Celestial State

"Fictional" adventurer Daring Do was taking down what she thought was just another band of mad Lunar cultists when the moon grew bloody and Nightmare Moon herself returned to Equestria. Now she is in for her biggest adventure yet as she desperately leads an impromptu army to stop the cultists from joining their Queen, while also having to deal with a communist uprising in Baltimare and her old nemesis, Doctor Caballeron. For Equestria!

## Lore

### Cults of the South

The jungles of Southern Equestria have long been infested with batpony  Nightmare Moon cultists. The return of Luna convinced some to rejoin Equestria peacefully, but others doubled down in their zealotry, becoming obsessed with "freeing" Nightmare Moon.

Adventurer and explorer Daring Do would repeatedly clash with them in her adventures through the southern wilderness, foiling many of their plots and providing much material for her "fictional" adventure novels.

### Return of Nightmare Moon

Spooked by strange omens and a stirring in the jungles among their twisted exiles, worried batponies sought the help of Daring Do to investigate. What she discovered shocked her. Convinced that Nightmare Moon's return was imminent, the cultists had prepared a large army of true believers, brainwashed followers, and naive batpony sympathisers to sweep across the cities of southern Equestria before marching north for Manehatten.

Hastily assembling a militia formed of local Equestrian garrisons and volunteers, Daring Do led an ambush against the cultists, taking them by surprise. Yet even as victory loomed, the moon grew blood red and the cultists fought with renewed strength - Nightmare Moon had indeed returned.

### Rumble in the Jungle

A savage war is now fought across the Equestrian southern jungle. Rumours leak in from the north - Equestria is embroiled in a full-scale civil war. To make things worse, Daring Do's nemesis, the profit-obsessed "archaeologist" Dr. Cabelleron, has taken advantage of the chaos to establish the  Aztlan Free State, an army of natives led by his thuggish mercenaries. In the north, Baltimare has also fallen to a communist uprising, who now turn their eyes south to unite the South-East.

Before the ponies of southern Equestria can help defeat Nightmare Moon, they must wash out the communists, send Cabelleron packing and defeat the southern cultists - Nightmare Moon's most fervent supporters cannot be allowed to link up with her armies in the north!

## Starting Situation

The Celestial State will break away from the Lunar Empire around two months after the beginning of the Equestrian Civil War. It will find itself almost immediately at war with the  Disciples of the Night,  Baltimare Republic and the  Aztlan Free State.

Celestial State starts with a military of 75k deployed ponies in 15 divisions.

## National Focus

The focus tree is divided into small branches. The left branch, starting with **Mobilisation of the Trade Fleet** centers around building a small navy while the right branch, beginning with Defenses of Stableside allows to build a small industry, much needed to win the civil war.

However, the most important part of the tree is the middle one. Focuses add military units, notably:

* **Arms Trade** will send out requests to a large variety of neighbouring nations, together they have a good chance of sending a significant amount of infantry equipment your way. This is a huge benefit as the other nations in the south have minimal ability to replace their weapon losses.
* **Look-out** spawns 5 small border guard divisions.
* **Tractor-tanks** gives you a small light tank division.
* **Mercenaries** can only be taken if you control Saltmane, and will immediately bypass if you don't.
* **Night Guards** gives you3 elite pegasi divisions.
* **Infiltration of the Jungles** spawns units behind enemy lines (note that it can only be completed if the Aztlan Free State exists).
* **Cropduster Volunteers** will add a small air wing of fighters.

Additionally **Military Government** and **Acclimatisation** remove your various negative national spirits.

After the Civil War is won, a small tree will be unlocked. If fighting is still raging between Equestria and the Lunar Empire, you will be able to help your harmonist comrades. The very last focus of the entire tree **The Future** gives the player a decision to become a puppet of Equestria or get annexed by them. Becoming a puppet will put Quibble Pants in office as Daring Do steps down from wartime leadership.

Some interesting paths will be unlocked if Celestia turns into Daybreaker. The Celestial State will have the option to stick by the Solar Empire, or withdraw from any fighting (ends any war with NLR) and prepare for the worst. However, joining the Solar Empire has a chance over time of provoking a civil war led by Daring Do.

## Technology

The technologies available at the beginning of the game are the same as  Equestria.

## Politics

###  National spirits

**Disrupted Communications**
**Hellish Conditions**
* Supply Consumption: **+20.0%**
* Heat Attrition: **+20.0%**
* Division Speed: **-10.0%**
**Disorganized Resistance**
* Stability: **-15.00%**
* Research Speed: **-20.00%**
**Outdated Military Factory**

### Staff and Designers

**Political Advisors**

* Stability: **+15.00%**
 **Tiger Eyes**

* **Military Factory** construction speed: **+10.00%**
* **Dockyard** construction speed: **+10.00%**
* **Fuel Silo** construction speed: **+10.00%**
 **Swift Justice**

* Foreign subversive activities efficiency: **-30%**
* Damage to Garrisons:**-25.00%**
 **Brindle Delicious**

* Agency upgrade time: **-15.0%**

**Tank Designers**

**Armor**:
* Max Speed: **+5%**
* Reliability: **+10%**

By selecting this **Design Company** they will permanently affect capabilities on all equipment researched while they are hired.

**Ship Designers**

Escort Fleet Designer
Coastal Defense Fleet Designer
**Stableside:** controlled by **The Celestial State**
* Screen Range: **+30.0%**
* Screen Sub Detection: **+10.0%**
* Screen Speed: **+10.0%**

* Screen Build Cost IC: **+10.0%**
* Naval Research Time:**-10.0%**
* Carrier Deck Size: **-25%**
* Capital Armor: **-20%**
* Capital Attack: **-20%**

All Ships
* Max Range: **-50.0%**
* Production Cost: **-25.00%**
* Naval Research Time: **-10.0%**
* Capital Ship Attack: **-10.0%**
* Carrier Deck Size: **-10.0%**

All Ships
* Visibility: **-10.0%**
* Speed: **+10.0%**
 **Baltimare Designs**

* Carrier: Armor: **+50%**
* Capital Ship: Armor: **+10%**
* Capital Ship: Naval Firepower: **+10%**
 **Seaward Shoals Dockyard**

* Carrier: Armor: **-15%**
* Capital Ship: Max Range: **+25%**
* Screen: Max Range: **+25%**
* Submarine: **+25%**

**Aircraft Designers**

* Heavy Fighter Reliability: **+20%**
* Tactical Bomber Reliability: **+20%**
 **Vanilla Clouds**

* Fighter Agility: **+10%**
* Fighter Max Speed: **+10%**
* Carrier Fighter Agility: **+10%**
* Carrier Fighter Max Speed: **+10%**

**Materiel Designer**

 **ASTIMARE**

 **Blue Mare Motors**

**Industrial Concern**

**Theorist**

* Magic Research Time: **-7%**
 **Permittivity**

* Army Experience Gain: **+0.05** daily

### Military Staff

**Chief of Army**

**Chief of Airforce**

* Air Superiority defense: **+3.00%**
* Air Superiority agility: **+3.00%**

**Military High Command**

* Infantry Division Defense: **+10.00%**
 **DiCapriyo**

* Heat Attrition: **-10.00%**
* Out of Supply: **-10.00%**
 **Celery**

## Economy

### Laws and Development

  Volunteer Only

* Recruitable Population: **1.50%**

* Construction Speed: **+10.00%**
* Research Speed: **+5.00%**
* Factory Output: **+10.00%**
* Dockyard Output: **+10.00%**
* Resources to Market: **+50%**
* Civilian intelligence to others: **+20.0%**
* Navy intelligence to others: **+10.0%**

* Industrial Research Speed: **+3%**
* Electronics Research Speed: **+2%**
* Consumer Goods Factories: **35.0%**
* Military to Civilian Factory conversion cost: **+30.00%**
* Civilian to Military Factory conversion cost: **+30.00%**
* Fuel Gain per Oil: **-40.00%**
* Fuel Capacity: **-25.00%**
* **Infrastructure** construction speed: **+10.00%**
* **Military Factory** construction speed: **-30.00%**
* **Civilian Factory** construction speed: **-30.00%**
 Scientific Development
  Developed Science Base

* No penalties

* No penalties

 Poverty
  Negligible Poverty

* No penalties

* Uses Pony Racial Tree

### Industry and Resources

These statistics reflect the state of the area at the start of the game, and the situation will have likely changed by the time of the civil war.

Factories

Resources*\**
 0