Agent Sweetie Drops (Funbox)

Agent 007

## Description

***Sweetie Drops***, also known by the fandom as **Bon Bon**, is a female earth background pony with a beige coat, pigment blue mane with a rose streak, cerulean eyes, and a cutie mark of three candies. She's one of the most loved and popular backgrounds characters of *MLP:FiM* and the fandom. Her first appearances were with Lyra Heartstrings, which both were adopted as "couple" by the fandom, but then canon with the premiere of episode 100 of the series. She's a secret agent, who works for a super secret agency against monsters in Canterlot, but who concealed her identity in Ponyville under the name of Bon Bon, to take care of said town in case of a monster attack.

She is in **VSPR**, in a super-super secret mission that nobody knows. There are rumors that she looks for the intelligence of the RED team, or probably the Heavy's Sandvich, in both cases it will be difficult for Sweetie Drops.

## Abilities

Bon Bon's main mobility tool is **Rope**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 4s

Bon Bon has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

Bon Bon obtains the **Golden Gun**, a powerful single-shot revolver capable of one-shotting any foe, and summons **Agent 006**, a minion capable of cloaking and stealthily assasinating targets with their sniper rifle and knife.
Mechanics
* **Golden Gun** - Bon Bon receives an Australium Ambassador with 3 bullets (1 in the drum and 2 in reserve) that oneshot any enemy they hit (unless they are invulnerable) and penetrate players, allowing the shots to hit multiple foes with at once. The weapon however, has slower reload speed. Bon Bon cannot obtain additional ammo for the gun by running over ammo packs.

* **Agent 006** - A random dead RED player respawns on BLU team as a Spy with 950 HP, Hitman's Heatmaker, Big Earner and Ethusiast's Timepiece. The Hitman's Heatmaker has unlimited ammo, does 113 damage on bodyshots and 150 damage on headshots. However, it cannot be charged for bonus damage nor charge its Focus meter. The Big Earner deals 90 damage to players and 180 damage to buildings. As a knife, the Big Earner is capable of scoring backstabs against enemies when striking them in their back. The Ethusiast's Timepiece has a 50% cloak drain rate and can only be used while holding the Big Earner.

This rage stuns all sentries on the map (Range: 8192HU) for 8 seconds.
Bon Bon needs to receive 3000 damage in order to get from 0% rage to 100% rage.
**Special Rage** costs 2.5% rage per second. It is activated and deactivated by pressing the **Reload** key (R by default).

Bon Bon turns on her cloaking device and becomes invisible. This ability functions the same way as Spy's cloak devices, meaning that Bon Bon cannot attack while invisible, and that there is a small time period for cloaking and uncloaking.
Bon Bon can still use her rope and weighdown while using this ability.
The ability automatically cancels itself if Bon Bon has no rage left.
## Weapon Attributes

### Agent Sweetie Drops

#### Melee Weapon

Big Earner | +42% damage bonus
+210% damage bonus
+50% damage vs buildings
-50% reduction in push force taken from damage

#### Primary Weapon (Rage)

Australium Ambassador | +9900% damage bonus
100% more accurate
Imbued with an ancient power
Projectiles penetrate enemy players
-90% clip size

### Agent 006 (minion)

Big Earner | Permanently crit boosted
+350% damage vs buildings
-30% reduction in push force taken from damage
Hitman's Heatmaker | Permanently crit boosted
+100 metal regenerated every 5 seconds on wearer
Wearer never takes falling damage
No power charge
Uses metal for ammo
Fires tracer rounds

## Miscellaneous

If the boss play tries to use the rope but doesn't meet all the criterias, the attempt will fail and they will hear an Engineer saying "Nope."

Despite being an Australium Ambassador, the Golden Gun is unable to headshot.

Agent 006 (Lyra) ignores Demoman's/Sniper's shield block.

Agent 006 (Lyra) automatically dies if Bon Bon is killed or if the round ends in a stalemate.

## Fighting

### Strengths

* The Rope is an excellent tool on large & open maps, allowing the boss to cross large distances with ease.
* Can backstab with her melee weapon.
* Golden Gun gained on Rage is pinpoint accurate and oneshots anyone regardless of range, can be used at any range, even as a sniper rifle.
* The Lyra minion adds more pressure on the enemy team and can get some important picks on large maps.
* Bon Bon can chose to cloak and reposition unnoticed if the situation calls for it.

### Weaknesses

* The Rope loses its effectiveness on enclosed maps with a lot of corridors.
* Her melee attacks deal reduced damage, however this is partially negated with the ability to backstab.
* The minion becomes almost useless on small, enclosed maps.
* Bon Bon has nothing to protect herself against being surrounded and overwhelmed other than the Golden Gun.

### Battling as Agent Sweetie Drops

*Strategy author: Derpigun*
Agent Sweetie Drops is a boss that excels at picking off lone enemies, be it at close or long range. Her Golden Gun is a powerful tool that is capable of instakilling anyone it hits. It should be used to pick off important targets such as Medics, or enemies that can deal high damage, such as Heavies, Soldiers, or Demomen. Care should be taken while aiming for the target, as the gun has low ammo count and slow reload speed.

The rope is a mobility tool that rewards those who know how to use it. It excels on open maps, where it gives the boss player various ways of crossing distance. Such techniques range from a simple rope swing to a sling shot. A slingshot can be either performed against nothing, where it results in being similar to a super jump, or against the map ceiling, where it allows the boss to cross large distances if done properly. Train and master the use of the rope and you will become a swift assassin with a global pressence on the battlefield.

The invisibility rage is very situational, as the rope already allows Bon Bon to close in on enemies and escape. It should only be used in dire situations where using the rope seemingly doesn't seem to get you the picks you need, which happens very rarely. If you do decide to use it, use it sparingly and only to get to important targets, as it's usually better to use the Main Rage and obtains the Golden Gun instead.

When playing as Agent Sweetie Drops, try your best to not get cornered or pinned against a wall, as you have no way of preventing large amounts of damage taken.

### Battling against Agent Sweetie Drops

*Please contact the wiki managers if you wish to help complete this article.*

## Controls

* **LEFT MOUSE** fires your active weapon.
* **RIGHT MOUSE** uses the Rope. (while mid-air and looking up.)
	+ Holding **RIGHT MOUSE** will reel up the Rope.
	+ Holding **CROUCH** (Ctrl) well reel down the Rope.
	+ **JUMP** (Spacebar) will cancel the Rope.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **RELOAD** (R) activates the **Special Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

## Music

**The Matrix Soundtrack - Clubbed To Death**

**Goldeneye 64 Remix - Cradle**

## Quotes

*"My name isn't Bon Bon, it's Special Agent Sweetie Drops. I work for a super secret anti-monster agency in Canterlot."* - [Intro]

*"Lyra!"* - [Rage]

[James Bond Theme] - [Killing Spree]

*"It found me!"* - [Backstabbed]

*"I never thought it will be able to track me, but now it **has!**"* - [Last Man Standing]

*"Aah!"* - [Defeat]

*"There is nothing like a best friend, is there?"* - [Victory]