Slot 6 Crewsers

The Crewsers come with unique crew members, appear on page 14, and are unlocked via completing the True Ending and selecting a blue option while having a unique character aboard your ship. This page features the Slot 6 Crewsers.

## **Freddy's Cruiser**

*From the outside, this ship may appear to be the one of a ruthless killer. And make no mistake, it certainly is. But said killer also happens to be a fan of tea, crumpets, and good manners. These things are surprisingly not mutually exclusive with murder.*

* Default Name: Churchill
* Starting Crew: 1 Freddy, 3 Free Mantis
* Starting Reactor: 5
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (1)
	+ Medbay (1)
	+ Teleporter (1)
	+ Piloting (1)
	+ Doors (2)
* Starting Weapons
	+ Piercing Heavy Laser
* Starting Augments
	+ Synthesized Pheromones
	+ Energy Shield Bypass [X]
* Slots: 4 Weapons, 2 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Oh, I did not realise your ship was of Free Mantis origins. I didn't predict what valuable allies they would be, but I suppose it makes sense, with Mantis being such excellent fighters."* **(SHIP\_FREEMANTIS)**

### **Unlock**

* Consult the advice of a certain Free Mantis leader about a certain artifact to unlock this ship.

## **Kazaaakplethkilik's Cruiser**

*The personal cruiser of the infamous Mantis warrior/thief/poet/ladies' man/chef/handsome rogue, Kazaaakplethkilik.*

* Default Name: Death Touch
* Starting Crew: 1 Kazaaakplethkilik
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (3)
	+ Engines (2)
	+ Oxygen (2)
	+ Weapons (1)
	+ Medbay (2)
	+ Teleporter (3)
	+ Piloting (2)
	+ Sensors (1)
	+ Doors (2)
* Starting Weapons
	+ Charge Laser MK I
* Starting Augments
	+ Pheromone Dispersal
* Starting Resources
	+ 3
* Slots: 3 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Support from the Hive? I can't say this was expected. Not that I'm complaining, we need all the help we can get against the Flagship."* **(SHIP\_HIVE)**

### **Unlock**

* Consult the advice of a certain Mantis thief about a certain artifact to unlock this ship.

## **Dianesh's Cruiser**

*The brightly colored personal cruiser of Empress Dianesh herself. Though it comes underarmed in terms of weaponry, its crew is formidable when working together.*

* Default Name: The Amethyst
* Starting Crew: 1 Dianesh, 1 Crystal, 1 Crystal Liberator, 1 Alpha Mare
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (4)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (1)
	+ Medbay (1)
	+ Teleporter (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (2)
* Starting Augments
	+ Crystalline Armor
* Starting Resources
	+ 7
	+ 2
* Slots: 3 Weapons, 2 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Assistance from the Crystalline people? Not the last thing I expected, but certainly not the first either. Let us both hope your Crystal tech will stand against the Rebellion's Flagship."* **(SHIP\_CRYSTAL)**

### **Unlock**

* Consult the advice of a certain Crystal empress about a certain artifact to unlock this ship.