Blaster Rifles

* **Skill:** Blaster: blaster rifle (for blaster rifle); missile weapons: micro-grenade launcher (for grenade launcher)
* **Ammo:** 250 (blaster), 30 (micro-grenade launcher)
* **Cost:** 4,500cr; 250cr (bi-pod); 1,000cr (micro-grenade magazine)
* **Availability:** 3, F or R
* **Fire Rate:** 7 (blaster); 1 (micro-grenade launcher)
* **Fire Control:** 1D (Alliance-modified version only)
* **Range:** 3-25/50/75 (blaster rifle); 5-25/100/200 (micro-grenade launcher)
* **Blast Radius:** 0-2/4/6 (micro-grenade launcher)
* **Damage:** 5D (blaster rifle), 4D/3D/2D (micro-grenade launcher)
* **Game Notes:** This micro-grenade launcher has a computerized fire control system. If the character can make a Moderate *Perception* roll (this is a free action and doesn’t count as a skill use, so there are no penalties), the character can add +1D to hit when the weapon is fired; if the character is firing at the same target repeatedly, the character automatically gets the +1D for the second and following shots. A bi-pod may be attached to the rifle, adding +1D to the *blaster* roll.

* *Alliance-modified version:* On a constant-fire mode, the rifle fires a burst of 2 blasts per shot. Once a hit is established, all following shots against a nearby (1 meter) targets are one difficulty lower.

* **Source:** Galaxy Guide 10: Bounty Hunters (pg. 84), Gundark’s Fantastic Technology (pg. 29-30), Rules of Engagement - The Rebel SpecForce Handbook (pg. 64)

### BlasTech A280

* **Type:** Blaster rifle
* **Model:** BlasTech A280 Blaster Rifle
* **Scale:** Character
* **Skill:** Blaster: blaster rifle
* **Ammo:** 100
* **Cost:** 1,400cr
* **Availability:** 1, R
* **Range:** 4-40/120/300
* **Damage:** 5D+2
* **Source:** Rebel Alliance Sourcebook (pg. 99-100), Arms and Equipment Guide (pg. 15-16)

### BlasTech A295

* **Type:** Blaster rifle
* **Model:** BlasTech A295 Blaster Rifle
* **Scale:** Character
* **Skill:** Blaster: blaster rifle
* **Ammo:** 100
* **Cost:** 1,500cr
* **Availability:** 1, R
* **Range:** 5-50/170/380
* **Damage:** 5D+1

### BlasTech DC-15

* **Type:** Assault blaster rifle
* **Model:** BlasTech DC-15 Clone Rifle
* **Scale:** Character
* **Skill:** Blaster: blaster rifle
* **Ammo:** 100
* **Cost:** 1,500cr
* **Availability:** 3, R or X
* **Fire Rate:** 1
* **Range:** 10-40/130/350
* **Damage:** 5D+1

### BlasTech DC-17m ICWS

* **Type:** Assault blaster rifle
* **Model:** BlasTech DC-17m Interchangeable Combat System
* **Scale:** Character
* **Skill:** Blaster: blaster rifle; Missile weapons: grenade launcher (anti-armor attachment)
* **Cost:** 1,900cr
* **Availability:** 3, R or X
* **Blaster Attachment:**

* **Ammo:** 60
* **Range:** 3-30/100/300
* **Damage:** 5D

* **Sniper Rifle Attachment:**

* **Ammo:** 20
* **Fire Rate:** 1
* **Fire Control:** 1D (when used for one round of aiming)
* **Range:** 20-50/200/400
* **Damage:** 5D

* **Anti-Armor Attachment:**

* **Ammo:** 4
* **Fire Rate:** 1
* **Range:** 3-30/100/300
* **Blast Radius:** 0-2/4/6
* **Damage:** 7D/5D/3D

### BlasTech DLT-19

* **Type:** Blaster rifle
* **Model:** BlasTech DLT-19 Blaster Rifle
* **Scale:** Character
* **Skill:** Blaster: blaster rifle
* **Ammo:** 100
* **Cost:** 1,300cr
* **Availability:** 1, R
* **Range:** 5-50/180/350
* **Damage:** 5D

### BlasTech DLT-20A

* **Type:** Blaster rifle
* **Model:** BlasTech DLT-20A Blaster Rifle
* **Scale:** Character
* **Skill:** Blaster: blaster rifle
* **Ammo:** 100
* **Cost:** 1,300cr
* **Availability:** 1, R
* **Range:** 4-35/110/280
* **Damage:** 5D+1
* **Source:** Arms and Equipment Guide (pg. 15-16)

### BlasTech E-11

* **Type:** Blaster rifle
* **Model:** BlasTech E-11 Military Blaster Rifle
* **Scale:** Character
* **Skill:** Blaster: blaster rifle
* **Ammo:** 100
* **Cost:** 1,000cr (power packs: 25)
* **Availability:** 1, R
* **Range:** 3-30/100/300
* **Damage:** 5D
* **Game Notes:** If the retractable stock and scope are used for one round of aiming, the character receives an additional +1D to *blaster*.
* **Source:** Gundark’s Fantastic Technology (pg. 31), Han Solo and the Corporate Sector Sourcebook (pg. 117), Arms and Equipment Guide (pg. 16)

### BlasTech EE-3

* **Type:** Blaster rifle
* **Model:** BlasTech EE-3 Baster Rifle
* **Scale:** Character
* **Skill:** Blaster: blaster rifle
* **Ammo:** 50
* **Cost:** 1,300cr
* **Availability:** 2, R
* **Range:** 3-30/80/250
* **Damage:** 5D+2

### BlasTech EKX-10

* **Type:** Blaster rifle
* **Model:** BlasTech EKX-10 Blaster Rifle
* **Scale:** Character
* **Skill:** Blaster: blaster rifle
* **Ammo:** 100
* **Cost:** 1,100cr
* **Availability:** 3, R or X
* **Range:** 5-50/150/350
* **Damage:** 5D
* **Source:** Galaxy Guide 9: Fragments from the Rim (pg. 54)

### Blaster Speargun

* **Type:** Blaster speargun
* **Model:** BlasTech Firearc 49 Speargun
* **Scale:** Character
* **Skill:** Blaster: blaster rifle
* **Ammo:** Speargun: 3 spears (one loaded, two side-mounted); blaster: 50
* **Cost:** 300cr
* **Availability:** 2, R or X
* **Fire Rate:** Speargun: 1, Blaster: 1
* **Range:** Speargun: 3-7/25/50; Blaster: 3-20/30/45
* **Damage:** Spear damage: 4D/2D/1D; Blaser damage: 5D/4D/3D+1 (damages by range)
* **Game Notes:** Above stats do not reflect usual underwater damage and skill penalties
* **Source:** The Best of Adventure Journals - Issues 1-4 (pg. 67-68), Gundark’s Fantastic Technology (pg. 30)

### Bryar Rifle

* **Type:** Blaster rifle
* **Model:** Bryar Blaster Rifle
* **Scale:** Character
* **Skill:** Blaster: blaster rifle
* **Ammo:** 100
* **Cost:** 1,000cr
* **Availability:** 3, R
* **Range:** 3-50/150/430
* **Damage:** 4D
* **Source:** Wizards Website

### Espo Riot Gun

* **Type:** Blaster rifle
* **Model:** BlasTech 500 Riot Gun
* **Scale:** Character
* **Skill:** Blaster: blaster rifle
* **Ammo:** 300
* **Cost:** 1,500cr
* **Availability:** 2, R
* **Range:** 3-30/100/300
* **Damage:** 5D+1
* **Game Notes:** On constant-fire mode, each “shot” fires five blasts; holding the trigger down will fire six “shots” per round. In game terms, once a shot hits in a round, all following shots the same or immediately adjacent target (within one meter) are one difficulty level lower. With this type of firing mode, it is much easier to shoot down a row of stormtroopers or other targets.
* **Source:** Gundark’s Fantastic Technology (pg. 32), Han Solo and the Corporate Sector Sourcebook (pg. 117), Arms and Equipment Guide (pg. 15)

### Exotic Arms Predator

* **Type:** Precision hunting blaster rifle
* **Model:** Exotic Arms EXP-7(a) Predator Blaster Rifle
* **Scale:** Character
* **Skill:** Blaster: blaster rifle
* **Ammo:** 8
* **Cost:** 7,000cr
* **Availability:** 4, X
* **Fire Rate:** 1
* **Range:** 3-30/80/350
* **Damage:** 7D
* **Game Notes:** Each time this blaster is fired, the user must make a Moderate *Strength* roll to contain the recoil and be able to fire it next round.
* **Source:** Gundark’s Fantastic Technology (pg. 33)

### Greff-Timms AR-1

* **Type:** Modified blaster rifle
* **Model:** Greff-Timms Industrial AR-1 Blaster Rifle
* **Scale:** Character
* **Skill:** Blaster: blaster rifle
* **Ammo:** 100
* **Cost:** 1,300cr
* **Availability:** 2, R
* **Range:** 4-40/120/350
* **Damage:** 5D
* **Game Notes:** Secondary fire mode launches flares. The rifle has a barrel-mounted glow rod that can be removed and replaced with a vibro-bayonet (STR+1D+2)
* **Source:** Hero’s Guide (pg. 122)

### Imperial Munitions Heavy Blaster Rifle

* **Type:** Heavy blaster rifle
* **Model:** Imperial Munitions’ StarAnvil Heavy Blaster Rifle
* **Scale:** Character
* **Skill:** Blaster: blaster rifle
* **Ammo:** 50
* **Cost:** 1,250cr
* **Availability:** 4, X
* **Fire Rate:** 1
* **Range:** 3-25/50/250
* **Damage:** 5D+2
* **Game Notes:** If retractable stock and scope are used for one round of aiming, the character receives an additional +1D to *blaster*.
* **Source:** Gundark’s Fantastic Technology (pg. 34), Arms and Equipment Guide (pg. 17)

### Merr-Sonn G8

* **Type:** Blaster rifle
* **Model:** Merr-Sonn Model G8 Blaster Rifle
* **Scale:** Character
* **Skill:** Blaster: blaster rifle
* **Ammo:** 100
* **Cost:** 1,250cr
* **Availability:** 1, R
* **Range:** 4-40/120/350
* **Damage:** 5D+1
* **Source:** Rebel Alliance Sourcebook (pg. 99-100), Arms and Equipment Guide (pg. 17)

### Modified E-11 Blaster Rifle

* **Type:** Modified blaster/slug thrower
* **Model:** BlasTech E-11/S Blaster Rifle
* **Scale:** Character
* **Skill:** Blaster: blaster rifle (for blaster), firearms (for slug-thrower)
* **Ammo:** 25 (blaster), 6 (slug thrower)
* **Cost:** 7,000cr
* **Availability:** 4, X
* **Range:** 3-30/100/300 (blaster), 3-30/150/400 (slug-thrower)
* **Damage:** 5D (blaster), 4D (slug thrower)
* **Source:** Galaxy Guide 11: Criminal Organizations (pg. 83), Gundark’s Fantastic Technology (pg. 31-32)

### NT-242 Sniper Rifle

* **Type:** Sniper Rifle
* **Scale:** Character
* **Skill:** Blaster: blaster rifle
* **Ammo:** 10
* **Cost:** 2,100cr (power pack: 25cr)
* **Availability:** 2, X
* **Fire Rate:** 2/1
* **Range:** 3-45/180/550
* **Damage:** 6D
* **Game Notes:**
	+ Sniper Scope, reduces range penalties by one level when used for one round of aiming
	+ The NT-242 was a type of sniper rifle. Considered a tank buster by many users, and one of the heaviest longblasters, the NT-242 was powerful at range, and could be modified to have a disruptor shot which could engage vehicles.
	+ The NT-242 could also be modified with a macroscope that allowed for two magnification levels, as well as a power cell that greatly increased the time the blaster could be fired before overheating.
* **Source:** RPG Gamer

### Senate Guard Ceremonial Blaster Rifle

* **Type:** Blaster rifle
* **Model:** Republic Senate Guard Blaster Rifle
* **Scale:** Character
* **Skill:** Blaster: blaster rifle/Melee combat: stun prod
* **Ammo:** 100
* **Cost:** 4,000cr (7,500cr in the Rebellion Era)
* **Availability:** 4, X
* **Difficulty:** Easy
* **Range:** 3-30/100/300
* **Damage:** 6D (blaster), 5D+2 stun (melee stun prod)
* **Game Notes:** The gold and silver weapon packs a strong stun blast and comes complete with a stun prod for crowd-control situations
* **Source:** Wizards Website

### SoroSuub “Firelance”

* **Type:** Blaster rifle
* **Model:** SoroSuub “Firelance” Blaster Rifle
* **Scale:** Character
* **Skill:** Blaster: blaster rifle
* **Ammo:** 100
* **Cost:** 1,200cr (power packs: 25cr)
* **Availability:** 2, R or X
* **Fire Rate:** 1
* **Range:** 3-30/100/300
* **Damage:** 5D
* **Source:** Gundark’s Fantastic Technology (pg. 33-34), Arms and Equipment Guide (pg. 18)

### SoroSuub Heavy Tracker 16

* **Type:** Blaster rifle
* **Model:** SoroSuub “Heavy Tracker” 16 Blaster Rifle
* **Scale:** Character
* **Skill:** Blaster: blaster rifle
* **Ammo:** 100
* **Cost:** 1,000cr
* **Availability:** 1, R
* **Range:** 3-30/100/300
* **Damage:** 5D
* **Source:** Rebel Alliance Sourcebook (pg. 99-100), Arms and Equipment Guide (pg. 18)

### Stormtrooper One

* **Type:** Blaster rifle
* **Model:** SoroSuub Stormtrooper One (later Freedom One) Blaster Rifle
* **Scale:** Character
* **Skill:** Blaster: blaster rifle
* **Ammo:** 100
* **Cost:** 1,000cr (power packs: 25)
* **Availability:** 2, X
* **Range:** 3-30/100/300
* **Damage:** 5D
* **Game Notes:** If the retractable stock and scope are used for one round of aiming, the character receives an additional +1D to *blaster*.
* **Source:** Rulebook (pg. 231), Star Wars Trilogy Sourcebook SE (pg. 153), Arms and Equipment Guide (pg. 16)

### Stormtrooper Two

* **Type:** Blaster rifle
* **Model:** SoroSuub Stormtrooper Two Blaster Rifle
* **Scale:** Character
* **Skill:** Blaster: blaster rifle
* **Ammo:** 100
* **Cost:** 1,600cr
* **Availability:** 2, X
* **Fire Rate:** 1
* **Range:** 3-30/100/300
* **Damage:** 5D+2
* **Game Notes:** If retractable stock and scope are used for one round of aiming, the character receives an additional +1D to *blaster*.
* **Source:** Galaxy Guide 9: Fragments from the Rim (pg. 11)