November 23, 2016

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## Performance Improvements

* Map Performance Pass
	+ Sicily
	+ Ortona
* Model Performance Pass
	+ All character models, improved LODs and bones collapsed in higher LODs.
	+ Third person weapons improved LODs.

## New Content

* Added BattlEye anti-cheat.
* New map: Saint-Lô – Inspired by *DoD* “Thunder” now available in the “in testing” playlist.
* New weapon: German “Splitterring Stielhandgranate”
* New weapon upgrades:
	+ American “White Phosphorous” bazooka round.
	+ M1 Garand grenade launcher.
* Suppression audio heartbeat effect heard when suppressed and under 40% health.
* Shootable Bells on the following maps:
	+ Bastogne
	+ Comacchio
	+ Ortona
	+ Salerno
	+ Sicily
* “Explosive planted” VO for TNT for all factions.
* 1st person screen desaturation shader tied to low player health.
* Caps for German officers.

## Updated Content

* Improved shading on character models using new SurfaceGGX shader.
* New Springfield & grenade launcher models.
* Bayonet option now added to all bolt action rifles regardless of class type.
* New lighting in the kit selection menu when shader detail is set to “high” or above.
* Particle tails now added to rifle grenades & launcher rounds.
* Added pilot light particles to flamethrowers.
* Improved TNT textures for all factions.

## Gameplay Improvements

* Destructible walls allowing for new flanking routes added to all maps.
* Bayonets can now be charged for a guaranteed kill by holding the attack key.
* Helmets now have a percentage chance to be knocked off characters by headshots or nearby explosions.
* Reduce confusing battle sounds from soundscape ambiences.
* Rebalanced grenade launchers to use grenade damage values.

## Bug Fixes

* White phosphorous impact grenades no longer bounce or roll after detonation.
* Fixed missing prop dynamic override on Bastogne.
* Fixed bots occasionally not being assigned their fuel tank when using flamethrowers.
* Fixed missing localization string for “Radial Request Artillery” in the keybinding menu.
* Fixed grenade launcher reload skipping.
* Fixed bad angular velocity impulses being applied to the Bazooka round.
* Fixed smoke grenade particle alignment.
* Fixed exit impacts for bullet penetration.

## Cooperative Improvements

		- After capturing a point, an enemy will retreat to call in a counter attack. If he gets there safely, the enemy army will assault the captured position with intensity. Look for the swearing, sprinting soldier who holstered his weapon!
		- During a counter attack artillery may be called against the players.
	+ Round timer changed from 20 minutes to 5 minutes, which will reset on each point captured. The final radio objective time has been reduced to 90 seconds so be quick to destroy it.
	+ Rare chance of elite, better equipped enemies spawning throughout the round.
	+ On the final radio objective, fire support will be called against the players and elite enemies will be defending.
* Entrenchment:
	+ Elite, better equipped enemies will start appearing towards the end of the round.
	+ In Solo mode, any living ally will head to the regroup point to reinforce the team when it is unlocked, allowing the player to keep fighting.
		- Allied bots will endlessly spawn in Stronghold.
		- Enemy bots will take 2.5x longer to react.
	+ AI will try to avoid and repath around areas with death and gunfire.
	+ German Engineer bot now has a C96 Carbine.
	+ Allied bots are now 50% more accurate.
	+ Fixed a bug where flamethrower bots were burning to death on spawn.

## Map Changes

* Ortona
	+ Changed defender spawn location for Objective A in Offensive.
	+ Fixed church window clipping issue.
	+ Fixed numerous exploits and community identified flaws.
	+ Major art pass on all areas of the map.
	+ Minor layout adjustments to improve level flow and performance.
* Comacchio
	+ Fixed player clip allowing players to get outside of the map bounds.
	+ Minor art pass on several areas of the map.
* Reichswald
	+ Fixed stuck spots at front of entrenchments.
	+ Fixed several issue throughout the map.
	+ Minor performance improvements.
* Salerno
	+ Adjusted Salerno entrenchment mode to improve gameplay.
	+ Adjusted Salerno Offensive mode to make it more balanced.
	+ Fixed numerous exploits throughout the map.
	+ Adjusted several areas of the map to improve level flow.
	+ Updated soundscapes.
	+ Clipping pass to smooth out player movement.
* Sicily
	+ Minor layout adjustments to improve level flow and performance.
	+ Fixed small clipping issue near bakery.
	+ Fixed several small issues throughout the map.