recursal/Fanatic-Fandom huggingface dataset:
Chowder (Series)

You take everything that seems like fun.
You stir it all up and when you're done,
You share a big piece with everyone.
So come on in, feel free to do some looking,
Stay a while, 'cause something's always cooking!
Come on in, feel free to do some looking,
Stay a while, 'cause something's always cooking!
Yeah!

## Background

**Chowder** is an American animated television series which ran from November 2, 2007, to August 7, 2010, on Cartoon Network. The series was created by C. H. Greenblatt, a former storyboard artist on SpongeBob SquarePants and The Grim Adventures of Billy & Mandy. Chowder, under the instruction of Mung Daal, dreams of becoming a great chef someday. But the young apprentice must first find his way in the mystical city of Marzipan, where the simplest foods and recipes become the craziest adventures.

## Power of the Verse

Chowder falls under a cartoon verse where the characters are normally as strong as they need to be for the joke. While characters like Chowder are normally **Below Average Human level** they can reach up to **Room level** with Cartoon Physics. For speed it's the same deal, characters ranging from **Below Average Human** to **Massively Hypersonic**. Due to being apart of a Cartoon Physics esque verse, the characters have a lot of abilities, such as **Plot Manipulation**, **Time Manipulation**, **Dimensional Travel**, **Reality Warping**, **Existence Erasure**, **BFR**, **Broadway Force**, **Soul Manipulation**, etcetera.

## Calculations

* Chowder and Schnitzel climb up a giant before sun sets (Mach 118.67584062196306149, **Massively Hypersonic**).

## Knowledgeable Members

* Geo GeoZ
* GiverOfThePeace

## Characters

**Main Characters**

ChowderGazpachoGorgonzolaMiss EndiveMung DalPaniniShnitzelTruffles
Combat Yo-yo

## Background

The **Combat Yo-yo** is a weapon that appears in *MOTHER 2* (localized as *EarthBound*). When equipped, it raises Offense by 54, though it has a base accuracy of 81.25%. It can be bought from the weapons dealer in Deep Darkness.

## Codex Statistics

**Tier:** **8-B**

**Name:** Combat Yo-yo

**Origin:** MOTHER 2

**Age:** Unknown

**Classification:** Yo-yo

**Wielders:** Ness, Paula, Jeff

**Dimensionality:** **3-D**

**Attack Potency:** **City Block level** (Comparable to the Big League Bat. Can damage enemies such as Master Barf)

**Durability:** **City Block level**

**Travel Speed:** **Immobile**

**Combat Speed:** **Immobile**

**Range:** **Extended Melee** (Yo-yo strings are typically one meter in length)
Casey Bat

## Background

The **Casey Bat** (かたにちからバット, All-Your-Might Bat) is a weapon that appears in *MOTHER 2* (localized as *EarthBound*). While it is not Ness's ultimate weapon, it is the most powerful bat in the game. When equipped, it raises Offense by 125, though it has a base accuracy of only 25%. It is dropped by Master Barf once he is defeated.

## Codex Statistics

**Tier:** At least **8-B** to **2-C**

**Name:** Casey Bat

**Origin:** MOTHER 2

**Age:** Unknown

**Classification:** Baseball Bat

**Wielders:** Ness

**Dimensionality:** **3-D**

**Attack Potency:** At least **City Block level** to **Universe level** (The Casey Bat vastly eclipses the other baseball bats that Ness has access to at the point in the game in which it is found. Should be superior to both the Legendary Bat and the Gutsy Bat at the end of the game, as the bat draws out all of Ness's might)

**Durability:** At least **City Block level** to **Universe level**

**Travel Speed:** **Immobile**

**Combat Speed:** **Immobile**

**Range:** **Extended Melee** (Baseball bats typically range between 0.6 and 0.8 meters)
Colette (Disney Heroes: Battle Mode)

## Background

**Colette** is a playable control character in Disney Heroes: Battle Mode. She is from Disney-Pixar's 2007 film *Ratatouille*.

## Codex Statistics

**Tier:** **10-C**

**Name:** Colette

**Origin:** Disney Heroes: Battle Mode

**Sex:** Female

**Age:** In her late 20s

**Classification:** Human, Sous-chef

**Status:** **Alive**

**Alignment:** **Lawful Good** (Colette is someone who belives in following the rules such as always following the recipe and is even clearly offended when Linguini is changing a recipe gusteau made. She also deeply belive in the mantra anyone can cook which is the whole reason why she comes back to the reasturant to help remy and linguini)

**Dimensionality:** **3-D**

**Attack Potency:** **Below Average Human level** (The characters are merely video game characters)

**Durability:** **Below Average Human level**

**Striking Strength:** **Below Average Class**

**Lifting Strength:** **Unknown**

**Travel Speed:** **Unknown**

**Combat Speed:** **Unknown**

**Reaction Speed:** **Unknown**

**Stamina:** **Unknown**

**Range:** **Standard Melee**, **Extended Melee** with range attack

**Intelligence:** **Average**

## Powers and Abilities

**Inorganic Physiology** (Type 2; They are merely video game characters), **Data Manipulation**, **Magic** (Colette deals Fantastic Damage), **Status Effect Inducement** (Via Onion Blind which blinds opponents and with Carrot Chop which stuns opponents), **Durability Negation** (Via Split Potato which can deal True Damage), **Power Nullification** (Via Chef's Special and Order's Up), **Statistics Reduction** (Via Order's Up), **Statistics Amplification** (Via Badges)

## Notable Techniques

 Carrot Chop
 Split Potato
 Chef's Special
 Order's Up
When Colette damages an enemy with her basic attack, their attack and movement speeds are reduced by 25% for 3 seconds.
Additional Stat Boosts:
+ Basic Damage
+ Skill Power
+ Damage per second from "Onion Blind"

## Other

**Standard Tactics:** Colette uses her various skills

**Weaknesses:** Nothing Notable

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.
Dory (Video Game)

## Background

**Dory** is one of the three playable characters in *Finding Nemo*. Dory is a blue tang and she assists Marlin in his journey to find his son Nemo. Dory suffers from short term memory loss, causing her to forget things instantly after she says something.

## Codex Statistics

**Tier:** **10-C**

**Name:** Dory

**Origin:** Finding Nemo

**Sex:** Female

**Age:** Unknown but is an adult

**Classification:** Royal Blue Tang

**Status:** **Alive**

**Alignment:** **Neutral Good** (Dory went on a grand adventure to help Marlin rescue his son despite never having met them before)

**Dimensionality:** **3-D**

**Attack Potency:** **Below Average Human level** (Dory is a Royal Blue Tang)

**Durability:** **Below Average Human level**

**Striking Strength:** **Below Average Human Class**

**Lifting Strength:** **Below Average Human** (Stronger than Nemo who could move a bunch of small rocks)

**Travel Speed:** **Superhuman** (Dory can outswim bruce who is a great white shark which can swim at 35 MPH)

**Combat Speed:** **Superhuman**

**Reaction Speed:** **Superhuman**

**Stamina:** **Unknown**

**Range:** **Below Standard Melee**, **Several Meters** using bubbles

**Intelligence:** **Average**

## Powers and Abilities

**Aquatic Breathing**, **Small Size** (Type 1; Dory is a royal blue tang), **Sealing** and **Transmutation** (Dory can use bubbles to seal enemies and then charge into them to turn them into collectables), Limited **Invulnerability** (Type 1; Krills protect Dory from damage)

## Other

**Standard Tactics:** Dory will use nearby bubbles to seal her opponent before dashing into them

**Weaknesses:** Dory lacks common sense and suffers from short term memory loss.

## Battle Records

* Victories
* Losses
* Inconclusive
Betty Stevenson

## Background

**Betty Stevenson** was ranked top in the nation six out of the past eight years with Monster inc., She is an impressive scarer. But most people know her for her charity work. her annual celebrity "Scare-a-thons" raises millions for those in need.

## Codex Statistics

**Tier:** **9-B**

**Name:** Betty Stevenson

**Origin:** Monster Inc.

**Sex:** Female

**Age:** Unknown

**Classification:** Monster, Scarer

**Status:** **Unknown**

**Alignment:** **Unknown** (Nothing is known of Betty besides the info of her card)

**Dimensionality:** **3-D**

**Attack Potency:** **Wall level** **Room level** (Comparable to Mike who can harm those comprable to him, Mike tanked this door explosion completely unharmed, which should at the very least put it this high)

**Durability:** **Wall level**

**Striking Strength:** **Wall Class**

**Lifting Strength:** **Unknown**

**Travel Speed:** **Superhuman** (Comparable to Sulley who caught up to a bus)

**Combat Speed:** **Superhuman**

**Reaction Speed:** **Superhuman**

**Stamina:** **Above Average** (Scarer must be in good physical condition to better avoid the danger of their job)

**Range:** **Standard Melee**

**Intelligence:** **Genius** in scaring (Betty was ranked top in the nation six out of the past eight years she worked with Monster inc)

## Powers and Abilities

**Superhuman Physical Characteristics**, **Scaring Knowledge**, **Intimidation** and **Human Achievements** (Betty was ranked top in the nation six out of the past eight years with Monster inc making her an extremely impressive scarer), **Stealth Mastery** (As the top of the nation she should be superior in stealth to Scott Squibbles hid in a room with 1 kid and 2 parents in the room for over half an hour), **Consumption** (Physical Consumption; Monsters can eat mold, rancid raw meat along with foods made with Sulfuric acid and depleted uranium)

Minor **Resistance** to **Fragrance Manipulation** (Monsters naturally odorize themselves with smells such as old dumpster and wet dog), **Resistance** to **Disease Manipulation**, **Poison Manipulation**, **Acid Manipulation** and **Radiation Manipulation** (Monsters can eat mold, rancid raw meat along with foods made with Sulfuric acid and depleted uranium)

## Other

**Standard Tactics:** Betty has never fought before making her a wild card, however due to lack of equipment she'd likely go for physical blows/Trying to scare her opponent

**Weaknesses:** Betty is scared of humans

**Note** here is Betty's scare card which hold her informations

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.
Beast (SNES)

## Background

The **Beast** is the main protagonist of the 1994 video game *Beauty and the Beast*, the story is similar to its movie counterpart with the exception that the video game focuses purely on Beast.

## Codex Statistics

**Tier:** **9-B**

**Name:** Beast

**Origin:** Beauty and the Beast (SNES)

**Sex:** Male

**Age:** 21 years old

**Classification:** Cursed Human

**Status:** **Alive**

**Alignment:** **Neutral Evil** to **Neutral Good** (Should be no diffrent from his canon counterpart

**Dimensionality:** **3-D**

**Attack Potency:** **Wall level** (Beast can destroy a gargoyle and kill wolves in one claw swipe)

**Durability:** **Wall level** (Beast can tank a chandelier falling on him)

**Striking Strength:** **Wall Class**

**Lifting Strength:** **Superhuman** (Beast can lift large rocks)

**Travel Speed:** **Superhuman**

**Combat Speed:** **Superhuman** (Beast can fight with wolves)

**Reaction Speed:** **Superhuman**

**Stamina:** **Above Average** (Was able to fight of a whole pack of wolves on his own (he however past out after the event))

**Range:** **Standard Melee**

**Intelligence:** **Above Average** (Owns a huge collection of books that he's read over the years and as a prince he likely had a good formal education)

## Powers and Abilities

**Superhuman Physical Characteristics**, **Natural Weaponry** and **Penetration Damage** (Via claws and fangs), **Enhanced Senses**, **Surface Scaling** (Beast can cling and climb walls), **Sound Manipulation** and **Status Effect Inducement** (His roar can immobilize enemies)

## Other

**Standard Tactics:** Beast goes for physical combat using his claws. He will also use his roar in order to immobilize his opponents

**Weaknesses:** Nothing Notable

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.
Animal Manipulation

## Background

**Animal Manipulation** is the ability to allow to summon, manage, and if necessary, to withdraw back different animals. Control can be carried out at the expense of empathy, or effects on the mind, with a special magic, or simply the power to talk to them.

In some cases, it allows manipulation of animals to adopt their individual traits. For example, you can take a sharp sense of smell in dogs and night vision - the owl. In the most advanced cases, can completely transform into a selected living being (or turn other people into animals).

## Capabilities

* **Manipulation of conventional animals** - management of various kinds of living beings, which can be found in the real world. Usually it carried out at the expense of empathy or impact on the consciousness of the animal. Also here can be included all sorts of manipulation primitive living organisms.
* **Manipulation of mythical creatures** - summoning, control and, if necessary, neutralize animals that are either extremely rare or only exist in the tales, legends and myths. The most commonly used dragons, griffins and unicorns, but the list of such legendary creatures is far from exhausted. Usually the call and control is carried out at the expense of a special magic, but there are other options (for example, the creation of a mythical creature by manipulating matter, soul and / or information).

## Users

* Marietta Brown (Dudley and the Mysterious Tower)
* Sylvester Ashling (Epithet Erased)
* Muffet (Undertale)
Cris Tales

## Background

**Cris Tales** is a fantasy RPG game developed by Dreams Uncorporated and Syck, and published by Modus Games. Crisbell must embark across Crystallis and the four Kingdoms in a bid to stop the powerful Time Empress and rewrite the future of the world and all those living in it. Along the way, she’ll meet and recruit powerful allies with their own unique stories and skills like Matias the Frog and Willhelm the Child Mage.

As she explores the world and meets her unique companions, Crisbell will have to make choices with far-reaching consequences for the people she meets – consequences that will impact the world you’ll experience in real-time throughout your journey. Each companion will be invaluable as you face these choices and the myriad enemies who stand in your way. Will you buffet them with attacks, or discover creative ways to use Crisbell’s time powers to alter the reality of each fight?

## Power of the Verse

**Cris Tales** is a pretty powerful RPG verse in it’s own right, with characters starting off at **Wall level** and the end game cast reaching likely **Planet level**, the entire cast is very fast, having **Faster Than Light** speed, along with abilities such as Time Manipulation, Space-Time Manipulation, Causality Manipulation, Acausality, BFR, etcetera.

## Characters

**Heroes**

CrisbellCristopherWillhelmJKR-721Zas
**Villains**

The Volcano SistersTime Empress
Beast (Roar of the Beast)

## Background

The **Beast** is the main protagonist of the 1993 video game *Roar of the Beast*, the stroy is similar to it's movie counterpart with the exception that the video game focuses purely on Beast.

## Codex Statistics

**Tier:** At least **9-C**

**Name:** Beast

**Origin:** Roar of the Beast

**Sex:** Male

**Age:** 21 years old

**Classification:** Cursed Human

**Status:** **Alive**

**Alignment:** **Neutral Evil** to **Neutral Good** (Should be no diffrent from his canon counterpart)

**Dimensionality:** **3-D**

**Attack Potency:** At least **Peak Human level** (Beast can one shot regular bears, boars and wolves along with fighting superior verisons of them)

**Durability:** At least **Peak Human level**

**Striking Strength:** At least **Peak Human Class**

**Lifting Strength:** **Class 1** (Beast's body is that of a bear thus he should be comparable to them. Bears can take down bull moose, which can weigh upwards of 700 kg and lift traps as heavy as small cars)

**Travel Speed:** **Superhuman**

**Combat Speed:** **Superhuman** (Beast can keep up with bears, Boars and wolves)

**Reaction Speed:** **Superhuman**

**Stamina:** **Above Average** (Can fight with a multitude of animals without feeling tired)

**Range:** **Standard Melee**

**Intelligence:** **Above Average** (Owns a huge collection of books that he's read over the years and as a prince he likely had a good formal education)

## Powers and Abilities

**Superhuman Physical Characteristics**, **Natural Weaponry** and **Penetration Damage** (Via claws and fangs), **Enhanced Senses**, Limited **Invulnerability** (Can shortly make himself invulnerable)

## Other

**Standard Tactics:** Beast goes for physical combat

**Weaknesses:** Nothing Notable

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.
Draco The Dragonator

## Background

**Draco The Dragonator** was a Robot Dragon used at Monster Truck shows and exhibitions to destroy cars, which debuted around the late 90's to 2001 (the exact date is unknown). It was developed in and started out touring in Japan, and then toured Australia, Panama, Peru, Venezuela, Trinidad and Tobago, Bermuda, Aruba, and the United States.

## Codex Statistics

**Tier:** **9-B**

**Name:** Draco The Dragonator

**Origin:** The Real World

**Age:** Unknown

**Classification:** Mechanical Dragon

**Wielders:** Composite Human

**Attack Potency:** **Wall level** (Draco can crush cars with ease)

**Durability:** **Wall level**

**Dimensionality:** **3-D**

**Travel Speed:** **Below Average Human** (Is shown as very slow and sluggish)

**Combat Speed:** **Below Average Human**

**Range:** **Several Meters** via sheer size

## Powers and Abilities

**Superhuman Physical Characteristics**, **Large Size** (Type 0; Draco is three stories high), **Fire Manipulation** and **Smoke Manipulation** (Can "breath" fire and smoke)

## Other

**Weaknesses:** The mech is very slow and sluggish
Candies n' Curses

## Background

**Candies 'n Curses** is a 2D arcade rogue-lite game, featuring chaotic 'sugar-rushed' ghost slaying. Play as Molli Pop as you fend off hordes of adorable ghosts and mischievous bosses all within the cursed walls of a twisted mansion. Power-up with new flashlights and abilities as you level up - and join forces with ghostly pups and other spectral creatures as you work together to purge the mansion of its ghostly residents.

## Power of the Verse

The Verse is not physically too powerful, with Humans ranging from **Human level** to **Athlete level** while the Monsters are much stronger reaching **Wall level** of power, however their real power lies whitin their haxs thanks to having accesses to haxs such as Soul Manipulation, Regeneration, One Hit Kill, Deconstruction and Summoning to name a few.

## Explanations

Explanation blog about CNC's soul manipulation and it's potency

## Terms

* **Heart Point (HP):** Heart points are the primary form of health in Candies 'n Curses. These hearts are pink in color and can be earned by maintaining a chain of ten or higher for an extended period of time, by picking up health-restoring or health-additive items in the Vault, or through random drops from defeated ghosts. When Molli is at full health, she cannot pick up drops.

* **Soul Heart Points (SHP):** Soul Heart Points are the second and more flexible kind of health. These hearts are blue in color and do not require any points to be missing in order to be picked up, and can theoretically be stacked infinitely. However, lost Soul Heart Points are not refilled through healing items, revives, or filling the heart meter, as these only effect the Heart Point count.

## Calculations

Molli tanks the explosions of jack's bombs (9-B 1.0108224296915734e7 joules)

Molli dodges lasers (Relativistic, 26% SoL)

## Verse Scaling

Everyone is able to harm Molli Pop (Or people that harm her) who can tank the explosions of jack's bombs and in terms of speed they can keep up with molli who dodged lasers

## Knowledgeable Members

* Volt12121
* GiverOfThePeace

## Characters

### Humans

Molli PopOllyPaige the PeddlerHector The HunterBennyAnwarLillyTheoJackCandy King
### Bosses

Ghost KingFire SpiritNecro WitchPhantom WormJackPhantom King
### Allies

GooberChurraReaperZekeMousseHopscotchFireflyTakoBunber
### Monsters

SlimesKnightsSpidersBonesNecro BatPhantomsSpittersSpitter SpiderWraithsFlambeau
### Weapons

Molli's FlashlightOlly's FlashlightAtomic Fenix MXPulverizer MP40Gorger's LampKing's BeaconWorm LightFirefly LanternTorchfly LanternVirusfly LanternHot Head's ChamberstickPhantom's LanternBuster Blade 9000Scorch Blade 9000RBlight Blade 9000XNecro ScytheJack'o Slash Blade
Death Manipulation

## Background

**Death Manipulation** is the power to decide, determine and manipulate the cause of death. Users can decide, determine and manipulate the causes of death, allowing them to choose and control when, how, where, and why someone dies and even induce the circumstances/events that will lead to the target appointed death.

## Types

* **Type 1:** **Physical:** The user manipulates the physical aspects of death, an example of this would be from manipulating the death of their opponent by disrupting their biological systesms, such as killing organs such as the brain and disrupting the body's vital and biological functions.
	+ **Examples:** Aparoids (Star Fox)

* **Type 2:** **Metaphysical:** The user can manipulate the metaphysical aspects of death, an example of this would be manipulating the death of their opponent by manipulating the body and the soul/spirit, mind, conscience, or any other metaphysical aspect of their being.
	+ **Examples:** Ganondorf (The Legend of Zelda), The Snatcher (A Hat in Time)

* **Type 3:** **Conceptual:** The user can manipulate the idea of death, affecting targets on a conceptual level, since "everything that begins, one day will end", or basically, everything will one day die. Usually, this is basically inducing the very concept of death, while the most powerful of this type are able to affect through space-time, reality, causality, etc.
	+ **Examples:**

## Limitations

Beings above and/or removed from and their death are immune to this ability.
Curse Manipulation

## Background

**Curse Manipulation** is the ability to inflict curses and/or control the nature of curses. Curses are fantasy abilities explicitly intended to cause harm and misfortune to the target. Curses are mainly described as magical in nature and usually fall under the Black Arts classification, but sometimes fall under a totally different designation.

## Possible Uses

* Death Manipulation
* Mind Manipulation

## Users

* Ganondorf (The Legend of Zelda)
* Lucius Needful (Rick & Morty)
* The Evil Entity (Scooby-Doo!)
Boss Boar (Roar of the Beast)

## Background

The **Boss Boar** serves as the second boss of the video game **Roar of the Beast**.

## Codex Statistics

**Tier:** At least **9-C**

**Name:** Unknown

**Origin:** Roar of the Beast

**Sex:** Unknown

**Age:** Unknown

**Classification:** Boar

**Alignment:** **Unaligned** (Due to being a wild animal it has no knowledge of good, evil or laws)

**Dimensionality:** **3-D**

**Attack Potency:** At least **Peak Human level** (It can fight Beast who can one shot regular bears, boars and wolves)

**Durability:** At least **Peak Human level**

**Striking Strength:** At least **Peak Human Class**

**Lifting Strength:** **Unknown**

**Travel Speed:** **Superhuman**

**Combat Speed:** **Superhuman** (Can fight with Beast who can keep up with wolves who can run 25 to 35 miles per hour)

**Reaction Speed:** **Superhuman**

**Stamina:** **Unknown**

**Range:** **Standard Melee**

**Intelligence:** **Animalistic**

## Powers and Abilities

**Superhuman Physical Characteristics**, **Natural Weaponry** and **Penetration Damage** (tusks and teeth), **Enhanced Senses**

## Other

**Standard Tactics:** Boss Boar charges at it's opponent

**Weaknesses:** Nothing Notable

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.
Clairvoyance

## Background

The term **clairvoyance** is generally defined as **the ability to gain information about an object, person, location or physical event through extrasensory perception**.

This can be manifested through a variety of different means but are generally invoked through magical or psychic powers.

Extreme cases of this ability may lead to a mental overload, or, if one's mind is able to handle it, even Nigh-Omniscience.

For the specific type of clairvoyance related to perceiving the future, see the Precognition page.

## Capabilities

* **Dream Scying:** The ability to see what happened in the past or future through one's dreams.

* **Enhanced Sight:** One is able to locate and perceive targets and distances far surpassing normal humans. This is one of the weakest forms of this ability and can also be treated as merely a type of Enhanced Sense.

* **Psychic Navigation:** Creating a mental map of the surrounding area and the area's contents.

* **Visual Linking:** Viewing something through someone else's eyes.

* **Precognition:** Views ones future.

* **Retrocognition:** Views ones past.

## Limitations

* Clairvoyant abilities often require focus and are thus impractical to use during a fight.
* The degree of one's clairvoyance may vary, with some providing extremely accurate images, while others may only receive vague or cryptic messages.
* May require another medium such as Tarot Cards or a Crystal Ball.
* This ability may be out of the user's control and provide uncontrollable or debilitating visions at the worst of times.

## Users

* Cal Kestis (Star Wars)
* Ganondorf (The Legend of Zelda)
* Palutena (Kid Icarus)
Custodiss

## Background

The **Custodiss** are encountered in the Volcano and are created by the void to kill Born in order to reclaim it. They have the ability to use their tentacles-sledgehammers to attack Born

## Codex Statistics

**Tier:** **9-B**

**Name:** Custodiss

**Origin:** Nihilumbra

**Sex:** Gendreless (They are creatures born of the void)

**Age:** Unknown

**Classification:** Void Creature

**Status:** **Alive**

**Alignment:** **Lawful Evil** (Custodiss are creatures created by the void to kill Born in order to reclaim it)

**Dimensionality:** **3-D**

**Attack Potency:** **Wall level** (Custodiss are noted to be able to smash wall and floors along with being the most perfect creature created by the void)

**Durability:** **Wall level**

**Striking Strength:** **Wall Class**

**Lifting Strength:** **Regular Human** (Should be comparable to Born who can push a wooden box)

**Travel Speed:** **Immobile**

**Combat Speed:** **Regular Human**

**Reaction Speed:** **Regular Human**

**Stamina:** **Limitless** by the virtue of being a being made of void

**Range:** **Standard Melee**

**Intelligence:** **Unknown**

## Powers and Abilities

**Personal Nonexistence** (Spiritual Nonexistence; Custodiss are made of pure void and are nothing in the world, they also lack a soul), **Inorganic Physiology** (Type 2; Custodiss are beings of pure void), **Self-Sustenance** (Type 1, 2 and 3), **Non-Physical Interaction** (Can harm and kill Born), Likely **Shapeshifting** (should be comparable to Born who can change his shape).

**Resistance** to **Soul Manipulation** (As they were born for the same source, Custodiss should be soulless like other void creatures)

## Other

**Standard Tactics:** Custodiss physically attack their opponent when they get close to them.

**Weaknesses:** Once a Custodiss attack, they have a bit of a cool down

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.
Blood Manipulation

## Background

**The manipulation of the blood** - the ability to allow one way or another affect the blood, modifying it, transforming, using an attack, protect or enhance the body and affect the body as a whole, rewriting the genetic code of blood cells.

## Capabilities

* **Manipulation of blood as the liquid** - a kind of manipulation of the water / liquid, allowing the blood to control as any other liquid material, changing its shape, partly even changing the structure (for example, increasing density), or even giving some unusual for normal blood properties (eg, creating Blood from the sharp blades). Also, due to the manipulation of someone else's blood, this ability allows you to kill the enemy at a distance, just tearing it their blood vessels.
* **The manipulation of the blood as a source of energy** - can transform the blood into energy, replenishing their strength at the expense of other living beings. Usual vampire's ability.
* **The manipulation of the blood as an information object** - allow both read information from the blood (learning everything about the victim), and change it by acting directly on the genetic code. Due to this, you can turn a person into something fundamentally different.
* **Blood Magic** - due to increased energy and information capacity of the blood, it can also be effectively used for the creation of certain spells. In particular, even a drop of blood summon creatures enough to carry out the summoning. Also, if you have some enemy's blood, you can be remotely to impose a curse on him, or even to kill.

## Users

* Alucard (Hellsing)
* Isaac (The Binding of Isaac)
* The Crooked Man (Strange Men)
Awakening

## Introduction

**Awakening** is an ability that activates that triggers a burst of power due to various circumstance. In this state the user is far more powerful and faster then they were before, can potentially obtain entirely new powers or copy abilities. Unlike Rage Power or Berserk Mode, this state can be triggered through any means and is in some cases permanent. Along with this, the user is also at times still in full control and not blinded by rage or hatred.

## Users

* Son Goku (Dragon Ball)

* Ness (Mother 2)

* Samus Aran (Metroid)
B.O.Y.D

* Base
* Attack Mode

## Background

**B.O.Y.D.** (Be Only Yourself Dude, Beaks Optimistic Youth Droid (Formely), 2-BO (Originally]) is a character in the 2017 *DuckTales* series. He initially believed to be a real boy but when Louie exposed the ruse, the android went haywire and experienced a meltdown. After being reprogrammed to be Doofus' younger brother and the newest member of the Drake family, he became more at ease with his robotic nature. It is later revealed that he was not created by Mark Beaks but Gyro Gearloose.

## Codex Statistics

**Tier:** **8-A**

**Name:** 2BO (Formely), B.O.Y.D (Beaks Optimistic Youth Droid (Formely)/Be Only Yourself, Dude)

**Origin:** DuckTales

**Sex:** Genderless, designed and programmed as male

**Age:** 10-12 (mentally), 20 (chronologically)

**Classification:**Robotic African Grey Parrot

**Dimensionality:** **3-D**

**Attack Potency:** **Multi-City Block level** (Can fight and injure Gizmoduck, who can injure Moonlanders which are comparable to Penumbra)

**Durability:** **Multi-City Block level**

**Striking Strength:** **Multi-City Block Class**

**Lifting Strength:** **Unknown**

**Travel Speed:** **Superhuman**, **Higher** flight speed (Can move so fast he becomes a blur)

**Combat Speed:** **Massively Hypersonic** (Can tag Gizmoduck in combat), possibly **Faster Than Light**

**Reaction Speed:** **Massively Hypersonic**, possibly **Faster Than Light** (Should scale to the original Darkwing Duck due to the current Darkwing Duck being able to fight the villains from the original show. The original Darkwing could dodge Comet Guy's hat ship which could travel to the moon in seconds and across planets. The original Darkwing could also dodge lasers from Taurus Bulba. The original Darkwing could dodge light from Tuskernini)

**Stamina:** **Limitless** due to being a robot

**Range:** **Standard Melee**, **Tens of Meters** with Energy Projection

**Intelligence:** **Unknown** (While B.O.Y.D is a robot, he seems to have the mentality of a child around 10 to 12 years old, although he can seemingly download knowledge)

## Powers and Abilities

Superhuman Physical Characteristics, Skilled H2H Fighter Inorganic Physiology (Type 2), Flight (Shown here), Energy Projection (B.O.Y.D has laser vision along with being able to fire laser from his hands), Electricity Manipulation (Seen here)

## Other

**Standard Tactics:** B.O.Y.D while in his base programming never fought before making him a wild card. However when in attack mode, B.O.Y.D goes for air born melee combat while mixing in his Energy Projection, if he sees his opponent is using technology he'd try to short-ciricut it with his Electricity Manipulation

**Weaknesses:** His base programming has the mentality of a child and as a robot, water can short-ciricut him,

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.
Cyborgization

## Background

**Cyborgization** - combining technology and organics, creating a hybrid of biological beings and machines. Due to this, can provide a wide range of additional features, like superhuman physical characteristics, enhance regeneration, and even partial immortality. Cyborgization includes everything from minor prostheses to (almost) complete replacement of biological parts.

## Types

* **Partial** - replaced only some parts of the body, which increases the physical characteristics and gives some additional features (for example, built a weapon or forcefields). However, the character in this still largely remains a man with all its inherent disadvantages (living flesh still vulnerable, blood flows through the veins and the heart is beating, and if it is destroyed, then this half-cyborg will die).
* **Normal** - the whole outer shell of the body is replaced with cybernetic devices are only human internal organs (and even then not all). This cyborg can resist adverse environmental effects (eg, ignore the high or low temperatures) or quickly adapt to them. In addition, it can convert almost all of his body into weapons. However, the internal organs are still vulnerable, and if they are destroyed, the cyborg will die.
* **Full** - replacing exposed everything except the brain (and in some cases, it also remains a copy of the human consciousness that is used as a substitute for the AI). These cyborgs have virtually no weaknesses (you need to disable all of them, otherwise they will continue to function). However, they are humans with a very big stretch (as in fact they do not differ from the robots).
Congar

## Background

**Congar** was originally a NASA chimpanzee orbiting earth in a capsule, which had collided with a foundering UFO, exposing him to the alien fuel. Instead of burning up in the atmosphere, the chimp immediately began to mutate and grow upon re-entry, crash landing in the remote countryside, and rising as the simian juggernaut known as Congar. Congar is a super-gorilla fuelled by anger, astronomical strength and insatiable revenge. Along with his extreme reach and destructive punches, his Sonic Roar is extremely damaging at close range.

## Codex Statistics

**Tier:** **High 8-C**, likely **8-B**

**Name:** Congar

**Origin:** War of the Monsters

**Sex:** Male

**Age:** Unknown

**Classification:** Mutant Chimpanzee

**Status:** **Alive** in his ending, **Deceased** otherwise (Killed by the Monster the player selected)

**Alignment:** **Neutral Evil** (Congar is a super-gorilla fueled by anger, astronomical strength and insatiable revenge)

**Dimensionality:** **3-D**

**Attack Potency:** **Large Building level** (Monsters can easily destroy large buildings along with destroying planes which would require this kind of strength), likely **City Block level** (Comparable to his durability)

**Durability:** **Large Building level** (Congar no selled a fall from space) likely **City Block level** (Can tank Robo-47's missiles which are stated to be able to level a city block)

**Striking Strength:** **Large Building Class** likely **City Block Class**

**Lifting Strength:** **Class K** (Comparable to Togera who can casually lift a tank and monsters can easily send eachother flying)

**Travel Speed:** **Superhuman**

**Combat Speed:** **Superhuman**, possibly **Hypersonic** (Should be capable of dodging Robo-47's missles)

**Reaction Speed:** **Superhuman**, possibly **Hypersonic**

**Stamina:** **High** (Congar can fight in multiple fights and can keep fighting at full capacity even if heavily damage)

**Range:** **Several Meters**, **Tens of Meters** with Sonic roar

**Intelligence:** **Animalistic**

## Powers and Abilities

**Superhuman Physical Characteristics**, **Large Size** (Type 0), **Surface Scaling** (Monsters can scale buildings) **Immortality** (Type 6; Monsters can survive getting stab in the chest), **Natural Weaponry** and **Penetration Damage** (Congar has sharp fangs), **Weapon Usage** (Congar can use improvised Weapons), **Power Scream** (Congar can perform sonic roars), **Regeneration Negation** (Mid; Monsters can kill Agamo who can regenerate its head), **Resistance** to **Radiation Manipulation** and **Plasma Manipulation** (Congar can tank Togera's plasma-nuclear breath), **Extreme Heat** and **Fire Manipulation** (Congar was unharmed by catching on fire)

## Other

**Standard Tactics:** Congar will physically attack his opponent and use his sonic roar

**Weaknesses:** Nothing Notable

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.
Cosmic Awareness

## Background

**Cosmic Awareness** is the ability to observe phenomena and to be aware of events on a cosmic scale, even if the details may vary. Cosmic Awareness users can often detect others and detect potential threats on an interstellar, galactic or even universal scale, with the best of the user feeling the specifics of molecular motions at such distances. Cosmic Awareness is associated with Clairvoyance and Enhanced Senses and is a combination of the two that brings it to a much larger scale, allowing users to observe others from all over the universe and "hear" things at such distances.

## Users

* YHVH (Megami Tensei)
* Ness (MOTHER 2)
* Lavos (Chrono)
Disney Heroes: Battle Mode

## Background

**Disney Heroes: Battle Mode** is a mobile RPG created by PerBlue Entertainment, Inc based on Disney characters from movies such as The Incredibles, Zootopia, and Wreck-It-Ralph, among numerous others. Welcome to the digital City... and enjoy it while you can. A wicked virus is corrupting every pixel, turning even the heroes’ own friends and family against them! Pull together the best teams for the job, equip powerful gear, and battle against incredible odds to save your fellow heroes.

## Power of the Verse

The verse is incredibly weak due to everyone being **Below Average Human level** with **Unknown** speed, they somewhat make up for this with a varity of hax such as Sound Manipulation, Status Effect Inducement and Statistics Amplification to name a few.

## Verse Scaling

Everyone are merely video game characters thus their low tier and unknown speed.

## Characters

BeastGastonRobin HoodColetteSulley & BooLinguini & RemyMike WazowskiMeridaScrooge McDuckSimba & Nala
Accelerated Sleep

## Introduction

**Accelerated Sleep** is the ability to sleep at times less then a human needs to sleep, and still fully recover their energy. One can do this either through suppressing one's physical need for sleep for long periods of time or their natural physiology requires less sleep then a human does.

## Applications

* **Healing/Regeneration:** A user can fully heal/regenerate from their injuries at a shorter rate then a regular human needs to.

* **Restoration:** A user can fully restore their stamina, or other abilities through the short sleep rate.

## Users

* **Jaco (Jaco the Patrol Man):** Jaco only needs 30 minutes of sleep for a full rest.
* **Majin Buu (Dragon Ball):** Majin Buu can sleep for just 5 seconds and get a full nights rest.
Absorption

## Background

**Absorption** is the ability to absorb something, be it energy or other living things, and use it for oneself. This ability has many potential applications and forms such as power attacks, healing, and even the acquisition of new abilities through something absorbed.

## Applications

* **Biological Absorption:** The user can absorb biological mass/matter, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, knowledge, skills, etc., using it as power source etcetera, either temporarily or permanently.
* **Energy Absorption:** The user can absorb various forms of energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage. Either by enhancing themselves, gaining the drained power, using it as power source etcetera, either temporarily or permanently.
* **Power Absorption:** The user not only copies the abilities of others but also steals them for one's own use, thus depriving the original holder of his powers while having access to more.
* **Soul Absorption:** The user can absorb souls, while removing them from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as a power source, etcetera, either temporarily or permanently.
* **Life-Force Absorption:** The user can absorb life-force/energy, vitality and health, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etcetera, either temporarily or permanently.
* **Mind Absorption:** The user can absorb minds, while removing them from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etcetera, either temporarily or permanently.
* **Conceptual Absorption:** The user can absorb concepts, being able to fuse with them and become the concept of something or become an abstract being.
* **Space-Time Absorption:** The user can absorb space-time, and different aspect sof reality itself, being able to essentially become one with space-time in some scenarios.

## Users

* **Ness (EarthBound):** Ness upon learning his destiny, absorbs the entirety of magicant into himself getting a massive stat increase.
* **Kirby (Kirby):** Kirby with his fabled inhale ability is able to absorb his opponents and steal their abilities from it.
* **Mario (Super Mario Bros.):** Mario has displayed multiple cases of being able to absorb such as, absorbing paint from people and objects, and absorbing people and gaining powers from it.
* **Asriel Dreemurr (Undertale):** Asriel Dreemurr absorbed every monsters SOUL in the underground to achieve his new form.
Afterimage Creation

## Background

**Afterimage Creation** is an ability utilized to create afterimages, a visual effect leaving transparent figures appearing almost like apparitions of the user, from the process of acceleration. This technique is widely applied to show just how fast a character is moving in a situation, most notably to puzzle the perception of another combatant of the user's true location due to the brain incorrectly processing those images.

## Users

* **Saitama (One Punch Man):** Saitama's speed allows him to create afterimages of himself. He first used this during his training bout with Genos. He was also able to create countless afterimages via his Serious Side Hops during his fight with Speed-o'-Sound Sonic.
* **Son Goku (Dragon Ball):** After viewing Master Roshi use it, Son Goku was able to use his patented afterimage technique to fool foes by leaving behind an afterimage for them to attack.
* **Astro Man (Mega Man):** When preparing Astro Crush, Astro Man starts moving around so fast he leaves behind afterimages.

## Notes

At best, the only speed at which such feats can claim is the **Superhuman** range. Some people may claim that after-images mean that a character is moving **faster than light**, but it's both misplaced reasoning and an outlier for many characters.
Beppi the Clown

* Base
* Phase One
* Phase Two
* Phase Three
* Phase Four

## Background

**Beppi The Clown** is a character in *Cuphead* residing in Inkwell Isle Two as one of the first bosses in that region. He is the main boss of the Carnival Kerfuffle. Beppi uses many-carnival-based forms to fight along with use the battlefield, a roller coaster, to his advantage.

## Codex Statistics

**Key:** **Phase One** | **Phase Two** | **Phase Three** | **Phase Four**

**Tier:** **9-A** | **9-A** | **9-A** | **9-A**

**Name:** Beppi the Clown

**Origin:** Cuphead

**Sex:** Male

**Age:** Old enough to enter casinos

**Classification:** Clown

**Dimensionality:** **3-D**

**Attack Potency:** **Room level** (On par with Cuphead and Mugman who are much stronger than they were at Inkwell Isle One. Relative to Djimmi the Great) | **Room level** (Larger than before) | **Room level** | **Room level** (Much larger than before)

**Durability:** **Room level** (Should be comparable to Djimmi the Great. Can tank an onslaught of attacks from Cuphead and Mugman) | **Room level** | **Room level** | **Room level**

**Travel Speed:** **Superhuman** (Faster than Cuphead and Mugman who can move at speeds relative to sound) | **Immobile** | **Superhuman** | **Superhuman**

**Combat Speed:** **Supersonic** (Should be comparable to Cuphead and Mugman who uses a minigun for their air battles, which their ground weapons should be comparable to. Should be superior to Hilda Berg) | **Supersonic** | **Supersonic** | **Supersonic**

**Reaction Speed:** **Supersonic** (Can dodge Cuphead and Mugman's attacks and is comparable to similar foes) | **Supersonic** | **Supersonic** | **Supersonic**

**Lifting Strength:** **Unknown** | **Unknown** | **Unknown** | **Class 5** (He can sustain his own weight which should be comparable to smaller characters)

**Striking Strength:** **Room Class** | **Room Class** | **Room Class** | **Room Class**

**Stamina:** **High** (Should be comparable to Cuphead and Mugman)

**Range:** **Standard Melee**, **Higher** with transformations, **Tens of Meters** with horses

**Intelligence:** **Average**

## Powers and Abilities

* Phase One
* Phase Two
* Phase Three
* Phase Four

**Superhuman Physical Characteristics**, **Cartoon Physics**, **Vehicular Mastery** (Can drive a bumper car), **Summoning** (Can summon cardboard ducks to drop light bulbs on foes), **Transformation** (Can transform into various carnival-themed attractions)

All previous base powers. **Inorganic Physiology** (Is a balloon), **Flight**, **Elasticity**, **Air Manipulation** and **Creation** (Constantly pumps air to create balloon dogs to attack foes)

All previous base powers. **Telekinesis** (Can fire horseshoes in particular patterns)

All previous base powers. **Large Size** (Type 1), **Inorganic Physiology** (Is a chair swing), **Dimensional Storage** and **Summoning** (can summon penguins from his mouth)

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.
Arc Wielder

## Background

The **Arc Wielder** is a weapon used by Jak during *Jak 3*. It is a large electrical current inducing weapon that is blue eco-powered. It is a blue mod Morph Gun weapon focusing on high-power, long-range force. Jak received the weapon after battling a Precursor robot in the eco mine.

## General Information

**Name:** Arc Wielder

**Origin:** Jak 3

**Classification:** Morph Gun Blue Mod

**Ammo:** 150 with it's original base capacity, 300 with it's max capacity, the ammo can be unlimited with 155 precursor orbs

**Wielders:** Jak, Daxter (When riding on Jak's car)

## Codex Statistics

**Tier:** **9-B**

**Dimensionality:** **3-D**

**Attack Potency:** **Wall level** (The gun can harm enemies and deal more damage then Jak can do physically)

**Combat Speed:** **Supersonic** attack speed (Should be just as fast as other guns)

**Range:** **Hundreds of Meters** (Comparable to the blaster, which can reach distances this far, the blaster operates as a real gun)

## Powers and Abilities

**Electricity Manipulation** (Shoots out powerful electric currents), **Deconstruction** (Jak's guns reduce enemies to nothing left)