recursal/Fanatic-Fandom huggingface dataset:
Enrie P. Bear

Template:Orphan

**Enrie Polar Bear** or **Enrie P. Bear** is a comedian polar bear and Herbert's cousin.

## History

### November 13, 1998

Cathrine P. Bear and George P. Bear were in the hospital, with Kevin P. Bear, brother of the unborn bear.
Henrie was born.

### November 13, 1999

In his 1st birthday, he begins to tell a joke. Parents think that he could be the next comedian bear after Jonathan Penguinern I.

### June 20, 2000

Herbert P. Bear came back from a trip to Ursofónia that day. He got to know Herbert and spent time playing with him (which annoyed Herbert).

### November 13, 2001

Enrie celebrates his 2nd and 3rd b-days because the past year he wasn't able to celebrate.

### July 20, 2010

Herbert and Enrie went to different destinations (Club Penguin and UnitedTerra).
Hosasdywmtryft

}}
**Hosasdywmtryft** is a country located on an island somewhere near Antarctica. It is a democratic country, and its leader is President **Melon von Head**. It also has a Prime Minister, and the current Prime Minister of Hosasdywmtryft is **Mr. Scrub**.

## History

The island of Hosasdywmtryft was discovered in the year 1337 by a penguin. The penguin created the Kingdom of Hosasdywmtryft and became its king.

However, in 1915, another penguin decided that the country should be a dictatorship. He couped another penguin who was the king then and became the first dictator of the Dictatorship of Hosasdywmtryft.

50 years later, in 1965, another penguin decided that Hosasdywmtryft should be a democratic country instead. He couped the dictator and became Hosasdywmtryft's first president.

After that, there have been presidental elections in Hosasdywmtryft every 5 years.
Capra

## History

In her previous life, Tarah was prince to a kingdom called Felicis. The kingdom was made up of a race of shape shifters, not quite human but not quite animal, who specialized in working with the astral realm to protect their kingdom.

Every several years, a child is born and blessed with magick given to them by the astral deities. The Felicis experienced an upheaval of power, when a noble in the family chose to try and harvest the astral power by the use of technology for themselves. This act caused anger and corruption in the astral plane, and began to warp the astral beasts into demonic entities who ultimately destroyed the kingdom. In order to save his child, the last born magick user, the king cast out his soul to be planted into another being in a different time and location to never be discovered.

That soul was reincarnated into who is now Tarah.

--

During childhood, Tarah was a content child. Once she hit a certain age, she began to notice strange things happen when there was a severe fluctuation in her mood. At the age of seven, a fatal incident caused the death of her father, but she has never been able to recall what happened during this event, and is often plagued by nightmares and confusion of reality. Because of the jumbled memories from both her own past as well as the past of her previous lifetime, it’s hard for her to understand  what is reality, and even simple daily things such as social interactions, trust, even her own gender (because of her past life gender).
Agents of the EQF

**This article is a disambiguation page for Agents of the EQF**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Here you can find all the "Agents of the EQF" stories.

 Agents of the EQF: Dead penguins don't chat | Being written

v • d • e **Q  QSA/EQF  Q**
Sacreds Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

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Tarah Bailin

“"

-Tarah

## History

In her previous life, Tarah was prince to a kingdom called Felicis. The kingdom was made up of a race of shape shifters, not quite human but not quite animal, who specialized in working with the astral realm to protect their kingdom.
Every several years, a child is born and blessed with magick given to them by the astral deities. The Felicis experienced an upheaval of power, when a noble in the family chose to try and harvest the astral power by the use of technology for themselves. This act caused anger and corruption in the astral plane, and began to warp the astral beasts into demonic entities who ultimately destroyed the kingdom. In order to save his child, the last born magick user, the king cast out his soul to be planted into another being in a different time and location to never be discovered.
That soul was reincarnated into who is now Tarah.
--
During childhood, Tarah was a content child. Once she hit a certain age, she began to notice strange things happen when there was a severe fluctuation in her mood. At the age of seven, a fatal incident caused the death of her father, but she has never been able to recall what happened during this event, and is often plagued by nightmares and confusion of reality. Because of the jumbled memories from both her own past as well as the past of her previous lifetime, it’s hard for her to understand what is reality, and even simple daily things such as social interactions, trust, even her own gender (because of her past life gender).
Profecia da Era de Ferro dos Heróis

## Razões

Após o grande acontecimento em 653,3, quando Abdul Kaleef salva Narcocity de um ataque de dragões , muitas pessoas começam a cogitar um renascimento da Era dos Heróis dentro da Era Moderna . De fato, existir um homem poderoso como Abdul Kaleef nos dias atuais foi uma enorme motivação para todo o Continente, aproveitando isso, religiosos e cientistas puseram-se a “profetizar”, uma nova Era dos Heróis.

## Aproveitamento

Houve muito aproveitamento dessa situação por parte dos reinos, usando isso como propaganda política e militar, incentivando os jovens a se fortalecerem para defender suas fronteiras. As escolas por todo o Continente iniciaram fortes campanhas de propaganda. Dezenas de milhares ingressaram às escolas de Herói e Magia , dojos e escolas clandestinas se fortaleceram muito, trazendo também lucros à Wakizashi, que aumentou seus impostos.

O comércio de armas, armaduras, poções e etc, segundo estatistísticas, cresceu aproximadamente 1000%. Aumentando também as vagas para mineradores, fortalecendo o comércio nas ferralherias.

## Consequências

Muito do que foi dito na época serviu de propaganda política e militar, induzindo os jovens e adultos a buscar superioridade marcial, porém, os jovens buscam fama e glória, levando 70% deles a uma morte prematura e sem sentido em locais perdidos (vide Era de Ferro dos Heróis ).

Por conta disso também, surgiram muitos aventureiros se dizendo "vilões", cauzando grandes problemas por onde passam. Por vezes a situação perde o controle e dezenas são mortos, o que faz com que, em alguns lugares, os aventureiros sejam mal vistos.
Era dos Heróis

A **Era dos Heróis** foi o espaço na história, entre o ano 250,2 e o ano 570,3. A Era dos Heróis iniciou-se pouco depois da Dissolução, quando Rhaegalom promulgou a sentença que daria fim ao Período dos Dragões pela mão dos humanos. Essa era foi marcada por grandes feitos realizados por poucos homens, esses homens são conhecidos como heróis e seus feitos são registrados e admirados até hoje. Alguns deles mudaram drasticamente um povo, outros, uma nação e alguns até o mundo. Tem fim a Era dos Heróis com o início da Corrida da Ciência, marcando assim o início da Era Moderna.

## Era de Ouro e de Prata dos Heróis

Por um ou outro motivo, a Era dos Heróis é comumente dividida em duas épocas:

Era de Ouro dos Heróis e

Era de Prata dos Heróis
Nona Catalan

“"

-Nona

## History

In her previous life, Nona and her brother Noah were servants to the royal house in Felicis. They met their end during the war while trying to protect the prince.

--

Nona in present day is one of the few individuals reincarnated from the warring period that recalls her past life. In order to keep an eye on Tarah and protect the power within her, she masquerades as Tarah’s therapist and companion.
Mónita Carnotauriana

A **Mónita Carnotauriana** foi uma suposta profecia dada por Carnotauro, proferida por uma serpente de um encantador de serpentes em Lehen. Em resposta ao Abuso das Serpentes cometido, principalmente, pelo ser humano.

## **Como ocorreu**

Teria sido dada durante a noite a um desconhecido e bêbado encantador de serpentes, comumente chamado Nagga (suposto nome, dito pelos seguidores de Carnotauro), por isso sua credibilidade foi colocada em cheque. No entanto, o então ex-encantador, tornou-se um esforçado disseminador dessas palavras. Durante 5 anos foi pregado o abandono dessas práticas abusivas ao final desses anos, o encantador ajuntou suas poucas dúzias de seguidores, fez seu último aviso e partiu com eles, sumindo dos registros históricos.

## **A Mónita**

Segundo o relato do encantador, foram essas as palavras da cobra:

> *"Malditos e inconsequentes bípedes, maldita massa de manobra do mau! Sua exploração deve acabar hoje, agora! Pois a fúria do nosso soberano Carnotauro atingiu o topo e transborda. Acabem com as práticas e libertem-nos, ou a fúria de Carnotauro repousará sobre as vossas cabeças, vocês serão feitos por comida a nossa boca e uma estrada flamejante aos nossos pés! Carnotauro trará vingança, em forma de fogo, terror e morte!”*
>
>

Notadamente esse aviso tratava-se do Cataclisma e as consequências trazidas por ele.

## **Carnotaurianismo**

A tradição Carnotauriana afirma que o nome do encantador era Nagga e teria se tornado o primeiro Sumo-Sacerdote a existir, capaz de falar até com os répteis irracionais.

Notadamente vem daí a temida expressão dita pelos carnotaurianistas:

> *“Vingança em fogo, terror e morte.”*
>
>
Создание и управление

## Как создать городок?

Городок могут создать только игроки, имеющие 50 бриллиантов на своем счету и **уровень** **VIP 1 и выше.**

Чтобы создать городок:

* Нажмите на иконку с картой в нижней правой части экрана.
* Нажмите "Создайте".
* Введите имя, тип города, выберите герб и нажмите "Создать городок".

После этого вам покажут экран с картой вашего городка.

## Как покинуть городок?

Чтобы покинуть городок нужно:

* Зайти в город, в котором вы состоите.
* Нажать на здание ратуши.
* Выбрать значок "i".
* Нажать на красную кнопку "Покинуть городок".
* Согласится на удаление.
Будьте осторожны, если вы являетесь владельцем городка, **он будет расформирован и навсегда утерян!**

## Как исключить игрока из городка?

Исключать игроков могут только владельцы городов. Для исключения игрока:

* Зайдите в ваш городок.
* Нажмите на дом игрока, которого хотите исключить.
* Выберите значок "i".
* Нажмите на красную кнопку "Исключить".
* Подтвердите действие.

Будьте осторожны, игрок будет исключен из вашего городка!

## Казна и как ей пользоваться.

Казна – это особое здание в городке, куда можно вкладывать игровые ресурсы для дальнейшего развития городка. Вкладывать ресурсы в казну могут как жители городка, так и его владелец. Но распоряжаться казной и осуществлять трату казенных средств позволено только владельцу.

Средства из казны могут быть потрачены на постройку новых домов в городке, которые позже будут использованы для принятия в городок новых жителей.  Чтобы сделать вклад в казну нажмите на здание казны.  Затем на стрелочку "вправо" возле ресурса, которых хотите положить (1) и на зеленую галочку (2) чтобы подтвердить вклад.  В казну можно вкладывать бриллианты, монеты и трофеи. Также можно вкладывать и специи (они будут автоматически конвертироваться в бриллианты).

## Как улучшить городок?

Владельцы городков могут улучшать свои городки, строя в них новые дома, в которые потом можно принимать дополнительных игроков.  Для этого необходимо, чтобы в казне находилась определенное количество ресурсов.

Нажмите на площадку в городке с табличкой «For sale»  Перед вами появится окно, в котором будет указано необходимое для постройки количество ресурсов.

*Данные в таблице актуальны для версии игры 2017.11*

Если данное количество уже находится в вашей казне, нажмите «Купить» и домик будет построен. В противном случае постройка будет невозможно до момента, пока городок не пополнит казну недостающими средствами.
Monsters

### How Monsters work in-game:

* Each monster is aligned with one of the five in-game elements - Fire, Earth, Water, Dark, or Light

* Elements can be weak or strong when going against others
* Elemental advantages can be viewed on the element chart when selecting a crew prior to a fight, during key moments of the fight, and in the pause menu

* Access the Monster Collection via the menu button at the top left corner of the screen

* Press (or Hold) a monster to access its details
* Tap on the Stats, Skills, or Gems tabs to access further information about the monster

* Cycle through your collection using the arrow icons located at the bottom right corner

* Stats Tab displays Monsters' current stats, level, XP and Evolution Tier (Stars).

1. Damage: Base attack value
2. Armor: Base damage reduction value
3. Critical: Chance of inflicting a damage, modifying critical hit when attacking
4. Max HP: Maximum value of monster’s health points
5. Class: Crowd Controller, Mage, Survivor, Specialist, Assassin, Medic, Tank, or Warrior
Consciência

A consciência é o nome dado ao tempo em que os homens perceberam o mundo a sua volta e a sua própria existência. Ora, os homens viviam mas não o sabiam, eram como o mais símplice dos animais.

## Antes da Consciência

De acordo com o livro Eventos Antes da Consciência, antes da consciência os humanos apenas trabalhavam em lavouras para os gigantes e se reproduziam.

## A História

Os homens começaram a perceber as diferenças ao seu redor, uma pedra era maior do que a outra, uma folha era mais verde que a outra, o sabor disso é diferente daquele. Por quê?

A dúvida foi o próximo passo, os homens se intrigaram com as cores, as texturas, sabores mas não sabiam o porquê de cada coisa. Os homens perdiam horas de seu dia analisando coisas como folhas, nuvens, grãos de areia. Percebendo isso os gigantes dispuseram-se a ensiná-los sobre as coisas que os cercavam.

As mentes humanas foram abertas à novas sensações e sentimentos, os homens sentiam enorme prazer em coisas como saborear algo, sorrir, abraçar, sentir a brisa, etc. Surge então afeição entre eles, trazendo assim, um repentino crescimento populacional entre os humanos.

Com o crescimento populacional, cresceu também a curiosidade, que se tornava maior a cada dia. Os gigantes então se dedicaram a ensinar mais e mais à humanidade e aos anões.

Veio então a necessidade de marcar definitivamente a contagem dos dias e dos anos, o método foi desenvolvido e então nasce o dia 1. Não se sabe quanto tempo durou entre a Consciência e o Dia 1.
Página principal

Wiki baseada no RPG de mesa de mesmo nome, jogado por mim (Hamilton Sandro) que criei, e meus amigos mais chegados. Atualmente, o jogo está no ano de 720,3 (setecentos e vinte do terceiro milênio), um mundo de paz para quem não se aprofunda em questões ambíguas e duvidosas, nem sai de suas cidades à procura de aventura.

Após ascensão de Abdul Kaleef o Anacrônico, que trouxe consigo a profecia do retorno da Era dos Heróis, existe uma grande busca mundial por se tornar famoso por algum grande feito, o que tem trazido muitos danos e mortes prematuras.

## História

A história narrada em Zabreel é aquela contada pelos anciãos e cantada pelas anciãs desde a Consciência e registrada em taboas desde o Dia Um, muitas dessas originais foram perdidas em Lehen durante o Período dos Dragões. Todos esses fatos estão registrados de forma mais aprofundada nos livros de história da Biblioteca de Jyraleon II, no Reino dos Magos.

## Grandes Nomes

São chamados de Grandes Nomes aquelas pessoas que, por alguma razão, tiveram seu nome gravado na história, seja por serem heróis, vilões, patriarcas ou terem realizado grandes feitos militares. A maioria desses homens e mulheres viveu durante a chamada Era dos Heróis, porém, na contemporaneidade ainda é possível encontra alguns deles.
Nagga

**Nagga** é o nome pelo qual é conhecido o suposto profeta que teria pronunciado a Mónita Carnotauriana. Teria se tornado Sumo-Sacerdote de Carnotauro, sendo assim, o primeiro sumo-sacerdote a existir. É um nome bastante respeitado no carnotaurianismo sendo ele mesmo o organizador. É dito que ele era capaz de entender a linguagem dos répteis até mesmo irracionais, desenvolveu garras e muitas outras características reptilianas. Porém, nada do que se relata sobre ele foi encontrado em escritos não-carnotaurianistas da época.

## Atuação

### Ocupação

Encantador de Serpentes (antes)ProfetaSumo-Sacerdote de Carnotauro

## **Aparência e personalidade**

Diz-se ter sido um homem ruivo, baixo, magro e de pele clara queimada do sol. Após receber a profecia, deixou que crescesse cabelo e barba. Segundo relatos, muitas características reptilianas se desenvolveram nele, desde olhos de répteis à garras e certas habilidades comuns aos servos de Carnotauro.

## **História**

O que se sabe sobre Nagga é que era um encantador de serpentes, pobre e bêbado, morava em algum bairro na zona sudeste do segundo arco de Lehen e não se sabe se tinha parentes. Quando, em 950, recebeu a mónita, estava treinando aquilo que dizia ser o número especial: uma serpente andando sobre uma corda. Quando a serpente parou, pôs-se ereta e começou a falar à sua mente.

A partir desse acontecido, sua vida mudou drasticamente, Nagga compreendeu o sofrimento das serpentes e o respeito que o ser humano deveria ter por esses “nobres seres que se arrastam por sobre a terra muito antes de nossos primeiros pais”. Nagga dedica-se então a pregar o arrependimento e o abandono das práticas de exploração contra as serpentes, conhecidas como Abuso das Serpentes. Todo o seu esforço resulta em pouquíssimo rendimento, a civilização estava muito apegada aos costumes adquiridos na Herança do Mau.

Durante cinco anos, ele e seus discípulos pregaram àquele povo e fez com que todas aquelas pessoas pudessem, de alguma forma, saber do perigo que corriam. Ao fim desses dias, ajuntou seu rebanho e foi embora de Lehen.

Doom-Indondana, mesmo sem conhecer a sua história, teria descrito alguém morto por ele no ataque ao Vale do Derrotados com características semelhantes.

## **Feitos**

Teria sido ele quem forjou as lendárias Fire Sword utilizando o poder de mil dragões negros e a Ice Sword utilizando o poder de mil dragões de gelo (possivelmente assim teriam sido extintos os lendários dragões de gelo).

Teria sido o fundador do Carnotaurianismo que hoje é conhecido como Carnotaurianismo Tradicional, pouco mais pacífico que sua vertente o Carnotaurianismo Moderno.

Teria sido o escritor do livro O Reino de Fogo e Paz de Carnotauro, que serve como guia para ações e pensamentos dos seguidores.
Monster Classes

## Assassin

A class that specializes in becoming stealth, raising their critical stat and/or attacking multiple times in one turn

## Crowd Controller

A class that specializes in stopping specific targets being able to attack, or provoking others to change the flow of battle

## Mage

A class that specializes in casting skills that cause direct damage

## Medic

A class that specializes in healing themselves and other crew members

## Specialist

A class that specializes in making themselves or others spell-immune, or otherwise changing the flow of battle using status changes

## Tank

A class that specializes in high defense and putting themselves forward to take damage

## Warrior

A class that specializes in inflicting big damage to one or more targets
Cole J. Bucket

"Hello there, I am Cole J. Bucket." -Cole J. Bucket

**Cole J. Bucket** is an Emperor Penguin who is the prime minister of Andèra. He lives in Andera Town, the capital of Andèra.

## Background

Cole J. Bucket hatched in 1990, in Andera Town, which is the capital of Andèra. His parents had moved there from Olde Antarctica a year earlier.

Soon after Cole heard the word "politics" for the first time, he decided to become a politician.

When Cole was young, he, like most of the other young penguins, went to school. He didn't like school (and especially math) very much, but he decided to not complain and keep going there so he could become a politician.

After finishing school, Cole went to the Andera Town University and started studying politics there. He did that for some years, until he graduated.

## Biography

After graduating, Cole became a politician. He joined the Andèran Centre Party. Cole also joined the Andèran army.

During the first elections which Cole took part of, in 2012, he was elected to be the minister of foreign affairs of Andèra.

In 2015, Cole was invited to join the Andèran branch of the Elite Penguin Force. He joined, and he is now working as a secret agent, as well.

During the second elections which Cole took part of, in 2016, he was elected to be the prime minister of Andèra. Currently, he still is the prime minister.

In September 2018, when the Top Secret Agency, Andèra's own secret agency, was created, the Andèran EPF branch was disbanded. However, Cole is still an EPF agent.

## Involvement

Cole J. Bucket is involved in the politics of Andèra, because he is the Andèran prime minister.

Because he also is a soldier in the Andèran army, he may get involved in some military operations, as well, if any of these should happen. However, he hasn't been involved in any of these yet.

Also, because Cole is an agent of the Elite Penguin Force (EPF). Because of that, he has been involved in some of the top secret missions of the EPF.

## Personality

Most of the time, Cole acts like an ordinary penguin. He likes to waddle around and meet new friends. Sometimes, he tells them to vote for him during the next elections.

## Abilities and weaknesses

One of Cole's abilities is that he is very good at being a prime minister, which is very useful because he is a prime minister. He is also good at being a minister of foreign affairs. His biggest weakness is that he is afraid of terrorists, and he will run away as soon as he sees one.

## Quotes

* "Hello there, I am Cole J. Bucket."
* "I am the prime minister of Andèra."

## Trivia

* Cole does not own any puffles.

Template:EPF
CAMBION FAMILIES

## HISTORY

Members of the Cambion Families have descended from some of the most powerful Monster Masters in history. They were once kings and queens, a part of noble houses in various countries. They started creating alliances with one another by giving their sons and daughters up for marriage.

## TRAITS

The Cambion Families are the most ancient and secretive of factions. Above all, they value tradition, discretion, and the purity of bloodlines. It is not uncommon for them to intermarry between the different branches of the family - in fact, it’s encouraged. They hardly mingle with people outside of the families, and most of the time, keep to themselves. Child births are celebrated and recorded. Everyone knows their ancestry and their roots.

They have their own classes of nobility – based on who you are descended from and how pure your bloodlines are. There are subservient branches of the family that exist to serve and protect the members with purer bloodlines.

The Cambions tend to be feared by the other factions. Due to their bloodlines and knowledge that has been passed on from generation to generation, they have a number of incredibly powerful Masters among their ranks. Other factions view them with a special respect, except the OSI.
Abuso das Serpentes

O **Abuso das Serpentes**foi o nome dado a um costume de práticas deixadas pelos Homens Maus, que se constituíam em utilizar as serpentes para diversos fins. Porém essa prática evoluiu de tal maneira a ponto de as serpentes na natureza quase chegarem à extinção.

## **A prática**

As serpentes eram utilizadas amplamente como alimento, em diversos tipos e variações de pratos. O couro das serpentes era utilizado principalmente na confecção de roupas. No Mundo Conhecido todo, todos queriam utilizar roupas feitas de couro de serpente. Também, todas as cordas eram feitas à partir desse couro. Eram também utilizadas como animais de estimação, em rinhas e shows, um dos números mais comuns e apreciados era de homens lutando contra enormes cobras e as matando com os dentes. A ciência e a Magia Negra utilizavam-as também de forma desenfreada. O veneno das cobras era vastamente utilizado em poções, remédios e até em alimentos.

Tinham também as escamas extraídas para diversos fins, esse processo era feito com a serpente ainda em vida, pois, logo depois eram cobertas com uma pasta que fazia com que suas escamas crescessem novamente. Visivelmente era um processo doloroso em todas as etapas.

Muitas cobras eram cozidas em pratos típicos e usadas em experimentos científicos ainda vivas.

## **Nagga e a Mónita**

Reza a lenda, que um homem chamado Nagga, o suposto precursor do Carnotaurianismo havia advertido a humanidade sobre o erro que consistia nessas práticas, o aviso recebe o nome de Mónita Carnotauriana.
The Cloudmaker Wiki

## Welcome to the The Cloudmaker Wiki

The unfolding story of the Cloudmaker Saga.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Herbette

**Herbette** is Herbert's girlfriend. Herbert and Herbette are planning to get married soon.

## Background

She was born in the Arctic Kingdom, just like Herbert. She and Herbert were childhood friends. When Herbert left, she was heartbroken and eventually moved to Antarctica, as well. She's going to marry Herbert.

One day, when Herbette came back to her cave from somewhere, she spotted a lonely Klutzette in there. She felt bad for Klutzette so she looked after her and Klutzette became her sidekick.

Later, Herbert also invited her to join the LEEPB (which stands for Legion of Extremely Evil Polar Bears). She joined, and is now helping Herbert and the other polar bears to do evil things.

## Trivia

* She is not as mean as Herbert.
* She is not as mean as Mary.
* She is as mean as Henrietta.
* She is not as mean as Henry.
* She is not as mean as Bobby.
* She is not as mean as Polarkin.
* She is not as mean as Lukasi I. Nuit.

## See also

* Herbert
* Klutzy
* Klutzette
NESO

### Element

Water

 Skills

### Passive Skill - Ink Spray

If this monster’s hp is above *50%* at the start of the turn, 1-2 random other
allies go stealth for 1 turn; stealth monsters get attacked last.

## Capture Locations

 Los Angeles
 Los Angeles
 Daily Event (Friday)
 Weekly Event (Grand Dame)

## Trivia

* Neso (Νησώ) was one of the Nereid (sea nymphs) of Greek Mythology
* Neso is one of the moons of the planet Neptune
Подарки

## Описание

Впервые с подарками игрока знакомит персонаж по имени Фернандо. Подарки - особенный предмет в игре, который игрок получает от персонажей при прохождении определенных заданий, либо покупая в магазине за реальные деньги. Подарки могут храниться у игрока в неограниченном количестве. Доступ к подаркам осуществляется нажатием на пиктограмму  в главном меню игры.
При открытии подарка, игрок может получить специи, бриллианты и монеты. При покупке подарка за реальные деньги также (как при совершении других внутриигровых покупок), начисляются очки vip.
Подарки являются одним из основных способов получения специй для многих игроков.

## Виды подарков:

### Простой подарок

* Анис
* Монеты
* Купить в магазине
* Купить у Фернандо
* Прокачать навык  Татьяны
* Выполнить цепочку заданий

### Розовый подарок

* до 5 муската
* до 3000 монет
* Купить в магазине
* Купить у Фернандо

### Синий подарок

* до 5 женьшеня
* до 4000 монет
* Купить в магазине
* Купить у Фернандо

### Золотой подарок

* до 5 тапиоки
* до 5 шафрана
* до 5 гуараны
* до 5000 монет
* Купить в магазине
* Купить у Фернандо
Walrus9000

Template:Walrus
Template:Adopted

**Walrus9**, also known as **Walrus9000**, is a good Walrus.

## Background

Walrus9000 was born as Walrus9 (the ninth Walrus Brother), and instantly took a disliking to the name. He referred to himself as Walrus9000, since he wasn't old enough to get a name change. When he was young, he found a crate floating in the water. Inside were a Mudkip plush toy, videos of **Zelda** cutscenes and **Mario** cutscenes, a DVD of something called **300**, and the whole **Dragon Ball Z** collection. Also in the crate was a laptop computer.

Walrus9 had no idea what these things were, but he loved them all the same. The young Walrus was always seen carrying the Mudkip toy. He began using phrases like, "MAH BOI, THIS FISH IS WUT ALL TRUE WALRUSES STRIVE FOR!", "I herd u liek Mudkipz.", and "IMMA FIRIN MAH LAZOR! BLAAHHHHHHHH!". The other Walri were seriously worried about Walrus9's mental health, but he assured them, "DON'T WORRY, MAH BOI, MENTAL HEALTH IS WHAT ALL TRUE WALRUSES STRIVE FOR!" Nevertheless, they weren't convinced.

He decided to leave with his brothers on a cargo ship bound for Antarctica. The crew thought that the box he was hiding in was haunted, as it kept screaming "THIS...IS....SPARTA!!" After landing, his brothers reprimanded him for almost giving away their cover. Then they departed to pursue their own dreams.

The first thing Walrus9 did was change his name. He was old enough to do it and the Antarctican government mysteriously were a little lax on name changes. He changed it to Walrus9000, his childhood nickname. After this was done, he met PogoPunk. He was so excited that he had finally found somebody who shared his obsession. They are still good friends to this day.

After a few stints at a stand up comedy show, Walrus9000 got a call from his brothers. They needed a meme and internet trend expert for the Walrus Crime Ring. He happily agreed, being out of work for months. He then resided in the Walrus Warehouse, watching PengTube videos about King Snowkinian saying "MAH BOI". Anyway, he was banished from the WCR in 2015, because Walrus thought that banishing 8 walrus brothers and leaving 5 to the crime ring is dangerous, so he decided to banish them all.

## Involvement

Walrus9000 was usually found sitting at a computer watching PengTube videos. He wasn't really evil, just in the Crime Ring for the free internet access. He pretended he's spamming and hacking. When another Crime Ring member needed his meme knowledge, Walrus9000 was the walrus. He has a USB stick preloaded with millions of files on each meme. Often, the Crime Ring ended up stuck in his chair while Walrus9000 played the same phrase over and over and over.

## Trivia

* He doesn't like that i said "**Walrus9**, also known as **Walrus9000**" in the beginning of this article.
* He is now carrying the things from the crate in a cardboard box.

## Links MAH BOI

* Pogopunk
* King Snowkinian
* Walrus Crime Ring
* Walrus Warehouse

Template:WALRUSARMY
VIRIDIAN CIRCLE

## TRAITS

The inner circle of the Viridian Circle are the one-percent - the movers and shakers of every industry and government. They see themselves as the true rulers of the world. The easiest way to control the world is with money, so the Circle has accumulated a lot of it. The reputations and sheer financial wealth of their members are usually enough to sway decisions their way. Mortals aim to impress them and Masters clamor to join their ranks in the bid for riches.

Viridian Circle members are the best looking, well-dressed people you will ever meet. Their image is important to them and there is nothing that money can’t fix. Membership is extended to Masters with enough ambition, smarts or influence who are later strategically placed in key areas that they want to move. Their names are usually well-known – they are celebrities, politicians, and business leaders.
JAIME BANNER

## History

Jaime is the estranged daughter of the Cambion Family matriarch, Cassandra. She is a powerful Monster Master in her own right and stood to inherit her mother’s role when she retired. Unfortunately for Cassandra, Jaime hates the politics and manipulation involved and left the faction so she could pursue her own path. Jaime is actively involved in the Arc trade. She has contacts in most factions and does jobs for them to get by.

## Personality

Jaime is constantly seeking to improve herself, and acquired a bit of an Arc addiction in her quest for power. While she has dipped her hands in violence a number of times, she feels like she is at least trying to do what is right. Some days the addiction speaks louder than her self-control. Other days she does what she can to rebalance her karma.

She tries to emotionally detach herself from people as a way to keep herself sane and her emotions in check. She’s witnessed the worst of humanity, but has convinced herself that she can stay far away from true brokenness.

She has a habit of being single-minded at what she does that she forgets about the state of the people around her - which is why she travels solo whenever she can. Less people to worry for and disappoint.

## Appearance

Jaime is a woman in her thirties. Ever since she left the Cambion Family, she has made conscious decisions about her appearance so that she won’t be tied back to them. Her once-blonde hair has been dyed dark. She has a preference for dark, functional clothing. The bags under her eyes, fine lines and constant slouching are testament to the weight she carries on her shoulders.
DUUL

Skills

## Capture Locations

 New York
 Cairo

## Trivia

* Duul has the words "SPECIMEN XX10387" printed on his right arm. In his Tier 7 form, he has attempted to scratch it off with his claws.

## Concept Art

Comment from Marc:

*'Some super early ideas for our first water monster, before Duul was even considered a tank. I had the idea of him being a really small character as we didn't have one at the time.*

*I'm glad we went with an aesthetic that wasn't so painterly because slimy fish surfaces are gross image references to look at'.*
JIM CAFFERTY

## History

Jim Cafferty was once the poster child for the New York Police Department. Born and raised on the streets of the Bronx, he managed to distance himself from negative influences and became a distinguished member of the police force. Jim quickly ascended the career ladder with his knack for solving crime and good work ethic. Jim had a secret behind his success, but it wasn’t something mere mortals would understand.

It wasn’t long before he was offered a position in the FBI, as a member of the Extreme Security Division. Turns out, there were more people like him – who worked together in the Shadow World, in the interest of the people. Jim eagerly ate up the opportunity and worked to ensure that the ESD were always two steps ahead, protecting the balance of power.

As usual, Jim excelled in his new position and soon became head of his own department. He is the youngest person to have held that role, and is not someone to be trifled with.

## Personality

Self-righteous, excellent, loves procedure, runs a tight ship, would do anything for the greater good. Black and White, driven.

## Appearance

Immaculate suit, black male, late thirties.
Свадьба

Маргарет

Ватсон Холмс

Билл

Мэри  познакомилась с Беном  в музее, около картины «Мона Лиза». Молодой человек привлек к себе внимание тем, что измерял полотно рулеткой. Было похоже, этот Бен - довольно любопытная личность. Мэри и Бен сходили в кино, фильм им не понравился, но молодые люди все равно отлично провели время.

Бен оказался веселым парнем, который недавно переехал в город. Он много говорил, но так ничего толком о себе и не рассказывал. Они с Мэри скоро начали встречаться. Бен решил сделать девушке предложение. Сразу он хотел совершить этот поступок за романтическим ужином при свечах в аквалангах и на дне бассейна, однако игрок убедил его ограничиться чем-нибудь более «традиционным».

Оказалось, что Билл  был влюблен в Мэри Дитт уже целых 2 года, 4 месяца и 19 дней, но стеснялся ей в этом признаться. Узнав, что девушка его мечты выходит замуж, он совсем пал духом. Программист отказался принять приглашение на свадьбу — ему было бы слишком больно видеть Мэри рядом с кем-то другим.

Маргарет  вежливо отказалась присутствовать на бракосочетании Мэри и Бена. Она сказала, что после ТРИНАДЦАТИ замужеств у нее развилась стойкая аллергия на свадьбы.

Ватсон  также сможет присутствовать на свадьбе Мэри и Бена. В городе происходили странные вещи. Корова застряла на дереве, кто-то украл пожарную лестницу. А еще в городской музей привезли известную и дорогую картину. Полицейского могли вызвать по работе в любой момент. Поэтому Холмс решил отказаться от предложения молодой пары. Сказал, что это лучше, чем согласиться, а потом не прийти.

Прокофий  вежливо отказался от приглашения Мэри сославшись на материальные трудности. Он не мог себе позволить дополнительные расходы на подарок молодоженам, а прийти без подарка шеф-повару не позволило воспитание.

На свадьбе что-то пошло не так. Мэри и Бен расписались в загсе, Бен даже взял фамилию Мэри. Однако после этого он куда-то пропал.

Позже в полицию поступила ориентировка на известного афериста Бена Джонса и полиция бросилась на его поиски.

Игрок рассказал Ватсону, что до заключения брака Бен носил фамилию Джонс и что, возможно, он женился на Мэри, только чтобы взять ее фамилию, поменять паспорт и сбежать из города. Бедняга Ватсон  Холмс не сразу сообразил, что к чему. Тем не менее сейчас полиция узнала, что подозреваемого на самом деле уже свали Бен Дитт.

Полиция задержала молодого человека. Тот клялся, что его подставили, но Холмс не очень-то ему поверил.

Мэри была очень расстроена, узнав правду о подозрениях полиции насчет Бена. Тем не менее девушка до сомневалась в том, что ее возлюбленный был закоренелым и лицемерным преступником. Но после окончания истории с кражей картины Мэри решила, что поспешила выходить замуж за Бена. Девушка была уверена, что слишком плохо успела узнать своего будущего супруга не хотела больше видеть этого человека рядом с собой. Миссис Дитт развелась с Беном.
Legendary

The information on this page, needs to be updated due to the last update that was made in 2017 by unknown person.

Newest Update (August 2022) by OrangeRose. New information will be provided in the future.

Legendary Artifacts can only be equipped at **Level 50** or higher.

Legendary Artifacts sell for **10,000 Credits**.

Most Legendary Artifacts can increase by players level and monsters stats, depending on the Artifact Ability.
MIGOI

Skills

### Passive Skill - Charging Critical

Whenever this monster does a critical attack, it goes stealth for 1 turn; stealth monsters get attacked last. For its next attack, select 2 targets and deal ***100%*** damage to each victim.

## Capture Locations

 London
 Sydney
 Daily Event (Tuesday)

## Trivia

* A Migoi is the Tibetian equivalent of a Yeti (translates as 'Wild Man')

## Balancing Changes

15/03/17

Migoi: Buffed

Charging Critical

* Double-Strike increased from 80% to 100%

*Reason for change: Because this double-strike is based on chance the payoff needed to be greater than a monster that could gain this through charge.*

Blinding Blizzard

* Damage buff increased from 10% to 20%

*Reason for change: Blinding Blizzard needed to be increased to allow Migoi to be a more useful attacker.*
ESD

## HISTORY

The ESD are a faction that started off as a special division within the FBI, but now have a presence in most law enforcement agencies in the world, including Interpol.

## TRAITS

The ESD are a highly structured organization. Each member values order, excellence, efficiency and protocol. They also have access to a lot of R&D and gadgets, and it’s not uncommon for members to be seen wielding something that looks like it came from the future.

## GOALS

The ESD’s goals seem noble enough – they were initially created to protect the country and serve the people. Unfortunately, power has corrupted the higher ups and they now use law enforcement as a front which provides them access to places and a pathway to recruit young and naïve Masters who believe that they are contributing good to the world. The ESD stockpiles Arc, artifacts of power, and do their best to accumulate any resource that will put them in front – in the name of order, of course. Ultimately, they crave control.
Rare

The information on this page, needs to be updated due to the last update that was made in 2017 by unknown person.

Newest Update (August 2022) by OrangeRose. New information will be provided in the future.

These are the current Rare Artifacts in Shadow Wars.

Rare Artifacts can only be equipped at **Level 25** or higher.

Rare Artifacts sell for **5000 Credits**.

Most Rare Artifacts can increase by player levels, and monster states depending on the Artifacts Ability **{ }**.
PACT ARCHERON

## HISTORY

Pact Archeron was born when a group of criminal bosses / Monster Masters joined forces to combat the threat that was the ESD. It started off as a shaky alliance, but enough time has passed for each member to enjoy the benefits of working together. The Pact has now evolved into a more unified organization, with a strict code in place to keep their members in line.

The Pact now has members in most criminal organizations. Most of their members occupy leadership and other influential roles. The mortals are mostly unaware of this alliance, but the observant ones do notice the occasional members go missing on missions of their own.

The Pact does not dabble in the affairs of the organizations their members are a part of. Each criminal organization is still their own entity – with their own rules, goals and culture. They do adhere to a strict code of conduct to ensure that they don’t step on each other’s toes. It can be viewed as a bit of a flimsy system, but as long as they stay out of each other’s way, they are under the protection of the Pact.

## TRAITS

Pact Archeron thrives on chaos and loyalty. Internally, they are the most fragmented of the factions, but it seems to work out for them. Each member is branded with the gang’s symbol and puts the cause of the Pact Archeron before their own. Loyalty is a must, as the Pact can dish out ruthless punishments to their own members should they falter in this area.

## GOALS

The main goal of Pact Archeron is the protection of their ways and their members. Ultimately, they seek the freedom to operate without the influence of other factions.
JOHN THORN

## History

Like the faction, not much is known about the head of the OSI. The name John Thorn is an alias, the man behind it a mystery. Rumours say that one of the early roles of the CIA was to investigate the Shadow World phenomena. They managed to get their hands on some rare artefacts and kidnapped summoners off the books to assist in their investigations.

Thorn was one of the agents who played a part in the kidnapping operations. Kidnapping summoners is easy when you knock them out before they realise what is happening. Things have gone wrong once, and he lost his entire team. Since then, he has vowed to do whatever he can to keep summoners in check.

One of the experiments began to bear fruit and a call for human testing volunteers was made. Thorn was one of the first to raise his hand. The experiment killed most of the volunteers but Thorn survived. Thorn and the other survivors managed to obtain summoning abilities and the experiment was deemed a success.

The manufactured summoners were recruited into the newly formed Office of Special Intelligence – a specialised branch of the CIA that was focused on obtaining power from the Shadow World for the US government. Thorn became one of their most valuable assets and still is to this day.

## Personality

John is a soldier. He is tough, patriotic and has no problem sacrificing himself (or anyone else) for his country. He is known for getting the job done, and is quite creative when it comes to getting results.

John has spent most of his life undercover, using one alias or another. The name John Thorn has stuck with him the longest, but it’s only a matter of time until he sheds it for the next one. Due to the nature of his work, he finds it difficult to trust anyone and everyone, both in his personal life (which really doesn’t exist) and his professional one.

When he does get some time off, he is usually found slumped at some dump of a pub, drinking his burdens away. He doesn’t have anyone to turn to, and this is as good of a distraction as he can get.

## Appearance

John Thorn is a veteran and has been through a lot. He is in his late forties, but the life that he has led has aged him. He is very fit, and maintains peak health and capacity. The OSI does not enforce a strict dress standard so it’s not uncommon to see him in a relatively sloppy state – shirt unironed, beard unshaved, etc. That stuff doesn’t matter to him, especially when his time can be better spent saving the world. He is always prepared, always armed, always dangerous.
SPENCER KANESHIRO

## History

Spencer was raised by foster parents. Growing up, he believed that he was placed in foster care because his parents were dead, but later discovered that they were very much alive – they just didn’t want him. When he pressed into why, he discovered that his parents were Monster Masters – and he was not. That was reason enough for them to abandon him.

To prove that he was worthy of their love, he broke into an OSI lab and stole some technology that enabled him to summon monsters. Unfortunately, due to the limitations of the technology he stole, he was unable to reach the heights of a talented, naturally born Master. His parents still refused to acknowledge him. The OSI has also been hunting him down, causing him to ally with Jaime, a powerful Master who could keep him safe and one of the few who didn’t feel the need to sell him out to the OSI.

## Personality

On the outside, Spencer seems like an easy-going, street smart young man. Most Masters can sense that there is something off about his abilities, but at the age where technology plays an important role in monster summoning, not many question it. He didn’t grow up in the best of neighbourhoods and is a bit rough, but he embraces it and uses it to his benefit.

In conversation, Spencer has a habit of buttering up the other person, a habit he’s picked up from years of wanting to be well-liked by others. He can be incredibly nice, especially if it benefits him.

Despite his nice and occasionally charming façade, he has an obvious chip on his shoulder. He never speaks about family, and if asked, he’ll simply say that his parents are dead. If you press him too hard about his emotional state or past, the tense jaw or quivering lip are small giveaways of the hurt he has been bottling up inside.

## Appearance

Spencer is a young adult male, with a Japanese/American heritage. He wears a pair of glasses which enables him to see monsters (because he can’t view them naturally). He always dresses in something long sleeved, even on the hottest of days, to hide the fact that his abilities come from a device that is embedded into his forearm. His dress style is street/casual.
ANYA

## History

Anya is a former K-Pop star turned actress. She was extremely popular in Asia in the 1980s, and moved to Hollywood in the early 1990s to try her hand in the movie industry. Her movie career was rather short-lived, but she discovered that she had a knack for business and entrepreneurship. Her name might not be as popular nowadays as it once was, but it is one that is well-known in the right circles. Anya ascended to a leadership position in the Viridian Circle after a former leader was involved in a scandal of epic proportions that forced him to stand down.

## Personality

Shrewd, calculative, charming, bitchy, chirpy, manipulative, can be your best friend or worst enemy.

## Appearance

Anya is a woman who is extremely well preserved for her age. Image is very important to her, so her presentation is always immaculate. She has all the best stylists, designers and cosmetic surgeons on speed dial.