V1.0.0

**V1.0.0** of *Stormworks: Build and Rescue* was released on September 17th, 2020.

## V1.0.0

* Major Feature - First Person Tools and Features
* Major Feature - Playlist Lua Scripts with extensive custom mission and gamemode support
* Major Feature - Weather Simulation and Map Overlays with Seasons
* Major Feature - Vehicle Fire Spread
* Major Feature - Creative Menu is now Custom Menu and has many new customisation options and tools
* Major Feature - New Tutorial and Procedural Mission Playlists
* Major Feature - New First person experience and animations
* Major Feature - Multiplayer Improvements and Optimisation
* Major Feature - Experimental Steam Branch

* Experimental Feature - Modular Engine Parts

* Feature - Manual doors can now have custom names
* Feature - Wind no longer affects 'indoor' areas
* Feature - Damaging Engine / Electrical components now causes spreadable fires
* Feature - Added small visual marker at the center of the location editor
* Feature - Mission editor location naming
* Feature - Player nameplates light up when speaking
* Feature - Audio system overhaul
* Feature - Added Video Tutorials button to the menu
* Feature - Populated some areas with NPCs

* Rework - Removed Basic Mode
* Rework - Removed Tech-Tree and Stock
* Rework - Career mode now uses a predefined ruleset and is treated as a standalone hardcore mode
* Rework - Creative mode is now part of Custom mode
* Rework - Carrying heavy equipment / bodies now slows the player
* Rework - Weather can now be more violent at its peak
* Rework - Winches now have linear speed
* Rework - Removed all old preset mission playlists
* Rework - Less important map icons now take up less space
* Rework - $30k Starting cash
* Rework - Automatic charging and refunding for fuel spawned
* Rework - New island generation pattern
* Rework - Removed "Loading Vehicles" notification
* Rework - Dead bodies can now be picked up
* Rework - Updated rope hook mesh
* Rework - Doors on islands can now be opened without purchasing the island
* Rework - Engine temperature scaling/cooling

* Fix - Chat message crash
* Fix - Greatly increased speed of inventory in the vehicle editor
* Fix - Pivots selling for more than their cost
* Fix - Game Date not syncing in mp
* Fix - Rain splashes on water surface
* Fix - Disabled Mission Editor for mp clients
* Fix - Disabled Loading other saves during mp
* Fix - Animation when holding Sprint and Walk
* Fix - Rain falling through glass
* Fix - NPCs not benefiting from outfits
* Fix - Infinite jumps when colliding with carried NPCs
* Fix - Taking damage on teleport
* Fix - Wheel shadows desyncing at speed
* Fix - Several situations where controls are sticky
* Fix - CTD on despawning subgrid with new wheels
* Fix - Characters always try to look North
* Fix - Rendering issues with max FOV in compartments that are underwater
* Fix - Diving hitbox mismatching the animation
* Fix - CTD on game close
* Fix - Flame damage boxes on rotating jet nozzles
* Fix - Train wheel data tooltips
* Fix - Rail nodes remember the track signal state
* Fix - NPC detach from ladder stopping following
* Fix - Radar now only triggers Radar Detectors when it is the most relevant detected contact
* Fix - Glass material on laser detector
* Fix - Water cannon fluid connection
* Fix - Killing carried NPCs upon fast travel
* Fix - Diagonal railing surface issue
* Fix - Additive paint selection
* Fix - Editor opens load vehicle screen after attempting to spawn an out of budget vehicle
* Fix - CTD for players in seats
* Fix - Increase "indoor" box on starter island cottage
* Fix - Tooltips for seats, rope-hooks, winches, connection gripper, and paintable indicators
* Fix - Water cannon actuation
* Fix - SR Latch description to match behaviour
* Fix - Increased mass of premade fluid tanks
* Fix - Gearbox uses default gear ratio when spawned but unpowered
* Fix - Recentered 7x7 high grip tyre mesh
* Fix - Circuit breaker uses forced color when rendering
* Fix - Electric heater breaking completely after 1 damage
* Fix - Moved beginner island edit grid down
* Fix - Spotlight volumes weak rendering
* Fix - Component damage is now capped at 50
* Fix - Survivors looping 'play once' animations when carried
* Fix - Disappearing ragdolls
* Fix - Updated distance sensor descriptions to show correct range
* Fix - Variable and on/off fluid valves now require Electric
* Fix - Laser beacon rendering when mirrored
* Fix - Rotors no longer make sound when folded
* Fix - Unpowered lights no longer attempt to render
* Fix - CTD if a follower was suddenly unloaded
* Fix - Animals are now buoyant inside compartments
* Fix - Radar and Sonar now only detect targets above and below sea-level respectfully
* Fix - Survivor temperature and oxygen network sync
* Fix - Chatbox storing infinite messages (now 128 cap)
* Fix - Microprocessor memory register
* Fix - Breath bar not recovering while wearing diving equipment
* Fix - Rain rendering underwater
* Fix - Hide chat in photo mode
* Fix - Updated diesel engine descriptions
* Fix - Static vehicle draining power by default
* Fix - Fixed electric relay default state
* Fix - Carried survivors dying when teleporting
* Fix - Physics and render issues with props at speed
* Fix - Engines now fully cut out when EMP'd
* Fix - Camera IR laser
* Fix - Accumulating lag when looking at a tooltip
* Fix - Adjusted mega-island, arctic-base and mp-island 'indoor' hitboxes