Void

**`Welcome to Difficulty Document Loader`**

**`File:SavedFile`**

* `Pointlight.doc`
* `???.txt`
* `>> VOID.DOC`
* `Decay.png`
* `Winpad.gif`
* `EmptinessAudio.mp3`

   **`VOID.DOC`**
 `Do you want to open the file? (y/n)`

`>y`

 **`>open VOID.doc…`**
**`>complete`**

It's dark in here, isn't it?

* Info
* Extra
* Colors

## `Pre-Introduction`

`Welcome to  Void, which is another beyond unlosable difficulty, like the previous ~30 difficulties with the same gimmick, you can notice it by checking the time you complete all of Class -15 to class -14, 0 seconds, absolutely no effort because you literally instantly win and breeze through this kind of chain.

## `Introduction`

`Void  is the first class -13 (Unimaginable Ease) difficulty, and falls into the category of Fictionally Present, sandwiched between two N/A spots.

This difficulty has absolutely nothing inside and the environment has a slightly dark scheme along with a darker fog inside it which is exactly what the difficulty name “Void”. But it is still complete instantenous as the portal frame that you walk through when you are on the lobby has already teleport you to  Winful without any skill nor requirement needed, well… there’s one, have your own existence rank must be above negative omega (a normal human has a existence rank of 1)

There is almost to no obstacles as there is absolutely nothing inside. It is the most pure and unchanging thing to come out of the JTE:R, as it is in a state of pitch black simplicity for eternity.

This realm alternatively ranges from beyond  which you can says the JTTE difficulties The True Beginning to the  as know as the JJT starting difficulty and trying to find anything below the first or above the last won’t lead you to the void. It will lead you to something else entirely.  Void is not a difficulty: rather it is an ephemeral, transcendental realm that is boundless in area, and is the explanation of the gaps in the beyond JTE:R Difficulty Chart

But like I say in the previous few difficulty made by its owner, there’s is no point beating this and the chain of JTE:R, it doesn’t reward or give you any achievement upon completion and used for entertaining purpose.

## `Mechanics and Powers`

`Note: JTE:R difficulties will always disabled reset character.

* Time Travel
* Difficulty Travel
* x2

You have the ability to time travel and escape the boring difficulties especially the cramped unwalkable and long conveyor rides you will meet at Class Higher Negative. By using one, you will reversed time to the point you walk into the portal frame. Do not leave as it will cause the whole experience to be extremely buggy in client objects.

You can use this ability to travel back or forward a few or hundreds of difficulty. The ranging from beyond The True Beginning (aka JToH’s Too Too Easy Difficulties) to  The First Difficulty (aka JToH’s Joke Towers).

Every single JTE:R difficulties will make you win twice as fast, this power lasts forever until you reach the end of the fictionally present range.

## `Catches and Obstacles`

`* Catches
* Obstacles

* You cannot lose whatsoever, if you do, the whole game breaks
* Everything is a winpad and the game forces you to touch one.
* You have to beat this difficulty at least once.

The obstacles of this difficulty are undefinable. They range too massively to properly be put here. They could be practically anything, as the void isn’t a difficulty. If you still remember, it ranges from beyond  The True Beginning to beyond  The First Difficulty which is 15 classes between.

But for original state.
There is no point for obstacles as you already win before entering the barrier or even the frame itself as when you look through the introduction. Nothing else to say here, if you already have basic necessities then the chance of winning goes through the infinite percentages.
If you try the most accurate rating for a human comprehension. These are what you get for a obstacles.

* Have a existence rank above -ω (75% accuracy)
* Wait for a planck time (60% accuracy)
* Instantly Winning (95% accuracy)
* Ride on a conveyor or float on a elevator for a quantum (40% accuracy)

Other than that, there is no possible combination of obstacles to fit into this exact middlepoint.
## `Properties`

`The concept presented in the existing idea is centered around the idea of a difficulty that is so incredibly easy that losing is virtually impossible. This notion is reiterated when the author mentions that even after attempting to navigate this difficulty for an unfathomably long period of time, success would still elude the participant.# Overall, this paragraph highlights the absolute guarantee of success in facing this seemingly effortless difficulty and the insurmountable protection offered by the encompassing reality. In the realm of difficulty, there exists a level so unfathomably easy that the concept of losing is rendered obsolete. This state of being transcends physical and metaphysical boundaries, eliminating any possibility of failure, regardless of the circumstances.# This is the essence of the Barrelplexian, a domain where losing is simply inconceivable. From this perspective, it implies that the challenge you are encountering is not insurmountable, and there are no real risks of failure or defeat.

## `Towers`

`* Towers of
* Towers with

* Fictionals
* Non-Fictionals

* Tower of Dark but Easy (ToDbE)
* Tower of Basement Elevation (ToBE)
* Tower of Deep Fried (ToDF)

- None yet.

* Room - Obelisk
* Obelisk+

* N/A

- Great Citadel of Custom, Normal and Impossible Difficulties (Floor 1)

## `Trivia`

`* This difficulty is inspired by the first floor of GCoCIaND along with Decay and Emptiness
* This difficulty is a contestant for longer pages.

## `CFTP`

`Go to N/A to continue this pointless JTE:R difficulties chart. If you decide to continue, there are a lot of non taken difficulties, you can search through the next difficulty by using the input box below. Good luck on the journey and have fun

**Wiki Browsing**
 Credit: Many many difficulties``````````