Pacific Traders

**Dev. Status** | Conceptual

*""Fifteen men on the dead man's chest--*

*...Yo-ho-ho, and a bottle of rum!*

*Drink and the devil had done for the rest--*

*...Yo-ho-ho, and a bottle of rum!*

-"Yo Ho and a bottle of Rum"
The **Pacific Traders**, also known as the **Traders** or the **PT**, is a fan-faction created by Sords. There a sea based company that works in international water that are found in the Pacific Ocean. They are Merchant Marines who use firepower to defend there cargo from other factions. They have no big plans for the future and are neutral to the world's courant political matters and their future. So long as they are free at the sea they don’t care. The Pacific being a powder keg with China, the Soviets, the Empire, the Allies, and many other factions located there has led to many conflicts. This has forced the Traders to battle mean times and has also helped them out. Most of their tech comes from scraps that they put together from ships that once belonged to other factions but now are at the bottom of the sea, alcohol (as drinks, fuel, and weapon), salt (they’re surrounded by the stuff), and citrus... (scurvy is no laughing matter) As the world seem to be rapidly coming closer to war, the Traders still go about there business like they do every day.

## At A Glance

 **Basic Look** | The Merchant Marine at war

## Background

### Origins

The Pacific Traders were first founded by Samwise Serfphis sometime after the First World War. Samwise during the war was a small time merchant in the Pacific Ocean. After seeing the harrows that the first war brought he grew dissatisfied with the governments of the world and found refuels at the sea as many men have down over the ages. Choosing to forever live at the sea he changed the name of his boating company to the Pacific Traders.

In 1922 Samwise made a major discovery. He had found the wreckage of few ships from the war wish had been sucked from a storm. Holding up the ship he had his men fix the ship up with part from each other and parts from their own ships. Being in the grip of the global depression and salvage rights as they are it was very simple for Samwise to be able to keep the right to these ships.

Armed with military caliber ships Samwise Traders were able to hold off enemy force at sea with ease. Be they pirates or some nation that did not wish that the Traders finish there delivery.

With this power, the Traders were able to make a profit in these trying times. The waters of the world were still a dangerous place. Meany Company and nation found the idea of being too able to ship some of their more sensitive good without the need of sending a proper military escort buss a good way to save money and allowed them to ship things they did not want people to know too much about. Samwise haven given up on the land did not care what they wanted him to ship so long as his people got paid.

With the first war over, the beings of the break up of many of the great empires of the world, and the global depression it was not hard for Samwise to find people who were willing to forsake the old lives on land and take up a new one working for him among his Traders. With more and more men and women coming to his employ was Samwise able to pull up more ships and even build up some of his own. As the depression came to an end the Pacific Traders were so powerful that they were able to gain control of some of the smaller island scattered threw out the Pacific that no one had taken claim to yet. These islands the Traders turned into giant ports were they could stop and do some maintenance on their ship and conduct trade. Some people among the Traders like Samwise shows to never leave their ships even while at the Traders own ports. Still the majority of the Traders took their time at this island port to rest up and enjoys some things that one could not get at the sea.

When Stalin made his move and started the Second World War this became the Traders' big moment. As new more strange weapons were lost in sea battle in the Pacific campaign the Trades sat and waited to be able to come in after the battle and pick up the scraps of technology that were left behind. With some jerry rigging and a lot of luck were the Traders able to create there starting blocks of their weapon technology. Threw out the war the fledgling Allied nation were in need of supply and a places to dock there ships. The Traders were happy to provide this and other services to the young Allied Nations--for a price of course.

When the war ended the Traders were in an excellent position. The war had field there coffers, gotten them some new technology, and a lot of new ships that they recovered from the ocean flower. The best part though was the new cold war that was brewing between the Allies and the Soviets. With the tension many nation and companies need to ship thing across the ocean but did not have the money to have their own protective force created or could not offered to call on the major powers for support for such miner task found the Traders to be there best option.

When the Third World War broke out the Traders found themselves in a hard spot. With the Empire of the Rising Sun making their move the Pacific effectively became a massive battleground. Such a large three-sided war made it difficult to operate. Still, like the other wars the Traders ended up ahead. Adding bit of the Empire's own tech which they were able to salvage from sunken empirical ships. As the war end the Traders found themselves in a much tenser place. With Three major powers in the Pacific and many smaller power people like the Traders were in higher demand than ever before

## Gameplay Style and Development

### Build Mechanic

All Trader's buildings are built at the Drydock. All Trader buildings are in fact boats that can be deployed at any spot on the map that they can get to. They can be deployed or undeployed anywhere. That means that the Dock Bar can be placed in the water, fortunately, all Pacific Trader infantry can swim (thanks to mandatory swimming lessons), and their naval yards can be placed on land though it will have limited use there. If undeployed the building can not be used. So any power plant that is undeployed won’t give out power. Being Merchant Marines the Traders have all their ships with some sort of weapon. Buildings have weak weapons but can be used to hold off a few troops. This makes the Trader's buildings cost more but make up for that with their mobility and weapons.

### Tier Mechanic

The Traders Tier system is linked into their power system. Tier one power is created by the Decal Engine Platform. When the Dock Bar is built can the Hydro Platform be built. After the Hydro Platform is built Tier 2 units and structures are available. After the Salvage Yard is finished can the Solar Line Platform be built. After the Solar Line Platform is built are Tier 3 materials available.

### All Hands On Deck

As the size and equipment of their ships tend to be much larger/advanced compared to every other superpowers, combined with a relatively small population. Most, if not all, Trader naval vessels are manned by skeleton crews (mainly the captain, engineers, navigators, helmsman, and a few gunners), leaving many of its armaments unused, requiring the crew to pressgang other infantry to man these stations. Thus all Trader vessels can garrison infantry, the number depending on the vessels size, who would man one of the ship's many stations, unlocking additional weaponry/passive equipment, until disembarked, which can double as an amphibious landing.

## Pacific Traders Emergency Convoys

### Hovercraft

The closest thing the Traders will have to ground vehicles since they’re amphibious. Hovercrafts are rather good at supporting both the navy and infantry on sea and land but are othwise average at sea. And on land their speed significantly slows and their weapons are weaker, and are pretty much useless if it has to fight land vehicles alone. The good news is that, like all Trader vessels, they can garrison a few infantry who can operate the ships secondary weapons.

### Dreadnoughts

The pride of the Trader fleet. The Dreadnoughts are one of the largest ship to ever exists, only possible thanks to its nuclear engine’s reverse-engineered from sunken Chinese fleets. Each big enough to contain a dock and/or airfield that lets them field a small number of escort boat/airplanes to protect themselves. With gigantic and/or enormous amounts of weaponry that’s the pinnacle of the Traders hodgepodge technology that ensures the Traders are the true rulers of the seas.

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