Fitness Instructor

An enthusiastic support unit who keeps her allies fighting fit. The Fitness Instructor always says she's determined to get her clients in shape even if it kills them, but in her defense it practically never does.

**Description -** *"An expert in every fad and form of exercise from aerobics to yoga, the Fitness Instructor has been itching for an opportunity to put her cardio kickboxing into action - - and who better to practice on than a bunch of bad guys? With her bright pink unitard, big purple boombox, and immaculately feathered hair, it seems like the Fitness Instructor high-stepped right out of the '80s to kick (and tone!) some serious butt!"*

## **Abilities**

* **Air-obics (Basic)** Deals 50% damage to target foe, with a 20% chance to grant a random hero **Defense Up I** for 2 turns.
* **Pump Up (Special)** Grants each hero **Attack Up I** for 2 turns. If a hero has a 100% health, they have a 50% chance to gain **Critical Chance Up I** for 2 turns.
* **Throwback Jam (Passive) (Unlocks at Gear 2)** Grants **Max Health Up I** to a target hero for 1 turns and heals all heroes for 15% of **Fitness Instructor's** max health.

## **Upgrading Requirement**

Gear 6: Lofty Quiver I, Fancy Air Tank I, Fancy Bowler I, Lofty Pretzel III, Lofty Backpack III, Lofty Air Tank II

**Tile Obtainability:**

* Unlocks at 2 stars, requiring 30 tiles.
* **Glyph Hunt -** C3.H2: Food Fight II
* **Monolith Waste -** C2.8: Pilediver

## **Abilities**

**Air-obics (Basic)**

Level 1:Deals 50% damage to target foe, with a 20% chance to grant a random hero **Defense Up I** for 2 turns.

Level 2: Deals 60% damage to target foe, with a 25% chance to grant a random hero **Defense Up I** for 2 turns.

Level 3: Deals 60% damage to target foe, with a 40% chance to grant a random hero **Defense Up I** for 2 turns.

Level 4: Deals 70% damage to target foe, with a 45% chance to grant a random hero **Defense Up I** for 2 turns.

Level 5: Deals 80% damage to target foe, with a 50% chance to grant a random hero **Defense Up I** for 2 turns.

**Pump Up (Special)**

Level 1:Grants each hero **Attack Up I** for 2 turns. If a hero has a 100% health, they have a 50% chance to gain **Critical Chance Up I** for 2 turns.

Level 2: Grants each hero **Attack Up I** for 2 turns. If a hero has a 100% health, they have a 60% chance to gain **Critical Chance Up I** for 2 turns.

Level 3: Grants each hero **Attack Up I** for 2 turns. If a hero has a 100% health, they have a 70% chance to gain **Critical Chance Up II** for 2 turns.

Level 4: Grants each hero **Attack Up I** for 2 turns. If a hero has a 100% health, they have a 80% chance to gain **Critical Chance Up II** for 2 turns.

Level 5: Grants each hero **Attack Up I** for 2 turns. If a hero has a 100% health, they have a 100% chance to gain **Critical Chance Up II** for 3 turns.

**Throwback Jam (Passive) (Unlocks at Gear 2)**

Level 1:Grants **Max Health Up I** to a target hero for 1 turns and heals all heroes for 15% of **Fitness Instructor's** max health.

Level 2: Grants **Max Health Up I** to a target hero for 2 turns and heals all heroes for 15% of **Fitness Instructor's** max health.

Level 3: Grants **Max Health Up I** to a target hero for 2 turns and heals all heroes for 20% of **Fitness Instructor's** max health.

Level 4: Grants **Max Health Up I** to a target hero for 3 turns and heals all heroes for 20% of **Fitness Instructor's** max health.

Level 5: Grants **Max Health Up I** to a target hero for 3 turns and heals all heroes for 25% of **Fitness Instructor's** max health.

## Trivia

* **Not a Fad -** Debuted in 2011.
* **Take Five -**  From Minifigures Series 5.
* **Feathered to Perfection -** Shares a hair piece with Galactic Girl and Pop Star minifigure,