recursal/Fanatic-Fandom huggingface dataset:
TeeMee

The Stalmart Twins

**TeeMee** is one of the Heroes in the game Arena of Valor.

## Lore

Tee and Mee lived carefree lives before they became knights. No matter how close the war came to the land of the Afata, the clever Mee would always say, "The sky will never fall on me!" Meanwhile, all Tee cared about was eating his fill each day.

Sadly, the good days were about to come to an end. It became harder to find food, what with all of the forest's resources being funneled into the war. The brothers had to get jobs cleaning up the battlefields in exchange for food and daily necessities. Even so, Mee never let any opportunity slip him by. "Finders keepers!" he would say.

When the humans and the Veda joined the war, TeeMee began to find stranger items, the most valuable of which being the armor of a knight. It was just large enough to fit both brothers and was engraved with the Vedan symbol for "resurrection." The masterpiece was built by Max the Wunderkind. Sweeping (and scavenging) the battlefield may not have compared to the fray of war, but it was still rife with danger. Still, they never in their wildest dreams expected this armor to save their lives.

One day, in the midst of battle, the Lokheim army suddenly retreated. After the opposing army had cleared their troops from the battlefield, they sent in a crew to sweep up the battlefield, TeeMee among them. It was at this time that the Lokheim army returned. Forced into battle, Mee used all his wits to guide Tee and their allies on the battlefield, leading them to fight back from higher ground.

And Tee, faced with the threat of death, grew focused and determined. He followed Mee's every command and even put himself between their allies and danger. With the armor's incredible defenses and the power from the engraving, TeeMee held off the Lokheim army until the army returned and proceeded to crush their enemies.

After the battle, the brothers were showered with praise and gratitude, and it gave them a swell of pride. "This feels pretty good, huh?" Mee cautiously suggested. "I love it!" Tee replied emphatically. And so it came to pass that TeeMee fought in the front line. The brothers came away with their share of ridiculous and funny stories, but it was their determination and bravery that earned them respect.

"We'll make our own path to the stars!" Mee exclaimed.

"To the stars!" Tee echoed.
Violet

The Pistol Assassin

*"Boom! Headshot!"*

Violet is one of the **heroes** in **Arena** **of** **Valor**. She is a long ranged AD carry with a great mobility and explosive damage. Making her one of the flashiest heroes in the game!

## Profile

* Date of Birth: dec 1
* Place of Birth: Kazell
* Height: 168cm.
* Age: 17

## Story

"My gunshots are the reminders of the vampire menace."

During the War of Stakes, Violet rose to fame by headhunting a new breed of vampires called Princes. The abilities of these new vampires were unorthodox yet advanced: their offensive strategies involved the casting of spells to produce fireballs and lightning. Some had the ability of flight as well. The Princes' abilities provided them with great advantages not easily overpowered. Only the likes of Violet, who had undergone extensive training, could rival these unnatural forces and their magic.

The more Princes she killed, the more of a threat she became, and the more her name was known throughout the Princes' ranks. Their collectively seething hatred for Violet amplified their desires to destroy her. It motivated them to commit immense amount of efforts to launch long-distance attacks on her army.

Her most powerful weapon was her personal firearm, the Rose of Fate, which won countless battles for her; unfortunately, It was destroyed by a fireball. Violet immediately became weaker and her army began to falter. This enraged her. She vowed to defeat them at all costs, not allowing the loss of her weapon to prevent that from ever happening.

"If vampires feed on humans, then we shall feed on the vampires!"

### Relationship:

* Comrade At Arms: Valhein
* Fellow Mercenaries: Butterfly
* Desert Friends: Murad

## Hero Tips

Violet's passive reduces Tactical Fire's cooldown quickly. Use frequent normal attacks in conjunction with Tactical Fire to harass the enemy. To finish enemies quickly, use Fire in the Hole to slow enemies down, then follow up with Tactical Fire or Concussive Rounds.

Concussive Round have very long range, longer than the skill arrow.

**Position:** Bottom Lane / Dragon Lane

**Advantages:** Long range poke with first ability, requires skill to perform in teamfights. Very powerful in late game.

**Disadvantages:** Doesn’t do good sustained damage. Has a weak early game and fails to do consistent damage against tanks and warriors.

**Playstyle:** Farm a lot, be Aggressive

**Counter:** Batman, Zuka, Zephys, Tachi, Errol

**Arcana:** Atrocity, Guerilla, Skewer

**Builds:**
Kukri

**Kukri is** the tier 1 jungle Item in Arena of Valor. It replaced Hunter's Crossbow. In contrast to its predecessor, Kukri receives an additional 5% of EXP from killing monsters.

## See also

 Unique Passive | **Modest**: When near an ally hero, the hero gains 100% gold and EXP from Minions, while you only gain 50%. This effect is removed after 5 minutes.

* Items
Raz

The Fist

*"Its all about footwork."*

**Raz** is the 51st Hero in the game Arena of Valor, classified in the category of assassin and mage.

## Introduction

Raz is a mage and assassin, who can utilize his short cooldown to wear out the enemies. Once the enemy is low in health, Raz can use his ability combo to nuke the opponent down with his powerful controls and explosive damage. Notice that Raz can move for a distance every time he casts an ability, therefore his extraordinary mobility makes him shine both in chasing and escaping enemies.

## Story

Raz was an important figure in Thane's eternal struggle against the Corrupted. The magnificent king embedded Raz deep in the darkness to be his eyes and ears.

Raz possessed superhuman speed and agility, most importantly his blinding fists struck fast and true. In his long mission, Raz won the trust of Preyta. Earning his favor, Raz was made head of a small strike team in Preyta's army. Using his authority and guile, Raz was always able to stay two steps ahead of the Corrupted, leveraging sabotage and subterfuge to impede the dark army.

However, Preyta was no fool. He could smell a rat. He laid careful machinations to catch the traitor in his midst, even Raz was blissfully unaware until it was too late. While pursuing a false lead, he fell into Preyta's trap. He was immediately surrounded by an ocean of corrupted souls.

Uttering foul curses, Preyta and his ilk closed in around Raz. He could sense that the end was near, but he could not just lay down and accept this kind of fate. Using his last bit of strength Raz lashed out with a fury never before seen in Athanor. His fists were on fire, lighting up his foes and his rage, until finally he broke through. However, his hands were badly broken and his spirit greatly wounded.

Raz limped his way back into Thane's court where he collapsed onto the ground. To save his friend, Thane rushed Raz to the citadel and beseeched the angel Lauriel for aid. But in order to receive the Light's blessing, Raz would have to undergo a grueling trial, and if he failed, he would die.

But luckily, he did not. Not only did Raz triumph and heal himself, he was stronger than he was even before. His gauntlets glowed a crimson light that grew steadily stronger as his resolve to vanquish the Corrupted grew ever more steeled. His fists would tear anything down that stood in the way of his righteous fury.

## Skills

Hero skill secret: As many players know that the enhanced normal attack of Raz' passive Fancy Footwork is really helpful for knocking enemies away, dealing additional damage, and jumping through walls, it has an additional property. The enhanced normal attack resets every 5 seconds, which is similar to Raz' original character in Honor of Kings.

## Hero Guide

 **Arcana:** Violate, Devour, Flurry

The enhanced autoattack from the passive, the 1st skill and ultimate can also be used to go through walls.

By hitting the enemy target with the 2nd ability first will increase the damage dealt to the target, since the magic defense of that enemy will be reduced.

## Skins

* Raz: Zulu Warrior
* Raz: Frostbite
* Raz: Muai Thai
* Raz: Cybercore: Shatter
Peura

**Peura** (Some region known as **Payna**) was one of the Heroes in the game Arena of Valor. She was removed in 2022 to be replaced by Helen.

## Lore

The first time Peura saw the wings of Lauriel, she was being wildly chased by Aleister. In fact, after Aleister defected from the Bright Temple, he started coveting the Fountain of Light under Laurie's protection. After all, it was a key ingredient for his magic experiments.

Lauriel fell under siege of the Fallen and suffered severe injuries. She was left with no other choice but to escape into the Dark Forest. This is when she encountered the forest guardian, Peura, who lent her a helping hand.

However, Peura had no way to resist the destructive power of Aleister's magic. In order to prevent Aleister from succeeding, Lauriel handed the Fountain of Light to Peura and stood her ground so that she may escape. Aleister was very cunning however. He didn't give them any chance as he dropped thunder on them and turned them black and blue.

"I will drink this all before I let him succeed!" The weakened Peura used her last bit of energy to drink the Fountain of Light and the light energy it contained burst throughout her body. In fact, the overflow of power even burst forward and healed the prostrate Lauriel before her eyes. With Peura's help, Lauriel recovered and successfully defeated Aleister.

After it was all over, Lauriel invited Peura to join the Temple of Light, but she politely refused. "I have a sworn oath to protect the Dark Forest, but visitors from the Bright Temple will always be considered friends."

She was killed during a battle with Veera, thus making Helen her descendent.
Skins

The following is a list of **Skins** of Heroes in Arena of Valor.

Arum: Miko - Purple Thread
* Maloch: Steelheart: Rage
* Raz: Muai Thai
* Tel'Annas: F.E.E-X1 Silverwing
* Tulen: Yin & Yang

* Sword Art Online
* Sword Art Online: Alicization, War of Underworld

* Allain: Black Swordsman (Kirito)
* Allain: Dual-wielding Kirito
* Butterfly: Lightning Flash Asuna
* Butterfly: Stacia

* Florentino: Seven
* Ryoma: Ultraman

* ULTRAMAN (Ryoma)
* SEVEN (Florentino)

* Kurosaki Ichigo (Lu bu)
* Byakuya Kuchiki (Murad)
* Toshiro Hitsugaya (Bright)
* Shihakusho (Lindis)
* Karakura First High School (Annete)

Is basic skin from Arena of Valor you can obtain it from Event,Shop,Monthly Login, etc

Airi

* Airi - Viper

Butterfly

* Butterfly - Sailor

Batman

* Batman - Leatherwing

Bright

* Bright - Rocky Sun

Quillen

* Quillen - Master Surgeon

Ata

* Rain Walker

* Tachi - Raging Seas
* Yena - Mercenary
* Veres - Grand Larceny
* Errol - Prisoner
* Amily - Athanor's Finest
* Astrid - Regnant
* Riktor - Feast of Roses, Nobility
* Florentino - En Garde
* Ormarr - Viking
* Natalya - Azure
* Krixi - Flowerchild
* Dirak - Sentinel of Light
* Liliana - Kumiho's Legacy
* Sephera - Ocean Palace
* Mganga - Fright Circus
* Marja - Spirit Serpent
* Tulen - Starlight
* Jinnar - Aten
* Raz - Zulu Warrior
* Lauriel - Black Wing
* Diaochan - Mesmerizing Dancer, Archmage
* Veera - Heartbreaker
* Kahlii - Ghost Bride, Pineapple Rice
* Preyta - Leviathan
* Capheny - Maid Cafe
* Rourke: Captain Kraken
* Tel' Annas - Woodland
* Valhein - Nethra
* Yorn - Midnight
* Brunhilda - Legend of the West
* Violet - Golden Trigger, Technowiz
* The Joker - The Killing Joke
* Elsu - Executioner
* Lindis - Time Warp
* Laville - Sk8er Boi
* Roxie - Maid Cafe, Detective Roxie
* Arum - Sekhmet
* Ata - High Tide
* Annette - Athanor Express
* Zip - Chicken Dinner
* Grakk - Yokozuna, Abomination
* Y'bneth - Ancient Watcher
* Alice - Explorer

### Other

* Amily

* Butterfly: Academy

Butterfly: Sailor

Butterfly: Cyberpunk

Butterfly: Space Ronin

Butterfly: Frozen Blade

Butterfly: The Phoenix

Butterfly: Royal Guard: Swan

Butterfly: Lighting Flash Asuna

Butterfly: Stacia

Butterfly: Technoblade
* Amily

* Butterfly: Academy

Butterfly: Sailor

Butterfly: Cyberpunk

Butterfly: Space Ronin

Butterfly: Frozen Blade

Butterfly: The Phoenix

Butterfly: Royal Guard: Swan

Butterfly: Lighting Flash Asuna

Butterfly: Stacia

Butterfly: Technoblade*This article is a stub. You can help Arena of Valor Wiki by expanding it.*

Omen: Demonic Creation

Zanis: Demonic Creation

Elsu: Demonic Creation

Valhein : Evo
Tanks

**Tanks** are one of the Types of Hero in the game Arena of Valor.

Tanks are tough heroes who can take extreme damage and can dish out crowd control at the cost of damage. A tank's sole purpose is to engage, hold the line and take extreme punishments rather than kill the enemies. They can lock down targets, preventing them to escape thanks to their persistent controls.

In addition to strong base defense, tanks tend to strengthen their defensive capabilities through skills, Arcanas(Armor and Magic Armor, Health, Cooldown Reduction) , items and Enchantments(Afata). However, tanks usually can't handle themselves in single combat due to lack of continuous damage, and their capabilities are quite limited by their lack of mobility.

As tanks can handle burst damage very well, they tend to succeed against **assassins** and most **mages**, but their vulnerability to continuous damage puts them at a disadvantage against **warriors** and **marksmen**.

## List of tanks

* Ata
* Arduin
* Arum
* Baldum
* Cresht
* Chaugnar
* Dextra
* Gildur
* Grakk
* Lumburr
* Max
* Maloch
* Mina
* Omarr
* Omega
* Skud
* Roxie
* Xeniel
* Taara
* TeeMee
* Toro
* Thane
* Wiro
* Y'bneth

## Controls

*Controls* are offensive tanks. Controls lead the charge for their team and specialize at bringing the action. Their explosive team fight initiation seeks to catch enemies out of position while allowing allies to follow-up to devastating effect.

* Ata
* Arum
* Baldum
* Cresht
* Grakk
* Mina
* Omarr
* Omega
* Toro
* Thane
* Y'bneth

## Protectors

*Protectors* are defensive tanks. Protectors stand steadfast, seeking to hold the line by persistently locking down any on-comers who try to pass them. Protectors keep their allies out of harm’s way and allow them to safely deal with enemies caught in the fray.

* Chaugnar
* Lumburr
* Xeniel
* TeeMee
Sage Golem

*This article is a stub. You can help Arena of Valor Wiki by expanding it.*

**Sage Golem** is one of the Monsters in Arena of Valor. The Sage Golem can be found in the left side Jungle. When the Sage Golem is killed, you get some xp, Gold, and HP, as well as the Sage Buff. The Sage Buff gives you 3% mana every second and a 20% reduction in cooldown time.

When deciding to take Sage Golem first, you should pay attention to your hero's damage output type and mana. If your hero is an AP champ and/or has mana issues in the beginning of the game, then you should take Sage Golem first. You should also take into account as to who is in midlane. If your mage there has mana issues, you can let them take the buff.
Maloch

**Maloch** is one of the Heroes in the game Arena of Valor.

## Profile

* Date of Birth: Aug 1
* Place of Birth: Veda
* Height: 240cm
* Age: 1000+

## Lore

"Torture brings suffering, and suffering brings power."

Clawing from the deepest pits of Hell with seething fury and vile intents for torture and suffering, Moloch would become the ruler of the Ravenous.

He knew full well the world's most cruel and sadistic punishments. He enjoyed nothing more than shattering the souls of those unfortunate enough to cross his path. The howls of pain and anguish that emerge from the torture pits within Hell were musk to Moloch's ears, and that was where he drew powers from. In this place where light could never touch, the Ravenous were law and they served Moloch.

"My underlings hunger for my power, but they shall never have it!" Moloch was always proud to demonstrate his cold intellect and vile schemes, and was quick to refute any rumors about his foolhardiness.

Moloch's cruelty knew no bounds, and he frequently delighted himself by torturing the Ravenous under his command until their very souls were broken. It helped passing his time, but Moloch gradually grew tired of them as well.

"Every living soul must lay broken, weeping and pleading for death at my feet!" He thought to himself. With this new desire,. Moloch left his realm and sought out battles.

"I will show all that breathe what true suffering really is!"
Sandbox/Top section

Welcome to the *Arena of Valor* Wiki
the *Arena of Valor* compendium by the players, for the players.
We are currently maintaining 2,676 pages (736 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Gameplay
## Gameplay

* Developers
* Heroes
* How To Play Guide
* Items

* Monsters
* Release date
* Skills
* Types

Heroes
## Heroes

Airi

Aleister

Alice

Arthur

Azzen'Ka

Butterfly

Chaugnar

Cresht

Diaochan

Fennik

Gildur

Grakk

Ignis

Ilumia

Jinnar

Kahlii

Kil'Groth

Kriknak

Krixi

Lauriel

Lumburr

Maloch

Mganga

Mina

Murad

Nakroth

Natalya

Omega

Ormarr

Peura

Preyta

Raz

Skud

Slimz

Taara

Tel'Annas

Thane

Toro

Valhein

Veera

Violet

Yorn

Zanis

Zephys

Zill

Zuka

Wukong
Kriknak

**Kriknak** is one of the Heroes in the game Arena of Valor.

## Lore

"A messenger of death who lurks amongst the souls. An assassin who is concealed in the shadows."

It was difficult to say if Kriknak belonged to the living or the dead, because this being roamed freely amidst tombs, absorbing power by sucking out the essence of rotten souls, and yet it also had a body of flesh and its own soul. Of course, Kriknak was not concerned by matters such as life or death. The only thing it cared about was the orders from its master, Searcy the Banshee.

As Searcy's devoted servant, there was nothing Kriknak was unwilling to do for its master. Even when it meant facing Claves Sancti in the hands of Thane himself, Kriknak stood strong in front of its master and used its proud horns to block any blow that came forth. These horns ended up being ruthlessly cleaved away by Thane, but Kriknak's loyalty was rewarded through Searcy's trust and gifts.

Searcy, in turn, reluctantly pulled off her own horns to treat Kriknak's severely depleted energies, and transplanted them by infusing it with powerful spiritual energy. As the new horns took hold, the souls of Kriknak and Searcy converged completely.

Even if they were separated by a thousand miles, Kriknak would always know what its master was thinking, and would spare no effort to complete any task it was assigned to.

## See also

* Heroes

Esta enamorado de mina y tuvo un hijo con krixi uwu
Jinnar

**Jinnar** is one of the Heroes in the game Arena of Valor.

## Lore

The Spirit Orbs, the fragile and powerful family heirlooms that protected Jinnar's family, also put them in harm's way. Jinnar's ancestors solely relied on the orbs' power to defend themselves and to defeat the demons of Hell.

It was an infinite battle that never ceased. The more the orbs were exposed to dark forces in battle, the more they became tainted with evil. In order to seal the orbs, Jinnar's ancestors sacrificed their souls to protect future generations.

The war against the dark forces inevitably continued and the seal loosened throughout the battles, making it vulnerable to be tainted by evil again. Jinnar took it upon himself to travel to the Temple of Light, a sanctuary in which the orbs would be safe.

En route to the temple, the traces of evil within the orbs emitted dark energies to Hell, drawing the attention of Maloch the Merciless. Instantaneously, Jinnar was captured by his minions. In that critical moment, outnumbered and badly injured, Jinnar was convinced he was deprived of hope, and that, resistance was futile... until something awakened within the orbs.

The remaining soul energy from his ancestors was awakened, leading Jinnar to victory. Jinnar attained all of his knowledge regarding the orbs shortly thereafter, for he had heard the ancient stories of their capabilities but had never seen them firsthand. The orbs would finally be delivered to the temple.

Using his spiritual powers, control, and knowledge over the Spirit Orbs, he gained unanimous approval from the temple to protect them. A newfound desire to grow stronger in order to better protect the orbs and future generations sparked. Lauriel aided him in practicing advanced Zen techniques, which he painfully withstood without uttering a word. Jinnar knew that the purifying power of the light obtained from the advanced Zen techniques could completely cleanse the orbs of their dark energy.
Lumburr

**Lumburr** is one of the Heroes in the game Arena of Valor.

## Lore

"Ashes to ashes, dust to dust!"

Without the element of earth, this world would be nothing! As the manifestation of Mother Earth's will, Lumburr inherited all of the consciousness and powers of the mother earth, giving him the ability to control the earth element.Lumburr was bestowed with sentience and unmatched resolve. He had silently guarded the earth and its creatures for millennia. Lumburr acted in accordance with the laws of nature: the survival of the fittest! With this single law as his moral code, he never intervened between the wars of Men and Beasts.

"That is nature's way. "

However, Lumburr could not stand idly by when he saw the unnatural forces of Hell destroying everything within their path. Witnessing their brutality firsthand, Lumburr was more than willing to take the burden of war onto his powerful shoulders. Without hesitation, he emerged from the forest and threw himself into the fray.

After engaging in countless battles, Lumburr was soon recognized as the most reliable defensive force for the Allied Army. In fact, once Lumbures mountainous form began rampaging across the battlefield none stood a chance at victory.

"I must eradicate all those who would oppose nature!"
Mother Earth Barrier

Effect | Active
Barrier: Grants you and ally heroes within range a shield that absorbs (800 + hero level \* 80) Damage for 2 seconds. Cooldown: 60 seconds.
Passive
Earth Spirit: Gain 1 Additional Elemental Crystal every 30 seconds, up to 16 Elemental Crystals. Each Elemental Crystal grants 60 HP.
Up-and-Coming: If in the lowest 2 of the team for profits or EXP, gain 8 Gold or EXP every 3 seconds
Modest: Ally heroes nearby earn 100% Gold and EXP from minions and monsters while this hero earns 40%. This effect will expire in 8 minutes.
Punish/Frostbite

Effect | Deals 800 (+60 per level) true damage and stuns nearby minions and wildlings for 1s.

**Punish** is a **talent** in **Arena of Valor**. The talent is upgraded to **Frostbite** if the player buys a Tier 2 jungle item. Frostbite is able to target enemy players.

## Summary

*This article is a stub. You can help Arena of Valor Wiki by expanding it.*

 Effect | Deals 1040 (+78 per level) true damage and stuns nearby minions and wildlings for 1s. If used on a hero, deal true damage and reduce movement speed by 50% for 25.
Mganga

The Unspeakable

*"Power, is the one true faith!"*

**Mganga** is one of the Heroes in the game Arena of Valor.

## Skills

Tip: Mganga is a mage who can deal continuous damage as well as heal. Do your best to use multiple abilities to weaken the enemies, then use the ultimate after poisoning them.

## Overview

Mganga has the Class of Mage/Support and has the role of Harass/Healer.

Mganga is well known for doing poison damage with his normal attack which can stack up to 5 times. He has the lowest HP and Armor out of all other Support heroes making him quite fragile.

## Lore

"Power, is the only worthy pursuit."

His ruthless nature and thirst for power make Mganga a natural in the world of black magic. In an effort to gain more knowledge, Mganga planned to enslave the strongest of beasts, and trade them with the demons in exchange for powerful black magic. The priests of his tribe caught wind of this wicked plan, and knew they had to intervene. With their powers combined, they finally put a stop to his evil plans.

Mganga, always the one to hold a grudge, plotted mercilessly against the priests for their tampering. The priests, seen as the divine light of the tribe, were hung from trees or slaughtered in their own caves... Overnight, the tribe was placed in serious peril. However, it appeared that Mganga's madness had pushed the powers of righteousness too far, and they mounted a counterattack against him.

They swarmed him relentlessly, leaving him no choice but to retreat to the deepest parts of Dead Jungle. There, he took refuge amongst the venomous serpents and poisonous marshes. This by no means ended his study of black magic. On the contrary, he used his knowledge to communicate with dark forces, and now his mastery of black magic is greater than ever.

"The weak cowers before power, whereas the strong dominates it."
Spirit Sentinel

**The Spirit Sentinel** is a miniboss Monster in Arena of Valor.

## Summary

On the Antaris Battlefield, the Spirit Sentinel is both the origin of life and a symbol of death. Heroes who receive the Spirit Sentinel’s blessing will be granted faster Movement Speed and increased HP regeneration.

## Statistics

The Spirit Sentinel buff restores 50 HP per second and increases movement speed by 20 for 60 seconds. After exiting combat, movement speed is increased by an additional 40.
Taara

The War Hammer

## Introducing

Taara excelled at being exceptionally tanky. While still able to deal considerable amount of damage!

## Story

The Iron Mountain Range laid at the northern tip of the land, surrounding the Holy Hall like an iron wall. This renowned mountain range was known for its deposits of metal ore, which served as the main source of income for the Holy Hall.

As a group of people indigenous to the region, the Holy Hall directly governs over all of their faithful followers. The tribe led by Taara achieved many feats in the warring era. Though they lack the necessary crafting skills for fine weapons, they held their crudely-made hammers in valiance and smashed down on the invading Fallen at the foot of the mountains. Bloodbath after bloodbath, Taara's tribe paid dearly. However, even on the verge of losing the entire Iron Mountain Range, surrender never entered Taara's mind.

On the day of the resurgence of light, Taara and her tribesmen held a great festival. They lit the furnace deep in the mountains and celebrated with pillars of raging flames. Thane's messengers came at this time, announcing the order of the new king; due to Taara's valiance in the war, she was conferred a noble title. This meant she now owned a wealthy piece of land in the new kingdom and her tribe was finally able to escape the life of material shortages and hard mining work.

However, before Taara could plan her transition, Gildur's fury had spread to the Iron Mountains. As the Holy Hall's financial officer, Gildur knew that population meant production capacity, and he would not allow Thane to destabilize the cornerstones of the Order. Thane's messenger was exiled, and Taara was regarded as a traitor to the faith and imprisoned. In addition, the taxes for her tribe would be doubled for the next ten years as a punishment.

Having the ground collapse beneath her, she fell from heaven straight into hell and endless torment. Veera, who had been spying from the dark, seized the chance to rescue Taara, leaving her with these words: False gods fail you in light; why not embrace true darkness? Disappointed by the Holy Hall, Taara submitted herself to the abyss. She was willing to be baptized by frost fire, and commit her soul to a dark will.

"I rely only on the power I can hold in my hands!"

## Hero Guide

 **Arcana:** Onslaught, Benevolence, Skewer
Soulreaver

Unique Passive | **Modest**: When near an ally hero, the hero gains 100% gold and EXP from Minions, while you only gain 50%. This effect is removed after 5 minutes.

**Soulreaver** is one of the Items in Arena of Valor.

## History

- **Beta 36 Update**

*Last time we took away the magic damage of Soulreaver in exchange for a higher damage boost and longer duration. Statistics show that Soulreaver is a little too weak, causing assassins to purchase Leviathan instead. From the designer's perspective, we hope assassins would make aggressive choices in equipment builds and benefit more from playing fiercely, so we extend the duration even longer.*

Damage Boost Cooldown 20s -> 12s
Valhein

The Demon Hunter

*"I didn't steal all your jungle 3 minutes earlier Nakroth"*

**Valhein** (formerly Van Helsing) is one of the first 25 Heroes in the game Arena of Valor.

## Lore

"Mankind's only hope during the century-long vampire war."

Valhein was not born a famous vampire hunter. A pious man, he did not believe in superstitions or folklore. This changed while traveling to Romania to claim an inheritance left for him. The journey robbed Valhein of the possibility of a normal life. Helpless and horrified, Valhein could do nothing as Dracula abducted and murdered his wife. His world shattered, Valhein swore vengeance upon the nosferatu and his entire species!

"I hereby swear in the name of God that I shall defeat all the dark powers lurking within the shadows. I will battle the vampire scourge until my last breath!" A man possessed, this solemn vow became his singular driving force.

Valhein sought out vampires wherever they nested, and one by one he slew each and every one of them. When the last had crumbled to dust at his feet, Valhein felt a sudden and certain emptiness. An ethereal voice called out to him "You have dared to do what few mortals in history could have done. You have fought back against the creatures of night and triumphed. Yet darkness takes on many forms, vampires were but one of many." As the voice spoke, Valhein felt himself renewed. It continued, "Please lend aid, there are other terrors, demons which only you are capable of vanquishing."

Valhein steeled himself for his new vigil, as a demon hunter.

## Profile

* Date of Birth: 17/02
* Place of Birth:
* Height: 182cm
* Age:26

## Skills

Red glaive: deals 65 (+35 per hero level) (+0.35 AD) physical damage to the target and enemies nearby.
Blue glaive: reduces all of his skill CD for 1s and also deals 32 (+18 per hero level) (+0.25 AD) physical damage to the target.
Yellow glaive: stuns the target for 0.25s.

Tip: Use Valhein's ultimate at close range for maximum effect. Use normal attack again after triggering a golden glaive to gain an advantage.
Mother Earth Magic Eye

Effect | Active
Magic Eye: Gain True Vision of your surroundings for 4s, and grant nearby allies a +40% movement speed that diminishes over 2s. Cooldown: 45s
Passive
Earth Spirit: Gain 1 Additional Elemental Crystal every 30 seconds, up to 16 Elemental Crystals. Each Elemental Crystal grants 60 HP.
Up-and-Coming: If in the lowest 2 of the team for profits or EXP, gain 8 Gold or EXP every 3 seconds
Modest: Ally heroes nearby earn 100% Gold and EXP from minions and monsters while this hero earns 40%. This effect will expire in 8 minutes.
Natalya

The Nether Queen

## Introducing

Natalya is a Mage hero who is capable of dealing a large amount of damage making her an absolute killing machine in battles.

## Story

When the Fallen invaded, a group of devout followers at the Temple of Light willingly submitted themselves to Poison Fang, a parasite, becoming immortal warriors to protect their sacred ground from the Fallen while bearing the eternal and wicked curse.

The hosts of Poison Fang cannot be killed, and the parasite can be passed onto offspring through generations. Natalya, a descendant of these warriors, also carried the parasite.

When one of the tribe fell to insanity caused by the overwhelming power, the warrior was devoured, and his strength was absorbed by the rest of the tribe. To fight the external threats, the Temple quarantined the tribe to breed stronger hosts.

Natalya happened to be the best descendant the Temple had seen in years. To appease her, the Temple even sent an emissary with extravagant gifts to her coming-of-age ceremony. What they did not know was that Natalya had grown tired of the humiliating quarantine and did not want to see her tribe falling insane.

"I will bear all the sins!" She devoured her entire tribe during the ceremony to end their cursed destiny. With her head held high, Natalya showed her determination to break away from the Temple, for she knew very well that the root of the curse was the ambitious Temple.

Natalya faded into darkness and managed to split from the Poison Fang with curses from the same school of magic. In exchange, she swore allegiance to Veera. With Poison Fang by her side as a loyal pet, Natalya held the power to rain destruction in her wake.

## Hero Tips

Use Natalya’s abilities in quick succession so that here passive ability’s effects will be maximized and deal the most damage.
Moren

The Technowiz

## Introducing

“You call that a gun?!?”

Were it not for his violent and stubborn temper, perhaps Moren would have become a scholar, quietly studying in a tower somewhere. But being a dwarf, Moren was born to drink and fight, preferring fists and bullets over words even when the debate was academic. As a result, no scholars wanted to take him on as an apprentice. This forced him to use his dexterous hands to forge another path: Science and blacksmithing.

According to (Somewhat incomplete) statistics, nearly half of the most highly regarded weapons in the land were either crafted or modified by Moren. Therefore, everyone, from the mightiest of Gods to the most despicable of demons, holds him in high regard. This also meant that Moren was able to maintain a neutral position and, in some ways, remain above it all, for a very long time.

Slimz the Trustworthy sensed a new business opportunity in Moren’s weapon forging abilities. After haggling over the price, the two eventually signed a lifetime contract. From then on, Slimz had complete ownership of all weapons created by Moren. In return, Moren received several precious mechanical diagrams, an endless supply of materials, and the Castle of Alchemy. This partnership made both parties extremely wealthy, but it also made them the new target of the Army of the Fallen.

Following a joint assault by Preyta and Skud, the Castle of Alchemy suffered a devastating defeat. Slimz hoped to retain at least some influence,but he had nothing left to bargain with, and could not persuade the stubborn Moren to stop resisting. He had no choice but to terminate the contract and make Moren a free agent again. Deeply moved by this, Moren deployed his few remaining weapons at the castle and launched a final attack that halted the enemy’s advance.

Moren’s actions enraged Skud who, in a devastating fit of rage, completely annihilated the castle’s defenses and all but destroyed Omega, who had recently arrived to aid the castle’s defense . Moren, who was seriously injured, attempted to detonate an incendiary bomb that would have taken Skud down with him. However, Omega dragged him to safety before he could detonate the bombs. Moren was grateful yet resentful. Eventually, he followed Omega’s advice and accepted a proposal by Thane, the human commander.

In exchange, Omega shared with him the secrets of advanced mechanical principles, allowing him to create a new generation of high-tech weaponry.

## Hero Tips

Moren doesn’t have dash ability so don’t get caught. It’s recommended to take flicker as summoner skill. When facing the enemy alone, Moren can use the first ability to boost movement speed or use flicker to teleport and get away.
Thane

The Protector

## Skills

If the cast is interrupted, 50% of the cooldown time will be restored
If the cast is interrupted, 50% of the cooldown time will be restored

Tip: Thane cannot be stopped when he use Valiant charge, so use it to your advantage!

His ultimate does not have a long range, so pay attention to the distance between you and the enemies.

## Lore

Kindness, honesty, caring, loyalty, and civility.

The chivalrous King Thane was the classic medieval hero that every child dreamed of becoming. However, very few people knew of his difficult childhood. Thane did not grow up with his father but was raised by the archbishop. The archbishop sneaked Thane out of the castle and took him far away to keep him safe from potential enemies.

People only came to know of the royal heir's existence at a tournament. The previous king had recently passed away and the knights were too engage in combat to decide who would ascend to the throne. However, Thane effortlessly pulled the sword from the stone and put an end to the tournament. Inscribed on the sword were the words "He who draws this sword from the stone shall be king."

Once king, Thane led the Knights of the Round Table and defeated the powerful enemy that threatened his kingdom. "Your Royal Majesty, King Thane, battles of the mortal world are meaningless to you. New opponents await your arrival on the battlefield of the gods. I hope your fabled sword is still as keen as ever." The sound of the battle horn had reignited King Thane's fighting spirit.

"With this sword in my hand, I will vanquish all evil!"
Marksmans

**Marksmans** are one of the types of heroes in the game Arena of Valor.

**Marksmen** are ranged heroes whose power almost exclusively revolves around their basic attacks: using their reach to land massive continuous damage from a distance, marksmen are capable of taking down even the toughest of opponents when positioned behind the safety of their team.

Marksmen are very vulnerable to burst damage due to the innate fragility, and tend not entirely powerful early game and very item reliant. In order for marksmen to reach their powerspike, they need powerful but expensive, damage items. Thanks to their reach and high DPS, they can take down even durable targets like **warriors** or **tanks**.

## List of marksmans

* Brunhilda
* Capheny
* Eland'orr
* Elsu
* Fennik
* Hayate
* Laville
* Lindis
* Moren
* Slimz
* Tel'Annas
* The Joker
* Thorne
* Valhein
* Violet
* Wisp
* Yorn
Mother Earth Eradicate

Effect | Active
Active - Annihilation: Shoots magic missiles at the lowest-HP heroes in range, causing 10% of the damage to the target and a 30 % AoE slow down that lasts for 1s Cooldown: 45s.
Passive
Earth Spirit: Gain 1 Additional Elemental Crystal every 30 seconds, up to 16 Elemental Crystals. Each Elemental Crystal grants 60 HP.
Up-and-Coming: If in the lowest 2 of the team for profits or EXP, gain 8 Gold or EXP every 3 seconds
Modest: Ally heroes nearby earn 100% Gold and EXP from minions and monsters while this hero earns 40%. This effect will expire in 8 minutes.
Slimz

The Trustworthy

## Introducing

Like most Marksman, Slimz is capable of dealing insane damage from afar. His spears are so deadly that every third normal attack can pierce through enemies. All enemies are walking targets in the eyes of Slimz no matter. how much armor they have.

## Story

Slimz operated in the lands between the Castle of Inception and the Forest of Shadows. Like many traders, he had always believed in the business principle of “fairness”. Once conditions for a trade were met, Slimz demonstrated this “Fairness” by milking his business associates dry.

Under the guide of being a successful merchant, Slimz ended up taking complete contrl of all transactions conducted in the border lands and became the ruler of this gray realm. After war broke out, Slimz recognized a business opportunity and persuaded the arms specialist Moen to build a Castle of Alchemy in the border lands. This castle would serve as continuous supply of weapons and equipment to warring men, beasts, or anything else that could pay the price. After all, Slimz was a trader and neutral in the matter.

Business boomed for Slimz and he accumulated an astounding fortune, yet the scope of the war grew larger and larger. To protect his wealth and the flow of his business, Slimz had the foresight to build a private army that comprised of wild beasts, men and alchemy puppets. Unfortunately for Slimz, it was Preyta, the supreme commander of the Fallen, who was the first to go after his wealth. Slimz fought tooth and nail and even enlisted the support of Omega, the Awoken Mech for support, but he was unable to save the Castle of Alchemy from its ultimate fate. His wealth, which took him many years to accumulate, was lost in a single night.

Hungry to regain his wealth and status, Slimz returned to the Forest of Shadows and entered a new agreement with Tel’Annas, the Queen of Spirits: The agreement stated that the queen would mobilze forces to retake the Castle of Alchemy, while Slimz remained in the Forest of Shadows and protected it in her absence.

“The debt you owe me will be repaid one day!”

## Hero Tips

In team fights, Slimz should wait for allies to absorb the initial control and damage before activating Savage Potion and start the killing. Note that leap of vitality is the only skill that can save Slimz lives. So save it for Escape or clean ups.
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Mina

The Reaper Queen

## Introducing

Mina is a tanky hero who is capable of dealing tons of damage to her foes, as well as providing her team with strong Crowd Control abilities!

## Story

"Do you want to live or die?"

Mina opened her mouth to answer, but couldn't utter a word. The hunger from two days without food and the effects of drugs infused with dark magic were constantly eating away at what was left of her mind.

Mganga looked down upon Mina with satisfaction. He could tell that she was nearing the breaking point. The experiment far exceeded his expectations. You must hold on just a little longer, my dear, Mganga said while putting away the equipment, one more day, and you shall be reborn. However, he failed to notice the growing cracks on the straps which had Mina bound.

Your turn now. Do you want to live or die?

Mganga was caught off guard by the voice behind him. It's not time yet… how did you… Mina's scythe was upon him before he could finish, but Veera, who had been watching in silence, finally made her move as her slender hand effortlessly pushed away the scythe. Mina's savage eyes softened before Veera's charm.

Veera was happy with the results, and Mganga got the reward he deserved. As for Mina… her identity and unspeakable secrets were buried together with the remains of the lab, and the Mina that bows before Veera now is the Reaper Queen.

"Only the living fear death."

## Hero Guide

 **Arcana:** Indomitable, Assassinate, Focus
Veera

The Soul Harvester

## Introducing

Veera is an assassin type mage who excels at single target burst and control. She can summon demonic allies to defeat her enemies. Veera is best played in mid lane so she can level up faster and punish enemies who covet her beauty.

## Story

The ancient books said that Veera was the most devout and pow

apostle of the Great Ones. Long did she pray and beseech their wisdom, but long have they remain silent.

Eager to prove her mettle, she attempted to take on the Ravagers alone. Surely with their demise by her hand, the Great Ones would reward her with glory. However, it may also be that hubris, which the Great Ones found distasteful.

Though she fought bravely and peerlessly, inevitably she was captured. The tortures she suffered need not be mentioned. All that matters was those bright eyes, which once looked up to the heavens for guidance, are now filled with malice and dark fire.

Maloch, the leader of the Ravagers, personally performed the tortures, which founded a dark and awful relationship between the two. From then on she was always by his side, commanding his armies and vanquishing his foes.

But she always preferred the silent approach, bringing down the mightiest foes with her wiles and charms. Tome upon tome had been written to warn off men who might ever come across her path to not to listen to the dark shadows whispering promises of greatness; all that lies at the end of that road is doom.

The Queen of Night is patient. She knows ultimately she will always have her way. She will be the last one standing. She still dreams of the day she can bathe in the Great Ones' blood and look them in the eyes, so that they may know her wrath.

## Hero Tips

Veera’s Mesmerize has a limited range, so you should be very careful when you use it. It is best position to Veera as far as possible from the enemy when in a team fight.

## Gallery

* Veera 1.0
* Veera 2.0
* Veera 3.0
The Abyssal Dragon Kraydus

*This article is a stub. You can help Arena of Valor Wiki by expanding it.*

**The Abyssal Dragon Kraydus** is a boss Monster in Arena of Valor.

The dragon Kraydus was once a protector of the Horizon Valley. That is, until darkness transformed it into a fearsome Abyssal Dragon. As more and more darkness continues to fuse with its body, it further evolves into the more powerful and enraged Abyssal Dragon.

## Summary

The Abyssal Dragon is a key resource that both teams will battle over during the early and mid-stages of a match. Defeating it grants EXP and Gold, and gives all teammates and you adaptive damage. The Abyssal Dragon evolves into an enraged form 15 minutes after a match begins. A team that defeats an enraged Abyssal Dragon will receive a power buff. This buff grants different effects depending on a hero’s class, ensuring that every person on the team will receive an increase to the stats that benefit them most.

In addition, an enraged Abyssal Dragon will drop the Abyssal Stone or Dark Blessing upon its death. This stone allows for immunity against fatal damage one time while it is in effect. All heroes on the battlefield can pick up this item, regardless of which team defeats the enraged Abyssal Dragon.

A team that defeats an enraged Abyssal Dragon or Dark Slayer will suffer the Abyssal Curse, which lowers their damage output towards enraged Abyssal Dragons and Dark Slayers. Players will have to make strategic decisions whether to defeat the Dark Slayer, which is more suitable for pushing, or the enraged Abyssal Dragon, which aids in teamfights.

In patch 27/9, the Abyssal Dragon has become a Holy Dragon instead of the Abyssal Dragon Kraydus.

Abyssal Dragon: After defeating Abyssal Dragon, your team gains the Light Strike buff, gaining +30% Normal Attack and Magic Damage to creeps and jungle creeps for 90 seconds.

Holy Dragon: After defeating Holy Dragon, your team gains the Holy Light Strike buff, gaining +30% Normal Attack and Magic Damage to creeps and jungle creeps and bonus Magic Damage equivalent to 3% of the target's Max HP (+1% for every additional 200 AD or 400 MP; cooldown: 3 seconds) for 90 seconds.

## Statistics

Tank: recover 1% of Max HP every second

Warrior: increases attack damage by 50+10%AD

Assassin: increases armor pierce by 100, magic pierce by 75, and movement speed by 20

Mage: increases ability power by 75+15%

Marksman: increases critical chance by 10% and armor pierce by 15%

Support: Unique Passive – nearby heroes recover 100 HP and 50 Mana every 5 seconds

The enraged Abyssal Dragon will spawn every 5 minutes, beginning at 15 minutes into a match.
The Abyssal Stone will make a hero invincible for 0.5 seconds when taking lethal damage, recovering 1000+10% HP.

In Patch 27/9, Abyssal Dragon and Holy Dragon are summoned 2 and 8 minutes into the game.