Cerulean Seas Prestige Classes

# Converted Prestige Classes

The sea holds many prestigious titles for those brave enough to seek them. Listed below are ways to adapt existing prestige classes that are presented in the *Pathfinder Roleplaying Game Core Rulebook* and *Pathfinder Roleplaying Game Advanced Player’s Guide*.

**The following prestige classes can be used undersea without significant alteration:**

Arcane Trickster, Assassin, Battle Herald, Duelist, Eldritch Knight, Holy Vindicator, Lore Master, Master Chymist, Master Spy, Mystic Theurge, Rage Prophet, Shadow Dancer, and stalwart Defender.

**The following prestige classes are not available in the cerulean seas setting:**

Arcane Archer, Pathfinder Chronicler, and Nature Warden.

**The following prestige classes have slight alterations to work with an aquatic setting:**

## Dragon Disciple

**New name:** Song dragon disciple

**Changes:** The song dragon disciple uses Table 3-3 to determine their draconic heritage. This also applies to his Breath Weapon and Wings abilities. In the case of wings, unless he is of cacophony descent, he will gain Supernatural Swim (described earlier in this chapter) with the adjusted speed applying to swim speed.

## Horizon Walker

**New name:** Seeker of the blue horizon

**Changes:** The Seeker of the blue horizon uses Table 3-2 to determine their favored waters. This replaces the favored terrain normally offered by this prestige class.

### **TABLE 3-2: FAVORED WATERS**

* Caverns (natural or artificial)
* Cold (ice, glaciers, and ever ice)
* Coral Reef
* Deeps (beyond sunlight)
* Dry Land (includes all types)
* Forest (usually kelp)
* Planes (pick one, other than Material Plane)
* Ruins (abandoned cities, shipwrecks)
* Shallows (within tide range)
* Urban (buildings and channels)
* Warm (volcanic vents)

**Terrain Mastery & Dominance:** The seeker of the blue horizon can master entirely new terrain. Caverns (as underground), Cold, Forest, Planes (all), Urban, and Warm (as desert) remain the same as presented in the *Pathfinder Roleplaying Game Advanced Player’s Guide* for both mastery and dominance. Resistance to fire translates as resistance to heat and steam.

### **Aquatic Terrain Mastery**

***Coral Reef:*** The seeker of the blue horizon gains Coral Link as a bonus feat.

***Deeps*:** The seeker of the blue horizon gains a +2 bonus to Fortitude saves made to acclimate to pressure differences (see Chapter 1). His depth tolerance increases 600 feet.

***Dry Land*:** If a seeker of the blue horizon is a landwalker, his base land speed becomes equal to his base swim speed. If he is not a landwalker, he gains a base land speed equal to half his base swim speed.

***Ruins:*** The seeker of the blue horizon gains a +4 competence bonus on Appraise checks.

***Shallows:*** The seeker of the blue horizon need only spend half the speed required when dealing with riptide and undertows. For example, sacrificing 15 feet from his base speed to fight a riptide counts as 30 feet.

### **Aquatic Terrain Dominance**

***Coral Reef*:** The seeker of the blue horizon becomes immune to the fire coral disease and gains immunity to poison from natural animals and plants found in a coral reef.

***Deeps:*** The seeker of the blue horizon gains an additional +2 bonus to Fortitude saves made to acclimate to pressure differences. His depth tolerance increases another 1000 feet. Combined with mastery of this terrain, this equates to a +4 bonus to the Fortitude save and an increase in depth tolerance of 1600 feet.

***Dry Land:*** The seeker of the blue horizon’s base land speed increases by 20 feet.

***Ruins:*** The seeker of the blue horizon gains *detect secret doors* as a spell-like ability a number of times per day equal to 3 + the character’s Wisdom modifier (caster level equal to the character’s level).

***Shallows:*** The seeker of the blue horizon can make acrobatics checks without penalty in areas of light or heavy surf.

# **IN THE CERULEAN SEAS**

Each prestige class that is available in the *Pathfinder Roleplaying Game Core Rulebook* and *Pathfinder Roleplaying Game Advanced Player’s Guide* has their own unique niche in the Cerulean Seas.

## Arcane Trickster

Deepwater nixies are the undisputed candidates to become arcane tricksters in the Cerulean Seas.

They are often employed by pirates and glimmerkeepers to aid in large raids or plots designed to disrupt or make a statement.

## Assassin

Assassins exist throughout the sea, as they have on land. While it is somewhat surprising due to their race’s gentle demeanor, many cindarians have been known to seek the path of the assassin. Their small size, poison spines, and versatility make them prime candidates for the job.

## Battle Herald

Sea folk of the Barashi faction are known to especially revere the battle herald, whom they see as the epitome of military leadership among all merfolk. This prestigious position holds a special place of honor among the sea elves as well, who often train for centuries to hone their talents.

## Duelist

While somewhat rare, the duelist is renowned in the seas for his skill at arms. The strict and almost fanatical focus that a duelist requires often makes this prestige class a target for many aspiring mogogols.

## Eldritch Knight

Pisceans, sea elves, and nommo frequently have members of their race who attain the fearsome title of eldritch knight. These formidable lords of magic and combat are legendary among all races of the sea.

## Holy Vindicator

While the agents of Mariblee and Undine rarely see holy vindicators among their ranks, the same could not be said of other faiths. The most common are worshippers of Keilona, who deal out holy justice to those that reject the ways of their goddess.

## Lore Master

There is a saying in the Cerulean Seas; “All the great knowledge of the sages of eons past is now kept by a many armed mad-man, and he isn’t talking.” In the time since the flood, the domain of knowledge has indeed shifted towards the eccentric and bizarre. Likewise, most undersea lore masters are considered to be somewhat insane, or at the very least, not entirely stable individuals.

## Master Chymist

Sebek-ka hold alchemy as a holy science, and often seek perfection in its depths. Few things are more terrifying than a mutated sebek-ka chymist. While other races, especially pisceans and sea elves, also invest much into the science of alchemy, they are much less infamous.

## Master Spy

All societies have spies, and undersea societies are certainly no exception. Political, religious, clan, and even industrial spies flourish in the murky sea.

## Mystic Theurge

Sea elves are one of the few races patient enough to undertake the demands of the mystic theurge prestige class. They are most often neutral good worshippers of Aear Emerwen, a cult division of the goddess Mariblee.

## Rage Prophet

The kai-lios are the only race that regularly produces rage prophets. Their unique talents rival even the highly esteemed pearl-eyes of the sea folk race.

## Shadow Dancer

Shadow dancers of the sea are usually well-acclimated to the shadowy twilight zone. They often train in these cold and dark depths, where they can have a stronger connection to the forces of the shadow realm.

## Stalwart Defender

Karkanaks, cindarians, and even nixies regularly support this prestige class. The nixies call them “Defenders of the Saloth Vents” and are made up of the burliest members of the race. Clad to the nines in armor, it is easy to see why some draw parallels between the extinct dwarves and the deepwater nixies. One who has never met a nixie defender would never make the connection otherwise.

# Converted Psionic Prestige Classes

The sea holds many prestigious titles for those brave enough to seek them. Listed below are ways to adapt existing psionic prestige classes that are offered in PSIONICS UNLEASHED. Afterwards, two new prestige classes are presented.

**THE FOLLOWING PRESTIGE CLASSES CAN BE USED UNDERSEA WITHOUT SIGNIFICANT ALTERATION:**

Cerebremancer, Metamind, Psion Uncarnate, Psychic Fist, Thrallherd, and Warmind.

**THE FOLLOWING PRESTIGE CLASS IS NOT AVAILABLE IN THE CERULEAN SEAS SETTING:**

**Pyrokineticist:** The use of magical, psionic, and even mundane fire is not typically found in an aquatic setting. Therefore, the pyrokineticist is not a viable option.

**THE FOLLOWING PRESTIGE CLASSES HAVE SLIGHT ALTERATIONS TO WORK WITH AN AQUATIC SETTING:**

## Elocater

**Changes:** The effects for the follow powers are altered or replaced:

**Personal Gravity (Su):** While this power does allow the elocater to walk on water, walking on vertical surfaces has significantly less versatility than it has on dry land. However, this power also allows the elocater to obtain zero, negative, or positive buoyancy as a free action.

**Scorn Earth (Su):** This power is replaced by Topsy Turvy, detailed below.

**Topsy Turvy (Su):** At first level, the elocater can reorient which director is considered up for himself as a free action. Any direction can be signified, including right, left, upward at a diagonal, and even straight down. Buoyancy effects for the elocater works based off the new direction.

Topsy Turvy is constantly active, even when unconscious, unless the elocater is heavily encumbered or slain. The elocater can ignore the disoriented condition as he can right himself as a free action.

**Terminal Velocity (Su):** This power also applies to sinking or floating.

**Freerunning (Ex):** Referred to by the aquatic elocater as “freeswimming,” the power applies to his swimming speed rather than his land speed.

## Phrenic Slayer

**Change:** The Phrenic Slayer uses Table 3-2 to determine their favored enemies. This replaces the favored enemies normally offered by this prestige class.

# Psionic Prestige Classes In The Cerulean Seas

Each prestige class that is available in the PSIONICS UNLEASHED has their own unique niche in the Cerulean Seas.

## Cerebremancer

Feykith (especially the thalassic asrai) are prime candidates to become cerebremancers, as their nature is already heavily rooted in the arcane.

Merfolk, with their innate versatility, are also frequently seen among the ranks of cerebremancers.

Cerulean seas cerebremancers often act as emissaries between psionic and non-psionic cultures.

## Elocater

Delphins particularly enjoy the powers afforded by the elocater prestige, but any race with psionic leanings has been known to have fostered honored elocaters. Even slow-moving zefs have found great advantage in increased mobility.

The elocator can be an extremely valuable asset in the Cerulean Seas, where the distance between cities is often unpatrolled, perilous, and bereft of friendly folk. For this reason, many cities have hired them on as special messengers and couriers for particularly sensitive and important matters.

## Metamind

Metaminds are common among races that are considered highly introspective, including the ix and the melusine. The zefs will also yield a few members of this caliber, as they are always prepared for a long psionic battle. Their enemy, the deep-dwelling zohs, are known to use living vessels to store vast amounts of psionic power and can often match the greatest metaminds in psychic endurance. The zefs shudder to think what might happen if they did not train hard to obtain this class, as they do not wish to stoop to the low ethical standards of their racial enemy to obtain such power.

## Phrenic Slayer

Any race with a notable grudge against another might produce phrenic slayers. The pisceans typically come to mind, as their fear and hatred of aquatic aberrations (which are often psionically inclined) is legendary.

## Psion Uncarnate

Psion Uncarnates are typically very rare in the Cerulean Seas, though several tales of asrai uncarnates proliferate through the waves. Like their terrestrial counterparts, the aquatic uncarnate is often walks a lonely path.

## Psychic Fist

The perfect blend of psionics and martial arts, any disciple of Jaxlen might strive towards this path. In truth, ixian psychic fists are rare, though members of other races within Jaxlenite monasteries are much more common.

## Thrallherd

The term “goodly thrallherd” is somewhat of an oxymoron, though a few zef thrallherds may disagree due to their particularly warped reasoning when dealing with what they consider “lesser races.” Melusine overminds will justify this class with a similar excuse. Evil races, however, are particularly fond of this prestigious class.

## Warmind

There are few races that could not benefit from a warmind. They are found among all races that commonly support psionic classes.