USS Constitution

* Base

Statistics

Durability: 290,000

Speed: 15.6 knots

Maneuvering ability: 7

Radar range:10 km

Sonar range:1.8km

Armaments

X2 CHAMP (Rare Missile)

X4 MJ-7 Railgun

X4 Oerlikon Millennium

X2 RIM-162 ESSM

X2 RIM-200

Aviation Unit: RAH-66 Comanche

## Overview

The USS Constitution II is the April 2023 Battle Pass ship. It has 4 locked railgun turrets - the most in the game, and has 2 locked air defense slots. It is classed as a destroyer but plays like a battleship. Another ship design courtesy of planetrix15, well known for being the mastermind behind the USS Massachusetts.

The Constitution II Class Destroyer came out of a 2041 Navy RFP aimed at creating a next-generation mainstay surface ship. The US Navy was concerned that its long-range power projection was waning, with the Zumwalt and Arleigh Burke Class ships approaching 30-40 years of age and the Oregon Class Battleships too few in number. The winning proposal was Bethlehem Steel Works Project P05 Destroyer. The design was fully set in the 21st century making use of the advancements in railgun, laser, and sensor technology made in the past 30 years. Sometimes called "The Zumwalt done right", the ship proposed a return to artillery as a primary weapons system and focused less on complete stealth and more on balanced hull design and firepower. It was the first warship in history to feature railguns as a primary aspect of its design, while other nations such as China, Japan, The United Kingdom, and Germany had deployed warships with railguns in some capacity, none had done so with the weapon as a centerpiece of the design. The 155mm BAE MJ-7 Railgun featured not only improved velocity and rate of fire over its predecessors it was also capable of firing a number of special rounds including Compression Head, a round designed to collapse upon impact and impart all of its energy over a wide area; and Proximity Fragmentation. The first ship of the class was laid down in September of 2043 and was later christened "Constitution II DDR-2000" after the USS Constitution, the oldest serving warship in the US Navy. A further 27 ships would be built with the final ship, the USS Liberty Island DDR-2027 entering service in March of 2052

Two unique aspects of the Constitution II class were its ability to operate independently in a denial of information war. Using top-secret, high-resolution sonar maps of the ocean floor in concert with its advanced sonar sensors the ship could place itself accurately to within 5 meters and could even use this data to guide long-range missiles to a target area without the need for GPS, where the missiles own sensor systems could locate its intended target. Secondly, it was the first ship to be outfitted entirely with lasers as its primary defensive system. The combination of long-range AN/SEQ-6 lasers and shorter range, but faster firing, AN/SEQ-9 lasers meant that the ship was almost immune to saturation attacks, even by hypersonic missiles. In fact, in simulations, the system, dubbed "The Photon Curtain" was able to intercept 207 missiles of a 215 missile barrage fired from 20nm. Analysts were quick to note that since most of the missiles were intercepted as they would have been leaving their launch tubes, which wouldn't be possible in a real engagement due to the Earth's curve and the relatively low placement of the lasers on the ship's hull. It is likely such factors were left out of the simulation in order to boost the ship's perceived capability as a propaganda tool. Nevertheless the DDR-2000's interception and CWIS capabilities are formidable.

Full Specs

Power plant: 2x Rolls-Royce MT35 gas turbines  (90.2 MW) driving Curtiss-Wright electric generators

Propulsion: 3x propellers driven by GE Power Conversion Advanced Induction Motors with VDM40000 Drive Total: 185 MW (173,000 shaft horsepower)

Speed: 41 kts

Displacement: 12,500 long tons

Range: 5,700nm (@20kts)

Draft 22.4 feet

Beam: 71 feet

Length: 589 feet

Height: 76 feet

Crew: 84

Sensors:  AN/SPY-3V4 Multi-Function Radar (MFR) (X-band, scanned array)

                  AN/SPY-4V2 Volume Search Radar (VSR) (S-band, scanned array)

                  AN/SPS-67D 2D surface search radar

                  AN/SPY-11 Air/Surface Search Radar (Multi-Band)

                  AN/BQQ-12 Sonar Array

Armament: 4x 155m BAE MJ-7 Railgun (170nm, Mach 9.2 Kinetic/Fragmentation, Mach 8.6 Compression head)

                       2x AN/SEQ-6 Laser Weapons System (27nm)

                       6x AN/SEQ-9 Laser Weapons System (8.4nm)

                       6x Mk 59 VLS Modules with 3 launchers per module with a total complement of 98 missiles including under normal loadout;

                        14x SSM-54E Sea Phoenix (250nm, Mach 5)

                        24x RIM-180 SAMRAAM (210nm, Mach 3.5)

                        24x ASM-77 Javelin (400nm, Mach 4)

                        20x BGM-119 Tomahawk III (2,300nm, Mach 0.95)

                        14x RUM-144 VL-ASROC (22nm, Mach 0.7/50kts)

## Tactics

### Playing as a Constitution

The Constitution, is amongst some of the most heavily armed ships in the game, with 4 railguns capable of knocking off 52000 of the enemy's HP. It is in many ways, the logical evolution of a Zumwalt. When playing this ship, your only weapons are the railguns and a missile of your choice, with the X-51 being highly recommended. Play her like a light battleship, as the railguns feature not only a extremely swift reload speed but features a near instant charge time and hits extremely hard. In fact, just 10 salvoes is required to take down a CN Type 004 or a Yamato, ships with HP nearing the half million mark. The missiles in this case can be left up to the player to decide, though it is recommended to carry ASW missiles due to the lack of submarine defense of the ship and AA is already more than covered by the ESSM and RIM-200's with additional protection gained from Rapidfires in the autocannon slot. Just don't try to go off on your own, since that would make it easy for you to get focused down by the enemy team.

### Playing Alongside a Constitution

Assist in its anti submarine by using grenade launchers and torpedoes. Also assist with anti air.

### Playing Against a Constitution

You'll need a lot of health as its 4 cannons are not blockable and have high muzzle velocity so do not engage in cqc. I would advise playing as submarine or a fast moving ship as it has no ASW capabilities apart from the chopper. So attack from long range and flare the missiles as it only has 1 slot.

## Suggested Armaments Setup

This ship, like many other vessels, can have a varying armaments setup (though there are only three weapons to swap out).

X2 missile: type 07 SUM (ASW)

Autocannon: Rapidfire or Marlin

Chopper: KA58 (ASW) V80 (scout and asw)