Combat Strategies (Individual Monsters)

Here is a list of combat strategies (Posted by Magnus on Reddit). This version was edited by Bartjohn for clarity.

*NOTE : If you're a normal softcore player and have access to market, you can laugh at most progression. Bear fur is worth literally nothing and likely will stay like that. You can buy skeleton shield for dirt and the other grind needed pieces are generally for sale. Promethium armor can be bought with a well priced diamond in the player market. That's right you can get almost max defense before you even get to K5.*

*NOTE 2 : The Off-Hand dagger from Transformations will be referred to as OH.*

*NOTE 3: Tank and Spank refers to utilizing defensive gear and spamming heal. Use reflect and dodge with spare mana.*

**Important: Robes/Wand or other magic items give you Magic Bonus which upgrades spells (according to their card). So have a preset dedicated to magic. You WILL poison every fight unless the strategy says otherwise.**

## Castle

*(See Castle for the combat area)*

**SAVE POISON**

**Knight 1** : Sword/Scythe (use heal to top off if you take damage).

**Knight 2** : Reflect and use best armor, wand and magic orb/shield to conserve reflect cooldown. When cooldown is up, switch back to fighting mode. You can also use invisibility to dodge the attack if you don't want to waste mana.

**Knight 3** : Use Poison here. He alternates between a 30-40 charge attack and heal. Spam Freeze every chance its up. Reflect his Charge 1, then his Charge 2. If you plan on ending the fight here (not doing K4 or K5) use fireball to secure your kill.

**Knight 4** : Swap to Bow/Trident. K4 is easy. Use this chance to heal (save 10 or so mana for K5 for freezing). If you're really desperate for a kill on K4 and K5, use a mana pot. The only strategy here is to shoot/stab him.

**Knight 5** : Have a preset with Ice Arrows and a preset with Scythe. You'll alternate your weapon based on the shield they have up. On **RED** swap to bow, on **GREEN** swap to scythe. On **BLUE** swap to scythe and don't cast offensive spells (namely freeze). Spam freeze and heal with your spare mana.

## Forest

*(See Forest for the combat area)*

As you go into forest, you should have the combat research 1. If you don't, get it.

**FIRST BOSS (BUSHY)** : Bushy is pretty straight forward. Have dagger, have full snake and wooden shield, easy clap. You need full snake and dagger anyway for quests/caves, so you may as well farm it out. Bushy can be done earlier but you probably shouldn't progress past forest till you get dagger because of the off hand transform. (Bushy CAN be done with a stinger if you're REALLY impatient)

## Caves

*(See Caves for the combat area)*

It is suggested getting up to research 3 before getting into caves. They're cheap and nifty, with no reason not to.

Have Full Snake, Dagger and Wooden Shield when entering caves. If you are softcore, buy Bear Fur armor, an Amulet and a Skeleton shield. They're dirt cheap.

**Bear** - Tank and Spank

**Spider** - The spider is docile till he reaches 8hp and then he begins spitting which is 2 damage a tick. There's not much strategy you can do for this fight. Its pretty much dagger RNG or have sword and hope and pray. BUT you can maximize your odds by having your broken sword in an off preset (or just on in general for this fight) and knocking him down to 9hp, then swapping to your dagger. This maximizes your odds. Just take my word for it.

**Skeleton** - Tank and Spank.

## Volcano

*(See Lava Dungeon for the combat area)*

Have Full Bear, Skeleton Sword and Shield, Poison, Reflect and 10< mana when entering volcano.

**Alien** - Poison. Tank and Spank till HP<31 then cast reflect when he starts using smoke (Save reflect and 3 mana for this)

**Mage** - Poison. Reflect at the start. Tank and spank. Save 3 mana and reflect CD for when she's HP<8 and reflect. Repeat till dead. (OH is VERY useful for this fight and I suggest it highly)

**Bat** : If you're a softcore player, it is suggested buying 1-2 pieces of bat gear before even starting volcano because of this guy. It's worth the money in time, energy, exp and mental health. Each piece DRASTICALLY raises your win rate. In addition, the alien crystal gives you 5 maximum HP permanently, its VERY VERY good for bat fight and if you have no bat pieces its damn near required.

The strategy is as follows. Poison. Fireball (using wand if you have it) or Heal if you don't have fireball (use wand if you have it). Reflect on cooldown. BUT when you reflect, swap to a gear set with just your sword (OH if you have it) to guarantee the bat strikes you. That's all you can do. Naked Reflect on CD, heal/fireball with the extra mana and pray.

**SECOND BOSS**: Phoenix is a very straight forward fight, but requires a lot. For this fight you must wear NO ARMOR. I repeat NO ARMOR. Each pieces results in fire damage every tick. Plus, the bird's auto damage is tiny, the only real damage is its charge attack. You need a Bow, OH, reflect, poison, wand, 45HP, 15 mana. About 25-30 arrows. The strategy is as follows: Poison. Tank and Spank. Reflect when it starts fluttering (this is its charged attack that can do >10 damage). Mana pot helps but tbh isn't worth the 400k + mats. Use Ice Arrows if Available (20 or so will be safe).

## Northern Fields

Have Full Bear (to negate the environmental damage). Skeleton Sword and Shield, OH, wand, all spells (most importantly Fireball and TP). 40HP and 15 mana. PRESETS ARE NEEDED. I'll be denoting the gear required in each fight.

**Polar Bear** : sword/offhand, wand, fireball. Poison on the baby, use wand/shield to regen up to full mana. In the fight just spam fireball on CD. Heal if you've got spare mana. (Swap to bow when you get it)

**Bonehead/Lizard/Goblin**- Sword/Shield. Fireball on CD and Reflect on CD (use a Sword/OH preset when reflecting to ensure a hit). Heal with any spare mana and lastly, PRAY. (swap to bow when you get it)

**Yeti** - Poison and use Sword + OH. At the start of the fight use Reflect and use Fireball on CD. Save 3 mana to reflect when the yeti wakes up. (swap to bow for a higher WR)

ON POLAR SET : Polar set is VERY STRONG. but does nothing in partial completeness. **DO NOT craft any pieces of the Polar Set UNTIL YOU HAVE THE MATERIAL TO MAKE IT ALL.**

**THIRD BOSS** : Third boss is easy and straightforward if you take these steps. A : buy a full reaper silk set. B : have a bow and 20-25 fire arrows (per fight) and full Polar. A safer method is use the silk set to use poison then the normal polar + wand for healing/fireball.

Reflect his flutter attacks, cast fireball on cooldown. (You wanna try to get good at something called half ticking. where you cast and swap gear, then swap back in about .7 seconds to avoid environment damage. To practice this skill which is used later in Cemetery Bosses, fight a polar bear and try doing it using heal)

## Cemetery

**REMINDER : USE GHOST SCAN AT THE START OF EVERY FIGHT. IT IS YOUR FIRST SPELL CASTED.**

A Scythe will make all of these oncoming fights a lot easier, as it does double damage on these Ghost type monsters.

But if you insist or if you are hardcore, here's a new combat strategy called "Offsetting". It works by using a dagger (most cheaply) in your main hand. You attack once with it, and now the pattern at which you and your enemy attack (provided they have 3 attack speed) is not synchronized so you can attack with an OH on, then swap to a shield for defense. This just helps you squeeze out more of an edge. Before you go into HM, you'll want Mana Potions, hundreds of arrows, full bat, all the available magic up to Ghost Scan and bow. Also buy a full reaper robe set, you get 2 damage poison and 4hp heal, both are VERY VERY massive to win rate. Especially without scythe.

**WHITE GHOST** : Offset at the start, tank and spank till he is dead.

**REAPER** : Having a scythe makes this fight so much easier and so does having invisibility. Reflect + Freeze charge attacks and cast invisibility if reflect is down.

**AMULET GHOST :** Spank and Tank, as always offset if you have the presence of mind. **NOTE :** Each Piece of reaper robe is 1 magic bonus! Add this to your wand set as you get it!

## Cemetery Bosses

These things are STRESSFUL but doable. My suggestions are as follows: 70 or so HP, the higher the better. Full Polar, Full Bat, Full Reaper, Scythe, Bow, Fire Arrows, Ice Arrows, offhand, Dodge Amulet (not critical but very good against fight 1), Bone Amulet+(critical for the doubling of loot off the bosses where dodge amulet doesn't do anything), 35-40 mana. (Basically finish your Smalls/Mediums and if you can swing it, your rings) fuck it, even get a couple mana pots on hand. It'll help.

**Skeleton** : This lad is tank and spank. Use Scythe + shield mainly and dodge amulet if you have it. You want to basically do everything on cooldown. Heal, reflect, freeze, fireball and dodge. Make sure to go Scythe + OH for the reflect to maximize odds of reflecting a big hit. Aside from that? Pray. This is Bonehead but 3x harder. If you're using a dodge amulet, remember to swap to a set-up with bone amulet on at the end so that you can get double bones.

**Fire Skeleton** : Okay, so everything I told you last fight? Doesn't matter. This is a different beast. Dodge amulet doesn't work here, so use your bone amulet+. He uses magic, so armor doesn't matter. All sets will use off hand and robes. (Why?! just in case you fat finger and don't swap on your wand, this will maximize your heal/damage, etc.) Use ice arrows and a bow. cast everything on cooldown. Reflect > Freeze > Invisibility is my preferred order. My rationality is that Reflect needs to be used as much as possible, Freeze has the shortest cooldown and invisibility is a free hit. Your elemental arrows will tear them apart. Good luck.

**Ice Skeleton** : Your practice on half ticking is going to come in handy for this fight. A reminder that Half Ticking is where you swap out to magic gear, cast, then swap back in between ticks (so in about half a second) to avoid environmental damage. YOU MUST USE FULL POLAR TO PREVENT ENVIRONMENTAL DAMAGE. Bow + Fire Arrows, Full reaper, Bone Amulet+. Cast everything on cooldown, half ticking. Pray.

## Ocean

Ocean was finicky before, but now its honestly a cakewalk. Farm Cemetery till you get Cemetery Skeleton shield so that your base HP and Mana are sufficient. Plus you gotta grind out OH+ anyway. That being said, if you still wanna push to Ocean, I suggest grabbing the TP research first (shark can be frustrating and teleport on sight for some players, like me!) Just make sure to have roughly 70 combat, maxed mana from Cemetery and 2+ prom pieces.

**Merman** : Revising this strategy to what I've been using because its just more effective for me. Poison and spam freeze, dodge his first charge attack. When he gets to around 40-45hp, swap to a no weapon loadout, stop freezing and reflect his charge attack. Swap back to your damage loadout to finish him off.

**Shark** : Hi! Did you like the reaper fight?! :) Now this is one with 0% room for failure. Personally, I teleported from shark every time. He doesn't drop anything for progression, is a bitch to fight and the other two mobs drop progression items. That being said. When he starts his charge animation he will deal the damage roughly 4 seconds later. So count 1, 2, 3, 4 and hit invisibility. This is actually true for every other charge attack in the game :D so you can practice on them if you so wish.

**Puffer** : Shoot once with a bow then swap to melee. Naked reflect (or just shieldless) Have either cemetery shield or trident.

**BOSS FOUR** The fish are an easy fight. To do it you'll NEED trident and flippers. Cemetery shield and extra prom pieces will make the fight easier, but isn't required. The strategy is simple. He is going to hit you, and you are going to hit him. Spam freeze (make sure your magic set has flippers equipped!) He has a life steal charge attack. DO NOT REFLECT IT. Reflect doesn't work on the fish, so you must instead use invisibility on it. Same as shark, count to 4 and hit invisibility after you see him turn red (if you don't wanna count, wait for him to turn back to normal and click invisibility the frame you see this happen) Fireball and reflect don't work in this fight, so spend your spare mana on heal.

## Dungeon

**DUNGEON** : I'll say this once and only once: Dungeon is hard. Its unlike other zones that are gimmicky and shit. Dungeon is just hard. I like it. Its ALSO expensive, so don't run this till you're fully built. IE : Scythe, Bow, Trident, Full Prom, Small/Medium stars + castle star. Dodge Amulet and Cemetery Shield. 70+ combat is enough to start it.

To get in you need the key from full clearing Castle. Follow this path : middle, left, left, right, middle, middle, left, left, middle.

Preparation! You'll want 50 or so arrows on you when going in. Mana pots are good to have too (not needed). Presets!

Scythe + Shield

Trident + Shield

Bow + Shield

Magic

Scythe/Trident + OH

**STONE WOMAN** : This fight is hard, but a genuinely interesting and engaging fight. She has colors. Match the presets to the colors and pray she doesn't hit you enough to kill you.

RED : Use Fireball + Mage Set

Blue : Use Trident

Purple : Use Scythe

Yellow : Use Bow

Green : Use Scythe/Trident (This color takes extra from poison, so don't worry about it.)

You want to freeze whenever she is on Blue/Yellow/Purple (you can sneak in an OH attack while she is frozen if your OH class has the right weapon) Other than that, try to dodge when you can to decrease odds of just taking 30 damage.

**DUNGEON SPIDER:** Remember the Spider in Caves? This is the same fight, its just RNG. Use OH preset and Poison at the start. When he drops below 30 he is going to do 15-20 very very quickly. Time your freeze for when your attack drops him below 30, spam fireball. PRAY. (Get ready to TP this one too. If you aren't gonna kill it, don't fret and TP. The loot is shit and also useless at the current moment)

**MONKS** : Monks are straightforward lads. Use OH preset. From time to time he will glow green. When he does this, swap to your magic set. He'll heal for the damage you deal to him while its active. Freeze, reflect and dodge your way until his 15hp. Then you gotta line it up and burst him down in about 1 tick. When he drops below 15 he is going to regen. Every. Single. Time. My suggestion? Get him to 15, Reflect + Freeze + Hit + Fireball. Pray for good hits. If you get too low and run out of mana, teleport.