Fallout: Shady Sands

Shady Sands

```
    Seth (leader of the guards)
    Katrina (Town Greeter)
    Aradesh (Leader of Shady Sands)
    Tandi (Aradesh's daughter)
    Razlo (town doctor)
    Jarvis (Seth's brother)
    Ian (Hired help)
    weather-beaten Farmer

```

- Upon entering Shady Sands you are greeted by Seth leader of the guards, but make sure you holster your weapons because most NPC's will not converse with you until you do so. He will tell you about the problems that their town are having, which would be the radscorpions and raiders. Seth also mentions that the doctor (Razlo) is trying to find a cure for radscorpion poisoning. If you ask Katrina about the town, radscorions, raiders, etc... you can earn 250xp.

- Before leaving Shady Sands you will need to either trade for or steal some rope from Seth before you go to Vault 15. Also, this is where you can get your first NPC to join you, but I would advise against it at this point in time. It would be hard to keep yourself and Ian supplied with ammo. You will find some 223 fmj ammo and BB's in the shelf in the building to the east of the gate. In the house to the west of the gate there is a shelf that has a scout handbook in it. In Razlo's house in the bookshelf you will find 5 stimpaks, 1 doctor bag, 1 first aid kit, and a first aid book. On the east side of town in the large building you will find another scout handbook and a rope in the shelf. And to the south of that building you will find some rope and a sledgehammer on the floor of the small building. Make sure you have at least 2 pieces of rope before leaving. And talk to Katrina because you will gain 250 xp.

### **1. Crop Rotation**

```
 Curtis (Farmer)

```

In the eastern part of Shady Sands, there is a farmer standing in the middle of the garden. If you have a high enough
science skill you can go and talk to him about crop rotation. If you successfully convince him to try crop rotation you
will earn 500 xp.

### **2. Stop the Radscorpions**

```
 9 Radscorpion (110xp per kill)

```

After talking to Seth about the radscorpions, he will tell you to talk to Aradesh. Aradesh will send you to talk to Razlo
if you told him that you would help the town out with the radscorpion problem. Razlo explains that he needs the venom sac
that is located in the tails of the radscorpions. So now go back to Seth and he will tske to the cave to
kill the radscorpions.

This quest is relatively easy, just go into the cave and kill all the radscorpions to collect their tails then report back to Seth
for your reward / experience. Do not forget to pick up the two cases of 10mm JHP ammo in the southwest part of the cave and a
stimpack in the southeastern part. You will gain 500 xp for stopping the radscorpions.

Or if have visited Vault 15 before doing this quest, you can kill one or two radscorpions in the cave and take their tales.
Then, go to the entrance of the cave and drop dynamite (acquired from Vault 15) where it says "This portion of the cave
seems a little weaker" when you look at the wall there. Now that the radscorpions have been sealed in the cave you will
receive 800 xp.

### **3. Poision Cure**

```
    Razlo
    Jarvis

```

Easy enough to finish just do the Radscorpion cave quest and collect the tails from it. Just make sure you talk to
Razlo in the morning because he refuses to do anything at night. Give him the tails and he will make you a antidote
and you will gain 250 xp. Razlo will give you a antidote every time you give him a scorpion tale. After Razlo
creates the cure for you, go to the back of his house and use it on Seth's, brother Jarvis. You will gain 400 xp. Word to
the wise, every time you had over a scorpion tail to Razlo it takes 4 hours game time to create it.

### **4. Rescue Tandi from the Raiders**

```
    Garl (Khans leader)
    Khan Raiders
    Tandi (Aradesh's daughter)
    Slave Girls (200xp each if you kill the raiders and they survived)

```

Do not go here at night due to the fact that Garl thinks that you are his father that he had killed. And then the fight
with all the Khans will start. You can try and talk to Garl, but all choices lead to a fight.

Options for getting Tandi back:

* Barter with Garl but it will cost you greatly at this stage of the game
* Challenge him to hand - to - hand combat (only if you have a decent Unarmed skill)
* If your Speech skill is high enough, you will be able to convince him to release Tandi
* Go to the rear of the building, go to Tandi's cell and pick the lock, talk to her and she will follow you out. (Doing this method you will not get the Slave girl bonus)
* Last but not least: Just open fire on all the raiders in the camp. Try to avoid hitting the
* slaves and Tandi.

Once you have figured out which way to approach the release of Tandi, head back to Shady Sands to talk to
Aradesh. You will receive 500 xp for freeing Tandi, 400 xp for returning her, and you will recieve 500 caps once you talk to Aradesh.

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