Skill (A-F)

Personal Skills with names ranging from the first six letters of the alphabet. Personal Skills reflect the abilities the Heroic Spirits had in life and their personal legends.

This page lists the skills of fanon Servants only. For the list of canon skills, refer to this page.

### Affection of the Emperor

**Affection of the Emperor** (皇帝, *Kōtei no Chōai*?) is a Skill that denotes that one is loved by the Emperor, specifically, the Roman emperor.

### Affection of the Faith

**Affection of the Faith** (信仰の寵愛, *Shinkō no Chōai*?) is a Skill that denotes that one is loved by their religion.

### Affection of the Goddess

**Affection of the Goddess** (女神の寵愛, *Megami no Chōai*?, alt. "Grace of the Goddess") is a Skill that denotes one being loved by a goddess.

 B

### Affection of the Snow

**Affection of the Snow** (風の寵愛, *Kaze no Chōai*?) is a Skill that denotes one is beloved by the ice-cold winter.

### Affection of the Wind

**Affection of the Wind** (風の寵愛, *Kaze no Chōai*?) is a Skill that denotes one is beloved by the winds.

### Affection of the White Snake

**Affection of the White Snake** (白蛇の寵愛, *Hakuja no Chōai*?) is a Skill unique to the Hassan of Patience.

### Alluring Euphony

**Alluring Euphony** (魅惑の美声, *Miwaku no Bisei*?) is a kind of mesmerizing Skill possessed by those with a natural constitution of having a beautiful voice; it is also a declaration of the exercise of power by the royalty. It works as a fascination magecraft-like effect towards females, but evasion is possible with a rank in the Magic Resistance Skill. Even without Magic Resistance, one can abate it to some extent so long as one maintains a will to resist.

### Aptitude for Slaughter (Tools)

**Aptitude for Slaughter (Tools)** (殺戮技巧（道具), *Satsuriku Gikō (Dōgu)*?) is a Skill possessed by Heroic Spirits fitting the Assassin or Berserker classes. Implements used will gain a plus modifier in their damage dealt against '*humans*'.

### Battle Continuation

**Battle Continuation** (戦闘続行, Sentō Zokkō, *localized as "Marshall"*?) is a Skill that allows for the continuation of combat after sustaining mortal wounds. It will also reduce mortality rate from injury. This Skill represents the ability to survive and/or the mentality of one who doesn't know when to give up, consisting of one's strength of vitality in predicaments. It is also one of the powers of a vampire. The best result is achieved when a resilient body is combined with this Skill.

### Beast-Slayer

**Beast-Slayer** (獣殺し, *Kemonogoroshi*?) is the ability to unleash a special attack towards magic beasts and wild animals.

### Charisma

**Charisma** (カリスマ, *Karisuma*?) is a composite Skill consisting of a person's charm as well as the natural talent to command or unify an army or country. This Skill's main effect is increasing the ability of allies during group battles. It is a rare talent and ability inherent to Servants of the Saver class.

### Clairvoyance

**Clairvoyance** (千里眼, *Senrigan*?, lit. "Thousand-Li Eyes") is a visual ability that is also called "*Eagle Eye*". This is generally a must-have ability of the Archer class. It is also frequently used during scouting. Simply looking from a high location is sufficient to fully survey a town and search for enemies. In addition, Clairvoyance will affect the accuracy of bows. It connotes superior visual perception and dynamic occipital capture, such as to supplement the long-range aiming of projectile weapons. At higher ranks, it is possible that the bearers of this Skill have acquired abilities such as precognition ("*future vision*") and other forms of perception beyond standard eyesight (X-ray vision and so forth) - this is also considered a prerequisite for being a Grand Caster. It is a Skill furnished on the flesh.

 C+ (C++)

### Confinement of the Contortion Impulse

**Confinement of the Contortion Impulse** (屈折層衝動の監禁, *Kussetsu Shōdō no Kankin*?) is a Skill that denotes one's ability to limit the *Ríastrad*.

 The *Ríastrad*.
An absolutely unpredictable and chaotic rearrangement of one's body that puts even those under the influence of '*Mad Enhancement*' look tame.
 A

### Conceptual Improvement

**Conceptual Improvement** (概念改良, *Gainen Kairyō*?) is the special right and unfair advantage of improving any tool, at any given time or place. A bow becomes stronger, a sword becomes sharper, an ax becomes heavier, etc.

### Demonic Defender of the State

**Demonic Defender of the State** (護国の鬼将, *Gokoku no Kishō*?) is the capacity of a Servant to mark a region as his personal dominion by securing the surrounding leylines prior to an engagement.

 Vlad III's ability permits the reinforcement of his combat capabilities when fighting in his territory, gaining a combat power bonus equivalent to '*Mad Enhancement*' of *Rank A*. His Noble Phantasm, Kazikli Bey, is one that may only be deployed within the marked domain.

### Disaffection of the Goddess

**Disaffection of the Goddess** (女神の離反, *Megami no Rihan*?) is a Skill that denotes one being hated by a goddess. In essence, it is the exact opposite of the '*Affection of the Goddess*' Skill.

 In the case of Heracles, he is absolutely abhorred by the Queen of Heaven, Hera. He is also disliked by the Goddess of the Hunt, Artemis, although certainly not as much as the Queen of Heaven. However, there is also the strangeness of the other goddesses, such as Athena and Demeter, who all admire the hero. In any case, the Skill makes Heracles especially weak against opponents with Divinity. The Skill also grants the effects of a *Rank E+* '*Mental Corruption*'.

### Disengage

**Disengage** (仕切り直し, *Shikiri-Naoshi*?) is the ability to withdraw from the battlefield in the midst of combat or reset the battle conditions.

### Divine Privilege

**Divine Privilege** (特権神聖, *Shinsei Tokken*?) is an ability, that due to the owner's insistence of being divine, they are granted traits of the divine. Other than this, it behaves similarly to the '*Imperial Privilege*' Skill in which it can also grant additional Skills that the owner does not have.

### Divinity

**Divinity** (神性, *Shinsei*?) is the measure of whether one has Divine Spirit aptitude or not. At high levels, one is treated as a mixed-race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a *Monster* or *Demonic Beast* raises. It can also decrease due to one's dislike for the gods. Those who have *Rank A* Divinity or above have reached the Throne of Gods. It also has an effect that reduces special defensive values called "*purge defense*" in proportion to the Divinity's Rank. It can break through Skills such as *Protection of the Faith* and *Enlightenment of the Sacred Fig*.

### Elemental

**Elemental** (エレメンタル, *Erementaru*?) is the ability to make use of artificial spirits corresponding to the five elements. These spirits are called Elementals, or more informally Elemental Masses by Paracelsus von Hohenheim. Exactly what it sounds like, they are existences created using a super-high density crystal as a base. For example, a Fire Elemental Mass is made from concentrated flames and can manipulate incredibly high temperatures. An Earth Elemental Mass becomes super-high mass, gaining a hardness similar to that of diamonds. (*As a note, the Ether Elemental Masses made from the element of Nothingness are different from Ether Clumps, so please be careful.*) Though it takes considerable labor to produce them, they can be used as effective familiars even in battles against Servants.

### Eternal Arms Mastery

**Eternal Arms Mastery** (無窮の武練, *Mukyū no Buren*?) is a Skill that prevents degradation of fighting skills when under the effect of mental hindrance.

 A

### Eye of the Mind (False)

**Eye of the Mind (False)** (心眼 (偽), *Shingan (Gi)*?, localized as "False Insight") is a natural talent to foresee/sense and avoid danger on the basis of an innate sixth sense, intuition, or prescience. The accuracy of this instinct can be augmented by experience. The ability also grants an effect of offering resistance against penalties caused by visual obstructions.

The difference between *Eye of the Mind (True)* and *Eye of the Mind (False)* lies in that the former is an ability that humans can obtain through the accumulation of experience. The '*False*' version is superficially similar but in fact, represents a natural instinct that cannot be obtained regardless of effort or experience—even though experience can refine its accuracy.

### Fairy Constitution

**Fairy Constitution** (妖精体質, *Yōsei Taishitsu*?) is a Skill that denotes a constitution of the Phantasmal Species of the Fairy.

 Borne from a fairy mother and raised in the land of the fairies, Launcelot has always had contact with the fairy race from the minute she entered the world. Her heritage and her upbringing helped to cement her fairy heritage and Launcelot makes excellent use of the heightened abilities granted to her. This skill grants a *Rank-Up* of one to her Mana parameter and a *Rank-Up* of two to her Luck parameter.