Technology Types

**Work In Progress**
***"Okay... wanna dance? Then show me your motivation."*** *- Artemis Maximoff*

This page is a work in progress as it lacks information, pictures, or possibly requires an entire format rework. Nothing is finalized and so it will continue to be worked on.

*"I've heard of this technology before... but I never seen it with my own eyes. This is a first experience for me."*

- Xander Foxsune

### **Overview**

Technology is the machinery, automation, and equipment developed from the application of scientific knowledge which refers to methods, systems, and devices which are used for practical purposes. Technology, including computers, servers, hard drives, storage devices, and much more have all evolved significantly over the years after the events of World War III and, today, is many times more advanced than ever, leading to the dawn of the Cyberlife Era.

### **List of Technology**

As of now, there are nine core types of technology that is being used today and they may be used as cybernetics or equipment.

#### **Virtual Reality**

VR, short for Virtual Reality, is a computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors. This type of technology is used in schools to effectively educate students.

#### **Augmented Reality**

AR, short for Augmented Reality, is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. It superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.

#### **High-Frequency**

High-Frequency technology generates a powerful alternating current and resonating at extremely high vibration frequencies to reinforce bladed weapons. This oscillation weakens the molecular bonds of anything the blade cuts, thereby increasing its cutting ability. Bladed weapons with integrated High-Frequency technology are otherwise known as High-Frequency Blades. With their outstanding cutting ability, they are capable of slicing through a multitude of metals.

#### **Pulse Energy**

Pulse Energy is the type of technology that converts electromagnetic forces into an exotic plasma energy that is used in ranged weapons. Weapons with integrated Pulse Energy technology are otherwise known as Pulse Weapons. When fired, the bullets containing the pulse energy will emit a trail of lightning-like discharges, including faint ripples in the air. Pulse Energy Bullets are capable of piercing through a multitude of metals, just like High-Frequency Blades.

#### **Biotechnology**

Biotechnology is the primary means of genetic engineering to change the characteristics of an organism via modifying the genes. Biotechnology is also use to create synthetic biological material, typically in the form of animalistic body parts, used to create synthetic cyborg types, which replaces the human biological material with the synthetic material. Cyborgs also utilizes a form of default cybernetic relating to biotechnology, otherwise known as Appearance Customization, which enables cyborgs to customize their physical appearance within limits.

#### **Augmentation**

Augmentation technology is the primary means of expanding the cyborgs' physical capabilities to outstanding limits. Examples of this are the superhuman cybernetics, which further increases the physical capacity of cyborgs, and then there's the rarest cybernetic, Overdrive, which slows down the passage of time for Cyborgs. Augmentation technology can also be used to enhance other pieces of technology, such as cybernetics, equipment, and vehicles.

#### **Nanomachines**

Nanomachines are molecular components that produces quasi-mechanical movements in response to specific stimuli. In cellular biology, macro-molecular machines frequently perform tasks essential for life, such as DNA replication and ATP synthesis. All cyborgs are infused with nanomachines, granting them a heavily extended lifespan and the ability to passively heal at an accelerated rate and reproduce cyborg-offsprings. Nanomachines are also capable of multiplying.

#### **Holographic**

Holographic technology is, ironically, more complicated than the name implies. Holographic projectors, in this era, are capable of not only generating three-dimensional images of hard light but will also give it physical might, essentially making holographic technology the equivalent of superpowers abilities. Cyborgs are able to use hologram-projecting cybernetics to create energy-directed attacks or constructs, such as blasts, beams, barriers, or explosions.

#### **Antigravity**

Antigravity technology, as the name implies, is capable of manipulating the forces of gravity through the use of electronic devices or cybernetics. This essentially enables decreasing the weight of heavy objects and allowing them to be picked up more easily, making antigravity technology useful for heavy-lifting. This technology, however, can also be used as weapons, by increasing the gravity in an isolated area to crush opponents or disarm them by pulling in their weapons.

#### **Programmable Matter**

Programmable Matter technology is considered to be the holy grail of technological inventions of the Cyberlife Era and is the rarest type of technology to encounter. Programmable matter is matter which has the ability to change its physical properties in a programmable fashion, based upon user input or autonomous sensing. Programmable matter is thus linked to the concept of a material which inherently has the ability to perform information processing. With programmable matter cybernetics, cyborgs are capable of creating physical objects at will... within limits of course.