recursal/Fanatic-Fandom huggingface dataset:
.45 ACP

The **.45 Automatic Colt Pistol**, also known as **.45 ACP** in the game, is an Ammunition in surviv.io added in the "Desert rain" update. The ammo class appears in the Desert Map and Savannah Map in place of the 9mm. It also appears in the Halloween Map as a single bullet in the Eye Bunker, in the Woods Map where you can get a Peacemaker, and in the Potato Map, where a random .45 ACP gun can spawn in the weapon inventory upon kill or shooting a potato obstacle. The guns and ammo can still be found in the code of the game.

The Peacemaker pistol and the Model 94 lever-action rifle were introduced in the first desert-based event, named "Desert rain”. The second event, named "Gunfight at the Deadeye Saloon", added the M1911 and M1A1, as well as the Vector (**.45 ACP**). The Mk45G was added in the .45 in the chamber update

Since the “Clubbed to death” update the Hardstone Block is introduced to the Normal Map, and that means the .45 ACP and Peacemaker can be found rarely.

## Trivia

* Not all weapons that use this ammo actually use .45 ACP, though this is excused for sake of simplicity.
	+ The M1911, M1A1, Vector and Mk45G all use .45 ACP.
	+ The Peacemaker and Model 94 all use .45 Colt.
* The .45 ACP projectiles are Purple/Violet-colored.
* The .45 ACP used to be the only event exclusive ammo in the game. This was changed as of the v0.7.7 "Clubbed to death" update, since a single .45 ACP round or a single Peacemaker can be obtained in the Normal Map through the Hardstone block.
	+ The "full metal jacket" phrase in the update note is probably a hint to to the availability of the .45 ACP and Peacemaker in the Normal Mode.
* This is the only ammo with the special attribute set to true, yet it's also having it's sub-type set to "standard".

zh:.45 ACP
Forest Capture (transcript)

> *""Come and get us in the forest's lake. From: The Cameras. To: R & F.""*
>
>

> *"The Cameras want to meet us?"*
>
>

> *"Probably. I hope it's not a trap."*
>
>

> -Ryan and Fred
>
>

## Transcript

This is the **transcript** page for **Forest Capture**, complete with full dialogues and actions.

*(as Ryan and Fred explore the forest, they spot a Super Zombie)*

**Ryan:** Okay, so we tackle the Zombie, right?

*(as they tackle the Super Zombie, the Super Zombie pauses them by holding them)*

*(Ryan tries to punch the Zombie. The Zombie holds the fist.)*

*(The Zombie drops Ryan and scratches Fred.)*

*(Ryan tries to save Fred. But the Super Zombie pushes Ryan away. The Zombie starts throwing sticks at Ryan. Ryan dodges the sticks. The Super Zombie gets mad and fights Ryan himself. Ryan tackles the Zombie. Then he starts punching the Zombie. The Zombie dodges the punches.The Zombie tries to fight back. But Ryan holds his hand. The Zombie groans. The Zombie dies. Ryan and Fred continue exploring. They find a stick. It has a message on it. Fred reads the message out loud.)*

**Fred:** "Come and get us in the forest's lake. From: The Cameras. To: R & F."

**Ryan:** The Cameras want to meet us?

**Fred:** Probably. I hope it's not a trap.

## Battles

### Ryan and Fred Versus Super Zombie

**Turn 1: Super Zombie**

Super Zombie (10/10) scratches Fred (Fred: 10 → 5 Health).

**Turn 2: Ryan**

Ryan (10/10) tackles Super Zombie (Super Zombie: 10 → 8 Health), and critically punches it (Super Zombie: 8 → 6 Health) twice (Super Zombie: 6 → 4 Health), and squeezes its hand tightly (Super Zombie: 4 → 2 Health), it loses energy (Super Zombie: 2 → 0 Health).
The Cameras

## The Rescue

**The Cameras** are a sort of enemy that Ryan and Fred encounter in "The Rescue**"**. They can detach from their walls and shoot lasers, and in "The Rescue", they only encountered 1 and it was in a cave. But later on in the show they find out that there are much more.

## Machine Troubles

In "Machine Troubles", they found another camera. This is when they found out they could shoot lasers. Fred deflected them with a crystal rock, because light reflects off of reflectant things, and lasers are made of light. but Fred accidentally deflected them to Ryan. He deflects it at the camera and the camera burns until it was destroyed.

## Forest Capture

In "Forest Capture", The Cameras sent a note on a stick to "R & F", which stands for Ryan and Fred. They wanted to meet Ryan and Fred at the forest's lake (the forest that Ryan's hut is in, of course).

## The Camera Meeting

In "The Camera Meeting", The Cameras shows Ryan and Fred their leader, Cam-Doom, and say they want Ryan and Fred to fight their leader in a face-off. Ryan and Fred live, but are captured by The Cameras. Cam-Doom got mad at them and used his "Super Blaster", but they dodged it, making him even more angry. But dodging, helping each other, and fighting made Ryan and Fred get so exhausted they fall unconscious, allowing The Cameras to take them hostage.

## The Cameras' Revenge

In "The Cameras' Revenge", The Cameras capture Ryan and Fred and force them to work for them. Ryan and Fred agree to, but fake it and break out the 2**nd** day. Cam-Doom, The Cameras' leader, figures out that they're gone and they look all over, but they can't find them and go back to their cave.
Runicium Wiki

**Welcome to the Runicium Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Forest Capture

## Plot

As Ryan and Fred explore the forest, they spot a Super Zombie. Ryan asks if they tackle the Zombie. as they tackle the Super Zombie, the Super Zombie pauses them by holding them. Ryan tries to punch the Zombie. The Zombie holds the fist. The Zombie drops Ryan and scratches Fred. Ryan tries to save Fred. But the Super Zombie pushes Ryan away. The Zombie starts throwing sticks at Ryan. Ryan dodges the sticks. The Super Zombie gets mad and fights Ryan himself. Ryan tackles the Zombie. Then he starts punching the Zombie. The Zombie dodges the punches.The Zombie tries to fight back. But Ryan holds his hand. The Zombie groans. The Zombie dies. Ryan and Fred continue exploring. They find a stick. It has a message on it. Fred reads the message out loud. "Come and get us in the forest's lake. From: The Cameras. To: R & F." Ryan asks if The Cameras wanted to meet them, and Fred said that it's probably true and that he hopes it isn't a trap.

## Battles

### Ryan and Fred Versus Super Zombie

**Turn 1: Super Zombie**

Super Zombie (10/10) scratches Fred (Fred: 10 → 5 Health).

**Turn 2: Ryan**

Ryan (10/10) tackles Super Zombie (Super Zombie: 10 → 8 Health), and critically punches it (Super Zombie: 8 → 6 Health) twice (Super Zombie: 6 → 4 Health), and squeezes its hand tightly (Super Zombie: 4 → 2 Health), it loses energy (Super Zombie: 2 → 0 Health).
Screen

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## Screen

### Amount Spawned Outside Structures

None
0

### Destroyable?

25
Yes

### Stone Plated?

No
No

### Collidable?

No
No
Yes

The **Screen** is an Obstacle in surviv.io. It is located in the Crossing Bunker, and the Chrysanthemum Bunker. In the Chrysanthemum Bunker it is used as an Obstacle in the first room. It is made to look like a TV. In the Chrysanthemum Bunker, you have to destroy the screen to get through the first room. In the Crossing Bunker, it is just for decoration and serves no strategic purposes. The screen does not have much health and can be easily destroyed in a few hits.
Boris Tabach

Presidente

**Boris Nibaldo Tabach Stowhas** (Gaivara, 7 de mayo de 1963) es un sociólogo, académico y político camesiano. Desde el 11 de julio de 2017 es alcalde del distrito de Guadajeñas, siendo reelecto para un segundo período en 2021. Anteriormente se desempeñó como ministro de Educación del gobierno de Josefa Muñoz entre 2006 y 2010, así como alcalde de Puerto Correa desde 2001 hasta 2005. Es militante del partido Unidad Solidaria de Camén.
Aged Faction Statue

* Red
* Blue

 File:Desert soviet crate loot (1).png
 File:Desert initiative crate loot (1).png
***Not to be confused with Faction Statue, the normal variant of the Aged Faction Statue.***
**Aged Faction Statues** are decayed variants of Faction Statues found in the River Town on the Desert Map.

Inside of this structure, which can be broken by strobes or the stone hammer, you can find a small bunker containing a crate with loot. You can find the Super 90 or AN-94 here.
Large Brush

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* Savannah 01
* Savannah 02

## Large Brush

### Amount Spawned Outside Structures

Grass
0

### Destroyable?

Unknown
Yes

### Stone Plated?

No
No

### Collidable?

No
No
No

## Large Brush

### Amount Spawned Outside Structures

Grass
0

### Destroyable?

Unknown
Yes

### Stone Plated?

No
No

### Collidable?

No
No
No

The **Large Brush** is a common Obstacle that can only be found in the Savannah Map. They appear in clusters and can be hidden under. Most sniper rifles as well as grenades could easily destroy columns of these brushes.

## Strategies

* Even though the protection in brush is great, camping in a cluster is not advised, as you can still be seen fairly easily, and you'll have to get close to the edge for the bullets to not hit any brushes in front of you.
* If you have the Perk Scavenger, throw Frag Grenades at it, and you will get lots of loot.

## Trivia

* The fact that its internal ID, `brush_01sv` and `brush_02sv` has an `sv` added on, this can infer that a regular version can and may be added.
Computer Terminal

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## Computer Terminal

### Amount Spawned Outside Structures

None
0

### Structures Found In

Hydra Bunker, Conch Bunker, Storm Bunker, Crossing Bunker, Police Station, Candy Store

### Destroyable?

Unknown
True

### Stone Plated?

False
False

### Collidable?

True
True
True

The **Computer Terminal** is an explosive Obstacle in surviv.io. It is located in many places such as Storm Bunker, Conch Bunker, Hydra Bunker, Crossing Bunker, Candy Store, and the Police Station. The Terminal however does not give loot when destroyed. If you are close by it and it explodes, you will most likely lost a huge chunk of your health or even result In death depending on your health situation. Some computer terminals have a red button in the center, like in the Police Station and the Crossing Bunker. If you press these buttons, they'll play a noise, and open a door.

## Strategy

* Hit a terminal 4 times or until it is smoking then hide. When an enemy approaches, explode the terminal from far enough to not hurt or kill yourself and kill them or injure them for you to finish off.

 File:D51E7738-8B34-4DED-9F70-1349E480679E.jpeg
 File:7069C66B-8891-4F5F-80ED-7BC1296ECC7E.jpeg
Main Summer Map

Bank, Police Station, Mansion, Hydra Bunker, Docks, Greenhouse, Teahouse Complex, Scout Hut, Crimson Ring Club

## Biome Colors

### Background Hex

Dark Blue
2118510
#20536E

### Water Hex

Blue
3310251
#3282AB

### Beach Hex

Yellow-Tan
16035400
#F4AE48

### Riverbank Hex

Brown
9461284
#905E24

### Grass Hex

Green
6066442
#5C910A

### Underground Hex

Black
1772803
#1B0D03

### Submerged Player Hex

Light Blue
2854052
#2B8CA4

## 9mm

### Standard Hex

16704198
#FFD9B3

### Saturated Hex

6767411
#FFD9B3

### Suppressed Fade Minimum

.92
.14

## 7.62mm

### Standard Hex

12965630
#ABC4FF

### Saturated Hex

11257087
#ABC4FF

### Suppressed Fade Minimum

.94
.2

## 5.56mm

### Standard Hex

11141010
#A9FF92

### Saturated Hex

11141010
#A9FF92

### Suppressed Fade Minimum

.92
.14

## 12 gauge

### Standard Hex

16702684
#FEDCDC

### Saturated Hex

16702684
#FEDCDC

### Suppressed Fade Minimum

N/A
N/A

## .50 AE

### Standard Hex

16773256
#FFF088

### Saturated Hex

16773256
#FFF088

### Suppressed Fade Minimum

N/A
N/A

## .308 Subsonic

### Standard Hex

2435840
#252B00

### Saturated Hex

4608e3
#465000

### Suppressed Fade Minimum

.92
.07

## Flare

### Standard Hex

14869218
#E2E2E2

### Saturated Hex

14869218
#E2E2E2

### Suppressed Fade Minimum

N/A
N/A

## .45 ACP

### Standard Hex

15515391
#ECBEFF

### Saturated Hex

15183103
#E7ACFF

### Suppressed Fade Minimum

N/A
N/A

## Shrapnel

### Standard Hex

3355443
#333333

### Saturated Hex

3355443
#333333

### Suppressed Fade Minimum

N/A
N/A

## Frag

### Standard Hex

13303808
#CB0000

### Saturated Hex

13303808
#CB0000

### Suppressed Fade Minimum

N/A
N/A

## Map Stats

### Factions

80
N/A

### Woods Mode?

*Unknown*
*Unknown*

### Potato Mode?

*Unknown*
*Unknown*

### Saint Patrick Mode?

*Unknown*

The **Main Summer Map** is the map where the Summer Bloom event occurs. It is similar to the Main Spring Map.
The grass is greener and a Scout Hut will always spawn on this map, containing the Scout Elite sniper rifle.

The following lists don't include items that only spawn as part of other Buildings or Air Drops.

## Buildings

* 2 of Bank, Police Station and Mansion
* 5 Huts
	+ One is Gold Hut
	+ One is Scout Hut
* Cabin
* Barn
	+ One Barn is Alternate Barn
* Red House
* Warehouse
* Docks
* Outhouse
* Container
* Shack
* Greenhouse
* Fisherman's Shack
* Large Bridge
* Medium Bridge
* River Dock
* Teahouse in Teahouse Complex (2, 3 in squads)
* Crimson Ring Club

## Bunkers

* Egg Bunker
* Crossing Bunker
* Conch Bunker
* Storm Bunker
* Hydra Bunker
* Chrysanthemum Bunker

## Obstacles

* Bush, Summer variant
* Tree, Summer variant
* Stone
* Barrel
* Silo
* Hedgehog
* River

## Crates

* Crate
* Soviet Crate
* Treasure Chest
* Grenade Crate
* Knife Crate
* Stump with Wood Axe
* OT-38 Crate
* River Chest
* Hardstone Block

## Caches

* Stone Cache
* Tree Cache
* Berry Bush Cache
* Barrel Cache

## Trivia

* The Main Summer Map is the only Map, along with the Snow Map, that does not specialize the Play button for all modes.
Saint Patrick Map

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## Saint Patrick Map

### Important Structures

Growler, Perks, Rainbow Blaster
Bank, Police Station, Mansion, Hydra Bunker, Docks, Greenhouse, Teahouse Complex, Crimson Ring Club

## Biome Colors

### Background Hex

Midnight Blue
603705
#093639

### Water Hex

Light Teal
8375458
#7FCCA2

### Beach Hex

Bright Green
4833635
#49C163

### Riverbank Hex

Grass Green
7712045
#75AD2D

### Grass Hex

Midnight Green
3102519
#2F5737

### Underground Hex

Black
1772803
#1B0D03

### Submerged Player Hex

Light Teal
8379319
#7FDBB7

## 9mm

### Standard Hex

16704198
#FFD9B3

### Saturated Hex

6767411
#FFD9B3

### Suppressed Fade Minimum

.92
.14

## 7.62mm

### Standard Hex

12965630
#ABC4FF

### Saturated Hex

11257087
#ABC4FF

### Suppressed Fade Minimum

.94
.2

## 5.56mm

### Standard Hex

11141010
#A9FF92

### Saturated Hex

11141010
#A9FF92

### Suppressed Fade Minimum

.92
.14

## 12 gauge

### Standard Hex

16702684
#FEDCDC

### Saturated Hex

16702684
#FEDCDC

### Suppressed Fade Minimum

N/A
N/A

## .50 AE

### Standard Hex

16773256
#FFF088

### Saturated Hex

16773256
#FFF088

### Suppressed Fade Minimum

N/A
N/A

## .308 Subsonic

### Standard Hex

2435840
#252B00

### Saturated Hex

4608e3
#465000

### Suppressed Fade Minimum

.92
.07

## Flare

### Standard Hex

14869218
#E2E2E2

### Saturated Hex

14869218
#E2E2E2

### Suppressed Fade Minimum

N/A
N/A

## .45 ACP

### Standard Hex

15515391
#ECBEFF

### Saturated Hex

15183103
#E7ACFF

### Suppressed Fade Minimum

N/A
N/A

## Shrapnel

### Standard Hex

3355443
#333333

### Saturated Hex

3355443
#333333

### Suppressed Fade Minimum

N/A
N/A

## Frag

### Standard Hex

13303808
#CB0000

### Saturated Hex

13303808
#CB0000

### Suppressed Fade Minimum

N/A
N/A

## Map Stats

### Factions

80
N/A

### Woods Mode?

*Unknown*
*Unknown*

### Potato Mode?

*Unknown*
*Unknown*

### Saint Patrick Mode?

True

The **Saint Patrick Map** is a Map introduced in the v0.9.2 "Season 2 Has Arrived" update on March 9, 2020. It has a greenish ground and holds some new variants of obstacles and crates.

## Changes

* Grass and surrounding landscape are mostly in shades of green and teal.
* The Shamrock, Wood Barrel and Bushes can be found all across the map.
* This map introduces the Growler Consumable, the Closer Perk and the Leprechaun Perk
* It also introduces the Rainbow Blaster found in Shamrock Bushes.

## Trivia

* St. Patrick's day is a holiday in real life celebrated by some religions, marking the day St. Patrick died, and celebrating the saints life.
* The maps color comes from he tradition of wearing only green. When the Irish came to America in 1848, they also brought with them the tradition of wearing green to celebrate St. Patrick's day.

zh:聖派翠克之境
OT-38 Crate

The **OT-38 Crate** was added in an unknown update sometime after the "Air drop it like it's hot" update. Only one spawns every game and gives off 4 OT-38s with 80 7.62mm ammo. It can fill up all of the gun slots in your inventory.

## Strategy

* It is not the most useful crate, so if you find it, don't be afraid to destroy it for the 7.62mm. You will get 80 rounds out of it.
	+ If you spawn next to it, it is, however, a useful starter crate.
* Spawning near it in squads mode is very useful as each Player will get a starter weapon.
	+ That is if the whole team is coordinated and does not try to grab all the loot.

## Appearance

* It appears as a green crate, with four lockers on each end, Dark green stripes running through the middle, and a single gold colored OT-38 in the middle.
* The OT-38 Crate does not show on the Minimap.

 File:E5594E65-C8AF-4B9B-A677-0B6DB7C25437.jpeg
Bowie

* Vintage
* Frontier

The **Bowie** is a Melee Weapon similar to the other knives. It was added in the v0.6.1 "Desert rain" update on September 22, 2018.

## Info

It deals the same amount of damage as all other knives and also the same damage as Fists, so it is mainly a cosmetic upgrade. It can be found in Knife Crates, just like all other knives. It also harbors a second variety called the Bowie Frontier, that has a dark orange blade with a golden handle.

## Sounds

* Drawn
* Swung
* Hit

## Trivia

* It used to be found in Cattle Crates during the Desert rain event. However, after the event ended, it can still be found in Knife Crates.
* Bowie is the first item in a event to be found normally.
* The knives do the same damage with fists. The knives used to do 27, 3 more damage than fists.

## Gallery

Bowie.PNGThe Bowie on the groundShiny Bowie.pngA Bowie FrontierScreen Shot 2018-09-23 at 5.53.52 PM.pngBowie Frontier being held.Screen Shot 2018-09-22 at 6.59.26 PM.pngBowie being held.

zh:布伊刀
Soviet Crate

* Main
* Desert
* Present
* Faction (Red Side)
* Valentines

***Not to be confused with Soviet Military Crate.***
The **Soviet Crate**, referred to in the changelog as the **Military Crate**, is a type of Crate. It has a hammer and sickle on a red background on the top to differentiate it. These crates do not show on the map. It contains more and better loot compared to the regular crate. It was added in the "Bloc Party!" update. They occasionally spawn in Warehouses. Loot is found here, dropping 3-5 items listed.

On the Snow Map it is re-styled to look like a present box, but remains functionally identical.

On the 50v50 Map, the crate appeared on the red side, with the Initiative Crate spawning on the blue side. The line for the red team crates is on the bottom-left as opposed to the top-right. Also, the new texture is brighter, and it spawns significantly different loot, identical to the Initiative Crate which spawns on the blue side.

On the Woods Map, Hatchet Crates replace them, however, they still can spawn in Warehouses. On the Desert Maps, Cattle Crates replace them, but still can spawn in Warehouses too.

 File:Discord Soviet.png

zh:蘇維埃木箱
Ryan

## About

**Ryan** is a character of Omega Saga by AronAzure and is a main character. He is a confident, adventurous boy living and surviving in a hut on an island full of Zombies, Strong Zombies, and even Super Zombies! He also learns that there are these things called "The Cameras", which are literally cameras! He even finds their leader, Cam-Doom! They also find this other person surviving named "Aaron".

## Relationships

### Fred

**Main Article:** Fred and Ryan's Relationship

### Aaron

**Main Article:** Ryan and Aaron's Relationship
MP5

File:MP5.PNG
The **Heckler & Koch Maschinenpistole 5**, known in-game as the **MP5**, is an SMG that is chambered in 9mm Ammunition.

## Info

The MP5 is a good, common Weapon during early-game, allowing one to accurately spray down unarmored opponents to score easy kills. The MP5's effectiveness lowers in the later game, where the 9mm bullets do little against level 2 and 3 Vests. You should go for this weapon in the early game stage as it is similar to the MAC-10, but it sports way less spread, longer firing delay and a longer reload time, but in return has better damage. One of the most accurate 9mm weapons.

## Sounds

* Firing
* Reloading
* Swapping To

## Strategies

* Compared to other fully automatic weapons, the MP5 is rarely used late-game due to its relatively low rate of damage. Weapons like the M416 or AK-47 are superior in many different aspects (the M416 has a higher fire rate, while the AK has higher damage), and one of these should replace the MP5 later on.
* Using a fully automatic weapon paired with a Shotgun can be deadly.
* This is one of the most universal guns in the game, as it has high accuracy and range, a short barrel (the shorter the better), has a decent reload time, is very common and has a controlled fire rate compared to its mag size.
* This is a great weapon early in the game when paired with an 8x or 15x Scope due to its great accuracy, especially when compared to weapons such as the MAC-10 or M9.

## Countering

* When fighting an MP5 user, using a superior weapon is recomended, and any weapon besides lower class Pistols will do fine. But do not be careless for it is still quite decent and can be used even in the end game if in the right hands. Be careful, when fighting this weapon at long-ranges, as the MP5 is considerably accurate.

## Trivia

* The icon for the MP5 is based on the A5 model, as indicated by its telescoping stock and its straight, non-grooved pistol-grip.
* The sprite is missing a cocking handle, though the sprite could be from the other side.
* It is the only original surviv.io Weapons to not get an icon reskin. The M870 got a loot image reskin in the .45 In The Chamber update.
* This is based on the Heckler & Koch MP5

## Links

* https://surviv.io/img/loot/loot-weapon-mp5.svg

## History

* v0.4.2
	+ Shortened tracer length from .8 to .7
* v0.2.5
	+ Buffed shot spread from 4 to 3
	+ Nerfed move spread from +3 to +4
* v0.0.5
	+ Buffed ammo spawns from 60 to 90
	+ Buffed shot spread from 5 to 4
	+ Buffed move spread from +5 to +3
	+ Buffed damage from 10 to 11
	+ Buffed falloff from .75 to .8
	+ Buffed bullet speed from 66 to 85
* v0.0.1
	+ Added
Cabinet

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## Cabinet

### Amount Spawned Outside Structures

Grass, Beach
0

### Structures Found In

Red House, Barn, Bank, Mansion, Police Station

### Destroyable?

75
Yes

### Stone Plated?

No
No

### Collidable?

No
No
Yes

The **Cabinet** is a common Crate found in multiple buildings. It can be found in the Red House, the Barn and other buildings. The cabinet is much smaller in size compared to a normal Crate, and half the size of a Drawer. It has eight colored lines that alternate between darker and lighter brown. On one side, there is a small grey knob (possibly a lock or a handle). Breaking a cabinet will drop basic loot from Tier World and is one of the most common obstacles in the game. A cabinet takes four hits to destroy with Fists and fist skins.
Iron Bomb

File:134D46CD-54F5-446A-B7A7-FD1EF18FD3D2.jpeg
 File:Survivrs.png
The **Iron Bomb** is an unobtainable Throwable that only appears when it is dropped by planes during an Air Strike.

## Trivia

* An Iron Bomb by itself isn't all that powerful as its explosion is weaker and releases less shrapnel than the Frag Grenade. However, its shrapnel is a lot stronger than that of the Frag Grenade.
	+ Iron Bombs are deadly, however, because they come in large quantities - each Air Strike plane drops 20, and if it's spawned by a Strobe, all of the planes will go directly on top of each other meaning it's almost guaranteed you are dead if you are knocked out one from a Strobe-generated Air Strike, regardless of your teammates.
* Like every explosive throwable weapon, these don't damage your teammates if they are dropped by an Air Strike summoned by a Strobe of yours, but they still damage you.
* Iron Bombs have a stone piercing stat that allows them to break Stone-plated obstacles like Hardstone Boulders, Aged Faction Statues, etc.
* The loot image of the Iron Bomb can be found in the game's codes, but it can't be seen in-game. It shows the frag grenades's loot icon.
Marksman Military Crate

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## Marksman Military Crate

### Amount Spawned Outside Structures

None
0

### Destroyable?

100
Yes

### Stone Plated?

No
No

### Collidable?

No
No
Yes

The **Marksman Military Crate** is a Crate that was added in the v0.8.3 "The perks of being a survivr" on September 12, 2019. It is visually identical to the OT-38 Crate or the Soviet Military Crate, only with a Mosin-Nagant as the icon. It always drops at least one Sniper. And sometimes common SMGs, like the MP5, or M1A1. It only spawns on the Savannah Map.
Tree Switch

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* Sun
* Crescent
* Lightning
* Normal

## Tree Switch

### Amount Spawned Outside Structures

None
0

### Destroyable?

Unknown
False

### Stone Plated?

False
False

### Collidable?

False
False
True

## Tree Switch

### Amount Spawned Outside Structures

None
0

### Destroyable?

Unknown
False

### Stone Plated?

False
False

### Collidable?

False
False
True

## Tree Switch

### Amount Spawned Outside Structures

None
0

### Destroyable?

Unknown
False

### Stone Plated?

False
False

### Collidable?

False
False
True

## Tree Switch

### Amount Spawned Outside Structures

None
0

### Destroyable?

Unknown
False

### Stone Plated?

False
False

### Collidable?

False
False
True

The **Tree Switch** is similar to its counterpart with a wood axe on it. It's purpose was to get all 3 pressed at the same time to open the Eye Bunker in the "If a bunker opens in a forest ..." update, however it was removed soon after.

## Trivia

* It was removed because players needed to cooperate by pressing all the switches together, although most players never properly coordinated making it nearly impossible to open the bunker.
L86A2

The **L86A2 Light Support Weapon (LSW)**, known in-game as the **L86A2**, is a bullpup DMR added in v0.8.3 "The perks of being a survivr" update that uses 5.56mm Ammunition.

## Strategies

### Using

* The use of this weapon is similar to the Mk 12 SPR. The L86A2 has a bigger magazine and does more damage than it while having a slightly slower fire rate.

### Countering

* This is one of the most powerful weapons in-game as it could shred an unarmed player in seconds, so try to avoid users of it as much as possible if you are a beginner.
* Using a powerful sniper rifle like the AWM-S or the Mosin-Nagant at long range will work if you are an experienced user with good aim.
* Getting up close with a Shotgun or SMG is also good alternative.
* Moving erratically while attacking them, as it is a single shot and most of their shots will be guesses.
* Try to stay as far away from them as possible while attacking, because the closer you are the higher the chance of them hitting you.

## Sounds

* Firing
* Reloading
* Swapping to

## Trivia

* The L86A2 LSW is a variant of the L85A2, the bullpup assault rifle used by British armed forces. The L86A2 is modified for the light support weapon role.
* The icon looks very similar to the QBB-97.
* It's the second 5.56mm DMR in the game, with the Mk 12 SPR being first.
* The L86A2 was originally designed as an LSW (LMG). In fact, the weapon is designated the L86A2 LSW. As such, it was designed with full-auto fire in mind and has the option to fire on full-auto in real life. The weapon shifted into a DMR role in the British Army due to its long barrel producing good range, and due to the L110 light machine gun pushing it out of the squad support weapon role.
* Red Faction Marksmen in 50v50 receive this weapon, along with 300 5.56 rounds.
* This is the game's sixth bullpup weapon, after the FAMAS, QBB-97, PKP Pecheneg, Groza and Groza-S. Bullpup means that the gun‘s magazine is behind the trigger of the rifle.
* There's a grip behind the magazine and under the stock. It is designed to aid in accuracy firing from the prone position.

## History

* v0.8.4
	+ Added to the 50v50 Map
* v0.8.3 Public Release
	+ Buffed Damage from 23 to 26.5
	+ Buffed Firerate from .27 to .19
	+ Buffed Shot Spread from 1.25 to 1
	+ Buffed Move Spread from +4.5 to +3
	+ Buffed Bullet Speed from 120 to 134
	+ Buffed Bullet Range from 350 to 425
	+ Increased Ammo Spawns from 60 to 90
* v0.8.3 Test Server
	+ Added

## Gallery

3 L87A2 in a pirate Chest.png3 L86A2 found from a single Treasure Chest
Karambit

* Rugged
* Prismatic
* Drowned

The **Karambit** is one of the three Knives included in v0.5.0 "Air drop it like it's hot" update.

## Info

The Karambit is functionally identical to Fists. The Karambit has a variation called the Karambit Prismatic, which has a rainbow shade among the blade and a Karambit Drowned which has a blue gradient with a maroon handle.

## Strategies

* The knives do the same damage with fists. Any strategies that work with Fists also works with Karambit.
* While it has the same statistics as fists, it has an intimidating factor as some Players will see you as an experienced player and will demoralize them.

## Sounds

* Drawn
* Swung
* Hit

## Trivia

* The Karambit has a special "Prismatic" skin which resembles the "Fade" knife skin from the popular Counter-Strike franchise.
* The "Prismatic" skin is also an obtainable cosmetic for account, found in the game code as "You got a new item: Karambit Prismatic",
* The Karambit also has a special "Drowned" skin, making the Karambit the first knife to have 2 other skins. The "Drowned" skin formerly spawned in River Chests.
* The icon for the Karambit shows it having a dark blue handle, however most Karambits have a black handle.
* This is the only knife with three different Skins.
* Previously, knives used to do more damage than fists (27 damage). Since it was changed, it is now purely for cosmetics.

 File:Karambit rugged holding.jpeg
 File:Karambit prismatic holding.jpeg
 File:Karambit drowned holding.jpeg

zh:爪刀
M9 Cursed

File:9D8194CC-BE59-46A3-8175-0396D798529A.jpeg
 File:Image (10)123.png
***Not to be confused with M9, the original gun.***
The **M9 Cursed** is a Pistol added in v0.8.7 "Trick or Treat" update on October 26, 2019. It is based off the M9 and is functionally identical to it, except that it cannot be dropped.

## Strategies

* Any strategies from the M9 applies to this.
* It is technically better than a single M9 because it has infinite ammo
* If you're thinking about discarding it, make sure to keep the gun on your 2nd slot, as switching to another perk would delete the gun from your 2nd slot no matter what.
* It has infinite ammo so you can spam it without the worry of running out of bullets.

## Trivia

* This is currently the only pistol that cannot be dual-wielded, if one ignores the Bugle, which is technically a pistol in the code.
* It's the first gun in the game that doesn't drop upon death.
* It's the second gun in the game that has infinite ammo by default, with the Potato Cannon being first, the Spud Gun being third, and the Heart Cannon being fourth.
* This weapon reference how the Developers (Nick and Justin) tend to troll players in the game, such as having the M9 very rarely spawn in many rare Loot Tiers.
* The M9 Cursed has the same stats as the original M9 except the fact that it has infinite ammo.
* Prior to the v0.8.82 "Free Fryer" Update, the M9 Cursed could be swapped from Potatoes on the Potato Map.
	+ In the Potato Map, you could not drop it, however, you can shoot a potato to switch it to another weapon.
* The M9 Cursed has a very dark tracer color, almost the same hex as the .308 Subsonic ammunition bullet color.

## Sounds

* Firing

* Reloading

* Swapping to

zh:M9 Cursed
The Zombie Killing Mission

## Plot

Ryan's scratches are healing up when a Zombie sneaks up on him and tackles him, then scratches him. They both get up. He runs outside of his hut as the Zombie's foot gets stuck. Ryan was unaware of what was going on, as another person came in and pulls up the Zombie, punches it, and slams it to the ground. The other person asks the Zombie (even though it cannot answer) if it thought it could do that. Ryan is hiding behind a tree, breathing and gasping. He goes back to his hut to peek inside, saying to himself that the "coast is clear". He walks back in and sees someone holding the Zombie. The person asks Ryan if he led a Zombie into his hut. Ryan says that it snuck up on him (it actually did), and he asks the person who they are. The person asks the same thing. Ryan tells him that his name is Ryan. The person says that he is Fred. Two more Zombies come near the hut and they see them. Fred asks Ryan if he can trust him, and Ryan says yes and that their only chance is to work together anyway. They start fighting. Fred jumps onto the Zombie on the left, and punches and kicks it once, it dies. The other Zombie sneaks up on Ryan and bites him on the leg, then Ryan punches it. Fred comes to the Zombie and throws it to a tree outside. After the battle, Fred asks Ryan if he can live with him, and Ryan says he can. Ryan also says that he has an extra bed that Fred can use. They both go to bed.

## Battles

### Ryan Versus Zombie

**Turn 1: Zombie**

Zombie (6/6) sneak attack-scratches Ryan (Ryan: 9 → 6 Health).

#### Fred Versus Zombie

**Turn 1: Fred**

Fred (10/10) punches Zombie (Zombie: 6 → 4 Health) and slams it to the ground (Zombie: 4 → 0 Health).

### Ryan and Fred Versus Zombie (left) and Zombie (right)

**Turn 1: Fred**

Fred (10/10) jumps onto Zombie (left) (Zombie (left): 6 → 4 Health), punches it (Zombie (left): 4 → 2 Health), and kicks it (Zombie (left): 2 → 0 Health).

**Turn 2: Zombie (right)**

Zombie (right) (6/6) bites Ryan (Ryan: 6 → 3 Health).

**Turn 3: Ryan**

Ryan (3/10) punches Zombie (right) (Zombie (right): 6 → 4 Health).

**Turn 4: Fred**

Fred (10/10) throws Zombie (right) to a tree (Zombie (right): 4 → 0 Health).
Power Box

The **Power Box** is an explosive Obstacle in surviv.io. When broken it will not give off loot but will explode and potentially kill you if you stand close enough.

You will know when it is about to explode when gray circles of smoke are rising from it. It is found exclusively in the Hydra Bunker and the Twins Bunker.

## Strategies

* Hit the box 11 times (with fists) or until it is smoking. Find a hiding spot and wait until an enemy passes by. Shoot the box killing them or injuring them for you to finish off. Don't hit it with your Fists or Melee Weapons or you will find the result to not be in your favor, as you will take a lot of damage.
* There is a chance that others will know about this method. You can hit the box (with fists) once so when the other players tries to use that method, they will end up having a explosive surprise.
.308 Subsonic

**.308 Subsonic** (olive) is an Ammunition type in surviv.io. Currently, it is used for the AWM-S and the Mk 20 SSR. .308 Subsonic only spawns with the AWM-S, Mk 20 SSR, or rarely in Large Ammo Crates.

## Background

The .308 Subsonic, or .308 Winchester was made by Winchester in 1952. It was first used for hunting purposes and shortly after was adopted by the military.

## Weapons

 Mk 20 SSR |  File:Loot-weapon-scarssr.png   | DMR | A rare, suppressed DMR that deals high damage per shot, but with low fire rate for a DMR.

## Trivia

 File:Image (9)123.png
* For a limited time, the .308 Subsonic was known as the ".300 Subsonic".
* After the Savannah map update, the .308 Subsonic ammo is no longer exclusive to one weapon, with the addition of the Mk 20 SSR. Previously, it was the third type of ammo to be exclusive to one gun, along with the Flare Gun and DEagle 50.
* Due to it being olive colored, this projectile can be very hard to spot in the Halloween Map.
* The ammunition is the second ammunition to have a green shade, the other being 5.56mm. There is a difference between the two, ensuring that players would not mix up the two.
	+ However, due to its dark shade, the ammunition looks very similar to the aforementioned .50 AE cartridge and Rainbow Ammo, and thus, players may mistake the two as .308 Subsonic.
* The cartridge most likely represents the .308 Winchester cartridge. Although the real-life AWM does not use that cartridge, the AWC (which the in-game AWM-S was based on) does use the cartridge. The name of the ammunition implies that the round is a special "subsonic" round; a round that travels below the speed of sound, much quieter than most bullets due to the lack of a sonic boom. This is actually reflected in-game, as the AWM-S has the slowest bullet speed of all the sniper rifles.
* The ammunition's ID is `308sub`.
* Technically, when written in metric, the .308 Subsonic would translate to 7.62mm.
* This ammo is manufactured by Winchester, the same maker for some guns in the game, including the Model 94.

## History

* v0.8.4
	+ Buffed Level 2 pack capacity from 30 to 40
	+ Buffed Level 3 pack capacity from 40 to 80
* v0.5.0
	+ Added
Blue Velvet

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## Blue Velvet

### Rarity

N/A
**Common**

## Image Parts and Sounds

### Loot Hex

Not Uploaded Yet
65280
#00FF00

### Dropped Border Hex

*Unknown*
*Unknown*
*Unknown*

### World Hex

*Unknown*
*Unknown*
*Unknown*

### Attack Animations

fists
fists

## Stats

### Reflects?

0
False

### Stone Piercing?

False
False

### Auto?

False
False

### Obstacle Multiplier

24
1
1

### Cooldown Time

*Unknown*
.1
.25

### Attack Radius

1.35
0
.9

### Attack Speed

13
12

## Calculated Stats

### Avg Headshot DPS

96
96
96

 File:BlueVelvet wearing.jpeg
The **Blue Velvet** is a Fist reskin added in the v0.9.2 "Season 2 Has Arrived" update on March 9, 2020. It can be obtained via Survivr Pass 2 in level 12. It is a blue gradient color.

## Trivia

* When the player is wearing a Ghillie Suit and has Blue Velvet equipped, the player's fists will not be affected by the Ghillie Suit. As Blue Velvet cannot be dropped, this will allow other players to spot you easily, negating the camouflage of the Ghillie Suit. This is most likely an oversight by Kongregate. File:Annotation 2020-04-05 023414.png
Oven

The **Oven** is an Obstacle in surviv.io. It behaves similarly to the Barrel, deflecting bullets and exploding when destroyed. However, it takes 8 hits to destroy, in comparison to the Barrel's 7. It is found inside Houses, Barns, and the Mansion.

## Strategies

The oven can be used to take out enemies hiding inside the kitchen of a House. During a Duo or Squad game, the oven may be an ideal last resort for taking out enemies who would kill you anyways. The blast would kill the enemy, but might knock you out, allowing your teammate to revive you. Do not shoot an oven that is smoking because, just like barrels, they would explode. Make sure to shoot from a distance if you want to use it as a weapon. You can take out squads of players with this as they would rush inside the house for loot but would go into the room, being greeted with a explosive surprise! You could also use this to redirect your bullets to your enemy as it has the same deflective properties of Barrels and Warehouse walls. Destroying the oven with your Fists will result in suicide due to the close range you are standing at.
Knuckles

* Rusted
* Heroic
* Prototype

**Knuckles** are a Melee Weapon added first in the codes in v0.8.0 "Get a loadout" update on August 17, 2019.

## Background

Knuckles usage dates back to the ancient times, and to the 20th century WWI. Used as a way of fist fighting, Knuckles are made from metals including cast iron, brass, lead, and also wood.

## Info

They are functionally identical to Fists and Knives and are added just for a cosmetic effect. Both variants are available in PARMA Crates.

## Strategies

### Using

* The knuckles have the exact same stats as normal fists, so strategies are exactly the same.
* The close range knuckles are best used against long-barreled guns, e.g. Sniper Rifles and LMGs, which can't really hit you when you're right next to them.
* When hitting an enemy, even minimal movement will through the other player off and make it near impossible to you.

### Countering

* Short-barreled guns like the MAC-10, or any Pistol work well against melee weapons, as they block the enemy less and shoot from closer to you body.
* Backing away from melee weapon users before they have time to get in tight will keep them at bay, especially when using SMGs and low accuracy spray guns.

## History

* v0.8.6
	+ Added pickup sound
	+ Changed lore for Knuckles Heroic to "Give 'em a hero sandwich."
* v0.8.6 Test Server
	+ Re-added
	+ Added Knuckles Heroic
	+ Added lore for knuckles rusted "Rust up for the dust up." (Knuckles Heroic has identical lore)
* v0.8.2
	+ Removed
* v0.8.0
	+ Added, Unreleased

## Trivia

* Brass knuckles are supposed to have the hand's knuckles fit on the four small holes. However, survivrs are shown holding the Knuckles on the large hole instead of the four small holes.
* The knuckles, fists, and all other fist reskins have the same stats, making their strategies the same.

## Gallery

A71A2844-ABC2-489A-89B8-CC222B7D9B38.jpegA fellow survivr holding the Knuckles RustedKnucklesonthefloor.pngKnuckles Rusted on the groundHeroic knucklessss.pngA fellow Survivr holding the Knuckles HeroicFloor.pngKnuckles Heroic on the groundImage (1) (1) (2).png2 Knuckles on the ground

zh:指虎
Frostpunch

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## Frostpunch

### Rarity

N/A
**Mythic**

## Image Parts and Sounds

### Loot Hex

Not Uploaded Yet
65280
#00FF00

### Dropped Border Hex

*Unknown*
*Unknown*
*Unknown*

### World Hex

*Unknown*
*Unknown*
*Unknown*

### Attack Animations

fists
fists

## Stats

### Reflects?

0
False

### Stone Piercing?

False
False

### Auto?

False
False

### Obstacle Multiplier

24
1
1

### Cooldown Time

*Unknown*
.1
.25

### Attack Radius

1.35
0
.9

### Attack Speed

13
12

## Calculated Stats

### Avg Headshot DPS

96
96
96

 File:Screen Shot 2020-04-06 at 12.39.59 PM.png
 File:Screen Shot 2020-04-06 at 12.40.11 PM.png
The **Frostpunch** is a Melee Weapon added in the v0.9.2 "Season 2 Has Arrived" update on March 9, 2020. It can be obtained via Survivr Pass 2 in Level 28. It consists of blue sleeves and snowball-like gloves.

## History

* v0.9.2
	+ Added

## Trivia

* Due to an overlooked server by Kongregate, several people acquired this skin early without the use of cheats.
Withered Tree

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* Normal
* Loot
* Desert

## Withered Tree

### Amount Spawned Outside Structures

Grass
Unknown

### Destroyable?

400
Yes

### Stone Plated?

No
No

### Collidable?

No
No
Yes

## Withered Tree

### Amount Spawned Outside Structures

Grass
0

### Destroyable?

500
Yes

### Stone Plated?

No
No

### Loot

Tier Shotguns (1)
Tier LMGs (1)
Spooky Barkskin (1)

### Collidable?

No
No
Yes

## Withered Tree (Desert)

### Amount Spawned Outside Structures

Grass
202?

### Destroyable?

200
Yes

### Stone Plated?

No
No

### Collidable?

No
No
Yes

The **Withered Tree** is an Obstacle added in Surviv.io on the "Happy Spookiversary" update, with another version added in the "Gunfight at the Deadeye Saloon" update. The withered tree appears to be a tree that has no leaves, is brown and appears to be a dead tree. This tree can be well used for camping, baiting and hiding from enemies. It is often never destroyed as it has significant health for obstacles and doesn’t drop any loot. It is a different type of a Tree.

## Trivia

* Just like the Logging Orange tree found on the Woods Map, the Halloween Map Withered Tree has 500 health and can be destroyed in 21 punches.

## Strategies

* You can hide under the branches of this tree to heal from a gunfight with other players.
* You can also hide under the branches of this tree to fire at other players without them knowing where you are.

 File:Screenshot 2019-10-10 at 8.41.54 PM.png
The Camera Meeting (transcript)

> *"I think Cam-Doom just got doomed!"*
>
>

> -Fred
>
>

## Transcript

*(After seeing the note, they met The Cameras by the lake. The Cameras wanted to have a face-off. The Cameras brought their leader. The leader's name was Cam-Doom.)*

**Ryan:** Who is that?

**Fred:** It must be their leader.

**The Cameras:** That is correct. His name is Cam-Doom.

*(He had wanted revenge on Ryan and Fred for destroying his cameras. Fred charged at the leader, but the leader was very strong, so the leader threw Fred back. Ryan grabs a stick and swings it at Cam-Doom, but the leader uses a laser and burns it. Fred runs, jumps, and stomps on the leader. The leader gets mad, so he holds Fred. Fred tries to escape, but he's stuck. Just then, Ryan swoops in and kicks Cam-Doom. The leader tips over and falls. He gets a little crack.)*

**Fred:** I think Cam-Doom got doomed!

*(But the leader wasn't. The leader was ready for the 2nd phase. Cam-Doom started shooting lasers. But this time, the lasers were stronger and bigger. Ryan dodged them and jumped on the leader. The leader was now very angry. He chunked up his Super Blaster and shot a very big laser. Ryan and Fred dodged it. But that wasn't the only shot. He started repeatedly shooting the Super Blaster. Ryan and Fred were now very tired. They fell asleep and The Cameras captured them.)*