recursal/Fanatic-Fandom huggingface dataset:
Sarratos

Art by DireHard

> *"What is this power you wield? I am a child of Ganymede! A slayer of gods! What are you but greedy, pathetic humanoids?"*
>
>

> - Sarratos
>
>

**Sarratos** is a powerful offspring of the newborn Ganymedean deity Hecaton, who took command of Mastiff Station, an Ionian space station monitoring unusual atmospheric phenomena. When all personnel onboard were recalled by the Ionian Senate, Sarratos led their brethren to seize the satellite and assume control of the remaining technology and resources.

Taking up residence in the command center, Sarrotos endeavored to crash the space station into the City of Arcmond on Qethos, intent on serving their progenitor's divine will and wreck havoc on Io. However, serendipitous resistance came in the form of five Shadowhunters seeking answers, who began to harry the efforts of the slimy prophet to both their fascination and frustration.

## Etymology

Sarratos appears to be an original name created for the Ioverse setting. It may have its roots in the Latin word "*serratus*" (the perfect past particle of the verb "*serro*"), meaning "sawn into pieces".

## Trivia

* Sarratos is one of two offspring of Hecaton to possess a name, the other being the renegade slime known as The Bomb.
Valeth

Art by Tinki Vinki(senin\_problemin)

**Valeth** is a member of the *Spire of Euclid*. He is played by Snake.

## History

### Background

Valeth was once a bodyguard, but at some point was reassigned by his employer to become a hunter for as of yet unknown reasons.

## Mechanics

### Powers and Abilities

#### Fighter Abilities

* *Fighting Style* (Two-Weapon Fighting)
* *Second Wind*
* *Action Surge*
* *Extra Attack*
* Battle Master Abilities
	+ *Student of War*
	+ *Combat Superiority* (5 dice)
	+ *Maneuvers*
		- *Parry*
		- *Lunging Attack*
		- *Distracting Strike*
		- *Tactical Assessment*
		- *Bait and Switch*
	+ *Know Your Enemy*

#### Warlock Abilities

* *Pact Magic*
* *Eldritch Invocations*
	+ *Armor of Shadows*
	+ *Improved Pact Weapon*
* Shadowblade (Hexblade) Abilities
	+ *Shadowblade's Curse*
		- You gain a bonus to damage rolls equal to twice your proficiency bonus
		- If a creature with this curse dies, you recall the curse to be placed on another foe. Alternatively, you can recall it as a bonus action on your turn.
	+ *Hex Warrior*

#### Feats

* *Defensive Duelist*
* *Dual Wielder*

#### Spell List

##### Cantrips

* *Chill Touch*
* *Eldritch ShadowBlast*
	+ Eldritch Blast, but you add your Charisma Modifier to damage
* *Mage Hand*
* *Prestidigitation*

##### 1st Level

* *Mage Armor*
* *Hellish Rebuke*
* *Shadow Hex*
	+ Until the spell ends, you deal an extra 2d6 Necrotic damage.

##### 2nd Level

* *Blur*
* *Mirror Image*
* *Misty Step*

### Notable items

* *Very Long Sword*
	+ Damage: 1d10 slashing
	+ Properties: Reach
Vodka

> "*You don't deserve my name. You don't get the honor. Coz' you're pathetic!*"
>
>

> -Vodka
>
>

**Vodka** was a warrior in the employ of Chief Big Belly, stationed at Big Belly's Fort and Dae Spa. A troupe of former circus goblins had the misfortune of encountering him while invading the fort, leaving Vodka thoroughly unimpressed during their battle.
The Last Peacekeeper

Art by ???

**The Last Peacekeeper** is the only known surviving member of the Kingdom of Asmodia's elite guard. When the ritual that precluded the War of Shadows, the entire population of the kingdom perished, including its Peacekeepers. However, one peacekeeper survived through sheer force of will and has continued to endure 1000 years after the end of the War. They now wander Asmodia, seeking to execute dissidents that no longer exist. The Last Peacekeeper has gained such infamy that an old adage has been passed down through the Sentinels, warning hunters to flee from the sound of chains and heavy breathing through a gas mask.

## Images

### Official art

The Last Peacekeeper seen through Darkvision
Talis, the First Hellebore

Art by Deemee

**Talis, the First Hellebore** is a hulking floral undead abomination in service to the Hellebore Family. In life, **Talis Hellebore** was a Grand Magister and one of the founding fathers of the Hellebore clan. After his murder, the corpse of Talis Hellebore was repurposed as a guardian for the family throughout the following centuries. Though Talis is inherently violent, he will reluctantly obey the commands of those strong enough to exert their dominance over him.
Vivi

**Vivi** was a member of the *Hunters of Io*. He was played by AdmiralBahroo.

A Talico hunter, Vivi was an up-and-comer at the Hunter's Haven in Etropa.

## History

### Background

As a notorious kleptomaniac, this sneaky feline got himself into hot water with fellow hunter Dirk Mannily and had become Dirk's servant due to a "life debt" - resulting in an unlikely duo that tended to make a lot of trouble for everyone around them, as well as each other.

### Story

On the way back to the Hunters Haven, after the events of episode 7, Vivi seems to have wandered off during the night. Following a trail of void infused blood, clearly caused by Vvis's habit of eating void infused salt, the rest of the party found evidence that he had been preyed upon by wildlife, but no body.

## Mechanics

### Powers and Abilities

#### Fighter Abilities

* *Fighting Style* (Archery)
* *Second Wind*
* *Action Surge*

#### Notable Items

* *Anuraba Pauldron*
	+ When a creature successfully hits you, deal 5 points of poison damage to the creature.
* *Anuraba Crossbow* (+1 Crossbow)
	+ Your Dex and Wis are set to 14
	+ You may use the Favored Foe feature twice per hunt
	+ You may cast 2 level 1 Ranger spells
Tari

Art by Dire

**Tari** is a shopkeeper at the Promenade of the Omnos Station. Her store specializes in ship parts and repairs, though she claims to have no actual experience with engineering. In addition to her day job, she is also a contact of Desperado, an outlaw affiliated the Calloway Cartel. Beneath the noses of the station guards, Tari helps supply them and other criminals with the necessary parts to continue their starfaring activities.
Characters by Series Number

All known characters by their series number.

## List of Characters

### 001-100 (Series I)

* 001 - Dia
* 002 - Runda
* 003 - Curadh Loch
* 006 - Stair Sabhailt
* 013 - Ottokar Hiltrud
* 016 - Teanga Caipeis
* 017 - Meaisin
* 019 - Qavlous
* 030 - Margid
* 034 - Gabh Suas
* 038 - Moide Aris
* 042 - Orena
* 044 - Lou Ceanna
* 048 - Yvione
* 050 - Oifgiuil Aimsiu
* 056 - Ihuis
* 057 - Roderic Savina
* 060 - Leitung Rattlehead
* 062 - Fasta Loch
* 072 - Ustus
* 073 - Saol
* 075 - Rallena
* 076 - Agdea
* 079 - Cur Roghana
* 083 - Irzizoz Kugoh
* 084 - Feola
* 087 - Nrikho Nimmai
* 097 - Paiste Olc
* 099 - Dakross
* 100 - Gael Deviant
The Arcane Academy

**Criken** as Tremmer Kushions

**JoeFudge** as Aldoras Thelerian

**ShadyPenguinn** as Gideon Snowfall

> *The Arcane Academy is an All Wizard campaign about a group of new students who learn the ways of arcana at the well established Exodus Academy.*
>
>

> -Official Campaign Synopsis
>
>

**The Arcane Academy** is a Dungeons and Dragons 5e homebrew campaign set in the World of Io, taking place in the continent of Ishtarr. It is the first campaign in Phase 2 of the World of Io series.

The first season premiered live on Twitch on July 16th, 2020, lasting for a total of eleven episodes with the finale aired on September 24th, 2020. The second season first aired on October 22nd, 2020 and the finale took place on November 12th, 2020, lasting a total of four episodes. Arcane Academy was succeeded by a new campaign called *Astral Academy*, which acts as this campaign's Season 3.

## Summary

A group of new students from the Kingdom of Brisbane embark for the reputable Exodus Academy located in the Ishtarr Mountains to learn the ways of the arcane arts. Knowledge and intrigue, drama and adventure, triumph and tragedy; all this and more await them as they begin their magical education.

## Characters

This campaign's characters are unique because they all have the same race and base class, which were Human Wizard.

# Human Paladin**Abel Avlys**

### Prominent NPCs

* Otto the Homunculus
* Riske the Fox
* Lumie the Ferret
* Oswin the Snail
* Nigel Valiensworth
* Aelith Malcolm
* Shij
* Chrotek
* Ellie
* Headmaster Gloria Chronos
* Telkin
* Broonbush
* Professor Veneway
* Professor Cogswin
* Madam Hush
* Ancient Cadaver Collector
* Rorn
* Levin
* Kaasma Khara
* Educatus
* Elenore the Sea Snake
* Mayleira
* Rafius Thelerian
* Professor Finkhowe
* Frostfear

## Notable Locations

### Continent of Ishtar

* The Delgado Airship
* The Exodus Academy
	+ The Forbidden Library
	+ The Dungeons
	+ The Wishing Room
	+ The Headmaster's Office
* The Old Academy
* The Frozen Plains

#### The Astral Veil

* The Astral Archives
* The Githyanki Village
* The Cave of Educatus

## Etymology

The title of the campaign "Arcane Academy" refers to the school for magic located in the Ishtarr Mountains.

"Arcane" means something that is understood by a select few, or something mysterious and secret. The word has become associated with magic, especially in works of fiction. The word is believed to have derived from the Latin word *arcanus*, which is subsequently derived from *arcere* (meaning "to shut up") and *arca* (meaning "chest").

## Trivia

* This campaign marks Shadypenguinn's debut in the World of Io series.
* Criken, Breebunn and JoeFudge have previous played characters in the Phase 1 campaigns of World of Io, which took place offline.
Spire of Euclid: Episode 05

## Summary

Salvo Guana Matriarch

	+ Concentration up to 1 minute. Range 120ft. In an area of up to 20ft in diameter (10ft radius), a 20ft high Lava Fall is created. When the Lava Fall appears, targets in the area must succedd a dexterity saving throw. On a failed save, a creature takes 4d6 fire damage, or half as much on a successful save. A creature takes the same damage when it enters the Fall for the first time on a turn, or ends its turn there. When you cast this spell using a spell slot of 4th level or higher, the damage dealt increases by 1d6 per additional spellslot level.

* Salvo Tail Mace +1 (dropped for destroying the tail)
	+ On a successful DC 15 intelligence check, this item can be permanently transformed. Requires proficiency in at least one intelligence based skill. Failed checks can be repeated once per week.
	+ One-handed simple weapon.

* Magma Tail Mace +1 (transformed Salvo Tail Mace +1)
	+ +1d6 bludgeoning damage, for a total of 2d6.
	+ One-handed simple weapon.

* Manual of Blaze Blossom (Book)
	+ Allows alchemists to find Blaze Blossoms. Blaze Blossoms can be used to create oils to temporarily enhance weapons, potions of fire resistence, potions of fire immunity or dragons breath potions. Additional alchemy checks can be attempted to increase the effect and/or duration of the created consumable.

### Unique item from Salvo Guana Matriarch (didn't drop)

* Eyes of the Guana (Spectacles)
	+ Grants expertise for the Perception skill and advantage on all Perception checks.
	+ The wearer can not be surprised.
	+ Can optionally be transformed into springy googly eyes. This is a purely cosmetic change.
The A.M.D.S

The **Auroran Mobile Defense System**, otherwise known as the **A.M.D.S.**, was a defensive construct created by the Auroran Federation, designed to incorporate many interchangeable modules and mechanisms in its assembly. The A.M.D.S was the successor project to the A.M.D.A., which had been transferred to the Mainframe of Atlas to safeguard it. However, the onset of the Lagos Project under Dr. Dhaos Amon diverted all required resources away, leaving the project to be abandoned. However, through the vain hopes of the engineering team, the A.M.D.S. assembly process endured, leaving the fruits of their labor to be completed by whatever curious souls might stumble across it.
Verso Garda

Art by Dire

**Verso Garda** is an Orcish criminal operating out of Stingray Island in the Jashor Region of Europa. As savvy as she is gentle, Verso is a close associate of the Calloway Cartel and prioritizes maintain a network of useful connections to further both her own ends and those of her allies. She enlists the assistance of a group of scrappers from Klaybury, at the recommendation of fellow cartel member Desperado, to steal a prototype shardship engine from the Europan Navy.
Toll'Mos

Art by Dire

**Toll'Mos** is an Umbrani adventurer and a member of the Crystal Dreamers. Born from the demented dreams of Asura, Toll'Mos and several other Umbrani grew tired of being tools of the Many-Faced Lord of Deception and deserted. Seeking a life of adventure and recognition, they joined like-minded Umbrani to form one of the Wretched Companies, adventuring parties that roam the Shadow. Toll'Mos specializes in magic, using destructive spells to strike down their foes.
Wood Gnome

Art by Sea\_bayer

**Wood Gnome** is a member of the Miss Demeanor crew. A wanted fugitive, his attempts to stowaway on the Miss Demeanor lead to him being press-ganged into their service.

## Images

### Official art

Wood Gnome as he appeared from Miss Demeanor Season 1 Episode 4 to Episode 6.The illusionary female Wood Gnome created by Lunafiera.Wood Gnome without his eyepatch.Wood Gnome, General of Shadows in the Altered Miss Demeanor.
The Astral Academy

**The Astral Academy** is an institute of education located in the Astral Veil. Formerly an archives, it was turned into a school for magic by Levin, the keeper of the Archives, at the behest of a group of lost wizards from the Prime Plane. Though initially a place of learning, the school became the main line of defense against the malevolent Kaasma Khara when it tried to break through realities to destroy Io.

## Prominent Members

### Leaders

* **Levin†** - Founder and former Headmaster
* **The Inevitable†** - Former Headmaster
* **Gideon Snowfall** - Interim Headmaster

### Staff

* **Duqhazan†** - Interim Deputy Headmaster
* **Rorn** - Caretaker
* **Monodrones**
* **Duodrones**
* **Tridromes**
* **Quadrones**
* **PentaDrones**

### Student Body

* **Tremmer Kushions†**
* **Zehani** - Former Student
* **Egg†** - Former Student
* **Sekhat†**

### External Collaborators

* **Aldoras Thelerian†** - Exchange Student
* **The Crew of Miss Demeanor** - Pirate crew hired to help in the fight against Kaasma Khara
* **Happy's Travelling Circus** - Goblin performers hired to help in the fight against Kaasma Khara
* **The Qethosian Warriors** - Mercenaries from Qethos hired to help in the fight against Kaasma Khara
* **The Spire** - Githzerai institute of scientific research located in the Astral Veil
* **Gloria Chronos** - Former Instructor at the Exodus Academy
Targhed Habu

Art by Dire

**Targhed Habu** is a smuggler that operates across the Arks of Io. Targhed is a man of complete discretion, choosing to not ask questions about his cargo and refusing to communicate with any passengers. His professional and conscientious approach to his trade makes him invaluable for those who would prefer their reputation and agendas to remain secret.
Voidstar Act 2

**JoeFudge** as Sterling Smiles

**Cheeky** as Daedus

**Shayne Hawke** as Theo

**Sputtacus** as Sasha and Randall

**Breebunn** as Ven

**Lawlman** as Bronn Luxprin

**Strippin** as Miriel

**KingBendrick** as Dokke Doldus

**Gmart** as Oswin

**Criken** as Cronovan

**Voidstar Act 2** was a Dungeons and Dragons 5e homebrew campaign set in the World of Io, taking place in the Continent of Qethos. Despite saving the continent from the threat of a Voidstar, two groups of valiant heroes must again take up arms to protect their home as the ancient feud between the gods DIV and VOID is rekindled.

Voidstar Act 2 is the second campaign in Phase 1 of the World of Io series and a continuation of the campaign Voidstar Act 2. The campaign was split across two groups, one that played on Mondays and the other playing on Fridays. Monday Group consisted of Dodger, JoeFudge, Cheeky, Sputtacus and , while Friday Group was composed of BreeBun, KingBendrick, Strippin, Criken, Lawlman and Gmart. BrettUltimus acted as the Dungeon Master for both groups.

The campaign took place offline in 2019. Events of this campaign had far-reaching consequences for Phase 2 of the World of Io series.

# **Gub**

### Prominent NPCs

* DIV, God of Radiance
* VOID, God of Nothingness
* Bathlazar, High Pope of Atlas
* All King Tenebraum
* Brundin
* Barnsley
* Toby
* The Tower Hags
* Manda the Blacksmith
* Voidstar

## Notable Locations

#### The Continent of Qethos

* Bandit Camp
* Gubwater
* The Radiant Forest
* The City of Haven
* The Holy City of Atlas
* The Kingdom of Llwendolyn

## Etymology

The title of the campaign "Voidstar" refers to the eight fragments of the god VOID, who was shattered in his last conflict with his radiant counterpart and adversary, DIV.

The word "*Voidstar*" is a portmanteau of the words "*void*" and "*star*". A "*void"* is definded as a completely empty space. In an astronomical sense, it refers to the space between galaxy filaments in which no galaxies exist. Meanwhile, a "*star*" is an astronomical object consisting of a luminous spheroid of plasma held together by its own gravity. Clusters of stars manifest as galaxies that are scattered across the universe.

## Images

### Official Art

Overworld Map of Northern Qethos used for Voidstar Act 1 (Art by KingBendrick)
Meaisin

Machina

Metalworking

Intelligence

Cyber Ascendancy

Fundamental Forces Manipulation

Grand Design Construction

Meta Matter Manipulation

Modulation Manipulation

Nigh-Omnipotence

Primordial Technology Manipulation

Transcendent Connection

Virtual Warping

**Measisin**, also known as "**The Deus Est Machina**", is the god of Machine, Technology, Metalworking and Intelligence and is the ruler of the Machina Realm. He is the spawn of Dia. He was created by Ben Woodhall and is in the short story "Deus Est Machina".
The Smeared

**The Smeared** were a group of freedom fighters in the Kingdom of Asmodia. In response to the intense pollution and civil oppression descending on the lower classes of Asmodia, several citizens formed an alliance to fight back against the industrial tyranny of their king and his nobles. However, their acts of resistance proved insufficient, as they were all wiped out with the rest when the pollution overcame the kingdom.

## Prominent Members

### Resistance Cell Members

* **Syra Lindormmonk and forme**- Acolyte sent by the Holy Order of Lux
* **Reinamonk and forme**- Former member of Asmodian nobility
* **Morvog Stoutbraudmonk and forme**- Wandering monk and former industrial laborer
* **Smeared Contact†**

### External Collaborators

* **Mason Fulbright-Martainemonk and forme** - Captain of the Fulbright and traveler from the Astral Veil
Saol

Meaisin (brother)

Feola (sister)

Orena (daughter)

Agdea (daughter)

Qavlous (son)

Beauty

Sex

Good

Heroism

Justice

Divinity

Good Embodiment

Heaven Lordship

Heroism Embodiment

Justice Embodiment

Nigh-Omnipotence

Virtue Embodiment

Beauty Embodiment

Shapeshifting

Sexuality Embodiment

**Soal**, also known as "**Savior of the Cosmos**", is a Justice, Love, Sex, Good, Heroism and Justice and is the ruler of the Lunis Realm. She is the spawn of Dia. She is the creation of Ben Woodhall and has first appeared in the short story "Savior of the Cosmos".

## Personality

**Saol** is a strong-willed, powerful deity that will not walk away from conflict or a challenge. Nonetheless, she is a diplomat that "favors the pen" and a peace lover who would never wish to fight or exacerbate a dispute. She is both the most ferocious and the most caring of her siblings.

She is also supposed to be extremely attractive, owing to her status as the goddess of beauty. Mortals who've seen her in her real form say she is by far the most gorgeous woman they have ever seen.

Because of her function as a sex goddess, **Saol** has intercourse with many different deities and even mortals on occasion. Her duty as a sex goddess is having a sexual relationship with both deities and mortals who are suffering through difficult times, she is able to cure any kind of depression just by having intercourse with them. She has intercourse with both males and females. At one time in her life, she even had intercourse with her wicked brother Dakross.
Xec

> *"I get it now, we can be..."*
>
>

> -Xec's last words
>
>

**Xec** was a goblin warrior who occupied a cave south of the mountain shrine. His shadowy form and red eyes marked him as being part of the Haunted, a group of which little is currently known. Despite this, he was still open to suggestions and making new friends.
Godzilla (Godzilla: Planet of the Monsters (2021 film))

***Godzilla*** (ゴジラ Gojira) is a Titan who first appeared in the 2021 film, Rebirth of Godzilla.

## Godzilla

### Based on

Godzilla
by Toho Co., Ltd

## Design

Main article: NahiruGoji
This Godzilla's face is shaped very squarely, while his neck is broad and possesses gills on its sides. Of course, this computer-generated Godzilla required no such accommodations, so his gills are more easily recognized by the viewer. His eyes are a yellow color, and his teeth are small and not nearly as straightly lined up as many previous Godzilla incarnations. As of his incarnations from Godzilla vs. Mechagodzilla and Godzilla vs. The Sea Monster, whenever he charges his atomic breath, his eyes still glow blue.

In his Burning Godzilla state, orange and red cracks appear throughout his body and his eyes glow orange when charging up a nuclear pulse.
Zerso

Art by (placeholder)

**Zerso** is a blue dragon whelping. He was slumbering for over 500 years since the death of the gods, protected by the spirit of his friend Tabitha in the City of Eternal Rain. He is one of the last dragons in existence, and the only one known to have his sanity intact.

## Description

### Appearance

Zerso is a dragon whelping covered in blue scales. He possess the usual characteristics of a dragon, including wings and a tail. He is approximately 3 and 1/2 feet tall.
Tethru

**Tethru** was an aspiring adventurer from the Ishtar Highlands. He went to the general store of Phiam for half-plate armor, which earned him the vitriol of the store's owner Clint.

## Trivia

* As one of the individual who died in the Dae Incident of the Ishtar Highlands, Tethru was most likely reincarnated as an Ishtar goblin, like all those who die in the Highlands.
The "Real Human"

## Stats

**"The Real Human"** was a duo of goblins that raided a goblin settlement in the Ishtar Highlands. They adopted a makeshift disguise to appear as a human to cause panic and then use that panic to steal treasures from the village.

## Story

Cheezel Killed the Torso with the Wizard Staff

Mottle killed the Legs with Bread and Butter.

## Powers and Abilities

The Real Human has two initiatives, One for its torso and the other for its legs.

Everytime the Torso or Legs are hit by an attack they must make a check to stay upright. if they fail the one that was hit is knocked prone.

Switch initiative- the torso and legs swap initiative

Real Human Torso-

Light Crossbow

+4 to hit?

Real Humans Legs -

Spellcasting

+4 to hit

Cantrips: Firebolt
Toar

The **Toar** is a chimeric beast created by the magics of Faewunder. It possess the robust body of a boar and the head of a large frog. When the creature became lost on Io and was driven mad, Ker'Morde sought out novice druid Beau R.G to assist it ending its misery and returning its essence to the Faewunder once more.
Sidsworth Mining Company

**The Sidsworth Mining Company** is a lucrative mining company run by a dwarvish family. Several dwarves work as part of the company, which is rare given their small population. The mining company is located in the Kingdom of Llwendolyn, where they extract a variety of minerals such as Qethite and sell them to the kingdom. The Kingdom also provides labour in the form of prisoners, and security in the form of guardsmen. In addition, the company also toys with other engineering pursuits such as mechanized suits and airships.

## Prominent Members

### Leaders

* **Laurence Sidsworth†** - Co-owner of the Sidsworth Mining and Gliding Company
* **Munn Sidsworth†** - Co-owner and foreman of the Sidsworth Mining Company

### Staff

* **Ikka†**
* **Excavator Engineer†**

### Miners

* **Jeeves†**
* **Chental†**
* **Avery†** - Former Miner

### External Collaborators

* **Kingdom of Llwendolyn** - Sovereign nation and mutual benefactor
* **Mr. Mephisto** - Broker who has previously worked with the company
* **Sachi Ko**
* **Bophades**
* **Sogu Madur**
* **Nissa Wanderlust†**
* **Petra**
* **Terasolum**
* **The Faithful** - Religious order that worships the deceased god DIV under the leadership of Bronn Luxprin
Syltrix Tenbloom

Art by Dire

**Syltrix Tenbloom** is a senior member of the Sentinels in the Southern Gate Breach region of Asmodia. A Halfling versed in the ways of magic and song, Syltrix was counted among some of the best Shadowhunters that the Sentinels had to offer. For this reason, she was recruited into Michail Lebrante's party to track down a powerful source of Shadow in the region and destroy it.
Theo

> *"We are all children of Io. We must be flexible - adapt and grow."*
>
>

> -Echo of The Child
>
>

**Theo** is one of the Fallen Heroes of Io. He and his companions defeated Void 500 years ago, sacrificing themselves to bring about the Age of Mortality.

## The Child

Theo is the patron Hero of <insert here>.

Those who worship his memory are said to <insert here>.

## Images

### Official Art

Theo as he appeared in Voidstar Act 2A VOID corrupted Theo enslaved by the Altered VOID.
Titanic Frog

**The Titanic Frog** is a legendary creature that originates from the Crater of Atlas. A deadly creature with a voracious apatite, it has been driven back to the Crater on multiple occasions, often by small armies employed by neighboring nations. However, no matter how many times it is defeated, the enormous frog perpetually resurrects within the Crater.
Tei

Art by Dire

**Tei** is one of the only three children born to the refugees of Wardenfell. Upon the arrival of a new and terrible threat in Asmodia, Tei and her two coevals were entrusted by the refugees to the surviving Sentinels of Southern Gate Breach for their own protection. Despite the harrowing circumstances of her departure, Tei is entranced by the promises of Cheets, who vows to show her the wonders of the world beyond Asmodia.
Thorun

Art by Dire

**Thorun** is one of the only three children born to the refugees of Wardenfell. Upon the arrival of a new and terrible threat in Asmodia, Thorun and his two coevals were entrusted by the refugees to the surviving Sentinels of Southern Gate Breach for their own protection. Though shy and emotionally sensitive, Thorun finds comfort in the strength and compassion of Gareth Steelfist.
Skraptown Smuggler

Art by Dire

The **Skraptown Smuggler** is a criminal living in Skraptown. He operates within a smuggling ring that crisscrosses the Arks of Io, acting as the main point of contact for the Veshar region of Qethos. His distrust of authority leads to him temporarily sheltering some scrappers from Klaybury when a large force of prots conduct a raid on Skraptown.
Vulkan Burgh

Art by Mariah Tekulve

**Vulkan Burgh** was the older brother of Mach Burgh, a Mammowrath Paladin and a member of the *Nova Hellscape* group. He was played by Strippin.

## Description

### Personality

Vulkan and his brother Mach show very similar personalities with little, if any, variance: proud warriors who are willing take on any challenge to prove their strength and martial prowess. As the "muscle" of the Nova Hellscape group, Mach and Vulkan deferred any major decisions to their "elder", Deborrah. While very straightforward in their mindset, they both agreed to follow along with Deborrah's schemes and were willing to stay their hand if so required. They were very protective of their "tribe", which, besides them, consisted of elders and children.

## History

### Background

As he did not inherit the "gift" of giants' magic from his bloodline, he was not in line to inherit the title of war chief of their clan. When two other Mammowrath clans unexpectedly banded together and destroyed the Burgh's clan, Mach and Vulkan escaped against all odds and have wandered the wasteland ever since. They live by the last words of their father to them, who told them to watch out for each other and to find glory in battle.

## Mechanics

### Powers and Abilities

#### Racial Traits

* ASI: Con +2, Str +1
* Age: Up to 450 Years
* Size: Medium
* Speed: 30ft
* *Stalwart Build*
* *Acceptance of Death*: You have advantage on Saving Throws versus being Charmed or Frightened. You have advantage on being intimidated.
* *Gore*: If you move at least 10ft and take the Attack action, you may attack with your tusks. This deals 1d8 + Strength modifier in Piercing damage.
* *Trunk*: You can grasp things with your trunk and use it as a snorkel. It has a range of 5ft and can lift things equal to 5 times your strength score. You can use it for the following simple tasks: Lift, Drop, Hold, Pull, or Push an object/creature; Open/close a door or container; grapple someone; or make an unarmed strike. Your trunk cannot wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the semantic components of spells.

#### Paladin Abilities

* *Divine Sense*
* *Lay on Hands* (30)
* *Divine Smite*
* *Fighting Style* (Interception)
* *Divine Health*
* *Extra Attack*
* *Aura of Protection*
* Glory Abilities
	+ *Oath Spells*
	+ *Channel Divinity: Peerless Athlete*
	+ *Channel Divinity: Inspiring Smite*

#### Spellcasting

##### 1st Level

* *Guiding Bolt* (Oath Spell)
* *Heroism* (Oath Spell)
* *Shield of Faith*

##### 2nd Level

* *Enhance Ability* (Oath Spell)
* *Magic Weapon* (Oath Spell

## Images

### Official Art

The Memory of Vulkan manifesting through Tontu's Eldritch Form"The Brothers", a fusion of Vulkan and Mach Burgh created by the Memory Amalgamation.
Xolgon, Lesser Onyxian Vrock

Xolgon is the pantler of the Curios Keep, presiding over the acquisition and preparation of food from the Frostfell. A sadistic creature with avian features, he directed the young Tanookin Tontu to the ruins of his former home, delighting in the Raccling's grief upon his return.

## Powers and Abilities

* **Poisonous Spores**
	+ He can exude a cloud of poisonous spores around himself, and is able to move it at will.
* **Sonic Screach**
	+ He can amplify his voice to supersonic levels, stunning opponents that hear it.
* **Planar Shift**
	+ He is capable of opening portals up to different planes at will.
Tribe of Chief Big Belly

**The Tribe of Chief Big Belly** was a tribe of goblins under the command of Chief Big Belly. An abnormally large goblin, Big Belly rose to power in the southern peninsula of the Ishtar Highlands. Unlike normal goblin societies in the area, Chief Big Belly was able to keep his people in line, allowing him to further expand his influence. He eventually became the ruler of the Swamp of Life, winning him the support of the Order of the Mud and granting him power over the strongest source of Dae in the land.

However, he earned the ire of one of his warriors, Cheezle, who wanted his daughter's hand in marriage. The resulting feud resulted in his death and Cheezle claiming the Swamp and the remainder of his tribe for himself. With Cheezle at the helm, the Tribe made peace with the Kingdom of Brisbane in the north of the continent, allowing trade to flow into the Highlands and marking the beginning of general acceptance of Gobbiefolk in civilized society across Io. With the Shattering of Io 500 years later, the Dae-infused mud dried up and a fierce cold took the land, causing the Tribe to eventually shrink and integrate itself into the new society of Southern Ishtar.

## Prominent Members

### Leaders

* **Chief Big Belly†**
* **Cheezle†**  - Usurper and Warden of the Highlands

### High Ranking Members

* **Princess Bigger Belly†** - Daughter of Chief Big Belly

### Warriors

* **Vodka†**
* **Randall Mud†** - Paladin of the Mud
* **Dae-Infused Goblins†**
* **Dae-Infused Ogres†**

### External Collaborators

* **Happy†**  - Former ringleader in the Ishtar Highlands
* **Stink†** - Adopted child of Happy
* **Order of the Mud** - Cult of goblins who worship the life-giving properties of the mud.
Feola

Organach

Insanity

Apathy

Appendage Generation

Auxiliary Organs

Nigh-Omnipotence

Insanity Empowerment

Flesh Empowerment

Self-Molecular Manipulation

**Feola**, also known as "**The Formless Form**", is the god of Flesh, Animal Instinct, Insanity and Apathy and is the ruler of the Organach Realm. She is the spawn of Dia. She is created by Ben Woodhall and is in the short story "The Formless Form".
Volun

Art by Dire

**Volun** is the master of the Feasthall of Aquarian, one of the two settlements of Belias Island on Europa. Volun acts as the town's culinarian as well as its host, providing the hungry villagers with meals to ensure more food can reach his tables. Much of the town's diet consists of seafood due to its proximity to the sea and absence of livestock, which has cause Volun to become disheartened and frustrated with the lack of flavor and variety he can offer. Fortunately, when budding angler Dash Whiskers arrived in town with his allies, Volun enthusiastically implored him to catch some rare fish to give the town some semblance of culinary disversity.
Qavlous

Creativity

Ideas

Knowledge Ascendancy

Nigh-Omniscience

Flawless Clairvoyance

Omnicompetence

Absolute Creativity

Omnilingualism

Omni-Perception

**Qavlous**, also known as the **Prince of Insight**, is the son of Saol and is the god of wisdom, loyalty, creativity and ideas.

## Personality

**Qavlous** is widely known, friendly and has a humorous, if not clever or caustic feeling. Even in his decapitated condition, **Qavlous** strives, finds it better than jail and attempts to be of service in every manner he can. **Qavlous** frequently possesses abundant knowledge of deities, monsters, civilizations, other domains of the Kishoge Universe, as well as renowned individuals.

Although **Qavlous** is a cheerful personality, he is very angry and resentful of the Deithe Dorcha, in especially Dakross and Ihuis. The bulk of them are hedonist, paranoid, egotistical, warlike and the ones responsible for the turmoil of the cosmos. **Qavlous** has tried his best to establish peace amongst the Kingdoms whenever possible, for example urging Saol and Dakross to put a stop to the strife between the Deithe Dorcha and the Deithe Eadroma Gods.

**Qavlous** further claims that while he was the counselor to Saol he never succeeded in making any real, permanent peace. Everytime he tells the story of Saol, he shows evident regret and says frankly that he feels terrible.
Syra Lindorm

Art by Sea\_bayer

**Syra Lindorm** is a member of the *Eye of Asmodia* party. She is played by Erica Lindbeck. An apostle of the sun-worshipping Holy Order of Lux, Syra was sent by her order to the Kingdom of Asmodia to aid The Smeared in clearing the pollution plaguing the land and obscuring the sky.
Wardenfell

**Wardenfell** is a newly formed settlement created from the ruins of an ancient prison in the Southern Gate breach region in Asmodia. Prior to its establishment, it consisted of a band of 200 or so refugees that wandered the barren wastes of the Ruined Ark, having been turned away by other settlements unable or unwilling to take them. Upon squatting in the ruins of the prison north of Culbere, they were approached by a powerful self-important Devil calling themselves "The Warden". The Warden then struck a deal with these lost souls, offering them food and protection in exchange for occasional human sacrifices for his own schemes.

However, the machinations of the Warden caught the attention of five apprentice Shadowhunters that were drawn by Restless released from the prison. The Shadowhunters learned of their plight from dissident refugees and plunged into the bowels of the prison to defeat the Warden and rescue his current captives. Succeeding in freeing the captives and chasing off the Warden, the Shadowhunters pledged their support to the lost refugees in order to build a new life here. Roused from their listless despair, the refugees began to work on creating a new settlement with aid from the Sentinels. In light of the Warden's defeat, the nascent town was christened "Wardenfell" as a reminder of where they had come from.

## Prominent Members

### Leaders

* **Viz'gumag, The Warden†** - Gatekeeper of Southern Gate Breach and former subjugator of the refugees

### Shadow Cultists

* **Dez'ith, Cultist of Shadow†** - Servant of Viz'gumag, the Warden
* **Rul'Gam, Forfeited Magus†** - Servant of Viz'gumag, the Warden

### Refugees

* **Berdit**
* **Wurfin**
* **Imra**
* **Elwin**
* **Nack**
* **Approximately 200 unnamed refugees**

### Children

* **Thorun**
* **Tei**
* **Saria**

### External Collaborators

* **Gareth Steelfist** - Apprentice Shadowhunter from the Sentinels.
* **Vanya De Basho** - Apprentice Shadowhunter from the Sentinels.
* **Vezika Larskin** - Apprentice Shadowhunter from the Sentinels.
* **Marius** - Apprentice Shadowhunter from the Sentinels.
* **Cheets** - Apprentice Shadowhunter from the Sentinels.
* **The Sentinels** - Military Organization dedicated to protecting Io from the alien and the extraplanar.
Spire of Euclid

**Naomi** as Nexavearie "Nexi" Aksinja Lessendex

**RussMoney** as Erik Southpaw

**ScottJund** as Dirk Mannily

**Snake** as Valeth

**SummersSalt** as Sicily

**Spire of Euclid** is a Dungeons and Dragons 5e homebrew campaign set in the World of Io, taking place in the continent of Etropa. It is the continuation of Hunters of Io. This first aired on Twitch on July 15th, 2021, and ended on December 16th, 2021.

## Summary

Surviving the devastation of the Hunter's Haven, Haio, Nexi, Dirk and Erik head to the City of Trials, the newly developed capital of Etropa. There, they plan to tackle their new calling: find a way into the Spire of Euclid, the strange monster-making facility alluded to by Shandeme. To do this, they recruit the aloof enforcer Valeth and the inscrutable oracle Sicily to aid them as they travel the forests to bring to light the Gourmand King's fiendish conspiracy.

## Characters

This and the *Hunters of Io* campaign are inspired by the Monster Hunter games and borrow mechanics from it. Every character has fighter as their base class, but by equipping special weapons made from monster parts, they can gain levels in other classes to effectively multi-class. Class levels gained by weapons can be increased by upgrading/leveling the weapon. The base class of a character can also be changed by using the keystones for the *Spire of Euclid*.

# Halfling Ranger**Sterling Smiles**

### Prominent NPCs

* Veigo
* Teemani of Arileth
* Patriarch Ushi of Arileth
* Matriarch Aasta of Arileth
* Salvo Guana Matriarch
* Voidstar V
* Spirit of the Void Knight
* Manda the Blacksmith
* Linda Phillipa
* Insanity of a Dragon
* Zerso
* Emasi
* Gen
* Gourmand King
* Juiblex
* Asmodeus

## Notable Locations

#### The Continent of Etropa

* The City of Trials
* Forests of Etropa
* Village of the Arileth
* Seaside Volcano
* City of Eternal Rain
* Forest Ruins
* The Spire of Euclid

#### Other

* The Altered City of Atlas
* The Shadow Veil

## Etymology

The title of the campaign "Spire" refers to the party's destination and the source of Etropa's monsters.

A spire is tapering conical or pyramidal structure, often placed atop buildings such as churches.

Euclid of Alexandria was a Greek Mathematician who bears the epithet "the father of geometry". His work *Elements* is considered one of the most important works in the history of mathematics, serving as the primary textbook on the subject from its inception to as late as the early 20th century. In it, he deduced the theorems of Euclidean Geometry, which was named after him.

## Trivia

* This campaign marks Snake's debut in the World of Io series.

## Images

### Official Art

The Spire of Euclid (Art by (placeholder))
The Real Monster

Favoring numerous modest, beautiful farmhouses, as well as a little, typical country village out in the distance. There are wheat fields that glow golden in the sunlight, and in one of these fields, a farmer plowing up a portion of the acreage with horses. The overall impression of this picture is one of almost bucolic, timeless beauty and tranquility.

The Olc house's front porch as seen from the street. A six-year-old child is playing on the front steps. This is Paiste Olc, and he is the subject of the narrative. However, for the time being, we're only get a hazy glimpse of her, and to all intents and purposes, she's just an unusual six-year-old child. We notice a bicycle approaching down the road with a large basket strapped on front, carrying food. Caoirigh Chailleadh cycles his way to the Olc house. Over this tense picture of a bicycle.

At this point, an elderly woman, Aunt Meara, walks out and onto the front porch and settles, pacing back and forth while fanning herself with just an old, deteriorated fan.

But none of you have ever seen Saddique in Uprait. It's a location that can't be located on a map. And the maize, wheat, and barley fields you've seen aren't the only crops growing. Something else is growing in Saddique, and for want of a better name, we must simply call it... terror. But Paiste's father will tell you everything about it. Amu Olc is simply referred to as "Dad" by everyone. We'll let him tell his side of the tale. And then we'll listen to him explain the terror.

Amu Olc is employed in one of the fields. He's a tall, weather-beaten man in his fifties with a granite face. He's doing well in his job, but it's clear that he's in a deep depression.
T'las Remmus

Art by Aishasoup

**T'las Remmus** is a member of the Nova Hellscape Campaign. They are played by SummersSalt.

## Mechanics

### Powers and Abilities

#### Racial Traits

* ASI: Wis +2
* Age: Up to 60 years before becoming a Kaasma Flayer.
* Size: Medium
* Speed: 30ft
* *Telepathic Bond*: You may communicate telepathically to anyone within 30ft. The creature understands you if it shares one of your languages. You may only speak to 1 person at a time.
* *Mental Fortification*: You have advantage on Con saving throws to maintain concentration on a spell.
* *Kaasma Drain*: As an action, you may temporarily drain a creature of their essence. Select an ability score. A creature within 30ft must succeed on a Con saving throw for STR, DEX, and CON drains, and an Int saving throw for INT, WIS, and CHA drains (DC8 + Prof + Wis Mod). On a failure, the target decreases that ability score by 2 (Min 2) and you increase that ability score by 2 (Max 20) for 1 minute each. A creature may only be under this effect once and you maintain concentration on it like a spell.

#### Druid Abilities

* *Druidic*
* *Spellcasting*
* *Wild Shape*
* Stars Abilities
	+ *Star Map*
	+ *Starry Form*

#### Cleric Abilities

* *Spellcasting*
* Life Abilities
	+ *Bonus proficiency*
	+ *Disciple of Life*

#### Feats

* *Fey Touched (Wis)*
	+ *Bless*
	+ *Misty Step*

#### Spell list

##### Cantrips

* *Druidcraft*
* *Guidance*
* *Light*
* *Magic Stone*
* *Mold Earth*
* *Spare the Dying*
* *Toll the Dead*

##### 1st Level

* *Bless*
* *Cure Wounds*
* *Entangle*
* *Goodberry*
* *Guiding Bolt*
* *Healing Word*
* *Inflict Wounds*
* *Shield of Faith*

##### 2nd Level

* *Healing Spirit*
* *Hold Person*
* *Misty Step*
* *Moon Beam*
* *Pass Without Trace*
* *Spike Growth*
* *Violent Nightmare*
	+ Choose a creature within 60ft to make an Intelligence Saving Throw, taking 3d8 Psychic damage on a failed save or half as much on a successful one. On a failure, the target suffers disadvantage on their next attack roll or saving throw until the end of your next turn.
	+ When you cast this spell at 3rd level or higher, the damage increases by 1d8 for every slot level above 2nd.

##### 3rd Level

* *Dispel Magic*
* *Wall of Water*

## Trivia

* The name "T'las Remmus" is "SummerSalt" spelled backwards.
* According to SummersSalt, who has synesthesia, T'las's art evokes the scent of coconut and sugar.
Earth

**Earth** is the solar system's third terrestrial planet. It is the home of humanity, however many other species have been inhabited and governed over time.

## History

### Past

During the construction of the solar system, **Earth** was created approximately 4,9 billion years ago.

## Culture

**Earth** in this universe is the same as **Earth** we know in terms of climate but some places in the world experience weird and unnatural climates. Such as the island Elmtois Atoll Island which is an island that is always shrouded in darkness. On the continents there is less cultural variety. But the remote islands and other regions with their own distinctive cultures and customs still exist.

## Language

**Earth** does seem to have a global, English-language spoken and written language. In any type of written material there are even examples of words or abbreviations from both language families. In most areas of the globe, English seems to be the most prevalent written text, however of many locations in the world signs, clothes, papers, and so on of both the written forms of these coexisting languages may be observed. **English** still survives high up in Highlands and deep down in the Ocean Floor.

Other well known language in **Earth** is Voiqosa, Qutarian, Adrian and many others.

## Religion

> *Further information: Religion*
>
>

A wide assortment of different allusions to gods, devils and religion have been made in the building and in speech by diverse individuals and civilizations throughout the globe. Despite the absence of an express acknowledgment of actual world religion, there are repeated references to Christianity, Satanism and sometimes the Buddhism, which are present throughout this mythos with many churches, crosses, cathedrals, shimenawas and individuals, like Dia, Dakross, Saol, Meaisin and Feola.

Many people have their own personal beliefs and philosophy about what is right and what is wrong, as well as their own gods to worship.

## Government

> Further information: Rialtas Domhanda
>
>

With the fall of the Grand Kingdom over 100 years before bliain. 10 different kingdoms united together to form Rialtas Domhanda. Although certain countries like Elisis are totally autonomous, most nations in the globe are members of the Rialtas Domhanda. It is mostly the responsibility of every country to manage its everyday business, however the Muirine are stationed across the globe to guard the oceans and islands and its jurisdiction extends to any Rialtas Domhanda member nation whenever they are stationed on one. Rialtas Domhanda usually involves just people, monsters or events that influence several areas.

## Geography

### Continents and Countries

Ubasul

* Thiuce
* Oswax
* Usnurg
* Plut Snines
* Sho Pleau

Amhras

* Smearhiel
* Frewana
* Oscain
* Betruoton
* Molflesh
* Swah Plurg
* Edrela

Pirealu

* Elisis
* North Qutrua
* South Qutrua

Vlioqowix

* Adria
* Uprait
* Scuyc Whus
* Puthen
* Bleoqua
* Joskaotan
* Afrait
* Ushium
* Parustan

Eahoqall

* Oclijan
* Feswaolia
* Freica
* Debraique
* Ascos
* Yetrein
* Prourus

Shauyulai

* United Asmain
* Atrington
* Uthana
* Zasmiuwana
* Gestraonia
Deamhain

A picture of a Stair Sabhailt.

Supernatural Condition

Weapon Creation

Wing Manifestation

Malleable Anatomy

Empathy

Energy Manipulation

Cur Roghana

Oifgiuil Aimsiu

**Deamhain's** are evil entities that are born in the Xono Realm and are servant's to chaos god Dakross. Although the name is now attaches to malignancy, for a spirit less than a deity in rank was originally a good phrase, but more than human beings.
Curadh Loch

Warrior

Combat Proficiency

Divine Resurrection

Supernatural Condition

Lesser Divinity

God Inheritance

**Curadh Loch** also known by the epithet, **The Marked One** & **Champion**, is one of the legendary warrior of planet Earth and is the main protagonist in the story "Rise Of Earth's Greatest Warrior". He was an average man who found out that he was the secret child of Dakross and Saol, making him a demigod.

## Equipment

### Weapons

Eclipse Bo Staff**:**

Blades of Power and Prominence**:**

Storm-Forged Shield Wall**:** A retractable shield which can be used to parry and deflect opponent strikes as well as offensively when combined with the Blades of Power and Prominence and Curadh's fists.