Patch notes/New Lands

* Classic
* **New Lands**New Lands
* Two Crowns
* Eighties

*This page limits itself to gather changelog topics. For the developer's commentary about each patch, click on their respective external link; or check the general feed.*

*Players experiencing strange or unexpected behaviors in their gameplay should see: Bug.*

## Mobile

Mobile versions have a separate changelog.

 1.3.2
 ?

The current *Steam* version is **1.2.8 - R2121**.

## MacOS

On 28 November 2019 *Kingdom: New Lands* was updated to 64-bit for Macintosh computers (Steam). The game can then run on both older 32-bit version or newer 64-bit version of macOS.

## 1.2.8 - R2116

Patch r2116 was released on 3 January 2018.

* Fixed issue where players teleported in areas with many purchase options freaking out the teleport overlay.
* Fixed an issue where civilians would disappear, caused by saving after civilians had boarded the readied boat.
* Fixed an issue whereby hermits would moonwalk off into the distance, never to be seen again.
* Fixed an issue where button-driven menu navigation was broken being.
* Fixed issue where 1080p defaulted to x6 zoom.
* Increased difficulty of Skull Island.

## 1.2.8

Also known as the **Skull Island** update, 1.2.8 was released on 19 December 2017.

* Adds the Skull Island free DLC on every platform *New Lands* is available on.

Other than the DLC announcement, no changelog was released by developers.

*Added by wiki editors*:

* Increased the cost to light the campfire from 1 to 3 coins.
* The architecture shrine was removed from the first island.
* The number of small portals on the sea side of the fourth island was increased from two to three.
* All statues and coin chests were removed from the fifth island.
* No more escorting the boat towards portals. *(See details)*.
* No more unlimited crew, only up to three knights can board on the boat. *(See details)*.
* Deer reaction to the Monarch's presence was completely changed, so herding them became ineffective with regular mounts.
* During Halloween event the undead horse is no longer available on the first island.

## 1.2.3

Patch 1.2.3 was released on 20 February 2017.

New:

* Languages: Simplified Chinese, Japanese and Russian.
* Extended tutorial to help new players.

Fixed:

* Fix bug that caused knights to walk off the boat after embarking.
* Prevent hermits from jumping off the horse at nightfall outside the kingdom.
* Autumn trees from not autumn'ing.
* Hermit floating through the ground after mounting.
* Some keyboard/controller menu navigation issues.
* Z-fighting on some of the backgrounds.
* Small groups of greed walking slowly and arriving late.

## 1.2.1

Patch 1.2.1 was released on 4 January 2017.

* Fix bug where language always reverted to the OS language.
* Unchristmas – Vanishes the Christmas update, though you will keep any items you gathered in your current game until you start over.
* Drastically reduce priority of worker job "idle around catapult", so they will pick other tasks (build/repair) first.

## 1.2.0

Patch 1.2.0 was released on 21 December 2016.

* Introduce the Christmas event.
* Differentiate archers into soldiers / hunters to make it clear when they will / won't hunt.
* Better feedback for the warhorse ability.
* Farms show that they are frozen in winter.
* Tweak wind shader for trees to render faster.
* Better detection of controller type.
* Fix menu on touchscreen PC's.
* Fixed animation bug for archers in towers.
* Update compression settings for the *New Lands* OST tracks.
* Banker doesn't give you back coins if you give him two or more on a day.
* Banker can now give you coins more than once during the day.
* Farms have a new art for the crops.

## 1.1.0

Patch 1.1.0 was released on 16 November 2016.

* Let players choose which unlocked island to restart on after they lose the crown.
* Fix bug where farmlands would only appear to the right of the farmhouse
* Allow players to start a new game directly on any land from the map in the menu.
* Game now discards corrupt data in preferences/unlocks file, preventing a lock-up at tarting.
* Fix small audio bug.
* Increase how long farmers will be idle before looking for a different tool.
* Fix save/load bug where flying enemy would not register that it's holding a victim.
* Updated Rewired (controller support) to the latest version.

A beta version was posted on the beta channel on 9 November 2016.【  】
* Allow players to start a new game directly on any land from the map in the menu.
* Let players choose which land to restart on after they lose the crown.
* Fix bug where farmlands would only appear to the right of the farmhouse
* Game now discards corrupt data in preferences/unlocks file, preventing a lock-up at starting.
* Fix small audio bug.
* Increase how long farmers will be idle before looking for a different tool.
* Fix save/load bug where flying enemy would not register that it's holding a victim.

## 1.0.8

Patch 1.0.8 was released on 1st November 2016 with no public notes basically to remove the Halloween event, that would be reintroduced into the game through patches for a couple of years, until be permanently integrated with the game files.

## 1.0.7

Patch 1.0.7 was released on 30 October 2016.

* Fix a crash that happened when loading saved games with a particular farm layout.
* Fix warhorse animation bug that caused it to disappear.

## 1.0.6

Patch 1.0.6 was released on 28 October 2016.

* Introduce the Halloween event.

## 1.0.5

Patch 1.0.5 was released on 24 October 2016.

* Fix a bug that caused the menu to no longer appear after viewing the end-game map.

## 1.0.4

Patch 1.0.4 was released on 21 October 2016.

* Crash on startup – An empty save file will no longer crash the game during startup.
* Crash on startup – A corrupted save file will now start a fresh game instead of hanging. The corrupted save is not deleted, so it can be salvaged or sent to developer for support.
* Infinite Blood Moon – The game no longer prevents a "safe state" when all currently alive enemies are far away. Previously, the game could get stuck in an "infinite blood moon" because a new wave is approaching from the furthest portal before the previous wave has been defeated.
* Trolls & flyers adapt their speed based on the wave they are in, to stick together with the other enemies.
* Waves (especially trolls) now better predict the duration of their trip from portal to camp.
* Increase tutorial ghost speed and improve 'leading' behavior.
* Fix farmhouse not being stored if saving while it is under construction.
* Fix visual glitch with torch light on a stag mount.
* Prevent farmlands from overlapping each other.
* Farmers are better at sticking to their assigned farm.
* Allow farmlands to appear on either side of farmhouse until max amount is reached.
* Fix bug where player could not purchase new shield after one is stolen by a troll.
* Fix a bug that caused a single boat part to disappear after saving + loading.
* Disallow touch controls on desktop platforms so the menu doesn't break.

## 1.0.3

Patch 1.0.3 was released on 21 October 2016.

* Re-enables logging to the file that is stored in the game's folder.

## 1.0.2

Patch 1.0.2 was released on 21 September 2016.

* Updated the game's engine from Unity 5.3.6f1 to 5.4.0f3.
* Updated to the latest Steam SDK.
* Russian language support added.
* Fixed issue with Hermits loading incorrectly.
* Fixed several issues with knights and the boat.
* Optimized Audio Pooling (with rate limiter).
* Tweaked worker's behavior when completing jobs far from the outer walls.

## 1.0.0

*Kingdom: New Lands*, the second game in the Kingdom series, was released on 9 August 2016 on *Steam* for Windows, Mac and Linux, and on Microsoft Store for Xbox One.