Social Combat

## Initiation

Social Combat is initiated when someone speaks to another to perform an action for them I.E reduce the Price of an object or Fetch them an item from another place.

The person who initiates Social combat Deals their initial Charisma as damage to their Targets PP and then Proceed to announce OOCly what they want to achieve through their social combat
The target then may if they IC know that their intent will break a Taboo the Socal combat is resolved with no further Damage dealt too either party.

When you initiate combat you state what form of initiation it is, being one of the following.

* Remove a Reputation from someone

* Add a Reputation to someone

* Coerce someone

* To persuade someone

* To distract someone

In the case of a Group social combat if any person/person’s has a Taboo they may join the groups social combat but will not fall to the whims of the other person/group but once they hit 0pp they are unable to offer any further arguments to the opponents.

When adding and taking away Reputations unless addressing a large group only the individual you're addressing may be swayed in their opinion public opinion is generally harder to sway in the positive and will take some time.

When Distracting someone their Perception is lowered by your roll instead of PP damage being done.

## Turn Order

The person who initiated the Socal combat gets the first action and then turn order is decided

Turn order is handled in the same vein as physical combat by using one's WIT stat once turn order is decided the actions are taken in sequence.

## Combat begins

When someone begins their turn they may make the following actions.

**Debate/Convince**

Roll Diplomacy and you opponent Rolls their Composure/2.Deal the excess in damage against your opponent’s PP

**Seduction/Allure**

Roll Seduction and your opponent roll their Composure/2. Deal the excess in damage against your opponent’s PP, your opponent rolls a Sense motive check against your roll if they fail to exceed it you gain a +2 to the PP damage you deal on your next roll that is compounded with each

**Intimidate**

Roll Intimidate and your opponent rolls their composure on success Add your intimidate to all other Socal combat checks

**Bluff**

Roll Bluff Against your opponent's Sense motive on a success add your Bluff to all other Socal combat checks on a Fail roll with a disadvantage with all subsequent Social combat rolls

**Perform**

Add half your perform to your next social combat Action & to your next Composure check

## Flow of Conversation

The Flow of conversation is initially given to the person who instigated the Socal combat and is a bonus that gives a +2 to social checks
When someone's Roll is Exceeded by the targets composure roll they gain control of the Flow of conversation whilst in control of the flow of conversation they gain a +2 to checks made

## Combat Resolution

A combat is resolved when one of the following conditions are met the effect of each kind of resolution is also listed and is unique to each kind of resolution.

PP reaches 0 - If either parties PP reaches 0 they lose the social combat and will assume the social effect stated at the start, when this happens the loser receives the winners Charisma X2 in PP back

When someone chooses to leave social combat, they receive a PP detriment and depending on situations may gain a reputation for avoiding social conflict

When a Taboo conflicts with the Desire of the instigator they Must resolve the conflict with neither player suffering any penalties if you're reduced to 0PP by the instigation of social combat in this scenario you would then suffer a social breakdown. In the case where there are multiple people on your side of the conflict you may continue the conflict until you reach 0PP and reaching 0PP in this manner you will not suffer a social breakdown or break your taboo but will be unable to participate in that group conflict further

## Taboos

You May get 1 Taboo for Free and gain an Additional Taboo for each point of Per owned by a character.

A Taboo is a Condition or action that the person will NEVER break through cohesion in social combat, the Taboo maybe Broken by the Player of their own free will but this comes at the detriment of the Taboo slot that can’t be used for a period of one month and their Reputation will suffer for breaking such a taboo if it is made public.

## Beasts & Monsters in social combat

You may instigate social combat with beasts and monsters when doing this you may only Deal PP damage up to your Handel animal and Handel monster Stats respectively

## Dealing with Taboos

In social combat there is only one method to get someone to break a taboo this is done through bluffing, when bluffing you may attempt to convince someone that they are not in fact breaking their taboo and this check made against their sense motive should be made Before social combat and prior to the declaration of Intent.

Any Bluff roll made to Breach a taboo is Done at a Disadvantage for each attempt beyond the first

## The cooldown for social combat

You after it has been resolved in Any way any social combat against that same person may not be instigated by the individual or the group of people who initiated the Social combat for another 1-2 hours.

## Peer Pressures

You may instigate Social combat as part of a group if you do so each person gains a +1 for each other person in the social combat beyond the people your opponent has in their side of the social conflict. Also unlike physical combat and Social checks are made against all other people on the opposing side the total PP damage that would have been taken by the individuals is than delt to the group divided equally with any remainder delt to the person with the lowest PP.

## Social Stigmas

Using abilities such as intimidation and seduction will begin to give you a Reputation and will make interactions with particular people more difficult and certain groups may choose to no longer associate with you. See the Social Combat Reputation information for more details about social stigmas and how they can affect your character