Sanguine Horror

The true form of this monster is mass of leech-like monsters. According to Jason, these monsters have two purposes in life: cute little dances and slowly eating/killing their way up to become an apocalypse. The horror starts off as bronze rank with the ability to go up and down depending on how much food is given to it. Sanguine Horrors have extreme weaknesses at the lower ranks, which go away as they rank up. Their weakness to salt goes away at gold rank, allowing them to swim and munch on leviathans of the deep. It is possible to get a Sanguine Horror as a familiar both as a summon and as a bonded familiar, which requires the Sanguine Horror to be Iron rank and a correct ability.

## Essence Ability

Colin [Sanguine Horror] (Blood)

Awakening Stone: Awakening Stone of the Apocalypse (legendary).

Incantation:

* *"Let this mortal blood beckon the all-devouring power of the final threshold. Answer the call and claim the offering. Heed my command and bring forth the avatar of life’s annihilation."*

Familiar (ritual, summon).

Base Cost: Extreme mana, extreme stamina, extreme health.

Cooldown: None.

Effect (iron): Summon a [Sanguine Horror] to serve as a familiar.

* Bites from the leech swarm inflict [Bleeding], [Leech Toxin] and [Necrotoxin].

* + [Bleeding] (affliction, wounding, blood): Deals ongoing damage by causing or increasing blood loss. As a wounding effect, this condition absorbs and negates an amount of incoming healing, after which this affliction immediately ends.

* + [Leech Toxin] (affliction, poison, blood, stacking): When [Bleeding] is negated, an instance of [Leech Toxin] on the target is consumed to reapply [Bleeding]. Additional instances can be accumulated.

* + [Necrotoxin] (affliction, poison, stacking): Inflicts ongoing necrotic damage until the poison is cleansed. Additional instances have a cumulative effect.

* Leech attacks drain health and stamina, allowing the rapid replacement of destroyed biomass.

* While subsumed within the summoner, the summoner has accelerated healing and stamina recovery. Healing and recovery rate is determined by how much biomass was absorbed and increases with the summoner’s level of injury.

Effect (bronze): Summon a bronze rank vessel for your familiar with enhanced abilities.

* Ranged entangling attacks can be made using cloth strips. Grips inflict minimal constriction damage but periodically inflict [Leech Toxin] and [Necrotoxin] if an area with an open wound is grabbed or the target is suffering the [Bleeding] condition.

Effect (silver): Summon a silver rank vessel for your familiar with enhanced abilities

Item: [Sanguine Raiment] (silver rank, conjured)

* *Conjured robes with the power and resilience of an apocalypse beast* (armour, cloth/leather).

* + Effect: Increased resistance to damage. Highly effective against cutting and piercing damage, less effective against blunt damage.

* + Effect: Heal over time effects have increased strength and duration. This effect scales with the amount of familiar biomass being shared with the summoner and amplifies the passive healing the familiar provides.

* + Effect: Drain abilities have increased effect. This effect scales with the amount of familiar biomass being shared with the summoner.

* + Effect: Resistance to blood effects in significantly increased.

* + Effect: Can be used to make ranged grapple attacks. Health is continually drained from grappled enemies.

Your familiar and bonded avatar [Colin] has become your [Voice of the Will].

As a [Voice of the Will], the summoned vessel of [Colin] has been modified. The vessel can advance in rank without a new vessel being summoned. The cost to summon a new vessel if destroyed is significantly increased.

The vessel of your [Voice of the Will] now possesses four distinct forms: swarm, the worm that walks, apocalypse beast, and Voice of the Will.Current form: Voice of the Will.

Form One: [Swarm]

Increased biomass capacity and hive mind cohesion range.

Absorb life force to temporarily increase maximum biomass. Biomass must be consumed, discarded or stored within a certain period or be lost.

Form Two: [The Worm That Walks]

Use rags to encapsulate worms and entangle foes.

Form Three: [Apocalypse Beast]

The [Apocalypse Beast] form has a large biomass with enhanced physical strength.

When the [Apocalypse Beast] form feeds on enemies, powers belonging to them are randomly sealed and become available to [Colin]. Weaker abilities are absorbed at first with additional and more powerful abilities absorbed with extended feeding. Using the abilities restores their use to the enemy they were stolen from, with any cooldowns for those abilities triggered.

The [Apocalypse Beast] form is strenuous. Feeding on life force or consuming biomass is required to maintain it or it will break down into a swarm state.

Form Four: [Voice of the Will]

As a vessel for your soul, the Voice of the Will form has enhanced intellect compared to other forms. In this form, [Colin] loses the majority of his own abilities but can fully utilise the majority of yours. Abilities related to your nature as a nascent astral hegemon cannot be replicated. Essence abilities of the familiar, perception and aura types are not replicated but are replaced with other abilities.

In this form, [Colin] may exert influence over messengers you have branded using your authority.

Current number of branded messengers: 0

Effect (Diamond Rank)

* Biomass limit removed so they can devour worlds.