Assassin

*Before becoming an Inquisitor, you served the Imperium as a Death Cult Assassin, a specialist of deceit who expresses her worship through death.*

*Death Cults can be found on many Imperial worlds, paying their tithe to the Emperor with the culling of Heretics, Traitors and other enemies of Mankind.*

## **Basic Traits**

Inquisitors with a Death Cult background are deadly assassins, experts in hit-and-run tactics and exotic weapons. In combat they rely on their acrobatic skills and speed, thus preferring lighter armour and weapons.

* *Adrenaline Resource*

Assassin Inquisitors must spend *Adrenaline* points to *Dodge*, use *Exotic Weapons* and *Armour skills*. Adrenaline is regained by wounding or killing enemies.

* *Exotic Equipment*

Due to their status and training, Inquisitors with a Death Cult background can use the even most exotic wargear from the Imperial arsenals.

* *Dodge*

Assassin Inquisitors can always use their Dodge ability to evade incoming attacks, regardless of the armour they wear.

## Subclasses

The Assassin class has 3 secondary specialisations, or subclasses, Assassin, Infiltrator and Eradicator. The difference between the subclasses is most noticeable at the first few levels, as the subclasses unlock Passive Trees and Equipment types at different levels, but at higher levels the only difference will be the unique Perk which is not typically available for any other class or subclass.

### *Infiltrator*

* *Death Cult Blades* and *Assassin Power Sword*

The Infiltrator has perfected the art of carving flesh with her two Death Cult Blades and the two-handed Power Sword. These deadly close combat weapons can launch a flurry of swift attacks and deal powerful killing blows.

* *Stealth Bodysuit*

The Stealth Bodysuit grants chameleon-like abilities. Combined with the speed and agility of an Assassin Inquisitor that means *Virtual invisibility* for a limited time. Also equipped with a *Remote Mine* dispenser belt for ambush attacks.

* *Initial  Perk*:
	+ *Evasive Ambush* +3 Dodge for every Surprise kill for 10 seconds (Stacks indefinitely)

* *Initial Skill Trees*:
	+ Close Combat
	+ Support
	+ Hit Point
	+ Defense

* *Attributes*:
	+ Accuracy 3
	+ Survival 2
	+ Bloodlust 1

### *Sniper*

* *Sniper Rifle* and *Autopistol*

The Sniper is the master of killing from afar with the extremely powerful Sniper Rifle. The Assassin Inquisitor can aim for weak spots, crippling or disarming the target. The Autopistol is a capable backup for close range work.

* *Hololithic Armour*

Another ancient and extremely rare armour, somewhat similar to the infamous Eldar Holo-field. The wearer can create *Holographic projections* about herself to confuse enemies and evade fire. Also equipped with a *Stun Mine* dispenser belt.

* *Initial Perk*:
	+ *Run and Gun* +35% Ranged Damage Bonus for 2 seconds after moving

* *Initial Skill Trees*:
	+ Ranged Combat
	+ Single DPS
	+ Aimed Shots
	+ Movement

* *Attributes*:
	+ Accuracy 4
	+ Survival 1
	+ Bloodlust 1

### *Eradicator*

* *Shotgun* and *Sniper Rifle*

Eradicators revel in butchery at point blank range, turning multiple targets into flechette-ridden meat, or they punch gaping holes into their enemies with solid slugs. For targets that are out of the reach of the Shotgun, they can revert to the Sniper Rifle.

* *Fabricator Distortion Armour*

This relic armour is of an extreme rarity, almost unheard of outside the *Caligari Sector*. It uses ancient xeno-technology to give its wearer *incredible speed* for a short time by distorting the flow of time. Also equipped with a *Refractor field generator*.

* *Initial Perk*:
	+ *Deadshot* +60% Damage Bonus with Ranged Weapons when attacking from Surprise state

* *Initial Skill Trees*:
	+ Ranged Combat
	+ Area Effects
	+ Criticals
	+ Defense

* *Attributes*:
	+ Accuracy 2
	+ Survival 1
	+ Bloodlust 3

## Assassin Attributes

#### Attribute - Accuracy

+1% Base Damage per Point

Level I (5 Points) - Dismantle +10% Suppression Damage Bonus

Level II (10 Points) - Counter-blow +5 Suppression gained on hit

Level III (15 Points) - Exploitation +20% Damage Bonus in Surprise state

Level IV (20 Points) - Euphoria +5 HP gained on hit

Level V (25 Points) - Overdrive +10% Damage Bonus for 5 seconds on kill

#### Attribute - Survival

+20 HP and Suppression per Point and +0.5% Dodge per Point

Level I (5 Points) - Momentum +5% Dodge in Surprise state

Level II (10 Points) - Immuno-flux +2 seconds to Inoculator effect's duration

Level III (15 Points) - Quickening +5% Movement Speed

Level IV (20 Points) - Carnophagia + 40 HP gained on kill

Level V (25 Points) - Fluidity +10% Dodge for 5 seconds on kill

#### Attribute - Bloodlust

+2 Adrenaline and 0.25% Critical Hit Chance per Point

Level I (5 Points) - Hidden Reserve +0.5% HP and Suppression gained per Adrenaline point spent

Level II (10 Points) - Wounding +5 Critical Strength

Level III (15 Points) - Carnal Squeeze 1% Damage Bonus per Adrenaline point spent for 5 seconds

Level IV (20 Points) - Bodysurge +200% Adrenaline regeneration in Surprise state

Level V (25 Points) - Blessed Murder +5% Critical Hit Chance and Critical Strength for 5 seconds on kill