recursal/Fanatic-Fandom huggingface dataset:
What? Is Daddy Executed?

**What? Is Daddy Executed?** (えっ! パパが死刑？, *E! Papa ga Shikei?*) is the thirty-seventh episode of *Gridman the Hyper Agent*.

## Synopsis

Khan Giorgio controls the police. The law is rewritten, with right and wrong being reversed. Soichiro is arrested!

## Characters in Order of Appearance

* Naoto Sho
* Ippei Baba
* Yuka Inoue
* Gridman
* Khan Digifer
* Takeshi Todo
Sylvus

**Sylvius** est très attentif à l’harmonie de la communauté, Sylvus sera toujours de bon conseil, car il connaît énormément de choses sur l’Arbre Rêveur, et plus généralement sur le pays des Monchhichi. Mais il peut arriver que Feuillu, son fidèle assistant, ou Pastou, le berger des monchhinelles, lui posent une « colle » en rapportant une plante inconnue trouvée dans les Herbes Basses. Mais Sylvus se laisse rarement « coller », car il dispose du Grand Monchhilivredans lequel sont répertoriées la plupart des espèces faunales, florales et minérales.

Sylvus est un peu le « Panoramix » des Monchhichi. Mais ce n’est pas un sorcier ! Dans son labo, il concocte des remèdes à base de plantes ou des potions pour contrer les sorts d’Aïkor. Il sait tirer parti de toutes les propriétés de la nature, comme celles du chhiplop qui donne son aspect pailleté à l’Elixir de Rêve, ou comme les graines de chhipur, parfaites pour nettoyer les Tsurus (cf « Les Tsurus malicieuses »).

Fantaisiste à ses heures, il aime aussi parfois faire des petites blagues et s’élancer avec fougue dans un
enchaînement de roulades et de pitreries. Le masque du sage tombe d’un coup et fait rire tout le monde. Et son grand âge ne l’empêche pas de participer aux Monchhilympiades avec les autres concurrents.

## Son rôle dans la communauté

Avec les Fruits Lumineux, Sylvius concocte l'Elixir de Rêve qui donne vie aux Tsurus et leur permet de s'envoler vers les enfants. Il est me "gardien des rêves", veillant à ce que chaque soir, les Tsurus s'envolent, emportant les jolis rêves vers les enfants.

Il est aussi la « mémoire » de l’Arbre Rêveur, à qui les Monchhichi peuvent demander conseil. Et il connaît bien Aïkor, dont il redoute particulièrement la puissance et la fourberie.

## Ses centres d'intérêt

Sylvus s’intéresse par-dessus tout à la magie de l’Arbre et des Fruits Lumineux, et aux propriétés des plantes étonnantes qu’on peut trouver dans les Herbes Basses ou le Désert des Roches Noires. Dans son laboratoire, il dispose d’échantillons en tous genres de fleurs, herbes, pollens… dont il fait des potions et autres remèdes.

## Accesoire

Toutes les connaissances de la tribu,accumulées depuis la nuit des temps, sont répertoriées dans cette sorte d’encyclopédie du pays des Monchhichi. Faune, flore, maladies, remèdes, sorts d’Aïkor, secrets de l’Arbre Rêveur, fabrication des rêves… Presque rien n’échappe au Grand Monchhilivre, que Sylvus et Feuillu consultent dans le laboratoire de Sylvus. D’autres Monchhichi peuvent le consulter si Sylvus n’est pas là. Mais il existe un « Chapitre Interdit » auquel seul Sylvus a normalement accès, car il contient des informations qui pourraient s’avérer dangereuses si elles sont mal utilisées. Il arrive qu’un Monchhichi, pour une raison personnelle, outrepasse l’interdit… à ses risques et périls (cf « Un Trio magique »).

## Ses relations avec feuillu

Sylvus apprécie l’enthousiasme et les efforts de son assistant, et il ne manque jamais une occasion de l’encourager à prendre des initiatives. Ça peut parfois mener à des catastrophes (cf « Les Tsurus farceuses»), mais Sylvus ne lui en voudra jamais au final. Ça fait partie de la formation !
Pastou

C’est le seul
Monchhichi qui ne vit pas dans l’Arbre Rêveur. Berger à la voix forte et grave,
il vit dans les Herbes Basses, près de l’Arbre Rêveur,
où il s’occupe avec tendresse de son troupeau de monchhinelles. Il les dirige avec son bâton de berger, qui produit un joli
son quand on l’agite (comme un « bâton de pluie »).

Peu habitué à la vie en
communauté (il se sent plus à l’aise avec les monchhinelles), préférant de loin
la vie en liberté et au grand air, Pastou a un caractère trempé et ne se laisse
embêter par personne. Autant dire que s’il se trouve devant les lézards,
ceux-ci trouveront à qui parler. Et encore plus Aïkor, qui a la phobie des
monchhinelles !

== Son
rôle dans la communauté ==
C’est le berger des monchhinelles. Il
s’occupe d’elles au quotidien, les emmène en transhumance, les aide à pondre
leur œufs, les protège des monchhipiques et des plantes toxiques… Chaque jour
il mène son troupeau sur l’Arbre Rêveur afin de le déparasiter. Les
monchhinelles se régalent des insectes parasites. L’aide de Pastou et de ses
monchhinelles est précieuse pour Pollinia, qui s’entend très bien avec lui.
D’autant que Pollinia adore Bella, ce qui les rapproche encore.

Pastou connaît les Herbes Basses comme
sa poche. L’œil vif, capable de déceler une mini-crotte de monchhipique ou des
empreintes de Lézards, il peut faire office de **pisteur** pour aider le Trio de Choc (cf « Pollinia n’a plus
d’oreille »).

## Centres d'intérêt

Les monchhinelles, c’est
toute sa vie, ses enfants. Il ne supporte pas qu’on s’en
prenne à ses protégées (cf « Les monchhinelles déboussolées »).
Il les soigne, les élève, les protège… Il s’épanouit dans la nature, dans
laquelle il vit et qu’il ne quitterait pour rien au monde. S’il était obligé de
vivre sur l’Arbre Rêveur, il se sentirait à l’étroit comme un rural plongé dans
la vie urbaine.

== Ses
petits défauts ==
Il est plutôt abrupt et ne mâche pas ses mots, avec sa grosse
voix qui parfois vrille les tympans des autres Monchhichi. Mais il compense
avec son côté intègre. Même s’il n’est pas très
sociable, il est prêt à foncer dans le tas pour aider un Monchhichi.
Les méchants

Appelés les « Zaffreux » par les Monchhichi (qu’ils traitent en retour de « chhichiteux »), Aïkor et ses deux sbires, les lézards Glitz et Blitz, s’ingénient à compliquer la vie de leurs ennemis jurés… et plus particulièrement de Sylvus et du Trio de Choc. Ils vivent dans la Forêt de Ronces, située dans le Désert des Roches Noires, au-delà des Herbes Basses.

Contrairement aux Monchhichi, les Zaffreux ne rêvent jamais.

### Aïkor

Ce sorcier aigri et mégalomane veut avant tout s’emparer des Fruits Lumineux, dont la magie peut décupler le pouvoir de son sceptre. Ainsi, il deviendra surpuissant, et personne ne pourra plus l’arrêter ! Il pourra alors atteindre son but ultime : asservir les Monchhichi et devenir le Roi de l’Arbre Rêveur.

### Blitz

C’est le moins idiot des deux lézards : lui, au moins il comprend les ordres d’Aïkor. Mais c’est aussi le plus méchant.Toujours obséquieux avec Aïkor, il l’appelle « Votre Grandeur » ou « Votre Magnificence ». Il l’admire et rêve en secret de lui ressembler. Mais ce n’est qu’un rêve. Curieux, il peut lui arriver de jouer en cachette avec le sceptre d’Aïkor. Mais évidemment, il se plante lamentablement, entraînant avec lui l’influençable Glitz.

### Glitz

Alors lui, on peut le dire : il est complètement neuneu ! C’est aussi le plus naïf et le plus enfantin des deux jumeaux, ce qui lui donne presque un côté attachant. Lorsqu’il est lancé en pleine action (une bagarre avec les Monchhichi par exemple), il prend cela comme un jeu. Il lance alors des « Hop ! Raté ! », « Et moi je t’ai bien eu ! Nananèreu ! ».
Loose Lips Sink Microchips

**Loose Lips Sink Microchips** is the 45th episode of the Superhuman Samurai Syber-Squad series.

## Synopsis

Malcolm resurrects Skorn and sends him into Sam's school radio show, causing embarrassing secrets to be revealed about people, including Sydney and Tanker's. Sam must stop Skorn again in order to stop the leak at the station before Lucky spills the beans about Team Samurai and Servo!
Jouets

## Silverlit

Depuis 1977, Silverlit a créé des jouets pour enfants dans le monde entier – des jouets qui sont amusants, novateurs et sûrs. Les jouets sont imaginés et construit par la marque.

Silverlit est situé à Hong-Kong et travaille avec 5 000 salariés dans plus de 16 bureaux à travers le monde.

Son fonctionnement selon le principe d’intégration verticale comprend la conception design du produit, l’outillage, la partie ingénierie et de production dans ses 70 000 mètres d’usines à Dongguan en Chine. En 1994, on a attribué à la marque le brevet ISO pour avoir été en totale conformité avec les normes internationales, une première pour un fabricant de jouet asiatique.

Silverlit conclut sa présentation sur son site web anglophone par ceci (traduit de l’anglais) :

« Nous nous soucions de nos jouets, mais avant tout nous nous soucions de vous. Si vous vous êtes déjà amusés avec nos jouets, racontez nous votre expérience – racontez nous si vous vous êtes amusés avec et pourquoi.

Ici chez Silverlit nous voulons que vous sachiez que vos pensées, vos questions et commentaires compteront toujours, alors sentez-vous libres de nous laisser un avis à n’importe quel moment.

Faites partie de la famille Silverlit et ensemble nous pourront faire des jouets encore mieux. »

Spécialisé dans la production de jouets high-tech, inondant le marché de jouets robots ou drones, la marque produit aussi pour la La Tribu des Monchhichi déjà quelques jouets reprenant les différent aspect de la vie dans le dessin animé, des personnages au playsets en passant par les accessoires.

## La Tribu des Monchhichi

La Tribu des Monchhichi connait une gamme naissante de jouet inspiré de la série et en rupture avec la marque classique de peluche. Celle ci reprend les personnages et les lieux récurants que l'on peut voir tout au long des épisodes de la séries.

Les jouets sont fabriqué et produit par Silverlit à Hong-Kong et vendu dans toutes les grandes enseignes de jouets.
Wiki Essaie wiki animation

La mission de Monchhichi Wiki est d'être une ressource d'informations pour les fans de Monchhichi et de Sekiguchi dans le monde entier. Une encyclopédie collaborative sur la Tribu Monchhichi , la plus belle série télévisée pour enfants produite par technicolor Animation Productions. Nous sommes l'une des sources les plus fiables d'informations sur la franchise Monchhichi sur Internet (sur les personnages, les épisodes, les lieux, les jouets, les acteurs de voix, les écrivains, les doublage internationaux, les lignes du temps et plus encore).
Le Monchhichi Wiki est l'endroit à explorer. Rejoignez-nous et apprenez-en plus sur les Monchhichis !

* Musiques
* Production
* Les Zaffreux
* Les personnages secondaires
* DVD
 L'univers
 * Les Lieux
* La nourriture
* Le Grand Monchhilivre
* Adaptation
* Les franchises
* Chat
* Event

Twitter
The Decisive Battle! The End of the Hero (Part 1)

The Decisive Battle! The End of the Hero (Part 1) (決戦! ヒーローの最期 (前編), *Kessen! Hīrō no Saigo (Zenpen)*), is the twenty-fifth episode of *Gridman the Hyper Agent*.

Kaiju of the week: Venora

## Synopsis

Gridman fights Venora, who invaded the smoke ventilation system of a factory!

## Summary

The gang bike over to their favorite computer store, only to find it closed up. The recent incidents caused by Khan Digifer have been bad for the computer business. They also see a family packing a moving van, telling people that the incidents in the city have frightened them, which is why they are leaving. The kids ponder whether their battles are worth it, when everyone still ends up hurt and scared like this.

Takeshi Todo is troubled by all of the air pollution in town. He writes a kaiju program, intending to attack the factory that he was walking past. Khan Digifer suggests adding something to defeat Gridman. Khan then empowers the kaiju, bringing it to life. It materializes within the Computer World node at the factory. It damages the smoke processing systems so that the smokestacks emit immense volumes of poisoned smoke.

Gridman detects the kaiju rampage, and combines with Naoto Sho to fight back. He arrives and fights with Venora. Venora then sends a poison-gas attack. It affects Gridman’s mind, giving him hallucinations of previous battles, and he can’t fight. Pleased with how it is going, Takeshi projects a gigantic video image of the battle into the sky above Sakuragaoka. Venora takes his time giving Gridman a severe beating. As a last resort, Yuka and Ippei send the Assist Weapon Dragon Fortress to help. With Yuka working the remote control, it transforms into Dyna Dragon, but it’s too late, and Gridman’s power times out, and he passes out.

## Characters in Order of Appearance

* Naoto Sho
* Ippei Baba
* Yuka Inoue
* Gridman
* Khan Digifer
* Takeshi Todo

## Gallery

Venora strikes a poseGridman fights VenoraDragon FortressGridman gets thrown into Dyna DragonKhan Digifer demands that humanity submitKing Gridman faces Venora
DVD

Le premier DVD , produit par TF1 vidéo de la série animée, *La Tribu Monchhichi,* est en vente depuis le mois d'avril 2018. Le coffret contient 11 épisodes :

* 101 - Le rhume des feuilles
* 103 - Saule contre tous !
* 107 - Dans la peau d'un Monchhichi
* 109 - Les Tsurus farceuses
* 110 - Il faut sauver Bella
* 111 - Une tisane pour Sylvus
* 112 - Le hoquet de sept lieues
* 113 - À la recherche des souvenirs perdus
* 114 - Les Monchhinelles déboussolées
* 116 - Le vertige d'Hanae
* 124 - Mauvaise graine

Le DVD est en vente dans toutes les grandes surfaces.
IO1070-17

Producten zijn altijd fysiek waarneembaar: een functionele kern en heel vaak een behuizing, vaak bestaande uit meerdere componenten met verschillende functies, welke samenwerken om tot de gewenste productfunctionaliteit te komen. Als zodanig, zijn producten systemen. Een belangrijk aspect van de functionaliteit van producten heeft betrekking op het statisch-mechanisch gedrag van het systeem als geheel en dus van de verschillende componenten.

Het statisch-mechanisch gedrag van producten is, in beknopte vorm, terug te voeren op de geometrie, materiaaleigenschappen en mechanica. Geometrie en materiaaleigenschappen zijn sterk gerelateerd aan de toegepaste materialen en productiemethoden.

Ter ondersteuning van de rekenvaardigheden die nodig zijn om de geometrie en de mechanica te begrijpen en te modelleren, is wiskundige kennis een krachtig gereedschap.

Verwachte competenties:

De student is in staat om, uit een ontwerpopgave, een set van kwantitatieve functionele eisen te destilleren.

De student is in staat om tot een eenvoudig werkingsprincipe en bijbehorende ontwerpoplossing te komen om aan die eisen te voldoen.

De student is in staat om, gebaseerd op de verwachte mechanische eigenschappen, product onderdelen en -samenstellingen te ontwerpen.

De student is in staat een productieproces en een geschikt materiaal te kiezen en te gebruiken om een product of onderdeel vorm te geven.
Grusgard

Grusgard is a province in the Kingdom of Thalia. It is bordered by The Empire of Arvaros in the south, Thalheim in the west and Meirthal and Exthal in the east. It is currently ruled by Jarl Radivar.

Grusgard has seen its fair share of action, becoming a bastion of defence for the Verians against Arvarosi invaders in 403 AR.

## Settlements

Fort Julien, a strong castle held by Jarl Radivar.

Last Guard, a military fortress held by Thane Kamil.
Képix

C’est la « figure d’ordre », le
gendarme de la communauté des Monchhichi. Toujours affublé d’un sifflet
qu’il utilise avec sonorité et emphase, Képix a l’art de se trouver au bon
endroit… Là où se commet une bêtise. Comme les Monchhichi sont friands de
fantaisies, Képix ne chôme pas. Il a le souci du devoir et du dévouement pour
la communauté.

En général, les Monchhichi'**respectent naturellement son autorité. Mais il peut**
arriver qu’il soit trop strict et que ça agace un Monchhichi,qui s’amuse à le taquiner. Mais Képix
reste droit sous son képi. Et jamais il ne lâchera l’affaire !

On peut imaginer que dans un épisode, il soit tenté par l’envie
de s’intégrer au Trio pour remplir une mission. Mais très vite, Képix
retournera à son rôle habituel, d’autant que l’expérience risque d’être peu
concluante. De toutes façons, les Monchhichi ont besoin de lui sur l’Arbre
Rêveur et pour surveiller les Herbes Basses depuis sa guérite. Et puis, nos
amis n’osent pas le lui dire, mais il est tellement « rigide » qu’il
les encombrerait. Ainsi, s’il se trouve face aux lézards, il serait bien
capable de perdre du temps en essayant de les sermonner, s’étonnant qu’ils ne le comprennent pas.

## Son rôle dans la communauté

C’est le garant de
l’ordre et de la propreté sur l’Arbre Rêveur.

C’est aussi Képix qui, depuis sa guérite d’observation,  surveille les alentours de l’Arbre, veillant
à prévenir une tentative d’infiltration des lézards ou un mauvais coup d’Aïkor.

## Centres d'intérêt

Son
sifflet et son képi ! Képix les chouchoute, les nettoie, les fait briller…
Il ne quitte jamais ces indispensables accessoires. C’est en faisant mine de
s’en prendre à son képi fétiche que les Monchhichi sont parvenus à le « désensorceler »
dans « Le nouveau Képix ».

## Ses petits défauts

Képix est intransigeant.
Un petit bout de papier, une peau de chhinane, qui traînent par terre et voilà
qu’il sort de ses gonds. Et il poursuivra le Monchhichi fautif jusqu’à ce qu’il ait réparé sa bêtise.

## Ses accessoires

Kepix porte toujours des jumelles, un sifflet et un carton rouge.
IO1080-13

Research and Design is a mandatory course in which the student is introduced to the research methodology and statistics relevant for industrial design engineering. Research practice from the staff of the faculty will be the leading thread for this course. The course coaches will introduce their own area of scientific expertise to the students who work in groups of five. Within the presented research area the students are, supervised by their coach, expected to write a research proposal including formulating a research question and conducting a small pilot experiment. The research proposal is written according to the scientific paper structure. Relevant statistical skills will be taught and practiced in parallel sessions.
Exthal

Exthal is an autonomous province in the Kingdom of Thalia. It is bordered by Fjoria to the north, the Cold Sea to the east, Mierthal to the west and Grusgard to the south. Exthal is currently governed by Jarl Edvin in Fort Alyar.

## Settlements

Fort Alyar, a castle held by Jarl Edvin.

Freetown, a port town held by Thane Windon. Freetown is known for fishing and trade with the Empire of Arvaros.
Sounderous

* Battle Mode
* Fortress Mode

**Monster Battleship Sounderous** (怪獣戦艦サウンドラス, *Kaijū Senkan Saundorasu*), or simply called Sounderous, is the personal battleship belonged to The 2nd.

## Technical Overview

Sounderous is a flying battleship with green, black, white, and yellow color scheme in its standard **Fortress Mode** (フォートレスモード, *Fōtoresu Mōdo*) which serves as means of transportation for Gridknight Alliance as well as providing firepower against kaiju threats. It is also designed to travel between universes.

In its **Battle Mode** (バトルモード, *Batoru Mōdo*), it appears as powered armor themed after original Anosillus and its wearer's possible true form. As The 2nd dons Sounderous' Battle Mode in conjunction of a specialized suit after enlarging herself, it effectively serves the role of Assist Weapon just like Dynazenon.
Thalheim (province)

*see also*: Thalheim (city)

Thalheim is a province in The Kingdom of Thalia ruled by King Andrei in the city of Thalheim. It is bordered by Sjovar in the west, Fjoria in the north, Meirthal and Grusgard to the east and The Empire of Arvaros in the south.

## Settlements

Thalheim, a city held by King Andrei.

Einhall, a town held by Thane Erik the Younger.

Fort Belgar, a castle held by Thane Gottard
Northern Pantheon

The Northern Pantheon, also known as the Jalvaric Faith, is the predominant religion of the northern countries and even parts of the Empire of Arvaros. The religion is signified by the Jalvaric Rune, a symbol with a series of 8 points and connections that signify the 8 major deities of the pantheon. The symbol is outlined by the top and bottom branch of the rune, with Mara goddess of Life at the top and Jalvar God of the Afterlife at the end. The Branch below Mara contains Titar, god of wind, rain, lightning and snow, and Kurar, god of the harvest and the seasons. These gods represent things that are integral to Nordic life. In the center of all things is the eternal struggle between Love and War. Elska, goddess of love, and Krieg, god of war, are canonically taught to be brother and sister, children of Sla and Mor. In the end times there is the final brance, the eternal sleep and the eternal deep, Sla god of death and Mor goddess of the sea.

## Family Tree

The northern gods are said to be related in specific ways.
Torenside

Torenside is a province in the Kingdom of Talor. It borders Carmarys and Redland in the west, Greylake in the east and Talorwen province in the north. It is currently ruled by Lord Artur Septan as Count of Torenside and Baron of Torenside Ward.

Torenside is home to a small population relative to other provinces and is home to the most mountainous regions in Talor.

## Settlements

Torenside Ward, a riverside castle held by Lord Artur Septan
Queen Esmerelda Vyria

## Esmerelda Vyria (Rhello)

### Title(s)

Queen consort of Rosia, Qarosia, Pacia, Litaria, Kray and SuriaFirst of that name

### Family Members

Father - King Sanjar Rhello (dec.)Brother - King Santiago Rhello

## Narrative Information

### Personality Traits

Romantic, Stubborn, Confident, Independent, Impulsive

### Desires

Peace, Love/Romance, to return home, to have children (barren)

### Faith

The Light

Queen Esmerelda is currently Queen consort of the Empire of Arvaros. Esmerelda was born in 472 AR and is currently 50 years of age. She is the wife of King Edan Vyria (married in 487 AR) and the daughter of the deceased King Sanjar Rhello.
Historical Overview

These records only go back 500 years but there are some historical events that sufficient evidence exists for mention in this overview. The dates for these events will be an approximation.

## Prehistory

Very little is known about the early days before Kharad the Great save for stories passed down for generations.

It is believed that the first civilisations began in the fertile deltas of the southwest, now referred to as the Cradle of the World. There were peoples all over the world but the oldest traditions and writings always come from the cradle.

This time period is where the first followers of the Northern Pantheon began to build temples and monuments in the Ver.

## The Age of Kingdoms

### The Migration of Kharad the Great

Around 700 BR a man from modern day Ahn named Kharad the Great led a caravan of people thousands strong across Heaven's Gate into the plains of Dhorin. Finding no arable land the group continued east to what is modern day Tylia. Kharad arrived in Tylia at a time of great hardship known as the Dark Harvest, bringing superior methods of growing crops as well as livestock and precious metals to trade. Kharad also united with the Tylianic tribes against the invasions of the Pacians. For this the Tylians worshipped Kharad as a godlike figure and named him the King of the Dawn. Kharad's people settled in the lands and interbred with the Tylians, giving the natives the unlikely combination of blue northern eyes and dark Kharadian hair and olive skin. After the Dark Harvest, the natives began to worship the light that had returned, becoming the Faith of the Light in modern day. After the unification of Tylia under Kharad, nations such as Qarosia, Pacia and the northern tribes began to interact and trade on a more global scale, giving rise to the Age of Kingdoms.

### Foundation of the Northern Kingdoms

Around 500 BR The Kingdom of Thalia is believed to have been founded as a central northern power, attempting to rule over the Ver.

Reactively, the Kingdom of Aveland and the tribes of Lyngeld took up arms against the Thalian invasions, furthering technological advancements in the Ver and more advanced systems of government and society began to manifest themselves in the region.

Around 400-200 BR the Lyngeldian tribes that occupied most of modern day Mynace, Sjovar, Talor and Kray began to gather into kingdoms, the first of which being the island nation of Talor under the first king of Talor King Palien Marys. Talor had been a nation with lenient Qarosian rule inhabited by a Lyngeldian majority, which created a divide in language as the years of Qarosian rule forced Old Lyngeldian out of common use in Talor. After the foundation of Talor, the Mynaceans began to band together under one leader to fight against the Thalian occupation of what is now modern day Sjovar.
The Kingdom of Mynace

The Jarldom of Kustan

The Kingdom of Mynace is a long standing nation in the southwest of the Ver. It borders the Jarldom of Kustan in the north and the Jarldom of Sjovar to the east. The nation is ruled by a king, currently King Alyn II. The nation is renowned for its history of naval strength and historic coastal empire.

## Geography

Mynace covers a large stretch of Verian coastline, with cliffs, forests and marshes taking up the landscapes. Warchodia province is home to 'The Teeth', a mountain range just to the south of Marawood Forest, and the origin of the River Var, one of the longest rivers in the Ver.

## Politics

Mynace has a King that rules in the capital of Whitefang. Below him are the landed nobility known officially as Lords although titles are more of a formality than in daily usage.

### Administrative Regions

There are 5 autonomous provinces in Mynace, ruled by the highest ranking Lons in the nation. They are; Warchodia, Morrow, Cliffmarsh, Caelwood and Gwynos.

## Culture

Mynace is the birthplace of the ancient language of Old Lyngeldian, the language that found its way to Talor, Kray, Sjovar and even parts of the northern Arvarosi Empire. The language has morphed into different dialects over hundreds of years and is rarely spoken anywhere currently. The words Cael, Warchodia, Gwynos and Hidwelin are all derived from Old Lyngeldian.
Lord Bryn Longoar

Baron of Fort Carmarys

Lord Bryn Longoar is a Talori noble, Count of Carmarys and Baron of Fort Carmarys. Bryn was born in 468 AR and is currently 54 years old. He is a member of the Royal Court of Talor due to his rank of Count.

in 509 AR Bryn was promoted from Baron of Stonesea to Count of Carmarys and was given the fief of Fort Carmarys, ceding Stonesea to Lord Marten Bryce.

## Narrative

522 AR - Bryn Longoar longs for the sea

Brynwolf entered the hearth of Fort Carmarys’ keep to find his father intently examining the cross of oars atop the mantle shelf. He did so in mournful silence, gently handling each chip and splinter. The oars were a symbol of their house and now they hung on a wall far from the sea. Far from the tall waves of the Vast that once were their home. Lord Bryn Longoar turned suddenly to face his son, almost startled, before greeting him softly. “My sweet child,” Bryn boomed with a smile, though his eyes continued their somber gaze.

“You look grave, is something the matter?” Brynwolf asked, moving quickly to his father’s side.

“Do you remember Stonesea? How at night the lapping of the shore would soothe the days’ pain into blissful dreams, and how I would teach you to fix gillnets just beyond the coast, and bring home the catch for supper?” Bryn replied, pulling his son close and gripping his shoulder.

Brynwolf seemed taken aback. “I was only a boy of 10 years when we left Stonesea, what I remember has mostly been retold to me in stories.”

“What is our family name, Brynwolf?” Bryn asked, almost rhetorically.

“Longoar.”

“Long. Oar.” Bryn emphasised each word as if they were a sacred prayer. “We were the finest sailors in Arthia let alone Talor. We could outpull twice as many Mynaceans. And yet here I sit, *rotting* on this hillside.” Bryn looked despairingly towards the oars once more, letting go of his son’s arm.

“The King spat on those oars the day he sent us here.” Brynwolf parrotted.

“You’ve been listening to me too much, I can tell,” his father said as his eyes brightened, his son’s words reigniting some of his inner fire. “But let me say this, even if I have a thousand times before, never forget who we are and always will continue to be. Think not of this wretched hill we were confined to, but to the endless bounty of the Vast that will one day again be our birthright. One day, I swear it, Longoar will be a name feared and respected across the coasts of the west.”

Brynwolf grasped one of the mounted oars and removed it from the mantel shelf. Thrusting it forcefully into his father’s hand he said with his own fury, “Tomorrow I ride with you to Stonesea, where we will take the old boat beyond the shore as we once did and fill its holds with fish. I hope those soft Bryce lords enjoy the taste of trout and pollock, because they shan't be able to leave their halls for the guts of our catch will fill their courtyard. As that fat lord Marten Bryce wades through the heads and spines one word will be leaving his words as he curses us, ‘Longoar’”.

Bryn grasped the oar firmly in his aged and scarred hand. A vengeful smile carved its way onto his weather beaten face as he purred, “yes.”
Languages

There are several widely spoken languages throughout the world, although over the years many nations have lost their native tongue in favour of the most widely spoken language, Arthian, in which these records are written.

## Arthian Languages

Arthian is the main language of the west half of Arthia, but there are others still spoken;

Tylian, a language spoken by the Kingdom of Tylia

Nordic, a language still spoken by the Kingdom of Aveland

Qian, spoken in the southeast of Arthia in Aelonia.

### Extinct languages of Arthia

A prominent language in Arthia used to be Lyngeldian, now called Old Lyngeldian, the language that was spoken in the south of the Ver and parts of Talor and Kray.

There was also Qarosian, the language that gave name to a lot of the place names in the Empire of Arvaros such as Arvatikonia and Surqaros. Qarosian is still somewhat spoken by elders and priests of Arvaros but the peoples predominantly speak Arthian as derived from the native tongue of Pacia.

## Solarian Languages

Dhorinese is spoken in the plains of Dhorin although it is broken down into many dialects.

The countries of Bedhi, Yhen, Moyata and Balai all have their own languages.

## First Nation Languages

As with the southeast, southwestern languages are similar diversified into dialects but all trace back to a language known as Kharadian in Arthia and 'the Mother Tongue' in its home countries.
Carmarys

Carmarys is an autonomous province in the west of the Kingdom of Talor. The province borders Talorwen province and Torenside in the east and Redland in the south. It is currently ruled by Lord Bryn Longoar as Count of Carmarys and Baron of Fort Carmarys.

The province is mostly forested and borders the Vast to the west which has bred a large fishing community along the west coast.

## Settlements

Fort Carmarys, a hillside castle ruled by Lord Bryn Longoar, formerly the home of the house of Singleaf and given to the house of Longoar as a consolation for their own home Stonesea being ceded to the house of Bryce.

*Narrative*

*This was rumoured to be greatly against the wishes of Bryn Longoar who's house had a long history with sailing and the seas. The decision was made by King Alfred Blackmayne who in his old age became fearful and wanted to surround himself with trustworthy allies at all costs. He favoured the house of Bryce over the more steadfast house of Longoar, moving nobility around in a mood that Bryn deemed 'a loss for all involved.'* *"Never forget who we are and always will continue to be. Think not of this wretched hillside we were confined to, but to the endless bounty of the Vast that will one day again be our birthright." - Lord Bryn Longoar to his children.*
Stonesea, a fishing town ruled by Lord Marten Bryce as Baron of Stonesea.
Morrow

Morrow is a province in the Kingdom of Mynace, bordering Cliffmarsh to the south and the Jarldom of Kustan to the north and east. It's capital is Port Morrow, seat of Lord Harin Barrow.

## Settlements

Port Morrow, a large port city ruled by Lord Harin Barrow, the middle of an essential trade route between the north side of the Ver and the rest of the world.

Morrowfort, a riverside fortress straddling the river Morrow ruled by Lord SOMEDUDE

Lewin, a fishing town ruled by Lord SOMEDUDE.
Talorwen (province)

Talorwen is a province in Talor. It is bordered by Carmarys to the west, Torenside to the south and Greylake to the east. The province is the capital province of Talor, with the seat of the reigning monarch in the capital Talorwen.

## Settlements

Talorwen, a vast capital city ruled by King Alfred Blackmayne. Known for its university 'the Hall of Knowledge' and its craftspeople and artisans.

Ulmouth, a prosperous port town ruled by Dareck Wentanner known for trade with the Verian nations.
Nations of the World

## Arthia

**Northern Kingdoms**

These nations are those that currently occupy the northernmost landmass known as the Ver (including Aveland which occupies the Isles of Ice) These peoples are all culturally known as Nords or Northeners, and also known as Verians with the exception of the Avelanders who do not associate with that term.

The Kingdom of Thalia

The Kingdom of Aveland

The Kingdom of Mynace

The Jarldom of Sjovar

The Jarldom of Fjoria

The Jarldom of Kustan

**The Central Powers**

These nations inhabit the lands between the northern reaches and the far south. They are all culturally diverse nations and do not band together in a similar fashion to the Northeners.

The Empire of Arvaros

The Kingdom of Talor

The Kingdom of Tylia

The Empire of Aelonia

The Dhorin Argonate

## Solaria

**First Nations of the West**

Scholars reason that civilisation was born in the fertile oases and river basins in the far southwest. These nations are who currently inhabit those lands.

The Khryos Sultanate

The Ulhar Sultanate

The Alhar Caliphate

The Ridhan Caliphate

The Ahn Caliphate

**The Far South**

These nations are those that occupy land south and east of the Solarian wilderness, among the jungles and archipelagos of the far south east.

The Great Tribe of Moyata

The Shiijk Khanate

The Tribe of Bedhi

The Tribe of Yhen

The Tribe of Balai

**Solarian City States**

These cities lie on the east coast of the Solarian continent.

The City State of Hoon

The City State of
Oliver Noyar

Grandfather - Lord Gerard Farfield

Grandmother - Obaeri Farfield

Uncle - Sir Gerrant Farfield

Brother - Rayce Noyar

Rayce Noyar (Brother)

Oliver Noyar is the second son of Talori diplomat Theos Noyar and noblewoman Grayce Farfield and a scholar at the Hall of Knowledge. Oliver was born in Talorwen, Talor in 503 AR and is currently 19 years of age. His fields of study at the university are History and Theology.
The Kingdom of Thalia

The Empire of Arvaros

The Kingdom of Talor

The Kingdom of Thalia is a small nation in the southeast of the Ver. It borders Sjovar to the West, Kustan and Fjoria to the north and the Arvarosi Empire to the south. The nation is ruled by a king, currently King Andrei (called The Fortunate). Thalia is a fairly wealthy nation with a well armoured standing army which has historically allowed it to hold Sjovar and Fjoria to vassalage and lead Verian military excursions. The capital is Thalheim in the province of the same name. Its main exports are iron, lumber and silver.

## History

Thalia is the longest standing nordic nation, forming around 540 BR. Thalian influence has covered most of the Ver at various points in history including most of Fjoria, Sjovar and parts of Kustan and Pacia by 510 BR. The capital and principle holding has always remained Thalheim.

In 402 AR Thalia formed an alliance with Sjovar, Fjoria and Mynace to fight off Arvarosi invasions. In return for protection and economic aid, Sjovar and Fjoria swear vassalage to Thalia. Mynace remains entirely independant but remains a strong ally to Thalia.

Thalia went to war with Aveland in 415 AR after they refused vassalage, and further refused even a pact of non aggression. As a display of military power, Thalia began invasions on Avelander land held in the north of the Ver, sparking a war that lasted 6 years. The 'War of the North' resulted in Aveland being forced to cede all lands in the Ver back to local tribal ownership. As a result of this, Kustan pledged allegiance to Thalia.

## Geography

Thalia is in the southwest of the Ver which is a generally temperate, rainy climate. It has snow in winter and has fairly hot summers. Thalia is mostly forest with plenty of rivers running from the northwest to the sea.

The land is fertile for crops during summer and Thalians grow grains such as wheat and barley along with apples, berries and gourds.

## Politics

Thalia is a feudal monarchy with central rule in Thalheim, with a hierarchy of King > Jarl > Thane. The Jarls are chief governors of the provinces, whereas Thanes are simply any landed person with a holding to rule over. Matters of law are delegated to the lowest rank required with no central justice system in place, although higher ranking personnel may step in in extreme circumstances such as organised crime.

### Administrative regions

Thalia has 4 autonomous provinces ruled over by a Jarl or in the case of Thalheim, the King. These are as follows; Thalheim ruled by King Andrei in the city of the same name, Grusgard ruled by Jarl Radivar in Fort Julien, Mierthal ruled by Jarl Jakov in Oxhold and Exthal ruled by Jarl Edvin in Fort Alyar.

## Culture

Thalians closely follow the northern pantheon of gods, also known as the Jalvaric faith, along with most of the north.

Thalians are known for their wheat beer and are stereotyped as being strong, hearty people.
Babylon 5

***Babylon 5*** is a TV series which aired from 1993 to 1998.

*Babylon 5* is only one of several possible futures for the Crossover Universe.

## Notes

Despite its status as a possible alternate future, the show features some minor crossovers of particular note.

* Skynet is listed among the words downloaded in *A Voice in the Wilderness, Part II*.
* Episode *Points of Departure* features the Jupiter 2 from *Lost in Space* docking at the eponymous space station.
* In *Infection*, it is mentioned that some Martians would like to have a word with Dr. Franklin "about the common cold".
The Empire of Arvaros

The Kingdom of Talor

The Kingdom of Mynace

The Shiijk Khanate

The Ahn Caliphate

The Alhar Caliphate

The Khryos Sultanate

The Empire of Arvaros, also known as the Arvarosi Empire, is a multi ethnic confederation with central rule in Kalaros in the west of what was once Pacia. The empire borders the Kingdom of Thalia in the north, the Empire of Aelonia in the east and the Kingdom of Tylia to the south. The nation is ruled by a King-Emperor, currently King Edan Vyria. The empire spans what was once Pacia, Litaria, Qarosia, Kray and parts of the Ver. Due to this, the empire lacks a sense of common identity and loyalty. The Arvarosi army is large and well supplied, which has held the empire together for so long. The capital is Kalaros in the province of Vyria.

## History

In 487 AR King Edan Vyria of the Empire of Arvaros married Princess Esmerelda Rhello of Tylia, daughter of King Sanjar Rhello, solidifying an unlikely alliance between the two nations.

## Geography

Due to the size of the empire, the geography varies greatly from region to region. The northern parts of Pacia and Kray are temperate, often rainy, forested areas with rocky cliffs and coastlines. Qarosia, Rosia and Litaria have a warm climate with plains and mountains. Suria can become very dry and arid during the warmer months and is very mountainous.

## Politics

The empire has a complex hierarchy of political management, with only a few imperial governors overseeing large regions assuring law and taxation are being carried out as dictated by the King. Below the governors are lords, often of local heritage, that hold land and rule over their holdings with relative freedom from imperial bureaucracy. This is a system that has been reasoned to reduce the likelihood of rebellion.

### Administrative regions

There are 6 political regions overseen by imperial governors in the empire; Rosia, Pacia, Qarosia, Litaria, Kray and Suria.

Rosia, in the west of continental Arvaros, is governed by the King, currently King Edan Vyria, and his court in the capital Kalaros. Pacia, in the north of continental Arvaros, is governed currently by governor SOMEGUY in Mal Vyriar. Qarosia on the islands of Qarosia is governed currently by governor SOMEDUDE in Qaros. Litaria is governed currently by governor SOMEGUY in Mes Litar. Kray is currently governed by Prince Devan Vyria in Mal Laesar. Suria is currently governed by governor SOMEONE in Mal Detar.
Angel and the Ape

***Angel and the Ape*** was a comic book series which was published by DC Comics from 1968 to 1969.

## Notes

The 1991 *Angel and the Ape* miniseries reveals that Sam Simeon is the grandson of Gorilla Grodd while Angel O'Day is the half-sister of Athena Tremor, the offspring of a Wonder Woman analog.

While the miniseries likely takes place in an alternate universe, the CU's Sam and Angel may still have these links.
Greylake (province)

Greylake is an autonomous province of Talor. It borders Talorwen province and Torenside to the west. It is currently ruled by Lord Eric Locke as Count of Greylake and Baron of Greylake Ward.

The province gets its name from the large inland freshwater lake called 'Grey Lake', adjacent to which Greylake Ward was built.

## Settlements

Greylake Ward, ruled by Lord Eric Locke, a lakeside castle.

Hardcove, a tight knit merchant town ruled by Lord Verrus Darman, known for its inns and is a popular travelers waypoint.
Warchodia

Warchodia is the capital province of the Kingdom of Mynace with King Alyn II ruling the province and nation from the capital, Whitefang. Warchodia is bordered by Caelwood to the west, the Jarldom of Kustan to the north and Gwynos and the Jarldom of Sjovar to the east.

## Settlements

Whitefang, a fortified port city ruled by King Alyn II, known for its shipyards and shipmaking industry.

Fangfort, a riverside fortress ruled by Lord Lewys Lanbattin known for being a safe haven for the people of Whitefang during battles of old.
Koüet

Kouët est hyper curieuse, à l’affut de la moindre nouvelle.
Elle sait toujours tout sur tout le monde. S’il se passe quelque chose dans
l’Arbre Rêveur, elle est toujours la première au courant, et elle ne le garde
jamais longtemps pour elle. Autant dire que c’est une pipelette enthousiaste et
qu’elle adore les potins. Et ça tombe bien, car les Monchhichi en sont friands…
tout en espérant qu’elle ne débusquera pas leurs propres petits secrets.

## Son rôle dans la communauté

C’est la coiffeuse de la communauté.
Très douée pour faire des couettes et des chouchous, elle s’occupe plus
généralement de tout ce qui concerne la mode dans l’Arbre Rêveur. Elle s’essaie
même à la création de parfums ou peut décréter que le rose est la couleur est
la couleur du bonheur, et vouloir en mettre partout (cf « L’irrésistible
Kouët »). Elle a toujours sous le coude un produit miracle, une méthode
loufoque de relaxation ou une astuce de grand-mère… qui ne s’avèrent pas
toujours très efficaces (cf « Le hoquet de 7 lieues »).

Tout en s’occupant des Monchhichi,
Kouët adore papoter, écouter tout ce qui se dit sur l’Arbre Rêveur… et le répéter
partout !

## Centres d'intérêt

Ecouter, répéter, bavarder ! Elle s’en
donne cœur joie avec son amie Hanae, lors de longues séances de joyeux
papotage. Elle aime aussi créer des petits spectacles théâtraux farfelus
avec Artus, Pollinia et Hanae.

Kouët est à l’affut de tout ce qui
peut être à la pointe de la mode : produits cosmétiques les plus
« tendances », nouveaux accessoires « indispensables »… Si
jamais elle trouvait une plante spéciale dans le Grand Monchhilivre, elle
serait bien tentée de se l’approprier…

## Ses petits défauts

Elle ne sait pas tenir
sa langue et encore moins un secret… et elle parle beaucoup ! Elle est
curieuse, un peu sans-gêne, et ne réfléchit parfois
pas assez aux conséquences de ce qu’elle raconte… ce qui peut créer des
problèmes, même si elle ne pense à mal (cf « Au
voleur ! »). Elle est aussi très naïve et
peut se faire embobiner, jusqu’à livrer un Fruit Lumineux au redoutable Aïkor
(cf « Le grand Monchhichi »). Plutôt trouillarde, elle n’aime pas
trop s’aventurer hors de l’Arbre rêveur.

## Ses relations avec Hanae

Entre
ces deux-là, c’est « à la vie/à la vie » ! Elles peuvent parfois
se fâcher, comme dans l’épisode « Au voleur ! », mais elles
finissent toujours par se rabibocher. Hanae adore discuter mode et beauté avec
Kouët tout en se faisant faire des couettes. Kouët a toujours de bonnes idées
et Hanae est prête à lui filer un coup de main. Et puis, le sport,
l’esthétique, la santé… tout ça va bien ensemble.
Baron Munchausen

**Baron Munchausen** (11 May 1720 – 22 February 1797) was a German nobleman.

## Notes

*The Surprising Adventures of Baron Munchausen* by Rudolph Erich Raspe features Don Quixote and makes mention of Queen Mab, Lemuel Gulliver, Gargantua and Pantagruel, Prester John, Dick Whittington, Smelfungus from Laurence Sterne's *A Sentimental Journey to France and Italy*, and Lady Carolina Skeggs from Oliver Goldsmith's *The Vicar of Wakefield* as real individuals. Due to the book's dubious canonicity in the CU, these references shall simply be noted.
Beavis and Butthead

***Beavis and Butthead*** is an animated series that originally aired from 1993–1997 before receiving a continuation on streaming in 2022. It spun off the series *Daria* in 1997.

The series takes place in an alternate universe, not the main Crossover Universe; however, the titular characters have counterparts in the CU.
All in the Family

***All in the Family*** is a TV series which aired from 1971 to 1979. It later continued under the title of *Archie Bunker's Place* (1979-1983) and spawned several spinoffs in the forms of *Maude* (1972-1978), *The Jeffersons* (1975-1985), *Gloria* (1982-1983), *Good Times* (1974-1979), *Checking In* (1981), and *704 Hauser* (1994).
Do Not Reboot Til Christmas

***Do Not Reboot Til Christmas*** is the thirty-sixth episode of *Superhuman Samurai Syber-Squad*.

## Synopsis

It's Christmas time and everyone but Malcolm is into the holiday spirit, preparing for the charity toy drive. Malcolm decides to take his rage out on them by sending the Smog Virus into the battery-powered toys and set them to explode at midnight.

## Characters in Order of Appearance

* Sam Collins
* Servo
* Sydney Forrester
* Kilokahn
* Tanker
* Smog Virus
* Lucky London
* Malcolm Frink
As the World Turns

***As the World Turns*** is a TV series that aired from 1956 to 2010. It gained a spin-off, *Our Private World*, in 1965.

In the show’s April 2005 episodes, Keith Morrissey’s lawyer was Michael Baldwin.

The character of Mitchell Dru first appeared in The Brighter Day. He was later transferred to Another World.
Are You Being Served?

***Are You Being Served?*** is a British television series which aired from 1972 to 1985. Mr. Humphries was sent to Australia to briefly work at the Bone Brothers store in the Australian series of the same name that aired from 1980 to 1981, and a continuation spin-off known as *Grace & Favour* aired from 1992 to 1993.
Beetle Bailey

***Beetle Bailey*** is a comic strip created by Mort Walker. It began in September 1950 and is still running.

While highly fictionalized in context to the Crossover Universe, elements from the comic strip appear to have counterparts in the CU.

Beetle Bailey is the brother of Lois Flagston and the two comic strips have frequently crossed over.
Back to the Future

***Back to the Future*** is a science fiction film series which began with *Back to the Future* (1985).

The future setting the trilogy depicts is only one of several possible futures for the Crossover Universe.

## Notes

A garishly repainted spinner from *Blade Runner* is parked on a street in the future Hill Valley in *Back to the Future Part 2*. Since both it and the 2015 featured in the film are alternate futures to the mainline Crossover Universe, this reference shall only be noted.