recursal/Fanatic-Fandom huggingface dataset:
Qu (Legacy of Gravehold)

**Qu (Legacy of Gravehold)** is a breach mage from Legacy of Gravehold.

## Mage Overview

Qu's unique starter cards,  and  allow her to resolve her builder and destroyer tokens, and flip them to their other sides.

### Ability

You may spend 4 charges during your main phase to use this ability.

## Setup

Set the builder and destroyer tokens on your mat with the side labeled "Start" faceup.

### Breach Setup

Qu (Legacy of Gravehold) starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now*

## Lore

> "*I don't think any of us are the same after what we saw at the Fountain of Souls. I've barely had a moment alone with Taqren to talk to him about it. He isn't like me. I grew up there, in that cold and barren place. It has warped me beyond the point of proper humanity. But that was his first time stepping beyond the edge of a Void portal, and I don't think he has yet recovered from the sudden understanding that comes from tasting the tainted air. Everything in that world is pain. My life growing up, my father's exile, the lives of the Nameless, it's all constant, unending pain. I wonder how many of them, like Thraxir, could regain their sanity if they just had the opportunity to escape from that. Perhaps that is why Necroswarm could be so gentle with Inco.
> Taqren doesn't want to abandon his mother, but I can tell he is afraid of the lines she's crossing. It is not in his nature to transgress from tradition. He just wants to keep everyone safe. He simply doesn't see the difference between keeping humanity safe, and protecting a thing like me, or my father, or any of the people Brama would turn her back on for the greater good. That's why I love him. That's why I trust him with my life.*"
> ― Qu (Legacy of Gravehold)
>
>

## Trivia

Cards Qu (Legacy of Gravehold) Appears On:
Voltaic Relay

## Card Effect

Any player gains 3 pulse tokens. That player may lose 1 pulse token. If they do, they destroy a card in hand.

> "*This staff allows us to channel the newfound Pulse energy into a willing vessel, purging them of unwanted thoughts.*"
>
>
>

**Voltaic Relay** is a relic from Legacy. Voltaic Relay may be gained from the supply for 4 .

## Details

Resolve the following effects when played:

* Any one player gains 3 pulse tokens. You may choose yourself.
* (Optional) That same player may lose 1 pulse token. If they do, they destroy a card that is in their hand.
Writhing Obelisk

## Card Effect

**PERSISTENT:** Any player suffers damage equal to the cost of the top card of the Thorn supply pile.

> "*It writhed as it ripped a hole through the wall of the world, snatching up those not deft enough to run away*"
> ― Ohat, Dirt Merchant
>
>

**Writhing Obelisk** is a Maiden of Thorns specific minion from The Void expansion.

## Details

Add 16 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any one player suffers damage equal to the cost of the top card of the Thorn supply pile.
Wayward One

* Front
* Back

**Wayward One** is a nemesis from The Nameless expansion. The Wayward One is a unusual creature, trapped between our world and the worlds through the breaches, flickering and phasing in and out of each place, never truly in one location. Fighting such an ethereal entity is challenging, and requires careful timing.

## Overview

The Wayward One uses a position chart to track which breach it is aligned with. Only breach mage spells prepped to the same breach number of the Wayward One's position do full damage to it. Spells in any other breaches do half damage to the Wayward One. Some of the Wayward One's minions are aligned to certain breaches too, and so only spells from the same breach number do full damage to them.

## Rules

#### **Set Up**

Place the Wayward One Position Chart next to the nemesis mat.

Place the Wayward One token on the chart on position I (1).

#### **Additional Rules**

* **Shift Position:** When Wayward One shifts position, move its token on the Position Chart as follows:
I >> II >> III >> IV >> I
* **Aligned:** Prepped spells or breaches matching the current position of the nemesis, or a minion that has a position (e.g. )) are considered aligned with that nemesis or minion. If a spell is prepped in at least one aligned breach, then that spell is aligned. All spells are aligned to minions that no not specify an alignment.
* **Misaligned:** Any spell that isn't aligned is misaligned. Misaligned spells deal half their damage, rounded up, to the nemesis or minion to which it is misaligned.

#### **Unleash Effect**

Shift position. Then:

* Any player discards an aligned spell.

**OR**

* Gravehold suffers 3 damage.

#### **Increased Difficulty**

**RULES:** Misaligned spells deal 1 damage instead of half rounded up.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*This creature is an oddity, even amongst its odd kind, trapped in a place neither here nor there. The scouts first saw it from the west wall, flickering against the vault of the cave. They say it wailed as it fluttered through the city's defenses like a broken ghost. A merchant in the dirt market made the mistake of brushing the wisps of its floating form as she threw up her hands in horror. She began to fade away as soon as the dust of the thing sifted between her fingers. And then it too was gone.
>
> Like us, it is lost. Of all The Nameless that have plagued us here in our last sanctum, the Wayward One alone seems almost tormented by the task. The breach mages say they show compassion toward the wretched thing by fighting against it with all their might, for like us, it is seeking an end to its struggle.*"
>
>
>
Volcanic Zala

## Card Effect

**PERSISTENT:** Gravehold suffers 3 damage.
**OR**
Any player loses 2 charges.

**Volcanic Zala** is a basic nemesis minion from The New Age.

## Details

Add 10 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Choose to resolve one of the following **PERSISTENT** effects during the nemesis main phase:

* Gravehold suffers 3 damage.

**OR**

* Any player loses 2 charges.
Wound Mender

## Card Effect

**Echo**
**Cast:** Deal 2 damage. If this was cast from an opened III or IV breach, gain 1 life.

> "*Then, I extract its life essence. Simple. First I insert it here.*"
> ― Nook
>
>

**Wound Mender** is a spell from the Into The Wild expansion. Wound Mender may be gained from the supply for 8 .

## Details

This spell has no effect while prepped.

This spell has **Echo**: resolve the following **Cast** effects twice:

* Deal 2 damage to an enemy.
* If this was cast from an opened III or IV breach, gain 1 life.

You may target a different enemy each time you resolve the Cast effect. Any casting bonuses granted (from breaches or other cards/abilities) for casting the spell are applied to both resolutions of Wound Mender.
Wayward Scraps

## Card Effect

Once per turn during any player's main phase that player may spend 4  to focus each player's IV breach.

> "*Our true strength is not in treasures, but in numbers.*"
> ― Gygar
>
>

**Wayward Scraps** is a treasure from The Ancients expansion. Wayward Scraps is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Once per turn during any player's main phase that player may spend 4  to focus each player's IV breach.
Zanite, Perfected

## Card Effect

Gain 1 .
Reveal the top card of the Inventions deck. If it is a relic, gain 1 . Then, place that card on the bottom of that deck.

> "*If you could finish you life's work in your youth, they wouldn't call it a life's work.*"
> ― Malastar (Legacy of Gravehold)
>
>

**Zanite, Perfected** is a gem from Legacy of Gravehold. Zanite, Perfected is a starter card for Malastar (Legacy of Gravehold) and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .
* Reveal the top card of the Inventions deck. If it is a relic, gain 1 . Then, place that card on the bottom of the deck.

## Trivia

Pictured mages: Malastar (Legacy of Gravehold)
Xaxos

*For other appearance of Xaxos, see Xaxos (disambiguation).*
**Xaxos** is a breach mage from the Core set.

## Mage Overview

Xaxos is a support mage, providing a wide range of tools for allied mages. With his **Metaphysical Link** ability, Xaxos helps charge up all other mages abilities, as well as revealing and reordering the entire turn order deck, making the next few turns determined. With  Xaxos reveals the top card from the turn order deck and deals damage based off type of card shown (mage vs nemesis card). Most of Xaxos' breaches start in the most expensive orientation, making it particularly difficult for Xaxos to contribute much damage in the early game.

### Ability

Xaxos may spend 5 charges during any player's main phase to give allies a total of 4 charges. These charges may be split in any combination between the allies.
Xaxos then reveals all turn order cards still in the turn order deck, arranging them in any order.

### Breach Setup

Xaxos starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*The others, they do not understand. For them, struggle is a virtue acknowledged by less cruel gods than these. They ignore the dark around them and seek a world whose name they cannot remember. But I have discerned our road to salvation, fractured and perilous, straight through the heart of the void.
>
> We may learn much from these creatures, these divinities, though dark they may be. Theirs is a power to cull worlds, to tear wide the membrane of the universe, to traverse the very emptiness that lay between. Is it not within reason to presume they may also have some means to shape worlds as well as destroy them? Perhaps they can whisper into existence more than their fell armies and beasts. The tools they wield are just that - tools. Who is to say we cannot use a tool for a better end?
>
> Yet these words alone are enough to brand me a mage heretic. It is for this reason I stifle them, though these thoughts echo behind my silence in a way that seems wisdom. For now, I will study our foes closely, and in doing so I shall learn how to lift us from this torment... no matter what means I must use.*"
> ― Xaxos
>
>
Yawning Black

## Card Effect

**TO DISCARD:** Spend 8 .
**POWER 2:** Any player suffers 6 damage.
**OR**
Umbra Titan loses three nemesis tokens.

> "*The Titan hides beneath the skin of the cave, emerging only to strike*"
>
>
>

**Yawning Black** is a Umbra Titan specific power from War Eternal.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must spend 8 . This is a player action and must be done during that player's main phase.

Choose one of the following Power Effects to resolve when the last power token is removed (and then discard this power):

* Any one player suffers 6 damage.

**OR**

* Umbra Titan loses three nemesis tokens.
Razra

**Razra** is a breach mage from the Into The Wild expansion.

## Mage Overview

Razra is a powerful breach mage, but not in the normal sense like other mages in Gravehold. Razra's strength lies in her love of the wild and untamed corners of nature. It was this same love that led Razra to befriend the creature she calls Rip. Razra has been able to train Rip to do most anything to help her, or other mages. Like her sister Mazra, Razra has access to personal upgrades of her two starter cards, . Using her special ability, Razra may upgrade these starter cards into  and , and then these intermediate cards into the final cards,  and .

### Ability

You may spend 4 charges during your main phase to resolve one of the following:

* Destroy one of Razra's unique cards from you hand. Gain one card from Razra's personal upgrade deck that costs 3  more than the destroyed card, placing the gained card directly into you hand.

**OR**

* Search your discard pile for Razra's unique cards, placing all that you find directly into your hand.

## Setup

Set aside the following cards to create Razra's personal upgrade deck. These cards may only be gained by Razra by activating her ability.

### Breach Setup

Razra starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page lacks strategy tips right now.*

## Lore

> "*Razra and I may be identical but we couldn't be more different. She's always taken the fact that we live in a jungle full of deadly monsters as more of a challenge than something to fear. She was the sort of child who would break her leg jumping off the roof, and before it even healed, jump off again because now she's sure she's perfected the landing. I think these days the dirt might be so deeply ingrained in her skin that it won't ever come off. It's no wonder she's so close with that strange forest boy, Inco. I'll admit, I worried about her for a long time. We had both always wanted to become breach mages. While it came naturally to me, Razra struggled. She wouldn't focus on a book, couldn't sit through a lesson. Then, as if it was sent for her, that strange creature wandered close to the city. No normal person would even care, but my sister has never been normal. She threw herself into befriending this creature, named it Rip, and trained it beyond what anyone had assumed possible. It was miraculous. With Rip by her side Razra grew quickly in strength, racing through her training at unprecedented speeds. Finally, she joined me as a full fledged breach mage. I was starting to get bored waiting for her to catch up.*"
> ― Mazra
>
>
Wildfire Whip

## Card Effect

While prepped, during your main phase you may spend 2  to cast any player's prepped spell.
**Cast:** Deal 4 damage.

> "*Sometimes a little motivation is needed for dire situations.*"
> ― Z'hana, Breach Mage Renegade
>
>

**Wildfire Whip** is a spell card from the Core set. Wildfire Whip may be gained from the supply.

## Details

While prepped, during your main phase you may spend 2  to cast any player's prepped spell. This may be done on the same turn Wildfire Whip was prepped, and may be used on one of your own spell.

When casting another player's spell, you act as the 'you' referred to on that spell, not the owner of the spell. The spell is discarded as normal to the owner's discard pile.
Wildfire Whip's 'While Prepped' effect may be used multiple time in a turn, if the player can afford 2  each time they cast a spell. Wildfire Whip's 'While Prepped' effect may be used to cast itself, even on the same turn it was prepped.

Resolve the following effects when **Cast**:

* Deal 4 damage to an enemy.

## Trivia

Pictured mage: Z'hana

Pictured enemy:
Void Bond

## Card Effect

**Cast:** Deal 3 damage.
You may cast any player's prepped spell.

> "*We share the same fire, we and The Nameless.*"
> ― Xaxos, Breach Mage Adept
>
>

**Void Bond** is a spell card from The Depths expansion. Void Bond may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.
* (Optional) You may cast one spell prepped in any player's breach. This spell may be one of your own.

When casting another player's spell, you act as the 'you' referred to on that spell, not the owner of the spell. The spell is discarded as normal to the owner's discard pile.

## Trivia

Pictured mage: Xaxos

Pictured enemy:
Tombfright

## Card Effect

**PERSISTENT:** If Umbra Titan has 5 or more nemesis tokens, it loses a nemesis token. Otherwise, Gravehold suffers 3 damage.

> "*With two heads, it's twice as eager to make a meal of a mage.*"
> ― Sparrow, Breach Mage Soldier
>
>

**Tombfright** is a Umbra Titan specific minion from War Eternal.

## Details

Add 8 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* If Umbra Titan has 5 or more nemesis tokens, it loses a nemesis token.
* Otherwise, Gravehold suffers 3 damage.
Soskel (Legacy of Gravehold)

**Soskel (Legacy of Gravehold)** is a breach mage from Legacy of Gravehold.

Soskel (Legacy of Gravehold) has no special setup rules.

### Breach Setup

Soskel (Legacy of Gravehold) starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page lacks strategy tips right now.*

## Lore

> "*It was only just a few weeks ago that I told Talix I'm getting too old for this. He said something like Brama's twice your age and she's still up and kicking which is ironic looking back on it. That's what I get for falling in love with a comedian. Back in the day, when I was younger, I begrudged my role in all of this so much. I had money, I had influence, everything I should have needed was inherited from my parents, and yet still I was greedy for the one thing I couldn't seem to master. Magic.
> Even though I was an adult, Mist still did her best to teach me breach magic. I think seeing the Fall was what convinced her. Seeing that changed both of us. We knew New Gravehold would need every scrap of protection it could get, that this was a time for us all to pull together and protect each other. I still believe in that goal, even now that I regret somewhat taking on the responsibility of protecting my people. I still believe in that goal, even though Mist isn't here fighting by my side any longer. I will not allow what Z'hana is doing to destroy my new family's home like it destroyed my last one.*"
> ― Soskel (Legacy of Gravehold)
>
>

## Trivia

Cards Soskel (Legacy of Gravehold) Appears On:
Whipping Wires

## Card Effect

**PERSISTENT:** If this is the Assault turn, any player suffers 2 damage. Otherwise, Unleash.

**Whipping Wires** is a Maelstrom: Risen specific minion from Legacy.

## Details

Add 7 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* If this minion is played during the Assault turn, any one player suffers 2 damage.
* If not played during the Assault turn, then the nemesis Unleashes instead.
Void Shard

## Card Effect

Gain 1 .
Gain an additional 1  that can only be used to focus or open a breach.

> "*I do not know what it is or how it came into my possession, only that, like myself, it is drawn to the void.*"
> ― Remnant, Aethereal Entity
>
>

**Void Shard** is a gem from The Outer Dark expansion. Void Shard is a starter card for Remnant, and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .
* Gain an additional 1  that can only be used to focus or open a breach (it must be one of your own breaches).
Well of Energy

## Card Effect

Gravehold gains 2 life.
**OR**
Any player gains 2 life.

> "*Very well, I'll stay back this time. Take this at least, to restore you.*"
> ― Mazra
>
>

**Well of Energy** is a relic from The New Age. Well of Energy may be gained from the supply for 7 .

## Details

Choose to resolve one of the following effects when played:

* Gravehold gains 2 life.

**OR**

* Any one player gains 2 life (you may choose yourself).
Z'hana

*For other appearance of Z'hana, see Z'hana (disambiguation).*
**Z'hana** is a breach mage from The Depths expansion.

## Mage Overview

Z'hana is a defensive mage, able to heal Gravehold for 7 life every ability activation.  allows Z'hana an offensive advantage too, able to 'double cast' a prepped spell (one cast from Eternal Ember, another from the normal cast). Z'hana starts slightly disadvantaged with no open breaches, but has the economy to start focusing right away, and her Level 4 Breach starts fully focused, only needing to be opened. Z'hana could have an open level 4 breach at the end of her first turn.

### Ability

Z'hana may spend 5 charges during her main phase to restore 7 life to Gravehold. Gravehold cannot be healed past its starting health (30 for normal difficulty).

### Breach Setup

Z'hana starts with three closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*Through the flames I could hear them calling for me. My mother, my father. Their voices drowned in fire and smoke... That was the day I lost my family. That was the day I discovered I was a mage.
>
> My philosophies on The Nameless are even less popular than Xaxos'. Many times I have slept in the crypts for things I have said to others. But many more nights I have fought back the dark, side by side with those who locked the crypt door behind me.
>
> I have journeyed to the cave mouth many times, sitting in the weak light that somehow manages to penetrate the mountain of rubble that bars out way back to The World That Was. Each time I go, I remove a stone. If they catch me, the crypts await. But I always go back, removing another stone and yet another. One day I will seek whatever awaits me beyond this place. One day I will remove the last stone.*"
> ― Z'hana
>
>
Xaxos (The Void)

*For other appearance of Xaxos, see Xaxos (disambiguation).*
**Xaxos** is a breach mage from The Void expansion.

## Mage Overview

Xaxos first appeared in the Core set. His story continues in The Void, as he continues to explore dangerous and powerful alternatives to the accepted magic of the other breach mages. Xaxos requires sacrifice from his allied mages to be powerful. His unique spell, , requires an ally to discard a card to gain it's full effect. Xaxos' ability also requires an ally to discard a card from hand, this time at random. In return, Xaxos is able to gain many small benefits; 1 life, a focused breach, and a card destroyed.

### Ability

Xaxos may spend 4 charges during his main phase so that:

* Any one ally gains 1 charge and discards a random card from hand (that player shuffles their hand and chooses a card at random).
* Xaxos focuses one of his own breaches.
* Xaxos gains 1 life.
* Xaxos destroys one card from his hand or discard pile.

### Breach Setup

Xaxos starts with one opened breach and three closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*There are others now. Others like me. Others that believe there is a wisdom to be had in our supposed enemies. Yan Magda only reinforces this theory, as she walked between worlds with her gaggle of oddities for aeons. The void may yet be our salvation, our ascension. But we must be caution, lest we face the gallows. As we have seen since Yan's arrival, Brama is a suspicious soul.
>
> Thus we meet in the ruins of the Cragbellows, clandestine and clad in robes. Behind masks, we practice our blood magic and peer into the fractured barrier between our world and theirs. The dead air that spills from the breach carries whispers. And in time, those whispers have told us what must be done.
>
> Were the others to hear these whispers, they would say the end is near. And they would be right. The end is fast approaching. But not ours. Out time is just beginning.*"
> ― Xaxos
>
>
Yan Magda's Illuminate

## Card Effect

While prepped, when you focus or open one of your breaches during your turn, deal 1 damage.
**CAST:** Deal 1 damage.

**Yan Magda's Illuminate** is a treasure from the Into The Wild expansion. Yan Magda's Illuminate is a level 1 treasure and Treasured Spell, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no Sparks in your starting deck, then replace a  with this instead.

## Details

While this spell is prepped, when you focus or open one of your breaches during your turn, deal 1 damage to an enemy.

Resolve the following effects when **Cast**:

* Deal 1 damage to an enemy.

This treasure acts as a spell during the game, and is removed from your deck at the end of the game.

## Trivia

This card is the treasure version of Yan Magda's starting card, .
Withering Beam

## Card Effect

**POWER 2:** Unleash twice. The players collectively destroy the two most expensive prepped spells.

> "*I watched a fellow merchant atrophy and fall to the ground in ash as the beam hit his cart.*"
> ― Ohat, Dirt Merchant
>
>

**Withering Beam** is a basic nemesis power from War Eternal.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

There is no way to discard this power.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The nemesis Unleashes twice.
* The players collectively destroy the two most expensive prepped spells. If more than two spells are tied for most expensive, the players choose which two are discarded.
Void Mill

## Card Effect

Focus any player's breach.
Two different players may destroy the top card of their discard pile.

> "*Breaches are like living things - they hunger, and need to be fed.*"
>
>
>

**Void Mill** is a relic from Legacy. Void Mill may be gained from the supply for 5 .

## Details

Resolve the following effects when played:

* Focus any player's breach. If a breach is ready to be opened (cannot be focused any further), you may open that breach instead.
* Two different players may destroy the top card of their discard pile.

When playing true solo, if you destroy the top card on your own deck, you may then destroy the next top card of your deck (you may not destroy the second card without destroying the first).
3T Tag Team Tournament Winners

The 3T (so called for the three tiers of preliminary matches prior to the finals) Tag Team Tournament is an annual round robin tag team tournament.

In one incarnation or another, the 3T has run for over 30 years, hosted first by Super Japan Pro Wrestling. Notably, a women’s version is hosted annually by Joshi Puroresu Japan/Worldwide.

The tournament is considered very prestigious, tag teams worldwide see it as a springboard to fame. Many participants have gone on to singles success as well

## Winners

**1989**: Dazzling Delights (Kensuru Omori & Daigoro Shiryu)

**1990**: Squish & Squash

**1991**: Buraddohantā (Bloodhunters - Nicolai Drac & RandWulf)

**1992**: The Gladiators (Fang Long and Maxim Cestus)

**1993**: Behemoth & Goliath

**1994**: Dazzling Delights

**1995**: GotoTatsu (Masahiro Goto & Mori Tatsu)

**1996**: Best of Frenemies (FOOS & Trevor Ryan)

**1997**: Dazzling Delights

**1998**: Apocalypse Riders (Behemoth and Goliath)

**1999**: Clarke Attack (Brent and Brad Clarke)

**2000**: GotoTatsu

**2001**: The Kingpins (Heartbreaker Michael Hicks & Evan Hall)

**2002**: Happy Days (Takeshi Nakajima & Shinriko Tsuruta)

**2003**: Face Smash (Shin Goru & Golden Griffon)

**2004**: Happy Days

**2005**: Death Squad Inc. (Sid Murder & Danny Slaughter)

**2006**: Monstruos de la Tierra de Invierno (Espectro Canadiense & Pesadilla Canadiense)

**2007**: GotoTatsu

**2008**: Big in Japan (Adam Cain and Flynn Murdoch)

**2009**: Los Malvados Legados (El Hijo del Serpiente & Perro Rojo Jr.)

**2010**: Big in Japan

**2011**: The Killing Spree (Stylin' James Allen & Gordon Opsrey)

**2012**: The Warriors of Truth (The Cougar and the Great Mikado)

**2013**: The True North Stars (OJ Clarke & Timebomb Ryan Austin)

**2014**: GotoTatsu

**2015**: The Amazing Astounding Terrifics (Chris Terrific & Rick Terrific)

**2016**: Blazing Gun (Tatsumi Kitahara & Saturo Fujiwara)

**2017**: Los Dragóns Rayadas (Dragón Rayada I & II)

**2018**: Blazing Gun

**2019:** Los Dragóns Rayadas

**2020:** Whippersnappers (Bullwhip Nogawa & Greg Saito)
Zeronia Anomaly

## Card Effect

Gain 2 . Any ally gains a charge.
If this is the first Anomaly card you have played this turn, return this to the Regularity deck and gain a Crystal from that deck.

> "*into it. I have never forgotten the way the air tasted, like*"
>
>
>

**Zeronia Anomaly** is a gem from Legacy of Gravehold. Zeronia Anomaly is a starter card for Nook (Legacy of Gravehold) and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 2 .
* Any ally gains a charge.
* If this is the first Anomaly card you have played this turn, return this to the Regularity deck and gain a Crystal from that deck.

*Use this card only when playing with Nook: Timeless.*

## Trivia

Pictured mages: Nook (Legacy of Gravehold)

If you combine the quote text across all five of Nook's Anomaly cards, you get:

(Eternus Anomaly:) "*was a feeling that the very dimension itself was looking back through*" (Photonix Anomaly:) "*my breaches and seeing me, and trying to draw me further*" (**Zeronia Anomaly**:) "*into it. I have never forgotten the way the air tasted, like (Mechanek Anomaly:) a stolen breath while plummeting to my death. I still wake up in the middle of the night remembering*" (Nihilum Anomaly:) "*that I saw something in the Void when experimenting with it. There*" (loop back to start)
War Eternal

**War Eternal** is the first standalone expansion to Aeon's End. It was designed by Kevin Riley, published through Indie Boards and Cards, and released in October 2017. The box comes with all pieces required to play, not needing any other content to work. It can, however, be combined with any other expansion or set. The box contains 8 playable mages, 4 nemeses to fight, and 27 sets of supply cards.

## Contents Overview

* **Mages (8):** Dezmodia, Garu, Gex, Mazahaedron, Mist (War Eternal), Quilius, Ulgimor, Yan Magda
* **Nemesis (4):** Hollow Crown, Umbra Titan, Gate Witch, Magus of Cloaks

**Mage Cards**

* **Starter Cards:** , , , , , , ,  (2), ,
* **Gems (7):** , , , , , ,
* **Spells (14):** , , , , , , , , , , , , ,
* **Relics (6):** , , , , ,

**Other**

* **Nemesis Cards**: 25 basic nemesis cards, 45 nemesis-specific cards.
* **Tokens**: 30 1-life tokens, 15 5-life tokens, 24 charge tokens, 8 trophy tokens, 10 power tokens, 15 nemesis tokens, 6 player number tokens.
* **Misc**: 16 breaches, 8 sigil breaches, 13 turn order cards, 2 life dials, 4 player aid cards, 27 randomizer cards.

## Supply Card Gallery

War Eternal comes with 27 sets of supply cards

## Basic Nemesis Cards

War Eternal comes with 25 basic nemesis cards: 9 powers cards, 10 attack cards, and 6 minions.

## Suggested Starting Supplies

**Deck Destruction**

**Reuse Spells!**

## Lore

> "*Gravehold remains the last bastion of The World That Was. As the otherworldly incursions from the creatures known only as The Nameless intensify, a cadre of strange survivors emerge from the void itself. Will they be Gravehold's salvation or its undoing?*"
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Witchglass

## Card Effect

Gain 1 . Any ally gains an  token.

You may discard this during an ally's main phase. If you do, that player may Conjure.

> "*An outdated term. We are all mages, no matter whether or not we trained with the sister-words.*"
> ― Yan Magda (Legacy of Gravehold)
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**Witchglass** is a gem from The Ruins. Witchglass may be gained from the supply for 2 .

## Details

Resolve the following effects when played:

* Gain 1 .
* Any ally gains an  token.

You may discard this during an ally's main phase. If you do, that player may **Conjure**.
World Marble

## Card Effect

At the start of your first turn of the game, focus one of your breaches three times.

> "*I begin. I end. I begin again.*"
> ― Thraxir
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**World Marble** is a treasure from Outcasts. World Marble is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure has no persistent effects.

Resolve the following effects once at the start of your first turn of the game:

* Focus one of your breaches three times. If the breach cannot be focused any further, then you may open it as one of the three focus actions.
Woven Sky

## Card Effect

**TO DISCARD:** Discard three cards in hand.
**POWER 2:** Unleash. Any player suffers 4 damage.

> "*Nym looked up in awe as Malastar pointed to the rolling air at the dome of the cave. 'Those, boy, are stars.'*"
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**Woven Sky** is a basic nemesis power from the Core set.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must discard three cards from their hand. This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The nemesis Unleashes once.
* Any one player suffers 4 damage.
Wraithmonger

* Front
* Back

### Unleash

The player with the fewest Terror tiles claims the highest numbered unclaimed Terror tiles and resolve its effect.

### Set

The Outer Dark

**Wraithmonger** is a nemesis from the The Outer Dark expansion. Wraithmonger is an ethereal creature, not existing physically as most of Gravehold's enemies do. Wraithmonger has invaded the minds of those in Gravehold, breeding terror and confusion. Only when those minds sleep will the Wraithmonger manifests itself physically, enveloping the dreamer's head in ghostly tendrils. Only then can it be seen dragging itself from victim to victim. If the mages do not mentally and physically resist Wraithmonger, it will enslave all those in Gravehold under its hold.

## Overview

The Wraithmonger uses an additional nemesis mat with 7 tiles (Terror tiles) placed in order. Whenever Wraithmonger unleashes, a player takes the highest numbered Terror tile and resolves its effect. The tile then covers that player's special mage ability, preventing it from being used until a player pays charges to clear all tiles away, returning them to the mat. If Terror Tile 1 is ever claimed, the players immediately lose.

## Rules

#### **Set Up**

* Place all the Terror tiles on the Wraithmonger Terror mat corresponding to their number.

#### **Additional Rules**

* Any player may lose 4 charges during their main phase to return all Terror tiles claimed by all players to the Wraithmonger Terror mat.
* When Terror tile 1 is claimed, the players immediately lose the game.
* When a player claims a Terror tile, that player places it on top of the ability text of their player mat. Players with Terror tiles cannot activate their abilities.
* When a player is exhausted, Gravehold suffers 4 damage instead of Unleash twice. Resolve the rest of the on exhaust effect.

#### **Unleash Effect**

The player with the fewest Terror tiles claims the highest numbered unclaimed Terror tiles and resolve its effect.

#### **Increased Difficulty**

**SETUP:** Remove Terror tile 7 from the game.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*Sleep is a luxury not often had in Gravehold. Dreaming even more so. Thus it is the cruelest of jests that The Nameless have a creature which holds dominion over both.
> Wraithmonger was not born of the void like the others. It lurks within our minds, a shapeless horror buried deep within us all. It is only when we dream that it manifests in the world beyond our sleep. It flickers in the dark above the city, eerily beautiful as it drags itself from each dreamer's skull. Its tendrils waft in the still air, leeching terror as it rises to feed.
> They say Yan Magda sleeps no more, as she spent aeons in the Black Mausoleum. But the rest of us must. Dare we dream and wake the monster within our heads? Let us dream of nothing.*"
> ― Indira
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Xaxos (disambiguation)

**Xaxos** is a character that appears multiple times throughout the Aeon's End series:

* Xaxos - a playable mage from Aeon's End (Core Set).
* Xaxos (The Void) - a playable mage from The Void expansion.
* Xaxos (Legacy) - a secret character from Legacy.
* Xaxos (Outcasts) - a non-playable ally used during Outcast mode from the Outcasts set.
Vortex Gauntlet

## Card Effect

Cast any player's prepped spell.
Return that spell to that player's hand.

> "*One does not wield this glove. The glove wields the bearer.*"
> ― Gex, Breach Mage Advisor
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**Vortex Gauntlet** is a relic from War Eternal. Vortex Gauntlet may be gained from the supply.

## Details

Resolve the following effects when played:

* Cast any one player's prepped spell. This spell may be one of your own.
* Return that spell to the spell owner's hand.

When casting another player's spell, you act as the 'you' referred to on that spell, not the owner of the spell.
Reckless Might

## Card Effect

Gain a relic from any relic supply pile and place it on top of your deck.
Suffer damage equal to half its cost, rounded up.
Destroy this.

> "*The Crooked Mask consumes our fear of extermination.*"
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**Reckless Might** is one of eleven corruption cards used by Crooked Mask from the Core set.

## Details

Effect When Played:

* Gain a relic from any relic supply pile and place it on top of your deck.
* Suffer damage equal to half the relic's cost, rounded up.
* Destroy this.
Warding Stone

## Card Effect

Gain 1 .
The next time you focus or open a breach this turn, gain an additional 2 .

> "*My mother tells me that sometimes the greatest defense is being prepared for the offensive.*"
> ― Taqren (Legacy of Gravehold)
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**Warding Stone** is a gem from Legacy of Gravehold. Warding Stone is a starter card for Taqren (Legacy of Gravehold) and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .
* The next time you focus or open a breach this turn, gain an additional 2 .

## Trivia

Pictured mages: Taqren (Legacy of Gravehold)
The Void

**The Void** is the first expansion of Aeon's End: War Eternal, and requires a standalone set to play with. It was originally shipped to kickstarter backers in September 2017, with retail release in January 2018. The box contains 8 sets of supply cards, 2 playable mages, and 2 nemeses to fight.

## Contents Overview

* **Mages (2):** Sparrow, Xaxos (War Eternal)
* **Nemesis (2):** Knight of Shackles, Maiden of Thorns

**Mage Cards**

* **Starter Cards:** ,
* **Gems (1):**
* **Spells (5):** , , , ,
* **Relics (2):** ,

**Other**

* 21 Nemesis-specific cards.
* 2 nemesis organizing dividers.
* 8 supply randomizer cards.

## Breach Mages

 Xaxos (The Void) |  |  | **Activate During Your Main Phase:**Any ally gains 1 charge and discards a random card in hand. Focus one of your breaches. Gain 1 life. Destroy a card in your hand or discard pile.
Warper

## Card Effect

This minion is aligned to IV.
When a player deals damage, that player must deal damage to this minion.

> "*How is this thing still alive?*"
> ― Nym, Breach Mage Apprentice
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**Warper** is a Wayward One specific minion from The Nameless expansion.

## Details

Add 9 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

This minion is aligned to breach IV. Only spells cast from players' breach IV deal full damage to this minion. Spells cast from other breaches deal half damage rounded up (Wayward One standard rules) or 1 damage (increased difficulty rules) to this minion.

Warper has no persistent effect. However, when a player deals damage to any target, they must deal that damage to this minion instead, adjusting damage done due to Warper's alignment. Only once Warper is discarded may players resume dealing damage to other minions or the nemesis.
Volt Replicator

## Card Effect

Any ally gains a card that costs 5  or less. If there are two or fewer Volt Replicators in the supply, you may destroy this. If you do, place the gained card into that ally's hand instead.

**Volt Replicator** is a relic from the Southern Village expansion. Volt Replicator may be gained from the supply for 4 .

## Details

Resolve the following effects when played:

* Any ally gains one card that costs 5  or less.
* If there are two or fewer Volt Replicators in the supply, you may destroy this card. If you do, place the gained card into that ally's hand instead.

If playing true solo, you may gain the card for yourself, placing it into your hand if you destroyed the played Volt Replicator.
Z'hana (Outcasts)

*For other appearance of Z'hana, see Z'hana (disambiguation).*
**Z'hana (Outcasts)** is a breach mage from Outcasts.

## Mage Overview

Z'hana first appeared in The Depths expansion from the first wave of Aeon's End. Z'ahana was always a proponent of discovering new magics, even those associated with the Void, even if it got her into trouble in Old Gravehold. She has now learned the magic of glyphs. Z'hana starts with two copies of , allowing her to place one of four possible glyph tokens onto a supply pile. When an ally gains a card from a supply pile with a glyph token on it, they or Z'hana resolve the effect printed on the glyph token. The glyph token is returned to Z'hana's supply pile. If Z'hana gains a card from a supply pile with a glyph token, she does not gain its effect (unless playing true solo); she may, however, move any glyphs on that supply pile to a different supply pile. If a card is ever removed or destroyed from a supply pile with a glyph token, that glyph token is returned to Z'hana's supply pile.

Z'hana special ability restores 5 life to Gravehold, while also placing two glyphs onto a supply pile.

### Ability

You may spend 5 charges during any player's main phase to resolve the following:

* Gravehold gains 5 life.
* Place two glyph tokens on top of any card in the supply. Both glyphs must be placed onto the same card.

## Setup

Place all glyph tokens next to Z'hana's mage mat, forming the glyph token supply pile.

### Breach Setup

Z'hana (Outcasts) starts with three closed breaches in the following orientations.

## Strategy

*This page lacks strategy tips right now.*

## Lore

> "*I won't defend myself. I won't make excuses. The people of New Gravehold can judge me if they wish. My reputation means nothing to me. All I care about is the safety of my people, and the future of humanity. No one loved Gravehold more than me. I spent my life defending it, and I am still defending it. My heart broke for everything we lost in The Fall. Our home, our people, our history. My Soren. Losing him there, raising Taqren without him, it's the hardest thing I've ever had to do. After we founded New Gravehold I cautioned Brama against exiling all of Xaxos's old students. I had just as much cause as any, more cause even, to hate Xaxos for bringing Maelstrom to Gravehold, but his followers had done nothing wrong. Outlawing the very study of the Void is tyranny, and nothing but a recipe for stagnation. If we refuse to learn from the mistakes of our past, we are doomed to repeat them. Brama and her traditions are only holding New Gravehold back. For the sake of future generations, we need to embrace new kinds of magic and move forward.*"
> ― Z'hana
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Big Shot Wrestling

Based In: Atlantic City, NJ

Year Opened: 1952

Owner: Bill V Atkins

Bio:

**Big Shot Wrestling** was the Eastern Seaboard territory and crown jewel of the International Grappling Coalition, an association of promotions which had a stranglehold on North American wrestling in the 60s, 70s and early 80s.

When Global Wrestling split with IGC, BSW was one of the few companies with a strong enough fanbase to withstand their onslaught.

Now GWA has been forced to close, and there is a huge power vacuum waiting to be filled. BSW has the most money, the best-established stars, and the longest lineage of the remaining companies in North America.

With the monstrous Beast Bronson, calculating Marc Blair, and tough-as-nails veteran Duke Durante leading the charge, BSW is the early favourite to take GWA's place at the top of the food chain.
Xaxos (Legacy of Gravehold)

**Xaxos (Legacy of Gravehold)** is a breach mage from Legacy of Gravehold.

## Setup

Shuffle all of the Reckoning cards together facedown to form the Reckoning deck. Cards in this deck can only be gained using Xaxos's Expand Potential ability.

### Breach Setup

Xaxos (Legacy of Gravehold) starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now*

## Lore

> "*Standing here, on the brink of what could very well be the culmination of my life's work, it seems appropriate to take a moment to reflect. If you had asked me, in my younger days, if I would be all right being secondary to Z'hana's own rebellion, I probably would have laughed. I thought very highly of my own investigations into Void magic. I thought that truly no one else was taking the same kind of risks, pushing the boundaries of a mage's capabilities as much as I was. I fancied myself a visionary, a lone wolf, a genius yet unappreciated in my time.
> Now I realise how foolish that all was. All my wild experimentation, and the most I achieved was to destroy my own city, kill my own friends, disfigure myself in this way, and ultimately abandon Qu. My daughter. The only good thing I've managed to create. And all the while, as I lashed out like a child, Z'hana was there as well. My students Arachnos and Karak, Yan Magda and Indira, Mist, Dezmodia, Garu. So many of my peers who saw, just as I did, that the Void could be more than how we used it. But I turned my back on them in order to pretend I was the only one who dared transgress Brama's boundaries. To prove I was alone, the way I'd always felt I was. If I had opened my eyes sooner to the allies all around me, I imagine this war could have happened long ago. And there would be far less blood on my hands.*"
> ― Xaxos (Legacy of Gravehold)
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## Trivia

Cards Xaxos (Legacy of Gravehold) Appears On:
Z'hana's Fleeting Ember

## Card Effect

**Cast:** Deal 1 damage.
**OR**
**Cast:** Cast one of your prepped spells that costs 4  or less without discarding it.

**Z'hana's Fleeting Ember** is a treasure from The Ancients expansion. Z'hana's Fleeting Ember is a level 1 treasure and Treasured Spell, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no Sparks in your starting deck, then replace a  with this instead.

## Details

This spell has no effects while prepped.

Choose to resolve one of the following effects when **Cast**:

* Deal 1 damage to an enemy.

**OR**

* Cast one of your prepped spells that costs 4  or less without discarding it.

If you chose the second option, then this spell (Eternal Ember) does not deal damage; however, if this is cast with an additional damage modifier (such as +1 damage from a breach), you may target an enemy and deal that much damage. Eternal Ember and the chosen spell (from the second option effect) may target different enemies.

This treasure acts as a spell during the game, and is removed from your deck at the end of the game.

## Trivia

This card is the treasure version of Z'hana's starting card, .
Justin Calhoun

Age: 28

Finisher: Taste of Fame (Flying Knee usually followed up by a reverse Stunner)

Bio:

Justin Calhoun is a relaxed wrestler who is known for teaming with his partner, New Low. The High-flying and stronger of the two because of his tall stature, he always manages to get the crowd behind him.

Although being a part of New Low's team, he isn't fond of the dirty tactics like his partner.
Zom

## Card Effect

**2 Zoms:** The player with the lowest life suffers 1 damage.
**3 Zoms:** Any player discards three cards.
**4 Zoms:** Gravehold suffers 1 damage for each trogg in play. Discard all Zoms.

**Zoms** are Horde-Crone specific minions from The Depths expansion. They are one of the three types of Troggs, the other two being Orps and Yuds.

## Details

Add 2 life tokens to this minion when it enters play. Then resolve one of the following:

* **If there are 2 Zoms in play:** The player with the lowest life suffers 1 damage.
* **If there are 3 Zoms in play:** Any player discards three cards.
* **If there are 4 Zoms in play:** Gravehold suffers 1 damage for each trogg in play. Discard all Zoms.

Zoms are discarded into a separate trogg discard pile, not the main nemesis discard pile.