Tvarfold

Tvarfold is the world. It consists of six main islands, Strykrand, Edlilian, New Logr, Aevish, Munundia and Fjors, all of which are surrounded by a large body of water that covers all other parts of the world. The islands themselves are formed from the perished bodies of Tvarjo - God-Giants that were the origin of life in the world. The mortal civilisation marks the beginning of recorded history and the formation of the First City of Ishala Ancalen is widely used as the marker for recording events since, and as such, begins the year 0FC. The current year using this measure is 1498FC. It is unknown exactly how long the God-Giants wandered the world pre-mortals, with speculation ranging from hundreds to several thousands of years but the world itself, existing long before the Tvarjo were first formed, is said to be many millions of years old.

## History

The history of Tvarfold is widely debated and discussed, with current thinking surrounding the origin of the world being highly speculative, with little practical methods of measuring the age of the world. For millennia, Tvarfold was far different to what it is currently, a barely recognise wasteland termed the Eydajord, a seemingly-endless desert of dry rock and stone. It is however agreed that the formation of the Tvarjo marked the beginning of life on Tvarfold, though their formation was a centuries-long, gradual process of combining the geological materials of the Eydajord and the arcane magic imbued into it by the Upp-Hafmal - a large storm that covered the world for centuries and created an environment from which divine life could form. These God-Giants wandered the land in search of one another, though after the flooding of the Heimrauff and the consequent Fyrstriith, the bodies of the fallen Tvarjo formed the foundations from which all the six major continents and the surrounding islands were built upon.

## Geography

Tvarfold consists of six main islands that make up the six continents, Strykrand, Edlilian, New Logr, Aevish, Munundia and Fjors. Every continent is surrounded by water, often with several much smaller islands being absorbed into the continental assignation. The foundation for each continent was formed from the bodies of the perished Tvarjo who fell during the Fyrstriith and as such were often the etymological origin of their respective island: Edli for Edlilian, Logr for New Logr, Aevi for Aevish, Munud for Munundia and Fjor for Fjors. The one continent that was not named after the fallen Tvarjo, but after a surviving Nyrla was Strykrand, so named after Strykr, God of Strength and creator of Humans.

## Continents

### Aevish

Aevish is the smallest island of the six main continents on **Tvarfold**. It is a notoriously formidable and mysterious place, with a large amount of land being ruled only by independent communities of criminals, fugitives or hermits. Only two countries that occupy the larger continents have made significant progress in controlling land; the Kingdom of Strykrand and Munundia. Victory Bay, under the rule of Ser Keifr Bragley, is held by the Kingdom of Strykrand, after the Battle of Victory allowed for a major push onto the mainland. The island of Aevishandor is site to one major city, the city of Ermelian, which was an early Elvish expansion from the Munundian continent and is ruled by Pantre Themaer.

The remaining land of Aevish is divided amongst the various communities, each independent from continental rule. None of these settlements are significant in size or population, and as such, very little is known about their locations or their society. Those that aim to visit these settlements often must navigate through the landscape using word-of-mouth routes from those familiar with travelling in and out. These people are only found through contacts in the criminal communities throughout Tvarfold, and as such, these communities are known to hold desperate fugitives from justice.

### Edlilian

Edlilian is the largest continent on **Tvarfold** and is the birthplace of Dwarves and Gnomes. The continent is one of the most contested lands and is several races take ownership of various lands throughout Edlilian. Rule of the mainland is divided by four races, with the Dwarf King Balkz holding supreme rule over the Dwarven Kingdom of Mimmal, and the largest share of land. The Gnomish land, though under no figurehead, is shared amongst the Commune of Galwed Mindin, and is neighboured by both an expansion of the Kingdom of Strykrand, and is so ruled by King Jacob II and the smallest division is attributed to Orcish rule, ruled by Genkrik Ironblade, an Orcish chieftain. The small island of Pzurnin, though part of Edlilian, is ruled by Elves, and as such, is ruled by Queen Ithman'ia.

The Dwarven Kingdom of Mimmal is the largest country on the continent and as such, is split into three regions: Enthik, governed by King Balkz, and the remaining two, Varik and Thjarik are each ruled by his brothers, Lord Baril and Lord Bruk respectively.

### Fjors

Fjors is the fifth-largest island of the six main continents on **Tvarfold**. It is the birthplace of Orcs and Tieflings, and as such, are ruled by the last Orc and Tiefling-controlled countries in the world. A relatively undisturbed island, its inhabitants are incredibly defensive of its flora and fauna, and those that dedicate their life to its protection are said to be blessed with unusually long life. The Orcish land is ruled by Xonoth Firekeeper, with Druug - the capital of Orcish Fjors - famously only being accessible by pure-blood Orcs. The Tiefling country, Hzspnt (pronounced Hyoo-punt) is a lesser known land, ruled by the Vyjud Suwn or 'The Demon's Wishes', a small council of elders. Its capital, Fhztpn (pronounced Foyt-pon), being sheltered by the Arkr Mountains, is the only developed site of Tiefling civilisation.

### Munundia

Munundia is the third-largest continent on **Tvarfold** and is the birthplace of Elves. Ruled entirely by Queen Ithman'ia, the land of Munundia consists of several cities, many of which were formed in the early years of Elvish civilisation and as such, have much historical significance. The mainland or Central Munundia, is entirely ruled by Queen Ithman'ia, however the two islands of Ellel Dorei and Yselune- though they remain part of Munundian rule -maintain isolation from the rest of the continent. There are also major cities on other continents and small islands across Tvarfold that also remain under Munundian rule.

### New Logr

New Logr is the fourth-largest of the six main continents on **Tvarfold**. It is sparsely populated, with only two cities on the mainland, and due to the recent Strykrandian-Logr War, most of the surrounding land is a war-torn barren landscape. The capital, New Othkarg (previously named Urtruk), is a human-ruled city under the Kingdom of Strykrand and is currently being rebuilt from ruins after the recent Siege of Urtruk. As such, the Kingdom of Strykrand, specifically Ingrid 'The Lioness' Hearth rules over the mainland. The sole Orcish stronghold left under Orc rule is Othkarg, a small fortification on the eastern coast, overseen by Glasza Helmhammer. The island of Gansheer is a large island on the Northern coast under Elvish rule, specifically under Lady Fara'ine, sister of Queen Ithman'ia.

### Strykrand

Strykrand is second-largest of the six main islands on **Tvarfold**. It is the birthplace of Humans and consists of the Human Kingdom of Strykrand, ruled by King Jacob II, and the Elvish land Ilenlon, an expansion of the continent of Munundia, which is ruled by Elf General Avanc'lia. The continent is the most delegated, with the Kingdom of Strykrand consisting of eleven districts, excluding Ilenlon, and as such it is known for its varied and often-conflicting cultures and communities. The capital, Principle, is home to King Jacob II, and though not the first human settlement on Strykrand, it became the capital after the rise of the Yverbridge family, who held power over the kingdom for the last half of the 10th century FC.