Level 95

## Level Classification

* Difficulty: 1/5

* Security System: 4/5

* Entity Count: 0/5

* Stability: 2/5

**Level 95** also known as Skyloopers is the 95th level of The FullRooms.

## Description:

**Level 95** is an infinite void with dark fog and full of different types of skyscrapers, whose structure is very specific and bends in the form of trees. The skyscrapers are very varying in number of floors, length of floors and commonly it's fundament being 1 or many other skyscrapers, connected with weirdly bending staircases, switching from one direction to other nonsensically. Each skyscraper has its own gravity, which causes disorientation and sometimes problems when going to other skyscrapers, like making one fall back to the previous skyscraper. Void have no gravity, which makes it easy to travel, although it can take you much further if one jumps in direction with no skyscrapers in sight. Skyscrapers are unbreakable and have no glass on windows, making it even easier to travel through void, but if one does not touch anything in a skyscraper, he'll fly further. It is also worth mentioning that the void is full of air from office plants and wanderer while flying is slowing down, and with enough time spent in the void, one may get stuck forever. Clusters of skyscrapers are on huge distance from eachother and being connected only by a few long, wide, going in one direction single skyscrapers, and including how huge clusters are, those skyscrapers are extremely rare. Not going through these skyscrapers wanderer risks to stuck in between clusters, eventually crashing into other cluster by gravity of an event.

Skyscrapers' interior consists of a lot of various types of offices, don't have any missing furniture unless someone took it purposely, and are always clean and tidy. It is mostly dark, with only a few floors having light, although there are white fluorescent lamps that can be turned on by a switch randomly placed somewhere in the office. In private offices, there are always orange table lamps, which are sometimes turned on. It is unknown if lamps on level were switched on by level or someone, but they can be switched off and on. Level is full of supplies: snacks, chips, and sodas in vending machines; water in coolers; coffee in coffee machines; and sometimes something in drawers, but never a weapon.

### Conference room

If one wanders long enough, one will find himself in a conference room. It is an anomalous room that is connected by metal double doors all over **Level 95**. It consists of 1 big table in the center, 13 chairs around the big table, a whiteboard, plants in corners standing on small tables, 2 metal double doors at different corners of the room, boxes, some of them containing picture frames and supplies, and a projector with a blackboard showing a white screen. The anomaly of the room is that it is a single instance, so anyone entering it will end up in the same room, meeting each other, and when leaving the room, each one will appear in the door they entered. Once one steps behind doorstep, room will force others who's inside room or near metal double doors blink at same time and make wanderer disappear or appear in sight depending on direction he went.

### Events

**Level 95** has an event that slowly makes gravity go in the same direction, and sometimes a glowing star-like sphere can be seen flying very fast compared to its giant planet-like size. It appears rarely and lasts for 10 minutes, which can be counted down by looking at which position the sphere is in. Even thought gravity changes in one direction, all furniture stay same and not moving anywhere unless have wanderer on them. If furniture gets off the floor during an event, it will fly around without gravity and will not be affected by wanderers, but it will slowly get onto the skyscraper's gravity in transition during the end of the event. Level 95 has another event that is much rarer but lasts for 2–5 days. It releases sky lanterns, which are glowing through the dark fog, making the void look like space.

## Entrances and Exits:

### Entrances:

* Falling off any city buildings with no ground visible at the moment (which appears as an event, allowing one to enter here and will not work on levels like Level 77) on any level will lead here.
* At some point traversing a floor by staircase of any city building on any level will lead here.

### Exits:

* Occasionally one will meet a skyscraper with reception like in hotels and basement clipping into fundament skyscraper. Going up the staircase from ground floor on skyscrapers like this will lead to any hotel level, commonly being Level 5; going down to basement will lead to level similar to basement or level with basement.
* Very rarely other building may appear on skyscrapers, leading to it's respective or similar to building theme level.
* Extremely rare and maybe even in one instance there are white holes in void, flying to them will lead to currently undocumented level