Status Effects

Status effects are a variety of temporary effects that make the target weaker in certain ways, usually by reducing a stat or applying something that makes it harder to survive.

## Elemental Effects

Elemental Effects are inflicted by weapons, skills and other effects that deal elemental damage.

Main article: Elemental Effects

## Ascension and Skills

Certain ascensions can inflict status effects on enemies, instead of boosting the player.

* Crown Prince:
	+ Hex Smoke decreases enemy damage dealt by up to -60%, and increases their damage taken by up to +60%.
	+ Acidic Explosion causes enemies to explode upon death, dealing damage equivalent to the entire duration of a  Smoke Grenade.
* Qing Yan:
	+ Death Mark increases enemy damage taken from the player who marked them, by up to +60%.
* Lei Luo:
	+ Voltage Surge increases enemy damage taken from critical hits, by up to +40%.
	+ Fulminous Zap decreases enemy  Movement Speed by -80% after being hit by a thunderbolt.
	+ Electric Circuit spreads the damage of a hit to other enemies also affected by Electric Circuit.
* Tao:
	+ Fatal Bloom marks enemies, dealing additional damage to them every time they are hit 12 times.
	+ Cursed Mark decreases enemy damage dealt by up to -60%, and  Movement Speed by up to -70%.
	+ No Escape increases enemy damage taken by +20%.
	+ Amplified Sword increases enemy damage taken by flying swords after being hit by another flying sword.
* Qian Sui:
	+ Unbearable Hurtle decreases enemy damage dealt by up to -60%, and increases enemy damage taken by up to +75% (+150% for  Fierce Charge and Shockwave) when hit by Fierce Charge.
* Xing Zhe:
	+ Essence Chain decreases enemy  Movement Speed by -90% after being hit.
	+ Strength Taker decreases enemy damage dealt by up to -60%.
	+ Constant Threat increase enemy damage taken by Essence Chain by +30% for every repeated Essence Chain.
* Li:
	+ Flame Resonance decreases enemy damage dealt by -20% and increases  Fire? damage taken by up to +30%, for up to 3 stacks.

## Other Effects

###  Freeze

Freeze (Also known as Immobile State or Imprison) is capable of holding its target in place.

Enemies will have all movement and attacks paused, even when in mid-air, allowing for easy hits or letting players avoid their attack. Attacks that were moving in a direction will also be halted.

Enemies are unable to be affected by Freeze during certain attacks. The duration is reduced against elite enemies, bosses and enemies with a  Shield?. Against elite enemies and bosses, the duration is reduced even further based on how long they've already been frozen for.

Players under the effect are unable to move, however it does not prevent the use of weapons or skills (including  Dash), and gravity still affects them.

Player effects that can inflict Freeze:

* Energy Orb (Improved by  Chained Duration)
* Thunder Step (Including effects from Arcane Ascensions)
* Smoke Confinement
* Freezing Spell

Enemies that can inflict Freeze:

* Grenadier: Grenade from the  Lightning? variant.
* Bomber: Explosion from the  Lightning? variant.
* Catfish Man: Charged Stun Arrow.

###  Stagger

Stagger briefly interrupts movement and abilities, similar to Freeze. It's more common, but weaker as a downside.

Enemies under the effect have their movement and attacks interrupted and are knocked back, forcing them to recover from the attack for a second.

Enemies are unable to be affected by Stagger during certain attacks or movements, like jumping to a new location. Certain normal enemies such as  Flying Saucer, elite enemies and bosses are completely immune. Additionally, enemies are immune to Stagger for 5 seconds after being previously affected. Resistive Enhanced enemies allow all nearby enemies to have a chance to not be Staggered.

Players under the effect will be unable to move or use skills (including  Dash), and are also knocked back. Players do not have a period where they are immune to Stagger.

Player weapons and skills that can inflict Stagger:

* Combustion? fusion effect.
* Ao Bai's  Explosive Grenade.
* Qing Yan's  Leap.
* Qian Sui's  Hurtle.
* Li's  Blazing Meteor.
* Rainbow Arch's  Weapon Skill?.
* Argus.
* Goshawk.
* Bone Dragon.
* Deafening Mortar primary fire and  Weapon Skill?.
* Frenzied Shark.
* Justice.
* Shrieker.
* Tiger Cannon.
* Fire Tower primary fire and  Weapon Skill?.
* Poisonous Ghost's third hit during primary fire, and its  Weapon Skill?.
* Flowing Light's second hit during primary fire, and its  Weapon Skill?.

Enemies that can inflict Stagger:

* Dark-faced Bandit: Charge Attack.
* Rogue Villain: Shotgun.
* White Shark: Hook Throw. This staggers for a longer time than normal while also pulling the player towards the enemy.
* Mandrill Cavalry: Snowy Mandrill's Charge Attack and Slam. Requires the Mutant Penguin to be killed first.
* Elite Beetle: Charge Attack.
* Elite Yaksha: Ground Slam.
* Elite Mandrill Cavalry: Charge Attack.
* Lu Wu: Ground Slam, Leap.
* Golem: Ground Slam.
* Ichthyosaurus Offspring: Shockwave.
* Wind God: Wing Gust.
* Abyssal Serpent: Bite.
* Pole Monarch: Sword Slash.

###  Bleeding

Bleeding deals  True? damage every second, over 5 seconds. It acts quite similarly to  Burning?, but is unaffected by  Elemental Armor or certain effects such as  Fire Enthusiast.

Player weapons and skills that can inflict Bleeding:

 Bloody Drill deals 10% of the hit's damage every second directly to  Health?. Each hit refreshes the duration of all stacks, making it deal extremely high damage over time with many hits.

Enemies that can inflict Bleeding:

* Any enemy with the Bleed enhancement, which deals 10% of the hit's damage every second. Each stack decays independently. Does not penetrate the  Shields?/ Armor? of the player.
* Certain daily challenges effects can allow all enemies to inflict Bleeding.

###  Deceleration State

Deceleration State is similar to  Decay?, lowering  Movement Speed for a short time.

It is only inflicted by Challenge Events, and only affects the player.

* 'Decrease movement speed for a short time whenever your  Shields?/ Armor? breaks': -90% movement speed for 3 seconds.
* 'Trigger slow-down effect once getting close to the monster': Up to -70% movement speed, based on how close to the enemy you are.