TLA

The first game's icon

## System requirements

(Android) 5.1 and up(iOS) 11.0 or later

**That Level Again** (**TLA**) is the first game in the series. It features 108 levels 2 ending levels and one character (hero). This is the simplest game in the series lore-wise and gameplay-wise.

## Gameplay

The gameplay of TLA is the easiest to grasp out of the 3 other games.

The controls include a left, right and up (jump) button. Unlike in TLA 2, 3 and 4, the super jump is not present.

Like TLA 2, each level in the game is the same. It features (usually), a red button, a door (normally closed), a couple platforms, a player (hero), and a bunch of spikes dotted around the room. This set up never changes aside from a few select levels which remove platforms, add spikes, add or remove the player and even a graphical change in Level 96.

## Story

This game has the least amount of story in the series.

When you press start you are thrown into the game with no further explanation other than escape. When you do eventually escape by defeating Level 96, you are greeted with a frankly underwhelming end screen, with just the words "FIN" with black text on a white background. Tapping anywhere on the screen will take you back to the menu.

There is however an Easter egg if you swipe to the left of the screen where you will see the hero and what looks like the girl having tea together while it's raining.

### 1 - 16

Level 1, (Plain and Simple), sees you walk to the button, pressing it, and going through the now open

Level 2, (Try more), same process as Level 1, but press it 4 times.

Level 3, (Just press on it), instead of walking over it, tap the button with your finger.

Level 4, (Back), go behind you, through the entrance.

Level 5, (Try dying), die on the button, this opens the door. Make sure your corpse is on the button.

Level 6, (Don't touch it), the door is already open, don't press the button and go to the exit.

Level 7, (Press harder), jump from the platform next to the button, onto the button.

Level 8, (Shambles), switches the controls. Left is now Right, Right is now Jump, and Jump is now Left. Aside from that, it's Level 1.

Level 9, (Faster faster faster), press the button multiple times to open the door fully, then get to the exit quickly.

Level 10, (Another control), wherever you tap, the hero goes with you. Just drag the hero to the button then through the exit.

Level 11, (Press Pause), touch the pause button with the hero. (Navigate to the top right corner).

Level 12, (Bad weather), same as Level 1 except you are always moving left.

Level 13, (Knock knock), tap the door twice with your finger.

Level 14, (Don't trust your eyes), walk through the door.

Level 15, (Use telekineses), there is a platform at the bottom. Move it by tapping and dragging it with your finger to get the hero to press the button and get to the door.

Level 16, (Sometimes you are Mario), go under the door and jump twice, there is a set of blocks which will break upon jumping into them.

### 17 - 32

Level 17, (Shabby Door), run into the door 4 times and it will break open.

Level 18, (Save the jumps), you have 2 jumps in this level. Just hold right and jump to the button and to the exit.

Level 19, (Danger), in this level, every spike will move to kill you. The easiest way is to get infront of the button by holding right and jumping once, trigger the spikes above the button to fall, and then hold right until the end.

Level 20, (Save your soul), save your soul is a play on Save Our Souls or SOS. Spell SOS using morse code by tapping the button with your finger 3 times quickly, holding the button longer 3 times, then pressing it again quickly 3 times. To reset, just wait 3 seconds.

Level 21, (Moon), this level is essentially Level 1 but with low gravity. You fall slower and jump higher.