Panzer 38(t)

The Panzer 38(t) or Pz.38(t) also often called 38(t) is a light tank featured in Girls und Panzer: Real Sensha-Do! It is the most common tank in the game as of update 0.11 and, while not being too remarkable, is a well-rounded tank with many different variants

## Panzer 38(t) B/C

Oldest variant of the 38(t) in the mod, the B/C version is the most lightly armored, but therefore lighter and more agile. While the top speed of all the variants remains

## Armor

### Weakspots:

Everything except the front is under 20mm, and in the front, the vision slits are weakspots

## Misc

### Chance to spawn

4

consistant, the B/C version enjoys a higher acceleration and a very good turn rate, at the cost of ease of driving, stability and armor. It's main gun, while unreliable and not too strong, has a respectable maximun penetration with APCR of more than 90mm, enough to penetrate the StuG III Ausf.G's front plates. However, it is still recommended to aim for weakspots. While one would think it's high crew member count, space for a commander and cupola are a pro, this tank's ergonomics suffer due to driver visibility and slow crew swap times, being hard to single-crew, hard to drive, and requiring an optimal amount of crew that isn't worth it for the tank's mediocre strength

### Pros

-Fairly good top speed

-Very good acceleration

-Gun has high penetration for its size

-Very common and easy to get

-Outstanding off-road capabilities

### Cons

-Unstable, fast and bad driver visibility (no driver hatch) make this tank very prone to flipping

-Hard to single-crew due to high crew count, slow swap times and bad visibility for the driver

-Gun, while having a high max penetration, is prone to ricochets and not very reliable. APCR ammo is also scarce

-Armor is very thin and will rarely bounce a shot

### Strategies

Due to its paper-thin armor, instability, bad turret transverse, position swap and crew visibility combined with its high mobility and small profile as well as the many colors it comes in, the Pz.38(t) usually finds its most effective use as a medium to long-range flanker that can come up on unsuspecting and busy enemies, strike at weakspots with high-penetrartion shells, and then retreat to safety when engaged. It can also perform acceptably as a close-quarters brawler, but is completely outshined by tanks with better protection, speed or armament like the Somua S35, M5 Stuart, CV33 CC or Matilda II. Another role it can work in is as a scout, however a Vickers Mk.VIB or CV.33 are preferrable in that role.

### Sub-Variants

Ooarai Girls High School - Gold

Ooarai Girls High School - Turtle Team

Kuromorimine Girls Academy

Yogurt Academy

## Armor

### Weakspots:

Everything except the front is under 20mm, and in the front, the vision slits are weakspots. The 50mm armor increase only applies to the top and bottom front plates, the sloped horizontal plate that joins them is still 25mm and easy to penetrate

## Misc

### Chance to spawn

2

Up-Armored variant of the Pz.38(t) E/F, little is changed except increasing the maximun frontal armor to 25mm to 50mm, putting it almost on par with the Somua S35 in that regard. This, however, has a few secondary effects. For one, the acceleration is lower, as well as the turn rate, lowering the tank's agility while keeping it on par or above most tanks of its size still. Its top speed remains mostly unchanged. This, in turn, makes the driver visibility not as much of a problem, and keeps an overall good mobility while reducing the tank's flipping issues, although not removing them completely. Less risk for less reward.

### Pros

-Fairly good top speed

-Gun has High Penetration for its size

-Fairly common and easy to get

-Very good off-road capabilities

-Improved armor compared to the B/C version, bringing it up to par with other tanks of its size

-Every single one of its variants comes with excellent camouflage

### Cons

-Less agility makes it harder to get away when under fire

-Increased armor still cannot be trusted to reliably bounce any shells

-Still has stability issues when driven carelessly

-Gun, while having a high max penetration, is prone to ricochets and not very reliable. APCR ammo is also scarce

-Hard to single-crew due to high crew count, slow swap times and bad visibility for the driver

### Strategies

While its improvements can make it a formidable enemy against tanks like the H39, Somua or the Pz.IV D, the presence of tanks like the Matilda II, StuG III G and Panzer IV F2 make it still not optimal for frontline combat. It slower speed and unchanged side and rear armor further prevent it from shining at a close-quarters brawling role, falling prey easily to small guns like the CV.33 CCs and even Vickers Mk.VIBs all while still being in equal or disadvantageous terms to tanks like the S35 with their superior all-around armor and lower crew requirements, therefore keeping this tank to its previous role, just an improved version of it: flanking, hitting weakspots, hit-and-run and long-range sniping are some of the roles in which this tank performs well. It's added armor also allows it to support pushes as long as other heavier tanks shield and cover it, but even then, it is often the first one to be knocked out in those situations. Its downgraded mobility, however, also ruins what little good it was as a scout

### Sub-Variants

Count High School

Oasis Mirage Academy