1.0 - 2/8/2023

**Trailer:** https://www.youtube.com/watch?v=jgq581p27KQ&ab\_channel=Estrongel

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* Players in Creative will no longer run out of stamina
* Players in Creative can now use equipment they would otherwise not meet the level requirements for
* The HUD is now hidden while in creative
* Piglins will not attack players wearing Black equipment
* All existing recipes (aside from armor and tool recipes) using ore that has been removed has been reworked to use new ore
* Players who reach level 99 and 120 in a skill will have their name broadcast globally

### World Generation

* All vanilla ore has been replaced with custom versions
* Diamond and Netherite Ore have been removed from the game
* Several new ores were introduced to generation:
	+ Tin Ore
	+ Mithril Ore
	+ Adamant Ore
	+ Rune Ore
* There are several rules that ore generation now follows:
	+ Emerald Ore now generates anywhere in the overworld
	+ Gold Ore now generates only in the Nether
	+ Coal has the same generation density in all dimensions
	+ Mithril, Adamant, and Rune Ore each favor a specific dimension:
		- Mithril Ore density favors the Overworld
		- Adamant Ore density favors the Nether
		- Rune Ore density favors the End
	+ All other ore has scaling densities that depend on the dimension:
		- Overworld ore density favors ore that can be mined at lower levels of mining and are not as valuable
		- Nether ore density serves as a middle ground for middle levels of mining and are somewhat valuable
		- End density favors ore that can be mined at higher levels of mining and are more valuable

### **Structures**

Several new structures have entered the world of Runecraft. Inspired by OSRS, they are the Strongholds of Security! Exploring these subterranean structures can yield rare loot, but be careful, danger lurks around every corner!

* Added Stronghold of Security, an underground structure
* 4 Variants:
	+ Base: Spawns in Plain, Taiga, Savanna, Mesa, Forest, Hill, Ice Plain, and Mooshroom Island Biomes
	+ Lush: Spawns in Swamp, Flower Forest, Jungle, and Ocean Biomes
	+ Desert: Spawns in Desert, Beach Biomes
	+ Nether: Spawns in Nether Biomes

### **Mob Heads**

Added several new collectible mob heads to the game. These are obtained from mobs in peculiar ways that you will have to find out. With more to release in future updates, goodluck in your searches!

* Added Custom Mob Heads
	+ Panda Head (All Variants)
	+ Llama Head (All Variants)
	+ Witch Head

### **Custom Jukebox & New Music Discs**

With the release of Runecraft 1.0, I have implemented a custom Jukebox that can play custom music discs.

* Added custom Jukebox
	+ Crafted with a normal Jukebox
* Added 15 New Music Discs
	+ Fragments can be found by exploring structures in the world and can be crafted into a music disc with 8 fragments

### **Skillcapes**

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Changes

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* Skillcapes no longer provide any Vanilla Minecraft effects
* Skillcapes with innate effects (Agility Skillcape, Prayer Skillcape, Thieving Skillcape, etc.) will remain

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Bug Fixes

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* Skillcapes can now be repaired using another Skillcape of the same type

### **Party Hats**

Party hats have had a major overhaul in how they are obtained. In the past, they were all obtainable as a chance drop from killing mobs. In Runecraft 1.0, the way to obtain party hats has been balanced around all of the skill systems in play. Each skill system is intended have a method of obtaining a specific Party Hat.

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Changes

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* Party Hats are no longer only obtained through killing mobs
* Some Party Hats have been removed
* The following Party Hats are now obtainable:
	+ Blood Red Party Hat: Obtained as a random drop from killing mobs with a sword
	+ Forest Green Party Hat: Obtained as a random drop from killing mobs with a projectile
	+ Silver Party Hat: Obtained as a random drop mining ore
	+ Purple Party Hat: Obtained as a random drop from Thieving
* There are currently two party hats with no method of being obtained:
	+ Royal Blue Party Hat
	+ Dark Green Party Hat

### **Food System Rework**

Players now heal an exact amount of health as opposed to receiving a regeneration effect. Most food items that did not have extra functionality such as chorus fruit, have had their max stack size reduced to 1. This is a defining gameplay change as food will now have a much larger impact on how a player moves throughout the world. Mobs that would drop edible food now drop a stack of 1 at most, regardless of looting enchantment. Due to the nature of how Cake functions, this was not able to be included in this rework and is still unusable. I will work on finding a solution to this in the future.

**Food Items**
* Chorus Fruit
* Golden Apples
* Honey Bottles
* Poisonous Potatoes
* Pufferfish
* Rotten Flesh
* Spider Eyes
* Suspicious Stew
* Cookies
* Dried Kelp
* Glow Berries
* Melons
* Raw Porkchop
* Raw Potato
* Sweet Berries
* Apples
* Beetroots
* Raw Fish
* Raw Mutton
* Raw Porkchop
* Raw Salmon
* Raw Beef
* Raw Rabbit
* Raw Bread
* Raw Chicken
* Cooked Fish
* Cooked Rabbit
* Cooked Salmon
* Cooked Mutton
* Cooked beef
* Cooked chicken
* Cooked Porkchop
* Golden Carrots
* Pumpkin Pie
* Mushroom Stew
* Beetroot Soup

### **Commands**

Custom commands are a way for players to access information quickly without needing to open up a wiki or ask a question in a discord server. Runecraft has a lot going on, so shortened descriptions on topics that may be confusing and giving info on how to unlock things is an important feature. To start with, type "!help"

* Added custom commands into Runecraft Which can be used to:
	+ General Info about Runecraft
	+ See skill stats without needing an item
	+ Get a general description of skills
	+ View unlocks for skills
	+ View leaderboards for skills
	+ Select teams
	+ Other useful links and credits

### Reworked HUD

The HUD of any game is what's most important, with Runecraft 1.0 the HUD has been completely redesigned to show players Health, Armor, Stamina, Prayer Points, and set Prayers. With the hunger system removed, there was no longer a need for a hunger bar.

* Redesigned the entire HUD
* From left to right:
	+ Health orb, Armor orb, Prayer Slot 1, 2, and 3, Prayer orb, Stamina orb
* Several effects will change the color of the health orb along with a hierarchy of which effects will take priority:
	+ Red:
		- A red orb indicates that the player has no effects that can affect their health
	+ Gold:
		- A gold orb indicates the player has the absorption effect
		- This display takes priority over all other effects
	+ Green:
		- A green orb indicates that the player has the poison or fatal poison effects
		- This display takes priority over the wither effect
	+ Black:
		- A Black orb indicates that the player has the wither effect
		- This display will be overrode by all other effects
* The Prayer and Stamina orbs have an alternate display when they are active

## Mobs

### **Chunken**

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Changes

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* The Chunken spawn egg now has a unique texture

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Bug Fixes

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* The Chunken spawn egg is now correctly named "Chunken Spawn Egg"

### Shade

The shade is a hostile mob that is quick on its err... feet? No, that's not right.

* Added the Shade
* When a player is hit they are inflicted with blindness for a short duration

### Skillmaster

The Skillmaster is a friendly mob who will not only protect you, but protect villagers if he see's them being attacked.

* Added the Skillmaster
* Skillmaster is friendly to players unless hit
* Skillcapes are purchasable from the Skillmaster
* Skillcapes require players to be level 99 in a skill and have 64 emeralds to purchase

## Skills

The skill system's of Runecraft are what allow people to truly play the game of Minecraft differently. Several overall changes have been made to make the skill systems more rigid and definable.

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Changes

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* Players no longer gain XP while in creative/spectator mode
* Several Skills have been redesigned/reworked
* XP Scaling and requirements have been modified to increase the time it takes to level up
* Additional values were added to XP requirements early on to prevent players from being spammed with level up sounds
* Several new skills were added:
	+ Mining
	+ Digging
	+ Farming
	+ Woodcutting
* Several existing skills received functionality:
	+ Attack
	+ Defense
	+ Prayer

### **Agility**

My goal with all skills is for players to be able to gain XP in a skill when they want to gain XP, and not constantly while moving. I disliked how nearly every player would always have Agility as their highest level skill because it took zero investment and didn't require a player to do anything differently. As such, Agility has undergone a large rework in how XP is gained. The XP system has been reworked to use the experimental scripting API.

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Changes

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* Reworked the way players gain XP
	+ XP is no longer gained from sprinting and falling
	+ XP is now calculated based on the amount of fall damage and distance fell
* The Graceful Set has received several modifications
	+ Textures and icons of each piece have been updated
	+ Repairing for Graceful equipment has been optimized
	+ All Graceful equipment now has the equivalent armor of Leather gear
	+ The Stamina regeneration rate provided by the Graceful Set has been dramatically increased

### **Attack**

Attack has had its weapon system implemented and its system has been moved to use the experimental scripting API.

* Implemented Attack skill unlocks
* Unlocks:
	+ Level 1: Wooden Sword
	+ Level 10: Bronze Sword
	+ Level 20: Iron & Black Sword
	+ Level 30: Steel Sword
	+ Level 40: Mithril Sword
	+ Level 50: Adamant Sword
	+ Level 60: Rune Sword

### **Defense**

Defense has had its armor system implemented and its system has been moved to use the experimental scripting API. Additionally, hostile mobs now have a chance to spawn with Black armor, and trimmed versions of existing armor. Trimmed equipment is very rare and is purely cosmetic - no bonuses to armor or durability.

* Implemented Defense skill unlocks
* Chainmail, Gold, Diamond, and Netherite armor is no longer obtainable
* Unlocks
	+ Level 1: Leather equipment, Fighting, and Fancy Boots
	+ Level 10: Bronze equipment
	+ Level 20: Iron and Black equipment
	+ Level 30: Steel equipment
	+ Level 40: Mithril equipment
	+ Level 50: Adamant equipment
	+ Level 60: Rune equipment

### **Digging**

Digging is a new skill that allows you to equip better shovels that have more durability, dig faster, and can be enchanted easier. There are currently no new blocks that can be dug with different levels of Digging, but this will likely change in the future to create a variation to XP gains and collectibles.

* Implemented Digging skill unlocks
	+ Level 1: Wooden Shovel
	+ Level 10: Bronze Shovel
	+ Level 20: Iron & Black Shovel
	+ Level 30: Steel Shovel
	+ Level 40: Mithril Shovel
	+ Level 50: Adamant Shovel
	+ Level 60: Rune Shovel

### **Farming**

Farming is a new skill that allows you to equip better hoes that have more durability, harvest better crops, and can be enchanted easier. This skill is currently non functional, players cannot gain Farming XP and are locked to the default Wooden Hoe unless in Creative mode. The next major update will focus on fleshing out the Farming skill along with another new, unannounced skill.

* Implemented Farming skill unlocks
	+ Level 1: Wooden Hoe
	+ Level 10: Bronze Hoe
	+ Level 20: Iron & Black Hoe
	+ Level 30: Steel Hoe
	+ Level 40: Mithril Hoe
	+ Level 50: Adamant Hoe
	+ Level 60: Rune Hoe

### **Prayer**

Prayer is finally implemented! Its system was built using experimental scripting API. Prayers allow you to activate an assortment of buffs.

* Implemented Prayer system
* How to gain XP:
	+ Bury Bones, Essences, or Remains in the ground and at Gilded or Chaos Altars
	+ Gilded Altars:
		- Yield 2x XP
		- Can be crafted and placed anywhere in the world
	+ Chaos altars:
		- Yield 3x XP
		- Generate in Zamorak Temples in the Nether and are destroyed if mined
		- Have a chance of inflicting the player with the wither effect
* How to select Prayers
	+ To select Prayers, players must interact with either a Gilded or Chaos Altar with a Prayer Book in hand
	+ Prayer Books are crafted using a book
	+ How to use the Prayer menu:
		- Players must have at least 1 Prayer unlocked (Level 5 or above)
		- Players can select 1 of 3 loadouts to clear, edit, or equip
		- Players can have up to 3 Prayers selected in each loadout
		- As Players level up their Prayer, they gain access to new Prayers
		- Prayers are classified as tier 1 or tier 2 prayers, with tier 2 Prayers:
			* Players can have as many tier 1 Prayers equipped as they want
			* Only a single tier 2 Prayer can be equipped at any given time
			* Tier 2 Prayers are stronger than tier 1 cause Prayer Points to drain more rapidly
	+ How to replenish Prayer:
		- Prayer can be replenished by interacting with any Gilded or Chaos Altar

### **Mining**

Mining is a new skill that allows you to equip better Pickaxes that have more durability, mine faster, can be enchanted easier, and allow you to mine new ores. To see more information on how world generation has been affected and where to mine for specific ores, see 1.0 - 2/8/2023#World Generation.

* Implemented Mining skill unlocks
	+ Level 1: Wooden Pickaxe
	+ Level 10: Bronze Pickaxe
	+ Level 20: Iron & Black Pickaxe
	+ Level 30: Steel Pickaxe
	+ Level 40: Mithril Pickaxe
	+ Level 50: Adamant Pickaxe
	+ Level 60: Rune Pickaxe

### **Woodcutting**

Woodcutting is a new skill that allows you to equip better Axes that have more durability, chop faster, and can be enchanted easier. Currently, all trees are able to be chopped down regardless of Axe or Woodcutting level. Future iterations may either change vanilla trees to not all be mineable at any level, add several new tree wood types that require different Woodcutting levels to chop, or a combination of these.

* Implemented Woodcutting skill unlocks
	+ Level 1: Wooden Axe
	+ Level 10: Bronze Axe
	+ Level 20: Iron & Black Axe
	+ Level 30: Steel Axe
	+ Level 40: Mithril Axe
	+ Level 50: Adamant Axe
	+ Level 60: Rune Axe

### **Conclusion**

That just about does it for the 1.0 update changelog! There may be a few things here and there, and a lot of technical changes that occurred over it's development this past year, but I think I covered the major parts. Thank you to everyone who has stuck with me while I didn't release an update to Runecraft, I hope you find enjoyment out of this update.

To report bugs, give feedback, and talk to other players, join my discord server: https://discord.gg/tTfKQEJJ5d

Please consider subscribing to my youtube channel to show your support: https://www.youtube.com/@Estrongel

For those wondering what's coming up next, here you go!

For starters, I hope to not take a year to update Runecraft again. I am going to be shooting to do frequent but smaller updates every month to fix bugs, add new features, and keep up with the stable releases of Minecraft.

My current development goals for the next update are to:

* Update all in game music to OSRS music
* Rework and rewrite the Thieving system
* Implement Farming and Herblore

I also have several other features that I currently have in mind that may get stuck into the next update if I finish in time, but are being worked on nonetheless:

* New Trees, wood types
* Fletching, Ranged implementation
* Smithing
* Display Prayers players currently have active above their head
* Add more mob heads
* Fireworks when a player levels up a skill
* New armor sets
* Custom horse armor
* System messages
* Damage indicators
* And more!

- Estrongel

## **Download**

https://www.mediafire.com/file/vicqt1kg01pmync/Runecraft1\_0.mcaddon/file