recursal/Fanatic-Fandom huggingface dataset:
Decontamination Chamber

```
▼ Decontamination Process Initiated

```

```
Processing.

```

```
Processing.

```

```
Please place all personal effects in the sliding panel on the wall for treatment.

```

```
Waiting.

```

```
Waiting.

```

```
Complete.

```

```
Thank you

```

```
Please disrobe and place garments in the nearby receptacle for incineration.

```

```
Waiting.

```

```
Your hesitation has been noted. Do know that the cameras are for recording purposes only. There is no live viewing of captured footage. Non-compliance will result in Officer intervention and rejection from the site.

```

```
Waiting.

```

```
Complete.

```

```
Thank you.

```

```
Please step into the Decon Shower.

```

# BEGINNING DECONTAMINATION

```
You are currently being treated with Chemical Compound HF/DISSOLUTE: A byproduct of HF/PURE developed to be safe for use on live subjects. More information on the harvesting and development of HF/PURE can be found in the site archives.

```

```
Decontamination Complete.

```

```
Please step forward to the dispensary on the far wall where a new uniform will be provided. You may get dressed while wastewater from the Decon Shower is analyzed.

```

# analyzing runoff

```
Analyzing.

```

```
Analyzing.

```

# WARNING: 4% of analyzed microorganisms found to have not been destroyed by HF/DISSOLUTE CHAMBER PURGE IMMINENT

```
Cross-referencing SCP database for potential anomalous lifeforms from the active subject. The discovery of infectious anomalies will result in immediate incineration of the chamber and its occupant.

```

```
Analyzing.

```

```
Analyzing.

```

```
Complete.

```

```
All clear. Surviving microorganisms resistant to treatment of HF/DISSOLUTE determined to be non-anomalous. Runoff to be treated with HF/PURE.

```

```
Lockdown lifted. A security team will arrive shortly to escort you to the main site.

```
Incident at Site ( REDACTED . )

" It's been a full 12 hours, and Doctor Script has come back to do his shift in the Nuclear Engineering Branch Team.

He went to the bathroom for privacy and put on his gear and suit He then went to check the Reactor, it was about 3, 00W.

Everything seemed fine, and he knew how the controls worked out. "

DATE : 2034 / 01 / 07 , Time : 6 : 40 PM

" The next day, Doctor Script got promoted to the Biohazard Control Divison for his hard work.

He was equip equipped Spray Bottle, A Broom, a Briefing Paper, A Ro - Dex Gun, and a Radio.

He then went off to 173's containment chamber. He took out his Spray Bottle and Broom.

And started to clean up. "

9: 40 PM

" He then went to the break room and got a cheeseburger and soda for lunch.

He then left the site after he ate, now off duty. "

1: 17 AM Time: NIGHT.

" The Doctor went home, scrolling on his phone seeing some SCP: XEXPLAINEDVideos. He laughed and smiled. He said: What kind of channel would leak information about a secret organization that lives in the shadows and protects humanity from anomalies?

He then turned off his phone and went to bed.

"

2034 / 01 / 08 Time : 7 : 40 AM

" The next day, he walked to the site with his equipment. However, he found it in cracks and parts of it in shambles.

He said This never happened before, what could have caused it?

He explored the site, and a camera laying on the ground and found out there was a footage recording named: reactor\_incident.avi

He watched it and was shocked. It seems the reactor was miss-handled due to a party on the New Year of 2034. And since the reactor reached to

1, 000 000W, it exploded and caused a big accident. "
Special Thanks

Thank you to:

* Toby Fox (for creating Undertale)
* P0pc0rnPr1nce (for creating Swaptale)
* Jokublog (for creating Dreamtale)
* Sour-Apple-Studios (for creating Horrortale)
* Loverofpiggies (for creating Errortale)
* Jim Kinney (for creating Aftertale)
* SHADIKAL15 (for creating Alphatale)
* Jakei95 majorly (for creating Underverse)
* ZerJox (for creating LastBreath!Sans)
* Alexander Robert Hirsch (for creating Gravity Falls)
* Dream and Georgenotfound (for creating Dream smp)
* Ranboo (for creating the Enderwalk ARG and Ranboo lore)

I was inspired by all of you, oh yeah the last two special thanks:

* Mason (for helping me with this wiki)
* Devin (for creating Command World)
SCP-1079

## Categories

* Safe
* Dr. Wondertainment
* Food
* Transfiguration

## Special Containment Procedures

All instances of SCP-1079 are currently stored within Containment Locker-1079 at Site-19. Furthermore, watchlist databases are to be updated with SCP-1079's information, in order to intercept any new shipments which may appear in the future.

## Description

SCP-1079 is the designation given to a number of sweets brightly labelled "Dr. Wondertainment's Bubblebath Bonbons!®". Currently, the Foundation has █ crates of SCP-1079 in containment, originally containing 64 packets each. The label on each packet provides the name of the product, and two warnings; "Not suitable for children under 3 years", and "Only one sweet is to be taken per sitting". In addition, it lists negative percent daily values of several nutrients, vitamins, and minerals, none of which are present in SCP-1079.

Human subjects report tingling sensations immediately after the consumption of SCP-1079. Ten to fifteen seconds later, the subject's own blood is secreted as pink, bubblegum-scented foam from the subject's pores on their abdomen, arms and back. The total volume of blood secreted in this way is typically from 30-50 mL and does not pose an immediate health risk.

The volume of blood secreted increases exponentially as more pieces are consumed; bubbles form in the subject's blood as a consequence of the SCP's intended function, causing the subject's blood to boil. Death by exsanguination occurs in 95% of subjects who have consumed 4 or more candies in one sitting. Exsanguination is compounded by foam collecting in the lungs of the consumer. After standardized animal testing was conducted, it was found that SCP-1079's effect scales with the consumer's body mass.

**Addendum:** Since its initial discovery in ██/██/1990, ██ deliveries have been made to various supermarkets globally. Attempts to trace these deliveries back to a distribution center or supplier have been unsuccessful as of ██/██/2005.
Update 1.3

**This is a quality article!**
You are looking at one detailed and comprehensive article. To propose changes, **submit edits for review**.

**Update 1.3** was the third update to Geometry Dash released on 20 November 2013. It introduced xStep, a leaderboard system, stars, a demon difficulty, blue pads & orbs (not mentioned in patch notes) and ten new icons.

## Introductions

* New level "xStep"!
* New leaderboard system. Complete levels and rise in the charts!
* New level details, effects and more!
* 10 new characters and Achievements!
* Bug fixes and tweaks.

## Geometry Dash Lite introductions

On 5 November 2013, Geometry Dash Lite was updated to v1.3 with the following:

* New FREE level "Polargeist"!
* Unlock new characters and colours!
* New achievements and rewards!
* Bug fixes and tweaks.

## Gallery

7 November 2013: A teased screenshot of the upcoming level
SCP-005-J-EX

## Categories

* Joke
* Jokes
* EX
* Explained

## Special Containment Procedures

SCP-005-J-EX now appears to arise spontaneously in approximately 15% of all humans and is no longer considered anomalous. Nevertheless, as a training exercise (and as a public service) Mobile Task Force Gamma-5 ("Red Herrings") is currently attempting to generate a counter-meme: that SCP-005-J-EX is "really annoying" and should be suppressed. No other containment procedures appear possible. MTF Gamma-5 personnel are required to perform an Allen-Pryor test at least once per month to ensure contagion has not occurred.

## Description

SCP-005-J-EX is a cognitohazardous meme. It consists of the idea that a joke or humorous anecdote will remain funny once it has been explained. When instances of SCP-005-J-EX arise, all remnants of humor in the relevant joke are completely [DATA EXPUNGED].

The following are extracts from the testing logs for Class D personnel testing positive for SCP-005-J-EX:

```
D-4698: You heard me say it was a duck? Because of that way…

```

```
D-2663: Get it? It sounds like you're crying - boohoo. Boohoo? So then I say…

```

```
D-7984: No? You know that people from ██████████ are all really stupid, right? Okay, so the third guy thinks…

```

```
D-9909: …I guess you just had to be there. But remember that Mike is a big guy…

```

```
D-2348: It's kind of an anti-joke. It's playing with the expectation of a punchline by giving the banalest motivation the chicken could have.

```

```
D-1003: Just a pun on "explained", really. Not much more to it than that.

```
Security Training Tape

Please Insert VHS tape......

...

...

...

...

...

...

...

Data Collected

{Warning do not use this Tape after the date of 2/8/1966}

## Introduction

Hello and welcome to the SCP Foundation, an organization you are not supposed to know about unless you actually signed up. But anyways your currently working in the Foundation's Security Department, The SCP Foundation's most important Department!, providing Security to others who don't feel secure, the VHS tape will take you on a guide to be the best and brightest guards in the SCP Foundation.

## Basic Rules/Information

You must train for at least 90-days (No breaks, sorry) to become a full-time security guard. You can have up to 3 different clearance levels:

Security Clearance Level 2: For newbies who are still training or rogue security guards that broke one of our rules (I don't blame those morons.)

Security Clearance Level 3: Full-time normal guards get this card.

Security Clearance Level 4: For Security Guard Commanders and Personnel who work under the O5, this can only be obtained if you are over 32 years of age and are an experienced shooter from our organization or from other military-related organizations.

## Your Purpose

A Security Guard's main purpose is to Guard the Class-D Cells, If the Class-D attempt to hurt you or step across the red line you are authorized to kill. don't worry though, the janitors will clean up the dead bodies in no time. However, if the group calls themselves the "Chaos Insurgency" it is advised to back down and do what they say.

## During Raids or breaches

If the red alarm goes off and you hear Crying, Screaming, Roaring, Gunshots, etc. you should extract all important personnel like Scientists or Council members to the nearest breach shelter and let the MTF do all the work. When the alarms are off, you are allowed to leave the Breach Shelter.

## Nuclear Protocol

If the Nuclear Warhead has been activated it is your job to extract all personnel to the nearest Helicopter or enter the nearest blast shelter, if you don't make it to one of the escape options that is bad news for you, you will be vaporized by the radiation.
Base After Base

**This is a quality article!**
You are looking at one detailed and comprehensive article. To propose changes, **submit edits for review**.

## Base After Base

### Artist

DJVI

**Base After Base** is the fifth level of Geometry Dash and Geometry Dash Lite and the first level with a Hard difficulty.

## Description

Base After Base maintains a similar difficulty to Dry Out.

A single ship sequence takes place from 53% to 69% and an antigravity cube segment from 71% to 85%.

## Secret coins

* The first secret coin is located at 22% and collected as the cube. After hitting a jump ring suspended over three spikes, slide across two platforms and down through an exposed section of a large column that will lead to the coin and a jump pad.
* The second secret coin is located at 47% and collected as the cube. After passing beneath two overhead spikes, jump up to the next platform and immediately jump again, clearing a spike to fall into a gravity portal and the coin. Wait as the cube slides up into another gravity portal before returning to the main route.
* The third secret coin is located at 67% and collected as the ship. After entering the passageway and passing three spikes, fly up into a crevice and continue up to the exit, collecting the coin.

## Trivia

* Base After Base evolved from the beta level Ultimate Destruction.
* Prior to Update 1.9, Base After Base possessed a Harder difficulty.
* Base After Base takes 86 seconds to complete and requires a minimum of 103 jumps.

## Gallery

First secret coinSecond secret coinThird secret coinLevel selectionOriginal difficulty
Biological Research Facility Perseus-1

# SCP Foundation Secure Facility Dossier

Official Designation: Biological Containment Facility PERSEUS-1

Site Identification Code: PROTGCV-Site-1

# General Information

Founded: February 16, 1962

Founding Director: Gregory Russo

Location: REPLACE

Cover Story: REPLACE

Site Function: REPLACE

Size: REPLACE

# Partial List Of Anomalies Currently Under the Jurisdiction of BCF PERSEUS-1

```
ALL CURRENT ANOMALIES ARE REDACTED

```

# Facilities And Wings

* Living Facilities - REPLACE

* Office Facilities - REPLACE

* Common Rooms - REPLACE

* Grand Mess Hall - REPLACE

* Medical Wing - REPLACE

* Security Facilities - REPLACE

* Gym - REPLACE

* Range - REPLACE

* Observatory - REPLACE

* Laboratories and Research Wing - REPLACE

* Computer Science Wing - REPLACE

* Metal Shop and Construction - REPLACE

* Church - REPLACE

* Barracks - REPLACE

* Containment Wing - REPLACE

* Containment Vaults - REPLACE

* Director Complex - REPLACE

# STAFFING INFORMATION

Site Director: Dr. Shirley Gillespie

Deputy Site Director: NAME

Asst. Dir. of Personnel: NAME

Asst. Dir. of Facilities: NAME

Asst. Dir. of Research: NAME

Asst. Dir. of Containment: NAME

Asst. Dir. of Medicine: NAME

Asst. Dir. of Security: NAME

Asst. Dir. of Human Resources: NAME

On-Site Psychologist: NAME

On-Site Personnel:

    Department Heads: #

    Staff Doctors: #

    Staff Researchers: #

    Administrative Personnel: #

    Maintenance or Janitorial: #

    Security Personnel: #

    D-Class: #

    Other Personnel: #

# ADDITIONAL INFORMATION

Biological Research Facility Perseus-1 is a Research Facility used to study anomalies such as SCP-610, and SCP-008 (Formerly in Site-19). All other information is extremely classified and the only thing that is known about Biological Research Facility Perseus-1 is that all Biohazard Operative Commanders/Leaders use this site as Base - Wing 19038.
Executive Personnel

*Hello, my name is RunNowVoId. Or O5 - 12.*

*Today we will be talking about " Executive Personnel. "*

*Now you might be wondering, what is Executive Personnel?*

*Executive personnel is the most loyal, and respectful people working for the Foundation right now.*

*All personnel who are executives are kept in Offices - ██.*

*Anyone who applies for Executive personnel must go through 7 trainings to get fully applied.*

*Also, whenever one of those " systems " is broken, Engineering and Technical services fixes the computers and restarts and replaces the systems with a new one.*

*Alright, that is enough for now. See you later.*

[ CONNECTION TERMINATED. ]
The World's Gone Beautiful

# SCP-001

## Categories

* [UNNECESSARY]
* 001 Proposal
* Esoteric Class
* Predictive
* Uncontained

## Special Containment Procedures

SCP-001 does not need to be contained.

In the event of SCP-001 occurring, all personnel, including D-class, are to be honorably discharged and may do what they wish with their remaining time. All sapient and non-aggressive SCPs are to be released. Any further SCPs which can be decommissioned are to be. All remaining Foundation sites are to be run by the AIAD systems.

Specifically bred instances of SCP-514 are to be released globally.

## Description

SCP-001 refers to an event occurring shortly before the cessation of all life on Earth. Whilst SCP-001 has not yet taken place, it was discovered through various pieces of information gathered from extra-universal Foundations and other similar groups (see attached document 001-A for a list of such communications).

It is important to note that SCP-001 is not the cause of the apocalyptic scenario, merely a pre-occurrence response to it. SCP-001 is, according to records, distinctively recognized by certain key features.

During an SCP-001 event, flowers are observed to spontaneously appear and bloom over ~90% of the viable land surface of the planet. These flowers are universally referred to as "vibrant", "bright", "beautiful", and/or words to this effect. The weather will clear, globally, with an ambient temperature recognized as comfortable by the majority of the populace. Air pollution will additionally clear.

During an SCP-001 event, the global populace will become aware of the fate of the Earth, and its inevitability. They will also experience heavily decreased levels of violence.

SCP-001 will occur exactly 24 hours before the death of all life on the planet.
SCP-8000

\*Joke Fan-Made SCP\*

An artistic representation of SCP-8000

The Euclid SCP-8000, otherwise known as The Masked Shadow by Class D personnel, is a black humanoid figure with what appears to be a white mask. SCP-8000 emits gas that when inhaled, shows the victims worst nightmares. While distracted, SCP-8000 would then eat the victim. According to survivors, SCP-8000 is about "5 adult men in height. ". Not only is he smart, he is also incredibly fast. Usain Bolt is not even close to being able to outrun him. SCP-8000 has a really deep voice, almost too deep to understand. Though it is humanoid, it is usually on all fours.

Containment procedures include a big room, to fit his monstrous size, and any padding so no gas goes through any cracks in the doors and walls. When testing, everyone must wear hazmat suits or gas masks to avoid inhaling the nightmare gas.

Containment was the most difficult. The Foundation had to attempt 4 times before capturing him. The first time they were unaware of the gas, so they were eaten. However, there was one survivor. They informed the team to not inhale the gas, however, that was sadly unsuccessful. The next time the team wore hazmat suits and tried to trap SCP-8000 in a net, but he broke out and ran to another location. Finally, they gathered a big team to corner it, then captured it in a net and safely contained the beast.

SCP-8000 is also responsible for one of the most dangerous containment breaches. When one of the Class D workers went to test SCP-8000, and when he left, he left the door open. SCP-8000 noticed an opening and decided to break out. While 8000 was on its rampage, its size was not big enough for the hallways, so he stood up and destroyed a lot of the property to properly move around, but in the process, walls were broken, meaning containment cell walls were broken as well. SCP-096 escaped. SCP-173 escaped. As well as The Hard To Destroy Reptile, and The Old Man. That was not even the end of it. More than 300 SCP Workers died just by 8000 alone, and Dr. Bright almost died as well.

As for what he does alone in his cell, he mostly sleeps on the floor like a dog. When he isn't sleeping, he just slowly circles around the cell. Don't tell him about the secret camera!
SCP-323/Recovered Audio Log, Incident SCP-323-B752Z4, 11/09/06

# ACCESS GRANTED

The following audio log has been transcribed from surveillance recovered during the 11/09/06 containment breach of SCP-323, which resulted in the death of twelve personnel members before containment could be re-established. No accompanying video surveillance could be recovered.

```
**SCP-323-1:** Hungry. So… hungry.

```

```
*The sound of dragging can be heard, as SCP-323-1's voice becomes louder.*

```

```
**SCP-323-1:** I… must eat. So very hungry. Always… always hungry.

```

```
*Several thumps can be heard, followed by a wet crack.*

```

```
**SCP-323-1:** Must… not eat. I have to eat. So hungry. So… lonely.

```

```
*What is presumed to be SCP-323-1 eating can be heard, accompanied by what sounds like panting.*

```

```
**SCP-323-1:** Alone. Hungry. Should… eat. Must. Must… eat them all. I must eat… to know… warmth.

```

```
*SCP-323-1 creates a loud vocalization, followed by a wet thump.*

```

```
**SCP-323-1:** So cold! Must eat!

```
Cycles

**This is a quality article!**
You are looking at one detailed and comprehensive article. To propose changes, **submit edits for review**.

## Cycles

### Artist

DJVI

**Cycles** is the ninth level of Geometry Dash and Geometry Dash Lite and the third level with a Harder difficulty.

## Description

Cycles introduces the ball form with a light use of pads, rings and gravity portals. Misleading jump pads and rings leading to hazards as well as triple spike arrangements are prominent during the first cube sequence. The single ship sequence involves rapidly alternating gravity.

* A cube sequence takes place from 0% to 36%;
* A ball sequence from 36% to 54%;
* A ship sequence from 54% to 71%;
* A cube transition sequence from 71% to 74%;
* And a ball sequence from 74% to 100%, while under the effects of the mirror portal from 74%, ceasing at 82% and continuing at 91%.

## Secret coins

* The first secret coin is located at 42% and collected as the ball. After clearing the first two obstacles, roll through a gap above spikes and flip once to collect the coin, rolling down to return to the main route.
* The second secret coin is located at 63% and collected as the ship. After alternating gravity seven times, fall up to collect the coin before flying down to clear the oncoming wall.
* The third secret coin is located at 87% and is collected as the ball. After returning to the right direction of travel, after flipping onto a platform with a jump pad at its edge, flip early down and back up past the jump pad and through a crevice between spikes. Flip down from the ceiling, slide down onto the topside of a platform, flip up to the ceiling to collect the coin and immediately back, rolling over a gap across the topside of a narrow spiked platform. By its edge, flip up and back from the ceiling once more onto the topside of a platform, sliding down to return to the main route.

## Trivia

* Prior to Update 1.9, Cycles possessed an Insane difficulty.
* Cycles, xStep and Clubstep are the only levels to reward icons when completed in practice mode.
* Cycles is the only level to end with the ball form and the only level to end under the effects of the mirror portal.
* The second cube sequence is the only sequence in a main level that does not require any action to be performed.
* Cycles takes 82 seconds to complete and requires a minimum of 88 jumps.

## Gallery

First secret coinSecond secret coinThird secret coinLevel selectionOriginal difficulty
Update 1.1

**This is a quality article!**
You are looking at one detailed and comprehensive article. To propose changes, **submit edits for review**.

**Update 1.1** was the first major update to Geometry Dash released on 10 September 2013 for Android and 14 September 2013 for iOS. It introduced Time Machine, the ability to comment on user levels, two new cubes (one on Android) and one new white colour.

## Introductions

* New level "Time Machine" with a new soundtrack!

* New game mechanic, mirror mode!

* Added ability to comment on user levels.

* New unlockable character and colour!

* Lots of bug fixes, tweaks and improvements!

Time Machine

### 1.11

* Added Everyplay support. You can now record and share replays with friends!

* + Bug fixes and tweaks.

## Geometry Dash Lite introductions

Shortly after Geometry Dash updated to 1.11 on 4 October 2013, Geometry Dash Lite updated to 1.11 (skipping 1.1) with the following:

* Added Everyplay support. You can now record and share replays with friends!

* + Bug fixes and tweaks.

## Trivia

* Originally upon release, Everyplay failed to work on several devices. However, compatibility was eventually added and improved until its discontinuation on 1 October 2018.

* This update prevented users from verifying a level by beating it in practice mode.

* + Consequently, most existing levels that been completed using the "practice mode bug" were removed from the server.

* There is a noticeable delay with the cube while it goes through the mirror portal in the level preview.
Time Machine

**This is a quality article!**
You are looking at one detailed and comprehensive article. To propose changes, **submit edits for review**.

## Time Machine

### Artist

Waterflame

**Time Machine** is the eighth level of Geometry Dash and Geometry Dash Lite and the second level with a Harder difficulty.

## Description

Time Machine introduces the mirror portal. Difficulty is increased as triple spike arrangements are frequent and antigravity segments become routine, also occurring during the final ship sequence.

* A cube sequence takes place from 0% to 35%, while under the effects of the mirror portal from 29%;
* A ship sequence from 35% to 43%, with the mirror portal's effects sustained;
* A cube sequence from 43% to 92%, with the mirror portal's effects ceasing at 57%, continuing at 71%, ceasing at 78%, continuing at 85% and ceasing at 89%;
* And a ship sequence from 92% to 100%.

## Secret coins

* The first secret coin is located at 12% and collected as the cube. After the second antigravity segment, jump over spikes and onto a block beneath an overhead spike. Jump by the edge of the block to clear the overhead spike, collecting the coin and landing onto another block beneath an overhead spike.
* The second secret coin is located at 37% and collected as the ship. At the beginning of the sequence, fly carefully through the gap in the centre of a spiked obstacle to collect the coin.
* The third secret coin is located at 69% and collected as the cube. After returning to the right direction of travel and during an antigravity segment, after being launched by the second jump pad, slide up into a gravity portal and onto the coin. Hit two jump rings to return safely to the main route, waiting while passing beneath overhead spikes.

## Trivia

* Prior to Update 1.9, Time Machine possessed an Insane difficulty.
* Time Machine is the only level to end normally under the effects of the gravity portal.
* Time Machine reveals the magenta jump ring as part of collecting a secret coin, although it is not formally introduced until Theory of Everything.
* Time Machine takes 99 seconds to complete and requires a minimum of 107 jumps.

## Gallery

First secret coinSecond secret coinThird secret coinLevel selectionOriginal difficulty
Geometry Dash SubZero

**This is a quality article!**
You are looking at one detailed and comprehensive article. To propose changes, **submit edits for review**.

    **Geometry Dash SubZero** is a free ad-supported expansion app of Geometry Dash developed and published by RobTop Games and released on December 21, 2017 for iOS and Android, first being announced on December 12, 2017. It features 3 exclusive levels, with limited achievements, icons and collectibles. The ability to transfer certain unlockable data over to the full version through user accounts is also available.
Geometry Dash Lite

**This is a quality article!**
You are looking at one detailed and comprehensive article. To propose changes, **submit edits for review**.

**Geometry Dash Lite** is the free ad-supported lite version of Geometry Dash for iOS and Android. It includes 13 levels from the full version (partly corresponding to those from Update 1.6), with limited achievements, icons and collectibles. The ability to transfer certain unlockable data over to the full version through user accounts is also available.

## Update log (iOS)

The following table contains the official update information provided by the iOS App Store, only omitting secondary information such as support notices.
Update 1.6

**This is a quality article!**
You are looking at one detailed and comprehensive article. To propose changes, **submit edits for review**.

**Update 1.6** was the sixth major update to Geometry Dash released on 25 March 2014. It introduced Electroman Adventures, Clubstep, three secret coins to all levels, map packs, two new colours, four new cubes, two new ships, four new balls, and four new UFOs.

## Introductions

* New level "Electroman Adventures"!
* New Demon level "Clubstep"!
* Secret coins to collect on ALL levels!
* Destructible blocks!
* Invisible mode blocks!
* Map packs!
* New levels!
* The first epic colour, shadow black!
* New colours, icons, ships, UFOs, and balls!
* Tweaks, bug fixes and more!

## Levels

### 1.61

* Fixed a bug on devices running iOS 5.
* Bug fixes and tweaks.

## Geometry Dash Lite introductions

On 21st March 2014, Geometry Dash Lite was updated to 1.6 with the following:

* New level "Base After Base"!
* Record and share replays!
* New Achievements and rewards!
* Bug fixes and tweaks.

### 1.61

* Fixed a bug on devices running iOS 5.
* Bug fixes and tweaks.

## Trivia

* The Electroman Adventures sneak peek did not feature the destructible blocks that were in the finished version, and one of the columns before the ship section was slightly modified.
* Electroman Adventures had a Harder difficulty before Update 1.7, making it the only main level to have its difficulty raised, and the third level with a Harder difficulty in Update 1.6.
* Secret coins in pre-1.6 levels either modified the level itself showing features that didn't exist in past updates or were placed remotely in the level in already possible to reach locations.
* This is the first update that introduced two levels, the second being 1.9, and the third being 2.0.
* On June 16, 2017, Viprin tweeted some images of early concept art for Geometry Dash. The second image was made during 1.6's development. More sawblades were originally planned for the update, in addition to a skull-like structure possibly intended for Clubstep.

## Gallery

This image shows new sawblades, as well as some new blocks.This image shows a dark background color, possibly hinting the dark theme in Clubstep.This image shows coins, which were new to the game, having being added in this update.This image shows the new breakable blocks and invisible spikes.
## References

1. ↑ https://www.youtube.com/watch?v=4YpSZ\_Rze2U
2. ↑ https://twitter.com/vipringd/status/875738661316329473
Clutterfunk

**This is a quality article!**
You are looking at one detailed and comprehensive article. To propose changes, **submit edits for review**.

## Clutterfunk

### Artist

Waterflame

**Clutterfunk** is the eleventh level of Geometry Dash and Geometry Dash Lite and the second level with an Insane difficulty.

## Description

Clutterfunk introduces the saw-blade hazard. It also introduces the size portal and involves segments under its effects for all forms, in conjunction with an assortment of small-scale objects, considerably increasing gameplay variety. The cube sequences become progressively more difficult requiring fast reaction and precise timing due to the combination of small size and extensive use of pads and rings with frequent alternations of gravity. The ship sequences are noticeably less spacious. The single ball sequence is more intensive with extensive use of rings and gravity portals.

* A cube sequence takes place from 0% to 29%, while under the effects of the mirror portal from 4% to 7%, and under the effects of the size portal from 14% to 29%;
* A ship sequence from 29% to 36%;
* A ball sequence from 36% to 53%, while under the effects of the size portal from 36%;
* A ship sequence from 53% to 67%, with the size portal's effects ceasing at 60%;
* And a cube sequence from 67% to 100%, while under the effects of the size portal from 67%, ceasing at 71%, continuing at 74%, ceasing at 77% and continuing at 82%.

## Secret coins

* The first secret coin is located at 31% and collected as the ship. After passing beneath the first obstacle, fly carefully above the fourth and fifth obstacles by the ceiling to collect the coin.
* The second secret coin is located at 65% and collected as the ship. After the ship returns to normal size and passes through the second gravity portal, bypass the third gravity portal by flying over a saw-blade and through a gap in the column to collect the coin. Fly over another saw-blade to enter the fourth gravity portal, which, having skipped the previous gravity portal, will not have any effect.
* The third secret coin is located at 86% and collected as the cube. After passing through the first three-step structure and hitting the jump pad, hit the first two jump rings, the jump pad and the third jump ring, missing the fourth ring to fall to line platforms separated by saw-blades by the ground. Immediately jump continuously to collect the coin by the second line platform, hitting the gravity ring immediately after jumping from the third line platform to return to a jump pad along the main route.

## Trivia

* Clutterfunk and Electroman Adventures are the only levels to reward ships when completed in normal mode.
* Clutterfunk takes 99 seconds to complete and requires a minimum of 125 jumps.

## Gallery

First secret coinSecond secret coinThird secret coinLevel selection
SCP-990

**Item #:** SCP-990

**Object Class:** Keter

**Special Containment Procedures:** Currently no containment for SCP-990 has been devised. Any personnel with suggestions for the containment of SCP-990 should report to Dr. ██████████. Any and all ideas are welcome, regardless of who suggests them.

**Description:** SCP-990 is generally a human male dressed in a Cold War era business suit who appears to Foundation personnel through dreams. Thus far no Foundation personnel have encountered SCP-990 in the real world; if he corresponds to an actual human being, we have yet to find him. Presently there have been no reports of SCP-990 appearing to non-Foundation personnel.

SCP-990 has been appearing to Foundation personnel since [DATA EXPUNGED]. SCP-990's existence came to light when several Agents discussed having dreams involving a similar individual. Numerous other Agents reported dream-sightings of an individual matching the description of SCP-990. The phenomenon did not officially receive SCP classification until the aftermath of event-990-07.
The Zodiac Anomaly Wiki

**Welcome to the The Zodiac Anomaly Wiki!**
It is a wiki page about the universe of The Zodiac Anomaly.

We're a collaborative community website about The Zodiac Anomaly that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Theory of Everything

**This is a quality article!**
You are looking at one detailed and comprehensive article. To propose changes, **submit edits for review**.

## Theory of Everything

### Portals

Cube, Ship, Ball, UFO; Gravity, Mirror, Size

### Sequences

C, S, s, S, s, C, c, C, U, C, .B, s, C, U, .u, .U, C, b, s,

### Artist

dj-Nate

**Theory of Everything** is the twelfth level of Geometry Dash and Geometry Dash Lite and the third level with an Insane difficulty.

## Description

Theory of Everything introduces the magenta jump pad and magenta jump ring, which are frequently used in combination with other pads and rings during cube and ball sequences. The UFO form is also introduced and with segments involving the size portal. Hazardous alternate paths appear regularly during ship and UFO sequences, with the correct paths indicated by arrow pulsators.

* A cube sequence takes place from 0% to 8%;

* A ship sequence from 8% to 16%, while under the effects of the size portal from 10%, ceasing at 13%, continuing at 15% and ceasing at 16%;

* A cube sequence from 16% to 26%, while under the effects of the size portal from 22% to 25%;

* A UFO sequence from 26% to 34%;

* A cube sequence from 34% to 44%;

* A ball sequence from 44% to 53%, while under the effects of the mirror portal from 44% to 51%;

* A ship sequence from 53% to 57%, while under the effects of the size portal from 53% to 57%;

* A cube sequence from 57% to 64%;

* A UFO sequence from 64% to 81%, while under the effects of the size portal from 72% to 80%, and under the effects of the mirror portal from 72% to 81%;

* A cube sequence from 81% to 91%;

* A ball sequence from 91% to 95%, while under the effects of the size portal from 91%;

* And a ship sequence from 95% to 100%, with the size portal's effects sustained.

## Secret coins

* The first secret coin is located at 30% and collected as the UFO. After passing above a wide structure, hop up past a saw-blade, through a false column by the ceiling and over another saw-blade to collect the coin.

* The second secret coin is located at 56% and collected as the ship. After avoiding three obstacles, fly carefully beneath the fourth obstacle by the ground to collect the coin.

* The third secret coin is located at 83% and collected as the cube. After hitting two jump rings, immediately jump from the platform to fall past saw-blades to collect the coin by a jump pad. After being launched by a second jump pad, hit a jump ring to return to the main route.

## Trivia

* Theory of Everything takes 86 seconds to complete and requires a minimum of 62 jumps.

## Gallery

First secret coinSecond secret coinThird secret coinLevel selection
Varik Ivory

**Varik Ivory** is the second main protagonist of The Zodiac Anomaly Series. Dr. Wylde rescued him from Z.A.R.C. when he was younger, along with Law, Pandora, Camille and Cade. After helping Lara destroy Wylde's Island and free the programmed children, Varik escapes with her, Cade and Pandora, into the Dead Zone to find a way to cure the children from Wylde's broken programs. With Gaia and more Zodiac Kids, they defeat Z.A.R.C. and are asked by the S.U.N. to attend the trial of Z.A.R.C. survivors, which turns out ot be a coup by the S.U.N. to capture them. Rescued by the Eclipse, Varik and his friends are now researched all across the North and eventually realize that their true enemy is Nox, one of the S.U.N.'s councilman, as he annihilates the S.U.N. and takes control of the North. Varik is the one who understands that Tania and Aaron are controlled by Nox through mind compulsion. After Nox's and Adam's deaths, Varik lives with Lara and Aaron. They join the fight against the Extempus and initially want to close the wormholes, but they later unite with the Extempus. He was born on August 29th, 2120, in Saratov, Russia.

## Appearances

**House of Wylde**

In House of Wylde, Lara...

## Relationships

**Varik Ivory**

Lara...
Update 1.5

**This is a quality article!**
You are looking at one detailed and comprehensive article. To propose changes, **submit edits for review**.

**Update 1.5** was the fifth update to Geometry Dash released on 30 January 2014. It introduced Theory of Everything, the ability for users to rate custom levels as a demon, a new colour, four new cubes, three new ships, and a new form, UFO.

## Introductions

* New level "Theory of Everything"!
* New game mode!
* New unlockable ships and icons!
* New level details, effects, and more!
* Vote on stars and demon difficulty!
* Copy/paste in the editor!
* Lots and lots of improvements!
* Bug fixes and tweaks.

### v1.51

* Bug fix where saving large maps would make the app crash.

## Geometry Dash Lite introductions

On 30th January 2014, Geometry Dash Lite was updated to 1.5 with the following:

* New Achievements and rewards!
* Updated ship art.
* Bug fixes and tweaks.

## Gallery

The first update image, showing the new UFO form, as well as new decorations, shown at the bottomCustom level changes, introducing a new concept of being able to rate levels for stars and difficulty
Dry Out

**This is a quality article!**
You are looking at one detailed and comprehensive article. To propose changes, **submit edits for review**.

## Dry Out

### Artist

DJVI

**Dry Out** is the fourth level of Geometry Dash and Geometry Dash Lite and the second level with a Normal difficulty.

## Description

Dry Out introduces the gravity portal with an antigravity cube segment. Vertical obstructions occur more often, requiring stricter movement that restrains against unnecessary jumping.

An antigravity cube segment takes place from 34% to 51% and a single ship sequence from 67% to 84%.

## Secret coins

* The first secret coin is located at 30% and collected as the cube. After gameplay moves away from the ground and after descending down platforms with three overhead spikes, jump to the next platform and slide down onto the coin. Immediately continue to jump across line platforms until arriving at a jump pad to return to the main route.
* The second secret coin is located at 62% and collected as the cube. After the antigravity segment and after hitting the second jump ring, jump up two platforms and onto a suspended spiked platform, falling to collect the coin and jumping again to clear an oncoming spike.
* The third secret coin is located at 80% and collected as the ship. During the second section of the ship sequence involving the alternating spiked obstacles, pass the first three obstacles and fly above the fourth obstacle near the ceiling to collect the coin.

## Trivia

* Prior to Update 1.9, Dry Out possessed a Harder difficulty.
* Dry Out takes 84 seconds to complete and requires a minimum of 106 jumps.

## Gallery

First secret coinSecond secret coinThird secret coinLevel selectionOriginal difficulty
Robert Topala

**This is a quality article!**
You are looking at one detailed and comprehensive article. To propose changes, **submit edits for review**.

**Robert Nicholas Christian Topala** (born February 23, 1987), also referred to as *RobTop*, jokingly as *RubRub* and as *Zhenmuron* on Reddit and formerly Newgrounds, is a Swedish game developer and the founder of RobTop Games. His company has created the mobile games *Boomlings*, *Boomlings MatchUp*, *Memory Mastermind*, *Geometry Dash* and its lite version and expansions, *Geometry Dash Meltdown*, *Geometry Dash World* and *Geometry Dash SubZero*. Geometry Dash would later be released on PC.

## Biography

Topala was studying civil engineering when he first started exploring video game development, then with only basic programming knowledge. He described creating his first game Bounce ball thingy as *"a fun side project that might even get me a little spending money."* It was the experience in developing puzzle games that helped him as he developed Geometry Dash over four months, along with the inspiration from platformer games he grew up playing such as *Super Mario Bros.* and more recent iOS titles including *The Impossible Game*, *BIT.TRIP RUN!* and *Super Meat Boy*. Topala credited the community following of Geometry Dash as having helped the game grow and evolve through their support and feedback. The level editing and sharing features enabled players many creative opportunities as well as Topala, who used ideas to innovate throughout the game's flow of updates. The integration of Everyplay also contributed towards spreading the word of the game. Geometry Dash soon climbed in popularity and achieved millions of downloads around the world.

> *"There really was no detailed plan [for Geometry Dash]. It simply started as a template with a cube that could crash and jump. Through different iterations I then kept adding more and more features and content until the game felt right."*
>
>

 ~ Robert Topala

## Gallery

Robert Topala, a widely circulated photoTopala's Geometry Dash account (2020-07-09)

The following photos were shared by Topala on the Geometry Dash Discord server.

## Social media

* Facebook
* Old personal Facebook
* Twitter
* YouTube
* Twitch
* TouchArcade

## References

1. ↑ Merinfo.se - Robert Topala
2. ↑ Prioritize players and their experience to succeed in gaming
3. ↑ Smart strategies fuel Geometry Dash’s slow jog to success
Update 1.2

**This is a quality article!**
You are looking at one detailed and comprehensive article. To propose changes, **submit edits for review**.
   **Update 1.2** was the second update to Geometry Dash, released on 14 October 2013 for Android and 21 October 2013 for iOS. It introduced Cycles, two new icons and a new form, the ball.

## Introductions

* New level, Cycles!
* An all-new game mechanic, Ball!
* 2 new icons!
* New achievements and rewards!

* Bug fixes and tweaks.

## Geometry Dash Lite introductions

On 21 October 2013, Geometry Dash Lite was updated to 1.2 with the following:

* New FREE level, Back On Track!
* Bug fixes and tweaks.

## Trivia

* In the patch notes of Geometry Dash Lite, Update 1.2 is mistakenly also called Update 1.13.
Electroman Adventures

**This is a quality article!**
You are looking at one detailed and comprehensive article. To propose changes, **submit edits for review**.

## Electroman Adventures

### Portals

Cube, Ship, Ball, UFO; Gravity, Mirror, Size

### Artist

Waterflame

**Electroman Adventures** is the thirteenth level of Geometry Dash and Geometry Dash Lite and the fourth level with an Insane difficulty.

## Description

Electroman Adventures introduces destructible blocks briefly during the initial cube sequence.

* A cube sequence takes place from 0% to 13%;
* A ship sequence from 13% to 26%, while under the effects of the size portal from 13%;
* A cube sequence from 26% to 33%, with the size portal's effects ceasing at 33%;
* A ball sequence from 33% to 40%;
* A cube sequence from 40% to 46%, while under the effects of the mirror portal from 40% to 46%;
* A UFO sequence from 46% to 53%;
* A ship sequence from 53% to 60%;
* A UFO sequence from 60% to 66%, while under the effects of the mirror portal from 60% to 66%, and under the effects of the size portal from 60%;
* A ship sequence from 66% to 73%, with the size portal's effects sustained;
* A cube sequence from 73% to 86%, with the size portal's effects sustained;
* A ball sequence from 86% to 93%, with the size portal's effects ceasing at 93%;
* And a cube sequence from 93% to 100%.

## Secret coins

* The first secret coin is located at 12% and collected as the cube. After hitting two yellow jump rings, jump four times, the second time through a column of destructible blocks, and hit a jump ring to collect the coin, sliding through a destructible block and falling to hit a jump ring, returning to the main route by the end of the sequence.
* The second secret coin is located at 19% and collected as the ship. After flying past six vertical sets of saw-blades, fly down into a spiked structure by the hazardous ground to collect the coin within an arching cavity.
* The third secret coin is located at 91% and collected as the ball. After passing face-resembling decorations and flipping downwards, remain downward and enter a passage with alternating spikes, flipping six times to collect the coin.

## Trivia

* Prior to Update 1.7, Electroman Adventures possessed a Harder difficulty. It is the only level to have its difficulty rating later raised.
* Electroman Adventures and Clutterfunk are the only levels to reward ships when completed in normal mode.
* Electroman Adventures reveals fake spikes as part of collecting secret coins, although they are not formally introduced until Clubstep.
* The portals at 66% can be bypassed, allowing the remainder of the level to be completed under the effects of the mirror portal.
* Electroman Adventures and Theory of Everything 2 are the only main levels to use destructible blocks.
* Electroman Adventures takes 88 seconds to complete and requires a minimum of 88 jumps.

## Gallery

First secret coinSecond secret coinThird secret coinLevel selectionOriginal difficulty