recursal/Fanatic-Fandom huggingface dataset:
UNIDA Systems Inc.

UNIDA Systems Incorporated (also known as UNIDA industries or simply UNIDA) is a Terran conglomerate that focuses on the research, development and production of androids and synthetics.

## History

Ho Jiang was a avid opportunist and wanted to take advantage of humanity's spread into the stars and realized that the corporations that followed the explorers out unto the new frontier would jump at the chance of sophisticated un-paid labor. But the android technologies that his company were manufacturing could not live up to the new standards of the extraterrestrial work environments.

Thusly he entered negotiations with James Cooper, the director of the Midlands Institute of Synthetics. The MIS had for a long time been researching the technologies left behind by the Artisynths. Under the watchful eye of the UNGSI it had been researching and developing these technologies.

UNIDA was founded in 2117, and with James Cooper as his partner, Jiang focused UNIDA towards the development of more functional and sophisticated labor by combining Bāngzhù's factories and mechanical android technologies with the genetic research of synthetics that MIS had conducted.

It's first release, the Synthetic Workforce Mk I heavy and light models Adam and Eve were a commercial success. Building on this success, UNIDA continued to develop the Synthetic Workforce, which are still manufactured and used by companies today.

## The Stagnation Period

UNIDA continued to grow and prosper, the SW being a common sight all around Terran space. But it would not last forever. Companies in the western colonies, (Later independently Elysium Combine and Tri-Enterprise) had begun manufacturing their own synthetics. Unable to keep up with the new competition and bound to follow SSG laws and guidelines, UNIDA was forced to downsize and cancel projects (such as the combat droid program) to maintain profitable commerce. Due to high import taxes, UNIDA units are rarely bought in Yscom or the Tri-enterprise, and maintain it's strongest clientele in Sol and Upyri space.

While not as sophisticated and life-like as their Yscom and Tri-Ent conterparts, UNIDA synths are more streamlined towards labor and minimalist and are therefor cheaper to produce.

## Controversial Treatment

With the advent of synthetic rights movements and the introduction of the Voluntary Societal Integration Program, UNIDA has often been criticized for their treatment of their synths. Most notably it's limitation of free will and training programs to convince their synthetic workforce that they are only meant to work and are second-class citizens. One of the most debated issues have been UNIDA's instructions that "Should a unit individually disobey directives or show signs of possible agitation of distress in the workforce colony, it must be removed and promptly decommissioned."

However, due to customer and legislative demands, UNIDA has gradually relaxed it's practices.

## Media

UNIDA's latest model in the SW line up; JOYCE
Luomi-Asano Apparel

The Luomi-Asano Apparel Company is a corporation founded by a pair of Upyri and Ayr women on the small moon of Aglaea. Their main production items are various lines of clothing for civilians of choice taste. Their clothing lines are extremely popular in various territories and empires (especially on the nearby planet of Trixina), as it caters to a wide variety of species and body types. They also produce specialized lines of body armor for various militaries and mercenary groups.

## History

The Luomi-Asano Apparel Company originally was two separate entities known as Luomi Outfitting and Asano Fashion Company. Luomi Outfitting was popular in the Central Southern and Southeastern portion of the galaxy (in the Upyri Federation and in Sol space), while Asano was surging in popularity in the Eastern and Northeastern Quadrants with the Kanads and Ayr.

Early in 2345, Arayu Luomi and Ikumi Asano, the heads of their individual corporations, got together on Trixina for a private meeting. Supposedly during that meeting, they hit it off and became close friends. They continued to meet and talk over the years, eventually conversing on a possible merge between the two companies. Both brought different things to the table: Luomi brought well made clothing and armor to the table, while Asano brought in the high fashion and extravagant designs that were all the rage in the clothing industry. It'd also open up Asano to the Sol and Upyri markets, while Luomi would be opened up to Ayr and Kanad space. They finally agreed in 2349, and the following year the two companies fused and became Luomi-Asano Apparel Company.

## Products

Their products are various lines of clothing for virtually everyone, as well as forms of body armor. The lines range from simple civilian clothing and work clothing (made to last), to tailored suits and high fashion outfits/dresses. Their armors are super durable, built to withstand intense punishment without cracking or shattering.
Vehha Strye

Vehha Strye is the current elected President of the Upyri Federation of Planets, and the head of the Council of Planetary Representatives.

## History

Vehha was born to an upper class, aristocratic family on Hemera. Her mother was a politician on Hemera (a common sight on the planet after the Federation was established), and often campaigned for the position of Hemera's representative to the Council of Planetary Representatives. Her father, meanwhile, was the owner of Strye Enterprises, a large trading corporation that shipped and recieved goods throughout Federation space.

She was raised mainly by her mother, which is whom she took after once she had graduated from school. She started on her career in the political field mainly by assisting her mother in her endevours. Running errands, doing paperwork, campaigning for votes. Eventually, her mother handed the reigns over to her, and she began working to continue her mother's goals. Those goals being to break the Federation from its isolation. She and her mother believed that the Federation could actually do some good in the galaxy, as well as possibly increase their influence and trading prospects should they branch out.

This however, didn't gain her any traction at securing a seat on the Council until later in the the 2300s. Hemera (among other planets) was actively growing restless, and wanted to break the Federation of its isolationist policies. Vehha was finally elected to the Council in 2375, then reelected in 2380. She continued to campaign for the abolishment of the Federation's isolationism, but failed to gain the support of two-thirds of the Council.

The galaxy then bore witness to the events of 2382, culminating in the destruction of the planet Zeruel. This was what Vehha needed. In the months following the incident, she campaigned hard and got results. The council held a vote, and got rid of the policy preventing the Federation from getting involved in galactic affairs. The campaigning also earned her an additional perk. When the election for the new head of the council came up in the last few months of 2384, Vehha Strye won nearly unanimously.

Weaponry • Mechs & Battlesuits
Territories: Nyx • Hemera • Ker • Moirai
Post-Interstellar History: The Division War (The Graveyard of Moirai • The Separatists) • Expansion into the Southern Quadrants • Upyri in the Renegade Quadrant
Pre-Interstellar History: The Blood Wars • Ancient Upyri • The Colonization of Hemera
**Characters**
**Vehha Strye** • Tirell Metais • Marus Vira • Ketri Biram • Jiral Neaars • Vedok Pietsch • Bastian Veiel
Former Members: Anora Cortus • Karina Thiel • Aesha Drach

**Crimson Incarnate**
Upyri Federation Peacekeeping Forces
Factions: The Empire of Ker (Ker Rising)
Lore: The Second Division War
Starkov

Section Chief Dmitry Ilia Starkov of the SSOID is a relic of a time when Sol was at constant battle with those that opposed the government.

He's the Section Chief responsible for operations within the Renegade Quadrant, including Taskforce Predator.

## History

Three Directors. Two wars. Countless anti-terror and anti-pirate operations. Five suspicion of corruption charges. Two assault charges. Over thirty medals. Security clearance on par with the SSOID Director. Military service during the Unification War. Ties to several secret projects.

Starkov is a ghost. He exists but at the same time he doesn't. He's all-seeing, or at least that's what his people says. Every year he changes his staff around.

No one is left at the same place.

His ambition is dangerous; once he sets his sights on something he will have it. If he can't have it he'll destroy it.

Allies or not, no one stands in his way. The only people he'll listen to is the SSOID Director and the High Councilor. Everyone else are either incompetent or below him.

Every once in a while Starkov resurfaces from whatever place he hides in.

Once he does you know someone is about to punch their ticket.
Sigma Team

Sigma Team is one of a undisclosed number of units created the Sol Phantom Warrior Program. Sigma consists of two soldiers and is often tasked with reconnassaince and infiltration ahead of other units.

## Alpha

### Status

Classified

Alpha is the squad leader of Sigma Team. He is rumored to be a former SDF Army marksman

### Equipment

#### KUAS 'Alpha'

Modified SDF KUAS armor set personalized for use by Alpha. New additions to the armor includes advanced tracking software developed for SSOID assassins and marksmen.

## Bravo

### Status

Classified

Bravo is the second member of Sigma Team. Because of Alpha's role as a marksman it can be assumed that Bravo fills the role as spotter. Bravo is rumored to be a former SDF Marine scout.

### Equipment

#### KUAS 'Bravo'

Modified KUAS armor set personalized for Bravo. Includes reinforced armor plating, built-in communication equipment and integrated optical enhancement software.
The Changdao

Missile Batteries

Blackwell's Reavers

The Changdao (formerly known as the SNV Beijing) is a Lyon-Class Stealth Battlecruiser. Formerly used by the Sol Defense Forces, it was stolen by its captain Zhao Chang and her crew, which became the founding members of the Ironbloods pirate faction. It now serves in the fleet of Blackwell's Reavers.

There is a standing kill order on the Changdao and its entire crew, after the theft of the vessel.
Roan Larkin

Roan Larkin is the Leader of Kerberos, superpower who is in control of the Southwest Quadrant along with several allies in the midst by the 25th Century. To his enemies he's a conman, working to undercut any sucker. But to allies and loyal citizens, a dedicated activist. To himself, both ways.

## History

Roan Larkin came into prominence after defeating several enemies around his respective quadrant. After gaining a reputation, he formed Kerberos. Before Kerberos, Darkirk was a life of misery and cutthroat politics. Tired of the same bosses and dictators and being good at the 'game.' He decided to take matters into his own hands. For years he's rallied the common people against leadership, pulling a coup and watching the fireworks. As a thank you for helping him take over, he has helped the people of Darkirk ever since, putting them into positions of power while he watches over them.
Ordo Sancti Bellator

The *Order of the Holy Warrior* is a Divinity Creed splinter group dedicated to purifying the galaxy of the true heretics.

While they view Sol and its people as unpure they believe that the Divinity Creed and their allies are the true heretics as they use the holy words of God to fuel their endless massacre.

## History

Founded at an unknown date the Ordo Sancti Bellator abandoned their former brothers and sisters of the Divinity Creed long ago.

Realizing that the Divinity Creed no longer pursued the right to believe but rather the conflict to end non-believers Aeternus and his followers were outright disgusted. They cursed the ways of Hazadok and left onboard an experimental warship.

Years later scouts from the Red Corsairs reportedly encountered unknown hostiles on an isolated world. It was later revealed that they ahd stumbled upon the world of Edenis, the lush and green capital of the Ordo Sancti Bellator. More powerful than ever Aeternus made sure that the pirates of the Red Corsairs would never bother them again after striking a bargain with Anja Drakhjelm.

Eventually Aeternus would join the Sol-USR conflict fighting not for a side but for God himself. His followers would launch brutal strikes into the side of the Creed and Aeternus would become a thorn in Hazadok's side for the remainder of the war.

## Organization

### Aternus Guard

The Aeternus Guard is divided into cadres of elite warriors tasked with protecting Aeternus.

### Ignis Guard

The Ignis Guard (also known as 'Fireguard') are elite soldiers deployed to purify heresy and inspire the warriors of Aeternus.

### Bellators

Generally better armed and equipped than their Creed counterparts the Bellators are the true warriors of God. They fight relentlessly with both a spirit and lethality unmatched by the Creed crusaders.

## Culture

One of the biggest differences between the Divinity Creed and the Ordo Sancti Bellator is that the latter allows much more in terms of free speech and thinking. Instead of mindless over-zealous hordes the OSB follows Aeternus willingly.

While this gives them many benefits in the long run it also means that in comparison they are by far fewer in numbers due to younger generations venturing onto other paths than the one of the warrior.

## Media

OSB mechs patrolling Edenis.Male OSB warrior.Female OSB warrior.Lancea-class Battlecruiser.A member of the Ignis GuardA member of the Aeternus Guard
Quint Wayford

High Councilor

Quint Wayford is the current High Councilor of the Sol System Government. Through his passion for politics and Sol he has gradually built up an amazing connection with the people of Sol with many seeing him as a fellow citizen rather than a politician in a suit.

## History

Raised in Washington D.C. Quint aspired to follow his father's step to become a lawyer. Taking on mostly public defense cases Wayford quickly became popular with the general population.

He gained the attention of the entire Sol system in 2339 when he undertook the Codicia case. Covered by most, if not all, media outlets in the system (as well as neighbouring ones) Wayford represented the people versus Codicia Mining Inc. after a anonymous whistleblower leaked information that the mining company deliberately sent its workers down into shafts not fit with current standard.

Shortly after the leak a mining tunnel collapsed, killing eight workers and injuring three. On his own against an army of corporate lawyers Wayford pushed on, ultimately winning the case after the appointed judge was found taking bribes from Codicia.

Following his major victory Wayford was approached by Keith Vale, the son of a Earth official, who had been inspired by Wayford's work. As both men discovered that they shared similar visions for the system and its people they started a political party which gained alot of supporters quickly thanks to Wayford's knowledge on talking with the people and Vale's expertise on administration.

In 2345 war broke out at what came to be known as the Sol Unification. A pacifist his whole life whom had chosen the pen above the sword, Wayford abandoned his peaceful ways to fullfill what he called "his duty towards the people of Sol".

While he didn't agree with the ban on religion he thought that the goal to unite the system under a single banner was bigger than the individual person and ultimately, faith itself.

Serving with the 43rd SDF Marines, Wayford was part of the second wave of forces deployed on Mars. He saw action against some of the most zealous Creed militants and survived. He helped bury both his brothers in arms and the victims of his weapon.

Quint's wife, Anna Wayford, once claimed that when her husband finally returned home "a part of him had stayed on Mars".

Following the Sol Unification Wayford and Vale adjusted their focus and became strong voices for a future where all people of Sol could be united. Even though he never openly said so, many believe that Wayford would remove the ban on religion if given enough support.

Sadly the numerous attacks carried out by anti-Sol fanatics has not only tied his hands by angering the people, but also angered Wayford himself after his family were nearly caught in the blast of an improvised bomb.

Eventually elected as High Councilor, Wayford appointed his friend Keith Vale to become his administrator.
SNV Starbreaker

Missile Batteries

Orbital Laser

Orbital Nuke Payload

Built in complete secrecy by the SSOID, the SNV Starbreaker is a experimental battlecruiser designed to function as both a capital ship as well as a "home away from home" for director Williams.

Territories: Terra • Luna • Mars • Phobos • Deimos • Titan • Pyri II • Alpha Site • Beta Site • Ark-class Stations
Ships: Vessels & Classes; Terra • Mjolnir • Shadow • Redstar • **Starbreaker** • Gungnir • Keith Vale • Horizon • Kyoto
History: World War III • UNGSI • First Contact War • Humanity First Movement • Human Colonies • Anti-Sol Groups • Battle of God's Refuge • The Photobomber • Okonjo-Eri Agreement
Allies: Novithus • Valhalla • Paraíso • Qalea
**Characters**
Journey: Valerie Reed • Talwin Williams • Kaspar Cross • Viktor Zhaneys
Scoundrels: Quint Wayford • Dara Vega • Gladius • Ares • James Warren • Caroline Hunter • Jabari Okonjo • Maya Eri • Alistair Callahan • Amos • Matar Nkosi • William Shaun
*Codex*: Cara Bishop
Devils: Killian Horner • Paxton Smith • Emile Gerrera • Elena Winters • Praxaz • Sabrina Keller • Gary Jenkins • Isabella Kachinsky • Eduardo Gonzales • Trevor Jackson • Henry Marshall • Bobby • Ava • Esben Dahl • Alyssa Labelle • Seamus O'Riley • Rosa Belmonte • Duane Hawkins • Trudy Smith
Taurus mod.65 SS4 (.357 Magnum)

## Taurus mod.65 ss4

Гражданское

Калибр .357 Magnum

Убойность 14-50

Ресурс (общий/грязь) 20/200

Темп огня (один/очередь) 1,5 с/ -

На подготовку 0,18 с

Баланс 40

Дальность 50м

Выстрелов до перегрева 50

Базовая стоимость 450 эльдо

Уровень CGL 1

Шестизарядный револьвер Furjas Taurus модель 65 калибра .357 Magnum и длиною ствола 4 дюйма. Данная модель в настоящее время снята с производства, однако по прежнему является популярной среди стрелков, желающих иметь мощное личное оружие за небольшие деньги.

Рамка и ствол выполнены из матовой нержавеющей стали, рукоятка- резиновая компакт. Ствол снабжен встроенным компенсатором, выполненным в виде отверстий в пазах по бокам от мушки. УСМ двойного действия обеспечивает ведение стрельбы с предварительным взведением курка рукой и самовзводом. Прицел нерегулируемый. Емкость барабана составляет шесть патронов. Перезарядка револьвера осуществляется путем откидывания барабана влево ( защелка находится в
задней части рамки).
Petar Vulkov

Petar Vulkov is a former member of the Gold Dust mercenary faction. As his name implies, he is one of the sons of one Ivan Vulkov and as such was one of the 'Five rings' set to inherit the criminal empire after the old man kicked the bucker. But as his presence among the Blackwell reavers show that things didn't go exactly as planned.

## History

### Before being frozen

Vulkov was born in the year 2360, when exactly it is unclear due to complications. Like the rest of his siblings he was raised on board the Diamant with his father picking him and four of his brothers to take over the major facets of his organization. 'The five rings of the invisble hand' as his father called them. His slice of the pie was piracy. And in 2377 he was given full control.

At first he was estatic to take control of his own armada of pirate ships, but he quickly found his dreams crushed when he discovered that the pirate crew of the Gold dusts never recovered after the revolt led by Serra Linva. He had been dealt a bad hand, but he was going to make the most of it.

The following years he would lead a desparate fight for supremacy among the other pirates groups. Linva proving to be a major thorn in his side during this period. His continued struggle was begining to send messages among his brothers and father however. He was weak and it was time to cut him out of the family business.

In mid 2385 he was confronted by his older brother, Rasputin and his sister Leliana, offering him a deal. Bring what men you have and meet them at specified coordinates. It was a trap and Petar was captured by the UGC. His name was erased from the books and replaced with another to hide the connection to his father, now a SDF adviser. Lucky for him, his connection to his older brother, Goran Vulkov allowed him to dodge a death sentance, but was cryogenically frozen insted.

### Life after being frozen

After a few decades spend frozen, he was released back into the world. No family, no friends and very little options, he went back to the only life he knew. Promising himself that this time things will be different.
Second Generation Cultist

Second Generation Cultists are people who were converted by any of the Eight Apostles, or by any First Generation Cultists. As Patient Zero themself did not have any hand in their creation, they often have various flaws and defects when compared to the First Generation Cultists and the Apostles. Regardless of this, they are often used for offensive and protection purposes. Acting as shock troops and bearing heavy weapons, they are forces to be reckoned with in combat. Unlike organic forces, they will not stop untill they're put down for good.

They come in various shapes and sizes, but all often have a greenish paint scheme to their cybernetics. They also share the same bone-like plating to their heads, like the First Gens before them.

Officers: First Gens
Members: **Second Gens** • Freaks • Cultists
Vessels: Ark Ship • The Sphere •  The Science Ship
History: History of the Cult
Moirai

Moirai is a small planetoid in the Moi Star Cluster near the center of the galaxy. Formerly used for a scientific research site for scientists studying the supposed super massive black hole at the center of the galaxy. It was abandoned after the Division War, where the Battle of Moirai created a large starship graveyard and rendered the area too dangerous.

Weaponry • Mechs & Battlesuits
Territories: Nyx • Hemera • Ker • **Moirai**
Post-Interstellar History: The Division War (The Graveyard of Moirai • The Separatists) • Expansion into the Southern Quadrants • Upyri in the Renegade Quadrant
Pre-Interstellar History: The Blood Wars • Ancient Upyri • The Colonization of Hemera
**Characters**
Vehha Strye • Tirell Metais • Marus Vira • Ketri Biram • Jiral Neaars • Vedok Pietsch • Bastian Veiel
Former Members: Anora Cortus • Karina Thiel • Aesha Drach

**Crimson Incarnate**
Upyri Federation Peacekeeping Forces
Factions: The Empire of Ker (Ker Rising)
Lore: The Second Division War

Terra • Mars • Pyri II • Alpha Site • Delta Site • Novithus • Valhalla • Paraíso • Qalea • Trixina • Gryphon IV • Nuroq • Wokaar • Oxios • Legkiy • God's Gift • Zyus II • Rigel • Boome • Duroma • Karbala • Sawark • Nyx • Hemera • Ker • **Moirai** • Sielia • Oslion • Oneiroi • Krogir • Eridia • Adanis • Du • Dirathia • Valnaxus • Gostoth • Daryoon • Wyntir • Thaur • Scoria • Castilia
**Non-Planets**
Luna • Phobos • Deimos • Titan
**Stations**
Domino Station • Philotes Colony • Ark-class Stations • Beta Site • Pentagon Station • Citadel • Shadespear Terminal
**On-Planet Area**
Pomoyk Prison
Uzhor

A solitary and highly secretive species, the Uzhor is one of the galaxy's most well-kept secrets.

## Physiology

During the few recorded encounters with other species the Uzhor have appeared to wear heavy suits of armor. It is unknown if these suits serve as battle armor or because the Uzhor's natural living conditions are vastly different.

In reality it is the former, sadly the galaxy is unaware of this. On top of that there has only been one recorded sighting of a Uzhor without armor. A single image exists as proof and is being studied by the UGC.

## History

Not much is know about the Uzhor. Occassional encounters with them in deep space have been recorded throughout the years. Such encounters either end with the Uzhor jumping out from the area using unknown means or with the Uzhor vessels violently destroying hostiles trying to board them.

Some scientists believe the Uzhors to be related to the Dirathians others believe them to be related to the Haalsiani. Then there are those whom believe that all three species are somehow related because of their shared mysterious pasts.
Sera Merit

Sera Merit is an Upyri and Leader of the Ker Empire. She served as a replacement for the previous Ker leader who was assassinated after the Dawn Execution. A child prodigy by Upyri standards, Sera is the perfect statesman who has delegated power to the Empire. Ever since she was elected she is involved in overseeing the war effort within the Second Division War, fighting veteran Dowd Petrov.

## History

Sera Merit was born to Ker parents, who believed that a revolution would one day take things by storm. She befriended many friends in her day, looking into history such as the Blood Wars and even the first Division War that established the Upyri Federation. Every day when coming home, she would see protests and massive riots from the Ker Supremacy Movement. Several of her Ker friends pressured her to make a difference, convinced that their revolution was justified against the Federation. She became an uncertified medic for those who were injured in protests, earning credits by her bosses.

She earned a living for herself, however on 2470 several of her friends were killed due to Marshal Law being in effect. Making her realize this will change Upyri history for the worse. She launched her own separate cell, pulling Upyri citizens, Ker or Upyri out of the system for the inevitable war that would come. Casualties will rise and the best thing was to reduce them as a nobody.

The Dawn Execution caused the Federation to seek retaliation and assassinate the Ker leader in a secret operation. The entire situation became chaotic enough that members needed a successor. Sera Merit made a name for herself and fought in militia based attacks to earn experience. Once again, facing a difficult decision she volunteered to become the next in line, pushing for the surrender of the Hemera instead of destruction.

## Personality

Sera Merit is a statesman and officer of the military. She is ruthless but is willing to reduce casualties for the sake of the people. She realizes that outright genocide will shun Ker from the rest of the Galaxy and cites it as savagery. She is a Ker loyalist by heart, considering the homeworld as her only home and willing to die for it.
Reza Al-Fajar

SDF OMS Heavy Weapons Specialist (Formerly)

SDF OMS Squad Leader (Formerly)

SDF Colonel (Formerly)

Lord General

Reza Al-Fajar is the Lord General of the SDFs ground and marine forces. He assumed command in 2418, his predecessor was Lord General Duane Hawkins.

## History

Reza Al-Fajar grew up with two marine parents. During his childhood he bounced back and forth between several bases. Some would argue that this could damage but Reza always argued that he had the biggest family in all of Sol: the SDF.

After a spotless record serving under a number of roles with the SDFs OMS troopers Reza would eventually be promoted to the rank of colonel and, later, Lord General.
Sol Phantom Warrior Program

Covert Operations

Infiltration

Assassination

Lord General Kaspar Cross

Lord Admiral Viktor Zhaneys

The Phantom Warrior Program was a top-secret initiative to genetically modify some of the best soldiers hailing from the SDF and SSOID ranks.

## History

Founded in 2385 the Phantom Warrior program began with the creation of commander Gladius. However, despite the success with Gladius, the program didn't take off untill 2388 when captain Henry Marshall requested for the SSOID to provide additional funds for the Phantom Warrior initiative to better combat the United Sol Resistance in the ongoing war.

With the request having been accepted captain Marshall assumed command of the deadly teams created through the programs and soon results begun to show as dozens of deadly surgical strikes were carried out against high value targets within the ranks of the Fists of Sol, Divinity Creed and Lunar Children.

The first team, Epsilon Team, started out as a team of enhanced SDF soldiers with varied backgrounds. Their first deployment was on Zyus II in 2385.

### First Teams

Epsilon Team and Sigma Team were the first combat-ready soldiers to be deployed from the Phantom Warrior Program. Originally acting as SDF soldiers with enhanced abilities and prototype gear they would later be enhanced further and provided with highly sophisticated armor systems.
Vanessa Stridh

* Face
* Armor

Vanessa Stridh is a former mercenary hailing from Valhalla. She is currently a mechanic operating out of Novithus, repairing and fixing up all-terrain rovers, cargotrucks and other utlity vehicles used by townships far away from the major cities.

## History

In 2377 Vanessa retired from the mercenary business after meeting Maddox Graves during an arms convention on Mars. The two of them clicked right away and a few months later the two of them were engaged.

After marrying in 2378 Vanessa started up her autoshop while Maddox pursued his dream of becoming a legendary gunsmith. During this time business went slower than anticipated, partly because of a limited number of clients and because of Vanessa giving birth to not one but two daughters.

In 2381 Maddox was critically injured during by an IED. With Maddox in recovery it was up to Vanessa to look after the family which was far from being an easy task.

As Maddox got better so did the situation and the two parents did their best to keep their girls as safe as possible.

## Trivia

Stridh is an old Swedish soldier's name- meaning 'battle'.
SNV Terra

Missile Batteries

Laser Point-Defense

Orbital Nuke Payload

### Notable Features:

Capable of housing the entire Sol System Government and up to 5% of all SDF ground forces.

Massive hangars can maintain and launch up to three thousand fighters.

## Crew

### Total Crew:

7,500

The largest vessel in the entire SDF navy, the SNV Terra is one kilometer long and five hundred meters wide and tall.

It is the flagship of the SDF and is capable of housing five percent of all SDF ground forces (army troopers, marines, vehicles, etc.) while also having the capacity to maintain and launch up to three thousand combat-ready fighters.

In the event of a crisis the SNV Terra can also be used to house the entire Sol Government.

Territories: Terra • Luna • Mars • Phobos • Deimos • Titan • Pyri II • Alpha Site • Beta Site • Ark-class Stations
Ships: Vessels & Classes; **Terra** • Mjolnir • Shadow • Redstar • Starbreaker • Gungnir • Keith Vale • Horizon • Kyoto
History: World War III • UNGSI • First Contact War • Humanity First Movement • Human Colonies • Anti-Sol Groups • Battle of God's Refuge • The Photobomber • Okonjo-Eri Agreement
Allies: Novithus • Valhalla • Paraíso • Qalea
**Characters**
Journey: Valerie Reed • Talwin Williams • Kaspar Cross • Viktor Zhaneys
Scoundrels: Quint Wayford • Dara Vega • Gladius • Ares • James Warren • Caroline Hunter • Jabari Okonjo • Maya Eri • Alistair Callahan • Amos • Matar Nkosi • William Shaun
*Codex*: Cara Bishop
Devils: Killian Horner • Paxton Smith • Emile Gerrera • Elena Winters • Praxaz • Sabrina Keller • Gary Jenkins • Isabella Kachinsky • Eduardo Gonzales • Trevor Jackson • Henry Marshall • Bobby • Ava • Esben Dahl • Alyssa Labelle • Seamus O'Riley • Rosa Belmonte • Duane Hawkins • Trudy Smith
Lorne Varnik

Lorne Varnik is a Fists of Sol Inquisitor. He works closely with Uzeri Othina. Varnik serves onboard the Righteous Claim.

## History

A former sheriff on the backwater world of Legkiy, Lorne Varnik found himself enjoying his job despite all the corruption and other hazards that came with it. After stealing one too many drug deliveries from the Red Corsairs in order to earn something extra on the side Varnik high-tailed it off his homeplanet.

He eventually ended up working for the Fists of Sol, using his cunning tactics and charismatic speeches to create a network of spies and informants supplying the Fists with all forms of information.
Malmarian

Since 1800 as Humanity began to reach out to it's shores through Empires and Nations. Another race similar to the Human Race approached, igniting cultural progress. The foundation was laid, a new state was born as the Malmar Caste.

 Malmarians are a race nearly depicted like Humans, however, their pale characteristics and black blood gives away the illusion of an ordinary Human.

## Physiology

 Through a study of Malmarians, the average person develops a enhanced form of sensory processing which far exceeds the average state of senses. This ability gives Malmarians a more natural adaptation to their environment, able to detect the presence of a nearby lifeform, sound, or in advanced cases, see through the dark.

The lifespan of a Malmarian ranges in the hundreds, being able to lavish in their life without the risks of major age related disease or gene deterioration until the third phase hits. With this advantage it won't be for a very long time for the Venette Count, the ruling family of the Monarchy to ever relinquish rulership of Malmar. As a species, Malmarians thrive in high culture, experiencing what may amount to articulation in the arts and culture. Even the lowest class are able to express high amount of knowledge for creativity and innovation. This brings in some speculation that the Malmarians' desire for creative impulse may have lend a hand in accelerating cultural progress within Malmar.

 Malmarians, although bearing a resemblance to Humans, are different in terms of mechanisms. A Malmarian circulation system flows much more faster than an average Human, channeling the flow of blood, causing a faster regenerative process. However, Malmarians aren't able to develop as much muscle fiber nor attain much mass than an average Human. As a result, they lack the exceptional physical strength in comparison to more suitable races such as Kercans or Kherigans.

## History

Malmarians traced back to the early 1800s in Sol years, where rumors of a classical society roamed and expanded their territory among a single planet. Soon enough, the Malmarians started to explore orbit, using their steam-based spacecraft in order to secure their frontiers before anyone else could. Eventually, Malmarian met up with Earth, observing them with close eyes but not bothering to do anything at this point in time. The Malmarian expeditions moved on.

Once the Malmarian expedition traveled far enough in space, they were soon met with UGC peacekeepers. The Peacemakers discussed the state of the current Milky Way and offered the Malmarians a UGC membership to encourage cooperation. The Malmarians, with a deal like that accepted.

Humans • Kanads • Khergians • Kercans • Sanghvi • Ayr • **Malmarian** • Seltra • Barg • Vakr • Gadr • Upyri • Gorakon • Namur • Kaxan • Oxioni • Krogi • Sselik • Haalsiani • Chagurkhai • Venatorians • Trilothians • Blakari • Valnax • Uzhor • Artisynth (Mk2) • Atiuyy • Tahmk • Thaurians • The Scourge • Zon-Lo • Ra'locs • Latarius • Ascetics • Vanapod • Vak-Saun • Slaugth • Torgg • Turstan
**Extinct**
Precursor-K • Dirathians • Oslionans
Tyr

Tyr is a legendary freelance bounty hunter who is often seen roaming the eastern quadrant.

## History

Shrouded in mystery like some of his other legendary cultures, such as Iron, Tyr is believed to be a Valhallan ranger turned bounty hunter.

For a brief period of time Tyr worked closely with the B.C.B however after a rumored disagreement with the broker Lex he broke off from the Bureau and continued his career as a freelancer.

After that things are a bit blurry as Tyr more or less disappeared into the eastern quadrant carrying out jobs on behalf of independent worlds struggling against the Divinity Creed, Lunar Children and Fists of Sol.
The Gold Consortium

Markel Herzog

The Gold Consortium is the name of the business conglomerate-turned-state. Originally founded to even the odds against other companies this alliance has grown so poweful that it has essentially become a small private state.

## History

Founded in 2384 the Gold Consortium was a proposed business alliance between the Akachi Independent Militia, Tarasova Private Security and Herzog Trade Services.

Because of their generally poor reputation these three companies were eventually doomed to fail. However after their shared ally Lord Vexar Sword suggested that the three companies band together (while also offering a generous sum of credits) the companies realized that the benefits of uniting under a single banner were far greater than trying to fight on their own.

Today the Gold Consortium operates from the Citadel, a massive station orbiting Prospera.
Paraíso

Paraíso is a popular tourist resort and a Human colony located in the Tesoro ('Treasure') system. Paraíso maintains good relations with the Sol System Government.

Paraíso means 'paradise'.

## Climate

Climate on Paraíso is warm however the tropical environment keeps the jungles moist as well. Fauna is widespread, diverse and attract many tourists.

## Infrastructure

Infrastructure on Paraíso is miniscule (unless counting the hundreds of resorts) and the planet has very little industry and mining both to maintain the beautiful environment but also because clearing out local wildlife and flora is notoriously difficult.

## Notable Locations

### Five Kings Resort

A famous tourist resort the Five Kings Resort is a massive tourist complex known throughout the galaxy for it's luxury and extensive service for visitors.

### Halcón Defensa Militar HQ

The headquarters for Halcón Defensa Militar is situated on Paraíso five metric miles outside of the capital city.

## Media

TesoroSDF Paraíso AuxiliaryThe deep jungles of Paraíso

Terra • Mars • Pyri II • Alpha Site • Delta Site • Novithus • Valhalla • **Paraíso** • Qalea • Trixina • Gryphon IV • Nuroq • Wokaar • Oxios • Legkiy • God's Gift • Zyus II • Rigel • Boome • Duroma • Karbala • Sawark • Nyx • Hemera • Ker • Moirai • Sielia • Oslion • Oneiroi • Krogir • Eridia • Adanis • Du • Dirathia • Valnaxus • Gostoth • Daryoon • Wyntir • Thaur • Scoria • Castilia
**Non-Planets**
Luna • Phobos • Deimos • Titan
**Stations**
Domino Station • Philotes Colony • Ark-class Stations • Beta Site • Pentagon Station • Citadel • Shadespear Terminal
**On-Planet Area**
Pomoyk Prison
SNV Shadow

Railgun Batteries

Missile Batteries

A Stockholm-class cruiser, the SNV Shadow is one out of a hundred ships built for fast interception of hostile vessels in and around the Sol system. Equipped with very fast engines, a stealth drive and moderate shielding these ships are often seen patrolling the system. The SNV Shadow was one out of ten ships to receive new experimental gauss repeaters, allowing it shred enemy targets or certain parts of their target into pieces.

Territories: Terra • Luna • Mars • Phobos • Deimos • Titan • Pyri II • Alpha Site • Beta Site • Ark-class Stations
Ships: Vessels & Classes; Terra • Mjolnir • **Shadow** • Redstar • Starbreaker • Gungnir • Keith Vale • Horizon • Kyoto
History: World War III • UNGSI • First Contact War • Humanity First Movement • Human Colonies • Anti-Sol Groups • Battle of God's Refuge • The Photobomber • Okonjo-Eri Agreement
Allies: Novithus • Valhalla • Paraíso • Qalea
**Characters**
Journey: Valerie Reed • Talwin Williams • Kaspar Cross • Viktor Zhaneys
Scoundrels: Quint Wayford • Dara Vega • Gladius • Ares • James Warren • Caroline Hunter • Jabari Okonjo • Maya Eri • Alistair Callahan • Amos • Matar Nkosi • William Shaun
*Codex*: Cara Bishop
Devils: Killian Horner • Paxton Smith • Emile Gerrera • Elena Winters • Praxaz • Sabrina Keller • Gary Jenkins • Isabella Kachinsky • Eduardo Gonzales • Trevor Jackson • Henry Marshall • Bobby • Ava • Esben Dahl • Alyssa Labelle • Seamus O'Riley • Rosa Belmonte • Duane Hawkins • Trudy Smith
Oxioni Galactic Trade Coalition

The Oxioni Galactic Trade Coalition, often referred to as the 'OTC' or 'Oxi-Trade' for short, is an independent coalition of nomadic merchants who make a living from travelling across the galaxy while trading exotic goods to the highest bidder.

## History

After millenia of war and disease the planet of Oxios was slowly dying. With decreasing numbers and no allies to help them the Oxioni poured all of their remaining resources into constructing the Pentagon Station.

Their new home and salvation from a horrible fate. Forming the OGTC in the year of 2250 the Oxioni became pacifists who travelled the across the galaxy as merchants.

After a few rough first years they slowly settled in and now many systems depend on the OGTC for rare resources otherwise unavailable to them.
Vak' Saun

A highly advanced and often, highly aggressive star-fairing species. The ancient Vak-Saun are a ghastly sight for many both within and outside of the Northwestern quadrant for near-constant pillaging and raiding of the stars for over a millennium. They are one of the primary pillars of power within the Northwestern quadrant's rouge factions and their extensively augmented kind have an almost nightmarish reputation among the galactic community at large.

## Media

Humans • Kanads • Khergians • Kercans • Sanghvi • Ayr • Malmarian • Seltra • Barg • Vakr • Gadr • Upyri • Gorakon • Namur • Kaxan • Oxioni • Krogi • Sselik • Haalsiani • Chagurkhai • Venatorians • Trilothians • Blakari • Valnax • Uzhor • Artisynth (Mk2) • Atiuyy • Tahmk • Thaurians • The Scourge • Zon-Lo • Ra'locs • Latarius • Ascetics • Vanapod • Vak-Saun • Slaugth • Torgg • Turstan
**Extinct**
Precursor-K • Dirathians • Oslionans
The Outlaw

Barkley

The Outlaw is a retrofitted/modified transport ship of Novithian design. Aside from its role as a transport it is also used as a mobile HQ for GR.

Because of its affiliation with GR there's a standing warrant for the capture of The Outlaw and its crew who are wanted for questioning by Sol authorities.
Бой в лесном лагере

Кампания начинается в лесном лагере партизан во время нападения на лагерь армейского патруля. ГГ получает набор предметов согласно навыкам(например 70 маскировки даёт глушитель 9х19, 70 бросков метательных нож, 70 медицины - энциклопедию, и тд). Начинается бой. Команданте Трон дает ГГ свой пистолет. По результатам боя Трон присваивает
ГГ звание "рядовой" или "сержант" либо обзывает
"трусом, прятавшимся за спины товарищей" (минус 2 репутации в Лесном
Лагере). Баг механизма присваивания партизанского воинского звания в HLA09 исправлен. Звание "рядовой" дается за одного фрага или ранение, а "сержант" – за трех. Пистолет после боя Трон забирает обратно (для
этого пистолет должен быть в руке или инвентаре ГГ) и посылает получать снаряжение к оружейнику лагеря. Снаряжение выдается в зависимости от
присвоенного воинского звания. Если перед сдачей квеста выбросить (случайно или
нарочно) пистолет из своего инвентаря, то Трон его не забирает обратно, т.е.,
попросту говоря, пистолет можно прикарманить, но при этом снизится репутация в
Лесном Лагере. Но лучше чуток подождать и получить его как награду за один из последующих квестов.

*Примечание. До завершения стартовых партизанских квестов ГГ становится врагом правительства. В HLA08 это длилось до завершения квеста "Нет времени на разговоры", в последующих генерациях аддона вам предстоит пройти удлиненную*
линейку. При выдаче квеста "Шпионаж" Марсело Трон сообщает, что Алексей Резвый, персонаж диалог с которым в Лас-Вакасьонесе инициирует основную линейку
квестов "7.62", решил проблему и ГГ может отправляться в Лас-Вакасьонесе.

*Внимание!*
Пешее перемещение в локации "открытой зоны" (ЛВ и др.), а затем
возвращение оттуда в Лесной лагерь, не имея на руках разрешения Кадэраса на
посещение закрытой зоны приводит к бою на блокпосту и последующей враждебности
блокпоста на всю последующую игру, даже в случае нейтральных отношений с правительством. А еще преждевременный заход в Лас-Вакасьонес может привести к сбою квестовки и исчезновению квестовых персонажей полковника Лима и майора
Бона.

Из форума.

—Вы тут часто перетираете за реализм. Поясните, как я успел испортить отношения с правительством, если:

а) все бойцы патруля были убиты в Лесной лагерь и неподалеку;

б) больше правительственных войск я не встречал;

с) моя физиономия не засветилась ни в одном городе.

—Вероятно, поссорился с ним в ходе событий, предшествующих сюжету аддона. Если проверить отношения по личному жетону в первое мгновение после старта кампании, т.е. еще до генерации патруля, то там правительство уже враг.
Sawarkian Deathdancers

The Deathdancers is a mysterious martial arts-focused cult based on the planet of Sawark, hidden deep within its jungles.

## History

The Sawarkian Deathdancers is a Haalsiani cult which formed in the deep jungles of Sawark. While most of the cults' early history remains shrouded in mystery the monks of Sawark were able to detail a great deal of information regarding the current state of the group.

Led by their High Priestess, Jirala, the Deathdancers use powerful abilities to manipulate the world around them. Their religion also demands that every Deathdancer must be an expert in their own special form of martial arts which include hand-to-hand combat and the use of special polearms.

Because of their powerful abilites which allows to see what most would miss the Deathdancers are highly respected and not even the boldest would dare stand in their path.

Like their counterpart the Niraauz Order, the Deathdancer only allow Haalsiani females among their ranks.
Widon Hazadok

Widon Hazadok is the Arch-Zealot and supreme leader of the Divinity Creed. He currently resides in his palace on God's Gift.

## History

Widon was born in the slums. His mother died following his birth and his father was nowhere to be seen. Living on the street Widon begged every day. For food. For money. For hope.

One day a travelling priest approached Widon and offered him just what he had been looking for. Hope.

Widon followed the priest who adopted him like his own. Together they spread the hope of God all the way to Mars.

When the Sol System Government was formed and the ban on religion was imposed Widon was one of the first to join the Divinity Creed to fight for his and everyone elses' right to believe in a god.

As protests escalated into armed resistance Widon did what he could do protect his people from the thugs of the SDF which invaded Mars.

During the Battle of God's Refuge Widon and his friends Hector Roth and Stanislav Koronov formed the last line of defense around Arch-Zealot Izvan however despite their valiant efforts to keep their mentor and leader safe from the invading SDF forces Izvan was eventually killed.

Before the three zealots fled with the rest of the Divinity Creed survivors Izvan asked Widon to continue his quest with the help of Roth and Koronov. Widon promised to continue the fight and when the survivors were safely onboard their ship Widon was sworn in as the new Arch-Zealot.

## Media

Truthseeker, Hazadok's personal grenade launcher.
Yuri Hadrov

Yuri Hadrov is a Chief Engineer working under the command of Joslyn Welsh. He serves onboard the Righteous Claim.

## History

While not particularly sympathetic to their cause, Hadrov is one of the Fists' finest minds.

A pacifist at heart Yuri sees the entire motivation behind Vexar Swords' plans as childish and he views armed conflict against Sol as reckless however despite these strong opinions he took the decision to enlist, hoping to minimize casualties on both sides using his ingenuiety.