recursal/Fanatic-Fandom huggingface dataset:
Neverwinter

## Notable Inhabitants

* Brad “Lorde” Alwaysummer, human, Lord Protector of Neverwinter.
* Teresa May, human, Assistant to the Lord Protector. The City Watch Commander and the Spymaster both report directly to her.
* Outlawe Steele, City Watch Commander
* Blowie J Harden, awful human nobleman running for public office. Lives in a ridiculous ziggurat in the middle of the city.
* Duke Earl Flufenpuf, eccentric human noble. Flufenpuf appears to have fallen on hard times, and pretends to be his own butler, making excuses to leave the room whenever the butler needs to appear with drinks or snacks. He is also a member of the Magic Liberation Agency (MLA), a group dedicated to freedom for magic users.

## Organizations

* Thieves Guild
* Spy Guild
* City Watch
* Starbucks has their Toril HQ in Neverwinter

### Thieves Guild Gangs

* Sparkle Motion, an all-girl gang. They are fiercely competitive, and are led by a trio of woman: a mage, an acrobat, and a brawler.
* Wolf Pack, The name appears to be ironic, because this gang consists of one man, who is a total mystery. No one knows his name, and he pulls off every job he takes without killing anyone or leaving any evidence. He rarely speaks.
* Clockwork Olivers, aka “Those Dick Kids.” This gang is entirely composed of street orphans. They specialize in pick-pocketing and crowd work. They have no apparent leader, it’s unclear how large the gang is, and there are different kids every time the gang shows up somewhere. People who bad-mouth them tend to show up in alleys with multiple stab wounds.
* The Tokyo Drifters. Drift is a family name, and these weirdo solve every job using fast horses and speed-related solutions, even when that’s wildly inappropriate. Still, they’re strangely effective, and won’t shut up about the importance of family.
* Soccer Moms. This group specializes in blending into the middle-class society. Lots of yoga pants and family-sized horse carts.
* Angry Hobo Clowns. Everyone is scared of this gang.
* Ragin’ Magins, a gang entirely composed of magic users.
* MCVFD posed as a guild gang during the Neverwinter Thieves Guild successor competition.

## Notable Locations

* Thieves Guild Secret Base
* A Drakeguard Field Office which serves as the current "home base" for MCVFD.
* Thundertree is a small village near to Neverwinter. (HQ of the Neverwinter Spy Guild)
* The Wave Echo Cave is inside the Sword Mountains, close to Neverwinter.
Burnie Cinders

Burnie Cinders was the captain of the Mulmaster Hawks until his mysterious disappearance, presumed dead, in 133 PR.

## The Burning of Mulmaster

*Main Article: The Burning of Mulmaster*

...

## Grudge against MCVFD

Due to their presumed involvement in The Burning of Mulmaster, and in particular leaving him to die in a burning house, be believed that MCVFD is a terrorist group, and rose through the ranks of the Mulmaster Hawks, presumably with the intention of using that power to track down, capture, and punish the members of MCVFD.

## Death

Public records show that Burnie Cinders, along with several other Mulmaster Hawks officers, were last seen in Neverwinter after apparently following a tip from an anonymous source of the likely location of MCVFD.

Although his cause of death was never publicly documented, Burnie Cinders and his team were actually murdered by several MCVFD members after attempting to intercept them on the way to the secret hideout of the Ragin' Magins (accessed via a sewer) in search of stolen winnings from the Neverwinter Thieves Guild successor competition. After killing his team members, MCVFD members paralyzed him using magic, tortured him, and eventually partially skinned him alive before finally killing him. His body was, therefore, never discovered.

## See Also

* The Death of Burnie Cinders , from Um's journal
Season 6 Recap

The Neverwinter field office blew up so MCVFD is now operating out of the Mulmaster County Station 99, otherwise known as the Drakeguard Barrier Peaks Valley Office.

## Episodes

* Episode 1: The Gang Has A Giant Problem
* Episode 2: The Gang Sinks The Titanic
* Episode 3: The Gang Fires Up the Propaganda Machine
* Episode 4: The Gang Pursues An Emocorn
* Episode 5: The Gang Executes Two Plans and One Pony
* Episode 6: Looks Like Time Travel's Back on the Menu, Gang!
* Episode 7: The Gang Infiltrates The Rebranded Tomb of Relaxation
* Episode 8: The Gang Manages to Leave an Unlocked Room
* Episode 9: The Gang Flirts with Death
* Episode 10: The Gang Does Some Retcon-naissance
* Episode 11: The Gang Goes Gem-Hunting Underground
* Episode 12: The Gang Invents Kanban-ye
* Episode 13: The Gang Reduces a D&D Icon to Rubble
* Episode 14: Kanye is Finally Right About the Decoder Rings
* Episode 15: The Gang Refurbishes Thessalar's Lab
* Episode 16: The Gang Has a Nice Chat with a Homunculus and Leaves
* Episode 17: The Gang Fights the Group Formerly Known as the Four Horsemen
Dave (Life After Death)

**Dave** is a character in *Life After Death* introduced as a zombie in Issue 8.

## Relationships

### Paul Dodson

Paul and Dave were close friends before the apocalypse started. During an attempt at locating the remains of the fallen military in Preston, Paul finds Dave's reanimated corpse, but is unable to put it down as it would draw attention to him and his group.
Mulmaster County Volunteer Fire Department

Mulmaster County Volunteer Fire Department, or "MCVFD", is the increasingly-awkward nickname of our band of player characters.

## History

### Mulmaster

During season one, the gang adventured in the city of Mulmaster, where magic was outlawed.

(add one paragraph summary)

#### The Burning of Mulmaster

The gang left the city during an attack by cultists, resulting in a horrific fire, which the gang was falsely accused of starting.

### Neverwinter Spy Guild Operatives

During season two, the gang took a job for Tulip, the spymaster of Neverwinter, who promised to clear their names if they helped her recover several magic rings.

(add one paragraph summary)

### Infiltrating the Neverwinter Thieves Guild

During season three, the gang began working as legitimate undercover agents to infiltrate the Neverwinter Thieves Guild.

(add one paragraph summary)

### The Future

During season four, the gang was abducted and sent to the future, where they were forced into gladiator combat by the History Channel as a consequence of their potential futures as notorious war criminals.

(add one paragraph summary)

### Drakeguard Operatives

Most recently, the gang has joined the Drakeguard, and is working to make the world a better place.

(add one paragraph summary)

## Members

Membership of the group has changed over time, and the current roster only includes a handful of founding members.

### Founders

* Averlyth Cai, drow cleric of Bane
* Carlos Bloodfarte, human sorcerer
* Kanye Cantaliber, half-orc fighter and nobleman
* Gorevan, human necromancer
* Trey?, dragonborn druid and sailor
Kyra (Life After Death)

**Lifespan** | Issue 95 to present

**Kyra** is a supporting character in *Life After Death* and a survivor of the zombie outbreak introduced in Issue 95. She is a member of Alvin's Community, and the sister of Trish, who was murdered by Bill Oberson during his group's initial stay at the community. When the remainder of the group returns a year later, Kyra refuses to accept them as part of the community because of her sister's murder.
Belt of Aggressive Grappling

While wearing this belt, if you are Grappling a creature up to 1 size larger than you, you can choose to attach by swinging the grappled creature as a weapon.  You are proficient with it.

The damage die scales with the "weapon size":

1d4+STR for small creatures, 1d6+STR for medium, 1d8+STR for large, etc.

The "weapon" suffers the same damage it deals.

You can use this feature once per long rest.

Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Daals

Green Slaad Tadpole

Daals

## Nissa Atlock and Daals - history

### Past

During S05E17, Nissa was attacked by a red slaad and as a result, had a slaad egg implanted under her skin. The gang returned to the healers at the Drakeguard headquarters, but Nissa wanted to know more about the Slaad before removing the egg.

She spoke with her contacts at the Mages’ Library and found a researcher who was willing to help her with her inquiries.   After reading every resource in the library, the pair was able to determine that it was possible to control a Slaad.    With the mages’ help, Nissa successfully took control of Daals’ control gem and has it in thrall.  (TBD what this means, how much she can do, etc).

The egg was not ready to hatch yet, so Nissa carried around fresh meat in a magical bag, in which the egg grew and then destroyed as it hatched from the meat.

PEMDAS— People for Ethical Magical Dragon and Animal Safety — discovered the experiment. They held a large protest, leading to a review of Nissa’s actions by the Mages’ Guild. Since Slaadi are aberrations, not creatures, their case was thrown out of court.  Most importantly, the Guild did not revoke Nissa’s library card.

### Present

The tadpole can act as a last line of defense when someone gets too close to the harness when she’s riding. It uses its reaction to bite the aggressor if an attacker lands a melee hit?

Daals has an adorable miniature helmet that matches Nissa's Badger Armor helmet.

Nissa has been running tests with Daals to see whether he can detect chaos phage or slaad eggs inside of bodies.

### Future

Someday, Daals will grow into a powerful green slaad spellcaster, and she hopes it will fight at her side.
Derek (Life After Death)

**Derek** is a supporting character in *Life After Death* and a survivor of the zombie outbreak introduced in Issue 36. He is one of Bruce Whiting's enforcers and tends to be very confrontational. When Bruce, Peter, and Winston leave to make their monthly trades with Todd Reyes, Derek is left in charge of Victoria. After Bruce lets Sam die to preserve their supplies, Derek begins to despise him and sees him as nothing more than a murderer.

## Death

### Killed By

* Winston

While on a scouting mission to look for Josh's group, Derek begins to express his anger towards Bruce to Peter and Winston. Angered that the two men are defending Bruce, Derek begins to shout and threaten them, to which Winston swiftly shoots him in the head and leave his body for the rotters.

## Killed Victims

* Two unnamed people
* Numerous counts of zombies
Interesting...

**Interesting...** is a small frontier village just outside the Far Forest in Faerûn. In spite of its name, it is largely uninteresting.

It is built at the intersection of two small roads to nowhere. It has a tavern and major's house at the intersection, and various homes around it, several of which have farms.

The town is aware of a conclave of druids living nearby in the Far Forest, and has at various points in the past had a tolerant trading relationship with that group, but has not heard from them at all in recent times until the last few months when the townspeople began to suspect the druids' involvement in a number of animal-related incidents.

## Notable People

* **Priscilla Priscilla**, the mayor.
* **Hayden Wanna-Beer**, the bartender at the village tavern.
* **Baer Behr**, a hunter who was mauled by a bear while hunting in the nearby forest.
* **Ursa Major Behr**, wife of Baer Behr.
* **Jemmifer James**, a human woman who was betrothed to Tomothy James but is now having an affair with a druid from the conclave in the nearby Far Forest.
* **Tomothy James**, an old-fashioned sexist who is married to Jemmifer James and believes she was attacked by a monster when really she was just having sex with her *gentleman caller*.
* Jemmifer James' *gentleman caller* (name not yet known), the druid who Jemmifer James has been seeing for some extra-marital sex.
* **Dale Baker**, the town farmer.
* **Alice Behr**, who lives with her family on the edge of town (near the forest) and whose home was apparently attacked by an Owl Bear.
* **Albert Behr**, husband of Alice Behr and brother of Baer Behr.
* **Jimmy Olson**, an aspiring scribe who has a sweet spot for Raven Whitefeather of the Far Forest druids if only her father would let her see him.
* **Rose Highhead** posed as an advisor to the mayor in order to manipulate various townspeople into taking actions that would spur unrest with the druids in the nearby Far Forest.

## Notable Places

* The village tavern, where residents of the small village meet for food and drinks.
Season 7 Recap

The gang killed the four horsemen. Now what?

## Episodes

* Episode 1: The Gang is in an Open Relationship with the Drakeguard
* Episode 2: The Gang Avoids Framing Themselves for Arson (Again)
* Episode 3: The Gang’s Relationship Status is Complicated Already
* Episode 4: The Gang Discovers the Back Door
* Episode 5: The Power Armor Takes Some Liberties
* Episode 6: The Gang Avoids Scope Creep and Moves On
* Episode 7: The Gang Sticks their Brick in Crazy
* Episode 8: The Gang Rescues a Building
* Episode 9: The Gang Befriends Half-Sized Hipsters
* Episode 10: The Gang Supports the Local Economy
* Episode 11: The Gang Proves They're Not Murder Hobos
* Episode 12: The Gang Breaks Up a Perfectly Happy Slaad Family
* Episode 13: The Gang Blows Some Minds
* Episode 14: The Gang Gets into the Publishing Business
* Episode 15: The Gang Remembers Their Manners
* Episode 16: The Gang Has Their Day in Court
* Episode 17: The Gang Fails to Read the Fine Print
* Episode 18: The Gang Dusts Off their Rhyming Game
* Episode 19: The Gang Discovers Everything's Made Up And The Points Don't Matter
* Episode 20: The Gang Has Breakfast For Every Meal
* Episode 21: The Gang Composes Themselves
* Episode 22: The Gang's PR Campaign is Apparently Working
Liberace Jones Jr.

**Liberace Jones Jr.** was, in the distant past, a member of an adventuring group called Drag Pals, although all of the other members were killed in an incident at the facility that would later become the Tomb of Horrors.

MCVFD encountered Liberace on a time traveling escapade to the Tomb of Horrors, at the time of its construction.

## Notable Episodes

* S06E07: The Gang Infiltrates The Rebranded Tomb of Relaxation
Waterdeep

Waterdeep is a is a city-state located along the western coast of Faerûn. Known as the **City of Splendors**, Waterdeep is one of the largest and busiest cities and one of the most important political powers on the continent. The population is primarily human although other races dwell therein. The city government consists of a cryptocracy of (mostly) anonymous individuals known as the Masked Lords of Waterdeep.

## Organizations

* **University of Waterdeep**: representatives of the Department of Archeology were last seen working at the Temple of Bront.
* City Watch

## Nearby

* Kryptgarden Forest
* The Temple of Bront is a day's travel north of Waterdeep by horse, on the outskirts of Kryptgarden Forest.
Life After Death/Issue 2

*This is the first issue of Life After Death, and the first issue of Volume 1: . It was published on December 11th, 2016.*

*Previous Issue: Issue 1 - Next Issue: Issue 3*

## Credits

* Eric Arder
* Melinda Arder
* Drake Cadwell
* Morgan Weber
* Annabelle
* Andre Richards
* Cheyenne Richards
* Jenny Richards
* Rebecca Richards
* John
* Nia
* Albert
* Debbie
* Conrad

## Trivia

* First appearance of Cheyenne Richards.
* First appearance of Jenny Richards.
* First appearance of Rebecca Richards.
* First appearance of John.
* First appearance of Nia.
* First appearance of Albert.
* First appearance of Debbie.
* First appearance of Conrad.
Grand Master P

Grand Master P is a dragon and aspiring rapper living in the Temple of Poon. He is represented by the MCVFD.

Before the MCVFD met him, he had a crew of loyal followers, the Juggalos, who were helping him promote his music by kidnapping bards, and forcing them to spread his music, which they believed would spread like a virus, and the dragon would reward them for it. They were going through about a bard a week, who would inevitably get eaten by the dragon when they couldn't make his raps sound good.

After the MCVFD defeated the Juggalos, they challenged Master P to a rap battle. The bards would witness the battle. If they won, they'd get the ring of fire and live. If they lost, the dragon would kill and eat them, and the bards would spread the word of the dragon’s glorious victory.

The gang won easily, at which point Averlyth felt bad for him, and the group offered to let him join their crew. When he asked how that would work, it turned into kind of a rap career management deal, where the group would call the dragon once they set up gigs, and he would fly out to perform (at which point the group would say “We don’t know what happened, these dudes just attacked the venue, and the crowd ran away! Can you kill them?”)
Tomb of Horrors

The Tomb of Horrors is the tomb of Acererak the Demi-Lich, and is full of various traps and other hazards.

MCVFD visited it on a time travel escapade, at the time of its initial construction, posing as contractors from *Half-assed Construction*. At that time Acerack was not yet dead and so this wasn't yet his tomb but he was still not someone to fuck around with.

## Notable Episodes

* S06E06: Looks Like Time Travel's Back on the Menu, Gang!
* S06E07: The Gang Infiltrates The Rebranded Tomb of Relaxation
* S06E08: The Gang Manages to Leave an Unlocked Room
* S06E09: The Gang Flirts with Death
Mulmaster County Volunteer Fire Department Wiki

Dedicated to tracking the ongoing adventures of our D&D group, the Mulmaster County Volunteer Fire Department.

## Characters

Notable Characters: Noteworthy persons that the MCVFD has interacted with.

MCVFD Roster: Membership in the group changes over time.

## The Story So Far

*Session recaps for seasons 1-4 can be found on the old Tumblr. We switched to this wiki in season 5.*

Season 1 Recap (2016): The gang works in the city of Mulmaster, which was just a terrible place. In the end, they leave on a boat as the city burns.

Season 2 Recap (2016-17): The gang is blamed for the fire and wanted for terrorism. They take a job for Tulip, the Spymaster of Neverwinter, who promises to clear their names. Spoiler alert: She was awful.

* Dragon Rap Battle: You may have heard about the time the gang challenged a dragon to a rap battle, which they won so hard they became his manager.

Season 3 Recap (2017-2018): The gang goes undercover as agents of the Neverwinter Spy Guild to infiltrate the Thieves Guild.

Season 4 Recap (2018): The gang is abducted and brought to the future, where they are known as infamous war criminals, and forced to compete in broadcast arena combat.

Season 5 Recap (2018-2020): The gang joins a super secret club known as the Drakeguard and starts doing oddball jobs for Grand Master P's mom, Momma P for the sake of order in the world.

Season 6 Recap (2020-2021): After the Drakeguard Neverwinter Field Office is attacked and destroyed by the Horsemen, the gang gathers pieces of the Infernal Machine to open a portal to Limbo.

Season 7 Recap (2021-): Our current season.

## New Players

If you're just joining the group, you'll probably want to visit our New Player's Guide.
Qwalish

**Qwalish** (kuər lɪʃ) is a legendary adventurer believed to have led an expedition to find the ancient lost city of Doin Gloin.

The archmage Kwalish was immortalized because of his invention of the apparatus that bears his name, a rare and unusual magical item.

He is currently employed as a researcher by the Drakeguard.

## Relevant Episodes

* S05E19: Coffin Technicalities and Many Things
Portland

Photo by Steve Morgan

**Portland** ((/ˈpɔːrtlənd/) is a city on a planet whose name is unknown in an alternate dimension that MCVFD briefly visited.

Like all cities throughout the multiverse, it has at least one Starbucks. Little else is known about it. During MCVFD's brief visit it seemed like the place was pretty racially homogeneous: it seemed like everyone there was human.

MCVFD accessed part of Portland via an interdimensional bauble in Doin Gloin.
Bosworth Lucien Alhambra Pendragon

Formerly director of the Baldur’s Gate Field Office, but was promoted to Deputy Director of the Drakeguard as a whole upon the attack on the Neverwinter Field Office.

> A tall Elf in a fine suit catchs your eye and nods to herself as if she was expecting you. It is obvious that this woman is radiating magic, and is probably very ancient, given the lifetimes of study it would take to accumulate that much wisdom and power.
>
>
The Birthright Stones

**The Birthright Stones** are a bunch of stones in a valley in the Ice Spire Mountains, and also the name of the valley they are placed in.

The stones themselves are currently buried under a great deal of snow after MCVFD caused an avalanche.

## Sister Dorcas Hallowhall

Sister Dorcas Hallowhall of the Burning Needle, Cleric of Sharindlar, led an expedition to the Birthright Stones at some unknown time in the past, and documented the objects they found there.

Because of MCVFD's antics, many of the Menhirs are now buried under snow, the sarcophagus cover is now at the bottom of the valley, and the tablet containing the runes is held by the Drakeguard.
Roreth

**Roreth** is a cultist the gang first encountered in the Pyramid of Peter the Perturbed, where he was attempting to acquire the Forest Psalm.

He was last seen being dragged into a portal to limbo by Taldic Lowery after MCVFD won a battle against The Four Horsemen at the Tower of Elminster.

### Notable Episodes

* S05E13: We're From the High Council
* S05E18: The Gang Gets Addicted To Wild Magic
Doctor Proctor

**Doctor Proctor** is a medical doctor that worked in the Drakeguard Neverwinter field office at the time it was destroyed by He Who Sleeps. He is now dead.

## In The Sewers

MCVFD first encountered Doctor Proctor while he was running a semi-secret private practice in the sewers of Neverwinter.

## In the Drakeguard

Apparently at some point Doctor Proctor was invited to join the Drakeguard, and is now working as the head of medical services at the Neverwinter field office.

## Family

Doctor Proctor is the estranged brother of Professor Proctor.
Momma P

One of the many alternate appearances "Momma P" takes on when receiving humanoid visitors.

## Biographical information

### Relatives

Grand Master P is her son

"Momma P" is the name MCVFD use for the director of the Drakeguard, because she keeps her true name a secret but MCVFD knows that she's the mother of Grand Master P.

She is a very old dragon, but she can take on other forms. Often she appears as the human queen of Neverwinter, but she also sometimes appears as a dragon-like humanoid when meeting with the Drakeguard leadership.
New Players

*This page is written from an out-of-universe (meta-game) perspective.*
Ahoy there! While I believe this group is extraordinarily welcoming to new players and isn’t super heavy on back story, I know it can be helpful to have a few resources to help you get up-to-speed. With that in mind:

## Characters

Here's a list of active Player Characters, if you want to know the current makeup of the group.

Don’t worry about what character class to play. This group doesn’t really optimize like that. Just pick something that sounds fun to play, and we’ll make it work.

The group is currently at level 10, having reached that rank in S07E01.

## Guiding Principles

I believe in running a very casual game. We’re not rules lawyers, and put a bigger emphasis on having a good time and telling a good story than whether the D&D rules allow something.

We sometimes have a very large group, and average 5-6 players at the table. This can be chaotic at times, to say the least. Be prepared for a lot of cross-talk. However, if at any point you feel disrespected or drowned out, please let me know.

## House Rules

* X-Card: If at any point anyone feels uncomfortable with something we’re doing, they can use the X-Card to ask us to move on, with no explanation needed. And if there’s ever an issue, anyone can call for a break and we can talk privately.
* Rule of Cool: *The limit of the Willing Suspension Of Disbelief for a given element is directly proportional to its degree of coolness.* Or to put it another way: If you want to swing from the chandelier and jump on the back of that flying monster and ride it around lighting things on fire, I try not to say no: I try to help you find a way to make it happen.
* I Know a Guy: In any situation the players can declare “I know a guy” and quickly describe an NPC and relationship. It’s meant to create that moment in Star Wars when Han decides he can go to Lando for help, but isn’t sure how Lando will react.
* 3 misses in a row becomes a critical hit: Missing all the time sucks. Let’s make it suck less.
* Olivia Hill Rule: No fascists. If you're a fascist, you're not welcome to play in this game. It's against the rules.

## Resources

* D&D 5e Basic Rules
* Common terms new D&D players should learn
* D&D Beyond: Official online character sheet tool
* Join our Campaign on D&D Beyond to access shared content like additional character classes and feats

#### Quick Character Generation

* Choose Your D&D Character: Multiple-choice form to pick from a pregenerated character
* Who the Fuck is My D&D Character: Funny one-line random character ideas

#### Character Creation Tips

* How to create your first D&D character with D&D Beyond
* A quick breakdown of classes in D&D
* How to choose your D&D character class
* Building a great D&D character
Professor Proctor

**Professor Proctor** was formerly the head alchemist for Fresenius Restoration, until he was arrested by MCVFD for his part in the Sword Coast Sight Rot Epidemic.

He was last seen in the custody of Baldur's Gate City Watch after being turned in by MCVFD.

## Family

Professor Proctor is the astranged brother of Doctor Proctor.

## Notable Episodes

#### Season 5

* Episode 2: Don't Drink The Water In Baldur's Gate
* Episode 4: The Gang Remembers They're Rich
Burning of Mulmaster

The Burning of Mulmaster was a conflagration caused by an artist who was possessed by a fire demon that the gang was pursuing. For complicated reasons (see Season 1 Recap), the gang departed Mulmaster without confronting him. The resulting fire burned down a large portion of the city, and the gang took the blame, leading to them being wanted criminals (see Season 2 Recap).
Doctor Snuggleface

## Physical description

### Height

He's greyhound-sized, as if Moose was a greyhound. If you're thinking about riding him, don't.

**Doctor Snuggleface** is a dog that was rescued by MCVFD from a group of priests in the Temple of Bront  that were attempting to sacrifice him to attract the anger of Bront.

He didn't spend six years in snuggling medical school to be called "mister", thank you very much.
Kanye Cantaliber

Kanye Cantaliber, *esquire* is the "noble attaché/legal counsel" for MCVFD.

## Background

In spite of his scandalous origins, conceived as the bastard son of a Mulmaster nobleman "on safari", Kanye was acknowledged by his father and received a formal education and training in martial weapons.

Although an accomplished magician, craftsman, and aristocrat by day, Kanye always yearned in his heart to pursue the simpler, more honest lifestyle of a wild savage. As an adolescent, Kanye found an outlet for his angst as an underground rapper and soon found himself embroiled in the social circles of like-minded citizens. With a handful of his own possessions, a scroll of pedigree, and a curated collection of his father's equipment, Kanye finally abandoned the familiar trappings of luxury and set out for adventure.

## Personality

In the underground rap venues of Mulmaster, Kanye quickly learned that his massive size and athletic physique often led people to underestimate his intellect. Kanye has learned to use this perception to his advantage, relying primarily on a combination of dramatic flare and intimidation to achieve his aims. Beneath what he imagines as his bad boy persona, however, Kanye is an artist who crafts lyrics and metal into memoirs that become touchstones of his true identity.

As a result of this duality Kanye is a pathological liar, never certain of his own motivations and always questioning the motivations of others. The inherent chaos of his own inner conflict leads him to make snap decisions that set events into motion whose implications he rarely considers. He prefers the simplicity of being reactive over the deliberateness of contemplation.

Kanye generally opens every encounter by displaying his scroll of pedigree, which he has emblazoned upon a buckler, and announcing his identity, giving his foes have a chance to surrender in the unlikely event that his reputation has preceded him.

Kanye identifies most strongly with the majestic beauty of the animal world, the hummingbird. [1]

### Woodcraft

When on the road, Kanye relaxes in Kanye's Pocket Workshop to create various items.

### Weaponry

Kanye has a sweet flamethrower. Woodhouse has to set it up before he uses it. Q can make more fuel back at base.

## Trophies

Kanye keeps trophies of his victories over particularly challenging enemies. These are either carried on his person or can be found amongst his other personal effects.

* A signet ring, crafted by Kanye himself; A unique item he can use to identify himself in the event that he is impersonated by a shapeshifter. Kanye crafts one for every member of the party and gives it to them when they join MCVFD. The existence of the signet rings is otherwise a closely guarded secret.
* A cloak crafted from the skin of a Dretch, the first creature that Kanye ever defeated in melee combat (Season 1).
* An Azer warhammer, taken from an Azer the MCVFD defeated in an occultist hideout in Mulmaster (Season 1).
* A faceplate, torn from the helmet of a forgotten foe.
* A ring of air, taken from Zed Lepplin of the airship Falling Star (Season 2).
Rose Highhead

**Rose Highhead** is a mysterious character who was implicated in manipulating the residents of Interesting... and the druids of the Far Forest to attempt to start a war between them. MCVFD later learned that she is one of the Four Horsemen of the Apocalypse.

## False Druid Attacks

The MCVFD investigated a supposed series of attacks on the village of Interesting… by a nearby tribe of druids. They discovered that all of the attacks were either misunderstandings or deliberate frauds intended to frame the druids. For their part, the druids were upset that the villagers had killed the White Hart of the Woods, which a the hunter later admitted he didn't kill, but was offered payment in exchange for claiming he did.

The gang discovered that both the druid chief and the town's mayor had recently gained a new advisor, a tall woman wearing red (a red gown for the druids, and a red pantsuit for the town). The mayor identified this woman as Rose and pointed the gang to her cabin outside down. They found it recently abandoned, but with enough evidence to confirm she was behind everything, in an apparent attempt to spark a conflict between the groups.

## Miscellaneous Trivia

* Rose was corresponding with Taldic Lowery, referring to him as the White Horseman, and herself as the Red Horseman.

## Notable Episodes

* S05E06: The Druids are Pretty Chill, Actually
* S05E18: The Gang Gets Addicted To Wild Magic
Season 1 Recap

The group got their start in the city of Mulmaster, a truly awful place where magic is outlawed and everyone will stab you in the back. They met while working security at a party hosted by an aspiring noblewoman. Over the course of the party, they acted as problem solvers and troubleshooters and slowly gained a reputation as people who could get things done. They set up a base of operation at a bar and started to accept jobs.

Averlyth was an acolyte of the Church of Bane, the official religion of Mulmaster. She was adventuring to improve her standing in the church.

Kanye was the bastard son of a Mulmaster noble seeking to make his own name in the world.

Carlos was an orphan who grew up on the streets of Mulmaster, honing his sorcerer skills as a member of The Blades, the group that enforced the ban on magic.

Gorevan had only recently come to the city, and was already regretting it. He had concealed his magical abilities from the customs agent, and was living in fear of being arrested.

Trey? was a sailor in town to make some money and hopefully find some cool new animals to shapeshift into.

In their last adventure in Mulmaster, the group had been hired to investigate what caused Kanye’s sister to light a noblewoman’s portrait on fire. Investigating, the group determined that there was a man making paintings with hypnotic depictions of fire, which would inspire people to start fires. They were chasing a lead, the painter’s patron, who turned out to be a member of a cult, when he said “You fools, you’re too late!”

At that moment a huge fireball erupted on the horizon. The group stared at this inferno in dismay, and then Gorevan said “Fuck it, I’m out.”

Trey got them passage on a ship leaving port. They sailed away as the city burned, and never looked back.
Alex (Life After Death)

**Lifespan** | Issue 95 to present

**Alex** is a character in *Life After Death* and a survivor of the zombie outbreak introduced in Issue 95. He is a member of Alvin's Community who frequently goes on supply runs. During a run, he and the rest of the run group are attacked by members of Hanson Storage. Jonathan Hamilton saves him and brings him back to the community, where his gunshots are treated. After Jon is killed in action by members of Hanson Storage, Alex joins the effort to overthrow Alvin Harrison, blaming him for Jon's death.

## Death

### Killed by

* Hanson Storage survivors

When the Hanson Storage survivors that Alvin Harrison allied with assault the community, Alex fires back at them, and is shot and killed in the battle.
Rule of cool

## GAME MASTER TIPS WITH MATT MERCER – THE RULE OF COOL

Extracted from the wayback machine on 2022-01-12

The Rule of Cool (Video format)

As a general rule, RPGs are the stories of awesome people who do awesome things. Unless your game is hyper-realistic, it can benefit from applying the Rule of Cool: “The limit of the Willing Suspension of Disbelief for a given element is directly proportional to the element’s awesomeness.” However, there are still some things that you need to keep in mind!

In an RPG, **the Rule of Cool means giving your players the chance to perform ridiculous stunts or bend the rules a little bit in the sake of an awesome scene.**

Be warned, you should establish the level of craziness your game will allow early on to play with people’s expectations.

Apply the Rule of Cool sparingly—that goes for the GM just as much as the players! Too much gonzo action will turn your A Song of Ice and Fire RPG into a Dragon Ball Z game faster than you can say “Super Saiyan.”

Gauge which player actions are viable, and which are abuse. This is more art than science, but you should reward creativity while dissuading players from reaching too far too often.

And don’t forget: most RPGs are designed to tell stories of epic fantasy! Never say never—there’s always the chance someone rolls a natural 20!

Of course these are just the basic tips written out in a handy list format. If you need more detail, check out the video above with Critical Role’s illustrious DM, Matt Mercer. We’ll have more Game Master Tips every Friday, so stay tuned!!
Bront

*For other uses, see Bront (disambiguation).*

A minor god of harvest and fertility worshipped hundreds of years ago in the region of Waterdeep.

There was an annual festival in his honor involving the ritual "sacrifice" of flowers and fruit, and some sort of ritual involving lots of sex, drinking, and dogs with floral outfits.
Sorith

Sorith, a monk disciple of the elements, is a dwarf that appeared one day (during S05E26) in the group's "lobster". He overheard them speaking with Qualish and thought he would join in on the shenanigans as they were going to fight a medusa and recover Qualish's statue.

## **Background:**

Sorith had a completely normal life growing up in the underground dwarf equivalent of a middle class suburban cul-de-sac. Because of the complete normality of his childhood he rebelled against the norms and had a pretty softcore punk phase in his early teen years. At the same time his distaste for dwarven society brewed as all the other dwarf kids made fun of him for his huge obsession with halfling punk/emo band "The Raging Barbarians". As his formative years passed he was often bullied, so he decided to study elven jiu-jitsu in his suburban garage equivalent. At that time he was also heavily influenced by the elven emo band "The Planewalkers" and he fully embraced the styles of the the elven emo genre in fashion and style.

Eventually it was obvious he would never really fit in in dwarven society, so his parents sent him off to college in Neverwinter with the hopes he would study engineering and drop the silly emo phase. He did in fact drop the emo phase when he joined his uncle's old fraternity: A*rau Vruden Samans (Translation: "gigantic" "wood" "shield brothers").* The frat brothers were more into dwarven county music, loved to drink beer, and were super into hardcore parkour. Flipping his teen strategy to not fit in, Sorith fully embraced the frat life, and to get his fellow shield brothers to like him, he started brewing beer in the basement of the frat house. In the mean time he met a halfling hippy stoner off campus named Joe that was trying to run a dojo. Joe was Sorith's and the frat's pipeweed hookup, but he also continued his study of martial arts in Joe's dojo.

The amount of focus he put into brewing beer and smoking pipeweed eventually led him to drop/fail out of college all together, forcing him out of the frat. He really did love the beer, the parkour, and the martial arts though, so he joined Joe's failing dojo and they turned it into a small batch brewery selling to local pubs. They joined the brewer's guild and called their brewery "The drunken Monk". Unfortunately Joe had worked up a lot of debt with the local mob, and one day they came a knocking. Joe was pretty stoned when they showed up and got knocked out immediately. Sorith managed to fight off a few, but had to retreat out the back door into an alley and got away relying on his parkour skills. The mob killed Joe and turned the brewery into a front. Sorith then lived off the streets for a while and made his money fighting for his livelihood. He continued to win fights and caught the eyes of The Drakguard and they recruited him into their ranks.

## Personality

Sorith identifies most strongly with the quietly furious and vicious wolverine. [1]
Esmeralda Moneybags

**Lady Esmeralda Moneybags** is a character MCVFD first encountered in the Temple of Bront where she was leading an attempt to anger Bront to goad him into creating a famine.

She's known known to be the Black Horseman of the Apocalypse, but she's also the CEO of Brawndo.

## Notable Episodes

* S05E09: SUPER NOT COOL
* S05E18: The Gang Gets Addicted To Wild Magic
Александр Боргеза

***Александр Боргеза, князь*** - персонаж циклов "На наш век хватит" и "Продавец потерянных мелочей".

## Место жительства

* замок в Боргежи, Румыния (основной мир)

### **Внешность**

Красивый, худощавый, высокий, стройный.

Черные глаза.

Полные губы.

### **Предпочтения**

Обожает крепко заваренный чай. А еще - хорошее белое вино. Только не красное, оно слишком напоминает кровь.

У него есть плащ с красной подкладкой, он ходит в нем в оперу.

> *"У меня великолепные орхидеи. Я оставил присматривать за ними своего уродливого горбатого слугу Игоря. Надеюсь, цветочки его еще не съели…"*
>
>

Вновь став человеком, встает до рассвета, чтобы встретить восход солнца.

### **Умения**

Разговаривает на итальянском, французском, румынском языках.

### **Украшения и артефакты**

Носит тяжелое серебряное кольцо-печатку, принадлежавшее его отцу. На шее - серебряный медальон на тонкой цепочке.

### **Магические способности**

Пользуется дверями.

23 ноября, в канун дня Святого Андрея, лично укладывает спать всех румынских вампиров. По его словам, работа нервная.

### **Происхождение**

Румын. Князь.

Предки по матери родом из Италии, а предки по отцу – цыгане.

## Биография

Родился в 1214 году (1236?) в Бессарабии.

### **Период вампиризма**

Как стал вампиром, точно неизвестно. Но в Боргежи есть легенда, что один бессарабский князь отказал Эспуме Дельмар, и она обрекла его вечно бродить по миру. Правда, Александр, рассказав эту легенду, отрицает, что она правдива, а говорит, что совершил нечто, за что был наказан обращением в вампира. При этом Эспума Дельмар назвала его одним из своих маленьких шедевров.

Не отражался в зеркалах и не мог выйти на солнце.

Поспорил с Эспумой Дельмар, что не будет убивать в течение определенного времени (подробности условий спора неизвестны), но как минимум однажды (в театре "Гран Гриньоль") Эспума попыталась спровоцировать его нарушить пари, однако по просьбе князя вмешался Серин Свелл.

К 2011 году - вампир в отставке.

### **Театр и кино**

Актерство привлекало с юности. Говорит, что стал актером, потому что его род обеднел и не осталось ничего, кроме титула (?)

В 1924 году играл в качестве приглашенного актера в театре "Гран Гриньоль". На афише было указано: "Князь Александр Боргеза, правитель Моравии, в роли отталкивающего монстра вампира Алукарда. Только два вечера! Смотрите: "Кровь в Чаше".

Фотографии Александра Боргезы есть в одном из голливудских архивов за 1938 год.

В 2011 году ставит мюзикл на Бродвее.

## Произведения

* Целитель (упоминание)
* Театр Теней
* Стонущая Леди
Monastery of the Distressed Body

The **Monastery of the Distressed Body** was a creepy monastery situated on a floating island in The Barrier Peaks which is now the Drakeguard Barrier Peaks Valley Office.

It was led by its grandmaster, and was home to many followers of his cult, along with various prisoners. The island that hosts it seems to have originally been a vessel designed by some very clever folks who know science stuff that nobody remaining on the island really understands. However, the cult have used some of this technology to remove the faces of the cult members while keeping them alive, with the faces used to make an awesome but creepy cloak for the grandmaster.

The grandmaster also used technology on the island to conduct brain swaps and brain extractions. The members of the expedition of Qwalish (but not Qwalish himself) were at some point removed from their bodies and left as brains alone controlling various systems of the island.

MCVFD defeated the grandmaster and seized control of the island on behalf of the Drakeguard. They left a Drakeguard operative in charge of controlling and studying the technology while moving on to other priorities.

## Relevant Episodes

* S05E19: Coffin Technicalities and Many Things
* S05E20: The Gang Hasn't Seen Brooklyn Nine-Nine
* S05E21: The Gang Gives Almost Everyone What They Want
Gearbox

Things we know about Gearbox:

* Oldest memory? Waking up in Kwalish’s lab.  [1]
* Does he dream? He doesn’t sleep.  He can close his eyes. [1]
* What does he see? Ḑ̵̨̞̦͓̫̹̻͓̟͖̓̑̔͊̉̆͆͋͂ͅa̴̢̘͈̲̥̟̥̦̱̍̈́̾̏r̶̨̛̩̟̞̪̯̼̬̘̩̗̞̗̀̈́͋̈͛̋̆̍̉̚͝͝ͅķ̷̧͈̰̳̯̝̠͖͚̈́̆̂̓͐̐̕n̶̨͓̟̲͈̱͍̥̯̝̠̣͔͔͛̈e̶̢̖̜͚͔̜̼͙̥̞͗̀̉͋͘͜s̶̪̜͐̾̄͑͘s̵͓̦͓͖̖͕͔͕̀̋̊̀̏͘͘͝. [1]
* He has two pieces of the Infernal Machine (gems) installed to allow him to time travel -- six charges per long rest. It also lets him detect other pieces of the machine. [2]
* We have to push his buttons to activate him, he can't self-activate. [2]
* Combat potential: not hard to punch. [3]
* No carrying capacity. [3]
* Can fly! [3]
* Intelligence: can run an entire floating island with his brain. [5]
* Has a flashlight bulb. [6]
* Kanye, through consensus, is not allowed to modify Gearbox. [6]
Faerûn

## Faerûn

### Location

Toril

**Faerûn** (*fay-ROON*) is a major continent on the planet Toril.
It where most of the adventures of MCVFD take place.

## Notable Cities, Towns and Villages

The following Faerûn cities have been visited by MCVFD during their adventures:

* Mulmaster
* Baldur's Gate
* Thundertree
* Neverwinter
* Elturel
* Interesting... , a completely uninteresting small village near the Far Forest
* Waterdeep
Elturel

**Elturel** is a small village in the husk of a fallen city on the north bank of the River Chionthar in Faerûn, a day or two from Fort Morninglord.

## Notable Inhabitants

* Sherif Deputy, the Sheriff
* Deputy Sheriff, the Deputy Sheriff
* Douglas Thuglas

## Notable Locations

* The High Lyfe, a wine bar and dispensary
* The Low Lyfe, a dive tavern

## Notable Events

* Taldic Lowery was last seen outside The High Lyfe in Elturel.
Fort Morninglord

Fort Morninglord immediately after its abandonment by Fresenius Restoration.

**Fort Morninglord** is a reclaimed former fort about one day's ride from Elturel.

After sitting abandoned for centuries, the fort was claimed as part of neighboring Elturel and later leased to Fresenius Restoration for use as a potion production and distribution facility.

## History

Little is known about the original use of Fort Morninglord, but the clashing architectural styles and portions in different states of disrepair indicate that the fort was claimed by many different groups and adapted for many purposes throughout history.

Local legend describes the fort as having been abandoned circa 1400 DR after an entire garrison of Paladins and many of the inner buildings vanished overnight in unexplained circumstances. Some claim the god Torm declared that it was forbidden for anyone to enter the fort. causing it to be left unused and unmaintained until 102 PR when it was reclaimed on by nearby city Elturel.

After centuries of abandonment, the fort had been reclaimed by nature, with all interior buildings destroyed and the outer wall partially damaged on its south side. Its former moat also dried up many centuries ago. Elturel lacked the resources to restore the fort to a habitable state, and so after holding it unused and only minimally maintained for several decades the city leased it to Fresenius Restoration in 133 PR, ostensibly for use as a manufacturing and distribution center for potions and other medical supplies.

## Fresenius Restoration

When Fresenius Restoration took control of the fort they immediately brought in laborers to clear trees and vegetation from most of its interior and use the wood to construct two warehouses (also containing manufacturing facilities), a barracks for staff living on-site, and several other small structures. They also began repairs of the damaged south wall but were unable to complete the project before the company was municipalized by the city of Baldur's Gate as part of the investigation into the company's involvement in the Sword Coast Sight Rot Epidemic.

Control of the fort was assumed by Baldur's Gate City Watch until a stockpile of the Sight Rot cure Eyebright was moved into other facilities so it could be distributed via the Fresenius Restoration urgent care clinics in various cities along the Sword Coast.

## Current Status

After distribution of the Eyebright stockpile, Fresenius Restoration had no further need for the facility and so it is now once again abandoned, though the structures built on the site remain intact. Ownership of the structure is now once again claimed by Elturel, but its future remains unclear.
Sekulako Inauteriak

**Sekulako Inauteriak** is a travelling carnival and circus that tours Faerûn every few years. Its shows feature a mixture of acrobatics and a showcase of rare beasts captured throughout the realm.

The ticket prices are intentionally very high because the target audience is the most wealthy residents of each of the cities the Inauteriak visits on its tours. Appearing at the Inauteriak is a sign of wealth and social status, and the even features a number of sideshows that charge an additional fee to heighten their sense of exclusivity.

Its current tour introduces a new attraction to the main show in the form of a Basilisk, and attendees can choose to endure temporary petrification as part of their experience for an additional fee. After the show concludes, each participant is taken to the show's resident cleric for some Greater Restoration followed by access to the show's touring spa.