Hide and Seek

**Hide and Seek** is a gameplay mode featured in Identity V. It is found in Violent Struggle, along with Duo Hunters, Blackjack, Chasing Shadows, Frenzy Rhapsody, and Tarot. It was released on August 10th, 2023.

## Gameplay

### Gameplay Overview

Is it a humanoid "Monster" that lies buried at the bottom of the swamp or a vengeful spirit that suffered an unjust death? The answer doesn't seem important anymore. The deserted halls of Sacred Heart Hospital have long since become a secret playground for the children, and so the adults started to make up a terrifying legend about the dentist to prevent accidents from happening.

Well... Is it really just a legend?

### Gameplay Description

1. **How to Play:** Hide and Seek is an 8-player 2v6 casual mode. The 2 "Monsters" (Hunters) must locate the 6 Naughty Children (Survivors) hiding in the manor within a given time. The game ends when all Naughty Children have been eliminated or the countdown reaches zero.
2. **How to Win:** "Monsters" must locate and eliminate all Naughty Children within the given time, while Naughty Children must ensure the survival of at least 1 Naughty Child when the countdown reaches zero.

## Mode Rules

### Rules

1. Hide and Seek is divided into 2 phases.
2. Phase 1 lasts for 30 seconds. In this phase, the "Monsters" are confined beyond the gates. The Naughty Children can see the position of the "Monsters" and must look for an area to hide in.
3. Phase 2 lasts for 5 minutes. In this phase, the "Monsters" enter the area to search for an eliminate the Naughty Children. In the final minute of this phase, both factions will receive enhancements. The "Monsters" receive enhancements to their Active Trait, while the Naughty Children receive the Knee Jerk Reflex Talent and double the amount of Monster Treasures (Store Currency).

### "Monster's" Abilities

1. In this mode, all "Monster" Traits and Abilities are disabled.
2. The "Monster's" movement and window vaulting speed has been increased tremendously.
3. Attack recovery speed, and normal attack range will adopt a fixed value for all Hunters.
4. The "Monster" carries Confined Space by default while all other Talents are disabled.
5. The "Monster" carries the Mud Ball item and the Patroller Active Trait, while either the Controller or Tentacle Active Trait must be selected. The Controller or Tentacle Active Trait will be enhanced in the final minute.
6. **Mud Ball:** Mud Balls undo Naughty Children's transformations on hit. Hitting a Substitute object destroys it.
	* *Tap or hold to throw a Mud Ball in a specific direction. Mud Balls undo Naughty Children's transformations or eliminate Substitutes. Mud Balls can strike down Naughty Children hiding at an elevated position.*

1. **Active trait - Patroller:** Once unleashed, the Patroller will move toward the closest Naughty Child. If the closest Naughty Child is far away, the Patroller will move toward the Naughty Child for 2 seconds. If there are Naughty Children nearby when the Patroller stops, the Patroller will notify the "Monster."
	* *Tap to deploy a Patroller. Patrollers point you toward the nearest Naughty Child. When a Naughty Child is at an elevated position, the Patroller's arrow will point upward.*
2. **Active Trait - Controller:** Raises 4 fences to trap Naughty Children.
	* **Enhanced:** Fences deal damage to nearby Survivors while rising.
3. **Active Trait - Tentacle: Passive:** When a Naughty Child is knocked down, Tentacles will spawn around the Naughty Child with the greatest combined distance from the two "Monsters" and expose their location. The tentacles vanish after some time.
	* **Enhanced:** Tentacles emerge around all Naughty Children every 20 seconds and expose their location.

### Naughty Children's Abilities

1. In this mode, all Naughty Children's External Traits are disabled, and window-vaulting is enabled while pulling down pallets is disabled.
2. Naughty Children are eliminated upon taking 2 normal attacks. Terror Shock does not trigger in this mode.
3. Naughty Children can heal injured teammates, but their location will be exposed to the "Monster" upon recovering to a healthy state.
4. Naughty Children receive "Monster" Treasures over time. The rate of obtaining "Monster" Treasures increases within the Terror Radius. In the final minute, Naughty Children receive double the amount of "Monster" Treasures. "Monster" Treasures can exchange items from "Monster's" Medkit.
5. In the final minute, Naughty Children receive the Knee Jerk Reflex Talent while all other Talents are disabled.
6. Naughty Children possess the External Trait - Transform, Substitute, and Anchor.
7. **External Trait - Transform:** Select an object and change your appearance to it. You receive a temporary Movement Speed boost and gain access to the Jump ability upon transforming.
8. **External Trait - Substitute:** This ability is only available while transformed. Tap to leave behind an object identical to you. The object does not obstruct the movement of Naughty Children but does obstruct the movement of the "Monster."
9. **External Trait - Anchor:** Anchor in place and replace your obstruction range with the object's obstruction range. Anchoring will fill the gaps above and below the model and permit a small range of left and right movement.

## Detail Adjustments

### Character Limit

The following character is not available in this game mode:

* Dream Witch

## Items

### "Monster's" Medkit

1. Naughty Children can exchange "Monster" Treasures  for items from "Monster's" Medkit, including Owl, Syringe, Decoy, and Mechanic's Doll.
2. **Owl** *(300 "Monster" Treasures)***:** Sends the Owl toward the "Monsters" and exposes their location within your Terror radius for 30 seconds.
3. **Syringe** *(300 "Monster" Treasures)***:** Inject a Syringe to heal yourself on the spot when wounded. Your location is exposed to the "Monsters" when recovering to a healthy state. Syringes are unavailable when transformed into objects.
4. **Decoy** *(600 => 800 "Monster" Treasures)***:** Activates Escape Artist and transforms into an object that instantly appears at a random location nearby. Meanwhile, it generates two identical objects in the vicinity.
5. **Mechanic's Doll** *(450 "Monster" Treasures)***:** Summons and controls a Mechanic's Doll temporarily. The Mechanic's Doll attracts Patrollers and Tentacles while it lasts but vanishes from a single "Monster" attack.

## Hide and Seek Event

*Watch out! The "Monster" is here! The new casual mode "Hide and Seek" is now available. Complete battle quests to receive Portrait - Hide and Seek, Clues, A-rarity Costume Trial Cards, and more!*

*Event Period: August 10, 2023 (after maintenance) - August 30, 2023, 23:59.*

An event was organized to celebrate the introduction of Hide and Seek to the game, available during Season 27.

 Complete 1 Hide and Seek game
 Hide within the Terror radius for 100 seconds as a Naughty Kid
 Complete all quests

## Map

Hide and Seek takes place in a version of Sacred Heart Hospital that contains the following modifications:

* There are many more scene objects scattered around on the map, and some objects may be missing or out of their normal positions.
* Pallets are not interactable for this game mode, however players can still vault windows.
* Both exit gates are permanently open. However, survivors are not able to leave the game through the gates.
* The basement locations are both sealed off and inaccessible by either faction.
* The description of the game map has been changed to: *"The swamp 'monster' will will emerge from within the mist and snatch the naughty children who don't listen to the dentist."*

## Gameplay Tips

**As Naughty Children:**

* When hiding, choose a location that allows you to stay either out of reach of the Monsters or in an area which will allow you to create distance quickly, such as the hospital.
* Keep in mind that you gain the jump ability when transformed. This can allow you to hide on top of walls and other tall scene objects.
* Leave copies of objects as decoys, or in narrow spaces so as to block the Monsters' path.
* Be wary that the patroller can now differentiate height, and will point to your location more accurately.
* As soon as you are able to, buy a Decoy. This will help you escape pursuit more easily should the Monsters find you.
	+ It is more beneficial to use Decoy in the hospital building as it can potentially teleport you inside or outside when transforming.
* Mechanic's Doll is also very useful, but be wary not to spawn it when the Monsters are nearby, as it will give away your location.
	+ Place the Mechanic's Doll at the middle of the map as it will confuse most hunters.
* Hiding in close pairs is a risky but a decent idea as if one of you is caught, they may neglect that there is another survivor hiding there too.
* If your transformation is undone by a Mud Ball, your location will be exposed for 5 seconds. However, this effect will end sooner if you use a Decoy.
* In chase, try and transform into different objects as you go, since you get a small speed boost after every transformation.
* During the endgame, move as soon as the tentacles appear. You can remove the disguise and vault a window for a speed boost before transforming into an item again.

**As Monsters:**

* Try not to waste time searching for survivors in the hospital during the beginning of the game, as it wastes a lot of time in general. Even if they are found, the hospital makes it easy to lose them.
* Use the Patroller in more open spaces when possible, so no scene objects obscure the arrow.
* Do not waste too much time searching for survivors in one spot unless there is only one survivor remaining.
* Try searching for survivors at the corners first instead of the middle of the map as you can find survivors hiding there easily.
* Have each hunter bring one unique trait so that one of you can focus on searching while the other one focuses on chasing.
* Throw Mud Balls at objects to help you find survivors faster, especially objects that are high up. These objects are out of reach for attacking but a mud ball will revert the object transformation and bring the survivor down to ground level.
	+ Since survivors can jump as objects, it can be harder to attack them in chase. Throw a Mud Ball at them to force them to transform back.
	+ Additionally, transformed survivors hit by a Mud Ball will have their location revealed to you, even behind obstacles. However, this effect will end sooner if they use a Decoy.
* Watch how the patroller moves: if it walks forward, the closest survivor is at a distance. If it starts barking immediately, the survivor is nearby.
* Try and trap survivors with the fence, especially during endgame where they deal damage equal to one hit.
* Hunters carry Confined Space by default in this mode, so be sure to take advantage of it and cut off loops by vaulting.

## Trivia

* This is the only Violent Struggle mode where the players are allowed to duplicate Hunters during the character selection.
* It is also the first time the "Undead" becomes playable as Hide and Seek does not require any Rocket Chairs for the elimination progress.

## Gallery

Hide And Seek's transparent iconSyringeOwlMechanic's DollDecoyMud Ball