Nya Nya Paradise

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**Nya Nya Paradise** is the 15th story event for *Goddess of Victory: Nikke*.

Nya Nya Paradise follows the story of Nero who must shelter a stray cat, however it refuses to enter the shelter.

This event was permanently added to the Archives during the New Year, New Sword update.

## Story

The protagonist finds Nero with a stray cat that refuses to go to the shelter. Determined to rescue this kitten however they can, the two try their utmost to persuade it.

### Prologue - Abandoned Cat

On a rainy night, a couple are sneaking towards a garbage dump with a small meowing box in tow. The woman holding the box smacks it telling the creature inside to shut up. The two moan and whine about how annoying it is to own a cat, and are confident that their act of abandoning a pet will never be found out. The woman assures "Ruru" that a kitten as cute as her will be picked up by someone else before long. Ruru watches plaintively as her owners walk away.

### Nero and the Cat

After a long day at work, and a long set of free days in store, the protagonist strides towards his room eager to relax and plan out his next few days of leisure. Only for a scratching sound to report from his curtains, signaling the presence of Nero the ~~token catgirl~~ feline caretaker of Happy Zoo. The feline-esque Nikke requests the commander's assistance in capturing a cat. Hearing the man's interest pique at the thought of an abandoned cat, Nero decides to give the details.

Despite how stringent the Ark's animal protection laws are, there are always loopholes and always people eager to exploit them. One common practice is to take a stray cat without registering it, then toss it aside when they tire of it or it becomes inconvenient. Oddly enough, Nero got this report from the cats in the shelter, who told her they found a new kitten while out hunting. Given how it was alone for being so young and covered in wounds from trying (and failing) to fend for itself, the facts lined up to this being a recent abandonment courtesy of some careless human. The fact that said kitten introduced itself as "Ruru" to the others only lends further credence to this being some housecat dumped on the streets.

Throughly convinced, the protagonist pledges his support to whatever Nero needs done, which in this case is convincing Ruru to come to the shelter for safety and food. Since trying to force the matter could severely distress Ruru (who is already in a pretty bad situation), the two have to try and slowly ease their way into the kitten's trust.

Nero reports that Ruru was seen hanging around the dump, a revelation the protagonist isn't too happy with. Nero assures the man that so long as they can convince Ruru to go to the shelter, everything will turn out fine.

The dump is, for lack of a better descriptor, a dump. It's dark, it's dirty, it smells, and its surroundings are strewn with sharp and/or unsanitary objects. Nero points out to a nearby box, dilapidated and falling apart, but comparatively newer-looking to the rest of the garbage. This is in all likelihood the box Ruru was abandoned in...

Hearing all the hubbub, a small black-white kitten with amber-green eyes peers out of the box, looks at the duo...and immediately starts hissing. Seeing this ~~sad excuse of an~~ intimidation display, the protagonist can clearly see how on edge Ruru is. The two introduce themselves to Ruru, but the kitten hisses even harder. It would seem she's quite unwilling to try any sort of communication, even scampering away when Nero tries to suggest going to the shelter. Making friends is something that takes time for both humans and cats, and Ruru is someone who's already been burned by humans before, so the phrase "once bitten twice shy" couldn't be any more appropriate.

At the protagonist's prompting, Nero lays out the plan; they're going to follow Ruru from afar and watch. If the kitten needs help with anything, they'll try to step in, but the key is to take it slow. They're not going to befriend Ruru in just a day, or even a few days. This is a venture that demands patience and persistence in equal measure.

### Ruru's Day

Seeing Ruru sniff around an alleyway lined with restaurants, the duo deduces that she's trying to scrounge for something safer/tastier than anything from the dump. Nero isn't too confident in the odds of success, but who knows? Maybe Ruru will get lucky today?

The protagonist watches as Ruur finds a pile of scraps left near a garbage can, diving into the leftovers and feasting. Ruru chokes on something and begins hacking up, but Nero continues to insist they stand by. They've yet to establish a rapport to the kitten, and any moves now would see a rebuff at best.

A door squeaks open as the shopkeeper strides out, accusing Ruru of punching holes in the store's trash bags. Seeing the hissing kitten still full of vim and vinegar, the shopkeeper opens a small can and sets it on the ground. He tries to cajole Ruru into taking the food, but the kitten scurries away. From what Nero could see, she got spooked by a stranger getting too close, and suggests the two of them follow her.

They find Ruru in a park, heaving up what little she managed to eat. It seems in her hurry to fill her stomach and get away, it was just too much for her little body to handle. Seeing the kitten sip out of a pool of stagnant water, Nero decides to finally take action. She's planning to leave some food out for Ruru, close enough that she can find it and they can watch, but far enough that she won't get scared by their presence. As for making sure Ruru finds the supplies, Nero is planning to scatter some catnip and lure the kitten to it.

Drawn in by the catnip, Ruru feasts on the canned meat as Nero and the protagonist look on. Hearing all the noises Ruru is making, the protagonist becomes curious as to what they mean, but Nero's answer is somewhat vague. Ruru *could* be expressing how hungry she was, but she could *also* be cheering over the delicious food or crying about missing her mother. Given the current context, the most likely assumption would be she's appreciating the food. The protagonist watches Ruru gorge on the food, making odd guttural noises all the while.

Having filled her stomach, Ruru continues wandering the Ark and getting into all sorts of situations. Scaring off a mother and child who notice her. Stumbling into a factory and nearly getting squashed by planks. Getting beat up and down the curbside by a bigger, meaner cat. That last is, by Nero's knowledge, an unfortunate reality of strays. It's a ~~dog eat dog~~ cat eat cat world in the Ark, and someone as small and weak as Ruru with no family or backing is bound to have a ~~boot~~ paw on her neck courtesy of the others.

This bout of literal catfighting is enough to make the protagonist wonder *why* the Ark has an epidemic of strays. Nero explains most if not all of them were pets abandoned illegally by their owners. Sometimes Happy Zoo or A.C.P.U. gets a report from a citizen and they can retrieve those strays, but more often than not they don't, so the population just keeps growing, leading to situations like what they're looking at now.

Commiserating with the situation, the protagonist wonders if there's nothing that they can do for these cats. Nero asserts that there isn't, not unless he plans on taking care of every single cat in the Ark for rest of their lives or his. Just as cats that live with humans become dependent on them for food and shelter, cats that learn to live beyond human oversight become fiercely independent. Ergo, the best solutions for strays are to either foster an environment where they can safely exercise their independence, or report them to an animal control authority so they can be taken to a shelter.

As Nero finishes her explanation, the protagonist watches as Ruru falls into a pool of water, floundering and yowling. The Happy Zoo Nikkes tells him that a cat that's been acclimated to human custody can't be renaturalized, and so they have no choice but to shelter them. She walks over to the water and fishes out Ruru, the exhausted kitten limp in her grasp. But even in this battered and bruised state, Ruru still refuses to go to the shelter, and continues to keep silent on her reasons. Seeing no other recourse, Nero decides to teach Ruru the tricks to surviving in the wilds.

### Help

The first lesson is socialization. As Nero claims, the wilds are everchanging environs filled with individuals and even populations that shift and relocate. Learning how to safely and effectively interact with others is key to ameliorating stress and securing cooperation. Since Ruru is too young to have been taught those skills before her abandonment, Nero decides to take the kitten to make some new friends.

The place Nero takes Ruru to is none other than the animal shelter run by Happy Zoo. The sound and presence of so many dogs and even a *lion* sets Ruru's flight response like nothing else, despite Biscuit keeping the dogs in line and Leona doing her best to keep Timi in check. Even the protagonist is intimidated by the sight of a lion behind Leona, and he's several times Ruru's size.

Nero encourages the kitten to make some friends, and Leona starts off by introducing her lion Timi, who is...strangely scared of Ruru? Turns out for how big and fierce-looking he is, Timi is afraid of small animals...and so is Leona. Biscuit introduces herself and invites Max and all the other dogs to meet Ruru. The pack ends up sniffing the kitten for a brief moment before they all start licking her. Biscuit is delighted at this turn events while Leona and Timi...back off to watch from a distance.

Despite Max and the others' attentions, Ruru is still unmoving and unemotive. The protagonist wonders if she's scared, which Nero considers a distinct possibility. After all, this is the first time Ruru is interacting with a creature that isn't a cat or a human. Though if Ruru truly felt threatened, she would've bolted out of the room, which she clearly hasn't. Eventually Ruru responds to the dogs, and they all begin to play together. Biscuit eagerly joins the fun, and the protagonist decides to ~~not~~ play as well.

Later, Nero is schooling Ruru on self-defense, teaching her how to properly make defensive noises and gestures with her claws. The first test with the protagonist goes...swimmingly enough? The next lesson involves grooming, and the proper order to it. Nero and Ruru go through the motions together. Then Nero tries to demonstrate how grooming another can be a gesture of admiration or gratitude by using the protagonist as a test dummy, and the kitten bolts when she hears the protagonist hum in response to her attempts. Nero and the protagonist clarify to Ruru that the latter doesn't dislike her, and after he extends his hand, she tentatively gives it another go. The protagonist feels that however small it may be, he's made progress in befriending Ruru.

As the lessons go on, Ruru's stomach starts growling. In response, Nero pulls out some cat treats, causing the kitten to perk up in anticipation. She also offers some to the protagonist, who becomes concerned over the human palatability of cat treats. Nero assures him that these treats are safe for human consumption, giving him an (unfortunate) case of déjà vu. Nero claims the tuna-flavored treat she has is very close to what humans eat, so even though she *does* have other flavors, this one is probably the best for him. She quickly sticks a treat into his mouth, and the first bite is...completely awful, and he makes it clear. The feline Nikke simply groans over the protagonist's "pickiness", and offers the treat to a drooling Ruru instead.

One lick is enough for Ruru to fall in love, wherein it's revealed this is another of Nero's lures. She tries to ply Ruru with the prospect of having easy access to these treats instead of scavenging them herself, but it's still a no-sell. Nero decides to leave it at an open offer and instead shows Ruru her designated territory. Since the kitten still refuses to go to the shelter, she's decided to do the next best thing; keep Ruru in a spot of shelter-owned land where they can keep an eye on her. Hearing Nero consider that teaching the kitten to survive may be better than forcing her to the shelter, the protagonist pledges his support, having grown fond of the kitten in the time they've spent getting closer.

The mood is cut short as Ruru meows from the path Nero showed her, gazing off into the distance. The protagonist follows her gaze to see another cat being fawned over by its owner in their home. As the commander discusses with Nero over the kitten potentially missing her home life, the sky suddenly darkens as rain falls. Nero advises Ruru to find cover when it starts raining, but the kitten rushes off somewhere instead of listening. The two decide to follow her. Ruru's trail leads right back to the dump they found her in...

### Unrequited Love

In the pouring rain, Nero and the protagonist are audience to Ruru mournfully crying out towards the dump entrance, calling for her "mother" and "father" who abandoned her here. Wordlessly, Nero walks over to Ruru and holds an umbrella over the kitten.

Rather than try to curtail this wailing, Nero encourages Ruru to let it all out. Her resentment, longing, and sorrow, release them all to the world until she feels better. Nero, the protagonist, and the rain are silent listeners to Ruru's pleas, promising not to want for excess food or expensive toys so long as her owners come back for her. Eventually, Ruru's voice finally gives out, and she can no longer cry...

### Mental Preparation

A few hours later, the rain has stopped. Even denched and shivering, Ruru keeps her eye on the dump entrance, hoping against hope that those who abandoned her will come back. As the protagonist sneezes and is about to seek refuge, Nero catches wind of something Ruru says. The kitten has finally agreed to go to the shelter, so the Happy Zoo Nikke decides they'll all warm up there. The protagonist wraps Ruru in his coat and holds her in his arms, the kitten not offering an ounce of resistance. It seems she's fallen asleep, a natural thing in Nero's eyes. Young kittens normally sleep for up to 20 hours a day, plus Ruru's barely had a wink of sleep these fast few days. Ruru remains in slumber, even after she's brought to the shelter's examination room for a check-up.

The examination proceeds with no observed issues, and Ruru is still fast asleep. Right up until she starts awake, scrabbling to leave the protagonist's arms. At Nero's behest, the protagonist keeps a firm grip on the kitten, even as she starts biting nonstop.

Eventually, Ruru calms down and goes back to sleep as the check-up concludes. Nero commends the protagonist on a job well done, and notes they have a few hours to rest until the results come in. At once, Nero lays her head on the protagonist's thigh, and she's out like a light. The protagonist pats her head and pinches her cheeks, getting catlike reactions as she snuggles into his body. He ponders that he's unlikely to get much rest like this...

The results finally come in, and they're...not good. At the protagonist's insistence, Nero reports that Ruru's health has gone past the point where any of them can do anything about it. She concedes the protagonist's point, that the Ark's medical technology would have the tools and medicines needed to cure Ruru, but those are reserved for *humans*. With the Ark's constant state of shortage, there's no way they'd spare precious medicine for a *cat*, of all things...

Leona and Biscuit aren't too happy to hear the prognosis in the huddle, but they press on to their next course of action; if they can't save Ruru, the least they can do is make sure she's happy and fulfilled enough to go out with a smile. The protagonist thanks the others of Happy Zoo for their pledges of support, which Leona accepts in stride. All Happy Zoo wants is for all animals to be happy, and Ruru is no exception.

The protagonist checks in on Nero's condition as they watch the slumbering Ruru hooked up to an IV drip. Nero asserts that she used to get angry whenever something like this happened, but eventually decided it'd be more productive to helping those terminal cats live their fullest, happiest lives until the end. She strokes Ruru's head, and even in slumber, the kitten snuggles into the Nikke's hand...

### Finding Happiness

The next day, Ruru cheerfully greets Nero and the protagonist, which the former attributes to the good night's sleep the kitten got. The Nikke tells Ruru that from now on, she's free to do whatever she wants, whether she wants treats, sleep, or playing with the dogs, and asks her what she wants to do. The kitten's expression turns contemplative as she mulls it over...

The trio find themselves at a shop for pet toys, as Ruru wanted to get a toy that would let her hunt. A voice calling from the side reveals Admi, a fellow enthusiast of felines. She too came here for a cat toy, and almost immediately begins fawning over Ruru. After asking for permission, Admi starts petting Ruru, the kitten purring before physical contact even occurs. The group briefly discusses Ruru's initial aversion to the protagonist, but as the kitten demonstrates by nudging the man with her head, the gap has since been bridged.

After Admi hands over a treat to Ruru, she notices it's time to get to work, and she asks to play with Ruru again sometime. While the protagonist can't bring himself to say anything, Nero doesn't hesitate to assent. As the Triangle Nikke departs, the protagonist can't shake off his depressed mood, both from remembering Ruru's condition and lying to Admi like that. Nero simply tells the commander that sometimes ignorance is bliss, reminding him they need to buy Ruru a toy.

Later, Nero and the protagonist are having the time of their lives, waving around a feather wand for Ruru to chase and catch. After a few hours, the protagonist is still playing with Ruru, Nero affirming that kittens tend to be particularly energetic.

While dispensing more facts about cats, something Ruru says gives Nero pause. This is apparently the first time she's played like this, implying Ruru's previous owners never even played with her. Filled with resentment at the owners and wanting Ruru to have fun, the two keep playing with the kitten for the rest of their time at the shelter.

Later, Ruru requests to go to the highest place in the world. After a moment's consideration, the protagonist suggests going to a Ferris wheel, as it'd be safer and more achievable than trying to go to the surface. Nero agrees, and the trio depart.

At the peak of the Ferris wheel, Ruru's eyes glimmer at the view of the entire Ark. Nero and Ruru's assertion that kittens are curious and brave fills the protagonist with skepticism, remembering how timid the kitten initially was with them.

The next several hours or so are filled with nothing but whatever Ruru's little kitten heart takes her, from munching on snacks to sunlit naps to getting fawned over by adoring humans. That last particularly sticks in the protagonist's mind, given how the little one had taken so long to warm up to just him and Nero, and now she's letting herself be pampered by complete strangers.

Night falls as Ruru basks in all the fun she had, but she skips into the bushes to do one last thing. She snags some of the artificial flowers dotting the park, and lays them before Nero and the protagonist. A small token of gratitude that's received quite positively. Nero ponders over the similarities between herself and Ruru; their almost-identical heterochromia, the same black-bodied white-tufted tail...

Ruru hops onto the bench Nero and the protagonist are sitting on, and nestles herself between the two. The trio stare at the starry sky, not saying a word...

### Farewell

Time passes, and Ruru's health only gets worse. It's gotten so bad that the protagonist barely sees hide or hair of the kitten these days. Nero claims it's a normal thing for cats to hide away when they don't feel good, but it doesn't instill confidence in either of them. It might be time to say goodbye to Ruru...

Almost on cue, Ruru walks into the room, asking to go somewhere that Nero doesn't seem to be onboard with. The Happy Zoo Nikke translates it for the protagonist; Ruru wants to go back to the dump where she was abandoned.

Said dump is as dark, smelly, and unsafe as ever. The only difference is the box Ruru was abandoned in is now gone. With what vigor remains in her little body, Ruru crawls over to the space where the box was and lies there. To Nero and the protagonist, it almost looks as if Ruru is still waiting for her owner to come get her. Nero can understand quite well, since cats tend to bond strongly with whoever they first live with. Rather than resent her owners for leaving her, it's more likely Ruru thinks it's her own fault they left her here...

Ruru starts wailing in the dump, staring at the entrance. Hours pass, and even as Ruru's cries get weaker, no one has so much as passed by. Eventually, Nero tells Ruru to stop pushing herself, stooping down to pet the kitten. The Nikke wishes Ruru would be reborn as a cat under her care, who she'd make so much happier than the forlorn one fading before her eyes. Ruru purrs to Nero's ministrations as the Nikke makes all sorts of promises to the kitten if she were reborn, until it finally happens...

Ruru's body stills, and not another purr or meow comes from it. Rain begins to fall from the sky as if even the Ark is mourning. Until the very end, Ruru had waited, yearned, and pleaded for her owners to take her home...and they never came, not even to see her pass from this world...

The sun is shining, the breeze is blowing, and all the people are going about their lives. An ordinary day like any other, yet the protagonist's heart is still heavy. Biscuit had previously checked in on the commander, advising him to take his time grieving for Ruru. She remembers Nero and the other cats were going to say goodbye to Ruru in the yard, and suggests he go join them. He decides it's a good idea, and departs...

Out the in the cat shelter's yard, the protagonist finds Nero with a clowder of cats. After a moment's silence, Nero decides to air her thoughts.

She's been caught up in a lot of what-ifs lately. What if she'd found Ruru sooner, before her health got worse? What if her owners never left her in the dump? What if the shelter could better accommodate any cat and their condition? Confiding these worries to the protagonist, Nero invites the man to say goodbye to Ruru with her, and he obliges.

After a single "meow" from Nero, the other cats sit down and begin crying out. Even the protagonist can hear the sadness in the voices, despite not understanding them to the same degree as Nero. The Nikke looks upon the sky and smiles, believing Ruru will be happy up in heaven, accompanied by the goodbyes of those who loved her, and the memories of the times they'd spent together...

### Hard Mode Epilogue - Nya Nya Paradise

A few days after Ruru's funeral, the protagonist has busied himself with cleaning his room to keep his mind off things. It's all for naught when his cleaning drums up one of Ruru's toys, which he fiddles with while a pang of loss hits him square in the feelings. He really should have taken more photos of or with Ruru...

Meanwhile, in a flowery meadow, Ruru's spirit has a message for Nero and the protagonist. Following her shuffling off the mortal coil, she went across a rainbow bridge to a star called "Nya Nya Paradise" which is essentially Heaven but for cats. The land is populated with cats as far as the eye can see, with some of them being even younger than Ruru. The kitten has taken to teaching and socializing with these younger kittens, thanking Nero for teaching her these skills.

Ruru ponders on how she should've brought a photo of the two, with how much she misses them. But even without a physical record, she remembers their faces, and how they accompanied her in her final moments. Perhaps one day, kitten, Nikke, and commander will be reunited, but that doesn't have to come right away. Ruru bids the two goodbye, asking them to take their time seeing her again.

## Gameplay

Event Tokens (Cat Toys) are spent to play stages and earn event currency (Tin Cans) which can be traded in the shop for rewards. Cat Toys regenerate up to 5 per day, and additional Cat Toys can be purchased in the shop for Gems.

### Challenge Missions

A series of one-time missions tasking players with clearing stages of the events. Succeeding will reward the players with additional Tin Cans, while clearing 12 of them will net the CG "Nya Nya Paradise" to decorate the Lobby.

### Challenge Mode

Challenge Chips are consumed to play high-difficulty battles against the boss Material H. Challenge Chips regenerate at a rate of 1 per day, to a maximum of 3.

### Archive Rerun

Unlocking the event via the Archives allows players to play all stages, see the event story, and earn the event CG. Challenge Missions are not available in the Archives, so the CG is made a reward for clearing a certain stage. Play is not limited by ticket count, and Hard Mode is no longer time-gated, but players cannot accrue currency or use the shop. Challenge Mode is not accessible.

## List of Bonus Nikkes

Clear stages using the following Nikkes for a chance to earn additional Tin Cans. Bonus stacks at 100%.

## Version Updates

### New SSR Nikke: Nero

Duration: End of maintenance July 6th to 5:00 July 20th (UTC+9)

The SSR Nikke Nero will be on temporary rate-up in the Special Recruit, and her Molds will be available to purchase in the Mileage Shop

After the rate-up ends, Nero will be added to the Standard Recruit pool in a later update

### Costume Gacha: Drake - Villain Racer

Duration: End of maintenance July 6th to 5:00 July 20th (UTC+9)

A Costume Gacha containing a new cosmetic for Drake will become available after maintenance. Villain Racer Keys are purchased from the shop via microtransactions, and are spent to roll the gacha for a chance to win the costume. Unspent Keys will be converted into Free Gems once the event ends.

Keys and Prices
 2
 4
 6

Draw Costs
 2-3
 4
 5-6
 7+

#### Items Available

Costume Gacha rewards can only be pulled once

(only available Draw 5 and onwards)
 Tier 2 Prize
* Recruit Voucher x10
 Tier 3 Prize
* Custom Module x2
* Recruit Voucher x5
* 1.55%
 Tier 4 Prize
* Date with the CO x5
 Tier 5 Prize
* Ultra Boost Module x20

\*Note: all probabilities listed are baseline and rounded to exclude all zeroes after the last non-zero number. They do NOT account for probability changes as the pool narrows

### New Version 7-day Login Event

To celebrate the version update, additional rewards will be given with every daily login for up to 7 days.

### Rapi Costume 21-day Login Event

An additional login event will occur after the maintenance ends, with the featured prize being the Classic Vacation costume for Rapi

### Skill Adjustment and Reset

Reset duration: End of maintenance July 6th to 5:00 July 13th (UTC+9)

Due to adjustments made to character skills, the skill reset function will be temporarily activated, allowing players to reset the skill levels of Nikkes and fully refund the consumed materials.

### Coordinated Operation

Duration: 12:00 July 14th to 00:00 July 17th (UTC+9)

Players form teams in order to take on the boss Modernia together. Participation will earn Broken Cores which can be traded in the Shop for Gifts and Gems

### Solo Raid

Duration: 12:00 July 13th to 5:00 July 19th (UTC+9)

Players will take on Harvester by themselves using squads of Nikkes from their roster. Success will earn Harmony Cube upgrade materials, and ranking on the leaderboard rewards Gems.

## References

Notes

References
1. ↑ https://twitter.com/NIKKE\_en/status/1675323430541860864
2. ↑ https://nikke-en.com/newsdetail.html?content\_id=06966520aac24a48caa977aa7b4272041949&sid=494&from=list&col\_name=IMPORTANT