Hightech Toy

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## Hightech Toy

* Splash art
* Logo

### Event Start

November 24, 2022 [after maintenance ends]

### Soundtrack(s)

Hero
Para-DICE

## Sources

TwitterOfficial website

**Hightech Toy** is the second story event of *Goddess of Victory: Nikke*.

Hightech Toy takes place prior to the events of Chapter 11 and follows the story of Matis who are tasked in investigating a series of disappearances amongst the Mass-Produced Nikkes perpetrated by an elusive Tyrant-class Rapture.

## Story

A rash of disappearances of mass-produced Nikkes has left the Ark's Big Three in some serious financial trouble, but none moreso than Missilis, given how most of the losses were their own models. Infuriated, Syuen orders Maxwell, Laplace, and Drake to deploy to the surface and find the source of these disappearances. As Nikkes are not allowed to deploy without a commander, the protagonist is forced to go with them and also find out if Syuen is hiding something.

### The Heroes' Lowest Performance

A new report details how each of the Big Three manufacturers is suffering a financial deficit due to a rash of mass-produced Nikkes sent to the surface going MIA. The report continues that Missilis Industry might suffer the worst blow to their bottom line, given how most of the losses were of their own make.

Maxwell winces as the report includes a comment from Ingrid, CEO of Elysion, going on record saying Missilis' woes are a consequence of them neglecting to give their Nikkes proper combat training. The brain of Matis can only imagine how close Syuen is to losing her cool over her competitor dissing her this badly.

A voice barks a retort, which turns out to be a Product 08 model Nikke. The MP Nikke is in an argument with Laplace, telling her that for all the shiny tech and glistening marketing, Matis will never amount to more than scrap metal in Syuen's eyes. Laplace denounces such a claim, declaring she treads the path of heroism that all Nikkes must follow. Drake interjects by claiming the path of villainy is the one to undertake. The comment serves to defuse the conflict, if only because Laplace and Drake are now embroiled in another heroes vs. villains argument.

All chatter cuts to a stop as CEO Syuen barges into the room, loudly calling for Matis to assemble. She demands they deploy to the surface and track down those missing Nikkes, all the while grumbling about the company's worst financial quarter yet and Ingrid giving her lip over the waves. Maxwell complies despite finding the squad's boss as exasperating as ever, while Drake and Laplace are more enthused about their sortie.

### Heroes, to the Surface!

Deputy Chief Andersen is in a meeting with the protagonist about the rash of disappearances. While the Central Government has no solid leads, their best guess is that a Blacksmith or some other Rapture is the source of these losses. The original plan was to send the protagonist to investigate, but Syuen sent Andersen a message earlier, saying she was deploying Matis to get to the bottom of this. Naturally, the Central Government is antsy about having Nikke squads on the surface without a commander, so the protagonist is being deployed with them, both to find the source of the disappearances, and to see if Syuen's hiding anything. Counters will not be allowed to go with him because Syuen wants the credit to go entirely to Matis, and by extension Missilis. The protagonist is not happy with this condition, but he accepts it.

On the surface, Laplace and Drake exuberantly greet the protagonist, who's just rendezvoused with them. Maxwell apologizes for her squad's rambunctiousness, then assures the man he won't have to do anything on this mission because of Matis' efficacy.

The protagonist asks about the operator for this mission, only for Maxwell to reveal that there *isn't* one. Ignoring Laplace and Drake boasting about not needing one, she elaborates that while they sometimes have an operator, this time around Syuen wants Matis to get this done with little to no outside assistance. If it weren't for the Central Government stonewalling Syuen on needing a commander to accompany Matis, the protagonist probably wouldn't even be here.

The protagonist remarks on how Syuen seems to skirt the rules an awful lot, but Maxwell prefers to think of it as their boss' unshakeable confidence in their capability. She wouldn't even mind doing this mission all by themselves, given Drake's ability as a detector. Drake protests the idea that she can *only* run detection, only to deflate when Maxwell reminds her of their battery concerns. It turns out Drake's sensor suite, like some of Matis' other technologies, drains a lot of power, meaning the squad has to keep an eye on their battery supply, particularly on extended missions. She reminds her squad mates to keep an eye on their power levels, only for Laplace and Drake to immediately forget that to race each other in taking the vanguard. Maxwell continues to berate them as she gives chase, the protagonist wordlessly following along.

### A Heroic Rescue

Matis tracks down the location of a distress signal, but can't see anything beyond a few Raptures. The protagonist guesses the sender is in hiding, leading Drake to croon about her time to shine as she activates her sensors. A moment later, Drake lets out a confused grunt, having turned up nothing. Maxwell wonders if the sender of the signal moved on or has expired already, but Laplace suddenly tells them to search the area. Her "hero senses" are telling her there are Nikkes nearby, and points towards the nearby Raptures as a point of interest. Despite skepticism from Maxwell, the squad agrees to take on the Raptures.

The group is dealt with, but there's no Nikkes to be found. Drake then reactivates her sensor and gets a response...a heavily-damaged but still alive mass-produced Nikke, down an arm and leg, and clutching something in her grasp. The protagonist's footfalls lead her to clutch the object tighter, weakly pleading for him not to take "it" away. Maxwell recognizes "it" as a brain haven, a portable freezer meant to preserve the brains of downed Nikkes until they can be brought back to the Ark for revival. Brain havens can last 7 days on a full charge, and are typically given to MP Nikkes on extended surface duty or to search-and-rescue squads.

Maxwell soothes the Nikke as she looks over the wounds, checking for any additional injuries. The protagonist asks if she can be saved, which turns out to be yes. Maxwell thought something like this might happen, so she brought extra parts and tools to fix up Nikkes. The protagonist is surprised that Maxwell is going to do it herself, only for the tinkerer to remind him she worked as a Missilis scientist before becoming a Nikke. He also proposes moving the Nikke to a safer position, but Maxwell claims that Laplace and Drake haven't found anything, and even if they did, the two could easily dispatch any Raptures while Maxwell was busy. The other two Nikkes of Matis get to sentry duty while Maxwell works her magic on the MP Nikke.

### What We Need Is a Hero

Some reattachment and reconnection later, and the MP Nikke is all patched up, though still unconscious. The protagonist is impressed by Maxwell's speedy work, but it turns out this stems from experience of needing to fix herself and her teammates. Matis gets sent on a lot of missions as the top squad of Missilis, and as much as Laplace likes to play an invincible front, the squad as whole has taken quite a few dings and scratches that warrant repair. This fact is news to the protagonist, and his questions make Maxwell chuckle at how he's opening up to the squad. Their talk is cut short when the MP Nikke starts to stir.

Laplace and Drake have returned from patrol, seeing the MP Nikke is awake. Despite her sending the distress signal and being repaired, it seems her memory is still a little fuzzy. Initially disbelieving that a Nikke could repair another Nikke, she quickly recognizes her saviors as Matis, and giggles to herself as she ponders the seeming versatility of the squad. Maxwell's reminder of their situation breaks the Nikke out of her jealous musings, and upon being asked, she reports on what happened.

The MP Nikke's squad was on an artifact retrieval mission when they were attacked by a Tyrant-class Rapture, leaving her the sole survivor. Both the protagonist and Matis find this strange, as all retrieval teams are given a radar that *should* be able to detect something as big as a Tyrant, but according to her, it never showed up on the radar. As the MP Nikke blames a fault in the radar for being unable to detect the Rapture until it was too late, Maxwell asks to see it. Despite being a very basic radar, it should still be effective at its job. She opens the radar up and finds no abnormalities within, positing that the Rapture encountered was a model that can spoof radars. The MP Nikke considers that absurd, but Maxwell reminds her that the Rapture-infested surface rarely if ever plays fair or sane. This is likely the same reason why the other manufacturers also suffered losses. Mass-produced Nikkes given only the most basic of equipment wouldn't stand a chance against a Tyrant-class.

The protagonist asks the MP Nikke about the rest of her squad, but she didn't notice them in the panic to escape the Tyrant, having hid away the moment she secured the brains of the fallen. Laplace is more concerned with the status of the annihilated squad's objective to retrieve artifacts, getting into an argument with the Nikke over the latter "abandoning the mission". To Laplace, it's a dereliction of duty that can compromise the people's trust in Nikkes, despite their purpose as the beacon of hope for humanity. The MP Nikke rounds on Laplace, claiming she can only say these things because she's Matis, Syuen's golden squad that gets all the newest weapons and bleeding-edge tech.

Laplace's response on how stronger heroes deserve better gear is the last straw, and the MP Nikke rushes at her. Maxwell steps in and gets the MP Nikke to back off while the protagonist tells Laplace to cut it out. Since the MP Nikke is clearly feeling well enough to walk again, Maxwell proposes they get back to the Ark, having found their lost Nikke.

### Heroes and Ordinary Nikkes

Matis reports their rescue of the Nikke to Syuen, but when they explain that the disappearances were caused by a Tyrant-class Rapture that can hide from radar, she demands they capture it right now, even if it means extended deployment on the surface. This does not sit well with the MP Nikke, who reports that her brain haven has only 3 days' power left.

## Gameplay

Much the same as No Caller ID, players are given 5 event tickets (Hero Batteries) every day to play event stages, with more being sold in the shop for Gems. Some stages are a one-and-done deal, others are repeatable to farm currency. Unlike NCID, repeatable stages guarantee some amount of event currency (Hero Dice), with 50 bonus Dice being possible if bonus-eligible Nikkes are deployed.

### Hero Road

The minigame and main reward source for Hightech Toy. By spending Hero Dice to roll the die, Laplace is moved around a game board, picking up rewards and building or losing Hero Power as she goes. When Hero Power hits 100, an event reward is given and Hero Power is reset. It costs 40 Dice to roll

## List of Bonus Nikkes

Complete stages using the following Nikkes for a chance to earn extra Hero Dice. Bonus stacks up to 100%

## Version Updates

### New SSR Nikke: Laplace

Duration: End of maintenance to 4:59:59 12/08/2022 (UTC+9)

SSR Nikke Laplace will be on rate-up in the Special Recruit for a limited time. Molds to directly purchase her will also be available in the Mileage Shop.

Once the rate-up ends, Laplace will be added to the Standard Recruit pool in a later update

### Campaign Update

Chapters 17 and 18 of the main story will be added with the update

### 7-day Login event

To celebrate the new update, additional rewards will be given with each login for up to 7 days.

## Trivia

* Due to a bug where the dice would never roll a "1," the devs briefly patched the game and offered additional Hero Dice as compensation.
* Hightech Toy is currently the first and only event from the normal Event type to have a mini-game.