recursal/Fanatic-Fandom huggingface dataset:
Lyrith's Grace

**Lyrith's Grace** is an ability available to Enchanters. It is a beneficial spell that improves the Enchanter's faction with their target to the next rank.

## Description

*Increases your faction standing with your target to the next rank.* (Truncated Description)

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Enchant a target’s mind to judge you more amiably, increasing your faction with them to the next rank.* (Official Description via Archive)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August 30th, 2020**

   **Description Changed.**

   *You enchant your target’s mind to judge you more amiably, increasing your unique faction standing with that target for a short time.*

   **To:**

   *Enchant a target’s mind to judge you more amiably, increasing your faction with them to the next rank.*

## Resources

1. Archived Official Website
2. Official Website

## Reference(s)

1. ↑ Archived Official Website
2. ↑ Official Class Page
Molten Spear

**Molten Spear** is an ability available to the Summoner's Fury. It is a direct damage ability which deals Fire and Magic damage to a target. It is pet activated, meaning the Fury will use the ability on its own.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Your Fury unleashes a shard of blazing Mana that deals Fire and Magic damage to your enemy. Damage increases based on your Fury's Power and Energy.* (Archived Official Description)

## Reference(s)

1. ↑ Official Website Class Page (Archived. Retrieve 6/2022)
One-Handed Axes

One-Handed Axes, a type of "One-Handed Edged", are usable by: Dire Lords, Paladins, Rangers, Rogues, and Warriors.

The following table contains all One-Handed Axes available. For further information, such as drop location or required materials to craft (if any), please see the item's page.

Secondary Hand
**Class**: Dire Lords, Paladins, Rangers, Rogues, Warriors.

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Lightning Bolt

**Lightning Bolt** is an ability available to Wizards. If the Wizard has a target, this spell deals direct Magic damage to the target. If the Wizard does not have a target, this spell deals direct Magic damage to all enemies in a limited range frontal area of effect.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You form a storm of Mana between your hands, causing between X and Y bolts of lightning to rapidly arc forward. If you have an enemy targeted, all of the lightning bolts will strike your target, dealing several rounds of Magic damage. If you do not have a target, the lightning will randomly strike enemies that are in within X meters in front of you.* (Archived Official Description for *Lightning Volley*)

## Resource(s)

1. Archived Official Class Page (Wizard) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Wizard)(Archived. Retrieved 6/2022)
Mantle of the River

**Mantle of the River** is an ability available to Shamans. It restores the target's health over time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Restore 17 Health over 24 sec. Water Boon.* (Latest In-Game Description of **Mantle of Mist**)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A boon of restorative water that heals an ally over time.* (Official Description of **Mantle of Mist**)

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Restores 103 Health over 30 sec. Each Healing tick has a 10% chance to cure 1 Poison effect on the target. Also, each Healing tick has a [...] chance to proc Surging Power, making your Hand abilities Instant cast for 6 sec.* (Latest In-Game Description of **Mantle of the Stream**)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *Water Boon. A powerful ability that heals your ally over time, recovering up to X% more Health with each pulse the longer the effect lasts.*

   **To:**

   *A boon of restorative water that heals an ally over time.*

## Gallery

* INFO SHA mantle of mist.png

Tooltip for Mantle of Mist - [Click for Larger View] (Pre-Alpha)
* Tooltip for Mantle of The Stream - [Click for Larger View] (Pre-Alpha)
* Tooltip for Mantle of The River - [Click for Larger View] (Pre-Alpha)
* Tooltip for Mantle of The Deep - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Official Class Page (Shaman)
3. Bazgrim Shaman Gameplay
4. Shaman Abilities

## Reference(s)

1. ↑ Mantle of Mist tooltip
2. ↑ 2.0 2.1 Official Website
3. ↑ Mantle of the Stream tooltip
4. ↑ Old Info (Archived) August
Manifest: Tome of the Disciple

**Manifest: Tome of the Disciple** is a spell available to Clerics in *Pantheon: Rise of the Fallen*.

## Description

*You manifest a Celestial Tome to carry. As you start your journey, you will only be able to wield the power of the basic Tomes provided to Initiates of the Cleric Order. As you grow in level, your ability to manifest and wield more powerful Tomes will grow as well.*
Frozen Spike

**Frozen Spike** is an ability available to Wizards. It deals direct Cold damage and slows the target's movement speed.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Hurls a bolt of frozen mana that deals between 60 and 72 Cold damage and slows the target's movement speed by 30% for 3 seconds.* (Latest In-Game Description for *Frozen Spike*)

## Mastery

Rank 1
Mastery Points: 1
Reduce target's Movement Speed by 40% for 4s
Rank 2
Mastery Points: 4
Guaranteed critical hit if target is Drenched
Rank 3
Mastery Points: 9
Critical hits freeze the target in place for 5s
## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

## Gallery

* Current icon for the Frozen Spike line of spells
* Current info for the Frozen Spike spell
* Current info for the Veyrule's Spear spell, an upgrade to Frozen Spike
* INFO WIZ veyrule's spear 2.png

Current info for the Veyrule's Spear spell, an upgrade to Frozen Spike
Helm of the Tower

## Gallery

* Item details (pre-alpha 2020)

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Reckon's Barrier

**Reckon's Barrier** is an ability available to Clerics. It absorbs a certain amount of damage before fading.

## Description

*Surround your target with protective light, absorbing 150 damage or dissipating after 18 seconds.* (Latest In-Game Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 December 2nd, 2018

   **Description Changed.**

   *Surrounds your target with protective light, reducing all incoming damage by X% for Y duration.*

   **To:**

   *Surround your target with protective light, absorbing 150 damage or dissipating after 18 seconds.*

## Reference(s)

1. ↑ Reckon's Barrier tooltip
2. ↑ Reckon's Barrier new tooltip (Alexensual) (Retrieved 6/22)
3. ↑ Reckon's Barrier old tooltip (Archived Website) (Retrieved 6/22)
Engulf

This ability is unlikely to function as stated below. The status of “Spell Weaving” is currently unknown. Additionally, there has been a change to combat which removed Critical from Offensive Spells.

**Engulf** is an ability available to Wizards. It deals direct Fire damage and is guaranteed to Critically hit.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Woven from Char to inflict increased Fire damage to your target and is guaranteed to critically hit. Additionally, Engulf inflicts high Fire damage-over-time for a brief duration.* (Archived Official Description for *Engulf*)

## Resource(s)

1. Archived Official Class Page (Wizard) (Retrieved 6/22)

## Reference(s)

1. ↑ New sprint skill and removal of spell critical hit chance
2. ↑ Official Website Class Page (Wizard)(Archived. Retrieved 6/2022)
Keep Leon Brigandine Helm

Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Ranger/Abilities

Notes:

1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change.

2. Spells are taken directly from the *most recent source*, superseding information from the official class page.

3. The description of abilities/spells *on the individual ability/spell page* are accurate, but the description in the table is subject to truncation, etc.

The following table is a filterable and sortable table which contains every known Ranger ability. It is designed as a quick reference - to find the most detailed info for a given ability, please click through to its article. To mobile users: The table will display for mobile users, but it will not be filterable. Please try viewing the full version of the site, or you can use Categories to find abilities by starting with Category:Ranger Abilities/Spells.

Tip: Remember that the filter is very basic. When filtering for "debuffs" for example, it is better to filter "detrimental" instead as the filter will include "buffs" as well.

## Reference(s)

Cleric
Druid
Dire Lord
Enchanter
Monk
Paladin
**Ranger**
Rogue
Shaman
Summoner
Warrior
Wizard
Reverberation

### **1:**

If a group member under the effects of the Druid's healing abilities is healed by another group member, that healing effect jumps to another group member as well.

## How to Acquire

### **Purchased from:**

Unknown

**Reverberation** is an ability available to Druids. Whenever a target being healed by one of the Druid's healing abilities is healed by another member of the Druid's group, the healing effect jumps to another group member.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*When an ally is under the effects of any of your healing abilities and they are healed by another player in the group, that healing effect will jump to another group member as well.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Druid) (Retrieved 6/22)
June 29th 2021 Patch

This patch was released June 29th 2021 as part of the *Producer's Letter* and also discussed as part of the Monk Preview Bananza! stream. It is a Pre-Alpha patch which included the Monk's updated kit as well as many animation improvements.

### Art

 Several new NPC models are currently being developed, including: Skeletons, Lycandrels, Spiders and Wraiths.

 Wild’s End is in development as our current World Building focus.

### Animations

 Improvements to animation blending when many animations are firing at once or in rapid succession.

 Improvements to the queue processing and blending of entity actions.

 Adjustments to animation transitions going from Idle into any movement.

 Added 3 new Monk combat animations: Mountain Pose, Iron Palm and Chi Spear

## Class

 Monk Class implementation

 Improved functionality of ‘Charged’ and ‘Combo’ ability types

 Wizard Arcane abilities no longer strip runes from other schools of magic

 Introduced a new spell line for Wizards

 Shaman Vision combat resource fully implemented with functional UI art

 Dire Lord Thresh bleed effect now scales based on target’s health

 Dire Lord Sanguine Blade now gives returns more health the lower your health is when used

 Updated UI Art for Rogue Opportunity

## Programming

 Finished the development of our NPC Combat Awareness system, allowing us to create flavorful, interesting and challenging NPC behaviors and synergies in combat.

 Finished integration of the NPC immunity system and the precursor to the diminishing returns system.

 We are nearing completion of proving out the full pipeline for our procedural terrain generation tooling. This is a vital step in our soon-coming focus on converting the project to HDRP, getting our terrain streaming tech online and beginning to beautify the world of Terminus.

 Improved NetData profiling to AI and network ticks

 Improvements to the "Immunity" system, allowing entities to be labeled immune to a more broad range of things, down to specific ability IDs
Reckon's Stronghold

**Reckon's Stronghold** is an ability available to Clerics. It absorbs a certain amount of damage and then fades.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Surround an ally with protective light, absorbing all incoming damage until the absorption limit is reached.* (Official Description)
Mountain Pose

**Mountain Pose** is an ability available to Monks. It cures the Monk of both Poison and Disease while also increasing their Armor Class.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Your body becomes hard as stone, purging most Poison and Disease effects and increasing your Armor Class for 10 seconds. (Uses Chakra. Requires the Gate of Peace to be open).* (Archived Official Description for *Mountain Pose*)

## Gallery

* Current icon for the Mountain Pose ability.

## Resource(s)

1. Archived Official Class Page (Monk) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Monk) (Archived. Retrieved 6/2022)
Magical Bonds

**Magical Bonds** is an ability available to Wizards. It Snares the Wizard's target.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You form cords of dense energy around your enemies feet, slowing their Movement Speed by X% for Y duration.* (Archived Official Description for *Magical Bonds*)

## Resource(s)

1. Archived Official Class Page (Wizard) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Wizard)(Archived. Retrieved 6/2022)
Resilient Pages

### **1:**

If your WIS is greater than your target, you have a ???% chance to reduce ???% of damage.

## How to Acquire

### **Purchased from:**

Unknown

**Resilient Pages** is an ability available to Clerics. It requires the Cleric to have a Celestial Tome equipped and provides a chance for the Cleric to reduce incoming damage so long as they have higher wisdom than their opponent.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*While holding a Celestial Tome, if your Wisdom is higher than your enemy’s, there is a chance your Tome will reduce X% of incoming damage from that enemy’s attack.*(Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Cleric) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Cleric)(Archived. Retrieve 6/2022)
Revive

**Revive** is an ability available to Clerics. It is a Resurrect ability which, when cast on a player's corpse, brings that player back to the location of the body and restores some of the experience lost upon death. This ability cannot be used in combat and causes Resurrection Sickness.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Bring a fallen ally back to life, restoring some lost experience. Cannot be used in combat. Causes Resurrection Sickness.* (Official Description)

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Bring a fallen ally back to life.* (Latest In-Game Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 August 2020

   **Description Changed.**

   *Bring a fallen ally back to life*

   **To:**

   *Bring a fallen ally back to life, restoring some lost experience. Cannot be used in combat. Causes Resurrection Sickness.*

## Resource(s)

1. Official Class Page (Cleric)
2. The HiveLeader Gameplay 2

## Reference(s)

1. ↑ Official Website (Cleric)
2. ↑ Revive tooltip
3. ↑ Revive New Info - August (Retrieved 6/22)
4. ↑ Revive old info (HiveLeader 2) - August (Retrieved 6/22)
Primordial Bonds

**Primordial Bonds** is an ability available to Shamans. It is a passive ability that heals the Shaman for the effective healing they do to others.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Passive Ability. Your healing abilities will also heal you for X% of the effective healing on others.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Archived. Retrieve 6/2022)
Khāga Sands

This region is on the continent of Reignfall

Khäga Sands is a sprawling desert region, located below The Broken Maw and ending in a rim of cliffs to the south. With more mesa bluffs than drifting dunes, Khäga’s topography is captivating and harsh. Bordered on each side by seas, it harbors no man-made ports - rather, none that remain in use. A few rains blow in from the west coast, but most of the storms stay just off shore, as if held away. On the eastern cliffs however, there dwells a constant sandstorm, though it rages not by nature’s force.

Sojourners into Khäga Sands can expect to encounter the tightly-woven community of Mesa Orphans. These resourceful masters of desert life were chased out of their home lands centuries ago, yet have kept their jovial but discerning ways intact. In the majestic coves that soar above the sands, they’ve rooted and bloomed. Their rivalry with the Ogres of Broken Maw is old and violent. Wayward members of the northern clans are typically attacked on sight when venturing close to the Mesa, with their head carried off as a trophy. Otherwise, the Orphans are quite hospitable and their oasis is a jewel in the land.

The open landscape is vast and dry, but sometimes deceptively serene. Yet, as the ill-fated Nhireans learned, it is no place for leisure. Beware the flying adders that sleep beneath the multi-colored streams of sand - their numbers never seem to diminish for long. Their searing venom is deadly, but it is a pale wound against the backdrop of a new evil who prowls the Sands with vengeful intent. However, the howls of his sand-bound army fall silent at the door to a land beyond the desert The Orphans call this passage "the Throat", for it whispers without a face, with a voice that knows those it has never met.

Yes, it is said that one is never destined for Khäga, but is ever passing through. And while there are endless tales, tombs and treasures hidden in the drifts, it is perhaps best to heed that old advice and not let yourself linger.
Kata of the Flickering Flame

**Kata of the Flickering Flame** is an ability available to Monks. It lowers a single hostile NPC's current Hate toward the Monk.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A well-timed series of attacks designed to disorient your enemy, inflicting damage with each hit and reducing their hatred toward you.* (Archived Official Description for *Kata of the Flickering Flame*)

## Resource(s)

1. Archived Official Class Page (Monk) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Website Class Page (Monk) (Archived. Retrieved 6/2022)
Pledges & Rewards

Support the development of Pantheon: Rise of the Fallen and get early access (once available), plus dozens of great in-game rewards and bonus perks. More than ten pledge options are available ranging from free forum access to VIP packages. Your contributions directly support the development of the game and you receive the Rewards of the Faithful!

All pledges are subject to the Terms of Service for the website.

Have a friend interested in Pantheon? You can earn rewards from the Refer-a-Friend Program.

## Supporter Pledges

Supporter rewards provide unlimited access to the Supporter forums. Beta testing access included with Legate pledge or higher. Pledges with multiple copies of the game receive listed rewards on one account only. Higher level pledges will receive Game Titles and Nameplate Icons for those pledges of lesser value. Protector pledge can choose from 2 different chest cosmetic pieces and 2 bags.

* $50 - $150
* Full Game + Beta Testing\*
* Supporter Forum Access
* Up to 9 Supporter Pledges Supporter Rewards

Click here to become a Supporter

## Champion Pledges

Champion rewards provide unlimited access to the Supporter and Champion forums. Alpha and Beta testing access included with Pathfinder pledge or higher. Pledges with multiple copies of the game receive listed rewards on one account only. Higher level pledges will receive Game Titles and Nameplate Icons for those pledges of lesser value. Pathfinder and up pledges can choose from a selection of different chest cosmetic pieces and bags which were included in lesser value pledges.

* $250 - $750
* Full Game + Alpha Testing
	+ The $750 Pledge grants Pre-Alpha access and an exclusive Black Rose vanity pet.
* Champion Forum Access
* Up to 16 Supporter Pledges Champion Rewards

Click here to become a Champion

## VIP Pledges

The ultimate in Pantheon access, VIP rewards provide unlimited access to the Supporter, Champion and VIP forums. Pre-Alpha, Alpha and Beta testing access included with all VIP pledges. Pledges with multiple copies of the game receive listed rewards on one account only. Higher level pledges will receive Game Titles and Nameplate Icons for those pledges of lesser value. VIP pledges can choose from the entire selection of different chest cosmetic pieces, vanity pets and bags which were included in lesser value pledges.

* $100/mo +
* Full Game + Pre-Alpha Testing [with Ascendant's Pledge only]
* Exclusive VIP Forum Access
* Up to 24 Supporter Pledges VIP Rewards

Click here to become a VIP

## Upgrade to a Different Pledge Package

Current Subscribers and Pledge Holders, use the link below to upgrade to a higher pledge.

For descriptions of the different pledge options:

* View Pledge Options.

For those with a higher Pledge Level:

* Upgrade Page on the Official Pantheon Website

## Join the Community

Be a part of the Pantheon community and stay up to date on the latest news and state of the game. Join the conversation and share ideas with the developers and other players alike. Supporter and Champion contributions directly support the development of Pantheon: Rise of the Fallen.

Click here to join the community
Parting the Veil

*Parting the Veil* is a podcast made by Visionary Realms, Inc. It is hosted by Anthony Guidi. During the podcast, Anthony interviews Chris Perkins about Pantheon and its development. Each episode follows a specific topic, and Anthony draws questions from the community to ask during the podcast.

## Episode List

For a list of episodes, please see the Parting the Veil section of the Videos article.
Keep Leon Brigandine Bracer

Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Paradox

**Paradox** is an ability available to Shamans. It is a Resurrect ability which, when cast on a player's corpse, brings that player back to the location of the body. The resurrected player receives the detrimental effect  Anomaly.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Bring a fallen ally back to life.* (Latest In-Game Description of **Paradox**)

## Gallery

* Tooltip for Paradox - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Bazgrim Shaman Gameplay
2. Roenick Shaman Gameplay
Primal Fury

**Primal Fury** is an ability available to Shamans. It is a beneficial effect that increases the target's physical critical chance, increasing the likelihood with each successful physical critical hit performed up to a limit.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Increase an ally's physical critical chance. While active, every successful critical will further increase the physical critical chance until the limit is reached, or the effect ends.* (Official Description)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

    **No longer boosts critical chance for spells.**

   **Description Changed.**

   **From:**

   *Ancestral Boon. Fills your ally with primal fury, increasing their critical strike chance of physical and magical abilities by X%. While active, every successful critical strike will further increase their critical strike chance up to Y% for the duration of the effect.*

   **To:**

   *Increase an ally’s physical critical chance. While active, every successful critical strike will further increase the physical critical chance until the limit is reached, or the effect ends.*

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Official Class Page (Shaman)

## Reference(s)

1. ↑ 1.0 1.1 Official Website
2. ↑ old info (archived) august
Necromancer

## Available Races

Dark Myr

Gnome

 Human

 Skar

**Necromancer** is a class under development which is tentatively scheduled for completion after the full game launch. The class is available to the dark myr, gnome, human and skar races.

## Information

 NOTE: while all information is presented regardless of its age, please remember that it is **ALL subject to change**.

This section includes only official information regarding the Necromancer. All entries must contain **citations**! Information is summarized to try and keep the article clean - If you have any doubts or want further context, please follow the references to view the material for yourself.

* Necromancers fulfill the 'Control' archetype along with the Bard and Enchanter. They are also DPS with 'profane' support abilities. (2021)
* Necromancers are already being taken into account when it comes to itemization (2021)
* Necromancers are more of a "selfish" class. (2020)
* Necromancers have pets. (2019)
* Necromancers are *unlikely* to have access to mana sustain abilities (2019)

 **Sources Not Used as Citations**

* May Dev Roundtable with Chris "Joppa" Perkins and Tim "Convo" Wathen

## References

1. ↑ https://www.youtube.com/watch?v=VFs7Iud2gLg&t=3255s
2. ↑ https://i.ibb.co/Cmm7Zv3/Necromancer-Staff.png
3. ↑ Necromancers are a control, dps & profane support class
4. ↑ Necromancers are being taken into account when it comes to itemization
5. ↑ Necromancers are a "selfish" class (Retrieved 5-5-22)
6. ↑ Necromancers have pets (Retrieved 5-5-22)
7. ↑ Necromancer mana sustain (Archived. Retrieved 5-5-22)

1. ↑ https://www.youtube.com/watch?v=VFs7Iud2gLg&t=3255s
2. ↑ https://i.ibb.co/Cmm7Zv3/Necromancer-Staff.png
3. ↑ Necromancers are a control, dps & profane support class
4. ↑ Necromancers are being taken into account when it comes to itemization
5. ↑ Necromancers are a "selfish" class (Retrieved 5-5-22)
6. ↑ Necromancers have pets (Retrieved 5-5-22)
7. ↑ Necromancer mana sustain (Archived. Retrieved 5-5-22)

Cleric
Druid
Dire Lord
Enchanter
Monk
Paladin
Ranger
Rogue
Shaman
Summoner
Warrior
Wizard

Bard (In Development)
**Necromancer (In Development)**
Golden Aegis

**Golden Aegis** is an ability available to Paladins. It causes the Paladin to become Invulnerable for a short time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*You consolidate celestial light around you into a sheer barrier, making you invulnerable to all damage for 15 seconds. (Uses 2 Reckoning Point).* (Latest In-Game Description for *Golden Aegis*)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Envelop yourself in a barrier of celestial light, making you invulnerable for a short time.* (Official Description for *Golden Aegis*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *You consolidate celestial light around you into a sheer barrier, making you invulnerable to all damage for 15 seconds. (Uses 2 Reckoning Point).*

   **To:**

   *Envelop yourself in a barrier of celestial light, making you invulnerable for a short time.*

  **August, 2018**

   **Description Changed.**

   **From:**

   *You consolidate celestial light around you into a sheer barrier, making you invulnerable to all damage for a short time. (Uses 1 Reckoning Point).*

   **To:**

   *You consolidate celestial light around you into a sheer barrier, making you invulnerable to all damage for 15 seconds. (Uses 2 Reckoning Point).*

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
2. Official Class Page (Paladin)

## Reference(s)

1. ↑ 1.0 1.1 Golden Aegis Tooltip
2. ↑ 2.0 2.1 Official Website (Paladin)
3. ↑ Archived Official Website (Paladin)
Masae's Gift: Hirode the White Fox

**Masae's Gift: Hirode the White Fox** is an ability available to Druids. It is a passive ability which allows the Druid to call upon Hirode.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*As a preserver of the natural world, the Halfling Ward known as Masae has chosen to gift you with a mystical companion in the form of a small, white fox. Your fox is a manifestation of Masae’s own companion: the Great White Fox known as Herode. As you begin your journey, your soul will be bound to your fox companion, and her soul will be bound to you. Through this bond, the two of you will be capable of more and more powerful and diverse feats as you progress on your journey.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Archived. Retrieve 6/2022)
Mantle of Leaves

**Mantle of Leaves** is an ability available to Druids. It is a beneficial ability that causes the Druid to become Invisible.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You gather leaves to yourself and form them into a mystical cloak, making you invisible to living, non-magical targets. Outdoors only.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)
2. Sarcoth Druid Gameplay, showing Mantle of Leaves in the codex

## Reference(s)

1. ↑ Archived Official Class Page (Druid) (Retrieved 6/22)
Removed Abilities/Spells

This page holds  **all outdated or removed abilities and spells**  for all classes. Spells are NOT categorized, but instead sorted by the class that once used them. If an ability is discovered to be simply a different LEVEL of a spell a class uses, then REMOVE it from this list. If any ability was RENAMED, then note it on the ability and LEAVE it. Try and include times and dates where possible. Thanks!

Usage: Link to this page at the bottom of the class page and on the individual pages for an ability that was removed.
Reyavel's Great Helm

**Reyavel's Great Helm** is a heavy plate helm available in *Pantheon: Rise of the Fallen*.

## Gallery

* Reyavel's Great Helm, worn by a male Human.
* INFO reyavel great helm.png

Item details

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Pantheon: Rise of the Fallen Wiki/Section 2

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Development Status

 Visionary Realms has a checklist of mechanics and features they are completing before *Alpha* officially begins. Progress updates are given each month in the official newsletters.

The *Library of Pantheon* hosts an *Alpha Tracker* which shows not only the current status of the checklist, but also all updates that have been made. The tracker can be found here.

For more information about how to support development, please see Pledges & Rewards or the official Pledge page

Mechanics & Systems
Atmosphere • Climate • Climbing • Crafting • Disposition / Manifestations • Factions • Harvesting • Mastery • Perception • Skills • States • Techniques • Traits

Additional Gameplay Information
Abilities & Spells • Dungeons • Limited Action Set • Death • Equipment • Factions • Gameplay Mechanics • Traps • Weather • Zones

World & Lore
Atlas • Characters of Interest • Deities • Lore

Fan Content
Player Guilds • Fan Art • Fan Fiction • Fan Sites • Fan Videos • All Fan Creations...

Classes

Classes In Development

Bard • Necromancer

Races
Kick

**Kick** is an ability available to Warriors. It is a melee range ability that deals Physical damage.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

 *Kick the target, dealing Physical damage.*  (Latest In-Game Description for *Kick*)

## Gallery

* Currect icon for the Kick ability
* Info for the Kick ability
* Old icon the Kick ability

## Reference(s)

1. ↑ Halnir Warrior
2. ↑ Kick tooltip
Molten Crown

**Molten Crown** is an ability available to Shamans. It is a damage ability which inflicts Fire damage to its target over time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Burns the enemy, dealing 25 Fire damage over 24 sec.* (Latest In-Game Description of Crown of Ashes)

## Mastery

**1st**:

Cost to upgrade: 1

Reduce Mana cost by 20%
**2nd**:

Cost to upgrade: 4

Target: -2 Fire Resistance
Group: +2 Fire Resistance.
**3rd**

Cost to upgrade: 9

Gains Combustion if target is Windswept.
## Changelog

  **March 5th, 2021**

   **Mastery Description Changed.**

   **From:**

   *1st: Target: -2 Fire Resistance. Self: +2 Fire Resistance.

   2nd: Target: -4 Fire Resistance. Group:+4 Fire Resistance.

   3rd: Gains Windswept Advantage.*

   **To:**

   *1st: Reduce Mana cost by 20%

   2nd: Target: -2 Fire Resistance. Group: +2 Fire Resistance.

   3rd: Gains Combustion if target is Windswept.*

## Gallery

* Crown of Ashes tooltip - [Click for Larger View] (Pre-Alpha)
* Crown of Coals tooltip - [Click for Larger View] (Pre-Alpha)
* Crown of Coals tooltip - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Bazgrim Shaman Gameplay
Reproof

**Reproof** is an ability available to Clerics. It is a direct damage ability that deals Divine damage to the Cleric's target.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Unleash a barrage of celestial power at an enemy, dealing Divine damage.*
Mana Bomb

**Mana Bomb** is an ability available to the Summoner. It is a target area of effect direct damage ability which deals Magic damage to enemies within range of its starting target.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You bind a Mana Ghost to your target and overload it with energy, making it unstable. After X seconds, the Mana Ghost will detonate, dealing Magic damage to your target and splash damage to nearby enemies.* (Official Description via Archive)
Keep-Issued Combat Knife

Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Plea of the Devout

**Plea of the Devout** is an ability available to Clerics. It is a Resurrect ability which is usable in combat. It does not cause Resurrection Sickness and restores 80% of the target's max Health and Mana.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Bring a fallen ally back to life in the heat of battle. This ability does not cause Resurrection Sickness and will restore 80% of your ally’s Max Health and Mana. Usable in combat.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Cleric) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Cleric)(Archived. Retrieve 6/2022)
Kingsreach

**Kingsreach**  is one of the continents of Terminus. It is home to the Elf, Halfling and Human races. Kingsreach's sanctum is The Silent Sanctum.

## Regions

The following list contains all known Regions as well as the Areas and Zones found within those Regions.

 Regions of Kingsreach
  **Thronefast Region**: Avendyr's Pass • Avendyr's Seat • Ru'Lun • South Saol • Steppes of Ru'Lun • The Silent Plains • The Silent Sanctum • The Seven Locked Door • Thronefast City()
  **Faerthale Region**: Faerthale City() • Fae Hollow • Old Wood • The Murk • The Roans • The Vae Wood • Tower of the Reckless Magician • Veil of Azeris
  **Wild's End Region**: Sorhiryth() • Ghaldassi Ruins • Mad Moors • The Gate • The Wellpond
Keeper of Elemental Mysteries

### **1:**

Increases healing done based on how many elements are active on an offensive target.

## How to Acquire

### **Purchased from:**

Unknown

**Keeper of Elemental Mysteries** is an ability available to Shamans. It is a passive ability that increases the amount of healing done by the Shaman for each active element on an offensive target.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Passive Ability. You receive an X% bonus to your Healing abilities for each Elemental school you have active on an Offensive target (Water, Fire, Earth, Wind, Animus, Ancestral).* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Archived. Retrieve 6/2022)
Relic

A Relic is a special item in *Pantheon: Rise of the Fallen* that player characters can use to absorb Colored Mana from a Mana Climate. Relics slowly fill Colored Mana until full. Abilities that utilize the color of Mana the Relic possesses will receive a wide range of bonus modifiers, including the chance for powerful effect-procs, depending on the quality of the Relic and the depth of the particular Mana Affinity. Each time an ability with that Mana Affinity is used, it will drain a percentage of the Mana contained in the Relic, until the Relic is empty. Fighting inside of a Mana Climate will allow your Relic to continually replenish itself in and out of combat.

## References

1. http://www.mmorpg.com/pantheon-rise-of-the-fallen/developer-journals/the-ethereal-energy-fueling-the-mana-climate-1000010858
Rock Stance

**Rock Stance** is an ability available to Monks. It is a Channeled ability that opens the Gate of Balance and purges the Monk of a single Poison effect. While channeled, the Monk's Armor Class is increased.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Opens gate of Balance. Purge yourself of 1 Poison effect and increase your Armor Class by 150 for 5 seconds.* (Latest In-Game Description for *Ability*)

## Gallery

* Current icon for the Rock Stance ability.
* Current info for the Rock Stance ability.

## Resource(s)

1. Archived Official Class Page (Monk) (Retrieved 6/22)