recursal/Fanatic-Fandom huggingface dataset:
Known Parallel Universes

* Allatu-1
* Bergeron-5
* Bonaparte-3
* Bonaparte-4
* Brasco-1
* Christo Impirium
* Crichton-1
* Deus Vult
* Doomsday 83
* Fractura Americana
* Gerlach-1
* Gott Mit Uns
* Hephaestus-1
* High Castle
* Hoover-4
* The Hour I First Believed
* Kopreitan
* Malverde-1
* Maria Vitae
* Marx-4
* Nosoi
* Oppenheimer-2
* Pacifica Britannica
* Pax Mashirq
* Prospera Americana
* Raznoglasiye-1
* Red Sunrise
* Religio Incongruentia
* Rockefeller-4
* Rostow-1
* Schlieffen-1
* Temperance-7
* Über Alles
* The Unthinkable
* Vonnegut-5
* Zahhak-1
* Zündel-1

## Known Hell World Parallels

The following is a list of Hell World parallels that have been discovered so far.

* Ballard-1
* Lluvia Eterna
* Malinovsky-1
* Namazu
* Velocity-1
Grumdar Lothaen

Prince Grumdar Brandehedron Lothaen of the Kingdom of Bruhinn is Princess Mikoa Lothaen's younger brother. At the beginning of Book 1, he is about 16 ages old. He is humble and quiet for his age, preferring to read and keep a low profile, rather than involve himself in royal politics. He especially enjoys reading treatises on military history and strategy, and his closest friends are soldiers, rather than lords.

He is described as quickly growing into his awkward teenage body. Broad-shouldered and below average height, with dark unruly hair and dark fuzz for a mustache. The back of his right hand is tattooed with the Lover's Eye, the mark of the Lothaen royal family. He tends to dress casually -- like a low-ranking young lord, rather than a prince.

In Book 1, Grumdar inherits the title of Preeminent when his older sister Mikoa is accused of witchcraft. He feels unprepared for the role but turns out to be uniquely suited to it, given the sudden woespawn at Snow Anchor. He leads the Bruhinnen resistance against the ga'arg and earns the respect of his men. By the end of the series, he becomes King of Bruhinn.

During the series, he falls in love with Silys Rufelle and marries her.
Gott Mit Uns

**(Also referred to as “The Lion of the North Rides Forth”)**

**Current Year: 1645**

*“Stories of old, truth unfolds*

*Control over Europe he holds*

*Freedom he’ll bring*

*Lion and King, Lion and King”*

-Sabaton, *The Lion from the North*

Gustavus Adolphus of Sweden is not killed during that Battle of Lützen in November of 1632, and instead continues to successfully lead the armies of Sweden for the remainder to the Thirty Years War. His military prowess leads the forces of Sweden and the Protestant Union in a series of sweeping victories against the militaries of Italy and the Holy Roman Empire, eventually capturing Rome itself and forcing Pope Urban VIII to surrender in 1638, ending the Thirty Years War in total Protestant victory (and turning the “Thirty Years War” into a “Twenty-two Years War” to be more accurate).
Aran

The Aran are the ancient gods of the sky. They are depicted among the *a'an buiudir'l maurileth* ("gods beyond life") of the panamaris, and they occupy the center column of the Great Compass of the Izu'a'ir. According to myth, there are many Aran, and they are ruled by the thunder god Althahalujezah. Each Aran represents a different aspect of the sky, which lords equally over both the land and sea. Notably, the sun, moons, and stars are not considered Aran -- they are something greater than gods. The Forgotten God of Hate (Althuzah) and his chief lieutenant (Wrathmane) are among the Aran.

In myth, the Aran are depicted as especially capricious -- often acting with zero regard or respect for any other creature's well-being (including the well-being of man). Also according to myth, it is believed that the Aran completely abandoned Landfall sometime before Water's Age and have not returned since. With the Aran no longer standing between them, cataclysmic conflict erupted between the Ahzulan and Izilan, which ultimately led to the Izilan's defeat and the beginning of Water's Age. Even though the Izilan have since been restored, it is believed that the Aran are still absent from Landfall.

The Aran are still worshipped by most eld-kin and ga'arg. The Tazitan specifically worship Althahalujezah, who they call Master of the Chant and is the centerpiece of the Tazitan faith.

In ancient Elder, the earliest known language of Landfall, the primitive vocalization of ideas involving the sky or air was the vowel sound "a" or "ah." The Elder word for god was "an." Hence, the origin of the word ***a***'ran. Because the sky represents the center of the Great Compass, the center likewise took the "a" sound -- u'***a***'i **--** pronounced oo-***ah***-ee, which became Izu'a'ir.
Marx-4

**Current Year: 1978**

*“Men make their own history, but they do not make it as they please; they do not make it under self-selected circumstances, but under circumstances existing already, given and transmitted from the past.”*

-Karl Marx

The world of Marx-4 is another dreary and frightening dystopian world serving as an unnerving reminder of what our world could have been like.

In Marx-4, the steely, intimidating gaze of Joseph Stalin peers over the streets of New York from a massive stone bust of the previous great leader of the Soviet Union, complete with a plaque extolling the glories of his reign, erected in the block that formerly held Rockefeller Center.

The disguised informants of the NKVD secretly mingle among the civilians in every city, constantly reporting their observations to their Party leaders and ruthlessly rooting-out any suspected subversion or heterodox thought. One must always be careful what one says on the streets of Marx-4, as the Party is always watching you.

Commissar Reagan, formerly the Governor of California before the war who was allowed to integrate into the new ruling body of America due to his apparently convincing adoption of Party ideals, now makes near-daily broadcasts of speeches to the people of the western territories of Soviet America via the official government TV-channel, in which he extolls the worth of obedience and faithfulness to the Party in this New Age of America. However, behind the impenetrable walls of secrecy between the civilian population and the government, Reagan is under rigorous observation and scrutiny. Despite his overt dedication to the Empire, higher-ups within the government suspect the Commissar of being the single most powerful and most ingrained individual that is allied with the underground Anti-Soviet movements in America.

## See also

* High Castle

Another dystopian parallel where authoritarianism has triumphed over democracy. In the High Castle parallel, however, it's Fascism rather than Communism that has become the authoritarian doctrine to dominate the world after the Axis Powers achieve complete and total victory in WWII rather than the Allies.
The Hour I First Believed

*“I can assure you that no kingdom has ever had as many civil wars as the kingdom of Christ.”*

-Montesquieu, *Persian Letters*

On March 9th, 1513, Raffaele Riario is elected to the position of Pope, rather than Giovanni
de Lorenzo de’ Medici (Pope Leo X) as happened in our universe.

As Pope, Riario’s policies are less tolerant to dissent than those of Pope Leo X. As opposed to excommunication, Pope Riario’s response to Martin Luther’s public
display of the 95 Theses in 1517 is to have him publicly executed. This decision, already extremely unpopular within the church, causes a wave of backlash in the already tense environment that was ready to give way to the schism of the Protestant Reformation. Influence of the Catholic Church is greatly reduced as Martin Luther becomes a martyr and opposition to the papacy becomes violently galvanized. This leads to a tremendously different version of the Renaissance, dominated by Protestant culture and influence rather than Catholic.
Temperance-7

**(Also referred to as “Dionysus Undone”)**

*“Once, during Prohibition, I was forced to live for days on nothing but food and water.”*

-W. C. Fields

   The universe of Temperance-7 is an example of one of the most bizarre ways the laws of physics governing a parallel universe can differ from our own. In Temperance-7, the chemical processes used to create fermented alcoholic beverages simply do not work. Attempting the process of fermenting ingredients such as yeast, barley or grape juice into alcohol will only produce rot and decay in the substances.

This is a universe that does not have, and most likely never will have, a culture of alcohol. Several members of the research staff have submitted requests to have Temperance-7 reclassified as one of the Hell Worlds, but these petitions have been declined.
Prospera Americana

**(Also referred to as “Red, White and Gold” and “Aristopia”)**

-John D. Rockefeller

John Jacob Astor’s plan for a transcontinental fur trade with both European and Oriental powers is a major success in this universe as opposed to the catastrophic failure it experienced in our timeline. The line of trade puts the fur-trapping industry of other nations in America such as France into an unrecoverable downturn, and wealth is funneled into the relatively young nation from both the East and West coast. America gains significant economic influence in both Europe and nations of the Orient such as China. The economic stability provided by Astor’s trade-network, which rapidly grows from just furs to other highly desired commodities, provides relief to the depression and economic turmoil that followed the American Revolutionary War. The influx of wealth negates many economic factors and resulting political factors that lead to the American Civil War, completely bypassing it in this universe. The Industrial Revolution occurs earlier and more rapidly within the United States, leading to a class of Captains of Industry during the late 1800’s and early 1900’s that are completely different to that of our own universe, as enterprising business-leaders capitalize on the coal, steel, oil, railroad and real-estate industries. The Electrical Revolution occurs even earlier and advances farther than in our Timeline. Influential inventors of the era such as Nikola Tesla find their endeavors bankrolled by wealthy investors, spurring a more rapid advancement of technology in the areas of electronics, automotives and telecommunications as what was seen in our universe. In the Current Year of 1912, America has acquired significant political influence in the European sphere in addition to economic sway. American influence may directly impact the development of events in the already looming prospect of WWI, with their decision to create or refuse to create alliances with various countries within the European Powder-Keg potentially defining the nature of The Great War itself. Finances have a way of potentially stopping, or starting, violent conflicts between nations, and American silver changing hands may do just that in this world’s uncertain future.

## See also

* Rockefeller-4

A world currently experiencing the 1980's in a universe where the major reserves of Earth's oil are located under North America rather than the Middle East, leading the United States to become the wealthiest and most influential economic superpower in the world ever since the 1930's.
Admiral Lucas Alamo

Venerable, respected Iberian naval legend who has allied himself with the Order Cardinale rather than disobey his King. He was the Admiral that ordered the attack on the fleeing rebel ships at the Battle of Diablos Eye.

Alamo's family home is on the outskirts of the Iberian city of Ponta Vedora. Both of his sons were critically injured during the civil war and he spends whatever time he can tending for them.
Nosoi

**Current Year: 1510**

The Colombian Exchange heralds a roughly opposite effect than it does in our universe in terms of the spread of communicable diseases, at least in the immediate sense.

Europeans arriving from the “Old World” to the “New World” of the Americas carrying Measles or Smallpox with them or with their livestock initially have a minor effect on the native populations, who through unknown means may have had their populations exposed to the contagions centuries before, resulting in partial-immunity for their descendants. While eventually suffering the inevitable disastrous effects of these diseases similarly to what happened in our universe, the spread of epidemics happen much more slowly. Conversely, contact with natives of South America and their livestock that is returned with the explorers ultimately have a catastrophic effect on Europe. Returning Spanish Conquistadors and the livestock and fruit they bring with them results in the spread of Dengue Fever, Hepatitis, Typhoid Fever, Schistosomiasis, Endemic Syphilis, Chagas Disease and especially Malaria in Spain in the early 1500’s, exacerbated by the mosquito population present in the warm South-European climate.

These diseases rapidly spread to other European nations, causing a major multi-disease pandemic that results in a 5% to 7% drop in the total population of Europe. Counties as far away as
Ireland, Norway and Poland are affected to varying degrees of severity. Spain itself eventually loses 10% of the nation’s total population to disease in what is the single worst disaster to hit the populations of Europe since the spread of the Black Plague 150 years earlier. This instability results in the degeneration of already strained relationships between certain European powers, and by 1510 war between several nations threatens to add to the rapidly rising death-toll.

## See Also

* Lluvia Eterna

A Hell World parallel where an altered version of the Spanish Flu has resulted in the 1918 Outbreak killing 99.5% of the Earth's human population by the time of the Current Year.
Suul Barat

Suul Barat is a primary antagonist of Books 2 and 3 of the series. He uses the alias Malzadrian and seeks to destroy the Barrier. He trains grim dreamers to serve his selfish schemes. Prince Fox and Nimfaeti are his current pupils.

During the Myriad, Suul Barat was a powerful grim dreamer who lived in the Twisted Tower of the Academy in Bahd'Aireal. He was regarded as the most powerful grim dreamer to ever live, and his research was instrumental in furthering the understanding of the dream at the time. Suul Barat's selfish pursuit of power (specifically, magical immortality) ultimately caused a violent schism which caused the other eight towers of the Academy to collapse, killing hundreds of ziraduun and ruining much of Bahd'Aireal.

He was close friends with Cyrildrim, the most powerful shadowcaster of the Academy. In some accounts, it is said that Cyrildrim was Suul Barat's apprentice, but this is unlikely given that they used two opposing forms of magic. Nonetheless, Suul Barat was clearly older than Cyrildrim and was well-established at the Academy before Cyrildrim's rise to power.

At first, Suul Barat and Cyrildrim cooperated in their research into immortality. They were partially successful. Notably, as Cyrildrim aged into a haggard old man, Suul Barat remained youthful. This led to Suul Barat jokingly/tauntingly referring to his friend as "old man" (even though Suul Barat was technically older). Suul Barat eventually learned the horrifying magic of deathlock, which he used to seize the dragh-kin Nazagorn as a personal pet. Cyrildrim came to oppose Suul Barat's research on moral grounds, and their friendship dissolved. Eventually, a deadly magical battle broke out, causing eight of the Academy's nine towers to collapse. The Twisted Tower was the only tower to survive the battle, because it was built using mundane brick and stone, rather than magical materials. By order of the shattered Academy, Suul Barat and Cyrildrim were exiled to Haelfaun to finish their conflict. They were never heard from again. The Eighth War of Hate began shortly thereafter, ending the Myriad and beginning the turmoil of the Lost Years.

Today, "the Tale of the Falling Towers" is told as a cautionary tale about the dangers and folly of magic, and the Twisted Tower of Bahd'Aireal stands as a monument to the triumph of honest manual labor. This is primarily how Suul Barat and Cyrildrim are remembered.

Most of the legend is true. However, Suul Barat did not die in Haelfaun. Instead, he went into hiding and has assumed numerous identities over the years since. Through his magic, he is immortal in that he does not age and will never die of natural causes. He is still vulnerable to violent death, however. He is currently disguised as Malzadrian, advisor to Prince Fox of Bahd'Aireal. As such, he has not strayed far from his original homeland, despite hundreds of years of hiding his true identity. In fact, Malzadrian rather boldly maintains Suul Barat's old office and chambers in the Twisted Tower. When Khazr (Cyrildrim) discovers this, he disappointedly remarks that Suul Barat has been hiding "in plain sight."
Donato Dragonetti

An ambitious young cousin of Massimo Dragonetti, the head of the Dragonetti family of the Lombardi Archipelago.

At Mondoza, framed Leo Nardozzi for a disasterous explosion on the docks. His plan was to remove Leo from the influence of Massimo Dragonetti and thus weaken the older man's hold on the family. Enraged that Leo escaped!
Zahhak-1

**Current Year: 61**

Shah Xerxes I leads the Persian navy to victory against the Greeks in the Battle of Salamis in 480 BC, followed by victories for the Persian army at the Battle of Plataea and the Battle of Mycale in 479 BC. This forces the city-states of Greece into retreat and surrender, marking total Persian victory in the Second Invasion of Greece and the Greco-Persian Wars as a whole.

Athens is sacked just like in our universe, but in this universe it is never rebuilt. Greek colonies founded by those fleeing Persian subjugation arise in North Africa and Southern Italy. Alexander the Great never rises to spread the influence of the Greek Empire to the Middle-East and Europe, instead replaced by a more gradual spreading of Persian influence.

## See also

* Allatu-1

A universe where the forces of Carthage were ultimately victorious over Rome in the Second Punic War.
Clockwork

The Inquisition has become the custodian of the Aether Sphere's clockwork technology, as it is seen as a safe and holy method to use.

Clockwork is seen as an alternative to aethertech and huge advances have been made in the maintenance of energy within clockwork mechanisms, allowing for longer lasting clockwork devices and even self-winding perpetuation technology.

The main use of clockwork is in the dragon network - a trans-island communications mechanism used extensively by all nations.

The most feared use of clockwork is the cutting edge technology that powers the terrifying Angels of the Inquisition. These guardians have limited programming, but also some degree of rudimentary decision making that cannot be fathomed without access to the Inquisition forges.

Clockwork is also used for Inquisition navy weaponry, rather than the usual aether cannon. These guns have a limited projection capability, but have much faster shooting speed resulting in the bizarre but effective Inquisition tactic of gaining height on an enemy and then dropping their munitions onto them as a 'curtain of lead'
Dragonetti

The Dragonetti Family are one of the more powerful families in the Lombardi Archipelago.

Based in Laurentis  and headed by Massimo Dragonetti, they indulge in ship-building, weapon crafting and other more acceptable trading practices.

The family consists of the aforementioned Massimo, this eldest son, Rudolfo, his second son, Guiscardo and his unmarried daughter Delfina. Massimo is currently very ill and his succession is not a matter of simple progression. A swathe of cousins and other relatives are poised to make a power play should the old man die, including the influential Donato Dragonetti (pictured)

One of the minor families that are pledged to the Dragonettis are the Nardozzis
Rostow-1

**(Also referred to as “Better Dead AND Red” and “Karl Marxed Out”)**

*“The world would not be in such a snarl, had Marx been Groucho instead of Karl.”*

-Irving Berlin

   In 1830, Karl Marx sits next to a man with yet undiagnosed Tuberculosis while on a train ride in Trier. This ultimately results in Marx dying from complications of the disease the next year at the age of 13. Friedrich Engels never colludes with Marx to write and publish the Communist Manifesto in 1848, leading to a world where Communism never gains prominence as a form of economic or political ideology.

While post-industrial collectivist dogmas similar to Communism do take shape over the following century in the minds of various philosophers and economists in various countries, they never gain prominence or amount to anything more than short-lived political experiments in tiny developing nations or communes in places like Africa.

This is a universe where Russia will never undergo an October Revolution in 1917, China will never undergo its “War of Liberation” in 1949 and the Soviet Union will never rise as a collectivist superpower to
divide the post-WWII political landscape for half a century.

## See also

* High Castle

A parallel that is also devoid of Communism, but not because it never existed as a well-known ideology in the first place. The in the High Castle universe, the victorious Axis Powers have achieved their goal that united them before WWII and expunged the blight of Communism from the face of the Earth.

* Marx-4

A universe that is quite the opposite of Rostow-1, where the ideology of Communism has come to dominate the entire world after the Marxist-Leninist powers vanquished the western Capitalist democracies over the course of the Cold War.
Zündel-1

The plot by KKK member Mike Perdue, neo-Nazi Wolfgang Droege and weapon smuggler Sydney Burnett-Alleyne to overthrow the government of Dominica and reinstall Prime Minister Patrick Brown is never uncovered and stopped by the FBI in April of 1981, never becoming the failed “Bayou of Pigs” incident it became in our universe. Instead, they successfully launch from the Louisiana shoreline and rendezvous with their hired mercenary squad in May of 1981 as planned and are able to successfully carry out the operation, restoring Prime Minister Brown to power and making Operation Red Dog a complete success.
Prince Armand

Crown Prince Armand is the second son of the Gallacian Empire and currently, due to the Dauphin's political exile, the heir to the throne. He is an arrogant fop who believes deeply that only he can lead the Gallacians back to greatness.

Prince Armand is the head of the King's Guard and therefore the de facto commander of Gatan D'Cote. His personal boat is the Gallacian flagship, *Adamant* under Captain Alain Gillard.
Vincent Vahl

Vincent Vahl is the head of the merchant house Vahl, the Interior Minister of the Frisian Council, and one of the leading powers in the Frisian Empire. He is the father of Jasmijn Vahl and has high hopes of a fruitful alliance bought with her marriage.

Whilst Vincent is not happy with Jasmijn's place on the Golden Falcon, he has been persuaded that in a very dangerous time it may be the safest place for her.
The Golden Falcon

Name: Golden Falcon

Nation: Frisia

Docks: Middenburg

Captain: Gabriel de la Cruz

Class: Frigate

Notes: The Golden Falcon served for a number of years as a privateer vessel in the employ of the Frisian navy. The ship was destroyed during the attack by the Baltik Regime against the Spire.

**Crew**

Gabriel de la Cruz - Captain

Radka Adamova - First Mate

Eraldo - Ship's Cook

Leo Nardozzi - fugitive engineering genuis

Gaten d'Cote - former Gallacian King's guard

Jasmijn Vahl - runaway merchant's daughter and trainee engineer
Gallacia

*'There are no common folk in Gallacia - even the lowest beggar considers himself simply an inconvenienced noble...'* - Common Frisian saying.

Gallacia is, at its best, a thing of uncompromising beauty and, at its worst, a beast of utter degradation. Above the rim, Gallacia is a golden paradise. Carved marble, gilt edges and filigree ornamentation are everywhere. The finery and affluence are matched only by the romance and deep-seated honour of the well-to-do. Below the rim? Gallacia is a tawdry, drug and alcohol addled quagmire of filth and depravity.

Gallacia is a real power in the Aether Sphere, but they suffer from an antiquated attitude to warfare, diplomacy and honour. The latter causes their officers to seek satisfaction over and over again for the slightest errors, whereas the former cripples their fleet with a need for the beautiful rather than the effective - a prime example being their new armoured, yet ornate flagship, the *Adamant*.

**Geography**

Institute Aethere - a scholastic and research centre of Aether development

**Characters**

Hubert Messier - merchant and diplomat, blinded by the Order Scorpius

Grand Scientist Alfred DuPont, Institute Aethere - clockwork arm and leg

Blois d'Alba of the King's Guard - sword teacher

The King - current holder of the Gauntlet

Prince Armand - brother to the King and controller of the King's Guard

Prince Mathieu- the Dauphane, true heir, commander of the musketeers

Capt. Francoise d'Ubert - Gallacian naval captain
Mondoza

An island city state in the Lombardi Archipelago, specialising in ship-building and design. Mondoza's dock area is heavily industrialised, and the rim is covered with air docks and jetties. The main dockyard is overlooked by the Mondozan Governor's mansion.

A portion of the Mondozan docks exploded soon after the launch of the new Gallacian flagship *Adamant*, with the fugitive Leo Nardozzi as the prime suspect.
Baltik

The Baltik are the lost race of humanity - an island nation that fell during the Sundering and was lost into the Dark Below. Now, wrapped in perpetual darkness, they have grown into an isolated and war-like people, twisted by the influence of Void Aether and their own fears.

To survive in the Dark Below, the Baltik have developed a horrifying new aether technology known as Void Aether. Without a reliable source of Aetherite to power their technology, they had to improvise and the result was dirty, twisted aether tech. Void Aether generates immense aether power but at the cost of a residue that warps and twists human flesh. Baltiks use this void-stuff to create their shock troopers and other atrocities, and to create beasts of burden for their shadowy cities.

The shadows of the Dark Below have also made technological demands on the Baltik's senses. Almost all of them wear some form of light enhancement goggles to boost the meagre light that penetrates the shadows.
The Frisian Empire

The Frisian Empire is the largest of the island nations in the Aether Sphere and builds its power around its plentiful resources and large merchant fleet. Whilst the Empire has a figurehead of state in the Queen, it is ruled by a council of representatives of the merchant houses that bring the Empire such wealth.

The Frisians seek to expand the peace and prosperity that their philosophy brings across the sphere, calming the actions of the warring nations. To this end, they actively engage in ambassadorial duties with their neighbours, negotiate treaties and secure trade routes. They also maintain a number of privateers to execute some of the less acceptable tasks that are necessary to maintain their grip on civilisation.

**Geography**

Middenburg - the capital of Frisia, and home to the ruling council

**Characters**

Jasmijn Vahl - daughter of Vincent Vahl, engineer.

Vincent Vahl - Head of the Merchant House Vahl

Counsellor Jansen - head of the Merchant House Jansen, but also the face of the Frisian Secret Service and the paymaster of the Golden Falcon.

Lady Amaya de la Cavalleria - Spy in the employ of Jansen. Currently posing as the mistress of Patriarch Mendoza..

**Politics**

The Frisian Empire, is not actually an Empire as we know it. There is no imperial family to rule over the island nation. Rather, Frisia is ruled by a council of merchant houses, from their stronghold in the capital Middenburg. Members of the council include:

Counsellor Johanna Graaf - Head of Merchant House Graaf and Speaker of the Council

Counsellor Vincent Vahl - Head of Merchant House Vahl and Minister of the Interior

Counsellor Claus Jansen - Head of Merchant House Jansen and head of the Frisian Secret Service

Counsellor Saskia Visser - Head of Merchant House Visser and Minister for Commerce

Counsellor Arjan Jaager - Head of Merchant House Jaager and Minister for War

Counsellor Erasmus Cornelissen - Head of Middenburg University and Minister for Aether
The Black Falcon

Name: The Black Falcon

Nation: Frisia (formerly Baltik)

Docks: Middenburg (originally Krakov)

Captain: Gabriel de la Cruz

Class: Light Cruiser

Notes: The Black Falcon is a Baltik light cruiser, captured during the raid on the Spire. The superior weapons, engines, armour and other technology has sent shockwaves through the Island Nations. Faster and more nimble than almost every other ship currently in the aether, the Falcon's void aether engine is unique outside of the Dark Below. The sensor orb offers the crew a distinct advantage in many ship-to-ship situations.

However, there is only one of these ships, so it is instantly recognisable, and the void aether engine is a dangerous and unpredictable beast.

**Crew**

Gabriel de la Cruz - Captain

Radka Adamova - First Mate

Eraldo - Ship's Cook

Leo Nardozzi - fugitive engineering genuis

Gaten d'Cote - former Gallacian King's guard

Jasmijn Vahl - runaway merchant's daughter and trainee engineer
Ahzulan

The Ahzulan are the ancient gods of the sea. They are depicted among the *a'an buiudir'l maurileth* ("gods beyond life") of the panamaris, and they occupy the westerly side of the Great Compass of the Izu'a'ir. According to myth, there are many Ahzulan, and they are ruled by the ocean goddess Perythidacia. Each Ahzulan represents a different aspect of the sea, and they are in constant conflict with the Izilan (the gods of the land). The conflict between the Ahzulan and Izilan is represented by the ebb and flow of the tide against the seashore.

It is believed that an ancient conflict once erupted between the Ahzulan and Izilan, causing global devastation and the near-extinction of man-kin. Ultimately, according to myth, the Ahzulan triumphed and all land was swallowed by the sea after 99 years of rain. To survive this cataclysm, which came to be known as Water's Age, Princess Atressa of a long-lost man-kin kingdom struck a shrewd bargain with the Ahzulan in which she promised the servitude of all man-kin to the Ahzulan (as slaves) for eternity, in exchange for the Ahzulan's protection. The Ahzulan accepted Atressa's Accord, took the man-kin as slaves, and protected them during Water's Age. Thousands of years later, at the end of Water's Age, the Ahzulan allowed the man-kin to return to the land, but only under the conditions of the Covenant. It is strongly suspected that the Ahzulan preserved and restored many other land-dwelling species as well, and that the Ahzulan may have engineered the Green Cradle -- since the Green Cradle is a peculiar, habitable oasis on an otherwise harsh and barren continent. Through Atressa's Accord and the Covenant, the Ahzulan have a uniquely paternal bond with the man-kin, but man-kin civilization has long forgotten this. Today, the Covenant is little more than a myth.

The Ahzulan are still worshipped by the mer-kin (the people of the sea), by some eld-kin, and by a few ga'arg. Members of the Navigators' Guild learn certain legends about the Ahzulan, mostly as superstitions and cautionary tales not to venture too far out to sea, lest the sea itself take the sailors as tribute.

In ancient Elder, the earliest known language of Landfall, the primitive vocalization of ideas involving the sea or rivers was the vowel sound "u" or "oo." The Elder word for god was "an." Hence, the origin of the word ah'z***u***l'an. Because water represents the westerly (left) side of the Great Compass, that side likewise took the "u" sound -- ***u***'a'i -- pronounced ***oo***-ah-ee, which became Izu'a'ir.

The Forgotten God Hexfane is believed to be an Ahzulan. Ghuul who pledge their souls to Hexfane are called mor'ghuul or "water ghuul."
Ships

There are currently three classes of ship that ply the islands within the Aether Sphere.
The most powerful ships are naval armour-clad ships that utilise a number of innovations to create platforms of destruction. The first is that the use a full (and very expensive) disc of aetherite to provide a spherical plane of propulsion. This allows the ships to perform amazing aerobatics for ships of their size. The second is the inclusion of metallic armour on their hulls, providing them with substantial projection from aether cannon or clockwork bombardment. These ships are the projection of power for the various island nations and they each have their specialities - the Lombardis are the most advanced, the Teutons the strongest and the Frisians the fastest.

The majority of ships that sail the aether are modelled on traditional sailing ships, with masts and sails to catch the wind (with many of the ships taking advantage of the increased dimensions of the ships to run up even more sails). In these ships - usually merchant vessels - lift is given through aetherite whereas forward motion is given through a combination of aether and wind power. They are nowhere near as fast as the military vessels, nor as agile, but they are much cheaper and easier to maintain ... and they can, of course, land in water!

 The last class of ships cannot really be called that - they are more enhanced balloons. The slow, ponderous and silent flight of the air-hulks is a common sight around the island nations. The balloons are filled with charged aether gas - providing an unnatural amount of uplift, giving these massive hauling ships their strength to carry their cargo. They are, however, ponderously slow and of no use militarily.
Aether Sphere

After the Sundering, humanity clings to huge floating islands, known as the Aether Sphere. The main known island nations are:

The Frisian Empire: the most powerful empire in the sphere, formed from a powerful trader nation. The Frisian fleet is a common sight across the sphere, as they provide the merchantile life blood but never mistake them for mere traders - they are a powerful military force as well.

Iberia: A noble, tradition-laden kingdom, dominated by the anti-aether Inquisition and their quest to avoid another Sundering by the abolition of all technology. The experts in clockwork technology.

The Lombardi Archipelago: A series of small islands linked with bridges, chains and other tethers. Each island is a smaller city state and as a whole they are wracked with conflict and strife. The politics of the Lombardis is legendary. Should they ever stop trying to topple each other, they might be able to leverage their amazing shipyards and universities to become a true power in the sphere. The home of aether technology.

Gallacia: An old-fashioned kingdom with a strict and complex social order, a comprehensive code of honour and a deep-seated distrust of the Frisians, who they see as stealing their role as the central power of the sphere.

The Teuton Massiv: As near to an industrial complex as the sphere has, the Teutons are an insular, secretive nation ruled over by a council of barons. The Teutons are the masters of military development and their fleet is the strongest in the sphere - although they have never been successful in deploying it as they are beholden to a series of treaties and agreements that hold them in check.

Berbary - the Berbari are a mix of many different people who have banded together under one flag and one principle - if I can sell it, I will get it. The Berbari are the ultimate opportunists, sailing the sphere and gathering whatever they need to survive, through means legitimate or illegitimate. Many people call them simply pirates, but that is far from what they are.

The Spire: Not a true kingdom, the Lady of Masks' city exists as a freeholding for all ships, all people and all ventures. She cares little for the politics of the major kingdoms and the arguments of noble houses. She simply wishes for her city to the a safe space for traders and pirates to come together.
Leo Nardozzi

* Member of the Nardozzi family, contracted to the Dragonetti
* An exemplary scholar of aether and engineering
* Accused to terrorism against the Gallacians during the fire on the docks of Mondoza that nearly destroyed the Adamant
* Was framed for the crime by Donato Dragonetti
* Has invested in a series of workshops in the Spire, under the watchful eye of the local crime boss, Marot
* Jasmijn Vahl considers herself to be his apprentice.
Eraldo

Eraldo is a loyal retainer to House Dragonetti and in particular their loyal engineers, the Nardozzi. Eraldo has served the Nardozzi all of his life and is particularly close to Leo Nardozzi.

He is a man of peculiar talents, especially when finding things that other people may have left unattended....

Eraldo was injured during the explosion at the docks in Mondoza. He has, since then, taken on the newly vacant position of cook on the Golden Falcon.
Luiz Nishimori

LUIZ NISHIMORI

PARTIDO: PR

dep.luiznishimori@camara.leg.br

## Ficha (Pelo site http://www.excelencias.org.br/)

INFORMAÇÕES ATUALIZADAS EM 18/09/2016.
STF - Inquérito nº 3508/2012 - É ACUSADO DE ESTELIONATO MAJORADO, FORMAÇÃO DE QUADRILHA E CRIMES CONTRA A FÉ PÚBLICA. O PARLAMENTAR TERIA PARTICIPAÇÃO EM ESQUEMA DE NOMEAÇÃO DE FUNCIONÁRIOS "FANTASMAS" (RECEBEM SALÁRIOS, MAS NÃO EXERCEM O OFÍCIO) NA ASSEMBLEIA LEGISLATIVA DO PARANÁ. A AÇÃO SEGUE EM SEGREDO DE JUSTIÇA.
STF - Inquérito nº 4268/2016 - É ALVO DE INQUÉRITO REFERENTE A CRIMES DE ESTELIONATO MAJORADO E FALSIDADE IDEOLÓGICA.

FIGURA COMO REPRESENTANTE DO PR NA PRESTAÇÃO DE CONTAS DE COMISSÕES PROVISÓRIAS MUNICIPAIS REFERENTE AO EXERCÍCIO DE 2014, ENQUANTO PRESIDENTE ESTADUAL DO PARTIDO:

TRE-PR- 10ª Zona Eleitoral - Prestação de contas nº 3382.2015.616.0010 - AS CONTAS DO MUNICÍPIO DA LAPA (PR) FORAM JULGADAS NÃO PRESTADAS, E FOI DETERMINADA A SUSPENSÃO DOS REPASSES DO FUNDO PARTIDÁRIO À SEÇÃO LOCAL.

TRE-PR- 102ª Zona Eleitoral - Prestação de contas nº 3652.2015.616.0102 - AS CONTAS DE MANDAGUAÇU (PR) FORAM DESAPROVADAS, E FOI DETERMINADA A SUSPENSÃO DOS REPASSES DO FUNDO PARTIDÁRIO À SEÇÃO LOCAL POR SEIS MESES.
Void Aether

Void aether is the technology developed by the Baltiks as they fought to survive in the Dark Below. Without access to pure aetherite, they were forced to improvise in the development of their own from the materials at hand. This produced a dirty, twisted version of aetherite which generates immense aetheric potential but also creates a toxic residue that twists the darkness into those who use it.

The immediate consequences of exposure to void aether residue is a lingering weakness and sickness. After this, the victim begins to twist and warp themselves as the void aether begins to mutate them.

The Baltiks have used this effect to create their warped shock troopers and also to mutate beasts of burden to increase their potency.
Perez the Toymaker

A former member of the Inquisition, specialising in torture and information gathering. Perez was a specialist and paid well for his skills. However, no amount of money could persuade him to torture children to extract information about their parents.

Perez fled Iberia and settled in Frisia, setting himself up as an artisan toymaker. He is still linked to his information networks and can be persuaded to provide rumours, especially against the Order Cardinale.

Perez is an established contact of Gabriel de la Cruz
Lady of Masks

The Lady of Masks is the ruler-cum-administrator of The Spire.

Her origins are unknown, as are the reasons why the various factions within the city respect her authority. None question her word and all pay her the respect she is due

Formerly, The Lady of Masks was known as Isabella Marcos and served as First Officer under Captain Gabriel de la Cruz during the Iberian Civil War. She was critically injured and scarred during the Battle of El Diablo's Eye - the final conclusive battle in the civil war - and has since worked alongside Cruz in hunting down the traitorous officers who oversaw the massacre of the rebels.
Red Sunrise

**(Also referred to as “Stalinist Samurais”)**

*“The Japanese are a disease of the skin. The Communists are a disease of the heart.”*

-Chiang Kai-shek

Similarly to what would later happen in China and Korea, Japan follows the same path of Russia and undergoes a Communist Revolution in 1928. After the Japanese Communist Party seizes power in a chaotic revolution, Japan undergoes its own version of “the Great Leap Forward” that China would later undergo, enduring a rapid and violent modernization of its technology, military and cultural identity. Shinto is largely and forcefully expunged from the nation’s culture. Japan, now known as “The People’s Republic of Japan”, does not enter the Anti-Comintern Pact with Nazi Germany in 1936. The Second Sino-Japanese War of 1937 is completely averted. The Communist government of Japan instead becomes allies with China and later the Soviet Union as Hitler’s empire grows through appeasement via the Munich Agreement in 1938. Japan officially declares war on Nazi Germany in September of 1939 at the same time the Soviet Union does, joined by China. The intense dedication of the Japanese military is still present in this universe, with Kamikaze attacks being employed against the Axis by Japanese pilots at
various stages of the war (which in this universe they have been dubbed “Commie-kazes”).
The Lombardi Archipelago

Rather than one single island nation, the Lombari Archipelago consists of a number of city-states, each with their own island. Some float independent of the others, whilst some are linked by tethers or bridges.

Each city-state acts as an independent tiny nation, with their own navy, their own ruling class and their own way of life. Occasionally they may act together, or in partnership, but these agreements rarely last as the deep-seated distrust that runs through the blood of every Lombardi always comes to the fore.

Many of the great shipyards of the Aether Sphere exist in the archipelago - an irony in that if the city-states worked together, their assets would make them a devastating power and yet as it stands they are fractious and ineffective.

**Geography**

**Mondoza** - City state famed for their ship yards and advances in the technology used on aetherships.

**Laurentis** - City state famed for their university, regarded as the most cultured of the Archipelago states. Home of the Dragonetti family

**Characters**

Donato Dragonetti - ambitious cousin of Massimo Dragonetti

Savino Crosta - former inventor, now a Philosopher Pirate in the employ of the Inquisition navy.

Allesandro de la Notoya - Professor at the University of Laurentis

Eraldo - Cook on the Golden Falcon and man servant of Leo Nardozzi

Radka Adamova - First mate on the Golden Falcon, originally from a minor island state but adopted by the Lombards.

Leo Nardozzi - Inventor and crew member of the Golden Falcon

Guiscardo Dragonetti - second son of the Dragonetti family, a progressive
militarist

Rudolfo Dragonetti - first son of the Dragonetti family, a traditional militarist

Delfina Dragonetti - youngest child of the Dragonetti family, currently unmarried.

Massimo Dragonetti - Head of the family Dragonetti, a very sick man
Iberia

Iberia is an island nation steeped in tradition and superstition. The people are split between a painfully poor working population and an obscenely rich ruling class, filling the ranks of the parliament, the military and of course, the church.

There can be no consideration of Iberia without also considering the Order Cardinale, as it is known there - or the Inquisition as it is known everywhere else. The Order influences every aspect of Iberian life, with the core dictat that aether technology is evil, the route to another apocalypse like the Sundering and should be shunned and hunted.

As a result, the Iberians are the masters of clockwork technology

**Geography**

Castilon - a centre of Inquisition power, the city of golden spires.

Aragon - an island enclave for the Iberian Navy, and the home of its naval academy

**Characters**

Gabriel de la Cruz - former naval officer and privateer for the Frisian Empire

Perez the Toymaker - former Inquisition torturer; now toymaker in the Frisian Empire

Father Ignatio - member of the Inquisition and curator of the Castilon library.

Admiral Lucas Alamo - venerable and respected naval commander

Julio Cortez - renegade Iberian naval officer

Patriarch Mendoza - Leader of the Order Cardinale in Castilon
Vonnegut-5

**Current Year: 1946**

The universe known as Vonnegut-5 deviates from our universe in a way that is not yet understood by our science and is widely considered one of the strangest and most unique parallels discovered so far. The Earth of Vonnegut-5 is apparently subject to
seemingly random appearance of naturally-occurring short-lived intertemporal wormholes. These wormholes seem to only last for several hours or even several
seconds before disappearing, but anything or anyone that enters within the vortex-radius is sent through the intertemporal bridge to a (seemingly random) destination in the past or the future. Why these wormholes appear, what governs where they appear or for how long and what governs what two points of chronological time they connect is currently unknown and the subject of enthusiastic research.

While the sudden appearances of wormholes are rare in the relative comparison to the span of a human lifetime, research has indicated that they have in fact resulted in the universe having its own history altered on several occasions. Humanity as a whole in this universe, according to our research, does not yet know about this phenomenon existing at all, largely due to the rare and unpredictable nature of how wormholes appear, and the fact that anyone close enough to observe them is close enough to become an involuntary time-traveler. The Earth in this universe deviates from our world in several places that were believed to be naturally-occurring POD’s that defined this universe’s difference from our own, but research has indicated that the actual organic POD of this universe is the wormhole phenomena itself. The historical
changes that have lead to differences in this world’s timeline from our own has been the result of people and objects being propelled backwards into the past and altering events, either intentionally or accidentally. Temporal-transients traveling to the future has also had an effect, but not as significant as the ones resulting from retrograde time-travel.