized to the point they can vaporize enemies (depending on the verse).
Regard Ambré

**Regard Ambré** *(Angl.Ambereye)* est une petite chatte, courte sur pattes, fine et agile, au pelage roux, blanc et long aux très beaux yeux ambrés avec une oreille déchirée et une queue épaisse. Elle méprise son mentor dès le jour où il est parti rejoindre le Clan de la Glace pour les aider alors que la jeune chatte n'avait même pas fini sa formation. Il ne lui a pas montré comment se débrouiller lorsqu'une reine met bas. C'est pour cela qu'elle est très nerveuse lors d'une mise à bas.

## **Histoire**

Dans *Les Présages du Mal* :

Elle est mentionnée par Patte Ténébreuse lorsque celle-ci se réveille après son rêve. Plus tard, le même chaton cherche Pelage de Marron mais ne le trouve pas. Nuage d'Ambre la salue et est horrifiée quand elle apprend que Loup Nocturne est malade. Elle va voir le sage et déclare qu'il est atteint du mal blanc. Elle interdit donc toute visite pour éviter que la maladie se propage. C'est aussi la seule apprentie avec Nuage de Lave qui va à l'Assemblée des quatre Clans.
Plume Sanglante

**Plume Sanglante** *(Angl.Bloodyfeather)* est un mâle roux, légèrement tigré,aux yeux verts. Il a une longue queue et une fourrure duveteuse. Il est connu pour sa férocité au combat et son habilité à chasser.

## **Histoire**

Dans *Les Présages du Mal* :

On le voit ramener une grive, un campagnol, un souris et une anguille de sa patrouille de chasse. Tout le clan se précipite vers lui, impressionné. Il est mentionné par Lumière Cendrée et Éclair Lacté lors d'une conversation qui porte sur ses aptitudes guerrières. Ils décident de le nommer guerrier. La cérémonie se passe bien et il est nommé Plume Sanglante. Il est reconnu pour son agilité et ses talents de chasseur. Il est aussi mentionné par les chatons du clan lorsque ceux-ci l'insultent dans son dos.
Flèche d'Hiver

### Sœur(s) :

Fleur de Cerisier *(vient d'une porte plus récente)*, Regard Ambré *(demi-soeur)*

## Apparitions livres

### Vivant :

Les Présages du Mal

**Flèche d'Hiver** (*Angl.Winterarrow*) est un matou haut sur pattes au long pelage immaculé couturé de cicatrices et aux yeux verts. Il est l'exact portrait de son père, Lumière Polaire, mort jeune.

## **Histoire**

Dans *Les Présages du Mal :*

On le voit porter le corps sans vie de Loup Nocturne avec Tempête Noire. Il se dirige ensuite en compagnie de sa demi-sœur vers Cerise Blanche pour rassurer cette dernière, en vain.
Korok Councilors

**Korok Councilors** are elite Kokiri spear-wielding infantry that support other units in battle.

## Description

The oldest members of Kokiri society and the eventual fate of all their kind, Koroks were those who fully shed their animal flesh and were reborn in the Great Deku Tree's image: a self-sustaining creature of bark and leaf. Docile by nature and attuned to the earth, Koroks guided their younger Kokiri siblings to adulthood and through all times of trouble, including war.
Nuage de Narcisse

**Nuage de Narcisse** (*Angl.Goldencloud*) était un chat, mince mais musclé, au pelage doux et soyeux. Sa fourrure était dorée légèrement tigrée, et il avait des yeux jaunes ainsi que des oreilles pointues. Il ne recevra jamais son nom de combattant, car il est mort noyé lors de l'inondation qui a eu lieu à une Assemblée.
Gerudadorf

**Gerudadorf** were a sect of stealthy assassins employed by the Gerudo in battle.

## Description

Armed with a pair of katars, the Gerudadorf served as battlefield assassins and ambush masters. Well trained in the art of stealth, the Gerudadorf took advantage of both their environment and the chaos of battle to slip through enemy ranks and kill high-priority targets.

## Role

* **Light Surprise Attack Infantry**

Their speed and skill in the art of assassination made Gerudadorf a terrifying trap to find oneself facing. They could easily sneak around enemy formations and murder high-ranking officers before being detected. Even in direct melee the Gerudadorf were quite a challenge, able to stab into and pry off heavy armor with their katars.

## Attributes

 **Nimble Footing** | 25% increased chance to parry melee attacks

## Recruitment

* **Building:** Security Compound
* **Time:** 3 Turns
* **Cost:** 350
* **Upkeep:** 103
Flamme de Silex

**Flamme de Silex** (*Angl.Rockflame*) est une imposante chatte assez maigre. Son pelage est gris et blanc tigré et ses yeux sont vert pâle. Elle fait partie de la prophétie qu'annonce Lumière Venimeuse à Regard Ambré, à savoir : "*Nous sommes trois, le venin représente la force, l'éclair l'autorité et le silex l'intelligence.*"
Repeater Crossbow

The **repeater crossbow** was a ballista variant used by the Kingdom of Hyrule.

## Description

These ingenious contraptions could be loaded with a magazine of large crossbow bolts and then fired in rapid succession at enemy formations. Their bolts were launched with such force that they could impale almost a dozen men at a time and pierce all but the strongest of gates.

## Role

* **Suppressive Fire Siege Weapon**

Repeater crossbows could wipe out entire rows of enemy soldiers with a hail of bolt fire, making them a terrifying weapon useful for softening up enemy ranks and destroying their morale. They were powerful enough to launch their missile with enough force to penetrate buildings and palisades; however, they did little to stone.

## Attributes

 **Armor Piercing** | Attack ignores heavy armour

## Recruitment

* **Building:** Siege Workshop
* **Time:** 5 Turns
* **Cost:** 500
* **Upkeep:** 175
Slingshots

**Slingshots** are a Kokiri ranged unit that fires Deku seeds capable of temporary incapacitating foes.

## Description

Wielding their signature slingshots, these soldiers could harass enemies from afar with hard-hitting Deku seeds. Though not quite as deadly as an arrow, a well-placed Deku seed could explode and send an enemy running in a daze of confusion.
Tomb Guards

The **Tomb Guard** were an elite Gerudo heavy infantry unit that was resistant to fire and magic attacks due to their mirror shields.

## Description

High-ranking soldiers in the Gerudo military, Tomb Guards watched over the graves of long-deceased Gerudo kings as well as the royal palace and other political centers. Armed with a shield-prying khopesh and the legendary mirror shield, Tomb Guards were implacable foes capable of halting an army's advance almost single handedly.

## Role

* **Heavy Defense Infantry**

The Tomb Guard's curved khopesh was designed to grip onto and pry away enemy shields, making these soldiers excellent against enemy armor. In addition, their signature mirror shields could deflect all manner of ranged attack, making them nearly invulnerable to archer barrages.

## Attributes

* **Mirror Shield** (Immune to arrow fire)
* **Armor Piercing** (Attack ignores Heavy Armor)
* **Shield Wall** (Allows unit to form Shield Wall)

## Recruitment

* **Building:** Gerudo Fortress (requires Gerudo Training Grounds)
* **Time:** 4 Turns
* **Cost:** 400
* **Upkeep:** 117
Units (Hyrule Historia)

The various missions of the Hyrule Historia campaign feature playable units that are not otherwise available in the freeform campaign or in custom/quick battles. These units include variants of factional units, unique/alternate versions of heroes and entirely unique units.

## Moblins

### Moblin Civilians

*Though they don't service the Moblin's military forces, these members of society still are a dangerous foe for the unprepared.*

### Moblin Children

*Young Moblin Children.*

Hylia's army must genocide the population of Demise in Demise of a Goddess to lure out the Moblin army.

## Sheikah Cadre

### Interloper Assassins

*Once skilled assassins that served the Cadre, these Sheikah betrayed the Royal Family and sided with the traitorous Bongo in an attempt to steal and use the Triforce for their own means.*

These magic melee units are a retextured version of Sheikah Assassins. They only appear in the mission Dark Interlopers.

### Interloper Wizards

*Once powerful wizards that served the Cadre, these Sheikah betrayed the Royal Family and sided with the traitorous Bongo in an attempt to steal and use the Triforce for their own means.*

These ranged magic units are a retextured variant of Blood Wizards. They appear in the missions Triumph of the Moblin and Dark Interlopers.

### Shadow Door

*A powerful barrier used to seal off the Shadow Temple and its prisoners.*

These "units" only appear in Unearthing Shadows, to block off premature access to sections of the Shadow Temple. Defeating a boss (Deadhand and the Redead Horror) will cause them to open.

## Gohma

### Gohma Nest

During the mission Of Princess and Portents, the Gohma must excavate several of their nests buried by Lord Akazoo underneath Malkariko to bolster their forces. A Gohma Nest will emerge from the ground when approached by a Gohma unit, releasing several units of Gohma Larvae.

## Kingdom of Ikana

### Ikana Civilians

*Civilians of Ikana.*

During Torn Asunder, Igos Du Ikana's army must must kill a number of Ikana's civilians to lure out Captain Keeta's rebels. The survivors will then flee the city and off the battle map.

## Kingdom of Hyrule

### Wind Tribe Civilians

*Unarmed citizens of the Wind Tribe.*

During the mission Windbreaker, Wind Tribe civilians will attempt to reach Tarm's Ascension Tower and must be protected from the Darknut Legion by the player,

### Hylian Civilians

*Common everyday citizens of the Kingdom of Hyrule.*

Hylian civilians appear in the mission of Princess and Portents, and must be killed off by the Gohma alongside the Hylian garrison to be provide nourishment for their forces. They will attempt to flee to Malkariko's capture point upon being engaged.

The also appear in Vigjaro in the mission The Knight in Green, and will automatically flee into Vigjaro Cathedral at the beginning of the mission. Protecting them from the Gohma is a major objective for the player.

## Forces of Twilight

### Twili Spider Nest

During the mission There Once Was a Great Fairy, Zant's rebel forces must destroy several artificial Twili Spider nests set up around Elmenzhia.
Deku Trees

**Deku Trees** are giant walking trees native to the Kokiri Forest, crewed by a group of Kokiri Slingshots.

## Description

Lords of the northern Kokiri Forest and guardians of the realm, the reclusive and docile Deku Trees were rarely seen by many. This is largely due to the fact that they spend a vast majority of their lifetime dormant, looking like any other tree to the casual observer; when disturbed or threatened, however, they uproot themselves to reveal a multi-legged monstrosity.
Fullmetal Alchemist

## Summary

**Fullmetal Alchemist** is a popular manga series by Hiromu Arakawa. Two anime series have been adapted from it **Fullmetal Alchemist** (2003) and **Fullmetal Alchemist: Brotherhood** (2009). The 2003 version was made before the manga was finished, so goes off on a different story. Brotherhood is a faithful adaption of the manga. Several spinoff video games also exist, set in the world of both versions. Alchemy works by the laws of Equivalent Exchange, in which in order to create something, something else of equal value must be given. The three laws of Equivalent Exchange are comprehension, destruction and reconstruction. Human transmutation is tabooed and those who try to play god are punished.

The story starts in the country of Amestris, with brothers Edward and Alphonse Elric on a quest for the Philosopher's Stone to get their bodies back after a terrible accident with a failed human transmutation, trying to bring back their mother. But their journey is hindered, as a great conspiracy unfolds around them...

## Power of the Verse

Fullmetal Alchemist is mostly low in overall power, though still rather impressive. Alchemists are usually able to create elaborate objects in combat and out (including working radios), and can usually bust buildings casually. Philosopher's Stones allow Alchemists to largely bypass the laws of equivalent exchange. Alchemists who have seen what lies beyond the gate can perform alchemy without a transmutation circle, though most have a transmutation circle that they carry around.

The Homunculus are immortal lifeforms that can regenerate and each have their own special abilities. Father, the creator of the Homunculus, briefly absorbed the souls of everyone in Amestris, before continuing to consume the Gate of the World, which granted him immense power and knowledge.

The most powerful being is the Truth, who is said to be omnipresent and omniscient. Not much else is known about it, other than being stronger than anyone else.
Ruby Guard

The **Ruby Guard** were small but very heavily-armored elite Goron soldiers trained and equipped for defensive combat.

## Description

Wielding a hammer and durable shield in hand, the Ruby Guard defended Goron settlements from enemy invasions. Despite their small size and slow speed by Goron standards, they were extremely durable and could take many blows from enemy weapons before falling in battle.

## Attributes

 **Brave** | Exceptional courage in the face of danger

## Recruitment

The Ruby Guard can be recruited from the Lava Smithy.
Kingdom Infantry

**Kingdom infantry** were the basic infantry units of the Kingdom of Hyrule.

## Description

Scores of these infantry served as the primary soldier deployed by the Kingdom of Hyrule. They formed the bulk and workforce of the Kingdom's military, taking part in almost every major battle in recorded history.

## Role

* **Light Defensive Infantry**

Both the numbers and the versatility of the kingdom's infantry made them ideal for almost any role. They were used in all sorts of situations, most frequently as front-line infantry.

## Recruitment

* **Building:** Small Barracks
* **Time:** 3 Turns
* **Cost:** 350
* **Upkeep:** 115
Detachment

The **detachment** is a light Kokiri infantry unit that is best used in ambushes and for quick strikes on an enemy's flank.

## Description

Kokiri detachments watch and monitor the borders of Kokiri lands, often spending long amounts of time away from their civilization and in the wilderness. Their training has made them rather skilled at moving stealthily through their environment and in finding good places to hide.
Gorons of Rolling Ridge

The Gorons of Rolling Ridge are a minor faction in Hyrule Total War/Conquest.

Units:

Rock Shamans

* Soldiers- 47
* Attack- 4
* Charge Bonus- 1
* Weapon Type- Melee
* Total Defense- 22
* Armor- 20
* Defense Skill- 2
* Shield- 0
* Hit Points- 1
* Recruitment Cost- 300
* Upkeep- 90
* Abilities: Chanting inspires nearby troops, Can hide in long grass, Bonus fighting cavalry, Good morale

Bracers

* Soldiers- 66
* Attack- 4
* Charge Bonus- 1
* Weapon Type- Melee
* Total Defense- 22
* Armor- 20
* Defense Skill- 2
* Shield- 0
* Hit Points- 1
* Recruitment Cost- 300
* Upkeep- 90
* Abilities: Can hide in long grass, Good morale

Bastions

* Soldiers- 21
* Attack- 7
* Charge Bonus- 1
* Weapon Type- Melee
* Total Defense- 27
* Armor- 20
* Defense Skill- 2
* Shield- 5
* Hit Points- 2
* Recruitment Cost- 300
* Upkeep- 90
* Abilities: Can hide in long grass, Good morale

General: Wazkora

* Rock Shamans

Building granted: Stoneshedding Rock, Bonus: Upgrades armor: Ridge Stone
Glaive Grunts

**Glaive Grunts** are light, low-level Gerudo spear infantry.

## Description

Scores of glaive grunts patrolled the Gerudo bases scattered across the Gerudo Desert, guarding the empire's borders and keeping a vigilant watch for any incursion. Armed with the Gerudo's signature glaive, these women could halt charging enemies and keep cavalry at bay.

## Role

* **Light Defense Spearmen**

Glaive Grunts were almost exclusively deployed as guards, only venturing to the frontlines of battle when numbers were necessary. While they were capable of halting light charges with their long reach, their complete lack of armor made them poor fighters in any extended melee.

## Attributes

 **Police** | Can maintain public order in stationed city

## Recruitment

* **Location:** Watch Post
* **Time:** 3 Turns
* **Cost:** 300
* **Upkeep:** 80
Volga

Ser Volga is a hero for the Volvagians in Hyrule Conquest, he was originally gonna be in Hyrule Total War as the alias of Mido, but in Hyrule Conquest he is a hylian knight from a long line of hylian knights trained to keep the Volvagians at bay, he rides a Volvagian into battle, he secretly is a descendant of one of Hyrule's noble houses, but at first didn't really care about the throne, until he realized it would be a great opportunity for revenge.
Ironclad Elites

**Ironclad Elites** were Hylian heavy infantry comprised of the most battle-hardened veterans of the kingdom's army.

## Description

The Ironclad Elites were the longest-lived and most experienced soldiers to serve in the Hylian army. They were few and far-between, often serving as officers, generals or even as the personal bodyguard of the royal family. They were armed with both a sword and a spear, giving them ample fighting power against both infantry and cavalry.

## Role

* **Heavy Support Infantry**

The Ironclad Elite's many years of fighting granted them a vast reservoir of tactical knowledge made them great commanders. They could also easily improve the performance of nearby soldiers through their leadership, so they were usually dispatched to the most critical location on a battlefield. Even when fighting alone, they were famous for holding their ground rather doggedly.

## Attributes

 **Exceptionally Trained** | Responds to orders better, but takes longer to create

## Recruitment

* **Building:** Kingdom Academy
* **Time:** 5 Turns
* **Cost:** 450
* **Upkeep:** 150
Officer

An **Officer** is an individual soldier who leads a unit.

## Gameplay

The only function of an officer in game is to serve as a rally point for all individual soldiers within a unit. If a unit's officer is killed, there is a high probability that said unit will suffer morale loss or even rout. In addition, if there is no General in an army, then the officer of its most experienced unit will be temporarily promoted to Captain to lead it.
Croc de Panthère

**Croc de Panthère** (*Angl.Pantherfang*) est une petite chatte grise et blanche tigrée aux yeux jaunes. C'est la meilleure amie de Lumière Ténébreuse.

## **Histoire**

Dans *Les Présages du Mal* :

On la voit se disputer avec Patte Ténébreuse, Petite Aurore et Patte de Cygne pour une souris. Elle est ensuite vue avec ses camarades de tanière commenter Plume Sanglante, un tout nouveau guerrier. Elle se moque de Patte Ténébreuse lorsque celle-ci ose couper la parole à son lieutenant après son rêve. Plus tard, en compagnie de Nuage Nocturne et Nuage de Lave, elle écoute Cerise Blanche raconter une histoire sur le Clan de l'Ombre. Lorsqu'elle entend Loup Nocturne tousser, elle s'en va pour le rejoindre. Elle proteste dès que Nuage d'Ambre, l'apprentie soigneuse du Clan, interdit toute visite après avoir examiné le malade. Elle part ensuite avec Patte de Cygne, Patte Ténébreuse et Petite Aurore manger une grive. L'après-midi, elle est mentionnée avec Éclair Fauve, Pelage de Marron et son frère, Petite Aurore comme étant accablée par la porte de Loup Nocturne. Le soir venu, elle fait ses adieux au défunt en compagnie de son frère. Lorsque Patte Ténébreuse veut la rejoindre, elle tourne la tête et va dans la pouponnière.
War For Succession

Hyrule in Chaos is the penultimate arc in Hyrule Total War, in Hyrule Total War, it had Akazoo raising an army of Stalfos while Zelda fought the Labrynna Empire, however in Hyrule Conquest it was renamed to War For Succession, with Akazoo, Ser Volga, Maud Rhoam Styla, Façade, and Tetralyna fighting for the Hylian throne.
Watchtowers

A **watchtower** is a special military building available to all factions that can be constructed almost anywhere in a faction's territory. Watchtowers cost 200 rupees to construct and, unlike forts, are not garrisoned by units and have no defensive capacities; however, they do provide a massive line of sight radius, allowing you to see through fog of war and potentially providing useful information about territory beyond the view of your settlements. Watchtowers are often vital when placed on the border of other factions to observe the movement of rival armies and agents. Watchtowers cannot be destroyed once placed, and will be automatically captured by any faction who conquers the region they occupy.
Walls

In *Hyrule: Total War*, **walls** are the primary defensive structure of a settlement or fortification, hindering the progress of an enemy army unless it manages to either climb or destroy the walls and its gates with siege weaponry. Upgrading a settlement's walls is vital to both defending it as well as allowing for increased settlement size.

**Tiny Walls:** Tiny Walls provide only basic protection from bandits and wild animals and are no match for even average-sized armies. They are extremely vulnerable to destruction by siege weaponry.

**Small Walls:** Small Walls provide a modest amount of protection for towns, though they will not be able to hold off most professional armies. Small walls are vulnerable to destruction by siege weaponry.

**Medium Walls:** Medium Walls offer good protection to cities and castles and can hold off many invading forces unless they are properly prepared. Siege weaponry requires some effort to take them down.

**Large Walls:** Large Walls are all but impenetrable to everything except well-prepared armies with dedicated siege equipment. Large Walls are only available to the Kingdom of Hyrule, the Gerudo, the Gorons, the Zora, the Darknut Legion, the Labrynna Regime and the Kingdom of Ikana.

**Huge Walls:** Huge Walls are virtually indestructible barriers. Heavy bombardment from large batteries of dedicated siege equipment is necessary to even put cracks into such walls. Huge Walls are only available to the Gorons and the Darknut Legion.
Bosphoramus Gustaf Nohansen Zelda VI

**Bosphoramus Gustaf Nohansen "Hyliana" Zelda VI** is the daughter of Link Gustaf II and Tetralyna.

## History

"Hyliana" Zelda VI was born to Link and Zelda V, she was a very skilled inventor, for the most part, Ono Mouzan's creation was directed by **her**. As was all Guardian technology, Ono Mouzan was created through the study of Oocca ruins, the remains of the Phantom Army, and the technology of the Twili.

## Quotes

* I was instrumental in their creation. I dug through countless ruins of the Oocca. I found out how it all worked, well, as much as a Hylian could understand. We thought we could build a new god, one to rival the old ones. A better god to guide Hyrule. We were so terribly wrong, and now we face our sins made in stone and armor, given life from the spirits of the world. This is why I came back, to warn you and mother. You can't let me come to exist.

## Trivia

* She is an OC created by an unknown fandom user, but UndyingNephalim merged her with his own OC named "Hyliana"
* She is based off of Breath Of The Wild's Zelda.
* For some reason, UndyingNephalim sometimes accidentally adds a second S in Nohansen in her name.
Mercenaries

**Mercenaries** are neutral units that can be hired by most factions in Hyrule: Total War.

## Description

Deserters, thieves, sellswords or simply groups of individuals that refuse to affiliate themselves with a single government, mercenaries come in all manner of shapes, sizes and abilities. All mercenaries operate independently, but their services can be purchased by certain factions for either a fixed price or for monthly payments. Mercenaries can be invaluable in that they are capable of quickly filling roles in your army that your faction may otherwise be weak in, such as Zuna Crossbowmen filling the Darknut gap in archers. They can also be useful to fill a general shortfall in troops during an emergency situation, such as an unexpected war declaration.

## Recruitment

Mercenaries differ from regular units in several ways. They are recruited outside of settlements, have no recruitment time and can be hired as soon as the player has enough rupees to pay for them. In addition, each mercenary type is only available within certain regions of the map. Mercenaries usually cost more rupees to recruit and maintain than equivalent non-mercenary units.

Note that the Darknut Legion can hire randomized mercenaries once it constructs a foreign quarters in a settlement.

## Units

### Heroes

* Alros
* Blind the Thief
* Liyer

### Civilised

* Goriya Watchmen
* Wosu Knights
* Tinsuits

### Desert

* Daira Marauders
* Geldmen
* Anubis

### Barbaric

* Geru Macemen
* Taros
* Gumas

### Naturalistic

* Forest Thieves
* Forest Blins
* Huskus Bounty Hunters

### Shadow

* Stalchildren
* Dead Hand
* Gibdos

### Infestation

* Aneru
* Arurodas
* Tektites

### Armos Statues

* Armos Statues
* Armos Warriors
* Beamos
Huskus

The Husky Custard are a race in Hyrule Total War, and a Minor Faction in Hyrule Conquest, they are a race of Mantis people, while in UndyingNephalim's older work, they we're half tree and half centaur.

Units:

Huskus Warrior Caste

* Soldiers- 63
* Attack- 6
* Charge Bonus- 1
* Weapon Type- Melee
* Total Defense- 12
* Armor- 10
* Defense Skill- 2
* Shield- 0
* Hit Points- 1
* Recruitment Cost- 300
* Upkeep- 90
* Abilities: Can hide in long grass, Good moral

Forest Knights

* Soldiers- 63
* Attack- 9
* Charge Bonus- 1
* Weapon Type- Melee
* Total Defense- 25
* Armor- 15
* Defense Skill- 10
* Shield- 0
* Hit Points- 1
* Recruitment Cost- 400
* Upkeep- 130
* Abilities: Can hide in long grass, Good moral

Huskus Priestess Caste

* Soldiers- 32
* Attack- 9
* Charge Bonus- 1
* Weapon Type- Melee
* Total Defense- 15
* Armor- 10
* Defense Skill- 5
* Shield- 0
* Hit Points- 1
* Recruitment Cost- 350
* Upkeep- 115
* Abilities: Chanting inspires nearby troops, Can hide in long grass, Good moral

General: High Empress Tamako

* Soldiers- 38
* Melee Attack- 50
* Missile Attack- 1
* Charge Bonus- 10
* Weapon Type- Siege Engine
* Total Defense- 126
* Armor- 63
* Defense Skill- 63
* Shield- 0
* Hit Points- 15
* Upkeep- 3325
* Abilities: Charge can't be halted, Bonus Fighting cavalry, Frighten nearby enemy, Excellent moral, Can't hide, Very good stamina, Fast moving

Building granted: Imperium Barracks, Bonus: Law & Order 15%
Sand Snipers

**Sand snipers** are long-ranged, lightly-armored Gerudo archers.

## Description

The Gerudo sand snipers represented some of the best archers in all of Hyrule. Trained from a very young age in the art of the bow, Sand Snipers were infamous for their ability to hit their targets dead-on from extremely long ranges. There were few individuals in the realm who could best them from a distance. Sand snipers were also trained in the art of dune-hiding: covering themselves in sand to blend into the land.

## Role

* **Light Harassment Archer**

The extreme long range these women could accurately fire from made them terrifyingly effective at harassing enemy formations. They could more than easily pelt a unit with a barrage of arrows and then fall back before their foes could react.

## Attributes

 **Hardy** | Tires more slowly regardless of environmental and combat conditions
Fire Warriors

The **Fire Warriors** were the heaviest Goron infantry fielded, wielding mighty megaton hammers and clad in full-plate armor.

## Description

Wielding a mighty megaton hammer and decked from head to toe in red-tinted armor, the Fire Warriors were the ultimate Goron soldiers. One swing from their hammer could send groups of soldiers flying, and none but the most powerful weaponry in Hyrule could crack their armor.

## Attributes

 **Hardy** | Tires more slowly regardless of environmental and combat conditions

## Recruitment

Fire Warriors can be recruited from the Hall of Warriors.
Death Mountain Crater

The **Death Mountain Crater** is a Goron settlement located next to Spectacle Rock, the highest peak in the Death Mountain range and the location of the Fire Temple. The Goron capital, Gor Goronon, lies south of it.

## History

The crown of Death Mountain was one of the most inhospitable places in all of Hyrule. Its smouldering crater once served as the throne of the ancient Volvagians until they were overthrown by the Gorons. After this rebellion, the Gorons and Hylians cooperated to construct the Fire Temple underneath Spectacle Rock. Goron engineering and sage magics allowed the project to be possible despite the extreme heat and the close proximity with magma and lava, and indeed the temple was able to endure its volcanic home for centuries afterwards. In time, a small city grew around the Fire Temple as Gorons would come to pray and give gifts to the Sage of Fire, and the city soon became the most heavily-fortified location in Goron territory.

## Gameplay

Like Zunayus, the Death Mountain Crater is a super-fortified city that forces invaders to attack from the east into bottlenecks. The interior of the city is largely flat however, making artillery very useful for invading forces to employ and an absolute requirement when assaulting. The city is divided into three tiers, each walled off and protected by a gate. The first two tiers can only be entered by bashing the gate down or scaling the walls with ladders, which themselves are immune to all but the most powerful siege weapons. Once inside the second tier, armies have the option of climbing the mountain to the north and south and then descending through a series of walkways into the Fire Temple itself, allowing them to take the plaza from behind. Less subtle forces meanwhile can simply bash down the final gate to flood into the plaza.

## Creator's Notes

*While Hylia Marine and the Water Temple were kept quaint and peaceful, the Death Mountain Crater and the Fire Temple were made to be bombastic and epic in scope. I also wanted the map to be a good place for siege weapons battles, encouraging both the invaders and defenders to make use of artillery and other heavy explosives.*
Forest Thieves

Comprised of Kokiri who have willfully left the influence of the Great Deku Tree, **Forest Thieves** have resumed normal aging and have inherited the culture of the original Kokiri Bandits who came before them. Ruthless and without mercy, forest thieves are more then willing to steal from anyone, and even more than willing to kill anyone if they are paid up front.
Mirora

Chief of the Kokiri

**Mirora** was a Kokiri scout who briefly succeeded Mido as Chief of the Kokiri.

## Description

Mirora briefly served as the head Chief of the the Kokiri after Mido's exile from the forest. Although not quite suited for governance, her years of experience defending the borders of the forest made Mirora an ideal general. She was known for her rather short temper, especially for a Kokiri, and preferred to solve problems through force. Mirora also preferred direct confrontation as she saw ranged weapons as dishonorable.

## History

### Gerudo Wars

Around 98 AG and just prior to the outbreak of the Gerudo Wars, the peaceful Kokiri Forest was thrust into war as an army of Gohma invaded the Deku Tree's Grove from a series of secret passages. Though the Great Deku Tree, Saria and Mirora were successful in repelling the invaders, Saria was killed in the battle and made into the new Sage of Forest. After discovering that the current Kokiri Chief, Mido, had led the Fallen Sage Sulkaris and the Gohma into the grove, the Great Deku Tree exiled him from the forest and named Mirora as his replacement. He then ordered her to scout the forest to uncover any possible hives that the Gohma had established in secret while Saria journeyed to convince the other races of the forest to make an alliance against the Gohma.

After her initial failure to take the Deku Tree's Grove, Sulkaris opted to outright invade the Kokiri Forest with the entirety of her Gohma forces in order to capture the new Sage of Forest and reabsorb her powers once and for all. However, Mido lied to Sulkaris when asked for the identity of the new sage, telling her that the Great Deku Tree had named Mirora, not Saria. During her invasion, Sulkaris was able to kill and absorb Mirora, reconstructing her mortal body. She did not regain her sage powers however, and thus she was vulnerable. Sulkaris was then swiftly broken and killed during a battle with the Great Deku Tree and Saria encased her spirit in a shard of emerald. Sulkaris' entrapped spirit was then sealed away in Palagard's Sanctuary, the city of the Huskus, where Palagard could keep watch over her.

## Hero Power

**Bandit Charge**: An enemy unit engaged with Mirora flees from battle.
Area51

It's a Really Scary Place

Some say the conspiracies are baked by the square root of half-truths. But they are real I tell you!

## The Facts

Lizard people have replaced every high-level human politician, and they are coming for us next. It's only a matter of time before the world belongs to them completely.

0349827345984584923847294750298374
Clan du Feu

**Le Clan du Feu** *(Angl.FireClan)* est l'un des quatre clans principaux de chats sauvages dont l'histoire est racontée dans la fanfiction L'Île des Guerriers. Il a été fondé par Feu. Leurs ancêtres appartiennent au Clan Lumineux, là où va tout bon guerrier décédé ayant respecté la Norme du Combattant . Leurs ancêtres lointains faisaient partie du Clan du Tonnerre, l'un des quatre clans détruits. Leur territoire est composé de forêts d'érables et de chênes. Ils ont aussi la réputation d'être le Clan sachant le mieux chasser. Les principales proies du Clan du Feu sont les écureuils, les souris et les oiseaux. Il est le clan principal pendant tout le long du cycle II. Comme leurs ancêtres lointains, ils savent grimper aux arbres.

Le Clan est dirigé par . Son lieutenant actuel est. Le soigneur du Clan du Feu est .

## **Identité du Clan**

* **Lieu de Vie :** Forêts d'érables et de chênes.

* **Proies :** Écureuils, souris et oiseaux qui peuplent leurs forêts, parfois un lapin.
* **Prédateurs :** Blaireaux,renards, loups, bipèdes.

## **Membres du Clan**

**Chefs**

1. Feu
2. Lumière de Roc
3. .
4. Lumière de Buée
5. .
6. Lumière du Loup
7. .
8. Lumière de Tique
9. .
10. Lumière du Soleil

**Lieutenants**

1. Épine de Roc *(est devenu meneur)*
2. .
3. Moustache d'Argent *(n'est pas devenu meneur)*
4. .
5. .
6. Pelage de Buée *(est devenue meneuse)*
7. .
8. Regard du Loup *(est devenue meneur)*
9. .
10. Patte de Tique *(est devenu meneur)*
11. Flamme de Fougère *(n'est pas devenue meneuse)*
12. .
13. Cœur de Soleil *(est devenu meneur)*
14. Feuille d'Automne *(est devenu meneur)*

**Guérisseurs**

1. .
2. Regard de Grenouille
3. .
4. Flèche de Silex *(combattante puis soigneuse)*
5. .
6. Aile d'Ange
7. Œil de Lynx
8. Cœur de Braise
Berserkers

**Berserkers** were lightly-armoured Gorons who served as shock troops in battle.

## Description

Berserkers were individuals that had devoted their lives to indulging in and mastering control of anger, which the Gorons had long considered a danger due to their tendency to lose control during fits of rage. When facing foes on the battlefield, this was less of a concern, and Berserkers were capable of unleashing quite a flurry of punches when worked up into a frenzy.

## Attributes

 **Impetuous** | Strong morale, may charge without orders

## Recruitment

Berserkers can be recruited from the Molten Pit.
Deku Tree's Grove

The **Deku Tree's Grove** is the capital of the Kokiri, located at the heart of Kokiri Forest.

## History

The Deku Tree's Grove is a Kokiri city built around the resting place of the Great Deku Tree. It is relatively young compared to some of the more well known cities in Hyrule, likely because the Kokiri have only been around for several centuries. Within the grove the Great Deku Tree has been slowly transforming the Kokiri from their Hylian ancestry into a new being of plants. It is his hopes that they will transcend their more primal and animalistic nature in order to become one with the forest, and he sees to that goal by watching over the Kokiri at this location.

## Gameplay

There are two bottlenecks into the city through stumps to the south and west. Armies are extremely vulnerable while passing through these short but narrow corridors. Infantry can scale the barriers to the north to make a dash at the plaza in the Deku Tree's Grove, but all cavalry and larger units are forced to head east and loop back around to the west to get to the plaza. Like the two narrow entrances, cavalry will have to pass through another pair on their way to the plaza.

## Creator's Notes

*The Deku Tree's Grove was intended to look very close to its Ocarina of Time counterpart. It essentially is the same city, just on a larger scale to accommodate large groups of soldiers and the much larger population. Overall I wanted a very peaceful and quiet look to the city to capture the simplicity of the Kokiri.*
Parapa

Parapa is an ancient, abandoned Gerudo site on the eastern edge of the Gerudo Desert within the region known as **Parapa Desert**.

## History

Parapa was a temple built in ancient times by the Gerudo, but it was eventually abandoned. It has since been occupied by Gerudo extremists.

## Gameplay

Parapa begins the freeform campaign under the control of a sect of Gerudo extremists.

## Trivia

* For unknown reasons, Parapa begins with a Zuna Local Barracks in the freeform campaign.
Wind Witches

**Wind Witches** were a sect of elite Gerudo spellcasters.

## Description

Elder matriarchs of Gerudo society, the Wind Witches took control of the desert empire after their male kings became extinct. Dark magics of the ancient desert had given them extraordinarily long life as well as power over sand and wind. They were feared and revered by all Gerudo.

## Role

* **Heavy Assault Mage**

Wind Witches were able to unleash burning-hot gusts of wind and jagged shards of sand. They could incinerate enemies from quite a distance, though they were much less accurate the further away they stood. Their frail and elderly nature made them extremely vulnerable if an opponent could close to melee range.

## Attributes

 **Police** | Can maintain public order in stationed city
Gerudo Desert (Region)

The **Gerudo Desert** is a region of Hyrule, an expansive desert wasteland home to some of Hyrule's greatest empires. Though barely able to sustain life, many have made a home in this harsh, merciless place.

## Areas

Most areas of the Gerudo Desert are simple dunes or rocky cliffs, though several oases can be found across the vast expanse.

### Gerudo Desert

The titular Gerudo Desert only makes up a small part of the very much divided region, where the infamous Gerudo reside in their fortified city.

### Haunted Wasteland

Supposedly cursed lands plagued by the spirits of the dead. The sacred grounds of the Spirit Temple stand against the cliffs to the far north-west, housing some of the Gerudo's most revered deceased, alongside a small oasis town where weary travellers rest.

### Gerudo-Hylian Border

A small craggy area located on the border of Hyrule Field where a Gerudo settlement takes advantage of the nearby Zora River, albeit facing a minor threat from the River Zora.

### Arbiter Region

Home to the dreaded Arbiter Grounds, a prison once used by the Circle of Warlords for mass executions. Now, with thousands of corpses festering under the sand and a Mirror of Twilight at its center, several dark forces have taken an interest in it.

### Rokaro

Resting just south of Ayloch along the Gerudo-Hylian Border, Rokaro is a similarly craggy area with a corresponding settlement.

### Tantari

The smallest desert area, where the titular ruins are found. Several wild animals have found refuge from the desert winds here.

### Central Desert

A vast expanse of desert that acts as the main trade route between the various desert civilisations. The Gerudo city of Paladorf marks the absolute center of the Gerudo Desert.

### Parapa Desert

A largely deserted area of the desert, where the Gerudo Desert approaches the border of the Misery Mire. Gerudo Extremists have taken residence in the abandoned Temple here.

## Factions

In the Gerudo Desert Region, we can find :

* Gerudo
* Forces of Twilight
* Rebels
Tribal Monks

**Tribal monks** were a sect of Goron warrior-mystics who often used their long spades to hold enemies at bay.

## Description

Tribal monks were an isolationist sect of Gorons that had retreated to secluded monasteries hidden throughout the Death Mountain range. When the Gorons at large were threatened by war, they would unearth themselves in droves to defend their brethren and their mountain homelands. Armed with a metal spade, tribal monks had a surprisingly long reach for their size. Due to this fact, they were often employed to counter opposing cavalry.

## Attributes

 **Hardy** | Tires more slowly regardless of environmental and combat conditions
Kingdom Crossbowman

**Kingdom crossbowmen** were mass-recruited missile troops employed by the Kingdom of Hyrule.

## Description

Although traditional archery was a popular sport in the kingdom's history, its military preferred to mass produce and deploy deadly, easy-to-use crossbows for its ranged arsenal. These men also wore large shields on their backs to cover themselves from enemy fire while reloading their weapons.

## Role

* **Heavy Archer**

Crossbowmen packed a punch for a ranged unit. They could puncture almost any enemy armor with their weaponry, making them ideal for taking down heavily-armored enemies. In addition, their back shields made them extremely resistant to counter barrages as well. They were a bit slow on their feet, however, and could take quite a bit of time to get into position.

## Attributes

 **Reserves** | Can be replenished faster

## Recruitment

* **Building:** Small Barracks
* **Time:** 3 turns
* **Cost:** 350
* **Upkeep:** 115
Mudmen Mantlet

**Mudmen mantlets** are large shields manufactured by the Mudmen of Faron and used by the Kokiri as siege weapons.

## Description

These large mobile shields were carried and pushed around by a crew of Mudmen. Built into the shield was a powerful sling that could hurl spears from quite a distance, impaling anything unlucky enough to be in its path.
Ice Archers

**Ice Archers** were an elite Gerudo suppressive fire missile unit.

## Description

After years of arduous training, Gerudo women were traditionally given the opportunity to enter the infamous Gerudo training grounds. If they survived the ordeal, they would emerge victorious with the enchanted ice arrows in hand. These ancient and magical weapons were coated in deadly frost. Upon hard contact, they would explode and instantly freeze anything near their point of impact.

## Role

* **Light Suppressive Fire Archer**

The nature of the Ice Archer's weapon allowed them to hinder, slow down and, in some cases, outright halt the advance of an enemy force. They were invaluable support units, allowing Gerudo armies to outmaneuver their targets as they struggled to free themselves from their frozen restraints.

## Attributes

 **Exceptionally Trained** | Responds to orders better, but takes longer to create

## Recruitment

* **Building:** Gerudo Archery Range (requires Gerudo Training Grounds)
* **Time:** 5 Turns
* **Cost:** 400
* **Upkeep:** 117
Loftwing Cavaliers

The ancient loftwings were introduced as mounts for the Ancient Hylians during the reign of Hylia. While nowhere near as durable as a horse and incapable of flight due to the odd structure of their tails, loftwings were much faster then any other cavalry available at the time and were also used to ferry mages across the battlefield. When Hylia withdrew from her rule, the loftwings fell out of popularity because of their lack of versatility as well as their violent predatory nature. They were eventually supplanted by horses once again and they have since become extinct. There are little records left on loftwings because of their association with Hylia, though many fairy tales and legends often embellish and exaggerate their ability to fly.
Flame Cannon

**Flame Cannons** were Goron-manufactured heavy artillery pieces that were capable of firing molten lava at enemies.

## Description

Stocked with explosive powder and coated with the stomach of Dodongos, the Flame Cannon could fire a stream of molten lava at its unfortunate target. Any soldier unlucky enough to be hit by its blast would almost certainly ignite into flames while larger targets such as buildings and walls would melt under a constant barrage of these weapons.

## Attributes

 **Extra Ammo** | Larger store of ammunition than other units of its type

## Recruitment

Flame Cannons can be built from the Explosives Foundry.
Ladder

Ladders are dedicated siege weapons carried by infantry units and used by them to scale settlement walls. Units carrying ladders cannot attack and must be ordered to drop their ladders before engaging in any other action.

## Gohma

The Gohma utilize a unique form of ladder based on spiderwebs, to match their arachnid forms.
Player Rank

*See also*: General
In Hyrule: Total War and its expansions, the player assumes the role of a nameless general guiding the military forces of one the the factions vying for power. In the Freeform Campaign, the Player will be assigned a title based on their factional allegiance.

Kingdom of Hyrule: *High Commander*

Gerudo: *Leader*

Gorons: *Patriarch*

Zora Dominion: *Supreme Admiral*

Kokiri: *Chieftain*

Gohma: *Manifest*

The Deku Tribes: *High Chieftain*

Sheikah Cadre: *Fellow Sheikah*

Darknut Legion: *Warrior*

Labrynna Regime: *Lord*

Lanayru Province: *Lord*

Lizalfos: *Matriarch*

Moblins: *Boss*

Ordona Province: *Goat Lord*

River Zora: *Sir*

Stalfos: *Lord*

Fairies of Tarm: *Great One*

Forces of Twilight: *Master*

Kingdom of Ikana: *Lord*

Order of the Wizzrobe: *Headmaster*
Wiki L'Île des Guerriers

!BONNE VISITE!

 Pour rejoindre un des Clans, il va vous falloir lire les différents chapitres ainsi que les prologues :))

Ensuite, demandez nous pour rejoindre un des Clans, on s'occupera de tout, mais vous devrez attendre, car on a déjà inventé des persos dans chaque Clan. J'espère que vous allez nous aider à développer ce Wiki le plus possible ;)

En vous souhaitant une bonne visite dans notre Wiki!

*Désert et* Espoir.