Grinesh

## Executive

### Systems of Government

Countries in Grinesh often default to presidency or some similar voted-in form of leadership, with other council members elected to support them in their decision making. They're often chosen through election, though propaganda and bias has been allowed to run rampant through the continent for so long that there's not a single truthful opinion or candidate to vote for left within the cities.

### How Laws Are Created

Laws in Grinesh are generally formed as follows.

To start, an issue is presented by the public, whether through a petition or a direct plea to the government. The government then votes on whether the case was compelling enough to pursue into actual consideration. If the majority agrees, then it's taken to a public vote, with the two sides being campaigned by different sides of the argument. The public will be allowed to cast their vote, then both the initial governmental vote and the public vote will be taken into consideration before the law is passed. It's a long, difficult process supposed to be inconvenient for anyone that doesn't already have ties or favour in government.

Here are some of the more important laws pass in Grinesh in the duration of it's governing:

#### The Anti-Magic Act, 10,530 E.C.

The Anti-Magic Act of 10,530 was not a law that brought about a lot of change, but instead was made to solidify a standard that had been around for millennia beforehand. It took the hatred for magic in Grinesh, and made it illegal for magic in any sense to be performed within the continent. The punishment for this can range anywhere from prison time and confiscation of magical tools, to exile and surgical procedures to prevent the use of magic in the individual henceforth.

In 12,337 E.C, an additional clause was added to the law that addressed what was deemed 'Magical Terrorism', after a diplomat from Tegrios revealed himself to be a high level mage, and wreaked destructive havoc in the governing hall where important trade deals were being introduced. After that, Clause 2 (the Magical Terrorism Clause) was introduced. Deeming any crime considered terrorism (destruction of property, harming of civilians, great public disturbance) caused by magic punishable by death. Normally this is in the form of execution via firing squad, in the capital of the Sunsteel Valley.

## Inhabitants

### Intelligent Species

##### Dwarves

Known for their culture as master craftsmen, Dwarves fit right in within Grinesh. Many of the continent's famous inventors and innovators are Dwarves or have Dwarvern lineage. They have very close knit communities with a lot of emphasis on status based off of skill. They greatly dislike magic and those who use it, including a prejudice against those who have magic naturally, such as Tieflings, Elementals, and those with Fae heritage.

##### Humans

As the other prominent demographic in Grinesh, humans can be found literally anywhere with no struggle. While not naturally master craftsmen like Dwarves, they make up for it with ingenuity and a willingness to take bizarre (and sometimes stupid) risks. While the Dwarvern and Goliath populations could be credited to the construction of Grinesh's brilliant cities and technology, most of the ideas and concepts behind it were made by humans.

##### Goliaths

While not overly common, Goliaths in Grinesh are greatly valued as strong and hardy labourers. Most of them work in forging or construction, with some machinery being specially designed to be used by them. However, the downside of Goliaths living in Grinesh is that they cannot connect to their magical roots, having to abandon their giant runes and culture so as not to be prosecuted for using magic.

##### Halflings

Known for being some of the lower class citizens in Grinesh, the Halflings that live there are treated quite awfully by the more human and dwarvern populations. They're treated as second-class at best, and as vermin at worst. Many are forced to build small shack communities on the edge of the city, venturing in only for work and food.

##### Half Elves

Like Halflings, Half Elves in Grinesh are treated as second class citizens due to their Fae heritage. While having the same ingenuity as humans, or the same eye for craftsmanship as Dwarves, their contributions are often dismissed. And when they aren't, the credit is often stolen by someone with a higher social standing. It's rare for them to take seats in government or to have a place in high society, and they have to fight twice as hard for apprenticeships and trade work.

### Animals

##### Metal-Organic Mutants

These creatures are found wandering around the cities of Grinesh, a strange blend of sentient flesh and automatons fuelled purely by technology, with no magical intervention. There are many people in Grinesh who think their existence is inhumane, so they're normally conscripted to do more behind-the-scenes labour like warehouse packaging, cargo movement and night construction.

## Culture

### Conflicts

##### The attitude towards Shapeshifters

While other magical races will be briefly tolerated in places like the Sunsteel Valley, there is one kind of people that are not at all tolerated. Shapeshifters are considered too volatile and untrustworthy, and in some cases borderline demonic. Any creature discovered to be a shapeshifter of any kind, whether it be Changeling, Doppleganger, Shifter or Lycanthrope, will by law have to be forcefully exiled from the city. Or, depending on their position in the community, executed for causing public fear and paranoia, as well as plotting against the welfare of the people. There is rarely a trial, and any attempts to fight back against these laws have been squashed before making any sort of progress.