recursal/Fanatic-Fandom huggingface dataset:
Cambria

## Paradise Habitability

> *541-485 Million Years Ago*
>
>

> *It's the Cambrian Explosion!*
>
>

> *During this period, life on Earth WENT NUTS. With the recent advent of multi-cellular organisms, evolution kicked into overdrive and life exploded across the oceans of Earth. There were more species alive during the Cambrian period than during the rest of Earth's history, combined.*
>
>

> *Expect frequent and wild shifts in your biosphere, and rapidly changing surface conditions.*
>
>

## About

This world is only playable after Rodinia has been completed. Completing Cambria will unlock Cretacea.

Based on the in-game description of this planet, would expect it to already have some Biomass when starts the game, but this isn't the case. If play using the Biospheres option however, there are already a number of species present. The only issue is that they are producing a lot of oxygen, and that oxygen is immediately starting to kill all of them, putting in a rather pressing situation right from the start.

Like on Vaalbara and Rodinia, victory is achieved when reach 100% independence and have fulfilled either the mission Alana gave (paradise habitability) or the one Red gave (kept stats within 5% of original stats). You don't need to complete the normal goal for the faction you chose.

Regardless of what did on Vaalbara and Rodinia, you can still choose to fulfill Red's or Alana's mission.

*You have been granted access to a secret project under development by a foreign power: an automated system currently being taught how to terraform a planet.*

*One side wants you to terraform to Paradise, the other wants you to maintain the starting stats of the planet. it's up to you who to side with. At the time you reach completion for each world, your choice will be finalized in the computer's memory.*

## Strategy

* The temperature is slightly too hot as the planet is in a hothouse period. Decrease it along with the pressure, oxygen and water.

## Biosphere

Cambria has 15 native species when start a new game. Click the links for more info on biospheres and phyla and traits.

## Trivia

* During the Cambrian (539-485 Ma), the sea levels were rising steadily to peak in the Ordovician, accompanied by relatively low oxygen levels of 12.5%, high carbon dioxide concentration of 0.45% and a barren surface.

* The Cambrian period is the time when life develops a lot of multicellular species in a short period of time. That's why it's called Cambrian explosion.
Amberline Riddle

## Amberline Black (née Riddle)

* Adolescente
* Joven
* Adulta

## Afiliación

### Ocupacion

* Profesora de Runas Antiguas en Hogwarts (1980-1981) (1991-1995)(1999-Presente)
* Investigadora de Ley Magica (1996-1997)

### Lealtad

* Familia Dumbledore
* Familia Black
* Familia Potter
* Familia Weasley
* Orden del Fenix

**Amberline Adelaide Black** (nacida Riddle, conocida Dumbledore) fue la benjamina de Margarite y Tom Riddle, nació el 3 de abril de 1960, junto a su hermano mellizo Percival. Amberline no sera críada por sus padres, si no que junto a su mellizo y su hermana mayor Estela sera adoptada por Albus Dumbledore.
الرامي

***"الرامي يستطيع رش الأعداء بضربة واحدة من بندقيته. فعال جداً أمام المجموعات الكبيرة من قوات الخصم. وعليه شنب غير طبيعي بعد.”***
## ملخص

* يمكن الحصول على بطاقة الرامي من ساحة قلعة الوجبة (الساحة ٥).
* الرامي يملك طلقة منتشرة من مسافة متوسطة، ويملك طاقة تحمل متوسطة.

## الإستراتيجية المقترحة

* الرامي يمكن استخدامه بشكل فعّال لدعم جنودك الأقوى مثل العملاق، الرامي سيساعد بتنظيف الطريق أمام العملاق.
	+ يمكن استخدام الرامي كوسيلة دفاع قوية ضد جنود طاقة تحملهم عالية ومدعومين بجنود اشتباكيين، مثل العملاق مدعوم بولد الغول أو بن سيفان -الرامي يمكنه الدفاع ضدهم لوحده-.
* أفضل استخدام للرامي هو ضد أفواج من الجنود، مثل الفداوية أو فوج العقارب.
* الرامي يعتبر جيد جدًا في الإطاحة بالمنطاد نظرًا لقوة ضربته في الثانية الوحدة.
* لإنخفاض طاقة تحمله، الرامي يعتبر لديه نقطة ضعف تجاه البطاقات المتوسطة إلى القوية مثل كرة النار.
	+ إذا كانت كرة النار مستواها أعلى من الرامي، ستتمكن من تدميره بضربة واحدة.
* إذا كنت تحاول الدفاع ضد الرامي، قم بتنزيل جندي طاقة تحمله متوسطة إلى قوية للتخلص منه، مثل ولد الغول أو السفاح.
* الرامي يتسبب في ضرر قوي منتشر، لذلك من غير المقترح استخدام أفواج من الجنود مثل الخفافيش أو الفداوية للدفاع إلا إذا كان ضروري جدًا، لإن جنودك ستتعرض لضرر كبير أو للتدمير، وهذا سيسمح للخصم بأن يحصل على أفضلية.
	+ على الرغم من امتلاكه ضرر منتشر، يوجد إحتمالية أن تتخلص من الرامي عبر محاصرته بجنود طاقة تحملهم منخفضة إلى متوسطة، مثل الفداوية أو حتى العقارب نظرًا لضيق نطاق طلقة الرامي.
* الرامي مشابه جدًا لقحطة، لذلك استخدمه في أي وضعية تستخدمها بالعادة لقحطة.
	+ لكن على الرغم من ذلك، محاصرة قحطة بجنود طاقة تحملهم ضعيفة إلى متوسطة تصرف غير مقترح، وذلك لإن قحطة نطاق قنبلته أكبر من طلقة الراعي، وقحطة سيكون قادر على التخلص من كل الجنود المحيطين به.
	+ طريقة رخيصة لمواجهة الرامي هي استخدام العثماني لسرعته الأكبر وطلقته القوية.

احصائيات
Io

Io
--

## Paradise Habitability

> *Io is named for one of the many lovers of Zeus in classical Greek mythology, and the moon has held a unique place in the development of modern science. Not only was it discovered by Galileo in 1610 and helped inspire the heliocentric model of the solar system, it was also used by the Danish astronomer Ole Rømer in 1676 to make the first measurement of the speed of light.*
>
>

> *Covered in over 400 active volcanoes, some of which spew sulfur over 500 kilometers into the sky, Io is painted in brilliant shades of yellow and red from the deposits of sulfur and other chemicals on its surface. Colonizing this moon will be a challenge, but one thing is certain: your colonists will never lack for dramatic vistas.*
>
>

## About

**Io** is a yellow moon of Jupiter filled with volcanoes. It is slightly larger than Earth's moon, and the closest Galilean moon to Jupiter. It is part of the Moons of Jupiter set, but can also be bought separately.

## Strategy

This moon is still small, even if it's slightly larger than our own moon. Think carefully before placing a city and/or an outpost, because they will not be able to place many (like the moon).
Be careful for placing cities, because might accidentally put it on a Volcano and then it will *suddenly* explode and break the city down.

Unlike other moons and dwarf planets in the solar system, Io doesn't have any ocean beneath its surface. Because of that, you can terraform as you normally would (raising temperature, pressure, oxygen, water, plant life, etc.).

## Trivia

Io is the most geologically active place in the solar system.

Io was named after the mythological character Io, a priestess of Hera who became one of Zeus's lovers.

Io might have a subsurface magma ocean beneath its surface.
Culture Point

Culture Points are gained upon reaching total population milestones. They can also be earned from random events such as the Masterpiece event.

Culture Points are required to make alterations to your world's culture (Unless you've built the Lagrange Academy). Random events like School Funding Crisis can also cause involuntary changes to a specific part of your world's culture.

20 culture points need to be spent in order to achieve independence, which is necessary for victory regardless of which faction you chose.

Culture points can be taken away when population drops below these milestones because of die-offs. You can regain those points when you reach those milestones again. If you have already spent them, they won't be taken away but you also can't gain more points when you reach those milestones again.

Earth is an exception as you begin with 7.9 billion population (the current population as of 2021). You only get 4 culture points for this however, and would get the next at 8 billion. You may lose those 4 points if you don't spend them before your population plummets due to losing cities, but oddly if you lose all population you can get the first point at 2 billion (4 billion in version 6.35).
Dae-Hyun Yu

> *While establishing himself as the most gifted pilot in UNSA history, Yu pioneered several navigation techniques that have subsequently been put into widespread use, dramatically increasing mobility and travel throughout the solar system.*
>
>

## Strategy

When you assign the common governor - **Dae-Hyun Yu** - to a city, facilities in that city that increase population growth, such as the Spaceport, increase population growth even more.

## Lore

From TerraGenesis' instagram account.

In the early age of space exploration, most interplanetary piloting tasks were entirely mundane: supply shipments, civilian transport, routine maintenance checks, etc. But as spacefaring technology improved, so did the risks of deeper exploration into the solar system and the threats of violence from rival factions. When it came to missions with high risk and high importance, missions that would fill even the cockiest space jockeys with dread, the UNSA knew to call on Dae-Hyun Yu.⁣

Dae-Hyun first made a name for himself as a test pilot in the United Korean Air Force, displaying a willingness to take experimental spacecraft well past their known limits. Rumors began circulating that he was missing the part of his amygdala that generates fear, or perhaps that he'd had it surgically removed. His exploits gained the attention of UNSA Admiral Buzz Sullivan, who convinced Dae-Hyun to join up with the newly-established UNSA fleet. Just a few months later the UNSA began a campaign to clear out a group of raiders from the Asteroid Belt, and it was during this operation that Dae-Hyun proved both his skill, and his dedication to his new branch of service.⁣

During an extended game of cat-and-mouse throughout the cloud of flying rocks between Mars and Jupiter, Dae-Hyun's commitment to rooting out the enemy never wavered. The pirate fleet proved no match for his expert maneuvers, and every time he returned to the landing bay in a battered and collapsing fighter he would laugh off suggestions of medical attention, often choosing instead to hop into a fresh ship and head straight back out into the fray. After leading the final run which crippled the enemy carrier and broke the back of the pirate fleet, Dae-Hyun was awarded the Lunar Cross, the UNSA's highest military honor, to which he famously joked, "If you keep the medal, can I keep the ship?"⁣

Dae-Hyun has most recently been tasked with pioneering the UNSA's long-range exploration wing, scouting the safe routes to new and untouched planets and moons. Since receiving his assignment, at least four meetings have been required to clearly define for Dae-Hyun what constitutes a "safe route" for any other pilot.

## Trivia

"Yu" is a Korean surname, implying Korean descent.
Sequestration Plant

The **Sequestration Plant** slighty lowers Pressure on the corresponding world by storing atmospheric gases underground.

Description:
*Recent advances in compression and storage technologies have opened the door to a new possibility: pumping atmospheric gasses into reservoirs, compressing them, and storing them underground. It's labor intensive and inelegant, but it works.*
Layla al-Battani

> *Throughout the halls of power at the UN Headquarters in New York, there are few staffers with sharper minds, more cunning strategies, or more raw force of personality than Layla al-Battani. With a ferocious dedication to her people, she can usually be found cajoling, corralling, and/or steamrolling UN. Representatives into working together for the betterment of their constituents, and the whole of humanity.*
>
>

## Lore

From TerraGenesis' Instagram account.

As the first research vessels began to land on Mars and the Earth's environment further declined, many Earthlings believed they were on the verge of being abandoned. And as with all critical moments in history, leaders of nations tended to be heavy on rhetoric, but light on solutions. The most effective governing bodies always needed a secret weapon, a behind-the-scenes operative willing to bargain, persuade and even threaten to forward their agenda. Such was the case for the UNSA's ascendance, with Secretary General David Muñoz inspiring the populace and Deputy Chief of Staff Layla al-Battani turning words into action.

Her swift appointment to Muñoz's first administration was met with a mixture of skepticism and audible groans. While many confused her for a political outsider since she'd so long avoided the spotlight, those in the know recognized Layla as the unyielding hand behind Muñoz's pre-UNSA political career. Her colleagues feared her appointment meant that heads would roll in the organization, and that previous political promises would soon go cleverly compromised. What happened instead is that al-Battani successfully gathered up the world's greatest experts in sociology and governance, and built their loyalty around not just Muñoz, but an ideal: the advocacy of human life over profit, and the preservation of Earth and its people as a condition of the UNSA's growing space program. Of course, those who disagreed were quickly dismissed from Layla's inner circle, with no shortage of colorful language.

Throughout their decades-long political careers, rivals sought to blame both Muñoz and al-Battani for Earth's continuing decline. But those with an eye towards facts knew that Layla's decisive hand had repeatedly steered the planet away from true disaster. And when a time of immense crisis known as The Sundering occurred in an instant, her peers recognized that there was no one else to turn to. Though she cleverly avoids the headlines and is unafraid of making enemies, few are willing to deny that al-Battani, the true force behind the UNSA, could be humanity's best hope.

## Trivia

* She is Deputy Chief of Staff of the United Nations Space Administration.
* She is most likely named after Al-Battani (البتاني), a famous Arab astronomer and mathematician.
* Her first name, Layla (ليلى), means “night” in Arabic.
Ecosimulator

> *Using adaptive software and the latest supercomputer technology, our scientists can simulate entire ecosystems in great detail. This will help us better target future organisms as we build our biosphere, and may even have a profitable side-application as a gaming app for the public. Only time will tell if such a program would be popular as a game.*
>
>

## Introduction

An **EcoSimulator** allows the addition of terrestrial species when playing with the biosphere feature.

## Level Charts

Beginner Mode differs in time needed compared to Normal Mode. The Culture modifiers can alter the total *Biomass*, *Population*, *Credits*, *Research Time* and/or *Construction Time* gained/lost for the buildings/research.
Raj Ahmad Shah

> *The visionary behind the Sky Farm system that ended world hunger on Earth once and for all, Shah began his career as an architect in the Hydroponic Belt of the Indian Subcontinent.*
>
>

## Strategy

When you assign the common governor - **Raj Ahmad Shah** - to a city, the biomass consumed by the population of that city will decrease.

This effect can not be boosted, so this governor does not have the power booster ability.

When playing with the Biospheres feature instead of with biomass, the population does not consume biomass anyways, so his effect will not do anything. This also does nothing on Beginner difficulty, as biomass consumption is not present on that mode.

This effect may come in handy especially on Earth.

## Lore

From TerraGenesis' instagram account.

Raj Ahmad Shah first made a name for himself as a traveling architect, specializing in self-sustaining engineering practices, at a time when there were far too many mouths to feed. Driving down rural roads, he would look out and witness the poverty that resulted from unaddressed environmental calamities and the consolidation of wealth to the hands of a mere few. His heart stirred, yet he continued his planning work for wealthy clients, believing it to be his one calling. It was not until his own siblings began to struggle and starve that he decided, one's worth as a human being should not be determined by what they can offer those who would feed them.

⁣Shah contacted the Indian Space Research Organization to propose a grand project: an entire network of hydroponic farms orbiting the Earth, growing and shuttling nutrient-rich crops to the most vulnerable food deserts on the planet. Such a project would permanently sustain Earth's population, and with the news from other parts of the solar system, Shah knew it would have vast terraforming implications as well. While intrigued, the ISRO had little to spare for such an ambitious project, which some at the time even called ludicrous. But Shah convinced them that with his own connections among wealthy benefactors, he'd only need their engineering support to get it done in a few decades' time. Surely enough, on the eve of his 65th birthday, the aptly named 'Sky Farm' network of Earth was declared fully operational, with Shah maintaining majority control over the entire enterprise.

⁣Despite his air of mystery and unique personal style, Raj Ahmad Shah never sought to become an iconoclast. Nor had he set out to make himself rich, yet he would not entrust one single governing body with full ownership of his invention. And while he is shrewd enough to understand that the Sky Farm is too impactful to remain proprietary, as the Sons of Hephaestus have already spent years reverse engineering his tech, he is content in his work. For so long as his successors make responsible use of his creation, hunger will remain a thing of the past.

## Trivia

* Due to his name, he is most likely of Indian, specifically Gujarati descent.
Makemake

## Paradise Habitability

> *Originally discovered shortly after Easter in 2005, Makemake was given the codename 'Easterbunny' while researchers investigated its existence and properties.*
>
>

> *Upon realizing that it was a dwarf planet the scientists named it Makemake, after the creator of humanity and god of fertility in the mythos of the Rapa Nui, the native people of Easter Island, to preserve the object's connection with Easter.*
>
>

## About

**Makemake** is a reddish dwarf planet in the solar system. It is a cold dwarf planet with no atmosphere to speak of. Unlike other dwarf planets, Makemake doesn't have any subsurface ocean beneath its surface. It has one small moon, but not included in the game.

## Strategy

Makemake doesn't have any ice, unlike the other dwarf planets. When placing cities, try and place them up north because when adding water, it pools at the south (like on Mars, it mostly pools on the north than in the south). Firstly, use the Soletta when dealing with the temperature. Then, increase pressure to habitable levels with spaceports. Stabilize the pressure increase from them with Kelp Farms while increasing oxygen. Once the first three stats are in the "paradise" range, the last two are pretty straightforward, so we won’t mention the strategies for them here. Spam spaceports on Makemake's natural satellite for money.

## Trivia

• Makemake is very far from the sun, which means that it receives a small amount of the sun's light and heat. Even if we heat it, it’d still be pitch-black all the time, rendering all life devoid.

• In real life, Makemake has a large moon called ***S/2015 (136472) 1*** or commonly known as **MK2**. But in this game, the moon is not included. It might appear in the next update.
Native Civilization/Mission Chance of Success

Mission chance of success depends on either Happiness or Familiarity. Local Happiness is basically how much the village likes you. Familiarity is how much you know about the village. Familiarity can only ever go up, while Happiness often goes down.

First contact missions work differently. See this page:

*Main article: Native Civilization/First Contact*
The formula works as follows. Let's take the False Flag Operation. To get the success chance of that mission you have to halve the village's familiarity score, so in the table it says the chance is based on Familiarity, and the formula is x0.5.

Some missions have a minimum and or maximum success chance. They are still based on the formula in the table, but if the formula causes the success chance to exceed the maximum or minimum, you take the maximum or minimum instead.

Some missions will only appear if you have over or under a specific Happiness or Familiarity score. I'm still working on figuring the exact numbers out, but I've put the data I do have in the table under Prerequisite for Availability.

It seems the game ignores Happiness penalty from Health when calculating whether missions are available, but not when calculating mission success chances. This means that for example The Shield will still be available if your base Happiness is over 75, even if that Happiness score is reduced to next to nothing because of a high Happiness penalty from Health.

After making first contact with a village, you have a Familiarity score of at least 5% with them. That's why the minimum score for a lot of missions is 5, half of 5, or double of 5. If you can find a way to decrease familiarity score you might be able to get lower than that.

Sometimes the formulas are 1% off. This is because it then rounds up or down differently.

Failing a Mission will result in a 1% increase in familiarity.
Research

You can't build facilities you haven't researched. Researching costs time and credits. You can skip the timers with Genesis Points.

Mining research is instant, but you still can't research mining resources when you've already got other research going on.

The amount of time research takes depends on the difficulty you're playing on, as well as on your world's culture.

You can hire an extra lab for 75 GP, which will then allow you to research two things at the same time. It will last for 24 hours, or until you have researched everything there is to be researched. The Peer Review event can give you an extra lab for free, if you pick FFI.

The Horizon Corporation start off with a 30% slower research speed, the UNSA start off with a 15% faster research speed, and the Far-Future Institute start off with a 30% faster research speed.

## Strategy

If you don't know what to research first, first look at your world's water levels. Is there a lot of water hidden in ice or in the atmosphere? If so, research Electrolysis Plants and Ice Launchers as soon as you can. You are going to be terraforming, and if you accidentally change your temperature (which is influenced by pressure), then that can suddenly raise water levels and flood your planet. Flooding your planet is worse than having any other stat go wrong. Flooded cities simply disappear, permanently.

After you've checked your water levels, work your way towards Spaceports (for revenue) and Habitation Domes (so you can keep building new facilities in your cities).

Generally, the buildings that increase your water levels and those that increase your pressure levels should be pretty low on your priority list, as hopefully you will be building a lot of Habitation Domes and Spaceports that will do that.
Children's Creche

*Many potential parents are discouraged from having children by the time and expense it takes to raise them to adulthood. While understandable, this ultimately leads to lower birthrates and slows our efforts at colonization. By establishing facilities where children can recieve communal care and education, we will encourage more young people to become parents and increase our overall population.*

## Introduction

The **Children's Creche** increases the population growth in the city it is built in. While being quite small, it has the advantage of not altering one of the other terraforming statistics.

## Level Charts

Beginner Mode differs in time needed compared to Normal Mode.

Your world's Culture has an effect on this facility's stats regarding *Biomass production,* *Credit cost*, *Research Time* and *Construction Time*.
Flat Planet Mode

**Flat Planet Mode, now known as the Conspiracy Pack** was added in update 5.1 on 20-07-2019. It could be purchased for $7.99 and is not included in the all-access pass. It allows the player to view their planet as if it was flat, and added some new events, one of which completely destroys facilities regardless of their level. The planet still spins on a (relative to the screen) vertical axis. One side of the planet is completely lit up, while the other is completely in darkness. City lights can still be seen on the dark side.

Player can toggle flat planet mode on and off at any time on the full planet view screen. This will toggle all of the worlds at the same time. See 1:26 on the tutorial for flat planets.
Eris

## Paradise Habitability

> *Originally considered to be a tenth planet because it appeared larger than Pluto, Eris is the most massive and second-largest dwarf planet known in the Solar System.*
>
>

> *Its surface is a cracked and shattered mess, in keeping with it being named after the goddess of chaos and strife. It will be a difficult world to hominize, but then that's never stopped you before.*
>
>

## About

**Eris** is the second largest dwarf planet. The largest is Pluto. Eris has one large natural satellite — Dysnomia.

## Strategy

Eris actually does not have a hidden ocean of ice. This one is classified as hard because of strong erisquakes that even reach magnitude 15. So, heat up the dwarf planet, increase the pressure, increase oxygen, then water and biomass/terrestrial plant support, you get the point. It's very straightforward. Just make sure leave enough room for enough cities.

Erisquakes happen often here because of the cracks, so do not place the cities on the cracks and the impact crater of Eris.

## Trivia

Because Eris is very far from the Sun, it receives very little of the sun's heat and light. Even if we heat it, plant life cannot survive on Eris, because it's very dark here.

Eris's orbit is more elliptical (0.44) than Pluto (0.25). Because of this, when it gets farther from the sun, it is 98× the distance from the sun to the earth (AU) and when it gets closer, it is about 38 AU. A year on Eris is about 559 years.

550 million years ago, a dwarf planet about ⅓ the size of Eris collided, to form Dysnomia. A large impact crater formed. At the opposite side of the impact, massive erisquakes form on the surface, creating the cracks. That is why Eris has cracks ingame.
Pim Jansson

> *The youngest member of the Jansson clan, Pim has followed in her father's footsteps and become a leading figure in the militant wing of the Hephaestian Revolution. In particular, Pim has become adept at raising quick-build shelters for Hephaestian partisan fighters, allowing them to move quickly and stay undetected.*
>
>

## Strategy

When you assign the rare governor - **Pim Jansson** - to a city, Hab facilities in that city will be able to fit more population.

Secondly, building new facilities in that city will take less time. This does not affect the cost of upgrading already existing buildings or facilities that are already being built.

Neither of the effects this governor has can be boosted, so this governor does not have the power booster ability.

## Lore

Pim Jansson was only three years old when her mother was killed, gunned down by the Daughters of Gaia during a homesteaders' protest. But while losing Kat took a heavy toll on Pim's father Rex and her brother Neil, Pim grew up only knowing the ghost of her mother. This hazy recollection was further refracted through the violent rhetoric of her father's insurgency, and the result was a sweet-looking girl with a soul made of nitroglycerin.⁣
⁣
Rex had been a loving father during Neil's childhood, but as Pim grew up she was surrounded by soldiers, pirates, and partisans. Her father's noble crusade left little time for parenting, and as his own heart hardened his daughter's filled with eager wrath. By age 8 Pim was loading rifles for her father's troops, at 12 she could strip and repair a railgun, and by 13 she was sitting in on tactical briefings. On her 14th birthday Pim executed her first raid into enemy territory, destroying a group of Gaian biomass towers near Pavonis Mons. Thanks to her careful planning, none of the 22 workers survived.⁣
⁣
When he heard about what she had done, Neil was shocked and horrified. Already uncertain about his father's use of violence, Neil left shortly thereafter for Earth to do some image management for the Hephaestian cause (and perhaps some soul-searching of his own). He tried to take Pim with him, but she refused: no mere pawn in her father's war, the girl had become an avid participant. Things only accelerated when Pim connected with Zeke Peña, a hard-bitten commando known for his grim ferocity. Pim and Zeke saw in each other a kindred spirit, and their operations have only become more daring, and more violent, ever since. Rumors of civilian executions have begun to circulate around them, hushed whispers of atrocities with no one left to report them.⁣

Recently those in Rex's inner circle have begun to express concerns about his daughter's trajectory, though Rex is too much of a righteous freedom fighter to recognize the genuine darkness in his daughter's heart. But while her father tries to win the fight and her brother tries to end it, Pim Jansson may just be the spark that sets the entire solar system ablaze.

## Trivia

* She's the daughter of the epic governor Rex Jansson, and the sister of Neil Jansson, who we see in the Historical Earths campaign.
* She is the only governor to have been given a redesign thus far.
Carbon Fixer

## Introduction

This **carbon fixer** has the ability to lower the oxygen of the body it is on. This facility uses various processes to bind oxygen to carbon, this process will also up the pressure a bit.
Levels beyond **V** are only reached through events.

"*One convenient way of reducing the oxygen percentage of the atmosphere is through the application of carbon: with a carbon fixture plant, we can lower the O2 content while simultaneously thickening the atmosphere and warming the planet.*" - Ingame Description

## Level Charts

Beginner Mode differs in time needed compared to Normal Mode. The Culture modifiers accounts for the total *Biomass*, *Population*, *Credits*, *Research Time* and/or *Construction Time* gained/lost for the buildings/research.
Fictional Planets

> *Five worlds designed to show off various aspects of gameplay.*
>
>

## Introduction

These planets do not exist in real life, but that doesn't make them any less fun to play with. This set includes Lethe, the only planet besides Earth to have cities already established when the player arrives, as well as the planet Ragnarok, which creator of TerraGenesis Alexander Winn calls "The hardest thing can do in TerraGenesis," provided play it on expert mode with biospheres enabled. This set is for sale. Or can get it in the all access pass.

## Planets

 Pontus | Medium
 Lethe | Hard
 Ragnarok | Hard
 Boreas | Medium

## Trivia

* All Fictional Planets are named after Greek mythology figures (Bacchus is the lesser-known Roman equivalent of Dionysus), except Ragnarok, a reference to the event of Ragnarök in Norse mythology.
Ida Ayu Laksmi Dewi

> *In an era when all eyes have turned to the skies, Dewi has made a career out of reminding people of the value of their history. Through a series of partnerships with the Horizon Corporation, she has restored and promoted hundreds of cultural sites throughout Asia and beyond.*
>
>

## Strategy

When you assign the rare governor - **Ida Ayu Laksmi Dewi** - to a city, culture revenue that the city produces will increase. Culture Revenue is earned through events such as The Mother Lode. This effect does not affect revenue produced by facilities, such as the Coral Reef, nor the revenue produced by the Space Elevator.

Secondly, upgrading existing facilities in that city will cost less credits. This effect does not affect the costs of building brand new facilities or facilities that are already being upgraded.

This governor's power booster ability will only affect Culture Revenue, and not Upgrade Cost, since Upgrade Cost cannot be boosted.

## Trivia

* Her name implies South Asian (particularly Indonesian) and Hindu descent.
Biofixture Lab

The **Biofixture Lab** significantly lowers Pressure on the corresponding world by splitting CO2 into 1 part carbon and 2 parts oxygen. This is why the facility increases Oxygen in Biospheres, but it increases Biomass in Biomass for an unknown reason.

Description:
*One way to get rid of CO2 is by splitting it up: the carbon can be recycled into the emerging biosphere, and the oxygen can be released to help raise the O2 percentage of the air. The process can be labor intensive, but ultimately it can produce many positive results.*

## Level Charts

### Normal & Expert Mode

† This stat is only available in a Biomass game.
‡ This stat is only available in a Biosphere game.
Difficulty

## Difficulty levels

The game can be played on three difficulty levels, which you decide each time you start a new world.

### Beginner

*Faster gameplay, simplified features.*

* You start a new world with 10.000.000c.
* Construction and Research wait timers are 4 times shorter.
* Population structures give double habitats.
* Buildings have no maintenance costs.
* Satellites are not available in this mode.
* You can't choose to enable the Biospheres function, only the Biomass function.
* Biomass consumption does not occur.

### Normal

*Strategic gameplay, complete features.*

* You start a new world with 10.000.000c.
* All features are available, except worldkiller asteroids (still available in Cretacea).

### Expert

*Intense gameplay, unique challenges.*

* You start a new world with 5.000.000c.
* Worldkiller asteroids will come and attempt to destroy your world.
* The Planetary Defense Network and the Space Elevator satellite is available to build, while the Soletta, the Sky Farm, The Lagrange Academy and the Orbital Surveyor are not.
* There are expert-only events that only occur on expert mode.
* Skipping wait timers costs more Genesis Points (15 min = 1 GP).
* You can only spend 1 culture point towards independence once every 2 hours.
* Spaceports and Coral Reefs don't generate revenue.

## Ecosystem

Independent from the difficulty you chose, you can choose to play with Biomass or Biospheres, except in Beginner Mode, where you can only do biomass. New players are recommended to use biomass until they master the other game features, as playing with biospheres is more challenging and complex.

### Biomass

*Recommended for new & casual players*

All species are represented by one single metric, Biomass.

### Biospheres

*Splice genes & create new species*

Create aquatic and terrestrial ecosystems and populate them with species you made and decided the genetic traits of.
Difficulty/Events

Certain Events can only occur on the world when playing on Expert Mode.

Worldkiller Asteroids have their own dedicated page, since they are not like other events.

This list is regarded as incomplete. Readers are encouraged to add more details/events below.

## Solar Winds

*A massive increase in solar activity has resulted in significantly stronger solar winds heading toward (the) [world]. Already have begun stripping away the upper layers of the atmosphere.*

Effect: Permanent pressure decrease per minute of around -50 pa.

## Solar Activity

*A massive increase in solar activity has resulted in spiking temperatures all across (the) [world]! We hope the effects will die down eventually, but for now we'll just have to accept this.*

Effect: Permanent Temperature increase per minute.

## Fissure Vents

*A massive fissure vent has opened on the surface of [world]! It is spilling heat onto the surface, and our engineers have no way to close it anytime soon.*

Effect: Permanent Temperature increase per minute.

*A massive fissure vent˚ has opened on the surface of [world]! It is spilling toxic gasses into the atmosphere and diluting the oxygen content significantly.*

Effect: Permanent Oxygen decrease per minute.

*A massive fissure vent has opened on the surface of [world]! It is spilling toxic gasses into the air and thickening our atmosphere significantly.*

Effect: Permanent pressure increase per minute.

It cannot block fissure vents by flooding them with water. Fissure Vents can occur on any world. Also cannot remove them by melting the world, even though it would in real life.

## Fire From Below

*[City] has been hit by a devastating volcanic eruption! [number, 1-2] facilities were destroyed, and [number] people were killed in the blast. The worst seems to be over for now, but it will take years for [City] to recover.*

It only occurs in Normal difficulty when playing on Ragnarok, Io, or any planet that has lava on it.

### Fire From Above

*[Moon] has been hit by a devastating volcanic eruption! [number, 1-5] facilities were destroyed, and [number] people were killed in the blast. The worst seems to be over for now, but it will take years for [moon] to recover.*

## References

1. ↑ https://www.reddit.com/r/terragenesisgame/comments/54bimm/saving\_ragnarok\_from\_itself/
Frank M. Srikar

> *Inspired by the oral histories told by his own grandfather, Srikar has dedicated his life to inspiring young scientists with stories of exploration and discovery. The think-tank he has built is considered one of the premier terraforming programs in the system.*
>
>

## Strategy

When you assign the common governor - **Frank M. Srikar** - to a city, facilities in that city that reduce the world's pressure level will reduce pressure levels even more.

This guy will come in handy not only during Under Pressure live events, but also on regular Venus.

## Lore

Within a few centuries, the efforts of private enterprise and a united Earth government had turned Mars into a paradise rivaling the planet which had birthed humanity. The Martian population exploded into the millions, forging their own unique culture and history, and soon there was an entire generation who knew Earth only as a blue dot in the sky. This shift concerned history professor Frank M. Srikar, in spite of the achievement it signified. He knew, despite making his own permanent home on Mars, that humanity had much farther to go, and for that, they'd need to understand how far they'd come.⁣

With the rapid growth of Mars' cities came a need for education, so the UNSA created an endowment to bring teachers and their families from Earth. Frank became one of Mars' earliest historians, and took great stock of everything he witnessed, including the history of the ships which had brought them there, the evolution of terraforming technology, and the unique biology of the Martian flora. He passed all this down to his students, who over the years went from being first, to second, to third-generation Martians. When he noticed they had stopped referring to Mars as the Red Planet, Srikar knew a bold approach to sharing the past with these space-age children was needed.⁣

He approached the UNSA once again, this time seeking a grant to found a historical institute dedicated to the past, present, and future of Mars, and the widening view of our solar system. This think tank would bring together explorers, settlers and terraforming experts who could shed a light on the short history of inhabited Mars, as well as guest speakers from Earth to share first-hand accounts of changes to humanity's homeworld. At the core of his mission statement, Srikar sought to educate students with the knowledge of centuries past, in order to then inspire them to reach further into the cosmos for the sake of future generations. The Beyond Mars Institute is now one of the UNSA's most storied organizations, and has given rise to legions of innovators with an eye towards history, inspired by Frank M. Srikar's credo that one must know where they came from to know where they're going.

*From Terragenesis' Instagram page*

## Trivia

* EmonEconomist, a fan of the TerraGenesis game, is campaigning to have Frank's name changed to "John Farnham" because he takes the pressure down. Responses thus far have been mixed.
* "Srikar" is an Indian surname, implying Indian descent.
Borehole

The **Borehole** significantly increases Temperature on the corresponding world by drilling holes inside the planet, which also increases Pressure, due to the release of gases from the inside of the planet into the atmosphere.

Description:
*People tend to think of a planet as only what's on the surface, but that's just a tiny fraction of what a planet contains. By tapping into pockets in the lower crust and the upper mantle, we can release a huge amount of heat and tons of gas to help us thicken the atmosphere and warm the planet.*
Building Slots

The number of facilities you can build in a city is dependent on the number of population that lives in the city.

Genesis Points can be spent to add an extra facility even if you don't have space, with cost increasing the more facilities you already have.

When you first place a city, it comes with a basic Hab Unit if your world is uninhabitable for humans. If your world is habitable, that first Hab Unit will not automatically be placed.

A city normally starts at 100 population (less if your world's culture doesn't allow a basic Hab Unit to house that many people), which gives you four building slots, one of which is potentially taken by that automatic Hab Unit.

## City Abandoned

If population in a city dwindles to 0 population for whatever reason, all of your existing facilities will continue to exist, despite their building slots technically not being available anymore. Facilities that were in the process of construction will also continue being built. In the case that you have no population and no Hab facilities in a city, according to the table you should not be able to build anything anymore, but the game is forgiving and will allow you to build one facility - it has to be a habitation so your population can grow and increase your number of slots. The max amount of slots a city can have is 35. After that the population for another slot becomes zero do to a limit of some kind be exceeded. 2,500,000,000,000 is the population required to reach max slots.

## Natural Satellites

On Natural Satellites, all slots are immediately available regardless of the number of population that lives there, but if no population lives there yet, you can only build Hab Units, Hab Complexes and Hab Domes. You can only start building Spaceports, Transit Networks and Children's Creches when your population on that natural satellite is above 0.
PC version

Since February 11 2020, TerraGenesis is available for download on the Microsoft Store.

You cannot transfer game progression or purchases from the mobile version to the PC version because the PC version currently does not support cloud save.

Ads are now available on the PC version as of version 6.23.

The newest PC version is 6.23.1.0, but the description has not been updated since version 5.15.

Happy playing!
First Impact

This event in TerraGenesis lore history is only mentioned in Yvonne Genet's lore. There are hints that asteroids hit Earth during the Sundering in Buzz Sullivan's lore as well. More information is definitely needed.

Buzz Sullivan's lore states:

*Admiral Buzz Sullivan made his name in the midst of Earth's bleakest hour, known to history as The Sundering. With the world suffering r**epeated hammerblows, both from above and below**, Buzz sought to secure humanity's future by serving in the UN Peacekeeping forces, alongside many of his peers. He hoped to be providing relief supplies and helping to rebuild shattered communities around the world, but as the situation continued to worsen and wars broke out like brushfires, Sullivan found himself rising the ranks in what was quickly becoming a global military effort to prevent the unraveling of civilization itself.*

Yvonne Genet's lore states:

*While the first few nations were just beginning to climb out of the hole left by the Sundering, the rest of the world suffered from widespread food shortages, rampant disease, and often a total lack of access to even basic medical care.*

*Born in a suburb of Addis Ababa just two years before **the **First Impact****, Genet grew up in an aid camp and spent much of her time helping the sick and injured.*
Lava

The 5.7 update introduced the new lava feature. The lowest areas on a world melt into lava at a Temperature of above 1,500,000 mK. Further heating the world will cause the lava level to rise (because more land is melting). Above 2,000,000 mK, the whole world is molten.

Lava glows, so even when the sun is facing away from the planet, it will still look bright.

Cooling the world reverses the process, but the areas that were formerly molten will be a dark gray color (like a black version of Venus), and the elevation ranges are changed to a certain pattern.

You can find lava worlds in the random planet generator, or simply heat up any world to the melting temperatures. Mercury is best for this purpose because it is already hot (Venus is good too, but you risk your buildings getting crushed and because of the atmosphere, you can only see the lava in map mode).

You can't build on lava, and anything submerged beneath rising lava oceans will be completely destroyed, as with water flooding.

### City Melted

*[City] has been submerged beneath lava on the melting surface of [World]! [number] people were killed, and the city has been completely destroyed.*

Unlike water flooding, the threatened cities won't evacuate when the lava gets too close.

### [Outpost/Mine] Melted

*[Outpost/mine] has been submerged beneath lava on the melting surface of [World]!*
Random Planets

> *Generate a completely random world to settle and transform.*
>
>

## Introduction

One of the packs players can purchase in TerraGenesis (or get with the All-Access Pack) is the Random Planet Generator. Purchasing this allows to infinitely generate randomized worlds, with randomly generated names, ranging from lush green paradises to hellish planets with thick atmospheres. Some of these worlds can even harbour alien life in the form of Native Civilizations and/or Biospheres. However, if hoping to, you can’t find a habitable world to humans/animals, so you can’t get a major head start. This is because the generator never makes planets with a habitable amount of oxygen.

## Mechanics

Once a player has started a game on a random world, that random world will be saved, and they can create new games on that same random world. If they choose to reload a world without starting a game on it, or delete all of saves on a world, that unused world will be lost.

## Planets

Planets are randomly generated with different surfaces, and their description page is also listed like this:

[planet name]

[class size]

Temperature: (150,000-500,000 or 1,500,000-1,800,000) mK

Pressure: (0-200,000 or 1,000,000-11,000,000) Pa

Oxygen: (0-179,999 or 240,001-1,000,000) ppm

Sea Level: (0-10,000,000) cm

Ideal Sea Level: (30%-70% of elevation range)

Elevation Range: (0-11,000,000) cm

MOONS (optional)

- [moon name] (class size)

Native Civilization Detected (optional)

Biomass levels were not added on the description.

The planet's surfaces can be as simple as plain mix of colors with no atmosphere, hot/cold planets that have high/low pressure levels with oxygen and few water, lush green planets that have full biomass requirements and habitable for plants/humans, lava worlds, worlds with high oxygen etc. Elevation is also randomly generated too, their highest points are around 5 to a whopping 110 km above the sea level! The higher the elevation, the higher the water goals are.

## Updates

Thanks to the 5.7 update, Lava Worlds can now be found among the worlds generated, and the 5.15 update overhauled the entire generation system.

As of version 6.35, maximum elevation is generated based on planet size.

## Statistics

Random worlds can be classified into distinct types, and there's a probability for each of them.

Note: If going to add any other world types besides barren, try to back it up statistically with at least 1000 random planets.