Aphelius

## Overview

Aphelius, also known as the children of the moon, are the Angels of celestial harmony and primordial creation. Most of them have shifted their gaze off the lives and fates of mortals; instead being concerned with cosmic order and the Great War. Aphelius have united themselves with the Akashas malevolent aspect and are able to controll its material creations. These Angels can bend the elements, shift the weather and call upon the might of the stars to fufill their will. They are constantly invested to shield the world from non-angelic influences. Both to mortals and other Neverborn the Aphelius appear distant and almost alien in nature; as if their minds resided in highers spheres of existence.

## Philosophies

### Oracles

Oracles are, of all Aphelius, most connected to the material and spiritual realm; seeking to create a perfect unity between matter and mind. This ability, alongside special rites, allows them to read patterns in the worlds movements of time, turning them into living oracles that can determine future, past and present with uncanny accuracy. Of all Aphelius the Oracles are the most esotheric and alienated; as their mind constantly seems to reside in different spheres of existence. The further an Oracle shifts into the interworkins of fate the more sensitive they become to outside disturbances aswell as developing a set of traits commonly associated with mental illness.

### Theurgists

Theurgists seek absolute controll over the world and its material and immaterial aspects. They have mastered the controll over the elements and can rule the inanimate with an absolute arcane authority. They are by far the greatest sorcerers and arcanists among the Aphelius, becoming forces that can controll the cycles of the ocean; the movements of storms or the shift of continents. Despite their desire for cosmic order and controll, Theurgists seek to reunite the shattered aspects of Akasha. They believe the world to be the imaginations of a superior diety and wish to merge together again what once was one; allowing them to gain omniscience and omnipotence over a new emerging world.

### Determinists

Determinists unite the aspects of foresight and elemental controll. They have gained a great understanding of the cosmos and its inner workings; and while they are critically aware that the categorisations of human faith or sciene are only broad approximations of the real world; they seek to do the very same on a greater scale. Determinists wish to give the chaotic and contradicting nature if the universe clear rules, categories and rules in a means to tame in. This understanding allows them to draw correlations between celestial constellations and movements to the material and immaterial world; believing to know a mortals character through outer means that where to influence them on a spiritual level. Unlike the Orcales they believe that fate is set in stone and the world is already set onto a clear and unchangable path.

## Rules

The unique Road of the Aphelius is the Road of Celestials.

### Celestial Gifts

* **Earth-Bound-** *The Aphelius has bound themselves to the material world, gaining controll over it without the touch of the Void. Where others rely on otherwordly energies the Aphelius does the opposite.* Evocation Rolls succeed when the result is lower than the World Wall Rating instead.
* **Glimpse of Fate-** *The Aphelius has attuned their mind to their surround world, allowing them to tap into the Well of Eons and catch an associated vision.* **Use Might:** The Aphelius gains a precise vision involving the close future of a chosen target.

### Advantages

* **Elemental Gate-** *The Aphelius may open a portal into the depts of Horaios, allowing them to flood their surroundings with fire, earth, raging winds or water.* After three Full Rounds of *Absolute Focus* the Aphelius may open a portal which begins to flood their surroundings with an element of choice. Keeping the portal open requires *Intense Focus*.

### Corruptions

* **Aphelius Marks-** *The Host has developed typical Aphelius marks such as opalescent skin*, *starshine glowing under their skin*, *symbols flickering in their eyes*, *a total loss of hair, clothes flowing even without wind, cosmic mist instead of blood or an aura that distorts an/all elements around them.* The character may gain any amount of cosmetic marks. They reduce their Passion by 1. In addition anyone observing them can find out they are supernatural with a successful Insight + Occult Roll.
* **Fate Forseen**- *The Aphelius has seen into the future and forsaw a terrible vision involving themselves or someone close to them. They do not know when its going to happen or in what way, but they are unable to stop it.* The player or Storyteller may choose an event their Aphelius forsaw; and it is bound to happen no matter what they do.
* **Maddening Visions-** *At any place or time the Aphelius can be struck by visions. These burn through their mind, placing a clear depiction of the future into their mind.* At any point in the game the Storyteller grant the Aphelius a vision, true or false, that disrupts them for a few seconds, possibly forcing them to the ground as they are overwhelmed by the images in their head.