Dark Knight

75

**Dark Knight** is a durable minion that players can create, adding to Iratus' army of undead. Dark Knight is one of the few Minions that is available to new players at the start.

## Abilities

Death Comes For Everyone | +1
Heartless Slash | +3

Stare into The Void | +6
Hollow Stare | +3

Dark Cleaning | +2
Dark Tithe | +6

Dashed Hopes | +3
Futile Hopes | +1

We Are Nothing | +2
Unfeeling Aggression | +3

Ravenous Abyss | +15
Abyssal Hunger | +1+1

\*Not stated in game's description

## Strategy

***Role:*** ***Physical damage dealer  - Stress dealer  - Tanker  - Mana , Wrath  support - Self-healer***

***Upgradable Stats:*** Attack , Dread , Vigor , Armor , Resistance , Initiative , Accuracy , Luck , Evasion

***Best Positions:***

The Dark Knight has the best combination of Armor , Resistance  and a useful feature  that makes it impossible for enemies to score critical attacks on him. These combined makes him a very durable minion, if properly improved with said defensive stats. In return, his Vigor  is among the lowest of all minions. Therefore, Dark Knight becomes vulnerable when enemies destroy or ignore his defenses. Increase his maximum Vigor  so he can last longer in such cases. Steel Spikes and Ears Necklace items are good ways to boost up his resilience in early stages and can be with Armored PLates and Drop of Divinity for later. Orb of Negation is a highly useful item for Dark Knight, protecting from negative effects that lowers his toughness. The Dark Knight mainly focuses on the enemy's front line, and doesn't have many options for hitting the back line. Be sure to pair him up with minions that can either target the back line or pull enemies up to the Dark Knight's range.

Dark Knight's Attack  is very low but most of his offensive abilities scale with his Armor  and Resistance  to deal higher damage so these should be the key stats for the him, especially if ***Death Comes For Everyone*** and ***We Are Nothing*** upgrades are chosen to have higher stat scaling. Skeleton  and Dark Knight are a great pair. Skeleton's ***Embrace Mediocrity*** gives Dark Knight a large boost in both Armor  and Resistance , thus it also increases his damage at the same time. After receiving a full stack of the Buff, Dark Knight can face-tank and take down Keymaster single-handed, even on Good Always Wins. One can use Blood Phantasm 's ***Aura Of Retribution*** to help focus the enemy's attention on the Dark Knight so he can take the hits to protect more vulnerable minions.

Lost Soul's Buff from her stress abilities trigger Dark Knight's ***Futile Hopes*** or ***Dashed Hopes*** to deal stress to enemy squad. If Dark Knight goes for ***No Tomorrow***, Banshee  and Wraith  goes perfectly well with him as they inflict party-wide Debuff: Banshee  has ***Soprano*** to deal stress and place Attack Debuff on all enemies and ***Morbid Howl*** to stun multiple targets while  delivers Curse. effect (also counted as Debuff) to 3 enemies at a time with ***Ghostly Inferno*** and uses ***Echoing Terror*** ultimate to deal high stress and inflict potent Evasion Debuff on the opponent side. These stress combos can easily drive enemies insanewithin just a few turns. Once most enemies have died to heart attack, Dark Knight can switch to single-target ***Hollow Stare***.

***Dark Tithe*** removes Debuff on defense and dangerous Marks inflicted by various enemies such as Alchemist, Geomancer or Elven Ranger. Alchemist and Geomancer, however, frequently debuff his defenses so much that having ability to remove Debuff might not even be enough to stand against them. One might need to replace Dark Knight for a minion that isn't too dependent on defensive stats for survival to deal with this kind of enemy (Bone Golem  for example). Depending on strategies, players can choose a suitable upgrade for ***Dark Tithe*** to suit their needs: ***Dark Cleaning*** for higher Mana  gain or ***Dark Offering*** for higher Wrath  gain.

***Abyssal Hunger*** has very demanding Wrath  cost but bypasses Evasion  and any kinds of defenses: Block , Ward , Armor  and Resistance , so in addition to being a powerful healing attack for the Dark Knight in case of emergency, it's also a good way to wear down high-defense enemies.

## Dialogue

* **Starting turn:** *"This carnage will continue."*
* **Killing an enemy:** *"Feed the void. One by one..."*
* **Getting hit by critical attack:** *"There was nothing there... I feel nothing..."*
* **Delivering a critical attack:** *"For my dark master. War and death."*
* **Ally is killed:** *"Hahaha...", "Nothing but dust."*
* **Enemy is buffed:** *"It will not protect you."*
* **Enemy flees:** *"Death will catch all."*
* **Buffed by Iratus and ally:** *"I am worthy."*
* **Vigor** **gets low:** *"I can still kill..."*
* **Using *Heartless Slash*:** *"Death comes for everyone."*
* **Using *Hollow Stare*:** *"My soul is empty, my body is hollow."*
* **Using *Dark Tithe*:** *"I give what soul I have left."*
* **Using *Futile Hopes*:** *"Why continue to fight?"*
* **Using *We Are Nothing*:** *"Eternity shall reduce us to nothing."*
* **Using *Abyssal Hunger*:** *"Stare into the abyss and become stronger..."*