Vampires

**Vampires** are both a class and a type of undead monster. Vampires are a being from folklore that live by feeding on the vital force (generally in the form of blood) of the living. In European folklore, vampires were undead beings that often visited loved ones and caused mischief or deaths in the neighborhoods they inhabited while they were alive.

## Description

Vampires in *Nevermore Academy* follow the post-1970 traditions of vampire lore, though with a focus on classical vampires. They have pointy ears, pale skin, fangs, and dress in Victorian fashion or uniforms. Vampires who drink human blood have red eyes and vegetarian vampires have pink eyes. They lack a reflection and don't show up on film either (though there's an app that does get them to show up on film), can't go anywhere uninvited, can't stand garlic (supposedly, it gives them pimples), sleep in coffins, can turn into bats (an ability they acquire during puberty), can command bats, and can't stand sunlight very well (requiring them to use sun cream factor 500, parasols, and the like). It's possible in Nevermore Academy much older vampires can develop much larger fangs and ears since how vampires physically age in Nevermore is unknown.

## Powers and Abilities

The blood of the Original Vampire (who is never like Dracula) in their veins gives vampires many unique abilities. Vampires possess a number of powers that make them deadly creatures. The supernatural forces that sustain vampires beyond mortal death also endow them with immortality, heightened senses, and enhanced superhuman physical abilities as well as powers of mind control and mental abilities which make them physically superior to humans. Vampires are faster and stronger than humans, and can travel in a hazy, mist like form. They also have the ability to adapt to sunlight and the power to render themselves invisible provided they are powerful enough. These powers and abilities grow stronger with time, age, and the consumption of human blood. Most, if not all of the following abilities work better if the vampire has drunk human blood from a living source - if they are cut off from it for a long period of time, they become weaker and unable to use their powers. Furthermore, the older a vampire is, the stronger his or her powers are.

### Common Abilities

Abilities common to vampires are:

* **Vampirism** - Vampires have sharp, pointed, retractable fangs that extend beyond their human teeth. Vampires are said to mainly bite the victim's neck, extracting the blood from a main artery.
* **Superhuman Strength** - The superior physical strength of a vampire compared to that of a human is a prominent theme. Vampires possess strength equivalent to that of 100 or more strong men, sufficient to single-handedly lift heavy boulders with ease. Newborn vampires generally have the advantage of superior strength when in direct physical combat with a human; they can single-handedly lift a grown man off the ground and throw him across a room with enough speed and force to send him through a wall or across an alley, they can also knock them unconscious with a single chop, snap their necks with one hand, and crush their bones, all with little to no effort. Their strength increases to a degree as they age; older vampires of a significant age are stronger than younger, weaker vampires.
* **Superhuman Speed** - Vampires are extremely quick, moving faster than the human eye can possibly see. They can run in excess speeds and in their human form out run many beings such as ghosts and demons, they're significantly faster than a human werewolf and slightly faster than a turned one thanks to their stature. The creature’s sheer speed, combined with its unnatural stealth, makes it impossible for the vampire’s prey to detect or escape from the vampire until it is too late. Vampires are able to dodge bullets, and react with unnatural quickness to any threat, due to the creature’s superhuman reflexes. In order to attain more speed, a vampire can take the form of bats.
* **Superhuman Stamina** - Vampires are able to move at great speed for long periods, and it is nearly impossible to tire the vampire, due to its preternatural degree of endurance. They do not need to sleep and do not require food or oxygen. It means that drowning would never kill a vampire.
* **Superhuman Agility** - Vampires possess supernatural agility, they can nimble enough to scale sheer surfaces with amazing speed, vertically or horizontally, much like a spider. This ability would allow them to access places that would be otherwise impossible for a human to reach. They can jump further than any normal human, such as from roof top to roof top or building to building. They are so agile as to dodge a bullet from the distance of only a few feet.
* **Superhuman Durability** - Vampires are incapable of being slain by most forms of conventional injury, including firearms, blades or lesser spells. Furthermore, the vampire cannot feel the pain that would result from such attacks. Gunfire has no effect on the immortal whatsoever, serving only to slow the creature down. Likewise, blades don’t affect the vampire at all, unless a silver blade pierces the heart or removes the head. Vampires also are immune to cold and poison and frost spells do no damage to them. Vampires heal instantly when blood is present otherwise they heal slowly. that they have been dubbed to be immune to mundane weapons.
* **Superhuman Senses** - Vampire’s senses of sight, smell, hearing, and touch are of supernatural keenness, comparable on many levels to a bat’s. The vampire can see with perfect clarity in the darkness of the night, to the point of being able to detect the bodily heat emanations from its victims. The creature’s hearing is comparable to a bat or an owl, possessing a level of sensitivity on par with the bat’s own echo-sensitivity and they even have a sonar system just in case they are blinded. The Vampire’s sense of smell is as acute as that of a wolf or a dog’s, enabling the creature to track its prey for miles by the scent of the victim’s blood alone, a sensation that the vampire relishes. The Vampire is also able to tell individual people apart by the scent of their blood coursing through their veins or bodily odors. The Vampire’s sense of touch is amazingly acute, as the creature can feel the heartbeat of a potential victim through thick walls, or it can detect the vibrations of a vampire hunter’s footsteps and the direction of the footsteps, enabling the Vampire to either escape or prepare an ambush for the would-be hunter. In addition to its five senses, the vampire possesses several preternatural senses. The Vampire can instinctively sense impending danger, usually posed by humans. Vampires can feel the heartbeat of a person and see the blood and brain activity, allowing them to save lives of people. Vampires require a very little amount of blood to tell the age, race, gender, blood type, health status and eating habits.
* **Scaling Walls** - Vampires can scale walls like spiders and still act like they were walking on the ground with their capes and clothes falling towards their feet instead of the soil. They can detach at will to land on the ground and carry on their work from there.
* **Hypnosis** - Through the use of hypnosis, Vampires are able to dominate the mind and will of a human by simple eye contact, soft speech or a simple wave of the hand. The Vampire’s bite seems to have an anesthetic effect on the victim; giving the creature the time it needs to feed and also instantly sealing the cut to prevent loss of blood and keeping no memory of it. To dominate a human, the vampire needs only make eye contact with its victim for a few seconds and then bite to spread vampirism. However, the stronger the human’s will, the longer hypnosis takes. If necessary, the Vampire can completely crush the human mind or destroy the individual’s sanity, leaving little more than a drooling lunatic. In the same manner, the Vampire can create a human slave. This slave is totally obedient to his master’s will, to the point of being willing to sacrifice everything for his master’s safety, including his or her life. Such individuals inevitably lose their minds due to the vampire’s power over them.
* **Immortality** - A vampire being already dead cannot die again. Their lifespan multiplies very fast rendering them immortal in life and their immunity to mundane weapons and instant healing renders them invulnerable to most weapons and their part dead bodies can make others mistake for them as dead men when they fall on the ground. The oldest vampires are between 1,000 and 10,000+ years old.
* **Shapeshifting** - Vampires can fly as a cloud of bats, mist or a single giant or small bat. Vampires can take the form of rats, bats, mist or smoke in cloud form (whole body or occasionally part of their body) or a single giant or regular bat, wolf (or a werewolf-looking creature), giant or regular rat or a bat-like demon. Some can even turn their hands. Vampires can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords, etc. also dematerialized into bats with them. This enables them to fly. Bat powers give vampires a lot of new qualities like the ability to move very fast, turn invisible for some time, and actually fly. Elder vampires can also turn into one single bat to remain stealthier and others can turn to giant bat-like demons. Vampires are known to embalm mortals into themselves to carry them as bats too.
* **Healing Factor** - The vampire has supernatural regenerative capabilities, which allows the creature to recover from injuries that would permanently incapacitate or even kill a human. Poison, suffocation, extreme cold, aging, drowning, or disease cannot kill the vampire, as the creature is already dead.
* **True Face** - A vampire's true face is the appearance they are hiding under their normal human face. When a vampire's true face is revealed, the sclera of their eyes turns blood-red, dark veins appear under their eyes as the blood pumps forcefully through them, and their canine teeth extend into razor-sharp fangs. On some occasions, a vampire's fang teeth can include both their canines and their lateral incisors, or both their canines and their premolars. A vampire's true face can be revealed whenever they wish, but it will appear against their will whenever they are aroused by the scent of blood, or are feeling intense emotions such as fear, anger, lust, sadness, etc. A vampire's fangs are extremely sharp, which gives them the ability to tear into almost any substance (including and especially flesh) and tear off limbs. A vampire's true face will appear for the first time either while they drink human blood for the first time or shortly afterward. With the fangs come the darkened veins under the eyes as well.
* **True Form** - The oldest vampires have the ability to turn into what is called their "true form," which is said to be a reflection of their soul. The results of a vampire's transformation vary; however, most seem to acquire a pair of bat-like wings. This form can be almost anything, from giant bats, giant spiders, dragons, large wolves or a werewolf-like figure, lizard monsters, a succubus-like figure, or large gargoylic creatures that can hover in the air and use very powerful blood magic spells (these creatures look like real vampires, just with wings).

### Uncommon Abilities

* **Telepathy** - Vampires can read the minds of mortals. Older vampires can read the minds of younger, weaker vampires. Vampires can also use telepathy to "whisper" to each other by speaking into each other's minds; a way to silently communicate even over great distances.
* **Atmokinesis** - Vampires are able to control the weather within limits. They could direct the fog, summon a powerful storm, control the direction and the force of the wind, or even call down bolts of lightning to strike its enemies. Dragons however can counteract their ability and summon rains.
* **Telekinesis** - Vampires can move objects with their minds. Most of them are known to choke people without their hands and even lift people; vampires even go a step further to pull or push objects away and some like throwing their blades towards enemies and then calling them back.
* **Pyrokinesis** - Vampires have control over fire and can summon heat and fire with their minds and hands.
* **Electrokinesis** - Vampires often attack by projecting lightning from their fingers. Such weapon can stun mortals and completely destroy robots.
* **Flight** - The unique ability known to older vampires to defy gravity and move towards anywhere in the air. Newborn vampires have a lesser variation of this power; they can land silently and carefully by floating down to the ground during falls.
* **Necromancy**- Vampires can raise the dead and create dead thralls. Some can only resurrect one or two servants while others can create entire armies of dead. Since vampires have dark energy, bodies resurrected by them lose their skin and flesh making them look like zombies.
* **Dream Manipulation** - Vampires can mentally create and control dreams of both humans and weaker vampires. It is easier to get into a vampire's head if they don’t drink human blood or convince humans to become a vampire.
* **Cell Manipulation** - Older vampires can influence the cells of a living or dead person to create life. This is the process by which older vampires reproduce; vampires have the ability to save a man from dying by using the cells and life force of another dying person and bringing into life the dying man. Vampires can also influence life to reproduce and create their own children of either pure light, pure dark or grey nature. Some vampires can survive any condition under which others would surely die and that includes their own regeneration from a single cell, they will still forget most of their things and need to feed on vampire blood.
* **Animal Control** - Besides turning into animals, vampires can control the minds of animals. This may include from petty spells like greensight and spying to very powerful spells like animal control (up to thousands). While fledglings use small creatures like dogs, wolves, mountain lions, rats, bats and birds as their companions; ascendants use creatures like undead hounds, giant spiders, gargoyles and other predators of that kind. Elder vampires have the ability to control even stronger creatures like trolls and even dragons as their servants.
* **Blood Bond** - A blood exchange between a vampire and human (not before the human dies) will form a blood bond. The vampire will be able to sense the human's thoughts and emotions, knowing if that human is in any type of harm or distress - for eternity. The human will also experience sexual dreams about that vampire.
* **Blood Rising** - A destroyed vampire who still has his ashes together can be instantly brought back to life just using some blood magic. Since vampires are creatures of blood, all one has to do is collect all the ashes in an urn and put in it blood and speak a few incantations, the vampire will rise as before. Human blood can bring back the same vampire but as a newborn with very less powers - like a reset. Vampire, elf or fairy blood will restore the vampire as was before destruction and finally, dragon blood will make a vampire far more powerful than before.

## Weaknesses

"*The word you are looking for is "destroy." It is quite a feat to kill that which is already dead.*"

In spite of their superhuman powers of strength, resilience, and virtual immortality, vampires possess weaknesses and limitations that threaten their very being and give humans advantages over them.

* **Silver** - The touch of silver burns a vampire's skin and causes great pain.
* **Garlic** - Vampires are repulsed by the scent and taste of garlic.
* **Vervain** - A mystic herb called vervain is poisonous to vampires. It burns their skin on contact. If a human is holding, wearing, or has vervain in their system, a vampire cannot hypnotize them. Vervain can be mixed with a vampire's drink, which, if drunk, will severely weaken them.
* **Religious Iconography** - The sight of a cross or any other religious symbol will repel vampires and even burn them on contact with their skin. By holding some form of crucifix in front of a vampire, a potential victim can cause the vampire to halt, or even to turn and flee. A cross presented strongly enough can even cause a vampire to be unable to return to their coffin, destroying them at sunrise. Direct physical contact with a crucifix will severely burn a vampire, but will not destroy them.
* **Sunlight** - The vampires are extremely sensitive to the sun and they would burst into flames if they are exposed to the direct sunlight. Upon touch to UV rays vampires burst into flames lose their skin and crumble to dust, stone, ash, bones, or gooey piles, and some even vaporize. They could counter this with daylight rings which have a stone called lapis lazuli.
* **Dead Man's Blood** - The use of blood from the recently deceased can also be used as a method to incapacitate vampires briefly.
* **Stake** - Wound to the heart was fatal to a vampire. An iron stake can knock a hole in the vampire and weaken it to some point while a normal wooden stake a silver, ash, hawthorn, or oak stake can kill a vampire when dug into the heart.
* **Exsanguination/Blood Loss** - If drained completely of their blood, vampires can become comatose or even die. If a vampire entered a place (That was not a public area) without invitation and the invite remained absent for too long, the vampire began to bleed through it's pores until it was completely drained and dead.
* **Reflection** - Vampires, as well as the clothes they currently wear, can't be seen on reflective surfaces like mirrors, glass, or water. However, vampires can be seen in photographs, daguerreotypes, and video tapes. Vampires do have reflections in certain dimensions, such as Pylea, as its physics differ from those of Earth.
* **Dismemberment** - Dismemberment is a grisly process that involves hacking off the vampire’s limbs, one by one, to prevent them from rising from the grave and attacking the living. Obviously, any vampire is going to find it to be impossible to get up, wander around, and feed without its arms or legs. Ideally, this should be done with a sword or a woodsman’s axe.
* **Holy Water** - Water that has been blessed by a clergyman will burn a vampire if it makes contact with one. A sufficient supply of such water will likely destroy one entirely.
* **Hunger/Starvation** - The vampires could become weak and sickly looking if they do not feed on blood and they could eventually die from starvation.
* **Desiccation** - If drained completely of their blood, vampires can become desiccated or even die. They can be desiccated by the Desiccation Spell.
* **Invitation** - If a vampire entered a place (That was not a public area) without invitation and the invite remained absent for too long, the vampire began to bleed through its pores until it was completely drained and dead. The vampires needed a verbal invitation ("You could come in") for each separate entrance to a private domicile (A window and a door). The vampire is unable to enter a house without first being verbally invited to enter. So, as long as people don't let the creature in, they remain safe.
* **Fire** - The vampires could be killed through immolation. Fire causes vampires a great deal of pain and injury; they can, however, quickly heal from even the worst burns if given time and blood.
* **Decapitation** - A vampire can be killed completely if its head is cut out and body burned. The vampire’s body will keep on walking as a headless zombie till it finds its head and after that the vampire will be reborn.
* **Werewolf Bite** - A bite from a werewolf as the venom in the saliva will neutralize the vampire venom in their blood causing them to die and deteriote.
* **Magic** - Vampires are susceptible to the powers of magic. Witches are able to give supernatural aneurysms that cause the blood vessels of vampires to explode. Marnie Stonebrook cast a powerful spell on Eric, causing him to lose his memory. Later she casts a spell on Pam, causing her body to slowly rot. It's currently unknown if Draedon Count has this weakness due to practicing witchcraft.

## External Links

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