Love

**Class Skills:** An oracle with the Love mystery adds Handle Animal, and Perform to her list of class skills.

**Bonus Spells**: Charm Person (2nd), Rune of Rule (4th), Pack Empathy (6th), Charm Monster (8th), Greater Peacebond 10th), Serenity (12th), Joyful Rapture (14th), Euphoric Tranquility (16th), Refuge (18th).

**Revelations**

An oracle with the love mystery can choose from any of the following revelations.

***Loving Empowerment (Su):*** As a standard action you touch a single creature. This creature gains a +1 morale bonus to one of the following. Attack rolls, Damage rolls, Reflex saving throws, Fortitude saving throws, Will saving throws, or armor class for 1 round. This increases by +1 at levels 5, 10, 15, and 20. This can be used a number of times per day equal to 3+ your Charisma modifier. This bonus increases again by +1 if you reach 75%, 100%, 150%, and 200% friendship with the creature you are granting this effect.

***Love Inspiration (Su):*** As a standard action, you can inspire love in a single creature within 60 feet that you can see. The creature is overcome by feelings of love and it’s mind races with images and feelings inspired by whatever it loves most. The creature gains 5 temporary hitpoints for 1 minute per Oracle level. This increases by 5 additional hitpoints for every oracle level the Love Oracle possesses. The creature also gains fast healing 1 as well as an increase of +1 fast healing if you reach 75%, 100%, 150%, and 200% friendship with the creature you are granting this effect, to a maximum of fast healing 5 at 200%. This can be used once per day for every 3 Oracle levels you possess.

***Cupid’s Arrow (Su):*** As a standard action, you can make a single attack against a creature within the range of your weapon. If the attack hits it does not deal damage but instead the creature must succeed in a will saving throw. If the creature fails it’s saving throw, it becomes enamored and falls madly in love with the first creature he or she perceives after the attack. The target’s attitude toward that creature becomes helpful. If a romantic attraction is possible toward the first person viewed, the targeted creature falls in love with that person. Otherwise, the creature’s love is a platonic adoration. The effects of the attack can be removed by a break enchantment, dispel magic, limited wish, miracle, remove curse, or wish spell. This can be used once per day, as well as an additional time per day at levels 15 and 20. You must be at least 11th level to select this ability.

***Charming Aura (Sp):*** As a swift action, you emanate an aura of love out to 30 feet around you. All creatures within this area are effected by a charm person spell which lasts for 1 hour. At 8th level this becomes charm monster. This aura can be used for up to 1 round per Oracle level, each round needs not be used consecutively.

***Loving Transmogrification (Su):*** As a standard action, the oracle can select a single creature within 60 feet that it can see. It can select the source of a single bonus. This can be a spell, class ability, item, evility, or anything similar. The source must grant a typed bonus to d20 rolls (Such as deflection, insight, dodge, Sacred, Profane, Enchantment, morale, ect…). The Oracle selects a different kind of bonus, and alters that effect to be the newly selected type of bonus. The creature can choose to make a will saving throw to avoid this effect. It lasts for 1 round per oracle level or until the bonus is gone, whichever is the shortest duration. This can be used once per day for every 5 levels the Oracle possesses.

***Lovesickness (Su):*** As a standard action you inflict your foe with feelings of longing and lovesickness. This creature can be anywhere within 60 feet. The creature must succeed in a will saving throw or suffer from a -2 penalty to initiative and perception checks. This penalty increases by -2 for every 3 levels the Oracle possesses. This lasts for 1 round per oracle level.

***Loving Eye (Sp):*** A number of allies equal to your charisma modifier are always effected by an Anylize Aura spell, granting the Alignment, Emotion, Health, and magic aura effects of each creature selected every round. These allies are selected at the start of each day. Once per day for every 4 levels the Oracle possesses, they can extend this effect to a single other creature, object, or area for 1 minute.

***Reveal Emotion (Sp):*** The Oracle can create the effects of a reveal emotions spell as a standard action. The area of this effect is increased by an additional 40 feet for every 2 levels the oracle possesses (Max 440 foot radius spread).

***Charming Injury (Su):*** The Oracle can inflict different effects based on the emotion a creature they strike is feeling. This can be applied to any attack roll that the Oracle makes. If the attack targets multiple creatures with a single roll it applies only to one of the targeted creatures. Additional damage from this ability is never multiplied on a critical hit. This can be applied to any attack the oracle makes in a round and can be used multiple times each round if the Oracle possesses multiple attacks. The oracle can use this once per day for every 3 levels the Oracle possesses. At 5th level the Orcale can instead gain the effect of whatever emotion the oracle is feeling instead of the target. At 10th level the Oracle can spend 2 uses to effect the creature with both emotional effects. If they are the same the effects stack and use the longest duration if there is one.

*Anger:* The target takes an additional amount of damage equal to it’s Strength or constitution modifier.

*Deceit:* The target suffers from an additional amount of damage equal to it’s charisma modifier.

*Faith:* The target suffers from an additional amount of damage equal to it’s wisdom modifier.

*Fear:* The target suffers from an additional +1d8 damage for every step of fear that it is effected by. This damage bypasses damage reduction.

*Flexibility:* The target suffers from a -4 penalty to all skill checks for 1d6 rounds.

*Greed:* The target suffers from an additional amount of damage equal to it’s dexterity modifier.

*Hatred:* The target loses any concentration effects it has active. In addition it cannot cast any spells for 1 round.

*Intellect:* The target suffers from an additional amount of damage equal to it’s intelligence modifier.

*Love:* The target suffers from a -4 penalty to armor class for 1d6 rounds.

*Melancholy:* The target’s speed is cut in half for 1d4 rounds.

*Passion:* The target is staggered for 1d4 rounds.

*Pride:* The target suffers from an additional amount of damage equal to it’s charisma modifier.

***Cloak of Love (Sp):*** The Oracle can create the effects of a sanctuary spell on it’s self or a creature within 60 feet as a standard action. The creature attacking must make it’s saving throw against the sanctuary effect every time it makes an attack roll against the target, up to a number of times per round equal to the Oracle’s Charisma modifier, or until it fails. If using the relationship rules, whenever an enemy rolls this saving throw, they must roll twice and take the lower result if the Oracle has used it on a creature it has 100% friendship with, or roll three times and take the lowest result if used on a creature it has a 200% friendship with. This can be used once per day at 1st level and an additional time per day for every 5 levels the oracle possesses.

**Final Revelation**

Upon reaching 20th level, the oracle becomes a paragon of love and friendship across the Netherworld.

The Oracle gains Damage reduction 10/-, and immunity to critical hits and sneak attacks so long as it is within 10 feet of an ally with at least 75% friendship to the love oracle. The distance increases by 5 feet for every 5% beyond 75% that the ally is with the oracle. All allies the oracle possesses gain a +25% increase to their friendship score that can go above the maximum.

Once per day, the Oracle can elevate it’s power and gain a +1 bonus to it’s charisma score for every 10% beyond 50% it has with a single ally within it’s range. The range while this is active between the selected ally and the Oracle is unlimited for 1 minutes, and the selected ally gains a bonus to it’s armor class equal to the Oracle’s Charisma modifier for this duration.