Getter Robo D2

* Tomahawk Boomerang
* Long Tomahawk

Getter Beam

Shine Spark

Getter Robo D2 is a robot from Getter Robo Arc and is a Super Robot featured in The Knights of the Multiverse, introduced in Season 1. Based off of the legendary Getter Dragon, it is a custom-made Super Robot developed by the New Photon/Saotome Labs to be used specifically for the young Ruri Saotome to hone her skills with the Getter Rays.

## Abilities and Weapons

* Mini Jet Scrander

The D2 has a Mini Jet Scrander held in its cockpit in case its pilot needs to make a quick escape should the meh be too heavily damaged.

* Mach Wing

A large, fabric-like cape extends from Getter D2's back which allows it to fly at speeds of up to Mach 4.

* Spin Cutter

Getter D2 uses the sawblades on its arms to quickly slice through an opponent's armor or as a defense mechanism to block against oncoming attacks from bladed weapons.

* Getter Tomahawk

Getter D2 is able to either pull one or two axes from the points on its shoulders and use them as melee weapons.

* Tomahawk Boomerang

Getter D2 is able to throw one or both of its Getter Tomahawks at its opponent.
* Long Tomahawk

Getter D2's Tomahawks are able to combine at the ends to make an extended Getter Tomahawk. It's also able to use this as a projectile like the normal Tomahawk Boomerang.
* Getter Beam

Getter D2 has a gem-like lens built into its forehead that allows it to fire a Getter Beam, a straight beam of concentrated energy. It can either fire it in small bursts or in a long, continuous blast.

* Drill Punch

Based off of the original Getter Two, Getter D2 spins one of its fists in rapid succession and covers it with Getter energy in a spiraling shape. When it makes contact with its target, it will either drill a hole directly into the enemy's chest or, on rare occasions, use it to drill/plow right through them.

* Daisetsuzan Oroshi

Inspired by her "uncle" Musashi, Getter D2 grabs its opponent and spins them around like a top before releasing them. D2 will then either follow up by ascending into their air after them and striking them on the head, sending them reeling into the ground & exploding or simply let the opponent crash into the ground behind it and (again) explode.

* Getter Combo

D2 grabs its target and performs a Daisetsuzan Oroshi, throwing them in the air. As the enemy continues to ascend, D2 flies higher & pulls out both of its Tomahawks, leading to it striking them twice and kicking them back to the ground. For the finisher, D2 charges up a Drill Punch and punches through them.

* Shine Spark

Thanks to Ruri's control over Getter Rays, she's able to tap into Getter D2's Getter Core, causing it to "overflow" and cover D2's body in an aura of pure Getter radiation. After harnessing enough radiation to create a bright aura, it charges towards its target and flings the energy forward, causing it to essentially ram straight into its foe. On some occasions, D2 can use it in the form of a charge attack, with the Getter Ray aura stays on D2 until it crashes through its intended target, temporarily increasing its speed as well.

## Notes

The Getter D2 being a single machine is a KotM original feature, meant to tie directly into its true purpose in the story; as previously mentioned, the D2 is meant to act as a test unit of sorts for Ruri so she gets used to the powers her Getter-based origins in this series gives her (hence the inclusion of it being able to use the Shine Spark without two other pilots) while making connections with some of the other pilots on the team before she and said others gain Shin Getter Robo around the end of the series, signifying the bonds they've forged together, as a sort of twist on how the Getter Teams of the past would start the story already piloting the main Getter together.

In the original manga, the Getter D2 originally flew by using bat wings, obviously as a nod to Shin Getter One. However, this was changed to the original Getter G's Mach Wing cape mostly for simplicity's sake (also since it wouldn't make much sense timeline wise since Shin Getter hasn't been introduced yet).

Rather than the mix of red, blue and yellow of the original Getter G, this incarnation of D2's colors are based off of Dragon's red and black color scheme in Armageddon (as seen by the Getter Army), since it helps to signify it being a singular machine compared to the other Getters.

D2's Long Tomahawk is primarily based off of Grendizer's Double Harken, though it is a move that somewhat common among other Getter Robos, like the Armageddon version of Shin Dragon.

Since D2 doesn't have the other forms Getter Machines usually have, it makes up for that by having a couple of the signature moves most 2nd and 3rd type formations perform like a Drill Punch (which is mainly inspired by how certain Macross mechs perform a similar move, though it also acts as a nod to the "Gekigan Flare" from the original Nadesico) and Musashi's signature move (which also does help to show how much Ruri cared for the old goof).