recursal/Fanatic-Fandom huggingface dataset:
The Cage

The Cage Missions.

We received a message from a biological institute. One of their security systems malfunctioned and the beasts contained within the cells didn't get their daily pill. Now they're running around like crazy. The cages hold for now but the mutants are still extremely dangerous for the lab personnel to fix the situation on their own. We have been asked to manually restart the main terminal. And commander: no harm must come to the specimens.

Well, you shall only advance further with your Heavy and Scout - or maybe just with your Scout, as it can gain AP on alien sights -, hence the Spikewings can attack you from their caves. You have to reach each of the 3 objects alive, meanwhile Spikewings can shoot you and there'll be one Raptor in the end who could escape from cage.

You can't kill any of the Aliens.

Enemies:

* Raptor.
* Spikewing.
Salvage Operation

Salvage Operation Mission.

A small settlement was evacuated doe to intensified walker attacks. There wasn't much time, so some valuable equipment had to be left behind. Your task is to reclaim it.

Go ahead a bit towards the radio set and you'll spot a pair of big Spikewings.

The Container will be behind the next corner and straight (path above Spikewings). If you move closer to the device than three steps, a pair of heavy Walkers will be spawned to its left and right.

Behind the radio you'll reveal another set of Walkers.

Before you can reach the generator, you'll spot three of them.

Enemies:

* Spikewing.
* Walker.
Complex Problem

Complex Problem Missions.

The army has encountered two alien armored weapons platforms defending strategic key points. Our mission is to destroy these platforms.

At first, you'll face two Sergeants who are a bit away towards the Juggernaut. You'll spot a pair of Chupacabras behind them: Shooting one will spawn 3 more to the left corner.

Spot the Juggernaut, so a pair of Chupacabras and the Juggernaut can come towards your Squad.

Before you could go for the 2nd Juggernaut, 2xChupacabras will be waiting around the 1st Juggernaut's starting spot.

The Juggernaut will have four Sergeant friends.

The Container will be in the end, but will spawn 2xChupacabras.

Enemies:

* Chupacabra.
* Juggernaut.
* Reptoid Sergeant.
Biological Disaster

Biological Disaster Mission.

*"The eggheads from the Advance Research Project Institute have created a substance that increases arachnid procreation rate. Apparently, the beasts developed an addiction to the substance and smashed the lab equipment and the containers with the reproduction catalyst. We must investigate and gauge the contamination level in the facility."*

Go ahead and you'll find three purple Arachnids on the left - at the eggs. If you kill one of them, their death will spawn 3xblue Arachnids behind your starting position.

In the next turn another purple may arrive from above. You may also spot Cloudberries.

The Container will be on the left, where you met with your first purple Arachnids. As you get close to it, you'll see a warning text. Ignore that, you came across the galaxy - or at least a corridor - to open it. Of course, you should have expected that 2xsmall, 2xblue and 4xpurple Arachnids around yourself!

Let's hope you are done and can move ahead. You'll spot a Spikewing pair and 5xstronger Cloudberries.

You'll see a solo small Arachnid at the terminal. This must be a trap, so you shall fall back and kill it on Sentry mode.

Just as you may have expected, too, its death spawned 3xblue Arachnids between you and the terminal. What you might not know, there're two more of those just below the terminal.

Get to the terminal, then advance slowly to the extraction point - which will be blocked by 2xpurple Arachnids. Kill them and spot their another two purple friends.

At the yellow extraction zone you'll see another 4xpurple Arachnids. Ask them kindly to die but fall back a bit towards the terminal, as killing like two of them will spawn 5xblue Arachnids between the terminal and the extraction zone!

Finally, the path is clear.

Rewards: 1080 Credits, 90 self XP, 2100 Squad XP.

Enemies:

* Arachnid.
Raptor

The Raptor Aliens.

They are close combat enemies who are usually working in teams. You can use the usual lure tactic agains them.

These dinos can run quite far, but their hp is not so much to mean a real danger for your Squad. The largest Raptor got 1500 HP.

Special skill: Defearing Roar (can stun some mercaneries at once). Only saw this skill usage on UFO Destroyer map.

Types:

* Black&Red: 1125 HP.
* Brown (leader): 2700 HP.
* Green: 450 HP.
* Large (to capture): 1500 HP.
Abandoned Base

Abandoned Base Mission.

*"You must locate the entrance to a decommissioned military transfer base. When the facility was shut down, equipment was left inside that needs to be retrieved now. Exact coordinates of the cargo were destroyed to make sure no one finds it."*

There'll be a pair of poisonous Arachnids a bit ahead left and top. You can also spot a pair of Spikewings Healers at top.

The Container will be at bottom right, but you may spot a pair of Spikewings Healers on the left of that map part. Unfortunetly, killing a Spikewing will spawn 2x Black Cloudberries to the middle of the map (near the eggs).

The bottom of the map and the entrance will both hold a pair of Spikewings Healers plus four Young Spikewings. Killing Spikewings will spawn two purple Arachnids (to their death spot or bottom of the map).

Enemies:

* Arachnid.
* Cloudberry.
* Spikewing.
Rescue Op

Rescue Op Mission.

*"There are civilians caught in the military actions in one of the megacity's districts. Some of them are wealthy and willing to pay anything to get out of there. One of such civilians has offered us a contract."*

The Container will be far ahead, but it got a Shade guard, who is some steps towards the "wealthy" man. Spot it with your Scout, so you can lure to your Squad.

If you open the Container, you'll spawn a Shade to your starting position.

When you get to the man, you'll also spot a Sergeant pair a bit above him. Next turn you may spot another Shade around the red car's left.

If you move the man, his move will spawn 3xChupacabras left to the burning car.

There'll be one more Shade right to the two thin cars, bit above the extraction zone.

Rewards: 2410 Credits, 150 self XP, 3250 Squad XP. There might be some Advanced Combat Stims or Large Wave Medkit drops, so you shall pick those up.

Enemies:

* Chupacabra.
* Reptoid Sergeant.
* Shade.
Judgement Day

Judgement Day Mission.

A group of Jericho mercs have barricaded in one of the city's administrative buildings. Eliminate all threats.

A bit ahead you'll spot a Scout pair.

The big corridor will reveal a Sniper on the left and a Heavy pair on the right.

The bottom room will show you 2xScouts on the right.

Enemies:

* Jericho Heavy (550 HP).
* Jericho Scout (350 HP).
* Jericho Sniper.
Monster City

Monster City Missions.

Population of mutated animals has increased in this area. We must clear the ruins.

What ruins...? Anyways, if you are heading straight, you'll spot 3xWalkers (easiest ones with 500HP, only).

A bit behind them you'll reveal another two Walkers.

Once you are heading towards the devices, you'll spot a pair of Walkers. Killing one will spawn 4xArachnids to the map's middle left.

When you are at the devices, you'll spot a pair of small Spikewings to the right. As you kill them and go to the devices, a larger Arachnid (1250 HP) will be spawned between the devices.

Enemies:

* Arachnid.
* Spikewing.
* Walker.
Rare Species

Rare Species Mission.

*"A group of scientists is willing to pay a fortune for the skull of a giant raptor. The only problem is it's highly unlikely the beast be eager to part with its head just like that."*

If you go straight ahead, you'll see a pair of smaller Raptors at the bottom of your territory.

If you approach the territory behind the big wall, you'll spot 4xsmall Arachnids at top left.

Advancing towards the big dinosaur will reveal a small Spikewing pair.

The big Raptor with 1500 HP will be in the corner with its smaller Raptor friend.

Rewards: 650 Credits, 20 self XP, 200 Squad XP.

Enemies:

* Arachnid.
* Raptor.
* Spikewing.
Prologue

The Prologue of *Mutant Ninja Turtles Gaiden*.

* **Next:** Chapter 1: *Enter the Renoir*

## Synopsis

The mutant Hamato Clan receive a mysterious katana that puts them under a deadly curse. But there is only one known way to stop the curse and prevent the turtle brothers from killing each other—Hamato Splinter commands his son Leonardo to kill him. The sudden death of their father deeply traumatizes and scars each of the turtles. Feeling dishonored, Leonardo immediately sets off to Japan over his brother Raph's objections. Donatello cannot come to terms with the horror he's witnessed and loses his grip on reality. Michelangelo's overwhelming sorrow gets the better of his once happy-go-lucky nature as he moves in with his surrogate big sister April O'Neil and completely abandons his ninja life. Raphael blames himself and his brother Mikey for the entire sequence of events, and gives in to crushing despair. Meanwhile, the family's ruckus doesn't go unnoticed by a prying human witness who discovers and claims a sample of Raph's blood.

## Characters

* Maxwell Amherst ***(Debut)*** (not seen or named, but confirmed later)
* Donatello Hamato ***(Debut)***
* Leonardo Hamato ***(Debut)***
* Michelangelo Hamato ***(Debut)***
* Raphael Hamato ***(Debut)***
* Hamato Splinter ***(Debut)*** ***(Death)***
* April O'Neil ***(Debut)***

## Pages

Title.Page 2.Page 3.Page 4.Page 5.Page 6.Page 7.Page 8.Page 9.Page 10.Page 11.Page 12.Page 13.Page 14.Page 15.Page 16.Page 17.Page 18.Page 19.Page 20.Page 21.Page 22.Page 23.Page 24.Page 25.Page 26.Page 27.Page 28.Page 29.Page 30.Page 31.Page 32.Page 33.Page 34.Page 35.Page 36.Page 37.Page 38.Page 39.Page 40.Page 41.Page 42.Page 43.Page 44.Page 45.Page 46.Page 47.Page 48.Page 49.Page 50.Page 51.Page 52.Page 53.Page 54.Page 55.Page 56.Page 57.Page 58.Page 59.Page 60.Page 61.Page 62.Page 63.Page 64.Page 65.Page 66.Page 67.Page 68.Page 69.Page 70.Page 71.Page 72.Page 73.Page 74.Page 75.Page 76.Page 77.Page 78.Page 79.Page 80.Page 81.

## Trivia

* Splinter being killed by Leonardo is an allusion to an unfinished plot in Mirage TMNT volume 2, where Splinter foresees that someday one of the turtles will kill him.
The Hunt

The Hunt Mission.

A large spikewing pack attacked a biologists's camp. Kill the alpha beast to avoid future incidents.

Kill the spikewing then move forward with your Scout: You will see some Cloudberries. Moving ahead will make some Spikewings and Raptor visible.

The Container will be at the bottom of the map, you can have a dinner with 2 guarding Raptors there.

Rather easy enemies.

Enemies:

* Cloudberry.
* Raptor.
* Spikewing.
Conduct experiments on 5 Incubi

You get this Quest from Doctor Wagner after you've investigated another Aliens to figure out what had happened with her father.

It seems either the text is wrong or on higher level less Incubus (aka. Incubi) are enough for the task, i've stunned only 2 of them - actually, it is really hard to stun them, hence they might have 1k armor, but very low hp (around 200).

Reward: 3xAlien Medical Machine.
Skyscraper

Skyscraper Mission.

*"We have acquired intel that suggests aliens are about to attack the city. The army wants to reinforce strategic points before that happens. One of them is a vantage point on one of the city's high-rises. We must hold this point until further orders."*

Right at start you'll see 4xIncubuses, but two may go away to hide behind covers. You'll need to take deep breeth for 4 turns and shout their hairs down meanwhile...

In the next turn another two will teleport in and the ones above will come back from the cover. Killing one of them will teleport a pair of Sergeants to your back's bottom.

Unfortunetly, a Shade is also about to enter the battle - it will be above the Incubuses' position.

The next turn will teleport in another 4xIncubuses (above your position, 2 left, 2 right).

Enemies:

* Incubus.
* Reptoid Sergeant.
* Shade.
Allowed Boundaries

Allowed Boundaries Mission.

*"Another advanite refinery is under attack. We're at war with the aliens now, and we can't let them capture strategic objects like this one. Reclaim the facility at all costs."*

You'll face two Drone Hunters at start, so don't advance further than the first cover box - you shall check those out with your Scout. At the same spot you can encounter a Shadow on the left, so advance very slowly.

A bit ahead you'll find 3xScout Drones who are guarding the Container, and another Shade on their right. You may face with another incoming Drone Hunters pair.

Enemies:

* Drone Hunter.
* Scout Drone.
* Shadow.
Killer Train

Killer Train Mission.

*"Jericho mercs have installed a device on a locomotive which allows them to assume control of the thing. They are going to crash the train, killing all passangers on board. Your mission is to disable the device and prevent the accident."*

At the end of the wagon you'll spot a pair of Scouts. The next one's starts with a Scout on the left and Sniper on the right. Behind them, you'll find the Container.

When you're at the Container, you'll also spot a Scout pair at the next wagon.

The bomb activation will drop in 3xHeavies. One to the end of the train, 1-1 to the left and right (or both to the left) of the middle of the wagon.

Rewards: 900 Credits, 50 self XP, 425 Squad XP.

Enemies:

* Jericho Heavy (550 HP).
* Jericho Sniper (450 HP).
* Jericho Scout (350 HP).
World Map

World Map Screen.

Other than you could see at the Command Center screen, you can see the whole World's map. Here you can either choose a Quest, an UFO or simple territory Mission or a PvP match:

* Missions: See Missions.
* PvP: You can use the button at the bottom right to look for an enemy. Once per 24h this is free, otherwise you need to pay some Credits. PvP victories can provide you the extra rewards you can see at the bottom of the map.
* Quests: See Quests.
* UFO assault: Either there's an UFO landed somewhere or you could intercept with your missles, so you can start the clearing process. These will reward you alien Resources, Alien corpses and maybe - if you could stun some - some alive Aliens.

Note that you'll only reach the territories which are in your level range. For certain basic resource type rewards you have to reach the given percents provided by the territory's Mission Screen, which usually means you can get any of them at 50% (you'll get 4% for each successful missions).
Road to Nowhere

Road to Nowhere Mission.

*"A pack of chupacabras led by a puppeteer has penetrated the megacity's defenses. Local authorities were able to contain the situation and sealed the beasts off in one of the districs. All civilians have been evacuated. Our task is to destroy the pack. And try not to deal too much damage to city property."*

Maybe this map is not much fun, but who wouldn't wanna get a nice black dog? A Chupacabra is ahead behind the yellow car, which on sight will spawn one more Chupacabra to the right (below flower). Two more Chupacabras will arrive, so you can stay behind covers.

You will find 3xChupacabras at the next cross road. One of their death will spawn 2 more - wherever it was! Another Chupacabra may arrive from the aliens' direction.

You'll see the Puppeteer after the cross road, which got three Chupacabras friends slightly behind it.

Rewards: 1200 Credits, 100 self XP, 1925 Squad XP.

Enemies:

* Chupacabra.
* Puppeteer.
Supporting Fighter Scout

Supporting Fighter Scout .

You have to know your meds in a harsh world of PMCs, you just do, and nobody can master healing as well as the Support specialization. Check out the Skills :

* Combat Valor: +10% to Health.
* First Aid (Passive): -1 AP to cost of using Reanimator and Medkits.
* Natural-Born Commander: +1 turn to duration and +50% efficiency to Last Stand! and Spotter Skills.
* Last Stand: +50% to Armor of all mercs for 2 turns. Doesn't stack with other Armor-increasing effects.
* Pre-Med (Passive): +50% to effect of all Medkits
* Revival: Reanimator restores 75% Health to revived mercs (normally 25%).
* Tactical Sense: +10% to effectiveness of all Medkits for every enemy inside line of sight (+50% max).
* Spotter: 15% to Accuraccy of all mercs for 2 turns. Doesn't stack with other Accuracy-increasing effects.
* I'll Cover You: Increases Armor of all mercs by 3%.
* Hold the Line: Increases Health of all mercs by 3%.
* Kill 'Em All: Increased Damage of all mercs by 3%.

Tip: Use pair of Support Scout and a Defender Heavy .
Morbidium

Morbidium Crystals.

This is a special in game currency to buy special advantages like PvP consumables or recon infos at the Missions. Hence it is rather hard to gather it, you shall think twice where to spend it.

Sources:

* Buy for real money.
* PvP battles.
* Quest (very rare).
* Syndicate reward (uncommon, up to your Syndicate and reward).
* Weasel (rare daily reward).
* ...
Resources

X-Mercs Resources.

On your way up the ladder you'll meet with differenet kind of resources. While you can also buy the basic items for Credits, they are not too cheap. You have to do certain Mission types on certain countries to get these as rewards, or receive as Quest rewards. You can't buy Alien resources at all.

It is also possible to do some Expedtion runs from the Expedtion HQ building, but these require your mercaneries and you can't fight with those meanwhile - aka. you can turn off computer, so you shall do these when you are about to sleep.

Type of resources:

**Basic**:

* Platinum.

**Alien** (most likely to be found in UFO Missions or can get some from Conduct Experiment):

* Alien Alloys.
* Alien Polymers.
* Alien Power Cells.
* On-Board Computer.
* Stasis Chamber.
* ...
Sniper

The Sniper Class.

Snipers are lightly-armored units which, on the other side, can do great damage from long distance. These got high Accuracy, which is quite good for long distance attacks, but leaks on short distance. If the enemy is next to you, you shall consider using handguns or to hide away.

On higher level they can have armor piercing damage, multi-aim (shooting more enemies) etc. The Line 'Em Up skill can be upgraded to aim even three enemies after each others - and can be combined with other ability to do this twice. You can also improve Pistol (handgun) damage.

Sometimes, when you can do kill with your one shot, you can gain a free AP. This seems to be a random effect and it is not up to the skill when you can have 1 AP after using the main weapon.

They are really not good as scouts, they got very low dodge considering real Scouts and Heavy in mind. For example, a scout can reveal a Shadow, then can also run away without harm - most likely hence the Agility skill, but even heavy can survive that damage.

You may think one part of the Skill tree is good for PvP, other is for PvE, but both sides got little advantages over the other one. However, Sharspooter tree can give you more effect against enemies with shields, which is usually more important at start. On the other hand, Ranger can do more hits - it is just not armor piercing, but a lot better in simple PvE battles.
Operation Lighthouse

Operation Lighthouse Mission.

*"Automated beacons are used to ensure safe navigation in remote jungle areas. One of the beacons has malfunctioned and needs replacement."*

Where this mission name is coming from? No clue... Anyways, as you move ahead, you'll spot a pair of small Raptors. If you move along the separator small wall, you'll spawn 2xsmall Cloudberries around your starting position.

The object will be guarded by a pair of small Spikewings.

If you move to the other area, you'll spot another Spikewing pair and 2xCloudberries will be spawned to the previous area.

The Container will be behind these Spikewings. Move your whole Squad to this area and once you got the Container, send your Scout back to the object.

Unfortunetly, once you activate the object, you'll spawn 2-2xCloudberries to your left and top of you (you shall open it with full AP, so you can run back to your Squad).

Until you can finish the mission, you'll have to defend yourself for 3 turns. The object's area will spawn Cloudberry's each turns and Spikewings will ambush you from your starting position.

Rewards: 650 Credits, 20 self XP, 300 Squad XP.

Enemies:

* Cloudberry.
* Raptor.
* Spikewing.
Botany

Botany Mission.

*"A biologist who breeds new sort of comestible plants has hired us to protect his botanical garden."*

If you move ahead, you'll encounter a pair of Raptors and Spikewings, so dig in yourself behind a cover first.

The Container will be above the Biologist, but getting some squares close to the container will spawn four poisionous Arachnids. Aka. you shall advance slowly with your Scout and bring closer your Squad.

Once you open the Container, you shall contact the Biologist, then marsh toward the Spikewings. Be careful, after some steps 5xSpikewings are waiting for you (at the top left corner, 2xblue, 3xsmaller ones). This shouldn't be a big issue if you use the covers next to the Biologist and walk slowly towards them.

Go forward and you can get a pair of Spikewings and the big Spikewing (3750 HP).

Rewards: 1320 Credits, 110 self XP, 1750 Squad XP.

Enemies:

* Raptor.
* Spikewing.
Smoke Grenade

Smoke Grenade.

A unique grenade to lower the Accuracy of your enemies and unlike at other grenades - usual turns are 3 -, the effects last for 6 turns. It is a PvP grenade, so you have to buy it for Morbidium.

Stats:

* Effect: -66% Accuracy.
* Damage per turn: 0.
* Number of turns: 6.
* Area of effect: 2,85.
Research Terminal

Research Terminal Screen.

This is where you can start certain Research programs once you got a Science Bay Building.

You can hire more Scientists at the bottom-right of the screen for 2100 Credits. Tha max number you can hire is up to the Science Bay buildings' quantity and level.

Already discovered research got active colors, the remainings are grayed out. As you advance further each research will take more time and will have difficult requirements (more alien items etc.). For the main story line, you shall do the Other research tree, otherwise go for the things you need more (more damage etc.).

Note that research items with blue background require certain PvP ranks, so unless you already got that x rank, you shall do progress in other trees.
Blood Money

Blood Money Mission.

*"In pursuit of profit, many merc commanders are willing to commit any atrocity. We have an anonymous client who will pay a large sum of money for the death of one such criminal."*

A Scout and a Heavy will try to shake your hands as you arrive.

The next corridor may hide a Scout - or it may goes into the small room on sight. As that room also contains the Container with a Heavy and Scout guard, you may want to check that out anyways.

Once you open the Container, a pair of Scouts will be dropped to the end of the room.

The chief's room will hold a Heavy and a pair of Scouts guardian next to the Sniper leader (1350 HP).

Enemies:

* Criminal Heavy (550 HP).
* Criminal Scout (350 HP).
* Criminal Sniper (1350 HP).
Pirates

Pirates Mission.

*"Exodus guerilla fighters have seized control of a military grav-platform. This heavily-armored aircraft has tremendous attacking capabilities and is extremely dangerous in the hands of those fanatics. Our task is to board the platform and retake it from Exodus."*

There'll be two enemy Scouts a bit ahead, so try to be patient with yourself. Moving to middle will reveal a Heavy (or two, up to position), but 2xScouts will be dropped down just behind your spot - to the grav platforms hole' right. To avoid heavy damage, you shall move your Squad a bit closer to middle.

The Container will be at a small little corridor's end at top right, but moving that way will activate a pair of enemy Scouts at the bottom of the map.

The last enemy, Exodus Sniper, will be either in the highest room of the tallest tower, or somewhere in the bottom corner...

They got very nice weapons, so be very careful. Once I could get an Accuracy Module on this mission, other time an Overload Module.

Rewards: 1500 Credits, 150 self XP, 3550 Squad XP.

Enemies:

* Exodus Heavy.
* Exodus Scout (600 HP, 1000 Armor).
* Exodus Sniper.
Reclaiming an Abandoned City

Reclaiming an Abandoned City Missions.

A group of scientists have asked for assistance with clearing the area for a camp. Neutralize all mutants.

There'll be a pair of Spikewings ahead, then later you'll encounter 5xCloudberries.

Later on, you'll reveal 4xArachnids and a Spikewing.

The bottom of the map contains a Spikewing pair.

Enemies:

* Arachnid.
* Cloudberry.
* Spikewing.
Deadly Raid

Deadly Raid Mission.

*"An Alliance megacity came under attack by mutants. The daughter of a wealthy local businessman is trapped in one of the city's districts. Her bodyguard attempted to get her out of there but was torn to pieces by raptors. She's currently hiding in one of the buildings. Her father is willing to pay anything for her rescue."*

What Raptors...? You just gotta advance slowly with your Scout and kill Cloudberries upon sight. So, just bring many Grenades with yourself, dig in your Squad and scout ahead slowly.

The first Cloudberries will arrive from all directions if you go straight ahead and/or a bit right. That will spawn 7 of them at once...

The Container will be at the bottom of the map, it'll spawn 5xCloudberies around the car & the Container, all with 500 HP. 1-2 will be activated at the far bottom of the map and maybe to the top left (next to the burning craft).

If you spot the 5 Cloudberries SW to the burning aircraft, 3 more with 300 HP will be spawned not too far away to the left from the car.

Just as you arrive close to the yellow squares, you can finally see ONE raptor and 2xCloudberries.

There'll be some more enemies on the right, but you can go straight for the girl.

Rewards: 1500 Credits, 150 self XP, 4500 Squad XP.

Enemies:

* Cloudberry.
* Raptor.
Race Against Time

Race Against Time Missions.

*"The aliens have attacked a research group whose project is very important. The scientists are currently trying to get to the roof for extraction. We must get to them before the aliens do."*

Reveal a Shade between the two big air vents - it'll hide behind a triangle corner cover. Be careful, as once you are done with it, 2xReptoids will be spawned to the middle right of the map (aka. don't use that as cover).

Go ahead a bit above and left of the yellow squared to activate an ambush point: There'll be 3xReptoids there asap and an invisible Shade. You can use the previous Shade's nice triangle cover for this task.

As you kill these aliens, sooner or later you'll encounter 2xReptoid Sergeants from that direction, so you can stay behind your cover.

The Container will be behind them and top left, but there'll be a Shade already (behind the building at most top left) and one will be spawned when you get close to the Container. Get the Container's contents and fall back to your Squad.

When you are done, step on the yellow square, then wait a turn to get AP. Next turn click the balloon to chat with the survivor. A pair of Sergeants will appear below the survivor - to the right.

If you have killed all the enemies above, you can safely extract the survivor.

Rewards: 1500 Credits, 150 self XP, 3450 Squad XP.

Enemies:

* Reptoid.
* Reptoid Sergeant.
* Shade.
Enemy Below

Enemy Below Missions.

While making some road repairs, workers stumbled upon a huge underground network of tunnels dug by chupacabras. There must be a lair somewhere below. The tunnels were destroyed but some of the chupacabras escaped and are now in a sealed-off district. The are is divided into several sectors. We must sweep them one by one.

You shall go for the Container, which is just a bit NW to you. It'll be surrounded by cars, so must use a Grenade (Big Bang at least to give some flame to the cars). Move your Squad closer, as there'll be one more car there which will blow away to spawn 2xChupacabras - you won't get hurt from the boom. A Puppeter meanwhile may visit you from above - N-NE direction - along with some Chupacabras. Tell them you just got a headache or kill them.

The other side of the park will reveal a Chupacabra.

Below the bus a Puppeteer is waiting for you with 2xChupacabras. Killing these will spawn another Chupacabra in the park.

Move to the corner, where you will spawn one Chupacabra between the cars at the street corner.

The last Puppeteer and 2xChupacabras will be waiting in the end.

Enemies:

* Chupacabra.
* Puppeteer.
Necessery Sacrifice

Necessary Sacrifice Missions.

Aliens have captured the building where servers of the city defense network are stored. This data is too sensitive to fall into the enemy hands. A decision has been made to destroy the building along with the aliens and all equipment inside.

Wow, you just jumped in and two Reptoid Sergeants are waiting for you already. Maybe you can see next turn that a Drone Hunter is lurking around in the server room. As it won't teleport to you until it is visible for a whole turn, you can play a little game with it, just jump in&out from the column and use Sentry mode.

The Container will be in the small room SE of you.

If you go through the corridor, you'll spot a Sergeant there. You shall kill him, as another Sergeant will rush toward you from a corner away.

Activating the bomb will spawn 3xReptoids to your starting/extraction point and 2xSergeants to the Container's room.

Enemies:

* Drone Hunter.
* Reptoid.
* Reptoid Sergeant.
Pest Control

Pest Control Mission.

A pharmaceutical company needs to acquire some strong arachnid poision from the glands of a large arachnid specimen called the queen. We have located a hive in the mountains where you can find one.

Right at start you'll face yourself with a blue and purple Arachnids. You'll find two more purples on the left.

A blue one may arrive from the left meanwhile.

You'll find one more purple Arachnid a bit left and top to the device. Behind this one, you'll spot a pair of blue.

Right to the device you'll find a purple pair.

The Container will be on the right of the map, behind a wall. The Container itself isn't spawning anything, but once you want to go back between the walls, you'll spawn 3xpurple Arachnids.

If you activate the device, you'll spawn 4-4 purple and small Arachnids and 3 blue ones. Kill some to find the Queen Arachnid.

Enemies:

* Arachnid.
Mafia Forever

Mafia Forever Mission.

Local police officers have trapped one of the Mafia big shots and his possy in an office building. Intercepted radio chatter suggests the criminals are preparing an attempt to break free. We must make sure they fail.

Not a big deal, you'll have to hold your line for 3 turns. You start with 2xenemy Scouts, then next turn you'll face a Scout and a Heavy. Meanwhile you may spot a Heavy in the back of the corridor.

Enemies:

* Criminal Heavy (375 HP).
* Criminal Scout (325 HP).
Armors

X-Mercs armor types.

The main differences between basic and PvP armor types are rather visible to you when you check their stats. However, you need to reach certain PvP ranks for each advanced armor types.

Name / Heavy / Sniper / Scout:

* Advance Armor MK-1 / 125 / 75 / 100.
* Alliance Combat Armor / 215 / 120 / 165.
* Composit Armor / 400 / 200 / 300. These armors maybe aren't one of the super ones, but you will do a "Plasma Processing" research later to boost merc HPs by 20%.
* Exodus Armor / 500 / 250 / 365. Might not be worthy, as you need to do a research on Power Armors to reach Reaper Armors. I left this research as is.
* Polymer Armor / 260 / 140 / 200. "Enchanced Armor Plates" research can boost HP by 15%.
* Power Armor / 550 / 275 / 400.
* Reaper Armor / 650 / 325 / 465. The best armor types for now. Requires PvP rank 8 and 55 Scientists, 600 Morbidium.
* Union Combat Armor / 350 / 180 / 265.
Adjustment of Fire

Adjustment of Fire Mission.

There aren't many markers in the desert to help adjust artillery fire. Aliens have been spotted in the vicinity of one such crucial marker, an old temple. The military are concerned that the aliens might attempt to destroy it.

Straight ahead you'll spot 2xReptoids. Behind the Reptoids at the corner you'll reveal a Drone Hunter.

To the left of their spot you can find a pair of Reptoid Sergeants.

The bottom bridge holds a Drone Hunter and a pair of Sergeants and the Container - aka. you shall go to the bottom first.

As you path by the top bridge, you'll spawn 2xReptoids behind you and you may also reveal another Reptoid Sergeant pair ahead, plus 1-1 Reptoids to their left and right. You shall kill the two Reptoids on the bridge and use a strategic retreat.

Enemies:

* Drone Hunter.
* Reptoid.
* Reptoid Sergeant.
Scout's Mistake

Scout's Mistake Mission.

*"Our agent has infiltrated Jericho's ranks. The last message he sent us was a week ago. Today we learned that he was revealted and captured. Get him out of there."*

Right at start you'll spot a Scout - and your Heavy may kill it on sight - and a Heavy a bit far away to the left.

If you move out from that small room, you'll also spot another Heavy behind the 2nd column on the right. A bit behind him on the right there's also a Scout. Once you spot him, another Scouts will advance towards your Squad from the left and right top.

An enemy Sniper choosed his spot to be at the far left corner.

Rewards: 900 Credits, 50 self XP, 225 Squad XP.

Enemies:

* Jericho Heavy (550 HP).
* Jericho Scout (350 HP).
* Jericho Sniper (450 HP).
Gronberg

Gronberg, aka. the "Master of Abyss" Alien.

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Through all the main Quests you realize who is the real Alien chief out there... and inside your team. Once you got this quest you can go on with many Emp Grenades, Shield overloader Modules etc. The dude got 150k shield which will come down really slowly, unless you could open the Container - after a chatting animation - there and use the MK II Ion Cannon which will do 5kk dmg. More infos and tips at Tactics.
Logistics Games

Logistics Games Mission.

We have received intel the aliens have captured a train transporting valuable cargo. The cargo company demands we destroy all invaders and regain control of the engine.

There'll be a pair of Reptoids and Reptoid Sergeants just behind you, so you shall use Sentry mode for first turns.

The third wagon will reveal another pairs, but you may spot a Sergeant on the 2nd already.

The last wagon got 4xSergeants and their death will spawn something wagons away from you.

Turn back for a Reptoid pair...

Enemies:

* Reptoid.
* Reptoid Sergeant.
Cultists

Just another banch of mad Human enemies, they are like Exodus. Your objective is to destroy the cultist.

**Heavy** (lower hp, but seems to have higher armor):

* 475 HP.
* 1000 Shield.

**Scout**:

* 600 HP.
* 1000 Shield.

**Sniper** (leader):

* 1100 HP
* 1500 Shield.

Then can recharge shield sometimes.

You may get these drops:

* Accuracy Module.
* Advanced Combat Stim.
* Large Medkit.
* ...
Radar

The Radar Building.

This is a mandatory building to identify UFOs. Low level radar can identify smaller ones, higher level can help you to advance in this matter. Shooting an UFO can result in rare alien resources (means UFO destroyed) or missions to clear the UFO from alien lifeforms.

Rewards from destroying an UFO:

* Alien Alloys (usual).
* Alien Polymers (rather usual).
* Alien Power Cells (rare).

Rewards from UFO types/quests can be different each times. You usually get the above items - at least polymers.

Max level: 3.

At the current max L21 level you can only have two Radar buildings.
Desert Storm

Desert Storm Mission.

A devastating desert storm forces the personnel of a mining base to evacuate. Facility's cooling system was damaged in the disaster, leading to a reactor shutdown. As the security systems went offline with it, the aliens used this opportunity to infiltrate the base. Our task is to restart the reactor.

Four Raptors will be waiting for your arrival at the top corner. Clear that area and you'll find the Container behind the cover.

Advanding towards the cooling system will reveal an Overseer. You may spot the 2xArachnids meanwhile at the small crossing road's end.

Getting closer to the device will spawn 2xpurple Arachnids next to the device and an Overeer to the back.

The last corner - where you shall restart the system - will also hide an Overeer. Once you spot it and move a little, you'll spawn 5xArachnids to your back (left of the earlier device).

Kill these, activate the device and reveal the two Raptors in the last corner.

Enemies:

* Arachnid.
* Overseer.
* Raptor.
Green Terror

Green Terror Mission.

*"A cargo incident requires our attention! Mutant specimens have escaped from their cages and are now roaming free on a moving transport platform. The pharmaceutical company that owns the cargo hired us to restore control of the vehicle."*

Killing one of the two Raptors you face asap will spawn 3xArachnids from the other sides. Maybe you shall make some damage, but use Sentry mode for a round, so next turn you can easily kill them.

You can find an Ecologist in the middle who you shall escort to the terminal.

As you go ahead, you'll meet with 2xred Spikewings and another 2 Raptors. The chat with the ecologist (clicking on ecologist's chat bubble) may also spawn a Spikewing and Raptor pair a corner below and left. Killing any of the Raptors will result in 2xred Arachnids (around the spot you found the Ecologist).

At the bottom you'll find another 2xblue Spikewings and 2xRaptors.
Opening the Container will spawn 4xred Arachnids asap.

Enemies:

* Arachnid.
* Raptor.
* Spikewing.
Demolition Work

Demolition Work Missions.

There are some large structures in the abandoned district which the aliens can use to hide their invading forces. A week ago, some ETs were spotted in the area. Mayor of the closest city asked us to covertly mine the buildings to prevent the enemey from using them.

Scout Drone ahead and several squares upper to the right, you can spot a Drone Hunter as well with some Reptoid Sergeants friends. The Container will be there as well.

If you advance forward, you'll spot a pair of Sergeants. Chupacabra pair may come to their aid from a bit behind.

As you get closer to the first detonator, 4xScout Drones will be spawned a lot behind - from where you arrive. Tha alert point shall be around the four cubic form covers.

Behind the device, you'll encounter another Sergeants pair.

As actually you don't need to rush, you can try to stun some Sergeants.

Enemies:

* Chupacabra.
* Drone Hunter.
* Reptoid Sergeant.
* Scout Drone.
False Target 3

False Target 3 Quest.

*"We have pin-pointed the location of the facility where we belive the aliens are mass-producing their countermeasures."*

This whole thing looks pretty cool! I came in with Power Armors and Pulse Weapons, ~L15 mercaneries. Had 3xSnipers and 1xHeavy, 1xScout (2xHeavy or 4xSnipers can be nice as well). Item suggestion:

* 2-6xEmp Grenade.
* 4-6xPulse Grenade.
* 2-4xStun Grenade.
* 25-50xDamage Modules.
* 25-50xOverload Modules.
* 25xHealing Modules.
* 1-2xDrone kind (really optional, up to your Heavy/Scout, just to avoid 1-2 shots).
* Accuracy improvement gadgets on Snipers (because while the enemy need 2 turns to get to you, you can give view to the Snipers with your Scout).
* Electrical Discharger on Heavy (to return damage, Heavy should be strong enough already).
* Armor improvement on Scout.

Okey, so you shall advance a little forward with your Scout or a Drone and try to dig in yourself with other units. Behind the big yellow thing you'll spot 2-2 Shades (2000 Shield, 400 HP) on the left and right and you'll also spawn 4xyellow Reptoid Sergeants (1500 Shield, 1350 HP).

You may spot two advance Shades next turn (yellow color, 3000 Shield 600 HP).

Fall back and start clearing with Chemical/Emp grenades and equip the necessery modules. You shall also use Pulse Grenade.

Once you could clear this big mess, you shall reveal the giant Juggernaut at the bomb (3750 Shield, 2500 HP).

I've used immobilization and give view to my Snipers by my Scouts in-out jumping.

You shall move your whole Squad to the bomb's room.

As you activate the 1st bomb, you'll spawn 4xyellow Reptoid Sergeants (2250 Shield, 1750 HP) and a Shade (3000 Shield, 600 HP) between the big room and the bomb's corridor.

Once you are done and move towards the big room's top, you'll spawn 1-1 Crystallids (1000 Shield, 3650 HP) to the top corners.

The 2nd bomb will be guarded by 3xyellow Shades (they are left to the bomb). As your Scout may get hurt, you shall advance slowly on the blue bridge, so maybe won't reveal all (aka. not all three can open fire on your move).

Activate the 2nd bomb and get to the main room after the chat.

Assign Snipers to the farest yellow squares, Heavy to the closer (to that big computer) line. Use Advance Combat Stim on Heavy (or even on Scout), use boosts and next round step in with your Scout to the yellow squares.

Have a chat with "Thought Bringer" then you'll see two insane strong Crystallids (3000 Shield, 10500 HP) to the left and right of the big computer!

Choose a side and start raping one of the beasts - your Heavy can be a nice wall.

The bad news is, once you kill either of them, 2-2 Juggernauts (2500 Shield, 1500 HP) will be coming for your head from the left and right.

I've stunned one side, bombarded and aimed the other side, then moved the Squad to the enemy free side.

The "Cone of Lighting" skill by Crystallid will spread its damage, so try to hold a distance.

Drops: 5xPulse Grenade, 1xAdvance Combat Stim, 1xStun Grenade.

Rewards: 4500 Credits, 450 self XP, 12125 Squad XP.

Enemies:

* Crystallid.
* Juggernaut.
* Reptoid Sergeant.
* Shade.
Free Fall

Free Fall Mission.

*"A transport shuttle has crashed in the jungle. We were able to pin-point the exact coordinates of the crash site. Find that ship and neutralize all wildlife in the surrounding area to clear the way for the rescue team."*

You'll spot a pair of small Arachnids a bit ahead.

Below the yellow squares you'll spot a pair of small Spikewings.

At the transport's zone you'll spot 3xsmall Arachnids.

Reward: 450 Credits, 20 self XP, 125 Squad XP.

Enemies:

* Arachnid.
Hit the Books

Hit the Books Missions.

A research lab has been attacked. Equipment and personnel have been destroyed, but our employer wishes to salvage whatever data is left on the lab's server. We also have a personal request from the lead scientist: terminate all assailants with extreme prejudice.

Reptoid pair on the other hand of the room and a pair of Sergeants behind them.

The big corridor's opposite side will hold a Reptoid Sergeant pair.

The last long corridor will show you a Sergeant on the left, but upon sight, it'll spawn a pair of Reptoids close to the entrance and a Sergeant to the big corridor's left, another one close to the device.

Enemies:

* Reptoid.
* Reptoid Sergeant.
Juggernaut

The Juggernaut Aliens.

These are some really heavy beasts who walk rather slowly, but can do insane damage to you - and it may means the whole Squad can receive thousands of damage from only one shot. While one of these Juggernauts might not be too difficult to handle, you should run away from complete enemy squads to shoot them down one by one, until your team is super powerful.

You may meet with them on L4, and sometimes on L3 Missions. L3-4 meant for you if you are below level 20, the level is lower above L19 (e.g. only shows one alien head). Mission type shall say something about a big alien horde or there's something strong.

If your aim is stunning, then try to lure it towards your team, as it will take some time to inflict enough damage and to stay alive meanwhile. Do not think it will receive the same amount of damage after the shield is down, Juggernaut got a good armor, so you'll inflict much less damage (e.g. 800 vs 300 dmg can happen). Use stun grenades to knock it out and then stun them. The best mission for Juggernaut farming is Complex Problem, because there are two in this mission.

Missions where you may encounter them: Click below the Juggernaut category.

Types:

* L1: 2500 Shield, 1500 HP.
* L2: 3750 Shield, 2500 HP (False Target 2-3).
Highway

Highway Mission.

*"Jericho mercaneries are preparing to detonate dirty bombs in the downtown area. They planted charges on a train traveling through the megacity. These terrorists must be stopped."*

Well, train missions are usually easy: Advance slowly, sometimes prepare for an ambush and clear the straight way.

The 2nd wagon may hold a Heavy with 1650 HP, you'll find there 3 Heavies!

2nd bomb's neighbour squares will spawn two enemy Scouts a bit behind the bomb.

The 3rd wagon holds a pair of Heavies and a Sniper behind them.

Easy enemies, they got 350/450/550 HPs (Scout/Sniper/Heavy) - other than that big Heavy with high HP.

Enemies:

* Jericho mercaneries.
Rescuing the Rescuers

Rescuing the Rescuers Mission.

A pack of mutants has attacked Union's advinite collectors in a forest area. The collectors took shelter in the ruins of an abandoned city and are now sending out a distress call. They have heavily wounded people out there. We must extract them ASAP.

This mission is all about Walkers, so after they are spawned when you talked to the survivor, you'll encounter more. After the short chat, there'll be 2 Walkers - positioning is a bit random, but one will be at top right.

After you've dealt with these, you can advance a bit further. You shall check out the top-right section for another Walkers - they are not visible, you'll spawn 3 of them. Heading towards will result another two - near the extraction point.

Opening the Container is not too difficult, it is below the extraction zone. However, you'll spawn 4 more Walkers around that spot - you can move freely, so you shall open the box with full AP.

Keep in mind Walkers can hurt you if you are not behind a kind of cover. Also, Walkers can be blind sometimes if you are hiding yourself behind a full cover (e.g. a wall): This means they may not follow your trace. You shall lure most of thes Walkers to your Squad with your Scout - except the very first ones, which will aim you anyways.

Enemies:

* Walker.
Lost Colonists

Lost Colonists Mission.

*"A company that builds advinite refineries offered us a job after they've lost contact with one of their facilities. It could be just a malfunctioning transmitter, or it could be something else. Our employer wants us to got to the base and investigate."*

As you advance further, you'll face with 3 Chupacabras. The next corner will show you a Puppeteer and a Chupacabra. Killing any of them will spawn 2 more Chupacabras at the bottom.

You can either activate the terminal now or just move forward before doing that. As the 2nd option seems a lot smarter thing, you shall follow it... Go ahead and you can find another Puppeteer with Chupacabras just a corner away.

You can find the Container in the end, opening it will spawn 3xChupacabras a couple of squares away behind it (you shall and can run backward, so you shall open it with full AP).

Ok, so finally you can activate the device and find the survivor in real, but moving away from the spot will spawn 2xChupacabras, so try to relax first for fresh AP. If you've followed the above suggestion, the path is clear otherwise.

Rewards: 1080 Credits, 90 self XP, 2350 Squad XP.

Enemies:

* Chupacabra.
* Puppeteer.
Operation Outpost

Operation Outpost Mission.

A Union's forward base has been attacked by walkers. There were no survivors. Your task is to infiltrate the base and eliminate any potential threats.

As you turn in the corner and walk a little, you'll spot two Walkers.

You can safely dig in yourself in the corner and lure them.

The next road will show you another two Walkers. The Container will be right to their spot.

Going onward may only reveal a single Walker, but it got a pair. So just dig in yourself again and always use covers - hence any kind of cover can block their damage.

Enemies:

* Walker.