recursal/Fanatic-Fandom huggingface dataset:
Enya - Attacks

**Basic Skill - Blow-a-Flame**

With a fireball in her hand, Enya proceeds to blow the flame out in front of her, swirling back and forth, dealing 173% ATK up to 2 times. Adds 2x [ATK /\] to self for 15 seconds. CD: 5 seconds. CT: 2 Seconds.

**Skill - Burning Nimbus**

Becomes impervious to fire damage, and takes 50% less damage from water attribute Gifted, while dealing 50% more damage to water attribute Gifted. Effects last for 10 seconds. CD: 20 seconds. CT: 0 seconds.

**Ultimate Skill - Pyro-Dance**

In a blazing swirl of majestic moves and an enchanting rhythm for 6 seconds, Enya casts a powerful AOE fireball. The ball deals 490% damage to the afflicted area every second for 3 seconds, causing [Burn] x3 for 15 seconds, dealing 15% ATK per second, and ignoring DEF. Once the fireball dissipates, Enya takes a quick break for 3 seconds, being unable to attack for 3 seconds. CD: 25 Seconds. CT: 12 Seconds.
The Wild Isles

The Wild Isles are a cluster of islands located above Dreamer's Respite.

Spreading over 500 miles, the Wild Isles are a collection of various islands of varied size and appearances. Some islands can be over 40 miles wide while others are barely a few acres. Regardless, all these islands share one thing in common: they are not from this world.

When the great merge happened, Dreamer's Respite was not the only place that was sucked into this world, various other islands were also transported. Some of them may not have been actually islands but bits of lands taken from a larger whole as it is theorized by the look of their arrangement and geological profile. They all landed in the Eastern sea, forming a disparate archipelago.

While some of these islands were totally inhabited, others came with their own natives: tribes, primitives and in rare cases actually developed people. It is not known why they were transported. No pattern has ever been found and the random nature of this transposition makes it so that the landscape and wildlife can be significantly different from one island to the other. Many of the islands also contain ruins of ancient civilizations from their own world, and while it is usually dangerous to adventure them, countless artifacts and knowledge could potentially by sleeping inside.

Throughout the centuries however, certain islands seemed to have vanished for some reason, while others which where not on any map before suddenly appeared out of nowhere. This makes scholars believe that the great merge is not entirely over, or may happen again in the future.
AddKeyDownHandler

`EventHandler = Input:AddKeyDownHandler(key, function)`

## Description

Add a handler that calls `function` whenever `key` is pressed.

## Parameters

* `key` - The keyboard key our handler should respond to.
* `function` - A function that is called whenever `key` is pressed.

## Return Value

* `EventHandler` - An instance of the `EventHandler` class.

## Examples

```
-- A simple key handler using an anonymous function to print a line when the X key is pressed.
GLOBAL.TheInput:AddKeyDownHandler(GLOBAL.KEY\_X, function() print("You pressed X.") end)

-- Add a Z key handler using a named function.
function z\_function()
    -- Make sure no menus or chat inputs are open and the game isn't paused.
    if GLOBAL.TheFrontEnd:GetActiveScreen().name == "HUD" and not GLOBAL.TheNet:IsServerPaused() then
        print("Do something interesting here!")
    end
end
z\_handler = GLOBAL.TheInput:AddKeyDownHandler(GLOBAL.KEY\_Z, z\_function)

-- Use the Remove function of the returned EventHandler instance to remove the key handler.
z\_handler:Remove()

```

## Notes

* This function is defined in `input.lua`.
* `KEY_` variables are defined in `constants.lua`.

## See Also

* AddKeyHandler
* AddKeyUpHandler
* EventHandler
* OnRawKey
Leelia Waystone

This is a notable person within the city of Charon.

Leelia Waystone is the front desk secretary at Mobius' Institute of Learning, and is the person to see about signing up for classes. Her cheery demeanor is only undermined by her outstanding work ethic, and she will often speak to most anyone that walks through the Institute's doors. It is rare to see her stray far from her desk in the front lobby, however when not there she can be found tending to Mobius.
Câlina

## Backstory

Câlina, artist Overnoes

Câlina was born and raised by two tiefling parents. A rare occurrence, even more so that her appearance was the same as the two of them: hooved legs, blue-purple skin, horns, pointy ears, a short tail and tentacle-like appendages.

Her parents lived in a caravan. Moving from town to town to exchange goods and crafts. The caravan had always been a safe place for people of all sorts, even outcasts. Within its people, there were all kinds of races and ethnicities: catfolks, dwarfs, humans, kobolds, elfs, tieflings, gnomes… And all lived in there as a big community.

It is within this very heteroclit assemblage that Câlina grew. She was very curious and enthusiastic, and learned all kinds of knowledge, skills, craftings and even fighting techniques from the inhabitants of the caravan.

Her parents were her best teachers. Her mother, a very skilled blacksmith, taught her a lot about casting and forging. While her father, one of the guards of the caravan, taught her how to use weapons, as well as protect those who are close to her.

As she came into her teenager years however, she grew more curious about the world and its inhabitants. Sure she was traveling a lot and was seeing all kinds of places, but she was never allowed to go far from the caravan, and outsiders weren’t allowed inside either. She had barely even gotten inside of a town her entire life. The caravan was her world, but a small world, and she wanted to see more.

This desire grew into an urge for independence. And as soon as she was considered an adult, she confronted her parents. Expressing her will to leave the caravan and start her own adventure.

Reluctantly, they accepted. After a final embrace and a few gifts to equip her, she left. Full of dreams, she hopes to find use of her talents in helping people, and protecting those in need.
The World's Cap

The World's cap is an immense landmass covering the entire North of the known world. Its actual size is unknown, but its Southern shore extends for thousands of miles above Suidae and Dreamer's Respite.

This lands is barely even more than a gigantic icy rock. Temperatures here reach a never-ending subzero. Resources are scarce and the vegetation is but absent outside of a few rare places, and even then it is usually nothing more but a frozen toundra.

While definitely inhospitable, still life finds its way there and the seas there are teeming with various organisms. From whales, and land mammals to prehistoric sea creatures.

While in small number, some nomadic tribes made this place their home. Fighting the freezing wind with fur and grease taken from the local life. They usually have a great respect toward nature and their shamanic traditions have them take only what they need from it.

Although this land is mostly separated from the others, there is a small passage that links it to Suidae called the World's Arch. This formation is a natural bridge of ice and rocks about 4 miles in length and over a mile wide. It is sometime taken by the Northern tribes to trade with Kargrim and Cielargent a few valuable resources.
Zacchaeus Limblet

This is a notable person within the city of Charon.

Zacchaeus Limblet is the primary psychologist/therapist of The Heavenbound Hospital for the Needy, offering his services to any patients suffering from any kind of mental illness or trauma. Takes a special interest in adventurers, and will often encourage them to tell him all about their adventures, provided he feels confident in their mental state. Known writer and publisher, he has released multiple books on his psychological studies of adventures and their mindsets.
Gillian - Attacks

**Basic Attack - Wondrous Gift**

Level 5

Grants [ATK /\] x2, [DEF II /\] x2 for 10 seconds to all friendly targets in range. CD: 4 seconds. CT: 2 seconds.

**Skill 1 - Forward Rush**

Level 5

Calls forth all friendly targets, getting them into a battle frenzy. Adds [Quick], [HoT], and [Block] for 20 seconds. CD: 15 seconds. CT: 3 Seconds.

**Ultimate Skill - Immortal Cleanse**

Level 5

Clears 3 random buffs from enemies, 2 debuffs from friendlies. Inflicts (CD \/ [5]) on friendly targets except for self. CD: 20 seconds. CT: 3 seconds.
Jeffery Jeffery-son

This is a notable person within the city of Charon.

Jeffery Jeffery-son and his family have owned the Inn for generations, his father Jeffery, his father before him Jeffery, and his father before him Jeffery all owned this establishment. He loves to see new people and welcome them to the city, and more importantly his pub, the New Beginnings Inn. Seeing it Lively and full of activity makes him happy. The policy set in place by his father's father offering adventurer's off the Ferryman's boat a free weeks stay has remained a staple to the business he and his son have upheld since the Inn was passed down to them.

## Character details

### Homeworld

Dreamer's Respite

This is a notable person within the city of Charon.

The son of Jeffery Jeffery-son the owner of "The New Beginnings Inn" his father is training him to take over the family business. Despite his size and intimidating appearance, he is very kind and gentle.
Venencia Dimplenewt

## Archmage Venecia Dimplenewt

This is a notable person within the city of Halcyon.

The leading diplomat for Halcyon and often seen as the most grounded of the Archmages, Venencia is Halcyons leading expert in Enchantment. They are seen as likeable by nearly everyone they meet. Many times hostile powers would refuse a meeting with her on the fear that they might surrender without fighting or forfeit sections of land or resources in a trade purely beneficial to Halcyon.

## History

In the year 730, the former apprentice of the cities previous Archmage of Enchantment, Morosa Moss-stone, took their place in office during the assault from the Sin of Wrath. As this was not a decision made by the council, a petition was nearly passed for a re-selection of both them and Brard Tepreplih in place of properly selected candidates. Venencia Dimplenewt walked around the town and calmed the nerves of all she spoke to, and shortly after a more democratic selection process had passed.

## Tower of Enchantment

Decorated with the most mirrors and gemstones of the others, the Tower of Enchantment is arranged more like a rejuvenation center than a place of study and practice for a mage. Despite the simple layout, the hallways twist and turn befuddling all but the strongest of minds and the Archmage's chosen from venturing too high up the tower.
Darkan

To see information on the Sin of Greed, see The Sins page.

A large dragon rivaling the most ancient of their kind, Darkan is the ruler of the city of Avarast. Drawing power from the city and his worshippers within and relationship to the sin of Greed, the dragon possesses the powers of a demigod while within its walls, and is able to grant spells and even domain powers to clerics who may follow them.

## Background

Speculated to be nearly as old as the start of recorded history, small tales and writings depict the general nuisance of Darkan and their brother Kohvar during the strife of the sins First Rising. The two dragons conquest was stalled at the Sins defeat and came back with a vengeance at the start of the Second Rising, using the chaos as an opportunity to amass large amounts of wealth. Upon Greed's fall in the year of 605, Darkan sequestered themselves within the Sin's vault away from Kohvar, emerging two years later after having undergone a similar transformation to that of the sin of Greed themselves. Molten gold warping around their scales, their frame of mind seemed to shift into pure malevolent chaos as their raids became more daring and destructive. Darkan was slain within the year by the Heroes of Bucolic, enraging their brother and inciting further destruction until their retreat into the Herma mountain range north of Charon.

The Darkan of today was revived as the likeness of their younger self in the winter of the year 961 from the magic of the Crystal Castle, with an uncanny insight and desire to relive their conquest during the First Rising. Striking key villages and amassing a hoard yet again, their growth was expedited with their status returned to the glory of his prime within the season. During these raids, Griniek the Serrated Scholar was also revived and aided in the dragons accumulation of wealth further accelerating their growth until they were at their prime before having become the Sin of Greed.

After making a deal with the heroes from Charon, Karena, Câlina, Urtar and Szandis, Darkan spared the village of Nepryea from inciting the eruption of mount Pontiff and picking what little wealth they had from the ashes. In exchange for the reward that the Adventurer's Guild in Charon would have given them, Darkan offered each of them a tome containing written triumphs from his past each containing a blessing to an attribute desirable to the holder.
City of Kungron

The city of Kungron is the largest and most important city in the Kargrim kingdom. It is both its capital and economic centre. Hidden deep beneath the Pale Peaks, it is an impregnate fortress that has stood for centuries against all adversaries. With its mighty architecture and sumptuous statues, it is a true testament to dwarven engineering and craftmanship mastery.

## Kungron

### Titles

* The City under the Mountain
* The Dwarven Wonder

## Characteristics

Kungron is a vast and impressive city. It was built centuries ago when the dwarves started gathering in the mountains to flee from conflicts with the other races. Each building, street, house and stairs is directly carved inside the solid rock of the peaks. This probably took many decades and hundred if not thousands of workers.

The result however is spectacular. The city extends upon miles and is decorated in gold, gems and other precious metals. This showcases the wealth of the dwarves of Kargrim as well as the skills of their smiths.

Once inside, the many levels of the city are lit by torches, braseros and glowing stones found deep within the mines. The city is built in length but also up and down. It can feel a little labyrinthic sometime as its many corridors extend almost indefinitely, only a local may navigate through them with ease.

## Places of interest

**The King's Fort**: one of the most well guarded place in the known world. This is where the king Borgri Ironbeard sits on his stone throne. It is a vast and highly decorated palace. The king enacts his rulings from here and rarely goes out of his fortress. Any visitor will be under extreme scrutiny, even his own blood.

**Grunlekha's Academy**: While many dwarves have a certain bias against technology and innovation, none would deny the accomplishments of the Academy. Named after the dwarven goddess of ingenuity, this place of learning and experiment is where students and teachers attempt to move science forward. From weapons to transportation and tools, the tinkerers of this place only have one goal: bring life to their ideas.

**The Great Temple of Khorgrum**: Located near the centre of the city, the temple is a marvel of craftsmanship. It is dedicated to their oldest deity: Khorgrum. While attendance isn't mandatory, the noble houses of the dwarfs are hellbent on going there regularly. Failure to do so would put the family name under the dirt for not respecting tradition.
Atog the Arena Master

This is a notable person within the city of Charon.

Atog is the Owner and operator of The Phantom Arena, and loves nothing at all more that a good fight. Violent and more than a little crazy, his first and last solution to all problems is to punch them. Few people actually meet him as his assistants usually try to keep people away from him to stop him from punching them through walls. The best way to get onto his good side is to fight big, angry creatures and win with style.
Yéti

Le **yéti**, ou « **abominable homme des neiges** » est une créature anthropomorphe du folklore du Népal, de l'Inde, du Bhoutan et du Tibet. Des créatures équivalentes, grands primates ou « hommes sauvages », existent dans plusieurs régions du monde comme le Bigfoot en Amérique du Nord ou l'almasty dans le Caucase. Nombreux sont les voyageurs qui disent avoir aperçus le yéti , mais les rares personnes qui l’ont vu ont disparu a tout jamais ,selon certaine légendes ce serait un homme qui se serait perdu et aurait survécu dans la montagne en développant cette apparence physique
Sidium Muhl

## Archmage Sidium Muhl

This is a notable person within the city of Halcyon.

Brother to the head of the council Zhinn's Muhl, Sidium Muhl stands as Halcyons leading expert in Abjuration and is primarily in charge of it's magical defenses and wards. Incredibly intelligent, Sidium tends to overthink every situation providing great incite to safeguard against all but the simplest problems.

## History

Elected as Halcyon's Archmage of Abjuration roughly ten years after their brother was selected, Sidium won the popular vote as the top player of Vilia Sanctum and philanthropist the magically deficient. As the son of the former Archmage of Divination, he spent the majority of his youth in relative comfort and luxury, but at his fathers passing he spread his inheritance among the community to provide for descendants of the refugees that moved into Halcyon as a result of the attack of the Sin of Wrath.

Sidium was most active during Archmage Jakob's disappearance, analyzing texts for days on end looking for any nondetection wards that may have been in place along with methods to get around them. Despite their efforts, the fate of Jakob remains unknown.

## Tower of Abjuration

The tower is likely the most simple of the eight next to the tower of Evocation, though every desk, drawer, door and window are always closed and emanate a faint blue glow even to those without magic detecting sight. The layers of protection vary depending on the floor, though the Tower of Abjuration is often seen as the most dangerous to infiltrate next to the Tower of Evocation.

## Current Era Involvement

Charged with safeguarding a powerful artifact known as the Primordial Symbol retrieved by the adventurers Ebonfeather, Karena, Ta'Ahrik and Yoshiro, the relic was nearly stolen by the Sin of Envy masquerading as one of the retrieving adventurers. The attempted heist was thwarted when Nizzix caused the symbol to prematurely activate and shift planes, disrupting the wards and enchantments on his brothers tower.
WorldSim

The `WorldSim` interface is accessible in `modworldgenmain.lua` during world generation. Its metatable is in `WorldSimActual`.

## Functions

```
WorldSim:AddChild
WorldSim:AddExternalLink
WorldSim:AddLink
WorldSim:ClearNodeLinks
WorldSim:ConvertToTileMap
WorldSim:DetectDisconnect
WorldSim:DrawCellLine
WorldSim:DrawRoads
WorldSim:ForceConnectivity
WorldSim:GenerateSessionIdentifier
WorldSim:GetChildrenForSite
WorldSim:GetEncodedMap
WorldSim:GetPointsForMetaMaze
WorldSim:GetPointsForSite
WorldSim:GetRoad
WorldSim:GetSite
WorldSim:GetSiteArea
WorldSim:GetSiteCentroid
WorldSim:GetSitePolygon
WorldSim:GetTile
WorldSim:GetVisualTileAtPosition
WorldSim:GetWorldSize
WorldSim:GetWormholes
WorldSim:GetWormholesExtra
WorldSim:LuaPrint
WorldSim:PointInSite
WorldSim:ReplaceSingleNonLandTiles
WorldSim:ReserveTile
WorldSim:ResetAll
WorldSim:RunCA
WorldSim:RunMaze
WorldSim:SeparateIslands
WorldSim:SetImpassibleTileType
WorldSim:SetNodeType
WorldSim:SetRoadParameters
WorldSim:SetSiteFlags
WorldSim:SetTile
WorldSim:SetWorldSize
WorldSim:ShowDebugItems
WorldSim:WorldGen_AddNewPositions
WorldSim:WorldGen_Commit
WorldSim:WorldGen_InitializeNodePoints
WorldSim:WorldGen_VoronoiPass
AddEdgePoints
AppendSaveString
CreateNodeIdTileMap
DrawGroundLine
FinalizeSaveString
ForceDisconectedCells
GenerateBlendedMap
GenerateVoronoiMap
GetRandomPointsForSite
GetSaveString
InitSaveString
IsTileReserved
RemoveLastCommaSaveString
RemoveLink
ReserveSpace
SetPointsBarrenOrReservedTile
SetResolveNoiseFunction
SetTileNodeId
SetValidateGroundTileFunction

```
Heroes of Bucolic

The Heroes of Bucolic are a legendary band of six famous for having quelled the Sins during the Second rising in a short span of only 6 years. They worked under the first established mercenary guild run by Mathew Bucolic who died defending the city during the first year of the Second Rising.

## Members

* Griniek the Serrated Scholar
* Aexian the Sovereign
* Malecharsus the Estranged
* Yuvira the Alacritous
* Skizverus the Shattered Mind
* Harding the Undaunted

Griniek was a half dragon Magus, and was one of the tributes to Kohvar during the treaty after Old Bedlam's Grand Liturgy alongside Malecharsus and Fenridar. His favored weapon is a curved blade synonymous with a katana in the present era save for it's weight which was almost three times that of todays metals. This character has a more expanded page here.

Aexian was an older Aasimar Cleric with a distinct likeness to an average middle aged human male. At the beginning of the Second era of peace with the fall of the last sin, they started to amass followers as they underwent a minor ascension of sorts. Aexian carried a vast spellbook containing many secrets of the Good aligned planes like Mount Celestia and Heaven, which was burned at their passing to prevent them from falling into sinister hands.

Malecharsus was a Damphir Bloodrager with a sinister method of dealing with his foes. They were known as a powerful blood magic user, capable of controlling the actions of large numbers of individuals like puppets, for their benefit or demise. His acceptance as tribute to Kohvar was noted as uncharacteristic, where a volatile reaction was expected they seemed almost gleeful for the oppurtunity.

Yuvira was a half elven rogue with a heavy tie to a bloodline of Fey Quicklings. Their dedication to their training led them to be known as one of the fastest individuals on Dreamer's Respite, able to move so quickly that it was almost as if they could stand in two places at once striking nearly a hundred trees around them with individual knives with a single throw. Their passing was only than a few years after the beginning of the Second Era of peace, as she appeared to age rapidly out of her prime.

Skizverus was a Multiplectic Wizard that was destined to be one of the tributes to Kohvar during the treaty of the Grand Liturgy, but was substituted instead by by their dear friend Fenridar Renhorgear allowing them to remain in Charon and help the city advance and recover. Their speciality was in splintering their consciousness and barraging their foes with countless spells fueled by a pact with an unknown entity. It is written they were constantly holding a conversation with themselves when alone.

Harding was a Human Swashbuckler and became one of the most notorious pirates during the Second Era of Peace, using their status as one of the Heroes of the order of Bucolic to pardon their streaks of sunken ships and pilfered booty. The final resting place of Harding is unknown, though it is rumored than an island of their stolen plunder sits somewhere in the Tranquil sea waiting for someone to claim it.
The Merciless Swamp

The Merciless swamp is a vast zone of tropical wetland located in the South of Baolei and the Verdant Jungle.

There is no clear distinction or line of separation between the Merciless Swamp and the Verdant Jungle. The Jungle just slowly devolves into a swamp, and then to a lagoon when closer to the shore.

The swamp extends for dozens of miles far and wide. The temperatures there are warm and an intense rainforest regularly falls upon the land. These conditions are perfect for various forms of life to thrive. From large reptiles, giant amphibians and colossal insects to minuscule critters and fishes, this place is likely the ones with the most different lifeforms in the known world.

For this reason, many expeditions have been conducted. Either to study the wildlife there or to catch interesting exotic species to sell. But this land is a dangerous one. Many expeditions lost several if not all of their explorers, lost, devoured, poisoned, fallen sick or any of the multitude of other unpleasant ways to die here.

While the swamp is inhabited, it is usually by more primitive people who live in a constant survival lifestyle. Most of the tribes sharing these lands are of the lizardfolk or grippli kind. Explorers have learned that while some of them may be friendly and trade or guide them, caution is in order with them. Some tribes would rather kill any outsider right away than speak to them.
Ferryman

## The Ferryman

The holy symbol of the Ferryman

The Ferryman is a Neutral Deity within the world of Reverie, and is the guide responsible for bringing outsiders within on their boat.

## History

The Ferryman's arrival on Reverie dates back to the very beginning of recorded history at Year 0 when the first recorded rising of The Sins occurred and the first outsider was brought to Reverie to combat them. Often praised as the Heroes Escort and Transport of Reveries Saviors, the Ferryman frequently appears at the location where Charon was built, dropping off adventurers from other realms at it's docks. Their arrivals vary from many days in a row to have no appearances for years. Though they are praised as a deity of great power, no texts record them ever having spoken, causing the belief around them to be built and inspired by the worshippers themselves.

## Holy Symbol

The standard Ferryman's holy symbol is often a miniaturized oar with a skull in place of it's blade with one coin over the skulls right eye, also featuring a carved river that runs from the handle down the shaft and ending at a painted depiction of a city or settlement. The colors of the city are often a standard or pale blue using paints water down by sea water, with the material being simple carved driftwood.

## Appearance

Though their arrival in Charon is frequent, the physical description of them is vague and varies from person to person, though it's commonly said that the form they take is similar to each individual adventurers race with their appearance reminiscent of someone familiar to them, all wearing tattered pale green robes. To natives of Dreamer's Respite, a common description is shared that the Ferryman appears to be a smaller humanoid skeleton with a forgettable presence surround them, where most who describe them usually say they believed the sighting may have been a dream.

## Places of Worship

There are very few temples or places of proper worship to the Ferryman present in Dreamer's Respite, despite Charon's adventurer culture and celebration of their arrival. Formal worship and clergies of the Ferryman are usually muddled with those of Charon (deity), another entity with a similar name to the city built at the Ferryman's landing site, with similar domains but a more sinister worship and following. Followers of Charon tend to disguise themselves as worshippers of the Ferryman, causing mention of either outside of the city of Charon to be seen as marginally taboo.
Lewis Vurgrun

This is a notable person within the city of Charon.

Lewis Vurgrun, squire and apprentice to Captain Jacob Stryder, is a polite young man with a strong sense of adventure and a healthy curiosity for the unknown. Once an aspiring adventurer, his family forced him into a life of law enforcement to appease his wanderlust, while also keeping him as safe as they could. Pressured into becoming a guard, Lewis often daydreams of what his life might have been if he had become an Adventurer, and lived out his dream. He is kind to most anyone he comes across, and often is scolded by Captain Jacob Stryder for his willingness to let minor infractions of the law slide if it is for some greater good.
The Land of Yuggoth

The Land of Yuggoth is a large island off the Surin desert.

This vast landmass is a desolated and wretched place. From an outside view, it is not much more than a massive rock on the waters of the Forgotten Sea. Anyone who sets foot upon this soil however, understand their mistake quick enough.

The ground is scorched and cracked. Rocky spikes and treacherous crevices are but some of the many deadly features of these vast desert plains and barren plateaus. No plant can be found here, even wildlife seems to flee this cursed land outside of a few invertebrates.

The sky seems to be constantly clouded by a bizarre fog slowly carried around by a hissing wind. This leaves the island in a constant partial obscurity, untouched by the direct light of the sun.

Strange phenomenon have been seen by those brave enough to venture upon this unnatural land. As if magic here was running wild and untamed. Laws of physics are broken on entire acres and visitors feel a never-ending feeling of dread and paranoia. It is theorized that these manifestations are due to several leylines stretching under the island. But many scholars say that it shouldn't be enough and there had to be something more to it.

Many expeditions have been sent here to investigate and try to discover anything interesting or of value in this dead land. But rare were the few who came back, and those who did usually returned with their sanity in pieces. The ones who could manage to describe their discoveries talked about horrific monsters, ancient cyclopean ruins and chanting circles of insane cultists.
Yul'Vikhar

Yul'Vikhar is both a character and a faction in the world of Reverie. He is an ancient wyrm crystal dragon of extremely old age. He sometimes takes the form of an old human with kaleidoscopic eyes.

### Vault

The Vault of Yul'Vikhar is what he is most well-known for. His underlings and following mostly live inside of the vault. The vault itself is an artifact crafted by Yul'Vikhar himself many centuries ago.

It is a cube-shaped building made entirely of magically-molded stone. The vault's most important characteristic is its ability to change locations. Every time the vault is found or it needs to move for any reason, Yul can decide to relocate it, but he cannot decide its exact location. It can never go back to the same general area and must be near or inside a landmass. It cannot appear in plain view, always underground or hidden somehow, and always far away from any sentient beings.

### Purpose

Yul'Vikhar's goal is to obtain and contain dangerous artifacts. He stores them inside a highly secure room, protected with all manner of magical wards, hidden to all eyes but his own. He aims to prevent disasters by hoping to find evil artifacts before anyone else, and conserving such dangerous objects so they can never be used. He believes the destruction of the world is inevitable given infinite time, and aims to delay it in this way as long as possible.

He takes on many apprentices and underlings to help him on this task, generally wizards.
Reverieworld Wiki

>
>
> *Welcome to Reverie's wiki! Here you will find all the information regarding the setting, the lore, the story and the characters.*
> ==================================================================================================================================
>
>
>

>

***For 300 years, the magic of this world has been but a shadow of what it once was. During what is called the Age of Scarcity, the winds of magic were weakened. But while mages struggled to cast even basic spells, the various menaces also died out from the impoverished winds. Dragons went back to sleep under the earth, magical creatures disappeared and evil mages were barely a nuisance anymore. The Adventurer’s Guild closed as they were no longer needed. Suddenly however, just a year ago, the winds came back to their original strength. The magic was fully alive again, but with it came back the many horrors its absence had buried. To face the spreading darkness, the city of Charon sent missives all around the world: "The adventurer's guild is reopening. It is time to bring back the adventurers !"***

## Gameplay

### - Homebrews

* Motes
* Regional Traits
* Religion Traits
Fabius Freldin

This is a notable person within the city of Charon.

Fabius Freldin, one of the two Market District Representatives sitting on the city senate, is a sight to behold. A bureaucrat and narcissist to the highest extent, it is only via his connections and campaigning that he has remained in office for as long as he has. Uninterested in the lives and ongoing events in the city, he uses his power to live a life of Luxury, drinking and whoring, only straightening up every once in a while when campaigning season rolls around.
Tianhuang

Tianhuang is the God Emperor of Baolei, also named the Dragon emperor. He rules over the empire and incarnates strength and domination.

## History

A millenia ago, the newly formed nation of Baolei was driving away the northern barbarians into the Desolation. But as they did so, the drows came from the underdark to raid and pillage the empire, while the Eastern expansion was being attacked and slaughtered by the jungle elves. Attacked on three fronts at the same time, Baolei was on the verge of collapsing.

This is when Tianhuang showed himself to them. He promised them complete victory and gain back the control of the whole region, in exchange for the rule of the kingdom. Charmed by his powers and indomitable will, the elders of the nation accepted.

Tianhuang attacked recklessly the elven invaders and the barbarians. Appearing and disappearing on each battlefield light lightning, showing tactical genius, commanding the troops and going havoc on the enemy lines. Nobody knew who or what he was, but his powers were undeniable and people started to think he was a god or demi-god sent to lead them to glory.

Once all enemies had been eradicated or chased off for good, Tianhuang became emperor of Baolei. He chose Xzheng as his home and had a magnificent palace temple built in his name.

He is now the Dragon emperor, both ruler and god who has been reigning over Baolei with an iron fist for a thousand year.

## Appearance

Despite having a permanent physical presence on the material plane, not many people alive today have actually seen the Dragon Emperor. He is said to look like a tall man with dark hair and olive skin, the tattoo of a long green dragon runs through his body like a coiling snake.

## Relations

Tianhuang is rather uncaring to the other gods and their whereabout. All that seem to matter to him is the prosperity of Baolei and the obedience of its population.

He seems to have a certain rivalry with Jeanne, the goddess of Cialargent, but as long as there won't be any open conflict between the two nations it will not evolve beyond that.

## Church of Tianhuang

Tianhuang lives in his grand palace in Xzheng and has barely went out of it for the past thousand years. Every year however, the palace receives hundreds of thousands of pilgrims who come to pray to him and give him offerings: food, talismans, gold, jewels, precious stones and works of art. This seems to please him and despite not meeting him directly, the pilgrims say they can feel his blessing upon them.

His edicts are many but the important notion that can be learned through every one of them is: work for Baolei until death and do not disobey. Somehow the majority of the population seems happy about it, and those who do not follow his rules are easily shunned, prosecuted or exiled.
Nepraeya

Nepraya is an island located South of Caister.

It is a mostly dry and barren place. The majority of the land is either desert, savanna or small mountains. Despite the lack of resources on the surface it has a certain richness in ore under. This makes it a point of interest for certain individuals brave enough to mount mining expedition there.

The land is mostly void of any major settlements though some tribes can be found on the surface. The underground is vast and its tunnels are home to many kobold herds. Many of these kobolds descend from the ones who left the city of Charon after the fall of the Leyline Sanctuary. It is advised for travelers to be careful as most of them will attack any intruder.
Griniek

The leader in accepting donations for project Avarast within the city of Charon in the spring of 962, the Half Dragon serves as the head ambassador for Darkan. Skilled with both sword and spell, Griniek retains the combat capabilities he had held in his prime as he was effectively remade from a former likeness of him during the Second Rising as a result of the Crystal Castle's magic.

## History

For more information about this character's past during the Second Rising, see their section on the page of the Heroes of Bucolic.

Resurrected as a recreated memory of the former Serrated Scholar, Griniek aided in allowing the similarly remade Darkan to advance their growth by recreating the historical rampage the dragon had previously performed. Their involvement in procuring wealth for Darkan was significant, providing nearly five hundred thousand gold pieces as their contribution to the dragons hoard through pollical intervention and subtle break ins of banks across Dreamer's Respite.

## Status in Avarast

G̸̢̛̞͉͈̳̊̓̌͂̆̊͒̓̂̅͝͝r̵̪̣̈i̷͔͖̲͎͚̮̹̯̩͇̠̽́̄̑̐́̔n̵̡̨̙̬̤͚̺̗̓í̶̜̘̖͙͎̱̰̃̚ę̴̧̪̤̩͈̤̫͈̫̑͌̀̒́̐͂͛̕͜͠k̷̟̭̼̱̱͍̠͝ ̷̨̳̤̮͐͛̌̅̌̆͋̈́̽͐͘a̸̡̗̦̯͈͇͓̫̞̟͎̞̋̆̈̀̂t̶͉͍̖̽̾̈́̎̎̀͗̇͘͘̕͠͝ ̷̥̥̮͉̯͕͈̺̲͓̲͙̝̬̱̇̆͋̈́̈́̏́͋̅p̴̡͖͚͍̗̯̦͇̠̻͔͖͓͕̈́̾̾́͗͑͑̒͂͘̚ȓ̶̡͇̦̏̐͊̈́̔̀́͋͊͂̔͛͜͠e̸̡̡̧̳̫̦͓̣̜̤̱͖̝͎̖̾͘s̶̮̩̠̈̊́̅̓̈̂͒ë̵̡̡̮̬͙̻́̋̈́́̏͆̈́͜n̷̜͎̤̩͖̩̻̑̑̔͐̒͒̌̈́̚ẗ̷͕̮̱͓̙̝̰̫̓͗̓̔͐͑̄̽̌͒͘͜͝ ̵̛͓̤̼̤̭͕̙̓̐̋͐̽̒͘s̸̡͙̒̾̐́̽̂̚̚͝ȅ̷̛̛̛̮͈̫̦͖͈̳͓̰͍̥̜̖̘̭̔̈́̇͊̽̂̏̈́́̐̽ŕ̴̨̼̰̟͇̯͚̗͕̝͙̯̼̽͛͆̾͆̄̀̔͋͋͝ͅv̵͖̥͇͖͚̪̞̟̱̑̀̎̍̐̌͝e̵̼̬͍̐̋͒̾͆̉́͑͑̿̇̉̚͘s̸̨̧̛̺͈̻͓͙̜͇̣̣͎̻̖͛̓̐̔̊̉̽̊́̈́́̕ͅ ̸̺̻͗̈́̋̅̅̓̉̉̏̉̈́a̴̧̻͚̪͎̹͈̼̻̤͕͋͆͆̀̓͝ͅs̵̨̪̬̼̱̩̼̎̔́͠ ̷̡̨̖̻̻̲͙̗̩̠̠̯̜̍D̸̨͚̫̱͕̬͎̤̱͇̯́͛̍̏͆͜\_̵̰̜͇̞̩̯̥̝̬̙̓͛̓͐̊͝͝\_̷̢̨̗̖̪̯̖̪̲͈̳̯̣̊͂͗̊ķ̸͉͇̟̠͇̝̲͓̖͖̩̠͖̈́̀͆̔̂́̂͛̏̊̋̎̕͘͠ȃ̶̧̩̖͇͈͉̩̥̙̫͉̼͛̈́̏̀̀̑͐n̸̡̯̝͇̗̏̈́̇̔͌ͅ'̶̛̰̩̉̿̑̌͛̒͂̚̕͝͠s̴̘͚̼̦̉͋́́ ̴̪̯̍̈́́̏̄̾̓̄͂͗͆̆\_̸̧̢̨̨̭͙̮͙͌̐́ř̸̯͕̘̞̙̌̿̂̇̅͛̈̚̚ͅī̴̢̨̢̗̪̖̹͎͗̑͝s̷̛̱̙̾̊́̎͝͝o̷̼̓̀͠\_̴̡̼̭̝͙̬̩͖̻̱̰͕̹̽́̎̓̓̑͂̍̄̈́̈̌ͅè̸̢̢̦̼̺͙̯̩͍̙̻̗͜r̷̨̻̹̞̱̃͋͆͊̐̈́͑̆̕͘,̶̧̛̣̪͎͓͖̾̅̾͌͜ ̸̨̰̥͔̘͉̃̽̀̐̏͋͑̄̑̂̽͘͘͝u̸͍͔̞̤͇̓͐̋̉̃̓̈́͌̆̈́͝n̸̡̢̢͚̥̮̬͕͉̞͆̀́̃͛ͅt̴̻̮̫͉̘͚͗͗̐̈̉̒̉̀̈́̕͝i̵͚̰̯͌̏̿͑͒͋̕ļ̷͉̼̺͕̬̰̜̗̳̭̣̬̿̂̆̄̓ ̴̢̱̠͙̟̖͈͙̖͍͇̻͝t̴̳̜̠̘̩͕̯̩͇̭͚̼̰̮͝\_̸̛͙̣͚̼͈́̐͐͆͛̈͆͐͌̆̕͘̕͝\_̸͚̞̥̹̫̠̱͎̹̂̂̌͐̀͊̐͐̅͊͆̂̌̕͝ ̷̟́͊̕͝ḍ̴̛̛̖̇̈́́̅͂̾͂̃̾̔̾̚ą̴͓̬̩͇͈̟̻̭̮̜̯͈̙̍̏͊͒̏͋̉͆̄͑͘͠͝͠\_̸̨̹̲̼̞̠̘̦̫̖̣͙͍͑̄̒̈́̀̍͗̉͠ ̶̛͉͉͉̑͊̌͛̒̾́͐̈t̴̛̞̟̯̒́̐͋́̉͑͌́̇̉͑h̶̛̪͕̀̍e̶̦̪̥̟̭̱̣͆́̔͆́ ̷͇̙̥͕̣͖̟̙̥̝̜̬̤̀́̒̅̋̈́͝ͅ\_̶̡̢̬̰͍̬̖͈̋̿̌̒͆̑͠\_̴̢̧̡̘͓̮̼̤̜̗͈̄̾̈͑͌́͗̈͜\_̸̧̘̖̱̳̝̙̗͓̞̭͔̟̬̓́̉͛̏̍̉̄̈̿̆͘ͅ\_̸̡̛̣̜̞̹͈̙̝́ ̸͔̖̙͔̝̟̳̪̮͓̼̥̠̒͂͂̾̓̎̽̔̽͑͝\_̶̛͕̈́̄͂͌͋̓̋͆̀͐͊̂̅͝s̷̛̰͉̬͖̻͈̱͔̩̉̀̎̊͆̾̃̆̂̎̀͒́̚ ̷̪̬͙̟͎̬̞̠͈͎̦̐͗͗̄͆̎̋͋̒͐͘̚ͅd̸̫̠͖̤̯̣̳̺͕͕̊͆̈́͊̿͒į̶̬͉̫̈\_̵̺̼̳̝̜̩̮͋̓̂͒͐͋̔̓̅͝͝͠c̴̫͙̳̜̻̫͎̱͈̦͕͍͓̈\_̸̢̢̨̱̻̥̥̬͙̣̇͘ͅ\_̵̧̛̠̖͉̘̩̼̯̝̲̬͔͈͂̋̾̿́̃̋̓͛̽̚e̸̡͎̓́͛͂̌̈͒̓͒́̿̓͠\_̷̹̤̣̦̹̜̻̤̠̻͋̂̄̏̃͝ͅe̴̤̰͚͓̭̹̟͚͋̉̾͗̄̈́̾̅͋͐͝d̵̺͖̺̹̼̼̖͙̰͈̰̍̽̋̾͊̈͘͝͠ͅ ̵̱̑̉͌̉͂̔͒̍̈͑̋̒̆̏͝\_̶̛̳͔̪̮̀̑̍̽̈́ṋ̶̡̙͇̣͖̖̣̽́̽́̏́̄͆͂͝d̸̨̨͎͔̘̈̋͊̇̐͌̕͝ ̶̰̭̬̣̠̼͖̜̤͕͑̔́͐̌̂͆̅̀̽̉̆͜ͅt̴̢̻͍̮̺̣̎͌̏͌̌́̾̈̀̔͘ḥ̶̨̨̻̺͚̻͈̰̭͕͙̮̬͇͛̄̒̾̔̀̊̚̕͝͠ę̶́̑̈́̕͜͝\_̷̛̛̗̇̈́͋̎̑̀͊̚\_̷̜̎̿̆́̃́̔͋̒͗͝ ̷̠̹̓͛͋̈͊̿̍͌́̌\_̶̡̖̙͖͍̝͔̻͕͍͕͔̻̐̓ẽ̸̢͚̙͔̰̻̘̙̥͚̺̮̀͜͠n̴̢̡̛̘̼̺̼̺̲̯̮̖͈̒́̿͊̇͘͠ͅt̴̢̛̩͖͓͇͈͔͍̜̟͔́̎͒̈́̎́͜e̴͕̖̊́͊͆\_̸̖̣̜̩͚̙̳̹̮̮́̊c̸̬̞̋̓̐͆̄̾̑̓͘̚͝͠\_̴̢͎̫̖̗̬̦̗̩̲͈͈̎ ̸̡̨̢̢̛̼̪͓̤̱̫̗͔͈͙̌̇͂̅͗͛͆́̏̅̏ȩ̴̮̲̤̳̩̝̤̜̦̈́̈̈̌̔͒̿̽̈́̓̽͋̑͠\_̵͙͉̫̎̓̏͑̽͌̄͠d̶̢͇̗̥͇̥͚̹͔͔̖̤̾\_̸̛͉̦̱̗͙̬̥̺̝̰͓̍͌̽̈́̽̎̾̕͠.̴̢͕͓͇͖͙͔̉͗ͅ
Le Caladrius

Le **caladrius**, **calandre** ou **caladre** est un oiseau légendaire et fabuleux du Moyen Âge, très présent dans les bestiaires où il est décrit comme ayant la taille d'un corbeau ou d'un héron et possédant de grands pouvoirs de guérison. Ainsi, selon la légende, tout malade que le caladrius fixait dans les yeux était destiné à vivre, tandis que ceux dont il détournait le regard étaient condamnés à mourir.

Il était perçu comme doté d'une tête d'aigle, d'un long cou et de la queue d'un serpent, et paré d'un beau plumage d'un blanc immaculé. Sa taille avoisinerait celle du héron ou du corbeau. Le caladrius est plutôt solitaire et raffiné et est considéré comme un oiseau nocturne qui niche dans les rochers. Son chant est considéré comme agréable.

On disait le caladrius capable de guérir les gens des maladies incurables, faculté qui en aurait fait l'oiseau favori de la cour des rois. Le caladrius était réputé venir se poser auprès des malades ; s'il tournait la tête, la personne en question était destinée à mourir. Pour guérir un mourant, il fixait le malade, lui prenait ainsi sa maladie et volait ensuite vers le soleil pour la brûler. Les caladrius étaient prétendument élevés dans les palais royaux pour annoncer, principalement, la mort des suzerains. Cette faculté les préservait de tout commerce : les éventuels acheteurs n'approchaient que par curiosité, pour savoir si l'oiseau allait détourner sa tête d'eux, puis rentraient s'enfermer chez eux.
Xzheng

Xzheng is the mighty capital of the Baolei Empire. It is a vast city built around the river Shenyu. Of great size and indisputable beauty, it represents the strength and obstination of the people of Baolei.

## Xzheng

### Titles

* The great Bastion
* City of the warriors
* The God Emperor's prize
* The Dragon's Back

## Characteristics

The city is of impressive size. It extends for several miles across the river Shenyu. The districts are elegantly joined together by many decorated bridges. This allows water to flow through between the building, making it easy for everyone to get access to it.

A large number of trees and gardens are placed everywhere between the streets and houses and are well tended for.

The Dragon palace sits at the center of the city. The closer you are from it, the wealthier the districts and their people. On the other hand, the districts farther in the outskirts are usually less fortunate.

But while this disparity exists, all buildings are within the giant walls of the city. This wall made of solid rocks and steel circles around the city, including the top of the river, and even includes a metal grid underwater.

## Places of Interest

**The Dragon Palace**: By far the greatest and most impressive building of the city, and maybe even the whole empire. The palace towers over the city and is both a temple and a residence for the god emperor Tianhuang. The stairs to the main entrance are hundreds of steps and the top is so high it sometime disappears between the clouds. It is said that a thousand servants are required to keep it operational and tend to its many gardens, kitchens, rooms and even menagerie.

**The Great City Wall**: Baolei is known for the sturdiness and effectiveness of its walls, and Xzheng's one is the greatest of them all. This wall is 50ft high and over a hundred watchtowers. An entire garrison of guards patrol it constantly. There are several gates at each corner of the city, including on the river to allow passage for boats. Defenses here are so formidable that no invader has dared attacking it for close to a hundred years.

**The Temple of the Body**: Dedicated to the god Wushu, it is as much of a school as it is a temple. Here is being taught how to perfect mastery over the body and various fighting technics. It is a well respected place where only the wealthiest warriors may come and be given the best martial education in the whole country. Particularly promising students may also be allowed even if they are not part of the elite.
The Greatforge Smithy

## **History**

Founded by legendary smith Yarrow Greatforge in her first days in the city, The Greatforge Smithy is technically a branch of the greater Greatforge clan operations. That said, the large number of adventurers and near perpetual troubles of Charon have grown its influence far beyond that of its originating clan.

Yarrow prided herself on quality above all else, refusing to produce anything that was less than a masterpiece of craftsmanship. Despite this she was also legendary for her speed, crafting great works in days that would take others weeks or even months. These same skills she demanded of her apprentice, setting the standard that The Greatforge Smithy would follow ever after.

Yarrow herself had no children so when time came to hand it down, she selected her own apprentice Karena, adopting her into the Greatforge clan and passing the Smithy down to her. This tradition was kept over the generations being handed down from master to apprentice, each being adopted into the Greaforge clan, though few were ever Dwarves. Due to Yarrow’s high standing in the clan, these adopted members are recognized as full members of the clan, though some grumble about it.

In Modern times, the Smithy has been moved, carefully brick by brick, to It’s current location next to the adventuring guild. The current head forgemaster is the great great great grand niece of Yarrow named Norra Ghurdill. With the end of the age of Scarcity she renewed a set of deals with the guild to ensure that its members only the highest quality and the Smithy receives higher income on it’s crafts compared to open sale.

It’s said that Yarrow and all the previous Master Smiths of the Smithy continue to watch over and guide the crafts of the current generation and ensure they are keeping the expectations of quality.
Jeanne

Jeanne is the goddess of honor, chivalry and unity. She is the one who made Cielargent whole and thrives to maintain the peace at all cost and the moral integrity of its leaders.

## Jeanne

### Titles

The Valorous Maiden of the LightThe Lady of CourageMother of Unity

### Edicts

Always live with honor. Maintain the stability of Cielargent.

## History

Jeanne is rumored to be the young daughter of a humble farmer who ascended to godhood. She used her power to put a stop to the great war that sundered the East of the continent. Her legend would spark the birth of the nation of Cielargent, unifying all the provinces that took part in the war. Nobody knows how she came to be, not even her own father, who ended up beatified and died peacefully many centuries ago.

Jeanne has been known to appear to her most valorous and brave knights and followers. Guiding them on the path of greatness and giving advice and insights. Those who have been confirmed to have an interaction with Jeanne are treated with great respect and usually are permitted to climb the social ladder very easily, whatever their wealth or origin of birth may be. The ones she chose to speak to have reported that, while her divine presence warmed their hearts and strengthened their spirit, she apparently had a rather peculiar and confusing way to give them information. Some even said they were not entirely sure bout how to proceed further...

Despite this, Jeanne remains the main goddess of Cielargent, making sure that the unity of the nation is preserved and to prevent in-fighting between its provinces.

## Appearance

Jeanne is usually described as a young maiden with dark hair a pale skin that irradiate a silvery light. She wears a simple long white dress that seems to float regardless of the wind's strength and is also barefoot. Her presence is said to soothe the mind of the belligerent and inspire deeds of greatness within those who witness her.

## Relationship

Within Cielargent, Jeanne is cordial with all the other gods. She disagrees with Marthell on certain areas, notably when it comes to harming citizens on the nation. Otherwise, she believes that unity is equally important between deities and thrives to make them stand each others.

The gods of other countries don't interest her much, however, she is firmly opposed to Tianhuang, the god emperor of Baolei, due to his animosity toward Cielargent.

## Church of Jeanne

In Neufchatel, the Cathedral of Jeanne serves as the center of the faith of Jeanne.

There are churches dedicated to her across the whole nation, and every province possesses at least one, usually within its capital. This makes her religion widespread throughout the entire land. Her followers are numerous and come from all backgrounds, although it is mandatory for the nobles in many provinces to participate in her worship.

For the vast majority, the followers of Jeanne are of human descent. The elves that live within Cielargent rarely align with her values and dogmas.