Tribute Tower

## Tribute Tower and Gamemaker Headquarters

The tower to the left is the Tribute Tower, while the one on the right is the Gamemaker Headquarters, requiring special permission to enter. There is an underground passageway between the two as well as a shared courtyard area between them. The Tribute Tower is used throughout the year as a very expensive hotel for those looking for the Games experience, as well as a venue for high-profile weddings, parties, business meetings, and other events. With enough money, Capitolites can stay in the rooms of their favorite Victors, take a week-long ‘tribute trip’ and stay in the tribute bedrooms while training at the training center, and even presenting their skills to a paid jury (who always doles out a score of nine or above).

### **Courtyard**

The outdoor space has been expanded at the base of the towers. Benches, modern art sculptures from Capitolite artists, and views of the area below are part of the charm of this elevated outdoor space.

### **Main Lobby (Ground Floor)**

The main lobby of the Tower is bright and spacious, with a central white atrium and a wide corridor around the outside for meetings with team members, sponsors, and tributes. Throughout the lobby are plants and trees.

### **Pool and Gym**

There is a separate gym, including a pool, for use of team members. It’s technically off-limits to tributes.

### **Bar**

Just off the main lobby is a bar with a wall of liquor, bar stools, and no promise of privacy. There are a few tables and booths in the corners, but anything that happens in the bar is usually visible from the lobby.

### **Capitol Coffee**

The coffee shop is accessible from the street and located beneath the risen courtyard, directly between the two towers. Capitolites without access to the Tower may stop in for an espresso — or to catch a glimpse of their favorite Victors.

### **District Floors**

Each District floor is divided into three parts, as the Tower itself is. In the center is the elevator, while mentors get rooms on one side, tributes on another, and stylists, trainers, and escorts on the third. Each set of rooms has a balcony, but the same rules apply as the roof: a forcefield ‘net’ would catch anyone who dared to jump.

#### **Main Living Space**

The main living space is designed to be a bit more comfortable and homey than the other areas of the Tower. There are luxurious chairs, oversized couches, and beautiful modern decoration, the most recent of Capitol trends in interior design. A large television is mounted on the wall, and there is always a buffet filled with all kinds of food in a dining space where teams can gather. Each floor has been renovated with a fully-fitted kitchen for those who so desire to cook. There is always an Avox on post, for the dual purpose of security and service.

#### **Tribute Bedrooms**

The bedrooms are spacious and tastefully decorated, with one wall of windows overlooking the city. A remote can change the scenery on the windows, the ambiance of the room, and control the amount of light coming through from the outside. The closet is equipped already with nearly a hundred options in clothes of all types, all perfectly fitted and specifically chosen for the tribute in question. A private bathroom is attached, with a luxurious shower and a bathtub, each with customizable options on a control panel against the wall.

#### **Mentor, Stylist, Trainer, & Escort Bedrooms**

These are slightly larger and more accommodating than the tribute rooms, since they will spend a few weeks in these rooms instead of a few days, and some bring family along. The style is meant to be more reminiscent of the Districts with wooden walls and flooring surrounding the sleeping area. The rooms remain static throughout the team member’s time in the Tower, so some may choose to make some small personal changes. However, these rooms are rented out for the rest of the year, so team members may not want to get too comfortable.

### **Rooftop Garden**

A favorite location of many team members, the rooftop garden was given a facelift, so that now there’s a large grassy space as well as trees, bushes, and benches. On one side is a rising pyramid filled with different flora and fauna from all over the Districts.

### **Training Center**

The training center is the only part of the Tower that’s underground; there is no natural light and while it has been updated, it remains largely the same as before, as one of the only areas of the Tower that did not suffer from the attacks. It is filled with dozens of stations to learn a variety of skills. A newer addition is an underground, Olympic-sized swimming pool behind a door at the back of the center. All of the training simulations and technologies are state of the art and the latest, but there are the traditional options to fight dummies, use targets, or training assistants to learn with as well. It is open to people at all times, though it is not encouraged to go outside of the official three days of eight-hour training sessions, and may require some sneaking around to get in.

### **Tribute Lunch Room**

This room is just above the training center and has a few dozen tables for tributes to sit together and eat at. Windows on either side mean that the paparazzi are able to get a look at the tributes while they eat. A large buffet of food spans the length of the room and has the most food in the Tower during the three lunches on training days.

### **Ballrooms**

The Tower has two ballrooms on either side of the main lobby. They are used for high-class events throughout the off-season of the Games, as the Tower is considered a hot spot for stylish and showy socialite engagements. A few instruments reside in the storage closet of the larger one, and that same one has a grand piano in the corner.

### **Mentor Lounge**

The mentor lounge is on the first floor of the Tower, located just above the ground floor. It is technically off-limits to tributes.

### **Sponsor Lounge**

The primary place where mentors and other team members will go to discuss dealings with sponsors. The typical seating arrangement will see the sponsors on the large couches while team members must make their cases from the benches before them.

### **Viewing Rooms**

There are several viewing rooms on the first few floors of the Tower. Each has large, comfortable seats, a wide TV mounted to the wall, and a coffee bar.

### **Stylist Studios**

Although many stylists choose to work in their personal studios for the sake of secrecy, there is also a smaller, individual studio offered to all thirteen stylists, in a succession of rooms on the second floor, just down the hall from one of the viewing rooms. The space is utilized for sewing, fittings, last-minute alterations, and a quiet place for the artists to work. The back wall of each room is filled top to bottom with every imaginable fabric in nearly every color, and on another wall are shelves full of beads, appliques, trim, lace, ribbon, extra supplies, and anything they could possibly need. There is a large table housing a couple of sewing machines in the center, large enough to accommodate several people, and a few dress forms.

### **Avox Quarters**

The Avox quarters are still on the property of the towers, but in a separate, bunker-like building just to the right. Each Avox gets their own room in an attempt to appease Avox rights advocates. It’s half underground, and each room has a small window towards the top to let in a little light. The rooms are small but clean and adequate. They are set up dormitory style, rows of halls filled with rooms, one bathroom to a hall. There is a small dining room where the Avoxes eat, and a run-down common room, though it is equipped with a television to watch the Games on. The quarters can only be reached by a staircase leading into a tunnel at the edge of the property, or by the basement entrance to the Tower, to prevent the Avoxes from being seen by Capitolites.