Juro Kurabe

Standard Special
 Side Special
 Up Special
 Down Special
 Final Smash
 Extra Skill
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Character Info**

Juro Kurabe is a student at Sakura High with a deep love for old sci-fi movies, particularly ones with giant robots and alien invasions. Recently he’s even started having dreams of himself in the future, along with a few of his fellow students, as they fight off an alien invasion force while piloting giant mechas. Juro eventually comes to learn that these dreams are actually his memories, or at least the memories of a different version of himself, and learns that the Deimos threat is actually real and that he is one of fifteen potential pilots who can take command of a Sentinel. When the time comes, Juro Kurabe calls forth Sentinel No. 13 and pilots it to help combat the Deimos threat.

## **General Information**

### **Entrance**

Juro will manifest onto the stage as he exits his Sentinel and warps onto the stage.

### **Kirby Hat**

Kirby will have the word “START” glowing a bluish-green on his forehead, much like the activation switch that Juro has on the back of his hand to summon his Sentinel.

### **Taunts**

**Up Taunt:** A translucent screen will appear next to Juro showing off a picture and information of one of the various types of Deimos. Juro will take a few seconds to study the Deimos’ capabilities and ignore the battle going on around him.

**Down Taunt:** This Taunt will vary depending on what alt costume is being played. What each alt does is as follows:

* **Juro Kurabe** - Kyuta Shiba will appear next to Juro Kurabe as the two have a short conversation before Kyuta Shiba disappears.
* **Iori Fuyusaka** - Nurse Morimura will appear next to Iori Fuyusaka as the two have a short conversation before Nurse Morimura disappears.
* **Megumi Yakushiji** - Fluffy will appear next to Megumi Yakushiji as the two have a short conversation before Fluffy disappears.
* **Ei Sekigahara** - Juro Izumi will appear next to Ei Sekigahara as the two have a short conversation before Juro Izumi disappears.
* **Renya Gouto** - Agent Morimura will appear next to Renya Gouto as the two have a short conversation before Agent Morimura disappears.
* **Natsuno Minami** - BJ will appear next to Natsuno Minami as the two have a short conversation before BJ disappears.
* **Keitaro Miura** - The young Chihiro Morimura will appear next to Keitaro Miura as the two have a short conversation before Chihiro Morimura disappears.
* **Takatoshi Hijiyama** - Tsukasa Okino will appear next to Takatoshi Hijiyama as the two have a short conversation before Tsukasa Okino disappears.
* **Nenji Ogata** - Takemi Wajima will appear next to Nenji Ogata as the two have a short conversation before Takemi Wajima disappears.
* **Tomi Kisaragi** - Miwako Sawatari will appear next to Tomi Kisaragi as the two have a short conversation before Miwako Sawatari disappears.
* **Shu Amiguch**i - Miyuki Inaba (in hologram form) will appear next to Shu Amiguchi as the two have a short conversation before Miyuki Inaba disappears.
* **Yuki Takamiya** - Erika Aiba will appear next to Yuki Takamiya as the two have a short conversation before Erika Aiba disappears.
* **Ryoko Shinonome** - Tetsuya Ida will appear next to Ryoko Shinonome as the two have a short conversation before Tetsuya Ida disappears.

**Side Taunt:** This Taunt will vary depending on what alt costume is being played. What each alt does is as follows:

* **Juro Kurabe** - Juro Kurabe will pull out a copy of UFO Mysteries and look at it for a couple seconds before putting it away.
* **Iori Fuyusaka** - Iori Fuyusaka will pull out some Strawberry Crepes and look at it for a couple seconds before putting it away.
* **Megumi Yakushiji** - Megumi Yakushiji will pull out a Magical Gun and look at it for a couple seconds before putting it away.
* **Ei Sekigahara** - Ei Sekigahara will pull out a Phaser and look at it for a couple seconds before putting it away.
* **Renya Gouto** - Renya Gouto will pull out his own Notebook and look at it for a couple seconds before putting it away.
* **Natsuno Minami** - Natsuno Minami will pull out her own Notebook and look at it for a couple seconds before putting it away.
* **Keitaro Miura** - Keitaro Miura will pull out a Stuffed Rabbit and look at it for a couple seconds before putting it away.
* **Takatoshi Hijiyama** - Takatoshi Hijiyama will pull out some Yakisoba Pan and look at it for a couple seconds before putting it away.
* **Nenji Ogata** - Nenji Ogata will pull out a Can of Soda from 2025 and look at it for a couple seconds before putting it away.
* **Tomi Kisaragi** - Tomi Kisaragi will pull out some Nikuman and look at it for a couple seconds before putting it away.
* **Shu Amiguchi** - Shu Amiguchi will pull out a Japanese History Book and look at it for a couple seconds before putting it away.
* **Yuki Takamiya** - Yuki Takamiya will pull out a photo of herself and Natsuno Minami and look at it for a couple seconds before putting it away.
* **Ryoko Shinonome** - Ryoko Shinonome will pull out a bottle of Pills and look at it for a couple seconds before putting it away.

### **Victory Poses**

1. Juro’s Sentinel will appear in the results screen, so huge you can only see part of its leg. Juro will walk up to his sentinel and lean against it exhausted.
2. Juro will use the Leg Spike attack as he falls down from above with an image of the Sentinel’s leg imposed over his own. As Juro hits the stage he’ll slam the heel of his foot into the ground causing the screen to shake as dirt and debris gets kicked up into the air. Juro will stand up following this and strike a pose with his back turned to the camera as the superimposed Sentinel leg disappears.
3. Juro, along with all of his alts, will be standing together in a group celebrating their combined victory as Juro gives one of them an excited high five.

## **Moveset**

### **Standard Special**

**Arm-Mounted Machine Cannons:** Juro will hold out his arms as a pair of Sentinel arm-mounted machine cannons appears attached to Juro’s arms. A spray of bullets will be fired out of these cannons as Juro continues to hold his arms forward. The bullets fire out in a spread-like pattern to hit a short-range wide-area for as long as the standard special input continues to be held. Juro can also tilt this bullet spray up or down to a slight degree by tilting the control stick up or down.

### **Side Special**

**Anti-Air Bombardment:** A Sentinel’s missile launcher will be mounted onto Juro’s shoulder. The player will have just a moment to tilt the control stick to angle the missile launcher up or down to a degree. Once the moment is up, a missile will fire out from Juro’s shoulder in the direction the missile launcher was angled. The missile travels on the slow side and will explode either on contact or after it travels half the length of Battlefield. The resulting explosion however is rather sizable and is roughly the size of Bowser. Juro cannot spam this move and must wait a couple seconds before he can use it again.

### **Up Special**

**Leap Attack:** Juro’s legs will be covered up by a Sentinel’s mecha legs as Juro leaps high up into the air. Upon reaching the height of his jump, Juro will extend out one of his legs as he falls back down towards the stage. During Juro’s initial jump up he actually won’t deal any damage to other fighters he makes contact with, but he will push them away from him slightly. However on the fall back down opponents that make contact with Juro’s mecha feet will take damage and be driven down to the ground with Juro. Upon contact with the ground Juro will kick up some dirt as he slams his foot hard into the ground. Any fighter who was directly below Juro when he hit the ground will be temporarily buried into the ground and vulnerable to attacks.

### **Down Special**

**Flare Torpedo:** Juro will throw out an arm as a flying mine floats out from him and hangs in place in the air. This flying mine will stay in place for 3 seconds as it scans for enemy movement nearby. The range of the Flare Torpedo is fairly short, but if an opposing fighter enters its range the mine will explode and inflict damage to anything in its limited range. If no fighter enters the Flare Torpedo’s range in time, it will fall apart harmlessly. Only one Flare Torpedo can be on the stage at a time and if Juro attempts to create a second one then the first one will harmlessly fall apart as a new one is created.

### **Final Smash**

**Main Battery Heavy Railgun:** Juro will pull down the sleeve on his right arm and reveal the glowing blue-green “START” that appears over the back of his hand. Juro will swipe his left hand over the word Start as he vanishes in a flash of light. After a couple seconds pass, Juro’s Sentinel will appear on either the far left or right side of the stage (whatever side Juro was closest to when he activated this Final Smash). Energy will crackle around the Sentinel’s central cannon for a couple seconds before it fires out a massive laser beam which stretches all the way to the end of the stage’s blast zones. This laser travels quickly and deals heavy damage to any fighter that makes contact with it while also knocking them back towards the end of the laser. The laser will last for a couple seconds and fighters can be hit by it multiple times if they are unable to evade it. Getting hit by the laser a second time, especially if its at a later part of the laser, will likely end in that fighter being KO’d. Once the laser is done being fired the Sentinel will retreat and Juro will return to his previous position in a flash of light and looking slightly exhausted.

### **Extra Skill**

**Meta-Skills:** For this Extra Skill, a blue menu will appear next to Juro with a list of five different Meta-Skills that he can choose to activate to assist him in the fight. When a Meta-Skill is activated another one can’t be used until the previous one finishes out its effect, which means that these effects cannot be canceled out early. Additionally, Juro can only activate 3 Meta-Skills per Stock and cannot activate the same one more than once in that stock. Juro’s Meta-Skills and their details are as follows:

* **Heal Team HP** - Juro, and all of his allies, will be healed 30% of the damage they’ve currently taken. This caps out at a maximum of 30% damage healed each.
* **Team Accelerate** - Juro, and all of his allies, will get a boost to their speed stats for the next 10 seconds which allows them to move and act faster than the other fighters.
* **Power Boost** - Juro, and all of his allies, will receive a boost to their attack stat allowing them to inflict 1.3x damage with all attacks for the next 10 seconds.
* **Durability Boost** - Juro, and all of his allies, will receive a boost to their defense stat which decreases the amount of damage they take from all attacks by 0.3x for the next 10 seconds.
* **Gravity** - A gravity field will manifest centered on Juro which will pull all nearby fighters, items, and the like towards for 1.5 seconds.

## **Alternate Costumes**

1. **Juro Kurabe [Default]**
2. **Iori Fuyusaka [Default]** - Juro Kurabe will be replaced by Iori Fuyusaka for the fight. This includes Juro’s model, animations, voice lines, and name.
3. **Megumi Yakushiji [Default]** - Juro Kurabe will be replaced by Megumi Yakushiji for the fight. This includes Juro’s model, animations, voice lines, and name.
4. **Ei Sekigahara [Default]** - Juro Kurabe will be replaced by Ei Sekigahara for the fight. This includes Juro’s model, animations, voice lines, and name.
5. **Renya Gouto [Default]** - Juro Kurabe will be replaced by Renya Gouto for the fight. This includes Juro’s model, animations, voice lines, and name.
6. **Natsuno Minami [Default]** - Juro Kurabe will be replaced by Natsuno Minami for the fight. This includes Juro’s model, animations, voice lines, and name.
7. **Keitaro Miura [Default]** - Juro Kurabe will be replaced by Keitaro Miura for the fight. This includes Juro’s model, animations, voice lines, and name.
8. **Takatoshi Hijiyama [Default]** - Juro Kurabe will be replaced by Takatoshi Hijiyama for the fight. This includes Juro’s model, animations, voice lines, and name.
9. **Nenji Ogata [Default]** - Juro Kurabe will be replaced by Nenji Ogata for the fight. This includes Juro’s model, animations, voice lines, and name.
10. **Tomi Kisaragi [Default]** - Juro Kurabe will be replaced by Tomi Kisaragi for the fight. This includes Juro’s model, animations, voice lines, and name.
11. **Shu Amiguchi [Default]** - Juro Kurabe will be replaced by Shu Amiguchi for the fight. This includes Juro’s model, animations, voice lines, and name.
12. **Yuki Takamiya [Default]** - Juro Kurabe will be replaced by Yuki Takamiya for the fight. This includes Juro’s model, animations, voice lines, and name.
13. **Ryoko Shinonome [Default]** - Juro Kurabe will be replaced by Ryoko Shinonome for the fight. This includes Juro’s model, animations, voice lines, and name.

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