Power Score

**Power Score** or **PS** is a term used for the Attributes section in **Tokyo Ghoul**. It is a means to directly measure a character's potential. The Power Score system is a 5-point scale which makes use of 6 attributes, each one playing an important role in your character's overall strength. Each point represents a general sense of one's ability within an area, but not the specifics. The average amount of points that everyone will be starting with is 3 points. This represents the average amount of ability in such an area. Going above or below that would be equivalent to being slightly stronger or weaker in that area. While going another point above or below that, 1 or 5 points, would represent someone who is weak or strong within that area. It is possible for people to go even further beyond in both areas, but typically they are due to special circumstance.

## Rank

A character's rank is not an attribute. However, they still hold an important role in explaining the strength of a character. Rank is an indicator of a character's general strength, while the Power Score of a character deals with the specifics. This means that a B-rate Ghoul would be more powerful than a C-rate ghoul, even if the C-rate ghoul had a higher score in their Strength attribute than the B-rate Ghoul. This also holds true for Ghoul Investigators. Below is a table that shows the equivalent level of power between ghoul rates and investigator ranks.

 S
 S-
 A
 B
 C

## Attributes

### Strength

**Strength** determines how physically strong a character is. The number of points in this attribute is indicative of this value, as with all other attributes.

### Agility

**Agility** determines how physically agile a character, for both their minute and articulate movements as well as their general speed. In combat situations, the person with the highest Dexterity goes first and goes on from highest to lowest score.

### Constitution

**Constitution** determines how tough or durable a character is, as well as how well they can handle fatigue and poisons.

#### Vs. Strength

When pitted against a character's Strength, can determine the kind of damage a character takes from physical blows.

#### Vs. RC Type

Kagune are naturally pre-disposed towards one another. This is not only due to their natural strengths and weaknesses, but also has something to do with their genetic make-up. When a character is attacked by a kagune that adversarily corresponds to theirs, their constitution is halved meaning that they take extra damage when being attacked by such a kagune. In example, Character A posseses a Bikaku kagune. Character B possesses a Rinkaku. Character A attacks B, making Character B suffer extra damage if the attack lands.

### Stamina

**Stamina** determines how long a character is able to sustain themselves when dealing with forms of exhaustion. The number of Stamina points directly correlates to the amount of posting rounds a character has before they require some rest. In example, Character A has six points in his Stamina. When fighting, he is able to actively fight for six posting rounds before needing to stop and rest. Resting is an action that can be taken in a post, each round spent resting is a point given back to one's current Stamina. However, during this action they cannot attack. The amount of Stamina your character has increases with their rank. Every additional rank a character has, they have twice as many Stamina points. In example, Fighter A is a B-rank ghoul with 3 points in Stamina. Instead of him only being able to fight for 3 rounds, like a C-rate ghoul, he is able to fight for 6 rounds.

#### Recovery

Eventually, in battle, there will come a point in which your character starts to run out of their breath or becomes completely unable to attack whatsoever because of their exhaustion. To avoid this, or even to recover from this point, it is important to make use of the **Recovery** system. To recover one's Stamina, the user must not make an attack for a select amount of post rounds. They can still defend themselves and move during this time, but it is absolutely vital that they **do not attack**. If this can be accomplished, for every one round of doing so they can regain one point of Stamina. User's cannot go above the maximum amount of Stamina they possess.

### Perception

**Perception** determines a character's ability to percieve the environment around them. It is extremely useful and vital for being able to tell when something is wrong, such as a hidden trap or enemy and seeing when an attack is launched against your character.

#### Vs. Dexterity

When pitted against Dexterity, Perception can give your character the ability to see an attack coming and being able to react to it on time.

### RC Factor

**RC Factor** is an attribute specific to Ghoul characters, it determines the effectiveness of one's Ghoul powers. Such as the strength of their kagune, regeneration; etc.

## Starting Points

Each and everyone of our characters here start with humble beginnings. To represent this, each and everyone's character starts out with the same amount of points.**All RPCs will start with exactly 18 points. Ghouls will start off at C rating. Investigators start off at Rank 3.**