Drakos Warbinder

**Campaign: Curse of Strahd**

Hail Tempus! Drakos is the golden dragon-man paladic savior of Barovia. He landed the killing blow on Strahd von Zarovich.

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## Basic Information

 ### Titles

 Slayer of the Devil Strahd

 ### Gender

 Male

 ### Race

 Dragonborn

 ### Ethnicity

 Gold

 ### Patron deity

 Tempus

 ### Known language(s)

 Common, Draconic

## Family

 ### Parent(s)

 Mornos

## Rules Information

 ### Alignment

 Lawful Neutral

 ### Class

 Paladin (Vengeance) / Fighter

 ### Game Edition

 5e

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## Description

Drakos, Son of Mornos, slayer of Strahd Von Zaravich, herald of Tempus, Savior of Borovia, and blessed of ravenkin is a bad-ass gold dragon-kin paladin. He was gifted lycanthropy and now is a were-raven.

## Personality

He's like a Klingon, but a paladin. He's a neutral vengeance paladin who believes might makes right and injustice must be avenged.

## Abilities

Fighting Styles:

* **Great Weapon Fighting**: reroll 1's & 2's on damage dice when 2-handing
* **Defense**: +1 AC when wearing armor

Feats:

* **Great Weapon Master**:
	+ 1x/turn: if score a critical hit or reduce a creature to 0hp with a melee attack, you can make one melee attack as a bonus action.
	+ Can choose to make melee attack at -5hit/+10dmg with a heavy weapon that I am proficient in.

Were-raven Abilities:

* Immunity to all non-magical piercing, slashing, and bludgeoning damage
* 50' flight speed in hybrid or bird form

## Possessions

* **+2 shield of the Silver Dragon**
* **Light-bringer**\* (unique +2 Sun Blade; versatile, finesse 1d8/1d10):

Sentient blade, lawful good. Can use a Bonus Action to cause a blade of pure radiance to spring into existence, or make the blade disappear. Deals radiant damage instead of slashing damage. When you hit an Undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 5 feet each.

* **Ring of regeneration**\*:

While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.

* **Ioun stone of strength\*** (+2, max 20)
* **Plate armor**
* **Bride of Pidlwick (Pidlwick II)**

## Activities

Restarted the order of the silver dragon to protect Barovia and keep the dark powers Amber Temple safely locked away, getting funding to complete repairs and supply the ruined keep from Ser Emerick Faramond of Aion.

## Servant of Tempus

Tempus is a war god concerned with brave conduct during war, using force of arms over talk for settling disputes, and encouraging bloodshed. Veiros is Tempus' white mare of victory, Deiros is his black stallion of defeat. He frequently appears in visions with one foot in each stirrup, wearing the armor in the style of those who witness it.

Priests of Tempus teach that war conducted properly is fair in that it oppresses all sides equally, and that in any given battle, a mortal might be slain or might become a great leader among his or her companions. Mortals shouldn't fear war but should see it as a natural force, the storm that civilization brings about by its very existence.

## Codes of Conduct

**Tempus' Honor Code** (SCAG p.38)

* Arm anyone who has need of a weapon.
* Disparage no foe.
* Acquit oneself with bravery.
* Train all for battle.
* Don't engage in feuds.

Those who poison wells, taint fields, kill noncombatants, or engage in torture in the name of war are all considered sinners to Tempus.

**Tenets of Vengeance** (PHB p.88)

The tenets of the Oath of Vengeance vary by paladin, but all the tenets revolve around punishing wrongdoers by any means necessary. Paladins who uphold these tenets are willing to sacrifice even their own righteousness to meter out justice upon those who do evil, so the paladins are often neutral or lawful neutral in alignment. The core principles of the tenets are brutally simple:

* **Fight the Greater Evil.** Faced with a choice of fighting my sworn foes or combating a lesser evil, I choose the greater evil.
* **No Mercy for the Wicked.** Ordinary foes might win my mercy, but my sworn enemies do not.
* **By Any Means Necessary.** My qualms can't get in the way of exterminating my foes.
* **Restitution.** If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds.

**Order of the Gauntlet**

* Faith is the greatest weapon against evil—faith in one’s god, one’s friends, and one’s self.
* Battling evil is an extraordinary task that requires extraordinary strength and bravery.
* Punishing an evil act is just. Punishing an evil thought is not.

## Relationships

Part of the Conspiracy of raven-men

Has a squire, Drakos Jr., 'DJ' (formerly Freek) who changed his name to better fit in. Unbeknownst to Drakos, he is currently being terrified by Bride of Pidlwick whenever Drakos isn't looking.

## History

Was an orphan in a small town where he was told his mother was raped to death by a gold dragon. Everyone was slain by raiders in his village when he encountered a paladin named "Raven" who avenged them and took young Drakos on as a squire of Tempus, God of War.

He became a capable fighter for the Order of the Gauntlet before being tricked into being trapped in Barovia. Along with a party of adventurers: Shade, Guthri Emeraldheart, Severa Xorlarrin, (& NPC's), he helped free the kingdom from the Curse of Strahd.