recursal/Fanatic-Fandom huggingface dataset:
Łokietka

Ulica Władysława Łokietka leży w centrum Gorzowa i łączy ona rondo Kosynierów Gdyńskich z ulicą Dąbrowskiego. Ma około 400 metrów długości.

Od ronda do skrzyżowania z ulicami Wybickiego i Armii Polskiej stanowi część drogi wojewódzkiej nr 132. Dalej poprowadzona jest do skrzyżowania z ulicą Chrobrego, gdzie jest węższa, a po obu stronach znajdują się miejsca parkingowe. Zaraz za tym skrzyżowaniem stanowi drogę jednokierunkową w kierunku ulicy Dąbrowskiego, gdzie kończy swój bieg.

Przy ulicy Łokietka znajduje się galeria Kaskada.
Player Spells

## Changed Spells

### Resurrection Spells

Resurrection spells need to take place on ground dedicated to a being who empowers the resurrection. If a creature is resurrected three times, they are hunted down by Libra, the goddess of death.

* *Revivify* - the creature's soul has not yet departed the body so this is closer to a powerful heal than a resurrection.
* *Raise Dead* - must be performed on holy ground.
* *Reincarnate* - Adjusted table.
* *Resurrection* - must be performed in a church or temple.
* *True Resurrection* - must be performed in a cathedral or temple of a god of life.
* *Clone* - counts as a resurrection.

### Plane Crossing Spells

All plane crossing spells depend on a path having been laid down that the spellcaster can open and traverse. While paths of various forms have been created between most of the major planes, some planes simply are not connected, or have only a limited connection, such as at a certain time and/or place.

* *Plane Shift, Banishment, Gate*: see above
* *Demiplane, Maze, Mordenkainen's Magnificent Mansion, Rope Trick*: work as described
* *Blink, Etherealness*: The Ether permeates all of Mishtar, so on or below Glenn or the elemental planes, the spell acts as described. On the Moons and Stars, that exist between the spiritual and physical the spell has no effect. In the Ether or on Sol, which are realms of spirit, the spell would actually make you more real.
* *Astral Projection*: The Astral Plane is also called the Water of Chaos. I don't actually know what the normal expectation for the Astral Plane is, but my Astral Plane is mostly only connected to the Abyss from which you can get to Asmodea, then the Underdark, then back to Glenn. Sol passes through the Waters of Chaos each night. There is also a limited connection from the Astral Plane to planets of the constellation Nuu.

### Other

* *Find Familiar* - Creates a different creature on each day of the year. Creature is a beast, not fey, fiend, or angel. Regardless of creature-of-the-day's ordinarily size and CR, familiar is small or tiny and CR 1/4.
* *Detect Evil and Good* - Does not detect fey.
McDonald's

McDonald's to sieć restauracji typu fast-food, która powstała w 1940 roku w Stanach Zjednoczonych, w Kalifornii.

W Gorzowie obecnie znajdują się 4 restauracje tej sieci:

* W centrum, przy Wybickiego 11
* Na Manhattanie, przy Walczaka 41
* Na Europejskim, przy Myśliborskiej 39a, otwarty w grudniu 2021
* Obok węzła S3 Gorzów Wielkopolski Południe, przy Kasprzaka 9, otwarty w lipcu 2022
Iconic

WL Aligned Not-So-Iconic Because Where The Fuck Have You Been

## Role PM

### Background & Ability

You call yourself Iconic, but are you actually? Maybe back in the day, but as of late you’ve been MIA, especially in the chat. Can’t be too iconic if you’re not around, pal.

Each night phase, you can roleblock a player, stopping him from performing any active action that he attempted to use that night.

### Win Condition

You win when all threats have been eliminated.
Dworcowa

Ulica Dworcowa łączy rondo przy Skwerze Wolności z dworcem głównym. Od północy krzyżuje się z ulicą Sikorskiego i przebiegającymi tamtędy szynami tramwajowymi. Od południa krzyżuje się z ulicami Jancarza i Składową. Jest jednokierunkowa na całej swojej długości, w kierunku południowym. Ma 200 m.

W chwili obecnej (lipiec 2023) na całej długości ulicy trwają remonty i jest ona nieprzejezdna. Chodniki nadal są jednak dostępne do użytku publicznego.
Usopp

Straw Hat Pirates

## Role PM

### Background & Ability

You've wanted to be a pirate for years, and the invitation to join the Straw Hat Pirates was more than you could've asked for. Although you earned the reputation of "town liar," you're not very strong, and, well, you're kind of a coward, but the Straw Hats still welcome you with open arms. You're not exactly the biggest fighter, but you're still an extremely valuable asset. As the sniper of the crew, you have amazing accuracy, and your ammo consists of a wide variety of "stars," each with its own purpose... and each invented by none other than yourself.

Your strength may not be the greatest, but you shine in other areas. You're a smart, strategic, innovative craftsman, and with your arsenal of weapons, you're going to be a huge help to your friends as you bring the crew to a higher status and you bring yourself a step closer to becoming a brave warrior, your biggest dream. Each night phase, you’ll sneak around and listen in to other conversations to receive information about the game. Alternatively, you may use one of your various one-shot abilities:

* **Smoke Star** – replaces an entire night phase write-up with smoke
* **Egg Star** – target a player and their ability results will be altered for the rest of the game
* **Gunpowder Star** – target a player and choose any other character from the East Blue saga to have them appear as in the write-ups for the rest of the game

When you choose to use one of the above one-shot abilities, you will not receive any information about the game for that night phase.

In order to achieve your dream, the Straw Hat Pirates have to become more well-known and you have to become much, much stronger. Defeating other infamous groups of pirates should start you off on a high note and spread the Straw Hat name all across the world.

You may communicate with your fellow Straw Hats in a PM thread set up by me:

* **Monkey D. Luffy**
* **Roronoa Zoro**
* **Nami**
* **Sanji**

### Win Condition

You win when the Straw Hat Pirates have made a name for themselves and have defeated everybody in their way.
Gorzów Wielkopolski (dworzec kolejowy)

Główny dworzec Gorzowa Wielkopolskiego. Mieści się on przy ulicy Dworcowej 1. Pozwala on na dojazd w kierunku Krzyża, Kostrzyna, oraz Zbąszynka. Odjeżdżają z niego pociągi Regio, Intercity i TLK.

Na dworcu znajdują się 4 perony ponumerowane od 1 do 4. Dwa pierwsze perony obsługują pociągi pasażerskie na trasie Krzyż-Kostrzyn, natomiast perony 3 i 4 (tzw. *warciańskie*) - na trasie Gorzów Wielkopolski-Zbąszynek, jednak choć tory są postawione w taki sposób, że z peronu 3 i 4 można teoretycznie pojechać w kierunku Kostrzyna, to żaden pociąg pasażerski nie kursuje w ten sposób.

Z głównego dworca można dojechać do wszystkich pozostałych gorzowskich dworców. Kolejnym dworcem na wschód jest Gorzów Wielkopolski Wschodni, na zachód Gorzów Wielkopolski Wieprzyce, a na południe - Gorzów Wielkopolski Zamoście.
Most Lubuski

Most Lubuski jest położony nad Wartą, we wschodniej części miasta. Łączy on Zawarcie z prawobrzeżnym Gorzowem, poprzez Rondo Santockie. Stanowi on część Trasy Nadwarciańskiej. Poza samą rzeką, pozwala także na przejazd nad wałem Okrężnym. Całkowita długość mostu to około 460 metrów.

Most stanowi część drogi krajowej nr 22 - jednej z dwóch biegnących przez Gorzów.
Sikorskiego

Ulica Sikorskiego rozciąga się równoleżnikowo w centrum miasta. Na całej jej długości (około 1,7 km) rozłożone są tory tramwajowe.

Na zachodzie rozpoczyna się jako droga dwujezdniowa, krzyżująca się z Aleją 11 Listopada oraz ulicą Żelazną i stanowiąca drogę wojewódzką nr 132. Biegnie na północny wschód, gdzie później zbacza z drogi wojewódzkiej i podąża razem z torami tramwajowymi. Od tego momentu jest jednokierunkowa. Od skrzyżowania z ulicą Dworcową do skrzyżowania z ulicą Kosynierów Gdyńskich i Aleją Konstytucji 3 Maja jest drogą jednokierunkową, na którą mogą wjeżdżać jedynie pojazdy MZK - tramwaje i autobusy. Następnie krzyżuje się z ulicą Chrobrego, a nawierzchnia jest od tego momentu wyłożona kostką brukową. Dalej nieco się zwęża i kończy skrzyżowaniem z ulicą Herberta, Warszawską i Dzieci Wrzesińskich.

Ulica Sikorskiego łączy się bezpośrednio z ulicami:

* Żelazna
* Aleja 11 Listopada
* Jancarza
* Estkowskiego
* Rzeźnicka
* Dworcowa
* Aleja Konstytucji 3 Maja
* Kosynierów Gdyńskich
* Garbary
* Młyńska
* Strzelecka
* Pocztowa
* Chrobrego
* Stary Rynek
* Hawelańska
* Pionierów
* Wełniany Rynek
* Dzieci Wrzesińskich
* Herberta
* Warszawska

Przy ulicy Sikorskiego mieści się m.in. gmach Wojewódzkiej Biblioteki Publicznej (Sikorskiego 107), oddział ZUS-u (Sikorskiego 42), Park 111 (Sikorskiego 111), sklep z pamiątkami (Sikorskiego 116), Górka & Kulka (Sikorskiego 126), czy pizzeria Tutti Santi (Sikorskiego 9).
Rondo Santockie

Rondo Santockie położone jest we wschodniej części miasta, na skraju osiedla Dolinki. Przechodzi przez nie ulica Warszawska, swój początek ma tutaj również ulica Podmiejska, Trasa Nadwarciańska, a także droga wojewódzka 132. Przez środek ronda biegną tory tramwajowe.

Przy rondzie położony jest przystanek autobusowy oraz tramwajowy o tej samej nazwie.
Osiedle Staszica

Osiedle Staszica jest położone w prawobrzeżnej części miasta. Ma charakter głównie mieszkaniowy. Ulice na tym osiedlu noszą w większości imiona znanych, polskich pisarzy, malarzy, muzyków itp. jak np. Fredry, Matejki, czy Staszica.

Osiedle jest dobrze skomunikowane z centrum Gorzowa oraz z lewobrzeżną częścią miasta dzięki liniom 100, 101 i 110. Położone są tutaj markety znanych sieci: Biedronka, Lidl, Intermarche, Netto, Lewiatan, a także Kaufland. Na terenie osiedla Staszica mieści się oddział PKO Banku Polskiego (ulica Matejki 55), parafia NMP Królowej Polski, Zespół Szkół Mistrzostwa Sportowego, południowa część Parku Słowiańskiego, pizzerie, Starostwo Powiatowe powiatu gorzowskiego (Pankiewicza 5), komisariat policji (Zygalskiego 2), Urząd Miasta (Myśliborska 34) i inne instytucje.
I Liceum Ogólnokształcące

I Liceum Ogólnokształcące imienia Tadeusza Kościuszki w Gorzowie Wielkopolskim zlokalizowane jest przy ulicy Puszkina 31, na Piaskach. Szkoła powstała w roku 1945, a początkowo jej siedzibą był obecny budynek II LIceum przy ulicy Przemysłowej 22. Następnie przez najbliższe kilkanaście lat odbywała się podróż tej szkoły - na początku do obecnego III Liceum, potem do IV Liceum, by ostatecznie w roku 1958 siedzibę przenieść pod obecny adres, od którego szkoła wzięła swój przydomek, jakim jest *Puszkin*.

Obecnym dyrektorem jest Mariusz Biniewski, natomiast, dla wyróżnienia na tle innych szkół, posiada aż dwóch wicedyrektorów - Teresę Kostyszak oraz Pawła Szafrańskiego.
Fabryczna (przystanek)

Fabryczna to przystanek autobusowy na Zawarciu, przy ulicy Fabrycznej. Przystanek w stronę ronda Świętego Jerzego znajduje się przed parkingiem Netto, natomiast w stronę Śląskiej - po drugiej stronie skrzyżowania z ulicą Wawrzyniaka.

Na tym przystanku zatrzymują się linie:

* 101
* 102
* 111
* 112
* 116
* 118
* 125
* 127
* 133
* 136
* 401
* 511
* 512
Kosynierów Gdyńskich

Ulica Kosynierów Gdyńskich jest długą na 1,5 km ulicą w centrum oraz na osiedlu Staszica.

Od południa obowiązuje ruch jednokierunkowy w kierunku północnym. Ulica zaczyna się skrzyżowaniem z Aleją Konstytucji 3 Maja oraz ulicą Sikorskiego. Wpada później do drogi wojewódzkiej nr 132, gdzie ruch jest już dwukierunkowy. Przechodzi przez rondo Kosynierów Gdyńskich i kontynuuje swój bieg na północ, już poza drogą wojewódzką. Kończy się na skrzyżowaniu z ulicami Roosevelta, Słowiańską oraz Żwirową.

Ulice, które bezpośrednio łączą się z ulicą Kosynierów Gdyńskich:

* Sikorskiego
* Aleja Konstytucji 3 Maja
* Estkowskiego
* Bohaterów Warszawy
* 30 stycznia
* Krzywoustego
* Reymonta
* Borowskiego
* Matejki
* Jagiellończyka
* Mościckiego
* Mickiewicza
* Słowiańska
* Roosevelta
* Żwirowa
Arlong the Saw

Arlong Pirates

## Role PM

### Background & Ability

You’re the leader of the Arlong Pirates and an extremely strong and muscular fishman leading a crew of other powerful fishmen. Naturally, the people that you trust the most are your fellow crew members, the other Arlong Pirates. Each night phase, you may submit a player’s name. If you do so, and if this player is an Arlong Pirate, you will be put into a PM thread created by me and you will be allowed to talk to this player outside of the game thread. Any Arlong Pirates you find after the first will be added to the already-created PM thread, expanding it. The good part is that you’ll know these players to be town and on your side; the bad part is that if you find an Arlong Pirate and add him to your mason, he/she will lose any abilities that he/she has and become vanilla for the rest of the game. Think carefully before making your decisions!

### Win Condition

You win when your enemies have been defeated.
Jancarza

Ulica Jancarza znajduje się w południowo-zachodniej części centrum. Ma 400 metrów. Z ważniejszych obiektów znajduje się tutaj zajezdnia PKS oraz główny dworzec kolejowy, choć jest on zaadresowany przy ulicy Dworcowej.

Swój bieg rozpoczyna na skrzyżowaniu z ulicami Sikorskiego i Estkowskiego, skąd biegnie wielopasmową drogą na południowy wschód i zakręca w kierunku wschodnim, otaczając od południa i zachodu zajezdnię autobusową. Swój bieg kończy skrzyżowaniem z ulicami Dworcową i Składową. Po drodze nie krzyżuje się z innymi ulicami.
The White Book

The White Book was published by the Jewelers Guild in the early days of the Preatari Freestate. It contained precise instructions for determining the value of any given gemstone. It is still used across Glenn to determine the price of gems, and is even written into the currency laws of many kingdoms.

Diamonds are the one exception, having become scarce after being used to resurrect many upper class Preatari at the height of the empire. They often sell for many times White Book price.
Nadbrzeżna

Ulica Nadbrzeżna położona jest w centrum Gorzowa i biegnie między Wartą, a estakadą kolejową, która oddziela ją od położonych na północy ulic: Spichrzowej, Składowej, oraz Jancarza. Ma ona niecałe 1,2 km długości. Można ją podzielić na dwa odcinki:

* Na zachód od skrzyżowania z ulicą Składową (700 m) - jest w tamtym miejscu niezbyt zadbana, a na końcu wcina się pomiędzy tory kolejowe. Na tym odcinku jest drogą dwukierunkową. Pod tą częścią znajduje się należące do dworca głównego przejście podziemne na perony w kierunku Zbąszynka.
* Na wschód od skrzyżowania z ulicą Składową (450 m) - ta część jest bardziej zadbana i więcej samochodów tędy przejeżdża. Jest ona jednokierunkowa w górę Warty, a na końcu jest nakaz jazdy w prawo, przez co jadąc tędy nie da się legalnie pojechać w innym kierunku, niż na Zawarcie. Wzdłuż tej części biegnie zachodnia część bulwaru. W trzech miejscach jest ona połączona drogowymi przesmykami pod torami kolejowymi z ulicą Spichrzową.
Rawk Hawk

Protagonist-Aligned Master Of The RAAAAAAAAWK!

As the reigning champion in the Glitz Pit, everybody looks up to you. Name any enemy that has challenged you, and you’ll find his name on your list of victims of the RAAAAAAAAWK! Although your title was eventually taken by Mario, you’re still looked at as the greatest of the Glitz Pit, as you stuck around while Mario ran off to some other area.

In this fight against those who want to kill you, you’re ready to get at it and fight ‘em to the death. Literally. One time in the game, during any day phase, you may post the following in the thread:

**Player’s Name is about to get RAAAAAAAAWKED!**

When you post this, that player will be killed by you and your powerful fighting skills. In other words, that player will be RAAAAAAAAAAAAAAAAAAAAAWKED!

Now go get ‘em.

### Win Condition

You win when all threats to the **Protagonist-Aligned** are eliminated.
Chrobrego

Ulica Chrobrego jest jedną z najważniejszych ulic w centrum Gorzowa. Rozpoczyna się ona jako deptak, na skrzyżowaniu z ulicami Mieszka I oraz Borowskiego, przeistacza się w dwujezdniową ulicę na skrzyżowaniu z ulicami Jagiełły i Wybickiego, a kończy się przy wjeździe na Most Staromiejski. Całość to około 950 metrów. Wzdłuż tej ulicy, na północ od skrzyżowania z ulicą Sikorskiego, biegną tory tramwajowe.

Dawniej przy ulicy Chrobrego, obok skrzyżowania z ulicą Wybickiego, w stronę południową, znajdował się przystanek autobusowy, który obecnie już nie istnieje.

Ulica Chrobrego łączy się (od północy) z następującymi ulicami:

* Mieszka I
* Borowskiego
* Krzywoustego
* 30 stycznia
* Łokietka
* Wybickiego
* Jagiełły
* Strzelecka
* Wełniany Rynek
* Pocztowa
* Sikorskiego
* Wodna
* Mostowa
* Spichrzowa
* Nadbrzeżna
* Most Staromiejski
Monkey D. Luffy

Straw Hat Pirates

As the captain and creator of the Straw Hat Pirates, your ultimate goal is to become the new King of the Pirates, a common goal among pirates everywhere since Gold Roger's execution. You set to the seas in nothing more than a barrel and started your crew, and it's certainly off to a good start!

When you were just a boy, you ate the Gum-Gum Fruit, turning your body to rubber. Along with significantly increasing your fighting ability, this fruit has allowed you to take more damage than average people as well as reflect things that are shot at you, especially bullets. Yes, you can't be killed by bullets. Isn't it great!? That's why any abilities that you are targeted with (during both the night and day), including kills, will be reflected and returned to the user. As long as your powers aren't suppressed by any Sea Prism Stone, you're nearly unstoppable!

As of now, the Straw Hat Pirates are nameless rookies. Defeating some more well-known pirates should certainly spread the name of the Straw Hats all across the open seas. Just know that the fight won't be easy; you'll all have to work together to ensure your success!

You may communicate with your fellow Straw Hats in a PM thread set up by me:

* **Roronoa Zoro**
* **Nami**
* **Usopp**
* **Sanji**

### Win Condition

You win when the Straw Hat Pirates have made a name for themselves and have defeated everybody in their way.
Batista

WWE Aligned YOU WERE SUPPOSED TO BE MY FRIEND

## Role PM

### Background & Ability

After a long absence from the WWE, you finally decided to come back... for 5 months. You walked in, stole the Royal Rumble win from all the other more-deserving superstars, lost your main event WrestleMania match, and, well… left. So thanks. Thanks for leaving all of your fans with a *great* final memory (unless you decide to come back again, of course, in which case you better not fuck it up).

You’re going to be a bus driver. Why? Well I have no fucking clue. You’re Batista. You walk alone. You do things the way you want to. And you want to be a bus driver, so you’re going to be a bus driver. Yeah? Okay. Each night phase, you may submit two names to me, and they will switch places for the night. This means that any abilities directed at one will end up at the other, and vise versa. To do so, you may submit the following to me via PM:

**Bus Drive: Player X and Player Y**

### Win Condition

You win when all players threatening your alignment are dead.
Beppi The Clown

Debtors Aligned Carnival Connoisseur

## Role PM

### Background

You’re a fun-loving, dramatic, and probably psychotic clown, prone to maniacal laughter and barely capable of getting rid of your smile. With the assortment of carnival tools at your disposal, there’s nothing you love playing with more. Unfortunately, you’ve fallen into the trap of dealing with The Devil, and now he wants your soul.

### Ability

* **Carnival Rides:** You will have access to your various carnival rides as the game progresses. On odd night phases, you will have access to either your bumper car or your swings, changing every odd night phase. For example, on Night Phase 1, you will be able to use Bumper Car, then Swings on Night Phase 3, then Bumper Car again on Night Phase 5, etc. On even night phases, you will be able to utilize your roller coaster as it comes back around the track.
	+ **Bumper Car:** Target a player and randomize their target
	+ **Swings:** Bus drive two players, so anything intended to target Player A will instead land on Player B and vice versa
	+ **Roller Coaster:** Redirect a player to a target of your choosing

### Win Condition

You win when all of the Debtors have been freed from their contracts.
Luigi (Kuhn's Video Game Characters Mafia)

Poltergust 3000-Aligned Ghost Sucker And Wielder Of The Poltergust 3000

## Role PM

### Background & Ability

You did it, dude. You made it through the mansion all on your own, with your trusty Poltergust 3000 made by none other than *the* Professor E. Gadd. Although you were trembling at practically every step you took, you didn’t back down. You made your way through every room, every nook and cranny, and sucked in every last ghost to save Mario before turning them into beautiful paintings to decorate your museum with.

So, now what? Well, E. Gadd let you keep your vacuum to do what you’d like with it. Now that you’re here, at this gathering, you’d like to make use of it before you, well, die. And so you will. Once per night phase, you may PM me the following:

**Suck In: Player’s Name**

Doing so will allow you to change a player’s alignment to **Poltergust 3000-Aligned**, if that player was previously **Protagonist-Aligned**, and communicate with that player outside of the thread in a PM set up by me. Every player that you suck in will be added to this PM. In other words, you are a recruiting mason. But beware: you will not die nor be blocked if you attempt to recruit a player with a different alignment; instead, that player will still be recruited, and you will still be able to communicate with him or her, but his or her alignment will not change. Keep on your guard for deception.

If for any reason you see it fit to eject somebody from the Poltergust 3000 and, therefore, your PM chat, you can PM

**Eject: Player’s Name**

to your mason PM, and that player will no longer be able to talk in your PM chat. Think hard before you do this, though, because some people just might decide to exploit your mason in the thread. That player’s alignment will also revert back to **Protagonist-Aligned**, if it was that prior to your recruitment.

Choose your targets well, because your choices just may lead to your victory.

### Win Condition

You win when all threats to the **Protagonist-Aligned** and **Poltergust 3000-Aligned** are eliminated.

### Hidden Aspects

If Luigi attempted to recruit **King Boo**, Luigi would kill him instead.
Hatchan

Arlong Pirates

## Role PM

### Background & Ability

As an octopus fishman, you have *six arms* and two legs. You have a large body and can do many things with your multiple arms, including holding six swords at once to really endanger your enemies in battle. Your many appendages are also useful for protective purposes as well. Each night phase, you may submit a target to protect by covering them with your many arms and big body. You’ll keep your target safe from any kills that night.

### Win Condition

You win when your enemies have been defeated.
7 Ball

Solids Aligned 7 Ball

## Role PM

### Ability

Each night phase, you may do one of two things. Your first option is to role cop a player by submitting his name. As a result, you will receive information on his role/ability. Alternatively, you may switch the roles of two players once per night phase *instead* of role copping. Player X will receive Player Y’s role, and Player Y will receive Player X’s role. The two players will not change alignments, role titles, or win conditions, but any abilities, restrictions, or other aspects of their role will be switched.

Your group has a factional kill that can be used each night phase. Any one of you can carry out the kill, but whoever kills cannot use any other abilities on the same night. Although the kill can be stopped by things such as protects, it *can't* be stopped by roleblocks, so use that to your advantage!

You may communicate with the following players outside of the game thread in a PM set up by me:

* **8 Ball Aligned 8 Ball**
* **Stripes Aligned 12 Ball**

### Win Condition

You win when there is nothing left to stop you from complete control.
Glenn

## Places on Glenn

Number/depth of bullets does not necessarily equate to size or importance.

### The Eleven Seas

#### The Swirling Sea

In the center of Glenn

* The Maelstrom

#### The Lost Sea

Between Onyxia, Alabastria, and Taz

* The Kama Nation (all lost in the 5th age) [*Hawaiian*]

#### The Silver Sea

Centerwards between Alabastria and Marbellia

* The Belt of Argo (The heart of the Silvian Empire) [*French*]
	+ Argo
		- Silvia, AKA the Silver City

#### The Dragon Sea

Rimwards between Alabastria and Marbellia

### The Five Continents

#### Adamantia (The Northern Continent)

* Winter's Realm
	+ Borea [*Icelandic*]
* The Adamantine Empire [*Dwarves: Chinese*]
	+ The Northern Sky Pillar, home of the Jade Emperor
	+ The Tokama Nation [*Korean*]

#### Taz (The Lost Continent)

* Taz [*Persian*]
	+ \_\_Cliffs\_\_
	+ \_\_Desert\_\_

#### Alabastria (The Southern Continent)

* Tolm Jungle [*Mayan*] [*Elves: Hindi*]
* The Southern Sky Pillar (overrun) [*Goblins: Turkish*]
* The Pridelands [*Swahili*]
* Mamlaka [*Arabic*]
* The Indigo Coast (Silvian Empire) [*French/Arabic (Algerian)*]

#### Marbellia (The Eastern Continent)

* The Great Swarth [*Mongolian*]
* The Western Wode [*Elves: Irish*]
* The Doyama Valley [*Dwarves:* *Japanese*]
	+ The Copper Cliffs
	+ The Eastern Sky Pillar (closed)
	+ Mount Yama
	+ Lake Mizumi
	+ The Blue Peaks
* The Azure Wode [*Elves: Welsh*]
	+ Fairy's Harp
	+ The Vale of Cythraul (Kingdom of Larnaca) [*Gnomes: Dutch*]
* The Pylian Mountains [*Greek*]
	+ Kil le'mal
* Longharbor [*Old English*]
* Delpeniche [*Portugese*]
* Larnaca [*Greek*]
	+ The Commonwealth [*Halflings:* *German*]
* Kubal [*Hebrew/Latin*]
	+ The Gleam Wode [*Elves: Welsh*]
	+ The Gloom Wode [*Orcs: Bulgarian*]
	+ The Briar Wode [*Elves/Goblins: Scottish*]
* The Black Desert [*Latin*]
* Reino [*Spanish*]
* Dukado [*Italian*]
* The Endless Waste [*Elves/Goblins: Scottish*]
* The Thousand Hills [*Armenian*]
	+ The Golden Valley
	+ Mount Byblos
	+ The Fjordic Coast [*Finnish*]
List of Gods

> Many are the sons of Jovus,
>
>
> Fearsome is their might,
>
>
> Their power flows all around us,
>
>
> Never out of sight,
>
>
> Manifold pantheons above,
>
>
> In their stars shining,
>
>
> Surrounded by great Zodiacs,
>
>
> Glenn's sky outlining,
>
>
> And scions of the houses four,
>
>
> Fire, Water, Earth,
>
>
> And Air which won their primal war,
>
>
> And gave seasons birth.
>
>
>
> - Vateon's *Songs of Antiquity*
>
>

"God" is a somewhat vague term. Some apply it only to Estellars, others only to residents of the heavens, or only those that rule their own star. Some apply it to any sufficiently powerful being, such as arch-fey. This list will include the major gods on the heathen calendar (and not therefore, fey or arch-fiends such as Orcus, god of death).

### Heavenly Gods

The gods built homes in the canopy of Mishtar called stars. Wars over the fruit of Mishtar that grows in the heavens caused the stars to cluster into alliances called constellations.

#### Jovians

The largest constellation, in the center of the sky, is Rexdomus, the throne of Jovus. There live many of his younger children, born after arriving in the heavens. Jovians tend to care little for the affairs of those on Glenn, offering their followers a place in the heavens after death in exchange for worship and sacrifice, rather than offering them help in life.

#### Hestians

Provhasta, the spear of Hestia, moves frequently about the sky, generally with the base near Rexdomus and the tip near wherever Hestia sees fit to intervene in the world. With her gift of foresight, Hestia works to shape the future to her will. Mortal followers willing to dedicate themselves to her cause, knowing they likely won't live to see the results except from Hestia's spartan heavens, are granted great power with which to fulfill their tasks.

#### Zodians

The Zodiacs were the children of Jovus and Hestia that were torn apart by titans at the end of the first age. Jovus carried them up to the heavens and remade them with the power of the fruit of Mishtar, though they appear less humanoid now.
Lakitu

## Role PM

### Ability

You are a vote thief. Each night phase, you may target a player whose vote you would like to steal, and then you can assign it to another player (including yourself). This will be in effect for the following two day phases. During this time, the player whose vote you stole will not have a vote (if they vote, it will not count, but they will not know this), and the player who you assign it to will have an extra vote (again, they will not know this, unless they are on your team).

You may talk to the following players outside of the game thread in a PM set up by me:

* **Dry Bowser**
* **Metal Mario**
* **Princess Daisy**
* **Yoshi**

### Win Condition

You win when you have control of the game.
Dimentio

Antagonist-Aligned Apparently Italian Master Of Dimensions

## Role PM

### Background & Ability

Ciao, Dimentio. You’re not dead; you’re here and alive. And I’m glad you came, because you certainly amused me during your fight against Mario and his gang. But of course you’re up to your usual tactics. Who would’ve known that during the entire battle, you were really plotting against the one you called your “master” to take the power for yourself? I certainly didn’t. And although it was a great attempt, you were still thwarted by the power of good.

Now, however, you’re looking to change all that. Teaming up with the other baddies who are looking for revenge as well, you’re ready to take down everybody in your way to put yourself back on top. If you win, will you just pull another traitorous move and steal all the power again? That’s a question that I personally can’t answer. But I *do* know that while you’re aligned with them, you’re willing to stick by their side and help them fight.

At one point during the game, you can PM me the following:

**Steal: Dead Player’s Name**

You can PM me the above phrase with the name of a player in the graveyard to steal the ability, or abilities, of the player, for the rest of the game. Keep in mind, however, that if the player’s ability only had a one-time use and was already used, you will not be able to use it. Basically, the amount of uses will not refresh when you steal the ability of a player. That player will also not be able to be revived in any possible way for the rest of the game.

Make your choice wisely. Ciao!

You may communicate with the following outside of the thread:

* **King Boo: Antagonist-Aligned Leader of the Boos**
* **Fawful: Antagonist-Aligned Beanish Who Has Fury And Other Nouns**
* **Doopliss: Antagonist-Aligned Shapeshifting, Letter Stealing Ghost**
* **Bowser Jr.: Antagonist-Aligned Artist Of Graffiti And Framing Others**
* **Zarok: Antagonist-Aligned Sorcerer Who Tried Taking Over Gallowmere**

### Win Condition

You win when the **Antagonist-Aligned** are the strongest force in the game, outnumbering or equaling in number the other players.
Roman Reigns

WWE Aligned OOOOOOOOOO

## Role PM

### Background & Ability

As a fairly new superstar, you don’t seem new at *all*. In fact, you’ve managed to become a fan favorite in a year’s time. People are impressed by your talent and strength, and they *always* want to see more Roman Reigns.

As a tracker, you have the option to target a player every night phase to see who he targets during that same night phase. To do so, you may submit the following to me via PM:

**Track: Player’s Name**

You’re going to be in a mason with your buddy Dean Ambrose, which means that you’ll be able to talk with him outside of the game thread in a PM set up by me. If both of you decide to use your abilities on the same night phase, you will become lovers for that night, which means that if one of you dies, the other will die as well. You’ll have to decide when it’s worth the risk for both of you to use your abilities, because one wrong move could screw over your entire alignment!

You may talk with the following player outside of the game thread in a PM set up by me:

**Dean Ambrose: WWE Aligned Craziest Motherfucker In The Company**

### Win Condition

You win when all players threatening your alignment are dead.
Princess Daisy

## Role PM

### Ability

You are a bus driver and a roleblocker. Each night phase, you may either bus drive two players (which will result in all abilities directed at Player A to end up at Player B, and vise versa) or roleblock a player, stopping them from using any active abilities for that phase.

You may talk to the following players outside of the game thread in a PM set up by me:

* **Dry Bowser**
* **Lakitu**
* **Metal Mario**
* **Yoshi**

### Win Condition

You win when you have control of the game.
The Nyaban Brothers Sham and Buchi

Black Cat Pirates

## Role PM

### Background & Ability

You're the lookouts of the Black Cat Pirates, and, strangely, you dress the part too. The two of you have cat-like appearances, and you're *extremely* weird. But that seems to be a trend in today's pirate world, doesn't it?

Since there are two of you, your votes during day phases will count for two. On top of this, every night phase, starting with Night 0 (right now), you may predict which player will be lynched during the next day phase (you have to submit a player’s name; you cannot predict a no lynch). If you are correct, you will receive a one-shot cop ability to be used during a night phase. You can stockpile as many of these one-shot cops as possible, as long as you correctly guess the lynch candidates.

### Win Condition

You win when your enemies have been defeated.
Player Two

Player Aligned Player Two

## Role PM

### Background

A friendly game of pool! You’re in this game against your friend, with your goal being to eliminate all of the stripes (meaning the 9-15 balls). With the help of the balls themselves, this should be a breeze!

…As long as you can win before your opponent does. After all, there can only be one winner in pool!

### Ability

Every even night phase, you may submit a target to kill. Of course, your aim is to try pocketing a striped ball to bring you closer to achieving victory. Be careful to not accidentally aid your opponent! Pocketing the 8 Ball before its time will lead to an instant loss, too, so make sure to be smart with your decisions.

On odd night phases, you have the ability to submit *two* targets. The purpose? You’re not exactly sure yet. But if you happen to find the right target, it’ll surely work in your favor!

### Win Condition

You win when all of the striped balls have been pocketed.

### Hidden Aspects

If **Player One** died while Player Two was still alive, Player Two would win and leave the game.

If Player Two targeted the **8 Ball** on an odd night phase, he would be converted to the cue ball and join the mafia team as **Cue Ball Aligned Cue Ball**, losing all abilities in the process. **Player One** would also lose and leave the game.
Stewie

WL Aligned Best Moderator Ever Who Made ALL OF THIS POSSIBLE REMEMBER THAT

## Role PM

### Background & Ability

Well if it isn’t Stewie, the mod of the forum and the creator of the Skype chat! I could go on and on about your accomplishments, how you’ve made the forum better than anyone could have possibly imagined, how good-looking you are… but I’ll save all that for another time. You’re here to play mafia, so let’s cut to the chase.

Since you have so much power and you’re literally invincible, you can’t be killed! That’s right; no matter what, you cannot die! But wait, there’s more! Every night phase you can choose to kill a player… and you also have a daykill! Amazing, I know! However, once you use your daykill, you will no longer be invincible *or* able to kill at night. Decisions!

### Win Condition

You win when all threats have been eliminated.

### Hidden Aspects

The invincible/cannot die aspect of his role was fake. His night kills were also fake, so the conditions of using the daykill did not matter. The daykill was the only real ability.
Calculations/Dust Deals Massive Damage to Undyne

## The Feat

Dust very easily SHREDS through Undyne The Undying's armour, in which her durability is Small Boulder.

## Undyne

Her armour is made out of Barantium (b/ar/-/an/tium). 3.5 G per cubic meter. Undyne's armor's approximated volume: (average) 1.2 meters wide, 2.6 meters tall, and .4 meters in depth. This gives a volume of 1.2 meters4, or just 1. So 3.5 G.

But wait! There's more! When it comes to breaking through durability (i.e. damaging undyne), that is taken into consideration. So the Sotru necessary is converted into mass:

* DBM(Durability Busting Mass) = Sotru for Durability Average / Sotru Mass
	+ Sotru for Small Boulder Dur = 470750000
	+ Sotru Mass = Sotru of a Material
		- Sotru of Barantium for a mass of 3.5 = 254206
* 470750000 / 254206
* DBM = 1851

## Velocity

This will simply give the velocity of Dust's punch.

* Velocity:
	+ The height of Dust's fist from the ground (roughly): ~7 feet
	+ Total distance: ~3 feet
	+ Angle: 83.8844964337146

* V = 21.337726130739576 ft/s

## Kinetic Force

* KE = M(1851) x V(21)2 x A(84)
* KE = 68568444 Sotru

## Force

* F = KE x D(iameter of his fist in centimeters)
	+ F = 68568444 x 31

* Force = 2125621764 Sotru

**Final Force = 2125621764 Sotru, Medium Boulder**
Fawful

Antagonist-Aligned Beanish Who Has Fury And Other Nouns

Ah, good ol’ Fawful. You and your random shoutings of things that you “have” are quite a hoot. But you’re also quite the antagonist. You sure love messing with people, like the Mario Bros. and the inhabitants of the Mushroom Kingdom. Those Blorb Mushrooms? Yeah, 100% your idea. You monster.

“I HAVE CHORTLES!”

You seem to be up to your usual antics here at this gathering, to my chagrin, as I just want you guys to coexist peacefully. But alas. Every night phase, you have the option to do one of two things. The first thing you can do is PM me the following:

**Redirect: Player X to Player Y**

Doing so will result in any actions submitted by Player X on that night to instead be directed to Player Y. In the event that Player X targets two players with the same ability, like a bus driver for example, the first target will be the one that is redirected. The other thing you can do during the night phase, instead of redirect, is silence a player by PMing me the following:

**Silence: Player’s Name**

The silenced player will be unable to communicate in the thread at all for the following day phase.

“I HAVE… BOREDOM!”

I really hope not. Although you’ll be hurting guys that I like, I would quite prefer it if you, instead, have *fun*.

You may communicate with the following outside of the thread:

* **King Boo: Antagonist-Aligned Leader of the Boos**
* **Doopliss: Antagonist-Aligned Shapeshifting, Letter Stealing Ghost**
* **Bowser Jr.: Antagonist-Aligned Artist Of Graffiti And Framing Others**
* **Zarok: Antagonist-Aligned Sorcerer Who Tried Taking Over Gallowmere**
* **Dimentio: Antagonist-Aligned Apparently Italian Master Of Dimensions**

### Win Condition

You win when the **Antagonist-Aligned** are the strongest force in the game, outnumbering or equaling in number the other players.
Pac-Man

Protagonist-Aligned Nom Nom Nom Nom Nom Nom Nom

Nom.

So yeah, basically that. That’s all you do. You just nom away, left and right, up and down, forward and back even, if you’re 3D. And for what? A bunch of damn pellets. That’s it. There’s really no motive behind what you do. You just do it. When you get those little power pellets in your body, you just completely lose control. You’re like, “hey ghost, imma eat you now” and the ghost is just like “ahhhhhh,” but you don’t care, you do it anyway. And now that you’ve been called to this gathering, you’re excited, man. All these candidates to just nom at and follow around. Once per night phase, you may PM me the following to do this:

**Track: Player’s Name**

You will be told who your target targeted on the night that you tracked him or her. On top of this, you have one power pellet that you may use at any time during the game. Using it will allow you to track two targets on the night that you use it. To eat your power pellet, PM me:

**Eat Power Pellet**

The power pellet will not carry over to other nights, so if you don’t track two people on that night, you will lose this extra ability.

Nom.

### Win Condition

You win when all threats to the **Protagonist-Aligned** are eliminated.
9 Ball

Stripes Aligned 9 Ball

## Role PM

### Ability

You are a bus driver. Each night phase, you may submit two targets, and you will essentially switch their locations for the night. This means that any abilities directed at Player X will instead end up at Player Y, and any abilities directed at Player Y will instead end up at Player X. Your ability can easily mess up the enemy’s plans, but it can just as easily mess with your allies, so be careful!

### Win Condition

You win when the pool balls are able to live in peace.
Yoshi

## Role PM

### Ability

You have a daykill. You may kill a player at any point during a day phase by posting **Kill: Player** in the thread. Your daykill will not end the day phase.

You may talk to the following players outside of the game thread in a PM set up by me:

* **Dry Bowser**
* **Lakitu**
* **Metal Mario**
* **Princess Daisy**

### Win Condition

You win when you have control of the game.
Tightrope Walking Funan Bros

Buggy Pirates

## Role PM

### Background & Ability

The three of you are nothing more than a trio of minor pirates in the Buggy Pirates. However, you’re pirates nonetheless, and although you may not be as strong as your captain (or most of the crew, for that matter), you have your use all the same. Since there are three of you, you’ll be able to split up and switch other players around either forcefully or by distracting them, acting as a bus driver. Each night phase, you may submit two players’ names, and they will be switched. Any abilities directed at Player X for that night phase will target Player Y instead, and any abilities directed at Player Y will target Player X.

### Win Condition

You win when your enemies have been defeated.
Don Krieg

Krieg Pirates

## Role PM

### Background & Ability

You’re the captain of the Krieg Pirates, and all of your weapons and gadgets surely make you an intimidating enemy. You play dirty, however, and, after all, you’re still a pirate. Therefore, in this game, you are a gravedigger. You will appear to have targeted all nightkilled players every night phase to trackers and watchers. For example, if you are tracked on a night that two players die, the player who tracked you will be told that you targeted both of them. If one of those players is watched that night, the player who watched you will be told that you targeted the dead player.

For now, you don’t have any active abilities, but once a certain event occurs in the game, this will change. Just try not to die before that point is reached if you want it!

### Win Condition

You win when your enemies have been defeated.

### Hidden Aspects

If **Gin the "Man-Demon"** died while Don Krieg was still alive, Don Krieg would inherit his role cop ability. The ability is as follows:

Each night phase, you may target a player, and you will be told what ability they have.
Blips

PL Aligned How The Fuck Did You Even End Up Here

## Role PM

### Background & Ability

You played a couple mafia games in the Wrestling Lounge, so you were around when the idea for a Skype group was brought up. You wanted in, we brought you in, and a week or two later you were just… gone.

Or so we thought.

Yes, it’s me. Praetorian\_Lord. You stayed in the chat and acted like you had disappeared this whole time, but you’ve really been working undercover for me. You know this, so I’m not going to go into too much detail. You know your mission is to eliminate those lowborn Wrestling Lounge nerds, so we can finally get rid of the toxic community once and for all.

Each night phase, either you or your partner can kill one of the players. The other one of you can choose to redirect a player’s action to a player of your choice, or to roleblock a player, rendering their night action useless. It’s up to you two to strategize and make the most out of what you have.

You will be able to talk with the following player, your partner, outside of the game thread in a PM set up by me:

**Catherine Poseidon: PL Aligned Absolute 10/10 Holy Shit I Can't Get Over How Hot She Is**

Make me proud.

### Win Condition

You win when the Wrestling Lounge has been destroyed.
The Voiceless

WL Aligned Actually Voiceless Because He Never Talks

## Role PM

### Background & Ability

You used to be pretty active in the chat, but one day you randomly disappeared and you haven’t really been on since. Like, at all. So I guess you really are The Voiceless, huh?

Each night phase, you can choose a player. Throughout the next day phase, you can submit messages to me that I will anonymously send to your target, who can then reply to me with a message of his own that I will share with you, anonymously. Try not to be too quiet during the game. Nobody likes an inactive!

### Win Condition

You win when all threats have been eliminated.
The Undertaker

WWE Aligned Not-So-Undefeated

## Role PM

### Background & Ability

As one of the WWE's most iconic, legendary superstars, you'll be remembered forever. You've been around for decades and have perhaps the most impressive WrestleMania streak out of everyone who has ever been in the company. Although you were finally (shockingly) defeated, your influence in this company has not been lessened in the slightest. You’re still as important as ever.

You are a treestump. During any day phase, you may post the following in the thread:

**Enter Tombstone.**

Doing so will kill you, officially eliminating you from the game numbers-wise. Let’s not forget who you are, though… As The Undertaker, you will still be allowed to communicate in the game thread with the other players, as if you were still alive and amongst them. You won’t be able to vote, and you can’t be voted for, but you’ll still be there to chat. If you happen to die before you activate your ability, you will *not* come back as a treestump, so think about your actions carefully.

### Win Condition

You win when all players threatening your alignment are dead.
8 Ball

8 Ball Aligned 8 Ball

## Role PM

### Background & Ability

You’re the most feared ball in the game! One wrong move and players can lose in an instant, all because you just *had* to get pocketed. People know to be careful around you because you truly can decide the game in the blink of an eye.

As a result, upon your death, you will be sure to take another player down with you (a player who is not working together with you, of course). This takes effect regardless of whether you’re lynched, killed at night, killed during the day... anything.

On top of this, you will come up as innocent to investigations.

Your group has a factional kill that can be used each night phase. Any one of you can carry out the kill, but whoever kills cannot use any other abilities on the same night (your “bomb” ability will still be in effect if you happen to kill and die on the same night). Although the kill can be stopped by things such as protects, it *can't* be stopped by roleblocks, so use that to your advantage!

You may communicate with the following players outside of the game thread in a PM set up by me:

* **Solids Aligned 7 Ball**
* **Stripes Aligned 12 Ball**

### Win Condition

You win when there is nothing left to stop you from complete control.