Beginner's Guide

Fisher's Quest is an idle game from Tiny Knight Games centered around catching rare fish, salvaging varied materials, and crafting useful equipment in search of the ultrarare Extreme catchables! Any caught fish or crafted equipment in the game can be turned into a unique NFT which can be traded with other players and, in the future, used in other Tiny Knight games. However, players do not need to set up a Theta Wallet, have any cryptocurrency, or create any NFTs in order to play.

This guide is focused on free-to-play progression, and therefore assumes the player does not purchase or create any NFTs. However, because of the stats associated with some NFTs, players can accelerate their progress by purchasing NFTs from other players on the Marketplace by connecting a Theta Wallet and using TFuel.

## Creating an Account

To create an account, head to the account registration page and enter an email and password, then click the "Register Email" button. Players do not have to validate their email in order to play. Alternatively, you can link an existing Google Account.

After creating the account, head to the login page and enter the same information, or login with Google. After logging in, you should see a profile icon where the Register/Login buttons used to be, as well as a Connect Theta Wallet button. Now you're ready to play!

To optionally set your username, click on the circular profile (otter) icon in the top-right and select the "Settings" option. From there, enter your desired username under the "My Info" section.

## Getting Started In-Game

Click the Play button in the website header to load-into the game, then click the in-game Play button. The game will automatically select the best region for you to play in (NA or EU) and find an island for you to join, but you can optionally set these yourself. Otherwise, click the Join Random Island button to load into game!

### Catching Your First Few Fish

On loading in, you'll be placed in the middle of the island. Your first task should be to head to the shore on the eastern or western sides of the island. Press the Spacebar to cast your line into the water. Holding the Spacebar will give you a distance bar; the higher the bar, the farther you'll cast. A few seconds after your bobber hits the water, you'll see a small splash visual effect, which mean a fish is on the hook! You can either press and hold spacebar to begin reeling it in manually, or wait a few seconds for the game to automatically start catching fish at a rate of 1 every 3 minutes.

When actively catching fish, you'll have two bars to monitor: a green progress bar and a red tension bar. Both will fill when holding the Spacebar, and both will decrease when releasing it. To successfully catch a fish, press and release the spacebar to make the progress bar fill without filling the tension bar.

### Salvaging Materials

After you have about a dozen or so fish, head to the eastern side of the island to the Salvaging Station, which is a workbench staffed by a hammerhead shark. Press the E button on your keyboard to open the salvaging interface, and right-click all the fish in your inventory to add them to the queue. Then, click the Salvage button and the shark will salvage all your materials after 5 minutes. During this time, you can continue to catch fish or explore the island.

After 5 minutes have passed, return to the Salvaging Station to collect your newly-salvaged materials. Each fish you salvaged will provide between 1-3 materials, and the material received can be one of a few options depending on the type of fish. Your first goal should be to craft pieces of the Dainty Set, using the following materials:

### Crafting and Equipping Gear

Once you have the materials for your first piece(s) of equipment, head to the Crafting Station (immediately west of the Salvaging Station). The right side of the interface shows all the materials you have available. In order to craft equipment, you'll need to click a material on the right and insert it into the appropriate slot on the crafting interface. The position of the materials matters, and there's only one right combination! For the correct arrangement for a piece of equipment, head to its dedicated Wiki page.

Once you've successfully created your equipment, hit the Tab or Esc keys to open your inventory. You'll notice 7 equipment slots: one each for a Hat, Shirt, Boots, Tacklebox, Rod, and Lure, plus a slot for a Charm (which can only be obtained by trading or creating NFTs from Catchables). Right-click your newly-crafted gear from your inventory to equip it to its assigned slot, and reap the benefits of your improved stats!

**NOTE:** In your inventory, you'll see 6 pieces of Old equipment, one for each gear slot. These can only be obtained upon creating an account, and cannot be crafted in-game. Due to the relative rarity of this gear, players should hold onto it if they want to eventually mint it into their own NFTs. Otherwise, the gear has no benefit to being equipped - its only purpose is to be recycled in return for a low-tier material.

### Catching Rarer Fish and Crafting Cooler Gear

Each piece of equipment has three assigned stats:

* **Luck**, which determines the rarity of caught fish and is the most important early-game stat,
* **Distance**, which determines the maximum range of your casts, and
* **Tension**, which determines how easily you reel in fish (this does not affect AFK fishing).

At the start of the game, you'll only be able to catch Fodder, Common, and Uncommon-tier fish. To start catching Rare fish, you'll need at least 15 total Luck. It is possible to get this luck with all 6 pieces of Dainty Equipment; you'll need at least 3 pieces with 3 luck, and a combined 6 luck among the other 3 pieces. Players lucky enough to get the materials for Tier 2 or higher equipment early-on can hit this threshold more easily. For a list of the materials required for any piece of equipment, head to the Equipment page.

It is not important to maximize your Tension or Distance stats just yet; Tension does not have any meaningful impact on your progression (but can make it less frustrating, especially for higher-tier catchables), and Distance is mostly important for reaching a new type of water. At the start, you'll only be able to reach the Sandbar, but you'll be able to reach the Reefs before long, and eventually the Abyss as well. Each of these waters has different fish that are available. The distance within each type of water does not appear to affect the fish caught; however, it can impact your ability to reach Whirlpools.

As you catch rarer fish and salvage them for materials, you'll be able to craft better and better gear. The pieces available to you will vary, based on the fish you catch and the materials you salvage from them. Now you're getting the hang of Fisher's Quest!

## Things to Know Before You Go

### Player Level & Number

Above your otter's head, you'll see two things under your Username: a Player Level and Player Number. Each fish you catch will provide a set amount of experience depending on its tier, which increases your Player Level. As your level reaches higher thresholds, the amount of time needed at the Salvaging Station and the time between each catch while AFK will decrease. Additionally, you will eventually be able to find higher-tier hints on the beach each day. To view how close you are to the next level and your current perks, open the Inventory (Tab/Esc) menu and click the Wi-Fi icon on the righthand side.

Your Player Number is just that - the number assigned to you, in order of account creation. The lowest known player number is Serik, one of the developers, with Account #13.

### Crafting Hints

Once per day, you will be able to find a hint for a crafting recipe somewhere along the shore, in the form of a message in a bottle. The hint received is random, and the tier of gear available is determined by your Player Level. Each hint will show the silhouettes of two or three materials used in crafting the equipment, as well as a hint to its name. Once you close the hint, you won't be able to view it again, so make sure to screenshot it or make note if you want to reference it later!

### Whirlpools

Every now and then, you'll see a circular swarm of fish somewhere in the water. These are whirlpools; landing your bobber within one halves your AFK interval for catching fish. It is not currently known if there are other bonuses of fishing in whirlpools.

### Catchable & Equipment Tiers

Each caught fish and crafted equipment has an assigned Tier, from 1 (Fodder) through 7 (Extreme). Catchables are usually referred to by their Tier name (e.g., Uncommon), while Equipment are usually referred to by their Tier number (e.g., T2), but the two are interchangeable. NFTs on the Marketplace, Explorer, and Leaderboards are referred to by the Tier name, regardless of whether they're minted from Catchables or Equipment.

### Crafting NFTs

If you're progressing by creating your own NFTs, it is recommended to do so once you have a piece of T3 (Uncommon) gear or an Epic (T4) catchable, given how quickly players can get to these tiers and the relative stat improvements associated with them. However, the stage at which you craft your own NFTs will depend on your preference. The price of creating an NFT is roughly $1 (USD), rounded up to the next whole TFuel.

When you're ready to craft NFTs, head to the Connecting a Theta Wallet and Minting NFTs guides for more information.

A special hint for reading all the way to the end: You can hold the Shift key while moving to run at a faster speed :) Still have questions? Please message the admins so we know where to add more detail!

**Happy Fishing!**