recursal/Fanatic-Fandom huggingface dataset:
Dicey Dungeons

**Dicey Dungeons** is a rogue-like, deck-building game developed by Terry Cavanagh, who is currently based in London. It was released for Microsoft Windows on 13 August 2019.

## Gameplay

The player controls one of the combatants to fight against Lady Luck. To do that, the player must pass through various episodes before facing her. The first one is more of an introduction game, introducing the character mechanics. The rest of the episodes each raise the difficulty and adds additional rules to the game.

### Episode

Each episode, players must pass through floors. The first floor will have easy enemies. As the episodes go on, the enemies are getting harder to defeat. The player wins an episode by defeating the boss in the last floor.

### Locations

Player can decide where to go in a floor. There are some locations with enemies that the player must defeat to get through. Other than that, there are apple locations to heal, anvil locations to upgrade equipment, shop locations to buy/remove equipment, trading post to trade equipment, chests to obtain new equipment as well as doors to get to the next floor.

Before getting into a fight, the player can prepare as long as they want, visit locations to change their equipment; open their backpack to choose what equipment to bring to combat.

### Combat

To defeat the enemy, the player must reduce the enemy health to zero. This can be done by dealing damage using equipment, or applying debuffs that can deal damage. the player would also be damaged by enemies. To protect themselves, the player can heal, add shield, and apply debuffs to enemies.

Most equipment require one die to use. Rarely, equipment may require zero dice (like a Gadget) or two dice. Some equipment have conditions before equipping the dices. Therefore, instead of dealing damage or protect player, some equipment are designed to change faces, reroll the dice, or add more total dice. These allow the player to use other equipment better and easier.

### Combatants

Currently, there are 6 combatants the player can use. Each has their own special abilities, limit break, as well as a pool of equipment to use.

* Warrior
* Thief
* Robot
* Inventor
* Witch
* Jester

## See Also

* Dicey Dungeons on Wikipedia
* Dicey Dungeons on Steam
* Dicey Dungeons on Terry Cavanagh Website
Claw

* Normal
* Upgraded
* Weakened

CLAWMAX
3Do  damage,
and add 1 poison

CLAW+MAX
5Do  damage,
and add 1 poison

CLAW-MAX
3Do  damage

**Claw**  is a weapon equipment in *Dicey Dungeons*. It is used by the Dire Wolf in the base game, and can appear as a starting weapon for Warrior during the Bonus Round.

Claw deals direct damage and applies 1 Poison status effect when activated, but is limited to die values of 3 or less. When upgraded, it allows die values up to 5. By itself, Claw is just a smaller and weaker version of Sword. When combined with copies of itself or other equipment that inflicts Poison, it is much more useful. In rare conditions, it can be used to deal 6 damage while saving a die value of 6 for something more important.

Claw becomes much more effective in the Bonus Round, depending on the effects in play:

* Haunted Jar prevents Poison from decaying between turns, allowing Claw to stack its Poison over time without the aid of other equipment.
* Drain Monster allows Claw to inflict Weaken when Poison takes effect.
Bonus Round

The **Bonus Round** is the sixth and final episode for all of the Characters. After completing a floor, the player must choose between two rules that will last for the rest of the run. The first rule will always be shown while the second rule will be random. After completing a character's Bonus Round episode, you will unlock hard mode, in which you will get the Lady Luck rule for the first floor.

* Bonus Round: Warrior
* Bonus Round: Thief
* Bonus Round: Robot
* Bonus Round: Inventor
* Bonus Round: Witch
* Bonus Round: Jester

## Unimplemented Rules

 The Exit
 The Jester
Alchemist

Alchemist is a person who specializes in alchemy, carrying a giant flask.

## Equipment

Alchemist uses four types of potions to attack, with all being single use equipment with a countdown of 8.

* Spiky Potion: Do 8 damage.
* Toxic Potion: Inflict 5 poison.
* Fire Potion: Do 8 damage and burn all dice.
* Bear Potion: Transform into a bear and recover 12 health.

Alchemist will use these potions in order, eventually reaching the Bear Potion. Upon activating it, Alchemist will transform into a bear and gain two copies of Bear Maul, a attack that does damage by off the value of a dice + 2 .

In her super form, Alchemist only gets her Bear Potion, immediately becoming a bear.

## Quotes

\*sighs\* I had a really good potion coming up. What a waste.

Yet again the fight ends before I get to use my best stuff.
Honestly, these Dungeons.

This potion was going to blow your mind! Literally!
I only had to boil it for thirty more seconds and it would have been perfect.

 **Reason for entering the dungeons** | To find the Philosopher's Stone
Burn

burn: Sets the next dice on fire. Costs [1] 2 hp to extinguish. it stacks but disappears at the end of turn. applicable equipment (in alphabetical order):

* Burning Light
* Campfire
* Cannon Fire
* Catastrophe
* Fire Age
* Fire Breath
* Fire Crystal
* Fire Potion
* Fireball
* Flame Shatter
* Flame Spell
* Flamethrower
* Furnace
* Heatwave
* Ignite
* Inferno
* Lighter
* Matchstick
* Meteor
* Missile Launcher
* Molotov Cocktail
* Pitchfork
* Spark
* Staff
* Sunburn
* The Ashes
* Wall of Flame
* Whip
* Wicker Staff

self afflicted:

* Crucible
* Flaming Sword
* Scrap Kettle

dependent (do different things depends on the status)

* Flame Blast
* Flame Shatter
Backstage Finale

The **Backstage Finale Round** is the final stage of the game.

The round begins with the player choosing one of the six dice. They then go around defeating enemies who then join the player's team, and the player can switch allies once per turn. Because of this, equipment is not offered throughout the stage and shops grant the team an extra die.

## Trivia

* Audrey and Buster are the only two bosses you can fight on the penultimate floor.
	+ Aoife cannot appear as using her Tower Shield in the Lady Luck fight badly throws off the balance of the fight
	+ Beatrice cannot appear as using her Flight ability is too effective against Lady Luck
	+ Drake cannot appear as there is no way to get equipment in this mode, so he would be undefeatable as no member of the team would have a Wooden Stake
	+ Scathach cannot appear as having more than one die would make her too overpowered that it would make the Lady Luck boss fight meaningless
Meryl

Sallie (Niece)

Michael (Friend)

Marshall (Brother | Unseen)

**Meryl** is a woman that is a hoarder and was featured in the twelfth season of Hoarders. She was featured in the season's fifth episode, "Meryl".

## Background

She has Lymphedema which prevents her to walk for too long and getting a job. Because of her limited mobility and lots of spare time, she developed a shopping addiction which caused her to hoard her home with what she compulsively buys. Her hoarding caused a huge blow out with her brother. Her mother died, which also caused the hoarding to spiral out of control. She must clean up and change her behavior to get herself out of debt and prevent Code Enforcement from forcefully clearing out her home and her losing everything.
Gargoyle

Gargoyle is a gray cruel gargoyle.

## Equipment

Gargoyle has four copies of Avalanche and Glare.

* 4 x Avalanche: Requires Min 3, do 3 damage and reroll a new dice with a lower value than the one place.
* Glare: Requires a 1, locks  1 dice. *(2 uses)*

## Quotes

(hee heee hee, the rocks will crush you and you will perish here alone)

(pleased with yourself?)
(hee hee, you may win one fight, but the stones of the dungeons will weigh heavy on your soul for ever)

(heeee, you think you're going to win, don't you? But the granite around you yearns to be your grave.)

**Endgame:**

(heeehee, you think because you won the game, you're free.)
(But you're never free of the weight of the earth and the heft of the stones.)

## Bio

 **Reason for entering the dungeons** | (I can make so many people sad down here)
Bear Potion

* Normal
* Weakened

BEAR POTION8Transform into a bear,
recover 12 health

BEAR POTION-8Transform into a bear

**Bear Potion** is a piece of equipment.

You can steal it with the Thief to become a bear too! Note that doing so is permanent and will leave you as a bear for the rest of your run; it will also cost you all your existing equipment and abilities.
Dodge (Status Effect)

*"Avoid the next attack."*

Dodge is a status effect that allows the user to avoid any attack, including equipment that inflicts statuses. Dodge doesn't allow enemies to dodge any damage from Limit Breaks, Jackpot abilities and Gadgets. Dodge cannot be carried over to the user's next turn.

## Parallel Universe

*"50% chance to avoid the next attack, lasts until something triggers it."*

In Parallel Universe, Dodge has been changed to *Dodge?,* which stills function the same as Dodge, but now it only has a 50% chance to work for each attack, lasting until it triggers.
Frog

Frog is a small feisty green frog with blue pants, carrying their giant sword and tiny shield.

## Equipment

Frog uses both their sword and shields in combat.

* Broadsword: Do  + .
* Small Shield: Max 3, gain .

Despite being one of enemies with the lowest health in the game, Frog could be a serious threat during floor 1, dealing some serious damage, even with low dice.

## Tips

* If another floor 1 enemy is guarding a chest, you may want to defeat them first to obtain whatever item in that chest, giving you a slight edge before fighting Frog.
* Since Frog can do serious damage, you'll be able to use your Limit Break quickly.

## Quotes

Ugggh! I keep telling them I need a bigger sword!

When I have a big sword like I DESERVE then this won't happen again! YOU JUST WAIT AND SEE.

**Endgame:**

Ugggh. I'll get you next time!
Also DID YOU SEE MY NEW BIG SWORD! IT'S SO BIG! I'M SO HAPPY!

## Bio

 **Reason for entering the dungeons** | To join the forces of Lady Luck and pit myself against her enemies!
Broken Gadget

**Broken Gadget** is a "gadget" that does nothing whatsoever. It is used as a placeholder for when:

* You win a fight as Inventor with no equipment, and thus have nothing to scrap
* Equipment that does not have any gadget assigned to it is offered for scrap
* You use gadgets marked "(once)", which manually change themselves to Broken Gadget upon use
Copycat

Copycat is a mysterious hooded person who holds a mirror up to their face. Copycat copies your current equipment, and uses it against you, but they don't gain the character's special ability. If playing as Jester, Copycat will copy three random cards.

## Quotes

I know you are, but what am I?

I'm rubber, you're glue. Bounces off me and sticks to you!

Takes one to know one!

 **Reason for entering the dungeons** | I don't shut up, I grow up, and when I look at you I throw up

## Strategy

* As Robot, you can remove any damaging pieces of equipment from yourself and defeat Copycat with only your jackpot ability. Copycat won't be able to damage you, and you can heal up to full using your jackpot ability without any risk as well. This is a bit tedious, of course.
* As Inventor, you can remove any damaging pieces of equipment from yourself and defeat Copycat with only your gadget. This can only work if your gadget does damage, so plan carefully. This is also a bit tedious, of course.
Wii U

The **Wii U** is a home video console developed by Nintendo as the successor to the Nintendo Wii. It released on November 18, 2012 in North America, November 30, 2012, in PAL regions, and December 8, 2012 in Japan. It is an eighth generation console, releasing roughly a year prior to the launch of the PlayStation 4 and Xbox One in November 2013. After Nintendo's decision to limit the Wii's graphical output to Standard Definition despite their primary 7th generation competition, the Xbox 360 and PlayStation 3, supporting HD graphics, the Wii U is their first console to allow for HD.

Games on the Wii U can be played using a number of control formats. The GamePad is a tablet controller with a built-in touch screen which can either act as a secondary display or as a way to play supported games on the touch screen through Off-TV Play. Many games also support the use of the Wii U Pro Controller, which is modeled after more conventional controllers. As a successor to the Wii, many games also support the Wii Remote in addition to the Nunchuk, Balance Board or Classic Controller. The Wii U is backwards compatible with the Wii, with nearly every game from Nintendo's previous generation system being playable.

The Wii U is notorious for having low sales with it being Nintendo's lowest selling console primarily due to poor marketing, but also because of a weak launch line-up, limited third-party support outside of the first 12 months, and inferior hardware. As a result, games generally received low print runs, making many Wii U games more valuable compared to other versions on competing consoles as well as higher priced exclusive games.

1. ↑ https://en.wikipedia.org/wiki/Wii\_U
2. ↑ https://www.lifewire.com/reasons-the-wii-u-is-a-failure-2498588
Battle Axe

* Normal
* Upgraded
* Weakened
* Weakened (From +)
* Upgraded (Deck)

BATTLE AXEMAX
4Do 2x damage

BATTLE AXE+MAX
4Do 2x damage

BATTLE AXE-MAX
3Do 2x damage

BATTLE AXE-MAX
3Do 2x damage

BATTLE AXE+MAX
5Do 2x damage

**Battle Axe** is a weapon equipment in *Dicey Dungeons*. It is used by the Rhino Beetle in the base game, and appears as a starting weapon for Warrior in the episode Curse of Greed as well as during the Bonus Round.

Battle Axe is a powerful equipment that deals double damage, but is limited to a die value of 4. This weapon is suitable for most decks and scenarios therefore, since its damage output for die values of 3 and 4 deals as much as most uncapped equipment.

When versing the Rhino Beetle during either The Elimination Round or the Bonus Round on Hard Mode, their Battle Axe can allow a die value of up to 5 - which is not normally possible for the player.
Last Laugh

* Normal

LAST LAUGH24Enemy will survive the
next fatal blow

**Last Laugh** is the non-PU version of Last Laugh? that exists only so its description is correct if you somehow obtain it outside of PU. (Since Last Laugh? does not appear in any non-PU item pools, the only way to do this seems to be with Call for Backup Robot, Yolanda's bonus rule, or Val's bonus rule. It is not marked as a spell, so it can't be received as Witch from Lunasa or the episode Expect the Unexpected.)

Last Laugh? is the base version of this item - there's no reason you'd ever want or need to use this version, which simply lets the enemy survive a fatal blow without force-killing them in three turns. For this reason, it does not appear in Inventor's Bonus Round episode, despite appearing in her Parallel Universe episode.
Rotten Apple

**Reason for entering the dungeons** | Created here as part of a series of terrifying biological experiments

## Quotes

Hey, hey, why is a dice like an apple?
THEY BOTH HAVE PIPS DO YOU SEE

Hey, why is a dice like an apple?
Because they both yearn to one day escape the Dicey Dungeons!

Hey, why is a dice like an apple?
We both contain zero cholesterol.
Not everything is a joke, you know. Sometimes it's good to learn a fact!

**Endgame:**

Hey, hey, why is a dice like an apple?
Because they're both vicious fighters that did equally well in that fight just then, I think absoutely [sic] let's call that a draw.
The Elimination Round

*"You've got your usual equipment, usual health, everything. It's a shame all your enemies have extra health and upgraded weapons." - Description for all episodes.*

**The Elimination Round** is the name of the fourth episode for all of the contestants. In The Elimination Round, every enemies has 10% more health and all their equipment is upgraded, making them quite powerful.

* The Elimination Round: Warrior
* The Elimination Round: Thief
* The Elimination Round: Robot
* The Elimination Round: Inventor
* The Elimination Round: Witch
* The Elimination Round: Jester
Short Circuit

* Normal
* Upgraded
* Weakened

SHORT CIRCUITDo  damage,
add random status
(Roll any 4 dice to activate)

SHORT CIRCUIT+Do  damage,
add random status

SHORT CIRCUIT-Add random status
(Roll any 4 dice to activate)

**Short Circuit** is a piece of equipment used by Robot. It becomes usable after rolling 4 dice. On use, it adds damage and a random status effect to the enemy.
Snowman

Snowman is a buff snowman who'd entered the dungeon to find Fireman.

## Equipment

Snowman has for 4 copies of Snowball, a odd only attack that inflicts 1 freeze.

## Tips

* Freezing may not be very effective for Snowman, as it still allows him to use equipment.
* Weakening may not be effective as well, as Snowman will prefer to use his non-weakened equipment first.
* Equipment that inflicts burn and does fire damaged is a efficient way to defeat Snowman quickly.

## Quotes

I love a good snowball fight, and that really was pretty good.
Wanna stick around and make snow angels?

You know, my friends call me Frosty. I don't think you're a friend yet... but maybe you could be?

They say there's no business like snow business.

**Endgame:**

It's great to see you again! Hey, has anyone shown you the new staff room?

## Bio

 **Reason for entering the dungeons** | Seeking my one true love, who entered before me and never returned
Battering Ram

* Normal
* Upgraded
* Weakened

BATTERING RAMNEEDS DOUBLESDo 2x damage,
but depletes your shield

BATTERING RAM+EVENDo 2x damage,
but depletes your shield

BATTERING RAM-NEEDS 6Bash with shield,
do  damage

**Battering Ram**is a piece of equipment usable by the warrior, available during the parallel universe run (Episode 5)
Space Marine

**Reason for entering the dungeons** | Wanted to be selected for the first mission to Mars

## Quotes

Zooooom! Boooom! That was spectacular!
Hey, if you make it out of here, say hello to the moon for me.
I still think about it every day...

Bazaaaam, you're a star!
Ah, I loved the stars.

**Endgame:**

BAAAAM! I'm so proud of you!
I mean, you beat Lady Luck, of course you'll have no problem beating me!
Rusty Sword

* Normal
* Upgraded
* Upgraded (Deck)

RUSTY SWORDMAX
5Do  damage, double
if your health is critical

RUSTY SWORD+MAX
5Do  damage, double
if your health is critical

RUSTY SWORD+Do  damage, double
if your health is critical

**Rusty Sword** is a weapon equipment in *Dicey Dungeons*. It appears as a starting weapon for Warrior during the Parallel Universe, and can appear as a starting weapon for Warrior during the Bonus Round.

Rusty Sword at face value appears to be a worse version of Sword, capped at accepting die rolls of 5 instead of 6. However, it is more versatile and has the potential to be significantly stronger. Rusty Sword benefits most when character health is below half, where it will turn yellow and start dealing double damage. When this condition is met, Rusty Sword can deal more damage than most other damage-only weapons, such as Broadsword. As a result, Rusty Sword works best in decks that rely on self-damage and reducing your health, such as using Candle and Boomerang.

When upgraded, Rusty Sword shrinks from size 2 to size 1. When being used by Jester, it instead allows any die value to be used.
Overworld Items

The overworld is the main way of traversal through the dungeons. Along with enemies, the overworld features various items and locations that the player can interact with.

## Apple

Apple are fruits that are commonly found in the dungeons. Apples are able to be consume for some health, giving more the farther down the player is. Yolanda can sell apples through her shop, in which they will restore 10 health. There's an enemy named Rotten Apple who takes the look of a regular apple, so be careful.

## Chest

Chests can be found in the dungeons similar to apples. Upon opening it, the player will usually get one equipment from it. The equipment found in the chest varies for character and episode. Similarly to Rotten Apple, there's an enemy named Mimic who takes the look of a regular chest, so be careful as well.

## Booster Pack

For Jester, booster packs will now appear on floors along with chests. Booster packs contains two to three cards that the player will be able to collect or ignore. For Warrior: Reunion, booster packs will contain Workouts upon opening it.

## Yolanda's Shop

The shop is a portable cart ran by a friendly imp named Yolanda. Her services allows the player to buy equipment, apples and upgrades with gold.

## Val's Trading Post

The trading post is portable trades post ran by a reserved imp named Val. Her services allows the player to trade an equipment for a new equipment. The player doesn't get to choose what equipment to trade with.

## Ned's Blacksmith

The anvil is a blacksmith ran by a chill imp named Ned. His services allows the player to upgrade an equipment for free. Upgrading equipment will either make that equipment more powerful or more convenient to use.

## Ned's Copy Service

Alternately, the blueprint is a service that allows the player to make a copy of any equipment of their choosing. This services is also ran by Ned.

## Exit

The exit is a trap door that allows the player to travel to the next floor of the dungeon. Once the player enters the exit, they can't returned back to the previous floor.
Losers, Weepers

Hey, wouldn't it be cool if you stole ALL of an enemy's equipment, every time you fought? Let's find out!

### Rules

After defeating an enemy, keep all of their equipment. New Delete skills [sic] destroys cards permanently.

"Losers, Weepers" is the Third Episode of the Jester.

## Description

### Text

Hey, wouldn't it be cool if you stole ALL of an enemy's equipment, every time you fought? Let's find out!

### Rules

After defeating an enemy, keep all of their equipment. New Delete skills [sic] destroys cards permanently.

## How To Unlock

Unlock the Jester. See the Jester page or Jester's Journey for details.

## Story

### Introduction

This introduction is shown once, for either Episode 2 or 3, depending on which is played first.

 Lady Luck: Well, you should enjoy this CHANGE I’m making to the rules, then! IN YOU GO...

## Available Items

### Weapons

* Blood Suck
* Hammer
* Juggling Ball
* Lament
* Shovel
* Whip

### Magic

* Boop
* Bop
* Cauldron
* Hall of Mirrors
* Illuminate

### Items

* Bump
* Duplicate
* Nudge
* Spatula
* Sweets

### Final

* Dice Cannon

As well as any items stolen from enemies.

## Floors

This episode uses the "jester\_finderskeepers" generator.

### Starting Equipment

* Boop x 4
* Bop x 3
* Sweets x 2

#### Other

* 2 apples
* A shop, which will sell 2 deletes which cost 2 and 3 gold, and a third item for 4 gold that is one of the following:
	+ Nudge
	+ Spatula
	+ Bump (slightly higher chance)
	+ Cauldron

#### Items

You will find one chest on this floor, which contains one of the following:

* Nudge
* Spatula
* Bump (slightly higher chance)
* Cauldron

#### Enemies

1 LV.2 Enemy, and 2 LV.3 Enemies (a total of 8 XP)

#### Other

* 2 apples
* A shop, which will sell 1 dice-altering item:
	+ Nudge
	+ Spatula
	+ Bump (slightly higher chance)
	+ Cauldron
* The shop will also sell 1 damaging item:
	+ Juggling Ball
	+ Boop
	+ Shovel
	+ Lament
	+ Whip
	+ Hammer
	+ Blood Suck
* The shop will also sell a card delete.

#### Enemies

1 LV.3 Enemy, and 2 LV.4 Enemies (a total of 11 XP)

#### Other

* An apple
* An Upgrade
* A shop that sells an Upgrade, a Delete, and 1 damaging item, chosen from:
	+ Juggling Ball
	+ Boop
	+ Shovel
	+ Lament
	+ Whip
	+ Hammer
	+ Blood Suck

#### Enemies

2 LV.4 Enemies, and 2 LV.5 Enemies (a total of 18 XP)

#### Other

* 3 apples
* Either an Upgrade or Copy Shop

### Floor 6

#### Enemies

It's the last stage so you will find a boss. The boss cannot be Drake or Scathach.

## Trivia

* Other enemies that can't be encountered:
	+ Alchemist
	+ Aurora
	+ Mimic
	+ Keymaster
	+ Crystalina
	+ Banshee
	+ Loud Bird
Soundtrack

The Dicey Dungeons Original Soundtrack was composed by video game composer and chiptune artist Chipzel. It is cross genre of chiptune and jazz. Both Dicey Dungeons and Reunion tracks are able to be purchased at Chipzel's Bandcamp.

## Halloween Soundtrack

*Note: the Halloween soundtrack does not have an official album.*

 02
 03
 04
 05
 06
Madison

**Reason for entering the dungeons** | To learn to be like my idol, Lady Luck

## Quotes

* Hi, I'm Madison! I'm 12 years old and I'm here to make sure you lose!
* What, you're not even going to buy any cookies?
That's super rude!
* Hi! I'm Madison, and I only have one more fight to win before I qualify for my 'Beating Dice Easily In Boss Fights' badge!
* Hey! I'm Madison, and I'm going to grow up to be like Lady Luck!
...and in the meantime, I'm going to make your day REALLY MISERABLE!
* Oh HELLO! I was just writing in my diary and I didn't have much to say about today...
But BEATING YOU TERRIBLY in a fight is going to make a GREAT entry!
* Honestly it's SO rude of you to keep trying to beat us all like this when it's CLEAR you're never going to get your heart's desire.
* Hello! Would you like to buy some cookies?
Or would you rather I beat you in a big ol' fight?
Never mind, I know which one I'M in the mood for...
* Before I came down to the dungeons I used to get told off for fighting.
Now I'm the boss of a whole episode! So LET'S FIGHT.
Shield

*"Blocks incoming damage."*

Shield is a status effect that allows the user to block damage, being allowed to be carried over multiple turns. For every 1 Shield, it will block 1 damage. Shield does not allow the user to block any damage from Poison, as it pierces through shields.

## Parallel Universe

*"Restores*  *1 health at the start of your next turn. (* *disappears after healing.)"*

In Parallel Universe, Shield has been changed to *Shield?*. After the enemy's turn, instead of blocking damage, *Shield?* will give health equal to the amount gained, so 3 *Shields?* will give 3 health.
Poison Slingshot

* Normal
* Upgraded
* Weakened

POISON SLINGSHOT12Add 4 poison

POISON SLINGSHOT+9Add 4 poison

POISON SLINGSHOT-12Add 2 poison

**Poison Slingshot** is a piece of equipment.

In the alpha stage, this equipment would require 2 dice that add up to 7, and only gave 2 (3 in v0.2-v0.9) Poison effects. And in v0.9, it instead requires doubles.

## Used By

* (Super) Dryad
* Rogue (7drl-v0.5)
Precious Egg

* Normal
* Upgraded

PRECIOUS EGGNEEDS 6Contains a powerful item

PRECIOUS EGG+NEEDS 6Contains a bigger
powerful item

The **Precious Egg** is an equipment reward that is obtainable upon leveling up in Robot's Parallel Universe and Bonus Round episodes.

## Possible Drops

The following can drop from Precious Egg:

* Magic Spear
* Teleport Spell
* Fury Spell
* The Cold
* Polar Star
* Spare 6
* Table Slam
* Fishing Net
* Ruby Weapon
* Hookshot

The following can drop from Precious Egg+:

* Dark Shadow+
* Flying Skull+
* Power Crystal+
* Overwhelm+
* Bear Maul+
* Fire Breath+
* Two Handed Sword+
* Tower Shield+
* Earthquake+
* Very Good Sword+
* Flamethrower+
Pirate

**Reason for entering the dungeons** | Got lost on the way to Davey Jones's Locker

## Quotes

Aye I'm far from the sea but a fella like me?
Though the ocean's apart I'm a pirate at heart!

A pirate cares nothing for 'win' or for 'lose'. A pirate cares only for fighting and booze!

See my beard! Ye admire it? It's 'cos I'm a pirate!

**Endgame:**

Arrrr, good to see ye back! Ye'll not find it easier just because ye beat Lady Luck once, yer know...
Memory Leak

* Normal
* Upgraded

MEMORY LEAKDo 2x damage
(Slots shrink on each roll)

MEMORY LEAK+Do 2x + 1 damage
(Slots shrink on each roll)

"Shrink on each roll" means the maximum value dice you can slot into the equipment lowers by one each time you roll a dice. First roll drops this to max 5, second to max 4, and so on. This will not drop below one.
Magician

**Reason for entering the dungeons** | To find that which was lost (it sounds way better than "looking for a pet rabbit")

## Quotes

Oh no! I was aiming for 'magic', but this outcome is closer to 'tragic'.

Pfft, typical.
I spend all day stuffing roses and rabbits up my sleeves and then I lose before I even get to use them.

**Endgame:**

Honestly given that you've already beaten the whole dungeons, it'd be polite for you to lose a few more fights here and there. Still, you do you I guess.
Silence

*"Cannot use special character skills or limit breaks."*

Silence is a status effect that disables a character's Limit Break and their skills for a turn. When you're silenced, you are able to forfeit two dice in your skill slot to gain back your skill and Limit Break.

## Parallel Universe

*"Limit break is less powerful."*

In Parallel Universe, Silence has been changed to *Silence?.* Instead of disabling a character's Limit Break, *Silence?* temporary makes their Limit Break less powerful.

List of Limit Break changes:
Plasma Gun

## Plasma Gun

### Equipment

Battering Ram
Broadsword
Buster Sword
Charge!
Crossbow
Earth Crystal
Echo Blast
Echo Blast?
Four Handed Sword
Frogsword
Headbutt
Hollow Crystal
Magic Thistle
Particle Accelerator
Plasma Blaster
Pocket Knife
Quarterstaff
Ray Gun
Rusty Sword
Shield Bash
Short Sword
Sonic Wave
Sonic Wave?
Stack Overflow
Sword
Sword Hilt
Tazer
Two Handed Sword
Ultima Weapon
Very Good Sword
Locked

*"Cannot use dice."*

Locked is a status effects that locks the first rolled dice for each Locked inflicted. When a dice is locked, it becomes inaccessible and cannot be used.

## Parallel Universe

*"Locked dice need to be used in the order they are rolled before you can use any other dice."*

In Parallel Universe, Locked has been change *Locked?.* Instead of locking one dice, *Locked?* locks all your dice but the first one. Though you are able to unlock the rest of your dice by using your the first dice. For each *Locked?* inflicted, you must use a single dice to unlock the others.

## Counter

*'All enemy dice that roll 1 are locked."*

Similarly, Counter is a status effects that locks all dice that rolls a specific value, like how Counter 1 will lock all 1's that the enemy rolls.

## Counter Parallel Universe

*"All enemy dice that roll 1 must be used first."*

Similar to *Locked?, Counter?* will require the user to use a specific dice to unlock the rest of their ice, example being that *Counter 1?* would required the user to use any 1's first to unlock their dice. If the user rolls dice that doesn't have the same value of any *Counter?,* their dice won't be locked then.
Mystery Box

**Mystery Box** is a piece of equipment.

* Normal
* Upgraded

MYSTERY BOXVery mysterious

MYSTERY BOX+Contents upgraded

### Category

Magic

When activated, it gives one of the following pieces of equipment:

* Electric Shock
* Burning Light
* Ice Shard
* Sonic Wave
* Infliction
* Wooden Stake
* Magic Spear
* Magic Dagger
* Tazer
* Matchstick
* Lament
* Life Drain
* Inferno
* Last Stand
* Shovel
* Hammer
* Whip
* Echo Blast

If Mystery Box is upgraded, the equipment it gives will be upgraded.
List of Episodes

Woah!
   This page contains spoilers!"Best to go in like a blind dice" - Baby Squid

This a list of every contestant's episode. In order to unlock episodes, you must play a game as each of the first five contestants, regardless if you win or not.

## Back Stage

After beating each contestant's Bonus Round episode, the Back Stage is unlocked.
Rat King

**Reason for entering the dungeons** | Wanted to find new rats to conquer

## Quotes

Take, then, thy victory!
Do with it what thou wilt in these underground realms, for never wilt thou return to the surface!

In truth, it would be undignified for a king to fight as well as a simple adventurer.
Have thy moment of victory, thou wilt not have my crown!

Ah, mayhap I have lost, yet am I not still a king?
And in truth, thou hast won, yet art thou not still a weird ugly dice?

**Endgame:**

Thy victory is fleeting, and my majesty is eternal! Thou shalt cower in terror yet!
Poison Needle

* Normal
* Upgraded
* Weakened

POISON NEEDLEMAX
2Inflict 1 poison
(3 uses this turn)

POISON NEEDLE+MAX
2Inflict 1 poison
(5 uses this turn)

POISON NEEDLE-MAX
2Inflict 1 poison

**Poison Needle** is a weapon equipment available in *Dicey Dungeons*. It can appear as a starting weapon for Thief during the Bonus Round.

Poison Needle is an effective equipment for inflicting Poison quickly. Poison Needle can be used up to 3 times in a single turn, which is improved to 5 times when the equipment is upgraded. As it only takes die values of 1 and 2, it can be easily used through using equipment that splits up dice into smaller values, such as Lockpick and Hacksaw. When combined with equipment that benefit from high Poison values, such as Detonator, it can be incredibly powerful.
Singer

The Singer has no associated challenge and has no bio.

## Quotes

Ugh, that sucks.
Well, adversity fuels art. I'll turn this into a song!

Ugh, I'll have to add this as an extra verse to the song I wrote last time.

**Endgame:**

Hey, don't run off, take a flyer for my show, I'm playing an open mic night next Tuesday...

**Backstage Finale:**

Why are you all walking around together, anyway?

Are you going on a road trip?
Can I come?

I LOVE songs about road trips, I'll bring my guitar and we can sing as we walk...
Mimic

Mimic is a rare enemy who tries to disguise itself as a regular chest. In the overworld, Mimic's icon uses the regular chest icon.

## Equipment

Mimic only has Mystery Box, a equipment that gives Mimic a random equipment from this list:

* Electric Shock
* Burning Light
* Ice Shard
* Sonic Wave
* Infliction
* Wooden Stake
* Magic Spear
* Magic Dagger
* Tazer
* Matchstick
* Lament
* Life Drain
* Inferno
* Last Stand
* Shovel
* Hammer
* Whip
* Echo Blast

## Tips

There's many way to distinguishes a chest from a Mimic:

* If floors 2 & 3 only appears to have two enemies, there's probably a Mimic.
* On PC, hovering your mouse over a enemy in the overworld reveals their name and level, you can use to scope out a mimic.
* On consoles, holding down the left shoulder button in the overworld reveals every enemies name and level, along with the mimic.

## Quotes

Hey, I've got some super-comfy cushions here if you want to crawl in for a nap...

Oh well done! But that fight must have taken it out of you.
Why not climb into this entirely non-suspicious chest-shaped resting space and take a nap?

 **Reason for entering the dungeons** | Not many places these days where you can get such a regular supply of adventurers
Katana

* Normal
* Upgraded
* Weakened

KATANAMAX
4Do  damage
(3 uses this turn)

KATANA+MAX
5Do  damage
(3 uses this turn)

KATANA-MAX
4Do  damage

**Katana** is a weapon equipment that can be obtained in *Dicey Dungeons*. It can appear as a starting weapon for Warrior during the Bonus Round.

The Katana is a multi-use weapon that is limited to die values of 4 or less. When upgraded, it can allow die values of 5 to be used. While it may be limiting in use and power, its biggest advantage is that it can be used up to 3 times in a single turn - allowing for a maximum of 15 damage when upgraded.

Katana is most effective alongside equipment that manage and monitor dice value and count, such as Lockpick, Bump and Berlin Key. If building a deck around Katana, care should be taken to ensure that the maximum value can be consistently obtained.
Sneezy

**Reason for entering the dungeons** | I sunburn SO easily that my nickname used to be "Burny". I THOUGHT coming in here would be great. I thought it would keep me out of the sun

## Quotes

I wasn't always sneezy, you know. I'm just allergic to dungeons.

Never mind the dungeon allergy,' I said. 'I'll bring antihistamines, I'll be fine,' I said.
But I ran out after a year. And I've been here so much longer than that.

Ah- ah- ahhhh- ... ...
Oh I hate it when the sneeze doesn't even arr- CHOO!

**Endgame:**

Oh, you again. I finally got some more antihistamines now that we're allowed out of the Dungeons, so thanks I guess.
But now it turns out I'm allergic to them as well. Ahhhh.... CHOO!
Keymaster

**Reason for entering the dungeons** | Where are you gonna find better locks to unpick than a real live dungeon?

## Quotes

Oh, nicely done! Really solid fighting there!
You're going to make such a great minion once you lose!

Oh, another really neat fight!
I wasn't NEARLY this good back when I was a contestant!
You're going to be a top-ranked minion in no time!
Judgement

* Normal
* Upgraded
* Weakened

JUDGEMENTDo 3x, (special)
take only 1 damage

JUDGEMENT+Do 4x, (special)
take only 1 damage

JUDGEMENT-Do , (special)
take only 1 damage

### Special

✓

(special) can be any one of these things:

* Plants
* Hat wearers
* Green things
* Sword holders
* Shield holders
* Spear holders
* Animals
* Things that can float
* Things with eyewear
* Bosses
* Level 1 monsters
* Fiery things
* Poison things
* Machines
* Magic users
* Winged creatures
* Dice people
* Creatures with more than four limbs
* Target has 6 or less
* Target has full health
Sticky Hands

Sticky Hands is a mischievous young child who enjoys playing tricks and stealing.

## Equipment

Sticky Hands is the only enemy to not have any damage dealing equipment, instead choosing to disrupt your run. Sticky Hands has Pickpocket, a move that allows him to steal 1 gold once per battle and Run Away!, a countdown of 20 that allows him to flee the battle if completed. If rolled a even, Sticky Hands will prefer to use Pickpocket first.

If Sticky Hands runs away, you won't be able to reach max level for that run. When defeated, you will gain back any gold he'd stole plus the gold you usually get after winning a battle.

## Tips

* If possible, freezing is highly recommended for Sticky hands, as he only gets one dice.
* Focusing on purely damaging Sticky Hands with equipment is also a good strategy as well.

## Quotes

Beat ya later, gladiator!

Ha ha, I'll just wait for you to lose, and then I'll take \*all\* your gold.

 **Reason for entering the dungeons** | Wanted to win a big bottle of sneezing powder

## Trivia

* In one of Ned's quotes, he reveals that Sticky Hands is a regular shoplifter, which Ned repeatedly having to tell him to stop. Despite that, he knows that Sticky Hands is just child with a good heart.
Reduce

*"Take less damage from every attack this turn."*

Reduce is a status effect that reduces upcoming damage by the amount gained. For example, having 2 reduce means all upcoming attack from the enemy will do 2 less. If attack damage is equal to or less than the user's reduce amount, they won't take any damage. Reduce doesn't block status effects that are inflicted, but does work in conjunction with other status like Burn and Thorns, meaning you will take less damage from them.

## Parallel Universe

*"Block the next status effect."*

In Parallel Universe, Reduce has been changed to *Reduce?.* *Reduce?* allows the user to block status effects from upcoming attacks for every *Reduce?* they have. Equipment that inflicts multiple status effects still count as separate, so 1 *Reduce?* will not block all of the effects from a equipment that inflicts two.
Skeleton

Skeleton is a skeleton that wields a giant sword with two hands.

## Equipment

Skeleton uses Two Handed Sword, a attack that does damage base off the values of two dice and Shriek, an equipment that requires a 2 and inflicts Curse. Skeleton is purely a damage focused enemy, who wants to do the most damage each turn by placing the two highest valued dice. Shriek is meant to slow down your progress. If Skeleton rolls any 1 and a 2, it will still tend to use the 2 for Shriek.

## Tip

* Freezing Skeleton is highly recommended, as Skeleton can do serious damage each turn.
* Bringing equipment that gives health or shields could be useful as well.

## Quotes

Inside every adventurer is a skeleton just waiting to get out.

Your hapless flesh will fail you one day!
You can't rely on anything except bones!

**Endgame:**

I guess now that you've won we'll never find out what a dice's skeleton looks like.

 **Reason for entering the dungeons** | Wanted just one day as a fleshy being, able to feel and taste and ache
Parallel Universe

*"Woah, everything's different!" - Description for all episodes.*

Parallel Universe is the name of the fifth episode for all of the contestants. In Parallel Universe, most status effects will now behave differently than before. As well, enemies will have 10% more health.

* Parallel Universe: Warrior
* Parallel Universe: Thief
* Parallel Universe: Robot
* Parallel Universe: Inventor
* Parallel Universe: Witch
* Parallel Universe: Jester

## List of Altered Status Effect

*To see the list of all status effects, click here.*

Any status effect that is not listed here will behave as usual.
Sword

* Normal
* Upgraded
* Weakened
* Weakened (From +)

SWORDDo  damage

SWORD+Do  + 1 damage

SWORD-MAX
5Do  damage

SWORD-MAX
5Do  + 1 damage

The **Sword** is the first card you will ever see when you play the game, and for good reason: it demonstrates the most simple concept of cards giving different results depending on what dice you use on them.

It is not a very good card - many other cards (such as Hammer, Venus Fly Trap, and Ultima Weapon/Buster Sword) do exactly what Sword does but with an added bonus, and the +1 upgrade is rather weak since Sword is not reusable.

It is also surprisingly rare, considering how fundamental it is. You start with it in the tutorial, The Warrior's Welcome, Warrior's Elimination Round, and Not Just a Jester (which mimics The Warrior's Welcome), and you can choose it as starting equipment in Warrior's Bonus Round, but the only time it can naturally spawn in a chest is on the first floor of Inventor's episodes 1 through 4.
Poison

*"Lose*  *1 health at the start of turn. Pierces shields."*

Poison is a status effect that does damage equal to the amount of each poison inflicted. At the start of the user's turn, they will take the damage and their poison count will reduce by 1, eventually disappearing if it reaches 0.

Additionally, poison will ignore the Reduce status effect and deal its full amount of damage at the start of turn.

The Survive status effect will prevent death via poison, just like it prevents death from other damage sources.

## Parallel Universe

*"A random piece of equipment is poisoned. Reduce the countdown to zero by the end of the turn or take damage."*

In Parallel Universe, Poison has been changed to *Poison?.* When poisoned, a random equipment will be replaced by a countdown equal to the amount of poison inflicted. If the user completes the countdown, they won't take any damage, otherwise at the end of their turn they will take the damage equaled to the amount inflicted. Regardless if the countdown is completed or not, the amount of poison is still reduced by 1.
Kraken

Kraken is a large purple sea monster who is very cranky upon waking from it's slumber.

## Equipment

Kraken uses three equipment.

* Camouflage: Countdown of 5, blinds two dice.
* Deep Sea Howl: Requires a 4, inflicts curse.
* Overwhelm: Even only, do 1 damage and increase damage by 1. *(Two usage)*

Kraken will prioritize Camouflage over Overwhelm each turn, so it will skip over Overwhelm if it rolls low.

## Tips

* Since Kraken only attack requires evens, freezing could stop or slow down Overwhelm.
* Kraken will most likely activate Camouflage each turn, which is not as bad as getting cursed or taking damage.

## Quotes

Grr! This is outrageous!
I was SLEEPETH below the UPPER DEEP and you WOKE ME UP for THIS?

I was WINNOWING with GIANT ARMS the SLUMBERING GREEN, and you INTERRUPT me for YET ANOTHER fight?

And again! Again you barge in while I've LAIN FOR AGES in UNINVADED SLEEP.
Not so uninvaded now! I hope you're pleased with yourself!

**Endgame:**

You WON and yet STILL you must wake me for your IDEA of a FIGHT?
May HUGE SPONGES of MILLENNIAL GROWTH AND HEIGHT consume you all!

## Bio

 **Reason for entering the dungeons** | Wanted some UNINVADED SLEEP which obviously is not going to be an OPTION
Sweets

* Normal
* Upgraded
* Weakened

SWEETSHeal 2. If above max hp,
convert excess to shield

SWEETS+Heal 3. If above max hp,
convert excess to shield

SWEETS-Heal 1 health

Heals two points of health. If you are at full health, it will add two shield, converting the excess of the two healing points (not the excess of your die!) to shield points. If you are one point below full health, it will heal one and add one shield.
Marshmallow

**Reason for entering the dungeons** | Good sick pay and a company campfire

## Quotes

There's only room for \*one\* cube monster in this dungeon, and it's mua-ha-harshmallow!

Mua-ha-ha! You think because of one lucky fight you can win the whole game? Not a chance!
Mua-ha-ha-harshmallow will get you next time!

**Endgame:**

Mua-ha-harshmallow isn't happy about this!
Just because you beat Lady Luck once doesn't mean you can beat us all the time!
Miscellaneous Mechanics

This is a list of miscellaneous mechanics found in Dicey Dungeons.

## Gameplay

### Gold

Gold is the main type of currency in the dungeons and is mostly used to buy equipment from Yolanda. You gain 1gold for every enemy you defeat.

### Fleeing

   During combat, you can attempt to flee. Activating the flee option will skip directly to the enemy's turn. After the enemy is done attacking, you will flee back to the overworld. Any health loss to you will remain while the enemy's health will reset back to max. For each time you run away, you must wait more turns to flee.

## Settings

### Relaxed Mode

Relaxed Mode is an optional toggle found in the settings. When on, all enemies will have 25% less health. Eliminated Round and Bonus Round rules will still be applied. Relaxed Mode will not impede on any game progress or challenges.

### Progress Editor

The Progress Editor is an editor that allows you to edit your save file. Here, you can unlocked and locked base game episodes at will and even reset your entire progress if you wanted. You can't use the Progress Editor to complete challenges, as you must manually play episodes to do so.
Spatula

Spatula is a Equipment that flips a dice on its opposite face as like flipping a actual dice over. An easy way to remember what value you will get is that the dice you place and the dice you'll get will both add up to 7.

* Normal
* Upgraded
* Weakened

SPATULAFlip a dice upside down

SPATULA+Flip a dice upside down
(3 uses this turn)

SPATULA-MIN
4Flip a dice upside down
Particle Accelerator

* Normal
* Upgraded
* Weakened

PARTICLE ACCELERATOROn 1: Do 1 damage
on 2-6: Double damage

PARTICLE ACCELERATOR+On 1: Do 1 damage
on 2-6: Double damage

PARTICLE ACCELERATOR-Double damage
(currently at 1)

**Particle Accelerator** is a piece of equipment in the Parallel Universe. Initially, it only deals 1 damage but this amount can be repeatedly doubled by feeding the weapon with a single 2–6-spotted die per turn. Since this process takes a while, the Particle Accelerator is mostly useful for longer battles.
Scathach

**Reason for entering the dungeons** | Well, it has a whole lot of shadows, storms, creeping fog, ashes, wind and cold

## Quotes

* Ah, for the lost caress of the wind, the call of the birds in the air.
Oh well. In the absence of any of that, a fight'll do nicely.
* The half-silent whisper of the underground night carried news to me that you were nigh.
So I am entirely ready to beat you, just so you know.
* The ethereal echoes of the cave speak to me of
your future, and they say:
You're about to die.
* As fall the distant stars in the clear night sky, so fall you in, you know...
...this fight that I'm about to beat you in.
* When the dungeons deep beneath the earth lie empty, and the moonlight shines into their hollowed-out spaces... ...still will you be trapped here losing all your fights like a loser.
* Hey, I heard that eternity's blank eyes will see you fall and falter and fall again. Starting now.
* Deep below even these dungeons, the firey heart of the earth awaits your inevitable failure.
So can we get started? Don't want to keep the firey heart of the earth waiting.
* Though the sweet river empties perpetually into the sea, still is the sea itself filled with salt.
On a pretty similar note, it doesn't matter how many times you come and fight me:
you're still going to lose.