Official Arma Ruleset

## ARMA Rules

Rules marked with \* can be overruled at Zeus’ discretion with the intent of improving the mission.

Rules marked with \*\* can only be relaxed by Zeus.

### *General*

* ARMA sessions start at 7 PM local British time.
* First two missions of the evening are considered “main” missions.
* Always listen to orders given by superiors, unless that order will result in breaking the rules.
* No intentional discharge or throwing of throwable items in the spawn area during the briefing.
* \* No intentional team killing.
* Leaving mid-mission while in an asset, leadership role or as Zeus is prohibited, without appropriate reasoning.
* All calendar missions are to be made at least three days before the intended mission day.
* Side chat is not to be used unless it is for technical issues.
* Meaningless drawings on the map are not allowed.
* Your in-game name must be the same as your TS name.

### *Slotting*

* Slots are non-reservable. They are first come, first serve.
	+ Main missions will be slotted following the tags procedure.
	+ Calendar missions can have asset/tag roles as reserved slots.
* FNGs are not allowed to join the server before being pulled into ARMA start room during main missions.
* Tags procedure should be taken as follows:
	+ Tagholders
	+ Regulars+
	+ FNGs.
* During main missions, a slot may only be taken before it is called when requested by a trainer for evaluation or training.
* When attaching to a squad, you may only take on the role of a Rifleman.

### *Assets*

* Only Platoon Drone Operator or units designated by Platoon Lead can take drones. The Zeus decides what drone is available.
* Once you have played an asset for a mission, you will not be allowed to take that asset in the following mission. Assets include:
	+ Vehicle Crew
	+ Pilots
	+ Mortar
	+ Prophet
	+ NOTE; A tag holder can take a slot if no other tag holder wants it.
* If you have played the same asset for multiple days in a row, you lose the right of tag holder of that asset for that day.

### *Zeus*

* Zeuses for the two main missions are called out by an assigned member of staff one hour before the sessions start.
* People willing to Zeus must apply for a mission by:
	+ Notifying the assigned member of staff beforehand using FK platforms.
	+ Making a calendar event.
* Calendar events are only for heavy gear-restricted/thematic missions.
* Abusing calendar events for ensuring Zeus slot is prohibited.
* Only the following restrictions can be applied by Zeuses for non-calendar events:
	+ Medical system
	+ Unit tracking
	+ No Night Vision Equipment
	+ No GPS
	+ Ammo limits
* Zeus decides the side and assets for the platoon.
* Zeus is allowed to enforce a faction as which the platoon must play.
* It is prohibited to take a Zeus slot in an ongoing mission without permission from the main Zeus.

### *General squads*

* Stick to your given role.
* Stick with your squad, unless permission or instructions were given by the Squad Lead to do otherwise. (Lone Wolfing)
* When the briefing is being given, anyone not giving a briefing should not be heard at the briefing.
* Unless explicit permission has been given, only the following roles should be at the briefing:
	+ Platoon HQ
	+ Squad Leads
	+ Asset Leads

### *Weapons/Additional Gear*

* \*\* All players must take side- and role-specific weaponry.
* \*\* Weapons must not exceed 7.62mm calibre, except for shotgun and pistol calibres. Bolt action rifles and Anti-Material Rifles are not allowed.
	+ Prophet is exempt from this.
* \*\* Magazines with a capacity of 42 rounds or more are only to be used by Autorifleman.
* \* Squads are allowed one DM at Squad Lead’s discretion.
* \* Squads are allowed two UGL at Squad Lead’s discretion.
* Scope limitations are:
	+ Regular infantry is allowed up to 4x magnification.
	+ The Designated Marksman is allowed to take up to 12x magnification.
	+ Prophet can take any magnification.
* \* Thermal vision scopes or goggles are not allowed.
* \* Laser Designators are limited to Leadership roles.
* Explosive ammo for firearms and doomsday buckshot is not allowed.
* \*\* Rocket launchers are limited to Rifleman (LAT) and Rifleman.
* \* The following combinations of rocket launchers are allowed:
	+ Up to three LAT-Launchers. (LAT is a single shot launcher)
	+ Up to one AA/ MAT/HAT-launcher with up to 1+3 rockets. (MAT is regular reloadable launchers and HAT is lock-on AT)

### *Clothing*

* Platoon decides the camouflage or uniform used by all squads.
	+ If Zeus has specified a faction, the platoon must take a camo of that faction.
* \*\* Helmets, vests and backpacks have to fit the camo and role.
* Squad leaders are allowed to enforce types of helmets, vests and backpacks, given they fit the camo.
* Non-protective headgear may be taken at your own risk.

### *Mission Uploading*

* Missions must be thoroughly tested before being submitted.
* Missions must be submitted through GitLab.
* Missions must be thoroughly tested on the testing server by at least two mission testers, before pushing it to the main server.
* Missions must be tested and approved before a calendar post may be approved.