Lord Raphael

> "And I am Lord Raphael, Sorcerer Supreme, and Lord of this darkness we call home! Feel the wrath of my magical might, as I'll crush you, and turn you into a vampire, like us! Suffer the power of a skilled sorcerer, one who has balanced necromancy, charming, persuasion, transformation, and vampire spells, altogether into a single, powerful, LORD OF DARKNESS!"
>
> Lord Rapheal saying to the player after the player enters Lord Thorin's manor and meets him

## Lord Raphael

### Aliases

The Vampire Sorcerer Supreme
Lord Raphael, Vampire Sorcerer Supreme

### Occupation

Lord of all Vampires (second in-command)
Magi Spellcaster

## Physical description

### Eye color

Red

***Lord Raphael**,* is the second in-command vampire in ***D***, and an excellent spellcaster. He is considered to be the smartest, and second strongest vampire, of all. He is a possible candidate to be one of the oldest as well. lives in ***Vampire Manor***, with ***Lord Thorin, his brother***.

## ***Raphael***

### ***Rumors, Tales, and Stories***

#### ***Lord Raphael's Age***

Although ***Lord Raphael*** has been the second in-command vampire of ***D*** for a long time, many of his followers, and the people who fear him and his brother, have no idea when he was born.

Many people believe that he is an old vampire, coming in only 500-600 years ago, whilst others believe he has lived from when ***D*** was created by ***Xan***, 200 years after ***the Beginning of Time***. No real answer exists.

#### ***Was Lord Raphael Previously Human?***

Usually vampires become vampires by being turned into one, but no such story has come out for ***Lord Raphael*** and ***his brother***. Some people believe that ***Lord Raphael*** and ***his brother***, were humans turned into the first Vampires, and the strongest, by ***Xan*** himself, when ***D*** was created.

The main theory is that because ***D's*** purpose was to take the nightmares of imaginary creatures, and actually make them real, ***Xan*** created vampires to support that purpose, ***Lord Raphael*** and ***his brother*** being the first ones. No real answer exists.

#### ***Did Lord Raphael turn himself, and his brother into Vampires?***

There is a theory around that backs on a previous one, that ***Lord Raphael*** and ***his brother, Lord Thorin***, were previously another race, but ***Lord Raphael*** turned them both into Vampires, and turning more people into them, travelled to ***D***.

This is plausible, because although ***Lord Raphael*** isn't as good as a spellcaster, or a magi as ***Tzuk'khadyg, the Lich of*** ***Hel***, he is one a powerful one. It is possible that ***Lord Raphael*** wanted to obtain immortality *(similar to **Tzuk'khadyg's pursuit of immortality**)*, but achieved this by turning himself, and ***his brother*** into Vampires. They then would share their gift to friends, and other people, or maliciously turned people into Vampires, like themselves. That part is up to interpretation. This does not explain how they get to ***D***, but maybe ***Xan*** could have seen what they did to themselves, and transported them there, as they had completed a part of his work. No real answer exists.

## ***In-Game Stats***

### ***Challenge Rating, AC, HP, Speed, Modifiers and Saving Throws***

* **Challenge:** 20 (25,000 XP)
* **Armor Class:** 16 (natural armor)
* **Hit Points:** 85-204 (17d8+68)
* **Speed:** 30ft

* **STR:** 18 (+4)
* **DEX:** 18 (+4)
* **CON:** 18 (+4)
* **INT:** 17 (+3)
* **WIS:** 15 (+2)
* **CHA:** 18 (+4)

* **Saving Throws:** **DEX** +9, **WIS** +7, **CHA** +9
* **Skills:** **Perception** +7, **Stealth** +9,

### ***Resistances, Immunities, Senses, and Languages***

* **Damage Resistances:** necrotic, bludgeoning, piercing, and slashing from nonmagical weapons

* **Senses:** darkvision 120ft, Passive Perception 17

* ***Shapechanger:*** If ***Lord Raphael*** isn't in sunlight or running water, he can use his action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.
* ***Legendary Resistance*** *(3/Day):* If ***Lord Raphael*** fails a saving throw, he can choose to succeed instead.
* ***Misty Escape:*** When he drops to 0 hit points outside its resting place, ***Lord Raphael*** transforms into a cloud of mist (as in the **Shapechanger** trait) instead of falling unconscious, provided that he isn't in sunlight or running water. If he can't transform, he is destroyed.
* ***Regeneration: Lord Raphael*** regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If ***Lord Raphael*** takes radiant damage or damage from holy water, this trait doesn't function at the start of Lord Raphael's next turn.
* ***Spider Climb: Lord Raphael*** can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

* **Languages:** Common

### ***Actions***

* ***Multiattack*** *(Vampire Form Only):* ***Lord Raphael*** makes two attacks, only one of which can be a bite attack.
* ***Unarmed Strike*** *(Vampire Form Only):* Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, ***Lord Raphael*** can grapple the target (escape DC: 18).
* ***Bite*** *(Bat or Vampire Form Only):* Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by ***Lord Raphael***, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and ***Lord Raphael*** regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under ***Lord Raphael's*** control.
* ***Charm: Lord Raphael*** targets one humanoid he can see within 30 feet of him. If the target can see ***Lord Raphael***, the target must succeed on a DC: 17 Wisdom saving throw against this magic or be charmed by ***Lord Raphael***. The charmed target regards ***Lord Raphael*** as a trusted friend to be heeded and protected. Although the target isn't under ***Lord Raphael's*** control, it takes ***Lord Raphael's*** requests or actions in the most favorable way it can, and it is a willing target for ***Lord Raphael's*** bite attack.
* ***Children of the Night*** *(1/Day): **Lord Raphael*** magically calls 2d4 swarms of bats or rats, provided that the sun isn't up. While outdoors, ***Lord Raphael*** can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of ***Lord*** Raphael and obeying its spoken commands. The beasts remain for 1 hour, until ***Lord Raphael*** dies, or until ***Lord Raphael*** dismisses them as a bonus action.
* ***Spellcasting:*** ***Lord Raphael*** is an 11th-level spellcaster. His spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). ***Lord Raphael*** has the following wizard spells prepared:
	1. ***Cantrips*** (at will): chill touch, spare the dying, prestidigitation
	2. ***1st level*** (4 slots): cause fear, inflict wounds
	3. ***2nd level*** (3 slots): cloud of daggers, see invisibility
	4. ***3rd level*** (3 slots): vampiric touch
	5. ***4th level*** (3 slots): storm sphere
	6. ***5th level*** (2 slots): enervation
	7. ***6th level*** (1 slot): eyebite

### ***Legendary Actions***

* ***Multiattack*** *(Vampire Form Only):* ***Lord Raphael*** makes two attacks, only one of which can be a bite attack.
* ***Unarmed Strike*** *(Vampire Form Only):* Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, ***Lord Raphael*** can grapple the target (escape DC: 18).
* ***Bite*** *(Bat or Vampire Form Only):* Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by ***Lord Raphael***, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and ***Lord Raphael*** regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under ***Lord Raphael's*** control.