Swan Song

> "*The Stars brought them together.*"
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**Swan Song** is the third challenge on the *Crossroads* board. It consists of defeating a duo of Suki and Darkon at the same time.

An extreme version of this fight called **Swan Song (Extreme)** is also available as the fourth challenge on the *Crossroads* board. It consists of defeating a duo of Suki (Extreme) and Darkon (Extreme) at the same time. These two cannot be fought individually.

* Normal
* Extreme

## Rules

### Suki

1. Suki starts the fight by removing half of the player's maximum HP.
	* This attack cannot be avoided in any way.
	* This attack is repeated on turn 50, then is used again every 37 turns.
2. Buffs herself that gives 30/60/90 to All, Boost and Bonus during her rotation.
3. Can lower player's MPM or increase player's Health to counter shields and heals.
4. If the player takes an extra turn, Suki will reflect 50% of all damage the player deals. Cannot be refreshed by player's multiple extra turns.

### Darkon

1. Is immune to all effects that give him any negative resistance (including All). If player takes (multiple) extra turns, Darkon will get a significant boost from each of them.
2. Has a rotation for each phase Darkon has, with first granting him +80 to All.
	* Buffs himself with his first attack.
	* If second attack lands 6 times, Darkon will start using attack 3, with 2000% damage to player until his health drops below 70%.
3. Second phase makes Darkon reflect critical hits and take less damage from them.
	* If his second attack in this phase hits 4 times, will increase all player's cooldown by 2 (and lock any skills which were off-cooldown).
4. After being dropped below 20% of his health, Darkon will heal fully and grant himself a 100 All/Boost/Bonus which are each lowered by 5 every turn afterwards.
	* Darkon's first attack will inflict +60 Health resistance.
	* Darkon's second attack will inflict a strong dot which grows in strength each time it successfully lands.
	* Darkon's third attack will lower player's MPM by 5 for each time this attack is used.

## Equipment

* Since Darkon deals ??? damage and Suki deals Light and Energy damage, it's best to have 3 different builds for resistances. One focusing on All resistance, and two others on Light and Energy. Switch them accordingly.

## Strategy

* Focus depends on class. You may want to focus entirely on Suki or Darkon, or lower Darkon's health below 70% to switch his rotation to phase 2 before bursting Suki.

## Classes

* DoomKnight can abuse Void Barrier with -All/-Health resistance to negate Suki's first attack and retaliate against Darkon's nuke, instantly ending his phase 1. Focuses Suki first.
* Kathool Adept's autohit Kathool partially negates Darkon's resistance, making him the primary target. Writhe doesn't line up that nicely against the duo but still keeps you protected for quite a while.
* Pyromancer has good survivability with Rebirth and can also purge the debuffs with it and To Ashes. Should focus Darkon until phase 2.
* Technomancer
* Bulwark DragonLord

## Rules

### Suki

1. Set's player's health to 1 on her first attack.
	* This attack cannot be avoided in any way.
	* This attack is repeated on turn 38, then is used again every 28 turns.
2. Buffs herself that gives 30/60/90 to All, Boost and Bonus during her rotation.
3. Can lower player's MPM or increase player's Health to counter shields and heals.
4. If the player takes an extra turn, Suki will reflect 50% of all damage the player deals. Cannot be refreshed by player's multiple extra turns.

### Darkon

1. Is immune to all effects that give him any negative resistance (including All). If player takes (multiple) extra turns, Darkon will get a significant boost from each of them.
2. Has a rotation for each phase Darkon has, with first granting him +80 to All.
	* Buffs himself with his first attack.
	* If second attack lands 6 times, Darkon will start using attack 3, with 2000% damage to player until his health drops below 70%.
3. Second phase makes Darkon reflect critical hits and take less damage from them.
	* If his second attack in this phase hits 2 times, will increase all player's cooldown by 2 (and lock any skills which were off-cooldown).
4. After being dropped below 20% of his health, Darkon will heal fully and grant himself a 100 All/Boost/Bonus which are each lowered by 5 every turn afterwards.
	* Will first deal massive damage to player before starting his final rotation which include the following:
		+ Darkon's first attack in rotation will inflict +60 Health resistance.
		+ Darkon's second attack in rotation will inflict a strong dot which grows in strength each time it successfully lands.
		+ Darkon's third attack in rotation will lower player's MPM by 5 for each time this attack is used.

## Equipment

* Since Darkon deals ??? damage and Suki deals Light and Energy damage, it's best to have 3 different builds for resistances. One focusing on All resistance, and two others on Light and Energy. Switch them accordingly.

## Strategy

* Focus depends on class. You may want to focus entirely on Suki or Darkon, or lower Darkon's health below 70% to switch his rotation to phase 2 before bursting Suki.
* Before dropping Darkon's health to 20%, it's best to make sure your shield and/or damage mitigations are off-cooldown so that you can survive Darkon's phase 3 nuke. Any Cordemi Codex can be used to assist with stalling turns for cooldowns before then.

## Classes

* DoomKnight can abuse Void Barrier with -All/-Health resistance to negate Suki's first attack and retaliate against Darkon's nukes, instantly ending phase 1 and making phase 3 much easier. Focuses Suki first. Needs Cordemi Codex to stall for Void Barrier cooldown since Darkon's phase 2 will add to it.
* Kathool Adept's autohit Kathool partially negates Darkon's resistance, making him the primary target. Writhe doesn't line up that nicely against the duo but still keeps you protected for quite a while.
* Pyromancer has good survivability with Rebirth and can also purge the debuffs with it and To Ashes. Should focus Darkon until phase 2, where some coinflips are necessary to avoid extra cooldown.
* Technomancer
* Bulwark DragonLord