Rooftops

Rooftops is a map, featured in Superfighters also making a return to Superfighters Deluxe. Rooftops was added to Superfighter Deluxe in Version Pre-Alpha 1.1.0.

## Visual Characteristics

The map features one elevating platform, two coresponding portals, and two constructions overall. The main construcion has a frail glass rooftop, separated by solid concrete sections. The portals allow fast access from the interior room in the secondary building, to the top exterior of the same construction.

The color scheme of this map consists mainly in cold colours, to emphasise low temperature in a skyscraper's rooftop, and likely to also match the snowy weather. The main building with a glass roof depicts a businesses themed environment, while the secondary building may represent a general service departament for the main building.

Unlike other maps where there is a large solid crate swinging aside, your swing action movements are limited, because the crate will hit a platform, preventing it from gaining momentum, thus the player's crate-launching abilities are limited.

## Gameplay

Players are often restricted to the right side of the map due to the lack of easy movement from the right side going to the left. This is especially the case when either of the bamboo platforms are destoyed, as a result, it's reccomended that you avoid having to go to the right side unless you need to engage an enemy fighter at closer ranges.

While the platform crate restricts your crate launching movement, it also works as an effective battering ram. If a player is chasing you from the billboard platform you can easily begin kicking the crate to try and build enough momentum to knock other players approaching.

The left building allows for easy movement to other areas of the map, but is often filled with many objects, ususally stacking higher than what a player can usually sprint and jump over. This area has a decent chance to also spawn multiple explosive barrels, making moving between areas fairly hazardous.

## Tips

* Given the right conditions, you can actually climb atop the left building portal and use it as a decent vantage point.
* If alot of explosive props spawn in the left side, try to avoid it, and ready a weapon to shoot anyone moving through the left side buildings.
* It is possible to reach the vents in an attempt to conceal a player's position, however very little can be done from these positions.
* If the left building no longer has any hazardous objects in it AND if a hanging crate has spawned, it can be a great holding point forcing players to have to fight you in order to take advantage of the available portals.

## Lore & Trivia

* The huge black building in the far background seems to be the map Rooftops II but in the other side.
* The map seems to be on the edge of Sunny City judging by the very Far Background.
* Judging by the huge amount of pipes in both buildings, the map itself seems to be in construction (which would explain why it has bamboo scaffolds all around)
* In original Superfighters of 2011 there was the same map with some slight differences. For instance, the right building doesn't have an elevator moving up down on its right side. Instead, there were portals led you up and down in accordance with what portal you enter; also the banner showed the other picture and as a whole the map itself was narrower.