Trauma Medicus

Doctor Doctor! I feel awful! Your role is to heal and ensure the survival of the inhabitants of your outpost. You will use a variety of chemical cocktails and injectors to keep everyone alive!

## Injectors

The medicus suit has four auto-recharging and infinite hyposprays available for use through the biotics verb tab.

* **Adalent Injector** - Tricordrazine and Legecillin. Used for healing all injuries.
* **Bumetanide Injector -**Tricordrazine and Speed. Combat stimulants. Heals and grants insane movement speed, but is highly addictive.
* **Glorious Cocktail Injector -**Chloral Hydrate, Mindbreaker Toxin. Sedates and causes hallucinations.
* **Naproxen Injector -** Leporazine, Dexalin Plus, Bicaridine. Stabilizes and heals suffocation damage.

Also note that there are four other kinds of injector item that your suit does not produce that you may encounter.

* **Salilane Injector** - A basic autoinjector found in the medbay and in emergency toolboxes. Great for stabilizing a critical patient, or for healing minor injuries. Contains tricordrazine and epinephrine, tricordrazine, and inaprovalene.
* **Risanone Injector -**Contains a rapid reagent metabolizer and strong antitoxin. Two of these syringes may be located in the medbay. Side effects include slight drowsyness. However, this is a way more powerful antitoxin than the regular stuff, since it rapidly purges all reagents in your system and heals toxic damage at a high rate.
* **Kereline Injector-**Side effects are numerous (including toxification, brain damage, and addiction to painkillers), but these heal brute and burn damage at an obscene rate, and contain painkillers.
* **Expinovite Injector -** These are where the cloning lab used to be. A chemical revival injection. See the bottom of the page for more details.

## Chemical Index

The Chemical Index lists the following drugs and medicines.

* **Venonine** **-** Inaprovalene, Unstable Mutagen, Plasma.Heals brute damage.
* **Thenozine** **-** Kelotane, Mercury, Hydrogen.Heals burn damage, but causes brain damage.
* **Legecillin** **-** Spaceacillin, Dylovene, Oxygen, Salt. Heals just about any obscure medical condition, but does so very slowly.
* **Combat Training Hallucinogen** **-** Mindbreaker Toxin, Hyperzine, Water. Makes subject hallucinate people attacking them.
* **Endocryalin** **-** Frost Oil, Water, Enzyme, Carbon. Makes subject's body temperature fall dramatically. Good for freezing someone to death, or for activating cryo chemicals without a cryo tube.
* **Endocryalin Concentrate**- Endocryalin, Ice, Plasma. A stronger version of endocryalin that also knocks out the subject. Very effective as a poison. Also better at improvised cryogenics.
* **Statis Mix -** Endocryalin, Sleep Toxin. Makes the subject appear dead for a brief instant before leaving their system.
* **Anti-ATP** **-** Sleep Toxin, Lithium, Ethanol. Damages subject's stamina, eventually causing them to pass out from exhaustion. Slows them down significantly before this point.
* **Neurocardiac Restart -** Legecillin, Inaprovalene, Synaptizine, Plasma. Able to revive a dead corpse. See information on expinovite injectors for an idea of some other effects this compound has.

* **Imperial Narcotic -**Whiskey, Mercury. This one is self explanatory. The emperor approves.

* **Blue Supernova** - Mercury, Nitrogen, Red Diamond. Basically space acid.

* **Speed -** Oxygen, Hyperzine, Space Cola, Red Diamond. Makes you incredibly fast, but is highly addictive.

* **Alteration Serum** - Blue Supernova, Chloromethane, Neurotoxin. This reagent modifies a subject's memory. Anybody under its influence will completely believe anything they are told. This will permanently modify their memories.

* **Occuline** - Bicaridine, Hyperzine, Copper, Plasma. Extends vision range. Overdose will put strain on the eyes and damage them.

* **Laserbrain Dust -** Sugar, Aluminium, Mindbreaker Toxin, Lithium, s\*\*a\*\*\*\*\*\*e. Space cocaine. Hint, the last ingredient is a stimulant.

* **Steroids** - Sugar, Nitrogen, Sodium, Dexalin. Increases punch damage.

* **Chloroform** - Ethanol, Diethylamine, Neurotoxin, Chloromethane. This compound will knock an individual out if they are simply splashed with it. Also quite effective in the bloodstream.

* **Antimony Pentaflouride -**Antimony Trioxide, Fluorine. Antimony pentafluoride has no specific properties of interest, though it reacts interestingly.

* **Levalin -**Hydrogen, Singularity, Carbonated Water. Makes you levitate.

For the rest of the chemicals, see the Baystation wiki here. However, many of the chemicals listed on this page had outdated recipes that are not consistent with the Baystation wiki. For the recipes that most directly match the code on ArchAngel, see an archived copy of the Baystation wiki here.

## Expinovite Injectors

**Imperial Expinovite Injection**
Drug Facts
by Callistarius Maxim, Imperial Sector Medicus Administrator

The expinovite cocktail will eventually revive a corpse into critical
condition. Note that this will not work on a corpse that has undergone severe toxification. If a corpse's wounds and burns are particularly serious, expinovite injections will take longer to restart the subject's heart. This may mean that one expinovite injector's worth of reagent may not be enough to revive a patient. Using a second injector after the first injection has failed will often revive the subject, but it will
also double the side effects.

***Cautionary:** Side effects on living hosts include but are not limited to: drowsyness, minor cases of toxification on living subjects, hallucinations, seizures, risk of addiction*