recursal/Fanatic-Fandom huggingface dataset:
Bowser

**Bowser**is a veteran fighter in Super Smash Bros. Extreme.

	+ Bowser shields by retreating into his shell, while Dry Bowser has a standard bubble shield.

### Smash Attacks

* Down Smash changed to Bowser slamming two flame pillars onto the ground, just like Mega Man's old down smash.

### Special Moves

* Flying Slam now starts with a dash.
* Final Smash is changed back to Fury Bowser. It is similar to his Giga Bowser transformation from Brawl and SSBU, with key differences being is neutral special turns into fire breath laser that has unlimited range and can be aimed, and during this transformation, spikes rain down onto the stage. Additionally, the music will change during this Final Smash.

## Alternate Costumes

### Bowser

1. *Standard*
2. Bowser is brown. Directly taken from Ultimate.
3. Resembles his green costume from Mario Golf. Directly taken from Ultimate.
4. Resembles his red costume from Mario Golf. Directly taken from Ultimate.
5. Resembles Giga Bowser. Directly taken from Ultimate.
6. Resembles Ludwig von Koopa and Lemmy Koopa from their appearances in Super Mario World. Directly taken from Ultimate.
7. Resembles Morton Koopa Jr. from his appearances in Super Mario Bros. 3 and Super Mario World. Directly taken from Ultimate.
8. Based on Blue Bowser. Directly taken from Ultimate.

### Dry Bowser

1. *Standard*
2. New Skin A
3. New Skin B
4. New Skin C
5. New Skin D
6. New Skin E
7. New Skin F
8. New Skin G
Duck Season

**Duck Season**is a stage in Super Smash Bros. Extreme, and it is one of two past stages to have been renamed. It is the home stage of Duck Hunt.

## Unlocking Criteria

Use 3 different shooting-type items in a single match.

## Music

* *Wild Gunmen / Hogan's Alley Medley*
* Duck Hunt Medley
* Duck Hunt Medley Ver. 2

## Unavailable Supports

### Assist Trophies

* Andross
* Jeff
* Moon

### Master Ball Pokemon

* Lugia
* Xerneas
* Yveltal
Prism Tower

**Prism Tower** is a stage in Super Smash Bros. Extreme. It is the home stage of Greninja .

## Music

* *Battle! (Elite Four) (Pokemon X / Pokemon Y)*
* Lumiose City
* Battle! (Trainer Battle) (Pokemon X / Pokemon Y)
* **Battle! (Wild Pokemon) (Pokemon X / Pokemon Y)**
* **Battle! (Team Flare)**
* **Battle! (Champion) (Pokemon X / Pokemon Y)**

## Unavailable Supports

### Assist Trophies

* Andross
* Ghosts
* Moon
* Space Invaders

### Master Ball Pokemon

* Lugia
* Victini
* Yveltal
* Zapdos
Bomberman

**Bomberman**is a newcomer fighter in Super Smash Bros. Extreme.

## Overview

Bomberman has explosive attacks, from placing bombs to creating explosions. He also has a lot of attacks that involve punching and kicking.

## Moveset

### Ground Attacks

* **Standard Attack:** Bomberman throws a single punch.
* **Forward Tilt:** Bomberman performs a kick, referencing how he could kick bombs in the Bomberman games.
* **Up Tilt:** Performs a bicycle kick while remaining on the ground.
* **Down Tilt:** Bomberman kicks at the ground
* **Dash Attack:** Bomberman lunges forward headfirst.
* **Edge Attack:** Bomberman performs a leg sweep.
* **Wake-Up Attack:** A sweeping kick.

### Grab

* **Grab:** Grabs the opponent with one hand.
* **Pummel:** Headbutts the opponent.
* **Forward Throw:** Kicks the opponent away.
* **Back Throw:** Throws the opponent behind himself.
* **Up Throw:** Kicks the opponent twice, sending them flying.
* **Down Throw:** Takes a bomb with his other hand and drives it into the opponent.

### Aerials

* **Neutral Air:** A sex kick.
* **Foward Air:** Kicks forward with both feet.
* **Back Air:** Performs a hook kick.
* **Up Air:** Bomberman kicks upward with both feet.
* **Down Air:** Bomberman performs a stomp with both feet.

### Smash Attacks

* **Side Smash:** Bomberman slams a bomb into the ground.
* **Up Smash:** Bomberman raises his arm and casts an explosion from his hand.
* **Down Smash:** Bomberman points toward the ground with both hands (one on either side) and casts explosions from them.

### Special Moves

* **Neutral Special:** *Bomb -* Bomberman places a bomb onto the stage. Over time it will explode into an X formation. 3 can be on the stage at a time. Bomberman can charge his bombs to turn them into Power Bombs.
* **Side Special:** *Bomber Jet* - Bomberman equips the Bomber Jet and charges forward, being able to glide through the air. This attack is very similar to Steve's Elytra. However, unlike Elytra, Bomber Jet has damaging properties, and he will stop gliding once he hits an enemy. This attack can also be cancelled by pressing the shield or grab buttons.
* **Up Special:** *Louie -* Bomberman rides a purple Louie as it jumps into the air. Bomberman can jump off of Louie during the attack by pressing the attack or special buttons. Louie will disappear when he hits the ground. Opponents will take slight damage if they hit Louie.
* **Down Special:** *Elemental Bombs -* Bomberman can change the style of his bombs, but only when he has no bombs out on the stage.
	+ Ice Bombs - Deals ice damage, can freeze opponents at higher percentages.
	+ Wind Bombs - Deals no damage, but have large windboxes.
	+ Electric Bombs - Deals electric damage.
	+ Shadow Bombs - Creates a vortex that sucks players in. Bomberman can only have one of these out at a time.
* **Final Smash:** *Dangerous Bomb -* Bomberman places a Dangerous Bomb onto the stage. After a few seconds it will explode. It is incredibly powerful and has a large radius.

## Stats

**Weight:** 97

**Walking Speed:** 1.412

**Dashing Speed:** 1.900
Gear Fortress

**Gear Fortress**is a stage in Super Smash Bros. Extreme. It is the home stage of Mega Man.

## Overview

Based on Gear Fortress from Mega Man 11. The stage is a large, flat platform with Gear Fortress in the background. Dissapearing blocks will appear on the stage sometimes.

The Yellow Devil MK III is a stage boss. It functions just like the Yellow Devil from the Wily Castle stage, but this version of the Yellow Devil can use the Speed Gear for a new attack in which splits himself into nine smaller beings (one of which has the eye) that run around the stage then jump from out of the background, just like in Mega Man 11.

## Music

* *Title Theme (Mega Man II)*
* Gear Fortress Stage
* Main Title - Mega Man 11
* Cut Man Stage
* Guts Man Stage
* Ice Man Stage
* Bomb Man Stage
* Fire Man Stage
* Mega Man Retro Medley
* **Mega Man 2 Medley**
* Metal Man Stage
* Air Man Stage
* Quick Man Stage
* Crash Man Stage
* Flash Man Stage
* Wood Man Stage
* Mega Man 2 Retro Medley
* Hard Man Stage
* Top Man Stage
* Snake Man Stage
* Spark Man Stage
* Shadow Man Stage
* Mega Man 3 Retro Medley
* **Mega Man 4 Medley**
* Gravity Man Stage
* Napalm Man Stage
* **Dark Man Stage**
* Mega Man 4-6 Retro Medley
* **Flash in the Dark**
* **We're the Robots**
* **Opening Stage (Mega Man X)**
* **Theme of Zero (Mega Man X)**
* **Zero's Rebirth**
* **X vs ZERO**
* **Departure**
* **Esperanto**
* **Shooting Star**
Inkling

**Inkling**is a veteran fighter in Super Smash Bros. Extreme.

### Ground Attacks

* Inkling no longer has a chooseable in their standard attack. The rapid jab of their standard attack has been removed, leaving the third hit as the only finishing option.

### Special Moves

* Floor ink from Splat Roller sticks around longer.
* Inkling can now travel underneath the floor/wall ink, just like how they can in the Splatoon games. They are invincible when underneath ink.
Corviknight

**Corviknight** is a Pokemon that can be summoned with a Poke Ball. It is #823 in the National Pokedex.

When summoned, it will use Sky Attack. It will fly up to the top of the screen and will fly back and forth horizontally. If an opponent gets near Corviknight, it will rush at them. If no one approaches Corviknight, then it is incapable of doing harm.
Pyra

**Pyra**is a veteran fighter in Super Smash Bros. Extreme.

## Changes from Ultimate

### Attributes

* While Pyra can still transform into Mythra and vice versa, they are no longer treated as seperate characters.
	+ This means only Pyra can be selected from the menu.
* Pyra dashes faster (1.380 → 1.513).
* Mythra dashes slower (2.410 → 2.101).
* The weight of both Pyra and Mythra has been changed to 95, as opposed to Pyra's 98 and Mythra's 92.

### Ground Attacks

* Pyra no longer has a chooseable in her standard attack. The rapid jab of her standard attack has been removed, leaving the third hit as the only finishing option.

### Aerials

* Pyra's neutral air now deals multiple hits, while Mythra's only deals one.
* Pyra's down air has less ending lag (decreased by 3 frames).

### Smash Attacks

* Up Smash changed to an upward sword stab. Pyra's deals multiple hits, like Roy's Up Smash, while Mythra's only deals one hit, like Marth's Up Smash.
* Down Smash changed to a large fireball/light particle that is cast from the hand.

### Special Moves

* Pyra and Mythra can no longer swap between each other at any time. There is a diamond meter (the same that is used in Xenoblade Chronicles 2) next to Pyra's HUD with whichever Aegis is inactive. Attacks will fill the meter and once it is full, Swap can be used.
* Flame Nova has much more range.
* The final smashes for both Pyra and Mythra no longer involve the cutscenes or the initial hits.
Joker

**Joker**is a veteran fighter in Super Smash Bros. Extreme.

## Unlocking Criteria

* Play 50 matches (must be defeated in battle afterwards)
* Defeat Master Hand (must be defeated in battle afterwards)
* Beat Joker's stage in Extreme Labyrinth
* Scan a Joker amiibo

## Changes from Ultimate

### Aesthetics

* As the result of Mementos not being in Super Smash Bros. Extreme, Joker only has one victory theme (being his Persona 5 victory theme), and the background will never be yellow or blue, only red.
* For his victory poses (including the one in which he finishes with All-Out Attack), a Phantom Thief will comment, just like in SSBU, but afterwards, the announcer will say "The winner is... Joker!" Joker will still say "Be gone," "Nice," or "Hah!" upon activating the results screen.
* Joker's right victory screen is replaced with a new one in which he breaks through the screen.
* If Joker wins in a team battle and performs the best, his teammates will appear as he is running/driving. This does not apply for the victory pose in which he finishes with All-Out Attack.
* The splash screen that appears after All-Out Attack now only appears if Joker wins the match with it, just like how All-Out Attack works in Persona 5.

### Attributes

* Joker weighs less. (93 → 89)
* Joker dashes faster. (2.060 → 2.491)
* Arsene no longer appears automatically during Home-Run Contest.

### Grab

* Joker now uses the grappling hook for a tether grab.

### Aerials

* Neutral Air is changed to a spinning attack, referencing the spin he performs in the opening of Persona 5.

### Special Moves

* Gun deals 1% more damage.
* Gun Special deals 1% more damage.
* Up Special (without Arsene) is changed to Phantom Jump. It is essentially a much faster version of Flip Jump, though it doesn't bury opponents.
* Wings of Rebellion now has damaging properties.
* Tetrakarn's damage multiplier is now 1.5x instead of 1.6x.
* Futaba's voice is altered during All-Out Attack, and all of her lines match the original game.
* All-Out Attack now only ends with a splash screen if Joker finishes the match with it, like in Persona 5.

## Alternate Costumes

1. *Standard*
2. Based on the main color scheme of Persona 5. Directly taken from Ultimate.
3. Based on the main color scheme of Persona 4. Directly taken from Ultimate.
4. Based on the main color scheme of Persona 3. Directly taken from Ultimate.
5. Based on the main color scheme of Persona 2: Eternal Punishment.
6. Based on the main color scheme of Persona 2: Innocent Sin.
7. Based on the main color scheme of Revelations: Persona. Directly taken from Ultimate.
8. Resembles Goro Akechi. Directly taken from Ultimate.
9. Joker wears his Shujin school winter uniform. Directly taken from Ultimate.
10. Joker wears his Shujin school summer uniform. Directly taken from Ultimate.
11. Joker wears his Shujin school winter uniform with the buttons open.
12. Joker wears his Shujin school summer uniform with the buttons open.
13. Joker wears his initial costume from Persona 5: Dancing in Starlight.
14. Joker wears his Shujin gym uniform.
15. Joker wears his Loungewear with the Get Smoked Hat.
16. Resembles his swimsuit outfit.
Big Shell

**Big Shell** is a stage in Super Smash Bros. Extreme. It is the home stage of Snake.

## Unlocking Criteria

Get 30 KO's as a Konami fighter. (Cannot be done in Training)

## Music

* *Collective Consciousness*
* Theme of Tara
* Theme of Solid Snake
* Cavern
* Encounter
* Yell "Dead Cell"
* Snake Eater
* Snake Eater (Instrumental)
* Battle in the Base
* MGS4 ~Theme of Love~
* Calling to the Night
* Main Theme - METAL GEAR SOLID PEACE WALKER
* Maximum Speed
Daisy

**Daisy**is a veteran fighter in Super Smash Bros. Extreme. She is the only echo fighter from Super Smash Bros. Ultimate to return to Extreme as her own playable fighter, though she is no longer classified as one, as echo fighters do not exist in Extreme. As such, her moveset has been changed to make her her own character instead of being someone else's echo.

## Changes from Ultimate

### Ground Attacks

* Down Tilt is changed to Daisy poking her parasol at the ground.

### Special Moves

* Neutral Special is now Daisy Kart. It is a chargable dashing attack where Daisy uses the standard kart from Mario Kart. It will start out with blue sparks, and after two seconds orange sparks will replace them. Releasing the button when the orange sparks appear makes the attack go farther and more powerful.
* Daisy is no longer helpless when floating down on her parasol, as she can now swing it midfloat to attack players.
* Down Special has her pulling out a bomb instead of a turnip. The Bombs are the same that Mouser uses in Super Mario Bros 2, and they function the same as well, as they have a delayed detonation.
* Final Smash is changed to Mega Strike.
Castle Siege

**Castle Siege** is a stage in Super Smash Bros. Extreme. It is the home stage of Marth.

## Music

* *A Hero's Destiny*
* Fire Emblem Theme
* Shadow Dragon Medley
* **Story 5 Meeting**
* **Under This Banner**
* **Advance**
* **Fire Emblem: Mystery of the Emblem Medley**
* **Edge of Adversity**
* **Preparing to Advance**
* **Code Name: F.E.**
* **Lords-A Chance Encounter**
* **Stairway of Delight**
* **With Mila's Divine Protection (Celica Map 1)**
* **Fight 1 - Fire Emblem Gaiden**
* **Lords-Showdown**
* **March to Deliverance**
* **Lord of a Dead Empire**
* **Those Who Challenge Gods**
* **The Scions' Dance in Purgatory**
* **What Lies at the End**
* **Twilight of the Gods**

## Unavailable Supports

### Assist Trophies

* AiAi
* Andross
* Deathborn
* Moon
* Space Invaders
Duck Hunt

**Duck Hunt**is a veteran fighter in Super Smash Bros. Extreme.

## Unlocking Criteria

* Play 190 matches (must be defeated in battle afterwards)
* Play Lift Away with 15 fighters (must be defeated in battle afterwards)
* Beat Duck Hunt's stage in Extreme Labyrinth
* Scan a Duck Hunt amiibo

## Changes from Ultimate

### Ground Attacks

* Duck Hunt no longer has a chooseable in their standard attack. The third hit of their standard attack has been removed, leaving the rapid jab as the only finishing option.

### Aerials

* Forward Air changed to a lunging bite from the dog, similar to how the dog jumped into the grass when starting a game of Duck Hunt.

### Special Moves

* Clay Shooting is now Duck Hunt's Neutral Special, and Trick Shot is now their Side Special.
* Trick Shot is now capable of traveling backwards.
* Trick Shot is no longer capable of damaging Duck Hunt.
* Duck Hunt can attack by biting during Duck Jump.

## Alternate Costumes

1. *Standard*
2. The dog resembles a Bernese Mountain Dog, while the duck resembles a male Saxony duck. Directly taken from Ultimate.
3. The dog resembles a Border Collie, while the duck resembles an American black duck. Directly taken from Ultimate.
4. The duck resembles a female Orpington duck. Directly taken from Ultimate.
5. The dog resembles a Dalmatian, while the duck resembles a ruddy shelduck. Directly taken from Ultimate.
6. The dog resembles a Beagle, while the duck resembles a male blue-headed mallard. Directly taken from Ultimate.
7. The dog resembles its official artwork from the Duck Hunt game, while duck is one of three possible duck variations from the same game. Directly taken from Ultimate.
8. The dog resembles a black Labrador Retriever, while the duck is one of the three possible duck variations from the Duck Hunt game. Directly taken from Ultimate.
9. New Skin A
10. New Skin B
11. New Skin C
12. New Skin D
13. New Skin E
14. New Skin F
15. New Skin G
16. New Skin H
Mr. Game & Watch

**Mr. Game & Watch**is a veteran fighter in Super Smash Bros. Extreme.

## Unlocking Criteria

* Play 390 matches (must be defeated in battle afterwards)
* Collect 500 trophies (must be defeated in battle afterwards)
* Beat Mr. Game & Watch's stage in Extreme Labyrinth
* Scan a Mr. Game & Watch amiibo

### Ground Attacks

* The first hit of Mr. Game & Watch's standard attack has been removed, leaving only the rapid jab.

### Aerials

* The bomb in his forward air goes farther down before exploding.

### Special Moves

* Judge 1 deals 10% recoil damage instead of 12%.
* Oil Panic no longer reflects physical projectiles.
Samus

**Samus** is a veteran fighter in Super Smash Bros. Extreme.

### Grab

* Like all characters with tethers, Samus can now angle her grapple beam up or down.

### Smash Attacks

* Down Smash changed to Samus quickly shooting out two explosions on either side of her. This attack is similar to Ganondorf's down smash.

## Alternate Costumes

1. *Standard*
2. Green Samus. Directly taken from Ultimate.
3. Fusion Suit. Directly taken from Ultimate.
4. Gravity Suit. Directly taken from Ultimate.
5. Metroid Prime Gravity Suit. Directly taken from Ultimate.
6. Metroid Prime 2 Dark Suit. Directly taken from Ultimate.
7. Light Suit. Directly taken from Ultimate.
8. Based on Dark Samus. Directly taken from SSB4.
9. Based on her appearance in Metroid Dread.
10. Based on Gandrayda.
11. Based on concept art for Dark Samus.
12. Based on the Golden Torizo.
13. *TBD*
14. *TBD*
15. Samus's limbs are maroon. Directly taken from Melee.
16. Based on a Power Trooper. Directly taken from Ultimate.
Roy

**Roy**is a veteran fighter in Super Smash Bros. Extreme.

## Unlocking Criteria

* Play 20 matches (must be defeated in battle afterwards)
* Play Fireworks Burst with 5 fighters (must be defeated in battle afterwards)
* Beat Roy's stage in Extreme Labyrinth
* Scan a Roy amiibo

### Special Moves

* Roy no longer falls when executing Dancing Blade in the air. Instead, Roy will move either diagonally upward, diagonally downward, or straight forward during the attack depending on how the move is inputed.
* Counter has a larger hitbox.
* Final Smash is renamed to "Fiery Critical Hit." However, this is only an aesthetic change.

## Alternate Costumes

1. *Standard*
2. Resembles the overworld sprites of the enemy units of the Fire Emblem games. Directly taken from Ultimate.
3. Resembles the overworld sprites of the allied units of the Fire Emblem games. Directly taken from Ultimate.
4. Resembles Marcus. Directly taken from Ultimate.
5. Resembles Eliwood. Directly taken from Ultimate.
6. Resembles Zephiel. Directly taken from Ultimate.
7. Resembles Cecilia. Directly taken from Ultimate.
8. A golden outfit. Directly taken from Ultimate.
9. New Skin A
10. New Skin B
11. New Skin C
12. New Skin D
13. New Skin E
14. New Skin F
15. New Skin G
16. New Skin H
Ostrheinsburg Chapel

**Ostrheinsburg Chapel** is a stage in Super Smash Bros. Extreme. It is the home stage of Kazuya.

## Overview

In terms of layout, the stage is the exact same as King of Fighters Stadium, as it is a flat floor with invisible walls on either side that break when a fighter gets KO'd.

However, unlike King of Fighters Stadium, Nightmare appears as a stage boss. He can use Soul Wave has several sword attacks, and he can also use Soul Charge to power up his attacks.

## Unlocking Criteria

Get 15 KO's as Kazuya. (Cannot be done in Training)

## Music

* *Raise Thy Sword*
* Marine Stadium, Japan
* Chicago, U.S.A
* Kyoto, Japan
* Heihachi Mishima, The King of Iron Fist
* Kazuya Mishima, Devil Kazuya
* Kazuya Mishima, Devil Kazuya (Original)
* Emotionless Passion
* Attract -Embu- / Character Select
* Hwoarang
* Jin Kazama
* Heihachi Mishima
* Opening Movie - Tekken Tag Tournament
* Jin Stage
* Kitsch
* Bit Crusher
* Red Hot Fist
* Moonlit Wilderness
* Poolside
* Snow Castle
* Into Nirvana
* RESURRECTION
* Ethno Evening
* YUKI
* Only One Fight
* Dist Thins Out
* Karma
* Arisa
* Yodeling in Meadow Hill
* Abyss of Time
* Plucking Tulips
* Landscape Under the Ghost-Kaminano
* New World Order
* No Easy Way Out
* Heat Haze Shadow
* Dojo (Japanese-Style Mix)
* DUOMO DI SIRIO 1st
* Moonsiders 1st
* Desperate Struggle
* Aloneness
Poke Ball

When a **Poke Ball** is picked up and thrown, it will summon a Pokemon that will help the summoner.

They are similar to Assist Trophies, but with a few differences. For example, while only 2 Assist Trophies can be out at a time, with Poke Ball Pokemon, the limit is instead 3. Additionally, the method of KO'ing Pokemon from Poke Balls is different. All Pokemon from Poke Balls are susceptible to being KO'd, however, they can only be damaged by attacks that hit their weakness.

Fire damage will harm Pokemon weak to Fire, electric damage will harm Pokemon weak to Electric, freezing damage will harm Pokemon weak to Ice, aura damage will harm Pokemon weak to Water, earthquake damage will harm Pokemon weak to Ground, attacks used in the air will harm Pokemon weak to Flying, and most physical attacks will harm Pokemon weak to Fighting.

## Pokemon

* Meowth
* Onix
* Electrode
* Chansey
* Staryu
* Scyther
* Magikarp
* Ditto
* Snorlax
* Bellossom
* Scizor
* Hitmontop
* Torchic
* Surskit
* Gulpin
* Cacnea
* Absol
* Piplup
* Abomasnow
* Weavile
* Snivy
* Darmanitan
* Mienfoo
* Chespin
* Spewpa
* Malamar
* Hawlucha
* Popplio
* Pikipek
* Bewear
* Pyukumuku
* Mimikyu
* Scorbunny
* Eldegoss
* Corviknight
* Cramorant
* Barraskewda
* Flapple
* Appletun
* Obstagoon
* Cursola
* Sirfetch'd
* Stonjourner
* Morpeko
* Copperajah
* Dragapult
Halberd

**Halberd**is a stage in Super Smash Bros. Extreme. It is the home stage of Meta Knight.

## Music

* *Sand Canyon 1*
* Meta Knight's Revenge
* Gourmet Race
* **Gourmet Race Ver. 2**
* The Great Cave Offensive
* **Vs. Marx**
* Forest Stage
* Celestial Valley
* Frozen Hillside
* **City Trial**
* **The Legendary Air Ride Machine**
* **Checker Knights**
* **Sand Canyon 2**

## Unavailable Supports

### Assist Trophies

* AiAi
* Andross
* Deathborn
* Moon
Greninja

**Greninja**is a veteran fighter in Super Smash Bros. Extreme.

## Changes from Ultimate

### Ground Attacks

* Greninja no longer has a chooseable in its standard attack. The third hit of its standard attack has been removed, leaving the rapid jab as the only finishing option.

### Special Moves

* Water Shuriken has more range.
* Greninja's shadow eyes no longer flash red during Shadow Seak, making it harder to predict.
* Hydro Pump no longer involves an arrow.
* Substitute inflicts 3% recoil damage on Greninja, like in the Pokemon games.
* Final Smash is Battle Bond, in which Greninja turns into Ash-Greninja. This Final Smash is very similar to the old version of Wario-Man. In this form, Greninja's Water Shuriken's are always fully charged, and all attacks are generally stronger.
Palutena

**Palutena**is a veteran fighter in Super Smash Bros. Extreme.

## Changes from Ultimate

### Ground Attacks

* The first hit of Palutena's standard attack has been removed, leaving only the rapid jab.

### Aerials

* Palutena's old up air is now her neutral air.
* Palutena's new up air involves her smacking her wings together, similar to Banjo & Kazooie's old up air.

### Smash Attacks

* Side Smash and Down Smash no longer have windboxes.

### Special Moves

* Side Special is now Counter/Reflect Barrier.
* Down Special is now Celestial Firework.
Banjo & Kazooie

**Banjo & Kazooie**is a veteran fighter in Super Smash Bros. Extreme.

## Unlocking Criteria

* Play 260 matches (must be defeated in battle afterwards)
* Clear Century Smash (must be defeated in battle afterwards)
* Beat Banjo & Kazooie's stage in Extreme Labyrinth
* Scan a Banjo & Kazooie amiibo

* Left Victory Screen is changed to Banjo jumping up and down several times with a jiggy in his hand before Kazooie eats it, which is the animation that is used when they pick up a jiggy in the original Banjo-Kazooie.
* Right Victory Screen is changed to Gruntilda falling to the ground, followed by a rock falling on her, followed by Banjo and Kazooie jumping off the rock and striking a pose.
* Feathers now appear above Banjo & Kazooie's HUD displaying how many more times they can use Wonderwing.

### Attributes

* Banjo & Kazooie weighs less. (106 → 103)
* Banjo & Kazooie has a slower falling speed.

### Ground Attacks

* Banjo & Kazooie no longer have a chooseable in their standard attack. The rapid jab of their standard attack has been removed, leaving the third hit as the only finishing option.
* Banjo & Kazooie has a new up tilt in which Kazooie flies upward in an arc.
* Wake-Up Attack is changed to Banjo attacking with the Pack-Whack.

### Aerials

* Neutral Air is changed to a more accurate version of the Rat-A-Tap Rap.
* Back Air is now Wing Whack, which is the same as their old neutral air. The only difference is that there is less landing lag.
* Up Air is changed to a new attack in which Kazooie jumps and spins, dealing multiple hits.

### Smash Attacks

* Banjo & Kazooie has a new down smash in which Kazooie flies around Banjo in a circle.

### Special Moves

* Breegull Blaster can now be cancelled into other attacks.
* Down Special is changed to Grenade Egg, which is the same as Rear Egg, except Banjo turns around when using the attack, causing the grenade egg to come out in front.
Brinstar Depths

**Brinstar Depths** is a stage in Super Smash Bros. Extreme. It is the home stage of Ridley.

## Music

* *Omega Ridley*
* Brinstar Depths
* Brinstar Depths Ver. 2
* Vs. Ridley
* Vs. Ridley Ver. 2
* Vs. Meta Ridley
* Nemesis Ridley
* Lockdown Battle Theme
* The Burning Lava Fish

## Unavailable Assists

### Assist Trophies

* Arcade Bunny
* Burrowing Snagret
* Moon
* Nikki
* Rathalos
* Tiki
Gaur Plain

## Gaur Plain

### Availability

Starter

**Gaur Plain**is a stage in Super Smash Bros. Extreme.

## Music

* *The End Lies Ahead*
* Gaur Plain
* Gaur Plain (Night)
* You Will Know Our Names
* **You Will Know Our Names - Xenoblade Chronicles: Definitive Edition**
* **Xenoblade Chronicles Medley**
* An Obstacle in Our Path - Xenoblade Chronicles
* **Time to Fight! - Xenoblade Chronicles**
* **Mechanical Rhythm**
* **Crisis**
* Engage the Enemy
* **Riki the Legendary Hero**
* **Unfinished Battle**
* The Valedictory Elegy

## Unavailable Supports

### Assist Trophies

* Deathborn
* Moon
Boom Boom

**Boom Boom** is a boss in Super Smash Bros. Extreme and a member of the Extreme Legion. In Extreme Labyrinth, he is the boss of the Grasslands.

## HP Values

* Very Easy - 100
* Easy - 200
* Normal - 300
* Hard - 400
* Very Hard - 500

In Co-Op Extreme Labyrinth, Boom Boom has a 0.3x damage resistance.

In Single Player Boss Battles, Boom Boom takes 1.3x more damage from attacks.

## Attacks

* **Lariat:** Boom Boom performs a spinning lariat, similar to Incineroar's Darkest Lariat, but it lasts much longer, and Boom Boom can freely reverse his direction during the attack.
* **Shell Slide:** Boom Boom retreats into his shell and slides back and forth the arena. He is invincible during this attack.
* **Jump:** Boom Boom will jump toward the player.
* **Wing Swoop:** Boom Boom will jump in the air as if to use his standard jumping attack, but midway, his arms will turn into wings, and he will swoop down at the player. Once he finishes this attack, he will drop back to the ground and his wings return to arms again. This is a reference to some fights in Super Mario Bros. 3 and New Super Mario Bros. U in which he grows wings.
Simon

**Simon**is a veteran fighter in Super Smash Bros. Extreme.

## Changes from Ultimate

### Aesthetics

* Simon now has 3 palette fighters, who are all members of the Belmont clan: Julius, Juste, and Richter, the latter of which was Simon's echo fighter in Ultimate.

### Attributes

* Simon walks faster. (0.760 → 0.967)
* Simon's air acceleration has been improved (0.01/0.02/0.03 → 0.01/0.05/0.06).
* Simon's air speed has been improved (0.94 → 1.083).

### Ground Attacks

* The multi-hit combo + jab portion of his neutral attack has been removed, leaving only the Whip Twirl.
* Up Tilt has a slightly wider hitbox.

### Aerials

* Forward Air has less landing lag (decreased by 6 frames).
* Back Air has less landing lag (decreased by 6 frames).
* Up Air changed to a multi-hit whip swing, like Byleth's up air.
* Down Air has less startup lag (decreased by 6 frames).

### Smash Attacks

* Up Smash has less ending lag (decreased by 6 frames).

### Special Moves

* Axe has less startup lag (decreased by 6 frames).
* Simon now only shouts "Be gone!" when using Cross.
* Uppercut has slightly more jump height.
* Holy Water is aura-based instead of flame-based, like Richter's Holy Water in Ultimate.
* Holy Water has less startup lag (decreased by 3 frames).
Skull Kid

**Skull Kid** is a newcomer fighter in Super Smash Bros. Extreme.

## Overview

Skull Kid's attacks combine the playful nature of the Skull Kid and the brutal nature of Majora.

Skull Kid will float when standing and dashing. He will also attack using Tatl and Tael for some of his attacks.

## Moveset

### Ground Attacks

* **Standard Attack:** Tatl and Tael spin around in a circle for a rapid jab.
* **Forward Tilt:** A quick front kick.
* **Up Tilt:** An upward kick.
* **Down Tilt:** A leg sweep.
* **Dash Attack:** Skull Kid dashes forward while emitting dark energy, similarly to Mewtwo's dash attack.
* **Edge Attack:** Skull Kid kicks at the ground.
* **Wake-Up Attack:** Two whip attacks on either side of him.

### Grab

* **Grab:** Grabs the opponent with one hand.
* **Pummel:** Squeezes the opponent with dark magic.
* **Forward Throw:** A dark blob of energy appears and sends the opponent flying forward.
* **Back Throw:** Throws the opponent behind himself and kicks them.
* **Up Throw:** The opponent is teleported to above Skull Kid.
* **Down Throw:** Skull Kid sends out a projectile of dark energy downward, slamming into the opponent.

### Aerials

* **Neutral Air:** Tatl and Tael spin around Skull Kid.
* **Foward Air:** Tatl and Tael spin around in a circle in front of Skull Kid.
* **Back Air:** Skull Kid whips behind himself.
* **Up Air:** Skull Kid whips upward.
* **Down Air:** Skull Kid whips downward.

### Smash Attacks

* **Side Smash:** Skull Kid swings with his whips, then thrusts a whip out.
* **Up Smash:** A bicycle kick.
* **Down Smash:** Skull Kid unleashes four kicks, two on either side of him.

### Special Moves

* **Neutral Special:** *Majora's Fire* - Skull Kid crouches and charges up a fire projectile from his mask that goes straight forward.
* **Side Special:** *Majora's Thunder -* Skull Kid throws balls of electricity at a downward angle. This attack can be held down.
* **Up Special:** *Mask Throw -* Skull Kid takes off his mask and throws it in an inputed direction, he will disappear and reappear to where the mask is thrown.
* **Down Special:** *Deku Curse -* Skull Kid snaps his fingers. If anyone is close enough, they will turn into a Deku Scrub for a few seconds, taking some damage while a Deku Scrub and not being able to attack, move, or do anything.
* **Final Smash:** *Majora's Wrath -* Skull Kid attacks with his whip. If anyone is hit by this attack, a cutscene will play in which Majora's Wrath attacks the opponent several times with whips. Like Sephiroth's Supernova from Ultimate, this Final Smash will inflict random status effects, such as flower or sleep.

## Attributes

### Entrance Animation

Majora's Mask appears, then the rest of Skull Kid's body appears while Tatl and Tael fly in.

## Stats

**Weight:** 86

**Walking Speed:** 1.219

**Dashing Speed:** 1.754
Elma

**Elma**is a newcomer fighter in Super Smash Bros. Extreme.

## Unlocking Criteria

* Play 320 matches (must be defeated in battle afterwards)
* Play Fireworks Burst with 25 fighters (must be defeated in battle afterwards)
* Beat Elma's stage in Extreme Labyrinth
* Scan an Elma amiibo

## Overview

Elma fights with dual swords and dual guns. Several of her attacks are arts from Xenoblade Chronicles X.

## Moveset

### Ground Attacks

* **Standard Attack:**Two quick sword slashes.
* **Forward Tilt:**Elma slashes forward with both swords.
* **Up Tilt:**Elma spins while slashing upward.
* **Down Tilt:**A kneeling inward slash.
* **Dash Attack:**Elma uses Sliding Stinger, she slides on the floor while shooting at a diagonal angle into the air.
* **Edge Attack:**Elma slashes with a sword close to the ground
* **Wake-Up Attack:**Elma fires two bullets, one from each gun, on either side of her.

### Grab

* **Grab:**Grabs the opponent with one hand.
* **Pummel:**Elma squeezes the opponent.
* **Forward Throw:**Elma slashes at the opponent, sending them flying forward.
* **Back Throw:**Elma throws the opponent backward, then fires a bullet at them.
* **Up Throw:**Elma throws the opponent upward and fires a bullet at them, similar to Fox's up throw.
* **Down Throw:**Elma unleashes a fury of slashes at the opponent.

### Aerials

* **Neutral Air:**Elma spins around while firing both of her guns repeatedly. This attack can be held down until she lands.
* **Foward Air:**Elma slashes forward with both swords.
* **Back Air:**Elma fires streams of bullets with her guns behind her.
* **Up Air:**Elma performs three bicycle kicks.
* **Down Air:**Elma points her guns downward and fires streams of bullets downward. This attack can be held down until she lands.

### Smash Attacks

* **Side Smash:**Elma uses Electric Surge, thrusting her swords forward with an electric effect to them.
* **Up Smash:**Uses both her guns to unleash a series of energy bursts, pointing them into the air and having them cross so they form an X formation.
* **Down Smash:**Spins around while firing both her guns.

### Special Moves

* **Neutral Special:***Ghost Factory -*Elma fires both of her guns to each side. This does not do any damage, but allies that are hit with this move temporarily have their shield durability increased.
* **Side Special:***Executioner* - Elma fires two streams of bullets from her guns. They can both be angled.
* **Up Special:***Shadowstrike -*Elma leaps forward with a slash.
* **Down Special:***Blood Sacrifice -*Elma takes 10% damage, but increases her attack power for a while. The more this move is used, the more damage Elma takes each time.
* **Final Smash:***Formula -*Elma hops into the Formula Skell. She can fly around and fire bullets at a multitude of angles while in this Skell.

## Stats

**Weight:**94

**Walking Speed:**1.352

**Dashing Speed:**1.732
Master Ball

When a **Master Ball** is picked up and thrown, it will summon a Pokemon that will help the summoner. They cannot be KO'd like Assist Trophies can. The difference between Master Balls and Poke Balls is that Master Balls only summon legendary Pokemon, which are not only generally stronger, but unlike Pokemon that emerge from a Poke Ball, all Pokemon that emerge from a Master Ball are completely invincible, and cannot be KO'd.

## Master Ball

* Articuno
* Zapdos
* Moltres
* Mew
* Raikou
* Entei
* Suicune
* Lugia
* Ho-Oh
* Kyogre
* Groudon
* Deoxys
* Giratina
* Darkrai
* Victini
* Kyurem
* Genesect
* Xerneas
* Yveltal
* Tapu Koko
* Tapu Lele
* Tapu Bulu
* Tapu Fini
* Zeraora
* Melmetal
* Zacian
* Zamazenta
* Zarude
Marth

**Marth**is a veteran fighter in Super Smash Bros. Extreme.

* Marth no longer falls when executing Dancing Blade in the air. Instead, Marth will move either diagonally upward, diagonally downward, or straight forward during the attack depending on how the move is inputed.
* The sound effect for Dancing Blade is reverted back to Brawl's version.
Eternatus

**Eternatus** is a boss in Super Smash Bros. Extreme and a member of the Extreme Legion. In Extreme Labyrinth, it is the boss of the Stratosphere.

## HP Values

* Very Easy - 100
* Easy - 200
* Normal - 300
* Hard - 400
* Very Hard - 500

In Co-Op Extreme Labyrinth, Eternatus has a 0.3x damage resistance.

In Single Player Boss Battles, Eternatus takes 1.3x more damage from attacks.

## Attacks

* **Max Wrymwind:** A large, dark blue tornado will appear on the stage.
* **Max Ooze:** Poisonous geysers will erupt from the ground.
* **Max Flare:** From its hand, Eternatus will shoot out a large fireball.
* **Max Strike:** A tremor in the ground closes in on the opponent, before erupting into a large vertical laser.
Kracko

**Kracko** is a boss in Super Smash Bros. Extreme and a member of the Extreme Legion. In Extreme Labyrinth, he is the boss of the Mountains.

## HP Values

* Very Easy - 100
* Easy - 200
* Normal - 300
* Hard - 400
* Very Hard - 500

In Co-Op Extreme Labyrinth, Kracko has a 0.3x damage resistance.

In Single Player Boss Battles, Kracko takes 1.3x more damage from attacks.

## Attacks

Kracko's attacks are all from the games Team Kirby Clash Deluxe & Super Kirby Clash.

* **Dual-Beam:** Kracko turns gray, extends two small beams from his body, and spins them around.
* **Rainstorm:** Kracko turns blue and a rainstorm will appear under him, he will move sideways slowly during this attack.
* **Swoop:** Kracko dives into the player.
* **Lightning Storm:** Kracko turns black and shoots lightning underneath him, he will move sideways slightly during this attack.
* **Debris:** Kracko will float in place as debris falls from under him.
* **Lightning Strikes:** Kracko shoots lightning four times: The first time the lightning comes out on both sides of him, the second time the lightning comes out above and below him, and the last two times the lightning comes out diagonally.
Fox

**Fox** is a veteran fighter in Super Smash Bros. Extreme.

## Alternate Costumes

1. *Standard*
2. Dark Fox. Directly taken from Ultimate.
3. Resembles his red "Player 1" costume from Star Fox: Assault's Versus Mode. Directly taken from Ultimate.
4. Fox's white costume that's directly taken from Ultimate.
5. Resembles his red "Player 3" costume from Star Fox: Assault's Versus Mode. Directly taken from Ultimate.
6. Resembles his red "Player 4" costume from Star Fox: Assault's Versus Mode. Directly taken from Ultimate.
7. Resembles Falco's appearance in Star Fox 64 and Star Fox 64 3D. Directly taken from Ultimate.
8. Resembles Wolf. Directly taken from SSB4.
9. Resembles Marcus.
10. **TBD**
11. **TBD**
12. **TBD**
13. **TBD**
14. **TBD**
15. **TBD**
16. Resembles Ran Yakumo from the Touhou series.
Charcoal Foundry

Charcoal Foundry is a craftable item used to produce coal. It uses logs and lava buckets to work and requires crafting level 520 to create. Different logs yield different amounts of coal, up to a maximum of 1,000 logs at a time by default.

By owning Charcoal Foundry Green Orb you can improve the yield dramatically. However these are hard to get.
The Ark

**The Ark** is a new stage in Super Smash Bros. Extreme. It is the home of Neuron Officer.

## Overview

The stage transitions throughout several locations in The Ark, like Castle Siege.

The fighters start out in Harmony Square of Zone 33. This is a simple area with walk-offs and no obstacles, with the battle taking place on the street.

Next, the stage shifts to Central City of Zone 36. The battle now takes place on a bridge with a couple of trucks that the fighters can battle on.

Then the stage shifts to the Helipad of Neuron Officer's headquarters. This is an area with a Final Destination layout, and is used for the stage's Ω form. Homunculas α can be seen in the background scaling the buildings, until there is eventually a redshift explosion.

This sends the fighters to the Astral Plane. This area is composed of square platforms that constantly more horizontally, and can move to either off or on the stage. The stage cycles back to Harmony Square after this area.

The α form of this stage takes place in the Astral Plane.

## Music

* *Dark Hero*
* Savior
* The Only One
* Jena Anderson
* **ST01 Roll Out, Wonderful 100!**
* **Jergingha: Planet Destruction Form**
Mario

**Mario** is a veteran fighter in Super Smash Bros. Extreme.

### Aerials

* Neutral Air changed to his old Down Air. He now has more freedom of movement when performing the move as well.
* Down Air changed to a Ground Pound.

### Special Moves

* By pressing the button twice in a row, Mario will spin sideways with his cape, damaging opponents. It can be used as a horizontal recovery.
* Super Jump Punch now uses basic coins from the Mario series instead of the purple coins from Super Mario Odyssey.

## Alternate Costumes

1. *Standard*
2. Based on Fire Mario. Directly taken from SSB4.
3. Based on his appearance on the Japanese boxart of Famicom version of Mario Bros. Directly taken from Brawl.
4. Based on Wario. Directly taken from Brawl.
5. Based on Mario's colors from Super Mario Bros.
6. Based on Mario's colors from the Japanese boxart for Wrecking Crew. Taken from Ultimate, but the overalls are now orange-red.
7. Based on Foreman Spike from Wrecking Crew. Taken from Ultimate, but the color scheme is more brown than black.
8. Based on Dr. Mario.
9. The Builder Outfit from Super Mario Maker. Directly taken from Ultimate.
10. Based on Mario's colors from Super Mario Bros 2.
11. The Black Suit from Super Mario Odyssey.
12. The Explorer Outfit from Super Mario Odyssey.
13. The Wedding Tuxedo from Super Mario Odyssey. Directly taken from Ultimate.
14. Based on Gameboy Era Mario.
15. Based on Mario's colors from Super Mario Bros 3.
16. Based on his appearances from Family Computer Golf: U.S. Course and NES Open Tournament Golf. Directly taken from Ultimate.
Death Mountain

**Death Mountain** is a stage in Super Smash Bros. Extreme. It is the home stage of Ganondorf.

## Overview

The stage takes place on the volcano known as Death Mountain. Occasionally the stage shifts to a different part of the volcano. Sometimes Divine Beast Vah Rudania will appear and attack fighters by shooting lasers.

## Music

* *Dungeon Theme*
* Death Mountain
* Boss Battle - The Legend of Zelda: Ocarina of Time
* Calamity Ganon Battle - Second Form
Meta Knight

**Meta Knight**is a veteran fighter in Super Smash Bros. Extreme.

* During Darkness Illusion, the other Meta Knights from Kirby's Adventure are involved in the attack.

## Alternate Costumes

1. *Standard*
2. Resembles his red costume from Kirby Air Ride. Directly taken from Ultimate.
3. Resembles his green costume from Kirby Air Ride. Directly taken from Ultimate.
4. Resembles his pink costume from Kirby Air Ride. Directly taken from Ultimate.
5. Resembles his white costume from Kirby Air Ride. Directly taken from Ultimate.
6. Resembles his appearance from Kirby's Adventure. Directly taken from Ultimate.
7. Resembles Galacta Knight. Directly taken from Ultimate.
8. Resembles Dark Meta Knight. Directly taken from Ultimate.
9. Resembles Player 2 Meta Knight from Kirby Star Allies.
10. Resembles Player 3 Meta Knight from Kirby Star Allies.
11. New Skin A
12. New Skin B
13. New Skin C
14. New Skin D
15. Resembles Meta Knight's Kirby's Dreamy Gear artwork.
16. Resembles Morpho Knight.
Zacian

**Zacian** is a Pokemon that can be summoned with a Master Ball. It is #888 in the National Pokedex.

When Zacian is summoned, it will use Behemoth Blade. It will chase after opponents and swipe them with a high ranged sword attack, much like how Keldeo functioned in Super Smash Bros. 4 and Super Smash Bros. Ultimate.
Weight Values

The Weight Values use the same system as Brawl and Super Smash Bros. Ultimate.

## 127

* Donkey Kong
* King Dedede

## 118

* Ike
* Hector

## 107

* Kazuya
* Mach Rider
* Simon

## 106

* Bowser Jr.
* Samus
* Terry

## 104

* Black Shadow
* Captain Falcon
* Link

## 103

* Banjo & Kazooie
* Ryu

## 102

* Hero
* Mega Man
* Travis

## 100

* Yoshi
* Cloud

99
--

* Mario
* Corrin

98
--

* Luigi

97
--

* Bomberman
* Isaac
* Shulk

96
--

* Hyde
* Neuron Officer
* Pit
* Roy

95
--

* Pac-Man
* Phoenix
* Pyra
* Robin

94
--

* Elma
* Inkling
* Lucas
* Ness
* Queen

92
--

* Crash
* Ice Climbers
* Lucario
* Villager
* Wolf

91
--

* Leon
* Palutena
* Sylux
* Toon Link

90
--

* Diddy Kong
* Dixie Kong
* Lloyd
* Marth
* Toad

89
--

* Daisy
* Joker
* Peach

88
--

* Ghirahim
* Greninja
* Isabelle

87
--

* Balloon Fighter
* Little Mac

86
--

* Duck Hunt
* Skull Kid
* Sonic

85
--

* Anna
* Ryza
* Zelda

83
--

* Geno

82
--

* Falco
* Rayman

81
--

* Bayonetta

80
--

* Meta Knight
* Neptune
* Zero Suit Samus

79
--

* Impa
* Olimar
* Mewtwo
* Pikachu

78
--

* Fox
* Marshadow
* Sheik

77
--

* Bandana Dee
* Magolor
* Taranza

76
--

* Kirby
* Rosalina & Luma

75
--

* Chorus Kids
* Mr. Game & Watch
* Paper Mario
* Qbby

64
--

* Jigglypuff
Lighthouse

**Lighthouse**is a stage in Super Smash Bros. Extreme. It is the home stage of Isabelle.

## Overview

The stage takes on top of the lighthouse from Animal Crossing New Leaf. The stage is a platform with another large, bulky structure in the middle of it.

## Music

* *Title (Animal Crossing New Leaf)*
* Tour (Animal Crossing: New Leaf)
* Kapp'n's Song
* Tortimer Island Medley
* **Outdoors at 7 p.m. (Sunny) / Main Street**
* **Bubblegum K.K.**
Diddy Kong

**Diddy Kong**is a veteran fighter in Super Smash Bros. Extreme.

## Changes from Ultimate

### Aesthetics

* Diddy Kong's clapping animation is reverted back to the one he had in Brawl in which he takes off his hat and scratches his head.

### Special Moves

* Rocketbarrel Pack can no longer be charged in the air.

## Alternate Costumes

1. *Standard*
2. Resembles his appearance in Donkey Kong Country 2: Diddy's Kong Quest's Two-Player Contest mode. Directly taken from Ultimate.
3. The vest resembles Diddy Kong's alternate outfit from Donkey Kong Country 2: Diddy's Kong Quest's Two-Player Contest mode. Directly taken from Ultimate.
4. Resembles a chimpanzee. Directly taken from Ultimate.
5. Resembles one of his alternate costumes from Donkey Kong 64's multiplayer mode. Directly taken from Ultimate.
6. Resembles Donkey Kong Jr. as he appears in Donkey Kong Jr. Math. Directly taken from Ultimate.
7. Resembles Kiddy Kong. Directly taken from Ultimate.
8. Resembles Dixie Kong. Directly taken from Ultimate.
9. New Skin A
10. New Skin B
11. New Skin C
12. New Skin D
13. New Skin E
14. New Skin F
15. New Skin G
16. Resembles Diddy Kong's appearance from Mario Strikers Charged.
Shulk

**Shulk**is a veteran fighter in Super Smash Bros. Extreme.

## Changes from Ultimate

### Aesthetics

* Shulk now yells "Behold the power of the Monado!" during his entrance animation.
* Shulk now yells "Slit Edge!" during his Side Smash.

### Attributes

* Shulk walks slightly faster. (1.155 → 1.163)

### Special Moves

* Chain Attack can appear in 3 possible pairs: Dunban & Riki, Fiora & Reyn, or Melia & Sharla.
Home-Run Contest

**Home-Run Contest** is a mode in Super Smash Bros. Extreme.

Like in previous Super Smash Bros. titles, the player has 10 seconds to attack a Sandbag before hitting it with a Home-Run Bat, sending it flying. The goal is to see how far the Sandbag can be hit.

However, unlike previous Super Smash Bros. titles, there are now 2 variations of this mode: Batter-Up Contest and Rogue Contest. Batter-Up Contest is the same version as the games before it. However, in Rogue Contest, the Home-Run Bat does not appear, forcing the player to use only their attacks to send the Sandbag flying.
King Dedede

**King Dedede**is a veteran fighter in Super Smash Bros. Extreme.

## Changes from Ultimate

### Aesthetics

* King Dedede has a new dash animation that matches how he ran in the NES Kirby games.

### Attributes

* King Dedede dashes faster. (1.496 → 1.576)

### Special Moves

* Super Dedede Jump does not have as much jump height.
	+ However, this makes it easier to control.
* The stars next to King Dedede after landing with Super Dedede Jump are bigger and deal damage, just like how King Dedede's boss battles worked in the older Kirby games.
* King Dedede has a new Final Smash called Blowout Blast. King Dedede will turn giant and go into the background. He can smash opponents with his giant hammer and damage opponents by inhaling.