General information

**A short description of Elinor from**
Jumanna Inaiya Khaniya Amatt.

Elinor is a huge
continent situated in the middle of the boundless ocean. The nature of this
world is rich and multifaceted, and its strange animals, birds and people, so
different and unlike each other, inhabit it.

In the center of the
mainland is the Valley of the Ancestors, where the paths of all peoples
inhabiting Elinor cross.

The major part of the Northern lands is
occupied by the Ito Empire, wallowing in impenetrable dark mists. Its inhabitants – the Itoshins – are tough
and fearless warriors, who have dedicated their lives to battling against the
horrifying demons that appear from the depths of the smog.

In the
North-West of Elinor, among the high mountains, hides the Celestial Plateau, inhabited by the Ulutau people. These are
wise and soulful people who spend their lives in self enlightenment and
cultivation of the self through meditation and tempering of the spirit. Worldly
troubles are foreign to the Ulutau, and so this mountain people rarely descends
from its highlands.

the ancient forest Dockol-Mo,
which translated into the common tongue means “dark forest”, has become an
impenetrable barrier in the western part of the continent. Its inhabitants,
Vedichs - an ancient and closed people, leaving their deep thickets only in
case of emergency. For a while Vedich can turn into wild animals. Also, secrets
of witchery and shamanism are available to them.

Slightly to
the South, the Nanol-Mo can be found – a
“beautiful forest”, where the Taurs live. The Taurs are stately,
powerful and their life spans more than a hundred years. All this is due to the
blessing of their protectrix, the forest goddess Ayduen. The Taurs trade with
other nations, actively take part in the life of the Valley of the Ancestors and
welcome any guests. However, one site in their forest is forever forbidden to
outsiders – the Sacred Grove, the sacred abode of the serene goddess.

Almost the
entire southern part of Elinor is taken up be the Great Desert – the territory of
the wise and inventive Djunitian people, a nation of brave warriors and talented
scientists. Observatories, academies and alchemical laboratories in Djunitian city-oases
are known throughout all of Elinor. Moreover, the Djunits are knowledgeable in
medicine, engineering and astronomy.

And to the Southeast of the continent rests
the archipelago of the Guawars – the Fellow Islands. The Guawars are skilled sailors, whose ships
trade with all the coastal settlements on the continent, as well as roam the
uncharted expanses of waters, aiming to discover new lands. Guawars are obstinate,
hot-tempered and occasionally rude. But at the same time they value entertainment
and place friendship above everything else.

To the East of
the Valley stretch boundless plains inhabited by a people called Chekatta. The Chekatta
are free hunters that respect other nations, but do not trade with them, for they
are simple and selfless. They do not pursue material amenities. On the other
hand, Chekatta shamans can hear the voices of their ancestors, who designate their
distant descendants their life journey. Chekatta believe that with the death of the
body the soul does not die, but only leaves for a distant Empyreal (заоблачный) Land.

And
finally, in the Northeast of Elinor among damp gray cliffs stretches the Reyro
Peninsula, the Kingdom of the Tuasmatus, or Mechanics. It is the name given by
other states to the youngest nation on Elinor. Several hundred years ago,
immigrants from the Ito empire abandoned the eternal fogs and founded a new
state. Their inquisitive minds and wit allowed the Tuasmatus people to learn
the secrets of complex mechanisms, which made their life in the inhospitable lands
much more comfortable.

The Valley of the Ancestors, is not only the geographical centre of continent, it is also a cradle of civilization.  It is exactly here that the
new civilisation was born, the third race of the human generation. Four Great
Cities stand on the crossroads of trade routes from faraway lands and states –
Dalaal, Konolwar, Mata-Mata and Eavette. A countless number of tiny settlements
and trading posts are scattered across the Valley of the Ancestors near the
Ancient Cities. But the heart of the Valley is the Stone of the Ancestors, an ancient
relic, which preserves the magic and power of the First Race, which inhabited
Elinor in ancient times…

There is no exact
information about the First and Second Race. Why do the scientists call them so
and claim that they had existed?

There are some material
evidence of the existence of the ancient race. Often, researchers find strange
objects of everyday life, weapons, ornaments that seem to have some power in
them. Someone calls it simply Power, someone - special energy, someone - magic.
Its nature has not been studied to this day. The only settlement of people of
the Second Era, more precisely what was left of it, was found to the west of
the Great Desert on an uninhabited island. It was called the Golden Ruins. It
can be stated unequivocally that the modern population had distant ancestors
whose settlements became extinct, and they themselves simply disappeared. The
disappeared Race is called the Second, as it is assumed that there was also the
First Race, much more developed. And it is to her that the Stone of the Ancestors
is referred, for its magical properties, its power is much higher than of any magical
object of the Second Era.

All these are only
hypothesis, but scientists and historians are calling Eras and generations just
like that.

Where the Third Race
originated from is also incomprehensible. Our ancestors originally lived in the
Valley around the Lake. Actually, that's why they are called "the Valley
of the Ancestors" and "the Lake of the Ancestors". Chronicles started
to be lead only when the writing was invented. Then people also laid the first
cities. Scientists believe that by that time the Second Race had completely
disappeared. At the moment it is impossible to confirm or refute this
presumption.

**Let us return to the description of Elinor. It is very important to talk**
about the number 6s’ sacred magic, in which the philosophies of all great
nations converge. The number six is considered ideal.

Djunits, Guawars and the
Valley of the Ancestors have long switched to a four-sided orientation system,
a four-part calendar and a decimal system of counting. Other nations continue
to measure everything by six: six sides of the world, six seasons, six life
cycles of a person, six periods of the day for six hours ...

**Measuring the**
time of year by months:

1 month - White,
2 month - Grey,
3 month - Variegated,
4 month - Gold,
5 month - Red,
6 month - Black.

These terms had started from Chekatta, which gave names
to months based on the color of the surrounding nature. Vedichs and Taurs call
their months exactly the same. Perhaps nature changes its shades throughout the
mainland, following a single idea, whether it's cold countries or hot.

The Black, White and Grey months correspond to the

calendar winter, Variegated, Gold and Red - summer.

**There are six**
times of the day:

Darkness, Dawn, Life, Zenith, Decline and Mist.

**Six Sides of**
Light.

The East and West of other peoples correspond to the
East and West of the Djunits and Guawars.

Other destinations - Prowess, Vector, Breiss, Kliff.

Old Rose of the Winds of Elinor

**Djunit-Guawarian**
Rose of the Wind.

The Djunits came up with a decimal system of the
account, which turned out to be more convenient for our merchants, and
orientation on four sides of the world. It happened during the exodus. Marawie
led his people through the desert, and in the sky the constellation of the Hand
with the four Finger-stars, geometrically correctly pointing to the four sides,
with the Great Finger in the middle shining brightly. There is, however, one
unique phenomenon: once in one hundred and eleven years in the constellation of
the Hand the Sixth Finger ascends, but immediately dies after a few nights ...

Since the days of Marawie, Djunits had been calling the
directions of the world - North, East, South and West. Also measure the day
with four periods: morning, day, evening and night. Year - by four seasons:
winter, spring, summer and autumn. Each season - for four months.

Winter:

1 month - month of the Sabr,

2 month - month of  the Eagle,

3 month - month of Guawa,

4 month - month of the Wolf.

Spring:

5 month - month  of the Bear,

6 month - month of the Elephant,

7 month - month of the Horses,

8 month - month of the Camel.

Summer:

9 month - month of Deer,

10 month - month of Owl,

11 month - month of the Dragon,

12 month - month of Crab.

Autumn:

13 month - month of the Scorpio-angler,

14 month - month of the Crow,

15 month - month of the Monkey,

16 month - month of the Snails.

These sixteen months are called the same as Marawie
signs – the sixteen constellations located in the sky around.

The figure six, as was said before, plays an important
role in the life cycle of man. Probably, such teachings arose even before the
exodus from the Valley. Now every nation pictures a way of life in its own way.

Djunits believe that when a child lives the first six
years of his life, he becomes ready for training, so he can leave the threshold
of his home and go on his first trip.

Having lived for six more years, the child becomes a
teenager and has the right to take part in the public life of his people, as
well as in the life of the Valley.

At the age of eighteen, when six more years pass, a
person becomes an adult. Now he can leave his parents' house, independently
join military detachments and caravans, teach others various sciences and
crafts.

At twenty-four – person can start a family and start
raising his own children.

In thirty people can occupy the highest public posts,
become Izirs, the ruler of the city, lay their own settlements.

And, finally, at thirty-six it is believed that the Djunit
completely passed its life cycle. That is, he became a real man. Such people
can take seats in the Council of the Academy, take the leadership of the
Observatories ...

Among Chekatta, for example, when thirty-six years old
the person goes to the Valley of O’ne-Go-Ta. His path in the big world is over.

And the Itoshins generally rarely live up to thirty-six
...

At the same time, the Taurian and Vedichian people live
for up to two hundreds. At thirty-six they just have a mature life starting.