Developer menu

## Overall

   **The Developer menu allows you to do several things that are not accessible in the base game, such as spawning items and vehicles at will, enabling god mode, and turning off the day night cycle. To access the developer menu, install the multiplayer build of the game and click on the little bar under the clock in the pause menu (top left corner of the screen).**

**Video Tutorial here on how to open the developer menu here:** https://www.youtube.com/watch?v=ZtgswC3Ul14&ab\_channel=Laza

## Main panel

***The main panel is the largest panel, located in the center of the developer menu. It has got many purposes,***

***so here's all of them listed below:***

### **1. removing and adding back certain things.**

**- used to improve the game's performance or to just experiment with.**

**NOTE: There's an "amount rendered" coefficient on the opposite side of the buttons.**

- Terrain - removes the whole terrain.

- Distant Terrain - removes only terrain in the distance.

- Distant Terrain2 - removes only pre-rendered terrain.

- Mountains - removes every giant rock formation/canyon/mountain (includes rock arches).

- Objects - removes the following: trees, rocks (any size) and cactuses.

- Desert Misc Buildings - removes the following buildings: Observation towers, Water towers, Radio towers, Gravestones, Shipwrecks and outhouses.

- Desert Buildings - removes all other building types, that are only located in the Desert.

- Road Buildings - removes all building types, that are only on or close to the road (note that the starter house, or any building nearby the starter house cannot be removed, since it's a prerendered set).

- Road - removes the whole road.

- Nyul - Translated from Hungarian, nyul means rabbit. It's function is to stop bunnies from spawning, but already spawned-in bunnies will not be affected.

- Vissza - Translated from Hungarian, vissza means back. The function of this button is to enable/disable certain **back**ground processes to make the game run smoother, although said processes are unknown yet.

- AI - Disables the AI of all entities that can have one: zombies and bunnies.

- Map Alatt - Translated from Hungarian, Alatt means under. The function of this option is to enable/disable the "under" platform, that is beneath the map, but until now, it does nothing. It is the only option that is disabled by default from all the others.

### **2. Spawning mobs.**

- Munkas - spawns a zombie.

- Fedo - spawns a UFO.

- Sandstorm - (even though this is an event, not a mob, it's still listed in the devMenu's mob category) summons a sandstorm.

- Tumbleweed - spawns a tumbleweed (even though it's also included in the items spawn list).

- Bat - spawns a living bat (not to be confused with the decorational bat).

- Csonty - Translated from Hungarian, Csonty means bone. It's an unused mob or a mob that has not been added or finished yet. It uses the same model as the skeleton, but the bones are rearranged in a chaotic way . It also uses the same AI and voicelines as the zombie (munkas), but it cannot hurt the player and as it is rearranged in such a way, it'll move it's limbs chaotically in any direction, without sync or timing.

### **3.Changing the L.O.D. of the game**

- **(performance-wise) (For L.O.D. meaning, check here)**

It has 3 states: ***Default*** (game chooses on which graphics, when to do it and what distance it renders in, best for standard class PC's), ***Forced-on*** (always uses min. render distance and graphics full-time until disabled, best for potato PC's) and ***disabled*** (turns off the distance-to-graphics rendering part and leaves the object pop-in aspect, best for beefy PC's)

### **4. Roadside buildings full list.**

**-all compiled in a table when you scroll to the bottom of the panel.**

The table has 4 columns and a variable amount of rows (depending on how many roadside buildings generate in a certain seed). In the row is every building and the 4 columns are arranged like this:

## Spawning vehicles

You can spawn vehicles from the top most-right window. Color, condition and ways of spawning said vehicle can also be customized.

### Vehicle (and item) spawning options:

***1. Condition adjuster*** - is located below all the color option bars and to the left of the color customizer rectangle, works for all vehicles and item, that have can a condition, ranges from rusty to pristine (check the conditions article for more info) and it's colored red or golden-yellow, depending on which condition level it's on.

***2. Color customizer*** - is located above condition adjuster and left from vehicle spawn list, has red, green and blue color-changing sliders, which vary from 0 to 255 in values, a brightness adjuster (on top of the color sliders;colored white), that is used to adjust the brightness of said color and a rectangle, located to the left of the color adjusters, that previews the color you've picked for a certain vehicle/object to be painted in. The default color is gray, matching the color of the buttons in the menu.

***3. State picker*** (note that this only works on vehicles; state is different from condition) - is located to the right of the vehicle spawn list (aka the top most-right panel out of all) and above the items spawn list, it's used to choose the state of a vehicle, before it's spawned in. There are 5 states :
**- Painted** - spawns vehicle with custom condition and custom paintjob.

**- Random** - spawns vehicle with parts that have random and different conditions and a random paintjob, that is the same for all parts.

**- Random painted** - spawns vehicle in pristine condition (can't be changed) and a random paintjob, that is the same for all parts.

**- Full random** - spawns vehicle in random condition and paintjob, that is different for every individual part.

**- Kaszni** - Translated from Hungarian to English, "Kaszni" is a synonym for "to cut", which is what it does, as it spawns a vehicle with no parts, but just the frame, condition and paintjob are adjustable.

## Spawning items

You can spawn items from the items spawn list, located below the vehicles spawn list and to the left of the main, rust/condition adjuster works for items that have a condition level.