Hacker (class)

**Discontinued**

This page is discontinued and is no longer in the main system.

## Hacker

An advanced coder, able to hack into most technology, and get it to work for them

## Progression

**1st Level**

Choose 2 proficiencies out of the following: Science, Deception, Astronomy, Investigation, Navigation, or Runic Detection.

**Hacking**: you are able to interfere with most technology, buffing the abilities of weapons, debilitating machinons and other robotics, or other things which the player can come up with, as accepted by the DM. All of this is done by making Science or INT checks.

**2nd Level**

Optimize Weapon: Allows you to take a technological weapon and increase its damage by 1d6.

**3rd Level**

**Debilitate**: You can reduce any robotic type creature’s (Cyborgs, Machinons, or Machines) AC by 2

**4th Level**

Ability score Improvement: You can improve two stats by one, or one stat by two out of the main six stats.

**5th Level**

**Digital Lockpick**: You are able to bypass digital locks and passwords by making an intelligence roll. The DC is up to the DM.

**6th Level**

**Optimize Weapon**: Increase bonus damage to 2d6.

**7th Level**

**Debilitate**: You can reduce any robotic-type creature’s stats by two for 2 rounds.

**8th Level**

**Ability score Improvement**: you can improve two stats by one, or one stat by two out of the main six stats.

**9th Level**

**Digital Lockpick**: Gives you an additional +3 to intelligence rolls while using digital lockpick.

**10th Level**

You can gain additional proficiencies, three of your choice.

**11th Level**

**Optimize Weapon**: Increase bonus damage to 3d6.

**12th Level**

**Ability score Improvement**: you can improve two stats by one, or one stat by two out of the main six stats.

**13th Level**

**Debilitate**: you can hack an ability of any robotic creature, destroying it or otherwise reducing its effects.

**14th Level**

**Optimize Weapon**: Increase bonus damage to 4d6

**15th Level**

**Proximity Simple Hack**: allows you to hack something by simply touching it. This makes it so that you do not have to roll for debilitate checks, or by doing internal mechanism damage.

**16th Level**

**Ability score Improvement**: you can improve two stats by one, or one stat by two out of the main six stats.

**17th Level**

**Destroy Mechanism**: By touching a machine, you can hack its internal mechanics and cause it to destroy itself from the inside out. This puts a death counter on any robotic creature affected by this ability

**18th Level**

**Optimize Weapon**: Increase bonus damage to 5d6

**19th Level**

**Ability score Improvement**: you can improve two stats by one, or one stat by two out of the main six stats.

**20th Level**

**Technological Wonder**: You have mastered the ways of hacking, and are able to cause passive damage to creatures who are within 15ft of any technology. This is a bonus action to cast, and you must pass a DC of the DM’s choosing. The passive damage is also decided by the DM depending on the severity of the technology around.

**21st Level**

**Ability Score Improvement**: you can improve two stats by one, or one stat by two out of the six main stats.

**22nd Level**

**23rd Level**

**24th Level**

**25th Level**