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Brilliant Fortification

Brilliant Fortification

**Lv.**

* Default
* Silver
* Gold
* Foil

Brilliant Fortification

**Rarity**

Epic

**Cost**

 500 Gold

 3

**Stats**

 12 Power

 72% Mana Regen

**Effects**

 **Protect Structures** : All allied structures are immune to damage for 7 seconds. (90s cooldown)(Costs 75 Mana)

Brilliant Fortification

**Rarity**

Epic

**Cost**

 500 Gold

 3

**Stats**

 12 Power

 72% Mana Regen

**Effects**

 **Protect Structures** : All allied structures are immune to damage for 7 seconds. (90s cooldown)(Costs 75 Mana)

Brilliant Fortification

**Rarity**

Epic

**Cost**

 500 Gold

 3

**Stats**

 12 Power

 72% Mana Regen

**Effects**

 **Protect Structures** : All allied structures are immune to damage for 7 seconds. (90s cooldown)(Costs 75 Mana)

Brilliant Fortification

**Rarity**

Epic

**Cost**

 500 Gold

 3

**Stats**

 12 Power

 72% Mana Regen

**Effects**

 **Protect Structures** : All allied structures are immune to damage for 7 seconds. (90s cooldown)(Costs 75 Mana)

**Brilliant Fortification** is an epic  **Order** card. It costs 500 Gold and  3 Intellect, for a total of 3,500 Gold. It also grants  12 Power and  72% Mana Regen (in PvP).

## How to obtain

Brilliant Fortification can be earned through chests, through some quests and rewards or directly purchased for 150,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Protect Structures

Brilliant Fortification's ability is **Protect Structures** which makes all allied structures be immune to damage for 7 seconds.

## Change Log

 **Update V44.3 - November 20, 2017**

* Reduced cost from 1000 Gold, 3 INT to 500 Gold, 3 INT.

 **Update V42.3 - August 29, 2017**

* Increased duration from 6 seconds to 7 seconds.
* Reduced cost from 1000 Gold / 4 INT to 1000 Gold / 3 INT
Alpha Guard

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Alpha Guard** was an uncommon  **Growth** upgrade card.

It can be applied to all cards with the   **Basic Armor** stat.

## How to obtain

Alpha Guard can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Guard
* Guard
* Greater Guard

###  **Order**

* Divine Guard
* Celestial Guard
Clearheart/Tooltip

5

Clearheart

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Passive

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0.3  **Mana Regen**
 ***Why is nobody getting the harvesters!?***

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**Unique Passive:** Increase all Healing recieved by 15%, including   **Health Regen** and   **Lifesteal**
Combustion

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Passive**

While **Burning,** gain +16.5  **Attack Speed** and +160  **Max Movement Speed**

**Combustion** was a rare  **Fury** equipment card.

## How to obtain

Combustion can be earned through card packs or through crafting.

## Unique Passive

Combustion, in addition to 0.3  **Mana Regen** also has an Unique Passive which, when Burning, gives you 16.5  **Attack Speed** and +160  **Max Movement Speed**.

Stacks with other sources of Movement Speed.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides 2.5% Cooldown Reduction.
* Now Provides 0.3 Mana Regen.
Beta Heal/Tooltip

4

Beta Heal

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

5.6  **Health Regen**
Clearheart

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Passive**

Increase all Healing recieved by 15%, including   **Health Regen** and   **Lifesteal**

**Clearheart** was a uncommon  **Growth** equipment card.

## How to obtain

Clearheart can be earned through card packs or through crafting.

## Unique Passive

Clearheart, in addition to 0.3  **Mana Regen** also increases all healing received by 15%.

Affects ALL sources of healing, including but not limited to Lifesteal, Health Regen and Circlet of Healing aura.
Ash of the Witch

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Passive**

Enemies hit by abilities are slowed by 150 move speed for 1 second. Slow can only be applied once every 2 seconds.

**Ash of the Witch** was a rare **Universal** equipment card.

## How to obtain

Ash of the Witch can be earned through card packs or through crafting.

## Unique Passive

Ash of the Witch, in addition to 12  **Power** also has an Unique Passive which slows down enemies hit by your abilities by 150 movement speed for 1 second.

Damage per second abilities like Iggy and Scorch's turrets and Greystone's Make Way only proc the passive once every 2 seconds.

## Change Log

**Update .38.3 - March 14, 2017**

* Slow can only be applied once every 2 seconds.

**Update .38.3 - March 14, 2017**

* Rework. Now Universal affinity.
* Cost: 6 CP
* +12 Power
* SLOW ON ABILITY HIT - Passive: Enemies hit by abilities are slowed by 150 move speed for 1 second.
Daily Quest

***The world is my stage***

This page is a work in progress. You can help the *Paragon Wiki* by expanding it!
**Daily Quests** are a new feature added on Update .39.1. They are daily objectives that when completed give out a reward. These quests are renewed daily and have 3 different objectives.

These quests can be completed in Players vs Players, Coop vs AI and Solo vs AI gamemodes.

Completing each objective will give you a random minor reward. Completing all 3 objectives will earn you 10 Stars.

## Daily Quests

* Ward Novice - Place 3 Wards to gain map vision. (*Retired*)
* Ward Veteran - Place 7 Wards to gain map vision. (*Retired*)
* Ward Master - Place 15 Wards to gain map vision. (*Retired*)
* Hero Defeater - Secure 5 Kills or Assists against enemy heroes.
* Hero Conqueror - Secure 10 Kills or Assists against enemy heroes.
* Hero Eliminator - Secure 15 Kills or Assists against enemy heroes.
* Hero Bruiser - Inflict 10,000 damage to enemy heroes.
* Hero Wrecker - Inflict 15,000 damage to enemy heroes.
* Hero Demolisher - Inflict 20,000 damage to enemy heroes.
* Match Win - Win 1 match.
* Melee Win - Win 1 match as a melee hero.
* Inhibitor Defeater - Destroy 1 inhibitor.
* Inhibitor Conqueror - Destroy 2 inhibitors.
* Inhibitor Eliminator - Destroy 3 inhibitors.
* Tower Defeater - Destroy 1 tower.
* Tower Conqueror - Destroy 2 towers.
* Tower Eliminator - Destroy 3 towers.
* Structure Conqueror - Inflict 500 damage to enemy structures.
* Minion Defeater - Kill 50 enemy minions.
* Minion Conqueror - Kill 100 enemy minions.
* Minion Eliminator - Kill 250 enemy minions.

## Quest Rewards

* 1-3 Stars
* 20,000
* 5
* 1 Card/Gem

Additionally, completing all 3 quests will earn you 10 Stars.
Awakened Ancient (Work in progress)

Awakened Ancient

**Lv.**

* Default
* Silver
* Gold
* Foil

Awakened Ancient

**Rarity**

Common

**Cost**

 3

 10

**Stats**

 15 Power

 18 Attack Speed

 490 Health

**Effects**

 **Last Stand** : Dropping below 30% Max Health will Purify all debuffs, 50% Damage Reduction and immunity to Crowd Control effects for 6s.

Awakened Ancient

**Rarity**

Common

**Cost**

 3

 10

**Stats**

 15 Power

 18 Attack Speed

 490 Health

**Effects**

 **Last Stand** : Dropping below 30% Max Health will Purify all debuffs, 50% Damage Reduction and immunity to Crowd Control effects for 6s.

Awakened Ancient

**Rarity**

Common

**Cost**

 3

 10

**Stats**

 15 Power

 18 Attack Speed

 490 Health

**Effects**

 **Last Stand** : Dropping below 30% Max Health will Purify all debuffs, 50% Damage Reduction and immunity to Crowd Control effects for 6s.

Awakened Ancient

**Rarity**

Common

**Cost**

 3

 10

**Stats**

 15 Power

 18 Attack Speed

 490 Health

**Effects**

 **Last Stand** : Dropping below 30% Max Health will Purify all debuffs, 50% Damage Reduction and immunity to Crowd Control effects for 6s.

**Awakened Ancient** is a common  **Growth** card. It costs 3  Agility and 10  Vitality, for a total of 13,000  Gold. It also grants 15  Power, 18  Attack Speed and 490  Health (in PvP).

## How to obtain

Awakened Ancient (Work in progress) can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Last Stand

Awakened Ancient's ability is **Overwhelm** which, whenever you drop below 30% Health, Purifies all your debuffs, reduces damage taken by 50% and grants you immunity to all crowd control for 6 seconds.
Chronospike

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

30  **Mana**

6  **Power**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

Unique Passive: 10%  **Cooldown Reduction**

**Chronospike** was a common **Universal** equipment card.

## How to obtain

Two copies of Chronospike was available for all players. These copies couldn't be dismantled.

Chronospike can be earned through card packs or through crafting.

## Unique Passive

Chronospike, in addition to 30  **Mana** and 6  **Power** also has an Unique Passive which grants 10%  **Cooldown Reduction**.

Chronospike when combined with Mind Flow and Chrono-Tonic allows the player to reach up to 30% CDR.

## Change Log

**Update .35 - December 6, 2016**

* Increased Card cost to 5 from 3
* No longer provides a Maxed Bonus of 5% Cooldown Reduction.
* Now Provides a Unique Maxed Passive of 10% Cooldown Reduction.
Astral Leap

Astral Leap

**Lv.**

* Default
* Silver
* Gold
* Foil

Astral Leap

**Rarity**

Common

**Cost**

 4

**Stats**

 80% Mana Regen

**Effects**

 **Blink** : Teleport forward 1500 units. Cannot be used for 8 seconds after taking damage from Enemy Hero. (15s cooldown) (Costs 75 Mana)

Astral Leap

**Rarity**

Common

**Cost**

 4

**Stats**

 80% Mana Regen

**Effects**

 **Blink** : Teleport forward 1500 units. Cannot be used for 8 seconds after taking damage from Enemy Hero. (15s cooldown) (Costs 75 Mana)

Astral Leap

**Rarity**

Common

**Cost**

 4

**Stats**

 80% Mana Regen

**Effects**

 **Blink** : Teleport forward 1500 units. Cannot be used for 8 seconds after taking damage from Enemy Hero. (15s cooldown) (Costs 75 Mana)

Astral Leap

**Rarity**

Common

**Cost**

 4

**Stats**

 80% Mana Regen

**Effects**

 **Blink** : Teleport forward 1500 units. Cannot be used for 8 seconds after taking damage from Enemy Hero. (15s cooldown) (Costs 75 Mana)

**Astral Leap** is a common  **Knowledge** card. It costs  4 Intellect, for a total of 4,000 Gold. It also grants  80% Mana Regen (in PvP).

## How to obtain

Astral Leap is obtained at level 1.

Astral Leap can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Blink

Astral Leap's ability is **Blink** which teleports your hero to a target point up to 1500 units away. The active can be used in a z-axis, allowing you to blink into elevated areas. Consumes 75 mana and can't be used for 8 seconds after taking damage from an enemy Hero.

Activating the card will play a sound effect hearable by all players.

After blinking you will retain 150 Movement Speed.

## Notes

* Requires Line-of-Sight. Unable to blink through solid walls.
	+ However, you are able to blink through any other 'solid' object.
* Will play a sound if unable to blink due to damage requirement.
Altar

An **Altar** was a structure in Legacy. It consisted of 2 stairways, a Shadow Pad in between them and a drop-off point in the center of the upper floor.

## Purpose

Before the V32 patch, Altars served as a drop-off location for the OP Buff. The carrier had to deliver the buff to the enemy Altar to trigger the effects of the buff for all of his teammates, or to the allied Altar to restore all friendly Inhibitors.

Because the V32 patch has made it so the buff activates immediately after killing the Guardian, the Altars served no purpose since.

Altars are not featured in Monolith.

 Attack
Armavore

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Passive**

**On hit with basic attack**, restore 6   **Mana**.

**Armavore** was an uncommon  **Fury** equipment card.

## How to get

Armavore can be earned through card packs or through crafting.

## Unique Passive

Armavore, in addition to 5.5  **Attack Speed** also has an Unique Passive which restores 6   **Mana** on hit with your basic attack.

## Change Log

**Update .40 - May 16, 2017**

* Changed stat to Attack Speed from Attack Penetration.
* Increased Mana restored per Basic Attack to +6 from +2.

**Update .35 - December 6, 2016**

* Now restores mana on basic attack rather than on unit kill.
* Reduced Mana gained to 2 from 7

**Update .29 - July 26, 2016**

* Primary stat changed from Attack Speed to Energy Penetration.
* Increased mana gained per kill from 1.5 to 7.
* Removed Maxed Passive requirement.
Bounty Stalker (Gem)

### Description

Basic Attacks grant 2 Attack Speed and 1.5 Power for 6 seconds. Stacking up to 10 times.

**Bounty Stalker** is an  Agility Gem. This Offense type Gem can be slotted in the fifth slot of the  Agility attribute tree for a total 25,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Bounty Stalker (Gem) can currently be earned only through chests. Higher rarities have a lower chance of dropping.
Brawler's Scythe/Tooltip

3

Brawler's Scythe

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

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30  **Mana**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** Basic Attacks deal +15 extra Bonus Damage to Jungle Minions
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

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6  **Power**
Cooldown Reduction

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Cooldown Reduction** (abbreviated as CDR) was a hero statistic that reduces the cooldown of abilities, or the amount of time you must wait before an ability can be used again once you activated it, by a percentage. The stat is granted by some of the cards as an Unique Passive or Active.

Cooldown reduction is determined at the moment an ability was activated. Increasing/decreasing your cooldown reduction while the skill is on cooldown will not affect the cooldown. Cooldown reduction does not apply on card active abilities or card passive effects with cooldowns.

## Stacking Cooldown Reduction Cards

Some CDR cards, when combined with others, allow the hero to get more than 10% CDR (up to 30% CDR max)

 Attack
Bloodsoaked Armor/Tooltip

3

Bloodsoaked Armor

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Active

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8  **Basic Armor**
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5.5  **Attack Speed**
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**Unique Active:** For 6 seconds, **when hit by a basic attack**, apply a **Bleed** stack to attacker. (Max 10 stacks)
Auto Mana Potion

**Auto Mana Potion** is an  Intellect Gem. This Utility type Gem can be slotted in the first slot of the  Intellect attribute tree for a total 1,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Auto Mana Potion is obtained at level 1.

Auto Mana Potion can currently be earned only through chests. Higher rarities have a lower chance of dropping.
Basic Attack Time

Every unit has a basic attack time which refers to the interval between the attacks it makes. If a unit has a basic attack time of 1 it means that the unit will attack once every second. Having an attack speed of 2 translates into that unit attacking once every 2 seconds. A basic attack of 0.5 represents an attack every half second.
Amber Link

**The Amber Link** is a mechanic that was added to the game with the release of Monolith. Harvesters have been replaced by the link.

Once a match starts, players already have control of their Link. Over time, the Link will fill with card power. At regular intervals, it will then take some of its cached card power and automatically distribute it to the entire team. In addition to the small amount of card power that happens over time, the Amber Link will also fill with card power every time a nearby Jungle Minion is killed by a teammate. An enemy can sneak over to the allied side of the Jungle and attack the Link, stealing some of the cached card power for themselves.

The Amber Link gains 35 cxp every time an ally kills a white minion or a Green Guardian. Amber Links are emptied every 2 minutes, and the amber is distributed equally between each of the team members.

Amber Links cannot be destroyed, however attacking an enemy Amber Link will steal some of the CXP from it. Only the attacker gains the stolen CXP.

 Attack
Battle Mantra/Tooltip

5

Battle Mantra

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Passive

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6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** When over 50%   **Mana**, gain +2.4  **Mana Regen**
Beta Guard/Tooltip

3

Beta Guard

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

24  **Basic Armor**
Celestial Barrier/Tooltip

4

Celestial Barrier

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

24  **Ability Armor**
Basic Mana/Tooltip

1

Basic Mana

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Common

Upgrade

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30  **Mana**
Chrono-vore

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

5.5  **Attack Speed**

0.3  **Mana Regen**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

Unique Passive: 10%  **Cooldown Reduction**

**Chrono-vore** was a common  **Fury** equipment card.

## How to obtain

Chrono-vore can be earned through card packs or through crafting.

During the week of October 4, 2016 this card was available in a weekly card pack, along with Tele-Blink and Oasis Key. You can still earn the contents of that pack through weekly quests.

## Unique Passive

Chrono-vore, in addition to 5.5  **Attack Speed** and 0.3  **Mana Regen** also has an Unique Passive which grants 10%  **Cooldown Reduction**.

Chrono-vore when combined with Mind Flow and Chrono-Tonic allows the player to reach up to 30% CDR.

## Change Log

**Update .35 - December 6, 2016**

* Increased Card cost to 5 from 3
* No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
* Now provides a Unique Maxed Passive of 10% Cooldown Reduction.
* No longer provides 5% Cooldown Reduction.
* Now provides 0.6 Mana Regen.
Burst-Engine

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

0.3  **Mana Regen**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

12  **Power**

**Burst-Engine** was a common  equipment card.

## How to obtain

Burst-Engine can be earned through card packs or through crafting.
Chests

**Chests** are rewards you get for levelling up your profile and heroes, through Daily Login Rewards, or through Daily Victories. Chests give you several random rewards of a common, uncommon, rare or epic quality.

They replaced Tributes and Victory Chests in the 38.3 patch.

## Possible Rewards

### Bronze Chests

Two Rewards:

* Random Card/Gem
* 5,000 Reputation
* XP Boost: 1 Win
* Rep Boost: 1 Win
* Silver Chest

### Silver Chests

Three Rewards:

* Random Card/Gem
* 10,000 Reputation
* XP Boost: 1 Win
* Rep Boost: 1 Win
* Gold Chest

### Gold Chests

Four Rewards:

* Random Card/Gem
* 25,000 Reputation
* Hero Skin
* Hero Emote
* XP Boost: 1 Win
* Rep Boost: 1 Win
* Diamond Chest

### Diamond Chests

Five Rewards:

* Random Card/Gem
* Loot Crate Key
* 50,000 Reputation
* Hero Skin
* Hero Emote
* XP Boost: 1 Win
* Rep Boost: 1 Win

## Limited Chests

### Veteran Chests

These chests are given to players that have played before the V42 update. The amount of those Chests earned depends on the amount of crafting materials, card packs and cards that you have owned before the patch.

Eight Rewards:

* Random Card/Gem

### Shadow's Eve 2017 Chests

Limited edition chests may drop after you’ve completed a match, and contain various in-game items and special Shadow’s Eve rewards such as the Shadow’s Eve skins and banners. They can also be dropped from Twitch via Paragonbot.

The chests may contain one of the following:

* New Shadows’ Eve skin
* Past Shadows’ Eve skin
* One of three new banners:
	+ Bash-O’-Lantern Banner
	+ Infernal Wukong Banner
	+ Crypt Goddess Yin Banner
* Other rewards
	+ Rep
	+ Boosts
	+ Crates
	+ Keys
	+ Mastery Tokens
Coinmaster

Coinmaster

**Lv.**

* Default
* Silver
* Gold
* Foil

Coinmaster

**Rarity**

Common

**Cost**

 1

**Effects**

 **Wealthy** : Gain 8 Bonus Gold every 10 seconds. Increases to 16 Bonus Gold while Out of Combat.

Coinmaster

**Rarity**

Common

**Cost**

 1

**Effects**

 **Wealthy** : Gain 8 Bonus Gold every 10 seconds. Increases to 16 Bonus Gold while Out of Combat.

Coinmaster

**Rarity**

Common

**Cost**

 1

**Effects**

 **Wealthy** : Gain 8 Bonus Gold every 10 seconds. Increases to 16 Bonus Gold while Out of Combat.

Coinmaster

**Rarity**

Common

**Cost**

 1

**Effects**

 **Wealthy** : Gain 8 Bonus Gold every 10 seconds. Increases to 16 Bonus Gold while Out of Combat.

**Coinmaster** is a common  **Growth** card. It costs 1  Vitality, for a total of 1,000  Gold.

## How to obtain

Coinmaster is obtained at day 92.

Coinmaster can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Wealthy

Coinmaster's ability is **Wealthy** which grants 8 Bonus Gold every 10 seconds. Increases to 16 Bonus Gold while Out of Combat.
Arkonome

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6.5  **Physical Damage**

30  **Mana**

## **Unique or Upgrade Stats**

### **Passive**

Gain +3   **Energy Damage** and +30   **Mana** every 2 minutes. (Stacks up to 10 times)

**Arkonome** was an unreleased  equipment card.

## How to obtain

Arkonome was an unreleased card added sometime during Early Access. It is unknown whether it will be ever added to the game, or has it been scrapped.
Armor Aura

### Description

Nearby enemy units have Basic Armor reduced by 12. Nearby allies have increased Basic Armor by 12.

**Armor Aura** is an  Vitality Gem. This Defense type Gem can be slotted in the fifth slot of the  Vitality attribute tree for a total 25,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Armor Aura is obtained at level 1.

Armor Aura can currently be earned only through chests. Higher rarities have a lower chance of dropping.
Amulet of the Veteran

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

60  **Health**6  **Power**

**Amulet of the Veteran** was a common **Universal** equipment card.

## How to obtain

A single copy of Amulet of the Veteran was available for all players. This copy couldn't be dismantled.

Amulet of the Veteran can be earned through card packs or through crafting.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides a Maxed Bonus of Health.
* Now provides a Maxed Bonus of Health and Damage.
Divine Health/Tooltip

3

Divine Health

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Common

Upgrade

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180  **Health**
Basic Chrono/Tooltip

1

Basic Chrono

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Common

Upgrade

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0.3  **Mana Regen**
Divine Guard/Tooltip

3

Divine Guard

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Common

Upgrade

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24  **Basic Armor**
Deathnail

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## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

100%  **Crit Bonus** (Unique)

**Deathnail** was a common  **Corruption** equipment card.

## How to obtain

Deathnail can be earned through card packs or through crafting.

## Unique Passive

Deathnail, in addition to 4  **Basic Attack Pen** also increases damage dealt by your Critical Strikes up to 250% (from 150%).

This bonus does not stack with other Crit Bonus sources.
Concentrated Pierce/Tooltip

4

Concentrated Pierce

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Uncommon

Upgrade

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16  **Basic Attack Pen**
Duelist

### Description

Take 20% less damage from any hero you hit with a basic attack for the next 3 seconds.

**Duelist** is an  Agility Gem. This Defense type Gem can be slotted in the third slot of the  Agility attribute tree for a total 19,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Duelist can currently be earned only through chests. Higher rarities have a lower chance of dropping.
Crucial Snare/Tooltip

4

Crucial Snare

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Uncommon

Active

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0.3  **Mana Regen**
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4  **Basic Attack Pen**
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**Unique Active:** For 6 seconds, **when hit by a basic attack**, **Slow** attacker by 250 Move Speed for 2 seconds
**Fully Upgraded Bonus:**
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Backdoor Protection

###### This article is not 100% accurate, as I could not find the required information. Therefore, use this only as a general concept.

Backdoor protection is a structure buff that protects the structure from being backdoored, or ganking a structure, and destroyed before the towers in front are destroyed. It makes towers unable to take damage (or gain armor, not verified). When lane minions are present, the protections are removed. The core gains around 500 armor (a total of 580) to prevent backdoors without minions, and won't take any damage if all three inhibitors are still up.
Brand of the Ironeater

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## Base Stats

4%  **Crit Chance**

5%  **Lifesteal**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

2.5%  **Lifesteal**

**Brand of the Ironeater** was a common  **Fury** equipment card.

## How to obtain

Brand of the Ironeater is earned when your account reaches level 7.

Brand of the Ironeater can be earned through card packs or through crafting.
Chrono-Tonic

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## **Unique or Upgrade Stats**

### **Active**

+3.6   **Health Regen** and +10%  **Cooldown Reduction** for 15 seconds. Charges refresh at base.

### **Cooldown**

15s

**Chrono-Tonic** was a rare  equipment card.

## How to obtain

Chrono-Tonic can be earned through card packs or through crafting.

## Active

Chrono-Tonic gives you 10%  **Cooldown Reduction** and increases your   **Health Regen** by 3.6 for 15 seconds, and has two charges that refresh at base. A single charge restores 54 health total.

Chrono-Tonic stacks with all other CDR cards (excluding Incessant Onslaught), allowing the hero to reach up to 30% CDR.

## Change Log

**Update .35 - December 6, 2016**

* Increased Cooldown Reduction value to 10% from 7.5%
Dire Wound

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## **Unique or Upgrade Stats**

**Dire Wound** was a common  **Corruption** upgrade card.

It can be applied to all cards with the   **Crit Chance** stat.

## How to obtain

Dire Wound can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Wound
* Wound
* Major Wound

###  **Order**

* Righteous Wound
* Zealous Wound
Dire Drain

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## **Unique or Upgrade Stats**

**Dire Drain** was a common  **Corruption** upgrade card.

It can be applied to all cards with the   **Lifesteal** stat.

## How to obtain

Dire Drain can be earned through card packs or through crafting.

## See also

### **Universal**

* Lesser Drain
* Drain
* Greater Drain

###  **Corruption**

* Sinister Drain

###

* Focused Drain
* Concentrated Drain
Dire Pierce

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## **Unique or Upgrade Stats**

**Dire Pierce** was a common  **Corruption** upgrade card.

It can be applied to all cards with the   **Basic Attack Pen** stat.

## How to obtain

Dire Pierce can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Pierce
* Pierce
* Major Pierce

###  **Corruption**

* Sinister Pierce

###

* Focused Pierce
* Concentrated Pierce
Beastmaster's Scythe/Tooltip

3

Beastmaster's Scythe

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Rare

Passive

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60  **Health**
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5.5  **Attack Speed**
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**Unique Passive:** Basic Attacks deal +15 extra Bonus Damage to Jungle Minions
**Fully Upgraded Bonus:**
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60  **Health**
Basic Mana

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## **Unique or Upgrade Stats**

**Basic Mana** was a common **Universal** upgrade card.

It can be applied to all cards with the   **Mana** stat.

## How to obtain

A single copy of Basic Mana are available for all players. This copy couldn't be dismantled.

Basic Mana can be earned through card packs or through crafting.

## See also

### **Universal**

* Mana
* Advanced Mana

###

* Enhanced Mana
* Optimal Mana

###  **Order**

* Pure Mana
* Perfect Mana
Bubble Tap/Tooltip

6

Bubble Tap

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Uncommon

Active

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6  **Ability Armor**
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60  **Mana**
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**Unique Active:** Consume 60   **Mana** to  **Shield** **Shield** yourself for 35% of current   **Mana** for 3 seconds.
Bounty Stalker (Card)

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## Base Stats

6  **Power**

60  **Max Health**

## **Unique or Upgrade Stats**

### **Passive**

Basic Attacks on Players, grant a stack of 6%   **Crit Chance** for 4 seconds. (Max 7 stacks)

**Bounty Stalker** was a uncommon **Universal** equipment card.

## How to obtain

Bounty Stalker (Card) can be earned through card packs or through crafting.

## Unique Passive

Bounty Stalker, in addition to 6  **Power** and 60  **Max Health** also grants a stack of 6%   **Crit Chance** on basic attacks on enemy Heroes for 4 seconds, up to 7 stacks. Max Stacks will grant you 42%   **Crit Chance**.

The passive bonus stacks with other   **Crit Chance** sources and the crit damage can be increased with   **Crit Bonus**.

## Change Log

**Update .38.3 - March 14, 2017**

* Increased critical chance per stack from 4% to 6%.
* Reduced max stack count from 10 to 7.
* Increased stack duration from 3 seconds to 4 seconds.

**Update .29 - July 26, 2016**

* Increased cost from 4 points to 6 points.
* Now only grants critical chance stacks if you hit an enemy Hero.
* Increased max stacks from 4 to 10.
* Increased buff duration from 2 seconds to 3 seconds.

**Update .24 - April 21, 2016**

* Corrected stats on Bounty Stalker. It is no longer a copy of Agoran Scepter.
	+ New Stats 7.6 Physical Damage 100 Max Health Unique Passive Basic attacks grant 4% Crit Chance for 2s (max 4 stacks).
Blast Harness

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## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

100%  **Crit Bonus** (Unique)

**Blast Harness** was a common  **Fury** equipment card.

## How to obtain

Blast Harness can be earned through card packs or through crafting.

## Unique Passive

Blast Harness, in addition to 5.5  **Attack Speed** also increases damage dealt by your Critical Strikes up to 250% (from 150%).

This bonus does not stack with other Crit Bonus sources.
Blight Bones/Tooltip

4

Blight Bones

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Epic

Passive

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60  **Max Health**
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**Unique Passive:** When hit by Critical Strike, apply Blight to attacker. (Blight reduces healing by 75%)
Beta Barrier

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## **Unique or Upgrade Stats**

**Beta Barrier** was a common  **Growth** upgrade card.

It can be applied to all cards with the   **Ability Armor** stat.

## How to obtain

Beta Barrier can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Barrier
* Barrier
* Greater Barrier

###  **Order**

* Divine Barrier
* Celestial Barrier
Chrono-Mancer Disc/Tooltip

5

Chrono-Mancer Disc

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Common

Passive

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0.3  **Mana Regen**
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6  **Power**
**Fully Upgraded Bonus:**
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**Unique Passive:** 10%  **Cooldown Reduction**
Corruption Equipment Cards/Mobile

Ash of the WitchAssassin's WardBackstabberBanefleshBlackblood VirusBloodsoaked ArmorCup of the VampireCurse of the LeechDeathnailDreadfeast RelicDrink the SpiritsExecutioner's KeyFiend ElixirHex of the DevastatorMarrow-FangsNecroveilReaper's KeyScarab ClawsScourging TailsSeek and DestroyShadow ScrollSirensongSorceror's WardStab LinkStalker's KeyTainted MagickThirstfangTraitor's TouchVampiric ElixirViper BoltVoidsteel DaggerWicked StigmaWraith Whisper
Compensator Rig

Compensator Rig

**Lv.**

* Default
* Silver
* Gold
* Foil

Compensator Rig

**Rarity**

Uncommon

**Cost**

 3

 10

**Stats**

 20 Power

 385 Health

**Effects**

 **Desperate Strikes** : Deal +0.99 additional Basic Damage for every 60 missing Health.

Compensator Rig

**Rarity**

Uncommon

**Cost**

 3

 10

**Stats**

 20 Power

 385 Health

**Effects**

 **Desperate Strikes** : Deal +0.99 additional Basic Damage for every 60 missing Health.

Compensator Rig

**Rarity**

Uncommon

**Cost**

 3

 10

**Stats**

 20 Power

 385 Health

**Effects**

 **Desperate Strikes** : Deal +0.99 additional Basic Damage for every 60 missing Health.

Compensator Rig

**Rarity**

Uncommon

**Cost**

 3

 10

**Stats**

 20 Power

 385 Health

**Effects**

 **Desperate Strikes** : Deal +0.99 additional Basic Damage for every 60 missing Health.

**Compensator Rig** is an uncommon  **Chaos** card. It costs  3 Agility and 10 Vitality, for a total of 13,000 Gold. It also grants  20 Power and  385 Health (in PvP).

## How to obtain

Compensator Rig can be obtained via Feng Mao Mastery level 4.

Compensator Rig can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Desperate Strikes

Compensator Rig's ability is **Desperate Strikes** which grants you +0.99 additional Basic Damage for every 60 missing Health.

## Change Log

 **Update V43 - September 21, 2017**

* Increased amount of damage dealt from 1 per 60 health missing to 1 per 55 health missing.
Drain

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## **Unique or Upgrade Stats**

**Drain** was a common **Universal** upgrade card.

It can be applied to all cards with the   **Lifesteal** stat.

## How to obtain

Drain is earned when your account reaches level 7, and a second copy is earned at level 9.

Drain can be earned through card packs or through crafting.

## See also

### **Universal**

* Lesser Drain
* Greater Drain

###  **Corruption**

* Dire Drain
* Sinister Drain

###

* Focused Drain
* Concentrated Drain
Blade of Agora

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## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

**Unique Passive:** 100%  **Crit Bonus**

**Blade of Agora** was a common **Universal** equipment card.

## Card Efficiency

6 Power = 1 CP

Upgrade Bonus: 100% Crit Bonus

(was a Card from which the Crit Bonus Card value is derived, and as such, it derives a value of 5 Card Points (CP).

The Card Efficiency is 16,6%. without Upgrade:

Upgraded with 3x **1 CP** cards = 100% CP Efficiency

Upgraded with 3x **2 CP** Cards = 100% CP Efficiency

Upgraded with 3x **3 CP** Cards = 100% CP Efficiency.

## How to obtain

A single copy of Blade of Agora was available for all players. This copy couldn't be dismantled.

Blade of Agora can be earned through card packs or through crafting.

## Unique Passive

Blade of Agora, in addition to 6  **Power** also increases damage dealt by your Critical Strikes up to 250% (from 150%).

This bonus does not stack with other Crit Bonus sources, such as Agoran Scepter and other Blades of Agora.
Accelerator

Accelerator

**Lv.**

* Default
* Silver
* Gold
* Foil

Accelerator

**Rarity**

Uncommon

**Cost**

 1,200 Gold

**Effects**

 **Quicken** : Gain 20% Movement Speed for 180 seconds.

 **Consumable** : Card is unequipped after activation.

Accelerator

**Rarity**

Uncommon

**Cost**

 1,200 Gold

**Effects**

 **Quicken** : Gain 20% Movement Speed for 180 seconds.

 **Consumable** : Card is unequipped after activation.

Accelerator

**Rarity**

Uncommon

**Cost**

 1,200 Gold

**Effects**

 **Quicken** : Gain 20% Movement Speed for 180 seconds.

 **Consumable** : Card is unequipped after activation.

Accelerator

**Rarity**

Uncommon

**Cost**

 1,200 Gold

**Effects**

 **Quicken** : Gain 20% Movement Speed for 180 seconds.

 **Consumable** : Card is unequipped after activation.

**Accelerator** is an uncommon  **Knowledge** card. It costs 1,200 Gold.

This card is **Consumable**, which means the card will be consumed after use.

## How to obtain

Accelerator can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## **Quicken**

Accelerator's ability is **Quicken** which, upon consuming the item, grants you +20% Movement Speed for 180 seconds.

## Change Log

 **Update V44.3 - November 20, 2017**

* Reduced cost from 1500 Gold to 1200 Gold.
Crystal Conduit

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## Base Stats

2  **Ability Pen**

30  **Mana**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

60  **Mana**

**Crystal Conduit** was a common  equipment card.

## How to obtain

Crystal Conduit can be earned through card packs or through crafting.
Barrier Token

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## **Unique or Upgrade Stats**

**Barrier Token** was a rare **Universal** equipment card.

## How to obtain

Barrier Token can be earned through card packs or through crafting.

## Recommended Heroes

* Barrier Token is recommended as a starter/filler item for heroes that need a lot of survivability early game vs energy damage based heroes.