recursal/Fanatic-Fandom huggingface dataset:
Heim des Himmels

## Übersicht

Das Heim des Himmels ist der Marmortempel, welcher auf dem höchsten und dünnsten Berg genau in der Mitte der Federspitzen steht. Es dient als Versammlungsort der Anführer der Federspitzen, wo sie sich beraten und Entscheidungen für alle Aerocust treffen. In den unteren Etagen des Bergs leben die Sternjäger, die wenigen Priester der Aerocust. Der Wächter des Heims und Hohepriester im Jahre 2022 ist Gii.

## Geographie

Das Heim des Himmelst steht auf einem einzigen, einsamen Berg. Dieser ist sehr lang und überragt alle anderen der Federspitzen, jedoch ist er auch mit Abstand der dünnste und ragt wie eine Nadel in den Himmel. Ein steter Nebel liegt um ihn, doch um das Heim selbst ist die Luft ewig klar und ruhig.

Zwar gibt es einige wenige kleine Höhlen und Behausungen für die Sternjäger in den unteren Teilen, so ist das marmorne Heim selbst doch die einzige wirkliche Konstruktion auf dem gesamten Berg.
Ruuh

## Übersicht

Ruuh war ein taubenartiger Aerocust, welcher den Bärenbrüdern während ihrer Reise in die Grünen Berge begegnete. Eigentlich war er der Kontakt von Flaurith und hatte sich bereit erklärt, den Bärenbrüdern dabei zu helfen, einen Luftwalzahn zu besorgen.

Tragischerweise wurde Ruuh von Elodyn in dem Chaos eines Kampfes mit einer Chimera mit einem Feuerball geröstet und verstarb auf der Stelle.
Aerie

## Übersicht

Der Aerie ist die Berggruppe der Federspitzen, welche den einfachen Bewohnern und Kurieren der Aerocust ihre Heimat bietet. Außerdem liegt hier der Aeroport, welcher bisher stets der Luftschiffsflotte der Aerocust einen Hafen bot. Der Anführer der Aerie, Schriek Langkrall, starb kurz vor der Ankunft der Bärenbrüder in einem Anschlag, welcher auch die meisten Jagd- und alle Kriegsschiffe der Flotte zerstörte.

## Geographie

Der Aerie ist die größte Berggruppe der Federspitzen und beinhaltet den gesamten Westlichen Teil. Die Berge selbst sind durschnittlich Breit und hoch, doch sind sie unter all den Behausungen und Bauten der Bewohner kaum noch zu erkennen. Das Wetter hier ist sehr ruhig und nur selten schafft Regen es bis hierhin. Er ist durch und durch mit Behausungen für die Aarakokra durchzogen.

Genau in der Mitte liegt der Aeroport, ein großer Hafen für die Luftschiffsflotte der Aerocust. Im Jahre 2022 wurden jedoch große Teile des Hafens zerstört.

Das Rathaus des Aerie ist ein riesiger verzweigter Bau aus Holz, welcher über die lange Existenz der Aerocust stets gewachsen ist.
Purpurnes Auge

## Übersicht

Das Purpurne Auge ist eine Arkanistengilde welche ihren Hauptsitz in Tahmon haben. Sie regulieren die Benutzung von Arkana in den Herzogtümern, bieten Dienstleistungen an, betreiben Forschung und Finanzieren Projekte von Gelehrten an der Elfenbeinuniversität.

Elodyn der Bärenbruder ist der Gilde auf Einladung hin im Jahre 2022 beigetreten.

## Geschichte

Das purpurne Auge wurde vom Zaubererkönig Szass Tahm im Jahre 1412 gegründet.

Seit diesem Jahr fingen sie an, andere Arkanistengilden zu annektieren, bis sie nach Szass Thams Tod im Jahre 1570 die einzige Gilde östlich des Alviranischen Kaiserreichs waren.

## Aktivitäten

Das purpurne Auge reguliert die Benutzung von Arkana in den Herzogtümern und stellt die Kriegszauberer der Bündnisarmee.

Die Konklave, die Arkanistengilde des Kaiserreichs, gerät oft in verdeckte Konflikte mit dem Auge, da sie ähnliche Interessen verfolgen, jedoch mit unterschiedlichen Endzielen.
Ser Elving Brennor

## Übersicht

Ser Elving Brennor ist ein Ritter der weißen Baumkrone und persönlicher Leibwächter des Herzogs von Ossia. Er warf Norrin für den Herzog in den Kerker und ließ sich weder einschüchtern noch zeigte er sich bestechlich.

## Beschreibung

Ser Brennor ist ein Roter Dragonborn, etwa so groß wie Kraev, wenn gleich etwas schwerer. Er hat eine wulstige Narbe am Hals und trägt eine Augenklappe über dem linken Auge. Als Ritter trägt er im Dienst eine schwere Plattenrüstung mit der Gravur eines Baumes auf der Brust. Er führt ein schweres Langschwert.
Tahlerien

## Übersicht

Tahlerien ist das reichste Herzogtum und bildet das Herz des Bündnisses der Diamantküste. Seine Hauptstadt Tahmon ist die zweitgrößte Stadt des Kontinents und ist wegen seiner zentralen Lage und dem großen Hafen, von welchem aus auch Handel mit Sothorelya betrieben wird, die Ökonomisch stärkste Stadt der Herzogtümer. Die Fabriken der Stadt, in welchen von Artificern angeleitet unzählige nützliche Magische Items hergestellt werden, bieten viele Arbeitsplätze, genau so wie der gigantische Hafen, weshalb immer mehr Humanoiden dorthin ziehen, um ihr Glück zu suchen.

In Tahmon findet sich auch alle 5 Jahre, oder wenn es die Umstände verlangen, der Herzogenrat ein.

Die Elfenbeinuniversität, die größte Stelle für Gelehrte in den Herzogtümern, befindet sich in Tahmon.

Neben Tahmon gibt es noch ein paar andere größere Städte. Tatsächlich urbanisiert die Bevölkerung Tahleriens immer mehr, was ländliche Gegenden nur sehr dünn besiedelt zurück lässt; perfekt für jeden und alles, der oder das sich vor Zivilisation verstecken möchte.

Ursprünglich war das Gebiet von Tahlerien von Hoch- und Seeelfen besiedelt, welche sich jedoch während der großen Migration mit den Menschen vermischen mussten. Auch heute ist die Adelsklasse von elfischem Blut durchzogen. Allerdings gibt es auch kaum einen Bauern in Tahlerien, welcher nicht behauptet, zumindest ein bisschen Elfisches Blut in sich zu tragen.

Kennzeichen von Tahlerien heute sind Industrie, Innovation, Handel, Arkana und politische Intrigen.

## Geschichte

### Vor der Großen Migration

Bevor die Menschen und Halblinge nach Tahlerien kamen, herrschte hier eine Aristokratie aus Hoch- und Seeelfen, welche von einem Ständerat regiert wurde.

Als die ersten menschlichen Schiffe eintrafen und anfingen zu erobern, wurde erbittert Widerstand geleistet. Die Seeelfen schickten ihre Schiffe los, um die Langschiffe der Menschen schon auf See aufzuhalten, während die mächtigsten Arkanisten der Hochelfen ganze menschliche Armeen dem Erdboden gleichmachten.

Doch Elfen sind langlebig, Geduldig und pflanzen sich nur langsam fort; das Gegenteil trifft auf die Menschen und Halblinge zu. Sobald sich die ersten menschlichen Siedlungen gebildet hatten, muss es den Elfen so vorgekommen sein, als ob die Menschen auf Bäumen wachsen.

Auch die Schiffe ließen nicht nach.

So erkannten die ersten elfischen Adelshäuser, dass, sollte dieser Krieg weitergehen, nur der Untergang der Elfen bevorstehen würde.

Also verbündeten sie sich mit den Menschen; sie heirateten untereinander, trafen militärische oder kommerzielle Allianzen.

Zwar wurden viele elfische Adelshäuser ausgelöscht, jedoch konnten einige ihre Macht auch erhalten oder sogar noch vergrößern.
Elodyn

## Übersicht

Elodyn ist ein Player Character und Mitglied der Bärenbrüder. Er wird von Julius gespielt.

## Geschichte

Über Elodyn ist nicht sonderlich viel bekannt, da er verschlossen auf alle Belange seiner Vergangenheit reagiert. In jüngeren Jahren wanderte er mit den Rhova durch das Land. In seinem damaligen Leben scheint es ein Ereignis zu geben, nach dem Elodyn nicht mehr derselbe war. Er glaubt an die Göttin Selûne, jedoch recht halbherzig.

Vor seinem Abenteuer mit den Bärenbrüdern hat sich Elodyn in Phlan eingefunden. Dort lebte er als - selten nüchterner - Obdachloser. Er freundete sich jedoch schnell mit Thorgurn an. Seinen teuren Lebensstil konnte Elodyn nicht sonderlich lange beibehalten, so schloss er sich, zusammen mit Thorgurn, den Abenteurern Navu und Kraev an.

## Äußerlichkeiten

Elodyn ist groß gewachsen, mit dunklen schulterlangen Haaren und braunen Augen. Er trägt recht einfache Kleidung, die er wohl noch von seiner Zeit bei den Rhova besitzt - edlere Kleidung konnte er sich aufgrund seines Lebensstils nicht leisten. Seine Haare sind dennoch recht gepflegt und zeigen dass ihm sein Erscheinungsbild nicht gänzlich unwichtig ist.

## Persönlichkeit

Zu Anfang seiner Abenteuer mit den Bärenbrüdern ist Elodyn verschlossen und herzlos gegenüber seinen Mitmenschen. In ihm drin schlummert eine gewisse Dunkelheit, dessen Ursprung er selber nicht ganz versteht. Er spricht ungerne über seine Vergangenheit und versucht diese durch Mittel wie Alkohol oder Imladris-Kraut zu unterdrücken - das gelingt ihm nicht immer.

Im Laufe des Abenteuers wird Elodyn allmählich offener und freundlicher zu seinen Gefährten. Er scheint ihnen gegenüber sogar ein gewisses Vertrauen aufgebaut zu haben. Elodyn lässt die Schrecken seiner Vergangenheit so langsam hinter sich und versucht alles dafür zu geben, dass sie ihn nicht wieder einholen.

## Gameplay Infos

Elodyn ist ein Level 8 Wild Magic Sorcerer, der ohne Rücksicht auf Verluste kämpft.

Außerhalb des Kampfes versucht Elodyn sich durch sein hohes Charisma durchzusetzen. Das gelingt ihm aufgrund seines Gemüts nicht immer.

Durch seine Spells kann Elodyn im Kampf hohen Schaden verursachen. Dabei muss er jedoch die Balance zwischen Schaden gegenüber dem Feind und seinen eigenen Verbündeten im Hinterkopf behalten um seine Gefährten nicht in Gefahr zu bringen.
Shield how it works

## Shield, how does it really work?

Welcome my Kingdom Swapper, in this article you'll learn all you need about defense, and how to use this on your favor.

* Items used for defense are Shields, Axes, Swords or Clubs. Melee weapons defense values ONLY count when a shield isn't worn, and then your weapon type melee skill is counted as your shielding skill in the dmg reduction formula. Only one of the defense source counts, which means only one of two shields works, If both a weapon and a shield are equipped, only the shield counts as a def source. For example:

Let's assume you have both, **Shield and Sword,** 100 Skills. You have to choose, using a Bright Sword combined with a Dwarven Shield or using only the Bright Sword. Since Bright has Def: 30 and Dwarven Shield has Def:27, in this situation, wearing a shield is such a terrible idea, unless the shield you're wearing has a higher defense than the weapon.

* You can block up to two physical attacks per turn (2 seconds) - any physical attack after the first two will bypass the "shield" damage reduction and directly hit the armor or target if no armor is worn.
* You can block both melee and distance physical attacks from creatures. Magical/elemental damage is not affected by defense or armor.
* When physical damage is reduced to 0 or below by your "shield/defense", then a *poof* animation will appear on your character.
* Fist fighting has a default defense value of 7.
* Distance Weapons have 0 defense.
* Having 2 creatures hitting you while training is the optimal way to train your shielding skill. You need to bleed your target once every 15 turns (30 seconds) when blocking 2 creatures in order for your skill to continue advancing as you keep getting hit, since it counts the next 30 hits.
* Only "poofs" (shield-blocked hits) go towards increasing your shielding skill!
* Training methods are the same for Melee Skills, if you train with summons you should lure 2 Rats or Rotworms or something weak to hit you for shielding advancement.
* Knights and Paladins advance in shielding at the same speed, while sorcerers and druids advance much more slowly.

Back to *Guides.*
The Horned Fox

**Sounds:** | **"I'll be back!"** **"Catch me, if you can!"**
**"You will never get me!"**

 **Knights** | Try to trap him in a corner so you know where he is when he goes invisible. When he goes invisible use Berserk. Use Stealth Ring so you don't receive damage from his summons.

Go back to *Creatures*.
Dell Haima

Ehemaliger Kommandant der Schwarzen Faust in Phlan. Besaß einen flammenden Streitkolben.

Er heuerte die Bärenbrüder mehrmals an, um verschiedene Probleme zu lösen. Auch bat er ihnen seine Unterstützung im Kampf um Phlan an, wurde jedoch zugunsten Valnir Sternfalls und den Goldharfen übergangen.

Dell Haima kämpfte gegen Hardwin Atmor und konnte der Verwandlung, welche seine Männer betraf, widerstehen.

Er schien nicht die beste Beziehung zu seinem Adoptivbruder, Krystyan Haima, zu haben.

Kommandant Haima nahm sich nach dem Kampf um Phlan am 1. Schneefall 2022 das Leben in dem er sich in seinem Büro erhängte.
Elementals

Since creation, it has been possible to observe how visceral, impulsive and powerful the elements were. Some monsters have emerged over the ages and have characteristics and powers similar to the original elements, it was to be expected that they were at least a remnant of what their ancestors were.
Tools

In-game tools may or may not have a function. Some of them may only work during certain quests. There are also some tools that can be equipped in the inventory and used as weapons. For example, a shovel is used to blast holes, a machete can be used to cut grass and be equipped as a weapon, while a broom is not used for anything known.

Back to *items.*
Quests

### Introduction

Quests are in-game challenges where a player or group of players solve challenging riddles or puzzles for a special reward; some quests in fact involve challenging Monsters a lot of time.

People who reveal quests in public channels or elsewhere to ruin the fun of other people trying to figure out a quest on their own are called quest spoilers. This website is popular because it engages in quest spoiling.

Quests are typically started by talking with NPCs, by asking them for missions or just generally discussing with them. Other quests are more simple and consist of exploring a cave to find a reward box.
Jesse

## Gallery

**Jesse** was a player who competed in two Chaos Challenges and six JTC Challenges. He was one of the winners on *Pokémon League*, and was a finalist on *Fire Emblem*. He also competed on *Mario Kart*, *Raising The Bar*, *Mario Party*, *Town of Salem*, *Mario Kart Deluxe* and *Getting Dragged*.

## Mario Party

### Elimination History

 6
 8

## Getting Dragged

### Challenge History

 2
 3

### Notes

* Jesse lost enough matches to land in the bottom 4 of the Lalaparuza, and failed to win two matches to secure safety. He was then eliminated by the Top Dragster of the week, Ghost, without an elimination match.

## Trivia

* Along with Sam, Jesse is the first player to win a season after getting previously eliminated in that same season.
	+ They would be followed by Ghost and Mist.
Raids

Kingdom Swap is a very dangerous continent, with different creatures living in different locations. Over time, the growth of a species can become a problem, forcing the creatures to seek out new areas in search of food and housing. Most of the time, they invade cities, due to the ease of finding food in abundance stocked by residents.

Even though these are small and unplanned invasions, depending on the aggressive nature of the creatures, many deaths occur. Over time, creatures that possess a society and intelligence carry out planned invasions near or within a city. Thanks to this, many wars and conflicts were fought to prevent such acts.
Minotaur Secret Hideout

The Kazordoon Minotaurs Secret Hideout are west of the city, just outside the Dwarf Mines. The Minotaurs are led by The Horned Fox, who leads raids on the mines.

From the main entrance of Kazordoon go from the red X mark in the top right, following the white line to a rope hole, here there are some spiders. Go north and exit down a ramp where there are Poison Spiders and some Dwarves on the ground level.

Keep following the white line south across two bridges and past other mine entrances. You may encounter Snakes, Poison Spiders, Wolves, and Bears. Here use your shovel on a Loose Stone Pile to go down.
Rods

Rods are used only for Druids when equipped in the weapons slot in your Inventory, they deal damage and consume a small amount of mana. Sorcerers cannot use rods, they use wands. The rods are only used with one hand, they can be equipped together with a shield or a spellbook and they shoot every turn. Rods have different attack distances, ranging 4 SQM. Rods cause magical damage from Death, Earth or Energy depending on Rod.

There are currently 5 rods in the game and they're only obtainable if you buy them on **Market Place** at the Official Web Site.

Back to *items.*
Aquatics

The aquatics are beings that, for the most part, spend their entire lives underwater. They are powerful creatures that prefer to protect their own territories, watch the waters and dislike invaders. Among the aquatic beings. Very little is known about their motivations, yet some explorer discovered that these creatures have the incredible ability to glow in the dark.
Amulet of Loss

**Notes:** | Entirely prevents item loss and disappear upon death.
It does not protect your items if you have a Red Skull, in which case you'll lose all of your items (the amulet will still disappear).
Premium Account players can sell to Free Account players easily as they cannot get to NPC Eremo to buy.

 Eremo | Eremo's Isle | 50000 gps

Back to *Amulets*.
Legs

Golden Legs part of the *High Level Set*

Compared to other types of equipment, there is a very small variety of pants. They usually have the same defensive attribute as helmets from the same set.

The Legs are a important part of your set and you can choose the most defensive one or the weightless depending on the situation.

The strongest Legs known is the Dragon Scale Legs, unobtainable as far as we know.

Back to *items.*
469

469 is the language of the Beholder. In its written form, 469 is a sequence of numbers lacking any punctuation or spacing within the text. In the Hellgate Library you can find many books written in this language. Several people claim the rights to translate the mysterious language, but none of them have been able to make a solid claim to justify their claim. Some of those who supposedly translated the books don't think they have any purpose.There are two more books related to the 469 language in the Isle of the Kings Library. Shelf 21 contains a book entitled Beware the Bonelords with information about the Bonelord race, their language and necromancy rituals. Shelf 39 contains a book entirely written in 469, like those in the Hellgate Library.
Aviaries

Aviaries are creatures that tend to use their low body mass and aerodynamic structure to glide in air currents, or fly effectively. They are part of the Tibian fauna. Most of these beings will run away when they spot a player, but a Terror Birds will try to kill you.

 Flamingo |  |  25
 Parrot |  | 25
 Seagull |  | 25
 Terror Bird |  |  300
Flaurith

## Übersicht

Flaurith war eine waldelfische Druidin aus Ossia, welche die Bärenbrüder auf die Spitze von einem der Grünen Berge führen sollte, von wo aus sie Kontakt mit den Aarakokra herstellen konnten. Allerdings verschwand Sie in der gleichen Windhose, welche beinahe Norrin das Leben kostete und ließ nur ihren Stab zurück.

## Beschreibung

Flaurith war eine Waldelfe mittleren Alters, mit einer vielzahl grün pulsierender Narben auf ihrer linken Gesichtshälfte, welche diese wie Ranken überzogen.

## Fähigkeiten

Flaurith war eine Druidin und konnte somit Spells dieser Klasse casten. Außerdem kannte sie sich gut in den Bergen aus und hätte die Bärenbrüder zu einem sicheren Unterschlupf für den Sturm geführt, wäre sie nicht nach der Windhose verschwunden.
The Djinn War Quest

**Warning: This article contains spoilers!**

**Reward**: Knight Armor, Knight Axe, Fire Sword and depending on your faction choice:

* **Efreet Faction:** 600 gps, Gemmed Lamp, be able to trade with Yaman e Alesar.
* **Marid Faction:** 03 Small Sapphires, Gemmed Lamp, be able to trade with Nah'Bob e Haroun.

**Localization**: Ashta'daramai ou Mal'ouquah, Ankrahmun, Carlin, Darashia, Kazordoon, Thais e Ulderek's Rock.

**Creatures**: Orcs, Orc Warlords, Orc Leaders, Orc Berserkers, Stone Golems, Orc Warriors, Hyaenas and more:

* **Efreet Faction:** Blue Djinns, Marids, Fire Elementals, Scarabs. and some other weak creatures like Scorpions and Larvas.
* **Marid Faction:** Green Djinns, Efreets, Gargoyles, Stalkers, and Wyvern at the entrance of Green Djinn Fortress. other weak creatures like Cobras, Lions.

**Level**: 40

Obtained through The Ancient Tombs Quest. You can enchant this helmet by using one Small Ruby on it, it will become Full Helmet of The Ancients the effect lasts for 60 minutes and can be reloaded.
</tabber>Back to *helmets*.

Efreet Faction
* 01 Tear of Daraman

Marid Faction
* 01 Cheese
* 01 Cookbook

There are two factions of Djinns at war, the Blue Djinns (Blue Djinns - Marids) and the Green Djinns (Green Djinns - Efreets). As part of a war, they are interested in buying and selling equipment at good prices, but they will only trade with those they trust. You must prove you can be trusted by a single faction of Djinns and they will buy and sell different items for you.
Wandering the streets of Ankrahmun is an NPC named Melchior. Say Hi - Word of Greeting to him, he will tell you that Djinns always greet each other with the phrase "DJANNI'HAH". You can now enter any of the Djinn Strongholds' front entrances.

Talking with Melchior

Melchior: Greetings, *Player*. I do not see your face, but I can read a thousand things in your voice!
*Player*: Word of Greeting
Melchior: The djinns have an ancient code of honour. This code includes a special concept of hospitality. Anybody who utters the word of greeting must not be attacked even if he is an enemy. Well, at least that is what the code says. ...
Melchior: I have found out, though, that this does not work at all times. There is no point to say the word of greeting to an enraged djinn. ...
Melchior: I can tell you the word of greeting if you're interested. It is DJANNI'HAH. Remember this word well, stranger. It might save your life one day. ...

Attention: The player must choose only ONE of the two Djinn factions: Blue Djinns (The Marid) or Green Djinns (The Efreet) to display the quests. Once you start the quests for one of the two factions, it will not be possible to switch to the other. Both have the same final quest and the rewards are similar.
Sam's Old Backpack Quest

**Warning: This article contains spoilers!**

**Reward**: Old and Used Backpack or Dwarven Armor.
**Localization**: Thais, Ulderecks Rock and kazordoon.
**Creatures**: Dwarf, Dwarf Guard, Dwarf Soldier, Giant Spider, Orc, Orc Leader, Orc Rider, Orc Shaman, Orc Spearman e Orc Warrior.
**Level**: Any
**Notes:** Also known as Dwarven Armor Quest.
**Premium Account:** No

Back to *Quests.*
Dragon Corpse Quest

**Warning: This article contains spoilers!**

**Reward**: Legion Helmet and Copper Shield.

**Localization**: Rookgaard Free Account Bears Cave.

**Creatures:** Bugs**,** Wolves**,** Bears.

**Level**: Any.

* Shovel.
* Scythe.
* Rope.

Methods
* Go to the Free Account Bear Cave

* Go down the stairs and you'll find some Bears. The dungeon is divided by 2 ways, choose the south one. And you'll get here so open the Hole and go down the Hole. **DON'T FORGET TO BRING A ROPE OR YOU'LL BE STUCK IN THIS HOLE!**

* In this room use your Scythe at the weat to open the way and go ahead.

This is the way to dragon Corpse Quest and it is full of Fire Fields, remember to bring food, 50 fish must be enough.

* Keep in mid that very great Fire Field hits you by 90 Health Points (1st hit of 20 HP and other 7 hits of 10 HP) and the small ones by 60 (6 Hits of 10 HP). So be careful if you doesn't have Life Fluids.

After you have passed all Fire Fields you'll get here:* This is the Reward Room, just open the dead Dragon Corpse and get your reward: Legion Helmet and Copper Shield.

Then go back using the same way you came.

Back to *Quests.*
Humans

Humans are pathetic, short-lived, fast-reproducing creatures. They infest the world of Tibia and have different occupations. Some of them, such as the Warlocks, are versed in arcane magic and in their lust for knowledge end up going mad and will try to kill everything and everyone who dares to approach their places of study. Others, like the Bandits and Assassins, live on the fringes of society and survive by selling theft, robbery or murder services.

### Human Casters

 Witch |  | 300
 Stalker |  | 120

Back to *creatures.*
Mystery Boxes

The five mystery boxes are divided by rarities, same as NFT system: common, uncommon, rare, epic, and legendary. All mystery boxes can be found as creature loot, quests, chests, crates, or any unexpected place on the map.

You must have a key to open a mystery box to claim your random prize, available only in **Kingdom Swap Marketplace** at the Official Website. The same rarity subdivides keys as the boxes, and each key opens its respective box.

Every month, there will be a surprise additional item on each box. The item available each month will not be disclosed by the team, neither announced! Luckly you can discover it by opening the Mysteries.

For more info check the Official Medium Page.

Back to *Items*.
Hyacinth

**Notes:** | Hyacinth lives on a mountain east of the village of Rookgaard. He worships the god of nature, Crunor. Hes afraid of the dark magic on the island, and what it might mean. If you say "Hail Crunor" to this NPC he will Bless you with a small shine, it's curious, but none know if its part of a quest or just part of the Game Roleplay.

Back to *Npcs*
Magical Creatures

The Evil EyeOh! The magic! sweet and infinite flows throughout the world, as if it were blood in the veins of humans. But of course, not everything are roses, and magic is the lifeblood of many creatures that date back to time immemorial. There are factions that have been at war for as long as the world has existed, like the Efreets and the Marids. Others, like the Beholders, are extremely intelligent and have created a language system so complex that even today it is beyond our comprehension, among many other creatures whose existence is due to primordial magic.

## Djinns

Djinns are a race of magical creatures. They sleep inside a magic lamp and have several unusual magical powers. They are dangerous and will not eagerly talk to humans. For ages the djinns have been embroiled in a civil war between the Efreets and the Marids.

Both djinn factions are reclusive and remain almost exclusively in their strongholds within Kha'zeel west of Ankrahmun. The Efreets and Green Djinns remain within Mal'ouquah, while the Marids and Blue Djinns remain within Ashta'daramai.

More of the Djinn's history can be found in the libraries in their strongholds.

## Beholders

Beholders are an ancient race of magical creatures that live mainly in caves and underground places. They are easily recognizable by the multiple eyes they have attached to tentacles. Bonelords are very wise and have no respect for the intelligence of humans or other creatures. They communicate using a language called "469" which is made entirely of numbers and has never been deciphered by any other race. They have no respect for other races, but are quite concerned about the magical abilities that Minotaur Mages have acquired. Beholders have some knowledge of necromancy, but they haven't mastered the art like Necromancers. Despite this fact, they have other powerful magic abilities that they use to assault their enemies. The Boss of the Beholders is The Evil Eye, who live in a large cave, surrounded by many Beholders and Elder Beholders. It is very powerful, compared to Elder Beholder.

 Beholder |  | 260
 Elder Beholder |  | 500
Ammunition

**Ammunition** is used with two-handed Distance Weapons, mostly by Paladins. Bolts can only be used with crossbows, and arrows can only be used with bows.

To use ammunition, you must equip the bow or crossbow in your hand, and place the ammunition in your belt.

* Ammunition for Bows
* Ammunition for Crossbows

## Arrows

Arrows are known for their lightness and precision. Together with the bonuses of some bows, they end up being so accurate that it will be rare to miss their targets. Arrows don't have as much attack power as bolts, but if you have a good bow, your accuracy will overcome the attack defect and sometimes damage is possible with an average of arrows. Anyway, due to its lightness, hunts with arrows can be longer than with bolts.

 Burst Arrow |  | 27
 Poison Arrow |  | 23

## Bolts

Bolts are heavier and have a higher attack. In general, Crossbows have an attack bonus, which will make their attacks do impressive damage. However, the big flaw of bolts is the lack of precision, in this way, some attacks will fail, which ends up balancing their greater attack power. The best bolt is Power Bolt.

 Power Bolt |  | 40
 Training Bolt |  | -

Back to *Items*.
Bows

Probably the most common weapon in the game, some bows are dropped from elves, the race with the greatest connection to this type of weapon and vocation. Of all paladin weapons, this is the one that offers advantages in certain points, such as range, weight and higher chances of hitting the target (Hit%).

There are currently 1 known bows within the game.
Undeads

Undead are neither dead nor alive, they roam around Tibia like careless monsters, terrorizing adventurers and killing anyone who encounters them. The corpse is not turned directly into an undead. They were probably turned into the undead this way to become soldiers in a war.

## Pharaohs

Deep in the Ankrahmun desert, there are several tombs where you can find many kinds of creatures. They are located throughout the desert, even within the city. Many of them are dangerous and you need to know the exact spot to use the shovel and open the entrance.

These tombs are the eternal resting places for the eight pharaohs, who were banished because of their evil plans.

Back to *creatures.*
Iron Helmet Quest

**Warning: This article contains spoilers!**
**Reward**: Iron Helmet, Sudden Death Rune, Leather Armor, Porgol's Strange Behaviour (Book), Worn Leather Boots, Longsword.
**Localization**: Plains of Havoc. (Here)
**Creatures**: Possibly no creatures, but potentially you may face Minotaurs, Minotaur Archers, Minotaur Guards, Minotaur Mages, Cyclopes and lure Giant Spiders.
**Level**: 0
**Premium:** No.

Back to Quests
Norrins Vater

## Übersicht

Norrins Vater lebt in Dedekle und ist ein angesehender Händler und der Erzfeind von Jaris Vater.

Norrins Vater ist verheiratet mit Ferde Galskap Er ist ein Frauenheld und niemanden treu.

Norrin spricht ungerne über seinen Vater. Norrin hat eine scheinbar schlechte Beziehung zu seinem Vater. Er erlebte ihn abwesend in seiner Kindheit ansonsten aggressiv. Norrins Vater mishandelte Norrin regelmäßig. Er gibt Norrin die Schuld für das Verschwinden seiner Frau. Vor anderen Personen schob er die Verletzungen auf "ausreißerische Abenteuer". Er selbst stellte sich stets als perfekter Vater und Händler hin. Eine Mimik nahm einmal die Gestalt von ihn an. Dies erzürnte Norrin .

## Persönlichkeit

Norrins Vater ist angeberisch und zeigt sich gerne als perfekte Person.

Jedoch wird er durch Alkoholkonsum impulsiv und aggressiv.
Swords

Swords are the weapons most used by knights. Considered one of the best group of weapons in terms of cost-effectiveness, its main advantages are presented in the weight of the weapons, the existing variety and in it's high defensive attributes. They can be placed in the weapons slot in your Inventory.

Most swords have a higher defense and this defense is calculated by Sword Fighting Skill.

The highest natural attack (unenchanted) sword known is the legendary two-handed sword Magic Longsword with 55 attack, but no one knows how to obtain it.

Back to *items.*
H.L.

He also the only NPC in the game who buys Scale Armors and for this reason is very common to meet mid leveled knights at outlaw camp.
The items he buys aren't well paid for. For example, he buys Demon Armors, Dragon Scale Mails and Magic Plate Armors for less than 1000 gps. He even buys the legendary Blessed Shield for a mere 650 gps!

Back to *Npcs*
Amphibians

Amphibians are creatures that spend the first part of their life in water and the rest on land. They are usually close to regions with abundant water. They are mostly frogs, which pose little or no danger to humanity, except for the Toads, who have nothing in common with other frogs, they see everything that moves as food and are larger, strong, vigorous, and venomous.

 Crimson Frog |  | 60
 Green Frog |  | 25
 Toad |  | 135

Back to *creatures.*
The Desert Dungeon Quest

**Warning: This article contains spoilers!**
**Reward**: 100 Platinum Coins and a green bag with: Protection Amulet, Ring Of Healing, Magic Light Wand and Ankh.
**Localization**: Jakundaf Desert Underground
**Creatures**: Depending on the route you can avoid all difficult creatures. If you go the wrong way, you can find Fire Devils, Orc Berserkers and Beholders along with other creatures.
**Level**: 20
**Premium:** Yes.

1. When you get to the bottom, you will usually see a bunch of spiders. However, it is rare but possible that you will encounter lured Bonelords or Fire Devils. Follow the path shown on the map.

2. Climb the ladder to the next floor of the map. Then go left and go up again. Don't go down the hole to the south.

3. On the next floor you must follow a crooked path, without any danger.

4. Go up again and follow the path. There will be a slime on the right. Head north and you'll see a hole on the left. Don't fall for it, there are Orc Warriors and Orc Berserkers down there. Keep walking along the path and climb the ladder at the end. Follow the path and climb the ladder at the end of the hall.

Back to Quests
Edron Troll Cave Quest

**Warning: This article contains spoilers!**

**Reward**: Brass Legs, Garlic Necklace.

**Localization**: Troll-Goblin Peninsula - Edron
**Creatures**: Rats,Trolls, Bears, Swamp Trolls and a single Frost Troll.
**Level**: 0

* Rope
* 1-2 Life fluid if you are a newcomer.

Method* From Edron's depot, go down the sewer a little further south.(Here)
* There's only one path for you to follow until you go up into a grassy area.
* Go north and go down in the hole (here) and prepare to face many trolls, in case no one has already killed them.
* Follow the path to north of the cave.

* Down this hole

* Here you'll find your reward among with Trolls, Bears, Swamp Trolls, and a Frost Troll:
Keys

Throughout the game are many doors and containers. Some can be opened with a key, others can just be pushed open, others yet cannot be opened, at least as far as we know. When a key is used to open a door, the door stays unlocked until the next floor reset or until the key is used again to lock the door. Be careful not to get locked up without the key to get out.

Keys have a base form and a key number. The base forms can be one of the following:

## Store Keys

This keys are used to open Mystery Boxes and to obtain, you ned tyo buy them on **Kingdom Swap Market** at the Official Web Site.

Back to *Items*.
Scale Armor Quest

**Warning: This article contains spoilers!**

**Reward**: Scale Armor

**Localization**: Near Thais Ancient Temple
**Creatures**: Trolls, Rats, Cave Rats, Spiders, Poison Spiders, Scorpions.

**Level**: Any.

* Rope
* Recommended Antidote Rune or Silver Amulet for facing Scorpion

Method* Enter the cave that is directly west of the Ancient Temple entrance (here). You will need to use a Shovel to open the hole.
* Follow this path to the north and east until you find the room with a well in it:

* "Use" the lower-right corner of the well to go down into it. Be prepared to face one or more Scorpions.
* Open the chests to receive the Scale Armor.
Mapper

This Tibian *mapper*, or *worldmap* is created to replace all links to external worldmap sites. It features a linkable map that works as a popup map.

* You can drag the map and use the controls to move, zoom and change floor like in tibia.
* Clicking the center of the wind rose, resets the map to where you were when the page loaded.
* Use the Mark Manager to add marks as needed.
* When you finish with the map go to **Link and templates** to copy the code.
* Every time you drag, move, zoom the map or modify marks the Link and templates code is auto updated.

Loading Mapper

If you have any problem loading or using this script:

* Empty your cache and reload the page
* Update your browser
* Try with another browser

**If you believe you can contribute to improve areas explored on maps, please see “How to contribute” on TibiaMaps.io.**
Magic Plate Armor

Part of High Level Set.
Theres a Rumor around the fact of NPC Sam from thais buying the armor for the price of 6400 gp, which is a very low value for a very rare Armor. The rumor was that selling the armor to Sam is part of a quest or he will buy it from you for a higher price every next time you sell the armor to him. But these rumors were all tested in the past and nothing happened.

Back to *Armors*.
Edron Goblin Quest

**Warning: This article contains spoilers!**

**Reward**: Steel Shield, Silver Amulet.

**Localization**: Troll-Goblin Peninsula - Edron
**Creatures**: Goblins, Wasps, Rats
**Level**: 0

* Rope
* 1-2 Life fluid if you are a newcomer.

Method* From Edron's depot, go down the sewer a little further south.(Here)
* There's only one path for you to follow until you go up into a grassy area.
* Go southwest until you find a mountain with goblins. go down in the hole (here) and prepare to face several Goblins, in case no one has already killed them.
* Follow this path northwest and enter the hole:

* Follow this path to the northeast. Enter this hole and watch out for another group of goblins and two wasps:

* Kill more a few Goblins The reward is found in the two chests next to the throne:
Bear Room Quest

**Warning: This article contains spoilers!**

**Reward**: Backpack, Present, Chain Armor, Brass Helmet, 12 Arrows and 40 gp and maybe other items Like a Mace and others if you are the first player after teh Server Save.

**Localization**: Rookgaard Free Account Troll Cave.

**Creatures:** Trolls, Orcs, a Minotaur, a Bear, Spiders if you need to leave the room for the sewer.

**Level**: Any.

* Pick or the Key 4601 to open the Bear Room.

How to* go to the Rookgaard Free Account Troll Cave, at north of Free Account Bridge, you'll find 4 Snakes and maybe some lured Bugs along the way.

* go downstairs and you'll find a Rat. Follow the path to the right you'll face 2 Trolls then go down the ladder a.

* Follow the path to the right again and you'll find another ladder where the map below marks. You'll prolly find an orc along the way.

* Down the ladder and you'll face 4 Orcs, you better run. Follow the path to the left as it shows at picture below and one more time go down the ladder.

* Last floor - In this room you'll find 4 Orcs e 1 Minotaurs.

To get the key (Copper key - 4601), use a Pick to open a secret hole here:Then go down and open the chest, you'll get the Copper Key 4601. * After you get the key, go up the ladder and follow the path to the north of the room, You'll find 2 chests, one of this chest has a reward: Backpack and a Present Box.
* Open the right chest and pull the left chest, there a hidden lever, as it shows at the picture below:

Once you pull the Secret lever hidden under the chest, the stone before the Bear Room door will desappear, use the Key 4601 to open it, kill the bear and get your rewards

Inside the Bear Room is possible to find a daily spawn with many useful items inside the chests:* 28 gps at the ground in 5 piles (11 gps, 5 gps, 5 gps, 4 gps e 3 gps).
* 9 Spears and 4 Arrows in a Crate.
* 1 Mace, 1 Hatchet and 2 Sabres in a Chest.
* 2 Leather Armors and 2 Leather Helmets in a Box.

Back to *Quests.*
Towns

Kingdom has many **towns**, all of them being a hometown. A hometown is the town you respawn in after you have died. Your first hometown in Realera is Rookgaard. When you are level 8 you can leave Rookgaard, you just need tyo talk to the The Oracle and you will choose a vocation and a hometown on the mainland.

Your choice of hometown isn't permanent and can easily be changed whenever you want to. All you have to do is go to the town and find the Portal of Citizenship. If you enter it, the town you are in will become your new hometown.

Your hometown is listed on your character page.

## Rookgaard

Rookgaard is the first town you'll come to with every new character. The term **rooking** refers to the act of killing a character until it reaches level 5, which resets the character including its level and residency.

## Mainland Towns

### **Free Account Towns**

#### Ab'Dendriel

The land of elves and nature. This is where many elves live.

#### Carlin

Ruled by women and Queen Eloise. Not many monsters invade this town and they are far away from it.

#### Kazordoon

The homeland of all dwarves that was created by the enormous giants and cyclopses millions of years ago.

#### Thais

The land of busy government where King Tibianus lives. They see themselves as the capital of all Continent. Thais and Carlin have been known to have a long-time rivalry on most game worlds.

#### Venore

A town built on a swamp. This town is based on economy and sells many items, making it an ideal choice of living in. This is the most dangerous town of all because of the monsters that live near it. Many monsters are lured near the path to Venore, for example Giant Spiders, Dragons and other evil creatures.

### **Premium Account Towns**

Towns reachable only by premium accounts from the Island of Destiny (with the exception of Svargrond, Yalahar, Farmine, Gray Beach and Roshamuul).

#### Ankrahmun

A desert town, famous for their ancient pyramids and located in southern Darama. Here is a map of Ankrahmun.

#### Darashia

The first town that was discovered on the desert island Darama. Here is a map of Darashia. Ruled by the Caliph Kazzan.

#### Edron

A big and peaceful island east of Realera. Famous for their extraordinary magicians who work and experiment with spells in Noodles Academy of Modern Magic. Many unknown and dangerous creatures hide in the deep dungeons on this island!

#### Port Hope

A town in the jungle, famous for their ancient ruins, and beautiful but dangerous fauna and flora. Located west from Ankrahmun. Here is a map of this beautiful town.
Giants

Not much is known about the giants' motivations, but clearly they are as big as a house and no less dumb. The most commonly found are the cyclops, tall and strong, they live in caves looking for ores such as iron and gold. Others are older and of even more nebulous and uncertain origins, Behemoths for example appear to be a cross between humans and bulls, are fierce fighters and throw huge rocks at anyone foolish enough to approach.

 Behemoth |  | 4000
Armors

In the character's inventory, armor is the item that must be equipped in the center, that is, in the chest. This equipment is often what grants the character the highest defensive stat when compared to other types of equipment. And, probably, it will be the heaviest part of the Set and also the biggest expense you will have to equip the character.

Some armors can also offer additional attributes, which can be either a specific resistance to certain damage or a small bonus that increases the character's skills or speed.

Back to *items.*
Distance Weapons

* Bows
* Crossbows
* Throwing Weapons

## Bows

Probably the most common weapon in the game, some bows are dropped from elves, the race with the greatest connection to this type of weapon and vocation. Of all paladin weapons, this is the one that offers advantages in certain points, such as range, weight and higher chances of hitting the target (Hit%).

There are currently 1 known bows within the game.

## Crossbows

Of all types of paladin weapons, this is the type of weapon that offers the most ammo with great attack, as is the case with Power Bolts. On the other hand, bolts are heavier than arrows.

There are currently only 2 known crossbows within the game.

 Training Crossbow |  |  | All

## Throwing Weapons

Spears and Throwing Weapons are very good weapons for beginner paladins, since it is possible to use Shields, reducing expenses and the chance of dying.

There are currently 5 known throwing weapons within the game.

Back to *items.*
Arrows

Arrows are known for their lightness and precision. Together with the bonuses of some bows, they end up being so accurate that it will be rare to miss their targets. Arrows don't have as much attack power as bolts, but if you have a good bow, your accuracy will overcome the attack defect and sometimes damage is possible with an average of arrows. Anyway, due to its lightness, hunts with arrows can be longer than with bolts.

 Burst Arrow |  | 27
 Poison Arrow |  | 23
Black Knight's Villa

Some time ago, a group of soldiers from the Royal Army, along with their commander, travelled by ship to the Greenclaw Swamp. They thought that they had landed on an island, and the commander found it to be a good location to build his home.

During the construction of his new home, there was an earthquake, and most of the structure disappeared into the swampy ground. Sadly, the commander was in the cellar when the earthquake occurred, and the remainder of the troops left by boat, assuming he had died.

The commander had tried to escape, but the cellar door was locked. He then decided to try and dig his way out, but that quickly proved impossible, as the ground above him was unstable swampland, and could collapse and drown him at any time.

During his time underground, he encountered a family of Bonelords that seemed to ignore him. Over time, he became bitter about his men leaving him to die, and he now has a strong hatred for all humans. His affinity for the Bonelords has grown, and they now live in peace with each other underground.

The man who was once the commander of the royal army is now known as the "Black Knight", and the ruins of his unfinished home are therefore often referred to as the "Black Knight's Villa" (here).

Even though the Black Knight respawns quite slowly, this is still a good place to hunt at because of the loot he drops. The Beholders.
Rings

Rings work similarly to Amulets and Necklaces. Some have magical effects when you put them in your inventory, while others are just decorative items. While most amulets have their effect counted by charges, most rings are measured by minutes, with the exception of the Might Ring. Some of them offer some bonus that can modify a skill, or speed, or increase regeneration.

Back to *Items.*
Newbie set

The Newbie Set is usually acquired by the game player who arrives in Mainland. Starting at level 15, any player can easily find this equipment on the floor in certain places.

Never buy any of these items, because in the npc, for example, a Brass Legs costs a very approximate price of a Plate Legs that are better and can be obtained from players for up to 400 gps. A Scale Armor can be acquired easily through a quest in Thais. In the shop, a Brass Armor, which is an armor point below Scale Armor, can be bought in the shop for about 450 gp, with players, you can buy a Plate Armor (better than Scale Armor) for max 400 gp. As for the Soldier Helmet, it is possible to find them on the ground without arousing the interest of other players to pick it up.

It is recommended to save around 200-350gps and buy either a Steel Helmet or Dark Helmet. This is the best way to not waste your valuable money by purchasing items that can be obtained for free.

Back to *Sets.*
Boots

The most commonly used boots are the Boots of Haste, which provide +20 movement speed while worn. Arguably the best defensive obtainable boots are the Steel Boots which owns the higher defense attribute (Arm:3), also we have Golden Boots (Arm:4) but it seems to be unobtainable until the momment. Situationally, Kingdom Swap Boots are better since they offer an even bigger speed boost and faster regeneration of Mana and HP.

Back to *items.*
Kingdom Swap Wiki

# **Welcome to Kingdom Swap Wiki!**

**What is Kingdom Swap?**

Kingdom Swap Online is a real map old school gaming server, mainly created for those who love the atmosphere and gameplay of the past, yet still nostalgic and fascinating version 7.4. In a MMORPG people from all over the world meet on a virtual playground to explore areas, solve tricky riddles and undertake heroic exploits.

In addition to that, Kingdom-Swap is a Binance Smart Chain native MMORPG P2E NFT GAME.
The platform brings together NFT trading and play-to-earn gaming in one all-encompassing environment. You get to relive the magic of the Kingdom Swap World: complete your favorite quests, visit long-forgotten locations, and most of all – take part in wars!
You can feel the game adventures and earn some money on the side!
Players can choose between four different vocations to begin their open-world adventures. To gain experience and reach higher levels, you need to slay monsters, defeat magicians and much more...

*Learn more at* **KINGDOM SWAP DOCS**