Seven Deadly Sins of Corruption

The **Seven Deadly Sins of Corruption** (신위 타락의 칠죄종, *sin-wi talag-ui chiljoejong*)ⓘ

They are part of the Exalted Grade system, introduced in the Season 6 patch.

**Release Order:**

* 1st Wave : Sloth & Envy (25/Oct)
* 2nd Wave : Wrath & Greed (22/Nov)
* 3rd Wave : Lust & Gluttony (12/Dec)
* 4th Wave : Pride (10/Jan)

Skill format is as follows:

* 1-3: Active Skills
* 4-6: Passive Skills
* 7: MAX Passive Skill
* 8: ULT Passive Skill
* 9: ARCH Passive Skill
* 10: INFINITY Passive Skill
* 11: Normal Attack
* Green indicates recent changes made (either due to buffs/nerfs or reviewed translation)

## Sloth, the Whisperer

 Rogue | Video

1. **Don't Touch Me** (Active 1)
 Sloth and her demon go into hiding for 10 seconds. While hidden they are given an unremovable invincible effect. [CD: 20s]
2. **I Hate Problems** ( Physical/Melee) (Active 2)
 Eliminates all beneficial effects from an enemy and deals 9523% damage, fully refreshing if the target isn't a Boss-type enemy. A counter-curse is also given to all allied units. [CD 12.4s]
3. **Be Lazy** ( Physical/Melee) (Active 3)
 Target an enemy and inflict 7243% damage and 4653% damage to nearby enemies, knocking them airborne for 3 seconds; doesn't work on Boss-type enemies. Also, for all non-Boss type enemies, decrease their Skill recovery by 20%. A counter-curse is also given to all allied units. [CD: 24.4s]
4. **Give Me A Break** (Passive 1)
 Upon entering the battlefield, automatically use 'Don't Touch Me' (doesn't use cooldown), while also locking all non-boss enemies and allies from using Active Skills for 10 seconds, except for Sloth. The Active Skill lock cannot be removed. Also, all allied units and enemies, except Boss-type enemies, suffer 10% reduced cooldown recovery while Sloth is alive.
5. **It's A Surprise** (Passive 2)
While not invisible, Sloth increases allied units' Attack speed by 100% for 10 seconds, which cannot be removed. Aside from Boss-type enemies, increase Normal Attack damage done to enemies by 182%.
6. **I Need A Break** (Passive 3)
 Increase self Attack Power by 356%, **Piercing** damage by 1530% and  Physical damage by 158%.
7. **Annoying Skill** (Max Passive)
[BASE] Increase the Normal Attack damage enemies receive by 137%. [MAX] Increase the normal attack damage enemies receive by 365%. Also, Sloth does not miss in League.
8. **I Hate Sickness** (Ult Passive)
 [BASE] Reduces enemy and allied Active Skill damage by 79% and this effect cannot be released unless Sloth dies; doesn't effect Boss-type units. [ULT] Reduces enemy and allied Active Skill damage by 354% and this effect cannot be released unless Sloth dies. Also, Sloth does not miss in Arena.
9. **Don't Touch** ( Physical/Ranged) <span="color:#999;">(Arch Passive)
[BASE] There is a 10% chance, upon Sloth being hit by an attack, that her monster cries out. This removes all the removable beneficial effects from all enemies, except Boss-type units. Also, it deals 1010% damage to all enemies, and enemies hit are stunned for 5 seconds. The stun is unavoidable. [CD: 20.4s] [ARCH] There is a 30% chance, upon Sloth being hit by an attack, that her monster cries out. This removes all the removable beneficial effects from all enemies, except Boss-type units. Also, it deals 3010% damage to all enemies, and enemies hit are stunned for 5 seconds. The stun is unavoidable. Also, for 10 seconds, all Sloths' and allied units attacks are **critical** hits. [CD: 20.4s]
10. **I'm Angry** <span="color:#999;">(Infinity Passive)
Upon entering the battlefield, Sloth puts allied and enemy Active Skills back on cooldown; doesn't work on Boss-type enemies. Additionally, she further reduces enemy and allied skill cooldown recovery by 50%, permanently. This effect cannot be removed and lasts until Sloth dies. Also, enemies, except Boss-type units, hit by 'Don't Touch', will have their cooldown recovery stopped for 10 seconds. A counter-curse is given to all allied units. Apart from this, it also reduces Active Skill damage of enemies and allied units by 954%, increases allied unit Normal Attack power by 315% and each additional Infinity enhancement further increases allied unit Normal Attack power by 44%.
11. **Normal Attack** ( Physical/Melee) The Monster consumes the beneficial effects of enemies upon normal attacks.

## Envy, the Jealous

 Priest | Video

1. **Envious Nail** ( Magical/Ranged) (Active 1)
 Deals 7864% damage to an enemy, giving all their beneficial effects to Envy and regaining an allied units' health by 3145%. [CD: 12.3s]
2. **Doll of Jealousy** (Active 2)
 Enchants an envious doll to an allied unit, restoring 2516% health per second for 12 seconds. Increases that units Single-target damage by 330% and reduces the damage they receive by 2950%. Dolls cannot be removed. [CD: 15.7s]
3. **Mercury's Destruction** ( Magical/Ranged) (Active 3)
 Paralyzes an enemy with the highest Attack Power for 12 seconds, absorbing 30% of the enemies HP and restoring an allied units' HP by that amount. This effect cannot be cancelled and doesn't work on Boss-type units. [CD: 24.1s]
4. **Jealousy** (Passive 1)
 'Envious Nail' and 'Doll of Jealousy' ignores Immunity and Evasion of enemies and allies while also reducing their Attack Power by 66%. This effect can overlay up to 10 times and does not work on Boss-type enemies. For each additional enhancement, further increase the Attack Power reduction by 2%.
5. **Infinite Obsession** (Passive 2)
Allied unit and enemies, except Boss-type units, have their Ranged Attack damage reduced by 650%. This effect remains while Envy is alive.
6. **My Wound** (Passive 3)
 Restores 5% of Envy's Max HP to all allied units every second.
7. **Mercury's Jealousy** (Max Passive)
[BASE] During 'Mercury's Destruction', increase the Attack Power of all allied units by 93% for 12 seconds. This effect doesn't expire and can overlay up to 5 times. [MAX] Increase the health absorbed from the enemy by 'Mercury's Destruction' to 50% and increases the Attack Power of all allied units' by 234% for 12 seconds. This effect doesn't expire and can overlay up to 5 times. Separately, Envy gains 15% of all allied health recovered and a 575% reduction to Ranged Attack damage.
8. **Harsh Extermination** (Ult Passive)
 [BASE] Envy's healing is increased by 12%. [ULT] Enemies paralyzed by 'Mercury's Destruction' suffer 1024% damage per second for 12 seconds, restoring 1024% damage to allied units per second. This effect cannot be cancelled. Separately, Envy's healing is increased by 50%, reduces damage received by 70% and reduces Ranged damage received by 9750%.
9. **Explosion of Jealousy** <span="color:#999;">(Arch Passive)
[BASE] Increase allied units' Max HP by 80%. [ARCH] 'Envious Nail' and 'Doll of Jealousy' reduce enemy Ranged damage by 22%, except against Boss-type enemies. This can overlay up to 10 times. Additionally, 'Mercury's Destruction' reduces enemy Attack Power by 1250% and increases the damage they receive by 256% for 24 seconds. Also, increase allied units' Max HP by 240%.
10. **Incarnation of Jealousy** <span="color:#999;">(Infinity Passive)
'Mercury's Destruction' now immediately targets the enemy with the highest Attack power when entering the Battlefield (Ignores Evasion and Immunity, CD: 4.5s). Envy also becomes invincible for 4.5 seconds at the end of 'Mercury's Destruction'. When using 'Doll of Jealousy' it will be immune to negative effects and prevents beneficial effects from being removed once (CD: 12s). Also, increase the Single-target Attack Power of allied units by 260% amd reduce their Ranged damage received by 340%. For each additional Infinity enhancement, further reduce allied Ranged damage received by 22%. Additionally, reduce enemy Ranged attack power by 340% and Envy will only suffer up to 10% of her Max Health as damage when hit.
11. **Normal Attack** ( Physical/Melee) Attacks an enemy or regenerates the health of a single ally.

## Wrath, the Beast of Wrath

 Archer | Video

1. **Before the Storm** ( Physical/Ranged) (Active 1)
 Inflicts 7210% damage to an enemy and increases the  Physical damage that enemy receives by 250% for 42.4 seconds. This effect can maintain up to 5 overlays. [CD: 10.2s]
2. **Gorgeous Love** ( Physical/Ranged) (Active 2)
 Inflicts 11485% damage to an enemy and removes all their beneficial effects that can be removed. Also, if this skill targets World Boss damage, deal 12450% damage to both sides. This skill does not miss. [CD: 16.4s]
3. **Anger Explosion** ( Physical/Ranged) (Active 3)
 Inflict 12450% damage to one enemy at a time per second for 10 seconds, dealing additional 6620% **Piercing** damage. Also, during this skills channel, increase her self  Physical damage by 58% every second for up to 9 stacks. During this skill, Ras is fully immune to all conditions. [CD: 25.2s]
4. **Extreme Anger** (Passive 1)
 Each time an enemy attacks Ras, she has a chance to gain a stack of Wrath, with a maximum of 10 stacks total. For each stack of Wrath, permanently increase her additional  Boss damage and  Physical damage by 50%.
5. **Anger Management** (Passive 2)
Each time Ras uses 'Gorgeous Love' in World Boss Janus, increase her Attack Power by 511%, Ranged Attack Power by 438% and Skill Damage by 412%, overlaying up to 10 times. This effect does not expire.
6. **Curse of Fury** (Passive 3)
 Increase Ras' additional  Boss damage by 350% and her  Physical damage by 230%.
7. **Excitement Phase** (Max Passive)
[BASE] Increase Ras'  Physical and additional  Boss damage by 2% per enhancement level. [MAX] Increase Ras'  Physical and additional  Boss damage by 10% per enhancement level. Also, 'Gorgeous Love' now deals 10x damage to enemies and does damage to both sides of World Boss Janus.
8. **Fury Phase** (Ult Passive)
 [BASE] For 5 seconds after using 'Gorgeous Love' all of Ras' attacks are **critical** hits. The **critical** effect cannot be lifted. [ULT] Ras can now maintain up to 15 stacks of Wrath when attacked. For 15 seconds after using 'Gorgeous Love' all of Ras' attacks are **critical** hits and deal 10x additional damage. If the target is World Boss Janus, then damage is dealt to both sides. The **critical** effect cannot be lifted.
9. **Frenzy Phase** <span="color:#999;">(Arch Passive)
[BASE] Increase allied unit Single-target Attack Power by 230% and additional  Boss damage by 320%. [ARCH] When Ras uses 'Before the Storm', 'Gorgeous Love', or 'Anger Explosion' she deals 2x additional damage to enemies, and 12x additional damage to  Boss-type enemies. In World Boss Janus, 'Gorgeous Love' can deal this additional damage to both sides of Janus. Also, increase allied unit Single-target Attack Power by 470% and additional  by 680%.
10. **Power of Wrath** ( Physical/Ranged) <span="color:#999;">(Infinity Passive)
Ras can now maintain up to 20 stacks of Wrath when attacked. Also, Ras has a 30% chance to counterattack enemies when attacked, eliminating all their beneficial effects and dealing 12200% damage to them. If the enemy is World Boss Janus then the counterattack will do 30x damage and will not miss. 'Gorgeous Love' now deals 16x damage to  Boss-type enemies. Additionally, each time Ras uses 'Gorgeous Love' increase her Single-target damage by 385%, additional  Boss damage by 312% and  DEX by 388%, maintaining up to 15 overlays. Separately, increase Ras'  Physical damage by 240% and Single-target damage by 540% and for each additional INFINITY enhancement, further increase both of these by 33%.
11. **Normal Attack** ( Physical/Ranged) Attacks an enemy and increases its  Physical damage received.

## Greed, the Lord of Greed

 Incanter | Video

1. **Greedy Gaze** ( Magical/Ranged)(Active 1)
 Removes all the beneficial effects of an enemy and inflicts 5800% damage to them, reducing their Attack Power by 264% for 10 seconds and increasing allied Summoner's Attack Power by 264%. This effect cannot be lifted. [CD: 8.6s]
2. **Seal of Greed** (Active 2)
 Grants Grid's clone 154% Attack Power for 30 seconds. This effect cannot be lifted. [CD: 15.2s]
3. **Recall Clone** (Active 3)
 Clones an allied Mage unit for 30 seconds to follow Grid. Summoned Clones retain the originals Enhancement Level, but have 50% of the units Health,  INT, and skill cooldown recovery speed. Also, you can only maintain 1 clone, and the pet will disappear if it dies or Grid dies. [CD: 60s]
4. **Endless Greed** (Passive 1)
 Increase self Attack Power by 134% and additional  Boss damage by 156%.
5. **Sharing Greed** (Passive 2)
While Grid has a clone summoned, the clone receives all the damage Grid would receive, and Grid receives all the negative effects that the clone would receive.
6. **Bridled Greed** (Passive 3)
 Increase allied units  Magical damage by 170% and additional  Boss damage by 120%.
7. **Greed of the Flesh** (Max Passive)
[BASE] 'Seal of Greed] now also increases summoned pet  STA by 300%. [MAX] 'Seal of Greed' now also increases summoned pet  STA by 500% and Clone duration is increased to 60 seconds.
8. **Magical Greed** (Ult Passive)
 [BASE] Increase the  Magical damage of Grid's Clones by 145%. [ULT] When Grid summons a clone he gives all of his beneficial effects to the clone. Also, increases the  Magical damage of Grid's Clones by 426% and, if attacking World Boss Golem, increases the clone's Active Skill Damage by 342%. Clone duration is increased to 90 seconds.
9. **Greed of Time** ( Physical/Ranged) <span="color:#999;">(Arch Passive)
[BASE] Increase Grid's Clone additional  Boss damage by 174%. [ARCH] Increase Grid's Clone additional  Boss damage by 365% and its duration to 120 seconds. Also, enemies hit by 'Greedy Gaze' receive 427% more  Magical damage for 10 seconds. This effect cannot be released.
10. **Enhanced Recall** <span="color:#999;">(Infinity Passive)
Increase Grid's Clone duration to 180 seconds. 'Seal of Greed' now also increases allied unit additional  Boss damage by 363% for 30 seconds. While fighting World Boss Hellfire Golem, increase his Clones'  INT by 643%, Single-target Attack Power by 968% and Skill Cooldown recovery by 20%. Also, increase the Clones'  Magical Attack Power by 890% and additional  Boss damage by 650%; for each additional INFINITY enhancement further increase both of these by 50%.
11. **Normal Attack** ( Magical/Ranged) Normal Attacks deal damage to an enemy an removes a beneficial effect from them.

## Lust, the Seductress

 Warrior | Video

1. **Quietly, Hot** ( Physical/Melee) (Active 1)
Inflict 8900% damage to the enemy with the highest Attack Power. Enemies hit have 50% reduced accuracy and are silenced for 5 seconds. [CD: 10s]
2. **Come to Me** ( Physical/Ranged) (Active 2)
Inflict 4600% damage to all enemies, provoking them for 8 seconds. Also, this removes harmful effects from Lust and returns them back to the enemy. During the 8 second taunt, reflect 25% of the damage received to the enemy. [CD: 13s]
3. **Seducing You** (Active 3)
Seduces an enemy for 10 seconds, removing their beneficial effects and causing them to be the focus of attacks. Enemies "Seduced" are unable to attack for 10 seconds, cannot receive beneficial effects, and all attacks on them are **critical** hits. "Seduce" can only be applied to non-boss enemies and ignores Immunity and Eva. [CD: 20s]
4. **Slowly, One By One** (Passive 1)
Lust recovers 10% of her Max HP when attacked. This effect does not work against Boss-type enemies. [CD: 2s]
5. **Again, I Wake** (Passive 2)
Increase the Max HP of allied units by 100% and reduces their damage received by 10%. Also, increases allied unit Max HP by 5% per additional enhancement level.
6. **Together, With You** (Passive 3)
If Lust were to receive 80%, or more, of her Max HP in damage, she would only receive 80% of the damage. She is also immune to insta-death.
7. **Night Begins** (Max Passive)
[BASE]Allied unit Single-target damage is increased by 238%.
[MAX] Enemies under 'Seducing You' cannot receive healing for 10 seconds and cannot resurrect if they die while 'Seduced'. Additionally, allied unit Single-Target damage is increased by 465%
8. **Gradually, Quickly** (Ult Passive)
[BASE] Increase allied unit Attack Speed by 10%.
[ULT] Increase allied unit Attack Speed by 100% and Attack Power by 452%. Additionally, 10 seconds after 'Seducing You', Lust will receive an invulnerable state for 15 seconds.
9. **Increasingly, Furious!** <span="color:#999;">(Arch Passive)
[BASE]Allied units receive 10% less **critical** damage from enemies.
[ARCH] After using 'Seducing You', all non-boss enemies receive 30% of the Max HP as damage and are silenced for 5 seconds. Separately, if Lust were to receive 10%, or more, of her Max HP as damage, she will only receive 10%. Also, allied units receive 90% less **critical** damage from enemies.
10. **Pleasure's End** ( Physical/Ranged) <span="color:#999;">(Infinity Passive)
The first time Lust enters Arena, she gains a 5 second Immunity, just once. Also, during 'Come to Me", Lust returns 25% of the damage received and if she goes below 90% of her HP she will become Immune and Heal the damage for 5 seconds. Separately, increase Single-Target damage by 310%, Max HP by 250%, and further increase this effect by 20% for each additional Infinity Enhancement. [CD: 15s]
11. **Normal Attack** ( Physical/Ranged) Attacks 1 enemy, stealing its buffs and reducing its EVA.

## Gluttony, the Insatiable Hunger

 Mage | Video

1. **Preparing Meals** ( Magical/Ranged) (Active 1)
Inflicts 9800% damage to an enemy and inflicts a 50% chance of death against non-boss enemies, ignores Immunity and Evasion. [CD: 8s]
2. **Prey Marker** ( Magical/Ranged) (Active 2)
Inflicts 5600% damage to all enemies and gives enemies a "Prey Marker". Each time an enemy is given a 'Prey Marker', for 10 seconds it receives 3824% additional damage. [CD: 15s]
3. **Soul Meal** ( Magical/Ranged) (Active 3)
Inflicts 11500% damage to an enemy and 30% more damage per stack of Satiety. [CD: 7s]
4. **Taste of the Soul** (Passive 1)
Increase the Satiety gauge by 1 for each enemy that has died, accumulating up to 100. Also, for each point in Satiety, increase his  Magical damage by 5% and this effect persists through death.
5. **Rice Souls?** (Passive 2)
Increase his additional  Boss damage by 412%, and further increase this by 15% per additional enhancement level. Also, if there is only 1 enemy left on the Battlefield, further increase his additional  Boss damage by 321%. This effect can only be activated once and lasts until his death.
6. **Satisfaction** (Passive 3)
Increase his Satiety by 1 when using the 'Prey Marker' skill. Also, increase his  INT by 250% and additional  Boss damage by 480%.
7. **Binge King** (Max Passive)
[BASE]Increase his Single-target damage by 154%.
[MAX]Gluttony can now accumulate 500 stacks of Satiety. Also, increase his Single-target attack power by 270%, 'Soul Meal' grants 1 stack of Satiety and its damage is increased by 50% for each stack of Satiety.
8. **Strengthen Hunger** (Ult Passive)
[BASE]Increase his  Magical damage by 237%.
[ULT]Increase his  Magical damage by 546%. Also, every time you use 'Prey Marker', permanently increase Single-target damage by 180%, can maintain up to 10 overlays.
9. **Dinner Time** <span="color:#999;">(Arch Passive)
[BASE]Increase allied unit additional  Boss damage by 132%.
[ARCH]Increase the damage 'Preparing Meals' and 'Prey Marker' does by 50% per Satiety. Increase the Satiety gauge to 1000 stacks and gain 1 additional stack from each defeated enemy. Whenever he uses 'Soul Meal', increase allied unit  Magical damage by 533% and Ranged Attack power by 498%, maintaining 8 overlays. Separately, increase Gluttony's additional  Boss damage by 854% and allied unit additional  Boss damage by 318%.
10. **The Sacrifice** <span="color:#999;">(Infinity Passive)
Increase the Satiety gauge to 2000 stacks. Additionally, increase the damage of 'Preparing Meals', 'Prey Marker', and 'Soul Meal' by 150% per stack of Satiety. Also, the effect of increasing his Single-target damage for each cast of 'Prey Marker' is increased to 20 overlays. Each time he uses 'Soul Meal', increase his Single-target attack power by 811%, additional  Boss damage by 888% and Ranged damage by 932%, can maintain up to 9 overlays. Increase the Single-target attack power of allied units by 310% and  Magical damage by 250%. For each Infinity Enhancement, increase the Single-target damage by 25% and  Magical damage by 20%.
11. **Normal Attack** ( Magical/Ranged) Attacks an enemy, increasing his  Magical damage.

## Pride, The Proud

 Dual-Wielder | Video

1. **Poser** ( Physical/Melee) (Active 1)
Inflicts 11900% damage to an enemy and increases  Physical damage by 150% for 10 seconds. Increases Pride's Self-Esteem by 2. [CD: 10s]
2. **Cheeky Blade** ( Physical/Ranged) (Active 2)
Inflicts 4900% damage to all enemies, increases the damage done by 80% for 10 seconds. Increases Pride's Self-Esteem by 3. [CD: 20s]
3. **Rough Blade** (Active 3)
Inflicts 3800% damage to all enemies, reducing their armor by 50% for 10 seconds. Increases Pride's Self-Esteem by 3. [CD: 15s]
4. **Conceit** (Passive 1)
Pride's Self-Esteem gauge can fill up to 50. Also, each normal attack deals 5400% damage to enemies, and if it is a Boss-type, it deals 100% more damage per spell, and deals additional damage.
5. **Bad Blade** (Passive 2)
Each time Pride uses 'Rough Blade', he hurls 5800% damage to the enemy by neglecting to avoid the enemy.
6. **Shaking Arrogance** (Passive 3)
Upon reaching full 'Self-Esteem', increase Attack Power by 500% for 10 seconds (Tier 2), consumes all Self-Esteem. Additionally, while in 'Shaking Arrogance', 'Poser' 'Cheeky Blade' and 'Bad Blade' deal additional damage to enemies. [CD: 25s]
7. **Reinforced Arrogance** (Max Passive)
[BASE] Increase self Ranged damage by 80% and additional  Boss damage by 120%.
[MAX] Increase self Ranged damage by 650% and additional  Boss damage by 860%. Pride also deals 4x damage to  Boss-type enemies with Bad Blade, and 12x more damage in Hydra. It also deals 6500% additional **Piercing** damage and ignores Evasive enemies, and deals 8x additional **Piercing** damage to Hydra.
8. **Prideful Fortification** (Ult Passive)
[BASE] Increase self Attack Power by 200%.
[ULT] Increase self additional  Boss damage by 2200% and Attack Power by 2200%. Also, increase self additional  Boss damage by 10% per enhancement level and Self-Esteem increases by 2 each time you attack an enemy. Additionally, 'Cheeky Blade' deals 4x more damage against Boss-type enemies and 8x damage against Hydra.
9. **More and More Pride!** <span="color:#999;">(Arch Passive)
[BASE] Increase allied party  Boss damage by 300%.
[ARCH] Increase allied party  Boss damage by 740 and each time he uses 'Poser' against Hydra, allied units gain 200%  Boss damage, 350% Attack Power increase (Tier 2) and can maintain up to 5 overlaps. Separately, if the enemy is a Boss-type 'Conceit' deals 4x damage and 12x damage against Hydra.
10. **Extreme Arrogance** ( Physical/Ranged) <span="color:#999;">(Infinity Passive)
Increases his Self-Esteem duration to 20 seconds and increases Attack Power by 900%, Skill Damage by 1100% and Attack Speed by 200% (Tier 2). Additionally, in Hydra, increase Attack Power by 1240% and Random additional damage is increased by 1442%. Separately, when using 'Shaking Arrogance' increase self  Physical damage by 430% for 20 seconds (Tier 2). Increase allied  Boss damage by 850% and further increase it by 25% per additional Infinity enhancement.
11. **Normal Attack** ( Physical/Melee) Increase 'Self-Esteem' and Attacks one enemy, increases their damage received and causes splash damage to nearby enemies.