recursal/Fanatic-Fandom huggingface dataset:
Jerry King

Age
 Status
 Species
 Portrayed by

Jerry King, is the flight ranger at the National Wildlife Park (helicopter pilot) (exit No.78). Jerry saves Skippy and Sonny lives alot from bad guys, traps and threats. He seems to get along well with everybody at the park. It's up to Skippy to deliver the message from Sonny to Matt and then Jerry and Mark are needed with the chopper and a grappling hook to pull the car off the driver.

He is played by Tony Bonner
Skippy

Age
 Portrayed by

Skippy is a wild eastern grey kangaroo and the main character of the live action series and movie as well with the animated version based on the series. who befriended by Sonny Hammond, The clicking sounds made by Skippy are vocal sound effects, rather than the natural vocalisations of a kangaroo, with chocolate, chewing gum or grass and in some cases, an elastic band around the lower jaw used to make Skippy move into the mouth. Between nine and fifteen kangaroos were used for each show. The apparent manual dexterity was often achieved by using separate arms in the hands of human operators. In 1999, Skippy starred in advertisements for the chocolate confectionery Rolo Cookies And She is played by several kangaroos. in the live action series and movie, skippy is a female character But in the animated version of the series skippy is male character instead of a female character. Her/his friends are sonny, Jerry, Lou, pos and Matilda. While she/he also has enemies are Alex, Bill, mayor croco and suka.
Jordskott Wiki

This community was created by the fans, for the fans, and is dedicated to housing a useful and informative database for all subject matter related to the Swedish drama Jordskott set in Silverhöjd . All are welcome to join in and contribute here, so long as edits are constructive, discussions are positive, and both are relevant to this series. For more information about how you can get started here, please visit the "Helping Out" page. Thanks for stopping by!

All Characters >

Jordskott - starts Weds 10th June on ITV Encore-0Jordskott International TrailerJordskott Title Sequence

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* Jordskott

Jordskott is a 2015 Swedish TV-series, originally broadcast on Sweden's national public TV broadcaster, Sveriges Television (SVT). Filmed in Sala and Ragunda in the summer of 2014, the series premiered in Sweden on 16 February 2015. On 12 March 2015, ITV announced that it had picked up Jordskott for re-broadcast on ITV Encore in the UK beginning 10 June 2015.

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* Silverhöjd

Silverhöjd is the fictional community in Jordskott where much of the series takes place. Eva Thörnblad is originally from Silverhöjd, and the nearby lake, forest, and caves are pivotal to the plot of the series. The beautiful community of Sala, Sweden was the filming location, chosen for its surrounding primeval forest and pristine lake, as well as the authentic look and feel of the local architecture. htt

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* Jordskott Review by Mattias Berggvist

Henrik Björn is the creator, lead script writer and is also responsible for the conceptual directorship. The roles are played by amongst others Moa Gammel, Göran Ragnerstam, Richard Forsgren, Ann Petrén, Peter Andersson and Johannes Brost. I previewed the first four episodes of the series. ‘Jordskott’ is a thrilling drama that gets to you on many levels. It is also a visual television success.

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* Helping Out

Our goal here at Jordskott Wiki is to collaborate with other fans in order to build a reliable, accurate resource with as much detailed information about episodes, characters, and story elements as possible. Whether you're new to Wikia, or a veteran editor, there's something for everyone to do here. Don't be shy, jump on in!

Read More

## Fan Community

 BLOG\_LISTING\_POST\_BUTTON\_TEMPLATE

XD1
19 June 2015

 1

## Jordskott Episode II Review by Mattias Berggvist

The new drama series follows Eva Thörnblad whom following the death of her father returns home to Silverhöjd, where she grew up, to deal with his estate. Also, a boy has vanished without a trace in…

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XD1
12 June 2015

 0

## Jordskott Review by Mattias Berggvist

Henrik Björn is the creator, lead script writer and is also responsible for the conceptual
directorship. The roles are played by amongst others Moa Gammel, Göran Ragnerstam, Richard
Forsgren, Ann Pe…

Read Full Post

XD1
10 June 2015

 0

## Welcome to the Jordskott Wikia!

Welcome to the Jordskott Wikia!

This community was created by the fans, for the fans, and is dedicated to housing a useful and informative database for all subject matter related to the Swedish drama …

Read Full Post

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1/32
Sports Car Rally

Written by
 Directed by

There is a rally going through the park and animals are in danger of being run over. There are also branches blocking the road and avoiding them, the car is turned upside down and the driver is pinned under the car which is on the edge of the cliff. It's up to Skippy to deliver the message from Sonny to Matt and then Jerry and Mark are needed with the chopper and a grappling hook to pull the car off the driver. However when lowering the hook, it gets caught around a tree and again Skippy is the only one able to release the hook.
The Poachers

Written by
 Directed by

This is the 1st episode of Season 1 and the first episode overall. Sonny, Mark and Jerry investigate an expensive game fishing cruiser with three men aboard after Skippy and Sonny come across men trapping animals at night. Swimming out to the cruiser, Jerry finds out that they are collecting animals for Dr. Stark's private zoo.
Doctor Stark

Age
 Status
 Species
 Portrayed by

Doctor Stark offers Matt $1000 to buy Skippy, he then attempts to kidnap her after he refuses to take the deal.Skippy sounds the alarm when three men try to steal some Koalas from the Waratah National Park for Dr. Stark's private zoo.An actor hired by Dr. Stark attempts to discredit Matt while impersonating him by running a car containing his boss and a Government Senator off the road.Dr. Stark gets one of his henchmen to impersonate zoologist Professor Lewis. Armed with a mace gun disguised as a camera, the henchman attempts to steal some female anteaters for breeding in Dr. Stark's private zoo.

He is played by
Dr. Anna Steiner

Age
 Status
 Species
 Portrayed by

Dr. Anna Steiner is a German doctor who plays a supporting role in Skippy the bush Kangaroo. She is the main doctor at the Sydney National Wildlife Park where Skippy and the Hammond's live. She takes care of the animals when they get hurt by traps or people. She is also a scientist and has tried to trap Skippy and the Koalas a few times before she got to know them.

She is played by Elke Neidhardt
Skippy the Bush Kangaroo (TV Series)

Template:Infobox television
**Skippy the Bush Kangaroo** (known commonly as **Skippy**) is an Australian television series created by Australian actor John McCallum, Lionel (Bob) Austin and Lee Robinson produced from 1967–1969 (airing from 1968–1970) about the adventures of a young boy and his highly intelligent pet kangaroo, and the various visitors to the fictional Waratah National Park in Duffys Forest, near Sydney.

Ninety-one 30-minute episodes were produced. Additionally, a full-length film titled *Skippy and The Intruders* was released to theatres in 1969.
Community/Helping Out

Our goal here at Jordskott Wikia is to collaborate with other fans in order to build a reliable, accurate resource with as much detailed information about episodes, characters, and story elements as possible. All are welcome to join in and contribute here, so long as edits are constructive, discussions are positive, and both are relevant to this series.

We are currently housing 39 articles, and 100 files.
We need **YOU** to help us expand and add articles to this wiki!

For starters, please sign up to create a **FREE** personal account, or log in if you already have one.

## New to Wikia?

If you're new to Wikia, please use these links to get started:

* Getting Started
* Wiki tutorial
* Wikia University
* New pages
* Help pages

## Already experienced?

If you're looking to help with cleanup, you can start here:

* Article stubs
* Wanted pages
* Orphaned pages
* Dead-end pages
* Broken redirects

If you already have an article relating to **Jordskott** to contribute, use the box below to create it:
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**Please keep in mind that over 50% of Wikia visitors access content via mobile platforms such as tablets and smartphones. Some custom templates may not properly show on mobile devices. To make sure everything looks great to all visitors, follow our best practices.**
Работа

Каждый раз, когда вы работаете, вы получаете зарплату, ваше экономическое умение будет расти, а после 30 дней работы вы получите медаль «Герой труда».

### Как найти работу

Чтобы получить работу и работать, перейдите по ссылке: Рынок -> Рынок труда.

Выберите самую высокооплачиваемую работу, которую вы можете получить в соответствии со своими навыками экономии, и начните работать!
Splitting

Splitting can be performed by pressing the *space* button.

To be able to split you need to have at least 36 mass.

When splitting, all your cells which are big enough will split into 2 equal parts, the part that splits is shot with a great speed in the direction that your cursor is facing.

Your split cells will have the acquire the ability to merge back together exactly 30 seconds after they have been split. To merge two cells back together, just steer one into the other. This can be done by putting your cursor in the middle of the two, so that they will go into each other. There is a cooldown on merging your cells together though (roughly 30 seconds), this means that you'll have to wait a certain amount of time to merge after splitting.

Note: The bigger each blob is, the LONGER the cooldown time you will need to merge back into one blob. If you are small, it will take around 5 seconds while if you are large it will take more around 30 seconds.

Strategy
It can be used as a weapon or as a tactic to survive when you are in a dangerous situation.
Splitting is also great for managing the mass of your cells by reducing their size so they lose less mass over time.
You can split early on so that you cover a wider area, move quicker, and your camera becomes more zoomed out so that you can see your surroundings more efficiently.
Splitting can be used with ejecting mass to transfer food between your cells.

Bare in mind that a a split cell, unlike a single one cell, must be 33% larger than the cell it tries to consume. One single cell only needs to be 10% bigger than its target.
Salvo Series

## **Firepower (Explosive)**

The Salvo series are missiles carrying cluster bomb-like payloads. When unleashed, they jettison their container shortly and release a snaking stream of explosions forward, piercing through enemy waves and striking everything in their column of fire.

When overloaded, the missiles deploy and release their payload at a faster rate. The Salvo series is slightly unique as it actually combines the damage mechanics of the AP and penetrative abilities of other weapons. Since a line of explosives are released, the number of explosive bits that touch an enemy airframe determines the amount of damage dealt. Boss-class ships easily suffer the most damage from these weapons.

### **Power-Up Effects & Overload**

* Increases rate of fire; Upgrading to 5★ Destructive Salvo fires off 4 missiles per salvo.
* **Overload:** Increases rate of fire and deployment speeds.

### **Disadvantages**

* Requires a minimal distance from the enemy for the explosions to hit effectively.

## **Utility**

God of War - Mech Secondary Weapon Fusions
Linus

**Linus** is a main character in series 1 of Jordskott. He is portrayed by actor Yohio.

## Background

*Add background information now!*

YOHIO plays the role of Linus. An agonizing conflict with his dad has made it that so in the end he could not stay at home anymore. Now he lives in the student hostel but with his sullen mood has made himself impossible among the other students. So Linus keeps mostly to his room and the only one he feels calm and safe around is Esmeralda (played by Happy Jankell). Source: SVT.

## Plot

Linus was questioned by Thomas Leander of Esmeralda's whereabouts. With a combination of his strong dislike of cops and Esmeralda's well-being, Linus remain mostly silent during the interrogation. After Thomas left, the teen warned Esmeralda via text.

## Personality

*Add personality information now!*

His character in the series feels that the whole world has gone mad. He despises all fake fawning adults who say one thing but do another. He has difficulty with authority, adults in general and police in particular. He does have a close relationship with Esmeralda. He is known to be by her side at all calls and shares a sibling bond with her. Linus is an androgynous young man who appears to look like a goth girl.

## Memorable Quotes

*Add a quote now!*

'I don't know where Esmeralda is'

'FUCK OFF COP!'

## Image Gallery

Linus, Series 1. © Copyright SVTLinusLinus and EsmeraldaPhotograph by Johan Paulin.for SVT.
## Appearances

**Series 1:**

Part 5

Part 6

Part 7

**Series 2:**

Part 2 (mentioned)

Part 4 (voice only)

Part 5

## Trivia

* He is portrayed by Swedish singer, Yohio.
* Linus is a supporting character in the series.
* He might be sixteen or seventeen years old.
* He and Esmeralda are good friends.
Guided Laser Series

## **Firepower (Lock-On)**

The Guided Laser series feature a different skill type called "Lock-on". Unlike Tracking, **Lock-On** weaponry first determines where an enemy is, and then fires at that last known location. This also means the projectile does not alter its course or home onto the changing position of its target. However, due to their high projectile speed these lasers will never (rarely) miss their mark.

Guided Lasers have a quirk where they will also target non-tangible targets like Sudden Missiles and Mines, only to fire at it in futile effort. Note that these lasers, despite being the high in rank are not the most powerful weapons in raw strength, but they make up for it with high fire rate.

### **Power-Up Effects & Overload**

* Increases rate of fire; Upgrading to 5★ Hyper Rapid Lasers increases the no. of lasers to 4.
* **Overload:** Extremely fast fire rate of laser bursts

## **Utility**

**God of War - Mech Secondary Weapon Fusions**
Дом

## О домах в общем

Дома используются для восстановления лимита еды после смены дня. Они являются вечными, и восстанавливают лимит еды в зависимости от своего качества(Q1 = +1, Q2 = +2 и так далее).

## Заметки

* Для использования дома он просто должен быть у вас в инвентаре.
* Если вы получили дом сегодня, то лимиты будут восстановлены на следующий день
* Лимиты, воссполняемые домами не могут складываться сами с собой(два дома Q1 не дадут +2 к восстановлению).
* Если вы имеете несколько домов в инвентаре, для восстановления лимита будет использоваться самый качественный из них.

## Покупка домов

Вы можете купить дом на рынке.
Рынок -> Рынок товаров

## Производство домов

Дома производятся в компаниях по производству домов. При этом для их создания используется дерево.

 Q2
 Q3
 Q4
 Q5
Alex and bill

Alex and bill are minor antagonists in the live action tv series they once try to kidnap skippy because they thought she can talk, but she escaped with the help of Jerry, Lou, sonny And tike the dog, They later returned to find some rare goodies things and get a lot of money And They are also insulted Jerry, Lou and skippy by calling them “dumb kids” and “stupid Kangaroo”. They only appear in the 2 episodes, skippy and tike And skippy and the treasure hunt.
Mop-Up Pass

> "(This) Magical item can make you skip the battle experiences in the past!"
>
>

**Mop-Up Passes** (or Passes) are privilege items given to players for free and sometimes as event rewards.

These passes allow a player to skip manually playing Stage Mode games for one try each. They can be accessed when the player opens the individual stage menus on the bottom right corner, indicating the Pass use option and the total inventory you have under the button.

When using a Pass, several deductions happen-

* Energy deduction of the relevant stage type (6, 12 or 20).
* Play count for the Stage reduced by 1 for yellow and red stages.
* -1 to Pass inventory.

Players then receive rewards relevant to the stage they skipped. This includes a Key, wreckage loot and any Material offered at the stage. Also usable during Double Exp events.

Some exceptions to note as well-

* The Pass cannot be used if play count for the stage is 0, for yellow and red stages.
* Has no use in other modes of play, except Heroic Mode (which requires VIP levels)
* Cannot be used if the player has not earned 3 stars for the stage first.

A player generally receives 5 free passes a day from reaching checkpoints in Conquest for 2 pieces at 20 points, and 3 pieces at 80 points. Additional passes can be earned as event rewards.

Having VIP6 will also grant you 5 free passes a day.

## Trivia

* Since using a Mop-Up Pass bypasses the manual play, the rewards earned are considered on a 3\* earning basis, which usually affects your chances at wreckage loot. As such, the condition of clearing the selected stage at 3\* ranking first can be attributed to this out of necessity and fairness.
* Using a pass does not take into account your current load out or power value, since there is no manual play involved at all. You can use the pass on any stage type as long as you have cleared it with a 3\* ranking.
When the Visitors arrived..

Intro to game:

When the visitors arrived everything changed. Our skyline was dominated by silent discs that loomed over our heads, their intent unknown. *In time we grew complacent to these floating objects as they lay dormant.*

Three months after their arrival the visitors made their attack. The governments fell silent debating their next course of action. But our end had been decided long ago. *They had come for our resourses...*

Dust fell from the UFO's like ash, deforming all that inhaled it. For most it was too late, but some of us survived. As the world crumbled a new society grew from the underground ruins. *The surface was now a grave.*

When the dust settled those that made it through the nightmare left their holes. Life was now simple in this mut

ated world: *Scavenge or Die*
Black Horse

## Appearance

 Purgatory Mode | No
 Team Stages | Libra (49,50,51)

## Stage Mode - Libra, Stage 50

 Spread fire
 Choleric shots
 Bullet whips

"Now that's an unusual... wait... what is it doing?"

First reaction when you see that ship glow and reticles (and bullets) are just popping up all over the screen. Black Horse's unique and personal attack, dubbed the "Scattering shot", creates fixed points of attack which marks the firing point for a second or two, and then has it burst into a slow ring of bullets. These bullets are so slow that you could just slink away and keep up your offensive.

Your only caution is to not touch the center of the reticle, which can inflict damage even before the bullets are scattered. By keeping your distance and gunning it down, Black Horse literally opens itself to 10 seconds flat of gunfire. Everything else it shoots at you is pretty much a joke, that is too slow to pick you off by surprise.

## Stage Mode - Capricorn, Stage 78

 Scattering Shot
 Spread fire
 Choleric shots
 Bullet whips

In this iteration, it starts off with some tight forms of gunfire before it initiates the Scattering shot sequence. It also uses spread fire in the mix to keep you evading more. Beyond this, Black Horse poses no new threat to the player other than its increased damage. As usual, weave a little, stay your position and gun it down quickly in no time.

## Trivia

* For those using Regen armour, Black Horse is easily the most exploitable target. By swiping your fighter to **graze** the bullet situated at the target reticle, one can easily achieve instant "Heavenly" scoring in a swipe (Because you are actually grazing pass 12 bullets condensed into one). Add that with multiple swipes and then switching to the newer shot positions, you can abuse the score boost, also dependent on your passive bonus and gain well over 30,000 to 80,000 points just doing this repeatedly (I was using a 5★ +2 Regen armour)
* At some point, the score earning stops. Uncertain if there is actually an imposed limit.
Liquid Gold

Oldman wants to restore water from molemen go to water purification plant west of desert radio and north west of gas station.

* talk to Oldman
* find water treatment plant
* talk to injured moleman
* turn on all valves on left side
* fight boss
* turn on control panel
* go right side
* turn on valves
* turn on control panel
Coagulant Artifact

Found during the quest *Blood Drinker* you get an artifact. This allows you to have to use charges in return for instantly fixing bleeding effect. Good during battle because bleeding damages you regardless of whose turn it is relying on real life time. Additionally you don't have to waste a turn to use a bandage.

Value:125(fully charged)
Meteoric Portal

## Composition

* Hyper EMP Cannon
* Sol Bomb

## Firepower

   When compared to the similar Sol Bomb, the Meteoric Portal trades size for enhanced rate of fire. The shots travel at super-speeds to their designated detonation point, which then explodes into a small blast. It will deal damage while it travels through any enemies and deal the rest at the site of detonation.

The weapon's firing pattern has 6 points of attack, of which it alternates between 2, 4 and 6 shots.

### Overload Effects

* Slight increase in frequency of attacks, no other significant changes.

### Advantages

* Fixed detonation points based on your position of fire - shots penetrate and will not be blocked by enemy craft.
* Trades the Sol's sluggish but large explosive radius for high speed explosive shots, resulting in higher damage concentrations.

### Disadvantages

* Has a very irregular spread pattern and fire rate. Can be a little difficult to set up and aim every shot.
* Wide bombardment and irregular pattern makes it difficult to use against smaller mini-boss ships.
* Relatively poor range, only travels 50%-60% of the screen length.
* Requires frequent positioning to be effective.
* Completely unsuitable for use with close combat tactics, as the shots must travel a fixed distance before detonation.

## Weapon Compatibility

Meteoric Portal is particularly difficult to configure with a weapon set, as its erratic firing pattern is unreliable. However, it can be paired with configurations that take advantage of distancing to achieve maximal damage.
Hot Dog Man

Over the years Hot Dog Man slowly delved into the depths of insanity. Then one day in the Subway he found it. A hot dog costume and cart. He now roams the wastes cheerfully peddling his "meat products" to anyone passing by. Theories about hot dog man include cannibalism, insanity, constantly on drugs, or even a god
Skippy: Adventures in Bushtown

Template:Infobox television
***Skippy: Adventures in Bushtown*** is an animated children's series created by Yoram Gross, set in a fictionalised Australian town. It is based on the character Skippy from the 1968 live-action series *Skippy the Bush Kangaroo*.
It differs from the other Skippy series as it is animated and features anthropomorphic characters. Skippy, for example, is an anthropomorphic kangaroo who wears a baseball cap.

## Characters

* **Skippy**: (voiced by Jamie Oxenbould) A bush kangaroo and the main protagonist Of the series. He works as the park ranger of Bushtown. He is a very thoughtful, caring, dutiful and well-educated sort doing what he can keep Bushtown in order and its people happy.
* Matilda: a bush Kangaroo like skippy and she is a news reporter in bush town.
* Pos: a male possum cameraman And he is Matilda’s Helper.
* mayor Croco: a crocodile and the main antagonist of the series.
* Suka: a female crocodile and croco‘s spoiled wife.
* Plato Bill: the first and former mayor before croco.

## Trivia

unlike the live action series and movie, skippy is a male character instead of a female character.
Dustbowl Mine

Mine at the edge of the center of the Wasteland ***WARNING SPOILERS WILL BE IMMINANT PAST THIS MARK!!!!!!!***

LALALALL

ALALALA

ALA

ALALALA

ALA

ALA

LALA

LAA

LA

AL

ALA

AA

Dad's compainion is left dead in the mine while Dad is ahead in center. The Psy-field is really strong here and without the Dust Armor you could die
Subway

One of the firsts places you go to. Its up to you to fix the generators there to get the trains working.

Basic Layout. Entrance. 3 generator rooms. Monsters spawing. Loot. Few things I'm gonna mention.

1. Generator Rooms: There are 3. One straight to the right. One of the far front right(go on front platform go fowrard and right from locker rooms) One in far back behind train.
2. Loot: few first aid kits, ammo, locked lockers, food, strongbox
3. Monsters: beetles(some), feral mutants(some), crows(some)

BUT WAIT THERES MOOOOORE!!!!

There are 3 fuse blocks.

1. Far right platform
2. One
3. One

There is the quests too.

1. Metro 2044
2. The Mule
3. Shrooming
4. Breaking and Entering
5. Killing Machine

People here:

1. Contact
2. Engineer
Map

If your here add shit about how to get places. Start from hub then describe how to get there. Dont mention what quests you gotta do. Just describe where it is

Hub: where you spawn

Fort Union: take subway to Union Staion. Fort union is up and left from there near closed store. Follow road.

Junction Station: above old warehouse or above subway

Subway: left and up of hub
New Beginning

**The Hub**

1. *New Beginnings*

* The Player has been tasked to find a man named **COX**

* **COX** is located on the second floor of the ***HUB*** in a bar titled " **THE WAYPOINT** " \*Once inside **THE WAYPOINT** go to the long-haired man with the red backpack

* Click on him and ask " My dad's gone, what should I do?" to which he'll respond that you should go speak to **MOORE** to help around.

* He gives you $20 for your trouble 2. *Reporting For Duty*

* **COX** will then tell you to speak to **MOORE** to recieve an assignment

* Take the Elevator back down to the first floor and go through the steel doors on the left
Saving a Child

3. *Saving a Child*

\* Go talk to drunk man in bar

\* sends you to save bitch ass son

* gas station is top left of map nearish to subway(lots of rad zones)

* pay money to guy to get in \* two options multitool him out or pay $200 fine

* he has money in covered alcove behind shops take that nothing wrong with it

* go back to alcove after paying fine.

* he gives you medkit(red) and water bottle
Lancet-Violet Electric

## Characteristics

 **Weapon Types** | Plasma Spheres, Laser Cannons, Bullets, Lasers

## Stage Mode - Pisces, Stage 94

 Spiral Gunfire
 Bullet Burst
 Bullet Wall
 Laser Burst
 Bullet Storm
 Laser Cannon Barrage

Like Lancet Explosion, the Lancet-Violet Electric is an equally powerful foe, only more dangerous than the previous.

Right off, it releases ricocheting plasma spheres, the non-lethal kind but nonetheless troublesome to deal with and also unexpected. They will obstruct any of your non-penetrative weapons and slow down your damage to it. (Remember, Guard wing planes can wipe them off, but at the cost of focus firepower). Once it deploys the bullet wall, things get real dicey with it firing lasers at you. The Lancet will eventually halt and deploys continuous bullet storms while charging up for a barrage of laser cannon fire. Care should be taken not to linger under it, even if you want to deliver a few hits in.

Like the preceding battle, a battle of attrition is deadly and ill-advised as it also has lethal weaponry.
Viral Waveforce

## **Composition**

* Anthrax Spores
* Distortion Waveforce

Viral Waveforce is bolstered by proliferation properties of Anthrax Spores to replicate the number of waves generated, and greatly amplify their damage. A successor of sorts to the Death Spores, Viral Waveforce can replicate itself for every enemy (solid object) it passes through, not just the primary target that it first hits or lock on to.

## **Firepower**

   The fighter fires two shockwaves that lock-on to a target on the screen. As the piercing shockwaves strike through a target, it proliferates for itself a pair of extremely fast ricocheting shockwaves that bounce sideways and then exits the screen. It has an erratic firing pattern which makes the weapon a little unpredictable at choosing targets, similar to the Death Spore.

Nonetheless, the shockwaves make for a reliable weapon by sweeping horizontally aligned enemies that it proliferates against, making column attacks just as viable with this weapon.

### **Overload Effects**

2 diagonally fired shockwaves ricochet off the sides of the walls once, joining the main 2 shockwaves in a short crossfire.

### **Advantages**

* Works excellently against enemy stacks due to stacked damage through proliferation effects.
* Overloaded state saturates the battlefield with a lot of firepower.
* Works exceptionally well against wide bodied enemies, that being boss ships in general.

### **Disadvantages**

* Due to the method of attack and proliferation, this weapon performs poorly against narrow bodied boss ships as damage is dealt on contact.

## **Weapon Compatibility**

This weapon has very erratic targeting, and may not hit the desired target you wish. Furthermore due to how short the wave's crossfire range is, you may not get the best of this weapon if you draw distance to attack, hence weapons that require range will have low synergy with Viral Waveforce (particularly when it is in Overload state)
Lotus Series

## **Armour Skill** (Crystal Screen)

The Lotus series is a counterpart to the Moonlight series in terms of functionality but with a different skill type. Lotus armours provide a Crystal Shield when they are activated, allowing players to absorb as much enemy fire as possible and dispel them as crystals. However, they have a much lower activation percentage and do not interact with Pilot skills like Moonlight does.

However, the Crystal Shield can be activated by any power-up collected, and not just weapon power-ups. Moreover, the shield's duration can be bolstered by a specific Pilot Skill combination.

## **Strategic Use**

Between Moonlight and Lotus armour, this decision is a matter of preference as they both rely on different triggers. Yet, the shield effect is essentially the same.

Supposedly, in a battle of attrition, Lotus armours tend to lose out to Moonlight armours due to a lack of power-ups in battle, thus rendering the Lotus's skill almost unusable. Even with the shield activated, the low percentage triggers and uselessness of the crystals spewed out have no use - until you combine the armour into the Lotus Glory, where crystals will regenerate your HP.
Chronos Wrath

## **Composition**

* Lotus Fury (Crystal Screen skill)
* Chronos Origin (Healing skill)

## **Abilities**

### Crystal Screen

* Allows the fighter to have a 25% or 30% chance to generate a Crystal Shield when a power up is collected.

### Healing

* By grazing against enemy fire, the fighter can recover HP over time. This has 2 types - Grazing recovers HP steadily while every time a grade pops up (Good, Great etc), the HP bar gets a bigger boost. So consistent grazing will recover a lot more HP.

## **Utility**

Chronos Wrath is an interesting fusion of concepts taken from multiple armours and fused into a particularly strong design which primarily focuses on improved HP regeneration. While the defensive power is weaker due to the lower % trigger of Crystal Shield (when compared to the Guardian ability), it has a much more potent regenerative ability via grazing.

This has THREE major implications. First, It can be used anytime to the player's advantage due to the versatility of the HP recovery functions which is not only limited to time nor the presence of crystals. Second, the grazing ability that was taken from Regen Aura is now "Healing", which recovers HP at a much greater pace than relying on passive regeneration.

Lastly, this armour is capable of being used in a battle of attrition. As long as a skilled player can find ways to recover HP as much as possible, taking hits will no longer be a serious concern.
Diamonds

> "A special type of currency from a mysterious planet. Its production is rare, which explains its high value."
>
>

**Diamonds** are the premium currency of Thunder Strike and can be used for more valuable benefits compared to gold. In the game, there are both paid and free methods to acquire Diamonds.

## Description

A special type of currency from a mysterious planet. Its production is rare, which explains its high value.

## Cash Purchase

Note that the payment method depends on whether you are an Android or Apple user.

1. Direct cash payment, straight up "You Get What You Pay For"
2. Rebate Cards, for a lower cost but pays out Diamonds slowly over a time-frame. Also "penalizes" with a much reduced "Top-Up" quota for rewards based off this.

The game generally rewards players for a weekly top-up quota that changes each week with various tiered rewards.

## Daily Tasks

These are the in-game sections that allow acquisition of a small amount of free diamonds.

1. Achievement Tasks - Conditions that can be arbitrarily fulfilled by the player to earn a small amount of diamonds. Said conditions are rather ridiculous due to the extreme differences between each achievement tier of the same group and task.
2. Conquest - Daily auto-refreshed tasks which grant a total of free 70 Diamonds when you reach 60 points (20 Diamonds) and 100 points (50 Diamonds) respectively.
3. Log-In Bonus - Certain days in the weekly set grant bonus Diamonds. The amount and day which it is earned may change every week.

## Non-Daily Tasks

1. Occasionally, VIP-tiered players will receive bonuses in extra diamonds and such, rewarding their support of the game.
2. Even more occasionally, Redemption codes are distributed via Facebook for players to enter a 16-character code in-game for a redemption mix of Gold and Diamonds. Usable only once.
3. Facebook Activities of varied tasks. Be it video sharing or picture contests and the like, the admins will award diamonds to contest winners or to all players as a consolidated effort at a task.
4. VIP Quota - Earned from VIP 1 to 5, & 7 with 100, 200, 300, 400, 500 & 1,300 Diamonds respectively.

## Uses of Diamonds

Diamonds are applied in almost all aspects of the game, and like any other game grant considerable advantages to the player. Sometimes the use of Diamonds is a necessity rather than privilege. In no specific order-
Dustbowl Wikia

## Welcome to the Dustbowl Wikia

Dustbowl: A post-apocalyptic adventure game set in a world where the player must search for food, water and essential supplies to survive. Discover a world filled with colourful NPCs, quests and secrets.

## Describe your topic

All about the stuff in the game and maybe some help with quest or items.

## !WARNING SPOILERS!

There is no warning for spoilers so if you don't know something or what its talking about, refrain from clicking on it.
Mech Armour

**Mech Armours** are categorically referred to the huge spaceships that you battle through Thunder Strike. As you navigate your way through the game's universe, you will encounter them in all forms of play and in various degrees of power.

There are typically two versions of Mech Armours, of which we can call them the "Boss" and "Mini-boss" classes, as there is no in-universe definition for these ship names.

## Mini-boss class ships

These ships are actually modified versions of standard enemy fighters. They have additional features on the ship design as well as vastly different forms of weaponry equipped on them. Some of these ships carry lethal weaponry; it is wise not to underestimate them.

List of Mini-boss class ships

## Boss-class ships

On the other hand are unique ships which boast a larger hull, typically filling one-third of the game's screen, having varying and massive firepower in comparison. They sport 2 health bars (blue over red), which also indicates the two battle phases they go through.

**Phase 1** - The Boss ship's default configuration upon entry.

**Phase 2** - Once the first half of the HP bar depletes (blue-colored), the boss ship "transforms", typically expanding its hull to reveal new parts and weapons, or simply transforming its original form into another. All enemy gunfire on the field is erased, and players are impervious to damage until the Boss's transformation sequence ends.

List of Boss-Class Ships
Destroyer III

## Characteristics

 **Weapon Types** | Bullets, Lasers, Missiles

## Stage Mode - Aries, Stage 4

 Machine Gun fire
 Missile Salvos
 Laser Turret
 Cannon Stream

The Destroyer is the first Boss-class ship encountered with very simple attack patterns. Much of its weapons have slow projectile speeds - save for the laser - and are easy to avoid.

## Stage Mode - Taurus, Stage 12

 Machine Gun fire
 Missile Salvos
 Laser Turret
 Cannon Stream

In this encounter, the only changes are the introduction of a bullet wall attack and a simple joint attack pattern.

## Stage Mode - Gemini, Stage 20

 Machine Gun fire
 Bullet Storm
 Laser Volley
 Laser Turret
 Missile Salvo

In this final encounter, gun turrets convert to laser weapons, increasing the danger level of one-shot deaths. The missile salvos can block your gunfire, so be careful not to charge towards the ship haphazardly. The best advice here is to always keep an eye on the Destroyer III whenever it stops - it signals the use of the spread-firing machine, and the possibly of lasers firing off its turrets.
Phoenix Series

## Firepower (Range)

Its attack consists of concentrated missile barrages. The Phoenix series is the first fighter to introduce shots with multiple sprites, as each missile is an individual entity as opposed to the Blitz and Peak where the shots act as a single entity. Because of this property, and the "Range" skill it possesses, it causes each missile to explode with a tiny area radius, allowing it to not only strike through enemy ranks but also clustered enemies.

While the weapon has no direct advantage against singular Boss-class ships, it is effective for wave skirmishes. The Phoenix series may have a higher power rating but the Peak series still bests it in terms of tactical use.

### **Power-Up Effect & Overload**

* Number of missile volleys increase with each level
* **Overload:** Missiles fired at an extremely fast rate and has equal speed
	+ Although a minor detail, at normal power, the missiles travel at differing speeds.

### **Advantages**

* Good against enemy clusters
* Able to strike various enemy ranks in a line
* Able to somewhat bypass obstructive elements like Plasma spheres thanks to the missile-type attack

### **Disadvantages**

* No ability to actually penetrate despite its method of attacking
Chronos Series

## **Armour Skill (Healing)**

Chronos armours are simply recycled versions of the preceding Regen series armours. Beside sporting much higher armour values, the skill that Chronos armour has is much more potent. Similar to Regen's "Shining Glory" skill, Healing does what it says - Healing.

Grazing enemy gunfire allows the ship to heal, and as a booster, every time one of the grade signs (named above in table) appear, you recover a lot of more HP per instance. This makes the armour extremely potent in battles of attrition where healing is important in case of damage taken. A fighter can easily recover all lost HP by just consistently evading and grazing gunfire.

## **Strategic Use**

Saying it again - battles of attrition. Chronos armour is extremely valuable in skirmishes that engage with a boss entirely, as the player can continuously take advantage of the gunfire they unleash at you.
Power-Ups

**Power-Ups,** like any shooter game are a staple resource for the player. They come in various forms and can be found in different modes, in different quantities and frequency.

## Crystals

Crystals are initially a source of bonus points that appear from destroyed ships. From small to large crystals, they provide a respective amount of points to the player. If the player is equipped with crystal recovery armour, they also allow HP recovery equally respective to the size of the crystal collected, increasing their versatility in combat, and serving as "power-ups" of their own.

## Power-Up List

Weapons have 4 levels, with the base level as Lv1 and upgraded 3 times to Lv4 at maximum. With each upgrade, the rate of fire increases for all weapons.
 Once Lv4 is achieved, every upgrade collected will put your Fighter in Overload state. **(See below)**
In Overload, your weapons will generally fire at double the rate, and sometimes change the way the weapon fires. Once Overload ends, your fighter returns to the Lv4 power state. Collecting any other weapon upgrade will simply refresh the Overload timer (which is about 5 seconds)
* If you get hit while in Overload, the mode continues to persist until time is up, and will then **return your systems to Lv3 power instead.**
* Pilots Roy and Angelina are portable power up systems, as they allow the player to power up at will, as long as charges are available. Only either one can be used as they both must be in the Primary pilot position for their skills to work.
* Note that when enemies are destroyed during an Overload, any projectiles they fire will be erased from the screen respectively.
* Also, enemies destroyed while in Overload gives 2x of score. This makes managing power-ups for prolonged usage very valuable.
The shield flickers once the timer is up, and then dispels all present enemy projectiles on the battlefield. There is a split second of invulnerability when the shield dispels.
* Pilot Leah allows shield generation on demand, as long as charges are available.
* The Crystal Shield is highlighted as a larger shield around the Quantum Shield and your Fighter itself.
* It will also flicker before dispelling, and erasing all enemy gunfire present.
* Equipping Debbie as your Main pilot allows you to activate Crystal Shield charges of similar effect.

## Nuclei Power-Ups

In Team Stages, these power-ups are sometimes dropped and will cycle in R->G->B fashion every 1.5 seconds. When the relevant Nuclei is collected (depending on your loadout), "Nucleus Activated" will appear and trigger the attack that is described on your Nuclei. If you collect a Nuclei power-up that you are not equipped with, no effect will occur.

* Remember that the Nuclei continues to cycle even when it is being pulled to your ship. Making it play catch with you can cause it to cycle to another colour.

Once the nuclei activates, it initiates an attack of the dominant nuclei for a very short duration (about 2 seconds worth).
White Noise

In Fort Union Oldman wants you to activate radio stations to communicate with the Hub.

* Talk to Oldman at fort union
* Find Desert Radio directly west of Fort Union and in eastern most area you activate tower
* go to relay close to subway junction. little north west activate that
* go back to Desert Radio and activate it again inside building.
* talk to Oldman
* Reward: Repair Kit field artifect
EMP Cannon Series

## **Firepower (Penetrating)**

EMP Cannons are like Railguns except for their trajectories - they target inwards into a crossfire. They also have an improved base firing rate. Boasting just about the same power, if a little higher than Railguns, they are best at focusing down on a target thanks to their cross-firing configuration. However, this of course reduces their utility as a spread weapon.

Another notable advantage is their ability to focus fire on small sized targets. This can include small meteors, mini-boss shops (especially narrow profiles like The Dead-R, and the Native pair Boss-ships)

### **Power-Up Effects & Overload**

* Increases rate of fire
* **Overload:** Fires 3-round bursts, at fixed, various angles each

### **Advantages**

* Penetrating weapon
* Good for close to mid-range attacks due to crossfire

### **Disadvantages**

* Poor at long range, unless used against large boss ships.
* Low damage
Glory Series

## **Firepower (Scatter)**

The Glory series specializes in spread-fire weaponry, reminiscent of that to SHMUP fighters in games. However, the weapon goes berserk when it overloads - from a rhythmic salvo of bullets to extremely wild scattering gunfire.

Using Glory fighters is a hit and miss when it comes to power, as the player has to actively control its positioning in order to maximise its damage potential. Because the fighter begins with marginally weak attack power, its scattering property serves to weaken every shot by distributing the damage evenly. In order to capitalise on the damage potential, a player has to fly in close and shoot at point blank in high risk scenarios.

### **Power-Up Effects & Overload**

* Arc of fire increases slightly with additional bullet streams
* **Overload:** Arc of fire narrows slightly, switches to wild and random scattering gunfire.

### **Advantages**

* Moderately good for handsfree runs, though lacking in concentrated attacking power
* Attacks with a wide arc of fire, the widest of all fighters

### **Disadvantages**

* Weak initial firepower
* Total damage potential is distributed among all the shots
* Requires firing at point blank range to capitalise on full attack power.
Iron Beetle

## Appearances

 Purgatory Mode | Stage 4, Boss 2
 Activity Mode | Meteorite Trap
 Team Stages | Scorpio (61,62,63)

## Characteristics

 **Armaments** | Gunports along ship hull
 **Weapon Types** | Bullets

## Stage Mode - Scorpio, Stage 62

 Bullet Storm
 Bullet Phalanx
 Radial Spread fire
 Alternating Spread fire

Iron Beetle invests in a lot of wide-spread gunfire attacks so you'll have to do quite a bit of dodging. Evading the firing patterns are not difficult, but will require constant tight weaving through bullets. Coupled with Iron Beetle's relatively high armour, it takes a while to bring it down as well.

## Stage Mode - Sagittarius, Stage 66

 Pulsing Spread fire
 Oscillating Bullet whip
 Scattering drop shots
 Whip splash
 Tracking spread shot

Iron Beetle appears here with many revised attack patterns and utilizes more homing gunfire. On par, the attacks can hurt quite a bit if you take a hit, so be advised to stay cautious.
Lucky Wheel

## Mechanics

Lucky Wheel is a game function that utilizes roulette as its main mechanic of play. To begin, each play of the Lucky Wheel requires 30 Diamonds. Upon use, two things occur-

* 3000 Gold added to your stock.
* Roulette begins.

Similar to Galaxy Merchant, Lucky Wheel has a refresh function to cycle out the items available. The only difference is that there is no limit to how many times you can refresh - at 10 Diamonds per use. If you are a VIP5 player, you get 3 free refreshes daily.

## Rewards

Of the 12 item slots, 4 slots are fixed with a special bonus modifier.

* **Rage Mode (Top)** - free 500 Gold and 3 rewards in the next draw.
	+ In the next draw, 3 reticles will highlight **3** different slots as your prizes.
* **70% Off (Left)** - free 500 Gold and next draw costs only 10 Diamonds.
	+ Cheaper draw
* **Double (Right)** - free 500 Gold and 2 rewards in the next draw.
	+ In the next draw, 2 reticles will highlight **2** different slots as your prizes.
* **Free (Bottom)** - free 500 Gold and 1 free draw chance
	+ Simply free gold and a re-roll.

Next, the other 8 slots may comprise of rewards in any mixture-

* Peacemakers
* Varying grades of EXP Cubes
* Upgrading Materials (Mega/Quantum/Quark)
* Gold
* Endless Mode Buffs (Raging Fire / Holy Light / Burning Ashes)

Though rarely occurring, there are events that cater to Lucky Wheel for additional perks and bonuses.