The Four Great Factions

*"Stand strong, for Glory and Honor, is ours to take"*

Founded by a Riftherian Mercenary, Artegore was the first faction to form as a result of the Time Chaos Disaster.

Eager to fight and defend the Terrians from evil, Artegore Claimed the Battlefields, Strong and Worthy, Warlike and Proud, the Artegoreans forged themselves, Step by step, into a fighting force that swept away the Monsters that plagued the Islands.

Continuing their fight Artegore choose the Cardinal North as their domain and there they built the City Known as "Matregorta" A place filled with Fighters, Gladiators, and mercenaries who could watch over the Rocky Mountains and the wind-swept battlefields to their south.

To an Artegorean, Red, Black, and White, are the colors they hold high, for Blood, Death, and Life, are the three things that fuel a battlefield, and without those three things, there is no war, no pay, No story, and No Adventure...

Artegoreans by nature Love adventure, and a good challenge is all the sweeter, if there is a Reward upon Completion.

**Artegorean Abilities: Choose one, your choice is permanent.**

**~** the ability that you choose May only be used Once per Game or Quest,

**Iron Hide ~**Allows one to ignore a single strike of damage.

**Earth Shaker ~**Allows one to stun an opponent for a slow count to three, The Opponent may not attack or defend for the duration of the count.

#### **Mariklan**

*"To guide those whom have Wandered from their path"*

Mariklan is the Second faction to form on account of the Time Chaos Disaster, By Harnessing the power of beasts and the intricacies of healing, Mariklan stepped forth to welcome those whom who did not quite meet what was required of them by Artegore. The creator of Mariklan who is an Aquar'in Mermaid of renown, guarded and brought up Mariklan to become one of the four great powers, where they then claimed Dominion over the Lush Southern Islands to make the factions home

Nicknamed the Medical Faction by the Queen for their skillful use of Potives and healing, Mariklan in recent years has Now Turned to the sea and ocean to gain what they need by trade or by Force

*"Heal well and stay Bright as the Morning Star"*

**Abilities: Choose one, Your choice is permanent.**

**Healing -**Grants the Member Unlimited Access to Cure Minor Wounds, The Wounds must be Bound with strips of cloth during the healing for it to take place, Healing takes 10 seconds to compete per limb or wound

**Purify** Allows the user of this Skill to expel Magically created poisons and UN-activated Status effects from a targets Body, Purify can be used to get rid of the Shaedens Ghost affliction curse from a target, This Purification may only be used Once per Game or Quest and requires that of a "leech" to carry out

#### **Tarkli**

"To control and command the battlefields of war"

The third faction to form has it's Roots beginning with that of a Paladin who loved to test himself by playing Various games of strategy and command, it was he who chose to set his base in the Western forest and there the faction Tarkli Was formed residing deep within the Elven Graced Woods, After the Paladins disappearance however, The control of Tarkli passed through many hands but all the while growing well in power and wealth, The colors that Mark the Members of The Great Faction Tarkli are that of the Earth and Primarily that of Green, Gold and Brown

"By Fang, Claw or Book we shall be Victorious"

**Abilities: Choose one,**

**Call to arms:** call to arms (Once per game or quest) allows one to safely call an ally from across the field to their side the player cannot be attacked until they have reached the side of the one called for them, a player may not be called if they hold specialty in game items [the traveling ally is not invisible]

**Unity:** (once per game or quest) grants One point of armor to ones self and any Member of Tarkli that is within Ten feet of the one who called Unity. Unity is able to be layered to 8 points however it does count existing physical armor in that regard, for a max of 8 points of armor total" if the ally leaves the radius from the player who called Unity or loses the armor in combat the armor will disappear and may not be regained from the player who originally called Unity until the next quest or game

#### ***Aligine***

*"To seek out and understand"*

**T**he fourth faction to step into being Is the Faction Aligine, However

Unlike the Previous Factions that Gained power through Combat, Control and By Helping those in Need, Aligine quietly Spread their power and intermingled with the other three Factions,

Taking knowledge and information from all, It is Unknown what fully triggered the Creation of Aligine, But Even so, after the faction War was Over, The Faction Aligine Stood Firm and swore Loyalty to the Queen and through their Merits And trade of Information obtained by their Members The Kingdom has Thrived well.

Of Colors That Aligine Holds, Purple, Gray and Black mark their forms in some way, Purple - For the poison that they control, Grey of the Boundary between neither Good nor Evil, and Black of the Night and quiet pathways that they Traverse while carrying out their tasks.

*"Adventure awaits in the dark of the Moon"*

**Abilities: Choose one**

**Poison- [**Can only be Active on one item at a time and will Disperse upon the users death or a target has been poisoned}, **-** To Aligine, Poisons are something that Most members of the Faction hold Knowledge of. Used in Combat and Interrogation, The deadly mixture is applied to food or an item perhaps even the edge of a weapon and if an unlucky target makes contact with the Poison, and it is left untreated, it will take but A Minute to bring doom to the poisoned target and cause the Targets death. [ Aligines Poison is represented with a Black Ribbon tied to the item/weapon or a black sticker on the bottom of the poisoned item]

**Shadow Heal (once per game or quest)** as poison is to some, Shadows entwine others, as they Move along the ways less Traveled. This skill Allows the member of Aligine to create a false semblance of their limb out of pure shadows and Tana, [This Shadow limb lasts until removed by normal damage, a skill or the User Dies]

###### **Ranking System**

Details on the ranking system and what is Expected of a being that holds such a Rank are as follows:

***The Sovereign:***

there is only One Ruling Sovereign at a time, and the Sovereign is in charge of Revisionary paperwork, Granting Awards & has the final say in matters pertaining to the World of Terriu. The position cannot be challenged for.

**The Royal Guard:**

The Royal Guard is Charged with the Defense of the Sovereign, upholding the Rules & Laws of the land, The Royal Guard is the only Rank outside of the Sovereign that can force a Lord or lower ranked member to Step down from their position due to a Serious Concern or matter, To become a Royal Guard one must have a Staff Ranked member from each Faction Sponsor them, Royal guards can be assigned to lead a Faction or an entire group in the absence of a Ranked member, All Chapter leaders are considered part of the Royal guard, However not all Royal guards are Chapter leaders

**There are two types of Lords for The World of Terriu, The Grand Lords and that of the Vassal Lords**

**The Grand Lords are stationed in the Capital City Known as DrakonHaven, and the Vassal Lords are stationed in outlying cities and towns, Both positions hold the same duties Over their Faction Members, and Only in Roleplay must a Vassal Lord make way for a Grand Lord.**

Voting rights for Rule Changes : Voting rights Are held By players Holding the Position of, The Imperator, The Militem, The Magister, The Daemio, Legatus, Apotheker, Stratygos, Spimastyer, Laeknir, Rouke, Agema, Psiloi and The Royal guards [Chapter leaders]

**The Lords of each Faction otherwise known as the, Imperator, The Militem, The Magister, & The Daemio**

Are in charge of ruling their Faction, Guiding Their members, and Holding the position of Staff Member in the World of Terriu, All Lords have the ability to create Faction only Training days, these are non-skill point gain days where players May train, work on Various projects, and more.

with their Service Each Lord Holds a special In-game ability that is to be used to the Benefit of their Faction.

Each Chapter of Terriu may have only One Imperator, One Militem, One Magister & One Daemio for a total of four Faction Lords at any given time

**The Ability of the Imperator:**

Any member of Artegore that is Within five feet of the Imperator Gains an attack bonus of +1 for any Non-Enchanted type one or type two weapon in their use

**The Ability of the Militem:**

Within five feet of the Militem, all members of Mariklan are protected from Bleed out, Additionally, the first limb lost per life within the 5 foot area Is negated.

**The ability of The Magister:**

All members of Tarkli who remain within five feet of their lord Will deal a single extra damage while using that of Bows/Arrows & guns.

**Ability of the Daemio:**

All members of Aliginewho are within Five feet of the Daemio gain +1 damage to thrown weapons Excluding Arrows.

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**The Legatus, Apotheker, Stratygos, & Spimastyer**, Operate as the hands of their lord, Each of these Officers Command up to Four Squads in their Faction. For every 3 Squads in a Faction, a member may be Promoted to this Position, Members Holding this Rank also serve as Game staff

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**The Laeknir, Rouke, Agema & the Psiloi**

Members Holding this Rank, Control and lead a small group of players in their faction that are referred to as a Squad, Every five members of a faction, a player may be Promoted to hold the position of Squad Leader. Members of this Rank also serve as Minor Game Staff

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**The Seneschal, The Sentinels, The Raingers, & The Lokhagos.**

Members holding this title are Veteran Players who can assist with rules clarifications, Teaching, and helping their Faction where needed. While not a Staff member they are very important to a Faction to help introduce New members to the rules, and requirements of the faction, and those holding this rank can utilize Hierarchy respect in Roleplay Situations, - This rank is Granted at the discretion of a Faction Lord

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**The Healers, Studyent, Lopare & Soldiers**

These players make up the bulk of each faction, and may assist in the daily tasks & Duties handed down to them.

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**The Flag Division** is for members under the age of 15 who have not earned a place yet Within a faction, these players act as temporary squires and helping hands when needed

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**If a Staff Ranked Player Misses 8 Weeks in a row of general attendance They then Forfeit their Position, at Which time they or their Faction may choose a Suitable Player to fill the position, this only applies if the group or chapter is Meeting regularly if there is no meeting due to real-world events then this requirement may be waived at the Sovereign's discretion, Additionally, if the position may not be filled by normal means then an Interim Lord may be selected to hold the position until a Suitable candidate may be found**

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**The Royal Court,** The Royal court are Members of the Kingdom who have earned titles or are of the Royal family, Visiting royalty from other Worlds [other larp games] are also treated as part of the royal court, those with titles are not always "Nobility" there are titles earned on the battlefield, for exceptional behavior, or for deeds accomplished, some titles may be given by the Adventurers Alliance for outstanding ability.

**Nicknames :** a nickname is a title that is self given or earned through a specific action in the characters lore, a nickname title can also be earned via something that happened on the field or otherwise, it carries no specific weight except as a way to differentiate oneself from another and for Legends to be passed down, Nickname titles can be things like "Chaos of fire" , "The Banished" or "Thundercrotch" & "Nooblet"

###### **Faction Income:**

Each faction has a limited but valuable amount of items that can be Claimed and obtained each month, These items are used to support the faction and any adventurers/players may go to the faction that has what they want and purchase it directly from the said Faction. Factions are able to purchase islands and cities when they go up for auction as a way to increase their faction income

Each of the 4 Factions Has a RARE item and a Uncommon or common item as their main income source per month.

the Rare item is Limited to 1 per month with a maximum of 4 that can be held by the faction and the Uncommon or common item chosen is Limited to 10 per month with a maximum of 50 the faction can hold onto at any time. If a faction does not want to choose a rare item they can chose a uncommon or common item, however that item will be limited to 2 obtained per month. Each month each faction may also choose an additional 3 common or uncommon items per month. this choice is not permanent and may change from month to month at the factions choice of available items **All Income items are for the faction to use as rewards, selling, trading, bartering and for faction only quests and tasks if the faction chooses to create those for their group**

**[When a new Lord takes command of a Faction, he or she is Allowed to change what the main income items of the faction are, this does not include the income from islands/territory the faction owns only what their faction capital produces.]**

#### **Official Titles**

All members of the Kingdom are able to earn a title for deeds, services and help to the kingdom in both roleplay and out of game actions

*Rank Titles including faction ranks and Npc Ones [listed in order from most powerful to least]*

***The Queen***

The Queen or King of Terriu is the second highest sovereign title,one may achieve only looking up to that of an emperor/ Empress. The Queen/king is head of state called a kingdom or a realm.

**Royal Guard** The royal guard is responsible for the well being of the queen and to assist in resolving disputes between the four Lords and any other ranked, they only step in when necessary and their word is that of the Queens

**The Faction Lords Also referred to as the Militem, the Daemio, the Imperator and the Magister**

Which are the Four main leaders of Terriu under that of the Queen, the Lords oversee their faction and Manage the lands of terriu

**The Legatus, Apotheker, Stratygos & Spimastyer otherwise known as an Officer**

Officers are the right hand an assistants to a Faction lord they help their lord where ever needed in addition to governing over a set amount of squads under their care which is typically three squads or more each

***The Jadeite Title - Prince / princess***

a hereditary title given to those of the Queens blood or an adopted member of the royal family, those who carry this title are often very wealthy and can influence the decisions of the factions or other powers, Since this Title is often conferred as more of a title rather then a mark of royal blood Jadeites often hold other positions as well

**The Carnelian title**

Carnelians are usually Distant relatives of the sovereign family, and typically have a decently large land area to manage however this title can be awarded with no land attached, those of the carnelian Title demand respect as they are of the Upper Nobility

**The Iridium Title -**

The Iridium are the ruler of a frontier or Borderland area that tends to see a larger amount of monsters, bandits or problems, Iridium are responsible for defending their lands and typically have more men at arms than other land based nobles.

***The Wolfenite Title -***

The Wolfenite Title is often an honorary title given for services rendered to the Kingdom, it can also be given as a title with no feudal estate. Those with this title who were granted land, are usually given a small area to manage spanning only a couple days or so on horseback, While not a hereditary title those with extensive Merits and estates are occasionally able to pass down their lands to their Children if the child enters the service of the queen

***The Shigaite Title -***

The Shigaite is the Assistant of a Wolfenite, however it is sometimes considered a courtesy title reserved for the heir of a Wolfenite. Each Shigaite is responsible for an area that is under their jurisdiction. And operate in this area much like that of a lawman who assists in making decisions and carrying through punishment on the commoners who have broken the laws of Terriu

***Squad leader-***

*controlling a group of five or more, a squad leader and his or her underlings handle the general on ground tasks required to keep the faction lands safe they often work with the local landowners to procure what they need at location*

***Tantalite -***

A Tantalite is often a vassal who holds an estate that was granted to him/her directly from the monarch, Typically awarded for their loyalty to the King or Queen through service.

***Prehnite - Ambassador***

Typically a given title Ambassadors are skilled servants of the crown who are sent out to assist in resolving issues diplomatically between the powers

***Paraiba -***

A title usually given to a commoner, a Paraiba is unique in that it is a hereditary honor but in itself does not hold significant power

**Squad Member**

Member of a faction squad those with this title handle the grunt work of hunting down monsters, Bandits, locating rifts and dealing with the tasks that a faction requires

**Scarn** – a title usually given to a commoner who has achieved significant power through Trade or merchantry

**Honorary Titles**

**Champion of \_\_\_\_**

A title awarded to those who have proven themselves in battle for a special Cause

**The Escort of \_\_\_**

A title granted to one who has led many back and forth to various things and events