Update 4: Diets + Fractures

Update 4 is the update following update 3.5 and prior to update 5.

It was released on the 16th of December of 2021.

## Content

### Diet System

The diet system ushers in an entirely new way to play. The food you eat will not only vary in satiation but also in effect. Both good and bad. Growing at a steady rate will reuire your species to eat selectively and to travel great distances to find the best meals. Will you focus on maximizing your growth rate with a balanced diet? Or do you prefer a more exotic diet that can lead to... unexpected results?

### Fractures

Snap, crackle and pop! Fractures are going to be splintering their way into the game. Gone are they days of the so often infuriating bone-break mechanic of old that was in many ways, an automatic death sentence. Fractures have a range from mild to severe. Hindering you character accordingly. But also have more ways to be both applied and mitigated than you've ever experienced.

## Trailer: Subsistence.

https://www.youtube.com/watch?v=X90SljCJ5lQ

## Changelog 0.8.60.19

### Main additions

* Added Diet System. Every species in the game now has a specific diet that, if not adhered to, will result in a longer growth time and other debuffs. Your character's preferred diet and more can be found on your character menu (Default key: Tab)
* Added Ambient AI animals.
* Added Pachycephalosaurus as a playable class.
* Added Fracture system.
* Added passive scent for Carnivores. Walking near footprints/blood will automatically cause them to be highlighted. Can be toggled with F8.
* Added scent tracking for Carnivores. Press Q on a set of footprints to "lock on" to them. Follow the direction that they are facing to track other players. This will be expanded upon further in future updates.
* Added Compsognathus scavenger AI.
* Added latching ability to Pteranodon, activate by holding RMB while flying into a vertical surface slowly.
* Added a couple of islands and some more coastal related areas to Spiro.
* Added anti-cheat.
* Added mud wallows to Spiro.
* Added ragdoll effect to all knockdowns.
* Added scent icons to the compass. Removed scent particles.
* Added Streamer mode to game settings to hide server name and coordinates.
* Added a camera offset to the Right or Left of the character using, by default, input V.
* Released Linux dedicated servers.
* Removed Dinosaur AI until it has been further improved.

### Additions

* Added death sounds for all characters.
* Added tail physics with trail controllers.
* Added new Utahraptor broadcast call.
* Added new mud textures.
* Added wide Ceiba Tree variants with impostors and new branch textures.
* Added more ocean ambient audio.
* Added vocal sounds to Stegosaurus sit and stand animations.
* Added Carnotaurus sit vocal and reduced volume of stand vocal.
* Added swamp fauna one shots.
* Added foliage interaction plugin and fixed massive performance issues.
* Added a galaxy to the night sky.
* Added custom flooring to the radio tower.
* Added subtle wind/foliage rustle loops to swamp, jungle and plains biomes.
* Added random triggered stick snap sound to forest walk, trot and sprint sound cues with custom attenuation.
* Added a delay in changing direction when running fast.
* Added some new sounds to Dryosaurus.
* Added new falling impact sounds.
* Added some new Tenontosaurus supplementary vocal sounds, improved sounds on animations.
* Added location to deaths logs.
* Added more rock LOD materials.
* Added large detailing to the Ocean material.
* Added DLSS plugin.
* Added DLSS option to settings.
* Added Character panel to the escape menu.
* Added new sound system for rivers and beach.
* Added ocean shore blending to small rocks.
* Added new trim decals.
* Added specific repeating bird loop intermittently in jungle morning, day and evening.
* Added system to toggle sound based on what is being eaten. Soft, solid, leaves, etc.
* Added herbivore bite/chew sounds to grab and swallow animations.
* Added time of day in the character profile (24h mode).
* Added hint when you shouldn't swallow something.
* Added a 3s timer to toggling spectator mode.
* Added a value that changes Intensity value for pain sounds.
* Added better fish movement and more responsive fleeing.
* Added more movement to fish when stuck against side of rivers.
* Added specific vocals for each animal.
* Adjusted Pounce when colliding and playing a knockdown animation.

### Enhancements

* Made pickup work in 2 ways: Tap to remove a piece of meat from any body size. Hold to drag that body, if able, otherwise also remove a piece.
* Adjusted pounce to have priority over other abilities.
* Changed pounce to work even if the target is in water.
* Made Deinosuchus juveniles see further in water than adults.
* Work on underwater ocean ambient sounds and ocean/beach ambient sounds.
* General water material improvements.
* Across the board foliage color tweaks.
* Updated website and bug report links.
* Swamp and jungle ambient audio stuff and some changes to vocal attenuations and general audio mix.
* Small changes to increase fluid simulation effect.
* Improved ambience audio mix and night ambiences.
* Adjustments to Utahraptor vocals pitch.
* Improved swamp evening ambience and jungle night ambience audio.
* Made pounce not cause knockdown when hitting trees, logs, rocks, etc.
* Improvements to ragdoll performance..
* Adjustments to fall damage in certain situations like being lunged our pouncing.
* Made Stegosaurus secondary only deal damage if the target is on the same side as the swing.
* Improved juvenile Stegosaurus bite and attack vocal sounds.
* Adjusted volume balance of ambient, vocal and foley sound classes
* Reworked part of the Foliage interaction plugin, added cheaper system with proper replication regardless of distance.
* Remastered Ocean material.
* Adjusted fog particle emissive values.
* Tweaked grass types.
* Day/Night cycle tweaks.
* Replaced the old rivers with the painted rapids ones.
* Separated trill from Utahraptor broadcast call, adjusted core and power layer volumes.
* Reduced the pitch of the adult Deinosuchus broadcast.
* Changed some more Dino vocals to use small idle attenuation.
* Improved save performance.
* Added a new perimeter fence ending, without the fence on the top.
* Cut off parts of the island to the cliffside.
* Reduced trigger rate of Swamp long bird one shots.
* Several updates to pounce and its animations.
* Security improvements.
* Adjustments to pounce and lunge causing getup animation to trigger if target was resting.
* Updated Utahraptor trot animations with out of sync notifies.
* Water material performance improvements.
* Landscape color tweaks.
* Color corrected dinosaur colors.
* Recolored Rivers.
* Made 1 and 3 call power call change more obvious.
* Improved animation and movement smoothness.
* Adjusted shadow scalability settings.
* Improved how some calls sound at low stamina.
* Improved Deinosuchus 1 & 3 call power modulation.
* Changes to Materials, base fence test.
* Reduced volume of eating, drinking and wallowing sounds.
* Reduced ambient one shot attenuations range and reduced swamp and jungle wind loops volume.
* Reduced volume and trigger rate of stick snap sounds, made volume scale with size.
* Improved how wallowing and knockdowns sound.
* Increased delay times of ambzones on Spiro.
* Improved save reliability, made it try to load the backup if the main file is invalid.
* Small changes for replication rate.
* Adjusted Eating and Pickup to sync in distance with body nearby.
* Adjustments to ragdolls during and after pickup.
* Adjusted carry position for all species.
* Removed cooldown from buck abilities.
* Modified some Server Logs.
* Made sunlight level more realistic.
* Changed the wind mask clamping.
* Updated Spiro map with part of the new shallow river.
* Reduced volume of end splash sound in Carnotaurus' drink loop.
* Increased volume of wind in the swamp, plains and jungle ambient sound cues.
* Improved server browser with filters and faster requests.
* Balanced sprinting stomp sound levels for larger creatures.
* Reduced volume of Hypsilophodon knockdown impact.
* More ambient audio adjustments.
* Adjusted Swamp and Rivers system to not rise above normal level.
* Adjusted Ceiba tree and Forest bush LOD color.
* Polished up some landscape issues.
* Removed the jungle floating in the ocean on the northern shore.
* Adjusted swallow threshold.
* Made wind louder at night, balanced ambience loops.
* Small improvement to corpse performance.
* Swapped character and admin inputs by default.
* Brightened up day to night transition.
* Adjusted Stegosaurus impale position.
* Made it easier to see at night.
* Adjusted ambient one shots volume, random chance & delay times.
* Adjusted volume and envelope adjustments to ambient loops.
* Reduced attenuation height fall off for ambient loops.
* Added sit and stand foley sound for tiny small and medium sized dino effects.
* Increased AI vector finding radius for fleeing and wandering.
* Made eating take priority over drinking and grazing.
* Increased volume of mud foley sound.
* Made smaller creatures use newer dirt slide sound.
* Minor ambient level adjustments.
* Adjusted the ragdolls and death animations for animals.
* Color corrected plant debris assets.
* Performance improvements to some AI tasks.
* Several visual improvements to pounce.
* Improved pounced animation blending.
* Added new meat bite and chew sounds and slight improvements to sounds on all carnivore eat, grab and swallow animations.
* Updated dirt dig sounds.
* Avoided thirst and hunger to decay when in spectator mode.
* Setup system to help against interactor overlapping when not needed.
* Increased lunge speed boost when swimming.
* Ensured all stagger animations have appropriate audio.
* Adjusted Pteranodon grab point.
* AI now decays and regens stamina, similarly to a player.
* Adjustments to artifacts with day time.
* Setup leaf rustle and twig snaps in Herbivore diet bite sounds.
* Improved Dryosaurus, Pteranodon, Stegosaurus and Deinosuchus pounceable areas.
* Reworked stagger to have movement, made Deinosuchus immune to being staggered.
* Changed animals replication values. Removed collision from AI capsule when in Stasis.
* Made floating corpses rise a little higher.
* Increased fish flee speed.
* Set fish possible swim height lower.
* Improved pounce visual stuttering.
* Adjusted footprint color in sand.
* Updated scent icons with fade in/out.
* Improved Stegosaurus impale.
* Adjusted sync of some fracture footstep notifies.
* Changed attenuation on Pteranodon and Stegosaurus head injury sound cues.
* Improved herbivore eat animation audio.
* Enabled Pteranodon additive landing animation while taking off in place.
* Resynched and balanced levels of herbivore diets foley sounds.
* Updated Utahraptor pinned animations.
* Made an anti-spam check for AdminPanel.
* Increased amount of mushrooms.
* Increased night brightness.

### Balance

#### Global Mechanics

Bucking

* Stamina regeneration is now disabled while pouncing or being pounced.

Body dragging

* Sprint stamina decay while dragging increased slightly.

Eating

* Hunger intake values decreased across the board. It now takes longer to consume corpses to encourage contesting over food.

Locational Damage

* Every hind limb bone and the base of the spine now count towards the Leg locational hitzone to simulate "Hips."

Inertia

* Inertia values added to all animals. Smaller species are more agile than larger ones.

Wallow

* Duration of wallow buff increased.

Juvenile stamina

* Juvenile stamina decay rates scale with visual size. Smaller animals can run for longer.

#### Carnotaurus

Group Limit

* Max group limit decreased from 5 to 3.

Max Health

* Starting Health decreased.
* Max Health reduced slightly.

Blood Pool

* Starting Blood Pool reduced.
* Max Blood Pool reduced.

AttackPower

* Starting AttackPower reduced.

Agility

* Walk turn rate decreased.
* Trot turn rate decreased.
* Skid duration increased.
* Skid distance increased.
* Deceleration rate decreased.

Movement speeds

* Juvenile Sprint speed reduced.
* Adult Sprint speed reduced.

Stamina decay rates

* Sprinting decay rate increased.

Primary Attack: Bite

* Damage reduced.
* Animation rate scale decreased.

Alternate Primary Attack: 360 Bite

* Damage reduced.
* Stamina cost added.
* Animation rate scale increased.

Sprinting Secondary Attack: Charge

* Speed modifier increased.
* Knockdown damage increased.
* Stagger damage increased.
* Cooldown removed.
* Now factors in Locational damage. (Can strike legs, heads, etc.)

#### Deinosuchus

Max Health

* Starting Health reduced.
* Max Health increased.

Blood Pool

* Starting Blood Pool reduced.
* Max Blood Pool increased.

Thirst

* Thirst duration reduced.

AttackPower

* Starting AttackPower reduced.

Movement speed

* Adult sprint speed reduced.

Alternate Primary Attack: 360 Bite

* Variable Stamina cost added. Costs more to use on land than water.

Secondary Attack: Lunge

* Damage now scales with AttackPower.

#### Dryosaurus

Max Health

* Starting Health reduced.
* Max Health reduced.

Blood Pool

* Starting Blood Pool reduced.
* Max Blood Pool reduced.

AttackPower

* Starting AttackPower reduced.

Stamina decay rates

* Sprinting decay rate increased.

Movement speeds

* Sprint speed reduced.

Primary Attack: Peck

* Damage reduced.

#### Hypsilophodon

Max Health

* Max Health reduced.

Blood Pool

* Max Blood Pool reduced.

Jump

* Jump Velocity increased.

Primary Attack: Peck

* Damage reduced.

Secondary Attack: Spit

* Hunger consumption reduced.
* Max range increased.

Charged Jump

* Stamina cost reduced.

#### Pteranodon

Max Health

* Starting Health reduced.
* Max Health reduced.

Blood Pool

* Starting Blood Pool reduced.
* Max Blood Pool reduced.

AttackPower

* Starting AttackPower reduced.

Movement speeds

* Sprint speed reduced.

Primary Attack: Peck

* Damage reduced.

Alternate Primary Attack: 360 Peck

* Damage reduced.

Launch

* Standing Launch stamina cost decreased.

#### Stegosaurus

Max Health

* Starting Health reduced.
* Max Health increased.

Blood Pool

* Starting Blood Pool reduced.
* Max Blood Pool increased.

AttackPower

* Starting AttackPower reduced.

Stamina decay rates

* Sprinting decay rate increased.

Turning rate

* Turning rate increased.

Primary Attack: Bite

* Damage reduced.

Secondary Attack: Tail Jab

* Damage adjusted at all growth stages. Adult damage remains the same.

#### Tenontosaurus

Growth Time

* Relative grow time increased.

Max Health

* Starting Health reduced.
* Max Health reduced.

Blood Pool

* Starting Blood Pool reduced.
* Max Blood Pool reduced.

Stamina Regen rates

* Trotting regen rate reduced.

AttackPower

* Starting AttackPower reduced.

Stamina decay rates

* Sprinting decay rate increased.
* Slow swim decay rate increased.

Agility

* Turn in place rate decreased.

Movement speeds

* Sprint speed reduced.
* Juvenile Slow swim speed increased.
* Juvenile Fast swim speed increased.
* Adult Slow swim speed increased.
* Adult Fast swim speed increased.

Primary Attack: Bite

* Damage reduced.

Alternate Primary Attack: 360 Claw

* Damage reduced.
* Stamina adjusted.

Secondary Attack: Rear Kick

* Damage reduced.
* Stamina cost increased.

Alternate Secondary Attack: Tail Slam

* Damage reduced.
* Stamina cost increased.
* Priority increased against other special abilities.

#### Utahraptor

Growth Time

* Relative grow time increased.

Mass

* Adult Mass reduced.

Max Health

* Starting Health reduced.
* Max Health reduced.

Blood Pool

* Starting Blood Pool reduced.
* Max Blood Pool reduced.

Corpse food value

* Corpse food value reduced.

Hunger

* Hunger duration increased.

AttackPower

* Starting AttackPower reduced.

Movement speeds

* Sprint speed reduced.

Stamina regen rates

* Trotting regen rate increased.
* Walking regen rate increased.

Stamina decay rates

* Sprinting decay rate increased.

Primary Attack: Bite

* Damage reduced.

Alternate Primary Attack: 360 Bite

* Damage reduced.
* Can transition directly to sprinting after attacking.

Pounce

* Pounce miss animation rate scale increased.

Large Pounce

* Initial Damage reduced.
* Initial Stamina reduced.
* Damage per tick reduced.
* Stamina per tick increased.

Small Pounce

* Initial Damage reduced.
* Initial Stamina reduced.
* Damage per tick reduced.
* Stamina per tick increased.
* 0.5s delay for targets to attack back after releasing the pin.

#### Deinosuchus

ALT Bite stamina cost

* Added stamina costs to Deinosuchus ALT bite.

### Bug fixes

* Fixed characters not saving properly.
* Changes to spectator mode to fix performance issues.
* Fixed wide Ceiba assets vertex colors.
* Fixed Stegosaurus not being able to vocalize or bite if carrying an impaled body.
* Fixed UI hints on top of character panel.
* Fixed all character calls playing at wrong pitch and made some minor improvements.
* Fixed fish always spawning in the center of swamps.
* Fixed some inconsistent hint messages.
* Fixed lunge applying wrong bleeding values.
* Fixed some issues related to pounce sync.
* Fixed Character UI overlapping Admin UI.
* Fixed staying on the water surface as Deinosuchus not working sometimes.
* Fixed some inconsistent values when growth is set using admin panel.
* Fixed invalid chat commands.
* Fixed some abilities draining stamina while swimming.
* Fixed incorrect growth montages playing.
* Fixed being unable to take off as Pteranodon while bleeding.
* Fixed stamina drain after stationary take off.
* Fixed Hypsilophodon stamina recharge after charge jump.
* Fixed Deinosuchus blending issues.
* Fixed speed values being incorrect on the character menu.
* Fixed blood level affecting charge.
* Fixed small UI hint bugs.
* Fixed growth tick restoring status.
* Fixed a particular collision issue affecting some abilities, like pounce and lunge.
* Fixed small issue related to corpse disable being interfered by interaction main disable overlap.
* Fixed collision on FoliageDeactivationVolume.
* Fixed some crossfading and pitch issues with Deinosuchus, Stegosaurus and Pteranodon broadcast calls.
* Fixed issue with foliage interactor collision.
* Fixed small distance issue in Interactor component causing interactive foliage to not go back to foliage instance.
* Fixed spectator names not working with Chinese characters.
* Fixed a bug with spawn cooldowns sometimes not being removed.
* Fixed Stegosaurus calls not working when impaling something.
* Fixed footprints sometimes having a rotation issue.
* Fixed speed issue when swimming up/down.
* Fixed flying Pteranodon not colliding with pouncer.
* Fixed idle walk bug.
* Fixed juvenile Deinosuchus not playing certain montages.
* Fixed vocals not updating properly with growth.
* Fixed vocals pitch issue.
* Fixed footstep decals not appearing sometimes.
* Fixed pounce cancel while looking down causing the player to become stuck in mid air.
* Fixed corpse despawn not working sometimes.
* Fixed lunge causing jump issue on target.
* Fixed Fish not getting a reference to surface correctly.
* Fixed growth and status issues with animals.
* Fixed vomit revert tick rate.
* Fixed overexposed clouds.
* Fixed some issues with UI cancelling eat and wallow.
* Fixed some abilities cancelling sprint.
* Fixed and updated RVT material Landscape texture color tweaks.
* Fixed Spiro level bounds, updated river sections along the NE river.
* Fixed Deinosuchus broadcast getting cut off.
* Fixed layer volumes on Pteranodon broadcast.
* Fixed cave loop not looping seamlessly.
* Fixed Carnotaurus footsteps position.
* Fixed Deinosuchus not able to remove spit sometimes.
* Fixed not being able to sprint while pounced.
* Fixed pouncer rotation on other clients.
* Fixed client memory leak when opening Admin panel.
* Fixed issues with status decay/regen values.
* Fixed Carnotaurus footstep socket location.
* Fixed Dryosaurus resting animation transitions.
* Fixed Pteranodon skimming additive.
* Fixed bleeding not being updated by movement.
* Fixed escape menu not working in spectator mode.
* Fixed Utahraptor juvenile 3 call audio.
* Fixed Deinosuchus broadcast power cutting off early.
* Fixed water sense sometimes not detecting fish.
* Fixed replication on Aquatic surface and Rivers.
* Fixed Rivers below mesh and water line not updating with water level.
* Fixed swimming state inconsistency.
* Fixed invisible map barriers.
* Fixed water tiling on a small pond.
* Fixed various map potholes.
* Fixed latency issues when dragging, causing desync.
* Fixed small issues with corpse ragdolls and meat chunks ragdolls.
* Fixed Landscape "Snow".
* Fixed some glitched terrain.
* Fixed server list name filter.
* Fixed animal forest footstep layer alignment.
* Fixed issue with safe logout not working.
* Fixed Deinosuchus belly jiggling violently when eating.
* Fixed vocal animations while latching.
* Fixed some issues with the bleeding VFX.
* Fixed bucking issue with multiple pouncers.
* Fixed a crash that would occur when pressing "Quit" on the main menu.
* Fixed bleeding tag issues.
* Fixed being able to teleport a dead player.
* Fixed some wrong curve values for elite fish.
* Fixed scent issue on gore pieces/fish.
* Fixed rivers not playing water sounds.
* Fixed merge and submerge sounds.
* Fixed ocean underwater material.
* Fixed the rocky shore collision.
* Fixed sound issues with beach and rivers.
* Fixed issue with stamina when carrying stuff.
* Fixed landscape LOD causing crash.
* Fixed loose level assets.
* Fixed some issues with the UI. (Profile and HUD blood icon)
* Fixed corpse sliding.
* Fixed Tenontosaurus juvenile bite sound.
* Fixed issues of drag and carry with the animals.
* Fixed rest cancelling scent.
* Fixed misspelled vomit.
* Fixed issue with special ability cost on juveniles being too high.
* Fixed not being able to swallow carried food while swimming in surface, if not a Deinosuchus.
* Fixed pounce not working while falling/jumping.
* Fixed incorrect landscape LODs.
* Fixed underwater post processing having extreme colors during certain times of day.
* Fixed Carnotaurus juvenile calls.
* Fixed small issues with pounce desync and while swimming/mud.
* Fixed Tenontosaurus tail slam not causing a stagger animation.
* Fixed corpses not being eaten properly.
* Fixed pounce issue causing client side stuttering for pouncer and "following" after dismount.
* Fixed Carnotaurus and Tenontosaurus rest sounds.
* Fixed widget order.
* Fixed stat hints.
* Fixed autosaves not working.
* Fixed UI issue when logging in with 0 hunger/thirst.
* Fixed an issue with Pteranodon swallowing when flying.
* Fixed graze and swallow priority issue.
* Fixed drink intake inconsistency.
* Fixed not able to interact with plant or body constinuously after swallowing.
* Fixed pounce stuttering client side when bucking.
* Fixed Carnotaurus charge not setting ability state to special attack.
* Fixed an input lockup when trying to eat a body while in water.
* Fixed issue with water ripple animation sporadically working.
* Fixed crouch causing a good portion of the player's mesh to sink or float.
* Fixed juvenile Deinosuchus broadcast not animating in water.
* Fixed meat chunks not removing enough food from source.
* Fixed pounce issue when hitting a target too close to the ground.
* Fixed various issues with pickup.
* Fixed issues with jumping at low stamina.
* Fixed Deinosuchus blendspace speeds.
* Fixed ripple effects even when submerged.
* Fixed issue with meshcorrector when pouncing.
* Fixed scent range not resetting properly.
* Fixed water ripples being fired outside water.
* Fixed pounce issue when hitting small creatures.
* Fixed hint for when not able to grab.
* Fixed bite sounds pitch/crossfade.
* Fixed Hypsilophodon's eyes not turning white when dead.
* Fixed small issue with juvenile Stegosaurus high eat loop.
* Fixed Dryosaurus and Pteranodon bite sounds.
* Fixed Tenontosaurus snore sound.
* Fixed AI not losing perception properly.
* Fixed AI spawning in trees sometimes.
* Fixed pounce foliage trace.
* Fixed clearing attacker on perception lost.
* Fixed Deinosuchus' eyes being broken when using the shake animation.
* Fixed stagger animation not playing for hit client.
* Fixed Carnotaurus stagger animations.
* Fixed controller camera controls.
* Fixed a few resting and drinking crashes.
* Fixed Deinosuchus juvenile bite and generic call audio issues.
* Fixed a crash when fish get staggered.
* Fixed issue avoiding eating foley audio setup to work.
* Fixed small issue with vocals from DTs.
* Fixed sprint state not being applied if shift was pressed while sprinting is not possible.
* Fixed hit particles not spawning.
* Fixed persistent audio.
* Fixed pounce start animation stuttering when used right after scent.
* Fixed deino leg fracture speed info in dino profile
* Fixed plants, fruits and small branches material turning them invisible if too close.
* Fixed to headbutt ground causing knocked down players to stay forever stunned
* Fixed lunge causing oxygen decay on land
* Fixed "E" or "G" canceling stagger or knockdown CC effect
* Fixed deino and ptera being able to bite while being lunged
* Fixed knockdown into mud being permanent
* Fixed juv Deino buck animation not playing
* Fixed boar not rotating for attack

Pachycephalosaurus