recursal/Fanatic-Fandom huggingface dataset:
Minion Masters Update 0.14

# Update 0.14 - Wild Cards! | January 19, 2017

## New feature - Wild Cards!

We have always wanted to find a way to allow extra deckbuilding depth and possibilities to include additional copies of a specific card. We know several community members have requested a feature for doing so as well. Who doesn't want to try two priestesses in one deck? Now you can try with three!
After experimenting with a lot of different approaches we've finally found a solution we are more than satisfied with - Wild Cards!
With Wild Cards you can include up to two extra copies of cards you already have in your deck. This means that among the 10 cards in your deck, you can have 3 of the same one, or two cards of which you have two copies each.
We have played a ton with it on the office and we've had a lot of fun with extra creativity and depth. So starting today, we are looking forward to how you will use your two Wild Cards! :)

## New Cards

* Chain Lightning

* Lightning that jumps from target to target dealing 100 damage.

* Spear Throwers

* Militia who has trained with a Spear, but throws it away at enemies.

## Anti-cheat

We've been brewing up this feature for a while, but it turned out to be a lot more complex than we had hoped.

Anti-cheat will allow our servers to identify attempts at cheating and handle them accordingly.

We would still very much like to hear of any potential issues and try to include those in the system.

## Balance Changes

* Plasma Marines

* Health down from 60 to 50.

* Drone Force One

* Health up from 200 to 220.

## Misc.

* New cards will no longer be salvaged automatically. We have added a Salvage Surplus feature in the crafting section, to salvage all spare cards.
* Fixed sad and angry emotes.
* Added a feature to show a featured stream.
* Added anti-spam feature to chat (no need to test it).
* Tweaked chat colors of /msgdeck.
* You can now mute opponent emotes.
* Fixed a bug with Dragon Nest not spawning correctly.
* Changed the wording when losing points in Grandmaster.
* Fixed an issue caused by casting minions in the middle gap of the arena.
* Optimized loading of Loading Tips.
* Fixed an issue of being stuck in the loading screen after a match.
* Succubus will now correctly blink back if hit.
* Corrected wrong numbers in Volco's descriptions.
* Fixed an issue showing wrong replay duration.
* Blastmancer and Spiritmancer now correctly loses focus if their target is in a Black Hole.
* Fixed an issue where Shock Rock would block buffs and healing.

Source
Bearvalanche

**Bearvalanche**  is one of the Spell cards in Minion Masters.

## Mechanics

Creates a square area on the battlefield. Minions inside it take 36 damage per second, have their movement speed reduced while in the area, and get permanently inflicted with Slow. This damaging area moves forward at a speed of 4.

## History

* Bearvalanche was added in Update 1.43 - Furry Fury as a season card.
* In Update 1.44 - Mechanized Menace (2 February 2023), Bearvalanche received the following changes:
	+ Damage reduced from 180 to 160
	+ Master damage reduced from 90 to 16
* In Update 1.45 - Arcane Anomalies (March 9, 2023), Bearvalanche's damage was reduced from 160 to 140 (master damage reduced from 16 to 14)
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Bearvalanche was changed from Common to Rare.
Infiltration

*This article is a stub. You can help Minion Masters Wiki by expanding it.*

**Infiltration** is one of the Spell cards in Minion Masters.

## History

* In Update 69 - Summer Rapids (20 Jun, 2018) the amount of Plasma Marines summoned by Infiltration was increased from 3 to 4.
* In Update 1.30 - Malediction (25 November, 2021), the Plasma Marines summoned received the following changes:
	+ Damage nerfed from 15 to 10
	+ Attack speed buffed from 0.9 seconds to 0.7 seconds
Minion Masters Update 0.8

# Update 0.8 - Join the fray! | December 2, 2016

## Early Access LAUNCHED

Minion Masters is out now on Steam Early Access! It’s time to collect Minions and show the world you are a real duel Master.

## NEW Minion

* Scrat Launcher - Massive range, always shoots at the nearest enemy building.

* Scrats go in; screaming, rocket-powered balls of fur come out.

## Introducing Rubies

* Rubies is a unique currency used to buy Masters, Arenas and Power Tokens. They can be bought in the Shop and earned as special rewards.

## Premium Upgrade Now Available!

* You can find the premium upgrade DLC here: Minion Masters + Premium Upgrade

## Balance changes

* Blind Date reworked

* Plays a random 5 mana minion card
* Mana cost from 3 to 4

* Colossus

* Attack speed 5 to 4
* Health 1000 to 1200

* Blood Swarmers

* Damage 25 to 20
* Health 40 to 30

## Misc.

* Online game lag issues have been greatly reduced!
* Winter Holiday Arena added (Unlock by Subscribing [Here www.betadwarf.com] )
* Added a Watch Replay button in match summary.
* Alpha Reward awarded to our amazing alpha participants!
* Fixed Stun Lancers description.
* Tweaked the Shop and arena prices.
* Added slow down effect on Victory.
* Added loading tips when playing against early AI.
* ... and much more!

Source
Swarmer Totem

**Swarmer Totem** is one of the Building cards in Minion Masters.

Has Placement Aura - a mechanic that limits the placement of the building too close to the edges of the arena. This is done to prevent the building from being placed in a safe spot behind the master tower thus making it untouchable by minions attacking regularly.

## History

* In Update v0.4.0 - Patch Notes Servers are open! (23 Nov, 2016), Swarmer Totem's production speed was worsened from 6.2s to 9.5s
* In Update 17 - Draft in the house! (17 Feb, 2017), Swarmer Totem's production speed was improved from 9.5s to 7.5s
* In Update 47 - Production Line (11 Oct, 2017), Swarmer Totem received the following changes:
	+ Health increased from 250 to 350
	+ Production speed improved from 7.5s to 6.6s
* In Update 1.5 (11 Sep, 2019) Swarmer Totem received the following changes:
	+ Swarmers produced increased from 2 to 3
	+ Production speed worsened from 6.6 to 7s
	+ Duration reduced from 60s to 50s
	+ Gets Placement Aura
* In Update 1.10 - Saving Jadespark Jungle (5 Mar, 2020) Swarmer Totem's production speed improved from 7s to 6s
* In Update 1.14 (25 June, 2020) Swarmer Totem's production speed was worsened from 6s to 7s
* In Update 1.20 (7 Jan, 2021) Swarmer Totem's health was decreased from 350 to 325.
* In a hotfix launched on 8 July, 2021, Swarmer Totem received the following changes:
	+ Health reduced from 325 -> 250
	+ Production delay reduced from 7 seconds -> 6.5 seconds
	+ Duration reduced from 50 seconds -> 40 seconds
	+ As a result, the total sets of Swarmers produced was reduced from 7 to 6 (21 total to 18 total)
* In Update 1.28 - Malediction (20 September, 2021), the production speed of Swarmer Totem was improved from 6.5 seconds to 5.7 seconds (total number of sets of Swarmers increased from 6 to 7; total of 18 swarmers to 21 swarmers)
* In Update 1.31 - Invasion (6 January, 2022), the production speed of Swarmer Totem was improved from 5.7 seconds to 5 seconds (total number of sets of Swarmers increased from 7 to 8; total of 21 swarmers to 24 swarmers)
* In Update 1.37 - Kaboom Kingdom (July 7, 2022), the health of the summoned Swarmers was reduced from 35 to 30.
* In Update 1.41 - Chapel of Light (10 November 2022), Swarmer Totem received the following changes:
	+ Duration reduced from 40 to 30 seconds
	+ Production delay increased from 5 to 6 seconds
	+ Number of Swarmers summoned increased from 3 to 4
	+ Total number of sets of swarmers was reduced from 8 to 5; total number of swarmers summoned reduced from 24 to 20.
Expedition Camp

## Description

*We should thoroughly explore this island if we want to settle here. We may find useful resources.*

## Details

* Enables exploration activity for  **1**  character.

You can choose which area to explore by opening the map, or by clicking the Expedition Camp and selecting *Choose area*. You can only explore areas adjacent to areas you have already explored.

You can choose to focus on a specific goal:

* Focus on Stealth

     +20% chances to avoid an encounter.

     -33% exploration speed

* Focus on Exploration

     +33% exploration speed

     -20% chances to avoid an encounter.

* Look for a fight

     Additional chances to trigger an encounter (based on  *Hunting*)

     -66% exploration speed

## Upgrades

Upgrades are performed at the Workshop. To access upgrades, you must first upgrade the Workshop with "Study I" which requires x1 Ancient Knowledge and unlocks all Tier I upgrades.

 **Tier I**

* x10 Rope
* x10 Fabric
 File:Sturdy Shoes Icon.png | Sturdy Shoes
* x10 Fabric
 File:Maps Icon.png | Maps I

 **Tier II**

Tier II upgrades require that you have upgraded the Workshop with "Study II".
Poison Strike

**Poison Strike** is one of the Spell cards in Minion Masters.

**Poison:**

* Damage per second: 20 (total of 160 over the duration of this spell)
	+ If the Sacrifice effect is fulfilled, the total damage is increased from 160 to 320.
* Addiontal stacks of poison only prolong duration.

## History

* Poison Strike was added in Update 1.4 - Sand Wars Expansion! (15 Aug, 2019) as a season card as part of the Sand Wars battle pass.
* In Update 1.14 (25 June, 2020) Poison Strike's duration was increased from 6s to 6.5s
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), the mana cost of Poison Strike was increased from 3 to 4.
* In Update 1.31 - Invasion (6 January, 2022), Poison Strike received "Sacrifice (2): +4 seconds of poison"
* In Update 1.39 - Slithery Sacrifices (September 1, 2022), the Sacrifice effect was changed from +4 seconds to double the duration.
* In Update 1.41 - Chapel of Light (10 November 2022), the poison duration was increased from 6.5 seconds to 8 seconds (from 13 to 16 seconds when the Sacrifice effect is triggered)
Bounty Sniper

**Bounty Sniper** is one of the Minion cards in Minion Masters.

## Notes

* Gives 2 xp per kill (both minions and buildings).
* Also gives 2 xp whenever it hits the enemy master tower.

## History

* In Update 15 - Happy Lunar New Year! (26 Jan, 2017) Bounty Sniper received the following changes:
	+ Mana cost down from 5 to 4
	+ Damage up from 40 to 50
* In Update 32 - Careful aim (7 Jun, 2017) Bounty Sniper received the following changes:
	+ Damage up from 50 to 100
	+ Attack speed increased from 3s to 4s.
* In Update 62 - Deadwood! (27 Mar, 2018) Bounty Sniper's XP bonus on kill was increased from 1 to 2
* In Update 76 - Avatars and much more! (12 Sep, 2018) Bounty Sniper was changed to also trigger its bounty when hitting the master tower.
* In Update 90 (20 Mar, 2019) the attack speed of Bounty Sniper was reduced from 4s to 3.5s
* In Update 1.14 (25 June, 2020) Bounty sniper received a new effect: Gains shield if you have less XP than your opponent when played.
* In Update 1.27 - Best Plan NO PLAN! (5 August, 2021), the attack speed of Bounty Sniper was worsened from 3.5s to 4s.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Bounty Sniper was changed from Rare to Supreme.
Border Patrol

**Border Patrol** is one of the Minion cards in Minion Masters.

In 2v2, Border Patrol's conditional effect doesn't count your teammate's minions.

## History

* Border Patrol was released in Update 1.0 - Bones & Bravery (24th May, 2019) as a season card as part of the Bones and Bravery Battle Pass
* In Update 1.9 (16 Jan, 2020) Border Patrol gained Mana Freeze(1).
* In Update 1.17 - Dawn Marshall Valorian (24 Sep, 2020) Border Patrol received the following changes:
	+ Mana cost reduced from 6 to 5
	+ Mana freeze increased from 1 to 2
* In Update 1.19 - Uprising (3 Dec, 2020) Crystal Arcanist received the following changes, also affecting Border Patrol:
	+ Health was reduced from 45 to 40.
	+ AoE range was increased from 2.5 to 3.
* In Update 1.23 - Outlandish Operations (21 April, 2021) Border Patrol received the following changes:
	+ Mana Freeze reduced from 2 to 1.
	+ "If you only have Crystal Elf units under your command" conditional buff changed to add Mana Freeze (1) along side the Shield.
* In Update 1.29 - Malediction (21 October, 2021), the Mana Freeze effect when summoning them with only Crystal Elves under your command was removed.
	+ The card still has Mana Freeze (1) at base; this change only removes the extra freeze when they are summoned with Shield.
* In Update 1.33 - Invasion (3 March 2022), the health of the Crystal Sentry summoned by Border Patrol was increased from 300 to 325.
* In Update 1.43 - Furry Fury (5 January, 2023), Border Patrol received the following changes:
	+ Copies allowed in team battles reduced from 3 to 1
	+ Crystal Sentry health reduced from 325 to 300
* In Update 1.47 - Into the Void (18 May 2023), the attack cooldown of Crystal Sentry was buffed from 1.5 to 1.4 seconds.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Border Patrol was changed from Supreme to Rare.
Update 0.32

**Update 0.32** is one of the Updates for the game Minion Masters.

## Update notes

Dear beloved Minion Masters, we have updates for you and the Servers are now open!

Thanks for all your wonderful feedback during the last test days! We have made a ton of fixes, but here's a few of the most noticeable.

### Balance changes

* Increased Shard gains when Scrapping cards.
* Daily challenge rewards has been increased significantly.
* We have noted down a ton of your balance change suggestions, but we'd like to collect a bit more data before we make changes.
* A good example of a card that feels very strong is the Crossbow Guild, however its win rate is very close to 50%, so we'd like to think a bit about why it's perceived as imbalanced.

### Improvements

* New and improved Cleaver model.
* New Cleaver card art.
* New Cleaver VFX.
* A ton of Audio fixes and improvements.
* A main menu Puff?
* Fixed reward text, now only one.
* Improved Arena effects.
* Various minor fixes in the Power Tower.
* Rarity sounds.
* Improved Daily Challenges UI.
* More cheat security.
* Styxi animations improved.
* Chat stability fixes.
* Master healthbars re-arranged.
* Illusory Cleaver card art update.
* Ravager abilities art.
* Stun Blast card art.
* Sniper Scrat card art.

And an additional 122 bug fixes and minor improvements to dailies, server stability and lots of other stuff.

Cheers!
Crossbow Guild

**Crossbow Guild** is one of the Building cards in Minion Masters.

Has Placement Aura - a mechanic that limits the placement of the building too close to the edges of the arena. This is done to prevent the building from being placed in a safe spot behind the master tower thus making it untouchable by minions attacking regularly.

## Notes

A Level-Up Reward awarded for reaching level 11.

## History

* In Update 0.4.0 (23 Nov, 2016) Crossbow guild received the following changes:
	+ Mana cost up from 5 to 6
	+ Production count down from 2 to 1
	+ Production speed reduced from 7s to 4.8s
* In Update 47 - Production line (11 Oct, 2017) Crossbow guild received the following changes:
	+ Health up from 250 to 350
	+ Production speed reduced from 4.8s to 4.2s
* In Update 1.5 (11 Sep, 2019) Crossbow guild received the following changes:
	+ Health increased from 350 to 400
	+ Gets Placement Aura
	+ [Bug Fix] Production speed increased from 4.2 to 4.8
* In Update 1.10 - Saving Jadespark Jungle (5 Mar, 2020) Crossbow guild's health was increased from 400 to 450.
* In Update 1.19 - Uprising (3 Dec, 2020) Crossbow Dudes received the following changes, also affecting Crossbow Guild:
	+ Damage was increased from 15 to 20.
	+ Attack cooldown was increased from 1.4 to 1.8.
* In Update 1.21 - Uprising (4 Feb, 2021), the attack cooldown of Crossbow Dudes was increased from 1.8 seconds to 2 seconds, also affecting Crossbow Guild.
* In a hotfix launched on 8 July, 2021, Crossbow Guild received the following changes:
	+ Health reduced from 450 -> 350
	+ Production delay reduced from 4.8 seconds -> 4.5 seconds
	+ Duration reduced from 60 seconds -> 45 seconds
	+ As a result, the total number of Crossbow Dudes produced was reduced from 12 -> 10.
* In Update 1.28 - Malediction (20 September, 2021), Crossbow Guild received the following changes:
	+ Production delay reduced from 4.5 seconds to 4 seconds (total number of Crossbow Dudes summoned increased from 10 to 11)
	+ Now only 1 copy of this card can be used in a Team Battles deck
* In Update 1.31 - Invasion (6 January, 2022), the production delay of Crossbow Guild was improved from 4 seconds to 3.7 seconds (total number of Crossbow Dudes summoned increased from 11 to 12)
* In Update 1.34 - Frost Dragon's Lair (7 April 2022), the attack cooldown of the summoned Crossbow Dudes was increased from 2 seconds to 2.2 seconds.
* In Update 1.41 - Chapel of Light (10 November 2022), the health of Crossbow Guild was reduced from 350 to 300.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Crossbow Guild was changed from Rare to Common.
Minion Masters Update 0.3.25

# Update 0.3.25 | November 19, 2016

We have made a ton of fixes, but here's a few of the most noticeable.

## Balance changes

* Increased Shard gains when Scrapping cards.
* Daily challenge rewards has been increased significantly.

We have noted down a ton of your balance change suggestions, but we'd like to collect a bit more data before we make changes.
A good example of a card that feels very strong is the Crossbow Guild, however its win rate is very close to 50%, so we'd like to think a bit about why it's perceived as imbalanced.

## Improvements

* New and improved Cleaver model.
* New Cleaver card art.
* New Cleaver VFX.
* A ton of Audio fixes and improvements.
* A main menu Puff?
* Fixed reward text, now only one.
* Improved Arena effects.
* Various minor fixes in the Power Tower.
* Rarity sounds.
* Improved Daily Challenges UI.
* More cheat security.
* Styxi animations improved.
* Chat stability fixes.
* Master healthbars re-arranged.
* Illusory Cleaver card art update.
* Ravager abilities art.
* Stun blast card art.
* Sniper Scrat card art.

And an additional 122 bug fixes and minor improvements to dailies, server stability and lots of other stuff.

Source
Lord-Sentinel Thelec

*This article is a stub. You can help Minion Masters Wiki by expanding it.*

**Lord-Sentinel Thelec** is one of the Minion cards in Minion Masters.

Lord-Sentinel Thelec's conditional effect is based on the moment you play him.

As an example: If you have only 3 spells in your original deck, and you reach Perk 2 as Milloween, you will then have 4 spells in your deck, and Thelec **will summon** 6 Crystal Archers

## Notes

Can not be obtained trough random effects such as Draft, Future Present or Future Past.

## History

* Lord-Sentinel Thelec was added in Update 78 - Guardians of the Crystal Spire (9 Oct, 2018) as a Season Card as part of the Guardians of the Crystal Spire Season.
* In Update 83 (28 Nov, 2018) Lord-Sentinel Thelec received the following changes:
	+ Health increased from 450 to 500
	+ Damage increased from 60 to 70
* In Update 87 - Guilds (7 Feb, 2019) Crystal Archers received the following changes, also affecting the power of Lord-Sentinel Thelec:
	+ Range reduced from 12 to 10
	+ Attack delay reduced from 1.5s to 1.1s
* In Update 1.4 - Sand Wars Expansion! (15 Aug, 2019) Lord-Sentinel Thelec's health was increased from 500 to 600
* In Update 1.10 - Saving Jadespark Jungle (5 Mar, 2020) Lord-Sentinel Thelec's damage was reduced from 70 to 55
* In Update 1.19 - Uprising (3 Dec, 2020) Crystal Archers received the following changes, also affecting Lord-Sentinel Thelec:
	+ Health reduced from 45 to 40
	+ Damage increased from 25 to 30
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Mana Surge's attack speed bonus was reduced from +50% to +33%.
* In Update 1.28 - Malediction (20 September, 2021), Lord-Sentinel Thelec was changed so that only 1 copy of it can be used in a Team Battles deck.
* In Update 1.45 - Arcane Anomalies (March 9, 2023), Thelec received the following changes:
	+ No longer has Mana Surge
	+ Attack cooldown reduced from 1.3 to 1.1 seconds
	+ Damage reduced from 55 to 50
* In Update 2.0 - Mountain Song (December 12, 2023), Thelec's health was increased from 600 to 650.
Once Bitten

**Once Bitten** is one of the Spell cards in Minion Masters.

Once Bitten is a defensive Spell, meaning it can only be played on your side of the field.

There are visual and sound effects to indicate when a Minion gains **Lycanthropy**, but they only allow you to know which one, not the opponent.

## History

* Once Bitten was added in Update 84 - Rise of the Howling Moon (17 Dec, 2018) as a season card as part of the Rise of the Howling Moon Battle Pass
* In Update 85 (9 Jan, 2019) Once Bitten received the following changes:
	+ Mana cost reduced from 3 to 2
	+ Werewolf damage reduced from 60 to 45
	+ Werewolf transformation time increased from 0.2s to 0.4s
	+ Werewolf is no longer invulnerable while transforming.
* In Update 1.6 (16 Oct, 2019) Werewolf's attack speed was increased from 1s to 1.1s
* In Update 1.8 (18 Dec, 2019) Werewolf's damage was reduced from 45 to 40.
* In Update 1.22 - Outlandish Operations (4 March, 2021) Once Bitten's cast delay was reduced from 1s to 0s.
* In Update 1.23 - Outlandish Operations (21 April, 2021) Once Bitten received the following changes:
	+ It can no longer target **Mythic** Minions.
	+ Now targets the minion closest to the centre of the spell instead of a random friendly minion in the area.
* In Update 1.27 - Best Plan NO PLAN! (5 August, 2021), Werewolf received the following changes:
	+ Attack speed buffed from 1.1s to 0.9s
	+ Now no longer retains buffs when transforming.
* In Update 1.28 - Malediction (20 September, 2021), Once Bitten received the following changes:
	+ Attack speed of Werewolf was nerfed from 0.9 seconds to 1 second.
	+ Only 1 copy of this card can be used in a Team Battles deck.
* In Update 1.31 - Invasion (6 January, 2022), Lycanthropy was reworked:
	+ Previously: Transforms a minion into a Werewolf when it reaches 50% of its maximum health
	+ Now: Transforms a minion into a Werewolf when its health reaches 50% of its current value (when it gains Lycanthropy)
* In Update 1.33 - Invasion (3 March 2022), Once Bitten was reworked:
	+ Mana cost increased from 2 to 4
	+ Radius increased from 4 to 6
	+ Now gives 2 minions in the area Lycanthropy (up from 1)
* In Update 1.37 - Kaboom Kingdom (July 7, 2022), the attack delay of Werewolf was buffed from 1 second to 0.9 seconds.
* In Update 1.48 - Shroom Season (June 22, 2023), the health of Werewolf was reduced from 450 to 400.
* In Update 1.49 - Vanguard (3 August 2023), Once Bitten was reworked:
	+ Now only targets 1 minion (instead of 2)
	+ Mana cost reduced from 4 to 3
	+ The minion gains **Rage** when it transforms
Frostfeather Flyby

**Frostfeather Flyby** is one of the Spell cards in Minion Masters

## History

* Frostfeather Flyby was added in Update 1.7 - The Quest for Mountainshaper (5 Dec, 2019) as part of The Quest for Mountainshaper Batte Pass
* In Update 1.15 (30 Jul, 2020) **Slow** debuff was reduced from -25% to -20%
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Frostfeather Flyby received the following changes:
	+ Frostfeathers attack increased from 10 to 12, increasing the total damage of this spell from 110 to 132
	+ As it summons flying minions, the minions summoned by this spell no longer capture bridges if they fly over one
* In Update 1.27 - Best Plan NO PLAN! (5 August, 2021), Frostfeather Flyby received the following changes:
	+ Speed of Frostfeathers reduced from 20 to 17
	+ Range of Frostfeathers reduced from 4 to 2
	+ These changes are exclusive to Frostfeather Flyby, and do not affect the regular Frostfeathers card
* In a hotfix launched on 6 August, 2021, Frostfeather Flyby received the following changes:
	+ Speed of Frostfeathers reduced from 17 to 16
	+ Range of Frostfeathers increased from 2 to 3
	+ These changes are exclusive to Frostfeather Flyby, and do not affect the regular Frostfeathers card
* In Update 1.33 - Invasion (3 March 2022), the radius of Frostfeather Flyby was increased from 4.5 to 6.5.
* In Update 1.43 - Furry Fury (5 January, 2023), the damage of Frostfeather Flyby was increased from 132 to 154 (each frostfeather now does 14 damage instead of 12)
Archer

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

The **Archer** is one of the enemies in Dead In Vinland. He can be randomly encountered after Day 2, Afternoon while exploring the island via the Expedition Camp.

## Combat

???

As an Archer, he has the following skills:

## Loot

Archers provide an increased drop rate for the following items:

* Arrows
* Rope

## Elite

After a certain threshold of days, you will begin to encounter elite versions of enemies while exploring.
Minion Masters Update 0.13

# Update 0.13 - Scratty Tech | January 13, 2017

## NEW Minions

* Bazooka Scrat
* Propeller Scrats

## Balance changes

* Volco

* Basic Attack Damage up from 40 to 50.
* Basic Attack Range up from 8 to 10.
* Basic Attack cooldown down from 3 to 2.5.
* Burn the Bridges damage from 20 to 40.

* Settsu

* Basic Attack Damage down from 50 to 40.
* Blast Entry damage down from 100 to 50.
* Blast Entry landing time up from 2 to 3.5 sec. (both ways).

* Lightning Bolt

* Now strikes 0.51 sec faster than before.

* Troubadour

* Health down from 1800 to 1600.
* Aggro range reduced from 8 to 5, it now matches the FX.

* Demon Warrior

* Movement speed down from 5 to 2.
* Attack cooldown up from 1.2 to 1.5 sec.

* Succubus

* Health up from 170 to 200.
* Attack cooldown down from 1.0 to 0.9.

* Blood Swarm

* Reworked to Blood Imps.
* New visuals and illustration.
* Speed down from 10 to 5.
* Attack cooldown up from 1.1 to 1.2.

* Disruptor Puffs

* Can no longer increase a cards cost above 10.

* Laser Turret

* Base attack cooldown down from 1.5 to 1.2.

## Misc.

* Added surprise and wave/hello emotes.
* Apep’s Shield Totem now properly stops making the Master immune when stunned.
* A small preview of the next update is now visible in the game in the News section.
* Friend list reworked to pages instead of scroll. This should fix the flickering UI issue some people have been experiencing.
* Added DirectX9 support for the game.
* Stormbringer got a new and upgraded bow!
* Tweaked summoning sounds for Scrat Launcher, Divine Warrior, Whirly Scrat, Rammer, Bannerman, Healing Puff, Mana Puff and Illusionary Cleaver.
* Tweaked basic summoning sound.
* Reduced volume of Grenadier Scrat grenade explosion.
* Fixed an issue where the GUI would display win streaks in Diamond and above leagues..
* Fixed an issue where Settsu’s tower would start shooting if you played Blast Entry while she was on the field.
* Made option to Add Friend when clicking people from the chat, taking you to the steam community profile.
* Fixed some issues where invisible units would show their buffs or FX to the opponent.
* Fixed an issue where Lightning bolt would ignore the sounds slider.
* Fixed an issue where Settsu’s High Powered Laser FX showed up after the shot was fired.
* Fixed an issue where the roads in the Tranquil Estate arena didn’t show up properly in some skyboxes.
* Settsu Bullet GUI moved closer to the Master to ensure they don’t go out of the screen at level 3.
* Healing Fireball now has the proper Fireball icon on the scroll, but in a green version!
* Made a few fixes to the chat that should stabilize it further.
* Fixed an issue where Settsu’ hologram on the Tower would look the wrong way.
* Your Power Token count is now shown in the shop where you buy Power Tokens.

Source
Healing Shrine

*This article is a stub. You can help Minion Masters Wiki by expanding it.*

**Healing Shrine** is one of the Building cards in Minion Masters.

## History

* Healing Shrine was added in Update 38 - A Moment of Peace (26 Jul, 2017)
* In Update 60 - Looks matter (28 Feb, 2018) Healing Shrine received the following changes:
	+ A range bug was fixed.The effective range of Healing Shrine is reduced from 11.5 to 10
	+ Healing per second down from 100 to 75
	+ Duration up from 10s to 12s (Total healing amount reduced from 1000 to 900)
* In Update 76 - Avatars and much more! (12 Sep, 2018) Healing Shrine received the following changes:
	+ Healing per second reduced from 75 to 50 (total healing reduced from 900 to 600)
	+ Healing Range reduced from 10 to 8 (is no longer able to heal on the enemy side of the board)
* In Update 1.21 (4 Feb, 2021) All healing was halved on flying minions, also affecting Healing Shrine.
Lost Legionnaires

**Lost Legionnaires** is one of the Minion cards in Minion Masters.

## History

* Lost Legionnaires were added in the game in Update 58 - Frisky Friend Fiesta! (7 Feb, 2018)
* In Update 73 - Demons and Dragons (8 Aug, 2018) the health of the Legionnaires was increased from 150 to 160
* In Update 1.6 (16 Oct, 2019) Lost Legionnaires received a new effect: **Empyrean Army: Gain Rage**
* In Update 1.18 (29 Oct, 2020) **Empyrean** army was changed to require 5 *unique* Empyrean cards.
* In Update 1.27 - Best Plan NO PLAN! (5 August, 2021), the Empyrean Army effect was changed from **Rage** to **Shield**.
* In Update 1.33 - Invasion (3 March 2022), the health of Lost Legionnaires was reduced from 160 to 150.
* In Update 1.43 - Furry Fury (5 January, 2023), the number of unique Empyrean cards to activate Empyrean Army was increased from 5 to 7.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Lost Legionnaires was changed from Common to Rare.
Chief Ice Breaker Bolf

**Chief Ice Breaker Bolf** is one of the Minion cards in Minion Masters.

## History

* Chief Ice Breaker Bolf was added in Update 1.35 - Frost Dragon's Lair (5 May 2022) as a season card.
* In Update 1.36 - Frost Dragon's Lair (2 June, 2022), the attack delay of Chief Ice Breaker Bolf was reduced from 2.5 seconds to 2.2 seconds.
* In Update 1.38 - Wanderlust (August 4, 2022), Bolf received the following changes:
	+ Attack delay reduced from 2.2 seconds to 2 seconds
	+ Damage reduced from 100 to 90 (overall DPS from 45.45 to 45)
	+ Every third attack now inflicts Frozen
* In Update 1.39 - Slithery Sacrifices (September 1, 2022), Bolf was reworked:
	+ Revelry effect (create a Frost Field) removed
	+ Damage increased from 90 to 100
	+ Previous effect: Every third attack inflicts Frozen
	+ New effect: First attack against each enemy inflicts Frozen
* In Update 1.42 - Techsplosion (8 December 2022), Bolf's damage was increased from 100 to 120.
* In Update 1.45 - Arcane Anomalies (March 9, 2023), the duration of Frozen was reduced from 5 to 3 seconds.
* In Update 1.46 - Arise! (April 13, 2023), the duration of Frozen was increased from 3 to 4 seconds.
Rabid Prowler

**Rabid Prowler** is one of the Minion cards in Minion Masters.

For more information regarding the mechanics of this minion, please visit Prowler, as that is the minion this one is based on.

## Notes

Can not be obtained trough random effects such as Draft, Future Present or Future Past.

## History

* Rabid Prowler was added in Update 74 - Season of Raging Heat (15 Aug, 2018) as a season card as part of the Season of Raging Heat, with the initial ability: Gain **Frenzy** if a friendly minion has **Rage**.
* In Update 78 - Guardians of the Crystal Spire (9 Oct, 2018), Rabid Prowler was changed to also start with **Rage** besides the **Frenzy** if you control another minion with Rage.
* In Update 80 (24 Oct, 2018) Rabid Prowler was changed to no longer gain **Frenzy** if you control another minion with **Rage**.
* In Update 1.4 - Sand Wars Expansion! (15 Aug, 2019) Rabid Prowler was reworked:
	+ Now has the new **Sacrifice** keyword, which kills all friendly Slitherbound, and gains **Rage** if at least 1 was killed.
	+ Now also has **Call Slitherbound.**
* In Update 1.17 - Dawn Marshall Valorian (24 Sep, 2020) **Sacrifice** was changed to only sacrifice the necessary amount of Slitherbound.
* In Update 1.23 - Outlandish Operations (21 April, 2021) Rabid Prowler received the following changes:
	+ Sacrifice increased from 1 to 2.
	+ Sacrifice now gives Berserker's Rage instead of Rage.
* In Update 1.30 - Malediction (25 November, 2021), Rabid Prowler received the following changes:
	+ Sacrifice reduced from 2 to 1.
	+ Call Slitherbound removed.
* In Update 1.33 - Invasion (3 March 2022), Rabid Prowler's health was increased from 310 to 350.
* In Update 1.37 - Kaboom Kingdom (July 7, 2022), Berserker's Rage was changed so that minions affected by it no longer inflict self-damage.
* In Update 1.40 - Torment (13 October 2022), the Sacrifice requirement was increased from 1 to 2.
Woodsman

**Woodsman** is one of the Minion cards in Minion Masters.

## History

* Woodsman was added in Update 1.7 - The Quest for Mountainshaper (5 Dec, 2019) as part of The Quest for Mountainshaper Batte Pass
* In Update 1.8 - Frostival 2019 (18 Dec, 2019) Woodsman Reverly bonus was changed from gaining **Haste** to gaining **Rage**. Still applies **Slow** to enemy minions.
* In Update 1.10 - Saving Jadespark Jungle (5 Mar, 2020) Woodsman's damage was increased from 80 to 90.
* In Update 1.15 (30 Jul, 2020) **Slow** debuff was reduced from -25% to -20%
* In Update 1.39 - Slithery Sacrifices (September 1, 2022), the damage of Woodsman was increased from 90 to 100.
Sapphire Pebble

**Sapphire Pebbles** is one of the Building cards in Minion Masters.

## Mechanics

When you draw this card, an additional single-use Sapphire Pebble without Myriad will be placed in random spots in your deck.

After attacking, the pebble stops attacking, moves to the location it hit, and fully heals after a short delay. After 5 seconds, it fully heals again, and regains its attack.

## History

* Sapphire Pebble was added in Update 1.29 - Malediction (21 October, 2021) as a season card.
* In Update 1.31 - Invasion (6 January, 2022), Sapphire Pebble received the following changes:
	+ Damage reduced from 50 to 40
	+ Attack speed improved from 2 seconds to 1.4 seconds
* In Update 1.32 - Invasion (3 February, 2022), Sapphire Pebble received the following changes:
	+ Myriad reduced from 2 to 1
	+ Damage increased from 40 to 50
	+ Copies allowed (in Team Battles) increased from 1 to 2
* In Update 1.35 - Frost Dragon's Lair (5 May 2022), the number of copies of Sapphire Pebble allowed in Team Battles was reduced from 2 to 1.
* In Update 1.37 - Kaboom Kingdom (July 7, 2022), the duration of Sapphire Pebble was reduced from 15 seconds to 12 seconds.
* In Update 1.38 - Wanderlust (August 4, 2022), the range of Sapphire Pebble was reduced from 12 to 10.
* In Update 1.41 - Chapel of Light (10 November 2022), the damage of Sapphire Pebble was increased from 50 to 60.
* In Update 1.50 - Highland Hijinks (7 September 2023), Sapphire Pebble was reworked:
	+ Health reduced from 100 to 50
	+ Damage increased from 60 to 100
	+ No longer plays all copies of Sapphire Pebble in your hand, and no longer increases its cost for each
	+ Now, after attacking, it stops attacking and grows a new Pebble in the location it attacked after 5 seconds.
Valorian

**Valorian** is one of the Masters in Minion Masters. This master is unlocked with 500 Shards or 300 Rubies.

## Description

Valorian is devoted to the light. He wields it to heal his allies and invoke rightous fury on his enemies.

## Abilities

### Basic Attack

Valorian uses his heirloom blade for a powerful but slow attack.

* Damage:40
* Cooldown: 2 sec

### Perks

 **Searing Light** (Unlocks at 20 XP)

* Add the card **Searing Light** to Valorian's deck.
	+ Valorian does 5 attacks in an area, each attack targeting a random enemy Minion.

 **Holy Light** (Unlocks at 60 XP)

* Valorian heals up to 5 injured minions under his command for 20 health.
	+ Cooldown: 5 sec

 **Divine Light** (Unlocks at 120 XP)

* Double Valorian's damage as well as healing from Holy Light.

## Notes

* While Valorian is casting Searing Light, he is still able to attack from the master tower.

## History

* Valorian was added in Update 1.17 - Dawn Marshall Valorian (24 Sep, 2020) as part of the Nightmares season pass 2.
* In Update 1.19 - Uprising (3 Dec, 2020) Valorian's bonus damage per Empyrean card in hand was reduced from +5 to +3
* In Update 1.20 - Uprising (7 January, 2021) Valorian's first perk healing was halved for flying minions.
* In Update 1.23 - Outlandish Operations (21 April, 2021) Valorian's healing from Perk 1 was increased from 15 to 18.
* In Update 1.25 - Outlandish Operations (2 June, 2021) Valorian received the following changes:
	+ Basic attack increased from 40 to 45.
	+ Empyrean cards no longer affect damage. (Before: Gain +3 damage per Empyrean Card in your hand)
	+ Searing Light is now an Ability rather than a Spell.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Valorian's basic attack was reduced from 45 damage to 40 damage.
* In Update 1.27 - Best Plan NO PLAN! (5 August, 2021), the healing from Valorian's first perk was reduced from 18 to 13.
* In Update 1.43 - Furry Fury (5 January, 2023), Valorian was reworked:
	+ Perk 1 and 2 were swapped (now: Perk 1 is Searing Light, Perk 2 is Holy Light)
	+ Perk 1 (Searing Light): Number of hits was reduced from 5 to 4 (Total damage from 200 to 160)
	+ Perk 2 (Holy Light): Healing per unit was increased from 13 to 15
* In Update 1.45 - Arcane Anomalies (March 9, 2023), the number of attacks done by Searing Light was increased from 4 to 5.
* In Update 1.46 - Arise! (April 13, 2023), Valorian received the following changes:
	+ Perk 2 healing increased from 15 to 20
	+ Now doesn't heal your teammate's minions in Team Battles]
* In Update 1.49 - Vanguard (3 August 2023), Searing Light (perk 1) was planned to be changed to be a single use card added to your deck every 25 seconds, but this change didn't go through.
Minion Masters Update 0.9

# Update 0.9 - First of many | December 8, 2016

Today we bring you the first content patch for the game. We've added a couple of cards and done some balance changes based on your feedback.

## NEW Minions

* Undying Skeleton
* Zeppelin Bomber

## Balance changes

* Ravager

* Enrage - Now only activates when Minions are below 50% health

* Snake Druid

* Health 100 to 60
* Damage from 25 to 20

* Demon Warrior - No longer gets stronger when resurrected by Mordar's Tombstone
* Wizard Puff - Death Star cannot hit masters
* Black Hole - Cast Delay down from 1 sec to 0.5 sec

## Misc.

* Fixed an issue where Daggerfall would disappear from the collection.
* Fixed an issue with Daggerfall that caused players to be unable to connect to games.
* Fixed an issue where players could not progress from the splash screen.
* Fixed a bug where Succubus wouldn't teleport back.
* Added effect when Call to Arms is cast.
* Reduced Scrat Launcher audio volume.
* Fixed chat bugs.
* Chat will display player level.
* Chat has mute feature.
* Chat has Private Message feature.
* Chat has Link Deck feature.
* Minions should get less stuck in the bridge now.
* Fixed typos and tweaked minion descriptions.

Source
Plasma Marines

*This article is a stub. You can help Minion Masters Wiki by expanding it.*

**Plasma Marines** is one of the Minion cards in Minion Masters.

## History

* In Update 14 - Wild Cards (19 Jan, 2017) The health of Plasma Marines was reduced from 60 to 50.
* In Update 1.30 - Malediction (25 November, 2021), Plasma Marines received the following changes:
	+ Damage nerfed from 15 to 10
	+ Attack speed buffed from 0.9 seconds to 0.7 seconds
	+ Overall, their DPS went from ~16.66 to ~14.28.
Bridge Shrine

## General

**Bridge Shrine** is one of the Building cards in Minion Masters.

Has Placement Aura - a mechanic that limits the placement of the building too close to the edges of the arena. This is done to prevent the building from being placed in a safe spot behind the master tower, thus making it untouchable by minions attacking regularly.

## Mechanics

After reaching mana frenzy, Bridge Shrine's XP is also converted to mana. In 2v2, both masters get 1 mana each per converted XP.

## History

* In Update 45 - The First Step (28 Sep, 2017) Bridge Shrine received the following changes :
	+ Mana cost up from 3 to 4
	+ During Mana Frenzy Bridge Shrine now takes 3x decay damage (Duration during Mana Frenzy reduced from 60s to 20s)
* In Update 1.5 (11 Sep, 2019) Bridge Shrine received the following changes:
	+ Health increased from 250 to 300
	+ Now has Placement Aura
* In Mini-Update - Mal’Shaars Malicious Malediction! (21 Nov, 2019) Bridge Shrine received the following changes:
	+ Duration reduced from 60s to 45s (Duration during mana frenzy from 20s to 15s)
	+ Production time improved from 4s to 3s
	+ Total amount of XP generated remains the same
* In Update 1.10 - Saving Jadespark Jungle (5 Mar, 2020) Bridge Shirne's health was increased from 300 to 350
* In Update 1.13 - Charging into Darkness (28 May, 2020) Bridge Shrine's totoal generated XP was increased from 15 to 18.
* In Update 1.17 - Dawn Marshall Valorian (24 Sep, 2020) Bridge Shrine was reworked:
	+ No longer passively generates XP
	+ Increased decay rate during Mana Frenzy removed
	+ Mana Cost reduced from 4 to 3
	+ Duration increased from 45 to 60
	+ Now generates an additional XP every time you gain XP from the bridge in the same lane as Bridge Shrine
* In Update 1.21 (4 Feb, 2021) Bridge Shrine's health was increased from 350 to 400.
* In Update 1.32 - Invasion (3 February, 2022), Bridge Shrine's health was increased from 400 to 500.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Bridge Shrine was changed from Rare to Supreme.
Prowler

## General

**Prowler** is one of the Minion cards in Minion Masters.

This monstrous hunter hails from the garden world where the Snake Gods rule. Its powerful pounce will not allow any enemies to escape.

## Mechanics

Jump ability:

* Jump range: 3-8
* Cooldown: 2 sec
* Damage: 170
* Jump adds 50 speed while jumping.
* Pause before and after jumping: 0.25 sec.

Prowler can jump across the central gap if target is within jump range. Max jump range and distance across bridge are both 8, this must be set up carefully for it to work.

## History

* Prowler was added in Update 30 - Is it a bird? Is it a plane? It's a Prowler! (24 May, 2017)
* In Update 40 - When things change.. (9 Aug, 2017) Prowler received the following changes:
	+ Pounce cooldown increased from 1s to 3s.
	+ Pounce minimum distance increased from 2 to 4.
* In Update 60 - Looks matter (28 Feb, 2018) Prowler received the following changes:
	+ Pounce cooldown reduced from 3s to 2s
	+ Pounce minimum distance decreased from 4 to 3
	+ Damage increased from 75 to 85
* In Update 1.33 - Invasion (3 March 2022), Prowler's health was increased from 310 to 350.
* In Update 1.48 - Shroom Season (June 22, 2023), the number of copies allowed in Team Battles was reduced from 3 to 2.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Prowler was changed from Rare to Common.

## References

1. ↑ http://steamcommunity.com/games/489520/announcements/detail/1269299210355921184
Mana Chaser

**Mana Chaser** is one of the Minion cards in Minion Masters.

## History

* Mana Chaser was added in Update 1.45 - Arcane Anomalies (March 9, 2023) as a season card.
* In a hotfix launched on 14 March 2023, the attack cooldown of Mana Chaser was increased from 1 to 1.2 seconds.
* In Update 1.46 - Arise! (April 13, 2023), Mana Chaser's range was reduced from 8 to 6.
Black Hole

## General

**Black Hole** is one of the Spell cards in Minion Masters.

## Mechanics

While inside the black hole, Minions:

* are not affected by spells such as Beam of DOOM! or Spirit Infusion
* are not able to use any of their abilities, e.g. Priestess is not able to heal.
* timers continue to run down on effects such as being Stunned or Divine Warrior's shield

After the black hole finishes, minions:

* have their cooldowns reset. Attack delay reset means that Bazooka Scrat, Cleaver, etc. can attack immediately after being released from the black hole. Musketeer comes out of it as if he had just blocked a hit, needing time to get ready to Parry again.
* are returned in the same place they were before being affected by the black hole.. This can create cases where two minions would be returned in the same place, however they will immediately push each other.
* keep their original target from before they were affected by Black Hole

## History

* In Update 9 - First of many (8 Dec, 2016) Black hole's cast delay was reduced from 1s to 0.5s
* In Update 55 - Jingle spells... jingle spells... (14 Dec, 2017) Black hole's mana cost was increased from 2 to 3.
* In Update 64 - Legendary Draft Event! (24 Apr, 2018) Black hole received the following changes:
	+ Mana cost reduced from 3 to 2
	+ Duration reduced from 7s to 6s
* In Update 1.10 - Saving Jadespark Jungle (5 Mar, 2020) Black hole received the following changes:
	+ Duration reduced from 6s to 1.5s
	+ Minions now keep the same target they had before being affected by Black Hole.
* In Update 1.15 (30 Jul, 2020) Black hole received the following changes:
	+ Cast delay reduced from 0.5s to 0.2s
	+ Duration increased from 1.5s to 1.8s
* In Update 1.20 - Uprising (7 January, 2021) Black hole received the following changes:
	+ Duration increased from 1.8s to 2s.
	+ Cast delay reduced from 0.2s to 0s.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), the mana cost of Black Hole was increased from 2 to 3.
* In Update 1.28 - Malediction (20 September, 2021), Black Hole was changed so that only 1 copy of it can be used in a Team Battles deck.
* In Update 1.37 - Kaboom Kingdom (July 7, 2022), the duration of Black Hole was increased from 2 seconds to 3 seconds.
* In Update 1.44 - Mechanized Menace (2 February 2023), the duration of Black Hole was increased from 3 seconds to 5 seconds.
Caged Prowler

**Caged Prowler** is one of the Building cards in Minion Masters.

If the Cage is destroyed before the prowler is released, the Prowler dies too. Because of this, only 96 damage is necessary to counter the Caged Prowler.

The timer for the release of the Prowler is not affected by stun effects.

## History

* Caged Prowler was added in Update 1.4 - Sand Wars Expansion! (15 Aug, 2019) as a season card as part of the Sand Wars battle pass.
* In Mini-Update - Mal’Shaars Malicious Malediction! (21 Nov, 2019) Caged Prowler's health was increased from 300 to 400.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Caged Prowler received the following changes:
	+ Duration reduced from 30 seconds -> 24 seconds
	+ Activation delay reduced from 20 seconds -> 16 seconds
	+ The same amount of damage is required to counter it (130), this just makes it summon the Prowler faster
* In Update 1.33 - Invasion (3 March 2022), the health of the summoned Prowler was increased from 310 to 350.
* In Update 1.47 - Into the Void (18 May 2023), Caged Prowler received the following changes:
	+ Health reduced from 400 to 360
	+ Duration increased from 24 to 30 seconds
	+ Activation delay increased from 16 to 20 seconds
* In Update 1.51.1 - Mid Season Balance Patch (November 9, 2023), the activation delay of Caged Prowler was increased from 20 to 22 seconds.