recursal/Fanatic-Fandom huggingface dataset:
Magic Banger

**Magic Banger** is a relic located in Green Acres. Once collected, it permanently unlocks a music selection in the stage select menu. The music selection allows the player to play any music and adds a modifier to it in any stage.

## Obtaining

Magic Banger is located to the south east of the starting area in Green Acres. Its location is tracked by a green arrow on the player's screen. Once Magic Banger has been collected, it will no longer appear on the map.

Alternatively, the Magic Banger can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "thankelrond".

## Music Modifiers

When hyper mode is selected, all stage themes will automatically switch to hyper modifier.

When inverse mode is selected, Stages 1-5, Moongolow, Bone Zone, and Boss Rash' themes will switch to its alternate "Side B" track.

There are three music modifiers for each theme:

* Normal
* Hyper: the theme will have higher key and tempo
* Forsaken: the theme will have lower key and tempo

## Trivia

* When playing as Giovanna, her theme starts out slower and will gradually increase when leveling up Gatti Amari to the normal tempo.
* Magic Banger used to be located to the far west of the starting area in Inlaid Library. This was changed in patch 0.7.3.
* What was formerly *The Green Acres Challenge* has been renamed to *No Mortals Allowed* in patch 0.9.0.
* The Bone Zone used to play the Forsaken variation of *Iron Green Intent*. This was replaced with *Unholy Invocation* in patch 0.10.0.
* Il Molise used to play *Song of Mana*. This was replaced with *Vempair Survaivors* in patch 1.0.
* Boss Rash used to play *No Mortals Allowed*. This was replaced with *Needs More Fighting* in patch 1.0.
Mindbender

**Mindbender** is a relic in Vampire Survivors. Once obtained, it permanently unlocks the ability to change the appearance of certain characters by clicking on them in character selection menu, as well as allowing the player to set a maximum amount of weapons before a run starts.

## Obtaining

Unlike other relics, Mindbender does not need to be collected off the ground in a certain stage. Rather, it is automatically awarded after the player fills 50 entries in the Collection.

Alternatively, the Mindbender can be unlocked by typing "teleportustomars", either on the main menu or in the Forbidden Scrolls of Morbane as a Spell.
Sea Trow

DLC Content*This article, **Sea Trow**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Lake Foscari

>
>
> ”
> *Unlike their hillier cousins, the Sea Trow are neither fearsome enough for war nor cute enough to become the next big toy fad. Embracing their inescapable mediocrity, they’ve become keen hobbyists, spending most of their days painting figurines and beachcombing.*
> *— Ars Gouda, p. 129*
>

**Sea Trow** is an enemy that appears in Lake Foscari.

Sea Trow takes reduced knockback.

## Variants

### Sea Trow

 Health

70

8

100

0.3 (3)

0

No

No

2

## Unlisted variants

*These enemies are not listed under "Sea Trow" in bestiary, but can be considered its variants.*
### Scaling Sea Trow

20★ | Power

8

100

0.3 (3)

0

No

No

2

## Appearances

Show/Hide

Sea Trow
 Lake Foscari | 6:00
 Lake Foscari | 7:00

Scaling Sea Trow
Tsuchigumo

DLC Content*This article, **Tsuchigumo**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Mt.Moonspell

>
>
> ”
> *Said to be formed from the souls of those who died in haste, cursed by a monstrous form that has enough arms to complete tasks in record speed. It’s supposed to be a curse, anyway, most of them seem to find it rather convenient.*
> *— Ars Gouda, p. 116*
>

**Tsuchigumo** is an enemy that appears in Mt.Moonspell.

Tsuchigumo takes reduced knockback.

## Variants

### Tsuchigumo

 Health

800

20

100

0 (3)

0

No

No

3

## Unlisted variants

*These enemies are not listed under "Tsuchigumo" in bestiary, but can be considered its variants.*
### Tsuchigumo Boss

100★ | Power

20

180

1 (1)

1

Yes

Yes

30

## Appearances

Show/Hide

Tsuchigumo
 Mt.Moonspell | 25:00
 Mt.Moonspell | 26:00

Tsuchigumo Boss
 Mt.Moonspell | 28:00
 Mt.Moonspell | -
 Mt.Moonspell | -
Knife

Fires quickly in the faced direction.

* Base
* Max

**Knife** is a weapon in *Vampire Survivors*. It is the starting weapon of Gennaro Belpaese. It is unlocked by default, and can be offered to the player from the start.

Knife can be evolved into the Thousand Edge with Bracer.

## Effects

Knife shoots knives in the direction the player is moving or last moved.

Multiple knives from Amount are fired in short volleys. The firing Interval is decreased on levels 4, 6 and 8, grouping each volley of knives closer together. Each knife can initially hit one enemy before dissipating. They cannot pass through walls.

While playing with a keyboard, the knives are only able to be shot out in eight directions: the cardinal and ordinal directions. When playing with a mouse or gamepad, the knives are able to be fired in any direction.

### Arcanas

Selecting Slash (XVI) Arcana allows Knife to critical hit. Knife's critical hits deal 6x damage and have 30% chance to occur. This chance is affected by Luck.

Iron Blue Will (VII) allows the knives to bounce off enemies up to three times, temporarily have infinite Pierce and passes through walls.

## Levels

Knife has 8 levels. At max level, Knife has +10 Base Damage, +5 Amount, +2 Pierce, and -0.06 seconds of Interval.

 Level 2
 Level 3
 Level 4
 Level 6
 Level 8

1. ↑ 1.0 1.1 1.2 Interval reduced by 0.02 seconds.

### Limit Break

With Limit Break, Knife can be further leveled up.

 Area +2.5%
 Speed +5%
 Amount +1
 Pierce +1

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Increases critical hit chance after getting Slash (XVI) Arcana
2. ↑ Affected by Area
3. ↑ Affected by Might, Area, and Speed
4. ↑ Indirectly affected by bonuses to Might, Area, and Speed
5. ↑ Indirectly affected by bonuses to Speed
6. ↑ Indirectly affected by bonuses to flat damage
7. ↑ Indirectly affected by bonuses to Amount
8. ↑ Indirectly affected by bonuses to Area
9. ↑ Indirectly affected by bonuses to Might and Cooldown

## Tips

* Knife can deal critical damage after Slash (XVI) is picked. The more Luck you have, the more likely you are to deal critical hits. Luck can be increased with Clover, Little Clovers, or the Luck PowerUp.
* No matter how you control, Knife is one of the best options for single target damage and keeping enemies at bay in the whole game because of its ability to direct the knives, its unlimited range, and its high Amount and low Cooldown.

## Trivia

* Knife is the first weapon to have level ups that decreases Interval.
* This weapon is inspired by the dagger sub-weapon from the *Castlevania* series. Leveling up Knife focuses on increasing Amount is likely a reference to the upgrades from those games usually increase amount of dagger thrown as well.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Scorej-Oni (enemy)

*This article is about the enemy. For the playable character, see Scorej-Oni.*

*This enemy does not have a bestiary entry. The name given to it by the wiki is based on its characteristics and may not be canonical.*

## Enemy

### Found in

Tiny Bridge

**Scorej-Oni** is a special enemy that appears in Tiny Bridge. Defeating Scorej-Oni for the first time unlocks him as a playable character.

Unlike most enemies, Scorej-Oni does not spawn as a part a wave or map event, but can be found naturally far east, around 20 tilesets distance, of the starting area in Tiny Bridge.

Scorej-Oni is resistant to knockback, freeze, instant kill effects, such as Pentagram and Rosary, and debuffs.

## Variants

 Health

55,550

30

150

0 (1)

1.1

Yes

Yes

50

## Appearances

Show/Hide

Scorej-Oni
Sneaky Head

>
>
> ”
> *Ranked among the most detested creatures in the land, they find crude sport in pushing unsuspecting victims from ledges when they’re most vulnerable. Faced with an enemy that neither jumps nor climbs, however, they find themselves rather powerless.*
> *— Ars Gouda, p. 21*
>

**Sneaky Head** is an enemy that appears in Inlaid Library, Moongolow, Boss Rash and Tiny Bridge. In Inlaid Library, it appears as a normal enemy, as a boss and as a part of Medusa Swarm and Medusa Wall map events. In Moongolow and Tiny Bridge, it only appears as a normal enemy. In Boss Rash, it only appears as a boss.

Sneaky Head's moves horizontally across the screen in a wavy pattern, instead of homing to the player. The unit has a "fast" variant, which has higher movespeed. The "aggro" and boss variants have normal movespeed, and do not have the fixed movement restriction, chasing the player like most other enemies. It's boss variant's health is based on the player's level, and it takes reduced knockback.

## Variants

### Sneaky Head

1

1

240

1 (3)

0

No

No

 Notes:
* Has maximum speed of 340.
* Does not collide with other enemies.

### Big Sneaky Head

25

1

240

1 (3)

0

No

No

2

## Unlisted variants

*These enemies are not listed under "Sneaky Head" in bestiary, but can be considered its variants.*
### Fast Sneaky Head

1

1

600

1 (3)

0

No

No

 Notes:
* Has maximum speed of 700.
* Does not collide with other enemies.

### Colossal Sneaky Head

40★ | Power

10

170

1 (1)

0

No

No

30

### Aggressive Big Sneaky Head

 Health

25

1

240

1 (3)

0

No

No

 Notes:
* Has maximum speed of 340.

### Fast Big Sneaky Head

25

1

600

1 (3)

0

No

No

 Notes:
* Has maximum speed of 700.

### Moongolow Sneaky Head

1

1

240

1 (3)

0

No

No

 Notes:
* Has maximum speed of 340.
* Does not collide with other enemies.

### Moongolow Big Sneaky Head

25

1

240

1 (3)

0

No

No

 Notes:
* Has maximum speed of 340.
* This variant is unused.

## Appearances

Show/Hide

Big Sneaky Head
 Inlaid Library | 12:00
 Inlaid Library | 14:00
 Inlaid Library | 15:13
 Inlaid Library | 27:00

Fast Sneaky Head
 Inlaid Library | 12:00
 Inlaid Library | 15:00
 Inlaid Library | 15:02

Colossal Sneaky Head
 Inlaid Library | 28:00
 Inlaid Library | 29:00
 Boss Rash | 3:00

Aggressive Big Sneaky Head
 Tiny Bridge | 7:00
 Tiny Bridge | 8:00

Fast Big Sneaky Head
 Inlaid Library | 27:02

Moongolow Sneaky Head
 Moongolow | 3:00
 Moongolow | 4:00
Sir Ambrojoe

### Description

Gets more projectiles every 20 levels (max+3). Starts with temporary Amount bonus.

## Initial stats

### Magnet

+20%

**Sir Ambrojoe** is one of the playable characters in *Vampire Survivors*. His starting weapon is La Robba.

## Unlocking

The player can unlock this character by killing a total of 6,000 Stage Killers, then purchasing with  500, which scales with other characters purchased.

Alternatively, Ambrojoe can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "languorino".

## Passive bonuses

Ambrojoe starts with +10 Amount, but loses 2 Amount every level until level 6, in which the Amount bonus is reduced to +0. He then gains +1 Amount every 20 levels until level 60. The maximum Amount gained this way is +3.

The following table shows how much Amount they gain by level:

 2
 3
 4
 5
 6-19
 20-39
 40-59
 60+

## Trivia

* Ambrojoe's code name, "Ambrogio," is a common name for a butler or chauffeur in old Italian movies.
	+ His weapon is La Robba, which is a Kinder Surprise Egg and made by the company Ferrero SpA. An old commercial for Ferrero Rocher, another chocolate made by the same company, has a chauffeur called Ambrogio.
* Ambrojoe is inspired by one of the stories from "Scriptures of Delphi", where an Italian adventurer, Ambrogio got cursed and blessed by Greek Gods and Goddesses to slowly become more vampire like.
* Ambrojoe shares a similar passive with Mortaccio, Cavallo, Ramba, and O'Sole, though he differs in stats, starting bonus, and starting weapons.
* Ambrojoe has the highest Amount in the game with their starting bonus, combining with the Amount PowerUp to a total of +11 Amount. However, due to the stat reaching its cap, only up to 10 projectiles are added to all applicable weapons.
	+ Ambrojoe, Mortaccio, Cavallo, Ramba, and O'Sole are able to get the highest persistent Amount in the base game at level 60 with 2 levels of Duplicator and the Amount PowerUp, adding a total of +6 projectiles to all applicable weapons.
	+ Gav'Et-Oni, a DLC character can get one more persistent Amount by reaching level 80.
Scorej-Oni

*This article is about the character. For the enemy, see Scorej-Oni (enemy).*

### Description

Gains a hidden Lightning Ring every 8 levels (max 6) that also fires when losing health.

### Unlocked by

Discover the source of the roaring thunder on the Tiny Bridge.

## Initial stats

### Area

+20%

**Scorej-Oni** is one of the secret playable characters in *Vampire Survivors*. It does not have a starting weapon.

## Unlocking

 *"Discover the source of the roaring thunder on the Tiny Bridge."*

Walk roughly 20 tilesets to the right on Tiny Bridge to encounter Scorej-Oni as an enemy. Defeat the boss to unlock it as a playable character.

After unlocking, Scorej-Oni will be able to be purchased for  5,000, which scales with other characters purchased.

Alternatively, Scorej-Oni can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "notsureitsthunder".

## Passive bonuses

Scorej-Oni starts with 108 Max Health, -20% Movement Speed, and +20% Area.

It gains an additional hidden Lightning Ring every 8 levels, up to a max of 6 at level 40, without taking up any weapon slots and the weapon versions can still be offered. After that, it is upgraded every 12 levels 7 times, up to level 124 when it is maxed at level 8. The Lighting Rings also fire when losing health.

## Tips

* Scorej-Oni is incentivized into taking damage and has high max health. For this reason, Divine Bloodline (IX) can be a potent Arcana on him. Note that the retaliatory lightning strikes do not count as dealing retaliatory damage for the purpose of increasing max health when enemies are defeated by them.
* Because Scorej-Oni's Lightning Ring fires whenever he takes damage, the Muramasa pairs very well with him, since the weapon constantly drains your health, which counts as taking damage for Scorej-Oni and makes his Lightning Ring fire fairly quickly without him being directly damaged by enemies.
	+ This also makes Scorej-Oni very powerful when his weapon limit is set to one, and when using Silent Old Sanctuary (XX), since it makes the Muramasa drain his health even quicker due to the faster cooldown, thus making his Lightning Ring fire very quickly, even more so when paired with the Empty Tome. This can also be risky though due to how fast his health drains, which could cause him to get killed easily without a way to restore health consistently.

## Trivia

* The way Scorej-Oni sounds in Italian, can be roughly translated as “very big farts”.
* Oni in Japanese is a kind of yōkai, demon, orc, ogre, or troll in Japanese folklore. Its weapon being a chain of den-den daiko drums is a reference to Raijin, god of lightning, thunder and storms in Japanese mythology; fitting for its passive ability to attack with increasing amount of Lightning Rings.
Trinacria

>
>
> ”
> *Created to reach the stars, but she's gone much, much farther than that. She tore a hole in our universe, a gateway to another dimension. A dimension of pure chaos. Pure… evil. Look at her, isn't she beautiful?*
> *— Ars Gouda, p. 92*
>

**Trinacria** is an enemy that appears in Cappella Magna, Boss Rash, Moongolow and Holy Forbidden. In Cappella Magna, it first appears as a boss and later also as a normal enemy. In Boss Rash and Moongolow, it only appears as a boss. In Holy Forbidden, it appears as an event enemy, a large amount of them being spawned as the player approaches the end of the corridor.

Defeating Trinacria (boss) in Cappella Magna is the requirement for unlocking the stage's hyper mode.

Trinacria takes reduced knockback. Its unlisted variants' health is also based on the player's level and they are resistant to freeze, instant kill and debuffs.

## Variants

### Trinacria

 Health

700

15

140

0 (2)

0

No

No

3

## Unlisted variants

*These enemies are not listed under "Trinacria" in bestiary, but can be considered its variants.*
### Trinacria (boss)

250★ | Power

30

210

0 (1)

1.1

Yes

Yes

50

### Trinacria (moon)

200★ | Power

15

80

0 (2)

1.1

Yes

Yes

 Notes:
* Only appears during lunar eclipse.
* When this enemy is defeated the player is automatically transported to Holy Forbidden.

### Trinacria X

300★ | Power

5

150

0 (2)

1.1

Yes

Yes

 Notes:
* A large amount is spawned when the player passes the last corner of the corridor in Holy Forbidden

## Appearances

Show/Hide

Trinacria

Trinacria (boss)
 Boss Rash | 9:00

Trinacria (moon)

Trinacria X

## Trivia

* Trinacria's three legs are the symbol Triskelion which is a Greeks symbol for Hecate, God of the Moon.
* Trinacria (boss) has the same statline as Gallotrice from Dairy Plant and Gallo Tower and Manticore from Gallo Tower.
* The description is a reference to the horror sci-fi film, Event Horizon, in which Dr. Weir comments on the true evil that their invention had achieved during it's journey through space. Trinacria's twisted limbs and bloody eyes are similar to the things done to members of the space voyage throughout the film.
Shapeshifter Nino

DLC Content*This article, **Shapeshifter Nino**, primarily features content only available in the Emergency Meeting DLC, and thus may not be available in all copies of the game.*

## Character

### Description

Leaves behind excess body parts when damaged and may shift forms.

## Initial stats

### MoveSpeed

+10%

**Shapeshifter Nino** is one of the playable characters from the Emergency Meeting DLC of *Vampire Survivors*. Their starting weapon is Just Vent.

## Unlocking

Shapeshifter is unlocked for purchase by evolving the Science Rocks. They need to be purchased for  500, which scales with other characters purchased.

Alternatively, Shapeshifter can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "greenisredyouisme".

## Passive bonuses

Shapeshifter starts with +1 Recovery and +10% Movement Speed.

## Tips

* Shapeshifter's excess body parts can be weaponized with Sarabande of Healing (VI), though its efficacy diminishes as the run progresses.
* Weapons and Arcana that can retaliate such as NO FUTURE, Victory Sword, Night Sword/Muramasa, Eskizzibur/Legionnaire, and Heart of Fire (XIX) can be used to capitalize off of the trigger condition of Shapeshifter's ability. Retaliatory attacks can be further enhanced with Divine Bloodline (IX).
* The evolution of Shapeshifter's starting weapon, Unjust Ejection, can capture more enemies in its area of effect by moving to the left or right in the opposite direction. Wings can increase the number of ejected enemies, and horizontal weapons such as Whip/Vento Sacro/Fuwalafuwaloo, Glass Fandango/Celestial Voulge, and Silver Wind/Festive Winds can help cleave through incoming enemies while doing so.
Zombie

* Var 1.1
* Var 1.2
* Var 1.3

>
>
> ”
> *“Why simply work the smallfolk to death? Work them beyond it!” This, the Cardinal’s necromancers laughed as they turned to the grave for a cheap alternative to labor that needed rest and food. Sadly for them, while their new workforce slept not, feeding was a whole other matter.*
> *— Ars Gouda, p. 7*
>

**Zombie** is an enemy that appears in Mad Forest and Eudaimonia Machine. In Mad Forest, it only appears as a normal enemy. In Eudaimonia Machine, it is summoned by The Directer

Zombie takes reduced knockback.

## Variants

### Zombie

 Health

10

10

100

0.8 (3)

0

No

No

1

## Appearances

Show/Hide

Zombie
 Mad Forest | 6:00
 Mad Forest | 8:00
 Mad Forest | 9:00
 Eudaimonia Machine | -
Vampire Survivors

***Vampire Survivors*** is an action roguelike game developed and published by indie developer poncle. The game was originally coded using HTML5 and was released on itch.io as a browser game for free on March 31, 2021. Nine months later, the game was released on Steam for Microsoft Windows under early access for $2.99 on December 17, 2021, then it had a price change to $4.99 on September 22, 2022, and shortly after, the 1.0 release of the game was out on October 20, 2022.

## Premise

*Mow thousands of night creatures and survive until dawn! Vampire Survivors is a gothic horror casual game with rogue-lite elements, where your choices can allow you to quickly snowball against the hundreds of monsters that get thrown at you.*

## Gameplay

In *Vampire Survivors* the player selects one of the playable characters and enters a vast field, where the player's goal is to survive against waves of approaching enemies. At the start, the player only has a single weapon to fight back at the enemies. By killing enemies, the player gains experience and can level up, allowing them to obtain additional weapons and passive items or upgrade existing ones to help them survive the tougher foes yet to come.

In addition to enemies, destructible light sources also occasionally appear, dropping Gold Coins and other useful items that help the player fend off enemies. The collected Gold can be used for buying new characters and PowerUps to aid the player in their future attempts.

## External links

* Vampire Survivors on Steam
* Vampire Survivors on itch.io
* Vampire Survivors on Google Play Store
* Vampire Survivors on Apple App Store
Sun Atlantean

### Found in

Mad Forest, Inlaid Library, Dairy Plant, Gallo Tower, Cappella Magna, Il Molise, Moongolow, Green Acres, The Bone Zone, Boss Rash

>
>
> ”
> *Powerful guardian of a race long thought extinct. Its mask represents the Sun, giver of life, subject of worship, and friend to ice cream sellers everywhere.*
> *— Ars Gouda, p. 69*
>

**Sun Atlantean** is an enemy that appears in all normal, bonus and challenge stages. Unlike most enemies, it does not spawn as part a wave or map event, but spawns upon approaching the Gold Ring, which is one of the hidden stage items unlocked by obtaining the Yellow Sign.

## Behavior

Sun Atlantean is resistant to freeze, instant kill effects and debuffs, and it takes reduced knockback. It does not despawn, if it leaves the player's screen, but is instead teleported back, like bosses. When killed, Sun Atlantean drops a Golden Egg instead of experience.

## Variants

### Sun Atlantean

 Health

30,000

50

200

0 (0)

2

Yes

Yes

0
Silent Old Sanctuary (XX)

Gives +3 Reroll, Skip, and Banish. Gives +20% Might and -8% Cooldown for each active weapon slot left empty.

## Arcana

### Affects

> Gives +3 Reroll, Skip, and Banish. Gives +20% Might and -8% Cooldown for each active weapon slot left empty.
>
>

**Silent Old Sanctuary (XX)** is one of the Arcanas in *Vampire Survivors*. It is unlocked by reaching minute 31 in Dairy Plant.

Upon obtaining this Arcana, the player is given 3 Rerolls, Skips, and Banishes each. Additionally, for each active weapon slot left empty, the character gains +20% Might and -8% Cooldown, for a maximum of +100 Might and -40% Cooldown.

## Tips

* You can use the Mindbender arcana to limit a character's maximum amount of weapons to benefit from this arcana for the entire duration of a run without getting eventually forced into picking weapons.
* This is a great second arcana for level 1 Game Killer (0) runs with characters like Porta and Clerici.

## Trivia

* The name of this Arcana is a reference to the theme The Sinking Old Sanctuary for Atlantis Shrine in *Castlevania: Bloodlines*.
Skeleton

* Var 1
* Var 2
* Var 3
* Var 4
* Var 5
* Var 6

>
>
> ”
> *What army of darkness would be complete without skeletons? They are highly disciplined, incredibly vengeful, and very unionized!*
> *— Ars Gouda, p. 6*
>

**Skeleton** is an enemy that appears in Mad Forest, Dairy Plant, Gallo Tower, The Bone Zone, Boss Rash, and Eudaimonia Machine. In Mad Forest, Gallo Tower, The Bone Zone and Boss Rash it only appears as a normal enemy. In Dairy Plant it appears as a normal enemy and as a part of a Swarm map event. In Eudaimonia Machine, it is summoned by The Directer.

Killing 3,000 Skeletons is the requirement for unlocking Mortaccio.

## Variants

### Skeleton

 Health

15

10

100

1 (3)

0

No

No

2
The Maddener

* True form
* Alt form

*This article is about the enemy that makes its main appearance in Holy Forbidden as a special event enemy. For other similar units, see Death.*

>
>
> ”
> *A Reaper whose true form lies beyond the edge of sanity. Bearing the power to alter reality itself, it exists to confuse and disorient, and feeds on the mental anguish inspired in its victims. When robbed of its ability to beguile, however, it falls prey to the very fear and bewilderment it causes in others, its very sense of self overridden by sheer panic.*
> *— Ars Gouda, p. 98*
>

**The Maddener** is an enemy that makes its main appearance in Holy Forbidden as a special event enemy. It also appears in Cappella Magna as a special event and in Boss Rash as a boss.

Because Maddener is spawned in Cappella Magna as a scripted event, instead of being a part of the wave, it cannot appear in Green Acres.

Maddener's health is based on the player's level. It is immune to knockback, freeze, instant kill and debuffs.

## Behavior

### Holy Forbidden

*See Holy Forbidden#Waves*
Maddener appears in its alternative form, seemingly summoning other enemies and attacking the player in a special sequence. At the end, Maddener will directly attack the player, instantly killing them if they come in contact. If the player collects the Rosary at the end of the stage, the Maddener's true form is revealed, and it runs away.

### Cappella Magna

Weakened version of Maddener spawns in Cappella Magna. It changes the appearance of most enemies on screen while alive, but otherwise behaves similarly to The Stalker, chasing the character and dealing massive damage on contact. Maddener in Cappella Magna also has less health and MoveSpeed and is no longer immune to instant kill effects.

## Variants

### The Maddener

2,550★ | Power

50

150

0 (0)

2

No

Yes

0

## Unlisted variants

*These enemies are not listed under "The Maddener" in bestiary, but can be considered its variants.*
### The Maddener XL

655,350★ | Power

50

300

0 (0)

2

Yes

Yes

0

## Appearances

Show/Hide

The Maddener
 Boss Rash | 11:00

The Maddener XL
Trisection

**Trisection** is a relic located in Astral Stair. Once collected, it permanently unlocks random events in the stage selection menu. Which creates a three-ring roulette of the different masks of The Directer at the bottom right corner and selects a random event for the player.

## Obtaining

Trisection is located to the TBA of the starting area in Astral Stair. Its location is tracked by a green arrow on the player's screen. Once Trisection has been collected, it will no longer appear on the map.

Alternatively, the Trisection can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "haeralisploy".
Serpentvine

* Var 1.1
* Var 1.2
* Var 1.3
* Var 2.1
* Var 2.2
* Var 2.3
* Var 3.1
* Var 3.2
* Var 3.3

>
>
> ”
> *Known among reptilian experts as “the long mover,” they are happy little noodles and very adorable. So that nobody has to feel guilty mowing them down in the tens of thousands, let’s say they really enjoy being mowed down in the tens of thousands.*
> *— Ars Gouda, p. 74*
>

**Serpentvine** is an enemy that appears in Moongolow. It only appears as a normal enemy.

## Variants

### Serpentvine

 Health

1

5

140

1 (3)

0

No

No

1

### Serpentvine (green)

 Health

5

5

140

1 (3)

0

No

No

1

### Serpentvine (red)

 Health

30

5

140

1 (3)

0

No

No

2

## Appearances

Show/Hide

Serpentvine
 Moongolow | 5:00

Serpentvine (green)
 Moongolow | 12:00 (No eclipse)
 Moongolow | 13:00 (No eclipse)

Serpentvine (red)
 Moongolow | 14:00
Snek

DLC Content*This article, **Snek**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Snek

* Snek 1-4
* Bomb Snek
* Shield Snek

## Enemy

### Found in

Abyss Foscari

>
>
> ”
> *This tome already has an entry for a genetically identical snake with a different color. Since your humble Lorekeeper forgot they’re contractually obligated to call something a Snek, please enjoy this superfluous content.*
> *— Ars Gouda, p. 151*
>

**Snek** is an enemy that appears in Lake Foscari and Abyss Foscari.

## Variants

### Snek 1-4

 Health

15

10

100

1 (3)

0

No

No

2

## Unlisted variants

*These enemies are not listed under "Snek" in bestiary, but can be considered its variants.*
### Swarm Snek

25

6

700

0 (3)

0

No

No

2

### Bomb Snek

11★ | Power

3

300

1 (3)

0

No

No

 Notes:
* Explodes after 2 seconds dealing 50 damage.

### Shield Snek

 Health

1

0

300

0 (0)

0

No

No

 Notes:
* Invulnerable for 3 seconds.

## Appearances

Show/Hide

Snek
 Abyss Foscari | 11:00

Snek 2
 Abyss Foscari | 11:00

Snek 3

Snek 4
 Abyss Foscari | 11:10
 Abyss Foscari | 12:05

Swarm Snek

Bomb Snek

Shield Snek
Out of Bounds (XII)

Freezing Enemies generates explosions. Orologions are easier to find.

**Out of Bounds (XII)** is one of the Arcanas in *Vampire Survivors*. It is unlocked by reaching minute 31 in Gallo Tower.

When this Arcana is active, freezing enemies will also summon explosions, and Orologions are easier to find.

The explosions have a Base Damage of 10. They deal an increasing amount of damage based on time survived in a run with the formula (SecondsSurvived / 30), which translates to +2 damage every minute. The value is not quantized so the damage will increase gradually.

Out of Bounds doubles the spawn weight of Orologion, effectively giving it a weight of 4.

## Tips

* Pairing this arcana up with Jail of Crystal can create more chances to freeze enemies and trigger cold explosions.

## Weapon

### Blocked by walls

No

* Out of Bounds refers to Concetta's coffin, is not within Gallo Tower itself and require a teleporting mirror to enter the room with it.
	+ This is also a clue on the easiest way to unlock it, as the player can escape the Reaper by going into this room, thus only having to contend with the much lower DPS of the Drowner and area damage hazards.
* Out of Bounds' original name is Out of Time, given it affects Clock Lancet and Orologion, it is very fitting. Its ability to deal damage also increases based on time.
* The original name Out of Time is a reference to the song "Out of Time", which is the theme song to Stage 6 (fittingly, the Clock Tower stage) of *Castlevania*.
* Armor increasing the damage of the explosions may not be intentional as they are not retaliatory damage, it may have been an oversight from copying the codes from Heart of Fire's explosions.
* The explosions as a standalone weapon creates an explosion at the player character. It can also be affected by Amount and Cooldown, which is not the case when it is an Arcana effect as they always explode only once.
* There used to be an oversight where the cold explosions will also benefit from Armor. This has been fixed in patch 0.11.0.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Tengu

DLC Content*This article, **Tengu**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Mt.Moonspell

>
>
> ”
> *Mysterious warriors that descend from the mountaintops to meddle in the affairs of mortals. Friend or foe, they’re always putting their nose in where it doesn’t belong.*
> *— Ars Gouda, p. 115*
>

**Tengu** is an enemy that appears in Mt.Moonspell.

Tengu takes reduced knockback.

## Variants

### Tengu

 Health

500

20

140

0 (3)

0

No

No

3

### Tengu Boss

60★ | Power

20

200

1 (1)

0

No

No

30

## Appearances

Show/Hide

Tengu Boss
Omni

**Omni** is one of the stats in *Vampire Survivors*. It affects the damage, size, projectile speed and duration of all the weapons.

## Omni

Increases Might, Projectile Speed, Duration, and Area by 2% per rank (max +10%).

## PowerUp

### Initial cost

 1,000

Omni PowerUp increases Omni by 2% per rank, with a maximum rank of 5. At rank 5, it provides +10% Might, Projectile Speed, Duration, and Area. It initially costs  1,000.

 2
 3
 4
 5

## From Items

Omni's associated passive item is Torrona's Box, which provides +4% Omni at level 1, +3% per level from level 2 to 8, up to a maximum of +25% Omni at level 8.

## From Characters

* Zi'Assunta gains +0.5% Omni every level, with no cap.
Tsuchinoko

DLC Content*This article, **Tsuchinoko**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Mt.Moonspell

>
>
> ”
> *Oh, plump wyrm of such mysterious origin. So coveted, so pleasingly squat, a delicious secret in scaly form. If I cannot have you, then may you be dashed upon the rocks by a survivor, aloof serpent!*
> *— Ars Gouda, p. 109*
>

**Tsuchinoko** is an enemy that appears in Mt.Moonspell.

## Variants

### Tsuchinoko

 Health

17.5

10

100

1 (3)

0

No

No

2

## Appearances

Show/Hide

Tsuchinoko
 Mt.Moonspell | 04:00
 Mt.Moonspell | 11:00
 Mt.Moonspell | 12:00
Treasure Chest

Awards coins and power ups. Dropped by strong enemies.

**Treasure Chest** is an item dropped by bosses, which has a chance to give 1, 3 or 5 items. All items dropped will be upgrades of any weapons or passive items the player has in their inventory at the time that they open the chest.

When the requirements for an evolution (or union) are fulfilled and the run is at 10 or more minutes, the chest will evolve (or unite) weapon, only one weapon can be evolved per chest, including the higher tier chests. There are a multitude of exceptions for which chest can evolve weapons and evolve more than one at a time, see more in evolution and Arcana.

If all items are at max level, then each item is replaced with  25. The Treasure Chest will also randomize the amount the player will receive, which is normally around 150, but this number grows based on how many items you received in said chest and multiplied by Greed. If the player picks up a treasure chest that would only give them coins, the full treasure animation is replaced with a short overworld animation showing the amount of coins gained.

The first 6 chests picked up in a save will always drop items in the set sequence 1-1-3-1-1-5. These first 6 chests' animation cannot be skipped, after that chests with 1 or 3 items can be skipped. Once the player have either seen the final fireworks, collected 50 5-item chests, or a total of 500 chests; 5-item chests can also be skipped as well.

Treasure chests containing Arcanas will be a deep bluish-purple color on the overworld and map, along with the arrow telling the player where it is.
Mad Forest

Once a thriving haven, now a dumping ground for evil. A vampire is said to be the root of this evil, but we can find only mayhem and roast chicken.

## Modifiers

### Max Destructible

10

* Normal
* Hyper

### Enemy minimum

x1.25

**Mad Forest** is the first stage in *Vampire Survivors*, unlocked from the very start of the game. It is the only stage that is available in the demo version of the game on itch.io, the others being completely inaccessible, rather than being locked like in the full version of the game.

## Description

*Once a thriving haven, now a dumping ground for evil. A vampire is said to be the root of this evil, but we can find only mayhem and roast chicken.*

## Hyper mode

The hyper mode for this map can be unlocked by defeating the Giant Blue Venus (25:00) in normal mode.

Alternatively, Mad Forest's hyper mode can be unlocked in the Forbidden Scrolls of Morbane by casting the spell "everywhere".

Hyper mode in Mad Forest has +50% Gold bonus.

## Items

The following items can be found in this stage:

### Stage items

On this stage, 5 unique passive items are spawned at the start. Milky Way Map displays the locations of these items. Each item is guaranteed to appear at least once, but certain items have a chance of spawning more than once, depending on the starting Luck.

* Clover: southwest of starting area. 30%, 20%, 10% chance for more Clovers to spawn.
* Pummarola: south of starting area.
* Hollow Heart: north of starting area.
* Spinach: east of starting area. 40%, 30%, 20% chance for more Spinach to spawn.
* Skull O'Maniac: northwest of starting area.

The 4 hidden stage items are also present, if the player has obtained the Yellow Sign.

* Silver Ring: north of starting area.
* Metaglio Right: east of starting area.
* Gold Ring: south of starting area.
* Metaglio Left: west of starting area.

### Coffin

The coffin of Pugnala Provola is located in Mad Forest.

## Waves

Waves in Mad Forest approach from all four sides of the player.

*NOTE: As official sources name only a few of the enemies, unit names are mostly made up based on their internal IDs with some added flavor and are subject to change.*

## Trivia

* Mad Forest has lower MoveSpeed bonuses than all other stages. On the other hand, it has slightly higher bonus to Projectile Speed and Movement Speed in its hyper mode.
	+ Mad Forest is also the only stage that does not grant a Luck bonus in its hyper mode.
* The name of this stage is a reference to the song "Mad Forest", which is the background theme of the Forest of Darkness in *Castlevania III: Dracula's Curse*.
* Before version 1.0, the stage's description was as follows: "The castle is a lie, but there's still free roast chicken here, so it's all good."

* Normal
* Bonus
* Challenge
* DLC
* Other
Spinach

Raises inflicted damage by 10%.

**Spinach** is a passive item in *Vampire Survivors*. It is unlocked by default.

Spinach increases Might by 10% per level.

Spinach is required for the evolution of Fire Wand, Hellfire. It, alongside Candelabrador, is also required for the evolution of Four Seasons, Godai Shuffle, in which both passives must also be fully leveled.

Spinach can be found as a stage item in Mad Forest, Moongolow, Boss Rash, and Mt.Moonspell.

## Levels

Spinach has 5 levels. At max level, Spinach provides +50% Might.

 Level 2
 Level 3
 Level 4
 Level 5

## Tips

* Spinach is possibly the most universal passive item in the game, since its damage multiplier applies to all weapons that deal damage. The only weapons it does not benefit are the Laurel and the Clock Lancet.
* Spinach is even more effective with weapons that have high base damage through levelling up, such as the Axe and the Fire Wand.

## Trivia

* This item is a reference to the cartoon *Popeye the Sailor Man*, in which eating spinach increases Popeye's strength.
Wet Njuggles

DLC Content*This article, **Wet Njuggles**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Abyss Foscari

>
>
> ”
> *How wet do you have to get in order to be considered a wet version of something that was already wet? About as wet as the Wet Njuggles, an aqueous equine that took the phrase “stay hydrated” to its soggy extreme. Despite their mastery of moisture, the cruel irony is that the leading cause of death among them is drowning. They’d rather a watery grave than to live high and dry, for they understand that wetter is better.*
> *— Ars Gouda, p. 158*
>

**Wet Njuggles** is an enemy that appears in Abyss Foscari.

Wet Njuggles takes reduced knockback.

## Variants

### Wet Njuggles

 Health

250

10

280

0.5 (3)

0

No

No

2.75

## Appearances

Show/Hide

Wet Njuggles
 Abyss Foscari | 18:00
 Abyss Foscari | 23:00
 Abyss Foscari | 26:00
Yamamba

DLC Content*This article, **Yamamba**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Yamamba

* Var 1
* Var 2

## Enemy

### Found in

Mt.Moonspell

>
>
> ”
> *Witch, monster, champion of frustrated wives; said to descend from the mountains to curse abusive fathers, husbands and monks. Perhaps due to the higher literacy rates among such people, she has nonetheless garnered a reputation as evil creature.*
> *— Ars Gouda, p. 113*
>

**Yamamba** is an enemy that appears in Mt.Moonspell.

Yamamba takes reduced knockback.

## Variants

### Yamamba

 Health

270

10

140

0.1 (3)

0

No

No

2.5

### Elite Yamamba

 Health

180

14

130

0.8 (3)

0

No

No

2

## Appearances

Show/Hide

Yamamba
 Mt.Moonspell | 14:00
 Mt.Moonspell | 15:00
 Mt.Moonspell | 16:00
 Mt.Moonspell | 20:00

Elite Yamamba
 Mt.Moonspell | 13:00
 Mt.Moonspell | 14:00
 Mt.Moonspell | 15:00
 Mt.Moonspell | 16:00
Lake Foscari

DLC Content*This article, **Lake Foscari**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Lake Foscari

An enchanted forest stuffed with fae mysteries and mythological entities. The perfect place to have an average adventure with zero complications.

## Modifiers

### Max Destructible

12

* Normal
* Hyper

### Enemy minimum

x1

**Lake Foscari** is the first stage in the Tides of the Foscari DLC for *Vampire Survivors*. It is unlocked upon unlocking the Inlaid Library and owning the DLC.

## Description

*An enchanted forest stuffed with fae mysteries and mythological entities. The perfect place to have an average adventure with zero complications.*

## Hyper Mode

The hyper mode for this stage can be unlocked by defeating the Avatar of Gaea (25:00) in normal mode.

Hyper mode in Lake Foscari has a +100% Gold and +10% Luck bonus.

## Items

The following items can be found in this stage:

* The map has a green crystal (Seal of the Lake) that has to be destroyed by Keitha Muort and her evolved base weapon. It teleports Keitha to Abyss Foscari and unlocks such stage.

### Stage items

* Armor: 10%, 10%, 10%, 10% chance for more Armor to spawn.
* Bracer: 10%, 10%, 10%, 10% chance for more Bracer to spawn.
* Clover: 10%, 10%, 10%, 10% chance for more Clover to spawn.
* Crown: 10%, 10%, 10%, 10% chance for more Crown to spawn.
* Skull O'Maniac: 10%, 10%, 10%, 10% chance for more Skull O'Maniac to spawn.
* Academy Badge
	+ Available after Keitha has broken the Seal of the Lake and located there.
* Arcana treasure chest

The 4 hidden stage items are also present, if the player has obtained the Yellow Sign.

* Silver Ring: north of starting area.
* Metaglio Right: northeast of starting area.
* Gold Ring: southeast of starting area.
* Metaglio Left: northwest of starting area.

### Relics

One relic is located in Lake Foscari.

* Lake Foscari Map: north east of starting area.

### Coffin

The coffin of Eleanor Uziron is located in Lake Foscari.

## Waves

*NOTE: As official sources name only a few of the enemies, unit names are mostly made up based on their internal IDs and are subject to change.*

### Location specific enemies

Different parts of the stage have different enemies.

## Traps

Stepping on one of the red flower in the middle of the map on the ground triggers an unavoidable map event, chosen at random between 9 predetermined options. The traps have a 20 second cooldown before they can be triggered again.

* Normal
* Bonus
* Challenge
* DLC
* Other
Shadow Servant

DLC Content*This article, **Shadow Servant**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Weapon

### Effects

- Scales with all stat bonuses.
- Luck increases the chance of slowing down enemies.

## Stats

* Base
* Max

### Amount

3 (+2)

**Shadow Servant** is a weapon from the Tides of the Foscari DLC of *Vampire Survivors*. It is the starting weapon of Genevieve Gruyère and Je-Ne-Viv.

Shadow Servant can be evolved into Ophion with Skull O'Maniac at max level.

## Effects

Shadow Servant spawns a snek that wanders out at a random enemy and explode on them.

Enemies hit by Shadow Servant are slowed down permanently. It has a 50% chance to slow down enemies, affected by Luck. If the enemy is not immune to debuffs, each hit reduces the Movement Speed of the affected enemy by an additional 5%, until it reaches a minimum of 20% of their original speed after 16 hits. The slow effect stacks multiplicatively with other Movement Speed modifications.

### Arcanas

Selecting Gemini (I) Arcana creates a counterpart - Silver Sliver - that is functionally the same as Shadow Servant. It levels up as Shadow Servant does, spawning a more silvery snek that does not benefit from Limit Breaking.

## Levels

Shadow Servant has 8 levels. At max level, Shadow Servant has +40 Base Damage, +50% Area, and +2 Amount.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7
 Level 8

### Limit Break

With Limit Break, Shadow Servant can be further leveled up.

 Area +2.5%
 Amount +1
 Chance +5%

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area and Duration
2. ↑ Affected by Might, Area, Duration, and Speed
3. ↑ Indirectly affected by bonuses to Might, Area, Duration, and Speed
4. ↑ Indirectly affected by bonuses to Speed
5. ↑ Indirectly affected by bonuses to flat damage
6. ↑ Indirectly affected by bonuses to Amount
7. ↑ Indirectly affected by bonuses to Luck
8. ↑ Indirectly affected by bonuses to Duration
9. ↑ Indirectly affected by bonuses to Area
10. ↑ Indirectly affected by bonuses to Might and Cooldown

## Tips

* Shadow Servant is one of the few sources of slow in the game, use it to slow down the onslaught of the final waves of enemies.
	+ The others being Mannajja (which conveniently also uses Skull O'Maniac to evolve) or Blood Clock Lancet.

## Trivia

* In the new Unity engine of the game, this weapon is bugged and cannot spawn multiple sneks correctly.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Sad Molisano

* Var 1.1
* Var 1.2
* Var 1.3
* Var 2.1
* Var 2.2

>
>
> ”
> *A Molisano that’s sad.*
> *— Ars Gouda, p. 58*
>

**Sad Molisano** is an enemy that appears in Il Molise. It only appears as a normal enemy.

Sad Molisano cannot move.

## Variants

### Sad Molisano 1

 Health

3.5

1

0

0 (3)

0

No

No

1

### Sad Molisano 2

 Health

10

1

0

0 (3)

0

No

No

1

## Appearances

Show/Hide

Sad Molisano 2
 Il Molise | 2:00
 Il Molise | 3:00
 Il Molise | 12:00

## Trivia

* "Secco", from the internal name of the second variant, means "dry" in Italian.
Yellow Sign

**Yellow Sign** is a relic located in Holy Forbidden. Once collected, it unlocks the passives Silver Ring, Gold Ring, Metaglio Left, and Metaglio Right, which will all be available as floor pickups in all stages (excluding Eudaimonia Machine, Tiny Bridge, and Bat Country), permanently. It is additionally required to unlock certain secret characters and events.

## Obtaining

Yellow Sign is located following the path east in Holy Forbidden, the stage itself being unlocked by defeating the last boss that appears in Moongolow with a non-secret character. Its location is also tracked by a green arrow on the player's screen. Once Yellow Sign has been collected, Holy Forbidden will no longer be accessible.

Alternatively, the Yellow Sign can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "ihaveseenitihaveseenitihaveseenitihaveseenitihaveseenitihaveseenitihaveseenit".

## Trivia

* There is a 1 in 65535 chance for yellow squiggles to appear over the icon in collection. The squiggles are random every time. However, the icon will disappear after 9 seconds and the player have to scroll down the menu to see it. Making it very easy to miss when people take too long and/or have no incentive to scroll down.
* Yellow Sign is a reference to 'The King in Yellow'. It is written by Robert W. Chambers, and is known to be inspiration to H.P. Lovecraft's writings. In the book, it never fully describes the shape and purpose of the Yellow Sign, it is described as "a curious symbol or letter in gold. It was neither Arabic or Chinese, nor as I found afterwards did it belong to any human script".
	+ In 'The Repairer of Reputations', another of the stories in the collection, suggests that anyone who possesses or sees – even by accident – a copy of the Sign is susceptible to some form of insidious mind control or possession by the King in Yellow or one of his heirs. The stories also suggest that the original creator of the Sign was not human and possibly came from a strange alternate dimension. This may explain why there is a shadow of a pair of hands cast on the screen, congratulating the player after getting the Sign or defeating the Ender.