Pre-Alpha 0.4.9.5

**Pre-Alpha 0.4.9.5** was a game version made available on April 24th, 2018.
**Pre-Alpha 0.4.9.5** is a Game Version of Last Epoch that was released on April 24th, 2018.
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## Download

This version was available from the community Discord server.

## Commentary

This patch includes a new crafting UI that stores your shards, graphics updates, new skills, reworked uniques, tooltip fixes and many other improvements from your feedback!

## Patch Notes

### Mechanics

* Movement is now significantly smoother. If you click on inaccessible terrain you will now walk towards it instead of not moving at all
* Shards are no longer created as items from shattering, they now remain in the crafting UI
	+ Shards display in a list which is sortable by name and quantity
* Decreased the chance of getting 0 affix shards from shattering an item
* Potion now heals 50 + (character level) per use
* If you have over 100% chance to apply a status effect you can now apply it multiple times
	+ Ex. 150% ignite chance = 100% ignite chance, 50% for an additional ignite
* Reduced the damage of the poison status effect by 17%

### Skills

* Added the Call of the Hunt skill for Beastmaster, which can be used to instruct your minions to attack specific enemies or barrels
* Added two stances for Void Knight
	+ Ephemeral Stance increases void and physical damage, but deals damage to you when you use an ability
	+ Juggernaut Stance reduces damage taken, but also reduces speed
	+ Both stances are instant toggles and you can only have one active at once
* Renamed Sunder to Rive
* Spiralling hammers move in a tighter spiral and last 25% longer
* Reduced the Mana cost of Shield Throw
* Added a mana efficiency node to the Erasing Strike tree
* Tempest now only drains 20 mana, but the reduced mana drain nodes on its tree are mostly weaker or have lower limits
* The reduces spread node in the Thorn Totem tree now reduces the spread by 40 degrees and has a maximum of 3 points (changed from 20 degrees and a maximum of 6 points)
* Innervate now has no mana cost, but grants a flat 50 ward on cast
* Reduced the damage over time dealt by Entangling Roots
* Reduced the power of the ward per attribute nodes on the Sorcerer Grid
* Reduced Ice Ward’s Impenetrable Ice additional protection from 10,000 to 2,000
* Improved the performance of Shield Rush and Flanking Strike

### Items

* Added a new unique spear
* Unique item descriptions now list exact times instead of “recently”
* Added new effects to Bleeding Heart, Strong Mind and Decayed Skull
* Added lore text to The Falcon
* Clarified Close Call and Ward Trail’s dodge mechanics
* Separated melee and spell hit for ward gain on Humming Bee
	+ Melee hit grants 10 ward
	+ Spell hit grants 1 ward
* Uniques no longer spawn in the shop (they weren’t working perfectly anyway)
* Increased drop rate of Shattering Stones
* Adding an shard to an item no longer rerolls other affixes
* Added an Increased Melee Damage prefix that can spawn on all melee weapons except wands
* Throwing Attack Speed can now spawn on two handed maces and rings
* Increased the power of low tier mana affixes
* Potion affixes are now prefixes
* % Increased Health can now spawn on helmets, gloves, and belts in addition to body armour and shields

### UI

* Added an FPS display with multiple colors, toggled with shift + z
* Improved clarity of many tooltips, thanks to community reporting
* Added new level up and menu buttons
* Added a rotating logo for loading screens
* Added a tooltip when you hover over the potion display

### Enemies

* Improved the visibility of Scavenging Hounds
* Reduced the damage and duration of poison cloud
* Improved clarity of Aged Form attack visuals
* Made Stalaqua more visible

### Levels

* The arena now resets every 10 waves, down from ever 20, this should help people who are still having performance issues in there (and more improvements will come)
* Added barrels to Breir’s Watch
* Added a stash to The Arena
* Made many graphics tweaks

### Bug Fixes

* Fixed many, many typos, thanks to community reporting
* Fixed tooltips overlapping in the character sheet
* Fixed crafting slot items doubling up with quick move
* Fixed some shields giving block block armour instead of block armour
* Fixed bug where magic greatswords could drop as unique
* Fixed the distortion effect on Tornado
* Fixed Hammer Throw node appearances
* Possibly fixed the lag with shield rush
* Fixed a bug where the cooldown node on the Erasing Strike tree gave too long a cooldown
* Fixed a bug where summoned bears did not resist damage that they were supposed to
* Fixed the Ricochet, Catapult and Disintegrating Aura combo on the Hammer Throw tree
* Entangling Roots no longer applies ailments each tick with its damage over time
* Fixed a bug where the crit multiplier nodes on the Shield Rush tree gave crit chance instead
* Fixed a bug where Fury Leap's added critical multiplier node was having no effect
* Fixed a bug where nodes improving Spriggan's auras were not working correctly
* Fixed affix highlighting in the crafting panel
* Fixed a bug where nodes could cause Volcanic Orb to have uneven shrapnel
* Fixed Entangling Roots not scaling with damage over time
* Fixed a bug where the axis of onslaught on the Void Knight Grid was not granting health leech properly
* Fixed a bug where Victory Barrier was giving 0.2 ward on kill instead of 20 ward on kill