recursal/Fanatic-Fandom huggingface dataset:
Vulture Shifter

## Characteristics

### Basic Information

Of the four species of native shifters found in Desierto, the Vulture is the most sparse with only around a hundred scattered around between tribes in groups of ten to fifteen that stay close to one another most of their lives. These shifters are primarily reliant on their excellent eyesight, able to pick out even a small insect in the desert sand from well over five miles away while they have stunted sense of smell when compared to that of a non-shifting human.

With no obvious physical differences between males and females of the species, it is difficult to tell them apart when shifted by eyesight alone. The females do tend to bear shortened tail feathers and more muted skin tone on their fleshy, featherless heads, but most non-shifting humans tend to not notice these differences unless they know what exactly to look for.

### Hatchlings

These shifters do lay eggs when they have mated with a male of the same species and *only* when the young are guaranteed to be shifters of the same species as their mother. When this happens, a nest is kept within tribes and the mother will remain in her shift for the full eight weeks it takes after an egg is lain for the newborn to hatch. It typically takes anywhere from six to ten months for a newborn to gain their human shift and, in that time, will have learned to fly and join the small flock on shortened flights.

When a female mates with a shifter of another species or a non-shifting human, she will be required not to shift for the duration of the pregnancy that may last anywhere from ten to twelve weeks, dependent on the species of the father. In this case, any young born as vulture shifters will do the reverse of those born as pure vulture shifters and will not gain their animal shift for six to ten months.
Laxus Alderis

## Biography

### Background

Born to the child of a Wizard Saint, Laxus always seemed to be the one that his father went harder on and as a big brother? He was fine with that. he would stand up to his father to make sure that his sister and mother were left alone.

Lucielle took after their mother, with Summoning magic signing in her blood, but she, like Laxus, had a lower constitution, but hers was for a different reason. Summoners needed to train their stamina up, so that they could better summon as they got older, Laxus was just prone to illness and for a mage child, that was unsettling.
Pergrande

#### CULTURE

Pergrande is a militant society based in a powerful Patriarchal structure. Women have absolutely no voice, they are seen as worthless unless pregnant with a male child and are kept only for the purpose of producing more men. Males seen showing favor to females are seen as deviants. Men should only ever be attracted to other men for sex and pleasures, women are only used for breeding.

The country has a powerful military led by well trained "Keepers and Handlers" that hold control staffs that can command up to 30 Pergrandian lab created super soldiers. The Pergrandian laboratories are world renowned for their brutality, atrocities against human kind, and...effectiveness. They craft the deadliest soldiers in existence, Pergrandian Berserkers seen as the ultimate culmination of their efforts.

The culture is "Roman" and spectacle is craved, the Stadium Skys Reach the most famous, it's Gladiators and beasts extremely popular. In Pergrande, masculinity is revered, and little is seen as more masculine than a successful winning Gladiator of the pits. Royalty, nobility, pay top dollar to enjoy the bodies of top gladiators and breed carefully selected women from their stables of breeders to them to produce powerful virile heirs to their lines.

To date, the Gladiator with the most consecutive wins at Skys Reach was "The Dark Eagle" a Boscan slave who took over 130 wins in a row.

Pergrande has no nationally recognized religion nor patron God or Deity. Rather they revere a pantheon of old Gods, all male.
Darken Rhal

## Biography

Born from the House of Rhal, Darken is the latest 'ruler' that presides over The Amadar Empire.

### Personality

Seemingly Cruel and Cold, Darken Rhal spends his time making sure that the people Fear and Respect him and that the law is carried out to the very way it is written.

## Trivia

* Is Cold and Considered Cruel
* Has Concubines
* Has a group of Elite warrior women under him
* Is Just and follows the laws set, giving no leeway at all, making many regard him as Cold and Cruel, with no heart.
Kinkai

## The Country of Kinkai

Kinkai is a nation built on the backs of it's Samurai, both human and 'demi-human' Centuars.

Both races live in harmony, working and training alongside one another, with one Centaur learning a specialized brand of sword play to use while the human samurai learns to fight from the back of the equine part of the Centuar.
Ganier Pradesh

Ganier Roulet was the daughter of a prominent Councilman of Bosco. Close friends with Minda Fasion, an Airship captain that was fast advancing a career in the air forces of the Boscan military she was introduced one evening to a young rapidly advancing Ambassador, Arman Pradesh. By the end of the evening both were in love and the couple was married just 2 months after they met, their first child born soon after.

Ganier was friends with Layla Heartfilia, both women having attended the Academe Celestine for mages with Celestial magics. The holder of the 7 Ivory Keys of Enoch Ganier was known as the Keeper of Angels. She was willful, sharp witted, strong and honest, a loving woman of great compassion she wanted a large family, telling Arman at least 8 children would be in their future together.

She was investigating the history of the Archangel mages that had been wiped out by the end of the Holy Wars, pregnant with she and Armans third child, their 2 year old son Zen with her at the Embassy of Bosco in Pegrand when the Embassy was destroyed in an attack believed to have been made by Pegrandian terrorists. Ganier died in the attack. Her eldest son Farron with his father when it happened, survived.
The Eternal Emperor

## Biography

### BACKGROUND

The Eternal Emperor, who's true name has been lost to time for mortals, but not to those that are old enough to remember him as Tsugu, was born a Nephilim, the child of the Fallen Angel, Kokabiel. When war broke out between the factions of Nephilim, he decided to fake his death, not siding with either faction as he saw both of their views to be wrong, though he, alone, did not have the ability to bring the other Nephilim to see reason.

He fled north, finding a land where he, soon, made his home, assisting humans along with the task his own father had been tasked to do, bringing the knowledge of the stars to mages, the elemental subsets of celestial magic having come from his father before the Fall from Heaven.

It was fully believed by the remaining Nephilim that he fell during the Holy Wars, making him well over a thousand years old, leaving his existence in any other part of Earthland shrouded in legend. This offered him some measure of safety, allowing him to find a new way of life that found him contentment, producing an heir only once every century that would be born as merely human with some celestial elemental magic while he, himself, continued to live on in agelessness and unable to have a mate as other ageless beings were able to claim.

## Magic

The Eternal Emperor's magic is connected to the stars, allowing him to add a celestial touch to base elements (i.e. water, fire, earth, and their subsets) of others and himself. Because it is so close to the "pure" and "original" magic, the Eternal Emperor's magic is not held to the "non-layering" rule when it comes to magic. Nephilim magics tend to be almost direct mirrors to what the magic of their fathers, meaning that they are non-specialized as modern-day magic tends to be (i.e. water mages do not work directly with ice, earth mages do not work directly with plants.)
Bambi Nightengale

## Biography

### Background

Thelonius Nightingale, of Clan Pristal, married twin sisters Starr and Skye Rilen. Of this marriage, Thelonius fathered his eldest daughter, Fawn, with Starr, and his younger daughter, Bambi, with Skye, making Bambi the younger of only two sisters.

Having been raised in a home with two bloodhunters, her father and sister, Bambi was taught from an early age how to manage her magic both from working with her sister, who was also born with energy magic, and from White Sea, with which her family had long-been affiliated. Fawn would take over teaching her sister gymnastics and basic acrobatics, creating a strong bond between the two after the sudden death of Starr during the Clan Wars.

Following this, when Bambi was ten years old, her mother, father, and sister went on a mission for the guild and never returned. It was later discovered that they had all been killed by a dark guild along the Fiorian border, lost in an explosion that left nothing but the rings of the married couple and a necklace that belonged to her sister. This event left Bambi an orphan that was taken in as a ward of White Sea Pelerno.
Emzadi Pradesh

**Emzadi Luzealla Pradesh**

## Biography

Emzadi is a second Gen Dragonslayer. Solaris the Solar Dragon, his soul resides within her lacrima. She is the Solar Dragon Slayer. 6' tall, hour glass figure and long wavy blonde hair with orange eyes, Emzadi is an impressive and stunningly beautiful woman. She's as fiery as her magic. Adopted at age 6 by Arman who found her after she burned down the orphanage she had been sent to when they tried to sell her and cut out her lacrima. She's the same age as her brother Vander.

### BACKGROUND

Emzadi was born on Draculi Island in the Grass Sea, her clan was wiped out by a rival clan seeking to claim the lacrima within her.

### PERSONALITY

Bold, flirty, fearless and aggressive Emzadi loves men, her dragon is a flirty thing that had a male mate, so she has a high sex drive thanks to him.

## Relationships

She has loved and lost twice. Her first Love she killed when he tried to claim her as a mate, her second, an S class fire mage in White Sea named Shoto, she killed at age 18 when he followed her to Draculi island where she retreats during mating season.
Shard Stability Authority

Pinia has many different versions of itself in the cosmic scheme, where minor things change, different facts stay the same, but each is slightly different.

These Shards can fall to darkness and ruin, or they can thrive, for that purpose, the gods handpicked a select few beings from failed, fallen to darkness shards to watch over ones that were reaching a tipping point...to keep them from tipping too far.
Sin

### CULTURE

The peninsula of Sin tucked in the southeast of Earthland. Northern neighbors to Enca and the unfortunate western landlocked neighbors of Pergrande. The peninsula has long stretches of golden beached on the north coast but the southern coast is determined on which island of Ena is parallel to the beach. Pale bluish white sands on the eastern beaches while the western beacheaches near the tip of the peninsula darken from the wash of mixed cerulean colored sand washing in from the smaller island of Enca.

The southern coast has the largest trading city of West Nitespring. This sprawling metropolis is home to many big industries in Ishgar. It traded with all of the countries in Ishgar expect Pergrande. It boasted huge pharmaceutical companies, medical research companies for both magical and non-magical diseases, weapon manufacturers, textile plants to name a few. There were seaports and skyports. These made the city a highly desirable area for manufacturers and tourism. Imports and exports kept all ports busy with trade, legal and illegal.

Sin had a good trading agreement with its island neighbors. They traded the silks that were made and the native metals for weapons and other items. Sin needed to keep it land border with Pergrande well secured from slave traders. Not only did it trade heavily with Enca for weapons and metals for military security, there were an abundance of gunner mages in the country that enjoyed a well made Encan gun.

There were no set religion bases in Sin. There were small communities within the large city where those with like minds lived together. The created their own districts such as Little Bosco and Seven Town.

Like any large city, it wasn’t without its seedy underground or gang violence. There were several street gangs and organized crime networks. Naive tourists needed to take care of when and where they went in the city or they would disappear. The street gang pushed the illegal drugs and the crime networks ran most of the casinos and strip clubs and bars.

The rest of Sin was a wild tropical paradise towards the tip but the area more easterly were farm lands that grew grains and raw textile plants. Green mages lived out in this area and maybe some weather mages.

Most mages in Sin were requip mages, gunner or melee and a few elemental mages. There were rumors and children bedtime stories about the kitsune and wolf spirits inhabiting the area and living among the people of Sin. The stories say that the wolf spirits live in the more remote regions of the peninsula while the kitsune love to surround himself with humans they have adopted as family.
Nuryev Madrin Alsaidian

### Build

Black, with an olive complexion and tattoos of each beast type that the Armies of Seven hosts

## Biography

### BACKGROUND

Nuryev went through a nightmarish childhood after his mother murdered his father when he was only 8. He was raised by Xavier, educated, and spent every moment he could in the massive military laboratories of Seven where the shape shifter soldiers were being created. A prodigy, with exceptional gifts in science and technology, Nuryev was influencing the development of the Shape Shifter armies of Seven by the time he was 10. His mother though, began abusing him when he was 16 and had grown tall, handsome, with a body shaped by combat training. The Black Queen and her sister both abused him, and betrothed him to the King of Pergrande, who then was visiting regularly also abusing the young Prince. Nuryev remained strong, fought when he could. He was close to all of the leaders of the Shape Shifter armies and when he was only 21 he murdered his mother and her sister, regained the Throne of Seven, drove the Pergrandian forces out of Seven and called off his engagement to the King of Pergrande. A war started as Pergrande and Sevens neighboring country Icebergia both wanted to hold onto the power and lands they held within Seven, but Nuryev led the armies and wiped all of the foreign forces out in less than a year. His ferocity on the battlefield became legendary, as did his humility and refusal to have his soldiers do anything he wouldn't do himself. He fought for the world to accept the Shapeshifters, protecting them and helping them recover from their military brainwashing.

### PERSONALITY

Nuryev is honest, fearless and fierce. He doesn't back down from any fight he feels is needed and is deeply protective of his country and his people. He is kind, loving, in addition to his other qualities and is deeply loved by his people and the Shapeshifter Armies, especially the Grand Generals.

### RELATIONSHIPS

Close friends with all of the Grand Generals of Seven and he knows every single Shape shifter by name.
Minstrel

King Devant Buedelais

Minstrel is separated into three principalities, Neroli, Renzo, and Tarso. Each is governed locally by a Prince, acting as the ruling authority in the region.

Each has a military presence in each region.

The Three Princes of Minstrel and the principalities they govern:

Rastafel Buedelais - Neroli, Home of Capressa, the nation's capitol

Oris Buedelais - Renzo, Home of Silicia, the seat of the Minstrellan monarchy

Alehandro Buedelais - Tarso, Home of Vellanon, the primary port of trade and the Minstrellan Navy.

### MAJOR CITIES

Capressa

Vellanon

Silicia

### CULTURE

"Italian" Minstrel is a country of art and knowledge. They have a powerful military, supplemented by a small on loan fleet of Airships from Bosco. Minstrellans are passionate people who love food, drink art and knowledge. Their libraries are world renowned as are the two massive Universities. One in the capital city of Capressa, the other in the city of Vellanon where the Academic histories are kept in the largest known library on the planet, The Historum.

Happy, gregarious and accepting as a people, Minstrellans are some of the finest chefs and culinary artists in the world and the country embraces a free culture similar to that of Bosco, though a little more formal and modest. Minstrel is home to the Bards Academy of Music and Poetry and the country has the finest Bards in the world.

The New Years Carnivale celebration, with music, street fairs, mages performing, schools are closed, parades through the streets. Masks are worn later in the day. Used to be ancient Minstrellan new year.

### RELIGION

A full pantheon of deities known collectively as The Muses is worshipped. Though there are nine in worship, there are only two main goddess that are the patrons of Minstrel.
Serasan

Serasan, the most mysterious continent in the Golarion Region, is located in a trackless sea, far from the trade winds. All available information on Serasan comes from ancient accounts, because no modern expedition has successfully returned from Serasan. According to these ancient accounts, Serasan is completely alien from the modern world. It is said to be a diverse land, containing dense jungles, expansive plains, and harsh deserts. Enormous mammals inhabit the continent, some of which have gone extinct in modern Earthland and some of which are utterly unknown. Unfortunately, this information all comes secondhand, from an earlier age.
Golarion

Countries of Golarion

Arcadia - a lush continent that lies west from Avistan and Garund across the Arcadian Ocean, which bears its name. Little is known of this land save in the most ancient of texts and lore from long-fallen empires.

Azlant - Azlant saw the rise of the first human civilizations. All that remains of Azlant today is a series of jutting crags and narrow, twisted channels; most of the continent sunk beneath the sea when the Starstone fell from the sky.

Avistan - is a large peninsular continent that expands westward from Kasamaron, bordered by the World's Edge Mountains. Avistan plays host to a number of civilizations built upon the ruins of great past empires. The Avistani nations of Taldor, Verisia, and Eiri are shaping up to become world powers, and the city of Ardarax on an island off its coast is the largest and most cosmopolitan city in the area.

Galrond - a largely unexplored continent that lies southeast of Avistan, across the Inner Sea. Whether one is scouring its northern deserts for lost relics of the pharaohs or trekking through the near-impenetrable jungles of the Angi Length, Galrond provides endless adventures for those willing to risk its many dangers

Kasamaron - the largest continent, spanning much of the area it is home to largest and most powerful empires in the area: Kalish and Vudra.

Tian Xia - a great supercontinent east from Kasamaron. Like Avistan, it was home to many ancient and powerful empires, the two biggest and still thriving being Xa Hu and Amadar. Despite its remote location, merchants from Tian Xia travel the entire world.

Serasan - the smallest and least-known continent on Golarion. It lies amid the least traveled portions of the seas of the area.

CULTURE

See Individual Countries.
Alpine Kingdoms

**Alpine Kingdoms** is a featured article, which means it has been identified as one of the best articles produced by the Alpine Realm community. If you see a way this page can be updated or improved without compromising previous work, please feel free to contribute.

Alpine Kingdoms is an Alpine Realm discord server created by Shampoto. It used for Alpine Realm Lore. Although Alpine Realm does not have any official lore, this was created by the community.

## Members

There are 25 members in the Alpine Kingdoms discord server. These members are Flame, Gromcraft, Shampoto, AlexGraveDigger, Iovah, Mauer718, AwesomeChicken8, Flufffyyyy, PlanetWHY, VLSSdude, potatoheaven32, Gwynn, Beefyc0w, busdriverbrad, Snow\_bank, Patsta27, Ksuboy, The\_Odd\_Ball, EL\_STINO, Super\_Bacon, MinecraftManiacX, TurtleRocker, V3N0M\_0US, Yezzmina, and Amaleia. Many of them do not participate in the lore, but just join the server to view the lore.

## Kingdoms/groups

There are 6 kingdoms (Solara, Morina, Kingsbury, Gelucordia, Alpine Republic, Nordic Union, Lunaribis, Latium, Nevrrmorr, and Pyron) and 2 groups (The People of Peace and in the Alpine Kingdoms). There is also one group deemed no longer canon (Society of Thrill).
Bifrost Keys

While many keys have tests for the prospective holder, it seems that this keyset has various different keys reported to be in it over the years.

This set is quirky, with an unknown true number of keys. Only 9 may ever be on Earthland at once.

The current incarnation is as follows

* Fenrir (this key never changes)
* Loki (this key never changes)
* Yggdrasil (this key never changes)

Go Back to Keys

Go back to Celestial Magic

Go back to Magic
Bickslow Pradesh

Bickslow was adopted by Arman as a small boy. Captured by a dark Seith guild of mages he was being slowly killed to create a bindable soul the guildmaster planned to keep for his use when the Boscan Knights of the Citadel stormed the guild, killing most of the members. Bickslow was found by a young Kaleb, who heard the other boy with his magic. Arman himself stopped soldiers from killing Bickslow since Bosco was reacting to a massacre done by the Seith mages at the time.

Raised until he was 14 with his family Bickslow is a light hearted fun-loving man. At 14 Arman was forced to smuggle Bickslow out of Bosco when Seith magic was banned there after another massacre orchestrated by the same guildmaster who had tried to kill Bickslow as a child. Arman arranged for Bickslow to hide in Wales and a chance meeting with Laxus Alderis, the son of the guildmaster of Allchance created a lifelong friendship and gave Bickslow a home guild since he'd been forced to leave White Sea by the Boscan government.

The ban was lifted when Bickslow reached his 20s after hard work by Arman and Farron to overturn magical discrimination laws in the country.

Bickslow is the tallest of the Pradesh men at 6'6" with dark blue and black hair and ruby red eyes. He loves dance and parties and is an outgoing friendly man. His favorite treat are the cinnamon chocolate chip cookies made by the family chef Mr. Elan. He loves to play jokes on people.
Lunarians

## History

Back before the Holy wars, There was a small country that worshiped the moon. They called themselves Lunarians.

These people lived in a country of white marble, long since gone missing and were early masters of genetic investigation and healers, both magical and non magical. They were completely impartial, helping any that came to them with injuries or other medical needs.

At the Onset of the Holy war, when the first demons attacked their lands, the Lunarians just...disappeared....along with one of the moons. Two hundred years after the Holy Wars Ended, all but one of the Moons seemed to disappear from the sky.

## Composition

The Lunarians were composed of two races, Hind Shifters and Lunar Elves.
Joya

## Currently Led by Warqueen Sydelle

Joya is a matriarchal society led by Warqueens who overtake and hold sections of her map under iron fists. They have a savage military made up of Amazonian women well trained in all forms of combat. The most Powerful Warqueens will hold the central palace and its surrounding city for as long as she can, if possible long enough to raise powerful daughters to take over before she dies.

Men have no value beyond what daughters they can sire and have been kept so submissive, Joyas native men are small, slender and weak so many Warqueens purchase men from other countries to sire their children, keeping native Joyan men in harems for their pleasure as that is all male children are taught from birth, is to serve women and assure their comfort, pleasure and happiness. The country does produce weapons and is home to the major Succubus covens of Earthland, their venoms and mind control abilities well sought on the black markets across Earthland.
Thomas Thomas

## Background

#### Early Years

Born to Lord Thomas of Estrelle and his young, first wife, a clockwork mage, Thomas was an odd baby.

Unlike most, who struggled with the smoggy, thick air of Estrelle, the boy did wonderfully with it. With his mother being a mage, they realized the boy was a mage as well. He was a strong toddler, a happy toddler.

His mother showed him how to restrain himself, but...when his magic started manifesting, she became worried. Smoke? Smog? they weren't sure, but the boy could spit little balls of one of the two at things and enjoyed doing so. they did all they could to not let anyone know, but as the child of a Lord in the House of the Lords, kidnappings happened. Much time was spent beneath a single Estrellan Peach Tree in the Family Garden, the woman reading to the boy, or them tending to the gardens.

The boy would be scared, but...he babbled, telling stories, driving people up walls...until he was Six.

The Exact Details of the Incident were lost, but official reports state that Lady Thomas and Young Thomas were kidnapped, the boy implanted with a Dragon Soul Lacrima and the woman killed. He couldn't tell anyone what happened, but spend days beneath the Peach Tree that his mother had grown...had raised him under almost.

That is where the newly made dragon slayer met Corrin, his first cousin on his mother's side. the dragon soul imprinted on the girl, marking her as Kin. He didn't smile as much, didn't talk as much, but the girl helped. When his father got remarried, the boy didn't understand why his step mother didn't like him, or his kin. it wasn't until Corrin's family died that Thomas asked his dad for something: the girl to become a ward. He had whimpered, crying and begging, making Lord Thomas say 'yes', it created a rift in the now mixed family, but for Thomas...it created the need to drive his step mother up the wall, to an almost vindictive level.

The only other major thing of note, was becoming bonded to a Griffon at 12. The Griffon was the Runt of the litter, but both the young man and the griffon bonded to each other, creating...a bond for years to come.

#### Teen Years and Beyond

The Kidnappings never did stop for the young Lordling, Thomas getting better about it...droning on and on with stories that eventually drove the kidnappers to bring him back and turn themselves in.

He spent time at 'dives', bars and the like in the seedier side of town, doing anything he could to fuck with his step mother...even going as far as making informal contracts with Recreational Drug dealers to test their drugs before they hit the street...after all...if they messed up a Slayer, it would truly mess up a normal person, most likely kill them. This kept recreational drugs on the streets down to a level where they weren't lethal.

Eventually the slayer screeched internally, running off after one of his kin, ending up in Bosco with Red, His Griffon, recruited into the Bloodhunters and a powerful liason to Estrelle if needed.

Red, All Grown up
Norse

The Norse Pantheon is semi tied to the celestial realms, many of the gods allowing their companions or themselves being bound to a key. This also allows a bit of check for the gods. they can do much, but with a keyholder and a key from the set (if one gets Lucky to find the key and pass the deadly trial) their actions can be tempered a bit.

Hence the Bifrost keyset and how vast it can be.
Merchants

Merchants are villagers at spawn that you can trade with. However, these villagers have custom trades. These merchants serve as a starting price for some items.

Merchants:

Cedric: Apothecary

Peterson: Food Vendor

Manolin: Fisherman

Rowan: Dyer

Captain Ahab: Seafarer

Borin: Tool Smith

Thaddeus: Scholar

Hanzo: Weapon Smith

Ragnar: Scavenger
Theah

Theah is a large group of countries

a general map of Theah

Countries

(click on the names to view more about the countries) Cities of Note also put by country.

### Alonia

* Monarchy, Master Horsemen and spearmen
* A On Map

* Cities
	+ 1 Dagrad (Capitol)
	+ 6 Caggia

### Veclya

* Dedicated to The Goddess Venus, The Lands of Pleasure. These people have, over the centuries perfected the Arts of Pleasure, sending ‘missionaries’ off to far off lands regularly.
* B On Map
* Cities
	+ 3 Parault
	+ 5 Cocante
	+ 10 Aremezia (Capitol)

### Eisen

* Revolutionaries of Weaponry and Design (steampunk, borderline dystopian)
* C On Map
* Cities
	+ 2 Bolesti
	+ 4 Vamar
	+ 7 Ledorm (Capitol)
	+ 16 Egalos

### Eurrsa

* Northern Shore one sprawling City, smaller cities scattered, revolutionaries in textile designs
* D On Map

### Montagine

* Land of the Pirates
* E On Map
* Cities
	+ 8 Gafaldos (Major Trade City in Theah, like Daevale part of multiple countries- Alonia, Veclya, Eisen, Montagine)
	+ 12 Iskandar (Capitol)

### Sweoton

* “Privateers of the World”
* F On Map
* Cities
	+ 14 Beniza
	+ 15 Cantabal (Capitol)

### Catine

* Country of the WebWeavers
* G On Map

* Cities
	+ 9 Capiscia
	+ 11 Ymipoli
	+ 13 Gianina

### Themes in Theah:

* Alona: King Arthur Brittania
* Veclya: Venetian/Italian
* Eisen: Steampunk Germany
* Eurrsa: Russian based elven nation with the Underdark beneath it
* Montagine: France
* Sweoton: Spain (hence Privateers)
* Castine: Renascence Italy.
Angi Length

## About

The Angi Length, archaically also called the Forbidden Chaparral, is the catch-all term given to the wild interior of the continent of Galrond. It is bordered to the north by the lands of Aseron, Ushus, and Moloa, to the east is Ayes, Bastris, Dreunia and Etox, and to the west by the Skoek Shurg, Shackles, and the colony of Soswurg.

The Length also extends southwards beyond the Inner Sea region.

There are few records of the region initiating dealings with outsiders, apart from the anti-colonial activities of the city of Karseida. Instead, foreigners (most notably the Ipspis Consortium) travel into the Length in search of treasure. The usual hazards of jungle exploration are made worse by the existence of evil spirits, sentient plants, and juju cults but legends of lost cities of gold and incredible riches continue to attract visitors. It is also rumored that a clan of Yautja dwell in the jungles, though none can accurately verify their existence aside from the hanging of "trophies", prey that are flayed and left in the trees in remote places.

Wealth has been found in the region, and the existence of heavily-laden treasure ships heading north to Avistan as the pirates of the Shackles to prey upon them.
Seven

## Ruled by King Nuryev Madrin Allsaidian

Nuryev overthrew his mother, Queen Kressa, who had kept him as a slave from the age of 12 after killing his father to take the throne of Seven with the help of her sister Ula. Nuryev killed his mother, freed his people, and then led them in removing the influence and control of Pegrand that Queen Kressa had allowed. Seven had experimented for decades on human mage/animal combinations, creating races of shape shifting mages based on what are called "The Prime Generals" Massive natural born shape shifters of tremendous power were used as prototypes, their shifter magic bled from them to combine with human DNA to create super soldiers for Seven. These soldiers were kept as tools for decades under Kressa until Nuryev killed her and set them free, worked to restore their connections to their humanity so they could take back their lives.

### CULTURE:

Seven is the Dragon Kingdom. Her skies were once filled with dragons, her mountains home to thousands of lairs, healthy Tatsus the country's symbol is the Golden Dragon and every royal and person that serves in Sevens military receives a Golden Dragon tattoo on their back.

### CUSTOMS

The country is free thinking, progressive under their young King. Nuryev fiercely defends his people's rights and works tirelessly for their happiness. Arguments are usually settled in combat, it is a legal way to settle differences.
Goka

Goka is a free city-state on the western coast of Tian Xia. Formerly part of Imperial Tian, it broke free when the empire collapsed and is now enjoying a golden age of trade and prosperity. Goka is a vital port city that is massive in size and diversity, and serves as a gateway to Tian Xia for travelers from the West.

A subterranean city known as the Deepmarket is located far beneath Goka. A large number of ratfolk take up residence there.

Goka has become famous for hosting the Verdant Phoenix Tournament, and its numerous gambling houses.

### HISTORY

Control over Goka has switched between numerous governments over the years. Since the Holy War, Goka has become fully independent, and achieved a golden age as a free city.
Skoek Shurg

The region now known as the Skoek Shurg was previously a pair of now-lost kingdoms which were destroyed by the formation of the Eye of Abanar three thousand years before The Holy War. In their place is a land constantly battered by storms and largely flooded with only a few isolated pockets of civilisation.

GOVERNMENT

The government that remains in Skoek Shurg is normally small scale and rarely benevolent, tribal leaders and violent juntas dominate the unfortunate people who still dwell within the Sodden Lands.

INHABITANTS

The advent of the Eye killed many of the region's inhabitants, and forced many others to flee. However, there are still some people living in here.

In addition to intelligent inhabitants, the land have also become home to a variety of dangerous swamp-dwelling beasts, such as hydras, including miasma hydras and warden hydras guarding hoards of treasure in the ruins of the drowned nations.
Armadillo Lizard Shifter

## Characteristics

### Basic Information

Armadillo Lizards, and subsequently the mages that shift into the creatures, are creatures found in the desert and are native only to the arid sands of Desierto. These creatures are thick-scaled with armored plating that most standard weapons cannot get through, though their underbellies are soft, as are the areas between their scales. Large enough to be ridden by one, sometimes two, riders, these shifters are the preferred battle mount for many of the Inner Tribes in Desierto as their wide stance helps to reduce issues while charging through the loose sands and their hides offer protection on their own.

The lizards also have the fairly unique ability to grab their tails in their mouths and roll through the sand, this makes them good for taking down large swathes of enemies in one go as, when they lose momentum, they uncurl and swing their spiny tails in wide arcs, making it difficult to get close to them.

With a wide, stocky stance and splayed toes, walking through the loose sands of the desert is no issue for the armadillo lizard shifters, even with the sheer weight of their shifted forms.

### Male

Within this species, males are the dominant, being fiercely protective of females and young within their social groups of 30-60 individuals. Males are larger, standing roughly five to six feet tall and around on average of twenty feet in length from nose to tail tip and weighing upwards of 1200 pounds.

### Female

Females are smaller than the males of their species, standing around a foot smaller in height and two to four feet smaller in length than males. Their weight and body shape is the true difference in the female gender of the species as they tend to be more slender, the largest individuals only weighing around 900 pounds. Gestation for this species of shifter lasts only six months and typically only produce one or two young. While the gestation period is shortened, these shifters cannot become pregnant more than once a year as the female will not become fertile again until her young reach at least six months old.
Vudra

Ruler or ruling Faction

Maharaja, served by the many Rajah's of the Country

INFORMATION

Vudra (pronounced VOO-drah) is a vast peninsula extending from the southeastern section of the supercontinent Casmaron, with a total area about half that of Avistan. Also known as the Impossible Kingdoms, Vudra consists of more than one hundred mahajanapadas: semi-independent kingdoms ruled by rajahs. These rajahs in turn serve the maharaja, an emperor-like figure descended from Khiben-Said, who in his lifetime spent a decade as an honored guest of the ancient Garundi wizard-king Nex.

Most recent contact between Vudra and the Inner Sea region comes as a direct result of Vudrani emissaries now dwelling on the Isle of Jalmeray off the coast of Nex.

RELIGION

Vudra is the home of Irori, who is one of the core gods of the Vudrani pantheon. The thousand gods of Vudra also include such deities as Chamidu, Suyuddha, and Vineshvakhi.

HISTORY

Some scholars of the Vudrani homeland claim that the dynasties of the mahajanapadas date back more than 50,000 years. This predates Azlant and the records of all known intelligent species except Aboleth, so claims like this are partly why Vudrani have a reputation for exaggeration, although one that is often taken as good-natured.
Cae-Lum

### BACKGROUND

Cae-Lum is made of five baronies but no king. Most of the population lives on the two largest islands. Due to the fact that there is no king and the baronies act as separate city-states, trade can be tricky as an agreement is only with one baron and not the country as a whole. Cae is the larger of the two main islands and Lum is the smaller. Though they are usually treated as one after a bridge was constructed between the two.

The closest to a central government Cae-Lum has is Dyfed, a third island. It serves as a neutral territory for the baronies when larger agreements need to be settled. It is the largest single city in the country, as well as being the most liberal as they rely on trade from Fiore, Bosco, and Minstrel.

Small towns dot the countryside as places to procure goods like clothes and socialize. Most are unnamed. Large cities are situated around the castles of the five baronies. They are named for the current baron.

The smaller islands are rocky and primarily used as ports for fishermen with only a thousand or so fulltime residents.

The country is primarily farmlands and forests. The northeastern side of the larger island has steep cliffs and one small port town that trades with Minstrel. Draig Forest, on Lum, is where the earth dragon, Zothrizel, settled to avoid the war. It is considered sacred territory for that reason.

The primary export is whisky. The country tends towards isolationism with most imports and exports going through Dyfed first. While rich in minerals, mining them is difficult because deposits cross the lines of the baronies.

Magic is a commodity in Cae-Lum. It isn’t taught so caster mages must come by it naturally. The exception to this is holder magic by those wealthy enough to purchase it from the mainland. Despite being largely patriarchal, the deference to magic means that female mages are respected.

### **CAELISH MAGES**

Rhiannon McKinnon (2nd generation dragon slayer possessing Zothrizel’s lacrima)

Rowan Drayke (Son of Estrid Loche and a White Sea mage)

Estrid Loche
Die Command

The Die Command, or /die, is a perk you can buy with 50 coins in the Alpine Realm Website.

## Use

*"A quick way to die & respawn."*

When you use the Die Command you instantly die and your death message will appear in chat as *<player> died*.

The command is used mostly as jokes, and is rarely used as strategy. However, people have also used it in roleplay and events.
Crypt (Warp)

when preforming the command /warp crypt it will bring you to "The Crypt".

**USAGE**

When players die they will be teleported to The Crypt. A wither Skelton named Death Attendant will be in front of the player, right clicking on the Death Attendant will bring up a UI with a chest, a book, and a barrier. Clicking on the chest will give you your items back but for a price! It looks like the Death Attendant calculates it's price by item but we are not sure how much each item is. But you can't get your stuff at any time there is a certain point when your Death Container expires. Also if someone picks up your stuff it will tell you how much is not picked up.

**BUILD**

The build seems to want to look old and run down, Skulls, vines, mossy cobblestone. There is also a walk-way out of the Crypt that leads to spawn.
Player Weather Command

The Player Weather Command, or /ptime, is a perk you can buy with 100 coins on the Alpine Realm Website.

## Use

*"Lets you set your own world weather."*

The Player Weather Command changes weather only to the player. However, you are still able to use riptide with a trident. To other players it appears to be a person flying in the air holding a trident.

To use it, do /pweather [weather}

Example:

/pweather clear
Captain Ahab: Seafarer

Captain Ahab is one of the Merchants. His villager type is a fisherman. His type of items are **sea-treasure** themed.

## Stand Design

His has two framed prismarine shards, two barrels, two chests, a crafting table, 2 mini-barrels, and a lantern. His ceiling is red and grey wool.

## Trades

1i-Prismarine Shard (16)

1i-Prismarine Crystals (16)

42b-Heart of the Sea (1)

8i-Nautilus Shell (1)

1i 5n-Sea Pickle (1)

4i-Scute (1)

5b-Sponge (1)

32b-Trident (1)

8i-Enchanted Book: *Lure II* (1)

2b-Enchanted Book: *Luck of the Sea II* (1)
Voting

"Voting only takes a minute of your time, and helps the server grow.

Vote on both websites below to receive a supply token. You can do this daily.

Each redeemed supply token is guaranteed of a 10-20 Alpine Coin reward."

***Note: Voting on the two pages on screen no longer work you know have to press the two direct link buttons. You can do this by clicking here for vote one, and here vote two. You can also click direct link.***
Manuke Takida

## Biography

### Background

Manuke was conceived by one of Ming Kadenza's older brothers, within the month leading up to the Water Blessing Festival that took the woman to Bosco and killed her siblings. His mother was a Seith Concubine and he was raised within the temple of Anubis.

His brand of Seith magic is strangely unique, many believing it is due to parentage. While he can see the soul like most Seith, he is unable to use his magic as most do. During his life, two items were created, allowing him to use the magic: A scythe and a book. The Scythe is massive with a Lacrama orb that glows when his magic activates, allowing souls to be 'judged'. if the Scythe passes through the body when his magic is flowing through it, they are considered 'innocent' and either another Seith can attempt to put the soul back into the body, or help it pass on. If the judged in question is guilty, the Scythe, when magically active, will slice through even the body, killing them.

His book records, temporarily, the history of the soul that his Scythe touched, allowing the Monks of the Sanctuary to see the good and bad that the soul has done in their life time. It is said to function similar to the Book of the Dead that Anubis holds.

### Personality

* Manuke is a rather calm individual, having gone through Rituals from The Monks of the Sanctuary from a young age.
* he is not emotionally detached, it simply is that he, like Xiao, has cultivated a very good Poker Face when dealing with the world.

### Relationships

* Temple of Anubis: He is the current "acting" High Priest, though it is formal, not the Hereditary Title that Hestor has. He does the job out of duty, as the Keys of the Hall are not contracted to him.
* First Cousin: Hestor Adom Kedanza.
* Aunt: Ming Kedanza
* "Aunt": Hishoko Xing
* Cousin: Xiao Xing
* Cousin: Li Xing

### Quotes

* “I am doing your duty while you are...indisposed. I expect a vacation.”
* "no, a promise"

### Trivia

* Actually does not hate his first Cousin, he is curious about the man that managed to actually live away from the temples
* his favorite foods are honeyed milk tea and lamb buuz.
* He detests how his magic manifests.
* He is the Genetic First Cousin to Hestor Adom Kedanza.

### Statistics

* Height: 5' 5"
* Weight: 145 lbs
* Hair Color: silver
* Eye color: steel blue
* Build: Semi-muscular
Quick Mart

Quick Mart is a shop and POI created by NoahIsTheSpecial.

## Design

The shop appears to be under a base as the ceiling looks like a floor made out of dark oak and sea lanterns. The walls are made out of blackstone and assorted grey blocks. The floor is just grass with end rods on it. One of the walls where the sign shops is made out of glass. Behind the glass is a huge empty area.

## Items for Sale

1i-64 honey blocks

1i-64 ice

1i-3 diamonds

5b-32 ghast tears

3i-64 Bottle o' enchanting

## Notes

There are more item frames with hint that there might be more items for sale in the future.

It is assumed that the shop is built under a witch farm as the claim is named "*NoahIsTheSpecial's Witch Farm*."
Peterson: Food Vendor

Peterson is one of the Merchants. His villager type is a butcher. His types of items are *Food*.

## Stand Design

The stand has a chest and an item frame of a pufferfish. His ceiling is purple and white wool.

## Trades

4n-Cooked Porkchop (4)

4n-Raw Cod (4)

4n- Cooked Cod (4)

4n-Cooked Salmon (4)

4n-Cooked Chicken (4)

4n-Cooked Rabbit (4)

4n-Cooked Mutton (4)

2n-Apple (2)

2n-Cookie (2)

1i-Pumpkin Pie (1)

2i-Cake (1)
Wiki staff/admin

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There are currently 2 ***WIKI*** staff/admin. These are not staff in alpine. but are in charge of the Wiki.

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Valkyrie Magic

When the Three realized that the magic they had worked on had been twisted, given only to men and not to both genders as they had been told it would be...they decided to take things into their own hands.

Their answer was the Valkyrie magic.

For Each Archangel, there is a Valkyrie. Two sides of the same coin...mostly. These are great warriors, healing was not included in this version of the magic.

Like the Archangels, the Valkyrie have 'spheres' where each has their magic based in, denoted by the color of their wings.

A Valkyrie will emerge when their counter part...goes through a great moment of danger, compelled to get to them as soon as they can to protect them. While summoners become irrational due to the compulsion that an archangel mage puts off, the Valkyrie is completely immune to this compulsion.

The Valkyrie were hunted to extinction during the holy war, demons watching possible emergents, waiting and then killing them during the initial moments of their emergence to keep the Archangel Mages half in shock due to feeling the deaths.

## Wing Types

### White Wings

* Magic is based in Celestial and Elemental Magics

### Red Wings

* Magic is based in Emotions. Empaths, emotional manipulation (love, lust, anger, etc)

## The Bonds with Archangels

The bond that a Valkyrie has with their archangel is not one of anything but desperation at the start.

They are vaguely aware of one another and will attempt to rush to each other at all costs when they feel them in a state that may be near death. However, like a fine wine, this will change with time and mature. **It will never replace the bond that an archangel can create with a celestial summoner to protect them**, for the Valkyrie are the last line of defense against **DEATH** only.

Over time, they will be able to better understand nuances in emotions when close, but only after actually seeing one another. if they are not pulled towards one another due to the need to save the Archangel for death, this bond will typically just be able to tell the other they are alive. The more times that an archangel is near death, or in peril to trigger The Death Watch Effect, the more the Valkyrie will start to feel from the archangel, this can typically take decades to be able to tell more about the archangel's moods and emotions, and even then, it can be semi-vague until they learn more about one another.