recursal/Fanatic-Fandom huggingface dataset:
Sylnerion

Sylnerion has been the summer residence of kings and queens of Rubia for generations. Situated in the Nightingale Woods, just East of Dewport, it is ideal for hunting, and cool enough to be enjoyable during the hottest summer months.

## Origins of "Sylnerion"

The current manor was once an elven castle with the same name. The castle, as well as the nearby forest was abandoned by the elves hundreds of years ago. When found by men, it was claimed by the great-great-grandfather of Queen Merilda III as a royal property, then rebuilt in the more bulky style of humans.

## Royal Court

During the Battle of Oringrad the Royal Palace was destroyed by the Edict of Fire. Thus, Queen Merilda needed a new, both elegant and large enough, as well as tactically well-positioned royal court. Her Majesty's decision fell on Sylnerion: it is in the heart of Rubia, on lands never claimed by the Minthras Imperium, and it has convenient access to the sea through Dewport. The expansion of Sylnerion began soon after, and it is expected the Royal Court can permanently move there in a few months.
Emperor Marius II

*"The Emperor is our Father, our Protector, his justice breaks the lawless and brings order, his righteous fury smites our enemies. As our Father he not only watches over and protects us but also loves us all. For that, each and every one of us owes him not just our gratitude and obedience, but our Love as well..."*

Auronius, *Encyclopedia Imperium*

Marius Augustus II, *Emperor of the Minthras Imperium, Protector of the People, Vanquisher of Orcs and the Rightful Ruler of the Old Continent* is perhaps the most powerful man on the continent. His rule is absolute, his words are law yet he knows that he is in charge only as long as he has the support of powerful factions within the Imperium.

Marius II is the grandson of Marius the Great, King of Minthras who conquered the neighboring kingdoms and founded the Imperium, while his father Gregor the Conqueror doubled the size of the empire. He desperately tries to live up to his ancestors (or even surpass them) but he is hindered by his late ascension to the throne (his father died at 71, Marius was 47 at the time) which leaves him little time to accomplish that.

So far he has ruled for 7 years during which he finished the conquest of Ilorin, started by his late father, secured the western border of the empire (by strategically marrying his half-sister to the king of Nordterra) and vanquished the Cleaver orc tribes. All these triumphs, however, are overshadowed by the catastrophic invasion of Rubia where, for the first time in history, the Imperium met defeat. To save his legacy Marius will need to restore the Empire's honor as soon as possible...
Escritório

## Principal

O Escritório é onde o jogador vai passar toda a noite, e onde todos os animatrônicos lentamente irão avançar para ele.

## Aparência

O Escritório é composto por um calendario,uns poster dos amigos do Chaves(Curiosidad,Diversion,Emocion)ou seja traduzindo(Curiosidade,Diversão,Emoção)e uma mesa com um Telefone celular e com um Barrilzinho e um microfone e um Monitor de segurança,e umas outras caixas por ai.Existe uma janela de segurança na frente com uma porta só presionando o botão,e dos dois lados esquerda e direita á dois tuneis de ventilação.
Malia Hartcourt

Malia Hartcourt, half-sister of Duke Sewell Hartcourt is a half-orc. She was born as the illegitimate child of the previous Duke Hartcourt and an unknown orc servant, likely captured during one of King Eckbert's successful raids against the Cleaver Orcs.

## Early years

Shortly after her birth, her father died, and Malia was raised by her brother, Sewell. She was living locked up in the duke's estate in Ingford, until her 10th birthday. Tension about orcs and half-orcs has been rising since Queen Merilda III succeeded her father, King Eckbert on the throne, and the duke deemed it safer to move Malia out of Rubia. He asked the help of Archmage Vilgefortz, who (in exchange for a non-specific future favor, no doubt) arranged for Malia to be moved to the Protectorate of Sol, far from Rubian politics. The ten-year-old Malia was accompanied by her maid, Hilda, who has been serving her, and raising her since she was born.

Malia and Duke Sewell exchanged letters every once in a while, and remained close to each other for the next 15 years, which Malia spent in Port Umana. She has been helping the owner of the Astral Crab, Martom, and dreaming about becoming a real member of the Hartcourt family one day.

## Being legitimized

Her dreams came true shortly after a nightmare. On the day of the Battle of Oringrad, Phoenix Guard soldiers caused a commotion in the marketplace of Port Umana, and soon Malia -- who went to investigate, and to help people who have been hurt -- found herself in the desert, dragged by a horse, her ankle still in the stirrup, and most of the skin on her back gone. She was found by four young adults who called themselves "The Hoods of Robin", they treated her injuries and accepted her as one of their own. Little did she know, that on the same day, her brother, Sewell died in Oringrad.

Several months later, the Faultless Arrow found her, and brought the news of her being legitimized as "Malia Hartcourt". Duke Sewell, resurrected, managed to convince Queen Merilda that after the almost-defeat at Oringrad it is time to make peace with the orcs. And who else would be more appropriate for this task than a Rubian noble, who also has ties to the orcs.
Kiko

* Kiko
* Galeria

Kiko é um dos Antagonistas de Five Nights at Chavo's.

Informações

## Aparência

Ele é Menino mais Lindo do mundo,com olhos escuros e usa um terninho de marinheiro vindo da tinturaria, com uma Gravata vermelha e com um sorriso amigavel.

## Comportamento

Kiko é uma Marionette que canta suas musicas e que também se baseá numa parte da Lanchonete da lojinha de lembranças do Chavinho, quando ele tenta sair de sua Caxa, e o monitor mostra um sinal de Aviso tentando te atacar.Basta ser dar click na Escrição do formato da Click up Wind Box.

## Curiosidades

* Nota se que o Kiko é um Animmatrônico que só tem que dar click no formato da camera do monitor,que é semelhante ao Puppet,de Five Nights at Freddy's 2.

<gallery>

## Galeria

### Five Nights at Chavo's

Kiko no menu extra.Kiko se preparando pra atacar.jumpscare de KikoAvisoO Cartaz de Kiko
The Frying Pan

"The Frying Pan" is one of the poorer regions of the Protectorate of Sol. The region always has been an uninhabitable desert, with the exception of a few spots of oases, and the dry forest to the South (Forest of the Dishonored). Most of its present habitants are humans and humanoids who arrived from the Old Continent, and are now living in Port Umana.

## Port Umana

Port Umana (”Port of Humans”) is the entry city to the Protectorate of Sol, situated in The Frying Pan.

   Soon after the establishment of the Protectorate, Sol deemed it necessary to build an entry city to the West, accompanied by a Greater Temple in the region. This way, seekers of knowledge who arrived from the Old Continent would be met and have their requests evaluated at a semi-isolated place, from where it is impossible to pose any threat to the peace of the Protectorate.

Even today, Port Umana is mostly populated by officials of the Protectorate, merchants who transfer goods between the continents, and humans (elves, dwarves, etc.) who weren’t granted access to the interior of the country.

## Forest of the Dishonored

After the Divine Intervention, the souls of the dead Eastern fighters weren’t allowed to depart the Material Plane, but got tied up in their dishonor over killing innocent creatures. They were banished to the coastal forest now called "Forest of the Dishonored".

Due to the concentrated negative energy of the forest, several wizards and alchemists have tried to experiment in the area in the last hundreds of years, to understand life, death, and ultimately achieve immortality. These attempts have been frowned upon in the Protectorate, but the Forest of the Dishonored has been considered a lawless zone, where they have at least been tolerated.

## Lush Gardens Outpost

This natural oasis is the official center of The Frying Pan. It houses hundreds of wealthy merchants and nobles, as well as the head of The Frying Pan, the angel Gadriel.
Cassius Hardalio

"*This is the last time your name shall be spoken, henceforth you are nameless and forgotten, your treacherous soul shall find no peace in the afterlife...*"

Flavius Verus, Head Inquistor during the trial of Cassius Antonius Hardalio

Cassius Antonius Hardalio was not born into riches but with dedication, cunning and boundless ambition he has become one of the wealthiest men in the Imperium. He owns guilds, lands and noble titles, he has at least a dozen members of the Imperial Senate in his pocket. He offered to finance the entire campaign against Rubia, an offer the Emperor could not refuse. He no longer cares about money, what he craves is glory. By delivering Rubia and its riches to the empire he will be admired and respected by the masses. But such ambitions can be dangerous in the Imperium because when it comes to the love of the people the Emperor tolerates no competition.

Cassius knows that his ambitions put him at odds with the Emperor and he has no illusions such that Marius will play fair. The Emperor has granted him only a single legion to command so Cassius raised a large army of Crimson Tide to supplement his forces. He is also well aware that the members of the legion are fanatically loyal to the Emperor so he had taken many precautions to avoid them turning on him (e.g. blood potions: if he dies the legion officers die too). This ensures he is in command of his army but also creates a weakness that his enemies might exploit...

In the end his bid for glory led to catastrophic failure: his entire army was annihilated by the Edict of Fire cast by The Faultless Arrow. Although he escaped the battle unscathed, he was immediately arrested. The Emperor publicly blamed him for the failure of the campaign and had him publicly tortured and executed. His wealth and lands were seized and added to the Imperial Demense.
Surujabâzar

Excerpts from Rick Elves' "Cascadia through the Back Door: Surujabâzar and the Northern Plains":

   "The city of Surujabâzar is situated in the Northern Plains along the Kibil-nâla River in the shadow of the ˈErdâr Balbîth Mountains, a steep, but scenic, chain of mountains. It is part of the Kingdom of Cascadia, in the Free State of Dwarrowdale. The mostly human inhabitants of the city have had contact with dwarves for a long time. This makes it the premier trading hub between the dwarves of Cascadia and the rest of the continent. Dwarves and humans mix and mingle in this town like no-where else in this world. Sometimes you can even see half-dwarves, which are rare to non-existent anywhere else. A large part of the local culture is based on dwarvish culture. The beers that are offered are dwarvish brews, renowned in many realms. The local dialect incorporates dwarvish words, a short glossary of which is given in the back of the book. All signs in the city are bi-lingual and Cascadian dwarfish can often be heard alongside common. The inhabitants are grumpy and laborious for most of the year, but for two weeks in the fall they let their hair down and partey. The Alefest of Zallûna is what makes this city famous all over the continent."

"Surujabâzar boasts many fine establishments, but these taverns stand out:

The Ceaseless Ale

First-time visitors shouldn’t miss The Ceaseless Ale, a place that really lives up to its name. Although it’s grotesquely touristy, it’s a Surujabâzar must. An ale hall is a classic Surujabâzar *amdum* scene. *Amdum* is the perfect word for Dwarrowdale’s special coziness and knack for savoring the moment. It’s particularly strong during the Alefest, but you can feel it anytime by spending an evening in a frothy ale hall, clinking mugs with new friends, immersed in a boisterous and belching Cascadian atmosphere.

Barbarian’s Brew

When I was in Surujabâzar with my local guide, Gramnur, we stopped by his favorite tavern, The Barbarian’s Brew. They have a big wooden keg out on display. Every few minutes you hear a “whop” as they tap a classic old wooden keg. Hearing this, every Cascadian there knows they’re in for a good fresh mug. The atmosphere can be rowdy at times and the clientele might be less than savory, but the ale floweth and floweth.

The Dwarf’s Beard

This delightful tavern is the local haunt of the blacksmiths, whitesmiths, farriers, and tinkers of the Forge Quarter. The Forge Quarter is always busy, day and night. The atmosphere is convivial and drinking companions can be found at any time. I do not recommend staying here, unless you find the incessant whomping of hammers and clinking of glasses to be relaxing.

The Happy Axe

This fine establishment features all of the local ales and is a favorite spot for hungry adventurers. This tavern serves the most popular local delicacies. Always has a room for a weary travelers."
Andre Robinson

**Andre Robinson** (born November 17, 2004) is an American-teen voice actor. He voiced Young Bill and Young Russell in the episode "Greens' Acres".

## Trivia

* Robinson was nominated for a Young Artist Award for Best Performance in a Voice-Over Role - Teen Artist for his portrayal of Clyde McBride in The Loud House.

## External links

* Andre's Twitter
* Andre's Instagram
* Andre's IMDB page

## Refrences

1. ↑ Rising Star Andre Robinson On The Five Things You Need To Shine In The Entertainment Industry - Medium
2. ↑ Nominees 2019 - Young Artist Academy
Duke Sewell

"*I know my vassals, I know they serve me only as long as it is in their interest. Except Duke Sewell of course. He and his ancestors have been loyal to my family for generations.*"

Queen Merilda III, queen of Rubia

Duke Sewell Hartcourt is one of the highest ranking nobles in the Kingdom of Rubia. His lands are mainly on the north-eastern side of the kingdom, putting him in constant conflict with the Cleaver orcs. His family has been proudly serving the kings of Rubia for 6 generations, the Hartcourt family is considered to be the most loyal vassal in the realm. The main Hartcourt family estate is Ingford, situated near the King's Road between Dewport and Silverhill.

During the imperial invasion he led the Royal Army. Despite his efforts they were defeated both at Kaedwen Crossing and at Oringrad. During the battle for Oringrad the Duke led the charge against the Imperial Legion's HQ, but the attack failed due to the lack of support from special forces (e.g. The Faultless Arrow). Although he was slain by imperial troops, he was later resurrected by the priests of Pelor.
Oringrad

## Capital of Rubia

Oringrad was the seat for the kings and queens of Rubia for centuries. Combined with its advantageous position on the Red Orin river allowed it to become the trading hub for the Kingdom.

The city comprised of three districts:

1. **Outskirts**: built on the riverbank, these are the results of the city's expansion. Home to the Craftsmen Quarter, Builder's Hill and Pauper Alley, this is where most of the city's 40000 inhabitants lived.
2. **Cathedral Island**: the center of Oringrad named after the enormous Cathedral of Pelor erected there after the Kingdom of Rubia was founded. Due to the limited space and growing population only the wealthy and the powerful could afford to live there. It also housed the Great Market of Oringrad, where one could find anything they wanted (for a price).
3. **King's Island**: Home to the Royal Palace, this was the seat of power for the kings and queens of Rubia. The palace complex took up the entire island because it not only housed the royal court but also most of the royal bureaucracy in Rubia.

## City of Flames

During the invasion of Rubia the Imperium laid siege to Oringrad. Rubian forces attempted to break the siege but their efforts proved insufficient against the Imperium's might. In the end The Faultless Arrow decided to use an Edict of Fire to destroy the invaders, saving the Kingdom but sacrificing the city.

The Edict summoned great firestorms incinerating everything within the Orin Valley, even the river was boiled away. At the heart of the storm lies what remains of the once proud city but it is now unrecognizable as the power of the Edict melted even the stone there. The firestorm will continue to rage until *"the last Rubian blade be broken, or the bloodline of Rubian kings falls"*. None dare venture into the valley any more but those who approach its threshold swear that beneath the howling winds you can still hear the screams.
Artemis Pebdani

**Artemis Pebdani** is an American female actress who provides the voice of Alice Green.

## About The Actress

Her known works are *Agents of S.H.I.E.L.D. (2013)*, *Scandal*, *The Shield (2002)* and *It's Always Sunny in Philadelphia*.

## Trivia

* Despite playing the role of Bill Green's mother, Pebdani is actually 18 years younger than Bill's voice actor Bob Joles.

## External Links

* Artemis Pebdani on Wikipedia
* Artemis Pebdani on IMDb
* Artemis Pebdani on Twitter
* Artemis Pebdani on Instagram
Jason

Jason is a traveling priest of Fharlaghnh, like all of them. He's been tending to a temple in Tamor and to a small cabin in the woods near Oakvale, Rubia. He's not a fighting type, but he is an expert in performing the cleansing ceremony. In fact his cleansing ceremony is so good that Virginia wanted the Faultless Arrow to experience it. Maybe it would help with Chad's alcoholism and Calenor's vanity, she thought. So well before the events of the Godhammer campaign, she wrote a recommendation letter for Jason in case he ever encounters one of her party members.

Lately Jason has been reading the signs and omens that all pointed that a rare drug ayahuyasca can be made from herbs collected this particular year. He enlisted the help of an adventurer Rupert, who searched the woods all the way between free cities and Cascadia until finally finding one plant. Jason read the signs again and both of them traveled to an isolated cabin in Oakvale woods to wait for Fharlaghnh to bring them wanderers and lost souls in need of cleansing. Soon the Faultless Arrow showed up (maybe Rupert has mentioned his discovery to one too many people on his way, so Haereldor knew about them).

The ceremony didn't go as planned. It turned out that the signs Jason was seeing were affected by a presence of an outsider, an extraplanar being from the constellation of Badger that recently appeared on the night sky. The being was able to manifest itself through out-of-body experiences of the participants. Normally ayahuyasca just moves mind away from the body, giving incredible clarity to thought and purity to the body. It normally also gives the user some amount of control on how long to remain out-of-body, but that control was completely taken over by the pseudonatural Badger. After Faultless Arrow defeated it, Jason collected their account of their experience and will record it in the temple chronicles.
Great Imperial Calendar

The Great Imperial Calendar was founded by Marius the Great, *Emperor of Minthras, Bane of Dragons, the Vanquisher of Elves and the Protector of Men*. Years are counted from the foundation of the Minthras Imperium, and are referred to as "*Anno Imperii*" (A.I.). Events before it are referred to as "*Pre Imperium*" (P.I.).

**The current year is A.I. 66.**

## Calendar of the Old Continent

Most kingdoms of the Old Continent accepted the Great Imperial Calendar as their own, acknowledging the practicality of conforming to the most powerful country on the continent.

Certain regions, such as the Kingdom of Rubia and the Upper Free Cities, have been reluctant to submit in any way to the Imperium, against which they were very recently waging war. In these regions various other calendars are also in use; tradesmen and high-ranking businessmen, however, have been pushing for the adoption of the Great Imperial Calendar. As a result, official documents are frequently dated in both the local and the Imperial Calendar.

## Dates of Recent Events

P.I. 36: Marius Augustus I (born Marius Sestius), first Emperor of Minthras is born

A.I. 0: Conquest of Londar by the Kingdom of Minthras, the Minthras Imperium is founded

A.I. 26: Gregor the Conqueror ascends to the Imperial Throne and begins his campaign of conquest

A.I. 43: King Eckbert annexes the Free City of Gormouth into Rubia

A.I. 48: Queen Merilda III is crowned Queen of Rubia after the death of King Eckbert

A.I. 50: The colonies of Two Sisters are founded, orc slavery is legalized in the Kingdom of Rubia

A.I. 57: Emperor Marius II ascends to the Imperial Throne

A.I. 63-66: The Adventures of The Faultless Arrow

A.I. 63: Imperial conquest of the Cleaver orcs, battle of Ragged Gorge

A.I. 64: Imperial invasion of Rubia

A.I. 65: Awakening of the Sorrow
Northern Plains

The Northern Plains are situated between the Cascadian Mountains to the south and the imposing ˈErdâr Balbîth mountain range to the north. The Duchy of Dwarrowdale, part of the Kingdom of Cascadia, takes up the northwestern part of the Plains. It's capital city, Surujabâzar, is situated in the center of the Plains, along the Kibil-nâla River ("Silverlode"). The Great Dwarf Road traverses large parts of the Northern Plains and is the main trading route in this area. Along the Cascadian Mountain front are two great forests inhabited mostly by woodelves, the Bluestone Woods and the Greenstone Woods.
Angelina

Angelina is a background character in Big City Greens. She only plays a speaking role during "Skunked" and "Boss Life", and her name is confirmed in the credits.

## Appearance

### Physical

She has light teal skin and cyan hair, with red lips.

### Attire

She wears a dark teal jacket with a black shirt, then a black skirt with dark grey pants, dark brown boots, and dark gold earrings.

## Relationships

### Gloria Sato

It is revealed in "Skunked" that Angelina dislikes Gloria.
Kingdom of Nordterra

"*If you need a farmer, hire a man from Hastogar. If you need a miner, hire a dwarf from Dorahl. If you need a hunter, hire an elf from Londar. But if you need a warrior, hire a Northman from Nordterra.*"

Merchants' motto in the Imperial City
The Kingdom of Nordterra is a harsh realm with similarly strong, hearty people. Except for a few valleys the climate is too cold for agriculture so the kingdom relies heavily on fishing and grain imports from the Minthras Imperium. Most of the locals are expert hunters and strong warriors so many choose to try their luck in the Imperium as adventurers.

Nordterra is ruled by King Harald Magnusson I, a true warrior king with many great feats to his name. He is married to Claudia Augustus, sister of the Marius II, making him (and his kingdom) an ally of the Imperium.
Useful Stuff

Use this page to collect links to useful websites, tools, etc.

## D&D 3.5 Rules

D&D Wiki SRD

Hypertext d20 SRD

## For players

WOTC Dice Roller

Online Die Roller

Dice Probability Calculator

D&D name pronounciation guide

Alignment system

D&D 3.5 Quick Reference Sheets

## Campaign Planning

Donjon Collection of Random Generators

Fantasy Name Generators

Collection of links for general inspiration

Random Tavern Generator

Random Weird Adventure Hooks

NPC Generator

## Dungeon Mapping

Inkarnate

Dungeonographer

Fantastic Maps How to draw a map Tutorial

RPG Mapshare

Anamap

## Random Tables

Totally Random Magic Effects

Chartopia

100 Random Non-Combat Encounters

## Blogs, Videos etc.

Nerdarchy

Roleplaying Tips
Council of Mages

The Council of Mages is a council of wizards who advise the queen of Rubia in times of great magical danger. In peace, the monarch is advised by the head of the Council, the Archmage, who resides in the court in Oringrad at all times. (Recently in Sylnerion.)

The Council has a total of 13 members, including the residing Archmage. It is common that mages serve their full duty in the Council without the Council ever being called together. When not advising the Queen, council members are free to leave Rubia, and in fact they frequently do so to visit empires of the Old Continent and the Western Continent. They are however, required to return to the queen's court immediately at the summon of their Archmage.

### Recent history

The current head of the Council is Archmage Vilgefortz. He has been a close friend and tutor of Queen Merilda III, and was promoted to the position by the queen herself, after the death of the previous Archmage, Archmage Asdore.

One of the most famous scandals in the history of the Council was during Archmage Asdore's time, when one of the council mages, Alaldir killed another council member, Pengoldir, as well as the innocent bystander, Kari. This resulted in Alaldir banished from the council. However, when Archmage Vilgefortz heard about the threat of the Edicts posed by the Minthras Imperium, he decided to ignore Asdore's ruling, in favor of uniting the Council of Mages. Ultimately, he neither knew Alaldir personally, nor cared much about the whole matter, and most of the involved parties were dead anyway.

Even with this effort, the Council couldn't prevent the attack on Rubia, and several members of the Council died during the Battle of Oringrad, when facing mages of the Arcane Directorium.
Time Dragon

*(This is a modified and abbreviated version of the page on Time Dragons on dandwiki. For story-telling purposes, please consider this version, however, time dragon stats can be found on that page.)*

Time Dragons are a now extinct species of dragons. They ruled over the Western Continent in the Ancient Era, before most of them were eradicated during the invasion of the East. The remaining Time Dragons went into hiding, but their numbers were so small that their species was bound to go extinct.

They were said to be regal, almost god-like figures, who are directly tied to the fabric of reality, and the flow of time, in a way that other beings cannot comprehend. There are legends that time dragons were actually the guardians of the timeline itself. People telling these legends believe Time Dragons cannot be fully extinct, else time itself would have ceased to exist.

Time dragons are said to have hoards unlike any other dragon, for theirs consist of artifacts from across history, and items that have been lost to time. It is believed their lairs actually exist at a point in time from before civilization came about, making them virtually impossible to reach.

### The Last (?) Time Dragon

The Faultless Arrow encountered a time dragon during the time they spent in the Protectorate of Sol. This alone seems to contradict the above claim that time dragons must be completely extinct. However, the Arrow did kill the dragon they encountered (which is not a widely known fact, and neither is them finding a time dragon), and as such it remains an open question whether there are any more of them left.
Best Week of the Year-athon

The **Best Week of the Year-athon** was a weeklong event held for Disney Channel, in honor of New Year's Eve and the beginning of 2021. It aired from December 28, 2020 - January 1, 2021, and marks the end of the Holidays Unwrapped programming block.

Each day focuses on one specific show and features select episodes about partying, dancing, or otherwise having fun. Each marathon lasts from 6:00-10:00 PM, with the exception of Friday which lasts all day long with special sing-along versions of Disney Channel Original Movies.

## Schedule

### Monday, December 28: *Big City Greens*

* 6:00 PM: "Time Crisis"/"Gramma Driver"
* 6:30 PM: "Tilly Style"/"I, Farmbot"
* 7:00 PM: "Friend Con"/"Flimflammed"
* 7:30 PM: "Greens' Acres"/"Dolled Up"
* 8:00 PM: "Gabriella's Fella"/"Cheap Show"
* 8:30 PM: "Green Mirror"/"Cricket's Tickets"
* 9:00 PM: "Times Circle"/"Super Gramma!"
* 9:30 PM: "Quiet Please"/"Chipwrecked"

### Tuesday, December 29: *Raven's Home*

* 6:00 PM - "Smoky Flow"
* 6:30 PM - "Twister, Sister"
* 7:00 PM - "Friend-Ship"
* 7:30 PM - "Lost at Chel-Sea"
* 8:00 PM - "Diss Track"
* 8:30 PM - "Dress to Express"
* 9:00 PM - "Disorder in the Court"
* 9:30 PM - "Girls Just Wanna Have Phones"

### Wednesday, December 30: *Bunk'd*

* 6:00 PM - "Finder's Keepers, Lou's a Weeper"
* 6:30 PM - "Reversal of Fortune"
* 7:00 PM - "Game of Totems"
* 7:30 PM - "Toilets and Tiaras"
* 8:00 PM - "Bungle in the Jungle"
* 8:30 PM - "Gruel and Unusual Punishment"
* 9:00 PM - "It's a Blast!"
* 9:30 PM - "Up, Up, and Away"

### Thursday, December 31 (New Year's Eve): *Jessie*

* 6:00 PM - "Green-Eyed Monsters"
* 6:30 PM - "Trashin' Fashion"
* 7:00 PM - "The Trouble with Tessie"
* 7:30 PM - "Say Yes to the Messy Dress"
* 8:00 PM - "Jessie's Big Break - Pt. 1"
* 8:30 PM - "Jessie's Big Break - Pt. 2"
* 9:00 PM - "G.I. Jessie - Pt. 1"
* 9:30 PM - "G.I. Jessie - Pt. 2"

### Friday, January 1 (New Year's Day): DCOM Sing-along, all day

* 09:00 am - *Teen Beach Movie*
* 10:45 am - *Teen Beach 2*
* 12:40 PM - *Descendants*
* 2:45 PM - *Descendants 2*
* 4:50 PM - *Descendants 3*
* 6:50 PM - *Zombies*
* 8:35 PM - *Zombies 2*

## Trivia

* Scenes from "Kikiwaka's Got Talent", "Tesscue Me", "Party Pooper", "Dancing Tween", "Krumping and Krushing", "Valentine's Dance" and "The Missteps" were featured in the promo; however, none of those episodes were broadcast for the marathon.

## Video

File:Disney Channel USA "Best Week of the Year-athon" promo (12-30-2020)
Kingdom of Cascadia

"*There is nothing there just a lot of f\*cking snow!*"

Unknown Rubian merchant
Cascadia is the northern neighbor of Rubia, it occupies most of the Cascadian Mountains and part of the Northern Plains.

## Society

Due to the high altitude the climate is extremely cold, most settlements are built underground. These underground cities are fairly self-reliant, almost functioning like city-states, each ruled by a thane.

   The majority and the ruling class of Cascadia are dwarves. High King Toremdir to whom all thanes owe fealty rules from Ironmar. As most dwarves he follows an isolationist worldview, concentrating most of his efforts on the expansion of the underground cities and mines.

As with most dwarven kingdoms, Cascadia’s artisans are famous for the high quality items they produce. One of their most valuable export is adamantium as no one in Rubia can work with that metal (except the local branch of the Barkshield Brother Foundry in Dewport, owned and operated by Cascadian dwarves).

## Duchy of Dwarrowdale

Northeast of the Cascadian Mountains lies the Duchy of Dwarrowdale, which is an autonomous Free State in the Kingdom of Cascadia. It is situated in the center of the Northern Plains, just south of the ˈErdâr Balbîth mountain range. Unlike the rest of Cascadia, it is settled mostly by humans. The capital city is Surujabâzar.
Imperial Magistratus

The Imperial Magistratus is the judicial branch of the Imperium's government. They employ thousands of clerks and magistrates to ensure that the Imperial Law is interpreted and executed in the right way throughout the empire. Nominally they are under the control of the Imperial Senate, and are often used in their schemes.

In the cities and provinces the magistrates have fairly limited power as they have to obey thy myriad rules dictated by Imperial Law. However, in newly conquered regions magistrates are charged with introducing Imperial Law to the local population, so they enjoy great freedom at interpreting and executing the law with little to no oversight. In such cases magistrates often employ several gangs of Crimson Tide soldiers to act as their enforcers. Their roles range from catching bandits to confiscating properties and carrying out executions. Magistrates with such postings have a mixed reputation: for every story of an incorruptible, impartial agent of justice there is another about a greedy magistrate trying to extort the common folk.
Erathis

**Erathis** is a minor deity on the Old Continent, with scattered pockets of worshippers across the various kingdoms and states. (Metagame info: she is a part of the core pantheon in 4th edition.)

## About

Erathis is the unaligned goddess of civilization, inventions and law. Rulers, judges, pioneers and devoted citizens worship her. She is the patron of the minotaurs after having defeated the primordial Baphomet. She is said to be in a relationship with Pelor and lives with in Hestavar, where they are known as "the King and Queen of Light" and rule the city.

Erathis commands her devoted followers with three of her many laws:

* Work with others to achieve your goals. Community and order are always stronger than individuals.
* Tame the wilderness to make it fit for habitation, and defend the light of civilization against darkness.
* Seek out new ideas, inventions, lands and wilderness. Build machines, cities and empires.

This page is plagiarized heavily from the D&D4 Wiki.
Knights of the Holy Flame

The Knights of the Holy Flame is a powerful military order dedicated to the worship of Pelor, god of the Sun and Light. The Order is especially powerful in the Kingdom of Rubia where the fear of the barbaric Cleaver tribes caused a great surge in enlistment.

Members take a sacred oath to serve the Light, fight Evil and uphold the Law. Once their training is finished the initiates are given a choice between becoming a knight or a paladin. While the former role is more akin to military service, paladins are lone warriors who set out to bring the Light to far away lands.

During the events of The Beast of Dewport Grandmaster Glailwich, the leader of the knights arrived to Dewport to eradicate the vampire menace. He enlisted the help of The Faultess Arrow but he did not anticipate that they would betray him and allow a doppelganger to assume his place. The "new" grandmaster ended the knights' campaigns against vampires and focused on the defense of the Rubia.

Recently, during the Battle of Kaedwen Crossing the Knights of the Holy Flame heroically sacrificed themselves so that the rest of the Royal Army could escape, giving Rubia another chance to fight the Imperium.

With the loss of its leadership and most of its manpower the survival of the Knights of the Holy Flame is doubtful.
Archmage Vilgefortz

"*If the Imperium takes Oringrad the war is lost. That can not happen. If all else fails we will have to destroy the city to save the Kingdom...*"

Archmage Vilgefortz to the Council of Mages before the battle of Oringrad

Archmage Vilgefortz is the leader of the Council of Mages and royal advisor to Queen Merilda. Before her ascension to the throne Merilda was tutored by Vilgefortz who la

ter used his personal connection to the young queen to elevate himself to the vacant position of Archmage.

As royal advisor Vilgefortz has great influence over Rubia and many believe that he is the mastermind behind most of the Queen's policies (e.g. colonization of Two Sisters, orc slavery). The party has come to know him personally and it has become clear to them that Vilgefortz is very much a pragmatist willing to do whatever it takes to ensure the prosperity of Rubia (and in turn his own).
Imperial Law

The Imperial Law is a set of rules that govern every aspect of life within the Minthras Imperium. They are very extensive, it takes decades for most scholars to master all its intricacies. The execution of Imperial Law is overseen by the the Imperial Magitratus within the Minthras Imperium.

Compared to the laws of the neighboring feudal realms (e.g. Rubia) the Imperium is much more progressive on many matters: citizens are granted equal rights regardless of race, birth or religion (although the wealthy and influential can always find a way to get ahead). Free movement is allowed within the empire, serfdom is abolished. Land owners and nobles are granted a few privileges, most of them are meaningless relics of a bygone era (e.g. right to duel).

Under the Imperial Law citizens are free to follow any god of the Pantheon of Life (this includes all non-evil deities). The worship of non-divine beings (e.g. dragons) is forbidden and harshly punished.

Despite its generally progressive spirit, the Imperial Law codifies a few practices that are generally considered immoral or barbarous outside the Imperium. Most prominent of these is slavery which is an important part of the empire's economy. In general there are 3 ways a free man/woman can become a slave:

1. Members of the Imperial Army may take any adults from newly conquered lands as their slaves (usually sold later for a tidy profit). The only way to avoid this (apart from fleeing or hiding) is to have at least one member of a family join the Crimson Tide.
2. The Courts of Law may choose to punish a citizen of the Imperium by making him/her a slave to the local government. This often involves hard labor, but it usually lasts only for a fixed term.
3. A citizen may voluntarily become the slave of another for a fixed term, usually in order to repay a debt. This is called *indentured servitude* and has an extensive set of rules on how these servants are to be treated.

To avoid potential slave revolts the Imperial Law includes two clauses to give hope: "*every child is born free*" (children of slaves are not slaves) and "*no elder slaves*" (all slaves are set free on their 60th birthday). Because of these laws the Imperium can only maintain its slave population via continuous conquest.
Phoenix Guard

"*A Phoenix never fails, it tries again and again. Death and pain are no barrier to duty, those who die in service rise again to serve once more.*"

Auronius, *Encyclopedia Imperium*
The most capable soldiers of the Imperial Legion are given a chance to prove their skill and loyalty in the Trial of Blades. If they succeed they may join the Phoenix Guard, the most elite force on the Old Continent.

The Guard is under the direct command of the Emperor and serve as his bodyguards and agents throughout the realm. They are often tasked with covert, high-risk missions, which they carry out in small teams (similar to adventurer parties).

The members of the Phoenix Guard are often referred to as the "*Immortals*" because each member has a vial of blood stashed at their headquarter so that they can be resurrected, should they fall in battle. This practice also makes it hard to gauge the exact number of the Phoenix Guard but most scholars estimate it between 200 and 1000.

The highest ranking members of the Guard are the Imperial Dragon Riders but the group is also known as the Emperor's Hand (5 members, each representing a metaphorical finger). These are independent agents wielding the full authority of the Emperor on their missions (backed up by the fire of a dragon). It is unclear how they are controlling the dragons they ride, but most scholars suspect powerful mind control is involved, perhaps a minor Edict.
Quirks

Quirks are negative traits that characters acquire throughout their adventures. These are meant to be mild character flaws that allow the players to give more details to their character. The players are encouraged to think of effects their quirks might have that are not listed (for RP purposes, but don't overdo it).

## Acquisition

At level 5 and every 5 levels afterwards (e.g. 10,15,20) every character develops ONE new quirk. First the player randomly rolls 2 quirks from the list below (dice roller here) and chooses one of them for his/her character. If both are unacceptable then the player may choose any TWO quirks from the list but he/she has to adopt BOTH.
Homing badger

A **homing badger** is a magical badger, meticulously bred and trained from birth for one purpose: to hunt down and kill the one person its master names. Once released, it will travel tirelessly across any terrain, and even swim across entire seas to reach its target.

The Mysterious Merchant sold one to the Faultless Arrow on their way out of Oringrad toward Bilberg.
Gregor the Conqueror

*"If Greatness is measured by Conquest, there are few Greater than Gregor the Conqueror..."*

Auronius, *uncensored version of the* *Encyclopedia Imperium*

Gregor Augustus, *Emperor of Minthras, Conqueror of Kingdoms, Ruler of Mountains, Bringer of Life and Death* was the second ruler of the Minthras Imperium. He is often referred to as Gregor, the Conqueror as he spent most of his rule expanding the borders of the empire. His conquests include the kingdoms of North and South Hastogar, the gnome homeland and the Kingdom of Ilorin.

Although he is mostly known for his conquests, he expanded the infrastructure and economy of the Imperium just as much. He pacified the nomads of the Plains of Ao and established the city of Steelcairn there, the first port city of the Imperium and home of the Imperial Navy. He also instigated the greatest geoengineering effort in the history of the continent to turn part of the Eastern Waste habitable. These efforts led to the creation of Eremus Minor, the only province of the Imperium that was conquered from Nature, earning him the nickname *Bringer of Life*.

While Fortune clearly favored him in the battlefield he was not so lucky in his personal life. His wife Cassia died soon after giving birth to his only son Marius. Gregor spent little time with his son as he went from one conquest to the other. This led to a very formal, cold relation between them, their family was held together by duty, not love. Yet, as Gregor grew older his loneliness became oppressing, so he decided to marry Lucretia who was 21 years his junior. Soon Caludia was born. After a brief period of bliss Gregor became obsessed with the colonization of Eremus Minor and became the absent parent that his son already knew him to be. As soon as Claudia came of age Gregor tried to marry her off to foreign rulers (most prominently to King Eckbert of Rubia). With the aid of her half-brother Claudia managed to resist her father who relented and moved onto other projects.

Gregor died in A.I. 57 at the age of 71. A month of mourning was proclaimed in the entire Imperium with many festivities dedicated to the late emperor. During these events one could see many loyal subjects shedding honest tears for their late ruler, but his family's eyes were always dry.
Anna O'Brian

**Anna O'Brian** is a writer and storyboard artist for Big City Greens. She will be the director for the untitled Big City Greens movie.

## Episodes

*Episodes Anna O'Brian has worked on.*

* Swimming Fool
* Cricketsitter
* Photo Op
* Gargoyle Gals
* Supermarket Scandal
* Breaking News
* Blood Moon
* Uncaged
* Cheap Snake
* Mansion Madness
* Reckoning Ball
* Animal Farm

## External Links

 Anna O'Brian on IMDb

 Anna O'Brian on Twitter
Resurrection

Bringing someone back to life is an ordeal, but in D&D 3.5 expensive, high-level spells can bring back a character without any adverse effect. This represents a great challenge for world-building as rich and powerful characters (e.g. kings, wizards, high level adventurers) would never fear death as they could be easily resurrected. To compensate for that we are introducing some risk into the process.

Resurrection/reincarnation functions like the spell description states (e.g. material components, but not level loss, see later) but in addition to that the DM needs to make a d20 roll that determines how successful the effort was (as usual 20 is always success, 1 is always failure, regardless of modifiers). If 3 consecutive resurrection attempts fail, the character is permanently dead.

 10-5

This roll is modified by the circumstances of the ritual and the deceased, these modifiers stack:

## Afflictions

Sometimes the cleric successfully bring the deceased back to life but the ordeal of death and resurrection still affects him/her. The DM rolls/chooses one of the following afflictions:

 2
 3
 4
 5
 6

## Debuff, Not Level Loss

Most affordable resurrection methods permanently reduce the level of an adventurer which makes combat very risky for both the players and the DM. To make things more fun there will be no permanent level loss, instead characters gain -6 to all abilities with a cap at a base score of 4 (so if you had 6 STR you end up with 4 instead of 2). This -6 debuff stacks with itself and every other debuff, so if a character dies multiple times their stats become progressively worse.

Restoration spells can heal some of this ability damage but only up to 10. E.g. K has a Dex of 26 = Base score 20 + modifier 6. Is she dies once, this would become 20 = 14 + 6. Now, this can't be restored with spells at this time, but her Int and Cha (14 and 10) that just became 8 and 4 can be restored to 10 and 10.

These effects last until the character has a long time to rest, which is basically the next campaign, unless the DM specifies otherwise.
Archmage Travenus

"*You have brought orcs, mind flayers, a dragon and an army of undead to save Rubia. But have you asked yourself: Are you still on the side of Righteousness? You are letting the Illithids and the orcs enslave the living while the necromancer defiles the dead. Is it really the Imperium who is Evil?*"

Archmage Travenus to The Faultless Arrow before the battle of Oringrad

Archmage Travenus is the advisor of Emperor Marius II on all matters magical. Before that he served the Emperor's father in the same capacity. This gives him an extraordinary amount of influence in the Imperium, making him the de facto head of the Arcane Directorium. Similar to his counterpart in Rubia he is described as a calm pragmatist by his allies and as a Machiavellian manipul

ator by his enemies. His actions usually aim to strengthen the Imperium or the Emperor, thus increasing his own power as well.

The Faultless Arrow briefly encountered (an image of) Travenus during the siege of Oringrad. He attempted to persuade the party to switch sides but the Arrow stood by their oath to Rubia no matter what riches he promised.
Zoralth

"*There is one more thing though. You did ruin my last game with Rhaegos. You thought I have forgotten? Or that I have forgiven? A Dragon never does either...*"

Zoralth to The Faultless ArrowZoralth is one of the legendary great red dragons. He lives in the Dragon Mountains south of Rubia.

   He has been fighting his nemesis the golden dragon Rhaegos for millennia, the latest entry in this endless feud was Zoralth's attempt to put his followers in control of Feyburn, which was thwarted by The Faultless Arrow.

During the invasion of Rubia he initially chose not to get involved as Rhaegos had already started fighting the Imperium as Feyburn was under his protection. Only after the Imperium had slain Rhaegos with an Edict did he decide to join the fight by allying with Rubia at The Faultless Arrow's behest.
Time machine

The time machine is an item that generates money while you are offline. Offline in this case means the game is closed. Chatting and looking at the scoreboard doesn't count as being offline.

## Availability

The time machine is available from the beginning of the game via the gold shop. After the player acquired a credit card it can be bought via the shopping mall as well.

## Costs

There are currently two ways to buy the time machine. It can be bought for $100,000,000 ingame money or 10.99 Euro real money.

## Profit

The amount of money generated by the time machine depends on your time spent offline and your income rate. One theory is that only the income generated by your job is relevant and your businesses don't count due to the fluctuating nature of their profit. Another possibility is to consider your income at the point of going offline to be the guideline of the calculations. The time machine doesn't immediately start generating funds. Money is collectable after about 10 minutes. The longer you are offline the less money you earn per minute (probably more like per 10 minutes): Therefore it is advisable to collect your funds as often as possible.