November 21, 2019 Patch

Source: The Update in which Knight is Day

## Patch notes

* Improved drag behavior, including adding a particle when hovering an item over a unit.
* Fixed an issue where units dragged from the shop could improperly displace board units.
* Fixed card reward screen for mobile.
* Fixed a UI issue where the last row of the jail could be squished.
* Fixed a UI issue with win streaks on neutral rounds.
* Improved win/lose streak FX for the new UI.
* Fixed a UI issue with decimals showing in DPS meters.
* Added detailed tooltips to the DPS meters.
* Visual updates to leaderboard UI
* Fixed an issue with the player icon sidebar when switching between Large and Small Screen layouts.

### Duos

#### Duos Teams

* Playing a Duos match with a friend now creates a persistent Duos team.
* The number of matches played along with your track record will be tracked for each of your teams.
* When you’ve played three matches with the same player, you’ll unlock the ability to name your team.
* Have team name ragrets? No worries, you can rename your team every three matches.

#### Ranked Duos

* There is now a Ranked Duos matchmaking queue.
* Progress in this mode counts towards your solo (existing) rank up to Big Boss level.
* Each Duos team now also has its own Duos team rank, so grab a friend and become Big Bosses together!

#### Casual Duos

* You can now queue for Casual Duos with a bot partner for those times when your friends aren’t online
* Using Team Chat, your bot teammate will request units from you to rank up heroes and complete Alliances
* They will also respond to your Team Chat requests for units and Alliances
* Be nice to your bot teammate

### Underlord changes

	+ [1000, 1350, 1700, 2050, 2400, 2750, 3100, 3450, 3800, 4150] -> [1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 5500]
* **Demon Archer**:
	+ Attack Damage Minimum changed:
		- [50, 60, 70, 80, 90, 100, 110, 120, 130, 140] -> [30, 36, 42, 48, 54, 60, 66, 72, 78, 84]
	+ Attack Damage Maximum changed:
		- [60, 70, 80, 90, 100, 110, 120, 130, 140, 150] -> [36, 42, 48, 54, 60, 66, 72, 78, 84, 90]

	+ [1200, 1650, 2100, 2550, 3000, 3450, 3900, 4350, 4800, 5250] -> [1000, 1700, 2400, 3100, 3800, 4500, 5200, 5900, 6600, 7300]
* Attack Damage Minimum changed:
	+ [48, 60, 72, 84, 96, 108, 120, 132, 144, 160] -> [74, 86, 98, 110, 122, 134, 146, 158, 170, 182]
* Attack Damage Maximum changed:
	+ [54, 66, 78, 90, 102, 114, 126, 138, 150, 166] -> [80, 92, 104, 116, 128, 140, 152, 164, 176, 188]

**Talent Changes**:

 Fire Break:

* Damage Reduction changed from 45 to 40

 Hot Rod:

* Attack Speed bonus changed from 10 to 15

 Melting Point:

* Armor lost per second changed from 0.5 to 1

### Hero changes

 Anti-Mage:

* Maximum Health changed from [1000, 2000, 4000] to [1000, 1800, 4000]

 Bounty Hunter:

* Maximum Health changed from [1100, 2200, 4400] to [1100, 1980, 4400]

 Chaos Knight:

* Maximum Mana changed from 100 to 75
* Chaos Bolt:
	+ Min Damage changed from [50, 100, 150] to [100, 150, 200]
	+ Min Stun changed from [1, 1, 1] to [1, 2, 3]
	+ Mana Cost changed from 100 to 75

	+ Damage changed from [200, 350, 500] to [150, 250, 400]

 Faceless Void:

* Maximum Health changed from [2000, 4000, 8000] to [2000, 3600, 8000]

 Juggernaut:

* Attack Rate changed from [0.909, 1.0, 1.25] to [1.0, 1.111, 1.25]
* Maximum Health changed from [1200, 2400, 4800] to [1200, 2600, 4800]
* Attack Damage Minimum changed from [65, 140, 280] to [65, 155, 280]
* Attack Damage Maximum changed from [70, 150, 300] to [70, 165, 300]

 Legion Commander:

* Armor changed from 10 to 5
* Maximum Health changed from [1000, 2000, 4800] to [900, 1800, 3600]
* Attack Damage Minimum changed from [50, 100, 240] to [40, 80, 180]
* Attack Damage Maximum changed from [60, 120, 288] to [50, 100, 228]
* NOTE: These Legion Commander changes go hand in hand with the changes to the Champion  Alliance.

 Luna:

* Attack Damage Minimum changed from [50, 100, 200] to [50, 120, 200]
* Attack Damage Maximum changed from [60, 120, 240] to [60, 144, 240]

 Morphling:

* Maximum Mana changed from 100 to 75
* Maximum Health changed from [1000, 2000, 4000] to [1250, 2500, 4000]
* Waveform:
	+ Damage changed from [200, 350, 450] to [100, 175, 450]
	+ Mana Cost changed from 100 to 75

 Nyx Assassin:

* Maximum Health changed from [1100, 2200, 4400] to [1100, 1980, 4400]

 Ogre Magi:

* Now a Brute  in addition to being a Blood-Bound  Mage .

 Omniknight:

* Maximum Mana changed from 100 to 60
* Maximum Health changed from [1400, 2800, 6720] to [1610, 3220, 7728]
* Purification:
	+ Cooldown changed from 10 to [10, 8, 6]
	+ Mana Cost changed from 100 to 60

 Phantom Assassin:

* Maximum Health changed from [1100, 2200, 4400] to [1100, 1980, 4400]

 Pudge:

* Maximum Health changed from [2000, 5000, 11000] to [2000, 5000, 9350]

 Queen of Pain:

* Maximum Health changed from [1100, 2200, 4400] to [1100, 1980, 4400]

 Sand King:

* Fixed  Caustic Finale going off after every attack.

 Shadow Fiend:

* Attack Damage Minimum changed from [70, 140, 336] to [77, 154, 369]
* Attack Damage Maximum changed from [80, 160, 384] to [88, 176, 422]
* Requiem of Souls:
	+ Max projectile width changed from 256 to 425

 Slark:

* Maximum Health changed from [1000, 2000, 4800] to [1000, 1800, 4800]
* Essence Shift no longer reduces attack speed and damage from the target (Slark still gains the effects)

 Templar Assassin:

* Maximum Health changed from [1500, 3000, 6000] to [1500, 2700, 6000]

 Weaver

* Can no longer  Shukuchi while silenced.

### Alliance changes

Champion :

* Now also grants 10% bonus damage and max health per Alliance affecting the Champion (excluding her own).

Heartless :

* Armor Reduction changed from [ -3, -10, -15 ] to [-3, -8, -15].

Insect :

* Spawn rate of spiderlings changed to 3 every 0.5 seconds. This means it'll take 2 seconds to spawn the initial batch of 12.

	+ Armor changed from [5, 10, 15] to [5, 10, 10]

Warrior :

* Armor Reduction changed from [ 7, 20 ] to [7, 17].