ESP

ESP, also known as **Anima**, is an important phenomena in the setting of Reflection. It allows its wielders to manipulate the nature of reality in a variety of ways. Wielders of ESP are known as ESPers.

## Nature and History

The fundamental nature of ESP is the ability to exert one's own mind and imagination onto reality, warping the laws of nature to align with how the ESPer perceives it. ESP has both an internal and external manifestation. The internal manifestation is understood to be a "sixth sense", an unnatural perception unique to the ESPer. Trained ESPers can learn to manifest this perception into physical fields of ESP, which is called their "Anima". As an example, an ESPer might begin to envision their willpower as a ghostly hand that guides them throughout their daily life. With training, an ESPer will learn to manifest this hand into the real world, allowing it to interact with physical objects.

It is usually impossible for two different ESPers to mix their conceptions together on a single object unless very specific measures are taken. This is considered the dividing line between ESP and True Magic.

The origin of ESP is unknown. In the modern day, or at least in Fuse City, anybody with enough funds can temporarily become an ESP user (known as an ESPer) by consuming enough of a special kind of pill over the course of a handful of months. ESP gained in this way usually manifests as one of ten different variants. The factors which lead to a specific variant manifesting in a specific person are complex, but they are in part based on overarching philosophies and mindsets held by the ESPer. Analysis ESP, for example, generally manifests in people who strongly believe the world is "comprehensible and digestible".

ESP is also granted upon one's binding to a Reflection. Due to the alien nature of Reflections, the ESP manifested can be quite disparate from the kinds of ESP manifested under Fuse City's strict regimen of ESPer testing and training.

### Manifestations of ESP

#### Pharmacy-Based

* Manifestation, which allows an ESPer to summon new objects from nothing.
* Analysis, which gives an ESPer the ability to percieve previously unknown information about their targets.
* Pyrokinesis, the ability to manipulate and extend one's vision through Flame.
* Empathy, the ability to sense and interact with the emotions and feelings of others.
* Telekinesis, the ability to control the direction and movement of physical matter.

#### Unique

* Duality, held by Ascalon. Its full properties are unknown, but it can allow an ESPer to connect to two Reflections.
* Fractal Duality, held by Arg0s. It is similar to Duality but it is not restricted to binary divisions, allowing Arg0s to exhibit many different powers at once.
* "Ignorance", held by the Director. Within the Director's Anima, all physical processes that he does not intimately understand cease functioning.
* "Time Stop", held by Lugh. Within Lugh's Anima, time completely stops as long as he is holding his breath and focusing intently on all entities within the field.
* "Shadow Travel", held by Satyr. This allows Satyr to teleport through shadows as long as a piece of his DNA exists on both ends.
* "Preconception", held by Lyst Solais. Lyst is able to acquire any talent that a large amount of people assume she already possesses.

#### Ciallan

* Isolation, which is the ability to divide wholes into component parts, including on a spiritual level. It is currently only practiced by Ridill Arondite.

## References

1. ↑ 1.0 1.1 1.2 Above and Below
2. ↑ 2.0 2.1 https://www.patreon.com/posts/reflection-aura-67739093
3. ↑ 3.0 3.1 3.2 Neon Sparks
4. ↑ 4.0 4.1 Colt Classic
5. ↑ 5.0 5.1 Sum of Experiences
6. ↑ Tumbling Down
7. ↑ For Today
8. ↑ Dear Sweetest Me