SCAR-H

SCAR-H icon

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The **FN Herstal Mk 17 Mod. 0 SCAR (Special Operations Forces) Combat Assault Rifle - Heavy (sometimes known as the Special Combat Assault Rifle - Heavy),** known in-game as the **SCAR-H** is an Assault Rifle that uses 7.62mm Ammunition and added in the v0.3.4 "*CSI: Ranchito*" update on April 10, 2018. It is usually found in Golden Lockers at the Police Station, in Air Drops, and sometimes in the Teahouse. The SCAR-H is rarely found elsewhere. It fires with somewhat high accuracy for an automatic rifle and has a long range and high damage, and a high fire rate, making it useful for taking out enemies from a distance.

## Sound

* Firing
* Reloading
* Swapping To

## Pros and Cons

### Pros

* High firing rate
* High DPS and DPB (damage per bullet)
* More accurate than other assault rifles
* Pretty good damage for an assault rifle
* Good fire rate for an assault rifle
* Did I mention already that it's a good assault rifle?

### Cons

* Slow reload time
* Cumbersome and not as good at close range as some other guns (don't let your guard down, though)
* Small magazine
* Rare

## Strategies

### Using

* With its long range and high accuracy, this gun is good for medium to long-range combat.
* Try having an MP220 or Saiga-12. This is just a game tip, and has nothing to do with the SCAR-H.
* Mind the SCAR-H's reload time, which is on the higher end. Keep a considerable distance when reloading as not to let your opponent(s) take advantage of the delay. It is vital to make your shots count, as, despite the SCAR-H's high damage, its small magazine size and long reload time can leave you vulnerable.
* If you are a long-range specialist, use the SCAR-H with just about any other mid-to-long-ranged weapon, so long as its mag will not be depleted quickly. This pretty much means you should not use SMGs, other ARs, the BAR-M1918, and most DMRs (there are some exceptions, such as the M39 EMR and the L86A2) as a secondary weapon. The idea is to open an encounter with this first weapon and save the SCAR-H when the enemy is exposed. If they take cover, continue to shoot at (or around) the obstacle.
* When they abandon the cover to either push you or seek new shelter, destroy them with the SCAR-H. Switch back to the first weapon after you deplete the SCAR-H to continue to shoot something loaded. If they've taken cover (again), use this as a chance to reload your weapon(s).
* If they seek shelter behind something indestructible (like a shipping container), use this as a chance to replenish adrenaline or health, but be wary they might push you, so be prepared to cancel with "X" if necessary. An alternative to healing is to kill them with grenades, shooting them if they try to counterattack. Or, try to edge around the obstacle and land a few shots with your first weapon again.

### Countering

* The SCAR-H is useful at long range and is somewhat decent at close range, making it a formidable weapon to an inexperienced player. If you see a SCAR-H user, the best option is to fall back and try to surprise them by suddenly firing back and/or throwing grenades.
* If you have an SMG or a shotgun, try to advance on the user. Beware of the fact that they may use the above strategies for using the weapon. Try to look for stronger cover positions such as buildings. Do not spend too much time in one area as the enemy will eventually formulate a plan to kill you. Or worse, you could get "third-partied."
* Try to attack with dual pistols, MAC-10, Vector, M870, M1100, or MP220. The SCAR-H can make a dent in your health even up close. For this reason, you should use hit-and-run tactics by running from one cover position to another and landing a few shots on the SCAR-H user each time. You can also get full adrenaline and dash around, making them waste their ammo and get their health depleted; it will also demoralize them (aka make them triggered).
* You don't have a close-range weapon! In that case, do as was mentioned earlier. Runaway and shoot occasionally to surprise or even deter them. If you don't have a close range weapon, shoot them at a long distance. Hopefully, you have a DMR, sniper rifle, or LMG. LMGs, especially those that deal with a lot of damage, can destroy a SCAR-H user. Other, more common assault rifles also work, but you should stick to cover to avoid taking damage.

## Time to Kill (ms)

*Note: Headshots are not included in TTK values.*

## Rarity

The SCAR-H is a very rare Assault Rifle that mainly spawns in Golden Lockers in the Police Station. It also spawns fairly commonly in Meteor Crates, but very rarely as normal loot.

## Trivia

* The icon SCAR-H's magazine well seems much too small to fit 7.62×51mm NATO FN SCAR magazines. It could have been based on the SCAR-L, a 5.56×45mm NATO version of the SCAR-H, or it could just be excused by the fact that none of the sprites are exactly proportional.
* In the July 26, 2018 update "*Air drop it like it's hot*" the drop rate of the SCAR-H was lowered to balance the game better.
* Several NATO countries use SCARs. USSOCOM makes frequent use of the Mk 17 SCAR-H.
* The weapon in-game is comparable to the BAR M1918.
* This is not to be confused with SCAR-L since the SCAR-L uses 5.56 and its called L for Light, while the SCAR-H has an "H," which stands for heavy
* The SCAR-L is the Mk 16, and the SCAR-H is the Mk 17. Other variants include the SCAR-Personal Defense Weapon carbine, the SCAR-Heat Adaptive Modular Rifle light machine gun, and the Mk20 Sniper Support Rifle.
* Even though this weapon is categorized as an assault rifle in the game for simplicity's sake, the SCAR-H is a battle rifle because it fires a full-powered rifle cartridge.
* Ironically, you can very rarely find the SCAR-H in Regular Lockers in the Police Station.

## History

* v0.5.0
	+ Slightly decreased drop rate
* v0.3.5
	+ Slightly decreased drop rate
* v0.3.4
	+ Added