recursal/Fanatic-Fandom huggingface dataset:
Bandit Set

## Bandit's Cap

### Enchantments

Projectile Protection II
Unbreaking I

## Bandit's Tunic

### Enchantments

Projectile Protection II
Unbreaking I

## Bandit's Trousers

### Enchantments

Projectile Protection II
Unbreaking I

## Bandit's Boots

### Enchantments

Projectile Protection II
Unbreaking I

### Attributes

When on Feet:+1 Agility

Bandit Set is a Tier 2 Armor Set found inside of the King's Valley.

## Obtaining

* The Bandit Set can appear in Tier 2 chests in the King's Valley.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Noble District

It is rare for anyone to move into the noble district. it is not so uncommon for someone to move out. All estates are inherited properties belonging to the ruling, non-Veiled Lords of Fallingwater ruling families of Fallingwater. A nobleman must have money and a title to live in the Noble District. The title is a position granted by the Veiled Lords.

Simply walking through the Noble District without permission is a crime in Fallingwater, although the city guards in the region are usually lax in their duties. If a trespasser makes himself obvious, they chase him off. If a visitor has a plausible excuse he is usually left alone.

However, the guards grow wary at night, maintaining a strong vigil against thieves and other trespassers.

During the day, there is a 25% chance of running into a city guard encounter every few minutes, and usually 1 or 2 guards. During the night, there is a 75% chance and usually includes 5-6 guards. The guards have the statistics of Knights ( See Monster Manual ).

Streets:

Gold Avenue

Servant's Quarters

Estate of Lord Rannarsh

House of Mazes

Ximmik Manor

Eagle's House
Hovels

One of the largest and filthiest buildings in the city, these buildings are packed with impoverished Fallingwaterians. No one owns the building, so the tenants must pay "rent" to the Bloody Blades ( see below ) for the privilege of living here. The structures are alive with rats and verminous insects.
Astéri

Astéri is an Uncommon Bow sold by the Prize Vendor aboard the Floating Carnival.

## Lore

*"As stars seek day we'll find our way!"*

## Obtaining

* Astéri can be bought from the Prize Vendor aboard the Floating Carnival with 3 Ticket Wheels. You can get Ticket wheels around the Floating Carnival by participating in games and using Carnival Tokens.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Park Street

Park Street lines the river leading to the waterfall of Fallingwater, mercenaries leaning against buildings and discussing payment with clients. The points of clubs and cudgels from two rival gangs wave in the air as a leader threatens the other in the morning mist.

1. Gangs lean against hedges, glancing towards The Hovels.

2. The Park of Pleasure is flush with Dwarfs, mostly northern, watching a dog fight and clapping excitedly in their accents.

3. Seven Githyanki chat amongst themselves, dicing on a bench in the Park of Pleasure.

**Encounters:**

1. Two rival gangs approach the best dressed member of your group, asking you to mediate a dispute as "You look like a respectable type".

2. A thug threatens you to sheathe your weapons, as this is neutral ground.

**Features**

The sands of the riverfront are awash with iron, and children often can be found sifting through it late at night to try to salvage some value from their lives.
The Gold Rilk

The Rilk is a clean, reasonably pleasant, and crime-free tavern for one very good reason- it is a front for the Slayers' Guild, where assassinations and other crimes are planned, paid for, and recorded. Tavernkeeper "No-Nose" Grossel ( the reason for his nickname is obvious) is a retired assassin who now enjoys pretending to be a simple businessman. Several secret rooms in the tavern's basement contain income from guild operations and list of operatives. They are well guarded by traps and human sentries.
Abomination Splinter

Abomination Splinter is a rare Sword found in the King's Valley overworld.

## Lore

*"When hatred pierces the heart of nature, the earth itself rises to destroy."*

## Obtaining

* Abomination Splinter can be found randomly in loot chests throughout the King's Valley overworld.
* Abomination Splinter can be bought for 4 King's Fragments from the Rare Trader - King's Valley in the Sierhaven Academy.
* Abomination Splinter is one of the items obtainable by using the King's Valley Transmogrifier.
* Abomination Splinter can also be won from the Treasure Wheel in the Seasonal Pass Hub.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Fortress

The Fortress is the core of a Territory.

## Basic Info

This is where your Captain resides and it is one of the most important buildings.

The apparence of your Territory as viewed on the Sea Map will change depending on your fortress level.

## Description

Here you can use the Territory Buffs and Forge Papers.

Fortress is always the highest leveled building in your Territory. That is why it's the most important building and also requires the largest amount of Resourses to upgrade.

## Upgrades

As you upgrade your Fortress you will be able to construct more buildings and forge more Privateer's Licences or Letters of Marque.
Dusty Lane Street

Straight whitewashed rowhouses line this lane, neat cypresses dotting it all the way. The smell of fish cooking along the river, and young halflings picking up carrots from gardens amplifies the pastoral qualities of this peaceful quarter. A large tree spreads past the rowhouses.

1. A group of young halfling children play jump-rope on the coast of Lake Ceum.
2. A druid transforms himself into a bear, scratching ancient Lathoam runes into the cobbles of the street with his white claw, tipped with chalk.
3. A group of Halflings arming themselves with small knives heads towards the Eldath District, shaking their heads nervously as they walk.

**Encounters:**

1. A mob of stout Halflings roars at the door of a baroque manor. "Get out of town, Wizard scum!" They shout.
2. A boy struggles, holding on to a sharp rock as the tides and currents of Lake Ceum are pulling him towards the waterfall.

**Features:**

A massive ancient druidic tree of the halflings spreads its leafy bows over the district.

A statue of the founder of Dusty Lane, Belladonna Mack, stands, being polished to a shine by a young teenager, eyeing his work proudly.
Bastion of Isharist

Bastion of Isharist is an artifact Shield found at the end of the Echoes of Oblivion.

## Lore

*"The last stand of Isharist. The wall shall stand forever."*

## Obtaining

* Bastion of Isharist is one of the artifacts that can be obtained after the ending sequence in the Echoes of Oblivion. Only one artifact can be chosen per player per instance of the dungeon.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Bastion At Sea

**This page is still Work In Progress.**

*Take the information you find there with a grain of salt.*

*Currently Missing:*

* Respawn time
* Mob types
* Loot types
* Description
* Overview image, Map location image
* Raid time, Lore, Layout

## Bounty

### Bounty Text

Destiny awaits in this green tower, jutting out of the viridian seas. Scale this Bastion, conquering the foes within, and you will find glory.

### Bounty Reward

Tier 2

File:POI Bastion At Sea Overview.png
File:POI Bastion At Sea OnMap.png
Ashheart Dagger

The Ashheart Dagger is a rare Sword found in the Halls of Wind and Blood.

## Obtaining

* Ashheart Dagger can be found randomly in loot chests throughout the Halls of Wind and Blood.
* Ashheart Dagger can be bought for 4 White Fragments from the Rare Trader - White in the White Dungeon Lobby.
* Ashheart Dagger is one of the items obtainable by using the King's Valley Transmogrifier.
* Ashheart Dagger can also be won from the Treasure Wheel in the Seasonal Pass Hub.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Aleph

* Base
* (Derailious)
* (StealthyVisions)

Aleph is a rare Bow found in the Echoes of Oblivion.

## Lore

*"Darts of light are forged in the gears of the mechanism."*

## Obtaining

* Aleph can be found randomly in loot chests throughout The Echoes of Oblivion.
* Aleph can be bought for 4 Teal Fragments from the Rare Trader - Teal in the Teal Dungeon Lobby.
* Aleph is one of the items obtainable by using the Celsian Isles Transmogrifier.
* Aleph can also be won from the Treasure Wheel in the Seasonal Pass Hub.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Mage Way

Set in a wide street, Mage Way is alight with blue lanterns, fae-dust swirling, and the constant smell of alchemical sulfur. The streets are smooth here, clearly set in long times ago, by Elvish pavers before the Faewaste was created. Words of incantations can be heard uttered through glass panes of yellow stained glass, and the chimney smoke curls black into the air.

1. An old bespectacled wizard waves his staff in the air, creating an illusion for his students in the form of a wondrous magic dragon.
2. A warlock strolls down the street towards a shop, a pseudodragon curling on his shoulder against the lazy blonde locks of his hair.
3. An arcane golem pounds the street, a Fallingwater insignia emblazoned on its clay back.
4. A greenhouse is visible, leafy plants poking through glass windows, and an orc inside trimming rosebushes to perfection.

**Encounters:**

1. A woman collapses on the street, a knife wound in her back. A young urchin with long black hair and a green-dyed coat runs, climbing his way up a shop marked *Mysteries and More.*
2. A lord from the Noble District strolls through the streets, tipping his hat to women and children as the masses move out of his way as he enters a shop.
3. A Jester juggles balls, suddenly casting shadow over the street. A clamor erupts loudly.

**Features:**

There are bushes lining the street, many technicolored from spell exposure. They smell like the finest roses in the world.
Lion's Shield Smith

The Lion's Shield smith is a smith with a sign with a lion, and a shield. Inside, a Xvart watches knowingly as a smith forges things, as he points out the issues with what is presumably his apprentice.

Everything here costs 1 gold more. The Xvart wants better clothing, and will gild the Heroes' weapons if they buy clothing from Jack and give it to him. He is banned from Tailor Jack's.
The Razors

The Bloody Blades' rival gang lives in this worm-eaten, three story structure. Like the Blades' HQ, it is crammed with stolen luxuries, and the Razors live in a grotesque parody of Fallingwater nobility. There is nothing noble about their conduct. The Razors extort money, prey upon the weak, and constantly terrorize the innocent poor of The Hovels. The gang is led by a brutal thug named Ossim. He is constantly surrounded by strong but dim-witted bodyguards.
Holme Longfoot

Holme Longfoot is a 65 years old male lightfoot halfling druid.

He has cropped, curled, blonde hair and brown eyes.

He has smooth golden skin.

He stands 96cm tall and has an athletic build.

He has an oval, hideous face.

He has a small piercing on his left ear and a piercing on his lip and he occasionally squints.

\_

He discretely worships Kelemvor, God of death and the dead. (Lawful Neutral)

He is very benevolent.

He judges people by their actions, not their words.

He has story about his god for every occasion.

He intermittently talks to plants.

He always does what he is told not to.

He is a Veiled Lord.
Lover Park

Lover Park is a beautiful park full of birds, flowers, and small streams. It is tended by the Temple of Eldath.

Under a large oak tree, an urchin can be seen eating old, stale bread.

If the Urchin spots the Heroes, he will pull up a hatch made of earth, slipping below the oak tree. The hatch can be opened with a Strength check with DC 15, or two Heroes working together.

Beneath the earth, a small ladder climbs down into a barrow, full of treasure. The urchin transforms into a Fire Giant, and claims that he is a powerful Djinni who will grant wishes. The deception can be seen through with a DC 15 insight roll. If they ask for a wish, he will automatically surprise the Heroes.
Auric Tiara

Auric Tiara is an artifact Helmet rewarded from The Black Mist strike.

## Lore

*"A gift brought to a queen of a golden land, unfortunately it was her downfall."*

## Obtaining

* Auric Tiara is bought from the Artifact Trader - Black Mist in The Black Mist lobby for 2 Mist Fragments.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Carnival Costumes

This merry shop of festival garb and other accessories occupies the first floor of this three-story building. It is brightly decorated, and cheerful music always floats out of the doorway. The proprietors dress in their shop's brilliant costumes to boost sales. The third floor is divided into a handful of apartments.
Monsters

Hunting Monsters provides resources and treasures. Once the Lighthouse is unlocked, the player can use it to locate monsters.

* Mermaid
* Banshee
* Cursed Wanderer

## Attributes

### Level

**1
2
3**

## Attributes

### Level

**4
5
6**

## Attributes

### Level

**7
8
9**

## Other Information

### Based on

Crew of the Flying Dutchman

Monster Types

* Mermaid
* Banshee
* Cursed Wanderer
* Giant Lobster
* Spectral Sawfish
* Ancient Octopus
* Mutated Whale
* Sea Serpent
* Phantom Ship
* Charybdis
Bark of the Gateway Tree

Bark of the Gateway Tree is a pair of artifact Boots found at the end of The Fallen Forum.

## Lore

*"The bark of the Gateway Tree didn't have the spacial abilities the researchers had hoped for. Instead, it made for quite the useful boots, with a bite."*

## Obtaining

* Bark of the Gateway Tree is obtained after completing The Fallen Forum randomly chosen between eight artifacts.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Amina's Axe

Amina's Axe is a Unique Axe found in the Celsian Isles.

## Lore

*"The power of The Trade at your fingertips."*

## Obtaining

* Amina's Axe is obtained after completing the quest A Lost Cause.
* Amina's Axe can be purchased from Farouk inside of the Black Market in Mistport for 2 Pulsating Powder and 32 Compressed Crystalline Shards.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
The Hovels

The Hovels is the poorest neighborhood in Fallingwater. All the buildings are in disrepair and a glazed window is considered an unimaginable luxury. In many places, great holes yawn in the walls of the buildings, and many walls are missing altogether. Night-smogs are especially thick here, and the stench of rotting vegetation is constant. Centuries ago, this district was attractive and prosperous, with large and well kept buildings. Now, there are tenements. Gangs of ruffians make the law, and only a fool would walk through the district without an armed guard.

Streets:

Delve Way

Hovels

Bloody Blades

The Razors

Dangerous Building

The Black Kettle

Home of Hastirelo the Sick

Roll a d20 when in this district. With a roll of 1-10, 8 Berserkers will attack you.

Decide whether they are The Razors or Bloody Blades.
Alchemical Apron

Alchemical Apron is an Uncommon Chestplate found inside of the Alchemy Labs dungeon.

## Lore

*"The protection of an apron is usually superficial when working with magic. This one however..."*

## Obtaining

* Alchemical Apron can be found randomly inside of chests found throughout of the Alchemy Labs dungeon.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Belt of the Tyrant

Belt of the Tyrant is a rare pair of Leggings rewarded from the Gallery of Fear in the Sanguine Halls Map. It's base Masterwork rarity is 2 stars.

## Lore

*"Tyranny, fratricide, mad searching for the lost relics of the Silver Knights concealed one simple truth. Ambitious attempts to revive the great Silvari empire were not meant to succeed."*

## Obtaining

* Belt of the Tyrant is bought from the Rare Trader - Sanguine Halls in the Gallery of Fear lobby for 32 Torn Canvas and 3 Hyperchromatic Archos Rings.
* Belt of the Tyrant can only be bought after completing round 35 in the Sanguine Halls.

## Masterwork

 ★★★

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Aquiren's Boots

Aquiren's Boots is a pair of rare Boots found in the Vernal Nightmare.

## Lore

*"Power cannot be contained when it flows like the river itself."*

## Obtaining

* Aquiren's Boots can be found randomly in loot chests throughout the Vernal Nightmare.
* Aquiren's Boots can be bought for 4 Yellow Fragments from the Rare Trader - Yellow in the Yellow Dungeon Lobby.
* Aquiren's Boots is one of the items obtainable by using the King's Valley Transmogrifier.
* Aquiren's Boots can also be won from the Treasure Wheel in the Seasonal Pass Hub.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Dangerous Building

Rumor has it that this four-story building is haunted. The rumors are correct, but the structure is not hautned by any supernatural agency. A group of 5 Ghouls and 1 Weretiger prowl this building. They maintain a watchpost, using it to observe life in cities. Outsiders who enter the building rarely live to tell - as soon as they are deep enough inside the house they are assaulted by the denizens of the house. The foyer is covered in blood.
B.O.N.K

B.O.N.K is a Patron Made item that can be bought from the Bonking Expert in the Darkest Depths dungeon lobby.

## Lore

*"It's more of a backronym really...

B stands for Bonk, which is what you do with it.

O stands for Ouch, which is what the victim says.

N is for Night Night, which you tell them when you bonk them.

K is for Knock Out, to be more technical I guess."*

## Obtaining

* B.O.N.K is bought from the Bonking Expert in the Darkest Depths dungeon lobby with The Best Bamboo in the World and a Space-bending Leaf.

The Best Bamboo in the World and Space-bending Leaf can be bought from the Bamboo Enthusiast in Breachpoint. The Best Bamboo in the World costs a Bamboo and two Pulsating Emeralds, while the Space-bending Leaf costs three Binah Leaves and three Primordial Clay.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Arcane Rifle

Arcane Rifle is a rare Crossbow found in the Wolfswood in the Architect's Ring. It's base Masterwork rarity is 0 stars.

## Lore

*"After the collapse, the Coven foraged for Silvari technology in their crumbling cities. Imbued with the Tree's power, these weapons were made anew."*

## Obtaining

* Arcane Rifle can be found randomly in loot chests throughout the Bewitched Dominion POI.
* Arcane Rifle can be bought for 3 Forest Fragments from the Rare Trader - Wolfswood in Galengarde.
* Arcane Rifle is one of the items obtainable by using the Architect's Ring Transmogrifier.

## Masterwork

 ★☆☆
 ★★☆
 ★★★

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Park of Pleasure

This overgrown, unkempt locale is a pace of assignation and illegal activities. Thieves frequently sell stolen goods here, and it is often used as "neutral ground" for underworld meetings. The park is best known as a meeting place for lovers and a haunt of courtesans. Enclosed closet trees are available here for those desiring privacy.

City patrols are bribed by the Thieves' and Slayers' Guilds to leave the park well enough alone.
Nattick Nimblefingers

This is a tailor;'s shop run by Nattick Nimblefingers. Nattick is a small, wide man who sweats constantly. However, he never seems to stain anything he works on with his perspiration. The building is four stories tall, and in fair condition. Nattick's shop is on the second floor. There is a bakery on the first floor. The roof is severely pitched and difficult to climb.
Festival District

There is always a celebration of some type going on in this district, especially along Festival Street, which extends into the Park District. This street is divided by a median strip decorated with trees, flowering shrubs, and statuary. On festival nights, the street is brightly lit by lamps and lanterns. On major holidays, the street is choked with people, while vendors crowd its sides, hawking their wares. Street performers in multicolored Radamann garb sing, dance, and act in the hope of receiving coins from passersby. Of course, no festival would be complete without the usual assortment of pickpockets and cutpurses. The district provides a small but steady income for the Thieves' Guild and its members.

Streets:

Carter Street

Order of Apothecaries

The Black Rose

Yun's Bakery

Carnival Costumes

The City Market

The Grand Playhouse

Nattick Nimblefingers
Beacon Crystal

Beacon Crystal is a Unique Trophy found in the King's Valley.

## Obtaining

* Beacon Crystal is obtained after completing Royal Gambit race in Oceangate with a Master ranking.

Only one Beacon Crystal is available per player without resetting.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Aramil's Shield Wall

Aramil's Shield Wall is a Patron Made Shield sold by the Fire Eagle in Molta.

## Obtaining

* Aramil's Shield Wall is bought from the Fire Eagle near the Six Shot Sprint race, and can be bought with the Oasis Armband and an Enriched Eridium Ingot.

The Oasis Armband is found inside the Dehydrated Oasis POI, and the Enriched Eridium can also be bought from the Fire Eagle with an Eridium and two Pulsating Dust. Completing the Six Shot Sprint race with a Silver or higher score at the Fire Eagle will reward the player with an Eridium. An Enriched Eridium Ingot can also be won by getting a Master time on the Six Shot Sprint race as well.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Autumnal Stick

Autumnal Stick is a rare Offhand Sword found inside of The Black Willows. It is a Storied Skin variant of Tuathan Construct.

## Lore

*"The maker of the dagger left a message engraved on the hilt: "Carry your stories in your hands. For what is an item without lore text?""*

## Obtaining

* Autumnal Stick can be bought from Dannan nMagh inside of The Black Willows for 2 Twisted Strands and a Tuathan Construct.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
A Journey's End

## Contents

Seven years...

Seven long years had passed since we first landed on this wretched island. Seven years since we first felt the calling of the voice that called below.

Varcosa set up our base of operations, and from there,
we dug... and dug... and dug...

We ventured ever downwards, closer towards a treasure that taunted us from beneath the ground.

And when we finally broke through the bedrock, what we found was... nothing.
A large cavern stood firm beneath the earth, long since cut off from the rest of world. It bore flora and aquatic life that was otherworldly to us.

And yet.. the reality set in that we had spent all this time digging, only for
our greed to lead us into this cavern of hopelessness.

It was in this moment that Varcosa\'s mind seemed to break under the strain of the situation. His body crumpled to the ground as he engulfed himself in a horrible laugher.
The cave seemed to shake under the weight of his hysteria, before a bright light shone from deep within.

As it dissipated, we were suddenly filled with wonder, and yet utter confusion, at what now stood before us.
A great temple sat firmly within the cave's walls, its radiance illuminating the entire cavern. At its entrance, there stood a woman clad in black.

Her skin was a pale green, and in her grip she held a mighty staff that emitted its own faint glow.
The woman lifted her hand outward towards Varcosa, and extended her fingers in a beckoning gesture.

Without any sense of hesitation, Varcosa rose from the ground, and walked towards the illusory temple.
As he reached its entrance, the woman took him by the hand and spoke to him in a soft tone that gently echoed through the cavern.

"As my term draws to a close, yours may begin."

The two walked inside the temple, and its large doors shut behind them.

That was the last time I ever saw Varcosa, though sometimes, in the dead of night, I can faintly hear his voice traveling up from beneath the earth...
The Forge

The propritetor, Blue-Toes Baran, a half-orc, and has an exclusive contract with the Northern Barracks militia. She does all their repair work that requires a blacksmith, and has grown modestly wealthy from this deal.

A large anvil sits outside his shop. Blue-Toes claims no person other than herself can lift it. Since she is a powerful looking individual, no one has seen fit to challenge his assertion ( She keeps the anvil secretly secured from underneath, however, just in case ).

Baran's shop is on the first floor and her home is on the second floor of this two-story building. It is flat-roofed and in reasonably good condition.

Blue-Toes Baran is a 62 years old female half-orc blacksmith.

She has long, braided, red hair and black eyes.

She has rough white skin.

She stands 164cm tall and has an athletic build.

She has an edgy, common face.

She discretely worships Chauntea, Goddess of agriculture, farmers, gardeners and summer. (Neutral Good)

She is very direct.

She is very talkative.

She always wears a fancy hat.

She wants to know every side of a story before expressing an opinion. Blue Toes secretly sells false papers that the Heroes can submit to officials.
Clockwork Square Street

The cloudy overcast light of early morning spreads over the square. The stagnant wind barely blows, lightly buffeting the cloaks and hats of merchants and the wealthy. The ground, covered in clockwork mosaic, is rough with the pebbles and mud of the other streets as leather boots step across it. The smell is bare - unlike the other districts of the city, the only smell is nothing. The sounds of the clock tower twisting and clanking are distant from the ground, and a few merchants set up stalls in the morning dawn, setting out wares.

1. A fresh-faced young human boy hawks bread from his bakery, herbed and freshly baked.
2. A preacher yells about the futility of the gods in this city - they must follow Moradin, lord of the Dwarves!
3. Merchants hawk beautiful wares, fine silks and rare meats from faraway ancient and lost cities.

**Encounters:**

1. A nobleman is riding through the square, nearly trampling citizens as he gallops past the market stalls.
2. A pickpocket picks a party member's pocket.
3. A stall is being held up, and the party glimpses a dagger held in the thieves' hand.
Arrow Heads and You

**This page is still Work In Progress.**

*Take the information you find there with a grain of salt.*

*Currently Missing: Where is this from?*

## Contents

Arrow Heads and You

Arrowheads come in many different shapes and materials, most commonly flint but sometimes Iron or Steel.

What most people do not think of is special and rare materials for certain monsters. For example, arrows tipped with gold are particularly effective against the undead. However, it is extremely ineffective to use them frequently as this is rather expensive.

Another example being gems. Sadly the art of gem-smithing is rarely practiced these days due to how expensive it is.

However, the arrows tipped with precisely smithed gems are very potent.

Diamond arrowheads are the most powerful, but are nigh-impossible to make. Ruby arrowheads leave behind a silver fire that is said to be the most painful thing in existence.

Amethyst arrowheads can pierce even the thickest hide, however are basically useless after one shot.

Rose Quartz arrowheads shatter upon puncture of a target, causing whatever they are shot at to almost instantly explode.
Kuornos

**Holy Color:** Silver

God of Elves. Kuomos desires to protect and preserve the elven race, return to his people their lost artistic heritage, and to thwart the schemes of the drow and the orcs. This also means guarding against the corruption within that resulted in the creation of the drow. Kuomos advises his faithful to guard against stagnation as well, continually seeking out new experiences. They seek to bring out beauty through art, craft, and magic.

## Description

Kumos is around human height. He is slim, and look simply athletic rather than muscular. He has the same range of complexions as humans, though he is far more often fair than dark. He has straight fine hair is often white, silver, or pale gold and he wears it long and loose. His ears are long and pointed and his eyes are pearly and opalescent orbs of vibrant blue, violet, or green, lacking pupils.

## Personality

Kuomos is surprisingly humble, for a regent of his stature.

## Worshiper

Kuomos's clerics wear silver circlets and gossamer robes of the brightest azure. They often wear blue cloaks. His favored weapon is the bow. He dislikes those who defile the dead.

In large elven cities such as Enstad, temples to Kuornos may be alabaster wonders with soaring spires. In smaller communities, they may be built among the branches of a large tree such as an ipp. Most temples are happy to lend aid to traveling elves and any other race that plans to do harm to . Holy Days Most of Corellon's holy days are tied to celestial events and occur only once every few years or decades. Once per month, when the moon is at its quarter phase, followers of Kuomos gather in moonlit glades for a ceremony known as Lateu'quor, the Forest Communion of the rainbow ponds. There, they praise their Creator through song and dance and offerings of beautiful art. The art is not destroyed; sometimes it is physically transferred to the Upper Planes for elves to enjoy in the afterlife, while other times it is used to decorate Kuomos's temples. Sometimes the very landscape of the glade is reshaped into a work of art. Once per year, on the fourth of Rielik, the holiday of Agelong is celebrated. Elves hunt for orcs to slay in memory of gods great victories and luck.

**Rituals**

Kuomos is worshipped at natural geological formations. His rituals are integrated with the major events of elven life, such as births, coming of age rites, weddings, and funerals. Prayers to Kuomos, which are always in Elvish, begin "Hei-Kuomos shar-shelevu," which means, "Kuomos, by your grace grant..." Before battle, worshippers of Kuomos recite a prayer called the Litany of Lucky Arrows.
Home of Hastirelo the Sick

This destitute hedge wizard lives in a tumbledown shack, from which he ministers to ill Fallingwaterians and performs small acts of useful magic in exchange for copper coins, food, and future favors. He is a good man, but his taste for strong drink keeps him from saving any money, or performing magical feats of any real usefulness.
Angler's Lure

Angler's Lure is an artifact Offhand rewarded in the Darkest Depths.

## Lore

*"Lights hand in all the spaces above, earth quakes in the ground below. All around the currents scream eternal."*

## Obtaining

* Angler's Lure is one of eighteen different artifacts rewarded from the Darkest Depths. Receiving more treasure score will increase the odds of earning an artifact in the rewards.
* Angler's Lure can be purchased from Joshua in the Darkest Depths lobby for six Hyper Crystalline Shards and twenty Voidstained Geodes.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Arachnobane

Arachnobane is a rare Axe found in the Fallen Menagerie.

## Lore

*"It seems there's a reason there is no Spider tribe."*

## Obtaining

* Arachnobane can be found randomly in loot chests throughout the Fallen Menagerie.
* Arachnobane can be bought for 4 Orange Fragments from the Rare Trader - Orange in the Orange Dungeon Lobby.
* Arachnobane is one of the items obtainable by using the King's Valley Transmogrifier.
* Arachnobane can also be won from the Treasure Wheel in the Seasonal Pass Hub.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Accident Prone

Accident Prone is a Patron Made Offhand Sword sold by Dannan nMagh in The Black Willows Dungeon. This item was commissioned by Stick.

## Lore

*"A blade so thin it slices reality's threads. Careless handling begets calamity."*

## Obtaining

* Accident Prone is bought from Dannan nMagh inside The Black Willows for two Twisted Strands, and two Voidstained Geodes.

The trader is located down the right pathway in The Black Willows, and can be found behind a false wall inside a stone structure portion atop a wooden platform.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Arachnidruid Cutlass

Arachnidruid Cutlass is an artifact Sword found inside of The Ephemeral Corridors.

## Lore

*"It is perhaps fears that stick strongest in the mind."*

## Obtaining

* Arachnidruid Cutlass can be found randomly in loot chests throughout The Ephemeral Corridors on Floor 1 Arachnid Caves subsets.
* Arachnidruid Cutlass has a more likely chance to appear on harder difficulties of The Ephemeral Corridors.
* Arachnidruid Cutlass has a greater likelihood of appearing in the ending room on Classic difficulties of The Ephemeral Corridors.
* Arachnidruid Cutlass can be bought for 8 Ephemeral Fragments from the Rare Trader - Ephemeral Corridors in The Ephemeral Corridors Dungeon Lobby.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Ximmik Manor

The Ximmik family is one of the oldest in Lankhmar. Their palatial home features graceful architecture, pleasant landscaping, artificial lakes and streams, rare flowering plants, and some of the deadliest defenses in the city. Poisoned caltrops cover the grounds, watch leopards patrol, heavily armed, high-level mercenaries lurk in trees and secret hiding places, the house itself is triple locked and barred from the inside, and rumor has it that patriarch Yaro Ximmik keeps one or more black magicians constantly on retainer to deal with anyone lucky enough to actually penetrate the house.

Family valuables are kept in an underground vault, guarded by a pair of gladiator lizards on chains. The chains are attached to hidden windlasses which may be turned to pull the lizards back should Yaro or his family wish to retrieve something from the vault.
Abyssal Buckler

Abyssal Buckler is a rare Shield found in The Grasp of Avarice.

## Lore

*"On one end lie the halls of Confusion. They tempt the wandering, but will ensnare them in unending passages."*

## Obtaining

* Abyssal Buckler can be found randomly in loot chests throughout The Grasp of Avarice.
* Abyssal Buckler can be bought for 4 Purple Fragments from the Rare Trader - Purple in the Purple Dungeon Lobby.
* Abyssal Buckler is one of the items obtainable by using the Celsian Isles Transmogrifier.
* Abyssal Buckler can also be won from the Treasure Wheel in the Seasonal Pass Hub.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Yun's Bakery

This establishment is run by a middle-aged Vetheran and his wife, Shia. They are well known for their excellent baked goods and their generosity.

What is not known is that Yun and Shia are secret followers of the Rat God and they are in constant contact with the rats of Fallingwater. Should another plot to overthrow the Veiled Lords emerge, Yun and Shia shall be at the forefront.
Big Hat

Big Hat is a Patron Made Helmet that is bought from Josiah in the highest tower in Highwatch.

## Lore

*"What is it with Wizards and their giant hats?"*

## Obtaining

* Big Hat is bought from Josiah in the tallest tower in Highwatch with a Viridian Mage Hat and a Chromatic Catalyst.

The Chromatic Catalyst is crafted from Unicorn Puke and 2 Pulsating Dust. The Unicorn Puke can be found inside the Arcane Rivalry Dungeon.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Carpenters' Cadre House

Three guilds use this building as their headquarters: the Carpenters' Cadre, the Shipwrights' Guild, and the Wainwrights' Guild. They are all part of the same organization. The house's position on Grain Street makes it easily accessible to grain merchants and ship captains, those who use the guilds' services most often.

The main building is three stories tall, made completely out of wood whose grains and typesa re blended to form an abstract pattern pleasing to the eye.
Agriva

## Agriva

### Tier

Celsian Isles : Unique Celsian Isles Overworld

### Enchantments

Fire Protection II
Inferno III
Sustenance I
Unbreakable

### Attributes

When in Off Hand:+5.5 Agility

Agriva is a Unique Offhand Sword found in the Celsian Isles.

## Lore

*"Even the weight of the ocean cannot quench life's embers."*

## Obtaining

* Agriva is obtained after completing the quest Pyre and Prejudice.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
The Blue Moon

This tavern, popular with poorer Fallingwaters, is run-down and ramshackle, covered with faded blue paint. It is owned and run by Krownis the Hag, who tells fortunes and predicts the future for a few copper coins. While she is popular, her success is spotty, calling to mind the Fallingwater proverb "even a blind leopard gets a bird now and then".

Unknown to most of her patrons, Krownis possesses actual ability. She is able to cast the equivalent of an augury spell once a month.

However, she ages six months with every use, making her somewhat reluctant to use it. Her charge for this true augury is 100-600 gold coins.

Krownis' building is only two stories tall and has a gently slanting roof. Her shop is on the ground floor, separate from the tavern, and her apartment is on the second.
Rescue Mission

The Temple of Lathander maintains a small soup kitchen and shelter for the poor of the district here. The priestess Sharas, who runs the mission, knows that there are far more poor people than she can handle, but she does her best. The Bloody Blades of The Hovels have attempted to put pressure on Sharas, but she uses her persuasive and charismatic personality to talk them out of attacking her and trashing the mission. There are up to 20 poor people here at any one time eating, sleeping, or receiving medical attention from Sharas and her assistants.
Enoch

**Holy day(s):**Everyday is technical a holy but the greatest
 **Holy Color:**Amber

God of Evil, Lord of Murder

## Personality

Look up definition of evil. He doesn't have one personality, he is all of them. Interchanging from one negative emotion to the next. He is a complete source of entropy and destruction, he is the end of all things.

## Worship

Enoch believed that every murder committed strengthened holy Enoch. As a result, they viewed murder as both a pastime and a duty. Worshipers were required to deal death once in every ten dasy during the darkest period at the heart of the night. If imprisonment or other constraining circumstances made this impossible, they had to murder twice for each death missed. In accordance with the Lord of Murder's teachings, whorshipers strove to ensure before they died, murder victims knew who was killing them and that their death was in the name of Enoch. Novices of Enoch were charged as follows: "Make all folk fear Enoch. Let your killings be especially elegant, or grisly, or seem easy so that those observing them are awed or terrified. Tell folk that gold proffered can make the Lord of Murder overlook them for the next hour."
Green Street

Green Street twists its way past Yawn's Inn, the Temple of Tymora, and all of the other old rambling wooden buildings of Caltrop Court and its denizens.

Street merchants with food hawk their wares here, in pushcarts and in permanent stalls.

1. Wood elven merchants shout out wares, announcing prices, meals, and their names.

2. Two well-dressed men sit on the stoop of Yawn's Inn, discussing matters of business in their green cloaks. One stands up, shaking the others hand and rubbing his beard as he walks away, looking over figures of a transaction.

3.  A goodwife hangs up lines of laundry high over the street, bright clothing with embroidery blowing in the wind off of Lake Andoran.

4. A hedge wizard puts on a show in front of Fallingwater Library, announcing himself as Magnificius Leobald.

**Encounters**

1. A man walks down the street, waving fliers for a new play. *Tonight only, in The Grand Playhouse! Head to the Festival District!*

2. Food vendors have set up carts up and down the boulevard and many are offering free samples.

3. A patrol of guards march down the street, checking the citizens for papers.

4, A group of citizens are yelling about the unfair crackdown on Southern Dwarfs, and guards are fast approaching them.

**Features**

Drains run down the side of the cobbled stones, well-crafted and obviously of Southern Dwarf make.

There is a constant chatter in this street, though it is quieter than most streets.
Messinga Manor

Messinga Manor is a beautiful building with a mahogany door and glass windows with violet purple curtains drawn. Halflings grumble about the owner, commenting about the noises keeping them up at night. If asked more, Halflings usually will point to it, and claim that a Beholder named Xanathar lives there, a powerful wizard. They say he often performs experiments late at night, and want the Heroes to put a stop to it.

Xanathar's home is beautiful, with all sorts of magical artifacts and treasures. Unseen servants sweep around, doing chores. Smelly scents emerge from the basement.

Xanathar, in the basement, has a 5 feet diameter, brown-yellow skin with scales, brown, unusually small eyes, thin and short eyestalks made of earthworms, humanlike teeth, and large/wide mouth.

Xanathar is performing surgery on a frost giant, and repairing its teeth.

Xanathar is not evil - in fact, he is chaotic good, and is using this manor as a place to do his experiments. Xanathar apologizes for the loud noises at night, and asks the Heroes to find a noise dampening spell, as he does not know one. The spell can be found in the Fallingwater Library.
The Black Kettle

A poor, run-down tavern, with watered-down beer, poor food, and cheap prices. Innkeeper Thazzi is a Githyanki and former inhabitant of Ri-Tin. He, his wife, and his daughter live in the apartments above the tavern. Most of their profit is taken by the Bloody Blades, and he lost his left hand and right eye to The Razors.
Argone Hood

Argone Hood is a rare Helmet found in Arcane Rivalry.

## Lore

*"Expertly woven and lightly worn. Surely this cloth shrouded a brilliant mind."*

## Obtaining

* Argone Hood can be found randomly in loot chests throughout the Arcane Rivalry.
* Argone Hood can be bought for 4 Light Blue Fragments from the Rare Trader - Light Blue in the Light Blue Dungeon Lobby.
* Argone Hood is one of the items obtainable by using the King's Valley Transmogrifier.
* Argone Hood can also be won from the Treasure Wheel in the Seasonal Pass Hub.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Queen of Witches

This statuesque woman towers over any tall man, and most ogres. Her hair falls in a cascade of curls and looks as if it is spun from copper. Her eyes are the color of moss beds, with no iris or pupil. A billowy robe of forest green enshrouds her body, and she grasps a great ring of etched silver in one massive fist. Nicnevin the Moon Weaver is the Mountain Ogress, Lady of Copper and Crystal, the Queen of Witches. Nicnevin is not what one usually imagines in a fae lady, but she has an imposing figure of mass and power. Her stature speaks to great physical strength and the stalwart defiance of the mountain itself, but her true power is in her command of magic.

**Pact Patron.** The Queen of Witches is one of the foremost patrons of those who seek power through a pact. Many hag covens offer her loyalty and tribute. She rules from beneath her mountain, attended by a court of fae witches, hags, and mortal supplicants. Her favor is highly sought after, and it is said that a single hair from her coppery head contains all the power a mortal might ever desire.

### Side lore

Heikian Maga is the daughter of the old leader of the Rangers of Maga, who created a pact with the Queen of witches for the knowledge of a ritual to create bloodhunters. Heikian is the only known living person remaining able to conduct this ritual, and as such she has the only bloodhunters in the survivors of the old world.
Aiming For Success

This challenge unlocks the Ranger specialization for Scouts.

* [Hello?]

[Hidgir] Speak softly. Any loud noises could cause this hill to avalanche backwards, which would ruin my favorite outlook spot.
* [What's are you on the look out for?]

[Hidgir] Truthfully, not all that much. The queen is rather paranoid by the war right now, and believes that soldiers could be sent from Alnera, and as such has all the elite Rangers positioned around the tundra.
* [Elite Rangers?]
* [Sounds like a boring job.]
	+ [Hidgir] Quite, but at least I can have a great view of nature from here.

[Hidgir] The Rangers are the highest class of Scouts in the Chillwind. We are the sharpshooters, you might say, and can snipe our targets from abnormally far distances. Needless to say, if you are on the wrong side of the battle and have the misfortune of getting into one of our sights, you may as well stop running because that will no longer save you.
* [Could you give me some advice to improve my shot?]

[Hidgir] Advice, huh? I think I could do you one better. Since it is rather quiet today, like all days, I think I can get away with sneaking in some target practice with you. Grab a bow and some arrows, and I'll take you to my secret target range.

TRIAL : Aiming for Success

Class: Scout

Skill: Ranger

Description: Clear Hidgir's target test

* [I am.]
* [Not quite yet.]
	+ [Hidgir] Hurry up, then. The more time you waste, the less likely I'll be able to get away with doing this.

[Hidgir] Let's go then.
[Hidgir] I am going to set up a series of targets for you to shoot. You may use the entire roof as footing- get as close to the ledge as you like. The one rule is that you must not leave the roof. If you fall, you fail the test and must start from the beginning. Are you ready?
* [Begin]
 [Hidgir] You did a great job out there. Keep honing your skills, and one day you may be a Ranger as well! As promised, I will share some of my knowledge in archery with you.

AIMING FOR SUCCESS COMPLETE!

Awarded Ranger Specialization and an Eagle's Talon
House of Mazes

The arrogant and eccentric Count Maluf owns this unique estate. Built decades ago by a now-forgotten noble family, the house featured a complex maze leading to the front door intended to foil thieves. Unfortunately, the house itself was vulnerable since the maze protected only the front.

The house fell into disrepair until Maluf bought it, renovating and expanding the maze. A gentleman thief, Maluf now secretes his loot in the maze and dares others to steal it. So far, he has been remarkably successful. He is a Veiled Lord.