recursal/Fanatic-Fandom huggingface dataset:
Highwayman

### Health Points

119 (Negative healing, Feed on Fear); **Immunities** - death effects, disease, mental, paralyzed, poison, unconscious; **Weaknesses** - Positive 10

## Skills

Athletics +15

Intimidation +17

Stealth +15

Creature 7

Uncommon | LE | Medium | Undead

**Languages** - Common, Necril

## Traits

**Site Bound** - A Highwayman can stray only a short distance from where it died in a state of horrific indecision. A typical limit is 120 feet.

**Fear Sense** - The Highwayman is able to sense and targetautomatically those with the Frightened condition as a precise sense.

## Actions

**Melee** {A} Claws +16 (agile,finesse) **Damage** - 2d8+8

**Melee** {A} Jaws +16 (finesse) **Damage**

**Feed on Fear** {A} (Concentrate) An enemy is under a fear effect or dying within 15 feet of the Highwayman. **Effect** - The Highwayman feeds on the creature's terror. It regains 2d4 Hit Points. A Highwayman can take this action only once per round.
Serathid (NG)

## Deity of Shadows, Occult Knowledge and Hidden Treasures

**Edicts:** Work for the knowledge you gain, take advantage of opportunities to gain knowledge, be a willing teacher to those willing to work to learn; take risks to earn a greater reward

**Anathema:** Provide knowledge for free, do not provide for those who have worked for it; allow unreasonable fear or ignorance to influence one’s decisions

**Follower Alignments:** NG, N, CG
Sir Wellington Teapot III

**Ancestry -** Halfling

**Country of Origin -**

**God -**

**Class -**

**Alignment** -

## Bio

A short cherub of a Halfling who looks like they have ransacked the kitchen for their armor. A Surcoat of yellow and green adorns his chest and he carries a lance and shield in these colors. The shields emblem that of a tea pot that spouts flame. His horse, Sauerkraut is ridiculously large and a light blonde and brown color.

Sir Welling Teapot III is played by Kevin R. Maphis
Lesser Ngotutl

### Health Points

91; Immunities - Sonic; Resistances - Piercing 10, Slashing 5; Weaknesses - Bludgeoning 5

## Skills

Acrobatics +12

Athletics +12

4

5

Creature 6

Melee {A}

Pseudopod +15, Damage 2d8+7 bludgeoning plus 2d6 acid, Corrosive touch and Grab.

Grab {A}

Corrosive Touch

When the Ngotutl hits a creature with it's pseudopod, any acid damage is delt to the creature's armor or clothing as well as the creature.

Constrict {A}

1d8+7 bludgeoning plus 1d6 acid. DC 26
Hallion Rhys

**Ancestry -** Slindar’il (Ash Elf)

**Country of Origin -** Slindari

**God -**

**Class -** Wizard

Hallion Rhys is the moody edgelord of the Five. Former slave and a brilliant Wizard.

His friends Geminara Locke, Ja'Fi Mayu, Karrack Talesinger and Sarrajuska Tuà are the other members of Cot5.

Hallion is played by Kevin Little.
Harvest

First harvest of the season, large vegetable feast during which preserves are made in preparation for cold month stores. Ancient practice holds this as a time of death and preserves were blessed to keep death away.

This Mutvian event takes place at the during the eighth month of the year, Harvest which has no known translation in the Mutvian language.
The Deh’nari

The Deh'nari were a class of entertainers, and more typically dancers, in the early days of the Bazaar. Each was foreign and enslaved to remain in the Bazaar by an unbreakable magical anklet or glyph permanently branded on the inside of their left ankle. Some wear it proudly and surround it with tattoos while others are ashamed of their enslaved state

Compared to slaves**,** they were a step above but only because they needed to be treated well enough to keep up appearances.

They lived in a female-only community and were not kept for wife or concubine purposes nor were they members of a family. They were prisoners held against their will and forced to dance for the profit of their master being well-protected as a major source of revenue.

All of the Deh’nari are housed in a separate area of the Bazaar — the Ja’rim — but are able to come and go freely.

The Deh’nari are considered a treasure of the Khadra’khal Bazaar and any abuse toward them is met with swift and often draconic punishment.
Lore

## Eras

* The First Era
* The Second Era

## Other World Lore

* Avar; Capital of Ivari
* Dra'anan ; The Land of Scorched Earth
* Drósti - The Soul of Mütvia
* Essences of the Elements
* Fallan Hall
* Gordex Lithari
* Meeting of the Blade
* Mütvia: The Land of 1000 Princes
* Mütvian Tree Spirits
* Of Fayan and the End Times
* The Caldra'fa Helix
* The Dreg'n
* The First Murder
* The Fortune's End
* The Interregnum
* The Italti
* The Lajdeth Fog
* The Nine Dead Lands of Sythlia
* The Surge
* The Wakening
* Sa'Jai the Beautiful
* Ride of the Hunt
River Elk

A major tribe in the lands of Sta'abri.

“Were a Therish-ai present, I would live!” Thus cried the mortally wounded Dura Barak, infamous general of the once-unstoppable Dead Claw armies, of his would-be slaves, the River Elks. Their affinity for healing magics make them perhaps the most feared to assail.
Seamus Silvermine

**Ancestry -** SpineWarden (Mountain Dwarf)

**Country of Origin -** The Spine (Krak Therik)

**God -** Dragaaren

**Class -** Alchemist

**Quotes by Seamus:**

"nobody carries a Dwarf!"

His friends Corvon, Azra, Stünislav Stroija and Nathia are the other members of the Rebels of Raesik.

Campaign RoR.

Seamus is played by Mike Walsh
Revenge of the Snorwhackle

## Synopsis

Four veteran adventurers travel to One House Town after receiving a request from someone known as the Snorwhackle to rescue their friend Tom from the Mad Mr. Mek!

The party enter the caverns below Mr. Mek's lair and fight their way through his vanguard of giant mechanical ants until they find themselves face to face with Mek, a red dragon with a penchant for riddles.

They enter into battle not only of strength but also of wits. As they exchange attacks and riddles a voice rings out through the caverns, the voice of a father teaching his son.

The party succeed in their battle and the visage of the caves dissipates around them to reveal a forest. In the distance a baby green dragon and a boy can be seen frolicking.

The voice rings out again "Wyrm, wake up boy! it is time for your studies"

## The Party

* Chadwick "The Green Avenger" Scaleman - Lvl 10 Kobold Monk
* Periwinkle Zefferus - Lvl 10 Slyph Druid
* Sir Wellington Teapot III - Lvl 10 Halfling
* Smiles the Grim - Lvl 10 Fleshwarp Rogue
Shadowscome

Celebration of the longest day of the year. Fires are lit, plum brandy fermented in prior years consumed, people stay up all night to usher in the winter.

This Mutvian event occurs during the seventh month of the year, Nightsfall, or Nordono as it is known in the Mutvian language.

Also celebrated in Cultrek, Southern Cultrek and Sta'abri.
Moss

Bald with a large braided well kept beard. Green, mottled rough skin.

## Favoured Weapon

Appropriately sized Battle Axe

Hailing from the land of Sta'abri, this highly intelligent T'nao is one of the founding members of the Rebels of Raesik.

Once a prisoner of the Creed of Star like the other Rebels, He has no recollection of his true name, because of this, based on the color and texture of his skin the name Moss was taken.

Lacking the ability to speak Moss communicates primarily through sign language. Moss is also a skilled hunter the primary trainer in the fighting arts for the Rebels.
Mosshead

A Giant of the Woods first appearing in the Crossroads campaign.

Mosshead tasked the party with finding a cure to the disease caused by the Tears of Medres mushrooms which had infected many in the area including his partner Lowvine.

Failure to find a cure would result in death at the hands of Mosshead.
Periwinkle Zefferus

**Ancestry -** Slyph

**Country of Origin -**

**God -**

**Class -** Druid

**Alignment** -

## Bio

An androgynous storm-born Sylph, with periwinkle hair and blue arcane swirls across their face. They are as pale as a cloud, and seemingly as light as one, as their slim frame seems to nearly glide everywhere they go. They wear loose fabrics that always seem to carry a breeze. Their companion is Thunder the Bumblecloud, a large, cloud-form bumblebee that is conjured and dissipates as quickly as a storm, and buzzes with an electric charge.

Portrayed by Erin McGlauflin
Edison (Dorm)

***Find out more about Edison on her page.***
**Region:** North America

**Height:** 176cm

**Weight:** 55kg

**Alignment:** Lawful Neutral

**Expertise:** Civil inventions, business

**Birthplace:** East Coast USA

**Stigmata Memory Clips:**

Greatest entrepreneur in human history. As for her other accomplishments, feel free to give your own opinions.

The heiress of Supergen Corp and widely regarded as the “girl who actually created the modern world”. At the age of 17, her parents were killed in a Honkai eruption, forcing her to become the Chairman of the Board of Supergen.

Since then, she had focused on nothing but the eradication of the Honkai. To achieve this end, she even wagered her entire company to acquire support and forge an alliance with Schicksal, building the North America Branch that actually paid allegiance to her alone.

Her outstanding organisation skills protected Supergen from Schicksal’s hostile takeover. In fact, Supergen grew in scale and power in this alliance. Edison also recruited Planck and Schrodinger, giving the North America Branch enough power to rival that of Schicksal HQ itself.

Edison stopped trusting Schicksal when they failed to rescue her parents in time. When she grew up, this distrust stemmed from minor differences in world views and values between herself and Schicksal. Schicksal had never been people-centered. In fact, as Edison got older, she began to think that Schicksal never intended to fight against the Honkai.

**Irrelevant Files**:
**Chapter 1 -** Mission Report Kv10297 • St. Fountain Tour Guide • Golden Fountain • Fountain of Blood • From Sint Fontein to St. Fountain • Unsent Letter • A Flyer • A Resident's Diary • A Scrap of Paper • Duino Elegies
Stünislav Stroija

**Ancestry -** Tiefling

**Country of Origin - Mütvia**

**God -** Drenathis

**Class -** Champion

A.K.A - Stünislav Marekoi; The Devil of Armanesti

## Bio

Campaign RoR

In a bid to save the rest of the party Stünislav cut off the pinky on his shield hand summoning a demon with which he made a deal for their souls.

Stünislav would owe 13 favours to the demon said to be Stünislav's father, or the Rebels party souls would be forfeit.

Stünislav is played by Dan McKiernan
The Awakening

A.K.A - Wakening of the First people.

Once every thousand years in Wyth Tyr'il at the Circle of the Grove, one elf of each element joins together for eight days in commune with Sythlia. They gather around an ent from the Circle, the eldest druidic order on the planet.

Starting in 258 IC, the Wakening was to occur near any major pocket of arcane power throughout the world and the eight day ritual cast was to ensure the arcane energies caused by the spilling of Ævyn's blood would not be corrupted by the will of evil mortals.
Sharrot Koral

Sharrot Koral was the wife of Kartrum Tal and former student of Neseris.

During a research project, she suffered grievous wounds at the hands of an unknown spiritual entity that left her incapacitated. Kartrum and Neseris attempted a wide variety of cures, notably the transference of her soul into a clone which was unsuccessful.

After Sharrot’s death, Kartrum discovered Neseris had fallen in love with his former student. During her illness, it was found that Neseris had purposefully prolonged her life only to better preserve her soul for transference into a blade he now wears at his side.

Neseris soon departed permanent residence in Amsträd. It is publicly unknown if his departure from Amsträd is related to Sharrot’s death.
Tasya Marinov

**Ancestry -** Human

**Country of Origin -** Mütvia

**God -**

**Class -** Fighter

**Alignment** - N

## Bio

Searching for their missing wife Magda Marekoi.

Tasya's real name is Tasya Todorov. Tasya uses the name Marinov to hide her Maristevian origins and links to both House Todorov and House Maristev.

Tasya is 5'8", and similarly framed as her entire fighting family. She wears her long auburn hair in a side-swept braid over her right shoulder, and down the left side of her face is a scar from a "V" at her temple, over her eyes, and down to a point in the center of her cheek.  She wears generic leather armor, wields two short swords (one being a ghost touch sword stolen from one of her brothers), and carries a ceremonial but still practical dagger she received as a gift from Bolivar, a Drosti comrade. Tasya also now dons a red scarf around her neck, signifying her loyalty to her Lupescoi family.

Portrayed by Erin McGlauflin
Othah

Othah, represented by the element of Moon, is said to be the home of those things possible but not yet in existence in any of Sythlia’s realm, as contradictory as that may seem.  This is an incomplete world of unfinished ideas and visiting it may mean never returning.  Or if arriving, only a portion of you does.  It is a world where chaos and law compete for balance.  We can liken it to the workbench of a crafter with various parts and widgets, none of which serve a purpose outside of their completed project.
Lithir

Around the Isle of Evin can be found eight smaller islands, as a collective these (along with the Isle itself) are sometimes referred to as "The Nine Dead Lands of Sythlia"

These islands are named after the elemental plains and are said to be a gateway to each.

Lithir is one of these, named after the element of sun.

On this island stands a pure white mountain rumored to be made of salt, though none have ever been able to prove it.

Before the mountain stands a ruined stone tower. Wyth Tyr'il legends say this tower was one of the first buildings ever constructed as a temple to Ayros.
The First Murder

Marking the end of the First Age, the Great Consort Ævyn was felled by the first weapon ever created by a mortal, a coarse iron blade weilded by an unknown Slindar at the Meeting of the Blade.

As his blood spilled into the ground, a wave of Sythlia’s own murder-tainted divine spirit washed across the universe.

This wave became known as The Surge.
The House of Laritosa

## Synopsis

The House of Laritosa was a single episode game streamed live on Twitch.

The Party found themselves on a mission to retrieve a item from a large abandoned mansion in Mutvia and soon found out there was much more to the Mansion than first anticipated.

## Youtube Archive

Unfortunately the recordings of this one-shot were lost.
The Council of Revenants

In January 2011, a one shot game was held which turned out to be a defining piece for the City of Avar as the characters would all die in the end to become the Revenant Council of Avar by preventing one of the corporealizations of the Harpies of Discord.

The Council of Revenants was instilled by Sythlia herself. Sythlia was active for a short time in the inner workings of Avar, then a holy city dedicated to Sythlia and her “daughters” Iviria and Kyria**.** The etymology of Ivari as a country name comes from Iviria, also the original name of the country.

The one shot game was played in the Pathfinder 1e system.

## Members

Daris Rinithil - Human Lvl 9 Paladin

Rena Kethkaw - Tengu Lvl 5 Rogue / Lvl 3 Shadowdancer

Rek Houdin - Half-Orc Lvl 8 Monk

Syltae - Half Elf Lvl 8 Cleric / Lvl 1 Loremaster

Dristyl - Human Lvl 6 Fighter / Lvl 2 Duelist

Saralei - Half Elf Lvl 8 Witch

Once the six were instilled as the Council, they retained their names but swore off any former profession.
The Fortune's End

Established 322 IC

Taverns across the world are known hot spots of information.  At the end of the day many workers, crafters, scholars, and adventurers alike share a pint and tell tales of their daily efforts to those that would listen.  While this happens in nearly all taverns, there is one that never forgets the tales within.

Safeera Orelight is the mystical proprietor and primary barkeep of The Fortune’s End.  She’s known far and wide for the ‘End is never found where one seeks it and always when one least expects it.  From the tallest of wintery mountain peaks to the lowest of the desert valleys, the ‘End can appear anywhere and it always looks like it’s always been there.  If two people of differing nationalities were to describe The Fortune’s End, however, an argument would undoubtedly ensue for the ‘End is as how the viewer expects the most comfortable tavern to appear.  It’s even been said the ‘End has appeared as a war galleon in times of trouble.

Aside from the usual price of a meal (always filling) and a drink (always delicious), Safeera will ask the price of a tale from newcomers to the establishment.

These tales (if true) and those involved are said to make it in to the Grandastium. For The Fortune’s End has never been known to appear where it was not needed.
The Surge

The Surge was the name given to wave of divine energy released as a result of The First Murder which created some new life and drastic transfomations in some others across the known universe.

The Surge most notably created the Italti and energy of the Surge persisted in their bloodlines.

The only qualifier to be affected by the Surge was that it be a living (not even sentient) creature.
Vhizro Cray A.K.A "Bob" The Information Merchant

"Bob" Fan Art

## First Appearance

Chronicles of the Five - Season 3 Episode 8: The Eight Points

Known only as "Bob" to most who deal with him, Vhizro Cray is the man to see if you are in Cultrek and need information.

Even though he spends his days in an unmarked building at his desk surrounded by hundreds of books and scrolls, there is very little "Bob" doesn't know, all of which he is more than willing to share for the right price of course.

Short Story: (first name here) "Bob" (last name here)
The Serilean Cabal

Based in Amsträd and often referred to as simply "The Cabal" , the organisiation are renowned as the most powerful Mages, Sorcerers and Wizards in all of Evindale.

Ruling over each of the three capital cities, the Cabal is comprised of nine masters of the arcane arts.  Each is elected though unanimous vote to their position after careful review.

Each Cabal member has a lifetime tenure or until they wish to retire.

## Key Members

Lyria Valdesti, Kartrum Tal, Devon Siroth, Drisel of the Horizon, Therik, Samuu Deui, Kri’zan Wildstalker, Sa’jai Iterus.
Tzyganesti

**(zai-gah-NESH-tee)**

*If it is not nailed down, it is mine. If I can pry it off, it is mine. If I see it?  It is mine.*

The Tzyganesti are the largest of the families and are seemingly happy go-lucky for drósti. They mix most freely with the commoners, seeing them as easy marks. They travel from town to town, selling their wares and skills often setting up their camps outside of villages to provide all manner of services: fortune telling, potions (mostly fake), repairing of common items, ironwork, carpentry, and trade goods.

The Tzyganesti dress is rather colorful, their clothes clashing with everything else they wear. A quite loud people, their camp seems to be always bustling with music and dancing, offering a smile to any who happen by. They are also charlatans. Tzyganesti will only keep their word to a commoner or a noble if it suits their interest.

There are several Tzyganesti families, loosely tied, roaming separately but meet every five years to discuss business. The largest families are: the Kasso, the Hunoi, the Randaq, and the Fusani.

The current barjis of the Tzyganesti is Ilya Kasso.
Tsukino

**Ancestry -** Kitsune

**Country of Origin -**

**God -**

**Class -**

## Bio

A mercenary travelling with Yorsha to whom he has sworn an oath to help her pursue and kill Keris Mawl. Togther they are known by some as the Outsiders.

Not much else is known about Tsukino, except that he and Yorsha do not come from this world and that he, like Bojnay Bramblehoof, has a passion for tea.

First appearing in the Crossroads campaign.

## Description

**Age**:

**Height**:

**Weight**:

**Hair**: Black

**Eyes**: One a burning Orange while the other is a burning blue.

**Skin**: **{Human form}** chocolate skinned; **{Kitsune form}** chocolate brown / black fur. Bushy tail.

Tsukino wears plain black robes and around his neck is a purple crystal.

Given to him by his family, the crystal gives him the means to travel through the dimensions but is also described as his familiar. It is suspened upon a silver chain held by a silver crown.
The Ruins of Bath Hadrain

A landmark on the west coast of the Isle of Evin.

Bath Hadrain is well known in the history books of Evindale but this place is where history and legend divide.

Should the legend be true then this place is thought to be a monument to Bath Hadrain after he was the first mortal ever allowed to set foot on the Isle by Sythlia herself.
The Black Rose

Alignment - N

Medium Criminal

Led by one of the same name, The Black Rose is a rogue's guild with operations in each major city in Erinnal offering various services for a fee including theft, recovery, access to research, and more that fall in to less savoury categories. Extortion, assassination, smuggling, and drug sales are but a small sample of these rumored services, but few have proof.  Some say these are slanders created by competitors. One such competitor is *Josprey Evairdon,* founder of *Evairdon League* out of Cultrek, a well-funded mercenary company.

## Scope and Influence

Global (Erinnal - Moderate; Elsewhere - Weak)

## Goals

Circumvent needless bureaucracy and taxation by offering services of varying legality

## Allies

Various criminal syndicates across the continent.

## Enemies

The Evairdon League, most legal entities, tolerated by the Bazaar's government.

## Assets

Training, job offerings, rare magic items, magical texts.

## Membership Requirements

Remain useful and loyal to the guild, sign lifetime contract.

## Values

Assist others in guild missions, Never betray a member of the guild, further the goals of the Black Rose.
Vaurain

One of Evindale’s first ever adventurers. Many stories were written and told about him for countless generations of creatures from all over. So much time has passed since the time of Vaurain that each species claims him as their own.

Vaurain had found a wondrous artifact from lands beyond the reach of most mortals and having heard of the endless wisdom of Al’raxis, he journeyed to Lyr’ani (now known as Dra'anan) to seek out the dragon’s wisdom of how the object could be used for the betterment of all.

Vaurain was supposedly executed by a Mütvian prince because he refused to take off his partners scarf from his head. The red scarf has become a symbol worn by some of the lupescoi and represents how they will always rise up against noble tyranny.
The Blood Amulet

Marriages are for the nobles as land share agreements meant for geopolitical gain.

Drósti have "blood amulets" which replace wedding rings.

Drósti do not marry non-drósti; non-drósti must be made drósti by being blooded.

Two leather amulets with a glyph of some kind is created by one or both of the drósti.  The glyph is highly personal.

Non-sword palms are slit, one or both of the amulets placed between their clasped hands, and the leather soaks in the blood of both. The couple is now joined and are considered closest kin, i.e. married. Each wears one of the amulets.

If one finds the amulet of the other without them wearing it (got yanked off, etc.), it means the one who lost the amulet "died their first death", the separation of the drósti from their immediate blood family.

The one who found the amulet must seek out their spouse and give their amulet to them.  Failure to do so within one lunar cycle (for Lupescoi) means they, too, will die their first death. Upon both spouses dying their first death, they are no longer married and whatever each have on their person is what they take from the marriage as their own.
The Gordex Distenel

Of all the libraries in the world, none may compare to the historical archives of the Gordex Distenel, Avar’s jewel of knowledge.

The massive, circular, low-lying Distenel occupies fully on-third the width of Avar’s Main Plaza.  Within its concentric labyrith-like vaulted halls are stored countless scrolls, tomes, books, and items of magic nature that store information.

The Distenel is overseen by a single Grand Archivist who, like all archivists within, are revenants.  These waxy-skinned undead humanoids were normal people who, upon dying, were returned to life for reasons only the gods know.  Each has had a call to work for eternity within these halls.

The Grand Archivist ensures these revenant scribes and scholars (properly called the Gordex Revenants) organize and copy every scrap of information stored within the Distenel’s walls.  It is these copies that are borrowed by the main bulk of visting researchers and scholars while the originals are reserved for only the most trusted of visitors.

Much of the information within the Distenel hails from Evindale’s earlier ages.  The real source of its stored knowledge lies within its secretive center chamber, however.
Thursday Crew

Played 2 June 2011 - 4 April 2013. This campaign took place during the Fourth Age of Evindale and was played in the Pathfinder 1e game system.

The adventure began with the party imprisoned in Eastern Ivari, The same prison that appeared in Rebels of Raesik Episode 1 albeit in a different location due to the events of The Interregnum.

The party escaped and slowly revealed the nature of a cult that would come to be known as the Creed of Star and discover they came across portions of the Caldra’fa Helix.

The party would eventually travel back through time to work with the other parties involved in The Interregnum.

## The Party

Athalaric Amali - Human Lvl 20 Cleric of Dragana

Jek’Lar - Half-Orc Lvl 2 Barbarian / Lvl 8 Oracle / Lvl 10 Rageprophet

John Smith - Human Lvl 19 Paladin

Archfellow - Human Lvl 17 Evoker (died)

M’rsi - Half-Orc Lvl 18 Barbarian / Lvl 2 Magus

Rosewyn Thornwood - Half-Elf Lvl 18 Ninja
The Dreg'n

The dreg'n were/are multidimensional beings comprised of (at least) spacetime. The three tasked with creation of the corporeal cosmos by Sythlia were not necessarily corporeal beings.

Al'haroud was the most physical of them all and was used extensively by Sythlia to move land masses on a planetary scale. By the time of the Surge, Al'haroud was already incorporated as a phenomenon known as the fundamental forces (gravitational, electromagnetic, strong, and weak). The Surge caused new forces to come into being and elemental life to come from Al'haroud. This includes gravity elementals, radiation (and the irradiated), and other mutants to appear.

It should be noted Al'haroud was capable of creating life of sorts prior to the Surge. During its time as a physical being, it required assistance in moving physical objects. From its own form it fashioned Hadravyr to assist. From its soul it created St'kelik and wrapped it in silver for its body. It created other children in such a fashion as well.

Hadravyr would later become an italti at the same time Al'raxis did. The Surge gave Hadravyr the ability to create more of its own kind, but it also pummeled Hadravyr with each elemental. It's said this caused Hadravyr to give birth to sixteen young: two of each element and thus the birth of the elemental dragons. Hadravyr later lost its physical form and ascended to live as a primal force of energy alongside its parent and is now seen as the deity of dragons.

The power of the Surge continued to live on in Hadravyr's bloodlines. These would divide in to two main branches, the six-legged and the four-legged.

The six-legged would eventually become tengu (though many lost their wings) and other creatures, while the four-legged would evolve in to dragonkin, t'nao, kobolds, goblins and hobgoblins.

St'Kelik was also affected by the Surge, but with the gift of eternal life and endless regeneration. St'Kelik is unable to die but its body can be utterly destroyed. If one atom that once comprised St'Kelik's body exists, St'Kelik can (and will) reform.

St'Kelik is often seen as one of the original, if not the original metallic dragon. It's also possible the other children of Al'haroud became the other chromatic and metallic dragons.

X'rtrik was/is responsible for the connection of the planes including the physical, elemental, and deific. This manifests as the being who oversees the "occult" tradition of magic. X'rtrik acts as a demigod of arcane magic in general since it is capable of traversing the planes in many cases.

The Surge caused X'rtrik to exude its own powerful blast of energy through the tangential and elemental planes. This led to the creation of psychopomps, certain other spirits, deva, demons, devils, and daemons.

Al'raxis, like St'Kelik was made italti and granted immortality but also the ability to never forget anything.
Starix of Kant

An Italti bird of Prey.

According to legend Starix fled the Ride of the Hunt and sought refuge in the high mountains of what is now northwestern Sta’abri. There Starix encountered Gors Hlyt, an italti human. The two are rumored to have fallen in love and produced the family-driven strix of today.

According to the published journal "Essences of the Elements" by Volkhard of Presia, during an encounter with Urozio of the Jade Fox tribe, Urozio described a vision of the "Paths of the Snaking Elements". In this vision Starix was said to be walking the back of a green snake, this represents Starix's tie to the element of earth and their attempted control of it.
The Nine Dead Lands of Sythlia

Around the Isle of Evin can be found eight smaller islands, as a collective these (along with the Isle itself) are sometimes referred to as "The Nine Dead Lands of Sythlia"

Seven of these can be found off the west coast of the Isle of Evin and one off the South.

These islands are named after the elemental plains and are said to be a gateway to each, they are:

* Ryir - Water
* Lithir - Sun
* Othiri - Moon
* Kauni'ir - Fire
* Skyrir - Air
* Nor'gil - Earth
* Fahn'gil - Void
* Vauri'gil - Spirit

Ships can come close to these nine islands but once the keel touches the reef surrounding the islands, everything on the ship dies and the ship itself is claimed by the sea.

Some thought the ability to fly would be a way past this obstacle until birds were witnessed falling dead from the sky and dissappearing out of existence, no matter their altitude.

These islands are protected and none alive are able to set foot upon them.
Vulraelagus

Known Italti.

According to the published journal "Essences of the Elements" by Volkhard of Presia, during an encounter with Urozio of the Jade Fox tribe, Urozio described a vision of the "Paths of the Snaking Elements". In this vision Vulraelagus was said to be walking the back of a snake made of water, this represents Vulraelagus's tie to the element of water and their attempted control of it.

Vulraelagus appeared to many as a faceless figure identifying themselves as Svae.

They were last seen entering the body of Neseris ri Svae, working in tandem with them to oversee the region of Svaesti.
Vemrical Karodryth

**Ancestry -** Duskwalker

**Country of Origin -** Dra'anan

**God -** Hadravyr

**Class -** Fighter

**Alignment** - LE

## Bio

Not much is known of the duskwalker, not even his original name. Claiming to be of noble birth originally, the memory of his first life was broken and splintered.

Many years ago the name Vemrical was bestowed on him upon his return to world of the living and the beginning of his second life.

The world knows Vemrical as a sellsword joining adventurers brave enough to face considerable dangers and he has lived in defiance of Fayer, all while seeking out a worthy opponent who would be capable of taking his life.

Vermrical was killed along with his party in the legendary Fallan Hall by the Lajdeth Fog.

Vemrical is portrayed by Robin E.

## Description

Vemrical has features of Elves who lived in Dra'anan before the great change. He is around 5’10" with white eyes, grey hair and grey skin. A major scar runs over his right eye that is allegedly linked to Hadravyr - a feature he has had throughout both lives. He wields two saw-sabres named Dusk and Dawn.
The Urchin (CN)

***“The Hidden Master”***

## **Deity of Thieves**

**Edicts:** Survive at all costs, take what you need

**Anathema:** Pass up an opportunity for one’s own gain, allow unprotected valuable to not be in your permanent care

**Follower Alignments:**  CG, CN, CE

The only Tirsarian deity to not have a proper name, The Urchin is worshiped in two fashions: by those who delve into the earth seeking forgotten treasures, and by those who seek their fortunes at the expense of others.

Amazingly, followers of The Urchin share a camaraderie between themselves that transcends political or religious beliefs lending to the adage “Honor among thieves”.  In each major city is said to be a Thieves Guild, and all members are expected to pay their dues and work their way up the hierarchy within.  Ostensibly a business-driven society, many of these guildhalls also double as temples to The Urchin, and with the Guild Master also as the local high priest in some of the more powerful guildhalls.
The Eddei

## Deities of Water, Purification and Community

*“The Three Sisters”*

Igaos : Demi-Deity of Weather and Travel

Igniara : Demi-Deity of Protection and Community

Ignimir : Demi-Deity of Healing and Liberation

Typically the Three Sisters are worshiped by land-based creatures as a collective. As such, very few temples are dedicated to one over the other but within each there may be separate areas for each Deity. Even so, every statue in a land-based temple always depicts all three Deities together.

There are also small intimate altars in or at the shores of lakes, rivers and oceans where offerings can be made.

Specific locations to each one of the Sisters are within their native elements and are never constructs but rather naturally occurring phenomena such as the depression in the silt after a whirlpool, etc. As such, these locations often change.

There are, however, three permanent temples dedicated to each of the Water Deities. At 10th level, all clerics are expected to make a pilgrimage to such locations (all are underwater). One is in the Gelesic Ocean, Sarak’s Bath (a large freshwater lake south of the Gelehinde Bay near Cultrek) and in the Drenihil River in eastern Ivari.

Followers of The Eddei tend to be relaxed and easy-going types; it’s a religion that emphasizes a flowing nature and adaptation to obstacles and threats. The healing aspect of The Eddei is seen as a perfect example of the brute power of water. While it normally flows around objects water can be a destroyer of things, more than fire which often leaves something behind from which life may begin once more. Water destroys, erodes and carries away. Such as it is with wounds or mountains. The Eddei teach to always seek a way around an obstacle than confront it head on. When prevented from journeying forth because of an obstacle, the power of water is brought to bear and the obstacle is to be obliterated. Thus clerics of The Eddei are less about peace and more about adaptation but also do not represent stagnation.

The Eddei spirit is said to have been lost in dead pools of water and it’s not too far of a stretch for a cleric to casually toe a channel in the sand on a beach from such a pool to another source of water so it may flow. Such things, however, are done more out of fancy than to serve a purpose to living beings.
Vaud’il (Spirit Elf, “The Banished”, “Lifestealers”)

## Ability Boosts

Intelligence

Charisma

Free

## Languages

Same as parental ancestry

Additional languages equal to your Intelligence modifier (if it’s positive)

## Traits

Elf

Humanoid

## Additional

Same as Parental Ancestry

While the Fayd’il are feared and reviled for their repulsive ways, The Banished are outright scorned and hunted.

Like their Void-born cousins, the Vaud’il are not brought into life with a physical form of their own. Instead, they are birthed as normal but the resulting child has the soul of a Vaud’il. The original child’s soul is said to be consumed in the process.

Because the child will have the expected appearance of the parent’s ancestry, most do not know of The Banished’s presence until they come of age in adolescence.  Indeed, the child may not know itself until the driving instinctual thirst to consume its first humanoid soul is felt. Thereafter, the Vaud’il must consume one living soul once per five years or lose their physical form. As if this abhorrent practice that has caused them to be banished from all lands wasn’t enough, the soul may not even be resurrected. This, in turn, has caused known Vaud’il to be hunted and killed by any who know of their true identity.

Many Vaud’il hide their secret quinquennial hunger for obvious reasons. Others embrace it publicly and become powerful zealots of faith, risking being the hunted as they seek to devour powerful enemies of opposing values.

Born with a link to the realm of spirits and therefore all living beings, a Vaud’il may cast Spirit Link once per day as an occult innate spell.

Lastly, no Vaud’il may be of good alignment, though they are not necessarily evil.
Yorsha Mawl

**Ancestry -** Fetchling

**Country of Origin -**

**God -**

**Class -**

## Bio

Yorsha's village was destroyed and each of the villagers, including herself, had their tongues cut out. Now on on a mission on vengeance she travels the dimensions with her companion Tsukino, hunting those responsible.

Together with Tsukino, the pair are known by some as the Outsiders.

Yorsha reveals to the Crossroads party that she is in fact the daughter of Keris Mawl. She was born in the Umbra as the result of some of Keris Mawl's first ever experiments upon her mother.

Being born in the Umbra has given Yorsha an unusal appearance.

## Description

**Age**:

**Height**: 4'10" / 125cm

**Weight**:

**Hair**: White

**Eyes**: White

**Skin**: Alabaster

Said to be strikingly beautiful Yorsha wears plain black robes carrying a short sword on her hip and wearing a purple crystal around her neck.

Given to her by her family, the crystal gives her the means to travel through the dimensions. It is suspened upon a silver chain held by a silver crown.
Sevastyan

An identity used by the Italti known as Gors Hlyt.

Found by the Crossroads party under a pile of rubble in a collapsed church in Armanesti, an old man, pale of skin with shocking white hair and mutton chops, his frail body covered in runes.

At first thought to be some kind of Sa'Jai or Seer, he denies this to be the case but claims to have little to no memory of his past, his true idenity was revealed to the Crossroads party by the entity known as Svae.
The Candlemaker

**Ancestry -**

**Country of Origin -**

**God -**

**Class -** Oracle

**Alignment** -

## Bio

An extremely powerful oracle of a Serithidian cult, forever cursed to be inhabit the bodies of children. Always accompanied by their bodyguard, Cerin Chan'ridax.

The Candlemaker always possesses the sickened or dying body of a child of any humanoid (to date) who, without its healing energies, would perish.

Should the spirit of The Candlemaker ever leave the body, the child's original soul will return to the body without memory of what happened. All they will know is their body is healed of what ailed it.

First appearing in the Crossroads series as a young boy, this vessel of the candlemaker was killed during a fight between the party and Domanaris the Weak.

As of Crossroads Season 2 Episode 10, the candlemaker is seen now inhabiting they body of a female elf around 20 years of age named Lotte. Due to the different aging rates between Elves and Humans, Lotte is a child of around 5 or 6 from an Elven point of view.
Hugo McDonnell

Unnamed son (deceased)

Unnamed son (deceased)

Unnamed son (deceased)

The Backroom II: Retribution (Silhouette)

Hugo McDonnell (or simply referred to as McDonnell) is the father of Alice McDonnell and the protagonist of The Backroom II: Retribution. However, despite this, he can be argued to be the main antagonist as well.

## Appearance

* As he is usually concealed in shadow, not much is know about his appearance. However, he is shown to have a full head of hair during his younger years and to be bald later in "life".

## Personality

* At a first impression, McDonnell seems to be empathetic, noble, caring, and charismatic.
* However, in reality, he is petty, vindictive, spiteful, prone to anger, stubborn, and deceitful.
	+ These qualities being shown prominently multiple times
		- First, when he leaves his daughter to die in an effort to spite his recently divorced wife.
		- Secondly, when he killed his ex-wife and children after his ex-wife was appalled at his previous action.
		- Lastly, when trying to deceive souls such as said daughter into a false sense of peace.
Tiefling

## Ability Boosts

Dexterity

Intelligence

Free

## Languages

Regional

Additional languages equal to your intelligence modifier (if it is positive)

## Traits

Planar Scion

Humanoid

## Additional

Darkvision

Medium

Descended from humans and the Plane of the Hells

***Copyright Notice – The above is heavily influenced by the following copyright***

*Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.*
The Hunt for the Mighty Snorwackle

## Synopsis

In this light-hearted one shot adventure, the Five +1 take on a mission to find a little boy's "snorwhackle".

## The Party

* Geminara Locke - Lvl 5 Half-Elf Ranger
* Hallion Rhys - Lvl 5 Slindar'il (Ash Elf) Wizard
* Ja'Fi Mayu - Lvl 5 Adri'il (Wood Elf) Monk
* Zeli Schade - Lvl 4 Human Rogue / Lvl 1 Cleric
* Sárrajuska Tuá - Lvl 4 Sorcerer
Monstrosity

Monstrosity

The Monstrosity is the fusion of Subject 2, Parker, and Security Guard 2 (Via Parker). It serves as a minor antagonist in Subject 4.

## Appearance

The Monstrosity includes features from all three of its components. Security Guard 2 manifests as shoulder padding.

Features from Subject 2 include the mushrooms scattered about the creature, along with three of the eyes and the general shape of the mouth.

From Parker, the veins and melting skin are present, along with the two central eyes.

Unique to the Monstrosity is the lack of bottom limbs. Instead, a giant blob comprises the lower half. Additionally, the eyes and mouth are connected by veins, which expand and contract when the mouth moves.

## Personality

The Monstrosity has no personality. Its only objective is to spread and assimilate.

## Gameplay

* In the temperature room, the Monstrosity spews out pustules of goop, occasionally body slamming into walls to navigate across the room.
* If the player is in the same area as the Monstrosity, it will automatically attack them and kill them.
* If the player is to the left of the monstrosity during a body slam, the player will get crushed.
* When the Monstrosity releases pustules, if the player is adjacent to the Monstrosity, they will get exposed to the pustules.
* The only place of safety is across (or two areas away) from the Monstrosity.
* When the player turns down the temperature at all the valves, the Monstrosity will approach the player before crystallizing due to the temperature. Then, the player uses the ax to finish the job, shattering the Monstrosity into pieces and preventing regeneration.

## Trivia

* The Monstrosity has the first onscreen death in the Animal508 horror universe.
* Though only appearing in the 5th part out of 7, the Monstrosity is arguably the main boss in Subject 4, primarily due to the set up of its stage.
Vauri'gil

Around the Isle of Evin can be found eight smaller islands, as a collective these (along with the Isle itself) are sometimes referred to as "The Nine Dead Lands of Sythlia"

These islands are named after the elemental plains and are said to be a gateway to each.

Vauri'gil is one of these, named after the element of spirit.

On occasion lights can be seen moving up and down the mountains on this island and thought to be spirits of the dead.
White Bison

A major tribe in the lands of Sta'abri.

Leader: Sa'jai Iterus

If answers are to be wrenched from the clutches of the neighboring Scarred Hand, the stalwart White Bison would be those to do so. The Bisons have been able to foretell oncoming disasters to great effect. Would that the tribes had listened to the Bison’s Sa’jai Iterus before the Interregnum.
Thrilla Dax

## Stats

NG Small City

**Corruption** 0; **Crime** 0; **Economy** +2; **Law** +2; **Lore\*** +4; **Society** +5

**Qualities**  Animal Polyglot, Magically Attuned, Racially Intolerant (human), Strategic Location

**Danger** 5

\*Add Lore modifier to Handle Animal checks

## Demographics

**Government** Utopian Experiment

**Population** 6,200 (4,960 elves; 1000 half-elves; 240 other)

**Notable NPCs**

**Wisate Council** (NG elves wizards 5)

## Marketplace

**Base value** 5,200 gp; **Purchase Limit** 31,250 gp; **Spellcasting** 9th level

**Minor Items** 4d4; **Medium Items** 3d4; **Major Items** 1d6
X’rtrik

One of three dreg'n tasked by Sythlia with the creation of the physical universe.

Al'haroud and Al'raxis were the other two.

X'rtrik was/is responsible for the connection of the planes including the physical, elemental and deific. This manifests as the being who oversees the "occult" tradition of magic.

X'rtrik acts as a demigod of arcane magic in general since it is capable of traversing the planes in many cases.

The Surge caused X'rtrik to exude its own powerful blast of energy through the tangential and elemental planes. This led to the creation of psychopomps, certain other spirits, deva, demons, devils, and daemons.
The Depths of Fallan Hall

## Synopsis

Originally billed as "The Rescue of Ms. Leeds" this one shot was created as a thank you to the hard work of the moderators of the Evindale community, little did they know they were being set-up to attempt the deadliest dungeon in all of Evindale, Fallan Hall.

As the party travel through Tunbria they receive a message from Baron ri Strikten asking for their aid. A child has fallen down a pit approximately 450ft and is in need of urgent rescue.

The party arrive at the village and are greeted as heroes, although some of the party are apprehensivethey decide to press on, lowering themselves into the pit.

As they descend the Baron appears above them and tells them there is no child but instead they are to be pitted against the legend that is Fallan Hall, they have two hours and must retrieve a teapot from inside in order to be successful.

The two hours was not a limit however, the party would soon find out that every two hours spent in Fallan Hall allows the monsters they encounter to become more powerful.

Entering in to a maze of many halls and doors the party slowly searched, disarming traps and killing monsters that dared take them on but as the sixth hour tolled the Baron summoned an unstoppable force from the lands of Mütvia itself, The Lajdeth Fog.

The party attempted to fight it but with some members coming close to death they fled into the corridors. Staying ahead of the fog and killing anything else unlucky enough to be in their path, the party carried on for a further two hours in their search for the teapot and their escape until they finally hit a dead end.

Turning to try a different direction the party found the fog. Now cornered and trapped the party accepted their imminent death but decided to go down fighting.

Vermical was the first to die throwing his sword in a last ditch attempt to kill the entity.

Daehice was next, set up for a sneak attack the fog consumed him before he had a chance to swing his blades at it.

Freesia and Buttercup were next enveloped as they stood by Daehice's side.

Angelica was the last, witnessing the death of her friends she unfurled her wings and charged the fog.

## The Party

* Daehice Farshadow - Lvl 7 Slindar'il Rogue
* Angelica Dawnlight - Lvl 7 Aasimar Sorcerer
* Freesia - Lvl 7 Sprite Wizard
* Vemrical Karodryth - Lvl 7 Duskwalker Fighter
Meeting of the Blade

The Meeting of the Blade is where the first murder took place.

A unknown Slindar'il who discovered and mastered smelting created a coarse blade of iron that prompted this meeting.

Ævyn was sent to attend by Sythlia where he was killed by that same Slindar'il with that blade.

This event marked the end of the First Age.