recursal/Fanatic-Fandom huggingface dataset:
SCAR

The **FN** **SCAR** is an Assault Rifle available both Dark Matter and Operation: Darkness Rising.

## Overview

The **FN SCAR** (Fabrique Nationale Special Operations Forces Combat Assault Rifle) is a gas-operated self-loading rifle with a rotating bolt. It is constructed to be extremely modular, including barrel change to switch between calibers.

The rifle was developed by Belgian manufacturer FN Herstal (FNH) for the United States Special Operations Command (SOCOM) to satisfy the requirements of the SCAR competition.

It is modeled after the SCAR-H Mk 17.

In the Dark Matter, it is a powerful assault rifle, even though it has a low magazine capacity.

## Properties

### Damage

*Italic represents damage reached over 100.*

 Lower Torso
 Leg

### Advantages

* High damage
* Good penetration power
* Slightly high rate of fire

### Disadvantages

* Low magazine capacity. Being the lowest magazine capacity than any assault rifles
* Heavyweight
FN F2000

The **FN F2000** is an Assault Rifle available both Dark Matter and Operation: Darkness Rising.

## Overview

The **FN F2000** is a 5.56×45mm NATO bullpup assault rifle, designed by FN Herstal in Belgium. The F2000 made its debut in March 2001 at the IDEX defence exhibition held in Abu Dhabi, in the United Arab Emirates.

In Dark Matter, it is a high damage assault rifle and suitable for long range combat with scope.

## Properties

### Damage

*Italic represents the damage reached over 100.*

 Lower Torso
 Leg

### Advantages

* Almost powerful as the AK-47
* Can kill the most enemies that have lower 200 health in 1 shot to the head (*Dark Matter only*)
* Has the ability to zoom in
* More accurate while scoped

### Disadvantages

* Loses accuracy when firing multiple rounds
* Same rate of fire as the AK-47
* Low rate of fire when scoped
* Moderate penetration power
Szarlej/Cytaty

Zobacz także:* Informacje
* **Cytaty**

> *,,Oczy Szarleja, zielone jak szkło butelki, były bardzo dziwne. Gdy się w nie spojrzało, dłoń machinalnie sprawdzała, czy sakiewka jest na miejscu, a pierścień na palcu. Myśl z niepokojem biegła ku pozostawionym w domu żonie i córkach, a wiara w cnotę niewieścią obnażała całą swą naiwność. Nagle traciło się wszelkie nadzieje na zwrot pożyczonych pieniędzy, pięć asów w talii do pikiety przestawało wyglądać cholernie nieautentycznie, a drogo kupionemu koniowi zaczynało dziwnie rzęzić w płucach. "*[[Narrenturm s. 168]]
>
>
Reynevan

Zobacz także:* **Informacje**
* Cytaty

> *Oj nie umrzesz ty, chłopaczku, śmiercią naturalną!*
>
>

— Zawisza Czarny do Reynevana, Narrenturm
**Reinmar z Bielawy**, zwany **Reynevanem** – mężczyzna w młodym wieku, którego miłosne zawirowania prowadzą do licznych problemów, początkowo zakochany w Adeli, w następnej kolejności jego serce zdobywa Nikoletta (Jutta).

Sztuki magicznej uczył się na studiach w czeskiej Pradze, która uznawana jest za serce „heretyckiej zarazy”.

Początkowo jego głównym celem jest pomszczenie brata, Peterlina von Bielau (Piotra z Bielawy), który był zwolennikiem husytów, za co został zamordowany przez Czarnych Jeźdźców dowodzonych przez Birkarta Grellenorta. Aby tego dokonać Reinmar ucieka ze Śląska do Czech, gdzie ma wielu znajomych. Staje się wyznawcą poglądów husyckich i przystępuje do Taboru, poszukując przy tym umiłowanej Jutty, o której porwanie podejrzewa inkwizycję. Podczas jego przygód towarzyszą mu przyjaciele Szarlej i Samson Miodek. Podróżując, podawał się za wiele postaci – między innymi Lancelota z Wozu, Reinmara Hagenau, księdza, czy egzorcystę.

Ta strona zawiera treści z Wikipedii będące na licencji Creative Commons.

Zobacz oryginalny artykuł i autorów.
Finishes

**Finishes**,also referred to as **skins**. They are weapons with different textures that can be equipped in-game. They are completely cosmetic, holding no gameplay function. However, their different colours and textures can be used as a slight tactical advantage or disadvantage in some circumstances.

## Weapon Quality

Weapons skins come in different quality grades, generally signifying their rarity and value.

 Legendary | The most expensive skins quality, some of them can be obtained by open a Case only, such as Sci-Fi skins.
Amfisbena/Cytaty

Zobacz także:* Informacje
* **Cytaty**

## Dane z Rękopisu znalezionego w Smoczej Jaskini

> ***Amfisbena** – jaszczur dwie głowy mający (na obu końcach ciała), stąd nazwa, znacząca po grecku „w obie strony”, bowiem Amfisbena, jednym pyskiem za drugi się ułapiwszy, jako koło się toczyć może, wielce żwawo, w którą tylko stronę zechce. Jak pisze Lukan: „et gravis in geminum vergens caput anphivena”. Opisana także jest Amfisbena przez Pliniusza, który podkreśla jej wielkie walory lecznicze (jako amuletu lub talizmanu). Zwierzę heraldyczne; na tarczach herbowych bywają amfisbeny uskrzydlone i takie, które jedną z głów – przeważnie tylną – ptasią mają.*Rękopis znaleziony w Smoczej Jaskini
>
>
Handcannon

The **Handcannon** is a Revolver available both Dark Matter and Operation: Darkness Rising. It is a one of Grandmaster weapons.

## Overview

The **Raging Bull** is a revolver manufactured by the Brazilian Taurus International firearm company.

In its larger calibers it is marketed as a hunter's sidearm because it is a potent weapon with plenty of stopping power.

In the Dark Matter, it is modeled after the **Model 444** with .44 Magnum caliber. It has very high damage as sniper rifles.

## Properties

*Italic represents the damage reached over 100.*

*Red* *signifies a fatal hit (over 500)*.

### Advantage

* Extremely high damage
* Excellent penetration power
* Deal fatal damage on headshot
* Accurate when stand still

### Disadvantages

* Inaccurate when moving
* Low magazine capacity
* Very heavy weapon height, being the heaviest revolver in the Dark Matter
* Low rate of fire

## External links

* Wikipedia - Taurus Raging Bull
* Wikipedia - Handcannon
AK-47

The **AK-47** is an Assault Rifle available both Dark Matter and Operation: Darkness Rising.

## Overview

The AK-47, also known as the **A**vtomat **K**alashnikova (**А**втомат **К**алашникова in Russian) Kalashnikov, AK, or in Russian slang, Kalash, is a selective-fire, gas-operated 7.62×39mm assault rifle developed in the Soviet Union.

In the Dark Matter, this weapon is powerful, high rate of fire, good capacity and moderate weight.

It has a competitor, which is Colt's M4A4.

## Properties

### Damage

*Italic represents the damage reached over 100.*

 Lower Torso
 Leg

### Advantages

* Can kill the most enemies that have lower 200 health in 1 shot to the head
* High damage
* High penetration power than any assault rifles
* Effective at all ranges

### Disadvantages

* High recoil and spread
* Inaccurate
* Loses accuracy when firing multiple rounds
* Low rate of fire than some assault rifles
Dni Kary i Pomsty

Zobacz także:* **Informacje**
* Cytaty

> *Koniec świata w Roku Pańskim 1420 nie nastąpił. Choć wiele wskazywało na to, że nastąpi.*
>
>

— Narrenturm
**Dni Kary i Pomsty**, zwane też **Końcem** – proroctwa głoszone przez chiliastów.

## Opis

Według przepowiedni koniec świata miał nastąpić w lutym 1420 roku, w poniedziałek po świętej Scholastyce, lecz tak się nie stało, szatan nie został uwolniony z więzienia, by „omamić narody z czterech narożników ziemi”. Koniec miało poprzedzić zstąpienie Królestwa Bożego, wszyscy grzesznicy i przeciwnicy Boga.

> *Próżno oczekiwali wierni nadejścia Mesjasza na górach Tabor, Baranek, Oreb, Sion i Oliwnej, nadaremnie oczekiwało powtórnego przyjścia Chrystusa quinque civitates, przepowiedziane w Izajaszowym proroctwie pięć miast wybranych, za które uznano Pilzno, Klatovy, Louny, Slaný i Žatec. Koniec świata nie nastąpił. Świat nie zginął i nie spłonął. Przynajmniej nie cały.*Narrenturm
>
>
Mass Shooting Party 2018

The mass shooting party was held on CPE from april 5th to december 7th. in it, you die

Why doesn't America just legalise mass shootings?

Firstly, it's a distinctive point of national and cultural identity. Mass shootings are an iconic event in the USA. We can say "there was a mass shooting today" and you already know with reasonable certainty which nation it happened in. It's comparable to saying "someone was beheaded yesterday"; to say which region it occurred in is essentially redundant due to it being a proud allusive icon of the geographic area. Like poor education and glorified obesity, it would be delusional to pretend mass shootings are not a unique figure of national heritage to stand out among other Western nations. As such, it should be legalised or at least decriminalised in order to preserve this cultural tradition.

Secondly, due to the criminal nature of the act and the large jail terms attached to it, most perpetrators end up committing suicide after partaking in the shooting. It is clear from the past statistics that criminal punishment will not prevent this crime, but will instead lead to increased suicide rates and compound the already disturbing incarceration rate in the "land of the free". Both these figures can be mediated through the decriminalisation of mass killings.

Finally, it seems as if the act of a mass shooting is, in a perverse sense, a symbol of unity and bonding that can provide common ground for the traditionally severe dichotomy of Christianity and Islam. Through the extremist acts of killing innocent peoples committed by both these groups, the American people may finally come to realise that the true issue is not which merciless, jealous God you worship, but rather how much of a delusional schizophrenic you are. This moment of epiphany has the power to break down traditional barriers and allow you, as a nation, to advance to the first world and begin considering more important issues.

It just seems as if legalising mass shootings is the right thing to do.
Dark Matter

The **Dark Matter** is a story by BastionMann.

The Dark Matter took place in an alternative timeline of the Pixel Gun with the alien themed instead the zombie themed.

## Event

The event started with the blackish-purple asteroid from the space has crushed in the somewhere of the San Blockcisco. The researchers has found the piece of the asteroid and searching the asteroid. One of the researcher has found the purple crystal name: 'The Heart of Dark Matter' inside the asteroid.Then they put them into the container and sent to the Area 52.

### The unforeseen consequences has begun.

Something came out from the piece of the asteroid. It is the Dark Matter Parasite (a.k.a The Parasitoid Worm) has escaped from the Area 52 and attack the city. caused the humanity became into the Monsters.

## Monsters

* Red represents the Offensive role.
* Blue represents Defensive role.
* Green represents Support role.

## Gamemodes

There are 4 gamemodes are included the event.

### Single Player

1 player adventure against AI-controlled monsters. Similar to the Campaign.

### Co-op Adventure

5 players adventure against AI-controlled monsters.

### Dark Matter Co-op Survival

5 players survival against the onslaught of AI-controlled monsters.

### *Infection Game*

10 players or 5 players. Players had 20 seconds to prepare for the infection. One of player will infected to the Monsters. The Survivors must survive till time ran out and Monsters must infect all Survivors before the time ran out. Similar to the Zombie infection.

### Nightmare Mode

> Don't be confused with the map "*Nightmare*".
>
>

A special expansion for Co-op Adventure and Dark Matter Survival.

The AI-controlled monsters become more aggressive than normal version and x3 enemy's statistics.

## Weapons

This event has its own exclusive weapons due to prevent from spamming the overpowered weapons and HUD has been modified to include only 4 sections.

#### 1.1 Assault Rifles

1. AK-47
2. AUG
3. Famas
4. FN F2000
5. G36
6. C36c
7. LR300
8. M16
9. M4A1
10. M4A4
11. Scar
12. SG 552
13. Simple Rifle

#### 1.2 Submachine Gun

1. APC-9
2. Bizon
3. CBJ-MS
4. MAC 10
5. MP5
6. MP7
7. P90
8. Spectre M4
9. Telecom K7
10. Tommy Gun
11. UMP 45
12. Vector

#### 1.3 Sniper Rifles

1. AWC G2
2. AWP
3. Barrett
4. Dual Daggers
5. M200
6. Mosin-Nagant
7. PSG1
8. SG550 SR

#### 1.4 Shotguns

1. AA-12
2. Double-Barreled Shotgun
3. KSG
4. Nova
5. Police Shotgun
6. Sawed-Off Shotgun
7. Spas 12

### 2. Secondary

1. Berretta
2. Derringer
3. Desert Eagle
4. Dual Pistols
5. Glock 18
6. M500
7. MAG-7
8. REX
9. Simple Pistol
10. Uzi

### 3. Melee

1. Baseball Bat
2. Fire Axe
3. Crowbar
4. Knife
5. Dagger

### 4. Heavy Weapons

1. Bazooka
2. Bravo
3. Browning
4. Flamethrower
5. M79
6. M249
Boży bojownicy

Okładka Bożych bojowników

**Boży bojownicy** – druga część Trylogii Husyckiej.

## Fabuła

Akcja powieści rozpoczyna się w roku 1427, czyli dwa lata po zakończeniu wydarzeń przedstawionych w pierwszej części. Troje bohaterów: Reinevan, Szarlej i Samson Miodek przebywają w Pradze zdominowanej przez siły husyckie zwące siebie samych „Bożymi bojownikami”. Dostają tajne rozkazy od przywódcy taborytów zwanego Prokopem Gołym. Kontaktują się z miejscowymi czarodziejami w celu odczarowania Samsona. Udają się na wyprawę do zamku Troski na Podkarkonoszu w poszukiwaniu czarodzieja Ru­pi­liusa Ślą­zaka. W drodze Reinevan zostaje porwany i trafia do lochów, w których nawiązuje kontakt z duchem Ru­pi­liusa. Po ucieczce z lochów Reinmar trafia w ręce pomurnika - Bir­karta von Grel­le­norta. Udaje mu się uciec dzięki pomocy Samsona. Bohaterowie udają się na Śląsk, aby wykonać tajne rozkazy polegające na nawiązaniu kontaktów z utajonymi szpiegami husytów.

## Przypisy

1. ↑ Wikipedia

Ta strona zawiera treści z Wikipedii będące na licencji Creative Commons.

Zobacz oryginalny artykuł i autorów.
Dni Kary i Pomsty/Cytaty

Zobacz także:* Informacje
* **Cytaty**

## Dane z Trylogii Husyckiej Sapkowskiego

> *Nie sprawdziły się mroczne proroctwa chiliastów, przepowiadających nadejście Końca dość precyzyjnie – na rok mianowicie 1420, miesiąc luty, poniedziałek po świętej Scholastyce.
>
> Ale cóż – minął poniedziałek, przyszedł wtorek, a po nim środa – i nic. Nie nastały Dni Kary i Pomsty, poprzedzające nadejście Królestwa Bożego. Nie został, choć skończyło się lat tysiąc, z więzienia swego uwolniony szatan i nie wyszedł, by omamić narody z czterech narożników Ziemi. Nie zginęli wszyscy grzesznicy świata i przeciwnicy Boga od miecza, ognia, głodu, gradu, od kłów bestii, od żądeł skorpionów i jadu węży.
>
> Próżno oczekiwali wierni nadejścia Mesjasza na górach Tabor, Baranek, Oreb, Sion i Oliwnej, nadaremnie oczekiwało powtórnego przyjścia Chrystusa quinque civitates, przepowiedziane w Izajaszowym proroctwie pięć miast wybranych, za które uznano Pilzno, Klatovy, Louny, Slany i Żatec. Koniec świata nie nastąpił. Świat nie zginął i nie spłonął. Przynajmniej nie cały.*Narrenturm
>
>
Żmija

Okładka Żmiji

**Żmija** – powieść historyczna.

## Fabuła

Akcja powieści rozgrywa się podczas radzieckiej interwencji w Afganistanie. Główny bohater, chorąży Armii Radzieckiej polskiego pochodzenia, Paweł Lewart, od dzieciństwa przejawiał zdolności paranormalne. Pobyt w szpitalu psychiatrycznym skutecznie nauczył go je tłumić, ale została mu umiejętność przewidywania bliskiej przyszłości. W czasie krwawej wojny w Afganistanie umiejętność ta nie raz ratuje życie jemu i jego towarzyszom. Służąc na wysuniętej placówce, podczas patrolu spotyka złotą żmiję, kontakt z którą powoduje, że jego zdolności się budzą. Przeżywa sceny z przeszłości, z prób podboju Afganistanu przez armie najeźdźców – wojsk Aleksandra Wielkiego oraz Brytyjczyków podczas II wojny angielsko-afgańskiej, obydwu zakończonych nieoczekiwanymi klęskami. Lewart spędza coraz więcej czasu ze żmiją, a sytuacja wokół zmierza ku tragicznemu finałowi.

W epilogu pojawia się scena z najnowszej, kolejnej wojny na ziemi afgańskiej – interwencji sił NATO, z udziałem patrolu polskiej armii.

## Przypisy

1. ↑ Wikipedia

Ta strona zawiera treści z Wikipedii będące na licencji Creative Commons.

Zobacz oryginalny artykuł i autorów.
Trylogia Husycka

Wszystkie okładki Trylogii Husyckiej

**Trylogia Husycka** lub **Saga o Reynevanie** – cykl historyczno-fantastyczny o wojnach husyckich.

## Opis

Akcja toczy się w XV wieku na terenie Czech, Moraw, Śląska, Węgier, Polski i Niemiec. Książka opowiada historię Reinmara z Bielawy, zwanego Reynevanem, który w skutek romansu z żoną nieobecnego na Śląsku Gelfrada von Stercza pakuje się w serię niefortunnych dla niego i historycznych dla świata wydarzeń.

## Książki

* Narrenturm
* Boży bojownicy
* Lux perpetua
Blodørn

Blodørn was a Giant Metal band from Nordheim. Blodørn is the giant word for Blood Eagle, an old method of torture-execution. The band is no longer active and only one member is confirmed to be alive.

## Members

* Terhak "Thundergrowl" Gerhalk- guitar, volcals
* Dagmar "Stringshredder" Ralvand- guitar
* Virhak "Hardhead" Kregfofnorn- bass
* Hrolf "Loudfist" Girvang- drums
* Vaukhir "Onefoot" Exiled- various folk instruments

## History

The band was formed around 1013 by a group of young goliath boys in a tribe near the mountains of Nordheim. The initial idea was purposed by Terhak as he had been exposed to different kinds of music from his traveling around Nordheim. His local friends took intrest, and they also brought along Vaukhir after he had been exiled from his own tribe. The basic premise of the band was to make hard and brutal music with some local folk music influence, and lyrics was sung mostly in the giant language and usually involved themes like folklore, nature, war, death, and history. The band achieved fame in the underground scene, and traveled around to various countries to play their music. The band abruptly ceased all their activity in 1018, and most of the members are missing.

## Song selection

* Oppi Fjellet
* Vreid Bjørn
* Spre Vingane
* Halvingdrepar
* Siege of Faathlion
* Drapstein Kløyvskalle
* Steamy Island
* Ulvefor
* Berserker
* A world of Tundra and Clouds
* Øks mot Sverd

## Trivia

* The concept of giant metal and Blodørns playstyle is based on the norwegian black folk metal band Faanefjell. More specifically the song Faanetrollets Vise. The term Oppi Fjellet is taken from this song.
* The song A world of Tundra and Clouds is a reference to a planet in a science fiction campaign the players played before starting the Viscous Mockery campaign. The two universes were connected.
Wodnik

Zobacz także:* **Informacje**
* Cytaty

**Wodnik** – stworzenie wodne, prawdopodobnie spokrewnione z utopcem.

W trylogii Andrzeja Sapkowskiego o wojnach husyckich również pojawiają się wodniki. Są zaliczane do grupy utopców, choć różnią się od nich znajomością ludzkiego języka, inteligencją oraz noszeniem odzienia. Potrafią poruszać się niezwykle cicho i bezszelestnie. Przy ludziach zazwyczaj udają swoich zwykłych, tępych krewiaków.

Wodniki potrafią zachowywać w tak zwanych hevai wspomnienia ostatnich chwil życia ludzi zmarłych w wyniku utopienia. Wspomnienia te można ujrzeć po dotknięciu *hevai* - niezwykle trudno jest jednak przekonać wodnika, by udostępnił przypadkowej osobie jedno z licznych *hevai* przechowywanych w swoich rehoengan, podwodnych barłogach i skarbcach wodników.
Scarlet

> "*Ha! Not even you are good enough, despite how handsome you are*"
> ― Scarlet
>
>

The image used to represent Scarlet.

Death (2; confirmed): 3. Terminus (13). 978

### Place(s)

"Steampunk Island" (homeland; first encounter with the Westside Crew)Old Ashton, Brienn (second encounter with the Westside Crew)

### Connections

the Airship Pirates (captain)Rex Fjell

Mace Fjell

the Westside Crew (enemy)

## Status

### Cause of death

1: thrown off of her airship2: mauled and eaten alive by Wulf

## Appearances

### Appears in

Campaign 1: Privateers' Glory

Scarlet was a female tiefling pirate captain, from the steampunk island where Mace Fjell and Rex Fjell are from. She was a re-ocurring antagonist for Vestkanten Crew.
Farvhin

## Geography

Located on the Westshoran coast between Adrea, Lothing and Streice. Farhvin is mostly a country of expansive forests, hills and plains.With the exception of the Rotwood swamps to the south, and the Feywoods Pass, otherwise also known as simply The Feywoods; a vibrant and magical highland forest home to fey, surrounded by two mountains: the Darhom Heights and Cosea Summit. Both of which are the homes to two factions of mountain dwarfs, led by the Darhom and Cosea clans respectively.

### Important Locations

* Adarough.
	+ The Adarough Mage Tower.
* Dhun Darhom.
* Syhelnor.
* The Brackelwhyte Mage Tower.
* The Rosewoods.
* The Feywoods.
* The Rotwood.

## Culture

While a cultural mixing pot, due to its strategic coastal location, and vibrant trade between its neighboring countries. Farhvin's culture formed mostly around of its massive wealth in trade, and the subsequent Trade Lords whom rule the country. Yet also from its past. As their core religion comes from the old Nefirim culture that was destroyed during the Archon War.

The farhvinian culture can best be described by the country's unofficial motto: "the silver and gold flows where the effort is made". While this has opened up for a more self centered, greedy and corrupt underbelly among the country's populace. Travelers will find honest farhvinians to be a hard working folk. That sees just as much value in hard work and genuine effort, as they do in a king's ransom worth of gold.

## Government and Politics

Farhvin is a plutocracy governed by the Council of Trade Lords.
The "Granny Incident"

## The Slaughter of Mt. Silena Aethel

The Slaughter of Mt. Silena Aethel - or alternatively "the granny incident", as Vestkanten Crew reffered to it as - is the event of which the entirity of the isolationistic, elven town located on top of the mountain in Brienn: Mt. Silena Aethel, was slaughtered by devils. Summoned by the night hag Granny Gravenight.

## Vestkanten Crew's Involvement

### An Herbalist's Escort Mission

On the second day of the Festival of Strong Walls and Strong Friends, Vestkanten Crew was greeted by a young woman: an herbalist in need of bodyguards, for her trip up Mt. Silena Aethel for important alchemical ingredients. Looking for good coin, and other opportunities for an adventure, Vestkanten Crew accepted. The trip lasted three days, with barely any incident. The only noteworthy thing that happened, before Vestkanten Crew entered the town, was that when they killed a goat: it disappeared in what was explained as "demonic smoke". Around which point the young herbalist had gone missing.

After arriving in the town, it didn't take long for Vestkanten Crew to get into trouble, and were forced to flee into the nearby mines. In which, after a few hours of navigating the tunnels, they found a underground, dwarven mining colony. Hiding from the surface elves. After a day of catching their breaths among the kind, and rowdy dwarves. Vestkanten Crew emerged to find the elven town in ruins; blood, corpses and rubble all that was left. Save for one survivor, whom died in Erevan's arms during interrogation. Yet their answers came quickly, as the final devil was being summoned by Granny Gravenight.

### Archon Jon, and The Thirteen of the Inquisition

In the town square, Vestkanten Crew finally found the young herbalist, turning into her true form: the night hag Granny Gravenight. Summoning the Archon of fire and domination, Jon. With the help of the timely arrived Thirteen Inquisitor, Vestkanten Crew fought and defeated Jon, sending him, and Granny Gravenight back into the portal. To whatever hellscape they were returned to.

## Trivia

* Tommy started out as the DM for the introduction of this arch of the campaign, before Ulrik took over, as it was his turn to be the group's DM.
* The elf that died during Erevan's interrogation, died due to a heart attack, because Erevan's player Tommy rolled a natural 20 on his Intimidation check.
* Jon was first introduced as a generic horned devil.
* Jon was never planned, not even his name was. Ulrik, at the time, simply needed a big bad boss for Vestkanten Crew to fight (and a name for him).
The organizations

## Guilds

### Hillfoot's Merchant Guild

> "*Sure, you could buy your honey from the Bramblebracks' bee farm, and have the Mjödfødde turn it into mead, for you to finally sell in your tavern. All by yourself. Or, you could sign here, and we'll make sure you get the highest quality mead directly. For barely a couple coppers more, and way less time and worry spent.*"
> ― Milo Hillfoot to a tavern owner, on one of his unofficial adventures as Littleskald
>
>

The Hillfoot's Merchant Guild is a nordheiman merchant guild, founded and led by the Hillfoot family.

#### Guildmasters

* ?
* Milo Hillfoot [9?? - Today].

### The Black Star Mage Guild

> "*I have traveled across Galianor in my many, long years. In those years, I have found few schools of arcana hold their esteem under scrutiny. Certainly, all schools of the arcane has its specialty which makes it a worthwhile investment to one's time. However, few can say they have a so (relatively) clean record, so many branches of its institution for those unable to travel far, or the outstanding open mindedness to new ideas, and willingness to integrate such things as today's farhvinian technological marvels since the 998 technological breakthroughs. As the Black Star.*"
> ― From Jubi Losh's article in the farhvinian news magasine Far Winds about the Black Star mage guild.
>
>

More commonly known as simply the Farhvinian mage's guild.

#### Founders

* Milo Hillfoot
* Hope F. Rosewood

## Military Factions

### The Glacial Stonemen

> "*You pansy, chicken-bastards are afraid of something as trivial as a wyvern nest? Really!?*"
> ― The first Valherra Dragvir, personally leading new recruits on a monster extermination mission
>
>

Dragvir's mercenary group.

#### Leaders (pre-valherra)

* ?
* Dragvir "Wolf-keeper" Gerhalk [9?? - 1018].

#### Valherras

* Dragvir "Wolf-keeper" Gerhalk [9?? - 1018].
* Arhma "Windfeet" Gerhalk [1018 - Today].

#### Leaders

* Sigfrid Olfdottir [879 - 912].
* ?

### The Archonian Inquisition

    The Church of the Archons' militant left and right hands, its eyes and ears.
Galianor Wiki

## Welcome to the Galianor Wiki!

Welcome, welcome, to the wiki of me and my friends' homebrew Dungeons and Dragons setting!

This wiki tells of the world's heroes and villians. The different factions, nations and countries to explore. The important, and not so important moments of history. As well as the impact they have on the players, and the impact the players have on the world around them.

## The world's history

Everything from the history of this setting, to the stories me and my friends have made throughout the our campaigns.

## The characters and NPCs

The world of Galianor, like any other is filled unique and extraordinary individuals. Heroes, villians, and others who have made their mark on history. This page is about them.

## The organizations

Various wizard's circles & academies, artisan's guilds, thieves' guilds and many, many more factions to explore.

## The world

In the world of Galianor there are a multitude of countries to visit and call home, and nations that come and go as they either claim new, or lose parts of their own land.

## Religions and deities

The various religions and deities found in the world of Galianor.

## *Disclaimer:*

*This wiki will contain intellectual property owned by Wizards of the Coast, and other parties. And will probably for the most part portray said property inaccuratly in terms of their respective canon lore. As this wiki focuses on the contents of the setting and campaign, and therefore the content used not owned by me or my players will be portrayed here as is presented in the homebrew campaign we play.*

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Meredith Hillfoot

> "*Jeg vedder på at dere har mange fantastiske eventyr å fortelle om! (\*I bet you've had plenty of fantastical adventures to talk about!)*"
> ― Meredith Hillfoot to Vicious Mockery
>
>

## Character Information

### Place(s)

Nordheim (homeland)Hillfoot farm, Karstokk, Nordheim (home)

### Family

Milo Hillfoot (father)Nora Barreldip (mother)

### Connections

Hillfoot's Merchant Guild (leader's daughter)Vicious Mockery (associate)

## Appearances

### Appears in

Campaign 2: Songs of Adventure

Meredith Hillfoot is a female halfing from Nordheim. She first met Vicious Mockery while on her travels looking for her father.
Storm

Strike

**Storm** is a playable character in Dark Matter and he is one of main characters in the Operation: Darkness Rising.

## Biography

He was born in a SAS family of York, his favorite hobby is creates an electric equipment for military purposes. His parents were impressed and take him to the British tech company during his gap year.

## Appearance

He appears similar to the Future Soldier except for his helmet and his armor. His helmet is modified to had a filter attached to the mouth and the blue color is painted between cheek.

His armor is modified to resist the electric hazard.

## Description

Storm's role is an assault. And his abilities can be useful in any situations (except Strike). His favorite weapon is Operator Rifle.

## Statistics

7.5 secs. (Adrenalined)
225 (Adrenalined)
Drotamir Solidas.

The image used to represent Drotamir. The original artist is unknown.

Drotamir Solidas is a male wood elf Ranger/Rogue, and one of the later additions among the Westside Crew.

## Biography

### During the Campaign: *Privateers' Glory.*

> Flint's Hunt For Billy Bones
>
>

## Character Information

### Statblock

*Ranger 6 (Hunter) / Rouge 4 (Thief)*

Armor Class: 16 (leather armor)

Hit points: 110

Speed: 30 ft.

Damage immunities: poison.

Condition immunities: diseased, poisoned.

Senses: passive perception ?, darkvision 60 ft.

#### Proficiencies:

* Skills: ?.
* Tools: ?.
* Armors: light armors, medium armors.
* Weapons: simple weapons, martial weapons.

### Ranger Spells

1st level

* ?.

2nd level

* ?.

### Other Quotes

> "*{{{1}}}*"
>
>
>
Santa's Little Helpers

## Santa's Little Helpers, a Vestkanten Crew christmas special

*Though in canon lore this takes place between early-mid autumn. This arch was played during winter in real life, as a christmas special.*

In this one-shot arch, Vestkanten Crew saves Saint Clause, AKA Santa, and as a result saves every countries' version of the festival Brienn calls "Winter Gift Giving". AKA Christmas.

### Autumn celebrations, turned rescue mission.

One late night in Faathlion, during the festival of Autumn's First Harvest. Vestkanten Crew was visited by a gnome, with pale white skin and silvery hair. Asking for their aid in saving his master: Saint Clause. From the neferious wizard Jack of the Frost. Not the ones to say no to an adventure, Vestkanten Crew accepted, and followed the winter gnome into a pale blue, and freezing portal to Galianor's northern pole: Explorer's End. However, as they entered: a figure parkoring along the rooftops slipped, falling into the portal with them.

### The Icey Cold Lands of Explorer's End.

Surrounded by nothing other than each other, the cold, windy expanse of Explorer's End, and this young, human stranger. Whom they soon learned was a human monk named Volker Tervin. Vestkanten Crew knew only the way towards their destination, and worked to save Saint Clause, and ~~Christmas~~ Winter Gift Giving. After over an hour's worth of travel, fighting a yeti along the way. Vestkanten Crew, along with their new member arrived at the cave, in which Saint Clause was held captive.

### Jack of the Frost.

It didn't take long for Vestkanten Crew to find Saint Clause, in the freezing depths of the cave. However, as they thought this quest too easy, their instincts proved right. As a pale wizard: Jack of the Frost, Saint Clause's captor, arrived. They fought a hard, uphill battle. Yet proved themselves Jack's betters, and defeated him. Leaving him to Saint Clause to hold prisoner. For their bravery, Flint, Hope, Dragvir, Drax, Erevan and Volker were gifted each an emblem, signifying them as one of "Clause's little helpers". Along with gifts for them to share: a flying carpet, and a mug of endless hot chocolate, which contained magical properties. After giving his thanks, and their gifts. Saint Clause sent Vestkanten Crew back to Faathlion.

## Trivia

* The DM for this arch was Frederik.
* Volker was created while Tommy was heavily invested in playing the mmorpg: Star Wars the old republic, and was technically made to be Galianor's equivilant to a jedi. (\*Yes, I was/am still that much of a nerd).
* Vestkanten Crew, more specifically: Flint, Hope, Dragvir, Drax, Erevan and Volker are the only ones (this far in the campign) confirmed to have been in, and survive getting out of Explorer's End. Aside from Saint Clause, his helper winter gnomes, and Jack of the Frost.
* Volker and Drax quickly developed a friendly relationship during this arch, somewhere between friends and mentor (Drax) & student (Volker).
* This arch is where Flint and Bard became seperated, as Bard was elsewhere during the Autumn's First Harvest festival, and Flint forgot to look for him before going to the Misty Isle in the next arch.
Wikitextos

## Formatação

### Textos Wiki

A Wikipedia tem um ótimo material sobre Wikitextos e também um excelente Tutorial.
Também uma referência para citação aqui: Extension:Cite

### Formatação LateX

Ajuda sobre formataçao de fórmulas em LateX: Tutorial Fórmulas

## Referência

1. ↑ Origem: Wikipédia, a enciclopédia livre. **Referência Rápida de Wikitextos**. Acesso em: 29 de março de 2018. Local: https://pt.wikipedia.org/wiki/Ajuda:Referência\_rápida
2. ↑ FANDOM Community Central. **Help: How to import Google Fonts**. Visitado em: 30 de março de 2018. Local: http://community.wikia.com/wiki/Help:How\_to\_import\_Google\_Fonts.
Percy.

> "*Izzit here there's a party, eh?*"
> ― Percy
>
>

### Place(s)

Witthfield forest, Brienn (home)Faathlion, Brienn (meeting place of the Westside Crew)

## Appearances

### Appears in

Campaign 1: Privateers' Glory

Percy is a male tiefling Druid, and one of the founding members of the Westside Crew.

 Backstory

?

## Biography

### During the Campaign

> The Hobgoblin Conquest
>
>

## Character Information

### Statblock

*Druid 1*

Armor class: unknown.

Hit points: unknown.

Speed 30 ft.

Damage resistances: fire.

#### Proficiencies

* Skills: medicine, religion.
* Tools: herbalism kit.
* Armors: light armors, medium armors, shields; (no armors or shields made of metal).
* Weapons: clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears.

#### Tiefling Abilities

* Darkvision: 60 ft.
* Hellish Resistance.
* Infernal Legacy.
	+ *Thaumaturgy* (cantrip).

#### Druid Spells

Cantrips

* ?.

1st level

* ?.
Nordheim

> "*Informative qoute*"
> ― Some bloke.
>
>

## Geography

Located northeast on the world map. Its southern part is a temperate land that sees long harsh winters, and its northern areas which sees only harsher winters, and a hint of spring in the hottest summer days of the year. Nordheim is mostly untamed highlands, forests and islands. With only pockets of civilization.
Drax.

> "*Steal a sheep for me*"
> ― Drax
>
>

The image used to represent post-Vicious Mockery's campaign Drax, alias Dread Captain "Flint". Made using Heroforge, colored by his player Silje using PaintTool SAI v.1.2.5

## Character Information

### Class

Fighter (Champion) / Monk (Way of the Shadow) / Rouge (Swashbuckler)

### Age

During Privateers' Glory: 23Upon death: ?

### Date of birth/death

Birth: 2. Seed (4). 955Death: 1. Genesis (1). 1014

### Place(s)

Valór (homeland)Faathlion, Brienn (meeting place of Vestkanten Crew)

### Family

unknown fatherunknown mother

Rielki Faalmath (wife)

Yakira Kerrstan (daughter)

? (daughter)

? (daughter)

? (daughter)

? (daughter)

? (daughter)

? (daughter)

? (daughter)

? (daughter)

? (daughter)

? (daughter)

? (son)

### Connections

the Syndicate (member; former)the Westside Crew (member; former)

the Dread Fleet (founder, leader)

## Status

### Cause of death

Fireball volley (the war between the Dread Fleet and the Brienn - Nordheim navy coalition)

## Appearances

### Appears in

Campaign 1: Privateers' Glory

Kerrstan Drax is a male dragonborn Fighter/Monk/Rogue. He was one of the founding members of, and later antagonist against the Westside Crew.

 Backstory

?

## Biography

### During the Campaign

> The Hobgoblin Conquest
>
>

> A Party To Kill For
>
>

> The "Granny Incident"
>
>

> Santa's Little Helpers
>
>

> The Curse of Captain Scarlet
>
>

## Character Information

### Statblock

*Fighter 6 (Champion) / Monk 5 (Way of the Shadow) / Rouge 7 (Swashbuckler)*

Armor class: 19 (natural armor)

Hit points: 187.

Speed: 40 ft.

Damage resistances: fire.

Senses: passive perception 14.

#### Proficiencies

* Skills: athletics (expertise), deception (expertise), intimidation (expertise), stealth (expertise).
* Tools: dragon chess, thieves' tools.
* Armors: all armors.
* Weapons: simple weapons, martial weapons.

#### Dragonborn Abilities

* Dragon Ancestry: red.
* Breath Weapon: fire.
* Damage resistance: fire.

#### Fighter Features

* Fighting Style - Great Weapon Fighting.
* Second Wind.
* Action Surge.
* Martial Archetype: Champion
	+ Improved Critical.
* Extra Attack.

Monk Features

* Unarmored Defense.
* Martial Arts.
* Ki.
* Unarmored Movement.
* Deflect Missiles.
* Monastic Tradition: Way of the Shadow.
	+ Shadow Arts.
* Slow Fall.
* Extra Attack.
* Stunning Strike.

#### Rouge Features

* Expertise: athletics, deception, intimidation, stealth.
* Sneak Attack (4d6).
* Cunning Action.
* Rougish Archetype: Swashbuckler.
	+ Fancy Footwork.
	+ Rakish Audacity.
* Uncanny Dodge.
* Evasion.

## Other Quotes

> "*I'm pretty sure these waters are shark infested, so swim or die, kiddo!*"
> ― Drax, as he promptly shoves his daughter Yakira off his ship into the deep waters below to 'teach' her to swim
>
>

> "*She'll be fine or she'll be dead*"
> ― Drax to a worried pirate witnessing Drax "teaching" Yakira to swim
>
>
Capra Cove Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Wanna Gogo Burketkig

**Wanna Gogo Burketkig** was established in 2008 by Kayla Kantola and Emma Hyde.

## Origin

Emma asked Kayla if she wanted to go to Burger King, as was typical for that era. These words happened instead. It's unclear how this happened since T9 text prediction was invasively present at this time, however, it remains in the annals of time as one of the oldest historical records.

## Further Uses

Kayla will name her app this, as sanctioned by Zoe Hyde.
Bin ich wirklich eingeladen

**Bin ich wirklich eingeladen** ist ein protestantisches Kirchenlied von Gustav Friedrich Ludwig Knak. Melodie: Philipp Nicolai.

## Text

Bin ich wirklich eingeladen

zu Deines reichen Tisches Gnaden,

ich Wurm zu Deiner Majestät?

Will den Staub die Allmacht ehren,

das Lebensbrot den Sünder nähren,

der tiefgebeugt von ferne steht?

O Meer voll Lieb und Huld!

Die ganze Sündenschuld

willst Du tilgen?

Dein Fleisch und Blut,

o Liebesglut!

Soll all mein Elend machen gut.
Arhma Gerhalk

> "*Kom igjen Terhak, du har vel ikke glemt "Gerhalk hilsen"? (Come on Terhak, you haven't forgotten the "Gerhalk welcome?")*"
> ― Arhma to Terhak, when they first reunited in the campaign.
>
>

## Character Information

### Title(s)

Valherra of Nordheim (noble & military title)

### Place(s)

Nordheim (homeland)Jötunhall, Nordheim (home; meeting place of Vicious Mockery)

mt. Ulfrikken, Nordheim (where she was trained by Dragvir)

### Family

Dragvir Gerhalk (father)Hirgun Hognatar (mother)

Terhak Gerhalk (brother)

### Connections

the Glacial Stonemen (leader)the Council of the Jarls of Nordheim (representative of the valherra's forces)

Vicious Mockery (associate)

## Appearances

### Appears in

Campaign 2: Songs of Adventure

Arhma "Windfeet" Gerhalk is a female goliath, daughter of Dragvir Gerhalk and Hirgun Hognatar, sister to Terhak Gerhalk, and the current leader of The Glacial Stonemen and valherra of Nordheim.
Jebediah Degain.

> "*Not yet, not today you dumb lizard!*"
> ― Jebediah Degain, right before he is killed by Jún's lightning storm.
>
>

the Westside Crew (honorary member)

### Cause of death

Struck by lightning twice (during the battle against the ancient blue dragon the Emperor, in Agridad)

## Appearances

### Appears in

Campaign 1: Privateers' Glory

Jebediah Degain was a male human Fighter, and one of the later additions to the Westside Crew.

 Backstory

?

## Biography

### During the Campaign

> Death to the Emperor!
>
>
2-2-15

Den Korte Radioavisen gik i luften d. 2. februar 2015. Rasmus har kage med for at fejre premieren, og holder tale, men bliver afbrudt af Kirsten, der mener, der er for mange kager på de danske arbejdspladser.

## Første optrædener

I denne episode møder vi for første gang

Kirsten Birgit Schiøtz Kretz Hørsholm

Rasmus Bruun

Zissel

Shin Shin

Tys-Tys Kilden

## Interviews

Camilla Plum har harceleret på Facebook fordi det nu er forbudt at sælge og bytte plantefrø

Michael (Dan Jørgensens pressechef) bliver hørt, om Dan Jørgensen har en kommentar på Camila Plum beskyldning om, at han har fået en hjerneblødning.

## Nyheder

Nye asylansøgere stjæler, men ikke så meget som forventet

Jihadister onanerer for profeten Muhammad

Babyer i tunneller får dig instinktivt til at le

Enhedslisten håner barn for at stille kritisk spørgsmål

Tænk hvis de vandt i lotto - skal sexkrænkere have lov til at beholde deres lottogevinster?

Jøderne beskyldes for at løbe med al opmærksomheden ved 70-års dagen for befrielsen af koncentrationslejren Auswitz

Politikere vil kontrollere din sæd

Khader dømt for handel med hårde stoffer

Medina anholdt for at skære bugen op på sambo med samuraisværd

## Trivia

KBSKH tåler ikke mandler, og slet ikke nødder

KBSKH dækkede den første Tjetjenien-krig som krigskorrespondent, men vil ikke tale om det

KBSKH har gået til skeetskydning med Søren Espersen

Shin Shin er biseksuel

KBSKH har astma

## Guldkorn

KBSKH: Det er hverken klart, skarpt eller parat det her. Det er noget makværk
Gift Shop

The **Gift Shop** is an upcoming room in Club Penguin Evolved. Here, you can spent coins to buy clothing inside of the Penguin Style catalog. It is located in the town, and is next to the Night Club.

To the right of the Gift Shop is the path leading to the Snow Forts.

## Trivia

* This room is rarely decorated for parties.
* In PSA Missions, the HQ is hidden within one of the changing rooms.
* The Penguin Style catalog is located here.
Bist du gleich ferne von Bekannten

**Bist du gleich ferne von Bekannten** ist ein Kirchenlied. Text: unbekannt, Hannoversches Gesangbuch 1903.

## Text

Bist du gleich ferne von Bekannten,

was schadet's, da dir früh und spät

ein Heer von glänzenden Trabanten

umher um deinen Wagen steht?

Was schadet's, wenn die Freunde scheiden,

und kein Gefährte mit dir geht,

da dich die Engel selbst begleiten,

und Jesus dir zu Seite steht?

Die finstre Nacht darf dich nicht schrecken,

die über Land und Meere fällt;

will gleich die Sonne sich verstecken,

dein Jesus ist das Licht der Welt.

Er, der die Sonne selbst formieret,

bedarf des fremden Lichtes nicht;

wenn dessen weise Hand dich führet,

ist dir dei Nacht auch selbst ein Licht.

Ich weile hier im fremden Lande,

allein in Gottes Eigentum;

find ich gleich lauter Unbekannte,

so kennt mich doch mein höchster Ruhm.

Mein Hort, in dem mein Herz versenket,

zeigt mir sein holdes Angesicht und spricht;

Mein Kind, sei ungekränket,

dein treuer Vater läßt dich nicht.
Ozo

Sorry Girl..... Love you. Ignorance is bliss tho , and contagious. Sooooooooo John Doe or Ginger lol. or what ever. I was not offended. Im African, I smoke weed..... I was asking do you have some... I need some Homie..lol, lighten up. But on the other hand...... they have this thing in The MOB....called Gang staking..... Or group harassment, were a shit ton Gangsters from out of no where MOB your ass for months for being a FAG. And they do it to people that pose a threat to society...... Mainly fags that have sex with men with out condoms, and go back and have sex with women in normal society infesting the general population with AIDS ... Its To Protect us............. Your in danger of that ginger or is it John? I never hit a pregnant women.....She robbed me, Cheated on me and fucked the whole neighborhood after I gave her a home, took her to church and got her baptized.....She's a hooker, I found that out later. LOL But still I tried to help her.She Got pregnant somewhere in New York and tried to kill the kid by drinking her self to death and smoking Meth with you. I poked some kid who robbed me ...So what.. Im not pussy to stand up for my self... Its called defence...... And yes I beat a RAT with bamboo stick for the sake of the GAME.. I saved peoples famillies by beating that peice a shit and people having to spend years in prison... Mother fuckers are trying to eat out here. Theres no JOBS... GET your story straight........... YOu would never say this to me in person...... Id have you arrested for indecent ex-poser and possession of methamphetamine.......... Ill be back to New York soon folks...... With a green grin G...... Stop sucking dick......Pussy soooooooooooo much better.
Cultivation

# Mortals

## Spiritual Cultivation

1. **Qi Condensation:** At the outset of their cultivation journey, practitioners in the Qi Condensation realm gather ethereal clouds of Qi within their dantian, the energy center of the body. These Qi clouds resemble swirling mist, representing the raw potential of their inner energy. Mridian Opening.
2. **Foundation Establishment:** Upon reaching the Foundation Establishment realm, cultivators must refine the gathered Qi clouds, turning them into a pure, liquid essence, reminiscent of the process in alchemy where alchemists extract the pristine liquid essence from spiritual herbs within their cauldron. AN- the condensation of essense is also the reason why having more spiritual roots is bad since there's disharmony within the elements.
3. **Core Formation:** With the purified Qi essence in liquid form, cultivators in the Core Formation realm further refine it into a condensed pill. This energy pill, now a reservoir of concentrated life force, serves as the nucleus of their cultivation, and also a source of True qi emanated from their core.
4. **Nascent Soul:** In the Nascent Soul realm, cultivators transcend the limitations of the physical realm. Their inner energy has reached a pinnacle, allowing them to form a nascent soul—a spiritual manifestation of their essence and consciousness. This ethereal soul empowers them to perform mystical feats and access soul cultivation.
5. **Unity:** Unity marks the stage where cultivators strive to harmonize their body, core, and nascent soul. The energy within is no longer separate but flows as one unified force. This inner harmony enables them to efficiently wield their abilities, unlocking their full potential.
6. **Transcending Mortality Saints:** Transcending Mortality is the ultimate realm within the Mortal Step. Cultivators transcend the boundaries of mortality, manipulating their life force and physical form to achieve near-immortality.

## Body Cultivation

1. **Outer Body Transformation:** Skin Toughening, Muscle Strengthening, Tendon Reinforcement
2. **Inner Body Transformation:** Bone Refinement, Marrow Enhancement, and Organ Fortification
3. **Acupoint opening realm**
4. **Soul nourishing realm**
5. **World merging realm**
6. **Shedding Mortality Saints**

🎉 Coming Soon! Stay tuned for exciting updates!

# Saints

## Saints of Earth (World-Planet / Realms)

🎉 Coming Soon! Stay tuned for exciting updates!