recursal/Fanatic-Fandom huggingface dataset:
Babylon 5 Long Range Survey Ship

**Name**: Survey Ship
**Craft**: Long Range Survey Ship
**Type**: Survey Ship
**Scale**: Starfighter
**Length**: 139 meters
**Skill**: Capital Ship Pilot
**Crew**: 1
**Crew Skill**: Astrogation: 3D+1; Capital Ship Piloting: 3D+1; Communications: 3D+1; Sensors: 3D+1
**Passengers**: 2
**Cargo Capacity**: 20 metric tons
**Consumables**: 22 days
**Hyperdrive**: x10
**Nav Computer**: yes
**Maneuverability**: 3D+1
**Space**: 11
**Hull**: 4D+2
**Sensors**

* Passive: 32 / 1D
* Scan: 64 / 2D
* Search: 96 / 3D
* Focus: 3 / 4D

**Weapons** - None

**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 1 pilot
* Average Crew Experience Level: Civilian
* Stealth: 8 (Base Difficulty to detect ship)
* Gravitic Engine

**Complement**:

* Light Shuttle: 1

**Description**: A class of ship built by several of the more ‘advanced’ races, a long range survey vessel is little more than a few rooms built around powerful engines and even more powerful sensor arrays. Used to find suitable planets for colonization or exploration, these ships are not built for combat in the slightest and rely on the fact that most of the places they travel to have no sentient inhabitants. At least, none recorded as of yet.

Most are fully automated to hold orbit or attain specific landing information, having computers on board that are nearly autonomous and borderline A.I. These computers make up for the fact that the ships themselves rarely have large or highly trained crews, those being reserved for the following colony ships.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 140-141)
* thedemonapostle
Babylon 5 Batrado Armed Transport

**Name**: Avioki
**Craft**: Brakiri Sydicracy Batrado Armed Transport
**Type**: Transport
**Scale**: Capital
**Length**: 1,024 meters
**Skill**: Capital Ship Pilot
**Crew**: 44; Skeleton: 4/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 1,000
**Cargo Capacity**: 2,000 metric tons
**Consumables**: 12 months
**Hyperdrive**: x17
**Nav Computer**: yes
**Maneuverability**: 1D+2
**Space**: 3
**Hull**: 4D+2
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **12 Graviton Pulsars**

Fire Arc: 4 forward, 3 port, 3 starboard, 2 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-2/6/11
Atmosphere Range: 10-200/600/1,100m
Damage: 7D+1
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 44

* Officers: 3
* Pilots: 5
* Sensor Operators: 6
* Crewmen: 30

* Average Crew Experience Level: Brakiri Line
* Stealth: 11 (Base Difficulty to detect ship)
* Gravitic Engine

**Complement**:

* Light Shuttles: 2

**Description**: Outside of Syndicracy territory, the Avioki is easily the most commonly encountered Brakiri warship. Its strange and looming outline can be seen traveling in large groups throughout heavy traffi c trade routes or sent directly into conflicts all over the galaxy where the Brakiri have something at stake. They are capable machines of destruction that are almost single-handedly responsible for making a name for Brakiri war effectiveness.

Featuring slow-firing graviton beams in its primary armament, there have been a few newer versions of the vessel fitted by the different power families over the years. Where the common Avioki uses graviton beams and pulsars, the reincarnation of an old chassis – the Batrado – is a cheaper version that uses the smaller weaponry solely; used on the knowledge that the sight of the familiar hull is enough to ward off most raiders. The newest of the Avioki family, the Kaliva, uses powerful new hull punching weapons called gravitic lances to rip enormous gouts off a target in a single concentrated burst, making it a deadly counterpart to shorter ranged vessels and a surprise to fleets that often out-range the Brakiri.

Whatever the brand name or version, the Avioki is the image that comes to mind whenever the Brakiri war fleet is brought up in conversation, and probably will be for a long time to come.

**Source**:

* Babylon 5: Ships of the Galaxy (page 100)
* The Babylon Project: Brakiri cruiser
* thedemonapostle
Babylon 5 Automated

**Automated**
**Cost**: 4,000 credits
**Effect**: Appropriate piloting skill at 2D
**Description**: A common adjustment made to smaller maintenance craft, this add-on replaces the need for crew with either a complex remote control rig or central processing computer. Whatever the method, Automated craft are clumsy and slow compared to manned craft. However, they can often enter areas which would be lethal to manned spacecraft and therefore remain popular with repair technicians.
BC-303

**Name**: BC-303
**Craft**: Tau'ri BC-303 "Prometheus" Cruiser
**Type**: Battle Cruiser
**Scale**: Capital
**Length**: 195 x 80 x 65 meters
**Skill**: Capital Ship Pilot
**Crew**: 115; Skeleton: 4/+10
**Passengers**: 150
**Cargo Capacity**: 4,875 metric tons
**Consumables**: 1 year
**Hyperdrive**: x0.07
**Hyperdrive Backup**: x140
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 4D+2
**Shields**: 2D+2
**Sensors**

* Passive: 30 / 0D+2
* Scan: 60 / 1D+1
* Search: 90 / 2D+1
* Focus: 3 / 3D

**Weapons**

* **12 Missile Batteries**

Fire Arc: Dorsal; but are self guided
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Ammo: 8 Type IX Missiles per launcher
Damage: 6D
* **24 Type II Railguns**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 3D
**Complement**:

* F-302: 8

**Miscellaneous**:

* Transportation rings
* Escape pods: 10
* Asgard transporter

**Notes**:

* Hyperdrives: Earlier model BC-303's have temperamental Hyperdrive Systems. To represent this instability, every time a "1" or a "6" is rolled on the wild die when the Astrogation skill is used, a mishap will occur. With a "1" indicating something negative, for example: an overload or a short circuit; and a "6" indicating something on the opposite end of the spectrum, for example: the hyperdrive becomes over powered and the journey takes less time than expected.

**Description**: The BC-303 is the production model of the X-303, which was introduced in 2003.

**Source**:

* Stargate Wiki: BC-303
* thedemonapostle
AvP: M3 Full Battle Armor

**Name**: M3 Full Battle Armor
**Model**: Armat Battlefield Systems M3 Full Battle Armor
**Type**: Battle Armor
**Scale**: Character
**Coverage**: Torso (front and back), Legs

**Game Notes**:

* **Physical Protection**: +3D
* **Energy Protection**: +1D+1
* **Dexterity and Related Skills Penalties**: -2D

**Description**: This armor, added to the usual M3 Armored Vest, provides maximum protection for a Marine. Below the armored vest is a separate section that covers the front abdomen and groin. The leg armor is a pair of clamshell greaves that cover the whole of the lower leg from ankle to knee.

The vest provides a +1D bonus to Hide checks against thermal and radar detection methods.

Remote biomonitors in the interior read the wearer's life signs, including heart rate and respiration. The biomonitors gives a +1D bonus to First Aid checks for anyone working on the wearer. The vest has mounts for a TNR Lamp on the left shoulder and three brackets to hold an IMP

**Source**:

* Xenopedia: M3 Pattern Personal Armor
* Aliens: Game Over v0.8 (page 27)
* thedemonapostle
Babylon 5 Electromagnetic Armor

**Electromagnetic Armor**
**Dominant Faction**: The Techno-Mages
**Effect**: Enemy Sensors and Fire Control -4D
By using alternating fields of electromagnetic energy wrapped around individual plates of armor, vast amounts of energy can be dissipated easily when attacked. Used almost solely by the enigmatic Techno-mages in their advanced Pinnaces, EM Armor is a vast improvement to even energy-based shielding. It is because of this ‘magical’ armor that their ships seemingly slide through all but the strongest attacks.

This quality operates identically to the EM Shield quality, except that the equipment bonus is increased to 4D and the ship suffers no penalty when using its own targeting computer or holding a weapons lock. A ship may not benefit from both electromagnetic armor and an electromagnetic shield.
Crêtepik

## Avant titan

Bois : 10,1 M/h - 8h15

Fer : 609 - 1h53

"*Ces dragons ne sont pas bavards, mais ils sont costauds. Ils préfèrent rester dans l'ombre mais sont toujours prêts à voler au secours de quiconque est en détresse.*"

Classe de Dragon : Lame

Volée : Enigme lointaine

## Défendre

### Tireur d'élite longue distance

Moral : 9

Portée : Longue

Puissance : 686 106

Défense : 8 344 920

"*Dans la vie comme au combat, le Crêtepik préfère rester en retrait et se battre dans l'ombre. Il ne s'aventure au front que s'il sent qu'un de ses compagnons est en danger.*"
AvP: Predator, Honored

**Name**: Predator, Honored
**Species**: Yautja

**Dexterity**: 4D+1

* Blaster: 9D+2
* Brawling Parry: 10D+1
* Dodge: 6D+2
* Firearm: 9D+2
* Melee Combat: 8D+1
* Melee Parry: 8D+1
* Thrown Weapon: 9D

**Knowledge**: 1D+2

* Intimidation: 5D
* Scholar: Geography: 5D
* Survival: 5D
* Willpower: 3D+2

**Mechanical**: 3D

**Perception**: 1D+2

* Hide: 6D+2
* Search: 7D+2
* Sneak: 7D+1

**Strength**: 4D+2

* Acrobatics: 8D
* Brawling: 10D+2
* Climbing/Jumping: 9D+1
* Stamina: 8D+1
* Swimming: 8D+1

**Technical**: 2D

* First Aid: 6D+1

**Move**: 12

**Special Abilities**: See Yautja

**Equipment**: Heavy Hunter Armor, Wristblades, Scimitar, Plasmacaster, Bio-Mask, Wrist Gauntlet, Medicomp; Optional: Cloak

**Description**: The Honored are the elite of Predator society. They've hunted more than even the average Blooded.

**COMBAT**

A single Honored Predator can take out an entire squad of fully armed Marines. They are at the peak of physical performance and hone their deadly craft on a daily basis. The Honored are few, but they are the definition of deadly.

**Source**:

* CAZADOR DE TROFEOS V0.3 (page 38)
* thedemonapostle
AvP: Service Synthetic

**Name**: Service Synthetic
**Dice**: 12D
**Dexterity**: D / 4D+2
**Knowledge**: 1D / 3D+1
**Mechanical**: 1D / 4D
**Perception**: 1D / 3D+1
**Strength**: 1D / 4D+2
**Technical**: 1D / 3D+1

**Move**: 10 / 12
**Size**: 1.5 - 2.0 m

**Special Abilities**:

* **Low-Light Vision**: A Synthetic can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
* **Two-Weapon Fighting**: Due to their artificial brains and robotic bodies, Synthetics do not favor one hand like organic beings. Synthetics receive no penalties for fighting with two weapons.
* **No lungs or stomach**: Synthetics have no sense of smell or taste, they do not eat or drink, do not breathe, and cannot ingest drugs.
* **No Mind**: Synthetics cannot be affected by any abilities that affect the mind. Although they are capable of independent thought, the psychological attacks of Aliens do not affect them. Synthetics are immune to fear and morale effects. This also prevents them from being Force Sensitive and cannot gain force points.
* **Construct**: As constructs, Synthetics are immune to poison, stunning, disease, subdual damage, and damage or drain to physical ability scores. They are subject to the effects of ionization weapons.
* **Walking Database**: +1D racial bonus to all Knowledge, and First Aid skill checks: Synthetics are programmed as walking databases and work with other computers to get answers on anything and everything.
* **Personal Communicator**: The Synthetic can digitally communicate securely and encrypted with any other Synthetic. A backup laser communication system is installed for secure line of sight communication between units and an alternate physical cable plug exists to link two units via high-speed data cable.

**Description**: Synthetics, also known as androids or — as some synthetics themselves prefer to be called — "artificial persons", are biomechanical humanoids. They are essentially robots that closely emulate Humans in both appearance and actions. Synthetics once constituted a huge industry and were in widespread use throughout the galaxy, but a violent rebellion ultimately led to them being declared illegal, with virtually all extant units being destroyed in a mass recall.

**Source**:

* Xenopedia: Synthetic
* Aliens: Game Over v0.8 (pages 12-13)
* thedemonapostle
AvP: USCMC Weapons

**Handguns**

M4 Pistol

88 Mod 4 Combat Pistol

**Rifles and Carbines**

M41A Pulse Rifle

Storm Rifle

NSG 23

**Submachine Guns**

M39

TA01

**Machine Pistols**

VP70

VP78

**Shotguns**

M37A2

Sawed-off double barrel shotgun

ZX-76

**Sniper Rifles**

M42A

M42C

WY-102

**Machine Guns**

M56

M-90

M292

**Grenade Launchers**

M79

M92

U1

**Sentry Guns**

UA 571-C

UA 571-D

UA 571-F

**Explosives**

Grenades

Mines

Missiles

Rockets

**Other**

M240

**Heavy Weapons**

M579

RE700

M2025

M820

M402

M112

Light Particle Beam Cannon

Heavy Particle Beam Cannon

MW Boyars PARS 150

M78

M270

LAU-190/A

M83

M5

M6B
Babylon 5 Halik Frigate

**Name**: Halik
**Craft**: Brakiri Syndicracy Halik Frigate
**Type**: Frigate
**Scale**: Capital
**Length**: 600 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 79; Skeleton: 8/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 500
**Cargo Capacity**: 1,000 metric tons
**Consumables**: 8 months
**Maneuverability**: 2D+1
**Space**: 9
**Hull**: 4D+2
**Sensors**

* Passive: 24 / 0D+2
* Scan: 48 / 1D+1
* Search: 72 / 2D+1
* Focus: 2 / 3D

**Weapons**

* **10 Graviton Pulsars**

Fire Arc: 3 forward, 3 port, 3 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-2/6/11
Atmosphere Range: 10-200/600/1,100m
Damage: 7D+1
* **3 Gravitic Bolts**

Fire Arc: 3 turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-5/12/23
Atmosphere Range: 2-10/24/46km
Damage: 6D
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 79

* Officers: 5
* Pilots: 6
* Sensor Operators: 8
* Crewmen: 60

* Average Crew Experience Level: Brakiri Line
* Stealth: 5 (Base Difficulty to detect ship)
* Gravitic Engine

**Complement**:

* Light Shuttles: 2

**Description**: Used as a trade escort for both military and merchant shipping lanes, the Halik is a formidable mobile defender. Able to tackle fighters and similar-sized escorts with ease, intelligent Halik captains will leave larger craft to the military vessels, knowing they cannot afford to pit their significant-but-not-overwhelming firepower with that of frontline warships. It is very capable, but has its limitations.

It was these limitations that brought about a significantly different variant that tried to bring a bit more punch to the vessel. The Haltona was fitted with some longer ranged firepower, allowing it to attack enemy fleets alongside traditional vessels such as the Avioki, giving the fleet more time to move along or jump to safety. While it tends to be successful in this aspect, its lack of overlapping firing lanes no longer completely fulfills the task for which it was first designed. Which variety gets deployed often comes down to the choice of fighting style.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 101-102)
* thedemonapostle
Babylon 5 Auricon EF-PR PPG Rifle

**Name**: Auricon EF-PR PPG Rifle
**Model**: Earth Alliance Auricon EF-PR PPG Rifle
**Type**: Ranged Energy Weapon
**Scale**: Character
**Skill**: Blaster
**Weight**: 1.8 kg
**Ammo**: 24; PPG Rifle Power Cap: 90 credits
**Cost**: 800 credits
**Availability**: R
**Fire Rate**: Semiautomatic, Fully Automatic
**Range**: 1-90/225/450 meters
**Damage**: 4D

**Description**: A natural development from the hand-held PPG, this EarthForce-issue rifle provides all of the ready advantages of its smaller cousin, while allowing for greater ammunition capacity, range and the ability to rapid fire. The PPG rifle uses a PPG rifle cap that contains enough energy for 24 shots.

**Source**:

* The Babylon 5 Project: Auricon PPG Rifle
* Babylon 5 2nd Edition Sourcebook (page 139)
* thedemonapostle
Andromeda: Starship Energy Weapons

## **Point Defense Lasers**

**Description**: Point Defense Lasers (PDLs) are tasked with neutralizing and suppressing incoming enemy ordinance and/or enemy fighters. On their own they can inflict a fair amount of damage on smaller enemy ships, but are considered too small to be used effectively against medium to larger cruisers. Ships such as the Andromeda Ascendant and Eureka Maru often use them as their first line of defense against missiles. High Guard warships like the Andromeda are capable of operating PDLs on either automatic or manual fire settings.

PDLs fire in the 35 to 50 megawatt range, with about 4 Light Seconds of range.

**Source**

* The Andromeda Wiki: Point Defense Laser
* thedemonapostle

## **Antiproton Cannons**

**Description**: The Antiproton Cannons (AP) are energy based weapons which fire at just under the speed of light (99 PSL). The weapons utilize a matter/antimatter reaction involving Antiprotons that hit a mass and destroy it on impact. An antiproton cannon is not effective past 4 Light Seconds (1,200,000 km /745,000 Miles).

**Source**

* The Andromeda Wiki: Antiproton Cannon
* thedemonapostle

## **Point Singularity Projector**

**Description**: A Point Singularity Projector (PSP) is a weapon that can fire miniature artificial singularities, such weapons are mainly used by the Magog, aboard their World Ship and other agents of the Abyss.

Point singularity projectors are some of the most powerful weapons in the known universe whose destructive power is on par with that of a Nova bomb. PSP's can decimate the most powerful warships including Glorious Heritage Class heavy cruisers.

A singularity itself contains an enormous amount of mass and, consequently, gravity that occupies very little space in the universe. This is because a singularity is so dense that the dimensions around it have collapsed in on themselves, having formed a one-dimensional object. This property offers the singularity the ability to rip through matter as if it were passing through empty space. A singularity does not do kinetic damage like a warhead or an effector, rather its massive gravitational pull warps and destroys the object it passes through.

**Source**

* The Andromeda Wiki: Point Singularity Projector
* thedemonapostle
Babylon 5 Maintenance Bot

**Name**: Maintenance Bot
**Craft**: Earth Alliance Maintenance Bot
**Type**: Maintenance Craft
**Scale**: Character
**Length**: 4 meters (estimated)
**Skill**: Starfighter Pilot
**Crew**: None; remote operated
**Crew Skill**: Astrogation: 4D; Communications: 4D; Sensors: 4D; Starship Gunnery: 3D; Starfighter Pilot: 4D
**Passengers**: none
**Cargo Capacity**: none
**Consumables**: none
**Maneuverability**: 5D
**Space**: 1
**Hull**: 3D+1
**Sensors** - None
**Weapons**

* **Grapple**

Fire Arc: forward
Crew:1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D
Range: 2 meters
Strength: 3D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: none
* Average Crew Experience Level: EarthForce Green
* Stealth: 10 (Base Difficulty to detect ship)

**Description**: A common sight around space stations, shipyards and transfer point flotillas, the maintenance bot is primarily a labor saving device, able to perform minor repairs and visual inspections without requiring a crewman to don an EVA pressure suit and enter the void – which is always a danger. It is not a true autonomous robot as it still requires a crewman to direct its functions from a remote control station but its high degree of artificial intelligence allows it to automatically monitor its own movement, allowing even a relatively unskilled technician to operate it adequately.

Unarmed for obvious reasons, the maintenance bot carries a fire extinguisher capable of quickly snuffing fuel-based fires. As most ship-fires are fueled by leaking atmosphere, a maintenance bot’s extinguisher fires a dense, thick foam to not only stamp out the existing flames but to clog up any life-support leaks a vessel might have – starving the fire and hopefully saving anyone inside from hypoxia.

**Source**:

* Babylon 5: Ships of the Galaxy (page 158)
* The Babylon 5 Project: Maintenance Bot
* thedemonapostle
Babylon 5 Drazi Freehold Starships

**Drazi Freehold Starships**

Possibly the most aggressive, belligerent and pugnacious race in the entire galaxy and a primary member of the League of Non-Aligned Worlds, the Drazi understandably have a massive navy filled with powerfully offensive ships. Their fleets have come to the ‘aid’ of many of their peers, only slightly more than the number of times they have come looking for a fight. They do not take the opportunity for space combat lightly, and it has been said that should two Drazi fleets converge on the same target unexpectedly that their respective Or’fa (captains) will fight among each other for the right to assault the enemy!

Their ships are fast, sleek and predatory. Smaller ships flock together as the birds of prey they are styled on, larger ones barrel toward an enemy like weapon-laden cruise missiles. Using maneuverability and skilled pilots they twist and turn through a battlefield in a constant danse macabre in order to keep enemies in the sights of their ever-forward facing weapon systems. With ships designed for punishment being the exception, all Drazi ships have fore-firing weapon systems – the Drazi believe that an enemy should be dealt with head on, and their ship designs enforce that tradition.

Having focused a great deal of attention on their particle-weapon sciences, the Drazi have many ships capable of hurling storms of supercharged particles at an enemy as they rocket toward them. Combine the tenacity and stubborn bullheadedness of the race behind the controls with a genetic imperative to succeed in combat and the result is an overly-offensive force that wants only to destroy the enemy. Even at the cost of their own ships and pilots if need be, the Drazi will not walk away from a fight where they can at least give the enemy a proverbial bloody nose. If that does not seem like enough they will go for the whole head instead.

**Capital Classed Vessels**

Firehawk Advanced Cruiser

Stormfalcon Cruisers

Sunhawk Cruisers

Warbird Cruisers

Claweagle Direct Assault Frigate

Stareagle Frigates

**Light Classed Vessels**

Sky Serpent Fighters

Star Snake Light Attack Fighter

Troshantha Assault Shuttle
AvP: Head Mounted Sight

**Name**: Head Mounted Sight
**Model**: United States Colonial Marine Corps Head Mounted Sight
**Type**: Fire Control System
**Fire Control**: 2D

**Description**: The Head Mounted sight was one of the 4 major components of the M56 Smartgun, the other being the M56 combat harness, stabilized articulation arm and the gun itself. The right side of the band of the HMS incorporated a tactical camera, which could transmit video to one of the monitors in an M577 Armored Personnel Carrier, and a pose-able eyepiece with screen, while the left side of the band featured a boom microphone.

When the infrared tracker mounted above the M56 Smartgun's barrel detects a target, it will flash a red Moving Target Indicator (MTI) light in the headset's eyepiece. A small video screen beneath the MTI light relays images from the headset's tactical camera, and when the camera is pointed at the gun's target, the tracking system will overlay a set of cross-hairs, in the form of a lighted box or rectangle, onto the screen over the target's center of mass. At the same time, the articulation arm self-steers the gun to aim at the target, and, as soon as it has done so, a target lock circle lights on the screen to indicate that the target was bore-sighted. In the case of multiple targets or infrared false-target decoys appearing in the sight, the operator can simply steer the lighted box to bracket whichever target they actually wish to engage.

To use the HMS, it must be plugged it into the tracking and comms system in the M56 combat harness.

**Source**:

* Xenopedia: Head Mounted Sight
* thedemonapostle
AvP: Conestoga class frigate

**Name**: Conestoga
**Craft**: Weyland-Yutani Corporation Conestoga class
**Affiliation**: United States Colonial Marine Corps
**Type**: Military Frigate / Troop Transport
**Scale**: Capital
**Length**: 385 x 61 x 103 meters
**Skill**: Capital Ship Pilot
**Crew**: up to 90 depending on configuration; Skeleton: 0/automated
**Autopilot**: All applicable skills at 3D
**Passengers**: 2,000 troops
**Cargo Capacity**: 1,200,000 metric tons
**Consumables**: 2 years
**Faster Than Light Drive**: x13,865
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 4D+1
**Sensors**

* Passive: 30 / 0D+2
* Scan: 60 / 1D+1
* Search: 120 / 2D+1
* Focus: 3 / 3D

**Weapons**

* **2 Heavy Particle Beam Cannons (firelinked)**

Fire Arc: forward
Crew: 1; 0 Automated: Starship Gunnery: 3D
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D+1
Space Range: 1-30/75/150
Atmosphere Range: 100-3,000/7,500/15,000m
Damage: 5D Ionization
* **XIM-28A Long Lance ASAT Missile Launcher**

Fire Arc: forward
Crew: 1; 0 Automated: Capital Ship Gunnery: 3D
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 6D
Space Range: 1-32/80/160
Atmosphere Range: 10-320/800/1,600km
Ammo: 8
Damage: 3D+1
* **2 Twin M292 Heavy Machine Guns**

Fire Arc: 1 dorsal turret, 1 ventral turret
Crew: 1; 0 Automated: Starship Gunnery: 3D
Scale: Walker
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-2/6/12
Atmosphere Range: 1-200/600/1,200m
Damage: 3D+1
* **2 M820 Heavy Lasers**

Fire Arc: 1 port turret, 1 starboard turret
Crew: 1; 0 Automated: Starship Gunnery: 3D
Scale: Starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-15/38/75
Atmosphere Range: 1-1,500/3,750/7,500m
Damage: 3D
* **M862 Mine dispenser**

Fire Arc: ventral
Crew: 1; 0 Automated: Starship Gunnery: 3D
Scale: Starfighter
Skill: starship gunnery
Fire Control: 2D+1
Ammo: 60
Damage: 2D+1
**Complement**:

* UD-4L Cheyenne Dropship: 4+

**Description**: The Conestoga-class troop transport is a type of spacecraft manufactured by the Weyland-Yutani Corporation and primarily used by the United States Colonial Marine Corps. Of 36 Conestogas built, 27 remained in service as of 2179. They were eventually superseded by the newer Bougainville-class attack transports.

Their primary purpose, aside from transporting personnel across the vast distances of space, is to act as carriers for rapid deployment UD-4L Cheyenne Dropships, as well as many other Marine vehicles and all associated equipment. Conestoga-class ships are well armored and heavily armed, including a complement of nuclear weapons.

**Source**:

* Aliens: Game Over v0.8 (page 41)
* Xenopedia: Conestoga class
* thedemonapostle
AvP: Cloak

**Name**:Cloak
**Model**: Yautja Invisibility System
**Type**: active camouflage
**Effect**: The Cloak provides a +6D+2 to the Hide skill while the user remains still. This bonus is reduced to +3D+1 when the user is moving.

**Description**: The Cloak, also known as the Invisibility System or Active Camouflage, is an advanced piece of Yautja technology that is able to render the user invisible, or nearly invisible, to the naked eye, as well as many forms of electronic scanning. The Cloak warps light around the user's body in such a fashion that surfaces behind the creature are visible through the Predator's body. The effect is not perfect, often leaving a visible silhouette similar to heat haze, but in certain environments (and when the Predator remains motionless) it can effectively help a Predator to hide in plain sight.

While the Cloak is very effective when employed against prey that primarily rely on vision, it is notably useless when engaged in a Xenomorph Hunt as the Xenomorphs are still able to "sense" the Yautja warrior even when the cloak is engaged.Yautja starships have similar cloaking systems capable of giving the entire vessel camouflage. Cloak use is very common during a Hunt, due to stealth being a major concern for Predators.

**Limitations**

Despite its advantages, the Cloak is not perfect. When the user moves, there is a man-shaped "bubble" (or simply a distortion) in the air, that, dependent on background conditions, may be quite noticeable. This may explain the Yautja species' apparent preference for jungle hunting grounds, as the dense, non-uniform foliage found there helps to mask this distortion more effectively.

The effect of the Cloak is notoriously short-circuited when they come into contact with even a small amount of water, although the effect is not terminal and once the Predator removes himself from the water source the cloak can be re-engaged. They can also be damaged and/or deactivated when the user is attacked physically, causing the Predator to become visible; both projectile impacts and direct physical assault have been shown to cause this effect. Similarly, an electromagnetic pulse will disrupt the cloak, although again it causes no long-term damage to the system and it can be re-engaged once the effect has worn off.

Visible lasers, such as weapon-mounted laser sights, will be refracted by the field and the extra-long Wristblades or Scimitars favored by some Yautja are often not covered by the cloaking effect, leaving them visible. Some models appear to be easier to disrupt than others; the Cloaks issued to Scar, Celtic and Chopper on their first Xenomorph Hunt deactivated simply as a result of bullet impacts to their armor. Cloak devices are also employed on Yautja starships, where they are incredibly effective; owing to the generally featureless nature of space, there are often no major visual references that can be distorted by the field, rendering Predator vessels essentially invisible.

**Source**:

* Xenopedia: Cloak
* thedemonapostle
AvP: M577 Armored Personnel Carrier

**Name**: M577 APC
**Craft**: Weyland-Yutani Corporation M577 Armored Personnel Carrier
**Type**: Armored Personnel Carrier
**Scale**: walker
**Length**: 8.58 x 3.8 x 2.81 meters (turret deployed)
**Mass**: 14,500 kg
**Skill**: Ground Vehicle Operations
**Crew**: 1; Gunners: 1
**Passengers**: 12
**Consumables**: 3 days
**Cargo Capacity**: 90 kg
**Maneuverability**: 0D
**Move**: 53; 150 km/h
**Body Strength**: 4D+2

**Weapons**

* **2 MW Boyars PARS 150 (firelinked)**

Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: Vehicle Blasters
Fire Control: 1D
Range: 1-300/750/1,500m
Rate of fire: 1/2
Damage: 5D
* **2 RE700 (firelinked)**

Fire Arc: turret
Crew: 1
Scale: speeder
Skill: Vehicle Blasters
Fire Control: 1D
Range: 1-800/2,000/4,000m
Damage: 7D
* **M402**

Fire Arc: turret
Crew: 1
Scale: speeder
Skill: Missile Weapons
Fire Control: 1D
Range: 100-1,600/4,000/8,000m
Ammo: 32
Damage: 6D+2
**Description**: The M577 Armored Personnel Carrier (APC) is a troop transport used by the United States Colonial Marine Corps. The M577 evolved from the Marine 70 battlefield deployment strategy, which proposed a requirement for a low-cost lightweight APC capable of being transported into combat aboard the UD-4L Cheyenne Dropship.

Designed as a multi-role vehicle within a lightly-equipped rapid-reaction force, the M577 is mobile and well armed. However, the rigid design restrictions and compromises imposed by the need to be drop-transportable have resulted in a lighter, less capable vehicle than other APCs currently in US service.

**Source**:

* Aliens: Game Over v0.8 (page 40)
* Xenopedia: M577 Armored Personnel Carrier
* thedemonapostle
Babylon 5 Imphili Fighter

**Name**: Imphili Fighter
**Craft**: Raider Imphili Fighter
**Type**: Fighter
**Scale**: Starfighter
**Length**: 17 meters (estimated)
**Skill**: Starfighter Pilot
**Crew**: 1
**Crew Skill**: Astrogation: 3D+1; Starship Gunnery: 2D+1; Communications: 3D+1; Sensors: 3D+1; Starfighter Pilot: 3D+1
**Passengers**: none
**Cargo Capacity**: 70 kg
**Consumables**: 7 days
**Maneuverability**: 4D
**Space**: 9
**Atmosphere**: 400; 1,150 km/h
**Hull**: 2D+2
**Sensors**

* Passive: 8 / 0D+1
* Scan: 16 / 0D+1
* Search: 24 / 0D+2
* Focus: 1 / 1D

**Weapons**

* **2 Particle Cutters** (firelinked)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1-2/6/11
Atmosphere Range: 10-200/600/1,100m
Damage: 8D+1
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 1 Pilot
* Average Crew Experience Level: Civilian Trained
* Stealth: (Base Difficulty to detect ship)
* Atmospheric Capable
* Fusion Engine

**Description**: Named not for the users of the craft, but instead those who suffered under their assaults, the Imphili Raider is a modified Delta-V doctored by a raider cell loyal to political members of the Drazi Freehold. Until they were discovered and destroyed by the White Star fleet in 2262, these Imphili Raider fighters performed bombing raids on the poor people of Imphil for many years. Using a set of altered particle streams to slice away at ground installations and civilian targets, these fighters made short work of any planetary resistance and cowed an entire race for a very long time.

Although the fighters were nearly wiped out by the ISA once discovered, there were a number of the ships that were still in dock for refueling or repairs that were quickly sold on the black market when word reached the raiders that the White Stars were involved. Not the most advanced of fighters, a mercenary pilot would still do well to end up with one of these ships at their disposal.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 157-158)
* thedemonapostle
Babylon 5 C-13 Corporate Escort

**Name**: Corporate Escort
**Craft**: C-13 Corporate Escort
**Type**: Escort
**Scale**: Starfighter
**Length**: 25 meters
**Skill**: Space Transports
**Crew**: 4; Skeleton: 1/+5
**Crew Skill**: Astrogation: 3D+1; Communications: 3D+1; Sensors: 3D+1; Space Transports: 3D+1; Starship Gunnery: 2D+2
**Passengers**: 6
**Cargo Capacity**: 100 kg
**Consumables**: 10 days
**Maneuverability**: 3D
**Space**: 6
**Hull**: 3D
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **2 Particle Beams**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1-2/4/8
Damage: 3D
* **2 Light Pulse Cannons**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D+1
Space Range: 1/3/6
Damage: 4D+2
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 4

* Officers: 1
* Pilots: 1
* Sensor Operators: 2

* Average Crew Experience Level: Civilian Trained
* Stealth: 7 (Base Difficulty to detect ship)
* Fusion Engine

**Description**: The civilian version of the light combat vehicle, the Corporate Escort is a small ship used by several mega corporations. The official shipbuilder’s code for the Corporate Escort is the C-13 armed frigate, but most people just choose to call them ‘CEs’. The CE is rather well armed for a civilian vessel, used as an escort ship for important executives or prized shipments between business branches. Sometimes outfitted for personal use by high-powered CEOs or for necessary protection in times of civil unrest, the CE is quite a capable little combatant when piloted by trained crew.

Many companies that commonly use the CE will keep ex-military or even mercenary crewmen on the payroll in order to put a seasoned veteran behind the console, but there is always a risk in putting particle beams and pulse cannons in the hands of a trained professional. Background checks are a must, and few are hired with dubious pasts. Unless of course, that is exactly what the company is looking for. A well-timed CE hijacking and summary attack could be exactly what a hostile takeover needs to ‘seal the deal’.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 132-133)
* thedemonapostle
Babylon 5 Dedicated Autopilot Code

**Dedicated Autopilot Code**
**Cost**: 2,600 credits
**Description**: Some ship owners are constantly worried about the loss of their vessels to raiders or inept crews. Those that really do believe that their vessel might be taken from them can invest in a drastic security program – the Dedicated Autopilot Code (DAC). Instead of being a programmable code to set a course for a vessel to take, the DAC requires a code to be discretely entered before any navigations are programmed or the ship’s auto-pilot will set course immediately back to a preprogrammed ‘zero point’. That way, if someone did in fact steal the vessel they would need to know the proper codes or else the ship will soon be headed back to the port of the ship owner’s choice, and no doubt the authorities. DACs may only be fitted to a craft with the Autopilot Suite.

Activation of the DAC locks out all external controls and engages the Autopilot Suite. In this case, the Autopilot Suite will not relinquish control, even if external stimuli would normally warrant it (unless the system is overridden). Overriding a DAC system requires a Difficulty 17 Repair (Capital Ship or Starship) check.

Note that DACs fitted to ships with the Jump Point special feature may (and usually do) create jump points to reach their zero point.
Babylon 5 Lokita Carrier Cruiser

**Name**: Lokita
**Craft**: Abbai Matriarchate Lokita Carrier Cruiser
**Type**: Carrier Cruiser
**Scale**: Capital
**Length**: 1,150 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 147; Skeleton: 15/+10
**Crew Skill**: Astrogation: 4D+2; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+2; Capital Ship Shields: 4D+2; Communications: 4D+2; Sensors: 4D+2: Starship Gunnery: 3D
**Passengers**: 2,500
**Cargo Capacity**: 5,000 metric tons
**Consumables**: 20 months
**Hyperdrive**: x11
**Nav Computer**: yes
**Maneuverability**: 1D
**Space**: 9
**Hull**: 7D+2
**Shields**: 4D
**Sensors**

* Passive: 24 / 0D+2
* Scan: 48 / 1D+1
* Search: 72 / 2D+1
* Focus: 2 / 3D

**Weapons**

* **4 Combat Lasers**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-2/6/11
Atmosphere Range: 10-200/600/1,100m
Damage: 7D+1
* **12 Laser/Pulse Arrays**

Fire Arc: 3 forward, 3 port, 3 starboard, 3 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
* **Laser**

Fire Control: 3D
Space Range: 1-6/15/30
Damage: 4D
* **Pulse**

Fire Control: 0D+2
Space Range: 1-6/15/30
Damage: 6D+1
* **4 Particle Impeders**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-2/4/8
Atmosphere Range: 2-4/8/16km
Damage:
* Offensive: N/A
* Intercept: 2D

**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 147

* Officers: 6
* Pilots: 12
* Sensor Operators: 14
* Crewmen: 115

* Average Crew Experience Level: Abbai Line
* Stealth: 7 (Base Difficulty to detect ship)
* Hybrid Engine (Gravitic/Fusion)

**Complement**:

* Rescue Shuttle: 4
* Kotha Medium Fighter: 12

**Description**: Easily the best-defended ship in the galaxy, the Lakara continues the solemn Abbai tradition of capable warfare through a strong defense. The shields and particle impeders on the Lakara are the strongest and most overlapping in the Abbai fleet and the Shaath (ship captains) soon learn to trust and give in to the advanced defenses of their ships. With less to worry about from enemy fire, the crew functions far more fluidly, allowing them to make time to either retreat or destroy an enemy with the ship’s powerful offensive weapon systems.

The success of the Lakara and the later use of small numbers of fighters spawned another version of the ship, the Lokita, which primarily serves as a fleet coordination point and an admiral’s most well-protected carrier option. While the Abbai have never been much in the way of fighter pilots, or really even supporters of fighter combat at all, the Lokita does allow them to bring some of these vessels to a battle while still making a centerpiece for a fleet to rally around.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 94-95)
* thedemonapostle
AvP: M2025

**Name**: M2025
**Model**: USCMC M2025 Medium Laser
**Type**: Medium Laser
**Scale**: Speeder
**Skill**: Vehicle Blasters
**Ammo**: 1,000
**Weight**: 113kg
**Range**: 1-800/2,000/4,000m
**Damage**: 3D+2

**Description**: The Republic Dynamics M2025 is a 40-megawatt free electron laser. The power source of the Boyars is a 6-megawatt hydrogen fuel cell capable of powering 3,000 firings before refueling. Because of the power usage, it usually is fired in sequence with another Boyars. Each gun carries up to 1000 rounds of ammunition. Maximum effective range is dependent upon the ambient atmospherics, but it can reach 4,000 meters in ideal conditions. In "dazzle" mode, the beam is used to burn out enemy optical/infrared sensors or blind infantrymen and pilots, has a low output (20 KW to 50 KW). In "pulse" mode, the beam is pulsed at full power at the target. Damage is caused by the mechanical impulse of the beam as it superheats the target area.

**Source**

* Aliens: Game Over v0.8 (page 30)
* Xenopedia: M577A2
* thedemonapostle
Babylon 5 Liberator Light Gunboat

**Name**: Liberator
**Craft**: Belt Alliance Liberator Light Gunboat
**Type**: Light Gunboat
**Scale**: Capital
**Length**: 133 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 5; Skeleton: 1/+5
**Crew Skill**: Astrogation: 4D+2; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+2; Communications: 4D+2; Sensors: 4D+2; Starship Gunnery: 3D
**Passengers**: 5
**Cargo Capacity**: 10 metric tons
**Consumables**: 2 months
**Maneuverability**: 3D
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 2D+1
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **Medium Blast Cannon**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-8/19/38
Atmosphere Range: 2-16/38/76km
Damage: 10D
* **2 Light Pulse Cannons**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D+1
Space Range: 1/3/6
Atmosphere Range: 10-100/300/600m
Damage: 4D+2
* **Mk I Interceptor**

Fire Arc: turret
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-2/4/8
Atmosphere Range: 2-4/8/16km
Damage:
* Offensive: 0D+2
* Intercept: 2D

**Miscellaneous**:

* Artificial Gravity: no
* Crew: 5
	+ Pilots: 2
	+ Sensor Operators: 1
	+ Crewmen: 2
* Average Crew Experience Level: Belt Alliance Line
* Stealth: 10 (Base Difficulty to detect ship)
* Atmospheric Capable
* Fusion Engine

**Description**: Made in small numbers by the Belt Alliance to deal with the rise in the Earth Alliance’s use of the London-class Light Combat Vessel, the Liberator is akin to a larger version of the Delta-V fighter. Fast and agile, but packing decent enough firepower to deal with other small capital ships, the Liberator saw a great deal of use in its day. Now many of them have found their way into raider or mercenary hands, with a significant number of them hidden away by the Sh’lassan Empire to be used later in their war against ‘Earther Oppression’.

The Liberator once solely used blast cannons as its weaponry, then replaced the insignificant light cannons with particle weaponry traded from the Centauri. Eventually they settled on the fast-firing pulse cannons of the current day model, but some of the older versions still exist. The main blast cannon on the prow of the vessel could not be retrofitted effectively, as too much of its recoil system and ammunition feeds are built in throughout the ship.

**Source**:

* Babylon 5: Ships of the Galaxy (page 139)
* thedemonapostle
Babylon 5 Kestral Patrol Boat

**Name**: Kestral
**Craft**: Drazi Freehold Kestral Patrol Boat
**Type**: Patrol Boat
**Scale**: Capital
**Length**: 120 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 5; Skeleton: 1/+5
**Crew Skill**: Astrogation: 4D; Capital Ship Piloting: 4D; Communications: 4D; Sensors: 4D; Starship Gunnery: 3D+1
**Passengers**: 10
**Cargo Capacity**: 20 metric tons
**Consumables**: 19 days
**Maneuverability**: 3D
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 2D
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **2 Particle Blasters**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+2
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Damage: 4D
* **Particle Repeater**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D+2
Space Range: 1/3/6
Atmosphere Range: 10-100/300/600m
Damage: 5D+1
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 5

* Officers: 1
* Pilots: 1
* Sensor Operators: 1
* Crewmen: 2

* Average Crew Experience Level: Drazi Line
* Stealth: 10 (Base Difficulty to detect ship)
* Atmospheric Capable
* Fusion Engine

**Complement**:

* Light Shuttle: 1

**Description**: The Kestral was the Drazi’s first successful attempt at a small and fast attack frigate, which was quickly replaced by the widely accepted Stareagle. It rose from the ashes of the Dilgar War to fill a much-needed defense slot around the Freehold, having several thousand built within a few weeks of the end of the war. Originally armed with old Dilgar technology and outfitted later with far more reliable Drazi-made particle systems, the Kestral rarely made any military appearances after the birth of its descendant.

To make some form of profit on the vessels, many were sold to mercenary organizations and even to raider cells in order to pay for their expensive design and creation. Since then there have been dozens of different variants and civilian modifications of the old Kestral, with a few dozen still appearing in the occasional Freehold-sponsored corporate action or mercenary group. A high number of them have been sighted in the ranks of the dreaded Choshaka, the Drazi raider organization, but Freehold representatives claim to know nothing of this.

**Source**:

* Babylon 5: Ships of the Galaxy (page 139)
* thedemonapostle
Andromeda: Human

**Name**: Human
**Dice**: 12D
**Dexterity**: 1D / 4D
**Knowledge**: 1D / 4D
**Mechanical**: 1D / 4D
**Perception**: 1D / 4D
**Strength**: 1D / 4D
**Technical**: 1D / 4D

**Move**: 10 / 12
**Size**: 1.5 - 2.0 m
**Weight**: 45 - 150kg

**Special Abilities**:

* None

**Description**: Humans (Homo sapiens sapiens) are the indigenous inhabitants of the planet Earth. Unmodified humans as well as modified human derivatives such as Nietzscheans or the Inari make up 80% of Known Space population.

**Source**:

* The Andromeda Wiki: Human
* thedemonapostle
Babylon 5 Bio-Adaptive Shielding

**Bio-Adaptive Shielding**
**Dominant Faction**: Interstellar Alliance
**Effect**: Bio-adaptive shielding will automatically halve the Total Offense of any barrage that hits it.
Reverse engineered from pieces of Vorlon ship carcasses left behind from Coriana VI, the Interstellar Alliance took years to decipher the genetic codes that would allow for actual biological crystalline to be added to the hull plating of their newest projects. First installed on the Whitestar WSC-2 and the Victory-class Destroyers, bio-adaptive shielding is a marvelous step in the right direction toward having fully adaptive hulls.
Babylon 5 Auricon Mk IX Grenade Launcher

**Name**: Auricon Mk IX Grenade Launcher
**Model**: Earth Alliance Auricon Mk IX Grenade Launcher
**Type**: Grenade Launcher
**Scale**: Chaarcter
**Skill**: Missile Weapons
**Weight**: 2.7 kg
**Ammo**: 10
**Cost**: 750 credits
**Availability**: X
**Range**: 3-61/153/305 meters
**Damage**: As per Grenade

**Description**: A common support weapon of the Earth Alliance and many other armies, the grenade launcher may be used in a multitude of duties. It is capable of firing grenades accurately over a great distance, thus lending itself to larger scale engagements against multiple enemies. Any grenade may be used by this weapon, with up to ten being loaded into its integral magazine. The user may load a mix of grenades but must note down the order in which they are loaded, as they will be fired sequentially.

**Source**:

* Babylon 5 2nd Edition Sourcebook (page 137)
* thedemonapostle