recursal/Fanatic-Fandom huggingface dataset:
Destroy PACT Outpost

Battle number
 Result

**"Destroy PACT Outpost"** is the second side mission in Sunrider. Story-wise, it was a minor engagement by the Sunrider against PACT forces operating in the Neutral Rim. It is mutually exclusive with the "Stop Slavers" mission; only one can be taken in a single playthrough.

## Story

PACT Outpost - Station "Delta" was one of a number of resupply and communication facilities of its type seeded by PACT throughout the Neutral Rim (in violation of the Treaty of Vespa), and was responsible for coordinating close to 35% of the PACT military operations in the rim. An ion storm during the rotation of the defense fleets delayed the arrival of the relief, and the Sunrider used the opportunity to attack the (relatively) lightly defended communications spire and destroy it.

## Gameplay

On lower difficulties it is possible to win in one turn (even on Captain, although this requires savescumming or the wasteful use of Full Forward). To beat the level as fast as possible, have Liberty use Flak Off on the cruiser and Shutoff on the spire, or Disable on the cruiser. Soften it up with the Sunrider's lasers, use the Sunrider and Black Jack's missiles on it, then finish it off with assault or pulse fire if necessary.

If you're trying to kill more enemies for money instead, ignore the spire for now; killing it ends the level and you can always get around to it later. With your units close together for complete shield/flak coverage, pick off the mooks with laser fire, switching to pulse and assault as they close. The other units can be destroyed at range with lasers. Have Liberty repair as needed. If a unit is under both the spire and the cruiser's shields at once, neutralize one of the two with the appropriate abilities. Or you can simply close with the Sunrider and use kinetics, although the spire's return fire will likely be unpleasant.
Versta

Affiliation

A former territory of the Holy Ryuvian Empire, Versta was kept within the empire for a little more than the rest of the Galaxy, being situated very near Ryuvia Prime (at the southern eastern edge of the galaxy). The accelerated decline of Ryuvia after The Alliance-Imperial War however sparked with the independence of Versta, which probably proclaimed its autonomy just after the war (or maybe it was an article of treaty of Vespa that regulated the formation of the Neutral Rim, it is unknown). However, after so many years under Ryuvian rule the planet was unable to adapt itself, and suffered years of civil unrest and war. President Zefiris managed to finally reform and stabilize to country, which produced an economic and population boom for Versta. Despite being only a class 7 planet (habitable, but without much resources) and having very low population due to the years of Ryuvian decline and civil unrest, Versta finally seemed to have a brilliant future. This potential, however, attracted both The Alliance and PACT interest. Versta being a democratic country, the Solaris Congress decided to propose the adhesion of Versta to the Alliance and sent a diplomatic mission. PACT responded launching an invasion force to control Versta before the Alliance. This ended with the Incident at Versta, in which Versta ended under PACT's control after a successful invasion.
Alice

Nationality
 Rank
 Family
 VA

**Prototype 4L1C3**, known as **Alice**, is a character in *Sunrider: Liberation Day* and a main character in *Sunrider: Veniczar.*

Enigmatic, serious and driven, Alice was the first Prototype who the original Arcadius allowed into PACT's ranks after she ended up stranded in PACT space escaping from Diode during the events of the Diode Catastrophe, six years prior to the Alliance-PACT War. She identified herself as being the Prototype who was responsible for taking up Arcadius' name, yet also denotes that she was simply the "last" person to claim it, showing she does not consider the other Prototypes who serve as "Arcadius" to be more then extensions of herself. Alice is also unique in, unlike her "sibling" Lynn, Alice's designations are comprised of five letters/numbers instead of four, signifying she may be from a unique, altered or superior line of the Prototypes.

## Appearance

Unlike most of the Prototypes, her physical appearance is different from her "sisters" and done so of her own free will. Unlike the near-identical, uniformly-produced Prototypes, Alice keeps her hair swept up and slicked back instead of letting it fall freely, and her face has a pair of rather prominent scars - one at the left hemisphere of her skull near her hairline and the other stemming from her right jaw up to the bridge of her nose, looking overall like a larger injury that did not connect all the way with her face when leaving it's mark. Another difference is that, whereas many of the Prototypes have sapphire-blue eyes, Alice's seem to be almost blue-grey.

As opposed to the crisp suit, red shirt, ascot and iconic mask worn by her fellows, Alice dresses in a captain-like, if not count-like attire consisting of dress pants, a high-collared military coat with maroon-red cuffs, gold embroidery and vertical stripes stemming from the shoulders, kept tied by maroon-red fabric fasteners instead of buttons. A naval pauldron rests on her left shoulder atop the fastener for a short cape and a red trident-like badge is clipped to her left breastbone. She also wears black gloves, an orange-gold ascot with a gold-inlaid ruby fastener and a red belt with an ornately-designed rapier-style fencing sword at her hip.
Sunrider: The Novelization

***Sunrider: The Novelization*** is an official text novel depicting the events in *Sunrider*, with some variations. It is written by WoolyShambler.

Sunrider: The Novelization initially started as a fan project by amateur author WoolyShambler and was posted on the innomenpro forums. After the fourth chapter, Sunrider: The Novelization was adopted as the official text novel accompanying the Sunrider visual novel by Love in Space and is now additionally hosted on Love in Space's official website where it is published as a free web series.

The Novelization includes dialogue and scene variations from the visual novel as well as a number of scenes exclusive to the Novelization. The Novelization follows primarily moralist decisions, although both the director of Love in Space and the author of the Novelization have re-iterated time and again that the prince/moralist choices featured are non-canon. Elements from the Novelization (i.e. Liberty's repair drones, Alliance gunships, etc.) have been used to officially answer questions regarding the Sunrider universe, perhaps indicating that the setting, if not the choices, presented in the novel are at least in part canon.

## External links

* Sunrider: The Novelization official link
* Sunrider: The Novelization forum thread
Mining Union Frigate

Affiliation
 Energy
 Armor
 Evasion
 Move cost
 Hire cost

A small warship used by the Mining Union for escort duty, crewed by corporate security types who aren't particularly fond of getting into fights if they can help it rather than regular soldiers. Not a particularly remarkable combatant in itself, it comes into its own as a support unit with its Shield Jam ability.

## Actions

### Laser

A light laser weapon, not particularly strong but still quite useful at range against unshielded targets.

* damage: 175 x 1
* energy cost: 60 EN
* base accuracy: 120

### Shield Jam

Reduces the target's shield strength by 15% for one turn. Stacks with other shield debuffs (including Liberty's Shutdown and Disable) for strength. Due to a bug in version 7.2, the debuff duration goes 1 - 2 - 1 - 2 when stacked instead of ramping up continuously as it should. Still quite a useful ability.

* debuff: -15% shields for 1 turn
* energy cost: 40 EN

## Notable Quotes

**Selected:**

* "*This had better be worth the money.*"
* "*What can I do for you captain?*"
* "*What are we doing?*"

**Attacking:**

* "*The contract didn't say anything about this.*"
* "*We better be getting hazard pay for this.*"
* "*Uh, can't we just talk this over?*"

**Hit:**

* "*You better reimburse us for that!*"
* "*That computer was worth over 50,000 credits!*"
* "*You broke my space whale statue!*"

**Death:**

* "*Good thing we have... insurance.*"
Character Boilerplate

Nationality
 Occupation
 Rank
 Family
 VA

This first part should be a quick description, who they are in the most basic sense. Not very long.

## Appearance

The character's physical appearance. Eye color, hair color, build, etc.

## Personality

The character's personality. Keep it simple.

### Early Life

This should highlight known events in their life BEFORE the events of the games.

### First Arrival/Mask of Arcadius

This part should highlight the part they played in the first game, Mask of Arcadius. Further subsections may be added as needed. It should not be a blow-by-blow account of their actions and impact in the game and story.

### Liberation Day

This part should highlight the party they played in the second game, Liberation Day. Further subsections may be added as needed. It should not be a blow-by-blow account of their actions and impact in the game and story.

## Relationships with other Characters

This part details their interactions, thoughts and feelings on other characters. Keep it short and to the point. We don't need an essay on every other character detailing every minute interaction and dealing.

## In the Fandom

This section should detail how the fandom sees, views, loves and hates the character. Feel free to point out notable circles, rankings in polls, but do not go into extensive detail about the love and hate the character gets.
Sunrider: Liberation Day

**Sunrider: Liberation Day** is Turn Based Strategy Game/Visual Novel released by Love in Space and is the second game in the main Sunrider story. "LD" contains the second arc of the story, *Sunrider: Liberation Day*. It continues the journey of Captain Kayto Shields as he leads his crew of colorful Ryder pilots from across the galaxy on a one-ship mission of revenge to liberate his home planet of Cera from the clutches of the sinister People's Alliance for Common Treatment, unraveling an even deeper mystery as he goes...

The game was first released on Steam on March 4th, 2016. It was later released on GoG.com on May 22, 2018.

## Official Description

Sunrider Liberation Day is a turn based tactics game with deep storyline segments where you are Captain Kayto Shields of the starship Sunrider and must lead your squad of mecha pilots to victory.
Combining an edge of your seat story from the best mecha animes with ruthless gameplay where every mistake is punished and every victory feels like a triumph, Sunrider Liberation Day is a must play for fans of Japanese tactics RPGs and anime.

-Command the prototype starship Sunrider and her squadron of mechas in brutal battles for survival
-Intense story where one of your beloved crew members is a spy
-Vastly improved art and gameplay mechanics from Sunrider Mask of Arcadius
-Full voice acting in Japanese for the entire main cast

Note: It is highly recommended that you play Sunrider Mask of Arcadius (for free!) before playing Sunrider Liberation Day.

## System Requirements

* OS: Win XP+
* Processor: i3+
* Memory: 3 GB RAM
* DirectX: Version 9.0c
* Storage: 850 MB available space

## "Captain's Edition"

Liberation Day was widely panned by fans upon its initial release, citing extensive railroading of the story, a lack of choices, and an unsatisfying ending. In response, Love in Space released two major patches after release. Follow the release of the second patch, "Captain's Edition" was tacked onto the name and made the standard on storefronts.

### 2.0

Version 2.0 fleshed out the ending after the completion of the last mission. Adding approximately 20-30 minutes of story and dialogue as well as adding several new choices, all of which are recorded in the end of game save file.

### 3.0

Main article: Return
Version 3.0 added ***[Re]turn***, a purely non-canon Visual Novel game which sends Kayto back in time to prevent the events of the main game, and adds numerous choices, endings based off those choices, as well as new scenery and imagery.

## External Links

* Steam Store Page
* GoG Store Page
Bas Cullen

Nationality
 Family

**Bas Cullen** is a minor character in *Sunrider Academy*. He is based on Veniczar B. Cullen from the main series.

Cullen is the wealthy, brutish yet generous owner of Imperial Transport, Inc. A close friend of Jay Oakrun during his days as a CEO, Cullen was betrothed to Jay's daughter Asaga. While Asaga was studying at Sunrider Academy, she attempted to hide from him, prompting him to send armed goons to find her. At one point, Asaga and Kayto Shields are cornered, knocked out and taken to a hotel to meet Cullen.

During dinner with the young couple, Cullen reveals that he is engaged to Asaga, whereupon she blurts out that she can't marry him because she is going out with Kayto. Both men are shocked by this statement, and Cullen interrogates Kayto over their relationship. Forced to cover for Asaga, Kayto stares the rotund businessman down. Finally, wanting Asaga to be happy, Cullen jovially agrees to let her go, threatening Kayto with dire retribution if he breaks her heart.

Later, when Jay passes away (in reality faking his own death in order to bring Kayto and Asaga closer together), Cullen offers Asaga a job offworld, which she accepts. Kayto eventually persuades her to stay.

At the end of the game, a tearful Cullen attends the wedding of Kayto and Asaga with his old friend Jay.
Regular Ryders

Since times of the Holy Ryuvian Empire, Ryders have become powerful tools of destruction. While after the Ryuvian Wars (which reseted the calendar) the technology disappeared for a while, the discovery of an old Ryder of the times before (Lost Technology) during The Alliance-Imperial War allowed the replication of machines similar to it. While crude imitations with not even a tenth of the power, these units had the advantage of being easily built and maintained. Since then, it has been the more numerous and cheap models that have ruled the battlefield together with capital ships. Even in the old Ryuvian Empire, the use of mass produced automated units was very extensive, doing indispensable functions like patrolling and serving as support fire. While some battles were decided in epic duels of knights and Sharrs in heavily customized machines, these duels were only possible due to the hundreds if not thousands of Ryders offering support and avoiding any kind of interference, and thanks to the great ritual importance given to warfare. Modern wars rely even more on mass produced numbers. While some singular and elite units still remain, the true heroes of the battlefield are the hundreds of regular machines that fight every battle and siege. This is a list of every one of these regular models.

## PACT

* PACT Mook
* PACT Bomber
* PACT Support
* PACT Elite
* Arcadius

## Alliance

* Paladin (probably a custom model based on a mass-production one)

## Holy Ryuvian Empire

* Seraphim (the Seraphim is merely considered a scout, and not a full fledged Ryder)
* Nightmare

## Pirates

* Pirate Grunt
* Pirate Bomber
Ships

## Player units

* The Sunrider
* Black Jack
* Liberty
* Phoenix
* Bianca
* Seraphim
* Paladin

## PACT units

* Arcadius (ryder)
* Flier Drones
* Legion
* PACT Assault Carrier
* PACT Battleship
* PACT Bomber
* PACT Carrier
* PACT Cruiser
* PACT Destroyer
* PACT Elite
* PACT Fast Cruiser
* PACT Missile Frigate
* PACT Mook
* PACT Outpost
* PACT Support

## Pirate units

* Havoc
* Pirate Grunt
* Pirate Destroyer
* Pirate Bomber
* Pirate Base
* Pirate Ironhog

## Ryuvian units

* Nightmare
* Nightmare Ascendant
* Ryuvian Cruiser
* Ryuvian Falcon (enemy)
* Seraphim (enemy variant)
* Sharr' Lac (cutscene only)

## Friendly units

* Agamemnon
* Alliance Battleship
* Alliance Carrier
* Alliance Cruiser
* Alliance Infantry
* Alliance Support Cruiser
* Cera Gunboat
* Freighter
* Mining Union Frigate
* Mochi
* Ryuvian Falcon
* Union Battleship
Cera Gunboat

Affiliation
 Energy
 Armor
 Evasion
 Move cost
 Flak strength / range
 Hire cost

**Cera Gunboats** are small anti-Ryder craft left from the remnants of the Ceran Navy. They are equipped with a standard assault cannon and an suppressive fire ability. The suppressive fire ability reduces the evasion points of any enemy within 3 hexes, making it useful against nimble hostiles. The gunships themselves are also very nimble and fast, making them similar to Icari's Phoenix without the blades. Tactics include either using them as an addition to your flak screen in formation, to pin down enemy ships for kinetic fire, and/or as a wolf pack of several gunships to hunt down support Ryders in conjunction with Sola.

## Weapons

### Assault

Modest damage even by assault gun standards, but the gunboat can put out a decent volume of fire, especially when attacking repeatedly. Ineffective against armoured targets.

* damage: 13 x 18
* energy cost: 30 EN
* base accuracy: 70

### Suppression

Reduces evasion of target enemy by 25 points. A highly useful ability, often better than the gunboat attacking the target directly, although it expires when the enemy phase begins.

* debuff: -25 evasion for 0 turns
* energy cost: 30 EN
Sophita Brooks

Vice Secretary of Operations of the Mining Confederation, Sophita was the contact that Asaga Oakrun and Chigara Ashada had with them, and the one that contracted the two to patrol and defeat pirate raids around Tydaria. After hearing the exploits of the Sunrider, she became the representative of the Confederation with it's captain, Kayto Shields. Sophita offers diverse things and contracts, all of them paid with money, the only language the Union understands. The things they sell tend to be special licenses for more powerful equipment, rockets and even maybe Lost Technology. The captain can contact her anytime with his FTL transponder. Since the Cera Space Force was almost completely destroyed, she is the only one that can resupply the captain with more rockets or Repair drones.
Sunrider Academy

***Sunrider Academy*** is a high school spinoff of the space opera visual novel/turned-based strategy game *Sunrider*, by Love in Space. It is a romance VN/stat management game in which the protagonist, Kayto Shields, must fulfill his duties as Vice-President of the Student Council at the titular Sunrider Academy, bringing the three "problem clubs" up to the school's exacting standards while working on his own studies and finding romance.

The game was first released on Steam on April 15, 2015. It was re-released on GoG.com on May 22, 2018.

## Description

You are Kayto Shields, an ordinary man thrown into an extraordinary adventure. It was only his first day as the vice president of the Sunrider Academy student council when the unreasonable class president appointed him to be the school club manager. “These clubs cause nothing but trouble,” she said. “I’m appointing you to take charge and fix them up by the end of the year!”

Add to that another completely unreasonable bet with his little sister that he’ll get a girlfriend by the end of the year, and Kayto’s school life already seems hectic! But that’s not even the worst of it! Kayto soon learns that the captains of each of the clubs he’s supposed to manage have serious issues of their own. Surrounded by girls lacking any common sense, his wacky days at Sunrider Academy begin!

You will take control of Kayto as he carefully manages both his student life, and his responsibilities as club manager.

Study hard, bring glory to Sunrider Academy, and get a girlfriend!

Piece of cake, right?

## Minimum System Requirements

* OS: Win XP+
* Processor: i3+
* Memory: 1 GB RAM
* Graphics: DirectX or OpenGL compatible card
* DirectX: Version 9.0c
* Storage: 1 GB available space

## External links

* Sunrider Academy home page
* Sunrider Academy on Steam
* Sunrider Academy on GoG.com
Maray

Pilot / CO
 Energy
 Armor
Left: 2 - 17
Right: 2 - 17
 Evasion
 Move cost
 Missiles
 Rockets

"*350 meters long, four kinetic cannons, one laser lancer emitter, missiles, torpedoes, pulsars, and all the point defense you can ask for. And she can service eight ryders. That last part, I'm particularly proud of.*"
— Lynn
The **Ryuvia - 001 Maray** (**Maray** or **Ryuvia One** for short) is a pocket carrier and the flagship of the present-day Ryuvian Navy. Designed and built by Prototype defector Lynn for Asaga vi Ryuvia, it is captained by Kayto Shields, after having lost his previous vessel, the Sunrider in the aftermath of the Liberation Day Massacre six years ago.

## Description

Measuring at 350 meters in length and capable of fielding up to eight ryders, the Maray is built with speed and mobility in mind rather than firepower, thus classifying it as a pocket carrier. Built around an ancient Ryuvian royal skiff originally belonging to Asaga's father while further complemented with stolen Prototype technology, the Maray is easily one of the most technologically-advanced and formidable warships built in the present day.

The Maray is equipped with four kinetic cannons, one laser emitter, a missile and torpedo launcher, as well as pulsars and assault point defense which fully covers the ship. In addition, it possesses a Twin Drive reactor system, a type of Lost Technology which utilizes two reactor cores which resonate which each other to theoretically produce a reactor output equivalent to four cores, giving it unprecedented mobility and agility for a ship of its size.

## Notable Crew

* Kayto Shields (Captain)
* Ava Crescentia (Executive officer)
* Asaga vi Ryuvia (Commander of air group)
* Lynn (Chief engineer)
* Claude Trilleo (Chief medical officer)
* Icari Isolde (Head of security)
* Sola di Ryuvia (Weapons specialist)
* Kryska Stares (Ryder pilot)

## Gallery

* The Maray and her ryder squad
* The Maray docked over at Star Palace
* The Maray's mess hall
* Bridge of the Maray
* Captain's quarters of the Maray
Far Port

Affiliation

Far Port was originally a class 5 water Planet pertaining to the Holy Ryuvian Empire. Giving access to the zone of Ryuvia Prime and the core of the Empire, Far Port prospered as a harbor where good from the more exotics parts of the Empire were exchanged with the manufactured goods of the core planets. Growing a lot, Far Port ended being one of the most important and populated cities of the Empire, with even royalty like Sola vi Ryuvia being born there. The Ryuvian wars that ended the Ryuvian however, devastated the planet, to the point that it became a desolated and underpopulated planet, with wilderness overtaking the famed Ryuvian cities. Even after all of this, the decay still didn't stop. With the New Empire continuously expanding with unmatched military power, the Ryuvian fleet finally abandoned Far Port to Imperial hands circa 398, fearful of the might of the Empire. Being embroiled in The Alliance-Imperial War, however, balance soon shifted against the Empire after their disastrous defeat at the Battle of Solaris. The Solar Alliance soon started recapturing ("freeing") all of their surrounding Imperial territory. With this, Far Port changed hands at 399. Ryuvia, being allied to the Alliance and having launched a strong counterattack too, expected the Alliance to return Far Port to them. Far Port was nevertheless an important point to the Alliance, being the key to access its Core Worlds now that all the other surrounding territory formed part of the Alliance. Wanting to guard that weak point, the Alliance took Far Port for themselves, and confirmed the decline of what was left of Ryuvia.

Circa 503, the planet was almost totally unpopulated, with less than 1.000 inhabitants remaining. Even so, after 100 years, Far Port still has successfully accomplished its function, its most important test being the Battle of Far Port, when a PACT invasion fleet was destroyed by its defenders.

## Gallery

* Far Port's description on the galaxy map
World War 3

**World War 3** is a game published and developed by The Farm 51. It is scheduled to be released in Fall 2018. Early Access is scheduled to start on October 19, 2018 and the game will cost $28.

## About

World War 3 is a multiplayer military FPS set in a modern, global conflict. Strong teamplay, national armed forces, real locations, full body awareness and a versatile customization system all contribute to the authenticity of the modern combat experience enhanced by other essential elements such as a robust ballistic system, advanced armors and life-like weapons. Produced in cooperation with military R&D centers and consultants, World War 3 shows the consequences of every battle in the context of a global war campaign on a strategic war map.

## System requirements

### Minimum

* Requires a 64-bit processor and operating system
* OS: Windows 7 SP1 (x64)
* Processor: Intel Core i5-2500K CPU
* Memory: 8 GB RAM
* Graphics: Geforce GTX 770 or AMD Radeon HD 7870
* DirectX: Version 11
* Network: Broadband Internet connection
* Storage: 35 GB available space

### Recommended

* Requires a 64-bit processor and operating system
* OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
* Processor: Intel Core i7 4790k CPU
* Memory: 16 GB RAM
* Graphics: Geforce GTX 970 or AMD Radeon R9 290
* DirectX: Version 12
* Network: Broadband Internet connection
* Storage: 35 GB available space

## External links

* Official site
* Steam
Ryuvian Lancer

Affiliation
 Energy
 Armor
0 left
0 right
 Evasion

"*Behold! The brand-new Lancer-class frigate! The newest and most advanced ship in the Ryuvian Navy! Using our research of the Maray's twin drives and the Prototype technology Lynn gave to our researchers, we've managed to mount a super massive laser array on par with the Sunrider M-1's Vanguard Cannon onto just a frigate!*"
— Asaga vi Ryuvia
The **Ryuvian Lancer** is a warship designed and built by present-day Ryuvia. Utilizing stolen Prototype technology shared to the Ryuvian military by Prototype defector Lynn, the Lancer is part of Asaga vi Ryuvia's plan to bolster Ryuvia's now obsolete fleet and reform her kingdom into a modern galactic power.

## Weapons

### Laser

A frontal laser weapon allows the Lancer to deal massive damage to an enemy over long distances, even when protected by shields. While it is very powerful, it cannot be fired twice and like most laser weaponry, have a very narrow firing, forcing the ship to rotate constantly when attacking.

* damage: 900 x 1
* energy cost: 60 EN
Prototype

The **Prototypes** are a race of genetically modified superhumans created on Diode and mass-produced through cloning. According to Veniczar B. Fontana, upon surpassing their creators, they caused the Diode Catastrophe and scattered across the galaxy. They then embedded themselves in the galactic power structure, using their talents to work towards the enslavement of ordinary humans. The most prominent of these infiltrators was Veniczar S. Arcadius. At the time of the Second Battle of Helion, Arcadius claimed that the Prototypes "already number in the hundreds". Prototypes are capable of short-ranged telepathic communication with one another. All known Prototypes have been distinguished by their short, feminine-styled periwinkle hair and youthful facial appearance, regardless of gender.

Known Prototypes include:

* Alpha Prototype (Believed to be the leader. Alice said she was greater than the others, meaning that she is the perfect form)
* Veniczar S. Arcadius
* Alice - Prototype 4L1C3 (Unmasked Arcadius)
* Lynn - Prototype L7NN
* Chigara Lynn Ashada (A "C8" model of the prototypes, somehow broke free of the "hive mind")
PACT Destroyer

Affiliation
 Energy
 Armor
 Evasion
 Move cost
 Flak strength / range
 Rockets
 Kill reward

The second-smallest ship of PACT, the destroyer is a long-range unit capable of causing great damage to dense formations of ships. Not equipped with shields, anti-missile defense, having weak armor and having only torpedoes as a weapon, this ship is intended for large naval battles.

## Weapons

### Splash Rocket

Powerful area-of-effect weapon that cannot be evaded, only shot down. Spreading out (while maintaining flak coverage) may be advisable against this weapon, if the destroyer itself cannot be knocked out promptly. Don't even think of trying to run its magazine dry, either.

* damage: 500 x 1 (75% to surrounding hexes)
* energy cost: 60
* base accuracy: 999
* enemy flak reduction: 10
Paradox Core

The **Paradox Core**, originally the "Paradox Project", was first conceived as a project created by the scientific colony on Diode as a research experiment into the possibility of space-temporal manipulation - a precursor to the supposedly-fictional science of time-travel. It was built in the Diode system due to one of the world's binary stars having collapsed into a black hole, which the scientists observed and studied as a precursor to their own project. However, the experiment went hideously wrong - later revealed to be the result of Sabotage enacted by another of Diode's brainchildren; a race of telepathically-capable genetically-engineered superhumans known as the Prototypes - and the Project created an out-of-control quantum singularity that consumed the research station and all aboard, as well as nearly half the planet of Diode itself, before collapsing. This tragedy cost the galaxy many of it's best scientific minds and, in secret, unwittingly spawned the idea for a weapon of terror the likes of which had never been seen before.

The second iteration of the Paradox Project would be the Paradox Core - a reconstruction of the original that was vastly upscaled into a doomsday weapon developed by PACT, created using the research from Diode that led to what was now remembered as the Diode Catastrophe. Whereas the original had been capable of almost destroying an entire world, the upsized Paradox Core was capable of devouring an entire star and possibly even it's surrounding system of planets, making it into a weapon of inhumane proportions.

During the Alliance-PACT war, Chigara Ashada identified the Paradox Core while the Sunrider was investigating the Helion system, defended by the Legion and a large PACT fleet. The Alliance deployed four fleets to assist the Sunrider in destroying the Legion and the Core. In the Second Battle of Helion, the Sunrider confronted Veniczar S. Arcadius and defeated his force of clones, at which point Arcadius revealed his gambit: detonating the Paradox Core to destroy the Sunrider and the Alliance fleets, and kill Chigara. However, having identified Arcadius as a Prototype, Veniczar B. Fontana turned on him, disarming the core and executing the Prototype. The PACT forces then withdrew; Fontana attempted to scuttle the Core with explosives, but was jammed by the Prototype brain waves emitting from Chigara. Nevertheless, the Alliance destroyed the Core after capturing it under orders from Admiral Harold Grey.Not before the latter ordered his soldiers to copy it's data so that the Alliance could recreate for one their own use albeit it be a smaller and less powerful one.
Havoc

HP
 Energy
 Armor
 Evasion
 Move cost
 Flak strength / range
 Missiles
 Rockets
 Kill reward

The **Havoc** is Cosette Cosmos's personal ryder, and the most powerful combat asset of her pirates. An incredibly well armored and durable unit by pirate standards, it also has a devastating offense. Being a Pirate Ryder it focuses in anti-ship capacities, to quickly breach the hull of middle or big sized ships at long range, while her mooks and destroyers quickly dispatch smaller ships and later board the big ship through the aperture the Havoc has made. Its main weapon are the anti-matter rockets, but it also carries several salvos of missiles to launch beforehand. It also has moderate flak but with a surprisingly long range, and a melee attack to catch by surprise the unsuspecting Ryder that comes too close. The Armour and increased missile storage space, however, take it's toll, making the Ryder very slow and with low evasion. It also has no long ranged weapons aside from its missiles, leaving her with only Assault and Melee attacks once it is left without missiles (and unlike the Phoenix, it lacks the evasion or high mobility to serve as a close-combat anti-ryder machine).

## Weapons

### Assault

A large assault gun whose high per-hit damage lets it deal with light armor quite effectively, and has decent accuracy. Energy cost is quite high, however. Still ineffective against most armored targets.

* damage: 18 x 15
* energy cost: 50 EN
* base accuracy: 60

### Rocket

A bomber-grade rocket, much smaller than the capital ships' equivalent but still quite powerful. A rocket is quite a bit tougher compared to a regular missile and is harder to intercept by enemy flak, but it's still wise to overwhelm the enemy with regular missiles before risking one.

* damage: 300 x 1
* energy use: 50 EN
* base accuracy: 60
* enemy flak reduction: 10

### Missiles

Standard bomber missiles. Not actually that powerful for a missile weapon, but can still cause problems for lighter targets. Countered by flak.

* damage: 30 x 8
* energy cost: 30 EN
* base accuracy: 70

### Melee

The Havoc's chainsaw serves as an unusual multi-hit melee weapon, potentially dangerous to lighter ryders.

* damage: 40 x 10
* energy cost: 50 EN
* base accuracy: 140
Lynn (Academy)

Nationality
 Rank
 Family

Lynn Ashada is an unplayable character in Sunrider Academy. She is based on the character of the same name from the main series.

Lynn is Chigara sister in Sunrider Academy. Due to being inferior in every aspect compared to Chigara Lynn become extremely hostile and jealous toward Chigara.

## Personality

Lynn is a cynical and aggressive girl who hate and jealous of Chigara.

## Bio

### Early Life

Lynn got a bad treatment in her early life due to their parent wish for her to become a scientist like them. Due to the creation of Chigara her parents lack of attention toward Lynn she became jealous and hostile towards Chigara.

## Relationships

Chigara Ashada (Academy) - Chigara is Lynn's sister, Lynn have an extreme hatred toward her but due to Chigara doormat nature she still want the best for Lynn even if she anger Kayto because of it.

Kayto Shields (Academy) - If you follow Chigara Route she will become Kayto love interest as Chigara want the best for her. Despite that she started to realize it doesn't solve anything to her own problem so she switched back with Chigara.
Patch 0.1.0

Soldiers!

There's a small, but important patch being deployed now! It's not the big 0.1.1 (we're still testing that) but we've decided to push the new Master Server patch earlier. It's live right now and will require you to update the game. This is the last part of the ninja patches we were pushing for the last two weeks, marking the end of the old Master Server.

## Improvements

* Vastly improved connection times
Nightmare

Energy
 Armor
 Evasion
 Move cost
 Missiles
 Kill reward

The ultimate war machines of their time, **Nightmare** Ryders were the standard mechanical infantry serving the Holy Ryuvian Empire. A few of these have survived to the present and can be encountered in a side mission.

Compared with ryders of the Alliance-PACT war period, Nightmares are far more capable offensively and defensively, exceeding even most battleships. Coupled with impressive evasion and unmatched flak and shielding, Nightmares can be near-impossible to deal with if unprepared.

## Weapons

### Pulse

The Nightmares' main weapon; stronger than battleship kinetics, dangerously accurate and spammable to boot. Nightmares will commonly use this at close range if a ryder is too close. Use of multiple overlapping shields to minimize damage is strongly recommended.

* damage: 70 x 15
* energy cost: 30 EN
* base accuracy: 85

### Laser

Nightmares will use this more than anything else in combat, especially if your fleet keeps a distance from them. As with all laser weapons, shielding is vital to defend against this.

* damage: 575 x 1
* energy cost: 40 EN
* base accuracy: 120

### Missiles

If a Nightmare doesn't use its laser when you're hanging back, it's using its massive missile launcher. With enough damage per volley to kill almost anything in one blow, a dense overlapping flak screen is critical to survive the initial missile throws.

* damage: 100 x 15
* energy cost: 60 EN
* base accuracy: 100

### Melee

Nightmares will use this once they get close enough. Does enough damage to kill almost any other ryder even with significant HP upgrades (except the Paladin), and is pretty much impossible to avoid. It's best to disable or kill Nightmares before they get into melee range.

* damage: 900 x 1
* energy cost: 30 EN
* base accuracy: 160
Pirate Ironhog

Affiliation
 HP
 Energy
 Armor
 Evasion
 Move cost
 Flak strength / range
 Rockets
 Kill reward

The **Pirate Ironhog** is a fast destroyer-sized vessel for eliminating much larger ships. It launches highly powerful rockets, and its unmatched flak ability give it excellent protection against the enemy's own missiles. Unfortunately, the pirate's seemingly intractable lack of shielding leave the 'hog exposed to laser fire. It serves primarily as a glass cannon, hoping to inflict as much damage as possible before it is neutralized.

## Weapons

While it only has 2 weapons, both are quite powerful. The assault gun is powerful against ryders that get to close and its rockets will make short work of any ship even at a long range.

### Assault

The vessel's flak cannons can be used offensively against enemy targets and are particularly devastating against poorly armored enemy ryders. Its has an exceptional shot count even for an assault weapon, along with fairly good accuracy. As such it can shred unprotected targets with remarkable ease, especially if double-fired.

* damage: 19 x 23 (19 x 25 in LD)
* energy cost: 50 EN
* base accuracy: 65

### Rockets

The Ironhog's main attack is a volley of four rockets with as much potential damage as an Alliance Battleship's main gun while having far greater accuracy and range. Just one or two hits can be seriously damaging; all four rockets connecting will ruin almost any target's day. Even flak has difficulty stopping this threat, due to the flak resistance intrinsic to all rockets. Oh, and the Ironhog can do this *three* times.

* damage: 275 x 4
* energy cost: 60 EN
* base accuracy: 80
* enemy flak reduction: 10
PACT Support

Energy
 Armor
 Evasion
 Move cost
 Shield strength / range
 Kill reward

A specialised support ryder often attached to assault carrier wings. Despite being completely unarmed, they are universally loathed by enemy commanders for their range of debilitating special abilities. This makes them a high-priority target, but their exceptional evasion, decent shields and tendency to stay in the rear of PACT formations makes their removal a difficult task at best, often requiring specialized methods.

During an enemy turn, PACT Supports always go first unless they were just spawned that turn by an assault carrier.

## Abilities

Although it doesn't have any weapons, it still has many other ways to support the PACT fleet and disrupt the opposing force's fleet.

### Repair

Restores 300 HP to a unit within three tiles.

* Heals: 300 x 1
* energy cost: 60 EN

### Flak Off

Disables the Flak of any enemy unit, with infinite range. This can cripple a seemingly impenetrable network of overlapping flak coverage, allowing missiles and rockets to inflict severe damage on the player's forces.

* buff: -100% flak for 2 turns
* energy cost: 40 EN

### Shield Down

Disables the shield of any unit, with infinite range. Used on the Liberty or Bianca, it can leave player units (particularly the Sunrider) exposed to the large volumes of laser fire a typical PACT fleet puts out.

* energy cost: 40 EN (60 EN in LD)

### Restore

Removes all debuffs on the target ally unit, with a range of three tiles. When reversing Liberty's Disable, the unit can move again that same turn unless it has already "tried" to take its turn.

* energy cost: 60 EN

### Disable Lite

Halves the target's energy for the next turn, which can render it unable to use its best (or in the Seraphim's case, *only*) attacks. Bianca's Restore ability does *not* restore the lost EN. Has infinite range. In Liberation Day this doubles the cost of using abilities, moving and using weapons.

* energy cost: 100 EN
PACT Missile Frigate

Affiliation
 Energy
 Armor
 Evasion
 Move cost
 Missiles
 Kill reward

One of the smallest ships used by PACT, but probably its most numerous. The missile frigates are simply disposable missile trucks. With the least concern to its frame and only enough armour to not get destroyed by Assault and pulse weapons in 2 sprays, they are simple cannon fodder filling the gaps between PACT bigger ships. Their value however stems in that despite this, the missiles they carry are an excellent weapon that allows them to perform fire support at almost any distance and thus attract the enemy attention from the more expensive and powerful PACT Cruisers and bigger ships. They also serve very well as a flanking element, where their missiles can successfully pin the enemy and target the weakened elements from long range, or even as launchers of surprise attacks (if they manage to catch the enemy with its flak deactivated their missiles can be deadly). Thus the missile frigates serve in practically every engagement of PACT.

## Weapons

The missile frigate only has one weapon, its missiles. Once they are depleted it becomes totally worthless. Most of the times however the frigate gets destroyed or the battle ends before their enhanced storage gets depleted, so it's not a worry for PACT's command.

### Missiles

The missile banks are a fearsome long range weapon useful in doing good reliable damage even against distant enemy units. Having enhanced storage, the frigate doesn't have to worry about depleting their missiles quickly, in fact it's the only thing it can do. The missiles can still be countered by Flak though.

* damage: 50 x 6
* energy cost: 60 EN
* base accuracy: 80 (degrades only 5% every cell)
Sunrider: Mask of Arcadius

**Sunrider: Mask of Arcadius** is Turn Based Strategy Game/Visual Novel released by Love in Space and is the first game in the main Sunrider story. "MoA" contains the first two arcs of the story, *Sunrider: First Arrival* and *Sunrider: Mask of Arcadius*. It follows the journey of Captain Kayto Shields as he leads his crew of colorful Ryder pilots from across the galaxy on a one-ship mission of revenge to liberate his home planet of Cera from the clutches of the sinister People's Alliance for Common Treatment, unraveling an even deeper mystery as he goes...

The game was first released on Steam on July 2nd, 2014. It was later released on GoG.com on May 22, 2018.

## Official Description

As Captain Kayto Shields, embark on a galactic voyage of heroism and survival. With his home world destroyed and his nation conquered, the inexperienced Captain Shields, and his newly minted vessel, the Sunrider, are left as the only hope against a galactic evil intent on subjugating all sentient life. Together with his loyal First Officer, he undertakes to find allies across the stars to retake his home planet and restore peace to the galaxy. Sunrider: Mask of Arcadius is the second installment in the Sunrider trilogy, which includes all of the content of First Arrival. Save the galaxy in this epic adventure through the stars!

## System Requirements

### Minimum

* OS: Win XP+
* Processor: i3+
* Memory: 3 GB RAM
* DirectX: Version 10
* Storage: 850 MB available space

### Recommended

* OS: Win 7+
* Processor: i5+
* Memory: 6 GB RAM
* DirectX: Version 11
* Storage: 850 MB available space

## External Links

* Steam Store Page
* GoG Store Page
Arcadius (ryder)

Energy
 Armor
 Evasion
 Move cost
 Missiles
 Kill reward

The **Arcadius** is the designation for the special ryder, or rather, a series of ryders piloted by Veniczar S. Arcadius and other Prototypes. It is visually similar to the Nightmare, and was possibly based on the Nightmare's design as an attempt to replicate the formidable Ryuvian Ryder. While far weaker then its Ryuvian counterpart, it is still an impressive combatant, surpassing even the PACT Elite. The Arcadius first appeared at the Second Battle of Helion.

## Weapons

### Pulse

A powerful offensive energy weapon, cuts through light armor and is quite accurate at short to medium range. Countered by shielding.

* damage: 50 x 12
* energy cost: 40 EN
* base accuracy: 78

### Laser

Accurate and more powerful than even battleship-grade lasers, but shielding will still thwart this.

* damage: 300 x 1
* energy cost: 40 EN
* base accuracy: 110

### Missiles

A powerful missile volley offering a strong first-strike capability. Countered by flak.

* damage: 50 x 10
* energy cost: 60 EN
* base accuracy: 100

### Melee

Close-in sword attack, neigh-impossible to evade and can seriously harm or kill any ryder (especially if damaged). It's best to take Arcadii out before they get into melee range.

* damage: 500 x 1
* energy cost: 30 EN
* base accuracy: 160
Maray Shields

Nationality
 Family

**Maray Shields** is a minor character in *Sunrider*. She appears during the flashback scenes to Kayto Shields's time in high school.

The younger sister of Kayto and an an accomplished piano player for her age, Maray is an archetypal bratty yet adorable schoolgirl. She hopes to have Kayto and Ava Crescentia get together as a couple.

The last time she appears is as Kayto departs to take command of the Sunrider. Not long after, the Legion destroys Cera City during the Invasion of Cera, with Maray presumably among the resulting deaths. Kayto's loss and perceived failure to protect his sister causes him much grief.

A vision of Maray appears next to Kayto right before his supposed death when the Sunrider rams the Alliance flagship following the events of Liberation Day.

## Gallery

* The photo of a young Maray in Kayto's office.
* Maray as an adult, waving goodbye to Kayto as he departs for the Sunrider - shortly before the Legion destroys Cera City
* Kayto's hallucination of Maray from her school days, dead from the same injuries as Kyoko.
Cathedral

Pilot / CO
 Energy
 Armor
 Evasion

The **Cathedral** is a warship that appears in *Sunrider 4: The Captain's Return*.

It is a super-dreadnought designed and built by the Prototypes under the orders of Omega, serving as their flagship and mobile base of operations. The Cathedral is possibly the most powerful and most technologically-advanced warship ever built that is not ancient Ryuvian, as it was built using Prototype technology and intelligence far beyond the comprehension of present-day humanity.

During the Battle of World Fountain, the Cathedral and its massive wing of Prototype ryders single-handedly held back PACT's entire massive fleet of over 10,000 ships and bought enough time for the Maray to launch a graviton torpedo into the World Fountain, causing an enormous explosion and wiping out nearly half of PACT's ships in the process.

## Description

Measuring around 3 km in length and dwarfing almost every other warship in size, the Cathedral is a proper behemoth like the Legion. Unlike the Legion however, the Cathedral is built using Prototype technology that rivals the technological level of even the Ryuvians of the ancient past. The ship's design is inspired by ancient Ryuvian warships like the Imperium, having a spiky design with sharp edges protruding all around the ship.

## Gallery

* The size of the Cathedral compared with the Maray and PACT's ships