Caribbean Region

3/5 (Hard)

Level 3: SH, A SK, SH, A, F

Level 4: SK, SH, F, A, A, SH

The Caribbean Region is the introductory region in Overboard. It is preceded by the Inca Region Ultimately it is more of a region to get you used to the game mechanics, features and what you need to do in order to beat the game. Treat it more as a tutorial region and you should be just fine.

## Appearance

For the introductory region, it certainly gets off to a bright and cheery start. Palm trees and dense jungles atop muddy cliffs make up this region's main terrain. The water is crystal clear as the sun beams down onto this sunny and bright area. The towns and villages which dot the region are just as bright and colourful as their surroundings. With lovely red roofing, white walls and red and blue trimmings, you can be sure these towns are definitely worth looting for rewards. Beaches and blue bricked walls make up the rest of the region so there is plenty to look at while you start your journey through Blowfeet's gauntlet.

## General Gameplay

As stated, this is more a tutorial region and therefore, treat it as such. Take time to get used to the controls and weapons. You only start out with a front cannon and broadside. But as this region progresses, you get more weapons added to your arsenal and gradually, you do become more powerful. Most of the enemies are not too offensive. However, this game introduces you to some tougher challenges really early on so be on the lookout for those. But you shouldn't find anything impossible in this region so it should be a pleasure to get through here without any trouble.

## Enemies

Aside from your generic enemies, these are the enemies exclusive to the Caribbean Region.

### **Front Cannon Ship**

These are very easy to deal with and won't pose much of a threat. Their cannon is weak and deals very little in the way of damage to your own ship. The cannon is fixed and won't rotate so sneaking up from behind is advisable. Recognisable from the cannon protruding on the bow of the ship.

Flammable?: Yes

### **Broadside Ship**

These are not so bad on their own and one ship does little damage. However they often come in groups of two or three which makes them a little bit more of a threat. Don't treat these lightly and make sure to keep to the front or back of these ships. This is because their weapons are fixed in place. Recognisable from the fact this ship is just a recolour of your own ship.

Flammable?: Yes

### **Rotating Cannon Ship**

A one of a kind ship. This enemy is about as powerful as the front canon ship so don't worry about this one. The only difference is that the cannon rotates. Recognisable from the red paintwork and cylindrical turret below the sails.

Flammable?: Yes

### **Side Flamethrower Ship**

Definitely one of the more dangerous enemies. These ships spew out large flames from either side of itself. This makes catching on fire very easy. As with all flame enemies, stay away and try to use oil slick or mines. Getting close to these ships is not an option. Recognisable from the purple and yellow cannons and red paintwork.

Flammable?: No

### **Rotating Fireball Ship**

A one of a kind ship. Looks and acts exactly the same as the rotating cannon ship. But this time around, it shoots fireballs. These deal a fair amount of damage so be wary when you see this ship and don't make the mistake of standing still when it is near.

Flammable?: No

### **Rotating Flamethrower Ship**

By far, the deadliest ship in this region. With this ship, the flamethrowers rotate which means you can't attack from any direction without being flamed. Oil slick or mines would be your best bet here. Recognisable from the large white sails with red crosses as decoration.

Flammable?: No

### **Large Cannon Turret**

One of five turrets in this region. These fire out small cannon balls in a clockwise or anti-clockwise rotation. Needless to say, these turrets are very easy to deal with and won't give you any problems.

### **Rotating Flamethrower Turret**

These can be dangerous if you're not careful. Though being the first region, they move relatively slowly which gives you more time to deal with them. Broadside is good to use as it will kill this turret much more quickly.

### **Four Way Fireball Turret**

Much more of a threat than the other turrets. They fire a certain amount of fireballs for a set time, before turning 45 degrees and firing more bullets and so on. You need to find the safe spot where the bullets can't hit you. Work quickly on it though because you may get caught out when you are least aware.

### **Small Cannon Turret**

Found frequently in small corridors. Like their larger counterparts, they are not much of a threat so don't worry too much about them.

### **Small Flamethrower Turret**

Although deadly, they are fixed in place which makes these easier to deal with than most flame enemies in this game.

## **Level Summaries**

Here are brief summaries of the levels in the Caribbean Region. Click on the headers to go to the relative pages.

### **Caribbean Region: Level One**

Simple and brief. This level gradually winds downwards and as it does, you are introduced to the game's main mechanics. Learn what can benefit you and what can hinder you and you should begin to feel set for the game.

### **Caribbean Region: Level Two**

A little more tricky but you begin to be introduced to some of the eight weapons available to you during the course of the game. Watch out for little surprises and use the rockets to your full advantage. The level wraps around itself and you loop round to find the exit back at the beginning.

### **Caribbean Region: Level Three**

Now it's time to put all you've learnt into practice. This level is more puzzle based and combat heavy. Airborne enemies can make life difficult for you here but watch out for the shadows to figure out where they might be coming from. There are also plenty of flame enemies lurking around corners so make sure you have the right view set.

### **Caribbean Region: Level Four**

Time to meet your first boss. After manoeuvring through a corridor of fire, you encounter the Giant Blue Lobster. Don't touch him and stay well away from his electricity ball attack. He is relatively easy to deal with once you know how. Remember, the oil slick is your best friend in this game.