Bloodline (Class)

Description

## Notes

* You cannot select this class if you do not possess a bloodline. (You do not need to be of this class if you have a bloodline, though.)
* When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
* Maximum energy pool increases are cumulative. (They do not replace each other as you rank up, rather they are all added together.)
* This class grants a cap of [6] per stat. If your other class grants a higher stat cap then that cap supersedes this. If your other class grants a lower stat cap then this class's cap takes priority.

## Disciplines

### Heritage Keystone

You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information.

### Dual Ancestry

Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.

### Blood Knight

Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action.

* E-D - 0
* C-B - 1
* A-S - 2
* S+ - 3

## Cross Class Benefits

### Bloodline – Bloodline

If this class is taken as the first and second class, you may pick 2 of its disciplines. Bloodline techniques the user casts are reduced by [1] rank and cannot be reduced beyond this. Gain an Additional 5 Custom slots dedicated to your bloodline.

### Bloodline – Ninjutsu

May combine one bloodline technique and one ninjutsu technique for a single action once every three posts by paying the resource cost for both. Bloodline techniques that share the user's elements gain the overwhelming property if not already applied.

### Bloodline – Genjutsu

The user is able to combine their bloodline techniques and genjutsu together for one action by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less per rank of the technique.

### Bloodline – Taijutsu

Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique wit a minimum of 5. Bloodline abilities that effect stats are increased by [1] per rank of the technique.

### Bloodline – Bukijutsu

Bloodline abilities that effect stats are increased by [1] per rank of the technique. In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single action, paying the resource cost of both every three posts.

### Bloodline – Scholar

Able to sense without any technique if someone has the same bloodline as the user within the topic. Gains a technique exclusive to this cross.

```
Technique Name: Curse of the Family

Technique Type: Sealing

Technique Rank: B

Technique Description: The user places a seal upon the ground. Any bloodline the user has cannot be accessed by any opponent which is in contact on the same surface as the user has touched. If this technique is used on the opponent themselves then they lose access to any bloodline the user has. Last until the fight is over or until a counter seal is used.

```

### Bloodline – Medical

The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.

### Bloodline – Performer

Through the versatility of the many bloodlines, the cross specialization of this combination may be substituted with any of the other performer cross-class specializations, with bloodline jutsu replacing its conditions. For example, performer tai may be taken and have its taijutsu replaced with bloodline jutsu. Or performer tamer may be taken with the twin bloodline. This specialization does NOT grant access to medical, sensory, sealing, or puppetry jutsu. Only changes their skills to work with bloodline jutsu.

### Bloodline – Puppeteer

Can make human puppets as Tier Three Puppets. Discovering your human puppet requires [7] posts instead of [10] posts. Human Puppets recieve +1 mechanism slot to design a mechanism based on the puppet's bloodline, or primary fighting style (Tai/buki). Not a unique mechanism. Does not count toward their mechanism limit.

### Bloodline – Tamer

Pets are able to use bloodline ninjutsu of the user if they share the required affinities. Elements required are considered locked until the pet has enough TA to access the elements. Pets share the benefits of any bloodline based PAs the user has. The user gains an additional 25 chakra per body rank.

## Body Rank Resources & Technique Slots

### **D-Rank**

#### Base Resource Pools:

* 225 chakra.
* 225 stamina.

#### Base Jutsu Limits:

* 3 Ninjutsu slots.
* 3 Genjutsu slots.
* 1 Taijutsu style.
	+ ***Or***
* 1 Bukijutsu style.

### **C-Rank**

#### Resource Pool Increases:

* +30 chakra.
* +30 stamina.
* +100 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +3 Ninjutsu slots.
* +3 Genjutsu slots.
* +1 Taijutsu style.
	+ ***Or***
* +1 Bukijutsu style.

### **B-Rank**

#### Resource Pool Increases:

* +30 chakra.
* +30 stamina.
* +125 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +3 Ninjutsu slots.
* +3 Genjutsu slots.
* +1 Taijutsu style.
	+ Or
* +1 Bukijutsu style.

### **A-Rank**

#### Resource Pool Increases:

* +30 chakra.
* +30 stamina.
* +150 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +5 Genjutsu slots.

### **S-Rank**

#### Resource Pool Increases:

* +50 chakra.
* +50 stamina.
* +175 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +5 Genjutsu slots.

### **S+ Rank**

#### Resource Pool Increases:

* +50 chakra.
* +50 stamina.
* +200 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +6 Ninjutsu slots.
* +6 Genjutsu slots.