Fernia

**Fernia, the Sea of Fire** is a continually burning landscape. Plates of compressed ash and debris float atop oceans of liquid flame as mountains ooze with molten lava.

## Description

The plane of Fernia is comprised almost entirely of liquid flame. Fire constantly rages, without the need for air, and what little air exists ripples with the heat of continual firestorms. A large landmass of ash is said to sit at the center of Fernia. On it is the mythical City of Brass, where the efreeti call home.

Fernia manifest zones in Xen'drik result in the growth of Fernian Firepeppers, a pepper coveted by chefs across Khorvaire.

## Inhabitants

* *Pyraelas, The Love Lost In Flame*. Pyraelas is a Balor who dwells in a castle that is forever succumbing to flames; he is given life by all who tragically lose a loved one to fire. He serves as a memorial to all those who have been lost, so that they are never forgotten, but even more so he represents the indifferent flames that consumed them. At a glance, he’s a winged beast wandering around an endlessly burning building; but he is the embodiment of Love Lost In Flame, immortal and glorious. He was there when the King Azikan threw himself on his lover’s pyre in ancient Sarlona. And he’ll be there when the Five Nations are lost in ashes and you are only a long-forgotten memory, little paladin with your little blade.
* Fernia is the origin plane of all **fire elementals** and **magma paraelementals**.
* A large amount of extraplanar outsiders call Fernia home, including **azers**, **cinder swarms**, **conflagration oozes**, **ember guards**, **hell hounds**, **magmins**, various **mephits** and **mephlings**, **rasts**, **salamanders**, and **zezirs**.
* The **efreeti** live on Fernia in their City of Brass.
* Some demons and devils have traveled from Shavarath to find a home amongst the fires of Fernia, including **balors** and **pit fiends**.
* Fernia also includes native humanoid races: the **harssaf** and the **phoelarchs**.
* A group of eladrin made their home in Fernia and call themselves the **firre**.

## Manifest Zones

* On the continent of Sarlona, the barren region of **Borunan** is dotted with manifest zones to Fernia and Shavarath.
* House Cannith would seek out manifest zones to Fernia and Shavarath when looking to build new **Creation Forges**, but it has not been recorded which forges were built on which zones.
* The **Fang Crater** on the face of Argonnessen was the site of a great planar incursion from Fernia. Now a field of glass and shattered rock, it remains a potent manifest zone.
* High in the ice-covered tops of the Byeshk Mountains in Droaam sits the **Fantaran Hot Springs**. Discovered by the Wayfinder Foundation, the hot springs sit on a manifest zone with Fernia.
* Sages say that the **Fist of Onatar**, an active volcano deep within the Mror Holds, is a manifest zone with Fernia.
* The active volcano **Kobek’s Voice** in Breland is said to have a manifest zone to Fernia at its heart.
* The **Volcanic Fields** of Xen'drik are a manifest zone to Fernia, which inhabitants of the plane call home.

## Planar Properties

The sweltering heat of Fernia can be deadly to unprotected creatures, and it burns through mortal metabolisms. The following properties apply to the entire plane.

* **Deadly Heat.** All regions of Fernia are subject to extreme heat (as defined in chapter 5 of the Dungeon Master’s Guide). In some areas of particularly deadly heat, a creature without protection must make a Constitution saving throw every minute instead of every hour. In addition, all creatures gain resistance to cold damage, and a creature that is usually resistant to cold damage becomes immune to it.
* **Empowered Fire.** When a creature casts a spell of 1st level or higher, if it deals fire damage, it does so as if cast at a level one higher than the spell slot that was expended.
* **Fires of Industry.** A creature has advantage on ability checks using tools (such as baking with cook’s utensils, or forging an item with smith’s tools) when it incorporates Fernian flame into its action in place of mundane flame.
* **Burning Bright.** Whenever a creature makes a death saving throw, it must make an additional saving throw, keeping the results of both rolls. In addition, when a creature gains a level of exhaustion, it gains an extra level; when it reduces a level of exhaustion, it reduces it by an additional level. In Fernia, whether you live or die, it’s going to happen quickly!
* **Standard Time.** Time passes at the same pace as on the Material Plane, and is consistent across its layers.

## Effects on the Material Plane

### Coterminous

When coterminous, Fernia generates intense heat on Eberron, especially surrounding volcanoes. Air temperatures can reach as high as 140°F, causing pain when breathed in. Existing lava or magma pools become hotter, dealing more damage. At areas of high heat (like volcanoes or lava pools), inhabitants of Fernia can cross over into Eberron. In these areas, fire spells become more powerful.

Fernia becomes coterminous for one month (the midsummer month of Lharvion) every five years.

### Remote

When remote, areas of great heat on Eberron (volcanoes, lava pools) become more intense. Outside of those areas, casting fire spells become more difficult.

Fernia becomes remote for one month (the midwinter month of Zarantyr) every five years.

## Historical

* Years ago, when Fernia was coterminous, an efreeti named Ayim led a group of ember guards across the planes to Eberron. They tried to carve out a new kingdom in northern Xen'drik, but were defeated by the drow.
* The plane of Fernia is coterminous during the adventure Pit of the Fire Lord, causing the temperatures in Sharn to get up to 105°F.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 ***Eberron Campaign Setting***.
Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3274-0.
2. ↑ 2.0 2.1 2.2 2.3 ***Eberron Campaign Guide***.
James Wyatt and Keith Baker (2009). Wizards of the Coast. ISBN 0-7869-5099-4.
3. ↑ 3.0 3.1 ***Secrets of Xen'drik***.
Keith Baker, Jason Bulmahn, and Amber Scott (2006). Wizards of the Coast. ISBN 0-7869-3916-8.
4. ↑ 4.0 4.1 ***Player's Guide to Eberron***.
James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Wizards of the Coast. ISBN 0-7869-3912-5.
5. ↑ ***Secrets of Sarlona***.
Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Wizards of the Coast. ISBN 978-0-7869-4037-0.
6. ↑ "**Dragonmarks: Manifestly Strange**" (March 2007) by Amber E. Scott. *Dragon Magazine* issue 353.
7. ↑ ***Five Nations***.
Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Wizards of the Coast. ISBN 0-7869-3690-8.
8. ↑ ***Monster Manual V***.
 (July 2007). Wizards of the Coast. ISBN 0-7869-4115-4.
9. ↑ "**Pit of the Fire Lord**" (August 2005) by James Wyatt and Andy Collins. *Dungeon Magazine* issue 125.

**Fundamental Planes**: The Astral Plane (Siberys) · The Material Plane (Eberron) · Elemental Chaos (Khyber)

**Transitive Planes and Demiplanes**: The Ethereal Plane · The Shadow Plane · Baator