Jerrelus, The Trickster Edge

A black bladed *rapier* that is marked with violet runes, it seems to drawn light into it, dimming areas around it slightly.

Material: Aetherium; Weight: .5 Pounds

**Hidden Tier**

*Worth of the Wielders Soul: 2-10 Cairns*

*Requirement to Wield: Kraith as only deity worshiped*

Properties of the Relic: +3 Enhancement, 2d6 Slashing/Piercing Damage

**Dormant Tier**

*Worth of the Wielders Soul: 12-24 Cairns*

*Requirement to Wield: Steal treasure from an evil being*

Properties of the Relic: +4 Enhancement, Keen, 3d6 Slashing/Piercing Damage

Abilities: Shadowy Escape

**Imbued Tier**

*Worth of the Wielders Soul: 26-40 Cairns*

Properties of the Relic: +5 Enhancement, Keen, 3d6 Slashing/Piercing, 1d6 Holy Damage

Abilities: Shadowy Escape and Gentlemen's Charm

**Empowered Tier**

*Worth of the Wielders Soul: 42-60 Cairns*

*Requirement to Wield: Steal a powerful magical object from an evil being*

Properties of the Relic: +6 Enhancement, Keen, 3d6 Slashing/Piercing, 2d6 Holy Damage

Abilities: Shadowy Escape, Gentlemen's Charm, Magic Needle, and Cat's Luck

**Awoken Tier**

*Worth of the Wielders Soul: 62+ Cairns*

Properties of the Relic: +7 Enhancement, Keen, 3d6 Slashing/Piercing, 3d6 Holy Damage

Abilities: Shadowy Escape, Gentlemen's Charm, Magic Needle, Cat's Luck, Shadow Riposte, and Shadow Shroud

**Abilities**

**SHADOWY ESCAPE**: Once per day as a full-round action, after marking an area with either carving their personal mark or using a spell such as *Arcane Mark*, the wielder of this weapon may teleport through the Shadow Plane to the mark, no matter the distance. The wielder may have a number of marks “active” equal to half their cairns and may take one person for every 8 cairns the wielder possess.

**GENTLEMEN’S CHARM**: The wielder of this weapon wave their blade in front of a creature and force them to become friendly to them if they fail a will save (DC = 38 + Half Wielders Cairn Worth + Current Enhancement Bonus). They treat the wielder and the wielders allies as they’re own allies for a minute per 2 cairns of the wielder. They can do this a number of times per day equal to their half the cairns the possess.

**MAGIC NEEDLE**: As a full-round action, the wielder may hold the blade out and use it to locate the strongest magic source within 1 mile per cairn of the wielder, gaining knowledge of the type of magic, direction, distance and power. Until they locate the source, or tracked a new source, they can use a swift action to find it again.

**CAT’S LUCK**: The wielder of the blade treats 1’s on d20 rolls as 2’s.

**SHADOOW RIPOSTE**: Once per day when subjected to a successful attack roll from a spell or physical attack, the wielder may make an opposing attack roll with a +7 luck bonus. If their roll is greater, then the attack is completely negated against the wielder, instead being reflected back at the originating foe with the original attack roll for full damage. Furthermore, if the wielder used this ability against a melee attack and successfully beat the opposed attack roll, they may make an attack of opportunity against the target.

**SHADOW SHROUD**: The wielder is constantly partially obscured by a faint, swirling mantle of shadow-stuff, granting them a constant 20% miss chance when targeted by enemies. This ability can be suppressed by the wielder as a full-round action