recursal/Fanatic-Fandom huggingface dataset:
Devil's Moon: The Return of The Skinflint and Devil's Advocate

**Devil's Moon: The Return of The Skinflint and Devil's Advocate** is an entry on the official Hunt: Showdown blog. This story features the legendary hunters Skinflint and Devil's Advocate.

## Devil's Moon: The Return of The Skinflint and Devil's Advocate

To mark the limited-time availability of The Skinflint and Devil's Advocate in conjunction with Devil's Moon, we've released an additional record from the researcher's archive.

+++

Note, stapled into Skinflint's ledger, Timothy Stone

Handwritten, original.

Undated.

Warning!

The names listed on this page should only be given to clients who are made aware of the conditions. The persons, to which these names once belonged, found themselves in odd circumstances at their time of death. They were hunters, they led a dismal life of notoriety and violence. There's no telling how many States they were wanted in, how many sons and daughters are out for revenge on them.

But – the names do hold a unique value. The names of these hunters have been consumed by the inferno, as they called it. As such, much like the evidence of Chary's other crimes, their physical forms have been destroyed, totally consumed by the fire. There is no hope of their deaths being discovered. The names are safe, in that regard – safer than others.

Be wary of those who would choose such a name. Of those who would take papers of the doomed, with unknown shadows baying for their blood. One name – Henry Trapp – has already been promised to one of Chary's most feverish supporters. The one who first started the fires. Who wants to burn it all up. Turn this bayou to ash. We know him as the Devil's Advocate.

1. ↑ https://www.huntshowdown.com/news/devil-s-moon-the-return-of-the-skinflint-and-devil-s-advocate
Revolver firing mechanism

There are two revolver firing mechanisms in Hunt: Showdown - single action and double action.

## Single action

Single action mechanism, just as the name says performs only one action when trigger is pulled - releases the hammer to fire the round. Cocking the hammer is a separate action that must be performed manually, which negatively affects the rate of fire. Cocking also turns the cylinder preparing the next round.

Fanning trait works only with 1-slot, single action revolvers.

### List of single action revolvers

* Caldwell Conversion Chain Pistol
* Caldwell Conversion Pistol
* Caldwell Conversion Uppercut
* Caldwell Pax
* Caldwell Pax Claw
* LeMat Mark II Revolver
* Nagant M1895
* Nagant M1895 Deadeye
* Nagant M1895 Precision
* Nagant M1895 Silencer
* Scottfield Model 3

## Double action

Double action mechanism performs two actions when the trigger is pulled - firstly it cocks the hammer and then releases it to fire the round. This positively affects the rate of fire.

In this mechanism cylinder rotation is bound to trigger pull, which makes fanning impossible.

### List of double action revolvers

* Nagant M1895 Officer
* Nagant M1895 Officer Brawler
* Nagant M1895 Officer Carbine
Bow

## Hunting Bow

### **Description**

Able to pierce through flesh and bone at a great distance, the Hunting Bow will make quick, stealthy work of monsters and men.

Causes bleed with the default arrows

### **Information**

* Blade Seer - Bolts, arrows, throwing axes, and throwing knives are highlighted for better visibility.
* Hundred Hands - Increases the damage of a Hunting Bow shot at full draw by 10%. Also reduces sway whilst at full draw.
* Dewclaw - Enhances the melee attack of a bow and arrow.
Blood Bonds

**Blood Bonds** are a currency in Hunt: Showdown that can be used for several cosmetic and peripheral gameplay purposes.

## Earning Blood Bonds

The primary way to earn Blood Bonds is through the weekly challenge track. Accumulating 30 challenge points in a week will award a total of 50 blood bonds at 12/18/24/30 intervals.

Finding and looting an extremely rare gilded golden cash register will grant 50 Blood Bonds. On occasion, the small coin purses will have a red hue and contain 2-3 Blood Bonds rather than Hunt Dollars. The rewards from these and the golden cash registers are lost if you cannot extract.

The following are 1-time Blood Bond awards. Claiming a Mastery in the Book of Weapons or Book of Monsters awards 1-5 Blood Bonds. A total of 600 Blood Bonds can be awarded for achieving enough stars in the Trials game mode.

Blood Bonds can also be purchased in the store.

### Notes

* You can check the quantity of Blood Bonds that you have collected throughout your current match (from the red hued coin purses and golden cash registers) by looking in the top right section of your map screen

## Usage

Unlocking a legendary skin costs between 200-900 Blood Bonds. Legendary hunters range from 300-1500 Blood Bonds.

You can buy additional hunter slots (up to a maximum of 75) or loadout slots (up to a maximum of 10) for 150 Blood Bonds each.

Event battle passes cost 1000 Blood Bonds each, with level skips in the pass costing 200 each.
Leech

The leech is a "sensor" for the meathead. When in melee range it bites and poisons the hunter. The meathead near it can sense nearby poisoned hunters.

There are six leeches around a meathead. They investigate the surroundings and move towards the player if they are making too much noise or get too close.
The Confessions of Sheriff Hardin, pt 2

*Interview transcript, 2/2*

*Interviewer: Unknown*

*Interviewee: W. Hardin*

*Undated*

The first group out was attacked by a pack of the dogs. Was proud to see them take down three of them, but not without a few causalities. I couldn't look away; their flesh tore so easily... But it gave some of the others the chance to slip away.

I told them, use the knives to get the right hands and bring them back as a trophy - if the thing has hands – paws in this case - prove to me you killed at least three, and we'll see. Didn't want none of them just hiding out there and coming back telling stories. Always need proof. Can't build a case with no proof.

I sat on the roof to wait. Had a fair view from there, though the trees blocked a lot. I had saved a a Marksman for myself, and I had a lot to think about. With the jails cleared out, I could feed five or six through winter. What I'd done had crossed a line in the law I had vowed to uphold, but what good was the law when the world changes like this? One of the loyal ones, Russel, would take the hit if it came.

About then I started to hear gunshots in the distance, screams, but mostly it was quiet. Even the bugs gone silent. Took about an hour before they started coming back. Which means about an hour until they started to run out of ammunition. Five of them. Five out of almost 200. Worse odds than I expected, but what did they have to live for anyway? Nothing. No country. No law. Nothing, no more. Same as me. You got to fight hard to even scrape by, and even then you wake up wondering what the point is. Everything looks like a prison these days.

Predator, prey, the world has its way, and I have nothing but time. I remember I was humming that to myself. It's one of my favorites. Felt pretty fitting, though I was angling for a fistful of dollars from Huff for this. I watched the survivors, keeping low, thinking. They'd collected a hell of a lot of trophies, the littlest one wearing them around his neck. Then I had to consider. Is the most dangerous one going to be the most help? Or the biggest danger to me? I've always been a good shot. It didn't take me long to decide what to do. Didn't need an extra mouth to feed if it might be trouble later, nope.

## References

1. ↑ https://www.huntshowdown.com/news/the-confessions-of-sheriff-hardin-pt-2
Springfield 1866

### Description

A breech-loading rifle with a .50-70 caliber centerfire cartridge, the Springfield 1866 is best known for its quick rate of fire.

### Gallery

* Holding the Springfield
* Hipfire aim with the Springfield
* Aim down sight with the Springfield
* Preparing the heavy melee with the Springfield
* Heavy melee attack
* Light melee attack
* Reload

### Book of Weapons

* Landing
* Mastery 1
* Mastery 2

## Springfield 1866 Marksman

### Description

A shorter, scoped version of the classic breech-loading rifle with .50-70 caliber centerfire cartridges, quick fire rate, and stock. The scope is ideal to aid long-range shots.

### Book of Weapons

* Landing
* Mastery

## Springfield 1866 Compact

### Description

A shorter version of the classic breech-loading rifle with .50-70 caliber centerfire cartridges and a quick fire rate. It's sawn-off barrel and stock make the weapon hard to control, but a great backup.

### Book of Weapons

* Landing
* Mastery

## Springfield 1866 Compact Striker

### Description

A shorter, close-combat version of the classic breech-loading rifle with .50-70 caliber centerfire cartridges and a quick fire rate. The knife attached to its barrel can be used for both heavy and light melee attacks.

### Book of Weapons

* Landing
* Mastery

## Springfield 1866 Compact Deadeye

### Description

Because of its compact size and mid-range scope, this rifle is considered the "pocket sniper" of the Springfield line.

### Information

* Steady Hand - Weapon sway gradually lessens when you're looking through the scope of a pistol or a stock-less weapon.

### Book of Weapons

* Landing
* Mastery 1

## Springfield 1866 Bayonet

### Description

The original breech-loading Springfield 1866 with bayonet attachment, a powerful short-range addition.
Traits/Assailant

**Rank** | 18

## Description

Increases melee effectiveness of Throwing Knives and Throwing Axes. Melee weapons found in the world can be thrown.

## Information

* Added in Update 1.6 with Event Light the Shadow as reward for progression on Path Cleave the Shadow. Later was added in Bloodline progression.
* In Update 1.15 was merged with Tomahawk Trait.
Hunt: Showdown Wiki

Weapons

Ammunition

Tools

Consumables

Traits

Hunters

Book of Monsters

Book of Weapons

Legendaries

Game Modes

Welcome to the Official *Hunt: Showdown* Wiki
the *Hunt: Showdown* compendium by the players, for the players.
We are currently maintaining 3,269 pages (332 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Navigation
## Navigation

Accolade  •  Bloodline  •  Challenges  •  Conditions  •  Consumables

 •  Death Screen  •  Events  •  Game Modes  •  Hunters  •  Lore

 •  Maps  •  Prestige  •  Questlines  •  Tips  •  Tools

 •  Traits  •  Weapons  •  World

Wiki links
## Wiki links

* Recent changes
* Create an account
* Official Help Wiki
* New pages
* General disclaimer
* Missing pages

* Recent changes
* Create an account
* Official Help Wiki
* New pages
* General disclaimer
* Missing pages

Register
* Feel free to register and join our user base by clicking **here**.
* There's a ton of great content at the Gamepedia Help Wiki that can help you get started!

Starting Out
* Find out more about the wiki on the **Community Portal** page.
* If you need help, you can always ask the admins at the Admin noticeboard.

New Content
* An edit doesn't have to be massive; just fixing spelling errors and broken links is enough.

Create
To write a new article, just enter the article title in the box below or in the search box at the top of the page.

What is **Hunt: Showdown**?
## What is **Hunt: Showdown**?

Savage, nightmarish monsters roam the Louisiana swamps, and you are part of a group of rugged bounty hunters bound to rid the world of their ghastly presence. Banish these creatures from our world, and you will be paid generously—and given the chance to buy more gruesome and powerful weapons. Fail, and death will strip you of both character and gear. Your experience, however, remains in your pool of hunters—called your Bloodline—always. See more...

Social

Patch notes

Tweets
Tweets by @HuntShowdownwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Videos

Guides
Release Date  •  System Requirements
Lawson Delta

**Lawson Delta** is on of the three Maps in **Hunt: Showdown**. It features unique time of day: blazing afternoon.

## Locations

* Arden Parish
* Blanc Brinery
* Bradley & Craven Brickworks
* C&A Lumber
* Fort Carmick
* Godard Docks
* Golden Acres
* Hemlock and Hide
* Iron Works
* Lawson Station
* Maw Battery
* Nicholls Prison
* Salter's Pork
* Sweetbell Flour
* Windy Run
* Wolfshead Arsenal

## Maps

* Posible player spawn locations
* Areas marked on map
* Map of Possible Extraction Points
* Posible bosses locations
* Posible resupply point locations (incomplete)
* Double clues locations

## Gallery

* Blanc Brinery
* Fort Carmick
* Godard Docks
* Salter's Pork
* Windy Run
* Wolfshead Arsenal
* Golden Acres interior concept art
* Nicholls Prison interior concept art
* Sweetbell Flour exterior concept art
* Golden Acres exterior concept art
* Sweetbell Flour interior concept art
* Fort Carmick exterior concept art
* Lawson Station exterior concept art
* Lawson Station interior concept art
* An early concept for chimney in Bradley & Craven Brickworks concept art
* One of the many layout variations the team tested when designing the Lawson Delta map.

## Trivia

* Release teaser was announced on 09.10.2018
* Map was revealed during Twitchcon 2018
* Map was added as a beta to live servers on 15.11.2018
* Update 5.0 introduced 3 new extraction points - west of Goddartd Docks, north-east of Hemlock and Hide and west of Iron Works increasing number of extraction points from 15 to 18

## References

1. ↑ https://www.youtube.com/watch?v=sJJsa0mnAFw
Crossbow

## Hand Crossbow

### Description

Imaginative compact hand crossbow that fires compact bolts. Excels in situations when discretion is required above all. Bolts can be retrieved and re-used.

### Information

* Blade Seer - Bolts, arrows, throwing axes, and throwing knives are highlighted for better visibility.
* Bolt Thrower - Reduced reload time for crossbows (3s).

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights
* Firing using iron sights
* Hipfire
* Reloading a weapon
* Bolt found on ground, can be picked up and used again

### Book of Weapons

* Landing
* Mastery 1
* Mastery 2

## Hand Crossbow Poison Bolt

### Description

This bolt releases a highly toxic agent upon impact. Can cause death in seconds in high doses.

## Crossbow

### Description

Hand-crafted crossbow that fires powerful bolts. Well suited for covert missions and stealth takedowns, but has a long reload. Bolts can be retrieved and re-used.

### Information

* Blade Seer - Bolts, arrows, throwing axes, and throwing knives are highlighted for better visibility.
* Bolt Thrower - Reduced reload time for crossbows (3s).

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights
* Firing using iron sights
* Hipfire
* Reloading weapon

### Book of Weapons

* Landing
* Mastery 1

## Hand Crossbow Chaos Bolt

### Description

A bolt that emulates the sound of a gunfight just like a Chaos Bomb, but with a shorter effect.

## Hand Crossbow Choke Bolt

### Description

A Choke Bomb in the form of an arrow. Shorter lifespan and shorter range. Can be used offensively or defensively.

## Hand Crossbow Dragon Bolt

### Description

A compact Dragon Bolt shell attached to a bolt, creating a jet of flame that explodes on impact.

## Crossbow Shot Bolt

### Description

Modified, multi-purpose bolts tipped with shotgun shells that detonates on impact.
The Journals of Harold Black

*The Journal of Harold Black*

*Undated*

*Black leather bound, handwritten, 6" x 8.25"*

We learned quickly that dogs could be turned, but livestock observed to have come in contact with the infection have simply died. Slowly, yes, and painfully, yes, but corpses all, their flesh inanimate, their deaths final. I did not yet have the opportunity to perform an autopsy on any of the infected animals, and we avoid eating their flesh. The infection may spread through consumption of the tissue, though I have posited that it may, like rabies, be spread specifically via saliva.

I have not eaten meat in some time; I am always hungry. Supplies run short. The feeling of desperation is almost claustrophobic. I was prepared for this eventuality, but perhaps not enough. No one will come through this as they were before.

Gruesome metal traps are set up around my camp, to disable the wandering sick, and warn of their approach. What folly. When first one of the infected was drawn to the trap it made such a noise as it thrashed and howled against the metal jaws that I was surrounded for most of a day. They clawed at the boards of the shed in which I hid, clawed the nails from their fingers, the skin from their hands catching on the wood and peeling off in long, jagged strips.

At first fear over took me, and I prayed for my life. Then I realized that the situation offered a unique chance to study the creatures, perhaps, even to capture one. I have procured the ropes and chains I will need, and next time, I will have one for more in-depth study. They think it is I they hunt, but it is they being hunted. I intend to begin with an autopsy of the brain. I find my fear replaced with excitement, but I must not let it distract me. Those who are not cautious but sprint toward their own graves.

## References

1. ↑ https://www.huntshowdown.com/news/the-journals-of-harold-black
Into the hunting grounds

**Into the hunting grounds** is an entry on official Hunt: Showdown blog.

Worn ragged from the road, mud encumbered and coat in tatters, your journey is far from over. You stand at the edge of the hunting grounds: marked only by a border scratched on your map, but not your map alone. Through the Cyprus copses swathed with Spanish moss stand others like you, ten Hunters total: marks scored in their flesh, readying firearms, thirsty for blood.

Fetid water gives way to rough mires rising in lonely outcrops. It was on these that people once built their homes and livelihoods, sinking stilts into drenched earth and living out their days on rough hewn planks. They ate, grieved, and worshipped. They are gone, in their place stand husks harboring the sickness you fight, that you profit from.

Fences once built to mark property now enclose claustrophobic compounds. Their names fall now, letter by letter, as paint weathers and wood rots. Their former inhabitants swarm them, feasting on what's left of their livestock, and each other. Tools and utensils litter the ground where they fell. Valuables rust in abandoned carts. Windows are broken; their threadbare curtains hanging limp in the muggy heat. With one false step glass crunches, a chain rattles, or pots clatter, and the swarm is upon you.

Between these compounds thread overgrown trails crossing water by rotten bridges. They cross themselves into a labyrinth, preferable though to the one which lurks between the groves. It's these paths you'll tread warily, no two routes the same. At crossroads stand signs to direct you, but make no bargains with the one who lurks there.

Your ears are as good as your eyes. In the distance you hear Hunters calling to, or shooting at, or fleeing from, someone or something. But the trail leads away from them, winding into the mist. You use this information as you will, to prey on them, or give them a wide berth. It may be an ambush, after all.

The choice sets you free: but there is anxiety in that freedom. Your way is not curtailed; your actions are your own. Triumph and failure are laid before you; you only have to take them. You take death as equally as you take life. There is no cosmic force choosing for you, no predetermination written in the stars, just you.

You will take advantage of the hunting grounds, or the hunting grounds will take you. Speed, Hunter.

## References

1. ↑ https://www.huntshowdown.com/news/into-the-hunting-grounds
Update 1.4.2 Patch 1 Test Server

## General Updates

We are heavily investigating issues most known as the "ghost bug" meaning that a player is stuck on server side, but can move and in some cases interact with items. We would like to ask players that frequently experienc this on the Live servers to join our test servers.

If the issue occurs during testing, we would like to ask users to reach out to us and send their Game.log file, found in Hunt (Test server)'s installation folder, so then we can further investigate the mentioned issue.

Thank you for your collaboration!

### Audio

* Reduced impact of lightfoot on water land sfx.

## Bug Fixes

* Fixed a bug where the statistics for 'Wellspring bounty' did not display the correct number (includes Rifts).
* Fixed a bug where if the user searched for a partner and canceled it instantly lead to an error message after some time.
* Fixed a bug where the "Allow teams of three" checkbox did not get automatically checked when creating a steam invite group of 3 players.
The History of Upper and Lower DeSalle

One might think that the split between Upper DeSalle and Lower DeSalle was the consequence of geography, that the waterways drove a wedge between the two portions of town. Or, perhaps an administrative convenience, to split the town into two, to better manage it. The truth of the matter is in fact more personal.

It's a tale of two brothers, unworthy of their inheritance: the last in a long line of DeSalles who have lived there since their ancestors arrived in the territory. A steady decline in family fortune had naturally seen most of the DeSalle land sold off in packets and parcels, to buoy family finances. However, on the passing of Corentin DeSalle in 1872, the town was still known just as DeSalle, with but nominal differences between the two sides.

The brothers, Darin and Lewis, were fervent competitors. Their lives had always headed down different paths. If they had not been brothers, perhaps they would have never crossed paths. Or maybe it was their brotherhood itself that drove them apart, like two magnets repelling each other in different directions. However much they despised it, their lives brought them together as unwilling partners, and their life-long project was coming to terms with that, and making something of it.

Darin inherited most of the land in the upper town, Lewis the lower. Darin was a diligent landlord, and his businesses prospered. He attracted reputable businesses. He maintained his stake in the Kingsnake Mine, ensuring its continued operation, and making a tidy profit. He cooperated with the Ash Creek Lumber company to fell the nearby woods, and noting the huge profit to be made in ship building, became one of its primary customers, his self-named shipyard gaining a good reputation.

Lewis was not as industrious. He had been his mother's favorite, and surprisingly for a younger son, inherited her family home, the Pearl Plantation. But wanting nothing to do with it, or its legacy, he allowed it to fall into dilapidation. He instead took over ownership of the saloon and wiled away his time on both sides of the bar.

1. ↑ https://www.huntshowdown.com/news/the-history-of-upper-lower-desalle
Winfield M1876 Centennial

### Description

Powerful repeating rifle chambered for larger ammunition than previous models. The magazine hold 9 rounds.

### Information

* Iron Repeater - Remain in iron sights after firing a shot. Faster rate of fire while aiming down sights (44rpm instead of 38rpm).
* Levering - Faster rate of fire while hip firing (108rpm).

### Trivia

The Winfield Centennial is modeled after the Winchester Centennial model 1876 North West Mounted Police special variant.

### Book of Weapons

* Landing
* Mastery 1
* Mastery 2

## Winfield M1876 Centennial Shorty

### Description

This particular version of the Winfield M1887 Centennial is shortened for more dynamic shooting ability without sacrificing magazine capacity or firing power.

## Winfield M1876 Centennial Sniper

### Description

Powerful repeating rifle with good stopping power and an attached scope, highly effective at long range. The magazine holds nine rounds.

### Information

* Sniper Scopesmith - Remain in scope view after firing a shot. Faster rate of fire while aiming down sights (37rpm).
* Levering - Faster rate of fire while hip firing (92rpm).

## Winfield M1876 Centennial Shorty Silencer

### Description

This particular version of the Winfield M1887 Centennial features a suppressor to mask the volume of the powerful repeating rifle.

## Winfield M1876 Centennial Trauma

### Description

This particular version of the Winfield M1876 features a reinforced stock that delivers a hit as heavy and deadly as a sledgehammer, which makes the rifle viable in melee combat.
Event Boosts

Event Consumables are specific consumables that affect Events in different ways

## Wormseed Shot

### Description

The Wormseed Shot is a vile concoction that intensifies one's affinity with the spirit world. When taken, it increases your and your partners' Event Points from that mission by 25%. Multiple can be equipped and the effect stacks.

### Informations

* It is possible to stack in Bounty Hunt upto 300% with the Wormseed Shot

## Iron Reliquary

### Description

Though they house the most sacred of Hunter's relics, these Reliquaries have been corrupted - perhaps even cursed. Use an Iron Reliquary, and your (and any teammate's) Event Points will soar (+20%). But alas, you will not be able to touch the Reliquary's contents, and the artefact inside will, instead, be automatically gifted to one randomly chosen player in your match.

## Silver Reliquary

### Description

Though they house the most sacred of Hunter's relics, these Reliquaries have been corrupted - perhaps even cursed. Use an Iron Reliquary, and your (and any teammate's) Event Points will soar (+50%). But alas, you will not be able to touch the Reliquary's contents, and the artefact inside will, instead, be automatically gifted to three randomly chosen player in your match.

## Ivory Reliquary

### Description

Though they house the most sacred of Hunter's relics, these Reliquaries have been corrupted - perhaps even cursed. Use an Iron Reliquary, and your (and any teammate's) Event Points will soar (+100%). But alas, you will not be able to touch the Reliquary's contents, and the artefact inside will, instead, be automatically gifted to every player in your match.
Update 1.4.3 Patch 1 Test Server

## General Updates

### Spectator Mode

* Enabled the option to spectate other teams in Bounty Hunt missions, after Player's own team had been completely wiped.

### Golden Cash Register

* Reduced the chances of the Golden Cash Registers appearing, but increased the amount of Blood Bonds provided by them from 25 to 50.

### Performance - Stutter

*We have been investigating the cause of stutter with some of the community member who has been kindly sending us profiling captures. In the reported cases, we found that the issue was caused by the graphics card video memory, where the card ran out of available VRAM.*

We have made a quick change on the Test Server modifying the Ping value to display the average, min and max of Video Memory (VRAM) consumption in the last 64 frames in Gigabytes. In case some of you are able to reproduce the stutters on the Test Server we would like to ask you to check the max value, and compare it to the max value your graphic card supports.

We would be interested to know if you experience the stutters when the VRAM value is close to the maximum value your graphic card supports. Currently, the game will try to utilize all the GPU's supported VRAM, however, other processes such as internet browser, Discord, NVIDIA RTX Voice, etc. can also use the same resources. If you experience stutters and you see that the memory is approaching its limits, then please try to close other applications that may be using your VRAM and check if the situation improves.

Please let us know what you found after trying these steps, it is crucial in our ongoing investigation regarding the stutter issues.

## Bug Fixes

### General

* Fixed an issue where the bullets in the chamber of a Winfield C was misaligned and clipped through the weapon.

### Trials

* Fixed an issue where not enough Hellhounds were available at some point to finish challanges in hard difficulty.
* Fixed an issue where not enough Armoreds were available at some point to finish challanges in hard difficulty.

### World

* Fixed an issue where shooting the lantern above the caged dogs will not kill all of them immediately.
Dark Tribute

Dark Tribute is a feature added in update 1.7.2. This feature offers players multiple daily rewards, earned by gaining bloodline XP. At 2,000, 4,000, 5,500 and 8,000 XP, players can "give offering" and receive a random reward.

## Rewards

* Equipment
* Max Hunt Dollars
* Hunt Dollars
* Blood Bonds
* Bloodline XP
* Hunter Slot
* Upgrade Points
* Legendary Item Unlock
* Max Blood Bonds
* Legendary Hunter
* Loadout Slot

## Description

"Even with Mr. Chary gone, the ritual remains to take advantage of and so do the rewards. Every 24 hours, after finishing daily missions, Hunters can continue on in Bounty Hunt or Quick Play to earn XP. That XP can be offered as tribute for rewards. Gain enough XP to give offerings up to four times and get four rewards, including the chance to summon the exclusive Legendary Hunter Bad Hand: And old friend seen in a new light."

## Description (Prior to update 1.11)

"Mr. Orwell Chary has been conducting tests that he says may help turn the tides of the Hunt, but he still needs a special ingredient: Blood steeped in the knowledge of the Bayou. Every 24 hours, after finishing daily missions, Hunters can continue on in Bounty Hunt or Quick Play to earn XP. Use your blood to offer tribute and get justly rewarded for your contribution. Gain enough XP to offer blood up to four times and get four rewards, including the chance to summon the exclusive Legendary Hunter Band Hand: An old friend seen in a new light. Want to get to the last tribute faster? Make a deal with Mr. Chary to take your blood at a cost."

## Trivia

* Prior to update 1.11, the dark tribute was depicted as a man cutting their hand in a ritual circle. From 1.11 onwards, it is shown as a person tossing a runed bullet into a spittoon.
* Claiming a Dark Tribute reward does not cost anything nor cause any negative effect.
* The original milestones were 2,500, 5,000, 7,000, and 10,000 but were reduced in update 1.13.
* There is no difference between the rewards of the 2,000, 4,000, 5,500 and 8,000 XP milestones.
* The tribute had a chance to offer one instance of a legendary weapon without permanently unlocking it, but this was removed with patch 1.11.
* Players don't have to worry about remembering to claim the rewards; if the player forgets to do so on a given day, the rewards are added to their account and will be awarded the next time they log in.
* It was possible to pay 75 blood bonds to receive the forth reward for the day if you had completed up to the third reward. This was removed in update 1.13.
* Hunt dollar rewards range from 100 - 1000
* Blood bond rewards range from 10 - 150
Caldwell Rival 78

### Description

Sturdy, break-action, side-by-side shotgun with a medium-length barrel that can destroy all but the toughest targets at close range.

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights
* Firing weapon using iron sights
* Hipfire
* Reloading both barrels
* Reloading one barrel

### Book of Weapons

* Landing
* Mastery 1
* Mastery 2

## Caldwell Rival 78 Handcannon

### Description

Sawn-off break-action side-by-side shotgun. Its wider spread but shorter range make this a great backup weapon.

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights
* Firing using iron sights
* Hipfire
* Reloading both cartridges
* Reloading one cartridge
* Heavy melee

### Book of Weapons

* Landing
* Mastery 1
John Hayward Hunter is dead

**John Hayward Hunter is dead** is an entry on official Hunt: Showdown blog.

There is no room for regret in the life of a hunter. You must hunt, and you must die. But without risk, there can be no reward, and when the water runs with blood, you must hope it's not your own. John Hayward Hunter is dead. But his story lives on.

 on Hunt: Showdown (@HuntShowdown) May 22, 2017

If you don't watch your back, you might find a knife in it.

 on — Hunt: Showdown (@HuntShowdown) June 4, 2017

Hayward knew he would die on the hunt. But, still, we remember him. Follow #HaywardHunter on Twitter to read of Hayward's final days among us.

## References

1. ↑ https://www.huntshowdown.com/news/hayward-h-is-dead
Nagant M1895

### Description

Modern, Imperial Russian, single-action revolver. Slow to reload. Sacrifices stopping power for an extra bullet in the drum and a higher rate of fire.

This weapon can be dual wielded.

### Information

* Fanning - Faster rate-of-fire when using single-action pistols (360rpm).

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights

## Nagant M1895 Precision

### Description

Modern, Imperial Russian, single-action revolver. The attached stock improves accuracy and handling, making it easier to operate the hammer between shots at a faster rate.

### Informations

* This weapon **cannot** be fanned with Fanning.

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights
* Firing using iron sights
* Reloading
* Light melee
* Heavy melee

### Book of Weapons

* Landing
* Mastery 1

## Nagant M1895 Silencer

### Description

Modified, Imperial Russian, single-action revolver. Unique among revolvers of this era. The cylinder gas seal suppresses the sound of its fire.

This weapon can be dual wielded.

### Informations

* Fanning - Faster rate-of-fire when using single-action pistols (360rpm).
* 2nd worst fanning accuracy, tied with the Caldwell Conversion Chain Pistol.

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights
* Firing using iron sights
* Hipfire
* Reloading the weapon

### Book of Weapons

* Landing
* Mastery 1

## Nagant M1895 Deadeye

### Description

Modified, Russian, single-action, seven round revolver. Telescopic sight and rifle stock make it an unconventional sniper.

### Informations

* Deadeye Scopesmith - Remain in scope view after firing a shot while using any weapon with a short scope.
* Steady Hand - Weapon sway gradually lessens when you're looking through the scope of a pistol.

### Gallery

* Weapon lowered
* Weapon prepared
* Using scope
* Firing using the scope
* Hipfire
* Light melee
* Heavy melee

### Book of Weapons

* Landing
* Mastery 1
Reynard Mill & Lumber

on Strange True Stories of Stillwater (1890)

 on Domestic Manners of the Americans (1832)

## The History of Reynard Mill & Lumber

The ancient Cyprus forests that beard the bayous and swamps of Louisiana have enchanted generations of writers: their shadowed bowers both menacing and mystical and their ominous labyrinths grown of moss and vine. It was said that in the Widow Blanchett's final days she was known to wander the woods alone, a forlorn figure treading ancient paths, finding communion with the ancient trunks that shielded her from the sun.

The wood's days were numbered. Throughout the nineteenth century, the United States was becoming a global power, one that necessitated a powerful navy to impose its power. This navy required lumber and towards the close of the nineteenth-century supplies in the Midwest and Northeast were nearing exhaustion. It was then that the roving eye of industry fixed its gaze on the rich virgin forests of Louisiana.

The policy of deforestation was called “cut out and get out." Cyprus trees were harvested by the dozens. The waterways they had drawn from for centuries proved to be their undoing; cut logs were floated together in enormous numbers, sometimes covering entire lakes.

New infrastructure was needed to transport this veritable bounty. The railways enabled industrial access to previously untouched lands. Mills were built, and the areas surrounding them stripped of wood. When the local supplies were exhausted, the machinery was moved to a new location, and the mill's building was left to rot like an old carcass.

Reynard's Mill & Lumber endeavored to do the same. The hurricane of 1893 severely delayed its construction; however, not one year later it was up and running, carrying out the profitable work of devastating the ancient woodland. Reynard, an expert woodsman from Appalachia, was invited by Henrik Graf to bring his expertise to the table, in return for the prestige of having the mill in his name.

The mill's year of operation was a difficult one. The local fishermen proved averse to the complexities of the industrial equipment, and in the end, large numbers of workers from out of state were brought in to fell the trees and convert them to lumber. Graf even considered them to work too slowly and sought desperate experimental ways to increase their productivity. Their work would have been irrevocable, if not for the disaster that befell the human populace of the area…

## References

1. ↑ https://www.huntshowdown.com/news/the-history-of-reynard-mill-lumber
Scottfield Model 3

### Description

A classic, single-action break open revolver, the Scottfield has seen both sides of the law. The break action allows for quicker ejecting of spent rounds, meaning a faster overall reload when empty. Can be used for dual wielding.

### Information

* Fanning - Faster rate-of-fire when using single-action pistols.

## Scottfield Model 3 Brawler

### Description

This snub barrel Scottfield Model 3 not only has the quick reload Hunters have come to know, but an added pair of dusters for close combat at the cost of accuracy. Can be used for duel wielding.

## Scottfield Model 3 Spitfire

### Description

Its shorten barrel makes the Scottfield Model 3 Spitfire a perfect choice for situations that require discretion, and its modified finger rest provides higher rate of fire in exchange for accuracy. Can be used for duel wielding.

## Scottfield Model 3 Precision

### Description

The buttstock on this Scottfield Model 3 allows for a more stable shot with steady aim and less kickback.

## Scottfield Model 3 Swift

### Description

The Scottfield Model 3 Swift allows for an even quicker reload with the help of a device that lets the wielder load six cartridges together into the empty cylinder. However, any unspent ammunition is lost in the process of reloading. Can be used for duel wielding.
Queen/Georgia Railway Tickets (Pages 15-16)

Page from Louisiana Event scrapbook.

Governor Foster Assures Citizens (Pages 1-2)
Newspaper Clippings (Pages 3-4)
Graffiti Article (Pages 5-6)
Letter to Laveau/Jones (Pages 7-8)
Journal Entries (Pages 9-10)
Pellella Note (Pages 11-12)
Rittmeister Letter (Pages 13-14)
**Queen/Georgia Railway Tickets (Pages 15-16)**
Western NY & PA Railway Ticket (Pages 17-18)

Ticked issued to R. Ramsey and A. Lynch
Lebel 1886

### Description

The Lebel 1886, groundbreaking for its time, is a bolt-action rifle with an internal 10-round magazine. Slightly outperformed by more modern designs, it remains a powerful weapon of choice.

### Information

* Bulletgrubber - Recover unfired round when performing partial reloads.
* Iron Sharpshooter - Remain in iron sights after firing a shot while using bolt-action rifles. Faster rate of fire while aiming down sights (31rpm instead of 26rpm).
* It takes about 1.5 seconds to individually reload a bullet, plus 1.5 seconds to push down the ramp and about 2 seconds to pull the bolt.

### Gallery

* Weapon lowered
* Weapon prepared
* Aiming using iron sights
* Firing using iron sights
* Hipfire
* Reloading the gun
* Light melee
* Light melee with no stamina
* Heavy melee

### Book of Weapons

* Landing
* Mastery 1
* Mastery 2

## Lebel 1886 Talon

### Description

This variant of the Lebel 1886 bolt-action rifle doubles as a deadly melee weapon thanks to the axe blade attached to the buttstock.

### Informations

* Bulletgrubber - Recover unfired round when performing partial reloads.
* Iron Sharpshooter - Remain in iron sights after firing a shot while using bolt-action rifles. Faster rate of fire while aiming down sights (31rpm).

### Book of Weapons

* Landing
* Mastery 1

## Lebel 1886 Marksman

### Description

A version of the Lebel 1886 bolt-action rifle with a mounted medium scope that ensures higher accuracy at a distance.

### Informations

* Bulletgrubber - Recover unfired round when performing partial reloads.
* Marksman Scopesmith - Remain in scope view after firing a shot while using any weapon with a medium scope. Faster rate of fire while aiming down scope.
* Steady Aim - Weapon sway gradually lessens when you're looking through the scope of a rifle.

### Book of Weapons

* Landing
* Mastery 1
Hunt: Showdown Wiki/Top section

Weapons

Ammunition

Tools

Consumables

Traits

Hunters

Book of Monsters

Book of Weapons

Legendaries

Game Modes

Welcome to the Official *Hunt: Showdown* Wiki
the *Hunt: Showdown* compendium by the players, for the players.
We are currently maintaining 3,269 pages (332 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Navigation
## Navigation

Accolade  •  Bloodline  •  Challenges  •  Conditions  •  Consumables

 •  Death Screen  •  Events  •  Game Modes  •  Hunters  •  Lore

 •  Maps  •  Prestige  •  Questlines  •  Tips  •  Tools

 •  Traits  •  Weapons  •  World

Wiki links
## Wiki links

* Recent changes
* Create an account
* Official Help Wiki
* New pages
* General disclaimer
* Missing pages

* Recent changes
* Create an account
* Official Help Wiki
* New pages
* General disclaimer
* Missing pages

Register
* Feel free to register and join our user base by clicking **here**.
* There's a ton of great content at the Gamepedia Help Wiki that can help you get started!

Starting Out
* Find out more about the wiki on the **Community Portal** page.
* If you need help, you can always ask the admins at the Admin noticeboard.

New Content
* An edit doesn't have to be massive; just fixing spelling errors and broken links is enough.

Create
To write a new article, just enter the article title in the box below or in the search box at the top of the page.
Steam Cards and Backgrounds

Cards and backgrounds on steam contain some lore

## Cards

* "...and I've found it was impossible to go back. We had to burn the roots."
* "I was too late. There was no trace of Dr. Winkler or Father Nico."
* "It's where the truth is revealed to you. And where your descent will start."
* "...then I knew she would rise. These walking hives we had to kill twice."
* "It feels good to sleep in a tomb. And I am aware of the irony."
* "He was just lying there in a morbid silence, showing us the way."

## Backgrounds

* Make most of what we yet may spend. Before we too into the dust descend.
* Yesterday I was intelligent, so I wanted to change the world. Today I am wise, so I am changing myself.
* The moving finger writes; and, having writ, moves on.
* Stop acting so small. You are the universe in majestic motion.
* The breath of the ney player; does it belong to the ney?
End Time Tidings

End Time Tidings is a message posted by Crytek in the official Discord on December 22nd 2023 as a holiday greeting. It references the Tide of Desolation event that was ongoing at the time.

## End Time Tidings

Rejoice in the death throes of another year, Hunter, and embrace the chill gray winds. Make haste to raze the hiding places of foul and forgotten souls. Open your mouth and stick out your tongue to taste the bayou's ash. In its soot is the regret of a hundred Bloodlines, a hundred felled teammates, a hundred monsters gnawing at the splinters of the door you hide behind.

If you feel fear, spit it onto the ground. Step on it, step forward, and step into the darkness, letting it fill the holes made by bullets and knives. The spirit of the season has carved your name in rot across the moon. Heed its call and hearken the end.

May the Hunter hiding in the bush bleed.

May the lumbering Target be felled by your hand.

May the horses stay quiet as you make your escape.

When the gong of Desolation rings, tread across the fields. Burn the ceaselessly barking dogs. Let insects grace your flesh with dances from beyond the deaths of men. Celebrate your breaths, each one, rasping and wet, until the year turns over in its grave and all misgivings become unmade.

Season's greetings, Hunter.
Vetterli 71 Karabiner

### Description

Swiss military, bolt-action carbine with internal magazine. Powerful at medium distances. Reloading is inspired by the Winfield repeater rifle, making it easy to top up ammunition.

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights
* Firing using iron sights
* Hipfire
* Reloading a weapon

### Book of Weapons

* Landing
* Mastery 1
* Mastery 2

## Vetterli 71 Karabiner Deadeye

### Description

Swiss Military, bolt-action carbine with internal magazine. A short scope makes this weapon very effective at longer ranges.

### Gallery

* Weapon lowered
* Weapon prepared
* Looking through scope
* Firing using the scope
* Hipfire
* Reloading the weapon
* Light melee
* Light melee with no stamina
* Heavy melee

### Book of Weapons

* Landing
* Mastery 1

## Vetterli 71 Karabiner Marksman

### Description

Swiss military, bolt-action carbine with internal magazine. The attached medium scope makes this excel at a distance.

## Vetterli 71 Karabiner Bayonet

### Description

Swiss Military, bolt-action carbine with internal magazine. The attached bayonet makes this a great choice for close combat.

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights
* Firing using iron sights
* Hipfire
* Reloading
* Light Melee
* Heavy Melee

### Book of Weapons

* Landing
* Mastery 1

## Vetterli 71 Karabiner Silencer

### Description

Swiss military, bolt-action carbine with internal magazine. The attached silencer makes this ideal for stealth.

## Vetterli 71 Karabiner Cyclone

### Description

Swiss military, bolt-action carbine with a reduced internal magazine to compensate for its self-loading mechanism. Powerful at medium distances.
Romero 77

### Description

Classic break-action shotgun with a long barrel. Good range and power for a shotgun. Has to reload after every shot.

### Trivia

* The "Romero" name is a reference to pioneering zombie filmmaker George A. Romero.
* The Romero 77 is NOT based on the old Model J. Stevens single barrel hammered break action shotgun which was made in 1872.

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights
* Firing using iron sights
* Light melee
* Light melee with no stamina
* Heavy melee

### Book of Weapons

* Landing
* Mastery 1
* Mastery 2

## Romero 77 Handcannon

### Description

Sawn-off break-action, single barrel shotgun. Easier to handle in tight spaces. Less accurate than it's bigger cousin, it still has the best range of all handcannons.

### Book of Weapons

* Landing
* Mastery

## Romero 77 Talon

### Description

Classic break-action shotgun with a long barrel. Decent power, range, and attached blades for close combat make this a very flexible weapon to bring along.

### Book of Weapons

* Landing
* Mastery 1

## Romero 77 Hatchet

### Description

Heavily modified, break-action, single barrel shotgun. Sawn-off and tooled up with additional blades for brutal close combat.

### Information

* Reloads 20% slower compared to the Romero 77, Handcannon, and Talon.

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights

### Book of Weapons

* Landing
* Mastery 1

## Romero 77 Alamo

### Description

A Romero 77 shotgun with an external magazine and reloading device. Holds up to five shells at a time, including the one in the chamber, and allows for a seamless reload, making this a suitable repeating shotgun.