A Threat to This World

**A Threat to This World** is a DLC main quest in *Pathfinder: Wrath of the Righteous*.

## Journal

* *The anomalies in Iz proved to be much more numerous, and much more dangerous, than Marhevok described. Now a serious chat must be had with the Wintersun chief.*
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* *The gaze of the aeon showed that Marhevok is not who he claims to be*
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* *After being killed, Marhevok rose from the dead before your eyes*
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* *Marhevok, chief of the Wintersun clan, knows little about his own clan's history*
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* *Soana, the deranged shaman, claims that Marhevok urged her to "support and love" the Commander*
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* *While exploring Iz, the Commander has encountered Marhevok several times, giving the impression that the chief is able to be in multiple places at once*
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* *While exploring Iz, the Commander encountered strange phenomena, as if reality were under the influence of some unknown magic. What is doubly strange is that Marhevok did not mention this before.*
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* *Most likely, Valmallos himself will contact the Commander when he sees fit.*
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## Walkthrough

* This quest begins in the exterior part of Threshold when you are welcomed by Valmallos.
	+ Most information there is trivia, but Mythic Trickster can give him "emotions" with (Chaotic) choice. It will be useful in the future.
* In the camp there will be several vendors, including Hilor.
* You will have access to the following errands:
	1. Deal with the Spinner of Nightmares from Hilor
	2. Help the Storyteller from Storyteller
	3. Saving Irabeth from Anevia

### Reach Iz

* Go to Iz, short walk from the entrance point you will meet Marhevok.
	+ There are (Lawful) Aeon and (Evil) [Attack] and Swarm choices that can be used for #Identify the source of the anomalies objective. They can also be done in direct talk with him in the village, in case you skipped them here.

### Destroy the anomalies

* You will be ambushed by some demons in three spots:
	1. In the north-west ruins, there will be Vavakia, Painajai and two succubi.
	2. In the south-east ruins, there will be Coloxus and three Painajai.
	3. On the south road, there will be three elemental Shadow Demons.

### Identify the source of the anomalies

* You have to find the source of anomalies and confront Marhevok about it. You need to score at least three points of the following:
	1. (Lawful) Mythic Aeon special interaction with Marhevok either when you meet him or in Clan Hall.
	2. (Evil) [Attack] or Mythic Swarm choice to kill him.
	3. Talk with Marhevok about the history of Wintersun, either pass Knowledge (World) DC 59 check or talk with Gesmerha after you fail it.
	4. Ask Soana why is she here. It doesn't matter if you leave her be or kill with various (Evil) choices.
	5. Find at least three copies of Marhevok in Iz.
	6. Find at least three glitches in Iz.
* The locations of copies of Marhevok:
	1. In the north-west ruins.
	2. On the south road.
	3. East from Soana's tower.
	4. North-east ruins.
* The locations of glitches:
	1. Tree on the south road.
	2. The rift in the north-east ruins.
	3. Peasants near the cart in the village.
	4. Peasants praying to Erastil in the village.
	5. The doors to north-west ruins.
	6. Soana's tent.
	7. The rift on the south road, at treants spot.
	8. The rift on the south road, at shadow demons spot.
	9. Bookshelves in the south-east ruins.
* After you have gathered at least three evidences tell Marhevok *"You're not who you claim to be! You are the source of the anomalies!"* and present the evidences.
* Marhevok will run away and you will have to fight the dragon Beverach, two succubi and two painajai will also join the fight.

### Pursue Marhevok

* Follow Marhevok to the Underground Floor of the Chiefs' House accessible through ice hole in the backroom.
* In his fight he will summon four copies of himself and two succubi.
* After killing Marhevok go outside. You will meet Marhevok again, he will give you a hint of what to do next. You can either kill him again or let him go.

### Explore the other side of Threshold

* Go to the southern side of Threshold and put Unusual Gear into the mechanism there and enter Other Side of Threshold.
* In the initial dialogue.
	+ There will be Perception DC 25 check, but it has no practical use.
* You will fight some demons afterwards and second part of dialogue begins.
	+ After observing the situation there will be a Knowledge (Arcana) DC 51 check, if failed you can attempt Knowledge (World) DC 40 check. It allows you to escape second round of combat.
		- Even if you passed a check you can still purposefully continue the combat. Although there is no benefit to that.
	+ Either way after that you will escape.
* You will get an ability Dimension Door - Mass, Unique which can be used anywhere from now on, it will help you to travel through the area. Purple lamps are there to indicate where you need to go to.
* At the last platform on the south-east you will have a tough fight against eight proteans, immediately after combat a dialogue beings.
	+ There will be an Knowledge (World) DC 39 check that only gives trivia information. Also an optional (Chaotic) choice.
	+ The dialogue ends with either Mythic Path choice or refusal to oblige. Refusal will weaken Ssila'meshnik as they had to break the keystone by themselves. It can be a bane or boon in the final fight of DLC, depending what ending you are going for.
	+ Then Ssila'meshnik themself will appear.
	+ During the talk with them you will get Inevitable Escape and He/She Who Sows Chaos quests, as well as Protean Vision buff.
	+ There will be a number of new NPC in the Threshold to meet.

### Return to Valmallos

* After meeting Ssila'meshnik in Other Side of Threshold you will be able to go back to Threshold.
* There you will be met by Valmallos.
	+ He will give you Upholding Order quest.
	+ To unlock requirement for Paradox ending be sure to ask the following:
		1. *"I have a lot of questions for you."*
		2. *"What is this world?"*
		3. *"What else do you keep here apart from me?"*
		4. Pass Perception DC 61 check *"Why did you take the Commander's power but not Areelu Vorlesh's?"*
		5. *"Answer me directly, yes or no: is Areelu's excess mythic power also in your repository?"*
* You will get +1 Rank to Accord of Balance feature.

## Side Activities

* While in Other Side of Threshold there are few puzzles to solve.
* Completing Key Card puzzle gives First Memories to main character when you click on the projection of a Wardstone.
	+ Simply put Key Plate "1", Key Plate "10", Key Plate "11" into slots A, B and C respectively.
	+ First Memories (Whenever the owner of these memories receives a critical hit, they gain immunity against critical hits for the next 2 rounds.)
* Portal puzzle requires you to enter portals in correct order.
	+ It can be revealed by putting Mechanism Component into it's mechanism slot (both can be found on the west-most platforms) and then using the lever at giant clock in the north-west platform.
	+ The order is VI - III - XII - IX, or by map: north-east, south, north-west, east.
	+ Go through those portals and you will appear in separate room where you can loot Intricate Component, Flawless Amulet of Natural Armor +7 and some consumables.
* Code puzzle uses the same order as portal puzzle: VI - III - XII - IX
	+ You will find Greater Phylactery of Negative Channeling and some reagents.
	+ You will also find Unbending Kolyarut.
		- You will receive Gloves of Entropy if you pass Diplomacy DC 48 check or have Nenio in party.
		- If [Diplomacy] check is passed then selecting *"I do not want to fight you."* will break him if you have Ember with non-Evil ending in party. (there will be no combat)
		- *(TBD) (Lawful) Mythic Aeon*
		- Attacking him will initiate combat, he does **not** drop Gloves of Entropy.
* Now that you have Dimension Door - Mass, Unique, remember to return to Underground Floor of the Chiefs' House in Iz to reach the previously inaccessible areas.

## Aftermath

* Threshold and Iz will change phases.
* The following NPC will appear in Threshold:
	+ Aranka for The Portal of Wishes errand.
	+ Lariel for Saving Targona errand.
	+ Mephistopheles for Devil on Trial errand.
	+ Thaberdine for His Majesty's Anguish errand.
	+ Yozz for Deal with Shamira errand.
	+ Zacharius for Cleansing the Ziggurat errand.