E3M2: Hospital

The seemingly antiseptic, sterile corridors of a university hospital have no shortages of terrors. Here is found a malevolent staff of Pathologists who are eager to scrutinize you closely, and are wishing to take more than just your temperature.

# Walkthrough

The Player awakes in a hospital bed where you have been taken for examination. The room is spinning and you do not feel very good. Your proximity to the rocket launch pad during the War with the Newts appears to been injurious to your otherwise robust constitution.

Stumbling to your feet, you see an open book on the floor that states **The sea is infected with artificially cultivated plague. All newts will die.** (**Moře je infikváno uměle vypěstovaným žaberním morem. Mloci vyhynou.**) Inspecting the cover, it is titled **War with the Newts** (**Válka s Mloky**). So was your previous adventure just a dream?!

Now it is time to leave this house of healing and get back to the job of destroying enemies of the homeland. Alas, you have no weapons and the door to your room is locked. There is a switch just by your bed that will unlock it, but it will not be that easy. On the other side of the door is a hulking medical figure, a Pathologist, who insists that the Player return to his bed at once.

Outside the room, to the right, you will see another wing of the hospital that is barricaded off. Ahead of you, just to the left is a closed door. To the left you will see another corridor with a bench, a Pistol and some bullets. Enter the closed door to find a small operating room which has a Soviet Shotgun on the table. Another Pathologist emerges from a washroom to the left where he has been scrubbing up. He would like conduct a quick examination.

Outside the washroom are two doors to the left, leading to another section of the corridor that is blocked by a bollard. The opens to another patient room with two beds, a  Medkit and some bullets  Medkit. There is a second door has a sign at the entrance that says **Do not knock!** (**Neklepat!**).

There is a reason for the sign. Inside is an Infested Rider who is growling and muttering to himself as he navigates his wheelchair back and forth across the room. The Player's very entry to the room is sufficient to make the Rider's anger reach the boiling point. Slip past him and flip the switch on the back wall to open the bollard in the hall.

Beyond the bollard lies a Sickle at the top of some stairs leading down to the second floor, where a trio of Hazmat Suits are prowling the hallway. Around the corner to the right is a supply closet where there are crates labelled **Biohazard** (**Infekční Odpad**), along with two cans of Tasty Canned Poultry, some clips, and some Land Mines.

At the opposite end of the hall is a waiting room where a Pathologist and a Kejdovec are discussing serious medical matters and do not wish to be disturbed. There is also a door to the restroom at the left, and the Aluminum Key door waiting for you against the far wall.

Enter the restroom and break open the vent, which is somewhere near the location to the first secret. Below you is a parking lot for the hospital, where there is an ambulance that has just arrived, somewhere near the the second secret. Here also are a Smaskou and a Pathologist who are enjoying the cool evening air, along with some handy bullets.

Opposite the gated entrance to the parking lot is a passageway that leads to another courtyard, where a Pathologist is coming to greet you. The courtyard beyond him has four entryways to tempt the Player's curiosity. To the left is a staircase that will return you back to the second floor where the Aluminum Key door awaits.

Straight ahead is an anteroom with the Common Key door, which is guarded by a Kejdovec with a trusty Hussite Hand Cannon by his side. At fourteen o'clock is an entryway labelled **Pathology** (**Patologie**), where a Pathologist is waiting for the elevator, which is secured with the Horse Key lock.

At far right, an entryway leads to a passage that connects back to the parking lot. Here you see a door with a sign that says **Ionizing Radiation** (**Ionizující Zářeni**), where a Kejdovec and a Pathologist are waiting their turn to see the radiologist.

Inside, a Smaskou and a Hazmat Suit pace anxiously while waiting to be x-rayed and require sedation from the Submachine Gun that is waiting for you. The radiology control booth is at the back of the room, where you will find the find the Aluminum Key door and incidentally take an x-ray. Take a moment to walk proudly to the film viewer on the wall and examine your handiwork with a critical eye.

With the Aluminum Key in hand, return via the staircase back to the second floor of the hospital and the Aluminum Key door. Behind the door is an examination room, with a medical cabinet, two Medkits and an examination table with a switch. Flipping the switch lowers the wall to a separate part of the room where a Miner and a Pathologist are in consultation.

This portion of the room has two Exploding Barrels next to a cracked wall. When blown open, it leads to a rooftop overlooking the parking lot where you will find some bullets and the Horse key. You will also see some hapless pigeons hanging around who will fly away as you approach. Here the Player might test his quick shot skills and earn a new achievement.

Plucking the key will release a trio of S.U.P.s from the direction of the radiology department who want to bite you. Bad doggies. Deal with them and return to the **Pathology** (**Patologie**) entrance and unlock the elevator. Take the elevator to the basement and follow the corridor around, past a handy Brno Super Shotgun, until it ends at two doors on the left and right.

The left door is locked, but the door on the right opens to an examination room which has a small rat infestation that needs to be addressed. On the left side of the room you will find a scale, some Soup Main Course Cake, and a jar of Sulfuric Acid (Kyselina Sírová). There is also a switch at the back of the room that will open the door across the hall.

Behind the door are stairs that lead to a sub-basement, where there is a fruiting chamber for growing medicinal mushrooms, a door, and the Common Key. Take the key and the Player will be immediately projected through the door to the room beyond, where two Kejdovecs and a Konfident are lurking in the darkness waiting to ambush you.

Dispense with them and the door will open to reveal two more Pathologists who wish to inform you that access to the mushroom fruiting room is strictly forbidden for patients. Ignore their complaint and return to the upper basement, where a Pathologist is exiting the examination room and a Skapuci is wandering the halls.

They are not alone. Past the examination room, around the corner are two more Hazmat Suits and another Pathologist who are blocking your access to the elevator. Take the elevator back to ground level, where there are two more Hazmat Suits who are guarding the upper entrance, along with two Konfidents and a Kejdovec beyond them on the plaza.

Return to the elevator door with the Common Key lock that was being guarded by the Kejdovec and take the elevator to the second floor. The elevator opens to reveal another door directly across the hall, and another part of the corridor that is blocked by a bollards. The door has two signs, one that says **Do not knock!** (**Neklepat!**), and a second that states **The order of the patients is determined by the doctor** (**Pořadi pacientů určuje lékař**).

Knock anyway, and inside you will find a Pathologist examining an Infested Rider, which irritates them to no end. There is also find a switch on the wall, two Medkits, and a desk that has a tasty roll of Kifli in the drawer. Return to the corridor where the bollards are now open, leading to an exit from the hospital proper and past a sign that directs the Player to **Wear shoe covers!** (**Používejet Návleky!**)

Behind the hospital is a handsome building with a large sign on the right that announces that it houses the **Swimming Pool** (**Plavecký Bazén**), somewhere near the entrance to the third secret. The lobby is being guarded by Kejdovec, who refuses to allow the Player upstairs without first inspecting his swimming card.

Ascend the stairs past the Kejdovec. On the left is the entrance to the locker room, where there are two Smaskous and a Hazmat Suit who are changing to go swim some laps. You will find 5 Koruna in one of the lockers, and if you happen to stroll through the showers you will see a sign that states **No shaving or cutting of hair or nails** (**Zákaz! Holení střhání vlasů chlupů a nehtů**). Just beyond is a sauna, where it is possible to acquire a new Achievement.

Exit the shower and proceed to the other end of the landing. Straight ahead is a **Buffet** (**Bufet**) that is sadly **Closed** (**Zavřeno**), and a door to the left that leads out onto an observation deck overlooking the pool, somewhere near the fourth secret.

This is quite a natatorium! The colorful blue tiles contrast nicely with the beige, and there is even a sturdy diving platform, somewhere near the location of the fifth secret. Jump down to the pool deck and proceed to the right, where there is an entrance to the pool's maintenance area, fronted by glass windows.

In the anteroom you will find a Medkit and some tasty Salad. The room beyond has a valve, which when turned, partially drains the water level. Of course, when this is done everyone shows up to claim a lane, including two Konfidents and a Kejdovec, and they are not happy that you have just closed the pool.

Jump down into the shallow end of the pool and grab the shells you happen to find there, the perfect accessory for all hospital patients who need to destroy the medical staff. Here you will find the aqueduct into which the pool has drained. To the left, you will note the Rusted Key lock, an entryway blocked by a bollard, and a lonely 1 Koruna coin.

To the right the aqueduct winds around to the left where there is a ladder that leads to an open yard behind the hospital with a most unusual attraction, somewhere near the entrance to the sixth and final secret. Straight ahead of you is a ticket booth with a **Cash Register** (**Kasa**), behind which is an **Autodrome** (**Autodrom**) where the melodious rhythms of 1980s synth pop are playing.

As you approach, the electrified floor of the **Autodrome** (**Autodrom**) is filled with three bumper cars carrying Infested Riders as drivers. Clearly their infestation has affected their ability to navigate these amusement vehicles confidently, with a corresponding negative effect on their temper. Here the Player should remonstrate with the Riders and put an end to their hooliganism.

Once the Riders have been quieted, a Smaskou, Hazmat Suit and Kejdovec emerge from the hospital wing on the left to explain to you that operation of the **Autodrome** (**Autodrom**) vehicles is only allowed to individuals who have been certified on the equipment. The room they emerge from contains the Rusted Key. Take it and return to the aqueduct to unlock the Rusted Key lock and gain access to the room beyond, where the **AZ-5** button awaits.

**Previous:** E3M1: War with the Newts

**Next:** E3M3: Roztyly

# Secrets

### Secret 1

The first secret is found on the exterior of the hospital, just outside the bathroom on the second floor. Break open the vent in the bathroom and jump up to the ledge. Just below you to the left you will see another vent. Jump down to the left and break open the second vent as you fall. Here you will find a second Pistol.

### Secret 2

The hospital parking lot has an ambulance that conceals the entrance to the second secret. Destroy the ambulance and interact with the wall beyond, just to the right. It will open to reveal a can of Tasty Canned Poultry.

### Secret 3

Upon reaching the swimming pool, proceed to the right side of the building where you will note a small window, with an electrical panel just inside. It's a tricky shot, but shooting the panel will open a door inside the natatorium on the right, where you will find a bottle of Red Wine.

### Secret 4

Climb the steps to the balcony overlooking the pool. There is an interactive panel on the left side of the balcony against the back wall. Open it to discover 5 Koruna.

### Secret 5

There is a clock behind the diving board, that reveals a switch when it is destroyed. Jump from the diving board to the switch and flip it to open a part of the exterior wall on the far side of the pool. The opening leads to a side yard where two Hazmat Suits and a Miner are taking their exercise, along with a Lightning Gun.

### Secret 6

The outside area with the **AutoDrome** is flanked by two wings of the hospital. The wing to the left has an electrical panel near the top of the building. Shoot it to open a door to this wing, where you fill find a room with some Grenades.

### Secret 7

The room with the sixth secret also has a door with an Aluminum Key lock, however the Player has already used the back near the start of the level. Not to worry, there is a tree to the left where you first enter the **Autodrome** area. Shoot the tree with the Hussite Hand Cannon to make it fall over and reveal a second Aluminum Key. Open the Aluminum Key door to find a useful 2X powerup.

# Trivia

* As is noted elsewhere in the game, the **Buffet** is always closed.
* According to developer **Doggo Grande** (formerly**Famózní Pes**), **Hospital** takes light inspiration from design of **Thomayer University Hospital** (**Fakultní Thomayerova nemocnice**), but it is mostly fictional. This hospital is near **Roztyly**, the episode that follows.