Brill Vondere

### Remarkable Features

Tattoos on back and along forearms.Eyes are solid copper with slit pupils. Also, they occasionally glow.

Hair will occasionally move of its own accord.

Body odor is reminiscent of fresh-cut grass and lingering hope.

## Sources

### Out of Core (incl. pg #)

Race: Shifter (RFTLW, p. XX)Subclass: Divine Sniper (AoE, p. XX)

Subclass: Divine Soul (XGtE, p. xx)

Background: Reacher (AA, p. XX/SCAG, p. XX)

## Appearance

People tend to remember Brill as being a large shifter, but that’s far from accurate. Brill just seems to take up more space than someone of their size should.

Brill’s coloration is unusually bright for a shifter. Their hair is a coppery-color and—aside from their slit pupils—their eyes appear to be orbs of solid copper that occasionally glow with a preternatural light. In contrast to their natural appearance, Brill’s clothing tends to be remarkably unassuming with little adornment. Typically, they wear brown leathers that are practical and well-worn, but are almost always clean and in good repair.

## History

Brill was born the youngest of five siblings. Brill’s childhood was nomadic, taking the Vondere family across the southern edge of the Eldeen Reaches, though they often returned to the area around Silver Lake. They supplemented what they could hunt and forage with the coppers that they earned putting on small musical shows everywhere they went. Their parents had run off from their clan at a young age for reasons they would never explain, and they claimed to follow “the Old Ways” which were a mishmash of druidic (and other) customs that they had picked up in their childhood and travels.

Brill was born when Irian was coterminous and, Brill suspects, in a small manifest zone—as their parents traveled to a well-known midwife who was said to have access to a spring of potent healing waters. Their parents named them Brilliance not simply because of their idiosyncratic natures, but also because Brill had a tendency to literally glow with a soothing golden light as a young child. Eventually, Brill learned to control the glowing, but until then Brill often had to hide from view… unless performing, in which case Brill’s parents insisted on having a visibly glowing child. Brill’s siblings resented them, as Brill was clearly the favored child.

Brill’s childhood came to an end in 983 when they were nine years old and the family was attacked by a small pack of gnolls. Brill and their oldest sister, Starwind, escaped with their lives and assume the rest of their family to be dead. The two settled on the outskirts of Sylbaran, where Brill earned a little coin through music and a bit more through burglary. Brill bought a good bow and would practice diligently, with the idea of hunting down gnolls and exacting revenge.

In 986, Brill thought their opportunity had come. A group of gnolls were camped outside of Sylbaran. Brill spied on them as a group of orcs met up with them. The meeting was tense as the orcs were wary. The gnoll’s leader bluntly explained that they would kill the fiend-worshipping gnolls of the Towering Wood on sight. Brill stepped out and insisted on learning how to kill these gnolls. Amused, the Znir Pact gnolls, said they were headed to the ruins of Korash Khaar, but if Brill found them there, the gnolls would teach them.

A month later, Brill headed south to where the city of Graywall was being built.

Brill’s stealth, skill with a bow, and growing power impressed the gnolls, and Brill found a place as a go-between for the gnolls of Graywall and groups such as House Tharashk and others from the Five Nations. Brill had a good working relationship with Lord Khundran d'Torrn of House Tharashk, as they'd been hired early on to serve as a local guide to members of House Tharashk and helped them establish themselves in Graywall. Brill also accompanied many of House Tharashk's expeditions in Droaam and proved invaluable both in dealing with the Znir Pact and with less civilized dangers. Khundran at several points introduced Brill to young, attractive members of House Tharashk, which Brill only later realized were attempts to bring them into the House through marriage.

Brill also took jobs protecting travelers on the road from Graywall into the Eldeen Reaches. After the third time Brill helped drive off groups of gnoll raiders, their desire for vengeance was sated.

### The Last War

Brill had no real direct involvement in the Last War, though it had a clear influence on Brill’s life. Brill suspects their parents had fled the violence that came from the Eldeen Reaches secession from Aundair, leading to Brill’s unusual early life. Similarly, much of Brill’s adulthood to this date has taken place in Graywall… and Droaam itself would not have existed without the impact of the Last War.

### Invitation

After coming to terms with their family’s death, Brill tried to return to the Eldeen Reaches to settle down, but quickly decided that was not the life they wanted. Returning to Graywall, Brill was hired by Lord Khundran d'Torrn of House Tharashk to accompany a contingent of Droammish mercenaries to Sharn. After checking them in with the Tharashk enclave, Brill found that Lord Khundran had recommended them to the Foundation.

### Experience

Brill is one of the few outsiders who saw the reconstruction of Graywall and the development of Droamm from the inside. In addition, having learned how to stand up to and earn the respect of gnolls of the Znir Pact is no mean feat. Their fairly unique capabilities and skillset only makes them more valuable as a member of a team.

### Motivation

Particularly through Brill’s experience with the gnolls, they have learned not to judge others by appearances. This has really hit home after coming to accept that it was individuals—not gnolls in general or even the gnolls of the Towering Wood in general—who killed their family. Brill has come to realize that there are uncountable other things that they’ve made assumptions about. Also, despite having seen quite a bit of darkness, Brill knows they’ve seen only a small corner of the world. Coming to Sharn for the first time has really hit that home.

### Future Goals

Brill would like to learn more about cultures that are looked upon as savage to see if a fresh eye might find more there than most people expect.

Brill is also fascinated by the fiendish influences. Having seen that it is possible for gnolls, at least, to break free from that, Brill wonders whether other creatures might be able to do the same and whether there is anything that could aid them in doing so.

## Living Situation

After the events of *Controlled Chaos*, Brill, Kerrigan, Wedge, and Tharja took over a vacant inn located in Boldrei's Hearth and began renovating it to serve as their new home. No sooner had they moved in than Tharja brought home a tiger that she had liberated from a circus. They named their new friend Arausamman (or Arau) and their new home the Painted Vault.

## Personality

**Personality Traits**

* I am either very relaxed or very intense. There’s little in between.
* I am always willing to help someone in need, especially someone who looks out of their depth.

**Ideals**

* Hope: Even the darkest of hearts has the glimmer of good and is capable of overcoming the evil within.
* Whether good or bad, I do not judge people on their appearance or manners.

**Bonds**

* I was born with power, I must learn to master it and use it to bring light into the world.
* I ran away and left my family to die. I know it was the right thing to do, as I couldn’t have helped them, but I’m stronger now and nothing like that will happen again.

**Strengths**

* Practicality: I’ve survived in harsh environs and learned to do what needs to be done.
* Confidence: I’ve stared down an ogre or two and will do so again if needed.

**Flaws**

* Having lived among monsters, I have grown used to them and don’t always react with the appropriate level of caution.
* I haven’t been in a situation where I could let people get close to me in years, and I am not sure how to go about doing so...

## Completed Missions

### Between the Cracks

Brill’s first mission with the Wayfinders was with two veterans, Cinnabar and Ketaal, and and another newcomer, Yvonne d’Deneith. They met in a fancy tower where the client—supposedly from the wealthiest family in Sharn—had apparently “found” an apartment he owned that had been lost for around a century. The apartment had belonged to a wealthy shifter, whose belongings appeared to all be intact.

Inside the apartment was a mysterious door that lead to a long hallway that couldn’t possibly exist in the space and direction it led. This was where the Wayfinders were sent to explore.

They quickly made their way to an enormous vault-like hall that was filled with seemingly random objects. There they met a strange shifter who called himself “I” in an effort to be deliberately confusing. This shifter told them they were in the realm of the Forgotten Prince in Thelanis—the place where things lost and forgotten end up.

On the way, Brill’s companions each found something from their childhood that they’d forgotten—as if they wanted to be found.

Eventually, the four made it to a sanctuary—a safe place inhabited by children who had been abandoned or lost. They stayed there briefly, before one of the children was assigned to lead them to the Prince. Brill had mixed feelings about leaving the children, feeling that they perhaps should have ended up in Sanctuary themselves after their parents were killed. The Prince seemed sympathetic to this when they met him.

In their discussion with the Prince, they discovered that the shifter, I, had attempted to set the Wayfinders up to kill the Prince so that he could usurp the throne of the forgotten realm. The shifter ran, and the Wayfinders hunted him down and returned him to the Prince for justice. The Prince showed the Wayfinders to their individual doors back to Eberron. These would only work for them and would take them to a place they’d forgotten. Brill’s took them to the Elder Reaches where they were able to reconnect with their sister for the first time in years.

## Crunch

### XP & Gold Log

*This transaction list must include all finished expeditions and the gold/XP earned for each, as well as all expenditures (what you bought and for how much).*

### Inventory

* Studded Leather Armor
* Longbow
* Rapier
* Dagger (x2)
* Traveler's Clothes
* Arcane Focus (Crystal)
* *shard of comprehension* (Goblin)
* *feather fall token*
* Holy Symbol
* Pan Flute
* Backpack
	+ Bedroll
	+ 4 *potions of healing*
	+ *scroll of mending*
	+ Mror Army Tool
	+ Hunting Trap
	+ Mess Kit
	+ Rations (x10)
	+ Rope (50', Hemp)
	+ Thieves' Tools
	+ Waterskin

### Character Sheet

* https://www.dndbeyond.com/profile/zorbtrauts/characters/25955270