Burov Mylne

The road to Burov Mylne, painting by Putnam Pitch ( circa, early spring of 1360 ) [ art by Midjourney V5 ]

## History

### Other Name(s)

Darn Mylne
Fox´s Keep

### Abandoned

At some during the 8th century by the Aen Nílfe, reoccuped again by the witchers of the School of the Fox

## Occupants

### Rulers

Aen Nílfe
School of the Fox

### Allegiance

Vicovaro
The Nilfgaardian Empire

### Garrison

1 Grandmaster Rank Witcher
7 Master Rank Witchers (1 Master Rank Witcheress)
6 Elite Rank Witchers (1 Elite Rank Witcheress)
4 Adept Rank Witchers
4 Base Rank Witchers
4 Apprentice Witchers
28 people in total

### Staff

3 Fencing Instructors
2 Hunting and Tracking Instructors
5 Trainers (Kemro served both as a trainer and as part of the retrieval squad)
3 Archery and Crossbowmanship Teachers
A pair of Gnome twins in charge of Alchemy and Bomb-making Instruction.
1 Imperially appointed School Spymaster
1 Imperially appointed Assassin Contractor
1 School Librarian and Loremaster
2 Witchers used as the Recruitment and Retrivial Squad (Kemro served both as a trainer and as part of the retrieval squad)
3 Mages (three of which are also Researchers)
2 Blacksmiths (one dwarf and one gnome)
1 Ofieri Runewright
1 Bard
Total staff= 26 (not including assistants)

## Specifications

### Amenities

Fourth Floor- Main Tower
Alchemy laboratory/Mage's Research Tower
Grandmaster's OfficeThird Floor- Main Tower
War Room- Used by the Masters in conjunction with the Grandmaster, Spymaster and Assassin Contractor to coordinate contracts to prevent another situation like the one that lead to the falling out of the Order of the Witcher.

School Library- Often frequented by the School Mages, Apprentice Witchers and visiting guests the library was the depository of all the knowledge the Foxes had accrued over the years. This area was overseen by Loremaster Galast.
Second Floor- Main Tower
Smithy and Crafting Workshop- Used by Buzralt 'Buzz' Gutenhaus and Rhulrialran 'Rhul' Vauglas to create the Witcher's Swords, Gear and Armor.
Second and First Floor- Great Hall and Dining Area- The largest collective room in the keep where everyone from the Grandmaster to apprentices took their meals. Stairs led up along the walls to the Third Floor to save space. Preserved Trophy heads lined the walls of the Great Hall.
Just off of the dining area was the kitchen minded by servants and cooks.
The Hall of Witchers- The entryway to the keep, what looks like a simple door from the outside, leads to a spatially-warped space of much larger proportions, Witcher tombs line the walls, chiseled tombs made in the likeness of the witcher in life, with their medallion placed on top of the lids are the main feature of the room, each tomb has a epitaph detailing the witcher's greatest achievement in life on it.
Basement First Floor
Individual rooms for the Witchers measuring 15 by 15 feet came equipped with a bed, bookshelf, two tables with chairs and an enchanted chest tied to the Witcher's Medallion
Basement Second Floor
Rooms for the apprentices came equipped with bunks, a bookshelf with study material included (checked regularly by the School's Loremaster Galast for defacing and slander.), candles and appropriate medical supplies.
Basement Third Floor
The Monster pit- A room with trapped monsters of the non-sentient variety for Witchers to train and practice on provided by the Nilfgaardian Empire.
Training grounds used by the Apprentices and other witchers to practice and train.
Basement Fourth Floor
Vault- Protected by powerful magic put in place by the school mages, the vault is used to seal powerful artifacts and dangerous cursed items.

### Defenses

Constructed on a hill
Stone walls which have been magically reinforced through the use of runes cover the castle keep
The surrounding land has also been enchanted to give warnings about intruders by the school's mages.

**Burov Mylne** *(Fox Hole in Elder Speech)* better known as **Darn Mylne** was the keep of the witcher School of the Fox located in the most southern part of Vicovaro. At some point in the future, it expands into a castle town with the populace focused on the well-being of sentient races and the self sufficiency of the School.

## History

### Early history

Originally conceived as the home of the governor Aen Nílfe of those lands. sooner rather than later, due to the multiple rebellions that took place in the territory of these elves, it was decided to transform it into an experimentation center for the creation of elven "super-soldiers" that they were much more efficient than the orcs from the elven ancient past.

#### Aen Nílfe construction

Using orc labor, ironically and slave labor, the construction was carried out. Many died in the process, due to exhaustion, leaving the place full of souls, especially in the deeper levels. It is said that even to this day, souls can be found wandering around the area. So, within a few months, the work was completed and the experiments began.

#### Aen Nílfe departure

At some point in the 760s, the fortress was abandoned and most of its resources devoted to other purposes as the elves tried to maintain their dominance, due to the failure of the experiments, which did not achieve the ideal results of a supersoldier. As a result, many of these errors in experimentation were left free, thus giving rise to many relics in the future.

### 11th century

For many years, the place was branded as cursed by the locals. And the government of Vicovaro, forbade to approach the area. All this changed after the events of the plagues and the intervention of the witchers who later formed the School of the Fox.

### Further history

In the year 1300, the Wolf School Witcher Adalwulf of Aedirn as well as his twin sister the mage Eishe of Vicovaro and their younger sister the mage Arrah of Verden made the journey to Vicovaro after receiving an invitation by other former School of the Wolf Witchers and within a year of operating with the school Adalwulf of Aedirn was appointed as the Grandmaster of the School of the Fox, after he brought new resources such as the two new powerful sorceresses and their research to the school, as well as gathered research/notes from other schools. The School was enchanted with magic to increase the space provided and to further improve the quality of its Witchers.

During the Second Age of Witchers, **Burov Mylne** expanded into a castle town, which housed farmers, smiths and various businesses affiliated with the School. Several sentient monsters and non-human species moved to the town to flee persecution as the Witchers of the School of the Fox were far more fair about the value of life, especially monster and non-human.

Many skilled individuals from the School funded orphanages were given education and adopted by the families of the town, this lead to a economy boom within the town.

## Burov Mylne Keep Floorplan

* Fourth Floor (Main Tower)
* Third Floor (Main Tower)
* Second Floor (Main Tower)
* Second and First Floor
* Basement First Floor
* Basement Second Floor
* Basement Third Floor
* Basement Fourth Floor

Alchemy laboratory/Mage's Research Tower

Grandmaster's Office

War Room- Used by the Masters in conjunction with the Grandmaster, Spymaster and Assassin Contractor to coordinate contracts to prevent another situation like the one that lead to the falling out of the Order of the Witcher..

School Library- Often frequented by the School Mages, Apprentice Witchers and visiting guests the library was the depository of all the knowledge the Foxes had accrued over the years. This area was overseen by Loremaster Jalast.

Smithy and Crafting Workshop- Used by Buzralt 'Buzz' Gutenhaus and Rhulrialran 'Rhul' Vauglas to create the Witcher's Swords, Gear and Armor.

Great Hall and Dining Area- The largest collective room in the keep where everyone from the Grandmaster to apprentices took their meals. Stairs led up along the walls to the Third Floor to save space. Preserved Trophy heads lined the walls of the Great Hall.
Just off of the dining area was the kitchen minded by servants and cooks.

The Hall of Witchers- The entryway to the keep, what looks like a simple door from the outside, leads to a spatially-warped space of much larger proportions, Witcher tombs line the walls, chiseled tombs made in the likeness of the witcher in life, with their medallion placed on top of the lids are the main feature of the room, each tomb has a epitaph detailing the witcher's greatest achievement in life on it.

The Portcullis- A reinforced metallic gate of meteor steel, silver and dalvinite that is reinforced by magic regularly enchanted by the school mages.
Individual rooms for the Witchers measuring 15 by 15 feet came equipped with a bed, bookshelf, two tables with chairs and an enchanted chest tied to the Witcher's Medallion.

Rooms for the apprentices came equipped with bunks, a bookshelf with study material included (checked regularly by the School's Loremaster Jalast for defacing and slander.), candles and appropriate medical supplies.

The Monster pit- A room with trapped monsters of the non-sentient variety for Witchers to train and practice on provided by the Nilfgaardian Empire.

Training grounds used by the Apprentices and other Witchers to practice and train.

Vault- Protected by powerful magic put in place by the school mages, the vault is used to seal powerful artifacts and dangerous cursed items.

## Burov Mylne Castletown Amenities

* Innermost Ring (Area Immediately surrounding Burov Mylne Keep) also called 'The Inner Circle'
* Second Innermost Ring (the ring of area outside of the inner circle) also called 'The Marketplace Ring'
* Middle Ring also called 'The Residential Quarter'
* Secondmost Outer Ring also called 'The Iron Guard District'
* Outermost Ring also called 'The Industrial District'

The Walls of Burov Mylne- The Walls just outside the property line of the Witcher's Keep, citizens are usually not allowed inside this area on the inside of the wall are portal arches refered to as 'Fox Holes' by the witcher of the Keep, each portal leads to distant location allowing the witchers to quickly head all over the Continent when spring comes and to return quickly before winter hits, these portals are a closely guarded secret of the School, and they can only be used by School mages and witchers of the School who have to possess a properly and personally attuned medallion to use the portals.

School Mage Residential Towers 1-4, these towers also produce a magical shield which protect and monitor the town for irregularities which is reported to the mages of the School.

Nobles' with close ties to the School of the Fox have established houses here

A series of storage houses are housed in this area to hold supplies in the case of a disaster.

Several businesses started by citizens both human and non-human, such as armories, alchemy laboratories, and trade companies.

Established households for the citizenry of the populace of the castletown. This area hosts homes for both humans and non-humans, peace in this area is overseen by witchers from the School of the Fox as well as town guards, racism and hatred is not tolerated and is harshly punished, all citizens are vetted before allowing them to purchase a house or join the city's populace.

The guards' residential area and barracks.

The Recreation District has several taverns and inns to accommodate visitors to the castletown.

A sewer treatment plant is located in this area, alongside several projects intended for the self-sufficiency of the castletown in the case of attack, such as factories and refineries, these are allowed in the town because of the development of technology which brought their negative impact on their environments to zero, this includes the implementation of parazeugls to eat trash and purification runes to clear the air.

## Contents of the Library

The Foxes put together a library for the sake of research and future generations of Witchers, the book included in the collection included both originals and copies of:

### Creature Books

* Fauna of the Northern Realms, Volumes 1 & 2- A set of books with information on a few of the bestial species of the Northern Realms.
	+ A chapter on Dogs.
	+ A chapter on Wolves and their mysterious pack leader the Warg.
	+ A chapter on Bears.
* Me, My Panther and I, by Abigail Lette- A book describing the panther species of Toussaint and exotic regions.

### Monster Books

#### Folk Tales and Legends

* Book of Tales- A book of folk tales and legends which talks about the superstition of commoners regarding monsters.

#### Cursed Ones

* Curses and the Cursed- A treatise dedicated to curses and the creatures born of curses.
	+ A chapter on the Cursed One entities of Strigas.
	+ A chapter on the Cursed One plant species of Echinopsae.
	+ A chapter on the Cursed One plant species of Archespores.
* In Beast's Clothing- A book on the curse of Lycanthropy.
	+ A chapter on the Cursed One entities of Werewolves and its curse, Lycanthropy.
	+ A chapter on the Cursed One entities of Ulfhedinn, a stronger cousin species of the werewolf found in Skellige.
* The Bear Legend- A book on a few instances of Cursed Ones.
	+ A chapter on the Cursed One entities of Berzerkers, a species of therianthrope that results in bear-human hybrids.
	+ A chapter detailing the Cursed One entity of the Botchlings, unnamed and unwanted babies given unnatural life through a unwitting curse.
* Tales of the Old Mountain Gods: A book on the Vendigo and its Spawn.
	+ A chapter on the Cursed One entities of the Vendigo, a species of mysterious cursed being which created minions via a curse.
	+ A chapter on the Cursed One entities of the Vendigo Spawn, a curse effected individual that hungers for meat.
* Unnatural Wealth: An examination of Bluebeards- A book on the Cursed Ones called Bluebeards written from accounts of the Witcher Jacob. Certain details are missing such as overcoming their defenses while not alerting the Bluebeard. A warning is written on the back of the cover of the book warning witchers to take a Bluebeard contract with caution, as it is not a simple monster.

#### Draconids

* A Few Remarks on Basilisks and Cockatrices- A book on a couple of false draconid species.
	+ A chapter on the Draconid species of Basilisks, a draconid that is usually green in color and has bird-like features.
	+ A chapter on the Draconid species of Cockatrices, a cousin species of the Basilisk, darker and redder in color.
* About Dragons: A book rewritten on the Draconid species of True Dragons, their habits and how to deal with them to avoid unnecessary conflict. The book includes chapters on the:
	+ Black True Dragon as well as chapters about its subspecies:
		- Obsidian True Dragon
		- Epidote True Dragon
		- Jet True Dragon
	+ Bronze True Dragon as well as chapters about its subspecies:
		- Beryllium True Dragon
		- Chrome True Dragon
	+ Brown True Dragon
	+ Golden True Dragon
	+ Red True Dragon as well as chapters about its subspecies:
		- Pink True Dragon
	+ Silver True Dragon
	+ Yellow True Dragon
	+ White True Dragon

#### Elementia

* Animating the Inanimate- A book on the magical ways to construct a Golem.
* Beings of the Element of Earth - A chapter on the Earth Elemental.
* Beings of the Element of Fire - A chapter on the Fire Elemental.
* Elemental Empires- A book on the Elemental Planes and its inhabitants.
	+ A chapter on the Astral Plane
	+ A chapter on the Elemental Plane of Air and its inhabitants the Djinn.
	+ A chapter on the Elemental Plane of Earth and its inhabitants the D'ao.
	+ A chapter on the Elemental Plane of Fire and its inhabitants the Ifrits.
	+ A chapter on the Elemental Plane of Water and its inhabitants the Marides.
* Gargoyles, Gutters, Splutters - Maintenance and Repair- A Book on the Elementia construct, the Gargoyle.
* Golem, or Man's Most Faithful Servant- A book on the Elementia construct, the Golem.

#### Hybrid

* Journey to the End of the World- A book on a few Hybrid species.
	+ A chapter on the Hybrid species of the Sirens, a hybrid species which has the body of a lamia, clawed wings, and limited polymorphy.
	+ A chapter on the Hybrid species of the Erynias, the stronger cousin of the Harpy.
	+ A chapter on the Hybrid species of Succubi, a humanoid species resembling an extremely attractive woman with horns, long shaggy goat legs, tail and a ravenous libido.
* Mutagenic Alchemy- A book a few Hybrid species of questionable origins.
	+ A chapter on the Hybrid species of the Androsphinx.
	+ A chapter on the Hybrid species of the Chimera.
	+ A chapter on the Hybrid species of the Sphinx.
	+ A chapter on the Hybrid species of the Wulver.

#### Insectoids

* The Illustrated Atlas of Insectoids and the Arachas- A Study- A set of books on the Insectoid species of the Arachas.
	+ A chapter on the Insectoid species of the Armored Arachasae.
	+ A chapter on the Insectoid species of the Venomous Arachasae.
* Subterrainian Insectoids- A book on the Insectoid species the Barbegazi, a monster species found in the Far North and Kovir region. It warns about their ability to mimic voices and their camouflage ability which makes them look like rocks.
* Wonderous World of Insectoids and Three Years Among The Endregas- A pair of books on the Insectoid species of the Endrega
	+ A chapter on the Insectoid species of the Worker Endrega
	+ A chapter on the Insectoid species of the Warrior Endrega
	+ A chapter on the Insectoid species of the Queen Endrega.

#### Necrophages

* A World for Necrophages- A Book on the proposed homeworld for Necrophages, it lists several theories about how it functions and where each species fits into the its natural structure. It also sounds horrific and totally insane.
* Ghouls and Alghouls- A Book on a few related Post-Conjunction Necrophagic species.
	+ A chapter on the Necrophage species of Ghouls.
	+ A chapter on the Necrophage species and the more powerful cousin of the Ghoul, the Alghoul.
* Hags of All Kinds- A Book on the Necrophage species of the various Hag species their habits and signs.
	+ A chapter on the Necrophage species of the Annis Hag.
	+ A chapter on the Necrophage species of the Grave Hag.
	+ A chapter on the Necrophage species of the Green Hag.
	+ A chapter on the Necrophage species of the Night Hag.
	+ A chapter on the Necrophage species of the Water Hag.
* Hierarchy of the Necropolis- A Book on a few related Post-Conjunction Necrophagic species that can typically be found in large graveyards.
	+ A Chapter on the Cemetaur aka A Graved Dead, the true queen of the necropolis, and its male counterpart the Graveir.
	+ A Chapter on the Devourer, and its female counterpart the Annis Hag.
* The Horrors of War: Rotfiends- A Book on the Necrphage species of the Rotfiend.

#### Ogroids

* Ancient Giants- A Book on the various Ogroid Giant/Titan species.
	+ Cloud Giants, a chapter on Cloud Giants, the second largest of the giant/titan races, at 18 feet tall (5.4 meters) its ability to fly, turn into mist or clouds as well as telekinesis while living among the clouds makes it a rare sight on the World, but it is more common in Tír na nÓg where they live peacefully as sky transporters and merchants.
	+ Cyclopes, a chapter on Cyclopes, the second smallest of the giant/titan races, at around 11.5 feet tall (3.5 meters).
	+ Firbolgs, a chapter on Firbolgs, the smallest of the giant/titan races, at between 9 and 11 feet tall (3 meters).
	+ Fire Giants, a chapter on Fire Giants, the third largest of the giant/titan races, at 16 feet (4.87 meters).
	+ Hill Giants, a chapter on Hill Giants, the third smallest of the giant/titan races, at 12 feet tall (3.6 meters).
	+ Ice Giants, a chapter on Ice Giants, the fourth largest of the giant/titan races, at around 13 feet tall (4 meters).
	+ Stone Giants, a chapter on Stone Giants, the fifth largest of the giant/titan races, at around 12.5 feet tall (3.8 meters).
	+ Storm Giants, a chapter on Storm Giants, the largest of the giant/titan races, at 26 feet tall (7.9 meters) its amphibious nature allows it to go undiscovered in the vast oceans of the world. It has magical abilities tying it to air based lightning magic. Few instances crossed over to The World as a result of the Conjunction of the Spheres but many instances can be found in Tír na nÓg.
* Goblins and Kobolds- A Book on the Ogroid species of Buccas, and Kobolds.
* Nekkers in the Mist - A Book on the Ogroid species of Nekkers, their more powerful cousins Nekker Warriors and their even rare cousin the Phooca.
* The World Underground- A Book on the Ogroid species on Trolls, Rock Trolls, Ice Trolls, and Mountain Trolls.

#### Relicts

* A Description of the Vodyanoi or the Fishpeople- A book on the Relict race, the Vodyanoi.
	+ A chapter on the aquatic god-like being of Dagon.
	+ A chapter on the fish-like entities of the Vodyanoy priest.
	+ A chapter on the fish-like entities of the Vodyanoy warrior.
* Beasts of the Tukaj Foothills- A book on the Relict species, Fiends.
* Lords of the Forest, a study on the Leshen- A book on the Relict species, Leshen.
* Puckish Tricksters- A book on the Relict race, Sylvans.

#### Specters

A book on the Specter class entities of:
* A chapter on the Spectral entities the Nightwraiths.
* A chapter on the Spectral entities the Noonwraiths.
* A chapter on the Spectral entities the Draug.
* Chapters I-V: A History of the Specter Classification
* Chapters VI-X: Life and Death: Separating Fact from Folklore
* Chapters XI-XV: Identifying a Specter: Anatomy, Physiology and Evidence
* Chapters XVI-XX: Hauntings, an Explanation on Why and How They Can Occur

#### Vampire

* A chapter on the Vampire spieces of the Ekimmara.

### Books on the Races of the World

* A chapter on Dwarves.
* A chapter on Halflings.

### Books on Religion

* *Dark Gods*- A book about the Dark Gods and their cults with chapters on:
	+ The Cult of the Lion-Headed Spider, Coram Agh Tera
	+ The Cult of the Bear-headed Berserker god, Svalblod
* *The Old Gods*- A book about the Old Gods with chapters on:
	+ The Cult of the Lady of the Valley, Dana Meadbh
	+ The Cult of the Horse goddess, Epona
	+ The Cult of Freya- A book about the Skellige Religion of Freya.
	+ The Cult of the Moon Goddess, Lilvani
	+ The Cult of the Lady of Ravens and Magic, Morrigan
	+ The Cult of the Future-Seer, Nehaleni
	+ The Cult of the god of water, Veyopatis
* *Organized Churches*- A book about the organized churches of the World with chapters on:
	+ The Church of the Eternal Fire
	+ The Church of the Great Sun
	+ The Church of All-Father Kreve, the Lightning God.
	+ The Temple of Melitele, The Matron.
	+ The Church of the Miraculous Healer, the Prophet Lebioda
* *Beliefs of Skellige: Druids*- A book on the religious beliefs of Druids.
* *Beliefs of Skellige: Freya*- A book on the religious belief in the Skellige Modron Goddess, Freya.
* *She Who Knows*- A book brought back from Velen describing a powerful being known as The Mother who watched over Velen. No one knows or remembers how the book got to Burov Mylne.
* *The Ladies of the Wood*- A book brought back from Velen describing a group of powerful female beings and how to contact them for help. Gives off an eerie feeling.

### Books on Psychology and Propaganda

* Monstrum, or a Portrayal of Witchers. Volume 1 & 2- A set of propaganda that lead to some of the downfalls of the Witcher Schools. May it be a reminder to new witchers of the dangers of mankind and their fears.

### Books on Magic

* An Invitation to Magic- A book written by Anabelle Radfind.
* Introduction to Applied Magic- A book going over the basics of magic and where it comes from.
* Necromancy, the Forbidden Magic- A book on the study of Necromancy, a stiff warning against its practice.
* Of Fire and Stone- A book on Sphera Mundi or the Elemental Planes.
* Polymorphy- A book on the subject matter of the Master level magic of Polymorphy or Shape-changing.
* The Conjuction of the Spheres- A book talking about the Conjunction of the Spheres.
* The Elder Blood- A book on the *Hen Ichaer or Elder Blood, a powerful magical bloodline carefully cultivated by Elves but lost to a human bloodline.*
* The Natural Obscurity of Curses- A book written by Lydia van Bredevoort on the subject of curses. A rare find following the burning of books by Radovid V and the Church of the Eternal Fire.
* The Poisoned Source- A book on the infertility of Mages by Tissaia de Vries, former recter at Aretuza.
* Travel Between Worlds- A book on the subject of dimensional travel.
* Witcher Signs- A updated book about the Signs, a simple type of magic Witchers use.
	+ Aard
	+ Igni
	+ Quen
	+ Yrden
	+ Axii
	+ Hatri
	+ Heliotrop
	+ Supine
	+ Somne
	+ Shadi
	+ Volun
	+ Vorg
	+ Vintyr
	+ Moahk
* The Moreau Method: A failed cure for Witchers- A book featuring the extensive research of one Tomas Moreau, as he sought to cure his son Jerome Moreau of his Witcher condition but ended up making him stronger.

### Autobiographies & Biographies

* Radovid V the Stern: The Hard Slog to Greatness- A biographical tome roughly describing Radovid's childhood, way to throne and most recent reign.
* Royal Lineages of the North- A record of the Royal lineages of the North. This book is regularly replaced each generation to be accurate.
* The Lodge of Sorceresses- was originally going to be added to the collection but was found to be superstitious propaganda produced by Radovid V.
* Fabio Sachs : A history of discoveries - Biography about the famous explorer and his adventures. Brought by the ex - Griffins, because of the affinity he had with the school.

### Books on Nations

#### Kovir & Povis

* Kovir & Povis- A book on the history of the lands of Kovir and Povis.

##### Nilgaardian Empire

* Cintra
	+ The Slaughter of Cintra- A book on the Invasion of Cintra by the Nilfgaardian Empire.

#### Ofier

* The Wonders of Ofier- A book about the distant lands beyond the sea, Ofier and its people the Ofieri.

#### Redania

* Famous Redanian Dynasties- A record of well-off documented families in Redania and their history.
* Pearls of the North: Novigrad- A guidebook about the Free City of Novigrad.
* Pearls of the North: Oxenfurt- A guidebook about the Academic City of Oxenfurt.
* The Chronicles of Redania- A guide to the history of Redania's past rulers.

#### Skellige

* Heroes of Skellige: Broddr- A book describing the story of Broddr, the legendary founder of Clan Dimun.
* Heroes of Skellige: Grymmdjarr- A book describing the heroic deeds of semi-legendary Grymmdjarr, the first lord of Ard Skellig and founder of Clan an Craite.
* Heroes of Skellige: Modolf- A book describing Modolf, son of Heimdall, progenitor of Clan Drummond, and the original masters of Undvik.
* Heroes of Skellige: Otkell- A book telling the story of Otkell, son of Heimdall and builder of Freya's temple in Skellige.
* Heroes of Skellige: Sove- A book telling the story of Sove, the legendary founder of Clan Brokvar.
* Heroes of Skellige: Tyr- A book that describes the heroic deeds of Tyr Tuirseach.
* Skellige: Its History and Geography- A book describing the landscape, customs, and way of life on Skellige, as well as the titles of King and Jarl.
* The Ways and Manners of Skellige Folk- A book on the lifestyle of Skelligers.

#### Toussaint

* Curious Customs of the Toussaintois- A book about the odd culture of Toussaint.
* Noble Houses of Toussaint: Volumes I -LVII. A longwinded series of books on the noble and illustrious nobility of Toussaint.
* Toussaint, a Duchy Out Of Tales of Fantasy and Wonder- A book about the land of nobility and tradition.

#### Velen

* Lands of the North: Velen- A book describing Velen and its government.

#### Zerrikania

* The Wonders of Zerrikania- A book about the distant lands of Zerrikania, and its people the Zerrikanians.

#### Prophecies

* Ithlinne's Prophecy- The legendary prophecy of the elven prophetess, foretelling the end of the world.
* Ramblings of Madness- A collection of mutterings and prophecies from the Prophetic Source Tipha Ulvenson before her death. One passage talks the Second Conjunction of the Spheres and another of the Exodus of the Elves when the Aen Seidhe would leave the World.

#### Herbaria

An essential part of an Apprentice Witcher's alchemy training **Loremaster Jalast** makes sure each apprentice gets a copy to read during their alchemy lessons.

* The Druid's Herbarium- This book lists various plant substances used by the druids, It also details the methods of obtaining alchemical ingredients from them:
	+ Hellebore petals
	+ Allspice root
	+ Wolf's aloe leaves
	+ Verbena
	+ Mistletoe
	+ Ginatia
* Feainnewedd- The book provides information required to recognize the flowering plant of Feainnewedd, a plant that only grows where Elder Blood has been spilt.
* Field Plants- This book lists various plant substances that grow around Vizima in the kingdom in Temeria, It also details the methods of obtaining alchemical ingredients from them:
	+ Balisse fruit
	+ Beggartick blossoms
	+ Berbercane fruit
	+ Celandine
	+ Crow's eye
	+ Hellebore petals
	+ Sewants
	+ White myrtle petals

* The Great Book of Minerals- The book provides information on substances found in all minerals:
	+ Albar's crystals
	+ Calcium equum
	+ Ducal water
	+ Fifth essence
	+ Ginatz's acid
	+ Lunar shards
	+ Naezan salts
	+ Optima mater
	+ Phosphorus
	+ Powdered pearl
	+ Pyrite
	+ Quicksilver solution
	+ Sulfur
	+ Wine stone
* Plants of Barren Lands- A herbarium dedicated to plants growing on barren land, providing knowledge required to recognize and obtain alchemical ingredients from them:
	+ Bryonia
	+ Ginatia petals
	+ Honeysuckle
	+ Verbena
	+ Wolf's aloe leaves
* Ritual Plants- A herbarium dedicated to plants used for rituals, providing knowledge required to recognize them and obtain alchemical ingredients from them:
	+ Allspice root
	+ Ergot seeds
	+ Han
	+ Hop umbels
	+ Mandrake root
	+ Mistletoe
	+ Wolfsbane
* Subterranean Plants- A simple herbarium dedicated to plants that grow underground:
	+ Green mold
	+ Sewant mushrooms
* Swamp Plants- A simple herbarium dedicated to plants that grow in swamps and marshes:
	+ Beggartick blossoms
	+ Celandine
	+ Fool's parsley leaves

#### Witcher Records

* Five different investigative journals on the Wild Hunt written by the Viper witcher Ropac.
* A copy of Adalwulf's Witchers Journal, detailing the monsters he met along with drawings and other witcherly musings. (Donated directly by Adalwulf of Aedirn.)
	+ Information on the monster species of:
		- Cursed: Werewolves.
		- Draconids: Wyverns.
		- Hybrids: Nixas.
		- Insectoids: Venomous Arachasaes.
		- Necrophages: Drowners, and Grave Hags.
		- Relicts: Leshens, and Fiends.
		- Vampires: Bruxae, and Mulas.
* A copy of the 'The Ballad of the Witcher Gerd' written during Gerd's time in Skellige. (obtained from Marcus T.K. Hodgson after he obtained the original from Geralt of Rivia)
* A copy of the Legendary Griffin Witcher George of Kagen's journal (the original was obtained from Marcus T.K. Hodgson after he received it from Geralt of Rivia, after it was copied the original was gifted back to the School of the Griffin as a sign of goodwill.)
* Copies of all 'Adalbert Kermith's Maps' (the originals was obtained from Marcus T.K. Hodgson after he obtained them from Geralt of Rivia for a crown a piece, after they were copied they were gifted to the School of the Lynx as a sign of goodwill.)
* Copies of all 'The Notes of Hieronymus on the Witcher Elgar' (the originals were obtained from Marcus T.K. Hodgson after he obtained them from Geralt of Rivia for a crown a piece, they were placed in the Grandmaster's office at a memorial for the School of the Wolf.)
* A copy of 'The Trial of Grasses and other secret Witcher practices, seen by my own eyes', written originally by the Sorceress Carla Demetia Crest was obtained by School Mage and former Aretuza Alumni Arrah of Verden for her sister and her's research and improvement of the Witcher Creation Process. (This book is under Jalast's direct protection and under the highest level of security. Arrah and Eishe regularly update it with their discoveries eventually creating new volumes as well.)
* A copy of The Witcher's Alchemy Record written originally by Adalwulf of Aedirn, and donated to the school. Due to a new program started at the school, when learning their Witcher potions trainees are to transcribe their own copies to carry with them out on the path.
	+ Potions
		- The recipe for the Killer Whale Potion.
		- The recipe for the Swallow Potion,
		- The recipe for the Thunderbolt Potion.
	+ Decoctions
		- The recipe for the Katakan Decoction.
	+ Oils
		- The recipe for the Hanged Man's Venom Oil.
		- The recipe for the Necrophage Oil.
		- The recipe for the Vampire Oil.

### Everyday Books

* A Code Duello- A book on the rules of dueling. Something a Witcher will definitely need when dealing with nobles.
* A Miraculous Guide to Gwent- An enchanted book that is a favorite of the Witchers of the school who seek to collect all the gwent cards for their collection. It has been chained to the library so Apprentices don't make off with it, but functions normally when opened.
* Care for Your Sword, Soldier!- A book on sword maintenance. Copies are issued to Apprentices to memorize in their first year.
* Fundamentals of Field Surgery- A book on instruction in first aid and beginner surgery skills.
* Witchers: Not Quite the Devils You Thought- A book on the unpopular positive opinion of Witchers by one Virgil of Ban Ard.

## Financial Income for the School

Like how Witcher Schools used to be before their falls, the School of the Fox restored a way to for the School to have infusions of outside income. Starting with Grandmaster **Adalwulf of Aedirn's** financial actions in 1306 AR, the School of the Fox grew over the years to be a completely independent, self-governing and self-sustaining as the rules for the division of earnings from monster hunts are designed precisely to ensure that all its witchers are able to live year-round on "The Path" (If they wish), stay to work or train at their home keep of **Burov Mylne** and so that at the end of each year they have a healthy, stable and thriving school to return to. The School of the Fox does works with the Vicovarian government but does not depend on or need the approval of any kingdom or nation, including Vicovaro or the Nilfgaardian Empire, rather existing in a mutually beneficial symbiosis with the host country and the Empire. Farms, smithies and other living and witcherly necessities were bought over the years to insure Murov Bylne remains a neutral, and free entity. At one point in the height of the Second age of Witchers **Burov Mylne** expanded into a castle town, where multiple races as well as the resident mage insured that they lived in peace among the witchers.

## Notes & Trivia

* The location known as Burov Mylne is a purely fanon creation as such there is no official proof of its existence in the Witcher works outside the fanon community.
* Like how a Fox hole is, most of the fortress is underground, is unknown why the Aen Nílfe made a construction like this, but is speculated by Adalwulf of Aedirn, Putnam Pitch and Istredd of Aedd Gynvael, that maybe, the old Aen Nílfe fortress was a secret ancient military base, were the Aen Nílfe sages, made experiments to create super soldiers to use them against their rebellions in places like Zangvebar during the 8th century.
* Following Adalwulf of Aedirn's start as the Grandmaster, he had the inside of the keep enchanted to be larger on the inside than appeared from the outside using spatial magic for this reason all dimeritium objects would have to be encased in lead boxes when carried through the keep. He also personally had the outside and inside walls enchanted with the Cryfhau spell to reinforce the structure against attacks and damage.
* **Burov Mylne** means *"Fox hole"*, in Aen Woedde dialect.