Five Nights at Wario's 4

* Main
* Appearances
* Analysis

## Chronology

Immediately going into spoiler territory there regarding the cross-game content, so watch out.

## Overview

The cross-game content reveals that all of the FNAW games were a result of sending a message to a past Christopher so he’d destroy the book that’d inadvertently cause the curse/virus and, eventually, the end of the world. How the in-universe developer, James, does this is by using real documents and audio files that were in Christopher’s house.

...Which means that all of those noted deaths in the FNAW4 news channel were real and not a dream. So it’s all fair game, nice.

Night 2 has a radio broadcast talk about a woman in her mid-40s dying. Since the tv was broken and no other cause, ‘twas definitely due to one of the ghosts.

We don’t know what happened to everyone else after this, they could've just stopped broadcasting and focused on surviving.

2.0 introduces a new death, but I’m only going to refer to it by its very simple description as to not spoil.

 #2

Featured character:

* Richard McRoy
* James

Supporting characters:

* Christopher

Antagonists:

* Wario
* Waluigi
* Mario
* Luigi
* Princess Peach
* Game Boy Camera Face
* Rosalina

Other characters:

* Bruno Mars ***(Mentioned only)***
* Flumpty Bumpty ***(Referenced)***
* Bowser ***(In picture only)***
* Emma

Locations:

* Earth
	+ Wario’s Fast Food Factory ***(Named only)***
	+ Lake Emma
* Mars ***(Mentioned only)***

I first want to talk about the famous movie director J.J Abrams and his gimmick with writing movies: the Mystery Box.

What the Mystery Box entails is that he sets up mysteries that require answers, but he doesn’t answer those questions. To him, this approach represents infinite possibilities, infinite hope, infinite potential, the catalyst to imagination, more important than knowledge, etc.. And it’s stupid as all hell. The Mystery Box represents dead ends, no direction; it’s obvious the writer themselves has no idea what they’re doing.

If there’s no answer to the mystery, or worse, another mystery, what the fuck is the point of engaging with the story if there’s no payoff? It’s why most people like the fanwork of FNAF more, at least they answer shit.

Now an ambiguous ending can work, but that has only worked in work that stands on its own and doesn’t have several sequels building up to it. Now on to the main point.

FNAW4 is the culmination of everything prepared in the last 4 games, on to the cross-game quest.

So now that you’ve played every game up until now, you need to finish every game (I believe you just have to do the main game, not the “max difficulty” bizwhack) you get a message from someone.

> Well done. You have completed all 5 games.
>
>
> There is a piece of a golden key hidden somewhere in each of the previous games. I had to hide them, or she would find out…
>
>
> It is very, very important that you download the latest versions of the previous games. Otherwise, my key pieces won’t appear. The in-game version of each game must be v3.0 or higher.
>
>
> You must also make sure to put all the 5 games and their save files in the same folder.
>
>
>
> Now go and find them. Come back here when you’ve got all 4 pieces. Hopefully, she won’t suspect anything when I’ve hid this so deep within…
>
>

So you grab all those pieces from each of the 4 previous games. What, you expect me to list all of their locations? I’m sure that’ll be in some Google Document or something or via a YouTube video that has 2 hyperactive Spanish kids screaming over most of the gameplay. Yeah, by the time of this writing, that’s the only video of it explaining the process.

Moving on, you get all keys and...

> It sounded like a door opened somewhere far away…
>
>

Do the Daytime Quest and open the door at the end that’s suspiciously locked.

> ...A VOICE IS CALLING FROM SOMEWHERE…
>
>
>
> “Mr. Coleman? Are you there?!”
>
> “It’s not over! IT’S NOT OVER! They’re not gone!”
>
> “Get out of here! GET OUT! They’re coming back! I don’t know why, bu-”
>
>
>
>
> …
>
>

Defend yourself, and you get a code for FNAW2’s custom night. Enter that, and…

> It’s done.
>
>
> It should be safe now.
>
>
> Do you understand what it is you’ve now seen, James?
>
>
> A curse is about to unfold in your time.
> You have to stop it.
>
>
>
> RETURN TO THE FNAW4 TITLE
>
>

Doing that gives you now the “END PLAYTEST” button on the title screen. Let’s see what happens.

> Ok.
> Playtesting of the games is done.
>
>
> (So far, so good. When Christopher tried to send a warning regarding the curse, he vanished)
>
>
> (And so far, nothing has happened to me. Whatever it is that is out there, I guess it doesn’t suspect anything about my games. It’s all working out as I intended, it seems)
>
>
> (I just hope the other me, the other James, understands the meaning behind my games)
>
>
> (I hope he understands that the games, Five Nights at Wario’s as I’ve called them, are a warning of what will happen if this curse is set in motion)
>
>
> (Christopher managed to gather a massive archive of information before he disappeared. Phone calls, news articles, etc…)
>
>
> (I hope I was able to retell the events that has happened in an understandable, yet non-suspicious way)
>
>
> (However… I’m scared. I’ve seen things in my games that I never programmed)
>
>
> (A pixelated face, among other things… I don’t know why. I just hope nothing out there suspects my intentions with these games)
>
>
>
> (Anyway, the games are now fully tested, and I’ll soon be able to use Christopher’s time machine to send these games back to… the other me)
>
>

Oh dear, well I at least hope some of those events were accurate, don’t want a repeat of Help Wanted’s “what is real and what wasn’t” problem.

Checking the first shelf:

> IT’S A SHELF FILLED WITH VERY OLD PHONE CALL FILES
>
>

Checking a computer gives you 5 audio logs from Christopher. The first audio log hears:

> My never-ending dedication to the time travel project paid off in the end. It appears the fabric of space and time isn’t exactly the way we foresaw it. This has given me a new insight into how our worlds are all connected. But, this future confirms the deepest fear I had in my heart. Whatever happened back then, simply continued on in a new timeline. The world is now a wasteland. My research has to continue, and I hope that I one day may return to my dearest wife Rosalina.
>
>

The second audio log reads:

> According to my data, my wife kept her promise and did what I asked her to do before I left, and my hypothesis was right. The life energy of a human, or human soul, can indeed be extracted from the physical body by my machine. Unfortunately, it appears to have made things worse. Archived phone recordings lead me to believe this curse eventually got lifted. But something must have gone wrong along the way.
>
>

The third audio log reads:

> It’s still unclear to me what this entity is, and even how much it’s able to observe. But, thanks to my newly developed tracker machine of undetectable matter, her existence is almost as good as confirmed. I have named it “Emma”. Whether or not she is connected to the collapse of Mr. McRoy and the events that followed is still unclear. Whatever she is, she may be the key to what this is all about. What do I do from here?
>
>

The fourth audio log reads:

> I’m afraid the empty Earth has taken a toll on me. Maybe the unseen one is the one to blame for this, where I’m just a piece in a game of chess. Sigh… I fear my time is running low, someone must take my spot.
>
>

The fifth audio log reads:

> Dear James, when you hear this message, I may be gone. It’s dangerous to speak in this way, I fear Emma is listening. I fear she knows what I know. I fear she knows about my knowledge of her existence. But there’s no time to waste, you have probably gotten some ideas of what is going on from calling Richard every night in Wario’s Fast Food Factory. I’ve brought you here to help me stop whatever is happening. The technology here is exactly what it says on the tin, use it to send a message back to yourself. She might hear this message, but that’s a risk I simply have to take. You have more time than I do. Encrypt a message and return it to the past, a message she cannot decipher.
>
>

Reading the loose note from Christopher on the table gives you:

> I feel I understand almost everything now. The curse, the timelines… but for some reason, I have this strange feeling towards the nearby water - Lake Emma. For reasons I cannot explain, I believe a massive secret is hiding in that area… Should I risk leaving this lab and pay the lake a visit?
>
>

Moving around and not going the upper hallway gives you this quote from James:

> Perhaps I should look around a bit more before sending the games back in time? I don’t want to have any inaccurate details in my games, after all…
>
>

Ha ha… sure. You go up and-

> IT’S A SHELF, CONTAINING A SINGLE LETTER FROM CHRISTOPHER:
>
>
> “James. If you find this letter… I have to warn you about what you’re about to read”
>
>
> “While figuring out how to potentially stop the curse from ever happening, I took a research trip to Lake Emma. I came home safely later on. But what I found there…”
>
>
> “I’m not sure sure if you are able to handle or comprehend what I found”
>
>
>
> “Please… think long and carefully before you decide if you want to read what I found”
>
>

Then how’d you handle or comprehend, Chris? You’re the most “thinking” of the newly introduced characters. Anyway, reading it sends you into an existential trip. There are certain keywords that flash on screen:

> moon, lights, lamp post, stones, structure, ground, animal life, house, cavern, long, human, helping, earthquake, brother
>
>

Whatever happens in there, the game crashes. Well that’s one Mystery Box… at the end. Ok, so you return, not read it and continue.

You return to the split hallway and just continue moving right.

> \*Checking identification…\*
> \*No, you’re not the right one\*
>
>

...Odd, continuing on.

> JAMES: What… what was that?
>
>
>
> JAMES: What’s that smell…? That ringing in my ear?
>
> JAMES: Is anybody in here?!
>
>
>
>
> ???: DID YOU REALLY THINK YOU HAD THIS FIGURED OUT?
>
>

You fight the GBCFace. Defeating it returns Christopher… yeeeh.~

> JAMES: Christopher…?
>
>
>
> CHRISTOPHER: James, I’m so glad you’re still in one piece.
>
> JAMES: But… I saw you vanish before my very eyes.
>
> CHRISTOPHER: I did. How, or to where, I don’t know.
>
> JAMES: This thing I just faced… who, or what was it?
>
> JAMES: It appeared in my games, Christopher. Multiple times. I also read your findings. Listened to your audio tapes. This entity that you tracked… The one you called Emma.
>
> JAMES: Was this Emma?
>
> CHRISTOPHER: This thing was not of this world. That’s all I know for certain.
>
> CHRISTOPHER: I don’t know if this was Emma. Or even if Emma truly exists. Just forget about her, James. Don’t think about her anymore.
>
> CHRISTOPHER: It appears something happened to Bruno Gate, back in 2017. I believe his spirit didn’t reach a resting ground. I believe it rather was used as a gateway for the source of this curse, or virus, or whatever you want to call it.
>
> CHRISTOPHER: A gateway for it to enter our world.
>
> CHRISTOPHER: If this face has any connection to this curse is unclear. I don’t know if this face is what caused me to disappear when I tried to stop these events. But seeing that we’re both here now, I believe we’re now safe.
>
> CHRISTOPHER: All I know is that you saved me. The face is gone. And you should send your games, or messages, back to yourself at once, so we can prevent these events once and for all.
>
> JAMES: You’re right. I’m on it.
>
> JAMES: I read what you had found, everything from diaries to phone calls, and I tried to replicate what has happened as good as I can… while still keeping it vague… just in case this Emma entity - or whatever it was that took you away - truly existed.
>
> JAMES: I did this by making your wife, Rosaline, into a cosmic queen, among other things! Heh… I guess it worked?
>
> CHRISTOPHER: Haha! Sure looks like it. Nothing took you away, so I guess Emma, the face, or whatever it was that was behind this curse, didn’t suspect your intentions behind these games.
>
> JAMES: Well, I better get going!
>
> JAMES: Oh…! One more thing…
>
> JAMES: When Wario and the others got cursed, your wife used your machine to send their life energies back in time, thus creating this new timeline… where I’m from. When these events soon won’t be real anymore… what will happen to me?
>
> CHRISTOPHER: Don’t you worry, James. There is a time and a place for everything and everyone.
>
> CHRISTOPHER: When the curse book gets destroyed by the original James, and history gets changed, I know the universe will find a rightful place for you.
>
> CHRISTOPHER: Should it happen that death finds you, fear not. Death is only a concept made by humans. A word to describe the indescribable.
>
> CHRISTOPHER: We’re all part of all that is. Nothing of true value can ever be lost. So if these events leads you to the death realm - never fear. Welcome it.
>
> JAMES: I will try to keep that in mind… thank you! One last thing, Christopher...
>
> JAMES: I found a note… it was written by you, and was about a discovery you had made. You had written that I should be careful with reading on.
>
> JAMES: ...Should I read it?
>
> CHRISTOPHER: Just forget about that note, James.
>
> CHRISTOPHER: Perhaps some things are best left unknown.
>
> CHRISTOPHER: We’re here. We’re alive. We’re breathing. In the end, that’s all that matters.
>
> JAMES: Wario and the others would be alive too, had it not been for all of this. He was just a man with a dream. That was all. Soon, they’ll all be back, as if this never happened. But what about Bruno Gate, the killer?
>
> JAMES: Isn’t he responsible for much of this? How do we know he won’t kill again when all of this is reset?
>
> CHRISTOPHER: A man not acting out total love, always lacks awareness of the perfection within.
>
> CHRISTOPHER: Don’t judge Bruno. For all we know, he may also have been a victim of this curse. Just a piece of this sickening game that this curse, this virus, this something, was playing.
>
> CHRISTOPHER: But in the end… what’s life without a little risk? A little thrill? A little mystery? Where’s the fun in knowing all the answers?
>
> CHRISTOPHER: Go now. Send the games back. Forget about finding out my discovery at Lake Emma. Soon, after the other James, the James I knew, gets your games and learns what will happen, he’ll destroy the book from where the curse originated from.
>
> CHRISTOPHER: I don’t know where I will end up, nor where you will end up. But I hope our paths will cross once more. Perhaps when our two timelines eventually meet.
>
>
>
>
> JAMES: I wish nothing but the same… Farewell, Christopher. See you in the next world.
>
>

James walks away to leave Christopher pondering…

> CHRISTOPHER: ...
>
>
>
> CHRISTOPHER: Thank god.
>
> CHRISTOPHER: Thank god he never read about my discovery.
>
>
>
>
> CHRISTOPHER: James - no one - would be able to handle what I learned…
>
>

Christopher, you’re a ‘’researcher’’, finding the answers to questions is ‘’’what your profession is.’’’

Anyway, the screen turns white and you get THE END in small red letters.

You think that’s the end? Thankfully not; I made that rant about mystery boxes up on the top of the text at the time where nobody knew there was a functional Week 3. There’s a bright star in the Lake Emma channel of Week 2. Count the amount of audible clicks you hear on it every night, type the code, and you’ll unlock Week 3. Buuuut a browser will be opened with a download link to the “fnaw4 beta”.

This beta is a colored version of Week 1. What’s important to note here is the text:

> Game by Emma
>
>

That’s on the bottom right of the title screen.

Now a big problem you have to fix yourself is that the game doesn’t progress; you’ll loop into Night 1 over and over until you edit the game files. Edit it enough times, (go into this livestream since WwwWario gave the instructions) and there’s a hidden message which goes as follows.

> Emma’s notes\*
>
>
>
> Project: Five Nights at Wario’s
>
>
> Character ideas:
>
> -James. Factory Worker. Game Developer
>
> -Wario. Main worker
>
> -Christopher. Scientist
>
>
> -Note to self:
>
> Give them free will. Code them with feelings.
>
> Make them hurt. Hurt = entertainment.
>
>
>
>
> Stop them only if they interfere(sic) with your story plan.
>
>

uh yea everything was fake it was all a simulation bye bye