Coach Zucchini

**Coach Zucchini** is a duck NPC Toon, and one of the Doomsday Defenders of Toontown. He works and lives in the Squash & Stretch Gym in the Daisy Gardens Playground.

Coach Zucchini is a major NPC, giving various story missions in Daisy Gardens, including assembling their first Gear, and venturing deeper into Sellbot Headquarters after the player's Sellbot Cog Disguise is assembled.

## Appearance

Since his debut appearance in Toontown Online, Coach Zucchini has a few major changes. He is a medium sized yellow Duck with a green sports jacket and striped track pants, has a whistle around his neck, and a pink visor on his head.

Coach Zucchini's shop has been moved from its original location on Oak Street to the Playground itself, and his gym is noticeably larger in size. The gym houses a few decorative objects such as kettlebells, various machines and exercise benches. Toons can however interact with two objects: a treadmill which they can pretend to run on, and four small "boxing rings", each containing a target dummy.

Toons entering each ring can use any Gag from any Gag Track (even those which Toons have yet to obtain or cannot possibly obtain) to test how each Gag works and their damage output on a Target Dummy. The Target Dummy behaves like an inert Cog with 10,000 HP (which does not regenerate until Toons leave the ring) and moves 1 Square per turn in a random direction (unless Lured). They only have one ability - to bump into Toons if they move into the same Square as the Toon, which displaces the Toon to an adjacent Square with no damage caused.

Toons can leave the ring at any time. Upon leaving the ring, Toons retain their original Gag configuration and Gag count. They do not take any of the borrowed Gags with them.

## ToonTasks

### Intro to Daisy Gardens

*Main article: Story ToonTasks/Daisy Gardens*
* Visit Coach Zucchini
* Defeat 15 Level 3+ Cogs in Daisy Gardens with at least 1 other Toon
* Return to Coach Zucchini
* Defeat a Cog Building, anywhere, with at least 1 other Toon
* Return to Coach Zucchini
	+ Reward: 100 Jellybeans
* Choose Toon-Up/Sound or Bonk/Throw/Squirt/Drop (whichever the player does not have).
	+ He will give a lecture about Toon-Up/Sound, Bonk/Throw/Squirt/Drop Gags before getting the player to choose one. This starts the chain of ToonTasks where the player can obtain Gag Track Animation Frames for their Gag of choice.

### Gear Training 1

When the player visits Coach Zucchini, he explains how Gear work, and the different varieties of gear available to the player. He then sends the player off to collect random items to assemble their Gear slot, allowing players to use Gear.

* Visit Coach Zucchini
* Visit Dee Version at Center of Attention Magnet Factory, Maple Street
	+ Recover 3 Accessory Belts from Keyboard Cowboys, Anywhere (Medium)
	+ Return to Dee Version
	+ Recover an Electromagnet from a Black Hat, Anywhere (Medium)
* Return to Dee Version
* Return to Coach Zucchini
* Visit Verdant Val in The Green House
	+ Recover 9 Steel Springs from Level 5+ Cogs, Anywhere (High)
* Return to Verdant Val
* Return to Coach Zucchini

### Gear Training 2

Coach Zucchini requires you to visit Tinker Taylor in Donald's Dock to assemble the components for a Heli-Beanie Gear.

* Visit Coach Zucchini
* Visit Tinker Taylor in The Windjammer Workshop, Donald's Dock Playground
	+ Recover 4 Cog Propellers from the Cogs, Anywhere (Low)
	+ Return to Tinker Taylor
	+ Recover 8 Tiny Batteries from Lamp Posts in Donald's Dock by hitting them with any Gag
	+ Return to Tinker Taylor
	+ Recover 12 Tiny Gears from Sellbots, Anywhere (Guaranteed)
* Return to Tinker Taylor
	+ Mini-game (3 Rounds): Assemble the components based on the schematics shown on the blueprints by moving them into the correct locations on screen (marked out with boxes). Components glow red if they do not fit with other parts.
		- Round 1: 4 components
		- Round 2: 5 components
		- Round 3: 7 components
* Return to Coach Zucchini
	+ Reward: 1 Heli-Beanie Gear

### Final ToonTask in Daisy Gardens

*Main article: Story ToonTasks/Daisy Gardens*
The player (and up to 3 group members), along with Coach Zucchini and Verdant Val, hear news of Samantha Spade and Judge McIntosh being kidnapped by the Cogs, and rush down to the Sellbot Factory to save her. In the Factory's Loading Bay, they find both Toons locked in cages, but the group is ambushed by a crate of Sellbots that spontaneously activates. The crate reads "If Lost: Return to Sellbot Aerodrome".

Players battle through several waves of Cogs before destroying the crate, and avoid attacks called down by the Factory Foreman Prototype who stands on top of the crate taunting the Toons the whole time.

Completing this ToonTask unlocks Minnie's Melodyland ToonTasks for the player, 150 Jellybeans and 200 Merits.

### Sellbot Aerodrome Access

*Main article: Story ToonTasks/Daisy Gardens*
Note: This ToonTask can only be obtained after Daisy Gardens ToonTasks are 100% complete.

* Visit Coach Zucchini
* Recover Blimp Blueprints from the Factory Foreman (Medium)
	+ Return to Coach Zucchini
* Deliver Blimp Blueprints to Judge McIntosh at Apples & Oranges Debate Society, Oak Street
	+ Recover 3 Delivery Orders from Two-Faces (Anywhere, High)
	+ Return to Judge McIntosh
* Recover a Signed Delivery Order from a 3+ Story Sellbot Cog Building (Guaranteed)
	+ Return to Judge McIntosh
* Return to Coach Zucchini
	+ Defeat 30 Sellbots in the Sellbot Factory
	+ Return to Coach Zucchini

## Quotes

### Misc

#### General

* Aren't you supposed to be doing a ToonTask somewhere, (player name)?
* Believe it or not, I used to have a popular vlogging career at one point in time. Fitness alone doesn't earn enough these days.
* Books aren't going to teach you how to fight Cogs. You have to learn by jumping into the fray yourself.
* Don't you have something important to do?
* I moved the gym to the playground to better teach our fellow Toons how to fend off the Cogs. And I'm proud of it.
* If you wanna be stronger, you gotta keep your head down and keep training.
* Librarian Larry asked me to write a book on Gag strategy awhile back. I turned him down. Do I look like a bookworm to you?
* Someone's gotta teach the newbies the basics of fighting off the Cogs.
* Vlogging was fun, but not a sustainable career. Running a gym is far better. And you get to see the results of your trainees too.
* Y'know, if you're skilled enough one day, we could probably use a few new coaches around Toontown.
* Yes, we are open 24 hours, but you really shouldn't come by too late. Good rest is just as important as good training.

#### If the player has no ToonTasks

* Are you that bored, (player name)? Get out there and help us fight the Cogs!
* Enjoying your time here? Well, we need you out there! Move it!
* Hey! Toon HQ isn't sending you here for you to laze around! We need your help out there!
* I know the flowers are tempting to smell here, but you've got better things to do. Go find yourself a ToonTask!
* No rest! Only fighting the Cogs! Go get yourself a ToonTask and stop lazing around!
* Stop being lazy and get a ToonTask! You won't get your training in that way, you know!
* You wanna get stronger? Stop sitting around and let's get you a ToonTask!

### Battle Tips

* Always take out the highest levelled Cogs first, unless you can't take them out in one turn. Then, and only then, do you switch to the weaker ones.
* Bonk Gags do quite a lot of damage up close, even more so if you can smash the target Cog into an obstacle! Line 'em up and fire away!
* Falling from above lets you stomp on Cogs. It's not a lot of damage, but it's a great way to deal extra damage while on the move!
* If you Lure all other Cogs on the battlefield, you have enough time to heal up with Toon-Up without taking more damage.
* If you watch Star Wars, you'll know that the one with the high ground wins. Gags are usually more accurate when you're on higher elevation than Cogs.
* If you're taking too much damage from Cogs, break line of sight with them by hiding behind something! You won't be able to hit them, but neither will they hit you!
* Obstacles can be pretty pesky, but Drop lets you get around it entirely. Not very accurate, though.
* One good way to use Bonk Gags is to hide behind an Obstacle until a Cog gets close, then rush out and give 'em a good old sucker punch.
* Remember, don't use Sound on Lured Cogs!
* Remember, Luring Cogs gives you a Knockback Bonus on your other offensive Gags. Except Sound and Drop!
* Squirt Gags have the most range out of all the Gags, so you can use them from a very safe distance to damage Cogs.
* Throw gets less accurate the farther away you are. If you're absolutely sure the next hit will finish 'em off, stand right next to the Cog!
* ToonTools are generally great to support your team, and Gear are generally great to support yourself. Don't get the two of them mixed up!
* ToonTools are really nifty in a pinch, but they don't beat a good, old-fashioned Gag. Only use them if you have a good teammate to make full use of them!
* You really shouldn't be using Doodles in battle unless you are really low on Laff or you need to heal the whole team at once. Pets should stay at home.

### Target Practice Rings

#### Using the Target Practice Ring

* (First time) Ah yes, I paid good money for these. Simulated Cog battles with Practice Dummies. Feel free to use any of my Gags - and I do mean any Gag, to practice!
* Better you practice here than in front of dangerous Cogs.
* Go ahead, take as long as you need to!
* Good good, more practice never hurt anyone!
* No pain, no gain, (player name)!
* Practice makes perfect!
* Working up an appetite for lunch eh? Good work, (player name)!

#### Destroying the Practice Dummy

* (First time)
	+ H-hey! What are you doing!
	+ You broke it? How?! You know these things are expensive, right?
	+ Alright, out of the ring with you! Clearly it looks like you've had enough practice.
	+ And please be more gentle with the gym equipment next time.
	+ Gosh, how am I supposed to fix this guy back up?
* (Second time)
	+ Gah! You again?
	+ I thought I told you to be careful with the equipment, (player name)! This stuff is really expensive!
	+ Seriously, I should put a deposit on these practice dummies. They're not as durable as I thought.
	+ Urgh, alright, get out of the ring, dude. Shoo shoo. You've already broken it.
	+ What, of course I'm not going to ban you. I'm not that petty. But please don't break another dummy again - these things are expensive.
* (Subsequent times)
	+ Oh, for the love of- Really? Again?
	+ I said be careful. How many practice dummies do you wanna break?
	+ Alright, shoo shoo. Out of the ring with you! You've definitely practiced enough.
	+ Yikes. Look at the mess. Tinker Taylor won't be pleased fixing this again.

## Trivia

* Coach Zucchini's speech patterns are fairly harsh compared to other Toons. This is to reflect a similar style used by a popular Toontown Youtuber, Coach Z, who outrightly tells off players for bad behavior in games.
* Toons can destroy Coach Zucchini's target dummy in each boxing ring, which triggers funny dialogue and him telling the Toon to leave the ring as "they have had enough practice already".