Tech tree

**Techs** (short for "technologies") are empire upgrades that cost science and provide various benefits and make additional techs and some laws and events available.

## List of techs

* Stonecutting (80 science)
	+ Unlocks Quarry:
		- +5 Stone per Year
		- Marble: +1 Civic, +5 Stone
		- Arid: +20% Stone
		- Adjacent Mountain or Volcano: +50% stone
		- Enables Stonecutter (cost: 20 weapons, -1 Order/Year)
	+ Bonus Card: Stone Boost
* Divination (80 science)
	+ Unlocks Shrine improvements:
		- Shrine of Athena (Urban building, +2 culture, + 2 science per year, enables Acolyte)
		- Shrine of Poseidon
		- Shrine of Hades
		- Shrine of Zeus
	+ Leads to Aristocracy and Sovereignty (with Administration)
* Administration (80 science)
	+ Unlocks Treasure I Project:
		- +5 Gold per Year
		- Leads to Treasury II
		- Minimum Culture: Weak
		- Costs: 20 [something]
		- Build: 40 Civis
			* -2 [something] per year
			* Adjacent Farms: +50%
	+ Leads to Sovereignity (with Divination) and Rhetoric
* Trapping (80 Science)
	+ Unlocks Slinger Unit (Ranged and Infantry (20 HP, 2 Movement, 2 Range, 4 Strength, has ZOC, Consumes 1 food, costs 50 food, 60 Training to build, upgrades to Archer)
	+ Unlocks Camp Improvements (Camels: +0.5 orders, Elephants: +0.5 orders, Game: +1 something, +5 food, Fur: +2 Culture and +10 Gold (Luxury), Enables Trapper, Adjacent Lumbermills: +20%)
	+ Leads to Polis and Military Drill
* Husbandry (Tier 2 = 120 Science)
	+ Unlocks Pasture (Horses: +0.5 Orders, Cattle/Sheep/Pigs/Goats: +1 [something], +5 Food. Enables Ranchers. Adjacents Farms: +20%. Costs: 20 something, 3 years (-1 orders/year).
	+ Bonus Card: Food Boost
* Drama (Tier 2)
	+ Unlocks Theater (Odean: Urban Building (Spreads borders), +2 culture, -2 [something] per year, enables Poet, costs 40 [something], 5year (-1 order/year)
	+ Unlocks Amphitheater
	+ Unlocks Hippodrome
	+ Unlocks Colosseum
* Polis (Tier 2)
	+ Unlocks Hamlet (Urban buildng (spreads borders), +10 Gold, -2 food per year, Adjacent Baths and Theaters: +10%, Upgrades to Village in 20 years. Costs 20 [something], 4y (-1 order/year).
	+ Bonus Card: Free Settler
* Military Drill (Tier 2 = 120 Science))
	+ Unlocks Barracks (Urban Building, -2 [something] per year, +20% [something], +20XP/year for Idle Melee Units. Enables Officer. Costs 40 [something]. 5years (-1 order/year)
* Ramparts (Tier 3 = 200 Science)
	+ Unlocks Chancellor (+0.5 order/charisma, +5 Gold/discipline, +2 [something]/Wisdom. [??? Commander, Judge, Building ??? Scholar. Missions: Trade Mission / Family Gifts / Imprison)
	+ Unlocks Walls (-1 Gold/year, +10 Max HP for City. LEads to Moat. Costs 40 [something]. Build: 60 Civics)
	+ Bonus Card: Free Archer
* Metaphysics (Tier 3 = 200 Science)
* Orthodoxy (Tier unknown = 400 Science)
	+ Unlocks Temple Improvements:
		- Zoroastrian Temple (Urban Building, +3 Culture/year, -2 something/year, +0.5 orders/year, enables Priests, Built by Religious Units)
		- Jewish Temple
		- Christian Temple
		- Manichaean Temple
	+ Unlocks New Laws:
		- Tolerance and Orthodoxy
	+ Requires Monostacism and Metaphysics, Leads to Aesthetics (with Architecture) and Unit Tactics (with Machinery)
	+ Bonus Card: Orders Boost