recursal/Fanatic-Fandom huggingface dataset:
Carl Gustaf 84mm

Ammunition for a certain shoulder-fired recoilless rifle that was developed by the Swedish Carl Gustaf arsenal in late 1940s. Based on 20mm recoilless design, it saw worldwide use and was produced in multiple generations.

#### 84mm Ammunition

* ADI-402 INC: Dragon Breath-style incendiary shot intended for area defense.
* ADM-401 CAN: Cannister load with 1100 steel flechettes.
	+ ADM-401B CAN: Cannister load with 300 steel balls. Increased range.
* FFV-441 HE: High Explosive round with lethal radius of about 10 meters.
	+ FFV-441B HE: Improved HE shell with better fragmentation and thus increased lethal radius.
	+ FFV-441C HE: Further improved HE shell used by SOCOM.
	+ FFV-441D HE: HE warhead with reduced signature.
	+ FFV-441E: Nextgen HE warhed with fragmentation liner containing 2000 tungsten balls.
* FFV-469C Smoke: Smoke warhead, notable for being mostly harmless.
* FFV-502 HEDP: Multipurpose warhead combining shaped charge and fragmentation liner.
* FFV-502 WP: Not very harmless White Phosphorous warhead.
* FFV-509 ASM: "Anti-Structure Munition" designed to demolish buildings.
* FFV-551 HEAT: Rocket-assisted anti-armor warhead capable to penetrate no less than 500mm of RHA.
	+ FFV-551C HEAT: Improved rocket-assisted anti-armor warhead capable to penetrate no less than 550mm of RHA.
* FFV-651 T-HEAT: Tandem anti-armor warhead designed to counter ERA-equipped tanks.
	+ FFV-655 T-HEAT: Improved tandem HEAT warhead.
	+ FFV-761 T-HEAT: Rocket-assisted tandem anti-armor round.
* FFV-765 MT: Dual-warhead round.
* FFW-UTW FAE: Unitary Thermobaric Warhead.
* HEI-404 NP: Incendiary warhead filled with napalm.
* HPM-554 EMP: EMP warhead for disabling electronic stuff.
* ILLUM-575C Flare: Illumination or signaling flare. Three colors avaliable.
* T-554 VX: Lesser VX-filled warhead.

#### 132mm Ammunition

* ADM-496 CAN: Overcaliber flechette round for area denial.
* FFV-338/1: 20-ton yield nuclear isomer warhead.
	+ FFV-338/2: 50-ton yield nuclear isomer warhead.
* FFV-479B HE-FRAG: Overcaliber rocket-assisted anti-personnel warhead with massive lethal radius.
	+ FFV-479E HE-FRAG: Improved version with fragmentation liner containing tungsten balls.
* FFV-592 WP: Overcaliber White Phosphorous round.
* FFV-597 HEAT: Overcaliber rocket-assisted anti-armor warhead. Penetrating no less than 900mm of RHA.
* HEI-504 NP: Incendiary warhead with napalm filler.
* HPM-594 EMP: Warhead for frying unshielded electronics in wide area.
* T-594 VX: Chemical warfare round filled with VX nerve agent.
* Toothpick EFP: Hypervelocity tungsten-tantalum explosive formed penetrator, capable of defeating heavy armor on short distances.

#### Missiles

* Raytheon GCGM G-HEDP: General-purpose laser-guided missile, good against infantry and medium armor.
* Raytheon GCGM-HPM G-EMP: EMP laser-guided missile.
* Raytheon GCGM-ISO G-NUKE: 2-ton yield nuclear isomer warhead with laser guidance.
* Raytheon GCGM-WP G-WP: White Phosphorous warhead for precision smoking.
.45 ACP

**11.43×23mm**, aka **.45 ACP** or **.45 Automatic Colt Pistol** was developed by John Browning at US Army request, after they found terminal performance of .38 Long Colt to be insufficient. While .45 ACP indeed has substantial wounding capability even with non-expanding bullets, its potential is severely limited by slow-moving design, contributing to steep trajectory and poor armor penetration.

\*.45 Super is very hot load, providing .45 Auto with 10mm Auto performance, drastically improving external ballistics and barrier penetration. However, most guns can't use it without modifications.

## Ammunition List

### American Ammunition

* GI FMJ: Historical military-issued 230-grain jacketed lead slug.
* ABC AP: Armour piercing round by ABC.
* RBCD PP: Blended metal wonder bullet of dubious actual qualities.
	+ RBCD SA: Same as above but "tactical".
* Black Talon HP: Overhyped hollow-point design with sharp petals and rather unremarkable actual performance.
* Gold Dot HP: 230-grain hollow-point round by Speer, well respected for its terminal effects.
* Liberty-78: 78-grain high-velocity load.
* Liberty LE: 75-grain load designed to counter various soft armor panels, restricted to law enforcement.
* Inceptor Tactical: Lightweight 120-grain load.
* Cyclone AP: Tubular armor-piercing load with exceptional wounding abilities. Produces a "tube" of cut out flesh.
* Lightfield Alpha AP: Steel armour-piercing round from 1980s, with decent barrier-blind performance.
* National AP: hardened steel armour-piercing ammo produced in 1980s/
* Seismic JHP: Heavy 325-grain hollow-point for maximum momentum and expansion.
* Highway Patrol MP: 173-grain round with pointed nose, produced by Peters for law enforcement in need of barrier-penetrating rounds.
* SIB AP: Penetrator designed specifically to defeat aramid-based armor.
* Strike-3: Triplex load.
* XM261: Vietnam-era load for tunnel rat operations. Firing 16 tungsten balls with high spread.
	+ XM261A1: Version with 12 larger tungsten balls.

### French Ammunition

* Arcane AP: French conical penetrator designed to counter soft armor panels.
* THV AP: French hi-velocity reverse ogive penetrator, designed to achieve good penetration, stopping power and accuracy while achieving a marked drop in recoil and in the "danger to surroundings outside the target"; i.e., a short range.

### Other

* Green Flare: Flare round for signaling and illumination. Green.
	+ Red Flare: Flare round for signaling and illumination. Red.
* HD Less-lethal: Rubber bullet with range about 50 feet.
* HEAT AP: Not an actual HEAT, but high-velocity armor piercing round from Philippines, capable to penetrate 6mm of armor steel.
* KTW MP: Metal-piercing round designed to defeat barriers such as car doors.
* Lehigh Defense MPA: Five-projectile multiplex load.
* SCIMTR: Experimental SLAP steel penetrator.
* ThunderZap: Plastic round with very high velocity.
* VBR Paralight: 6mm subcaliber hardened steel penetrator, capable to pierce 170 Kevlar layers or at least 6mm of steel armor.
* Norman HEIAP: South African-designed 172-grain bullet with thin-walled tungsten-tantalum body, filled with PETN.
Crimson Wastes

**Crimson Wastes** is the second region in Returnal. It shares a very similar color scheme to that of Mars. The first few regions are open with some natural rock spires and small Hivemind structures and statues, until Selene reaches the base of the mountain. From here it is mostly a giant Hivemind structure that leads up to the second boss **Ixion**.

## Hostiles

* Broken Tripod
* Crimson Turret
* Waste Kerberonyx
* Gorgolith
* Severed
* Aetheract
* Archonact
* Malformed Archonact
* Ixion - Boss
* Proteron
* Chrysoid
* Infected Scout

## Scout Logs

* AST-AL-015: The Summit
* AST-AL-016: Severed Minds
* AST-AL-017: Ascent from Bondage
* AST-AL-018: Broken Communication
* AST-AL-020: Xeno-Type Tech
* AST-AL-021: Beyond Barriers
* AST-AL-022: Wrapped Statues
* AST-AL-023: Sandstorm Mirage
* AST-AL-024: Debt Owed

## Xenoglyphs

* AST-AX-004: The Exalted One
* AST-AX-005: Our Brethren were Destroyed
* AST-AX-006: Countless Feasts

## Xeno-Archives

* Crimson Wastes, Tableau 1
* Crimson Wastes, Tableau 2
* Crimson Wastes, Tableau 3
* Crimson Wastes, Tableau 4
* Crimson Wastes, Tableau 5

## Trivia

* There is a chance to see the Apollo era astronaut on the roof of a building behind to the temple-like structure Selene teleports into when arriving to the Crimson Wastes.
40mm Caseless

Soviet grenades for respective GP-25 underbarrel launcher, introduced in late 1970s. Grenades is “caseless” in that the propellant is contained in the hollow rear of the grenade, allowing the launcher to be a simple sturdy muzzleloader.

## Models

### Russian Ammunition

* VOG-15: Older grenade for prototype versions of GP-25.
* VOG-25: Original fragmentation grenade, loaded with 48 gram of A-IX-1. Stated to have 7-meter lethal radius and better fragmentation pattern, that contemporary NATO 40mm grenades.
	+ VOG-25M: Improved grenade with 68 gram of explosive charge and 9-meter lethal radius.
* VOG-25P: Jump-up fragmentation grenade loaded with 42 gram of A-IX-1. Due to bouncing effect, have better capabilities against prone targets.
	+ VOG-25PM: Improved jump-up grenade with charge increased up to 56 gram.
* VG-25TB: Thermobaric grenade loaded with 125 gram of thermobaric composition, with equivalent of 300 gram of TNT.
* VFG-25: High-explosive incendiary grenade with increased mass of charge.
* VKO-25: HEDP grenade with 160 ready fragments and advanced shaped charge liner, capable of penetrating approximately 200mm of low quality steel.
* VG-40DZ: White Phosphorous smoke grenade.

* VZG-25: Incendiary grenade.
* VSG-25: Signal flare grenade.
* VG-40SZ: Flashbang grenade.
* VOG-40VYa: Hypervelocity EFP anti-armor round.
* VOG-40EMI: E-kill grenade.
* VOG-ISO NUKE: Nuclear isomer grenade.
* VOG-80 PIKA: Laser-guided UBL-launched missile.

#### Russian Less Lethal Ammunition

* Gvozd: Riot control CS-filled grenade.
* SV-1352/5: Riot control rubber buckshot round.

### Bulgarian Ammunition:

* RLV-FM: Bulgarian fragmentation grenade, barely equivalent to VOG-25M.
* RLV-HEDP: Bulagrian HEDP round with penetration of 50mm steel armor and 6-meter lethal radius.
* RLV-TB: Bulgarian thermobaric round.
* ARFG-25: Bulgarian bouncing fragmentation grenade, barely equal to VOG-25P.

### Balkan Ammunition

* VOG-40: HE-Frag grenade with larger payload, designed for Balkan AGL.
	+ VOG-40M: Improved version with tungsten fragmentation.
* VOG-40P: Heavy jump-up fragmentation grenade for Balkan AGL.
	+ VOG-40PM: Improved version with tungsten fragmentation.
Icarian Grapnel

**Icarian Grapnel** is a permanent suit upgrade for Selene, which allows her to traverse the grappling points throughout the game. This tool is very helpful for getting out a bad situation quickly. Never hesitate to use the Grapnel when Selene is getting overwhelmed.

## Databank Entry

A xeno-tech module that allows the use of grappling points to [DATABASE ERROR] distant or elevated areas.

**WARNING: Object has embedded itself into [UNKNOWN ERROR] systems and disengaging it is impossible without complete system shutdown.**
Child's Watch

**Child's Watch** is an Artifact in Returnal. This Artifact can be bought at Fabricators for \_ Obolites.

## Passive Effects

Personal item. It will not let you go.

On death, the **Child's Watch** is consumed to revive Selene, like the **Astronaut Figurine**. The **Astronaut Figurine** and the **Child's Watch** cannot both be held at the same time.

## Unlocking

The **Child's Watch** can be unlocked by finding and crushing a wooden cube during the \_ house sequence.

## Databank Entries

### Research Level 1

A scientific instrument used to measure unknown quantities. Its readout is stuck on the solution to an equation no longer ascertainable.

### Research Level 2

Whatever formula was meant to be answered by this precipitate is lost. Reverse-engineering on the scale necessary to arrive at the origin point is both theoretically and mathematically impossible. The cheap plastic is a reminder [DATABASE MISMATCH] echoes the impermanence of all things [UNKNOWN REFERENCE] gone and forgotten [CRITICAL FAILURE]

### Research Level 3

#;=^exhilaration of the final countdown. The hell with tests. The hell with limits and safety and doubts. This was the moment when she either gained a chance at survival or all the godforsaken suffering meant absolutely nothing. She dared that nothingness to flinch first. Unstable energy was building to climactic levels, the vibrations shook the very foundations of}#[\;[
Parasite Harvester

**Parasite Harvester** is a Consumable in **Returnal**. This Consumable can be bought at Fabricators for \_ Obolites (\_ in the Tower of Sisyphus).

## Use

* Detaches a random Parasite and turns it into Obolites or a random item (including Worn Calibrators).

## Databank Entries

### Research Level 1

A non-reusable [UNKNOWN REFERENCE]. Activating the object causes it to take a random attached Parasite and transmute it into a random item or Obolites. It will also consume itself in the process to provide the necessary [DATABASE MISMATCH] not found in organic beings.

### Research Level 2

As a self-contained recycler system, it inverts the process of [DATABASE MISMATCH[ almost borderline impossibility. The nature of such technology [MISSING VARIABLE] remarkably different form opens up the potential for incalculable transcendence. Further study could yield the ability to recreate anything destroyed, no matter how irrevocably.

### Research Level 3

^\\*/#=somehow returning into her arms. Eyes, stinging from the smoke, looked for any emotional handhold. This was her first success in a long noble line of losses. Someone gripped her shoulder, but she was too lost in a mental labyrinth to realize that her amputated heart had suddenly twitched in the mockery\#^(}

## Related

* Extermination Sphere - A consumable which removes all attached parasites.
* Parasite Extractor - A device that detaches a random Parasite and converts it into Obolites.
Crimson Wastes Xeno-Archive

## Crimson Wastes, Tableau 1

Sentients leaving the desert for an unknown location, returning (Severed variant) from the unknown

* First interacting with this tableau will have Selene say, "Going underground and returning... Severed. What conceivable force could have caused any intelligent life to become like this?"
	+ (Note: This Tableau will only appear in the middle when all other Tableaus have been interacted with.)

## Crimson Wastes, Tableau 2

A single xeno-type sentient, appearance of observation

* First interacting with this tableau will have Selene say, "The observer. It feels out of place."
	+ (Note: Reaching this Tableau requires the Icarian Grapnel.)
	+ (Additional Note: There are two different voice recordings in the game's files for when Selene first interacts with this tableau. Both recordings say the same thing, but one recording is more calm while the other is more confused near the end.)

## Crimson Wastes, Tableau 3

Sentients (Severed variant) wrapping themselves in cloth on FISCHER-265-I (ATROPOS)

* First interacting with this tableau will have Selene say, "Wrapping themselves and the statues. A kind of... symbolic communication."

## Crimson Wastes, Tableau 4

Sentients (Severed variant) worshipping pillars found in Crimson Wastes

* First interacting with this tableau will have Selene say, "Fear or worship? These pillars affect the Severed so... profoundly."

## Crimson Wastes, Tableau 5

Sentients (Severed variant) writing ciphers on walls

* First interacting with this tableau will have Selene say, "Confirms authorship of the xenoglyphs."
Kerberon

A **Kerberon** is a hostile found in the Overgrown Ruins. On death, this hostile drops 4-7 Obolites.

## Attacks

* 10 **BLUE ORBS** that fan out in a 90 degree pattern.
* Lunging melee strike.

## Databank Entries

### Research Level 1

A medium-sized quadruped with a lizard-like torso and head, but with feet and mane made of long, tentacle-like limbs. The tentacles are unusually flexible and strong, able to bunch together to support the creature's weight as it moves. The longer mane-tentacles are most likely used for sensing environment and for threat displays, as the blue luminescence it emits intensifies just as it's about to attack. The creature attacks mainly with [UNKNOWN REFERENCE] energy it spits from its mouth, but can also leap at the target at close range.

### Research Level 2

Kerberon displays pack-like characteristics [PARSING ERROR] mid-body and holes in the head, potentially the manner in which it senses prey. As carnivore [DATABASE MISMATCH] kills its young in such extreme cases. Plausible scenarios include: scarcity of resources, failure to bond despite offspring's successful imprinting, self-preservation, boredom.

### Research Level 3

/^}[=wasn't likely to change her ravenous pursuit. If the pit in her morality was a black hole, she was only satisfied when raw data reached the even horizon. Then began the long, desperate fall until it was finally over, bracing for the impact of absolute bottom. But what exactly waited for her in that darkness? Nothing. Pure, starving\*\{#
S-5 57mm

Soviet light air-to-ground rocket, designed well back in the 1950s as anti-air weapon, but reclassified due to being unable to meet requirements. In Afghanistan, S-5 performance against any targets was found to be rather weak, and the system was phased out. However, production resumed in 2019. In UAS, it is used with UB-32 32-tube launchers.

#### S-5 variants

* S-5 GP: Original general-purpose rocket with 1.16 kg warhead. Known for lackluster blast and subpar fragmentation.
	+ S-5M HE-Frag: Improved warhead with stronger fragmentation.
		- S-5M1 HE-Frag: Version with improved motor.
* S-5MO Frag: Warhead with additional steel fragmentation sleeve.
* S-5K HEAT: Anti-tank shaped charge warhead, able to defeat 130mm of RHA.
	+ S-5K1 HEAT: S-5K with improved rocket motor.
* S-5KO HEDP: Shaped charge warhead with additional steel fragmentation sleeve.
	+ S-5KP HEDP: Improved warhead with penetration increased up to 250mm of RHA and heavier fragmentation sleeve.
* S-5S FLCH: Warhead with 1000 steel flechettes.
* S-5U GP: Nextgen rocket with new motor and enhanced warhead. Claimed to be cost-effective alternative for S-8 family.
* S-5Kor: Laser-guided shaped charge warhead for bunkerbusting and antiarmor duties. Able to penetrate up to 200mm of RHA.
Astronaut Figurine

**Astronaut Figurine** is an Artifact found in Returnal. This Artifact can be bought at Fabricators for 250 Obolites.

## Passive Effects

Personal item. It will not let you go.

Losing all Integrity while holding an **Astronaut Figurine** will instead consume the **Astronaut Figurine** to give the player half of their health back, effectively letting the player respawn and have a second chance.

## Unlocking

The **Astronaut Figurine** can be unlocked during the first house sequence by finding and crushing a wooden cube on the ground on the second floor of the house. Make sure to not interact with the telescope before finding the cube outside the stairwell, as interacting with the telescope will end the house sequence.

## Databank Entries

### Research Level 1

A standing effigy of some unidentifiable being. Its pose appears to be one of readiness or resignation.

### Research Level 2

Scratch marks and smudging on the item indicate it has been worn from misuse. Internal structure has been permanently damaged and would require [UNKNOWN REFERENCE] perhaps if it had avoided the impact of [IMPOSSIBLE PARAMETER] instead of listening to the sinking [CRITICAL FAILURE]

### Research Level 3

\*^[;\suspended in liquid methane. The sensation wasn't abnormal although the very faint hint of its odor told her she shouldn't stay under the surface for long. Still, this new equipment hadn't once failed to exceed expectations. It might benefit her cynicism to have faith in the inanimate in place of\[#-\*

(tier 2 and 3 databank info courtesy of reddit user DougieDoug12)
AST-AX-013: Ichor Waterfall

**"Ichor Waterfall"** is a Xenoglyph found in the Fractured Wastes. Less than 40 glyphs are required for Tier 1 translation, 40 glyphs for Tier 2 translation, and ??? glyphs for Tier 3 complete translation.

## Databank Entries

### Tier 1

Translation Accuracy: 99%

.....**ICHOR WATERFALL**..........*cocoon?*........**THE CREATOR/DESTROYER SUNK INTO THE POOL**...........**A SUPPRESSED MEMORY**.....................

### Tier 2

Translation Accuracy: 39%

**I WITNESSED THE ICHOR WATERFALL, HOLLOW LIMBS EXTENDING OUTWARDS. THE CREATOR/DESTROYER SUNK INTO THE POOL**..........**A SUPPRESSED MEMORY OF**.........*mummification?*........**ITS NAME IS**...........

### Tier 3

Translation Accuracy: 1%

**I WITNESSED THE ICHOR WATERFALL: HOLLOW LIMBS EXTENDING OUTWARDS. THE CREATOR/DESTROYER SUNK INTO THE POOL. REGRET WAS DROWNED THERE WITH A SUPPRESSED MEMORY OF A WHEELCHAIR THAT AWAITS AT THE END. ITS NAME IS AT THE BEGINNING.**
Deceased Scout

A **Deceased Scout** is another players corpse that can be found after interacting with an *Unknown suit signal*. It notifies you when ever you enter a room if there's one located in it, also has the same symbol as Scout Logs.

## Suit Signal

*Potential to trace the last movements of another Scout.*

When Selene interacts with this it displays shows you their final moments before they died. It's possible that this will turn into a Infected Scout upon reaching the corpse.

After the sequence of the hologram if an Infected Scout didn't spawn you will see a menu appear that displays the PSN of the user, the date, and the cause of death.

### Avenge

When players choose to avenge another players death it will spawn in the same Malformed Hostile that killed them.

* These Malformed have a chance to drop any consumable, artifact, gun, or keys that the dead player had on them
* You will be awarded with 4 Ether upon its death
* The dead player upon next loop will start with a random consumable, artifact, or parasite

### Scavenge

When players choose to scavenge another players corpse it will cost them 3 Ether.

* This has a chance to drop a random item that the player had on them
AST-AL-001: Planet Atropos

**"Planet Atropos**" is a Scout Log found in the Overgrown Ruins.

## Transcript

Scout Log: Atropos.

Elapsed time... Thirty minutes since last crash.

Whole areas of this forest are rearranging themselves like... a fluid puzzle after each of my... \*sigh\*

When⏤ whenever I return.

Per "Astra Protocol", I will not be recovered until I reach the broadcast signal.

If you're hearing this, you are stuck here too.

* After listening to this Scout Log, Selene will say, "I don't remember recording that."
Fractured Key

**Fractured Key** is a permanent equipment item that allows Selene to use the **Fractured Gateway**.

## Databank Entry

A xeno-tech artifact with [MISSING DATA] encoded data similar to an access code.

The energy signature of this key matches that of the **Fractured Gateway**.

**WARNING: Object has embedded itself into [UNKNOWN ERROR] systems and disengaging it is impossible without complete system shutdown.**
AS-AL-093: Autopsy

**Autopsy** is a Scout Log found in the Tower of Sisyphus.

## Transcript

This tower... like a diseased corpse in a morgue, engulfed by unspeakable swellings, dissected piece by rotting piece.

When the tumorous walls open up, when the floors are peeled away, I see beneath its tortured skin, into its malignant arteries.

But who wields the scalpel? I know you're listening. What do you want?
AST-AL-034: Aftermath Of Titanomachy

**"Aftermath Of Titanomachy"** is a Scout Log found in the Derelict Citadel.

## Transcript

Today the wind is gasping.

This is where the cycle waits sixty-three years and eight days for me to die.

Out cursed fate: while Atlas bore and Prometheus endured, Selene hollowed.

From here I can see where the horizon becomes the edges of my eye.

* After this log plays, Selene will say, "I don't want to become this person."
AST-AL-020: Xeno-Type Tech

**"Xeno-Type Tech"** is a Scout Log found in the Crimson Wastes.

## Transcript

I've continued self-experimentation with more discovered technology.

"Irreversibly contaminated"... if I define my current status by Scout Regulations.

Have I lost a part of myself?

The device merged disturbingly well with my suit ⏤ like it recognized me.

And... that it was waiting for me.
AST-AL-006: Inadequate Support

**"Inadequate Support"** is a Scout Log found in the Overgrown Ruins.

## Transcript

Scout Log: Atropos.

Helios is entirely broken and I must abandon hope for him.

Initially, I thought to merge his systems with those of the sentients...because maybe these machines might fix him?

The brightest minds on the mothership couldn't fathom this.

So... I can't save him.

He's gonna die.

And I'll be alone.
Aimi

**Aimi Terakawa** (寺川 愛美, *Terakawa Aimi*, born December 25, 1991), professionally known under the mononym **Aimi** (愛美, *Aimi*) is a Japanese voice actress and singer

Aimi is a member of the singing unit Feathers, together with fellow voice actress Ayasa Itō. She is also the voice of the idol Julia in the game *The Idolmaster: Million Live!*, and the voice of Kasumi Toyama in the multimedia franchise *BanG Dream!*; Aimi also performs live as part of the in-universe band Poppin'Party.

## HIstory

In May of 2019 Poppin'Party along Silent Siren held the **Poppin'Party×SILENT SIREN Versus Live "NO GIRL NO CRY"** concert.

In July both groups released a dual single "NO GIRL NO PARTY" along with a music video featuring both groups.

In 2020 she was featured in the song "Up To You" from Silent Siren's album "Mix10th", she also appeared in the music video for the song.
AS-AL-079: Eternal Punishment

**Eternal Punishment** is a Scout Log found in the Tower of Sisyphus.

## Transcript

I don't know why I try anymore. I claw my way up, only to fall, time and again.

Eternal punishment. Hopeless.

But she would expect me to give up. She would expect me to fail.

I don't need her approval. Not any more. If I do this, I do it for myself. To give myself purpose. Meaning.
AST-AX-020: Tenth Test

**"Tenth Test"** is a Xenoglyph found in the Derelict Citadel. ??? glyphs are required for Tier 1 translation, ??? glyphs for Tier 2 translation, and ??? glyphs for Tier 3 complete translation.

## Databank Entry

### Tier 1

Analysis Failure

Translation Accuracy: N/A

*tenth test? throne of destruction? pariah? terminus? glory?*

### Tier 2

Analysis Failure

Translation Accuracy: [ERRO?]

*boundary of emptiness? enforced crucified baptism abyssal scar? without appeal damnation of silence? hopeless glory?*

### Tier 3

Analysis Failure

Translation Accuracy: #^\*&0

*plunge into the void? a car now sunken? witnessing the memory final unbrooked retribution? the secret of the astronaut is a warning to end the return?*
Kerberonyx

**A Kerberonyx** is a hostile found in the Overgrown Ruins and rarely in the Echoing Ruins. On death, this hostile drops 17-22 Obolites.

## Attacks

* Lunges at the player before biting.
* Charges up and then fires a stream of **ORANGE ORBS** at the player.
* Some have projectile shields that must be broken either with the Atropian Blade or through other shield-piercing means.

## Databank Entries

### Research Level 1

Genetically near-identical to Kerberons, but some [CORRUPTED TEXT] seem to cause an individual to mutate, becoming larger, more damage-resistant, and able to spit a higher amount of projectiles in one expulsion. Instead of the blue luminescence present in their smaller counterparts, the Kerberonyx have gained an orange coloring, which does stand out more in its environment, making it a potential mating display. Currently classifying these as two separate subspecies, although it is unclear if they are able to cross-breed.

### Research Level 2

These Kerberons display much higher levels of [MISSING PARAMETER]. The hard-to-detect sensitive spot on their underside likely to contain their [MATCH NOT FOUND], but like everything else it is destroyed explosively on expiration. Not enough data on their physiology and life cycle to determine what causes this evolution.

Additional data needed for further analysis.

### Research Level 3

\.,.#=to be able to observe a live specimen?" Nose quirked up, but without contempt. He was considering the possibilities without calling her a madwoman; everyone else whispered the invective under their breaths whenever she left the room. Considering the slaughter their last test subject had committed... they'd have to develop a method of retrieval that)-=\

(databank level 3 courtesy of Discord user Tommy 86)
Fractured Wastes

**Fractured Wastes** is the fifth region in Returnal. It is covered in snow, home to fierce hostiles, and introduces new mechanics. This area was once the Crimson Wastes.

## Hostiles

* Frost Turret
* Frost Kerberonyx
* Frost Drone
* Frost Severed
* Malformed Severed
* Frost Machina
* Proteron
* Chrysoid
* Infected Scout

## Scout Logs

* AST-AL-044: Dead Gods
* AST-AL-045: Altered Ego
* AST-AL-046: Blessed Silence
* AST-AL-047: The Message
* AST-AL-048: The Abyss
* AST-AL-049: Before Severing
* AST-AL-050: Primordial Forces
* AST-AL-051: No Sightings
* AST-AL-059: Department Placement Interview
* AST-AL-067: Departure

## Xenoglyphs

* AST-AX-013: Ichor Waterfall
* AST-AX-014: Ejected From Olympus

## Xeno-Archives

* Fractured Wastes, Tableau 1
* Fractured Wastes, Tableau 2
* Fractured Wastes, Tableau 3
* Fractured Wastes, Tableau 4
Drone

A **Drone** is a hostile found in the Derelict Citadel. On death, this hostile drops \_ Obolites.

## Attacks

* Fires out a cluster of missiles at the player.
* Pulses out a red wave, which expands until it dissipates.
* Can kamikaze themselves into the player, dealing a massive amount of damage.
* Often appears in groups of 3 or more.

## Databank Entries

### Research Level 1

A flying machine with a rounded central unit and two wing-like engines, presumably created by the Hivemind. It shoots both homing missiles and damaging circles [UNDEFINED ERROR] of energy that expand outwards. As most units are severely degraded and damaged, the drones are fairly easy to dispatch, but they are programmed to dive and explode near their target when sufficiently damaged.

### Research Level 2

The design implies that the drones were engineered for [DATA MISSING], not welded with ad hoc weapons. This seems to indicate a sudden need for [PARSING ERROR] with little material available. Such improvisation proves creative thinking in the designers, but betrays a certain sense of desperation.

### Research Level 3

}[/;^provisions for a few more months. At raw accounting, this fact was barely worrisome... until the increased transit time was taken into account. Then the starvation date could be rationed with appalling accuracy. She hesitated. Glanced over her should. Input new conditions: a calculation for half the population with disease and disability taken into=#/;.
AST-AX-025: The Dissolution

**"The Dissolution"** is a Xenoglyph found in the Tower of Sisyphus. Less than 20 glyphs are required for Tier 1 translation, 20 glyphs for Tier 2 translation, and 100 glyphs for Tier 3 complete translation.

## Databank Entries

### Tier 1

Translation Accuracy: 20%

**THE DISSOLUTION** the staircase the fire the sacrifice?**... THE CALL FROM CITADEL... THE CONNECTION WAS... LEAVING US ALONE.**

### Tier 2

Translation Accuracy: 55%

**THE DISSOLUTION WAS THEIR** shrieking atonement? **WE HEARD THE CALL FROM CITADEL FAINTLY BUT THE CONNECTION WAS NO MORE...** no embraces? **LEAVING US ALONE.**

* After reading this for the first time, Selene says, "Connection was no more... A schism..."

### Tier 3

Translation Accuracy: (add)%

**(add)**
Broken Tripod

A **Broken Tripod** is a hostile found in the Overgrown Ruins, Crimson Wastes, and Derelict Citadel. On death, this hostile drops 3-4 Obolites.

## Attacks

* None.
* It just stands there. Menacingly.
* Low health, but still drops Obolites and advances Adrenaline meter. Advised to keep them alive in case a quick Adrenaline boost is needed.

## Databank Entries

### Research Level 1

A ground-based machine with three legs and two arm-like cannons, which are now defunct. The tripods share similar structure and technology as the turrets, but due to the more exposed and mobile structure, it seems like they have been more corrupted by [DATABASE MISMATCH].

### Research Level 2

Since many of the encountered specimens have been [PARSING ERROR], the reason for their dysfunction must be corruption of their circuitry or even the programming itself. While the reason for the sentients’ destruction remains unclear so far, one hypothesis would be that the network [DATA CORRUPTED] leading to memory loss and atrophying body.

### Research Level 3

-;#]{was no response. The thing repeated the mindless chitter as it kept moving in a circle. The servos and the core reactor remained somewhat functional, but it seemed that everything else was corrupted by the same thing that would get in her in the end: time. “Not a threat. They haven’t been for a long}^/&[\
Car Keys

**Car Keys** is a permanent equipment item that is required to get into the car after the Ophion fight to complete Act 3. After completing the final house sequence, Selene wakes up with the Car Keys in her hand and the Melted Globe is close by. Selene must defeat Ophion one final time to gain access to the car.

## Databank Entry

A physical battery from a theoretical reality matrix portal. Rapture aneurysm.

**WARNING: Object has embedded itself into [UNKNOWN ERROR] systems and disengaging it is impossible without complete system shutdown.**
Malformed Severed

A **Malformed Severed** is a hostile that can be randomly found in any biome (except for the Abyssal Scar). On death, this hostile drops \_ Obolites.

## Attacks

* Same moveset at the Frost Severed, but with additional Malformed modifiers.
* It is possible for two Malformed Severed to spawn at the same time.

## Databank Entries

### Research Level 1

The victim of some undefinable psychosis, considering [MISSING ENTRY] yet somehow exalted. Preliminary analysis also shows the presence of the same disease that afflicts the Malformed variant of the Proto-Titanops. Symptoms manifest in wildly divergent manners, including but not limited to [DATABASE MISMATCH] clearly indicates that the disease is capable of crossing between genetically unrelated species and developing by methods never before logged in any extant ASTRA database.

### Research Level 2

Despite the anthropomorphizing implications, these Severed seem afflicted by a madness which [UNKNOWN REFERENCE] devoid of other objectives. The degeneration of mental processes may [PARSING ERROR] and simply a fated development that all species members will undergo. Database entries on first encounter would confirm this conjecture; future prognosis analysis all indicate eventual extinction.

### Research Level 3

}[\*^;'heat stroke. She considered the implications, vaguely conscious after their last encounter. "I can't go on," she managed to say. Few were left alive, but each one was a force of nature. Godforsaken... titanic... no description was appropriate. Death had impregnated itself and produced an heir apparent, but one with a lack\*^{.;
AST-AL-039: New Objective

**"New Objective"** is a Scout Log found in the Echoing Ruins.

## Transcript

I didn't think I could do it after all this time, but the music is gone.

I want to record this while I feel... balanced.

Now that the music is gone, I feel an ancient pulse at the center of the world.

The Hivemind discovered something in those depths.

Whatever they found might be trapping me in the cycle.

I must go deeper.

The truth is waiting for me there.

* After the Scout Log plays, Selene says, "If what she says - if what I say is true, that could be my way out of the cycle."
Body Armor by Generations

As with ammunition designed to defeat it, body armor evolution can be described by notional generations.

Generation 1 represented by various steel armors of varying strength, it starts way before WW1, when first mass-produced bulletproof armor produced.

Generation 2 is marked by appearance of materials like Doron Laminate and ballistic nylon. Armor typically only pistol-rated and flak-proof. Ceramic armor also appeared, but not became widespread.

Generation 3 is when Ceramic armor plates became widespread, and kevlar with polyethylene replace ballistic nylon as soft armor.

Generation 4 is an era of mass-issued rifle-rated ceramic armor, which can handle even specifically-designed armor-penetrating rounds. New materials for soft armor also appears - from flawed Zylon to promising M5 fiber.

At Generation 5 one might expect lightweight .50 cal-rated hard plates and .30-cal AP-proof bodysuits...
Alt-Fire Coolant

**Alt-Fire Coolant** is a Consumable found in **Returnal**. This Consumable can be bought at Fabricators for \_ Obolites (\_ in the Tower of Sisyphus).

## Alt-Fire Coolant

### Materials

Aluminum, Iridium, and [UNKNOWN REFERENCE]

## Databank Entries

### Research Level 1

A portable xeno-type container full of reddish liquid. When used, the container breaks releasing the liquid. The liquid contains [UNKNOWN REFERENCE] as it immediately seeks out the user's weapon, entering it and cooling down the Alt-Fire [DATABASE MISMATCH].

### Research Level 2

With the creation of a temporary pathway via [UNKNOWN REFERENCE] overclocking. When returning to a normal state [DATABASE FAULT] equipment is without any of the expected stress damages from such sudden intensity. Remarkably, evidence of the elevated state does not exist in automated data logs, as if the cost of the bipolar outburst is to deny it ever happening.

### Research Level 3

#=\*(\believe it." She indicated the torn papers. They were so damnably old they weren't yellow, they were molting. He remembered. They had all seen these before. But... was this some sort of titanic double-slit experiment? If she was questioning the very nature of reality now, he would inevitably start losing=^;{]\
AS-AL-076: The Architect

**The Architect** is a Scout Log found in the Tower of Sisyphus.

## Transcript

Scout Log: Atropos. Who is the architect of this tower? It is profoundly different from the other ruins here.

While its lower levels appear congruent with the architecture and technology encountered elsewhere on Atropos, the higher levels... are something else.

What manner of being could construct infinity?
Le Chapelier Fou

Bien entendu, il est fou, et c'est un chapelier (il fabrique des chapeaux).

Il semble très ami avec le Lièvre de Mars.

Le Chapelier explique à Alice que lui et le Lièvre de Mars prennent continuellement le thé car, quand il tenta de chanter pour la Reine de cœur lors d'une fête en son honneur, elle le condamna à mort parce qu'il était « en train de tuer le temps ». Pour des raisons qui ne sont pas expliquées, il échappa à la décapitation, mais puisqu'il arriva à la conclusion que le temps s'était fâché (puisqu'il était battu), le Lièvre de mars, le Loir et lui continuèrent à prendre le thé comme si l'horloge s'était arrêtée.

À l'arrivée d'Alice, le thé est animé par des changements de place à table, des énigmes insolubles et des histoires sans aucune logique, toutes choses qui agacent prodigieusement Alice. Le chapelier réapparaît comme témoin lors du procès du Valet de cœur, où la Reine de cœur reconnaît le chanteur qu'elle avait condamné à mort, et où le Roi de cœur l'avertit de ne pas être si nerveux « ou je vous fais exécuter sur place ».

Dans le chapitre « Un thé chez les fous », le Chapelier fou pose la célèbre devinette : « Pourquoi un corbeau ressemble à un bureau ? ». Quand Alice donne sa langue au chat, le Chapelier avoue n'avoir pas lui-même la réponse.

Le Chapelier Fou apparaît aussi beaucoup dans "Alice de l'autre côté du miroir".
Dire-Beam Disgorger

**Dire-Beam Disgorger** is a type of Consumable only found in Locked Containers in **Returnal's** Tower of Sisyphus.

## Dire-Beam Disgorger

### Type

Offense, Continuous Damage, Single Target

## Use

Unleashes a focused beam attack that inflicts catastrophic damage.

## Databank Entries

### Research Level 1

A limited-usage weapon of unknown origin which emits a highly-focused [ACUTE DEFRAGMENTATION] beam, dealing cataclysmic damage to a single target. Charge declines even when idle, and dramatically upon use. Charge replenishment is possible, but be advised that apply [DATABASE MISMATCH] from alternative Disgorger-type weapons will void and replace original function.

### Research Level 2

Original function presumed medical. Hypothesis: used to permanently expunge infected and/or corrupted matter/entities without risk of further contamination. [REFERENCE ERROR] metastatic tumors and fast-growing cysts.

### Research Level 3

{^\*]\;/clawing deep within the abdomen, tearing, scraping, waking. Once it emerged it would leave nothing in its wake, only the crimson passage of butchered tissue. But she had witnessed this before. The calculations were[/#^'\*
AST-AL-044: Dead Gods

**"Dead Gods"** is a Scout Log found in the Fractured Wastes.

## Transcript

Something awakens here in the desert's forgotten past.

Whatever caused the cycle might be searching for me.

I've had...visions?

And headaches that fracture into future events I've already experienced.

I must ignore them and find the means to go deeper into the world.
Kinetic Siphon

**Kinetic Siphon** is a Consumable found in **Returnal**. This Consumable can be bought at Fabricators for \_ Obolites (\_ in the Tower of Sisyphus).

## Kinetic Siphon

### Materials

Aluminum, Iridium, and [UNKNOWN REFERENCE]

## Use

Melee kills repair **Integrity**. **Dash Cooldown** reduced.

Duration: 15s.

## Databank Entries

### Research Level 1

A portable xeno-type vial full of emerald-colored liquid. When used, the vial breaks, the liquid seeks out the Atropian Blade and [PARSING ERROR]. It forms a temporary network converting any kills made with the blade to materials for Integrity repairs. Additional side effect for the ASTRA Suit is that the Dash cooldown is significantly reduced.

### Research Level 2

Unknown if the intended mechanism encouraging this particular type of violence [UNKNOWN REFERENCE] bizarre vampiric effect. While the theory of energy conversion [LOGIC FAULT] uncertain how inflicting pain on another entity will heal the attacker. Plausible, albeit unprovable, hypothesis: user is hardened over time from the action itself.

### Research Level 3

-^;'\}and perusing the documentation while dying by inches." She stopped drinking. He wasn't being entirely serious, but he had inadvertently hit upon the health issues she was hiding. Would this be the proper moment to divulge them? She set the cup down. How does one admit that over sixty-percent of their living tissue was actually^-=#]/
AST-AL-059: Department Placement Interview

**"Department Placement Interview"** is a Scout Log found in the Fractured Wastes.

## Transcript

To be a Scout is to be on the frontlines of discovery.

Exactly.

One of my specialties is making connections that others miss, as itemized in my field work report.

No, I- No.

No, there-

They died a long time ago.

Yes, I understand it's one-way.

That's why I signed up.

There are no attachments pulling me back.
AST-AL-029: Missing Pieces

**"Missing Pieces"** is a Scout Log found in the Derelict Citadel.

## Transcript

I'm nearly at the broadcast tower, but I haven't seen any evidence of any living member of the Hivemind.

If they sent out *"White Shadow"*...when?

The mothership first picked up the transmission months back.

Mathematically, that means it was triggered...ages ago.

Thousands of years before I was born.
Malformed Automaton

A **Malformed Automaton** is a hostile that can be randomly found in any biome (except for the Abyssal Scar). On death, this hostile drops \_ Obolites.

## Attacks

* Same attacks as normal **Automatons**, but has the additional Malformed effects.

## Databank Entries

### Research Level 1

A larger-than-normal and more durable Automaton with internal and external additions that have significantly upgraded performance. The changes seem to be even more radical than the original retrofitting present in all Automatons, with the designs not obeying laws of thermodynamics or [LOGIC ERROR].

### Research Level 2

The intricate rewiring of [UNKNOWN REFERENCE] somehow exceeding prior limitations. Increased strength, however, has caused new deficiencies particularly with regards to [DATA ERROR] and deeper layers. Without having an external source to refuel itself, this output of energy is liable to result in permanent and inescapable self-harm.

### Research Level 3

-#/|^without protection. And faking it wouldn't work. These weren't the types of beings that would worry about something so mundane as death. Mortality was only an Achilles' heel to the bottom-feeders of celestial perspective. Another go around the life cycle? She could almost feel the weight of repetition. Only a ship-based weapon built\*;^'#'

(tier 2 and 3 unlocks courtesy of reddit user Deckard9732)
Malignant Silphium

**Malignant Silphium** is a healing item for Selene that can be found all over Atropos.

## Description

Repairs damage to Integrity. Before Selene picks one of these up it will tell you the probability of getting Malfunctions from it.

## Databank Entries

### Research Level 1

A silphium that has become contaminated by [UNKNOWN ERROR], causing it to glow purple and emit a [UNKNOWN REFERENCE] aerosol. While this phenomenon known as "Malignancy" is not directly obscuring the primary use of the specimen, it can cause a malfunction in the suit's systems through so-far unknown means as there is no difference between a healthy and a "malignant" specimen, despite the clear visual difference.

### Research Level 2

The additional samples have provided no further data on what causes certain specimens to become "malignant" or how to determine if a specimen is likely to cause a Malfunction or not. It is also unclear whether this is another type of infection or even a [CORRUPTED TEXT]. It remains plausible [UNDEFINED VARIABLE] inner darkness could exert complete control over the host cells unless [CRITICAL FAILURE].

### Research Level 3

}^=\*waking up before any of them were ready. "Shut it down! Shut it down!" Her scream betrayed uncharacteristic panic and, pathetically, she hoped everyone was so beside themselves with their own mounting terrors that they'd forget the passion shaking her reedy voice. And it shut down. And she breathed. And the eyes of the specimen^{]'\*\
AST-AX-018: A Way To Connect

**"A Way To Connect"** is a Xenoglyph found in Abyssal Scar. Less than 45 glyphs are required for Tier 1 translation, 45 glyphs for Tier 2 translation, and ??? glyphs for Tier 3 complete translation.

## Databank Entries

### Tier 1

Translation Accuracy: 99%

.......**A WAY TO CONNECT**.......**THE ASTRONAUT, WHO IS WAITING IN**...........**HAVE THE STRENGTH TO**...........**HELIOS LIES**.......

### Tier 2

Translation Accuracy: 39%

**THERE MUST BE A WAY TO RECONNECT WITH**.....**THE ASTRONAUT, WHO IS WAITING IN THE FOG. PERHAPS NEXT TIME I WILL HAVE THE STRENGTH TO**.....*be a liability?*..**HELIOS LIES SHATTERED AND I MUST**.....*glory glory glory?*

### Tier 3

Translation Accuracy: 1%

**THERE MUST BE A WAY TO RECONNECT WITH MY LOST LIFE. YET IT IS ALREADY GONE LIKE THE ASTRONAUT, WHO IS WAITING IN THE FOG. PERHAPS NEXT TIME I WILL HAVE THE STRENGTH TO IGNORE IT. HELIOS LIES SHATTERED AND I MUST PUT HIM BACK TOGETHER.**
Automaton

An **Automaton** is a hostile found in the Derelict Citadel. On death, this hostile drops 26 Obolites.

## Attacks

* Preferred attack is to rapidly fire energy bullet streams with dual mini-gun arms. Quick strafing is needed to avoid damage.
* Can attempt to grapple the player and pull them in before meleeing them. The player can dash to break the grapple's hold on them.
* Can leap a great distance and create a single red shockwave upon landing.
* Can swing their grapple arm in an arc around their feet, dealing damage if the player is too close.

## Databank Entries

### Research Level 1

A large, bipedal machine with claw-like forelimbs that also house its weaponry. Most units have sustained little damage and seem to be highly durable and resistant to [LOGIC EXCEPTION]. The Automaton is fairly slow-moving, but it has it can jump short distances to reach a fleeing target, creating a shockwave upon landing. In addition to the rapidly firing guns in its arms, it can use the claws like a whip to lash at the target. If the target is close enough, it uses claws to grab them.

### Research Level 2

As all outward appearances indicate, the Automaton was [DATABASE MISMATCH] then retrofitted as a weapon of war. Structural analysis reveals minute stress fractures in the core spinal areas, most probably [PARSING ERROR] and other heavy burdens. This constant encumbrance exceeds its manufactured limits and could be indicative of its logical inability to comprehend long-term dangers.

### Research Level 3

#=^/;ship careening through the nebula as it contracted, ineffectually trying to crush the hull that was already shivering in overdrive. If this was the apex of transit, the solar system would soon be the cradle out of which the children of space would hurl themselves, mewling and ignorant and full of nightmares instead of freedom. "My god^;+#\

(databank entry courtesy of reddit user dratseb)

## Sources

1. ↑  Ingame info on Youtube channel: PlayStation, Video: Returnal - Hostiles