recursal/Fanatic-Fandom huggingface dataset:
Item Frame

An item frame is an entity‌ that displays the item or block that is inside it.

A glow item frame keeps itself and the item inside it illuminated, even in the dark.

## Obtaining

### Breaking

An empty item frame can be broken simply by punching it. If the item frame contains an item, punching it drops the item, leaving the frame on the wall.

Because item frames are entities, they can be broken in Adventure mode. They will also be targeted by commands using the @e selector.

### Natural generation

An item frame containing a pair of elytra generates in each end ship.

### Crafting

* Putting 1 Leather and 8 Sticks in a Crafting Table will create 1 Item Frame.
* Putting 1 Item frame and 1 Glow Ink Sac in a Crafting Table will create 1 Glow Item Frame.

### Trading

Expert-level cartographer villagers have a chance to sell an item frame for 7 emeralds.

## Usage

### Item display

Item frames can be placed on the sides of cactus blocks, pressure plates, fences, trees, slabs, cobblestone walls, chests, doors, and all solid blocks. They can also be placed on the top and bottom of these blocks. To place on chests and doors, the player needs to be sneaking. As item frames are an entity, multiple item frames can occupy the same block, although on different faces. It also allows non-solid blocks to occupy the same space.‌

Players can place items in the frame by using the item. If a map is placed in an item frame, it enlarges to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor spins around similar to the white cursor (players). If an item in an item frame has been renamed using an anvil, it displays its custom name when the cursor is over the item frame. If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs.

Pick block may be used on item frames by players in creative mode only, the control has no effect for players in Survival or Adventure mode. When the item frame is displaying an item, pick block picks the displayed item instead of the item frame.

Item frames can be placed on the lid of a shulker box that is positioned horizontally, but pop off when the lid is opened.‌

### Rotation

The displayed item can then be rotated by right-clicking the frame. Items displayed in the item frame can turn 45° diagonally, with a total of 8 possibilities (90° and 4 possibilities if it is a map), and the frame outputs a redstone signal depending on the rotation phase that can be interpreted by a redstone comparator (note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds.

### Glow item frames

When an item is placed inside a glow item frame, it appears to glow, even though it does not emit any light level.

## See Also

* Items
* Glow Ink Sac
Locket of Illusion

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Providing less Absorb than the Copper Locket, the Locket of Illusion has a unique ability in allowing you to feign death. You can use this ability by right-clicking with an empty hand, playing the usual death animation, and cloaking you with invisibility. Be careful to time it correctly though, or the enemy will be able to see through your façade.

### Obtaining

* Can be found in generated dungeon chests.
Grog

Grog is a drink made from a Water Bottle and Ale in a Brewing Stand. It refills a moderate amount of Thirst, but can inflict some negative effects if consumed too much at once. Interestingly, heavier classes are more resistant to its effects than lighter ones.

Grog restores less Thirst than both Water and Ale, but it can be created in larger quantities. It has the same effects as other alcoholic drinks if consumed in too large a quantity, but as it has the lowest potency, you can get away with drinking more of this than any other. Certain Classes are more resistant to its effects than others.

## Obtaining

Putting a Water Bottle and one Ale in a Brewing Stand will result in Grog. This drink can also be bought at Taverns in NPC Villages, and found on Pirate Ships.

## Effects

As with all alcoholic beverages, Grog has two effects when drank in large quantities:

After drinking a sufficient amount of Grog, the player will begin be afflicted with Drowsiness, leading to Sleep. If you continue to drink Grog while drowsy, the additional effect of Nausea will set in on top of that.

For every Grog you drink, your internal temperature will raise incrementally. This can be useful when traversing cold climates unprepared, or if you are afflicted with the Freezing or Frozen status.
Crystal Ball

Crystal Balls are blocks which can be linked together to provide teleportation between the two points.

## Obtaining

Putting 4 Crystal Eyes in a Crafting Table will create 1 Crystal Ball.

## Usage

Crystal Balls can be used for short-distance teleportation, up to a distance of 2,000 blocks. Once two Crystal Balls are placed, they will be immediately linked. Right-clicking on the Crystal Ball will teleport you to the corresponding one.

## See Also

* Items
* Crystal Eye
Book and Quill

A book and quill is an item used to write written books.

### Natural generation

* There is an 18.9% chance you will find 1-2 Book and Quills in Buried Treasure Chests.

## Usage

### Crafting ingredient

* Putting a Book and Quill in a crafting Table with a Written Book will create a copy of the Written Book.

### Writing

Using the GUI, the player can write a single book up to 100‌ pages long, with up to 798 characters per page. The player can write up to 79,800‌ characters inside the entire book. No page may be longer than 14 lines and each line can have a width of 114 pixels (see pixel width of each character here).

The player has the ability to copy and paste into books. However, the paste does not work if the text being pasted is longer than a single page. Most Unicode characters are available in books, and they may be pasted in without issue.

In singleplayer, the world pauses while a book is being edited.

### Lecterns

One can place a book and quill or a written book on an empty lectern.

The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15. This is why lecterns are listed in the "redstone" tab in the creative inventory.

### Signing

Books can be signed by pressing the "Sign" button while in the interface. When signed, a book bears the name of the player who wrote it and a title chosen upon signing. After it has been signed, it cannot be edited again – it has turned into a written book.

Special characters can be used in the title, if typed from a keyboard that supports them. Alt codes do not work, and the `§` character cannot be typed even using a keyboard that implements it, meaning titles cannot be colored or formatted in-game. However, on Linux using the compose key to produce special characters does work.

The title of the book can be up to 16 characters long, and the player cannot paste into a title. A "workaround" for the 16-character limitation is to manually rename the book at an anvil, which always costs 1 experience level. This can be done with either a written book or a book and quill – both versions will always display the changed name. If a custom name is removed from a written book, it will revert back to the title it was given during the signing process.

### Trading

Expert-level librarian villagers have a 50% chance to buy 2 book and quills for one emerald.
Kingfisher

Kingfishers are beautiful birds, whose plumage is highly sought after by Trappers. They hunt fish by using their high speed to dive below the surface of water and kill the fish in one blow.

## Spawning

The conditions for a Kingfisher to spawn are somewhat specific. They will spawn near a Pond, Lake, River, Swamp, or Bog, as long as there is a Water source block and a Leaf block within 5 blocks of where it will spawn. Only one spawns at a time.

## Drops

Kingfisher will drop between 1-2 Kingfisher Feathers. These are highly valued by Trapper NPCs.

## Behavior

Kingfishers will sit patiently in trees by the water, and will typically swoop down to catch a fish, or move to a different spot if none are present.

Kingfishers will flee from the player, like most other birds.
Almanac

The Almanac is a catalogue of all the creatures you have encountered. It is the signature item of the Scholar.

## Obtaining

### Spawning

* Like the Cleric and his Ankh, the Scholar spawns with an Almanac in his inventory already.

### Trading

* The Librarian Villager has a chance to trade 5 Emeralds for an Almanac.

### Generated Chests

* The Almanac can be found generated in Stronghold Chests.

## Usage

The Almanac starts out blank, but as you see new creatures, they are added to its pages. Information such as their stats and a brief description are only added after defeating said creatures.

## See Also

* Items
* Scholar
Cross

The Cross is used to cure a Curse, be it on a piece of equipment or a player. It cannot be crafted.

## Obtaining

### Loot

The Cross can be found generated in dungeon chests.

### Trading

The Cross can be traded from an expert-level Cleric Villager for 10 Emeralds.

## Usage

To clear yourself of a curse, the player must right-click while holding the Cross. To remove a curse from a piece of equipment, hover over the effected equipment in your inventory while holding the cross, and right click.

## See Also

* Items
* Enchantments
Enchanted Golden Apple

### Effects Granted

20 seconds of Regeneration II, 2 minutes of Absorption IV, 5 minutes of Resistance, and 5 minutes of Fire Resistance.

Enchanted Golden Apples cannot be crafted like their regular counterparts, but instead are found as rare loot items in Dungeon Chests. They boast a terrific Saturation value, as well as a ridiculous amount of positive status effects granted upon eating.

## Obtaining

* Found only in generated Chests in Dungeons.
Diamond Armor

## Diamond Helmet

Diamond Armor is close to the best, and definitely worth seeking out if you’re able to equip it, as the best Armor is reserved for the classes more likely to find themselves in direct combat after all.

### Obtaining

* Can be found in generated Chests.
* Can be Crafted from 5 Diamonds in a Crafting Table.

## Diamond Chestplate

### Equipped by

Fighter, Dwarf, Paladin, Dark Knight, Barbarian.

Diamond Armor is close to the best, and definitely worth seeking out if you’re able to equip it, as the best Armor is reserved for the classes more likely to find themselves in direct combat after all. The Diamond Chestplate is the second heaviest Armor in the game.

### Obtaining

* Can be found in generated Chests.
* Can be Crafted from 8 Diamonds in a Crafting Table.

## Diamond Gauntlets

### Equipped by

Fighter, Dwarf, Paladin, Dark Knight, Monk, Barbarian.

Diamond Armor is close to the best, and definitely worth seeking out if you’re able to equip it, as the best Armor is reserved for the classes more likely to find themselves in direct combat after all.

### Obtaining

* Can be found in generated Chests.
* Can be Crafted from 2 Diamonds in a Crafting Table.

## Diamond Leggings

### Equipped by

Fighter, Dwarf, Paladin, Dark Knight, Barbarian.

Diamond Armor is close to the best, and definitely worth seeking out if you’re able to equip it, as the best Armor is reserved for the classes more likely to find themselves in direct combat after all.

### Obtaining

* Can be found in generated Chests.
* Can be Crafted from 7 Diamonds in a Crafting Table.

## Diamond Boots

### Equipped by

Fighter, Dwarf, Paladin, Dark Knight, Barbarian.

Diamond Armor is close to the best, and definitely worth seeking out if you’re able to equip it, as the best Armor is reserved for the classes more likely to find themselves in direct combat after all.

### Obtaining

* Can be found in generated Chests.
* Can be Crafted from 4 Diamonds in a Crafting Table.
Gargoyle

Gargoyles are dangerous nocturnal monsters who appear as solid statues in daylight, and come alive under darkness.

## Spawning

Gargoyles spawn in Cemeteries, Abandoned Castle, and Marsh Dungeons in groups of 2-4.

## Appearance

Gargoyles have large, wide eyes, wings, sharp claws, horns, and a beak-like mouth. While as a statue they have a stone texture, they are gray-blue with red eyes when alive.

## Behavior

Whether Gargoyles are active or not depends on their exposure to natural light. While exposed to sunlight, they are frozen in place, petrified. When they are alive however, they will aggressively pursue the player, remaining in flight and swooping down to deliver their devastating attack, of which they get 4. When not attacking or flying, Gargoyles can silently climb on walls and ceilings.

Despite not being boss mobs, four of them act as the boss of the Marsh Dungeon.

### Weaknesses

Gargoyles are weak to Water magic when in stone form.

## Strategy

Gargoyles are incredibly dangerous to lightly-armored Warriors. They have 4 attacks which each deal moderate damage. Weariness is a must to protect Spellcasting classes. Keep in mind that Earth magic has no effect on them, and that unnatural light (light from blocks such as torches or lanterns) will not turn them to stone.
Apple

Apples are a Food which are occasionally dropped from Oak and Dark Oak Leaves. They don’t restore much hunger, but they’re a fine source of food early on. They can also help in a pinch in a Dungeon.

## Obtaining

* Inside generated chests.
* Trading with Farmer Villagers.
* Occasionally dropped by decaying Oak and Dark Oak Leaves.

## Uses

* Apples can be used to feed Horses, Donkeys, and Mules.
* Can be used to craft Apple Cider.
* Can be used to craft Golden Apples.

### Apple Cores

When eating an Apple, there is a 10% chance they will become Apple Cores.

## See Also

* Food
* Apple Core
Blaze Rod

Blaze rods are items exclusively obtained from blazes. They act as an essential ingredient in brewing, as a fuel for both brewing and smelting, and for crafting the eye of ender that leads the player to the End.

## Obtaining

### Mob loot

When killed by a player or tamed wolf, a blaze has a 50% chance to drop a blaze rod. The Looting enchantment can increase the drops by one per level, for a maximum of 4 blaze rods. Blazes do not drop any blaze rods if killed by any other source.

## Usage

### Crafting ingredient

* A Blaze Rod in a crafting table creates 2 Blaze Powder.
* 1 Blaze Rod + 3 Cobblestone/Blackstone/Cobbled Deepslate creates a Brewing Stand.
* 1 Blaze Rod + 1 Popped Chorus Fruit creates 4 End Rods.

### Fuel

When used in a furnace, a blaze rod lasts 120 seconds (12 items).
Allay

Allays are companions who will seek out greater numbers of items you give to them, and deposit to the nearest Note Block. They are Benevolent versions of the Vex.

## Spawning

### Pillager Outposts

* Allays can be found surrounding pillager outposts, confined inside dark oak cages. One to three allays can spawn in each cage.

### Woodland Mansions

* Allays can also spawn inside jail cells within woodland mansions. one to three allays can spawn in each cell.

## Behavior

The Allay's luminous texture allows it to be seen clearly in the dark, although it doesn't illuminate its surroundings.

The allay wanders around until a player gives it an item with their use key. The allay starts following the player, seeking out dropped versions of the same item and delivering them to its player. The allay returns to wandering around if any player takes its item back by using an empty hand on it.

The Allay locks onto the player that last gave it an item. It follows the player from up to 64 blocks away even if it can't see them, and it seeks items up to 32 blocks away from the player. After delivering items, it has a delay of three seconds until it can seek items again. The allay has a single inventory slot to hold a stack of items (usually 64 items) in addition to the item it got from the player. While the allay does not discern enchantments, special item names, or items in Shulkers when it seeks, it still carries such items in separate trips.

If the Allay hears a note block play, it spends thirty seconds around that particular note block, seeking items around it and returning them to it instead of its player. A vibration particle reaches the allay to show this. When an allay hears a jukebox playing, it performs a dance animation. If the jukebox stops playing, or if the allay gets too far away from the jukebox, it stops dancing.‌ The Allay cannot enter water, although it attempts to gather items that are under water.

Allays cannot be harmed by their owners. If they are harmed by another source, they go into a panic state and start moving wildly in random directions. When killed, allays drop the items they were holding. If an allay dies while holding a totem of undying, it instead returns to full health and the totem is destroyed, as with any mob holding a totem of undying. Allays naturally regenerate 2 HP per second if damaged.

Using a lead or a named name tag performs the item's normal function, instead of giving it to the allay.

### Allay duplication

If the allay is given an amethyst shard while dancing, it plays a small amethyst sound, makes a heart, and duplicates into another allay. After duplication, both allays have a five minute cooldown before being able to duplicate again.
Blue Jay

Blue Jays are fearless defensive creatures, attacking anything that gets too close. As game, their drops are desired by Trappers.

## Spawning

Blue Jays can be found solitarily in any forested Overworld biome, within 5 blocks of a Leaf Block of any kind.

## Drops

Blue Jays will drop between 1-2 Blue Jay Feathers. These are valued by Trapper NPCs.

## Behavior

Blue Jays will sit, perched in the trees most of the time, and take flight when someone approaches. If attacked, they will fight back with great speed and ferocity, flying about erratically.

Blue Jays will seek out and attack other, smaller birds in their nests. If successful in killing them, they will rob the nest of eggs and consume them.
Flute

The Flute is an instrument which will teleport you to the nearest dungeon entrance when played. As an instrument, it takes a Harmony level of 20 to use.

## Obtaining

The Flute, like most instruments, can only be traded from a Minstrel Villager. In this case, an Master-level one, for 35 Emeralds.

## Usage

Right-clicking with the Flute in hand will activate it. A brief animation will play, and you will be teleported to the nearest dungeon entrance. If the dungeon has no above-ground entrance, it will teleport you above the dungeon. The only dungeon this does not work on is the Stronghold.

## See Also

* Items
* Instruments
Dark Knight

The Dark Knight is a player class in Minecraft: Magic and Monsters. The Dark Knight is the opposite of the Paladin. They can both equip all the same Armor and Weapons, but instead of having low-level White Magic, the Dark Knight has Black Magic. While the Paladin is most proficient with Polearms, the Dark Knight is better with Axes and Bludgeoning Weapons.

## Weapons

If the Paladin is a Fighter combined with an Elf, the Dark Knight is a Fighter Combined with a Dwarf. Though being able to use most weapons, the Dark Knight is most proficient with Axes and Bludgeoning weapons.

Weapons the Dark Knight can use:

* Knife
* Dagger
* Wooden Shortsword
* Stone Falchion
* Iron Shortsword
* Iron Longsword
* Gold Scimitar
* Silver Rapier
* Diamond Shortsword
* Diamond Longsword
* Mithril Shortsword
* Mithril Longsword
* Wooden Hatchet
* Wooden Mattock
* Stone Handaxe
* Stone Mattock
* Iron Axe
* Iron Mattock
* Gold Greataxe
* Gold Mattock
* Silver Axe
* Silver Mattock
* Mithril Axe
* Mithril Mattock
* Spear
* Halberd
* Lance
* Pike
* Trident
* Javelin
* Bow
* Crossbow
* Longbow
* Sling
* Slingshot
* Dart
* Snowball
* Rock
* Whip
* Cat o' Nine Tails
* Wooden Staff
* Iron Staff
* Gold Quarterstaff
* Silver Quarterstaff

## Armor

Furthering the divide between the Paladin and Dark Knight, the Dark Knight can handle more weight.

* Cloth
* Leather Armor
* Chainmail Armor
* Studded Armor
* Plate Armor
* Iron Armor
* Gold Armor
* Silver Armor
* Mithril Armor
* Wooden Shield
* Leather Shield
* Buckler
* Iron Shield
* Gold Shield
* Silver Shield
* Mithril Shield
* Protect Cape
* Wraith Shroud
* Speed Boots
* Flippers
* Turtle Shell
* Ribbon
* Bracelets
* Lockets
* Rings
* Bandages
* Elytra

## Magic

The Dark Knight can learn low level Black Magic.

* Lightning
* Fire
* Lock
* Sleep
* Ice
* Water
* Darkness
* Temperance
* Weariness
* Hold
* Lock II
* Sleep II
* Haste
* Confusion
* Hex
Hornet

Hornets appear similarly to Bees, but are larger, always hostile, and can sting more than once. Don’t underestimate them though, a Hornet’s attacks inflict Poison.

## Spawning

There is a 15% chance that Hornets will spawn with Bee Nests in the overworld as opposed to Bees. They share the same spawning conditions as Bees.

## Drops

Hornets have an 82% chance to drop a Bee Stinger, and an 18% chance to drop Royal Jelly upon death.

## Appearance

While Bees appear as swarms of tiny insects that share one hitbox, Hornets are huge, oversized arthropods adorned in familiar black and yellow striping. They have a large stinger protruding from their abdomen, and a pair of large compound eyes. Their form is lithe, which compliments their speed and ferocity.

## Behavior

Hornets are very aggressive, and will attack players when they spot them. They sting in twos, dealing between 2.5-5 damage per sting to the player. This will inflict Poison for 10 seconds, though it does not stack or refresh with succussing stings.

### Weaknesses

Hornets are Arthropods, and are as such weak to the Bane of Arthropods enchantment. They are also counted as flying mobs, meaning they have a Lightning weakness as well.

### Resistances

Earth type attacks have no effect on Hornets.

## Strategy

Hornets can mean trouble in the early game. Pay attention to your surroundings and keep an eye out for Bee Nests. If you don't see Bees, scan the area for the large Hornets. They shouldn't be difficult to spot, with their bright coloration.

Their successive stings coupled with Poison can easily kill a low HP player, especially when factoring in more than one Hornet. If you see one and aren't in the shape for a fight, then try killing them with ranged weapons.

Carry Antidotes wherever you go. You never know when you'll run into a Poisonous enemy, so it is best to keep several of these on hand in case the moment arises. Note that you can craft an Antidote from the Bee Stingers that Hornets drop upon death.

## See Also

* Mobs
* Bee
Earthworm

Earthworms are items used in fishing and can attract fish when attached to a Fishing Rod.

## Obtaining

### Archeology

When brushing away Dirt blocks with a Brush, there is a chance that it will drop an Earthworm.

### Trading

Fisherman Villagers will trade 1 String for 1 Earthworm.

## Usage

Earthworms can be combined with a Fishing Rod and any kind of Lure. This will help attract fish quicker, but will be consumed once one is hooked.

## See Also

* Items
* Fishing Rod
* Lures
Deer

Deer are passive mobs which spawn in Forested Biomes.

## Spawning

Deer spawn solitarily, rarely will you see one with another, unless it is with a fawn. They spawn in place of Cows in the following biomes: Forests, Taiga, Snowy Taiga, Roofed Forests, Mega Taiga, Wooded Badlands, Sinister Woods.

## Drops

Deer drop the following upon death:

* 1-2 Raw Venison (1 cooked venison if killed while on fire)
* 1-2 Deer Antler (25% chance)‌

## Behavior

Deer are flighty, and will flee from players at the slightest sound. This means the best way to kill a Deer is from afar, or to set a trap.

Deer are attracted to Sweet Berries. Using these to lace a Bear Trap is a good way to capture Deer.
Compass

A compass is an item used to point to the north or to a lodestone.

## Obtaining

### Crafting

Putting 1 Redstone Dust and 4 Iron Ingots in a Crafting Table will create a Compass.

### Chest loot

 **Shipwreck** | Map chest
 **Stronghold** | Library chest
 **Village** | Cartographer's chest

### Trading

Expert-level librarian villagers have a 50% chance to sell a single compass for 4 emeralds.

## Usage

Normally, the compass' needle points in a northerly direction. The compass points to the north when viewed in any way, including as a dropped item, in a player's hand, in an inventory or the crafting table, or in an item frame. The direction the needle points to is relative to the player who is viewing it.

In the Nether or the End, the compass' needle spins and points in random directions.

Similarly, compasses do not work in Frozen Oceans either.

The compass can be used on a lodestone, after which it is named lodestone compass by default and points to that lodestone as long as the compass is in the same dimension as the lodestone, but if the compass is taken to a different dimension, it spins randomly, as a normal compass would in the Nether or the End. If the lodestone is destroyed, it also spins randomly, even if the lodestone is replaced afterward. However, if a lodestone compass is placed in storage, the lodestone can be broken and replaced without the compass losing the attunement, as long as the compass remains in storage while the lodestone is missing.

A lodestone compass appears enchanted, similar to the enchanted golden apple.

### Crafting ingredient

* 8 Paper and 1 Compass creates 1 Empty Map
* 1 Map/Empty Map and 1 Compass creates 1 Map (with marker)
* 8 Recovery Shards and 1 Compass creates 1 Recovery Compass.

### Trading

A single compass can be sold to a journeyman-level cartographer villager for 1 emerald.

* Apprentice-level cartographer villagers offer to sell an ocean explorer map for 13 emeralds and a compass, and journeyman-level cartographer villagers offer to sell a woodland explorer map for 14 emeralds and one compass.

### Enchantments

A compass can receive the following enchantments:

* Origin
* Curse of Vanishing

### Inventory

   The Compass, along with the Clock, has a designated slot on the status screen of the inventory. This is recommended as this way it will not take up inventory space and will be easily accessible to check your direction whenever need be.
Big Wallet

The Big Wallet is an inventory item used to expand the number of spaces in the Valuables tab of the inventory.

## Obtaining

The Big Wallet cannot be crafted.

It can be found as rare loot in generated chests in dungeons.

## Usage

Putting the Big Wallet in the Wallet slot of the inventory will increase the available spaces in the Valuables tab to 21, as opposed to the 14 offered by the ordinary Wallet.
Invisibility Ring

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

This rare piece of equipment will make not only you, but your Armor invisible as well. This makes most enemies completely incapable of detecting you. Wear it too long though, and Wraiths, immune to its effects, will spawn and attack.

### Obtaining

* Can be found in generated dungeon chests.
Cloud Stone

With this treasure item equipped falling into the sky in the Aether will gently land you back in the Overworld.

## Obtaining

The Cloud Stone can only be found generated in the chest of the Floating Castle dungeon in the Aether.

## Usage

With the Cloud Stone in your inventory, leaping into the sky while in the Aether will safely teleport you back to the overworld.
Bone Meal

Bone meal is a material that can be used as a fertilizer for most plants, as well as a crafting ingredient for dyes.

## Obtaining

### Crafting

* 1 Bone creates 3 Bone Meal.
* 1 Bone Block creates 9 Bone Meal.

### Mob loot

#### Fish

All fish mob variants (cod, salmon, tropical fish, and pufferfish) have a 5% chance to drop 1 bone meal upon death.‌

### Composters

When a composter is completely filled, a single bone meal drops the next time the composter is used.

### Trading

Wandering traders sell 3 bone meal for an emerald.‌

## Usage

### Crafting ingredient

* 9 Bone Meal creates 1 Bone Block.
* 1 Bone Meal creates 1 White Dye.

### Fertilizer

Bone meal can also be used on the following plants to have a chance to increase their growth stage

Bone meal does not affect extra-dimensional plants.

#### Wasting bone meal

Bone meal can be used on the following objects in the following situations, consuming it without any real effect:

* On grass, ferns, and seagrass that do not have enough space to grow.
* On seagrass that doesn't have water above.
* On a dark oak sapling that is not in a group of four.
* On a mushroom that is not on a block that allows it to grow into a huge mushroom.
* On a sea pickle that is already in a group of four and has no valid locations to expand to.
* On a bamboo (not bamboo shoot) that is blocked in the way.
* On a sea pickle that is not on a coral block.

### Creating new plants

If bone meal is used on a grass block, 0–8 tall grass, 8–24 grass and 0–8 flowers form on the targeted block and on random adjacent grass blocks in an 8×8 area centered on the southeast corner of the targeted block. The flowers that appear depend on the biome, meaning that in order to obtain specific flowers, the player must travel to biomes where the flowers are found naturally.

Using bone meal on a 2-block flower (rose bushes, sunflowers, lilacs or peonies) will cause one of the same type of flower to drop, without breaking the original. This is the only way to reproduce these flowers, since they cannot generate from using bone meal on grass blocks.

Using bone meal on a non-transparent block that is underwater generates seagrass on that block and surrounding blocks. Sometimes, if in a warm ocean biome, coral and coral fans may have a chance to generate as well, and in Bedrock Edition, coral (not coral fan) can be generated in any biome. In order for this to work, there must be 2 water blocks above the block the bone meal is being used on, and the lower one must be non-flowing water.

Using bone meal on a sea pickle on a coral block creates sea pickles. This generates sea pickles up to 3 blocks (of coral) away, so a 7+ × 7+ block (49+ blocks) of coral may be necessary, to return the most sea pickles per given bone meal attempt (more attempts grows them more numerously, exactly - including the range of it growing, like grass with heights on grass blocks - as coral and coral fans, though those others being non-solid blocks).

### Farmer villagers

Villagers with the farmer profession can collect bone meal from a full composter, with which they can make their crops grow faster.
Great Warg

Great Wargs often appear singularly in Warg Dens, and rarely on their own in the Forests of the overworld. They combine 72 HP with high Evade and a powerful attack. They are dangerous in the early game, and attack Spells aren't much better than solid attacks from a Fighter, Dwarf, or Elf. Sleep can help slow down a pack of Wargs with a Great Warg. In a group of other Wargs, if a Great Warg is killed, the other Wargs will flee.

## Spawning

Above ground, Great Wargs spawning is dependent on ordinary Wargs being present. If there are less than 4 Wargs in a group, then there is a chance 1 Great Warg will spawn. These chances will also increase as the player increases in levels.

In Warg Dens, Great Wargs have a 13% chance of spawning.

## Warg Den

Main Article: Warg Den

Warg Dens are a maze of hastily-dug dirt tunnels that lie shallow beneath the Forest floor. It is comprised of twisting corridors and small rooms which branch from the halls. Chests can be found here and there in the small side rooms, and contain treasure of mostly damaged armor and tools, and animal drops. Wargs and Great Wargs spawn here in high propensities, and are the only mobs which can spawn in the dungeon itself.

## Drops

Great Wargs have a chance to drop 1 Warg Pelt upon death.

## Appearance

Great Wargs are even larger than Wargs, and sport a darker coat as well.

## Behavior

Wargs will wander aimlessly in the forest, and do not burn in the daylight. Unlike lesser Wargs, Great Wargs are much less hesitant to attack players, openly dashing after them once spotted.

Ordinary Wargs rally behind Great Wargs, and they receive a boost to Morale, not running from higher level players. If the Great Warg is killed, their Morale will drop significantly, and they will run in fear.

### Strategy

Stay vigilant when in wooded areas. If a group shows up, do your best to evade them as they lunge, and get in attacks where you can. Do not be daunted by the Great Warg's high HP, as they have low Absorb. They should be your primary target in a group.

## See Also

* Mobs
* Warg
Gold Shield

The Gold Shield boasts less damage absorption than the Iron Shield, but has a trick up its sleeve that others lack: similar to Gold Armor, it is capable of not only defending against magic attacks, but blocking them entirely.

### Obtaining

* Can be found in generated Chests.
* Can be Crafted from 6 Gold Ingots and 1 Iron Nugget in a Crafting Table.
Angry Moth

Angry Moths are aggressive insects that spawn around light sources at night.

## Spawning

Angry Moths will spawn in groups of 2-4 around light sources such as torches, lanterns, and candles at night, and only when the moon is at waning and waxing gibbous. The space they spawn under must be open to the sky.

## Appearance

Angry Moths are comprised of two 2D sprites for wings, which are constantly flapping. They are dull brown in color with red and orange markings. They drop a sparkling particle effect wherever they fly.

## Behavior

They will remain fluttering around the block until the player gets within 2 blocks of them, at which point they will fly after them and attack. Angry Moths annoyingly fly around the players face, but will not leave 5 blocks away from the light source.

### Poison

Angry Moth's attacks will always inflict 1.5 seconds of Poison.

### Weaknesses

Angry Moths count as arthropods, and are as such weak to the Bane of Arthropods Enchantment.

Ironically, they are weak to Fire magic.

## Strategy

Angry Moths will not leave 5 blocks away from the torch/lantern/candle they are circling, and are easily spotted from a distance. This makes killing them at range the optimal choice.

Despite having quite good Magic Defense, Angry Moth's HP is so pitiful anything short of a Fire I spell will kill all of them in one hit.
Iron Lock

The Iron Lock is an item which can be used to restrict certain blocks from being opened, and can be unlocked with an Iron Key.

## Obtaining

Iron Locks can be crafted with 1 Iron Ingot and 7 Iron Nuggets.

## Usage

Iron Locks can be placed on Chests, Locked Chests, Barrels, Furnaces, Blast Furnaces, Smokers, Crafting Tables, Smithing Tables, Fletching Tables, Cartography Tables, Lecterns, Looms, Jukeboxes, Trapdoors, Doors and Gates. When applied, the affected block cannot be interacted with until unlocked with corresponding Key.

## See Also

* Items
* Iron Key
Chakram

### Used by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

The Chakram is an interesting ranged weapon that combines throwable weaponry with bladed weaponry. It can be thrown as one might expect, but it will return to the player like the Boomerang. It also passes through mobs, meaning it has the potential to strike twice if you are aligned right.

## Obtaining

The Chakram can be crafted with 4 Sticks and 4 Iron Nuggets.
Devil Swine

Devil Swine will disguise themselves as NPCs during the day, and reveal their true selves at night. As Lycanthropes, Devil Swine take double damage from Silver weapons, and Fire Aspect enchanted blades will stunt their Regeneration ability. Devil Swine are common to Forests biomes.

## Spawning

### Natural generation

When a Villager spawns, there's a 3% chance that it will be a Devil Swine. When a Wandering Trader spawns there is a 7% chance it will be a Devil Swine.

### Lycanthrope Villages

Lycanthrope Villages are rare generated structure where all the inhabitants are Lycanthropic.

## Appearance

During the day, Devil Swine are identical to the NPCs that they are disguised as. At night, their appearance shifts to a stouter, fouler creature with a likeness to the ordinary Pig. They have coarse brown fur and tusks protruding from beneath their snout.

## Drops

Devil Swine have a chance to drop 1-2 Pig Hooves upon death (but only in Pig form).

## Behavior

At sundown, Devil Swine will begin to transform. The transformation takes 5 seconds, leaving them vulnerable to attack for a few seconds. Being aware of this, They will attempt to hide themselves before transforming. After the transformation is complete, they will behave more stealthily to other monsters, making sure to keep their appearance hidden. They will shift behind cover, and bound towards the player for a strike when they are close enough. When in Villages, they behave slightly differently. They will break into Villager's homes, and attempt an attack. If bitten, the Villager will become a Lycanthrope of the same type.

### Poison

Devil Swine attacks have a 50% chance to inflict Poison.

### Regeneration

Devil Swine have the ability to regenerate their HP, at a rate of 2 HP per second.

### Lycanthropy

Lycanthropy can be cured by feeding the NPC Wolfsbane.

### Weaknesses

Like all Lycanthropes, Devil Swine are weak to Silver weapons. If the player is wearing Silver Armor and is hit by the Devil Swine, the Devil Swine will take damage.

## See Also

* Mobs
* Werewolf
* Wererat
* Werehare
* Werebat
* Werecrow
* Werebear
* Werecat
Iron Armor

## Iron Helmet

The Iron Helmet may not seem like much, but every bit counts. Iron Armor is exclusive to medium classes and up.

### Obtaining

* Can be found in generated Chests.
* Can be traded from Armorer Villagers.
* Can be Crafted from 5 Iron Ingots in a Crafting Table.

## Iron Chestplate

### Equipped by

Fighter, Thief, Dwarf, Elf, Paladin, Dark Knight, Barbarian, Jack, Geomancer.

The Iron Chestplate is a significant upgrade as a chestpiece, as well as a downgrade in terms of weight. This is more negligible the higher up in XP you go, however.  Iron Armor is exclusive to medium classes and up.

### Obtaining

* Can be found in generated Chests.
* Can be traded from Armorer Villagers.
* Can be Crafted from 8 Iron Ingots in a Crafting Table.

## Iron Gauntlets

### Equipped by

Fighter, Thief, Dwarf, Elf, Paladin, Dark Knight, Barbarian, Jack, Geomancer.

Iron Gauntlets don’t provide as much protection as Studded Gloves, but they do provide a better boost to your Fist damage, and can actually be worn by the Monk. Since he’s better off wearing little to no Armor anyway, this might as well be the one you choose. Iron Armor is exclusive to medium classes and up.

### Obtaining

* Can be found in generated Chests.
* Can be traded from Armorer Villagers.
* Can be Crafted from 2 Iron Ingots in a Crafting Table.

## Iron Leggings

### Equipped by

Fighter, Thief, Dwarf, Elf, Paladin, Dark Knight, Barbarian, Jack, Geomancer.

Iron Armor is exclusive to medium classes and up.

### Obtaining

* Can be found in generated Chests.
* Can be traded from Armorer Villagers.
* Can be Crafted from 7 Iron Ingots in a Crafting Table.

## Iron Boots

### Equipped by

Fighter, Thief, Dwarf, Elf, Paladin, Dark Knight, Barbarian, Jack, Geomancer.

Interestingly, Iron Boots have a lower Absorb than Studded Boots. Iron Armor is exclusive to medium classes and up.

### Obtaining

* Can be found in generated Chests.
* Can be traded from Armorer Villagers.
* Can be Crafted from 4 Iron Ingots in a Crafting Table.
Adamantine Shield

The Adamantine Shield is one of the best Shields you can get. It has no extra tricks like Gold or Netherite, but it doesn’t have to. Shields are never too heavy, so a class who can wield this isn’t sacrificing too much, and it's almost unfair 300 damage absorption is no joke.

### Obtaining

* Can be found in generated Chests.
* Can be Crafted from 7 Adamantine Ingots and 1 Iron Ingot in a Crafting Table.
Backpack

The Backpack is an upgrade item which expands your Inventory Space. It cannot be crafted.

## Obtaining

* Backpacks can be found as loot in dungeon chests.
* Backpacks can be purchased from Leatherworker Villagers.

## Usage

* Right-clicking with a Backpack in your hand will expand your inventory by 5 spaces. Your inventory can be expanded to 100 slots.

## See Also

* Items
* Inventory
Emerald

Emeralds are rare minerals that are used primarily as the currency for trading with villagers and wandering traders. Naturally-occurring emeralds are rarer than diamonds.

## Obtaining

### Trading

Emeralds can be obtained by trading with villagers, since they are the currency that villagers use for trading. Villagers either buy or sell specific goods for emeralds.

### Mining

Emerald ore drops one emerald when mined using an iron or better pickaxe. If the pickaxe is enchanted with Fortune, it may drop an extra emerald per level of Fortune, up to a maximum of 4 emeralds with Fortune III. If the ore is mined using a pickaxe enchanted with Silk Touch, it drops itself in ore form instead of an emerald.

### Crafting

Putting 1 Block of Emerald in a Crafting Table will create 9 Emeralds.

### Smelting

Smelting Emerald Ore in a Furnace will create 1 Emerald.

### Natural generation

Emeralds can generate in chests in some village houses or other generated structures.

**This section 's factual accuracy may be compromised due to out-of-date information.**

Please update this section to reflect recent updates or newly available information.

### Drops

Vindicators and evokers drop 0–1 emeralds upon death. Looting increases the maximum emerald drop by one per level, for a maximum of 4 emeralds with Looting III.

Foxes that are holding emeralds also have a chance of 100% to drop the emerald they are holding upon death. Alternatively, the player can drop a food item to entice the fox to drop the emerald without killing it.

Vindicators and pillagers spawned from raids can drop 0–1 emeralds. Depending on difficulty, vindicators and pillagers spawned from raids also have a chance of dropping additional emeralds. There is a 65% chance of dropping on easy and normal, and an 80% chance of dropping on hard. If this additional drop condition is met, different emerald counts can drop with different chances. There is a 10⁄39 chance to drop an additional 0–1 emeralds, a 5⁄39 chance to drop an additional 2–3, and a 2⁄39 chance to drop an additional 4–5.

With Looting III, it is possible for a vindicator in a raid to drop up to 16 emeralds upon death (vindicator drops + raid drops + an additional drop).

## Usage

### Trading

Emeralds are primarily used as currency for trading with villagers and wandering traders. Trading is typically a faster way to obtain emeralds than by mining, as an emerald ore is rarer than a diamond ore.

### Crafting ingredient

Putting 9 Emeralds in a Crafting Table will create 1 Block of Emerald.

### Beacons

Emeralds can be used to select powers from a beacon. The player must select one of the available powers and then insert an emerald into the item slot.

An emerald can be substituted for an iron ingot, a gold ingot, a diamond or a netherite ingot in a beacon.
Netherite Shield

The Netherite Shield is up there as one of the best Shields. Similar to the Netherite Armor, it has a gimped version of the Gold Shield’s Defend Magic ability, being able to deflect only low level spells. This ability doesn’t come in handy too often, considering how late in the game you must be to get your hands on it.

### Obtaining

* Can be found in generated Chests.
* Can be Crafted from 7 Netherite Ingots and 1 Iron Ingot in a Crafting Table.
Ribbon

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

The Ribbon may not seem like much, but is one of the best pieces of headgear in the game. When worn, it grants resistance to all magical elements. It is very rare, however, and you may have a hard time choosing it over something with more Absorb.
Barbarian

The Barbarian is a player class in Minecraft: Magic and Monsters. The Barbarian is brute strength personified. He is the biggest and heaviest class. The Barbarian’s weapons of choice are blunt instruments like clubs and maces, although it is worth noting that his very slow punches do a ton of damage on their own. He may not have the highest HP (that belongs to the Fighter), but what he does have is the highest Strength. Add to that the Rage mode he enters once his HP reaches below half (doubling his damage) and you’ve got one unstoppable force.

## Weapons

The Barbarian can use most weapons, and is proficient with most of them. His preference is Bludgeoning Tools over anything, though.

Weapons the Fighter can use:

* Knife
* Dagger
* Wooden Shortsword
* Stone Falchion
* Iron Shortsword
* Iron Longsword
* Gold Scimitar
* Silver Rapier
* Diamond Shortsword
* Diamond Longsword
* Mithril Shortsword
* Mithril Longsword
* Wooden Hatchet
* Wooden Mattock
* Stone Handaxe
* Stone Mattock
* Iron Axe
* Iron Mattock
* Gold Greataxe
* Gold Mattock
* Silver Axe
* Silver Mattock
* Diamond Battleaxe
* Diamond Mattock
* Mithril Axe
* Mithril Mattock
* Wooden Club
* Wooden Mallet
* Warhammer
* Morningstar
* Flail
* Tri-Flail
* Mace
* Spear
* Halberd
* Lance
* Pike
* Trident
* Javelin
* Sling
* Slingshot
* Dart
* Snowball
* Rock
* Whip
* Cat o' Nine Tails
* Wooden Staff
* Iron Staff
* Gold Quarterstaff
* Silver Quarterstaff

## Armor

As with Weapons, the Barbarian is able equip most kinds of Armor. This includes:

* Cloth
* Leather Armor
* Chainmail Armor
* Studded Armor
* Plate Armor
* Iron Armor
* Gold Armor
* Silver Armor
* Diamond Armor
* Mithril Armor
* Wooden Shield
* Leather Shield
* Buckler
* Iron Shield
* Gold Shield
* Silver Shield
* Diamond Shield
* Mithril Shield
* Protect Cape
* Wraith Shroud
* Speed Boots
* Flippers
* Turtle Shell
* Ribbon
* Bracelets
* Lockets
* Rings
* Bandages
* Elytra