recursal/Fanatic-Fandom huggingface dataset:
Heliolisk

**Heliolisk** is a dual-type Electric/Normal Pokémon.

It evolves from Helioptile when exposed to a Sun Stone.

## Biology

Heliolisk is a bipedal Pokémon that resembles a yellow lizard. Its head is mostly black with a yellow lower jaw. It has blue eyes with a pointed spike over each. Covering its neck is a black frill with orange spikes around the rim. This frill can be raised to frame its head if needed. Its hands and feet are black with three digits each and there is an orange band with triangular markings around each leg. It has a long, tapering tail that is orange and then black at the tip.

Heliolisk can generate sufficient electricity to power a skyscraper, simply by flaring open its frill. When its frill is flared while it basks in the sun, it can generate enough electricity to power an entire city. This electricity can be used to stimulate its muscles, which boosts the strength in its legs. This allows it to sprint a hundred yards in five seconds. In Galar, there was an old desert culture that highly treasured the Heliolisk due to treasure having arrived with them.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Larvesta

**Larvesta** is a dual-type Bug/Fire Pokémon.

It evolves into Volcarona starting at level 59.

## Biology

Larvesta is a fuzzy, moth larva-like Pokémon. It has blue eyes in a shadowed face. Its white mane of fuzz encompasses its head and the upper half of its body, while its lower half is brown. It has three pairs of small black legs. There are five red, slightly whorled horns on the sides of its head, which it can use to spit fire as a defensive tactic to intimidate predators or to scare prey. It has been seen using fire it spits from these horns to fly. Larvesta's flames can reach up to 5,500 degrees Fahrenheit in temperature. It lives at the feet of volcanoes, though people of ancient times once believed that Larvesta nested on and fell from the sun.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Hoppip

**Hoppip** is a dual-type Grass/Flying Pokémon.

It evolves into Skiploom starting at level 18, which evolves into Jumpluff starting at level 27.

## Biology

Hoppip is a round, pink Pokémon with long green leaves growing on top of its head. The leaves on its head have ragged edges, similar to a dandelion. It has big, triangular ears with dark insides and beady yellow eyes that lack pupils. Its arms and legs are stubby, and it has a short tail with a rounded tip. There is a circular yellow pad on the underside of each foot.

Hoppip's body is very light, and it is easily lifted off the ground by winds and will drift in the air. Hoppip can sense approaching strong winds. In order to avoid being blown away, it clusters and links leaves with other Hoppip or grips the ground firmly with its feet. However, it enjoys gentle breezes. Hoppip lives in temperate grasslands, although some also drift through fields, mountains, and even urban environments.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Maractus

**Maractus** is a Grass-type Pokémon.

It is not known to evolve into or from any other Pokémon.

## Biology

Maractus is a cactus-like Pokémon, with large ear-like extensions. These extensions feature dark green spiky arrangements at the base, yellow spikes further up, and flowers, with pink petals and yellow centers, at the top. It has a yellow spike on its head, yellow eyes, and a spiky-looking mouth. Other dark green spiky arrangements adorn its neck, the wrists of its yellow-fingered arms, and base. Its base features further such green spikes arranged in a five-pointed star.

When Maractus moves its body rhythmically, it emits sounds reminiscent of maracas being played. This allows Maractus to produce up-tempo songs and dances that it can use to scare away predators. Avian Pokémon in particular may try to feed on its flower seeds.

Maractus live in arid regions and dry desert-like areas.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Glalie

**Glalie** is an Ice-type Pokémon.

It evolves from Snorunt starting at level 42. It is one of Snorunt's final forms, the other being Froslass.

## Biology

Glalie is a spherical Pokémon that consists of a black rock core covered by ice. The icy covering has several holes and spaces across this Pokémon's body. Blue eyes and a mouth with flat teeth are visible through three of these holes. There are two large, black, conical horns on either side of Glalie's head.

Glalie's icy body is actually rock that is not particularly hard. It does not melt, and it can control ice by instantly freezing moisture in the air into any desirable shape. This ability is used to drape itself in ice armor and freeze its prey, which it then consumes whole. It prefers consuming Pokémon like Vanillite that are already frozen though. It can be found in caves, particularly when the outside weather lacks snow.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Ilex Forest

Ilex Forest

The majority of the Pokemon in this place is bugs.. and more bugs. A great place for grinding fire type Pokemon, because the grass area is practically the whole forest. There are also small lakes that you can fish and surf in.

It is to the west of Azalea Town.

## Wild Pokémon

* Wild Pokémon of **Level 42 - 50** are encountered here:

## Trainers

Suha- "This forest is scary- I'm scared!"

Johny- ".......Grrrr"

Payback
Explosion
Hitmonlee

**Hitmonlee** is a Fighting-type Pokémon.

It evolves from Tyrogue starting at level 20 when Tyrogue's Attack is higher than its Defense. It is one of Tyrogue's final forms, the others being Hitmonchan and Hitmontop.

## Biology

Hitmonlee is a humanoid Pokémon with an ovoid body. Lacking a distinct neck and head, its upper torso has almond-shaped eyes with black space around them and appears to lack a nose and mouth. Primarily brown, it has cream-colored, segmented arms and legs. Each hand has three fingers and each foot has three clawed toes. The soles of its feet and its ankles have circular, yellow pads. Hitmonlee is an exclusively male species with no female counterpart.

Hitmonlee's legs freely contract and stretch similar to a coiled spring. This flexibility allows Hitmonlee to run with lengthy strides and gives it greater reach for its kicks. Its excellent sense of balance enables it to kick in succession from any position. After battling, it rubs down its legs to relax the tight muscles. Rare in the wild, it is primarily found in urban areas. It had a number of kicking moves as signature moves in the past: Jump Kick, High Jump Kick, Rolling Kick, and Mega Kick.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Infernape

**Infernape** is a dual-type Fire/Fighting Pokémon.

It evolves from Monferno starting at level 36. It is the final form of Chimchar.

## Biology

Infernape is a bipedal, primate-like Pokémon that is primarily reddish-brown with sections of white fur on its chest, head, and lower legs. Several gold markings adorn its body: swirled, circular ones on its knees and shoulders flame-shaped ones on the back of its hands, and a stripe around its back that forms two swirls on its chest. On top of its head is a large flame, which is never extinguished. Infernape has an orange, rounded muzzle, long, round ears with blue inside, and a red ridge over its eyes. The eyes themselves are blue with yellow sclerae. There are five blue digits on both its feet and hands, and it has a long tail. This quick Pokémon practices a unique kind of martial art that involves all of its limbs. This style uses fiery punches and kicks as well.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Igglybuff

**Igglybuff** is a dual-type Normal/Fairy Pokémon.

It evolves into Jigglypuff when leveled up with at least 220 happiness, which evolves into Wigglytuff when exposed to a Moon Stone.

## Biology

Igglybuff is a small, bipedal balloon-like Pokémon that is completely pink. Its body can change to deep pink when the temperature increases. It has a rounded tuft of hair on top of its head, a small swirl-like pattern on its forehead, and red eyes. Igglybuff has small, stubby limbs. This small Pokémon is extremely elastic and can bounce like a ball, although it may not be able to stop if it does this.

It smells sweet to calm the emotions of its foes. Although it has singing abilities, it is not able to sing for long periods due to its underdeveloped vocal cords. It often gets a sore throat from singing too frequently. Igglybuff tend to live in the grasslands close by freshwater streams. It uses water from the streams to gargle in its sore throat.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Gogoat

**Gogoat** is a Grass-type Pokémon.

It evolves from Skiddo starting at level 32.

## Biology

Gogoat is a quadrupedal, hooved Pokémon similar to a goat. The fur on its face is white with fluffier fur on the chin and the back of its head is dark brown. It has a black nose, red eyes encircled by black markings, a brown blaze down the middle of its face, and rounded ears. On top of its head is a pair of curving black horns that extend over its back. It is covered in shaggy, brown fur that is darker across the back and lighter around the belly and legs. Around its neck is a thick, green leafy mane that extends down its back and ends in a short, bushy tail. The fur on its legs is shorter than the rest of its body; it is dark brown on the upper leg and white around the feet. Each foot ends in a cloven, brownish-orange hoof.

Gogoat is known to have empathic abilities that allow them to sense the feelings of whoever grips its horns. It does this by sensing subtle changes to the grip, and this ability is so acute that it can move as if it and its rider were one being. In the wild, Gogoat lives in herds in mountainous regions. The leader of the herd is decided through battles with its horns.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Jirachi

**Jirachi** is a dual-type Steel/Psychic Mythical Pokémon.

It is not known to evolve into or from any other Pokémon.

## Biology

Jirachi is a small, white, humanoid Pokémon. It has short, stubby legs and comparatively longer arms. There are flaps on the underside of its arms, which give the impression of long sleeves. On its belly is a curved seam, which conceals a third eye, known as its "true" eye. Additionally, Jirachi has a normal pair of circular eyes on its face, with small, blue triangular markings underneath. On its head is a large, yellow structure with three points extending outward: one from the top and one on either side. On each point is a teal tag, known as a "wish tag". A rounded extension hangs from either side of the yellow structure, framing Jirachi's face. Two yellow streamers flow from Jirachi's back, resembling comet tails.

Jirachi hibernates for extensive periods, forming a protective crystalline shell as it sleeps. However, it is still capable of fighting while asleep if it is in danger. It awakens for seven days every thousand years, but can also waken if sung to by a voice of purity. During the short periods when it is awake, Jirachi is said to grant wishes. However, in the anime, Jirachi cannot create an object that is desired from a wish. Instead, it teleports the desired object to the person that made the wish. In the Pokémon Adventures manga, Jirachi's wishes are granted by writing on the three tags located on its head. Due to only having three tags, Jirachi can only grant three wishes. The anime further reveals that Jirachi's awakening is linked to the Millennium Comet and that its third eye has the ability to absorb the energy Jirachi needs for hibernation. Although it is extremely rare, Jirachi can be found in the mountains. Jirachi is the only known Pokémon capable of learning the move Doom Desire.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Ludicolo

Ludicolo is a Water/Grass-type Pokémon.

It evolves from Lombre when exposed to a Water Stone. It is the final form of Lotad.

Ludicolo's base experience yield is 216.

Defeating a wild Ludicolo yields 3 Special Defense EVs.

## Base Stats

 Attack
 Defense
 Special Attack
 Special Defense
 Speed
 Total

## Locations

This Pokémon cannot be found in the wild.
Gastrodon

**Gastrodon** is a dual-type Water/Ground Pokémon.

It evolves from Shellos starting at level 30.

Gastrodon have two different appearances: **West Sea** (pink and brown) and **East Sea** (blue and green), found on the respective sides of Sinnoh's mountain range.

## Biology

Gastrodon is a sea slug-like Pokémon and appears much the same as its pre-evolution, but it gains four more stubby legs and is noticeably larger. They both have plain black eyes with white irises, with a third eye in the center of their forehead. Like Shellos, Gastrodon has two forms which is influenced by its diet and the sea it lives in.

In its West Sea form, the flower-like crest it had as a Shellos has now turned into horns adorning the side of its head, which point directly upwards in a crescent moon shape. Its underside up to the bottom of its mouth is pink, its back and the top of its head is completely brown, and it has two small protrusions on its back with several pink spots dotted around them. It also has two small protrusions on its neck underneath the horns, and it has a yellow border running down its body from its head, separating the brown and the pink coloration.

In its East Sea form, it retains the horns it had as a Shellos, although now fully colored green which point at a 45-degree angle. Its underside up to the bottom of its mouth is blue, its back and the top of its head is completely green, and it has two yellow "fins" adorned on its back with a third bordering its side and rear, as well as two small blue spots between them. It has a yellow border running down its body from its head, separating the blue and the green coloration.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Minccino

**Minccino** is a Normal-type Pokémon.

It evolves into Cinccino when exposed to a Shiny Stone.

It is only available during **Easter Events** along with other exclusive Pokémon. If caught or defeated, Rare event Pokémon have a chance to drop an Easter Egg.

## Biology

Minccino is a furry, gray chinchilla-like Pokémon with scruffs of fur on its head and neck. It has large ears on the sides of its head with red insides partly covered by tufts of fur. It has large, brown eyes and a small, dot-like nose. Its limbs are somewhat rounded and small, and its ears and tail have white tips. The tail is also long and particularly furry. This tail acts like a broom as Minccino uses it to clean its den. It also brushes another Minccino with its tail to greet it. It prefers clean habitats, and it is obsessed with cleaning dirty items. It can also use its tail to perform it and its evolved form's former signature move, Tail Slap.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Kanto Victory Road

Spanning across 3 floors, **Victory Road** is a cave in Kanto that is situated on Route 23, splitting it up into 2 segments. This cave needs to be passed through in order to reach the Indigo Plateau for challenge against the Elite Four and Champion of the Pokémon League. To enter **Victory Road**, players must have gained all 8 Gym Badges from the Kanto region.

This cave is a maze where players must find their way through some twists and turns. There is a hole on the floor at **Victory Road F3** that allows players to drop through, similarly to Seafoam Island. There are a couple of Pokémon trainers in here waiting for players and the levels of wild Pokémon found are among the highest in the Kanto region. Hence, this is a good place to train for the Indigo League battles. To get through the cave with the shortest possible route from Route 23 South, use *Stair 1*, *2*, then *5*. To return to Route 23 South, just use the same route back.

# Victory Road F1

## Wild Pokémon

* Wild Pokémon of **Level 36 - 44** are encountered here:

### Average Experience and EV yield

***Note:** This section assumes only common and uncommon Pokémon are fainted and that no blessings are active.*

## Pokémon Trainers

* Cooltrainer Naomi (**72 hours** cooldown before battling again)

* Cooltrainer Rolando (**72 hours** cooldown before battling again)

# Victory Road F2

## Wild Pokémon

* Wild Pokémon of **Level 36 - 44** are encountered here:

### Average Experience and EV yield

***Note:** This section assumes only common and uncommon Pokémon are fainted and that no blessings are active.*

## Pokémon Trainers

* Black Belt Daisuke (**72 hours** cooldown before battling again)

* Juggler Nelson (**72 hours** cooldown before battling again)

* Pokemaniac Dawson (**72 hours** cooldown before battling again)

* Juggler Gregory (**72 hours** cooldown before battling again)

# Victory Road F3

## Wild Pokémon

* Wild Pokémon of **Level 36 - 44** are encountered here:

### Average Experience and EV yield

***Note:** This section assumes only common and uncommon Pokémon are fainted and that no blessings are active.*

## Pokémon Trainers

* Cooltrainer George (**72 hours** cooldown before battling again)

​​

* Cooltrainer Alexa (**72 hours** cooldown before battling again)

* Cooltrainer Colby (**72 hours** cooldown before battling again)

* Cooltrainer Caroline (**72 hours** cooldown before battling again)
Machop

**Machop** is a Fighting-type Pokémon.

It evolves into Machoke starting at level 28, which evolves into Machamp when traded.

## Biology

Machop is a humanoid, bipedal Pokémon that has gray skin. It has three brown ridges on top of its head, large red eyes, and a relatively flat face. On either side of its chest are three, thin, rib-like stripes. Its feet appear to have no toes, while its hands have five fingers. Machop also has a short, stubby tail.

Machop's entire body is covered with muscles that will never tire or cramp. With these muscles, it can lift many times its own body weight. Machop is capable of hurling up to 100 adults. It trains by lifting Graveler every day and becomes more dedicated the more its muscles grow. Machop's muscles can never get sore, no matter what training it does. It spends its time and energy practicing all different forms of martial arts and trying to improve its abilities. Once it feels confident, it challenges Makuhita to a battle. Machop lives in the mountains. In the past, it claimed Low Kick and Vital Throw as signature moves.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Route 3

**Map description**

A grassy road near the mountainside with large fallen rocks all about.

 **Connecting locations**

Located in Kanto, **Route 3** connects Pewter City and Route 4 together.

It will only be accessible after a player has defeated the gym leader Brock in Pewter City.

## Wild Pokémon

* Wild Pokémon of **Level 5 - 7** are encountered here:

'**Note:** ***Encounter Rate** |* **Note:** ***Effort Value (EV's)***

## Average Experience

***Note:** This section assumes only common and uncommon Pokémon are fainted and that no blessings are active.*

 118
 Normal Member
 45

## Pokémon Trainers

***Note:** This section assumes you are only a normal player. If you are a Gold Member you will need to x2 the reward amount.*

Youngster Regis (**24 hours** cooldown before battling again)

Average Reward: 398

Youngster Jimmy (**24 hours** cooldown before battling again)

Average Reward: 392

Bird Keeper Zac (**24 hours** cooldown before battling again)

Average Reward: 382

Black Belt Manford (**24 hours** cooldown before battling again)

Average Reward: 392

## Guides

* Kanto Walkthrough
* Fishing
* Mining
Kanto

The **Kanto** region is the first area where every players start the game in. After character creation, players will end up in Pallet Town and a starter Pokémon will be chosen to accompany players throughout the journey.

Completion of the **Kanto** region is needed to unlock other regions, with Johto being the next. This means that players must have defeated the Indigo League, which is the regional Pokémon League of **Kanto** comprising of 8 Gym Leaders, Elite Four and the Champion. However, the Sevii Islands archipelago is the only exception where access to this region from here is available after earning the Volcano Badge from Blaine on Cinnabar Island.

A few Pokémon are exclusive to this region, including the 3 legendary birds and the 3 starters Pokémon. This is also the region where most players are in, and where important buildings like Altar, PVP Center, Clan War Center etc. are found.

## Other regions accessible

* Sevii Islands: From **Kanto** Cinnabar Island
* Johto: From **Kanto** Route 27

## Kanto Walkthrough

* For a game guide on the **Kanto** region, please refer to *Walkthrough*.
Held Item

Items which can be held in Holding slot of Pokemons. Each Pokemon can only hold 1 items at a time.

## Outside Combat

**Effect for alive leading pokemon**

**Legendary Hunting Items**

**Others**

## Inside Combat

**Gems** (one-use item per battle (Not consumed)

**Type Power Boost**

Other

**Debuff Items**

**Field Effect**

Herb (1 use in battle, does not consume)

**Unique**
Manectric

**Manectric** is an Electric-type Pokémon.

It evolves from Electrike starting at level 26.

## Biology

Manectric is a canine, quadrupedal Pokémon. Its body is mainly blue with a spiky, yellow mane on its head and yellow tufts of fur on its haunches and around its front feet. Its mane sticks straight up and has three points. It has a jagged upper jaw, red eyes, and holes on either side of its head that seem to be its ears. Each of its paws has three claws. Its blue, spike-like tail is bent at a sharp angle.

The yellow mane on Mega Manectric is considerably larger than its previous state. The center spike on its head has shifted, and now forms a large, tilted growth that extends over its snout and has a point on either end. The remaining two head spikes are thinner, longer, and have small, pointed bulbs in place of the earholes. The mane now extends down the length of Mega Manectric's body, forming four additional spikes. One of these spikes extends down past the Pokémon's chest and has points on both ends. The tufts of fur on its haunches are now blue and form more numerous, thinner points. While it retains the yellow tufts around its front feet, they now have two short spikes extending backward. Finally, Mega Manectric lacks the sharply angled tail of its previous state and now has red claws.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Metang

**Metang** is a dual-type Steel/Psychic Pokémon.

It evolves from Beldum starting at level 20 and evolves into Metagross starting at level 45.

## Biology

Metang is a robotic Pokémon with teal, metallic skin. It has a disc-shaped body with a pair of flat, gray spikes on either side toward the rear. A jet cannot scratch Metang due to its strong body. There is a gray spike in the middle of its face, similar to a nose. A pair of red eyes reside in two holes in its metallic skin. While it appears to lack legs, it has a pair of thick arms with three claws on the ends. The arms are considerably thicker below the elbow and have a flat, blunt protrusion extending over the joint.

Metang is formed when two Beldum fuse together. A magnetic nervous system joins the brains of these two Pokémon. This linkage allows Metang to generate a strong, psychokinetic power that is doubled. However, this does not increase its intellect. This Pokémon's high intelligence and strong magnetic field are other sources of powerful psychic energy. In addition to generating psychic power, its magnetism allows Metang to hover in midair. It is able to rotate its arms backwards in order to travel at speeds over 60 mph (100 km/h) in search of prey. When Metang finds its prey, it uses its psychic power to stop it from escaping. Then it firmly grabs onto the prey with its claws, never letting go. Metang's claws are able to rip through steel. This Pokémon lives on rough terrains and harsh mountains. It pursues Nosepass, loving its magnetic minerals.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Lapras

**Lapras** is a dual-type Water/Ice Pokémon.

It is not known to evolve into or from any other Pokémon.

## Biology

Lapras is a large sea Pokémon that resembles a plesiosaur. It has a blue hide with darker blue spots and a cream-colored underside. It has large brown eyes, a short horn on its forehead, and tightly curled ears. It has a long neck and four flippers. The foremost flippers are larger than the hind. On its back is a heavy, gray shell covered in blunt knobs.

Lapras is a gentle, helpful Pokémon that enjoys ferrying people across bodies of water. In the past, its docility made it an easy target for hunters, and it was driven to near-extinction. Recent protection efforts have seen Lapras become overabundant instead, which is now affecting the fish Pokémon numbers in some areas. An intelligent Pokémon, it is able to understand human speech. Lapras have been known to travel in large pods across the seas, spanning both polar and tropical areas. To keep in touch with other of its kind, it sings enchanting melodies. In the anime it was shown that Lapras is able to develop psychic abilities such as telepathy.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Goldeen

**Goldeen** is a Water-type Pokémon.

It evolves into Seaking starting at level 33.

## Biology

Goldeen is a white, fishlike Pokémon with orange markings. It has circular blue eyes with orange lids and prominent pink lips. On its forehead is a large horn, which is larger on a male than on a female. It has a small, wavy dorsal fin surrounded by an orange patch and long pectoral fins with orange markings at the bases. Goldeen's billowing tail fin is orange around the base and turns white toward the edges. Its tail is admired by many for its beauty and similarity to a ballroom dress.

Goldeen has a wild temperament and will use its horn to smash its way to freedom if kept in an aquarium. It competes with others of its kind to determine which has the strongest, thickest horn. Humans swimming near it must exercise caution lest Goldeen rams them. Goldeen is a very common sight in any body of fresh water, including ponds, lakes, and rivers. It can be seen swimming upstream in large schools during the breeding season in spring. Its strong fins allow it to maintain a steady speed of five knots while swimming upstream. It is known as the "Water Dancer" due to its elegant movements in the water. In the past, Waterfall was its signature move.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Linoone

**Linoone** is a Normal-type Pokémon.

It evolves from Zigzagoon starting at level 20.

## Biology

Linoone is a slender-bodied, quadrupedal Pokémon. Most of its fur is colored white, but it has several brown stripes. One long stripe stretches the length of its body before ending in an arrowhead shape on its forehead. There are additional stripes on each side of its bushy tail and on its cheeks. It has sharp, elongated claws and small pointed teeth. It has small, tuft-like ears, long cheek fur, and blue eyes.

Linoone can run up to 60 miles per hour but has to stop before it can make a turn. It often fails to catch prey due to only being able to run in a straight line. Linoone also struggles on roads that are curving or winding. When it sees prey underwater in ponds, it leaps in and uses its sharp claws to catch the prey. The brushes made from Linoone's strong and supple shed fur are highly prized. It uses a combination of explosive speed and razor-sharp claws to take down its prey. As shown in the anime, Linoone has an attraction to anything round and will grab any orb-shaped object it sees if given the chance. It often carries a snatched object in its expandable cheek pouches and deposits it in any of a number of secret stashes it keeps on its territory. Linoone tends to live in grasslands.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Luxray

**Luxray** is an Electric-type Pokémon.

It evolves from Luxio starting at level 30. It is the final form of Shinx.

## Biology

Luxray is a quadrupedal Pokémon resembling a fully-grown lion. While its face, hind legs, torso, and the back of its front legs are blue, much of its body is covered with shaggy, black fur. The fur is longer around the shoulders and the base of the tail, and forms a mane on its head. The mane is larger on the male than on the female. It has yellow eyes with red sclerae, a blunt muzzle, and rounded ears with yellow insides. There are three yellow, half rings on the back of each foreleg. Its long, thin tail is tipped with a yellow four-pointed star.

Luxray has powerful eyesight that is capable of seeing through most objects and walls, like X-ray vision. It uses this ability for hunting and keeping track of its offspring. However, this ability requires a lot of electricity to use. As a result, Luxray needs to sleep for long periods of time in order to store up more energy.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Magneton

**Magneton** is a dual-type Electric/Steel Pokémon.

It evolves from Magnemite starting at level 30 and evolves into Magnezone when exposed to a Coronet Rock.

## Biology

Magneton is a robot-like Pokémon, the result of three Magnemite becoming linked together by a strong magnetic force, although a single Magnemite can evolve by itself when no other Magnemite are in the vicinity. Each individual Magnemite has a gray spherical body with a single eye, a gray and red-and-blue tipped horseshoe magnet on each side. The topmost Magnemite has three Phillips head screws on its body, while the others appear to have only two. The three Magnemite that Magneton consists of can be linked in several ways. Magneton is most commonly seen as one Magnemite on top, and two Magnemite linked by the screws on the bottom, forming a triangle. In some cases, commonly seen in 3D games such as Pokémon Snap, the Magnemite will not be connected at all, remain in a triangular formation at rest, and are able to freely move within each other's vicinity to form other patterns. In this case, all three Magnemite have three screws. The magnetic forces that hold the three Magnemite together are powerful enough to dry up all moisture and raise the temperature 3.6°F (2°C) within a 3,300 foot (1,000 meter) radius. It can also be disruptive to electronic devices. It uses powerful radio waves to help it study the surrounding area.

Being composed of three Magnemite, it is about three times as powerful electrically, though not three times as intelligent. Even though Magneton is a mechanical creature, it still has the need to eat. As seen in the anime, food for Magneton consists of electrical currents. It is usually found in rough terrain, often near power plants. When sunspots flare up, Magneton tends to appear more often, presumably due to the changes in the sun's magnetic field. When rain clouds form, it also gathers in high areas prone to lightning strikes. As seen in the manga, it possesses the ability to form its electricity into both platforms and barriers. Despite its modern, artificial appearance, carvings depicting Magneton have been discovered at the Ruins of Alph, and one was shown in a flashback to the great war of Kalos, indicating it has existed for at least 3000 years.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Fuchsia City

Located in the Kanto region, **Fuchsia City** is linked to 3 different paths: Route 15, Route 18 and Route 19. It is considered quite far away from other cities since players often have to pass through many routes before reaching here. A Pokémon which knows the HM Cut is definitely a must to fully explore this area.

The Good Rod for fishing can be obtained here, and it is also the first city in Kanto that sells Ultra Ball, which has a much better chance of catching Pokémon successfully than the Poké Ball and Great Ball. Although not a very big city, the most prominent place of interest here is the Kanto Safari Zone, where unique Pokémon can be found in it and it is a good place to level up.

There is also the Fuchsia Gym that focused on Poison-type Pokémon, led by the gym leader Koga who gives Soul Badge to players after his defeat.

Common(fishing): Magikarp

Uncommon(fishing): Poliwag, Goldeen

Very Rare(fishing): Gyarados, Slowpoke, Seaking, Psyduck

Common(surfing): Tentacool

Very Rare(surfing): Slowpoke, Psyduck

## Buildings

* Pokécenter
* Pokémart

 Great Ball
 Ultra Ball
 Super Potion
 Hyper Potion
 Revive
 Escape Rope
 Repel
 Max Repel

* Fishermans House 3

* Fuchsia Gym
Frogadier

**Frogadier** is a Water-type Pokémon.

It evolves from Froakie starting at level 16 and evolves into Greninja starting at level 36.

## Biology

Frogadier is a light-blue, bipedal, frog-like Pokémon. A dark blue marking covers its head and forms a three-pointed mark down its upper back. Its eyes have yellow sclerae, black irises, and white pupils. Its eyes protrude slightly from the top of its head and each has a backward-facing spike above it. It has a white bubble scarf, dark blue hands and circular toes, and white circular fingers.

Frogadier is a nimble and swift Pokémon; it can scale a tower exceeding 2,000 feet (600 meters) in one minute. It can also throw bubble-coated pebbles at targets up to 100 feet (30 meters) away. It can confound opponents by leaping about ceilings or into trees.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Kricketot

**Kricketot** is a Bug-type Pokémon.

It evolves into Kricketune starting at level 10.

## Biology

Kricketot is a bipedal, bug-like Pokémon. The majority of its body is red with a streak down its front and black cape-like marking on its back. Its head is encircled with a flat, white structure similar to a collar. A female has a bigger collar than a male. Two hard, black antennae with curled tips are connected to the head by a dark red segment. A similar dark red segment forms this Pokémon's nose, and it has small, black hands and feet. By shaking its head and rubbing its antennae together, it is able to create a xylophonic sound that it uses to communicate.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Mareep

**Mareep** is an Electric-type Pokémon.

It evolves into Flaaffy starting at level 15, which evolves into Ampharos starting at level 30.

## Biology

Mareep is an ovine Pokémon with fluffy cream-colored wool covering its entire body, as well as a curly tuft of wool in the middle of its head. Its head is blue, and it has black eyes. Its four feet are blue and have two digits on each foot, and it appears to be on tiptoe at all times. Its conical ears and tail have a yellow-and-black striped pattern. Mareep has an orange sphere at the end of its tail, which acts like a small light bulb. This sphere glows brighter the more electricity it has.

Mareep's wool, which grows continuously, stores electricity, rubbing together and building a static charge. Its volume increases when it builds up with electricity. Touching the wool when it is charged will result in a static shock. During the summer, the fleece is shed, but it grows back in a week. Air is also stored in its fur, which allows it to stay cool during summer and warm during winter. It tends to avoid battles in the wild and has a mild disposition. Mareep is most often found in grassy fields, though it can also be found in farms where its wool is used in high-quality clothing.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Dodger

> *"One minute we had the whole roadblock set up. Then suddenly it was gone and this "thing" was standing there surrounded by rubble and burning wreckage."* - Debriefing of sole survivor of Dodger's attack
>
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## Description

Did you ever wonder what does a professional athlete look like when he turns into a zombie? Well wonder no more. 500 pounds of muscles and hate all wrapped in a neat 9 feet package. This death machine will charge you relentlessly until you put it out of its misery.

## Tips

There are two things you have to keep in mind when facing Dodger. Try to dodge (no pun intended) his charge attack and attack him from behind. If hit,you are going to be knocked down to the ground and that could cost you your life. The second thing to remember is to not aim for the head. Dodger is armored on most of his body. The only weak point is his unprotected stomach. Take advantage of that.

## Variants

Walk Speed: 2.3 m/s
Run Speed: 8 m/s
Health: 300
Damage: 15
Range Damage: 15
Range: 25 m
 Linebacker |      | Power: 35
Walk Speed: 2.3 m/s
Run Speed: 11 m/s
Health: 310
Damage: 17
Range Damage: 20
Range: 25 m
 Quarterback |      | Power: 60
Walk Speed: 2.3 m/s
Run Speed: 18 m/s
Health: 1300
Damage: 15
Range Damage: 20
Range: 30 m

## Background story

Brian was a good boy. He loved his mother and little sister Suzi and he respected his father George. Everybody in neighborhood knew that Brian is the best football player on High School. Experts said that he should play the NFL in the next season. He dreamt about the Super Bowl and the Vince Lombardi Trophy. But then something's changed. Now, he wants the only thing - your brain!

## Trivia

* He is the 4th boss in the game.

* He is the tallest special zombie.

* Higher levels are called Linebacker and Quarterback.

* Dodger's and Quarterback's shirt is too small for them but Linebacker's shirt seems to be a perfect fit.

* He is the most human looking zombie in the game.

* Quarterback is over twice the size of a normal zombie.
Litleo

**Litleo** is a dual-type Fire/Normal Pokémon.

It evolves into Pyroar starting at level 35.

## Biology

Litleo is a quadrupedal, leonine Pokémon. It is mostly dark brown with pale brown paws, ears, tail tip, and face. It has a short, rounded muzzle with a reddish-orange nose, round ears with darker interiors, and circular, black eyes with white pupils. There is a reddish-orange tuft of fur between its ears. Each of its paws has three toes and dark brown paw pads. The tail ends in a pointed, teardrop shape.

Litleo is a hot-blooded Pokémon that is curious by nature and is quick to start fights. In battle, its short mane radiates heat. The stronger its opponent, the more heat it produces. When a wild Litleo is capable of hunting on its own, it is kicked out of the pride and begins to live alone. In the past, Noble Roar was its signature move.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Gardevoir

Gardevoir is a Psychic/Fairy-type Pokémon.

It evolves from Kirlia starting at level 30. It is one of Ralts's final forms, along with Gallade.

Gardevoir's base experience yield is 233.

Defeating a wild Gardevoir yields 3 Special Attack EVs.

## Base Stats

 Attack
 Defense
 Special Attack
 Special Defense
 Speed
 Total

## Locations

This Pokémon cannot be found in the wild.

## Gardevoir's Moves (Old)

Lvl 1 Growl

Lvl 6 Confusion

Lvl 10 Double Team

Lvl 12 Teleport

Lvl 17 Wish

Lvl 22 Magical Leaf

Lvl 25 Heal Pulse

Lvl 33 Calm Mind

Lvl 40 Psychic

Lvl 45 Imprison

Lvl 60 Captivate

Lvl 73 Dream Eater

Lvl 80 Stored Power

Lvl 84 Moon Blast

## Gardevoir's Moves (New)

Lvl 1 Growl

Lvl 1 Misty Terrain (From Move Tutor)

Lvl 1 Healing Wish (From Move Tutor)

Lvl 1 Stored Power(From Move Tutor)

Lvl 4 Confusion

Lvl 9 Teleport

Lvl 11 Disarming Voice

Lvl 14 Wish

Lvl 19 Heal Pulse

Lvl 23 Draining Kiss

Lvl 26 Calm Mind

Lvl 31 Psychic

Lvl 35 Imprison

Lvl 44 Captivate

Lvl 49 Hypnosis

Lvl 53 Dream Eater

Lvl 58 Stored Power

Lvl 62 Moonblast
List of Pokemon Planet staff

List of Staff Members

**Admin**

-Brody

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**Artists**

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**Mapper**

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Mantine

**Mantine** is a dual-type Water/Flying Pokémon.

It evolves from Mantyke when leveled up with a Remoraid in the party.

## Biology

Mantine is a large, manta ray-like Pokémon with wide fins and two ring-shaped marks on its back. Its back is a dark blue with a jagged outline on its wings. It has a streamer-like tail and long "antennae". Two pairs of gills are visible on its gray underside, as well as a pair of beady eyes and a small mouth. Generally, it is pictured with a Remoraid attached to the underside of one wing, much like a cleaner fish. Mantine can fly 300 feet into the air if it builds up enough speed, in a similar manner to how real-life manta rays breach the surface. Mantine is mostly docile. It thrives in open seas.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Klang

**Klang** is a Steel-type Pokémon.

It evolves from Klink starting at level 38 and evolves into Klinklang starting at level 49.

## Biology

Klang is a Pokémon resembling three interlocking gears, with six teeth on the smaller two gears and eight teeth on the larger gear. The teeth of the smaller gears are a light gray, while their central regions are much darker. The teeth of the larger gear are a medium gray and its central region is darker. The left eye of the smaller gear is a white "X", while its right eye has a black pupil and a white sclera. It has a round green nose and a small mouth that is wide open. The large gear appears to have a face with a black square for its right eye, a black circle for its left eye, and a sharply angled white frown.

Klang can fire tiny gears at high speeds in the form of Gear Grind and Shift Gear, its current and former signature moves, respectively. When it gets angry, its gears rotate faster. Klang communicate with each other by spinning their gears in different directions. Klang is often chosen as a logo for many companies in Galar. Klang is believed to be the symbol of industrial technology.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Magmortar

**Magmortar** is a Fire-type Pokémon.

It evolves from Magmar when holding a Magmarizer. It is the final form of Magby.

## Biology

Magmortar is a large, vaguely humanoid, red-and-yellow-striped Pokémon with an egg-shaped body. It has pink lips on its dark face. It has yellow, tubular arms with a black "band" on both and three small claws on the black part of each "hand". Its legs are small in proportion to its body with pink thighs, red feet, and black shackles around the ankles. It has one large yellow flame on its head, as well as large red flames on its shoulders and tail. Additionally, it has four pink spikes on its back. It has an organ that resembles a magma chamber.

When Magmortar prepares to shoot fire from its hands, the claws are capable of disappearing into its skin, forming a pressurized cannon. It blasts fireballs of over 3,600 °F (2,000 °C) burning foes to a blackened crisp, though avoids this method when hunting prey. Magmortar increases its body temperature by inhaling deeply, increasing the fire burning with its belly. When firing, its body can turn into a whitish hue from the intense heat. Its arm starts melting when it fires a whole barrage. Magmortar is used in some factories in order to process metal. It lives in volcanic craters, with a single pair of male and female Magmortar occupying one.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Koffing

**Koffing** is a Poison-type Pokémon.

It evolves into Weezing starting at level 35.

## Biology

Koffing is a spherical Pokémon filled with toxic gases. It has vacant eyes and a wide mouth that usually has two pointed teeth in the upper jaw. However, a full set of teeth has been seen in the anime. Below its face is a cream-colored skull-and-crossbones marking. Several geyser-like protrusions, which usually release a mustard-colored gas, cover this Pokémon's body. Koffing's purple skin is very thin, and over-inflation can cause it to explode.

Koffing creates gases within its body by mixing toxins with garbage, and produces more gas in higher temperatures. These gases are malodorous and cause sniffles, coughs, and teary eyes to those around them. The gases are also lighter than air, allowing Koffing to hover. When agitated, it creates a more toxic gas and expels it through the holes in its body. As shown in the anime, Koffing's gas can be ignited by fire or electricity. It feeds on the fumes of raw, rotting trash found in gas dumps and polluted air. Koffing at one point was plentiful in Galar due to factories. Koffing is most often found in urban areas.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.