recursal/Fanatic-Fandom huggingface dataset:
Bobby Truncheon

The **Bobby Truncheon** is a light melee weapon in *We Happy Few*.

## Overview

The Bobby Truncheon is a fairly good early to mid game weapon. It has long range, swings fast, runs out of durability fast, and it can hit multiple targets at a time with the Chain Sweep skill.

The playable character will hold the Bobby Truncheon with their right hand, and swing it broadly to hit their target. The weapon can be charged in exchange for some of the player's stamina to deal a lot of damage.

It is the signature weapon of the Bobbies.

## Appearance

The Bobby Truncheon is a cylindrical wooden club with a decorated grip, and a rounded pommel. The red smudges on the long part of the truncheon is either part of the wood, or dried blood.

## Locations

* Bobby Corpses
* Chest
* Dig Spot
* Odds & Ends Shop
* Vending Machine (The Night Watch)

## Crafting

The Bobby Truncheon is used to craft the following:

* Electric Truncheon

## Trivia

* The weapon is sometimes referred to as 'Nightstick' in the files, which is another word for Baton.

## Gallery

A dropped Bobby Truncheon.Wielding the Bobby TruncheonBlocking with the Bobby TruncheonA Bobby holding a Bobby Truncheon.
## Old Content

* 11219
* 21735

## Information

### Console Command

BobbyNightstick

**Truncheons**, now known as the **Bobby Truncheon**, have been in the game since the Pre-Alpha 11219 build.

###  Overview

The Truncheon was a special weapon that was only wielded by the Bobbies, no other NPC could use the weapon.

It took up 2 slots in the player's inventory and could only be placed upright. Weapons could not be placed in the player's quickslot.
Bad Batches

This is a note from *We All Fall Down*.

## Transcript

PRODUCTION REPORT

INTERNAL USE ONLY

OCTOBER 2, 1964

BATCH AB-2 (JULY 3): PASSED
BATCH AB-3 (JULY 3): TAINTED
BATCH CZ-4 (JULY 4): TAINTED
BATCH CZ-5 (JULY 5): TAINTED
BATCH CZ-6 (JULY 5): TAINTED
BATCH CZ-7 (JULY 6): PASSED

Do not bother me with any more of these spurious “results.” Any impurities are certainly due to contaminated samples, most likely as the result of sloppiness on the part of your staff. Please re-assign the technician responsible to the pool of Coconut volunteers.

No need for any further sampling. Any more testing is a waste of time.

Proceed with mixing the next batches.

Do not share this report.

A.V

## Location

The note is on a serving trolley, only accessible by passing through a vent.
Buster Edwards

**Buster Edwards** is a wellie in *We Happy Few*, he only appears in Act I.

## Appearance

Buster is seen wearing a blue turtleneck shirt, with a brown jacket and trousers. He also wears black glasses and a moustache over his happy face mask.

## Events of *We Happy Few*

The player encounters Buster briefly during the quest, Cub Reporter, where he and another wellie, only referred to as Gordo, attempt to rob Gemma Olsens' home.

Arthur walks in on Buster attempting to unlock Gemma's study room, concluding he needs to get past Buster in order to kill the alarm, though Buster spots Arthur before he gets a chance to move.

Buster sarcastically tells Arthur he loves what he's done with the place before running up the stairs, only to get knocked unconscious by the Spanker. The player may take the shortspike near the door Buster was by in order to use it on the control box and kill the alarm.

## Trivia

* Buster shares his name with *Ronald Christopher "Buster" Edwards*, a British criminal who was a member of the gang who committed The Great Train Robbery. Among one of the gang members was a man named Gordon Goody.
	+ Buster's line "If I find one toy train in your swag bad [...]" is likely another reference to the robbery.
	+ If the player is swift enough, they can catch up to the guy who ran them over and kill or knock him out. When either is done, the name of the man is revealed to be Gordon Goody.
Car Wash Keycard

The **Car Wash Keycard** is a Quest Item in *We Happy Few*, only obtainable during Act I.

## Overview

Arthur can find the keycard during the story quest, The Great Stink, where he has to power up three maintenance rooms in order to escape the Jubilator HQ.

One of the maintenance rooms require this keycard in order to open.

To get it, head into the third maintenance room and get on the second floor, there will be a dead worker with a gas mask next to him. He has the key on his body.
Boat Capacitor

The **Boat Capacitor** is a quest item, found only in Survival Mode.

## Overview

The player must find five of these capacitors in order to power a boat located on the final island, so that they can escape Wellington Wells.

## Locations

The Boat Capacitors can only be found in the various special locations found on the map, such as The Hippo Club or the Newspaper Office. See here for a full list.
Caltrops

**Caltrops** is a gadget in *We Happy Few*.

## Overview

When thrown onto the ground, NPCs that walk within the area of which the caltrops were thrown will stop and react to their hurt foot, letting the player either escape or kill them.

NPCs will only be stunned for 10 seconds, though there is no limit to how many times the player can use caltrops on them.

The player does not get stunned when walking on caltrops.

## Trivia

* Historically, caltrops were used as a defense in order to slow down troops, such as horses, chariots, cars, and more. Caltrops were also extensively used during WWII.

## Information

### Console Command

Caltrops

**Caltrops** have existed since the Early Access 27755 build of *We Happy Few*.

###  Overview

Caltrops could be thrown to stun enemies for about 10 seconds, letting the player escape or kill the stunned NPC. The player would not be affected by the caltrops.

###  Trivia

* The icon didn't depict a box full of caltrops, but of singular caltrops.
* The player's hand could not be seen when holding the Caltrops, though it could be seen when they're about to throw it.
Bees (Quest)

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

**Bees** is an old side quest in *We Happy Few*, implemented in the Early Access 27755 build.

It has since been changed into the side quest, Hive Mind.

## Objectives

* Read the sign
* Equip a Padded Suit
* Get some honey from the tree

## In-Game Description

What does that sign say over there?
Now I can fill up some empty bottles with honey.

Why on Earth do you need a sign for a bee tree? Do you bees go off on holiday from time to time?
Probably a bad idea to rob bees unless I'm wearing a padded suit, isn't it.

## Walkthrough

The player will need to wear a Padded Suit in order to steal the honey from the bees, as they will continuously sting them every second. Unlike the current version of the quest, the interaction does not get cancelled out when they're stung.

Once the suit is put on, the player may head up the hill to the tree.

The quest ends after taking one of the honey combs, despite this, three Wastrels will spawn and aggro onto the player. The player cannot use the bees to attack the newly spawned Wastrels, as they will not move away form the tree.

## Collectibles

### Items that the player will gather

* 3x Honey
* Blueprint: Padded Suit

## Transcript

### **Collecting the Honey**

Wastrel 1: Get him! He's got honey!

Wastrel 2: Get the honey!
Breeder Riots

The **'Breeder' Riots** were a series of spontaneous and uncoordinated attacks that took place in the early 1950s against pregnant women in Wellington Wells.

## Overview

Following the the events of "The Very Bad Thing", a resentment grew among parents who had sent their children away. Through the early 1950s, there were multiple reports of pregnant women being attacked by mobs of people. Two specific riots are known about, but a journal entry from Sally Boyle and dialogue from a Downer implies that there were more. The fact that they were even able to be dubbed as "'Breeder' riots" further implies that there were many more.

A newspaper clipping from the Hamlyn "O" Courant dated 12 April, 1950, details a riot that left three people dead. General Sir Robert Byng is quoted as saying that potentially dozens of people were involved in the attack, and his tone suggests that he was largely uninterested in conducting an investigation into the matter. Another newspaper clipping, found during the Prologue inside Prudence Holmes' office, tells the story of "another" riot that took place in November 1951. Seven-month pregnant Anne McCutcheon and her husband, Cyril, were attacked in the street by a man named Ranulph Alderly, along with three unnamed women. Anne and Cyril were thought to be in a stable condition, but it's unknown if their unborn baby survived. The attackers were arrested, but, again, the police response lacked sympathy, with PC John Constable's statement effectively victim-blaming soon-to-be mothers for being visibly pregnant in public.

In the midst of these attacks, women were effectively forced to hide their pregnancies for the sake of their, and their children's, lives. The Diary of a Wayward Girl tells the story of a woman that was made to live away from the eyes of society until she was ready to give birth, at which point she would have to give up her baby and return to her normal life, as if she was never even pregnant. Her writing implies that this was common-place, as, six months before she's even given birth, she is both aware and seemingly in acceptance of the fact that she will have to give up her baby; Margaret Oliphant of the "O" Courant is said to have gone through the same process herself. The woman's diary also describes a scenario that could've almost ended in another riot. When attending church on 19 December, 1950, the woman was "ganged up" on by a group of women that screamed at her and acted like "rabid dogs".

Following the riots, less people began having children in Wellington Wells. It's possible that the riots were the impetus for making Joy a contraceptive.

## References

1. ↑ "i have to get gwen out of here. we have to get the hell out of Wellington Wells. those poor babies after the germs left. the breeder riots."
2. ↑ "Don’t think about the breeder riots. Don’t think about the breeder riots."
Council Worker's ID

**Council Worker's ID** is a Quest Item in *We Happy Few* that can only be found at the Reform Club in Act I.

## Overview

Arthur gets the keycard from Constable Hickinbotham, who is asleep on the couch at the club.

## Trivia

* In earlier versions of the game, Constable's Keycards used the same icon and model of the Council Worker's ID.
Counter

**Counters** are searchable objects only found inside of houses in the Garden District.

## Appearance

Counters are medium sized wooden counters with a rustic sink in the middle. There tends to be shelves above the counters with tea cups and kettles placed on top.

Sometimes the player may come across a counter with the exact same appearance as regular counters, but doesn't have a sink.

## Loot

* Canteen
* Cloth Scrap
* "Coffee" Beans
* Flour Bag
* Honey
* Light Bulb
* Mechanical Bits
* Pure Water
* Rotten Apple
* Rotten Carrot
* x1/5 Rubbing Alcohol
* Shredded Raincoat
* Sugar
* x1/3 Tea Leaves

## Bugs

The player is unable to interact with the counter unless the contents inside of the sink is taken out first, the player may have to jump in order to take the item out.

## Trivia

* In *Alpha*, counters were not interactable. Though they still had items on top of them.
	+ Some counters in very specific locations may also not be interactable.
Broken Helmet

**Broken Helmets** are headgear and crafting components in *We Happy Few*.

## Overview

The helmet is a broken version of the regular Bobby Helmet. The player can wear the Broken Helmet on their head, providing a very small amount of protection against incoming enemy attacks.

Fixing the helmet may be desirable as will act as light source, though broken ones are also a decent item to sell to shopkeepers.

## Locations

* Corpses of bobbies
* Corpses of Headboys
* Shady Dealer

## Crafting

The Broken Helmet is used to craft the following:

* Bobby Helmet

## Trivia

* The helmets presumably got damaged when the wearer fell to the ground and/or got hit by the player's weapon.

## Gallery

Inventory information card.Item seen in-game.
Constable Leighton

**Constable Leighton** is a bobby who appears in Act I and II of *We Happy Few*, though whether or not they're meant to be the same person is debatable.

## Events of *We Happy Few*

### Act I

Once Arthur gets access into Haworth Labs, he overhears Constable Leighton and Constable Sears having an argument over a dead body, caused by Leighton himself.

### Act II

During Sally's and Anton's sour discourse, Verloc eventually orders him and Constable Whistler to arrest her, though they don't, and simply lets her leave without any trouble.
SCP-031

**Item #:** SCP-031

**Object Class:** Safe

**Special Containment Procedures:** SCP-031 is to be contained in a standard humanoid containment chamber, located in Site-77's Safe SCP wing. Personnel interacting with SCP-031 are not to view it directly, and communicate with test subjects through an intercom system installed in each chamber. The containment chamber is to be cleaned once per week by custodial staff wearing opaque goggles to mitigate SCP-031's effect.

**Description:** SCP-031 is an amorphous organism, with a mass of 75 kilograms. SCP-031 is able to move at a pace of 3 km/h, and leaves a trail of oil when it moves. Testing of recovered tissue samples has shown that SCP-031 is at least partially composed of human muscle and epidermal tissue. SCP-031 is capable of reproducing human speech in any pitch or tone, although it is not currently known how SCP-031 produces sound.

Subjects viewing SCP-031 directly will see it as a person the subject knew and had a romantic attraction to at some point in their past. When made aware that it is being observed, SCP-031 will claim to be this person, and that they have been left destitute by some event in their past. SCP-031 will attempt to persuade the subject to allow it to stay with them for an extended period of time, until it is able to return to a stable situation. This effect applies to all persons who view SCP-031, and research has not determined an upper limit to the number of persons affected by SCP-031.

If it moves into the residence, SCP-031 will attempt to start a romantic relationship with the subject. Note that SCP-031 will not come into contact with the subject during this time, only using its vocalizations. If the subject accepts, SCP-031 will begin to take up residence in their home. When SCP-031 begins affecting additional subjects, it will attempt to dissuade them from romantic intentions. However, several cases have been documented where SCP-031 began to actively affect more than one subject at a time, with the largest observed test sample being 8 simultaneous relationships.

Inevitably, SCP-031 will begin to affect subjects in such a way that when multiple people observe it, they will have contradictory views about its appearance, personality, and gender. SCP-031 was recovered during a violent incident, taking place in a hotel that was a Foundation front. Multiple subjects reported wildly contradictory views about SCP-031's appearance, and initial recovery teams were also affected. However, wide distribution of amnesiacs and inhaled tranquilizers pacified all affected subjects, and MTF-████-██ was able to contain SCP-031. As of 11/16/1958, SCP-031 has been classified as Safe.

**Addendum:** Research has determined that aromantic subjects are not affected by SCP-031. However, all of these subjects will report SCP-031 as being a small, plump humanoid figure obscured by dark smoke in the shape of SCP-031's body. Testing has been scheduled to determine why these subjects are affected in this way.
Convention Fun

This is a note from *Lightbearer*.

## Transcript

NICK FAN CONVENTION EVENTS:

FRIDAY: Enter the "Guess Nick's Favourite Colour" contest Previous years' winners who guessed purple are disqualified from participating again.

SATURDAY: Last chance to buy a ticket for the "Win a Date With Nick" Contest!

SUNDAY: The Nick Lightbearer Lookalike contest will now take place in the hotel bar. False mustaches and Nick wigs are available in the gift shop.

NOTE: IT IS STRICTLY FORBIDDEN to seduce or propose marriage whilst dressed as a Nick Lookalike. Ladies, if you feel you have inadvertently married a Nick Lookalike, please consult the management.

## Location

The note is on top of one of the laundry machines in the staff room.
Apples

*"Why don't we farm anymore? We used to farm?"*
— Roger's question after picking up the note.
This is a note from *They Came From Below*.

## Transcript

Dearest Puppy:

Dr. F got a note on the blower about a new shipment of apples over the Bridge. I'm going down to see how many apples I can get before they're all gone. I can make you a crumble!

Love,
your
Moo

## Location

The note is in the fireplace at Faraday's Workshop.
Britannia Return to Us

**"Don't be a Downer!"**
This article is still a **stub**. You can help us by expanding it.

Britannia, come back to us. We long for peace and order and plenty. If you cannot fulfill this prayer in full, we beg you to fulfill it in any small way you can. Take these sovereigns as our sacrifice to you, O spirit of our nation.
Bookcase

**Bookcases** are containers found within the houses of Wellies in We Happy Few.

## Locations

While bookcases come in many forms throughout both the Garden District and Hamlyn Village, there's one type that isn't interactive.

## Loot

These items can be found both on top of bookcases as well as inside of bookcases

* Advanced Machine Bits
* Books
* Light Bulb
* Mechanical Bits
* Metal Bits
* Power Cell
* Power Cell (Empty)

## Gallery

### In-Game

A red bookcase.A yellow bookcase.A round bookcase.

## Old Content

**Bookcases** have been in the game since the Pre-Alpha 11219 build, in which they could be searched through to gather items.

###  Variations

There were two interactable versions. One that's rectangular, while the other is round.

None of the bookcases will have items spawn on top of it, unlike the bookcases in the final game.

###  Loot

* 45 RPM Record
* Alcohol
* Cricket Bat
* Jimmy Bar
* Metal Bits
* Small Power Cell (Empty)
Coffee Machine

**Coffee Machines** are machines in *We Happy Few* that lets the player buy Toasted Chicory.

## Function

### *We Happy Few*

The player first needs to power up the Coffee Machine, requiring a Power Cell. The player will then need 4x "Coffee" Beans to actually make Toasted Chicory. Afterwards, the player can buy coffee any time.

Buying coffee requires 10 sovereigns.

## Trivia

* All of the buttons say 'Black, no sugar'.
* The sign says the coffee is made out of dandelion root and chicory, two flowers that are used as a coffee substitute.

## Gallery

Vending Machine icons drawn by Sarah Hamilton.By Guillaume Mardaga.
Walkie-Talkie

## Description

The Walkie-Talkie is a feature used in Chipper & Sons. it is used to check the current task Chipper has given you. Once you have completed the task, it will play a sound effect and start to flash. Click/Tap on the button to open open it and get the next task. A lost of Chipper's tasks can be found **here.**

## Sounds

This is the sound effect that plays after completing a task.
Canteen Key

The **Canteen Key** is a Quest Item the player finds in *We Happy Few*. It's inside of the crate in the tent nearby the Canteen.

## Overview

Because the player only gets one chance to get everything from the Victory Memorial Camp, the player should get the key so that they can get the Memory, Scouts.

## Trivia

* A mess hall is a room or building where people, particularly soldiers, eat together.
Bobby Investigation Bag

The **Bobby Investigation Bag** is a Quest Item in the *Lightbearer* DLC.

## Overview

Near the end of the beginning part in the DLC, Nick Lightbearer, who is disguised as a Bellboy, is ordered by Murray Davis to bring the bag to Constable Burne-Jones' room.

When the player puts the bag onto the chair in the Constable's room, he finds a note and takes it from the bag.

## Trivia

* The model and icon is shared with the Doctor's Bag from the main game.
* The description might be a reference to the fictional character, *Inspector Gadget.* Though, it's very likely the description is literal, containing gadgets meant for inspection.
Bleeding

In *We Happy Few*, when the player gets hurt there is a possibility they'll start **bleeding**, the same can happen to enemies.

## Overview

Bleeding will cause the player's health to decrease by 1% every 45 seconds. If the bleeding is left untreated for approximately 1 to 2 in-game hours, the player will get infected.

Enemies who are bleeding will lose their health faster compared to the player, and they won't develop infections.

If the player is in a state of dying, the bleeding effect will cause the death meter to decrease at a faster rate.

The player will be unable to use the fast travel system so as to prevent the likelihood of dying upon arrival.

## Treatment

A clean bandage, coagulon or any med kit can stop bleeding without the risk of developing an infection upon use.

Dirty bandages has a small chance to cause infection upon use, and if the player doesn't have antiseptic on them, dirty bandages should only be used if absolutely necessary.
"Jack The Nipper"

**"Jack The Nipper"** is a light melee weapon in *We Happy Few*.

## Overview

"Jack The Nipper" is the best non-lethal weapon. It has long range, swings incredibly fast, runs out of durability very slowly, and it can hit multiple targets at a time with the Chain Sweep skill.

Since the weapon is non-lethal, it'll leave NPCs unconscious instead of deceased.

The playable character will hold the "Jack The Nipper" with both their hands, and swing it broadly to hit their target. The weapon can be charged in exchange for very little of the player's stamina to deal a lot of damage.

## Locations

The weapon has to be crafted in order to be used, as it cannot be found in the world.

The blueprint for the weapon is randomly located on the map, on Workbenches or Chemistry Sets.

## Trivia

* The name of the weapon is likely a reference to the 1986 game "*Jack The Nipper*".
	+ However, it's possibly a Portmanteau as well, combining *Jack The Ripper* and *Nipping* (to pinch, bite, or squeeze sharply)
* The weapon makes an electronic robot-esque sound whenever it's equipped, hitting an NPC and when it gets hit itself.
	+ The robotic sounds are, in fact, reversed words and sentences.

## Gallery

Item seen in game.Weapon being held.Blocking with the weapon.
Beastly

**Beastly** is the name of a Memory in Act Il of *We Happy Few*.

## Overview

Sally tries to tell Mrs. Boyle about trouble with some girls at school, who proceeds to put the blame on Sally for always hanging around with boys.

## Transcript

Mrs. Boyle: "What's wrong, dear?"

Sally: "Girls are so beastly! And they tell such vile lies!"

Mrs. Boyle: "How did you provoke them?"

Sally: "How did I--?"

Mrs. Boyle: "You act superior and keep to yourself when you're not--"

Sally: "--Because I don't sit around with them smoking and gossiping about boys and teachers?"

Mrs. Boyle: "You spend all your time with the boys in rocket club. They probably think you're trying to poach their boyfriends."

Sally: "They don't even have boyfriends!"

Mrs. Boyle: "Sally, dear, boys aren't your real friends. They're just after one thing. If you don't have girl friends, you won't have any friends at all."
Baby Feeder (Quest)

**Baby Feeder** is a story quest in *We Happy Few*. It activates after Sally repairs her lab.

## Objectives

* Come back in a couple of days
* Buy the Baby Feeder
* Install the Baby Feeder

## In-Game Description

Shouldn't take him longer than a couple of days. then i can leave gwen alone a little longer. god that sounds so hard-hearted. but its for her good too.

i think that baby feeder should be ready by now.

now i just have to hook it up to gwen's crib and hey presto! she can feed herself. how independent and modern.

## Walkthrough

Go to the Odds & Ends and talk to Lionel, then wait one or two days - the objective will complete itself after the required amount of waiting time has been completed.

When done, return to the shop and buy it from Lionel, at first it costs 400£, but this can be cheapened by getting the skills '**Haggler**' and '**Hustler**'. If the player can, they should sell heavy weapons that they cannot use, such as axes or frying pans.

Once bought, travel back to Sally's home and install it onto Gwen's make-shift crib. This ends the quest, and the player won't be required to feed Gwen anymore.

## Trivia

* The original waiting time used to be 3 days, though it's been shortened to either 1-2 days.
Box of Salt

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

## Information

### Console Command

N/A

The **Box of Salt** is a removed item, only available in the Pre-Alpha 11219 build of *We Happy Few*.

## Overview

The Box of Salt was a food item that the player could eat, however, doing so was not particularly a good idea, as it would've reduced the player's health, hunger, and thirst.

It took up 2 slots in the player's inventory, and could only be placed upwards. Alternatively, it could be placed in the player's quickslot.

## Removal

At some point, the Box of Salt was most likely re-purposed into the Saltpeter found in the current game.

## Trivia

* The box itself is now used as decoration in the environment.
"Mother's Little Helper"

**"Mother's Little Helper"** is a light melee weapon found in *We Happy Few*.

## Overview

"Mother's Little Helper" is a good early to mid game non-lethal weapon. It has long range, swings incredibly fast, runs out of durability slowly, and it can hit multiple targets at a time with the Chain Sweep skill.

Since the weapon is non-lethal, it'll leave NPCs unconscious instead of deceased.

The playable character will hold the "Mother's Little Helper" with their right hand, and swing it broadly to hit their target. The weapon can be charged in exchange for very little of the player's stamina to deal a lot of damage.

## Appearance

"Mother's Little Helper" is a regular rolling pin with a thick cloth attached to the roller, miniature ducks are tied around the top of the roller.

## Crafting

The weapon has to be crafted in order to be used, as it cannot be found in the world.

The blueprint for the weapon is randomly located on the map, on Workbenches or Chemistry Sets.

## Trivia

* Despite not being part of the crafting recipe, miniature ducks can be seen on the weapon.
* The name of the weapon is likely a reference to the drug, *Diazepam* (*Valium*), which nickname was "*Mother's Little Helpers*" as they were popularly prescribed for housewives in order to treat anxiety, seizures, alcohol withdrawal, sleep disturbance, etc.
	+ The name is also shared with one of *The Rolling Stones*' songs, also related to calming drugs.

## Gallery

Item seen in game.Holding the weapon.Blocking with the weapon.
Bootup

*"Not exactly the King of English. Makes a dodgy kind of sense if you squint at it..."*
— Roger's quote after picking up the note.
This is a note from *They Came From Below*.

## Transcript

Message-ID:8239732.32
From: Overseer\_045
To: Dr\_Faraday

ACKNOWLEDGE RECEIPT LANGUAGE MODULE v.1.0023
install:true
elocution: 0.29
noise: 0.54

ACKNOWLEDGE RECEIPT INSTALL INSTRUCTION SET
install:true
execute:true

ROUTINES:
portal-crossers-retain
construction-supervise
elocution-module-update

SIGNIFY:
gratitude
humility
acceptance-of-task
promise-to-do-good-job
elevate-robot-brethren

END OVERSEER REPORT

## Location

The note is a crumpled ball on a power switch control desk.
Bee Canon?

*"There goes Moo, always worrying."*
— Roger's quote after picking up the note.
This is a note from *They Came From Below*.

## Transcript

Dear Pup:

Did you try out the bee canon? Dr. F was asking if you had.

Do be careful with that thing. I'm worried you'll get stung. I don't like how close you have to get to the hive. And what about when you pump the bees out?

Love
your
Moo

## Location

The note is in the bathtub on top of Dr. Faraday's greenhouse.
Books

**Books** in *We Happy Few* are passive bonuses that stack. Every book a player collects adds a stackable buff.

Books can be found in both Wastrel's/Wellie's Houses. Typically in Bookcases, Tables, Shelves, Crates and Chests. Some books are given to the player after completing quests.

## Trivia

* The names of the books make reference to various idioms and media.
	+ A Stitch in Time is a reference to the TV-program of the same name.
	+ Bang On is british slang for talking about nonsense for a long while.
	+ Clean Plate Award is an award given to facilities who are dedicated to excellent sanitation and food safety knowledge.
	+ Early Bird describes a person who rises, arrives, or acts before the usual or expected time.
	+ Haggley could be the combination of Haggler, a person who argues or bargains over the price of something, and Hagley, a large village and civil parish in Worcestershire, England.
	+ Iron Lung is a real life device that helps people to breathe on their own when muscle control is lost.
	+ Keep the Lights On is a reference to the movie of the same name.
	+ Prestidigitator describes someone who excels at dexterity.
	+ Sleep is the Poor Man's Dinner is when someone goes to sleep on an empty stomach but wakes up not feeling hungry.
	+ Stiff Upper Lip is when someone displays a great self-restraint in the expression of emotion.
	+ You Seem Familiar Somehow could reference Déjà Vu, the moment when something is too familiar to an event that has already happened.
* Books seem to have been the solution in past Alpha versions of the game for upgrading the playable character, as they existed before there was a proper Skill Tree in the game.
A Strange Fan Letter

This is a note from *Lightbearer*.

## Transcript

Dear Nick,

I have insight into you. Fans don't want to know the real you, do they? They're always a bit disappointed when they meet you in person, aren't they? When you fall short of their dreams? Perhaps that's why you reach for "pick-me-ups" so often these days. It must hurt to see them shun your new music.

It's almost as if you'll without fan's love, isn't it? Ah, but when you gut them in the dark, THEN you have their full attention! Oh my, yes!

- A Friend

## Location

The note is in a postbox, close to the museum.
Blackberry?

TO: Dr. Verloc, Haworth Laboratories

FROM:  Alfred Southwick, Supervisor, St Elmo Electrical Unit, Motilene Control HQ

RE: Urgent Joy Request

Dear Dr. Verloc,

My men seem to have recieved a weak batch of Joy. That is, it makes them half as happy. Unfortunately, it makes them just as foggy. As a result, they have been doubling up on Joy, and this makes them rather too foggy to work. Could you please send a regular-strength ration of Joy as soon as possible?

Is blackberry a possibility?
Alarm

**Alarms** are devices used in Hamlyn Village to alert nearby Wellies to undesirable activities.

They tend to show up in buildings, in which the player as well as nearby Wellies can manually pull the alarm, sometimes the alarm can be triggered by walking through Joy Detectors. Be aware that if the player decides to pull the alarm, they only draw more attention to themselves.

The alarm will sound for about 30 seconds before going back to it's normal state.

## Trivia

* Alarms appear to have about the same radius as the Crier scream.
* The design of the alarm appears to be based off that of the North American Simplex 4099-series of fire alarm manual pull stations, also known as the "t-bar".
Clive Birthwhistle

**Clive Birthwhistle** is a character in *We Happy Few*. Players can enter his office in City Hall during the prologue of a new game.

Clive is an editor who used to work with Arthur Hastings. Little is known about their colleagueship, but it is heavily implied that they largely dislike each other.

## Events of *We Happy Few*

Inside of Clive's office is a vandalised picture of Arthur and a Business Letter. The letter reveals that Clive is actively trying to get Arthur's office, but keeps getting rejected by their boss, Victoria Byng.

In another letter, Clive attempted to accuse Arthur of being a Downer, though he never sent it. If Arthur reads the letter, he comments that he doesn't like Clive either.

After Arthur gets chased out, Clive sends another letter to Victoria regarding Arthur's office and that he still wishes to have it. Ollie intercepts this letter and can either give Clive the office or tell him to get back to work, depending on the player's decision.

In the Game Over screen for the *We All Fall Down* DLC, Clive takes over as Director of the Department of Archives, Recycling and Printing.

## Trivia

* He owns two of Uncle Jack's books, "Our Glorious Victory" and "Great English Victories".
	+ He also has the book "Brave New World" and "Rise and Fall of the Roman Empire".
* There is a broken bottle in Clive's Office, the label says "Trencherman's Gin, Beef eaters are hearty eaters, Q.E.D"
* Victoria disliked him because of his poor work skills, gossip he made about her, and his constant nagging for a promotion.
* Clive is said to be of royal descent in the *How to be Happy: Guide Book*. He and Harry Plantagenet enjoy tracing their family's genealogy. They are also co-presidents of The Rose Society, a gardening club with no garden because they cannot agree on whether to plant red or white roses.
	+ Harry's scribbles in his cell at Haworth Labs show that he is descended from the House of Lancaster, and would thus be in favor of red roses. Therefore, it can be deduced that Clive was in favor of planting white roses. This may also suggest that Clive is descended from the House of York.
Benedick Keyes

**Benedick Keyes** is a chemist who created Mojo, a perfume that makes you smell like a Joy Doctor. He is constantly trying to win the affection of wellie Beatrice Gates. She doesn't share his feelings back.

## Events of *We Happy Few*

### Act l

Arthur sneaks behind the bushes watching a Benedick attempts to kiss Beatrice, only for her to slap on him in the face, resulting in him breaking into tears. Arthur gives him flowers and hides behind the bushes whispering what he should say to Beatrice. Benedick messes it up, but after begging her she gives in and agrees. Benedick thanks Arthur giving him the Mojo recipe.

### Act ll

Benedick asks Sally for fake Joy (Sunshine), she first denies this. But Benedick explains that he's unsure if Beatrice really loves him or not and wants to know how she really fells about him. Sally warns him about her becoming a downer. Benedick reassures her he'll give her a real Joy pill after she tells him the truth.

Meeting again 24 hours later, Benedick is crying, revealing Beatrice never loved him. He also reveals he's gone off his Joy too. He begs Sally for a memory erasing drug, in exchange for the Mojo recipe. Sally warns him of the risks before giving in and handing him over the recipe for Oblivion.

## Trivia

* Their names are reference to fictional characters Benedick and Beatrice from Shakespearean's comedy play *Much Ado About Nothing* written between 1598 to 1599.

## Gallery

Beatrice and Benedick on a bench in Dogberry Park.
Apple Holm

**Apple Holm** is the last location in Wellington Wells that the player visits before making their escape in Act I and III.

It's the only Holm in the Parade District, consisting of the whole island.

## Overview

Aside from the occasional rubbish bin and car, Apple Holm does not feature side-alleys like in Hamlyn Village for the player to duck into and hide.

There's a number of small parks located off the beaten path where the player can pick from Rose of Gilead Bushes, Rowan Berry Bushes and Blue Currant Bushes. There are also Flower Pots near the houses.

## Point of Interest

* Broadcast Tower
* City Hall
	+ Department of Archives, Printing and Recycling
* Clayton Center of Art & Design
* Damnation Alley
* Department of Science and Industrial Research
* Document Control Centre
* Wellington Wells Health Institute

## Bridges

* Britannia Bridge
* Mount Badon Bridge

## Quests

### Story Quests

Act I

* Hostile Takeover
* Future Perfect
* A Malpractice of Doctors
* Britannia

Act III

* Manned Flight
* The Truth Shall Set You Free

### Side Quests

Act I

* A Model Citizen

## Shops

* Vending Machines: Found inside the Hospital lobby, Document Control, the Broadcast Tower lobby and in some places near the streets.
* The Chipping Market, to the right of the Wellington Wells Health Institute. The player can buy various items from the three shopkeepers.
Altered Formula Dexipam

**Altered Formula Dexipam** is a drug in *We Happy Few*.

## Overview

The player has to retrieve the drug from Julia Chaney's house during Mother's Little Helper. It can also be found in the same location in Survival Mode.

If the player decides to use the item on themselves, they'll fail the quest and come down with Plague.

After talking to Stewart Adams the item gets removed from the player's inventory.

## Trivia

* Despite the description, the player will know exactly what the formula does to them.
Cleaver

The **Cleaver** is a light melee weapon in *We Happy Few*.

## Overview

The Cleaver is a good early to mid game weapon. It has short range, swings fast, runs out of durability very slowly, but it cannot hit multiple targets at a time, even with the Chain Sweep skill.

The playable character will hold the Cleaver with their right hand, and swing it broadly to hit their target. The weapon can be charged in exchange for very little of the player's stamina to deal a lot of damage. The Cleaver is sharp and can cause NPCs to bleed.

The weapon is commonly wielded by Wellies, and uncommonly by Wastrels.

## Appearance

The cleaver takes the appearance of a steel kitchen cleaver with a wooden handle, with some dried blood present on the blade.

## Locations

* Cupboard
* Odds & Ends Shop
* Wastrel Corpses
* Wellie Corpses

## Crafting

The Cleaver is used to craft the following:

* The "Eager Cleaver"

## Trivia

* The player used to be able to buy the cleaver from Cutty's Shop.
* A framed cleaver can be found hanging on the wall in Faraday's Workshop.
* The cleaver is the weapon of choice for the infamous serial killer, Foggy Jack.

## Gallery

Arthur holding the weapon.Arthur blocking with the weapon.
## Old Content

* 11219
* 21735
* 27755

## Information

### Console Command

Cleaver

**Cleavers** have been in the game since the Pre-Alpha 11219 build.

###  Overview

The Cleaver was a powerful weapon that could inflict bleeding upon the enemy, as well as the player.

The only enemies that wielded the weapon, at the time, were the two shopkeepers at Cutty and Son.

It took up 2 slot in the player's inventory and could only be placed upright. Weapons could not be placed in the player's quickslot.

As of the 27755 Early Access build, it was possible to buy the Cleaver from Reg Cutty at Cutty's Shop.
Conditioning

*"Nice she won't torture them anymore. Just make them into willing slaves."*
— Roger's quote after picking up the note.
This is a note from *They Came From Below*.

## Transcript

(Illegible) 1962

Hah! I've been tediously applying stimulus boxes to keep the robots in line. But they are resistant, and I have to give them extremely detailed and tedious instructions or they make stupid, literal-minded mistakes.

What if I simply adjust their value set, so that they perceive the highest value as being whatever I say I want? Then I could give them minimal instructions and they would operate almost entirely without supervision?

I am building a conversion unit-- a "re-motivator" --to do just that.

## Location

The note is on top of a round canister, next to a gondola.
Crafting Components

**Crafting Components** are loose materials in *We Happy Few* that are required to have if the player wants to craft tools, weapons, outfits, or even food.

## Overview

To get Crafting Components, the player simply has to search their environment. Components can be found on top of unsearchable objects such as shelves, tables, bathtubs, etc. or they can be found by searching containers such as rubbish piles, lockers, or chests.

Many components can only appear in specific containers of varying quantity, like Saltpeter in cupboards or Sewing Kits in Vanities. It is also possible for no component to appear at all.

There are a couple of components that only appear in Act II.

## Trivia

* Whether an item is within a container or not is only determined once the player has searched the container.
Bobby Pin

## Bobby Pins

**Bobby Pins** are crafting components in *We Happy Few*.

## Overview

Bobby Pins are mainly used to craft safe-cracking items, such as lockpicks.

## Appearance

They're large hair pins in a wavy U shape, though the icon has the appearance of regular hair pins.

## Locations

* Bobby Corpses
* Couch
* Credenza
* Desk
* End Table
* Medicine Cabinet
* Rubbish Bin
* Rubbish Pile
* Small Table
* Vanity / Vanity Cabinet
* Waste Bin

## Crafting

Bobby Pins are used to craft the following:

* Disposable Safe Cracker
* Lockpick
* Shortspike
Cap'n Strawbeard

**Cap'n Strawbeard** is a former sea captain living in St. George's Holm above the pub.

## Appearance

He wears a brown suit with a white cravat, brown pants, an eyepatch over his left eye, and a tricorne hat. A rat sits on his shoulder in place of a parrot.

He is somewhat of a heavy drinker, as a long trail of dropped Scotch bottles (and puddles of spilled alcohol) leads from the pub to his apartment and his apartment contains several empty Glass Bottles. Sally also finds a huge pile of Scotch bottles strewn across shelter the Ravensholm.

## Events of *We Happy Few*

### Act II

Sally Boyle needs to find the captain in order to get instructions on how to fix Robert Byng's boat. She heads to The Pub where Cap'n Strawbeard is often seen, though the bartender informs her that he is not there but that he was last seen on Wednesday's Hill.

Sally heads there, where she finds Cap'n Strawbeard crying outside the door. He tells her that Eddie has been kidnapped by The Yam Cult and that he himself is too scared to rescue him. Sally steps in and rescues Eddie, thus getting a book on boats from Cap'n Strawbeard in gratitude. Strawbeard then heads to carry Eddie back to safety in Hamlyn.

Later on, if the player goes close to the pub, they'll be stopped by Strawbeard who tells her to come up to his flat from his apartment. Sally makes her way up to Strawbeard's apartment where the Captain asks her to rescue a stuffed dog from the Plough Boys. Sally agrees to do so and after liberating the Salty Dog from the Plough Boys, Strawbeard gives her the key to every treasure chest in his apartment.

Sally is suspicious as to why the captain is so keen on a stuffed dog and proceeds to cut the dog open behind Strawbeard's back, revealing the one and only Hope Diamond.

## Trivia

* If the player searches all of the treasure chests found in Cap'n Strawbeard's apartment, they will unlock the locations for 10 different dig spots scattered throughout the map, which contains buried chests with various kinds of loot in them.
	+ This is a shout-out to the common pop-culture trope of pirates burying their treasure, it also implies that Cap'n Strawbeard himself created the dig spots found throughout Wellington Wells by burying his treasure throughout the city during his time as a sea captain before settling down in Hamlyn Village.
* Strawbeard confesses to Sally that he hasn't been on a boat since 15 years ago, conveniently the same amount of years it's been since a baby was born in Wellington Wells.
Burning

**Burning** is an ailment in *We Happy Few*. It occurs when the player walks into fires, or gets attacked by weapons that cause fire, such as The "Spitfire" or Blue Molotov. Enemies can also get this effect.

## Overview

The effect lasts for 11 seconds and drains the player's health very fast, in contrast, it takes longer for NPCs to be rid of the burning, and are very likely to die before that happens.

## Treatment

There doesn't seem to be a way to get rid of burning, as fires appear rarely and are usually far away from any ponds. So the easiest way is to let it drain on its own, and steer clear from any fires.

Be sure to have some kind of healing items in the inventory to use when the burning effect is over.

## Trivia

* The playable character will not scream when they're burning, but NPCs will.
* Any enemies who were burning before player gets to sleep will stop burning, but will continue to flee around and scream just as before.
Clientele

### Blackberry:

Bobbies - TOP PRIORITY!
#9 - leave package in call box.
Spud
Gemma Olsen
Margaret Oliphant
the celebrated mr. k
Jimmy Watt
the mad haberdasher
Penny Snug

### Sally Specials:

Byng-a-ling
Davy Hackney
The Design Center kittens
Nick Lightbearer -- must pay in cash
Madame Wanda
Vanessa Tinker-Bell -- on holiday

### Sunshine:

Prudence Holmes
Need to keep enough for me!
Big Splinter

**Big Splinters** are crafting components in *We Happy Few*.

## Overview

Big Splinters are only used to craft regular darts.

## Appearance

It takes the appearance of a small wooden stick, and some parts of the stick doesn't have bark on it.

## Locations

* Campfire
* Fireplace
* Rubbish Pile
* Waste Bin

## Information

### Craftable

No

**Big Splinters** have been available since the Pre-Alpha build 17956 of *We Happy Few*.

###  Overview

Big Splinters were Crafting Components that were presumably only used to craft various darts.

It took up 1 slot in the player's inventory, and it could not be placed in the player's quickslot.
Carrot

**Carrots** are Food items in *We Happy Few*.

## Overview

Carrots will increase the player's hunger by 17'13'' in Story Mode, and 37% in Survival Mode.

NOTE: The hunger cannot be stacked in Story Mode, it's best to eat one foodstuff.

## Locations

* Crier Corpses
* Rubbish Bin
* Sackville's secret garden after completing Lilies of the Field.
* Waste Bin
* Wastrel Corpses
* Wellie Corpses

## Trivia

* Theodore Miner hoarded carrots from his coworker, Rupert Underhill, then killed him when he found out he had been taking his carrots.

## Old Content

* 11219
* 17956

## Information

### Craftable

No

**Carrots** have been available since the Pre-Alpha build of *We Happy Few*.

###  Overview

Carrots were rare food items that the player could eat. Eating it would've increased their hunger by a decent amount.

It took up 2 slot in the player's inventory and could only be placed upright. Alternatively, it could be placed in the player's quickslot.

###  Locations

* Cupboard
* Fridge
* Wellie Corpse
Apple Holm Bridge (Quest)

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

**Apple Holm Bridge** is a removed Quest that was implemented in the Early Access 27755 build of *We Happy Few*.

## Objectives

* Investigate Apple Holm bridge
* Activate the security override

###  In-Game Description

This spanker is indeed malfunctionning! I don't think there's any way I can disable it.If I want to open all the doors I think I need to activate those keypads.

Electrical malfunction? Doesn't sound safe, but I have to get to Apple Holm...

## Walkthrough

On the second to last island is the bridge that leads to Apple Holm. To get past the bridge, the player needed the code from Helen Faraday, which they'd only get after completing the quest, Faraday's Event.

In the main room of the bridge was a malfunctioning Spanker that'd zap anyone who entered the area, and couldn't be turned off by any means. On each side of the Spanker were small rooms that held two keypads, both of which required the code in order to open the main door behind the Spanker.

Because of the open gap between the two rooms, it was guaranteed for the player to get zapped at least once. Wearing the Whole Body Rubber Suit would protect the player from electrical damage caused by the Spanker.

Before venturing into Apple Holm, the player had to either have a lot of Healing Balms in their inventory, or put on a Gas Mask, as the air on Apple Holm was toxic and could kill them quickly.

## Trivia

* Like a lot of the in-game descriptions at the time, it was full of misspellings.
* Today, the player requires the code from Dr. Faraday to fix Mount Badon Bridge, which is connected to St. George's Holm.