Abomination

The grotesque Abomination known also as Eldritch Horrors or Arcane Horrors, an abhorrent manifestation of malevolent sorcery and sinister curses, haunts the darkest corners of Verun. Born from the twisted ambitions of wicked mages who dabble in forbidden arts, these loathsome creatures come in various forms, each more nightmarish than the last. Though they share a common fragility and inexorable decay, their eerie diversity makes them all the more horrifying.

## Bestiary Entry

##### Bestiary Entry: Abomination

*Authors: Master Hunter Vestra Numis, Superior Slayer Vol, Superior Slayer Gor Filka of Tundre*

*The Abomination is a nightmarish creation, born from the accursed amalgamation of dark magic and twisted curses. It is a creature that strikes terror into the hearts of even the bravest monster hunters, a haunting testament to the horrors that await those who dare to delve into the abyssal arts. Their grotesque forms defy the natural order, with frail and decaying bodies that belie their formidable malevolence. To confront an Abomination is to face the very essence of terror itself—a pursuit reserved only for the most fearless and skilled of monster hunters.*

*Each Abomination differs in it's abilities, strengths and weaknesses and must be researched as such, with care and precision, one wrong mistep and the Fleshwraith you thought you were battling may force you to choke on your own vomit as disease spreads through your very veins. This paints a vivid picture of the depths to which malevolent sorcery can sink. They are the dreadful offspring of an evil that walks the treacherous path of shadow and despair, leaving a trail of fear and destruction in their wake.*

*Heed this warning well, for the Abomination is a perilous foe. To face it is to confront the very essence of darkness, and only those who are unyielding in their resolve and unmatched in their skills should dare to challenge these nightmarish creations. The Abominations are a haunting reminder of the price one pays when delving too deep into the abyss.*

Two primary sources of their creation have been documented:

* Necromantic Experimentation: These creatures often arise from necromantic rituals gone horribly wrong. In their pursuit of mastery over life and death, dark mages inadvertently breathe life into corpses or warp the natural process of decay, birthing the grotesque Fleshwalkers.
* Eldritch Victims: Vengeful enchanters, seeking retribution, may curse hapless souls with nightmarish transformations. These curses twist their very existence, giving rise to Eldritch Horrors and Plaguebringers, whose bodies and souls are forever tormented.

**Varieties:**

* Fleshwalkers: Skeletal and emaciated, their skin hangs in tattered shreds. They possess an unnatural semblance of life and an insatiable hunger for flesh.
* Eldritch Horrors: Trapped within malformed, rotting bodies, these cursed souls endure a perpetual living death, their consciousness eternally tormented.
* Retchers: These wretched beings carry virulent toxins, spreading pestilence and disease wherever they tread, making them particularly dreaded.

**Habitat:** Abominations tend to dwell in desolate and cursed locations, shunned by both the living and the dead. Some cults or covens may seek to control or summon these creatures to serve their nefarious purposes, unleashing further chaos upon the world.

**Tactics:** Encountering an Abomination is a dire and perilous situation. Despite their frail appearances, these creatures possess unnatural strength and malevolence. It is advised to approach with extreme caution and preparedness. Employ magical wards against curses and diseases, and use weapons blessed with holy energy to strike at the heart of their unholy existence.

## Abilities

Abominations draw power from the darkest recesses of magic and curses, granting them formidable abilities that vary based on their twisted origins. These malevolent creatures often possess:

* Dark Magic Manipulation: The ability to wield curses, illusions, and malevolent spells.
* Regeneration: An uncanny ability to heal over time, making them resilient foes.
* Spectral Phasing: For some, the capacity to phase through objects, rendering physical attacks ineffective.
* Pestilence Emission: The capability to spread diseases and toxins, creating additional hazards.
* Elemental Affinities: Vulnerabilities to specific elemental attacks, which may be exploited.

## Strengths and Weaknesses

Abominations, born from dark magic and curses, possess a range of formidable strengths that make them formidable adversaries in your dark fantasy world. These strengths often include:

* **Regeneration:** Their uncanny ability to heal wounds and injuries over time makes them incredibly resilient.
* **Unnatural Strength:** Despite their frail appearances, many Abominations wield physical power far beyond that of typical creatures.
* **Dark Magic Mastery:** They are often skilled in the use of dark spells, enabling them to cast curses, create illusions, and summon malevolent spirits.
* **Disease Proliferation:** Plaguebringers have the capacity to release virulent toxins and spread diseases, creating additional hazards for their opponents.

The Abominations hide secrets of vulnerability amidst their veiled might. Delve into the mysteries that unmask their weaknesses, including:

* **Holy Energy:** Vulnerable to holy weapons and blessings, which can weaken them.
* **Curse Vulnerability:** Many are afflicted by curses; breaking the source weakens or destroys them.
* **Decay:** Over time, their physical form deteriorates, making them increasingly vulnerable.
* **Elemental Vulnerabilities:** Specific elemental weaknesses can be exploited for effective attacks.