recursal/Fanatic-Fandom huggingface dataset:
Jenner-IIC JR7-IIC-3

## Overview

The *JR7-IIC-3* has energy hardpoints in the arms and two missile hardpoints in the center torso.

### Strengths

* Very fast
* Jump Jets
* Two missile hardpoints in CT
	+ Retain some firepower if the arms are blown off
	+ The lower hardpoint supports up to fifteen tubes. The upper one supports up to ten (although it looks odd with more than six).

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Jenner-IIC JR7-IIC-3 Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ JR7-IIC-3.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Jenner-IIC\JR7-IIC-3.mdf)
Hunchback IIC HBK-IIC-B

## Overview

The *HBK-IIC-B* takes after the Hunchback HBK-4SP, incorporating two Streak SRM 6 launchers into each side torso.

It comes from the factory with Endo-Steel, Double Heat Sinks and an XL Engine.

### Strengths

* Clan XL engine (can survive the loss of one side torso).
* Two energy hardpoints in CT.
* Jump Jets

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Hunchback IIC HBK-IIC-B Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ HBK-IIC-B.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Hunchback IIC\HBK-IIC-B.mdf)
Ice Ferret IFR-Prime

## Overview

The *IFR-Prime* combines good speed with a PPC and an Active Probe.

As an OmniMech, it can use OmniPods from other Ice Ferret variants for additional hardpoint variations.

The *Ice Ferret-Prime* was one of the Clan 'Mechs available for purchase during Operation Revival, featuring a unique skin and a 30%  bonus.

### Weaknesses

* Minimal weapon hardpoints.
* No AMS

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Ice Ferret IFR-Prime Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ IFR-Prime.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Ice Ferret\IFR-Prime.mdf)
MechWarrior Online Pirate Player Units

Below is a list of MechWarrior Online Pirate units. Use the  button to sort by unit type, faction, name, ect...

Click here to view a list of all MechWarrior Online Player units.

* Use this MechWarrior Online Unit Form to add your unit to this list.
* If you list your unit as being affiliated with one of the canon factions in MWO (Draconis Combine for example), your unit will automatically be listed on that page as well.

{{#ask:Unit Type::Pirate Unit
}}
{{#meta: CACHE-CONTROL | NO-CACHE | }}
\_\_NOCACHE\_\_
MechWarrior Online House Player Units

Below is a list of MechWarrior Online House units. Use the  button to sort by unit type, faction, name, ect...

Click here to view a list of all MechWarrior Online Player units.

* Use this MechWarrior Online Unit Form to add your unit to this list.
* If you list your unit as being affiliated with one of the canon factions in MWO (Draconis Combine for example), your unit will automatically be listed on that page as well.

{{#ask:Unit Type::House Unit
}}
{{#meta: CACHE-CONTROL | NO-CACHE | }}
\_\_NOCACHE\_\_
Locust

The Locust is one of the most common BattleMechs in existence, having been produced since the design was introduced by Bergan Industries in 2499. The Locust was built exclusively for reconnaissance. The design uses a 160-rated LTV Fusion Engine to attain speeds of up to 129.6 km/h. With such phenomenal speed the Locust is capable of outrunning most enemies. In a situation where it is unable to outrun its enemies, it has a light array of weapons with which to defend itself. As of 3050, it is estimated that over 2,000 Locusts are in service throughout the Inner Sphere.

A 20-ton Battletech classic.
Kit Fox KFX-S

## Overview

The *KFX-S* has a mixed loudout using three energy, two ballistic, and one missile hardpoint. It's the only variant to feature weapons that aren't mounted on the arms. Jump Jets are built into the OmniPods and are unique to this variant.

As an OmniMech, it can use OmniPods from other Kit Fox variants for additional hardpoint variations.

### Strengths

* Has Jump Jets
* The missile hardpoint allows up to 20 tubes
* Switching to the KFX-C right arm will add ECM and AMS hardpoints.

### Weaknesses

* Low maximum speed for a light 'Mech
* No AMS hardpoint without replacing right arm

### Design Quirks

* The right arm is incapable of having a lower actuator added.
* None of the Jump Jets are removable.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Kit Fox KFX-S Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ KFX-S.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Kit Fox\KFX-S.mdf)
Magistracy of Canopus

*This article is a stub. You can help MechWarrior Online Wiki by expanding it.*

## ISN News Updates

This is an archive of all the Magistracy of Canopus News Broadcasts. Use the  button to sort dates in ascending or descending order or to display articles in alphabetical order.

* **Click here to view the Inner Sphere News Archive.**

## Player Affiliated Units

Magistracy of Canopus affiliated online units;

To add your Magistracy of Canopus unit to this list, use this form and enter Magistracy of Canopus in the faction field.
{{#ask:Unit Faction::Magistracy of Canopus
}}
Jenner-IIC JR7-IIC-A

## Overview

The *JR7-IIC-A* is armed exclusively with energy weapons and is similar to the Jenner JR7-F.

### Strengths

* Very fast
* Jump Jets
* No ammunition concerns

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Jenner-IIC JR7-IIC-A Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ JR7-IIC-A.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Jenner-IIC\JR7-IIC-A.mdf)
Mist Lynx MLX-Prime

## Overview

The *MLX-Prime* is the only variant with ballistic hardpoints. With no energy weapons, it is out of the fight once the ammo runs dry.

As an OmniMech, it can use OmniPods from other Mist Lynx variants for additional hardpoint variations.

The *MLX-Prime* was one of the Clan 'Mechs available for purchase during Operation Revival, featuring a unique skin and a 30%  bonus.

### Strengths

* Jump Jets (nearly the jump distance of a Spider)
* Switching to the MLX-C left arm will add ECM and AMS hardpoints
* The missile hardpoints allow up to 10 tubes each

### Weaknesses

* Only has arm-mounted weapons
* Completely ammunition dependent
* No AMS hardpoint without replacing left arm

*No results*

## References

1. ↑ MLX-Prime.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Mist Lynx\MLX-Prime.mdf)
Locust LCT-1V

## Overview

Fast and lightly armed, the *Locust* is a common sight across the Inner Sphere and periphery states. Designed for recon, the Locust carries a minimal loadout, but has an abundance of speed. Not even the venerable Jenner can match its top speed. The *LCT-1V* is the original variant and the most common. It's equipped with two Machine Guns and a Medium Laser.

The *LCT-1V* was available for purchase with a unique skin, a 30%  bonus, and a 10% Loyalty Point bonus during Project Phoenix.

### Strengths

* Fast, with a small profile.
* Has the most ballistic hardpoints (not that there are many ballistic weapons that will fit...)

### Weaknesses

* Light chassis weight results in very light armament and armour.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Locust LCT-1V Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ LCT-1V.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Locust\LCT-1V.mdf)
Hunchback HBK-GI

## Overview

The *HBK-GI "Grid Iron"* is the Hero variant of the Hunchback. It has the characteristic "hunch" with quirks that emphasize the Gauss Rifle and Medium Pulse Lasers. It comes from the factory with Double Heat Sinks, Endo-Steel, and an XL engine. Unfortunately, since Gauss Rifles explode like ammo, the XL engine tends to be more of a downside. Like all Hero 'Mechs, the HBK-GI provides a 30%   C-Bill bonus.

### Strengths

* Good torso twist range
* Medium Pulse Laser Range quirk
* Gauss Rifle Cooldown quirk

### Weaknesses

* The Gauss Rifle is liable to explode, and that knocks out the XL engine.
	+ Consider giving up the SRM launcher and switching to a standard engine. Then add CASE to the RT.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Hunchback HBK-GI Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ HBK-GI.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Hunchback\HBK-GI.mdf)
Kit Fox KFX-C

## Overview

The *KFX-C* is the ECM version of the Kit Fox. It can also carry a staggering three AMS, if desired.

### Strengths

* Can use ECM
* Can use as many as three AMS

### OmniPods

* This variant must be purchased before its OmniPods will be available for use on other variants.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Kit Fox KFX-C Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ KFX-C.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Kit Fox\KFX-C.mdf)
Kintaro KTO-18

## Overview

### Strengths

Hardpoints of this mech along with large engine capacity let it excel as a light mech hunter.

### Weaknesses

Low Heat Sink and ammo loadout means that this mech can't sustain an
intense fight for very long.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Kintaro KTO-18 Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ KTO-18.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Kintaro\KTO-18.mdf)
Hunchback IIC HBK-IIC-A

## Overview

The *HBK-IIC-A* actually has no ballistic weapons. Instead, it uses all energy weapons, with three energy hardpoints in each side torso, as well as two in the center torso.

It comes from the factory with Endo-Steel, Double Heat Sinks and an XL Engine.

### Strengths

* No ammunition concerns.
* Clan XL engine (can survive the loss of one side torso).
* Two energy hardpoints in CT.
* Jump Jets

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Hunchback IIC HBK-IIC-A Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ HBK-IIC-A.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Hunchback IIC\HBK-IIC-A.mdf)
Highlander IIC HGN-IIC-A

## Overview

The *HGN-IIC-A* has no ballistic hardpoints, instead placing two energy hardpoints in the right arm. Its primary armament consists of three ER PPCs. It comes from the factory with Double Heat Sinks and Endo-Steel.

### Strengths

* Has Jump Jets.
* Can use Clan XL engine.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Highlander IIC HGN-IIC-A Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ HGN-IIC-A.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Highlander IIC\HGN-IIC-A.mdf)
Index

There are many pages, discussing pretty much the same topic. This page tries to be a guideline, in order to get articles focused and guides helping (instead of pointing away from this wiki). Additionally some redirects seem to be confusing and this might give a thread before things get out of hand.

## Introduction

Should give newbs an overview of MWO

* About MechWarrior Online = MechWarrior Online = Mechwarrior Online = MWO

Description
What is MWO - Free2Play - Plot - Storyline - Factions - Release Notes - FAQ -
Features
Mech Warfare - Role Warfare - Community Warfare - Information Warfare
Gameplay
Modes, Assault, Conquest
Groups
Media - Official Trailers, Dev Blogs, ISN Articles
Wallpaper
## Game Client

Should give an overview to accessible screens within the game, so describes them briefly, links to more substantial articles, if

* Game Client

System Requirements, Installation, Troubleshooting
* Home Screen
* Mechlab - Mech Lab

Loadout (Weapons, Ammo, Equipment, Armor), Modules, Upgrades, Camo Spec, Cockpit (Items)
* Pilotlab - Experience and Leveling

Mech Trees (Pilot Skills Experience), Pilot Trees

## Background

* Factions = Inner Sphere
* Backstory
* Timeline
* Category:Characters
* Category:Notable Figures

## Mechs

* BattleMechs
* Category:Mechs)

## units / users

* Template:Welcome - help/instructions on uploads, registering, edits
* Units
* Category:Speech

MWO Primer Contents
* Introduction

* Warfare in 3049

**Appendices**

* Acronym Glossary
* Additional Reading

Playing With Friends, Groups, and Teams
* Team Game - Team Game
* Read Stickies - wiki says: read the forum ... dont like it
* Know the Game - again wiki's advise: read forum^^ ... there's casual gamers out there, that dont want to study BT-Universe

Read up on Battle Tech/Mech Warrior Lore
Weapon Equipment and Stats
How-to and Tutorials
Tactical Advice
* Know Your Role -

Know Your Role
Mech Chassis Classes: Light, Medium, Heavy, Assault
Lance Roles: Recon/Skirmisher, Striker/Brawler, Heavy Support (Direct and Indirect)
* Tactical Speak

Use the Phonetic Alphabet, Tactical Info, Identify targets, Vulnerability Info, Requesting Assistance, Calling Enemy Movements, Walking the Line
* Text Chat

Text Chat: Chat Keys, Reasons to use, Text Chat Pointers, Text Chat While Using a Voice Client
* Mechlab Social Button

Mechlab Social Button: Invites, Blocked, Friends, Groups
* Group Commander

Group Commander
* Voice Comms

Voice Comms: You do not need to speak, C3 Client, Team Speak, Chat Servers
* MWO Regimental Membership - MWO Regimental Membership

* Mech Manual
* Crits And You - A Brief Guide
* Role Warfare
* ISNews - News Archive
* Maps - Battlegrid
* Dictionary
* Sensors

* Tutorials >> Administrators
Lead Designer: Paul Inouye

## About

I was born in the South-Central interior of British Columbia… oh… game biography…
I have been interested in game development since I first played PONG in 1979 (yes, I’m that old!). It was a magical time when turning an analog knob on a box connected to a TV resulted in actions directed by me being displayed. I was in awe and wanted to learn how this was done.
I took it upon myself to learn the various disciplines involved with developing a game including: 2D and 3D art, music, audio, programming, and project management.
Fast forward a couple decades and after a post-secondary education in Computer Science (while dabbling a little in engineering and commerce), I was given my first chance in game development at EA Canada.
I am now in my 14th year of the game industry and have worked on several AAA titles shipping across 8 different platforms.
My main role on MechWarrior® Online™ is the injection of the F2P development model into this well-defined franchise. My experience in the F2P market comes from in-depth research and discussions with a key group of people at Nexon. It was here that I realized the nuances between the Asian F2P consumer and the North American F2P consumer had different expectations. I wrote a ‘thesis’ (for lack of a better word) on how F2P works and what motivates a player to play these types of games.
Now I work closely with Bryan and David to ensure that the title stays true to our design pillars and try to make the supporting game systems back this goal. It is my job to ensure that designs are well documented and presented for the engineering and art teams to do their thing. I can honestly say that this project is not only the most challenging title I’ve worked on but the most exciting as well. Interacting with the MechWarrior community, while designing the game, allows a whole new level of community feedback that isn’t really the norm in the gaming industry.
I’m now looking forward to getting the game into the player’s hands to get their first impressions so we can work to fine tune and launch updates as needed.

### Meet the Developer

Developer Interview 3 - David Bradley, Bryan Ekman, Paul Inouye: - 11 January 2012

### Developer Blog

Dev Blog 2 - Information Warfare 4 January 2012

### Developer Q&A

Developer Q&A 3 - Information Warfare - 18 January, 2012

Developer Q&A 2 - Community Warfare - 21 December, 2011

Developer Q&A 1 - The Reboot of MechWarrior® - 16 November, 2011

### Contact

Contact Paul Inouye on the MWO Forums here.

1. ↑ Dev Interview 3
Kell Hounds

*This article is a stub. You can help MechWarrior Online Wiki by expanding it.*

## ISN News Updates

This is an archive of all the Kell Hounds News Broadcasts. Use the  button to sort dates in ascending or descending order or to display articles in alphabetical order.

* **Click here to view the Inner Sphere News Archive.**

## Player Affiliated Units

Kell Hounds affiliated online units;

To add your Kell Hounds unit to this list, use this form and enter Kell Hounds in the faction field.
{{#ask:Unit Faction::Kell Hounds
}}
Medium Laser

2

## Overview

'Laser' stands for "Light Amplification by Stimulated Emission of Radiation", a device that focuses an amplified beam of light on a small surface area. The medium laser uses this intensified beam of light to damage targets by heating them to melting temperatures. Like all lasers, it has a duration of fire that requires you to hold your beam on your target for a short time.

The compact size and weight of the Medium Laser, in addition to its small heat output makes the Medium Laser one of the most reliable and common weapons to use. Its high damage to weight ratio means the Medium Laser is an effective weapon for all weight classes of 'Mechs.

Heat build up can become a concern if used in large groups and constantly. When compared to the Medium Pulse Laser, the standard medium does slightly less damage, but weighs half as much, has greater range, and causes less heat build up.

Firing more than six medium lasers in under 0.5 seconds will result in a Heat Scaling penalty.

## References

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
Jenner

The **Jenner** is a Light, 35 ton 'Mech, fast and agile, representing the ideal quick strike fighter. Possessing incredible speed, Jump Jets, and respectable firepower, the *Jenner* is often able to play havok behind enemy lines. All Jenners lack lower arm actuators, so their arm mounted weapons are not able to traverse sideways.

Not outfitted with much armor, the *Jenner* lives by speed; holding still is a death sentence. Thus pilots must become familiar with weaving through opponents, turning to fire at their exposed backs. Heat management, and knowing to always move, always find your opponents weak spots are key to becoming a successful *Jenner* pilot.

Getting caught in a bad turn (or worse, holding still) will see your 'Mech torn apart in seconds. Always stay on the move, always maneuver, always shoot their backs. Use your *Jump Jets* to get out of bad situations, or jump into the middle of the enemy, and then jump out.

"*If making people furious is your game - then we've got your 'Mech!*"

Though primarily a House Kurita design, the *Jenner* is also present in other house militaries in large numbers.

## References

* Founders BattleMech Video, partial description
* Mechwarrior Online Community Day (49:48)
Javelin JVN-HT

## Overview

The Hi There! has 4 energy hardpoints and 2 missile hardpoints. Like all other hero variants, the Hi There! benefits from a 30% c-bill bonus.

### Strengths

* Good hardpoint mix
* High damage potential

### Weaknesses

* High overheating potential without proper cooling.
* Variant is slow stock and more vulnerable due to XL engine.
* No side torso energy hardpoints.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Javelin JVN-HT Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ JVN-HT.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Javelin\JVN-HT.mdf)
Man accuses Precentor ROM Charles Seneca of being SAFE plant; intelligence community scoffs at the mere possibility.

Apr 3, 3049: Man accuses Precentor ROM Charles Seneca of being SAFE plant; intelligence community scoffs at the mere possibility.

**Primary Factions Involved:**

* ComStar
* Lyran Commonwealth
* Federated Commonwealth

**Notable Characters:**

* Charles Seneca

#### External Reference

* Article on mwomercs.com - click for more information
Lostech

*This article is a stub. You can help MechWarrior Online Wiki by expanding it.*

**Lostech** refers to technology developed during the **Star League** era that was lost in the brutal Succession Wars that followed the Star League's collapse. From 2570 to 2780, the Star League developed advanced technologies, ranging from 'Mech design to terraforming entire worlds, representing the zenith of human technological development. Following its collapse, the Great Houses fought for control of the Inner Sphere in four massively destructive interstellar *Succession Wars* lasting two and half centuries. **Lostech** represents the lost vestiges of a greater age that would not be seen again until 3028 when a Star League era bunker containing a still functional memory core was discovered on the planet *Helm*.

It is 3049. Two decades have passed since the discovery of the **Helm Memory Core** and the preserved Star League era technological data was shared with universities and militaries across the *Inner Sphere*. Since the events on *Helm*, a technological renaissance has spread to all the *Great Houses*. How this will be manifested in MWO is uncertain.

So far, the development team have remained very true to canon so it is expected that some reclaimed Star League technology will be present.

## Lostech Weapons

Technologies known to have existed, but lost in the decline of the Succession Wars:

 Snub-Nose PPC
### Recovered

Practically all Pulse Lasers were amongst the rediscovered technologies from *Helm*:

 ER Large Laser ER PPC Gauss Rifle Large Pulse Laser LB 10-X Autocannon Medium Pulse Laser Small Pulse Laser Streak Short Range Missile 2 Ultra Autocannon 5
## Lostech Electronics

Technologies known to have existed, but lost in the decline of the Succession Wars:

 Null Signature System
### Recovered

On *Helm* rediscovered technologies:

 Anti Missile System Beagle Active Probe
## Rumors

Formerly stated to be Lostech:

* ECM
* XL Engine
* Endo Steel
Hellbringer HBR-Prime

## Overview

The *HBR-Prime* is the first Clan heavy 'Mech to feature ECM. Each arm carries an ER PPC, while further firepower is provided by a Streak SRM 6 launcher, three Medium Lasers, and two Machine Guns.

As an OmniMech, it can use OmniPods from other Hellbringer variants for additional hardpoint variations.

The *HBR-Prime* was one of the Clan 'Mechs available for purchase during Operation Revival, featuring a unique skin and a 30%  bonus.

### Strengths

* Comes with ECM
* Comes with AMS
* Comes with a Targeting Computer Mk. III

### Weaknesses

* Runs hot
* No Endo-Steel

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Hellbringer HBR-Prime Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ HBR-Prime.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Hellbringer\HBR-Prime.mdf)
Kintaro KTO-18(C)

## Overview

The *KTO-18(C)* is a Champion version of the Kintaro KTO-18. It has an identical hardpoint layout but the stock loadout trades the SRMs for LRMs. It comes from the factory with Endo-Steel, Double Heat Sinks, and an XL engine. Like all Champion 'Mechs, it has a 30% XP bonus.

### Strengths

The hardpoints of this mech, along with a large engine capacity, allow it to excel as a light 'mech hunter.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Kintaro KTO-18(C) Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ KTO-18(C).mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Kintaro\KTO-18(C).mdf)
Javelin JVN-11A

The JVN-11A has 7 energy hardpoints.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Javelin JVN-11A Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ JVN-11A.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Javelin\JVN-11A.mdf)
Home Screen

Game Client<-

After you logged into the game, the **Home**-screen appears.

1. **Main Navigation**
**Home** - This page
Mech Lab - Hangar for your 'Mechs where you can buy new, customize owned and repair damaged 'Mechs.
Pilot Lab - spend your XP to gain personal and 'Mech skills
Factions - [*not available/implemented*]
Store - [*not available/implemented*]
2. **Profile** - shows logged in player's profile (by now *Lone Wolf* only, selection of faction has no influence)
personal profile is stored and changeable at [mwomercs.com]:
Profile - country, email address, pilot name ... registration info, not changeable
Credits - get ingame currency: MechWarrior Credits (MC)
Stats - statistics about player
Faction - where one chooses to belong to either a merc corp or a great house or becomes/stays Lone Wolf
Communications - email newsletter
Forum Profile - settings
3. **Mech Ready List** - up to 4 in the *Mechlab* preselected 'Mechs ready to go, starting with a set of Trial-Mechs
4. **Launch** - go right into action with the selected 'Mech from the *Ready List*
5. **Latest Updates**
6. **Inner Sphere News Feed**
7. Social Media - calls local interweb browser and connects it to MWO channel of
facebook
Twitter
YouTube
8. **Menu**
Options | Log out | Quit
9. Premium Account
10. Mech Credits, C-Bills and GXP ... C-Bill
11. social 2

-> Mechlab
Hunchback

The *Hunchback* is the quintessential street brawler. Its weapons are ideally suited to knife range fighting common in urban combat and few models carry weapons that reach farther than medium range. The *Hunchback* line of 'Mechs is well rounded, with models that specialize in missile, energy, and ballistic weapons.

## Concept Art

* Hunchback preview art by Alex Iglesias
* Preview shot of a cockpit
Hunchback HBK-4P

## Overview

The *HBK-4P*, commonly known as the "Swayback", exclusively mounts energy weapons. This allows it to forgo heavier ballistic and missile weapons in favor of lighter, though hotter, energy weapons.

### Stock Loadout

The *HBK-4P* is an all energy variant of the useful *Hunchback*. While it trades in the -4G's massive Autocannon 20 for six smaller Medium Lasers, overall damage is increased. Twenty Three Heat Sinks were also added, but heat buildup can still be a problem in a long drawn-out firefight.

### Strengths

A full 9 energy weapon hardpoints allow the *HBK-4P* to mount the most energy weapons of any available 'Mech. A wide torso twist angle allows the *-4P* to keep its numerous torso mounted energy weapons on target in a close range fight.

### Weaknesses

In almost all configurations, heat will be an issue with this 'Mech. Even Double Heat Sinks will struggle to handle the heat buildup of the *HBK-4P*. Like most *Hunchbacks*, the loss of the right torso will result in the majority of its weapons being lost. Another weakness it shares with other *Hunchbacks* is a large head hit box, capable of being hit even from its left side.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Hunchback HBK-4P Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ HBK-4P.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Hunchback\HBK-4P.mdf)
Locust LCT-3M

## Overview

The *LCT-3M* is a more advanced energy-based variant, upgraded with Star League era technology for maximum performance. Although it has one less hardpoint than the LCT-1E, it has the center torso hardpoint that the -1E lacks. It comes from the factory with an Endo-Steel chassis, Ferro Fibrous armor, and an AMS.

### Strengths

* Fast with a small profile
* Can use two AMS

### Weaknesses

* Light chassis results in very light armament and armour

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Locust LCT-3M Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ LCT-3M.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Locust\LCT-3M.mdf)
Hunchback HBK-4P(C)

## Overview

The *HBK-4P(C)*, is the Champion model of the "Swayback" Hunchback, coming equipped with upgraded equipment and a full armament of nine medium lasers.

### Strengths

A full 9 energy weapon hardpoints allow the *HBK-4P* to mount the most energy weapons of any available 'Mech. A wide torso twist angle allows the *-4P* to keep its numerous torso mounted energy weapons on target in a close range fight.

### Weaknesses

In almost all configurations, heat will be an issue with this 'Mech. Even Double Heat Sinks will struggle to handle the heat buildup of the *HBK-4P*. Like most *Hunchbacks*, the loss of the right torso will result in the majority of its weapons being lost. Another weakness it shares with other *Hunchbacks* is a large head hit box, capable of being hit even from its left side.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Hunchback HBK-4P(C) Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ HBK-4P.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Hunchback\HBK-4P.mdf)
Highlander HGN-732

## Overview

The *Highlander* is a well known SLDF Era Battlemech. Originally designed as a base or installation defender, the *HGN-732* is probably the most famous *Highlander* model. At long ranges, a Gauss Rifle and LRM 20 can effectively deter many more lightly armored opponents. If a mech does decide to close the distance, two Medium Lasers and a SRM 6 are waiting to meet them.

### Strengths

The *HGN-732's* ability to carry a Gauss Rifle and up to three PPC or ER PPCs means it can be a formidable sniper when used with Jump Jets.

### Weaknesses

All of the direct fire Hardpoints can be found on the right side of this 'Mech. Once that is lost, the missiles mounted on the other side of the 'Mech will still be useable though. Additionally, only three Jump Jets may be installed, limiting its ability to jump-snipe and move over obstacles. The *HGN-732's* arm twist range of 20° limits its ability to fight at close range.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Highlander HGN-732 Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ HGN-732.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Highlander\HGN-732.mdf)
Highlander HGN-733C

## Overview

The *HGN-733C* upgrades the main gun of the *HGN-733* by replacing the Autocannon 10 with a massive Autocannon 20. The extra weight needed for the larger cannon comes from reducing the amount of ammunition available for both missile launchers.

### Strengths

That the *HGN-733C* can even mount an Autocannon 20 sets it apart from the other *Highlander* models. This is possible because the *-733C* does not mount a lower arm actuator in the right arm. This extra critical space also allows it to mount dual UAC 5 Autocannons. An increased 5% turning rate and torso movement rate over standard *Highlander* numbers aid it at close range.

### Weaknessess

*Highlanders* in general have a very restricted arm range of motion. Most models can only move their arms 20° to each side. The *HGN-733C*, however, can only move them 10° to each side. This is likely because of the lack of a lower arm actuator in the right arm.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Highlander HGN-733C Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ HGN-733C.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Highlander\HGN-733C.mdf)
Highlander HGN-733

## Overview

The *HGN-733* has changed little from the original *Highlander HGN-732*. Knowledge of how to build a Gauss Rifle and the advanced weight saving technology had been lost by the time of this models introduction. In place of the rifle, an Autocannon 10 has been added. The weight saved allowed the designers to retain the same protection of the original model, minus the CASE. Otherwise, the 'Mech remains unchanged from the original.

### Strengths

The *HGN-733* can carry four missile weapons, the most of any *Highlander*. It also has a 10% better turning rate than the standard *Highlander* turn speed.

## Weaknesses

The *HGN-733's* arm twist range of 20° limits its ability to fight at close range. A maximum of 3 Jump Jets limits its ability to jump-snipe and clear obstacles.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Highlander HGN-733 Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ HGN-733.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Highlander\HGN-733.mdf)
Highlander HGN-732B

## Overview

The *HGN-732B* is a variation of the *-732*, with the quirks shifting focus from the Gauss Rifle to the missile launchers. It only has two missile hardpoints, but it gains a second ballistic hardpoint. Since there's no quirk for the Gauss, feel free to change it up and make use of that second hardpoint.

### Strengths

* Missile quirks
	+ The missile hardpoint in the LT supports up to 20 tubes.
	+ The missile hardpoint in the LA supports up to 10 tubes.

### Weaknesses

All of the direct fire Hardpoints can be found on the right side of this 'Mech. Once that is lost, the missiles mounted on the other side of the 'Mech will be all that's left. Additionally, only three Jump Jets may be installed, limiting its ability to jump-snipe and move over obstacles. The *HGN-732B's* arm twist range of 20° limits its ability to fight at close range.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Highlander HGN-732B Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ HGN-732B.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Highlander\HGN-732B.mdf)
Jenner JR7-F(C)

## Overview

The *JR7-F(C)* is a Champion version of the popular Jenner JR7-F. On top of the JR7-F's formidable hardpoint layout, the Champion version comes with stock equipment that continues to be useful on customized builds and a 30% bonus to the 'Mechs XP.

### Stock Loadout

The Champion Jenner's loadout of three Medium Lasers and three Small Lasers increases the the damage potential of the normal JR7-F, though at the cost of range. More impressive is the list of upgrades included on this 'Mech. The inclusion of Double Heat Sinks, Endo-Steel structure, and Ferro Fibrous armor saves the owner millions of   C-Bills that would had to have been spent otherwise. Also included is a very useful 300 rated XL Engine, which is a standard item on most custom builds.

### Strengths

The *JR7-F(C)*, like all *Jenners*, is among the fastest 'Mechs available. It is also capable of jumping over obstacles thanks to the ability to mount up to five jump jets. Six energy hardpoints, all of which are arm mounted, allow the design to focus all of its fire power and to keep fire on targets even when fighting on terrain that might hinder torso mounted weaponry.

### Weaknesses

Like other *Jenners*, the *JR7-F* lacks lower arm actuators, which means that the arm mounted weaponry will not traverse from side to side faster than the torso nor aim farther than the limitation of the torso twist range.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Jenner JR7-F(C) Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ JR7-F.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Jenner\JR7-F.mdf)
Trap Maker

*This article is a stub. You can help Game of Thrones: Conquest Wiki by expanding it.*

The **Trap Maker** is unlocked at Keep level 5. At this building, Traps can be build for better defending the Keep. Different and more powerful Traps are unlocked as it's upgraded, which is limited by the level of the Watchtower. Tap on "Upgrade" and hit the "i" button for a full breakdown of every trap available at each level. Tap "Train" and hit the "i" button there for information about individual trap.
Discipline

*This article is a stub. You can help Game of Thrones: Conquest Wiki by expanding it.*

**Disciplines** are fields of study are pursued at a Maester's Tower to unlock new technologies for a player in *Game of Thrones: Conquest*.

The four available disciplines are:

* Military
* City Defense
* Logistics
* Economy
Ebon Jaguar EBJ-B

## Overview

The *EBJ-B* focuses entirely on energy weapons. It comes with a mix of PPCs and pulse lasers. Unfortunately, it only has one high shoulder-mounted hardpoint.

As an OmniMech, it can use OmniPods from other Ebon Jaguar variants for additional hardpoint variations.

### Weaknesses

* Runs hot.
* Very wide profile.
* No lower arm actuators regardless of weaponry.
* No AMS.

*No results*

## References

1. ↑ EBJ-B.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Ebon Jaguar\EBJ-B.mdf)
Hunchback HBK-4J

## Overview

The *HBK-4J* is one of two *Hunchbacks* which feature missile hardpoints, the other being the *-4SP*. It also has the greatest number of energy hardpoints on a *Hunchback* after the *HBK-4P*. Like most *Hunchbacks*, the *-4J* concentrates most of its firepower in the right torso.

### Stock Loadout

This model stands apart from the usual *Hunchback* in that it is capable of long range support. That is thanks to the two LRM 10s installed in the right torso. At close range however, the *-4J* is still more than capable of defending itself with an array of five Medium Lasers backed up by a single Small Laser. Though heat can be an issue.

### Strengths

A wide torso twist angle allows the *HBK-4P* to keep its torso mounted weapons on target at close range. Six energy hardpoints allow it to carry a large number of small and medium lasers. Unlike the *-4SP*, the *-4J* has 20 missile tubes, which allow it to launch up to 20 missiles in a single wave.

### Weaknesses

The *HBK-4J* is often compared unfavorably to the *Hunchback HBK-4SP*. Both share the same speed and maneuverability and a similar number of energy and missile hardpoints. However, the *-4SP* spreads it hardoints out even among both arms and torsos. A loss of the right torso, which essentially disarms the *-4J*, would only remove half the firepower on the *-4SP*. Additionally, having most of the energy hardpoints mounted in the torso of the *-4J* means it is more difficult to track fast targets unlike the *-4SP* which houses almost all of its energy hardpoints in its arms.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Hunchback HBK-4J Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ HBK-4J.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Hunchback\HBK-4J.mdf)
Ice Ferret IFR-C

## Overview

The *IFR-C* is a missile-focused variant, with three missile hardpoints and one energy hardpoint. It comes equipped with an Artemis IV system.

As an OmniMech, it can use OmniPods from other Ice Ferret variants for additional hardpoint variations.

### Strengths

* Good speed
* One energy hardpoint in CT
* All three missile hardpoints each support up to 20 tubes

### Weaknesses

* No AMS
* Numerous small missile launchers using Artemis is inefficient since it adds one ton to each launcher.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Ice Ferret IFR-C Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ IFR-C.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Ice Ferret\IFR-C.mdf)
Barracks

*This article is a stub. You can help Game of Thrones: Conquest Wiki by expanding it.*

The **Barracks** are the building where Infantry troops are trained. Different and more powerful Infantry troops are unlocked as it's upgraded, which is limited by the level of the War Camp. Tap on "Upgrade" and hit the "i" button for a full breakdown of every troop available at each level. Tap "Train" and hit the "i" button there for information about individual troops.
Winterfell

*This article is a stub. You can help Game of Thrones: Conquest Wiki by expanding it.*

**Winterfell** is a **4.5 star** Seat of Power in The North. The title and region bonuses are **Infantry** based offering **+56% Infantry Attack** and **120% Training Speed** boosts to whomever is actively holding the SOP with the required 30+ bannermen needed to take it over.

## Titles

**Seat of Power Holder**

* +56% Infantry Attack
* +120% Training Speed
* +340,000 March Size Reinforcing Own SOP
* +70% Food Gathering
* +84% Trap Attack
* +4% Dead Troops Converted to Wounded
* +175,000 Max March Size vs. King's Landing
* +105,000 Rallied Troop Capacity vs. King's Landing
* +2% Dead Troops Converted to Wounded vs. King's Landing
* +2 Rally Slots vs. King's Landing

**Bannerman of Winterfell**

* +48% Infantry Attack

**Septon of Winterfell**

* +11,880 Rallied Troop Capacity

**Cupbearer of Winterfell**

* +4% Dead Troops Converted to Wounded

**Sentinel of Winterfell**

* +71% Defender Health

**Grand Maester of Winterfell**

* +40% March Speed

**Attacker of King's Landing**

* +175,000 Max March Size vs. King's Landing
* +2% Dead Troops Converted to Wounded vs. King's Landing
* +105,000 Rallied Troop Capacity vs. King's Landing
* +2 Rally Slots vs. King's Landing
Infantry

*This article is a stub. You can help Game of Thrones: Conquest Wiki by expanding it.*

**Infantry** is a type of troop in *Game of Thrones: Conquest*.

Infantry is strong against (counters) cavalry troops and is weak against (countered by) range. The current top of the line infantry gear is the Bolton Gear (2.0 gear) since the 3.0 gear has yet to be released for infantry. The greatest wielder of infantry troops in all the kingdoms is Lux Et Veritas as his troops are god like. One of his infantry troops is worth 100 of anyone else’s. Lux Et Veritas sometimes is addressed by his complete title Lux Et Veritas, First of his name, Fucker of Souls and Destroyer of Worlds. In short, his infantry is dope AF.
Marauder IIC MAD-IIC-D

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Marauder IIC MAD-IIC-D Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ MAD-IIC-D.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Marauder IIC\MAD-IIC-D.mdf)