Scouting Parties

###### Return to Kumari Kandam home

[GM note: the names of the scouting parties come from the Tamil alphabet, as a way to honor the source of the Kumari Kandam myth]

There were many scouting parties sent from Lemuria to Kumari Kandam. They were each sent with two critical pieces of TADA: a gem detector and the means to create quintessence engines.

It is unknown how many scouting parties made the trip safely across the sea given the dangers of the voyage. However, there are at least three scouting parties that completed the trip.

## Scouting Party அ (A)

This was the group sent before the rest of the scouting parties to find good, unpopulated landing sites. They sent back word of their findings, but remain on Kumari Kandam continuing to explore the region. Lemurian authorities have lost contact with them after the first report of good landing sites.

Other scouting parties have made use of their findings to direct their first steps onto the continent.

### Members

One member is the sister of Scouting Party ஆ (AA)

## Scouting Party ஆ (AA)

This group followed Scouting Party அ (A) and landed in a region selected by them.

### Members

Bart - A researcher who spent most of his time in a lab, but is considered an expert on TADA and should be helpful in setting up the equipment needed for the settlement to be successful.

D'riwa - A dimensional refugee taken in by member of the barbarian tribes of Lemuria, her expertise in wilderness and recovering from catastrophe should be very useful in setting up the new settlement.

Errond - A holy warrior of nature, his affinity for the natural world should help the settlement understand how to adapt to their new environment. His strength of character in defending people from the worst parts of the natural world has been proven throughout the recent period of peril–it was debated whether he should stay back and assist the evacuation as he would also be helpful there, but it was decided his expertise was needed in their new home.

Ter - Previously a refugee from Kumari Kandam, he is now returning with his adopted culture. It is hoped his knowledge of the region and its people will be helpful to the scouts. Ran off after his wife didn't show up on the first boat.

LIllia - Ter's wife, who DID come on the first boat, but was slow disembarking because she was horrifically seasick. Now she has to find Ter!

Vikayel - His quick thinking and adaptable personality should be useful in creating relations with new civilizations, and his mysterious extra-dimensional patron could be useful in helping with any unexpected obstacles.

Nigel - A problem solver and trouble shooter, he is here to ensure the economic survival of our people. His skills with mechanical devices, illusions and reconnaissance will come in handy, even if it is transported from his usual urban environs.

## Scouting Party இ (I)

This group also followed Scouting Party அ (A) and landed in a region distant from Scouting Party ஆ (AA) so that they could establish another settlement.

### Members

Citali - A tiefling rogue who has a bit of an issue with getting into trouble. Famous for taking near lethal amounts of damage and surviving. A child of Lady Luna.

[unnamed Cole character] -

[unnamed Adelaide character] -

[unnamed Mark character] -

[unnamed Brian character] -

[unnamed Marisa character] -