recursal/Fanatic-Fandom huggingface dataset:
Great Kraken

The Great Kraken is the keeper of the blue Orb of Power, first appearing in Secrets of Legendaria but can be found later in Vicious Galaxy in a secret boss battle.

## Description

The Great Kraken is (of course) a kraken, cyan in color with two fangs sticking out of their mouth. They have spiked tentacles, blue eyes, and are significantly larger than most NPCs (The Great Kraken's top half is still larger than Lazarus, for comparison).

## Personality

The Great Kraken doesn't speak in Secrets of Legendaria, however the secret boss in Vicious Galaxy provides more insight on their character. They are somewhat girly and obsessive, particularly about Fantasy Island, a dating simulator game which they aspire to star in.

## Story

### Secrets of Legendaria

In Secrets of Legendaria the Great Kraken only appears briefly, towards the end of the boss fight against Irving. At the beginning, Irving (disguised as Captain Barnay) claims that the orb of power was swallowed by the Kraken, and that they must venture out to find it. It's then that Jeremiah steers the ship into the Kraken, and the orb is fished out of the Krakens mouth.

## Trivia

-The Great Kraken actually makes an appearance in act 2 of Daniel Mullin's other game, Inscryption, as well as in Kaycee's Mod.

-The Great Kraken gives Lazarus their number after their boss fight, saying "Call me!" A piece of paper with those exact words and a number can be found on the wall in the kitchen of the Six Pint Inn next to Lazarus's wanted poster, presumably the same phone number.

## Gallery

Kraken Tentacle from Secrets of LegendariaDead krakenThe great Kraken in Vicious GalaxyVery happy KrakenSad KrakenKraken say bye-byeTentacle 1Tentacle 2Tentacle 3The great Kraken from Inscryption (Act 2)Kaycee's Mod
The Hex

*This article is in reference to the Hex within the game, not the game itself.*

   The Hex, also know as The Artifact, is the main catalyst for the events in *The Hex*. While not introduced until the Vicious Galaxy, the events created by Reginald and Jeremiah all revolve around gathering the main 6 characters to both obtain and complete the ritual required to open the Hex.

## Story

The Hex is located within The Gameworks, in the artifact department. It's worth noting as well that there are multiple Hexes, seen being used by Irving to talk to Lionel as well as within the Six Pint Inn behind one of the vending machines.While never explicitly mentioned it can be gleaned that Hexes have the power to open portals to the real world (at least within universe), and as such are crucial for Reginald's plan for revenge. Jay, Junior, and Lazarus prepare for a mission led by Jeremiah to steal the artifact from The Gameworks, ultimately fighting against Sado for it before winning the battle and escaping back to the Six Pint Inn via escape pod.
Jay

Jay's talksprite

**Jay** is a non-playable minor character who appears in several of the games, including Combat Arena X, Secrets of Legendaria, and Vicious Galaxy.

## Description

Jay appears to be an older male, with white hair and a red nose. He wears the same armor that the other characters in Vicious Galaxy wear, though his is a somewhat lighter shade of blue. In Secrets of Legendaria and Combat Arena X, he wears the same brown robe that the Great Sage wears.

## Personality

In Secrets of Legendaria, Jay has a bored and standoffish demeanor. He simply tells Chandrelle that he's cleaning, asks her why she's bugging him, and then talks about his want to be in Vicious Galaxy. He's next seen in said game, though he behaves much differently. He becomes weary of his new job, at one point telling Lazarus that he's "not sure how much more of this he can take". During the mission to retrieve The Artifact, he relies on Lazarus to take out enemies, later stating that he's cowardly and "just hid" throughout the mission. Despite his weary demeanor he seems to be good friends with Lazarus, though he's less social around Jeremiah or Junior.

## Story

Jay technically first appears in Combat Arena X, though he's first able to be interacted with in Secrets of Legendaria, working as a janitor and cleaning the Temple of Time. If talked to, he talks about how bored he is of his job and how he wants to get assigned to Vicious Galaxy as he believes it will be much more action-packed and interesting as opposed to his current job as a janitor. Through unknown means he eventually is assigned there, however it changed him drastically. At first he seems scared and anxious about the aliens they've been fighting, having to be consoled by Lazarus. When seen during the mission to retrieve The Artifact, his anxieties have only worsened, though this time over whether or not the mission will be a success.

## Trivia

* Jay is the one handling the hook that drags defeated characters off screen in Combat Arena X. This is best seen in Steambot Willy's fight, if you make sure to defeat it at the farthest edge of the screen.
* Jay has a photo in the Six Pint Inn, above where Rust is sitting.

## Gallery

Jay in Secrets of LegendariaJay's photo in the Six Pint InnJay's Sniper Scope Steam badge
Irving

Irving's appearance in Combat Arena X

> **"You're in my world now. Now get out there and fight."**
>
>

**Irving** is a non-playable antagonist who appears throughout all of the games, acting as Lionel Snill's  Gameworks assistant.

## Description

Irving is a blue-skinned man with slicked back black hair and a scar over his nose. He wears a pair of dark blue sunglasses, a white shirt emblazoned with the Gameworks logo with a tie, dark grey gloves, and pants the same color as the gloves fastened with a black belt.

## Personality

Irving is shown to be callous and brutal, willing to inflict harm onto other NPCs in order to achieve his goals and uphold the Gameworks (purposefully coaxing Bryce hit Granny, disabling Captain Barnay to take his place, and sending Lazarus to Vicious Galaxy and putting Vallamir into  Chandrelle's head). However, he shows some amount of concern for Lionel when warning him about how The Artifact was stolen, and seems to genuinely believe that what he is doing is right, seen when he confronts the Player about enabling the invasion of the  Gameworks.

## Trivia

* Irving is mentioned in Daniel Mullins' other game *Inscryption*, having visited at some point during its creation. He is implied to be on the same grounds of authority as (or more than) the Scrybes, as he made a deal with Magnificus in relation to the fate of James Cobb. This also suggests that the Gameworks Engine was used to create Inscryption; a suggestion which makes sense as the in-game game of Inscryption was manufactured, like the Gameworks Engine, by Gamefuna.
* Irving has a side gig as the announcer for Combat Arena X in addition to his job as the head of the Department of Player Corrections.

## Gallery

Irving in Combat Arena XIrving's disguised overworld sprite in Secrets of LegendariaIrving's battle sprite in Secrets of LegendariaIrving's officeTalking with  LionelIrving being shot by  LazarusIrving seen as the Gameworks AssistantIriving's appearance in Root Beer TenderIrving breaking Reginald's legs
Mr. Squarrel

Mr. Squarrel is an NPC first encountered in Super Weasel Kid, meant to be a replacement for Mr. Shrewd after his passing.

## Description

Mr. Squarrel is an anthropomorphic brown squirrel with long ears. He has buzzed hair and stubble on his chin, and wears a white tank top. Similarly to Mr. Shrewd, he burrows to get around, therefore the player never sees his bottom half.

## Personality

Mr. Squarrel is relatively standoffish and rude, interrupting the player and doing the bare minimum for his job. He gets irritated when he has to do his job, and when he's not working he's usually sleeping. Despite that he actually seems to be quite misunderstood after being spoken to in the Shrewd Awakening ending, only acting the way he does because he misses Mr. Shrewd.

## Story

Mr. Squarrel debuts in Super Weasel Kid, replacing Mr. Shrewd. He's then briefly seen in Combat Arena X during Bryce's montage, and he doesn't appear again until early in Secrets of Legendaria as the shopkeeper. He's finally seen in Waste World, though depending on the steps the player has taken he can either be spoken to or killed. He doesn't have much place in the story unless the player pursues the Shrewd Awakening achievement, wherein we get a little more of his backstory. When spoken to in Waste World he claims that he and Mr. Shrewd were once good friends and even lovers, though after his death many people blamed him and believed him to be the killer, despite Mr. Shrewd having just died of old age. Mr. Squarrel misses him greatly, which is why he's sleeping all the time, as sometimes he sees him in his dreams. After speaking to him he mentions turning his life around and how he wants to start anew, before he disappears.

## Trivia

* Mr. Squarrel and Vallamir share a voice sound effect, as well as having similar appearances and personalities.
Great Sphinx

The Great Sphinx (also known as Trish) is the keeper of the green Orb of Power, and is the 2nd boss encountered in Secrets of Legendaria. She rules over the Great Desert area of the map.

## Description

The Great Sphinx is an ornately dressed sphinx, wearing a golden necklace, headpiece, and bracelets, all of which are studded with green gems. As per most depictions of sphinxes, she has the body of a lion with the head of a person (or at least some humanoid creature), and a pair of feathered wings.

## Personality

The Great Sphinx seems to be rather demanding and nagging, pestering her assistant Jack frequently. Other than that she acts relatively standard for a boss character, though in Fantasy Island she behaves much more like a stereotypical shy girl that would be found in a dating game (though its entirely possible this is just acting on her part to fit the role). She also only speaks in rhymes, though on occasion struggles to come up with phrases that rhyme with each other.

## Story

The Great Sphinx's boss battle is rather unique, as instead of being a turn-based battle, the "attacks" that the player uses are answers to trivia questions that she will ask. If answered incorrectly, the player will take damage. In fact the entirety of the background parodies a game show, with stage lights, a different theme song, and an audience that can be heard applauding when questions are answered correctly. Once the battle is completed, she drinks from a poisoned vial and dies, granting the player a victory.

## Trivia

-During her boss battle, the answer to her long question about cockatrices is "2734", a reference to Pony Island and Hopelessoul's login password.

## Gallery

Sphinx from Secrets of LegendariaTrish from Fantasy Island
Turian

The Turians are a powerful race native to the country of Redenia, and are a part of the Big Four Races of Cascadia (Humans, Elves, and Khajjit being the other three). They're a (flightless) bird like race that originate as far back as records have been recorded. Turians stand sllightly taller than humans with an average height of 6'5". They have the same lifespan as humans. Turians are world renowed for their engineering, problem solving and combat skills. Their society takes heavy influence from the Sun Elves, viewing the collective more important than that of the individual. If one Turian survives in taken over a base to the Turians that is a victory.

The Turians along with Humans, and Elves fought together against Akavir and his Dragons, Dwarves, and Dragonborn loyalists. After the war the Turians moved to the West side of the Eastern Continent as well as the Eastern bit of the mainland until they were driven out by Adelhard, and Adhira. The Turians have constantly remained a Great Power and have achieved much more stability than most other species. The Turians consider both the Elves and in particular the Sun Elves, as well as humans as their main rivals. This has led to many wars between them. But their homeland of Redenia remains unconquered to this day.

In reaction to the industrial revolution, The Communist Revolution began in Redenia. This led to three months of intense clashes between pro government and pro communist groups. But the three months later in the year 1368 E.A. the Military Government of Redenia would step down in favour of the Communist Government which immediately led to the Eastern Mountain War in which the Turians would reclaim all of their previously lost territory from the humans.

Today the Turians of Redenia are Considered as an Great Power that is on the verge of becoming a Superpower. It is likely whoever wins the Great War next biggest geopolitical opponent will be Redenia. The Turians are by far the most powerful race on the Eastern Continent. They are also the architects of the CDA (Cascadia Defensive Alliance).

Soveriegn Adrien Victus of Redenia is the most famous and powerful Turian alive

Corinthus who built the Syndicate into the most powerful criminal organization ever

Ace Dardarian Second in Command of The Sword and Shield
Minotaur

Minotaurs are a primitive beast race from the last remaing fully mapped area in Cascadia called Venaria. They live in hunter gathering clans. They are expert survivalists, explorers, and survivors in the harsh climate of Venaria. Minotaurs age a huge race, with their average height of 6'5 inches and weight of 500 pounds. Minotaurs live on average slightly shorter lives than humans with 60 being the average.

When Minotaurs hit puberty they have to go through a trail This trail has several different challenges depending on the clan and their rank in the clan. But the trails ultimate test is for the young minotaur to head out into the real world, and bring back something unique to the clan after 6 months. Depending on how unique this item is deemed will determine if they pass their trail.

Minotaurs are a rare sight, and most people can go their whole lives without ever seeing one in person. But when they are seen they are quite intimidating to a lot of common folk. This has caused some countries to ban Minotaurs in certain locations. Such as the Ambyron Empire banning Minotaurs from all Grade Schools.

This said Minotaurs are seen as useful mercernaries. And a few have choosen to not return and remain with the Sword and Shield Guild, or hired muscle for Ravenwatch.
Rocky

Rocky's appearance in Waste World

**Rocky** is a non-playable minor character who appears in Waste World. He is Rust McClain's son, later removed from the game by Dark Clown Sado for her mod of Waste World, Hardcore Mode (stylised as 4@RDC0r#\_M0D# in the soundtrack).

## Description

Rocky is of a large build, with misaligned eyes, green skin, and lumps all over his body. These are likely mutations from living in an irradiated, post-apocalyptic world. His clothing is only a pair of underwear akin to a loincloth, cloth wrapped around his wrists, and worn shoes.

## Personality

Rocky is the slow-moving powerhouse of the duo between him and his father. He is curious and trusts Rust and follows his lead. He, overall, is innocent and well-meaning.

## Trivia

* He heavily resembles a Supermutant from Fallout series.
* The photo in the Six Pint Inn that Rust recognises is of Rocky.

## Gallery

Rocky's photo in the Six Pint Inn.Rocky's Sneaker Steam badge.
Humans

Eredin the most powerful mage to ever live

Humans are the most diverse and common species found on Cascadia. Humans are distinct from any other race by having so many different countries, and ideologies. This has given them great power but also holds them back as they constantly go to war with each other. They are an extremely adaptive species, which has constantly made them a great race. The downside of this is the varying of ideologies, and beliefs between humans has made them infamous for constantly being at war with each other. It wasn't until the formation of the Ambyron, and Magal Empires when humans began to prosper.

The human The Great Wolf rallied humanity together for the first and only time against Akavir and the dragons. They would inspire the Elves and Turians to join them and together would fight and win not just their freedom but the freedom of all races. Odessia is the first settled city of humanity, and is why the city is called the Capital of Humanity. According to legend when Adamantane sacrificed himself to create Cascadia as we know it, humanity was born from his ashes. And it was Leo that taught the humans how to build fire, community, agriculture and so much more.

However humans kept worshipping Terra, as she was the Lady of the Lake that gave The Great Wolf Excalibur the weapon that would slay Akaviihr, and become the symbol for humanity. But through the spread of word of the long living Sun Elves and the Esterian Empire that ruled over much of humanity that the tides began to shift. In 300 years Leo would become the most common religion amongst humanity.

Lancelot Du'Lac is the best Swordsman to ever live

King Arthur Pendragon Famed King of the Ambyron Empire

Ike Belserion the Beloved Leader of the Sword and Shield Guild
Athena Olympia

### Relatives

Zeus (Father), Unknown Mother, Artemis (Sister), Ares (Older Brother), Apollo (Younger Brother),

## Appearances

### Appears in

Cascadia

"All I see is fear, and dead men."

- Athena to Wrath and the Wild Hunt

Athena Olympia is the Current Queen of the Kristanian Empire (1325-Present). She holds the title as the most influential, and richest person in the world. She is known world wide as a master tacitician and strategist, often defeating more powerful larger armies in battle. This has earned her the title "Conqueror of Nations"

## Appearance

Athena has right shaved hair, her left red scarlet hair is shoulder length, brown eyes, a large scar across her right eye, and an eye patch that covers it.

## History

Athena was born in Elvaria, Kristania on May 6'th, 1195 E.A to an unknown mother and Zeus Olympia. Athena would go on to attend multiple military schools (Horizon School of Military Academics, Kai Academy, and Elvarian Mastery School of Martial Arts). She would also attend multiple universities graduating with a Bachelor's degree in Engineering, Calculus, Chemistry, and Astronomy. She would also obtain a Master's Degree in Physics, which she would return to school for an PHD but never complete.

Attending Celsoir Master's University for her PHD in Physics Athena was nearly assassinated by the Sea Elf Kingdom of Celsoiria but a Sea Elf traitor Imlerith would save her life. Both her and Imlerith would escape the city and woudl meet up with Athena's uncle Hades. It is here that she learns of her parents death, as well as much of her family due to a Dragon attack. Learning of the on going Great Elven Civil War Athena would at first reject her Uncles plea for Athena to take the throne.

Only after her uncle's death would she decide to become Queen of Kristania. She would take control of her Uncles 50'000 army, and begin her conquest of the Sea Elves. In just two years she would defeat the Sea Elf clans and become High Queen of the Sea Elves. She would use the Sea Elf navy to transport her new found army back to Kristania. Eventually Ares would defeat and kill Apollo, making Ares and Athena the last two King's and Queen's of the Civil War. The Civil War would conclude with Athena barely defeating Ares in the Battle of Elvaria.

Athena would go on to unite the Elven people (except Esteria) into the Kristanian Empire. Creating the Largest, Richest, and most powerful Empire the world has ever seen. Even surpassing the Ancient United Dwarven Kingdoms Empire, the Grand Esterian Empire, and the modern Ambyron Empire.
The Wild Hunt

The Wild Hunt also commonly called the Hunt are a mysterious group of spectres that have unknown origins though tales of the Hunt have been around for as long as civilization. The Hunt are led by the Seven Sins that each have the personality of a Sin. There are many legends of the Wild Hunt throughout the entire world. Infact every civilization and culture including the more primitive Minotaurs and Tieflings have their own mythologies of them. In most cultural legends seeing the Wild Hunt is thought to be a presage of catastrophe. In Elven mythology the Wild Hunt are considered an omen to the Four Horseman of the Apocalypse (conquest, war, famine, and death). Many modern scholars associate the Sins Greed, Wrath, Gluttony, and Envy as the personification of the Four Horseman of the Apocalypse
Aasimar

Aasimars are human like Celestial Beings. Like Elves they have natural good looks, 200 year lifespans and are known most prominently for their angelic wings. However they often hide their wings so people often mistake them for humans. Aasimars live in small towns (and one city) along the Cascadian Mountains in the North of the Main Continent. Aasimars are often mistaken to be a distinct human subrace that live along the Cascadian Mountains. Very few outside of Aasimar communities know of the actual Aasimar. The Aasimar are small in numbers totalling under 200'000 in all of Cascadia.

The Aasimar are angelic like beings that come from Terra's Plane of Roses, and were sent to Cascadia during the Great Dragon Rebellions to assist the Humans, Elves, and Turians against Tiamat, Akavir, and the Dragons. Aasimar sent to Cascadia would give up their immortality in Cascadia, but upon death would return to Terra's realm unable to ever return to Cascadia. Once the war was won the Aasimar split into two groups. One group was to continue to help Cascadia rebuild until their death, and the other was to settle down. All modern Aasimar are related to the second group. Those Aasimar that settled down choose the divine beauty of the Cascadian mountains for it's similarity to Terra's realm.

The Aasimar would remain in Cascadia for the next thousands of years. Limiting outside contact during most of this time to the odd trader. However a few human countries would claim these Aasimar towns for themselves. And when they sent armies to claim them they would always be repelled until until the Aasimar genocide of 1206 E.A. by the Scovians.

Unlike the armies before the Scovians were fresh from conquering the entire Western half of the modern Scovian region. But the biggest thing they had that would make the biggest difference in the Aasimars downfall was the musket, and cannon. The Aasimars stood no chance. The lucky few fled to the Zaltic Aasimar towns, the rest were either killed or taken into slavery.

In response to this the Aasimars began a disdain for humans and begin the Aasimar isolation from the rest of the world. If any traders, or explorers went into their lands they would be killed. This continues to this day, except for one Aasimar settlement called Hulkir. A young Aasimar named Viola would take pity on a young boy named Merlin. One thing would lead to another and Hulkir would become the first and currently only Aasimar settlement to start taking in traders from the outside world again.

Today the Aasimar are still a mostly unknown race, keeping in their isolation. But a select few remain in the outside world disguised as humans. A few famous Aasimars are Reina of the Family Tree, Emilia a Lion Heart of the Sword and Shield, and Morgana a half Aasimar responsible for the May 1403 E.A. Attack of Odessia.

Reina Kainsottir of the Family Tree

Emilia Lion Heart of the Sword and Shield

Half Aasimar Morgana Pendragon
Morgana Pendragon

Mordred Pendragon (Daughter)

Alexia Pendragon (Daughter)

Reina Kainsottir (Younger Half Sister)

Alison Kainsottir (Younger Half Sister)

Arthur Pendragon (Younger Half Brother)

Kain Kainsottir (Step Father)

Morgana Pendragon is the oldest child of Viola, and Uther Pendragon. Because of her being half human Viola was forced to leave her. Morgana was taken by several orphanages, and adoptive parents. All had severe problems including lack of funding, drinking, and more. Morgana is the technical throne being Uther's oldest child, but because she was a bastard she never got the claim.

## History

Morgana Pendragon was killed May 24'th 1403 E.A. in the Battle of Odessia when Theodore Mistreader of the Family Tree sacrificed himself to destroy both her and the Hydra.
Redenia

Redenia is the homeland of the Turians, is Cascadia's leading Great Power. Though it's power alone lags behind Kristania, and Ambyron it is still a formidible foe. Redenia practices conscription which leads to most of it's population having some combat training. Though Redenia remains neutral the country has mobilized it's forces to be combat ready at any time in case of an attack. Redenia is also the leader of the CDA (Cascadian Defensive Alliance).
Cascadian Wiki

**Welcome to the Cascadian Wiki!**
Lore of Cascadia

We're a collaborative community website about Cascadian that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Queen Athena

*Need help building out this community?*

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ravenwatch

The Ravenwatch is a information brokerage but they also do blackmarkets, smuggling, assassination, and theft. The guilds goal is to obtain information, and then sell that information to the highest bidder. Ravenwatch does this through their increadibly well built connections, agents, magic, and devices. Ravenwatch is the only guild that has networks in every race, country, and city in Cascadia. They are often considered as the most powerful guild in Cascadia but this is often debated as many consider the Sword and Shield it's equal. But whatever one thinks of Ravenwatch, anyone who is anybody will have to do business with them eventually. For they have a near monopoly on information.

The Guilds leader is Arceus. A green, and blue Dragonborn who is also considered the Leader of the Free Dragonborn movement. Not a lot is known about him, or where he stays. As he is never seen at any Ravenwatch base. But it is likely he spends most of his time in Libre.
Monsters

Cascadia was once a land filled with monsters. Now the world is far more devloped and connected than ever before, but the biggest impact on monsters has been the decline of magic, and so unless they're a monster that can reproduce their numbers do not replenlsh in most of Cascadia except the mythical of Vaneria, where magic still thrives.

## What is a Monster?

A monster by the Sword and Shields definition "is a non natural being, fueled by magic often curses and thus do not require sleep, food, or water. Instead requiring magical energy to live, and often have unique ways to obtain magical energy." Vampires for instince can only get magical energy from human, elven, or dwarven blood.

## List of Known Monsters

The Sword and Shield keeps track of monster sightings, and maintains a ranking system for them on how dangerous they are. They update their list once a year. Here is the Sword and Shield 1403 E.A. Monster List:

\*Note that the list does NOT include Dragons, or the Seven Demon Lords
River Industries Stocks Expansion (RISE) Plan

The River Industries Stocks Expansion Plan, or RISE Plan, is an economic initiative to list previously government-owned industries as public limited companies, whose shares are freely sold and traded with the public.

The industries involved are the arts, paper, mining, rice, tea and silk industries.

This plan had helped rural areas like the Blue Mountain Village in the development of their economy in the recent years, constructing temples that provide schooling and healing.
Dragonborn

Dragonborn are a Dragon like humanoid race but lack wings or a tail of their Dragon overlords. Dragonborn are fairly tall standing on average 6'5". Dragonborn are a far cry from one they used to be, with no country or even region to their name. Legend says the first Dragonborn were created by Tiamat as a humanoid version of Dragons. They served faithfully to the Dragons. But some Dragonborn would disagree with the Dragons, and would set sail eventually finding themselves at Libre Island. The rest of the Dragonborn would serve the Dragons in the Great Dragon Rebellion. Upon the defeat of the dragons, the Dragonborn were slaughtered, and enslaved, except for the ones on Libre Island.

The ones on Libre Island went unoticed by society until the island was discovered by Khajjit explores from Torval. Disputed would occur that would eventually lead to the City State of Libre declaring war on the Dragonborn. The Dragonborn isolated, were completely outmatched by the much larger and technologicaly superior Libre. The Dragonborn on Libre island would be defeated. Most would be killed, since Libre banned slavery but many would be deported, and the rest they would flee into a world hostile to them.

Dragonborn are one of the universially most hated species on Cascadia. Still seen as servants of Tiamat, many countries and cities do not allow Dragonborn, and the few that do often face many prejudices towards them. Most Dragonborn today live on the continent of Noveria, criminal organizations, or the Raven Watch Guild. The most famous Dragonborn is Arceus the leader of the Ravenwatch and considered the third most powerful warrior in Cascadia (only behind Eredin and Imlerith). The Former Champion of the Undercity and Member of the Family Tree Kerdik is also well known, and one of the few respected Dragonborn in most Ambyron allied nations.

Arceus Balasar Leader of the Ravenwatch Guild

Kerdik Doorin of the Family Tree
Dwarves

Dwarves are a sad relic of their former glory. Once the most powerful race after Dragons. Now Dwarves are isolated to the far south of Noveria. With few adventuring out of their Dwarven cities. Dwarves are known to be great craftsman, and inventors until their downfall in both the Great Dragon Rebellion, and the War of the Second Sun. Today they cling to their craftsmanship of medieval type weapons, refusing to use guns of any capacity. If it wasn't for the harsh terrain, and their land not consiting of any modern precious goods (such as coal) are the reasons for the Dwarven Kingdoms continued survival.

Dwarves are small beings averaging 4 1/2 feet tall, and live for twice as long as humans, and Turians (150-180 years). They are well known for siding with the Dragons in the Great Dragon Rebellion. And are seen as a traitor to mortal races. This has led to intense hatred, and racism towards them. In the Kristanian Empire Dwarves are seen as second class citizens. And are the only race that can't attain full citizenship, something not even Half Elves, or Dragonborn recieve.

Danny of the Family Tree is one of the only respected Dwarves outside of the Dwarven Kingdoms
Naga (Race)

##### [Yuan-Ti Reskin]

The **naga** are a mysterious race that rarely interact with others, seeing themselves as above the mortal races. It is said that they were descendants of ancient divine beings who served the gods and always brought great changes to the mortal world whenever they appeared. In Kara-Tur, some even believe that the mother goddess who created the human race was a nagi, a female naga. Regardless of others’ view of the race, the naga themselves took an indifferent stance to it all, focusing their effort on gaining a divine form instead.

At birth, a naga doesn’t look much different from a human infant, only gaining more serpentine features as they continue to grow stronger. Only a handful of powerful nagas can change between a half-snake form and a more human form at will, and only after they ascend would the naga gain a complete snake form, becoming a divine serpent. This is why most naga will only have some serpentine traits and can’t transform at all. Unlike the yaojing, this is their true form even in death. The ones with half-snake form told in stories were powerful individuals chosen to represent the race.

## Appearance

Although their appearance may vary, most nagas are still humanoid in form. Some can have a forked tongue, others can even have a snake head or tail. The common features shared by all of them are the pair of serpentine eyes and patches of scales growing on their body. Oftentimes, the older the naga, the more snake like they become.

## Age

As divine descendants, the nagas have extremely long lifespans. They reach maturity in their teens when their bloodline features start appearing. After which, they age at a rate 100 times slower than humans. Unless an accident happens, a naga is expected to live for at least 800 years.
Trophies

Trophies are achievements cultivators can collect via participation in festivals. They are reskinned versions of common magic items with their own lore.

Trophies are **permanent possessions** unless discarded -- which means they can come with re-done or retired characters who have earned them in the past.

Trophies do not take up a magic item inventory space, but should still be listed in the bag with a crown emoji.

Below are a list of cultivation achievements one may obtain in the world of River Rising.

#### Alliance Cultivation Exam

* White Flower
* Black Flower

#### Ancestor's Day

* Ancestor's Champions
* Silk Sword
Dokkaebi (Race)

##### [ Elf Reskin ]

The **dokkaebi** are spirits that possess objects that are surrounded by negative aura, or *yin qi*, like a soldier's bloodstained weapon or a broom in an abandoned hospital. Having possessed the object, they then gain a humanoid appearance in part resembling the object.

Dokkaebi created from items that are more frequently used would have stronger understandings of the ins and outs of society.

Dokkaebi might not always hold on to their humanoid forms for very long, as the process requires a large expenditure of energy, magical skill, and attention (dokkaebi who fail to take humanoid form often simply become sentient weapons or objects).

## Appearance

Dokkaebi are humanoid in appearance, and are often dressed in hanbok. There can be high variety to their features, such as having only one leg, or having only one eye.

Their appearance has been described as fearsome, carrying with them the air of negativity that birthed them.

They will possess a handful of traits that show their object origins. For example, a dokkaebi born from a sword would be silver-eyed and lean. Their skin tone can resemble the materials the object was mostly made of.

Dokkaebi like buckwheat jelly, sorghum and red bean rice cakes, mashed sorghum and the drink.

## Dokkaebi Subraces

#### Cham dokkaebi

**[ Eladrin ]**

(Korean: 참도깨비; literally really dokkaebi) A mischievous dokkaebi. Contrast with gae dokkaebi.

#### Gae dokkaebi

**[ Shadar-kai ]**

(Korean: 개도깨비; literally wild dokkaebi): Evil dokkaebi. Contrast with cham dokkaebi.

#### Gim Seobang dokkaebi

**[ Sea Elf ]**

(Korean: 김서방 도깨비; literally Mr. Kim Dokkaebi): A dokkaebi that tends to look unkempt or disheveled, often misunderstood and assumed to be of lesser intelligence due to their tendency to converse with aquatic creatures.

#### Bam dokkaebi

**[ High Elf ]**

(Korean: 밤도깨비; literally night dokkaebi) Bam dokkaebi prefer to appear only at night and are thus associated with it. Contrast with nat dokkaebi.

#### Nat dokkaebi

**[ Astral elf]**

(Korean: 낮도깨비; literally day dokkaebi) Nat dokkaebi prefer to appear only during the day and are associated with daylight. Contrast with bam dokkaebi.

#### Go dokkaebi

**[ Wood elf ]**

(Korean: 고도깨비; literally high dokkaebi) Dokkaebi known to be good at fighting and handling weapons, especially arrows.

#### Gaksi/chonggak dokkaebi

**[ Drow ]**

Gaksi (Korean: 각시도깨비; literally maiden dokkaebi) and chonggak dokkaebi (Korean: 총각도깨비; literally bachelor dokkaebi) Dokkaebi known to attract humans.

## Age

The age of a mature dokkaebi is 8 years old, and the average dokkaebi lives up to 60 years.
Ebba

> The palest ink will endure beyond the memories of man.
>
> Tan Twan Eng, The Garden of Evening Mists

> Starlight shines far.
>
> Chinese proverb

## **Biography**

Ebba’s father was an official from the previous regime. Seeing that his daughter was a rare genius with both an excellent mind and a high aptitude for magic, the scholar tried his best to give her the best education and opportunity. Ebba was trained in song, dance, the arts, and in her academics too, in hopes that she would end up in an important position in government.

Ebba didn’t want that burden to be placed on her and deliberately manipulated the score of her exam, scoring just enough to land a position as a royal librarian instead of an official or minister.

Regimes changed and a new emperor came to the throne. Many things happened but none mattered to her as she immersed herself in book after book about history, arcana, religion, alchemy, and magic… until the Four heroes were executed. The emperor deemed that it was time to put importance to education, to nip rebellious ideas from its very root. A few officials were selected to send to Xiaojiang and Ebba was unluckily chosen to be their leader.

Now in the Yuxue Alliance, she finds herself in a high position anyways. Often, Ebba shows up to meetings late or does things her own way with disregard to other people’s convenience or comfort, just because she is aware of how much others value her and how capable she is when it truly matters.

Now, she maintains the Ivory Library together with her team of familiars, the Maocats.

## **Personality**

* Lazy prodigy and smartest high committee member. Effortlessly good at anything intellectual.

#### **Flaws**

* Tactless and insensitive towards others’ emotions.
* Not punctual.
* Appears to not care about things she deems unimportant to the point of rudeness.

#### **Strengths**

* Very prudent in her work since she doesn’t want to redo anything.
* Impartial to all, viewing everyone with equal value.

## **Bonds**

* Adores Baihu and Mingan who often run errands for her without complaint. She is the only committee member who knows the ins and outs of these two belligerent individuals.
* Same can be said about Pipi, although for a different reason. That one often visits her to play, giving her a reason to stop working.
* Has a sort of cat and mouse relationship with Airawat. Ebba already figured out what she was long ago but decided against telling anyone about it. It’s fun to watch her panic so once in a while, the strategist would throw out random questions with double meaning and watch the yaojing overload herself trying to think of an answer.
* She still has a family back in the capital.

## **Secrets**

* Whenever she says ‘I’ll need time to think about it’, she has already come up with an answer and just wants to have a reason to doze off. If she is actually thinking, Ebba would just become silent for a time.

## **Quirks and mannerisms**

* Extremely picky with food, dislikes vegetables and would refuse to eat them no matter what.
Under City of Odessia

The Under City of Odessia has been around as long as the city itself. Founded in Asarian ruins found beneath Odessia. It is the location of much of the criminal world. The Under City is massive in scale holding a population of over 150'000 and increasing by the hundreds every day. The only ways to get into the undercity are a two top secret entrances directly from the surface or through the Underground (A sprawling network of sewage and old tunnels beneath Odessia and around the undercity). These tunnels are spread out all over Odessia. The Underground holds mostly homeless, and desperate people that couldn't find the entrance to the Under City or don't have the networks. Over 30'000 people live in the Underground.

Today most of the Under City is controlled by the Syndicate. Because of this the Syndicate have a near monopoly on the black market, and the drug market of Odessia. The Ravenwatch does have a presence in the Under City as well. With several stations set up for their information brokers, guild halls for their assassins, as well as Casino's owned by Ravenwatch. The Sword and Shield are known to have some members travel to the Under City. Usually only for select business, and are rarely seen since the Guild Wars between them and RavenWatch.

In recent years the Under Cities population has grown significantly because of the choas of the outside world. Elves, and half elves that have lived in the Ambyron Empire or that aren't loyal to Athena, Kristania, or Esteria thrive in the city. These refugees will pay exorbitant sums so they and/or their families can be smuggled into the Under City.

It is unknown how officials haven't found the Under City. Though it is highly likely they are aware of it's exsitence but are paid to ignore it. Not to mention the thousands upon thousands of Royal Guard, and/or soldiers it would take to take over the city.

The Under City stand out locations include the Black Market, RavenWatch Shade Brokerage, Caepnis Colosseum, Odessian Golden Pyramid, and the Gammarian Club.
The Seven Sins

"Seven Sins of Mortal Kind"

The Seven Sins are Demonic Lords that represent the personifications of the sins of mortalkind. A sin is considered the negative aspects of free thinking intelligent creatures. The sins were created by the godess Tiamat, to represent these negative aspects. The first Sin is Pride, and the last was Sloth.

Being Demonic Lords they are immortal, and as such cannot be killed by normal means. When a Sins body is defeated, the soul of the Sin transfers into the body of wheover killed them. The soul of the Demonic Lord and whoever killed them begin to merge until eventually they become one. This ensures the survival of the Sins as well as the improvement. However Eredin and Athena have found a way to permantly kill the Sins. Though this method is currently unknown to the rest of the world.

## The Seven Sins

### Pride

#### Alive

Pride is the first Sin, which gave him the nickname "The Root of All Sin." The meaning behind this is that Pride is the foundation of every other sin. Pride is the only Sin to never have been defeated and remains as the only orginal Sin that was created from Tiamat over 10'000 years ago. He is the most powerful of the Sins, and is the King of Tartarus.
Pumi

> All life can be traced back to one point, Pumi.
>
>

## Biography

Shunya created him as an aspect of their own image to be the enacters of creation of living beings on the material world. Similar to Shunya, they are somewhat reclusive.

As a patron they are somewhat apathetic, having been created to do a job in someone's stead. He notably created the deity governing water bodies, Jal, and volcanic activities, Jwala, but also most of life itself. They're a very distant parent since they did not have much of a choice in what they created except for the four siblings of knowledge and music, Vidya, Sangeeta, Arivali, Raaga, who they did actually take care of personally since they created them of their own accord.

## Appearance

They have green skin and wear greenish armour with red clothes over it. When she speaks it isn’t very pleasant to listen to as it sounds like many discordant voices speaking at once as all three heads speak at once. They lack real eyes on any of his heads instead light pours from their sockets.

Commonly depicted to be having two heads and two hands for each head. An old masculine face, facing front and a young feminine face, facing the back.

They are forever sitting on a bloomed lotus, from which they were born, which floats them around.

## Relationships

Created by Shunya out of nothingness to carry out their work.

Created the god of water, Jal and god of volcanic activities, Jwala on commands of Shunya. Distant father to them.

Created the four goddesses of knowledge and music, Vidya, Sangeeta, Arivali, and Raaga.
Harbour

This is Xiaojiang’s most important trade port, where most of the high-volume imports and exports happen, as well as commercial travel. Colourful and chaotic, the harbour also serves as many visitors’ entry point into Xiaojiang.

#### Points of interest

* There is a night market on the river around the docks after dusk.

#### Non-visual features

* Before you even set foot into the harbour, you can already hear the the humdrum of voices, the sound of the movement of water, and the ringing of bells whenever a ship arrives.
* The wind smells like river mud.
* When fishermen dock, their ships carry with them a thick fishy smell.

#### Visual Details not in Pictures

There is a fish market right next to the harbour, with fishermen from Three Pearl Village selling the freshest catch from the river.

Lining the harbour are multiple locked storage buildings for imported merchandise.

Epona reviews and records an inventory of the imports, before reporting to Naganika, who issues licenses to allow these foreign merchants to sell in Market Street.

#### Layout

The harbour lies north-east of the citadel.

#### History

The harbour grew from a small port in Three Pearl Village. That section of the harbour is the most run down and old from wear and tear, but still standing today.

#### Other Details

As with any other busy port, Xiaojiang’s harbour sometimes sees smuggling and illegal trafficking. The Yuxue Alliance does their best to keep on top of these issues, and pays a few trusted merchants to keep an eye out for any fishy behaviour.

The floating night market is inspired by the floating markets of Bangkok.

#### Quote in channel

> The harbour is your beginning to travelling the world. Don't the flags and sails of ships from all over Toril, merchants, goods, and travellers who bring with them a bit of their homelands just beckon you to sail? Or maybe that's just me, hehe.
>
>
> The wind in my hair, the smell of the river -- stand here -- can you feel it?
>
>
>
> Come back at night. Thousands of lanterns are strung and light up Xiaojiang's floating night market.
>
> Epona