recursal/Fanatic-Fandom huggingface dataset:
Rocket Turret

*~In-game images will come soon*

## Information

Rocket Turret is a turret that shoots 9 homing missiles followed by a 5-6 second reload period. Unlike other turrets, it is placed in a basic "sniper tower" configuration.

There are 3 variants.

* Normal: Has 4 legs, black with red rockets. Can destroy tanks with less than 4,000 armor easily, can slowly destroy flaming destroyer, almost no damage to Guestium Destroyer V2.0
* Charged: Has a solid base, base is a buster with a top with neon blue parts and neon blue rockets. Does considerable damage and is able to destroy flaming destroyer. Does little damage to Guestium Destroyer V2.0
* Omega: Same base as charged but with neon red parts and neon red rockets. Can easily destroy flaming destroyer in a few salvos and can do considerable damage to Guestium Destroyer V2.0

## Strategy

* Because of its range, it has the potential to spawn kill tanks. Prevent this by spawning in more durable tanks (etc. Flaming Destroyer and Guestium Death Machine).
* Its set-up configuration makes it very vulnerable to strikes from direct hits and a hit to the turret mount. It means it can only take ONE direct hit from a nearly maxed default tank bullet.

## Pros & Cons

Pros:

* Excellent Range (Reaches across the map)
* Fair damage
* Somewhat quick reload times

Cons:

* Weak against well armored targets
* Weak against glowing projectiles and Rocket Pod
Quick Shooter

## Information

The 3rd cheapest tank in the game, with a cost of 500,000, which is double the Tesla Stunner. According to its name, it is quick and agile, and can shoot very fast, in exchange for armor. It's shooting range is moderate, but it is only restricted to the front. It appears to be a hover tank, with the turret being welded to the hull.

*Note: This tank can bug and not work upon spawning, rendering it useless. Once it happened, it continuously does it. This can force you to use another tank or delay yourself.*

## Strategies

Its range is enough to be able to outrange some boss turrets such as the Regular Cannon. Any turrets however that outrange the **Quick Shooter** becomes a threat. Rocket Turret for example; They have unlimited range, therefore it is one of the most threatening weapons against this tank. Theres several ways to counter it however:

* Take advantage of other players; Use them as a shield, and start blasting the Turret while it is distracted.
* Avoid the rockets by dodging them, then blast it once its reloading. Totally recommended when you're soloing.
* Make sure there's not a boss turret to accompany it, such as the Guestium Three Shooter.

## Pros & Cons

### Pros:

* Very Fast
* Fair Price
* Shoots rapidly; Great DPS
* Good range, pairs up with the rapid shooting, making this one of the great tanks to use.

### Cons:

* Weak; Very vulnerable against Rocket Turret
* Yet Buggy
Regular Cannon

## Information

A cannon that is more powerful than the Noob Cannon. Not possibly a threat if you avoid being damaged a lot by it. Normal class of turrets, average durability. Red armor plates and white barrel. Scope is red illuminated.

## Strategy

* Try to shoot the distance
* Aim at the base of the turret mount
* Minimize damage done by the turret
* Can be disabled temporarily

## Pros & Cons

Pros:

* Good damage
* Good range
* Fair reload time

Cons:

* Weak against well armored targets
* Useless against long ranged tanks
Boss Mania Wiki

## Welcome to the Boss Mania Wiki

A wiki for people who are interested in Boss Mania, a game made by David83335. People can edit the pages and discuss with other fans!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Noob Fort

## Information

Noob fort comes after noob cannon. Its core its a big, wooden "fort". Contains 4 noob cannons sitting on the ground

## Strategy

* Simply outgun or out armor the noob cannons
* Flaming Destroyer and Rocket pod can easily take care of the job
* Guestium Death Machine can take it out in one-shot KO
* Guest Drone needs to hit it at least 2 times to defeat it
Isami Kanda

**Isami Kanda** is a female investigator of the CCG and is the partner of Yoshika Yuuma.

## Appearance

Isami has short curly brown hair that stops at her shoulders. There are flower hair pins that keep most of her hair away from her face.

Isami usual wear is a shirt that has two different sides sewn together: right side had black and white stripes, the left was grey and had pink spots. A black loose bow tie was around her neck. She also wears a frizzy skirt with knee high candy socks and black shoes.
Noboru

**Noboru** is an artificial white eyed ghoul going by the alias 'Puppeteer'.

## Appearance

Noboru has garnet hair in an undercut style. He is slim and not very buff. Noboru also has many piercing on both his ears.

His attire, along with his outerwear changes a lot so there isn't much of a attire for him.

## Personality

Due to his ghoulification transformation, Noboru has lost a bit of his sanite from it; making him saditic or lossing control of himself.

## Story

#### History

Before the escape of the white-eyed ghouls led by Wolf , Noboru was subjected to a white-eyed ghoulification experiment. Which he became an artifical white eyed ghoul.

#### White Eyed Killer

Noboru is introduced in *'Aogiri Tree Strikes'* as he and Slender Man watch as Aogiri finished up their attack at a CCG office.
Yoshimitsu Shimizu

**Yoshimitsu Shimizu** is the hand of the white-eyed wolf that is called 'Puzzle'.

## Appearance

In White Eyed Killer, Mitsu had bluish hair. He wore

In his hunting clothes, Mitsu wears similar clothing to the members of the wolves, a black trench coat, dark pants, and boots. His mask design covers his entire face and has a jigsaw puzzle design.

## Personality

Mitsu is very calm and usually kind when he isn't 'Puzzle'.

As Puzzle, Mitsu is self-composed and diligent as he doesn't speak much during meetings.

## Story

#### White Eyed Killer

Mitsu appears at the end of New Investigator with Wolf as Puzzle, after a lower member of the wolves met an investigator that allowed him to live after inflicting multiple injuries on his body. During a chat with Wolf, the leader of the 4th ward had entered their little hiding place.
Tokyo Ghoul White Eyes Fanfic Wiki

## Welcome to the Wiki

Welcome, this Wiki is about the Wattpad Fanfic on Wattpad written by Shadowgirl\_Demon.

## About

If you haven't read White Eyed Killer: Tokyo Ghoul Fanfic or read up to date with Tokyo Ghoul Re: White Eyed Effect know that there are spoilers ahead. So read first or just spoiler it for yourself. Your choice.

And if you'll like to help me out then please do. I could use some helping hands on this wiki.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Hiro

Sliver Foxes- Leader (formerly)

**Hiro** is a White Eyed ghoul doctor and former leader of the ghoul group Silver Foxes until the suppression by investigators.

## Appearance

Hiro had short, messy, greenish grey hair and multi-colored eyes: Gold and blue. His main attire was a white shirt and a brown sweater cardigan with black pants and shoes.

During work, he wears a white lab coat over his clothing.

## Personality

Hiro has a calm demeanor and is kind towards his patients showing them nothing but a cheerful doctor unless there's bad news.

As Sliver Fox, his is cold and brutal towards any investigator that gets in his way due to the suppression of his group.

## Plot

### White Eyed Killer Book

Hiro and his wife had only appeared once during the first book with Puppeteer, watching Aogiri attack a prision transport bus in the 12th ward.

### White Eyed Effect

Hiro's true appearance is shown, when Noburo- aka Puppeteer- comes to chat with him. While Noburo drove around, the two discussed about the Mafia Brothers Vic and Nic.

## Powers & Abilities

**White Eyed Ghoul**- Coming from white eyed origins, Hiro has superior strength compared to a average ghoul.

* **Bikaku Kagune**- Hiro has two tails that resembles tree vines. The back side is black and the inside is white with red veins. Both have spurs that can extend.
* Superhuman Strength- As a white eyed ghoul, his strength is above a ghoul and human.
Kohaku Ranpo

26 (Re:)

1st rank (after silent ghoul)

2nd rank (Before Silent Ghoul)

**Kohaku Ranpo** had been the youngest student in the class 69 and has climbed the investigator ranks all the way to Special Class at 24.

## Appearance

Kohaku has short, black shaggy hair that has a chunk of hair  that stays in the middle of his face reaching to the bridge of his nose. On the right side of his hair are red hair pins ' IXI '.

He has amber colored eyes with black framed glasses. Kohaku wears a white messy dress shirt with a grey waist coat and a red and black checkered patterned tie around his neck. Black pants and vans.

Ranpo has black long coat draped on his shoulders as well as a fedora. A single black piercing on both earlobes.

## Personality

Kohaku is rather a childish investigator similiar to Juuzou but can get serious whenever it's needed. He also has a habit of teasing or going out with his co-workers; Koori Ui, Ryuu Sato, to bars.

## Story

Ranpo is introduced in Auction Love fighting with other investigators when Yoshika Yuuma appears after the CCG invaded the auction hall.

After
Ryuu Sato

**Ryuu Sato** was the partner of Kohaku Ranpo and Deputy Squad leader of the Ranpo Squad.

## Appearance

Ryuu had short messy blond hair and blue eyes.His clothing was a short sleeved light grey dress shirt with a patterned opened button less vest along with a black tie and a watch. His black pants were accompanied by a belt and sneakers.

## Personality

Ryuu is quiet and always blunt or stoic. He shows concern for his partner, Kohaku, but it often bothered by Kohaku's habits.

## Plot

Ryuu was mentioned fighting along with Yoshika Yuuma's roommate, Isami Kanda during the auction raid.

## Powers & Abilities

Not much is seen of his abilities during the first book. The second book, White Eyed Effect, however, shows him in use of a quinque whip.

**Swordsmanship**: Ryuu is very skilled with his quinque.

* Whipper- A whip quinque that he utilizes during the second book.

## Trivia

* Both him and Kohaku share a strong quinque.
Hibiki

Hibki is an executive of the Ghoul Mafia.

## Appearance

Hibiki has an odd coloring to his hair: black bangs and the rest is white.

His mask is seen to be a white medical mask covering his lower mouth. And his clothing is seen to be like an other black suit with white gloves.

## Personality

Not much is seen of his personality except that he has a few fights with his co-executive, Kasumi .

## Story

Hibiki is introduce at the same time with Kasumi and Daichi as they meet with the eldest mafia brother, Vic .
Naosuke

Naosuke is the 8th ward, Slender Man.

## Appearance

Naosuke is a taller man with messy dark grey hair and grey eyes. He is usually seen with bandages wrapped around his mouth.

Naosuke wears a

As Slender Man, he has on a white skin tight body suit to cover his skin and mask any facial characteristics of his face and wears black suit.

## Personality

Naosuke is always calm and relax, never hinting any signs of nervousness. He often get distributed by unnecessary or sexual comments.

## Plot

#### Past

He was one of the many survivors of the escape from V that was led by Wolf. After which, he fostered two twins that had lost their parents during the escape.

## Powers & Abilities

White Eyed Ghoul Bio: Naosuke is a rinkaku user

* **Rinkaku Kagune**- Naosuke's kagune is very flexible and is black in color. He is able to create a lot of them at once
* **Superhuman Strength**- Naosuke was able to kick both Juuzou and Amon away without much effort
* **Superhuman Durability**- Naosuke was unaffected by Juuzou's knifes after being impaled in the torso.
* **Superhuman Regeneration-** Naosuke is able to heal at a tremendous rate as such it doesn't appear that he's injured after 30 seconds.

## Trivia

* Naosuke's ghoul clothing is based on the Slender Man
* Naosuke is unable to speak due to his voice box being injured by a investigator.
Kiyoko

18 (Re;)

Anteiku

**Kiyoko** is white eyed ghoul that worked part time at Anteiku and now works at Re.

## Appearance

Kiyoko has long sliver hair and crimson colored eyes. She often wears dresses in her free time.

At work she wears similar clothing to Touka Kirishima.

In her hunting clothes, Kiyoko wears a black hooded poncho, black leggings, and hunting boots.

Unlike the other white eyed ghoul, Kiyoko possessives a single white kakagan on her leftt eye and the other is fully black.

## Personality

Kiyoko is a easy going young girl and very friendly as well as compassionate to her friends.

## Story

#### History

Kiyoko and her twin, Kiyoshi, were very young during the first escape of the white eyed ghouls. Their parent had been killed during the escape leaving them with their foster father, Naosuke.

#### Story

Kiyoko and her brother were introduced in 'Trouble Kids' where they met Touka and Ayato Kirishima with their foster father.
Wolves

Savages

The **Wolves** is the leading group of ghouls within the 15th ward led by a white-eyed ghoul nicknamed 'Big Bad Wolf' or Grey Wolf.

They manage who enters or leaves their ward and dens.

## History

The group was led by a different leader that was soon killed had his place taken over by the white eyed ghoul wolf.

Under the command of the white-eyed wolf, they've become notorious over all ghoul group of the wards. Even joined forces with other white eyed controlled groups.

## Members

### Leader

* Unnamed leader (deceased)
* Grey Wolf

### Executives

* Puzzle
* Shade

### Members

* Eko- unknown
* Numerous others
Nic

**Nic** is younger brother of Vic and the co-leader of the Ghoul Mafia.

## Personality

Mentioned by Shinohara, Nic is sadistic and brutal towards his victims. But with his brother and group, he is childish and sometimes quiet.

## Plot

#### History

Nic and his brother were escapees of many other white eyed ghoul from the captivity. Their parents however died during that event, leaving him and his brother orphaned.

### White Eyed Killer Book

Nic and his older brother met with Wolf in the 15th ward to report what they had gathered.

### White Eyed Effect

After the 2 year skip, Nic and his elder brother, Vic, appears in Skelter Shelter drinking some alcohol. As his elder brother and Itori spoke about the auction, Nic appears to have gotten tipsy from the drink resulting in Vic taking away his glass. After complaining a bit, Nic eventually passes out and leads to his brother carrying him home.

In 'Mafia Brother Vic', Vic mentions that Nic is off doing errands for Wolf.
Ghoul Mafia

The Ghoul Mafia is a group of ghouls that control the 17th ward and operates dozens of arrangements within their ward. Their current leaders are the Mafia brothersVic and Nic .

## History

Not much is known of the mafia's history.

It can be assumed that they have a hatred or dislike to the White Suits of the 13th ward.

## Organization

Within the 17th ward, the mafia oversees who and what type of threat they are as to who enters their ward. Under the mafia brothers control, they are affiliated with the 15th ward's Wolves .

## Members

### Leaders

* Deceased Leader
* Mafia BrothersVic and Nic

### Executives

* Daichi
* Hibiki
* Kasumi

Numerous lower members
Kasumi

**Kasumi** is the only female executive seen in the Ghoul Mafia.

## Appearance

Kasumi is a young woman with black hair in a bob style. Her eyes and entire face are covered by her mask which is a fox.

Her attire is simply a black suit with plain pants.

## Story

Kasumi and the two other executives: Daichi and Hibiki meet the eldest brother, Vic, up top of a roof in the 17th ward discussing about their next move.
Eiko

**Eiko** is the 12th ward white eyed ghoul leader of the Blood Savages.

## Appearance

Eiko had long blond hair and dark blue eyes. She wears a white long sleeve t-shirt and grey shorts.

In her hunting clothing, she wears a camouflage jacket, black pants and combat boots.

Eiko's mask is a white full mask with blood tears down it's eyes.

## Personality

Eiko shows a very friendly side as she lives her day life as a human. She is very supportive to her friend, Chika.

As Bloody Mary, she is rude and hot-headed.
Concertoes

'Films have led us to believe that pianos only fall on people's heads, but sometimes they land on people's feet, too, and that is also really unideal. Due to severe fracturing of the toes, the sufferer produces a noise when they walk that sounds faintly like classical music.'

## Information

### PRICE

6,000

*Main article: Illnesses*

This illness is only available via the Culture Shock DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 30%
* GP's Office

## Treatment

The following is required to treat this illness:

* Ward
* Nurse
Well

* Design
* Loading Screen
* Icon

## Well

> "*A permanent source of water.*"
>
>
>

***Reference:*** Crafting

**Diagram Unlocked:** Level 15.

**Design Points:**  2

Castle:

 Points (ea): | 150

Crafted:

* from within the Design Menu.
	+ 3x Pine Log
	+ 10x Limestone
	+ 2x Rope
	+ 1x Spade (this **will** be consumed on the process)
	+ 1x Empty Barrel

Recipes:

* Flask of Water
Tin

Crafting Item

> "*Used as an additive in smelting bronze.*"
>
>
>

Type: Item, Crafting

Can be looted from areas including Pine Thicket or Stone Foothills in the random loot drops.

Maximum Stack: 20.

Obtained:

* Loot caches (chest), 1 skull areas have rarely 1 unit of it ( so are unreliable source of it)

Usage:

* Bronze Ingot
Берана

**Берана** - промышленный центр "Первых Колоний" и, фактически, первая планета на которую высадился весь транспорт с пехотой, техникой, припасами и гражданскими.

До 244 г. и. имела в большинстве своем тундровый климат и долгие сутки, 3.4 от имперских. Имела также на орбите два естественных спутника.

К концу 244 г. и. оба спутника были переработаны на постройку грандиозных верфей которые теперь опоясывают **Берану**, которая сбилась с оси вращения и стала не пригодна для проживания, и, в последствии, была использована только как заводской комплекс по обслуживанию верфей.
Fitzpocket Statue

'The shape that she decided it should be. A sculpture by Zara Fitzpocket.'

 *Not Required*
700

## Room(s)

 Corridor
 GP's Office
 Marketing (Room)
 Staff Room

The **Fitzpocket Statue** is a decorative entertainment item, used for increasing hospital attractiveness and room prestige, and reducing patients' boredom. It is only available via the Exhibition Items Pack DLC.

## Description

### Appearance

An angular ring-shaped metal sculpture is fixed by a brass metal pole and plate to a tall square light grey plinth, which bears a dark grey plaque.

### Function

A decorative entertainment item, the Fitzpocket Statue increases hospital attractiveness in a small radius, and overall room prestige. Each interaction will reduce a patient's boredom by 25%.

## Requirements

### Room

 Corridor

 GP's Office

 Marketing (Room)

 Staff Room
Mari

**Mari** is the wife of Hiro as well as a white-eyed ghoul.

## Appearance

Not much is seen from her true appearance.

In her hunting clothes, Mari wore a white fox mask and a white cloak.

## Story

White Eyed Killer

Mari was shown along with her husband and Puppeteer overseeing Aogiri's actions on their attack on a CCG transport heading to Cochlea. Both Mari and her husband watched as Puppeteer tested Kaneki Ken's ability before they left
Character needs

## Needs

You can get hungry, thirsty, tired, hot and cold. You will see think-bubbles above your character to indicate their needs. If you are hungry, thirsty, cold or exhaust yourself, you get tired faster. You can consume things manually by dragging them to the respective slot in your **inventory (B)**. Prepared snacks are more efficient than eating ingredients.

You can also stay fed while offline, see Offline Play & Crafting

### Hunger

You regenerate health slower depending on how hungry you are. You have to eat to stay fed. Your character will only eat when hungry, so you can not waste any food by trying to eat.

### Thirst

You regenerate stamina slower depending on how thirsty you are. You have to consume berries, tomatoes, snacks, meals or drinks to not get thirsty. Alternatively you can press the gather key (R or MMB) with your mouse over water to drink from there directly. You can not drink (green) swamp water or ocean water at the coast.

### Tiredness / Sleep

You get tired by regenerating health and stamina and by doing stuff in general. When you are tired you have to sleep. When your char is very tired it will sit and start to sleep. If you wake him up with a movement command he gets a short speed debuff. If someone wakes him up, he won't get the debuff, so if enemies approach you can wake your friends up by pushing them. If your char gets extremely tired he'll get drowsy and will become difficult to steer. When tired you are slow and vulnerable to attacks and escaping enemies becomes difficult.

### Temperature

When it’s too hot you get thirsty faster. When it’s too cold you get hungry faster. Extreme cold can even cause you damage (though it will not kill you).
You can stand in water to cool down. You have to get warmer clothes, go indoors or stand near a fire to avoid cold, especially in winter, at night and with storm and rain. Being wet also cools you down.

### Stunned

While you are stunned you can not do anything.

### Weight

Every item in Blossom & Decay has a weight and there is only a limited amount of weight a character can carry without being overloaded. Currently a character becomes overloaded when the carried weight exceeds 200 units. This results in slowdown paired with a steady loss of stamina while moving and therefore is a potentially dangerous condition.
Read about the Weight Load Mechanics
Vic

**Vic** is one of the leaders of the Ghoul Mafia along with his younger brother, Nic. He is a white-eyed ghoul that follows the main leader, Wolf.

## Appearance

Just like members of the mafia, Vic wears a black suit. His mask was

In White Eyed effect, Vic's clothing has changed to a black long sleeved coat hung over his shoulders with a white dress shirt and black tie underneath a black waistcoat with a checkered patterned interior, black gloves and to top it off with a black fedora on his short blond. His white mask had been marked with two digits '67' near the bottom left eyelid.

## Personality

Vic has a calmer demeanor than his younger brother and his patience. He shows no hesitation in his report to Wolf or retorts.

## Plot

#### Past

Just like any white eyed ghoul, Vic was an escapee along with his brother.

It is unsure when he and his brother took control of the Mafia.

### White Eyed Killer Book

He and his brother are introduced in the story during their report for Wolf in the 15th ward.

### White Eyed Effect

After being inactive for 3 years, Vic returns to his position of leader of the Ghoul Mafia- without his younger brother. He reappears reporting to Wolf in the 15th ward, 3 days after the CCG's recent operation about the disappearance of Yuuma Yoshika.

After reporting, Vic returns to the 17th ward standing on a roof building with all of the Ghoul Mafia's executives: Daichi, Hibiki, Kasumi. He informs them that they will return to the activities under the command of him and his brothers and the White-Eyed Wolf.

After Kasumi and Hibiki leave, Daichi remains with Vic speaking about the whereabouts of Nic. Vic mentions that his little brother is taking care of some errands for Wolf. The two soon leave and return home.

During 'Buds and Kagune', Koori Ui is shown reading a report of the 'Mafia Extermination'. On the report was a written description of Vic's and his brother's kagune; as well as a rumored second kagune.

Vic appears at the end of 'Raid on Land & Sea' after killing Cochlea guards. Vic soon warns Puzzle, who was invading Cochlea of the CRC gas being released within the facility from his earpiece. Afterward, he is soon met against Kohaku Ranpo, who activates his quinque after getting Vic's attention. It is unclear of what happened between them.

## Trivia

* Mentioned by Koori Ui, it seems as though Vic possess a kokaku kagune as well as a binkaku. Making him a chimera user.
* The digits '67' has an unclear meaning on his mask.
Daichi

**Daichi** is an executive member of the Ghoul Mafia of the 17th ward under the leadership of Mafia brothers Vic and Nic.

## Appearance

Daichi appears to have messy black hair. He wears a black gas mask with its left eye being marked with an X.

As a mafia member, he wears a signature black suit with his tie loosened a bit.

## Personality

Daichi is loyal to both Vic and his brother. He shows concern about Nic's whereabouts when he notices that Vic returned without him.

He also shows slight annoyance to Hibiki and Kasumi fighting.

## Story

Daichi appears in 'Mafia Brother Vic' standing on a rooftop with Hibiki and Kasumi standing next to him as they stood behind their leader, Vic, as he looks out the lit up city.
White Eyed Ghouls

The White Eyed Ghouls is a type of species that comes from the blood ties of both human and ghouls.They are capable of consuming both human foods and flesh.

## History

It is unknown where the white-eyed ghouls originated from or where most are.

The only thing that is cleared about their past is that they were kept in the Sunlit Garden under heavy guard. Most of them were forced to breed with humans and normal ghouls to create hybrids or even other white eyed ghouls to ensure the pure white eyed ghouls.

White Eyed children were trained at young ages and experimented on to test their abilities.

## Diet

White-Eyed ghouls are capable of consuming both human and ghoul flesh, along with human food.

But a downside to their ability to consume human food without disgust, it also somehow lowers their Rc cells down depending on how much they consume. But consuming flesh keeps their levels stable enough to remain strong against quinques and normal ghouls kagune.

## Biology

Similar to ghouls, they are stronger and faster than humans but they are stronger than ghouls as well.

They are capable of manifesting chimera kagunes and kakujas (only after consuming kagune sack of ghouls). White-eyed ghouls can't be affected by CRC gas or Q bullets.

## White Eyed ghouls Group

After their escape from the Sunlit Garden, most of them have taken over top ghoul organization in different wards

### **Wolves**:

The main head group of the white-eyed ghoul control by the 'Pack Leader' or just called Wolf.

Location: 15th ward.

Leader- Wolf

Members:

* Puzzle - Second in Command
* Shade - Third in command
* Numerous other members

### **Savages**:

Ghoul group lead by a white-eyed leader.
Location: 14th ward

Leader: Berserker

Members

* Numerous members

### **Ghoul Mafia**:

A group that helps funds hideouts

Location: 17th ward

Leaders: Mafia brother Vic and Nic

Members:

* Daichi
* Hibiki
* Kasumi
* Numerous Members

### **Blood Killers**

Location: 12th ward

Leader: Bloody Mary

Members:

* Numerous members

### **Silver Foxes**

Group of ghouls opposite to the Black dobers. Ward unknown. Wiped out by Investigator Kijima.

Status: Disbanded/Inactive

Leaders: Silver Fox

Members:

* Mari
* Unknown members -Deceased

### **Others**

* Slender Man- 8th ward leader
* Twin  Rippers - 8th ward
* Puppeteer - 7th ward
* Minx- 15 ward (previously), 4th (current)
* White Eyed Killer - 15th ward (previously) (unknown)
Заселённые системы (Юг)

Заселенные системы - системы в которых живут, работают или живут и работают индивидуумы.

## Категории заселённых систем

**Первые Колонии** - основной сектор, первые планеты которых были освоены после Исхода. Сюда входят как планеты с пригодной атмосферой для дыхания (золотые миры) так и станции, фабрики и верфи - костяк производства Южной Автономии.

**Системы второй категории** были основаны или захвачены после первой волны разведки. Сюда входят системы Ортнойской Федерации, одиночные системы развитых, но ещё не вышедших за пределы систем рас и подчинившиеся планеты Домов Норианцев.

**Системы третей категории** в большинстве своем не заселены Гражданами Империи, но присутствуют и планеты-маяки, где в основе своей находятся удаленные производства или фермы. На этих мирах основное население - это рабочие и слуги. Здесь скрываются разные отбросы, мятежники из состава Федерации и Домов Норианцев и группа известная как Аболиционисты.

## Первые Колонии

Первые Колонии - это системы которые были найдены до начала первой волны разведки.

В эти системы входят:

1. Берана
2. Эланний
3. Меранус
4. Пелатий

На этих колониях действуют ограничения

* Посещать их могут только Оптиматии или Граждане, либо существа получившее специальные разрешения в представительстве Генерал-Губернаторства.
* Оптиматии должны регистрировать всех своих работников более низших сословий и нести за них полную ответственность.
* Гражданам запрещается ввоз рабочих или слуг на территорию **Первых Колоний**.
* Пролет в звёздном пространстве этих колоний облагается налогом (устанавливается Ген.Губ. колонии).
* Нарушение этих ограничений приведёт к смене сословия.

## Второе Кольцо

**Второе Кольцо** - это административная единица созданная после завершения Кризиса Домов.

В эти системы входят:

1. Ортно
2. Танто
3. Парамис
4. Лей-Арана
5. Нраргт
6. Нарада
7. Аркан-Нуш
8. Гу-Реала-Ву
9. Сенарус
Пехотные подразделения (Юг)

Пехотные подразделения занимаются военными действиями на поверхности планет.

## Звания пехотных подразделений

* **Артус** - главнокомандующий.
* **Ларус** - командующий наземными силами.
* **Эктан** - командир соединения (дивизии, бригады, спецотряда).
* **Прет** - ответственный за соединение (взвод техники, тяжелой пехоты, роты пехотинцев).
* **Урс** - ответственный за взвод пехоты. Также только урсы могут управлять техникой и тяжелой броней.
Шиппот

**Шипо**, *полное имя* **Шиппот**, - адмирал флота. Родился в имперском центре в регионе под название "Дельта" в родовом поместье "Круг певчих птиц", примерно, в середине первой империи.

## Семья

**Отец** - юрист высшей категории, и первый консультант в юридических вопросах императорского двора.

**Мать** - светская женщина, родом из дома Самгаш. Всю жизнь посвятила получению власти и влияния в высших кругах. Более о ней сказать нечего.

**Сводный брат** - **Импа Шиппот**, ничего примечательного, маменькин сынок в последующем закончивший как главный оператор нервной сети корабля Ненастье.

## Карьера

Коллеги по адмиральским креслам, наслышанные о его действиях во времена кризиса ММ, отзывались о нем как о "не очень честном, как и все, умеренно корыстном и очень жестоком человеке".

Причина… более 320 000 000 000 убитыми силами седьмого флота (\* разумными представителями видов) и более трехсот приведенных в негодность планет разной степени обитаемости на момент окончания карьеры.

**Шиппа** был самым кровавым адмиралом на службе Императорского двора. Но он не тиран или деспот, что так утверждается в мире силами своего флота.

Как он сказал в интервью журнала "":

## Примечания

* Ученик и идейный продолжатель своего наставника по генеральскому мундиру (хотя многие могут поклясться что между ними не то что нет не единой социальной связи так еще ко всему прочему кажется что они с ним враги).
* Лично знаком с псом Анунаком.
Флагман

**Флагманский корабль** - главный корабль во флоте, на котором находятся командующий состав.

Список флагманских кораблей по номерам флота
1. **Предвидение**
2. **Ведение**
3. **Кута** (*в переводе с Тал сот*: превосходство, превосходящий)
4. **Артерион**
6. **Суффта** (\* праведае пламень) **Канкада** (\* мирный свет, звездный свет)
7. **Ненастье**
8. **Макавиус Бартон**
9. **Висш Яда** (*в переводе с Тал сот*: страсть, огонь в глазах)
10. **Аяхта** (не выведен из консервации, не вводился в эксплуатацию)
11. **Муарам Каладар** (не выведен из консервации, не вводился в эксплуатацию)
12. **Махагарда** (не выведен из консервации)
13. **Асану Энхей Ваннад \ Куна** (*в переводе с мертвого, на тот момент, наречия старого мира*: свет моих глаз Юлиан)
Нерегус Нгадт

**Нерегус Нгадт** - ортноец, президент Ортнойской Федерации. Проводил политику не вмешательства в ксено-миры и долгое время воевал с Великими Домами, пока в 130 г. и. к нему не обратился посол **Дома Зинн** с предложением военной поддержки против **Дома Вирго**, в замен за свою помощь Дом Зинн просил помощи в объединение **Великих Домов** в Норианскую Федерацию.

После поражения при Серанусе сенат устроил ему разгром и следующее выборы он проиграл. Старость он встретил помощником писаря при Генерал-Губернаторе Маларе Орне.
Восьмой флот

Флот специализирующийся на охране, разведке и наведение порядка на серых территориях "юга".

Порт приписки: планетоид Протий (так же известный как "Удачная стыковка" или "Мягкая посадка").

## Командующий состав

* Адмирал: Сарах Тера
* Генерал-губернаторы:
	+ Колонии первой категории
		- Бертрам Этта - губернатор системы Эланний
		- Петрус Амнония - губернатор системы Берана
		- Аранос - губернатор системы Меранус
		- Маркус Штерн - губернатор системы Пелатий
	+ Колонии второй категории
		- Мелар Орн - губернатор системы Ортно
		- Берат Неди - губернатор системы Парамис

## Состав флота

* Флагман: Макавиус Бартон
* Флотилии: 10
	+ Разведывательные: 4
	+ Охранные: 2
	+ Прикрытие Первых Колоний: 2
	+ Прикрытие Систем Второй категории: 2
Отец Империи

**"Отец Империи"** - название, данное главой инженерного бюро Алхесаром И.*(\*Т...с хз)* своему творению - 47-ми километровому кораблю, созданному для выполнения самой важной миссии - сохранение целостности Империи.

Судно непосредственно относиться к проекту "Отец Империи".

Модельный ряд судов заложенный в середине последней трети первой Империи.

Цель данных объектов заключалось в несении патруля в данных им регионах и сохранению целостности границ империи.
Целью данного корпуса была сохранения целостности массы планет и поддержания их статуса в поданных империи.

После "Микромашинного кризиса" и восстановлению военной мощности было принято решение о заморозке столь крупного проекта, а существующие машины были переданы в пользования "силам дальней связи" для создания на их мощной энергетической и аппаратно вычислительной базе "пилонов", выполняющих функцию статичных подпространственных резонаторов, для осуществления мгновенной бесперебойной связи на базе технологии "АТ".

Всего в ходу 12 полностью функционирующих судов из 86 заложенных.

Степени готовности судов

12 кораблей полностью функциональны (за исключением бездействия систем связанных с НН технологиями).
31 корабль - остовы с частичным или полным отсутствием скелетного наполнения.
20 кораблей - хребты без скелетного каркаса или с неполным создание герметичной зоны реакторов.
20 кораблей - куполы реакторных зон с внесенными или отсутствующими установками получения энергии из альфа зон.
3 корабля утрачены и/или не имеют документации о готовности.
## Факты

* Все АИ были заложены на "Блуждающем пикнике" и после уже переданы в 6 крупных промышленных зон Империи.
* 1 из 3 безвести пропавших корпусов ныне покоиться в планетоиде **Протий**.
* 6 куполов вспомогательного типа, расположенные по бортам корпуса, могли нести в альфа смешении массу вещества равную 9 массам спутника **Парпы**.
Зов в пустоте

Самый крупный торгово-логистический комплекс на юге. Имеет огромную ремонтную верфь, торговый порт для общего трафика, порт для военных нужд (снабжение армий и флота).

Является самой посещаемой станцией среди туристов. На станции можно за один прилет посмотреть и попробовать всё чем богат юг.

Так-же здесь расположены резиденции важных лиц, в том числе Сараха Тера и Мераны Вооан-Аш (с конца "Кризиса Домов").
Седьмой флот

Флот специализирующийся на "*дипломатическом* исчерпывании конфликтов с вероятными противниками".

Порт приписки: Парпа.

## Командующий состав

* Адмирал: Шиппот
* Капитаны - "кулаки флота":
	+ Анго, по прозвищу кровавые длани. Командовал группой во главе корпуса "Сиам-садар".
	+ Тиса-армаран. В свое время ответственный за высадку "патриархов" в поле после "обработки", а в конце карьеры глава складской деятельности на флагмане Ненастье.
	+ Ангата - "дочь флота", вдохновительница и в дальнейшем командующая кулака "активного противодействия" в составе седьмого флота (\*единственная женщина-капитан кулака за время существования седьмого флота).
	+ Ангато - наследник своей матери и выдающейся управленец. В его заслугах многократное спасение всего седьмого флота, под его командованием, активное противодействие и обнаружение цели стало важным инструментом флота, в одном ряду с огневой мощью и "*экстравагантным*" стилем решения проблем.
	+ 33-тий Пассажир - тот случай, когда имя забыто даже отделом кадров. 33-тий Пассажир отвечал за десант на **Ненастье** в период малтарэйских походов. Из-за "авторства" более вместительной парашютной капсулы. Идейный вдохновитель "крепости почтой" дота спускаемого с крупных корпусов.

## Состав флота

* Флагман: Ненастье
* Корабли:
	+ разведывательные: 2
	+ фрегаты: 4
	+ корветы 1 класса: 2
	+ корветы 2 класса: 2

## События связанные с флотом

* Флагман **Ненастье** - первый и единственный корпус своей серии. В начале своей службы по сохранению целостности границ империи выполнял функцию носителя роя дронов и после гражданской войны переоборудован основательным строительством в "обычный военный корабль". Вся перестройка заключалась в заполнению ангаров роя полезным палубным пространством вокруг головного орудия. Автором проекта корпуса стал Тал по имени Патэй Ста-к'ки, старый друг и приятель адмирала первого флота.
* Бессменным главным Энергетиком флагмана **Ненастье** являться ?.
Мерана Вооан-Аш

Мерана Вооан-Аш - глава Дома Вооан-Аш. Проводила ограниченную и взвешенную политику в отношении соседей, чем вызывала неоднозначную реакцию совета. Дом Ву-Арада критиковал её стремление смягчения рабских законов, Дом Зинн критиковал её не решительные действия в области рабства и призывал к полной его отмене, Дом Вирго критиковал её связи с внешними торговыми и технологическими партнёрами.

Во время "Кризиса Домов" сохраняла нейтралитет, который, впрочем, продолжился не долго. Была захвачена в рабство войсками Дома Ву-Арада. После падения столицы **Ву-Арада** Гу-Реала-Ву была перевезена в свой родной мир Нараду. При штурме дворца была освобождена личным отрядом охраны Адмирала Сараха.

По завершению "**Кризиса Домов**" осталась единственным представителем **совета** и выполняет роль формального лидера гетто Норианцев. Проживает на Протие в своей личной резиденции на станции "Зов в пустоте"
Норианцы

**Норианцы** - раса долгоживущих, но немногочисленных гуманоидных существ.

## Внешность

* Цвет кожных покровов от серого до синего (в зависимости от дома).
* Рост в среднем от 150 до 180 см.
* Глаза однотонные с темным пятном по середине.
* Тело покрыто наростами из огрубевшей кожи с *шишками*.
* Первичные половые признаки отсутствуют.

## Биологические особенности

* Для самозащиты могут выделять парализующий нейротоксин.
* Цветовое зрение отсутствует.
* Пол ребенка зависит от "благополучия" в семье.
* Продолжительность жизни 2-3 тысячи лет.
* Имеют длительную паузу между сезонами спаривания, около 700 лет, что объясняет их небольшую численность.

## Социальный уклад

Основной потребностью норианцев была безопасность, т.к. численность их всегда было небольшой, они объединялись в Дома. Вожаком становился самый богатый, сильный и влиятельный глава одной из семьи. Для решения вопросов между объединениями собирается **Совет Великих Домов**.

На родной планете Норианцев Нора также проживают представители двух других разумных видов Эрины и Грады. **Эрины** были миролюбивыми и спокойными фермерами и животноводами их не интересовали другие земли и народы. **Грады** были скорее околоразумными хищниками и были естественными врагами всему живому. В таких условиях объединение **Великих Домов** предложило взять **Эринцев** под защиту. За защиту **Эринцы** будут обязаны работать на **Норианцев** в качестве бесплатной рабочей силы и прокармливать своих защитников. Так в сознании Норианцев в течении сотен тысяч лет устоялось осознание того, что для дальнейшего развития своей расы им нужно больше рабов.

Освоение космоса было обусловлено решением двух насущных проблем:

1. пригодное место для проживания (звезда Норы умирала и в ближайшее десять тысяч лет нужно было найти подходящие место);
2. для дальнейшего развития требовалось больше рабочей силы - нужна была разведка систем на наличие форм жизни.
Адмирал

Адмирал - высшая военная должность Империи. Позволяет стать во главе одного из флотов.

Список адмиралов флота Империи:

* - адмирал Первого флота
* - адмирал Второго флота
* - адмирал Третьего флота
* Модрагор Моран - адмирал Четвертого флота
* - адмирал Пятого флота
* - адмирал Шестого флота
* Шиппот - адмирал Седьмого флота
* Сарах Тера - адмирал Восьмого флота
* - адмирал Девятого флота
Эланний

**Эланний** - жилая колония из числа "Первых Колоний".

Специализируется на:

1. сельском хозяйстве (на планете нет океанов, но она иссечена множеством водоносных слоев и мелких озер и рек);
2. распределении "рабочей силы" в секторе.

Так-же на орбите находится центр подготовки и снабжения госкорпорации "ПЗД".
Протий

**Протий** был находкой, удачным стечение обстоятельств или просто судьбой. После того как реквизированный, не достроенный Отец Империи совершил нырок в подпространство, оказалось что его часы были не синхронизированы с общей системой Имперских координат, его и всех кто был к нему пристыкован выкинуло в "пустом" космосе где и находился этот планетоид. После "мягкой посадки" на него, Отец Империи так и остался торчать из поверхности **Протия**, а, в последствии, вокруг него была организована нулевая станция для расчёта координат и синхронизации часов.

Является базой адмирала Сараха Тера и центром Авторитарного руководства сектора.

Станция "Зов в пустоте" построенная вокруг планетоида является самой крупной торговой станцией на всем "юге".
Ран Ву-Арада

Ран Ву-Арада глава Дома Ву-Арада. Воспользовавшись доверием **Дома Зинн** объединился с Паркором Зинном для объединения Великих Домов, но преследовал свои цели об единой Империи Норианцев. Во время "Кризиса Домов" захватил систему Нарада и взял в рабство главу дома Мерана Вооан-Аш. Был убит во время космического боя над планетой **Нарада**.
Bulging Sack

'Full to the brim.'

## Cost

 400
500

## Room(s)

 Corridor
 GP's Office
 Marketing (Room)
 Psychiatry
 Staff Room
 Ward

The **Bulging Sack** is a decorative entertainment item, used for increasing hospital attractiveness and Pointians' Happiness, and reducing patients' boredom. It was made available to all players on 18th December 2019, as part of the Christmas 2019 Items.

## Description

### Appearance

A large canvas sack tied with yellow string full of boxed Christmas presents. Occasionally, when idle, an elf in a Santa hat will poke their head out of the sack.

### Function

A decorative entertainment item, each interaction with the Bulging Sack will increase a Pointian's happiness by 40%, and reduce a patient's boredom by 20%. In addition, it features an unmarked effect of increasing hospital attractiveness in a small radius.

## Requirements

### Room

 Corridor

 GP's Office

 Psychiatry

 Ward

 Marketing (Room)

 Staff Room

## Gallery

The secret staff member hidden insideA patient delving for a presentA patient with his present. Maybe it is clothing.
Guestium Three Shooter

~In-game images coming soon

## Information

Unlike the Guestium Cannon, the Guestium Three Shooter has more DPM and faster reload speed, at the cost of slightly less damage per bullet. Players consider this a bit too OP when trying to use more close ranged oriented tanks. Like Guestium Cannon, it has high durability. It has 3 barrels, all which has a purple end, "joysticks" in the rear and neon blue stripes, Charged Turret class.

There is 1 variant.

## Strategy

* Again, outranging
* If a you manage to get a Flame Destroyer's weapon in range of the turret, then you can disable it that way so your teammates can safely move in.
* Due to its height, it is possible to approach it with another turret blocking it such as a rocket turret

## Pros & Cons

Pros:

* High DPM
* High durability
* Excellent damage per bullet

Cons:

* Can be outranged
* Easy to destroy once in range with Flame Destroyer
Strategies

pictures coming soon

## Beating the game without a guest drone or GDM (Difficult)

It is possible to solo every round until round (where the floor turns black) using a quick shooter by dodging turrets and destroying them once in range. After that, it is possible to solo up to round 40 if no busters spawn using a rocket pod, as it outranges all turrets here except for busters. On round 40 and 41, it is required to have multiple players to destroy all the busters before all the players are destroyed. On round 39, destroy all the turrets but do not destroy the power box. Then, several flame destroyers can be positioned to destroy all the busters instantly when they spawn. Be sure not to destroy the power box on round 40 so that any destroyed players can get back in position. After round 41, at least 3 flame destroyers are needed to destroy guest 9014. On round 43, use flame destroyers to destroy Guest 9015. If a buster spawns and lands upright, push it into a lake or destroy it. When driving back to Guest after being destroyed, be sure to destroy and turrets possible on your way there. Also, the terrain on the sides is almost impossible to drive through without getting stuck, so drive through the center area to get to Guest quickly.

## Beating the game solo (Difficult)

In order to do this, a guest drone and maxed flame destroyer are required, and using a glitch to get 2 of them at once is also required. To do this, reset character while in the vehicle spawning menu and spawn a vehicle right before the player respawns (about 6 seconds). After that, spawn another tank. Be sure to practice this a few times so you can consistently get it first try (this will be important on round 42). Use the above strategy to reach round 40 or allow your vehicle's engine to be destroyed by turrets so that the guest drone tanks all damage and can solo all the rounds. On round 42 (Guest 9014), spawn a flame destroyer with 2 guest drones. Destroy Guest 9014, making sure that both guest drones can directly hit Guest. Note that the flame destroyer does more damage when the flame is closer to the enemy, so position the gun as close as possible. After Guest 9014 is defeated, drive to the exact center of the boss spawning area (outside the block that overhangs spawn). When Guest 9015 spawns, burn him using the flame destroyer and make sure both guest drones can directly hit guest. It is very helpful to drive the flame destroyer to the right side of the rocket with the back of the tank facing towards spawn and the gun close to guest, with both guest drones able to get a direct shot on Guest 9015. This will ensure that the guest drones do not get distracted by falling turrets, and also reduces the chance that a falling turret kills you, as it will hit the rocket instead. Once your gun is destroyed, do not reset, as if your gun lasted long enough, the guest drones will finish off Guest 9015 and you will beat the game.
Crispy Skin

'The sufferer's exterior has become crunchy, in places. Caused by using marinade instead of sun cream.'

## Information

### PRICE

6,000

*Main article: Illnesses*

This illness is only available via the Pebberley Island DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing. Almost all the diagnostic rooms are effective at diagnosing this illness, except for Psychiatry:

* Illness Difficulty: 30%
* GP's Office

## Treatment

The following is required to treat this illness:

* Ward
* Nurse