Aran

### Home to the Sarid civilization, a prosperous place with huge thaumathurgic advancements.

This city is one of the few settlements located in the cold continent of Meran, surrounded by an enormous wall. Most of the times this city doesn't allow outsiders inside it's walls except for few exceptions.

During Caleum the city relies on trade, hunting and fishing to amass resources for the frigid temperatures that hit the zone during the rest of the cycle. Their main income is trading as they can sell their artifacts and technology for high prices.

The city is hidden between mountains and in the middle of the Frozen Forest wich makes it a really hard place to reach.

## Information

### Government:

Based on records from a few who have entered and testimonies of sarids who used to live there, the city is governed by a council of elders proficient in magic. There are around 12 elders in the city, these control everything in the city from politics to economics.

### Religions:

As a city inhabited almost purely by Sarids, there are no major religions as sarids only worship the Equilibrium. Outside the city walls where some trading posts and small groups of houses can be seen there may be members from other races which worship religions from other distant lands.

### Factions:

There are 4 mayor factions in the city, 3 of wich are from inside the walls and one is from outside the walls wich means it doesn't have a part in the governing council.

The first faction is "The College of the new era", these believe that the equilibrium is a tool, provided by the world to the living beings as a resource to be used for their own conveniency. They tend to be at conflict with other factions due to their selfish view of the thaumaturgy, but they also are the ones who investigate the thaumaturgy the most and the largest faction.

The second faction is "The College of Endiras", this faction sees magic as a force of nature wich coexists with other living beings. They have a more conservationist view on thaumaturgy and tend to oppose strongly the large scale use it has in the city.

The third mayor faction inside the walls are "The College of Nature", who views the equilibrium as a divine energy. They worship the energy and consider the misuse of it heretic, they tend to use the equilibrium to serve the people and it's city but are highly reacious when it comes to the more advanced thaumaturgy.

The fourth faction is composed from the people who lives outside the walls, mostly traders and their families. These have no say whatsoever on what happens inside the city and are treated as foreginers.

### Residents:

Inside the walls the city is inhabited purely by Sarids, outside the walls specially at the gates smaller sections of houses can be found where people from various races lives being mostly foreign traders or their families. The mayor of the population outside the walls are: stray Bastrels who seek the security of living near the city, Human traders mainly from Falmer and some Beastkins and Golems who act as labourers.

### Points of interest:

* The Outskirts, small sections of a few dozens of houses located outside around the gates and along the path.
* The Walls, as tall as 20 meters and around 3 methers thick. The physical barrier that separates the inner city from the outside world.
* The Gate of Reida, a large gate 10 meters tall. The only entrancce and exit from the city wich is opened only a few times each year.
* The Council Hall, A large building near the center of the city where the council and their subordinates lives and discuss the city politics.
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