recursal/Fanatic-Fandom huggingface dataset:
Summer Court of the Fey

The Summer Court of the Fey is one of the four major Fey Courts.

> "Summer is not a time of great change. Life sits upon the earth and Titania rules over the growth of the land. Summer is a time of activity, of pleasure."
>
> Elin the Wise,  A Complete Guide to the Fey Vol. III Summer

* Autumn Court of the Fey - Sister Court
* Winter Court of the Fey - Sister Court
Small Price Toupee

**Small Price Toupee** is a company jointly founded and owned by Lacey Stain and McKennedeigh that specialises in creating low-cost hairpieces. It is the sister company of Hell Toupee.

## History

Stain met McKennedeigh at the Fiery Rose in Notus, where she helped steal a lock of Prince Georgios' hair for scrying purposes. McKennedeigh's deftness in the matter gave Stain the idea to create a business profitting off of hair acquired and sold on the streets, with the intention of expanding to a higher end market. Stain soon returned to Notus and the two established their business under the name Small Price Toupee - targetting the poorer populace of Notus, many of whom suffered from early-onset hairloss.

Renting an office of three small rooms, the two hired a manager and four unskilled labourers to create the hairpieces while McKennedeigh sold the product and Stain worked on advertising. The success of the business in their first month allowed McKennedeigh and Stain to create their second business venture during their second month, the sister company Hell Toupee.

## Staff

* **Lacey:** Co-owner (management, finances & advertising)
* **McKennedeigh:** Co-owner (materials acquisition & product sales)
* **Diffany:** Management
* **Jacquelime:** Production
* **Gamila:** Production
* **Enneline:** Production
* **Pethany:** Production

## Products

Since the business is aimed at a poorer target market, the hairpieces created are done so with the most affordable materials available. The majority are sewn from the hair of McKennedeigh's clients at the Fiery Rose, usually acquired through free haircuts, though sometimes locks of hair are taken without their knowledge.

Poorer residents of Notus are offered payment for their hair. Occasionally, animal hair is used in production due to general sparsity of materials.

The majority of products are aimed at covering baldness or hairloss and tend to be simple toupees and wigs.

## Trivia

* The company's tagline, found on promotional materials, is '*A Bald Move*'.
Supremacia Bruxa

Muitos bruxos, mesmo aqueles que se opõem a discriminação com base no estatuto de sangue, consideram-se como superior aos não-mágicos trouxas. Enquanto muitos se contentam em simplesmente permanecer separados da sociedade trouxa, alguns acreditam que o mundo seria um lugar melhor com os bruxos sendo os responsáveis por ele.
Notus

Map of Notus

**Notus** is the capital city of Skenesos.

## Points of Interest

### The Gutters

This district, one of the most sinister of Notus, is named after the huge construction in its centre. The Dome of the Gutters is a large slaughterhouse, surrounded by the appropriately-named Meat Street.

At night, the Gutters are deserted and overwhelmed by the smell of blood and burnt meat which rises from the Dome. Thieves and lone workers remain inside the unsanitary joints of the district, with only the figures of the bent over homeless seen walking the dirty streets.

#### *Meat Street*

During the day, Meat Street is filled with a loud and colourful crowd, among which one can hear the distressing screams of the cattle led to the slaughterhouse and the slice of the butcher's knife. Some drains are even known to overflow with the blood from the slaughtered beasts.

#### *Dome of the Gutters*

The Dome of the Gutters is a circular building of colossal size from which the vault is partially missing and is covered in scriptures of unknown origin. Though history has forgotten when it was made into a slaughterhouse, the dome is one of the economical lungs of the city. During the day, the gigantic construction is occupied by dozens of workers who slaughter cattle.

#### *The Pen*

Drawn by the promise of work and accommodation, hundreds have built huts over the years and a vast network of slums have piled up all around the Gutters. In broad daylight, this huge shanty town known as the Pen boils with intense activity. Slaughterhouse workers, street sellers and beggars mix noisily each day beneath the thick air of the Gutters.

### Bartholomew Court

Bartholomew Court is small neighbourhood in one of the poorer districts of Notus, about ten minutes by carriage from the Wandering Eye inn. While the buildings in Bartholomew Court appear to have once been lavish, many are now abandoned and condemned. One such property is the dilapidated house of 883 Bartholomew Court, which was since blown up by agents of the Silver Hand.

## Trivia

* Notus possesses a vast and organised criminal underworld.
* Emmett Buck is currently King of the Notus Crime World (Under 14s Division).
Mouse House transcript

* Friend #1: Let's explore our house if there are any pets.
* Friend #2: (pulls out pencil) Or we could have some pets.
* (Friend #2 draws a mouse hole)
* Friend #2: I'm going to name you “Sqeaky!”
* Squeaky: Squeak. Squeak!
* Friend #2: Oh. She's so cute!
* Both: Aww.
* (Friend #2 puts her arm on the floor and Squeaky climbs her arm)
* Squeaky: Squeak! (hugs Friend #2)
* Friend #2: I have an Animal Translator! (puts it on Squeaky)
* Squeaky: You are so cozy!
* Friend #2: Thanks.
* Squeaky: You're welcome!
* (Squeaky hops on the floor, doesn't get hurt and builds a mouse chair)
* Squeaky: Tada!
* Both: Yay!
* Squeaky: Oh. It's my bedtime.
* All: Okay.
* Squeaky: Bye!
* All: Bye!
* Friend #2: Want to play House Volleyball?
* All: Yeah!
* [THE END]
Guild of Thieves

The Guild of Thieves is a criminal organisation based in Axis, Plostri that is dedicated to practice of thievery, as well as the nurturance of the skills necessary to perform theft.

## History

The Guild of Thieves are a long-standing criminal organisation in Axis' history and are well known to the Axian authorities. The Guild are a loose organisation, governed by few rules, other than the profits of any theft are solely for the leader. In exchange, members receive intensive training to develop the skills they need to become master thieves in their own right and are often encouraged to specialise in and perfect skills they already have.

For this reason, few retain membership into adulthood and most are recruited at a very young age in order to mould them into the best thieves. In some cases, children will be taken in by the Guild and raised as thieves, being provided for in exchange for their bounties. It was the belief of many leaders that children made some of the best thieves while in their youth, in part due to the lighter punishments they could expect to face if caught.

All thieves are trained in combat but are encouraged to use evasive skills and only to resort to fighting if caught. Other talents nurtured include pickpocketing, misdirection, persuasion, cat burglary, gymnastics, acrobatics and even appraisal and mathematics skills.

The origins of the Guild are unclear, with some people believing it to have been established long ago during the founding of Axis, while others believe that to be merely a myth. What is known is that the Guild have been involved in numerous major thefts in Axis' history, as well as the vast majority of street urchins and pickpockets to have ties to the organisation. The Guild itself holds little influence in modern times, with its very existence a myth according to certain circles due the waning of its power and infamy.

## Technology and Equipment

**Burglar's Pack**: Most long-standing members will be given a rucksack with various items designed for burglary, including ball bearings, string, a bell, candles, a crowbar, a hammer, a hooded lantern, oil flasks, pitons and a tinderbox. These are sometimes equipped with disguise kits and often have fifty feet of hempen rope strapped to the side.

**Thieves' Tools**: Members are additionally encouraged to carry a selection of thieves' tools on their person, usually including a small file, set of lock picks, a mirror, a set of narrow-bladed scissors and pliers.
Família vön Wasser

Brasão Familiar

**Poder**.

Tudo gira em torno dessa simples palavra. Enquanto alguns matam e morrem para serem considerados os mais poderosos, os Wasser o são pela própria existência. O primeiro Wasser, um bruxo oriundo dos territórios Prússios, já possuía tanta pureza no sangue que sentia-se a distância. E, orgulhosamente, esse desejo foi mantido ao longo dos séculos.

Ser um vön Wasser é ser poder, é ter poder, é viver o poder.

Um dos nomes conhecidos que tiveram origem na Família vön Wasser é o de Basilissa [vön] Wasser, uma meio-veela (fruto de um relacionamento bastardo) que morreu, sem herdeiros, em desgosto em uma montanha, após chorar incessantemente por ter mandado prender seu amado, Raphael Rachmmak, por ele ser um assassino. Raphael, quando liberto, lecionou em Durmstrang e, em homenagem à mulher, criou o Haus Wasser.

Ao longo dos séculos os Wasser estudaram em Durmstrang e tiveram uma carreira política de sucesso, estando nos mais altos postos da política de clãs bruxas que vigia na Prússia até então. Foi com Anastasius vön Wasser, um chanceler prússio bruxo em terras britânicas, que a família decidiu mudar-se em definitivo para a Inglaterra, sem nunca abdicar de suas posses em solo alemão.

Com uma vasta fortuna que os garante a vida sem trabalhar por incontáveis gerações, sua morada é um palacete em um local isolado da Londres bruxa. O trabalho, entretanto, é sempre prezado e estão espalhados pelos mais altos cargos do mundo mágico.

Representada pelos elementos água e vento, tem entre seus membros pessoas de distinta inteligência e ambição, frios e de muito poder mágico. Um Wasser é imprevisível. Seus feitos - suas qualidades e defeitos - são ocultados pela beleza ímpar de seus membros. Não são vaidosos, muito embora, e sua inteligência e esperteza são tão naturais quanto o poder mágico latente, sem esforços para serem bons em tudo o que fizerem. O aspecto negativo, entretanto, é que amam e sentem ciúmes às vezes com tanta força que são capazes de crueldades contra aos que entram em seu caminho.

E quem entra, padece.
Skenesos

**The Kingdom of Skenesos** is the southernmost nation of Teppri and is bordered by Sylweald.

## Features

### Geography

Skenesos is bordered only by Sylweald to the north.

Skenesos is a very mountainous and forested region, including the Great Tepetel, Pinnacles, Dragonspine and Wyrm's Tail ranges. The warmer climate makes for a large and diverse population of both flora and fauna.

## Trivia

* The Great Forest of We is home to the lair of Verrospex the Terrible.
The Fungal Forests

**The Fungal Forests** are a group of underground ecosystems located in the North Underdark consisting of many different fungus and insects.

## Features

The air of the Fungal Forests is incredibly toxic thanks to the spores that are produced by the fungus. These spores blanket the area like snow, and will instantly poison and quickly kill most creatures that enter the area unless they quickly get medical attention. The only living creatures seen thus far have been small, swarming insects, which can survive in the inhospitable atmosphere. The whole forest is bioluminescent including the insects, although this is overwhelmed in the presence of other light. If fire is brought into the forests, the insects swarm to defend the forest.

## Points of Interest

* Despite the dangerous environment, there is a clan of Outcast Drow who live in the forest. They are nomads and work with the forest to live there, harvesting items from the local flora and fauna and defending it from outsiders.
* Rather than growing from organic matter, the mushrooms in the forest grow straight from stone, consuming it in the process. This makes them potentially dangerous if grown elsewhere, and harvesting of the spores is strictly forbidden by the local Drow who live in the forests. Despite this, one Drow allowed Silk to take some spores, as long as it was kept a secret.
Garland Meech

**Garland Meech**, Secundus of Malov (4598-4678) was the son of the current Duke of Milima, Lord Arcturus Meech and fiancé of Princess Valenetta of Enisti.

## Biography

By decree of Nondemissus I of Enisti, Garland was betrothed to Princess Valenetta. The royal wedding was set for the spring of 4769, before Garland was found brutally murdered on the steps of his father's palace.
A Complete Guide to the Fey

**A Complete Guide to the Fey** is the ninth omnibus published by Elin the Wise on magical creatures and nations, and is considered the only work which covers all four of the  Courts of the Seasons as well as the Wyldfae. Compiled in seven volumes, the omnibus was well-received upon its release, and offers a rare glimpse into the machinations of the fey courts.

### **Content**

Compiled over a century, Elin Dorhorn spent twenty years dwelling within each fey court to catalogue the customs, personalities, and culture of the fey. The malleable nature of time within each fey demesne meant that although two decades of Prime Material time elapsed in each court, Dorhorn’s experiences and opportunity for study were typically much longer. The least amount of time Dorhorn spent was with the Wyldfae in the Feywild, where lacking a single unifying archfey time passed at the normal rate. Dorhorn spent the most countable time within in the Realm of Winter, spending close to 400 years in the Astral Plane.

### **Volumes**

1. ***Volume I: Introductory Matters***

In his first volume, Dorhorn lays out the structure of the following volumes, and offers introductory essays and definitions to assist the reader deciphering the details of each.
1. ***Volume II: Spring Court of the Fey***

Dorhorn’s detailed analysis of the Spring Court’s hand in the placement of new life onto the Prime Material plane was a revelation for modern scholars, who previously had not been able to ascertain the precise methods of soul generation sanctioned by the greater deities.
1. ***Volume III: Summer Court of the Fey***

Dorhorn’s reported favourite court, his illustrations on the steps of some of Summer’s dances led to a breakthrough in Early Elven Studies, with scholars suggesting the ancient courtship rituals of the Sun Elves bear enough similarity to these dances to show a common ancestry.
1. ***Volume IV: Autumn Court of the Fey***

Dorhorn’s universally-known academic detachment was put to the test within the Autumn Court, and in interviews given as part of the release of the book, he admits that he allowed himself to become betrothed to an Autumn fey noble, and was only able to release himself from the relationship by royal grant after he assisted in the brokering of an alliance between the Dragon King and The Autumn Fey.
1. ***Volume V: Winter Court of the Fey***

Slumbering within the Realm of Winter for longer than intended, Dorhorn describes the peace of the snow and how he was offered the opportunity to continue onto the afterlife, rather than commit to his apotheosis. He says a variety of psychopomps brought offerings from their various deities but he couldn’t accept their offers as he wasn’t finished writing the book.
1. ***Volume VI: The Wyldfae***

Whilst with the Wyldfae, Dorhorn spent 5 years as a wolf, roaming through the Feywild. He was the first recorded male to ever partake in the Conclave of Hags, who offered him observer status as they debated their position and petitioned the Summer Court for further lands in the forests.
1. ***Volume VII: Appendices and Backmatter***
Castor

## Overview

Castor is a republic located in the south of France. It is one of the most bizarre nations on eurocraft. It is a member of The Internationale and its "Caca" (Caca is the name of the Leader) is an Ibizan Dual citizen. The nation is ran with small direct democracy and has 9 langauges.

## Economy

The economy of Castor relies on Ibizan import mainly. It has no business and the wealth is shared equally amongst its people. Castor is the only nation with no laws and has been described as an example of primitivism, For this reason Castor is economically bankrupt when it comes to GDP but has a high living quailty and happiness amongst its people, These luxuries mainly come from Ibiza however.

## Politics

### Recognised language(s)

French, German, Portugese, Russian, Mandarin, Swedish, Dutch, Flemish, English. Gaelic, Congolese and "Penguin"

The nation has no political parties or political reprentation. The only elected office is the Caca who is elected on a whim When the nation feels like an election. The Caca has always been Spaghetti since its founding.

## International Politics

Its been a member of The Internationale since its conception, mainly because of shared interests, Ibizan help and because they protect them often.

## Ethymology

Castor means Beaver in French. The nation was meant to be called Spagtown with Beaver Fever as its capital. They were forced to change the name after backlash. The capital Fievre means fever in French, the local tribal language stays just with a more acceptable sounding name.
Megan

**Megan** is an employee at the Iron Citadel.

## Biography

Nothing is known about Megan's early life, though she at some point came to work at the Iron Citadel. Whether this is through affiliation with either the Wizard's Pavilion or the ICA is unknown. The specifics of her role are unknown, though she is likely a guard as she had access to the lowest levels of the prison where some of the most dangerous criminals are housed.

It is likely she is human, as her uniform fit ICA agent Lacey Stain when impersonating her during a prison break.

## Abilities

Nothing of Megan's abilities are known, though she is likely trained as a guard or other law-enforcement officer.

## Equipment

Megan possessed work attire in her locker, including her identity badge and uniform.

## Trivia

* Megan did not meet or interact with any of the ICA agents during the prison break and was only known to them through Stain's impersonating her.
Ryan

Ryan is a contestant from the first Season of Battle Cat. He is known for his fashion edits and proficiency in editing.

## Statistics

Ryan
 Main Challenges Won
 Mini Challenges Won

## Memorable Quotes

**Season 1**

* "Booboo bunchkins bitch lasag."

## Trivia

**Season 1**

* Ryan was part of the first double save in Battle Cat history against Saturn in S1 EP1.
* Ryan is the first contestant to win a challenge after being in the bottom the episode before.
Gelum

**The Kingdom of Gelum** is the northernmost nation of Teppri and is bordered by Suuk and Khana.

## Features

### Geography

Gelum is bordered by Suuk to the west and Khana to the east.

It is a largely flat snow-covered region with some lakes and tundras.

### Culture

Gelum has a precarious relationship with its neighbour Suuk, the two previously having been at war.
Milima

**Milima** is the capital of the nation of Ilitetawa. It is home to the King of Ilitetawa, though most commonly presided over by the Duke of Milima, Lord Arcturus Meech.

## Points of Interest

Milima is a large and historic city and encompasses several square miles. It is nestled in the crook of the mountain range which divides Ilitetawa from Daimeremos and Plostri. The centre of the city contains the Royal Palace and Grounds, temple district, magic district, and several wealthy housing areas, as well as the government centre. These are contained within the old city walls. Outside those walls, the suburbs contain the many inns and markets of Milima, fed by the sky traffic and what comes up the rivers from neighbouring nations.

### Temple District

Among the many temples of Milima is a large temple to Lathander.

### Magic District

The Wizard's Pavilion at Milima has a large yew tree in its centre, and is run by Master Wilhelm Meibert. The library contains the usual magical resources and the Chief Librarian for Milima is Orutor Orlin Vormop Calser.

### Markets

In the markets, there is at least one menagerie.
Iron Citadel

The **Iron Citadel** is a fortified prison located on the Plane of Air and largely inaccessible to those on the Material Plane. It is co-owned and operated by the ICA and the Wizard's Pavilion.

## History

### Inception

The Iron Citadel was established by the Wizard's Pavilion to contain their most dangerous prisoners outside of the Material Plane. At some point, the ICA came to operate much of the prison in partnership with the Wizard's Pavilion, incarcerating many of their own dangerous adversaries along with the various criminals housed within the stronghold.

### Prison Break

Thanks to information supplied by Le Blaireau, a team of ICA agents in search of a deadly bomb discovered one of the Iron Citadel's prisoners was the bomb's inventor himself, Edward Bingham. In their race against the Silver Hand to acquire said bomb, the agents performed an impromptu - yet successful - prison break, due to their current separation from the larger organisation.

Bingham had been given drugs that cognitively impaired him, though once this was magically cured, he was able to lead the agents to the bomb's general location before the Silver Hand had the opportunity to acquire the same intelligence from Le Blaireau.

## Layout

Iron Citadel blueprintsIron Citadel blueprintsIron Citadel blueprints

## Trivia

* Megan is an employee of the Iron Citadel.
City of Monteboul

The **City of Monteboul** is a long-abandoned and millenia old former drow city, located far beneath Suuk's Alvari mountain range at the mouth to the Underdark.

## History

### Origins

Millenia ago, the City of Monteboul housed many of the original drow families that journeyed toward the Underdark. The city became a vast expanse of art and culture for the drow and over time became a prime example of their social ideals, political infrastructure and rich history. Since the majority of the drow continued to burrow down into the Underdark and set up their cities there, Monteboul became a relic as the last permanent drow civilisation outside of the Underdark proper.

### Abandonment

Though once a huge cultural touchstone for the drow, the ancient city became flooded over time and was eventually completely abandoned, falling to ruin. The ruins continue to be of interest to historians and archaeologists throughout Patamei.

### ICA and Silver Hand Conflict

The city ruins became the battlefield for a conflict between the ICA and the Silver Hand during both parties' attempt to reach the Underdark. Upon arrival, Lacey Stain was able to identify the ruins as the City of Monteboul and recalled some of its history, but neglected to share any information with her party.

## Trivia

* The City of Monteboul is now home to several hordes of merfolk, thanks to its flooding.
Lammacos the Gladiator

"*Um, excuse me! Could someone turn my helmet around, please?*"
―Lammacos, Brickington Ancestors: Centurion

**Lammacos** was a roman gladiator.

## Biography

There is only a little known about Lammacos. It is known that he was a gladiator. He first appeared in Brickington Ancestors: Centurion spinoff episode as a side character. As it was shown he was a really good fighter.

He later reappeared in LEGO Gladiator Fight spinoff episode. By the time of the episode, Lammacus has become the people's favourite gladiator. He fought against Hermes the Gladiator and was tragically killed. The people didn't care much and accepted Hermes as their new champion.

## Physical Appearance

In his first appearance, Lammacos was quite chubby. His face was crystal-clear shaved. In the sequel, he grew some stubble and lost some weight, probably due to the fights. Shortly said; his second appearance was the offical LEGO Gladiator minifigure.

## Appearances

* Brickington Ancestors: Centurion
* LEGO Gladiator Fight - Series 5 vs Series 17

## Trivia

* Lammacos used a round shield when he was fighting. This, however, is quite anachronistic as murmillo-class gladiators used square shields.
Rusty

Rusty is a contestant from the first Season of Battle Cat. She is known for her out of the box humor and her fantasy novel, Hills of Taçad.

## Statistics

Rusty
 Main Challenges Won
 Mini Challenges Won

## Memorable Quotes

**Season 1**

* "Me at the poetry slam."
* \*awful adele rolling in the deep remix\*

## Trivia

**Season 1**

* Rusty is the first contestant to win a bottom caption against another competitor and send them home.
Titania

**Titania** is the **Summer Queen** of the  Courts of the Seasons. Also known as the **Queen of Light**, she rules over the Realm of Summer as it moves within hidden within the Feywild.

### Description

> "Titania is a mistress of activity, frivolity, and mirth. She presides over the world's work in the fields and joy under the hot sun. But beware, hurricanes and monsoons don't strike in winter. Life is energy, and Titania is all aspects of life."
>
> Elin the Wise,  *A Complete Guide to the Fey Vol. III Summer*

### Trivia

* Titania is the Queen of the Fairies in William Shakespeare's *A Midsummer Night's Dream*.
Domain-based content aggregation

The scheme is as following: subcat2.subcat1.category.website.tld.

website.tld: contains all content chronologically

category.website.tld: contains only 'category' content

subcat1.category.website.tld: contains only subcat1 portion of above

subcat2.subcat1.category.website.tld: contains only subcat2 portion of the above.

Advantages: provides a scalable tree-like content structure with intuitive addressing and easy access(bookmarking).

Disadvantages: Requires maintaining lots of sub-domains.
Eccles Family

The Eccles Family are an extremely wealthy and prominent family based in Daimeremos.

## History

The Eccles are a long-standing and well-respected family in the high society of Daimeremos. Their accumulated wealth and interest in political affairs has afforded them many friends in powerful places.

Under the guise of Lyra Goswel, ICA agent Lacey Stain slept with Edgar Eccles and promptly stole several priceless jewels from the family manor. Though the Eccles sought her out, making use of their connections, Stain managed to evade detection and eventually sold the jewels.

Despite the robbery, the Eccles were prepared to host the King Agathon IV in their home, at which point Stain returned with her team and murdered the king, despite the multitude of guards at their disposal.

## Family Members

 Gordon Eccles
 Celeste Eccles
 Edgar Eccles
 Adrian Eccles
 Benedict Eccles

## Facilities

**Eccles Manor** - The Eccles Manor is a large manor house located outside the city walls of Kozani that overlooks the ocean and encompasses large grounds. The immediate family members all reside in the manor.

## Symbols

**Eccles Crest** - Many heirlooms, items of jewellery and decoration are all emblazoned with the Eccles family crest.

## Relationships

	+ Lacey Stain - Burglar and Home Invader
	+ Freth - Home Invader
	+ Silk Greengallow - Home Invader
	+ Honey Smith - Home Invader
	+ Eldon Flambard † - Home Invader
	+ Eleanor Darling - Home Invader
Axis

**Axis** is the capital city of Plostri.

## History

### Tits & Slither

Tits & Slither is a tavern run by Lacey Stain of the Summer Knights, under the alias Isabella Crumpet. Once the Summer Knights were formed and occupied Summer Citadel in Daimeremos, Lacey rented the tavern building and began operating it as her base of operations and the team's stronghold in Axis. The Grove of Whispers is accessible from a manhole in the basement.

### The Grove of Whispers

The Grove of Whispers is a cavernous base occupied by Silk Greengallow, located in the sewers below Tits & Slither. The grove is protected with druidic magic and lit by bioluminescent mushrooms, housing several of Silk's companions amidst the groves of mycelia. Silk often employs his treewalking ability to instantly transport the Summer Knights between Axis and the Summer Citadel.
Caithera

**Caithera** is an ambassador for the B'gaas orc tribe and the current manager of the Tits & Slither inn in Axis, Plostri.

## Biography

Caithera was born into the B'gaas Tribe of orcs in Axis, Plostri and grew up to become an ambassador for her people. Growing up she learnt the ways of the B'gaas peoples and their history, namely that Axis was built on land that was once home to two main orc tribes, the B'gaas and the Caisoo. Though once the dominant tribe, the B'gaas have since suffered persecution by the Caisoo, who have taken over most of Axis' orc-run businesses and acquired much of its real estate.

The former landlord of the tavern now known as Tits & Slither had been friendly with Caisoo tribe members, purchasing their produce, working in partnership with their inns and recommending their rental properties. This in turn meant that B'gaas orcs no longer felt welcome in the area and were often harassed by Caisoo orcs if they entered the tavern.

Once Lacey Stain acquired the business, Caithera was sent to act as an ambassador for the B'gaas tribe, offering her services to Stain to foster a mutually beneficial relationship between the business and her people. Since she required anonymity while in Axis, Stain hired Caithera as the manager, as well as to serve as the public face of Tits & Slither. Caithera's efforts saw Stain welcome B'gaas patrons and purchase B'gaas produce to stock the bar, reclaiming the inn from the Caisoo.

## Personality

Caithera is a straightforward, no-nonsense and rather gruff woman, who speaks tersely and plainly. Despite this tough exterior, she is a passionate defender of her people and culture and has expressed much gratitude to her new employer for aiding the B'gaas Tribe.

## Abilities

Caithera has experience in bar management and has successfully operated the Tits & Slither inn since its opening. She is concise, organised and hard-working and expects as much from the staff working under her.

Caithera is also extremely large and muscular. She is an experienced combatant and is capable with large glaives and axes, a handy transferable skill that allows her to make quick work of chopping produce. Her physically intimidating stature also helps to maintain an air of peace in the bar and she personally serves as the security guard for Tits & Slither.

## Relationships

Allies* Tits & Slither
	+ Lacey Stain - Employer
	+ Silk Greengallow - Professional Ally
	+ Étienne - Subordinate
	+ Peg - Subordinate
	+ Bury - Subordinate
	+ Phaul - Subordinate
	+ Fill - Subordinate
	+ Niaro - Subordinate
	+ Barf - Subordinate
* Summer Knights
	+ Bollo Burbage - Acquaintance
	+ Honey Smith - Acquaintance
	+ Eleanor Darling - Acquaintance
	+ Freth - Acquaintance
Autumn Court of the Fey

The Autumn Court of the Fey is one of the four major Fey Courts.

> "What Spring births, Summer grows, and Autumn reaps. Autumn is a time of harvest. The fat of the land makes for beautiful celebrations - festivals of colour and sound. Autumn's celebrations are the subject of many a song and legend. However, Autumn is the counter of Spring, and is the demesne of death. Many think Winter holds that distinction but Winter only inherits the dead, and tends them safely to new life. It is Autumn who delivers them there."
>
> Elin the Wise,  *A Complete Guide to the Fey, Vol. IV Autumn*

* Summer Court of the Fey - Sister Court
* Winter Court of the Fey - Sister Court
Pathos (emotion)

Pathos is the clash of refined emotions

with the context of crude experience:

Pathos is often invoked by dramatic events and

their effects on the psyche - the mental processes

which correlate to suffering and anguish, are primary components of pathos: however any refined emotion(e.g.

melancholy, nostalgia) can create pathos by clashing

with a hostile context(environment).

A realization of cognitive dissonance or rejection of

truth is also conductive to pathos, with the idea that

pathos as emotion requiring intense focus on some

idea that reveals the tragedy of a situation - an

inescapable reality that a person has to deal with.
Thelar the Dawnbringer

Thelar, glowing with Lathander's light

**Thelar the Dawnbringer** was a dwarven cleric hailing from the town of Anvilhearth in Skenesos.

## Biography

> "Kind dwarf, your life has been devoted to the service of others: your God, your friends, and your clan. Your efforts have not gone unnoticed and Lathander smiles on you. However, the time will come when you will be forced to choose: your God, your friends, or your clan. Choose wisely."
>
> Brahan the Sage

#### *Early Life*

Born Thelar Wildaxe in the hill dwarf community of Anvilhearth, Thelar was the unwilling inheritor of the Wildaxe clan's reputation: that of violent and dangerous bandits, outlaws and criminals. Thelar, not wishing to follow in the footsteps of the many who came before him, took leave of his family and found refuge in the temple of Lathander in Anvilhearth.

While fleeing the family home, Thelar’s brother - Grundal Wildaxe - intercepted his departure. While he did not stop Thelar from leaving, he pledged that if he ever saw Thelar again he would kill him for his betrayal. Thelar did not leave behind any romantic partners, but was distraught at having to choose between a free life, and the company of his childhood friend, Drogar. Drogar was an amiable dwarf, and Thelar shared his hesitance of the Wildaxe ways with him. This bond held the two together, until Thelar marred it by leaving.

The clergy at the Lathandrian temple were initially suspicious of the presence of a Wildaxe, however Thelar soon proved his worth and became an acolyte in the temple. With years of hard work and devout service, Thelar proved that his faith and devotion merited the title of “Cleric”. Thelar made his vows to always serve the common good, to provide healing and spiritual guidance to those in need. Over the course of the next two deacdes of service at the temple, Thelar grew tired and weary of the day-to-day duties he carried out. He knew his work was honourable but wanted more, and informed the head cleric that he would be leaving his post in order to find work adventuring throughout the lands. Derenar, an elf and leader at the temple, promised that if ever Thelar required assistance, his temple would always be there for him. Thelar set sail for Broadford in Enisti, a popular town for adventurers learning to make their mark.
MONARCH

## General Information

### Notable Members

Agent Albatross, Agent Condor,  Agent Peacock, Agent Vulture, Agent Raven, Agent Robin, Agent Secretarybird,  Agent Booby

**MONARCH** was the precursor to both the Interplanar Containment Authority and the Silver Hand.

## History

Very little is known about MONARCH, including what its intentions were. It is known that the organisation began as a very small group of individuals, made up of only around ten permanent members at the time of Agent Booby's membership. Several contractors held temporary membership, though only the core members were involved in the dispute that lead to the schism.

The details of the schism are unclear, though they apparently involved secret information Agent Albatross believed was itself somehow dangerous and may involve the weapon Agent Booby was tasked with creating. It is unclear if Agent Booby's subsequent mental state is related to the information Albatross held. According to Cordelia Smudge, the schism was largely centered around the manner in which Albatross and Condor intended to conduct their mutual goals.

For reasons unknown, Agent Booby hid the bomb he created in the Underdark, the creation of which ultimately led to his imprisonment in the Iron Citadel (though only due to the Wizard Pavilion's umbrage over him failing to file the appropriate paperwork for the machine). The Silver Hand, seeking Bingham's bomb for reasons also unclear, attacked the ICA headquarters in Axis directly, forcing the agency's operatives to go underground.

## Members

### Contractors

Several contractors have been named by Booby as holding temporary membership.

* Various Eagles (including Bald and Golden)
* Various Hawks

## Technology and Equipment

**Bingham's Bomb**: The bomb Agent Booby was tasked with developing is a very unique weapon and only a single version was ever constructed. What it looks like, how it is activated and why it was commissioned are still unknown, though it is known to possess unparalleled genocidal power.
Eifil

**Eifil, the No-Holds Bard** is a famous adventurer based in Sylweald.

## Biography

Born in Huleton and raised in the surrounding forests, Eifil grew up with a deep respect for nature and community. A talented musician, she spent much of her early life busking and performing for audiences in the poorer rural communities that made up much of Sylweald.

Seeking new horizons, she answered the call to adventure at a young age when she joined a crew of travelling adventurers and quickly became well-known among the adventuring communities of Patamei as a feisty and capable fighter. Her hunting and survival skills made her an exceptional shot and a creative combatant, and Eifil would eventually return to Sylweald after amassing quite the reputation for her diverse skill set.

Settling back into a small rural community, Eifil witnessed town guards from Huleton extorting her people and learnt of the vicious cycle of corruption and extortion that ensured the rich grew richer and the poor got poorer. With no legal recourse available, Eifil decided to dedicate herself to personally guarding the forests surrounding Huleton and became infamous as the ranger who would habitually rob the rich in order to redistribute wealth to the forestfolk.

## Personality

Eifil is a hearty, warm and caring person, with a deep respect for nature and a believer in close communal living. She is brave, feisty and fiercely protective, believing it her duty to pay back the community that raised her by whatever means necessary. She has no respect for laws that benefit the elite at the cost of others and is very much devoted to protecting rural communities and preserving traditional practices.

Despite her fierceness, Eifil can be equally fun-loving and carefree. She loves music, storytelling and local festivals and devotes as much of her time to enjoying life as she does pursuing her duties and goals.

## Abilities

Eifil is a talented musician, able to play several instruments and sings well. This, combined with her fighting style and dutiful nature, is what earned her her nickname. She is a capable hand-to-hand combatant, but excels in the use of ranged weaponry, specifically bows of all types. She is knowledgeable in medicinal recipes, poisonous flora and a very capable craftswoman. Her survival training in the forest of Sylweald have afforded her a natural affinity for and an awareness of her surroundings and signs in nature.

## Equipment

* **Lyre:** Eifil makes use of many instruments, but most often carries her lyre with her.
* **Longbow:** Eifil carries a longbow that she uses regularly, depending on the type of target.
* **Shortbow:** Eifil usually has a shortbow to compliment her longbow.
* **Crossbow:** One of Eifil's many ranged weapons.
* **Shortsword:** Eifil also carries a shortsword that she often uses when robbing wealthy elites.

## Trivia

* Eifil is well-known amongst many elite circles for her habit of robbing the rich, many of whom avoid the forests of Sylweald for this very reason.
B'gaas Tribe

The **B'gaas Tribe** are one of two major orc factions in Axis, Plostri.

## History

The B'gaas peoples have existed in central Patamei for centuries, long before the founding of Plostri. Though once a large settlement, they have since greatly reduced in numbers as the nation and its cities have grown and become more multicultural.

The area upon which Plostri's capital city is built was once home to the B'gaas and the Caisoo orc tribe. Once the City of Axis was built, the two tribes began fighting over land and commerce, with the B'gaas tribe quickly dominanting. In recent decades, however, the Caisoo began acquiring more properties and businesses, forcing many B'gaas families out of their homes and becoming the cornerstone of Axis' orc-run business. The Caisoo tribe's numbers rapidly increased, while the B'gaas tribe began to dwindle. Caisoo tribe members became far more trusted as local business owners and ensured other local businesses and traders worked in partnership with them.

The Caisoo tribe also began purchasing property and many Caisoo landlords ended up making life difficult for their B'gaas tenants, who, one way or another, would typically not stay long. Local taverns and inns would purchase Caisoo produce, work in partnership with their own establishments and recommend their rental properties. This meant many B'gaas orcs were shunned and dared not frequent taverns where Caisoo orcs were known to be, or who's owners they were friendly with.

Once Lacey Stain acquired what is now known as the Tits & Slither inn from a Caisoo-sympahtetic tavern owner, Caithera was sent to act as an ambassador for the B'gaas tribe, offering her services to Stain to foster a mutually beneficial relationship between the business and her people. The B'gaas elders hoped this may be the first of many partnerships with local business owners that would allow them to regain some footing in Axis and ensure the continued survival of their people.

Their ultimate goal is to create an alliance with the Caisoo, or else generate some legal protections for their people.

## Relationships

	+ Lacey Stain - Professional Ally
	+ Silk Greengallow - Professional Ally
	+ Étienne - Professional Ally
	+ Peg - Professional Ally
	+ Bury - Professional Ally
	+ Phaul - Professional Ally
	+ Fill - Professional Ally
Pixel perfect jump

A phenomenon in platformer games where
physics allows characters to be positioned
on exact pixels.
The canonical example is the Wall Jump in super mario bros. where Mario lands in the space between two wall tiles, jumping at a vertical wall. Entire levels where Pixel perfect jumps
are required are called 'Kaizo levels'.
The most famous(and hardest) example of such level(played by a bot replaying human queued actions, since actual gameplay is impossible due difficulty) :
https://www.youtube.com/watch?v=JuZMvMtZCWU
Caisoo Tribe

The **Caisoo Tribe**, also known as the **Stinking Blade Tribe**, are one of two major orc factions in Axis, Plostri.

## History

The Caisoo Tribe has existed in central Patamei for centuries, long before the founding of Plostri. Though once large in number, the founding of the nation and its cities saw a steep decline in the Caisoo settlement's size.

The area upon which Axis is built was once home to both the Caisoo and the B'gaas orc tribe, who quickly began to dominate the Caisoo over land and commerce. Recent decades, however, have seen a rise for the Caisoo, who have in one generation managed to acquire enough properties and businesses to overthrow the B'gaas Tribe's monopoly. The Caisoo tribe's rapid increase in numbers has seen the B'gaas tribe begin to dwindle and Caisoo tribe members have become far more trusted as local business owners and have successfully ensured other local businesses and traders work in partnership with them.

The Caisoo tribe have also dominated the property market, with many Caisoo landlords making life difficult for the B'gaas tenants too stubborn to leave their homes. This lead to a role reversal in which now many B'gaas orcs are shunned and dare not frequent taverns where Caisoo orcs are known to be, or who's owners they are friendly with.

Once Lacey Stain acquired what is now known as the Tits & Slither inn from a Caisoo-sympahtetic tavern owner, Caithera of the B'gaas Tribe was sent to act as an ambassador for the her people, becoming manager of the establishment. Once the oppressors of the Caisoo people, the B'gaas now struggle against the dominance of the tribe, seeking alliances with new local business owners to try and reclaim some footing in Axis. Caithera's running the Tits & Slither inn has caused some friction with local Caisoo orcs who no longer frequent the tavern and often harass the tavern's B'gaas patrons and suppliers in the streets.

## Relationships

	+ Caithera - Adversary
* Tits & Slither - Professional Adversaries

## Trivia

* While B'gaas orcs tend to be quite stocky and large, Caisoo orcs tend to be slimmer and more compact.
Central Secrecy Protocol

The **Central Secrecy Protocol** was an enchantment of deep magic employed by the ICA, created at the time of the organisation's inception to keep its work and its movements secret from the general population and other geopolitical forces.

## Origins

During the creation of the Interplanar Containment Authority following a schism which resulted in the formation of the Silver Hand and the fall of MONARCH, Agent Condor determined that it would be necessary to conceal the agency's actions from the world. As Condor possessed no magical abilities, and the ICA's own magical talents did not possess sufficient power to create such a deep-rooted enchantment, he was forced to turn outside the Authority for assistance.

The true nature and precise conditions of the enchantment's workings were Level 5-classified information for security purposes, including the progenitor of the magic itself. Given the depth of the enchantment, however, only a handful of higher-order beings would be able to cast such a spell limiting the pool to archfey, archdevils, and beings from the Outside.

## Decommissioning

In 4679, with the dissolution of the ICA and Silver Hand, Director Cordelia Smudge coordinated with the Silver Hand's new Director Washimi Takano and petitioned the enchantment's creator to unwork its magic. Once done, the world collectively recovered memories of ICA and Silver Hand interventions which lead to widepsread outrage and pockets of civil unrest. The agency formed after the ICA and Silver Hand were dissolved, the United Security Forces of Teppri, committed to employ no magical protocols in order to maintain the integrity of their security.

## Function

The Protocol concealed knowledge of the Authority, its agents, and its true motives from anyone except those given an enchanted item as an exemption. In order to be immune from its effects, an individual needed to either be within an ICA enchantment-neutral facility, or in possession of an artefact that has been imbued with a neutralising field. Removal of the artefact rendered its owner susceptible to the enchantment once again.
Teppri

### Inhabitants

Dragonborn, Dwarves, Elves, Gnomes, Half-Elves, Halflings, Half-Orcs, Humans, Tieflings

**Teppri** is a continent of Patamei that is made up of ten countries that are collectively home to numerous races of creature, both magical and mundane. Humans, dwarves, elves and tieflings are among the vast and diverse population of Teppri, as well as many species of interplanar and interdimensional migrant.

## Layout

### Countries

* The Kingdom of Daimeremos
* The Kingdom of Enisti and Praetor
* The Kingdom of Gelum
* The Royal Confederation of Ilitetawa
* Khana
* The Republic of Litus
* The Plostrian Republic
* The Kingdom of Skenesos
* The Walled Kingdom of Suuk
* The Hegemony of Sylweald