recursal/Fanatic-Fandom huggingface dataset:
Radar

***"Enables faster descrambling of cloaked ships."***

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## **Summary**

The Radar is a 2x2 Defense room room unlocked at level nine. When the enemy activates their cloak, each reload cycle of the Radar will reduce its duration. It's the only room capable of doing this, making it quite useful for countering the Cloak Generator's damage blocking properties.

## **Usage**

### **In Combat**

The Radar is very situational as it only serves one purpose— shorten cloak duration. If the enemy has a Cloak active, the Radar can remove large chunks of its length. With a max level Radar, it can effectively half the entire cloak duration. It is advised to Armor this room well because of its small size and low power consumption, similar to the Anti Craft Laser.

### **When To Use**

The Radar is best used at level 11, as the Cloak Generator is most commonly seen there. Usage outside of level 11 mainly comes down to the player's choice. Some players find the Radar to be not worthwhile and would rather put their energy and space to other uses, which is completely reasonable depending on their play style.

### **AI**

Below is an AI command that automatically depowers the Radar when the enemy doesn't have an active cloak. Since the Radar only affects cloak duration, there is no need to power it if the enemy cloak is not currently active. When used, this AI command can help save power, which is very important for level 11 due to how limited power is at that level.

**Enemy Ship Has Cloak -> Increase Power By 1**

**None -> Set Zero Power**

### **Crew Interactions**

The Radar is buffed with the Science  stat on Crew. The reload reduction formula applied when the Radar is buffed can be found here.

## **Trivia**

* Originally, the Radar was used to view the enemy's power consumption. It consumed one power and had 300 innate Armor.

## '*Gallery*

The RA's destroyed sprite.

**Powered Rooms**

**Weapon Rooms**

**Weapon Rooms:** Mineral Mining Laser • Bolter • Kias Phaser • K Blaster • Minigun • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Railgun • Photon Disruptor • EMP Cannon • Ion Cannon

**Consumable/Platform Rooms:** Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform

**Defense Rooms**

**Defends Via Damage:** Anti Craft Laser • Security Gate • Small Gas Trap • Zaki Tentacle Garden • Disintegrator Gate

**Defends Via Support:** Shield Generator • Shield Battery • Med Bay • Toilet • Flower Gardens • Android Studio • Visiri Mechbay • Zongzi Factory • **Radar**

**Defends Via Dodge:** Engine • Fusion Drive Engine • Cloak Generator

Support Rooms

**Supports Via Healing:** Med Bay • Toilet • Flower Gardens

**Reactors:** Small Reactor • Fusion Reactor • Coal Reactor • Power Capacitor • Large Reactor • Backup Capacitor
Turkey Ships

## Brief Explanation

The Turkey Ship is a reference to the Thanksgiving holiday. You can buy it for 900 Starbux  in the Shipyard after researching Starship Blueprints and waiting till November. Once switching over to the Turkey hull you can still switch back to your previous ship (With 1 Hour Delay). If you buy this ship at level 10, it will still cost Minerals to level up to 11.

## Ships

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**Starter Faction Ships**

**Pirate Faction****:** **Pirate Ships** • **Pirate Scavenger Ships** • **Pirate Vindicator Ships**

**Federation Faction****:** **Federation Ships** • **Federation Assault Ships**

**Qtarian Faction****:** **Qtarian Ships** • **Qtarian Hybrid Ships**

**Purchasable Faction Ships**

**Gray Faction****:** **Gray Ships**

**Visiri Faction****:** **Visiri Ships**

**Holiday Ships (Ordered By Date)**

**BWR Ship** • ****Turkey Ships**** • **Santa Ships**

**Kickstarter Ships**

**Golden Armada Ships** • **Alpha Piscium** • **Fleetbreaker's Wrath** • **Super Rock Destroyer**

**Other Ships**

**7474 Ship** • **Ardent Protector Ships** • **Cybership Ships** • **Dragonstar Ships** • **Dish Ships** • **Eclipse Ships** • **Horizon Ships** • **Oracle Ships** • **Oumaumau Ships** • **PSS Millenium Ships** • **Starship** • **Unobtainable Ships** • **Starbases**
Supplies

**This page is an excerpt from the Resources page.**

* Donating
* Donating
* Building Missiles, Crafts, and Androids
* Refueling Supplies based ammo
* Upgrading the Starbase

**Resource Rooms**

**Resources**

**Minerals** • **Gas** • **Starbux** • ****Supplies**** • **Trophies** • **Stars** • **Doves** • **DNA**

**Collector Rooms**

**Mineral Miner** • **Prototype Mining Drill** • **Gas Collector** • **Prototype Gas Extractor** • **Bio Recycling**

**Storage Rooms**

**Mineral Storage** • **Gas Storage** • **Warehouse** • **Workshop** • **HYDRA Workshop** • **Serious Workshop**
Rocket Missile

***"Standard military grade rockets. Unaffected by shields and deals damage to ship systems."***

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## **Summary**

The Rocket Missile is a Missile automatically unlocked when the Missile Launcher/Multi Missile Launcher is built. The Rocket Missile has no special abilities and is comparable to the Mineral Mining Laser in damage.

Like all Missiles, the Rocket Missile bypasses shields and can be dodged by ships that have a powered Engine onboard. The Rocket Missile can be upgraded by researching Rocket in the Laboratory.

## **Usage**

### **Missile Combos**

**Rocket Spam [DPS][Early Game]**
 **+**

* **Advantages:** Is unlocked early in the game, has a low Research requirement, and is friendly for lower level players.
* **Disadvantages:** Struggles against heavily Armored rooms and tanky Crew.
* **Additional Notes:** The combo should be paired with other weapon rooms as the combo itself cannot provide sufficient DPS.

**Jungle Bait [DPS][Early-Mid Game]**
 **+**

* **Advantages:** The Rocket Missile is used to bait repair Crew into the Jungle Missile.
* **Disadvantages:** Struggles against fast/tanky Crew and is hard to implement without Python 3.x.

### **When To Use**

The Rocket Missile is mostly used in the early game for extra DPS. Missiles obtained later like the Scarlet Missile and Javelin Missile (Only When Maxed) outperform the Rocket Missile in damage and viability.

### **AI**

The AI equip command for the Rocket Missile is relatively straightforward. Once the below AI equip command is in the Missile Launcher/Multi Missile Launcher, it will automatically equip the Rocket Missile during combat.

**None -> Set Highest System Damage**

## **Trivia**

* On April 11th, 2019, there was a special event that cut the Rocket Missile's Gas  cost by 50%. This event ended on April 14th, 2019.

**Missiles**

**Rocket Missile** • Javelin Missile • Jungle Missile • Penetrator Missile • EMP Missile • Scarlet Missile • ICBM
Mimic Missile • Cruise Missile • Wildling Missile

**Androids**

Service Droid • Defender Droid • Boarder Droid • Zongzi Droid • Ghostly Holo-Droid • Mini Droid

**Crafts**

Interceptor Craft • Stinger Craft • Defender Craft • Firehawk Craft • Corsair Craft • Turkey Craft

**Cores**

Ion Core
Semtex Mine

***"High explosive. Triggers when enemy enters room. Has a slight delay before exploding and also causes collateral damage to crews."***

## Summary

Semtex Mine is a Unique Landmine
Module Item that acts as a trap that gets triggered by any enemy that passes through the room where it is placed. Once activated it explodes and deals damage to all crew members in the room (enemy and friendly) but will not damage the room. The Module will break when it explodes. The Module works until it gets destroyed, once that happens, even if the room gets repaired, it will still not work unless you repair the Module at the end of the battle. Can be obtained by crafting.

## Expended Semtex Mine

***"Shell of a destroyed Semtex mine. Can be refilled with minerals."***
### Summary

When destroyed the **Semtex Mine** becomes **Expended Semtex Mine**.
Visiri Ships

## Brief Explanation

The Visiri Ship can be bought for 3.5K Starbux  in the Shipyard after researching Starship Blueprints in the Laboratory. Visiri Ships are also ships found in the Campaign for Pixel Starships. Once you buy and switch to the obtainable ships, you can still switch back to your previous one (With 1 Hour Delay). Also, you get this ship at level 10, it will still cost Minerals to level up to 11.

## Obtainable Ships

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## Unobtainable Ships

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**Starter Faction Ships**

**Pirate Faction****:** **Pirate Ships** • **Pirate Scavenger Ships** • **Pirate Vindicator Ships**

**Federation Faction****:** **Federation Ships** • **Federation Assault Ships**

**Qtarian Faction****:** **Qtarian Ships** • **Qtarian Hybrid Ships**

**Purchasable Faction Ships**

**Gray Faction****:** **Gray Ships**

**Visiri Faction****:** ****Visiri Ships****

**Holiday Ships (Ordered By Date)**

**BWR Ship** • **Turkey Ships** • **Santa Ships**

**Kickstarter Ships**

**Golden Armada Ships** • **Alpha Piscium** • **Fleetbreaker's Wrath** • **Super Rock Destroyer**

**Other Ships**

**7474 Ship** • **Ardent Protector Ships** • **Cybership Ships** • **Dragonstar Ships** • **Dish Ships** • **Eclipse Ships** • **Horizon Ships** • **Oracle Ships** • **Oumaumau Ships** • **PSS Millenium Ships** • **Starship** • **Unobtainable Ships** • **Starbases**
Xmas Gift Mine

***"High explosive. Triggers when enemy enters room. Has a slight delay before exploding and also causes collateral damage to crews."***

## Summary

Xmas Gift Mine is a Unique Landmine
Module Item that acts as a trap that gets triggered by any enemy that passes through the room where it is placed. Once activated it explodes and deals damage to all crew members in the room (enemy and friendly) but will not damage the room. The Module will break when it explodes. The Module works until it gets destroyed, once that happens, even if the room gets repaired, it will still not work unless you repair the Module at the end of the battle. Can be obtained by crafting.

## Expended Xmas Gift Mine

***"Shell of a destroyed Xmas Gift mine. Can be refilled with minerals."***
### Summary

When destroyed the **Xmas Gift Mine** becomes **Expended Xmas Gift Mine**.
Useful Links

## TOOLS

Pixyship Toolkit https://pixyship.com (Created by Jeff, currently maintained by Solevis)

PixelPrestige (Layout, Crew, Prestige) https://pixel-prestige.com (By Kaysik)

WeChat PSS Mini App 2

**Prestige Combinations -**

Legendary Crews https://www.pixelstarships.com/prestige

Prestige Lookup http://orions.boards.net/page/prestige\_lookup

Reverse Prestige http://orions.boards.net/page/reverse\_prestige

Prestige Table http://orions.boards.net/page/prestige\_table

## GUIDES

The Unofficial Guide (slightly outdated but the ai explanation is still solid)

Pixel Perfect Guide: https://pixelperfectguide.com (By Riggging)

## FLEET PAGES & FORUMS

DMH https://dmhcommunity.wordpress.com

Phoenix & Squid Boards http://squid.boards.net

Orion: http://orions.boards.net

Official Discord: https://discord.gg/pss

Official Russian Discord: https://discord.gg/vDGJNph

한국 픽셀스타쉽 커뮤니티: https://cafe.naver.com/psskorea
Tech Crew Collection

**THIS IS AN EXCERPT FROM THE OFFICIAL CREW COLLECTIONS PAGE. CLICK HERE TO LEARN HOW TO READ THE INFO BELOW.**

### ****Tech Crew Collection****

* EMP Discharge allows Crew\* to EMP enemy Rooms when boarding their ship. Once Crew\* have boarded the enemy ship, they will discharge an EMP every second. The Crew\* member doesn't need to be attacking the Room to EMP it, they just have to be inside it. How long the enemy Room is EMP'd is based on the collection buff. For example, a Crew\* member has a collection buff of 0.2, and the Crew\* member takes 4s to walk through an enemy room. Every second, the buffed Crew member will EMP that room for 0.2 seconds, for a combined total of 0.8 seconds.

**Crew Collections**

**Vampirism Crew Collections**

**Critters Crew Collection** • **Office Worker Crew Collection**

**EMP Discharge Crew Collections**

**SavySoda Crew Collection** • **Ardent Crew Collection** • ****Tech Crew Collection****

**Combat Medic Crew Collections**

**Constellation Crew Collection** • **Federation Crew Collection**

**Resurrection Crew Collections**

**Cats Crew Collection**

**Sharpshooter Crew Collections**

**Qtarian Crew Collection** • **Sango Crew Collection** • **Space Pirate Crew Collection**

**Cryo Field Crew Collections**

**Gray Crew Collection**

**Headshot Crew Collections**

**Visiri Crew Collection**

**Learn How To Read The Data Here: Crew Collection Data Guide**
Stinger Craft

***"Mass production scout fighter designed to be produced quickly and cheaply."***

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## **Summary**

The Stinger Craft is a Craft automatically unlocked when the Hangar/Starport is built. The Stinger Craft is cheap and nimble, but it's rather weak combat wise. With the lowest damage out of all the Crafts, the Stinger Craft tries to make up for it with an incredibly fast reload time.

Like all Crafts, the Stinger Craft flies towards the enemy ship when launched and will continue to circle the ship and fire until it's destroyed. The Stinger Craft can be upgraded by researching Stinger in the Laboratory.

## **Usage**

### **Craft Loadouts**

**Stinger Spam [DPS][Early Game]**

* **Advantages:** It's unlocked early in the game, it has a very low Research requirement, and it's very cheap.
* **Disadvantages:** The Stinger Craft does poorly against most ships. Against ships with an Anti Craft Laser, most Stinger Craft die before they can even land a shot. Even when it does land a shot, the damage is too little to make a real impact.
* **Additional Notes:** Most players tend to use the Interceptor Craft version of this loadout.

### **When To Use**

Stinger Craft is almost never used in-game. This is because the Interceptor Craft is much better than the Stinger Craft in DPS and HP. Along with this, the Interceptor Craft is unlocked alongside the Stinger Craft. Thus, there is really no reason to use the Stinger Craft unless it's much higher in level compared to your Interceptor Craft.

### **AI**

The AI equip command for the Stinger Craft is relatively straightforward. Once the below AI equip command is in the Hangar/Starport, it will automatically equip the Stinger Craft during combat.

**None -> Set Cheapest Items**

## **Gallery**

Rounds fired from the Stinger Craft.

**Missiles**

Rocket Missile • Javelin Missile • Jungle Missile • Penetrator Missile • EMP Missile • Scarlet Missile • ICBM
Mimic Missile • Cruise Missile • Wildling Missile

**Androids**

Service Droid • Defender Droid • Boarder Droid • Zongzi Droid • Ghostly Holo-Droid • Mini Droid

**Crafts**

Interceptor Craft • **Stinger Craft** • Defender Craft • Firehawk Craft • Corsair Craft • Turkey Craft

**Cores**

Ion Core
Trophies

**This page is an excerpt from the Resources page.**

* Lower Trophy enemies give around 4-20 Trophies on wins
* Even Trophy enemies give around 20-30 Trophies on wins
* Higher Trophy enemies give around 28-40 Trophies on wins
* Lower Trophy enemies will take around 40-20 Trophies on losses
* Even Trophy enemies will take around 30-20 Trophies on losses
* Higher Trophy enemies will take around 20-10 Trophies on losses
* Getting a higher placement in the Individual Division of Tournaments.
* Influencing your Fleet's placement in Week 3 of Tournaments.
* Increasing your Doves  value.

**Resource Rooms**

**Resources**

**Minerals** • **Gas** • **Starbux** • **Supplies** • ****Trophies**** • **Stars** • **Doves** • **DNA**

**Collector Rooms**

**Mineral Miner** • **Prototype Mining Drill** • **Gas Collector** • **Prototype Gas Extractor** • **Bio Recycling**

**Storage Rooms**

**Mineral Storage** • **Gas Storage** • **Warehouse** • **Workshop** • **HYDRA Workshop** • **Serious Workshop**
Star Horizon Blueprint

***"Ship blueprints for the Star Horizon."***
## Summary

Star Horizon Blueprint is an Epic Artifact Item that unlocks the Star Horizon Starship when used.

## Use In Other Recipes

*None*

Edit Item information in the Module:Data page, by finding the itemId from the page's source (hit the "e" key). Edit this table at Template:Artifact Navigator.To switch to the preferred table, create a page and use {{{Artifact Table}}}
Sterilizer

***"Harness your ships cleaning products to wipe away any signs of organic matter, and leave the enemy ship sparkling clean and crewless."***

Statistics

## **Summary**

The Sterilizer is a 2x2 Weapon room that can be built on the Small Weapons Platform. The Sterilizer has a long reload time and specilizes on crew damage. It also consumes ammo that recharges over time. To be able to build this room a Level 7 Small Weapons Platform and a Sterilizer Renovation Kit is required.

## **Skins**

### Hydra Venomizer [HV]

*"A top secret bioweapon, developed by Hydra scientists to directly attack enemy crews. They have been asked nicely to not use it by most major governments.*
"
The Hydra Venomizer is a reskin of the Sterilizer. A HYDRA龍 Venomizer Renovation Kit is required for the skin.

Exterior of the HV on Federation, Qtarian, and Pirate Ships.Exterior of the HV on Visiri, Gray, and Ardent Ships.
## **Usage**

### **In Combat**

The Sterilizer fires 3 rounds per volley to deal a total 6 crew damage. Since it can only crew deal damage, it's best used against usually manned rooms like Shield Generators, this causes the enemy systems to reload slower, providing a advantage over your opponent.

### **When To Use**

The Sterilizer is one of the three options for the Small Weapons Platform, the others being the Minigun and Photon Phaser. The Sterilizer is obviously meant to deal against enemy crews, so the tradeoff depends on how efectively a player manages against enemy shields. The sterilizer cannot damage neither shield or any system.

### **AI**

Due to the Sterilizer not having any form of system or shield damage, its more effective to power it up only when there is crew in the targetted room and the enemy shield isnt in the way, to avoid wasting ammo.

**Enemy ship has shield - set power to 1**

**Target room has no enemy crew - set power to 0**

**Target room has enemy crew - set maximum power**

### **Crew Interactions**

The Sterilizer is buffed with the Weapon  stat on Crew. The reload reduction formula applied when the Sterilizer is buffed can be found here.

## **Gallery**

Exterior of the ST on Federation, Qtarian, and Pirate Ships.Exterior of the ST on Visiri, Gray, and Ardent Ships.Exterior of the ST when destroyed.The ST's destroyed sprite.The laser animation when the ST fires.The laser animation when it hits a room.
Steel Barrier

***"Protect your room by absorbing damage first"***

## Summary

Steel Barrier is an Epic Barrier
Module Item that gives additional Hp to the room where it is placed. The item works untill it gets destroyed, once that happens, even if the room gets repaired, it will still not work unless you repair the Module at the end of the battle. Can be obtained by crafting.

## Destroyed Steel Barrier

***"A destroyed steel barrier. Doesn't really do much."***
### Summary

When destroyed the **Steel Barrier** becomes **Destroyed Steel Barrier**.
Xmas Tree

***"A nice warm place to stay."***

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## **Summary**

The Xmas Tree is the second 2x2 Bedroom introduced in Pixel Starships. It's a Christmas themed Bedroom that's sold around Christmas Day as a Daily Sale. Like the Cat House, it was incredibly cheap to purchase at launch but got progressively more expensive as time went on.

## **Trivia**

* The Xmas Tree was originally sold for 500,000 Gas  on December 23rd, 2016; the cheapest Bedroom sale ever.
* The Xmas Tree has no destroyed sprite.

**Non-Powered Rooms**

**Armor / Corridors**

**Armor** • **Small Beacon** • **Lift** • **Service Vent**

**Support Rooms**

**Bridge** • **Command Center** • **Computer Room** • **Fleet Council** • **Laboratory** • **Gym** • **Zaki Dragon Gym** • **Galaxy Gym** • **Academy**

**Bedrooms**

**Bedroom** • **Captain's Quarters** • **Dog House** • ****Xmas Tree**** • **Cat House** • **Aquarium** • **Graveyard** • **Oven** • **Zakian Cryopod** • **Car Garage** • **Cryopod**
Zongzi Droid

***"A mad scientist's obsession with rice dumplings led him to invent a strange contraption that is part droid and part rice dumpling."***

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## **Summary**

The Zongzi Droid is the only Android compatible with the Zongzi Factory and is unlocked automatically. It's considered Crew once deployed but will not add to a Starship's Crew capacity.

The Zongzi Droid possesses the First Aid ability. Like all Androids, it’s given the lowest Crew Seniority possible when deployed, and its AI cannot be edited.

## **Usage**

### **Android Combos**

**Zongzi Spam Combo [Support][Early-Late Game]**
 **+**

* **Advantages:** Quite tanky, allowing it to survive much longer against enemy bombardment. First Aid ability provides 3 extra HP.
* **Disadvantages:** Easily countered by enemy boarders due to its low attack stat. Repair stat is also quite abysmal.

### **AI**

Any AI equip command will work for the Zongzi Droid since it’s the only Android compatible. Additionally, the below AI command can be programmed into the Zongzi Factory to help save power, activating it only when necessary.

**None -> Set Cheapest Items**

**Friendly Room has Enemy Crew -> Increase Power by 1**

**Friendly Room HP < 100% -> Increase Power by 1**

**None -> Set Zero Power**

The Android’s preset AI is listed below.

**Target Room HP < 100% -> Continue Current Job**

**Current HP < 50% -> Use Special Power**

**Friendly Room HP < 100% -> Target Condition Room**

**Friendly Room has Enemy Crew -> Target Condition Room**

## **Trivia**

* The Zongzi Droid’s design is based off Zongzi or Sticky Rice Dumplings.
* The Zongzi Droid uses the Service Droid's profile image.

## **Gallery**

Profile image of the Zongzi Droid.

**Missiles**

Rocket Missile • Javelin Missile • Jungle Missile • Penetrator Missile • EMP Missile • Scarlet Missile • ICBM
Mimic Missile • Cruise Missile • Wildling Missile

**Androids**

Service Droid • Defender Droid • Boarder Droid • **Zongzi Droid** • Ghostly Holo-Droid • Mini Droid

**Crafts**

Interceptor Craft • Stinger Craft • Defender Craft • Firehawk Craft • Corsair Craft • Turkey Craft

**Cores**

Ion Core
Admiral Snek

Admiral Snek is a Legendary Crew.

Template:Crew Stats

### Strategy

As of 2021, Snek is the non-captain crew which can achieve the highest possible Science score, reaching over 99 in extreme cases. (Galactic Alchemist has a Science stat 1 point higher by default, but the Head slot on GA has no item with more than a +9 Science bonus, while the Leg slot on Snek has up to +12).

Snek is a part of the Tech Crew Collection, which gives a small EMP to crews. While Snek herself is a poor boarder, her presence on a ship can enhance other boarders in the set, such as Brito-Tank or Android 47.

### Namesake

(Uncertain) Snek is named after snek memes, which put comedic captions on pictures of snakes. Admiral Snek was a sponsored crew, funded by Dolores.
Small Weapons Platform

***"An empty weapons platform. Can be upgraded into different weapon types."***

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## **Summary**

The Small Weapons Platform (SWP) is a 2x2 room unlocked at level five. When built, the SWP unlocks the Minigun and Photon Phaser. The player can then select one of the two weapons to be equipped on the SWP. The weapon chosen will then replace the SWP. In addition, any upgrade done on one weapon will also bring the other two weapons up in level.

## **Switch Cost**

Switching the weapon mounted on the Small Weapons Platform costs the same as building that weapon. For example, if the player wishes to switch to a level 2 Minigun, it'll cost the same as building it (100K Mins, 8h).

## **Gallery**

Exterior of the SWP.

**Powered Rooms**

**Weapon Rooms**

**Weapon Rooms:** Mineral Mining Laser • Bolter • Kias Phaser • K Blaster • Minigun • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Railgun • Photon Disruptor • EMP Cannon • Ion Cannon

**Consumable/Platform Rooms:** Missile Launcher • Multi Missile Launcher • Hangar • Teleport • **Small Weapons Platform** • Medium Weapons Platform

**Defense Rooms**

**Defends Via Damage:** Anti Craft Laser • Security Gate • Small Gas Trap • Zaki Tentacle Garden • Disintegrator Gate

**Defends Via Support:** Shield Generator • Shield Battery • Med Bay • Toilet • Flower Gardens • Android Studio • Visiri Mechbay • Zongzi Factory • Radar

**Defends Via Dodge:** Engine • Fusion Drive Engine • Cloak Generator

Support Rooms

**Supports Via Healing:** Med Bay • Toilet • Flower Gardens

**Reactors:** Small Reactor • Fusion Reactor • Coal Reactor • Power Capacitor • Large Reactor • Backup Capacitor
Workshop

***"Beautiful things are created in humble spaces."***

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## **Summary**

The Workshop is a 2x2 Resource room obtained via Daily Sales or through the Dove Store for 60 Doves . It increases the amount of Items the player's Starship can hold. Due to its smaller size and incredibly high capacity, it's basically a Warehouse replacement.

## **Trivia**

* The Workshop’s original description had "150 unit workshop storage." at the end. This was removed after the second level was added.
* The Workshop has no destroyed sprite.

**Resource Rooms**

**Resources**

**Minerals** • **Gas** • **Starbux** • **Supplies** • **Trophies** • **Stars** • **Doves** • **DNA**

**Collector Rooms**

**Mineral Miner** • **Prototype Mining Drill** • **Gas Collector** • **Prototype Gas Extractor** • **Bio Recycling**

**Storage Rooms**

**Mineral Storage** • **Gas Storage** • **Warehouse** • ****Workshop**** • **HYDRA Workshop** • **Serious Workshop**
Small Gas Trap

***"A defensive security gate to prevent enemies from passing through your ship. Requires power to operate."***

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## **Summary**

The Small Gas Trap a 1x2 Trap room that can be purchased with 80 Doves  in the Dove Store. It's essentially an inferior Security Gate, consuming double the power and having even less DPS compared to the Security Gate.

## **Usage**

### **In Combat**

Like the Security Gate, place the Small Gas Trap near commonly boarded areas like the Teleport, Small Reactor, etc. The Small Gas Trap also has 100 innate Armor. When combined with its 2 power consumption, the Small Gas Trap is much easier to defend when compared to the Security Gate.

### **When To Use**

The Small Gas Trap does poorly in the mid-late game. Its damage is abysmal and cannot kill most boarders. To add insult to injury, it takes up more power than the far superior Security Gate. Early game players may see some use in the Small Gas Trap, but its price both in Doves and Power makes it very rare to see.

### **AI**

The below AI command depowers the Small Gas Trap whenever the enemy Teleport is destroyed or missing. However, due to the limits of Python 1.0, the AI command may continue to send power even if there are no enemy boarders left, or worse, power off when there are still enemy boarders onboard.

**Enemy Teleport HP > 0% -> Increase Power By 1**

**None -> Set Zero Power**

After Python 3.x is researched, a much more effective AI command is available. Do note that there is a small window of time an enemy boarder is able to walk through the Small Gas Trap due to its reload time.

**Friendly Room Has Enemy -> Increase Power By 1**

**None -> Set Zero Power**

### **Crew Interactions**

The Small Gas Trap cannot be buffed with Crew.

## **Trivia**

* The Small Gas Trap does not have a destroyed sprite.

**Powered Rooms**

**Weapon Rooms**

**Weapon Rooms:** Mineral Mining Laser • Bolter • Kias Phaser • K Blaster • Minigun • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Railgun • Photon Disruptor • EMP Cannon • Ion Cannon

**Consumable/Platform Rooms:** Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform

**Defense Rooms**

**Defends Via Damage:** Anti Craft Laser • Security Gate • **Small Gas Trap** • Zaki Tentacle Garden • Disintegrator Gate

**Defends Via Support:** Shield Generator • Shield Battery • Med Bay • Toilet • Flower Gardens • Android Studio • Visiri Mechbay • Zongzi Factory • Radar

**Defends Via Dodge:** Engine • Fusion Drive Engine • Cloak Generator

Support Rooms

**Supports Via Healing:** Med Bay • Toilet • Flower Gardens

**Reactors:** Small Reactor • Fusion Reactor • Coal Reactor • Power Capacitor • Large Reactor • Backup Capacitor
This is it

## Summary

This is it is a solitary story mission unlocked at ship level 3. It is available to all factions.

**Start of mission:**

***"The vastness of space, your own starship, the promise of adventure..."***
***"You can hardly hold your excitement."***
***"This is what you've dreamed about all those years, the start of a new life."***
***"The start of your new life nearly becomes the end, as a marauder tries to take advantage of your naivete."***
***"Use your new-found skills to see them off!"***
After this, you face a Level 1 Gray Frigate (Light), the layout of which is here.

**End of mission:**
600 minerals & 300 gas + 110XP reward.

***"You can continue to explore the Galaxy in search of fellow Pixel Starships to engage in battle for rewards by entering the mission option and selecting PVP."***
Service Vent

***"Pathway connecting rooms for central heating and ship servicing, allowing crew to travel between connected rooms. Beware of rats."***

Statistics

## **Summary**

The Service Vent is a corridor that allows for horizontal movement aboard the player's ship. It's essentially the polar opposite of the Lift, having no Crew capacity limit nor the ability to transport Crew vertically. Like the other 1x1 rooms, Crew inside the Service Vent cannot be damaged as it's impossible to target.

## **Trivia**

* Crew using the Service Vent have a special "wiggle" animation when they go through it. This animation is rather messy, as it seperates the head of the Crew from the body as it "wiggles".

## **Gallery**

The Service Vent on Federation Ships.The Service Vent on Qtarian Ships.The Service Vent on Pirate Ships.The Service Vent on Visiri Ships.The Service Vent on Gray Ships.The Service Vent on Ardent ShipsThe old Service Vent sprite.

**Non-Powered Rooms**

**Armor / Corridors**

**Armor** • **Small Beacon** • **Lift** • ****Service Vent****

**Support Rooms**

**Bridge** • **Command Center** • **Computer Room** • **Fleet Council** • **Laboratory** • **Gym** • **Zaki Dragon Gym** • **Galaxy Gym** • **Academy**

**Bedrooms**

**Bedroom** • **Captain's Quarters** • **Dog House** • **Xmas Tree** • **Cat House** • **Aquarium** • **Graveyard** • **Oven** • **Zakian Cryopod** • **Car Garage** • **Cryopod**
Sol

Earth is the home world of the Federation faction, and where all Federation players begin the game.

For Feds, it is accessible from level 1, and contains storyline missions and very low-level missions. These missions can be played by ships from levels 1 to 5, up to 5 times per day.

For Pirate and Qtarian players, it is accessible from level 6, and contains missions of a somewhat higher level. These missions can be played by ships from levels 6 to 10, up to 5 times per day.
Small Beacon

***"A beautiful beacon so other ships can avoid running into you while parking."***

Statistics

## **Summary**

The Small Beacon is essentially a level 3 Armor block. It functions exactly the same the normal Armor block does, reducing the same damage types and having the same interactions. Since it can't be upgraded, the Small Beacon is best used on rooms with less Armor necessity like the Small Reactor or Fusion Reactor. It can also be used to substitute regular Armor blocks.

## **Usage**

### **When To Use**

Small Beacons are usually used to further armor heavily targeted rooms like the Shield Generator. Small Beacons can also be used to substitute existing Armor blocks. The replaced Armor block can then be used on a room elsewhere.

## **Damage Reduction Formula**

### **Formula**

```
 1/(1+(Combined Armor Stat*0.01)) * Applicable Damage

```

### **Guide**

The Armor value on a Small Beacon does not directly correlate with damage reduction. In order to avoid a 100% damage reduction, the above formula is designed to give diminishing returns the higher the Armor value is. If multiple Small Beacons are used to protect a room, their Armor values are combined for the formula.

### **Examples**

* **Example 1:** A room protected by an Armor stat of 30 takes 3 System Damage. The formula becomes **1/(1+(30\*0.01)) \* 3 = 2.30769230769**, reducing the System Damage the room takes to 2.30769230769, which truncates to 2.30.

* **Example 2:** A room protected by an Armor stat of 300 takes 1 System Damage. The formula becomes **1/(1+(300\*0.01)) \* 1 = 0.25**, reducing the System Damage the room takes to 0.25.

* **Example 3:** A room protected by an Armor stat of 100 takes 1 Crew Damage. Since Crew Damage is not reduced by the Small Beacon, the formula will not be applied.

## **Gallery**

A sprite file for an unreleased "Beacon" room.

**Non-Powered Rooms**

**Armor / Corridors**

**Armor** • ****Small Beacon**** • **Lift** • **Service Vent**

**Support Rooms**

**Bridge** • **Command Center** • **Computer Room** • **Fleet Council** • **Laboratory** • **Gym** • **Zaki Dragon Gym** • **Galaxy Gym** • **Academy**

**Bedrooms**

**Bedroom** • **Captain's Quarters** • **Dog House** • **Xmas Tree** • **Cat House** • **Aquarium** • **Graveyard** • **Oven** • **Zakian Cryopod** • **Car Garage** • **Cryopod**
Visiri Faction

## Introduction

The Visiri Faction is the fifth faction in the game. The obtainable Visiri Ships are unlocked at level 10 when researching Starship Blueprints. The faction also appears in the storyline as a main enemy.

## Differences

Visiri Ships are colored in a red and white color scheme. They seem to feature aquatic characteristics in the lower levels like spikes and fins. They also have weird protruding hearts of red in the interior like the Qtarian Faction.

## Lore

The Visiri are a race of individuals built long ago by a mysterious unknown faction. It is believed to be that the Visiri were created for the sole purpose of war, which is why the faction focuses solely on this purpose, by Pirating and Warring against other factions. Enemies who are strong, are to be respected. Enemies who are weak, are to be executed.

## Ships

Only three ships in the Visiri Faction are actually obtainable. The rest are only found in campaigns. There is also no Visiri Ship for levels 6-8 as they never appeared in the campaign. Visiri Ships level 5 and 8 also have a health discrepancy.

*The List of Visiri Ships can be found here Visiri Ships.*

The Exterior of Visiri ship level 11The Interior of Visiri ship level 11The Exterior of Visiri level 10The Interior of Visiri ship level 10The Exterior of Visiri level 9The Interior of Visiri level 9The Exterior of Visiri ship level 5The Interior of Visirip level 5The Exterior of Visiri ship level 4The Interior of Visiri ship level 4The Exterior of Visiri ship level 3The Interior of Visiri ship level 3The Exterior of Visiri ship level 2The Interior of Visiri ship level 2The Exterior of Visiri ship level 1The Interior of Visiri ship level 1

**Starter Factions**

**Pirate** • **Federation** • **Qtarian**

**Later Factions**

**Gray** • ****Visiri****
Volley

## **Introduction**

Weapon rooms fire projectiles, but how many projectiles are fired are determined a room's Volley stat. Volleys can be quite handy in certain situations. Low Volleys deal damage fast while higher Volleys spread the damage out over a long period of time.

## **Volley Mechanics**

Volley rooms will not start reloading until its entire volley is fired. In addition, it's unable to change target until the volley finishes. Rush Command will have no effect during a volley either.

A Volley room will stop firing if it's damaged below 1 HP or if it gets unpowered. When a Volley room is EMP'd, it'll "continue" to fire, but no bullets will actually be materialized until the EMP ends.

## **Volleys In Tables**

The Pixel Starships Wikia only shows the damage value of one projectile, not the entire volley. The example above shows that one projectile does 0.1 System Damage. Since the Volley is 3, the Weapon room will fire 3 of those projectiles over a period of 0.75s (Due to Projectile Delay). So in reality, the room actually deals 0.3 System Damage.

**Damage Mechanics**

****Volley**** • **System Damage** • **Crew Damage** • **Shield Damage** • **AP Damage** • **Direct Hull Damage** • **EMP Damage** • **Fire Damage**

**Crew Mechanics**

**Crew Abilities**

**Misc. Mechanics**

**Formulas**
SavySoda Crew Collection

**THIS IS AN EXCERPT FROM THE OFFICIAL CREW COLLECTIONS PAGE. CLICK HERE TO LEARN HOW TO READ THE INFO BELOW.**

### ****SavySoda Crew Collection****

* EMP Discharge allows Crew\* to EMP enemy Rooms when boarding their ship. Once Crew\* have boarded the enemy ship, they will discharge an EMP every second. The Crew\* member doesn't need to be attacking the Room to EMP it, they just have to be inside it. How long the enemy Room is EMP'd is based on the collection buff. For example, a Crew\* member has a collection buff of 0.2, and the Crew\* member takes 4s to walk through an enemy room. Every second, the buffed Crew member will EMP that room for 0.2 seconds, for a combined total of 0.8 seconds.

**Crew Collections**

**Vampirism Crew Collections**

**Critters Crew Collection** • **Office Worker Crew Collection**

**EMP Discharge Crew Collections**

****SavySoda Crew Collection**** • **Ardent Crew Collection** • **Tech Crew Collection**

**Combat Medic Crew Collections**

**Constellation Crew Collection** • **Federation Crew Collection**

**Resurrection Crew Collections**

**Cats Crew Collection**

**Sharpshooter Crew Collections**

**Qtarian Crew Collection** • **Sango Crew Collection** • **Space Pirate Crew Collection**

**Cryo Field Crew Collections**

**Gray Crew Collection**

**Headshot Crew Collections**

**Visiri Crew Collection**

**Learn How To Read The Data Here: Crew Collection Data Guide**
Singleplayer Missions

This list is incomplete feel free to add to it.

Wether an option is selectable or not is written in curly brackets.

Selectable options are ones that aren't randomly forced on you.

Random Options are shortened to keywords in brackets.

Routes that split into multiple routes are shown in numbered options.

For more details, you can view a spreadsheet of the missions right here. Courtesy of @Antimagik from The Elect on the Pixel Starships Discords Server.
Vault

***"A place to keep all the fleet equipment safe. Also serves as a shelter during nuclear fallout."***

Statistics

## **Summary**

The Vault is 3x3 Resource room unlocked at level four. Despite its name, it increases the amount of Items the Starbase can hold, not the amount of Starbux . The Vault is not often needed in Starbases as they rarely go past the base Item capacity of 50.

## **Trivia**

* The Vault's description is a reference to the vaults in Fallout.
* The Vault has no destroyed sprite.

**Resource Rooms**

**Resources**

**Minerals** • **Gas** • **Starbux** • **Supplies** • **Trophies** • **Stars** • **Doves** • **DNA**

**Collector Rooms**

**Mineral Miner** • **Prototype Mining Drill** • **Gas Collector** • **Prototype Gas Extractor** • **Bio Recycling**

**Storage Rooms**

**Mineral Storage** • **Gas Storage** • **Warehouse** • **Workshop** • **HYDRA Workshop** • **Serious Workshop**
Titanium (Ti)

***"Titanium (Ti) A much stronger base metal than common scrap."***
## Summary

Titanium (Ti) is an Elite Artifact Item that is used to create other items like Equipments or Modules.

## Use In Other Recipes

*Click Expand to see more:*

Edit Item information in the Module:Data page, by finding the itemId from the page's source (hit the "e" key). Edit this table at Template:Artifact Navigator.To switch to the preferred table, create a page and use {{{Artifact Table}}}
Silver Paladin

Silver Paladin is a Legendary Crew. Measured by crew ID number, he is the very first legend added to PSS.

Template:Crew Stats

### Strategy

Silver Paladin is generally considered the weakest legendary crew in the game, and sees almost no use aside from being blended for DNA. King Ellie, Brito-Tank, and Rocky are generally better Ultra Dismantle crew, and there are a wide range of pilot crew better than he is (e.g., Dolores, Big Boom Cat, The Red Baron, or Polar Bear), even if a player wishes to use pilot crew.
The Conjoint Archon

The Conjoint Archon is a Legendary Crew.

Template:Crew Stats

### Strategy

TCA is an extremely versatile crew, with good stats for all rooms, a high run speed, and the very flexible Stasis Shield ability. He can be used as a strong anti-boarder, a decent gunner/scientist/engineer, or an adequate repairer.

TCA is in the Gray Crew Collection, which allows him to briefly freeze enemies in his room. With one other Gray crew (typically Invader) on board, this improves his anti-boarding ability significantly.

### Namesake

The Conjoint Archon was a sponsored crew, funded collectively by the fleet The Conjoint.
Toilet

***"Health Department recommends every starship gets one for proper sanitation."***

Statistics

## **Summary**

The Toilet a 2x2 Defense room that can be purchased with 100 Doves  in the Dove Store. It's essentially a level 6 Med Bay with one key difference, it consumes a maximum of one power instead of two. It can be purchased and used alongside the Medbay, but purchasing the Toilet will prevent the player from buying Flower Gardens.

## **Usage**

### **In Combat**

The Toilet shares the exact same functionality with the Med Bay except for its maximum power consumption. The Toilet's one maximum power is a blessing and a curse. Although it helps save power, the one maximum power also makes it much easier to destroy the Toilet. This is the same issue the Bolter has. Its low power is more of a liability than useful. Thus, make sure to Armor the Toilet as much as possible and have repair Crew nearby it.

### **When To Use**

The Toilet is mostly seen in ships under level 8. Since the Med Bay isn't unlocked yet, players at that level can only use the Toilet as their Medical room. Along with this, players under level 8 aren't able to target the Toilet with AI, lessening the Toilet's weakness. After level 8, the Toilet is mostly used in conjunction with the Med Bay to heal 4 Crew at a time. This is mostly seen in heavy Teleport ships.

### **AI**

Below is an AI command that automatically depowers the Toilet when the chance of Crew being damaged is incredibly low. Although it may not be very useful later into the fight, it's still good to have for efficient power management. This also requires Python 3.x.

**Friendly Room Has Enemy-> Increase Power By 1**

**Your Ship Has no Active Shield -> Increase Power By 1**

**None -> Set Zero Power**

### **Crew Interactions**

The Toilet is buffed with the Science  stat on Crew. The reload reduction formula applied when the Toilet is buffed can be found here.

## **Trivia**

* The Toilet's abbreviation, WC means Water Closet, which is another way of saying Toilet.
* The Toilet uses the Med Bay's destroyed sprite.

## **Gallery**

The WC's destroyed sprite.A dirty version of the WC.

**Powered Rooms**

**Weapon Rooms**

**Weapon Rooms:** Mineral Mining Laser • Bolter • Kias Phaser • K Blaster • Minigun • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Railgun • Photon Disruptor • EMP Cannon • Ion Cannon

**Consumable/Platform Rooms:** Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform

**Defense Rooms**

**Defends Via Damage:** Anti Craft Laser • Security Gate • Small Gas Trap • Zaki Tentacle Garden • Disintegrator Gate

**Defends Via Support:** Shield Generator • Shield Battery • Med Bay • **Toilet** • Flower Gardens • Android Studio • Visiri Mechbay • Zongzi Factory • Radar

**Defends Via Dodge:** Engine • Fusion Drive Engine • Cloak Generator

Support Rooms

**Supports Via Healing:** Med Bay • **Toilet** • Flower Gardens

**Reactors:** Small Reactor • Fusion Reactor • Coal Reactor • Power Capacitor • Large Reactor • Backup Capacitor
Tapjoy Ship

## **Summary**

The Tapjoy Ship is a special type of Ad Ship (iOS Exclusive) that appears rarely on the main screen (The one with your Starship). When clicked, the game will open up a Tapjoy offer wall. The player can then complete these offers for Starbux . As usual, the Starbux reward is sent to your Inbox.

Do note that the Tapjoy ship will not appear if your area does not support its offers. There's also no consistent way to spawn the Tapjoy Ship besides waiting. Take caution when completing certain offers as Pixel Starships has no involvement on the offers shown. Surveys that ask for personal data should not be completed.

## **Enabling/Disabling**

If you don't want to see the Tapjoy Ship for some reason or if you don't see them, you can enable and disable them in your Settings. It can be quick buggy at times, so check the menu once in a while if you aren't seeing the Tapjoy Ship.

**Game Features**

**Fleet Related**

**Fleets** • **Tournament** • **Starbase Researches**

**Player Related**

**Leagues** • **Starship Researches** • **Dropship** • **Merchant Ship** • **Ad Blimps** • ****Tapjoy Ship**** • **Objectives** • **Achievements**

**Research Usage**

**gBay** • **Day Trader** • **Collector Bot 3K** • **Supply Chain Automation** • **Atomic Dissassembly**
Veteran’s Guidebook

**This page is an excerpt from the Bio Recycling page. Check the Bio Recycling Item Data Guide for more info about how to read the data of this item.**

#### **Combat Manuals: Veteran’s Guidebook**

***"Commissioned by the Federation Navy, this handy guidebook lists all the various training techniques that will help improve survivability in a naval fight."***
Small Reactor

Starship Reactors

Starbase Reactors

***"Limited power source for basic ship."***

Statistics

## **Summary**

The Small Reactor is a 3x2 Reactor automatically built and unlocked at level one. It's the earliest and cheapest way of generating power for the player's ship. With the ability to build 3 Small Reactors at level 5, it also provides the most power out of all the Reactors. Thus, most, if not all players utilize the Small Reactor as much as they can.

## **Usage**

### **Battle Mechanics**

The Small Reactor will continue to provide power even when it's upgrading, EMP'd, or System Hacked. The Small Reactors health bars also influence how much power it generates, with one health bar representing one power. Reactors in general also have some hidden mechanics. The game forces the player to have at least one Reactor on their ship at all times. In addition, if no Reactors on the player's ship are at full HP, the game will automatically give the player a 0% Escape Rate, regardless of the Bridge.

### **In Combat**

Small Reactors are a massive target for enemy boarders due to how much power they generate. Instead of wasting Crew potential by placing them in the Small Reactor, many players recommend placing Landmines in it instead. Separating them with Security Gates will also work. In general, Small Reactors should be accessible by all Crew and should have at least 2 blocks of Armor around them.

### **When To Use**

There really is no reason not to use the Small Reactor. It's cheap and provides a lot of power, and the player will always benefit from extra power.

### **AI**

The Small Reactor cannot be programmed with AI.

### **Crew Interactions**

The Small Reactor cannot be buffed by Crew but can be repaired.

## **Trivia**

* The player starts off the game with a level 1 Small Reactor onboard their ship.

## **Gallery**

The REA's destroyed sprite.

**Powered Rooms**

**Weapon Rooms**

**Weapon Rooms:** Mineral Mining Laser • Bolter • Kias Phaser • K Blaster • Minigun • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Railgun • Photon Disruptor • EMP Cannon • Ion Cannon

**Consumable/Platform Rooms:** Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform

**Defense Rooms**

**Defends Via Damage:** Anti Craft Laser • Security Gate • Small Gas Trap • Zaki Tentacle Garden • Disintegrator Gate

**Defends Via Support:** Shield Generator • Shield Battery • Med Bay • Toilet • Flower Gardens • Android Studio • Visiri Mechbay • Zongzi Factory • Radar

**Defends Via Dodge:** Engine • Fusion Drive Engine • Cloak Generator

Support Rooms

**Supports Via Healing:** Med Bay • Toilet • Flower Gardens

**Reactors:** **Small Reactor** • Fusion Reactor • Coal Reactor • Power Capacitor • Large Reactor • Backup Capacitor