Archmagos Biologis Vinceo Maximal

Age: 548

Fame: 15- *Archmagos Maximal's strides in psyker genetics make him famous on Avernus, and well known in certain circles outside of it.*

Prestige: 85- *Archmagos Maximal has made multiple breakthroughs in a field of study known for driving researchers insane, and still seems to be fully sane.*

Standing (Avernus): 60- *Archmagos Maximal's research into the wildlife of Avernus and psychic genetics has saved countless Avernis over the centuries, a fact hat is well known and highly appreciated.*

Standing (Imperial Trust): 20- *Archmagos Maximal has attracted little attention in the wider Imperial Trust, outside of certain circles anyway.*

### Stats

M: 16+5=21 (+18 martial bonus)- *Archmagos Biologis Maximal has often led expeditions into the wilds of Avernus in order to catch or observe the wildlife. As such he has been forced to develop a decent level of military command skill, though he is by no means a general.*

I: 12+8=20- *Archmagos Biologis Maximal is reasonably skilled at navigating the internal politics of the Adeptus Mechanicus, which is very cut throat at the moment.*

A: 15+6=21- *Archmagos Biologis Maximal is a competent administrator whose projects are usually finished on schedule and who can manage the Biologis with few problems.*

L: 16+32=48- *Archmagos Biologis Maximal is an expert on the wildlife of Avernus, having a level of insight into how the world works, and is incredibly knowledgeable about biological mechanisms and how they interact with the Warp.*

W: 17 + 17 = 34- *Archmagos Biologis Maximal has a strong faith in the Machine-God, and believes that by studying the wildlife of Avernus he is taking another step on the Path of Knowledge.*

D: 15-3=12- *Archmagos Biologis Maximal is well spoken for a Magos and can form relationships with normal humans surprisingly well.*

C: 19+31=50- *Archmagos Biologis Maximal has spent most of his life exploring Avernus, and as such has developed a level of combat skills usually relegated to legendary Myrmidons.*

(96/7+3=17)

### Traits

**Artefact: Noxtutlak’s Defence** (+200 to resist Warp effects, +5 Armour)- *Noxtutlak was famed for his ability to hold the line, shrugging off the blows of those who attacked him.*

***Archmagos Biologis*** (+4L, +2D, +1I, +2W, -1M, -1C)- *In recent years Magos Biologis Vinceo Maximal has ascended to the honoured rank of Archmagos, securing his position as one of the the highest ranking members of the Adeptus Mechanicus of the Imperial Trust. As expected for someone carrying this rank his knowledge of biology and xenology is unmatched within the Imperial Trust.*

***Tech-Priest*** ( +4L, +2W, +1C, -2D, -1I, -1M)- *Vinceo Maximal is a fully ordained member of the Adeptus Mechancius, the Tech-Priesthood of Mars who build and maintain the Imperium's more advanced technology.*

***Genius*** (+2 all stats)-*Vinceo Maximal is a genius, naturally gifted in everything he has tuned his hand to and one of the most intelligent people you have ever met.*

***Avernite Bi-centenarian*** (+6C, +2W, +1I, -2D when dealing with non-Avernites) – *Having survived two centuries of life on Avernus Vinceo Maximal has proven himself to be an expert warrior, the bearer of a strong will and very alert to danger.*

***Survivor of the Pink Skies*** (+2W, +1C, +5 to all rolls against daemons)- *Having proved himself against the most dangerous foes in the galaxy during the First Daemonic Incursion Magos Biologis Maximal has had his faith and combat skills tested.*

***Explorer of Avernus*** (+4M,+2I, -2D, +8C, +25 to all rolls int he Avernite Wilds, far less likely to die due to wildlife attack)- *Magos Biologis Maximal has often been tasked to find samples of different wildlife, examine them in their natural habitat and was a major figure in exploring Duat. Given that these tasks involve traveling though the Avernite wildlife and trying to locate and capture some of its more dangerous denizens he has developed his combat skills to a high level due to them.*

***Pious*** (+2W)*- Archmagos Maximal's time on Avernus has deepened his faith in the Machine-God, which is now exceptional even for a Magos.*

***Superb Psychic Geneticist*** (+9L, +80 to all rolls when dealing with psychic creatures)- *In his time on Avernus Archmagos Biologis Maximal has developed an understanding of psychic animals that goes beyond mere mastery. This understanding extends deep into the little-understood field of Psyker Genetics, which is famed for its complexity.*

***Psychic War Machine*** (+1M, +11C, -3D, can use several Avernite Psychic powers as minor psyker)- *Archmagos Biologis Maximal has integrated the minds and souls of several cybernetically enslaved Avernite creatures in order to make use of their psychic powers. This allows him to use several basic psychic powers such as phasing, greatly enhancing his combat power.*

***Survivor of the Crimson Skies*** (+1W, +2C, +5 to all rolls against daemons)- *Having proved himself against the most dangerous foes in the galaxy during the Second Daemonic Incursion Archmagos Biologis Maximal has had his faith and combat skills tested.*

***Nothing is Below Notice*** (+2I, +3A, +2L)- *Archmagos Biologis Maximal understands the importance of those which are often overlooked. This leads to him being meticulously careful in all that he does, and paying attention to things that others consider below notice, a good survival trait on Avernus.*

***Alert*** (+1I, +10 to all chance to detect) – *Archmagos Biologis Maximal is constantly alert to danger of all types, a trait developed though centuries of life on Avernus in one of the more dangerous professions.*

***An Organised Mind*** (+1A, +2W)*- Archmagos Biologis Maximal has a highly organised mind, allowing him to better detect those trying to influence it. Also useful for remembering paperwork.*

***Gene-Forger*** (+3L, +30 to all attempts at genetic engineering)- *After a lifetime of studying the work of the greatest geneforger of the current era Archmagos Biologis Maximal has developed some talent of his own in the field.*

***Expert Axe-Wielder*** (+1C, +30 to melee attack rolls, +4% Pen)- *Archmagos Biolgois Maximal has found that the best way of dealing with many forces of Avernite wildlife is an axe to a key joint.*

***An Insight into Avernus*** (+8L, +2W, +50 to all rolls to involving Avernus' work)- *Archmagos Biologis Maximal has spent most of his life studying the works of Avernus, undoubtedly the greatest genesmith since the War in Heaven and the death of the Old Ones, and possibly even greater than its makers. Recently he has gained a level of insight into how it works, insight that has been probably the greatest single breakthrough of his life.*

### Biography

Archmagos Biologis Vinceo Maximal was born to a family of menials on the Forge-World of Atlas, a fate he was doomed follow to until his natural genius was discovered at the age of eight. After his genius was discovered he was immediately taken as a student by the ruling priesthood, where he was successful, tough not wildly so. He followed the path of the Mago Biologis and was a junior Genator in the service of Magos Biologis Tertiarus Saren when that worthy was sent to Avernus.

On Avernus Vinceo Maximal proved himself to be a skilled and reliable worker, soon becoming the leader of the task force that Magos Biologis Saren used to locate and examine the more interesting wildlife. The fact that he survived almost a century in this position before being promoted to Magos and given a safer task says a lot about his survival skills, and luck.

Archmagos Biologis Vinceo Maximal has now been leading the Adeptus Mechanicus' study of the Avernite wildlife for over three centuries. In this time he has become one of the greatest living experts on psychic genetics, a field of study that has been known to drive well respected Magos mad with its innate contradictions in the past.

Archmagos Biologis Vinceo Maximal is a lot more personable then either of his predecessors, able to easily communicate with normal Avernites as one of them. He is also in many ways the stereotype of an Avernite bushman, those few brave Avernites who have jobs that involve trekking far beyond the "safe" regions of Avernus. As such he is paranoid, twitchy and has a level of understanding the the Avernite Wilds and its inhabitants that few survive long enough to develop.