Level -4

**SURVIVAL DIFFICULTY:** *Class 4*
**⯁ Unsafe**
**⯁ Unstable**
**⯁ Normal Geometry (somewhat)**
**⯁ Varying Hazards**

Level -4 is the 4th negative Level of The Backrooms.

## Description

   **Level -4** appears as an infinite tunnel made out of materials native to The Backrooms. These materials will spew out tons of Carbon Dioxide into the atmosphere. Unlike Carbon Dioxide in our Baseline Reality, the Carbon Dioxide emitted from the Level's walls will be safe for intake. Some of the walls may appear cracked or broken, which spews oxygen into the air. Oxygen has negative effects on your lungs. It is ideal to hold your breath if you see any of these cracks in the walls. This Level is split up into 4 areas, each being different from the last.
## Sector 1

Sector 1 is the most stable part of **Level -4**. It consists of mostly yellow walls. Sounds of heavy machinery can be heard while traveling in Sector 1, similar to Level 2. This sector seemingly goes in a straight line. The lighting in this sector appears to be somewhat faulty. At random, they will start to flicker for 30 seconds at a slow pace. Visual hallucinations can appear during this 30 second time frame. They would mainly consist of obscure topics or simple changes in the environment (such as the yellow walls turning grey, or the ceiling being replaced with a starry sky).

At random, the sounds of heavy machinery will be replaced with music that speaks in an unknown language. This music has been reported as "calming". Some would even force themselves to stay inside the Level after listening to the music for a prolonged period of time. These wanderers are what we call, Juveniles. Any attempts of removing them from this state of euphoria will result in insanity. Ignoring them will allow you to pass without any harm. There have been no sightings of any living Life-Forms within this sector. A specific Life-Form, made from Carbon Dioxide, will stalk you until you notice it, or the creature attacks.

## Sector 2

   **Sector 2** is relatively stable. The walls are made out of a rubbery substance. The atmosphere of this sector is mostly damp, causing a light fog to stir. Pipes along the ceiling can be seen spewing out water at random, causing the sector to flood. They have been reported to spew out blood or various harmful gasses on occasions.

Light sources appear to be very far and few between. When they are encountered, they will start flickering on, and off at a constant pace until they are no longer within view. Unlike the previous sector, hallucinations will not appear.

Vending machines within this sector have been reported to be completely empty. Behind the vending machines will be a room full of stagnant Almond Water. Boiling the water is recommended, as drinking it from the source could lead to diseases or illness.

It is also recommended to move through Sector 2 as fast as possible. It is currently unknown how fast this sector could flood, but current estimates suggest that it could flood within a span of 2 hours - 5 days. Any doors seen during this flooding period will be locked. There have been no sightings of Life-Forms within this sector.

## Sector 3

**Sector 3** is a cramped, bioluminescent crawlspace. This area has no Life-Forms, and has little to no lighting. Flashlights are heavily advised when entering this sector. In sector 3, the walls are made out of some unknown stone. It has been reported to be cold to the touch.

Food and water can be found in areas deemed "out of reach". None of it have been deemed safe for consumption under any means. They would usually range from the more memorable foods, like pizza and chocolate, to more obscure dishes like poutine, ramen, pierogis, or cases of vodka.

There also has been reported cases of weaponry (more specifically firearms used in the 2nd world war and the great emu war) scattered around the cramped space of Sector 3. All firearms have been reported to be empty of ammunition.

The space around you is 1 meter tall, and 10 meters wide approximate. Plenty of studies have proven the existence of Carbon Monoxide. These areas are usually found in intersections. Areas emitting Carbon Monoxide will usually either have grey walls, or a fungal growth. Like carbon monoxide in Baseline Reality, it is very dangerous to inhale. Your skin will turn pink, and whatever sanity that's left will be gone in a matter of seconds. In advance, these areas should be avoided at any time.

## Sector 4

**Sector 4** is the most unstable area in **Level -4**. The walls appear to be made of out various junk, like car parts, broken electronics, cardboard, sand, and occasionally, exposed wires or tree trunks. The feeling of being watched will always be present, even if you leave the Level altogether, though this effect will disappear after 24 hours or less. The lighting is extremely faulty, causing it to constantly flicker over and over and over again. Plenty of dead bodies can be found in the ruble. Some of those bodies are infused into the metal. Touching these bodies will turn you into metal for reasons unexplained.

Sector 4 is very dangerous to maneuver, as one slip up could lead to ones demise. It is imperative that one looks at ones feet, to ensure they don't trip or fall. The floor appears to be made from the exact same materials as the walls. Life-Forms have been reported to live in this sector, however, it is currently unknown what exactly lurks in the ruble. People say that Entity 4 lurks within the walls, however, there is no way to confirm this.

## Entrances

The only reliable way to enter is through Level -3 by entering a metal door. Any other way/method will instead lead you to Level -2.

The most obscure way to enter this Level is by finding a tunnel entrance in Level 2, through one of the unlocked doors.

## Exits

Noclipping through the walls of **Sector 4** will take you to Level -5.

« Level -5 | Level -4 | Level -3 »

**Lanimil Corporation**
**Exploring Limspaces since 1954**

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Author: Cyrix

Original Authors: Cyrix

Original Page: Fandom

Images: North Woolwich Foot Tunnel, East London