Eard

> *"From this distant vantage point, the Earth might not seem of particular interest. But for us, it's different. Consider again that dot. That's here, that's home, that's us."*
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Eard is referred to by otherworldly beings as the mortal plane and sometimes poetically called "Eard" by both mortals and Ageless lords. The exact reasons and specifics behind Eards creation are largely uncertain. However, all agree that the deity Unbar and the Three Divines played pivotal roles in the creation of the waterlogged planet. Two moons, Skaro and Maro, orbit Eard. The heavens beyond Eard are star-filled. These stars are holes or portals through Oblivion to Aetherius, and carry magical significance due to the beings which tore them open, the Magna Ge.

The planet has a notably large continent, Armakar, which is where all of The RP activity takes place, with another similarly large continent to the east, named Algamir. The land masses are separated by the Padomaic Ocean, a massive saline body of water.

Eard is geographically diverse: it has mountains, tundras, cold and hot deserts, swampy regions, grasslands, tropical rainforests, and a large volcano. The diversity of biomes is unique as the hot desert is bordered by cold mountains to the north.

The northern regions are frigid. The land of Alzora, far to the north of Ryendor, is said to be primarily a frozen plain, Which is the reason the Dwarves flocked to Ryendor after the Great Ice Age. Closer to the equator lies relatively tropical and warm locations.

By the time of the 23rd millennium, the vast majority of Eard' surface is covered by scorched wastes of ash creatively named the "ash wastes". Unlike other worlds such as Vigilus however, the millenia long industrial exploitation of the planet's crust combined with the scars left behind by the unknown xenos invasion has given it its own unique... flavour.

First and foremost, the copious amounts of waste from the hives cities has been dumped into the surrounding territories, sometimes creating vast seas of sludge and stinking sewage no less creatively known as the "sludge seas". These oceans of green goo have ensured a relatively fertile farming environment and fairly bountiful fungus harvests (by Necromunda's standards anyways). Many underhive outcasts leave the hives to take up residence on the sludge seas, becoming fungi farmers who trade their products to passing ash waste nomads and back to the inhabitants of the hives.

At the outer edge of the spires are vast sprawls of ramshackle shanty towns. They are inhabited by all kinds of scum unsuited to even the already low standard of life within the hives. The spires offer a limited protection against the acid rains and corrosive ash of the world, though the best shelter a shanty dweller can hope for is one or two layers of packing material or an abandoned vehicle. To make matters worse, much of the manufactoria's toxic goo of death pours directly down onto the shanties.

Of course, Necromunda being a Hive World means most of its people live inside the cities, governed by the noble house of Helmawr. As far as planetary governors go, Gerontius Helmawr isn't the most incompetent, but he's known for doing shit like only allowing extraplanetary trade from a single spaceport in order to keep monopolies and such. Many visiting merchants and Administratum tithe-factor have observed the inefficiency of this system, but none question its efficacy when it comes to maintaining the unquestionable power of House Helmawr.