recursal/Fanatic-Fandom huggingface dataset:
Arcane Unleashed

There's no such thing as too much magic!

This free DLC adds the following new spells to the game:

```
   Create Pit
   Spiked Pit
   Acid Pit
   Hungry Pit
   Rift of Ruin
   Battering Blast

```

An arcane scroll merchant will appear in your capital. The quantity and caster level of available scrolls depends on how high your "Arcane" kingdom stat is.
Furthermore, if you like turning into giant dragons as much as we do, you'll definitely enjoy the fresh, improved models for chromatic and metallic types of these formidable creatures.

Finally, on a more serious note, the last part of this DLC is a new pet. One of our players and our friend, known to the community as Stratagemini, lost his beloved cat Tiger just weeks before the launch of our game. Stratagemini has been with us since the earliest days of development, supporting us every step of the way, providing extensive and enlightening feedback in the alpha, and helping to shape this community into what it is today. As a token of our eternal gratitude, we've recreated Tiger in the game so that he may roam with his human friend once more - if only in the Stolen Lands.
Assailant's Belt

## Assailant's BeltBelt

### Effects

Whenever the wearer of this belt of Dexterity +6 confirms a critical hit, for the next 3 rounds the wearer gets +2 circumstance bonus to attack and damage rolls.

## [Show Blueprints]

AssailantsBeltItem (8d48d164b7a729b459db96ab7d5cf55a)

**Assailant's Belt** is a magic Belt in *Pathfinder: Wrath of the Righteous*.

## Source

Drops from Soul Hunter on the rooftops of Lower City.
Astradaemon

**Astradaemon** is a creature in *Pathfinder: Kingmaker*.

## Description

Believed to be creations of the Four Horsemen, astradaemons live out their existence in search of souls to harvest. These deadly creatures are ravening planar predators, openly hunting throughout the void for souls on which to feed.

These voracious creatures are the personifications of death resulting from negative energy or level drain. Their vile touch drains life force from their enemies, and even perishing near them sates their thirst for life and souls.

## Locations

* Tenebrous Depths
* Vordakai's Tomb

## Variations

 Astradaemon Astradaemon (Vordakai's Tomb) Bane of the Living (Creature) Patient Shadow Summoned Astradaemon The Captive
Alchemist Laboratory

Loyalty +1Arcane +1Arcane +1 adj. to Shrine

 The laboratory and home of a creator of potions, poisons, and alchemical items. +1 to Arcane when adjacent to a Shrine.

**Alchemist Laboratory** is a building in *Pathfinder: Kingmaker*.

## Description

The laboratory and home of a creator of potions, poisons, and alchemical items. +1 to Arcane when adjacent to a Shrine.
Ancient Golem

**Ancient Golem** is a creature in *Pathfinder: Kingmaker*.

## Description

An iron golem has a humanoid body made from iron. It can be sculpted into any shape its creator desires, but it almost always displays armor of some sort, from simple and utilitarian to ceremonial and ornate. Its features are much smoother than those of a stone golem. Iron golems sometimes carry a weapon in one hand, though they rarely use these, relying instead on their slam attacks.

An iron golem is 12 feet tall and weighs about 5,000 pounds. An iron golem cannot speak or make any vocal noise, nor does it have any distinguishable odor.

Although the practice has fallen out of favor in modern times, the ancients of certain powerful civilizations once took great pride in crafting iron golems of tremendous size and strength. These golems, which are never smaller than Huge, still exist in remote parts of the world, mindlessly following the orders of a long-dead empire.
Amulet of Four Elements

## Amulet of Four ElementsNecklace

### Flavor text

*The magnificent pendant is decorated with a ruby, a sapphire, a topaz, and an emerald of exceptional purity.*

### Effects

Whenever the wearer of this amulet casts a spell with fire, electricity, cold or acid descriptor, that spell deals +1 point of damage per die rolled.

## [Show Blueprints]

AmuletOfFourElementsItem (140e0480b4c1b5747b70f66e31d5d94b)

**Amulet of Four Elements** is a magic necklace in *Pathfinder: Kingmaker*.

## Sources

Crafted by artisan Mim Wobblegander (Tier 0).
Ancient Kellid Adornment Piece

**Ancient Kellid Adornment Piece** is a Storied Item in *Pathfinder: Kingmaker*.

## Use

Part of the Ancient Kellid Paraphernalia, which can be brought together with the other pieces by the Storyteller. For this, he will tell you a legend.

## Source

Found on a hidden dead body (Perception DC 9 check), lying on a trapped (Perception 32 to notice, Trickery 32 to disarm) piece of floor on the first level of Armag's Tomb. West of the room with the Trial of Strength.
Bastard Sword of Hope

## Effects

Whenever the wielder of this +2 mithral bastard sword confirms a critical hit with it, it restores 1d8+5 hp to the wielder. It can be wielded only by lawful good, lawful neutral or neutral good characters.

## [Show Blueprints]

BastardSwordOfHopeItem (691bd1aefb7f1894fa4b3ebd3f964b6a)

* Enhancement2 (eb2faccc4c9487d43b3575d7e77ff3f5)
* MithralWeaponEnchantment (0ae8fc9f2e255584faf4d14835224875)
* FlailOfHopeEnchantment (93ac8cd6c9d748044a8235620fa84bbe)

**Bastard Sword of Hope** is a magic Bastard Sword in *Pathfinder: Wrath of the Righteous*.

 The item uses enchantment of Flail of False Hope, so it heals for 1d6 HP.
## Source

 The Treasure of the Midnight Isles
Ancient Soul Eater

**Ancient Soul Eater** is a creature in *Pathfinder: Kingmaker*.

## Description

Summoned forth from the inky swamps of Abaddon, a soul eater is an extraplanar entity devoid of emotion or reason and possessing a hunger that may only be sated by devouring the souls of the living. The very nature of a soul eater makes it an ideal and terrifyingly efficient tool of death, and it is for this reason they are often conjured by vile spellcasters pursuing morbid agendas. Even when not seeing to the heinous commands of a sinister magic user, the soul eater prowls and hunts, constantly seeking living souls upon which to gorge itself.

## Locations

* Random encounters
* Shivering Glade
* Vordakai's Tomb (1st Floor)
Alchemist Bomb

Saving Throw | Reflex halves splash damage

**Alchemist Bomb** is an alchemist ability in *Pathfinder: Kingmaker*.

## Effect

On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level. Splash damage from an alchemist bomb is always equal to the bomb's minimum damage. Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier.
Arcanist

**Arcanist** is a class in *Pathfinder: Wrath of the Righteous*.

Arcanists are specialists of arcane magic. They apply a wide array of spells that make them useful in a lot of different situations. After resting they choose a limited amount of spells they can use that day. Arcanists are capable of making their spells more powerful.

Some spellcasters seek the secrets of magic, pursuing the power to make the impossible possible. Others are born with magic in their blood, commanding unbelievable forces as effortlessly as they breathe. Yet still others seek to meld the science of arcane scholars with the natural might of innate casters. These arcanists seek to discover the mysterious laws of magic and through will and expertise bend those forces to their whims. Arcanists are the shapers and tinkers of the arcane world, and no magic can resist their control.

## Gameplay

**Role**: Arcanists are scholars of all things magical. They constantly seek out new forms of magic to discover how they work, and in many cases, to collect the energy of such magic for their own uses. Many arcanists are seen as reckless, more concerned with the potency of magic than the ramifications of unleashing such power.

* **Alignment**: Any
* **Hit Die**: +4
* **Skill Ranks per Level**: 2 + 1/2 Intelligence modifier
* **Class Skills**: Knowledge (World), Knowledge (Arcana), Lore (Religion), Lore (Nature), Use Magic Device
* **Proficiencies**: Simple Weapons
* **Spellcasting**: Arcane spells up to 10 levels, Spontaneous caster, uses Intelligence (Arcane Reservoir uses Charisma)
Anarchic Lycanthrope Bane Greatsword +2

## [Show Blueprints]

GreatswordKeenBaneLycanPlus2 (e803ac987fdea3d48a5ec6a5998f2570)

* Enhancement2 (eb2faccc4c9487d43b3575d7e77ff3f5)
* Anarchic (57315bc1e1f62a741be0efde688087e9)
* BaneLycanthrope (188efcfcd9938d44e9561c87794d17a8)

**Anarchic Lycanthrope Bane Greatsword +2** is a magic Greatsword in *Pathfinder: Kingmaker*.
An Ancient Curse, Part Five

**An Ancient Curse, Part Five** is a quest in *Pathfinder: Kingmaker*.

## Walkthrough

* This quest begins at the same time when An Ancient Curse, Part Four ends.
* The journal will count down for 287 days.

### Issue an urgent decree and protect the barony!

* Kingdom problem event Creeping Death will begin 14 days before the curse ends. The event have 100%Success chance.
* The event will hit the Barony/Kingdom for Military -5, Stability -5, Espionage -5 every two days until it is resolved or quest ends.
* Ignoring the event will result in an additional Military -10, Stability -10, Espionage -10 on top of recurring tick penalty, for a total of -45 stat penalty in each of those stats.

### Get to the Bald Hilltop!

* In the Bald Hilltop you will get to fight two Mandragora Swarms and one Immense Mandragora, followed by two Primal Treants, followed by Marquis Dazzlelight.

### Await a report

* If both threats have been dealt with you will receive your monetary reward on quest resolution event.
Armor of Bones

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

 Use Time | standard action

**Armor Of Bones** is a Revelation for the Oracle class in *Pathfinder: Wrath of the Righteous*.

## Effect

You can conjure armor made of bones that grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this armor grants you DR 5/bludgeoning. You can use this shield for 1 hour number of times per day equal to oracle level.
Animal companion (old)

* Reason: Both have similar information.
* Please discuss this on the Discussion page.

It has been ***suggested*** that this article or section be **merged with Animal Companions.**

* Reason: Both have similar information.
* Please discuss this on the Discussion page.

These statistics are from in Game Screenshots, not taken from the tooltips

## Bear:

(uses Grizzly Bear from pfsrd page not Bear)
HP: 11
Str: 17
Dex:13
Con:13
Int:2
Wis: 13
Cha: 6

Attack 2\* Claw: +4 (1d4+3)
AC: 16 Flatfooted:14 Touch: 12
Move 40
Fort: 4 Ref:4 Wil: 1

Perception: 6 Athletics: 3 (no other useful skills over 1)

## Smilodon:

HP: 11
Str:13
Dex: 17
Con:13
Int:2
Wis:15
Cha:10

Attack: Bite +2 1d6+1 Claw +2 1d4+1 (no idea how many, not written on sheet)
AC: 18 FF: 14 Touch:14
Move: 40
Fort: 4 Ref:6 Wil:2

Perception 7 Stealth 3 Tricks 3 Agility:3

## Boar:

HP: 13
Str: 13
Dex:12
COn:15
Int:2
Wis:13
Cha:4

Attack: Gore +2 1d6+1

AC: 20 FF:19 Touch:11
Move 40
Fort:5 Ref:4 Wil:1

Trip (Bite)

## Wolf:

HP:13
Str:13
Dex:15
Con:15
Int:2
Wis:12
Cha:6

Attack: Bite +3 1d6+1

AC:18 FF:15 Touch:13
Move 50
Fort:5 Ref:5 Wil:1

Dodge, Trip (Bite)

## Mastodon:

HP:11
Str: 14
Dex:14
Con:13
Int:2
Wis:13
Cha:7

Attack: Trample +3 1d8+2 Trample +3 1d6+2

AC:20 FF:17 Touch:13
Move 40
Fort:4 Ref:5 Wil: 1

Dodge, Trip (Bite) i think this is a mistake since a Mastodon has no Bite attack?

## Leopard:

HP:11
Str:12
Dex:21
Con:13
Int:2
Wis:12
Cha:6

Attack: Bite +7 1d4+1 Claw +7 1d3+1

AC: 20 FF: 15 Touch:16
Move 50
Fort:4 Ref:8 Wil:1

Perception 6 Stealth 9 Tricks 5 Agility 5
Arcane Bloodline

Your family has always been skilled in the eldritch art of magic. While many of your relatives were accomplished wizards, your powers developed without the need for study and practice. Magic comes naturally to you, but as you gain levels, you must take care to prevent the power from overwhelming you.

Arcane Bloodline is the bloodline of Sage Sorcerer archetype.

## Bonus Feats

* Combat Casting
* Improved Initiative
* Iron Will
* Reach Spell
* Skill Focus - Knowledge (Arcana)
* Spell Focus
* Greater Spell Focus
* Spell Penetration

## Spells

* 3rd level: Magic Missile
* 5th level: Invisibility
* 7th level: Dispel Magic
* 9th level: Dimension Door
* 11th level: Break Enchantment
* 13th level: True Seeing
* 15th level: Banishment
* 17th level: Power Word Stun
* 19th level: Clashing Rocks
Amulet of Nature's Summons

## Amulet of Nature's SummonsNecklace

### Effects

Once per day, this amulet of natural armor +3 grants its wearer the ability to summon a CR 7 sacred stag to fight alongside the wearer for 10 minutes.

## [Show Blueprints]

AmuletOfNatureCalling\_Item (1c257c00832d48a6a97340a15cc18d7e)

* NaturalArmorEnhancement3 (f43ed95b286f9f74689066a9bf677a5f)
* AmuletOfNatureCalling\_Ability (f32b54bb46c04917b282c2debf037686)

**Amulet of Nature's Summons** is a magic Necklace in *Pathfinder: Wrath of the Righteous*.

## Source

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

The Lord of Nothing DLC
Aldori Swordlords

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

## Description

The Aldori Swordlords arose when famed swordsman Baron Sirian Aldori agreed to train a select group of pupils in his dueling techniques. They ruled Rostland for generations, each as prickly and impulsive as the order's founder. Though they are considered some of the finest sword fighters in the Inner Sea region, they are also obsessed with personal standing and honor.
Bandit Mage Shadow (Bard 9)

**Bandit Mage Shadow** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.
Ankou (Summon)

## Description

Ankous are assassins for powerful fey nobles, sent to kill, terrify, and torture. They never speak, only telepathically whisper their lord's verdict to victims. A typical ankou is 10 feet tall and has an 8-foot wingspan, but weighs less than 100 pounds.

## Notes

* Summoned by Ankou, Ankou (HATEOT) and Ankou (Lostlarn) in the start of the combat.
Amulet of Imposing Physique

## Amulet of Imposing PhysiqueNecklace

### Effects

This amulet grants its wearer a +5 competence bonus on Athletics skill checks and Persuasion skill checks made to intimidate.

## [Show Blueprints]

AmuletOfImposingPhysiqueItem (6f7c7875303bc0d4686da084726416e8)

**Amulet of Imposing Physique** is a magic amulet in *Pathfinder: Wrath of the Righteous*.

## Source

Sold by Skeletal Salesman (Act 3, Items from the hunter's arsenal)
Armor Focus

Effect(s) | Your familiarity with a specific type of armor increases the amount of protection you receive from it.
Benefit(s): Select one type of armor. The AC bonus granted by the selected armor increases by 1.

**Armor Focus** is a feat in *Pathfinder: Kingmaker*.

## Effects

Your familiarity with a specific type of armor increases the amount of protection you receive from it.
Benefit(s): Select one type of armor. The AC bonus granted by the selected armor increases by 1.

## Options

* Light Armor Focus
* Medium Armor Focus
* Heavy Armor Focus
Arbor Rock

*Like the Tors of Levenies themselves, their foothills are also rich with caves. One of them hides within a flaky rock, called "the Arbor" by some travelers.*

## [Show Blueprints]

Location\_EarthElementalLair (4239fa6876df0e24ea6742a2e1690087)

## [Show Blueprints]

EarthElementalLair (d0c56a30c80966047a8f407c0a34ca17)

### Designer

Eugene Sanin

**Arbor Rock** is a location in *Pathfinder: Kingmaker*.
Armor of Vigilant Sprouts

## Effects

Whenever the wearer of this +4 padded armor is hit by a sneak attack or an attack of opportunity, the attacker must pass a Reflex saving throw (DC 28) or become entangled for 3 rounds.

## [Show Blueprints]

ArmorOfVigilantSproutsItem (0c86d736f8257b04f8ed826acb71e68b)

* ArmorEnhancementBonus4 (eaeb89df5be2b784c96181552414ae5a)
* ArmorOfVigilantSproutsEnchantment (0125c8222c75e03488881d05d646bc5b)
* ArmorOfVigilantSproutsFeature (3162d47717f87b14f97dc2459b4f2d98)

**Armor of Vigilant Sprouts** is a magic Padded Armor in *Pathfinder: Wrath of the Righteous*.

## Source

Drops from Sister Flayer in Battlebliss Arena as second combatant of Experiencing the Bliss.
Bandit (Rogue 3) (R)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Stag Lord's Fort

## Loot

* Composite Shortbow
* Studded Leather
Amulet of Agile Fists +3

## Amulet of Agile Fists +3Necklace

### Effects

If the wearer has the Weapon Finesse feat, this amulet allows her to apply her Dexterity modifier (in place of her Strength modifier) to damage rolls with all unarmed and natural weapon attacks. It also grants a +3 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

## [Show Blueprints]

AmuletOfAgileFistsPlus3 (302fe578692531b4094bd87b8a296f09)

**Amulet of Agile Fists +3** is a magic necklace in *Pathfinder: Kingmaker*.
Angel Subtype

**Angel Subtype** is a creature trait in *Pathfinder: Kingmaker*.

Angels are a race of celestials, or good outsiders, native to the good-aligned outer planes.

Traits: An angel possesses the following traits (unless otherwise noted in a creature’s entry).

* Darkvision 60 feet and low-light vision.
* Immunity to acid, cold, and petrification.
* Resistance to electricity 10 and fire 10.
* +4 racial bonus on saves against poison.
* Protective Aura: Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel’s HD). The defensive benefits from the circle are not included in an angel’s statistics block.
* Truespeech: All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel’s Hit Dice). This ability is always active.

## List

 Movanic Deva Summoned Movanic Deva

 Movanic Deva Summoned Movanic Deva
Astradaemon (encyclopedia)

Believed to be creations of the Four Horsemen, astradaemons live out their existence in search of souls to harvest. These deadly creatures are ravening planar predators, openly hunting throughout the void for souls on which to feed.

These voracious creatures are the personifications of death resulting from negative energy or level drain. Their vile touch drains life force from their enemies, and even perishing near them sates their thirst for life and souls.
Ancient Soul Eater (Boss)

**Ancient Soul Eater** is a creature in *Pathfinder: Kingmaker*.

## Description

Summoned forth from the inky swamps of Abaddon, a soul eater is an extraplanar entity devoid of emotion or reason and possessing a hunger that may only be sated by devouring the souls of the living. The very nature of a soul eater makes it an ideal and terrifyingly efficient tool of death, and it is for this reason they are often conjured by vile spellcasters pursuing morbid agendas. Even when not seeing to the heinous commands of a sinister magic user, the soul eater prowls and hunts, constantly seeking living souls upon which to gorge itself.
Allslayer

## Effects

This +5 keen shortsword deals divine damage instead of physical, bypassing any damage reduction, resistance or immunity the target may possess. It also grants its wielder the ability to cast invisibility spell at will as a 3rd level wizard.

## [Show Blueprints]

AllslayerItem (5f8ab08551f51c341bd3b36334e007ed)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* Keen (102a9c8c9b7a75e4fb5844e79deaf4c0)
* UnstoppableEnchantment (fe5efcd0969ce794a866386faba8ac48)
* UnstoppableFeature (ed9a919adb9bc294d9aef43992136b7e)

**Allslayer** is a magic Shortsword in *Pathfinder: Kingmaker*.

## Source

* Drops from Gaetane in Pitax Royal Palace
* Looted from Golden Golem Puzzle in Pitax Royal Palace.
Archon's Aura

**Archon's Aura** is a spell in *Pathfinder: Kingmaker*.

## Effects

You gain a powerful aura, similar to an archon's aura of menace. Any hostile creature within a 20-foot radius of you must succeed at a Will save to resist the effects of this aura. If the creature fails, it takes a -2 penalty on attack rolls and saving throws and to Armor Class for the duration of this spell, or until it successfully hits you with an attack. A creature that has resisted or broken the effect cannot be affected again by this particular casting of archon's aura.
Ashmaker

## Effects

This +4 flaming burst quarterstaff grants its wielder a +2 bonus on attack rolls and to caster level for all Evocation school spells.

## [Show Blueprints]

AshmakerItem (036ce89f2df7e2b428af9ff177f68caf)

* Enhancement4 (783d7d496da6ac44f9511011fc5f1979)
* AshmakerEnchantment (3cf303da46e98c54d857a9a7ef5a58a2)
* AshmakerFeature (27ffa0263026b3c449c7db15795c27fa)
* Flaming (30f90becaaac51f41bf56641966c4121)
* FlamingBurst (3f032a3cd54e57649a0cdad0434bf221)

**Ashmaker** is a magic Quarterstaff in *Pathfinder: Wrath of the Righteous*.

## Source

In Leper's Smile, pass a Perception DC 17 check and an Athletics DC 20 check to rescue the Lost Traveler. He will be present in the Bad Luck Tavern in Act IV as an NPC named Familiar Face, and give you Ashmaker in gratitude.
Barbarian Hill Giant

**Barbarian Hill Giant** is a creature in *Pathfinder: Kingmaker*.

## Description

Skin color among hill giants ranges from light tan to deep, ruddy brown. Their hair is brown or black, with eyes the same color. Hill giants wear layers of crudely prepared hides with the fur left on. They seldom wash or repair their garments, preferring simply to add more hides as their old ones wear out. Adults are around 10 feet tall and weigh about 1,100 pounds. Hill giants can live to be 200 years old, but almost never do.

Hill giants prefer to fight from high, rocky outcroppings, where they can pelt opponents with rocks and boulders while limiting the risk to themselves. Hill giants love to make overrun attacks against smaller creatures when they first join battle. Thereafter, they stand fast and swing away with their massive clubs.

Hill giants are the most nomadic of all the humanoid giant species, preferring to travel from one settlement to the next in order to raid and pillage. While they prefer temperate climates, they’ll travel far from their preferred environment so long as the raiding is plentiful and successful. They are, as a whole, incredibly selfish creatures and rarely engage in battles they don’t automatically know they’ll win. Hill giants are known for shoving one another at terrifying foes and won’t hesitate to sacrifice a clan-mate to save their own skins. Roving bands of hill giants are common in temperate hills, and their constant aggression makes them one of the more feared dangers in this climate.

Solitary, non-evil hill giants are very rare but can sometimes be found in other humanoid societies, though they are almost never accepted in central cities or population centers. They do best as laborers and soldiers in outlying frontier towns, and often serve as rudimentary diplomats to negotiate with marauding hill giant bands. Unfortunately, hill giants who shed their racial lifestyle for civilization are mocked and often killed on sight by their nomadic brethren. Still, these “civilized” hill giants can find their place within society and many have managed to live peaceful, uneventful lives.

## Loot

* Greatclub
* Hide Armor
Aizerghaul

## Effects

Whenever the wielder of this +5 adamantine anarchic unholy bleed glaive lands a hit against a good-aligned creature or a devil, that creature must pass a Fortitude saving throw (DC 38) or become unable to heal or receive healing for 1d3 rounds.

## [Show Blueprints]

AizerghaulItem (3b2e8cd9f00843bfab9ee6c58081801a)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* AdamantineWeaponEnchantment (ab39e7d59dd12f4429ffef5dca88dc7b)
* AizerghaulBuff (229c9692e8eb4caf827f2d318984be5d)
* AizerghaulEnchantment (abca42d73a734d33acab3761ada22ffc)
* Anarchic (57315bc1e1f62a741be0efde688087e9)
* Bleed (ac0108944bfaa7e48aa74f407e3944e3)
* Unholy (d05753b8df780fc4bb55b318f06af453)

**Aizerghaul** is a magic Glaive in *Pathfinder: Wrath of the Righteous*.

## Source

Drops from Baphomet in Threshold during True Ending sequence.
Apostate Warrior (Sickle)

**Apostate Warrior** is an enemy in *Pathfinder: Kingmaker*.

## Description

Cultists are members of secret societies, meeting hooded and masked in dark masses and unspeakable, blasphemous rites. They gather the lay cult members and lead them in their maledictions, channeling for them the shadowed powers of the nether planes.
Ankou (HATEOT)

**Ankou** is a hostile creature in *Pathfinder: Kingmaker*.

## Description

Ankous are assassins for powerful fey nobles, sent to kill, terrify, and torture. They never speak, only telepathically whisper their lord's verdict to victims. A typical ankou is 10 feet tall and has an 8-foot wingspan, but weighs less than 100 pounds.

## Notes

When engaged uses Shadow Doubles to summons Ankou (Summon) x4 on its first turn.
Alchemist's Shirt

## Alchemist's ShirtShirt

### Effects

This shirt grants its wearer immunity to nauseated condition and a +3 bonus on saving throws against acid.

## [Show Blueprints]

AlchemistsClothItem (004e05369fd13e2428bf7eb84bcd38ec)

* AlchemistsClothEnchantment (5ac1350dbddabd745baad8170d4e9c05)
* AlchemistsClothFeature (25cc90188234bba4094451150a65df12)

**Alchemist's Shirt** is a magic Shirt in *Pathfinder: Wrath of the Righteous*.
Amulet of Devouring

## Amulet of DevouringNecklace

### Effects

Whenever the wearer of this amulet lands a killing blow with a natural attack, he gains temporary hit points equal to his character level for 1 minute.

## [Show Blueprints]

AmuletOfDevourItem (ad1b47b1250c0c74c9aad58d91852f3a)

**Amulet of Devouring** is a magic necklace in *Pathfinder: Wrath of the Righteous*.

 The effect does not stack, additional kills only refresh the effect and duration.
## Source

Drops from Nabasu (Amulet of Devouring) in Market Square after defending Defender's Heart.
Amulet of Natural Armor +3

## Amulet of Natural Armor +3Necklace

### Effects

This amulet grants its wearer a +3 natural armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

## [Show Blueprints]

AmuletOfNaturalArmor3 (081a2ffe763320a469de20f1e9b1cd71)

NaturalArmorEnhancement3 (f43ed95b286f9f74689066a9bf677a5f)

**Amulet of Natural Armor +3** is a magic Necklace in *Pathfinder: Kingmaker*.

## Source

* Drops from Avinash Jurrg in Pitax Royal Palace
* Drops from Fake Stag Lord in Bridge over the Gudrin River (Season of Bloom)
* Drops from Ferocious Devourer (Barbarian 5)
* Drops from Ferocious Devourer (Barbarian 5, Corrupted Creature 2) in Tenebrous Depths
* Drops from Ferocious Devourer (Barbarian 7) in Abandoned Keep
* Drops from Kargstaad in House at the Edge of Time
* Drops from Nyrd Zottenropple in Pitax Royal Palace
* Drops from Phomandala in House at the Edge of Time (Basement)
* Drops from Taneka in Gates to the Valley of the Dead during Chase My Shadow
* Drops from The Fallen Priestess in Tenebrous Depths VIII
* Drops from The Wicked Chanter in Tenebrous Depths XII
* Drops from Vordakai in Vordakai's Tomb
* Drops from Vyar Zottenropple in Pitax Royal Palace
* Found in Pitax (City)
* Found in Two-Faced Hill
* Given as a possible reward from Goods from the Black Market
* Sold by Merchant (Brineheart)
* Starting Equipment of Ellert
* Starting Equipment of Lash
* Starting Equipment of Scatvi
 Varnhold's Lot
* Drops from Coloxus Dominator in Threshold
* Drops in Citadel Drezen from Elder Vrock
* Sold by Jewelry Trader
* Sold by Rekshenzi the incubus in Wintersun if you kept Jerribeth's illusion going.
Axiomatic Composite Longbow +1

## [Show Blueprints]

AxiomaticCompositeLongbowPlus1Item (b25ee3da54db446ea9e242a399d034e0)

* Enhancement1 (d42fc23b92c640846ac137dc26e000d4)
* Axiomatic (0ca43051edefcad4b9b2240aa36dc8d4)
* StrengthComposite (c3209eb058d471548928a200d70765e0)

**Axiomatic Composite Longbow +1** is a magic Composite Longbow in *Pathfinder: Wrath of the Righteous*.

## Source

Found in the last chest of Treasure Island (Fire Dungeon 4 Main).
Antitoxin Chainshirt

## Effects

This +2 chainshirt grants its wearer +3 bonus on saving throws against poison.

## [Show Blueprints]

ChainshirtStandart3AgainstPoisonPlus2 (ab96348a993683c41b1e9fce187fb034)

* ArmorEnhancementBonus2 (758b77a97640fd747abf149f5bf538d0)
* 3AgainstPoisonEnchant (30c370f2385b56045814e2f37b34cc96)
* 3AgainstPoisonFeature (e20cd252d7132e943b71e4c7f73023d5)

**Antitoxin Chainshirt** is a magic Chainshirt in *Pathfinder: Kingmaker*.

## Source

Sold by Skeletal Salesman (Tier 2, Large)
Anguished Barbarian Zombie

**Anguished Barbarian Zombie** is an enemy in *Pathfinder: Kingmaker*.

## Description

Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like animate dead. While the most commonly encountered zombies are slow and tough, others possess a variety of traits, allowing them to spread disease or move with increased speed.

Zombies are unthinking automatons, and can do little more than follow orders. When left unattended, zombies tend to mill about in search of living creatures to slaughter and devour. Zombies attack until destroyed, having no regard for their own safety.

Although capable of following orders, zombies are more often unleashed into an area with no command other than kill living creatures. As a result, zombies are often encountered in packs, wandering around places the living frequent, looking for victims.

## Loot

* Ornery
* Masterwork Falchion
* Breastplate
* Belt of Giant Strength +2
Avistan

## Description

Avistan is a continent on the world of Golarion. One of the most heavily-settled areas on the planet, Avistan possesses as many varied cultures and environments as any other continent in the world and an ancient history stretching back tens of thousands of years. The continent is home to once-great empires like Cheliax and Taldor, rising powers like Andoran and Molthune, and the ancient ruins of Thassilon in the wild frontier of Varisia.

Together with the northernmost third of Garund, Avistan constitutes the Inner Sea region.

An inhabitant of Avistan is known as an Avistani.

## Geography

Avistan is a peninsular continent which branches off the main mass of Casmaron west of the World's Edge Mountains, west to the Arcadian Ocean and the Steaming Sea. The landmass stretches from the Inner Sea in the south, beyond which lies Garund, to the Rimethirst Mountains in the north, which separate Avistan from the Crown of the World.

### Nations and Regions

* Absalom
* Andoran
* Brevoy
* Cheliax
* Druma
* Five Kings Mountains
* Galt
* Hermea
* Hold of Belkzen
* Irrisen
* Isger
* Kyonin
* Lastwall
* Lands of the Linnorm Kings
* Mendev
* Molthune
* Nidal
* Nirmathas
* Numeria
* Qadira
* Razmiran
* Realm of the Mammoth Lords
* River Kingdoms
* Steaming Sea
* Taldor
* Ustalav
* Varisia
* The Worldwound

### Lost Kingdoms

* Jistka Imperium
* Sarkoris
* Tar Taargadth
* Thassilon

## Inhabitants

Avistan is home to a vast, diverse population of humans, elves, dwarves, gnomes, halflings, orcs, goblins, and countless other races. Among humans, the Kellid, Shoanti, Ulfen, and Varisian ethnic groups originated in Avistan, while the Chelaxian and Taldan peoples are descended from Azlanti settlers and refugees who came to the continent ages ago.

In the north, superstition and barbarism holds sway, such as the Ulfen barbarians of Irrisen and the Lands of the Linnorm Kings, the Kellids of the Realm of the Mammoth Lords, and the orcs of the Hold of Belkzen. Further south, toward the Inner Sea, the lands are more civilized and magic is more widely accepted, as in the centuries-old empires of Cheliax and Taldor.
Aspect of the Wolf

**Aspect of the Wolf** is a spell in *Pathfinder: Kingmaker*.

## Effects

When you cast this spell, you take on an aspect of a wolf, including some of its physical characteristics. You become more rugged, your ears become elongated, and you sprout sharp fangs and fur.

You gain a +4 enhancement bonus to Strength and Dexterity, a +2 enhancement bonus on trip attacks, and can make a trip combat maneuver as a swift action. This trip attack does not provoke attacks of opportunity.

## See Also

* Aspect of the Falcon
* Aspect of the Bear
Baleful Gaze (Feature)

**Baleful Gaze** is a feature in *Pathfinder: Kingmaker*.

## Description

Any creature within 60 feet of the Defaced Sister must roll a DC 20 Fortitude save or suffer 1d4 points of Strength, Constitution, and Charisma drain. Whatever the result of the saving throw, the creature cannot be affected by the same Defaced Sister's Baleful Gaze again for 1 minute. The DC save is Charisma-based.
Battleaxe of Rovagug

## Flavor text

*See Pieces of the Unholy Symbol of Rovagug*

## Effects

This is an intermediate step of relic creation.

## [Show Blueprints]

RovagugRelicBattlaxe\_IntermediateItem (e181343abec8b774aa48ef81bb329e62)

Enhancement2 (eb2faccc4c9487d43b3575d7e77ff3f5)

**Battleaxe of Rovagug** is a relic Battleaxe in *Pathfinder: Wrath of the Righteous*.

## Source

Received from The Fate of the Unholy Symbol of Rovagug event.
Bandit (Rogue 2) (R)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Stag Lord's Fort

## Loot

* Composite Shortbow
* Leather Armor
Bandit Alchemist (Alchemist 9) (Talon Peak)

**Bandit Alchemist** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Notes

* Starts buffed with permanent Barkskin and Mutagen - Dexterity.

## Loot

* Light Crossbow
* Chainshirt
* Acid Flask x2
* Alchemist's Fire x2
* Shambletus x2
* Random Level 3 Potion
Bandit (Fighter 4)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Lonely Barrow
* Ruined Watchtower
* Stag Lord's Fort

## Loot

* Longsword
* Heavy Shield
* Scalemail
Aviary

Relations +1Espionage +1Access to Kingdom Management in adjacent regions-1 day to resolve events in this and adjacent regions.

 Allows governing the {barony/kingdom} from adjacent regions, even if those regions are not a part of the {barony/kingdom}. In addition, lowers the time required to resolve events by 1 day in this and adjacent regions.

**Aviary** is a building in *Pathfinder: Kingmaker*.

## Notes

* Does not affect buildings which benefit from Relations and Espionage stats on adjacent buildings.
* Strategically it is best to upgrade Silvershire as your second town and build Aviary there, so you could affect all of the eastern regions.

## Description

Allows governing the {barony/kingdom} from adjacent regions, even if those regions are not a part of the {barony/kingdom}. In addition, lowers the time required to resolve events by 1 day in this and adjacent regions.
Bandit (Fighter 7) (Gudrin River)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Masterwork Longsword
* Heavy Shield
* Scalemail
Attack of Opportunity

**Attacks of Opportunity** are additional attacks that are granted to you, when an enemy that is within your reach of melee combat is doing something that may distract them from fully defending themselves, such as drinking a potion, casting a spell, firing a ranged weapon, or moving. However, these examples apply only to untrained targets, as many feats can modify what a character can do without triggering an attack of opportunity on themselves. Spellcasters can attempt to cast defensively to avoid an attack of opportunity.

Generally speaking, a character can only take one attack of opportunity per round, regardless of how many times enemies expose themselves, and in *Pathfinder: Kingmaker*, the system will simply take the first attack of opportunity available. This limit can be raised by acquiring the Combat Reflexes feat.

Normally, characters that are flat-footed cannot make attacks of opportunity, though like many things, this can be affected by what feats they possess.

Some enemies, especially faster ones such as Wolves and Worgs, may attempt to completely bypass your front line of characters to attack more vulnerable back line characters. While there is no way to stop them completely, you can penalize this behavior by using the formation manager to arrange your front line in a wide picket formation, give them Combat Reflexes, and outfit them with 6ft long weapons such as Longspears or Glaives. The AI will not recognize the strategy, and will happily shred themselves trying to reach a poorly armored character in the back.
Barbarian Hill Giant Shadow

**Barbarian Hill Giant Shadow** is a creature in *Pathfinder: Kingmaker*.

## Description

Skin color among hill giants ranges from light tan to deep, ruddy brown. Their hair is brown or black, with eyes the same color. Hill giants wear layers of crudely prepared hides with the fur left on. They seldom wash or repair their garments, preferring simply to add more hides as their old ones wear out. Adults are around 10 feet tall and weigh about 1,100 pounds. Hill giants can live to be 200 years old, but almost never do.

Hill giants prefer to fight from high, rocky outcroppings, where they can pelt opponents with rocks and boulders while limiting the risk to themselves. Hill giants love to make overrun attacks against smaller creatures when they first join battle. Thereafter, they stand fast and swing away with their massive clubs.

Hill giants are the most nomadic of all the humanoid giant species, preferring to travel from one settlement to the next in order to raid and pillage. While they prefer temperate climates, they’ll travel far from their preferred environment so long as the raiding is plentiful and successful. They are, as a whole, incredibly selfish creatures and rarely engage in battles they don’t automatically know they’ll win. Hill giants are known for shoving one another at terrifying foes and won’t hesitate to sacrifice a clan-mate to save their own skins. Roving bands of hill giants are common in temperate hills, and their constant aggression makes them one of the more feared dangers in this climate.

Solitary, non-evil hill giants are very rare but can sometimes be found in other humanoid societies, though they are almost never accepted in central cities or population centers. They do best as laborers and soldiers in outlying frontier towns, and often serve as rudimentary diplomats to negotiate with marauding hill giant bands. Unfortunately, hill giants who shed their racial lifestyle for civilization are mocked and often killed on sight by their nomadic brethren. Still, these “civilized” hill giants can find their place within society and many have managed to live peaceful, uneventful lives.
System requirements

*This article is a stub. You can help Revhead Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for Revhead. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

### Windows

* Requires a 64-bit processor and operating system
* OS: Windows7, Windows 10
* Processor: i5
* Memory: 16 GB RAM
* Graphics: Nvidia GTX 960 (2GB)
* DirectX: Version 9.0
* Network: Broadband Internet connection
* Storage: 2 GB available space

### Mac OS X

* Requires a 64-bit processor and operating system
* OS: 10.13 (High Sierra)
* Processor: i5
* Memory: 8 GB RAM
* Graphics: AMD Radeon R9 M295X (4GB) OR dedicated GFX

### Linux + SteamOS

* Requires a 64-bit processor and operating system
* OS: Ubuntu 64 bit (16.04 or higher)
* Processor: i5
* Memory: 16 GB RAM
* Graphics: Nvidia GTX 970 (2GB)
* Storage: 2 GB available space

## Minimum requirements

### Windows

* Requires a 64-bit processor and operating system
* OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
* Processor: 2GHz dual core
* Memory: 4 GB RAM
* Graphics: Min. 1GB ram
* DirectX: Version 9.0
* Network: Broadband Internet connection
* Storage: 2 GB available space

### Mac OS X

* Requires a 64-bit processor and operating system
* OS: 10.11 (El Capitan)
* Processor: 2GHz dual core
* Memory: 4 GB RAM
* Graphics: Intel iris (1GB)
* Network: Broadband Internet connection
* Storage: 2 GB available space

### Linux + SteamOS

* Requires a 64-bit processor and operating system
* OS: Ubuntu 64 bit
* Processor: 2GHz dual core
* Memory: 4 GB RAM
* Graphics: Min 1GB ram
* Network: Broadband Internet connection
* Storage: 2 GB available space

## See also

* How to play guide for Revhead
* Release date
Armag's Tomb

*The final resting place of the Numerian barbarians' greatest hero, lost for millennia, and only recently rediscovered.*

### Unlocked when

Template:Qobj
Not Template:Qobj

## [Show Blueprints]

Location\_ArmagsTomb (0953ca45047eefa478715a005a60773a)

## Notes

* To reveal Armag's Tomb you need to pass Perception DC 45 check. You can reduce that to 35 for doing one event from below or to 0 from doing at least two. Or you can waste your time and wait until Barbarian Threat (Second) event...
	1. Complete Find Any Hint on the Location of Armag Tomb project.
	2. Complete Find Mention of Armag Tomb project.
	3. Gain a vision of the Tomb in Pike Stretch.

## NPCs

* Armag
* Defaced Sister (Armag's Tomb)
* Dugath
* Gwart
* Zorek

## Camping

### Ambush groups

Undead
Skeleton
Spectre
SoulEater

## [Show Blueprints]

ArmagsTomb (f0e41714d8f2bc14bb604bc0d4cfe40d)

### Designer

Alexey Silaev

**Armag's Tomb** is a location in *Pathfinder: Kingmaker*.

## Camping

### Ambush groups

Undead
Skeleton
Spectre
SoulEater

## [Show Blueprints]

ArmagsTomb\_Level2 (4777ca570ca58c248a679ec3e9d9335d)

### Designer

Alexey Silaev

* In the tunnels with repeatable traps you can pass Perception DC 40 check to find hidden passage that will help to bypass the traps safer.
* Otherwise you will have to run through the trap tunnels and press the timed switches that open doors in roughly 8 seconds.
Attack out of Nowhere

**Attack out of Nowhere** is a quest in *Pathfinder: Wrath of the Righteous*.

## Journal

* *Talk to Anevia and hear her latest report*
Add1\_TalkToAnevia (66c655cdc72a4ae4596d2619f6fe99fc)
* *Interrogate Nurah about the demons' schemes*
Add2\_TalkToNurah (2263d3409b37b874db80f44344f2845c)
* *Scout out the ravines southwest of Drezen or send a scouting party*
Add3\_SearchMoltenScar (39a11378f06fff740b8211686247d943)
* *Explore the Molten Scar*
Add4\_GotoMoltenScar (f6694c696284e2046b0f064f83c320c2)
* *Wait 5 days for the scouts to explore the gorges south of Drezen.*
Add3\_5\_AutoSearchProject (6b35e35bf4c444229dae92cf47f4cc5d)

## Walkthrough

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

You get this quest at the start of Chapter 3.

### Find out how the demons are sneaking into crusader territory

* Talk to Anevia to unlock possibility of revealing Molten Scar, you have several options:
	1. If you imprisoned Nurah then you can talk to her.
	2. Complete Lost Scouts project, auto-Crusade should resolve it automatically in 5 days
	3. Find it manually by passing Perception DC 27 check
* Once you revealed the location, go there.

### Stop the vrock sorceress

* Approach Vorimeraak, dialogue starts:
	+ You can pass Bluff DC 18 check (+19xp) to unlock Bluff DC 27 check (+52xp).
	+ Passing [Bluff 27] or Intimidate DC 27 check (+52xp) will cause Vorimeraak to fly away and you get to fight only Vrock Pillager. You will get to loot Page Smeared with Blood and Soot from the ground.
	+ If both checks failed your only option is to fight both Vorimeraak and Vrock Pillager, the former will drop Page Smeared with Blood and Soot (Ruined).
	+ TBD: *[Azata] reactivity during the fight*
* After the fight you could talk to imprisoned Wollard, and also Jannah Aldori if she is present.
* With Wollard you get optional Good/Evil/None alignment choice and several options on how to deal with him and other transformed crusaders:
	1. [Aeon] choice: TBD (army?)
	2. [Demon] choice: TBD (army?)
	3. Wenduag choice: TBD, requires [[]] quest to be completed.
	4. Lann choice: you will get to meet them during The Last Resort quest, but nothing special.
	5. Send them to healers: ?? (nothing?)
	6. Kill them: ?? (nothing?)
* With Jannah Aldori you can:
	+ Let her go, (Lawful) imprison her, or kill her.
	+ If Seelah is in the party she won't let you kill Jannah and set her free instead, you can kill Seelah with (Evil) choice after that.
	+ If you chose to free or imprison Jannah yourself then she will give you Axiomatic Dueling Sword +3 if you have Aldori Swordlord class.

### Tell Irabeth about the victory

* Return to Drezen and report to Irabeth.