Alpha 1.4.0

Im folgenden ist das Changelog der Alpha-Version 1.4.0 zu finden. Die Version wurde am 28.04.2016 veröffentlicht. Eine Build-Nummer ist nicht bekannt.

## Changelog

### **Features:**

* Added possibility to access turrets via Control Panel and switch between turrets (player is not entering turrets anymore but remote controlling them; Mandatory for CV and HV, Optional for BA)
* Added new HUD overlay for turrets
* Added double-click on block to access from Control Panel
* Added new option under Misc Options for enabling/disabling “Easy Anti Cheat” (EAC) to be used on next game start
* Grass is now also placed on slopes
* Added new enemy Laser Turret for POI
* Slightly re-balanced enemy Ion cannon: lower frequency but higher damage.
* Added color masks for Truss + Walkway Blocks
* Added Status Effects with tooltips to Player Window
* Added grouping for "Completed" Blueprints in Blueprint Factory
* Added info in control panel to show if a Base/CV has Offline Protection installed
* Added some food templates to basic constructor
* Added chainsaw + bio fuel to starting equipment (Fresh Start)
* Added CV/HV specific acceleration/thrust/torque diagrams for Vessel Statistics window
* Added normal thrusters to small constructor (SV/HV)
* Vessels: press and hold O to upright a vessel to horizontal position (we will add this auto-rotate functionality to the player drone soon)

### **Changes / Improvements:**

* Optimizations for decorations: micro stutters should happen less when flying over terrain.
* Increased max limit for structures (per Multiplayer playfield) from 100 to 255
* Increased despawn of backpack from 10min to 15min
* Increased fuel value of large fuel cell + adapted template
* Re-balancing: Increased hitpoint of cockpits, terrain is less damaged by rockets
* If core is removed from enemy base, the teleporters stop spawning new enemies. If any new core is set (even a player core), they restart spawning.
* Structure info for an entity is now appended and does not overwrite the existing data. Might help to see the history of a structure (Entity Info files can be found here: ..\Saves\Games\\*yoursavegamename\Shared\)
* Added access button to SV/HV fridge
* Adapted physics of free fall: now player should fall more realistically to the ground
* Control panel tweaks (deco consoles do not show up in CP anymore, added more groups to CP, e.g. Cargo boxes)
* Swapped faction/statistics locations in Control Panel
* Added better sounds for many turrets and mounted weapons (fire + reload)
* Added better laser shots (volumetric particles) for pulse laser CV
* Escape pod now switches thrusters off also for other clients when hitting the ground
* Added new smoke effect to drone troop transporter and large drone
* Added better color mask for illuminated interior light block
* Shader for Offline Protection is now less transparent
* Better colliders for turrets (colliders now rotate with barrels)

### **Bug Fixes:**

* Fixes to prevent disappearing vessels:
	1. Temporarily disabled orbital gravity also in multiplayer (there were still some problems linked to it - e.g. if a vessel gets dragged down to a planet with no player in it, the vessel was lost)
	2. Vessels that fell through world are now re-placed on the terrain surface again
* Fixes to prevent falling through terrain:
	1. Added better colliders to terrain
	2. Since turrets are now remote controlled, exiting turret should no longer lead to falling through terrain
* Fixed exploit/grief: Offline Protection could be circumvented / misused
* Fixed Constructor exploit (dedicated server): exchange of currently crafted item is not possible anymore
* Fixed: CV falls down on planet when exiting its cockpit. CV will now continue to hover in air if it has enough thrusters pointing downwards
* Fixed problem that NPCs did not always leave their teleporter in POIs
* Fixed problem that NPCs did not walk through doors or 1x1x1 block holes
* Fixed several issues of Constructors and Food Processors:
	1. Crafting progress indicator disappeared when adding items to construction queue while crafting
	2. No crafting progress indicator, if a non-craftable item was removed from the construction queue before a craftable item got started crafting
	3. Currently crafted item in construction queue gets red colored if not enough resources to craft more items of this type
	4. Crafting started-sound played even when item in construction queue could not be crafted and was removed
	5. Crafting finished-sound played on all inventory changes (item movements) after at least one item has been crafted
* Fixed: Player slided on uneven ground when resuming a savegame
* Fixed: Wood could take more hits than Concrete and a similar amount compared to Steel
* Possible fix for problem that sometimes overwriting an existing Blueprint lead to vanishing of all Blueprints
* Fixed: Growing plot could not be destroyed by non-explosive weapons
* Fixed problem that drone spotlight was shining through walls in certain situations
* Fixed problem with weapon sound loop when switching slots
* Fixed several exceptions that appeared on playfield servers linked to decoration bugs
* Fixed problem with smoke on destroyed drone that was not drifting upwards properly
* Fixed: Some glass textures rendered above water although device is under water
* Fixed problem with corrupted save games that sometimes allocated way too much memory on loading
* Fixed: Some rocks had holes under their base
* Fixed: Deco / trees not visible when making the first landing on a new planet (MP)
* Fixed: Deco flowers hovering over the ground
* Fixed: Turret Robots missing a wreckage model. For now: Robot is removed during explosion
* Fixed problem that POI turrets did not shoot at HVs
* Possible fix for sharing violation of adminconfig.yaml
* Possible fix for error in 'kick' console command
* Fixed error that occurred when quitting a game immediately after entering it
* Fixed: Clicking on button in an empty Blueprint factory no longer throws an exception
* Fixed Atmospheric Scattering not active after resuming game in space and travelling to planet

Quelle: Steam Empyrion News