Walkthrough Chapitre 1

## Chapter One - Detailed Walkthrough

### Main Fair Ground Entry

Fichier:Chapter 1 Entrance.jpgYou spawn at the front entry to the maze. This is a high traffic area and is well maintained. There are TWO (2) notes present in this area and are pictured below.

Fichier:Note 1.jpgFichier:Note 2.jpg

Enter the main entrance of the maze. Movement is controlled through WASD and mouse cursor directions. Crouch using Left Control, Jump using Space Bar, and Sprint using Left Shift. You interact with the item by pressing E, then add it to your inventory by pressing F. You can use proximity voice chat by pressing and holding the V button.

Fichier:Maze Entrance.jpg
### Rest Area

Fichier:Rest Area One.jpgYour next stop is the Rest Area. Here is where you will find little Easter Eggs from the devs, and pick up the first equipment you will need for gameplay.
At the information station on the left there are two items on the counter for you to grab: the flashlight and a tape recorder. Make sure to grab both! You interact with the item by pressing E then to add to inventory press F.

Fichier:Tape and Flashlight.jpgExit the rest area through the exit next to the left of the bulletin board.

### Maze

Follow the paths through the maze. You are completely safe during this time, but will be slowly introduced to things through sound and visual cues.

You meet Jonny:

Fichier:This Way!.jpgFichier:Dead End.jpg

You also meet Clarice!

 Fichier:Clarice.jpg  Take a break! Be sure to read the note on the bench (I wholeheartedly agreed with the text!).

Fichier:Take a Break!.jpgFichier:Note 3.jpg

Continue through the maze to the Worksite!

## Worksite

Fichier:Worksite 1.jpgWelcome to the Worksite! Feel free to explore the area - there are TWO (2) items to pick up in this area: glowsticks and the compass.

Glowsticks - Once in your inventory these are infinite, they have a slight drop delay if you try to drop them too quickly. There are four (4) different colors you can choose from (Which is amazing in full party situations). I have all four colors pictured below.

Fichier:Glow Stick Table.pngFichier:Glowsticks Pick up.png

Fichier:Green.pngFichier:Red.pngFichier:Blue.pngFichier:Pink.png

Compass - Be sure to pick this up! It can be important for finding your way in later chapters.

Fichier:Compass Location.pngFichier:Compass.png

When you are ready to leave there is an exit through the back right past some trash cans.

Fichier:Next Area Entry.pngThere is a note to read, and you will need to crouch (Left Control) to get through to the next area.

Fichier:Crouch Entrance.pngFichier:Note 4.jpg

## Cryptograph Area

Welcome to the Cryptograph! You must now enter into the unkept maze and find the statues to gather clues to solve the cryptograph. Once you solve the cryptograph then the gates to the right will open to Chapter Two (2) and the next area.

Fichier:Cryptograph Puzzle.jpgThere are two (2) notes on the cryptograph itself, and are pictured below.

Fichier:Cryptoghraph Note 1.jpgFichier:Cryptograph Note 2.jpg

Enter the maze through the exit on the left behind the cryptograph.

Fichier:Entrance to more maze.jpg
## More Maze

Follow the paths through the maze. You are still safe in this area, but there are more spooky noises and events.

Fichier:Skull Bench.jpgIf you're looking for flavor text you can interact with each skull.

The next landmark is the femur bone and tape. Make sure you pick up and collect the tape - You are now introduced to Officer Mills and his story. Collect more tapes along chapter one and two to learn more about him and his search for his son, Robert.

Fichier:Bone pillar and tape.jpgFichier:Tape.jpg

## Cabin

Fichier:Cabin.jpgYou will travel through the cabin. There are two (2) notes inside and are pictured below. If you die during the next part of the chapter then this is where you will respawn.

Fichier:Cabin Note 1.jpgFichier:Cabin Note 2.jpg

Head back into the hedges on your search for clues to the cryptograph.

## Danger Zone

YOU CAN NOW DIE. Make sure you are now playing a bit safer and smarter after you leave the cabin. You are entering into PvE area where you will meet Smiley so be ready.

First you will come across a candlelit bench with a clue about Smiley. The note is pictured below. Fichier:Candle Bench.jpgFichier:Unkept Hedges Note 1.jpg

A little further into the hedges and you will come across the second note with information about the statues you need to find for the cryptograph. It is pictured below.

Fichier:Unkept Hedges Note 2.jpgYou can now meet Smiley. Make sure your game volume is ON and loud enough for you to hear.

 Fichier:Smiley Searching.jpg  If you make an immediate left upon passing through the stone pillars with the note, and travel along that path you will run into another bench with a candle and a book. This is the marker that will lead you to the Lights Out Puzzle and ultimately the way back to the cryptograph.

Fichier:Bench to LOP.jpgMake sure you wander around the rest of the maze and discover the statues hidden throughout! There is nothing to collect on these statues, but you must see the Letters written on them to figure out the answer to the cryptograph. I HIGHLY suggest writing these letters down for easy recall.

 Fichier:Creepy Statue.jpg
## Lights Out Puzzle

This is a puzzle for all those Left-Brained people out there (analytical and orderly).

Fichier:LOP.jpgThere are two notes on a statue in the corner. These notes will give you clues about solving the puzzle and opening the path back to the cryptograph. The notes are pictured below.

Fichier:LOP Note 1.jpgFichier:LOP Note 2.jpg

If you think back to one of the earlier notes - the objective of this puzzle is to turn all the glowing red runes on.

Fichier:LOP solved.jpgOnce the puzzle is solved the gates in the back corner will open and the path back to the cryptograph is now open. Once you've "collected"/seen the evidence on the three(3) statues head out through this exit.

## Solve the Puzzle

Fichier:Cryptograph Close Up.jpgIts time to solve the puzzle! Use the clues around the cryptograph to piece together the answer to the puzzle. You can move dials by hovering over one with your cursor and pressing E until the desired letter is aligned. When the answer is right - the gate to the right will open and you can run through.

Fichier:Gates Open.jpgYou will get pulled into Chapter Two automatically!