recursal/Fanatic-Fandom huggingface dataset:
Woody's Hat

**Woody's Hat** is an Item in Lotso's Villain deck.

## Clarifications

* This uses Strength tokens, as do all of Lotso's cards.
* Put a -1 Strength token on every Hero except Woody when this is played, and when a Hero is played while it is in your Realm.
* Rex does not get a -1 Strength token unless he is alone. If a Hero is later added to his location, he does not lose the token. If all other Heroes leave his location, he gets -1 Strength if he doesn't already.
* If Rex is played to another Hero's location while Woody's Hat is already in play, he does get -1 Strength.
* If Bonnie's Toys is played, Woody's Hat will add back a -1 Strength token afterward, except on Rex if he is at a location with another Hero.
* When this is discarded by Woody, remove a -1 Strength token from every Hero in your Realm.

## Strategy

This will either be a key part of your strategy, or a complete non-entity that you will immediately discard. If you're doing the version of the combo that has you pulling out Rex with Welcome to Sunnyside, this is strictly necessary - just remember not to play it until *after* Woody is played! Otherwise, this will really only get you dangerously close to The Claw territory, and should probably be avoided.

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • **Woody's Hat**
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
Yoylecake

**This article is a disambiguation page for Yoylecake**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Yoylecake (Cutiesunflower)
* Yoylecake (PrincePuffy)
Stolen Cargo

**Stolen Cargo** is an Item in Pete's Villain deck.

## Strategy

Essential for Strike It Rich, useful for Power Play (if it's at Podunk Landing or the Jalopy's location), and otherwise just nice to have around if you've nothing better to play. Can also be used to stack your deck for Play a Game via Sneaky Pete or Mischief.

 **Villain deck**
*7 Copies:* Bandit
*4 Copies:* Play a Game
*3 Copies:* Horse • Parrot • Sneaky Pete
*2 Copies:* Mischief • Outrage
 **Fate deck**
*2 Copies:* Hide • Knocked Silly • Outlawed
*1 Copy:* Clarabelle Cow • Donald Duck • Goofy • Horace Horsecollar • Mickey Mouse • Minnie Mouse • Oswald the Lucky Rabbit • Pluto • Tired
Trio's Treehouse

**Trio's Treehouse** is the center-left location in Oogie Boogie's Realm.

## Actions

Trio's Treehouse contains the following actions:

* Move an Item or Ally | Fate
* Gain 2 Power | Play a Card

 **Villain deck**
*6 Copies:* Impostor Sandy Claws
*4 Copies:* Bats
*3 Copies:* Loaded Dice • Making Christmastime
*2 Copies:* Spiders • Trick or Treat • What Did Santa Bring You? • What Have We Here?
 **Fate deck**
*4 Copies:* Citizens of Halloween Town
*2 Copies:* Distraction • Hello, Oogie!
*1 Copy:* Doctor Finkelstein • Jack Skellington • Sally • Sandy Claws • Set Things Right • The Mayor of Halloween Town • Zero
Velocipod Patrol

### Text

When performing a Vanquish action, Velocipod Patrol may be used to defeat a Hero at their location or at an adjacent location.

**Velocipod Patrol** is an Ally in Syndrome's Villain deck.

## Strategy

Easily Syndrome's best Ally, with their good Strength for their Cost, as well as their reach. Play them to Nomanisan Island or Syndrome's Lair for maximum coverage.

## Identical cards

The following cards in other Villains' decks are functionally the same (ignoring number of copies):

* Royal Rider

 **Villain deck**
*4 Copies:* Major Modifications
*3 Copies:* 15 Years Later • Guards • Not a Sidekick • **Velocipod Patrol**
*2 Copies:* Bio Probe • Containment Unit • Identification Please • Security • Who's Super Now? • Zero-Point Energy
*1 Copy:* Mirage • Syndrome's Remote
 **Fate deck**
*2 Copies:* Force Field • No Capes! • Teamwork
 **Unique mechanics**
Omnidroid
Warrant

**Warrant** is an Item in Prince John's Villain deck.

## Strategy

One of the most powerful cards in Prince John's deck. Warrants can disincentivize playing Heroes to their location, with your opponents not wanting you to gain the extra Power. Try to get all three of these in play at every location other than The Jail, prioritizing Friar Tuck's Church.

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • Rhino Guards • **Warrant** • Wolf Archers
*2 Copies:* Bow and Arrows • Cowardice • Greed • Set a Trap
 **Fate deck**
*3 Copies:* Clever Disguise • Steal from the Rich
*1 Copy:* Alan-a-Dale • Friar Tuck • King Richard • Lady Kluck • Little John • Maid Marian • Robin Hood • Skippy • Toby
Who's Super Now?

### Text

During their turn, if another player takes a Play a Card action, you may play Who's Super Now?. Gain Power equal to the Cost of the card played by your opponent.

**Who's Super Now?** is a Condition in Syndrome's Villain deck.

## Clarifications

* This gives you Power based on the Cost of the card played through the Play a Card action. For example, if Yzma plays A Cruel Irony, you only receive 1 Power, regardless of the second card she plays.
* This cares about the current Cost of the card, not the printed Cost. For example, if Hades plays Arges at Panic's location, you only receive 2 Power. However, if Tiana forced Dr. Facilier to pay 1 extra Power for Cane, you would receive 4 Power.
* An opponent playing multiple cards on the same action, such as Pete playing multiple Bandits, does not net you more Power - it is the Cost that matters, not the Power spent.
* Playing cards other than through the Play a Card action, such as Cruella De Vil using Telephone, does not trigger this.

## Strategy

A great Condition, as most Villains are going to be playing a card every turn. This is worth it even if you only get 1 Power, and getting off both copies of this can ensure that Syndrome never has to worry about Power for the entire game.

Of your possible opponents:

* Captain Hook/Gaston/Hades/Jafar/Lady Tremaine/Madam Mim/Oogie Boogie/Ursula - has one or more cards that cost 4 or more Power and the Cost can't be reduced
* Lotso/Queen of Hearts - has a card that costs 4 or more Power but playing it usually wins them the game
* Cruella De Vil/Dr. Facilier/Lotso/Mother Gothel/Pete/Queen of Hearts/Ratigan/Yzma - has cards costing 3 Power whose Cost can't be reduced
* Hades/Horned King/Maleficent/Prince John/Ratigan - has cards costing 3 Power but their Cost can be reduced
* Evil Queen/Scar - have no cards costing more than 2 Power

 **Villain deck**
*4 Copies:* Major Modifications
*3 Copies:* 15 Years Later • Guards • Not a Sidekick • Velocipod Patrol
*2 Copies:* Bio Probe • Containment Unit • Identification Please • Security • **Who's Super Now?** • Zero-Point Energy
*1 Copy:* Mirage • Syndrome's Remote
 **Fate deck**
*2 Copies:* Force Field • No Capes! • Teamwork
 **Unique mechanics**
Omnidroid
Obsession

### Text

During their turn, if another player defeats a Hero with a Strength of 4 or more, you may play Obsession. Reveal cards from the top of your Fate deck until you reveal a Hero. Either play or discard the Hero. Discard the rest.

**Obsession** is a Condition in Captain Hook's Villain deck. It is one way he has to manipulate his Fate deck in order to bring out Peter Pan.

## Strategy

The effect of Obsession is the most potent of Captain Hook's Fate deck manipulators, but it is not the easiest Condition to trigger. Unless an opponent currently has a Hero of the right Strength in their Realm, it's probably best to discard this in favor of a Worthy Opponent or Give Them a Scare.

Of your possible opponents:

* Jafar/Madam Mim/Scar/Ursula - have a strong enough Hero that they *must* defeat, but doing so doesn't immediately win them the game
* Evil Queen/Pete/Ratigan - have a strong enough Hero that prevents them from winning, but won't necessarily be played (or must have their Strength increased)
* Cruella De Vil/Gaston/Mother Gothel/Queen of Hearts/Prince John - have a strong, obnoxious Hero that doesn't need to be defeated, but probably will be
* Dr. Facilier/Hades/Maleficent/Syndrome - have a strong, obnoxious Hero, but their Strength can be reduced
* Horned King/Lady Tremaine/Lotso/Yzma - can completely ignore strong enough Heroes
* Oogie Boogie - has one strong enough Hero that he *must* defeat (although his strength can be reduced), but doing so will win him the game.

## Previous versions

 **Villain deck**
*3 Copies:* Boarding Party • Give Them a Scare • Swashbuckler • Worthy Opponent
*2 Copies:* Aye, Aye, Sir! • Cannon • Cunning • Cutlass • Hook's Case • **Obsession** • Pirate Brute
 **Fate deck**
*3 Copies:* Pixie Dust
*2 Copies:* Lost Boys • Splitting Headache • Taunt
*1 Copy:* John • Michael • Peter Pan • Tick Tock • Tinker Bell • Wendy
Violet

### Text

If Syndrome's Remote is in Syndrome's Realm when Violet is played, attach it to Violet. When Violet is played, discard all Zero-Point Energy from Syndrome's Realm.

**Violet** is a Hero in Syndrome's Fate deck.

## Strategy

Like all Heroes, she pushes Syndrome back from his win condition, but she's mediocre in Strength, and her Ability is usually irrelevant; it's interesting mainly in that the threat of Violet makes playing Zero-Point Energy a bad investment for Syndrome, thus discouraging him from using them, thus making her pointless.

 **Villain deck**
*4 Copies:* Major Modifications
*3 Copies:* 15 Years Later • Guards • Not a Sidekick • Velocipod Patrol
*2 Copies:* Bio Probe • Containment Unit • Identification Please • Security • Who's Super Now? • Zero-Point Energy
*1 Copy:* Mirage • Syndrome's Remote
 **Fate deck**
*2 Copies:* Force Field • No Capes! • Teamwork
 **Unique mechanics**
Omnidroid
Toby (Prince John)

*Not be confused with Toby (Ratigan).*
**Toby** is a Hero in Prince John's Fate deck.

## Clarifications

* If the Fate deck is empty when Toby is defeated, the Fate discard pile is reshuffled entirely, with Toby in it.

## Strategy

The weakest Hero in Prince John's Fate deck. Pick any other Fate option if possible.

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • Rhino Guards • Warrant • Wolf Archers
*2 Copies:* Bow and Arrows • Cowardice • Greed • Set a Trap
 **Fate deck**
*3 Copies:* Clever Disguise • Steal from the Rich
*1 Copy:* Alan-a-Dale • Friar Tuck • King Richard • Lady Kluck • Little John • Maid Marian • Robin Hood • Skippy • **Toby**
Ursula/Introduction to Evil

*This is one of two versions of this Villain; see the other here.*

> "*The sea and all its spoils bow to my power!*"
>
>
>

**Ursula** is one of four playable Villains in the Villainous introductory set, *Introduction to Evil*. She is from the movie *The Little Mermaid*, released in 1989, in which she is voiced by Pat Carroll and animated by Ruben A. Aquino.

Ursula has no Vanquish actions on her board; instead, she must play Binding Contracts to specific locations for single-use Vanquishes.

## Objective

Ursula must play the Trident and the Crown, and move them so she has them at her Lair.

## Realm

Ursula's Realm contains the following locations, from left to right:

* Ursula's Lair
	+ Gain 1 Power | Fate
	+ Move an Item or Ally | Play a Card
* Eric's Ship
	+ Gain 1 Power | Play a Card
	+ Fate | Discard Cards
* The Shore
	+ Play a Card | Discard Cards
	+ Gain 3 Power | Play a Card
* The Palace
	+ Move an Item or Ally | Play a Card
	+ Move a Hero | Gain 2 Power

## Villain deck

The following cards are in Ursula's Villain deck:

* Binding Contract (×6)
	+ *to Eric's Ship* (×2)
	+ *to The Shore* (×2)
	+ *to The Palace*
	+ *to Ursula's Lair*
* Change Form (×3)
* Grow Giant (×3)
* Opportunist (×3)
* Whirlpool (×3)
* Arrogance (×2)
* Divination (×2)
* Trickery (×2)
* Cauldron
* Crown
* Flotsam
* Jetsam
* Poor Unfortunate Souls
* Trident

These include 2 Allies (Flotsam; Jetsam), 4 total Conditions (Arrogance; Trickery), 15 total Effects (Change Form; Grow Giant; Opportunist; Whirlpool; Divination; Poor Unfortunate Souls), and 9 total Items (Binding Contract; Cauldron; Crown; Trident).

## Fate deck

The following cards are in Ursula's Fate deck:

* Return to Form (×3)
* Dinglehopper (×2)
* Snarfblat (×2)
* Ariel
* Eric
* Flounder
* Grimsby
* King Triton
* Max
* Scuttle
* Sebastian

These include 3 total Effects (Return to Form), 8 Heroes (Ariel; Eric; Flounder; Grimsby; King Triton; Max; Scuttle; Sebastian), and 4 total Items (Dinglehopper; Snarfblat).

### Card Gallery

 **Villain deck**
*6 Copies:* Binding Contract
*3 Copies:* Change Form • Grow Giant • Opportunist • Whirlpool
*2 Copies:* Arrogance • Divination • Trickery
 **Fate deck**
*3 Copies:* Return to Form
*2 Copies:* Dinglehopper • Snarfblat
*1 Copy:* Ariel • Eric • Flounder • Grimsby • King Triton • Max • Scuttle • Sebastian

 **Wicked to the Core**
 **Evil Comes Prepared**
 **Perfectly Wretched**
 **Despicable Plots**
 **Bigger and Badder**
 **Filled With Fright**
 **Sugar and Spite**
King Candy • Shere Khan
Toby (Ratigan)

*Not to be confused with Toby (Prince John).*
**Toby** is a Hero in Ratigan's Fate deck.

## Strategy

A solid Fate pick. He can move Flaversham out of The Secret Lair, he can move Basil and The Mouse Queen out of a Marvelous Trap, and he can move Basil to discard an Item, all while being a massive presence on the board.

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • Sabotage
*1 Copy:* Basil • Dawson • Flaversham • Makeshift Balloon • Mrs. Judson • Olivia • The Mouse Queen • **Toby**
Villain

**Villains** are the evil characters that players control in a game of Villainous. Each Villain has a Realm to play on, a Mover to indicate where they are in their realm, a Villain deck with cards they can play, and a Fate deck with cards that other players use against them.

## List of Villains

The following Villains were released with the base game, *The Worst Takes It All* (those marked with \* were revamped for *Introduction to Evil*):

* Captain Hook\*
* Jafar
* Maleficent\*
* Prince John\*
* Queen of Hearts
* Ursula\*

The following Villains were released with *Wicked to the Core*:

* Dr. Facilier
* Evil Queen
* Hades

The following Villains were released with *Evil Comes Prepared*:

* Ratigan
* Scar
* Yzma

The following Villains were released with *Perfectly Wretched*:

* Cruella De Vil
* Mother Gothel
* Pete

The following Villains were released with *Despicable Plots*:

* Gaston
* Horned King
* Lady Tremaine

The following Villains were released with *Bigger and Badder*:

* Lotso
* Madam Mim
* Syndrome

The following Villain was released with *Filled With Fright*:

* Oogie Boogie

The following Villains are planned to be released with *Sugar and Spite*:

* King Candy
* Shere Khan
Whisper

**Whisper** is an Effect in Scar's Villain deck. It is one of the ways he can pull Heroes from his Fate deck, so he can defeat them and add them to his Succession pile.

## Strategy

A fantastic card. While its primary use is to add Heroes to your Realm, chiefly Mufasa after an opponent gets him as a Fate option, it can also move Heroes around using Hakuna Matata, and it can even throw Prophecy or Rafiki's Stick on Zazu (who you preferably don't want to defeat) so they can't be attached to other Heroes.

 **Villain deck**
*6 Copies:* Hungry Hyena
*4 Copies:* Long Live the King
*3 Copies:* Be Prepared • Stick with Me • **Whisper**
*2 Copies:* Feeding Frenzy • Injustice • Pride • Stampede
 **Fate deck**
*3 Copies:* Hakuna Matata • Prophecy
*1 Copy:* Mufasa • Nala • Pumbaa • Rafiki • Rafiki's Stick • Sarabi • Simba • Timon • Zazu
Trophy

**Trophy** is an unofficial card archetype, being a card required for you to win, but otherwise not providing any benefit. Technically, every card in a Villain's deck *can* be used to win, and some may even be necessary, but a trophy is a card (not card type) specifically called out in the Objective or Villain Guide, and typically does nothing else for the player. Some cards may be called out in the Objective or Villain Guide, but still have some use, such as being an Ally that can Vanquish Heroes, and may be considered trophies in a broad sense.

For Villains with an Objective to defeat a Hero, that Hero can be a trophy if they do not hinder you in any way beyond covering top-row actions.

The term **MacGuffin** is often used in the customs community for this concept.

## List of strict trophies

These are cards that are required by name to fulfill your Objective, but otherwise give you no benefit (or additional hindrance, in the case of a Hero).

* Ball Gown Anastasia
* Ball Gown Drizella
* Genie
* Major Modifications
* Mufasa
* Peter Pan
* Rule New Orleans
* Snow White
* Talisman
* The Prince
* The Robot Queen
* Trident
* Wedding Bells

All Merlin Transformations are strict trophies.

## List of useful trophies

These are cards that are required by name to fulfill your Objective, but still have an additional use.

* Anastasia
* Basil
* Cauldron Born
* Crown (Ursula)
* Drizella
* Hypnotize
* Impostor Sandy Claws
* Invitation from the King
* Jack Skellington
* King Triton
* Kronk
* Kuzco
* Magic Lamp
* Never Land Map
* Omnidroid v.10
* Rapunzel
* Scarab Pendant
* Syndrome's Remote
* Take the Shot
* The Cards Will Tell

## List of anti-trophies

These are cards from the Fate deck with Abilities that prevent you from winning. Many Fate cards can halt progress at various stages of the game, but an anti-trophy can prevent an Objective from being completed at any point in the game, typically with a wording of "*[this Villain]* cannot win the game". An anti-trophy must be defeated or discarded before you can win, and cannot otherwise be worked around.

* Belle
* Chaca
* Doc
* Glass Slipper
* Mickey Mouse
* The Mouse Queen
* Tipo

### Card Gallery

 ***Card Archetypes:*** Archer • Brute • Invincible • Scavenger • Taunter • **Trophy**
Trident

### Text

When Trident is played, find King Triton and play him to this location. Attach Trident to him. When King Triton is defeated, Trident is returned to Ursula at the same location.

**Trident** is an Item in Ursula's Villain deck. It is part of her win condition, as it and the Crown must be in Ursula's Lair at the start of her turn for her to win.

## Strategy

Tied for the most important card in your deck, though it does absolutely nothing once you take it back from King Triton. Try to keep it locked in your Lair once it's on your side of the board.

 **Villain deck**
*6 Copies:* Binding Contract
*3 Copies:* Change Form • Grow Giant • Opportunist • Whirlpool
*2 Copies:* Arrogance • Divination • Trickery
 **Fate deck**
*3 Copies:* Return to Form
*2 Copies:* Dinglehopper • Snarfblat
*1 Copy:* Ariel • Eric • Flounder • Grimsby • King Triton • Max • Scuttle • Sebastian
Wolves

**Wolves** is an Ally in Gaston's Villain deck.

## Strategy

A fantastic card, and the cornerstone of your Hero removal. Given their cheapness, you almost always want to get these in play rather than discarding them. Ideally you want to have them all on the board before you Vanquish, but you'll likely need to be opportunistic to keep your board clear. Remember that these are not Hungry Hyenas - they don't need to be at the same location to buff each other. The first couple can be played really anywhere, while the rest should be played to wherever they are needed to defeat a Hero. Lefou can help recycle these, but be aware that this will clog your hand and prevent you from drawing into potentially more important cards, though this can be ameliorated by Vanquishing from Belle's House.

 **Villain deck**
*4 Copies:* **Wolves**
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • Come Into the Light • Five Dozen Eggs • Hunter's Instinct • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • Belle • Cogsworth • It Is You • I've Never Seen So Many Books • Lumiere • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • The Rose
Very Merry Unbirthday

**Very Merry Unbirthday** is an Effect in Queen of Hearts' Villain deck.

## Strategy

A fantastic card, which can give you a mountain of Power, giving you more flexibility with when you can play Take the Shot. Worth playing as soon as you have two or more Allies in your Realm, though it only gets better as the game goes on. Be careful playing this when facing Prince John, Ursula, or Hades, as this may trigger their Conditions.

 **Villain deck**
*8 Copies:* Card Guard
*3 Copies:* Off With Your Head! • Spear • Take the Shot
*2 Copies:* By Order of the Queen • Fury • Judgment • Makes You Smaller • **Very Merry Unbirthday**
 **Fate deck**
*2 Copies:* I'm Late! I'm Late! • Makes You Larger • Mome Raths
*1 Copy:* Alice • Caterpillar • Cheshire Cat • Dodo • Dormouse • Down the Rabbit Hole • Mad Hatter • March Hare • White Rabbit
We're Labradors

### Text

Remove up to two Puppy Tokens from one location and return them face up to the Supply.

**We're Labradors** is an Effect in Cruella De Vil's Fate deck.

## Strategy

A decent pick for most of the game. If Cruella is playing optimally, she'll prioritize filling her board with Puppies before capturing any, so this will be better than Flew the Coop until the late game (meaning, it can actually be played). Once she has started capturing in earnest, this will become a lower priority option. Try to target 22 Puppy Tokens, especially if there's another Token in the same location.

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • Fireplace Poker • Flashlight • Get the Job Done • Here, Puppies • Spotted • That Devil Woman • The Devil Take It • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • Twilight Bark • **We're Labradors**
*1 Copy:* Anita and Roger • Captain • Colonel • Nanny • Perdita • Pongo • Sergeant Tibbs
Perfectly Wretched

**Perfectly Wretched** is the third expansion to Villainous, containing three new Villains. It can be played on its own, or mixed with other sets. It was released in March 2020.

The name is a quote from a line spoken by Cruella De Vil when we first meet her.

## List of Villains

* Cruella De Vil
* Mother Gothel
* Pete

## Contents

* 3 Boards
* 3 Villain Movers
* 3 Villain Guides
* 3 Reference Cards
* 90 Villain cards (30 per Villain)
* 45 Fate cards (15 per Villain)
* 40 Power Tokens
* 12 Puppy Tokens
* 5 Goal Tokens
* 1 Rapunzel Tile
* 1 Fate Token

## Trivia

* There was a limited-release version exclusive to Target that had a spotted Cruella De Vil mover.

 **Repackaged Sets**
*Introduction to Evil*
Turtle Merlin

**Turtle Merlin** is a Transformation in the Merlin Transformation deck.

## Strategy

See Transformation Strategy.

 **Villain deck**
*4 Copies:* I'm Not Cheating
*3 Copies:* A Sporting Chance • As Big as a House • Battle of Wits • I'll Make the Rules • Magnificent, Marvelous, Mad • Wizard's Duel
 **Fate deck**
*4 Copies:* Knowledge and Wisdom
 **Merlin Transformation deck**
 **Unique mechanics**
Transformation
You Little Thief!

**You Little Thief!** is an Effect in Lady Tremaine's Villain deck.

## Strategy

If Cinderella (or her Ball Gown variant) are in your Realm, play this. Otherwise, discard it. You'll draw into the other one or Midnight eventually if you need it.

 **Villain deck**
*4 Copies:* There's Still a Chance
*3 Copies:* I Said "If" • Trapped
 *2 Copies:* And One More Thing • I Never Go Back on My Word • Locked Up • Vicious Practical Jokes • **You Little Thief!**
 **Fate deck**
*3 Copies:* Bibbidi-Bobbidi-Boo • Sweet Nightingale
*2 Copies:* Glass Slipper
*1 Copy:* Ball Gown Cinderella • Bruno • Cinderella • Fairy Godmother • Gus • Jaq • The Prince
Vicious Practical Jokes

### Text

During their turn, if another player targets you with a Fate action, you may play Vicious Practical Jokes. Of the two Fate cards chosen, you pick which card is played and where.

**Vicious Practical Jokes** is a Condition in Lady Tremaine's Villain deck.

## Clarifications

* This must be played before the Fate cards are revealed.
* You may choose a card that cannot be played; in this case, both cards are discarded with no effect.
* If you choose an Effect, the Fating player resolves it.
* If you choose a Hero with an on-play Ability, you choose their location, but the Fating player otherwise resolves their Ability.
* This cannot override The Prince's must-play Ability, nor the location restrictions on The Prince and the Glass Slippers, nor Ball Gown Cinderella needing to be played to Cinderella's location. It also cannot play Heroes to The Ballroom that are not allowed there.

## Strategy

Arguably the strongest card in Lady Tremaine's (or any Villain's) deck. This usually lets you fully nullify a Fate taken against you, or even just lets you dodge the more severe cards in your Fate deck. The only reason to ever discard this is if you have both copies in hand and you're still digging for your pieces. Limiting yourself to essentially a 3-card hand is worth it for the protection this gives. Even better when combined with I Never Go Back on My Word.

 **Villain deck**
*4 Copies:* There's Still a Chance
*3 Copies:* I Said "If" • Trapped
 *2 Copies:* And One More Thing • I Never Go Back on My Word • Locked Up • **Vicious Practical Jokes** • You Little Thief!
 **Fate deck**
*3 Copies:* Bibbidi-Bobbidi-Boo • Sweet Nightingale
*2 Copies:* Glass Slipper
*1 Copy:* Ball Gown Cinderella • Bruno • Cinderella • Fairy Godmother • Gus • Jaq • The Prince
Stick with Me

### Text

Choose a Hyena who is not at Scar's location. You may perform one available action at that Hyena's location. You cannot use Stick with Me to perform Fate actions.

**Stick with Me** is an Effect in Scar's Villain deck.

## Clarifications

* If multiple copies of this are played, you can perform the same action more than once.

## Strategy

A solid card. While the obvious move may be to use it to get 3 Power from the Elephant Graveyard when you're not there, it's worth it to keep a Hyena (preferably Shenzi) at The Gorge so you can sneak in an extra Vanquish. Can also Move an Ally or Discard Cards in a pinch, but if that's the best use you have for it, this may as well be discard fodder.

 **Villain deck**
*6 Copies:* Hungry Hyena
*4 Copies:* Long Live the King
*3 Copies:* Be Prepared • **Stick with Me** • Whisper
*2 Copies:* Feeding Frenzy • Injustice • Pride • Stampede
 **Fate deck**
*3 Copies:* Hakuna Matata • Prophecy
*1 Copy:* Mufasa • Nala • Pumbaa • Rafiki • Rafiki's Stick • Sarabi • Simba • Timon • Zazu
Wizard's Duel

### Text

Draw the top card from the Merlin Transformation and play it to the Dueling Ground.

**Wizard's Duel** is an Effect in Madam Mim's Villain deck.

## Strategy

A decent card, though a lower priority than playing Transformations or defeating present Merlins. Having an extra Merlin on the board makes you more vulnerable to Knowledge and Wisdom, but does give you more flexibility in the order you defeat Merlins, letting you bypass one you don't have the Mim for, and getting you through the Merlin deck more quickly. If played enough times, you can also make Archimedes unplayable.

 **Villain deck**
*4 Copies:* I'm Not Cheating
*3 Copies:* A Sporting Chance • As Big as a House • Battle of Wits • I'll Make the Rules • Magnificent, Marvelous, Mad • **Wizard's Duel**
 **Fate deck**
*4 Copies:* Knowledge and Wisdom
 **Merlin Transformation deck**
 **Unique mechanics**
Transformation
Mrs. Potts and Chip

### Text

When Mrs. Potts and Chip is played, you may move all Heroes or Fate Items to new locations.

**Mrs. Potts and Chip** is a Hero in Gaston's Fate deck.

## Clarifications

* Mrs. Potts and Chip may move themselves, which Gaston may wish to do if playing them through Take Me Instead.
* If Maurice's Invention is attached to a Hero when Mrs. Potts and Chip are played, it may be attached to a different Hero.

## Strategy

Best used to move Belle, Maurice, and Beast out of the way of Allies, though usually replacing Obstacles will be a higher priority.

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • Come Into the Light • Five Dozen Eggs • Hunter's Instinct • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • Belle • Cogsworth • It Is You • I've Never Seen So Many Books • Lumiere • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • **Mrs. Potts and Chip** • Saving My Life • The Rose
Tulgey Wood

**Tulgey Wood** is the center-right location in Queen of Hearts' Realm.

## Actions

Tulgey Wood contains the following actions:

* Fate | Play a Card
* Discard Cards | Vanquish

 **Villain deck**
*8 Copies:* Card Guard
*3 Copies:* Off With Your Head! • Spear • Take the Shot
*2 Copies:* By Order of the Queen • Fury • Judgment • Makes You Smaller • Very Merry Unbirthday
 **Fate deck**
*2 Copies:* I'm Late! I'm Late! • Makes You Larger • Mome Raths
*1 Copy:* Alice • Caterpillar • Cheshire Cat • Dodo • Dormouse • Down the Rabbit Hole • Mad Hatter • March Hare • White Rabbit
Tweedle Dee & Tweedle Dum

### Text

Tweedle Dee and Tweedle Dum are not discarded when they are used to defeat a Hero.

**Tweedle Dee & Tweedle Dum** is an Ally in Queen of Hearts' Villain deck.

## Strategy

An absolutely fantastic Ally. Give the Tweedles Spears for maximum effectiveness. Remember to use your Move an Item or Ally actions to get the most use out of them. The only Hero they'll have trouble with is Alice, as she's unlikely to be played to their location. If she is played at the Tweedles' location, Vanquish her as soon as possible, before Down the Rabbit Hole can discard them!

 **Villain deck**
*8 Copies:* Card Guard
*3 Copies:* Off With Your Head! • Spear • Take the Shot
*2 Copies:* By Order of the Queen • Fury • Judgment • Makes You Smaller • Very Merry Unbirthday
 **Fate deck**
*2 Copies:* I'm Late! I'm Late! • Makes You Larger • Mome Raths
*1 Copy:* Alice • Caterpillar • Cheshire Cat • Dodo • Dormouse • Down the Rabbit Hole • Mad Hatter • March Hare • White Rabbit
We Got You Now, Pig Keeper

**We Got You Now, Pig Keeper** is an Effect in Horned King's Villain deck.

## Strategy

As a means of claiming The Black Cauldron, this is secondary to Show Me the Black Cauldron, as it requires a much higher Power investment and more cards played. If going this route, definitely play your Ally before bringing out Hen Wen, as she can be very disruptive if allowed to linger in your Realm for multiple turns. After the Cauldron is claimed, this can be quite useful, as it can defeat half the Heroes in your Fate deck, and you don't have to be at a Vanquish location. Very nice if you can play this at Dungeons to clear out Morva for next turn, or vice versa, or get in a double (or even triple) defeat at Fair Folk Kingdom or Throne Room. If no 1-Strength Heroes are around, don't hang on to this for too long, as there are better cards in your deck.

 **Villain deck**
*5 Copies:* Ancient Soldiers • Cauldron Born
 *3 Copies:* Horned King's Henchmen
 *2 Copies:* Gwythaints • Only Moments Away From Victory • Our Hour Has Arrived • Show Me the Black Cauldron • Visions • **We Got You Now, Pig Keeper** • We Have Made a Bargain
*1 Copy:* Captured! • Creeper • Guard Dog
 **Fate deck**
*2 Copies:* I Believe in You • Reunited
*1 Copy:* Doli • Dyrnwyn • Fair Folk • Fflewddur Fflam • Gurgi • Gurgi's Happy Day • Gurgi's Sacrifice • Hen Wen • Princess Eilonwy • Taran • The Witches of Morva
Tools

**Tools** is an Item in Ratigan's Villain deck. It decreases the Cost of all other Items he plays.

## Clarifications

* Card Costs cannot be reduced below zero.

## Strategy

Perhaps the best card in Ratigan's deck. It makes the playing of most other Items trivial: Airship, Bell, Fidget's List, Gears, and Uniform all have a base Cost of 1, so after Tools can be played for free, meaning Tools can save Ratigan a ton of Power in the long run. As such, it is also a prime target for Basil and Sabotage.

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • Sabotage
*1 Copy:* Basil • Dawson • Flaversham • Makeshift Balloon • Mrs. Judson • Olivia • The Mouse Queen • Toby
What Once Was Mine

**What Once Was Mine** is an Effect in Mother Gothel's Villain deck.

## Strategy

An excellent and very flexible card. It can collect back the Hair Brush or Crown or Knife if they are discarded by Aging or used, and it can let you double up on I Love You Most or Revenge, and it can scoop back up either Stabbington after you use one to Vanquish. Unfortunately usually discard fodder if drawn too early, as it's better to hunt for the cards you need rather than saving this to get back cards you might lose later.

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* Duplicity • Egomania • I Love You Most • Let Down Your Hair • Misdirection • Mother Knows Best • Now I'm the Bad Guy • Revenge • Royal Rider • **What Once Was Mine**
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* Aging • Floating Lights
*1 Copy:* Flynn Rider • Frying Pan • Hook Hand • Maximus • Pascal • Queen and King • Shorty • Ulf
*Tile:* Rapunzel
Trapped

**Trapped** is an Effect in Lady Tremaine's Villain deck.

## Strategy

Largely discard fodder, though you should play it opportunistically to Trap Fairy Godmother or Gus.

 **Villain deck**
*4 Copies:* There's Still a Chance
*3 Copies:* I Said "If" • **Trapped**
 *2 Copies:* And One More Thing • I Never Go Back on My Word • Locked Up • Vicious Practical Jokes • You Little Thief!
 **Fate deck**
*3 Copies:* Bibbidi-Bobbidi-Boo • Sweet Nightingale
*2 Copies:* Glass Slipper
*1 Copy:* Ball Gown Cinderella • Bruno • Cinderella • Fairy Godmother • Gus • Jaq • The Prince
Vanish

### Text

At the start of your next turn, Maleficent does not have to move to a new location.

**Vanish** is an Effect in Maleficent's Villain deck.

## Strategy

A very powerful card, especially in The Forest. Very useful when used where you've just played a Green Fire, or if you've played a Green Fire to every other location.

## Previous versions

 **Villain deck**
*3 Copies:* Cackling Goon • Dragon Form • Forest of Thorns • Green Fire • Savage Goon • Sinister Goon • **Vanish**
*2 Copies:* Dreamless Sleep • Malice • Tyranny
 **Fate deck**
*3 Copies:* Guards • Sword of Truth
*2 Copies:* Once Upon a Dream
 **Unique mechanics**
Curse
Tricounty Landfill

**Tricounty Landfill** is the rightmost location in Lotso's Realm.

## Actions

Tricounty Landfill contains the following actions:

* Play a Card | Vanquish
* Play a Card | Move an Item or Ally

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* Syndrome's Lair

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
Tiana

**Tiana** is a Hero in Dr. Facilier's Fate deck.

## Strategy

A solid Hero. Play her as early as possible to a location with no Allies to maximize the amount of Power Dr. Facilier has to waste.

 **Villain deck**
*3 Copies:* Friends on the Other Side • Masked Spirits • Shadow Spirits • Sleight of Hand • The Cards Will Tell • Voodoo Dolls
*2 Copies:* Desperation • Frog Form • Terror
 **Fate deck**
*3 Copies:* Almost There • The Evening Star
*1 Copy:* Big Daddy La Bouff • Charlotte • Eudora • Juju • Louis • Mama Odie • Naveen • Ray • **Tiana**
Zazu

### Text

All other Heroes at Zazu's location get -2 Strength. All Heroes at other locations get +1 Strength.

**Zazu** is a Hero in Scar's Fate deck.

## Strategy

There are two sides to Zazu. On the one hand, Scar wants Zazu in his Hungry Hyena "killing zone" location to make it easier for him to defeat other Heroes. In this way, Zazu is a terrible Fate pick for Scar's opponents, especially since Scar has several ways to move Heroes around. On the other hand, if Zazu is *not* ideally positioned, he makes other Heroes stronger, making it harder for Scar to defeat them and ultimately win. Keep track of how many Whispers and Stampedes Scar has played, and keep that in mind if Zazu is given to you as a Fate option. If you're sure that Scar won't be able to get Zazu into a favorable position, play him to an empty location. Otherwise, pick the other option. Never attach Prophecy or Rafiki's Stick to Zazu as this only helps Scar.

 **Villain deck**
*6 Copies:* Hungry Hyena
*4 Copies:* Long Live the King
*3 Copies:* Be Prepared • Stick with Me • Whisper
*2 Copies:* Feeding Frenzy • Injustice • Pride • Stampede
 **Fate deck**
*3 Copies:* Hakuna Matata • Prophecy
*1 Copy:* Mufasa • Nala • Pumbaa • Rafiki • Rafiki's Stick • Sarabi • Simba • Timon • **Zazu**
Zeus

### Text

If a Titan moves to Zeus' location, that Titan is immediately trapped before the Titan's Ability is triggered.

**Zeus** is a Hero in Hades' Fate deck.

## Strategy

A great Fate pick. Play him to Mount Olympus for maximum effect.

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
Woodland Creatures

**Woodland Creatures** is an Effect in Evil Queen's Fate deck.

## Strategy

A solid pick all game long. Early, it can discard Ingredients, then potentially Magic Mirror (keep track of what Evil Queen looks for with Black Magic, or reveals with Vanity), and in the endgame can discard Take a Bite.

## Identical cards

The following cards in other Villains' decks are functionally the same (ignoring number of copies):

* Set Things Right

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* Black Magic • Black of Night • Jealousy • Magic Tomes • Mummy Dust • Old Hag's Cackle • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • Pickaxe • **Woodland Creatures**
 **Unique mechanics**
Brew Poison • Ingredient
Timon

**Timon** is a Hero in Scar's Fate deck.

## Strategy

The weakest Fate pick for Scar, Timon will just feed the Succession pile.

 **Villain deck**
*6 Copies:* Hungry Hyena
*4 Copies:* Long Live the King
*3 Copies:* Be Prepared • Stick with Me • Whisper
*2 Copies:* Feeding Frenzy • Injustice • Pride • Stampede
 **Fate deck**
*3 Copies:* Hakuna Matata • Prophecy
*1 Copy:* Mufasa • Nala • Pumbaa • Rafiki • Rafiki's Stick • Sarabi • Simba • **Timon** • Zazu
Throne

**Throne** is an Item in Evil Queen's Villain deck.

## Strategy

A pretty solid card, especially if you can get it early, but also good in the late game, where it can help get a little extra Poison.

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* Black Magic • Black of Night • Jealousy • Magic Tomes • Mummy Dust • Old Hag's Cackle • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • Pickaxe • Woodland Creatures
 **Unique mechanics**
Brew Poison • Ingredient
We Have Made a Bargain

### Text

Either shuffle your Villain discard pile back into your deck or pay 3 additional Power, discard Dyrnwyn and claim The Black Cauldron.

**We Have Made a Bargain** is an Effect in Horned King's Villain deck.

## Clarifications

* This will not be shuffled in if you choose to reshuffle, as it is still resolving when that happens. This will be the only card in your discard pile once it is done resolving.
* You cannot claim The Black Cauldron if Dyrnwyn is not in play.
* You cannot discard Dyrnwyn if you have already claimed The Black Cauldron.

## Strategy

If you are using this to claim The Black Cauldron, something has gone very wrong. However, if Dyrnwyn is in play and you have 4 Power, better to just bite the bullet and claim the Cauldron if no other method is forthcoming. That said, the best use for this card is shuffling discarded Cauldron Born (or even Ancient Soldiers) back into your deck, whether you chose to discard them because you drew them too early, or were forced to by I Believe in You or The Witches of Morva. However, there is no point in holding on to this to prepare for such an eventuality, because it likely will be discarded along with the cards you were hoping to rescue, so discard this unless you actually need to use it right now.

 **Villain deck**
*5 Copies:* Ancient Soldiers • Cauldron Born
 *3 Copies:* Horned King's Henchmen
 *2 Copies:* Gwythaints • Only Moments Away From Victory • Our Hour Has Arrived • Show Me the Black Cauldron • Visions • We Got You Now, Pig Keeper • **We Have Made a Bargain**
*1 Copy:* Captured! • Creeper • Guard Dog
 **Fate deck**
*2 Copies:* I Believe in You • Reunited
*1 Copy:* Doli • Dyrnwyn • Fair Folk • Fflewddur Fflam • Gurgi • Gurgi's Happy Day • Gurgi's Sacrifice • Hen Wen • Princess Eilonwy • Taran • The Witches of Morva
Voodoo Emporium

**Voodoo Emporium** is the leftmost location in Dr. Facilier's Realm. The Cards Will Tell must be played here in order to read Dr. Facilier's Fortune. Shadow Man is played here if revealed from the Fortune pile.

## Actions

Voodoo Emporium contains the following actions:

* Gain 1 Power | Fate
* Vanquish | Play a Card

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* King Stefan's Castle
* Nottingham

 **Villain deck**
*3 Copies:* Friends on the Other Side • Masked Spirits • Shadow Spirits • Sleight of Hand • The Cards Will Tell • Voodoo Dolls
*2 Copies:* Desperation • Frog Form • Terror
 **Fate deck**
*3 Copies:* Almost There • The Evening Star
*1 Copy:* Big Daddy La Bouff • Charlotte • Eudora • Juju • Louis • Mama Odie • Naveen • Ray • Tiana
Trick or Treat

### Text

During their turn, if another player gains Power, you may play Trick or Treat. Roll the dice. On a result of 8+, Oogie Boogie gains that same power. On a result of 7 or less, take 1 Power from any player.

**Trick or Treat** is a Condition in Oogie Boogie's Villain deck.

 **Villain deck**
*6 Copies:* Impostor Sandy Claws
*4 Copies:* Bats
*3 Copies:* Loaded Dice • Making Christmastime
*2 Copies:* Spiders • **Trick or Treat** • What Did Santa Bring You? • What Have We Here?
 **Fate deck**
*4 Copies:* Citizens of Halloween Town
*2 Copies:* Distraction • Hello, Oogie!
*1 Copy:* Doctor Finkelstein • Jack Skellington • Sally • Sandy Claws • Set Things Right • The Mayor of Halloween Town • Zero
Welcome to Sunnyside

### Text

Reveal cards from the top of your Fate deck until you reveal a Hero. Play that Hero to the Caterpillar Room. Discard the rest.

**Welcome to Sunnyside** is an Effect in Lotso's Villain deck.

## Strategy

The card you most want to see in the early game. Until all four Heroes are in your Realm, this should be your priority to play. Late game you can use this to reshuffle your Fate deck if you know the last few cards are particularly devastating, but otherwise it's discard fodder at that point. If Rex is the only Hero left in the Fate deck, and Woody's Hat is in play, this can be part of a combo win with New Toys Don't Stand a Chance.

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • **Welcome to Sunnyside**
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
The Woods (Madam Mim)

*Not to be confused with The Woods (Evil Queen) or The Woods (Gaston).*
**The Woods** is the leftmost location in Madam Mim's Realm.

## Actions

The Woods contains the following actions:

* Gain 2 Power
* Play a Card | Fate | Move an Item or Ally

 **Villain deck**
*4 Copies:* I'm Not Cheating
*3 Copies:* A Sporting Chance • As Big as a House • Battle of Wits • I'll Make the Rules • Magnificent, Marvelous, Mad • Wizard's Duel
 **Fate deck**
*4 Copies:* Knowledge and Wisdom
 **Merlin Transformation deck**
 **Unique mechanics**
Transformation
Where's Your Kid Now?

### Text

During their turn, if another player defeats a Hero with a Strength of 2 or more, you may play Where's Your Kid Now?. Choose a Hero at Lotso's location and reduce their Strength to 0.

**Where's Your Kid Now?** is a Condition in Lotso's Villain deck.

## Strategy

Deceptively powerful, this card is easily your most Power-efficient means of reducing Strength, but it's often a trap, as it's both very position-dependent, and also inflexible, forcing you into striking range of The Claw. If you've gotten yourself into a position where all your Heroes are in Caterpillar Room and only one of them (or two, if you have both copies of this in hand) isn't at 0 Strength, this can win you the game (during another player's turn, no less), but more often than not, even if you can get this to trigger, it'll just be undone by Bonnie's Toys. Usually discard fodder.

Of your possible opponents:

* Jafar/Madam Mim/Scar/Ursula - have a strong enough Hero that they *must* defeat, but doing so doesn't immediately win them the game
* Captain Hook/Evil Queen/Lady Tremaine/Pete/Ratigan/Yzma - have a strong enough Hero that prevents them from winning, but won't necessarily be played
* Cruella De Vil/Gaston/Horned King/Mother Gothel/Oogie Boogie/Prince John/Queen of Hearts - have a strong, obnoxious Hero that doesn't need to be defeated, but probably will be
* Dr. Facilier/Hades/Maleficent/Syndrome - have a strong, obnoxious Hero, but their Strength can be reduced

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • **Where's Your Kid Now?**
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
Uniform

### Text

When Uniform is played, attach it to an Ally. That Ally gets +2 Strength and you may immediately perform a Vanquish action using that Ally.

**Uniform** is an Item in Ratigan's Villain deck.

## Clarifications

* Ratigan does not need to be at a location with a Vanquish action to play Uniform.
* Ratigan can still take the usual Vanquish action if he's at Big Ben, in addition to the one provided by Uniform.

## Strategy

A very useful Item, if you already have a suitable Ally and Hero in your Realm at the same location. Otherwise, if you're still looking for The Robot Queen, this is discard fodder. If you really need it later, you can grab it with Extravagant. In the endgame, this can help Felicia overcome the Makeshift Balloon.

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • Marvelous Trap • **Uniform**
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • Sabotage
*1 Copy:* Basil • Dawson • Flaversham • Makeshift Balloon • Mrs. Judson • Olivia • The Mouse Queen • Toby