recursal/Fanatic-Fandom huggingface dataset:
Super Mario Galaxy 10

Super Mario Galaxy 10 será el videojuego que contiene todas las galaxias de los videojuegos del 1 al 9, y tiene nuevas galaxias. Será lanzado el 1 de junio del 2019.

## Super Mario Galaxy 10

Super Mario Galaxy 10, más conocido como Super Mario Galaxy Deluxe, es el último videojuego de la serie Super Mario Galaxy. Será lanzado mundialmente el 1 de junio del 2019

## Personajes

### No jugablesEdit

[8]
[9][10][11][12][13][14]

## Mundos y enemigos finalesEdit

Enemigo final:
Peazh
 Mundo 2: Pradera Verde
Enemigo Final: Marrio
 Mundo 3: Desierto de Agua
Enemigo Final: Luiji
 Mundo 4:
Montaña escarpada
Enemigo Final: Toat
 Mundo 5: Océano de Arena
Enemigo Final: Yozhi
 Mundo 6: Bosque Pantanoso
Enemigo Final: Zhy Gui
 Mundo 7: Tierrra Gigante
Enemigo Final: Kooopa Trooopa Gigante
 Mundo 8: Mundo del Cielo
Enemigo Final: Mettal Marrio
 Mundo 9: Planeta de las Tuverías
Enemigos Finales: Kooopalingz
 Mundo 10: Reino Oscuro
Enemigos Finales: Bowser, Zowser, Bowser Oscuro, Koopalings, Broodals y el padre de Bowser
[35][36][37][38][39]
Todos ellos son complicados

## CuriosidadesEdit

* Bowzer tiene un parecido a Bowser oscuro.
* La Ciudad Champiñón es muy similar al Planeta Shroob
* Bowser es el único que al entrar a la Dimensión Extraña no tiene cambios en su comportamiento.
* ==Koopalings gallery==

[40]
Super Mario Maker 3

Super Mario Maker 3 es un juego que es la secuela del videojuego Super Mario Maker 2, la secuela de Super Mario Maker. Super Mario Maker 3 es el tercer videojuego de Mario que, por excelencia, es uno de los mejores, junto a su antecesor.

## Fechas de lanzamiento

Super Mario Maker 3 será lanzado en junio del 2020

#### Todos los fondos

Super Mario Bros.
Super Mario Bros. 3
NEW Super Mario Bros. (Wii, U y U (DELUXE)

### Super Mario World

Super Mario World
Super Mario 3D World
Him

> "*Remember all the torment? Loneliness? Sadness? With no one there for you. It was fun teasing you....*"
> ― Him speaking to Kid during the final fight in Part 5
>
>

Him is the physical manifestation of all of Kid's negative emotions. Kid created Universe 1 as an escape from Earth, leaving all his bad memories and emotions behind, including Him. Him managed to create a Player, named Anomaly (Fallenis). Using this vessel, Him managed to repair The Gateway in The Facility, allowing his true form to enter Universe 1 from Earth.

## Appearance

### Him (Present)

Him wears long black jeans with black and white sneakers. He wears a black hoodie with white strings and a white undershirt. He has short messy black hair, in a similar style as Kid's hair. He has black eyes, like Kid, but has a white medical eye patch over his right eye.

## Powers and Abilities

### Static

Him has access to the power of Static, being able to bend a person's will with a simple touch. He uses a Static kitchen knife as his weapon. During Part 5, upon attacking Kid, it forced him to remember some painful memories of Earth. This ability also allows him to phase through all sorts of materials.

### Truly Immortal

Him's presence is required in all the Realities, he cannot be erased or killed. He must exist SOMEWHERE.

### Radio Powers

Although Him prefers not to use it, he does have access to Radio Powers.

### Godly Strength

Him has Godly Strength even better than Kid's already impressive strength. Kid is only able to beat Him's strength if he enters his Hopeful form.

### Mocking Gaze

Him has control over a Mocking Gaze, being able to look back upon everyone's memories at will, especially bad memories.

## Ideals

Oh come on now, it's obvious what I want.

## Trivia

* Him's hidden right eye is white instead of black.
* Him is seen carrying a phone upon walking through The Gateway immediately crushing it under his foot. This phone is never seen again.
* Despite Him being from Earth, the White Hair Phenomenon doesn't affect him as he remembers everything about Earth.
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Archivo:Placeholder
Mr Candy Cane's Christmas Logs

### Merry Christmas!

To all in Candy Country and beyond, I wish thee a very Merry Christmas! Things have been going just fine! Misses and Mister Candy Cane The 766th have setup their usual reindeer Christmas setup! Mr Chocolate Bunny has also setup his house with all kinds of awesome lights and bits and bobs! The Mint Frogs have also setup all kinds of decorations down in the Abandoned Empty Hole of Sadness and Despair to make it feel more lively! December sure won't be happy, but that's okay! She just needs to cheer up a little with the Christmas Spirit!
RotDQ: Episode 27

## Cast

Erudi13: Dungeon Master

Geoff Robinson: Korbal Tallfort

Neal Pass Erickson: Maven Mirkana

Jeffrey Shih: Trior Hizon

Greg Hansen: Croak

## Recap

### Day 108 (3rd Marpenoth 1489 Cont'd)

The party are in Castle Naerytar, their cover as Cultists as been blown. Solania has arrived and leads the party to the basement to escape the fighting on the surface.

They discover the basement is more like a natural cavern. Solania explains she got enchanted by Wisps, which is why she got separated from the party. Croak sets up a string trap on the stairs.

The party rest in the first cavern for an hour. The party hear fighting in the castle above, but none of it comes down to the cavern. Croak realises the dagger he found is a Dagger of Venom. As the hour continues, a fog creeps into their cavern. Maven goes to check on the source of the fog, but it is dark. Trior lights a torch.

The party run into a Bullywug, and Croak claims they are working for Rezmir, but the Bullywugs says that Rezmir has already left. Trior says they really came from Slizard the Large. The Bullywug remains hostile, but one of them wave the party pass them by.

The party walk into the next chamber. Ahead of them, down some stairs, swamp some giant centipedes. The party decide not to deal with the centipedes and backup to the room at the entrance to the basement.

The Fog has gotten thicker and denser in the basement. The party try a new path that leads though some shallow water into a room filled with treasure. Above the treasure is an ooze on the cavern ceiling. The party open fire on the Ooze, killing it. The party looting the treasure.

The party move back to the entrace and go down the path the mist is coming from. Going into the mist, they find it colder and denser the further in they go.

The party come to a fork in the cavern, and head North-West to a cavern where the fog is coming from. A bullywug comes from the South-West corridor and attacks the party and retreats.

Trior tries to bluff the Bullywugs, but Pharblex Splattergood the "King" of the Bullywugs just orders his bullywugs attack the party. The party kill the Bullywugs at the top of the stairs. Trior steps in the middel of the fog and he finds the portal. He says the magic words and vanishes.

Navi charges down the stairs towards Pharblex Splattergood and other Bullywugs. Pharblex Splattergood throws a vial at Navi filled with gas, and the tiger goes crazy and attacks the party. Solania is forced to subdue Navi in order to save Maven. The party also defeat all the Bullywugs.

The rest of the party go thought he portal to safety. They find themselves outside a lodge in some woods.

Trior shows the party to 3 stones with runes written on it. The Runes are written in Draconic.

The party level up.

### Level Ups

Korbal Tallfort to level 6

* Max HP from 38 to 49

Maven Mirkana to level 6

* Max HP from 14 to 19

Trior Hizon to level 6

* Max HP from 41 to 48

Croak to level 6

* Max HP from 28 to 31
Korbal Tallfort

by Jackie Whisler

## History

* Backstory will be unveiled at a later time.
* Oath of the Crown

## Personality Traits

* I take great pains to always look my best and follow the latest fashions.

* No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.

## Ideals

* Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)

## Bonds

* The common folk must see me as a hero of the people.

* Every five nights, you have a strange sequence of apocalyptic dreams. The world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange compulsion to travel to Greenest. Perhaps the answer to the riddle of your dreams awaits you there.

## Flaws

* In fact, the world does revolve around me.

## Armor Proficiencies

* Light, Medium, Heavy Armor
* Shields

## Weapon Proficiencies

* Martial weapons
* Simple Weapons

## Feats

* Divine Sense
* Lay On Hands
* Retainers
* Divine Smite
* Divine Health
* Champion Challenge

## Equipment

* Glaive +1 (Horselord's Hook)
* Longsword
* Dagger
* Chain Mail
* Holy Symbol
* Signet Ring

## Spells

* **Level 1:** Bless, Thunderous Smite, Shield of Faith, Cure Wounds, Command, Compelled Duel,
* **Level 2:** Warding Bond, Zone of Truth
New. Super Tario Bros. Wii

**New Super Tario Bros. Wii** o **Newer Super Tario Bros. Wii** es un juego de plataformas de Tario para Wii, y ha sido lanzado en Australia el 12 de Noviembre; en América, el 15, y en Europa, el 20 del año 2009. Mezcla varios niveles, items de otros juegos 2D anteriores. Es el sucesor de New Super Tario Bros., el juego de plataformas de Nintendo DS. Su sucesor es New Super Tario Bros. U.

### Jugadores

1-4 Jugadores Simultáneos==Fechas de lanzamiento==

### Europa

20 de noviembre de 2009==Argumento==
La historia inicia cuando se está celebrando el cumpleaños de la princesa Fernanda en su castillo y un extraño pastel se recibe en la puerta. Cuando llega a Fernanda, salen del pastel el niño de hierro y los otros siete "Manganesos", quienes atrapan a la princesa Fernanda en el mismo pastel del que salieron y se la llevan; y en persecución de estos, van Tario, Tuigi, un Toad azul y un Toad amarillo. Los items champiñón helicóptero y traje de pingüino los tiran los otros Toad desde el Castillo de Peach. Son ocho mundos que tendrán a cada uno de los "Koopalings" como jefe y el final con Bowser igual que en el juego Super Tario Bros 3.

## Controles

Los personajes pueden ser controlados por el Wiimote de lado, Wiimote y Nunchuk. También se reveló que **New Super Tario Bros. Wii** será el primer juego de Wii en contar con la "súper guía" que sirve para que el juego se controle solo en el modo de 1 jugador cuando se golpea un bloque verde que aparecerá después de que el jugador pierda 8 veces en el cual se releva al personaje principal (Tario) por su hermano Tuigi y se podrá continuar jugando sin necesidad de pausar y despausar.

## Personajes

Aquí hay una lista de personajes que os va a interesar:

### Jugables

* Tario
* Tuigi
* Toad azul y amarillo

### No jugables

* Toad
* Princesa Fernanda

## Mundos

https://www.youtube.com/watch?v=i7OY6t4hiQs&index=1&list=PLXr\_bXneTGj-7MIXOGqArm9XZF7DSjZ0U

https://www.youtube.com/watch?v=Ay8I1CN2FQM&index=2&list=PLXr\_bXneTGj-7MIXOGqArm9XZF7DSjZ0U

https://www.youtube.com/watch?v=A4QJHCy0ZGc

https://www.youtube.com/watch?v=8LImq0hji8g&list=PLXr\_bXneTGj-7MIXOGqArm9XZF7DSjZ0U&index=4

https://www.youtube.com/watch?v=U6tJ8GAAfmg&list=PLXr\_bXneTGj-7MIXOGqArm9XZF7DSjZ0U&index=5

https://www.youtube.com/watch?v=EDVsAUCZD78&list=PLXr\_bXneTGj-7MIXOGqArm9XZF7DSjZ0U&index=6

https://www.youtube.com/watch?v=dfilx6oLXK4&list=PLXr\_bXneTGj-7MIXOGqArm9XZF7DSjZ0U&index=7

https://www.youtube.com/watch?v=Hnu0R5HjWJc&list=PLXr\_bXneTGj-7MIXOGqArm9XZF7DSjZ0U&index=8
Zin Salvadore

## Weapon Proficiencies

* Simple, Hand Crossbows, Long Swords, Rapiers, Short Swords

## Feats

* Dark Vision (60')
* Long-Limbed
* Powerful Build
* Sneaky
* Surprise Attack
* Expertise
	+ Skill
	+ Skill
* Sneak Attack

## Equipment

* Shortsword x2
* Crossbow, hand

## History

Born on a lost land to a mother and father that sold me away to a pirate ship for money, in hopes I would soon be more labor help for the ship.

I grew up next to Captain Franz Salvadore and his many men on his ship The Phlox . I learned how to sail and take care of a ship from bottom to top. I spent many days learning how to fight and hold my own in a brawl. I soon picked up the ease of fighting with two short swords. For my 20th birthday Captain Franz got me two steel short swords engraved with “Salvadore” and his family crest on it. They were my family, and they all treated me as their own.

Soon after my 20th birthday, we had been sailing for days and there had been nothing in sight. One night while I was reading maps in the lower deck of the ship I heard noise of frantic voices and movement. I ran out to the top deck to find raiding pirates. I quickly scurried to the captains quarters to where Captain Franz was getting ready to go out and fight. He told me in his scared voice to stay in here and he would lock the door so that I would have a chance of living. I didn't want to stay and I wanted to help fight. But as soon as I knew it, he shoved me back with tears in his eyes and locked the door. I stumbled back and hid in a nearby wardrobe. I put my hands over my ears and tried to ignore what was going on.

Fighting through tears I suddenly hear no more noise coming from outside. I hear a banging coming from the Captains door. I hold my breath, stay quiet, and exit the wardrobe. I begin walking quickly to an exit door on the other side of the room, this leads to the top deck to where I can escape on a small boat. I quietly draw my swords to get ready to fight, if the time occurs. As soon as I reach the escape door, the men breakdown the door and I see a well dressed (high ranking) man walk in. I look at this man for a second, he has a gash over his eye (stretching from his forehead, over his eye, to his cheek), bright blue eyes, and long flowing brown hair. He notices me and I escape through the door. I run to the main deck and I am soon surrounded by all the crew and family I once had, all slaughtered. I start running to the small boat at the end of the deck and catch a glimpse of Captain Franz. I know his fate and tears begin to fall from my eyes...
Sunrise Maiden

**Systems** basic mid-range sensors, crew quarters (good), extra light weapon mount (aft), mk 3 armor, mk 3 defenses, mk 1 duonode computer (tier 1, artificial personality upgrade)
**Modifiers** +1 to any 2 checks per round, +2 Computers, +1 Piloting
**Complement** 1–6
**Expansion Bays:** cargo holds (2), escape pods, medical bay
**Build Points:** 16 BP left over
The Sanjaval Spaceflight Systems Vagabond-class multipurpose light transport/freighter is a versatile workhorse with a reputation for durability and reliability. In service for over 100 years, Vagabonds are still regularly used throughout the Pact Worlds as cargo haulers, smuggling ships, and exploratory survey vessels. While a crew of six is the standard complement for the Vagabond, the ship's coordinated control interface and double redundancies on critical systems were designed to allow a single pilot to operate the vessel with little difficulty.

Utilizing the popular explorer frame, the Vagabond is equipped with a Pulse Green power core, high-grade Dakkar M10-E thrusters, and a Signal Basic Drift drive. Standard armament is a Gorkal broad-arc gyrolaser mounted forward, supplemented by two Reinbach light laser cannons port and starboard. In addition, a turret-mounted Arabani Arms light particle beam projector provides 360-degree offensive capability at intermediate range.

One of the Vagabond's most popular features is its completely customizable modular expansion bays. Sanjaval Spaceflight Systems produces a variety of interchangeable service modules, from technomantic laboratories to deluxe guest cabins, all of which can be easily swapped out as needed at any basic spaceport in only a fraction of the time it takes to convert one expansion bay to another on other starships.

The Sunrise Maiden is a stock Vagabond. Captain Moriko Nash's personal touches to the ship can be seen in the captain's cabin and the vessel's customized expansion bays, which include twin cargo holds, six escape pods, and a custom recreation suite incorporating both a gym and a holographic amusement chamber.
Gentoo

## Stats

### Max RP

34
45
5

### Dexterity

30
13
16

### Wisdom

16
19
14

### Charisma

12

Rolled stats: 14, 12, 15, 11, 12, 14

## Class Abilities

* AI (Exocortex)
* Artificial Intelligence (Ex)
* Bypass (Ex)
* Combat Tracking (Ex)
* Custom Rig (Ex)
* Feat
* Mechanic Trick
* Overload (Ex)
* Remote Hack (Ex)
* Weapon Specialization (Ex)
* Wireless Hack (Ex)

## Racial Traits

* Constructed
* Exceptional Vision
* Flat Affect
* Upgrade Slot

## Feats & Proficiencies

* Amplified Glitch (Feat)
* Basic Melee Weapon Proficiency
* Energy Shield (Ex) (Feat)
* Grenade Proficiency
* Heavy Armor Proficiency
* Light Armor Proficiency
* Longarm Proficiency
* Medical Expert (Feat)
* Mobility
* Overcharge (Ex)
* Skill Focus
* Small Arm Proficiency

## Equipment

* Second skin

* Arc pistol, static
* Defuabce series, squal
* Diminisher grenadem mk 1
* Doshko, Tactical
* Holo grenade, mk 1
* Incendiary grenade 1
* Magic Ring
* Needler Rifle
* Second Skin
* Shirren-eye rifle, tactical
* Smoke grenade
* Stickybomb grenade I
* Summoning Grenade
* Zero Frostbite Rifle

## Other

* Low Light Vision 60
* Darkvision 60

## Languages

* Binary, Common, Dwarvern, Kasatha, Terran
Morgan

## History

Morgan was born to a large family of farmers. Unlike the rest of his family, he was always eager to be the center of attention. He spent most of his youth learning to perform. Eventually while performing at a local tavern he was approached by a bard company, without hesitation he joined their troop, leaving only a note behind to his family saying thanks.

Morgan spent the rest of his young adulthood acting for the King's of Avon Troop, until he was offered an interesting job offer one night, to pose as a political figure to gain intel for a rival lord. The anxiety was immense, but the payoff monetarily and emotionally was even greater. This same addiction to the thrill was also the reason he hasn't accumulated much wealth, gambling is his most dire vice.

Soon Morgan became a recognized name in the trade, his dedication to completing the mission well known. However to those in the know, they prefer to avoid working for him, lest they become the next name in a long list of former associates. After burning too many bridges Morgan traveled to the West and eventually happened upon Waterdeep in look of work to pay off his debts.

## Personality Traits

* I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.

* I don't pay attention to the risks in a situation. Never tell me the odds.

## Ideals

* Honor. I don't steal from others in the trade. (Lawful)

## Bonds

* I'm guilty of a terrible crime. I hope I can redeem myself for it.

## Flaws

* When faced with a choice between money and my friends, I usually choose the money.

## Weapon Proficiencies

* Hand Crossbow
* Shortsword
* Longsword
* Rapier
* Simple weapons

## Tool Proficiencies

* Thieves' Tools
* Flute
* Bagpipes
* Horn
* Dice Set

## Feats

* Bardic Inspiration
* Ritual Casting
* Lucky
* Brave
* Halfling Nimbleness
* Naturally Stealthy
* Criminal Contact

## Equipment

* Shortbow
* Leather Armor
* Bagpipes
* Diplomat's Pack
* Dark Common Clothes Including a Hood

## Spells

* **Cantrips:** Mage Hand, Vicious Mockery,
* **Level 1:** Healing Word, Disguise Self, Tasha's Hideous Laughter, Identify
Ulminar

## Description

Wears leather gloves, tattered trousers, a sleeveless shirt, and a scarf. Bears a silver four-pointed star on their forehead.

## Tool Proficiencies

* Smith's Tools
* Jeweler's Tools
* Potter's Tools

## Feats

* Constructed Resilience
* Sentry's Rest
* Integrated Protection
* Blessing of the Forge

## Spells

* **Cantrips:** Light, Mending, Sacred Flame
* **Level 1:** Identify, Bless, Bane, Command, Create or Destroy Water, Cure Wounds, Detect Evil and Good, Detect Magic, Detect Poison and Disease, Guiding Bolt, Healing Word, Inflict Wounds, Protection from Evil and Good, Purify Food and Drink, Sanctuary, Shield of Faith

## Equipment

* Chain Mail
* Light Hammer
* Mace
* Smith's Tools
Toril Carter

by Jackie Whisler

## History

* Toril Carter, a young Brentaal IV noble. Chafing under his stringent parents, he may find his chance for adventure sooner than he thought...

## Feats

* Linguist
* Weapon Proficiency (Pistols)
* Weapon Proficiency (Simple Weapons)
* Running Attack
* Dodge

## Equipment

* Blaster Pistol (sporting)
* Comlink (long-range)

## Languages

* Basic, Durese, Ryl, Binary, Bocce, High Galactic, Huttese
RotDQ: Episode 11

## Cast

Erudi13: Dungeon Master

Margaret Krohn: Melonie Mirkana

Geoff Robinson: Korbal Tallfort

Bri Desiree: Solania

Neal Pass Erickson: Maven Mirkana

Jeffrey Shih: Trior Hizon

## Recap

### Day Twelve (5th Flamerule 1489)

The party meet up with Ontharr Frum and Leosin Erlanthar over breakfast in Elturel. Leosin is busy he, but he suggests the party enjoy the festivities in town with Ontharr Frum. Melonie talks with Korbal about leaving, as this doesn't seem productive. Trior tells everyone that Ontharr is a member of the order of the Gauntlett, so they need to impress him to get their faction's help.

Trior and Ontharr have a best of 3 match at Dragon Chess, which Ontharr narrowly wins the tiebreaker. Trior and Korbal have a match that Trior wins. During the chess match Melonie notices an old man watching her, Melonie thinks he is familiar but she has never met him before. Melonie tries to get to the Old Man, but he is gone by the time Melonie crosses the crowded town square.

The group then go to get some food from the square. Korbal does a front flip into a back flip to do splits. Melone goes up to some people speaking thieves cant to ask about the Old Man, but she gets no information.

The group come across an obstacle course. Solania, Melonie and Korbal enter. Solania comes in first and Melonie comes in second. Solania gets the prize of some bracers that appear to be magical. During the race Trior inspects Solania's Dragon Egg since the barrier over Elturel could be having a negative effect over it.

On the way to the horse races, the party spot some thugs surrounds a woman. The party step in and deal with the thugs, and after the fight the guards come and arrest the alive thugs. Melonie gives back the lady's belongings, including a ring.

The party arrive at the horseracing. Ontharr, Maven, Melonie, & Trior, enter the race. Solania decides not to race since it would hurt the horses running them that hard. Trior casts Guidance on himself to do better in the race. Maven pushes his horse hard, Ontharr pushes to keep up. Tiror continues at a good pace. Melonie doesn't make good time. Maven horse collapses, and Maven kicks his horse to death then shoots a Aganazzar's Scorcher at it. Solania pulls Maven pulls him away, upset at Maven.

Trior catches up to Ontharr in the race. Trior wins the race. Melonie gets off the horse to see what Maven did. Maven makes his excuses to the party. After some reprimands, Melonie pays 350 gold for the horse.

Ontharr invites everyone for drinks. On the way Melonie and Maven talk, with Melonie concerted about Maven's violent streak. As they reach the tavern Melonie sees the old man again. Melonie heads off alone to speak with the old man.

The Old Man offers his hand, Melonie takes his hand. There is a shadow of a dragon overhead and both the old man and Melonie vanish. Solania's dragon egg starts to crack.
Diablo

> "*A demon's horns show it's strength and dominace, see these? Damn straight.*"
> ― Diablo when asked what his life quote was.
>
>

Diablo, also known as D, was one of the members of a Criminal Heisting Gang in his past life, with Jimmy and Ace. During Fadious' Search he was abducted by Fadious along with Jimmy, as they were both turned into Subjects.

## Appearance

### Past Life (Criminal)

Diablo wears a similar outfit to what he does in the Present, that being a tall collar black leather jacket and dark blue jeans, he doesn't have his horns, red skin or orange eyes, but he still has his good looks.

### The Facility (Subject)

Diablo is first seen wearing the Subject jumpsuit when he chases after Cammy.

### Present (Temple Member)

Diablo wears the same outfit he did back when he was a criminal.

## Powers and Abilities

### Demon's Abilities

Diablo possesses all the powers of a high ranking Demon, being able to control Fire, Hellfire and even The Black Flame, but he refuses to use this power even if it costs him his life.

### Volcanic Fist

Diablo's right hand has been replaced with a volcanic fist capable of delivering powerful explosive blows as well as hurl burning hot lava at foes.

Diablo mainly uses brute force over his other abilities as he would rather feel the impact of him hitting a foe than simply burning them from afar.

## Ideals

Eat ice-cream flavoured potato chips. This has been completed, now Diablo is forever happy.

## Story 1 History

### Part 1

Diablo isn't introduced as a good character at first, as he is first ever seen chasing after Cammy trying to kill her. Only after when he has a change of heart does he decide to stick with Cammy and the others.

### Part 2

During Part 2, Diablo and the rest of the Original Gang go missing. Due to the Player's Radio Hearts gaining a physical form in this Reality (gAME Reality). Later on in the Part, Sebastian assists 5th in bringing the Original Gang back.

### Part 3

Part 3 doesn't involve Diablo as an incredibly important character, but he does make his appearance.

### Part 4

Part 4 does have Diablo present, but not as a main focus. The focus was more around The Guardian Era and what it brought to the Universe, Guardians.

### Part 5

Diablo does show himself in Part 5 as well as the rest of the Original Gang during the fight with Him, even being one of the first people to place his hand above the Player's hands to assist in helping revive Celestial.

## Trivia

* Diablo was the first to ever get a girlfriend (Christine) out of all the Temple Members.
* Diablo's favourite food is ice cream flavoured chips.
* Diablo's character on MK (Which was modded by Percy) was made to be able to defeat every other character with ease.
* It is unknown how Diablo was actually transformed by a Demon from Fadious, but from what he can tell, there's no downsides. Therefore he's fine with never learning how his transformation happened.
Dead Suns Episode 5

Logo by Jackie Whisler

## Cast

Erudi13: Dungeon Master

Anna Prosser: Carmen

Geneviève Forget: Gentoo

Neal Pass Erickson: Riggs

Racheal Quirico: Daevaethan

## Recap

### 8th Rova, 317 AG

Absalom Station. The party wake up and head over to the docking by where the shuttle that Gevalarsk Nor had procured, The Hippocampus, a Upgraded Ringworks Wanderer. Originally a Ringworks Wanderer model, the Hippocampus has been heavily modified for station security use with upgraded armor, defenses, shields, power core, and sensors, and the addition of a turret-mounted coilgun.

Carmen presses the auto pilot button and The Hippocampus launches from Absalom Station towards the Acreon & the Drift Rock. Along the way, they get a good view of the exterior of Absalom Station, as well as the Armada, the endlessly moving fleet of independent ships that
surrounds the gigantic space platform.

When the shuttle is getting near the Acreon, a lone a Interceptor flies towards The Hippocampus, charging weapons. Carmen takes direct control of the shuttle and pilots, and Riggs takes the weapons console and returns fire. Gentoo re-diverts power to weapons. Daevaethan gets on the comms and taunts their enemy.

The party eventually disable the Interceptor Necroglider and it floats off and hits the Drift Rock. The Drift Rock is tethered to the Acreon. Daevaethan scans the Acreon. It is a medium transport that can carry a full crew complement of six, but they get no life sign readings. The party go to dock The Hippocampus with one of the Acreon's airlocks. Riggs wans the party to go in with weapons drawn.

The party head inside. Artificial gravity is still functional. Signs of battle—bullet holes, scorch marks, and droplets of blood—are clearly visible on the walls and floors. In the middle of the corridor is the body of a dead Space Goblin. Then the party are attacked by an Akata. After the party kill the Akata, Riggs inspects the creature and finds it cold to the touch. Gentoo identifies the Akata not an undead but an Aberration, and they also travel in packs.

The party rest for 10 minutes then get back to investigating. The Space Goblin has been dead 2 days, but the ship has been quarantined for the past 8 days, so it was a space drifter who broke quarantine.

The party head into Engineering where there are 2 more Akata, that both attack the party. Carmen gets poisoned by one of the creatures. The party retreat from the Engineering room.
Dead Suns Episode 14

Logo by Jackie Whisler

## Cast

Erudi13: Dungeon Master

Anna Prosser: Carmen

Neal Pass Erickson: Riggs

Margaret Krohn: Twink

## Recap

### 15th Rova, 317 AG (continued)

The crew of the Sunrise Maiden are on Castrovel in Qabarat. The party are investigating into the language found on the dift rock, and the only other record of this language is from research notes by a Halkueem Zan. Halkueem Zan's notes were recently investigated by Doctor Olmehya Solstarni of the Qabarat University of Xenoarchaeology and Xenoanthropology, who has an interest in the ruins of the continent of Ukulam that Zan's notes talk about, and had planned to retrace his steps. Doctor Solstarni however has been abducted before the party could meet with her.

The party return to Ailabiens 21:2, who is being assisted by his student, Twink (female Ysoki). Ailabiens 21:2 and Twink have finished transcribing Zan's paper journal of his adventure into Ukulam, into the computer. Twink has a personal interest in Halkueem Zan's work. The party ask Twink to come along with them on the investigation due to her knowledge. Twink reveals the journal is about Halkueem Zan's journey in continent of Ukulam, from Turhalu Point inland to the "accursed pyramid city of Loskialua", and describes some perils along the way.

The party get back on the case to find Dr. Solstarni. 2 days ago someone with the alias Eyrub Paqual tried to lure Dr. Solstarni to the Five Arches restaurant, before she was abducted by people wearing Port Authority Uniforms. The party head over to the Five Arches to investigate.

The party get table inside Five Arches and order a meal each. Twink, using her Ring of Whispers, overhears someone, Twonas En, mention Eyrub Paqual's name. She tells the rest of the party. The party observe Twonas En from their table. Carmen, walking to the bathroom, overhears Twonas En talking about smuggling people to the continent of Ukulam. Riggs tries to do the same thing, but gets spotted, and the group start talking in whispers. Twink crawls under their table and listens in, hearing that Twonas En smuggled 14 people at the same time as Eyrub Paqual, and forged fake papers.

The party follow Twonas En when he leaves the Five Arches. Twonas En confronts Riggs. The party return to Five Arches to talk.

Twonas En confirms he already smuggled Dr. Solstarni, Eyrub Paqual, and 13 others over to Ukulam. He also faked 3 Port Authority Passes.

The party arrange for themselves to be smuggled over to Ukulam as well. They need to go to the Port Authority to use the portal there to get to Ukulam next.
Trior Hizon

by Jackie Whisler

## History

* Backstory will be unveiled at a later time.

## Personality Traits

* I always have a plan for what to do when things go wrong.

* I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.

## Ideals

* Helm is not dead. A strict follower of Helm, I emphasize being ever vigilant and watchful.

## Bonds

* For the Zhentarim! I wish to make myself valuable for this cause.

## Armor Proficiencies

* Light, Medium, Heavy Armor
* Shields

## Feats

* Ritual Casting, Disciple of Life, Observant, Criminal Contact, Channel Divinity

## Spells

* **Cantrips:** Guidance, Toll the Dead, Light, Word of Radiance
* **1st Level:** Bless, Cure Wounds, Detect Magic, Guiding Bolt, Healing Word, Sanctuary,
* **2nd Level:** Spiritual Weapon, Zone of Truth, Aid, Lesster Restoration, Prayer of Healing, Silence, Locate Object, Hold Person, Augury, Enhance Ability,
* **3rd Level:** Spirit Guardians, Sending, Mass Healing Word, Dispel Magic, Remove Curse, Glyph of Warding, Beacon of Hope, Revivify, Clairvoyance

## Equipment

* Flail
* Quarterstaff
* Sprint Mail
* Shield
* Holy Symbol
Adiara Drayson

## History

* Best friend growing up: Cayzac Fosroy
* Mother: Lisana Drayson
* Father: Josnick Drayson
* Home planet/first naval post: Eriadu

## Talents

* **Born Leader:** Once per encounter, as a Swift Action, you grant all allies within your line of sight a +1 insight bonus on attack rolls. This effect lasts for as long as they remain within line of sight of you. An ally loses this bonus immediately if line of sight is broken or you are unconscious or dead.
* **Inspire Confidence:** As a Swift Action, you can encourage one of your allies within line of sight to make haste with a Skill Check. On that ally's next turn, that ally can make a Skill Check that normally requires a Standard Action, as a Move Action instead.

## Languages

* Basic
* High Galactic
* Binary
The SF

> "*Our race will go extinct if we don't act now.*"
> ― Zen
>
>

The SF are a newer Organization, being formed by Zen after his sudden realisation during mediation. Zen gave himself one goal, to have an ordinary human be able to beat a God.

## History

### Train Assassination

During Story 2, both 5th and Gurra were ambushed on a train ride by The SF. Nakanishi was sent as Zen came along as a backup plan. The group find out that The SF are trying to eliminate 5th and Gurra to ensure 6th and The Witch Doctor don't have spare bodies or "Lives" as Zen calls it to back up on in case his current one fails.
Dead Suns Episode 30

Logo by Jackie Whisler

## Cast

Erudi13: Dungeon Master

Anna Prosser: Carmen

Geneviève Forget: Dr Gentoo

Neal Pass Erickson: Riggs

Racheal Quirico: Daevaethan

## Recap

### 27th Lamashan, 317 AG (continued)

The crew of the Sunrise Maiden fly towards Eox, they get hailed by Chiskisk. Chiskisk gives then an update on what he found out, ignoring Daevae's demands for money, before realising it was a recording.

### 11th Kuthona, 317 AG

The ship arrives at Eox and are hailed by the Control Satellite and asks their purposes there. Dr Gentoo hacks the Control Satellite for the right answers and gives the crew clearance for a group of Stewards. The Sunrise Maiden is allowed to land.

After landing the party plan to head out on the surface with Ripley (ACR453) their prisoner, wearing a Corpsefleet Uniform, which is illegal on Eox. The party talk their way past customs, saying that they are needed in the Splice to heal an injured living person.

The party head to the Mintary of Eternal Vigilance. The historian there, Wandita, is expecting the party and hands over the reports Corpse Fleet to the party. Wandita also gives the party an empty room upstairs to operate outside of.

In the room the party give ACR453 a new set of clothes that are owned by Dr Gentoo. The party talk about which of their 2 leads to investigate, some Flesh Theft from the Flesh Factory or the Ex-Cop. The party decide on visiting the Ex-Cop first.

As the party arrives outside the building, they hear an argument, with a Gretel being called a traitor. The party rush into the room to defend Gretel. They defeat the big guy and the others 2 attackers decide to flee.
Kalle Sojan

## History

* Former Jedi Padawan who is in hiding from the empire.

## Skills

* Endurance
* Initiative
* Knowledge: Galactic Lore
* Perception
* Stealth
* Use the Force (+5 with Skill Focus)

## Feats

* Weapon Proficiency (simple, pistols, rifles, lightsabers)
* Force Sensitivity
* Force Training

## Talents

* **Evasion:** If you are hit by an Area Attack, you take half damage if the attack hit you. If the area attack misses you, you take no damage.
* **Dampen Presence:** When you interact with another sentient creature, you can use a Swift Action to reduce the impression you leave on it. When you have finished interacting with the creature, you make a Use the Force check, and if the check result exceeds the target's Will Defense, it does not remember interacting with you once you are gone. A target that is higher in level than you gains a +5 bonus to its Will Defense to resist this ability. This is a Mind-Affecting effect.

## Force Powers

* Battle Strike
* Negate Energy
* Force Blast (bonus from Felucian shaman)
* Vital Transfer
* Mind Trick

## Equipment

* Merr-Sonn Model 434
* Blaster Carbine
* Mace
* Stormtrooper Armor
* Camouflage Poncho
* Mesh Tape x2
* Ration Pack x4
* Glow Rod
* Liquid Cable Dispenser
* Breath Mask
* Short-range comlink
* Smoke Grenade x1
* Power Pack
Alpha

> "*Maybe you're starting, you're starting to forget.*"
> ― Alpha
>
>

Formerly affiliated with Dr. Fadious and the Facility. Capable of erasing the memory of subjects by muttering a full phrase, ending with "Forget". How far back the ability stretches is currently unknown.

## Personality

### Alpha

As described by Fadious, she was originally kind, but soon began to grow more "quiet" as time passed.

## History

### The Facility

In her time at the Facility, she was working on the Player Hearts, devices capable of communicating between dimensions.

### I'm Trying To Go Home

In a recent meeting with a Player, she quickly made a claim that she was a Player.

## Trivia

* Every time a piece of information is created, or the wiki concerning her is refreshed, static in her Radio Heart rises, the effect being unknown thus far.
* Missing Information.
* Missing Information.
* Missing Information.

## Information Dump

Insert information here to progress on the completion of this page. Please use the proper layout.

Gurra - Blonde hair, white outfit. Formerly affiliated with Dr. Fadious and the Facility. Capable of erasing the memory of subjects by muttering a full phrase, ending with "Forget". How far back the ability stretches is currently unknown. In her time at the Facility, she was working on the Player Hearts, devices capable of communicating between dimensions. As described by FATE Fadious, she was originally kind, but soon began to grow more "quiet" as time passed. In a recent meeting with a Player, she quickly made a claim that she was a Player. Every time a piece of information is created, or the wiki concerning her is refreshed, static in her Radio Heart rises, the effect being unknown thus far.
Dead Suns Episode 17

Logo by Jackie Whisler

## Cast

Erudi13: Dungeon Master

Geneviève Forget: Dr Gentoo

Neal Pass Erickson: Riggs

Margaret Krohn: Twink

## Recap

### 17th Rova, 317 AG

The party pack up camp and head onwards though the jungles of Ukulam. They follow the tracks of Doctor Olmehya Solstarni and the others. During the trip the come across a Ksarik following them 100 feet behind. The creature flees when the party notice it.

At the end of the day Dr Otter suggests a spot to set up camp. The party agree and rest. Kaukarikis bother the party but don't attack.

### 18th Rova, 317 AG

The party set off again following the tracks. The Ksarik keeps following after the party. It gets close to the party, but Riggs pulls his sword and the Ksarik backs off.

Later in the day, the Ksarik comes back and shoots a dart at Riggs, but it misses, so the Ksarik flees.

At the end of the day the camp. Riggs keeps an eyes out for the Ksarik.

### 19th Rova, 317 AG

The party set out. Riggs loses track of the tracks he was following. Twink spots the Ksarik stalking behind the party. Twink warns Riggs loudly and the Ksarik shoots a dart that hits Twink in the leg. The Ksarik flees.

Twink feels lightheaded, but the party decide to set up an ambush, but after 40 min, Ksarik doesn't show back up.

The end of the day, they don't make much progress, and go to camp.

### 20th Rova, 317 AG

Twink wakes up, exhausted, the next day. Dr Gentoo examines Twink, and he is physically ill. Riggs carries Twink around.

The day is hot, and Twink & Dr Gentoo suffer. The party do not make much progress.

The party end up in a clearing. There is a female korasha lashunta lying in the middle of it. Her name is Ralkawi, and she makes weak threats to the party to stay back, warning them of a Devourer. She has the markings of the deity Devourer on her forehead. Riggs goes over and handcuffs her, with Ralkawi too weak to resist, she has a Ksarik dart in her leg. Then maggot-like Ksarik seedlings painfully burrow their way out of her abdomen, killing Ralkawi.

The full sized Ksarik then attacks the party, having used Ralkawi as bait. The creature seems to understands the party's words. It shoots a dart into Gentoo, and she is also infected like Twink. The party fight with the Ralkawi. Gentoo uses a dose on Dreamshiver on the Ralkawi, but the dart misses. Eventually the Ksarik is killed.

After the fight, something approaches from the direction the party entered the clearing. It is Daevaethan who rejoins the party.

Dr Otter takes Twink off back for medical attention for the infection.
Barry Dimwater

by Jackie Whisler

## Personality Traits

I have a joke for every occasion, especially occasions where humor is inappropriate.

I have a joke for every occasion, especially occasions where humor is inappropriate.

## Ideals

Friendship. Material goods come and go. Bonds of friendship last forever. (Good)

## Weapon Proficiencies

* Hand Crossbow
* Longsword
* Rapier
* Shortsword
* Simple Weapons

## Tool Proficiencies

* Forgery Kit
* Disguise Kit
* Drum
* Lyre
* Pan Flute
* Alchemist's Supplies

## Feats

* Bardic Inspiration (Bard)
* Ritual Casting (Bard)
* Change Appearance (Racial)
* Changeling Instincts (Racial)
* Unsettling Visage (Racial)
* False Identity (Background)

## Equipment

* Rapier
* Leather Armor

## Spells

* **Cantrips:** Minor Illusion, Vicious Mockery
* **Level 1:** Charm Person, Thunderwave, Unseen Servant
Dead Suns Episode 3

Logo by Jackie Whisler

## Cast

Erudi13: Dungeon Master

Anna Prosser: Carmen

Geneviève Forget: Gentoo

Neal Pass Erickson: Riggs

Racheal Quirico: Daevaethan

## Recap

### 3rd Rova, 317 AG (continued)

The party are in the middle of a fire fight with the guards out the front of the "Fusion Queen" night club. The night club is a front for The Downside Kings gang.

The party win the fight, but are burned and bloody. Carmen disguises herself in one of the bouncer's uniforms. Riggs tries to pose the bodies like they drunkenly passed out in the ally nearby, but they are covered in wounds.

Some patrons come by to go inside. The party act like bouncers and extort a cover charge to go inside.

After resting up their stamina, the party head inside the "Fusion Queen". They ask the bartender if Ferani Nadaz is in today, and the bartender tells them that they are in the office in the back office. The party says they failed the test since they are supposed to not to tell anyone that Ferani Nadaz is here.

The party then head out the back. In the next toom is 3 guards around a table playing cards. The party bluff that they are the next shift, and that Daevaethan is an "investor". The guards don't believe them, so Carmen opens fire with a sneak shot. Combat breaks out.

After the fight ends, the clubgoers on the dance-floor have heard the noise and fled the club. Daevae and Carmen loots the credits from the space-poker table. Daevae then casts "Detect Magic" but finds nothing magical.

Gentoo knocks on the door to the next room. A gruff voice inside threatens the party if they come inside. Riggs opens the door and get shot at by Ferani Nadaz and her bodyguard Vrokilayo the vesk. Gentoo throws a smoke grenade into the room. The two sides exchange fire. Daevae takes down Vrokilayo. Riggs slams Ferani into the wall. Gentoo gives Riggs some handcuffs, and Riggs cuffs himself to Ferani. Carmen hacks into Ferani's computer and gets a lot of information. There are numerous files confirming many of the Downside Kings’ criminal activities—including several communications between Astral Extractions and the Downside Kings, ordering the gang to kill Duravor Kreel. Kreels death was a message to the Hardscrabble Collective and Starfinder Society.

The party use a Ferani's keyguard to get into a nearby storage closet and find a holoskin, an autotarget rifle, 2 grenades, 2 serums of healing, and 1200 credits.

The party take Ferani into custody. Gentoo gets 4 Dream-Shimmer drugs from the bartender before letting him go. The party then start escorting Ferani to the Lorespire Complex where the Starfinder Society is Headquartered.
Dead Suns Episode 2

Logo by Jackie Whisler

## Cast

Erudi13: Dungeon Master

Anna Prosser: Carmen

Geneviève Forget: Gentoo

Neal Pass Erickson: Riggs

Racheal Quirico: Daevaethan

## Recap

### 1st Rova, 317 AG (continued)

Absalom Station. Our heroes continue their invesigation so they can join the Starfinder Society. The party are inside the bar named "Morty's". Daevaethan & Riggs speak with some Ysoki and ask about the Hardscrabble Collective. They are told Hardscrabble Collective hired the "Level 21 Crew" as protection. Daevaethan then plays some "Nibbles and Cheese" with the Ysoki for a round. One of the Ysoki, Dibits, gives Daevaethan, their comms.

The party leave the tavern and head back to their inn, Moons of Sleep. The party forget that the week was going to be paid for, so pay for their rooms.

### 2nd Rova, 317 AG

The party get up and continue their investigation and go to look for the "Level 21 Crew". Carmen and Gentoo hack into a public terminal to try to find out where they are located by looking for CCTV blind spots.

Gentoo then spots someone wearing "Level 21 Crew" colors. Daevaethan walks over, and finds out they are selling Death Sticks for the gang. Daevaethan asks for an introduction to their superiors. Daevaethan is directed over to Ysoki selling malasada named Queso. Queso tells them they can meat the leader of the "Level 21 Crew" at a bodega called "Mama Fats'" and ask for Mama Fat. The leader's is Jabaxa a ysoki.

The party head to the bodega and it is in one of the CCTV black spots. They ask for Mama Fat at the vendor. Mama Fat then radios Queso and sets up an interview with Jabaxa at 0930 hrs tomorrow.

The party hack into the CCTV database and find out that it was a "Downside Kings" member, not a "Level 21 Crew" member, who shot Duravor Kreel.

The party return to "Morty's" for drinks before going back to their inn to rest.

### 3rd Rova, 317 AG

The party go to their appointment. Gentoo makes sure they arrive dead on time.

The party are led into a room. Jabaxa is sitting behind a desk, smoking a cigar. The party seat in the seats indicated. They talk about the "Downside Kings" killing Duravor Kreel, and how the party helped out the "Level 21 Crew" in the fight. They make friendly and Jabaxa is fine to share information.

After the meeting, the party leave, but they see Queso go into the office next, then hear him being beaten up.

The party receive some intel. The "Downside Kings" is lead by a barbarous human woman named Ferani Nadaz. The party believes Astral Extractions has recruited the Downside Kings to threaten the Hardscrabble Collective and pressure the miners into handing over the Acreon and the Drift Rock to the company without dispute. The Downside Kings are known to use a nightclub called Fusion Queen as a front for their illegal activities.

The party head over to the Fusion Queen. Riggs is forced to hand over his weapon to go inside, but they see though the lie that Carmen's azimuth Laser riffle is a navigation instrument, then attack the party.