recursal/Fanatic-Fandom huggingface dataset:
Mechanical Mixer

The **Mechanical Mixer** is a mechanical component that applies Mixing recipes and shapeless Crafting recipes to items in Basins.

## Obtaining

### Breaking

Mechanical Mixer can be mined using any pickaxe. If mined without a pickaxe, it drops nothing.

1. ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

## Usage

The Mechanical Mixer is powered by an internal cogwheel, and will behave as one to any adjacent components, relaying and reversing rotation sideways.

The Mixer requires a **minimum rotational speed of 30 RPM** from its power source to work. Mixers will process ingredients faster the more speed it is given.

To work, a Mixer must be placed directly above a Basin, with a 1 block gap. When a valid recipe is inserted by throwing the ingredients in the Mixer, the Mixer will automatically combine the ingredients.

### Automating Shapeless Recipes

All shapeless crafting recipes can be made automatically using the Mechanical Mixer by inserting required items into the Basin under the mixer. An example of such recipe is:

### Automating Brewing

All Brewing recipes can be made automatically using the Mechanical Mixer by inserting the required items and fluids into the Basin under the mixer. Brewing recipes require heating with a blaze burner.

### Mixing

The Mechanical Mixer may be used to perform mixing recipes, which are not possible to make anywhere else. Those recipes include:

## Throughput (Speed)

The only variable that effect the processing speed of the Mechanical Crafter is RPM. To calculate the exact number of game ticks it take to process one recipe (gt/1), use this formula:

g
t

/

# 1
m
i
n
(
m
a
x
(
f
l
o
o
r
(
l
o
g
2
(
512

/

A
b
s
(
B
3
)
)
)
∗
15
1
,
1
)
,
512
)
1

{\displaystyle gt/1 = min(max(floor(log2(512/Abs(B3))) \* 15 +1, 1), 512)+1}

To calculate the exact number of recipes per second (r/s), divide 20 by the number of game ticks:

r

/

# s
20

/

(
m
i
n
(
m
a
x
(
f
l
o
o
r
(
l
o
g
2
(
512

/

A
b
s
(
B
3
)
)
)
∗
15
1
,
1
)
,
512
)
1
)

{\displaystyle r/s = 20 / (min(max(floor(log2(512/Abs(B3))) \* 15 +1, 1), 512)+1)}

## History

 0.2.2 | * Fixed Mechanical Crafters and mixers not handling container items properly.
* Introduced a Brass Ingot mixing recipe.
 0.3 | * Basins can no longer be placed directly under a Mechanical Press or Mixer.
 0.3c | * Fixed mixers mistakingly ignoring recipes with 4 or 9 equal ingredients.
 0.3.2 | * Dough can now be created in the mixer without the need of Buckets.
* Fixed mixer retracting after every operation when auto-output is active.
 0.5f | * Added a mixing recipe for Mud.
Peculiar Bell

The **Peculiar Bell** is a decorative block that is also used to create the Haunted Bell.

## Usage

### Creating a Haunted Bell

Placing a Peculiar Bell above a Soul Fire or Haunting it will create a Haunted Bell.

### On Contraptions

The Peculiar Bell, as well as the Haunted Bell and village Bell, will toll every time a contraption stops, starts, or changes directions. When placed in the center of a Mechanical Bearing contraption, the bell will toll for every full rotation. When placed in the center of a Minecart Contraption, the bell will toll every time the minecart begins to move. When placed to the right or left of a Minecart Contraption, the bell will toll for right and left turns, respectively.

## History

 0.3.2 | Added the Peculiar Bell and the Haunted Bell.
Rose Quartz Lamp

## Usage

The lamp can be activated with a redstone pulse. They will continue to emit a redstone signal afterwards. If multiple Rose Quartz Lamps are adjacent, activating one lamp will turn off other lamps up to 16 blocks away. They will emit a Redstone Comparator signal depending on how far away the comparator is to the active lamp.

Lamps can also be toggled manually with a Wrench. Using this, multiple adjacent lamps can be on at once.
Nixie Tube

The **Nixie Tube** is a block that can display text or numbers.

## Obtaining

### Breaking

The Nixie Tube must be mined with a wooden pickaxe or higher, or else it drops nothing.

1. ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

## Usage

### Displaying Redstone signal strength

A Nixie Tube may be used to display Redstone signal strength of the connected redstone component. It will display the highest connected signal strength.

### Displaying Characters

When right clicked with a named Name Tag or a Clipboard with text, the Nixie Tube as well as adjacent Nixie Tubes will display the text.

### Colors

When right clicked with a Dye the color of the text can be changed. The Dye is not consumed.

## Display Link

Nixie Tubes can serve as a source and target for Display Links. When used as a source, the content of the Nixie Tubes can be copied to a target.

## Trivia

* Nixie Tubes exist in real life (see Wikipedia)

## Gallery

Nixie Tubes displaying the signal strength of adjacent redstone wires.Nixie Tubes displaying the "Create" textReal life Nixie Tube
## History

* 0.5:
	+ Can now be placed sideways.
	+ Recipe changed.
* 0.3.2: Can now be dyed.
* 0.3: Can now display text from nametags.
* 0.2.4: Added.
Eliza Gonzalez's Class Schedule

**M-W-F**

1. 8th Grade English - Thompson, Brad - Rm: 146
2. 8th Grade Math - Lewis, Joanna Marie - Rm: 338
3. Journalism - Fitzpatrick, Gerald A - Rm: 240
4. Band - Wilson, Thomas D - Rm: 113
5. 8th Grade US History - Bliss, Carrie Anne - Rm: 208
6. Creative Writing - Thompson, Brad - Rm; 146
7. Homeroom - Bliss, Carrie Anne - Rm: 208

**T-Th-F**

1. Choir - Wilson, Thomas D - Rm: 113
2. World Cultures and Geography - Bliss, Carrie Anne - Rm: 208
3. Health/PE - Spencer, Alan W - Rm: 124/GYM
4. 8th Grade Science - Sheldon, Sarah Elizabeth - Rm: 220
5. Music - Wilson, Thomas D - Rm: 113
6. Debate - Rodgers, Colin F - Rm: 332
7. Homeroom - Bliss, Carrie Anne - Rm: 208
Mechanical Saw

## Obtaining

### Breaking

1. ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

## Usage

### Chopping

Mechanical Saws are powered through rotational force, and when placed down facing to the side they will automatically chop down wood blocks in front of them. When chopping down a tree or giant mushroom, it will automatically destroy the entire tree by only destroying the bottom-most block. This also works with 2x2 trees as long as at least the last block (horizontally) is mined using the saw. Blocks tagged as TREE\_ATTACHMENTS will also be broken if found on the tree.

Mechanical saws are automatically powered when on a create Contraption. The saw will damage entities and break blocks at a certain speed depending on the contraption's speed.

### Sawing

When placed facing upward, the Saw applies sawing or stonecutting recipes. When a recipe has multiple outputs, an output will be randomly selected unless a filter is applied to the Filter slot located next to the saw blade.

### Block Cutting

Any Stonecutter recipe can be applied using a Filter, otherwise a random recipe will be selected.

## Gallery

A mechanical saw facing to the sideA mechanical saw facing up
## History

* 0.5.1: Players can now take items from saws via right-click
Mechanical Plough

The **Mechanical Plough** is a component used to break non-collidable blocks

## Usage

### Placement

The Plough can only be placed on the horizontal face of a solid block, however, this block is not necessary to support the Plough after it is placed.

### Breaking Blocks

While attached to a Contraption, the Mechanical Plough will break non-collidable blocks it comes in contact with (ex. snow layers).
The Mechanical Plough will also move or launch entities and till soil blocks.

## History

* 0.3.1: Can now harvest Snow Layers.
* 0.2.3: Introduced.
Celebration

"**Celebration**" is the debut single by South Korean boy group F-I-R-E-W-O-R-K. It was released on March 26, 2019, through OceanWave Entertainment. It was featured as the sixth track on their first studio album, *Fireworks Burst*, released two years later.

## Tracklist

**Celebration (Extended) - Digital tracklisting**

1. "Celebration" - 3:32
2. "Celebration (Inst.)" - 3:32
3. "Celebration (EDM Remix)" - 3:45
4. "Celebration (Gladiator Remix)" - 4:26
5. "Celebration (A Capella)" - 3:30
Mechanical Harvester

The **Mechanical Harvester** is a component used on Contraptions to harvest crops.

## Usage

### Harvesting

The Mechanical Harvester will harvest all mature crops it comes in contact with while moving forward. [Enabling the config option *Harvest Partially Grown* will make the Mechanical Harvester harvest ALL crops, mature or not.] It will then either deposit the items to an inventory on the Contraption or, if no inventories are available, it will drop the items on to the ground. After harvesting the plants will be reset to their initial growth state. [Disabling *Harvester Replants* in the config will instead reset the farmland to contain no crops.]

Unlike most components, the Mechanical Harvester cannot be powered while stationary. This is likely due to the fact that in order for the Harvester to work, it must be within the same block as the mature crop to harvest, which could not happen with a stationary component.

## In-Game Description

"A mechanical plant cutter suitable for large to small scale crop automation. It is movable with Mechanical Pistons, Bearings or other controllers."
Mechanical Bearing

The **Mechanical Bearing** is used to create and rotate Contraptions.

## Usage

When the Mechanical Bearing is powered with Rotational Force, right clicking the bearing will start the rotation so long as there is a potential structure connected to the front of it.

### Structure Behavior

The structure will rotate. If another Mechanical Bearing is used within a Contraption, facing the same way as the original, the blocks attached to that bearing will keep their alignment as the rest of the structure moves.

A bearing contraption does not collide with blocks unless the appropriate Contraption Actor makes the collision.

### Wrench

Shift-right-clicking on a Mechanical Bearing with a Wrench will destroy the Mechanical Bearing and place it in your inventory.

In older versions, the Mechanical Bearing also had the functionality of Windmill Bearings which could be scrolled through with a Wrench.

### Value Settings

The structure's behavior when ceasing movement can be adjusted via the Value Settings Screen, accessible from the side of the block:

* Always Place when Stopped - The structure snaps to the nearest square angle when it stops receiving rotation.
* Only Place near Initial Angle - The structure only places the blocks when rotated within 23 degrees of the angle it was started at.
* Only Place when Anchor Destroyed - The blocks are only placed when the bearing is destroyed.
Large Water Wheel

The **Large Water Wheel** is a bigger version of the Water Wheel.

* Spruce
* Oak
* Birch
* Jungle
* Acacia
* Dark Oak
* Crimson
* Warped
* Mangrove
* Bamboo
* Cherry

## Usage

When water flows over or under a Large Water Wheel, it will rotate. This rotational power can be conveyed to other Components from the Shaft.

As long as the water flows in one direction for the most part, the Wheel will generate Rotational Force. Compared to a Water Wheel, the Large Water Wheel rotates with half the speed, but generates twice the total stress capacity (512su vs. 256su)

## Appearance

The Large Water Wheel's appearance can be changed by using any Planks on it. The item is not consumed. The texture is automatically generated from the wood type's planks and logs, allowing for some compatibility with other mods.
Redstone Contact

**Redstone Contacts** allow Contraptions to convey redstone signals or activate Redstone Circuits.

## Usage

When the operational faces of Redstone Contacts meet (indicated with a grey button-like square in the middle), they emit a Redstone signal. This holds true while one Contact remains part of an assembled Contraption.

### Contraption Controls

Contraption Controls can be used to temporarily disable a Redstone Contact on a Contraption.

### Elevator Contact

Main article: Elevator Pulley

Redstone Contacts facing Redstone Contacts on an assembled Elevator will become Elevator Contacts. Redstone Contacts placed in the same X and Z coordinates and the same direction as an Elevator Contact will also become Elevator Contacts. Successfully implemented elevator contacts can be identified by the rose-coloured back as shown in the screenshot. This side should face *away* from the contact side.

## History

* 0.2: Redstone Contacts now also work while part of a contraption
* 0.1: Introduced.
Fluid Tank

The **Fluid Tank** is a fluid storage mechanism that can store up to 8 buckets (displayed as 8,000 mB in-game) of fluid per block.

## Usage

Fluids can be stored and extracted from fluid tanks via Fluid Pipe. The fluid pipes can be placed on any face of the fluid tank: top, bottom, or sides. The window of a tank can be toggled with a Wrench.

The direction of flow in the fluid pipe indicates whether fluids will be put into the tank or extracted from the tank; if fluid is flowing towards the tank, the fluid will be stored in the tank. Likewise, if a fluid pipe is flowing away from the tank (via Mechanical Pump), then fluid from the tank will be extracted into that pipe.

Fluid tanks will merge with adjacent tanks, up to a maximum of 3x32x3, allowing to store up to 2,304 buckets of any fluid.

The placement of fluid pipe connections to the tank is *not* important for functionality. For instance, an extracting pipe can be placed at the top of a tank and still remove fluid from the tank, even if the fluid tank is not completely full.

### Steam Engine

Fluid Tanks can be used as a boiler for Steam Engines.

### Display Links

Fluid Tanks can be a source for Display Links. The tank's status as a boiler will be displayed.

## History

* 0.4: Crafting Recipe changed.
* 0.3: Introduced.
Metal Scaffolding

**Metal Scaffolding** are decorative blocks.

* Andesite
* Copper
* Brass

## Usage

Metal Scaffolding is placed much like Scaffolding, however, it is not affected by gravity and can extend out indefinitely. It also will not collapse if a supporting block is broken. Metal Scaffolding with no support is solid on every side; the player cannot pass through it.
Filter

* List
* Attribute

Most machines have a built in filter used to determine how they treat inputs. **List Filters** are used to adjust the treatment of multiple items at once.

## Usage

Various machines have a Filter slot located somewhere on the placed block. It appears as a square about 4x4 pixels in size. Items or blocks can be placed in the filter slot to change the block's behavior. Depending on the block, the Filter may reject certain items or blocks if they do not suit the block.

* Contraption Controls
* Basin
* Brass Funnel
* Brass Tunnel
* Deployer
* Mechanical Roller
* Mechanical Saw
* Smart Chute
* Smart Fluid Pipe
* Smart Observer
* Threshold Switch
* Train Observer

### List Filters

List Filters can be set to either allow or deny set items and ignore or respect data.

### Nesting

Both List Filters and Attribute Filters can be put inside List Filters, and this can go on infinitely. The original filter takes priority over nested filters; for example, an original filter can Deny Saplings and have a nested filter that allows saplings, but the saplings will still be denied, and vice versa.

### Attribute Filters

Attribute filters focus only on data. The filter can Allow items with any of the desired attributes, only allow them if they have all of the desired attributes, or deny items with any of the selected attributes.
A reference item is required to show and choose attributes, but attributes can be added by multiple items.

## History

* 0.5.1:
	+ Renamed from Filter to List Filter.
	+ Now have new inventory sprites.
	+ Filters now filter for their own item type if left empty.
	+ Can now be reset via crafting.
* 0.3.2: Introduced.
Scoria

* Normal
* Cut
* Polished Cut
* Bricks
* Small Bricks
* Layered
* Pillar

**Scoria** is a decorative stone block added by Create, named after its burnt, scorched appearance.

## Obtaining

### Generation

Scoria is found between Y -30 and 70 in layers alongside Tuff, Andesite, and Diorite. It also spawns in the Nether between Y 40 and 90 alongside Blackstone, Basalt, and Smooth Basalt.

### Smelting

Scoria can be obtained by smelting Soul Sand in a Furnace or by Bulk Blasting.

### Chocolate and Lava

Scoria is produced when flowing Lava meets Chocolate.

## Usage

### Crafting

Scoria can also be used in recipes which normally use Stone

## History

* 0.4:
	+ Removed Natural, Cobblestone, Fancy Bricks, Chiseled, Paved, Mossy, and Overgrown variants.
	+ Added Small Bricks and Cut variants.
	+ Generation changed to spawn in layers.
* 0.2: Introduced.
Value Settings Screen

The **Value Settings Screen** is used to adjust the settings of various blocks.

## Usage

The Value Settings screen can be accessed by looking at an area on various placed blocks. It appears on the block as a square 4x4 pixels in size, much like a Filter. While looking at it, the block's current settings may be displayed.

Hold the interaction key to access the screen, move the mouse or scroll to change the settings, and release the interact key to confirm the new settings. If the Value Settings adjusts a number, the sneak key can be held to snap to multiples of 8. For blocks that adjust rotation speed, there are two lanes for either rotation direction. Certain blocks, such as Linear Chassis, require a Wrench in hand for the Value Settings Screen to be visible.

Most Value Settings can be copied and pasted with a Clipboard.

### Blocks with Settings

* Copper Valve Handle
* Creative Motor
* Brass Funnel
* Brass Tunnel
* Cart Assembler
* Clockwork Bearing
* Linear Chassis
* Mechanical Arm
* Mechanical Bearing
* Mechanical Piston
* Mechanical Roller
* Radial Chassis
* Rope Pulley
* Rotation Speed Controller
* Steam Engine
* Weighted Ejector
* Windmill Bearing
Portable Fluid Interface

The **Portable Fluid Interface** is the fluid version of the Portable Storage Interface. It is used to insert or extract from the fluid inventory of a Contraption.

## Usage

The Interfaces must be placed facing each other at 1-2 blocks apart, one on a Contraption with Fluid Tanks and one stationary. A Fluid Pump is required to insert or extract liquid from the Contraption. To pump liquids to another tank, simply connect the stationary interface and the fluid tank with fluid pipes, although pumps are required to move the liquids.

Contraptions will automatically stall for an Interface. A Redstone signal can be applied to break off the connection early.

## History

* 0.5: Recipe changed.
* 0.3: Introduced.
Rose Quartz

**Rose Quartz** is a material used to create Polished Rose Quartz and the Rose Quartz Block.

## Usage

Rose Quartz may be used to make Polished Rose Quartz. To do this, the player must hold Sand Paper in their offhand, Rose Quartz in their main hand, and right click. The polished version will drop on the ground.

### Block Cutting

Rose Quartz can be put into a Stonecutter or through a Mechanical Saw to create the decorative Rose Quartz Block.
Placement Assist

**Placement Assist** is functionality added to certain blocks allowing for easier placement. Generally, it allows blocks to be placed on the sides of blocks without needing to target their sides. Hold the sneak key to temporarily disable it. With placement assist, an icon will replace the crosshair, typically an arrow.

## Blocks with Placement Assist

* Cogwheel
* Copycat Block
* Deployer
* Display Board
* Gantry Shaft
* Mechanical Drill
* Mechanical Roller
* Mechanical Saw
* Metal Girder
* Metal Ladder
* Piston Extension Pole
* Rotation Speed Controller
* Shaft
* Steam Engine
* Windmill Sail

## History

* 0.5.1: Added placement assist for mechanical drills, saws and deployers
Gold

**Gold** is a material generated as an ore in the world. Among its many functions, it is used as a crafting ingredient for Wrenches and Engineer's Goggles and is used in Bartering. Six forms of Gold exist: **Blocks of Gold**, **Crushed Gold Ore**, **Gold Ingots**, **Gold Nuggets**, **Gold Ore**, and **Gold Sheets**.

## Obtaining

### Obtaining Blocks of Gold

Blocks of Gold can be found in Ocean Monuments, Ruined Portals, or can be created through the following methods:

### Obtaining Crushed Gold Ore

Crushed Gold ore cannot be found naturally in the world but can be created through the following methods:

 Milling | 1 Gold Ore | 1 Crushed Gold Ore

### Obtaining Gold Ingots

Gold ingots can be found in loot chests or as an occasional drop from Zombified Piglins. They can be created through the following methods:

 Smelting  Bulk Smelting | 1 Crushed Gold Ore | 1 Gold Ingot

### Obtaining Gold Nuggets

Gold nuggets are a drop from Zombified Piglins or can be created through the following methods:

 Smelting  Bulk Smelting | Any Gold tool or armor | 1 Gold Nugget

### Obtaining Gold Ore

Gold Ore generates in veins deep underground throughout the world or near surface level in Badlands biomes. It cannot be created through any method.

### Obtaining Gold Sheets

Gold sheets cannot be found naturally in the world but can be created through the following methods:
Making a train

**This page is a work in progress. Feel free to edit.**

This will tell you how to make a simple train and a VERY complex system that will take you between bases.

Crafting

Train Tracks must be created through sequences assembly.

Craft train casing and compass to get a train station.

You will need a ton of obsidian to crush, add lava with a spout, and then press.

        Steps: Crush obsidian spout lava pressx2 in Sequenced Assembly to get a sturdy sheet. Then deploy/use a sturdy sheet on brass casing to get train Casing you will need a lot of these! do this a bunch of times before moving on.

**Making a train**

Start by making a straight track up to 256 blocks long
then right click a track with a train station and place it nearby.
open its gui and click the make new train button
and some of the tracks will have blue dust on them.
right click one of the blue tracks to create a Bogey.
Bogeys are the pivot points of trains. and you will need 2 of these linked together to make a carriage.
if you try to link 3 or more bogeys the train will not assemble.
you have to put a forward facing Train Controls on the front carriage for it to assemble.
you should put a Seat in front of it. seats should also be used as much as possible
because contraptions are entities and you can fall through/out of them.
Flywheel

The **Flywheel** is a decorative block.

## Usage

When powered, the flywheel starts spinning. It appears to keep momentum when it stops receiving power.

## History

* 0.5:
	+ Due to the removal of the Furnace Engine, it now serves purely as a decorative block
	+ Reworked the Flywheel model
* 0.2: Introduced alongside the Furnace Engine.
Fluid Pipe

**Fluid Pipes** are blocks used to transport and deal with fluids.

## Usage

### Placement

Normal pipes laid parallel to each other will automatically connect. Fluid Pipes can be adjacent without connecting if they have been made transparent with a Wrench, are encased with Copper Casing, or have a Wooden or Metal Bracket. Unlike Brackets or windowed pipes, Copper Casing can be placed on the corners of Fluid Pipes, locking the pipe in place and preventing it from connecting to more adjacent pipes.

### Fluid Pipe

Fluid Pipes can only move one liquid at a time; if different liquids intersect, the pipe will clog. Clogging the pipe will give an Advancement. Each time a fluid network splits, the fluid transfer rate is split between outputs. Fluid Pipes require Mechanical Pumps to move liquid. A mechanical pump can only push fluid 15 blocks, so if you have a long pipeline, you'll need to space pumps every 15 blocks to push the fluid all the way through.

### Fluid Transfer Rates

Fluid transfer rates are measured in milli-buckets per tick (mb/t). Mechanical pumps transfer fluid at the rate of *`0.5mb/t * rpm`*. Thus Mechanical Pumps at a higher rotational speed will transfer fluids faster. When first starting up a pipe network, fluids take a few moments to propagate to each point before beginning to transfer fluid between containers which can be witnessed through windowed pipes. However, the pipes themselves do not store fluids. The rate that fluids move through the pipes is also affected by the speed the pump is running at.

Pumps on the same network can combine their throughputs. When pipes split in two or more directions, fluid will be distributed equally between containers so long as the initial fluid propagation is also equal. Fluid transfer and propagation rate will also be divided by the amount of splits.

### Open Ended Pipes

Pipes can pick up or place fluid source blocks. When outputting a fluid into air, the pipe will leak, spraying the fluid out in front of it. If possible, a fluid source block will be placed in the world after the pipe outputs 1000mB of fluid. Once there is a fluid block in front of the pipe, the flow will stop until the fluid block is cleared.

Certain leaked fluids have effects.

* Water - Puts out fires and extinguishes entities on fire.
* Lava - Deals fire damage and sets entities on fire.
* Milk - Removes status effects.
* Potion - Applies the potion's effect.

If flowing Water/Honey/Chocolate/Lava is in front of the pipe and water/lava is pumped in, it will form Cobblestone/Stone/Limestone/Scoria.

## Advancements

Advancements
 Never cross the Streams!
 There's a leak!

## Gallery

Adjacent pipes separated at the corners with Copper CasingSeparate adjacent fluid pipesA copper encased pipe spouting Poison onto an iron block.
## History

* 0.5.1:
	+ Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump
* 0.4:
	+ Fluid Pipe recipe returns 4 fluid pipes instead of 8. Uses vanilla copper.
	+ Fluid networks can extract Lava and Water from Cauldrons.
* 0.3: Introduced.
Mechanical Pump

## Usage

Mechanical Pumps have a maximum range of 16 blocks (configurable) on either side. Mechanical Pumps will move fluid in only one direction at a time.

The Brown arrow symbols on the pump indicate the direction of flow. The flow direction can be changed by using a Wrench. When a wrench is used, the entire valve will appear to have rotated 180 degrees. The brown directional arrows will appear on the other side of the pump's gear.

## History

* 0.5.1: Mechanical Pumps no longer reverse direction based on kinetic input.
* 0.5: Mechanical Pumps recipe changed.
* 0.3: Introduced.
Mechanical Press

The **Mechanical Press** is a mechanical component that applies Pressing, Packing, and Compacting recipes to items below it. It is an important early-game item, as it is used to press Ingots into Sheets, which are important ingredients for higher-level components.

The Mechanical Press is powered by an internal Shaft, accessed from two opposite sides. Much like Shafts, Presses will relay rotation along their axis. It processes items faster when it receives faster rotational power.

## Usage

### Pressing

By default, the Mechanical Press will apply Pressing recipes to items underneath it. This can be set up in two ways:

* When placed one space above any block, it will process all valid items on the block when given rotational power. Items with no pressing recipe are unaffected.
* When placed one space above a Mechanical Belt, it will automatically press incoming items, stalling the belt until each operation is done. Items with no pressing recipe are ignored.

Pressing recipes cannot be applied in bulk.

### Packing

When a Mechanical Press is placed above a Basin, it will apply Packing or Compacting recipes to ingredients in the Basin. Packing and Compacting recipes are applied one at a time and cannot be applied in bulk.

Packing recipes are any 2x2 or 3x3 crafting recipe that uses the same item in every slot. Some examples are:

The Mechanical Press will begin packing items as soon as there are enough of the same item.

### Compacting

When a Mechanical Press is placed above a Basin, it will apply Packing or Compacting recipes to ingredients in the Basin. Packing and Compacting recipes are applied one at a time and cannot be applied in bulk. Compacting recipes are following:

The Press will automatically process any valid recipe it detects inside the Basin, regardless if there are leftovers inside, as long as the Basin has inventory space remaining.

## History

 0.3 | * Added recipe type for custom Basin/Press compacting.
* The Mechanical Press and similar processing can no longer commence whenever there is a block with a collision shape between the item and the machine.
* The Mechanical Press now operates faster on faster input speed.
* The Mechanical Press no longer requires a redstone signal to activate on in-world items.
 0.3.1c | * The Mechanical Press can no longer create sheets in bulk, unless Configured otherwise.
* Fixed the Mechanical Press missing items passing on a belt while retracting.
* Fixed the Mechanical Press not retracting when items were removed early.
 0.3.2 | * Fixed the Mechanical Press advancement not firing when used with a Depot.
* Added support for Sequenced Assembly to the **Mechanical Press**, Deployer, Spout and Mechanical Saw.
* Added pressing recipes for path blocks from Environmental, Atmospheric and BetterEnd.
 0.5 | * Recipe changed.
Honey Bucket

*This article is about the Bucket. For the fluid, see Honey. For other forms of honey, see Honey (disambiguation).*

A **Honey Bucket** is a Bucket filled with Honey.

## Obtaining

### Interacting

To fill an empty bucket with honey, use it on a liquid honey source block. The block is consumed in the process. Flowing honey does not fill a bucket.

### Filling by Spout

A Spout can also fill an empty Bucket with honey.

## Usage

Using a full honey bucket on a solid block places a honey source block against that block, emptying the bucket.

Honey (fluid) turns Lava sources into Obsidian. Flowing Lava & Flowing Honey form Limestone.
Nozzle

A **Nozzle** distributes the effect of an Encased Fan in all directions.

## Usage

The Nozzle can only be placed on the face of an Encased Fan. It spreads the effect of the fan with a radius of 1 block less than the fan's normal range, excluding the area behind the fan.

It is helpful to remember that Sneaking negates the effects of the wind, allowing the player to approach the Nozzle without being behind it.
Zinc

**Zinc** is a material found in the overworld. It spawns naturally as zinc ore and can be smelted into ingots or crushed into Crushed Zinc Ore.

## Items

* Zinc Ingot — an item created by smelting zinc ore or crushed zinc ore.
* Crushed Zinc Ore — an item obtained by crushing zinc ore or zinc blocks. Can be smelted into zinc ingots or washed into zinc nuggets.
* Zinc Nugget — an item that can be crafted into a zinc ingot. Can be used to craft the Andesite Alloy.

## Blocks

* Zinc Ore — an ore found underground, and an item obtained by mining it. Can be smelted into zinc ingots or crushed into crushed zinc ore.
* Block of Zinc — a block used for compact zinc storage, and to create the base/pyramid for a beacon.
Sequenced Assembly

**Sequenced Assembly** is a mechanic that simulates a factory line for precision crafting.

## Usage

Sequenced Assembly starts with a base item. The item passes through or under machines like Deployers and Mechanical Saws via Depots or Mechanical Belts to create an incomplete item. The incomplete item needs to pass through the next stages of crafting and may need to repeat the whole process multiple times depending on the item being crafted.

## Random Junk

When using Sequenced Assembly, there's a chance for the recipe to fail and return a different item instead of the desired item.

### Precision Mechanism

* Golden Sheet, 5.3% chance
* Andesite Alloy, 5.3% chance
* Cogwheel, 3.3% chance
* Shaft, 1.3% chance
* Crushed Gold Ore, 1.3% chance
* Gold Nugget, 1.3% chance
* Iron Ingot, 0.6% chance
* Clock, 0.6% chance
Mechanical Drill

The **Mechanical Drill** is a block used to break blocks.

## Obtaining

### Breaking

1. ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

### Wrench

Shift-right-clicking on a Mechanical Drill with a Wrench will destroy the Mechanical Drill and place it in your inventory.

## Usage

### Breaking Blocks

A stationary Mechanical Drill will break blocks in the block in front of it with a time in seconds of (45 x Hardness)/RPM and will hurt entities in an area around it.

A Mechanical Drill moved by Contraptions will break blocks and damage entities with which it collides without needing a direct supply of Rotational Force.

The time it takes for a Mechanical Drill to break a block is based on the Contraption's speed and the block's Hardness value. The damage dealt to entities is also based on the Contraption's speed.

## History

* 0.2.3: Drills break columns of falling blocks from top to bottom. Contraptions stall longer when breaking falling blocks.
* 0.2: Broken blocks are now placed into the inventory of a Contraption.
* 0.1: Introduced.
Tips & Tricks

Create is a huge and vast mod with endless possibilities, which is why some people overlook a useful feature that might have saved them from doing extra work. Here are some tips and tricks to improve your experience with the create mod!

## Beginner Tips:

* You can make Andesite Alloys with a mixer to produce double the amount. Normally you'll need 2 iron nuggets and 2 andesite, but with a mixer you'll only need one of each!
* You can pick up any create block instantly with just a Wrench, just crouch and right-click! This also works on create contraptions.
* You can Ponder create items to learn more about them! If you have a create item in your inventory, hover your mouse over the item and hold "forward" (usually W).
* You can shift gears to make your RPM (Rotations per Minute) faster, and this is how: Attach a big cog to your power source, then place a small cog diagonally of the big cog so both of them are spinning. Then attach another big cog right on top of the small cog and add another small cog diagonally to your big cog. Your RPM (Rotations per Minute) should be faster the more you repeat this process (I suggest you watch a video on this topic, since it is difficult to explain in words).
* You can unglue things by left clicking with Super Glue.

## Proficient Tips:

* To glue blocks to a linear or radial chassis using the area mode of Super Glue, click on the side of the chassis rather than the face.
* \_\_\_

## Advanced Tips:

* \_\_\_
* \_\_\_
Total Stress Unit Production

Total Su Production is the formula which states that all stress-producing objects can have one total number of Su produced. It's a very easy formula:

X = Total Su, Y = Speed in RPM, Z = Stress produced at current speed.

# X
Y
Z

{\displaystyle X=YZ}

This formula shows that both a water wheel and a large water wheel have the same about of Total Su Production as a regular Water Wheel will produce 256 Su at 8 rpm, but a large water wheel will produce 512 Su at 4 rpm.

256 \* 8 = 2048 Total Su Production

512 \* 4 = 256 Total Su Production

The only reason this page exists is to show how large water wheels are just for the looks unless you do not know how to use gear ratios.
Wrench

The **Wrench** is a tool used to rotate, dismantle and configure components

## Usage

Using a Wrench on a component will rotate the component around the face with which you interacted.

Using a Wrench on a component, redstone component, rail or vanilla rail variant will dismantle it and place it in your inventory. Any block which can be rotated or otherwise interacted with using right click must be dismantled while sneaking.

Hovering over certain configurable components will allow configuration by scrolling.

For certain components such as the Linear Chassis, ctrl can be held to configure all connected components at once.

## History

* Wrenches can now pick up redstone components (tagged #create:wrench\_pickup)
* Rail blocks can now be picked up with a wrench
* Cart Contraptions with attached Spawners can no longer be picked up with a wrench (configurable)
 0.2.2b | * The wrench now rotates the target block around the axis of the face that the it was used on
 0.2 | Added.
Tutorials/Crafting Precision Mechanisms

this page work in progress. Feel free to edit

The Precision Mechanism cannot be crafted in a crafting table. Instead, it must be produced via Sequenced Assembly. Deployers must be used to imprint various materials onto a Golden Sheet.

**Manual Setup**

Precision Mechanisms can be made manually with a Hand Crank.

Materials:

- 1 Depot

- 1 Deployer

- A Generator

- 1 Cogwheel

- 1 Large Cogwheel

- 1 Iron Nugget

- Golden Sheets

Note that the Cogwheel, Large Cogwheel, and Iron Nugget will not be consumed.

Steps:

1. Place the Depot on the ground.
2. Place the Deployer 1 block above the Depot, facing down.
3. Place the hand crank on the shaft of the Deployer. Test to verify you have it on the right side.
4. Place the Golden Sheet onto the Depot.
5. Place the Cogwheel into the hand of the Deployer. Turn the hand crank to press the cogwheel onto the sheet. You should see it change in shape.
6. Place the Large Cogwheel in the Deployer’s hand and repeat step 5.
7. Place the Iron Nugget in the Deployer’s hand and repeat step 5.
8. Repeat steps 5-7 four more times.

If accidentally take the incomplete item off of the Depot, no big deal. Simply put it back on and continue as if nothing happened.

Once this process is complete, there is an 80% chance that you will get a completed Precision Mechanism! However, there is a 20% chance you will get a random piece of salvage. If that happens, you will need to start over. Keep in mind that none of your materials will be consumed in the process l except for the golden sheet.
Wand Of Symmetry

The **Wand Of Symmetry** is a helpful building tool that mirrors blocks placed.

Shift right click to adjust the wand's settings. It can be set to "Mirror Once, Rectangular, or Octagonal," and told what axis to mirror along.

Right click on the ground to place the wand. Right click again to place it elsewhere. While on the Mirror Once or Rectangular settings, the orientation can also be adjusted in-world. Right click on the air or remove the Wand from the hotbar to remove the wand from the world.

Place or destroy blocks around the wand to have it mirror the action to the other side(s). Placing takes the appropriate blocks from the inventory, and destroying spawns all the items at the block destroyed by the player.

## History

* 0.4: Crafting recipe changed.
* 0.0.1: Added.
Shadow Steel

**Shadow Steel** is a material used to craft Shadow Casing.

## Obtaining

Shadow Steel is created by dropping a Chromatic Compound into the Void. This can easily be done from any island in the End. Once the Chromatic Compound falls into the Void, it will become a Shadow Steel and begin to levitate upwards, allowing you to pick it up. It currently has no use, other than making Shadow Casing.

## History

* 0.4: Only accessible with a /give command and only used in Shadow Steel Casing recipe.
* 0.2: Introduced.
Sticker

The **Sticker** is used to stick and unstick things to moving Contraptions.

## Usage

Place the **Sticker** on a Contraption facing towards what it should stick to. When the contraption stops and the **Sticker** is toggled with a redstone signal, the affected block will move along with the contraption.

Use Linear Chassis, Radial Chassis, or Super Glue to pull along bigger structures.
Weathered Limestone

* Normal
* Cobblestone
* Polished
* Bricks
* Fancy
* Pillar
* Paved
* Layered
* Chiseled
* Mossy
* Overgrown

**Weathered Limestone** is a decorative variant of Limestone.

### Breaking

1. ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

## History

* 0.4: Removed.
* 0.2: Added Layered Variant.
* 0.1: Introduced.
Windmill Bearing

The **Windmill Bearing** is a block used for power generation.

## Usage

### Power Generation

In order to begin generating power, a Windmill Bearing must have at least eight Sail, Sail Frame, or Wool blocks connected. Any other block can also be attached with Super Glue, though it will not yield any benefit. This will create a Windmill.

By default, the Windmill Bearing spins clockwise, though this can be changed to counter-clockwise with the Wrench. For every 8 sail-type blocks connected to the Windmill Bearing, it gains 1 RPM and 512su (8-15 sails gives 512su at 1 RPM, 16-23 gives 1024su at 2 RPM, etc.). A Windmill will produce a maximum of 8192su (128 sail-type blocks).

## History

* 0.5: Now automatically disassemble and reassemble on Contraptions.
* 0.3: Introduced as a separate block from the Mechanical Bearing.
Lisa Turtle

**Lisa Marie Turtle** is a main character in *Good Morning, Miss Bliss*, its fanon series, and *Saved by the Bell*. She the school's resident fashion queen and expert.

## Lisa Turtle

### Alias

Queen (by Mikey)Darling (by Mikey and Screech)

Future Miss Washington (movie)

Lyle (gender bend, “Across the Parallel Universe”)

## Other Info

### Relatives

Linda Turtle (mother)Clyde Turtle (father)

Bobby Turtle (brother)

### Occupation

Student at John F. Kennedy Junior High SchoolJournalist of the John F. Kennedy Junior High Newspaper

Lead singer/founder of Girl Power

### Marital Status

Single, crush on Mikey Gonzalez (seasons 1-3)Taken, dating Mikey Gonzalez (season 4 onward)

### Likes

FashionTrends

Zack Morris (friend)

Mikey Gonzalez (crush)

Samuel "Screech" Powers (friend)

Nikki Coleman (best friend)

Jennifer Sparks (best friend)

Eliza Gonzalez (friend)

Trevor Coleman (frenemy)

Miss Bliss (history teacher)

Mr. Thompson (english teacher)

Mrs. Sheldon (science teacher)

Mrs. Lewis (math teacher)

Michael Jackson

New Edition

Bobby Brown (celebrity crush)

### Dislikes

Her clothes getting ruinedBreaking her nails

Her nail polish chipping

Trevor (sometimes)

Screech (sometimes)
Transposer

*For similar and updated functionality, see Funnel.*

* Transposer
* Linked

## Usage

### In-Game Tooltip

Takes items from an attached Inventory and immediately puts them into the target inventory. Can be assigned an item-stack as a filter.

**When Powered by Redstone**

Pauses the Transposer.

**Active Belt pulling**

Transposers can pull items from belts reinforced with Brass Casing. When the Transposer is backed up, the belt will stall.

### Linked Transposer

Can be controlled with a Redstone Link. Frequency channels can be found opposite of the inbuilt filter.

## History

* 0.3: Removed.
* 0.2: Introduced.
Window

* Oak
* Spruce
* Birch
* Jungle
* Acacia
* Dark Oak
* Mangrove
* Crimson
* Warped
* Ornate Iron

**Windows** are decorative blocks with wooden or iron frames with various patterns based on the material used for the frame. When stacked, the textures connect across blocks to form larger window patterns. Window blocks may be combined to craft **Window Panes**.

## Breaking

Silk Touch is required to pick up windows.
Shaft

The **shaft** is a basic mechanical component in Create. A shaft can be used to connect two mechanical components such that the rotation of one rotates the other, and shafts serve as the only blocks upon which Mechanical Belts can be placed.

## Usage

### Connecting components

When two mechanical components are connected by a shaft, any rotational force provided to either component will also be provided to the other component at the same speed. As such, if both components provide stress, this can cause the machine to become overstressed.

### Mechanical belts

A Mechanical Belt must be placed between two shafts. The shafts must be horizontal, parallel to each other, and perpendicular to the belt itself, and they must be aligned horizontally, vertically, or diagonally. **Please note that you cannot have any other diagonal angles other than 45°.** Additionally, no obstruction can exist between the two endpoints with the exception of other shafts.

A Brass Casing can be placed over any segment of a mechanical belt, and this includes segments that contain shafts.

Many Recipes also use Shafts to craft Various Components, here's a list of items that use them as of V0.3

* Clockwork Bearing
* Mechanical Bearing
* Hand Crank
* Windmill Bearing
* Speedometer
* Fluid Valve
* Encased Chain Drive
* Hose Pulley
* Rope Pulley
* Turntable
* Rotation Speed Controller
* Clutch
* Encased Fan
Tutorials/Andesite/Andesite Alloy Production

# Andesite Alloy Automation

-ok, someone put some sort of infinite lava production system right here. it seems (someone in comments ) that 10k block doesnt work

Note that there is most likely a far more efficient way to do this-I'm just making this up.

## Method 1

1. Place down two Millstones(1 and 2), with a cobblestone generator above each of them (a drill above a typical lava/water cobble gen).
2. Feed the output of 1 into a 3rd Millstone, 3, and feed 3 and 2 into a Basin below a Mechanical Mixer.
3. A lava line must be fed into the Mixer, and then use a Mechanical press above the Basin. The output of this final basin will be Andesite blocks. **STOP HERE FOR JUST ANDESITE**

**IF ANDESITE ALLOYS ARE WANTED**

1. Use the Iron Ingot generator to feed a second basin with iron nuggets and feed this second basin also with the andesite from the previous basin.
2. Use a mixer with the basin, and andesite alloys will be generated!

## Method 2

This method of producing Andesite Alloy is overengineered and made for technical players.
In the long run, this farm does not produce any by-products, but at the beginning it might have trouble getting all the resources because the wash recipes use probabilities, so it might not be a bad idea to back up the system at the beginning.

### Items Needed

* Basin
* Crushing Wheel or  Millstone
* Encased Fan
* Mechanical Mixer
* Mechanical Press
* Mechanical Belt,  Shaft and  Cogwheel

### Steps

1. Connect a Cobblestone farm to three Millstones or three pairs of Crushing Wheels (I'll refer to them as crushing wheel 1, 2 and 3).
2. Split the output of 1 into three outputs.
3. Merge the first two outputs with the Gravel of the other two pairs of crushing wheels 2 and 3.
4. Now the products of 2 and 3 (and a part of 1) get washed.
5. Put the Flint and the gravel form the third output of crushing wheel 1 in a Basin and pump lava in before you can compact them. This mechanical press produces Andesite.
6. Deposit the andesite and the nuggets (from the washed gravel) into another basin and place a Mechanical Mixer over it. Now Andesite Alloy is the result!

(pictures may come soon)

### Efficency

This technique produces 1 Andesite Alloy for every 9.54 Cobblestone.
Tutorials/Trains

Expand this page.

To start off, you're going to need some Train Track. Place this down in a line.

Connect a Train Station to the track, and open the interface. Press "Create New Train"

Place a Train Casing on the highlighted blue spot, and it will form a bogey. Note: a train requires a Train Controls, and a Seat
Scorchia

* Normal
* Cut
* Polished Cut
* Bricks
* Small Bricks
* Layered
* Pillar

**Scorchia** is a decorative variant of Scoria, named after its ashy, scorched coloration.

## Obtaining

### Generation

Scorchia generates in the Nether between Y 40 and 90 in layers alongside Soul Soil, Soul Sand, Magma Blocks, Basalt, and Smooth Basalt.

### Breaking

1. ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

## History

* 0.4:
	+ Renamed from Dark Scoria to Scorchia.
	+ Removed Cobblestone, Fancy Bricks, Chiseled, Paved, Mossy, and Overgrown variants.
	+ Added Small Bricks and Cut variants.
	+ Now generates in the Nether.
* 0.2: Introduced.