recursal/Fanatic-Fandom huggingface dataset:
Alba Division

The **Alba Division** is an armored division of the 3rd Nilfgaardian Army led by Tibor Eggebracht. One of Tibor's subordinates was Devlin aep Meara. The unit fought at the Battle of Brenna, where Eggebracht was killed.

By the events of *The Witcher 3: Wild Hunt* (1272), General Morvran Voorhis had assumed command.
Aelirenn

+ Blood of Elves
* Video games:
	+ Gwent: The Witcher Card Game

More than two hundred years before the events in *Blood of Elves*, **Aelirenn**, also known as the White Rose of Shaerrawedd and as Elirena among dwarves and humans, led a great number elven youth to their deaths, against the wishes of the elders, in a second battle against the humans.

Her image survives, carved in the stone of Shaerrawedd.

## In *The Witcher 2: Assassins of Kings*

A book entitled "*The Life and Death of the White Rose*" tells her tale, and adds a glossary entry.

### Glossary entry

*The story of the one known as the White Rose of Shaerrawedd is both sad and tragic. Over two hundred years ago Aelirenn led elven youth into a hopeless fight against humans. This heroic dash could end in only one way. They died for freedom, for stone and marble of their cities... and for Aelirenn. Just as she promised, they died with dignity, heroism, honor, yet elves could not raise again after that defeat. However she remains a symbol of fighting for freedom to this day, and elven insurgents go to battle with her name on their lips.*
## In *The Witcher* computer game

* If one chooses to attack the Scoia'tael, one of their 'battle cries' is *"Aelirenn!"*
* Yaevinn relates the tale of Aelirenn to Geralt as part of his explanation of his motives while in the basement of the bank during Gold Rush.
1971 in video gaming

## Notable events

* On March 22, Ralph Baer files with the United States Patent and Trademark Office regarding a patent for "television gaming and training apparatus."

* In June, Bill Pitts and Hugh Tuck form Computer Recreations, Inc.

* Magnavox signs a license agreement with Sanders Associates regarding the Magnavox Odyssey video game console.

* Nintendo enters the video game industry, working with Magnavox on developing the Shooting Gallery light gun accessory for the Odyssey game console.

* Nakamura Manufacturing Ltd. adopts "Namco" as a brand name.

## Notable releases

* August: *Computer Space*, the first commercially sold arcade video game, and the first commercially sold video game of any kind, is location tested by Nutting Associates.

* In September, Computer Recreations, Inc. installs *Galaxy Game*, a version of *Spacewar!* for PDP-11 hardware and one of the first coin-operated video arcade games, in Tresidder Union at Stanford University.

* In November, Nutting Associates releases 1,500 cabinets of Nolan Bushnell's *Computer Space*, the first commercially released video game in the arcades.

* Don Rawitsch, Paul Dillenberger and Bill Heinemann, students at Carleton College develop *The Oregon Trail* for a mainframe with teletype terminals.

* Don Daglow programs a computer baseball game on a PDP-10 mainframe computer at Pomona College.

* Mike Mayfield develops *Star Trek* on a Scientific Data Systems Sigma 7 minicomputer.

## References

1. ↑ Stahl, Ted (ed.) (2005). Chronology of the History of Video Games / Golden Age. *The History of Computing Project*. Retrieved on 15 February 2006
2. ↑ 2.0 2.1 The Galaxy Game. *Computer History Exhibits* (2006). Retrieved on 26 August 2006
3. ↑ 3.0 3.1 Hunter, William (2005). Player 1 Stage 1: Bits From the Primordial Ooze. *The Dot Eaters*. Retrieved on 24 August 2006
4. ↑ Martin Picard, The Foundation of Geemu: A Brief History of Early Japanese video games, *International Journal of Computer Game Research*, 2013
5. ↑ Namco History (English summary). *NAMCO WonderPage* (2001). Archived from the original on 10 January 2006 Retrieved on 15 February 2006
6. ↑ http://allincolorforaquarter.blogspot.co.uk/2014/05/what-were-first-ten-coin-op-video-games.html
7. ↑ http://lmc.gatech.edu/~bogost/courses/spring10/lcc8823/lowood.pdf
8. ↑ GameSpot Editorial Team (2004). The Greatest Games of All Time / Jimmy Has Dysentery. *GameSpot*. Retrieved on 15 February 2006
9. ↑ Conclusion. *Game Design Workshop: Designing, Prototyping, and Playtesting Games*. Retrieved on 15 February 2006
10. ↑ Markowitz, Maury (2000). Star Trek: To boldly go... and then spawn a million offshoots. *Games of Fame*. Archived from the original on 9 February 2006 Retrieved on 15 February 2006
Advertising leaflet

## Journal entry

*Ladies and Grandes Dames – Are You Ready for the New Season?*
*ONLY HERE!*
*The latest hairstyles from the North, at reasonable prices!
- avant-garde streaks and highlights
- symmetrical and asymmetrical bobs
- evening styles, including the “Her Illustrious Highness”!
- old elven hair straightening treatments
- permanent wave (truly, it is permanent!)*
*Trust your scalp to the master, Jean-Louis Ludovic*
1.2 patch

**Note:** This is not the latest patch. The latest patch is here.

The 1.2 patch was released on December 20, 2007.

* Savegame files fixes — some irrelevant information was sometimes generated inside.
* The game will not make an autosave if Geralt has an effect preventing him from talking (like knockdown, stun, push) \* the result would be no talking at all for the rest of the game.
* Now you can not attack neutral NPCs if you input the second (etc.) sword sequence in them, while first attacking a hostile.
* Dandelion's music will not be 'echoed' while changing location twice.
* The game can handle broken savegames now — it returns to main menu.
* Motion blur effect will not stay active despite Blizzard potion wearing off — drinking, then changing location, then cutscene.
* Final fixes for weapons disappearing from enemies' hands.
* Grass and small stones being multiplied — fixed.
* Fixes for receiving damage from Striga while being far away.

### Art bugs fixed

* Few level decoration fixes.
* Fixes for barghest attack animation.

Does not fix Vista Crash problem.

## Download locations

The following mirror locations can be used to download the patch, if there is some trouble downloading from the game's launcher:

* The Official Site
* ausgamers.com
* Softpedia
* FileShack
* AvidGamer

It has been reported that if you get an error message starting with `setupNew\setup.cpp`, it is because you did not get the entire file. Try another mirror.
Abrad the Old Oak

King **Abrad the Old Oak** was one of first rulers in Northern Kingdoms. He was likely a descendant of Sambuk and ancestor to Radovid the Great. His coat of arms, silver eagle on red field, is coat of arms of Redania.

“
*Search back through your memories to the past, to the days of Dezmod, Radovid and Sambuk, to the days of Abrad, the Old Oak! You may not remember them, because your lives are so very short — you're like Mayflies — but I remember and I'll tell you what it was like in these lands just after you climbed from your boats on the Yaruga Estuary and the Pontar Delta onto the beach.*
”
— pg(s). 18, Blood of Elves *(UK edition)*
Adrien de Rouleau

**Adrien de Rouleau** *aka* "Le Papillon" is a celebrated troubadour in Toussaint. He is also the herald at the Tourney Grounds.

In the quest "The Beast of Toussaint", Le Papillon heralds the fight between Guillaume de Launfal and the Shaelmaar from the Emperor of Nilfgaard.

## Associated quest

* Of Sheers and a Witcher I Sing
* The Warble of a Smitten Knight (incidentally, as the herald of the tournament)

## Gallery

* Le Papillon, at the International Knight's Tournament
Adona of Carreras' journal

This journal is found along with some rebis and 3 crafting diagrams: Diagram: Grandmaster Wolven armor, Diagram: Grandmaster Wolven trousers and Diagram: Grandmaster Wolven boots.

## Associated quest

* Scavenger Hunt: Grandmaster Wolven Gear

## Journal entry

*Suppose I shouldn’t be surprised Master Tyen’sail asks such a steep price to forge grandmaster armor. No other craftsman in the world’s his equal. I tried to tell wise old Vesemir what he gave me would barely be enough for one silver sword. Trekked halfway across the world to get here from Kaer Morhen, and for what? Ehh, gonna have to look around for some work…*
*[later addendum] Today Tyen'sail introduced me to the leader of an arch—[illegible fragment] But in the end, we reached a deal.*
*Checked the area out and it seems calm enough, though my medallion did buzz in a few spots near the ruins. That’s why I told them to pitch camp a bit further away from the main entrance. Who the blazes knows what might be living inside. They’ve also mentioned something about a curse, so guess I should expect wraiths, barghests, maybe. Dammit, should have asked for more…*
*Tomorrow we start exploring.*
## Notes

* This item's name is actually a translation mistake. It should read "Adon of Carreras", not "Adona".

## References

1. ↑ https://twitter.com/MTomaszkiewicz/status/831110252871430144
Aerondight

**Aerondight** is a unique Silver sword introduced in The Witcher. Geralt receives the sword from Lady of the Lake. It symbolizes Geralt's role as **The Sword of Destiny**. The blade was once owned by a "great warrior" but was left in the depths of Lake Vizima near Black Tern Island where Dagon resided.

In *The Witcher 2: Assassins of Kings*, it is possible to import a saved game and have Aerondight remain. However, due to the limitation of only being able to carry one Silver sword at a time, it was very likely that the Moonblade or one of the other Rune swords was imported instead. The sword is normally considered to be lost for the duration of *The Witcher 2: Assassins of Kings*.

In the "Blood and Wine" expansion, the Lady of the Lake once more makes an appearance and gives Geralt Aerondight a second time, urging him not to lose it again, perhaps as a nod to the importing problem mentioned above.

## In *The Witcher 2: Assassins of Kings*

Aerondight's state after being imported into *The Witcher 2: Assassins of Kings*.

## In *The Witcher* computer game

Attack **+ 10%**
Chance of critical effects:
* Pain **+ 50%**
* Blinding **+ 50%**
* Incineration **+ 50%**

**Aerondight** is a silver sword used in fighting monsters, and is relatively ineffective against humans. It can be received only in Chapter IV.

In The Paths of Destiny, according to a quest phase titled "The Sword", the blade is exceptional: *"light, sharp as a razor, and fits the hand neatly"*. In the same entry, it is said that the blade *"has a destiny of its own. Time will tell what that destiny is"*. Possibly referencing a sword with a similar name that was given to Lancelot by the Lady of the Lake in Arthurian legends.

*Can neither be bought nor sold*

**Spoiler warning:** *Significant plot details follow.*

Lady of the Lake knights Geralt after he fulfils her wishes, and gives him this blade along with the words: *"Take this sword as a sign of my favor. Once the blade of a great warrior, it lay in the depths for ages, awaiting your arrival."*

*Significant plot details end here.*
Accounts ledger

This book is found on a bench near the map table at Count Beledal's camp by Chuchote Cave.

## Journal entry

*Order for wine from Toussaint*
*Baron Arronioni
2 firkins of Est Est
1 firkin of Pomino
[note: if there is no Pomino, you can send Emmurece, nobody will know the difference]*
*Master Buyvarde
1 firkin of Fiorano
3 bottles of Erveluce
[note: take an additional demijohn of Erveluce for Master Buyvarde's wife as thanks for her magical ointment for Clarissa].*
*Miss Lucinda
1 firkin of Carvanere
8 bottles of Vermentino
2 demijohns of Coronata
[note: she hasn't paid for the last delivery yet]*
A mother's letter

This can only be obtained if Geralt chooses to fight and kill Little Red.

## Journal entry

*Dearest Lilly,*
*If you are reading this, that means both your father and I are dead. I have asked Egward to give you this letter only when it is certain neither of us will return.*
*A great deal happened while you were away at the Academy. One of your father’s ships sank and we fell into debt. I did not write you then because I did not want to worry you, did not want you to return – your education and future are what matters most to us. Our creditors began to call in our loans and refused to accept payment in installments. When we were forced to admit we could not return the entire sum, they swore to destroy us. Some thugs began following our every step, never letting us out of their sight. It was only a matter of time before the family secret was discovered. They directed the witch hunters to us and we were thrown in the dungeon. I heard the guards gossiping about how we are to have a show trial – and a show execution. I gave one my wedding ring and he agreed to allow Egward to visit us. Your father wishes to give him some final instructions and I want to give him this letter - our last, unexpected farewell.*
*Be strong, my sweet, for in your veins flows the blood of men and wolves, and with that comes responsibility. I forbid you to avenge us. That will not bring us life, and will only bring you the executioner’s axe. You cannot die, not in that way. You must prove with your life and conduct that men and lycanthropes can live together in harmony. Leave town as soon as possible. Take only what is necessary, say farewell to no one, do not show yourself in public. Journey to where we used to hunt when you were a young girl and brace for the worst. The people there surely do not remember us, but they are good, simple villagers – they will treat you with kindness. Let us hope the madness of this persecution will soon end and you will be able to return home. In the meantime, take care of yourself and do not let them provoke you. Remember who you are and do not let anyone convince you that is something evil – this is how you were born and you should be proud of it. Live for us. We love you.*
*Mother*
Adda of Temeria

Princess **Adda of Temeria** was a daughter of Medell, king of Temeria and queen Sancia, as well as a sister of Foltest, who became king after their father's death.

Adda and her brother had an incestous relationship that resulted in pregnancy. This child was cursed (presumably either by Ostrit, who fell in love with Adda, or by their mother, who was furious about the incestous union between her son and daughter) and both mother and child died just after the birth. Foltest ordered that the two be buried in the Royal vault beneath his castle in Vizima.

Seven years later, their daughter came back to life - but as a striga. The curse was eventually lifted by witcher Geralt of Rivia, and the young princess was named Adda, after her mother.

## In *The Witcher* computer game

The game suggests that it was Ostrit and not their mother who cast the curse, as evidenced by the contents of his journal.
A Sword for Witches

## Journal entry

*Who are the hunters, you ask? Folk like you and yours, I reply. The decent kind, haters of lies, doers of good. The kind who live according to the gods' laws, and nature's laws, too. Those disgusted by the machinations of witchers, magickers and nonhumans. All that separates us from common folk is that we've the courage to take up arms, to defend our lands from evil, to slice out the gangrene that eats us from within.*
*We haven't a leader. We haven't forts or land. Though gods-fearing Radovid supports us with his gold at times, we've not sworn him nor any other ruler any oath. We serve only the Eternal Fire, and we listen only to our own conscience.*
*Who can join us? Any who is right of soul and sound of body. You can find us in every larger city in the North. We will give you board, lodging and a weapon. We will explain how to spot the tell-tale signs of evil – birthmarks in strange and arcane shapes, smooth skin on a matron aged more than thirty springs, and black cats kept in the yard, to name but a few. We will show you how to defend yourself from witchcraft, how to tame and snuff out magic elements with dimeritium. We will instruct you how to squeeze the sinners' darkest secrets out of the with a hot iron, and how to grant them cleansing death with the help of sacred fire.*
Against Nonhumans

A pamphlet describing the great conspiracy of the non-humans and their schemes over the centuries. It contains many lies but simultaneously provides some useful information on the Elder Races.

## Content

***Against Nonhumans***
*Anonymous*
*"It was then that the elven wise men called the Sages gathered in the dungeons beneath Reinhold Castle. The eldest of them said: "The day and the hour have come. We are here to discuss the fall of humans. We will avenge the death of Lara Dorren, we will shed their blood and drown the world in chaos. We will hide in the fortress for five hundred years while the chosen live in human cities and become their neighbors. Everyone knows their place in the Plan, whether elf, dwarf, gnome, sorcerer, or Nilfgaardian. Whoever betrays us is doomed. We will call ourselves Superiors, because we have no lords over us and we spit on gods."*
*Then all swore an oath and each drank the blood of an innocent child from a golden chalice to seal their obedience to the Plan."*
## Journal entries

**Glossary**:

* Dwarves
* Elves
* Gnomes
* Scoia'tael

## Location

* Antiquary in the Outskirts' inn.
* Haren Brogg has a copy at his place.
* In the trunk inside the door of the Dwarven blacksmith's house.
* Antiquary in the Temple Quarter.
* Bookseller in Tanner's Square in the Trade Quarter.
* In a barrel just inside the door of the Executioner's tower in Old Vizima.
Adam's house

**Adam's house** is found right next door to Alina's house in the village of Murky Waters. The lovelorn would-be poet spends his days either here, or in the Fields, where he meets his lover daily at the raspberry patch. When he is at home, he quite generously allows the witcher to camp down for the night.
A Gravedigger's Gratitude

**A Gravedigger's Gratitude** is an entirely optional sub-quest of Vizima Confidential. It is not strictly necessary to the completion of the investigation as a whole.

## Walkthrough

Outside the cemetery's main gates in the Temple Quarter you will encounter the lone Gravedigger hammering nails into freshly built coffins. The plague epidemic ensures there is no shortage of need for his services. To complete this quest, which is technically getting in to the cemetery, you must clear a few people of suspicion in the main case.

## Notes

* Once the cemetery is opened to you, it remains open, even after you return the key to the gravedigger. (This does not always seem to be true, sometimes the door locks after returning the key.)
* Geralt receives the formula for Petri's Philter along with the key.
* This quest can obviate the need for the autopsy, as finding Raymond's body clears everyone except Azar Javed.
* Thaler will not help Geralt get into the cemetery until he is proven innocent in the Suspect: Thaler quest.
* Vincent Meis will not help Geralt get into the cemetery until he is proven innocent in the Suspect: Vincent Meis quest.

## Phases

### The Permit

The gravedigger says the cemetery should be full of clues. I just need a permit to enter. I should ask someone who has contacts among the city guards or... I could just buy out the gravedigger's debts from Thaler... *I need a permit to enter the cemetery. Thaler or the city guards should provide me with one.*

### Thaler or The pass

Thaler
The pass
I received a pass to enter the cemetery from Vincent. *I may go to the gravedigger now.*

### The Cemetery is Open

The cemetery gate is open. I sense trouble. *I can enter the cemetery now.*

### The Discovery

I found Raymond's body. Azar must have killed and impersonated him. How could I have fallen for this illusion! (sic) I have to tell the gravedigger about this — after all it's his cemetery. I also should return his key. *I have to tell the gravedigger about my discovery and return his key.* (500 XP)

### Raymond's Body

I found the body of the real Raymond at the cemetery. Fighting my way through the ghouls was worth it. *I found the body of the real Raymond at the cemetery.* (1000 XP)
A Small Book of Minerals

The book provides data on substances found in basic materials which can be purchased from alchemists.

## Content

***A Small Book of Minerals***
*The book describes basic mineral ingredients used in alchemy, including sulfur, Ginatz's Acid, wine stone, Naezan salts, Calcium Equum and phosphorus. It also discusses the alchemical substances found in these minerals.*
## Journal entries

**Ingredients**:
* Calcium equum
* Ginatz's acid
* Naezan salts
* Phosphorus
* Sulfur
* Wine stone

## Notes

* All ingredients listed in this book can also be found in The Great Book of Minerals, so consider buying that instead.

## Location

* Antiquary in the Temple Quarter.
* Kalkstein in Chapter II.
* Bookseller in Tanner's Square in the Trade Quarter.
* Alchemist off Salt Square in the Trade Quarter.
* Hermit
* Kalkstein sells it in Old Vizima in Chapter V.
Adalbert Kermith's first map

## Associated quest

* Scavenger Hunt: Cat School Gear Upgrade Diagrams - Part 1

## Journal entry

*While conducting studies under the guidance of Professor Slavko Atimstein, I happened across four places where carved engravings portraying the sign of the Cat School of witchers could be found. All these pictograms are identical to that which we discovered in the caverns beneath the Temple Isle in Novigrad. I have marked them on this map.*
*Adalbert Kermith. Adjunct in Natural History at the Oxenfurt Academy.*
## See also

* Adalbert Kermith's second map
* Adalbert Kermith's third map
* Adalbert Kermith's fourth map
Adventure

**Adventures** are self-contained modules for *The Witcher*. Some are released by CD Projekt RED, while others are self-published. Modules released by CD Projekt RED are usually called premium modules and are voice-acted, but the only real differences are whether or not actual paid staff from CD Projekt RED worked on the project and with original voice-acting.

Several adventures are now available for *The Witcher*. These include:

**Premium modules**:

* The Price of Neutrality
* Side Effects

**Community mods packaged in the 1.5 patch**:

* Damn Those Swamps!
* Deceits
* The Wedding
* Wraiths of Quiet Hamlet
* Merry Witchmas

**Other Community mods**:

* And a Curse and Love and Betrayal
* Deception
* Entrapped
* Evil Decision
* Medical Problems
* ...

Most of the adventures were announced and hosted for download on the official Witcher site.
Library Shop

The Library Shop is available from level A.

There is book on top of the Library Shop (in level A) that can be retrieved if you can jump up there. It reads "DON'T STEAL OUR SIGN!".

## Items

* THE VILLAGE book - THERE ARE SO MANY THINGS YOU CAN BUY IN THE VILLAGE! / ...BUT YOU WON'T FIND A LOT OF MONEY HERE. / GO! EXPLORE!
* BIRDS book - WHILE CARRYING A BIRD, PRESS THE "USE" BUTTON REPEATEDLY TO FLY. / THE YELLOW BIRDS ARE, HOWEVER, TERRIBLE FLYERS.
* FINDING KEYS book - $1 - KEYS CAN BE FOUND IN THE VILLAGE. / SEARCH THE TOP OF THE TOWERS. / (WHO PUT THEM THERE?)
* THE STACK book - $2 - TELEPORTERS PUSH UP TO NINE ITEMS ONTO THE STACK. THESE ITEMS WILL REAPPEAR IN THE SAVE ROOM.
Aether

## In *The Witcher 3: Wild Hunt*

Unlike previous games, **Aether** is not simply part of other alchemical ingredients. It must be created using more basic ingredients. It is also used in the following formulae:

* Blue armor dye
* Greater blue mutagen
* Superior cat
* Superior dragon's dream
* Superior ogroid oil
* Superior samum

## In *The Witcher 2: Assassins of Kings*

* Lesser range mutagen
* Range mutagen
* Troll tongue

## In *The Witcher* computer game

* Berbercane fruit
* Ginatia petals
* Hellebore petals
* Quicksilver solution
* Cockatrice feather
* Drowned dead tongue
* Drowner brain tissue
* Naezan salts
* Spores
A Mysterious Treasure

*"A Mysterious Treasure"* is a quest in the "Side Effects" premium module.

## Walkthrough

**Spoiler warning:** *Significant plot details follow.*
While wandering around the Temple Quarter, Geralt meets a drunk by the name of Drevin who seems to be feeling rather worse for wear after a doubtless not unusual night of carousing. Apparently the hangover cure he swears by is buttermilk. There is no accounting for some people's taste, nor for home remedies. The drunk tells him that in exchange for a jug, he will tell him about a magic stone which is also a portal to untold riches. Geralt decides to take pity on him and offers to give him any buttermilk he might find, doubting sincerely that any treasure exists.

As luck would have it, buttermilk is not so hard to come by for a witcher with a few different money-making talents and an interest in chatting up the general populace. Our hero then returns to his new acquaintance and gives him the jug. A grateful Drevin then tells him that he can find this magic stone in an abandoned mages' warehouse in the slums and gives the witcher a key.

The magic stone turns out to be a wayfarer's stone. Again, Geralt's vast experience provides a good idea on how to use said stone: a combination of three signs. A few tries later, he stumbles on the correct combination and voilà! he is teleported to some underground elven ruins which are not surprisingly guarded by a few nasty wraiths. Once the spectres are dispatched, Geralt finds a treasure-filled trunk near a throne. He then uses the twin wayfarer's stone and the same combination of signs to return to the warehouse.

## Phases

### Hangover

Looks like Drevin has a mammoth hangover. If I do him a favor by finding some buttermilk for him, he'll let me in on the location of a treasure, or so he says. I don't know if there's much truth to the drunkard's ravings but it might be worth a shot. *I need to find some buttermilk for Drevin.*

### Buttermilk

You will receive the buttermilk from Everden after bringing him a necklace. Give it to Drevin. We'll see if he was telling the truth. *I should give Drevin the buttermilk.*

### Treasure

The drunkard wasn't lying after all. He gave me the key to an old warehouse. He claims mages once stored their artefacts there. For some reason they were forced to vacate it in a hurry and left behind a mysterious stone. Supposedly, if I throw the Aard sign 4 consequetive times at the stone, it'll teleport me to the treasure. *I must find the magic stone in the mages's storehouse.*

### Treasure

I need to look around for the treasure and then find a way to get back. Maybe the same Sign combination will work on the stone on this side. *The treasure Drevin mentioned should be somewhere around here.*

### Failed quest

I should fetch Dandelion and get him out of Vizima as soon as possible. I won't have time to finish this quest. *I won't be able to finish this quest.*

*Significant plot details end here.*

**Expansion required**
This article is too short to provide more than rudimentary information about the subject. You can help Witcher Wiki by expanding it.
A Sword for Monsters

**Expansion required**
This article is too short to provide more than rudimentary information about the subject. You can help Witcher Wiki by expanding it.

**A Sword for Monsters** is a quest in *The Witcher 2: Assassins of Kings*.

## Walkthrough

During the encounter with the dragon in the Prologue, Geralt unfortunately loses his silver sword.

There are several ways to obtain a silver sword and hence completing the quest:

1. A Diagram: Witcher's silver sword can be found in a chest right after you jump out of Roche's ship in Flotsam. Take this diagram to any of the craftsman to make the sword. Silver ore can be purchased from merchants or looted from a select few bandits.
2. A Silver-plated sword can be purchased from Berthold Candeleria.
3. A Robust witchers' silver sword can be purchased from Mysterious merchant.
4. A crafting diagram can be found in a chest while sneaking around in "Indecent Proposal"

## Notes

If you have imported a save file from the original game, then you may already have another silver sword received as starting equipment and this quest will be completed as soon as it begins.

## Journal entry

*A witcher stripped of his monster-fighting sword is like a dwarf without a beard. Geralt's silver blade had flown off with the dragon just after their memorable encounter on the walls of La Valette Castle, so our hero needed a new one. The best though certainly not the only way to acquire one was to have it forged by the dwarf blacksmith who had a workshop in Flotsam's nonhuman district.*
*With the silver sword in hand at last, Geralt's job became incomparably easier. Finally equipped like a witcher should be, our hero took to solving his own and other's problems with renewed energy.*
A Rough Landing

**A Rough Landing** is a quest from Chapter 1 in *The Witcher 2: Assassins of Kings*.

## Walkthrough

**Spoiler warning:** *Significant plot details follow.*
As Triss, Roche, and you land in the vicinity of Flotsam forests, you will encounter Iorveth on your way to Flotsam town. Regardless of the dialogue options you choose, you will be ambushed by a band of Scoia'tael. After casting a spell to ward off the arrows, Triss will collapse and you have to defend Triss and Roche (who is carrying Triss) from the attackers.

After fending off the attackers for a while, you will have reached the town where the presence of guards deters further pursuit from the Scoia'tael. If Geralt remains within Triss' magical sphere for the whole journey, he is rewarded by acquiring the Cover attribute.

### Note

As soon as you disembark from the ship, there is a Circle of Life nearby which grants you vitality regeneration.

## Journal entry

*Vernon Roche's ship finally reached the vicinity of Flotsam, a trading post governed by commander Loredo. Roche wanted to meet his informant, yet, unsure of the commander's loyalties, chose not to dock in the harbor, but rather to land on a beach and conduct a bit of reconnaissance before bringing the ship in. He took to scouting in the company of Geralt and Triss.*
*It is prudent to inform the reader that, on account of his profession and personality traits, Vernon Roche had many enemies and possibly no friends at all. By 'many enemies', I mean a legion, and not a weak one at that. In Flotsam alone, Roche counted commander Loredo and the local elven unit's leader, Iorveth, among his foes. The latter crossed our heroes' path. And when a hunter of Squirrels meets the guerrillas' best known leader, the pleasantries can only last so long. The elven partisans immediately attacked from hiding, and Geralt's company only avoided becoming arrow-riddled hedgehogs thanks to Triss Merigold's presence of mind. Vernon Roche took the sorceress, exhausted by her protective spell, into his arms, and Geralt covered the company with his sword. Leaving a trail of corpses behind, our heroes pushed towards Flotsam.*
*At the town gates, our heroes were greeted by Temerian soldiers. Only then did the Scoia'tael withdraw, and the witcher managed but a glimpse of the faces of Iorveth and the kingslayer who accompanied him. Unable to confront their foe, the company proceeded to the town in search of Roche's informant.*

## Gallery

* Special Forces' Warship
* Triss casting a spell
* Geralt protects Triss and Vernon
"Starry Night Over the Pontar"

Acquiring the painting at the auction, during Open Sesame!, will later start the Avid Collector quest. The painting can then be sold on to Marcus Hodgson, a famed Novigrad book dealer, who will pay quite a tidy sum for it.

## Associated quest

* Open Sesame!
* Avid Collector

## Note

* Geralt can acquire the van Rogh at the auction for just 20 , provided he keeps Vimme Vivaldi out of the loop. The dwarf will otherwise bid for the painting as well, raising the price to 60 .

## Trivia

* This painting is a reference to the van Gogh painting *Starry Night Over the Rhône*.
Age of Migration

The **Age of Migration** refers to the period during which Aen Seidhe elves came to the shores of the Continent on their white ships, about two thousand years before the arrival of humans.

## Notes

* The arrival on the white ships could be reference to J.R.R. Tolkien's *Silmarillion*. Noldorin elves led by Fëanor arrived in Middle-Earth on white ships which they had seized after slaughtering the Teleri elves during Kinslaying at Alqualondë. After reaching the shores of Beleriand, Fëanor burned the ships to leave the followers of his brother behind.
* On the other hand, Andrzej Sapkowski might not be referring to Tolkien but directly to the Irish mythology from which both Tolkien and Sapkowski took inspiration. The story of the Tuatha Dé Danann people who invaded Ireland from across the sea, burned their ships when they arrived and fought a fierce battle with the then inhabitants was the clear basis for the Exile of the Noldor while aes sídhe (aos sí, "people of the mounds") is the inspiration for Sapkowski's Aen Seidhe, "(people) of the hills".

## References

1. ↑ It is uncertain if "2000 years before the arrival of humans" means 2000 years before the First Landing when the ancestors of Nordlings began their colonization of the North, or 2000 years before the Conjunction of the Spheres when humans first arrived in the world.
Addario Bach

**Expansion required**
This article is too short to provide more than rudimentary information about the subject. You can help Witcher Wiki by expanding it.

	+ Season of Storms
* Comics:
	+ The Witcher: Fox Children
* Other sources:
	+ The World of the Witcher

**Addarion Bach**, better known as *Addario*, is a dwarf from Copper town (Polish: *Miedzianka*), near Tretogor. He is a musician and plays the horn in a miners' band.
Geralt meets the dwarf in a post-house in Emblonia, where Addario is waiting for the next stagecoach on his way to a family party in Cidaris.

* Book illustration of Addario Bach by Jana Komárková
A Portrayal of the Elder Races

A least one copy of this book is found in the Royal Palace.

## Journal entry

*What is a nonhuman? The answer is simple. As the very name suggests, it is something which resembles, and yet nevertheless is not, a human. Though it walks on two legs, speaks a tongue similar to our own and dresses in similar attire, it all the same has more in common with base beast than noble man.*
*Dwarves are like moles. They feel best underground and avoid direct sunlight. They like to live in filth, forever smudging themselves in mud and slime. They love everything that can be found within the earth - rocks, metal, minerals of all shape and color. It is also said that, like their kindred moles, they feed most readily on worms, roaches and other nightcrawlers.*
*Halflings, for their part, are more reminiscent of gophers. Fat, lazy and loud in that typical rodent way, their minds are filled only with thoughts of food and drink, which they steal from other, nobler beasts and greedily squirrel away in their hovels. They are marked by a cruel craftiness. You could be dying of hunger and they would not share a meal with you. You could be howling from poverty, and they could be swimming in gold, and yet they would still fleece you to the last crown. You could do nothing but good to them, and they would still stab a knife in your back.*
*Elves, in turn, seem related to the birds of prey that dwell in far-off Zerrikania. They care most for colored feathers. They would most readily spend all day staring at their reflections in the water and singing their own praises. They are so awash in self-love that they no longer feel any desire towards members of the opposite sex of their own species. Their appearance, unquestionably pleasant to the eye, is highly misleading, for they are extraordinarily cruel and any who judge them by looks alone they first dupe and then kill in cold blood. The best proof of this? The so-called Scoia'tael, bandits that claim to fight for freedom, but in truth only long to kill humans.*
*All these vile so-called "elder" races are, to our great fortune, slowly dying out. Joy fills the heart of every right-thinking man at the thought that his great-grandchildren will never know them, that in their day dwarves, halflings and elves will be mere fairy-tale characters used to scare young, impressionable children.*
7th Daerlanian Brigade

**7th Daerlanian Brigade** is a division of the 4th Horse Cavalry, Nilfgaardian mounted troops overseen by Major General Markus Braibant. The brigade itself was commanded by Elan Trahe and consisted of:

* Morteisen Battle Group
* Sievers Battle Group
* Vreemde Battle Group

7th Daerlan, together with Nauzicaa, were the last troops sent into battle in the battle of Brenna. Lead by the Field Marshal Menno Coehoorn himself, these forces were supposed to rip through the Northerner armies, end up behind enemy lines and then attack them from the rear. This effort proved ultimately futile as the inexperienced Poor Fucking Infantry, under the voivode Bronibor, was surprisingly able to thwart the Nilfgaardian cavalry advance and stand their ground despite the heavy casualties suffered. From this point on, Nilfgaard's defeat was inevitable and swift.
Adam Nivelle

**Expansion required**
This article is too short to provide more than rudimentary information about the subject. You can help Witcher Wiki by expanding it.

**Adam Nivelle** is credited as the author of the book The Conjunction of the Spheres. Judging by the way the tome was written, Adam was a bit of a racist.
Aiden

**Aiden** was a witcher of the Cat School and a good friend of Lambert. The two met when they had both been hired by different parties to deal with the Ogre of Ellander. Lambert had been hired to lift the curse from the ogre and Aiden, to kill it. Things worked out badly when the ogre killed Lambert's patron and the two witchers decided to join forces to kill the ogre.

At some point, Aidan had been hired to lift a curse off a duke's daughter. However, according to Lambert, some of the duke's courtiers weren't happy about this development so a band of trained assassins were hired to kill Aiden. The leader of these assassins, Jad Karadin, insists that they were only hired as debt collectors, not assassins, because Aiden was thought to have bungled the contract and then took off with the coin. Karadin insisted that they were only forced to kill Aiden after things got ugly. Karadin maintained that Aiden was killed by Vienne, but she states that she does not remember who dealt the mortal blow.
Adela

**Adela** was one of the three children, later known as the Houtborg triplets, born when Riannon, queen of Temeria, was imprisoned by Falka. After Falka died, none, including Riannon, who went insane, knew which of the three children were Riannon's twins and which was Falka's. The sorcerers summoned by king Goidemar found out that Adela was Falka's daughter, but they told the king that they weren't able to determine which child was Falka's, to avoid a scandal and an execution of a 2-year-old child. Therefore, she was brought up together with Fiona and Amavet.

During an outbreak of Black Death plague she helped priests in a hospital and died from it at the age of seventeen. Her body was burned alongside the other victims of the plague. After her death, King Goidemar renamed the hospital after Adela, he also arranged a little monument of his (step)daughter.

In one of the Viziman temples she was worshipped as an incarnation of the goddess Melitele for a period of time.

## Trivia

Later information dug up by Fenn would suggest that Fiona was actually Falka's daughter, not Adela.
Aideen (elf)

**Expansion required**
This article is too short to provide more than rudimentary information about the subject. You can help Witcher Wiki by expanding it.

**Aideen** is an elf who appears in the graphic novel, Zdrada. Her sister was Fionnuala.

She helped Geralt during Trial of the Forest and later, after the tournament.
A Plea Ignored

## Journal entry

*During his travels, Geralt came across a certain letter. As he was picking it up, he could not help but notice it mentioned something about valuables. He decided he would have to sure to give it a careful read.*
*Janne,*
*Come back to me, I'm begging you. Each day's more dangerous than the last. There's strange men lurking outside the house. Watching me. Carrying weapons. I'm afraid they know something about our stash of valuables and are waiting for a chance to rob us – or worse.*
*I remember what you wrote earlier. That you can't abandon your post now, that they owe you back pay, that if you don't wait, the coin's gone for good. But what would you rather be – a rich widowers, or a poor husband?*
*Your Halley*
*We shall never know if Janne preferred being a rich widower to being a poor husband, or if Halley's letter simply never reached him. Either way, the poor woman died, though the stash of which she wrote remained. Geralt made sure it found a good home.*
## Walkthrough

* Read the letter you found
* Find the valuables in the burned-down home using your Witcher Senses
Aeramas' notes

These notes are found on Aeramas's desk, along with a bull figurine.

## Journal entry

*The vision stabilized and, lo and behold, I saw as if through a moonlit haze the Four Princes, each clad in armor and astride a horse. The first rode a steed the color of fog, the second of sulfur, the third black as athe abyss, and the fourth — a pony.*
*And then I beheld a fountain, a clear spring, but the Princes did not drink of it, for it was forbidden.*
*And the a Bird of Paradise, shining in ruby and gold, flew above them and alit upon the branch of a tree. And the tree had arms numbering a thousand and forty.*
*"Draw from the source," said the Bird, but they pointed to the Sun's bloody tears and did not draw.*
*And then a pure Virgin appeared with bared breast, exposing her modest bosoms, ruddy and firm like ripe linden berries.*
*Then my nose became accustomed to the aroma and the vision passed.*
*Tomorrow I shall try to unseal that well-aged sample from Genno Myvort. It is said to have a refined, deep scent with slightly nutty aftertastes. Well. We shall see.*
Albert Smulka

**Expansion required**
This article is too short to provide more than rudimentary information about the subject. You can help Witcher Wiki by expanding it.

**Albert Smulka** is the ispán of Ansegis, a character in *Season of Storms*. Geralt compared his overall appearance to that of a rutabaga: rotund, poorly washed, thick-skinned and equally uninteresting.
A Knight's Oath

While trying to enter Regis' crypt, Geralt can find an illusory wall, behind which this document and a silver sword can be found.

## Journal entry

*Here rests Sir Ramon of Gichon. On my grave you will not find the likeness of the man who once lived. I gave my heart, soul and body to the knightly craft and I wish to be remembered as a knight. The symbol of chivalry is a naked sword. And that symbol rests above me. The sword that defended my honor, my friends and my heart. The sword that was closer to me than a brother. The sword that was never stained by the blood of an innocent man. Let it rest on this stone through the ages.*
A Frying Pan, Spick and Span

**A Frying Pan, Spick and Span** is one of the secondary quests in  *The Witcher 3: Wild Hunt*.

During this quest in the house of the Old Woman you can also find Silver monocle which marked as quest item, though no quest immediately starts after its acquisition, so it may prove useful later. There are also some related, Burned papers on the floor near the priceless frying pan.

In fact this monocle belongs to none other than Thaler, which can be discerned from the style of the Burned papers. However, there is a bug in the game which prevents using the monocle for related conversation much later in the game. This can be fixed with a mod.

## Journal entry

*Many think that the life of a witcher consists of nothing but adventure after grand adventure, an endless stream of contracts on manticores, bruxae and other exotic beasts. In truth, Geralt would often take on more banal tasks, ones lesser bards fear mentioning, for they lack the skill required to make a masterwork of the mundane. By way of example, once in White Orchard he was hired to retrieve a woman's... frying pan.*
*A mysterious gentleman had borrowed the frying pan from a little old lady and not returned it. While investigating this damned unneighborly act, Geralt discovered the delinquent borrower had other, more serious sins on his conscience... murder, for example. The half-burned notes Geralt found in his abandoned hut made it clear he was interested in the movements of Nilfgaardian forces and confidential military secrets - in other words, the man was a spy.*
*Geralt found the frying pan and returned it to the old woman. She was overcome with joy and gratitude - not only did she have her precious cooking utensil back, but someone had scrubbed it clean for her as well!*
## Walkthrough

* Break into the locked hut
* Look around inside the hut for a frying pan using your Witcher Senses
* Search the hut and use our Witcher Senses to determine what happened there
* Return the frying pan to the old woman
A Gnomish Device

**A Gnomish Device** is a quest in Chapter V which Geralt undertakes if he chooses the Scoia'tael path. In this quest, he must find the bifunctional fiber and alloy recirculator in order to recreate Raven's armour.

## Walkthrough

After battling his way into Old Vizima and making sure Shani is fine, Geralt can then start exploring and it is not long before he finds the old forge where the dwarven blacksmith who is busily making and repairing armour and weapons for the Scoia'tael fighting in the streets. The witcher asks him if he can re-make Raven's armour. The blacksmith says he can, but only if he has the right pieces. He needs a bifunctional fiber and alloy recirculator and a few other pieces.

This strange mechanism is in an ancient crypt somewhere under the old mine in the swamp cemetery. After battling kikimores, fleders and ghouls, our hero will have to use a Wayfarer's stone hidden in a side corridor of the mine to access the crypt. The stone requires a series of three signs to open: Igni, then Igni again, followed by Aard. Our hero needs to stand not too far from the stone for signs to function properly, otherwise they won't trigger it.

Once inside, he will be set upon by alps, bruxae, wraiths, cemetaurs and fleders on the way to his goal, which is found in a dwarven trunk. Once the item has been secured, he simply needs to go back to the dwarven blacksmith with the part. Well OK, he will also need to get the notes of an elven minstrel, the remains of Raven's Armor and another piece of armor to actually seal the deal.

## Notes

* Use Igni, Igni, Aard to enter the ancient crypt, this information is in your journal (and below) in the phase information.

## Phases

### All the Pieces

The dwarf blacksmith told me to bring him pieces of both Raven's armor and the armor of a knight of the De Ruyter dynasty, then notes of an elven minstrel, and a bifunctional alloy and steel fiber recirculator. I'll find these items in the swamp cemetery. The ancient gnomish underground areas can be accessed through an old mine. Inside it, there is a stone at which I need to cast two fire spells and one air spell. *I must go to the swamp cemetery and find all the items required to create the armor.*

### The Bifunctional Recirculator

I have the bifunctional alloy and steel fiber recirculator... I need to deliver it and the other pieces for the armor to the blacksmith. *I should get the bifunctional recirculator and the other elements for the armor to the blacksmith.* (9000 XP)
A Word From The Armorers' Guild

## Contents

*The armorers' guild would like to remind you of the following:*
*–No one shall forge nor sell armor nor helmets in Novigrad unless he has first joined our ranks and proven his credentials as a master.*
*–Members of the guild must pay two out of every hundred crowns earned to the communal fund*
*–Any member who knowingly takes on another member's apprentice shall pay half of his earned profits to the guild*
*–Any member caught selling iron helmets and breastplates claiming they are steel shall be stricken from the guild registry*
*–Any member who brings a weapon to guild meetings shall pay a day's earnings to the communal fund by way of punishment*