recursal/Fanatic-Fandom huggingface dataset:
Battle Sentry

The **Battle Sentry** was a mob found in Slider's Labyrinth dungeons.

## Spawning

Battle Sentries spawned from mob spawners found in Slider's Labyrinth or would spawn randomly hidden in blocks.

## Behavior

Like Detonation Sentry, in the way that Battle Sentries would hide in the block that they were on, until a player was near. Instead of causing the player to fly into the air, the Battle Sentry would charge at the player, jumping around it and hitting the player. In some ways, the Battle Sentry could be very hard to kill, as it would be constantly moving if any players were nearby.

Battle Sentries only attacked when you were not looking at them, so if they were on your screen for about a second, they would hide in the floor. If you attacked them, they would attempt to hit you however, they would hide once again if you looked at them long enough.

## Tips

* Try to find a wall, if possible a corner, so that you can wait until they hide and stop moving. After they hide, you should try to take them out one by one, making sure to keep the other hidden ones on your screen as they will attack once you stop looking at them.
* Taking out spawners: you should try and keep all of the sentries on your screen and then take out the spawner from as far as you can. Make sure you have all the active ones killed first before even attempting as trying to break a spawner while being attacked is the last thing you should do in a dungeon, even if you have healing up.

## Trivia

* Developer Jaryt uses a battle Sentry in a suit skin, in fact all main developers use skins of characters in suits. The only one not using a normal Aether mob head is OscarPayn's which depicts and old man. Jaryts Battle Sentry skin was made by OscarPayn

## Gallery

* Some battle sentries hidden in blocks.
* A battle sentry charging the player, jumping around them
* A concept of Jaryt's skin by OscarPayn.
Blood Moss Holystone

Type
 Renewable
 Stackable
 Flammable
 Data Value

**Blood Moss Holystone** is a type of technical block found in the *Aether*. It is used as a bedrock-like block to layer the boundaries of Slider's Labyrinth dungeons.

## Obtaining

Blood Moss Holystone cannot be legitimately obtained, even in Creative Mode and if a stack of it is obtained (using the /give command), it cannot be placed down at all and will not consume the stack.

However, the /setblock command can be used to turn other blocks into Blood Moss Holystone.

`/setblock x y z aether:bloodMossHolystone`

### **Natural generation**

Blood Moss Holystone generates as a boundary lining Slider's Labyrinth dungeons, past any of the destructible blocks. It is similar to Bedrock, except that it cannot be destroyed even in Creative Mode.

In 1.10*[upcoming]*, Blood Moss Holystone is now replaced by Labyrinth Strongblock.

## Issues

Issues relating to Blood Moss Holystone block are maintained on the bug tracker. Report issues for Blood Moss Holystone there.

## History

### **Upcoming**

* 1.10b1: Now replaced by Labyrinth Strongblock

## Gallery

* Blood Moss Holystone found deep within a dungeon.
Light Blue Skyroot Tree

**Light Blue Skyroot Trees** are commonly found in the Aether, and act as the primary source for building materials such as Skyroot Planks. They grow naturally on Aether Dirt upon entering the Aether. The trunk consists of Skyroot Logs and the foliage of Blue Skyroot Leaves, which occasionaly drop Blue Skyroot Saplings. The leaves are light blue and the trunk is dark brown. Like Green Skyroot Trees, they have two different styles of foliage: a normal "tree" shape (like Overworld oak trees) and a spiky "tall" version.

Light Blue Skyroot Trees seem to have 4-12 logs per tree every time and also will never get any 'root' structure like how Dark Blue Skyroot Trees have.

Light Blue Skyroot Trees should not be confused with Crystal Trees, even though they look similar.
Block of Gravitite

* Aether II

 Sell Value
 Tool
 Stackable
 Flammable
 Drops
 Data Value

**Block of Gravitite** is a block that can crafted to store Gravitite Plates.

## Obtaining

Blocks of Gravitite can only be mined using a Zanite Pickaxe or better. If a Block of Gravitite is mined without the use of the pickaxe, it drops nothing.

 Tool
 Skyroot
 Holystone
 Arkenium
 Gravitite

1. ↑ Times are for unenchanted tools in seconds.
2. ↑ Times in order are the slowest to fastest mining speeds based on the tool's durability.

## Usage

Blocks of Gravitite can be used to store Gravitite Plates to save space or to build with.

### Beacons

Blocks of Gravitite can be used to "power" a beacon, in the same was as vanilla ore blocks.

## Issues

Issues relating to Block of Gravitite are maintained on the Aether Issue Tracker. Report issues for Block of Gravitite there.
Labyrinth Pillar

This page is **incomplete**. The reason given is: Missing gravitite breaking time
Please help to *improve the page*, or discuss the issue on the talk page.
Please remove this template once the reason is no longer valid.

 Type
 Tool
 Stackable
 Flammable
 Drops
 Data Value

**Labyrinth Pillar** is a block that generates in Slider's Labyrinth dungeons in the *Aether*.

## Obtaining

Labyrinth Pillar requires a pickaxe to be obtained, in which when mined, it will drop itself. If mined without a pickaxe, it will drop nothing and be destroyed.

 Tool
 Skyroot
 Holystone
 Zanite and Valkyrie\*
 Gravitite

\*Times are from unenchanted tools in seconds, and Zanite with max durability.

### **Natural generation**

Labyrinth Pillars generate as tall multi sectioned one-block thick pillars in the Slider's Labyrinth, along with Sentry Stone, Divine Carved Stone, Divine Sentry Stone, Holystone, and Blood Moss Holystone. They are always found with Monster Spawners, Carved Stone Wall, Skyroot Chests and/or Skyroot Chest Mimics closeby.

## Data values

Labyrinth Pillar's data values are:

  Carved Labyrinth Pillar

## Issues

Issues relating to Labyrinth Pillar block are maintained on the bug tracker. Report issues for Labyrinth Pillar there.

## Gallery

* A Labyrinth Pillar in a Slider's Labyrinth
1.10b10

This page is **incomplete**. The reason given is: Dead links
Please help to *improve the page*, or discuss the issue on the talk page.
Please remove this template once the reason is no longer valid.

**Download**
◄ 1.10b8|◄ 1.10b9|1.10b11 ►

**1.10b10** is an indev build of the Aether II mod, with changes covering the month of February 2017. Changes included new mob models, mob behavior changes and model bug fixes for Moas, parachutes and beds.

## Additions

* New 3D-Aerbunny model implemented
* New Carrion Sprout model implemented

## Changes

* Burrukai no longer run away from players

## Fixes

* Moa head and body model issues fixed
* Aechor Plant spawn rate buffed
* Holystone Furnace not accepting Skyroot Sticks as fuel fixed
* Crossbow shots no longer destroy blocks
* Clicking "leave bed" no longer sets it to day immediately and Skyroot Bed model fixed
* Model bugs with parachutes fixed
1.7.10-1.2

**Download** Client
◄◄ 1.7.10-1.0|◄ 1.7.10-1.1|1.7.10-1.3 ►►

**1.7.10-1.2** is an update to the Aether II mod, which was released on March 9, 2015.
This patch added language support for, Dutch, German, & Thai. This was another bug fix patch and removed the Noisestorm disc and Aerwhales. The mob spawning system was still in in a very buggy state, as Aerwhales would spawn and get lost in unloaded chunks, then loading those chunks would lag up servers.

## Additions

* Added language support for Dutch, German, and Thai
* Added config options for dimension, potion, and biome IDs.

## Changes

* Reduced the size of the Aether's assets, decreasing loading time
* Removed Aerwhales temporarily due to a serious performance issue.

## Fixes

* Fixed Silk Touch bug with Aether Grass
* Fixed Orange Trees not dropping more Oranges on Enchanted Aether Grass.
* Fixed Skyroot Bucket recipe.
* Fixed ticking Altar and Incubator crash
* Fixed crashes with String and Pressure Plates.
* Fixed accessory rendering.
* Fixed crash when White Gold Pillars have invalid metadata.
* Fixed White Apple duplication bug.
Scatterglass Vial

* Aether II

 Type
 Sell Value
 Renewable
 Stackable
 Data Value

**Scatterglass Vials** are a material item in the Aether.

#### Water

A Scatterglass Vial may be filled with water by holding it in your hand and using it on a water source block.

## Issues

Issues relating to Scatterglass Vial are maintained on the bug tracker. Report issues for Scatterglass Vial there.
Josediya

**Josediya** is an Angel NPC and will serve as an important NPC as the carridge service.

## Spawning

A separate instance of Josediya will spawn per individual Outpost structure but each Josediya is functionally the same.

## Behavior

Right-clicking on Josediya will cause the player to engage in conversation with Josediya, with branching dialogue based on what the player chooses. Josediya now acts as a transporter and is immune to all kinds of damage.

## Issues

Issues relating to Josediya are maintained on the bug tracker. Report issues for Josediya there.
1.7.10-1.1

**Download** Client
◄◄ 1.6.4.4|◄ 1.7.10-1.0|1.7.10-1.2 ►►

**1.7.10-1.1** is an update to the Aether II mod, which was released on February 23, 2015, one week after the initial 1.7 port, and was a bug fix patch.

## Changes

* Baby Pink Swets do not die in water now
* Removed Neptune Armor's ability of surviving in water.
* Swets no longer give you incorrect jelly type.
* Skyroot Bookshelves will now work around Enchanting Tables.

## Fixes

* Fixed Achievement crashes on servers
* Fixed name issue with Berry Bushes
* Fixed pick block and drop of Holystone Furnace
* Fixed Purple Aerclouds not generating in the Aether.
* Fixed Aerwhales not spawning in the Aether.
* Fixed rendering issue with Neptune Leggings.
* Fixed a crash for "Floating Block".
* Fixed Aether Achievements menu overriding all other pages.
* Fixed delay with Aerbunnies
* Fixed Golden Oak drop bugs with Valkyrie Axe.
Icestone (Block)

Type
 Tool
 Stackable
 Flammable
 Drops
 Data Value

**Icestone** was a type of uncommon block found in the *Aether*, now replaced by Icestone Ore.

## Obtaining

It required at least a Stone Pickaxe or Holystone Pickaxe higher to be obtained, and so, would drop nothing if mined with bare hands or a Skyroot Pickaxe.

 Tool
 Skyroot
 Holystone
 Zanite and Valkyrie\*
 Gravitite

\*Times are from unenchanted tools in seconds, and Zanite with max durability.

### **Natural generation**

Icestone could be found naturally generated in uncommon and small veins on the sides and undersides of islands. Icestone spawned in small veins of five or six, but could commonly spawn in small veins of one or two blocks. Rarely, it could spawn in veins containing up to 10.

## Usage

Icestone's primary function was freezing any water or lava in a 7x7 radius from the placed center, respectively freezing into Ice and Obsidian blocks. Icestone Slabs, Stairs, and Walls did not freeze water and lava.

As of the current version of *Aether II*, the Freezer was completely removed, limiting Icestone's functional uses of freezing water and lava.

## Tips

* A good way to find Icestone was to start a mine closer to the bottom of islands, or look at the outside stone on different islands.

## History

### **The Aether**

* Initial release: Introduced
* 1.01: Icestone now freezes liquid source blocks and not streams anymore
* 1.02: Now used to craft the Freezer
* 1.9 Pre-release: Now used to craft Fences and Stairs

### **Aether II**

* Initial release: Introduced
* The texture was changed.
* The texture was changed again.

### **Upcoming**

* 1.10b1: Removed and replaced by Icestone Ore, which now drops Icestone as an item

## Gallery

* Naturally spawned new retextured Icestone as of *Aether II*
* Old naturally spawned vein of Icestone.
* A vein of Icestone from *Aether I*
* Icestone that has appeared when there was none there.
* Icestone appeared on a Island bridge that was made out of Holystone only.
* 2 more patches of Icestone that appeared.
* The freezing range for both water and lava, which is a 7x7 area or 49 blocks total
Nature Staff

Type
 Durability

The Nature Staff is a Tier 3 tool that is crafted by adding a Zanite Gemstone on top of a Skyroot stick. It allows one to control whether a Moa will follow or not the player by right-clicking while targeting the desired Moa.
***As of Version 1.9 Prerelease 2, this item has been removed.***
Cockatrice Feather

* Aether II

 Type
 Sell Value
 Renewable
 Stackable
 Data Value

**Cockatrice Feathers** are a material item dropped by Cockatrices in the Aether.

## Obtaining

### **Drops from mobs**

If a Cockatrice is killed, it will drop 0-2 Cockatrice Feathers.

## Issues

Issues relating to Cockatrice Feather are maintained on the bug tracker. Report issues for Cockatrice Feather there.
Iron Pendant

Type
 Renewable
 Stackable
 Data Value

**Iron Pendant** is a type of accessory in the *Aether*. It is almost entirely cosmetic but is used in functional crafting.

## Usage

They have no practical use besides being decorative, other than being used to craft Ice Pendants.

## Issues

Issues relating to Iron Pendant item are maintained on the bug tracker. Report issues for Iron Pendant there.
Axe

* Aether II
* Aether I

 Type
 Durability
 Renewable
 Stackable
 Data Value

**Axes** are a type of tool and have effectiveness specified towards wood-based blocks.

## Obtaining

Valkyrie Axes are dropped by defeated Slider bosses, with a 0.75% chance.

## Usage

Axes are used to break Skyroot Logs and blocks derived from it, but faster than if by only hand or with other tools. Breaking blocks consumes one durability, while blocks that instantly break do not.

Each type of axe has unique passive abilities. Skyroot doubles drops from naturally-generated blocks, Holystone has a chance to drop Ambrosium Shards, Zanite gets stronger as it's durability decreases, Gravitite (except for Swords) can send blocks flying from use on right-click at the cost of four durability, and Valkyrie has extended reach.

Skyroot Axes can be used as fuel for Holystone Furnaces, smelting one item per axe.

## Data values

Data values for axes are:

  Holystone Axe
  Zanite Axe
  Gravitite Axe
  Valkyrie Axe

## Issues

Issues relating to Axe are maintained on the bug tracker. Report issues for Axe there.

## History

### **The Aether**

* Initial release: Introduced
* 1.01: Golden Oak Trees were minable effectively with a pickaxe instead of an axe. You should now be able to gain Golden Amber/Skyroot Log from Golden Oaks with axes
* 1.9 Pre-release 2: Fixed Holystone Axe, which previously was doing spade functions instead of chopping
* 1.9 Pre-release 3: Aether axes now work on Aether Stairs and Fences

### **Aether II**

* Initial release: Introduced
* 1.6.4.2: Skyroot Crafting Tables can now be broken efficiently with axes
* 1.7.10-1.1: Fixed Golden Oak drop bugs with Valkyrie Axe

Axe/AetherI
Multiplayer

## Overview

Multiplayer is fully intergrated with the Aether II, The Aether team have a server known as the AOS dedicated to the Aether Multiplayer. This server can be found on the Aether II version of the main menu.

The social aspects of the Aether II play a key part in multiplayer as they allow parties and co-op dungeon raids. Party members can see each others stats including health, hunger, armor and Aether coins. Members in the same party cannot hurt each other.
Gummy Swet

Type
 Durability
 Restores
 Stackable
 Data Value

**Gummy Swet** is an item found in the *Aether*, and they come in three different varieties.

## Obtaining

Gummie Swets are an edible food found in Dungeon Chests in both The Aether and Aether II, but can be crafted as of The Aether II.

## Usage

All of the Gummy Swets heal full hunger (20 hunger points or 10 hunger drums), but in the Aether II, Gummy Swets will give five seconds of Slowness II when eaten, and Swiftness Potions cannot be used to negate the Slowness II, at least for its negative effect duration.

## Data values

Gummy Swet's data values are:

  Golden Gummy Swet
  Dark Gummy Swet

## Issues

Issues relating to Gummy Swet item are maintained on the bug tracker. Report issues for Gummy Swet there.

## History

### **The Aether**

* Initial release: Introduced
* 1.9 Pre-release 3: Gummy Swets are now randomly found in all dungeons as loot in chests
White Apple

Type
 Durability
 Renewable
 Stackable
 Data Value

**White Apple** is an item found in the *Aether*, and acts as a cure-all item.

## Obtaining

It can be found from Crystal Trees, specifically by destroying their Purple Fruit Leaves. White Apples get dropped by trees akin to normal Apples.

## Usage

When eaten, it doesn't restore any hunger but removes all status effects from the player, including positive ones such as Speed II. These can be very effective while battling Cockatrices as they can keep the player from dying to the poison and losing all of their items.

## Trivia

* In the original *Aether I* mod, it used to temporarily remove Poison for six seconds.
* In the original *Aether I* mod, it has no description in the Book of Lore.

## Issues

Issues relating to White Apple item are maintained on the bug tracker. Report issues for White Apple there.

## History

### **Aether II**

* Initial release: Introduced
* 1.7.10-1.2: Fixed White Apple duplication bug

## Gallery

* A White Apple and some Crystal Leaves.
* A White Apple and some Purple Fruit Leaves and Purple Crystal Leaves in Aether II.
Phyg

Drops

**Phygs** are passive mobs found in the *Aether*.

## Spawning

Phygs spawn on Aether Grass with a light level of at least nine. They spawn in packs of about one to three.

## Behavior

Phygs behave near identically to overworld Pigs, but they can float down slowly after falling. This prevents them from suffering fall damage. They can be tamed by using a Saddle on them. When tamed, they will not despawn. Phygs can be bred with Oranges and Blueberries.

## Issues

Issues relating to Phyg mob are maintained on the bug tracker. Report issues for Phyg there.

## History

### **The Aether**

* Initial release: Introduced
* 1.02: Fixed an audio-related issue with Moas and Phygs
* 1.03: Phygs now only drop Raw Porkchops, and no longer drop Feathers

### **Upcoming**

* 1.10: Removed and to be replaced by an upcoming mob named the Taegore.

## References

1. ↑ https://git.gildedgames.com/GildedGames/Aether-II/commit/191a2881a13642ec28cc543d9e7107e296c2da2a
Liberty

**Liberty** was the main writer of The Aether II's Lore. Beyond him being a writer and living in Australia, little was known about him. He also had declined to respond to any questions about his personal life. He originally joined the Aether project on April the 9th, 2013. He had expanded upon the story-related aspects of the Aether, creating a variety of characters, a storyline and lore behind the Aether.

His primary role in the team was to expand on creative design, story, lore and to articulate story-related ideas that other members of the team have. He had also been known to appear from time to time on the Aether's Facebook page, answering questions and occasionally posting lore alongside concept art that either Dark or Oscar have created.

Due to an ongoing disagreement regarding the management of the Aether project, Liberty quit on the 24th of March, 2014. What will become of the Aether's lore at this point in time is currently unknown.
Music Disc

Type
 Renewable
 Stackable
 Data Value

**Music Disc** is a type of item in the *Aether*. There are six unique variants exclusive to the *Aether II* mod. With the exception of two discs, all of the music played by them is composed by Emile van Krieken.

## Obtaining

Four of the Music Discs are obtainable from hostile mob-dropped Presents, which are the Aerwhale, Labyrinth, Moa, and Frosty Music Discs. Recording #892 is only obtainable from Slider's Labyrinth chests and the Valkyrie Music Disc is only obtainable from Continuum Orbs.

## Usage

Any of the music discs can be listened to by putting them into a Jukebox, by right-clicking a Jukebox with a Music Disc in hand. All of the Music Discs have unique music assigned to them.

## Trivia

* Frosty Music Disc's music is an instrumental version of a popular Christmas carol named "Silent Night", which was composed by Franz Xaver Gruber in 1818.

## Issues

Issues relating to Music Disc are maintained on the bug tracker. Report issues for Music Disc there.

## History

### **The Aether**

* Initial release: Introduced
* 1.9 Pre-release 3:
	+ Valkyrie Music Disc added
	+ Fixed Aether discs showing the incorrect author and music name

### **Aether II**

* Initial release: Introduced
* 1.6.4.4: Recording #892 added
* 1.7.10-1.2: Removed the blue aether music disc
Swet

**Swets** are hostile mobs found in the *Aether*.

## Spawning

Swets spawn on Aether Grass and may spawn in multiple groups of Swets. Swets will generate as one of three colors: blue, green, and purple.

## Behavior

Swets are hostile and will attempt to close in on the player and attack them. Upon being attacked, they attempt to engulf you. Being engulfed will repeatedly drain the player's hunger for as long as they are trapped inside of a Swet. Repeatedly jumping will remove the player from a Swet and jumping into a body of water will remove a Swet's gel and make them relatively harmless.

## Issues

Issues relating to Swet are maintained on the bug tracker. Report issues for Swet there.

## History

### **The Aether**

* Initial release: Introduced
* 1.02:
	+ Golden Swets now work correctly.
	+ Swets, Aerwhales, and Zephyrs now despawn correctly
* 1.04: Swets now drop Swetty Balls

### **Aether II**

* Initial release: Introduced
* 1.6.4.4: Now comes in three colors and drops both sugar and swet jellies
* 1.7.10-1.1: Swets no longer give you incorrect jelly type

### **Upcoming**

* 1.10b1:
	+ New variety introduced, Light Swet (white colored)
	+ Swets now drain hunger if they engulf a player
* 1.11b2: Swets now have new models
* 1.11b4: Swets lose their gel covering if they go into water
* 1.11b6: Many issues with the new Swet model and behaviors fixed
Carved Trap

Type
 Renewable
 Stackable
 Flammable
 Data Value

**Carved Trap** is a block that makes up some of Slider's Labyrinth dungeons in the *Aether*. It will spawn a mob when stepped on.

## Obtaining

Carved Trap cannot be legitimately obtained unless through commands. Attempting to pick-block with it gives Carved Stone instead.

### **Natural generation**

Carved Trap generate in the Slider's Labyrinth, along with Carved Stone, Sentry Stone, Divine Carved Stone, Divine Sentry Stone, Labyrinth Pillar, Carved Stone Wall, Holystone, Mossy Holystone and Blood Moss Holystone.

## Usage

Stepping on a Carved Trap block will spawn a Sentry once, then the block will function identically to normal Sentry Stone.

## Trivia

* Carved Trap does not a name in-game.
* Carved Trap is one of the two traps that players can find in the Slider's Labyrinth, the other being Mimics.

## Issues

Issues relating to Carved Trap block are maintained on the bug tracker. Report issues for Carved Trap there.
Highlands Snow

* Aether II

 Sell Value
 Tool
 Stackable
 Flammable
 Drops
 Data Value

**Highlands Snow** is a full snow block found at the tops of mountains in Arctic Peaks.

## Obtaining

Highlands Snow requires a shovel to be mined, in which case it will drop snowballs. When mined without a shovel, it will drop nothing. If Highlands Snow is mined with a Silk Touch enchanted shovel, it will drop itself.

 Tool
 Skyroot
 Holystone
 Arkenium
 Gravitite

1. ↑ Times are for unenchanted tools in seconds.
2. ↑ Times in order are the slowest to fastest mining speeds based on the tool's durability.

### Natural generation

Highlands Snow generates in abundance in the Arctic Peaks biome, covering the entire tops of mountains above a specific y-level.

## Issues

Issues relating to Highlands Snow are maintained on the Aether Issue Tracker. Report issues for Highlands Snow there.
The Aether Wiki:Copyrights

**Aether** content and materials are trademarks and copyrights of Gilded Games. All content on Aether Wiki **(with the exception of Gilded Games-owned images, art, and lore)** is licensed under the Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0).

An excerpt from the license in human-readable format (which is linked above) follows:

**You are free:**

* *to Share* - to copy, distribute and transmit the work.
* *to Remix* - to adapt the work.

**Under the following conditions:**

* *Attribution* — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).
* *Noncommercial — You may not use this work for commercial purposes.*
* *Share Alike* — If you alter, transform, or build upon this work, you may distribute the resulting work only under the same, similar or a compatible license.

**With the understanding that:**

* *Waiver* — Any of the above conditions can be **waived** if you get permission from the copyright holder.
* *Other Rights* — In no way are any of the following rights affected by the license:
	+ Your fair dealing or fair use rights;
	+ The author's **moral** rights;
	+ Rights other persons may have either in the work itself or in how the work is used, such as **publicity** or privacy rights.
* *Notice* — For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a link to this web page.

For the purposes of Aether Wiki, the Attribution clause means that any content from this site covered by CC-BY-NC-SA must be attributed to come from Aether Wiki if it is referenced from another site.

Do not post images or information without permission of the copyright holder.
1.12.2-1.0.6

This page is **incomplete**. The reason given is: Dead links and needs the builds-list navbox soon
Please help to *improve the page*, or discuss the issue on the talk page.
Please remove this template once the reason is no longer valid.

**Download**
◄ 1.12.2-1.0.4|◄ 1.12.2-1.0.5|1.12.2-1.0.7 ►

**1.12.2-1.0.6** is an indev build of the Aether II mod. It was released on May 28th, 2018. Changes include new weather and skybox systems, blinking entities, improved Shop UI, new Well structures, texture improvements and highly increased performance improvement.

## Additions

* Added basic precipitation and skybox system, experimental
* Various weather events implemented: light, heavy and stormy rain, along with snowfall in Arctic Peaks biomes
* Passive mobs and Swets hide under trees/cover from rain now
* Josediya now has a dialogue portrait
* Edison, Josediya, Burrukai, Moas, Kirrid and Taegore now blink their eyes. Edison and Josediya have eye tracking. Will do more animals soon
* New bartering UI changes. Much better communication to player. Fixes many issues with centering of UI elements such as coins
* Can now skip intro with keyboard as well
* Wells now generate. More Skyroot Towers variants as well
* Added Thera Blocks crafting and Masonry Bench recipes

## Changes

* Updated Josediya texture
* Updated Edison model/texture
* Updated Gilt textures
* Swets lose their gel when exposed to rain
* Quicksoil no longer affects players while underwater
* Improved Brettl Cane placement. Improved performance
* Disabled Campsites until we can figure out problems with Blueprint placements
* Lakes now use dirt/soil blocks for the bottoms
* Josediya no longer constantly faces you
* Removed vanilla-style lakes in the Aether
* Updated rolling damage reduction
* Animals and mobs now avoid Blue Aerclouds. Can also unstuck themselves when they bounce on them
* More Chinese localization

## Fixes

* World generation now uses XoShiRoRandom from Orbis API, massively improves performance for cave generation
* Refactored a few noise generators, significantly reduced noise generation overhead of WorldPreparationAether#replaceBiomeBlocks
* Crash in worlds that don't have a PrepManager when pressing F3
* AOT generation generates the sectors closest to a player first (regression fix)
* Well blueprints didn't have enough structure void. Fixed multiple issues with structures and floor heights. Still not perfect, but better than before
* Potential fix for players who somehow never visited a campfire and dies in the Aether
* Cave generation now uses chunk masks, fixes a few issues
* Aercloud generation now uses chunk masks and is generated properly
* Drastically improved sector and chunk generation performance
* Issue when locking buy count in shop at 0 stock, would set the preview stack
Unused features

Since the very beginning of the *Aether* mod, there have been multiple features that either have no use or were dummied out later on. They may have been leftovers from removed features or placeholders for things in future updates.

This only documents features that still exist in the mod. See Removed features for former features no longer in the mod.

## Blocks and items

### **Claymore**

Claymores were a planned weapon for *The Aether II* mod, and not much is known about them besides being inferred from the texture file, which is in the `"assets/aether/textures/item_renders/claymore"` directory of the mod's aether-1.7.10-1.6.jar file. Its texture appears similar to the stylization of Silver Dungeons in the original *The Aether* mod.

### **Molten Axe**

Molten Axes were a planned weapon for *The Aether II* mod, and not much is known about them besides being inferred from the texture file, which is in the `"assets/aether/textures/item_renders/molten_axe"` directory of the mod's aether-1.7.10-1.6.jar file. Its name may hint at its special affects (fire damage and/or setting things on fire) and/or it's relation to Gold Dungeons in the original *The Aether* mod.

### **Present**

Main article: Present

Presents were blocks in the original *Aether I* mod. They spawned near Christmas Trees, which were occasionally found in areas with snow. They could not be obtained as a block legitimately, unless in Creative Mode. Breaking a present would either spawn activated TNT, give experience or drop Ginger Bread Men, a Candy Cane, or a Candy Cane Sword. The spawned TNT would only destroy 1-2 blocks, and the spawned TNT or experience drops were the most likely results.
Skyroot Chest

* Aether II

 Sell Value
 Tool
 Stackable
 Flammable
 Drops
 Data Value

**Skyroot Chests** are blocks that players can store items in.

## Obtaining

Skyroot Chests can be mined with or without any tool, but axes are the quickest.

 Tool
 Skyroot
 Holystone
 Arkenium
 Gravitite

1. ↑ Times are for unenchanted tools in seconds.
2. ↑ Times in order are the slowest to fastest mining speeds based on the tool's durability.

### **Natural generation**

Skyroot Chests naturally generate as a part of some structures in the Aether.

## Usage

Skyroot Chests' main function is to store items. They can be opened by right-clicking the block, unless an opaque block is above it. Large Skyroot Chests can be created by placing one chest next to another one.

### Container

A regular Skyroot Chest has 27 slots, and therefore can store up to 27 stacks of items or blocks (1728 total). Large Skyroot Chests have 54 slots and can hold up to 3456 items or blocks. The top three rows of the chest correspond to the eastern or northern chest block while the bottom three correspond to the southern or western chest block.

When a Skyroot Chest is destroyed, it will drop all of its contents where the chest was destroyed. If one half of a Large Skyroot Chest is destroyed, the corresponding items from the destroyed block will be dropped and the remaining items are stored in the other Skyroot Chest.

## Issues

Issues relating to Skyroot Chest are maintained on the Aether Issue Tracker. Report issues for Skyroot Chest there.
Mushrooms

* Aether II

 Sell Value
 Tool
 Renewable
 Stackable
 Flammable
 Drops
 Data Value

**Mushrooms** are fungi that grow underground in the Aether.

## Obtaining

Mushrooms can be broken using any tools and will always drop themselves.

### Natural generation

Mushrooms generate underground in the Aether on Holystone. They can only spawn in dimly lit areas (light level of 12 or less). Stoneshrooms and Barkshrooms spawn in all biomes, but Magnetic Shrooms only spawn in Magnetic Hills.

## Usage

Mushrooms can be planted on Aether Dirt blocks at any light level, or Holystone blocks at light level 12 or less. They do not have any use other than being decorative.

## Issues

Issues relating to Mushrooms are maintained on the Aether Issue Tracker. Report issues for Mushrooms there.
Valkyrie

**Valkyries** are neutral mobs who prove themselves through battle. They will not attack unless provoked, and are found only in Silver Dungeons. They seem to be immune to the special effect of the Flaming Sword. They will teleport away if on the peaceful difficulty setting. Upon death, they will drop a Victory Medal. You will need 10 of these medals to initiate the boss battle. The boss, as a Valkyrie, is very honorable as well, and will let you start the battle whenever you are ready, but only after getting 10 Victory Medals from the other valkyries in the dungeon. Maybe a bug, Valkyries will not teleport when they are hit by a projectile of the Hammer of Notch.

***As of Aether II Alpha, Valkyries have yet to be introduced as Silver Dungeons haven't been implemented yet.***

## Trivia

* Valkyries sometimes manage to teleport themselves out of the dungeon, and if you are on Peaceful you can see them wander about close to the dungeon.
* When attacked, defeated or when managing to kill the player, the Valkyries will "say" a sentence that appears like a normal chat message would, this can be a convenient way to tell when the Valkyrie is dead instead of just teleporting.
* If attacked, Valkyries will follow you even if you leave the dungeon (it's very hard to avoid them since they fly and teleport).
* Valkyries will also teleport behind you, which makes them even more difficult to "defeat".
* Go towards a corner when you trigger a Trap Block as soon as a Valkyrie appears. This prevents it from teleporting behind you to attack. If it teleports away, don't go after it; don't give it a chance to teleport behind you. Instead, wait for it to reappear in front of you.

## Gallery

* A Valkyrie From Norse Mythology
* Valkyrie closeup.
NPCs

This page is **incomplete**. The reason given is: Stub
Please help to *improve the page*, or discuss the issue on the talk page.
Please remove this template once the reason is no longer valid.

**Non-Player Characters** (NPC's) are entities that the player can interact with to sell or purchase items, advance the plot and travel

### Characters

* Edison
* Necromancer
* Josediya and Tivalier
* Mysterious Figure (Halloween Event Exclusive)
Tall Aether Grass

* Aether II

 Sell Value
 Tool
 Stackable
 Flammable
 Drops
 Data Value

**Tall Aether Grass** is a type of plant block found in the Aether.

## Obtaining

Tall Aether Grass can only be obtained with Arkenium Shears or Silk Touch enchanted tools.

### Natural generation

Tall Aether Grass naturally generates on the surface of all islands and can be found very commonly. It generates in different colors depending on the biome or depending on what Aether Grass block it spawns on.

### Swet Gel

When any type of Swet Gel is used on an Aether Grass block, it has a chance to spawn Tall Aether Grass and Flowers in a 15 by 15 area around the block it was used on.

Aether Grass can also be grown to its next tallest state using Swet Gel.

## Usage

Tall Aether Grass is purely decorative in function, unlike Overworld Tall Grass. It will not drop seeds or need light to survive. It is slightly offset off of blocks and will be replaced if a block is placed on it.

Depending on what Aether Grass type a Tall Aether Grass block is placed on, the Tall Aether Grass will change to be the same type. If it's placed on Aether Dirt, it'll determine the grass type based on the biome.

## Trivia

* In the original Aether mod, Tall Aether Grass was not present, and so islands were very barren as a result.

## Data values

  Highlands Grass
  Long Highlands Grass

## Issues

Issues relating to Tall Aether Grass are maintained on the Aether Issue Tracker. Report issues for Tall Aether Grass there.
The Aether

This page is **incomplete**. The reason given is: Needs more technical world generation information
Please help to *improve the page*, or discuss the issue on the talk page.
Please remove this template once the reason is no longer valid.

**The Aether** is the main dimension in the *Aether II: Highlands* mod. This article only covers elements found in the *Aether II: Highlands* mod. Like all dimensions, the *Aether* can generate infinitely. Aether Portals in the Overworld can be used to teleport to the *Aether*.

It is full of empty space, with islands in between each other. Along with normal clouds, groups of blocks generate in the sky, which are called Aerclouds.

## Generation

Islands generate at a specific range of layers in the *Aether*, as a result, islands in the *Aether* tend to occupy an 'equator belt' of the Aether, not being able to generate above or below a certain threshold. Islands can vary in size, from barely being landmasses, to spanning thousands of blocks in distance. Mobs falling to their death is a very common, especially if a player flies below using Creative Mode, and not even Moas are safe. Overworld Aether Portals leading here will spawn the player at a common range of y layer.

## Day and night

Main article: Day-night cycle
A day-night cycle is fully present and functions just like in the Overworld, where the sun acts as a light source. At night, the moon is the only natural light source and hostile mobs spawn during the night or where lighting is not sufficient.

## History

### **Aether II: Highlands**

* Initial release: Introduced
* 1.10b2: Aether Portal spawning in the *Aether* fixed
* 1.10b3: Cloud generation enabled again in the *Aether*
* 1.10b4:
	+ Players now die immediately if they fall out of the *Aether*
	+ Cloud rendering is now disabled in the *Aether*
* 1.10b6: Small rocks and twigs added to Aether world-gen
* 1.11b1: Aether biome water color fixed
* 1.12.2-1.0.0:
	+ Introduction before entering the Aether
	+ Aether and Overworld now have separate inventories
	+ XP Orbs no longer spawn in the Aether and experience bar is removed in the Aether
	+ Screen no longer goes black after going back to the Aether
* 1.12.2-1.0.1: The Aether is now always loaded
* 1.12.2-1.0.3:
	+ Death system isolated to Aether only
	+ Aether's death system now respects keepInventory now
* 1.12.2-1.0.6:
	+ Removed vanilla-style lakes in the Aether
	+ Refactored a few noise generators, significantly reduced noise generation overhead of WorldPreparationAether#replaceBiomeBlocks
	+ Potential fix for players who somehow never visited a campfire and dies in the Aether
* 1.12.2-1.0.7: Drastically changed Aether load semantics, fixes many bugs
* 1.12.2-0.2.0:
	+ Removed seperate inventories for the Aether dimension
	+ The XP bar is no longer hidden by default in the Aether
Skyroot Twigs

* Aether II

 Sell Value
 Tool
 Renewable
 Stackable
 Flammable
 Drops
 Data Value

**Skyroot Twigs** are a decorative block that spawn on the ground.

## Obtaining

Skyroot Twigs can be instantly broken by any tool, but will never drop unless obtained with Silk Touch.

### Natural generation

Skyroot Twigs spawn commonly on Aether Grass on all island biomes.

## Issues

Issues relating to Skyroot Twigs are maintained on the Aether Issue Tracker. Report issues for Skyroot Twigs there.
Pressure Plate

* Aether II

 Sell Value
 Tool
 Stackable
 Flammable
 Drops
 Data Value

**Pressure Plates** are blocks provide a temporary redstone signal when stepped on.

## Obtaining

Wooden Pressure Plates can be mined using any tool, or without a tool, however, axes are the fastest. All other types can only be mined with a pickaxe.

 Tool
 Skyroot
 Holystone
 Zanite | 0.15 - 0.05
 Arkenium
 Gravitite

1. ↑ Times are for unenchanted tools in seconds.
2. ↑ Times in order are the slowest to fastest mining speeds based on the tool's durability.

## Usage

When stepped on, a pressure plate will provide a source of redstone power for the time that the plate is pressed down.

### Fuel

Skyroot Pressure Plates serve as a fuel for Holystone Furnaces, capable of smelting 1.5 items per pressure plate.

## Issues

Issues relating to Pressure Plate are maintained on the Aether Issue Tracker. Report issues for Pressure Plate there.
Lightning Sword

Type
 Durability
 Damage
 Renewable
 Stackable
 Data Value

**Lightning Sword** is an unique weapon used to deal damage to mobs and/or players. It is primarily obtainable from Slider's Labyrinth dungeons. It is the melee equivalent of the Lightning Knife.

## Obtaining

Lightning Sword is obtainable as a drop from Slider bosses, with a 3.02% chance. It also may drop from Continuum Orbs.

## Usage

Mobs attacked with a Lightning Sword will be struck by thunder, which will create Coldfire wherever it lands. The lightning that the sword summons will also not hit you, although any fire that the lightning leaves behind will hit you, and if you stand on it long enough, catch you on fire.

Left-clicking while holding a sword will do damage to both mobs and players, more so than if by bare hand. Upon damaging a mob or player, Lightning Sword's durability is decreased by one.

## Issues

Issues relating to Lightning Sword item are maintained on the bug tracker. Report issues for Lightning Sword there.

## History

### **The Aether**

* Initial release: Introduced
* 1.9 Pre-release 3:
	+ Changed sprites for elemental swords
	+ Increased elemental sword durability to be twice that of iron swords

### **Aether II**

* Initial release: Introduced
* 1.7.10-1.3: Fixed broken Enchantment multipliers on elemental swords
Skyroot Pinecone

* Aether II

 Type
 Sell Value
 Renewable
 Stackable
 Data Value

**Skyroot Pinecones** are a natural material item in the Aether.

#### **From block loot**

Breaking Skyroot, Wisproot, or Greatroot Leaves has a 1% chance of dropping a Skyroot Pinecone.

## Issues

Issues relating to Skyroot Pinecone are maintained on the bug tracker. Report issues for Skyroot Pinecone there.
Orange

* Aether II

 Type
 Durability
 Restores
 Stackable
 Data Value

**Orange** is an item found in the *Aether*, obtainable from Orange Trees.

## Obtaining

Oranges can be obtained by harvesting an Orange Tree. Drops range from 1-3 oranges on regular Aether grass, and from 1-6 on Enchanted Aether Grass.

## Usage

When eaten, it recovers four hunger points (two hunger drums) and like Blue Berries, have low saturation. Low saturation with oranges is less of a problem, since their own trees yield more drops per harvest. Especially with Enchanted Aether Grass. They also restore more hunger compared to Blue Berries.

Oranges can be used to breed Flying Cows, Phygs, Sheepuff.

## Issues

Issues relating to Orange are maintained on the bug tracker. Report issues for Orange there.

## History

### **Aether II**

* Initial release: Introduced
* 1.6.4.4: Now used to craft Orange Lollipops
* 1.7.10-1.2: Oranges not dropping from Orange Trees fixed
Poison

Poison is a side effect created by Cockatrices and Aechor Plants. Players can also inflict it on other mobs by using poison darts and poison dart shooters.

## Getting and healing poison

Getting poison is unwanted, as it deals half a heart of damage every 4 seconds. Ways to get it are:

* Shot by a Cockatrice.
* Shot by a Aechor Plant.
* Hit by a poison dart.

Once the player is poisoned, it is recommended to heal the side-effect immediately. There is an intended way to do it, but there are other ways. Ways to heal poison:

* Drink Remedy made from enchanted poison gel.
* Log out then log back in.
* Wait.
Mimic

Damage

 *This page is about the mob. For the block version, see Skyroot Chest Mimic.*

**Mimics** are hostile mobs in Slider's Labyrinth dungeons.

## Spawning

Mimics generate as 'doppelgangers' of Skyroot Chests.

## Behaviour

Clicking or attempting to destroy the false chests will make mimics attack the player in response. It should also be noted that Mimics have quite a lot of health, making them even more dangerous than the other monsters.

## Tips

* A suggested strategy to fight them is to simply walk backwards and hit them with a sword. The second way to easily dispatch a Mimic is to make them fight each other, which they will do if there is another Mimic in the room. They will completely ignore the player and go after each other, making it an easy way to kill them and not risk your own health.

## Issues

Issues relating to Mimic mob are maintained on the bug tracker. Report issues for Mimic there.

## Gallery

* Retextured Skyroot Mimic; Aether II.
* Classic Mimics fighting each other.
* Classic Mimic.
Thera

**Thera** is the name of the planet that the Aether encircles above, specifically far above its atmosphere. The Aether is described as a belt around the planet's atmosphere, similar to that of a planetary ring. While Thera is not the main setting of the mod, it still serves a very important purpose both for lore and in-game, as it is also the planet where the Necromancer's Tower is located.

Thera also has a handful of blocks to it's name, such as Thera Grass and Therawood Log.
Varanys

Varanys are hostile mobs unique to the Arctic Peaks biome.

 Damage
Normal: 2 ()
Hard: 3 ()

## Spawning

They are only found in the cave systems and will never spawn anywhere on the surface.

## Behavior

Infects slowness on you for 1 second, so escaping might be difficult.

## Trivia

* On July 16th , 2018, a sketch of the Varanys was released as the first public view of the mob, also quoting that it would be a hostile mob exclusive to the Arctic Peaks. A few weeks later, on July 30, 2018, another photo was revealed showcasing the model for the Varanys. But when the Varanys was released in beta 0.1.1, the model looked completely different, it is unknown why they changed it.

## Issues

Issues relating to Varanys are maintained on the bug tracker. Report issues for Varanys there.
Plants

* Aether II: Highlands
* Aether II: Genesis of the Void
* Aether I
* Aether Remastered

Plants are natural blocks that spawn in the Aether.

## Usage

Plants are mostly decorative but can also be used for harvesting food and materials, or growing other things like trees or even mobs.

## Blocks

* Leaves
* Saplings
* Flowers
* Tall Aether Grass
* Mushrooms
* Blueberry Bush Stem
* Blueberry Bush
* Orange Tree
* Valkyrie Grass
* Brettl Cane
* Plumproot
* Aechor Sprout

Plants/GotV

Plants/AetherI

Plants/Remastered
Neptune Armor

Type
 Durability
 Defense
 Stackable
 Data Value

**Neptune Armor** is an unique armor in the *Aether*.

## Obtaining

Neptune Armor drops from Slider bosses in Slider's Labyrinth dungeons, with a 3.77% chance.

## Usage

Neptune Armor allows the player to move at normal speed in water (even if in one-block deep water) when the full set is worn as well as to make full jumps out of one-block deep water. Note that, like all the other gloves, Neptune Gloves cannot lose durability.

The full set includes:

* Neptune Helmet, which gives 1.5 () Defense.
* Neptune Chestplate, which gives 4 () Defense.
* Neptune Leggings, which give 3 () Defense.
* Neptune Boots, which give 1.5 () Defense.
* Neptune Gloves give no Defense but give +4 punching damage

This is the same amount of protection provided by Iron Armor.

## Trivia

* The Neptune Armor is named after Neptune, the Roman God of the sea. Neptune's Greek counterpart is Poseidon.
* Using this with Iron Bubble will allow you to stay underwater forever and also give you extra speed. This is best for building underwater, or getting blocks that only appear deep underwater.

## Data values

Neptune Armor's data values are:

  Neptune Chestplate
  Neptune Leggings
  Neptune Boots
  Neptune Gloves

## Issues

Issues relating to Neptune Armor item are maintained on the bug tracker. Report issues for Neptune Armor there.

## History

### **Aether II**

* Initial release: Introduced
* 1.6.4.2: Fixed a crash with using Neptune Armour
* 1.7.10-1.1:
	+ Removed Neptune Armor's ability of surviving in water
	+ Fixed rendering issue with Neptune Leggings