Bestiary

## Introduction to the Bestiary

The bestiary, despite its name, does not only include mindless beasts of Sojourner. Instead, the bestiary includes a number of different creatures and also robots, criminal entities and more. These creatures are placed into the bestiary to make it easier for GMs to run games. However, not everything in the bestiary is made specifically for the purposes of being played as it is written. For example, a pirate raider may not always have the same weapon as listed in the bestiary. Your GM may, at any given time, swap their weapons and armor for things that are worse or better.

Anyone looking at the bestiary during gameplay is, by definition, meta-gaming. Please do not view the bestiary while in a session unless with your GM's consent. Meta-gaming can ruin the fun for everyone involved and makes encounters boring and uneventful. If we wanted to play a dice roll simulator, we'd be playing with ourselves and not each other, after all. Inside the bestiary you will find a number of creatures with stat sheets already made for your GM. You will also find a limited amount of lore on the creatures. This lore may be expanded upon in other pages such as the Nell if the creature (or creatures) are important enough to the setting to be worthy of mention.

Certain enemies, such as pirates, are more intelligent than others and their stats do not inherently reflect their combat prowess. For example, an animal with the exact same stats as a pirate raider would be far less combat capable than the pirate simply due to its lack of tactical mind (in most cases). Enemies can, should and probably will strategize against the player characters to create a grossly unfair fight if they can. One such example is that if the player characters are boarding a starship through an airlock and have been detected there will likely be enemies who entrench into the airlock (or the corridor beyond it) and several bastions of reinforcements that will eventually arrive as well; bogging the characters down in a long and drawn-out engagement that ends with a blood bath for both sides.

Unlike player characters the majority of enemies do not have segmented armor and will only have one armor value for their Armor Rating and their Armor Health. This is to reduce the overall crunch of the system and make it easier for GMs to track multiple enemies at a time. The enemies in this segment are balanced around the concept that no matter which section of the body is hit, it does armor damage (assuming normal penetration). Therefore, a hit to the leg of an enemy will do the same armor damage as a hit to the torso. One exception is that all enemies (if they have one) have a head segment in addition to the general torso segment and all enemies still have the halved-limb-health-to-health damage rule applied as well as normal headshot rules. Some enemies, particularly boss creatures or particularly powerful creatures (elite guards, for example) will often have segmented armor and may even have special abilities.

## Aberrations

– refers specifically to genetic experiments gone wrong. This will probably be one of the most expansive lists.

## Automatons

– refers specifically to non-sapient robots. This will likely be another very expansive list.

### Mobile Police Force (MPF)

These are units which are completely automated, designed to be rapidly deployed to a scene and either provide aid or delay combat until additional personnel arrive. When a distress signal is sent out where MPF service is available, the GM can roll a d12 for how many Rounds until units arrive to the scene as well as an additional dice using the list below to decide which units are deployed, and a d20 for number of units. Many adopt the Mech, Starship or Vehicle template as they are often automated versions of these.

Castle

Guardian

Interceptor

RCB

Watcher

Wyvern

## Beasts

– anything not sapient that is NATURALLY not sapient

### Rookie Tier Enemies

Cephalapod

Dogs

Horse

Rous

### Professional Tier Enemies

Giant Spider

Hopi

Snake

### Veteran Tier Enemies

Bear

Dodo

Faerie

Gorilla

## Criminals

– refers SPECIFICALLY to criminal entities like pirates, raiders, etc.

### Rookie Tier Enemies

Pirate Bushwacker

Pirate Scumbag

Wiseguy

### Professional Tier Enemies

Tarantino Bruiser

Tarantino Crackshot

## Humanoids

- for unaligned (criminal/lawmen) humanoids!

### Rookie Tier Enemies

Corporate Security

Hive Drone

## Lawmen

– refers SPECIFICALLY to law bringers like police, SIS, etc.

## Monsters

– we can expand on this greatly but it will be anything that does not fit another classification and is more of a catch-all term