Level -2 overflow

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* File 1: Level -2
* File 2: Level -3
* File 3: Level -4
* File 4: Level -5
* File 5: Level -2
* File 6: Level -2

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**Level -2** is the 2nd negative level of the Backrooms.

## Description

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**Level -2**, also known as "Overflow," is an abandoned basement flooded with Almond Water. The Almond Water is 2 feet deep, and it is not recommended to drink it, as it is extremely dirty and is contaminated with bacteria and many other things you wouldn't want to consume.

**Level -2** has a metal ceiling and tan walls, although some areas have been found with wooden walls. Lights can be found around **Level -2**, with some of them being broken. Pipes can be found around the level, and some of them constantly spew out Almond Water (this water is safe to drink.) Vents can also be found in the ceiling and in the walls, but it is advised not to go into them as you can be sucked into a fan, injuring or even killing you. The vents are also flooded, but not nearly as much as the main level, with the water being as shallow as a puddle. Garage doors can be found, and they will lead to a large room with the walls stretching up infinitely, with Almond Water running down the walls.

Old, shabby furniture such as couches, cabinets, and shelves can be found all around the level. In addition, machines can be found throughout **Level -2** with a note on them that says something that has seemingly been scribbled out. Researchers have been able to decipher part of the note, finding the letters "ST L Y M H E" on it, but everything else is a mystery.

The deeper you progress into **Level -2**, the more the water will rise, and the more paranoid you will feel. Some wanderers have reported whispers about a mysterious "Shavic," though nobody knows who or what it is. Many speculate that it is the creator of **Level -2**, or the being who created the machines, but none of these claims are confirmed.

## Entities

The only entities in **Level -2** are Skin-Stealers and Screamers.

### Screamers

A Screamer is a level-exclusive, quadrupedal entity that has black, leathery skin, sharp claws, and a large, gaping mouth. It moves stealthily, and has the ability to camouflage itself. It crawls on the walls and ceiling of **Level -2**, and when it finds a person, it disguises itself, becoming almost invisible, and starts heading towards the person. When it reaches them, it will scream extremely loudly at them to try to attract entities. When the entities arrive and kill the victim, the Screamer will attack the entities to try to steal the victim's body and eat it.

## Entrances and Exits

### Entrances

**Level -2** has an anomalous property that makes anyone near an entrance to **Level -2** feel the urge to go into the level. To enter you can do one of these methods:

* Going through one of the doors in Level -1.
* Following arrows on the floor in Level 14, and going through the door at their end.

### Exits

* Going up a staircase will take you to Level 14. This stairwell can lead you back to **Level -2** once in Level 14.
* Submerging yourself in the water fully for more than ten seconds has a small chance of taking you to **Level -3**.

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# Level -3: "The Hall of Dull Flames"

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**Level -3** is the 3rd negative level of the Backrooms.

## Description

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**Level -3**, also known as "The Hall of Dull Flames," is a seemingly infinite labyrinth of long hallways. The hallways have curves in them, but never any dead ends or 90 degree turns. They are connected through a rare doorway that appears every 200–2000 meters. Most hallways go from east to west, but some have been found that go from north to south. The hallways are white with a gray floor, but they appear blue due to lanterns found on the walls, which have blue fire and produce a bright blue hue. Although lightbulbs can be found on the ceiling, they provide no light, and are extremely far apart.

This level is noticeably hot, with the temperature being at a consistent 80° fahrenheit, or 25° celsius. It is probable that the flames are causing the heat in this level, as it seems to be slightly hotter near the lanterns. Similar to Level -1, a distorted piano can be heard playing in the distance. The piano can play anything from classical music to seemingly random notes on the piano. Wanderers have reported hearing songs that they made up, or songs that only they know, and researchers are actively studying this strange property.

Occasionally, the lanterns on this level will turn red. During this period, taking a step will result in a memory being permanently forgotten, with the lost memories becoming more important with every step. This effect can make you lose memories that would normally be hard or impossible to forget, such as walking, talking, or even breathing. Due to this, it is recommended to stay still and to keep travel minimal during this period.

## Entities

The only entities that can appear here are Skin-Stealers and Facelings. Notably, they stop moving when the lanterns turn red as well.

## Entrances and Exits

### Entrances

* Submerging yourself in the water of **Level -2** has a chance to take you here.
* Painting the floor blue on Level 931 will lead you here.

### Exits

* Going through a dark hallway long enough will lead you to **Level -4**.

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# Level -4: "The Abyss"

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# Level -5: "The Kafkaesque Maze"

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**Level -5** is the 5th negative level of the Backrooms.

## Description

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**Level -5**, also known as "The Kafkaesque Maze," is a hedge maze that stretches on for miles. The hedges and grass are purple, and at the center of the maze is a statue. The statue will look different for everyone, resembling a family member or close friend of the person who looks at it. The hedges are extremely strong, and are almost impossible to tear down. Blue orbs can be found that telport anyone who touches them to be teleported to a random part of the maze, typically farther away from the exit. Hallucinations are common, as the level is very monotonous and boring to wander through, and exits are very rare.

The longer you stay in **Level -5**, the more you lose hope in leaving the level. After spending a long time in the level, many ignorant wanderers wonder if the level even has an exit at all.

Besides these properties, this level is fairly safe, being completely devoid of all entities. Unfortunately, this safety cannot be utilized to its full extent since any foreign objects left alone in the level will fade out of existence, making bases in the level infeasible. This also affects living things, including humans, so staying in the same spot for too long is a death sentence.

## Entities

As said before, no entities live in **Level -5**.

## Entrances and Exits

### Entrances

* You can enter **Level -5** when the plank randomly breaks in **Level -4**.

## Exits

* ~~Wandering far enough into the maze has a small chance for the level to slowly fade into a forest and lead to Level -6.~~ {DATA REMOVED}
* Opening a gate and going through it will lead to Level 26. This gate is extremely hard to find, and so far only one person has claimed to have found it.

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# Level -2

M.E.G. Notice

**Level -2** is currently undergoing major changes. The notes on the machines in the level have been confirmed to say "STABILITY MACHINE." Soon after this discovery, all electricity in the level started to rapidly turn on and off, all lights and machines lost power, and everything started to shake. This entry has been temporarily removed as we find out what is going on with **Level -2**.

Update

This event doesn't seem to just affect **Level -2**, but also levels -3, -4, and -5. The dimensional barrier between these levels seems to be being destroyed, and the levels appear to be "leaking" into each other, combining into one. It is advised not to enter any of the levels affected by this major event, and to leave immediately if you are currently in one.

Update 2

The event seems to be over, and a new set of levels have recently been discovered. By determining their ÷!↕τ☼δ, it has been found they have taken the place of the old levels -3, -4, and -5. The first one seems to be a maze of mirrors, the second an endless tunnel, and the third a set of differing forests and caves. Extensive research is currently ongoing in these levels, and detailed entries will be made for levels -2–-5 as soon as we gather enough information. The current versions of the new levels’ files are attached below.
> File L-N003
> File L-N004
> File L-N005

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# Level -2: "Conglomeration"

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**Level -2** is the 2nd negative level of the Backrooms.

## Description

**Level -2** is a conglomeration of levels previously documented as levels -2–-5. (For the reason they were combined, please scroll down to the "The Conglomeration Event" section.) **Level -2** has an anomalous property that makes anyone near an entrance to **Level -2** feel the urge to go into the level.

## Level -2A: "Overflow"

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**Level 2A**, also known as "Overflow," or "The Pool," is the original **Level -2**. **Level -2A**, is an abandoned basement flooded with Almond Water. The Almond Water is 2 feet deep, and it is not recommended to drink it, as it is extremely dirty and is contaminated with bacteria and many other things you wouldn't want to consume. **Level -2A** is completely destroyed, even more than before the Conglomeration Event. Parts of the ceiling have fallen out, and some of the walls have been collapsed. **Level -2A** has a metal ceiling and tan walls, and some areas have been found with wooden walls. Lights can be found around **Level -2A**, with most of them being broken. Pipes can be found around the level, and they constantly spew out Almond Water (this water is safe to drink). Vents can be found, and it is advised not to go into them since you can be sucked into a fan, injuring or even killing you. The vents are also flooded, but not nearly as much as the main level, with the water being as shallow as a puddle. Garage doors can be found, and they will lead to a large room with the walls stretching up infinitely.

Broken machines can be found throughout **Level -2A** with a note on them that says "STABILITY MACHINE" on it scribbled out. The deeper you progress into **Level -2A**, the more the water will rise, and the more paranoid you will feel. Some wanderers have reported whispers about a mysterious "Shavic," and nobody knows who or what it is. Many speculate that it is the creator of **Level -2A**, or the being who created the machines, but none of these claims are confirmed.

The deeper you progress into **Level -2A**, the more the water will rise, and the more paranoid you will feel. Some wanderers have reported whispers about a mysterious "Shavic," though nobody knows who or what it is. Many speculate that it is the creator of **Level -2A**, or the being who created the machines, but none of these claims are confirmed.

### Entities

The only entities in **Level -2A** are Skin-Stealers and Screamers.

#### Screamers

A Screamer is a level-exclusive, quadrupedal entity that has black, leathery skin, sharp claws, and a large, gaping mouth. It moves stealthily, and has the ability to camouflage itself. It crawls on the walls and ceiling of **Level -2**, and when it finds a person, it disguises itself, becoming almost invisible, and starts heading towards the person. When it reaches them, it will scream extremely loudly at them to try to attract entities. When the entities arrive and kill the victim, the Screamer will attack the entities to try to steal the victim's body and eat it.

### Entrances and Exits

#### Entrances

* Going through one of the doors in Level -1.
* Following arrows on the floor in Level 14, and going through the door at their end, will lead you here.

#### Exits

* Going through a glass door will take you to Level -3.
* Going up a staircase will take you to Level 14. This stairwell can lead you back to **Level -2A** once in Level 14.
* Submerging yourself in the water fully for more than ten seconds has a small chance to take you to **Level -2B**.

## Level -2B: "The Hall of Dull Flames"

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**Level -2B**, also known as "The Hall of Dull Flames," is a seemingly infinite labyrinth of long hallways. The hallways have curves in them, but never any dead ends or 90 degree turns. They are connected through a rare doorway that appears every 200–2000 meters. Most hallways go from east to west, but some have been found that go from north to south. The hallways are white with a gray floor, but they appear blue due to lanterns found on the walls, which have blue fire and produce a bright blue hue. Although lightbulbs can be found on the ceiling, they provide no light, and are extremely far apart. Sometimes, cracks can be found in the ceiling that leak Almond Water almost identical to the water found in **Level -2A**. Often found near these cracks are worn-down cabinets and couches. These areas are theorized to be the points where **Level -2A** and **Level -2B** connected during the Conglomeration Event.

This level is noticeably hot, with the temperature being at a consistent 80° fahrenheit, or 25° celsius. It is probable that the flames are causing the heat in this level, as it seems to be slightly hotter near the lanterns. Similar to Level -1, a distorted piano can be heard playing in the distance. The piano can play anything from classical music to seemingly random notes on the piano. Wanderers have reported hearing songs that they made up, or songs that only they know, and researchers are actively studying this strange property.

Occasionally, the lanterns on this level will turn red. During this period, taking a step will result in a memory being permanently forgotten, with the lost memories becoming more important with every step. This effect can make you lose memories that would normally be hard or impossible to forget, such as walking, talking, or even breathing. Due to this, it is recommended to stay still and to keep travel minimal during this period.

### Entities

The only entities that can appear here are Screamers, Skin-Stealers, and Facelings. Notably, they stop moving when the lights turn red as well.

### Entrances and Exits

#### Entrances

* Submerging yourself in the water of **Level -2A** has a chance to take you here.
* Painting the floor blue on Level 931 will lead you here.

#### Exits

* Breaking a weak spot in the floor and jumping through it will take you to Level -3.
* Going through a dark hallway long enough will lead you to **Level -2C**.

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## Level -2D: "The Kafkaesque Maze"

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**Level -2D**, also known as "The Kafkaesque Maze," is a hedge maze that stretches on for miles. The hedges and grass are purple, and at the center of the maze is a statue. The statue will look different for everyone, resembling a family member or close friend of the person who looks at it. These statues are on pedestals that say "The Shavic" on them. The hedges are extremely strong, and are almost impossible to tear down. Sometimes, the hedges have been found on fire, with the fire being blue, but putting the fire out shows that the hedges cannot be damaged from the fire. Blue orbs can be found that telport anyone who touches them to be teleported to a random part of the maze, typically farther away from the exit. Hallucinations are common since the level is very monotonous and boring to wander through, and exits are very rare.

The longer you stay in **Level -2D**, the more you lose hope in leaving the level. After spending a long time in the level, many ignorant wanderers wonder if the level even has an exit at all.

Besides these properties, this level is fairly safe, being completely devoid of all entities. Unfortunately, this safety cannot be utilized to its full extent since any foreign objects left alone in the level will fade out of existence, making bases in the level infeasible. This also affects living things, including humans, so staying in the same spot for too long is a death sentence.

## Entities

As said before, no entities live in **Level -2D**.

## Entrances and Exits

### Entrances

* You can enter **Level -2D** when the plank randomly breaks in **Level -2C**.

## Exits

* Noclipping through a rare mirror will take you to Level -3.
* Opening a gate and going through it will lead to Level 26. This gate is very rare to appear, however.

## The Conglomeration Event

The Conglomeration Event was an event that caused levels -2–-5 to merge together into one level, turning them into **Level -2A**, **-2B**, **-2C**, and **-2D**. It is unknown what caused the Conglomeration Event to happen, but it began when the machines in **Level -2**, now **Level -2A**, stopped working.

For a long time, it was unknown what the machines were doing, if anything. There was a note on every machine, though nobody knew what they said, since someone had scribbled over the words. A few months later, a group of researchers found out what the note said: "STABILITY MACHINE." This discovery wasn't very revolutionary, or at least, it didn't seem that way. A few hours later, however, all of the machines turned off, as well as all of the lights and power sources in **Level -2**. The level began shaking, everything began flickering on and off, and it seemed like the level was being destroyed. Most people tried to find a way out of the level, while a few individuals stayed in the level. This lasted for almost an hour, and then it abruptly stopped. The researchers in **Level -2** hurried to try to figure out what just happened.

Little did they know, they weren't the only ones affected by this. There was also an outpost in **Level -3**, now **Level -2B**, that had experienced a similar event. They began seeing things from **Level -2** in **Level -3**. Soon, both groups found out what had happened. **Level -2** was merging with **Level -3**. But it wasn't just these two levels, as **Level -4** and **Level -5**, now **Level -2C** and **Level -2D**, were also affected by this. Level -1 was also affected, but not enough to merge it into **Level -2**.

Over the next few days, 3 new levels were discovered, and these levels are the current Level -3, Level -4, and Level -5. Thanks to the discovery about the note, which was previously thought to be useless, researchers have found out that the machines were what was keeping the barriers of levels -2–-5 stable, and when they turned off, it caused all of this.

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