Campaign Descriptions & Guides

Awakening of the Rebellion offers a wide variety of galactic conquest campaigns. All of these have certain generic mechanics in common, information about which can be found through links on the Galactic Conquest menu page.

The information below includes difficulty ratings for different factions in different campaigns. Obviously, your chosen difficulty level will have a huge impact on this as well. They are also somewhat subjective by nature.

## Tutorial Campaign

This campaign will guide you through the basics of your chosen faction, and is recommended to new players. Difficulty rating: Easy

## Canon Layout Campaigns

These campaigns take place using the same map of the galaxy, based off of Star Wars lore.

### Awakening of the Rebellion Full Campaign

This campaign allows you to fight for the control of the entire galaxy, playing as any of the three main factions. The Empire and Rebellion are somewhat easier to play as than the Black Sun, though new players may find all three factions challenging if they struggle to manage large numbers of systems.

This campaign includes a series of story missions for the Rebellion and Empire, which will guide you through the key events of the Galactic Civil War. The Hutt Cartel, Hapes Consortium and Corporate Sector Authority are present as minor factions.

* AotR Full Campaign Guide: Empire Difficulty rating: Medium
* AotR Full Campaign Guide: Rebellion Difficulty rating: Medium
* AotR Full Campaign Guide: Black Sun Difficulty rating: Hard

### Galactic Civil War (Rebels v Empire)

This campaign allows you to fight for the control of the entire galaxy, playing as either the Rebellion or as the Empire.

The Black Sun has been completely removed, and replaced with generic pirate forces that cannot build new units or attack. The map is otherwise identical to the Full Campaign, the only exception being that some planets begin the game under the control of different factions (For example, Muunilinst starts under Empire control instead of the Rebellion). This campaign is for players who either do not want to fight two factions at once or want the original Empire at War feeling of Rebels vs Empire.

This campaign includes a series of story missions, which will guide you through the key events of the Galactic Civil War. The Hutt Cartel, Hapes Consortium and Corporate Sector Authority are present as minor factions.

* Galactic Civil War Guide: Empire Difficulty rating: Medium
* Galactic Civil War Guide: Rebellion Difficulty rating: Medium

### Awakening of the New Republic

With the fall of the Galactic Empire and the death of Emperor Palpatine, the galaxy has fallen into a greater power vacuum than ever seen before in Galactic history. Now, with hopes of replacing the Empire, large numbers of systems have pledged their allegiance to the self proclaimed New Republic.

This campaign allows you to fight for the control of the entire galaxy, playing as any of the three main factions in the New Republic Era. Both the Empire and the Rebellion begin with access to new units which, in the case of the Rebellion, significantly alter how their faction functions. The galaxy is in disarray, meaning that right from the beginning, all factions will be scrambling to regain control of the situation.

Besides these major powers, parts of the galaxy are also being contested by minor factions in the shape of The Corporate Sector Authority, Hapes Consortium, and various independent Imperial Warlords. The Empire will receive a series of missions to deal with said Warlords.

It should be noted that as of 2.9.2, this campaign is outdated in terms of balance to starting units and planets on the Galactic Scale, something that will be addressed in an upcoming New Republic/Imperial Remnant update. With that said, the Black Sun suffer heavily from the outdated balance, and as such are in a very difficult position to succeed. While playable, players should be aware that they will be at an extreme disadvantage until starting balance is updated.

* Awakening of the New Republic Guide: New Republic: Medium
* Awakening of the New Republic Guide: Imperial Remnant: Medium/Hard
* Awakening of the New Republic Guide: Black Sun: Extremely Difficult

### Battle for the Core

This campaign focuses around the fight for the core worlds. The Empire controls the very centre of the galaxy, while the Rebels approach from the East and the Black Sun is split in two between the North and the South. The map is a small one with 34 worlds. It features all three main factions, along with with inactive, neutral local forces which control Ithor, Aridus and Corellia.

* Battle for the Core Guide: Empire Difficulty rating: Medium
* Battle for the Core Guide: Rebellion Difficulty rating: Medium
* Battle for the Core Guide: Black Sun Difficulty rating: Medium

### Liberation of Mon Cala

This campaign focuses upon a Rebel attempt to liberate Mon Cala from Imperial occupation. The Empire has overstretched itself, and a series of worlds have pledged themselves to the Rebellion, such that large pockets of rebel territory now separate Mon Cala from the Imperial shipyards at Bilbringi.

The map is therefore a smaller one, focusing on the 'north-eastern' part of the galaxy. It features the Empire and the Rebellion. The Black Sun is not present, though there are some inactive, neutral local forces on Mandalore. The Corporate Sector Authority is present as a minor faction.

This campaign was originally designed to be easier than the full campaign, and so in game text describes it as an easier option. However, in reality the confines of the map leave less room to manoeuvre, making this campaign harder than intended.

* Liberation of Mon Cala Guide: Empire Difficulty rating: Medium
* Liberation of Mon Cala Guide: Rebellion Difficulty rating: Medium/Hard

### Endor Eve (Rebels v Empire)

This campaign is set prior to the Battle of Endor, featuring the Empire and the Rebellion. Both sides begin with powerful ships, but the Empire is particularly strong, as it is able to make use of the Executor from the beginning of the game. Victory will be dependent on making good use of these vessels; eliminate those of the enemy and keep your own alive. The Rebel fleet is weaker than the Empire's, but the Executor can only be in one place at once. The map itself is a smaller one. It focuses on the 'south-western' part of the galaxy and there are no minor factions involved. Thanks to the Executor, this map is significantly easier for an Imperial player, making it a good choice for budding Imperial commanders to develop their understanding of their faction.

* Endor Eve Guide: Empire Difficulty rating: Easy
* Endor Eve Guide: Rebellion Difficulty rating: Medium

## Grand Layout Campaigns (Big Chungus)

Released with the 2.11 update, *Jumping to Hyperspace*, the Grand Campaigns, commonly referred to in the community as "Big Chungus" due to the name during development, is the largest campaign in AotR. With over 190 planets, multiple hyperspace routes, and a layout based on the official Star Wars galaxy, it is an accurate recreation of the galaxy, allowing those to engage in a massive, galaxy-wide war. With new starting layouts for all factions, it brings a new dimension of thinking compared to other campaigns, resulting in a much longer, but more in-depth, game.

* Grand Campaign Guide: Rebellion Difficulty Rating: Medium/Hard
* Grand Campaign Guide: Empire Difficulty Rating: Medium/Hard
* Grand Campaign Guide: Black Sun Difficulty Rating: Hard

## Classic Web Layout Campaigns

These campaigns take place using a customised map of the galaxy which was a popular feature of AotR version 2.6. Unlike the canon map, it exaggerates the separation of the galactic core and individual outer rim sectors, creating a web or wheel-like effect. A large number of core worlds are surrounded by space-only locations, from which a series of connections link to important outer rim planets. These important planets form a central point which is often required in order to access other planets in the same sector.

### Awakening of the Rebellion Full Classic Campaign

This campaign allows you to fight for the control of the entire galaxy, playing as any of the three main factions. There are a series of story missions for the Rebellion and Empire, which will guide you through the key events of the Galactic Civil War. The Hutt Cartel, Hapes Consortium and Corporate Sector Authority are present as minor factions.

* Awakening of the Rebellion Full Classic Campaign Guide: Empire Difficulty rating: Medium
* Awakening of the Rebellion Full Classic Campaign Guide: Rebellion Difficulty rating: Medium
* Awakening of the Rebellion Full Classic Campaign Guide: Black Sun Difficulty rating: Medium

### Coruscant Surrounded

This campaign focuses on the struggle between the Empire and the Rebellion across the entire galaxy, meaning that these powers start off in control of large regions of space. The Black Sun assumes the role of a minor faction based in the Ord Mantell sector, whilst the Hutt Cartel, Hapes Consortium and Corporate Sector Authority are also present as minor factions. CIS holdout forces and Corsec also appear as non-aggressive forces. Randomised pirate forces further complicate the situation, meaning that many areas are effectively buffers between the two more powerful factions. The Empire dominates the core, but the Rebellion runs rampant across much of the Outer Rim.

This campaign includes a series of story missions, which will guide you through the key events of the Galactic Civil War.

* Coruscant Surrounded Guide: Empire Difficulty rating: Medium
* Coruscant Surrounded Guide: Rebellion Difficulty rating: Medium

### Outer Rim Tug of War

This campaign is set in the outer rim of the galaxy. The map consists of a complete ring of outer rim sectors, each connected to the next through a central planet. All 9 central planets link to Coruscant, which is present in the centre of the map and therefore offers by far the quickest route across the map.

The Empire, Rebellion, and Black Sun are present as playable factions, whilst an inactive, neutral force protects Coruscant. with a Super Star Destroyer and elite ground troops. Each of the main faction's sectors are evenly spread around the Outer Rim, such that none of the player's sectors will be connected to each other at the start of the game. This makes this campaign challenging for some players, as they will be unable to unite their sectors until at least mid-game. There are no minor factions present.

* Outer Rim Tug of War Guide: Empire Difficulty rating: Hard
* Outer Rim Tug of War Guide: Rebellion Difficulty rating: Hard
* Outer Rim Tug of War Guide: Black Sun Difficulty rating: Hard

## Random Campaigns

These campaigns randomise faction placement entirely, giving each major faction two worlds and the Hutt Cartel, Hapes Consortium and Corporate Sector Authority one each. The remainder of the galaxy is under the control of inactive pirates with randomised forces, though some worlds start off completely empty.

With 2.8, the player is able to select their starting tech level to be either tech 3 or tech 4 on random campaigns. Tech 3 restricts the player to Pre-Endor tech, while Tech 4 will allow the player access to New Republic and Imperial Remnant tech, along with the AI. It is important to note that due to a lack of story missions in these campaigns, it is currently impossible to transition from Tech 3 to Tech 4 in game. If the player selects Tech 3 at the start, they will not be able to get access to New Republic/Imperial Remnant tech for the remainder of the campaign. Along with that, it is impossible to receive story-specific units such as the Executor or Death Star II due to a lack of story missions.

Due to the random nature of these campaigns, it is not possible to provide guides for each faction. You may however find it useful to review the page on Generic Conquest Tactics.

**There are four different random campaigns available:**

* **Full Canon Campaign** - the entire galaxy, on a lore based map.
* **Core Worlds** - the central portion of the galaxy, on a lore based map.
* **Classic Web** - the entire galaxy, on a customised map which exaggerates the separation of the galactic core and individual outer rim sectors
* **Classic Web Outer Rim** -

[WIP guide for admin reference: rebellion guide]