Anivia Reman

Anivia Reman is a human wizard and daughter of the paladin Roderick Reman. She arrived in Amber run to assist her father and earn some money after her apprenticeship with a Knight who taught her to value her freedom more than a strict adherrance to rules

## Personality

Anivia is easy-going, carefree and adventurous. Charging into the unknown with youthful zeal not always taking heed of danger or risk. She is open and compassionate, eager to make friends and caring about the plights of others. Though her eagerness to charge into situations can often lead her to trouble and into her "running her mouth" as she puts it. She loves to explore new experiences, places and ideas and is generally very open minded. Unlike much of the rest of the Reman family who favor Taranis and Tohmos as their familial patrons, Anivia's patron deity is Veth.

She is intelligent and knowledgable but easily gets distracted or changes topic when something interests her. This inquisitive and mercurial nature leads her to be rather forgetful. Often forgetting her belongings at establishments, and keeps her spellbook as a loose set of notes in a very disorganised fashion that only she can seemingly navigate. She cares deeply for Atralran and those close to her, often lamenting that she isnt doing enough. Due to her strict upbringing by her parents and the high expectations placed on many Atral youths she is intensely critical of herself and almost always feels like she can do better or prove herself, sometimes to the detriment of her mental health. Her friends, Ashewan, Gwyneth and especially Arnica have tried to assure her of her own worth.

## Backstory

Anivia grew up in Ashenwatch Redoubt, bordering the Ashenvale and thus much of her childhood and adulthood is colored by it's existence. Her father and mother were both members of the Atral army and so she was brought up in a strict household. Her brother Ander took after their parents and became a blacksmith for the army. Anivia unlike her brother was undisciplined and unorganised but excelled nonetheless in her studies, showing enough promise to be enlisted in the Spellslinger education at the Crimson College.

During her years in the crimson college she struggled greatly with casting spells of 1st level or higher until she recieved help from an unknown source. This origin of this source has later become a great concern for her but she keeps this fact hidden from her peers. She has revealed that she originally thought this source to be Divinus but seems fearful to admit what she thinks the source actually is.

She completed her studies under the school of transmutation and recieved her brown robes. Becoming the Squire of a travelling knight who believed that independence and self-governance is more key than blind obedience of law and order. Leaving the knight to embark on her own Trial of the Spirit years later, returning to assist her father in her own way.

## Introduction

**Father and Daughter**

The curly haired woman standing in the entrance of the Ardent Owl guildhall scratches herself behind the ear and gives a brief smile

“Hi pops” Seeing her Roderick eyes go wide and he rises from his reclined position in the chair, pushing away a series of books and maps to the surprise of the other members situated around the table. He embraces her gently.

“Anivia……………..it’s been some time, how is your apprenticeship?“ She holds on for a few seconds before letting go.

“It went just fine dad, the knight i’ve been squiring for an i have been travelling a lot and i’ve learned all sorts of interesting things since my time in the crimson college“ “Have you finally learned to keep your notes in order?“ Roderick gives her a wry smile

“If i know where things are what does it matter if i keep them in order? Order and hierarchies isn’t all you know. I’ve learned to trust my instincts and intuition, and i think that’s something you could benefit from as well“ She smiles and lightly pinches Roderick’s cheek Anivia looks around the room then gives Roderick a serious look “

Dad, i’m here because i want to help……with this whole Ashenvale thing, i know you cant do it alone”

She holds up a hand “Before you ask, no i’m not going to join your order. I have my own trial to follow, and i don’t think it’s compatible with yours, but i will stick around and help in any way i can…..besides i heard you folks living here often go on adventurous excursions and could use the help of a spellslinger experienced in travel“ a carefree grin sets on her face as she swivels in place. Roderick sighs and gives her a resolute nod

“I understand, you have never been like me or your mother. Army life never suited you and your thirst for travel meant it never would. Very well……i will have quarters ready if you need it“ “I’ll be fine, i can rent a room at the local inn but i’ll stop by and talk to you some more after i’ve seen the town, i want to hear how mom and brother is doing“

## Trial of the Spirit

The Trial of the Spirit is one of the ultimate expressions of the ideals of Atralran, a Trial many aspire to complete but few manage. Anivia's father Roderick always wanted to attempt the trial but his duties kept him away from such an endeavor. After the battle against the demons of Tinaemortum in the greater Greensong, Anivia felt like she had a chance to attempt the trial in her father's stead. After getting some guidance from Vincent and Anthoin-Symon of Stalrose, she has set out to prove her deeds in the seven virtues in order to become a True knight

* Mettle: Proving her Mettle in the battle of the Greensong with High priest Jacotin and Almourry as witnesses, Anivia completed the Trial of Mettle with the Patronage of Almourry Alcourt
* Pride:
* Prosperity: Proving her Sense of Prosperity by opening up her Red Weasel business focusing on providing cheap spell components for the students of the crimson college, investing in making an Alchemy jug to help with the Endeavor, Meisent Suret was willing to Sponsor Anivia on her Trial of the Spirit
* Vigilance: Proving her Vigilance by capturing and writing a dissertation on the Phaechrar, Orbis Barbeau was willing to sponsor Anivia on her Trial of the Spirit
* Wisdom:

## Notable Events

* Anivia had her left hand blown off when she was helping to clean up magical anomalies left after the Shell-Shattering storm, an event occuring shortly after her visit to the city in order to help refugees
* Anivia participated in the battle of the Greater Greensong in order to banish the demons of Tinaemortum, recieving a medal from king Gilbert himself for her valor
* In an attempt to defeat the dragon Malacholar, the party was defeated and left at the mercy of the dragon, who claimed to know Ellie's mother, offering to take her to them and in exchange they would allow her friends to live. Ellie was overcome by these news and pleaded with the party to let her go so that they would all survive, reluctantly the party left and Anivia cursed herself for not being able to defeat the dragon.
* Anivia found common cause with the Thrice damned pirate Mourn'tar Mlezzazza in the defense of Ahlus against the incursion of primoridals, she attempted to return the rapier Threnody to the drow, which she had acquired from the bandit Nevin, but he allowed her to keep it, claiming he did not wish to see it again.
* Anivia along with others found evidence that the Flails of Nargus as well as the primordials were being orchestrated by the Elder Elemental Eye to cause chaos and destruction on Ahlus for an unknown purpose. Moreover she found that Moxzi had a connection to the Eye and one of the individuals present during the assult on one of the Flails fortresses along with Tinia pa Wormswoe
* Anivia upon request recieved a link of a chain made out of an Adamantine-Nihletrium Alloy. The purpose of which was to subdue a pheachrar for study. With the help of Rinn, Vuruzum Zelnolar, Arnica, Moxzi, Euora and Timbermitt she managed to capture one of the creatures inside a metal box reinforced by her brother Ander. Subsequently she soon found out that her compatriot Ellie had been taken to the same demi-plane, after a tense discussion with Ellie's mother, argumentation turned into hostility and Anivia made the choice to take Ellie with them back to the material plane regardless of the potential consequenses of that decision
* Together with Arnica, she studied the phaechrar extensively and as throroughly as she could. The result of this was a dissertation called Abberant Nature: A Dissection of Phaechrar which shed some much needed light on the abberations. This earned her the rank of spellslinger Ascendant by the Crimson college
* Anivia was present for yet another large scale attack, the so called Horror at the Hippodros. Despite the attack affecting her much worse than the one in the Pearl-Ward she aided in the city's relief as much as she could. The long-term psychological effects this would have on her is so far unclear
* Anivia partook in a fateful expedition to the Feywild, where she and her friends would travel to Aldagrelithane with the help of fembledamble. There they would encounter the Archfey Ilena, Morgaelei, Mycorrhizarael along with Erastus who would inform them of the death of the Wellspring Mare at the hands of the Venari. This revelation hit her friend Arnica hard, whom she tried her best to console. The party recruited themselves to the cause of going to the Timeless Vale and putting a stop to the corruption. An endeavor that would lead them to encounter Enor and later Gwynrir and Isra. Together they would find the heart of corruption and mount an assault, calling in help from Erastus as they battled hundreds of Shadar-Kai and monstrosities commanded by Kristoph and Narcisa. The battle would culminate with the appearance of the mare in it's new form, The Agony's Feast who would Battle Erastus as they prepared an incantation that would cleanse the Vale. With the intervention of Rover and the party this effort would be successful and the Vale was cleansed of corruption, not returned to what it was before but made a seedbed for something new to grow.
* Hearing rumors of a great crab haunting the bay of the ghost crab, Anivia along with Moxzi and others investigated the site and found the crab was in fact a colossal construct called the Eidocarcinus. Piloted by kobolds, raiding ships and shipwrecks in the name of the bronze dragon Raateni. Anivia helped to subdue and deal with the kobold occupants, sparing the aritificer Whyz and killing Huwk, the aboleth serving usurper. Whyz later in an attempt at contacting him through sending bestowed her the title of Crabbreaker
* Having gotten her hands on an old Astedian docent, Moxzi comes to Anivia who takes it to the only known Cogheart expert she is aware of, Fafnir. Having learned what they can from the damaged docent without inserting it into a body, they make the bold decision of inserting it into the cogheart that Moxzi was keeping on display in her museum. With a at first tense meeting where the cogheart identified Anviia as an Atral and attacked her. Double-A as it came to be called because of it's limitation in only being able to express itself with the terms "Astedia" and "Atralran".
* After convincing Ashewan to take the Lazuline Whetstone of Refinement's Shine, which he had taken from the Hall of the Virtous to the Archives in Chalimar she and Ashewan was offered the task to retake the Scepter of Sanctity from the Hall. A task that Anivia graciously accepted.
* Anivia together with other Adventurers from Amberun discovered a Syphonic Void hidden underneath Ualune by Ealwant Besculus. Being protected by shadar-kai from the Order of the Ostiaries, they had taken it upon themselves to protect the citizens of the town of Ualune from the unknown threat of the Syphonic void. Understandably being upset with them keeping this a secret from Atral society at large, she threatened to reveal them, not being sure if she could trust them or not. After being shown that they were indeed telling the truth and the potential ramifications if they stopped protecting the town and being convinced that Atral officials might react rashly if they discover such a thing was in possession of Ealwant Besculus she backed down, vowing not to reveal their secret.
* Anivia travelled to Ancruor after hearing rumours of a black dragon sighting close to the city which threatened plans to expand into , using a combination of Legend lore and arcane eye she was able to discern where the dragons lair was located in the city. Fighting through undead guarding the lair, she fought and defeated the dragon Sharzorgok who had made a pact with Kyuss, along with the Avolakia parasite that exited their corpse upon death.
* Participating in an expedition to the Morlet Cascades Anivia assisted Ulmaser in clearing the corruption of Acherontia in Renia Covert in order to gain information on the location of the Briar Beast. Landing the finishing blow on the Sire of the Death's Head with a steel wind strike

## Characterisation

### Basics

* **Height**: 1.75 m (5 ft 9 in)
* **Weight**: 68 kg (150 lbs)
* **Current Location**: Amber Run
* **Education**: Educated at home in her youth, Spellslinger education at the Crimson college, specialising in Transmutation

### Physical appearance

* **Eye Colour**: Bluish - Grey
* **Hair Colour**: Reddish-Brown
* **Skin Tone:** Light, with a noticable tan
* **Build**: Lean
* **Ears:** Human
* **Distinguishing features**: Missing left hand from an accident she sutained when removing unstable magical anomalies after the attack on the Pearl ward in the 4th Day of Loghelt-Amberlight, 132WD. It was replaced with a removable clockwork one made by the Artisan Fafnir, the remaining lump on her wrist is uneven and ridden with scar tissue.
* **Preferred Outfit**: Brown open vest worn over a white buttoned undershirt. At the back the vest reaches down to her knees. The vest is a poor sentient Courtier's aide that works overtime to keep Anivia presentable. She wears blue pants and brown knee high boots.
* **Accessories**: A wooden wand with a spiral handle in blue and yellow carved with the initials A.R
* **Level of Grooming**: Suprisingly clean and well groomed for someone who often forgets to bathe. This is thanks to a poor courtier's aide whom she inherited from her mother, it works very hard to keep her groomed and to adjust her posture despite her excentric antics. When she does remember to bathe she prefers to use a soap that smells of lavender, her favorite smell
* **Other Details:** Smells faintly of lavender and ink

### Behaviour

* **Movement:** Moves briskly, undauntedly and eagerly as if every step is an adventure in itself.
* **Finer Details:** Enjoys examining and analyzing whatever interesting thing she comes across, often trailing off and not paying attention to her surroundings
* **Quirks:** Greets people she knows with a two finger salute

### Speech and Communication

* **Talk Speed**: Rhythmic and deliberate, normal talking speed
* **Style of Speech**: Soft
* **Accent**: Atral (IG) Me with a softer speech because i cant be bothered to try a french accent (IRL)
* **Posture**: Straight back but leans a lot
* **General Expression:** Confident smile
* **Do they Gesture?**: Yes, energeticly with a lot of pointing
* **How much eye contact that they like to make?**: Normal, for one who understands basic social ques
* **Personal Motto**: To admit your mistakes is a mark of the strong
* **Speech Impediments**: None
* **Distinguishing Speech “tics”**: None
* **What's their laugh like?**: Hefty and loud
* **Describe their Smile**: Confident and friendly
* **How emotive are they?**: Moves a lot even when sitting down, often leaning on chairs, tables and walls. Likes to punctuate her speech with hand gestures

## Trivia

* **Dislikes:** Anivia hates tolls because they restrict people from travelling freely, she has a particular dislike for unlawful tolls
* **Likes:** She has a fondness for Wine, especially Atral wine
* **Forgetfullness:** Her forgetfullness leads to her often leaving her belongings, most often her wand. Ever since she replaced her left hand with a clockwork hand, this problem has slightly reduced
* **Dreams:** Anivia dreams of travelling the planes after reading about them and how the Astedians travelled them on massive flying ships. Her dreams of rekindling that exploration remain just a pipe-dream for now. She wishes to make her parents and her country proud by completing her trial of the spirit and becoming a Regyr, a true knight.

## Gilbert

Gilbert is Anivia's weasel familiar. Named after the popular name of Atral kings. Anivia first summoned Gilbert in one of her Spellslinger classes in the Crimson college, causing quite a stir as the tiny weasel slipped from her grasp and ate through several component pouches before being caught. Despite the commotion caused, Anivia took a liking to Gilbert, whom she started to refer to as her little devil. Gilbert is mischevious and playful, often resting on Anivia's shoulders when he isnt exploring and taking things he shouldnt be taking.

Gilbert was conjured from the first spell beyond a cantrip that Anivia ever succeded on casting.

* Ever since they first met Gilbert has had quite a fascination for Ashewan's soil spirit Dusty, the two have an ongoing rivalry/friendship as Gilbert messes with Dusty every opportunity he gets
* Gilbert adores attention and often gets jealous when it is given to other familiars
* The Orphans of Owlets & Spiderlings claim that Anivia is their favorite cause she always brings Gilbert around, evidentily it seems the weasel is immensly popular amongst the kids
* Gilbert seems to react to Anivia's mood, often mimicking her and comforting her when she feels sad
* The weasel is immensly petty and doesnt take kindly when people or creatures wrong him. When Anivia first met Fembledamble, the fey creature lamented the presence of a fiend in the feywild, telling Gilbert that he wasnt welcome. Gilbert later returned the favor by decorating fembledamble's shell with all of his belongings, wigs and cutlery when he was sleeping