Exigent Technique

**Exigent Technique** is one of the four fundamental advanced psionics disciplines, associated with gravity and manipulation of spacetime.

Exigent psicasters tend to apply the technique indirectly, increasing or decreasing the effective weight of weapons and people, bending the trajectories of projectiles, and even using gravitational lensing to become nearly invisible. To be an exigent psion is to understand the less evident, but grander-scale power of manipulating the environment in subtle ways to enhance more direct applications of energy, both psionic and mundane.

Like all practitioners of the advanced psionic disciplines, practitioners of exigent technique train for years first to develop their core psionic abilities. Then they must train for years more to develop their affinity for the gravitational force and connect with their art. At first, an exigent psion's connection with entropy is weak to nonexistent, and it must be nurtured, strengthened, and maintained through a lifetime of commitment and practice, often with the help of a creed, structured communal experiences, rituals, and religious beliefs.

## Proficiency

Exigent Technique is a psionic proficiency with a base dice of 8. It requires 5/5 Psionic Training as a prerequisite.

## Template

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## Abilities

### Exigent Technique

#### Massive Strike

You manipulate the mass of your weapon or unarmed strike to come down on a target with terrible force, granting the attack up to +2 guaranteed dice. Each guaranteed dice costs 1 Energy.

#### Bend Light

You warp spacetime around yourself, causing light to bend around you. You appear as a blurry spacetime distortion, requiring a CL4 Perception roll to spot. All attackers have disadvantage when making ranged attacks against you. At night or in darkness, you are completely invisible (CL5 Perception).While this ability is active, normal channeling rules apply, which means that you move at half speed. If you are hit by a melee or ranged attack, you lose concentration and your invisibility drops. If the attack against you misses, roll a CL3 **Concentration** check. If you fail, the invisibility drops.This ability costs 1 additional Energy for every turn you maintain the cloak.

#### Mass Increase

You reach out to a target within medium range or shorter which you can see. You condense spacetime around them, drastically increasing the effect that their mass and gravity has on them. For as long as you are able to channel this technique, the target receives 2 additional points of armor, only gains benefit from half their Athletics, and receives +2 guaranteed wins to the Grappling skill. This technique requires 1 Energy per additional turn to maintain. This technique may be used on yourself.

#### Lessen Mass

You reach out to a target within medium range or shorter which you can see, including yourself. You do your utmost to lessen the impact that their mass and gravity has on them. As long as you are able to channel this technique, the target loses the benefits of their armor but gains a large bonus to their Athletics. They can move twice as far, jump twice as high or as far with abilities such as Leap, roll Athletics checks and defend against attacks with their Athletics with a +2 bonus. While channeling this technique on yourself, you do not incur the normal penalty to movement which happens when you channel an ability, and can attack, take actions, or use abilities with your other hand. This technique requires 2 Energy per additional turn to maintain.

#### Alter Gravity

You alter gravity within a 4x6 square space within medium range or shorter which you can see, either to add gravity artificially or to take it away. When adding gravity to a space which already has gravity, all creatures within have their speed halved. When taking away gravity in a space which already has it, all creatures within can float, as if weightless. When adding gravity to a space which doesn't have it, all creatures can move as normal. Channeling this ability requires 2 Energy per turn after the first turn.

#### Gravity Sphere

You place a gravity sphere at a specific location within medium range or shorter which you can see. The sphere takes up 1 square and can be used to curve the trajectory of ranged projectiles and attacks. This allows your allies to make ranged attacks against targets they cannot see, so long as they are within line of sight of the gravity sphere. Maintaining the gravity sphere takes 1 Energy per turn after the first turn.

#### Devour

You generate a gravity well in front of you or an ally within medium range or shorter which you can see. The gravity well is so powerful that it eats and contains one ranged attack or explosion, then disappears. This must be done before any defense dice are rolled.