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South Asian Cinema Wiki

**Welcome to the South Asian Cinema Wiki!**
For the films of South Asia

We're a collaborative community website about South Asian Cinema that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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The Redeemers

A group of mercenaries formed by Mathias Granten whose main goal is to overthrow the existing Royal Government by causing an insurrection. The group had a spy, General Rayo, before he was executed for treason.

Known Members:

* Mathias Granten, founder (formerly)
* Seraphus Nepvin
* Zenith
* General Rayo (formerly)
South Asia

**South Asia** is the southern sub-region of Asia, which is defined in both geographical and ethnic-cultural terms. As commonly conceptualized, South Asia consists of the countries Bangladesh, Bhutan, India, Maldives, Nepal, Pakistan, and Sri Lanka.

Topographically, it is dominated by the Indian subcontinent and defined largely by the Indian Ocean in the south, and the Himalayas, Karakoram, and Pamir mountains in the north.
The Desert Soldier (disambiguation)

You may be looking for *The Desert Soldier* in context to the character Eraeina Ashbringer, if so click *here*

The Desert Soldier is a long term plot within the Wayfarers Free Company which centres around Doctor Arthurioux Loufert and his revenge plot against Emhyr Solsteel. To which end he employs mind altering science to bend Eraeina Ashbringer (The Desert Soldier) to his will.

The Desert Soldier starts with the catalyst, which is known as the Drybone Incident and has ran for over a year with frequent updates in the form of chapters. Events that contribute to the story either take place within the game world of FFXIV or within discord roleplay (RP) spaces.

### Important Links:

You can currently find all videos relating to The Desert Soldier *here*

You can read The Desert Soldier Carrd *here*
Syrus Skuldabref

A slender Viera built akin to a ball jointed doll that has a quiet and elusive personality to suit. With raven black hair and eyes like emeralds he is striking in appearance, especially with his pet crow Lucy never far away. Having become quite an infamous enchanter within the black shroud regions, he now lends his skills to the Wayfarer's Circle.

### Early Life

Born in the Golmore Jungle in a Viera village called Grimrost, his childhood wasn’t one of particular note. However, even since a child he has showed a predisposition to the land compared to people with very few that he keeps close at hand.

Protective of his younger half brother and keeping him away from the suffocation of certain influences, his life would change when he would come of age. Whisked away by the wood warders, he fell in line based on village tradition and despite his differences in skills, he took to his role within the village well.

Feeling his sense of belonging in the woods, he would have been satisfied if it wasn’t for his curiosity over magic and the unique way his village wielded it.

This led him to meeting his mate and ultimately through her guidance becoming an aether weaver himself before her death and the destruction of his village by an unknown creature of devastating proportions. Forced to flee with his wounded brother, he found help and sanctuary in Thavnair with a family of miqo’te.

### Current

After years of learning the urban ways and learning how to translate his skills to make a living, he became a well known enchanter… Well after his stint as an adventurer with his brother. After the siblings separated in less than amicable circumstances, Syrus settled down in the Black Shroud, building himself a home and workshop.

Coupled with becoming a member of The Wayfarer’s Circle, he is continuing to hone and further his skills and provide something worthwhile to those around him.
The Graveyard

Both the Investigation team and the Manhunt team from previous events come together to form one larger strike force in this event structured around finding out what truly happened to Captain Riddick and his crew as well as once again attempt to apprehend Kukunji Tatanji, who happened to be in the area at the time.

The event ended in the discovery of the Blackwarg Private Military Company and their incredible destructive force as well as the apprehension of the lalafellin target.

## Rumours surrounding the event

### Belkas -

In the recent days passed, the weight of what has been seen still lingers, heavy on the shoulders of the Wayfarers. While the investigation team were successful in securing Kukunji with some careful movements and planning, it didn't come without cost.

Captain Riddick and his crew, well known and well liked were whisked away to the aetherial sea and left to be found around Madmans Bridge. And while over the coming weeks, each will be identified and buried with the help of volunteers, further questions remain.

Just how much does Kukunji know? With Emhyr, Feather and Farren within his presence, how much was revealed when Kukunji is only willing to talk if they get something for themselves? And what of Belkas and Emhyr? Tension is brewing between them, not only because of a common enemy they now share, but what it spells for them as war torn individuals.

Irene Phamort, who from the scene and the reaction of both Belkas and Emhyr is a force to be reckoned with. Yet time will tell if those involved will be willing to talk and the weight of the day able to lift from shoulders. Many conversations need to happen, so where will the members of Wayfarers start?

### Emhyr -

With the infamous gambler and conman, Kukunji Tatanji incarcerated by the Wayfarers Free Company, Emhyr decided to pay the Lalafellin a visit in the dungeons. After a short series of negotiations, the Miqo'te learned serveral pieces of information regarding their new foe: The Blackwarg Private Military Company.

Commanded by Irene Phamort, a disgraced military figure from the Dragonsong war turned common enemy for Emhyr and Belkas who once found themselves on opposing sides. During the negotiation, Emhyr also discovered a Hrothgar Captain who goes by the name of Varavko Darvasch, seemingly a brutally strong individual.

During the negotiation, Emhyr also discovered a Hrothgar Captain who goes by the name of Varavko Darvasch, seemingly a brutally strong individual. Finally, and most alarmingly to Solsteel: Blackwarg were in possession of a fleet of airships, meaning they had naval capabilities and could strike anywhere at anytime.

Just where was Doctor Louferts money coming from, and who is supplying Blackwarg with state of the art Garlean technologies...
I tribe village

The Village of the I tribe is situated upon a large clearing surrounded by dry grass and arid landscape, a river sits due North and stretches far East, marking the lands of the city of Rabanstre to the North. It is a community of some ~500 to ~800 people, perhaps even larger.

In times of old the female population vastly outnumbered that of the male, however in present days the male population is at an all time high. On the outskirts of the village are smaller huts and camps where guards stand watch for would be threats, These guards are hardened warriors occasionally interspersed with new young blood seeking to earn their keep.

Deeper within are the homes of many of the populace, these double as places for many of the trades that occupy them day-to-day such as hunters, tanners and foragers. Past these houses are the village centre where the Nuhns residence resides, larger in scale than many of the other buildings, it also supports a nursery where many of the mothers care for the tribe's young.

Here in the centre is where celebrations are held, great pyres and bonfires can be lit here for all occasions. Fighting circles marked with stones are placed a little ways beyond the centre, this is where bouts of contest are held, much young Miqo’te blood has been spilled on these sands, and much more shall be spilled into the future.

The tribe at present is governed by a council of three Miqo’te, all relatives of the Nuhn I’ziah Zupso. I’dila, I’mira, and I’kayah.
Farren Streiss

Dumb-Eared F\*ck

Little Rabbit Man

Clan Centurio

Adventurer's Guild

'Hop to it Couriers'

A tall Rava Viera with sun kissed skin bearing the markings of his people and eyes bearing the green of his homeland. Favoured by the winds, but currently cursed by an unknown affliction. A collector of beads, they jingle with his steps- woven into his braided black hair.

### Early Life

Farren Streiss was born in Eldrin Village, Golmore province, little is known about this period of time bar that the Viera eventually left the Golmore and headed for the Kingdom of Dalmasca through the Ozmone plain.

Farren fell in with Clan Centurio, a hunters guild based in Rabanastre, the jewel of the desert, capital of the kingdom. Farren made friends with an individual during this time called Razah Setla.

### Garlean Invasion of Dalmasca

One fateful day, the Garleans brought their great fleets to bare against the Kingdom of Dalmasca, and whilst the kingdom initially mounted a determined defence, the nation ultimately fell to the imperial onslaught. When the prosperous nation fell under the yoke of the Empire, the people were still fiercely loyal to the B'nargin Dynasty and formed a resistance movement to combat the Garlean occupation.

During a resistance raid, Farren was captured and sent to far north Ilsabard for indentured servitude. Sent to the Pagus mining facility, he became a ceruleum miner, a sorely needed resource for the Garlean war machine. His designation was D.R-75 #ViM|76tdu

### Escape from Pagus

During the final days, there was a revolt in the prison facility and Farren was able to escape the mining facility.

Farren managed to make his way through Ilsabard and found passage to Thavnair where he assisted the local populaces against the final days onslaught.

### Current day

Following the conclusion of the Final Days, Farren made passage to Eorzea, docking in Limsa Lominsa before deciding to settle down in the forested city state of Gridania.

He presently works for Madame Hale Marigold of the Wayfarers Circle as a courier and mercenary whilst working on finding a cure to a terrible affliction that has cursed him.
The Wayfarers Circle Wiki

**Welcome to the The Wayfarers Circle Wiki!**
FINAL FANTASY XIV Roleplaying Community

The Wayfarers Circle operates as a mercenary Company, however its purpose lies not only in dangerous work. Wayfarers take on all sorts of jobs and duties, including but not limited to crafting, gathering, entertainment, and private courier services. This group seeks to utilise every member's qualities and talents for the mutual benefit of Madame Hale Marigold, while establishing a sense of community.

## Important articles

Emhyr Solsteel

The Desert Soldier

Hale Marigold

The Wayfarers Circle

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

*Community Founders*: We are a story driven roleplay group that also likes to incorporate FF14 gameplay into our roleplay, or just play the game as is. The group is structured in a way to give more purpose or reasoning to our characters’ day to day gameplay activities, as well as bring gameplay functionality into roleplay for more cohesion and creativity, while giving flexibility for characters to pursue their own agendas within reason to the overall group concept.
The Investigation

### Performers

NovakGeimbarena, Kitta, Belkas, Farren, Faine, Ikaros, Khira, Obeh'ra, Yuyunasu, Renitra

### Location

La Noscea

With a large notice being pinned up on the job board, it didn't take long for chatter to spread.

An investigation into the residual electrical currents that occurred from the ground zero event. Belkas, leading this a team of Wayfarers were stationed at Aleport and began an investigation into the nature of the attack against the company a few days prior.

Armed with strange devices created by Belkas' acquaintance, Crow, the teams searched around Aleport and Swiftperch for any anomalies detected within the local aether.

### Rumour post associated with the event

With the recent investigation concluded, each group worked hard in studying residual electrical currents within the ambient aether, but along the way they came across information that would prickle the back of their neck. It seemed to start at Swiftperch, a local Lalafell by the name of Yuyunasu Hehenasu revealing that the lighthouse on the horizon had a strange visitor.

A white haired elezen male with strange clothing and an even stranger insignia on his person, raising suspicions for those present and causing Belkas to draw the wolf head with silver eyes in his journal.

And the second group? They just solidified their growing fears.

As everyone converged on the lighthouse, their devices pulling them all to the one spot, Farren would be the one to find a pair of binoculars and Era’s missing linkpearl. With a hushed conversation between Belkas and Farren, the wayfarers red haired elezen decided to keep this information to himself for the time being. But as the nervous group returned to the Rest, tensions would rise as their curious outsider helping at the time would join.

Sabriscia Martiste brought into the fold by Renitra was questioned by the entire group and later escorted out of the building by Belkas. While he promised he would hear her out, credentials would need to be checked first.

So where are the wayfarers now? They look to the horizon, their only clue to hunt down being Captain Riddick. So while a path to find this elusive Captain is sought for, Belkas was sighted leaving Ishgard the following day with his box of supplies back to Dravania where he remains.

Researching the findings alongside Crow, there are whispers the pair have increasing tension between each other….
Icthulog

Upscaled Illustration of Icthulog

Icthulog was a creature created by Cade Aspen and the secondary antagonist of the Undersea Arc of Seekers of the Riptide.

## Creation

Icthulog was created by Cade Aspen inside of Claron's Keep by siphoning the life of various citizens of the Undersea. He did this by entrapping the seafolk in barrels and hooking them up to various wires and machinery that didn't appear to be from this time. Ace Seabringer nearly died during his creation, but managed to escape the barrel he was entrapped in.

## Purpose

Cade created the beast to attack the Undersea, in what he thought was a way to conquer the kingdom, making Surpontia stronger and proving his loyalty to King Claron. In reality, Colorless was using Cade and Icthulog to weaken the protectors of Moon, Chaos Blade of Dark, making his conquest easier.

## Battle with Riptide Pirates and Death

During the Battle between Riptide Pirates and Icthulog, Icthulog was defeated by Ace Seabringer, who was wielding the legendary and powerful sword Moon, Chaos Blade of Dark. Icthulog still took victory over Ace Seabringer post-mortem, after Ace succumbed to the fatal injuries inflicted by Icthulog.

### Powers

While not shown in the battle, Icthulog had the spells *Shape Water* and *Eldritch Blast*. He had the ability to unleash a mind-shattering wave of energy that did a significant amount of damage, or potentially killing all creatures within the radius. Icthulog also had the ability to mutate seafolk and turn them into Zombies, which during the Battle between Riptide Pirates and Icthulog, attacked the Riptide Pirates. Icthulog also showed abnormal strength.

* Uncanny Spellcasting
* Psychic Abilities
* Zombification
* Abnormal Strength
Realms

The Realms are many different places or locations occupied that occupy a specific dimension/galaxy/universe.

There are many different realms, but the 3 main realms are:

* Realm of Daria
* Realm of Chaos
* Realm of Order
* Realm of the Feywilds

The area between these realms is The Crossroads.

Some millenia ago, there was a war between the Realm of Chaos and the Realm of Order. This war was named the Great Realmic War. The war resulted in the splitting of the legendary and mythical sword "Eclipse". The splitting of this sword produced a great apocalyptic energy, which destroyed half of the Realm of Chaos, killing billions of people, as well as creating the being known as Colorless.
Una Tayuun

Una is on the tall side for a Keeper of the Moon. She has white hair, grey eyes, grey skin and two very noticeable scars on her face, one straddling her right eye, and another on her left cheek. She's a skilled healer (with both magical and mundane methods) and a competent offensive mage. She can cook, forage and live off the land with relative ease. She's also pretty useless with melee weapons! Una's positive traits are she's very kind, caring, carefree and a fierce friend. She's idealistic, she believes that she can be a positive force in the world. A driving motivation of hers is to help people. She's also very curious and is currently loving travelling the world and seeing all the new sights.

### Early Life

Una was born into a small Keeper of the Moon tribe that roamed the Twelveswood, the West Shroud in particular. She was a happy kid and loved her family dearly.

She had been trained as a healer and was skilled in the magical healing arts, what the Gridanians would call Conjury. This was in part because she had a natural talent for healing and also because she was just hopeless with a bow or spear.

Her Idyllic life changed when the calamity struck. The west shroud was decimated, and her tribe killed or scattered. Una had been away, trading with friendly locals, and so missed the worst of the devastation and was spared. She searched for ages for her family, but could find no sign.

Una was heartbroken, the loss of her family was an enormous blow. A blow that's taken her a long time to come to terms with, but thinking about them still makes her feel sad and homesick.

### A defining journey

Eventually she made her way to Gridania itself, where she enrolled in the Adventurer's Guild. In her own way looking to find a new tribe, a means to help the world, and a new home for herself. Since that time her healing skills have improved substantially. She's also learning other magical fighting skills and she's travelled pretty extensively, though still has so much to see.
Toč Meč

Toč Meč is a village in the south-east of Hanza Union.

Official Map of Toč Meč from Renni Carthography.

## History

The village was founded by Slivian refugees. At some point in time, once a year at 19/02, a celebration is held after which the village is named, where every person gets a free beer, but has to stuck their sword into the ground and spin around it several times. It is acompanied by markets and celebrations.

## Locations

* Old Town Tavern
* Mellger farm *(formerly)*

## Inhabitants

* *unnamed (Old Town Tavern keeper)*
* *Christopher Mellger's father (monster hunter; deceased)*
* Christopher Mellger
* Anos Vorgen
Egor

**Egor** is a minor supporting character and a prisoner of Rusillian origins of the Madri Prison.

## Biography

At some point in time, Egor has done something worthy enough of him being put into the Madri Prison, implying his crime was political in a way.

In the early hours of the next day, he was affected by "The Calling". Unnoticed, he tied a chunck of metal to his leg and went out on the deck, where two sailors noticed. They first asked him if he needs anything, to which Egor did not respond. Before the sailors realized what's going on, Egor climbed the railing and jumped down into the waters bellow from the ship's starboard side. Piña and Anos jumped in after him, but were unable to safe him.

## Description

Egor is described as man of rusillian origins with short black hair and long coat. Later during the Madri Prison Break, he suffers an injury to his shoulder.

## Trivia

* Egor's name is of rusillian origins, coming from the rusillian word "*Egora*", meaning "*mountain*".
Alvaro

**Alvaro** is a ship's clerk of HMS Blue Bay and a companion to the Main Group.

Stelegraph of Alvaro, 1828.

## Biography

tba

At unknown point in time, Alvaro joined the crew of HMS Blue Bay, working as clerk under the ship's purser, Malanko.

When the original main group got onboard the ship, he was mostly held back, interacting only little if not at all. He was also presumably present during the skirmishes at Umor and later with the one against the mythical Kreken, surviving both.
Graten

* Sun Keeper
* Hunter Clothing

Graten is a townsperson who lives in Meteora. They were a hunter and collected food for the townsfolk. In Session 11, Graten greeted the Riptide Pirates as they entered Meteora, leading them to the house of Vale Alldreamer.

After the death of Vale Alldreamer, he became the leader of the Sun Tribe and the protector of Sun, Chaos Blade of Light.
Main Group

The **Main Group**, also known as "**The Heros**" is a group of the game's protagonists, along with their companions.

## History

tba

After the group was captured, the members were all imprisoned and the group fell apart, with most of it's members either being dead, missing or have left the group prior.

On 10th Brizen, 1828, about two weeks after the original group is captured, the group reforms inside the Madri Prison and Labor Camp, mostly from new members, aside for Frodo, who remains. The group then orchestrates the Madri Prison Break, sucesfully escaping onto HMS Blue Bay, which was preparing to break the original group free.

## Members

### Original Group

* Genji
* Ninjak
* Ezio
* unnamed kroll
* Frodo
* "Hanzor" (companion)
* Lobet (companion)

### Second Group

* Tomas
* Níviel
* Tatos
* "Hanzor" (companion)
* Lobet (companion)
* Kirk (companion)

### Madri Escapees

* Frodo
* Christopher Mellger
* Tiny Piña Lilac
* Anos Vorgen
The Isles

**The Isles** is one of the two know parts of the world, along with Pandysia. It is made up of two main islands and an ammount of other, smaller ones.

## Nations

* Nansen Kigdom
* Kasran
* Hanza Union
* Harmonious
* Rezina
* Umor
* Petro
* Algor

## Geography

Becuase the climate is more colder in the south and more hotter in the north, it is possible that the Isles are located in the southern hemisphere of the planet.
Samon

**Samon** is a minor antagonist and a prison guard at the Madri Prison and Labor Camp.

## Biography

On 10/03/1828, Samon was working on the floor 4 of Inmate Building 1 of Madri Prison, along with another guard. When the prison break began, he was the first to get killed, trying to fight the first escapee. But before he is able to draw his weapon, he is punched in the face by the escaping kroll, causing right side of his face to cave in, killing him.

His body is later looted by the prisoners, who take his keys, weapon and uniform.

## Description

He is a human male, with gingerish blonde slightly longer hair up to his shoulders and stubble. He wears the standart uniform of Madri prison guards, being a red coat, brown leather vest, a dirty button-up, cotton pants, belt, boots and a light brown check cap.

He is also equiped with a weapon, which looks like a combination of knife and a baton and keys to the cell doors.
The Manhunt

The Manhunt event references a mission to track down and apprehend Kukunji Tatanji, infamous con man and Doctor Arthurioux Loufert's last known associate.

Emhyr led a team through the desert of Ul'dah into the forested city state of Gridania, where there was a standoff with the Lalafellin.

Kukunji escaped on a raft after using a smoke bomb to cover his tracks.

### Rumour post regarding this event

The team that were called on to hunt down Kukunji Tatanji consisted of Farren, Faine, Obeh'ra, K'hira, Kitta, himself and Emhyr. Later they were joined by R'yhme as well. They scouted Ul'Dah for traces of Kukunji and found that he'd taken his mount, a bright red chocobo, and fled north out of the city.

The group followed his trail to Camp Drybone, where they found a red chocobo feather and more tracks leading further north into the Black Shroud. Emhyr took Novak, Kitta and K'hira to Fallgourd Float where they confirmed that Kukunji had been through the area, though curiously on foot.

Farren, Faine, Obeh and R'yhme headed to Bentbranch where they found the Lalafell's chocobo, abandoned. Both groups reconvened in Gridania where they eventually found the man attempting to escape via boat.

A short standoff occurred where Emhyr tried to reason with Kukunji. But the conman backpedalled and made his escape via smoke bomb and a quick getaway boat. Novak, meanwhile, spotted the presence of a shadowy figure leaving their general area after having observed them for an unknown period of time.

The glimpse was short, but it had done enough to put the old man on edge.

He warned the others about the threat and the group dispersed. K'hira and Kitta had found a note that had been left behind, however. And that was about the long and short of it.
Jo

**Jo** is a former prisoner of Madri Prison and Labor Camp and one of the few escapees of the prison.

Jo
--

## Biography

Jo used to work as a farmer in an unknown location, apparently growing very attached to the farming life style. Somewhere in his life, Jo lost one of his eyes. At some unknown point in time, Jo was arrested and send to the Madri Prison, implying his crime was in some way political.

On 10/03/1827, Jo was being kept in a cell on the 4th floor the the prison's Inmate Building A. When a group of prisoners started a riot, he was eventually let out of his cell, joining the group of escapees. It's unknown if he joined the prisoners attacking the guards on the second floor, as he either did so and survived, or didn't and just hanged back. Either way, eventually, he was present when the remaining 30 prisoners planned their breakthrough through the last line of guards at the 1st floor. When Christopher asks how many guards are there, Jo responds, telling him that there are about 19, 3 of them with a rifle and about 10 with a spear.

When the fight with the guards ensued, he was one of the lucky ones to survive. He continued on with the group until they reached the prison's supply docks, where a boat from HMS Blue Bay picks up most of the surving prisoners, Jo among them.

## Description

Jo is a farmer-looking man with a patch over his eye and thick gray beard. Game Master's note that he is bit older.
Frodo

**Frodo** is one of the protagonists and a member of the second Main Group.

## Biography

Not much is known about Frodo's past. It is known however, that he was born in Topio, Rezina.

Frodo first joined up with the group when he was rescued by them and the crew of HMS Blue Bay from a lone oarboat north off of coast of Umor. According to his story, he sat out to trade along with a friend, but they both got stranded in the oreboat in the sea. He didn't give any straight answer as to whareabouts or even what happened to his companion.

He accompanied the group, before the group was eventually arrested and send to Madri Prison.

On 10/03/1827, Frodo was one of the key figures in staging the Madri Prison Break. Buring the prison break and riot, Frodo acts as a sort of second in command on one of the main fighters. He is among the 15 prisoners to attack the guards on the second floor, killing most. He goes on to partake in the fight on the first floor, not killing anyone, but surviving. Once the remaining survivors make it outside, he suggests for them to try to break through the heavilly guarded main gate. However, once the party realizes that an ally ship is nearby, they decided to rather try and get onboard. As they wait for a boat from the ship to arrive, a group of guards comes at them to stop them from escaping. Frodo, fulled by pure adrenaline, stabs one, takes his sword and kills three more with it, before retreating to the boat.

Once onboard the ship, he is taken tended to by the ship doctor's assistant, as he suffered many injuries during the prison break, such as cracked rib and broken nose.

## Personality and Skills

Frodo is probably the most sadistic member of the party. He greatly enjoys killing and even causing unecessary pain to others to an extent. Even with his general disconect from suffering of those who oppose him, he still is less unemphatetic than Piña, another member of the part, as he still shows compasion for those on his side, such as Anos, who he seems to have a great friendship with.

Of all the party members, Frodo is the one with the most confirmed kills, counting 10 in total.

## Equipment

A rifle, taken from a body of a Madri Prison guard. A sword, taken from a dead Madri Prison guard.

## Deaths

### Killings commited by Frodo

* Fish: Bled out from a wound caused by Frodo's spear.
* unnamed Madri Prison guard: Punctured lungs by Frodo's spear.
* unnamed Madri Prison guard: Killed by Frodo's spear.
* Asino: Shot point blank in the face with a rifle.
* unnamed Madri Prison guard: Shot dead by Frodo.
* unnamed Madri Prison guard: Stabbed in the stomach with a knife.
* unnamed Madri Prison guard: Slashed across the face with a sword.
* unnamed Madri Prison guard: Throat slashed with a sword.
* unnamed Madri Prison guard: Stabbed in the chest with a sword.

## Trivia

* Frodo's nickname, "Pinďa", can be roughly translated to "Dick", in such a way as shortened form of "Richard". It is used in a somehow descriptive way, as it's said by Anos, a large hulking kroll, to Frodo, who is a small hobbit, making it somehow friendlishy insulting, yet not with the intentions to cause emotional harm.
Sovereign Hope

**Sovereign Hope** is a former Nansen colony and an island city in the Kaspik Sea.

## Government

* **Mayor**:
* **City Guard**: The military and police force of the city. Led by the Captain of Guard. Has several subdivisions, such as the Port Guard or especial civilian work detail.

## Locations

* Hutchinson Whale Oil Co. Rafinery
* Santiago Fisheries Co.
* Town Hall
* Hollist Prison
* Averyshay Institute of Diseases
Kolin's Main DnD Wiki

**Welcome to the Kolin's Main DnD Wiki!**
A place for me to catalogue my DnD characters, places and events.

tba

## Important articles

PlaceholderMadri Prison BreakPlaceholderFrodoPlaceholderTiny Piña LilacPlaceholderTiny Piña LilacPlaceholderHMS Blue BayChristopher Mellger

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Petro

**Petro** is a nation, fully under control of the Kasran Autocracy. It is mostly made up of prisons and labor camps.

## History

Petro originally began as a set of Nansian penal colonies, led by Nansian commandant Evard Galathy. Unbenknowns to the King of Nansen, Evard was heavilly supportive of Kasranian race policy and began plotting with the Kasranian command to make the area part of Kasran. This plan was eventually sucesfull, as on (cca. 1700 to 1740), Evard announced independance from Nansen Kingdom. Before the Nansian Army could arrive to retake their colonies, a joint force of Kasran Army and Penal Guard established a defensive positions on the new borders, repeling the attack. King of Nansen gave up on the colonies as he was pre-occupied with trying to prevent an uprising in the Nansian colonies in Hanza.

The land of three former Nansian penal colonies was named Petro and Evard was appointed the Commander of Petro by Kasranian Suprime Commander Sparrow. Soon after, Petro began to transform into a nation made up mostly of prisons and labor camps, used as a "disposal site" for all the "unwanted" people in Kasran.

## Government

* Commander of Petro: The sole leader of the country, life long position.
* **Penal Guard**: The main military force of Petro. Their main duties revolve arround prison security and operations, prisoner transport and boarder patrol.

Commanders of Petro
 Simeon Filch

## Geography

Petro is located in the north of the "lower" Isle, making the west part of the Petro-Nanse Tropic. It is characterised by mostly Savanah-like plains and small sand deserts.

## Towns, Cities and Villages

* tba
* Kore
* tba
Unnamed blonde long haired Madri Prisoner

The **unnamed prisoner**, known also as **unnamed blonde long haired Madri Prisoner**, is a convict at the Madri Prison and Labor camp, and one of the prisonbreakers.

## Unknown

### Aliases

"Unnamed blonde long haired Madri Prisoner"

## Biography

At an unknown point in time, the man was arrested by Kasranian authorities and send to the Madri Prison, implying his crime to be of political nature.

He is one of the first prisoners released in the Madri Prison Break, partaking in the attack on second floor.

The prisoner was later shot during the first floor skirmish.

## Description

Human man with longer blonde hair (up to his shoulders) and broken nose.

## Trivia

* (Game Master's notes state that he has slight stubble).
Me Engañaron

"**Me Engañaron**" es uno de los temas musicales de Heidi, Bienvenida A Casa. Interpretada por Heidi (Chiara Francia) y compuesta por Marcela Citterio, Gastón Abulafia y Mariano Pipkin.

## Letra

Camino descalza, subiendo montañas.

Dejo que la lluvia me moje la cara.

Estoy en mi mundo. La tierra es mi mundo.

Amo mi libertad, amo correr sin rumbo.

Las montañas y el sol son mi lugar en el mundo.

Sólo aprendí a ser feliz,

apenas me enseñaron a sonreír.

Me engañaron, me arrancaron de mi sueño más preciado.

Me engañaron, me arrancaron de mi sueño más preciado.

Me engañaron, me arrancaron de mi sueño más preciado.

Me alejaron de las cosas que más amo.

Camino descalza, subiendo montañas.

Dejo que la lluvia me moje la cara.

Estoy en mi mundo. La tierra es mi mundo.

Amo mi libertad, amo correr sin rumbo.

Las montañas y el sol son mi lugar en el mundo.

Sólo aprendí a ser feliz,

apenas me enseñaron a sonreír.

Me engañaron, me arrancaron de mi sueño más preciado.

Me engañaron, me arrancaron de mi sueño más preciado.

Me engañaron, me arrancaron de mi sueño más preciado.

Me alejaron de las cosas que más amo.

Sueños...

Para perseguir sueños...

Para sonreír sólo...

Hay que sonreír sólo...

...¡para ser feliz!
Lucky Vencahn

* Time Skip
* First

Lucky is the cannonwoman of The Groat Boat and a member of the Riptide Pirates. She has a companion feathered dragon named Raziel. Raziel is one of the last of his kind.

**Backstory:**

Lucky, what an ironic name. All luck has done for her is leave her with scars of all kinds. Lucky was a reckless girl, as many young people tend to be. She loved embarking on adventures with all her friends, ensuring the weather was windy and harsh. A challenge was never turned down; after all, how hard could it be?

"This time," she would declare, "let's face the storms!!!" And so they did, with her always leading the way. Her confidence and assurance were captivating; who wouldn't want to follow her? What could possibly go wrong?

The winds tore at the sails; they laughed as they kept stumbling and tilting. Nothing was off-limits; it was all in good fun. However... something lurked in the water, of that she was certain. It had to be a creature, a massive one at that! She called her friends over to one side, they all heeded her call and gathered to observe. Her command held sway, an authority that would remain etched in her memory...

The boat, known as the Grand Clover, was suddenly pulled to the side. One was seized, another fell overboard, one was impaled by splintered wood, and she was plunged into the deep darkness. She desperately sought the surface, but distinguishing up from down was impossible. Lost, alone, don't panic, find them, you WILL—

...what... what is that... could it be a deity... no... it's real... it's formidable... it's a kraken, it must be...

An enigmatic presence.

....what?

So self-assured, so certain.

...no...

How fortunate you are.

...how?

You will survive.

...what?...

They will survive.

...really?

One... stipulation...

...fine... She awoke, recalling it all. A fresh scar adorned her back, etched in ink. Why was she changed so drastically? What transpired during that journey? Why wouldn't she share it? Why did she cease to lead?

She knew, they did not. So unsure, so fearful. Everything went awry... She departed, her existence cast a pall over everything. The mountains, cloaked in elegance. Yet harboring hunters of diverse sorts, known to eradicate entire species... yet... she encountered someone, a presence confined to the pages of books, or so she believed. An aerial creature, bedecked in mystical hues, yet bound by chains. Distant voices, approaching to claim their prize. She wouldn't permit them...

She emerged, recollecting it all. Fresh scars adorned in blood. This creature remained an enigma; how did she find him? Raziel, an apt name. A new companion entered her life, evoking happiness and even hope. Perhaps, just perhaps, she could attempt anew.

Lucky is now a cautious girl, as is often the case with those marked by scars. She yearns to embark on adventures with her companion, seeking clear and radiant weather. Yet challenges are always embraced; after all, how difficult could it truly be?

"This time," she affirms, "let's try once more" and so they do, her loyalty unwavering. Steadfast and resolute, who wouldn't desire her on their side? What could go wrong?
Vito Sardev

Last Appearance

Adoptive father of Arin Sardev, gunslinger, former veteran of the Royal Guard. Vito Sardev was enlisted in the Yonder army at the ripe age of 18. He took place in war, where he lost his eye to a demon lord. When the war ended, instead of being praised as a soldier and a veteran, he rotted in the slums of Danson, where he met Arin Sardev.

**Death:**

Disemboweled and burned alive by the Order of Eyes in the Mission to Assassinate Vito Sardev.
Hanza Union

**Hanza Union** is a nation made up of former Kasranian, Nansian and Harmonian colonies. It is known for being the most diverse, democratic and progressive nation of The Isles.

## History

Hanza Union has been formed in the 1700s from former Kasranian and Nansian colonies, seeking independance. This was achivied by a 6 year long war, which resulted in the union's eventual success.

## Government

* **Hanza Council**: A council of 9 members, democratically elected from the population. One of these 9 is chosen to lead the council, given the position "Lead Councilor".
* **Hanza People's Tribunal**:
* **Hanza Army**:

## Geography

Hanza is divided into three main parts: North, Center and South. North is made up of coastal cities and ports, and a vibrant life style. It is made up of mostly former Harmonian colonies. Center is mostly mild, very simmiliar to Kasran and Nansen. South is heavilly influanced by the migration of human population from Rezina (Slivian refugees).
Dark Riders

Dark Riders are an elite cavalry unit of the Kasranian Army.

Dark Riders are an elite cavalry unit of the Kasranian Army, with simple task of cripplying enemy morale by tagerting civilians and their homes. They are known for "hit and run" raids on villages on the Kasran-Hanza border, which usually go down the same way, with the Dark Riders riding into the village, rounding up and slaughtering the villagers and then burning down the village itself.

The second main task of the Dark Raiders is pursue of races and groups outlawed by the Kasranian Regime. These include krolls, hobbits, dwarfs, elfs not of the Night kind, queers and revolutinaries.

## Description

Dark Riders are described as looking similiar to knights, as they are mostly seen wearing a black armor, though this armor is very different to the classical knight armor, as the Dark Riders' armor is much more freeing and lighweight.
Temple of Josen

**Temple of Josen** is the largest religous organization in The Isles, headqaurtered in the city of Burgin and mostly prevelant in the Nansen Empire.

## Ideology

### Literature

* **Book of Anone**: Writen sometimes arround 500 BDE.
* **Dagan's Script**: Set of the most basic rules taken from the teachings of Josenhaggen, acting as the founding document for the Temple.
* **Hymn to Brehan**:

## Roles

* **Arciekat**: The leader of the Temple.
* **Vice Ekats**: Clergy in charge of Temple affairs for a special country. They oversee the Ekats and Azats of their country and answer to Arciekat.
* **Ekats**: Higher ranking Temple members.
* **Azats**: Members of the Temple.
Madri Prison and Labor Camp

**Madri Prison and Labor Camp** is a prison on the north-easter coast of Petro.

## History

### Madri Prison Break

On the 10th of Brizen, 1828, a prison riot was started by a group of prisoners from the 1st building. HMS Blue Bay was nearby, seeing the commotion caused by the innitial prisoners, the launched several shots at the prison, prompting rest of the prisoners to riot as well. The riot was eventually contained, but at the loss of over 30 guards and 9 prisoners escaping the prison onboard HMS Blue Bay.

## Locations

* Inmate Building 1
* Inmate Building 2
* Inmate Labor Workshop
* Guard Barracks
* Dock

Both inmate buildings have together capacity for about 1000 prisoners. Though at the time of the Madri Prison Break, there's only few hundreds there.

## Staff

* *unnamed* (officer)
* Samon (guard; deceased)
* Natan (guard; deceased)
* Fish (guard; deceased)
* Asino (guard; deceased)
* *33 other guards*
* *multiple others*

## Prisoners

* Christopher Mellger
* Anos Vorgen
* Tiny Piña Lilac
* Frodo
* Egor
* unnamed blonde long haired man
* unnamed bald man with mustache
* unnamed ginger woman
* unnamed dwarf
* unnamed farmer
* unnamed kitchen hand
* unnamed astrologist
* unnamed young man
* Jo
* unnamed soldier
* unnamed mason
* *16 other prisoners on the 4th floor of Inmate Building A*
* *countless others*

## Gallery

Concept art of Madri Prison Guard uniforms.
Nirsk

**Nirsk** is a small town in the Hanza Union, located just south of Toč Meč.

## Geography

Nirsk us located on the boarder of slivian and rusillian areas, though it culturaly belongs to the rusillian area.

The town is located in the south of the Hagar Forest.

## Trivia

* Nirsian Rabbit orginates from the area where the town is located.
HMS Blue Bay

**HMS Blue Bay** (**Hanza Military Ship Blue Bay**) is a ship operating under the Hanza Union Navy and the defacto base of the Main Group.

## History

Originally, the ship was crewed by 46 sailors. Of them, 9 were killed in the skirmish off of the coast of Umor and 21 were killed by Kreken on their way to main land. After the first main group was dropped off in a port, with exception of two members, who joined the crew, the ship wentured on into their new port (probably Albora or Currelo) where the ship was heavilly changed and retroffited to be easily used by the now smaller crew.

## Areas

* galley
* mess
* infirmary
* passanger cabins
* bridge
* storage

## Crew

* W. T. Whitechapel (First Officer, Acting Captain)
* Graham Goodswig (Second Officer)
* Geahmen Colle (Engineer)
* Jolis Caluring (Engineer)
* Sidorski (Gunner's Mate)
* Alvaro (Clerk)
* Hanz Cornel (Seaman, Surgeon)
* Carzen (Seaman)
* Crozier (Seaman)
* Albio (Seaman; deceased)
* Eljandro (Seaman)
* Franc (Seaman)
* Franco Luzsin (Seaman, Cook)
* Ralef (Seaman)
* Searss (Seaman)
* John (Seaman)
* Joplin (Seaman)
* Lobet (Seaman)

#### Lost in the Kreken Attack

* Paricil Raers (Captain; deceased)
* *unnamed* (Gunner; deceased)
* Malanko (Purser; deceased)
* *unnamed* (Quartermaster; deceased)
* *17 others*

Originally, the ship was crewed by 46 sailors. Of them, 9 were killed in the skirmish off of the coast of Umor and 21 were killed by Kreken on their way to main land, leaving only 16 surviving crew members, After the first main group was dropped off in a port, two of it's members joined the crew.
Christopher Mellger

**Christopher Mellger** is one of the protagonists and a member of the second main group.

## Biography

Son of a monster hunter out of Toč Meč. In his young years, his both parents were killed in a Kasranian raid. He was moved to an orphanage in Hagar, where he met with another orphan from his home town, Anos Vorgen. At unknown point in time, the orphanage burned down, leaving Anos and Christopher on the streets. They moved back to Toč Meč, where they both lived on the streets for the years to follow, developing a strong friendship.

Not long before 10/03/1827, Christopher, and apparently Anos too, helped a member of the main group escape from a camp of Kasranian soldiers near Toč Meč. They were however caught soon after, arested and send to Madri Prison.

## Personality and Skills

Of all the party members, Christopher shows the most compassion and kindheartheness to others. He often takes on the role of leader on to himself and genuiently wants to help people arround him.

Years of living on the streets tought Christopher some great skills to help him survive. On the more legal side, Christopher is proficient with a guitar. On the not so legal side, Christopher is a skilled thief and pickpocket.

### Equipment

Coat from his grand-grand-grand-grandpa from about 1660, a red coat, brown leather vest, a dirty button-up, leather pants, boots and light brown check cap. Rifle with three bullets.

## Deaths

* unnamed Madri Prison guard: Stabbed with a spear.

## Quotes

* "You corrupted… fucks… pigs!" (to Madri Prison guard)

## Trivia

* Christopher's last name, Mellger, is a combination of Nansian "*Mell*", meaning "*speak*", and Kasranian "*-ger*" implying a role. This combination can be translated to "*speaker*" or even "*propeth*".
* Christopner's favourite food is Nirsian Rabbit.
爱德华六世 (英格兰)

## 爱德华六世Edward VI

**爱德华六世**（英语：Edward VI of England），英格兰和爱尔兰国王（1547年1月28日—1609年7月6日在位），共计在位62年159天。在后嗣乔治一世继位以前为在位时间最长的英国君主。全名**爱德华·亨利**（Edward Henry）取自父亲亨利八世和外祖父爱德华五世。亨利八世和王后阿拉贡的凯撒琳所生的最后一个孩子，也是三子。爱德华的两名长兄——康沃尔公爵亨利·都铎和威尔士亲王亚瑟·都铎分别在父亲逝世前去世，因而王位转交由爱德华继承。此外，爱德华也有两名姐姐——分别为英格兰的玛丽和肯特女公爵伊丽莎白。

爱德华统治早期，英格蘭飽受經濟及社會问题所擾，終在1549年爆發暴動和叛亂。首相爱德华·西摩曾迫使其与其孙女玛格丽特·西摩结婚。但后来爱德华与其两位姐姐玛丽和伊丽莎白发动政变铲除了爱德华·西摩及其政治势力。爱德华后来迎娶奥尔良公爵查尔·马克西米利安之女奥尔良的玛丽-伊丽莎白，并与其育有5名子女。爱德华与其父亲一样拥有多名情妇如——玛丽·剑桥、安妮-路易莎·刘易斯等等，并拥有多名私生子女，但其承认的私生子女只有里士满公爵爱德华和白金汉公爵威廉、玛丽-路易莎·都铎而已。

1579年，苏格兰王国大军入侵英格兰，爱德华亲自率兵一举打倒苏格兰军队，苏格兰国王詹姆斯六世被俘。1609年7月6日，72岁的爱德华六世在格林威治宮逝世。由其长子威尔士亲王亨利继位，是为亨利九世。

家庭
--

1564年12月8日，爱德华六世迎娶奥尔良公爵查尔·马克西米利安之女奥尔良的玛丽-伊丽莎白。两人共育有5名子女。

* 亨利·亚历山大，即亨利九世
* 安妮·玛格丽特，西班牙王后
* 玛丽·亚历山德拉，法兰西王后
* 亚历山大·路易，约克公爵
* 乔治·亨利，克拉伦斯公爵

爱德华六世与其情妇玛丽·剑桥也育有一子

* 爱德华·菲利普·菲兹罗伊，第一代里士满公爵

爱德华六世与其情妇玛丽·剑桥也育有2名子女

* 威廉·弗雷德里克·菲兹罗伊，第一代白金汉公爵
* 玛丽-路易莎·都铎，霍华德伯爵夫人

头衔
--

爱德华六世的头衔为

蒙上帝恩典的爱德华六世，英格兰和爱尔兰国王，信仰的守护者。
纹章
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