The Lonely Wizard

Lonely Wizard's dialog image

> At last! **STIMULATION!**
>
> The Lonely Wizard

**The Lonely Wizard** is an NPC and opponent in Act II, and the Lonely Wizbot card in Act III, He serves minor roles in Act II and Act III.

The Lonely Wizard is one of the graduate students of Magnificus, and was given sensory deprivation for their final exam. While initially idolizing Magnificus, they are later the only one of his students to denounce him, preferring life as a card than being his student and wanting anything but to be a student of Magnificus ever again.

## Act II

After solving the puzzle on the third floor of Magnificus's Tower, the player is transported to a room containing the Lonely Wizard. Once arriving, they will rush up to the player and initiate battle.

### Battle

The Lonely Wizard starts by playing a Sapphire Mox, a Gem Fiend and a Hover Mage. They will then play a Sapphire Mox, then a Gem Fiend and Force Mage, and finally a Sapphire Mox and Hover Mage.

#### Strategy

The Lonely Wizard is capable of dealing high damage directly to you and your cards. It is advised you destroy their Sapphire Moxes if possible, as this will also take out the Gem Fiends. All of their cards have 1 Health, making Mantis God a very strong choice for clearing the board. The spot their Force Mage comes into can be a good spot to set up a utility card with no attack, such as a Cat, Orange Mage or Gravedigger, or a card with the Bifurcated Strike Sigil such as Double Gunner. Plasma Jimmy and cards with the Sentry Sigil can be used to destroy it if needed.

#### Post-Battle

After defeating them, the Lonely Wizard gives the player a Magical card pack and opens the door to the fourth floor of the Tower. They cannot be revisited after their defeat.

They later appear dancing onscreen during the majority of Magnificus's boss fight. This may imply they managed to escape after the player left.

## Act III

The Lonely Wizard has been transformed into the Lonely Wizbot card and hidden within P03's Factory.

## Finale

Like when you fight Magnificus in Act II, The Lonely Wizard can be seen dancing onscreen for a small portion of the credits, after which G0lly will appear for the remainder of the credits. It is unknown how The Lonely Wizard survived the deletion of the game.

## Gallery

Overworld spriteLonely Wizard dancing in the Magnificus fightThe Lonely Wizard's Act II card, shown just before battling them.Spritesheet of The Lonely Wizard dancing for the credits in Kaycee's Mod, as seen after beating the Final Boss challenge.Spritesheet of The Lonely Wizard dancing for the credits in Kaycee's Mod, as seen after beating the Final Boss challenge. White background added for dark mode users.
## Trivia

* They are the only opponent in Act II to forcibly initiate battle. Every other NPC must be approached or spoken to.
	+ The Angler is the only NPC that simply needs to be approached, and coincidentally, both appear as Talking cards in Act III (Fishbot and Lonely Wizbot).
* They appear dancing during the credits while "Scrybe of Magicks" plays.
* They also appear dancing during the credits for Kaycee's Mod after beating Royal. Here they dance while "The Scrybe of the Dead" plays.
* During the Magnificus fight, if the player pauses at the exact moment that Lonely Wizard transitions from one step of their dance to the next, they will vibrate until the game is unpaused.
* According to a reply Daniel Mullins made on his twitter, they are somewhere at or between 6'7" and 7'7" tall.

## Quotes

* Initiating a battle with the player:
	+ "At last! **STIMULATION!** My test has been sensory deprivation you see. To unlock the full potential of my mind you see. It's unlocked now! Hear me Magnificus? **I'M READY!** We have to battle? OK!
	+ "I'M READY!"
* Player loses the battle:
	+ "AHAHAHAHAHA! This means we get to play another!"
	+ "AHAHAHAHAHA! Again! Again!"
* Player wins the battle:
	+ "THAT WAS **INCREDIBLY** STIMULATING! We- we aren't done here right? I wish to see the light again! T- to sing! To dance! You wouldn't **LEAVE** would you?"
	+ (after the player is transported back to Magnificus's Tower) "If I open the door... you'll stop by on the way back and let me out... **RIGHT?**"
	+ (if the player somehow isn't transported back to Magnificus's Tower automatically after winning; which isn't possible in the vanilla game; however this dialogue still exists in the files) "Yes, keep talking."
		- "Anything but being left here alone again."
		- "Ah yes, idle conversation."
* Deck invalid:
	+ "Oh no. **NOOO!** Your deck is invalid. You don't have enough cards in it. Please. Rectify this!"
	+ "You don't have enough cards in your deck. Please. Please. Rectify this!"

## References

1. ↑ "I detected something...a presence...I don't really - Magnificus? I am free of him now. I wish to be played, to be attacked, even killed. But never to be a pupil of that wizard ever again!" - Lonely Wizbot in Act III
2. ↑ https://x.com/DMullinsGames/status/1503563243020697600?s=20