recursal/Fanatic-Fandom huggingface dataset:
Lightning Straw

## General

These are thick strands of stiff fibers which are given a permanent enchantment which makes them behave like rocket thrusters when fueled by magic. These strands are used for their higher efficiency as well as their convenience. The trade of for the higher efficiency is that the strands slowly burn down like wicks each time they are used. Default lightning straw strands each individually have a rather low thrust to them, but can be used in bunches for higher intensity thrust. Higher quality strands of lightning straw can and are made, but are rarer, These higher quality strands can have as much as 100x the thrust capacity of the default. Most commonly attached to the end of a Zyf to allow for easier flying.

Note: The flame produced from the energy release from the back end of lightning straw is invisible. The invisible flame does cause a ripple distortion effect on the air though. The heat released mostly goes outward and not to the sides of the straw.
Temporal Abilities

This is for magic which manipulates the 3 dimensions of time in some manner, whether folding, inflating / reducing, tearing, bypassing it, or the creation / destruction of it.

###  Titles / Jobs:

* Seer / Soothsayer /Oracle
* Necromancer / Healer
* Jumper / Hopper

### Basic Ability Examples:

* Time travel
* Making time move slower
* Making time move faster
* Freezing Time
* Time bubble
* Seeing possible futures
* Seeing into the past
* Seeing alternate presents / pasts
* Age acceleration, and reversal
* Growth & Decay

### Backlash & Side Effects:

* accelerated aging
* fluctuating perception of time
* unintentional experience of alternative presents at random times
* heightened déjà vu
* temporal blackouts
* mixing memories of true and alternate pasts
* weakened reaction time
* short periods of being frozen in time
* periodical skipping forward or backward in time a few moments

## Abilities List:

### [ Objective Time Cut ]

This is the ability to sacrifice ones own objective time spent in order to save it up for later. In actuality, when saving up 'objective' time, the user will temporarily cease to exist. Once the amount of time they wanted to save up has passed, they will pop back into existence. During this non-existence period, they are not vulnerable but are still unable to do anything including the act of thinking. Whenever the user wants to they can release this save up 'objective' time and from the user's perspective everything that is not themselves will temporarily cease to exist. This pasted time for the user can be used to think or process through things inside the user's head, as well as interact with their own body in anyway they need to. When the saved up time runs out or whenever they want to stop the ability, everything else will suddenly come back into being just as it was when it stopped earlier.

### [ Relative Time Cut AKA. Ping ]

This is the ability to sacrifice ones own perception of the passage of time as well as movement in order to save it up for later. Doing so will leave the user in a stasis like state in which they will return to normal whenever amount of time they wanted to save up has passed. During this stasis period, they are vulnerable and are effectively brain dead. Whenever the user wants to they can release this saved up 'relative' time and from the user's perspective everything around them will become frozen in place. At this point the user can do whatever they want until their saved up time runs out.

Note: This ability can usually only be used for a few second at a time maximum unless being performed by a very powerful mage.

### { Chronumancy }

This is the ability to use any and all time related abilities, essentially bending the flow of time to the user's will.

###
Losi-Mori

## Capital: Losi-Lesi

Description:

Losi-Lesi is the capital of Losi-Mori and is comprised of 4 main buildings. The center building is in the shape of a hexagon and is the government building. The other 3 are situated around the center building and are giant rectangular towers which the majority of the city inhabitants live.

## The Rest of the Nation

### Terrain

Most of Losi Mori is in a large plains biome with gently rolling hills and flat fields. These plains are covered in a maroon colored grass which grows to roughly 2 meters in height and has sharp tips. This grass is the primary resource that is exported from Losi-Mori and it is used to make the majority of Losi-Mori clothing.
Lei Lines

## General

### Summary:

There are lines of concentrated spiritual energy which naturally cover the Bairs in the shape of a net or grid. When a being which can utilize magic is standing along a line or at a point, magic is much easier to use, but the most prominent boost is spacial magic, specifically teleportation. Being along a line gives small boost to teleportation ability, and being at a intersection point gives a large boost. Occasionally Lei gates will be built to make it even easier. Often times intersection points gather civilization around themselves and as well toll booths are set up to tax travelers using the Lei Lines.

## Geometry / Geography

### Stats:

* Longitudinal Lines per Bair: 24
* Latitudinal Lines Per Bair: 24
* Intersection Point Number: 576
* Distance between Points: 1309 km
* Longitudinal Lines per Bridge: 1
Meisr Fen-Fri

Condition - Vascular & Withered

Height - 6'7" / 200 cm

Weight - 441 lb / 200 kg

Build - Gymnast

Frame - Narrow

Style (Older) - Medium Length Side Part

Length - Eyebrows

Father - Holudei Aksum-Fri

# Appearance

When Fen was younger, both her skin and hair color were a lighter shade and slightly different color. Both the skin and hair were brighter and more pinkish, but gradually grew darker as she got older.
Los Simpson - Risky Business (DVD de 2003)

## Sinopsis

Incluyen episodios relacionados con el mundo laboral.

* Bocados inmobiliarios
* Homer, el Smithers
* Homer en el espacio exterior
* Marge consigue un empleo

## Disponibilidad en formato físico

* DVD FOX 2003: Actualmente se puede encontrar en EBAY y TODOCOLECCIÓN por varios vendedores

## Curiosidades

* Estos cuatro episodios incluidos en el DVD fueron descatalogados de la TDT, a excepción de Bocados inmobiliarios, que volvió a FOX en 2018 en versión HD.
Random Ideas

## Ideas:

* Charged Attacks, the longer the charge is held, the stronger the attack. (attacks can be charged for any length of time)
* Tooth Fairies & Bone Fairies
* Using too much magic results in the burning of fat / muscle
* Reanimation / Revival magic can apply to anything that can be called dead (batteries,vehicles,other electrical devices, friendships, romances, etc)
* Magic enhancing Drugs / Crystals, etc.
* There are those who believe in only a single god, instead of many gods, despite the evidence of the many gods which stay within the realm of Oedia. This is sometimes because those who believe in a single god deny the others existence, and there are others who simply view them as not really gods, but simply spirits.
* An Organization that's uniform consists of heavy pure white cloaks with hoods. Then they also wear vibrant single colored masks on their faces.
* Series where each chapter and / or title is a word that starts with the prefix Re-. Re Words
* Black Mage Clan - Anonymity - Spirit Magic - Negative MPs - Dolls
* Holo-glass - 3D projection inside the glass - creates parallel space which has hologram made of light, the glass acts as a portal for the light to pass through. can take 3D pictures.
* Personal reusable utensils, people are expected to bring their own when going out to eat / drink. People can pay extra at restaurants to have their utensils cleaned or simply wipe them off. (Spoon, Fork, Knife, Chop Sticks, Straw, Even things like bags.)
* Light Magic is referred to as 'shine' - pocketful of sunshine by Natasha bedingfield, stomp me out by bryce fox, clint eastwood by gorillaz. Dark magic is referred to as 'shade'
Spirits/Ni/Pon

## General:

A Pon cannot be seen by anyone else besides their owner unless it lets itself be seen or is commanded by its owner. These are a special type of spirit because they are a mandatory part of the spirit life cycle. When a person's body dies and their soul becomes a more developed spirit, it will then be forced to go into a random host. After their host dies, they can move on to become a fully developed spirit.

## Power / Maturation:

Pons do not have much self control during the beginning of their host's life. This is because the host themselves does not have a sense of identity yet. A Pon gets it's power from the MPs and their charge, but gains the ability to access this power from two things, the host's sense of inner and outer identity, as well as empathy. Babies, toddlers, and young children do not have much of these, and so too will their Pon be generally weak regardless of the amount of MPs it has.

## Body / Constructs:

Over time the soul of a Pon's owner slowly gains MPs, and the MPs which are of it's opposite charge are given to it. Pons start out as nothing but their soul, but they have the ability to manipulate MPs to construct bodies for themselves, so this means that as a Pon is able to stockpile more and more MPs, it can create & manifest a larger body.

If a Pon trains itself or is trained enough, it can also use the MPs its given to make constructs. These construct can take any shape according to the Pon's, or the owner's, imagination. Constructs can often times be more useful than simply a shadow body because they can be made into a tool, weapon, armor, or an object.

Note: Shadows are able to act on their own, but ultimately are compelled to obey their host if given a direct command.
Kin

### Introduction:

The Kin are a form of Eidolon spirit which have mastery over the element of connection.

## Woʊkin

### General:

The Woʊkin are the form of Kin Spirit that has chosen the path of creating links. By choosing the side of creating links, they banish themselves from the other side and gain a heightened affinity for this side as payment. Woʊkin are able to sever links, but they can only do so to links they have created themselves, and it is more difficult to do so that the creation of it.

### Divine:

#### Internal - Self:

This is the first type of Divine Woʊkin and the link is self triggered. A link & contract is forcefully formed between the Awakened and the god related to the sub-type of awakening. Self Woʊkins act sort of like leeches to their God although the amount of power they can forcefully take from their god is limited.

#### Example:

* The most common form of Self Woʊkin are Emotal. They transform into one by breaking their emotional limits.

#### External - Patron:

This is the second type of Divine Woʊkin and the link is granted by the god. A link & Contract is formed between the god which granted the transformation and the Awakened. God Woʊkins power are fueled by their Patron God and can develop powers related to that god.

#### Example:

* Reapers are God Woʊkins granted power by the God of Death and in turn work for him.
* Votaries

## Doʊkin

### General:

The Doʊkin are the form of Kin Spirit that has chosen the path of severing links. By choosing the side of severing links, they banish themselves from the other side and gain a heightened affinity for this side as payment. Doʊkin are able to reform links, but it is more difficult to do so that the severing of them. They can not create original links.

### Roʊvs

Roʊvs purposefully reject the path of going to another realm after being a mortal / shadow, as well as linking themselves to anyone or anything and thus stay within the realm of Norfir.

## Roʊkin:

### General:

The Roʊkin are the form of Kin Spirit that has not chosen a single path and instead can both create and sever links. A Roʊkin can only do one or the other at a time though, and it takes a period of time and energy to alternate between the Woʊ and Doʊ sides. Another sacrifice of the Roʊkin is that they do not have the same height of affinity for either of the sides and must train harder to come to the same skill and power level for either side.
Individuals/Choru Heng'Gin

# Sol

## **Appearance**

Choru's right half has a variable appearance, but is always pure white in all their physical aspects, even when in an environment with no light. They are missing their left eye and the iris of their right eye is pure black. The right half also has variable appearance, but is always pure black in all their physical aspects, even when in an environment where light is directly pointed at them. They are missing their right eye and the iris of their left eye is pure white.

Choru's true body has the appearance of a withered grey tree bark and intertwined roots. It sits within a metallic coffin which is covered in roots sprouted from her own body.

# Mĭs

## **History / Story**

Choru is a self made god. Known as the "Two-Faced" goddess, and the "Black & White" goddess. She has a singular true body, but has two mental aspects which act as their own separate personalities who work together.

# Lum

## **Abilities**

### [ - ]

Choru's right half has the ability to enter and dominate the dreams and see the internal mind of all within her domain. Those who gaze upon her will generally have their thoughts and emotions turned positive and positive toward her. She has the ability to tune the specific thoughts and emotions and their strength. She can also redirect them towards another or inwards toward the viewer.

[ - ]

Choru's left half has the ability to enter and dominate the bodies of her subjects and perceive through their senses. Those who gaze upon her will generally have their thoughts and emotions turned negative and negative toward her. She has the ability to tune the specific thoughts and emotions and their strength. She can also redirect them towards another or inward towards the viewer.
Moving/Humanoids/Ĭlvz/Jrai

# Description:

## Biology & Hierarchy:

The Jrai reproduce about thrice as many males as they do females. The Jrai function as a matriarchy. Within the society of the Jrai, there are three tiers of citizenship. There are the females at the top, then married / reproducing males, then male drones. In families, the mother / eldest female is the head of the household, and females often take administrative and educator jobs. Married / reproducing males often take white collar jobs, and male drones get blue collar and physical labour intensive jobs.

## Environmental Preference:

The Jrai live almost exclusively underground, and are comfortable in the cool darkness of it. Neither dry or damp environments are bothersome to the Jrai.

## Physical Attributes:

The Jrai are a short elvish race which are pale white in both skin and hair, but have fully pitch black eyes.

## Marriage Customs:

Polygamy is by far the most common marriage arrangement for the Jrai, with a wife having multiple husbands.

# Physical Stats

## General:

* Skin: The Jrai have pale white skin that is smooth.
* Hair & Nails: Jrai have slightly pointed nails that are the same color as their skin. Jrai hair is always white.
* Eyes: 2 Eyes.Jrai eyes are always pitch black.
* Ears: 2 Ears. Jrai have slightly long pointed ears that tilt backward.
* Arms: 2 Arms. 5 digits.
* Legs: 2 Arms. 5 digits.
* Body Type: Jrai most often have a slightly narrow body frame.

## Natural Lifespan (Yun)

* Average: ~ 250
* Longest: 331
* Potential: 350

## Magic (0 - 100)

* Percent of Population: 11
* Average Strength of Magic: 91

## Temperature: (Degrees)

* Preferred Temperature: 50
* Survival Range: -30 - 110
* Comfort Range: -5 - 70

## Height & Weight: (Feet & Pounds)

* Male: ~ 4 ft 6 inches ~ 80 lbs
* Female: ~5 ft 0 inches ~ 100 lbs

## Strength to Weight Ratio: (Back lift)

* Average: ~ 3
* Record: ~ 25

## Speed: (Sprinting, Mph)

* Average: ~ 7
* Record: ~ 21
Axle List

## Gravity:

The two Axles connect the world of Naoe to the world of Val. They themselves do not have any gravitational pull so those who want to climb either pillar will be pulled towards the world which they are closer to. As a being gets closer to the middle of either Axle, gravity will become weaker and weaker, until at the midpoint, it goes to zero. This point of zero gravity is very thin though and anyone in it is likely to start falling towards either Naoe or Val after a few moments.

## Portals:

At the bottom side of the pillar connecting to Val, there is an identical bridge & platform structure which has five portals leading to the other five realms besides Val / For. The only difference being that the bridge & platform structure at the bottoms of each pillar are only 1 sided. Incidentally, if a being or object where to go of the side of these bridges or platform, they would fall through the gate of the U-sphere and out of it into the world of its residing M-sphere.

## Axle 1: (North)

Connects the North Pole of Valii & Connector 1 of Naoe.

## Axle 2: (South)

Connects the South Pole of Valii & Connector 12 of Naoe.
Ezek

* 1 & 2 by Ittla (Warning: Most of Ittla's work is NSFW)

Nicknames:

## Biology:

### Tail:

* The Skin on the tail is no different from the rest of their body, there is also no spike or tuft of fur or anything at the end of the tail.
* The tail is almost pure muscle, having no bones to limit its mobility.
* The tail is actually quite similar to an octopuses tentacles in its level dexterity, etc.

Horns:

* Unlike the Avek, Ezek have horns which are not effected by sexual dimorphism.
* Ezek Horns are the shortest on average compared to the Avek and Uutek.

## Basic Physical Stats:

* Skin: Same as the Avek, Ezek also have oily skin. A difference though is that Ezek have mostly human toned skin. The lower parts of their arms, legs, and tail, as well as the tips of their horns keep the typical Oni toned skin colors.
* Hair & Nails:
* Eyes: 1 eye; Very large. No visible nose.
* Ears:
* Arms: 2 arms. 5 digits.
* Legs: 2 legs. 5 digits.

## Lifespan (Yun)

* Average: ~

## Height & Weight: (Feet & Pounds)

* Male: ~ ft inches ~ lbs
* Female: ~ ft inches ~ lbs

## Strength to Weight Ratio: (Back lift)

* Average: ~
* Record: ~

## Speed: (Sprinting, Mph)

* Average: ~
* Record: ~
Lede Okum-Fri

Adolescence:

Height - 5' 7" / 170 cm

Weight - 128 lb / 58 kg

Type - Thin

Adulthood:

Height - 5' 8.5" / 174 cm

(Adult) Weight - 174 lbs / 79 kg

Type - Heavily Muscled

Adulthood - House Husband & Politician

Grand Daughter - Meisr Fen-Fri

### Character Design:

* (Youth - General) Character: 'Joona - Ex: '17.10.29, Bandages Run Out, & Plants, by Kuurakuu
* (Sideburns & Hair) Help, & Small Circles, & Hello! by Ghost//Fee
* (Young Adult - ) Character: Alexander Black, by haldrauve
* (Father - General) Lucifer by MizaelTengu
* (General) Zyra by D\_Hyang\_seol

### Voice:

* The King is Dead by The Herd
* Esoterik (Max MacKinnon)
* Joelistics (Joel Ma)

### Story / Personality:

* (Surviving Hard Youth) Kid & Tombstone by Adam Jensen
* Blood Runs Red by 78rpm
* Monsters are everywhere by The Siege featuring Cheat Codes
* (Okum x Teng) Blood, & (Gang) Heathens by Twenty One Pilots
* (Okum x Teng) Brother by Kodaline
* (Okum to Teng & Uliz ) Hey Brother by Avicii
* (Thoughts of Revenge) I Despise by Chaotica
* Megalomaniac by KMFDM
Norfir/Vaū

## Environment:

### Lands:

On average, the biomes of Vaū are much larger when compared to Earth, this is because the continents of Vaū are also much larger on average. There are occasionally smaller continents and islands that are comparable to earth’s, and these lands have similar biome size to Earth. Throughout Vaū , there are many more biomes, plants and animals simply because of how much bigger it is that it allows diversity to grow as well. This means that some places can have plants which are differently colored. It also means there are leviathans, behemoths, dragons as well as insects, and other normal looking creatures, etc.
Soul Marbles

## General:

These marbles are magical artifacts which display status of certain titles, as well as placing an unbreakable contract upon the bearer. The status / title, and contract details vary depending on the type of marble. were placed into this world by The Architect. They allow people to display proof of magical might to those who would employ them or simply as a status symbol / manner of pride.

## Fundamental God:

### Count: 8

One for each of the inheritable positions among the fundamental Gods.

### Acquisition Requirements:

In order to gain one of these marbles, the Council of Trinities must deem you worthy of inheriting it and give it to you.

### Status / Contract:

When one gains this type of soul marble, they are risen to title of fundamental god, and inherit both the abilities and duties of that god.

Bearing this soul marble forces a contract of non-violence. It is impossible for a fundamental god to personally / directly harm another soul.

## Major Not:

### Acquisition Requirements:

In order to become worthy of holding and owning a Major Not Marble, a person must be the strongest magic user of a specific type (Oz Not). To prove this, they must duel the current holder the Marble using only the specific magic type and defeat them.

## Lesser Not:

### Count: 80

One marble for each Not; There are ten Nots per magic type.

### Acquisition Requirements:

Follows the same rules as the Major Not Marbles.

## Ward:

### Count: 1200

Eight marbles per Bair, one of each magical type.

### Marble Shrines:

For every one of the Ward Marbles there is a dedicated Marble Shrine. This means eight shrines per Byr. These shrines are located in inhospitable locations away from any civilization and cannot be teleported to. In addition the exact location of the shrine changes every single time a person enters it. These shrines are very small from the outside and are primarily single a gate. This gate leads into a private pocket dimension in where a procedural test is created. The parameters of the test are randomized with exception of the magic type used in it and it leans towards anything that is more difficult for that specific individual to conquer the test.
Beiilen Buu-Ginviiu

1/4 Vanlev

* One Eyed Reaper version of Yu Otosaka from Charlotte
* Elves by Ameera Sheikh

Story / Personality Inspiration:

## Split Personality 1

### Do you have any allergies, diseases, or other physical weaknesses?

My eyes have a special mutation which causes the entire eye to be golden colored, and the eyes themselves are conventionally sightless. Despite this they have a magical ability of feeding information to the users mind, so while the person can't actually see objects or color, etc, their mind will know the positions of objects, who is who, etc.

## Personality Traits

### Positive

- Determined- Confident

### Neutral

--

### Negative

- Crass- Abrasive

- Perverse

## Advanced Talent

### [ Insight ]

This ability comes from my heritage as a Suuth. The ability allows me to see inside of a person's soul so that I can know without a doubt what their true intentions and feelings are even if they try to hide them. The only catch for this ability is that I have to be making eye contact with the person and looking directly at them, and not through a screen or lens of any kind. This is not a passive ability, but an active one, which means I have to consciously activate it for it to work. Whenever I do activate the ability, my eye's irises will glow brightly a golden color.
Likes / Dislikes: Tez Dezereii

### **What are your favorite hobbies and pastimes? (if you have more than one)**

What I love to do most is subduing monsters, putting worthless punks in their place, and helping out an innocent rookie every now and again.

### **What, if anything, do you like to read?**

Things which involve slapstick or dark comedy, as well as stories in which a character gets what they deserve, especially if they caused it themselves. Its both incredibly amusing and satisfying.

### **What is your idea of good entertainment (consider music, movies, art, etc.)?**

I am partial to some good music, that is if it is sufficiently passionate and intense. More material art like drawings, paintings, sculptures don't entertain me much at all.

### **Do you smoke, drink, or use drugs? If so, why? Do you want to quit?**

I have never done so and never will. I like to keep my mind as sharp as possible at all times.

### **How do you spend a typical Saturday night?**

I usually am wondering around the streets, looking to cause trouble, or to see if there is some already in progress. If I pass by a particularly deserving looking group, by which I mean a group which is pointlessly cruel, I will usually devise a plan to prank them. Whether the prank ends in their death or simply humiliation is depended on my mood at the time. If there is trouble already going on and I happen to find it, I'll gladly join in. I'd be prone to take the side of which is losing if the moral standing of either party is vague, but otherwise I'll subdue any monsters and put any punks in their places.

### **What makes you laugh?**

What would be most likely to make me laugh is for a situation to occur in which a person causes themselves pain through their own recklessness or stupidity.

### **What, if anything, shocks or offends you?**

The only thing I hate more than being violent to those truly undeserving would have to be a bold shameless lie, especially if there is no meaning behind it.

### **What would you do if you had insomnia and had to find something to do to amuse yourself?**

For the answer to this question go refer to my answer to the question about the typical Saturday night.

### **How do you deal with stress?**

I'd like to think that I never stress, but honestly when I do, I take it out on those around me. Though I try to hide the fact that it is lashing out as something more logical.

### **Are you spontaneous, or do you always need to have a plan?**

I try to set up plans, keep promises, etc, but the only thing I can truly think about is the here and now. Nothing else matters to me.
Moving/Humanoids/Ĭlvz/Tal

# Biology:

The thing most special about Tytems is that they have a special connection to time. Their biology uses their magical output to bond to physical objects which can keep time. Some examples of artificial objects which a Tytem can bond to are hourglasses, sun dials, clocks, and watches. These were not the first objects to be bonded to though when Tytems first gained the ability. This belonged to their own hearts. An additional note: the time keeping object that Tytems bond to are called Totems.

### Here are some pieces of information regarding Tytems connection to objects they are bonded to:

* If a Tytem is bonded to a Totem they will be physically impervious to any piercing or blunt damage.
* If a Tytem is not bonded to a Totem they will immediately die.
* A Tytem will age directly proportional to how much wear the Totem they have bonded to has taken, which includes regular damage, as well as erosion or rusting.
* Tytems are still susceptible to many things though, including poison and disease.
* If the Totem a Tytem is bonded to stops keeping time, the Tytem will die.
* The rate at which the Totem keeps time is linked to the Tytems perception of time. The original rate the Totem was at when first boned to is seen as the normal rate of time for that Tytem. If the rate decreases, then the Tytem will experience time as moving faster and thus think slower than those around them. If the rate increases, then the Tytem will experience time as moving slower and thus think faster than those around them.
* A Tytems strength and vitality are directly proportional to their distance to their Totem.
* Magic can not be used to power or automate the Totem that a Tytem is bonded with as the magic being used will interfere with the magic that is bonding the Tytem to the object in the first place.

## Advantages / Disadvantages of Different Totems.

### Heart:

A Heart is not ideal, as bonding to one will cause a Tytem to age at a normal rate. It also means that if they have a heart attack or cardiac arrest, then the Tytem will immediately die. If a Tytem bonds to something which will lengthen the ageing process, they will be less likely to get a heart attack / cardiac arrest as their body will be youthful and if they do get a heart attack / cardiac rest then there will still be a chance for the Tytem to survive.

# Physical Stats:

## General:

* Skin / Hair / Nails / Eyes:
* Ears: 2 Ears.
* Arms: 2 Arms. 5 digits.
* Legs: 2 Arms. 5 digits.
* Body Type: Tytems generally have a medium width body frame and are not very fit on average.

## Lifespan (Yun)

* Average:~ 441
* Low Average: 130
* High Average: 752
* Longest: ~17,890
* Potential: Infinite

## Magic (0 - 100)

* Percent of Population: 100
* Average Strength of Magic: 72

## Temperature: (Degrees)

* Preferred Temperature: 70
* Survival Range: 40 - 120
* Comfort Range: 55 - 95

## Height & Weight: (Feet & Pounds)

* Male: ~ 5 ft 10 inches ~ 172 lbs
* Female: ~ 5 ft 9 inches ~ 154 lbs

## Strength to Weight Ratio: (Back lift)

* Average: ~ 0.7
* Record: ~ 18

## Speed: (Sprinting, Mph)

* Average: ~ 9
* Record: ~ 29
Abilities

## Levels

### Summary

Each Level above the last is 2 times increased power/technique requirement as well as difficulty to perform or master.

### Level 0 (1)

These are abilities that literally any person could do, as long as they had some sort of mana source.

### Level 1 (2)

These are beginner level abilities which require a short amount of training to get consistently right.

### Level 2 (4) / Level 3 (8)

Levels 2 & 3 are apprentice / junior level abilities. These take longer amounts of training to master.

### Level 4 (16) / Level 5 (32)

Levels 4 & 5 are abilities which are unusually only mastered through many months of focused training and practice. These are typically only used by full professionals.

### Level 6 (64) / Level 7 (128)

Levels 6 & 7 are abilities which are usually only mastered through many years of training & experience, and are usually only consistently used by Veteran professionals.

### Level 8 (256)

These are abilities which are quite difficult to master, even for magic users at the veteran level. Sometimes this is because they are simply too complex to understand without enough experience and practice, or the power requirement starts tilting toward the extreme. Either way, only the highest level mages can attain these abilities.

### Level 9 (512)

These are extraordinary abilities which start relying more and more on talent, which means that usually only those who meet specific requirements about their fundamental state of mind, soul, or power level, can perform these abilities. With these abilities, they can also sometimes be so complex that it takes a whole lifetime or longer to master, which simply isn't feasible by most.

### Level 10 (1024)

These are abilities that are the most difficult to master in the entire world. Only extremely talented, determined, or powerful beings like master Sorcerers, Aʒen Dragons, Gods, or Nots, or sufficiently stubborn immortals could do.
Moving/Humanoids/Soi Klops/Fralūn

## Description:

### General:

Fralūn are a type which is a quadruped. They most often have a vaguely canine or feline body shape which is of a single color or mild color gradient. Their skin is covered in fur that starts out very short in their younger years and gradually grows longer, till it is slightly shaggy. The most distinct thing about Fralūn are their heads, which have no apparent mouth, and seem to be made of a single giant eye iris which takes up the entirety of the face.

### Crystal:

This face which appears to be an iris is actually a large crystal. The crystal's color varies between each individual Frelings and can be any color. Often times they have unique patterning / streaks running through the crystal which are of a similar but different color to the primary. The part which looks like the pupil is their mouth. It does not move or consume anything physical, but as a spiritual vacuum which can suck in the energy and vitality of subject within it's grasp. All around the central mouth, in a series of several circles, are small black dots which are not that noticeable from a distance. The middle circle's dots are the true eyes of Frelings. Frelings start out with four eyes but can grow more as they age. The inner and outer circles contain 2 equidistant dots which act as the ears. All the dots on these circles can rotate around the central mouth on the circles.

### Mane:

Surrounding the crystal is a mane which takes the shape of a pieces which are each individually a hybrid between a tentacle and giant flower petal. When Frelings are born, they start out with four of these petal tentacles. As a Frelings ages and grows, it can grow up to 12 of the petal tentacles. After this point is reached, it will start a second layer, which will then be able to have 12 more. 3 layers in total are the limit for any Freling. These petal tentacles are what they use as their version of hands. The tentacles are able to channel telekinetic energy in order to manipulate objects at a distance and each of them acts as an individual finger.

A minimum of 2 of these tentacles must be used for carrying a single object, and 3 for stability. The more of the petal tentacles that are targeting a single object or person, and the more strength they will be able to manipulate it. The strength of the telekinesis falls of over distance, with the maximum range at 100% efficiency being equal to the length of the Freling's body, including its tail. The strength will fall off at a rate of being 1/2 at twice the distance, and then 1/6 at three times the distance, then 1/24 at four times the distance, multiplying the fraction by the number increasing by 1.
Moving/Humanoids/Oips/Weidō

### Go Back To: Humanoids

Inspiration:

* Wendigo & Elias Ainsworth
	+ https://www.pinterest.com/pin/4996249578316401/
	+ https://www.pinterest.com/pin/2251868554666900/
	+ https://www.pinterest.com/pin/318489004906058351/
	+ https://www.pinterest.com/pin/975662706747934736/
	+ https://www.pinterest.com/pin/835980749588669948/
	+ https://www.pinterest.com/pin/332422016294506186/
	+ https://www.pinterest.com/pin/575616396138776815/
	+ https://www.pinterest.com/pin/484277766195770312/
	+ https://www.pinterest.com/pin/595952963206657484/

Nicknames:

## Lifespan (Yun)

* Average: ~

## Height & Weight: (Feet & Pounds)

* Male: ~ ft inches ~ lbs
* Female: ~ ft inches ~ lbs

## Strength to Weight Ratio: (Back lift)

* Average: ~
* Record: ~

## Speed: (Sprinting, Mph)

* Average: ~
* Record: ~
Riyūmn

* Shine: Medium
* Color: Ranging from pale yellow to dull orange depending on alloy / impurities, pure Riyūmn is gold in color with a slight hint of orange.

This material is sought after for its three best attributes, resistance to heat, resistance to fractures, and compatibility with magic. Riyūmn is denser than mercury but not as dense as gold, meaning it is very heavy. It also has a very high melting point; while the resistance to heat is useful, that along with its weight can make it frustrating for blacksmiths and other metalworkers to work with.

Luckily though, Riyūmn's extreme durability offsets its weight & density through its ability to be used sparingly without having to worry about breaking. Riyūmn is both extremely hard & rigid, but almost contradictory to that it is neither brittle or prone to fracturing at all. Instead, if a strong enough force is applied to it, it is more likely to simply bend then snap back to its original shape.

It's high magic compatibility is what really makes it so special though. Most other materials are very limited in their compatibility with magic or aren't at all. Riyūmn can be enchanted with any form of magic, which is most useful for both offensive or defensive activity.

Riyūmn naturally occurs pretty much everywhere in the Oz Rius torus world, but at a microscopic amount. This means that massive filter mining operations need to be done just to collect even a small amount of Riyūmn. This leaves the small amounts of Riyūmn usually in the hands of strong royal or military powers. Riyūmn is a dull gold color that gets very shiny and lighter colored when polished, similar to gold or brass. Riyūmn is also naturally bendable and flexible but can get very rigid and hard if heated and tempered correctly.
Physical Abilities

## General:

This is for all magic that physically augments the user or target without changing their molecules. Essentially changing how the body functions and interacts with other things.

###  Titles / Jobs:

* Artificer
* Augmenter / Amplifier
* Physical Warper

### Basic Ability Examples:

* Enhanced speed
* Enhanced strength
* Enhanced durability
* Artificing
* Weight Manipulation
* Sensory Manipulation
* Curses & Blessings

### Backlash & Side Effects:

* physical exhaustion
* soreness
* muscle spasms
* muscle / joint damage
* difficulty breathing
* constricted veins
* increased heart rate
* decreased height, strength, speed, etc.
* irregular / fluctuating shape
* irregular / fluctuating behavior, properties

## Level 1:

### [ Kinetic Launch ]

This is very similar to the ability Kinetic Blast, but instead of launching a ball of pure magical energy, instead the user augments the strength within their own hand to throw or flick, etc, a physical object at their target. For example, a person could use this ability to launch a coin at supersonic speeds if they were powerful enough. For most people though, the best they can do is make a object like a coin go is around the speed of a base ball when thrown (75-100 mph).

[ Universal Tread ]

This is the ability to traverse any form of terrain or hurdle, this also includes non-solids like water or the air itself. Basically it allows the user to completely override gravity in order to stay standing on the surface of what they desire to walk on. This ability extends to walking on walls and ceilings. When walking on air, the users feet will turn the air 'solid' in accordance with the direction the user wants to walk in. For example, it will turn solid when the persons foot is higher up if a person wants to walk upward so it is as if they are walking up invisible stairs. A person can also walk as if on a ramp, sideways, or even upside down through the air as well but it requires more mental work if the user desires to be able to switch how they are walking in mid air.

### { Ultimate Mobility }

Sub-Abilities:

* [ Universal Tread ]
* Enhanced Speed (In all parts of the body)
* Enhanced Agility (overall)
* Enhanced Dexterity & Ambidexterity (both hands & feet)
* Enhanced Jump Distance & Height
* Enhanced Climbing
* 360 Degree Joint rotation
* Perfect Bodily Control (body parts never shake, etc)

### { korpumancy }

This is the ability to use any and all physical augmentation abilities. This means that the user can alter their own bodies strength, speed, regeneration, etc. It also means they can do the same to any living target.
Lilian Nae-Oemii

## Lilith

Nae

Anne

- Steadfast

* Castle & Control by Halsey

 Characters:

## The Basics

### What is your full name?

My full name is Lilian Nae-Oemii. The name by which I prefer to be called is Lilith.

### What do you most commonly have in your pockets?

I do not keep much in my pockets, but I always have my pocket watch with me. I don't like being late.

### Do you have any quirks, strange mannerisms, annoying habits, Etc?

Well I don't think that there is anything strange about myself, but I do have one thing that I'm very consistent on. I love nice coats with fur lining to them. If it isn't too inconvenient, I will always be wearing one.
Omerii Kaffel

## Omerii

#### Do you have any physical deformities, trauma, or other irregularities?

The organ that normally produces mana inside the body is defective and useless for me. I was also born with only one fully formed arm, my left. My right arm only goes to a little bit above the elbow, where it is a stump.

## Birth Quirks

### Neutral:

* Magic rejection (rejects both good and bad magical effects) Omerii has a defective soul which produces too many Aural byproduct MPs. these MPs fill up inside her body and around it, preventing too much interference for magic to be effectively used. Her body rejects magically induced healing completely, and things like magically powered fireballs are depowered by the aura before hitting her.

### Negative:

* Defective Mana organ (cannot produce mana)

## Acquired Abilities

### Positive:

* Shadow MP constructs
* Blinded Eye techniques (Universal magic specialization)
Mental Abilities

## General:

This for all magic that mentally augments the user or target without changing their molecules. Essentially changing how the mind functions and interacts with other things.

###  Titles / Jobs:

* Illusionist
* Enchanter / Charmer
* Mentalist
* Beast Master / Whisperer
* Telepath

### Basic Ability Examples:

* Enhanced Reaction time
* Enhanced Calculation Ability
* Mind control / Charms
* Triggering Nausea / Vertigo, etc.
* Mentally powered illusions
* Mental Warding
* Dream invasion & Manipulation
* Manipulation of consciousness & Sleep
* Empathic connection / emotional manipulation

### Backlash & Side Effects:

* mental exhaustion
* nausea
* headaches / migraines
* general schizophrenia
* fluctuating empathy
* overall heightened or reduced sensitivity
* irregular / blurry vision, blindness
* irregular propioception & touch
* irregular / incorrect taste & smell
* irregular / impaired hearing
* memory loss / blackouts
* nightmares
* Increased gullibility / suggestibility

## Abilities List:

### { Seriibrumancy }

This is the ability to use any and all mental augmentation abilities. This means that the user can alter their own minds fortitude, speed, power, etc. It also means they can do the same to any thinking target.
International Culture

## Status & Power:

### Signs:

A very universal sign of immense status or power is that of a completely bald head (women too). This is linked to how mana & MPs are usually stored within the hair of an individual. By going completely bald, it is as if the individual is saying " I have no need for hair." whether in regards to still being magically powerful even without hair or that they do not use magic at all and enforce their will through other equally or even more effective means.
Keluk

## Description:

#### **Skin / General:**

The Keluk are a form of Cave Drake, although they also occasionally inhabit other environments.

#### **Movement:**

The Keluk are basically in two different modes when it comes to movement. The first being energy conservation mode where they move slowly, and predatory mode where they engage in short burst of extreme speed and agility. Unlike alligators, who use the burst of speed to firmly bite onto their prey, the Keluk do not have very strong jaws, so they use it to get into position to either get within striking range or to block the prey from escaping. If prey never gets within a distance equal to the Keluks own body length and runs away at the first sign of danger, the Keluk will likely give up the hunt as they do not have high stamina and have a much higher success rate when their presence is undetected.

#### **Stats:**

* Height (Shoulder): 1 - 3 feet
* Total Length: 9 - 27 feet
* Tail Length: 3 - 9 feet
* Weight: 150 - 1500 lbs
* Lifespan: 100 - 300 yun
* Arms / Legs: 2 pairs of legs, slightly longer and thinner comparatively to an alligator, have gecko like toes
* Eyes: 4 eyes

## Offense / Defense:

The primary way in which the Keluk strikes at its prey is using its wind up tongue which can shoot out at high speeds and when fully stretched out and unwinded is often times equal in length to the Keluk's total body length. The tongue itself would not be able to take care of larger prey. This is where the Keluk's drake status comes into play. Instead of conventional fire breathing, instead, the Keluk produces a flammable liquid acid which is secreted in the mouth and soaks the tongue. When the tongue strikes prey they will be covered in the acidic liquid and will be start burning. The acid rarely causes a instant death but is almost always fatal if it lands on the torso prey. Even if the Keluk is unable to physically strike its prey with its tongue, the momentum of the tongue will cause the acid coating it to fly off the tongue and continue towards the target.
Intro

## Welcome to RI-LN, AKA the world of Roilan.

Welcome to my World-building Project. This is a world I have been continually working on for more than 4 years, and probably for 10 or more in the future.

## Description

### Foundation & Function

All things follow a line from the start of their existence, to the end of it. Once a thing has traveled beyond a previous point in their line, they will never be able to return to that point. These lines that all things follow along are their spacial & temporal lines. Similarly, there are lines which connect all things to one another, and allow for the exchanging of information. These are called flow lines, due to the flow of information which travels along them. These Lines act as the foundation for the existence of this Universe.

### Naming

Oikōs is the name of the primary world of focus's configuration during the Current Age. Oikōs is a reference to the Icosahedron, which the world takes the shape of. The spelling for this as well as many other names I created for this world mainly follow and use the international phonetic sound & symbols. Aʒ refers to a cycle of birth and death that the world undergoes repeatedly and infinitely. When Aʒ is used like "Aʒu Oikōs" this translates to Age of Oikoʊ and it refers to the specific cycle which goes by that name.

Roilan is the nickname of the world as a whole. Within the universe, Roilan is based off of RI-LN, the "True name" of the world, which then originated from the twin individuals who created the world. Out of the universe, aka in real life, the name is based off of the name Rylan. This is due to the isolated nature of Roilan, which resides within a seemingly endless void, but unbeknownst to the inhabitants of Roilan, other worlds like and unlike it exist out farther in the void. The closest otherworld to RI-LN are the twin/binary worlds of RT-MS and AP-LO, which are nicknamed Ortemes & Eipolō. (Note: I have not developed these other worlds at all yet and they are simply "there" for now)

### Note on Art

I occasionally use art that other people have created as a reference / to represent how many things inside my world might, or do, look like. I only use art that has already been shared through free sites like Reddit, Twitter, Deviantart, or Artstation, or Pixiv, etc. I never use any art that I had to pay for, and I always credit the artist in the caption. (I use other's art because I'm not good at drawing or painting, etc. and I'd rather work on the world building than take time practicing drawing etc.) Usually though I simply provide a direct link to the art at where I got it from, and use it as a form of reference for what most closely resembles what I created, or to show what originally helped inspire me on that particular thing.
Koʊfin

## Description & Attributes

Koʊfin takes the form of translucent crystals, which are fragile enough to be easily broken into a dust like form.

Koʊfin acts as a stimulant which heightens all of the natural attributes of the user temporarily, meaning their thinking speed / power, strength, speed, as well as magical ability. This all comes at the cost of severe exhaustion after the effects wear off, which if pushed to far can easily lead to death.