Skills/Offensive Skills

## Critical

When activated, an additional amount of physical damage that is equivalent to:

* 50% of weapon damage at rank I
* 75% of weapon damage at rank II
* 100% of weapon damage at rank III

The additional damage is not affected by the target's defense; for this reason, Critical is very effective against targets with high physical defense. The chance of activation is determined separately when two targets are involved in a spear-type attack.

Learned by: Sword Fighter

 Critical II
 Critical III

## Magic Critical

When activated, an additional amount of magical damage that is equivalent to:

* 50% of weapon damage at rank I
* 75% of weapon damage at rank II
* 100% of weapon damage at rank III

The additional damage is not affected by the target's defense; for this reason, Magic Boost is very effective against targets with high magical defense. Magic Boost does not affect healing spells.

Learned by: Half Elf

 Magic Critical II
 Magic Critical III

## Double Attack

Has a set chance of activation that increases with the rank of the skill. When activated, allows the unit to attack twice in a single move. The two attacks are calculated separately from each other and both has the chance to miss. This skill does not work with spells.

Learned by: Sword Master

 Double Attack II
 Double Attack III

## Triple Attack

When activated, allows the unit to attack 3 times in a single move.

Learned by: Available at Trade House for 300 platinum coins .

 Triple Attack II
 Triple Attack III

## Double Cast

When activated, allows the unit to cast their spell twice in a single move. The two attacks are calculated separately from each other and both has the chance to miss.

Learned by: Comes with Idunn and Borghild  when summoned.  Available at Trade House for 100 platinum coins .

 Double Cast II
 Double Cast III

## Counter Shot

When activated by an enemy attack a unit using a ranged physical can perform a counter.

Learned by: Ranger

 Counter Shot II
 Counter Shot III

## Counter Spell

When activated by an enemy attack a unit using magic can perform a counter.

Learned by: Elf Lord

 Counter Spell II
 Counter Spell III

## Power Counter

Chance to increase the damage caused by your counters by:

* 20%-50% Damage increase at rank I
* 40%-80% damage increase at rank II
* 60%-100% damage increase at rank III

Learned by: Axe Fighter, Grand Knight

 Power Counter II
 Power Counter III

## Piercing Blow

Chance to ignore the skill Block or Valkyrie Guard of the enemy.

 Piercing Blow II
 Piercing Blow III

## Piercing Shot

Chance to ignore the skill Dodge or Valkyrie Guard of the enemy.

 Piercing Shot II
 Piercing Shot III

## Piercing Spell

Chance to ignore the skill Magic Block or Valkyrie Guard of the enemy.

 Piercing Spell II
 Piercing Spell III

## Swallow Strike

Chance to double attack but guaranteed double attack if you have:

* 20 or higher Tech than your enemy at rank I
* 10 or higher Tech than your enemy at rank II
* 5 or higher Tech than your enemy at rank III

 Piercing Spell II
 Piercing Spell III

## Lightning Strike

Chance to double attack but guaranteed double attack if you have:

* 20 or higher Agi than your enemy at rank I
* 10 or higher Agi than your enemy at rank II
* 5 or higher Agi than your enemy at rank III

 Piercing Spell II
 Piercing Spell III

## Duelist

Increased hit rate and chance to inflict Critical on enemies:

* 5% hit rate and Critical I at rank I
* 10% hit rate and Critical II at rank II
* 15% hit rate and Critical III at rank III

 Duelist II
 Duelist III

## Soul Strike

Perform a magic or physical attack (chooses the way that deals the most damage, For sword/spear/axe users only)

 Soul Strike II
 Soul Strike III

## Sharpshoot

Increases ranged physical damage by:

* (Agi+Tech)/8 at rank I
* (Agi+Tech)/7 at rank II
* (Agi+Tech)/6 at rank III

 Sharpshoot II
 Sharpshoot III

## Arrow Storm

Chance to attack with 60% of normal damage and 80% of the current hit rate:

* 2-4 times at rank I
* 3-5 times at rank II
* 4-6 times at rank III

 Arrow Storm II
 Arrow Storm III

## Barrage Shot

Make a range attack to the enemies on the left and right side of the target. Damage is reduced by 10% per extra target hit

## Penetrating Shot

Chance to make the attack penetrate units within the attack range, damage is reduced by 50% for every unit it penetrates

## Slash

Chance to ignore the skill Block or Valkyrie Guard of enemy.