Game System

## HUD

Three rectangular stripes on top left corner

Health green bar: This shows your Life Points, and they are shown only as a percentage, not actual numeral points. When your Life Points reach zero percent, your character will be declared dead.

Stamina It was also green, but it showed a number instead of a percentage. “These are your Stamina Points, and you can see the actual number of points. Running, jogging for a long time, carrying heavy objects, fighting, or using skills will lower your Stamina Points. Stamina Points can be regained through Rest or Items.

Spiritual value silver hue Using spiritual skills will consume Spiritual Value. Spiritual Value can be recovered through resting or consuming special items. The system shop will not provide any quick recovery items for Spiritual Value..

Bright red: These are your Terror Points, and they are shown as a percentage. When your Terror Points stay over 100% for more than three seconds, you will be forcibly logged out of the game, and your character will be declared dead.

## Skills

This shows your Skill Points, represented in numbers. Skill Points can be used as currency and are collected through the character’s actions. Any action that increases your efficiency in game will award Skill Points.

In Thriller Paradise, the character had twelve boxes in their Skill Bar. Players could adjust their skills only before the scenario started. In other words, no matter how many skills a character owned, before entering a scenario, they could at most equip twelve of them.

The attribute of the Skill Card is the key. There are two types of Skills, passive and active. For active skills, there are three more types: Permanent Use, Limited Time Use, and Consumable Use. For passive skills, there are only Permanent Use and Limited Time Use.

Skill Points were a rarer currency. Players could not trade Skill Points among themselves, and the Trading Post would not accept them either. Skill Points could only be used at one location—the Thriller Box. That was the name given to the special Trading Post within the system.

One could get two types of rewards from the Thriller Box. The first was Game Coins; the players could get a lot of those. The second was items that could not be taken out of the scenario. Similar equipment, items, and skills would not disappear from the database after the scenario ended. Even though the players could not take them out of the scenario, they would be sent to a place that like a recycle center, and that place was the Thriller Box. Those things would be sold as products and could only be purchased with Skill Points. Their attributes would have corresponding changes, like the usage conditions of the equipment being adjusted. Some special effect that was limited to a certain scenario might be corrected, or the type of the Skill Card would change.

**Skill levels:**

N/A: None, not familiar with the mastery at all, unable to use the skill from this school.

F: Very poor, close to unfamiliarity. Can use the skill from this school, success rate is 20 percent

E: Poor, entry level familiarity. Can use the skill from this school, success rate is 40 percent

D: Amateur, slightly lower than normal but stronger than entry level. Can use the skill from this school, success rate is 60 percent

C: Normal, basic mastery of the school. Can use the skill from this school, success rate is 75 percent

B: Adept, better than normal. High successful level when using the skills from respective schools. Can use the skill from this school, success rate is 100 percent

A: Expert, have a chance of divining unique skills from respective school. Can use the skill from this school, success rate is 100 percent

S: Godlike. A level that can only be reached through special item, completing special mission or triggering hidden quest. At this level, using the skill from respective school would add specific effect to the user. The additional effect has no upper limit.

## Backpack

Your backpack is a storage space, and the current maximum storage space is ten. You can store the items by placing them into the backpack. Living creatures can be stored inside the backpack, provided that the player has ownership of them.

Remark: Players cannot be placed inside the backpack. Do not attempt that.

You can inspect your equipment by perusing the equipment tab on the menu. Everything that you can wear or put on is considered equipment. There is no limitation on number of pieces of equipment and equipment spots. For example, you can hold a sword in your left hand and a baseball bat in your right while wearing brass knuckles on both hands. Your outfit is not considered equipment, and it is tied to your character; it cannot be destroyed or removed. You can only change the outfit setting in the log-in space, and extra outfits can be purchased at the trading post.

## Scenario

Completing a scenario is rewarded by gaining EXP and Game Coins.

Depending on your terror rating you can get extra rewards.

Terror Ratings from best to worst:

Embodiment of Valor

Praiseworthy Courage

Seized by Panic

Trembled with Fright

Scared Witless with Fear

## Mastery

There were six masteries.

Mastery was the most important setting for Thriller Paradise’s players; this was something that Feng Bujue remembered from the game manual. N/A’s meaning was not available while F was extremely bad, close to zero. When you reached this mastery level, you could utilize the ability within this school, and the success rate was twenty percent.

**Masteries**

General Ability

Fighting

Marksmanship

Sleuthing

Workmanship

Medic