Species

> *"Wowtopia has much to offer in terms of unique species. Some are mainly hybrids, and some are pure-blooded. With the latter, being stronger at what they specialise in. That's why I'm proud that this world was shaped by the dragons."*
>
> - Huella Nightingale

Wowtopia is home to many different species. They all have places they roam in, which depends on their history. For example, Deepgills like to roam in the Northern Land of Concept due to being mainly fishlike creatures. This page will go into detail on every major species featured in the world of Wowtopia and their history.

As a disclaimer, this only will mention the more major races of Wowtopia. But here's a list of the honorable mentions.

* Anthropomorphic Animals (Such as Nano's race)
* Mutant Turtles (Such as Mr Turtle's race)
* Chocobees (Such as Choconyx's race)
* Gregory's Creations (Such as Frewil's race)
* Goblins (Such as Belle's Race)
* Unknown Aliens (Such as Chad's race)
* Hybrids (A majority of the major characters. E.g. Teapot)

## Aranea Dracos

Aranea Dracos (Translated to "Spider Dragons" from Latin), are a race of humanoid arachnid/draconic creatures.

### **Anatomy**

Aranea Dracos are all pure white in skin colour and have four eyes. With the two in the middle looking different to the rest of the eyes. Their natural hair colours are pastel colours. Such as red, blue, green, etc. This might explain why a majority of their names are colour puns. They also have dragon scales on their stomach that mostly protect them from harm, almost like a plate of armor. Female aranea dracos have access to retractable wings, whereas the males are noticeably more bulky.

### **Homeland**

Originally, Aranea Dracos resided in the swamplands of Green Horned Forest in the Southern Land of Entertainment. But this was during the beginning of time. They now reside in the Eastern Land of Harmony, where the Aranea Draco Kingdom is located. Currently ruled over by King Ander Pastel in the current era.

### History

Being part dragon, Aranea Dracos are very important to the land of Wowtopia, referring to the dragon gods. It's because of this legacy that they became the protectors of Wowtopia for a while until the Guardians came. A lot of aranea dracos, even in the current era, are filled with a sense of justice and pride, as a majority of them are considered warriors. Though there are many who just want a peaceful life or some that were born to a opposite lifestyle of craving murder and injustice. These injustice line of Aranea Dracos are referred to as the Red Mist. With notable members being Red Nimbus and his daughter, Vivian Nimbus. Some members of the Red Mist are also connected to the Seakeepers bandit gang, but this was temporary.

### Abilities

Aranea Dracos carry the heart and soul of dragons and spiders. So they have access to webs, a fire breath, a massive sense for their surroundings, fire resistances and access to arcane magic. As previously mentioned, males are typically stronger than females but the females have access to wings and are noticeably more agile. As revealed by the Red Mist, when a aranea draco becomes sick through their throats (e.g asthma) their fire breaths become a burning red mist that slowly burns anything that isn't a aranea draco or a tyrant (due to their fire resistances) when within the mist itself. The red mist breath, as the name implies, is the Red Mist's main method of combat, hence, a majority of them suffer from illnesses that cause this change. Their mana is usually represented as these arcane flames that burn within their bodies, which made them minor prey to Cyberimps.

## **Mampires**

Mampires (or Mampites) are a alien race that currently reside in the Northern Land of Concept, known for their strong mage skills and their notorious vampiric abilities.

### **Anatomy**

Mampires all have a bright lilac skin tone and lavender hair, with the hair resembling and feeling like flesh. Their eyes have black sclera and their pupils are mainly white and glow brightly. The pupils turn red when they are feeling angry in some way. They are mainly known for having sharp, vampire-like, fangs that they use to feed on prey. A mampire's skeleton is pitch black instead of the usual colour that other species have.

### **Homeland**

Being known as aliens, Mampires orginally lived in a cold unknown planet, far-off planet Earth. It was widely known for being the coldest planet ever, due to having many ice sculptures and landmarks until the planet was ultimately destroyed by the Grimdark during the Guardian Era. Mampires now live and are born in the Northern Land of Concept.

### **History**

As previously mentioned, Mampires are a alien species that all moved to the Earth, mainly to learn more in the ways of magic, resulting in the creation of the Witch Academy of the Wicked to be made. They are widely known for being somewhat feared due to their predatory ways in seeking blood to relieve their hunger. Though some have their hunger controlled, some such as Vale Pastel, have a insatiable appetite to the point that they are regarded as the "Betrayed ones". Giving most of them a bad reputation as a result but this wasn't just because of the betrayed ones. Their huge knowledge and heritage on magic makes others believe that they were related in some way to the Grimdark. Since he is known as the Dragon God of Magic; creating the concept of it as a whole. But it wasn't until Blair helped save the world from the Grimdark during the guardian era. Nonetheless, they are widely known for their knowledge on all kinds of magic and wish to share their knowledge to other species. Resulting in some species, such as Aranea Dracos and Tyrants, being capable of using magic.

### Abilities

No matter what situations they are in, Mampires are expert skilled mages after the Grimdark. Capable of using a majority of spells, some creating their own such as Blair's own Mana Beam. Their magic usually consists of light, dark, runic and elemental schools of magic. Sometimes even Arcane magic. Some might even prefer to exclusively use certain types of magic. Mampires are also known for their regenerating mana, whereas other species depend on mana potions or other methods to regenerate. Teapot is the peak example of regenerating mana naturally at a alarming rate and this regeneration is even faster if they absorb plasma/blood though this will likely cause a mampire to become a betrayed one if they absorb too much of a entity's blood. They can also sense mana around them, meaning they can track a entity down but they cannot track Grimdark Spawns, since they have no mana at all. Being named after vampires conceptually, Mampires are known for their vampiric strengths and weaknesses. Such as turning into bats to fly around, using a mist form to avoid harm, being extremely deadly at night, absorbing health by biting on prey or using their exclusive drain life magic, living a long period of time to the norm, being very sensitive to the sun and fire elemental magic but are extremely powerful at night and in the shadows and having resistances to most forms of magic. But they are also known for being aliens so they also have the ability to breathe in space and can use mind controlling abilities but the latter takes a long time for them to do so. Mampires also all naturally have a "mana weapon", which are weapons formed from their arms that all depend on the mampire themselves. For example, Teapot's is a blade.

## **Elves**

Elves are the residents of the Western Land of Justice. Known for being the perfectly well-balanced species.

### Anatomy

A elf's skin colour is usually a grey or darker grey skin tone and they have spikey ears that resembles hair on the tip. In fact, some parts of their skin seem very fluffy.

### Homeland

Elves mainly live in the Western Land of Justice but there are some that live in the other locations. They mainly reside in the western land of justice due to the natural and peaceful environment it shows.

### **History**

Elves are commonly known as the "Well-Balanced Species", due to them being naturally good at a lot of things but on a average scale to help balance their attributes compared to other races. Such as warrior skills and mage magic. They once resided in the underground land of the western land of justice, making them more natural to using earthbending abilities, as if they are part of the earth themselves. To quote Boss, a elf can feel what the earth feels as if it is sentient, in fact, they all speak for the earth itself. Which makes them sworn protectors of the Earth around them.

### Abilities

Elves, as previously mentioned, are all perfectly balanced with the many attributes of Wowtopia. These include, warrior skills, mage magic, stealth and bending the four main elements to their will. Though their strongest attribute is definitely their earthbending skills, which is their preferred method of combat and other situations such as construction work.

## **Cabblin**

Cabblins come in two sub-species, the southern cabblins and eastern cabblins. Both looking different and serving different purposes. They both come from two different parts of Wowtopia.

### **Anatomy**

Both versions of the cabblins look vastly different to each other but both aim to be a hybrid of three things: A cat, rabbit and a goblin. For both versions, they have long ears that resemble rabbit ears and all are somewhat short but that's really it for their visual comparisons. Southern cabblins have white skin/fur, coloured noses that match their hair colour, cartoony eyes, lanky arms and legs plus big hands and feet. Eastern cabblins, which are commonly all female and rarely male, have much darker skin, have anime-esque eyes, have zero fur (similarly to a sphinx cat), fangs that act like they are a part of their mouth instead of being regular teeth and having spots all over their body. In short, southern cabblins resemble persian cats and eastern cabblins resemble sphinx cats.

### Homeland

Southern Cabblins live in the Southern Land of Entertainment and Eastern Cabblins live in the Eastern Land of Harmony, as their names might imply. Though the Eastern Cabblins commonly live in the Desert Region of the Eastern Land, whereas Southern Cabblins live anywhere in the Sourthern Land.

### History

Cabblins were split into two due to their constant confrontations and competitions that separated them apart. They were seen as rivals of one another and have different cultures. It wasn't until Scarab came in and fixed this ongoing rivalry once and for all during the guardian era. In terms of history, the Eastern Cabblins has something more interesting to them, as they are commonly female, with the only male one being Scarab's father, Khamson Sonaze. It's rare for a male one to be born and it's mainly because of a biological quirk.

### Abilities

Southern Cabblins commonly have cartoon logic to them. Such as stretchy limbs and making things appear out of thin air. Eastern Cabblins seem the most agile and have shonen anime properties. Like over-the-top attacks that they scream the name of and having constant transformations.

## Tyrant

Tyrants are the powerful species hailing from the deep underground mines of the Southern Land of Entertainment.

### **Anatomy**

Being known for being around the lava terrain of the Mythical Mines, Tyrants have a dark red skin tone and all (except Kako) have black hair, red eyes and yellow sclera. They also all have horns resembling the horns of a ram. A majority of them are all very tall, with the smallest that is fully grown being 6 to 7 foot.

### **Homeland**

As previously mentioned, Tyrants reside in the mythical mines in the Southern Land of Entertainment. Mainly deep down where the lava portion is held. Though there are some, like the Terrifang Family, who live outside of the mineshaft.

### **History**

Tyrants stayed in isolation in the mythical mines for several years until a curious Diesel Terrifang found a way out and gave the Tyrants proper freedom, due to their food supplies running low deep within the mines. Despite this, the tyrants still consider the mines their home and as a result, they are all very hard-working. In fact, any tyrant is always willing to do some work. Be it construction working or cooking. Though this is considered a theory, their species connections may or may not be based on a tyrannosaurus rex. Mainly due to their species namesake, being apex predators and some being large in size.

### **Abilities**

Tyrants are all strong, durable and are all natural firebenders. This is mostly based around their times in the lavary mines and having strong connections to a tyrannosaurus rex. As a result, they are also insanely fire resistant. They also tend to act like bulls, charging forward with their horns to ram anything in front of them. Despite being greatly associated with fire, their mana isn't regenerated via flames, like aranea dracos. Instead, it's just common mana regeneration. Another thing to note is that a tyrant's blood is almost lava hot. It's most used as a failsafe to injure attackers and some tyrants use their blood as a means of offense.

## Human

Humans are the most common and domestic race in all of Wowtopia.

### Anatomy

Very much the same as their real world equivalent, having varid skin tones from white, tan, brown, black, etc. Natural hair colours such as black, brown and blond/blonde. And finally having varied heights.

### **Homeland**

Humans pretty much have and always have been living anywhere. With some exceptions that may harm them like the Mythical Mines.

### **History**

Humans have had several stages of evolution throughout the years. A majority of them are tribesmen, bandits or pirates but the latter two been toned down nowadays. Kind of like their real world equivalent, a human can choose what they want to be, regardless if it's illegal or not. Making their race very varid in terms of alignment and lifestyles compared to the other species in Wowtopia. Nowadays, most humans are deeply associated with the honourable Nightingale Clan and the nefarious Seakeepers. The former being a clan well respected and the latter being a gang of pirate bandits/gangsters who were responsible for murdering the Queen of Wowtopia, Vale Pastel. Making them dangerous threats like the Grimdark and his spawns.

### Abilities

Again, like their real world equivalent, humans don't have much in terms of supernatural abilities but they can attempt to learn new skills if they wish, making them all very knowledgeable. They tend to be the most smartest and most logical out of all the species but they mostly live peaceful regular lives. Unless, of course, they were given supernatural abilities like Kyin's Seakeeper Third Eye and Huella's necromancy. They don't seem to be adept with magic as much as other races, as shown with Huella relying heavily on her wand to use magic. However, Huella, and even her father Terios, are also born from the Nightingale Clan, who use a type of power that relates to nature, known as "Kisses of Power". Which can be seen as magic but many don't consider it because it doesn't involve using mana but rather, mere language to cast.

## Cyberimp

Cyberimps are a alien race regarded as corrupted nobodies that disregard the world they live in, all being very cruel.

### Anatomy

Cyberimps, as their name suggests, are imps and are all small in size. They all have a blueish skin tone with indigo patterns all around their body that all glow and match the colour of their glowing sclera. They also have sharp claws. Logically there is two types of cyberimps. The first are just very much what Evelyn looks like. All skin, mostly black hair. But there is the rare ones that resemble yetis. Having a more lighter blue skin and white hair all over their bodies.

### **Homeland**

Like Mampires, Cyberimps were formally part of another planet but they now commonly live in the Obsidian Isle on Earth, a dark place filled with hopelessness and cruelity. As the place is crawling with outlaws, cultists and deformed animals.

### History

All being cruel at heart, Cyberimps are nothing but petty outlaws that steal anything of worth such as gold or food. Their identities serve no purpose and there are some, such as Millie Hayes, who wishes to not be as cruel. The reason why they act this way is because after they moved from their home planet to Earth, they started a forced religion towards the dark dragon lord of destruction, the one who betrayed the other dragon gods and became the Grimdark. As a result, most of them are emotionally insane cultists who believe the grimdark will purge the world completely and because of this, cyberimps wish to merely take what's left of the world before it's destruction. Cyberimps who don't wish to follow their religion are executed immediately unless they escape from the Obsidian Isle. which is a hard task by itself. The rare white haired yeti cyberimps tend to be more friendlier, prime example being Meenah.

### Abilties

Widely known for being extremely sneaky tricksters, Cyberimps benefit by blending with the world around them. As they have access to magic and object morphing. Their mana is represented by electricity and fire, meaning they charge themselves by absorbing wires or any electrical equipment. The fire part is usually from fireplaces or, in rare cases, Aranea Dracos.

## Deepgill

Deepgills are fish/amphibian creatures that live within most of the oceans around Wowtopia.

### Anatomy

Being purely sea creatures, Deepgills are all commonly related to anything in the fish or amphibian category. Their gender actually determines what kind they are. So males are these weird hybrids of fishes and amphibians all together. The reason why they are considered their own species is because of their common humanoid appearances and some being able to walk on land. Made to differ towards the actual sea creatures. The females are basically Mermaids. They are even more humanoid than the male species except they have the mermaid's titular fins instead of legs, are mostly the color blue or pink and they even have fin ears.

### Homeland

Deepgills all live in the Liquid Depths, a location found in the underwater depths of the Northern Land of Concept. Though if they have the ability to roam the land, they could live anywhere. A example being Maxine, who was raised as a baby on land until she had to return home.

### History

Being known as the "Creatures from the deep", Deepgills are modernity famous for their involvement with the ocean. Plus they are the reason arts and crafts even exist. In fact, they are responsible for most stationary, such as paintbrushes and rulers. Though at the time, they were suffering from a lack of leadership until the Queen appears, as females tend to be the leaders of the species. Their artistic nature was the reason why the land is called "The Northern land of **Concept**". Even though the world is infested with horrible yet friendly monsters, the land is very beautiful with it's artistic structures. Deepgills are also known for taking the longest to be born. They mostly come from eggs and it takes years for the eggs to hatch, evident by Mirai's egg that Gregory has been taking care of for several years up until Huella finds it.

### Abilities

Besides all being natural waterbenders, Deepgills have their mana represented by how much hydration they have. So one cup of water can instantly fill their mana up when they either drink it or are doused in it. They can heal others by splashing water onto them and can call each other by using a loud dolphin-esque call, mostly to help them regroup. They do have things associated with what they are, like for example, froglike deepgills (like Gregory) can do what a frog can do. As for the female Mermaid versions, they are widely known for their siren singing and their kisses can cause a non-sea dwellers to breath underwater.

## Greenhorn

Greenhorns are the avian creatures that are sworn protectors of the forests of Wowtopia.

### Anatomy

By all intents and purposes, Greenhorns are basically green humanoid owl griffins. Having lion feet and tail, small beaks and large eyes and having wings on their backs. For their namesake, all of them are green coloured but have varied eye colours. Their sizes also scale the same with humans and aranea dracos.

### Homeland

Being named after them, the Green Horned Forest is the native location of the Greenhorns. It might explain why some of them are mailmen/mailwomen, due to it having a postal service.

### History

Greenhorns are known as the cupids of the forest, referring to their professional archery and having a religious outlook on love and friendship because their guardian, Hallow, was a tree that expressed a strong passion for love due to Chikyū's influence. As a result, a majority of the greenhorns are extremely friendly and romantic. Everyone loves being with a greenhorn either through friendship or love due to their positive outlook on life.

### Abilities

Greenhorns are amazing at two things in regards to combat, airbending and archery. They make precise shots and only seem to miss if the shot is interrupted in some way. Besides that, they do things that most common avians can do. Such as flying and being very cautious. Their mana regeneration is the more common regeneration.

## **Drakhouls**

Drakhouls are the musically talented remnants of certain trees in Wowtopia.

### Anatomy

Drakhouls all look different depending on what tree they were beforehand. They are typically short plant-like ghouls with no noses but they do have giant oval eyes and some of them have large jaws that resemble a venus fly trap. Their eyes glow harshly and no matter their age, their faces look elderly and dead, with their "skin" being made of bark. Another known detail is their root arms that grow on their backs, which has a giant mitten-like hand on the end. They serve as their only arm and hand since they have leaves for arms on their actual body, making them unable to grip onto anything using them. However, their other known visual appearance is via Otama. As he greatly resembles a mandrake and having a serpent like body with thorns around their body. Otama isn't the only one of his family of trees that has this look. Their heads in general resembles a otamatone.

### Homeland

Drakhouls are natives of any region but most of the Remnants Drakhouls roam in the Northern Land of Concept. Which is usually the home of monster-like creatures.

### History

Drakhouls are remnants of certain types of trees. Beforehand, they were regular trees but they were given a sentient humanlike form upon death. They are notably rare though. With the most notable drakhouls being Otama and Violi. Besides all that, Drakhouls are known for their talents in music. Which might be the reason a majority of them are named after musical instruments. So they are all commonly innocent and they believe that war and violence are unjustifiable but they can fight the best they can. Another thing to note is their last names. They are named after the trees they were before their death so Otama was a birch tree for example, so his last name is Birch. Because of their connections to trees, they swore to protect any kinds of trees, especially those related to their family.

### Abilities

Being related to plants, drakhouls notably can be healed by normal water, with healing water made by the Deepgills doing 2 times the healing. In fact they NEED water to survive. A most notable thing they are known for doing is using the power of solar powers and using energy from the earth, which is their representation of regenerating mana. This makes them extremely deadly in sunny environments. These solar abilities stem from being able to create a field of pure heat to power themselves up. When drakhouls are around at night or during a cold day, they are noticeably weaker. Being unable to use any source of solar power. Which somewhat makes them the opposite of a Mampire. However, their strongest abilities stem from their biome adaptations, which is somewhat related to their earth energy powers. By simply absorbing the earth while in a different biome, such as a desert or a snow biome, they can turn their powers into whatever that biome features. So a snow biome will grant them powerful snow abilities. Them blending with the biome is shown visually by their leaves.

## **Werebeasts**

Werebeasts (or once known as berserk elves) are a 99% extinct species that rely on the blood of a beast. With the 1% being the only survivor, Bicolas Bage.

### Anatomy

Werebeasts resemble elves greatly in their humanoid forms, as they factually share a similar bloodline to them. Only difference is that they have darker grey skin, red eyes with red pupils, they are extremely hairy around the chest and arm areas. Transforming into their true forms is where things get varied. As their actual forms are hulking monsterous forms of animal predators such as werewolves, werebears, werelions and weresharks. If a werebeast's beast form is a animal with fur, such as a bear, their bodies are noticeably extremely hairy in their humanoid form. If they are a wereshark, they notably have scales, gills and a dorsal fin on their backs.

### Homeland

Werebeasts were natives to the Northern Land of Concept, due to the place being home of many monsters, friendly or not. They mainly lived in a vault that's now currently connected to the building of Bicocorp Robotics & Engineering.

### **History**

Werebeasts were famous by many during the early eras of Wowtopia. Though this wasn't just because they were monsterous beasts, as the technology genius, Benjamin Bage, came in and helped leading his kind to the new era of technology. Making the werebeasts extremely more technology advanced, as they developed the use of steampunk technology, leading Benjamin to go under the name "Jetsteam". However, the werebeasts were all slaughtered by Terios in-between the guardian era and the bloodstained era, likely to prove a point that even the most threatening of species cannot stop him. Leading to the sole surviver and Benjamin's son, Bicolas Bage, to be the last of his kind and choosing to live their legacy by making use of the technology the werebeasts all developed.

### **Abilities**

There's not much to say for what the werebeasts were capable of besides being able to morph between a elven form and their true beast forms. They were factually the most technologically advanced species ever. Similar to the traits for most Deepgills, each werebeast has their own perks depending on their forms. So a wereshark for example, can swim underwater. Their mana is regenerated from how much they fight, referred to as bloodlust. Meaning a majority of them rely on combat greatly.

## **Bicobots**

Bicobots are robotic creations made by the werebeast, Benjamin Bage. With one in particular made by his son, Bicolas Bage. There are two types of Bicobots. Side series and Core series.

### Anatomy

Side series Bicobots are usually copy and pasted from the original 5 core series robots. The core series come in all sorts of shapes and sizes:

* Alpha is a simple robot that has a rolling sphere as legs for it to move around. It's size is usually a normalish height at 6 foot but this doesn't carry over to the copied side models. The original alpha model is equipped with a big shield.
* Beta, also known as Bark, is a canine model robot. As such, each model is just a simple robotic dog in appearance. Because of this, they use their metal fangs as weapons.
* Gamma, also known as Corie, is a slender humanoid robot that resembles a marionette, hence it's nickname. Being very helpful, supportive and kind, Gamma and their copied side models feature a large open smiley face with lips and glowing eyes. Though some can consider this creepy. They also wear helmets that can be removed and worn. They also come equipped with hands that morph into drills.
* Delta, also known as D3-EZ or just D3, is a floating spherical robot. They have a tv screen for a face that features cartoony eyes and changes depending on their mood. Being known for playing music and delivering voice messages, they have hidden speakers within their interior and the side series copies carry no weapons but D3 can zap people on occasion.
* Epsilon, also known as Proto and Eon, are androids that resembles a human greatly. Except every model past Proto is shown to have a pure white exterior. They usually come equipped with laser firearms and a shoulder cannon that acts like a tank.
	+ Proto, also known as the Prototype Epsilon, is the only exception to appearances of future Epsilon models. As he resembles a simple humanoid robot more than a android. Despite this, he's only Bicobot that moves and sounds like a non-mechanical lifeform.
* Zeta, also known as Jedson, is the only Bicobot created by Bicolas Bage and Monkey AC130. He was created to be the ultimate weapon. As a result, he is the only robot that doesn't have any copied side series counterparts. Jedson is massive compared to the previous Bicobots and his body resembles that of the Gamma line of Robots except more bulky and masculine. He comes equipped with bombs and a head laser.

To purely breath in the fact they are created by the Bage family, each robot has the Bicocorp logo somewhere around their bodies and they at least have one part of them that is golden. For example, the Epsilon line have glowing parts that glow goldish. But Eon's glows a greenish colour instead, purely because she started with gold but after scanning Grace, she altered her appearance to have glowing green parts instead.

### Homeland

The core series Bicobots (excluding Jedson), were created from the former Bicocorp Robotics & Engineering Company that was once underground in a vault before it's destruction. The side series were created in the newly established Bicocorp in the Northern Land of Concept. As for Jedson, he was created at the same newly established Bicocorp during the Bloodstained Era.

### History

Whereas the side series don't have much history, as they were just created to serve everyday purposes. Some of the core series have a lot more. Besides Zeta/Jedson, they were all created by Benjamin Bage. With Alpha's original purpose was to be Bicolas' 10th birthday present. When the werebeast's homeplace was in the middle of destruction, every single one of the Bicobots did everything they could to protect Bicolas, leading him to safety by leaving the vault after several years. They were successful but some of them were broken and singed. Thankfully, Bicolas fixed them up and he owed his life to them. Epsilon especially, as she acted like a caring older sister to him, since that was why she was made. So Bicolas can have a sibling of sorts. Since then, the Bicobots went and did their own things when Bicolas grew up but Alpha stayed with him for a short time. It wasn't until the Bloodstained Era where Bicolas would reunite with Eon. When Bicocorp was now established outside of the underground, Bicolas would create several replicas of the original 5 robots created by his father. And in the Bloodstained era, he and Monkey AC130 would also create a brand new Bicobot. Codenamed, Zeta, later named Jedson. Who was made to help with the raid towards Dare at Turtle Land and the Nobody's Sanctuary.

### **Abilities**

Bicobots come equipped with the previously mentioned weaponry that are unique to them. Due to being created by Benjamin, they cooldown and recharge via a steam that radiates around them that cools them down until they are recharged. Their charge also represents their mana but unlike other species, their mana doesn't deplete overtime unless they do certain actions, such as using a laser weapon. The steam also appears when they fire their weapons. The side series ones would just get basic weaponry that don't compare to the core series. There are also their side abilities that only Beta and onwards have. Since Alpha didn't have much besides being loyal. But even then, every Bicobot is loyal.

* Due to being canines and having a short height, Beta Bicobots are extremely fast, leading their roles as scouts and they can also do things that a dog can do. Such as tracking scents. As previously mentioned, their fangs are deadly and tend to be their go-to weapons when it comes to combat.

* Gamma Bicobots are capable of healing via built-in medication. Plus they can sense when someone is in danger, sort of similar to the dragon's alterrarge. When Mari possesses the core model, Corie, during the post-guardian era onwards, she gives herself a chainsaw arm as a weapon.
* Delta Bicobots, as previously mentioned, just have the ability to deliver voice or holographic messages and are capable of playing music. As they act like couriers. But they can explode at a much larger radius when destroyed. Much larger than the other Bicobots. However, D3 was the only one who had this explosive feature removed, in fact, they are immune to non-self damaging explosive damage altogether.
* Epsilon, at the time, was one of the most versatile line of Bicobots ever. As they are fast, they come equipped with a auto-repair module, they can scan anything to permanently alter their appearance/functionalities, can use duel energy swords for physical combat, use a backpack that activates energy wings (mainly for gliding) and they can turn invisible in their basic form but at the cost of being very vulnerable.
* Zeta, or Jedson, is by far the most powerful Bicobot to date. As he is extremely durable due to his titanium plating, is the only one who doesn't have to cooldown via steam and he also has the auto-repair module like Eon and the other Epsilon models. In other words, he cannot be stopped until any sight of the Grimdark is vanquished. But he does have a weakness of being too huge, therefore being extremely heavy. Making him the slowest Bicobot.

## **Dragons**

Dragons are treated as the gods of Wowtopia. They all serve different purposes in shaping every part of the world they reside in. The five known dragons are around to this day but there is a 6th one who is the known as the "One Above All".

### **Anatomy**

Dragons are well... divine dragons. Or more or so humanoid dragons, kind of like the aranea dracos but even more draconic. Such as the massive horns, scaley skin, long tails, sharp claws and different skin colours but lacking any wings. Their eye colours are always yellow and they are naturally gigantic, almost as big as a skyscraper, but can alter their size at will, evident by Chikyū's time on Earth. But even then, they are still rather tall. Being at least 7 foot. 8 foot if one is to count the Grimdark's corrupted body. They all also have halos in-between their horns, with the Grimdark's being cracked. But the halos are invisible to mortals. However, these aesthetics are the forms they take when restrain their power into a more humanoid form. Their true forms are just normal dragons and as previously mentioned, they are almost as big as a skyscaper. Unlike the more lawfully good gods, The Grimdark has the ability to morph 2 extra arms on his back. Which represents his true desire for utter destruction. When using their alterrarge ability, their eyes glow a bright yellow. And uniquely, instead of just his pupils glowing, The Grimdark's singular eye glows white entirely. The dragons also resemble most of the common species in their humanoid forms, mostly to blend into society. Chikyū resembles a human, Aqua resembles a elf, Fuego resembles a undead monster, Vincent resembles a beastkin and The Grimdark resembles the grimdark spawns.

### **Homeland**

The dragons used to roam the earth but their origins are from a entirely different realm named "The Godly Realm". This is where they watch over the living realm. Or used to until they decided to live in the mortal world.

### **History**

The 5 known dragons came into existence thanks to the "One Above All" or simply "The One", who is the father of the entire world when he brought it into existence. Excluding a certain someone, the four other dragon gods carry the pieces of the one within them. The dragon gods have a lot going for them. There are mainly 5 dragons that serve different purposes. The 4 chosen Dragonkin would also go by the the linage of their respective dragon gods.

* Chikyū-no-Megami, the Shield of the One and the Dragon Goddess of Earth and Creation
* Fuego Firebrand, the Spirit of the One and the Dragon God of Flames and Death
* Aqua Dawnstone, the Armour of the One and the Dragon Goddess of Water and Time-Space
* Vincent le Tourbillon, the Blade of the One and the Dragon God of Air and Weather
* The Grimdark, the Dragon God of Magic and Destruction

These 5 gods are regarded as religious figures due to their influences. Chikyū was responsible for leading the Guardians to victory, Fuego was the one who gave the spirits a afterlife within heaven and hell, Vincent gave each nation different types of weather to avoid conflict, Aqua was regarded as the Goddess of Victory, responsible for slaying the monsters that influenced the world in the first era and finally, The Grimdark is the very creator of magic and witchcraft. After their heroic deeds, they would be bestowed upon the pieces of the one that would later be given to the chosen ones. With these chosen ones being titled as Dragonkin. One of these members notably being Huella Pastel, who is the dragonkin of Aqua. The Grimdark is the only one who wasn't bestowed a piece of the one due to being banished and sealed within his own personal ring due to his violence, torment and dabbling in the arts of dark destruction magic that he created himself. His ring would be kept in the Drowned Crypt where Gregory would accidentally unleash it towards the world of Wowtopia, which also caused the creation of Kage, who would fake the The Grimdark's identity. Leading to the events of the Guardian Era.

### **Abilities**

Each dragon god has their own divine abilities that make up their titles. Such as Chikyū controlling the earth. Since they are divine beings, they are factually immortal and cannot be killed through most normal means. Which explains why the Grimdark wasn't killed in the guardian era and the only resort was to seal him away, twice. The Grimdark actually has more abilities than the other dragon gods, due to being the creator of many forms of magic. Their unique abilities go as follows.

* Chikyū: Divine Earthbending, Creation and Light Manipulation
* Fuego: Divine Firebending and Death Embodiment
* Aqua: Divine Waterbending and Space-Time Manipulation
* Vincent: Divine Airbending and Weather Manipulation
* The Grimdark: Divine Magic and Destruction

Besides these natural and divine abilities, most of the dragon god's true potential is linked towards the One via their ascensions, all linked to their knowledge of the alterrarge. A divine ability to unleash the dragons into their most strongest forms. Chikyū has the Shield of the One, a powerful aura that shields her from harm. Fuego has the Spirit of the One, which makes him into a powerful giant. Vincent has the Blades of the One, which are swords that makes him move extremely fast. And Aqua has the Armour of the One, a durable set of armour that powers her up greatly. Their mana is unlimited and has no bounds, besides still being able to be drained. The Grimdark also has his own version of the alterrarge, which unleashes his dark magic to a very VERY destructive state. It's one of the many reasons why the One blinded him for eternity.

## Grimdark Spawns & Grimdark Liches

Grimark spawns are eldritch lovecraftian demons created from the remains of the Evil Dragon God, The Grimdark, or better known as the Grimdark. The liches are the result of someone dying with the Grimdark Viruses, creating a new being altogether.

### Anatomy

Spawns usually can be any shape or form. Some being common things people fear like giant bugs or clowns. However, what is consistent with all of them is that they feature more sets of eyeballs and sharp teeth all around their bodies. Plus they are all coloured pitch black and have yellow glowing eyes, like the Grimdark himself. Dare is the perfect example for them, due to her imperfect body and being turned into a gooey mess. This is exemplified in a spawn's most common base appearance. As they are all a pitch-black coloured gooey demon who's body seems as if it is melting. Basically something seen from a nightmare. In the Melancholy Timeline, the spawns ended up being infused with Choconyx's chocolate essence and they would also possess the corpses of aranea dracos. As a result, they are all literally aranea dracos except they are devoid of colour (due to being dead), have chocolate-esque features (such as chocolate chips on their faces) and most of their real flesh have been melted away. They also don't have the horrifying detail of having extra eyes or teeth all around their bodies; making them resemble more like zombified chocolate aranea dracos.

For liches, they are undead monster infested with the virus. They resemble what they once were before they died except their skin is decayed. Their insides are replaced with the grimdark goo that the Spawns are known for having. Hence when they bleed, they spray out black blood. The only two that are regarded as liches but maintain their control and appearance is Terios Nightingale and his daughter, Huella.

### Homeland

Spawns and Liches do not have a home. The ladder discard their homes prior to them fully dying to the virus. Their origins stem from being created by the Grimdark as his loyal minions. They can be found almost everywhere and they serve as common, yet fragile, threats to the people around them. Even after the Grimdark met his end in the Guardian Era and even Dare returning in the Bloodstained and Current era.

### History

The first ever spawn that appeared was a woman named Dare, who was around during the creation of time era, being among one of the first ever being to walk the earth. However, it was discovered that Dare was a demonic monster and was the first ever spawn created. When the guardian era began, the Grimdark started creating these spawns that resemble Dare's current form greatly. These spawns would roam the land as common terrors of Wowtopia. Dare would later return as the Grimdark's champion. The very same Dare that ended up becoming a eldritch abomination. The Grimdark tortured her endlessly and caused her to be like any other spawn, being obedient to their master. Due to being a mess, she has the ability to randomly transform into anyone, instead of generic things that people fear. Kind of like Frewil, except it's more random but being more accurate to what they are transforming into and their entire purpose was to scout out information to the Grimdark himself. As a result, Dare was one of the most deadliest of the Grimdark Spawns but that was mainly due to their mysterious nature and hidden lore from the days when the earth was created. Very much like their lord and saviour, the Grimdark himself. Nowadays, they are considered slaves to the Grimdark himself. This includes Dare.

The first ever lich would be Terios during the Calamity War but he was the only one at the time who had control due to the Grimdark using him as a right-hand man. The actual first liches that succumbed to the virus is the three dragonkin that Dare kills and Terios infects them.

### Abilities

Grimdark Spawns typically can do what the Grimdark can do, except to a lesser intent. And that is dambling with the power of fear to their ability. Though, to separate from what the Grimdark can do, they mainly morph into things that people fear. Though this is mostly randomised. Dare's whole thing was to morph into any of the most powerful warriors ever in Wowtopia. Even the grimdark himself. Every other spawn would just become something terrifying or would just fight in their basic forms. Unlike Frewil, Dare can transform into anyone so perfectly that they have access to their ascensions, making her a deadly threat. They also do not have mana at all, meaning they cannot be sensed by mampires and they rely on changing into things to help them in combat. Unless they aren't Dare, who can use mana effectively due to her being the true chosen spawn.

Liches can use their abilities before they died. For example, one of the dragonkin was a female deepgill. So they had control of waterbending even when they died. If the lich was a magic user, they can prove to be deadly. Since as a lich, their mana is permanently infinite to what they once were. Meaning they can use their magic endlessly with the drawback being that they can't get any more. If Teapot were to become a lich, her mana would no longer regenerate dangerously, as there is nothing TO regenerate.