Wjolli

The Wjolli claim that their race descends from the god Darnus before the evil god was chained below the waves. The Wjolli originally had flocks in northern Borava, Morata, and Iridia but these flocks were frequently attacked and destroyed by the more numerous Tokai, Alfar, and Humans living in those lands, respectively. Fearful of outsiders, the Wjolli isolated themselves in the northern lands dubbed "Bad Home." After their advanced civilization was toppled by magical disaster, the survivors in Bad Home became hostile to all other flocks. Only recently has a group of Wjolli (the Wjolli Fiks) crosses the ocean again and made contact with the outside world.

In their native tongue of Rakktu, "wjolli" simply means "we" and refers collectively to the individual or group of individuals who associate with each other. Within a Wjolli's flock, individuals have a very weak sense of self and will sacrifice their own wellbeing for the benefit of their kin. "Laying" Wjolli are exceptionally larger than the others and will generally be defended by their offspring Drones. Occasionally, Layers will produce another Layer who will leave the flock when they reach adulthood and start their own new flock in a new home, having no sense of personal attachment to their previous flock.

Home and flock are important to a Wjolli, to the annoyance of non-Wjolli companions that a Wjolli considers their flock. While merchants appreciate how useful a Wjolli can be aboard their vessels, having to explain daily that the captain's quarters are not for them can be tiring. Adventurers also complain that Wjolli have a tendency to 'trade' without asking permission from their friends. That said, a Wjolli is usually cautious when meeting new people and is respectful of their possessions and personal space.

Wjolli cannot laugh or cry to express emotion like most races. Instead, they usually show emotion by clicking their beaks when happy or excited, by fluffing their facial feathers when alarmed or stressed, or gently cooing when sad or relaxed.

### Physical Qualities

Wjolli are an avian semi-aquatic warm-blooded species. Their skin is coated with a fine layer of feathers with distinct plumage on their faces, heads, and lower abdomen with an absence of feathers only on their hands and feet, where their four fingers and toes are connected by a leather membrane. Their feathers are white, grey, or black with darker colours on their back and lighter colours on their face and stomach. Feathers on their face also come in orange, red, or yellow hues. These feathers are water-resistant and dry easily, even moments after being fully submerged. Their skin is usually pale pink or orange in colour, though some patterning may be present.

A wjolli has light red eyes with vertical black pupils that can see through lightly obscured terrain. They have beaks that are relatively short with small tongues and can produce a variety of whistles, clicks, and chattering but can train to mimic sounds made by other races. Wjolli are excellent swimmers.

A very small number of Wjolli are egg-layers that are nearly twice as tall as the drones. The vast majority of wjolli are drones that are sterile. They are hatched and live in the care of their colony for three to five years before reaching adulthood. Wjolli then age slowly, growing slightly larger until they reach fifty years of age and then slowly begin to deteriorate, usually living until they reach one hundred years old.

**Play This Race if You Want to;**

* Be versatile and capable no matter the circumstances.
* Play as someone with no distinction between friends and themselves.
* Excel at hybrid or multiclassed classes.
* SKWAWK!

## Statistics

**Language:** Rakktu, choice of one other

**Skills:** Gain a +1 bonus to untrained skill tests.

All Wjolli possess the Adeir! Agile Maneuver, Aquatic, Focused Eye, and Thick Feathers

**Adeir!**

When reduced to 0 hitpoints or fewer, you may choose to automatically fail one death saving throw in order to take a standard action as a free action. You then set your hitpoints to 0 after resolving the action and are dying.

### Agile Maneuver

A wjolli does not need to pause movement to alter between forms of movement (e.g., squeezing, climbing, swimming). If at least two squares of movement are of a different forms than the other, move an additional square during that move action.

### Aquatic

You have a swim speed of 4 and may roll twice and take the higher result when swimming, and do not take penalties to melee attacks while underwater and not using a spear.

### Focused Eye

Gain an additional +2 bonus to attack rolls against surprised enemies. Ignore concealment caused by obstructions other than low-light or bright-light.