recursal/Fanatic-Fandom huggingface dataset:
Land Cards

Land Cards are the main source of Pawns in Challengers Chess, these can be taped each turn to generate 1 mana equal to 1 pawn, theres 2 type of lands, White Lands and Black Lands, you can tap your land once per turn, players with good decks may benefit from skipping turns to tap for extra pawns or to use Spells if desired, trust on the heart of the cards must never be taken lightly, outside of Razor Cards Land Cards are the most often tournament banned cards in Challengers Chess.
Natas Spin

**Natas Spin** is an offensive technique in which a Piece spins as it lands upon its target's pate. In addition to the regular damage done, the Natas Spin can cause confusion to its target, but also potentially dizziness to its undertaker, and a headache to both (flip two coins).

Despite the name, the *Natas Spin* **IS** a spin.

Due to the potential of causing both confusion, which can impair future Moves, and a headache, which can impair cognition, plus the potential of permanent brain damage, which can impair performance in future games, it is most advantageous to aim the Natas Spin at the opponent **player** rather than any of their Pieces. The longer the spin, the more efficacious, but it's increasingly hard to maintain the spin and the risk of dizziness embiggens.

**Natas Spinning** on a Fire Hydrant releases its Water across its surrounding eight Squares and destroys the Hydrant.

It is said that if a Natas Spin is played backwards, a sexual and demonic phrase is heard. This phrase influences everyone when played forwards, but only via its inverted meaning, as an unsexing, angelic influence.
Frowned upon

When a move, player, Piece, strategy, or other, is not legal, but Chess still doesn't really like it, it is **Frowned upon** ☹️.

A Frown emoji ☹️ is added in move notation. Different strengths of Frown are possible:

* 🙁 General/mild frown.
* ☹️ Stronger frown.
* 😞 Chess is not mad, just disappointed.
* 😟 Quite upsetting really.
* 😦 This frown is exclusively for frowned-upon things that also somewhat surprised Chess.
* 😠 Here, frowns incorporate anger.
* 😡 Stronger anger.
* 🤬 At this point, Chess is so angry that it swears, which is itself ☹️ frowned upon.

Most of these frowns have no effect on play, which is why some showboat players like to get as many as possible, arranged into a pattern, sometimes even spelling phrases such as *"would you marry me soon?"*.

Note that the note 😤 does not denote a frown, but a look of triumph — quite the inverse! Chess is impressed by your innovation.
Golden Snitch

Despite all the well-constructed, intricately balanced mathematics of Chess, any Piece may also encounter the Golden Snitch anywhere in the furthest reaches of the middle of the Chessboard.

Simply touching the Snitch will give the game-breaking advantage of it telling you who the murderer was, information with which you can win without contest.
Kamikaze

**Kamikaze** is a self-destructive attack available to all Pieces, but always\* respecting their movement pattern.

## Rook Kamikaze

A Rook's Kamikaze can go up an entire File, unstoppably eliminating any Piece it hits unless it is stopped. The Rook then explodes.

### Rolling Rook Kamikaze

By lying on its side, the Rook can cover multiple Files or Rows as it Kamikazes. This increases hit range and is considered the only means of a Piece lying down that does not immediately eliminate it, as it is only eliminated when it comes to a stop. Some Rooks that have initiated a Rolling Rook Kamikaze are still technically alive due to Perpetual Rolling.

## Horsey Kamikaze

The Horsey's Kamikaze (which is also its Rampage) works in its signature L-shaped movement. Continuous L-shapes are performed, clearing any Piece it touches. As this movement can be used to jump to every Square on the Chessboard, most players choose the Horsey Kamikaze to clear every piece other than the Horsey and their own King.

## Pawn Kamikaze

The Pawn moves one step forward and dies. If it is the Pawn's first Move, they may move two steps forward and die. This Kamikaze can not be used to Take, so is generally considered a means of getting the Pawn out of the way.

## Queen Kamikaze

The Queen can commit the Rook, Horsey and Bishop kamikazes as if her own, but also has a powered-up version of her Hurricane Spin with a greater attack range that doesn't even result in her becoming dizzy. It results in her becoming dead.

## King Kamikaze

Since The King's Kamikaze kills the King, it is only used as a last resort, to force an Empty Board Stalemate. The King literally falls over on purpose, Taking any Piece he hits on his descent, as well as Taking his own life.
Live Chess

**Live Chess**overthrows the usually turn-based nature of Chess to favour a game of reflexes and tenacity.

All pieces function exactly as in Chess, except that they are not confined by the timing and alternation of turns. The Chess clock is used only as a starting gun, and from the moment of its signal both players must assault their opposing team as quickly as possible. It is recommended that each player have their hand on an initial piece to begin with, to be ready for their first move.

If two pieces seem to dispose each other at the same time, it is the player exerting more force that wins the showdown.

A similar variant of Chess can be achieved with all of the pieces replaced by Beetles.
Monday

**Monday** is the first day of the week. On Monday, the game is locked to Extreme Brutal Evil Difficulty. This results in the board experiencing multiple Earthquakes and natural disasters during the day, all food being replaced by dry bread, the moon is a blood moon and the day is twice as long.

All of these also apply to real life
If Chess had roblox

[In White King's voice] Guys, what one is your favorite huggy wuggy seek scary blue, zumbo sauce, ban ban, umm, nab nab, I forgot his name the frog dude and uhh, yeah. Slow saileen, bambalina, stingo flynn, opila burd, and awesome huggy wuggy. This is me but like, I don't wanna use it. Blue and.. I MEAN Uhh.. kissy missy, kiwwy billy, choo choo towles, boxy boo, but like, not evil, and we have EVOL boxy boo, we have squid game huggy wuggy, we have baby haggy waggy, and blue, and freddy fazbear [in the rhythm of Toreador March] oink oinky oink oink. We have, creepy green, we have um, happy haggy waggy, look how hap- [connection lost] he is and we have umm, what da heell 💥, we have nobody cares huggy wug
Horizontal

With careful exceptions, any Piece or Player found to be Horizontal is removed from the game and considered Taken. Note that this rule does not apply to the Chessboard itself: The Chessboard is horizontal over half of the time.

## Partly horizontal

It is considered fine to be partly horizontal as long as the part in contact with the Chessboard is not horizontal.

## Which way up?

The correct orientation of the Piece or Player may be called in to question, for example the A marble. Just improvise.
Eater Bishop

The **Eater Bishop** is a bishop.

The **Eater Bishop** is a piece that can eat anybody. It is gray. The only way to stop it from eating is to capture it. Capturing is different to eating. When a pice moves into the **Eater Bishop**’s square, the **Eater Bishop** is gone. But when the **Eater Bishop** moves into a piece’s square, the piece is unfortunately eaten and taken out of the game. Eaten pieces are never returned unless you capture the **Eater Bishop**. The **Eater Bishop** is friendly to **bishops**.
Men's Women's Chess

After the formation of Women's Chess, Men were up in arms about their exclusion. They thereby formed a **Men's Women's Chess** league. Wearing woman costumes, they would play with the Women's Chess Pieces and Rules.

It has been suggested that men should be allowed to compete in Women's Chess itself, but it would be unfair due to women's natural advantage at Women's Chess. Men would not even reach the finals.

**Men's Women's Chess** disallows the participation of women. This has caused much controversy, leading to the Women's Men's Women's Chess League.
Donkey

The **Donkey** is a piece similar to the Horsey, but it is less mobile, which it makes up for by having significantly greater inventory space.

Similar to the Horsey, The Donkey can be fed various items such as:

* Red apples
* sugar cube
* porridge
* the corpus of the enemy pieces
* additionally figs.

## See also

* Horsey
* Zebra
* Zorse
* Pony
* Mule
Mouse Trap (Event)

*Not to be confused with Mousetrap*

Any Piece stepping on E6 triggers the Mouse Trap, unless it has already been activated and not yet reset.

The Mouse Trap causes a string of physical events darting all across the Chessboard and surrounding areas, culminating in the Capture of any Piece occupying E1.

As a Black Pawn can reach **E6** in Black's first turn, the most common way for Black to win is via immediately triggering the Mouse Trap and Capturing the White King. Some[who?] have suggested this is a game balance issue, but some[them!] really need to get good. White can avoid this fate by moving their King on the first Turn. If they don't, they're asking for it.

An activated Mouse Trap must be reset by gathering its Parts, scattered around the dimensions.

It is generally agreed among Chessthusiasts that we **do not tell newbies about the Mouse Trap**. This would give it away to them without the essential experience. Let them learn in practice - ask them if they'd like to be White!
Green Hill Zone

**Green Hill Zone** is the tutorial level of Chess. In this area, enemies are weaker and pawns can jump twice as high as normal. It was distributed for free in the 1995 Chess Demo Disk, as a way to familiarize new players with the physics and game mechanics of Chess.

## Hidden Items

There are two hidden items in Green Hill Zone: a shield pack (under the large rock outside the main entrance) and an extra life (obtained by jumping past the left side of the screen at the beginning).
H4

Should one move to **H4**, they are forced to fill out a game of bingo relating to the current Chess match.

In the case of a bingo being achieved, shout *"Bingo!"* and you are allowed to convert one of the opponent's pieces (with the exception of Royalty) to your team.

Bingo questions are randomized each time, but common ones include:

* has en passant been played?
* has a check occured yet?
* has square G3 been touched?
Square colors

There are several different **colors** that the squares in Chess can be colored as. Since these are square colors, their hex value must be a square number. This is why Black is pure black (#000000), but the White squares are too white to be represented as traditional RGB (#1000000), since 16,777,215 (#FFFFFF) is not a square number.
Mirror

You can cheat in Chess by placing a **mirror** behind your opponent's team, this allows you to see their pieces in the reflection.

At first you may think: *"What the fuck? You can see the pieces without the mirror,"* think again: there could be tiny pieces hidden behind the big pieces! But watch out for the Chess Vampire, he won't appear in the reflection
Misconceptions

There are several informations about Chess that Chessers often get wrong, so called **Misconceptions**, also called **Chess Misconceptions** or **Common Misconceptions**.

Here are some examples of some misconceptions that players sometimes believe:

* **Misconception:** pawns cannot move backwards
	+ **Correction:** pawns cannot move backwards, unless the Judge allows it, or if it's opposite day
* **Misconception:** the board is 8 by 8 in size only
	+ **Correction:** the board is vast in size, players are often unaware of the scroll camera button
* **Misconception:** The Chameleon changes color to match its surroundings
	+ **Correction:** Why the Chameleon changes color is known only by the Chameleon
* **Misconception**: Cats cannot play Chess
	+ **Correction**: Cats have been shown playing real Chess and have never lost
* **Misconception:** Only Clergy may go on to become Saints
	+ **Correction:** You don't have to be Clergy to become a Saint, but it helps.
* **Misconception:** Chess doesn't know what you've done
	+ **Correction:** Chess knows what you've done

--

et chetera
Hawk

If you feel like you are losing, you can release a **hawk** onto the board. The hawk then promptly screeches as it breaks away and flies out the nearest window, startling your opponent for the next turn.

## Trivia

* If there are no open windows or doors in the arena, the hawk is permitted to turn against both of the players
Rulebook

The **Chess Rulebook** is an essential part of any Chess fan's library and contains the complete text of the game's rules.

## Table of contents

1. Preface
2. Foreword
3. Introduction
4. Preamble
5. Prologue
6. Prelude
7. Chapter 0: Introduction 2
8. Chapter 1: Chess History
9. Chapter 2: What is Chess?
10. Chapter 3: A brief introduction to Chess
11. Chapter 4: Chess Pieces
12. Chapter 5: Preparing For Your First Chess Game

(end of Volume 1)
Fishing Minigame

**Fishing minigames** are minigames that can be played in Chess. They can be played at any of the lakes found across the map

## Gameplay

The fishing minigame consists of submerging some bait attached to the fishing line and try to catch fish. Use timing and precision to avoid any junk objects that can get in the way.

You win the minigame when you catch a fish, and you get rewarded with items, currency or chance cards.
Mandela Effect

Separately from the many misconceptions of Chess, there are those conceptions that were once true but no longer ever were.

These are known as *the Mandela Effect* due to the pattern of rotational symmetry they leave on the Chessboard.

Let's list some - try and be funny!

* Some believe the Horsey used to have a "different name", but nobody can remember what.
	+ Debunked: This misunderstanding comes from saboteur sources outside of Chess Fanon Wiki. It's been Horsey since the very first record.
* Memory of a special jingle that played when a Pawn took a Rook
	+ This was true until the 2022 Build. Due to an expired license, the jingle has been removed from all games and our collective memory. Go on, try and hum it: you just don't remember it. You know it was there, but you can't access it. Even your recorded games have had it removed. They can do that now.
* Some people recall the branded cheese crackers to have been called *"Cheez Itz"* instead of *"Cheez It"*
	+ Debunked: It used to be actually called *"Chess It,"* before a change was requested from Chess due to people thinking the brand was related to Chess. Majority of people that have come in contact with *"Chess It"* have been amnesticized.
Diamonds

**Diamonds** (♦) is one of the four main suits in Chess. It is mostly owned by the De Beers Group and its supply is artificially limited. It is said that "diamonds are forever", both because of the typically-unbreakable structure of physical diamonds, and because playing Chess as Diamonds guarantees that your pieces are unkillable. Because of this, it is typically banned from tournament play.

The suit of Diamonds is usually associated with the classical element Earth, due to the prevalence of diamonds within the ground.
Tree

Four turns after a seed is planted on a Square, it grows into a **Tree**. Any piece on the square during bloom is immediately slung. As well as functioning as an obstacle for strategic space-limiting play, Trees are a good source of fruit and Oxygen.

Each Army can have up to one Tree on the chessboard at any time, except for the Green Army, which is able to bloom up to two Trees.
Fear

**Fear** is an attribute in the game of Chess. All Pieces have a **fear** value statistic, typically starting at 50.

**Fear** modifiers:

* When a piece scores its first kill, its **Fear** stat increases by 20. This value is slightly modified depending on the number of witnesses.
* All future kills decrease the **Fear** stat by 30.
* **Fear** is increased by 10 whenever a piece witnesses the death of a piece within its own army.
* All **Fear**effects on Pawns are run through a 2x multiplier.
* A piece surrounded by pieces of its own colour loses **Fear**.
* A piece surrounded by pieces of the opposite colour gains **Fear**.
* Ghosts are a common late-game source of **Fear**.
* Equinophobic pieces gain **Fear**when adjacent to a Horsey.
* The Bishop is God-**Fear**ing.
* The Djinn increases nearby pieces' **Fear**.
* **Fear** itself causes increases to **Fear**.

Fear has no known effect on gameplay.
Déjà Chess

Déjà Chess is the uncanny feeling that you have chessed here before.

* It can be felt by a Piece when visiting a square they have already occupied in that, or any prior, game.
	+ The type involving positions from prior games is felt most at the start of a game.
* It can be felt by a Viewer when watching a Rerun.
* It can be felt by a Player when they've already had this exact game of Chess.
	+ Don't worry: there are only about 36 ways a game can go, which is 18 per side.
* It can be felt on Chess Fanon Wiki when a reference seems familiar.
	+ Don't worry: it's fresh.
Lightning

**Lightning** is an elemental attack type usable by most units. When its damage type is enabled, the game is known as **lightning chess** or **blitz chess** (in Germany only).

This elemental type was first discovered by Benjamin Franklin.

## Trivia

* Any player who accumulates more than 1.2GW of power can reverse the Chess clock.
* Lightning is a favorite food of Chess Frankenstein.
* Pieces that are struck by a Lightning-type attack have a 1 in 20 chance of becoming Enlightened.
Marshland

**Marshland** is one of the major terrain types in Chess, initially situated on the squares A3, A7, C1 to D4 inclusive, E4 to G6 inclusive, and H7 to H8 exclusive.

Movement in a **Marshland** is halved for all pieces but for Flying-types such as Pegasus, and those on a hoverboard.

Marshland becomes Bog in rain, and can be converted to drylands fit for property development if a Marsh Conversion Project is undertaken, at a rate of sixteen turns per square.
Giant Chess

*Not to be confused with Chess Giant*

Using Giant Chess Pieces is considered cheating, as even a single Pawn can completely overlay an entire Chess set.

## Danger

Only grandmasters (those with height 60ft+) are considered qualified to handle Giant Chess Pieces, due to their ability to take anyone and everyone smaller.
Fortune Teller

The **Fortune teller** is a Chess piece with the ability to foretell the future. A Player may consult one of their own Fortune tellers to see what the opponent's next move is going to be. Though, this costs the player 1 turn.

The Fortune teller may also be consulted to gain general knowledge, such as who will actually win the match.

Aside from the foretelling ability, this piece can only move to 4 of the adjacent squares (diagonal) and is considered to be quite weak.
Kasparov Beach

**Kasparov Beach** is one of several racetracks included in the base game. It features a route through a tropical beach, including several jumps, a cave, and a dilapidated pirate ship. Its difficulty is rated as Easy and its track favorite is the King.

## Trivia

* It is believed that the fisherman seen sitting on the dock is a reference to Bobby Fischer, a famous fisherman.
* For this level only, the Chess Cannon pickup found in ? boxes shoots coconuts.
* The sign found after the eighth left turn reading "Deep Blue Lagoon" is often speculated to be in poor taste.
Terminator

In the disasterous case of the match time reaching 1 hour, a catastrophically powerful piece dubbed the ***Terminator*** may be added to the board.

Its appearance is elusive, a blinding glare is emitted by the ***Terminator***, rendering it unseen. It has been described by many as resembling a pawn, a Horsey, Bishop, Queen or a King, and some even saying it resembled the Knook. The ***Terminator*** can destroy a select piece on the board, including the King. Which team gets the ***Terminator*** is decided by a match of Rock Paper Scissors.

It is impossible to evade its attack and invoking it is not forced, so players often tend to opt out from invoking it
Dimensional Chess

0D chess:There is one square where a white king is. White team instantly wins.

1D chess:There is a 1x8 board. Each side has a king and a pawn. It is always a draw since the pawns can't pass each other.

2D chess:Normal Chess.

3D chess:Chess board on an 8x8x8 board there are 8 layers of height, A, B, C, D, E, F, G, (Will be labeled as Aa1, Ba8, etc.) White team is on the A layer and Black is on the H layer. Pawns can't move up or down.

4D chess:3D chess but as you go through time you can move pieces back through time, you can even move pieces in the past, they don't affect the future though, and changing the past will only affect that board. But Queens, Rooks, and Bishops can move as far back in time as they want, kings can only move 1 square forward or back in time. (Kings move 1, 1, 0, 0) (Rooks move x, 0, 0, 0) (Knights move 2, 1, 0, 0) (Queens move x, x, 0, 0 or x, 0, 0, 0) (Bishops move x, x, 0, 0) (Pawns can't move through time so they move like normal)

5D chess:4D chess but there are 8 parallel universes where moves are copied but you can also move a parallel universe over. (Pieces move 1, 1, 0, 0, 0/x, 0, 0, 0, 0/2, 1, 0, 0, 0/x, x, 0, 0, 0 or x, 0, 0, 0, 0/x, x, 0, 0

6D chess:5D chess with multiverse time travel but a 3D board.

10D chess:

This is a 1x1 area (10D area) connected to a 8x8x8 area (6D area) connected to a 8x8 area (5D area) connected to a 1x8 area (4D area) connected to a 8x8x8 area (3D area) connected to a 8x8 area (2D area) connected to a 1x8 area (1D area) connected to a 1x1 area (0D area)

Strings in the middle of each dimension and connect them. Pieces start out in a 2x2 area. When pieces are on the strings they can move between dimensions. Kings can only move up a dimension, Knights can move up 1 or 2, Pawns can't move between dimensions, Queens, Rooks, and Bishops can move to whatever dimension they want when on the string. The rules of 6D apply to 5D, the rules of 5D apply to 4D, and the rules of 4D apply to 3D and below.

12D+ chess:

These dimensions still connect to 10D and below, 12D is a line, 13D is a square, 14D is a cube, 15D is a line, etc.
King Me!

"King Me!" is a move that does not appear in chess, but rather Checkers, the natural rival to chess. In checkers, after a series of moves, one player can demand of the other that they "King" them. To do so, after the aforementioned series of events which may take place in the game of checkers, the "King-er" must admit that the "King-ee"'s checkers abilities are divinely ordained by Our Heavenly Father.

It is reported that Charlemagne once yelled this phrase at Pope Leo III, thus leading to his being crowned Emperor.
Disambiguation

In ambiguous circumstances, Disambiguation is undertaken. This can mean many things.

* **Removal of ambiguity**, such as when a Piece sits across the Border of a Square
* A Disambiguation page on a Wiki, which serves to remove ambiguity
* The discernment of the aforementioned two categories
* The discernment of the aforementioned three categories
* The discernment of the aforementioned four categories
F2

Land on **F2** to rename your Piece.

It can be canny to rename a Piece to the name of another Piece, in a manner similar to a Decoy. Even cannier is to use the word 'Decoy' in the piece's name.

You cannot change the name of a Piece that was Traded. You cannot change a Piece's name back to a name it has used before.

Disallowed names include:

* Ssehc
* offensive terms
* Certain special characters
* 'Knight'
Handmaidens

Every Queen is flanked by up to 4 **Handmaidens**.

The Handmaiden piece resembles a Pawn but with a bow on.

Handmaidens cater to the Queen by bringing her food, supplies and gossip. They cannot attack, but can be killed. If a Queen loses all of her **Handmaidens**, remove all **Handmaidens** attached to that Queen.
Musical Chess

*Not to be confused with Chess (Musical)*

Since the common practice Chessboard contains Squares A1:H8, and these are also the names of notes in the musical scale, any chessgame can be played as a symphony.

Each move's destination is struck as a staccato note, with the exception of the glissando pieces (Rook, Bishop, Castle, Queen etc.)

Each Piece is assigned its own instrument, as follows:

* Pawn: Pawn's Lute
* Horsey: Horsey's Lute
* Bishop: Bishop's Lute
* Rook: Rook's Lute
* Castle: Castle's Lute
* Queen: Queen's Lute
* King: King's Lute
Monarch

*"Monarch" can be used as a generic term to combine **Monarch**, King and Queen. This article refers to the specific Piece.*

The **Monarch** is an all-powerful Piece that combines the mobility, aggression, defensive capabilities and wit of the Queen with the sheer shit vulnerability of the King.

Don't use it.
Mario

Mario is an Italian and a piece in Chess. Mario is semi-autonomous and can moves on his own like the Beetle. His moveset is that he jumps high up in the air and can stomp down on any piece in a 5x5 grid centered at Mario.

Mario cannot actually checkmate the King, because that will damage Mario.

Mario often repeats catchphrases completely by his own will. These catchphrases include: "It's-a me, Mario!" "Wahoo!" "Okie Dokie" "Mama Mia". The Player has no control over this

## Trivia

* Mario is one of the only 2 Italians in the game, the other one being Luigi. NOTE: Contrary to popular belief, the Bishop and the Pope are NOT Italians. The in-game location Vatican isn't even in Italy
Sisyphus

**Sisyphus** is a piece added in the Greek update for Chess, which also added Chrysippus, Greek Yogurt and more.

Whenever Sisyphus is on board, at least 1 Boulder piece must be on board as well.

## Gameplay

Sisyphus is forced to push the boulder up the ranks. He can only move 1/100 squares in the forward direction and 1 square in any other direction (this, however, causes him to drop the boulder back to rank 1).

If Sisyphus hasn't been moved in 3 turns, he automatically drops the boulder.

Sisyphus cannot actually capture or be captured by enemy pieces.

but he can push them.

## Trivia

* The respective team wins the game if Sisyphus pushes the boulder all the way to the other end
Flamethrower

The **Flamethrower**is an equippable item in Chess. It is a Level 2 item, and as such can be wielded by all pieces but the Pawn, Horsey and Children.

The **Flamethrower** consumes 2 **Ammunition**per turn of use. When used, it spits a burst of **flame**covering three continuous adjacent squares in any one of four directions (Forward, Left, Back or Right), killing all pieces encountered, and turning the squares into Badlands for five turns. After use, roll D6. If you get a 1, your piece also becomes kill.
Passing

*This article describes the legal decision to rest for a turn. You may also be looking for: En Passant, Soccer Chess, Transvestism*

"*Pass!*"
―A chess player undertaking the **legal move** the **Pass**
**Passing**is a **legal move**in Chess. Chess experts consider it one of the most valuable **legal moves** in the game. To Pass, move no pieces and say "Pass". All pieces can Pass. Perhaps ironically, Passing is considered a maneuver. It is **legal**. The strategy of starting the game with continuous Passing, and thereby keeping your entire Chess Force on their respective Spawn Podia, is known as Come At Me Bro.
Sun Tzu

Sun Tzu was an Ancient Chinese Chess General, famed for his Chess strategy book *The Art Of Chess*, famously mistranslated as *The Art of War*. Its tactics can also often be applied to war, due to war being a derivation of Chess.

*The Art of Chess* was an immediate bestseller, and anyone who didn't have a copy was considered to immediately lose by default. Later hardback editions folded out to show a Chessboard across their front-cover-spine-back-cover, though we shouldn't judge the book for this. Considered a bad move, this made the book unreadable during play, which is exactly when you might need to consult it.

Sun carefully planned each Move, and encouraged us to think up to two moves ahead. A more instinctive, spontaneous strategy was favoured by his brother Shih.
Scary Update

The **Scary Update** is a Chess update released on Halloween of 2011. It's particularly known for introducing new monsters and pieces such as zombies, skeletons, vampires, witches, Chess Frankensteins, Jack o' lanterns and more, as well as introducing candy as a food item.

Maps got foggier and darker.

Some[who?] have argued that the **Scary Update** should have been rescinded or at least made optional at some point since.
Scout

The **Scout** is a piece used for scouting the board and discovering the location of enemy pieces. It has several variants, depending on the player's current tech level.

## Evolution

### Level I

The scout appears as a mounted rider on a fast horse.

### Level II

The scout appears as a mounted rider on a slightly faster horse, by popular demand.

### Level III

The scout appears as a mounted rider in a Model T. Occasionally, he must disembark and wind the crank.

### Level IV

The scout appears as a fast-running man with a baseball cap and bat.

### Level V

The scout appears as an armored mounted rider on a speeder bike.
Tax evasion

**Tax evasion** is an illegal move in the Game of Chess. Tax evasion often entails the deliberate misrepresentation of the taxpayer's affairs to the tax authorities to reduce the taxpayer's tax liability, and it includes dishonest tax reporting, declaring less income, profits or gains than the amounts actually earned, overstating deductions, using bribes against authorities in countries with high corruption rates and hiding money in secret locations.

Tax evasion is one of the crimes in the Chess World. Shall a piece commit tax evasion, it becomes hunted by the Chess IRS.
Poem

A Chess player has two options when it's their Turn: Move, or **Poem**.

Since all moves leave the player in a worse position, any Player with the artistic panache to compose a Poem is better off doing so, and all Moves at Grandmaster level are a result of *writer's block*. The poem need not be spoken, only writ.
MrBeast

MrBeast is one of the pieces in the Game of Chess.

He is a very valuable asset because of his special ability to invoke coins that replace fallen pawns. He also provides monetary support to the allied team in the form of shit ton of Currency, and is also capable of healing blinded units.

## Epilogue

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Terrain

**Terrain** are interruptions in Chess. They are insertable by the player in Bishop Style War.

## Boulder

A boulder is a weird rock thing that prevents pieces from going through it. It is so powerful that even the knights/horses can’t jump over it because the horses’ legs would hit the boulder and the horses would be hurt and taken out of the game.

It is insertable in Bishop Style War, with 500 googolplex boulders.

Boulders can vary, there is even a variant covering 4 squares, 9 squares, 16 squares and SO MUCH MORE! There is even a rock where the pieces can go through it but unfortunately trips and taken out of the game.

The boulder is a blessing, you can even use it as an advantage to cover all your opponent’s pieces to prevent them from moving!!! LOL!!!!!

## Bomb

The bomb is a very harmful terrain piece, as when it is touched, it kills everything in adjacent squares and the one that touches it!!! The lighters can light them by touching the bomb without being damaged.

There is a nuke variation, which kills 70.314159678901111% of your pieces!!!!!! This is a **huge** troll. And it can be dropped by chessboard commandos.

Bishop Style War has a lot of them with 412 googol bombs!!!!

There is also a weaker version called the landmine which only kills the one that steps onto it. It is very weak and yes.

## Water

Water is not solid, and not solid AT ALL!!! It is liquid and no piece is able to touch it as it will drown and taken out of the game. The bridge builder can create bridge by stepping onto the water. The knights also knows as horses can jump over them. A river can be created with this terrain. It is light blue.

Bishop Style War has 100 million water terrain.

A variation is made containing SHARKS and ALLIGATORS inside, they are dangerous and can chomp off the pieces that go inside the terrain, it won’t take the piece out but instead, the piece only remains half shape and loses half of their points. Kings can’t be affected by the variant.

## Lava

Lava is liquid. Whenever any piece jumps into lava, it scorches, turns black and is never returned to the game. It is orange.

Bishop Style War has only 40 of the terrain unfortunately due to the power worth of the terrain.

When mixed with water, it makes obsidian.

Lava can also come from volcanoes.
Infinite Money Glitch

The **Infinite Money Glitch** was a glitch in Chess. It was introduced in the update that added the Trojan Horsey piece.

## History

The glitch worked by triggering the Trojan Horsey piece, releasing several pawns. The player would then promote one of the new pawns into a new Trojan Horsey, repeating the cycle and selling the rest of the pawns.

This allowed players to gain significant amounts of Currency in several minutes.

The glitch was patched in the next update.
The Cranston Whammy

The **Cranston Whammy** is a Chess maneuver invented by Bryan Cranston on the set of *Breaking Bad* 's second season.

## 1.Nf3

If White opens with 1.Nf3, the game often becomes one of the d4 openings (closed games or semi-closed games) by a different move order (this is called *transposition*), but unique openings such as the Réti and King's Indian Attack are also common. The Réti itself is characterized by White playing 1.Nf3, fianchettoing one or both bishops, and not playing an early d4 (which would generally transpose into one of the 1.d4 openings).

The King's Indian Attack (KIA) is a system of development that White may use in reply to almost any Black opening moves.
The characteristic KIA setup is 1.Nf3, 2.g3, 3.Bg2, 4.0-0, 5.d3, 6.Nbd2, and 7.e4, although these moves may be played in many different orders. In fact, the KIA is probably most often reached after 1.e4 when White uses it to respond to a Black attempt to play one of the semi-open games such as the Caro-Kann, French, or Sicilian, or even the open games which usually come after 1.e4 e5.
Its greatest appeal may be that by adopting a set pattern of development, White can avoid the large amount of opening study required to prepare to meet the many different possible Black replies to 1.e4.

## 1.c4

The English also frequently transposes into a d4 opening, but it can take on independent character as well including symmetrical variations (1.c4 c5) and the Sicilian Defense in reverse (1.c4 e5).

## 1.f4

With Bird's Opening White tries to get a strong grip on the e5-square. The opening can resemble a Dutch Defense in reverse after 1.f4 d5, or Black may try to disrupt White by playing 1...e5!? (From's Gambit).
Piece

**Pieces** are the fundamental unit of Chess. Similar to the planck length in physics, there is no possible component of chess that is smaller than the Piece. Because of this, tokens like gold and wood are considered pieces, as are unavoidable contaminants from the room in which the game of Chess is being played (e.g., dust specks).

There are seven pieces in Chess:

* King
* Queen
* Bishop
* Horsey
* Rook
* Castle
* Pawn
* Professor Plum
* Swordsman
* Board
* Skateboard
* Adam
* Mallory's Inkling
* Lamp
* Ivysaur
* Oxytocin
* Superking
* Wizard/Sorceress
* Neotank
* Upside-Down Rook
Go

**Go** is a variant of Chess played with M&Ms on the corners of a regular chessboard's squares. It was historically a contemporary of Chinese Chess, and played a key role in The Great Castling. Any player who "passes" Go (i.e., successfully demonstrates their knowledge of Go with at least a C- average) is awarded $200. This is known as the Turing Prize and was recently awarded to an AI for the first time.

Licensed variants include Pokémon Go, as well as Gogurt, the official yogurt of Go.

It is considered harmful to combine Go with a To.
Time Out

Up to three times each per Turn, any player (participant or not) may call a **Time Out**.

This provides some much-needed rest. Popular **Time Out** activities include:

* Looking up strategy on the internet.
* Cat nap
* Toilet break to adjust Anal Beads.
* Flirtation
* Checking Pokémon Go
* Participating in a separate game of Chess.
Transmutation

**Transmutation** is a technical term for the phenomenon by which one object becomes another, usually unrelated, object.

### Examples

When a Pawn reaches the opposite end of the Chessboard, it can be transmuted into any other piece of the same color, or indeed a different Pawn. (This is usually called "promotion.")

Take a spare figurine from your figurines trove. If you don't have enough of a particular figurine, craft one.

If all eight of a player's starting Pawns become Kings without any of those Kings going into Checkmate, the game is won.

The most popular form of transmutation is ascension.

In the apocryphal game of Checkers, a piece that reaches the opposite end may be "kinged"; this may be a case of transmutation, but further research into the game of Checkers is a heresy.

Rice cakes are known to be transmuted into donuts if they cross the energy barrier that divides the Pacific Ocean.

Technically, all non-Pawn Pieces can Transmute from their very starting position as they are on a Holy Rank. We generally ignore this for better game flow.
The Announcer

*"Announcer? Hey pal, I hardly even know her!"*

—The Announcer on himself (he has since apologized)

**The Announcer** is an omnipotent piece that resides in a cabin overlooking the current Chess match.

The Announcer comments on and narrates the match and announces every critical move for everyone to hear.

## Common quotes

> *"Hold your horses!" (sic)* - The Announcer when a player attacks using 2 Horsies
>
>
>

> *"And we have a WINNER"* - The Announcer when White wins
>
>
>
>
>
>
> *"And it looks like the game was a DRAW!"* - The Announcer when the game ended in a draw
>
>
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> *"That has been the worst blunder since 97!"* - The Announcer whenever a blunder is played, it is unknown what occured in 1997
>
>

## Trivia

* The Announcer can be captured, but his location renders this impractical
* Ironically, The Announcer has first appeared in 1980, unannounced
Setup

Welcome to your new Chess! We're just getting everything ready for you...

To set up a game, shake hands, praise Craten, choose your Chessboard and then place your pieces.

## Piece Placement

Starting with White, each player places one piece on any unoccupied Square of his, her or their choice.

Black goes next, then the other colours in hue order.

Once all the Pieces are laid, it's time to Chess!
The Real Reason Hollywood Isn't Casting Left White Bishop Any More

Left White Bishop is problematic.

* Antiquated character role from a less enlightened time
* Once moved when it wasn't his turn
* People make jokes about bishops abusing children when it was generally the priests that abused children, and the bishops mainly ignored this
* Ignored this
* Kinda looks like a... you know!
* Bad on camera (diagonal movement screws up the blocking and focus)
* No longer lives anywhere near Hollywood (moved to Berlin)
* Was never cast by Hollywood or interested in acting
The Purge

During The Purge, nothing is illegal. All Moves imaginable are legal and encouraged, and it doesn't even matter whose turn it is. Though many Purge participants prefer to perform crimes outside of Chess, it is a perfect opportunity for the Chess enthusiast to rack up a severe advantage. If the Purge ends and a Player is questioned over their Crime during the Purge, they can just pretend not to remember it.

The Purge is announced outside of the game by an emergency alarm system on everybody's smart devices.
The Puzzler

**The Puzzler** is the main supervillain in the Chess universe and a long-running antagonist of both the White and Black teams. He is known for his puzzling puzzles, ridiculous riddles, and stupefying stumpers. The US Chess Federation, English Chess Federation, and United Nations Security Council have all sanctioned The Puzzler severely, with the villain having been charged with treason, crimes against humanity, and suspicion of cheating at Chess. He is currently at large and his whereabouts are unknown.
Zorse

*For the Chess piece counterpart of this animal, see Zorsey*

A **zorse** refers to a mammal from the Chordata phylum and the Equus genus, it is a type of zebroid, more specifically a cross-breed between a zebra and a horse, typically a zebra stallion and a horse mare.

The zorse's appearance resembles that of a horse, except it is decorated with the iconic stripes that zebras usually have.
Weird Piece

A **Weird Piece** is a piece that is very weird. There are many levels of Weird Pieces, each one increasing the amount of weirdness the piece has.

## Level 1

A **level 1** Weird Piece is a piece that nobody knows how to move. When using level 1 weird pieces, house rules are usually created before the game starts.
Example: Horsey

## Level 2

A **level 2** Weird Piece is like a level 1 Weird Piece, but with the addition of being an undetermined color. With these pieces, the team it belongs to alternates with every turn. For example, if it is White's turn, the piece belongs to Black and vice versa.
Example: Robert

## Level 3

A **level 3** Weird Piece is like a level 2 Weird Piece, but it is **green**.
Example: Green Robert

## Level 4

A **level 4** Weird Piece is also like a level 2 Weird Piece, except it is fully invisible. The players must track the piece's position in their heads, which can be difficult with an autonomous unit such as the invisible variation of the Beetle.
Example: The RED Spy

## Level 5

A **level 5** Weird Piece is like a level 4 Weird Piece, but in addition to being invisible, it can also influence the thoughts of the players who know about it. Players must be wary to not fall for the piece's tricks, lest they commit a blunder.
Example: Existential Dread

## Level 6

A **level 6** Weird Piece may not even exist, and if it does, then us mortals with our weak minds will never be able to comprehend it. Thus, it is strongly discouraged to seek the Level 6 Weird Piece.
Example: [REDACTED]

## Level 7

A **level 7** Weird Piece is like a level 1 weird piece, except that the players do know how to move it.
Example: Knight (not to be confused with the Horsey)
Reception to Chess

Many critics have written responses to Chess since its release, including essays, criticism, and retrospectives.

## Early reviews

Around the time of the game's release, it received generally mixed reactions from critics. Many cited as faults its limited moveset, lack of character customization, and unreliable netcode, although some of these problems were determined to be limited to the review build distributed to critics. Rev. G.A. McDonnell, writing for *Sporting and Dramatic News* in 1881, said the following:

Other critics, however, had a more positive response. IGN praised its advanced physics system, and GameInformer gave it a rating of 8.9 out of 10, citing the wide character roster and "Hollywood-tier voice acting". A writer for the Glasgow Herald, again cited in Brentano's in 1881, was effusive in their praise:

## Later reaction

Since then, Chess has taken its rightful place at the top of the public's awareness. It has been listed as the best and most popular board game of all time by The Baltimore Sun, HobbyLark, and Chess Fanon Wiki. Critical reactions have been effusive in their praise, citing the frequent content updates and reasonably priced microtransactions.

In late 2005, a stage adaptation was performed in Battle Creek, MI.
Promotion

**Promotions** are events with the purpose of raising publicity for different games, franchises, organizations, et cetera.

There have been multiple promotions done by Chess:

* **Flash Chess**; chess variant promoting the movie "*The Flash (1990)*"
* **Freddy Fazbear**; part of the short-lived *Five Nights at Freddy's* promotion in 2016
* The Nintendo promotion, adding the new pieces Mario, Luigi, Donkey Kong
¬

**¬**, also known as **logical negation**, is an advanced use of the Horsey's moveset.

## Overview

If a Horsey makes a move consisting of two rightward and one downward squares of movement, and there is a piece located three squares to the right of its original position, that piece is now **negated**.

The effects of the negation operation depend on the targeted piece. For example, a negated Rook becomes an Upside-Down Rook, while a negated King switches the game mode to Anarchy Chess.

## Further examples

* ¬Horsey → !Horsey
* ¬Weird Piece → Normal Piece
* ¬Front-facing Horsey → Back-facing Horsey
* ¬Mario → Wario
* ¬Die → Live
* ¬Duck → Jump
* ¬ヽ༼ຈل͜ຈ༽ﾉ → ┬┴┬┴༼ ಥل͟ಥ ༽ ┬┴┬┴┤
* ¬Otis the cow → Milo the cow
* ¬🐫 → 🐪
* ¬Personnel → Telefrag
Sergeant Peters

*This article is about the player character Sergeant Peters. For Peter Plum, see Professor Plum.*

**Sergeant Peters** is the Player Character in Chess. Peters' gender, race, appearance, and even personality are all customizable by the player. The male version of the character (known by fans as Male!Petes) is voiced by Troy Baker, and the female version (nicknamed FemPete by fans) is voiced by Laura Bailey.

In most endings, Peters ends up dead; however, with a high enough Readiness Score, Peters is shown to take a breath in a post-credits cutscene.
Opponent

*This article is about a rival. Not to be confused with arrival.*

Your **opponent** is your sworn enemy and is all that is standing between you and a well-earned Checkmate. You can tell that another player is your **opponent** by how much they suck and are generally bad. A score of at least 12 indicates that you may be talking to an **opponent**.

Bruh it's just an opponent lmao wtf mate you taking it too seriously

no im not!!!!!!!!
Orchestral Maneuver

The **Orchestral Maneuver** is one of the most musical of all maneuvers, and usually involves a full symphony orchestra, or at least a couple of cellos. Upon successful execution, the lights go out.

## 1.Nf3

If White opens with 1.Nf3, the game often becomes one of the d4 openings (closed games or semi-closed games) by a different move order (this is called *transposition*), but unique openings such as the Réti and King's Indian Attack are also common. The Réti itself is characterized by White playing 1.Nf3, fianchettoing one or both bishops, and not playing an early d4 (which would generally transpose into one of the 1.d4 openings).

The King's Indian Attack (KIA) is a system of development that White may use in reply to almost any Black opening moves.
The characteristic KIA setup is 1.Nf3, 2.g3, 3.Bg2, 4.0-0, 5.d3, 6.Nbd2, and 7.e4, although these moves may be played in many different orders. In fact, the KIA is probably most often reached after 1.e4 when White uses it to respond to a Black attempt to play one of the semi-open games such as the Caro-Kann, French, or Sicilian, or even the open games which usually come after 1.e4 e5.
Its greatest appeal may be that by adopting a set pattern of development, White can avoid the large amount of opening study required to prepare to meet the many different possible Black replies to 1.e4.

## 1.c4

The English also frequently transposes into a d4 opening, but it can take on independent character as well including symmetrical variations (1.c4 c5) and the Sicilian Defense in reverse (1.c4 e5).

## 1.f4

With Bird's Opening White tries to get a strong grip on the e5-square. The opening can resemble a Dutch Defense in reverse after 1.f4 d5, or Black may try to disrupt White by playing 1...e5!? (From's Gambit).