Events

**Events** are encountered randomly throughout the player's journey any time the crew arrives at a point of interest for the first time. They have varying outcomes: lore exposition, gain or loss of resources, combat, etc. Some choices present a cost, others might have 50/50 chances of leading to a positive or a negative outcome. Special outcomes with higher rewards can be unlocked by having an officer with the relevant skill on board. There are over 300 **events** in *Crying Suns*.

Expeditions are special events that happen on planets using commandos and officers.

Some events are illustrated with flowcharts; this is a work in progress. When reading them, assume that if a line ends with nothing (no scrap gain, no fuel loss, etc.), then that choice simply ends the event. To keep the flowcharts slim, only the first identifying text and choice buttons are shown, without any dialogue that precedes or follows them. They match the in-game text verbatim - you can search a piece of text from an in-game choice button on this page, and it will take you to the corresponding flowchart.

For events that have flowcharts, this is what the icons mean:

 - provides background information, additional details or lore, but doesn't advance the event tree (you can explore other choices after picking this one)
 - returns you to an earlier set of choices; usually placed in branches with extensive questioning
## Generic Encounters

This section includes encounters found in all chapters of the game.

### Colony recording shows entire colony committed suicide

* Send team to retrieve the scrap (requires 4 commandos): **Scrap +107 / +130, Commandos -4**

### Pirate casino stolen from Akee

* Send Captain Lynch to play blackjack (requires 27 scrap): **[50/50]** Scrap +104
* Ask a specialist officer to play poker (requires eye-skill): **Scrap +100**
* Continue on. You don't want to gamble at this time: **<Unknown outcome>**
* Attack the pirates controlling the casino: **Fight 2 pirate ships in a row, you start Ambushed both times.**

### Maria Smith: Offer to give you some commandos

* Send a specialist officer to screen the commandos: **No commandos acquired as 1 has the disease**
* Welcome the commandos on your ship **[50/50]** :
	+ Sucess: +4
	+ Fail: -6

### Badly damaged Akee ship

* Attempt to make contact with the ship: No one responds
* Send a team to explore interior of ship
	+ Needs engineering to continue
		- Bust senator out of brig (requires 30 scrap): **Receive quest: Deliver the senator to his home planet (Reward of quest is Commandos +5, Scrap +102)**
	+ Push on, you just want to move on: **Nothing**

### PEROK: threatening to blow dirty radiation bomb

* Pay the scrapper (requires 11 scraps): **Nothing**
* Don't pay, you think she's bluffing: **Weakened Officer**

### Hannah Stavros: selling ship upgrades

* Buy Squadron upgrade (requires scrap): **Upgrade successful**

### pirate ship with radar off

* Sneak up and give it a chance to surrender: **You start battle having ambushed the pirate (1 effect, units deployed and weapons ready to fire)**
* Ambush the pirate ship: **You start battle having ambushed the pirate (1 effect)**

### Kyllum Barezz: Civilian offers you reward to get rid of pirate; pirate offers double

* Accept two squadrons from Barrezz and move on: Squadrons +2
* Help the civilian: Fight the pirate, civilians send broken machines
	+ Try to repair (Engineer skill): Squadrons +1

### planetary radiation shield

* Give them some scrap for their shield (requires 13-15 scrap): **No reward**
* Try to do a trade with them: **Nothing**

### Person Offers you scrap because they believe more suffering means more happiness in the afterlife

* Accept the scrap. If you don't, someone else will: **Scrap +58**

### CIKK

* Agree to make a deal with Cikk: He will tell you to consult the Neo-N child
* Threaten to put Cikk out of the airlock: **Cikk will tell you the location**

### Help planet with weather issues

* Give scrap to Colony: **Scrap: -[12-30]**
	+ Reward: **Nothing**

### Rescue pod from ship eater

* Boost tractor beam to pull pod towards ship [50/50]:
	+ Success: **Scrap -29: Officer: +1**
* Ask specialist officer to get close enough to pod for rescue (requires skilled flyer): **Officer: +1**

### Encounter spherical object

  Bring spherical object back onto the ship
 Succeed: Harvest only the Scrap
 **+5**  Succeed

### Station: Guy annoyed you've interrupted his top secret research; claims to know who shut the omnis down and how

* Pay to get him to talk: **Scrap -13, he tells you aliens shut down the OMNIs to pave the way for an invasion. Aliens from a far off planet with blue skies and lush green forests**

### Xeno has gotten loose in the ship and there's an activate self-destruction countdown

* Send commandos in to save smugglers [50/50]: possibility not explored yet
	+ Succeed: **Commando +5, Officer +1**
	+ Fail: **Commandos -4**
* Send commandos not to save smuggler crew, but to grab cargo (Requires 4 commandos) [50/50]: **Squadron +1**
* Ask a specialist officer to disable self-destruction (requires hacking)
	+ Send commandos in to save smugglers AND grab the cargo [50/50] (requires 4 commandos):
		- Succeed: **Commando +4, Battleship Weapon +1 OR Squadron + 1, Officer +1**
		- Fail: **Commandos -4**

### Civilian ship: Scrambled message

The most plausible unscrambling of the message reads:
"Please, we need your help Admiral! Our reactor is unstable from the sun."

### Too many babies

* Engineering: **NEO-N: +3**
* Fix using scrap [50/50]:
	+ Success: **Scrap -21: NEO-N: +3**
	+ Fail: **Scrap: -21**

* Continue on: **Nothing**

### Scrapper ship in minefield

* Recover scrap [50/50]:
	+ Success: **Scrap: +51**
	+ Fail: **Damage 2 random squadrons**

* Continue on: **Nothing**

### Trash worm on trash planet

* Make contact:
	+ Send 4 commandos: **Scrap: +51**
	+ Demolitions: **Scrap: +30, Squadron: +1**
	+ Fight: **Scrap: +58, Squadron: +1**
* Continue on: **Nothing**

### Church ship WITH CHILDREN

* Accept the children : **Lose 6 crew members**
* Refuse the children : **Battle the church ship**
* Ask a specialist officer to talk to the children (requires eye skill):
	+ Don't let the children on your battleship: **Battle**
	+ Attack the child battleship by surprise: **Battle w you ambushing their ship**
* Immediately say move on: **Nothing**

### Church ship hiding in asteroids

* Attack the ship, risking damage from the asteroids: **[50/50]**
	+ Success: **Fight w Ambush**
	+ Fail: **Hull: -1**
* Have a specialist officer redirect the asteroids into enemy ship (requires Demolitions skill): **Fight. Church ship has damaged systems**
* Continue onto your next destination: **Nothing**

### Anomaly: Pirate Bonnie Adder sneaks on your ship and robs you

* Give her scrap: **Scrap: -27 to -29**
* Give her Neo-N: **Neo-N: -2**
* Give her nothing: **Hull: -1**

### The Asanam-Bashery Civil War

 Push on. You don't have time to get involved

### Elsie Bones: Pirate mutiny

* Send a specialist officer to rob the ship while the pirates fight one another (requires Discretion skill)
	+ Ask a specialist officer knowledgeable on pirates (requires book skill): **Scrap +25**
	+ Select a door: random outcomes, high odds of no reward

* Help the pirate by attacking the battleship:
	+ Tell her you need Neo-N: **Neo-N +2/3**
	+ Tell her you need Scrap: **Scrap +55-61**
	+ Tell her you need a battleship weapon: **+1 weapon**
* Push on. You don't know who to trust: **Fight after next jump**
* No deal. Attack the pirate battleship to destroy them: **Fight**

### R and D / R & D want scrap to build a weapon

* Scrap: -47: **Weapon**
* Decline: **Nothing (you do NOT gain scrap)**

### Damaged Scrapper battleship with Imperial slaves

* Continue on. You don't want to risk the lives of the slaves: **Nothing**
* Attempt a covert mission to rescue the slaves [50/50] (Requires **4 Commandos**):
	+ Succeed: **Commandos: +4 or +5**
		- Attack: **Scrap: +26 to +30**
		- Threaten: **Scrap: + 22 to +30**
		- Don't attack
	+ Fail: **Commandos: -4**
* Have a specialist officer talk the Captain into releasing the slaves: **Commandos: +4**
	+ Attack the Scrapper: **Battle**
	+ Push on: **Nothing**
* Offer Scrap (21-24): **Commandos: +4**

### Civilian ship: Minor house

* Give fuel to the ship (Neo-N 1): **Commandos: +1**
* Don't give fuel to the ship: **Nothing**

### Birth rate

* Encourage the governor to promote abstinence:
* Send a specialist officer to fix their birth tech (requires Engineering): **Neo-N +2/3**
* Attempt to fix their birth tech , using some scrap, without a specialist (50/50): Scrap -20 : **Neo-N +2/3**
* Continue on. You'd rather not meddle in their business:

### Escape Pod with hidden Person

* Ask about ship-eater: **Lore**
* Ask how you can help:
	+ Use tractor beam to get the pod [50/50] (requires 28 scrap): **-28 scrap**
		- Succeed: **Officer**
		- Fail: **Nothing**
	+ Let specialist get the pod (required skill: Pilot): **Officer**
	+ Leave the pod: **Nothing**
* Leave the pod: **Nothing**

### Damaged beacon with church ship

* Take scrap from the beacon (2 commandos needed):
	+ Attempt to take the scrap (50/50):
		- Succeed: **55-67 scrap**
		- Failed: **Fight**
	+ Leave: **Nothing**
* Leave: **Nothing**

### Civilian Ship: Star Worship cult

 Continue on

### Civilian Ship: Illegal tech

* Purchase (**- listed Scrap**)
	+ Positive: **+1 chosen upgrade**
	+ Negative: **Nothing**
* Continue on: **Nothing**

### Civilian Ship: Close to sun

* Investigate:
	+ Ask Lynch if she and her birds can scrap the ship: **Nothing**
	+ Order the squadron back: **Nothing**
* Continue on: **Nothing**

### Civilian Ship: Ghost ship

* Investigate: **Nothing**
* Continue on: **Nothing**

### Civilian Ship: Prisoners

* **Neo-N -2**: **Weapon +1**
* Don't do the deal: **Nothing**
* Arrest them: **Nothing**

### Civilian ship: Stuck; Wants Neo-N to get out of here

* Give the civilian some Neo-N: **Neo-N: -1**
	+ Reward: Can purchase a battleship weapon for 13 scrap **(the weapon turns out to be a dud)**
* Offer to do a trade of some kind:
	+ Do the deal (requires 2 Neo-N): **Neo-N -2, Weapon +1**
	+ Don't, you want to keep your Neo-N. Civilian lowers price for weapon:
		- Do the deal (requires 1 Neo-N): **Neo-N -1, Weapon +1**
		- Don't, you want to keep your Neo-N

### Civilian ship: SHIP ABOUT TO BLOW; red-eyeD people forced onto ship due to scarce food

* Send commandos to evacuate passengers (requires 4 commandos) [50/50]:
	+ Success: **Commandos +4**
	+ Fail: **Commandos -4**
* Ask pilot to put cryo clamp on engine (requires skilled flying): **Commandos +4 / +5**

### Scrapper ship hiding behind station vulnerable to hacking

 Push on before the Scrapper spots you
  Ask a specialist officer to hack the mainframe

### Anomaly: Struck by an asteroid, rupturing the Neo-N thrusters, causing them to leak

* Depressurize all of B4 block at once: **Commandos -4**
* Evac the commandos and crew before depressurizing: **Commandos -4, NEO-N -2**
* Ask a specialist officer to quickly patch the leaks (requires Engineering): **Nothing**
* Shut down the reactor [50/50]:
	+ Success: **Nothing**
	+ Fail: **-1 Hull**

### Anomaly: Old man can't find his ship

* Use your ship's scanner to help the old man find his ship:
	+ Send a small team to get the "gift" (requires 1 Neo-N): **Neo-N -1, Weapon**
	+ Ask a specialist officer to talk to Werther (requires Sharp Senses):
	+ Push on. Either you don't have the resources to get it, or you don't trust the man: **Nothing**
* Ask Werther what he knows about The Shutdown:
* Continue on your way. You don't have time to help the old man: **Nothing**

### Beacons

Beacons provide exposition and background information as to what the Houses used to be like pre-Shutdown, but have no mechanical outcome and can be considered "dud events".

## Chapter I Encounters

### Scrapper ship: you lucky, I nice. Give me something and I won't break your ship

* Ask specialist officer to talk way out of this (requires speech skill): **Nothing (no battle)**
* Fight the Scrapper Ship: **Fight Ship / Alert Status Increased**

### healing station heal officers using magic (Also encountered in chapter II and chapter IV)

* Pay a small amount of scrap to heal an officer (Requires 14-15 Scrap): **Scrap -14-15**
* Pay a medium amount of scrap to heal officer(s) (Requires 23 Scrap): **Scrap -23**
* Pay a large amount of scrap to heal officer(s) (Requires 45-57 Scrap): **Scrap -45-57**
* Refuse healing:
	+ Negative: **An officer is weakened**
	+ Positive: **Nothing**

### Buy pirate treasure map

* Scrap: -24 / -29 [50/50]:
	+ Succeed: **You get the quest "Pirate treasure location" (Reward is Scrap +101, Weapon +1, Squadron +1)**
	+ Fail: **Nothing**
* Continue On: **Nothing**

### Landed on planet looking for supplies

* Use scanner to find ship:
	+ NEO-N: -1: **Weapon**
	+ Sharp senses: **Officer says it's NOT a trap**
* Continue on: **Nothing**

### Babymaker station

* Attempt to free the women from the station (requires 4 commandos)
	+ Succeed: **Neo-N +1**
	+ Fail:
		- Send a specialist officer to blow up the station and your captured troops (requires demolition): **Commandos -4, Scrap +64**
		- Push on deeper into the cluster: **Commandos -4**

### Shirley Popova: Women with combat experience asking to join your crew

* Accept: **Commandos: +8 - 10**
* Decline: **Nothing**

### Morry Marmwim population is out of control

* Ask a specialist officer to concoct an anti-Marmwim pill (requires Erudition): **NEO-N: +3 / +2**
* Offer them scrap. Maybe this can help with their problem (requires -11 / -12 scrap): **Refuses**
* Continue on. You don't have time to help them right now: **Nothing**

### sai cardoso: Pirate says he's going to end you

* Make a deal:
	+ NEO-N: -1: **Nothing**
	+ Decline: **Fight**
* Say you're bringing back the OMNIs: **Fight**
* Offer the pirate to surrender: **Scrap: +50 / +59**

### Neuro commando training program (Also Encountered in Chapter II)

* Accept [50/50]:
	+ Succeed: **Commandos +4 Scrap: -29 / Commandos +9, Scrap -23 / Commandos +10, Scrap -x**
	+ Fail: **Scrap -30**
* Decline: **Nothing**

## Chapter II Encounters

### Take our scrap!

* Accept: **Scrap: +54**
* Refuse: **Nothing**

### Kosh virus

* Try to reboot the defense system [50/50]:
	+ Success: **Fight**
	+ Fail: **Fight with critical effects**
* Ask a specialist officer to hack defense system (Requires Hack skill):
	+ Attack the Kosh battleship: **Fight**
	+ Offer Kosh chance to surrender: **Fight**
* Battle with defense system compromised: **Fight with critical effects**

### Planet of believers

* Take their NEO-N and Scrap: **Get NEO-N and Scrap**
* Don't take their NEO-N and Scrap: **Nothing**

### Auto farms (Also encountered in Chapter I)

* Encourage them to farm: **Nothing**
* NEO-N: -2: **Nothing**
* Continue on: **Nothing**

### Dr Zinn (confirmed she appeared twice for this event): healing station; Capt Lean concerned about officers (Also encountered in Chapter I)

* Pay a small amount of scrap to heal an officer (requires 12 scrap): **Gain nothing (perhaps officers need to be injured for an effect)**
* Pay a medium amount of scrap to heal officer(s) (requires 21-22 scrap): **Gain nothing (perhaps officers need to be injured for an effect)**
* Decline to heal: **Nothing**

### Pirate will trade scrAP FOR WEAPON

* Trade a small amount of scrap for the weapon (Requires 14 scrap): **Scrap -14; Weapon +1**
* Decline: **Weapon +1 (gives it for free)**

### Woman tells you to stop journey to save the empire and join them. commandos take escape pod

* Let the escaped pod go (requires 2 commandos): **Commandos -2**
* Bring the escape pod back in (requires 1 Neo-N): **Neo-N -1**

### Pilots / People want to join noble cause; asks you to explain the objective of you and your crew

* You want to reactivate the OMNIs: **Nothing**
* Explain that you want to eliminate imperial enemies. **Nothing**
* Explain that you want to help the common person as much as you can: **Squadron +1, Commandos +1-2**
* Turn the tables, ask them to pitch their cause to you. **Nothing**

### LI ALMEIDA: Imperial battleship tells you to get out of here

		- Tell the Captain you can prove your identity: **Fight**
* **Continue On: Nothing**

### imperial ship

* Prove identity: **Fight**
* Continue On: **Nothing**

### Akee satellite

* Ask Specialist (Engineering): **Scrap +46, Neo-N +1**
* Scrap satellite: **Scrap +53**

### Telos repair station

* Pay a medium amount of scrap to have your hull repaired: **???**
* Pay a large amount of scrap to have your hull repaired: **???**
* Pay a medium amount of scrap to have your squadrons repaired: **Two random patched squadrons are repaired**
* Pay a large amount of scrap to have your squadrons repaired: **???**
* Continue on, you don't require his services at the time: **Nothing**

### Vond: Claims he's not stealing Neo-N but giving it instead

* This is a story event only - no reward or loss
* Threaten the civilian to make him stop
	+ Vond is arrested and placed in brig (opens interactive narrative scene with Vond being questioned to learn about the game lore)
* Arrest the civilian and put him in the brig:
	+ Confess you don't know the story: **Vond stops you before you can confess**
	+ Tell him it's classified: **Vond says he understands**

### AvIgail Fernandez: KOSH Transponder

* Do the job (requires Discretion): **Scrap 99-108**

## Chapter III Encounters

### Person wants to be transported off an akee modification station; her skin is bad due to her mods

* Ask a specialist officer to transport the Akees to a new planet (requires pilot skill): **Scrap +59-61**
* Push on, you don't want to/ or can't help them: **Scrap +22-23**

### CREW VOMITING DUE TO BIOLOGICAL WEAPON; NOW IN SICKBAY

* Send a specialist officer to study the bio weapon (needs book skill): Managed to cure the virus, Nothing
* Use Drone Quarantine program for the sick (requires 2 Neo-N): Nothing
* Let disease work its way off your ship on its own: **-4 commandos**

### Banker wants to trade

* Ask about Person: **Lore**
* Ask about OMNI deactivation: **Lore**
	+ Ask what happened after discharge of securities: **Lore**
		- Ask if they purchased stocks for OMNI: **Lore**
* Ask about Tetsuo: **Lore**
* Trade and leave: **Nothing / Shop available**

### Panagiotis Lopez: Imperial Battleship with blind captain

* Say you are Admiral Idaho: **Fight**
* Say you are just another Imperial Battleship: **Fight**

### liquid healer nanobot

* Break a squadron down and give parts to the inventor (a random squadron will become "patched"): **Nothing** **(Possibly it will heal injured officers)**

### Pirate guarding a fuel station

* Threaten the pirates into giving you some Neo-N:
	+ Pay them the scrap (requires 14 scrap): **Scrap-14, Neo-N +4/5**
* Ambush the pirate: Fight with Ambush, winning gives you normal Scrap but no Neo-N.
* Send a specialist officer to siphon some Neo-N (needs cloak skill): **Neo-N +4/5**

### Imperial station with Low oxygen

* Send team to investigate (requires 2 commandos): **Nothing**
* Continue journey: **???**

### Menacing church ship requesting donation

* Make a donation to the church: **Scrap -12 / -14**
* Don't donate [50/50]:
	+ Succeed: **Scrap: +23 / +26 / +30**
	+ Fail: **Fight**
* Send specialist (requires skill: persuasion): **Nothing**

### Funeral / mourning (Also encountered in chapter II)

* Go ahead: **Scrap: -13, No reward**
* Continue on: **Nothing**

### Pirate (Random Name) needs a good reason not to end you

* Say you are trying to turn the OMNIs back on: **Fight**
* Offer the pirate a chance to surrender: **Scrap + 53 to + 62**
* Try to bargain with the pirate: **-1 Neo-N** or **Fight**

### Someone on your ship is selling your resources like Neo-N and scrap

* Let it be known leader won't be punished if market shuts down now:
	+ Pay black market leader a large sum of scrap (requires 24 scrap): **Scrap -24**
	+ Refuse to pay the leader of the black market: **Scrap -22, Neo-N -1**
* Try to bust up the black market [50/50]:
	+ Succeed: **Nothing**
	+ Fail: **Commandos -2, Scrap -26, Neo-N -1**
* Do nothing. A little illegal trading never hurt anyone: **Scrap -12, Neo-N -1**
* Send a specialist officer to infiltrate black market (requires cloak skill): **Nothing**

### Station recording: experimentation. Number 11

* Enter Station (requires 4 commandos)
	+ Call the team back: **Nothing**
	+ Continue investiation: **-4 commandos**
		- Send specialist to kill the monster (required skill: Fight): **+[100-120] Scrap**
* Continue: **Nothing**

### Woman on ship in flames

* Rescue her:
	+ Send Captain Lean to find the Face Changer: **Catch Face Changer and interrogate her (Lore), nothing happens**
	+ Send a specialist to track and fight the face changer (Requires fight skill): **Catch Face Changer and interrogate her (Lore), nothing happens**
	+ Ask specialist to concoct a blood test (requires Engineering): **Catch Face Changer and interrogate her (Lore), nothing happens**

### Anomaly: Abandoned Scrapper Ship with Scanner Upgrade

* Positive: **+33 Scrap, +1 Scanner Upgrade**

### Anomaly: Asteroid Storm

* Negative:
	+ Use Squadron to lead the ship (requires 1 Squadron): **Random Squadron bekommes patched**
	+ Accept taking damage (requires 1 Hull): **-1 Hull**
	+ Let specialist guide ship through the asteroids (requires skill: Pilot): **-1 Neo-N**

## Chapter IV Encounters

### Arrival at planet ganyma

* Ask Kaliban to remind you what Ganyma is
	+ Ask Kaliban why The Survivalists did not want the OMNIs
	+ Return
* As Ozu to contact the vitrified planet
* Send down a team to investigate (Requires 2 ):
* Move on, you have a long way to go

### Special-H Station

* Donate 14 scrap**:** **Nothing**
* Donate 1 fuel: **Nothing**
* Do not donate: **Nothing**

### Station: Scrapper Hospice

* you arrive at a scrapper station orbiting a planet, the scrapper named Truk tells you that the station is for dying scrappers and he even knows Skurjj who is 33
* nothing happens

### Anomaly: Kosh Sand Planet, Doctor Landa

* Send a team to investigate
	+ Order Lean's troops to follow the children: **Fight,  -4, Interrogate Dr. Karis**
	+ Order Lean back to the ship to regroup: **Fight,**  **-4, Interrogate Dr. Karis**

### Quest: defeat evil doctor Landa

* Location of Dr Landa's ship will appear in the next sector after getting the information from the prisoner, Dr Karis
* Destroy Dr Landa's battleship (standard reward)
* Quest reward: **+9 Commandos**

### Crew of the Nastrama ship is sick with Dark space syndrome

* Accept the quest and deliver the scrap to the planet: **Quest added (Reward of quest is Weapon +1, Commandos +5)**
* Take the scrap for yourself: **Scrap +90-145, Two ships become patched**

### Planet colony is no more

* Listen to message
	+ Send team: **Scrap: +104 Commandos: -4**
	+ Continue on: **Nothing**
* Continue on: **Nothing**

### House Vicarelli beacon

* Listen to message: **Nothing**
* Continue on: **Nothing**

### Rio Wong: Needs to create a ventilator 23 (also encountered in chapter II and III)

* Break down a squadron to give part to the station: **A random squadron will become patched. NO reward (Note you CANNOT choose which squadron)**
* Tell them you're Admiral Idaho: **Nothing**
* Continue on: **Nothing**

### Abandoned imperial ARMY STATION DUE TO DEPRESSURISATION

* Send team to investigate (Requires 2 commandos): **Nothing happens**

### imperial battleship: Abandoned as it met a more heavily armed ship

* Send commandos (Requires 2 commandos): **Nothing other than a message saying "The survivalists live"**

### Anomaly: Civilian wreckage

* Positive: **Scrap: +51**
* Continue on: **Nothing**

### Anomaly: Civilian Ship bribe

* Bribe: **Scrap: -22**
* Refuse [50/50]:
	+ Success: **Nothing**
	+ Failure: **Patrol advances by 1 step** (very negative; might result in an immediate fight [no scrap rewards, just +1 Neo-N] and blockade of current sector)

### Anomaly: Neo-n spill

* Positive:
	+ Engineering: **NEO-N: +5**
	+ Collect:

### Anomaly: Squadron training at Oberon day

* Accept additional training: **-2 commando, random squadron becomes patched**
* Let them celebrate their free day: pilots had too much fun and spilled neo-n. -2 neo-n
* Inform the pilots personally about the extra training [50/50]:
	+ Positive: **Nothing**
	+ Negative result - Pilots leaving and damaging squadrons: **-2 commando, random squadron becomes patched**

## Chapter V Encounters

### Ship container and cryo pod

* Erudition: **Officer +1 Scrap: +28**
* Continue on: **Nothing**

### Imperial ship damaged in fight with Kosh:

* Give him the parts from 2 squadrons for his repairs: **2 squadrons become patched**
* Give nothing: it starts a riot, **1 squadron become patched**

### Anomaly: Abandoned Imperial outpost

* Send team of commandos in (Requires 2 commandos):
	+ Ask a specialist officer to hack into system and open door (Requires Hack skill): **Squadron: +1**
	+ Ask a specialist officer to blow down the hanger door (Requires Demolition skill): **Squadron: +1**
	+ Pull them out, you don't have anyone to open the door: **Nothing**
* Continue on: **Nothing**

### Anomaly: Imperial battleship

* Negative: **Fight**
	+ Officer +1

### Anomaly: pirate beacon remotely hacking your hull

* Specialist (Hack): **Scrap -15, avoid combat**
* Remove infected parts: **Scrap -21, avoid combat**
* Fight: **1 Hull bar damaged and start combat with Critical effect on all systems. Fight reward: 90 Scrap**

### Anomaly: Civilian beggar

* Assist: **Scrap -15**
	+ Treasure map: **Scrap: +116 NEO-N: +3**
* Continue on: **Nothing**

### Anomaly: Damaged Prag Mah ship

* Ask what happened to his ship:
	+ Ask Pragma if you can help: **Weapon: +1**
	+ Say goodbye and continue on: **Nothing**
* Say goodbye and continue on: **Nothing**

### Anomaly: Kosh Patrol

* Offer Kosh Patrol fuel bribe: **NEO-N: -2**
* Intimidate the Kosh Patrol [50/50]:
	+ Success: **Nothing**
	+ Failure: **???**

## References:

https://steamcommunity.com/sharedfiles/filedetails/?id=1870903295