The History of Ecco Vol. 2

The events described in The History of Ecco Vol. 2 are of the first couple weeks spent within the Untold Changes SMP, more specifically June 23rd through July 4th, 2022.

## Prologue: Immortalization

In the beginning, when humans began to roam the great and vast world of Ecco, language sprouted. Something was needed to convey messages from great distances, so the use of the human voice was created. With it came various words and phrases to attach to objects within the world around the humans. Categorization, grouping, technicalities, formation of complex sentences, all grew from the roots of one sapling into a grand oak.

This was not enough for the humans.

To give messages across space, they would need the gift of voice, something granted to them by the gods. To transfer these same messages across time would prove to be quite trifling.

How could one bottle a message to be given at a later point without spoken word?

The answer: it would have to be written.

Starting with the blood of animals, then to squid ink, they crafted characters to represent how words were spoken. A framework to guide others to spoken word. The system was made, reworked, challenged, and reworked again until it became the language today we know as English. Of course, other tribes separate from these would create their own (and at an arguably swifter rate) to write with. With the written word, those bunch of humans with prairies of thoughts that danced like the wind were given a medium to create visuals. To transfer ideas from one to another seemed out of the question a hundred years prior, yet the universe has strange ways of rewarding the bold. These dancing minds are known as Creators, having been given much more than written word; they were given the ability to build worlds from nothing but ink and paper.

Not all have been given the same resolve as these few. Some use the written word for its original purpose: to transcend time and deliver messages. What most take for granted as a simple skill is something unique to humans. The complexity of spoken word translated to lines of script is not something to speak of lightly. This skill, this gift, is what gives humanity its own power. To further utilize this, those who have realized this fact translate a previous time into written word to be preserved. This effort to protect and maintain the status of those who have since long gone is nothing less than heroism, and such careful souls are known as Historians.

The line between the possible future and distant past is dictated by Scribes passionate enough to give themselves one of the two titles, and it is kept in a balance. Though the distinction is sharp, the two share many similarities. They share the attention of the curious and have influence over them; such Scribes are healers in a sense.

Unbeknownst to the Scribes however, this influence can have dire consequences. The realization that as one participates in the present, their actions become cemented in the past, unchanging, unwilling, is frightening. Knowing this grants the curious a power to change the future, though this fact is unaffected by the sudden awareness.

All have the ability to change the future, just as any other living being does. That is the elementary truth. It is what living beings do with this truth that becomes their character. Whether they be bound to history as a hero or villain, with the right actions, they will be bound regardless.

It is only the neutral that fade into obscurity. Obscurity is a chilling comfort for some. For others, being written down in bolder ink is so much more enticing.

The villains of stories are painted ever brighter than any other, being given a spotlight that never dims. It pains the Historians to shine this light, but what can they do? History is unchanging, unwilling. The past cannot be altered, so it stays in a chaotic state, waiting patiently to be repaired by the heroes, and repeated over and over and over again.

In this recalling of history, you will see no shortage of this fact. As with the past Historians like me are so desperate to capture in its most delicate form, it is timeless, unchanging, unwilling, until it is repeated over and over and over again.

## Chapter 1: Playwright's Mayhem

Shortly after the chaos of The Jester Incident, another event was run in order to quell the ongoing conflict. This contest was to bring out the inner playwright in everyone, forcing them to make plays. With their given prompts, the three teams split off to create a masterpiece.

Purple team, consisting of the Bajookians, yellow team with the Freedom Fighters, and green team consisting of Lord Delashit, Duke Shogurt I, and Baron Omnicock would battle it out to decide who performed in the best manner. This rivalry was expanded further than just the stage however, it was expanded to wherever they had gone. Team yellow, having more participants than any other, were targeted and harassed by team green until the point to where blood was shed. The creative process was brought to a halt at several points, and both the teams were at each other's throats until time had expired, leaving the yellow team at a very large disadvantage. Due to unforeseen circumstances, the green team had disbanded, further fueling conflict in the bout.

With the Bajookians and the Freedom Fighters left to entertain the judges, they began. Gery Gerington III, being an expert at writing (presumably because of his experience in signing and making contracts), spent the majority of the time allowed crafting a beautiful story. One of heartbreak, terror, emotion, drama, all surrounding a simple redstone block. With such a heart wrenching story being told with ease, it would not be so presumptuous to assume the Freedom Fighters were taken aback. This forced them to rethink their scripts, taking an extra few minutes to rehearse one last time. The judges, understandably, were not amused by this stunt.

Nevertheless, the show continued forth. With action, explosions, and Evil Mario under their belt, it left the judges speechless. Whether this meant positive or negative connotations was yet to be decided.

Through tallying votes from the judges, the decision was planted forth. The Bajookians just narrowly broke a tie with the Freedom Fighters! Upon hearing this, the Freedom Fighters noticeably did not like this decision. Many questions were tossed and turned.

"Their play was nothing more than a novel! There was no acting involved!"

Despite this, everyone had left with an enchantment to their boots and a sour taste in their mouths. One such member of the Freedom Fighters was more upset than the rest, and some say that the day of the playwrights marks the day of destruction.

## Chapter 2: The Great Wubbling

The promise of power or greatness is another strong method of bringing out the most derived or despicable parts of anyone, especially those with particularly troubling backgrounds. Throughout history, certain hollow gifts will ignite fires within the scared and confused victims. The situation is ironic in a way, such powerful people will fall when they realize their power was used to further the advancement of another person.

There will always be a bigger fish.

In the case of Ecco, the driving promise of power is a common reoccurence. In the past, this was most notably seen through Sir Ocean "PerfectDPUH" Manie. His influence would be bandaged time and time again, though time allowed it to bleed through. This chaotic influence is more recently found in a new arrival in the loop: Doctor Wubblinski.

Doctor Wubblinski comes from humble beginnings, starting out as a part of the biggest group in the world, Luco, and thriving with the same mentality as their leader, Sir Ocean Manie. He brought in more than just new recruits, he brought in a symbol of the team's shared love.

Terrorism.

With their new mascot, Freedom the Creeper, they stood tall above any and all competition. Overcome with this power, Doctor Wubblinski begins exercising his newfound abilities of being stronger than the rest. One might assume that he was simply doing what any Freedom Fighter would do at the time. Finding ways to abuse the rules, using explosives, griefing, and other disgraceful acts. To even Sir Ocean Manie, however, his actions were taken a step too far. He began threatening others involuntarily. Violence was a frequently associated term to the Freedom Fighters, but not to Doctor Wubblinski's level.

Never to his level.

Understanding this bloodlust well, Sir Ocean Manie departed. He took all of his belongings and made out for a new home elsewhere. Most other members of the Freedom Fighters soon followed as well, splitting the faction in twine, leaving only Doctor Wubblinski and the rest of the stragglers to fend for themselves. Meanwhile, Sir Ocean Manie founds what would soon become Pencilvania, and Maiden Declana, Baron Orbitch along with Heir of Arachnids, Rime, become its first members.

Upon hearing this news, Doctor Wubblinski is struck with emotions. Jealousy, confusion, anger, all because he had thrown Luco too far into the deep end. This separation only magnified Doctor Wubblinski's growing hatred for society and everyone around him, further solidifying Doctor Wubblinski's status as a villain to the majority. Doctor Wubblinski did not want to get elevated to this point. He treated the world that the builders had created as a game, rather than the grand ecosystem that so many lives relied on. Driven by this sentiment, he continued to bring himself up by any means necessary.

The idea that the world around humanity is just a game is not new. It had existed long before Doctor Wubblinski had ever even been admitted into the loop. This idea of causing unnecessarily drawn out actions is shared by the few that wish to entertain. The thought that these few could bring out emotions in others by simply acting out a part in some grand scheme brings some a new purpose.

One of the most notable quarrels was between Lord Delashit and the newest villain, Doctor Wubblinski. Their bickering was done under the impression that it was all a game, but that belief would not be shared. Lord Delashit had complained and complained but it was all for naught, because Doctor Wubblinski thought that it was all for show. It was not until the very end that he learned. The actions that Doctor Wubblinski took would not be forgotten, and it would haunt him for the rest of his days, turning him into an aggressor when he was not involved. One example of this is the defamation of a grave.

With the passing of a legend, Technoblade, a statue was erected by Baron Omnicock and Sir Reddrick Penis III to honor his memory. Hours spent gathering materials, designing, and constructing something to permanently cement Technoblade into history. It would not last long. Within hours, an anonymous character destroyed every semblance of it ever existing, leaving only a porkchop mocking the legend's cancer.

Needing someone to blame for the issue, they jumped to Doctor Wubblinski. The leap was not unwarranted, however. Doctor Wubblinski had made various hateful remarks towards Technoblade, leading everyone to believe that he had indeed destroyed the statue.

Whether Doctor Wubblinski defiled the gravesite of Technoblade remains a mystery. The statue was repaired soon thereafter, but the scars are not so easy to heal.

To atone for his crimes, Doctor Wubblinski calls forth the legal system to challenge the claims made against his person. Both parties are reasonably upset considering the trials they have been put through. Doctor Wubblinski is accused of crimes there was no evidence of him committing, and everyone else is tired of him bringing the morale of the world down. During the court case to prove Doctor Wubblinski's innocence, it instead brings up more questions than answers, with everyone still confused as to who committed a lot of the crimes Doctor Wubblinski supposedly had a part in. However, the case is adjourned in a bittersweet manner, allowing most parties to apologize, including Doctor Wubblinski himself. From that moment forward, he plans to leave Luco entirely and make a living farming mushrooms peacefully.

Though tears were shed and apologies were made, some may not forgive Doctor Wubblinski for his general aggressive attitude he dawned in the past, but that is okay. As is seen in the past, time kills off the aggressors, and the remaining few will be given time to heal. At least, hopefully.

## Chapter 3: Slavery

With the passing of Technoblade, a memorial statue is not enough. To truly honor the death of a legend, a field of flowers must be planted. In his case, however, potatoes stand as a worthy step-in. This idea was proposed by Baron Omnicock in an effort to recreate one of Technoblade's long standing legacies, and others have soon joined the force.

The effort to obtain an estimated 500,000,000 potatoes sounds like an astounding amount, yet there are methods that could make the process vastly quicker. Morally questionable methods, but the finish line must be crossed regardless of the circumstances.

Used in the past, slavery is a cheap way to gain an advantage. Started by Sir Spriggle and Baron Omnicock himself, others have soon joined the fray to get their hand in crops and free labor. Who better to start the gathering of slave output than the one who began taking in slaves to begin with?

Yo Mama City, the center of large plantations (and founded by none other than Baron Omnicock) has a history of being a sprawling plaza of commerce. Despite the seemingly normal atmosphere, it is known for its numerous cases of human trafficking. A disturbing feature to say the least, but nonetheless has connections to most major parties in the world. With Baron Omnicock's love for Technoblade along with everyone else's continued and extensive support, the goal can and will be met.

## Chapter 4: Peace and War

With Doctor Wubblinski's iron fist over the community being removed, all residents of Ecco feel much safer. With this, it leads to the introduction of a doctrine shared amongst the war generals.

The M.A.D. (Mutually Assured Destruction) agreement is a document going over all banned weapons and methods of bringing about destruction. Any and all are allowed to sign the document under the assumption that if they use these weapons, they will be used against them. This essentially creates an uneasy relationship where if one party decides they've had enough, they will be destroyed in equal terms (hence the name, Mutually Assured Destruction).

Lord Delashit was the creator of this document, and wants fair combat for all. This feeling is shared by many of the war generals in Ecco, as the creation of bitterness potions was too unfair and distasteful to those who have trained to become as skilled as they are. This combined with poison potions was a deadly combination.

The M.A.D. agreement is now sitting at around half of the major parties in Ecco, and continues to gather signatures from people who do not wish to be killed in such a cruel way. This era of peace is only the beginning. Many believe that the storm has passed, and that a time of tranquility is upon us. As for the future, it is uncertain, but this clearing of conflict and chaos is a breath of fresh air to the common folk.