Guilty Gear Strive

**Guilty Gear Strive** is a free-to-play fighting video game developed and published by Daisuke Games. It revolves around one-on-one battles that require fast reflexes. The game was released on July 25, 2019 for Microsoft Windows, Linux, macOS, PlayStation 4, and Nintendo Switch.

**Gameplay**

*Guilty Gear Strive* is designed to be less complex than traditional fighting games, having dedicated buttons for every action, including melee, jump/throw, special moves, and a super move. Each player picks a character to play, which are then placed in an arena. By performing various attacks unique to the character, each player tries to bring down their opponents health pool down to zero to win a round. Whoever is the first to win four out of seven rounds is given the match win. In addition to attacks, players can use blocking to defend against attacks and break through blocks by using throws. A unique feature to Guilty Gear Strive is the "Roman Counter", which can be performed when not attacking by pressing no buttons at all. When roman countering, if the character is hit by an opponents throw, they won't get hit and instead perform a counter throw, turning the tables.

The game features various modes. Singleplayer pits the player in matches against AI controlled opponents, with different modes putting a different spin on the formula. *Arcade* adds some story through artwork and dialog, as well as stronger version of the character Axl who serves as the final challenge, *Survival* provides a stream of progressively stronger opponents. *Daily Challenge* is similar to Survival, but can only be played once per day and compares the score between the players. *Single Match* allows a selection of any opponent and difficulty for a standard match. *Boss Rush*, which was added afterwards for the full release, allows the player to pick up and use power-ups, but introduces special opponents that also possess power-ups and get stronger after each battle.

Multiplayer allows player-against-player matches both locally and online. The latter provides automatic match-making for a casual and a ranked queue, or directly challenging specific opponents through friend matches. Players may either choose to play Standard or Team Battle. Standard refers to the classic mode, where each player picks a character to play a best of seven. Team Battle instead makes each player pick three characters. The game will then randomly pick a character from each players pool of characters, upon which the players play a best of five. The winning player removes his character from his pool. This is repeated until a player has no more characters in his pool, meaning he won with all of his characters and is thus declared the winner. Team Battle is used in ranked play and proposed as the go-to mode for tournaments, as it is designed to alleviate the issue of counter-picking.

In addition to single-player and multi-player modes, there is also a tutorial, a learn section and a training mode. The tutorial should teach new players how to play the game in general, while the learn section contains characters spotlight videos that delve deeper into what to do with each individual character. The training mode is lets player experiment and practice with a character as well as look up frame data in real-time.

**Plot**

The game is set in the world of the same name, "Guilty Gear", a world featured in other games made by Daisuke Games. In the story, Leo Whitefang hosts a martial arts tournament to rally the strongest fighters of the land.

**Characters**

The game features twelve different playable characters, categorized into four different groups: zoner, rushdown, grappler and wildcard. Zoners: Sol (Shotokan), Kyle (A traditional zoner who uses Fire, inspired by Sagat from Street Fighter series), Axl (Dhalsim and F.A.N.G-style character, and May (A remix on a charge character, having trouble getting in because of his charge meter meaning he's nearly helpless when moving forward. Based on (Guile from Street Fighter series). The zoners in this game are great at overwhelming their opponent with multiple projectiles and specials. Rushdown: Millia (A long range rushdown that is possibly inspired by Valerie) and Chipp (A close range ninja with myriad command grabs. Inspired by Ibuki from Street Fighter series). Rushdowns want to get in and have many great combos but usually have low health and damage. Grapplers: Holy Order Sol (Stance character with dragon form. Has parry that gives him command grab and helps him fill his meter, utilizing reads and proper spacing in order to excel. Possibly inspired by Gen and E. Honda both from Street Fighter series, Potemkin (A Stone Golem with tools to get in and do damage). Grapplers have the same goal as rushdowns but are usually slow, big, do more damage and have more health, surviving longer, but having trouble getting in. In Guilty Gear, you cannot be command grabbed if you are in the air. Wild Card: Faust (An RNG trickster character who pressures the opponent and is inspired by Lum from Fantasy Strike series, Nagoriyuki (A sword character who excels at block strings and uses large hitboxes in order to space his opponent), Chipp (A politician who confuses the opponent with mix-ups, 50-50s and cross-ups, while having illusions that confuse your opponent. He has great combo potential, but isn't quite a pushdown because of his lack of speed, true combos, and reliance on unpredictability), and Slayer (A character who catches the opponent's mistakes and frame traps them. He has special properties on counter hitting. He is unpredictable and uses set ups. Inspired by DeGrey (Fantasy Strike)). These characters have gimmicks and manage to stay balanced. These characters use certain themes for their character design and their moves. For example, Chipp is a politician so he uses illusions and tricks the opponent for his own advantage.

**Reception**

Guilty Gear Strive received "generally favorable reviews", according to website Metacritic.

Many reviewers praised the game's accessibility by virtue of the relative ease of execution, while retaining the depth that makes fighting games difficult to master and fun.[10][11][12][13][14][15][16][17][18][19][20][21][22][23][24][25][26][27] Farrell from PC Invasion states that "the game is purely skill-based, as every good fighter game is.[10] There were worries that the game could be too simple or that the game gets too repetitive because of the limited movesets.[17][7][3][18] With ten characters, some noted that Guilty Gear Strive's roster is fairly small compared to other titles.[8][12][7][15] However, most are also quick to mention how those few characters are highly distinct and offer unique experiences.[11][7][15][16] The in-game materials that are supposed to help the player learn and understand the game were praised.[11][14][18][16]

Martinez from Gaming Illustrated mentions how "Utilizing both videos and tutorials helps you deepen your understanding of surface and high level play and the underlying mechanics.".[16] Furthermore, some reviewers commented on how the clean visuals and various UI Hints (such as color-coded moves and "Counter" text) made it easier to understand what was happening while playing.[8][13] Reviewers also agree that the rollback based netcode makes for a solid online experience.[10][8][11][13][3][18][15][16]

Concerning the visual presentation, reviewers appear to be in disagreement. Some say that "The visuals and aesthetics are mostly bland",[10] ascribing the game a typical style that is not distinct enough to set itself apart.[10][3] On the other hand, some highlighted the game as something that is pleasing to look at.[8][17][7]

Reviewers also expressed their dissatisfaction with some of the single-player modes.[10][8][11][13][3] Jones from Heavy says that "While there’s a lot of modes on display here, not all of them are fully featured and worth returning to."[8] and O'Reilly from Nintendo Life complains that the "arcade mode is a little barebones".[13] In contrast, the single player-mode boss rush is mentioned as a highlight.[14][3][13]