recursal/Fanatic-Fandom huggingface dataset:
Sea Of Wolves

### **Creation**

The Sea Of Wolves was a vast chain of islands, created presumably when the world was.

### **Location**

The Sea Of Wolves was found in the southern portion of the known  **world**.

### **Appearance**

It was a large chain of islands, surrounded by the sea. Due to the encircling storms around the area, the Sea Of Wolves had developed it's own unique weather system; ice and desert islands could be found separate of the colder and warmer regions of the larger map.

### **Leadership**

There was no leader of the entirety of the Sea Of Wolves.

### =**Known Leaders Of The Sea Of Wolves**

There were no known leaders of the Sea Of Wolves.

### **History**

* **273 AE** - The first official colonisation attempt of the Sea Of Wolves.
* **273 AE** - Port Canis, Silvara and Foothold are all established.
* **273 AE** - Minor settlements are established, including; Blackcandle, Port Asarim and Greenward Hold.
* **276 AE** - Meteor strikes hit several islands.
* **282 AE** - The beginning of the **Age Of Spite**.

### **Notable Groups**

Three main groups had set their eyes on the Sea Of Wolves, after a sailor found a safe passage in.

* The **Caldanian Empire** - a militaristic juggernaut with the need to expand.
* The **City-State Of Aram** - a commune of scholars, researchers and learned men.
* **The Grand Fleet** - an ever-travelling fleet of ships.

### **Notable Landmarks**

Along with the main settlements, there were a number of smaller budding settlements and unique islands in the area.

* **Port Canis**, the Caldanian-owned settlement.
* **Silvara**, the Aram-owned settlement.
* **Foothold**, the Grand Fleet-owned settlement.

### **Notable Occupants**

The Sea Of Wolves had no natives. All notable occupants will be found within their respective town pages.

### **Gallery Of The Sea Of Wolves**

There are no other pictures of the Sea Of Wolves.
Digory

* Masked
* Queen

## Background

Daughter of **King Siegfried Obsidianbeard**, Beloved ruler of **Rakust Dosîm**, queen of all dwarves. Her reign was short, but her efforts to unite the races will last forever. She was known for being a hunchback, a kind hard worker and for killing the Dread Goblin Pirate, Captain Bigbooty. She fought to the bitter end against **Shalak Irontower's** hostile takeover of Rakust Dosim. Despite her zeal she fell in the war of attrition.

Before coming to the world of **Beor Fellhammer**, she was ninth in line of inheritance and unlikely to become ruler of all dwarves. She was trained from a young age to master the most difficult Dwarven Royal Smithing techniques. She was also one of the children of Obsidianbeard attacked by the  **Goblin** King Zodd with stolen human chemical weapons, causing her body to deform into a hunchback, her mind to forget her heritage and for her father to eternally blame to humans from the goblin's treachery. After escaping the gasses by digging, and adopting her mother's nickname for her (Diggums), she joined a human circus for several years as a teamster and blacksmith until an unfortunate elephant attack killed her new family. Years of wandering later, alone again, she witnessed **Armok's** destruction of her world. She died being smote by the world ending hammer of the Over-God.
Sanctum

### **Creation**

After the miasma lifted from the surrounding area of **Rogueport**, the inhabitants banded into groups and set off to found their own colonies.

The Human population, forming an alliance together, went off to create Sanctum.

The inhabitants of Sanctum have eschewed their ties to Gods and mythological beings and have put their beliefs to heroes of flesh and blood.

### **Location**

Sanctum was located north-west of Rogueport and was built in a basin and a large valley, which winded around a central hill.

### **Appearance**

Sanctum resembled a typical medieval-style village, with wooden houses and cobbled streets, although the efforts of the resident mechanic had produced some eclectic results. The walls and outskirts were dotted with towers to protect the inhabitants.

### **Leadership**

The leadership style of Sanctum is unknown.

### **History**

Nothing is known of the history of Sanctum.

### **Notable Groups**

There were no known groups or factions that originated from, or inhabited, Sanctum.

### **Notable Landmarks**

* **Centurion Keep** - the main military fortification for Sanctum.
* **The Sanctum Statue** - a large statue of a kingly Human, facing east from the hills of Sanctum.
* **Skyvale Memorial Bridge** - a wooden bridge, supported by floating balloons.
* **Hearthfire Inn** - the sole tavern within Sanctum.

### **Notable Occupants**

* **Vern Paxton** - doctor.
* **Wilard O'Barque** - carpenter.
* **Castor** - head guard.
* **Beorned Foley**.
* **Radigan** - mechanic.

### **Gallery Of Sanctum**

***A statue of a venerated hero.**The Hearthfire Inn.**The great statue that protects Sanctum.**The main entrance to the city.**The main smithy, just outside the city walls.**Skyvale Memorial Bridge.**Sanctum's quarry, with the lumber mill nearby.***
Kihai Death Rituals

Initial interpretations of the **Weave** led many to begin the practice of tending to the dead through various means - embalming, mummification via the elements, a curated burial, et cetera. Among the **Kihai** groves in the Venswood, a wide range of death rituals and practices could be found. Many of these delve beyond merely preserving the body itself, and may yet find ground in Nebelloren.

## Funerary Rituals

Many Kihai engaged in some form of funerary practice, believing that the spirit would only cut ties with the physical, natural world once presented to the elements and given a farewell. Cuttings of the deceased’s attuned plant are prepared and presented to those chosen by last wishes or bonds in life. With these cuttings came many possibilities; some might plant it where special memories were held, while others would prefer to add it to their personal gardens or homes. It is not unheard of for particularly close Kihai to allow themselves a mild affinity to the deceased's plant in remembrance of them.

Similarly, masks are commonly selected to join the body, be given rites of their own, or passed on. If the deceased left no final will, it was most common for their family to accept care of the masks, often enshrining the masks in the deceased's garden as a memorial of sorts. An example of final rites given to a mask would involve close friends and family of the deceased shrouding themselves in cloth and pieces of wood carved to resemble the mask, before carrying it to a private location and sharing stories related to why the mask was chosen, how it was made, and memories of how the mask's purpose was exemplified. After thanking the mask for its aid, it may be set to rest by burning, being set adrift, or a small burial of its own.

## Last Rites

Kihai are uniquely attuned to nature and strive to shape their environments, in order to shape themselves. While in life this may lead to a pursuit of balance and mindful cultivation, in death there is not a set, cohesive path for Kihai to be laid to rest. Those living on the outskirts of the arid Dreadwastes and frigid highlands often take to "open air" preparations and burials - setting the dead among the wilderness while under guard from animals. This allows the body to be preserved by a lack of moisture and intense temperatures, and often sees final rites in the form of veiling the body after a set time and carrying it to its final resting site. Others among the mesas or swampy areas may take to cairns - traveling soon after a Kihai's passing to set the body under stone and clay, laying each one to the tune of rhythmic songs and stories of their deeds. Yet others still understand the Weave to mean that when the dead return, they will be given new forms decided by their environment. This leads to the practice of Kihai nurturing a sapling to be buried beneath upon their death, hoping to be restored and emerge from the tree as a union of person and nature.
Calendar

The calendar of the server.

At the advent of the Broken Worlds server, a fixed time-keeping system was deemed necessary. By using a calendar, we are able to keep track of events in real time, date historical events correctly and keep the world in an ever-moving state.

The calendar is based on the **same system** used by Dwarf Fortress, except Slate and Feliste are switched around. A year consists of four seasons, which each consist of three months; named after different resources. Each month consists of 28 days.

For the purposes of the server, each in-game season takes 2 weeks, meaning each month will take a little over 4 days. An in-game year will therefore take 2 real-life months.

The current date can be checked in a number of ways:

* The front page of the Wiki has an up-to-date calendar.
* Typing in the command 'hey nuwa what's the time' in the 'botspam' channel of our Discord server.

Within the Entente, every month has a birthsign in **Caeli Astrology**.
Excavation Of Rakust Dosîm

The founding of a Fortress.

When works began on the Fortress, the first main antechamber was dug. Unfortunately, the mountain had festered long since any  **Dwarf** had ventured into it. With the help of the townsfolk, a ritual was prepared to summon the evil force that had darkened the mountain.

The  **Elf** Mkoll was the one to head the ritual, summoning a powerful and evil spirit. With everyone armed, it was destroyed, with a single casualty; **Markus Ironshell**. He was lauded as a hero and statues were erected in his honour.

During a test of explosives to help with the excavation, a  **Forgotten Beast** was lured from the depths of the earth. A huge bull worm, named Kraztar by the townsfolk, burst through the antechamber and across the bridge into the town. A handful of people in the area, managed to subdue the beast and chop it into many pieces, but not before it had done significant damage to them as well. Thankfully, no fatalities were incurred.

After this, the Fortress history becomes one of toil and work. The tiers and chambers we dug out by hand, mostly by the head architect, but with some help from others when asked.

As the Fortress expanded, many smaller discoveries were made that would all piece together in time. Magma pools and pockets of gas were discovered in the stone, filled with sapient creatures; living blobs of tar, vicious gas clouds and other strange beasts.

As more rooms were dug out, a large ravine was discovered. After some small exploration, the body of a God, **Rezeph**, was found at the very bottom of it. Being struck with awe of the divine corpse, **Drakk Blackhand** made it his personal mission to finance any attempt to discover more about the Dwarves living in the area and the missing Fortress of Kulsim Emen.
The Repeating Chorus

also known as "Second Verse, Same as the First".

There is one interpretation of the incompleteness of the verse that held that all that had happened, would happen again. That like how many songs worked their verses in threes, so too, did the Great Verse, and that what Rhania spouted that day was only the first of several repetitions in this song. So not only is one to prepare for the future events as described in the prophecy, but to also look back on the previous events in history, especially the ones that were foretold by the Verse, and prepare for them to happen again. Seekers of this sect pride themselves on keeping record of events, and their forethought and planning. While many seekers of this sect are Hjen, this sect is also popular with Scholars and Inkweavers from the other races.
Mammal

**Mammal** / *noun* :

First Page Mentioned (By Name): ch. “Race to the Sea” – pg. 108

From the Latin '*mamma*' and **mammalis*', meaning breast,*** *mammals'* breast feed and, excepting those in the monotremes family (such as the platypus), also give birth to live young. There are so many mammals on **Geb**, it is surprising there's enough room to host them all, something often mentioned in the **Race to Conquer the Seas** debate.

Related Entries: **Geb (The Island Of)**; **Race to Conquer the Seas**

Check out the Copyright Information and Allowed Use here - Understanding Copyright (especially written for kids)
Dwarfsteel

A Dwarfsteel ingot made from the remains of Shalak Irontower.

## **Creation**

Dwarfsteel is created when steel is made, utilising the remains of a dead  **Dwarf**.

## **Description**

Dwarfsteel is the byproduct of a dead dwarf, bearing minor qualities that hint towards certain qualities that the dwarf in particular had in life. Nothing else stands out in particular about Dwarfsteel, as each ingot bears difference to one another.
Eymet

### **Creation**

Eymet, like all settlements in Espérer, was created at an unknown date, having been built long before any of the ships from the **Great Alliance** landed.

When it was reclaimed, a determined alchemist set his sights on rebuilding it and turning it into the thriving settlement it is today.

### **Location**

Eymet is north-west of Vallecrosia.

Eymet is built nearby the coast of one of the spiral arms of Espérer. It is a difficult place to reach by foot, being surrounded on all sides by thick forests.

It is relatively close to the Flammengrotte and a number of small island nearby start to show signs of being near the territory.

### **Appearance**

Eymet is a very small, cramped town, built out of stone bricks and dark nether bricks. The proximity to the Flammengrotte means the town has access to materials that are more difficult to acquire than other places and, as such, a good portion of Eymet is built from these materials.

### **Leadership**

Eymet is currently ruled by Rowan Auber; with permission granted by Lucien Ostorious. A **Warden** has been appointed by the Vallecrosian council, to act on their behalf within the town.

### **History**

* **???** - The town of Eymet loses its knights and guardsmen, as found in the  **documents** found in the town.
* **Granite 5120** - The **Cleansing Of Eymet**.
* **???** - Rowan Auber seeks to make Eymet habitable once more. He utilises his alchemy skills to create various spider repellents.
* **???** - Rowan is named Lord.

### **Notable Factions**

* **Eymet Militia** - the group of soldiers who defended Eymet before it ultimately succumbed to the darkness.

### **Notable Landmarks**

* **Lord's Manor** - the seat of power in Eymet.
* **The Crypt** - where the dead of Eymet were laid to rest.

### **Notable Occupants**

* **Gromni Dhoomsire** - a Dwarven Demigod, whose sphere was war.

### **Gallery Of Eymet**

*A view of the town at night time.**The Eymet town center.*
Keshogg Marlakk

## Keshogg Marlakk - Forgotten Beast

A number of Dwarves prepare to surround a Forgotten Beast.

### **Appearance**

Keshogg Marlakk was a gigantic spider with a tough hide that could withstand the lava that she lived in.

### **Location**

The dread spider made her nest above and within a smaller lava lake within the cavern of Ferrum Ner.

### **History**

When the Dwarves fully explored the cavern that they had settled, they soon discovered they were not alone. Keshogg Marlakk brooded over her nest and her spawn skittered around the darkest corners of the cave.

For the time being the Dwarves left her alone, as she left them alone. However, the Dwarves would not stand her presence for long and after they had the resources to arm themselves sufficiently, they attacked.

On the second attack they slew the beast, but Keshogg Marlakk took down two Dwarves before she succumbed to her injuries; Baludir Highblade and Aldus Hammerfist.
Haven Tree Spirits

The spirits embodied the various types of trees.

### **Appearance**

Each spirit takes the form of a different tree; dark oak, spruce, common oak, birch, jungle and acacia.

### **History**

After the Sacred Tree had been healed, various spirits came to reside in and near Haven. There were six main tree spirits that the Elves of Haven were able to communicate with:

* **Tenebrarum** - the spirit of the dark oak. Venerated by Elves as the most 'holy' type of tree, this spirit is quite serious and easily annoyed at the bickering antics of the younger tree spirits.
* **Abietibus** - the spirit of the spruce. This domination spirit wants to continue his rampant growth and seems to have some interest in the actions of the Humans.
* **Quercus** - the spirit of the common oak. An envious spirit that wishes to be held in higher regard by the Elves.
* **Betulus** - the spirit of the birch. The calmest and least commonly honoured of the tree spirits native to the continent.
* **Trucantis** - the spirit of the jungle wood. A very relaxed and laid-back spirit that can only be contacted whilst in the jungle itself.
* **Incallidus** - spirit of the acacia. A weak, but humble spirit, who will only speak when an Elf is liberally surrounded by trees of its kind.

### **Behaviour**

The tree spirits do not really understand the ways of mortal creatures, which can make communication difficult at times and makes their true meanings harder to understand.

### **Abilities**

Mostly interacting with spiritually sensitive or open Elves, they can 'see' and 'hear' most things that happen to, or around, any of their trees or saplings and are able to pass that information on, assuming they were paying attention in the first place.
Alu Ano

## Location

Alu Ano resided in a shrine near seaway, in a large cavern made of blue stone and partially filled with water.

## Appearance

Alu Ano took the appearance of a woman surrounded by glowing particles.

## History

Alu Ano helped the residents of the world open the void door, to gain access to a void spirit and slay it.

## Behavior

When interaction with mortals, Alu Ano behaved like one.
Beor Fellhammer

The Fellhammer clan crest.

### **Creation**

It is unknown when Beor Fellhammer ascended to Godhood and much of his mortal life remains a mystery.

### **Location**

A statue resembling Beor, can be found in His chapel, within **Rakust Dosîm**

### **Appearance**

Beor Fellhammer was a Dwarf and so resembled a typical example of the race. It is unknown whether Godhood has changed His appearance or not.

### **History**

After **The Great Alliance'**s fleet set sail, Beor Fellhammer was one of the survivors to get to land. He, along with other survivors, rebuilt the town of **Vallecrosia**. Beor would eventually go on to be selected as one of two consuls for the town and later one of five members to form a council.

At some point, Beor ascended to Godhood through as-of-yet unknown means. After becoming a God, He decided to try and rescue his beloved homeland. He secured the Fortress, along with whatever else He could grasp and flung himself into the void.

Countless eons passed as Beor slowly gathered strength, plucking Dwarves from all timelines and realms at the moment of their deaths, to rebuilt the world with him.

With this, Beor brought the **new world** into existence.

### **Abilities**

Beor Fellhammer has pulled Dwarves from all realms and times to help him build his new world. This is unheard of until now, so it can be assumed that Beor is fairly powerful.

He has has shown the ability to purify certain materials when placed in His palm, within His chapel.
Rezeph

The corpse of Rezeph.

### **Creation**

According to his last written words, Rezeph was the son of Miletum who, in turn, was the son of **Miborh**; the Dwarven God of granite.

It is unknown whether Gods are born or made, but the revelation of a divine genealogy existing presented some very interesting possibilities to the residents of the island.

### **Location**

As he was the patron deity of Kulsim Emen, it is more than likely he would have lived within the Fortress for a portion of his life.

His final resting place was in a small chamber at the bottom of a large rift within the Fortress. Upon finding the body, Drakk Blackhand renamed it the 'Rift of Rezeph' in his memory.

### **Appearance**

Rezeph, in death, appeared as an incredibly intricate carved statue. It is unknown whether his death caused his stone-like appearance, or whether he was made of stone in life.

He had dark-reddish skin, similar to red sandstone, possibly a genetic link back to his ancestor; Miborh.

### **History**

Rezeph's history is unknown, but in his final moments he came to rest within a cavern underneath the Fortress. With him was a large hammer, a chisel the size of a dwarf, an empty mug and a large stone tablet.

Upon the tablet, a runic inscription had been chiselled. This transcription were Rezeph's last words.

It is unknown how long he inhabited the cavern before his eventual death.

### **Behaviour**

Nothing is known of Rezeph's behaviour, other than he liked ale.

### **Abilities**

Rezeph was an able engraver, due to the tools found with him.
The Tale Of The Golden Bell

A record of the theft of the golden bell.

*When Prince Obsidianbeard travelled to the Fortress of **Noruzim Thakom**, at the behest of his father, he found the Fortress wanting.*

*In his utmost wisdom, he deemed a great many improvements needed to be made, least of which was a large, golden bell.*

*"A bell shall be cast of the purest gold and used as a counterweight to that magnificent mechanism!"*

*Alas, the **Dwarves** had no space in the Fortress for casting such a large object, especially in these early days. They set up forges and smelters outside the entrance, carving and expanding the corridors and tunnels, so that they may move the bell freely.*

*After many days labour and much head-scratching, the Dwarves hoisted the Golden Bell up to the top of the Elevatus, where it would act as a counterweight.*

*Unfortunately, whilst the Dwarves were busy with this new task, they did not notice the ever-wily **Kobolds** sneaking into the Fortress through tiny tunnels.*

*Happy with their work and now concentrating on some other project, the Dwarves let their attention slip from the Golden Bell and in these moments, the Kobolds stole the bell!*

*Scholars, magicians and learned men have pondered over the logistics and skill needed to shift a bell that must have weight at least a thousand urists, get it through tunnels no bigger than a Dwarf and transported by creatures much smaller than the Dwarves themselves, all without alerting anyone. Most of these wise men end up agreeing at the end of their arguments and discourses that the Gods were clearly involved.*

*The Dwarves cried out in unison.*

*"Why, Gods, have you forsaken our creation? Surely you saw of our tremendous effort to please our rulers?"*

*From the Gods, nothing.*

*The hard facts of the history of the Golden Bell end here, for many stories abound. Some say it was kept in their Warren until the world ended, some say the Humans stole it back off them and then it disappeared, none can say for sure.*

*But to this day, on a quiet night, some Dwarves still swear they can hear a faint tolling from the very top of the Grand Shaft.*
The Fencepocalypse

The details around a strange experiment gone wrong.

The end of this world is shrouded in mystery, many know the basic details but not many know the specifics. There are many versions of the same tale.

When the  **Elven** mage Blue Gull successfully created a  **Golem**, he turned his sights to experiment with the powers of life. In the middle of a new experiment, a helpful  **Kobold** expressed his desire to aid the Elf. However, due to some unforeseen circumstance, the experiment went awry and caused a chain reaction which wiped out the land.

In another version, the **Humans** 'magitek' energy reactor, a new invention of barely-restrained power based on the Human's airship engines, had been created. A Kobold druid, driven mad with grief over the deaths of his kin, stood upon the reactor and pleaded with the Gods to end the life of a Kobold-slaughtering Elf. At the end of his prayers, the reactor exploded, wiping out the land.

## **In Reality**

A world-editing mistake caused most of the known world to be replaced by fences, corrupting the map entirely. This was before the server used back-ups, therefore the map was irretrievable. This event would go down in server history as the 'Fencepocalypse'.
Lycanoia

Lycanoia often appeared in the guise of a wolf.

### **Creation**

Lycanoia was originally a farm dog in life, owned by a pair of farmers. She defended they and their livestock, and her fierce devotion and drive to protect them led to her becoming a spirit after her death by the hands of a jealous neighbor.

For many years she was unable to be seen or felt by others, but as her powers grew, so did her strength and physical presence.

Eventually, her powers grew to the point she became a minor deity and a beacon was born at the center of the town where she resided.

### **Location**

Lycanoia lived within a cave below the **Vallecrosia** town square filled with precious gems, veins of gold and other ores, and growing abundant with plant life. A beacon of healing blue light was set into a fountain above her cave, known as a lodestone.

A birch tree in the town square grew down into her cave, and between its roots was an entrance she could open to allow someone to enter.

### **Appearance**

A shapeshifter, she took on the form of several animals or combinations of them. Each form depicted a different aspect of her personality. Her main form was that of a large silver wolf with a cat-like tail, and feathered wings.

Sometimes she would appear as a pig.

### **History**

The town's first interaction with Lycanoia was indirect; they discovered her Lodestone at the heart of the town, though it did not give off the healing light that signified a healthy deity or spirit residing there. She did not awaken from her dormancy until the colonists had rebuilt the town's defensive walls, and cleaned up the town square she lived in.

Once she awoke, Lycanoia set about investigating the towns folk while remaining mostly unseen. A deep mistrust of humans after having been previously abused by the last residents led her to great caution.

### **Behaviour**

Lycanoia was a solitary, often-reserved spirit.

When **Kobolds** were found in residence, Lycanoia took an instant liking to them due to their close bonds with animals in their culture. She often referred to them as her pups.

### **Abilities**

Lycanoia possessed some minor shape-shifting powers. Her presence also warded off evil from the town.
Emär Tilatûthir

* Formal
* Armored
* Eyepatch

## History

Emär Tilatûthir served in Rakust Dosîm as Hammerer under Overseer Kindello Lonoti and later under her romantic partner, Overseer Nisria Hammerfist, until her eventual death.

## Death

Emär met her end at the hands of security golems when she and Arion chased the Masked Dwarf into Volstrikk's Laboratory; who at the time was an exile and perceived threat to Rakust Dosîm.
Resource Pack

An explanation of our resource pack.

## **Summary**

Our server uses a custom resource pack to enhance the roleplay experience. The resource pack only adds new textures, and doesn't replace any existing ones, so players can still use their own resource packs as well!

If the custom resource pack doesn't seem to work, make sure you the resource pack enabled in server settings.

Here are some of the custom textures you might see!

## **Custom Textures**

A bard singing a song.A knife-wielder.A new mug and a new hairdo.Crossbows and helmets.All hail the King!.A vicious barbarian.
Seaway

### **Creation**

Seaway was dug as a primary research outpost, for all kinds of scholars and researchers, away from the majority of people; in case of accidents. It was created by Shalak Irontower.

### **Location**

It was a short walk away from Rakust Dosîm and the entrance to the Blackwater Delve was found nearby.

### **Appearance**

Seaway itself is a large, circular chamber, with a gigantic glass window on one side, overlooking the magma sea. It is built next to a number of prismarine-lined caves, which lead to the home of **Alu Ano**, the Water Spirit.

A few small offices and rooms are built off of the main chamber, built in the Dwarven fashion.

### **Leadership**

Shalak Irontower was the initial builder and de-facto leader of Seaway. After his death, no one took up ownership of the place.

### **History**

* **1 Felsite 278** - the construction of Seaway begins.
* **2 Slate 279** - Shalak dies.
* **14 Opal 279** - **Blackwater Delve** is discovered nearby.
* **7 Granite 282** - Shalak Irontower is resurrected and begins his attack on Rakust Dosîm.

### **Notable Groups**

There were no notable groups within Seaway.

### **Notable Landmarks**

* **Blackwater Delve** - a dungeon located nearby.

### **Notable Occupants**

There were no notable occupants of Seaway.
The Destruction Of Bastion

A record of the siege on Bastion.

At the urging of the High **Elves**, the **Dwarves** declared war on the Humans for harbouring Ariel Dawnsinger and her followers. The Ironclad company, mercenaries under the pay of Ariel, betray her and murder her in an ancient ruin.

Over the world, battles sprang up and eventually the assault was brought to the walls of Bastion, the High Elf monastery. The paranoia and madness of the High Elves was immediately visible, as once the walls of Bastion were breached, the inner coating of obsidian was revealed; bristling with cannons and other defences.

Explosions eventually consumed the walls, sundering the obsidian it was built from. The majority of the ruling Elves perished in the battle, allowing the younger, less vengeful inhabitants to continue the Elven culture.

The Dwarves ultimately pulled out of the war, once they had realised that the Dark Elves had a religious connection to their own God, Armok.
Prayer Of Vosk

The standard prayer of Vosk.

***Vosk** is unknowable.
Vosk demands no tribute.
Vosk is beyond the knowledge of  **Man**,  **Elf**,  **Dwarf** and  **Kobold**.
Vosk asks nothing but gives us all.
For he gave us not just fire, but ensures that fire burns.
He gave us not just water, but ensures that water flows.
He gave us the sun and the moon and ensures they turn in the sky.
And so unto Vosk we raise our voices in exultation.
Maker, Keeper, Custodian; you grant us life, you give us the world, you take us to our eternal rest. Unto you we give praise!
In the beginning there was no earth, no sun, no moon, no stars in the sky.
No length, no breadth, no depth, no time.
Only Vosk, infinite and all knowing.
Vosk felt the warmth of love in his heart.
And so he brought forth from his mind **Freya**, first goddess and wife of Vosk.
Vosk saw the need for difference and conflict.
And so he brought forth from Freya two sons. **Aurin**, god of order and **Udd**, god of disorder.
And Vosk saw the shape of the heavens in his mind and so he brought forth the stretch of distance and the flow of time.
Vosk lit the stars and scattered them across the sky.
Vosk placed worlds within the heavens and gave them suns and moons and upon the worlds he placed life.
And vosk did watch that which he had made.
And Freya did tend to the gardens that grew upon the face of the worlds.
Aurin and Udd did squablle and fight and draw beasts to their causes.
But vosk had forseen and ensured balance.
Vosk watched as the beasts grew to be aware.
From the beast that seeks came the Human.
From the beast that burrows came the Dwarf.
From the beast that hunts came the Elf.
From the beast that scavenged came the Kobold.
Vosk saw that his work had born fruit.
Freya spoke to the races of Vosk and the birth of the world, of growth life and love.
Aurin spoke of charity and law.
Udd spoke of passion and innovation
Vosk did not speak, for he knew that those who sought his message would find it where he was, in all the world.
For in every stone and beast, every plant and puddle dwells he.
To worship Vosk is to know thyself. To seek the truth within and without.
To see the way of things that Vosk has made.
And for these things give thanks.
And so unto Vosk we raise our voices in exultation.
Maker, Keeper, Custodian; you grant us life, you give us the world, you take us to our eternal rest. Unto you we give praise!*
Xohal

### **Appearance**

Built over a number of smaller islands, Xohal was connected together by a series of bridges. The buildings were largely of stone brick, but incorporated water features into them wherever possible.

### **Leadership**

The Elves of Xohal were governed by the Xohalli council; three people each with their own unique responsibilities.

The Sceptre was the master of ceremony and the highest of priests, elected by his peers. They are tasked with managing religious and non-religious events in order to keep the people satisfied and entertained.

The Archon is the master of the courts and police, both judge and juror. Assigned by the Sceptre, the Archon must uphold the law in the court and the streets, as well as organise the defence of the city.

The Consul is the master of resources and foreign dealings. They keep track of resource income, distribution, costs and trade. They are the primary representative of Xohal in foreign lands.

### **History**

Nothing is known of the history of Xohal.

### **Notable Groups**

No notable groups are known of that originated in Xohal.

### **Notable Landmarks**

There are no known notable landmarks in Xohal.

### **Notable Occupants**

No notable occupants are known of in Xohal.

### **Gallery Of Xohal**

*A map of Xohal, clearly showing the islands it is built on.**The Father Tree, said to be the ancestor of every tree in the region.*
Mira

## Background

"Steelsinger" Mira was a master Elven blacksmith, guildmistress of the Elven Artisans Guild, and one of the foremost masters of Elven enchanting. During her life, Mira was responsible for producing many of the most powerful weapons and armaments of her age.

While her smithing expertise was rivaled by fellow Elven smith Alvina, much of Mira's recognition came from her reputation as an irascible, scheming trickster with a relentless approach to haggling and negotiations. By driving an aggressive monopoly on enchanted goods, Mira made it politically inconvenient for the other races to attack Haven, lest they lose access to the equipment she made.
Second Awakening

A book written by 'R3P41R on the second awakening of the Dwarves.

*Overseer Glaenir Skysdottir was a mighty warrior.*

*Many **Goblins** the **Dwarves** did slayeth under her leadership.*

*The Goblins allied with the twin bronze collosi; Thugrelb and Thelumyr.*

*The foul titans did sweep away the works of the Dwarves.*

*Skysdottir had all the Fortress' great arts and arms bought together.*

*For a year and eight days did the forges of the Fortress blaze away.*

*Urus Nil was forged.*

*The bronze collosi marches upon the Fortress, from the magma sea beneath.*

*The cavern walls swarmed with Goblins and they came upon metal rafts.*

*The remaining treasures; paid to friendly Kobolds to guide the old and young to safety.*

*The rest, night upon a thousand Dwarves, descended into the conflagration and formed up ten ranks deep.*

*A funeral song, as the collosi approached.*

*Skysdottir raised the Fell Hammer and prayed to **Beor Fellhammer**.*

*Beor answered her prayers and turned the magma into obsidian.*

*The collosi were trapped in the obsidian and many Goblins dashed upon the jagged glass.*

*The Dwarves rushed to topple Thugrelb, dangerous even whilst trapped in glass.*

*The Dwarves broke open the beast and ravaged it from within.*

*Overseer Skysdottir emerged from the giant's throat and smote Thugrelb.*

*Alas, though Thugrelb lay in ruins, the Goblins had besieged it and slain all those Dwarves in or about it.*

*Engraged by the death of its twin, Thelumyr broke free of the glass and the last of Dwarves were slain under foot.*

*Skysdotter waited atop the body of Thugrelb as Thelumyr drew close.*

*"PERISH!"*

*Skysdotter threw the blessed Fell Hammer and smote Thelumyrs head from it's body!*

*Triumphant, Skysdottir raised her arms and asked Beor to complete their plan.*

*With a great cry, the entirety of the Goblin horde fell into the reignited magma.*

*Thus, all were lost. Dwarf, Goblin and colossus.*

*So ended the second awakening of the Dwarves.*
Lightbringer

Lightbring resembled an ordinary iron sword.

## **Creation**

Lightbringer was found by Bord Lightaxe, in a small cave in the Iron Mountains, just north of **Southbridge**.

Making his way past the few rudimentary traps at the entrance of the cave, he came upon a sword and a small golden panel. The sword itself was of medium quality, not being particularly ornate, but seemed to resonate an incredibly strong 'holy' aura. The golden panel was a small engraved plate that would glow brightly when sunlight shone upon it.

After a short while, Bord discovered that holding the sword over the panel whilst sunlight shone on the both of them, would miraculously repair the sword; resharpening it and making it as good as new.

## **Description**

Various carvings in the cave suggested that Lightbringer was a weapon used to fight off an expected 'darkness' and further engravings suggested that more weapons may have lay within the Iron Mountains.

Bord's discussions with the Kobold spiritual leader Glimkin, may have yielded some information about the sword, but precisely what is unknown.

When Bord Lightaxe mysteriously vanished, he took Lightbringer along with him. The ultimate fate of both the Dwarf and the sword remain unknown.
The Sacking Of Allfire Cavern

A record of the destruction of a Kobold lair.

Rumours are heard that the **Humans**, **Dwarves** and **Elves** intend to band together for a sortie to find and raid the **Allfire Cavern**. Fortifications and security are beefed up on all of the other three races settlements.

When the attack party met, the **Kobolds** headed out to meet and harass them. In a craggy area, northwest of Allfire Cavern, three Kobolds ambushed the party. Unfortunately, the Kobolds are all killed, with only the casualties of two horses on the other parties side,

The united races follow clues found on the Kobolds' bodies to the lava pool near the cavern, where a second attack takes place. As the party searches for the entrance to the cavern, the Kobolds defend their home with everything they have. Eventually, however, the united races break into the cavern, slaughtering most of the inhabitants and raiding virtually everything, although some basic materials are left behind.

### **Retribution**

After this gruelling setback, the Kobolds decided to begin preparations to move into the second cavern that they had found, but not without getting some measure of revenge on the other races.

A raid on **Firebird Mountain** ensues, along with the death of an Elf.

The Kobolds, deeming that the other races need water more than they do, drain the oasis on top of their new cavern, also killing the plant life it supported.

A minor raid on the Dwarves also happens, taking some steel pickaxes and other items.
Fort Isor

### **Creation**

The fort was built by an unknown Human alchemist, in the early days of the world.

### **Location**

The fort was located in the northern ice-lands, just south of the Dwarven fortress **Noruzim Thakom**.

### **Appearance**

Fort Isor was crudely constructed out of cobblestone and stone bricks, with a smattering of wooden supports within.

### **Leadership**

Originally created by an unknown alchemist, it was swiftly taken over by Thond Barkley and Thorgrim Maddax, who rebuilt it when it had been picked apart by scavengers.

### **History**

* The Fortress is constructed not long after the establishment of Noruzim Thakom.
* The Fort almost erodes away due to harsh weather, neglect, scavengers and an arson attack.
* It is linked to Noruzim Thakom by a rail line and is used as a personal storage space.
* Maddax buries his transportation digger, the Landraider, under Fort Isor.

### **Notable Groups**

There were no known factions that originated or inhabited Fort Isor.

### **Notable Landmarks**

There were no notable landmarks within Fort Isor.
Burning Of Haven

The history of the Elves on the island.

### **Arrival**

The **Elves** had populated the world for countless years, their numbers split into two groups; High Elves and Wood Elves.

As their populations grew, occasionally new settlements would have to be founded. An unknown number of Wood Elves established a colony that would become known as Haven, on the western shores of an unnamed continent.

With them, a small number of High Elves, including their ruler; King Weismyr, known as 'The Dragon'.

### **Stowaways**

Unknown to the Elves, a small number of Kobolds had snuck onto one of their ships and, upon landing, escaped into the new land.

Due to the **Kobolds** lack of writing skills, they would forget this detail and remember themselves as the only true natives of the continent.

### **Burning Of Haven**

As the Elves slowly grew in numbers and harvested the riches of the land, their power increased. King Weismyr, ever arrogant, claimed himself to be the most powerful being in the realm.

Unbeknownst to the Dragon, he was not the only one to have that name. A number of **Dragons** had lived on the continent since time-immemorial; their greed and hubris knowing no bounds and they would not suffer Weismyr to challenge them.

Flying over in vast numbers, they torched the city of Haven and the surrounding woodland, killing great numbers of Elves, including the King.

### **The Great Sleep**

Fearing the total destruction of his people, the son of the Dragon; Prince Weismyr, led the survivors deep underground and, in a strange ritual, sent them to sleep for a thousand years, so that they may wake again when the land had healed.

When a millennia has passed, the Elves slowly started to wake up under the city of Haven, which had now completely overgrown. Prince Weismyr took rule of the realm and the Elves started to rebuild.

However, others had lain eyes on the island while the Elves slumbered and they woke to find themselves with company on the continent...
Skullgirl's Saloon

What is an adventurer without a steady supply of booze? Situated atop Haggler's Hill, the Skullgirl's Tavern is the place where all adventurers worth their salt gather to drink and make merry. Owned by the eponymous Skullgirl, the tavern draws in trouble from near and far, both from those who seek to end it, and those who seek to cause it, thus making it the perfect resting place for all those in search of glory and riches.

## Services:

In addition to drawing in questgivers, the tavern is also home to a number of skilled traders and trainers, each offering a different set of services:

* Beastkenten's Creeps and Creatures - Fight powerful beasts to earn EXP.
* Messenger of the Orc Warlords - Fight the mighty Orc Warlords for unique rewards.
* Omen's Essence Exchange - Rewrite your own existence using Essence.
* Whaddya'want's Weapons and Wares - Buy and sell equipment for D'Jay.
Kobolds (Broken World 2)

## Kobolds

Two male Kobolds, on top of a pile of 'shinies'.

### Characteristics

Attracted to shiny objects
 Often live in warrens
 Unique speech patterns
 Limited intelligence but highly creative

### **History**

There were no Kobolds present in this world.

### **Physiology**

There were no Kobolds present in this world.

### **Personalities**

There were no Kobolds present in this world.

### **Skills**

There were no Kobolds present in this world.

### **Culture**

#### **Families**

There were no Kobolds present in this world.

#### **Homes**

There were no Kobolds present in this world.

### **Leadership**

There were no Kobolds present in this world.

### **Religion**

There were no Kobolds present in this world.

### **Relations**

There were no Kobolds present in this world.

### **Language**

There were no Kobolds present in this world.
Inkweaving

Inkweaving is, using pictures that tell a thousand words, the art of depicting one's life story upon one's skin. All the symbols and the placement and the flow of the personal weave intercorrelate with the wisdom learned and the people and places one holds dear into a beautiful tapestry upon the skin.

It is considered a great honor to have another ask to have a similar tattoo in their own weave, to take your story with them.

When someone dies, it is customary for that story to be read aloud, so the person's weave can intertwine with the greater one.
Lockbreakers

A small account of the ingenuity of Kobolds.

The **Humans** and **Dwarves** decide to upgrade their security in light of the new antagonists. The Dwarves, knowing their location is forfeit, abandon secrecy in favour of a grand mechanical gate. This gate is summarily defeated by two **Kobolds**, Lager and Kaymus and a stack of chicken eggs. Throwing chickens over the gate allows them to hold down the pressure plates on the other side, providing entry.

Encountering an  **Elf** at their gates, one Kobold curls up into a ball, mocks her and leads her out into the desert. Somehow besting the Elf in combat, the Kobold bludgeons her unconscious with rocks and decides to drag her back to her town to warn others about the Kobolds. Shortly after this, the Elven city is robbed again.

### **Concealment**

One particularly clever Kobold discovers that she can hide within a single block of sand, not only rendering themselves invisible but also keeping them safe from attack.

### **A Grand Raid**

A large-scale heist is planned for the Human city, one that requires more planning due to their increased security. Using slingshots, the Kobolds; Sugoi and Kaymus infiltrate the city, one opening the gate for the other. After taking some meagre pickings from personal homes, they are returned to **Allfire Cavern** by Kaymus, whilst Sugoi conceals himself near the **Othfel** Vault.

After nearly a five hour wait, Sugoi spots a single Human operating the mechanism of the vault. Coming mere metres away from the Kobold, Sugoi still remains unnoticed.

After some more minor planning, the two Kobolds break into the vault, taking significant items from them; including food, wood and iron. Astoundingly, the Humans blame their own race for the loss, believing that someone had left both the front gate and the vault completely open.

At some point after this, a lone Kobold was able to draw two fully armoured Dwarves into combat and, utilising their skills with a slingshot, killed the pair.
Nazashonol

### **Creation**

The details of the creation of Nazashonol, otherwise known as 'Bloodmountain', are unknown, save it happened some time after the exodus of **Rogueport**.

### **Location**

Nazashonol was located south from Rogueport, across a small sea.

### **Appearance**

Bloodmountain, as it was known in the common tongue, was housed inside a volcano which constantly spewed lava. This gave it a terrifying appearance to travellers. It didn't appear to be fully constructed when the world came to an end.

#### **Known Leaders Of Nazashonol**

There are no known leaders of Nazashonol.

### **Notable Factions**

There are no known notable factions within Nazashonol.

### **Notable Landmarks**

There are no known notable landmarks within Nazashonol.

### **Notable Occupants**

* **Ignacio**, presumably the leader of Nazashonol, based on the size of his quarters.
* **Morokai**, otherwise known as 'The Watcher'.

### **Gallery Of Nazashonol**

***The first room and main chamber of Nazashonol.***