recursal/Fanatic-Fandom huggingface dataset:
Achievements

**Achievements** are rewarded upon completing certain tasks in-game. They may reward units, XP, or badges, tied to the user's Uplay account, or in-game content including character portraits and company logos. The Achievements screen can be accessed by clicking the profile button, in the upper left-hand corner of the screen, or from the Uplay overlay.

## Anarchist DLC

 Syndicalism
 Anarchy is Dead
 The Better Anarchist
 Propaganda of the Deed
**\*Tip:** quests that are given with ultimatum only count towards the achievement
 No God, No Master
100 XP

## Sunken Treasures DLC

 The Queen's Favour
100 XP
 An Ocean of Knowledge
 The Glamorous Life
 Seriously Invested
 Into the Depths

## Botanica DLC

 Coming Up Roses
 Sounds Familiar
 City in Bloom
 Encyclopaedia Botanica
 Perambulator
500 XP

## The Passage DLC

 The Lost Expedition
 Stick Together
 Arcticologist
 Fuel Imports
 Environmental Campaigner
500 XP

## Seat of Power DLC

 Cultural Capitol
 Apparatus of State
 Prime Minister
 Megopalace

## Bright Harvest DLC

 Traction Control
 Flawless Defence
 Crop Rotator
 As Far as the Eye Can See
 Fuel Efficient

## Land of Lions DLC

 Goatberg Variations
200 XP
 Major Discoverer
300 XP
 Stir Crazy
400 XP
 Conciliator
500 XP
Chieftain of Waha Desher portrait
Prince Caleb (Angereb) portrait
 The Wilde Ones
Biniam portrait
Alolan Muk

Chance of Appearance
 Pokedex Number
 Generation
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Whereas Muk is a living biohazard, Alolan Muk is a multi-colored living biohazard. The Pokemon is still full of toxins that kills plants on-contact and could hospitalize its trainer by sheer accident, but this reserved, affable take on the species will send them smiling! Alolan Muks also have a one-up on Muks seen elsewhere around the world in that they do not produce a foul stench; this is the unscented version of everyone's favorite sentinent pile of sludge.

## **Attack Description**

With a smile, Alolan Muk immediately disintegrates. Its mass of green, blue, yellow, and pink ooze spread across the size to the extent of Battlefield's main platform. Anyone that touches the sludge will be dealt constant poison damage so long as they're standing in it, and for a few seconds thereafter. The amount of seconds that they're are affected by the sludge once they are out from it will be determined by how long they had spent in it. They might also break one of Alolan Muk's many crystals while running around in the sludge. If they do so, the crystal's concentrated toxins will be unleashed in a powder form, stunning the opponent and leaving them trapped in the toxic sludge for a short while longer. After a while, Alolan Muk will reform, give a wink and a peace sign to the camera, and disappear,

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Poke Ball Pokemon!
Champagne

**Champagne** is a consumer good consumed by two different population tiers: As a basic need of  Investors; and as a lifestyle need of  Artistas. By default, it can be produced only in the Old World.

## Usage

### Basic need

 **Champagne** fulfills a basic need of  Investors.

### Lifestyle need

 **Champagne** fulfills a lifestyle need of  Artistas.

  Hacienda Artista Quarters | 0.000675

### Expeditions

Champagne can be used during expeditions, it can serve as extra rations, it grants 30 bonus points to diplomacy skill and 80 bonus morale per 50 tons.

### Trade

Champagne can be passively sold for 740 or purchased for 1850 per ton. No neutral trader buys or sells champagne for a special price.

## Production

Champagne is produced in a  Champagne Cellar from  grapes and  glass.
All production chains involving champagne are listed below.

**Champagne**

 -2020 -40 -25 -250

 74880 62 35 24 15 15

* Champagne Cellar
**1** @ 100%
for **2** /min

	+ Glassmakers
	**1** @ 100%

		- Sand Mine
		**1** @ 100%
	+ Vineyard
	**4** @ 100%

**Supplies:**

• 85  Investors Residences (up to 4250  Investors)

### Tourist Season DLC

**Montmartre '75'**
*Bar Recipe*

Affects All Old World Residences except Scholar Residences:
Happiness: +2
Consumption reduction: -30% •  -10% •  -25%

 -3085 -40 -25 -250 -45 -50 -240

 78430 164 115 24 15 15

* Bar: Montmartre '75'
**2** @ 100%

	+ Sugar Refinery
	**1** @ 100%

		- Sugar Cane Plantation
		**1** @ 100%
	+ Champagne Cellar
	**1** @ 100%

		- Glassmakers
		**1** @ 100%

			* Sand Mine
			**1** @ 100%
		- Vineyard
		**4** @ 100%
	+ Orchard: Citrus (New World)
	**1** @ 100%

**Lady Marmelade**
*The Iron Tower Recipe*

Affects All Old World Residences except Scholar Residences:
• Max Residents: +10%
• Bonus Residents +1: Residences gain bonus residents from:
 •  •  •  •  •  •  •  •
• Consumption reduction:  -10% •  -20% •  -10%

 -2285 -55 -25 -250 -85 -200 250

 63000 74 55 24 15 15

* The Iron Tower: Lady Marmelade
**1** @ 100%

	+ Rum Distillery
	**1** @ 50%

		- Sugar Cane Plantation
		**1** @ 50%
		- Lumberjack's Hut (New World)
		**1** @ 25%
	+ Champagne Cellar
	**1** @ 50%

		- Glassmakers
		**1** @ 50%

			* Sand Mine
			**1** @ 50%
		- Vineyard
		**2** @ 100%
	+ Orchard: Citrus (New World)
	**1** @ 50%
	+ Orchard: Jam (Old World)
	**1** @ 50%

## Alternatives

### Passive trade

Champagne can be also be obtained by trading passively with other goods, if the following item is equipped in appropriate Harbourmaster's Office:

## Town Hall items

There are several Town Hall items which supply champagne to residents, reduce consumption of champagne or provide some benefits from supplying champagne to your people. Here is a list of those items:
Baltoy

Chance of Appearance
 Pokedex Number
 Generation
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Baltoy is a Ground/Psychic Pokemon hailing from Hoenn's deserts. It appears to be a small, figurine-like Pokemon made from clay, with markings begetting its ancient origins. It is usually found inhabiting ruins and graveyards, where it congregates with its own kind. It has been living amongst humankind since prehistorical times.

## **Attack Description**

Like a spinning top, Baltoy begins to rapidly spin in-place, and a sand tornado materializes around it. It haphazardly spins along the stage without much reason or rhyme, akin to Kirby's own Tornado copy ability. Those caught in the tornado will be dealt consistent, minor damage while inside of it before being tossed upwards. Running into the spinning Baltoy will produce a little more damage.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Poke Ball Pokemon!
Chandler

* Enbesa

**Chandler** is a Production Building which turns  Cotton and  Beeswax into  Ornate Candles. It is available in  Land of Lions DLC and can be built only in Enbesa.

## Productivity

It takes 30 seconds to produce 1 ton of ornate candles from 1 ton of cotton and 1 ton of beeswax so the production rate is 2 tons of ornate candles per minute. Productivity can be changed by adjusting working conditions and using items.

## Production Chains

All regular production chains involving the Chandler are listed below.

### Lanterns

**Lanterns**

 -1020 -25 -100 -20 -30 -180

 60400 24 15 8 70 50

* Lanternsmith
**2** @ 100%
for **2** /min

	+ Glassmakers
	**1** @ 100%

		- Sand Mine
		**1** @ 100%
	+ **Chandler**
	**1** @ 100%

		- Cotton Plantation
		**2** @ 100%
		- Apiary
		**1** @ 100%

**Supplies:**

• 111,1  Elders Residences (up to 2222  Elders)

## Items

Some items when equipped in trade unions can have an impact on chandlers. There are no items specific for chandlers, only items which affect all production buildings can affect chandlers.
Apple Kid

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Spirit Info**

Apple Kid is one of two young inventors who call Twoson their home, with the other being Orange Kid. Of the two, Apple Kid is less celebrated and considered to be an eccentric yet his inventions are much more helpful. Apple Kid’s genius mind came up with the Pencil Eraser, Zombie Paper, Yogurt Dispenser, and Eraser Eraser which were all used by Ness and his friends during their quest to acquire the Eight Melodies and defeat Giygas.

## **Spirit Battle**

This Spirit Battle sees the skilled inventor Apple Kid being represented by E. Gadd backed up by the No Name Mouse who is represented by Pichu as his partner. The battle will also start out with several of Whispy Woods’ apples having already fallen to the stage and available as items with Whispy Woods dropping more apples at a greater frequency than it would during a normal match. Only E. Gadd needs to be KO’d in order to win this fight.
Armank

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

The Armank is a powerful enemy in the Subspace Army. At first it appears to be a tank with a long neck and clawed head, in fact that is only the arm of the tank and in truth it’s piloted by a small green blob of a creature.

## **Fight Pattern**

While the arm is retracted the Armank is immune to damage and will just charge forward to run into enemies. When the arm is out it can be attacked and destroyed and doing so will cause the tank to open up and expose the green blob piloting it. At this point the blob can be attacked and defeated which will destroy the Armank entirely. The Armank will attempt to perform evasive maneuvers by jumping up and down harmlessly. If the player doesn’t kill the Armank in time it will close its doors and a new arm will regenerate out of the top of the Armank to continue attacking. Players are actually able to kill the Armank before it does anything as the Armank spawns in with the green blob exposed. If the player can deal enough damage before the top half of the tank closes in entirely on the blob, the Armank can be taken out before it even has a chance to be a threat.

## **Attacks**

### **Tank Treads**

While the arm is retracted, this is the only attack the Armank can do and even then it’s not much of an attack. The Armank just moves forward on a platform to run into enemies and knock them back.

### **Ramming Arm**

Locking on to a player’s location, the Armank will send its arm shooting straight forward in a ramming attack for high damage.

### **Sweeping Arm**

The Armank will use its arm to perform a sweeping attack on the ground right in front of it to try and knock nearby fighters away.

### **Energy Shots**

The head of the Arman’s arm will open its mouth and spin around as three electrifying energy balls fire out from it and towards the player one after the other with a slight delay between each shot.
Anakaris

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Anakaris was the 12th Pharaoh of Ancient Egypt (who coincidentally became Pharaoh at the age of 12) whose rule has a bit of an odd timeline to it. Anakaris foresaw that many years after his death he would be revived so he had his pyramid built to accommodate his eventual return. 5,000 years later Anakaris awakened due to Pyron’s invasion of Earth. After helping to defeat Pyron, Anakaris was sent back in time to Egypt just in time to fend off invaders there as well. Following that, Anakaris gained knowledge from the future about the destruction of his kingdom and decided that the only way to save them would be to transport his kingdom to another realm entirely.

## **Mode of Assistance**

Anakaris can (slowly) walk and jump around the stage and perform a few different special moves against the fighters. These special moves are:

* **Hitsugi no Mai** - Anakaris will swing an arm downwards as a large sarcophagus materializes in the air and slams straight downwards. Opponents who are hit directly from above by this attack will be meteor smashed.
* **Cobra Blow** - Anakaris will thrust both of his arms forward as the bandages on them causes the arms to merge together with a large cobra head at the end. The cobra head will continue to move forwards a bit and will bite at opponents in front of it with a small change to inflict lingering poison damage to them.
* **Miira Drop** - Anakaris’ hands will disappear into portals and then reappear a short distance forward where they will attempt to grab onto an opponent. If successful, Anakaris will bring the fighter closer to him while simultaneously wrapping them up completely in bandages. Anakaris will then swing the fighter in front of him a couple times before slamming them down onto the ground in front of him.
Bullet Bill (Enemy)

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

A living bullet which more often than not is shot out by a Bill Blaster and flies in a straight line. In some games they can fly around on their own and follow their target around instead of just going in a straight line. With the power of Cappy, Mario is able to capture Bullet Bills and make them fly in a direction of his choosing which is useful for blowing up strong blocks!

## **Fight Pattern**

Bullet Bills come in one of two varieties as a Smash enemy. If they were fired from a Bill Blaster they will travel in a straight line and blow up on impact. Otherwise if they came flying in without a Bill Blaster they can fly freely and home in towards the fighter. All Bullet Bills can be reflected and sent flying in the opposite direction, however if they are the homing type of Bullet Bill they will recover after a quick couple seconds and resume homing in on your position if you haven’t set gotten away.

## **Attacks**

### **Impact**

On impact with a fighter, Bullet Bills will cause a small low-damage explosion and knock the fighter back a short distance. This attack also ends up KO’ing the Bullet Bill.
Cotton Mill

* New World

**Cotton Mill** is a Production Building which turns  Cotton into  Cotton Fabric. It can be built only in the New World.

## Productivity

It takes 30 seconds to produce 1 ton of cotton fabric from 1 ton of cotton so the production rate is 2 tons of cotton fabric per minute. Productivity can be changed by adjusting working conditions and using items. With  New World Rising DLC, electricity can also be used to increase the productivity.

## Production Chains

All regular production chains involving the Cotton Mill are listed below.

### Sails (New World)

**Sails**

 -35 -50

 3440 26

* Sailmakers
**1** @ 100%
for **2** /min

	+ **Cotton Mill**
	**1** @ 100%

		- Cotton Plantation
		**2** @ 100%

### Fur Coats

**Fur Coats**

 -620 -20 -200 30

 8940 36 10 8 5

* Fur Dealer
**1** @ 100%
for **2** /min

	+ **Cotton Mill**
	**1** @ 100%

		- Cotton Plantation
		**2** @ 100%
	+ Hunting Cabin
	**2** @ 100%

**Supplies:**

• 75  Artisans Residences (up to 2250  Artisans)

• **or** 37,5  Engineers Residences (up to 1500  Engineers)

• **or** 2  Hotels (up to 1000  Tourists)

### Bowler Hats

**Bowler Hats**

 -85 -50 -20

 15000 30 4

* Bomb­ín Weaver
**1** @ 100%
for **2** /min

	+ **Cotton Mill**
	**1** @ 100%

		- Cotton Plantation
		**2** @ 100%
	+ Felt Producer
	**1** @ 100%

		- Alpaca Farm
		**1** @ 100%

**Supplies:**

• 75  Obreros Residences (up to 1500  Obreros)

• **or** 41,7  Scholars Residences (up to 5000  Scholars)

### Land of Lions DLC

#### Tailored Suits

**Tailored Suits**

 -960 -400 -30 -35

 21000 30 20 16 16 10

* Tailor's Shop
**2** @ 100%
for **2** /min

	+ **Cotton Mill**
	**1** @ 100%

		- Cotton Plantation
		**2** @ 100%
	+ Linen Mill
	**1** @ 100%

		- Linseed Farm
		**2** @ 100%

**Supplies:**

• 12,12  Scholars Residences (up to 1454  Scholars)

### The High Life DLC

#### Shopping Arcades

Cotton Mills are also involved in the following Shopping Arcades patents:

**Vanity Screens**
*Furniture Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +5
• Income: +15%
• Consumption reduction: -20% •  -25%

 -5390 -140 -50 -960 -200 -105 -250 -40

 377300 420 660 272 350 170

* Furniture Store: Vanity Screens
**4** @ 200%

	+ **Cotton Mill**
	**2** @ 100%

		- Cotton Plantation
		**4** @ 100%
	+ Orchard: Cherry Wood
	**2** @ 100%
	+ Chemical Plant: Lacquer
	**2** @ 100%

		- Sand Mine
		**2** @ 100%
		- Orchard: Resin
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%

## Alternatives

Cotton Mills are also involved in the following production chains when particular items are equipped in a  Trade Union.

### Bowler Hats (Milliner)

**Bowler Hats**
*Milliner*

 -75 -60

 12500 27 2

* Bomb­ín Weaver
**1** @ 100%
for **2** /min

	+ **Cotton Mill**
	**1** @ 100%

		- Cotton Plantation
		**2** @ 100%
	+ Alpaca Farm
	**1** @ 100%

**Supplies:**

• 75  Obreros Residences (up to 1500  Obreros)

• **or** 41,7  Scholars Residences (up to 5000  Scholars)

## Items

Some items when equipped in trade unions can have an impact on cotton mills.
Bomber

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

Bombers are walking bombs that like to perch themselves on a platform’s edges and wait for a target to be below them. At that point the Bomber will take a step forward and fall downwards where they will explode either on contact with their prey or the ground below them causing a large explosion. If Kirby manages to inhale a Bomber he will gain the Crash ability.

## **Item Usage**

As an item, the Bomber will walk around back and forth not too dissimilar to the way that Bob-ombs operate. The Bomber will eventually explode after either a short amount of time, or when it walks off a ledge and falls onto something below. This explosion is very powerful and comes with a short slow down effect almost as if to provide the fighters with a final “oh no” moment. Alternatively, the Bomber can be picked up and immediately upon doing so the fighter will hold the Bomber up above their head. After a few seconds have passed, the same slow down effect will occur before the Bomber explodes and deals a high amount of damage to any fighter other than its wielder that are caught in the explosion. Unlike most other explosions in the game, the Bomber’s explosion cannot be absorbed by other attacks.
Bossgrock

Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Boss Info**

A giant red Grock that serves as the first type of boss enemy in its game. In battle, Bossgrocks head straight for the town that they are trying to destroy and completely ignore any towers in their way. They have a high amount of health so passing by gunfire, unless it's in a concentrated spot.

## **Boss Fight Details**

Bossgrock is really more of a Mini-Boss than a full blown out Boss as instead of having his own battlefield to fight you on he's encountered on the main screen in Story Mode where normal enemies are also fought.

## **Attacks**

### **Bash**

Bossgrock will slam its body forwards a short distance in a melee strike. This is Bossgrock's most common attack.

### **Charge**

For this attack the Bossgrock will lower it's spiked head and do a full charge from one side of the stage to the other. You do NOT want to get caught in this attack as it deals high damage and knockback. Luckily all you have to do to avoid it is just jump over Bossgrock's head.

### **Body Slam**

Bossgrock will leap up high above the stage and them come slamming down atop where the player was previously standing.

## **Soundtrack**

* **Dillon's Rolling Western**
	+ Overworld (Grock Raid)
Claude

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Claude von Riegan is the heir and, later, leader of the Leicester Alliance. In the Officers Academy, Claude leads the Golden Deer, who come together 5 years after their training at the Academy to defeat Edelgard and Those Who Slither in the Dark. Graced with an easygoing charm, Claude is known as an affable, natural leader, as well as a master strategist and trickster. His aloof nature begets his more astute qualities, which assist him and the Leicester Alliance on their path throughout Verdant Wind. He is primarily a bow user and wields the legendary bow, Failnaught.

## **Mode of Assistance**

   Claude first appears on stage in his Officers Academy uniform. In this form, he will move about the stage almost as a legitimate playable character would, fluidly walking, running, and jumping in response to other players' actions. He has an iron bow and a leather shield in his inventory. The bow is more useful from a distance, but Claude makes up for his lack of combat options with the leather shield; opponents thinking it'll be as easy as anything to give him a good knock may be mistaken, should he choose to block their blow. The shield does have only a certain amount of resistance before it gives. Before he's ready to leave, Claude will be surrounded in a shining magic energy, moments later class-changing into his Great Lord form. In his war outfit, he will wield Failnaught, priming an all-powerful blow with the "Fallen Star" technique. Watch out, or you may just go flying! Of course, you can also sending Claude flying; it's a symbiotic relationship.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Assist Trophy!
Banana Gun

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

The Banana Gun is certainly a unique item and was created for Smash. It looks like a banana and it can fire one too! It’s possible that it was inspired by the Coconut Gun, Peanut Popguns, Grape Shooter, and Pineapple Launcher from Donkey Kong 64.

## **Item Usage**

While it may look just like a regular run-of-the-mill banana, when the attack button is pressed this Banana Gun will fire out a banana! The banana will fly slowly through the air, but when it makes contact with anything it will explode with comical banana imagery (such as extra bananas seeming to appear out of yellowy explosion) and will deal high knockback to anyone caught in its blast.

When its one round of ammunition has been fired, you are left with just the Banana Peel and at that point you can throw it where it will act just like the Banana Peel item.
Banzai Bill

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Sometimes called “Bomber Bills”, Banzai Bills are souped up supersized Bullet Bills which are typically fired from either off screen or in the background and barrel forwards destroying anything in their path. Unlike their smaller brethren, Banzai Bills lack arms and have a fearsome shark-like mouth to show just how intimidating they are. Perhaps surprisingly they aren’t the largest size of Bullet Bill around, that would be the King Bill which is three or four times larger than the Banzai Bill.

## **Fight Pattern**

Like in the Mario games, Banzai Bills will fly in from offscreen with the sound of a massive cannon being your only warning of their appearance. Most Banzai Bills will just fly in a straight horizontal line, but on rare occasions a homing Banzai Bill will spawn which can rotate in the air to follow the fighter. Banzai Bills will deal a small amount of damage on contact and can get stuck in the ground or a wall.

## **Attacks**

### **Explode**

If a Banzai Bill is not destroyed in time it will begin to flash red for a couple seconds before it explodes. This explosion deals heavy damage and knockback to all fighters who are in range.
Basilio & Flavia

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Basilio & Flavia are the respective West- and East-Khans of Ferox. They have a friendly rivalry, dishing out blows against one another at the Feroxi Tournament. When Lucina defeats Lon'qu, Basilio's champion, in battle, Chrom becomes Flavia’s champion; she tells him that if he wants Ferox’s help against Plegia, that he must fight on her behalf versus “Marth” and win her the khanship. throughout the events of *Fire Emblem Awakening*. The two stick together throughout the war in Ylisse, joining Chrom, Lucina, and Robin's efforts to defeat Grima.

## **Mode of Assistance**

Wielding the Lioness Blade, Flavia charges several feet forward, traveling about as far as Ike's Quick Draw at each dash until she makes contact with a foe. She will unleash a mighty sidewards sweep of the sword at them. Basilio follows swiftly behind, leaping into the air and slashing downwards with his Spirited Axe, upending some of the surrounding gravel. The two continue this pattern for some time, and will also use quicker, up-close attacks if their foes fight back. Generally, an unobscured Flavia & Basilio will be able to dish these attacks out upwards of three times before departing. If Flavia lands a heavy hit or KO's an opponent, she will shout, "To victory!" or "Make ready, dogs!" If Basilio does the same, he'll say, "I still got it!" or gutturally laugh (*"Bwaa ha ha!"*) The two will also occasionally share mid-battle dialogue with one another.
Daybreak

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

A powerful weapon once divided into three parts, any angel that can muster the strength to gather all three parts can put the Daybreak together and use it fire a massive beam of energy. It seems likely that the Daybreak was created by Dyntos.

## **Item Usage**

The concept of the Daybreak is very similar to that of the Dragoon. Three pieces of the Daybreak can fall out onto the stage though only ever one at a time. Picking it up will show the Daybreak part next to your percentage. Being hit by a strong attack can make you drop any and all parts from the Daybreak and if that happens you better grab them back fast before someone else steals them. If you can gather all three parts of the Daybreak they’ll form together into the massive Daybreak cannon. You don’t have to activate it right away but you won’t be able to jump very high or run while holding the Daybreak. With the press of a button it’ll fire a massive laser across the screen that hits opponents multiple times and ignores shields. If you can hit a foe with every hit of the Daybreak, it’ll deal approximately 57% damage to them.
Chocolate Factory

* New World

**Chocolate Factory** is a Production Building which turns  Sugar and  Cocoa into  Chocolate. It can be built only in the New World.

## Productivity

It takes 30 seconds to produce 1 ton of chocolate from 1 ton of sugar and 1 ton of cocoa so the production rate is 2 tons of chocolate per minute. Productivity can be changed by adjusting working conditions and using items. With  New World Rising DLC, electricity can also be used to increase the productivity.

## Production Chains

All regular production chains involving the Chocolate Factory are listed below.

### Chocolate

**Chocolate**

 -75 -30 -150

 47240 30

* **Chocolate Factory**
**1** @ 100%
for **2** /min

	+ Sugar Refinery
	**1** @ 100%

		- Sugar Cane Plantation
		**1** @ 100%
	+ Cocoa Plantation
	**2** @ 100%

**Supplies:**

• 37,5  Investors Residences (up to 1875  Investors)

### Tourist Season DLC

#### Food & Drink Venues

Chocolate Factories are also involved in the following Food & Drink Venues recipes:

**Eclair**
*Café Recipe*

Affects All Old World Residences except Scholar Residences:
Happiness: +1
Consumption reduction: -30% •  -15% •  -10%

 -1180 -50 -40 -200 -240

 7640 134 75

* Café: Eclair
**2** @ 100%

	+ Flour Mill
	**1** @ 100%

		- Grain Farm
		**2** @ 100%
	+ Sugar Refinery
	**1** @ 100%

		- Sugar Cane Plantation
		**1** @ 100%
	+ **Chocolate Factory**
	**1** @ 100%

		- Sugar Refinery
		**1** @ 100%

			* Sugar Cane Plantation
			**1** @ 100%
		- Cocoa Plantation
		**2** @ 100%

## Alternatives

Chocolate Factories are also involved in the following production chains when particular items are equipped in a  Trade Union.

### Using Coffee Beans instead of Sugar

**Chocolate**
*Quality Chocolatier*

 -100 -40 -100

 67400 28

* **Chocolate Factory**
**1** @ 100%
for **2** /min
and **0,67** /min

	+ Coffee Plantation
	**2** @ 100%
	+ Cocoa Plantation
	**2** @ 100%

 **Chocolate supplies:**

  • 37,5 Investor Residences (up to 1875  Investors)

 **Coffee supplies:**

  • 56,7 Obrero Residences (up to 1133  Obreros)

  • **or** 14,17 Engineer Residences (up to 566  Engineers)

  • **or** 7,08 Investor Residences (up to 354  Investors)

  • **or** 27,77 Technician Residences (up to 555  Technicians)

## Items

Some items when equipped in trade unions can have an impact on chocolate factories.
3rd Class SOLDIER

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

SOLDIER is the elite fighting force of the Shinra Electric Power Company in Final Fantasy VII. Its members are advanced super-soldiers with superhuman strength, speed, and agility. Much stronger than the Shinra Peacekeeping Troops and the Turks, Shinra uses SOLDIER for special missions that require the the greatest use of strength. SOLDIER members are divided into three classes: 1st Class, 2nd Class, and 3rd Class. New units are recruited as 3rd Class and the best are later promoted to 2nd Class, and only distinguished 2nd Class SOLDIERs reach 1st Class.

## **Fight Pattern**

3rd Class SOLDIERs are treated are mere mooks in Super Smash Bros. They'll mainly stand in place and occasionally pace around their spawn point. When an player character gets close enough to a 3rd Class SOLDIER, this enemy will rush at them and attack with basic sword slashes in a pitiful attempt to kill them. If knocked off an edge, a 3rd Class SOLDIER has the capability to double jump their way back onto the stage.

## **Attacks**

### **Slash**

3rd Class SOLDIERs attacks the Player Character with a simple sword slash doing a small amount of damage.

### **2x Cut**

3rd Class SOLDIERs will attack the Player Character with a quick combo of 2 sword slashes that deals slightly more damage per hit than Slash and also knocks back the Player Character a short distance.
Boom Primid

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

If you want to use a weapon to fight, but aren’t feeling a sword or a gun, why not give a boomerang a try? Once a Primid picked up a boomerang and threw it, the tradition of the Boom Primid was born! Armed with a Subspace-brand Boomerang, Boom Primids must hone their skills in not just hitting their targets with their boomerang, but also being able to catch it on the way back!

## **Fight Pattern**

Boom Primids bear some similarity to Scope Primids in that they prefer to stay a good distance away from players. That said, Boom Primids don’t actively try to get further away from the player as they do possess a melee attack. One interesting thing to note about the Boom Primid’s AI is that if the player is using a reflector-type move, the Boom Primid will wait to throw its Boomerang until after the reflector is put away.

## **Attacks**

### **Smack**

A Boom Primid’s melee option. While this attack has a short reach, it does come out pretty quick and works well for the Boom Primid in terms of getting the player away from them as they swing their boomerang in a downwards arc.

### **Boomerang Toss**

Much like Link and his traditional boomerang attack, the Boom Primid can throw their boomerang through the air where it can hit players both on its initial flight out and the return trip back. Boom Primids can throw their boomerangs either horizontally or vertically in response to how the player is approaching them and if they are attempting to use aerial dodges to dodge their attacks. While the boomerang doesn’t deal a lot of damage, it does have a large hitbox making it fairly difficult to avoid.
Butterfree

Chance of Appearance
 Pokedex Number
 Generation
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Butterfree is a dual-type Bug/Flying Pokemon who resembles a giant anthropomorphic butterfly. It is prominent in the Kanto region and is among the first Pokemon that both Red and Ash run into in the games and anime, respectively. Butterfree's wings are coated with poisonous scales that fall off as it flies around. In the wild, Butterfree uses these spores to protect Caterpie from Pidgey and other bird Pokemon.

## **Attack Description**

Butterfree gently flies over the stage. As it does so, it spreads its spores from its copiously coated wings. The spores will gradually drop towards the ground. Anyone that it touches will be slowed down and eventually stunned into space. The amount of spores that they're exposed to will effect the length and severity of the process. Touch a minute amount, and surely you will only experience a brief slow down and stun. Run through a field's worth of them, and you'll experience severe sloth before being stunned into place for multiple seconds. If a fighter is stunned in mid-air, they will freefall. And, here's a real kicker—most other KO'able Pokemon and Assist Trophies can be affected in the same way as playable characters!

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Poke Ball Pokemon!
Clubberskull

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Clubberskulls are a very dangerous enemy in the Underworld Army. They’re so dangerous in fact, that they are actually kept bound in mystical chains to keep them from going berserk and destroying everything in their path. If the Clubberskull is attacked its chain will break causing it to transform into its full form, roar, and hunt down its prey while indiscriminately killing anyone else in this way, including fellow members of the Underworld Army!

## **Fight Pattern**

Clubberskulls are extremely powerful enemies in Smash that are best avoided if possible. Clubberskulls first appeared in their inactive form as a skull bound in chains, but when they are attacked the chains break apart as the Clubberskull breaks free of its bonds. When unleashed they will first scream and generate a shockwave before barreling towards the player in a rampage. Clubberskulls are tanky and have one of the highest HP values across all enemies as well as boasting some of the highest damage output.

In Smash Run, Clubberskulls are one of a few possible mini-bosses that can spawn during special events alongside Bulborb, Bonkers, Reaper, and Polar Bear. When Clubberskulls are spawned as part of an event, they will start out unbound and will skip using their scream attack to instead hunt down the player as soon as they are spotted.

## **Attacks**

### **Scream**

When the Clubberskull’s chains break apart, it will unleash a terrifying scream that damages anything in a wide radius around it as well as knocking the player away. This attack is only used when the Clubberskull awakens and is never used again.

### **Rampage**

Once the Clubberskull has been unleashed it goes into a rampage as it uses its meaty hands to barrel through anything in its path and rush down the player. The Clubberskull moves fast and hits hard making them a dangerous foe. The Clubberskull’s rampage hurts friend and foe alike on their way to the player. When they are in this state, making contact with any part of their body will cause damage unless you are making an attack.
Bag of Dragonite

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

Bags of Dragonite are little bags filled with a mysterious powder that is infused with the energy of ancient dragons. When Ness or one of his friends sprinkles the powder over themselves they’ll temporarily turn into a large dragon and unlead a powerful attack against their enemies. That said, it’s recommended that Bags of Dragonite be used sparingly and only when necessary. This is not only because there are so few Bags of Dragonite out there in the world, but that to use them you must use up all of the powder inside of them, making them only good for a single attack at a time.

## **Item Usage**

When a fighter picks up the Bag of Dragonite they’ll carry it in their off hand until they are ready to use it. With another press of the attack button, the fighter will sprinkle the Bag of Dragonite over their head and transform into a dragon! While in their dragon form, fighters become about the size of Bowser, no matter what their previous size was, and will prepare a massive fire breathing attack. This flame breath comes out as a large gout of flame that reaches all the way from one side of Battlefield to the other and heavily damages anything in its way. The dragon will continue to spit the flames for a couple seconds before they recede completely and the fighter transforms back into their normal form. While this attack is mighty, be careful to aim it just right as when a fighter is transformed they cannot move and are vulnerable to being attacked from behind. While they’ll take no knockback in this form, they can be freely damaged during this time.
Coursebot

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Spirit Info**

Beep beep… (Rebooting system…). Coursebot is online. The Coursebot is a helpful tool that assists players with creating levels in the Super Mario Maker games. Players can also interact with the coursebot to save their progress as well as upload and download custom levels from the internet. In Super Mario Maker 2, Coursebot can be encountered after Mario finishes rebuilding Peach’s Castle and will allow Mario to rewatch cutscenes from the game’s story.

## **Spirit Battle**

Coursebot is represented by a Giant R.O.B. and both the player and R.O.B. will have 200 HP. R.O.B. will not move very much and will instead stay mostly in one spot however R.O.B. will do its best to defend itself from attacks.
Artisan Residence

* Old World

*Your residents live here. Residents provide income and workforce.*

**Artisan Residence** is one of the Residences available in the Old World and Cape Trelawney. It cannot be placed directly, it is acquired by upgrading a  Worker Residence which has all its basic needs fulfilled - the upgrade costs 6 tons of  Timber, 2 tons of  Bricks and 2 tons of  Steel Beams. As long as an artisan residence is connected to the  Trading Post it can provide housing for the  Artisans. Fulfilling needs of residences can increase the artisan population and their workforce, happiness, and income they generate. After fulfilling all basic needs, an artisan residence can be upgraded into  Engineer Residence for the cost of 8 tons of  Timber, 3 tons of  Bricks, 2 tons of  Steel Beams and 2 tons of  Windows.

## Needs

*For more information, see: Needs*

The consumption, supply and income values correspond to a residence with maximum capacity of 30 residents (disregarding residents from lifestyle needs).

## Items

Some items when equipped in town halls can have an impact on artisan residences.
Claudette Morel

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Spirit Info**

Ever since she was a child Claudette loved science leading her to eventually take on the online moniker of Science Girl where she would answer questions about botany in chat rooms and online forums. One night Claudette took a stroll through the nearby woods where she was found by the Entity and dragged into its realm. When taking part in the Entity’s trials Claudette uses her three perks Empathy, Botany Knowledge, and Self-Care to try and keep everyone alive.

## **Spirit Battle**

Claudette will be represented by fellow plant enthusiast Viridi for this Spirit Battle. The first time Viridi’s damage reaches 100%, she will be instantly healed back down to 50% as a nod to Claudette's ability to heal herself with the Self-Care perk. Viridi must be KO’d in two minutes or else you will fail this Spirit Battle.
Coachmakers

* Old World

**Coachmakers** is a Production Building which turns  Wood and  Caoutchouc into  Chassis. It can be built only in the Old World (and Cape Trelawney).

## Productivity

It takes 120 seconds to produce 1 ton of chassis from 1 ton of wood and 1 ton of caoutchouc so the production rate is 0.5 tons of chassis per minute. Productivity can be changed by adjusting working conditions, using items and electricity.

## Production Chains

All regular production chains involving the Coachmakers are listed below.

### Steam Carriages

**Steam Carriages**

 -23410 -5 -500 -2950 -40 -100

 995500 280 470 360 320 320

* Cab Assembly Line
**2** @ 200%
for **4** /min

	+ Motor Assembly Line
	**3** @ 200%

		- Furnace
		**2** @ 100%

			* Iron Mine
			**1** @ 100%
			* Coal Mine★
			**1** @ 100%
		- Brass Smeltery
		**4** @ 100%

			* Copper Mine
			**2** @ 100%
			* Zinc Mine
			**2** @ 100%
	+ **Coachmakers**
	**8** @ 100%

		- Lumberjack's Hut
		**1** @ 100%
		- Caoutchouc Plantation
		**4** @ 100%

★ The  Coal Mine may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

**Supplies:**

  • 600 Investor Residences (up to 30000  Investors)

## Alternatives

Coachmakers are also involved in the following production chains when particular items are equipped in a  Trade Union.

### Steam Carriages (Susannah the Steam Engineer)

**Steam Carriages**
*Susannah the Steam Engineer*

 -18660 -5 -50 -2800 -40 -20

 829600 148 305 240 220 220

* Cab Assembly Line
**2** @ 200%
for **4** /min
and **1** /min

	+ Filament Factory
	**4** @ 100%

		- Coal Mine★
		**1** @ 100%
	+ **Coachmakers**
	**8** @ 100%

		- Lumberjack's Hut
		**1** @ 100%
		- Caoutchouc Plantation
		**4** @ 100%

★ The  Coal Mine may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

 **Steam Carriages supply:**

  • 600 Investor Residences (up to 30000  Investors)

 **Light Bulbs supply:**

  • 80 Engineer Residences (up to 3200  Engineers)

  • **or** 40 Investor Residences (up to 2000  Investors)

## Items

Some items when equipped in trade unions can have an impact on coachmakers.
Cucco (Enemy)

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

A chicken-like species found commonly in Hyrule. Cuccos are known to be quite delicious for both their eggs and their meat making them a popular farm animal. While Cuccos are typically peaceful, it would be a bad idea to attack them. Those foolish enough to do so will find themselves being attacked by an entire horde of Cucco who claw and peck the poor fool until they are dead. In Twilight Princess attacking a Cucco will cause a different and rather strange effect. If Link attacks Cuccos in that game he’ll instead find himself able to control the Cucco with his mind!

## **Fight Pattern**

As an enemy Cuccos will appear in their 2D appearance from A Link to the Past. Enemy Cuccos work similar to their Item variant as they are normally passive unless attacked. At this point Cuccos will just walk around where they can actually push items or other enemies around. Cuccos will sometimes be seen pecking at the ground or can be heard clucking.

## **Attacks**

### **Cucco Revenge Squad**

Attacking a Cucco will cause them to summon a swarm of other Cuccos who will attack the player by flying around the fighter and ramming into them for a set time until they disappear. Cuccos can also be picked up and thrown, but if they are damaged by another enemy or a hazard when being thrown they’ll attack the player.
Cindy Aurum

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Spirit Info**

Cindy Aurum is the granddaughter of Cid Sophiar and the head mechanic of the Hammerhead garage. Cindy becomes involved with Noctis after his car, the Regalia, breaks down in Leide and has to bring it to Hammerhead for repairs. Cindy is quite taken with the Regalia and helps them to repair it as well as provide other mechanic-related services such as towing them out of trouble wherever they happen to be or customize the car to suit their needs. As the story progresses Cindy even upgrades the Regalia into the Type-D for off-road travel and later the Type-F which gives the Regalia the ability to fly.

## **Spirit Battle**

Cindy will be represented by Slippy Toad who fights a bit more competently than one would typically expect Slippy to be. If Slippy hasn’t been KO’d within 30 seconds, then he will be backed up by E. Gadd who represents Cindy’s grandfather Cid. While initially you only have to KO Slippy, if E. Gadd is allowed to spawn then both fighters must be KO’d in order to clear this Spirit Battle.
Big Ben

Stage Size
 Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

In the *Professor Layton* franchise, Big Ben is a clocktower that famously looms over London, just as it does in the real world. It notably features in every *Layton* game in one way or another, including in the Professor's titular crossover with Phoenix Wright. Big Ben makes a more pronounced appearance in *Layton's Mystery Journey*, where Katrielle is tasked in the game's first case to find its missing hand. Its largest role by far, though, is in the *Eternal Diva* movie, where Professor Layton and Luke Triton foil Don Paolo's plan to steal its bell.

## **Stage Layout**

Big Ben is a fittingly vertical stage, featuring two prominent landmarks: its clockface, and its bell. Much like Big Ben works in real life, the bell will ring at each turn of the hour. Each "hour" is a pronounced 60 seconds in Smash. When the bell chimes, all platforms on the stage, including the clockhands themselves, will feel a light tremor that could move characters slightly to and fro or even activate items like the Smart Bomb or crush open Crates and Barrels. As hinted upon, characters can fight upon the clockhands, but should be wary of being crushed by the minute hand and subsequently dealt some nice damage as it moves at a much faster pace than the hour one. Otherwise, there's plenty of other platforms to fight upon, with the primary, lowest one being about the size of Delfino Plaza's transportation pad. Fighters might even find their way to the roof for a jab or three!

## **Soundtrack**

* **Professor Layton and the Curious Village**
	+ Don Paolo's Theme
	+ Layton's Theme
	+ Layton's Theme (Electroswing Remix)
* **Professor Layton and the Diabolical Box**
	+ The Diabolical Box
	+ The Last Battle
* **Professor Layton and the Unwound Future**
	+ Puzzles Reinvented
	+ The Unwound Future
	+ The Unwound Future (Synth-Pop Remix)
* **Professor Layton and the Last Specter**
	+ The Devil's Flute
* **Professor Layton and the Eternal Diva**
	+ The Eternal Diva
* **Layton Brothers: Mystery Room**
	+ Title Screen
* **Professor Layton vs. Phoenix Wright: Ace Attorney**
	+ Main Theme
* **Professor Layton and the Azran Legacy**
	+ Bostonius
	+ Froenborg

* **Layton's Mystery Journey: Katrielle and the Millionaire's Conspiracy**
	+ Main Theme

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this stage!
Assist Trophy Submission Form

Use this page as an example when creating an Assist Trophy Submission for Smashtopia.

 Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Insert some brief information about this Assist Trophy.

## **Mode of Assistance**

Detail out how this Assist Trophy attacks and any effects will have on the match.

## **Other Notes**

Any other notes that you would like to mention about this Assist Trophy that doesn't already have an established spot in the submission form. Optional field.