recursal/Fanatic-Fandom huggingface dataset:
Time

Neptune's Pride 2 games run on real-time. One hour of real time equals one tick. Twenty-four ticks equals one cycle. On each cycle, production occurs.

All standard games follow this mechanic. Custom games can be created with the following options:

- Quad: 4 cycles per 24 hours

- Double: 2 cycles per 24 hours

- Slow: 1/2 cycle per 24 hours, or 1 cycle per 48 hours
AI Fleet Coordinator

Module limit | 1

**AI Fleet Coordinator** is a special in *Star Control: Origins* which improves ship performance in space battles and allows a captain to allow the AI to fight space battles. The AI will select which ship enters combat and operates the ship completely in combat until conclusion of the battle.

## Location

AI Fleet Coordinator can be acquired at:

* Star Control, Sol
* Starbases
Neptune's Pride 2

Mode(s) | Multiplayer

***Neptune's Pride 2*** is a space based, real time, strategy web game by Iron Helmet Games. The object of a game is to be the first to capture half of all Stars in the Galaxy.

*This article is a stub. You can help Neptune's Pride 2 Wiki by expanding it.*

## Time

The game is real-time but played over several weeks. You can log in at any time of the day to check the progress of your ships, view the results of battles, and issue new orders.

Each Star you control will automatically build new ships, raise money for upgrades, and research new technologies.

Your job is to negotiate with the other players, dispatch ships to capture new stars, and choose where and how to upgrade your existing stars and technology.

Neptune's Pride is not like any other 4x strategy game because its streamlined mechanics allow players to focus on high level strategic decisions and diplomacy.

## Game support

Neptune's Pride 2 Wiki is focused on creating the definitive guide to *Neptune's Pride 2*. But while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel. We recommend trying to game's official forums.

## See also

* How to play guide for Neptune's Pride 2
Eta Wendigo A II

*This article is a stub. You can help Star Control: Origins Wiki by expanding it.*

 Orbit No.
 Toxicity | Nontoxic

**Eta Wendigo A II** is a planet in the Eta Wendigo A system. Eta Wendigo A IIa is its only moon.

## Minerals

* Chlorine x17
* Heisenberg Neutrinos x69
* Phosphoric Acid x57
* Potassium x1
* Boron x1
* Zinc x7

## Hazard warning

* Weather Level: 9.00
	+ 90.00% additional wind force
* Toxic Level: 0.00
	+ 0.00 deaths per second
* Heat Level: 3.00
	+ 3.00 deaths per second
Eta Wendigo A I

Orbit No.
 Toxicity | Mild

**Eta Wendigo A I** is a planet in the Eta Wendigo A system.

## Minerals

* Strontium x13
* Technetium x4
* Aluminium x45
* Lithium x87
* Calcium x72
* Barium x6

## Critters

* Basher x1
* Hossle x11

## Hazard warning

* Weather Level: 3.00
	+ 30.00% additional wind force
* Toxic Level: 2.00
	+ 2.00 deaths per second
* Heat Level: 0.00
	+ 0.00 deaths per second
Cargo Pod

Module limit | 12

A **Cargo Pod** is a module component which improves resource gathering efficiency by modestly increasing the capacity to carry resources. This is useful for longer-range gathering voyages and for allowing more resources to be stored aboard for later use in objectives or purchases.

## Unlocking

The Cargo Pod is unlocked by visiting the Great Void Starbase near Delta Pavo.

## Location

Cargo Pods can be acquired at:

* Starbases: purchase for 3500 RU
Exploration

**Exploration** and boldly going where nobody has gone before (except for a few billion aliens in their sleek spaceships, all better than the Vindicator) is a core element of Star Control.

## System navigation

There are two things a starship captain needs to keep in mind when navigating in space. The first is to keep an eye on your fuel; the helium-3 that powers a ship's reactors only lasts so long. Second, Newton's laws still apply; just because you cut thrust does not mean that you will come to an immediate halt. The gravity wells of the planets and stars you will often be in proximity to will see to that.

To actually control your flagship use the A and D keys or left controller stick to turn left and right. The W key or the up direction on the stick will engage thrust. Keep the thrust on to accelerate until you reach your maximum velocity that your current configuration can sustain.

To interact with a station, ship or planet simple move to intercept it, and in the case of a friendly alien/world use the E button to hail. Remember, you can always cut thrust and turn before re-engaging to alter your trajectory. With a little practice this should quickly become second nature.

## Hyperspace

Reaching the edge of a star system will activate your hyperdrive module and open a window into hyperspace. Once in hyperspace the controls to turn and thrust are much the same as they are while traversing from planet to planet. Two differences to your movement in this space are an increased use of fuel and the lack of any gravity wells altering your course.

In the top right is your hyperwave radar. Depending on your upgrades this will give a deep range snapshot of not only nearby stars and artificial bodies, but also other interstellar vessels. You can see other vessels as grey triangles, while starbases will appear as blue circles with crosshairs. Opposite of the radar you will see your coordinates represented in an X and Y axis.

One very important feature of hyperspace is that when you enter a star system you will emerge from the same angle as you enter. Take note of the planets and vessels in a system before you move to enter a system. Taking advantage of hyperspace can help you avoid combatants and more quickly reach your intended destination.

### Hypergates

Hypergates are a unique feature of Precursor starbases, even less well understood than hyperdrives themselves. But the advantage of this alien supertechnology is immediately obvious: from any Precursor starbase you can immediately jump to any other previously discovered Precursor starbase at no cost.
Slipgate

**Slipgate** is a game mode in Quake Champions.

Slipgate is a gamemode in Quake Champions available since the October Patch.

It is a round based game mode with similar roots in a Search and Destroy mode commonly found from other games.

Unlike traditional S&D, the slipgate (the bomb)'s countdown starts immediately. Each round lasts 2 minutes. After 4 rounds are played, the sides switch. The victor is the team that is the first to win 5 rounds.

There are 3 stages for the slipgate that give attackers the opportunity to win the round by closing the slipgate. If they close the slipgate before the timer reaches a stage, they will win the round.

* First stage is at **1:00** minute.
* Second stage is at **1:30** minutes.
* The Third and final stage is at **2:00** minutes.

For example, if it is only 45 seconds into the round, the attackers only have to close the slipgate before 1 minute elapses (the first stage) to win the round.

If it is 1:15 minutes into the round, the attackers have to close the slipgate before 1:30 minutes elapses (the second stage) to win the round.

## Announcement

Slipgate is a brand-new mode in development that blends the elimination-based gameplay of fan-favorite Clan Arena with an objective. In this 4v4 offense vs. defense mode, the goal is for the offense to seal the defending team’s slipgate portal before it opens completely—the defenders must eliminate the attackers to win. The catch? Everyone only has one life! There are no respawns in this mode until the round is over!

Players select their Champion at the start of each round and, like Clan Arena, spawn in carrying all weapons and with full health and armor at overmax limit (decays naturally), and full ammo. Once a player dies, they can spectate their teammates to cheer them on. (And maybe pick up some tips from spectating!)

Slipgate is another mode we’re looking to get your feedback on once it hits the PTS, and we hope players will really enjoy it. We think it’s a mode that we think will be especially great for all of the awesome streamers in our Quake community.

In addition to the mode itself, some great features have been built for Slipgate that can be implemented into other modes in the future, such as 3rd person cam, team HUDs, and round-based Champion selection.

## Gallery

*This article is a stub. You can help Quake Champions Wiki by expanding it.*

1. ↑ https://quake.bethesda.net/en/news/1YVC3dFnGcWusAMOcygW4S
Charbroiled

Point modifier | 3

**Charbroiled** is a vindicator weapon in *Star Control: Origins*.

## Description

Fires a fast, long-range bolt of high-temperature plasma, suitable for cooking or general killing needs.

## Location

One can be found in a crashed Phamysht ship on Kappa Aspis III. Or bought from Maelnir Trading Ship in Iota Tigris
Alpha Ymir II

*This article is a stub. You can help Star Control: Origins Wiki by expanding it.*

 Orbit No.
 Toxicity | Nontoxic

**Alpha Ymir II** is a planet in the Alpha Ymir system.

## Hazard warning

* Weather Level: 5.00
	+ 50.00% additional wind force
* Toxic Level: 0.00
	+ 0.00 deaths per second
* Heat Level: 0.00
	+ 0.00 deaths per second
Faction of Eight

**The Faction of Eight** is an extinct minor meta-civilization.

## Codex

A minor meta-civilization that arose in this area following the departure of the Precursors. Eight individual civilizations of approximately equal power, banded together, and for unclear reasons, began eliminating other civilizations so that only eight would ever exist. This eventually took the form of ritualized trials, where the rise of any young civilization triggered a fight for its existence with one of the current members of The Eight (also fighting for their existence).

The Faction disappeared from power right around the rise of the Scryve Empire. How this occurred and why are still as yet unknown to us. Still, it is possible some traces of the Eight remain and with it opportunity to locate new technologies and maybe even allies.
Adeyton Prime

Orbit No.
 Toxicity | Severe

**Adeyton Prime** is a planet in the Vega system. It satellites Nofix the second star of this system.

## Minerals

* Palladium x10
* Antimatter x24

## Items of interest

* Unidentified Object - Wrecked Ship
	+ Rowhibet Defender

## Hazard warning

* Weather Level: 2.00
	+ 20.00% additional wind force
* Toxic Level: 8.00
	+ 8.00 deaths per second
* Heat Level: 5.00
	+ 5.00 deaths per second
Beta Acroix I

Orbit No.
 Toxicity | Deadly

**Beta Acroix I** is a planet in the Beta Acroix system.

## Minerals

* Curium x47
* Uranium x6
* Francium x10
* Actinium x16
* Protactinium x17
* Polonium x10

## Hazard warning

* Weather Level: 6.00
	+ 60.00% additional wind force
* Toxic Level: 9.50
	+ 9.50 deaths per second
* Heat Level: 0.00
	+ 0.00 deaths per second
Alpha Repeculae VI

*This article is a stub. You can help Star Control: Origins Wiki by expanding it.*

**Alpha Repeculae VI** is a planet in the Alpha Repeculae system. It is a friendship colony, where they send Tywom who have a hard time making friends at home. If allied with the Tywom, free fuel can be obtained through conversation.
Drenkend

**Drenkend** are a race in *Star Control: Origins*. Their homeworld is Drenkapon in the Alpha Uxor system. They are the official Battle Fodder of the Scryve Empire, following orders without question (no matter how ridiculous, something the Menkmack took advantage of) or joy.

## Achievements

The following achievements are related to the Drenkend:

* Drenkend Captain
* First Contact: Drenkend
61 Cygni B

**61 Cygni B** is a star system.

## List of Planets

* 61 Cygni B I (Lanthanide World)
* 61 Cygni B II (Chondrite World)
* Bech (Organic World)
	+ Andreas (Treasure World)
* 61 Cygni B III (Oolite World)
* 61 Cygni B IV (Urea World)
* 61 Cygni B V (Plutonic World)
* 61 Cygni B VI (Crimson World)
* 61 Cygni B VII (Plutonic World)
Diplomacy

**Diplomacy** is the art of talking to others, even alien races, without making them go hostile immediately. It's also the art of swallowing insults regarding the appearance of your ship or your general shape as a simian sapient species.

## Overview

The diplomatic interface allows you to interrogate aliens and learn new things about the greater galaxy. The goal is to ally Earth with as many aliens as possible, so that the Scryve don't kill everyone back home. Star Control would like that, as would billions of people who live on our little backwater planet.

### Trading

Whether at a starbase, outpost or Star Control itself there are plenty of opportunities to trade in the wider spur. No matter what you buy or sell you will be using Resource Units or RUs for short. The main way you get RUs is through selling rare elements you can collect from different worlds, as a reward from exploring or accomplishing something, or by trading in modules you do not want or need anymore.

You can buy fuel and landers, ships for your fleet, new technologies and even new modules for your Vindicator-class flagship. Be aware that once you install a new module swapping out an old one you will still keep the old module in storage unless you sell it off.
Corrosion Protection Mark II

Bonus | Toxic Resistance +100%

**Corrosion Protection Mark II** is a lander module component which negates the effect of toxic hazards on world surfaces.

## Unlocking

Corrosion Protection Mark II can be unlocked by visiting the Perilous Range Starbase near Beta Ishikawa or the Spur Entry Starbase.

## Location

Corrosion Protection Mark II can be acquired at:

* Ross, Ross 154: selectable reward at the human colony once established
* Starbases: purchase for 16,000 RU once unlocked
Beta Pavo IVa

Orbit No.
 Toxicity | Nontoxic

**Beta Pavo IVa** is a moon orbiting Beta Pavo IV in the Beta Pavo system. Scorching winds may make landing difficult and fatally burn crew members.

## Minerals

* Caesium x35
* Glueballs x31
* Lutetium x24
* Sulfur x5

## Hazard warning

* Weather Level: 4.00
	+ 40.00% additional wind force
* Toxic Level: 0.00
	+ 0.00 deaths per second
* Heat Level: 5.00
	+ 2.00 deaths per second
Alpha Satori A

*This article is a stub. You can help Star Control: Origins Wiki by expanding it.*

**Alpha Satori A** is a star system. It is heavily defended by the Scryve

## List of planets

* Alpha Satori A I
* Jafon
	+ Jafon´tir
* Shism
* Alpha Satori A II
	+ Serosis´ Pit
	+ Shadeth
* Alpha Satori A III
* Alpha Satori A IV
	+ Xirkar
	+ Harf
	+ Volasi
* Alpha Satori A V
	+ Xindara
	+ Fluperoni
	+ Arela
	+ Selana
* Floooooop
Advanced Cargo Pod

Module limit | 12

An **Advanced Cargo Pod** is a module component which gives a large boost to cargo capacity, greatly increasing the ability to forage for long journeys without constant return trips to a starbase. Multiple pods can be installed for even greater hauling capacity.

## Unlocking

The Advanced Cargo Pod can be unlocked by visiting the Fluorescent Approach Starbase near Mu Wendigo.

## Location

Advanced Cargo Pods can be acquired at:

* Mu Acerebus
* Starbases: purchase for 20000 RU once unlocked.
Enhanced Collector

Cost | 4500

An **Enhanced Collector** is a lander module component which makes it easier to gather resources while on a world's surface. By increasing the range at which a resource can be gathered, it makes life easier on the lander operator by no longer requiring the lander be moved nearly as close to the resource. This allows resources to be gathered from places it would otherwise be difficult or cumbersome to maneuver the lander in and out of. Clever operators can even optimize their collection sweeps over open terrain using this module to reduce collection time significantly.

## Unlocking

The Enhanced Collector is unlocked by visiting the Great Void Starbase or purchasing the technology from the Menkmack.

## Location

Enhanced Collectors can be acquired at:

* Starbases: purchase for 4500 RU
Altair

**Altair** is a star system consisting of 14 bodies.

## List of Planets

* Altair I (Copper World)
* Ester (Sapphire World)
* Altair II (Hydrocarbon World)
	+ Klims (Dust World)
* Hurnia (Green World)
	+ Hurnia's Blip
* Altair III (Cyanic World)
* Jular (Gas Giant)
	+ Urthac (Quasi-Degenerate World)
	+ Luthia (Emerald World)
	+ Gjista (Radioactive World)
		- Loooora (Neoproterozoic World)
	+ Halgoth (Sturtian World)
Enceladus

*This article is a stub. You can help Star Control: Origins Wiki by expanding it.*

 Orbit No.
 Toxicity | Nontoxic

**Enceladus** is a moon orbiting Saturn in the Sol system.

## Minerals

* Neon x33
* Carbon Monoxide x13
* Argon x19
* Formic Acid x18
* Nitrous Oxide x15

## Hazard warning

* Weather Level: 4.00
	+ 40.00% additional wind force
* Toxic Level: 0.00
	+ 0.00 deaths per second
* Heat Level: 0.00
	+ 0.00 deaths per second
Crashed Tesla

*This article is a stub. You can help Star Control: Origins Wiki by expanding it.*

 No idea how this got this far out here.

The **Crashed Tesla** is found on Miranda, a moon of Uranus in the Sol star system.

## Background

**Crashed Tesla** is likely a reference to Elon Musk's Tesla Roadster, a dummy payload used in the 2018 Falcon Heavy test flight. It is currently in a heliocentric orbit.
Arilou

**The Observers** (referred to as Mysterious Watchers in the game) are a race in *Star Control: Origins*.

## Background

The Arilou are a race of advanced mystics who have apparently waited for humanity to emerge out of its corner of the galaxy - and apparently, earthlings emerged both too early and almost too late.

## Interactions

* near Sol
* near Geminorum
Erroneous Vector Starbase

**Erroneous Vector Starbase** is a starbase located near Beta Ishikawa.

## Information

This starbase's records are limited to extragalactic contacts, recipes, and fun facts.

## New Ship Components

* Engine
	+ Subspace Drive
* Fuel Tanks
	+ The Glorious Tank of Fuel
	+ Tokamak Power Cell
* Lander Modules
	+ Heat Shield Mark III
	+ Atmospheric Stabilizers
* Modules
	+ Weapon Amplifier
	+ Fleet Deflector
	+ Fleet Charger
Ambraa

Orbit No.
 Toxicity | Nontoxic

**Ambraa** is a moon orbiting Eta Wendigo A III in the Eta Wendigo A system.

## Minerals

* Neon x27
* Technetium x63
* Krypton x23
* Radon x79
* Iridium x24

## Hazard warning

* Weather Level: 5.00
	+ 50.00% additional wind force
* Toxic Level: 0.00
	+ 0.00 deaths per second
* Heat Level: 0.00
	+ 0.00 deaths per second
Alcubierre Energy Matrix

Bonus | +1000 fuel capacity

An **Alcubierre Energy Matrix** is a fuel tank component which adds significant fuel capacity allowing for increased fleet range.

## Location

* Alpha Brutus I: salvage from crashed Scryve ship on surface
* Delta Equus BI: salvage from crashed ship on surface
* Starbases: purchase for RU once unlocked
Mag Coil

The *Mag Coil* is a Hyper Specific Equipment used by Elendis in *Hyper Universe*. It primarily provides offensive bonuses and enhances her *Recovery Module* and *EMP Trap*.

### Upgrade Stages

1593
1896
 Cooldown Reduction +5%

#### Enhance 1

Recovery Module: Charge Time -10 sec HP restored +20%

#### Enhance 2

EMP Trap: Charge Time -10 sec Damage +20%

### Strategy

*Mag Coil's*enhance ability is the only method to reduce the recharge time on her placeable healing and trap.
Anti-Gravity Thrusters

Cost | 5000

**Anti-Gravity Thrusters** is a lander module which improve lander mobility on rough worlds by allowing the lander to jump higher and remain airborne for short periods, permitting clearance of obstacles.

## Location

Anti-Gravity Thrusters can be acquired at the following locations:

* Star Control, Sol
* Starbases
Elpis

*This article is a stub. You can help Star Control: Origins Wiki by expanding it.*

**Elpis** is a moon orbiting Artemis in the Sol system. Rovers are detected on the planet and the lander needs to be armed in order to land.

## Items of interest

* Unidentified Structure - Lexite Ruin (Lexite Fighter, requires Neutronium for fuel)
Alpha Centauri A

**Alpha Centauri A** is a star system .

## List of Planets

* Alpha Centauri A I (Infrared World)
	+ Alpha Centauri A Ia (Chondrite)
* Alpha Centauri A II (Barren World)
* Alpha Centauri A III (Dust World)
* Alpha Centauri A IV (Green World)
	+ Alpha Centauri A IVa (Purple World)
	+ Alpha Centauri A IVb (Shattered World)
	+ Alpha Centauri A IVc (Urea World)
* Alpha Centauri A V (Noble World)
Expand Earth's influence

**Expand Earth's Influence** is one of the objectives received in *Star Control: Origins*.

## Solution

Travel to potential sites.

* Epsilon Trireme I;
* P3X-411, in Sirius A;
* Ebru, in Ross 154.

Bring a hyperdrive to Star Control. Acceptable hyperdrives are:

* Enforcer Drive, obtained at the end of the quest Stop the Drenkend.
* Possibly Stolen Hyperdrive, bought from the Menkmack.
* Overdrive, obtained after you Form an Alliance with the Trandals.

10 units of Francium per delivered hyperdrive are also required. Good sources of Francium are:

* Plutonic planets in general.
* Maven, in Castor A, has 140 units.
* Lissro, in Alpha Serpentis, has 34 units.
* Pilos, in Alpha Garanulus, has 64 units.

## Rewards

After making one delivery Terran Cruisers are available for purchase.

After some time the planets will be colonized and Earth's area of influence will expand.

The colonies give rewards when visiting them:

* Epsilon Trireme I: Flanking Nuke, unlocks Terran Scout for purchase, gives five Terran Scouts.
* P3X-411, in Sirius A: gives choice between Fleet Deflector, Fleet Accelerator Mark II or Fleet Weapon Amplifier Mark II.
* Ebru, in Ross 154: unlocks Terran Cruiser Mark II for purchase. Gives choice between Lander components: Heat Shield Mark III, Corrosion Protection Mark II, Atmospheric Stabilizers Mark II, Lander Armor Mark II.
Degenerate Matter

*This article is a stub. You can help Star Control: Origins Wiki by expanding it.*

 Technically not minerals at all, the true nature of these elusive substances are still unknown to our top scientists.

**Degenerate Matter** is an exotic resource.

50 Degenerate Matter can be given to the Mu'Kay in the Lacaille 8760 system, to power their Precursor shield against the Drenkend siege. Reward: 6000 RU.
Alpha Satori A II

Orbit No.
 Toxicity | Nontoxic

**Alpha Satori A II** is a planet in the Alpha Satori A system. Serosis´ Pit and Shadeth are its moons.

## Items of interest

* Unidentified Structue - Mysterious Base (You activate it after you got a code from the Meat Puppet you give the Phamysht. After the activation 20 Lexite Drone are spawning. After leaving the planet Origin is spawned near planet, out of which Xraki fighters start spawning.
Ceres Training Base

Orbit No.
 Toxicity | Nontoxic

The **Ceres Training Base** is a space station orbiting **Ceres** in the Sol system. **Ceres** itself cannot be landed on. The **Ceres Training Base** provides a controlled arena for new starship commanders to test their command skills.

Three trials are offered:

The Targeting Trial

The Combat Trial

The "Throw Everything You Have At Me" Trial
Docking Bay

Module limit | 6

A **Docking Bay** is a module component which increases the maximum size of the player's fleet. Several docking bays can be installed for ever greater fleet sizes.

## Unlocking

The Docking Bay module is unlocked by visiting the Inner Source Starbase.

## Location

Docking Bays can be acquired at the following locations:

* Starbases
Erulaas

Orbit No.
 Toxicity | Severe

**Erulaas** is a planet in the Kappa Fang system. It satellites Trilnas the second star of this system.

## Minerals

* Gold x19
* Quantum Fluid x12
* Platinum x20
* Iridium x40
* Palladium x19
* Antimatter x33

## Hazard warning

* Weather Level: 2.00
	+ 20.00% additional wind force
* Toxic Level: 8.00
	+ 8.00 deaths per second
* Heat Level: 5.00
	+ 5.00 deaths per second
Boven

Orbit No.
 Toxicity | Mild

**Boven** is a planet in the Vega system. It satellites Zohar´ta the third star of this system.

## Minerals

* Strontium x23
* Technetium x4
* Aluminium x74
* Lithium x27
* Calcium x59
* Barium x5

## Critters

* Basher x1
* Hossel x11

## Hazard warning

* Weather Level: 3.00
	+ 30.00% additional wind force
* Toxic Level: 2.00
	+ 2.00 deaths per second
* Heat Level: 0.00
	+ 0.00 deaths per second
Defend the Tywom in their trial

**Defend the Tywom in their trial** is one of the objectives received in *Star Control: Origins*.

## Objective's objectives

* Talk to the Tywom at the Tywom homeworld.
* Collect evidence and defend the Tywom in trial.
* Find the wreckage of the crashed Scryve vessel in the Sol system.
* Examine the Beta Chaudhary system for any trace of the alien the Tywom encountered there.
* Talk to the Trandals about the crashed vessel we found in the Beta Chaudhary system.
* Talk to Overmind about the crashed vessel we found in the Beta Chaudhary system.
* Find the myserious aliens who owned the crashed ship we found in the Beta Chaudhary system.
* Wait for the Trandal system upgrades to begin working to learn what was on that computer core.
* Spread the Overmind to learn what was on that computer core.
* Kill more of the Overmind's husks to learn what was on that computer core.
* Accept the Trandal system upgrades to learn what was on that computer core.
* Tell the Mukay about the mysterious ship that was spying on humanity.
* Notify the Tywom Homeworld of your success.
Death Ray

Point modifier | 3

**Death Ray** is a vindicator weapon in *Star Control: Origins*.

## Description

A moderately powerful laser with somewhat limited range.

## Location

The Death Ray weapon can be bought from the Maelnir Trader in Eta Orchidum or found in crashed Scryve ships on Beta Kensae II and Eorthus Prime (Earh Rising DLC required for the latter).
Epsilon Equus II

Orbit No.
 Toxicity | Nontoxic

**Epsilon Equus II** is a planet in the Epsilon Equus system.

## Minerals

* Carbon Compounds x42
* Tellurium x30
* Silver x53
* Gold x46
* Beryllium x47
* Carbon x10

## Critters

* Therapod x4
* Yiram x4

## Hazard warning

* Weather Level: 3.00
	+ 30.00% additional wind force
* Toxic Level: 0.00
	+ 0.00 deaths per second
* Heat Level: 0.00
	+ 0.00 deaths per second
Deflector

Module limit | 3

**Deflector** is a module component which provides a slight boost to the flagship's ability to withstand battle damage.

## Location

Deflectors can be acquired at the following locations:

* Starbases: purchase for 4500 RU; unlock by visiting Inner Source Starbase
* Gamma Brutus IIIa: salvage from the crashed Menkmack ship on the surface
Artemis

*This article is a stub. You can help Star Control: Origins Wiki by expanding it.*

 Orbit No.
 Toxicity | Moderate

**Artemis** is the ninth planet in the Sol system. Elpis is its only moon. It has no landable surface. It was discovered in the 2040s and may be the game equivalent of the theoretical Planet Nine, a planet proposed to explain the high eccentricities in the orbits of several dwarf planets in the Kuiper Belt.
Economy Brand Toxic Filter

Cost | 3000

**Economy Brand Toxic Filter** is a lander module component which increases the ability to survive landings on toxic worlds. It negates a modest amount of toxic hazard, but multiple filters can be added to increase protection.

## Unlocking

The Economy Brand Toxic Filter can be unlocked by visiting the Great Void Starbase near Delta Pavo.

## Location

Economy Brand Toxic Filters can be acquired at:

* Starbases: purchase for 3000 RU once unlocked
Earth

*This article is a stub. You can help Star Control: Origins Wiki by expanding it.*

**Earth** is a planet located in the Sol system and the homeworld of humans. The Moon is its only moon. Star Control is located in a station orbiting the planet. You cannot land on Earth.

## Contact

Hailing Earth will begin dialog with Star Control, no different from hailing the station itself.

## Satellites

1. Star Control
2. Moon
Centauri Cluster

The **Centauri Cluster** is a cluster of 6 star systems. It is notable as the home cluster of the Humans.

## Star systems

The Centauri Cluster consists of the following star systems:

* Alpha Centauri A
* Alpha Centauri B
* Barnard's Star
* Proxima Centauri
* Sol
* Wolf 359

In addition, the Inner Source Starbase is also located in this cluster.
Minions

Minions are non-playable characters that either work in the employ or against your team, or are other objectives existing to provide experience, gold, and temporary or permanent buffs to yourself or team. There are many types of minions, each with their own classes and subtypes which appear in different Maps. The current minion types are:

* Team Minions Blue minions support your team by advancing towers the enemy base while red enemy minions seek to destroy your own.
* Jungle Minions Neutral minions within the Jungle which can be killed to gain gold, experience, and permanent statistically boosts.
* Elite Minions Durable neutral npcs that provide higher amounts of gold and experience along with a temporary boost in stats.
* Bosses Powerful entities which, when killed, provide significant gold, experience, buffs, and possibly a siege tank.
Black Hole

Point modifier | 4

**Black Hole** is a vindicator weapon in *Star Control: Origins*.

## Description

Fires tiny singularities which unfold into black holes at a varying range depending on how long the trigger is depressed.

## Location

A Maelnir Trading Ship in the Iota Priapus system sells the Black Hole weapon. It can also be found in crashed ships on Zeta Horos II or Epsilon Satori A II.
Luminous Shield

The *Luminous Shield* is a Hyper Specific Equipment used by Valter in *Hyper Universe*. It provides non-offensive bonuses and enhances his *Zealous Bulwark.*

### Upgrade Stages

1445
1596
 Max Health +150

#### Enhance

Enhance Zealous Bulwark: Additional damage taken -10% Cooldown -2 sec Defensive stance Duration +2 sec Damage taken during defensive stance -10% more
Basic Nuke

Point modifier | 3

**Basic Nuke** is a weapon component which can be equipped on the Vindicator. The game begins with this equipment on board the Vindicator and it is a relatively powerful but unsophisticated weapon. It is slow and has limited range.

## Location

Basic Nukes can be acquired at the following locations:

* Star Control
* Starbases
Breath of Fire

The *Breath of Fire* is a common equipment used in *Hyper Universe*. It's primarily used for it's ability to enhance regular attacks. It primarily provides offensive bonuses.

Note: For clarification, the 100% additional damage is 100% of your Attack stat not 100% of the damage of the attack used to trigger it and is counted as a separate attack meaning it can crit separately from the attack used to trigger it and damage is calculated separately from the attack used to trigger it. Certain Hypers have skills that count as regular skills, in these cases the skill will both activate Breath of Fire and trigger the follow up damage without needing a regular attack to trigger Breath of Fire's effect.

### Upgrade Stages

940
1131
1131
2002
 Max Health +100

#### Passive

After using a skill, your next regular attack within 5 sec inflicts an additional 100% attack damage (Cooldown: 3 sec)

### Strategy

The main Hypers that optimize Breath of Fire are Strikers and Assassins, not to say that other Hypers can't use it. Since it scales off of Attack, you'll mainly want to build Attack and Critical Rate/Damage to optimize on its effects. And since it doesn't matter what skill activates it or triggers it, you can use it as often as you'd like. Whenever possible it is optimal to activate it before a fight and wait to use it, as the cooldown occurs as soon as a skill is used to activate not when it is triggered, meaning you can queue up Breath of Fire, use it and then have it available sooner.
Heavenly Guardian

**Heavenly Guardian** is one of the Items available in *Hyper Universe*

Defense +40

Max Health +400

Decreases resurrection cooldown by 30%

Gain heavenly guardian status when resurrecting, up to 7 times

* Increases Attack by 5
* Incrases Defense by 5
* Increases Max Health by 50
* Cooldown: 150sec

## Stage 1

Defense +5

Max Health +100

## Stage 2

Defense +10

MaxHealth +100

## Stage 3

Defense +10

MaxHealth +200

*Decreases resurrection cooldown by 30%*

## Stage 4

Defense +15

*Gain heavenly guardian status when resurrecting, up to 7 times*

* Increases Attack by 5
* Increases Defense by 5
* Increases Max Health by 50
* Cooldown: 150sec
Скала

Скала - это по оружие по умолчанию и это лучший инструмент для сбора на первых этапах, прежде чем найти или создать топор/кирку. Камень имеет очень низкий показатель использования и низкий урон, что делает его не грозным оружием, так же скала дает мало ресурсов при ударе. Скала может разрушить дверь после 200 ударов.
Executioner's Cleaver

The *Executioner's Cleaver* is a common equipment used in *Hyper Universe*. It provides offensive bonuses.

### Upgrade Stages

780
1197
1564

#### Passive

When attacking, inflicts additional 2% of Max Health as damage per second for 3 sec (Can occur once every 3 sec)

### Strategy

The 2% additional damage is the enemy's Health and is not true damage, it is counted as regular damage and the usual stats that apply when calculating damage apply to it. It cannot be equipped with the Plasma Cutter.
Dream Sphere

The *Dream Sphere* is a Hyper Specific Equipment used by Camilia in *Hyper Universe*. It provides non-auxillary bonuses and enhances her *Lucid Dream.*

### Upgrade Stages

1197
2304
 Max Health +100

#### Passive

Decreases the duration of all interference effects except Grappled, Shut down!, and Listen Closely by 15%

#### Enhance

Enhance Lucid Dream: Cooldown -5 sec Barrier +30%
Neurostim Band

The *Neurostim Band* is a common equipment used in *Hyper Universe*. It primarily provides defensive and auxiliary bonuses

### Upgrade Stages

1269
1858
 Mana Regen+15

#### Passive 1

Decreases the Duration of all interference effects except Grappled, Shut down!, and Listen Closely by 15%

#### Passive 2

Every 75 sec, 80 (10% of Max Health) Barrier is added Up to 350 at Lv. 10 as a base
Cubes

*Cubes* provide samples used unlock skins, emblems, loadout slots, and emotes. Cubes provide 3 samples. The results are random those the type cube can determine the types of samples will appear. Cubes have the potential to provide a *Hyper Core* which is a necessary material for unlocking skins. Certain cubes provide specific parts.

## Types of Cubes

: Yields 3 random samples. These can be obtain by winning games daily and through participating in events.

:Yields 20 quantities of 1 sample at random. There are obtained through quests and events.

: Provides 3 quantities of 1 hyper emote sample at random. Only obtained through events.

: Provides 3 quantities of 1 hyper skin sample at random. Only obtained through events.

### Event Cubes

: Provides 3 quantities of a specific Halloween skin sample. Only obtained through events.
Hatchet

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! colspan="2" class="title" | Hatchet
! colspan="2" class="section" | Basic Information
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Топор используется в качестве оружие для охоты на животных и игроков.

При ударах топором тратятся калории.

Топором можно добывать ресурсы и ломать стены/фундамент/двери.
Hungering Flail

**Hungering Flail** is one of the Items available in *Hyper Universe*

Cost: 5826

Attack +30

Max Health +350

Movement Speed +5%

*While attack minions, regenerates 10 Health*

*When hit while at less than 40% Health, restores 5% of Max Health and 10% of Max Mana (Cooldown: 5 sec)*

## Stage 1

Attack +10

*While attacking minions, regenerates 10 Health*

## Stage 2

Attack +20

Max Health +150

## Stage 3

Max Health +200

Movement Speed +5%

*When hit while at less than 40% Health, restores 5% of Max Health and 10% of Max Mana (Cooldown: 5 sec)*
Find lost records belonging to the Measured

**Find lost records belonging to the Measured** is one of the objectives received in *Star Control: Origins*.

## Objective's objectives

* Return the record cache to the Measured homeworld in Delta Domos. Theta Quadrum
* Return the record cache to the Measured homeworld in Delta Domos. Delta Jutinim B I
* Return the record cache to the Measured homeworld in Delta Domos. Epsilon Jutinim B IIIa
* Return the record cache to the Measured homeworld in Delta Domos. Eta Aspis B II
Reactive Armor

The *Reactive Armor* is a common equipment used in *Hyper Universe*. It provides significant bonuses to Defense.

### Upgrade Stages

1053
1053
1878

#### Passive 1

Reflects 10% of damage from enemies Damage reflection is calculated based on damage before it's reduced by defense

#### Passive 2

Reduces damage taken based on Defense 180 or above: damage -5 (fixed) 220 or above: damage -10 (fixed)

### Strategy

This item provides the best defensive bonuses of any item in the game, and since the defense boost is so large it allows you to put fewer defensive items on and still achieve a sturdy defense. However as great of an item it is, its effectiveness is determined on whether or not the enemy team focuses or includes you in their attacks and whether or not you maximize on its passive effects. The defense bonus is nice, but if you don't surpass the thresholds to get the fixed damage reduction, it's better off not taking it as other items will provide greater benefits.
Master's Rifle

The *Master's Rifle* is a Hyper Specific Equipment used by Turner in *Hyper Universe*. It provides offensive bonuses and enhances his *Aimed Shot*.

### Upgrade Stages

1300
1352
1644
 Life Steal +5%

#### Latent Passive

Grants the following when Critical Rate is 50% or higher When attacking, enemy's Health regen -35% for 3 sec (Can occur once every 3 sec)

#### Enhance

Aimed Shot: Cooldown -1 sec Damage +15% Counts as regular attack
ESP Assault Rifle

The *ESP Assault Rifle* is a common equipment used in *Hyper Universe*. It's provides offensive bonuses and is the only common equipment that boosts Attack Range for regular projectile attacks. It is only the only common equipment to provide a flat increase to Attack Speed to regular attacks.

### Upgrade Stages

1287
1936
 Critical Rate +5%

#### Passive

Increases regular projectile attack range by 100 units

### Strategy

Regular projectile attack range refers to the basic attacking meaning the bonus range doesn't extend ranged skills' ranges.
High-Voltage Stun Gun

The *High-Voltage Stun Gun* is a common equipment used in *Hyper Universe*. It's provides offensive bonuses.

### Upgrade Stages

1547
1547
 Critical Rate +5%

#### Passive

Regular attacks gain a 15% chance to unleash a shock with a 200 unit radius (Cooldown: 1 sec) Enemy Movement Speed -20% for 1 sec 78 of Fixed Damage Up to 150 with Lv. 10 as a base
Duo's Halberd

The *Duo's Halberd* is a Hyper Specific Equipment used by Tooth and Tops in *Hyper Universe*. It primarily provides offensive bonuses and enhances their *Double Crush.*

### Upgrade Stages

780
1445
1804

#### Enhance

Double Crush: Cooldown -10 sec Skill range +25% When casting, now also ignores all interference effects except Grappled

### Notes

*Duo's Halberd* gained its ability to ignore most interference effects during casting in Patch V3.6
Arrr

Orbit No.
 Toxicity | Significant

**Lirasa** is a moon orbiting Fat in the Delta Xiphios B system.

## Minerals

* Flourine x33
* Iodine x27
* Chlorine x30
* Bromine x61
* Protactinium x13
* Astatine x95

## Hazard warning

* Weather Level: 2.00
	+ 20.00% additional wind force
* Toxic Level: 6.90
	+ 6.90 deaths per second
* Heat Level: 5.00
	+ 5.00 deaths per second
Custom Match

Custom Match is a unique place where up to 8 players against each other in a 4 vs 4 environment. This mode allows players to select teams, allies, and maps while letting players chose to spectate the match and communicate with anyone in the lobby prior to the match loading. Custom matches function no differently than a Regular Match though rewards. missions, and the ability to commend others is disabled.

## Using Custom Lobbies

Custom matches require a single player to host a custom match lobby by selecting "Custom Match." The host can freely invite players on their friend's list into their lobby, select the map for the match, enable up to 7 AI players in open slots on either team, and start the match Invited players can join any open slot on a team or select a spectating slot to watch the game play. Custom games are a great place to practice playing *Hyper Universe*, develop team strategies, and enjoy a private game with your friends!

Are you looking to test your abilities to the fullest in pvp? Players looking to vie for the top slots as the best in Hyper Universe should enter Ranked Matches.
Radial Damage

Radial Damage is damage dispersed in an area around the hyper. Damage is fixed, unaffected by Defense, Critical Rate, Defense Penetration, Defense Bypass, or Life Steal. Only one of this type of gear may be equipped on a loadout.

Gelimer's ultimate, Overload, provides him a radial damage bonus which can be stacked by gear that possesses the Radial damage trait.
Silver Hyper Ring

The *Silver Hyper Ring* is a common equipment used in *Hyper Universe*. It provides balanced bonuses and is primarily used to gain the ability to warp.

### Upgrade Stages

500
780
1326
1326

#### Warp Module

Warp Module equipped Can use Warp Module Cooldown: 135 sec Focus Duration: 3.5 sec Hotkey: LShift (Use Accessory)

#### Passive

[*Warp Module*] Upgrade Decreases Cooldown by 45 sec Decreases focus time by 1.5 sec
Movement Speed

A mechanic that determines how many units a character can travel in 1 second.

Base Movement Speed is 550 and it caps out at 750. Towers provide allied hypers a movement speed buff while in their vicinity.

Celine is capable of achieving the highest base Movement Speed of 1100 by equipping the items Omni-Watch, Pegasus Relic and her unique item, Blessing of the Spirits. However Sun Wukong is capable of the high skill Movement Speed of 2200 by equipping the items Omni-Watch and Pegasus Relic and then using his skill Nimbus Cyclone.
Tunic

Formerly
 Genre
 Engine
 Released
* **Full launch**:March 16, 2022

***Tunic*** is an action-adventure game in development by Andrew Shouldice and to be published by Finji. It is set to release on PC Windows, PC macOS, Xbox One X / S and Xbox Series X / S on March 16, 2022.

## Video

*This article is a stub. You can help Tunic Wiki by expanding it.*

## Features

### Languages

Interface and subtitles are supported for the following languages:

* English (full audio)

### General

* Single-player
* Full controller support: Most modern controllers should work, i.e.: Xbox 360 or newer.

## Notes

* A Linux version is possible in the future, but the developers are currently not 100% commited to it.
* The game will be optimized for Xbox Series X / S.
* Originally planned for 2018, the game was delayed several times. First to 2019, then July 1, 2020 and in September 2019 it was moved indefinetly.

### Credits

* Lead Developer: Andrew Shouldice
* Producer: Felix Kramer
* Level Artist: Eric Billingsley
* Audio, SFX: Power Up Audio
* Composer: Lifeformed
* Key art: aurahack
* Publisher, design support, other support: Finji

Director, Finji: Adam Saltsman
CEO, Finji: Rebekah Saltsman
## Media

* Soundtrack on SoundCloud

## Official links

* Steam Community Hub
* Site
* Twitter
* Discord

## References

1. ↑ dicey, Discord - August 30, 2020
2. ↑ dicey, Discord - May 18, 2020
3. ↑ Harris, Discord - Retrieved April 25, 2021
4. ↑ SteamDB
Shock Knuckles

The *Shock Knuckles* is a common equipment used in *Hyper Universe*. It's provides balanced bonuses connected to the player's Max Health, though favoring offense.

### Upgrade Stages

1430
1768
 Critical Rate +5%
 Defense +5

#### Passive

Increases Attack by 0.5% of Max Health Increases Defense by 0.5% of Max Health

#### Latent Passive

When Max Health is 4000 or more, increases Critical Rate by additional 10%
Elite Minions

Elite Minions number few on Map's jungle, but are the 2nd most powerful non-playable minions in the game. These neutral enemies exist in deeper in the jungle and drop a heal orb and a temporary buff that provides a more significant boost than heavy jungle minions. Objectives in their own right, they can be killed solo, however, to benefit from their buffs sooner or more quickly, ally support is suggested. Most elite minions exist alone, though Skeleton Warlocks exist with 4 other minions.

## Delta Station Elite Minions

 Location: Delta Station Top jungle floors, left and rightmost corners.
 In-game model

 Location: Delta Station 1st lower jungle floor, just below 2nd towers.
 In-game model

## Dragon's Refuge Elite Minions

 Location: Dragon's Refuge 2nd jungle floors, left and rightmost corners.
 In-game model

 Location: Dragon's Refuge Bottom jungle floors, left and rightmost corners.
 In-game model
Frozen Cape

The *Frozen Cape* is a Hyper Specific Equipment used by Aisha in *Hyper Universe*. It provides offensive bonuses and enhances her *Snowfall Cloak*.

### Upgrade Stages

1404
2070
 Defense +10

#### Enhance

Snowfall Cloak: Cooldown -3 sec Damage from enemies -5% Increases Fixed Damage to enemies by an additional 5 Reflects 5% of damage from enemies
Оружие

Оружие является ключом к выживанию, поскольку оно обеспечивает возможность защиты и нападения. Игрок может находить оружие, или их чертежи, в бочках и ящиках. Игроки могут также использовать оружие для создания чертежей.

## Оружие ближнего боя

* Файл:Иконка Булава.png Булава
* Файл:Иконка Деревянное копье.png Деревянное копье
* Файл:Иконка Длинный меч.png Длинный меч
* Файл:Иконка Камень.png Камень
* Файл:Иконка Кирка.png Кирка
* Киянка
* Файл:Иконка Каменный топор.png Каменный топор
* Файл:Иконка Каменная кирка.png Каменная кирка
* Файл:Иконка Каменное копье.png Каменное копье
* Файл:Иконка Костяной нож.png Костяной нож
* Файл:Иконка Костяная дубина.png Костяная дубина
* Файл:Иконка Мачете.png Мачете
* Файл:Иконка Самодельный тесак.png Самодельный тесак
* Файл:Иконка Самодельный меч.png Самодельный меч
* Файл:Иконка Факел.png Факел

## Оружие дальнего боя

* Автомат Калашникова
* Файл:Иконка Арбалет.png Арбалет
* Файл:Иконка Винтовка.png Винтовка
* Файл:Иконка Охотничий лук.png Охотничий лук
* Файл:Иконка Пистолет-пулемет Томпсона.png Пистолет-пулемет Томпсона
* Файл:Иконка Помповый дробовик.png Помповый дробовик
* Файл:Иконка Пулемет M249.png Пулемет M249
* Файл:Иконка Полуавтоматический пистолет.png Полуавтоматический пистолет
* Файл:Иконка Полуавтоматическая винтовка.png Полуавтоматическая винтовка
* Файл:Иконка Ракетница.png Ракетница
* Файл:Иконка Револьвер.png Револьвер
* Файл:Иконка Самодельный пистолет.png Самодельный пистолет
* Файл:Иконка Самодельный дробовик.png Самодельный дробовик
* Файл:Иконка Самодельный пистолет-пулемет.png Самодельный пистолет-пулемет

### Пистолеты

* Файл:Иконка Полуавтоматический пистолет.png Полуавтоматический пистолет
* Файл:Иконка Револьвер.png Револьвер
* Файл:Иконка Самодельный пистолет.png Самодельный пистолет

### Дробовики

* Файл:Иконка Помповый дробовик.png Помповый дробовик
* Файл:Иконка Самодельный дробовик.png Самодельный дробовик

### Пистолеты-пулеметы

* Файл:Иконка Пистолет-пулемет Томпсона.png Пистолет-пулемет Томпсона
* Файл:Иконка Самодельный пистолет-пулемет.png Самодельный пистолет-пулемет

### Винтовки

* Автомат Калашникова
* Файл:Иконка Винтовка.png Винтовка
* Файл:Иконка Полуавтоматическая винтовка.png Полуавтоматическая винтовка
* Файл:Иконка Пулемет M249.png Пулемет M249

## Взрывчатка

* Файл:Иконка Взрывчатка с таймером.png Взрывчатка с таймером
* Файл:Иконка Граната F1.png Граната F1
* Файл:Иконка Граната из банки бобов.png Граната из банки бобов
* Файл:Иконка Ракетница.png Ракетница

## Модификаторы оружия

* Файл:Иконка 4-х кратный прицел.png 4-х кратный прицел
* Файл:Иконка Глушитель.png Глушитель
* Файл:Иконка Голографический прицел.png Голографический прицел
* Файл:Иконка Лазерный прицел.png Лазерный прицел
* Файл:Иконка Подствольный фонарик.png Подствольный фонарик
Grim Reaper's Notes

The *Grim Reaper's Notes* is a common equipment used in *Hyper Universe*. It provides balanced bonuses and a special buff trigger by the enemy and team kills.

### Upgrade Stages

1170
2104
 Defense +5
 Life Steal +5%

#### Latent Passive

Activates Soul Reap upon allied hyper deaths Attack +1% (Max: 5 times) Defense +1% (Max: 5 times) Duration: 60 sec (Resets when stacked) Activates Soul Reap upon enemy hyper deaths Attack +2% (Max: 5 times) Defense +2% (Max: 5 times) Duration: 60 sec (Resets when stacked) All boosts provided by Soul Reap removed upon death