recursal/Fanatic-Fandom huggingface dataset:
Phoenix

*No results*

## QUOTE

Time of death, now. Cause of death, yours truly. I'm calling it!

## PROFILE

Phoenix is a Doctor. A healer. A saver of lives. An arrogant bastard who broke his Hippocratic Oath ten minutes into his first surgery and thought self-replicating nanomachines would be an exceptional instrument for face-lifts and nose-jobs. After the Spanish medical community banished him for ethical violations bordering on mad science, Phoenix has risen again, finding his way to London to see what his special little friends can do on the battlefield.

His prototype nanites mend the wounds of himself and his nearby allies, and trigger the ability that lends him his name. More offensive-minded than Aura and Sparks, Phoenix heals his teammates by being right in the thick of things.

## ABILITIES

**Healing Pulse**

 Proportional to the Charge Time (up to 12s) Depending on the Charge Time (up to 100)
Phoenix can trigger his experimental nanites to spread to nearby allies, instantly mending their wounds, and his own as well. The longer he spends charging the ability, the more health the Healing Pulse restores, triggering an increased cooldown.

**Defibrillator**

Phoenix can revive incapacitated team-mates using his Defibrillators. The longer these are charged before releasing, the more health the players has when they are revived. They can also be used as an offense weapon against enemies, dealing more damage with longer charges.

**Self Revive**

 3s 25s
After becoming Incapacited, and after a short delay, Phoenix can activate his nanites to revive and restore all his Health.

## INVENTORY

#### Other

CrotzniM9Cricket Bat

KEK-10Selbstadt .40Stilnotto Stiletto

## LOADOUTS

Mouse over the icons to display additional information :

**PHOENIX****CR71 Prime Operative**
**PHOENIX****CR43 Classic Operative**
**PHOENIX****KE73 Classic Operative**
**PHOENIX****KE81 Technical Operative**
**PHOENIX****C72 Boosted Operative**
**PHOENIX****C41 Prime Operative**
**PHOENIX****C83 Classic Operative**
**PHOENIX****CR82 Boosted Operative**
**PHOENIX****KE42 Prime Operative**
## LOADOUTS (2nd Generation)

**PHOENIX****C41 Modern Operative**
**PHOENIX****C72 Boosted Operative**
**PHOENIX****C83 Relief Operative**
**PHOENIX****CR43 Ultra Operative**
**PHOENIX****CR81 Collaborative Operative**
**PHOENIX****CR72 Boosted Operative**
**PHOENIX****KE42 Service Operative**
**PHOENIX****KE73 Classic Operative**
**PHOENIX****KE81 Boosted Operative**

## TIPS

Tactics: Try not to go alone, as you need teammates with you to heal/revive.

Fight Back: Try to "Double Down" Phoenix so he can't revive himself. If he revived try to kill him AGAIN and he can't revive because of the CD (Cooldown)
Proxy

[data page]

## CLASS

Engineer

Have fun repairing broken stuff.
Or just blow things up with your powerful Mines.
## QUOTE

I'd tell you what I think of you, but there aren't enough asterisks in the world to print it.

## PROFILE

Quick-witted, impatient, naturally competitive, Proxy thrives under pressure. A native Londoner, she saved her family from the Dirty Bomb contamination by swiftly improvising a CBRN filtration system from bin liners, a domestic vacuum cleaner, and duct tape. She's proved just as resourceful on the battlefield, making her one of the most in-demand combat engineers working today.
Proxy is a Glass Cannon: fast, agile, and particularly deadly around corners, near bottlenecks and indoors. Her Proximity Mines can be rapidly dropped to delay, damage and deal death to the enemy. She should always stay mobile, avoiding enemy fire rather than engaging in protracted firefights.

## ABILITIES

**Proximity Mine**

 20s 180 Max Damage: 3,20m, Reduced Damage: 4,80m
Proxy can throw these self-arming mines down anywhere in the battlefield. Once armed after a few seconds, they will detonate when triggered by an enemy approaching and will be deadly if not avoided. These are incredibly useful for setting traps and covering unprotected routes.

**Objective Specialist**

Proxy completes Arm, Disarm and Repair objectives faster.

## INVENTORY

#### Other

Remburg 7Tølen MPBeckhill Combat Knife

Hochfir SMGDE .50Stilnotto Stiletto

## LOADOUTS

Mouse over the icons to display additional information :

**PROXY****R51 Venerable Close Combat**
**PROXY****R22 Turbo Close Assault**
**PROXY****KE12 Supreme Operative**
**PROXY****H11 Superb Close Assault**
**PROXY****KE21 Elite Operative**
**PROXY****R23 Adept Close Assault**
**PROXY****KE53 Elite Operative**
**PROXY****H22 Turbo Close Assault**
**PROXY****H53 Elite Close Assault**
## LOADOUTS (2nd Generation)

**PROXY****H11 Tornado Close Assault**
**PROXY****H23 Immaculate Close Assault**
**PROXY****H52 Elite Close Assault**
**PROXY****KE12 Turbo Operative**
**PROXY****KE21 Power Operative**
**PROXY****KE53 Elite Operative**
**PROXY****R13 Rebel Close Assault**
**PROXY****R22 Turbo Close Assault**
**PROXY****R51 Close Assault**
XP
--

 Disarming C4 Primary Objective | 250 XP

## TIPS

Tactics:

* Try to put Proximity Mine in the corner/top of the stairs to surprise enemy!
* You can shoot your own mines to explode it prematurely, even if it's not armed yet, but beware that the enemy team can do the same.

Fight Back:

* Try to search for Proximity Mines when you hear them, don't stop until you find it!
* When shooting an enemy Proximity Mines, be careful with it's explosion range.
* When shooting an enemy Proximity Mines, you can damage any enemy if the explosion is triggered by you.
Assault Course

The Assault Course is a tutorial-based course that allows players to test their skills in Dirty Bomb.
The Course has a number of dummies, some are friendly that require you to give ammo, whereas some are hostile, which mean you will need to kill them.

The Assault Course can only be played by Skyhammer. It follows on from the revamped tutorial, which also enabled this course. That update is the Unlock and Load Update.

The Tutorial can only be unlocked after playing one match after completion of the tutorial.

 Colbat
 Gold
 Silver
 Bronze
XP/fr

Dans les modes Objectif et Chronomètre, l’expérience peut être gagnée en accomplissant des objectifs.

L'expérience modes de jeux est affichée en jaune.

L'expérience gagnée lors d'un combat est attribuée en fonction des dégâts infligés après la mort de l'avdersaire - Ou en tuant ou par assistance...

L'xp de combat est colorée en rouge.

 Neutraliser (Deployable) | 25 XP

Tous les jours, vous pouvez compléter des Missions en jeu pour avoir des Crédits en plus.

Vous pouvez avoir 250 Credits en bonus pour avoir complété votre premier match du jour dans chaque mode de jeu (Game Modes.

Vous aurez aussi un bonus de 250 Crédit pour votre première victoire dans les modes de jeu à Objectif et Chronomètre.
Trinkets

Trinkets are small items that are attached on key-chains for your primary guns. Trinkets were first added in the December, 2015 update. It is unknown at this time if trinkets will be trade-able.

The first trinket event will be the Holiday Trinket Hunt, which will place from December 22nd, 2015 to January 6th, 2015.

Players will have two weeks and two days to play 3, 12 or 45 hours in game to earn respective tier of trinkets.

These time-frames include:

Lump 'o Coal (3 hrs)
Olde Flashlight (+12 hrs; 15 total hrs)
Warm Snowman (+45 hrs; 60 total hrs)
CDA and Jackal Factions

The CDA is Dirty Bomb's fake Government organisation, tasked with defending London from Jackal, the rebels out to steal the CDA's technology.

An extract from the Official Containment War Update Changelog:
"The defenders are the CDA (Central Disaster Authority), the new custodians of London paid to fix its radiation problem following the Dirty Bomb attacks of 2018. The attackers are Jackal, a tech-savvy criminal syndicate out to steal the CDA's experimental technology used throughout the city. Both hire Mercenaries to do their dirty work.

For now, the changes in-game are minimal. They include:

* New Jackal and CDA Win/Lose/Draw logos in all game modes
* Re-skinned EV, Helicopter and Skycrane with Jackal camouflage
* Updated level loading screens with Jackal and CDA branding.

These changes do not affect game-play in any way, instead replace Attackers vs Defenders.
Aura (FR)

*No results*

## PROFILE

Jeune étudiante en médecine. Après une carrière prometteuse dans la BioTech expérimentale quelle a terminée sans égalité réelle dans l'entreprise ou elle était, et son nom nous ne le connaissons pas du fait que l'on recherche des documents de recherche qu'elle avait écrites, Aura maintenant teste ses propres produits biotechnologiques. Elle sert à seulement de sauver des vies. Et ce prêt étudiant quelle doit à rembourser.
Aura est un joueur support qui dispose : d'une station qui permet d’établir un rayon de guérison pour guérir tout les alliés au tour , une bonne stratégie peut être de mettre la station autour d'un point de contrôle. Il reste sur l'endroit placé même si Aura part, cependant elle n'est pas susceptible de recevoir des balles pour vouloir sa destruction par les ennemies.

## STATS

**CAPACITÉS**

**Station de soins**

 20
Aura peut placer sa station de soins partout sur le terrain (Map). Une fois déployée, la station régénère la santé des joueurs alliés proches de cette dernière, même pendant le combat avec un ennemi. La station peut être ramassée ou re-déployée à tout moment, cependant Aura devra attendre que le temps de recharge soit fini si elle est détruite.

**Défibrillateur**

 0
Aura peut réanimer un allié au sol. Elle peut maintenir la charge du défibrillateur afin de réanimer avec plus de santé les joueurs. Ce dernier peut être utiliser comme une arme qui inflige plus de dégâts avec une charge plus longue.
Trinket Hunt Event has Begun

The 'What the Dickens?' Trinket Hunt has begun! Dickens Event Cases could also appear under your figurative tree with this week's Drop the Dickens event. Read on for more -

## Trinket Hunt

From now until January 13, you have the chance to earn up to three Limited Edition Trinkets simply by playing in matches. Be vigilant, as on January 13th all progress will be lost and any Trinkets not yet unlocked will disappear forever!

Lump 'o Coal (3 hours play time) - Don't let the inquisitive eyes and clever branding fool you, it really is just a lump of coal. Cute, though.

Olde Flashlight (+12 hours, 15 hours total) - For those ready to put in the hard yards. Apparently these things use oil instead of batteries!

Warm Snowman (+45 hours, 60 hours total) - The truly dedicated will be rewarded with the Warm Snowman. A reminder of mortality attached to a death-bringer - How ironic!

The Trinket Hunt event ends on January 13th at 18:00 GMT/UTC, 10 AM PST. Happy hunting!

## Drop the Dickens Event

For the next week, Dickens Event Cases, guaranteeing a 'What the Dickens?' Loadout Card, will randomly drop to lucky players. Keep your eyes peeled when you complete matches - it could be you!

The Drop the Dickens event ends on December 30th at 18:00 GMT/UTC, 10 AM PST.
Dirty Bomb Wiki/Bottom section

What is *Dirty Bomb*?
London has become a post-apocalyptic wasteland in ***Dirty Bomb***, and it's time to call in the mercenaries. Battle it out for riches and glory in this free-to-play team-based first-person shooter that emphasizes teamwork and strategy over lone-wolf game play. With a large variety of mercenaries to choose from, there's an option for most play styles.

The game entered a closed beta period on February 20, 2015. And is now in Open beta. The game can be downloaded through Steam
Dirty Bomb Wiki/Flex section

FREE ROTATION

Arty

Sparks

Bushwhacker

LATEST UPDATE

## Final Assault Update

*"It's no use, ma'am...*

*We've staged three separate attacks on the Containment Shield in the space of two days, but the CDA have already started repairs...*

Read More→ Full Change logs

Videos[all]

*Dirty Bomb* Wiki

AboutThe gameThe developersThe wiki

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

Joining inRegisterCommunity / How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.
{{#boilerroombox:

```

```

}}

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

*Dirty Bomb* Links
Official site*Dirty Bomb* on FacebookDiscord ChatNexonSplash DamageDirty Bomb on Reddit
Thunder

*No results*

## QUOTE

I specialize in bang. Is more than job. Is ART. Also job.

## PROFILE

Thunder tells anyone who'll listen (and you really have no choice, THE DUDE'S LOUD) that he's ex-Spetsnaz. He's kind of vague on precisely which unit, or where he served, but he's so useful under fire that nobody gets too worked up. His English really is very good, if heavily accented. In fact, no one has ever actually heard him speak or seen him read Russian, including Sparks, who definitely is. Her theory? A lot of passports suddenly became available in the chaos that followed the Dirty Bomb attacks, providing some with an irresistible chance for a clean slate... So, he's Thunder and he's Russian. Got it? Good.

Forceful “Russian” frontline point man with lots of health and lots of firepower. While not the most accurate, Thunder's LMG has a fearsome rate of fire perfect for suppressing enemies, while his Concussion Grenades leave them easy targets for him and his teammates. A heavyweight presence in attack or defense, he’s as adept at taking out campers as he is forcing entry into rooms and past chokepoints.

## ABILITIES

**Concussion Grenade**

 1 15 s Max stun 7s N/A 8
Carrying one at a time, Thunder can throw these towards the enemy, exploding after a short fuse to temporarily blind and stun enemies.

## INVENTORY

#### Default

MK46Smjüth & WhetsmanBeckhill Combat Knife

#### Other

Timik-47CauldenKukri

Stark ARM9Stilnotto Stiletto

## LOADOUTS

Mouse over the icons to display additional information :

**THUNDER****S92 Power Rifleman**
**THUNDER****T91 Revised Rifleman**
**THUNDER****S75 Power Rifleman**
**THUNDER****MA71 Revised Gunner**
**THUNDER****T72 Aggressive Rifleman**
**THUNDER****MA95 Aggressive Gunner**
**THUNDER****MA42 Revised Gunner**
**THUNDER****S41 Revised Rifleman**
**THUNDER****T45 Revised Rifleman**
## LOADOUTS (2nd Generation)

**THUNDER****MA42 Revised Gunner**
**THUNDER****MA71 Fortified Gunner**
**THUNDER****MA95 Excellent Gunner**
**THUNDER****S41 Revised Rifleman**
**THUNDER****S75 Venerable Rifleman**
**THUNDER****S92 Premium Rifleman**
**THUNDER****T45 Revised Rifleman**
**THUNDER****T72 Excellent Rifleman**
**THUNDER****T91 Frontline Rifleman**
Kira

*No results*

## QUOTE

"Why won't people just see me for who I am, and not for the colossally destructive weapons satellite I control?"

## PROFILE

Kira’s PhD research led her to a SERIOUSLY classified device in one of her first Merc missions – an experimental weapon linked to a weaponized satellite. It wasn’t exactly hers to keep, but she figured her background in Cold War frequency-agile aerospace telemetry made her the authority. While several wealthy organizations are now out to kill her (not to mention the Mercs whose reputations she scuttled), her fascinating new link to the skies has sped her research tenfold. Science! Knowledge! Fire from the sky!

Kira’s devastating Orbital Strike is highly accurate, dealing a lot of damage in a very tight area. Also, she can steer her pet beam of destruction around the battlefield as it fires to damage multiple enemies - Perfect for clearing out defenses and campers.

## ABILITIES

**Orbital Laser**

 1 50s 90/s, 10 seconds ?
A highly focused beam sent down from an orbiting satellite, it can be redirected using her targeting tool and will quickly evaporate any enemies in its path. Laser speed=7,6m/s

**Ammo Station**

 1 15s ?
A deployable station that can be placed almost anywhere on the field of battle. It will gradually resupply ammunition to nearby players over time.

## INVENTORY

#### Default

Stark ARSelbstadt .40Beckhill Combat Knife

#### Other

BR-16M9Cricket Bat

Dreiss ARCauldenStilnotto Stiletto

Katana (2nd Gen only)

## LOADOUTS

Mouse over the icons to display additional information :

**KIRA****B41 Prime Rifleman**
**KIRA****B83 Prime Rifleman**
**KIRA****D41 Boosted Rifleman**
**KIRA****D43 Classic Rifleman**
**KIRA****D82 Classic Rifleman**
**KIRA****S72 Veteran Rifleman**
**KIRA****S41 Excellent Rifleman**
**KIRA****S81 Prime Rifleman**
**KIRA****B72 Excellent Rifleman**
## LOADOUTS (2nd Generation)

**KIRA****B41 Prime Rifleman**
**KIRA****B72 Vintage Rifleman**
**KIRA****B84 Tornado Rifleman**
**KIRA****D44 Excellent Rifleman**
**KIRA****D71 Guardian Rifleman**
**KIRA****D82 Savant Rifleman**
**KIRA****S42 Original Rifleman**
**KIRA****S74 Venerable Rifleman**
**KIRA****S81 Expert Rifleman**
Skyhammer

[data page]

## CLASS

Fire Support

Call in air-strikes and resupply your friends.
## QUOTE

I'll bomb you back into, well, any age you fancy really.

## PROFILE

As veteran fire support controller Skyhammer explained to the regimental Court Martial, "Nothing goes just a little bit wrong with an airstrike." Now operating in the private sector, his teammates benefit from his steely nerve and wealth of hardened tactical experience. He used to fight for Queen and Country, now it's for the paper that bears her image, and whoever has the most of them.

A go-to guy for massive frontline firepower and ammo resupply, Skyhammer's airstrikes are great at tying down enemies in the open, knocking out Extraction Vehicles, and defending/clearing outdoor objective areas. Airstrikes won't work indoors, but he can still keep his teammates stocked with ammo, and is a crack shot with his Assault Rifle at range.

## ABILITIES

**Air Strike**

 1 70s or 19s indoor 90 marker / ? AirStrike
The Air Strike Marker can be thrown to designate an area that, after a short wait, will be decimated with a barrage of high explosives dropped by an overhead drone. If the location does not have a clear path to the sky, it will detonate, dealing some damage and starting a shorter cooldown.

**Ammo Pack**

 4 8s
These can be dropped on the floor or thrown directly at teammates. Picking up an ammo pack instantly refils your reserve ammo to full.

## INVENTORY

#### Other

BR-16Smjüth & WhetsmanStilnotto Stiletto

Timik-47Simeon .357Cricket Bat

## LOADOUTS

Mouse over the icons to display additional information :

**SKYHAMMER****M92 Elite Rifleman**
**SKYHAMMER****T92 Elite Rifleman**
**SKYHAMMER****B92 Aggressive Rifleman**
**SKYHAMMER****B53 Elite Rifleman**
**SKYHAMMER****T51 Elite Rifleman**
**SKYHAMMER****T63 Elite Rifleman**
**SKYHAMMER****M51 Classic Rifleman**
**SKYHAMMER****M63 Savant Rifleman**
**SKYHAMMER****B61 Collaborative Rifleman**

## LOADOUTS (2nd Edition)

**SKYHAMMER****B53 Expert Rifleman**
**SKYHAMMER****B62 War Rifleman**
**SKYHAMMER****B91 Classic Rifleman**
**SKYHAMMER****M51 Service Rifleman**
**SKYHAMMER****M63 Integrated Rifleman**
**SKYHAMMER****M92 Elite Rifleman**
**SKYHAMMER****T52 Savant Rifleman**
**SKYHAMMER****T93 Modern Rifleman**
**SKYHAMMER****T61 Standard Rifleman**
XP
--

 Air Strike | 25 XP
Overtime

Overtime is when extra time is added onto the end of the match to allow a team to complete an objective.

Overtime is ONLY activated if a player is interacting with an objective as the timer runs out.

These objectives can include:

* Planting or Disarming C4
* Carrying an Objective (For example a drug sample)
* Repairing the EV

On Execution mode there is no set overtime. Should all players be eliminated yet C4 remains on a pylon, then the round continues till either the C4 is diffused or detonated.
Weapons/Blishlok

The Blishlock is a low RPM carbine rifle. It's design is heavily Derived from the Thomson "Tommy" Machine Gun, Using the same Blish recoil block frame, uses a small chambered round, and magazine feeding characteristics. It has a Reflex sight with a green redicule. This weapon is Favorited by a handful of mercs, particularly Sawbones, as his Obsidian card uses this weapon. This weapon has very low damage, but is extremely accurate and is easy to keep on targets. It also deals impressive damage when a head shot connects. It is best used as a supportive distance weapon rather than a standalone weapon.
Clan Tag

## Viewing Clan Tag

The Clan Tag is a piece of text that can be added onto the start of your player name as a prefix, to identify what group / clan you belong to.

In the above image, the Clan Tag is highlighted in Red.

Clan Tags also appear in chat and when using Quick Chat, as seen in the image below.

Once the game is finished, the Clan Tag will also be displayed in the Results Screen, as shown below.

## Setting Clan Tag

To Set a Clan Tag, you need to use the Console Command

```
SetClanTag XXXXX

```

XXXXX = The Clan Tag of your choice. Replace this with whatever you wish your Clan Tag to be.

**Clan Tags can ONLY be 5 Characters long.**

## Removing Clan Tags

To remove a clan tag, type the same command, but do not place text after the main command. This will delete your clan tag.

As shown by using the following command:

```
SetClanTag

```
Underground

**Mounted Guns:** |  x0

## SETTING

On the day of the actual Dirty Bomb event, this station was used as an evacuation center. Then a morgue. Then a CDA control center as they built the containment wall sealing off the contaminated zone. And now there's some kind of archive in lower levels. Shame if it got flooded, and all that evidence erased, eh?

## SPAWN POINTS

 **Attackers Spawn Points**

1. Start
2. Extractor Fan Control destroyed

 **Defenders Spawn Point**

1. Start
2. Extractor Fan Control destroyed

## OBJECTIVES

 XX:XX |  Destroy the Pump Control |  Protect the Pump Control

## MAP LEGEND

 Ammo Box  Doors  Machine Gun  Lift  Stairs
Splash Damage

**Splash Damage** is an independently owned British video game studio that specializes in the multiplayer first-person shooter genre, and they are the developers of *Dirty Bomb*, published by Nexon.

Originally formed in 2001 by creators of free high-profile game mods such as *Quake 3 Fortress*, the studio started out working with Now TV and Gamer.tv, followed by creating multiplayer maps for Games Domain. The company then partnered with Activision and wikipedia:id Software to produce three multiplayer maps for *Return to Castle Wolfenstein Game of the Year Edition* and the game *wikipedia:Wolfenstein Enemy Terrority*.

Splash Damage has also produced:

* The multiplayer maps for *Doom 3*.
* *Enemy Territory: Quake Wars*
* *RAD Soldiers*
* The multiplayer content of *Batman: Arkham Origins*
* *Tempo*
Casual Matchmaking

It's time for another Casual Matchmaking Test Event! Starting at 16:00 UTC on Thursday, June 23rd, the Server Browser will be temporarily disabled and Casual Matchmaking enabled. Join us in Dirty Bomb to help us put this new feature through its paces!

# Test Event Duration

Casual Matchmaking will be enabled for the following times. The more you play during the test, the better the system will get at giving you a balanced match. As we'll be focusing on Objective and Execution modes for this test, we're disabling Casual Stopwatch matches and the Server Browser for its duration.

London (BST, UTC+1): 17:00 Thursday, June 23 - 17:00 Friday, June 24
Los Angeles (PDT, UTC-7): 9:00 AM Thursday, June 23 - 9:00 AM Friday, June 24
Sydney (AEST, UTC+10): 2:00 AM Friday, June 24 - 2:00 AM Saturday, June 25

# What is Casual Matchmaking?

In a nutshell, Casual Matchmaking is the system that looks at your performance, amount of experience and skill level, and attempts to put you into matches that will give you the best possible experience.

Some of the most obvious changes will be:

* You'll be able to party up with friends and play on the same team
* Your matches will become more balanced
* Matches may take slightly longer to find, as it will no longer be a simple server query...

...but you'll be able to move around the menu, open cases etc, while searching for them.

Casual Matchmaking will replace the Quick Join option - So ultimately the more players using Casual Matchmaking, the more balanced and easier to find your matches will be.

# How Do I Use It?

While we have the Casual Matchmaking Alpha enabled, you'll find it in the Play menu. From here, you can either Create a Party, or Find a Match by yourself.

After Creating a Party or joining one you've been invited to, you'll see your Steam friends playing Dirty Bomb in the right-hand column. You can invite friends to your party, whether you're hosting it or not and you can also filter maps and game mode by hitting the Change button. When satisfied with your Party, hit the Find Match button.

While finding a match or in the end-game lobby (which is still in its early stages and will be iterated upon), you can move around the menu freely. Check out the in-game news section, hunt for specials in the store, or open a case or two!

# What's the next step?

We want to be clear that this is very much a work in progress and we need to give the system an initial public test run to see if there are any unexpected issues, as overall scale is an essential component of a matchmaking system. We're likely to do a few more of these tests before the system can stay live, but we also have some improvements that are already underway:

An option to automatically re-enter the matchmaking pool a bit after a match has completed
Visual and usability polish on getting into a match and the new Postgame Lobby
Additionally to this, you will be able to review the last 10 Postgame reports from matches that you've played in the Profile section

The criteria that we use to balance matches will also be adjusted regularly based on our findings.
Weapons

For the updated stats go visit:Dr.Rogue69 Steam Guide -
Arsonist cow Spreadsheet

## Shotguns

The Headshot damage modifier is 1.0x and the damage penalty to legs is 0.9x.

## Melee Weapons

Melee attacks have no special damage multiplier for different body regions. Leg and Head hits deal the same damage.

Augments:

Chopper increases damage by 15%. It is implemented a 1.15 modifier to the damage value, which then gets rounded down to an integer value.

Quick\_Slash decreases the attack duration by 25% and is a 0.75 modifier to the attack duration. This results in 33.23% higher DPS.

## Ability Weapons

Damage falloff begins at 18m and ends at 36m at ~66% damage for the REVIVR
Mercs

## Merc Comparison Table

 **RECON**

Vassili

I'm a sniper. I'm sniper-er than the other snipers. I'm the sniperest sniper there is.

Aimee

Phantom

Red Eye

Hunter

 **ENGINEERS**

Proxy

I'd tell you what I think of you, but there aren't enough asterisks in the world to print it.

Bushwhacker

Fletcher

Turtle

I provide you with portable cover, save your life. Is no big deal.

 **FIRE SUPPORT**

Skyhammer

I'll bomb you back into, well, any age you fancy really.

Arty

Call me Arty. And stay out my way, OK? Dangerous for you.

Stoker

Kira

Javelin

 **MEDICS**

Sawbonez

With one hand I save life, with the other I take it. Actually it's the same hand, but that don't sound as good.

Aura

Aura the Medic, yadda yadda, heals the ill, shoots the healthy - are we done?

Phoenix

Sparks

Guardian

 **ASSAULT**

Fragger

I do Crowd Control. I'm like a traffic cop. Just with a machine gun. And grenades. And I don't give out tickets, I... you know what, bad analogy.

Thunder

Nader

Rhino
Bug Fixing Update - April, 2016

Proxy seems suspicious, gaining Prime Suspect status in the Rogue en Vogue event. That hasn't stopped her and the other engineers from crushing a few sneaky bugs in this month's Bug Fixing update, however.

## Notable Bug Fixes

* Fixed bug where the SNITCH Device’s vertical range was unlimited
* Vertical range now matches the horizontal range

* Fixed bug where the SNITCH Device would float in mid-air if thrown into an Airstrike
* Fixed bug where C4 could occasionally be instantly planted
* Fixed bug where Ammo Stations and Healing Stations could work outside of their intended range
* Fixed bug where giving someone ammo by using an Ammo Station did not award you the achievement "Hoarder"
* Fixed bug where using Phoenix's 'Healing Pulse' did not count towards the 'Nurse' achievement requirements
* Fixed bug where several Badges were granted incorrectly in Execution Mode
* Previously they were calculated over an entire round, rather than within a specified time
* Fixed bug where players could receive the Honor Guard Badge every 15 seconds
* Fixed bug where an obsolete Badge (Backstabber) was appearing on the Badge screen
* Replaced the Gold Spec Ops Badge with the Bronze equivalent to better match the requirements
Up Your Arsenal Event

Well, you asked for it... This long weekend, the opus of fan-favorite Coaly takes a new and inexpensive turn, with a free Coalsplitter Trinket simply for logging in! We're also easing everyone in to the brand new Arsenal Crates with a chance to get them in matches, and unleashing a limited-time Steam DLC containing two of our recently-tweaked Mercs. Check it all out below!

### Event Duration

London (BST, UTC+1): 18:00 Thursday, May 26 - 18:00 Tuesday, May 31
Los Angeles (PDT, UTC-7): 10:00 AM Thursday, May 26 - 10:00 AM Tuesday, May 31
Sydney (AEST, UTC+10): 3:00 AM Friday, May 27 - 3:00 AM Wednesday, June 1

## Arsenal Crate Drops

Arsenal Crates are the hefty new reward for levelling up in Dirty Bomb, but we're throwing a few more into the mix! During the event, every Equipment Case drop you get from regular play has a 1 in 10 chance of arriving as a freshly stocked Arsenal Crate[dirtybomb.nexon.net], containing a Credit Boosters, an Expert Case, a wealth of Equipment Cases or even an Elite Case guaranteeing a Silver or better Loadout Card!

## Coalsplitter Giveaway

Poor 'ole Coaly. He's been out of action since the "What the Dickens?" update, consigned to roaming social media. But no more! After community member Jesse's mashup, Coaly's been inspired to come out of retirement to honor the Rogue en Vogue Skullsplitter Trinket. He can be yours forever, simply by logging in at any point during the Up Your Arsenal event!

Coaly's also cheeky enough to have stolen the name of the legit Skullsplitter in the menu, along with the Rogue en Vogue obituary flair... Honestly, this is an unintended bug, which we'll be fixing with our next update - We had the option of delaying the event but decided against it to get the little guy to you as soon as we could. Enjoy this obituary flair while it lasts - we'll be swapping it for a Coaly-specific one with the fix.

## Thunder and Lightning Pack on Steam

Thunder and Phantom may have been the butt of jokes from the other Mercs, but their newfound power in the Unlock and Load Update[dirtybomb.nexon.net] have them out for vengeance. From now until Tuesday, the revitalized Thunder and Phantom can be purchased together in the Thunder & Lightning Pack, two lethal Mercs plus the for the price of one! We've also thrown in a 3 Hour Credit Booster as a bonus, a $21.47 USD value for only $9.99 USD (or local equivalent)!

Check out the pack on the Steam Store now!

## Case-a-Day May

Case-a-Day May is also running up until the end of the Up Your Arsenal event - Don't forget to play a match every day for a free Combined Expert Case!
Dome

**Mounted Guns:** |  x5 ?

Dome is a large Objective/Stopwatch map featuring 3 objectives.

## Objective 1

Objective 1 requires the Attackers to carry two Datacores from the helicopter near their spawn to a radar tower. Standing in their way, aside from the opposing team, are two gates that block direct routes to the Objective, and can be opened by blowing up nearby generators. As with other Delivery objectives, players carrying the object cannot use their abilities or weapons without dropping it, although it can be used as an improvised melee weapon if needed.

## Objective 2

Objective 2 is made up of two bomb sites. The attackers must successfully plant on one of them, with the defenders trying to stop them. Attackers can also open up additional routes through the objective by raising a ramp towards a rooftop, or fixing a forklift to do much the same. Only one of the bomb sites must be destroyed in order to trigger the next objective.

## Objective 3

Objective 3 is another Bomb objective, requiring the attackers to plant a bomb on an anti-aircraft gun. There's a few dozen paths through the area, and more can be activated by destroying two doors along the main path. Once the bomb is detonated, the Attackers have won the map.
Three for Free Week

Logging in just got a damn sight sweeter around here...

For the next 8 days, three juicy drops will hit your Barracks just for opening up the game.

Check out the exact times below to make sure you don't miss a drop, and enjoy the week!

## 'Tested' Operative Case Giveaway

London (BST, UTC+1): 18:00 Wednesday, June 29 - 18:00 Friday, July 1
Los Angeles (PDT, UTC-7): 10:00 AM Wednesday, June 29 - 10:00 AM Friday, July 1
Sydney (AEST, UTC+10): 3:00 AM Thursday, June 30 - 3:00 AM Saturday, July 2
Case contains a Gold Loadout Card for Aura or Skyhammer.

## Arsenal Crate Giveaway

London (BST, UTC+1): 18:00 Friday, July 1 - 18:00 Monday, July 4
Los Angeles (PDT, UTC-7): 10:00 AM Friday, July 1 - 10:00 AM Monday, July 4
Sydney (AEST, UTC+10): 3:00 AM Saturday, July 2 - 3:00 AM Tuesday, July 5
Crate contains one of several high-value items.

## Combined Expert Case Giveaway

London (BST, UTC+1): 18:00 Monday, July 4 - 18:00 Thursday, July 7
Los Angeles (PDT, UTC-7): 10:00 AM Monday, July 4 - 10:00 AM Thursday, July 7
Sydney (AEST, UTC+10): 3:00 AM Tuesday, July 5 - 3:00 AM Friday, July 8
Case contains a Loadout Card in Bronze or higher for a single Merc.
October 12th, 2016 - HOTFIX

Hey Dirty Players!

With Summer Squash Part III a number of issues affecting both gameplay and performance arose. To correct some of these, these changes have been made in this hotfix:

* Fixed bug where Reload could sometimes not work while sprinting or shortly after sprinting
* Fixed bug where changing weapons could crash the game
* Reverted some recently introduced code changes to improve performance

If you're still experiencing issues, please let us know in the comments below!
Store

## CASES

Cases contain one single loadout card, chosen randomly between all loadouts cards. Of course , the Higher the rarity the lower the drop chances are.

Price : **1000**

Possible Rarity of the loadout Card :

  Cobalt | 1000%

## ELITE CASES

Cases contain one single loadout card, chosen randomly between all loadouts cards. Of course , the Higher the rarity the lower the drop chances are.

  Cobalt | 5%

## EXPERT CASES

All Expert Cases (A, B and C) contain the following drops:

  Cobalt | 2.5%

 10 Expert Cases | £12.59

### Expert Case A

The Mercs contained in this case are:

Aimee

Aura

Fletcher

Nader

Vassili

Sparks

Phoenix

### Expert Case B

The Mercs contained in this case are:

Arty

Fragger

Phantom

Proxy

Skyhammer

Stoker

### Expert Case C

The Mercs contained in this case are:

Bushwhacker

Kira

Red Eye

Rhino

Sawbonez

 Silver  Gold  Cobalt

## BOOSTERS

Boosters double the base-fee Credits you gain during multiplayer matches. They only tick down during gameplay and give an average of 936 credits per hour (max and min gain is 20% higher and lower).

## LOADOUTS

You can purchase individually each **Bronze Loadout Cards** of a Merc.

Cost : **$3.49** or **17,500**

## BUNDLES

You can widen your tactical choice for a Merc with a set of 9 **Bronze Loadout Cards** featuring 3 different primary weapons.

Cost : **$19.99** or 100,000
Lucky Golden Pot Event

There might not be much green in Dirty Bomb this St. Patrick's Day, but there'll be plenty o' Gold! From now until Monday, March 21st, a new set of Lucky Loadout Cases will replace the standard set of cases, each one with an increased chance of receiving a Gold Loadout Card. This includes the free Equipment Case drops from playing, and there's no change to the price of cases in the Store, so grab them while you can!

Event Duration
London (GMT, UTC): 18:00, Wednesday, March 16th - 18:00, Monday, March 21st
Los Angeles (PDT, UTC -7:00): 11:00 AM, Wednesday, March 16th - 11:00 AM, Monday, March 21st
Sydney (AEDT, UTC +11:00): 5:00 AM, Thursday, March 17th - 5:00 AM, Tuesday, March 22nd

Loadout Options:
Sawbonez

[data page]

## CLASS

Medic

Heal yourself or others.
Revive downed teammates.
## QUOTE

With one hand I save life, with the other I take it. Actually it's the same hand, but that don't sound as good.

## PROFILE

There are many ways to be dishonorably discharged from the US Army Medical Corps, but anaesthetizing your commanding officer and surgically removing one of his kidneys to save the life of a lowly private soldier is surely one of the more elaborate. Sawbonez never did think red tape went well with a white coat. Now he wears camo, saving (and taking) lives on the battlefield for the highest bidder.

An aggressive American frontline support Medic, Sawbonez is highly effective at reviving his teammates to full health and returning them to combat with minimum delay. His SMG is lethal at close range but still useful even at medium range, and his defibrillator paddles make for a shockingly effective melee weapon.

## ABILITIES

**Large Health Pack**

Sawbonez carries several health packs at any one time. Picking up a health pack will trigger a fast regeneration of player health that can be interrupted by receiving damage.

**Defibrillator**

The Defibrillator can be used to revive incapacitated team-mates. The longer these are charged before releasing, the more health the player has when they are revived. They can also be used as an offensive weapon against enemies, dealing more damage with longer charges.

## INVENTORY

#### Other

Crotzni Selbstadt .40 Stilnotto Stiletto

Blishlok Caulden Cricket Bat

## LOADOUTS

Mouse over the icons to display additional information :

**SAWBONEZ****SM72 Technical Operative**
**SAWBONEZ****CR73 Companion Operative**
**SAWBONEZ****CR42 Original Operative**
**SAWBONEZ****BL71 Bastion Operative**
**SAWBONEZ****SM81 Power Operative**
**SAWBONEZ****CR81 Original Operative**
**SAWBONEZ****BL43 Classic Operative**
**SAWBONEZ****BL82 Original Operative**
**SAWBONEZ****SM41 Original Operative**

## LOADOUTS (2nd Generation)

**SAWBONEZ****BL43 Original Operative**
**SAWBONEZ****BL71 Service Operative**
**SAWBONEZ****BL82 Modern Operative**
**SAWBONEZ****CR42 Power Operative**
**SAWBONEZ****CR73 Companion Operative**
**SAWBONEZ****CR81 Heroic Operative**
**SAWBONEZ****SM41 Prime Operative**
**SAWBONEZ****SM72 Boosted Operative**
**SAWBONEZ****SM83 Revised Operative**
XP
--

 Full Revive | 100 XP
Nexon

**Nexon**used to be the publishers of the Splash Damage-developed Dirty Bomb, is a South Korea-based global video game developer and publisher established in December 1994. Its first title was *Nexus: The Kingdom of the Winds*, which it released in 1996, and its most successful title has been *MapleStory*, released in 2003.

Recently, Dirty Bomb decided to drop Nexon as a publisher, and are now Independently publishing their games.

Other games it has published and/or developed include, but are not limited to:

* *Mabinogi*
* *Combat Arms*
* *Vindictus*
* *Atlantica Online*
* *Dragon Nest*
Game Mode: Execution

In Execution Mode, teams are trying to win the most out of 12 rounds. To win a round the attacking team needs to eliminate all enemy players or bomb one of the objectives; for the defenders to win the round, they have to stop them. Once six rounds have been played, the teams swap.

## Game rules

Each match consists of, at most, 12 rounds. The match finishes once one team has won 7 rounds. If each team wins 6 rounds, it is declared a draw. Each round lasts for 2:00. A round is won if:

**Attackers**

* The attackers kill all of the defenders
* The attackers destroy one of the two objectives

**Defenders**

* The defenders kill all the attackers and no C4 is currently active
* The defenders defuse a planted C4 before it goes off
* The round time expires

Individual rounds cannot end in a draw.

### Match Rules

Unlike in regular game modes, not everyone can plant C4; just one bomb spawns, and only the player who has it can plant it. The bomb spawns at the beginning of each round on an attacking player, typically a higher-scorer or an engineer. If C4 is not planted at one of the bomb sites before the timer expires, the defending team wins the round. The C4 can only be planted once, and the other bomb site becomes disabled once it is planted.

Once killed, players do not respawn until the next round. Players that are incapacitated but not finished can still be revived or helped up to continue fighting.

### HUD

The objective HUD is in the top left of the screen and shows:

* The round timer
* The round number
* The number of players alive on each team
* The number of rounds won by each team
* If the bomb has been planted
* The bomb's fuse progress
Red Eye

*No results*

## QUOTE

I spy...with my red eye...something beginning in...BANG

## PROFILE

The dossier on Redeye's lengthy service in the Australian SAS is a thick one. Time after time he earned field promotions for outstanding bravery, until being busted back down to Trooper for insubordination, or refusal to follow orders, or both. By the time of his discharge for knowing too much about everyone in the regiment, he had an average rank of corporal, but no pension. Now that he's taken to the private sector he's his own boss for a change. Too bad his sole employee is a total buffoon who hates his waste-of-space boss.

Redeye can use his Smoke Grenade ability to conceal his friends and blind his enemies, and his Infrared sight and marksman rifle to take out foes from a distance. He’s a tactical interrupter, capable of suddenly concealing his teammates’ movements while disrupting the enemy.

## ABILITIES

**Smoke Grenade**

 1 25 s 12 s
Throws a grenade that, after a short time, emits a cloud of smoke, limiting vision of both allies and enemies within its radius.

**IR Goggles**

 18 s 13 s
Activates his cybernetic eye, Redeye can see through smoke and spot enemies for his allies.

## INVENTORY

#### Other

PDP-70 DE .50 Stilnotto Stiletto

Dreiss AR M9 Beckhill Combat Knife

## LOADOUTS

Mouse over the icons to display additional information :

**RED EYE****P52 Elite Sniper**
**RED EYE****P75 Rebel Sniper**
**RED EYE****D41 Adept Rifleman**
**RED EYE****D52 Excellent Rifleman**
**RED EYE****P41 Rebel Sniper**
**RED EYE****G75 Veteran Sniper**
**RED EYE****G52 Exempler Sniper**
**RED EYE****D75 Elite Rifleman**
**RED EYE****G41 Adept Sniper**
## LOADOUTS (2nd Generation)

**RED EYE****D45 Augmented Rifleman**
**RED EYE****D51 Champion Rifleman**
**RED EYE****D72 Power Rifleman**
**RED EYE****G41 Premium Sniper**
**RED EYE****G52 Champion Sniper**
**RED EYE****G75 Veteran Sniper**
**RED EYE****P42 Guardian Sniper**
**RED EYE****P55 Expert Rifleman**
**RED EYE****P71 Rebel Sniper**
XP
--

 Spot Enemy | 5 XP
Dirty Bomb Wiki/Top section

WELCOME TO THE OFFICIAL DIRTY BOMB WIKI
the *Dirty Bomb* compendium by the players, for the players.
We are currently maintaining 1,501 pages (260 articles).

Please feel free to contribute by creating new articles or expanding existing ones. You can have a look to the To Do List to get inspiration.

MAIN SECTIONS
PLAYER'S GUIDEMERCSLOADOUTSAUGMENTSWEAPONSGAME MODESMAPSXPBADGESMISSIONSCOMPETITIONSTORE

MERCS

Aimee

Arty

Aura

Bushwhacker

Fletcher

Fragger

Kira

Nader

Phantom

Phoenix

Proxy

Red Eye

Rhino

Sawbonez

Skyhammer

Sparks

Stoker

Thunder

Vassili
Crafting

Crafting is a feature that has replaced the Trade In/Up System. It makes the process of getting a Loadout Card in the rarity of your choice easier.
Instead of Trading Up, you can Recycle your Loadout Cards for Fragments. You can Recycle all of your Lead cards, Iron cards or duplicates in a single action to speed up the process.
Use Fragments alongside Credits to Craft a Loadout Card in your desired rarity.
If you don't have enough Credits, you can use Crafting Kits instead, purchasable in the Store.

Weapon Kits are rare items found in Arsenal Crates, allowing you to lock in on one of your Merc's three Primary Weapons when Crafting.

## Prices

To craft a loadout card, you need a certain number of fragments, credits, or crafting kits.

## Interface

Crafting appears as 2 options given to you in the "Loadouts" tab in the Barracks.

The "Recycle" button allows you to turn unused cards into fragments by dragging and dropping them onto the recycle area, or by selecting all lead, iron, or duplicate cards with one button.

The "Craft" button will first ask you to choose a merc to craft the loadout for, and then it will ask you to pick a rarity. Rarities that cannot be crafted due to lack of materials will be visually darker than other rarities.

When crafting, a display will show you all cards you can possibly get, allowing you to preview them by clicking on them.

Crafting is completed by pressing the craft button.
Snitch Device

The Snitch Device is a multi-purpose reconnaissance tool. Once thrown out, it will propel itself and attach to the first surface it touches. From here the Snitch Device will spot any enemies that come into view and also zap them with a neural disruptor, halting any health regen and making them more vulnerable to incoming bullet damage.

It is only available for use with Aimee, released as part of the 5-week Rogue en Vogue Update
Fletcher

*No results*

## QUOTE

You get what you pay for. I am the best. So I cost more. This is natural.

## PROFILE

Immaculately stylish Nigerian combat engineer guy: efficient, impeccable, maybe just a bit arrogant, he's a swaggering salesman for his own services. Perhaps his self-confidence will rub off on his teammates. But can anyone really be as good as Fletcher claims he is?

As in business, so in combat: Fletcher's all about instantly sizing up the situation and turning it to his advantage. His remote-detonated Sticky Bombs let him set tactical booby-traps as he goes. He's highly effective at defending corners, objectives and chokepoints. He's equally useful at using Sticky Bombs when on the offensive to disrupt and destroy enemy defences. He's also very good with shotguns. Subtlety really isn't his strong suit.

## ABILITIES

**Sticky Bomb**

 3 9s 75+15 damage if stuck directly to an enemy 4.16m
Fletcher can throw out up to three sticky bombs at any one time. They will attach to the first surface they hit, including enemies. Using his Detonator, Fletcher will trigger any and all deployed sticky bombs at the same time, dealing high damage over a small area.

**Objective Specialist**

Fletcher completes Arm, Disarm and Repair objectives faster.

## INVENTORY

#### Other

BlishlokSimeon .357Cricket Bat

Hollunds 880Tølen MPStilnotto Stiletto

## LOADOUTS

Mouse over the icons to display additional information :

**FLETCHER****A62 Superb Close Assault**
**FLETCHER****BL43 Standard Operative**
**FLETCHER****H63 Standard Close Assault**
**FLETCHER****H22 Standard Close Assault**
**FLETCHER****H31 Standard Close Assault**
**FLETCHER****BL32 Standard Operative**
**FLETCHER****BL33 Standard Operative**
**FLETCHER****A23 Guardian Close Assault**
**FLETCHER****A31 Guardian Close Assault**
## LOADOUTS (2nd Generation)

**FLETCHER****A23 Standart Close Assult**
**FLETCHER****A31 Guardian Close Assult**
**FLETCHER****A62 Power Close Assult**
**FLETCHER****BL21 Power Operative**
**FLETCHER****BL32 Standard Operative**
**FLETCHER****BL63 Shielded Operative**
**FLETCHER****H22 Vintage Close Assult**
**FLETCHER****H33 Standard Close Assult**
**FLETCHER****H61 Expert Close Assult**
Starter Packs

For Premium Users, you can buy starter pack to skip the Grind

###### What you will get:

* 10 Mercs (Arty, Vassili, Fragger, Proxy, Sawbonez, Kira, Rhino, Fletcher, Phoenix, Red Eye)
* 10 Golden Cases
* 20000 Credits
* 12 Hour Booster

### Elite Starter Pack

###### What you will get:

* 15 Mercs (Arty, Vassili, Fragger, Proxy, Sawbonez, Kira, Rhino, Fletcher, Phoenix, Red Eye, Aimee, Nader, Thunder, Stoker, Sparks)
* 15 Golden Cases
* 4 Elite Cases
* 25000 Credits
* 18 Hour Booster