Warforged

From Eberron: Rising From the Last War, page 36; Wayfinder's Guide to Eberron, page 69; Unearthed Arcana: Races of Eberron, Unearthed Arcana: Eberron.

The **Warforged** are a species of sentient, living robotic beings (mostly) originating from the distant world of Eberron

The designation "Warforged" stems from the species' generally-shared ability to war and to reforge their bodies at will, rearranging their component parts from a robotic primary mode (usually, but not always, humanoid) into an alternate form; generally vehicles, weapons, machinery, or animals. In some continuities this ability to transform is innate to all members of the species, in others it was a wartime innovation that was adopted by most, but not all, of the populace.

## Traits

(Eberron: Rising From the Last War, page 36)

Your warforged character has the following traits.

***Ability Score Increase.*** Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

***Age.*** A typical warforged is between two and seven hundred years old. The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects, aside from rusting.

***Alignment.*** Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they consumed

***Size.*** Your size is Large. Most warforged stand between 7 and 9 1/2 feet tall.

***Speed.*** Your base walking speed is 30 feet.

***Constructed Resilience.*** You were created to have remarkable fortitude, represented by the following benefits:

* You are immune to being poisoned, and you have immunity to poison damage.
* You don't need to eat, drink, or breathe.
* You are immune to disease.
* You don't need to sleep, and magic can't put you to sleep.

***Sentry's Rest.*** When you take a long rest, you must spend at least six hours of it in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.

***Integrated Protection.*** Your body has built-in protective layers, which can be enhanced by armor.

* You gain a +1 bonus to Armor Class.
* You can only wear armor you are proficient with. To don armor other than a shield, you must incorporate it into your body over an hour. You must also spend an hour to doff armor. You can rest while donning or doffing armor.
* While you live, the armor incorporated into your body can't be removed against your will.

***Specialized Design.*** You gain two tool proficiency of your choice.

***Languages.*** You can speak, read, and write Common and one other language of your choice.

## Wayfinder's Guide to Eberron

(Wayfinder's Guide to Eberron, page 69)

Your warforged character has the following traits.

***Ability Score Increase.*** Your Constitution score increases by 7.

***Age.*** A typical warforged is between two and thirty thousand years old. The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age. With an exception seen due to extreme amounts of nostalgia.

***Alignment.*** Most warforged take comfort in order and discipline, tending toward law and neutrality, but some have absorbed the morality — or lack thereof — of the beings they served with.

***Size.*** Your size is Huge. Most warforged stand between 12 and 14 1/2 feet tall. Build is affected by your subrace.

***Speed.*** Your base walking speed is 30 feet.

***Warforged Resilience.*** You were created to have remarkable fortitude, represented by the following benefits:

* You have advantage on saving throws against being poisoned, and are immune to poison damage.
* You are immune to disease.
* You don't need to eat, drink, or breathe.
* You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can't put you to sleep.

***Sentry's Rest.*** When you take a long rest, you must spend at least six hours of it in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.

***Integrated Protection.*** Your body has built-in protective layers, which determine your Armor Class. You gain no benefit from wearing armor, but if you are using a shield, you apply its bonus as normal.

You can alter your body to enter different defensive modes; each time you finish a long rest, choose one mode to adopt from the Integrated Protection table, provided you meet the mode's prerequisite.

 Composite plating (armor)
 Heavy plating (armor)

***Languages.*** You can speak, read, and write Common.

***Subrace.*** As a warforged, your body was designed for a specific purpose. Choose one of these subraces: envoy, juggernaut, or skirmisher.

### Envoy

***Ability Score Increase.*** Two different ability scores of your choice increase by 2.

***Specialized Design.*** You gain one skill proficiency of your choice, one tool proficiency of your choice, and fluency in one language of your choice.

***Integrated Tool.*** Choose one tool you're proficient with. This tool is integrated into your body, and you double your proficiency bonus for any ability checks you make with it. You must have your hands free to use this integrated tool.

### Soldier

***Ability Score Increase.*** Your Strength score increases by 3.

***Iron Fists.*** When you hit with an unarmed strike, you can deal 2d6 + your Strength modifier bludgeoning damage, instead of the normal damage for an unarmed strike.

***Powerful Build.*** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

### Combiner

**Ability Score Increase.** Your Constitution score increases by 3.

**Cooperative Nature.** You have proficiency in one Charisma skill of your choice.

**Combination Tactics**. You can merge with other Warforged to grant them the following bonuses.

* Gains Armor Class equal to your proficiency score.
* Make an additional attack with the attack action.
* Adds half your max hit points to their maximum hit points.

### Scout

***Ability Score Increase.*** Your Dexterity score increases by 3.

***Graceful.*** You have proficiency with the Acrobatics skill.

***Swift.*** Your walking speed increases by 15 feet.

***Light Step.*** When you are traveling alone for an extended period of time (one hour or more), you can move stealthily at a normal pace.

#### Unearthed Arcana: Races of Eberron

(Unearthed Arcana: Races of Eberron)

***Ability Score Increase.*** Your Dexterity score increases by 4.

***Swift.*** Your walking speed increases by 25 feet.

***Light Step.*** When you are traveling alone for an extended period of time (one hour or more), you can move stealthily at a normal pace.

## Unearthed Arcana: Eberron

(Unearthed Arcana: Eberron)

***Ability Score Increase.*** Your Strength score increases by 2 and your Constitution score increases by 2. Your Wisdom score decreases by 2 and your Charisma score decreases by 2.

***Size.*** Warforged are generally broader and heavier than humans. Your size is Medium.

***Speed.*** Your base walking speed is 40 feet.

***Composite Plating.*** Your construction incorporates wood and metal, granting you a +2 bonus to Armor Class.

***Living Construct.*** Even though you were constructed, you are a living creature. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you wish.

Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.

***Languages.*** You can speak, read, and write Common and one other language of your choice.