Galactic Immigration Agency: Citizenship Information

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**Citizenship levels, licenses and authorizations have changed in SWI. You now need to prove yourself to the large, established governments of the Galaxy if you wish to have access to the licenses and blueprints of their greatest assets. Just having +10 or +20 reputation is not enough.**

When you start up the game, you get several important messages into your inbox. Below is the GIA message regarding the new Citizenship system. If the message does not display, check that your UI Scaling is set to 1.

## The GIA Letter

### Galactic Immigration Agency: Citizenship Information

From: Galactic Immigration Agency ... [DATE AND TIME]

> Attention Citizen!
>
>
> During these turmoil times many citizens of the galaxy are forced to flee their homes and seek for new life in other parts of the galaxy. We Galactic Immigration Agency, want to help each and everyone to find their place in this vast universe. To help you an others, we gathered information from governments across the galaxy on the requirements for gaining citizenship and additional benefits and listed them below for your reference.
>
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> You can always contact any station manager office of any faction station to check on your citizenship documentation.
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> **What do these requirements mean?**
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> Production Stations- station with at least one production module and docks in government space
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> Station Transactions - transactions of those stations in government space and of their subordinates.
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> Frontier Defense Stations - Stations with administration / claim module in a sector bordering either contested, neutral or enemy sector.
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> ### REMEMBER!!!
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> 1. Resident access level is required for Military Ship License.
> 2. Citizen access level is required for Advanced Modules Licenses
> 3. Militia access level is required for Capital Ships License.
> 4. Most corporations can sell their licenses directly, but those are usually costly.
>
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> **Galactic Empire**
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> Resident: Production stations -1; Credit Transactions -50k;
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> Citizen: Credit Transactions -1mil;
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> Militia: Production Stations -1; Credit Transactions -5mil; Frontier Defense Stations -1;
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> **Imperial Ascendancy**
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> Resident: Production stations - 1; Credit Transactions - 50k;
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> Citizen: Credit Transactions - 1mil;
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> Militia: Production Stations - 1; Credit Transactions - 5mil; Frontier Defense Stations - 1;
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> **New Republic**
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> Resident: Production stations -1; Credit Transactions -50k;
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> Citizen: Credit Transactions -1mil;
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> Militia: Credit Transactions -5mil; Frontier Defense Stations -2;
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> **Independent Commerce Guild**
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> Resident: Production stations -1; Credit Transactions -50k;
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> Citizen: Production Stations -1; Credit Transactions -1mil;
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> Militia: Production Stations -1; Credit Transactions -5mil;
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> **Corporate Sector Authority**
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> Resident: Production stations -1; Credit Transactions -50k;
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> Citizen: Credit Transactions -1mil;
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> Militia: Production Stations -1; Credit Transactions -5mil;
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> **Mandalorian Death Watch**
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> Resident: Production stations -1; Credit Transactions -50k;
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> Citizen: Credit Transactions - 500k;
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> Militia: Production Stations -1.5mil; Frontier Defense Stations - 1;
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> **Anoat Federation**
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> Resident: Production stations -1; Credit Transactions -50k;
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> Citizen: Credit Transactions - 500K;
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> Militia: Production Stations - 1; Credit Transactions - 3mil;
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> **Hutt Cartel**
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> Resident: Production stations -1; Credit Transactions -50k;
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> Citizen: Credit Transactions - 500k;
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> Militia: Production Stations -1; Credit Transactions -1mil;
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>

## What does this mean?

Citizenship levels, licenses and authorizations have changed in SWI. You now need to prove yourself to the large, established governments of the Galaxy if you wish to have access to the licenses and blueprints of their greatest assets.

### Visitor:

Just running around in a system making trades and doing jobs for a faction might make them like you but you have no proof of loyalty. They won't give you access to their special reserve just because you're an active trader or miner or simple gun for hire.

**Simply having high reputation means nothing on its own, but is still required for later advancements.**

### Resident:

When you place down a production station, that is a large investment of millions of credits in materials. And when you have a station that is profitable, you'll want to protect it. Having a vested interest in its security is a vested interest in the security of the parent faction. With this action you have displayed a readiness to aid in the factions economy.

**Resident status is a precursor and barrier to entry. The Hurdle of establishing a station tells the Faction you're serious.**

### Citizen:

You have established yourself in a sector. Your production facility is making money. Maybe a second one is in the works, or is needed to placate the more mercantile factions. You've established yourself now and along with your better reputation you have the trust of the faction. As your personal holdings grow, you'll need to protect them, and the sector they're in. The faction now authorizes you to use their lightest warships.

**A Citizen is not expected to fight offensive wars, or even hold defensive lines, but simply contribute to the economy. Use the provided light warships and more advanced fighters to protect you and your assets.**

### Militia:

The Galaxy is still very, very hostile. All major factions are trying to improve their standing and hurt their enemies. To gain access to a factions greatest and most powerful assets you must cement your contributions, or for some of the more actively waring factions, help hold the territory they have. For some factions this means building powerful defense stations to help solidify the boarders and prevent enemy counter attacks. For other smaller governments increasing your production and economic contributions mean you'd be willing to fight for them. Being given Militia status is a sign of full trust of a government.

**A Militia level member can now request and buy a factions largest, deadliest and dangerous assets. Go forth and destroy the enemy. Take from them everything and give them nothing! You wouldn't have done all this *just* to get the blueprints and backstab your greatest allies ... right?**

## Sub factions and Corporations

Smaller corporations like SIE or non-governmental entities like The Rebel Alliance are not full fledged governments. They don't need such lofty promises. They need cash. If they are not on the above list, assume you can just buy the required licenses.

## Technical Details

NOTE: Station Requirements STACK. That means if Resident requires a Production Module, and Citizen requires a Production Module, then you need to make a *second* production module for citizenship.

### Production Station:

A production station is any station that has at least one Dock and one Production Module. It must be in the governments space that you wish to gain favor for.

### Station Transactions:

Very important: It involves ***AI*** transactions between either traders at your station, or if your Station manager sends a subordinate trader to another station. It has to be handled by the AI or it can't be tracked.

### Frontier Defense Stations

These are Stations with an Admin module that are in a Secure faction sector **bordering** a contested, enemy, or neutral sector. You don't have to place it in an active combat zone, but it does need to be just behind it one sector in. You stations are there to shore up the established boarders, not advance and attack one not already controlled.