Shelters

* **Game Notes:** Equipped with a built-in homing beacon, heat vent, glow rod, six meters of syntherope, two medpacs, and a very large water tank. The generator has enough energy to last 250 hours. The supplies in the raft can support two people for two weeks. Reduce that time if more than two people are crammed inside.
* **Source:** Platt’s Smugglers Guide (pg. 54)

### Bubble Cloak

* **Type:** Emergency shelter
* **Model:** Meredex Atmospherics EMS-90
* **Cost:** 800cr
* **Availability:** 2
* **Game Notes:** An Easy *Dexterity* roll is required for removal and inflation within 30 seconds. Puncture and heat resistant, opaque bubble has a *Strength* of 1D+2 to resist damage and atmosphere loss.
* **Source:** Galladinium’s Fantastic Technology (pg. 42-43), Arms and Equipment Guide (pg. 95)

### Emergency Inflation Shelter

* **Type:** Personal environmental protection shelter
* **Model:** Valerenn Environmentals Personal Shelter Capsule
* **Skill:** Survival
* **Cost:** 500cr
* **Availability:** 2
* **Game Notes:** Prior to activation, the PSC is a flat, 1 meter square, 25cm thick cube that houses an inflatable, highly reflective fabric shelter. Filaments running throughout the fabric draw solar energy to the shelter’s batteries, allowing for up to 10 hours of continuous use. When fully inflated, the shelter expands to a diameter of 2.5 meters and oxygen recycling and heating elements are automatically activated. A zippered entranceway gives access to the interior. A Very Easy *survival* roll is required for activation.
* **Source:** Galladinium’s Fantastic Technology (pg. 65)

### Pressure Tent

* **Type:** Survival tent
* **Model:** TasCorp Enviro-Tent 2A (small), 9B (medium), 30C (large)
* **Skill:** Survival
* **Cost:** 100cr (small), 350cr (medium), 1,200cr (large)
* **Availability:** 3
* **Game Notes:** A pressure tent provides a safe habitat on the surface of Tasariq. A small pressure tent uses 2 individual oxygen tanks, a medium pressure tent uses 2 vehicle oxygen tanks, a large pressure tent uses 4 vehicle oxygen tanks. The tanks provide one week of use. A pressure tent can be set up in about an hour. A small tent holds 1-3 people, a medium tent hold 6-12 people, a large tent hold 20-40 people. Pressure tents protect the inhabitants from weather conditions, even severe storms. It provides no protection from blaster fire, explosions, projectiles or melee weapons.
* **Source:** Adventure Journal 15 (pg. 190)

### Shelter

* **Type:** Single-person di-chrome multi-environment shelter
* **Model:** Adventure Hiker & Hunter DuraShelter
* **Cost:** 120cr
* **Availability:** 2
* **Game Notes:** Adds +2D to *hide* attempts once activated.
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 39), Arms and Equipment Guide (pg. 95)

### ThinHut

* **Type:** Insulation tent
* **Model:** Karflo Corporation ThinHut
* **Availability:** 1
* **Game Notes:** Provides up to 30 hours of limited protection against chemical exposure in most known atmosphere types. Small, 3 cubic meter shelter against cold and atmosphere. Can be folded into a packet no larger than a datapad, and considerably lighter.
* **Source:** Galaxy Guide 8: Scouts (pg. 46)