Discharged

## About

Discharged was the first collaboration made by TEAM GV2. It features Makkoemi, KUMIKUU, 335denisson, R445T, SunhellSK, and ToxiCode. This level is a joke 1.9-styled level where the members of the team would try and make the oddest designs that would come to their heads. This would result in the level being very all over the place, with a variety of different gameplay styles. [Showcase: https://youtu.be/BmyK\_SdQX\_Q]

## Parts

Makkoemi/Arikii - The first part is a memory-styled part with a purple background and messy pillar-like designs. There are many fake orbs and spikes in the part, needing you to practice it a bit due to the various timings associated with these timings. After the gameplay passes by the original tame of the team, "TEAM GV52" is written in white bricks.

KUMIKUU - KUMIKUU's part starts off with a short red wave part between some spikes and then transitions into a UFO part with a few fakes and some gravity portals creating a flow-like section. The background and ground turns pink with a short memory cube section before moving onto a ship part with the same colors. The gameplay consists of a series of orbs and gravity portals where you have to time your clicks and hold at the correct times to pass it. Midway through the part the background and grounds glitch out into red and blue before turning back into the original red background. After the background changes colors default spikes appear on both the top and bottom of the screen with KUMIKUU written in blocks in the middle. Some of these blocks have hitboxes and some are fake, so you need to memorize which blocks are real and fake creating quite the awkward click pattern to execute. Afterwards you go into a dual wave for a fraction of a second before turning back into a normal, singular mini-wave with a structure you need to pass through. The background then turns black and you are turned into a mini-ship with escalating and then descending pillars colored black and white. The pillars have an upside down gravity portal in the middle paired with a slew of speed portals making you go fast and slow at a rapid pace. After passing through the portal the pillar shift to become black and yellow, and spikes quickly appear inside of a structure that the player could not see previously, and then disappear shortly after. When they disappear you turn into a mini-cube and are faced with a few more pillars you need to jump over before passing through a fake pillar near the ending and transitioning into the next part.

335denisson - 335denissons part is a memory styled part with a grey background and layout-like hollow blocks. The hollowed out blocks then flash red as well as some air decoration consisting of xs exclamation marks and question marks according to the song. After a while of passing through blocks and fake orbs the song makes a loud synth-like noise and the part then speeds up into a repeating block chain where every so often it is edited to require a different click pattern than normal, with a bunch of fake orbs as well. The part after this features mostly the same things except for the fact that instead of a block chain repeating its a rounded-like square copy-pasted a bunch with added saws spikes and orbs to create more memory. The song then does another synth noise and flashing rainbow objects appear on screen for a short while and then the next part starts.

R445T - R445T's part consists of a blue UFO part with a lot of random orbs and weird saw placements. Most of the part is made up of saws and spikes with the blending color mode on them. Midway through the part you turn into a wave and are faced with weird spikes structures that vaguely resemble some sort of hand before spike covered pillars appear and then you go into an auto part with gravity portals surrounded by a larger spike covered pillar. After this short auto part you need to avoid a few more invisible saws and then swoop down to a cube portal lying on the ground for you.

SunhellSK (SunhellGW) - Sunhells part consists of mostly the same thing 335denisson did, aside from the the fact that most of the obstacles are invisible, and the only thing visible are yellow outlined blocks first arranged in a uniform matter, but then into more creative designs after a bit. The part requires you to memorize a pattern based on pure memory instead of visual reaction. As the only visibility you get are the aforementioned blocks and very dark grey background pulses and white question marks that appear on the drum beats of the song that momentarily revealing more spikes or blocks you couldn't see before the pulses. The background pulses go away after the first section of the memory cube is done though, as the question marks are the only thing that remain afterwards. On the music switching up, you turn into a ship and are presented with a few more pillars that you must maneuver through and then a giant rectangle structure where you need to go on top of to avoid death. After this is a few more invisible spikes, this time with white arrows to guide you through them, a few more saws you need to avoid, and then yet another cube portal to go through.

ToxiCode - ToxiCode's part opens up with a bright green background and a very hot purple ground, as well as a ton of other colors mixed in. This part is very messy and very unorganized in both its decoration and gameplay, so the part is mostly deemed the worst part of the collaboration. After phasing through a mess of blocks you jump on to a pillar then skip one that has an invisible spike on the top of i. After this you need to jump and hit an orb surrounded by jump pads which is VERY difficult compared to the rest of the part. As the jump pads surrounding the orb have a much larger hitbox than the orb itself, needing you to time your jump very precisely as to hit the very edge of the jump orb. Not hitting it results in you dying to spikes on the ground, and hitting the jump pad result in you flying into a spike covered structure above. After this precise orb timing you then g through a few more structures, jumping over spikes. The background turns yellow and ToxiCodes name then pops up, obscuring a few more invisible spikes that you need to jump over before the background turns blue, and then ground turns black. A very weird orb setup is presented with a few fake orbs and another fake blue orb spam section which you can avoid by hitting one of the orbs that stick out of the spam section and passing under it safe and sound. After passing through the structure you jump over a two more double spike jumps before the part randomly speeds up with no musical representation in mind. The background then turns black and another weird orb setup is presented. The setup isn't too hard to get around as you can really do whatever you want and most likely get through it without dying. The part afterwards has a bunch of spike jumps arranged in a way that lets you hold through it all the way until a white structure appears with a ceiling on it, so you must stop holding as you reach this structure. This structure turns red as the music turns into a suspenseful buildup and more odd structures are presented in which you need to jump over and navigate through. As the key in the song shift the part slows down and then two single spike jumps appear. Avoiding a fake blue pad and hitting a yellow orb in the air instead you only need to jump over two more single spike jumps followed up by a double spike jump before you reach the final short part of the level. You're thrown into a very short blue pad auto section before being shown a triple speed portal and a pad in which you need to jump over the pad or else you will fly into an invisible black spike wall. After avoiding the fake out pad the background turns grey and you only need jump twice more before completing the level. Over a quadruple spike jump in which the team and its members are credited, and then a single small single spike jump placed near the quad spike.

## Trivia

* This level is very unbalanced and uncoordinated, as some parts are very easy while other parts require extensive practice and training to complete consistently
* ToxiCode's part was considered impossible for a while as the team did not know how to get past the jump pad covered orb until 335denisson found out the proper way to do it
* SunhellSK's part is regarded as the coolest part in any Team GV2 collaboration, even to this day