Vestige of Ophiuchus (weapon)

The **Vestige of Ophiuchus**, known to some as the **Zodiac Slayer**, is a magical artifact in the *Vestige of Ophiuchus* continuity of Nat19. It is the diamond-bladed spear of the legendary Ophiuchus, the Solar Knight. It was the weapon used to impale the Pale Lady.

## Role in Plot

During The Highest Standard and Suicide Squawk's battle against Tenebros, the Pale Lady reached out to Fenris and her allies. She allowed them to reach through time at various points in their histories. This process allowed the Vestige of Ophiuchus to be summoned forth and used by Fenris against Tenebros. Once Tenebros was defeated and Vestias' ritual in Summergrass had ended, the Vestige disappeared.

## Features

* This weapon is a magical spear that deals 1d10 piercing damage, and has the reach, two-handed, eidolic, and thrown *(range 100/300)* properties.
* **Bane of the Gods**: This weapon is capable of slaying deities. If it is used to kill a deity, immortal or otherwise, that being is stripped of their diving power. The exact nature and outcome of this action is up to the DM's discretion. To use this feature the weapon must have six primal gemstones, and in this case it is only capable of separating a deity from its divine power. If the weapon has twelve it can kill a deity entirely.
* **Deific Spellcasting**: This weapon has a number of charges equal to 5 + the number of primal gemstones stored within it, and regains all of its spent charges on the dawn of the seventh day after the first one is used. Once per turn, when this weapon hits a creature, the wielder may choose to cast one of the following spells immediately by spending the amount of charges listed, requiring no concentration, and that creature must be at least one of its targets. The spell save DC for these spells is equal to 12 + the number fo primal gemstones within the weapon. When you would roll an ability check for Dispel Magic, roll an attack roll with this spear and use that result in place of the check. Any spells cast this way are cast immediately regardless of their casting time. The creature wielding the spear may choose to cast them using charges without hitting a creature, but doing so requires their action.
	+ **2 Charges**: Blindness/Deafness, Hold Person
	+ **3 Charges**: Dispel Magic
	+ **4 Charges**: Banishment, Staggering Smite
	+ **5 Charges**: Destructive Wave, Fly *(cannot be unwillingly dispelled)*, Hold Monster, Planar Binding
	+ **7 Charges**: Divine Word
	+ **9 Charges**: Planar Binding
* **Incremental Enhancement**: Attack and damage rolls made with this weapon have a +1 bonus This bonus increases to +2 if it has 4 or more primal gemstones within it, +3 if it has eight or more, and +4 if it has twelve.
* **Obedient Return**: After making a thrown weapon attack with this spear, and attuned creature can immediately recall it to themselves at the end of their turn. Additionally, after making a thrown weapon attack with it against a creature, if the attack misses then the attuned creature can use their bonus action to cause it to halt in the air near the target and strike them again, counting as the same attack with the same bonuses and effects as the attack that missed.
* **Zodiac Slayer**: Whenever this weapon hits a creature with divine power categorizing them as a deity or close to one *(DM's discretion)*, that creature takes extra damage equal to 1d8 per primal gemstone housed within the weapon. If the target is an eidolos, the extra damage dice are d4s instead. This damage cannot be reduced by damage resistances or immunities.

## Known Wielders

* Fenris Celbehron (briefly)
* Ophiuchus