Development Stats

The System for character stat goes farther than combat development
and there is quiet a few statistics in this RP added for spell purposes. There is a Character Development system that is pretty average that is used in every day/session RP.

**Statistic:** A statistic represents the main quantity of the attribute represented.

**Bonus:**  A bonus represents the detailed or *announced* represented combination of both statistics.

## Character Stats

Character Development System
 Finesse[ ]
 Resilience[ ]

The direct stat is the **[ ]** number which you add to whatever the other direct stat is, then whatever your calculating if it has a bonus it is written in **( )** and you add it all together. So basically, Calculating for Intelligence would be **Mental** *[2]* + **Power** *[2]* + **Intelligence** **bonus** *(1)* = 5 points. (Much more simple to look at the graph and add it from there)

### Power

**Power** Is the overall ability your character has to act/influence in a particular way. There are 4 *particular* ways your character can act/influence.

* Intelligence - Mental power to think, use knowledge. This bonus is applied when a character requires knowledge to know, remember, or study something. *Certain per-determined DC's require a certain number of intelligence to pass.*
* Strength - Physical Power to lift/push. This bonus is applied when a character tries to do something to which needs physical power such as; lifting, climbing, pushing. *Certain per-determined DC's require a certain number of strength to pass.*
* Presence - Social power of existing in any present mannerism. This bonus is applied when trying to; demand superiority, being feared, being innocent, even appearing formal. *Certain per-determined DC's require a certain number of Presence to pass.*
* Compassion - Moral power and ability to socially understand someone. This bonus is applied when using; sympathy, leniency, tolerance, consideration, kindness, or any kind of common humanity. *Certain per-determined DC's require a certain number of Compassion to pass.*

### Finesse

**Finesse** is the attempted use of skill to maneuver something or someone. There are 4 ways your character can use finesse.

* Perception - This Mental finesse is used when attempting to see/understand something in a certain way or if at all. This bonus is applied when using any of the 5 senses, or trying to gain insight. *Certain per-determined DC's require a certain number of Perception to pass.*
* Dexterity - This finesse used to represent a character's capability to do physical activities. This bonus is applied when using; hands, body, weight to achieve something. *Certain per-determined DC's require a certain number of Dexterity to pass.*
* Manipulation - Because this is a Social finesse, the manipulation of social activities is only when this stat is put into play. Manipulation using physical activities is considered dexterity/strength depending on the activity. Manipulation using the mind is considered Intelligence, but is defended by will. This bonus is applied when attempting to lie, persuade, or even disguise yourself through a situation. *Certain per-determined DC's require a certain number of Manipulation to pass.*
* Respect - Moral Finesse is the regard for moral things such as law, culture, people. This bonus is applied when something goes against your character's alignment (As predetermined by your race/faction/gang) . *Certain per-determined DC's require a certain number of Respect to pass.*

### Resilience

**Resilience** is the capacity to recover quickly from difficulties using developed character skills. There are 4 ways your character can be resilient.

* Will - Mental Resilience by which a person decides on and initiates action. The mental defense of someone in character is refereed to as will as well. The two differences is in combat and character will is because your character has a different way of viewing his/her will to survive vs his/her will to succeed. This bonus is applied when your character is being determined, requires dedication/backbone. *Certain per-determined DC's require a certain number of will to pass.*
* Stamina - Your character's body's Physical Resilience is their ability to sustain prolonged physical activity. This bonus is applied mostly when your character is training physically. *Certain per-determined DC's require a certain number of Stamina to pass.*
* Composure - Social Resilience is the character's self-control in social situations. It's possible that a character may have more social anxiety than someone else. It's important to note that a stable character needs at least 5 composure to be sane. This bonus is applied when a character requires; self-control, self-possession, self-command, calmness, calm, serenity, tranquility. *Certain per-determined DC's require a certain number of Composure to pass.*
* Faith - Moral resilience is your ability to have complete trust or confidence in someone or something. Characters with strong faith may be able to gain strong social followings as they may be seen as all knowing/seeing. This bonus is applied when required to have confidence, conviction, credence, reliance, dependence *Certain per-determined DC's require a certain number of Faith to pass.*

## Combat Stats

Combat System
 Resistance[ ]
Defense( )
Defense( )
 Damage[ ]
Damage( )
Power( )

**Reserve** is a number that can not be changed regardless of the stat affected. If your reserve is 10 and your health bonus is 80, and you have 10 energy, Your full health is 100. But if you go under 10 HP you die because this is your reserve number. However if you have 10 Reserve that means your resistance to damage is strong because you will always have at least 10 endurance that can never be changed. It also means you can not be slowed below 10 Speed/Agility at anytime.

**Resistance** provides a number that gives you general defense. This will give you defense against Magic, Speed, Attack Damage, and True Damage (Aka Lethality) . The Resistance number will always subtract the damage based on the damage type. Then you subtract your endurance(Read more below).

**Damage** there are separate types of Damage that can effect you based off abilities/spells/general attacks of individuals.

### **Key to Energy Physical Magical and Velocity**

**Energy**  Certain spells/abilities require energy. A normal physical basic attack will never require energy. Energy is only applied when the spell/ability requires it. Since Energy is equal to your health, most people use energy related spells/abilities as a last resort. Cause Remember Energy + Reserve = Health(+Bonus). ***Energy is the only stat that can be altered from the top Statistic Bar***

* Health - is your amount of lifeforce before death. Your character is dead if your health goes below your *reserve* number.
* Tenacity - Is your amount of True Damage Resistance. If something does **Lethality** damage, that is true damage. *True Damage ignores your endurance completely.* Using tenacity to defend against Lethality cost energy.
* Lethality - Is true damage. This is a special damage type that is the result of using Energy to deal an amount of damage with the help of a spell/ability

**Physical** is the number of your overall character's strength.

* Endurance - is the withstanding ability of being able to endure Physical and Magical damage without armor. The number of Endurance never changes no matters how much you get damaged.
* Physical Defense- Is the withstanding ability of being able to defend against Physical damage. The Number of Defense never changes no matters how much you are damaged. However your physical Defense can be lowered in combat by abilities/spells
* Attack Damage - is the amount of Physical Damage your character can dish out without the help of abilites/spells/items/weapons.

Magical is the number of your overall character's Magic capabilities. It is possible that this entirety will be blank if you have no magic capabilities.

* Will - Your ability to cast spells comes from your amount of will, when you use spells you're using Will unless it states your ability requires Energy. At times it can require both. However, your reserve number can not be changed so you will always have at least your amount of reserve in will. This will allow you to cast low spells when you no longer have the ability to cast large spells depending on your amount of Will and Reserve.
* Magic Defense - Is the withstanding ability of being able to defend against Magical damage. The Number of Defense never changes no matters how much you are damaged. However your Magical Defense can be lowered in combat by abilities/spells
* Spell Power - Spell power is the base attack of a normal spell without adding the damage of the spell to the damage your opponent takes. Most spells may be written: does 1+1d3(+SP), showing that the amount of spell power (SP) is added to the execution (dice) damage and the spell damage (the 1 is the spells damage).

**Velocity** refers to your characters speed due to it's body weight.

* Speed/Agility - the amount of speed/movement your character has, your Reserve number represents the amount of physical attacks you can do per post. The amount of overall speed may help in physical abilities. 5 More Speed is 1 more attack per post.
* Mass - The amount of Mass represents the amount of knock back you can reduce based off your body mass. Conditions are reduced by having more mass as well.
* Momentum - The amount of damage you can do based off your speed and body weight. Applies in some abilities.