Glossary

## **A**

### **Accuracy**

Percentage chance to deal damage to a target. The higher the stat, the less percentage chance target can dodge.

### **Active Skills**

Active Skills are enhanced skill attack, prompted when Hero's energy bar is full. Each Hero has **01 Active Skill** and at most **03 Passive Skills** based on its basic star level.

### **Arena (PvP) Mode**

In the Arena, players need a defensive line-up to withstand opponents’ attack and an offensive line-up to challenge other players. Ticket to join Arena mode will be re-charged daily.

### **Armor Penetration**

Ratio of the opponent's armor penetration when dealing damage.

## **B**

### **Body Parts**

Each body part represents the **bonus stats** by percentage of the hero's strength. Each hero has four parts.

**Head** - HP bonus.

**Hand** - Attack bonus.

**Weapon** - Critical Rate bonus.

**Body** - Armor bonus.

## **C**

### **Campaign (PvE) Mode**

Campaign mode is where players can participate in PvE and fight against the designed environment to get **ASG** and hero's experience.

### **CC Resistance**

Reduction rate of **Crowd Control** effects.

### **Class**

Heroes are classified into 05 Classes which correspond to the five unique Summoners in the game. Heroes of different classes have their own unique characteristics, strengths and weaknesses.

Heroes’ characteristics and stats will vary depending on class. The classes are: Mage - Warrior - Priest - Assassin - Ranger

### **Costumes**

A Costume is a rare NFT that gives a certain Hero a new look, coming with a slight Stat bonus. Costume NFTs can only be found on secondary markets after the Genesis Sale.

## **D**

### **Dodge**

Percentage chance of not receiving damage.

## **E**

### **Evolve**

Hero evolution is a mechanism to raise the ceiling power of a hero, helping to increase strength, unlock new skills and increase the number of levels.

## **F**

### **Faction**

Heroes in Summoners Arena come in 6 factions: Water - Fire - Abyss - Nature - Light - Dark

## **L**

### **Level**

Level is another Hero growth metric in the game. Heroes can be leveled up using Hero XP found in Campaign mode.

Heroes of a certain star evolution can only be leveled up to a certain level.

12-star Heroes reach their fullest potential at **level 250.**

### **Level Up**

Leveling up helps increase a certain amount of that hero's power.

## **M**

### **Mystic Heroes**

Mystic Heroes have a **higher rarity** and **5% body part stats per level** than regular heroes. They can only be summoned during the **Genesis Summon** event.

## **P**

### **Passive Skills**

Passive Skills are innate skills that enhance Hero combat abilities by casting positive effect to their Hero allies (Heal, increase Critical Damage,…) while causing negative effect to their targets (Stun, Sleep, Silence,…). Each Hero has **01** **Active Skill** and at most **03 Passive Skills** based on its basic star level.

### **Power Stats**

Power is a combined combat power stat of every hero, representing their strength.

## **R**

### **Red Damage**

Red damage represents damage taken from attack with critical hit.

## **S**

### **Skill Damage**

Percentage of receiving additional damage of Skills.

### **Stars**

All Heroes in the game when summoned come in 1 - 5 stars, known as their basic star level. Heroes with higher basic star levels are rarer and hence receive more Stat growth when evolving.

Heroes are classified into tiers by their basic star levels. All Heroes can evolve to the maximum limit of 12 stars.

### **Stats**

Heroes have 05 primary stats: Health Point - Attack - Critical Rate - Armor - Speed

A general stat **Attack Power** (AP) is calculated based on those 5 primary stats to give players a grasp of Hero relative ratings compared to other Heroes.

### **Summon Feature**

Summon is a built-in feature of Summoners Arena where new heroes could be born at the cost of **1,500 ASG**.

### **Summon Point**

Summon point is the summoning stat showing the fixed number of times a Hero could be used as **Booster Hero** in the **Summon** feature.

**Booster Heroes** will be used by players to adjust the Gacha drop rate in Summon to their reference. Players can use up to **05 Booster Heroes** for **Boost Up**. Every time a Hero is used as a Booster Hero, its Summon Points will be deducted by 1.

*E.g: Having 5 4-star-heroes as Booster Heroes will increase the drop rate of Hero at 3,4 and 5 star levels, while decreasing the drop rate of 1 and 2 star levels.*

## **T**

### **True Damage**

Percentage of damage dealt directly to the health, not being reduced by **Armor**.

## **W**

### **White Damage**

White damage represents damage taken from basic attack.