recursal/Fanatic-Fandom huggingface dataset:
Explorer's Instinct

**Explorer's Instinct** is a perk in *Wasteland 3*.

## Description

Once you've spent enough time in the wild, you start to get a sense of where dumb city folk stash their valuables.

## Effects

Instantly reveals the entire World Map and all discoverable locations

## Strategy

Click here to add a strategy!

(PS4) This Perk will award the Expedition Trophy.
This Perk will NOT show merchants on the map.
Fletcher's hideout

**Fletcher's Hideout** is a location in *Wasteland 2*. It is revealed by Gene Cronk after questioning Roger Yee and Elizaveta as to Fletcher's disappearance.

## Background

When Irwin Fletcher is liberated by his wife and her friends from captivity at Angel Oracle, he retreats to a hideout located outside the Oracle, in the ruins of Los Angeles. When the Rangers appear, he is besieged by Dugan's robots. Saving him allows to proceed further with the quest.

## Layout

* Truth is located in a locked shipping container near Fletcher's stronghold.
Ferocious Francesca

## Effects

+5% Melee damage

**Ferocious Francesca** is a creepy doll in *Wasteland 3*.

## Description

Someone asked why she was pissed, she made them eat her entire fist!

### Transcript

Don't lock your emotions away inside, let the anger flow with Ferocious Francesca! Did that stupid kid at school laugh at you? PUNCH THEM IN THE FACE! Did your dad take your favorite toy away? KICK HIM IN THE BALLS! Don't get mad, get FURIOUS with Ferocious Francesca!

Likes: Hitting, Kicking, and BODY SLAMS!

Dislikes: Talking, De-escalation, Reasonable People.

Warning: OW OW OW! STOP PUNCHING ME!!!
Estin Ward

**Estin Ward** is a character in *Wasteland 3*.

## Background

An elder member of the Ward family, Estin was subjected to a breather gas test: Locked inside the Aspen's sauna and gassed to see how regular humans react to the gas (test number god-knows how many, given that there's already a pile of corpses inside).

## Interactions

### Quests

* Raising a Little Hell: One of the hostages to save.
Flamethrower fuel

## Item data

### ID

AmmoFlamethrower

**Flamethrower fuel**  is an ammunition type in *Wasteland 3*.

## Description

Put this valuable resource to the best possible use: setting things on fire.

## Weapons using this ammunition

**Handguns**
* Fire suppressant sprayer  BoS
* Elite fire suppressant sprayer  BoS

**Heavy Machine Guns**
* Heavy fire suppressor  BoS
* Elite heavy fire suppressor  BoS
* Tar-thrower  BoS
* Elite tar-thrower  BoS

**Flamethrowers**
* Roasty Toasty
* Flamesprayer
* Flammenwerfer
* Army Flamethrower
* Spitfire
* Scourer
* Purifier
* Incinerator
Focus

## Effects

Applies Focus , when effect ends applies Fried . However, if used again, the active Fried  effect will be removed.

## Ability

Gain +15% Critical chance for 36 turns, but suffer -10% Evasion for 720 turns afterwards.

## Item Data

### ID

ITM\_Consumable\_Drugs\_Focus

**Focus** is a consumable item in *Wasteland 3*.

## Description

A creepy-looking syringe of purple liquid. Doesn't look like anything your doctor would prescribe. Or taste.

## Effect

Use to feel like you could kiss the sky. Your momma will be disappointed.

Applies Focus  and when effect ends applies Fried . However, if used again Fried  effect will be removed.

* Focus : Gain +15% Critical chance for 36 turns
* Fried : Suffer -10% Evasion for 720 turns.
Fix Sue's mistake and save three other communities from the Ag Center plague

**Fix Sue's mistake and save three other communities from the Ag Center plague** is a quest in *Wasteland 2*.

## Overview

After confronting Sue at the Ag Center, the player is asked to track down the three locations where Sue has inadvertently sent infected seeds to.
In case Ag Center was sacrificed, Sue is dead and the quest is called Monitor radio for calls about spreading infection instead, and the ag serum will instead be found in the western part of the killing fields (outer ag center), near the Herbicide.

## Walkthrough

* If the player agrees to help Sue, they will receive the location of three infected areas: Infected village, infected farm, and the infected pump station. The last one requires radiation suits to reach safely.
* In order to clear the infection, the player has to place the antidote created by Kathy Lawson (after completing the quest Work with Kathy Lawson to find a cure for the Ag Center outbreak and creating the anti-fungal serum) into water towers at each of the affected locations. They are defended by mutated flies and pod people, with loot scattered throughout.
* If the player types "Sue" to either Kathy or Matt after finding out what he's done, Sue will be fired. Later on, while investigating the infected pump station, you will find Sue's body, forfeiting the reward.

## Reward

* Loot and experience from all the sites.
* 1 Leather jacket from Sue.
Faded floppy disk

**Faded floppy disk** is a junk item in *Wasteland 2*.

## Description

4d657273656e6e65 5072696d65 536561726368 416c676f726974686d 2d 5761726e696e673a 73696d706c65 636f6d707574657273 77696c6c 6265 72656e6465726564 696e6f70657261626c652e 446f 6e6f74 757365 6f6e 6d616e6167656d656e74 7465726d696e616c732e (hexadecimal for: MersennePrimeSearchAlgorithm-Warning:simplecomputerswillberenderedinoperable.Donotuseonmanagementterminals.)

Can be used to open the hangar door.

## Locations

* Located on the computer terminal in the northern corner of the lower floor of the Ranger Citadel.
Find Wilfred

**Find Wilfred** is aquest in Fountain of Dreams.

## History

Once BigDaddy's son, Wilfred, was lost and apparently kidnapped. The cultists searched for him for a long time, but could not find him, and it was because of this stress that the OhOh leaders began to have little control over their cultists and subordinates, and now they attack the innocent, although they were supposed to protect.

## In game

We can fix the situation and find Wilfred.

To do this, the player will have to sneak into the Everglades, find a mutant hut there, and if we have an empty seat in the party, Wilfred will appear there.

After his recruitment, we will be able to come with him to BigDaddy, after which he will rejoice and eventually send us to initiation into Obeah Orders.

## Interesting facts

* This quest is one of the easiest and most rewarding in the game as Wilfred is one of the best NPCs to recruit in the game.
Fountain of Dreams locations

## Overview

Unfortunately, the Florida wasteland is quite small due to the Mickey Wall surrounding Miami and its surroundings.

## Main locations

* Home compound - player's main base. It will be destroyed by Kiwi Eli if you will use Doc Demedici help.
* Miami - in the east of the map. This is the main location of the game. A lot of gangs live there as well as the Miami Police and DeSotos.
* Mutant Commune - hidden in the Everglades. They are led by Rodger Ribbet.
* Killer Clown Kollege - Most dangerous location. Kermit Eli live here.

### Cut locations

* Tragic Kingdom - kingdom of Florida mutants, cut from the game.
Fountain of Dreams bugs

As many know, Fountain of Dreams was not fully completed and the developers did not take the project too seriously, which is why some unpleasant bugs remained in the game.

## List of bugs

### In-game mechanics

* If you press escape when repairing a weapon is unsuccessful, then we will return to the window for interacting with the item. If we equip an item that doesn't exist, another item is equipped, so we can equip an item that can't be equipped.
* If you refuse to go there when you go to another location (press N), then the location will reboot. This helps in some circumstances.

### Characters

* After Kiwi's attack on the Home Compound, Junior is left alive due to a bug. Thus, he can be recruited even after these events.

### Weapons

* Don't be afraid if the flamethrower breaks. Due to a bug, it can be repaired even at the first level of the Gunsmith skill.

### Other

* Even after the destruction of the howitzers of clowns and their towers, in some places the maps will still bombard us.
Flo doesn't like how Schwag lets all the bad elements of Hollywood in the diner - Flo doesn't trust people like Swifty and wants something done about it.

**Flo doesn't like how Schwag lets all the bad elements of Hollywood in the diner - Flo doesn't trust people like Swifty and wants something done about it.** is a quest in *Wasteland 2*.

## Overview

Flo, the hostess at Schwag's, has her doubts about the clientele there. She believes that slavers are using it as hunting grounds and asks the Rangers to investigate.

## Walkthrough

* Talk to Flo until you exhaust your dialogue options and she asks to meet the Rangers in the cemetery.
* Meet her in the cemetery and accept the job.
* Talk to Swifty and ask him repeatedly about slavery (the slavery dialog option is not available until you are given the quest from Veronica to investigate the "agents" in Schwag's). He will ask the Rangers to talk to him in his office.
* Meet Swifty at his office (a couch and a box next to the entrance to the sewers, a block south from Hotel California).
* Ask him about slavery, only to fend off an ambush of four slavers. Head into the sewer. Kill Swifty and four more slavers.
* If Swifty is not in his office, the Rangers can simply enter the sewers and try to open the cages with the slaves.
* Loot Swifty's Orderbook from the military crate near the entrance (in the enclosure with the three green crates).
* Deliver it to Heidi and inform Veronica.
* To truly fix the problem, the Rangers have to hack or brute force the door to get into Duke Schwag's office and question him about slavery, which will cause him and his guards to attack the rangers.
* Loot the safe to find Duke Schwag's Ledger.
* Talk to Flo about her taking the diner operation over, since Schwag is dead.
Encyclopedia Robotica

**Encyclopedia Robotica** is a lore book in *Wasteland 3*.

## Transcript

Welcome to the 9th Edition of Encyclopedia Robotica, the definitive repository of knowledge about all of Colorado’s synthetic citizens! This twelve-volume series will expound upon both the types of robots found throughout the snowy expanses and high elevations of the state, as well as their detailed histories. You will discover exciting new facts of which you were never aware! For example, whose idea was it and how drunk were they when they decided to attach giant saw blades to multi-legged robots and turn them loose on a population made almost entirely of saw-able flesh (“Sawdogs” pg. 152)? Also, did you know our Spiderbots (pg. 97) were designed to operate on uneven and treacherous terrain, and that their inventors only later realized giant robotic spiders looked utterly terrifying to most humans?

Perhaps you are researching Colorado robots for practical purposes, such as your family’s survival. If so, Encyclopedia Robotica is your ultimate guide! Never again lose a loved one to a dreaded “Hopper” robot (pgs. 65-75), the leaping automatons designed to carry all manner of explosive nuisances, from gas bombs to small tactical nuclear devices. You will learn how to prevent yourself and others from being electrocuted by Shockdogs (pg. 84). Hint: Avoid the prongs. Conversely, Servitor Bots can be life-saving medical assistants and are often utilized well for that purpose. However, their ability to manipulate tools means you should never give one a loaded machine gun.

All this information and more awaits you as you turn to the next pages of this introductory volume! Enjoy your journey exploring the diverse and only marginally lethal world of Colorado’s robots! – Dr. Horvan Fitzgerald, PhD (a human doctor of robotics and definitely not a robot himself),

## Location

* Ranger HQ: War Room. In the western desk table (spawns after you leave HQ for the first time).
Ethil Mercaptain

Captain **Ethil Mercaptain** is a Ranger stationed at the Ranger Citadel.

## Background

Looking closer, you see that the woman isn't quite as youthful as she seems. There are a few gray hairs among the brown, and a lot of lines around her eyes, but she sketches with the keen-eyed intensity of a younger woman.

One of the finest scientific minds at the Citadel and the Rangers' disposal, Ethil serves as the resident tech expert and inventor. Her inventions are high performance pieces of gear that are, unfortunately, reserved only for those with the proper requisition orders.

There is no indication of whether Ethil Mercaptain smells like ethyl mercaptan, the chemical added to odorless gases to give them an unpleasant odor.
Foreman's log

**Foreman's log** is a lore book in *Wasteland 3*.

## Description

This old logbook has been carefully maintained, its yellowed pages filled with entries written in pencil, some faded with age.

## Transcript

March: Been a hard couple months getting all our equipment up the mountain roads from Colorado Springs. Lost some good men to accidents along the way, but when the snows lift next month, we’ll be ready to get to work. Never been this far up into the mountains before. Aspen’s beautiful. Must have been a hell of a town back in the day.,

## Location

* Aspen: Construction Yard. Inside a container in the northwestern room.
Extra full choke

## Overview

### Skill req.

to craftWeapon Modding 5to mountWeapon Modding 4

## Item Data

### ID

ITM\_WeaponMod\_Ranged\_Choke\_Tier2-2

**Extra full choke** is a weapon mod in *Wasteland 3*.

## Description

A very narrow exit passage standard for military weapons.

## Crafting

Ingredients to produce one (1) unit
* 1 Full choke

Can be upgraded to Extra turkey choke.

## Locations

* Denver Ruins: Sold by Sister Nancy Forge.
* Sold by world map merchant B. B. Gunn.
FAMAS

**FAMAS** is a tier 2 assault rifle in *Wasteland 2*.

## Description

This French made bullpup is still mostly intact. Though it wasn't that good of a rifle to begin with.

## Characteristics

The weapon alerts enemies (generates noise) in a 30 unit radius.

With a bit of money conservation and luck with random loot you can buy a FAMAS from Solveig Sefors right after dealing with the Radio Tower. It'll help immensely in both Highpool and Ag Center because of its decent damage, range and low AP cost - the burst's only 5, while the single shot is 4. Afterwards it no longer holds the competition, for the almighty M16 enters the scene, but it's still a good gun because of how cheap its bursts are, giving the FAMAS an edge over the other assault rifles of its tier - M4 and HK33.

## Locations

* Random spawn in world map cache near Darwin.
* Ranger Citadel: sold by Solveig Sefors.
Everybody Shits!

**Everybody Shits!** is a lore book in *Wasteland 3*.

## Description

This dog-eared composition book smells like an outhouse, but its pages are packed with dense lines of chemical formulae.

## Transcript

Everybody Shits! (But Some Folks Need More Help Than Others)

By: Dr. Archibald Jakes, Esq.

Everybody shits, am I right? You, me – even the Patriarch himself has to park his ass in the outhouse and lighten the load from time to time. But sometimes what goes in don’t exactly want to come out. Like them damn army rations you find from time to time. Sure, they’ll last damn near forever, but you eat enough of ‘em and your guts turn to concrete!

Well, old Dr. Jakes has you covered! This book will offer laxatives *you* can craft yourself using commonly available resources!

Sweets: glucose compounds found in fruits and berries are sure to make your cheeks burst (C-6, H-14, O-6) (C-42, H-38, O-20).

Salts: sodium and magnesium compounds commonly found in ore deposits are guaranteed to make your neighbors call in a hazmat unit (Mg, S, O-4 ) (Na-2, H-2, P, O-4).,

## Location

* Aspen, Little Hell: Pool. Inside a small box on the right side.
Eidilon

**Eidilon** is a character in *Wasteland 3*.

## Background

*This woman's shocking purple hair and ridiculously voluptuous form make her stand out from the average wastelander. She looks like she dropped in from a different time and place.*

Eidilon is the most famous entertainer in all of Colorado, and she'll tell you so herself. She runs the Chix Flicks cinema over at the Bizarre, which specializes in adapting movies in a rather... Sexy way. She is seductive, beautiful, and wastes no time in getting to the point of what she wants.

## Interactions

### Quests

* Cinéma Vérité: Eidilon will ask you to retrieve some old video tapes from the Monster Army Bunker, to freshen up her catalogue of movies and make them more attractive to visitors arriving in the Bizarre.
Exoskeleton Chest Armor

## Effects

+20% Melee damage

**Exoskeleton Chest Armor** is an armor piece in *Wasteland 3*.

## Description

A heavy hydraulic exoskeleton that provides both significant protection to the wearer, as well as increases their effective physical strength.
Command Habitat Doorway to the outside.

## Armor set

* Exoskeleton Helmet
* Exoskeleton Chest Armor
* Exoskeleton Legs

## Location

* Rewarded by Saul Buchanan for bringing him in his palace both Poke action figure and Peek action figure.
* Scar Collector mine: In a chest next to the Betamax Tape.
Dugan

**Dugan** is the leader of the military arm of the New Citadel.

## Background

Dugan is the end result of the Guardians' attempt to create a suitable shell for the Cochise AI to inhabit. Born in the process of experimentation on the Guardians, Dugan was one of two shells created, the other success being Matthias. When the Rangers destroyed the Guardians and took down the Guardian Citadel, these two managed to escape the slaughter. The Cochise AI was stuck beneath the Citadel, confined to a single node, while the two synths conspired to find a way to take revenge on the Rangers and free their master.

They reached Los Angeles, beyond the radiation walls, where they set up the Children of the Citadel. To cover up their plans, they created a masquerade: Matthias would pose as the Messiah, seeking to uplift humans from their squalor by merging flesh with machine, while Dugan would be the terrifying robotic menace, seeking to exterminate all life. The ruse worked and while Dugan's worker bots scoured Los Angeles for supplies, fighting with the locals from time to time, Matthias built an army of half-man, half-machine soldiers in the depths of Seal Beach, the New Citadel. The ruse worked well, until Team Echo came to Los Angeles...

In appearance, Dugan is an industrial grade synth, made for lifting heavy cargo and operating in hostile environments. Its cold, black lenses complement the arsenal of weapons that cover it from head to toe. His cold robotic appearance is a good match for the show he is putting on: A heartless robotic destructor.

## Interactions

### Quests

* Dugan is the penultimate boss in the game. He is confronted at the end of the Los Angeles story arc, before the Rangers return to Arizona. In combat, he is assisted by a Scorpitron 2.0 and is fairly tough for a synth. However, it is the combat mech that poses the greatest danger.

## Behind the scenes

Dugan was named after Bill Dugan, one of the designers of the original *Wasteland*.

## References

1. ↑ Cochise AI: "*We attempted to rectify the first problem by ordering the Base Cochise robots to exterminate all life. At the same time, we determined that downloading ourself into a modified human was the best way to fix the second problem. We attempted to modify and enter various humans who came to the base, but failed. The Finster model rejected our programming, others died.*

*Then a group called the Guardians found us, and because they worshipped technology, they were easily convinced to download us into this mainframe and allow us to experiment on them. Despite early failures, we created two successful prototypes, the Matthias shell and the Dugan shell.*

*The untimely intervention of the Desert Rangers fifteen years ago stopped both our robot army and our download into these shells, and the rangers destruction of Base Cochise again locked us into a single node. Fortunately, the Matthias and the Dugan shells escaped and began building more shells into which we could download ourselves - including unaware shells who had been given artificial limbs and hearts. These shells will also become part of the army that will army to free us from this prison.*"
Fumer

**Fumer** is a generic character in *Wasteland 3*.

## Background

A generic member of the Breathers, encased in a body-covering suit of armor keeping him/her hopped up on The Gift's drugs.

## Inventory

**Apparel**
* RadTek Helmet
* RadTek Armor
* RadTek Pants

**Weapon (possible drop)**
* Scourer

**Possible item drop**
* Tank Armor set parts

**Possible ammo drop**
* Flamethrower Fuel

**Possible junk drop**
* Breather tank
* Breather hose
Fun and Games

**Fun and Games** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
Fun and Games
Start the simulation\n
(TEMP) Mission_b4001_FunAndGames
Defeat the human scumbags!
Play the game again
Defeat the hostile-but-redeemable humans
Defeat the human refugees
Defeat the human scavengers
Defeat the humans driven to desperate acts of tragic yet unforgiveable violence against robots they'd probably like a lot if they got to know them
Enter the virual arena again and defeat the glitch
Defeat the glitch!
Defeat the glitch!
[THE] WINNER IS YOU!
Mission Failure: We were supposed to kill holograms, but shot the 'bots instead.
Fight some perfectly safe holograms!
Use the human interface device to fight your first holograms.
(TEMP) Mission_b4001_FunAndGames
Defeat the holograms. They are definitely human and absolute scumbags.
Play again so Pico can implement your feedback.
Defeat new holograms in a much grittier, more realistic scenario.
They only wanted food! You MONSTER.
They are starving, but you're defending yourself. Who is right? Who is wrong? Do those words have meaning anymore?
It's not their fault, but YOU HAVE NO CHOICE.
Fix the software... with BULLETS.
Is that... a honey badger?
Defeat the glitch.
Would you like to play again? They've shipped a copy to Ranger HQ!
No time for fun and games while we're fighting these filthy machines."

```
Floppy disk

**Floppy disk** is an item in *Wasteland 2*.

## Descriptions

* A floppy disk. The note "hold reset, game one" is written on the label.
* A floppy disk. The note "skip lower left, avoid fire" is written on the label.
* A floppy disk. The note "select to catch, release" is written on the label.
* A floppy disk. The note "hit fifteen, eight times" is written on the label.
Fred "Pistol Pete" Pettersen

* WL2
* WL3

Santa Fe Springs

*Wasteland 3*

Hoon Homestead → Colorado Springs

7 Coordination
3 Luck
5 Awareness
3 Strength
3 Speed
4 Intelligence
5 Charisma

8 Handguns
8 Barter
6 Outdoorsman

23

199

**Fred "Pistol Pete" Pettersen** is the first recruitable character and a merchant available at Santa Fe Springs in *Wasteland 2*. He returns as part of Angela Deth's Ranger team in *Wasteland 3*.

## Background

The years have not been entirely kind to Fred. He's missing an ear and more than a few teeth, and one of his eyes is just a white orb. Other than that, though he seems in good shape - strong under his armor, and his hands don't shake. He lives in a town named Rodia with his wife Willa where together they run a possum farm. Despite his name being Fred, his Pistol Pete persona comes from his gun vending and honest salesman nature.

## Interactions

### Details

* Pistol Pete will appear at Santa Fe Springs after completing Cerritos and ask the player to liberate Rodia from the leather jerks.
* He is an excellent shot with any handgun and comes with a high Barter skill.
* If you take any work from Lt. Steven Dangler, Pete will quit your party
* If the player's party contains Pistol Pete when it encounters Ulric Kell, Pete addresses him "Heya Cliff...". This implies Ulric is not his real name, just as Pete is not Pistol Pete's Real name. This could also be a veiled reference to the heavy metal band, Metallica, as the drummer of the band's name is Lars Ulrich, and their original bassist was named Cliff Burton. The band got it's start in the LA area in the early 1980's, providing the possibility of this being a reference.

### Traits

* When below 50% CON, Pistol Pete may skip his combat turn entirely, saying that he's unable to fight anymore.

## Inventory

### *Wasteland 2*

* Weapon: Click 17
* Armor: Kevlar Vest
* Other: 3 Possum meat

## References

1. ↑ No Way Home p.14: *"Pete put on a smile and strolled over to the foot of Angela’s bed. “I don’t know if you remember me, Captain,” he said. “I’m Lieutenant Fred Petterson, but I answer to Pete. I’m the most senior Ranger you’ll find around here at the moment.""*
2. ↑ No Way Home p.24: *"“Name’s Fred,” Pete said, laughing cheerfully, “but ain’t nobody call me that. All over LA they know me as Pistol Pete, gun seller and honest trader. You got a name, son?”"*
Experimental Pain Relievers (tier 6)

**Experimental Pain Relievers (tier 6)** is a Medicine in *Wasteland 2*.

## Description

There's a WARNING! label on the bottle, and some tiny text you can't read. Probably not important.

## Characteristics

Pain pills do not require any skill in Field Medic or Surgeon to use; likewise, there are no CON healing bonuses even if such skills are present.

Can be sold to Erik Tidemann at twice the usual resale value.
FFS Benetto

**FFS Benetto** is a tier 3 handgun in *Wasteland 2*.

## Description

A sleek automatic with style and speed. The spy's best friend.

## Characteristics

The weapon alerts enemies (generates noise) in a 15 unit radius.

While on paper it's stronger than the same-tier .38 revolver, FFS Benetto has some major drawbacks that are likely to make one avoid choosing this gun for the job. Its 4 AP cost means that you'll be always one shot short compared to the revolver, and the 9mm ammo this gun uses is still somewhat hard to come by early in the game when FFS Benetto can be acquired. It does, however, boast some decent damage and a nice, large mag, but with handguns you are not likely to reload often within a single encounter anyway.

## Strip parts

* Long barrel
* High capacity mag
* Sturdy mag
* Junk parts

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
## Trivia

* This weapon is a reference to the Beretta family of pistols, especially the 92FS model (hence the FSS in the name).

## See also

* Bowling's FFS Benetto - another variant made by Robert Bowling.
Fountain of Dreams characters

* For characters in other *Wasteland* games, please see "Character".

## List

*Note: For recruitable characters, see Fountain of Dreams recruitable characters*
 Beatrice Louise Astor Clown Gunner Cruel Gibbon Diz Astor Doc Demedici Doc Marino Eerie Willie Enrique Ochoa Felix Brewhoe Gaseous Cass Gramps Astor Granny Astor Ignatz Krebs Imelda DeSoto Jake Joey Auguste Junior Kermit Eli Kiwi Eli Lupe Garoo Mario DeSoto Mute Dolphin Nozz Jockey Peter Bilk Roger Ribbet TomTom Mahut Wilfred Yankee Brutal Dandy
Flintlock Eggleston

Corporal **Flintlock Eggleston** is a Ranger stationed at the Ranger Citadel.

## Background

Ancient and balding, with his Ranger fatigues hanging baggy on his skinny frame. He wears his long gray hair pulled back in a tight ponytail, and his bifocals teeter on the tip of his nose. Flintlock was old when Vargas was young. Now he's ancient. Knows more about the history of the Desert Rangers than any man alive - and he'll tell the Rangers so himself.

## Interactions

### Details

* Gather curiosities for the Rangers' museum: As the custodian of the museum, Flintlock will give the player a tour of the Rangers' museum and take any artifacts they bring him off their hands, in exchange for a scrap allowance or accelerated promotion. While the quest completes with just one submission, there are a lot more to make.
* Flintlock Eggleston is killed in Matthias attack.

 2

**\*** (+5% x Charisma bonus)
Flammenwerfer

### Dam. type

**Fire**. Scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Burning.

## Effects

* 75% to apply Burning
* Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

## Item Data

### Value

$ 287

**Flammenwerfer** is a flamethrower in *Wasteland 3*.

## Description

Solid tech 150 years ago. Pretty finicky today.

## Characteristics

Damage can be increased from various bonuses. Also Fire damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Fire damage maximization example

* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10
* +30% Fire damage from Elite pyro exo armor set

Applying all bonuses (+8 Damage +60% Ranged damage +125% Fire damage) leads to the following result:

* 82 - 104 damage in weapon stats.

In fact damage will vary depending on a target:

* 106 - 135 damage against organic targets (+30% Damage).
* 57 - 72 damage against mechanic targets (-30% Damage).

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light

## Locations

* Downtown Colorado Springs: Sold by Taiwan Jones.
* Peterson Air Force Base: Sold by Inspector Delgado.
Files

**Files** in the Wasteland directory on the PC version are as follows. As more of these files are decoded, this table will be updated with the information gleaned.

The files in **bold** are those most likely to be edited in a remake. The EXE will need a patcher, as we can't distribute the EXE. The items that are oversized are no longer required, as displacer has created external, decrypted files containing all information contained in the master files!

* - If the game tries to start, but just dumps you to a black screen, it may be that the EXEUnpack within the game is not working properly. If you download the Unpacker, and unpack the WL.EXE file, the unpacked EXE still runs just fine, although it'll be a bit larger. This is a known problem in early versions of M$'s ExePack utility. I've found the game to be slightly more stable when starting under XP and Windows 2003 this way. - Nick
Find denture paste for Mr. Paladino

**Find denture paste for Mr. Paladino** is a quest in *Wasteland 2*.

## Overview

Paladino at the Angel Oracle is an elderly Civility Enforcer who has to use dentures to chew food. Problem is, they don't want to stick properly. He needs denture paste to deal with the problem.

## Walkthrough

* Talk to Paladino and agree to help him.
* Travel to Brentwood Dentist and find Bill the Dentist.
* Trade any kind of pain medication for some denture paste.
* Return to Paladino for a reward.

## Reward

* 250 XP
* 1 Kevlar suit
Fuckin' Fred

## Effects

+5% Damage to Humans

**Fuckin' Fred** is a creepy doll in *Wasteland 3*.

## Description

He hates all people with his soul, so he rages like a great asshole!

### Transcript

Humans aren't for everyone, so why don't you tell them all to go fuck themselves with Fuckin' Fred. Billy doesn't want to play? Jackie won't give you a dollar for an ice cream? Well they can fuck right off, because Fuckin' Fred thinks they're stupid pieces of shit and we're both going to laugh one day over their pathetic mangled corpses! With Fuckin' Fred, you don't have to give a fuck about anybody!

Likes: Birds, Double Deuce, Middle Fingers.

Dislikes: People, You, Himself.

Warning: Never show Fuckin' Fred to your teachers or parents!

## Locations

* Old Survivalist Bunker: Inside the hospital, in a chest.
Fire in the Hole

**Fire in the Hole** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
Fire in the Hole
Attach the New Pump
Repair the Pipeline
Eliminate Brodart
Success - Pipeline Repaired
Return to Prospectus
Librarian Prospectus has asked you to repair a methane pipeline in the Cave of the Winds that used to supply the library with power.\nYou'll have to replace the pump and repair the pipeline in the cave.
Prospectus has given you a pump to attach at the methane vent's source.
Check the pipeline for leaks and shoddy Bookkeeper modifications. Fix them so that the methane flows up and out of the cave.
Keep the pipeline from falling back into Bookkeeper hands.
The Rangers have restored energy independence to the Library. Prospectus is thankful.
You've repaired and secured the pipeline. Return to Prospectus for your reward."

```
Find the Wrecking Crew stronghold and wipe them out

**Find the Wrecking Crew stronghold and wipe them out** is a quest in *Wasteland 2*.

## Overview

If the player chooses to save Ag Center, then Highpool will be destroyed. Sean Bergin, the only survivor, will give the location of the Wrecking Crew's camp, allowing the Rangers to take revenge. It will not improve Sean's opinion of the Rangers, however.

## Walkthrough

* Kill all Wrecking Crew members at the target location. It's that simple.
Fealty Mayweather

**Fealty Mayweather** is wife to the leader of the Church Ecstatic of God's Militia.

## Background

Fealty is one of the more pleasant members of the Militia. Unlike many others, she believes in the creed and would like to use the force of the Church to do good in Los Angeles. Unfortunately, Simms' widow is in no position to enact changes, as Malediction is corrupt, mistreats her, and if she tried to run, she'd likely get shot.
Explore Miami County

**Explore Miami Country** - one of the main quests in Fountain of Dreams.

## History

Before embarking on the dangerous Killer Clown Kollege, players need to find the gear they need to do so. They go to Miami to learn about the local environment and find funds to buy the right weapons and armor in local shops.

## In game

You travel to Miami and complete various quests for local factions and end up with the gear you need in the form of automatic weapons, explosives, ammo, and durable armor to travel to Killer Clown Kollege.
Escort Skinner out of the mushroom caves

**Escort Skinner out of the mushroom caves** is a quest in *Wasteland 2*.

## Overview

The quest is part of Matt Forrestal's request for the Rangers to save the employees of Ag Center, his people.

## Walkthrough

* Skinner is located in the tunnels below the central complex, behind locked doors in a room to the east of the main mushroom cave. The quest is completed once the player brings him back to the airlock room with the ladder to the central complex.

## Reward

* Counts towards receiving Matt's reward.
Foam Finger

## Ability

**Inspire** (3 AP): Cheer an ally on, granting them +2 AP, +10% Hit Chance and +10% Critical Chance for 1 turn.

## Item Data

### Value

$ 55

**Foam Finger** is a craftable brawling weapon in *Wasteland 3*.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 38 - 46 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light

## Crafting

Ingredients to produce one (1) unit
* 4 punctured clown nose

## Location

* Recipe can be found on a corpse in the Warrens.
Fullborer

### Dam. type

**Explosive** damage - scales with Explosives, maximum penetration, equally effective against any targets.

## Effects

**Howitzer** (8 AP): Fire a cannon shell that sets the ground ablaze, damaging any targets in its field of fire.
Damage 75-150% of weapon damage.
Applies Burning.

## Item Data

### ID

ITM\_VehicleUnlock\_Turret\_Fullborer

**Fullborer** is a vehicle turret in *Wasteland 3*.

## Description

A huge, high-explosive cannon. People will think you’re trying to compensate for something. We call those people "targets".

## Location

* Ranger HQ: Sold in the garage. (Requires to complete The Zealot mission).
* Downtown Colorado Springs: Sold by Jimmie Longhaul
Fix the Highpool water purifier

**Fix the Highpool water purifier** is a quest in *Wasteland*.

## Synopsis

The Highpool water purifier has been broken for a while, with the patchwork machine pretty much completely dead. The Highpoolers have wanted to fix it for a long while, but were unable to procure a replacement for the broken engine powering the contraption.

## Walkthrough

* The quest can be completed by heading over to the Rail Nomads and buying an engine from the trading car. Then it's a matter of using the engine at the purifier and restoring it. IQ or Perception can be used to confirm that it is indeed an engine that's required.
Fraternization clearance form, top

**Fraternization clearance form, top** is an item in *Wasteland 3: Battle of Steeltown*.

## Description

The top half of a form that seems to request permission for two workers to see each other romantically. The "Party 1" field is filled in with the name "Serena Ash."

## See also

* Fraternization clearance form, bottom - another part of the form.
Fountain of Dreams cut content

## Fountain of Drems cut content

Unfortunately, Fountain of Dreams is a short game. But people have been able to find a lot of cut content that hints that the game should have been much bigger.

## List

### Skills

* Boating skill, of course, was responsible for the boats. But given the lack of reservoirs in the game itself, there was no place for the skill.
* Forgery skill
* Corruption - judging by what is written in the manual, this mutation skill would allow you to break the weapons of enemies. Can't get in game.
* Pick Pocket - the skill was probably supposed to allow stealing items from the inventory of the characters. Unfortunately it was also cut from the game.
* Mutant Recognize - it is unclear how this skill would affect the game. Perhaps he would give us the opportunity to transfer some mutants to our side or to force them not to attack us.
* Electronics -this skill would allow us to work with Florida electrical appliances. It is mentioned in the manual, and there are also electronic tools in the game. Probably, this skill would have been used at Clown College, in the Kiwi's home, to run a useless slot machine in the original release version.
* Gambling -the skill was supposed to increase the chances of winning at gambling. But due to the fact that the developers did not have time to add a single casino to the game, this skill was canceled.

### Locations

* The Tragic Kingdom location was supposed to consist of mutated Florida creatures. But it was cut at the development stage. It even left an enter screen.
Fountain of Dreams quests

**Quests** are an integral part of the gameplay in Fountain of Dreams.

As such, there is no list of quests in the game, and the names given here are invented based on the contents of a particular quest.

## Main quests

These quests are mandatory to complete in the main story.

* Last day in Home Compound
* Explore Miami County
* Sneak into the Clown Compound
* Kill Kermit Eli
* Take Granny to Gramps
* Find Fountain of Dreams

## Additional quests

It is worth noting that some of the additional quests are not given to the player by the characters.

### Home Compound

* Hire Ignatz
* Get tips from DeMedici and Ignatz

### Miami

* Destroy Bahia Mafia
* Stop DeSoto business
* Hire Admiral Ochoa
* Complete the initiation of the Obeah Orders
* Return Wilfred to BigDaddy
* Find Imelda's Brooch
* Find Elephant Guns for Gramps
* Kill the Beachcombers in their territory
* Start a fight at the mall
* Find Distelliry Vault key for Irwin

### Killer Clown Kollege

* Release Joey
* Destroy Clown Towers
* Destroy Eerie Willie's troops
* Kill Eerie Willie
* Find a way to Kermit's Circus
Everglades

## Florida

The mutated **Everglades** or just **Glades** to Floridans, are a late-game location in *Fountain of Dreams*.

## Background

Mutated by nuclear fallout, the Everglades are a nearly impenetrably deep, vast stretch of marshland. The Mutant Commune is rumored to live within, fearing outsiders, following their own hidden agenda, and guarding a mysterious secret. To the usual visitor, it's the site of brutal razor grass, that can cut through even the thickest armor.

## Layout

The Everglades in the game are not particularly huge, due to the limits of the map, but they are deadly: Every step means taking damage due to razor grass, and without armor a party is likely to just be cut to ribbons.

There are two reasons to enter: First, to get Wilfred and deliver him to the Obeah Orders temple, which is one of the prerequisites for triggering the endgame. He's found at the hut.

The other is the Fountain of Dreams: With Gramps Astor in tow, you can find it, kill Kiwi Eli, and restore peace between humans and mutants.
Exoskeleton Legs

## Effects

+15% Melee damage

**Exoskeleton Legs** is an armor piece in *Wasteland 3*.

## Description

These legs used to have an autowalk setting, but people kept strolling off cliffs while they slept.

## Armor set

* Exoskeleton Helmet
* Exoskeleton Chest Armor
* Exoskeleton Legs

## Location

Paint Mines: Buried in the snow, next to the camper at the Northwestern part of the map.
Focus (Status effect)

**Focus** is a status effect in *Wasteland 3*.

## Effect

* Increases critical chance by 20%.
* Applies Fried  when duration ends.

## Removal

Can be removed by Crystal clear  or Savory smelling mushroom . When a positive effect is removed, a negative effect immediately sets in, and another injection is required to completely remove the effect.
Follow That Car!

**Follow That Car!** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
Follow That Car!
Find out what happenned to our car
Go to the Garage With No Name and find your car
Get our car back from Blue's Gang
We killed Blue's Gang and got our car back
We fixed Blue's car and got our car back
Someone stole our car! We have to find it and get it back.
We can't seem to find our car. We parked it near the Steeltown Gates, so we should probably look around there.
\nMet wounded guard.\nGo to Garage With No Name.\nHidden Door West of Scrapyard.\nCut through the Stacks, use maintenance gate in at the Security Checkpoint.
We found our car in Blue's Garage. Blue is not willing to give it back.
We killed Blue's Gang and got our car back
We fixed Blue's car and got our car back
Blue said we could have our car back if we get her gang's car working.
The Guard at the gate gave us a key to a gate that will let us cut through the Stacks.
We repaired Blue's car. We should talk to her again to get our car back."

```
Flux Reaver

**Flux Reaver** is a tier 5 bladed weapon in *Wasteland 2*.

## Description

The Flux Reaver is a powered battle axe that delivers a shocking amount of damage - or possibly an amount of shocking damage. Unfortunately, the shielding in the shaft is cracked, so sometimes the wielder gets a little jolt too. Some people like the feeling. Your mileage may vary.

## Characteristics

Can attack diagonally.

The weapon alerts enemies (generates noise) in a 10 unit radius.

## Locations

* You can find the Flux Reaver in Angel Oracle. It's in a locked and alarmed safe immediately to the left of the main entrance, in a curtained room in the area where the civility enforcer captain is speaking to the civility enforcer troops.
Exterminating Angel

**Exterminating Angel** is a quest in *Wasteland 3: Cult of the Holy Detonation*.

## Raw strings

```
Exterminating Angel
 Wait for a cultist to stand on a power conduit and get charged by Iridium.
Kill a cultist charging up on a power conduit.
Continue damaging Iridium by killing cultists charging up on power conduits.
Iridium is charging Nucleists on power conduits with Holy Radiation. Stop her by defeating the Nucleists and jolting her when their residual energy feeds back to her.
 We should prioritize eliminating those who pose an immediate threat and allow some cultists to reach the power conduits.
Killing a charged cultist on a power conduit will send the Holy Radiation back to Iridium and damage her.
Iridium can only accept the pure radiation of the Holy Detonation into her body. The radiation returning to her from disintegrated cultists is tainted by their death, and will kill her if she ingests enough.\n\n\nTainted Radiation Ingested: [Global: e6001_Iridium_Hurt] / [Global: e6001_Iridium_Max_Hits]
Iridium and her followers have been defeated.

```
Dee Sharp Sings

**Dee Sharp Sings** is a cassette tape in *Wasteland 3*.

## Description

The label on this cassette is largely illegible beneath a smear of blood. You can make out the words, \"you made me,\" but nothing else.

## Transcript

You made me kill you / I didn't want to do it / I didn't want to do it

You made me skin you / And scalp you with a razor / A dirty, rusty razor

You made me happy sometimes / You made me glad / But in the end, baby / You just made me mad

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Escort a raider to safety

**Escort a raider to safety** is a quest in *Wasteland 2*.

## Overview

Skunk Pig, a raider, asks the Rangers to take him to safety.

## Walkthrough

* Simply return to Outpost One with Skunkie in tow to complete the quest.

## Reward

* 2 grenades
* Raiders will not attack the Rangers on the world map (technically, this means a consistent 100% chance to avoid an encounter).
* With Kiss Ass 5, the Rangers can also force him to cough up the tribute his outfit was gathering for the monks: A medic pack.
Expert Medic Pack (tier 5)

## Expert Medic Pack

### Effects

Heals 87-95 (base) points of CON
Requires Field Medic 6

### ID

Usable\_BloodPack\_5

**Expert Medic Pack (tier 5)** is a Medicine in *Wasteland 2*.

## Description

Assortment of tools and medications for keeping injured Rangers on their feet.

## Characteristics

The base amount of CON healing increases with Field Medic skill level.

## Locations

* Baldwin Hills: Baldwin Hills Trader sells 10.\
* Brentwood Dentist: Justa Bill sells 7.
* Inglewood: Igg Humperdink sells 10.
* Long Beach: Old Man sells 6.
* Santa Fe Springs: Wastelander Trader sells 16.