Lumis

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Iporis

This content refers to phenomenon on the continent of Iporis.

## Lumis

* Map
* Flag
* Regional

### Inhabitants

Tieflings, Dwarves, Gnomes, Dragonborn, Orcs, Kobolds, Humans

### Type

Capital City

 Geographical Information

### Location

Vasilian Empire

 Utility Ratings

### Wealth

**Lumis** is the shining capital of the Vasilian Empire. It is built upon a raised hill surrounded by farmland and the Convoy's River. It was founded in 275 PR, and became the capital in 283 PR.
Population: 15000. Dwarves (4000), Gnomes (3000), Dragonborn (1000), Orcs and Kin (1000), Kobolds (1000), Humans (500), Other (4500).

The city's gold piece limit is 40,000 gp. Anything, whether it be mundane or magical, having a price under that limit is most likely available for purchase. The total amount of available coinage, or the total value of any given item of equipment for sale at any given time, is 30,000,000 gp.

A previously agricultural city that now also subsists on fishing, trade, fine goods, and tourism. Racial harmony save for the odd remark since people here just don't give enough of a shit about anything but their work.

### Economy

Mass production can be seen here, and they use it to produce many goods for export.  The silt washed up by the river is still good for agriculture, but erosion caused by dam building and infrastructure is changing that.  Most energy comes from the river, but is starting to have an impact on the local wildlife.  The sheer amount of wood needed to be burned to produce things is causing a slightly smoggy sky.

## History

Lumis began in the year 198 PR as a collection of farming families that had settled around a hill on the banks of the Convoy's River. A troop of kobolds arranged a contract with one of the farming families by handling their mushroom-growing operation underground. They had tunneled into the hill to create room for this project. In doing so, they discovered the ruins of a caved-in temple. News got out, and scholars flocked to the scene to try and make sense of these artifacts. The area was most busy with archaeologists until the year 200, when a human archaeologist was killed by falling rubble, and the ruins were revealed to be cursed by an adventuring party.

By around 210 PR, a cloister of monks, mainly Gnomes and Tieflings, had settled permanently on top of the hill and frequently interacted with the farmers. They established the Library of the Fostered Mind, which began to bring in settlers seeking knowledge. Eventually, the Ahvahn Clan of silver dragonborn made their new home there, bringing with them the art of fine weapons and luxury swords. Over time, this grew into a town, and then a city. By 275 PA, it was a sizable enough settlement to apply for cityhood. The Vasilian Empire officials, intrigued by the discoveries and environment at Lumis, decided to move their captial there in 283 PA. From there, factories and fantastical contraptions sprung from the minds of scholars, artificers, and magi.

The Ahvahn Clan, finding it hard to compete with the new factories, had issues making ends meet. They would struggle until 314, when Telikore, the eldest Ahvahn daughter, would stumble into Adonis. There, she would discover the secrets of the Emi, find supply for her family, and bring exalted luxury craft back to Lumis. From then, those who could craft well enough to compete with the machines were regarded as masters of their work, and their pieces sold for thousands of gold each.

Lumis, bolstered by the new, even finer crafts and Vasilian Empire funding, soon grew into the tumbling metropolis it is today. It stands as a crucial trade center where the Convoy's River meets the Ignet's River. The Sarkor and Larksong Colleges would also become established, training spellcasters and scholars as well as bards.

Hushed whispers rise from the Library of the Fostered Mind. Recent expeditions into the ruins have produced harrowing prospects. Rumors fly of prophetic doom wafting like smoke from the ancient ruins that Lumis is built on. Secrecy failed, and guarded information spilled from the Library. The Calamity Prophecy is out. Everyone in the city, and perhaps a few beyond, know now.

*Whispering thorns and clashing seas*

*Erupt from the ground and order shall cease*

*Deface their domain and weather their fury*

*And cull your lights in flight and hurry*

*On four-hundred fiftieth year and 888th moon*

*Or perchance not, may that be too soon...*

## Government

Meritocracy run by a cloister of monks. A subordinate bureaucracy exists to deal with day-to-day tasks headed by a High Justicar. Headquarters are in the Library of the Fostered Mind.

### Leader of the Bureaucracy

High Justicar Markov's public motives have been to keep the city's trade running in harmony with its agriculture by creating programs to help synergize the two industries. He has also pledged to keep Lumis as independent as possible from neighboring cities, emphasizing Lumis's unique nature and promoting something akin to nationalism. He presents himself a bit in over his head, but somehow manages to get the job done well anyway. He tends to assign followers tasks that are a little out of their comfort zone because it would be good for their long-term development.

### Bureaucracy

The bureaucracy oversees day-to-day tasks. It consists of a leader from each of the eight districts. One does not have to live in a district to be its leader, as long as they live in Lumis. Brightbeacons are eligible to be chosen to be on the bureaucracy, and being selected grants a promotion to Courseweaver. The leader of the Bureaucracy chooses from a pool of applicants.

Gearset - **Inana Steamstern** ( female gnome)

Smithrun - **Vesa Copperfist** (female dwarf)

West Ward - **Melancholy Sunderledge** (male tiefling)

Ploughstock - **Ezikiya Stormtusk** ( female half-orc)

Oxpass - Open, formerly held by **Arik Devonmere** (male dwarf)

Fostershire - **Keith Devonmere** (male dwarf)

Smallforge - **Ahvahn Orlaxan** (male dragonborn)

Copper Knot - **Erwin Nimbleton** (male gnome)

### Leader of the Fostered Council

Prime Consul Arellie is a wizened old tiefling artificer who strives to crack down on the mysterious Emi and find its every use. The resource has already proven to be incredibly powerful and versatile, and its applications could be groundbreaking. Her priorities are set in honing development to perfection through series of testing and retesting. Her tasks may be tedious, but they provide many jobs for the residents of Lumis. As a result, she is seen as an economic anchor of sorts - one who will cause the city to prosper as long as she is here.

### The Fostered Council

The Fostered Council presides over most of the city's long-term development. They are a collection of the best from each of the three Vasilian Empire rank paths. The Council is composed equally of Tinkers, Magi, and Royals. All of the members are ranked Gearspinner, Starspinner, Courseweaver, or above in their respective paths.

#### Historical Figures

Arya Satrinavi, one of the council members in the year 200 PR.

## Culture

The city of Lumis is very laid back. Generally speaking, because of the sheer diversity of its inhabitants, most of the citizens have a "life and let live" mentality. Vendors are friendly with each other, and sometimes have competitor merchants "babysit" their shop, much to the confusion of non-Lumis.

This changes once you venture deeper into the ranks of academia. The environment quickly becomes competitive as scholars, magi, tinkers, and royals scramble to be at the top. In a city where intellectual ranking is power, foul play is commonplace. Though systems exist to discourage cheating, that doesn't stop it entirely.

## Beliefs and Religion

### Beliefs

The prime ideals of the city of Lumis are as follows:

**Logic.** Emotions must not cloud our sense of what is right and true, or our logical thinking.

**Change.** Life is like the seasons, in constant change, and we must change with it.

**Knowledge.** The path to power and self-improvement is through knowledge.

### Religion

The dominant deity is Galonoth. That being said, Tyr is also considerably worshiped, and so is Gilean.

## Notable NPCs

### Temple of Galonoth

The name of the Temple of Galonoth is misleading. As per Empire regulation, this temple includes an unclaimed shrine, which allows for visitors to appease whichever god they wish. Additionally, there is a significant portion of the building dedicated to Tyr. Paladins and Clerics are frequently trained here.

#### Impulse

Tiefling male. Cleric of Galonoth and the city's best healer.

### The Ahvahn Clan

    The Ahvahn Clan consists of silver dragonborn. Its pride is its prevalence in the smithing industry, as well as its pure silver dragonborn blood. They hold considerable sway over the Smallforge district. Members of the Ahvahn Clan have been leading that district since Lumis's founding. These dragonborn are proud, having withstood economic ruin, hardship, and near-bankruptcy. However, to them, their openness to innovation and capitalizing on opportunities has allowed them to make a recovery. Now, their crafts are among the most revered of all of Iporis.

#### Ahvahn Hyresha

Silver dragonborn female. Talented shieldsmith and novice sailor.

#### Sentinel

Tiefling female. Friend of Hyresha and business associate for the Ahvahn clan.

#### Ahvahn Orlaxan

Silver dragonborn male. Leader of the Smallforge district.

#### Ahvahn Telikore

Silver dragonborn female. Figure of the past (see history of Dremleen)). Hero.

### The Devonmere Family

aristrocratic dwarves? what kind of juxtaposition is this????

#### Darshan Mudi

A human taken under the Devonmere family's wing for his promise in artificing and lack of other family. Spends the majority of his time in the Devonmere Laboratory working on Fostered Council sanctioned projects. Current biggest projects are finding the usage of a crystal called Emi and something that they’re “accepting volunteers for”.

## Locations

### Gearset

#### The Fidler's Auberge

A crowded tenement. Generally where the poor and unfortunate find refuge.

#### Plaza

##### General Ware

General store. The building is quite large, and is actually a warehouse. They have many things for a lot cheaper than other places because things in the warehouse were mass-produced. Probably not literally operated by The Stave.

### Smithrun

#### District Official's Office

It is made from cobblestone, with wooden supports and embellishments and a steep roof.  There is nothing too grand about it, aside from the metal sign that reads “DISTRICT OFFICIAL”.  The door appears to be spruce, with lots of dark iron worked into it for support.  In the waiting room, there is a lizard kept in a tub, as well as the office. This office belongs to Vesa Copperfist.

#### Temple of Galonoth

Heavy granite slabs and cool waves of stone compose this grand, yet open-looking temple. There is a shrine to Tyr, as well as a nondescript shrine labeled "TO WHOEVER YOU PLEASE". Most of the offerings are left on the unclaimed shrine.

#### The Devil's Smithy

A forge operated by a tiefling named Pummel. He's very talented, but creates things more for use than presentation. Only rarely does he create show pieces anymore, as that niche in the market is occupied by the Ahvahn clan. As a result, he's a little more than spiteful of them.

### West Ward

#### The Factory Junction

Half-finished products from riverside factories are brought here if they need manual work. The Factory Junction is a large series of buildings housing many people, who also work there.

### Ploughstock

#### Sarkor College

Sarkor College tends to train more wizards and artificers. The facility boasts labs, forges, areas for arcane study, and an observatory.

#### The Ornery Cornucopia

A large, crowded tavern and inn with buffet-style food. It costs 6 sp to stay a night, meal included. Rooms are stuffy, but they get the job done.

### Oxpass

#### Larksong College

Larksong College tends to train more bards. The facility is known for its grand concert hall, as well as its expansive instrument collection. It is also home to the original transcript of the Vasilian Empire's oldest song.

#### Jaxton's Pub

A fairly large, rowdy tavern operated by a half-orc named Jaxton. This is a known meeting place for members of The Stave. There are rumors of it being haunted, but that only seems to have increased business.

### Fostershire

#### Library of the Fostered Mind

a cool place if you're smart. The seat of government of Lumis.

#### Devonmere Manor

its basically a palace swarming with guards. paranoid fucks.

#### The Devonmere Laboratory

A tall wizard-tower looking building where the projects sponsored by the Devonmeres are tested and investigated. They're a bit secretive about what they make, but they insist that it'll be beneficial and "groundbreaking".

#### The Phase Tower

A laboratory not far from the Library. This tower's main purpose is to find less damaging ways to produce more Emi. Their current research revolves around perfecting the Phase System.

Trying to find a method less costly than intentionally failing a Reconstruct Soul spell.

### Smallforge

#### The Ahvahn Manor System

The homes of the Ahvahn dragonborn clan, as well as any associated with them

#### Temple to Gilean

What used to be a library has been repurposed. Now it serves as a place of worship and a refuge of sorts. The building is composed of light wood and fieldstone.

#### Ahvahn Docks

Owned and operated by the Ahvahn clan, these private docks are usually where they receive ore and resources to craft with.

### Copper Knot

#### Admiral's Keep

The Admiral's Keep is a high-class riverside hotel that charges 1 gp per night. Meals are not included, but the rich can be found here frequently.

#### Ipaston Factory

Owned by a gnome named Ipaston, this building is a water-driven factor on the riverside. It produces metal parts and half-assembled contraptions to be finished in **The Factory Junction**, or to be purchased wholesale by other manufacturers and crafters of finer goods.

## Relationships

### Starboard Alliance

The Starboard Alliance and Vasilian Empire are on good terms already, but the proximity of their capitals bolsters that relation. Lumis is just down the river from Chunathan, allowing for easy trade and contact. As a result, the cities look a lot like each other, having shared technology, goods, and services for the past many years.

### Kingdom of Bathysolus

In general, the Kingdom and Empire don't agree much. However, with the Calamity Prophecy setting the entire city of Lumis on edge, the smallest sight or mention of nature's wrath can evoke a forceful backlash. Rumors fly of Kingdom terrorist attacks, though the Kingdom of Bathysolus has neither confirmed or denied these.

## Trivia

* by the way they probably perceive everything as a Kingdom terrorist attack.
* architecture is a mix of japanese and northern european (steep roofs)

## Gallery

Flag of OrlenBanner of the Ahvahn Clancityscapeunfinished painting