Intelligence

*See the main Stats page for an overview of all stats.*

Intelligence increases the damage of Spells and Talents, Magic Damage dealt by Relics and Status Effects, weapons with INT scaling, Spin Kicks with  Bamboo Garden, HP from healing, and the effectiveness of  Soulsteal Runes.

Intelligence can be increased with Manor upgrades, and with Mastery Levels for  Mage and  Gunslinger.

All classes have the same Intelligence stat, except  Astromancer, whose Intelligence is increased to 120%.

Unlike other games with RPG systems, Intelligence *does* *not* increase your **Mana**. All classes have a fixed amount of mana which is determined by their class.

## Healing

### Healing Items

*See Healing » Health Drops for more info.*

Has a 10% chance to replace **Meat**.

### Black Root Tree

One of the choices in Black Root Tree Rooms offers massive healing.

### Healing Relics

There are 2 Relics related to healing that benefit from Intelligence *(note:  Cornucopia is excluded because it only scales with Vitality)*.

## Armor Sets

Nearly every Armor Set provides an increase to Intelligence, usually from its Cape, and occasionally from other items.

The only Armor Set that doesn't provide +Intelligence is the  Kin Set, which has no INT stats whatsoever.

There is also no Trinket that provides +Intelligence, which is an outlier as all other stats can be increased by Trinkets.

There are 2 Armor Sets that focus on Intelligence:

* Crescent Set
	+ Crescent Chest: +7 INT
	+ Crescent Cape: +10 INT
	+ Total: +17 INT
	+ Unity Bonuses: +15 INT / +30 INT / +20% INT
	+ This the 6th (of 13) available armor set. It is a mid-game set.
	+ It can be obtained from Pishon Dry Lake.
* Leviathan Set
	+ Leviathan Weapon: +10 INT
	+ Leviathan Helm: +10 INT
	+ Leviathan Cape: +24 INT
	+ Total: +44 INT
	+ Unity Bonuses: *+10% Siphon / +15% Siphon /* +5  Soulsteal Runes
	+ This is the 10th (of 13) available armor set. It is a late-game set.
	+ It can be obtained in NG+2, but may also appear in high-level rooms in NG+1 in Pishon Dry Lake.

The following table lists all armor pieces that increase intelligence. The significant items listed above are in **bold**.

## Classes

The following classes benefit most from higher Intelligence.

Also note that since the damage of all **Talents scales exclusively with Intelligence**, raising the stat will benefit all of them. For brevity, most Talents aren't mentioned here, except those that directly interact with Intelligence. See the Talents section on this page for details on Talent INT scaling.

## Relics

The following Relics have benefits that scale with Intelligence:

## Runes

Only 1 Rune interacts with Intelligence, the  Soulsteal Rune. They can be bought and applied from the Enchantress.

You also gain 5  Soulsteal Runes from the Level 3 Unity Bonus from the  Leviathan Set armor. However, note that this is one of the last armor sets, and getting its 3rd Unity Bonus will require entering New Game Plus quite a few times.

HP restored is 1 + 3% of your Intelligence.
Adds 1 +3% per rune.
Healing is capped at 10 HP per rune.

## Talents

All Talents scale with Intelligence.

*1 Knockout Punch damage is also multiplied with Combo*

## Traits

The following Traits scale with Intelligence:

## Status Effects

The following status effects are affected by Intelligence:

## Other Actions

The following attack actions scale with Intelligence:

* Breaking doors: `INT * 1.25` *(plus `STR * 1.25`)*
* Spin Kicks, after acquiring the *Bamboo Garden* upgrade (+10% Intelligence scaling per upgrade).

## Weapons

The following Weapons deal damage that scales with Intelligence (these are often mentioned to have "Bonus INT Scaling").

Note: 4 of the weapons here deal Magic Damage (instead of Bonus Int Scaling) as a separate effect linked to the weapon.