recursal/Fanatic-Fandom huggingface dataset:
Flight Engineer

The Flight Engineer at it's station

The **Flight Engineer** is a crew member of the Avro Lancaster.

They can repair systems (Electrical System, Hydraulics, Oxygen) and the Engines of the bomber in case of failure. Their station is situated at the front of the bomber right next to the Pilot and the Navigator. When the Flight Engineer is selected at their station, the bottom of the screen will show it's abilities, the fuel usage rate, the engine extinguisher activators, and the time until the fuel runs out.

During an engine repair it's strongly suggested to make the Flight Engineer equip a Parachute because it's possible for them to fall of the wing if the plane is not proceeding level.

When the Flight Engineer reaches level 5, it has the ability to cross-train (secondary skill).

## Abilities

The Flight Engineer's Abilities:

**Lean** - When used, the bomber slows down, but it conserves fuel. When the fuel has almost been consumed, the player can use this ability as a last-minute save in order to still have fuel after landing in the airbase.

**Boost** - When used, the bomber speeds up, but it uses more fuel. This ability can be used when the player desires to get to the airbase quickly. But be warned, DO NOT use this ability when you nearly run out of fuel.

## Strategy

* The gunners are recommended to be cross-trained as a Flight Engineer in order to repair the systems at the rear of the bomber (Electrical System, Oxygen System, and Hydraulic System). The Flight Engineer themself should repair the engines outside of the bomber.
* It is also recommended that the Flight Engineer should be cross-trained as a pilot since it's station is directly near the cockpit that if the pilot is at low health, the pilot can rest whilst the Flight Engineer controls the bomber.
* The engineer is also very good with the First aid skill, because a good engineer is already fast so they can travel around and repair things quickly. Because of this, a fully cross-trained Flight Engineer-First aid (so they can heal crew members with no equipment, as long as they are not downed, *see First Aid*) can keep your crew in good shape during a long battle.
* While the Bombardier is dealing with the bombing target(s), the Flight Engineer should occupy the ventral turret (if the systems are strongly upgraded; if not, the Flight Engineer should stay at their station). After the bombing runs are finished, the Flight Engineer occupies the nose turret while the Bombardier occupies the ventral turret (if present).
Alfa1-inhibitor proteaz

Dawniej określany mianem "alfa1-antytrypsyny". Hamuje aktywność proteaz. Odpowiada za około

90% aktywności antytrypsynowej osocza. Jego główną funkcją jest hamowanie aktywności elastazy

granulocytarnej uwalnianej podczas fagocytozy przez granulocyty wielojądrzaste. Hamuje także aktywność

elastazy trzustkowej, trypsyny, chymotrypsyny, reniny, trombiny i plazminy. W stanach zapalnych

stężenie α1-inhibitora proteaz rośnie około 4-krotnie, osiągając maksimum po 2–4 dniach.

Genetycznie uwarunkowany brak lub niedobór α1-inhibitora proteaz powoduje zwiększoną

aktywność proteaz, szczególnie elastazy, prowadząc do uszkodzenia wątroby i płuc. To zaburzenie jest

przyczyną genetycznie uwarunkowanej rozedmy płuc i rozstrzeni oskrzeli.
Ceruloplazmina

Jest późnym białkiem ostrej fazy syntetyzowanym w wątrobie. Około 90–95% miedzi w osoczu

jest połączone z ceruloplazminą. Pełni funkcje antyoksydacyjne, chroniąc tkanki w stanach ostrej

fazy. Katalizuje utlenienie jonu żelazawego Fe2+ do jonu żelazowego Fe3+, umożliwiając jego wiązanie się

z transferyną. Wzrost poziomu ceruloplazminy obserwuje się w stanach zapalnych, procesach martwiczych

i podczas stosowania estrogenów. Obniżenie stężenia ceruloplazminy w osoczu występuje

w chorobie Wilsona.
Alfa2-makroglobulina

Jest drugim ważnym inhibitorem proteaz, z którymi wiąże się nieodwracalnie w wychwytywane

przez układ siateczkowo-śródbłonkowy kompleksy. W większości chorób zmiany stężenia

α2-makroglobuliny są niewielkie, co ogranicza jej znaczenie diagnostyczne. Ze względu na dużą masę

cząsteczkową (80 tys. daltonów) nie przechodzi do przestrzeni pozanaczyniowej. W zespole nerczycowym

stężenie α2-makroglobuliny może wzrastać kilkukrotnie. Utrata z moczem białek o niskiej

masie cząsteczkowej powoduje nieselektywny wzrost syntezy białek w wątrobie, w tym także

α2-makroglobuliny, która nie jest wydalana z moczem. W elektroforezie białek surowicy obserwuje

się wtedy zwiększenie frakcji α2-globulin. Obecność α2-makroglobuliny w moczu świadczy o przedostaniu

się pełnej krwi do moczu.
CR3

Inaczej określany jako MO-1 lub MAC-1 (CD11b/CD18) Bierze udsiał w fagocytozie zarówno cząsteczek jak i komórek wiążących składnik dopełniacza. Wiąże też bezpośrednio niektóre bakterie.

Łączy się z sekwencją RGD w iC3b, fibrynogenie, włókniku, ale także w ICAM-1obecnych w komórkach śródbłonka. Poprzez wiązanie z tym ostatnim ułatwia neutrofilom i monocytom diapedeze

wirus HIV i bakteria (*Mycobacterium Tuberculosis*) dzięki CR3 wchodzą do makrofagów
CR1

Inaczej CD35, nazywany receptorem C3b (C3bR). Fibronektyna i Laminina stymuluja fagocytoze z jego udziałem. Wraz z CR2 i CR3 uczestniczy w wychwytywaniu antygenów(w kompleksach) przez komórki dendrytyczne(występuje w grudkach limfatycznych)

Około 90% wszystkich CR1 znajdujących się we krwi, występuje na erytrocytach.Spełnia ważną funkcje w usuwaniu kompleksów immunologicznych zdopelniaczem z krwioobiegu(Zjawisko takiego przylegania kompleksów immunologicznych np. z wirusem, nazywamy adherencją immunologiczną). Zebrane kompleksy są usuwane w wątrobie i śledzionie.

Występuje także w Podocytach kłębuszków nerkowych, pomagając w usuwaniu kompleksów w nerce

Jest kofaktorem dla czynnika rozkładającego C4b i C3b, przez co może inaktywować konwertazy C3 i C5 chroniąc komórki przed lizą

Przez CR1 do komórki wnikaLegionella, Leishmania, Mycobacteria
RAF Woodbridge

**Royal Air Force Base Woodbridge** or RAF Woodbridge is your starting location on Bomber Crew this is where you recruit your first Crew and customize your first Avro Lancaster Bomber.

## U.S.A.A.F Base

the United State of America Air Force base or U.S.S.A.F base is located around the desert (this is the DLC of the bomber crew) the aircraft is a B-17 this is the plane used for missions in the U.S.A desert but no lancaster is allowed in the U.S.A.A.F

## Gallery

RAF WoodbridgeRAF Woodbridge (Snowy Variant)
Hydraulics

The **Hydraulics System** is a part on your Avro Lancaster and Boeing B-17. Like most systems, it can be upgraded and it can break.

## Hydraulics System

### Location

Front-Middle of the plane; Behind the radio operator

### Functions

allows the gun turret to move around. Able to extend/retract the landing gear, able to open or close the bomb bay door

### Parts effected by it.

Gun turrets, Bomb Bay Doors and the Landing gear

## Appearance & Vitality

The Hydraulics system appears as one or multiple cylinders, sometimes overlapping each other partially and with a wire or tube leading to the floor of the bomber. It is located right behind the radio operator, right past the small barrier that separates the front area of the bomber from everywhere else. The Hydraulics system is vital to the success and safe return of any mission.

## Usage

The hydraulics system is one of the most critical systems in the game. Electric operates radio and radar, oxygen means you cant stay at high altitude until it is fixed, and fuel tanks mean you lose fuel fast, but hydraulics stops landing gear from being lowered, turrets from tracking their targets, and the bomb bay from operating. Because of this, hydraulics is the most critical to fix, especially during the climax of a mission where you are in the middle of the enemy, where turrets are vital, and where you need to drop bombs.

The Hydraulics system is one of the most likely to fail at the start of the game, breaking down relatively often at level 1. It is recommended to upgrade this as soon as possible, so that your engineer can focus more on transferring ammo, and fixing other system failures.

Prioritise fixing hydraulics first if you are in the thick of a mission, or nearing your target. However, if low on fuel, fix fuel before hydraulics, as you risk running out, or use the transfer pump to the other fuel tank that is not damage and ask the engineer to take a parachute and go to the wing and try to fix the damage tank as much as he/she can, once it is done transfer the fuel back to the fixed tank till the fuel is balanced, but if the fuel tanks are damaged, call two of your crew to fix those
Haptoglobina

Jest tetramerem zbudowanym z dwóch rodzajów podjednostek (α i β). W stanach ostrej fazy

jej stężenie zwiększa się wielokrotnie, przy czym proces ten rozpoczyna się w ciągu 48 h, a normalizacja

następuje po około 9 dniach. Haptoglobina wiąże się nieodwracalnie z hemoglobiną występującą

w surowicy. Kompleks haptoglobina-hemoglobina jest szybko wychwytywany przez komórki układu

siateczkowo-śródbłonkowego, gdzie oba białka są rozkładane do aminokwasów. Wychwyt hemoglobiny

przez haptoglobinę zapobiega jej przedostawaniu się do kanalików nerkowych, gdzie mogłaby

spowodować ich uszkodzenie oraz zapobiega utracie żelaza. Kompleks haptoglobina-hemoglobina ma

krótszy okres półtrwania w osoczu niż sama haptoglobina, której stężenie w przypadku hemolizy,

ulega zmniejszeniu. Z tego powodu stężenie haptoglobiny w osoczu może nie wzrastać, gdy ostrej

fazie towarzyszy hemoliza.
Temperature

Each crew member has a level of temperature resistance that allows them to survive at varying altitudes, and this value can be increased by equipping them with warm equipment. When your bomber reaches an altitude higher than a crew member's temperature resistance can tolerate, they will begin to take damage, freezing to death. To avoid this, you can equip your crew with warmer clothing, such as electrically heated gloves and boots.

S**urviving at low altitude:** Any crew member, no matter the temperature resistance level, can survive at low altitude.

**Surviving at medium altitude:** to survive at medium altitude, a temperature resistance level higher than 5 is required. It is highly recommended to get your crew up to at least this level, as medium altitude will be extremely helpful in terms of survivability for most of the game.

**Surviving at high altitude:** To survive at high altitude, a temperature resistance level higher than 10 is required. While not nearly as useful as medium altitude, due to the fact that accurately dropping bombs is extremely difficult, and taking reconnaissance photos at this altitude is impossible, it is recommended to have the equipment needed to allow your crew to survive at this altitude as some missions require you to fly at high altitude in order to drop certain special bomb types.
Electrical System

Electrical System Mk5

The **electrical system** is categorized under the system category in the aircraft tab at the base. The electrical system can be upgraded to Mk. 5. After a certain amount of hits, the system will break and lose functionality. based on the level of the system, the system has a random chance of malfunctioning or breaking entirely. The electrical system is required for the radar to function.

The Elec system have 3 version: standard, Armored and Armored with tubes
Messerschmitt Bf-110

Bf-110 using Schräge Musik against a Bomber.

The **Bf 110 "Zerstörer" (Destroyer)** is a multirole aircraft used as a fighter, reconnaissance and attack aircraft. It was used throughout the entire war. The variant that appears in the game is the Bf-110 G-4, the night fighter version.

## Description

The Me 110 is twin-engine heavy fighter and was designed in response to the French and British doctrine of developing multirole purpose combat aircraft. While inferior as a long-range fighter due to poor maneuverability against single engine fighters, such as the Spitfire, it was relatively successful as a ground attack aircraft and bomber hunter.

Along with the Ju 88, it was the Luftwaffe's standard night fighter and was relatively popular by the pilots due to its powerful armament, long flight duration and very good engine performance.

The Bf-110 in the game has the "Schräge Musik" that allows the plane to fly right under your bomber and shoot at it. When it is shot down, it will provide 250 exp.

## Behavior

The Messerschmitt 110 will mostly try to get underneath your bomber.

She'll approach from behind, firing her cannons, and when she's close enough, she'll fly right below you, using the Schräge Musik. She will fly a little faster than you.

After a while, she will break off her attack and disengage, only to do the same thing again a few moments later.

## Countermesaures

It's the first heavy fighter you'll encounter and can be a particularly bad surprise for players who don't already have a ventral turret installed.

They should deal with her quickly, as the Bf 110 can very quickly injure the gunner on the ventral and mid-upper turrets, as well as crew members in the gangpassage (for example on the rest bed). She can also damage the bomb hatches and bombs, if given too much time.

The best way to destroy the Bf 110 is when it is approaching from behind or is exactly underneath you. Use focus and if possible better ammunition.

It is also beneficial if the gunner has a high level of protection in the ventral turret.

## Requirements to avoid the Bf-110 to destroy the bomber

1. Make sure you have a Ventral Turret as that can help to fight back
2. Make more fire power to the turrets that the Bf 110 will attack, supposedly the tail and the ventral turret (either mark 3 guns or 20mn cannons will do instant damage to the pilot or the gunner of the Bf-110)
3. Armour platings must be at the maximum or when you think your ready to face the beating
4. Crew gear must have heavy flak vest and flak helmet
5. Don't move your engineer to the center or the rear of the plane if you think the night fighter is coming
6. If you think the plane is heading back for another attack, ask your gunners for AP or Incendiary Ammo

## Possible ways to crash by the Bf-110

* Bomb loadout still in the bomb bay and the Bf-110 is open firing
* Releasing the bomb on the Bf-110, resulting the Bf-110 and the Lancaster to explode and crash
* Too much damage taken by the Bf-110
Spitfires/Mustangs

Spitfires are small plane that can be found in the start of the tutorial in returning to base and it can be activate by the Radio operator by clicking the "call for spitfires" this will call 3 spitfires (2 spitfires recruit and 1 spitfire leader) to shoot down the enemy Including the enemy that have been not tag

## Spitfire group

A spitfires have a group of 3 planes 2 crew and 1 leader a group can be launch by pressing call for spitfire on the radio op's panel, a Spitfire can fit one pilot and ammunition for the guns in the center cone connected to the propeller of the Spitfire

* RAF Spitfires 134
* RAF Spitfires 1349
* RAF Spitfires 1835

after clearing enemy forces the spitfires will land back at base.

## P-51 Mustang

Mustangs are spitfires as they can be found in U.S.A.A.F alaska air base/there crash site (at sea)/on patrol (if radio op's select "Call For Mustang")

## Mustangs group

A Mustangs have a group of 3 planes 2 crew and 1 leader, one P-51 mustang can fit one pilot with ammunition for the guns connected to the center cone of the Turboprop engine

* USA Mustang 293
* USA Mustang 248
* USA Mustang 946
* USA Mustang 9375

## Quotes

* in the original version of bomber crew the tutorial have a spitfire group for gunner practice and one for an escort back to RAF woodbridge air base
* to call spitfires on radio, Radio Operator must have level 9 to have the call
* Spitfires and Mustangs are easy target for enemy air force (tell by the Search and Rescue mission)
Crew Gears

Crew Gears are armour that help your crew as much as it can from (enemy fire, O2 lost, Speed and survival level on land or on water)

## List of Helmet/O2 Bottle/Vest/Gloves and Boots

Some gears are recorded here
 Normal Helmets
 Flak Helmets

O2 Bottles known
 Medium/Medium and Tough O2 Bottle
 Large/Large and Tough O2 Bottle
 Advanced O2 Bottle

Vest known
 Land survival vests
 Sea survival vests
 Combined/toughened combined vest

Some gloves and boots types
 leather Gloves and Tough leather Boots
 Tough leather Gloves and Plimsoil
 Fingerless gloves and Termal Boots
 Electric Gloves and boots

## Other items found in crew gears

Disclamer: the items that are shown don't show any property in combat.
 Headphones
 (any items) with glasses/headphones/both
Headphones: To listen to any conversation in the bomber
Both: to block sun light and listen to any conversation in the bomber
 [DLC] Christmas hat (red, blue, green)
 [DLC] Christmas shirt and normal pants (Red, blue, green)
Radio Operator

This article is a **stub**. Please edit it to add more content.

## Summary

The **Radio Operator** is an important member of the Avro Lancaster/Boeing B-17 bomber Crew. He/she is responsible for getting orders from the base, can radio for recon, and can call for friendly fighter planes as reinforcements. His/her seat is behind the Pilot next to the Navigator.

## Skillset

The radio operator has three abilities, unlocked at levels 3, 6, and 9 respectively. They are as follows.

* **Radio for Recon** -This ability will, shortly after being used, mark nearby hazard zones at a longer range than normally spotting them. Normally spotting usually occurs right before entering an area, or when making a visual with the hazard, but using this ability will let you know about any nearby hazard zones that you cant see.
* **Auto tag** -The name speaks for itself. This ability will tag every enemy fighter visible on the radar and on the map.
* **Call for Reinforcements** -This ability will call for 3 invincible spitfire fighters to enter the area shortly after calling. The squadron leader will talk to you every time an enemy is shot down, and when he enters and exits the area. They spitfires are very fast, kill enemy fighters in a matter of seconds, and will automatically target all enemies, including those untagged by the player.
Messerschmitt Me 262

A Me 262 patroling an area

The **Messerschmitt 262 "Schwalbe**" **(Swallow)** was the world's first operational jet-powered fighter aircraft. They were used from mid-1944 until the end of the war.

## Description

The Me 262 was a twin-engine jet fighter primarily used by the Luftwaffe to intercept Allied bomber formations. The large bomber formations of the Allies, which were protected on the one hand by strong defensive armament and on the other by long-distance escort fighters, became an unmanageable challenge for conventional daytime fighters with frontal approaching propeller fighters. Due to the Me 262's high overspeed (speed difference to the bombers about 400 km/h, to the escort fighters more than 100 km/h) and the very powerful armament (only a few well-placed hits by the four MK-108 30-mm Rheinmetall cannons were enough to destroy a heavy bomber), many pilots once again saw an opportunity to fulfill their task.

## Behavior

The Me 262 appears after Operation Lelantos and is a dangerous opponent for your bomber. She's very fast, which makes her hard to hit, especially when she's not attacking.

She has 2 types of attacks. In her normal attack, she attacks you with her 4 cannons. These cause significant damage to even well-armored bombers or crew members.

After a while it will fly right behind your bomber and after a few seconds (indicated by a warning timer) the Me 262 will fire four R4M missiles.

The Me 262 can also attack you at high altitude.

## Countermeasures

It is recommended to have a well armored aircraft and crew members as the Me 262 can put out a lot of damage. It's best to try to shoot her down when she's attacking you, otherwise she's hard to hit, because of her speed.

The use of focus and better ammo skils are highly recommended.

## Possible ways to crash by the Me-262

* Too much damage by the Me-262
* Pilot or Crew that have Pilot's Experience have been shot and Not enough Medkits
* Wings and/or Engines got Destroyed and blown away
Hazards

Hazards or Enemy ground forces can be detected by the Navigator to avoid either Radar Ground Control or flak post

## Consequences of being detected

### Radar Ground Control

The Radar Ground Control will notify any fighters to the alert signal, their target will be destroying your bomber

### Enemy Ground Forces

They will Open Fire at you with either AA Flak Shells or Focus Flak

## How to use custom waypoint

Custom waypoints can replace the location of the original point if there is something in the waypoint (e.g: Radar site or Flak)
Oxygen

## Appearance

Oxygen appears as a long cylinder going horizontally to the front and back of the bomber. It is not vital to success but is required to be active if you want to stay at high altitude for long periods of time without your crew dying of asphyxiation.

## Qualities

Oxygen control is probably one of the hardest things to upgrade, requiring 10000 more intelligence points to unlock a new upgrade for it than the last upgrade. It is not that critical in the early game, as you cant go to high altitudes because of temperature and oxygen, but later on can be an important part of the bomber to have working to get past enemies safely.

Oxygen will only work on crew members sitting in their stations. If they are standing up and moving around the craft, they will work with their own oxygen bottles. After the time they have from oxygen bottles is up, they will take damage, similar to temperature damage, until death or returning to the seat with a functioning oxygen system.

When a crew member is in any station, they have infinite oxygen as long as the oxygen system is functioning.
Thermal

Thermal is a stat in Bomber Crew that would keep a Crew member from freezing at higher altitudes

You will typically put this on a lot of your Crew members because later In the game you will want to go to high or medium altitudes. Equipment such as: Thermal boots/Gloves or Electrically heated boots/gloves can keep your crew warm. Crew such as Engineers have problems with staying warm because thermal equipment typically makes you slower.
Memorial

When you start the game and in the main menu select campain then select either the original or U.S.A.A.F (if the DLC is purchased) then select Memoral to find a board with names of mission deaths but if your a first time player the board will be empty.

the memoral board of recent deaths
## How to get memoral people

1. select a mission or critical mission
2. fly to where your objective is
3. wait of enemy fighters appear
4. tag the fighters/enemy ace(if have)
5. continue your objective/recon (either the main task or optional task)
6. wait for one of your crew to reach to 0 percent till body expires
7. return to base
8. hire your new crew
Tag

## Air Combat (enemy fighters/enemy ace)

the tag can be used manualy or you can make your radio operator to auto tag it is most effective when having lot's of enemy's attacking you it does only work on enemy's the gunners will automaticly attack targets but you cant focus on a single target it can be annoying when a Enemy ace is around

## Heading settings (custom/fixed setting)

The tag can be a heading compass if the navagator have selected a new heading or place a custom heading is also a tag point if the plane don't turn the cap't will think the navagator is not asking for a new heading but if the player tag the heading the cap't turn the plane to the heading that the navagator set.

## Approach, Landing, land and water emergency landing

When the plane is near the base (RAF or U.S.A.A.F depending on what DLC your using) tag the picture of a plane landing on a green flat landscape and extend the landing gear for landing if you have only one landing gear either left or right that will be fine.

emergency landing is importaint when your plane is only have a engine/no landing gear/serious damage/low of gasoline,

1. identified your area
2. select Emg. land
3. wait for the plane to land
4. see the debrief
5. se if your crew survive
6. If your plane is landing at base but no landing gear same thing select Emergency Land and the plane will land softly or hardly
Parachute

Parachutes are used for dire situation if the plane is going to crash or if one of your crew is going outside

## How to use

if one of your crew have parachute you have 3 exit to bail out (1 at the rear exit/boarding door, 2 on each wing) or you can ask the person with the parachute to go to the wing to fix an damage but slowed down engine/extinguish an engine/fix a fuel tank
Extinguisher

**Extinguishers** are in-game equipment that allows you to put out engine or indoor fires.

## Extinguisher

### Purpose:

Extinguish Fires

Extinguishers can be used to extinguish engine fires by ordering someone to get a Extinguisher and sending them to the affected engine if and only if you don't have any engine extinguishers built in.

## Engine Extinguishers

You can obtain engine extinguishers by using the equipment menu in the aircraft tab. It is extremely handy, especially for emergency purposes in which you need to extinguish engine fire fast.

Pros: Fast, Low Risk

Cons: Limited (4 times use)

## Gallery

Engine ExtinguishersEngine Fire Extinguished
Bonus Enemy counter

Bonus Enemy counter is when the mission that your crew select have either one of the three for 2 mission (Flak operation down, Enemy damage down, Enemy Armour Down)

## How to get Bonus Effects

### Flak Operation Down

One must destroy a flak tower, or a Ammo storage facility, completing this will grant you the Bonus

### Enemy Damage Down

One must destroy a enemy fighter factory, completing this will grant you the bonus

### Enemy Armour Down

one must destroy an Airfield, completing this will grant you the bouns

## Effects

**Flak Operation Down:** Flak will be canceled at that area

**Enemy Damage Down:** Lower damage by enemy fighters

**Enemy Armour Down:** Lower Armour from All enemy fighter

## Effectiveness

1. Flak Operation Down will either cancel or lower the Flak at the location of the flak
2. Enemy Damage Down will lower damage from all enemy fighter/enemy ace
3. Enemy Armour Down will decrease armour from all enemy fighter/enemy ace

## Trivia

* During Ace encounter, Enemy Damage and Armour is the best option.
* Flak can either hit your bomber or your bombs, Flak Operation Down is perfect for either destroying anything in flak
Transportation

List of all known **Transportation** in the game:

* [ DPL Template goes here ]

Transportation is a basic element in Ocean is Home.

There're currently 3 kinds of transportation in Ocean is Home v3.2.0.0: Car, Boat and Teleport.

Since from the first version, to response to the demand of mining resources and due to the size of the map, the first transportation was released is Car.

Later version, to move near the coast, fishing or move between islands, the boat (actually is a canoe) is released.

When you move in a Car or a Boat, your speed is the highest speed at the island.

## Car

Car is one of the started free things you have on the island,

One Car can work when no any of the stats are drop 0.

Otherwise you have to put some metal fragment to fix your car when the car's metal quality is low, each piece of metal fragment fix 1 percentage.

Car can be flipped if you move at very high speed and impact with a stone (not stone mine), woodfalls or other ores, and can change the direction, so better check your position after impacting and mainly driving on the main road.

One car trunk can store 20 items at a time.

Unable to move in water, fully sank when impacts with water for a certain amount.

### **Enemies behavior**

Due to the unobstructed vision, all enemies that can attack would attack you and damage you even you're in a car.

If you're in car trunk, they will push your car instead and make you fall if you're not stand firm, and can attack you even you're above the car cabin box.

This is work also when you're in a boat, but not Safe House (Teleport Base)

## Boat

Like Car, but it only works on water, means it's unable to move in land.

Boat moves at the same speed at Car.

Different from Car, you can open map when you're in a boat, this is because you can select your destination to consume oil.

Different from Car, to fix a Boat you only need Metal by tapping at its tank at its tail section.

## Tips

Due to the consumption a car has, so it's not highly recommended when you move by car frequently, like go to the TP number 9, but it's recommended if you go somewhere near, like a Warehouse or a VIllage, but remember driving on the main road.

The items on car hood can be taken out and fix.

Cast Respawn Button won't respawn your Car or Boat position.
Bachem Ba 349 Natter

The **Bachem Ba 349 "Natter"** **(Colubrid)** is a German point-defence rocket-powered interceptor and appears in the Secret Weapons campaign. Apart from a few test flights, it was never was used in combat.

## Description

The Ba 349 emerged from the Jägernotprogramms (Fighter emergency programm). With the Allied bombing campaign intensifying, the Luftwaffe was short of pilots, aircraft and safe airfields.

Erich Bachem saw the task of the Natter as purely protecting objects with a manned rocket. It should be stationed near important industrial facilities and only launch when enemy machines are sighted. The design was described as a hybrid between a manned rocket, controlled flak salvo and aircraft. The aircraft was designed as a loss device and reuse was not intended; Originally, a ramming attack was supposed to take place after the missiles had been fired.

After the Natter was launched, it should fly to the enemy bomber squadron on autopilot and the inexperienced pilot should only do the aiming. After the attack, the pilot was supposed to activate a parachute that would bring both himself and the rocket engine safely back to earth.

## Behavior

The Natter has a unique attack behavior in the game.

While almost all opponents are already in the air or take off from airfields, they start from a launch site as soon as the bomber is nearby. After taking off and reaching the same height as the bomber, they flying towards it. After they got closer, a 5 second timer starts. When the timer hits zero, the Ba 349 fires a larger volley of rockets.

Compared to other planes, the Natter flies away and doesn't attack anymore. (Only the Ace version attacks multiple times)

## Countermeasures

The Natter has 2 sides.

On the one hand it is relatively easy to shoot down, even if it can withstand a lot of damage. it only attacks once and most of the time not all rockets hit their target (you).

On the other hand, their rockets cause considerable damage even with an armored Mk7 hull and can cause large holes in the hull, making it easier for other enemys to wound your crew members or damage systems. Crew members are usually knocked down immediately after a direct rocket hit, no matter how well armored they are.

They can also be difficult to shoot down in time, especially when there are other enemies in the area

A well armored aircraft and experienced crew is recommended. You should also always have your bomber's mid-pper turret manned and a good armament. The Ba 349 usually attack your bomber from above.

Usage of better amunition and Focus are recommended.
Landing Gear

The landing gear is an important part of the Bomber, It allows the bomber to land safely.

When you lose a landing gear on the plane and need to land, you can do a belly landing. like this: Raise your landing gear, make your Engineer use lean Move ventral gunner to a different seat/place on the Bomber. If you have any parachutes, bail out your crew before landing (skip if you don't have a parachute) and hope you survive.
Daisy Rocket Bomb

Daisy Rocket Bomb are bombs that are in the category of bomb in the Bomber Crew U.S.A.A.F DLC, the Daisy Rocket Bomb is same as the Grand Slam Bomb.

As known by its name, it is a rocket but the rocket engines is only used to increase speed to do more additional damage to the target.

To make the rocket be active, the B-17 must be at High Altitude and must be at the center or near the target then it can be active, else it will not be active.
Homing pigeon

The Homing Pigeon is a Survival Item in Bomber Crew. It Adds a High Amount of Land survival, and a Low amount of Sea Survival. The Model Is bugged, Making it seem like it is wearing some sort of Astronaut Helmet, But with no head, and the eyes are only there for a split second per blink. The Mark 2 Adds a military WWII helmet, and the Mark 3 adds a Captain Hat. I may add more to this later, I forgot the stats and am away from my Xbox. Feel free to add pictures and Stuff.

Mark 3 before it was bugged, Will add more later.
Weight

Weight defines the, well, weight of your bomber. The engines will support only a certain amount of weight, so you will have to upgrade engines to higher levels in order to get more armor and other things.

## Engines

There are three types of engines:

* Standard engines-Normal engine type, add 500 or so weight limit to your craft each.
* Armored engines-Give less weight limit than standard engines, but are more armored and so take more hits before breaking or being rendered inoperative.
* Lightweight engines-Very powerful engine type, but have barely any armor whatsoever. Gives about 1250+ from the last lightweight engine type weight limit.

It is not recommended to make your landing gear engines (Port+Starboard Inner) lightweight until later tiers of the game, or landing gear will take extensive damage during a mission, with each one dying in about 6 shooting runs. (Each engine tier ALWAYS adds more weight limit and more armor.)

Make lightweight engines your outer engines as soon as possible, to get the most possible weight limit and allowing you to focus your money on crew gear and bomber upgrades before having to upgrade again.
Focused Flak and Flak post

Focused Flak and Flak post is Common in the Bomber crew and Secret Weapons in a very high risk missions

## Focused Flak

It is a flak that is a targeted to your bomber if you enter its air space it will do lots of damage

To avoid it there is 2 ways

1. Climb/Descend to an altitude not at the altitude of the Focused Flak
2. Use Evade Flak (Pilot must have lvl 8 experience to unlock)

## Flak post

Flak post or Isolated flak can be located in some mission, when the U.S.A.A.F DLC came out the Flak guns are on enemy ships connected to the AA Barge in coast patrol, you will have bombs in your bomb bay as you can use that if the ships are disturbing you in combat

The flak guns is using Flak Shells as this will burst if not hit, if you destroy the Flak Shell Factory or a Flak Tower, the Flak operation will be down for the next 2 mission

To avoid being hit by flak there is 3 ways

1. Use Evade Flak (Pilot must have lvl 8 experience to unlock)
2. Put a custom marker to avoid the Flak
3. Climb to an altitude that the flak guns can't reach either Medium or High Altitude for Low and Medium Flak

## Dangers if hit by Focused Flak

* If your Bomb Bay Doors had been shot off or removed for the Grand Slam and Bouncing Bomb and disarmed, they can ignite and explode the bomber (recommended to Abort mission if you did not finish objective with the bomb bay doors shoot down and full of disarmed bombs)
* If your bomber is damaged critically, you can have a risk of crashing

## Dangers if hit by Flak Post (flak gun/AA Barge)

* If Flak hit your bombs and the armour for the bombs is 0%, they will ignite and explode like a time bomb in the plane
* If the Bomber is critically damage (possible break apart while in/after a mission)
* If your Bomb Bay Doors is disabled/blown away by Enemy's destroyed the hydraulics and there is bombs, or make way for the Daisy Rocket Bomb, it is possible that it will launch on the B-17 instead of the enemy

## Maximum Altitude for flak gun or Focus flak

For Flak Post

1. Low Altitude
2. Low to Medium Altitude

For Focus Flak

1. Low Altitude
2. Medium Altitude
3. High Altitude
Veronica

sarah is one of the three the cutey cute Girls. She is black-haired and has Dark blue eyes and a Drak blue

dress. sarah, though named last, takes part as the middle child.

sarah's sisters, Chloe and Tara, which is, in fact, the cause of her sour personality.

Her personality ingredient is "spice," and she is very tough. However, in "Cover Up," she shows a softer side. She was voiced by E.G. Daily.

She's also the love interest of CJ
Junkers 88

A Ju-88 shooting behind the Avro Lancaster.

The **Junkers 88** is a German heavy dive/vertical bomber and heavy/night fighter aircraft. It served from 1939 to the end of the war between 1945 and 1951 in France. In the game, only the heavy fighter variants appear.

## Description

The Junkers Ju 88 is a German multi-role aircraft and one of the most versatile aircraft used by the German Luftwaffe. It was built to serve as a heavy dive bomber, tactical bomber, torpedo bomber, reconnaissance aircraft and heavy/night fighter aircraft, with its design solely to trick enemy fighters into seeing it as a bomber.

Like every normal German heavy fighter, the Ju 88 has 2 engines and armed with two nose-mounted machine guns and two in the aft and belly.

## Behaviour

The Ju 88 will often try and get up and personal, behind your Bomber or below the bomber, which might down your rear gunner or your bombardier if allowed to remain in place for too long.

It will also occasionally fly in front of your bomber where its turrets can fire at you.

The best way to defeat the Ju 88 is to use your Rear Gunner's focus skill and provide them with the best protection to maximize their chances when engaging with an attacking Ju 88.

## Appearance

The Junkers 88 has, like the Dornier Do 217, a quite unique appearance. Its cupola is very distinctive, being different from the Do 217. It has two engines and is usually painted green.
Crew equipment strategy’s

The Crew equipment is an important part of Bomber Crew so optimizing this is crucial.

Pilot: The Pilot is a very important Crew member. He/She normally won’t get off of there seats so heavy Armour is very important. Thermal is also super important for a Pilot. As it would be terrible if a pilot froze.

Early game: Helmet MK1, light flak vest, leather gloves, leather boots, small oxygen, and a flight suit of your choice.

Mid game: Helmet MK2, Toughend combined survival vest, Thermal gloves, Thermal boots, toughend medium oxygen, flight suit of your choice

Late game: Flak helmet MK2, Toughend combined survival vest, Electrically heated gloves/boots Toughend large oxygen, flight suit of your choice

Engineer: The engineer moves the most of any Crew. So mobility gear is important, Thermal is tough to get on an engineer whilst trying to keep high speed, so there are multiple prepared setups for you.

Speed loadout (mid game): Blue beret, Fingerless mittens, plimsols, No vest, No oxygen tank. Flight suit of your choice.

Early game: Service cap, Light flak vest, Leather boots and gloves no oxygen. Flight suit of your choice

Mid game: Blue beret, Combined survival vest, medium oxygen tank, Thermal gloves and boots. Flight suit of your choice

Late game: Blue beret, Combined survival vest, advanced oxygen tank, Electrically heated gloves and boots, Flight suit of your choice

Navigator and Radio Operator: both crew members are pretty similar so you can use the same loadout for both of them. They are mostly going to be sitting down it’s so Armour is gonna be their main stat.

Early game: Helmet MK1, Light flak vest, Small oxygen, Leather gloves and boots, flight suit of your choice

Mid game: Helmet MK2 toughend survival vest, Toughend medium oxygen, Thermal gloves and boots, flight suit of choice

Late game: Flak helmet MK2 toughend survival vest, toughend large oxygen, Electically heated gloves and boots flight suit of choice.

Gunner: Gunners take the most damage so being heavily Armoured is vital.

Heavily armoured (late game): Flak helmet MK2, Heavy flak vest MK3, toughend large oxygen, toughend leather gloves and boots, flight suit of choice

Heavily armoured (mid game): Helmet MK2, medium flak vest, toughend medium oxygen, toughend leather gloves and boots, flight suit of choice

Early game: helmet MK1, light flak vest, small oxygen, leather boots and gloves, flight suit of choice.

Mid game: Helmet MK2, medium flak vest, toughend medium oxygen, thermal boots and gloves, flight suit of choice

late game: Flak helmet MK2, Heavy flak vest MK3, toughend large oxygen, electrically heated gloves and boots, flight suit of choice.

and that is all of the Crew members hope this helped, and happy flying.
Bomber Crew

Bomber Crew is a video game developed by **Runner Duck Studios and curve digital** of the idea of the world war two

## DLC's

the first DLC was the U.S.A.A.F version of Bomber crew the next one was the DLC secret wepons, the next one was skin packs 1,2 and 3

## When was bomber crew started

Bomber Crew is a real-time strategy video game developed by Runner Duck and published by Curve Digital. It was released on Microsoft Windows, OS X and Linux on 19 October 2017. It was released for PlayStation 4, Xbox One and Nintendo Switch on July 10, 2018.

## How to download Bomber Crew

either download by steam for PC, Xbox and Playstation on there Play stores

for those non-steam user, use Steamunlocked for a free download
Bombs

Bombs are the explosive located in the bomb bay, some bombs need the bomb bay doors as they are small and some are big (e.g The Grand Slam and the bouncing bomb)

Some bombs are only one so you are given one try (The Grand Slam and The Bouncing Bomb)

## Types of bombs

Some bomb are use in low/med/high altitude

Bombs that are used in all mission in the game
 Medium Altitude
 High Altitude
Bomb Bay Doors

The **Bomb Bay** is the place where your bomb or supplies are stored every missions.

## Bomb Bay Doors

### Purpose

Protects the Bomb Bay in which the payload is placed

The Bomb Bay can store different payloads from ordinary bombs to the Grand Slam Bomb. The Bomb Bay Doors should be open to drop bombs and supplies.

## Bomb Bay Doors

The **Bomb Bay Doors** Protect the Bomb Bay from enemy AA and enemy fire. In some cases the Bomb Bay Doors can be removed to make way to the Bouncing Bomb and Grand Slam Bomb. It can be opened via the Bomb Aimer Station.

Requires: Hydraulics

> *Note: The Bomb Bay Doors cause drag that increase fuel usage.*
>
>

## Gallery

Bomb Bay Doors RemovedBomb Bay Doors Controls via the Bomb Aimer Stationpicture of selection of suppliespicture of 15 bombs in the bomb selectiontwo daisy missle bombone big grand slam Bomb
Messerschmitt Me 163

3 Komets want to see you burn!

The**Messerschmitt** **Me 163 "Komet"** **(Comet)** is a rocket-powered interceptor,standing virtually alone in aviation history and is a light fighter in the game. They had their first combat in May 1944 and were used until the end of the war.

## Description

Although it does not appear so, this aircraft was not part of the emergency fighter project, but a result of years of development that stretched back to the late 20's. The airplane was revolutionary in many areas. German test pilot Heini Dittmar reached 1,130 km/h (700 mph) with this aircraft, an unofficial flight airspeed record unmatched by turbojet-powered aircraft until 1953.

Despite this fact, it was a poor interceptor.

Due to the unfamiliar speeds, it was difficult for the pilots to aim and and the petrol tanks were empty in a few minutes. They then had to glide back to the airfield, making them easy prey for Allied escorts. In particular, the corrosive nature of the rocket propellant made the aircraft dangerous to the crew. Many pilots died during testing and training.

## Behavior

The Me 163 first appears during and after Operation Lelantos. They are one of the fastest planes in the game and usually appear in groups of three.

Aside from the fact that they have slightly more health and deal more damage, the Komet behaves like almost every other light fighter in the game. Once spotted, they fly straight at you and attack, then fly away briefly, turn around and start over.

Compared to the Bf 109 or Fw 190, they also briefly fly out of fire range of your gunners. This and the fact that they are so fast makes them difficult to shoot down when they are not attacking.

The Komets can also attack you at higher altitudes.

## Countermeasures

A reasonably armored aircraft and crew are beneficial.

If the Me 163s appear, use focus and, if possible, incendiary or high-explosive ammunition. Armor piercing rounds are discouraged as the Me 163 is not a heavy fighter.

## Possible way to be destroyed by a Komet

* Too much damage taken on the lancaster
* Engine or parts of fuselage got blown away with the gunner and possibility the engineer if he/she is fix the electricity box
* Crew bail out risking the lancaster to be blown into smithereens (if all of the crew member including the captain, the lancaster will fall due to no pilot in control)
* Fuel starvation (if the komet hit the fuel tanks a few times before leaking)
* Fire in the cabin (if komet have incendiary ammo)
Bouncing bomb

The Bouncing bomb is a bomb that can bounce on the water and explodes dams or reservoirs, the bomb is fit with no bomb bay door as it is bigger to the bomb load requirement as the RAF Millitary decided to put the bomb on the bomb bay with no Bomb Bay Doors.

The bomb can bounce if the light from the bombardier's observation window light converges and the Bomber is at a Low altitude, if not it will explode like a normal bomb.
Water

## General

One bottle refills you 20 water pts.

Water bottles can be found everywhere on the island and you can refill empty
bottles at water well. But as every resource on the island regenerates, water
bottles drop after sometime.

Each Water stack 20 with
itself in a slot.

You don't have to pick up
every bottle of water that you get, because you never use up a slot with 20
bottles of water! But build a well make you more comfortable, and a well is
cheap.
Grand Slam Bomb

## Summary

The **Grand Slam bomb** is a very advanced bomb that will appear in missions near the end of the game. It requires removal of the bomb bay doors and, contrary to what some think, is not an atom bomb, but simply a very powerful and hard hitting bomb.

## Usage

The usage of the Grand Slam can be very tough. it requires the bomber to be at a high altitude, meaning you must have ascended to higher altitudes well in advance before approaching the target. When dropped correctly, a massive explosion capable of hitting multiple buildings will occur. The bomb can be found on some missions, including a critical mission called "Operation Nemesis," where the goal is to destroy a bunker that can withstand a normal bomb and a bouncing bomb. The Grand Slam Bomb is a bomb that can destroy the bunker if dropped correctly in a high altitude, but if those conditions are not met and the bomb is released, it will explode like a regular bomb.