KDASH

K'
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**[Q]**

* **Damage:** 1262  (AGI \* 22)
* **Stun time:** 1s
* **LV:** 2
* **Range:** 250
* **Cooldown:** 14s
* **Additional info:** Can be used to counterattack enemies charging at you.

**[W]**

* **Damage:** 688  (AGI \* 12)
* **Stun time:** 0.8s
* **LV:** 2
* **Range:** 300
* **Cooldown:** 18s
* **Additional info:** Allows the use of two additional skills for 1s.

**[W - Q]**

* **Damage:** 1377  (AGI \* 24)
* **Stun time:** 2s
* **LV:** 2
* **Range:** 1200
* **Cooldown:** 9s
* **Additional info:** Projectile. Can turn blue if countered.

**[W - W]**

* **Damage:** 1033   (AGI \* 14)
* **Stun time:** 2s
* **LV:** 3
* **Range:** 360
* **Knockback:**400
* **Cooldown:** 6s
* **Additional info:** Allows the use of one additional skill for 2s.

**[W - W - E]**

* **Damage:** 1607  (AGI \* 28)
* **Stun time:** 2s
* **LV:** 2
* **Range:** 400
* **Cooldown:** 5s
* **Additional info:** Allows the use of one additional skill for 0.5s.

**[W - W - E - E]**

* **Damage:** 574  (AGI \* 10)
* **Stun time:** 2s
* **Range:** 400
* **Cooldown:** 2s
* **Additional info:** Will work only on enemy in the air.

**[E]**

* **Damage:** 1262  (AGI \* 22)
* **Stun time:** 1s
* **LV:** 2
* **Range:** 500
* **AOE:**300
* **Knockback:**500
* **Cooldown:** 14s
* **Additional info:** Counterable. Dash and attack are two separate entities.

**[R]**

* **Damage:** 2525 max | 459 min  (AGI \* 12 every 1s + AGI \* 8)
* **Stun time:** 2s
* **LV:** 3
* **Range:** 1600
* **Cooldown:** 30s
* **Additional info:** Counterable. 3s max charge time. Damage depends from charge time.
* **Additional info 2:**Under **[T]** buff the damage will be set to 1836 (AGI \* 30) regardless of charge time. Also if skill gets interrupted during the move or encounter a wall it will have a (50% ? not specified) chance to reset CD, but may happen only once in any K'DASH pick (Basically it works only once a game, and can effectively used in third or fourth game mode). Range increases with movement speed buffs.

**[D]**

* **Range:** 400
* **Cooldown:** 6s
* **Additional info:** Counts as teleport. Not counterable.

**[T]**

* **Cast time:**1s
* **Stun time:** 2s
* **LV:** 3
* **AOE:** 600
* **Duration:** 15s
* **Cooldown:** 40s
* **Additional info:** Knockbacks nearby enemies. Enhances **[R]**and **[F]**.

**[F]**

* **Damage:** 2952  (AGI \* 2 \* 13 + AGI \* 10)
* **Stun time:** 0.5s
* **LV:** 2
* **Range:** 900
* **Knockback:** 900
* **Cooldown:** 30s
* **Additional info:** Projectile. Physical damage. Under **[T]** buff the damage will be set to 4920 (AGI \* 2 \* 25 + AGI \* 10) and stun time to 2s.

**Art**

* ①: Allows the use of **[G]**.
* ②: Reduces **[T]** cooldown to 25.
* ③: Gives +20 AGI but reduces by 3 for every ally alive.

**[G]**

* **Damage:** 4284 max | 3906 min  (AGI \* 60)
* **Stun time:** 2
* **Range:** 150
* **Cooldown:** 160s

### **Basic combo:**

1. R - W - W (- Q) - D - E - E - Q - T - E - F
2. (T) - W - Q - D - E - F + shift + R - Q - T - W - Q - E

### **Tricks:**

* It is possible to do W - W - Q - D - E - E if inputting fast enough.
* (**[F] +**shift + skill) allows to use that skill before F, but you have to be at mid-long distance.
* Animation skip on **[Q]**.