Dailo the Mink: COB Multiverse

## Appearance

Dailo's pupil-lacking eyes are a very pronounced supernatural blue with faded sparkles gliding over them.

His fur is is a light pale blue, his chest and muzzle being even lighter and paler than that. His chest has an abstract tattoo across his chest. Dailo's body could is very well fit and built, but not bulky.

Dailo wears a grey kilt, with a white crystal on the front, over white underwear. He wears aether metallic arm guards, his left arm having a kevlar-texture layer that covers his entire arm and part of his left chest. His armored boots that he wears shows the same white crystal as his kilt, and it exposes his toes.

## History

Dailo is part of the species known as the Planes-Walkers; His "race" being the Aether-Walkers, Dailo was born with an unbreakable connection to the Aether Plane. As such, he was most experienced with Aether energy and magic ability uses.

Like the rest of his species, Dailo goes out of his way to try to purge the effects of Nether-Walkers throughout the macroverse at all costs, and often works as a guardian for the gateway to heaven. It was a simple "black and white" life of good and bad.

Other than doing those two roles, Dailo is one curious about the versatility of magic, and whenever he can find the time, he always likes testing for any more forms of magic circles to learn and use, in which he would write them down in blank paged books.

If he is not doing that, he is exploring The World with his companions, the most well known companion being Dawn... who he had unfortunately thought he lost after an attack on the Aetherworld by Daemon. Once the quick but devastating attack was over, reconstruction wasn't that hard to deal with due to the Aetherworld being a place that reconstructs itself, but Dailo was more concerned about where Dawn was, like most everyone else.

By sheer luck, Dailo found Dawn in the forest of the Materialworld. At first, he thought she was corrupted for seeming okay to be in an environment like COB: hellish. It took lots of time, for good reason, to try to convince Dailo otherwise... but he still rarely decides to go there anymore, preferring to visit the Ether Forest instead, where Io and Dawn helped get Dailo a new home for the Materialworld.

A long while later while practicing his aerokinesis to turn clouds into shapes, Dailo was surprised gifted by Micheal and Dawn, being giving several blank paged books to use for more magic circle notes. They asked him to send them to the Aetherworld via portal to visit Dawn's parents... it wasn't long before Dailo ended up learning that the two were now a couple, in which he did a quick sketch of the two a while after that.

## Personality

###  Mannerisms

Dailo is a pretty calm individual who likes spending his time perfecting his mystical skills. His attitude and culture may seem odd to Material-Walkers (the physical plane), but he doesn't seem to give much care to it.

Dailo has no problem working in teams against problems, though he prefers to work through problems alone unless they're too big a problem for him to handle on his own.

### Likes

* Ether Forest
* Dawn
	+ originally as a crush back on Aetherworld, he couldn't work up the courage to ask her out, and lost all confidence to try upon finding out she was the princess of the Aetherworld. Dailo had long since viewed her as a loyal friend and trusts her motives.
* discovering new magic circles and perfecting his mystical arts
* Heaven
* young spirits/children

### Dislikes

* Anything related to the Nether and Hell in general

### Fears

* the forces of the Nether ultimately winning in the end
* failing to protect the Ether Forest from danger

### Hobbies

* mystical training
* going on explorations and adventures
* invading random nether nests

## Equipment

Armor of Aether-Walkers are primarily for protection against magic and other supernatural forces rather than for physical damage (though this is meant by its lack of coverage, not its durability).

Regardless, when enchanted, the armor is conventionally unbreakable due to it being powered by an Aether Walker's limitless aether energy.

### Enchanted Arm Guards

The arms guards protect Dailo from two supernatural tricks: shapeshifting and sealing.

### Enchanted Kilt

Dailo's kilt anchors him upon the reality he is in. This gives him a high resistance to reality warping.

### Enchanted Arm Band

Worn on Dailo's upper right arm, it grants him a small resistance to the elements.

### Enchanted Boots

These boots highly increase Dailo's sprinting speed.

### Magic Staff

Able to infuse extra magical energy into the staff, Dailo can not only have a larger amount of magical effects in battle, not only use them without wasting stamina, but he can also infuse enough magical energy to it that the magic is amplified due to the energy being concentrated into the staff.

When situations get dire and melee combat is needed, Dailo's staff can reconstruct itself into a sword. It loses a good portion of its stored magic and can't fire concentrated blasts of magical energy, but it is sharp enough to carve electrons off of atoms, essentially slicing everything with its macro quantum slicing.

## Toughness

### Regen

Deep Wounds

Being an Aether-Walker grants Dailo his four main abilities: the ability to cast magic, the ability to have mastered control over his personal domain, access and control over multiple planes of existence, and the ability to manipulate aether energy. This results in an extremely versatile set of powers.

### Aetherwalker Physiology

Naturally residing in the Aetherworld and basically bathing in Aether, which is basically the essence of not only life force but the universe, Dailo's knowledge of aether energy is practically second nature.

The eyes of an Aether-Walker see the world differently. This allows Dailo to overcome illusions, see the concept of truth and lie, and see what would normally be invisible by conventional means.

His blood stream is made up of an aether liquid that works similar to blood, but is not actually blood. It is made of a limitless flow of aether energy.

Depending on the area and type of Aether-Walker one becomes, strength and durability vary (in Dailo's case, he's average), but one thing consistent to all Aether-Walkers is that they are *very* fast. Dailo has once, casually and without really trying, sketched a drawing of Micheal and Dawn in the span of ten seconds, when professional animators would normally take 10-15 minutes with sketching one picture, making Dailo's casual speed 60-90 times faster than the average person.

### Plane Existence/Access

Existing in the astral plane gives him immunity to soul possession (unless the opponent can somehow possess spirits) due to the fact that he technically is a spirit and a physical body simultaneously.
Dailo can interact with others both on the physical and spiritual level. This is also helpful for exorcism by forcing souls and spirits out of other's bodies if need be, and fight them on the astral plane. In short, a lot of poltergeist fighting.

Akashic Plane
This plane governs knowledge and everything related to it. Dailo can use divination in order to gain access to knowledge of the unknown in the present, past, and future.

Causal Plane
With access to this plane, Dailo can affect his own memories and other's memories. He can implant, alter, and even erase memories. Should his own memory be removed/altered from him somehow, it will be restored to optimal condition within a short period of time.

Mental Plane
With this access, Dailo can read and control the thoughts and minds of others. This is a heavily used trait of Aether-Walkers, as they would use telepathy rather than verbal speech to communicate majority of the time, due to it costing less energy and saving time in talking.
Other abilities that can be achieved by Dailo on the Mental Plane are making one conscious or unconscious, casting someone to sleep, increasing and decreasing the effectiveness of instincts, healing mental disorders, performing hypnosis, creating (and if strong enough, penetrating) mental blocks and psychic shields, and altering one's senses to create illusions.

Arcane Plane
The Arcane Plane is the main plane Dailo uses, for this parallel plane of existence is the reason behind not only his magic, but just about every user of magic in general.

* elemental powers - Dailo is able to control a variety of elements: fire, water, electricity, earth, wind, ice, light, and darkness. Dailo, however, prioritizes wind.
* Magical blasts and rays - These blasts are very versatile, each able to be controlled and/or seek its target.
* Magic circles: his main offensive choice, Dailo can use these as razors, shields, an unmoving platform, repeller, gateways to other areas, dimensions, and planes, etc.
* spatial distortion - Dawn can manipulate the environment around her, causing very absurd effects, such as changing the direction of gravity (for herself or for an environment), make a destination much farther/closer by changing its distance, distort the world in the shape of cubes, etc. This tactic is mainly for the environmental advantage.
* Antipathy- used to deflect or repel attacks back to opponents. While most commonly used against energy blasts, it may also be used for more subtle abilities, such as telekinesis or teleportation abilities.
* time manipulation - Dailo create, launch, and control orbs of time. He can slow down time to a crawl, speed up time, stop it entirely, and even reverse it. **However**, his potency with this power depends on his range of effect. From his maximum area-of-effect (about a cityblock), Dailo can slow down time to about a third its normal pace, but that's it. On the other hand, if he concentrates his power on one thing, like a person for instance, his skill with time manipulation can allow her to reverse the flow of time and rewarp that person to a previous position.
* Imperceptibility - Dailo can change his existence to be ignored, though this causes concentration. This could be viewed as a superior version of invisibility, due to his presence being ignored rather than trying to mask his presence.
* Negative ailment inducement - Dailo can cause all forms of negative stats to enemies. This can be from sicknesses and disease, to abilities that can hinder an opponent's maximum potential.
* telekinesis - Dailo can use his own mind to move matter around him, and he has very large range with this.
* Anti Magic - Viewed as transparent energy, Dailo can create shields, lasers, and spheres of anti magic. Anti magic does absolutely no damage and phases through everything it comes in contact with unless it is something magical, in which it would instead destroy any form of magic on contact.
* Conjuration- Dailo's magical abilities allow him to summon almost anything at whim, a useful ability for magicians to have.
* Abjuration - Dailo's main defensive tactics involve making a powerful forcefield. He can heal all forms of wounds and purify negative ailments by not just healing, but by *restoring* the user back to *optimal* condition. The restoration technique only requires the subject to be alive and their soul still in their body (if they had one to begin with). If the conditions are met, Dailo can successfully return herself or others to optimal condition.
* Vanish - another classic magician trick, Dailo can make things disappear into thin air.

## Flaws

Dailo's magic saps at his energy. The more complex, potent, and/or larger the magic ability is, the more energy that is drained.

Anti-magic can only nullify magic, it can't affect anything else. Anti-magic would also be bad if it was used by an opponent against his own magic. Dailo also has to be very concentrated when using anti-magic, as he could easily accidentally counter himself.

Higher tier magical abilities takes concentration and time without the staff.

Science Manipulation powers, like [the Mouse|Quantum], are a great counter to Dailo's magical powers.

Nether manipulation is the counter to Dailo's Aether manipulation, and it is also his weakness due to his Aether-Walker heritage. Simply being in hellish conditions causes painful symptoms, such as vomiting burning blood, skin peeling in some areas due to the nether heat, etc.

Dailo's stamina and magical energy, despite both being possible to recharge, has a limit. There's only so much he can do before his stamina starts taking a toll, and if he continues, he can begin hurting herself.

The more complex and difficult it is to retrieve information, the longer it will take Dailo to gain it through divination. How far in the past or how far in the future also plays a role.

Dailo's imperceptibility disappears upon violent contact, either to him or from him. He can also be noticed if he were to bump into someone, or by how he interacts with the environment.

Conjuration costs a ton of energy.

Unless he is controlling time at that moment, Dailo himself is not immune to the effects of time manipulation.

Dailo's more powerful magic relies on help in gestures and movement, whether it be finger-wagging or arm-waving. Should he be restrained from movement, Dailo will be limited to his lower tier magic.

Magic can be surpassed by stronger magic, common sense.

## Trivia

The Aether Plane resides above conventional time. Living there essentially makes you live forever, which is important considering they have the role of guarding the afterlife. This explains why Dailo is several millenia old but pretty much looks like a young adult.