recursal/Fanatic-Fandom huggingface dataset:
Frost Nova

**Frost Nova**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Give Frostbite (3) to all enemies. Apply 3 Frost to yourself.' to 'Give Frostbite (4) to all enemies. Apply 3 fixed Frost to yourself.'
* Upgraded effect changed from 'Give Frostbite (5) to all enemies. Apply 5 Frost to yourself.' to 'Give Frostbite (6) to all enemies. Apply 6 fixed Frost to yourself.'

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Give Frostbite (2) to all enemies.' to 'Give Frostbite (3) to all enemies. Apply 3 Frost to yourself.'
* Upgraded effect changed from 'Give Frostbite (3) to all enemies.' to 'Give Frostbite (5) to all enemies. Apply 5 Frost to yourself.'
Impaling Roots

**Impaling Roots**

* Effect changed from 'Corrupt any enemy 2 times. Deal 20 damage to it.' to 'Deal 3 damage to the first enemy and give it Bleed (3). Create 2 Temporary Lacerating Strike.'
* Upgraded cost changed from 4 to 5
* Upgraded effect changed from 'Corrupt any enemy 3 times. Deal 22 damage to it.' to 'Deal 3 damage to the first enemy and give it Bleed (3). Create 2 Temporary Lacerating Strike+.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Corrupt 2 any enemy. Deal 20 damage to it.' to 'Corrupt any enemy 2 times. Deal 20 damage to it.'
* Upgraded effect changed from 'Corrupt 3 any enemy. Deal 22 damage to it.' to 'Corrupt any enemy 3 times. Deal 22 damage to it.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Corrupt 2 any enemy. Deal 18 damage to it.' to 'Corrupt 2 any enemy. Deal 20 damage to it.'
* Upgraded effect changed from 'Corrupt 3 any enemy. Deal 20 damage to it.' to 'Corrupt 3 any enemy. Deal 22 damage to it.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Corrupt 2 any enemy. Deal 10 damage to it. ' to 'Corrupt 2 any enemy. Deal 18 damage to it.'
* Upgraded effect changed from 'Corrupt 3 any enemy. Deal 15 damage to it. ' to 'Corrupt 3 any enemy. Deal 20 damage to it.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Upgraded effect changed from 'Corrupt 2 any enemy. Deal 18 damage to it. ' to 'Corrupt 3 any enemy. Deal 15 damage to it. '

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Increase the rank of the debuffs of any enemy by 2. Deal 10 damage to it. ' to 'Corrupt 2 any enemy. Deal 10 damage to it. '
* Upgraded effect changed from 'Increase the rank of the debuffs of any enemy by 2. Deal 18 damage to it. ' to 'Corrupt 2 any enemy. Deal 18 damage to it. '
Magic Armor

**Magic Armor**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Gain 14 shield. Gain 2 mana and Mana Boost (2) if played after a Spell.' to 'Gain 15 shield. If played after a Spell, gain 2 mana, Mana Boost (2) and Spellweave (2).'
* Upgraded effect changed from 'Gain 18 shield. Gain 3 mana and Mana Boost (3) if played after a Spell.' to 'Gain 18 shield. If played after a Spell, gain 2 mana, Mana Boost (3) and Spellweave (3).'
* Rarity changed from Common to Rare

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain 14 shield. Gain 4 mana if played after a Spell.' to 'Gain 14 shield. Gain 2 mana and Mana Boost (2) if played after a Spell.'
* Upgraded effect changed from 'Gain 20 shield. Gain 4 mana if played after a Spell.' to 'Gain 18 shield. Gain 3 mana and Mana Boost (3) if played after a Spell.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Gain 12 shield. Gain 4 mana if played after a Spell.' to 'Gain 14 shield. Gain 4 mana if played after a Spell.'
* Upgraded effect changed from 'Gain 18 shield. Gain 4 mana if played after a Spell.' to 'Gain 20 shield. Gain 4 mana if played after a Spell.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 5 to 4
* Effect changed from 'Gain 12 shield. Gain 3 mana if your last card played this turn was a Spell.' to 'Gain 12 shield. Gain 4 mana if played after a Spell.'
* Upgraded cost changed from 5 to 4
* Upgraded effect changed from 'Gain 15 shield. Gain 4 mana if your last card played this turn was a Spell.' to 'Gain 18 shield. Gain 4 mana if played after a Spell.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Cost changed from 3 to 5
* Effect changed from 'Gain 6 shield. Gain 2 mana if your last card played this turn was a Spell.' to 'Gain 12 shield. Gain 3 mana if your last card played this turn was a Spell.'
* Upgraded cost changed from 3 to 5
* Upgraded effect changed from 'Gain 10 shield. Gain 3 mana if your last card played this turn was a Spell.' to 'Gain 15 shield. Gain 4 mana if your last card played this turn was a Spell.'
Guide:Save file help

This page serves as a guide to help navigate the often weird structure of breach wanderers save files. Most of the info on this page is currently (28/7/23) speculation.

One thing frequently encountered throughout the savefile is Rift.FakeColor, which is a serializable way to store colors. Rift refers to the game itself (internal name)

As of now, this page has no further content.
Burn Fatigue

**Burn Fatigue**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Draw 2 and draw 2 Exhaustions. Transform up to 2 Exhaustion into Heat Blast.' to 'Draw 2 and draw 2 Exhaustions. Transform up to 2 Exhaustions into Heat Blast.'
* Upgraded effect changed from 'Draw 2 and draw 2 Exhaustions. Transform up to 2 Exhaustion into Heat Blast+.' to 'Draw 2 and draw 2 Exhaustions. Transform up to 2 Exhaustions into Heat Blast+.'

### The Interlude Update (v0.8012) - March 21, 2023

* Cost changed from 3 to 4
* Effect changed from 'Draw 3 Skills. Transform up to 2 Exhaustion into Heat Blast.' to 'Draw 2 and draw 2 Exhaustions. Transform up to 2 Exhaustion into Heat Blast.'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Draw 3 Skills. Transform up to 2 Exhaustion into Heat Blast+.' to 'Draw 2 and draw 2 Exhaustions. Transform up to 2 Exhaustion into Heat Blast+.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 3
* Upgraded cost changed from 3 to 2

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Draw 3 non-Mana. Transform up to 2 Exhaustion into Heat Blast.' to 'Draw 3 Skills. Transform up to 2 Exhaustion into Heat Blast.'
* Upgraded effect changed from 'Draw 3 non-Mana. Transform up to 2 Exhaustion into Heat Blast+.' to 'Draw 3 Skills. Transform up to 2 Exhaustion into Heat Blast+.'
Heated Strike

**Heated Strike**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Upgraded effect changed from 'Deal 7x2 damage to the first enemy. Give it Burn (3). Create 2 Overheat.' to 'Deal 6x2 damage to the first enemy. Give it Burn (3). Create 3 Overheat.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 1
* Effect changed from 'Deal 6 damage to the first enemy. Give it Burn (2). Create 1 Overheat.' to 'Deal 5x2 damage to the first enemy. Give it Burn (2). Create 2 Overheat.'
* Upgraded cost changed from 3 to 1
* Upgraded effect changed from 'Deal 10 damage to the first enemy. Give it Burn (2). Create 2 Overheat.' to 'Deal 7x2 damage to the first enemy. Give it Burn (3). Create 2 Overheat.'

### Version v0.4523 - August 18, 2021

* Upgraded effect changed from 'Deal 10 damage to the first enemy. Give it Burn (3). Create 1 Overheat.' to 'Deal 10 damage to the first enemy. Give it Burn (2). Create 2 Overheat.'
Increasing Inferno

**Increasing Inferno**

* Effect changed from 'Give Burn (2) to all enemies. Increase this value by 1.' to 'Give Burn (2) to all enemies. Increase this value by 2.'
* Upgraded effect changed from 'Give Burn (3) to all enemies. Increase this value by 2.' to 'Give Burn (3) to all enemies. Increase this value by 3.'
* No longer unlocked by default.

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Cost changed from 3 to 4
* Effect changed from 'Give Burn (1) to all enemies. Increase this value by 1.' to 'Give Burn (2) to all enemies. Increase this value by 1.'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Give Burn (2) to all enemies. Increase this value by 1.' to 'Give Burn (3) to all enemies. Increase this value by 2.'
Mana Ritual I

**Mana Ritual I**

* Effect changed from 'Gain 1 mana and Mana Boost (1). Create 1 temporary Cryptic Ritual if played after a Spell.' to 'Gain 2 mana. Create 1 Temporary Mana Ritual II if played after a Spell.'
* Upgraded effect changed from 'Gain 2 mana and Mana Boost (1). Create 1 temporary Cryptic Ritual+ if played after a Spell.' to 'Gain 3 mana. Create 1 Temporary Mana Ritual II+ if played after a Spell.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain 1 mana and Mana Boost (1). Create 1 temporary Cryptic Ritual if your last card played this turn was a Spell.' to 'Gain 1 mana and Mana Boost (1). Create 1 temporary Cryptic Ritual if played after a Spell.'
* Upgraded effect changed from 'Gain 2 mana and Mana Boost (1). Create 1 temporary Cryptic Ritual+ if your last card played this turn was a Spell.' to 'Gain 2 mana and Mana Boost (1). Create 1 temporary Cryptic Ritual+ if played after a Spell.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Gain 1 mana and Mana Boost (1). Create a temporary copy of this card if your last card played this turn was a Spell.' to 'Gain 1 mana and Mana Boost (1). Create 1 temporary Cryptic Ritual if your last card played this turn was a Spell.'
* Upgraded effect changed from 'Gain 2 mana and Mana Boost (1). Create a temporary copy of this card if your last card played this turn was a Spell.' to 'Gain 2 mana and Mana Boost (1). Create 1 temporary Cryptic Ritual+ if your last card played this turn was a Spell.'
Intensifying Beam

**Intensifying Beam**

* Effect changed from 'Apply 10 Shock to all enemies. Change the next action of any enemy.' to 'Deal 12 damage to any enemy for every rank of Shocked among all enemies.'
* Upgraded cost changed from 2 to 4
* Upgraded effect changed from 'Apply 14 Shock to all enemies. Change the next action of any enemy.' to 'Deal 15 damage to any enemy for every rank of Shocked among all enemies.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Upgraded cost changed from 3 to 2
* Card Tier changed from 1 to 2

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Apply 10 Shock to all enemies. Change their next action.' to 'Apply 10 Shock to all enemies. Change the next action of any enemy.'
* Upgraded effect changed from 'Apply 14 Shock to all enemies. Change their next action.' to 'Apply 14 Shock to all enemies. Change the next action of any enemy.'
Mana Mace

**Mana Mace**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Upgraded effect changed from 'Deal 4x2 damage to the first enemy. Gain 3 mana if this dealt 10 or more damage.' to 'Deal 4x2 damage to the first enemy. Gain 4 mana if this dealt 10 or more damage.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Cost changed from 2 to 0
* Effect changed from 'Trigger Mana Boost 2 times. If you do, draw 1 Mana card. Deal 4x2 damage to the first enemy.' to 'Deal 3x2 damage to the first enemy. Gain 2 mana if this dealt 10 or more damage.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Trigger Mana Boost 2 times. If you do, draw 1 Mana card. Deal 6x2 damage to the first enemy.' to 'Deal 4x2 damage to the first enemy. Gain 3 mana if this dealt 10 or more damage.'
Ghostly Claw I

**Ghostly Claw I**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Give Curse (1) to the first enemy if it has shield. Deal 3x2 damage to it. Transform into Ghostly Claw II.' to 'Give Curse (1) to the first enemy. Deal 2x2 damage to it. Transform into Ghostly Claw II.'
* Upgraded effect changed from 'Give Curse (1) to the first enemy if it has shield. Deal 5x2 damage to it. Transform into Ghostly Claw II+.' to 'Give Curse (1) to the first enemy. Deal 4x2 damage to it. Transform into Ghostly Claw II+.'
Cauterize

**Cauterize**

* Upgraded effect changed from 'Cleanse yourself 3 time. Then, gain Burn (1).' to 'Cleanse yourself 3 time. Then, gain Burn (2).'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Cost changed from 0 to 1
* Upgraded cost changed from 0 to 1
* Rarity changed from Rare to Common

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 1 to 0
* Effect changed from 'Cleanse yourself 1 time. Then, apply Burn (2) to yourself.' to 'Cleanse yourself 2 time. Then, gain Burn (1).'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Cleanse yourself 2 time. Then, apply Burn (3) to yourself.' to 'Cleanse yourself 3 time. Then, gain Burn (1).'
* Card Tier changed from 1 to 2
Mana Blast

**Mana Blast**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Lose all mana. Deal 4 damage to any enemy per mana lost this way.' to 'Deal 4 damage to any enemy per mana. Lose all mana.'
* Upgraded effect changed from 'Lose all mana. Deal 6 damage to any enemy per mana lost this way.' to 'Deal 6 damage to any enemy per mana. Lose all mana.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 0
* Effect changed from 'Deal 12 damage to any enemy. Gain 2 mana if your last card played this turn was a Mana.' to 'Lose all mana. Deal 4 damage to any enemy per mana lost this way.'
* Upgraded cost changed from 4 to 0
* Upgraded effect changed from 'Deal 16 damage to any enemy. Gain 3 mana if your last card played this turn was a Mana.' to 'Lose all mana. Deal 6 damage to any enemy per mana lost this way.'
Yusuke Ohno

**Yusuke Ohno** is a current employee of Takamori Company Limited, having worked mainly in the development department during his time with the company.

Ohno is a native resident of Japan. After graduating from Kobe University, he officially joined Takamori in 2015, initially working as a director.

His first prize work was being the director for *Mecha Melee*.

## List of Works

* *Mecha Melee* (2015) - Director
* *Titanic* (2017) - Lead Director
* *Livin' in Kobe* (2018) - Director
* *Rocky Mountain Bands* (2019) - Project Manager
* *Piano Wizards* (2020) - Director
Harvest

## **Harvest**

### Effect

Heal 2.
Draw 2.

## Harvest+

### Effect

Heal 3.
Draw 3.

## Other Details

### ID

0219

**Harvest**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Effect changed from 'Heal 3. Draw 2.' to 'Heal 2. Draw 2.'
* Upgraded effect changed from 'Heal 6. Draw 3.' to 'Heal 3. Draw 3.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Cost changed from 2 to 3
* Effect changed from 'Heal 3. Draw 2 non-Mana.' to 'Heal 3. Draw 2.'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Heal 6. Draw 3 non-Mana.' to 'Heal 6. Draw 3.'
Infected Focus

**Infected Focus**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Gain 2 mana. Gain 1 additional mana per Poisoned enemy.' to 'Gain 2 mana. Gain 1 more mana per Poisoned enemy.'
* Upgraded effect changed from 'Gain 2 mana. Gain 2 additional mana per Poisoned enemy.' to 'Gain 2 mana. Gain 2 more mana per Poisoned enemy.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain 2 mana. Gain 1 additional mana per Poisoned enemy. ' to 'Gain 2 mana. Gain 1 additional mana per Poisoned enemy.'
* Upgraded effect changed from 'Gain 2 mana. Gain 2 additional mana per Poisoned enemy. ' to 'Gain 2 mana. Gain 2 additional mana per Poisoned enemy.'
* Card Tier changed from 1 to 3
Introspection

## Other Details

### ID

0063

**Introspection**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Cost changed from 2 to 3
* Effect changed from 'Draw 2. Gain Fatigue (1).' to 'Draw 2.'
* Upgraded cost changed from 2 to 4
* Upgraded effect changed from 'Draw 3. Gain Fatigue (2).' to 'Draw 3.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Effect changed from 'Draw 2.' to 'Draw 2. Gain Fatigue (1).'
* Upgraded cost changed from 4 to 2
* Upgraded effect changed from 'Draw 4.' to 'Draw 3. Gain Fatigue (2).'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Cost changed from 2 to 3
* Effect changed from 'Draw 2 non-Mana.' to 'Draw 2.'
* Upgraded cost changed from 2 to 4
* Upgraded effect changed from 'Draw 4 non-Mana.' to 'Draw 4.'
Galactic Blast

**Galactic Blast**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Put 5 cards from your hand in Stasis to deal 80 damage to any enemy. Retained.' to 'Put 5 cards from your hand in Stasis to deal 80 damage to any enemy. This can't be evaded. Retained.'
* Upgraded effect changed from 'Put 5 cards from your hand in Stasis to deal 95 damage to any enemy. Retained.' to 'Put 5 cards from your hand in Stasis to deal 95 damage to any enemy. This can't be evaded. Retained.'

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Put 5 cards from your hand in Stasis. If you do, deal 80 damage to any enemy. Retained.' to 'Put 5 cards from your hand in Stasis to deal 80 damage to any enemy. Retained.'
* Upgraded effect changed from 'Put 5 cards from your hand in Stasis. If you do, deal 95 damage to any enemy. Retained.' to 'Put 5 cards from your hand in Stasis to deal 95 damage to any enemy. Retained.'
Invigorate

**Invigorate**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Heal 10. Gain 10 shield and Sturdy (10). Heal 8 if this is in your hand at end of turn.' to 'Heal 26. Gain 1 shield per overheal. Gain Sturdy (10). Heal 8 if this is in your hand at end of turn.'
* Upgraded cost changed from 8 to 10
* Upgraded effect changed from 'Heal 12. Gain 12 shield and Sturdy (12). Heal 10 if this is in your hand at end of turn.' to 'Heal 36. Gain 1 shield per overheal. Gain Sturdy (16). Heal 14 if this is in your hand at end of turn.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Heal 10. Gain 10 shield and Sturdy (10). Heal 6 if this is in your hand at end of turn.' to 'Heal 10. Gain 10 shield and Sturdy (10). Heal 8 if this is in your hand at end of turn.'
* Upgraded effect changed from 'Heal 12. Gain 12 shield and Sturdy (12). Heal 8 if this is in your hand at end of turn.' to 'Heal 12. Gain 12 shield and Sturdy (12). Heal 10 if this is in your hand at end of turn.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Heal 8. Gain 8 shield and Sturdy (8). Heal 4 if this is in your hand at end of turn.' to 'Heal 10. Gain 10 shield and Sturdy (10). Heal 6 if this is in your hand at end of turn.'
* Upgraded effect changed from 'Heal 10. Gain 10 shield and Sturdy (10). Heal 6 if this is in your hand at end of turn.' to 'Heal 12. Gain 12 shield and Sturdy (12). Heal 8 if this is in your hand at end of turn.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Heal 8. Gain 8 shield and Sturdy (6). Heal 4 if this is in your hand at end of turn.' to 'Heal 8. Gain 8 shield and Sturdy (8). Heal 4 if this is in your hand at end of turn.'
* Upgraded effect changed from 'Heal 10. Gain 10 shield and Sturdy (8). Heal 6 if this is in your hand at end of turn.' to 'Heal 10. Gain 10 shield and Sturdy (10). Heal 6 if this is in your hand at end of turn.'
Hazy Replica

**Hazy Replica**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Free. Give all enemies Fortress (5). Create 1 Temporary copies of the card on top of your deck. Draw 1.' to 'Free. Give Fortress (3) to all enemies. Create 1 Temporary copy of the card on top of your deck. Draw 1.'
* Upgraded effect changed from 'Free. Give all enemies Fortress (8). Create 2 Temporary copies of the card on top of your deck. Draw 1.' to 'Free. Give Fortress (3) to all enemies. Create 2 Temporary copy of the card on top of your deck. Draw 1.'
Inna

## Notes

* Cards that create Tools can create any tool besides , , , or . Instead, these tools can only be acquired from Silan's level 4 passive.
* can only be created if the player is below their Maximum Shield.
* can only be created if the player is at least 8 Health away from their current Health Recovery Maximum.
* , , and  can only be created if there are at least three enemies alive.
* can only be created if the player has at least 6 , , and  or has ranks of at least 3 different debuffs.
* can only be created if the player has at least 5 cards in hand.
* can only be created if at least one enemy is either dealing damage or applying status this turn.
Gambler's Focus

**Gambler's Focus**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Gain 2-4 mana at random. Gain 2-4 of a random status.' to 'Gain 2-4 mana at random. Apply 2-4 of a fixed random status to yourself.'
* Upgraded effect changed from 'Gain 4-8 mana at random. Gain 3-6 of a random status.' to 'Gain 4-8 mana at random. Apply 3-6 of a fixed random status to yourself.'

### Version v0.4523 - August 18, 2021

* Effect changed from 'Gain 2-4 mana at random.' to 'Gain 2-4 mana at random. Gain 2-4 of a random status.'
* Upgraded effect changed from 'Gain 3-7 mana at random.' to 'Gain 4-8 mana at random. Gain 3-6 of a random status.'
Mana Lance

**Mana Lance**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Deal 8 damage to any enemy. Gain 4 mana if played after a Mana card.' to 'Deal 8 damage to any enemy. Gain 2 mana and Mana Boost (2) if played after a Mana card.'
* Upgraded effect changed from 'Deal 12 damage to any enemy. Gain 5 mana if played after a Mana card.' to 'Deal 10 damage to any enemy. Gain 3 mana and Mana Boost (3) if played after a Mana card.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 8 damage to any enemy. Gain 2 mana.' to 'Deal 8 damage to any enemy. Gain 4 mana if played after a Mana card.'
* Upgraded effect changed from 'Deal 14 damage to any enemy. Gain 2 mana.' to 'Deal 12 damage to any enemy. Gain 5 mana if played after a Mana card.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Effect changed from 'Deal 6 damage to any enemy. Gain 3 mana.' to 'Deal 8 damage to any enemy. Gain 2 mana.'
* Upgraded effect changed from 'Deal 10 damage to any enemy. Gain 3 mana.' to 'Deal 14 damage to any enemy. Gain 2 mana.'
* Card Tier changed from 1 to 2

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Deal 4 damage to any enemy. Gain 3 mana.' to 'Deal 6 damage to any enemy. Gain 3 mana.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Deal 8 damage to any enemy. Gain 3 mana.' to 'Deal 10 damage to any enemy. Gain 3 mana.'
Heat Blast

**Heat Blast**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Deal 12 damage to the first two enemies. Give them Burn (2). Temporary.' to 'Deal 6 damage to the first two enemies. Trigger their Burn 2 times to deal 6 more damage to the first two enemies. Temporary.'
* Upgraded effect changed from 'Deal 16 damage to the first two enemies. Give them Burn (3). Temporary.' to 'Deal 10 damage to the first two enemies. Trigger their Burn 3 times to deal 10 more damage to the first two enemies. Temporary.'
Heroic Vigor

**Heroic Vigor**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Create a Temporary Toughness or Mightiness. Heal 2.' to 'Create a Temporary Toughness or Mightiness.'
* Upgraded effect changed from 'Create a Temporary Toughness+ or Mightiness+. Heal 5.' to 'Create a Temporary Toughness+ or Mightiness+.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain Mighty (3) if played after a Strike or a Spell. If played after a Skill, gain Tough (2) and heal 4.' to 'Create a Temporary Toughness or Mightiness. Heal 2.'
* Upgraded effect changed from 'Gain Mighty (5) if played after a Strike or a Spell. If played after a Skill, gain Tough (3) and heal 8.' to 'Create a Temporary Toughness+ or Mightiness+. Heal 5.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Cost changed from 1 to 0
* Upgraded cost changed from 1 to 0
Frost Fracture

**Frost Fracture**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Give Crystallize (8) to any enemy if it's Frozen. Retained.' to 'Give Crystallize (12) this turn to any enemy if it's Frozen. Create 1 temporary Pierce. Retained.'
* Upgraded effect changed from 'Give Crystallize (11) to any enemy if it's Frozen. Retained.' to 'Give Crystallize (14) this turn to any enemy if it's Frozen. Create 1 temporary Pierce+. Retained.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Cost changed from 5 to 2
* Type changed from Spell to Skill
* Effect changed from 'Deal 40 damage to any enemy if it's Frozen. Retained.' to 'Give Crystallize (8) to any enemy if it's Frozen. Retained.'
* Upgraded cost changed from 5 to 2
* Upgraded effect changed from 'Deal 50 damage to any enemy if it's Frozen. Retained.' to 'Give Crystallize (11) to any enemy if it's Frozen. Retained.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Deal 22 damage to any enemy. Deal 100% bonus damage against Frozen enemies.' to 'Deal 40 damage to any enemy if it's Frozen. Retained.'
* Upgraded cost changed from 6 to 5
* Upgraded effect changed from 'Deal 30 damage to any enemy. Deal 100% bonus damage against Frozen enemies.' to 'Deal 50 damage to any enemy if it's Frozen. Retained.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 20 damage to any enemy. Deal 100% bonus damage against Frozen enemies.' to 'Deal 22 damage to any enemy. Deal 100% bonus damage against Frozen enemies.'
* Upgraded effect changed from 'Deal 28 damage to any enemy. Deal 100% bonus damage against Frozen enemies.' to 'Deal 30 damage to any enemy. Deal 100% bonus damage against Frozen enemies.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 6 to 5
* Effect changed from 'Deal 18 damage to any enemy. Deal 100% bonus damage against Frozen enemies.' to 'Deal 20 damage to any enemy. Deal 100% bonus damage against Frozen enemies.'
* Upgraded cost changed from 8 to 6

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Deal 20 damage to any enemy. Guaranteed Critical Hit on Frozen enemies.' to 'Deal 18 damage to any enemy. Deal 100% bonus damage against Frozen enemies.'
* Upgraded effect changed from 'Deal 30 damage to any enemy. Guaranteed Critical Hit on Frozen enemies.' to 'Deal 28 damage to any enemy. Deal 100% bonus damage against Frozen enemies.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Deal 20 damage to any enemy. Guaranteed crit on Frozen enemies.' to 'Deal 20 damage to any enemy. Guaranteed Critical Hit on Frozen enemies.'
* Upgraded cost changed from 6 to 8
* Upgraded effect changed from 'Deal 25 damage to any enemy. Guaranteed crit on Frozen enemies.' to 'Deal 30 damage to any enemy. Guaranteed Critical Hit on Frozen enemies.'
Investigate

Create 1 Tool, then 2 Tools if it has 3 or more debuff types, then 2 Tools if it has 5 or more debuff types.

## Investigate+

### Effect

Choose any enemy.
Create 1 Tool, then 3 Tools if it has 3 or more debuff types, then 3 Tools if it has 5 or more debuff types.

## Other Details

### ID

1409

**Investigate**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Choose any enemy. Create 1 tool for every debuff type on it.' to 'Choose any enemy. Create 1 Tool, then 2 Tools if it has 3 or more debuff types, then 2 Tools if it has 5 or more debuff types.'
* Upgraded cost changed from 1 to 3
* Upgraded effect changed from 'Choose any enemy. Create 1 tool for every debuff type on it.' to 'Choose any enemy. Create 1 Tool, then 3 Tools if it has 3 or more debuff types, then 3 Tools if it has 5 or more debuff types.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Cost changed from 1 to 3
* Effect changed from 'Create 1 Tools if an enemy is Vulnerable, 1 if it's Weak and 1 if it's Frail.' to 'Choose any enemy. Create 1 tool for every debuff type on it.'
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Create 2 Tools if an enemy is Vulnerable, 2 if it's Weak and 2 if it's Frail.' to 'Choose any enemy. Create 1 tool for every debuff type on it.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 1
* Effect changed from 'Create 2 Tools if an enemy is Vulnerable, 2 if it's Weak and 2 if it's Frail.' to 'Create 1 Tools if an enemy is Vulnerable, 1 if it's Weak and 1 if it's Frail.'
* Upgraded effect changed from 'Create 3 Tools if an enemy is Vulnerable, 3 if it's Weak and 3 if it's Frail.' to 'Create 2 Tools if an enemy is Vulnerable, 2 if it's Weak and 2 if it's Frail.'
* Unlock level changed from 1 to 5

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Create 1 Tool if an enemy is Vulnerable. Repeat for Weak, Frail, Poison, Bleed and Curse.' to 'Create 2 Tools if an enemy is Vulnerable, 2 if it's Weak and 2 if it's Frail.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Create 2 Tool if an enemy is Vulnerable. Repeat for Weak, Frail, Poison, Bleed and Curse.' to 'Create 3 Tools if an enemy is Vulnerable, 3 if it's Weak and 3 if it's Frail.'
Frost Wave

**Frost Wave**

* Effect changed from 'Apply 6 Frost to all enemies. Then, draw 2 if an enemy is Frozen.' to 'Apply 10 Frost to all enemies. Then, draw 2 if an enemy is Frozen.'
* Upgraded cost changed from 4 to 3
* Upgraded effect changed from 'Apply 8 Frost to all enemies. Then, draw 3 if an enemy is Frozen.' to 'Apply 12 Frost to all enemies. Then, draw 3 if an enemy is Frozen.'
Golden Touch

**Golden Touch**

* Effect changed from 'Deal 2 damage to the first enemy. Shuffle 1 Treasure into your deck per damage dealt.' to 'Deal 3x3 damage to the first enemy. Create 1 Gold Pieces if this dealt 20 or more damage.'
* Upgraded cost changed from 3 to 1
* Upgraded effect changed from 'Deal 3 damage to the first enemy. Shuffle 1 Treasure into your deck per damage dealt.' to 'Deal 3x4 damage to the first enemy. Create 1 Gold Pieces if this dealt 20 or more damage.'
Irritating Dust

**Irritating Dust**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Trigger Bleed 5 times on any enemy.' to 'Trigger Bleed 6 times on any enemy.'
* Upgraded cost changed from 0 to 1
* Upgraded effect changed from 'Trigger Bleed 8 times on any enemy.' to 'Trigger Bleed 10 times on any enemy.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 1 to 0
* Upgraded cost changed from 1 to 0
Icy Cure

**Icy Cure**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Gain 8 shield. Heal 8. Gain Frozen (1).' to 'Gain 8 shield. Heal 8. Gain Frozen (2).'
* Upgraded effect changed from 'Gain 12 shield. Heal 12. Gain Frozen (1).' to 'Gain 12 shield. Heal 12. Gain Frozen (2).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 1 to 0
* Effect changed from 'Gain 6 shield. Heal 6. Gain Frozen (1).' to 'Gain 8 shield. Heal 8. Gain Frozen (1).'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Gain 10 shield. Heal 10. Gain Frozen (1).' to 'Gain 12 shield. Heal 12. Gain Frozen (1).'
Mana Bolt

**Mana Bolt**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Deal 3 damage to any enemy. Gain 1 mana per damage dealt.' to 'Deal 4 damage to any enemy. Gain 1 mana per damage dealt.'
* Upgraded effect changed from 'Deal 5 damage to any enemy. Gain 1 mana per damage dealt.' to 'Deal 6 damage to any enemy. Gain 1 mana per damage dealt.'
* Rarity changed from Rare to Epic

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 5 to 4
* Effect changed from 'Deal 4 damage to any enemy. Gain 1 mana per damage dealt.' to 'Deal 3 damage to any enemy. Gain 1 mana per damage dealt.'
* Upgraded cost changed from 5 to 4
* Upgraded effect changed from 'Deal 6 damage to any enemy. Gain 1 mana per damage dealt.' to 'Deal 5 damage to any enemy. Gain 1 mana per damage dealt.'

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Name changed (was 'Chilling Jolt')
* Type changed from Skill to Spell
* Effect changed from 'Apply 12 Shock to any enemy. Give it Frostbite (3).' to 'Deal 4 damage to any enemy. Gain 1 mana per damage dealt.'
* Upgraded effect changed from 'Apply 18 Shock to any enemy. Give it Frostbite (4).' to 'Deal 6 damage to any enemy. Gain 1 mana per damage dealt.'
* Rarity changed from Common to Rare

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Apply 12 Shock to any enemy. Give it Frostbite (2).' to 'Apply 12 Shock to any enemy. Give it Frostbite (3).'
* Upgraded effect changed from 'Apply 15 Shock to any enemy. Give it Frostbite (3).' to 'Apply 18 Shock to any enemy. Give it Frostbite (4).'
Gather Power

**Gather Power**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Lose 1 Mighty. If you do, gain Powerful (2).' to 'Lose 1 Mighty to gain Powerful (2).'
* Upgraded effect changed from 'Lose 2 Mighty. If you do, gain Powerful (3).' to 'Lose 1 Mighty to gain Powerful (3).'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Cost changed from 2 to 1
* Effect changed from 'Lose 2 Mighty. If you do, gain Powerful (2).' to 'Lose 1 Mighty. If you do, gain Powerful (2).'
* Upgraded effect changed from 'Lose 4 Mighty. If you do, gain Powerful (4).' to 'Lose 2 Mighty. If you do, gain Powerful (3).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Lose 2 Mighty. If you do, gain Powerful (1).' to 'Lose 2 Mighty. If you do, gain Powerful (2).'
* Upgraded effect changed from 'Lose 2 Mighty. If you do, gain Powerful (2).' to 'Lose 4 Mighty. If you do, gain Powerful (4).'
* Card Tier changed from 1 to 2

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Upgraded effect changed from 'Lose 3 Mighty. If you do, gain Powerful (2).' to 'Lose 2 Mighty. If you do, gain Powerful (2).'
Infected Strike

**Infected Strike**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Deal 2x2 damage to the first enemy. Give it Poison (16) if it's Poisoned.' to 'Gain Envenom (1). Deal 4x2 damage to the first enemy. Trigger its Poison 4 times.'
* Upgraded effect changed from 'Deal 3x2 damage to the first enemy. Give it Poison (22) if it's Poisoned.' to 'Gain Envenom (2). Deal 5x2 damage to the first enemy. Trigger its Poison 5 times.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Effect changed from 'Deal 3x2 damage to the first enemy. Give it Poison (10) if it's Poisoned. ' to 'Deal 2x2 damage to the first enemy. Give it Poison (16) if it's Poisoned.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Deal 5x2 damage to the first enemy. Give it Poison (16) if it's Poisoned. ' to 'Deal 3x2 damage to the first enemy. Give it Poison (22) if it's Poisoned.'
* Card Tier changed from 1 to 3

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Deal 4x2 damage to the first enemy. Give it Poison (8) if it's poisoned. ' to 'Deal 3x2 damage to the first enemy. Give it Poison (10) if it's Poisoned. '
* Upgraded effect changed from 'Deal 6x2 damage to the first enemy. Give it Poison (14) if it's poisoned. ' to 'Deal 5x2 damage to the first enemy. Give it Poison (16) if it's Poisoned. '
Ghostly Claw II

**Ghostly Claw II**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Give Curse (2) to the first enemy if it has shield. Deal 3x3 damage to it. Transform into Ghostly Claw III.' to 'Give Curse (2) to the first enemy. Deal 2x3 damage to it. Transform into Ghostly Claw III.'
* Upgraded effect changed from 'Give Curse (2) to the first enemy if it has shield. Deal 5x3 damage to it. Transform into Ghostly Claw III+.' to 'Give Curse (2) to the first enemy. Deal 4x3 damage to it. Transform into Ghostly Claw III+.'
Lust for Blood

**Lust for Blood**

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Deal 3x3 damage to the first enemy. If this kills it, gain Frenzy (1).' to 'Deal 3x3 damage to the first enemy. If this kills it, gain Frenzy (1) and transform into Bloodcrazed Strike.'
* Upgraded cost changed from 3 to 5
* Upgraded effect changed from 'Deal 4x4 damage to the first enemy. If this kills it, gain Frenzy (1).' to 'Deal 4x3 damage to the first enemy. If this kills it, gain Frenzy (2) and transform into Bloodcrazed Strike+.'
Fueled Beam

**Fueled Beam**

* Effect changed from 'Discard 1 to deal 16 damage to the first two enemies.' to 'Discard 2 to deal 10x3 damage to the first two enemies.'
* Upgraded cost changed from 2 to 4
* Upgraded effect changed from 'Discard 2 to deal 24 damage to the first two enemies.' to 'Discard 3 to deal 14x3 damage to the first two enemies.'

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Discard 1. If you do, deal 16 damage to the first two enemies.' to 'Discard 1 to deal 16 damage to the first two enemies.'
* Upgraded effect changed from 'Discard 2. If you do, deal 24 damage to the first two enemies.' to 'Discard 2 to deal 24 damage to the first two enemies.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Effect changed from 'Discard 1. If you do, deal 15 damage to the first two enemies.' to 'Discard 1. If you do, deal 16 damage to the first two enemies.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Discard 2. If you do, deal 25 damage to the first two enemies.' to 'Discard 2. If you do, deal 24 damage to the first two enemies.'
* Card Tier changed from 1 to 3

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Cost changed from 2 to 3
* Effect changed from 'Discard 1. If you do, deal 10 damage to the first two enemies.' to 'Discard 1. If you do, deal 15 damage to the first two enemies.'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Discard 1. If you do, deal 14 damage to the first two enemies.' to 'Discard 2. If you do, deal 25 damage to the first two enemies.'
Gemification

**Gemification**

* Effect changed from 'Deal 12 damage to any enemy and give it Crystallize (2). Create 1 Treasure.' to 'Give Crystallize (3) to any enemy. Create 1 Valuable Gems.'
* Upgraded cost changed from 4 to 3
* Upgraded effect changed from 'Deal 14 damage to any enemy and give it Crystallize (4). Create 1 Treasure.' to 'Give Crystallize (5) to any enemy. Create 1 Valuable Gems.'

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Deal 10 damage to any enemy and give it Crystallize (3). Shuffle 2 Treasures into your deck.' to 'Deal 12 damage to any enemy and give it Crystallize (2). Create 1 Treasure.'
* Upgraded effect changed from 'Deal 12 damage to any enemy and give it Crystallize (4). Shuffle 3 Treasures into your deck.' to 'Deal 14 damage to any enemy and give it Crystallize (4). Create 1 Treasure.'
Imbue Elements

**Imbue Elements**

* Effect changed from 'Reduce all statuses by 2. Gain Powerful (1) this turn per status removed. Deal 3x2 damage to the first enemy.' to 'Reduce all statuses by 1. Gain Powerful (1) per status reduced.'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Reduce all statuses by 3. Gain Powerful (1) this turn per status removed. Deal 4x2 damage to the first enemy.' to 'Reduce all statuses by 2. Gain Powerful (1) per status reduced.'
Magic Cannon

**Magic Cannon**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Gain Mighty (2). Deal 35 damage to any enemy. Transform into Vent Off and keep it in hand.' to 'Gain Mighty (2) and Adept (2). Deal 20 damage to any enemy and apply 16 Arcane to it. Transform into Vent Off and keep it in hand.'
* Upgraded effect changed from 'Gain Mighty (3). Deal 40 damage to any enemy. Transform into Vent Off+ and keep it in hand.' to 'Gain Mighty (3) and Adept (3). Deal 24 damage to any enemy and apply 18 Arcane to it. Transform into Vent Off+ and keep it in hand.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Cost changed from 4 to 5
* Effect changed from 'Gain Mighty (2) and Wits (2). Deal 22 damage to any enemy. Transform into Vent Off.' to 'Gain Mighty (2). Deal 35 damage to any enemy. Transform into Vent Off and keep it in hand.'
* Upgraded cost changed from 4 to 5
* Upgraded effect changed from 'Gain Mighty (3) and Wits (3). Deal 28 damage to any enemy. Transform into Vent Off+.' to 'Gain Mighty (3). Deal 40 damage to any enemy. Transform into Vent Off+ and keep it in hand.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain Mighty (2). Deal 26 damage to any enemy. Transform into Vent Off.' to 'Gain Mighty (2) and Wits (2). Deal 22 damage to any enemy. Transform into Vent Off.'
* Upgraded effect changed from 'Gain Mighty (3). Deal 30 damage to any enemy. Transform into Vent Off+.' to 'Gain Mighty (3) and Wits (3). Deal 28 damage to any enemy. Transform into Vent Off+.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Gain Mighty (2). Deal 24 damage to any enemy. Transform into Vent Off.' to 'Gain Mighty (2). Deal 26 damage to any enemy. Transform into Vent Off.'
* Upgraded effect changed from 'Gain Mighty (3). Deal 28 damage to any enemy. Transform into Vent Off+.' to 'Gain Mighty (3). Deal 30 damage to any enemy. Transform into Vent Off+.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain Mighty (2). Deal 20 damage to any enemy. Transform into Vent Off.' to 'Gain Mighty (2). Deal 24 damage to any enemy. Transform into Vent Off.'
* Upgraded effect changed from 'Gain Mighty (3). Deal 25 damage to any enemy. Transform into Vent Off+.' to 'Gain Mighty (3). Deal 28 damage to any enemy. Transform into Vent Off+.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Cost changed from 2 to 4
* Effect changed from 'Gain Mighty (2). Deal 12 damage to any enemy. Transform into Vent Off.' to 'Gain Mighty (2). Deal 20 damage to any enemy. Transform into Vent Off.'
* Upgraded cost changed from 2 to 4
* Upgraded effect changed from 'Gain Mighty (3). Deal 15 damage to any enemy. Transform into Vent Off+.' to 'Gain Mighty (3). Deal 25 damage to any enemy. Transform into Vent Off+.'
Masterful Strike

**Masterful Strike**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Deal 4 damage to the first enemy for every rank of Powerful on you.' to 'Deal 5 damage to the first enemy for every rank of Powerful on you.'
* Upgraded effect changed from 'Deal 6 damage to the first enemy for every rank of Powerful on you.' to 'Deal 8 damage to the first enemy for every rank of Powerful on you.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Cost changed from 3 to 1
* Effect changed from 'Deal 5x3 damage to the first enemy. Gain Powerful (2).' to 'Deal 4 damage to the first enemy for every rank of Powerful on you.'
* Upgraded cost changed from 3 to 1
* Upgraded effect changed from 'Deal 8x3 damage to the first enemy. Gain Powerful (2).' to 'Deal 6 damage to the first enemy for every rank of Powerful on you.'
Haunted Memories

**Haunted Memories**

* Effect changed from 'Give Weak (1) and Vulnerable (1) to any enemy. Increase these effects and cost by 1.' to 'Create a Temporary Cursed Memory, Troubling Memory or Soothing Memory.'
* Upgraded cost changed from 0 to 1
* Upgraded effect changed from 'Give Weak (2) and Vulnerable (2) to any enemy. Increase these effects and cost by 1.' to 'Create a Temporary Cursed Memory+, Troubling Memory+ or Soothing Memory+.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Give Weak (1) and Vulnerable (1) to the first enemy. Increase these effects and cost by 1.' to 'Give Weak (1) and Vulnerable (1) to any enemy. Increase these effects and cost by 1.'
* Upgraded effect changed from 'Give Weak (2) and Vulnerable (2) to the first enemy. Increase these effects and cost by 1.' to 'Give Weak (2) and Vulnerable (2) to any enemy. Increase these effects and cost by 1.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 1 to 0
* Effect changed from 'Give Weak (2) and Vulnerable (2) to the first enemy.' to 'Give Weak (1) and Vulnerable (1) to the first enemy. Increase these effects and cost by 1.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Give Weak (4) and Vulnerable (4) to the first enemy.' to 'Give Weak (2) and Vulnerable (2) to the first enemy. Increase these effects and cost by 1.'
Impale

**Impale**

* Effect changed from 'Corrupt the first enemy 1 time. Deal 4x2 damage to it.' to 'Deal 6x2 damage to the first enemy. This card has 100% increased Critical damage.'
* Upgraded cost changed from 0 to 1
* Upgraded effect changed from 'Corrupt the first enemy 2 time. Deal 6x2 damage to it.' to 'Deal 8x2 damage to the first enemy. This card has 100% increased Critical damage.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Corrupt 1 the first enemy. Deal 4x2 damage to it.' to 'Corrupt the first enemy 1 time. Deal 4x2 damage to it.'
* Upgraded effect changed from 'Corrupt 2 the first enemy. Deal 6x2 damage to it.' to 'Corrupt the first enemy 2 time. Deal 6x2 damage to it.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 0
* Effect changed from 'Corrupt 1 the first enemy. Deal 6x2 damage to it.' to 'Corrupt 1 the first enemy. Deal 4x2 damage to it.'
* Upgraded cost changed from 3 to 0
* Upgraded effect changed from 'Corrupt 1 the first enemy. Deal 10x2 damage to it.' to 'Corrupt 2 the first enemy. Deal 6x2 damage to it.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Increase the rank of the debuffs of the first enemy by 1. Deal 6x2 damage to it.' to 'Corrupt 1 the first enemy. Deal 6x2 damage to it.'
* Upgraded effect changed from 'Increase the rank of the debuffs of the first enemy by 1. Deal 10x2 damage to it.' to 'Corrupt 1 the first enemy. Deal 10x2 damage to it.'
Group Focus

**Group Focus**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Gain 3 mana. Gain 2 mana if you have an ally.' to 'Gain 3 mana. Gain 2 more mana if you have an ally.'
* Upgraded effect changed from 'Gain 3 mana. Gain 5 mana if you have an ally.' to 'Gain 3 mana. Gain 5 more mana if you have an ally.'

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Gain 3 mana. Gain 1 mana per ally alive.' to 'Gain 3 mana. Gain 2 mana if you have an ally.'
* Upgraded effect changed from 'Gain 3 mana. Gain 2 mana per ally alive.' to 'Gain 3 mana. Gain 5 mana if you have an ally.'