Iron John

* Light
* Dark

**Iron John** is the sixth episode of the second season of American McGee's Grimm and is based on the fairy tale of the same name.

## Characters

**NOTE** This list only includes the characters that played an active role in the story and does not include side characters or Grimm.

* John
* Prince Conner
* The Huntsman
* The King
* The Queen
* The Princess
* The Rival King

## Plot

### Light Version

The forest has been off limits for years after a string of murders, however, one day a huntsman goes into the forest and find the fiend, dubbing him "Iron John" where they take him back to the castle. The King and Queen celebrate and even allow their child to play near Iron John, with caution to never open the cage. The Prince, playing with a ball, accidentally drops it inside John's cage. he asks John for the ball, but it refuses to give the ball back unless the cage is open. The Prince returns multiple days for the ball, but John denies him, however by the fourth day the Prince reveals he cannot open the cage, whereby John tells him to get the key from his mother. The Prince does so and frees John, getting his ball back. The Prince realises his mistake, fears he'll get beaten, with John now escaped. John takes the young Prince away from the kingdom and into the forest. The King and Queen become upset over their lost son and the royal household is overcome with grief. In the forest, John and the Prince go to John's well, which he warns the Prince to not drop anything in. A strand of The Prince's hair accidentally falls in, angering John who leaves the Prince alone. The Prince wanders aimlessly before coming across another kingdom where he works at the palace. Time goes by and the Prince is now a young man, and his appearance attracts the young princess. However, a war breaks out and the Lost Prince goes out to fight, however, he calls for Iron John who rushes to the Lost Prince's assistance and creates a mechanical horse, mechanical army and armour. The Lost Prince helps win the war and gives Iron John his items back. Later, the Lost Prince attends a celebration where the King of this other kingdom announces that an "unknown knight" had saved the day but to find this "unknown hero" the King gets his daughter to throw three golden apples for him to catch. The Lost Prince calls upon Iron John to help him catch these apples, which John does so, granting the Lost Prince his armour again. The Lost Prince catches the three apples. The King however, is unhappy and orders for the "unknown knight" to be killed. During a scrap, the Lost Prince's helmet is exposed and his golden hair is revealed to all, the Princes recognising him as the garden worker. She demands the Lost Prince's safety, and states she wants to marry him, which the King allows. The two get married, and somehow, The Lost Prince's parents arrive, through no explanation. However, in a bizarre twist, John attends the wedding, now a human, he reveals he was cursed to become a metal man. John tanks the Lost Prince and reveals he himself was a king once, John then gives all his treasures to the Lost Prince.

### Dark Version

A killer is on the loose and a huntsman goes into forest to find it. During the hunt, the Huntsman and some soldiers engage in a lazer fight with the "monster", many die as the Huntsman cowers away, but is soon discovered by a large metal man. Before this metal man could kill the Huntsman, it runs out of ammunition as such the Huntsman and the soldiers capture it and take it back, dubbing him "Iron John". Iron John is kept in a cage at the castle of the kingdom that captured him. In order to "feed" Iron John, The King takes local criminals and other undesirable for John to enjoy, the King believes John to now be "harmless" as such, allows his son to play near it. The Prince eventually loses his ball, which bounces into John's cage, he demands John give it back but John will only give it back if the child comes closer via opening the cage. The Prince opens the cage to take back his ball, but John takes the child into the forest. John gives the Prince a distinct order to not drop anything in his magic well, but the Prince, having hurt his hand touches the water, disappointing John. John goes off, leaving the Prince alone. Eventually, the Prince finds himself in a rival kingdom where he works within the royal palace undetected. A war breaks out and the Lost Prince goes to fight in it, asking for John's help, who transforms his horse into a mechanical death machine and gives him armour for protection. John and the Lost Prince fight in the war, and come out as unknown heroes, however, the Lost Prince suspects he is part of a "grander plan". After the war, the King of the kingdom puts on a contest between all the knights, with the winner being able to marry his daughter. The contest, however, is halted as the armour of the Lost Prince is taken off and the Princess falls in love, she demands the two get married and a wedding is fixed. At the wedding, the King states that the Lost Prince will stay at the kingdom forever, however, the Lost Prince's father appears and demands his son return to his kingdom. John then appears, now with the curse lifted and he states that the Lost Prince, (whose name is revealed to be Conner) had helped him and ill become John's heir instead, with the other Kings disposed of in the process.

## Levels

### Scene 1

Starting in the village on the outskirts of the forest, Grimm first converts the scene to make it more "scary" before going out to the forest where "Iron John" is discovered.

### Scene 2

Starting in the courtyard, Grimm tracks down and makes the Prince lost his golden ball, he then gets inside the castle, following the Prince whose ball is now in the cage where John lies.

### Scene 3

Grimm is angered by the Prince's stupidity, comparing him to Midas. He believes the Prince should be punished. First he goes around and converts the squrrels into computerised holograms, they then much and tear down a tree. Grimm then makes the Prince fall into the well, and in turn turns everything into gold.

### Scene 4

The Prince, now grown up is about to go to war, where Grimm wants to make it more miserable. Grimm first transforms a village, before following the Lost prince and his war horse into the warzone. The war becomes robot wars as the combatants on both sides are now machines. Grimm ends the scene by making John have more firepower and "terminating" all the combatants.

### Scene 5

At an archery competition, Grimm makes the scene more volatile with the Lost Prince, blasting his way to victory. He then enters a joust where he obliterates the competition and the crowd before entering a robot combat match. The Lost Prince dominates here as well.

### Scene 6

Now for the wedding, however, Grimm starts off outside and is sucked up by a airship, where he is dropped off at a platforming section. Grimm must navigate gears and clockworks to make it to the wedding. But more platforming and industry makes Grimm's attempts to destroy the wedding difficult, if he is isn't abducted. Eventually, Grimm gets to the wedding and allows John to "terminate" it.