Treble Redd

*In the sixth layer of the Eight Hells, a meek quasit pushed upon the wide brass doors of the Redd Brokers Incorporated building. Inside was a massive room, with ceilings nearly fifty feet high, and sitting behind a desk in the center of the room was a massive, golden-furred cat-like creature wearing a fine pressed suit and comically small top hat to boot. The individual pressed a small stamp onto a stack of papers he leafed through, just barely glancing over the rim of its spectacles toward the quasit.*

*"Come to distract yourself, boy?"*

*The quasit nodded meagerly.*

*The cat leaned back in his chair and reached over to a massive file cabinet behind him, eventually retrieving a folder nearly a foot thick. He leafed through the pages with a careful gaze.*

*"Looks like I recently picked up a few basic experiences - girl meeting her dog for the first time, a hunter's first kill. If you've got the coin, I've got a couple first 'I love you's', then there's-"*

*"I don't have any coin on me quite yet," the quasit said, "b-but I swear I'll have it soon! I just need a few good experiences…"*

*The cat's grin stretched nearly as wide as the room he sat in. He cracked his knuckles, pulled a few sheets from the folder, and begin signing them with glee.*

*"My friend, I am more than willing to lend you some memories out of the kindness of my heart. And I know you won't go back on your word, because a man like me will not hesitate to come collect."*

## Treble Redd, the Dreams Broker

Treble Redd is a gargantuan, gold-furred cat-like rakshasa with more mouth than body that deals in the trade of memories and experiences. He wears a fine pressed suit, tiny spectacles and a comically small top hat. Having made a title for himself as "The Dreams Broker", those that offer up memories and experiences to his collection find themselves in the possession of great power. The more exciting the experience, the more power Treble Redd grants; for those that he feels owe him a debt, he has also been known to keep a portfolio of torturous experiences to place in the heads of those he feels wronged by.

Treble Redd treats his experiences like drugs, throwing around smaller doses to lure his clients back in for larger, more grandiose memories. However, he often encounters those who think they can outsmart him or back out of their end of the bargain, so Treble Redd employs all manner of devilish tax collectors as hired muscle to go beat his debts out of any runaways. Treble Redd very rarely gets his hands dirty himself, instead paying off all manner of yugoloth and orthon to do the difficult part for him. This is where many of his warlocks come into play, as Treble Redd has no issue bringing powerful individuals onto his team to settle the countless scores his customers have walked away from.

For anyone down on their luck that needs a pick-me-up, Treble Redd will be there with open arms. He often places his employees inside of run-down bars or city slums to prey on those that have no other options. It starts off small. Maybe he just wants to take the memory out of your head of a fine meal you've eaten, or a particularly funny joke you heard this week. Eventually, the memories he demands grow much larger. You forget marrying your husband, you forget the names of your first and third children, and finally Treble Redd has wrung you so completely dry that all that is left of you is a depressed, morose husk of a person with no happy thoughts to their name. Such is business.

### As a Patron

Treble Redd mostly utilizes his warlocks as infernal tax collectors, but he also offers power to those that have lived lives of debauchery so that he may eventually drain them of their own great memories. If the former, as a DM, Treble Redd will often send his warlocks on wild goose chases to either beat down those who have not traded him memories, or advertise the family business to those down on their luck. You can use these encounters as ways of sending players to far off remote lands or encountering NPCs they may not have otherwise met, or to nudge them in a certain direction you want them to go.

If you are a client of Treble Redd's, he will often send you to take part in thrilling experiences just so he can claim the memories for his own portfolio. Maybe he will send you to wrestle a fire giant, or punch a nasty noble in the mouth, or any other manner of bizarre task. He is not the type of patron to follow up very much, as he trusts you will either do as your told or meet another one of his tax collectors on less-than-savory terms.

In either case, Treble Redd may want to lay claim to some of your memories as a patron. This can be a slow ramping tension, and it could eventually turn Treble Redd into an antagonist once he begins completely wiping your PCs mind.

### Pact Boons

* *Pact of the Blade:* a set of solid-gold brass knuckles decorated with all kinds of expensive gems that do 1d6 bludgeoning damage on a successful hit.
* *Pact of the Tome:* a very boring-looking tax ledger with information from all sorts of individuals. Instead of learning any new spells yourself, you consume the memories of an old client of Treble Redd's that knew how to cast whatever spell you are attempting to learn.
* *Pact of the Chain:* an imp, but he's a junior member of the firm so he's always wearing a pinstripe suit

### Extra Gifts

* When Treble sends you on a particularly dangerous hunt for a disgruntled client, he gives you the ability to cast Modify Memory using a warlock spell slot once per long rest so that you can reclaim the goods that he was robbed of.
* A small book of experiences from other warlocks, that lets you add 1 spell from any spell list to your Spells Known before burning up and disintegrating in your hands.
* As thanks for providing him with one of your fondest memories, Treble gives you the memory of an old pirate lord - and you vividly remember exactly where he buried his final treasures.

### Flavoring the Warlock

* I am out here on a journey to avenge my lover, but what kills me is I cannot remember their name for the life of me.
* I feel like any cats I encounter just understand what I'm trying to say to them intuitively.
* I experience déjà vu at least three times a day, no matter what I happen to be up to at the moment.

### Plot Hooks

* *(Low Level):* There is a rare Dwarven ale in a rundown tavern that is unlike anything anyone's ever tasted, so Treble Redd sends you to try it so that he can claim the memory from you at a later time. While in the bar, you realize you may have been here before, as several of the patrons seem upset that you're showing your face.
* *(Mid Level):* An old warlock of Treble's got killed on his last excursion, so he wants you to go reclaim a few of the memories still rolling around in their head. The problem is they have risen as a Deathlock Mastermind, and they are not very willing to part with what they've gotten.
* *(High Level):* Treble Redd wants to expand his portfolio and claim the memories of someone a little more experienced than his usual targets. Historians often come to him looking for memories and experiences from the ancient times, so Treble wants you to go find a mummy lord or a lich that you could dig through the brain of in hopes of finding something novel.