Militia Infantry

The Militia infantry types are somewhat weak infantry available to most factions in one form or another. Their role is to simulate irregular armies, inexpensive guard detail or fight as an emergency measures. They are recruited from civilians, voluntary or not.

## Game Mechanics

Militia Infantry are able to deploy in civilian areas, this means factories, cities and building. They cannot deploy within 50cm of an enemy unit or structure. This also prevents the enemy from "spawning" it's own Militia infantry on top of them as a counter measure cause they have to be 50cm apart.

Militia Infantry always suffer *Rule M* on all weapons, even if upgraded to *Recon* *status* this hinders their overall effectiveness as a fighting force and is a balance to prevent *Light Infantry* and *Professional Infantry* from becoming redundant on the field.

Militia Infantry do not have acces to *War gear*. (Exceptions occur for certain factions)

Militia Infantry cannot be equipped with *Technicians*, this does not limit *Officers* (Exceptions occur for certain factions)

Militia Infantry have limited communications radius as they are not trained in military codes, hand gestures and phrases.

Militia Infantry has -1 survivability, this means they'll be countered with *Firepower 3* and *4* without rolling for survival if caught in the open. their only real chance is on the defense in cover or bunkers.

* This is somewhat by-passed as they can be deployed in civilian buildings (Heavy cover) or forrest (Light cover) along the flanks rather than marching up the board. As long as they are outside of 50cm to the nearest enemy unit
* They cannot be deployed in this manner on military installations such as bunkers (Fortification) or outposts (Light cover) as this is not considered a "civilian" building, not even if it's a bomb shelter for civilians. That is unless it's a specific scenario.

## Pros & Advantages

* Militia units are the most economical infantry as they can somewhat fill the role of regular infantry at a reduced cost. They will however, often suffer penalties or remarks in the process.
* Militia units often appear in large groups of 10+ to compensate for their lower survivability, short communication range and poor accuracy.
* They accel at ambushes, not because of their potential firepower, but because of their ability to deploy on the flanks as well as in civilian building and locations. Effectively giving them the same effect as paratroopers.
	+ The enemy might find his/her supply lines interrupted, a new front opening, his/her weaker units endangered or actions interrupted.
	+ This also allows the player to deter an enemy's advance from that location or lock down an area as the enemy cannot use the same tactic as a counter.
* Some factions, have alternative or potent arsenal options available for Militia units as they use captured, stolen or supplied equipment.
	+ This is why Militia units are often seen with equipment such as *Panzerfaust* despite belonging to a differens faction.

## Cons

* Militia infantry often only have basic or poor equipment available.
* Militia infantry are only good as a stopgap measure against other infantry types, they rarely win an even fight against other infantry.
* Militia infantry have shortcomings in combat, they'll be cannon fodder for other and better units. They suffer several remarks and penalties.
* Some factions can only deploy Militia infantry if they are escorted by an *Officer*, they suffer no penalty if the officer is lost.
	+ The *Officer* has the same survivability as professional infantry, therefor all shots & artillery rolled against the group must be rolled separately.
	+ Adding an *Officer* potentially defeats the whole point of deploying inexpensive infantry as the *Officer* cost more than individual Militia units. He's also more vulnerable as the rolls against him are done separately from the rest of the group.

## Trivia

* Militia infantry are considered the weakest controllable unit as they often cost just 1 Point to deploy.
* France (currently) has the most potent Militia, *F.F.I.* who on average are able to go toe to toe with other infantry.
* Poland has the best Militia available as it has 2 options with one of them being rather potent.
* USSR has the weakest Militia unit available, *Shtafbat* can appear in large groups of "soldiers" but almost no equipment available.