Blast

The Magickos long awaited, experimental low-yield planar bomb

**Blast** is the 21st Session of the Second Season in Where Shades Rule. This session marks the finale of the Valour Haven Arc proper as it leads into the Siege of Valour Haven Arc.

## Recap

The Six successfully locate the whereabouts of the elusive hideout of Black Market gang, the Barricade. After sneaking into the sewers of Valour Haven they discover the presence of the black marketeers and engage in battle with a group of them. They emerge victorious and are confronted by an Ogre enforcer named Bumkin whom they manage to defeat but in the process lose their hostages who were guiding them to their goal within. Fortunately, they happen upon the storeroom adjacent nearby wherein they find a cpative Blink Dog who after being soothed by Tully agrees to bequeath his magical salivate material. They emerge from the sewers, direct guards to clear the hideout and move to inform the Knight-Commander that they have everything they need for the Magickos bomb.

## Summary

The group head to Castle Valour where the evening of their heist they find Sir Arnulf Gamreve sitting before a fireplace in the Keep's Throne room pondering the city's chances of repelling the coming Undead siege. The Six share his skepticism but reveal their good news and their hope that it will even the odds. With the Blink Dog saliva they have the last rare ingredient for the Three Magickos bomb. The Knight-Commander is still somewhat unsure as their inventions have historically had consequences for their users in addition to their enemies. Nevertheless, he agrees to deploy the bomb and go to meet the wacky wizards with the Six to see the bomb for himself.

Arriving the next morning at the Magickos Tower, they are brought together before the three giddy magickos who delightfully explain the device and what it is theoretically capable of doing:

1. The blood of a Mimic allows the bomb to somewhat alter its own chemical composition to meet the necessary reactions required for maximum payload.
2. The toe of a three-toed snow monkey is required due to qualities present within its genetic makeup that key the bombs payload to only affect organic matter.
3. The Saliva of a Blink Dog draws on special magic and links with the realms beyond the Material that draws on otherworldly energy to power the bomb to unparalleled destructive power.
4. The Powerful Undead Brain acts as the Bomb's 'limiter'. It is capable of being altered by the creators to manage the bomb from inside and prevent it from drawing too much power from the infinite planar realms and destroying the material realm.

Ultimately, the Bomb is expected to have a radius of 500m to 10km. This news bothers the Six as it is a large margin of error that could mean if the Bomb is not placed far enough from the city it may destroy everyone in it as well as the Undead Horde. The Magickos insist that 10km is unlikely but possible. The Six proceed to debate the risks involved and where its ideal placement would be in order to inflict the most damage on the invaders.

At this time, horns can be heard blasting in the distance. Knight-Commander Gamreve leaves right away to address the possible emergency leading the group to fear that there may be no time left to deploy the bomb safely as the Magickos insist it cannot be dropped from the sky or the limiter would not work. Unsure of what is happening, they run out to see what was unfolding.

To the welcome of cheering crowds it turns out that the horns are in fact the horns of the Jingo Legion of the Sallow Standard who have arrive with 7,000 soldiers here at the request of the Arlenian Redemption League. Vandor keenly looks over the arriving legionnaires to see if he can see a familiar face. With the additional forces, it meant they might have a fighting chance and the Six conclude that before night falls they would have to plant the bomb before time runs out.

## Featured Characters

### The Six

* Sir Davion Phylund
* Tore Wolfram
* Tully Tanglefoot and Basil
* Vandor Tah
* Dame Dagmar Woodfang

### Returning Characters

* Arnulf Gamreve
* Demazz
* Ruqar
* Kravix
* Ribbit
* Arnold