recursal/Fanatic-Fandom huggingface dataset:
Encampment

## Bravura Encampment

Encampment Is the player's base. The player spends their runes here on upgrades and choosing character.

## NPCs

### Li Wei

**Li Wei** is the first NPC the player will meet. He says that he found you in the forest and brought you here. Next time you meet he will be waiting for you at the encampment.

Li Wei will help the player gather other survivors for the encampment, to do that, player must give him 2 runes.

> When the last survivor will be found Li Wei will tell the player that he will keep looking but that's unlikely that he will find anybody.
>
>

**Michael**

**Michael** is a cook that **Li Wei** brings to the camp. He unlocks encampment meals for the player. They can boost player in many ways and they can be bought for runes.

### Fisca

**Fisca** is a blacksmith brought to the Encampment by **Li Wei**. **Fisca** will allow player to equip and upgrade active items at the camp. The upgrades can be bought for runes. You can only equip items you have previously found and picked up during one of your raids.

Only one active item can be used at a time. Choose the one your character needs the most.

### Vihaan

**Vihaan** is a scholar brought to the camp by Li Wei. Vihaan does research on monsters and provides an ability to weaken them, for runes. He also provides access to the bestiary, from which you can learn about monsters, and to books, that you have found during your raids.

Only one monster can be weakened at a time, and the price of weakening depends on how strong the monster is. Weakening reduces HP of a monster to a half. You cannot weaken bosses.

### Allabah

**Allabah** is a nomad, who escaped imprisonment by orcs and was brought to the camp by **Li Wei**. **Allabah** is the last survivor Li Wei will bring to the camp. **Allabah** provides a different upgrade for each character.

> They are quite expensive but can be very useful. Those upgrades are permanent and cannot be disabled.
>
>

## Characters

At the camp you can choose your character. You have 4 characters to choose from:

Ellis the Hunter

Jasika the crossbow guard

Wyatt the Warrior

Galiana the Naturalist

Each of them is unlocked different way and has their unique abilities and weapons. You can change your character any time at the encampment by the campfire.

## Altar

Altar will show you the passive item you chose in the Altar Room. This item will only be available to the character you have chosen it as. You will start your every raid with this item equipped.
Wheel to Spin Plus

**Wheel to Spin Plus geometry dash meltdown** is a classic flash game based on the popular TV game show The Wheel of Fortune. The game follows the same rules and game mechanics as the original Wheel of Fortune game. In this game, you must spin the wheel and see how much you will earn for a correct answer. Then select consonant, if the consonant appears, you will be given the amount based on the number of consonants that appeared. With the money, you may buy a vowel for $250. The goal of this game is to complete the puzzle and end up with the highest amount of money. The game can also be played with up to two friends!

In addition, you can try playing Traffic Jam 3D to experience adventurous car races in many attractive modes.

## Game Information

Play the popular classic TV game show the Wheel of Fortune and try to guess the word or phrase in this old-school flash game Wheel to Spin Plus! Select a consonant, buy a vowel for $250, and solve the puzzle!

## Controls

Mouse – Navigate

LMB – select

Enter – Start / Enter

## Trivia

* There have been 2,884 plays and 23 likes from 28 votes (83%) since 08/01/2010.

## Game

http://www.arcadespot.com/game/wheel-to-spin-plus/connections game
Konnectors

**Konnectors** is a classic puzzle game where your goal is to link two points together by building a road. You can only build one road at a time and each road piece given to you will be random. After some time, the vehicle will start to move and will follow the road you made. Make sure that your road doesn’t go on a dead end. Note that cross roads can only be used as a straight line and vehicles won’t turn on a cross road.

## Game Information

Build a road that connects two points so that vehicles can pass through! Overcome various obstacles and complete all levels in Konnectors! Avoid structures, buildings, and houses, and try to make a road that goes straight to the target spot before the vehicles catches you!

## Controls

Mouse – Navigate
LMB – Select / Interact

## Trivia

* There have been 83 plays since 03/01/2010.

## Game

http://www.arcadespot.com/game/konnectors/
Heavy Orc

Heavy Orc as seen on the Bestiary

```
"A strong orc capable of fighting using heavy armor. He uses a shield and lunges at enemies that try to maintain a distance."

```

## Behavior

The Heavy Orc is an upgraded version of the common axe-wielder orc. He gets more life, a shield, a club that looks like a boar's femur and he is capable of coordinated attacks with other units, usually orcs.

He also is capable of mounting, although that is rarely a problem considering wolves and boars are only present in the Wolfbane Woods area.

If joining a fellow axe-wielder orc, he'll avoid lunging in order to protect his fellow, while the other takes the role of dealing damage to the player, throwing axes over walls. During the coordinated attack, he'll assume a shield icon under him.

Both orcs attack the same way, as with skeleton warriors: they'll rush the player, close the distance until almost touching, then lunge into a slash attack. They can also start lunging sooner, usually after a certain range and clear line of sight with the player.

Also, the Pyromancer can enchant the Heavy Orcs club and shield. This makes him capable of dealing extra damage in his attacks.

## Strategy

Heavy Orcs aren't as limited in stamina as skeletons and they'll also close the distance to the player a lot faster and somewhat more competent. Even worse, they may spawn in any area of the game, although by the Aberrations Chamber, the player should be well equipped to deal with them.

His shield also turns sneak attacks more difficult. However, as with most melee enemies, once he misses his lunge, the player can safely land a couple of hits. Provided the room is under control, repeating this strategy shouldn't be a problem.

The turret also is useful as they ignore its arrows, granting free damage to the player. However, the player still needs to kite his rushes properly to avoid distancing too much from the turret.
Thorns Bomb

```
"Shoots petrifying thorns on detonation"

```

An active item that lets you throw a bomb in any direction which shoots out needles in 12 directions. Petrifies enemies hit by upgraded needles from it.

It looks like the neutral enemy catersplinter was used making this weapon, both cause petrification and needles travel in a pretty similar way.

## Effects/Upgrades

* Level 1: Explodes releasing petrifying thorns.
* Level 2: You are invulnerable to Petrify.
* Level 3: Thorns are faster and are shot in enemies direction.

## Strategy

The thorn bombs have a fairly short cooldown, making it reliable for crowd control. It is possible to petrify enemies continually, although petrified ones won't receive any more damage from the needles until attacked again.

Petrification does not have a time out for enemies and the needles won't hurt the player.

Level 3 of the thorn bombs makes it easier to land hits on ever moving targets like the Magnetic. His magnetic shield is still a problem, though.

Shield wielding enemies are particularly weak against this as you can always throw bombs over them and nullify their defense, guaranteeing a free hit. If the player can spare a few seconds, It is possible to hit and immediately throw more bombs to them, making for an easy fight for even the most squishy characters and builds.

## Bug

In the PC version, using only Thorn Bomb to dispatch enemies in a room will grant you the "This is called strategy" achievement, obtained after killing all enemies in a room without attacking once.
Altar Room

Found randomly in the Buried Tunnels or lower

In the middle of the room is an altar with a spike trap. Setting off the trap and bringing yourself to 1 or 1/2 health will spawn waves of enemies for you to defeat. Once the enemies are defeated, you're able to bind one of the passive items in your possession to yourself for future runs.

Each character has a separate instance of the altar and can have a different item bound to him/her.

Binding an item will only bind it to the current character.
Defiant Flame

## Effects

* Chance to shoot a fireball when attacking.

* The fireball does not interrupt frozen status on enemies.

## **Strategy**

There's and exploit playing as Wyatt the Warrior where provided the player have unlocked his special ability (gain an armor orb if an attack is blocked on the last second, quite like a parry in other games), every time a fireball is shot, it is possible to block it gaining armor instantaneously.

Although not a game breaking exploit as the fireball is not that frequent, once the player gather enough attack speed buffs, there shouldn't be a trouble to farm armor orbs this way.

## Trivia

Although a recurrent symbol among satanists, this symbol is likely an Easter Egg of the Binding of Isaac's item Brimstone, considered by many in the community the strongest item in the game.
Mind Seeker

A disturbing jellyfish like creature. They say those who look into its eye instantly lose the will to live.

## Info

Mind Seeker is not very fast, has to get close to attack and doesn't deal much damage but it has a lot of health. Try to fight them last, because you are going to have to do a lot of running away from it.

Their attack is the same as The Aberration's balls of doom. The ball splits in multiple pieces moving slowly in different directions, bouncing of walls.
Kitten Escape

Kitten Escape is a funny point and click escape game where you help the kitty escape the room. At the start of the game, you will have an option on what special talent or skill you process. This talent will be crucial and will be your key to survival. All buttons are filled with trap, use the kitty’s skill to survive the trap and find a way out of the scary trap-filled room. Have fun!

In addition, you can absolutely play fnaf security breach to experience more if you have time.

## Game Information

Learn skills, try your luck, be clever, and act quickly to save the kitten and help the poor creature escape the room in Kitten Escape! Learn from 5 different skills and use it accordingly to find a secret way out of the locked room!

## Controls

Mouse – Navigate

LMB – Interact / Select

## Trivia

* There have been 105 plays and 1 like from 2 votes (50%) since 03/01/2010.

## Game

http://www.arcadespot.com/game/kitten-escape/
Wolfsbane Woods

### Inhabitants

Goblats, Wild Boars, Grey Wolfs, Orcs(rarely), Bats, Man-Eating Plant, Catersplinter, Driderlings

### Next Location

Buried Tunnels

This is the first location the player will visit during a game. There are 2 levels of Wolfsbane Woods, most not generated with over 5 spaces (equivalent to rooms) to explore. It is the only area of the game not guarded by a boss and never featuring any traps in generated spaces, very suitable for new players to get used to controls and mechanics of the game.

This is also where the tutorial plays, although the area of the tutorial itself can't be accessed anymore without a clear save. The scenery is riddled with abandoned campfires, sometimes still lit, indicating either the monsters kidnapped the travelers or they ran to safety, more or less like Ellis and Li Wei.

## Enemies

Bats and Driderlings can be generated inside most rooms with other enemies. Thankfully Goblats' aim is lacking and may end up killing other monsters. However, they can also hit boars accidentally.

Given the open areas generally won't feature corridor-like layouts, it is harder than usual to sneak past enemies in order to attack.

It is possible to have large spaces generated as well. In this case, it may be interesting to avoid them as they tend to generate more stronger enemies than other spaces and most enemies of this area do tag along like Goblats mounting Grey Wolves or Orcs teaming up to fight.

Catersplinters and Man-Eating Plants can also spawn, although less often than the others.

## Special rooms

In this area, the player will find the Poison Orb room needed to free Galiana the Naturalist from a Man-Eating Plant.

At the end of this area the player will be introduced to the Peculiar Room for the first time, with at least a guaranteed new item for sale for 1 coin.
Scarab Relic

## Effects

* Health way up, you no longer can eat food.
* Items and effects (such as bat familiars) that would heal you are unaffected.

## Strategy

The Scarab Relic can be really useful during runs where the player collected either the Gourmet Spoon or the Gourmet Knife. Since the Scarab doesn't prevent healing from other sources, it is convenient to wait for any to appear before picking up this item.

1. ↑ Need link to these pages
The Knowledge

```
"It's SO weird that 'The Knowledge' can talk with me without saying a word. I can clearly hear his voice in my head while he looks at me, but he's not making any noise at all." ~ Journal Entry

```

The Knowledge is the first boss in the game. It resembles the Beholder from the D&D RPG series. His eye is his only weakpoint when it's opened.

Spawns minions that attack stunning projectiles. The Knowledge can't have more then 2 minions, not spawning more until at least one dies.

## Behavior

The Knowledge will choose among three possible actions, prioritizing spawning minions over the other two.

He will hang out behind the bookshelves which helps shielding his eye from the player. While deciding his attack, he'll keep his eye closed. If as soon as he closes his eye he gets line of sight with the player, he will shoot a laser beam. Otherwise, he will cast his laser ball.

## Minion

### HP

#### Laser Beam

Shoots a beam that damages you continually. Classical beginner's trap.

#### Laser Ball

Shoots a laser ball that goes over obstacles. Those book shelves aren't going to save you, y'know. DODGE!

### **Victory**

After defeating The knowledge the player frees Jasika the crossbow guard from stone, and will be able to choose her next time they will be at the Encampment.

## Trivia

The Knowledge's minions are the only enemy not listed on the bestiary besides Bosses. It may be an overlook by the Dev Team as the Reapers, Eva's minions, are included on the Bestiary.
Turret

```
"Automatically shoots arrows at nearby enemies."

```

## Effects / Upgrades

* Level 1: Fires arrows in near enemies each 0.5 seconds.
* Level 2: Fires arrows in near enemies each 0.3 seconds.

## Interactions

Human Tooth - The turret's half cooldown isn't useful as you can only have one turret active at a time. The turret's life span, however, is renewed.

## Strategy

The turret is allegedly one of the most useful items in the game, considering it is invulnerable to enemy attacks and will shoot anything in close range to it. However, the player should take caution as the turret can still hit as friendly fire.

1. ↑ Requires both new page and passive item listing
The Aberration

The third boss of the game. Used to be the last one until the Forgotten Crypts update. Quite hard to defeat. Has a lot of lore behind it, you can read it at the end of the page, spoiler alert!

#### The Ball of Doom

The aberration shoots a ball that splits in 6 pieces when hits something. If the player shoots at the said ball, its pieces will move much faster than when they hit a wall. The Aberration spams this attack filling the room with small balls. It's recommended to equip Freezing Bomb and freeze the Aberration as much possible so you wouldn't get hurt.

#### The Tentacle Strike

The Aberration tries to hit the player with a row of small tentacles coming directly from it to the player. You should circle around the boss to evade it.

#### Tentacle Walls

The Aberration will create walls around the player to restrict their movement.

## Lore

SPOILERS AHEAD!!!

The Aberration is actually the creator of the dungeon, therefore the location name The Architect's Lair, a half-elf who made effort to show the people that mana can run through humans. He knew that people wouldn't believe him if he told that human can make magic because he is only partially human, this is why he conducted human mana body experiments, to see if humans can get mana, for they are the only species in this world who are born without it.
Half-elf is also the author of books you can find in the dungeon.
Man-Eating Plant

## Bestiary description

```
A plant that lives in forest areas with high mana usage.
It has strong leaves for protection and it throws explosive seeds when threatened.

```

## Abilities

### Hide

 Hides for a second when receives damage, invincible when hidden.

### Summon

Spawns explosive pods when reappears. It will always spawn more explosive pods if there are less than 3 walking around.

## Strategy

Man-Eating plant is a fairly beefy enemy for early adventurers. Dealing with the pods first is safer in order to bait the plant into showing from its leaves and to avoid a domino effect from the pods explosions.

Approaching the plant might not be a good idea if the pods can't be quickly dispatched away from the player.

Some Cage Rooms will feature man-eating plants inside, in this case with more health and quicker animations. Galiana's quest also features an elite one as mini-boss.
Galiana the Naturalist

Galiana can be found in the Buried Tunnels or deeper during a raid. She will appear trapped in an Elite kind of Man-Eating Plant unique to the quest to free her, although more can appear inside cage rooms. If approached, she will ask the player to help her, looking for some sort of poison to kill the plant.

The player must obtain a poison orb from Wolfsbane Woods and take it to the room where she's trapped, meaning not taking any damage meanwhile as doing so will break the orb and poison nearby enemies. After interacting with an empty leaf pod in front of Galiana, she will talk to the player about the her plans "success" while the plant will emerge from its leaves and a battle will ensue. Should the player succeed, Galiana will be freed thanking the player and joining the Encampment. Her pet Bisca is already waiting for her with her note the first time the player enters the Encampment.

## Abilities

Galiana wields a boomerang and has a pet dog named Bisca.

### Boomerang

Galiana's Boomerang deals  damage. She can't use it again until it returns. On the way back boomerang doesn't deal damage but can travel through walls for faster retrieval. Like Ellis, the player may hold the attack button to aim the boomerang.

### Bisca

Bisca is Galiana's dog which will protect her by all means. Bisca deals  and is invulnerable to enemy fire (as all familiars are). Bisca will attack the last enemy that player attacked and if the player hasn't attacked anyone yet, Bisca will attack the closest enemy when they come close enough. The enemy that Bisca is attacking will be marked with a red target.

### Roll

To defend herself Galiana can perform a roll on a small distance, during the roll she is invincible. Roll has a 1 second CD.

## Special Ability

Galiana's special ability "Friendship Hurts" can be bought from Allabah for the price of 125 runes. It allows Galiana to revive bats and driderlings and turn them into familiars until the end of the run for 1 health container. It is recommended to revive bats over driderlings, for they are faster and have a chance to give their owner  on attack. Galiana can't revive monsters if she has only one red orb left. The familiars attack alongside Bisca, although it is possible they may split if some get stuck behind or simply have closer enemies to attack. If so, both enemies are marked with a red target.

## Special Item

Galiana is the only character able to pick Short Term Memory, since all others use arrows or melee attacks.

## Bug

Bisca and other familiars may stop attacking the Forge. This is due their path algorithm getting lost targeting the Forge while hidden inside its lair. The bug seems more frequent if the player lures the familiars closer to the right side of the room or if the Forge rammed them against the columns, forcing them to recalculate their path in order to attack.
Tubin' on Lake Tyler

**Tubin’ on Lake Tyler** is a fun arcade game where you try to collect stars, earn points, avoid obstacles and cruise the Lake Tyler as long as you can. Use the arrow keys to control the boat that’s pulling the tube. Collect as many stars as you can, because in Texas, STARS are worth so much. The bigger the star, the bigger the points! Try to earn as much points as possible and make it to the high score!

## Game Information

Hop on to your floater and collect stars in this skill-based arcade game! Control the boat that’s pulling the tube and avoid various obstacles in Tubin’ on Lake Tyler! Avoid sandbars, bouys, cattails, and rocks as you go on cruising the Lake Tyler!

## Controls

Mouse – Navigate

LMB – Interact / Select

Arrow Keys – Move

## Trivia

* There have been 27 plays since 15/01/2010.
Armored Skeleton

> An elite soldier awoken from the dead. Wields a sword and a shield imbued with mana.
>
>

## Behavior

* They will try to protect shooters.
* There are 2 types of these skeletons, distinguished by the color of their shields.
* The blue shield ones can reflect projectiles and damage melee attackers hitting the shield.
* Reflected projectiles may hurt other enemies as well.
* As with all undead, they do not deviate from traps.

## Strategy

Like other melee enemies of the game, once aggroed, the skeletons will rush towards you until near touching distance and dive-in slashing. Soon after, they will take around 2 seconds to recover, rendering them vulnerable to attacks.

Different from their colorless variant, the blue shield ones aren't as defenseless to sneak attacks as their blue shield will always reflect anything that hits it, which make them more dangerous.

If coordinated with other enemies, they'll assume a defensive stance symbolized by a shield icon under it, and will try actively to surround its partner in order to block any incoming attacks from the player. Familiars, turrets and wall traps are ignored, though.

Despite the Necromancer always spawning with at least one, they'll never be generated in a defensive stance.
Ellis the Hunter

Ellis wakes up in the forest found by Li Wei, who says that Ellis should find a way around the forest and that his carriage is to big to go through stairs.

Ellis is the first character the player can play.

## Abilities

Ellis wields a bow, and rolls. His attack CD is quite long, so it is recommended to pick passive items that increase rate of fire.

### Bow

Bow deals  damage and recharges for 1,5 seconds after each shot. Ellis also can't move for 0,6 seconds after a shot.

### Roll

As a defensive ability Ellis has a roll which can be activated by pressing "Space" or "RMB". During the roll Ellis is invincible. Roll CD is 0,6 second.

### Breath Control

Player can buy ability "breath control" from Allabah for 75 Runes at the Encampment. It doubles the damage if the player charges the bow for extra time.
Wyatt the Warrior

Wyatt can be found imprisoned somewhere in Buried Tunnels or deeper. To free him player must light all torches in the room by shooting through the firepit in the middle of the room. After that Wyatt will thank the player for freeing him and join the Encampment.

## Abilities

Wyatt's weapons are a sword and a shield.

### Sword

Wyatt can make combos made from 3 attacks, there is half a second pause between them, followed by a 1 second pause.

### Shield

Wyatt can hold his shield up for 1,4 seconds, if Wyatt gets hit he will lower his shield for a CD about a second long.
Grey Wolf

**Bestiary description:**

## Grey Wolf

### Location

Wolfsbane Woods, Buried Tunnels occasionally

### Attack Type

Melee

> A wolf that lives in temperate forests.
>
>

> It has an aggressive
>  temperament and has been used as a mount in battles.
>
>

>
>
>
> They try to sneak up on their enemies
>
>
>

> **Occasionally drop runes and gold on death**
>
>

>  Can be mounted by Orcs and Goblats
>
>
Buried Tunels

The Buried Tunnels are the second area and the first dungeon the player will visit during any run. It's guarded by the Knowledge who resides in the Library.

## Unlockable Characters

The Buried Tunnels are the only area in the game where a player can unlock all the playable characters, although not on a single run.

* Jasika after defeating the boss the Knowledge in the Library.
* Wyatt if his room is generated on one of the three floors.
* Galiana also may have her room generated in any of the three floors.

The Buried Tunnels may also generate the sacrifice room, allowing the player to bind an item to his character sooner. The enemy waves are also easier.
Goblat

**Bestiary description:**

A goblin variation that looks like a bat that goes out to hunt at night.

> They are usually in groups of at least three and no prey is to big for them.
>
>

**They are the first monsters the player is to encounter.**

> Goblats use slingshots to attack their enemies(you).
>
>

> They can mount Wild Boars and Grey Wolfs for extra speed and protection.
>
>

> They are not hard to kill but their strength is in numbers, try to deal with them one at a time.
>
>
The Library

**The Library** is a boss fight location. It is the lair of The Knowledge and the forth level of the game.

The books here are written in an unknown language, so there is no point in trying to read them.

To enter the boss fight player must pull the lever and come in the room. The boss's room is decorated with gigantic bookshelves that cannot be interacted with.
Precise Strike

## Effects

* Doubles attack speed when you are hitting enemies without missing. The effect usually begins after the third consecutive hit, but it may happen sooner should the play strike more than one enemy at once. The player must land consecutive hits within 5 seconds or the counter is reset.
* The effect ceases once the player miss or after 5 seconds passed without attacking.
* Hitting shields count as missing, except for Wyatt. It isn't clear if that's intentional or not as Wyatt's attacks usually land on enemies' hitboxes, but hitting shields automatically negate the damage and knockbacks Wyatt stunning him briefly.
* Hitting projectiles such as fireballs or arrows count as missing.
* Hitting Brimstone flames created by a Pyromancer do not count either.

## Interactions

* Twin Leaf Sprout - Both arrows count as hitting or missing. The same applies if a third arrow is obtained through Sprout #2.
* Bracer of Devotion - Just like with the Sprout, the second generated arrow counts as hit or miss. Although landing the Bracer's arrow is particularly easier.

## Strategy

If the player can get attack speed buffs, provided they don't miss, the effect should never run out. Unfortunately it does not stack. This is particularly useful on Wyatt as mentioned above, he benefits from almost always landing hits that count for the effect to happen.

Snow cone is also extremely useful as it not only holds the enemy defenseless as it also keeps the chance of freezing it over each hit.

Most attack modifiers such as Defiant Flame or Charged Dart have their chance of generating increased and thus improving their performance.

Since Short Term Memory may make the player miss due the decrease in range, it should be avoided. Galiana usually relies on familiars to do the job for her, thus rendering the damage buff mostly useless.
Оккультизм

Один из основных элементов игры, в которой крупную роль играет оккультизм, является идея того, что личности, имеющие определенного рода знания о сверхъестественном, могут использовать неведомые, скрытые силы, которые недоступны другим.

В этом разделе мы расскажем о множестве оккультных сил и способностей, которые персонажи смогут использовать в вашей игре.

## Оккультные дополнения к навыкам

Персонажи, обладающие психической магией или чертой Психическая чувствительность могут открыть для себя необычное применение навыков, в которых они разбираются. Оно может быть разным - начиная со способности читать психические впечатления при помощи Оценки до умения найти воду и не только при помощи Выживания. Все это может оказаться настолько новым и приятным для игры, что больше вы их воспринимать, как нечто обычное, уже не сможете.

## Ауры

Этот раздел расширяет понятие аур. Теперь вы сможете читать не только ауры магии или мировоззрения, но и, например, здоровья или эмоций. Мастер чтения аур сможет сказать, в каком состоянии находится существо, причем не только в плане физическом, но и эмоциональном.

## Чакры

Скромные пользователи энергии ци могут раскрыть свои чакры для получения странных, могущественных эффектов - как благодаря чакре смиренного корня, так и благодаря чакре могущественной короны.

## Психические дуэли

Практикующие оккультисты могут сойтись в ужасающей психической дуэли разумов. Во время таких дуэлей они оказываются в своеобразном измерении разума, где они могут создавать, что душе угодно, для формирования атак, защиты и даже существ, которых также называют мыслеформенными существами.

## Одержимость

В этом разделе вы сможете прочитать про правила магии одержимости, включая решения того, как обойти острые углы при попытке взять в одержимость уже одержимого персонажа.

Оккультные ритуалы

Оккультные ритуалы - достаточно редкое событие, которое может устроить тот, кто знает нужные секреты. Ритуалы достаточно долго и сложно готовить, и часто за получение результатов требуется заплатить цену.

## См. также

* Эзотерические планы
* Места силы
* Измерение разума
* Оккультные локации
* Оккультные дополнения к навыкам
Buried Tunnels

### Inhabitants

Skeleton Warrior, Skeleton Archer, Armored Skeleton, Orc, Heavy Orc, Crossbow Guard, Goblat, Grey Wolf, Catersplinter,

### Next Location

The Blazing Chambers

Buried Tunnels is the second location. There is a Peculiar Room between this location and the previous one.

Boss level The Library is located between Buried Tunnels I and Buried Tunnels II.
Jasika the crossbow guard

Jasika is the second character the player unlocks, by defeating The Knowledge. Jasika will tell the player that she was turned to stone by that creature and that she will join player's encampment.

## Abilities

### Crossbow

Jasika has an automatic crossbow which shoots at quite fast pace dealing low damage.

### Dash

As her defensive ability Jasika has 3 dashes, that can be use one after another, that recharge over time.
Necromancer

Necromancer as seen on the Bestiary

```
"A possible human victim of mana body experiments. It casts arcane spells to attack victims that are distracted by skeletons it summons."

```

## Behavior

The Necromancer is an undead capable of summoning other undead skeletons. It is always generated with at least 4 skeletons, one guaranteed skeleton archer and other guaranteed armored skeleton among them.

Once aggroed, all his minions will be aggroed as well and vice-versa.

When aggroed, it will slowly float towards the player, selecting one of his following actions:

* Sending a purple eye sorcery under the player's position, summoning a pillar of purple flame causing two health damage.
* Raising skeletons which can be either armored, archer or a simple one (sword only). Usually the Necromancer chooses an area far from the player to summon them.

After defeat, all his minions will fall instantly. If the Necromancer is brought back by a Demon Spirit they will come back as well. If the Demon Spirit chooses one of the minions to bring back, however, it will come alone without its former master and companions.

## Strategy

The Necromancer is more resilient than most enemies encountered so far by the player, rendering him a challenging foe for first timers. Focusing him is an interesting approach since all minions depend on him to survive. Another way is to lure and kill the minions one by one as they walk on different speeds and the necromancer is always slower. It won't raise skeletons fast enough to counter this strategy.

It is advised to wait for the necromancer to wander away from the minions if the player prefers sneaking as its team is always aggroed together.

1. ↑ link/wiki page missing
South-Western war

*Battle of Erhai*

The war of the southwest had lasted for more than a month, almost two months.

This war would involve over 500,000 enemy soldiers and 180,000 Great Tang elites, totaling almost 700,000 combatants in all. Such a war had never happened, not in Youzhou, Beiting, Anxi, or Longxi. Even if one surveyed the history of the Great Tang, the number of wars involving almost 700,000 soldiers could be counted on one hand.

The SouthWestern War is war that takes place in the Southwestern Territory, in the Erhai area, the war pits the Great Tang Empire against an alliance between the Mengshe Zhao Kingdom and the U-Tsang Empire, an alliance that was formed to counter the Great Tang Empire and destroy it, but Wang Chong took charge of the Great Tang army, starting a great military campaign, where the Great Tang army invaded the Mengshe Zhao Kingdom, fighting a great battle against the allied Mengshe-U Tsang armies, the war is won by Wang Chong, who managed both to defeat the ally Mengshe-U Tsang, and to conquer the Mengshe Zhao Kingdom, uniting it to the Great Tang Empire, putting an end to the threat of Mengshe Zhao's reign and securing the Southwestern Territory.

60,000 soldiers of the Annan Protectorate army died and 420,000 Mengshe/U-Tsang soldiers were killed.
Воронья голова (меньший артефакт)

**Аура**: сильная воплощения (исцеления)

**УЗ**: 20ый

**Слот**: нет

**Вес**: 8 фунтов

## Описание

Этот артефакт представляет из себя покрытую золотом тяжелую булаву +3, зачарованную на очищение нежити.

Носитель со способностью проводить позитивную энергию получает черту Проводящий удар, если он использует эту булаву и еще не владеет этой чертой.

В руках жреца подходящего божества Воронья голова получает разрушительное свойство оружия, а носитель может использовать Проводящий удар, как если бы он был жрецом на 4 уровня выше (+2 к СЛ и +2d6 урона) и на три раза в день чаще.

## Уничтожение

Если Воронья голова была успешно применена в качестве компонента при создании лича или другой нежити, ее сила навсегда рассеивается.
Вой банши

**Школа**: некромантия [смерть, звук]

**Уровень**: шаман 9, волшебник/чародей 9, ведьма 9

**Сфера**: смерть 9, упокоение 9

## Сотворение

**Время сотворения**: 1 основное действие

**Компоненты**: В

## Эффект

**Дистанция**: близко (25 футов + 5 футов/2 уровня)

**Цель**: одно существо/уровень в радиусе 40 футов вокруг.

**Длительность**: мгновенно

**Испытание**: Стойкость отменяет

**Устойчивость к магии**: да

## Описание

Когда вы творите это заклинание, вы издаете ужасный, душераздирающий вой, который способен убить существ, которые услышат его (кроме вас). Под воздействие попадает множество существ, количество которых может достигнуть 1\*уровень заклинателя, при этом каждому наносится 10 единиц урона за уровень заклинателя. Существа, ближайшие к источнику воя, попадают под действие первыми.
The Curse of Reflection

**The Curse of Reflection** is a passive Item

## Effects

* Attacks bounce off walls
	+ after bouncing, attacks deal double damage
	+ attacks that bounce off the wall can hit the player dealing one heart of damage

## Interactions

* Short Term Memory: Attacks disappear too quickly to allow for usage of the reflection

## Notes

* After bouncing off a wall, the attack somewhat homes in on a nearby enemy
The Forge

"Having a young dragon as your own forge is indeed a great convenience. I didn't know he could live with such little food for so long. Humans lost in experiments and a boar once in a while seem to be quite enough."

```

**The Forge** Is the second boss of the game. He resembles a dragon by his appearance.

## Attacks

### Bite Attack

During the bite phase, smoke will be coming from the right part of the screen it will be moving along with the player. What you need to do is to stand still on an open space, and wait for the second smoke to come out, afterwards wait another 1.5-2 seconds and hide behind a column. **The Forge** will strike on the place where you last stood, when it will be in the open - strike. Should the player move too soon, and he won't stick his head out for long enough for the player to hit it, too late and the player will get bitten.

### Burn Attack

> During the burn phase, parts of the floor turn red.
>
>

> The player must avoid red parts of the floor, in order to not receive burns.
>
>

## Phases

The Forge has 2 phases, he goes in the second phase when his health is at 50%. He becomes slower and his bite attacks become longer to perform, but the fire will keep burning until the moment of the next bite attack.

## Victory

Upon victory player gains access to the next location -
Hiding Sonic's Group at the Bar/Christopher's Pig Head Incident

*(Later at the bar, Christopher's group, Jenny, and Joy walked in, having stuffed Sonic's group inside of Christopher's group's trenchcoats)*

Gogo: (Whispering to Knuckles) Don't poke me!

Knuckles: (Muffled, whispering) Sorry.

*(They then arrived to where Elise's group is, just finishing serving some beer to a customer)*
D20PFSRD вики

## Помощь участникам

**Фэндом** — это сообщество интернет-энциклопедий на разные темы. Любой пользователь может редактировать страницы на этой вики: просто нажмите кнопку «Править» в верхней части любой страницы. Посетите Вики Сообщества и задайте любой вопрос на форуме.

Вот список некоторых служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Шаблоны
* Активные участники
* Категории
* Свежие правки
* Новые изображения на вики
* Справка
Крыса, Ужасная

*Это грязная крыса размером с небольшую собаку. У нее грубая шерсть, длинный облезлый хвост и два блестящих глаза.*

## Защита

* **КБ**: 14
* **Касание**: 14
* **Застигнуть врасплох**: 11 (+3 ЛВК, +1 размер)
* **Очки здоровья**: 5 (1d8+1)
* **Испытания**: Стойкость +3, Реакция +5, Воля +1

## Нападение

* **Скорость**: 40 футов, лазание 20 футов, плавание 20 футов.
* **Ближний бой**: укус +1 (1d4 и болезнь)
* **Особые атаки**: болезнь

## Параметры

* Сил 10, Лвк 17, Вын 13, Инт 2, Мдр 13, Хар 4
* **БМА** +0; **МБМ** -1; **ЗБМ** 12 (16 против сбивания с ног)
* **Черты**: Эксперт (Внимание)
* **Навыки**: Лазание +11, Внимание +4, Скрытность +11, Плавание +11.
* **Модификаторы народа**: использует Ловкость для модификации Лазания и Плавания.

## Особые способности

### Болезнь (Экс)

* **Тип**: Заражение крови
* **Заражение**: укус
* **Испытание**: Стойкости СЛ 11
* **Скрытый период**: 1d3 дня
* **Частота**: 1 раз в день
* **Эффект**: 1d3 урона Ловкости и 1d3 урона Выносливости
* **Исцеление**: два последовательных успешных Испытания. СЛ Испытания основана на Выносливости.

## Ужасная крыса - спутник, уровень 1

### Стартовые параметры

* **Размер**: небольшой
* **Скорость**: 40 футов, лазание 20 футов, плавание 20 футов.
* **Атака**: укус (1d4)
* **Параметры**: Сил 10, Лвк 17, Вын 12, Инт 2, Мдр 12, Хар 4
* **Особые черты**: Сумеречное зрение, нюх

### Продвижение 4-го уровня

* **Атака**: укус (1d4 и болезнь)
* **Параметры**: Сил +2, Вын +2.

## Экология

* **Окружение**: любое городское
* **Организация**: одиночки или стаи (2-20)
* **Сокровище**: нет

Ужасные крысы вырастают до 2 метров в длину и весят до 25 фунтов. Они довольно частая угроза как в подземельях, так и в городских канализациях.

## См. также

* Верный зверь: Ужасная крыса, уровень 1
* Верный зверь: Ужасная крыса, уровень 4+
* Призванное существо: Ужасная крыса
Peculiar Room

These rooms act as check points and send all of the runes gathered back to your camp near the entrance through the use of a crate (automatic).

There is a red button present in the main room to the right that starts costing 1 coin and increases based on the amount of times pressed. On pressing the button, three items are presented for the player to choose from.

To the right side of the room one or more active items may be displayed for purchase(if an item is not yet unlocked and it is purchased, it will be unlocked at the blacksmith). The level of the item is dependent on the level unlocked at the blacksmith (default Lv. 1). Once purchased, the previous active item replaces it and may be changed for no cost.

In the room to the right of the main room is a bed where the user may save their progress and return in the dungeon to continue where they left off.

The exit to the dungeon is located at the bottom right of the peculiar room.

Peculiar Room Placement

1. After Wolfsbane Woods II
2. After Buried Tunnels II
3. After Aberrations Chambers I
Медвежья стойкость

**Школа**: превращение

**Уровень**: Алхимик 2, варвар - колдун 2, жрец/оракул 2, друид 2, психик 2, следопыт 2, шаман 2, волшебник/чародей 2, призыватель/нескованный призыватель 2

## Сотворение

**Время сотворения**: 1 основное действие

**Компоненты**: В, С, М/СФ (несколько шерстинок или щепотка помета медведя)

## Эффект

**Дистанция**: касание

**Цель**: существо, которого коснулись

**Длительность**: 1 минута/уровень

**Испытание**: Воля отменяет (безвредно)

**Устойчивость к магии**: да

## Описание

Воздействуемое существо получает большую живучесть и выносливость. Заклинание дает существу бонус усиления +4 к Выносливости, которая добавляет обычные преимущества в виде бонусных очков здоровья, бонусов к испытаниям Стойкости и проверкам Выносливости, и так далее. Очки здоровья, полученные благодаря временному увеличению Выносливости, не являются постоянными и исчезают, когда она возврваается в норму. При этом они не пропадают первыми, как временные очки здоровья.

## Медвежья стойкость, массовая

**Школа**: превращение

**Уровень**: жрец/оракул 6, друид 6, магус 6, психик 6, шаман 6, волшебник/чародей 6, призыватель 4, нескованный призыватель 6

### Эффект

**Дистанция**: близко (25 футов + 5 футов/2 уровня)

**Цель**: одно существо/уровень, каждое из которых находится на расстоянии не более 30 футов друг от друга.

### Описание

*Массовая медвежья стойкость* действует также, как и *медвежья стойкость*, но действует на нескольких существ.
Cage Room

```
"I noticed something really interesting today. Some of my creations seem to show much more powerful results than normal. I'm not really sure why yet, but I'm getting there.
Also, I'm not sure about the limit of their power so I'll need to keep them locked away until I find out more about them.
I'll refer to these specimens as Prime from now on." ~ Journal Entry

```

These are special kind of rooms generated only from the Buried Tunnels forward. Cage rooms are always generated opened and without levers.

Inside these rooms there will be an interactive cage containing one of the following Elite (deemed Prime by the Journal Entry) version of the monsters (ordered in the same manner as the Bestiary):

* Man-Eating Plant
* Crossbow Guard
* Pyromancer
* Snatcher
* Manfish?
* Mind Seeker?
* Forgotten Witch?
* Magnetic

If the player choose to face these monsters, the cage will open and gates will close. After a brief animation of the newly freed monster, a duel to the death shall ensue.

Players should be careful, though, as these Elite monsters are not only stronger, but faster, getting a really huge HP bar in comparison with similar underlings. Not only that, but damage is doubled and some skills are buffed.

Elite Crossbow Guard, Pyromancer and Manfish get triple shots. Snatcher now spills poison puddles randomly along his tongue trajectory (even through walls) which takes around 10 seconds to dry. Pyromancer may spawn all Brimstone flames at once with his trailblaze attack, provided there are candles or torches in the room.

The room's layout is fixed, varying only the four obstacles surrounding the cage in the middle as columns or torches, giving a good arena for the player with decent cover. Snatchers and Manfish may still ignore these covers with their attacks.

After the Elite is defeated, a two-item pedestal will spawn on a random position giving the player the choice between the two items offered.

Leaving the room does not de-spawn the pedestal, although if activated, the items may disappear?

1. ↑ Gotta confirm the question marks
Scene of the Crime/Rasputin's "Justice Goal"

*(Later, Wiggum's group drove Cloud's group to the Acme Factory in their car and once they parked, they exited and started to walk towards the factory entrance when Wiggum's group noticed Cloud's group looking at Toon Town's silhouette on the other side of a brick wall next to the factory)*

Wiggum: What's the matter?

*(Cloud's group snapped out of their staring contest)*

Cloud: Sorry.

Vincent: It's just that we've never been to Toon Town in a long time.

*(Suddenly, Yosemite Sam shot out from the brick wall like a rocket, his rear smoking in flames. Upon landing on the ground, Sam started to run around, shouting and smacking his burning rear)*
Hiding the Warners at the Bar/Cloud's Pig Head Incident

*(Later at the bar, Cloud's group, Jenny, and Joy walked in, having stuffed Darkwing and the Warners inside of Cloud's group's trenchcoats)*

Aerith: (Whispering to Dot) Careful!

Dot: (Muffled, whispering) Sorry.

*(They then arrived to where Tifa, Marlene, and the Dazzlings are, just finishing serving some beer to a customer)*
At the Movies/Moving On

*(Later at the movies, the group is watching a Goofy Gym Class cartoon)*

Narrator: (Voice-over in the movie) Ah, now that wasn't so bad, wasn't it?

*(Then as the cartoon continued playing and the audience below is laughing at the cartoon's funny moments, Yakko, Wakko, and Dot are laughing their heads off at the cartoon)*
Toon Town Saved/Ending

*(As the heroes, with the toon heroes and the restrained Negaduck still on higher ground away from the pool of Dip all over the room, watched the Dipmobile enter the hole towards Toon Town, Aerith, using quick thinking, used her powers from her Guard Stick to pull the Dipmobile away and then using maximum power of her powers, implodes the Dipmobile into a tiny ball to nothing, spilling Dip from it onto the floor some more. Then once that's done, the heroes got relieved when....)*

Megavolt: Uh, hate to break up the relief, but how are we gonna get down?

Launchpad: He's right.

Yakko: There's Dip everywhere.

*(Then remembering his non-toon water powers from the Water Materia, Cloud's group then activates the water power from their Water Materia and after turning the lever to both the fire hydrant and the drains, surrounded the Dip pool with the water and the water thankfully washed all of the Dip into the drain until it was gone for good)*

Yuffie: Does that answer your question, Megavolt?

Megavolt: Yep.

*(Then the toon heroes, still having Negaduck in custody, climbed down to the now water-covered wet floor)*
Sally, Cosmo, and Amy's Pleas/Busted and Escape from the Bar

*(After Ventus exits the bathroom, he, along with everyone else, saw Sally, Cosmo, and Amy approach them)*

Cosmo: You got the wrong idea about us.

Amy: We're all pawns in this, just like our husbands.

Sally: Can you help us look for them? Just name the price, and we'll pay it.

Sally, Cosmo, and Amy: Please?

*(Ventus' group then gave flat looks)*

*(Steelbeak and Bushroot entered the secret room where Sonic, Tails, Knuckles, the Mane Seven, and Spike are sleeping in the bed. Steelbeak gently walked up to Fluttershy, shaking her in calm concern, waking up Fluttershy, who yawned a bit and looked at Steelbeak and Bushroot in curiosity)*

Fluttershy: What do you want?

Bushroot: Well, it's kinda like this.

Steelbeak: You see, we kinda realize that Sonic and Sally's groups are innocent this whole time and I just don't want the witch doctor or Don Karnage's group to realize that we're with you.

Fluttershy: Really?

*(Steelbeak and Bushroot nodded in affirmation)*

*​​​​​​​*
Rasputin's Evil Plot Revealed/Laugh to Death

*(Later at the Acme Factory, the male heroes and the Fearsome Four are being frisked by Negaduck, Redcap, and the Goblins as Rasputin came down a conveyor belt elevator)*

Redcap: We searched the boys, Bosses.

Negaduck: But there's no will with them.

Rasputin: Then frisk the girls.

*(The first Goblin then approached the female heroes excitedly)*