recursal/Fanatic-Fandom huggingface dataset:
WildBuzzer2353 (Driver)

Check Out WildBuzzer2353's Owner Wiki Here - link

## WildBuzzer2353

WildBuzzer2353 - Or Archie As He Will Be Referred to Here, Is Not Only the Owner of Senna McLaren Racing and the President of the NSR But a Current Driver in Two Championships. The NSR's Name Sake - Nitro Speed Formula Racing, and the First External League to Join the NSR - Super Speedy League. He Doesn't Race In Any Other Championships as Any He Joins, He Becomes a Steward and Race Director For
Shapeshifter

Shapeshifters are polymorphic creatures that transform into various shapes to gain powers.

Technically they’re kind of a shitty magical slime normally, but for gameplay purposes, they get a basic human shape that can be used for most stuff, and then 6 other shapes for actually being useful in combat. Their humanoid form sucks ass, it’s mostly for walking around and visiting towns and shops and such. The combat shapes each have different abilities, strengths and weaknesses.

They cannot learn magic, but elemental affinities give bonuses to their various shapes.

They don’t get to choose a class but they get one Proficiency for each of their 6 shapes. Those proficiencies give bonuses to the corresponding shape’s abilities.

Shapeshifters are always aligned to Chaos.

Their racial attributes are Formless and Shapeshifter. They get new attributes when they're transformed

### Attributes

Shapeshifters are physically weak and really on their transformation for fighting.

Shapeshifter attributes
 Maximum attributes

### Racial benefits

Shapeshifters have 6 different fighting forms:

* **Beast Form**

Tough, strong in melee, attacks with teeth and claws. Its abilities include big claw swipes, a charge, terrifying roars and a hamstringing attack.
It also has night-vision, making it easier to detect things hidden in the dark.
* **Lizard Form**

The lizard shape is also tough and has armored scales and claws. It can spit poison and fire and climb walls.
* **Bird Form**

Fast but somewhat fragile, the bird form can attack with its beak and talons and use magical screams and bird calls. And obviously it can fly, which allows it to avoid terrain problems and some traps.
This shape has the highest potential melee damage of all.
* **Amphibian Form**

The amphibian form is a kind of humanoid turtle mage. It has access to a variety of magical support abilities.
It’s pretty slow but it’s fairly resilient and has access to some healing capacities.
* **Fairy Form**

The fairy form is fast and fragile, has access to a bunch of magical projectiles, enchantment spells and debuffs.
It has the highest magical offensive capabilities of all of the shapeshifter’s shapes.
* **Demon Form**

This shape has access to some spells innately and is a pretty good melee fighter, with somewhat poor defensive capabilities.
It’s the only shapeshifting form that can wield weapons.
Golem

***The name for this race is still a work in progress. If you've got something good let me know***

Golems are a race of half-elemental humanoids with almost stone-like skin. They have an elemental core of Earth or Fire magic. Golem characters are always aligned to Order.

Their racial attributes are Humanoid and Elemental.

### Attributes

They’re tough, but somewhat slow. They are great melee fighters, but also good mages.

Golem attributes
 Maximum attributes

### Racial benefits

In addition to bonuses from their racial proficiency, Golems suffer from a permanent penalty of -2 to their Speed.

*Racial proficiency skills always start at level 1.*
Fae

The Fae are magical spirits that love tricking people. They’re considered to be very beautiful, with gracile winged bodies and delicate features. They rely on charm, trickery and magic to defeat their enemies rather than brute strength. They have unnaturally good luck.

The Fae are always aligned to Chaos.

Their racial attributes are Humanoid, Magical and Flying.

### Attributes

The Fae are very fragile, but they're incredible mages and pretty good archers.

Fae attributes
 Maximum attributes

### Racial benefits

In addition to bonuses from their racial proficiency, Fae get a permanent bonus of +1 to their Luck and a permanent penalty of -1 to their Blood and Lightning resistances.

*Racial proficiency skills always start at level 1.*

**Fae racial proficiency**
 Air affinity
 Fae wings
While flying they have -1 Movement
Rest

Characters can rest to perform some out-of-combat activities. A rest can be either long or short :

* A short rest lasts 2 hours and will give each character 2 rest points. It can be taken at any point while out of combat.
* A long rest lasts 6 hours and will give each character 6 rest points. It requires camping supplies to be initiated.

Long rests reset temporary morale penalties, and both rests cost 2 hunger points for each character.
Long rests also save the game in non-permadeath modes.

Inns offer long rests in exchange for gold, with a "free" [[Food[eating]] action and using no camping supplies.

## Resting actions

During a rest, a character can perform actions at the cost of rest points :

### Common actions

Those actions will be available to pretty much every character.

* **Sleep**: recovers some HP
* **Eat**: recovers part of the hunger gauge depending on the quality of the meal
* **Meditate**: adds +1 to each of the character's mana pools at the start of combat until the next long rest (or maybe just a few times idk)
* **Pray**: generates some Divine Favor points used for casting miracles
* **Study:** lets the character read a spellbook to earn learn new spells

### Special actions

Those actions usually require the character to have a specific skill unlocked or resting in a special location.

* **Cast a spell** : casts an out-of-combat spell
* **Perform weapon maintenance** : removes part or all of a weapon's erosion using the character's Smithing skill
* **Item analysis** : identify an item using the corresponding skill
* **Motivate** : give the party a morale bonus until the next long rest (or maybe just a few times idk)
* **Fish** : if there is a fishable body of water next to where the party is camping, the character can try to fish
* **Craft** : if the character is skilled in alchemy, cooking or smithing, they can spend some time making items.
Vampire

Vampires are part of the undead and survive by feeding on blood. They can transform into giant bats, allowing them to fly, scream at people, drink their blood etc. It’s pretty cool!

Vampires are always aligned to Death.

Their racial attributes are Humanoid, Undead and Shapeshifter.

### Attributes

They’re pretty powerful, but their undead bodies aren’t that good at taking a beating. They do regenerate when someone bleeds next to them though.

Vampire attributes
 Maximum attributes

### Racial benefits

Vampires are weak to Silver damage. They've got a permanent bonus of +1 to their Cold resistance and a permanent penalty of -2 to their Fire resistance. Vampires are also immune to diseases.

*Racial proficiency skills start at level 1.*
Gordon Boseman

## Apperance

His top hat features a skull and a red apple, symbolizing death and his connection to a carnival theme park. This accessory adds an ominous touch to his overall appearance. Gordon wields a cane shaped like an apple, with a green skull design. This macabre accessory contains the trapped souls of individuals who failed to fulfill their deals made during their mortal lives. His suit reflects Victorian-era fashion, showcasing a style reminiscent of 19th-century formal wear. The coat, reaching below his knees, adds a touch of regality to his appearance, reflecting his position as the ruler of Vanity. Gordon's coat is a key element of his ensemble, extending below the knees and contributing to his imposing presence. The coat enhances the Victorian aesthetic and adds a layer of authority to his appearance.

Like Zane, Gordon wears proper formal shoes. This footwear choice complements his overall Victorian-inspired attire, completing the cohesive and commanding look. A glitch red scar on his right side of the face is a notable feature, adding an element of intrigue and hinting at his connection to the darker aspects of the supernatural. Gordon's brown eyes contribute to the intensity of his gaze, emphasizing a piercing and commanding presence.Gordon's outfit is carefully crafted to convey a sense of authority, tying together elements of both Victorian sophistication and carnival-inspired symbolism.

## Personality

Gordon is a master manipulator, adept at pulling the strings to achieve his sinister goals. He uses cunning schemes and psychological tactics to control those around him, ensuring they dance to his malevolent tune. His actions are often marked by sadistic cruelty, reveling in the suffering of others. Gordon takes pleasure in causing pain and seems to derive satisfaction from the misery he inflicts upon those unfortunate enough to cross his path. Gordon's desires are fueled by insatiable ambition and greed. He craves power, wealth, and influence, and he is willing to go to extreme lengths to achieve and maintain his position of dominance. In positions of authority, Gordon abuses his power. Whether it's within the family dynamic or on a larger scale, he uses his influence to intimidate and control, creating an atmosphere of fear and submission.

Gordon exhibits a severe lack of empathy, seemingly indifferent to the suffering he causes. He views others as pawns in his game, disregarding their emotions and well-being in pursuit of his own agenda. Gordon's ego knows no bounds. He sees himself as superior, and his narcissistic tendencies contribute to a distorted perception of his own importance and entitlement.

Even within his own family, Gordon is not above manipulating and exploiting those closest to him. His children, particularly Cathy, become unwitting victims of his dark machinations. Gordon's mere presence is often accompanied by an air of threat and intimidation. Whether through overt displays of aggression or more subtle coercion, he instills a sense of fear in those who encounter him.
Harmony's Redemption Wiki

**Welcome to the Harmony's Redemption Wiki!**
Harmony's Redemption intricately unfolds as Cathy, scarred by a traumatic past and the celestial upheaval led by Queen Edith, embarks on a quest to rescue souls from the chaos of overpopulation in hell. At the heart of the narrative, Cathy becomes a symbol of hope, forming profound connections amidst the shadows. Her struggles with trust and intimacy, stemming from an abusive legacy, add depth to the story, offering a poignant exploration of healing and resilience. The overarching plot weaves together the aftermath of angelic extermination, the urgency of overpopulation, and the dynamics of Cathy's fractured family. This creates a captivating tale that delves into themes of redemption, familial reconciliation, and the eternal struggle between darkness and hope in hell's tumultuous landscape. The Wikipedia page provides a comprehensive overview of characters, plot intricacies, and critical reception, inviting the community to delve into the multifaceted world of Harmony's Redemption.

We're a collaborative community website about Harmony's Redemption that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item
Dungeons of Nya Wiki

**Welcome to the Dungeons of Nya Wiki!**
This wiki contains the design documentation for the untitled game codenamed Dungeons of Nya.

**Contents** (all pages):

**Dungeon**

* Biomes
* Points of Interest
* Encounters

**Mechanics**

* Combat
* Magic
* Resting
* Hunger
* Morale

**Characters**

* Races
* Classes
* Alignments
* Skills
* NPCs
* Monsters

**Items**

* Equipment
* Consumables
* Crafting
* Artifacts

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Human

Humans are a playable race. A human character can be of any Alignment. While they're usually pretty versatile, they also don't really have anything special going for them.

Their racial attribute is Humanoid.

### Attributes

They're average in pretty much everything, but they make better mages than most.

Human attributes
 Maximum attributes

### Racial benefits

Humans get bonus elemental affinity to Spirit and Blood . As with all racial proficiencies, every skill starts at level 1.

Human racial proficiency
 Blood affinity
Characters

## Race

Race determines part of the basic attributes of a character, their potential Alignment and their racial attributes (more on that in the Race article

Some races also have special abilities that can be useful in combat or exploration. Those abilities can generally be upgraded in the character’s race proficiency using skill points gained when leveling up.

## Class

Classes give a character unique specialization options :

* They provide unique Proficiencies containing skills exclusive to each class
* They determine how well a character can learn skills from common proficiencies and weapon proficiencies.
* All classes have unique starting equipment.
* All classes also offer a choice of 2 or 3 advanced classes that can be unlocked when the character’s skills and attributes reach certain. Those advanced classes are more specialized and offer further options and mechanics.

## Alignment

Alignment determines how a character will interact with the rest of the creatures living (well, most are living) in the Dungeon, what creatures are hostile or friendly, what Gods they can possibly worship and the divine powers they can call upon.
Sylvan

Sylvans are partly vegetal humanoids who live in the forest among trees, animals and spirits. Their skin goes from light green to brown shades and their hair is made of moss and tiny vines. They usually wear armor made of tree bark and use weapons made of sung wood. (they sing to trees and it makes items, pretty cool!)

Sylvans are always aligned to Life.

Their racial attributes are Humanoid and Vegetal.

### Attributes

Sylvans are fast and agile melee fighters, but they're not very tough.

Sylvan attributes
 Maximum attributes

### Racial benefits

In addition to bonuses from their racial proficiency, Sylvans get a permanent bonus of +1 to their Speed and a permanent penalty of -2 to their Fire resistance.

Sylvan starting equipment from their class is replaced with Sylvan-made equivalent whenever possible.

*Racial proficiency skills always start at level 1.*

**Sylvan racial proficiency**
 Water affinity
 Invigorating Sap
 Thorny skin
* Inflict Nature damage equal to the Sylvan's Earth affinity to melee attackers
* Inflict Nature damage equal to double the Sylvan's Earth affinity to melee attackers
* Inflict Nature damage equal to triple the Sylvan's Earth affinity to melee attackers
Warrior

Base class.

## Skills

Warriors are great fighters and can use many different weapons.

Maximum common proficiency levels
 Skilled
 Expert

Maximum weapon proficiency levels
 Skilled
 Expert

Main proficiency skill for the Warrior, provides class stat bonuses.

 2
 3

* Doesn't match what's in the code, I'm not too sure yet how much stats proficiencies should give.\*

### Counter

* Passive

The warrior has a chance to retaliate every time they're hit by a melee attack.

 2
 3

### Iron constitution

* Passive

* This one is fucked for now, I need to decide how physical/magical debuff resistance works\*

The warrior's trained body is more resilient to harm than most.

 2
 3

### Two-handed weapon expert

* Passive

 2
 3

### One-handed weapon expert

* Passive

 2
 3

### Whirlwind

* Active

* Range : 0

* Target : self

* Pattern : see below

Spin to win. Deals damage to characters around the warrior. Even allies.

 2
 3

### Charge

* Active

* Range : 3/4/5

* Range type : line

* Target : enemy

* Pattern : weapon pattern

Rushes at an enemy and delivers a powerful blow.

If there's an invisible character in the way, some shit should happen. Idk, knockback, damage, maybe stun or confusion\*

 2
 3

### Flurry of Blows

* Active

* Range : 1

* Target : any

* Pattern : weapon pattern

Delivers a furious series of strikes.

 2
 3

* One of the things to note is that Damage should just reduce (base weapon damage + damage bonus), if there's additional effects like elemental damage on the weapon or something they should stay the same\*

### Taunt

* Active

* Range : 2/3/4

* Target : enemy

It's a taunt idk.

 2
 3

* Not sure how good this is\*
Zane Boseman

**Zane Boseman** is a character created by KatieCreative. Enter the infernal realms with Zane, a character whose design seamlessly merges the enigmatic charm of a top hat and bowtie inspired by Golden Freddy from Fnaf with the fiery essence of his demonic form, the Infernotharach. Discover the dual nature within him, where kindness inherited from his mother battles against the demonic chaos. The fandom page unravels Zane's narrative, exploring the complexities of reconciling his infernal heritage with the light he carries within. Join us on this journey through the depths of Hell as we uncover the unique tale of Zane, the infernal gentleman with a fiery heart.

## Apperance

Zane, with his striking design reminiscent of Golden Freddy from Five Nights at Freddy's, sports a signature top hat and bowtie that adds a touch of enigmatic charm to his demonic presence. His demonic form, the Infernotharach, embraces the fiery elements, embodying the inferno within him.

One fascinating aspect of Zane's character is the blend of traits inherited from his parents. His kindness, a beacon in the darkness of Hell, comes from his mother, softening the edges of the infernal reality around him. The light skin tone, a contrast to the fiery hues, mirrors his mother's features, creating a visual representation of the dual nature within him.
Morale

As characters explore the dungeon, they will experience events that will lift their spirits or plunge them into despair. Morale is the reflection of a character's current mental state and will need to be monitored closely by the player.

Characters regularly pass Morale checks that will determine if a positive or negative effect happens for them.
Morale checks work with a roll of a twenty-sided die : if the value of the roll is equal or inferior to the value of the character's Morale (absolute value if Morale is negative) then the morale check is successful.

## Gaining and losing Morale

Characters start with a Morale of 0. Morale changes can be permanent or temporary, the former being usually related to general adventuring conditions while the latter have to do with combat events or encounters.

Temporary morale changes go away when the party takes a long Rest or when a fight ends, permanent changes only go away if their source condition is removed. The same morale change can apply multiple times, if the condition for it is validated multiple times. (aka changes stack)

*Note: more will be added to those lists later*

**Permanent Morale changes**
 Creature of the same Alignment in the party
 Creature of the opposite Alignment in the party
 Wearing cursed equipment
 Carrying way too much equipment
 Afflicted by a debuff or status effect
 Enemy in position to Flank the character (in melee)
 Enemy in position to Backstab the character (in melee)

## Effects

Morale can have a huge impact on a character's performance in combat as it may give them a variety of buffs (if it's positive) or debuffs (if it's negative). Characters will generally shout something when that happens, notifying the player than a successful morale check occurred.

Each point of Morale gives a bonus of +1 to Mental resistance. Additionally, when certain things happen they might trigger a Morale check that will give the character a positive or negative effect. The table below describe the events and their possible effects. Note that if multiple effects can apply to the same event, only one will be picked.

Positive Morale effects can happen at the start of a character's turn or right before an action's resolution, hopefully affecting it favorably.

Negative Morale effects generally happen at the start of a character's turn to limit the amount of "bullshit sequences" that could lead to a frustrating character death. The idea is that it's good if the game is hard, but it's even better if it's also somewhat fair. We want to let the player try to fix a bad situation that happened because of a character's terrible Morale rather than immediately piling up more shit onto them.

*Note: more will be added to those lists later too*
Race

There's a bunch of races in the game. The player can play as some of them.

## Playable races

The player can choose between multiple races for the main character at the start of the game. The main character's race influences their attributes, how other characters perceive them and gives them special abilities (well, sometimes).

The available races are Human, Golem, Sylvan, Fae, Lizardfolk, Werewolf, Vampire and Shapeshifter.

Race determines the maximum and starting values for each of the main Attributes. Most races also get bonuses to Secondary attributes like elemental affinities and elemental resistances, as well as speed or armor for example. Attributes can be improved beyond their maximum with equipment, skills and various buffs and debuffs.

Some races also have special abilities that can be useful in combat or exploration. Those abilities and some of the secondary bonuses can generally be upgraded in the character’s race proficiency using skill points.

### Alignment

Race also determines what Alignments are available for the player to choose from when making their character.

## Racial attributes

Racial attributes determine the kind of creature a character is. This is used for player characters as well as NPCs and monsters in the Dungeon. They help determine a creature's elemental resistances, some of their Attributes and they sometimes give a creature special properties.

Some skills and items also provide bonuses against specific racial attributes. For example, a Monster Slayer will be very strong against creatures with the Beast or Reptile racial attribute. The artifact sword Demonbane will give heavy bonuses against creatures with the Demon racial attribute. *(well, not that there is such an artifact but it's an example. I'll replace it when I've actually made artifacts)*

*Some of those don't really have any effects yet so we'll see, maybe they'll just be removed.*
Amber Stein

**Amber Stein** is a character created by KatieCreative.

## Apperance

Her clothing, inspired by the 1920s era, exudes timeless elegance. The incorporation of elements like flapper-style dresses and accessories pays homage to the fashion of the Roaring Twenties, adding a touch of vintage charm to her aesthetic. Amber's style transcends the confines of a specific time period. While rooted in the classic, her attire incorporates modern nuances, reflecting her ability to bridge the gap between eras. This blending of sophistication and contemporary flair enhances the overall allure of her design. The green stitched-up eye on her right side serves as a poignant symbol within her design. This feature, coupled with stitched patterns across her attire, subtly alludes to the pain and trials she has endured. Each stitch tells a story, contributing to the character's depth and complexity.
Amber's choice of pigtails adds a touch of innocence and playfulness to her overall look. The dual pigtails not only contribute to her distinctive appearance but also serve as a nod to the character's youthful spirit and enduring resilience. The light pink and purple color palette of her outfit complements her elegant persona. The muted tones create a harmonious visual composition, allowing her design to be both eye-catching and refined. The meticulous attention to detail, from the carefully crafted stitches to the stylized elements of her attire, showcases a commitment to visual storytelling. Each aspect of her design contributes to the narrative, enriching the character's presence.

## Personality

Amber Stein, a character of multifaceted depth, radiates a persona characterized by warmth, creativity, and an unwavering sense of compassion.

As the great-granddaughter of Bendy's creator, Amber inherits a creative spirit that breathes life into her surroundings. Her endeavors to revive her great-grandfather's studio and bring her artistic visions to life highlight her passion for creativity and storytelling. Amber's compassion shines through in her interactions, especially with Cathy. Aware of the hardships Cathy faces, Amber serves as a pillar of support, offering comfort and understanding. Her empathetic nature adds a layer of emotional depth to her character.
A unique aspect of Amber's personality lies in her connection with Cathy, being the only human aware of Cathy's demonic nature. This understanding fosters a bond built on trust and mutual support, emphasizing Amber's ability to see beyond superficial differences. Amber's affection extends to animals, as seen in her relationship with Dusty, the pet pig. Her act of entrusting Dusty to Cathy, aware of the immortal nature of demons, showcases her caring disposition towards both humans and creatures in the infernal realm.

Amber's personality, woven with timeless elegance, creativity, compassion, and a sense of entrepreneurship, creates a character whose presence adds vibrancy and emotional resonance to the narrative.
Petey's Invention(Transcript)

(Scene Opens at the House where Petey is Putting the finishing touches into his Invention.)

**Petey**:(Happily) At last! My greatest invention is complete!

**Fred**:(Comes In) Oh yeah? What is it this time?

**Petey**:(Zooms up to him) It's a device...

**Fred**: Yes?

**Petey**: ...That changes your physical state of being...

**Fred**: Mm-Hmm?

**Petey**:(Jumps up joyfully) ...For the sake of plot convenience!

**Fred**: Wow. Absolutely Incredible. But does it really work? Or is this just a lawnmower powered Screwdriver all over again? (Scene zooms to Eric on a treadmill with a sausage on his mouth, plugged into a device with a hand holding the screwdriver.)

**Petey**:(Laughs) Nonsense! Of course it works! (Gets angry at Eric) And that would of too, IF A CERTAIN LAWNMOWER WAS MORE OBEDIENT! (Zooms Back to Fred) But, just for the sake of it, let's give her a spin.

(Petey Brings down a Spinning purple hypnotizer with music playing similar to the SMTV song in Space goofs which then cuts to his Invention. He sits down, pulls the lever, and somehow the machine electrifies and blows up. Then it gets angry and starts grabbing him as he crushes Petey, strangles him, and wrapping him into a present. It slams Petey back on the ground with a long neck, and he falls on his back unconcise.)

**Fred**: Congratulations, Mr. Edison. Another stroke of your genius.

(Scene circles out to Eric, looks at you, and circles out, ending the Pilot)
Caleb

**Caleb** is a contestant on Total Drama: Beauty vs Brains vs Brawn as a member of Beautiful Butterflies.

## Biography

Caleb is so beautiful that he stops everyone; guys, girls and even animals, in their tracks. He's not just chiseled abs and a pretty face, though. He's also smart, kind, and has a calm demeanor. Caleb is physically gifted, being significantly stronger than the other competitors. He has an abundance of strengths and oodles of charm. He's good at everything!
Eric

"Not Again!"- Eric in "Virus Alert!" after he finds out he has viruses on him.

He is One of Petey's Housemates in Reality Bytes.

## Biography

Eric may be smart, but also a Dunderhead. As one of Petey's Housemates, He is like some kind of pet, due to scratching like one in "Virus Alert!"

In "Petey's Invention", He was Petey's test subject. Petey gets mad at him due to not being more obedient, all cause of Fred's comment. After the Failure of his Invention, Fred congrats him ungratefully for once again, his stroke of genius.

In "Virus Alert!", Fred asks him to put Sick Petey to bed so he can recuperate and feel better. Eric was also responsible for Buying Petey DoctorWare Antiviruses with $40, but as he arrived to the Hardware Mart, He finds out that it costs $41. Then when he got upset, he saw a Doctor's Wear Antivirus which costs the exact price of the money Fred had given him. He thinks about his choice, and he says that it's legit. He then Runs back home without paying for the antivirus he took. He tells Fred that he bought it, and Given it to Petey, Thanking him for the Antivirus. But then, After Petey was turned into a Live action Computer, Eric shoves Fred inside Petey to save him, Until Fred gets kidnapped by the viruses. After finding out, Eric goes inside Petey, and Beaten those viruses \*\*\*es, and deleting them forever, and saving Fred. After Petey Sneezing them out, He was cured, and there was a lesson to be learned. After Petey told Fred about the lesson, He told Eric to take notes, while Eric was Unconscious. Until He gets the Viruses, Scratching himself like a Dog, said "Not again!" and they all laugh. Then Eric gets turned into a Real life lawnmower, causing Fred to faint, and Petey getting the plunger.

During the Credits of that same Episode, Petey shows Eric what he can do. He spins his bow tie like a wheel, and shows Eric about the Simple code he uses, which includes speed and duration. Eric gives it a try by using a keyboard, which makes Petey's Bow tie spin out of control, causing him to fly around and crash. Eric finds out that he never knew walls can be that week.

## Appearance

He is a Blue Lawnmower with Black eyes, A Green handle on it's back, a round shredder blade on his stomach, complete with Black hands and Feet.

## Personality

He is an Absolute Responsible dunderhead, who lives with Petey and Fred.

## Trivia

* He is voiced by S. Matt Maiola.
* He is the only Character to be turned into a Live action Lawnmower in the end of Virus Alert.
* He never had a Voice actor in the Pilot, and he nether spoke a single word in "Petey's Invention".
Petey's Invention

Petey's Invention is the Pilot short of **Reality Bytes**.

## Characters

* Petey(Debut)
* Fred(Debut)
* Eric(Debut)

## Synopsis

The scene transitions to the house's Garage, where Petey has just finished his Invention. Fred proceeds to explain what it is - a Device that can change a person's physical state for the sake of plot convenience. Fred then questions Petey about the functionality of his new creation, hoping it won't revert back to being a lawnmower powered screwdriver like Eric. Petey confidently asserts that his device indeed works, expressing frustration towards Eric for not being more obedient. Petey decides to test his invention by activating it, reminiscent of the SMTV in Space Goofs. He flips the lever on, but unfortunately, the device malfunctions and explodes, resulting the machine to cause Petey being crushed and strangled by it, ultimately transforming him into a present. As Petey gets slammed on the ground, Fred offers him congratulations for his stroke of genius, albeit not very appreciatively.

## Production

The Episode was confirmed in January 2022.
Hunger

Characters have a hunger gauge that depletes as they explore the dungeon. This gauge can be refilled by eating meals.

As the character becomes more and more hungry, they'll start accumulating debuffs that'll hinder their fighting abilities. Overeating can also cause some temporary debuffs.

Hunger attribute changes (coming soon)

Actions that consume hunger :

* Combat encounters : -1 per fight
* Walking : -1 every 6 hours
* Short rests and long rests

Meals generally restore 2 to 16 hunger points depending on their quality.
Fandrawmakelogos Wiki

**Welcome to the Fandrawmakelogos Wiki!**
We're a collaborative community website about Fandrawmakelogos that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Akatsuki

Akatsuki is a lost soul placed in The Lobby by Aeron.

Her dialogue makes her friendly.

But quickly devolving into a existential crisis about her status as a lost soul but quickly cheers up as she was placed into The Lobby instead of anywhere in the basement (i.e Red and Maddrox. Maddrox has seen The Void and Nightmare which means that he can move across levels though it appears he has been driven to madness by something beyond The Void).

 Goodbye!

- Luck in "Can you tell me about what's ahead?" is supposed to be Lucky

Can you tell me about what's ahead?
 I'm sorry to hear that.
 Goodbye!

Have I missed anything?
Plane of Binah

> "You bear a poison, heavy and slow... yet deadly. I know you well, even though you know nothing about me." - Binah
>
>

A place for Wiki/Trello workers to easily access the different levels without having to go normally.

It is accessible via Universal Waypoint and has the Hidden Reality, Altar, Dream (currently removed), Nightmare, Fields (Unfinished), The Darken Halls, The Flipped Halls, and The Forest ordered from left to right.

On the right of all of this is a image of Binah from the game "Library of Ruina/Lobotomy Corparation" sipping black tea and also is the reason the place is named Plane of Binah.
Fred

"Congratulations, Mr. Edison. Another Stroke of Your genius." -Fred's words to Petey in Petey's Invention.

Fred is One of Petey's housemates who is smarter.

## Biography

Fred's a smart person who has no arms, but can carry something anyway.

In "Petey's Invention", He asks Petey what all the fuss was about. Petey tells him that he finished his Device. Fred may be impressed, but then he asks him if it actually works, instead of being a Lawnmower powered screwdriver all over again. Petey tells him that it works. After the Inventions failure, Fred congrats him, ungratefully about another of Petey's stroke of genius.

In "Virus Alert!", He tells Petey that the New game Petey downloaded isn't safe, but Petey disagrees. Before walking away, Reminds Petey that It'll be his funeral. When he gets back, he finds out that Petey gets sick. Being doubtful about Petey being fine, He tells Eric to take him up to bed to rest. He gives Eric $40 to get Petey DoctorWare Antiviruses. He was then responsible to clean up the Vomit Petey split. When Eric got home with the Stuff, They give it to Petey and Petey turns into a Live action Computer. Eric and Fred then get into panic, and Eric shoves Fred inside Petey with a plunger to save him. He is later Kidnapped by the Viruses, and Screams for Eric to Save him. He is Later saved after Eric has beated up the Viruses, and they escape by Petey sneezing them out. Petey is then cured, and Fred knows that there's a lesson to learn somewhere. After Petey reviewing the lesson, Fred can go with it. But when they found out Eric has the Viruses, They all laugh until Eric became a Live action Lawnmower, Which results Fred fainting, and Petey walking out of the room to go grab the plunger.

## Appearance

He is a some sort of Square disc with Blue Eyes and Blue Square Glasses. He has no arms, but he can handle things anyway.

## Trivia

* He is voiced by Joseph Netley
* He is the Only character to not be turned into a Live action Object since "Virus Alert!"
* In the Pilot, He was voiced by Matt Maiola.
The Lobby

The Lobby is basically The Lobbe but better., it was moved there by Aeron who thought being near the player's house was lame which he tries to deny after stating the previous fact.

It is accessed via walking past The Lobbe and continuing onwards

There is two ways to get there:

Once you reach two tunnels go through the normal tunnel the suspicious one will lead to SomeStuff's Highway Game

Or you can walk past it and walk to Lobby through the hard way.

It currently only contains two npcs:

Aeron

Akat

Note: After the player discovers The Lobby, they're permanently able to fast travel there. (Do this by Clicking "Lobby" in the bottom right of the screen.)
The Pathway

The Pathway leads to the Lobbe where the Basement is located upon reaching the Lobbe once the player will unlock a tp to the Lobbe meaning they don't have to walk back to the Lobbe again.

The Pathway also leads to The Lobby which like the Lobbe but better it was moved there by Aeron because he being near the player's house was lame.
Basement layer three (the forest)

# ***The Forest***

> "Lost aren't ya?"
>
>

   Layer three of the basement, The Forest this is the second to last level of the basement with four Faces always on watch and ***thirsty for blood.***

It's accessed through The Flipped Halls.

To escape is a challenging task as you need to find four cubes and move them them to their respective colored pad which will make the cube lock onto it.

The colors for the different cubes and pad are blue, red, yellow, and green.

Maddrox is hidden somewhere on the level specifically near the blue pad.

Then after you need to go find the exit which will lead to Altar.
Haruka

# ***Haruka, The Church's Anomaly***

Haruka like Maddrox, Ex, and The Player is a Anomaly capable of moving across levels unlike Maddrox, however she ascended instead of descending meaning she went to The Church.

A fight between Maddrox in her would end in stalemate as she can't harm Maddrox and Maddrox can't exactly kill her because Lystia would protect her.

Her ability is to control and manipulate light a very strong ability given how she can just smite The Player with "***DIVINE JUSTICE!***" as some might put it if she wanted to.

She is located in The Village of Lost Souls, standing in front of the church praying to Lystia. She was given her status as a Anomaly by Lystia.

She owns the Fragment of Light which she will use during the fight (kinda like a master spark).

What is this?
 Interesting... What's inside?

What is this place?
 Interesting, goodbye.

## Fun Fact:

Maddrox made her model.

She says “Lystia split them in half.” but if this is said to Maddrox he’ll just reply with “I’ll split her in half.”
Basement: Layer Four (Altar)

Basement: Layer Four (Altar) is the last stage of the basement as the name suggests it is the home of a altar specifically to the Void Fragment.

It is accessed through The Forest or the Masochist Path through The Flipped Halls.

Altar is very short as it's only a small walk until you reach the level's namesake The Altar walking forwards will get you there.
Ever world this osan crowd 3 Wiki

**Welcome to the Ever world this osan crowd 3 Wiki!**
a serie ned with about series, come back!

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## Important articles

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Nightmare

Nightmare is leads to The Void however you will need a key found from Dream this is ironic because you ascend partially before quickly descending into The Void afterwards.

Nightmare itself is a bridge leading to a building with a locked door which is accessed via previous said key this leads to The Void.

It is accessed through Hidden Reality.
SomeStuff

# ***SomeStuff, The Highway Star***

## Who is this?

**SomeStuff**, AKA **SomeStuff\_6849** *(just call him **SomeStuff**),* is a developer for a very similar game, titled "The Highway" *(link provided).* Being relatively close friends with **LegoMaster**, he was added as an NPC to help promote his game even further. *(on that note, please check it out)*. This can be done by entering the **Suspicious Tunnel**

## Location

**SomeStuff** can be found in-between the **Normal Tunnel** and **Suspicious Tunnel**, a long while past The **Lobbe,** and after the **Neo Jump**. He will push the player into entering the **Suspicious Tunnel**. This will simply teleport you to his own game.

## Dialogue

*Note: THE PLAYER WILL **NOT** RESPAWN WHERE THEY LEFT OFF*
Maddrox (Npc)

# ***Maddrox, The Natural Born Anomaly***

> “Can you like… Fuck off?” - Maddrox
>
>

The strongest Anomaly (technically), he beats Haruka easily due to blackholes absorbing anything including light but Lystia would stop him from killing her making the fight a stalemate as she cannot hurt him, he wouldn't fight Haruka in general because ***HE KNOWS*** what Haruka is.

He is an Anomaly meaning he is able to move across levels he shares this status with The Player, Haruka, and Ex. He is the most powerful of the four current known Anomalies for his abilities though it would end in a stalemate between Haruka and him as for reasons said before.

He has the power to manipulate and control blackholes though he can’t make them very large he can just let them let loose and absorb everything to become larger (he is unaffected by his blackholes).

Found on The Forest specifically near the yellow pad next to the wall under a tree, he is there because he doesn’t want to be bothered.

He is the npc of Maddrox.

He also owns most fragments those being Void, Reality, and Darkness.

He has almost zero tolerance for nonsense.

- His dialogue suggest that he knows what exactly The Player is which is an Anomaly (he possibly knows to what Higher Being)

## Fun fact:

He survived Desolation due to the fact they simply cannot kill him since he's already insane (He hides this very well)

He will be mini boss in the Aeron boss fight.

Unlike Haruka he is a natural Anomaly (Ex technically shares this too but Ex’s father is Sharon which technically makes his powers given by Sharon).
Nyx

> "Hey it's me, Nyx!" - Nyx
>
>

Nyx is found at The Village of Lost Souls he is trying to find his cat.

He is a sub Anomaly, an Anomaly under certain conditions.

- Maddrox commonly refers to Nyx as "Xiao" this is for no other reason then just calling Nyx short(he picked the name Xiao which is possibly a reference to Xiao from LoR).
Aeron (Npc)

# ***Aeron, Higher Being of The Path***

> "kafka, Mommy Kafka" - Aeron
>
>

Aeron is the owner of The Lobby, he is one of the four Higher Beings specifically of The Path and Stars.

Aeron is located in The Lobby being very nonchalant about the fact that Akat is mentally deluded.

He will soon be a boss.

He is the npc of Aeron.

 What is this place?

What is the Lobbe?
Faces

> ”Those who were lost will never be forgotten and will be remembered by those who hold them dear”
>
>

Faces are well, faces they chase you down on The Forest and Desolation they’re Lost Souls who has been placed on The Forest and lower by Aeron.

They move at the same speed as you on The Forest and faster on Desolation and instakill upon touching you.

They also have the ability to dash which makes them lunge at you at the speed of light (over exaggeration) dodge this by making sharp turns and running.

This is troubling as the way to escape the layer is by pushing boxes which slow you down leaving you perfect target for the Faces.

The ones on Desolation will fill the player with insanity and dread however the previous mention insanity causes their brain to crumble killing them.

Maddrox however survived them due two factors: He was already insane and Faces simply can't hurt him.
Uchiha Itachi

***The subject of this page originates from the official Naruto manga**, but requires a separate page on this wiki due to **changes made via adaptation**.*

To see the canon counterpart, **click here**.

 **WARNING: This page contains major spoilers!**

*If you are not caught up on **The Sixth Shadow**, it is advised to not read this page. If you're checking this page to clarify something during your first readthrough, **consider asking it on the Discord server instead**.*
Uchiha Itachi is a missing-nin and the scapegoat of the Uchiha Massacre.

In canon, he is Uchiha Sasuke's brother and the focus of his revenge quest. In '**The Sixth Shadow**', it is unknown if they are biologically full brothers or half-brothers. Itachi is the biological son of Uchiha Mikoto and Namikaze Minato, making him Uzumaki Naruto's half-brother.

Itachi is directly responsible for the formation of Team 7, the unyielding loyalty its members have for Sasuke, and Haruno Sakura’s apprenticeship under Senju Tsunade.

## Background

When Itachi was four, his cousin Obito died at war. Itachi refused to believe it, so he snuck out of Konoha and traveled to the battlefield Obito had died on. It was there that he unlocked his sharingan and encountered Uchiha Madara.

After a conversation about love, Izuna, and Obito, Madara scared him off. He fled back to Konoha, but was ambushed by a civilian bandit on the way. That man would become his first kill.

In the months and years that followed, Itachi would experiment with his sharingan, learning how to interpret its kaleidoscope-like readings of chakra, until he achieved unparalleled mastery of it. His mother would teach him the modified shadow clone technique, which accelerated his rate of improvement exponentially. These two skills, when combined, allowed Itachi to present himself as a genius among shinobi. This was perfect, because he was under high pressure from his mother and father to be the perfect prodigy clan heir. His mother, in particular, had high expectations: she had ambitions of Itachi someday becoming Hokage.

Itachi soon gained a little brother, named Sasuke, and a close friend, named Shisui. At age six, Itachi entered the Academy.

Word of Itachi’s ability to use shadow clones reached the Hokage, Namikaze Minato. Curious, he requested a spar against Itachi, in which Itachi utilized shunshin and copied Minato’s water dragon jutsu. Itachi passed out from chakra exhaustion, but Minato was still quite impressed. He promoted Itachi to genin that very same day.

When he awoke, Itachi was content. While admiring the beauty of Minato’s chakra, Itachi noticed that it was… familiar. It resembled his own. A lot of Minato resembled him, actually.

He brought his suspicions to his mother. She confirmed it. Minato was his biological father.

## Relationships

### Hatake Kakashi

In his youth, Itachi was often compared against Kakashi. The two were child prodigies. Itachi fell into a one-sided competition with Kakashi, to see who could be the superior genius.