Punch & Kola Devinn

**Voice actor** | Kira Buckland (Punch)/Dawn Bennett (Kola)

**Punch Devinn** & **Kola Devinn** are secondary characters of the fictional game/anime series Blazing Dreamers, created by TheNightStar.

## Character Background

Punch and Kola are two daughters of Miriya Devinn, both brought about by unwanted pregnancy which she kept for the sake of keeping up appearances to her newlywed husband at the time, before murdering him for his wealth and estate. Instead of disposing of the twins, she decided instead to keep them locked up in the basement floor of her manor along with her other daughter, Brandy.

Miriya was a very cruel and horrifically unloving mother towards all three of her daughters, often exposing them to constant verbal and physical abuse for the majority of their lives, albeit with Brandy often receiving the worst of it. Brandy would often step up and take the extra share of the abuse for her two younger step-sisters often, something that Kola and Punch have always expressed remorse and unending gratitude to Brandy for, and have grown up always looking up to, deferring to and idolizing their older step-sister for all she did to protect and look out for them.

After suffering for years in their prison-like home, Brandy eventually managed to escape the manor and rescued her two sisters along with her to finally become free for the first time in their lives. They proceeded to live a nomadic lifestyle, traveling together from place to place, often robbing, plundering, and taking whatever they wanted or needed from any town or village they happened to come across, whether that be by theft, or by force. Eventually stealing some motorbikes and customizing them, they would eventually steal border guard outfits from a village outpost and custom tailor and modify them into three matching outfits and begin to refer to themselves as a gang called The Hellbound Trio, which soon began to become infamous as word of their exploits reached more of the citizens of Zansuug.

## Appearance

Punch's hair is colored a shade of carmine red with two very large, distinctive long braided twintails on either side that reach all the way down to her mid-calves, while Kola has mid-length purple hair that reaches down just a bit past her shoulders, with a fluffy portion of hair swept down on each side. They both spend much of their time as the two sisters flanking their leader Brandy Devinn on either side dressed in black peaked caps (aka service caps) with a mid-sized black brim adorned with their three pointed logo on the front, and long black leather coats worn over a black, midriff-bearing collared top with copper buttons, long leather pants, black belts, and dark red boots worn by Punch, with dark purple boots worn by Kola. They also wear sunglasses, though behind them, Punch's eyes are maroon red, and Kola's eyes are a deep blue.

Much later, upon the two finding stable employment and a place to live in the town of Korios after mending their ways and joining Brandy in allying themselves with Amy and her friends, the two adopt a new pair of unique outfits for themselves, with Punch sporting a lavender, backwards baseball cap, a navy blue-and-salmon striped sleeveless top, dark turquoise, low-flaired jeans with pink and white hi-top shoes, and Kola wearing a beige ascot cap, black thin-frame glasses, a brown and beige vest and blouse combo with a light-brown high-waist skirt, thigh-high lavender socks and brown loafers.

## Personality

Punch's personality is far more brash and reckless of the two, with a very tomboyish and boastful attitude. She is often ready to start a fight, with her smirking, trash-talking attitude, and definitely prefers to let her actions speak equally with her mouth. She speaks in an aggressive kind of way that sounds somewhere between a Brooklyn/New Yorker and Midwestern accent and loves to both creatively insult her opponents, while also being very loyal and protective of her big sis, even referring to her almost exclusively AS "Big Sis", with respect and dedication.

Kola's personality is usually far more polite, somewhat shy and reserved, but will do her best to try and step up to talk tough to boost her own normally unsure lack of self-confidence, and to match the intimidation factor of both of her sisters. Rather than being as quick to start a brawl as Punch is, Kola often tries her best to calm or talk a situation down before one occurs, but will resolve herself to fight and do her best should a situation occur anyway, regardless of her attempts to make peace.

Despite seeming shy and polite in most circumstances, one thing she cannot tolerate, much like Punch, is to hear anyone speak poorly of, underestimate or insult her big sister, Brandy. Like Punch, Kola looks up to and respects Brandy more than anyone or anything, and will leap to doing anything possible to defend her honor.

Without context as to the reasons why, Punch and Kola's immense respect and dedication to their older step-sister tends to come off, more often than not as sycophantic or fanatical to an almost annoying degree, often serving as her henchmen, toadies, personal cheerleaders, hype girls and devoted fangirls to a degree that can seem exaggeratedly humorous. But with context, their personal feelings go far beyond mere henchgoon loyalty, as they legitimately feel a strong sisterly love and bond for her and feel as if they owe their lives to her.

Brandy's treatment of them, however, is a fair bit more complex. She is aware that the two of them idolize her to what she fears may be a somewhat unhealthy degree sometimes, and attempts to temper their fanaticism by being rather taciturn and sometimes harshly blunt to them, to a degree that can easily be mistaken as callous.

Ever since escaping the Devinn Manor, Brandy's single-minded devotion to revenge against Miriya that she believes will result in the end of her own life as well, is a concern she doesn't want to worry them with, and consequently is hard on them and at times short-tempered with them in her attempt to toughen them up and become less dependent on her, as well as to prepare them for a time in which she won't be around to protect them, wanting them to be able to look out for and protect themselves when the day comes that Brandy feels she will inevitably fall in battle against her mother.

Much to Brandy's chagrin, they continue to mostly shrug off Brandy's harsh words and treatment of them no matter what she says to them, which also leads to onlookers not aware of their deeper relationship to assume their dynamic is purely that of a leader berating incompetent henchmen and nothing more.

Kola and Punch also travel with Amy and her other friends for a short amount of time, along with Brandy, as well, after having several battles against them, once Brandy accepts their offer to team up, but begins to sometimes outwardly treat Kola and Punch as even more of a nuisance during the time that they also accompany the party.

When several of the party come to Punch and Kola with their concerns about how Brandy berates and treats them, they tell the girls a story of how Brandy always did everything to look out for them during the darkest periods of their lives growing up, as well as a story about the torture that Brandy endured just to assure they could experience what it was like to have a birthday cake for the first time when they turned 13, leaving the party to understand a bit more what their relationship with her truly is.

After some more time passes, and after a series of battles, when the party comes to the town of Kurios, Brandy quietly plans to leave them behind without letting them know as she and the other girls plan to continue their journey. Upon setting into the town, Kola and Punch start to really enjoy the town and excitedly window-shop and watch food being made, all the while Brandy starts refusing to speak to them and begins to avoid them, with Amy seen asking Brandy if this is what she really wants, to which Brandy doesn't answer her directly.

Upon discovering the next day that Brandy and the other girls have already left without telling them, they're hurt and crestfallen initially, before discovering back in town that Brandy not only purchased everything in town they wanted and looked at the previous day, as well as attempted to make them appear as gifts given by the shops themselves for Amy and the others having apprehended a town thief, and merely left behind by mistake, and realizing that Brandy had already set things up in town, the night before, to have two shops in the area hire Punch and Kola each for respective part time jobs they showed interest in wanting to do someday, the day prior.

The two of them run to the dock as Brandy, Amy and the others are already sailing off onto the horizon via a boat to their next location, and begin to shout their love and farewell to their sister, promising that they'll work hard and make her proud, Brandy back aboard the boat, facing away from them, fights off tears as Amy pats her on the shoulder.

Much, much later after this, upon returning to Kurios Town, Kola and Punch reunite with Brandy once again, having now fully acclimated to their new lives here, as the two still have their jobs, but now stable and full-time and saved up money for their own place to live, and fully having become part of the town's community, with Brandy incredibly proud to see how they've learned to get on without her, and spend some time together that night at the bar where they work, before saying their goodbyes once more and setting off again.

## Abilities

### **M-Type Related Skills**

Punch and Kola each possess an M-Type that seemingly works well for them both independently but quite well together, also.

Punch's M-Type is **Comeback**, which is a Force Category M-Type that allows Punch to pull back anything that she tosses, has held, or throws back to her at up to 5 times the force, strength and speed, sometimes leaving a bright red trail behind it on it's way back to her. She can use this with any weapon or object she chooses, but prefers to wield this power with a boomerang she carries with her, for added effect. She's used this ability to create several different attacks and can even utilize Kola's M-Type to enhance it for double-team attacks with her sister.

Kola's M-Type is **Repel**, another Force Category M-Type that allows her to hone in on any type of object and to either automatically cause it to alter it's course away from her, or be repelled away from her at up to 5 times the speed and strength of which it came at her, with said object giving off a glowing blue trail when it repels. She can also use Repel the other way around to automatically push herself away from any object, thereby using her entire body to auto-dodge it entirely without her having to move, herself. Like Punch, she's also used this ability to create several different attacks and moves on her own, and also to be used in conjunction with Punch's M-Type to enhance it's effects in other ways.

### **Punch's Comeback M-Type Attacks**

**Money Back Guarantee** - Punch places 4 coins between her fingers on one hand and whips her arm straight out, letting the coins fly off as mini disc projectiles, then opens her hand to make the coins zing back 5 times faster, as they become flying mini discs that can puncture through almost anything, for her to catch again.

**Money Back Guarantee Double The Price** - Same as before, but Punch uses 4 more coins in her other hand as she spins her body around halfway with both arms held out to her sides, for a total of 8 projectiles, one set thrown right after the other (or in some cases, both hands at the same time when she performs this attack while jumping in the air)

**Boomerang Blitz** - Punch tosses her boomerang at the enemy, but also covers it in small caltrops that fly off from it when thrown and come back to all hit the enemy on return, one after another.

**BOMBerang Blitz** - Punch tosses her boomerang at the enemy as before, but covers it in small bombs that fly off from it when thrown, so after the boomerang hits the opponent a second time, so do the bombs that ignite on the return for an extra explosive finish.

**Tenth Inning Overdrive** - Punch throws a steel ball into the air and using a titanium-strength baseball bat, hits the ball at tremendous speed into the opponent, and upon smashing into the opponent, the ball returns to her faster to which Punch hits the ball again, sending it crashing into the opponent again, and returns faster, to which she hits the ball back into the opponent 9 more times, with each increasing speed.

**Tenth Inning Overdrive Plus** - Same as Tenth Inning Overdrive, but Punch attempts to see how many more times she can keep the ball returning and slamming into the opponent again more than 10 times, until she misses the swing. Her current record is a consecutive 22.

### **Kola's Repel M-Type Attacks**

**Railgun Ricochet** - Kola places her hands in front of her in what looks like a praying motion with her hands together, rubbing her gloved hands together to gather up static friction and then points her hands at her enemy with her fingers extended, using her fingers to repel the charged up kinetic energy from her fingertips at fast speeds, which makes it appear as if her hands are shooting out thin needles of electric energy outwardly towards and through her foes. This causes noticeable damage, but typically runs painful damage through an opponent body to cause internal pain, yet not pierce skin.

**Railgun Ricochet Mk II** - Kola can perform a variation of Railgun Ricochet with even more power by charging up kinetic energy with her hands for a longer period of time, typically about 2-3 minutes worth of prep time, and form a circle with both extended hands, using her thumb and forefingers to blast out two stronger and larger, concentrated shots from both hands. The damage output is 4 times what Railgun Ricochet is, able to blast holes in 4 inch steel, with only preparation time sacrificed for stronger output.

**Oscillation Cannon** - Kola places her hands up in front of her to shield herself from any sort of projectile-based ranged attack launched against her. At the moment it halts in front of her because of her repel powers, she brings her other hand in front of the object, keeping the object airborne, pressed between the repulsion emanating between her two hands, as the physical friction of the object continues to accelerate and vibrate. Then quickly moving her far hand away, the object is repelled away from her back to the target with largely multiplied force.

**Oscillation Hammer** - Kola catches an enemy's attack or projectile the same as before between two hands, but at the last second hops over the object and uses it's stored up vibrations on herself to launch her own self at the enemy and using the remaining repulsion energy from her hands to bring that force down upon them from above like a giant air hammer.

**Windstrike Revolution Scatterbullet** - By using her repel powers to spin her nightsticks together in both her hands in two different directions at a rate fast enough, it creates a horizontal column of wind pressure that blasts forward, and as the friction that builds up from the weapons spinning in her hands, it builds up the heat necessary to be also repelled forward along the wind's forward momentum, carried in the direction of the wind pressure. When the two air masses of different temperatures collide, it causes the tremendous force to break apart into an array of highly condensed air bullets that shoot about the area wildly in converging patterns, severely damaging all enemies in a wide radial area. While her most powerful move, the friction from the attack on her hands leaves them damaged for a while, so it's often a last resort move, only.

### **Punch and Kola's Double Team M-Type Moves**

**Rapid Fire Pulverization Field** - Any enemy unlucky enough to get caught between both Punch and Kola find themselves between the two, tossing their weapons and anything else they have an opportunity to use at one another. Any item that Punch throws at Kola gets repelled from Kola at a multiplied rate, additionally multiplied by the rate of Punch calling it back to her with her Comeback ability, leaving Punch to dodge to one side, so that the item can only swing back with inertia towards Kola at an equal rate of force, then multiplied by having it repelled back by Kola for Punch to send it out again at a faster rate.

The back and forth rate of each new weapon tossed into this field between their Comeback and Repel powers is exponentially ramped up, until anyone and anything in the range of this zone is continually pulverized at rapidly increasing speeds and harder force until whatever is in between is unrecognizably battered or ripped into pieces.

**Hell Maelstrom Hurricane** **Bomb** - By using their Comeback and Repel abilities at incredibly close range of each other, Kola and Punch are able to build up a truly dynamic amount of combustible, kinetic energy and use this to launch one another, past one another in cross-crossing patterns, alternating to the left and right of each other, building a circular ground swell of opposite energies swirling about, until it shoots upwards in a massive hurricane-like exploding blast.

This launches any foe into the sky, for Kora to then repel Punch high above their foe, and smash them back down to the ground towards Kola, who repels the enemy back up once again to be finished off with Punch's Bomberang Blitz straight up through the enemy and back down again into them. Once the foe lands back on the ground, they are smashed with Kola's Oscillation Hammer in the form of a double axe handle blow that crushes any remaining strength out of the broken enemy.

## Later Plot Developments

After all three of them attempt to return to their old ways and reform their biker gang ways and outfits once again, Kola and Punch soon begin to feel a massive internal conflict within themselves of guilt and discomfort with this, and agree with one another that this plan just does not feel right, and can't in any good conscience return to that lifestyle of threatening and taking advantage of other people, once again... especially when so many people are suffering and living in fear of Dream's forthcoming destruction.
They regretfully try to admit their current feelings to Brandy, who snaps back to them with anger and accuses them of betraying and turning their back on her just the same as she feels Amy had, though in her stubborn anger, refuses to admit that she also feels the same deep inside.
Brandy tells the two that if they truly plan to defy her to the end, and spurn her leadership than the two need to fight her to take that leadership away and destroy her if they can. Kola and Punch are horrified at the prospect of fighting their own beloved big sister, but are yet forced to defend themselves when Brandy begins her attack. While in the past and during their whole lives together, Brandy had always been the stronger and far more skilled of the sisters, they put everything on the line and work together to fight Brandy and take their sister down.
Upon finally managing to overcome the odds and best Brandy with their display of teamwork and tenacity, Brandy orders them to take the finishing blow, but Kola and Punch toss down their weapons, breaking down with sobs and tell her that they can't. They tell her that they don't want to take her leadership away, that they don't want to lead the gang, nor fight against their beloved sister and especially not to take her life as they yell at her for the first time, telling her that it's wrong and unfair of her to make them do this.
Brandy suddenly realizing that in her anger and own sense of despair has begun to fall into the exact same pattern of rage and darkness that Amy had that day, and seeing that it could cost her the very closest people in her life as well as their respect in her, she apologizes as well, and tells the two that they're absolutely right, noting how much they've grown, and have even become wiser and more mature than herself.
The two resolve to forever end and disband the Hellbound Trio, symbolically burying their coats in a shallow dirt grave at the foot of where they fought marked by a planted flag from Brandy's bike, as well as Brandy now referring to them both by name directly as well as the two dropping their honorific title of Brandy as "Big Sis", and likewise referring to her by name, noting that that all three of them resolve to remain on equal standing from here on out, as they head back to seek out their old friends, Quadra, Eve, Brandy, and Amada again.
Sometime much later, after the next year had passed, Kola and Punch had eventually returned once again to their lives back at Korios. After some time following Amy reuniting with the main group, and making amends with the others, Kola and Punch return one final time, unexpectedly during the trek up the giant floating mountain spire to finally confront and defeat Dream, offering to help jump their bikes over a large gap between two areas of the floating spire and connecting harpoon cables to allow the others access across.
However, during the ill-advised bike jump, Kola and Punch seemingly sacrifice themselves in a darkly comedic fashion, and seemingly plummet to their deaths far below by not coming anywhere near as close to completing the jump as they assumed, while Brandy remains optimistically skeptical that they could truly die *that* easily.
Later, it is in fact revealed that Brandy's intuition was entirely correct as Kola and Punch *did* land on a separate floating rock formation that had passed below at the last second, and had entirely survived their fall, safe and sound.
We also see Punch and Kola two more times during a montage of epilogue scenes in the end credits, both partying and drinking at the bar with Brandy, and later assisting with reconstruction efforts to rebuild parts of damaged buildings in Karios, along with the other members of their town.

## Trivia

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