Alpha 0.9.0

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Nestronomus' thirty-seventh playable demo, alpha 0.9.0, was the thirty-first version that was open to the public.

As for this version, it brought new content to the game.

Release date: **28/02/2021**

## This version added:

### [Menus]

#### Fade screen:

* **[REWORKED]** The fade effect has been reworked.
* **[NEW]** There are 3 different fade effects that get chosen randomly.
* **[CHANGED]** Loading time between areas increased from 0.5s to 1s
	+ *Comment: The change of the loading time was to compensate the new fade effect. It's not a big change so it shouldn't impact the player too much.*

#### Main menu screen:

* **[REWORKED]** The main menu screen has been rebuilt from scratch!
* **[REWORKED]** When creating a new game, the player will be presented with a new screen where they can choose a race.
	+ **[NEW]** Each race now has a little bit of lore.
	+ **[NEW]** Each race now has a name.
	+ **[REWORKED]** When choosing a race, their name will be transferred over to the menu where the player chooses their character's name.
	+ **[REWORKED]** The player will now be informed if the name they chose is inappropriate, too short or if it contains special characters.
* **[NEW]** Creating a new game or continuing from a save-file will now fade out the screen.
* **[REWORKED]** The continue menu has been rebuilt from scratch!

#### Character Status Menu:

* **[REWORKED]** The character status menu has been reworked!
* **[CHANGED]** The player can see their character's equipment by pressing on a button.
* **[CHANGED]** The player can see their character's statistics on the right of this menu.
* **[NEW]** Can be accessed by pressing H.

#### Inventory Menu:

* **[NEW]** Can be accessed by pressing I.
* **[DISABLED]** The inventory cannot be accessed during a battle.

#### Quest Menu:

* **[REWORKED]** The quest menu has been reworked!
* **[CHANGED]** There will now be a scroll-able list of quests.
* **[CHANGED]** Reworked the detailed quest info to prevent future misleading information.
* **[FIXED]** Dropping a quest will no longer remove the progress of other quests if said quests had the same requirements of the dropped quest.

#### Reward menu:

* **[CHANGED]** The reward menu (the one that gets automatically open when the player interacts with something, opens a chest, wins a battle or completes a quest) got reworked.
	+ *Comment: This should help the player understand easier which rewards they received without cluttering the screen.*

#### Settings menu:

* **[REWORKED]** The settings menu has been rebuilt from scratch!
	+ **[NEW]** There's now an option to display a mini-map on the top right of the screen.
* **[MOVED]** The auto-save settings have been moved from the third tab to the first one.
* **[REMOVED]** Removed the option to enable the minimalistic character statistics screen.
	+ *Comment: From the feedback gathered, only a really small percentage of players used that option. It's time to say goodbye to it!*
* **[CHANGED]** The option to open/close menus with the Escape key will now properly open the main menu holder and close all menus if one of them is open.
* **[FIXED]** Pressing escape when it's enabled on the settings menu will now properly close the settings menu.
* **[CHANGED]** The main character stats setting will now show the total % of the player's experience instead of the number of the exp.
* ~~**[NEW]** Hovering each option will explain the player what they do.~~
* **[NEW]** Default button:
	+ Pressing the button will revert all the changes back to their original state.
* **[NEW]** Fixed camera:
	+ If disabled, the camera will follow the player after a brief delay.
* **[REWORKED]** The sliders to change the audio volume have been remade to be more responsive.
	+ The volume value's color will change based on the volume selected:
		- Grey if it's equal to 0%.
		- Green if it's equal or below 40%.
		- Yellow if it's equal or below 75%.
		- Red if it's above 75%.

#### Character Stats Menu:

* **[REWORKED]** The character statistics menu has been reworked!
* **[REMOVED]** The player can no longer upgrade the Max. HP statistic.
* **[REMOVED]** The player can no longer upgrade the Max. MP statistic.
* **[REMOVED]** The player can no longer upgrade the Max. FP statistic.
* **[REMOVED]** The player can no longer upgrade the attack statistic.
* **[REMOVED]** The player can no longer upgrade the magic statistic.
* **[REMOVED]** The player can no longer upgrade the defense statistic.
* **[REMOVED]** The player can no longer upgrade the magic defense statistic.
* **[NEW]** The player can now upgrade the **STR** statistic.
	+ 1 point of **STR** increases attack by 2.
* **[NEW]** The player can now upgrade the **STA** statistic.
	+ 1 point of **STA** increases maximum health by 18 and maximum focus by 7.
* **[NEW]** The player can now upgrade the **DEX** statistic.
	+ 1 point of **DEX** increases attack speed by 0.08% and critical chance by 0.11%.
* **[NEW]** The player can now upgrade the **INT** statistic.
	+ 1 point of **INT** increases magic by 2 and maximum mana by 10.
* **[NEW]** The player can now upgrade the **RES** statistic.
	+ 1 point of **RES** increases defense by 0.5.
* **[NEW]** The player can now upgrade the **PER** statistic.
	+ 1 point of **PER** increases magic defense by 0.5

#### Inspect Menu:

* **[DISABLED]** The inspect menu has been disabled and might come back on a later update.

### [Character]

#### Races:

* Human:
	+ **[DISABLED]** The human race has been temporarily disabled because of a game-breaking bug.

#### Experience:

* ~~**[REMOVED]** The player can no longer gain experience points from enemies that are 11 levels under the character's level.~~
	+ ~~Example: Character's level is 32. If the character kills a level 2 enemy, said character won't gain any experience. That being said, all other characters that are **in between that gap will still receive** the experience points!~~
* **[CHANGED]** The main character exp per level was increased slightly.

#### Statistics:

* **[CHANGED]** Fatigue Points (FP) have been renamed to Focus Points.
* **[NEW]** There's now an attack speed statistic.
	+ During a battle, the character with the highest attack speed will always attack first, while the one with the lowest will always attack last. (Currently implemented but disabled for now).
* **[NEW]** There's now a strength statistic.
* **[NEW]** There's now a stamina statistic.
* **[NEW]** There's now a dexterity statistic.
* **[NEW]** There's now a intellect statistic.
* **[NEW]** There's now a resistance statistic.
* **[NEW]** There's now a perseverance statistic.
* **[NEW]** There's now a magic critical rate statistic.
	+ Magic spells will now use this statistic to do a critical hit on a target.
* **[NEW]** There's now a increased critical damage statistic.
	+ Increases the damage dealt of critical hits of normal attacks and neutral magic spells.
* **[NEW]** There's now a increased magic critical damage statistic.
	+ Increases the damage dealt of critical hits of elemental magic spells.
* **[NEW]** There's now an accuracy statistic.
	+ Accuracy will decrease the opponent's dodge rate by a small amount.
* **[NEW]** There's now an exp rate statistic.
	+ Increases the experience received from all sources.
* **[NEW]** There's now a drop rate statistic.
	+ Increases the chance of loot dropping from battles.
* **[CHANGED]** Main character level up statistics:
	+ **[NERF]** Base health at level 1 reduced from 70 to 65.
	+ **[NERF]** Base mana at level 1 reduced from 50 to 42.
	+ **[NERF]** Base focus at level 1 reduced from 30 to 28.
	+ HP per level: 10
	+ MP per level: 2
	+ FP per level: 1
* **[CHANGED]** Heshan level up statistics:
	+ HP per level: 15
	+ MP per level: 1
	+ FP per level: 4
* **[CHANGED]** Third companion level up statistics:
	+ HP per level: 8
	+ MP per level: 7
	+ FP per level: 1

### [Skills]

* ~~**[DISABLED]** Some skills of some races have been disabled and will come back on a later update!~~
	+ *~~Comment: Since the script of the skills depended on other old script that have been deleted, some of them stopped functioning correctly. But don't worry! They'll come back in alpha 0.9.1!~~*

### [Battle]

Elemental strength:

* **[NEW]** Enemies that are strong against an element will receive 10% less damage. This damage is calculated after all the player's damage boosts.

Elemental weakness:

* **[NEW]** Enemies that are weak against an element will receive 10% increased damage. This damage is calculated after all the player's damage boosts.

### [Items]

#### Permanent Items:

* **[REMOVED]** Permanent items have been removed from the game.

#### Fake Items:

* **[REMOVED]** Fake items have been removed from the game.

#### Helmets:

* **[NEW]** Cotton Cap:
	+ Ritz value: 50
	+ Level: 1
	+ Increases defense by 1
* **[NEW]** Newbie's Cap:
	+ Ritz value: 85
	+ Level: 2
	+ Increases defense by 2
	+ Increases accuracy by 0.75
* **[NEW]** Leather Cap:
	+ Ritz value: 88
	+ Level: 3
	+ Increases resistance by 3
* **[NEW]** Adventurer Helmet:
	+ Ritz value: 175
	+ Level: 5
	+ Increases maximum health by 2
	+ Increases defense by 3
* **[NEW]** Magician Mantle:
	+ Ritz value: 175
	+ Level: 5
	+ Increases maximum mana by 2
	+ Increases defense by 3

#### Chestplates:

* **[NEW]** Cotton Shirt:
	+ Ritz value: 75
	+ Level: 1
	+ Increases defense by 2
* **[NEW]** Newbie's Shirt:
	+ Ritz value: 115
	+ Level: 2
	+ Increases defense by 2
	+ Increases attack speed by 0.02
* **[NEW]** Leather Shirt:
	+ Ritz value: 131
	+ Level: 3
	+ Increases resistance by 4
* **[NEW]** Adventurer Chestplate:
	+ Ritz value: 250
	+ Level: 5
	+ Increases maximum health by 5
	+ Increases defense by 5
* **[NEW]** Magician Chestplate:
	+ Ritz value: 250
	+ Level: 5
	+ Increases maximum mana by 5
	+ Increases defense by 5

#### Capes:

* **[NEW]** Cotton Cape:
	+ Ritz value: 75
	+ Level: 1
	+ Increases dodge rate by 0.25
* **[NEW]** Newbie's Cape:
	+ Ritz value: 135
	+ Level: 2
	+ Increases maximum focus by 2
	+ Increases dodge rate by 0.65
* **[NEW]** Leather Cape:
	+ Ritz value: 131
	+ Level: 3
	+ Increases dodge rate by 0.55
* **[NEW]** Adventurer Cape:
	+ Ritz value: 200
	+ Level: 5
	+ Increases maximum health by 2
	+ Increases defense by 1
* **[NEW]** Magician Cape:
	+ Ritz value: 200
	+ Level: 5
	+ Increases maximum mana by 2
	+ Increases defense by 1

#### Main Weapons:

* **[NEW]** Wooden Sword:
	+ Ritz value: 50
	+ Level: 1
	+ Increases strength by 2
* **[NEW]** Ikri's Sword:
	+ Ritz value: 75
	+ Level: 2
	+ Increases strength by 2
	+ Increases accuracy rate by 0.85
* **[NEW]** Long Wooden Staff:
	+ Ritz value: 50
	+ Level: 1
	+ Increases intellect by 2
* **[NEW]** Ikri's Staff:
	+ Ritz value: 75
	+ Level: 2
	+ Increases intellect by 2
	+ Increases perseverance by 1
* **[NEW]** Soldier's Duty:
	+ Ritz value: 175
	+ Level: 3
	+ Increases strength by 3
	+ Increases stamina by 1
	+ Decreases dodge rate by 2.5
* **[NEW]** Soldier's Command:
	+ Ritz value: 245
	+ Level: 3
	+ Increases strength by 4
	+ Increases critical rate by 6.25
	+ Decreases dodge rate by 3.25
* **[NEW]** Nature Staff:
	+ Ritz value: 245
	+ Level: 4
	+ Increases intellect by 4
* **[NEW]** Lia's Giggles:
	+ Ritz value: 275
	+ Level: 5
	+ Increases maximum mana by 10
	+ Increases intellect by 5
	+ Decreases critical rate by 1.5
* **[NEW]** Iron Sword:
	+ Ritz value: 245
	+ Level: 4
	+ Increases strength by 5
	+ Increases the damage done by critical hits by 5%

#### Gloves:

* **[NEW]** Cotton Gloves:
	+ Ritz value: 45
	+ Level: 1
	+ Increases defense by 1
* **[NEW]** Newbie's Gloves:
	+ Ritz value: 90
	+ Level: 2
	+ Increases maximum health by 2
	+ Increases defense by 2
* **[NEW]** Leather Gloves:
	+ Ritz value: 79
	+ Level: 3
	+ Increases defense by 2
* **[NEW]** Adventurer Gloves:
	+ Ritz value: 150
	+ Level: 5
	+ Increases maximum health by 2
	+ Increases defense by 2
* **[NEW]** Magician Gloves:
	+ Ritz value: 150
	+ Level: 5
	+ Increases maximum mana by 2
	+ Increases defense by 2

#### Belt:

* **[NEW]** Cotton Belt:
	+ Ritz value: 45
	+ Level: 1
	+ Increases defense by 1
* **[NEW]** Newbie's Belt:
	+ Ritz value: 120
	+ Level: 2
	+ Increases attack by 1
	+ Increases critical rate by 0.75
* **[NEW]** Leather Belt:
	+ Ritz value: 79
	+ Level: 3
	+ Increases resistance by 3
* **[NEW]** Adventurer Belt:
	+ Ritz value: 195
	+ Level: 5
	+ Increases maximum health by 2
	+ Increases dodge rate by 1.5
	+ Increases defense by 2
* **[NEW]** Magician Belt:
	+ Ritz value: 195
	+ Level: 5
	+ Increases maximum mana by 2
	+ Increases dodge rate by 1.5
	+ Increases defense by 2

#### Boots:

* **[NEW]** Cotton Boots:
	+ Ritz value: 20
	+ Level: 1
	+ Increases defense by 1
* **[NEW]** Newbie's Boots:
	+ Ritz value: 100
	+ Level: 2
	+ Increases dodge rate by 0.25
	+ Increases defense by 1
* **[NEW]** Leather Boots:
	+ Ritz value: 50
	+ Level: 3
	+ Increases defense by 2
* **[NEW]** Adventurer Boots:
	+ Ritz value: 160
	+ Level: 5
	+ Increases maximum health by 2
	+ Increases defense by 4
* **[NEW]** Magician Boots:
	+ Ritz value: 160
	+ Level: 5
	+ Increases maximum mana by 2
	+ Increases defense by 4

#### Potions:

* Health Amplification Potion I:
	+ **[REMOVED]** Has been removed from the game.
* Health Amplification Potion II:
	+ **[REMOVED]** Has been removed from the game.
* Mana Amplification Potion I:
	+ **[REMOVED]** Has been removed from the game.
* Mana Amplification Potion II:
	+ **[REMOVED]** Has been removed from the game.
* Focus Amplification Potion I:
	+ **[REMOVED]** Has been removed from the game.
* Focus Amplification Potion II:
	+ **[REMOVED]** Has been removed from the game.

* Health Potion I:
	+ **[BUFF]** Health restored increased from 10 to 12.
* Mana Potion I:
	+ **[BUFF]** Mana restored increased from 10 to 12.
* Focus Potion I:
	+ **[BUFF]** Focus restored increased from 10 to 12.
* Health Potion II:
	+ **[BUFF]** Ritz cost reduced from 35 to 32.
* Mana Potion II:
	+ **[BUFF]** Ritz cost reduced from 35 to 32.
* Focus Potion II:
	+ **[BUFF]** Ritz cost reduced from 35 to 32.
* Health Potion III:
	+ **[BUFF]** Ritz cost reduced from 70 to 65.
	+ **[BUFF]** Level requirement reduced from 7 to 6.
* Mana Potion III:
	+ **[BUFF]** Ritz cost reduced from 70 to 65.
	+ **[BUFF]** Level requirement reduced from 7 to 6.
* Focus Potion III:
	+ **[BUFF]** Ritz cost reduced from 70 to 65.
	+ **[BUFF]** Level requirement reduced from 7 to 6.
* Health Potion IV:
	+ **[BUFF]** Ritz cost reduced from 100 to 95.
	+ **[BUFF]** Level requirement reduced from 12 to 9.
* Mana Potion IV:
	+ **[BUFF]** Ritz cost reduced from 100 to 95.
	+ **[BUFF]** Level requirement reduced from 12 to 9.
* Focus Potion IV:
	+ **[BUFF]** Ritz cost reduced from 100 to 95.
	+ **[BUFF]** Level requirement reduced from 12 to 9.
* Health Potion V:
	+ **[BUFF]** Ritz cost reduced from 150 to 140.
	+ **[BUFF]** Level requirement reduced from 15 to 12.
* Mana Potion V:
	+ **[BUFF]** Ritz cost reduced from 150 to 140.
	+ **[BUFF]** Level requirement reduced from 15 to 12.
* Focus Potion V:
	+ **[BUFF]** Ritz cost reduced from 150 to 140.
	+ **[BUFF]** Level requirement reduced from 15 to 12.
* Resurrection Potion I:
	+ **[BUFF]** Health restored increased from 10 to 15.
* Experience Battle Potion I:
	+ **[REMOVED]** Has been removed from the game.
* Experience Battle Potion II:
	+ **[REMOVED]** Has been removed from the game.
* Experience Battle Potion III:
	+ **[REMOVED]** Has been removed from the game.
* Experience Quest Potion I:
	+ **[REMOVED]** Has been removed from the game.
* Experience Quest Potion II:
	+ **[REMOVED]** Has been removed from the game.
* **[NEW]** Experience Potion I:
	+ **[NEW]** Has been added to the game.
	+ Maximum stack is 3.
	+ Increases all experience received by 5%.
	+ Duration: 1.
* **[NEW]** Experience Potion II:
	+ **[NEW]** Has been added to the game.
	+ Maximum stack is 3.
	+ Increases all experience received by 10%.
	+ Duration: 3.

### [Enemies]

**[NEW]** All enemies will now be split into 3 categories:

* For example:
	+ Small Slime (weakest)
	+ Slime
	+ Captain Slime (strongest)

**[NEW]** Small Slimin:

* Level: 1
* Health: 9
* Attack: 3
* Attack speed: 0.739
* Defense: 0.78
* Drops:

**[NEW]** Slimin:

* Level: 2
* Stamina: 1
* Health: 12
* Attack: 5
* Magic: 1
* Attack speed: 0.95
* Accuracy: 1
* Defense: 1
* Drops:

**[NEW]** Captain Slimin:

* Level: 3
* Stamina: 1
* Health: 16
* Attack: 6
* Magic: 1
* Attack speed: 1.096
* Accuracy: 1
* Defense: 1.33
* Drops:

**[NEW]** Small Meshpit:

* Level: 4
* Health: 14
* Strength: 1
* Dexterity: 1
* Attack: 3
* Magic: 1
* Attack speed: 0.831
* Critical chance: 19.44%
* Increased critical damage: 2%
* Accuracy: 1%
* Defense: 1.56
* Elemental strength: Wind
* Elemental weakness: Fire, Water
* Drops:

**[NEW]** Meshpit:

* Level: 5
* Health: 18
* Strength: 2
* Dexterity: 2
* Attack: 5
* Magic: 1
* Attack speed: 1.12
* Critical chance: 25%
* Increased critical damage: 3%
* Accuracy: 1%
* Defense: 2
* Elemental strength: Wind
* Elemental weakness: Fire, Water
* Drops:

### [Serialization]

* **[REWORKED]** The save system has been rebuilt from scratch!
* **[NEW]** The saved data will now carry over from a major version to another (for example, from 0.9.0 to 0.10.0).

### [Quality of Life]

* **[NEW]** When an enemy's health drops to 0, their health bar will disappear instantly instead of waiting 1.5 seconds.
* **[CHANGED]** The experience bars will now show the player a percentage instead of the current and needed experience to level up.

### [Bugs fixed]

* **[FIXED]** The player will now recover their resources right after leveling up instead after closing the menu.
	+ *Comment: This was changed because of player feedback. After winning a battle or finishing a quest, if the player enabled the option on the settings' menu, the game would save the game automatically. But if the player leveled up, the character's resources would not save unless the player did that manually. This will fix that problem.*
* **[FIXED]** Items that got dropped on the ground will no longer have a chance to appear invisible.
* **[FIXED]** Saving the login info of the user's Gamejolt's credentials (that were wrong) will no longer crash the menu.