recursal/Fanatic-Fandom huggingface dataset:
Ravoprax Berelith

## Ithquandryic Society Guard

Born thousands of years ago, Ravoprax Berelith, or Berelith, was one of the most prestigious and well respected guards in the Ithquandryic Society. Because of his strong faith and willpower, he was put in charge of guarding the vault with all the evil and corrupt relics being stored down in their basement. He was up to the task and willing to serve the group.

When the Divine Collapse occured, he was on duty down below. The world above was destroyed but miraculously the underground structure of the Ithquandryic Society HQ remained mostly intact, even if they were buried. The resources down below were depleted quickly, but Berelith stepped up and kept everyone calm and led the teams in shifts to try and dig them out.

## Corruption Starts Small

Eventually, it became obvious the only way to live was to be signed in as a guard of the vaults, since you didn't need sustenance while signed in. However, of the survivors, the ones that signed into the vault with dark relics, began to slowly show signs of corruption. Berelith limited people's exposure to this job, and eventually took on more shifts at that vault to save others.

However, as time went on, and people began to panic that they would never get out, Berelith began to show signs of corruption. He eventually told others they couldn't guard the vault: only he could guard it. The survivors eventually united to try and pull him away from the vault to save him. He resisted, and in his paranoid delusions brought on by the evil relics, he thought they were trying to take the items. The slaughter that followed killed most of the remaining survivors of the Ithquandryic Society.

## Remaining on Duty

Berelith remained as the guard of his vault, being corrupted more and more as time went on. Eventually he was alone with one other member who guarded the other vault. He began trying to figure out a way to remove the evil relics, or trying to take control of the other vault. He figured out a way to summon creatures into the complex and set them loose on the floors above. He began to slowly go insane with power alone in the vault.

Over time even the other guard was going insane, and when a lone adventurer wandered in, Berelith was too slow to react and reach her. The other guard stole her and tricked her into signing in and he fled the vault. Pretty soon, this female Dragonborn was the only thing standing between him and complete control of this facility.

50 years passed...
Olminar

## Summary

A shadow of its former self, Olimnar is a failing empire with little money, rampant poverty, and too much debt to count. Their military and trade are mostly outsourced to neighboring countries, leaving them without independence or real power.

## Inhabitants

A large percentage of the population is Human, with a small Dwarven population that migrated centuries ago and founded some small villages. Also with it's proximity to Xaris, there is a decent size population of Half-Orcs that emigrate from the south.

## Government

The government is a monarchy run by an Emperor, although the monarchy has little power these days.

## Notable People

* **Emperor Kevlan Horgarrah** - current monarch of the nation, has no real power but only a symbol
* **Jorah Bandros** - Human Ambassador from Valune, de facto General of the nation's armies, has his own motives, usually in line with Valune
* **Worner Helbiq** - Gnomish Ambassador from Kenda, merchant who uses his position to generate a lot of money and power

## Notable Locations

* Byrmin - coastal capitol of Olminar, famous for being crime-ridden and mostly owned by Valune and Kenda
Noble Estates District

This district is commonly known as the **Empress District**

## Atmosphere

The smell of well-maintained lawns and gardens fill your nose, the sounds of running fountains, various cocktail chatter and various professional musicians playing fill the air, private guards escorting the most outlandishly dressed nobles through the streets

## Typically Found There

Large mansions make up most of the district, with huge lawns and gardens and statues lining the properties, various nobles with guards, servants, and entourages walking around with them

## Locations of Note

1. **Greenshield Guardhouse**: private security company, guards have enhanced magical defenses and helmets for enhanced senses, provide security for many of the residents in the district

## People of Note

1. **Temperance** - Tiefling priestess of Waukeen, wealthy merchant, and cause of much gossip amongst the residents
2. **Jerith Silvanwood** - fairly new noble who has recently taken up residence in the district, people aren’t sure where his money comes from, many of his neighbors don’t care and like him
3. **Nephora Steelsmith** - coming from humble beginnings, Nephora owns a series of smiths/weapon and armor shops throughout the continent, has earned the nickname “Lady Steel”
Kulnaur

The capital city of Mormar and the last piece of civilization on the western edge of the Falmar Desert before the wild and unforgiving climate for miles to the east. This is the last city where you can buy supplies, stock up, and prepare for the unforgiving region of the Falmar Desert.

It is also rumored to be the location of the Dark Exchange but no one has been able to confirm this.
Righteous Vanguard

**Influence** | They hold sway in very few places, except where faith in Gallant is strong

## Purpose

The Righteous Vanguard are the wall the divides the surface world and the Dark Catacombs. They are experts on the creatures that dwell there, they are hunters, and they are constantly vigilant against any advancement from down below.

## Role in Society

They are often loners, living near known locations of openings into the Dark Catacombs in forts or encampments. They are militaristic, but often don't answer to most authorities so they are a bit chaotic. Many members come from people doing community service or serving a sentence on a crime. Very few actually volunteer for a position in this group.

## Goals

They want to secure and build a defensible encampment near every entrance into the Dark Catacombs and have enough men to man each location. They are hard pressed to find enough soldiers and are spread thin.
Mormar

## Summary

Known as the dark edge of the Falmar Desert, the nation is filled with traders and nomads. However, most people know the nation for the city of **Kulnaur**, which contains within it the largest black market in the world, known as the Dark Exchange. Officially the government outlaws slavery, having been a former part of the once great Falmar empire of old. However, with the Dark Exchange's presence in the nation, nothing can be certain.

## Inhabitants

Many nomads wander the desert and nearby areas of the nation. Most of the population that inhabits the small villages or the city of **Kulnaur** are merchants or the families of those merchants. Although famous for the Dark Exchange, many legitimate businessmen trade here as the public market has to be on the up and up.

## Government

Made up of elected officials (most of them notably the richest merchants) the back dealing and off the book policies tell a different story than the public face of their government. Many of the politicians are involved in the Dark Exchange or at least support it with their votes, for fear of being replaced.

## Notable People

* **Hasan Karim** - wealthy merchant and elected official, got elected on promise to fight the Dark Exchange, his "successes" may be just that, or him using his position to turn his enemies into the authorities
* **Tahira Abdul** - wealthy merchant, she is influential with many elected officials even though she isn't one, famous for maintaining a bath house in **Kulnaur** that is "neutral ground" for anyone wishing to meet and be safe
* **Wasim Namara** - famous nomad who leads of tribes called the **Dhurriat Alssahra**, often in trouble with the laws of the land

## Notable Locations

* Kulnaur - capital city and last civilization before the Falmar Desert
* Falmar Desert - eastern side of the nation that continues east for miles
* Dark Exchange - location unknown, it is rumored to be inside or just outside the city of Kulnaur
Locations - Wizlock Campaign

Important places the the party has been on their adventures:

## Cities/Towns

* Sanye - city where Randal Buckman lived, the party first starts
* Koris - village where Ferris lived and where important documents were being hidden
* Dulin - major city in Pilva, party passed through on their way to the coast
* Xon - port city of Welyn, party secured passage on a ship there
* Leshon - capitaol Dwarven city in Rondat
* Parma - city of knowledge, capital of Ilvan
* Nenda - last bastion of civilization in Eres before the Eres Wasteland
* Valya - the holiest city in the world, and center for culture in Seldarindor
* Kitwe - city along the Valu River and home to the headquarters of the **Redbrook Mercenaries**
* Massara - city in Falmar, run by a man known as the Gray Fox
* Ramande - capital of Falmar, home to a large arena where slaves fight for entertainment, home to Tower Consortium
* Haborod - capital of Ulnar and a major port city
* Byrmin - capital of Olminar and port city where the party has traveled through numerous times
* Wethril - capital of Kombray and home to the evil Emperor Jandar Feng
* Gelmar - capital of Ainur and home to various temples of Isbrea
* Sturmray - capital of Calenlad and home to the greatest horses in this or any age
* Talal - capital of Tulgea, home to a large population of pirates and the Immortal Corsairs
* New Tu'narath - city in the **Fractured Isles**, run by pirates and neutral ground for them

## Structures/Geography

* Home Forest - forest west of Sanye that is home to Thamior and Maple
* Redspire Mines - abandoned mine in the nation of Kombray where an assassin hides
* Melnora's Cove - small cave on the coast of the Veryd Forest
* Duke's Palace - residence of the Duke of the Veryd Forest
* Ithquandryic Society HQ - underground complex that is all that remains of the former organization
* Fort Ostoril - massive fort from centuries past that has reappeared, filled with dangers
Tamil

## Summary

A warrior nation, Tamil has had a long history of border skirmishes and war. Having fought with nearly every neighbor throughout their history, their nation has built up an army that's ready to fight at a moment's notice.

## Inhabitants

Mostly a warrior people, they favor the brave and strong over any other professions. Many in the nation are in the national army or were at one point, or served in some capacity (either healing or magical assistance, etc.). There military is famous for their elaborate armors with gaudy ornamentation all over their armor. Since they have had a long period of time with relative peace, they also sell their warriors to the highest bidder for any other wars in foreign lands.

## Government

The monarchy is mostly symbolic in nature, but many people respect the symbolism. However, despite the real power of the government being in the hands of the elected officials of the Parliamentary government, the true power is in the hands of the generals of the army. The current monarch is privy to how things work and keeps them close by for council and often follows their advice.

## Notable People

* **King Jethril Undoru** - current monarch of Tamil, in the pocket of the generals of the army
* **General Devro Ygthril** - highest ranked general of the Tamilese army

## Notable Locations

* Daeryn Forest - makes up the northern border of Tamil
* **Leven** - capital city, filled with gladiator ludi and numerous blacksmiths/forges
* **Karaz** - city to the west, source of major conflict between Tamil and Drukat
* **Fort Ostoril** - once thought lost in various wars of the past, has since reappeared in northern Armel, supposedly haunted and filled with treasures
Wendel Hightower

Younger, less successful brother of Talis Hightower. He is not usually involved in his brother's business, though he has been used as a decoy. Talis Hightower disguises himself as Wendel during the reading of the will of Felverinox. Wendel was used as a decoy, disguising Wendel as Talis to distract the **Wizlocks** during The Kulnaur Job.
Rondat

## Summary

A mostly Dwarven nation who have adapted mostly to living above ground. There is also sizable Dragonborn population in the south is a refugee-type camps. The northern half of the nation is mountains, while the southern half is mostly plains.

## Inhabitants

Mostly Sun Dwarves, the nation is filled with Dwarves within the mountains but also on the surface. There is also a large collection of Dragonborn refugees from the surrounding are that have collected into small tent cities on the plains in the south.

## Government

An Oligarchy run by the leaders of the prominent clans named in their constitution. Several clans have been added and removed as they die out or rise to prominence.

## Notable People

* Kildrak Firebeard - former colonel and hero, now an Ambassador to other nations

## Notable Locations

* Rondat Mountains - northern half of the nation is made up of these mountains
* Leshon - Dwarven city of Sun Dwarves, maintains a large forge, armory, and various stonemasons artists
Tyrra Agnar

She's a general in the city of Leshon. Leader of northwest quadrant. She has long red hair, she's middle aged, scar on her chin, and wears colors of silver and yellow for her clan.

She was proposing they take rumors of inside job seriously, and was almost killed in a trap set by a traitor inside the military, but was saved by the party.
Solus Pass

## Location

In the middle of the Grand Divide, the emperor centuries ago commissioned construction of a path through the mountains to increase trade. They decided to pick one large path in the center of the range which funnels all traffic going back and forth.

## Characteristics

Constructed using controlled gunpowder explosions and digging, the pass was slowly built over decades as they wore down the mountains in their way. Over time they smoothed out the pass and slowly lowered the elevation of it until they were comfortable enough to construct a permanent structure in it that guards and maintains the pass.

## Notable Locations

* Yelzik Desert - desert on the eastern side of the pass
* Grand Divide - mountain rage on either side of the pass
Tegan Dunhall

The man who recruited Bashan in the **Sovereign Brotherhood**. He saw him fighting in a fight club and offered him powers he could gain from learning the ways of the Bloodhunter. He brought him in and taught him how to utilize his own blood to augment his fighting and hunting of creatures.

Though Bashan rejected working for the Brotherhood, he still parted on good terms with him.
Vorik

A Dwarven member of the church of Tolujar, he secretly left the city of Leshon to warn Thorgrim. Apparently, Arom Stonebreaker is obsessed with this prophecy, and it's putting his judgment into question. Some of the members are nervous that Arom is working with someone from the Dark Catacombs. Vorik wants Thorgrim to return and stop Arom from going too far.

He left instructions for Thorgrim to contact him when he returned home.
Upon returning, Vorik made plans with Thorgrim to sneak into the temple of Tolujar. When they did, they discovered Arom's plans to betray the city as well as some information about the **prophecy** that he has been so obsessed about.

He pretended to be loyal to Arom, but his ruse wasn't good enough, because he was discovered and killed, his body dropped in the streets of Leshon as a warning.
Verydian Elves

## Personality

The Verydian Elves believe themselves to the pinnacle of Elven culture. They believe they have the longest and strongest traditions and their bloodlines are more important than the other Elves. Though they look down to the Moon Elves and Green Elves a little, they definitely look down to other races, especially the Humans. They have a long, complicated relationship with magic and are very tied to nature.

They are perceived as snoody and prideful, though they are often the people to go to with questions of magic, as their long age and long history allow them to spend centuries learning magical secrets. They are good warriors, most of them proficient with swords and bows, and most able to cast some spells.

## Location

Though they can technically be found anywhere, a majority of them take up residence in the Veryd Forest.

## Game Statistics

*Like the High Elf in the Player's Handbook*

* **Ability Score Increase**: Your intelligence score increases by 1
* **Elf Weapon Training**: You have proficiency with longsword, short sword, shortbow, and longbow.
* **Cantrip**: You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
* **Extra Language**: You can speak, read, and write one extra language of your choice.
Lake Kenda

## Location

In the center of the nation of Kenda, it is the primary water source for fresh water in the region. Once a major prize and jewel of the Olminarian nation, it is now the main source of power of the independent nation of Kenda.

## Characteristics

Filled with fresh water, and connected to the Valu River, it is a popular body of water. Many small cities and hamlets are along the coast of the lake, as well as various shipping businesses who use the Valu River and the lake to transport most of their merchandise.

## Notable Locations

* Valu River - connected on the southern end, it can take many people to and from the lake to a large portion of the southeastern Seldarindor.
Shadow Elves

## Description

The Shadow Elves are descendants of Elves long ago that delved too deeply into Shadow magic and the Shadowfell plane. They are not always evil, as the descendants are born into this, but they always seem a bit unnatural and creepy. They have pale gray skin, green or brown eyes, and usually pure white hair, although some have black.

## Location

They are scattered around the word, not having a true homeland. They have been known to gather around the city of **Halda** and the Batu Mountains where various similar people take up residence. They are even known to wander in the untamed areas of the world where no civilization can find them and persecute them, including the nation of Xaris.

## Game Statistics

* **Ability Score Increase**: Your Charisma score increase by 1.
* **Shadow Magic**: You know the *chill touch* cantrip. When you reach 3rd level, you can cast *unseen servant* once per day. When you reach 5th level, you can also cast *invisibility* once per day. Charisma is your spellcasting ability for these spells.
* **Barely Living**: You are resistant to necrotic damage.
Poor Residential District

This district is commonly referred to as the **Baroness District**.

## Atmosphere

Crowded, noisy, and pugent, the area has many people moving around. Children are playing in the streets, but disappear into their homes after sunset. Every building and seemingly every person is covered with dirt as they walk through the unpaved streets.

## Typically Found There

Mostly residential, the poorest citizens of the city work, live, and shop here mostly. Various cheaper businesses can be found here, but you get what you pay for.

## Locations of Note

* **Terrance's Glorious Goods** - a general shop that is quite popular in the area, but it's mostly popular for how cheaply made and how cheaply priced everything is
* **The Red Dragon Inn** - a common enough inn that is quite popular in the district

## People of Note

* **Korvo Undrake** - Dragonborn (Green) that owns and runs his own bowyer/fletcher shop, known for trading for favors and being involved with various criminal elements, many of whom owe him favors
* **Terrance Pavros** - owner/operator of **Terrance's Glorious Goods**, has no concept of real value, only cares about how cheap he can buy/sell something, his store reflects that
Magic District

## Atmosphere

Smells of various spell components and dust and must, strange constructs and familiar creatures walk around like it’s normal, various wizards debating in common and draconic

## Typically Found There

Various wizards, constructs, familiars, and summoned creatures, various magical groups, magical shops, various magical items

## Locations of Note

1. **2nd District Courthouse** - courthouse for the Magic, Noble Estates, and Park districts
2. **Almonte Public Library** - best access to magical knowledge or any knowledge in Almonte next to being a student in the University
3. Hex Union - the headquarters for the Hex Union are located here

## People of Note

1. **Harmon Sheildveil** - current president of the Hex Union, major reasons the Hex Union hasn’t gone on strike is he sympathizes with the Almonte Conclave
2. **Eremeth Moonflower** - powerful sorcerer Elf, famous for his books and knowledge about constructs, firm believer in self-taught magic, critical of Almonte University
Klinar Mountains

## Location

Running the entire length of the nation of Klinar, it runs right through the middle of the nation and ends just inside the nation of Quilven.

## Characteristics

Tall and cold, the range isn't very easy to traverse. Many risk it to reach the city of **Jebeel** and the monasteries located there. It is also heavily guarded on both sides of the Quilven/Klinar border, due to rising tensions between Quilven and all their bordering nations.

## Notable Locations

* **Jebeel** - major city located on the southern side of the range, location of many monasteries
* Quilven/Klinar border - source of high tension, many forces had secretly went through the mountains to cross over into the other nation, so it is now heavily guarded
Nurak

## Summary

A mostly Gnomish nation, it is filled with hills and mountains. There are a well known collection of Bronze Dragons that inhabit the Nurak Mountains, and the nation is known for its joke festivals where jokes and pranks are plentiful between he Gnomes and the Bronze Dragons. Most travelers avoid the area during that time of year.

## Inhabitants

Though mostly Gnomes, the population does have some Humans and Dwarves mixed in, as well as various other races. Many people in the nation are inventors or smiths, creating new and fascinating items. Some work, others don't, but they are famous for their tinkerers and many come there to learn, to invent something, or to buy the next great idea.

## Government

The government is an oligarchy composed of the leaders of several different Gnome communities, as well as one representing the Bronze Dragons. They vote on laws, appoint ambassadors, and approve trade agreements. Being in government is a part time position, and they only meet once a month to do business.

## Notable People

* **Kelevornaxil** - an old, ancient Bronze Dragon, has a gray beard and moves slowly, he represents the Bronze Dragons in the government
* **Hickle Noonspotter** - influential Gnome inventor, dabbled in politics a bit, but is mostly retired now and a living legend
* **Gorik Helmsplitter** - Dwarven businessman, has annual competition for inventors and the winner gets his investment

## Notable Locations

* **Markhazad** - Gnome city, location of most of their trade and markets, also location of their various joke festivals with the Bronze Dragons
* Nurak Mountains - mountains that cover the eastern half of the nation
Rylbin

## Summary

A Felnerese monarchy, the nation lives under strong and guided rulers. The nation has strong ties to the church of Khanos because of the citizens inclination towards law and order. Masoleums and tombs with related structures, industries, and professions permeate every locale in the nation.

## Inhabitants

Mostly Humans populate the nation, but no matter what race, their ties to proper burials of its and many other nations' citizens is strong. Professions dealing with masoleums, cemetaries, and tombs are everywhere and even normal businesses that would exist everywhere else cater to those industries. Stone masons built tombstones, carpenters construct coffins, clothing makers design funeral shrouds, etc.

## Government

The government is a long living monarchy steeped in tradition. Though it is not a theocracy, the government has close ties to the church of Khanos and a strange relationship with death and ritual. Many bureaucratic positions are filled by clerics of Khanos and there are many government laws regarding burying and entombing the dead that match up with the ethos of the church of Khanos.

## Notable People

* **King Zi Lao** - current monarch of the nation, very old, a very spiritual man
* **Li Opan** - Current high priest of Khanos in Rylbin, very influential
* **Gavros Helman** - important foreign businessman, owns many elite mausoleums and cemeteries for the super rich

## Notable Locations

* **Kasra** - center of Rylbin society, filled with many mausoleums, churches to Khanos, and their large military base (to defend from Quilven)
Randal Buckman

Noble and former Bard adventurer, he was a well known noble in the city of Sanye. His house is gaudy, with statues and taxidermy creatures he had previously fought and defeated on his front lawn.

He was part of the Seven Conquerors, a group of adventurers that traveled together several years back. They fought villains and monsters all over, but their main enemies were a group of bandits that were one of the last bastions of the slave trade in the civilized world. The group disbanded after their final confrontation with the bandits where their leader, Sir Horace Luthor, a Paladin of Khanos, died so they could escape with their lives.

A lot of blame went around, most of it directed towards Aseir Greycastle. He didn’t keep in contact with many of his companions, but leveraged his fame for nobility in the city of Sanye. He did keep in contact with Kelvona Hexulmar who became a confidant of his. He reached out to all of the surviving members of the group when conflict was escalating with the Veryd Forest.

He was against attacking the Veryd Forest when they were compromised by the Crown of Olum and was making a public effort against it. He gave the **Wizlocks** their first mission, but upon returning, they discovered that he had been assassinated by Ulmare Varysin.
Orvil

The namesake and lute player of the **Orvil and Draconic Symphonic** troupe. A Hafling in his mid-twenties, he is silent but an excellent performer. He is the one that brought the group together.

He performed amazingly as usual when the party encountered the troupe west of Dulin.

He was seen again at a carnival on the Plains of Felneroth, performing on stage. He was awesome, per usual.
Quelenna Riverwall

Elven noblewoman in the **Hightop District** of Azul. She is married to Peren Riverwall, owner of Riverwall Shipping in the city. They are both relatively wealthy on their own right, Quelenna coming from her own family's wealth and with Peren's shipping company. However, Quelenna is the key to their success. She is a negotiator, ambassador, and diplomat, securing contracts and shipping rights all around the world. She knows very little about ships or the finite details of shipping but she knows enough to propel their business into success.

She recently ran into trouble with her husband being charged with numerous crimes. She was arrested, though their case for tying her to the crimes seems less credible. She was in prison alongside Bashan when he was arrested. Due to him paying for her bail to be released and her not trusting her husband's lawyer, she came to Bashan and the rest of the party to help investigate her husbands dealing and prove her own innocence.
Tamblyn

A wizard with multiple apprentices within the central region of Shavren. He travels from town to town, tutoring them while he is there, then leaving them with a book to learn until the next time he is in town. Exactly how many apprentices he has and how often he visits each one is unknown.

One of his pupils is Penna in the village of **Greenfield**.
Noriko

A stealthy, Felnerese rogue, Noriko is part of a trio of fugitives in Massara that include Vorix and Millicent.

She was last seen in the city with Vorix and Millicent when they were ambushed by the forces of the Gray Fox, including one of his bodyguards, a large, imposing, and nameless **Goliath**. With the party's help they manage to survive and escape together.
Nenda

A port town just south of the Eres Wasteland, it is a small town but it is frequently visited because it is the last bit of civilization before the Eres Wasteland. It caters to people getting on boats to travel around the wasteland and to people equipping themselves to travel into the wasteland. Water is a precious resource in the town, as is the magic items that help keep things cool.
Teth

## Summary

A former piece of the Olminarian Empire, they are now an independent monarchy that thrives on the trade comes through the Valu River and their capital, **Cairdor**. Their monarchy has recently begun relying advice from the church of Ancillia, going so far as to create a permanent position for a cleric of the church to be the official advisor to the crown.

## Inhabitants

The nation is filled with mostly Humans, with a scattering of Half-Elves and Half-Orcs from nearby nations mixed in. Many of the residents are sailors or involved in the trade that comes and goes by boat on the Valu River.

## Government

A monarchy with a lot of traditions and rules left over from the old Olminarian Empire, they are trying to find their own place in the world. The nation has been kept afloat from the trade along the Valu River and through their capital, but they have since allied their monarchy with the church of Ancillia to advise on their future decisions to find the best path forward for their nation.

## Notable People

* **King Podras Tilman** - current monarch of the nation of Teth
* **Neldonna Shilvar** - cleric of Ancillia and official advisor to the King

## Notable Locations

* **Cairdor** - capital of Teth and way station for most boats that travel the Valu River
Nevarrian Jungle

## Location

The jungle starts in the southern half of Nevar and spreads east into Sombra.

## Characteristics

A tropical jungle climate, filled with various Druids and Rangers. They often protect the jungle from any lumbering by the northern edge. Some of the trees are very old and tower over the surrounding areas. Recently a Yuan-ti attacked was repelled by the locals, but the undead army they raised now wanders the jungles uncontrolled, polluting the rivers and streams and attacking any travelers.

## Notable Locations

* Valu River - starts in the northeast and ends along the southern edge of the forest
Temple District

## Atmosphere

Solemn, quiet, and peaceful, the district smells of random herbs and incense. Symbols of various deities are everywhere in various shapes, sizes, and locations.

## Typically Found There

Temples to every deity (from Higher and Midplanes) are here. The largest temples of each deity are usually found here, and the clergy have elaborate buildings to display the power and influence of their deity. Various businesses catering to the temples and inns catering to people making pilgrimages are here.

## Locations of Note

* **Redmoore Library** - largest temple to Lorkayn in the city and in the surrounding area, it takes the shape of a massive library, even bigger than the one at the **Pentad School of Wizardry**
* **Tower of Aubade** - tall, imposing temple of Aubade, it is the tallest building in the district and one of the tallest in the city
* **Havrel's Holy Haberdashery** - large shop for all your religious needs, from incense and candles, to holy symbols and altars

## People of Note

* **Stamrick Quartermaster** - Dragonborn high priest of the **Redmoore Library**
* **Ingrid Jolmen** - Paladin of Aubade, high ranking, guards higher levels of the **Tower of Aubade**
Pavel Netheridge

A middle aged Human man, he is leader of the Mystic Directorate and a powerful and influential wizard. He reached out to Wrax for assistance in dealing with the Rakshasa that has taken on the guise of Emperor Jandar Feng in Kombray and has corrupted and twisted the land to his whim.

He offered to give Wrax important information on traveling to other planes if he agreed to kill the Rakshasa and restore the are to some degree of normalcy.
Sword of Unholy Purging

Also known as the **Sword of Arkais**, named after its first wielder.

A powerful holy artifact that can be wielded well against undead, fey, and fiends. It was once kept in the vault inside Ithquandryic Society HQ, but was checked out thousands of years ago for official business and the Divine Collapse happened before it could be returned.

Arkul Wrax discovered the artifact and has since taken it for his own use. He calls the sword **Arkais** as the sword talks to him occasionally.
Veryd Forest

## Location

Running along the northern coast, the forest runs through the nations of Ebben, Marta, and Pilva

## Characteristics

Filled with Verydian Elves, this is the home to their culture and history. Though it may seem wild and untamed, the Elves have homes and a civilization inside of it.

## Notable Locations

* **Verydian Duchy** - house of the Duke/Duchess which is the unofficial leader of the Elves
Kyldrik

A barbarian Lizardfolk man, Kyldrik is a barbarian without a tribe. He tried to live among civilized society for a brief time period with little success. Recently he decided to find honest work rebuilding the Fort. He was eventually assigned to the docks and he was able rise into the ranks and prove himself a capable leader. He had a knack for running the docks, was was officially offered the position of Harbormaster.
Silvak Frostbreaker

Elder brother of Rhagnar Frostbreaker, he is a Colonel in the military of Leshon. A member of the "Backbreakers", he is considered the right-hand man of Fenris Frostbreaker, the leader of the "Backbreakers".

He fought alongside the party during the invasion of the city of Leshon. He survived but lost one of his best friends in the battle.
Soveliss Goldflower

A Green Elf that lived in the Culdor Forest. His wife was given the duty by the **Wizlocks** to watch and observe an old portal hidden deep in their forest for any suspicious activity. He helped her observe and when suspicious people started coming around from **P.O.R.T.A.L.** the couple sent word for Aust Nailo but they had to step in before they opened the portal.

This heroic action disrupted a spell, but caused an explosion that killed them both and left their newborn twin sons as orphans. Due to the nature of the explosion, both Soveliss and Atalya's blood would be needed to remove the magic guarding the portal now, in addition to the normal ritual to open the portal.

Out of respect for their sacrifices, and in order to protect the portal and their sons, Aust separated them in different parts of the world. This was in hopes that the agents of **P.O.R.T.A.L.** would never find them or attempt to use their blood, but only delayed them discovering them.
Merilin

An evil Green Hag, Merilin was part of a Hag coven, as made eveident by the presence of a Hag Eye at the scene of her defeat.

She was in possession of the Crown of Olum and used it and her magic persuasion to tempt and corrupt Duke Thurin Goldpetal. Eventually her corruption of him corrupted most of the Veryd Forest and almost caused a regional war with the Elves, right up until the party defeated her and foiled her plan.

The party has covered the item, but are currently in possession of her Hag Eye.
Velcora Shadowblade

The Drow mother of Aust Nailo, she was presumed dead when a large military force invaded a Drow city in the Dark Catacombs. Her house was outside the city and vulnerable, but she managed to help Aust escape with his life.

Later, Aust Nailo discovered that she was actually captured and made into a gladiator in an arena called **The Pit**. He discovered that she is currently being held prisoner and forced to fight, but she is alive.
Omar Trickfoot

A spymaster of sorts, a businessman, and an ally of Dhamon Darkstar. He has spies in almost every corner of the world and gathers information for whoever will pay the best price. He has been gathering info on Aust Nailo and Arkul Wrax and is troubled by the number of groups that are following them. He asked Dhamon Darkstar to follow them and look for spies and figure out why these two men were so important, and in exchanged he would give Dhamon info about his sister and the man that she is following.
Talal

Capital of Tulgea it is a port city famous for its docks and shipyards where many famous ships were built. More recently they have become known for their large population of pirates, more specifically the Immortal Corsairs.

The party met and destroyed the local thieves guild, **Murder of Coin** as a punishment for capturing and torturing Cassandra Darkstar.
Regis

A middle aged Half-Elven man, he is a devout cleric of Khanos. He is a neutral man, but he finds life precious and hates undead. When mine in Ulnar had collapsed due to an explosion and undead began to rise from the rubble, he was called in to make sure the corpses stayed dead.

The players offered him 200 Sanctums and provided him with armor and a staff of healing to travel with them and heal them in case they were injured. This will get the players approximately 100 days with him before he will need more money. He left his assistant, Bobby, in charge of the church and left with the players.
Sun Dwarves

## Personality

Tough like all Dwarves, the Sun Dwarves tend to be a little more sociable with other races. They see the benefits of trading and exchanging ides with various nations and cultures, which is why they have various settlements on the surface unlike their Frost Dwarf brethren.

Elves don't dislike the Sun as much as other Dwarves, but they still hold a frosty disposition towards them. Gnomes, Halflings, and Human get along swimmingly with them, while other races can even find some common ground between them and the Sun Dwarves.

## Location

They are located all around, but most commonly they are found in the Rondat Mountains and the surrounding cities for trade.

## Game Statistics

*Like the Hill Dwarves in the Player's Handbook*

* **Ability Score Increase**: You Wisdom score increases by 1.
* **Dwarven Toughness**: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Koryndalia Dawnleaf

A powerful and elegant Elven noble, she is a wealthy businesswoman who has interests in many regions. Her brother was seen offering assistance in the Veryd Forest. She showed up after Fort Ostoril was cleared out and insisted that the fortress be offered to the party as a reward for clearing it and seemed to negotiate.

She was seen by Zuke previously on his adventures he had before this party and he fell in love with her. He is still enamored with her and wishes to find a way to impress her.
Uord

## Summary

A farming nation, Uord is made up of mostly farmland. Though the nation is far from anything and has no landmarks to speak of, it is known for its extended conflict with the nation of Osyla. Once one nation, they divided into two separate nations over a conflict of land rights and disagreement over government. Their bitterness and rivalry continue to this day. The only thing they have in common is their strong tie to the church of Casdonna.

## Inhabitants

Mostly Humans with a few Halflings and others sprinkled in, the nation is filled with farmers. However, many of the nations farmers don't own their lands, but just work it for the owners. And those who don't own land don't participate in the government. This causes some internal conflict within the population, but many are used to it.

## Government

A Democracy known as a Timocracy, the government is made up of representatives that can only be voted on by land owners. This results in a government that favors them and continues to maintain the suppression of voting rights for any other citizens. The official religion of the nation is the church of Casdonna, which gives them influence but no real power in the government.

## Notable People

* **Gunther Broadmoor** - serf famous for writing and publishing political leaflets and declarations, trying to reform the government and get voting rights for all
* **Fredrick Yeoman** - prominent politician, considered corrupt by the people, but the land owners love him
* **Miranda Yarnsworth** - Halfling land owner, she is famous for publicly stating she's for allowing all citizens to vote
Sabina Atreus Caerellius

Quintus Atreus Caerellius's sister, she was born after Quintus and only knows the fishermen life that her parents were leading when she was born. She wasn't very close with Quintus, but always saw him off whenever he set sail on any of his routes.

She has since followed Quintus to the **Eastern Hemisphere**. Apparently some legal troubles occurred for their parents after Quintus left, and she was told Ubok would know what to do. She has been searching for what happened to Ubok and that has brought her to Azul.
Yelbronna Stavenger

Bloodhunter and leader of the Azul branch of the **Sovereign Brotherhood**.

### Grick in the Sewers

She was told by Tegan Dunhall to look out for Bashan and hire him if she needed any outside help. She approached him and offered him The Sewer Job. She paid him well for the job as well as bringing back the body of another Brotherhood member. She also secretly confided in him that this death confirms he suspicions that something untoward is going on in the city and since he's "outside" the organization he's the only one he can trust.

### Undead at the Docks

She later approached Bashan about a ship that had an mysterious package on it ordered by someone known as the **Shadow**. This person may be behind the monster in the sewers as well as some corruption in the Brotherhood itself. The ship crashed into the docks, the crew massacred. She asked Bashan and his party to track down and kill whatever monster the **Shadow** brought into this city.
Trillbenese

The native population on the continent of Adunaris, they are common throughout the western half of the continent, but they have been known to move around the Western Hemisphere and even to the Eastern Hemisphere.

They have multiple languages and various societal mores, though their languages have similar root structures and the have more mores in common than not. They usually have warm bronze skin tones and darker colored hair. Their traditions usually include both men and women with their hair long with various ornamental items in them.
Pieces of Ovmar

Strange mineral of unknown nature. They glow a strange purple and when identified it seems like using one of them would increase the power of your spell slightly (in game mechanics, up-casting it one level). You can use multiple stones for a powerful effect, but once they are used, they no longer glow, but are a dull purple, and they become mundane stones.
Mystic Directorate

**Influence** | Worldwide

## Purpose

The Mystic Directorate was formed to create laws for the responsible use of magic throughout the world. They wrote the Mystic Accord and many nations adopted those rules as a law.

## Role in Society

The Mystic Directorate is a group of wizards that mostly discusses rules and updates them as necessary. The nations that have adopted the Mystic Accord as law enforce their own laws, so they aren't a police force in any sense. However, if the local principality cannot handle the lawbreaker for any reason, either because their magic is too powerful or to attack them would cause too much collateral damage, the wizards of the Mystic Directorate are called on to help. However, they can only come in to enforce these laws of magic if they are invited, never a minute before.

They also maintain a prison in the Garmoth Mountains for the more troublesome prisoners. These are prisoners too powerful to hold in a simple cell or too chaotic to hold with some sort of advanced magical containment. They maintain a very small prison population, as the most dangerous prisoners rarely let themselves be taken alive.

## Goals

They desire to maintain the equilibrium. They wish for magic to be a tool to enhance society, not to cause strife. Their ultimate fear is for magic to get out of hand, like it almost did with their founders 500 years ago. They maintain constant vigilance and attempt to be neutral in all dealings with enforcement of their laws.

## Known Members

1. Grigor Stormwind - one of the founding members, encountered Lorkayn before casting a Wish spell and was given a stern warning. [Deceased]
Urban Ward

## Purpose

The military and police arm of the city of Almonte.

## Role in Society

The size of the Urban Ward is quite small for the population of Almonte, considering they also are responsible for policing the surrounding Almonte Valley as well. However, they do have a large number of reservists they can call on when the need arrives, and the members they do have are highly trained and armed with powerful magic items. They are feared by criminals, even if sometimes some criminals can fall through the cracks and disappear into the city.

## Goals

The goal of the Urban Ward is to maintain a safe and pleasant living environment in Almonte and the Almonte Valley. They also recruit as often as they can
Planar Defenders

**Influence** | Almonte, Elven lands (Veryd Forest, Culdor Forest, Daeryn Forest, etc.)

## Purpose

The group was organized during the Era of Elves to pool all the knowledge and skills related to planar travel so as to prevent something from coming to the Prime Material Plane and invading. The group regulated and controlled most of the planar magic and magic items, but unfortunately they were naive and became exposed to dark forces beyond this world, leading to their downfall and the Era of the Fiends.

They have since been restarted after an failed interplanar assault from Baator. They now work with various governments and societies to prevent an attack like that again.

## Role in Society

They are chroniclers, librarians, and magical scholars. They have compiled all the knowledge of the planes, the creatures that inhabit them, and how to travel the planes, at least all the knowledge known to mortals. Their primary source of knowledge is the archive of information the Elves retained from the Era of Elves. They are always seeking out new knowledge to archive and catalog.

## Goals

They wish to compile all information known in this world about the other planes and maintain a catalog of information. They also wish to create defenses and safeguards for protecting the world from any creature from the planes attempting to harm this world.

## Known Members

* **Tairdreth Moondown** - Elven wizard, he is the "Archivist" of the group. He maintains and collects all the knowledge for the group. He compiled all the info the Elves still had from the Era of Elves as well other sources. He also maintains their library where all this info is stored
* **Helja Ambershard** - Arcane Dwarf wizard, she is the leader of the organization. She is a recent leader and her mandate is to keep their knowledge secretive and hard to access, so no one else can use it to travel the planes or summon anything from it.
Sir Pelliton

A Knight of the Three Roses and servant to Lord Gentry, he is a pompous man with very shiny, seemingly unused armor. He is boisterous and talks down to most people.

He arrived in the village of **Greenfield** shortly after the party dispatched some **White Tusk Clan** Orcs. He had his two squires post a bounty on the head of Krusk Starstrike for 100 . Immediately after posting it, he told the villagers that he is posting this as a formality and intends on collecting the bounty himself. He was just ordered by Lord Gentry to post these bounty posters first before he can go collect the bounty himself.

He bullied his way into a room in the **Drunken Racoon**, the only inn in **Greenfield**. Bashan made sure he couldn't leave his room easily in the morning by tying the doorknob to the door across the hall. He was nowhere to be seen when the fire erupted in the village and the party gave chase to the Orcs, presumably because he was trapped in his room.