ToonTools

**ToonTools** are tactical, single-use items that are used before Gags in a Cog Battle. They add a new dimension of strategy in gameplay along with their permanent, multiple-use item counterparts called Gear, and can be used to create a variety of effects.

Toons unlock their first ToonTool slot in Donald's Dock, by completing ToonTasks for Tinker Taylor at The Windjammer Workshop, their second slot in Minnie's Melodyland by completing ToonTasks for Julius Fuselick at Legato Labs, and their third and final slot in Aloha Atoll by completing ToonTasks for Laura Lye at The Tinkering Tiki. After which, Toons can return to any Gag Shop or the three buildings mentioned to restock these Tools for a moderate amount of Jellybeans each.

## Basic Mechanics

### Equipping ToonTools

Once ToonTools are equipped into one of the three player slots, the player cannot switch them out until the battle ends. The player also cannot put two identical ToonTools in any two different slots.

### Using ToonTools

ToonTools are used on the Toons' first Action Turn in a Cog Battle, on the same turn as Doodles and Gear. This means that Toons can use both ToonTools and Gear (with the exception of the Gag In A Box ToonTool, which also uses up the Toons' second Action Turn).

ToonTools **can** be used more than once per battle, however they have a long cooldown of 9 Turns each. Players are advised to be prudent and strategic in using these Tools, as some of them may also block off their teammates or impede their strategies in battle.

Unlike Gear, ToonTool cooldowns refresh instantly at the start of a new battle.

### Carrying Capacity

Toons can carry up to a certain number of different ToonTools in their Inventory, set out by the chart below. Toons cannot purchase additional types of ToonTools if they are not able to carry more. Additional Carrying Capacity is unlocked once all Progression ToonTasks in a given Playground are completed.

The only exceptions are the Toonyporter, Damage Amp, Portable Hurricane, Tiki Wall, Phase Mask and Gum Turret ToonTools. Toons can only carry a maximum of **3** of each at any one time.

## List of ToonTools

### Expansion ToonTools

Note: Each Expansion ToonTool can be upgraded twice for a stronger effect.

Note 2: Expansion ToonTools with the \* symbol are upgrades of existing ToonTools.

### Event Exclusive

These ToonTools are only available during certain events, and cannot be bought from any ToonTool NPCs. Once the events are over, these ToonTools disappear. Toons can only carry a maximum of 3 Event Exclusive ToonTools at once.

Cannot be used in any Cog Buildings or Cog Facilities. Cannot demote Executive Cogs.
 Double Damage Diamond
 Easter Eggsplosion
 Lucky Horseshoe
Only available during each Saint Paddy's Day Event.

### Tips

#### General Tips

* ToonTools are far more expensive than regular Gags, and should be used to get out of a pinch or to change the outcome of a battlefield.
* ToonTools are best used with a coordinated team, as some ToonTools can cause others' Gags to miss or have no effect.
* Unlike most Gags, ToonTools always have perfect Accuracy, and are not affected by Gag Accuracy or Damage penalties.
* Compared to Gear, ToonTools tend to have more potent effects.

#### ToonTool-specific Tips

* Inflatable Wall
	+ The **Inflatable Wall** is a very strong survival tool for Toons to minimize incoming Cog damage from multiple lower-levelled Cogs or a single higher-levelled Cog, as it puts a literal wall between the Toon and the incoming Cogs.
	+ It is useful to break line of sight so that Cogs attacking the target Toon will have to maneuver around the wall.
	+ It can also be used to block off Special Cog / Cog Boss line of sight for certain abilities, e.g. Throw Gears, or to create Obstacles which may stun certain Cog Bosses, e.g. the Public Defender's charge attack.
* Claw
	+ A **Claw** can be used as a guaranteed, makeshift Lure against a single target Cog. This is especially useful for Trap Gag users without the Lure Gag track.
	+ Unlike most Lures, a **Claw** can drag a Cog through multiple Trap Gags at once for exceptionally high damage against a single Cog.
	+ A **Claw** can also be used to move an Obstacle directly in front of the player to avoid an incoming Cog attack.
* Silly String
	+ **Silly String** is a great addition to a Drop Gag user's arsenal as it ensures that the target Cog(s) cannot dodge.
	+ Using **Silly String** can block off target Cogs from getting too close to Toons. They can also be used to create chokepoints on certain maps (especially maps with narrow corridors such as the Techbot Server Rooms).
* Silly Soda
	+ A versatile addition to any Toon's arsenal, **Silly Soda** greatly increases a Toon's mobility and gets them out of trouble by repositioning with ease.
	+ Combined with the Speedy Shoes Gear, **Silly Soda** can increase a Toon's movement speed (when not upgraded) to a whopping 7 Squares, 8 when upgraded.
	+ **Silly Soda** can also be used to easily flank certain Cogs with clear weak points, e.g. the Sellbot Vice President, Director of Logistics or Public Defender.
* Floaty Balloon
	+ Allows a Toon to reach higher Elevations quickly, especially on maps such as The Brrrgh or Donald's Dreamland with large elevation changes.
	+ Can also be used to solve puzzles easily by simply climbing over taller Obstacles rather than navigating around them, saving a Toon precious time.
	+ The **Floaty Balloon** is especially useful in Cog Facilities with vantage points where the Toon can simply rain down attacks onto incoming Cogs.
* Gag In A Box
	+ A **Gag In A Box** can be used to reach hard-to-reach targets such as Cogs hiding behind a large amount of obstacles, or a Sprocket.
	+ They can also be used to extend the range of a Gag to hit Cogs quickly, or to disable certain Briefcase effects from a distance.
	+ However, Gags used from a **Gag In A Box** still obey the same rules surrounding Gag Accuracy as regular Gags, and can be prone to missing at very long distances.
* Annoying Music
	+ A more niched defensive option, **Annoying Music** can be used to create safe zones for Toons to use Toon-Up and restock their Gags while keeping incoming Cogs at bay.
	+ **Annoying Music** is best used in street battles to prevent too many Cogs from entering the battle at once.
	+ **Annoying Music** is also quite useful in the Cashbot Stock Exchange and the Lawbot Courtroom's final battle to limit the number of Cogs coming into battle at once.
* Freeze Ray
	+ **Freeze Rays** are useful to permanently disable a more dangerous target Cog, especially higher-levelled Cogs dealing a large amount of damage.
	+ The **Freeze Ray** is especially useful in the Executive Office Tower where Executive Cogs can deal a large amount of damage and have an extremely high resistance to most Gags.
* Sprinkler
	+ Another niche ToonTool option, the **Sprinkler** is useful in Cog Facilities to clear environmental hazards and certain tile effects.
	+ The **Sprinkler** is especially useful in Cog Boss fights where Cog Bosses / Special Cogs use terrain-altering abilities, e.g. Oil and fire.
	+ The **Sprinkler** is also useful to clear a large amount of clustered hazardous tiles at once.
* Damage Amp
* Toonyporter