Rules and Info!

### **Respect GM rulings**

There are some changes made to the rules of the game, created entirely to make the experience better, be it for the GMs, the Players or both. If a GM purposely makes a ruling that stands contrary to the core rulebook, let it be for then. You can bring it up and have it be discussed further later, but when a GM is running a game, their word is law.

### **PVP & Competition is allowed**

The Kairos region is one of constant competition, be it between teams, individual trainers or sometimes even entire islands. That being said, PVP will be encouraged throughout the story. Nobody is obligated to participate in PVP at any time though, and if someone doesn't want to battle you, don't push it.

### **Keep things somewhat family friendly**

Since this is a Pokémon campaign, it is expected not everyone will be 18+, so just be chill with what you talk about and depict. Of course, cursing is allowed. Just don't be overly explicit or graphic please, and be kind to each other. You can be rivals and still remain cordial to one another.

### Trainer creation info

* All Trainers start at Level 1
* All Trainers start with 1 Starter at Level 5 (We do NOT provide Egg, Tutor, nor TM moves to starters)
* We do use Base Relations, however HP is no longer factored in.
* We classify Starters on our Starter Pokémon Page
* All Trainers start with $2000, a Pokédex (Can be flavored however you wish), a small tent, and 5 Basic Balls.
* We recommend all Player Characters to be **16 years or older.**

Whether you're ready to get your character approved or wish to get some more insight, Hop on to the Kairos Isles Discord Server and we can help you through anything else you might need!

### Important Links and Documents

We make use of Homebrew Core Rulebook, the PTU Kairos Edition V2-1. It is a compilation of PTU's Core rulebook, and various edits that they have made over the years, along with our own edits. You can find our Core Rulebook and more our Kairos Island Docs folder. Inside the folder, you can also find the Character Sheets we use here, as well. Please make a copy of it for your own use!

We also make use of our own Compiled Pokédex. Our Pokedex for gen 9+ is different than the one you will find on the official PTU Discord. We currently are up to date with gen 9, with future additions to this Dex to be added when available.

Some GMs make use of VTTs, such as Roll20. The Link to Roll20 can be found here. If other VTTs are used, such as Foundry, or Owlbear, their Links will be given before sessions.

### Downtime, League Grants and FAQ

Please check out Character Downtime> to see what you can do outside of sessions! Breath life into your character while they aren't actively adventuring! Also make sure to check the pins on almost every channel on the discord server.

We want you to help us improve the Wiki by adding your character (Once approved), to this Wiki to get some sweet rewards! Check out League Grants for more details!

While we do have an FAQ page here on the Wiki, it's pretty outdated and a better option is to just ask questions on the Discord Server.

### Loyalty Rules for Pokémon

In a private campaign the GM usually plays your Pokémon and decides when your loyalty goes up or down, due to the ways a living world works that can not happen here. The GM team has discussed this and have created a time-based system to develop loyalty in Pokémon:

A Pokémon caught in Pokémon-Hunting or aggressively during a session will start at Loyalty 1. Any Pokémon that willingly joins you, usually via session, will start at Loyalty 2. Loyalty will passively go up over time at rates of the new rank in weeks, up to a max of 4.

* Loyalty 1 to 2 - Two Weeks
* Loyalty 2 to 3 - Three Weeks
* Loyalty 3 to 4 - Four Weeks

Alternatively, Loyalty can be boosted via the Groomer Edge during downtime. See Character Downtime for further details. To further advance Loyalty to higher levels (ex. to Loyalty 5 and Loyalty 6), a customized questline or GM discretion is required. This can be achieved via writing a thorough solo RP in one of the in-character-talk channels in the Discord, or though a customized questline ran by a GM.

### Elemental Connection

Normally a Trainer can only have a single elemental connection but to encourage diversity Trainers can have 2 instances of Elemental Connection as long as they are related to 2 different types ( e.g. you can have an elemental connection to Ice and Ghost, but not to Ice and Ice ). They each take up an edge on your character.

### Type Synced Pokémon

In order to gain a customized Pokémon that has had it's type synced, or bred uniquely or some crazy science experiment, please open a ticket in tickets so that the GMs are aware of your dastardly plans! After approval your Pokémon google doc will be added to the Approved Pokémon Sheet.

You may type sync Pokémon up to the number of ranks used to obtain the Type-Sync Feature! But as you grow closer and closer to your Pokémon you may increase that number. Any Pokémon that has a loyalty of 4 or higher remove themselves from the limit of type-synced Pokémon you may have and are free to be type synced!

If you have multiple instances of elemental connection and and an associated class you can Type Sync either Type with just a single instance of Type Sync.

A Template of how to frame your Type Syncs can be found here.

### This One's Special I Know It!

As it is a custom content, you are required to open a ticket in order to apply TOSIKI to an egg. Typical approval rules apply.

##### Note about TOSIKI and TYPE SYNC

Unlike the base rules of type-sync and TOSIKI, our server has a unique set of rules for both of these in order to encourage player interaction. You may type-sync and TOISIKI other people's Pokémon, when a Pokémon achieves loyalty 4 with their respective trainer they no longer take a slot from the respective features!

### Features and Items that use Tutor Points

In addition to the changes above, many features as well as TMs use TP(Tutor Points) to improve your Pokémon's move lists and abilities, or modify aspects such as their current nature or base stat total. The first time you use a feature or item that costs TP, you must spend the required amount. Although if you later change out the effect, like switch out a TM move that the Pokémon knows for another one, or use a feature’s effect to instead apply a different effect, you do not need to spend additional TP. (For features that can be used multiple times for a different effect already such as Changing Viewpoints each use of TP is handled separately so you could change the increased stat without changing the decreased stat)

By obtaining a Mega Ring, Dynamax Band, or the Rainbow Z-Crystal via one of the Progression Paths, Trainers gain access to these powerful mechanics that can truly turn the tides of battle.

Upon receiving any of the Gimmick Items, you will also receive the appropriate generic held item for said gimmick. These generic held items allow you to make use of the basic variants of the gimmicks without a ticket.

### Mega-Evolution

If you have obtained a Mega Ring via one of the Progression Paths, you may Mega-Evolve your Pokémon during a given battle using either your Trainer or your Pokémon's **Swift Action**. The details are as follows:

* A Pokémon must be holding their appropriate Mega Stone in their primary Held Item slot (or additional chic slots if Fashionista's Dress to Impress is used. A chic Pokémon may switch the Mega Stone out of its primary Held Item slot and still remain Mega'd)
* The effects of Mega Evolution last the remainder of the battle, even if the active Pokémon is switched out or fainted
* While Megas from the base video games do not need to be ticketed (can be found in the PTU Pokedex), custom Mega forms will require a ticket approved by staff prior to use. It is generally advised that the stat increases total to +10, and that no more than +4 is attributed to a single stat. HP cannot be increased as one of these stats.
* Generic Mega Evolution: All Pokémon are able to undergo a generic mega-evolution without a ticket as long as they hold the generic mega-stone. This mega-evolution entails the following:
	+ +2 ATK
	+ +2 DEF
	+ +2 SPATK
	+ +2 SPDEF
	+ +2 SPE
	+ Type Strategist (Primary Type)

### Dynamax Mechanics

If you have obtained a Dynamax Band via one of the Progression Paths, you may Dynamax your Pokémon during a given battle using either your Trainer or your Pokemon's **Swift Action**. The details are as follows:

* In League Battles, the Dynamax effect lasts for 3 turns, concluding at the end of the round.
* Your Pokémon's HP is increased by x1.5 (rounded down in event of decimals)
* All your Pokémon's moves have their DB increased by 2 and are replaced with the respective MAX move (see here for list of mechanical effects from the video games)
* When your Pokémon returns to regular size, its remaining HP is reduced by 1.5 (rounded down). This does not cause additional injuries due to massive damage or damage thresholds (These would have already been taken while Dynamaxed).
* Dynamaxing your Pokémon regularly does not require a ticket to be approved, but any custom Gigantimax forms/moves will require a ticket to be approved by staff prior to use
* Your Pokémon must be holding an appropriate Power Spot Amulet in their primary Held Item slot (or additional chic slots if Fashionista's Dress to Impress is used. A chic Pokémon may switch the Power Spot Amulet out of its primary Held Item slot and still remain Dynamax'd)

###### Note

Dynamaxing is limited to 3 turns during league battles. In non-league battles you may maintain the Dynamax size for turns equal to 1/3rd your trainer level rounded down. During non-league encounters, one trainer may Dynamax their Pokémon for every 6 trainers on the quest. For unique G-MAX moves and Gigantimax variants, please open a ticket.

### Z-Move Mechanics

When choosing Z-Moves as a gimmick, a trainer acquires a Rainbow Z-Crystal which may be used to activate any typed basic Z-Move, as well as a Z-Bracelet, Z-Ring, however you want to flavor it for your character. If Z-Moves are the trainer's first gimmick they may also ticket a unique Z-Crystal associated with their starter.

* Basic Damaging Z-Move: Boosts the base DB of the attack by +8, capping out at 20 DB. The move's effect changes to "This move cannot miss. If this move is blocked through the use of a move with the Shield keyword, instead deal damage as though the move was resisted two steps further." The move gains the Smite keyword. If physical, the move becomes a Melee, 1 Target attack. If special, the move becomes a 6, 1 Target attack.

* Status Z-Moves: Typically, Status Z-Moves keep their same effect, but gain an extra effect executed before the move itself. These range from CS boosts to healing. The extra effect is executed whether or not the move succeeds. The effects listed for individual status moves listed on Bulbapedia should be sufficient for translation until the PTU developers create a comprehensive list.

* Unique Z-Moves: Unique Z-Moves are those correlated with a specific species and move. All but two examples that exist in the games are damaging Z-Moves. Unique Z-Moves add between +8 to +10 DB to the base of the move associated with them, capping out at 22 DB. Typically, they work the same as basic damaging Z-Moves, and may be treated as such. A secondary effect may be added. Examples from the game range from paralyzing the foe, to ignoring defensive abilities, to boosting all combat stages by 1. Unique Z-Moves require a unique Z-Crystal that can only be used to activate the specific move associated with it. The base strength of the Pokémon and the base utility of the move chosen will be taken into consideration when deciding on whether or not to approve unique Z-Moves.

* Miscellaneous Z-Move Rulings: If Z-Moves are the trainer's first gimmick they may also ticket a unique Z-Crystal associated with their starter. In battle any move can be selected as a Z-Move, even if the base move is Suppressed, Disabled, Locked, etc. Using a Z-Move has a frequency of once per scene. [More rulings to be added if needed].

### Acquiring these items

The Kairos Isles provides these important items to notable trainers across the Kairos Isles. Of the paths across the islands there are multiple notable paths in order to acquire these items! You may also wear all three of these accessories on your arm at the same time! However in league battles you may only use one of these items at a time.

To qualify for these items based on the highest rank of your Gym Challenges, Contest Ribbons, Guardian Challenges and Luminescent research. If you do not meet the required rank in any of these Challenges but you have three(3) level 50 Pokémon each at loyalty 4 or higher you can gain one of these items through your notability in Kairos.

If you later qualify for an item because of your rank in a Challenge you do not gain another item until you would gain a second item via your rank in that Challenge. For instance if you gained a Mega-Ring because of your notability and then defeated 4 gyms you would not gain a Z-Ring or Dynamax Band until you defeated an additional 2 gyms ( 6 Total gyms Defeated).

Once you acquire one of these items your Starter will produce an item necessary to the use of the respective item (Mega Stone, Z-Crystal, Max Soup) however this item can only be applied to your starter. You can acquire additional Gimmick tied items(Mega Stones, Z-Crystals, and Max Soup) by spending 40DT and $50,000 going on a personal quest searching for it. Or you may acquire them as quest rewards from exceptionally dangerous quests.

If you so wish, when you qualify to receive a new gimmick after your first you may choose to forgo a gimmick entirely and receive a gimmick tied item instead this means you will never have access to that gimmick so be careful should you choose to do this. As an example if you chose a mega ring after defeating your 4th gym and then defeated your 6th gym you could choose to forgo receiving a z-ring and receive a mega stone for any species instead, then when you defeat your 8th gym you could either receive a Dynamax band or another mega stone, if you took the mega stone you would then only have access to a mega ring for that character.

#### Required Ranks

* **Gym Challenges**: Upon obtaining 4 gym badges, you may get a state licensed Mega Bracelet / Dynamax Band / Z-ring. You may pick one that you did not get for every 2 badges there after.
* **Contest Court**: Upon obtaining 2 super-ribbons in two different fields, you may get a state licensed Mega Bracelet / Dynamax Band / Z-Ring. You may pick an additional one after obtaining a master-ribbon in a respective field and may obtain your final item when you obtain a second master-ribbon.
* **Guardian Challenges**: Each island has a unique island guardian, though most have yet to be discovered! Each guardian will have a series of tasks to be completed and upon completing at least 4 of these you may obtain a state licensed Mega Bracelet / Dynamax Band / Z-ring. You may obtain one more item for every two challenges completed there after.
* **Luminescent Events**: Probably the most elusive of all the challenges, the Lentel region's odd Luminescent phenomena have been spotted across the Kairos Isles. Anyone that's able to get a really good photo or research information on these will be paid handsomely, if proof of 4 of these Pokémon are displayed then you may get a state licensed Mega Bracelet / Dynamax Band / Z-ring.
* **Notable Trainers**: Trainers in the isles with notable information will be given one of these items. When you have three Pokémon at the level of 50 with a loyalty of 4 each. You will be given one of the items.

### Character Prestige

Characters do not need to stagnate at trainer level 50, to achieve the highest rank a trainer can accomplish is only the beginning. At level 50 + 100 XP, players may prestige. When doing so, player characters may redo their Pokémon journey in the Kairos Isles by creating an **alternative character sheet** that may be used in proxy of their primary character sheet. The Prestige Character sheet has immediate access to the following benefits:

* Your starter may have the following applied to it at no cost.
	+ It may have TOSIKI at master level applied to it
	+ It may be Type Sync'd Twice to any two types desired (still needs to be ticketed)
	+ It may be rebalanced ○ It may have an inheritance list (up to six moves)
	+ It may have Regional Variance applied to it

* You may access all of your previously purchased buildings immediately

As you are the same character, you will be in the same teams and organizations as the primary sheet. However the following limitations will be applied:

* You may transfer Pokémon from the primary sheet to the secondary and vice versa under the "gym badge" condition. The "gym badge" condition is the same as the games and is not limited to gym badges, but in general milestones the server provided (gym badges, guardian challenges, contest halls, etc). 1 badge (lvl 1-20) 2 badges (20-30) 3 badges (30-40) so on and so forth until 8 badges (1-100)
	+ Pokémon may be transferred as long as the secondary sheet has the appropriate "gym badge" condition fulfilled for the Pokémon to be transferred to it.
	+ Pokémon transferred in this way do not provide DEXP to the secondary sheet.

* As they are the same character, the DT pool for both / all sheets will be shared.
* You may not share economy from one sheet to the next, primary sheet has money and cannot purchase things for the secondary sheet.
	+ All economy between transferred Pokémon is not transferable, paid for TOSIKIs, rebalances, vitamins etc will be undone when transferred between sheets.

### Pokémon Prestige

You may prestige Pokémon from the primary sheet to the secondary sheet under these circumstances:

* When a Pokémon has achieved level 100, you may prestige it as well to your prestige sheet. It will have the following applied to it under these conditions:
	+ The Pokémon will start at level 1
	+ It's gender will stay the same, however you may now pick a new nature and starting ability
	+ The "Egg" hatches in 24 hours, you may apply TOSIKI at the master level as if the previous iteration was it's own parent
	+ You may make an inheritance list (up to six moves)
	+ If the Pokémon had regional variance, rebalanced, or was type-sync'd, you may repick new options or reapply the old ones.
	+ Transferring from secondary to primary sheet rules are still the same

## Post 50 Progression

As a player hits level 50 + 100 XP their progress will not stop. At this point players may use this time to accumulate their EXP as a new resource: BP. For every 10 XP a player receives beyond (level 50 + 100XP) they obtain 1 BP. BP may be used on a wide variety of things that expand the character horizontally in ways that influence the world and their influence upon it.