DuneClan

DuneClan live amongst the shifting sands of the coastal desert, their territory seemingly mostly barren.

This Clan is managed by Snow.

## Clan Code

* Loyalty to DuneClan above all else; nothing should come before your clan
* Relationships with cats outside of DuneClan are frowned on; all cats outside of DuneClan should be treated with cordial distance
* No outsider may know where the Glowing Spring is located or its existence; the secrets of DuneClan stay in DuneClan
* We are like the dunes, ever shifting and changing; we have to adapt constantly to survive
* We stand on our own paws; cats of Duneclan are judged by their own actions and merit, not by the actions and merits of others
* Those who wish to join must be tested; all potential DuneClan cats must navigate to the Glowing Spring unassisted and blindfolded, once there a seer with dip their head in the water (if the water reacts by glowing or bubbling, they’re approved)
* All kits must be 5 moons old before they become apprentices

## Territory and Camp

**The Upper Territory**

* Mostly in the sandy dunes, there is a small amount of grassy meadow where DuneClan gathers most of their herbs
* They also take most of their herbs from the neutral territory

**Camp**

The Clan camp is beneath the sands at the heart of a series of tunnels that criss-cross the territory.

* The dens are in varies abandoned, subterranean twoleg homes.
* These surround a large central area where the prey pile is held, as well as one ceremonial clan meetings on an ancient wooden structure.
* The Scribe's Den is where most of DuneClan’s history, family trees, and traditions are recorded. It’s a large, mostly empty cavern with the walls filled with information and writings, all of it written on papyrus stores in the cubbies in the walls.
* The herb store and medicine cat den is actually one of the largest buildings, with multiple of what can be described as ‘rooms’ within it. Each one houses the medicine cats, their apprentices, and their patients as well as their herbs.
* The Glowing Spring is an underground spring that is the source of freshwater for DuneClan cats. Kits are brought here at 5 moons old for their apprentice ceremony to see if they’ll be the successor, a medicine cat apprentice, or continue on as a warrior apprentice.

## Common Prey

* Fish (sea)
* Rodents (burrows/tunnels & on the sands)
* Bats
* Birds

## Culture, Customs and Ceremonies

* DuneClan are very secretive cats, with all their ceremonies revolving around The Glowing Spring, their most prized location. Kits, when 5 moons of age, step into the spring.
	+ No reaction: the kit will train as a Warrior
	+ Bubbling Water: the kit will train as a Medicine Cat
	+ Glowing Water: the kit is the Successor of DuneClan and will be trained by the Leader
* Warriors of DuneClan can specialise into one of two roles.
	+ Sand Runners: these cats spend most of their time above ground, patrol, hunting, and exploring the dunes. They are also the ones who are constantly seen in the neutral territory with the medicine cat gathering herbs
	+ Tunnel Dwellers: these cats spend most of their time underground, navigating, hunting, and patrolling the tunnels and underground. They also are the ones who guard the Glowing Spring, as well as dig out older, collapsed tunnels.
* Reading & Writing
	+ All cats of DuneClan are expected to learn how to read and write at a basic level
	+ The scribe (deputy) and medicine cats are expected to be more skilled
	+ It is the scribe's duty to keep track and record everything about the clan
* Forbidden Names
	+ Names cannot contain glowing, glow, or spring