Races

From the stocky mercantile Dwarves of the Whitespire Mountains, to the vagabond Elves walking the Flow Lines, the races of the world are a diverse mix of cultures, sizes, attitudes, and appearances. These ten races represent the most commonly encountered races of the civilized (and uncivilized) world.

## **Drakos**

The Drakos are the last vestiges that the Dreothkein once resided upon Mother Earth. Sages, scholars, and scribes, the Drakos wander the land in search of hidden histories as they take record of its passing. In various and scattered lands, the Drakos have established small networks of libraries and universities. Some founding several monastic orders to protect and preserve history in all its forms, lest it become lost and forgotten. If you have a question, the Drakos most likely have the answer, but those who manage to ask most likely leave with only more questions than they came with.

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## **Dwarves**

Dwarves, Children of the Elements, born of the Whitespire Mountains, reside deep within and atop the mountains throughout the world, protecting the land from the Void and the servants of Corruption. Dwarven craftsmanship with stone, metal, and gems is unparalleled, and were once the finest gunsmiths in all the lands. Though they may be short in stature, these cunning merchants haggle like a giant swings a club, strong and true.

## **Elves**

Said to be the descendants of the Sawluthian, the gypsy folk travel the world, warden-walking Flow Lines and dwell-defending Flow Foci. Elven caravans have created an intricate web of land trade routes throughout the civilized (and uncivilized) lands, while some of their scattered communities have even become centers of trade and commerce. Remember the old saying though: when with an Elf, keep your mind straight and your eye on your coin.

## **Gnomes**

As one of the first mortal races, Animus created the Gnomes to care and tend to Mother Earth during the *(insert)* Era. In the eons since, now feral and savage, the cannibalistic Gnomes continue to find their homes in the secluded forests, deserts, swamps, and wastelands that most other races find inhospitable or have yet to claim as their own. Little is known about their blood curse and self-imposed isolation, so few know that the Gnomish culture, most often viewed as cruel and barbaric, is rich with art, ritual, and custom. As they hold tight and true to their tenants of friendship and family, the Gnomes attempt to stay hidden from the ever-expanding “civilized” world.

## **Halflings**

Claiming to have been summoned by the Void Lords from another plane, Halflings wander the world alone, in search of a way back home. Though often mistrusted because of their questionable origin, Halflings are often hired for their uncanny ability to go unnoticed and gain valuable insight and secrets. Hold your tongue near the ears of Halflings, lest you have the coin and the contract.

## **Humans**

The Bearer of Plagues, the Swarm of Locusts, the Harbingers of Death, call them what you will, the Human race is a diverse race that has accomplished more in a few centuries than any of the other races have in all of the ages past. With a short history and an even shorter lifespan, Humankind is determined to forge a destiny and an age all its own.

## **Kobolds**

Born with an insatiable curiosity, Kobolds have a natural talent for all things mechanical, herbal, and alchemical. Kobold towns are filled with the stench of potions gone awry (or perfectly right) and the choking fumes of their machinations. Childish tinkerers, or mad geniuses, either way the Kobold mind is one to truly experience and witness. *fillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfiller*

## **Orcs**

Armed only with the Way of Venerable Steel, Orcs have begun to leave their island homes in search of wisdom and honor. As barbaric as they may seem on the outside, these warriors live by a strict moral code and seek out adventure to prove their worth to their people and to bring glory to their gods and ancestors. Deep of passion and strong of heart, Orcs can easily become lifetime friends or short-term enemies. *fillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfillerfiller*

## **Revelso**

Once Tieflings, the Revelso emerged from the Days of the Shroud vastly changed, having removed all evidence of their tainted heritage, and have quickly established themselves as a race of unification and understanding. Some say they are the reason the humans haven’t fought their way into extinction. And as ambassadors of peace, the Revelso have helped all the lands and races flourish and procured a peace unknown since the original The Age of Perfection and now struggle to maintain that peace as those fragile bonds begin to unravel in the current age.

## **Tieflings**

One-time agents of the Void Lords, the Tieflings have long sought a place to call home. But since the Silencing they more often than not have found themselves pursued by Dragos bounty hunters or enslaved by human merchant lords. Abandoned by their masters or set free for reasons unknown, the Tieflings better prove their worth before the dragos finish what they set out to do ages ago.