recursal/Fanatic-Fandom huggingface dataset:
Golden Age Mystic

Mystic (Pre-time Skip)

### Affiliation

Academy Student, 2nd Year(Pre-Time skip)Academy Student, 4th Year (Post-Time skip)

Hero, C-Rank

## Physical Description

### Eye Color

Purple

Tyler grew up in a household full monks. He learned how to act like a monk and how to be a monk. They meditated for an hour every day, that way he learned to be very patient. He was taught Judo and had a normal life, till he realized at the age of 6 that aura was covering his body while meditating. The monks thought of him as sent by the gods after that. Tyler played a bit with this "aura" and realized after a few weeks that he could do a lot of things with it. At the age of 14, he went to the hero academy where all his comrades were impressed with his quirk. His aura is very versatile.

## Quirk

### **Body Enhancement / Nen**

He can cover his body with an aura that strengthens every body part. This aura is equally distributed.

He can choose to make his body stronger and faster or he can make his body harder for defense. For instance, if he puts 70% aura on his hand and the remaining 30% is equally distributed to other parts, his defense gets weaker but his strength in said hand is way stronger.

### **Sub-Types**

#### **Zetsu**

Extinguishes the aura, helps in conservation.

#### **Ten**

Covers the body with the aura, helps in defense.

#### **Ren**

Intensifies the aura, helps in putting it to use.

#### **Ken**

Puts a certain percentage of aura at all body parts.

#### **Gyo**

Concentrates aura on the eyes to see aura, or to get a better overall view

#### **En**

Made out of Ten and Ren. A 4 metre radius barrier that sense everything that gets into it.

#### **Shu**

Transfers Aura on a specific object. Can use Shu on his katana

### **Unique** **Power** (Hatsu)

**God's Kick** is his Hatsu (strength type). He enhances his feet and legs to make himself faster and stronger. He can perform fast and almost unnoticeable kicks with it but they are very weak. He can make very strong and hard kicks with it, but they are very slow.

He can make his kicks stronger when he moves his legs and feet as an example if he dashes around, his kicks are going to be faster and stronger.

## Weaponry

Katana

**Mystic was killed by a speeding truck in the event "In Memoriam."**
Highwayman

* **Role** = Damage
* **Aspect** = Finesse
* **Position** = Back
* **Start Star Rating** = 1
* **Base Damage** = 48
* **Attack Speed** = 0.44
* **Base Health** = 412
* **Energy Gain** = 11

## Description

Highwayman prefers to stand back and snipe foes with his deadly pistol. Get a few drinks in him and he will tell you all about how he lost an ear to a bugbear.

## Epic Gear - Dueling Pistol

### Effects

**Stand and Deliver** now prioritizes shielded enemies and deals **X** additional damage. Highwayman gains **750** Attack for the remainder of the wave each time Stand and Deliver hits a shielded target.

**Base X Value:** 974

### Description

*The finest pistol ever made by hand, this gun for gentlemen is even deadlier in the hands of a scoundrel.*

## Skills

* **Base X Value:** 14
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 54
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:** N/A
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:** N/A
* **Base Z Value:**

Template loop detected: Template:Hero
Golden Age Alexander Weiss

## Backstory

Alex’s parents were odd, both of them were serial killers and committed multiple crimes at the age of 18 and fell in love with each other. They were strangely never caught and had a heaven like life because of the stolen money and such, they got married and gave birth to Alex. Alex was a quiet kid and sat at the back of the class. He was smart and made his parents proud, in high school there were false rumors of alex shooting up the school because of his quietness and the way he acts.

## Quirk

**Lightning Weaponry.**

Can make weapons out of lightning (only spear’s and bow and arrows. The user can create spears, bows, and arrows out of lightning. The spear has a cutting force of 10kN while any lightning arrow shot with the bow deals 8kN of damage. Anyone hit by either the spear or an arrow their limb that was hit is stunned for 2 seconds and if the torso is hit it won't do anything.

The user can make infinite lightning arrows as long as the bow is out and a weapon can be out for 3 turns before that weapon goes on a 3 turn cooldown. During this cooldown, the user can still use the other weapon. (The lightning weapons have a durability of 10kN and can only fire 1 arrow per turn.)
Golden Age Cal

### Affiliation

Academy Student, 2nd year(Pre-time skip)Academy Student, 4th year(Post-time skip)

## Personality

A big chubby boy, with the sweetest heart, unable to hurt even a fly without a good reason.

**Post-Time Skip:**

Cal is much bigger now, bigger than his classmates, more muscle than fat. Although he is still the sweetest he knows when things must be done, not afraid to put the first foot down in the midst of danger.

## Quirk

His quirk allows him to shoot pieces of bone/bullets out of his hands/fingers like a Gatling gun. (Bone Manipulation)
Golden Age Frogger

* Human
* Frog

### Relatives

Ken Hinode (300 y/o Father),Mars Hinode (16 y/o Brother),Hooke Hinode (19 y/o Brother),Ryuu Hinode (16 y/o Brother),Vibius Hinode (227 y/o Brother)

## Personality

Sadistic, flamboyant, dramatic. Thinks his frog form is the epiphany of perfection.

## Backstory

Skinny guy who came from an egg. The ugliest of the Hinode brothers, but tries his best to fit in using make-up and fine clothing.

Our father, Ken Hinode, was hunted for his supernatural mystique.

Ken survived for hundreds of years, living well beyond the normal life expectancy of a human due to the demon trapped inside of him. Because of this, he was hunted across the world by heroes of all types.
Over the years, Ken had several children, and raised them to hate those who persecuted him.

Hinode currently works from a secret underground base acquired by our father years ago.

Stacked from wall to wall with money from all over the world, the hideout is the base from which Hinode's heists and hit jobs are planned and executed.

## Resources

A secret underground base we obtained from our father (Ken) doing numerous heists. Which is stacked high full of money, vehicles, helicopters and computers.

## Quirk

**Amphibious Angst.**

Can turn into a frog for an indefinite amount of time. Tends to occur as an reaction when afraid.
If at will, he can change back at will. If it's an reaction to fear, the fear or source of fear needs to cease before being allowed to turn back.
He can breathe underwater while in this mode.

His spit and slime surrounding is skin are very poisonous.

When ingested, the victim will be rendered paralyzed after 3 turns, until an antidote is delivered.

When physical contact is made to skin, the skin starts to blister due to acid burn.

Can inhale a lot of breath (1 turn charge) which he can exhale into poisonous gas in 20 meter radius and travels at 15 m/s. It lingers for 2 turns.

When inhaled, will render the victim unconscious in 5 turns.

### Versatility

Frog mode is very stealthy as he's very small. The sad face overall tends to cause pity to whoever observes it.

### Example

His brother slaps him for being an idiot. He get scared and transforms into a frog and hops away.
Golden Age Anansi

## ​Personality

Stoic narcissist. He tends to avoid people whenever possible and prefers solitude. He rarely ever cooperates with others even when it seems like his life depends on it. Only few have been able to persuade him to join them.

## ​Backstory

Anansi is a mysterious character, one whose motives and origins remain obscure. Apart from his name and the fact that he seeks vengeance by committing his various often murderous crimes, he has not revealed much about himself.

## ​Quirk

Conjuring: He can conjure any beast, of lesser intelligence than his, he has ever seen before. This ability makes him able to copy and create exactly, monsters of which he has next to no biological knowledge. The size-limit to his creations is unknown but he has never exceeded the size of an elephant with his quirk and is only able to make two of anything of that size with the numbers increasing exponentially as the size decreases.
Golden Age Poor Company

## Personality

Loud and jovial, he prefers to have his summons do the entirety of his work for him. His firey temper surfaces when things go catastrophically wrong, but otherwise he's a surprisingly honest and trusting villain. In fact, he claims to have been roped into the whole thing, but is reasonably docile at the prospect of being locked up.

He's greedy, and likes money.

## Backstory

Raised by a single mom, his mind has been poisoned by the radical ideologies of marxism. As the ultimate rebellion against his parent, he decided instead to hoarde as much money for himself as possible. An act of acute pettiness.

He found himself in a bitter cycle of chasing money out of nothing but sheer greed and stupidity. By the time he realised how deep he was, it was far too late to back out- so he just kept diving deeper; eventually ending up as one of Wraith's favourite goons.

## Quirk

**Soldier's Penny**

A curiously specific quirk, and an abnormal result of eugenics between a summoner and a blacksmithing quirk.

Transforms small discs of metal no larger than 2mm thick into metal golems. Golems are 6'4 tall, weigh 300kg apiece, and have the following stats:

* 500kG lift strength
* 30km/h sprint speed
* 0.35m jump height
* 15kN punches
* 15kN natural resistance (meaning only a 20kN attack or above will kill them)

For the first second they are created, the golems burn at 1500 degrees, then dropping by 500 degrees per second. Golems take a full second to emerge, making this heat difficult to use offensively.

The golems' natural resistance is decreased by 1kN for every 100 degrees it burns at; therefore at 1000 degrees, the golem has a resistance of 5kN.

A maximum of 20 golems may be active at any time. These creations may not move more than 50 metres from the quirk user.
Golden Age Thunder

## Personality

A confident,narcissistic prick. He’s charismatic and bold,with little to no restraint. His violent nature is purely chaotic and random,rarely having a plan.

## Backstory

Born into a Jewish household,he lived a very strict and faithful childhood. However,he quickly changed his ways when he learnt he could play guitar like a god at 15 and joined a gang band,called Erotic Red Pandas(ERP) at 16.From this social circle,he quickly became influenced into becoming what he is today. At 18,he had broken more than 20 laws. He has over a 100 charges of assault,battery,public misdemeanor and even murder. His only goal is to become the number one outlaw and to make a mark as the most chaotic villain ever.

### Versatility

He can amplify sound from it’s origin by touch. He can increase it’s sound to the pain point. He cannot control the direction of this ability.The sound’s structure is more weaker passing through it’s medium of air,meaning it’s range can only go to 50m at 25m/s. Prolonged exposure of up to a minute without protection can cause intense short term hearing problems such as partial deafness and confusion.

In combat,he uses his guitar to control and contain his ability into a single direction. It travel’s at it’s base speed of 25m/s with a max force of 10kN. The range is 50m,the sound spread’s in a conical shape from the guitar but the force of 10kN drop’s by 1kN per 10m. If without his guitar,he can snap his finger’s with a violent swing to create a sound equal to a gunshot but with a short range of 5m and a weak force of 2kN. This snap is not contained into any one direction and is instant.
Mammoth Park

## Located on Walnut Street

Opened on the 13th of August 2019 in memory of the great hero that was, as a way to mark his death and celebrate his life, Mammoth Memorial is one the biggest parks in the world, showing off a plethora of choices to engage oneself with.

From amusement rides, games and themes to simple dog walking, sight-seeing, picknicking and relaxing, there is absolutely no crowd the park does not cater for.

For just $500 per individual, you can gain access to everything the park has to offer!

*Welcome! Citizens and tourists alike.*

Park center Statue

Park Rides and Attractions

Underwater Park
Golden Age Jamie

Grandchildren on the way

## Personality

Strict while instructing. Yet is very friendly and trusting. Is a man stuck in the past, and looks forward to any opportunity to relive his glory days.

## Backstory

Jamie was part of a military like group of quirkless people. Led by the hero Recoil, he was trained in both fire arms and hand to hand combat in order to apprehend Quirk users. Was a valuable solider and Hero, that is until Recoil died and gigs military group disbanded because of a lack of funds. Jamie tried to do solo hero work, but without a group to back him up, he found himself to old and too weak to go against quirk users. Settling down for run of the mill jobs, such as working for the school as a substitute and bus driver for the Hero Academy, and eventually getting a family. But a part of him still wishes to get back into the fight. Maybe too big a part.
Oaken

One of two massive urban areas in Acropolis, peppered with residences, high-rises and small neighborhoods alike. The subway and a myriad of major roads run along and around this concrete jungle, slithering and tangling as they do.

The largest building here is the famous **Kraken Tower**; an enormous residential skyscraper that houses more tenants than any other building in the world - pretty neat.

## Club 04

Acropolis' most well-known pub, popular among Pros, civilians and even cutthroats . They've got whatever it is you like to drink and the service is fantastic. It doesn't hurt that the establishment is such a beauty, easy on the eyes as it's refreshments are on the palates. You can even grab some fries or a burger if you're in no hurry.

1/2Bunny, every customer's favorite bartender - for reasons she can't quite understand or doesn't care to - works at the 04 round the clock and will make sure that all glasses are filled at all times.

## The Hospital

Medical technology, as with all things in Acropolis, is greatly advanced.

Well-staffed wings and wards, well-equipped rooms and well-qualified staff makes this the place you definitely want to be when in need of medical attention and trust me, you will need medical attention.

1/2
Treatment of common and simple injuries and conditions costs 5 Merit Points. More fatal conditions that require miraculous medical expertise such as terminal illnesses, detached limbs and a gunshot to the gut will cost within the range of 10 to 20 Merit Points.

Warning: We are not necromancers. We cannot raise the dead.
Golden Age Ronald Pierre Gavier

Ronald Pierre, is a French celebrity chef and restaurateur. He is most known for his typically French cuisine that has garnered him numerous television shows and restaurants.

Born and raised in the Lyon, he was educated in Paris before taking his first culinary engagement at McDonald's as a pastry chef. When he moved to serve as a sous chef at the River Cafe in England, he was noticed by the BBC and in 2001 debuted his television show which was followed by his first cook book subsequently becoming the No. 1 best-seller in the UK. Afterhis TV series he was endorsed by multiple companies and expanded his television capacity to include a documentary called Gavier's Kitchen; garnering him an invitation from the Prime Minister to 10 Downing Street. In 2003, Pierre met Jeremy banks and they have been working together ever since, becoming two of the world's best chefs.

His personality is sanguine and upbeat. He loves challenges and is always ready to try new things. He will not hesitate to apologize when his food doesn't live up to expectations and will always share the glory of his accomplishments with his teammates.
Golden Age Stellar

## ​Mentality

Calm, soft-spoken and gentle tone despite arrogance and narcissism. Speaks to everyone in a condescending manner. Works with and for nobody.

## ​Quirk

Explosion manipulation; is able to create and control blue energy explosion blasts with an intensity hotter than sunlight(at maximum power) and shockwaves enough to move a city block(at maximum power). Using his quirk at maximum power, he can release fire twice before his glow goes out and he has to recharge for at least 12 hours. He can however use it for extended periods firing lower intensity blasts with devastating effects as well. He is also able to contain or redirect explosions from outside sources and is gifted with nigh invulnerability and superhuman reflexes as well as peak strength and durability.

## ​History

Absolutely Nothing is known about this mysterious guy who just showed in Wayhaven with an astronomical blood-lust and seemingly no purpose.
Golden Age Snakebite

Personality

Capturing villains is the most important thing when one arrives on scene. Uses underhanded tactics at every opportunity.

## Backstory

His peers were often repulsed by his looks, leading to him becoming much colder towards strangers. He isn't popular, but gets the job done.

## Quirk

SkinSnake

User's skin is extremely durable, but must be shedded when it is damaged.
Can withstand blows up to 15kN before it must be shed. Shedding takes a full turn, and the protective layer of skin will not regrow for 3 turns. This skin does not cover his eyes.

His quirk also, for some reason, gives him six eyes. They don't actually help much, at all.

### Versatility

Shed skin can be used as an effective decoy, or improvised cover.

### Example

Snakebite is hit by a corrosive acid. He sheds his skin, leaving him unharmed while the acid eats through the shedded shin.
Golden Age Skelly

Personality

He’s often referred to as a last resort in group scenarios due to how hectic he acts with a ravenous bloodlust and his impulsive actions on field..as well he’s an absolute sucker for torture.When away from battle he’s as kind as could be to his allies, though shows coldness at times often in bad spirit or when he's feeling neutral.

## Backstory

Originally the cold wasn’t so bad, the cockroaches that skittered at the ground had a happy sound and the slump at the plate was just another slate of fuel though the undergrounds wasn’t the place to be, though the fights he went through helped accumulate a roof over his head even if through the night he’d have dread of how he’d live another day alive and free. After years being alone he finally escaped from where he was, though he’d never attend school he would be self taught- expanding his knowledge and as well strengthening his quirk. He often challenges people- though he’s bitter when he’s losing and that's when he tends to play dirty- though it doesn’t matter how he does it, as long as he wins.

### Specializations

Alice Is agile though can’t throw really powerful punches, being why he often would rather fight with a knife than actual close up fights.

## Quirk

Skeletal Angel
Alice has a quirk which grants him the ability to conjure up what is referred to as ‘Skeleton man’ from behind himself or at times in front. It’s structure is 7’2 and a shroud of darkness cloaks over most of its figure,hooding its skull, leaving it to float and only reveal its skull face, though at its eye sockets are always two glowing orbs of purple.(It’s bones take a total force of 15k newtons to shatter.).The Skeleton is able to manipulate his hand structure to make the bones shift into a scythe like blade though the newtons it can withstand is only 9K. The creature can attack at 6k-10k newtons and has a haste of a boxer. Traveling it moves at 35 mph though slows down steadily the further it gets away from Alice, it can only be 20 meters away from him. When commanded the Skeleton is seen to open its jaw and exert something similar to the black midst that surrounds its figure though only a needle in size- it fires at 30 m/s (108 km/h) in speed and hits with 10k newton's, though it never pierces too deep into the skin and can’t be used more than 5 times before it needs to rest. After the skeleton is broken it takes 7 turns for it to reform and its movements all depend on how attentive Alice is.

### Versatility

The skeleton is often used to protect and attack outsiders from getting to Alice’s frail body, without it he’s a goner.

### Examples

After a long day of strolling around at the park he went home only to be encountered by thugs on his way, with this his quirk is activated and from thin air a towering hooded skeletal figure appears and punches and beats up the thugs and such.
Golden Age Numero Dos

## Personality

Childish, playful and seems to put a lot when he's unhappy.

## Backstory

Seph is a young man with a knack for science and technology, known in his squad for uncontrollable urge to hack into people's computers and emails just for the fun of it. He's lived his whole life being Molly coddled by his father Seraph (Numero Uno) from Dagger One, along with his sister (Unknown name) in the southern parts of Japan, once the family discovered their quirks Numero Uno put them to work in a PMC enlistment corp from his golden years.
Jumping from school to school trying to get a real education Seph just wants to play games and jsi820ske28nsj hello... This is awkward...I'm trying to become a cool spy or an action hero, dad doesn't want me to but I have to.

## Resources

$5000 because number 4 took all of it (+\_+), Isaacs apartment

### Specialisations

Hacking, 200 words per minute typing speed, Investigation, Scientific studies, VIDEO GAAAMES

## Quirk

**Hacker Instinct**

He is able to enter security software from any device capable of both an Ethernet or WiFi connection and take control whatever systems they're hooked up to, he requires a device of his own to do it

*Hacking emails:* Requires little conscious thought and can be done during daily routines, this includes accessing his own and doing standard things like checking and sending, writing essays and the like 1 turn setup and then becomes passive

*Mall security:* Requires some level of thought and needs some intervention on a conscious level 3 turn setup requires attention every 2 turns

*Maximum security:* Requires him to be in a dream/sleep state and can take several days of a comprise state to crack 5 turn set up and requires constant attention

### Versatility

Hacking someone's emails can reveal a lot about a person and it can help find more ways to break into the system faster by searching file dumps and logs. At the current level he is capable of hacking into banks but is very far from hacking anything as advanced as Avalon
Warp Mage

* **Role** = Damage
* **Aspect** = Fury
* **Position** = Back
* **Start Star Rating** = 2
* **Base Damage** = 53
* **Attack Speed** = 0.3
* **Base Health** = 421
* **Energy Gain** = 10

## Description

The Warp Mage heralds the advance of the Portal Lords as their conflict moves from dimension to dimension. In battle, she seeks out the strongest warriors to recruit to her masters endless armies.

* Warp Mage is the only **Aspect Fluid** Hero. Info on the Game Mechanics page.

## Epic Gear - The Talisman of the Three

### Effects

**Shock-Ra Bolt** deals an extra **X** base damage and now grants Warp Mage access to any Aspects she collects with the skill for the rest of the wave. She receives both the offensive and defensive bonuses of newly collected Aspects and will always choose the best Aspect she has available.

**Base X Value:** 568

### Description

*The universe is woven with three cords: Fury, Finesse, and Focus. The bearer of this amulet may draw upon the power of them all.*

## Skills

* **Base X Value:** 38
* **Base Y Value:** 15
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 180
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:** N/A
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:** N/A
* **Base Z Value:**

Template loop detected: Template:Hero
Golden Age Reginald Hunts

## Personalty

Reggie Hunts is sly, cunning and often very mischievous. He speaks almost completely in sarcasm and has a grin permanently plastered on his face one deceives a lot of people into thinking he might just be as innocent as he looks.

## Backstory

Reginald grew up in the tough parts of the city in Providence getting into more shady shit than anyone ever could. Saved by Sylvester who payed his debt, took him in and cared for him like he was his brother, he has since tried to leave everything from his past behind. Occasionally, somethings happen that remind everyone just how tough and brutal Reggie can be. You can't really change everything now, can you? Some say he once buried the corpse of a villain shot by Sylvester in one of the hotel's largest suites. But you know how rumors are...you can never trust them.

## Quirk

Cat Physiology.

Reggie is pretty much an anthropomorphic cat. No one knows if he's a transformed human or a mutant cat...and he'll never tell so don't ask.
Golden Age Shadow Star

* A
* B
* C

## Personality

Unlike his hot headed impulsive brother he is caring and laid back he does have the tendency to go into a rage at time but at this time he is his coldest.

## Backstory

Kane inherited all his brothers things after death as he had never used his quirk for his own gain but found out what his brother was into and wanted in.

### Equipment/Weaponry

2 knives and sword for when quirk is not active

## Specializations

A great martial artist uses pressure points to his advantage and is great at swordsmanship

## Quirk

Weapon Pact: Kane has the ability to create a pact with someone lending them his strength he has a couple of abilities

Midnight Bringer: For 20 minutes and his speed is increased to 40 mph only and punch with 8k force only lifting 250 pounds can turn fingernails into blade tips

Shadow Resonance: the character himself turns into any weapon his master chooses lending all his abilities to his pact master/partner allows partner to read his memories and speak telepathically master can now get a +22 mph running speed a punch with +5k and can lift 250 pounds more adds a 0.23 reaction speed for master if they do not already have it.
Sanada

### Relatives

Sentina Yoon ( Foster Mom), Rusty Sanada (Grandfather), Brice Yoon (Foster Brother)

## Personality

Jahvie is a cheerful, confident, kind sometimes loud person, he loves to train and eat alot of food(including meat) he also loves the adventures and likes to fight strong opponents. He also doesn't like to lose, and will keep coming back until he is successful and wins and tries his best to help out his friends and others.

## Backstory

Jahvie Sanada is a commoner who was raised with his grandfather in Edge vill, a village that few people know about. He lives in a small house along with his siblings, they all slept on one bed and always eat mackerel and rice, when he was a little boy the villagers never use to really looked up to him that time because he didn't have any kind talent at all and he also gave a lot of trouble and was noisy, when he was 15 years old he just have discovered his power and his grandfather at the time gave him a headband and told him that once he puts it on he'll be fearless, brave and have the courage to stand up and fight.

He told his grandfather that one day he'll become a hero then become the number one hero so that he can protect the innocent, provide for his family and the village and help the poor. When he left the village at the age of 19 to work towards his goal, his foster mother gave him a necklace, she told him the neckless will give him strength and good luck on his road to becoming the number one hero, his grandfather gave him a big heavy slayer sword just have something defend himself his foster brother has left the village before Jahvie to work towards his goals as well. Now Jahvie is a great Hero and now is working really hard to become the number one hero.

## Quirk

#### Type

Emitter

**Blood Pressure**

The blood flow can be optimized to achieve these effects for 8 turns before needing a cooldown of 4 turns. Whenever the quirk is deactivated, the cooldown is half the time the quirk was used, so using it for 2 turns leads to a 1 turn cooldown and so on.

* Max force exerted with one hand and one leg respectively: 10kN and 12kN
* Lifting weight cap: 300 kG
* Sprinting speed: 35 mph
* Vertical jumping height: 8m
* Horizontal jumping height: 12m

### Weakness

If the quirk is used to the maximum of 8 consecutive turns, he will be paralyzed for 1 turn (the next immediate turn) of the 4 turns cooldown.
Tarantula

## Personality

Bob is a stolid fellow who often keeps his thoughts to himself and prefers his solitude unless he's on duty and shouting orders around or watching a game of football (the fake American one). He likes to emphasize how everyone must follow the law and no one is above the rules but will not hesitate to break one or two if he deems it necessary in order to burst a perp. He's a big "the end justifies the means" guy.

## Backstory

Bob Dylan grew up with a strong dislike for Heroes, given that he and his brother were orphaned by it - their parents were Pros who died on duty. It was rather ironic when he joined the Academy due to his immense talent and quickly became one of it greatest prospects. Slowly, he began to learn from and respect the Heroes he now found himself surrounded by, some would even say he began to admire them. After becoming one himself, he took it upon himself - like most do - to clean the streets of all crime and rid the world of evil.
But, after watching multiple criminal pursuits turn into devastating battles, he came to the conclusion that heroism was ineffective. Day Zero only served to strengthen his resolve and soon enough, he quit and joined the Police Department where he rose through the ranks in no time. The city respects Bob Dylan, the Tarantula, and Bob Dylan protects the city.

## Equipment and Weaponry

A plethora of firearms, all licensed and legally obtained - more or less.

### Specialisations

Shooting, archery and any game of precision and or accuracy.

## Quirk

Tarantula
He has 6 eyes that grant him enhanced vision over a certain range and his hand-eye coordination is at an uncanny level, letting him put his sight to full, incredible use. His sight is 6 times better than that of a normal human's, and is so precise that he can spot a mouse walking in a forest from 500 metres away, given that nothing is blocking his vision. He is a master marksman with any equipment or tool, including folded paper balls and his precision can make most innocuous items become terrifying weapons.

### Weakness

Bob can use his quirk for 8 turns, until the strain on his eyes is too much, rendering him blind and forcing him to rest his eyes for a given time period before he can go again.
Tau Volantis

* Cold Day
* Winter Explorer

## Backstory

Born from a relationship between a pro hero and a master thief, he has never followed much in the way of anyone's footsteps. Only becoming a hero after those around him had convinced him to use his powers for more than cooling his drinks and keeping his food cold. Much like his father as a child, he doesn't much interact with folk beyond the food store he works at nor does he go out to party like the rest of his peers. After the golden age incident occurred, he was taken in by Pariah's original employers at the food store that housed the young hero for many years. It seems it is hereditary for his family to work. As for where he was during that fateful day, he was been looked after by his mother who had taken him to Spain to meet her parents after a long hiatus. Jr was never even old enough to meet his father and has only heard stories of his exploits through his mother and the videos that were taken. Like his father, he has a surprisingly low core temperature for a normal human being and his ability seeps out of him, causing the air around him to be much colder than the rest.

## Resources

A very old apartment, once owned by his father, a job at a convenience store

## Quirk

#### Type

Emitter

**Ice Manipulation**
Marvin can create up to 3 ice constructs in one turn. They can be anything from a dagger to a coffee mug as long as they don't exceed 1 m in diameter or height.

If the construct is a weapon like a knife then it will do same amount of damage as a normal knife.

Constructs have 12k N armour resistance to damage. They can also withstand up to 30c+ it is also as cold as normal ice.

### Weakness

Fire. The more ice constructs he creates the more his hands freeze and after creating 5 constructs in a row (So 5 in 2 turns) or more, his hands will start getting frost bite and can face serious damage.
Smog

Smog
Civilian Name: Christopher Haze

Relatives: None

Affiliation: League of Villain

Biographical Information

Marital Status: Single

Age: 30

Date Of Birth: ?/?/1989

Place of Birth: WayHaven

Physical Descripton

Species: Human

Gender: Male

Height: 5'11"

Weight: 74 KG, 163 lbs

Eye Color: Gray

Quirk:Smog: Creates a large fog/smoke/mist or smog field around the user for short a period of time. The field grants the user stealth and near invisibilty and is best used in conjunction with weapons such as firearms. User can see clearly in his as well as any smoke field.

https://cdn.discordapp.com/attachments/252196354648965120/313590972414164992/b2241963fc924a973ad75091135711b9.png

Personality: Pretty withdrawn with strangers. He's always on alert, often preferring to take the safer route. The only people he somewhat trusts are his close colleagues in the League of Villains, and Nightmare.
Golden Age Winter's Wrath

## Personality

Cold, rational, arrogant

Jessica has the mindset of a businesswoman and isn't afraid to warp her morality at any moment to make a deal that gives her an advantage.

## Backstory

Jessica was the sole heir of a massive corporation but after her father's death the executives and her uncle tried to seize the corporation. She used her quirk to kill all of them in a fit of rage.

After this, she was able to cover it up by using exorbitant amounts of money. Later one of her business rivals found out about the murders and used it to blackmail into her handing the company over. She complied and later murdered the man's entire family in their own home before fleeing.

She got arrested when a hero group raided her temporary home. Of the group, only two survived and both lost half of their bodily functions.

## Resources

100000 that she hid in stashes all over the city.

## Quirk

### Winter

She creates a domain of cold with a radius of 50m. In the domain heavy wind blow and snow falls. After just a few seconds the ground is already covered in a 5-centimeter thick snow layer. The temperature in the domain is -30°C.

In the domain, she can create up to 10 ice constructs per turn. If she doesn't create ice constructs for 2 turns then she can create double the normal constructs in the next turn.

(costs 1) Soldier: An soldier made from ice wielding a spear or bow that has the same stats as an ordinary human.

(cost 2) Knight: a knight with 15kN armor and a swing strength of 10kN
(Cost 5) Heavy cavalry: a knight on horseback with 25kN armor and a lance that can deal 15kN of damage.

(Cost 6) Wall: a 5x5 meter wall that can resist up to 20kN.

(Cost 8) Field: turns a 20-meter radius around one of her constructs into slippery ice, impeding movement.

(Cost 10) Cannon crew: An massive cannon that can fire once per turn. The ice ball travels at 50m/s and deals 10kN of force on impact before bursting and summoning a knight at the location of impact.

(Cost 20) Dragon: Summons a massive 10-meter long dragon made of ice that can fly at 60mph, slash with 15kN, has a tail attack of 10kN and a bite of 25kN. The dragon has an armor value of 50kN and can fire a cone of frost that encases anyone hit in ice for one turn. The breath attack covers a cone that is 10 meter in front of it and travels at 30m/s.
Riptide

Civilian Name: Peter Robinson

Alias (if alter ego exists): Riptide

Relatives: -

Affiliation/Alignment: Villain, D2-rank

About

Personality/Mentality: Defender of WayHaven's water supply. Anyone who goes near water must be stopped!

Backstory: Drank water once, fell in love. Wants all the water to himself.

Resources: Water

Equipment/Weaponry: Trident

Specializations: Underwater combat

Quirk/Power: Fishman- can breathe underwater, and is unimpended by water: where someone else would be slowed by being submerged, Riptide instead fights even better in water than he does on land.

Versatility: Decent lifeguard

Example: Can swim really fast.

Biographical Information

Marital Status: -

Age: 21

Date Of Birth (optional): -

Place of Birth: WayHaven

Physical Description

Species: Human

Gender: M

Height: 5'11

Weight: 220 pounds

Hair Color: Black

Eye Color: Green

Reference Picture: https://cdn.discordapp.com/attachments/313105923008757760/387631328767508490/outcast\_odyssey\_fishman\_zorn\_by\_johnnyveryscary-d8fgi0t.png
Silly String

## D Rank Healing (15 Merit Points)

Can be purchased from Avalon Research

Contrary to its wacky name, this is a nanobot lattice that can be attached to most any broken or injured limb, to form an advanced cast. This nanobot has two modes (only one may be selected). Requires one uninterrupted turn to apply.

* Mode One: "This is fine." - Allows you to continue to use the limb for standard operations, like walking or picking things up, for five turns.

* Mode Two: "All or nothing." - Buffs your strength in that limb by +5kN, however your arm will become completely unusable after three attacks.

Once the turn limit is up on either mode, the Silly String deactivates. Modes may not be switched throughout a fight - one mode is selected when applied. May be used once a day. Anyone with healing factor or a healing quirk may not purchase healing items.
Golden Age Epimetheus

* Casual
* Combat Gear

## Personality

While eccentric and extroverted, Greyrock's newest Warden takes his job very seriously. Of course, being the head of a max-security prison is a tremendous burden for most men to bear, but it hardly seems to affect him.

An exciteable, eager to please loud man with a surprising talent for painting. He's a paradox within an enigma- but that's our Warden for you.

## Backstory

The problem with having so many hobbies and talents is, eventually, you won't be able to pick which you'd like to pursue as a career. Being the genius that he is, Stephenos drifted into a part-time job at Deadwater while considering his options. But, as bills racked up, he found himself more and more engrossed in his work; slowly rising through the ranks until he was working directly under the old Warden: Marx Wolfe.

Now, he puts his acquired skills to the test at managing Greyrock. And, of course, he carries on the traditions of his predecessor. Just better covered up, this time around.

## Resources

Warden of Greyrock Asylum. Six figure salary and company car.

### Equipment / Weaponry

Quirk suppressant cuffs
Easel

## Quirk

**Quicksand**

User can turn the ground beneath him in to dense liquid (Like quicksand) in 30 meter radius. The depth of this is around 80 cm to 1m (Almost up to your waist) and makes moving in it extremely difficult. The liquid also retains the properties of the material that was turned in to it. If he would be standing on top of a steel area then the liquid would have same melting point as steel. Same with other materials.

This can last for up to 10 turns with 5 turn cooldown and the user is not affected by this change. Everyone else, be it an ally or an enemy is.

The zone is also constantly moving with the user.

**C rank buff: "Heavy air"**

The user can also give air in his zone quicksand like properties. This makes all kind of movement 50% slower be it quirk related or not. So all projectiles and other things are also slowed down if they come in to this area. This ability lasts also for 10 turns and is automatically activated once the zone is set.

User yet again is the only one who ignores these effects.

**B rank buff: "Whirlpool"**

User can make the liquid in this area swirl around the user at 20 m/s making it extremely hard to get to the user or away from him. This spin once activate stays for 5 turns. It can be activated only once per use of this ability (So to use it again you would have to end the ability and start it again after the CD.)

**A rank buff: "Solid footing."**

User can harden the quicksand around the legs of the victims up to their knees once per quirk activation. This can only be done if they are inside the liquid. The hardened quicksand needs either heat of 1500 C to be melted off or 25k N to be destroyed.

It disappears automatically once the ability ends.
Golden Age Redd

## Personality

A very quiet, and very angry young man. The kid exists quite literally to take revenge: an all-consuming obsession that's hollowed him out. Prone to subdued grunting when he's docile, and frenzied screaming when he's enraged. The few words that can be made out are never pleasant.

Oddly docile around Crooks Shanks.

## Backstory

His father stumbled across Nightmare's identity during Solomon's early childhood. Nightmare, bold in his early days, didn't notice the boy cowering under the floorboards as his parents were tortured before him. Crippled by trauma, the boy turned his quirk on the black markets of WayHaven, on a bloody, reckless quest for vengeance. His spree against nightmare's men and civilians alike ended abruptly when he was arrested by Pro Hero King, and sentenced to life in Deadwater.

## Quirk

### Impaler

User is able to construct stakes from concrete. Originally a more fluid concrete-manipulation type quirk, the boy's trauma directly affected the development of his quirk, warping it into its current form. The boy's eyes glow red as an indication that his quirk is active: his mother's quirk was changing the colour of her eyes.

Stakes are up to 1.5 metres long, with a radius of 5cm. Each one impacts for 15kN, and has a durability of 20kN. Stakes shoot out of the ground at 20m/s. Redd is only able to create spikes up to 1 metre away from himself or an existing stake with a 0.2s cooldown; meaning that a "wave of stakes" will move
forward at 10m/s. The maximum distance any stake can be formed from Redd is 25m, though stakes do not disappear once they are formed, or out of range.

By using concrete on his bracelets, Redd can use his quirk in close quarters.

### Versatility

Ironically, the stakes can still be used for construction purposes: rungs of a ladder, low fences, foundations of a building, etc.

### Example

Chasing a fleeing villain through a dark alleyway, Red thrusts his hand forward: stakes shooting from the walls of the alleyway like traps in an Incan temple.

The man doesn't run fast enough.
Golden Age The Alchemist

Joseph has been spotted within the city. He is known for causing chaos wherever he goes.

Currently, it seems he has his eyes set on banks, as numerous reports from the other cities have stated that "their cash and gold have been turned into a mucous liquid".

## Personality

He is the definition of a "Mad Scientist"

Everything that would be expected, he is insane, manic, bipolar, anarchic and **extremely dangerous**

## Abilities

### **Quirk**

**Philosopher's Will**

His quirk allows for Molecular Alteration, that is, it gives him the ability to change materials at an atomic level.
Golden Age Pandora Takashi

* Human Form
* Dragon Form

Banana (Pet snake)

## Personality

Very, very shy. He’s very anxious in crowded areas. When in an area where it’s mostly quiet, for example, a forest, he’s very calm and actually talks more.

## Backstory

As a child, he lived out in the middle of a forest. He learned how to survive in the wilderness using natural resources from a very young age. This came in handy when he got lost in the forest. One day, a very large storm occurred, and it wiped his home away. His father, unfortunately, didn’t survive the storm, leaving him and his mother alone. They moved into town after that, when Pandora was around the age of 8. That’s when his anxiety became more severe. His quirk didn’t help much either, due to the fact that, as believed by many, Eastern Dragons prefer to live isolated lives, in places where the cruel world can never reach them. He did alright in school, for the most part, the only thing was, he didn’t really talk much. His teachers often had to almost yell at him to get him to speak, but otherwise, he was good.

## Resources

Allowance money. Lives in town with his mother.

### Equipment/Weaponry

Survival gear (firestarter, compass, etc.), weaponry- His quirk, for the most part. Sometimes uses martial arts.

## Quirk

Dragon: This quirk allows Pandora to morph into an Eastern Dragon, about 10 feet long (from tail-tip to snout) and 7 feet tall (from front talons to tips of antlers). He can fly in this form, and use talons and teeth as weaponry.

He can fly at 30 miles an hour at most! When he’s doing dives though, he can reach speeds of up to 50 miles an hour! He can maintain his dragon form for 20 minutes at the most (10 turns). If he is a dragon for 5 turns or less then the recovery time is 5 turns. If he is a dragon for more than 5 turns then recover time is 10 turns. If he is a dragon for 10 turns then the recovery time is 10 turns. He can reach heights as high as 500m.

His flames can reach heats of 200 degrees Fahrenheit. He can breathe them, without stopping to catch his breath, for about 15 seconds. The flames move fast or slow, depending on how much force he’s putting into the breath. Same with the range, but the longest is about 14 feet. Lemme know if any of this is too long!

His skin is actually quite soft! Eastern Dragons don’t tend to have rough and rock hard skin like most dragons. They have scales that are actually basically fur.

His fangs are made of the same thing as normal, human teeth, so they’re pretty strong! He can bite through a soft metal, at the most, but not without getting a few cuts in his mouth!

### Versatility

He can mostly do what a dragon can do: he can fly. He can breathe fire. And he can fight with sharp teeth and talons.

### Example

Pandora breathes fire directly or near an opponent. OR Pandora dives through the air, throwing himself at his opponent at full speed, talons outstretched, teeth bared.
Taser Gun

## D Rank Offensive Weapon (15 Merit Points)

   Can be purchased from Avalon Research

A gun that shoots taser darts. The bullets fly at 50m/s and deal 2kN of force. Will not pierce skin.

The gun can store up to three rounds within it.

If a taser dart hits someone's torso, they are slowed by 50%, if it hits their head/spine they are slowed by 80%. The limb the dart hits is shut down for 1 turn.
The Slums

## Located at Black Market District

Even in a city of plenty and luxury like Acropolis, those who live in penury still exist. The northwestern part of the Narrows now condescendingly known as the Slum or Black Market District is notorious for unsavory types, unlawful acts, murder and a myriad of other unpleasant things. It is simply the "peasant" area of the city and shockingly, a lot of Acropolis' residents can be found here.
There are rumors also, that the Yakuza and Mafia operate in these areas out of Chinatown and Little Italy, but nobody really knows - unless you're a shady type yourself. The Slum District is heavily patrolled but that really doesn't help.