recursal/Fanatic-Fandom huggingface dataset:
Soul Reaper

The Soul Reaper enchantment is an enchantment added by Enchantment Solution for hoes.

## Soul Reaper

### Description

Steals one item enchanted with Soulbound per level when killing players.

### Version Added

1.0.0

Soul Reaper will steal up to one Soulbounded item from a player per level of Soul Reaper on a hoe. If a player does not have a Soulbounded item, the effect will not take place.

## Enchantability

 Level 50
 Level 50
 Level 50
 Level 30
 Level 30

## Advancements

* Fear the Reaper
* Reaped the Reaper

## Incompatibilities

Soul Reaper, Flower Gift, and Gold Digger are mutually exclusive. When added to the same item, all enchantments will act as normal.
ModifySpeedEvent

The Modify Speed Event is an event called when a player or projectile of a player needs its speed modified.

## Description

The ModifySpeedEvent is a class that adds one local variable: a speed double to modify a player's or projectile's speed.

## Code Information

### Constructor

ModifySpeedEvent(Player who, EnchantmentLevel enchantment, double speed)

* // Player who - the player having the modification done
* // EnchantmentLevel enchantment - the enchantment and level doing the modification
* // double speed - the change in speed for the player or a player's projectile

### Methods

#### void setSpeed(double speed)

Sets the speed change to the specified value
MagmaWalkerDamageBlockEvent

The Magma Walker Damage Block Event is an event called while magma made with Magma Walker becomes lava again.

## Description

The MagmaWalkerDamageBlockEvent is a simple class to change the damage state of the magma block.

## Code Information

### Constructor

MagmaWalkerDamageBlockEvent(Block theBlock, DamageState damage)

* // Block theBlock - the block changing damage state
* // DamageState damage - the damage to the block. Can be NORMAL, MINIMAL, LOW, HIGH, MAXIMAL, and BREAK. On an uncancelled BREAK, the block will turn back into lava.
Beheading

Beheading is an enchantment added by Enchantment Solution for swords and axes.

## Description

Adds a chance to drop mob heads on death.

Each level increases the chance of a valid mob dropping a mob head by 5%. If a sword or axe has Beheading 21, the mob death will always drop one head and no additional chance at a mob head is applied. Valid mobs are the Wither Skeleton, Skeleton, Zombie, Creeper, Ender Dragon, and Players.

When a player drops his or her head, the name of the item will be a dark red with the text "<player>'s Skull".

## Beheading

### Description

Adds a chance to drop mob heads on death.

### Version Added

1.0.0

 Level 30

## Enchantability

 Level 50
 Level 50
 Level 30
 Level 30
 Level 30

## Advancements

* Headhunter
* Double Header
Sharpness

The Sharpness enchantment is a vanilla enchantment for swords and axes.

### Description

Increases melee damage.Adds 1 (half heart) extra damage for the first level, and 0.5 (half heart) for each additional level.

### Version Added

Vanilla

See Sharpness

## Incompatibilities

Sharpness, Smite, Bane of Arthropods, and Quick Strike are all mutually exclusive. When added to the same item, the enchantments will stack.
Drowned

The Drowned enchantment is an enchantment added by Enchantment Solution for tridents.

## Drowned

### Version Added

1.0.0

When a non-water mob is attacked with an item with Drowned, the mob will take drowning damage for a number of seconds. The number of seconds is based on the level of Drowned multiplied by 3 plus one.

If the mob has a Respiration helmet on, the Respiration helmet will limit some of the drowning damage but not the amount of time the mob is affected by the enchantment.

## Enchantability

 Level 50
 Level 50
 Level 30
 Level 30
 Level 30

## Advancements

* Hex Bag
* 7.8/10

## Events

* DrownDamageEvent
* DrownedEvent

## Trivia

* When a player is affected by Drowned damage, the water bubble bar will appear in their GUI; however, this does not cause the drowning damage.
Plots

A complete list of pages relating to the various plans, plots, schemes, heists, and missions found in the Locked Tomb Trilogy. As such, this page and all pages linked contain major spoilers for the entire series.

## **Dios Apate Major**

Questioning the source of the power of God, a plan is devised to check in on his greatest enemy.

## **Ninth House Genocide**

In want of an heir, the Reverend Mother and Father of Drearburh take drastic action to ensure the birth of a powerful necromancer.

## **Cytherea's Plan**

Enraged by the truths she has discovered, Cytherea the First hatches a plan to lure God back to his home system.

## **Dios Apate Minor**

Faced with an immortal and vengeful brother, Harrow enlists her new siblings to help her commit fratricide.
IcarusLaunchEvent

The Icarus Launch Event is an event called when the player looks up while gliding with an Icarus elytra.

## Description

The IcarusLaunchEvent is a class that has one extra field: the secondDelay, which sets how long it will take until the next activation of elytra can happen.

## Code Information

### Constructor

IcarusLaunchEvent(Player who, int level, double speed, int secondDelay)

* // Player who - the player flying with Icarus
* // int level - the level of Icarus on the elytra
* // double speed - the modifier for speed when the launch occurs
* // int secondDelay - the number of seconds it will take for Icarus to recharge

### Methods

#### void setSecondDelay(int secondDelay)

Sets the second delay to the specified value
Flower Gift

The Flower Gift enchantment is an enchantment added by Enchantment Solution for hoes.

## Flower Gift

### Description

Has a chance of dropping flowers when right clicking them.

### Version Added

2.0.0

When right-clicking flowers with a Flower Gift tool, there is a chance for that flower to drop from the flower like bone meal. The chance depends on the type of flower.

## Advancements

* Bonemeal Plus
* Just As Sweet

## Incompatibilities

Flower Gift, Gold Digger, and Soul Reaper are mutually exclusive. If added to the same item, all enchantments will work as normal.
MultiBlockEvent

The Multi Block Event is an event called when multiple blocks get modified at the same time.

## Description

The MultiBlockEvent is a class that adds three local variables: a collection of blocks for which blocks should be modified, the player who is modifying the block, and the enchantment level information.

## Code Information

### Constructor

MultiBlockEvent(Collection<Location> blocks, Player player, EnchantmentLevel enchantment)

* // Collection<Location> blocks - the blocks being modified
* // Player player - the player modifying the blocks
* // EnchantmentLevel enchantment - the enchantment and level that modifies the block
Curse of Stagnancy

Curse of Stagnancy is an enchantment added by Enchantment Solution for all enchantable items.

## Description

Any items with Curse of Stagnancy will be unable to add any new enchantments to the current item. Books with Curse of Stagnancy can give its enchantments to other items, but enchantments cannot be added to that book through using other books. Curse of Contagion will not add additional curses to this item.

## Curse of Stagnancy

### Version Added

2.3.0

 Level 30

## Advancements

* Stainless Steel
* Nether Dull
ESBlockEvent

The Enchantment Solution Block Event is an event called when blocks are modified through the use of Enchantment Solution.

Despite this, placing blocks has its own method ESBlockPlaceEvent, which extends BlockPlaceEvent and not ESBlockEvent.

## Description

The ESBlockEvent is a class that adds the enchantment level information to a BlockEvent for use in Enchantment Solution.

## Code Information

### Constructor

ESBlockEvent(Block theBlock, EnchantmentLevel enchantment)

* // Block theBlock - the block being modified
* // EnchantmentLevel enchantment - the enchantment and level of the enchantment modifying the block

### Methods

#### EnchantmentLevel getEnchantment()

Returns the enchantment and level modifying the block
Curse of Lag

The Curse of Lag enchantment is a curse enchantment added by Enchantment Solution for tools, melee weapons, and ranged weapons.

## Curse of Lag

### Version Added

2.0.0

Hitting a mob, breaking a block, or launching a projectile with an item enchanted with Curse of Lag will throw up random particle effects and the Elder Guardian sound effect.

## Trivia

* Curse of Lag was originally an April Fools Day prank for 2019. It was later converted into an enchantment for 2.0.0.
	+ Because of the way it was coded, only those who reloaded their server on that day had the prank work. In essence, it was a failed prank.
Knock Up

The Knock Up enchantment is an enchantment added by Enchantment Solution for swords.

## Knock Up

### Version Added

1.0.0

When hitting a mob or player with Knock Up, the attacked entity will fly up into the sky. When the entity is dead, the flight velocity is reduced by 33%.

## Enchantability

 Level 50
 Level 50
 Level 50
 Level 30
 Level 30

## Incompatibilities

Knockback and Knock Up are mutually exclusive. When added to the same item, both enchantments will work as normal.
UnrestPotionEvent

The Unrest Potion Event is an event called when the player puts on or takes off an Unrest helmet.

## Description

The UnrestPotionEvent is a class that adds one local variable: a PotionEventType for whether the potion effect should be added or removed.

## Code Information

### Constructor

UnrestPotionEvent(Player who, PotionEventType unrest)

* // Player who - the player
* // PotionEventType unrest - whether the potion effect should be ADDed or REMOVEd.

### Methods

#### PotionEventType getUnrest()

Returns whether the potion effect should be added or removed. Values are either ADD or REMOVE.
FrequentFlyerEvent

The Frequent Flyer Event is an event called when an elytra with FrequentFlyer is equipped, removed, or "breaks".

## Description

The FrequentFlyerEvent is a class that gives players access to creative flight. It comes with three FFTypes: ADD\_FLIGHT, REMOVE\_FLIGHT, and BREAK\_ELYTRA. BREAK\_ELYTRA is called if the elytra has less than 32 durability.

## Code Information

### Constructor

FrequentFlyerEvent(Player who, int level, FFType type)

* // Player who - the player with the elytra
* // int level - the level of FrequentFlyer being used
* // FFType type - the kind of event called

### Extends

ESPlayerToggleFlightEvent[2.2.3+]

ESPlayerEvent[2.2.0-2.2.2]

### Methods

#### FFType getType()

Returns the FFType of the event (ALLOW\_FLIGHT, REMOVE\_FLIGHT, BREAK\_ELYTRA)
HollowPointDamageEvent

The Hollow Point Damage Event is an event called when an enderman or shielded Wither is hit with a Hollow Point arrow.

## Description

The HollowPointDamageEvent is a class that extends the normal EntityDamageByEntityEvent that adds the enchantment and level details.

## Code Information

### Constructor

HollowPointDamageEvent(Entity damager, Entity damagee, DamageCause cause, double damage)

* // Entity damager - the attacking entity
* // Entity damagee - the damaged entity
* // DamageCause cause - the cause of the damage
* // double damage - the damage done to the mob

### Methods

#### EnchantmentLevel getEnchantment()

Gets the enchantment and level info of the event
Fast and Furious

Fast and Furious is an advancement in the Industrial Revolution tab. It is based on the enchantments Height++ and Width++.

## Requirements

Breaking multiple blocks with a tool enchanted with either Height++ or Width++ will unlock the advancement.

## Description

Break multiple blocks at once using Height++ or Width++

## Related Advancements

### Children

* Carpet Bombs
* Over 9000
Frequent Flyer

The Frequent Flyer enchantment is an enchantment added by Enchantment Solution for elytras.

## Frequent Flyer

### Description

Allows flight. Durability damage every (3 \* level) seconds when below 255 height and every (level) seconds above 255 height. Removes flight at 32 durability.

### Version Added

1.0.0

When wearing an elytra with Frequent Flyer, double clicking space bar will allow the user to take flight as if the user were in creative mode. Every few seconds, the elytra will take one damage: "12 \* level" seconds for y<= 255, "3 \* level" seconds for y > 255. When the elytra gets to 32 durability (after being damaged 400 times), the elytra will no longer allow creative flight.

## Enchantability

 Level 50
 Level 50
 Level 30
 Level 30
 Level 30

## Incompatibilities

Frequent Flyer and Icarus are mutually exclusive. When added to the same item, both enchantments will work as normal.
DetonateCreeperEvent

The Detonate Creeper Event is an event called when a Detonator arrow hits a creeper and speeds up its explosion.

## Description

The DetonateCreeperEvent is a class that adds one local variable: the detonateTicks that will be applied to the creeper.

## Code Information

### Constructor

DetonateCreeperEvent(Creeper who, int level, int detonateTicks)

* // Creeper who - the creeper exploding
* // int level - the level of Detonator being used
* // int detonateTicks - the number of ticks the creeper should explode in. normal creepers blow up in 30 ticks

### Methods

#### int getDetonateTicks()

Gets the detonation ticks for the creeper

#### void setDetonateTicks(int detonateTicks)

Sets the detonation ticks to the specified value
SmelteryEvent

The Smeltery Event is an event called when a block is smelted using Smeltery.

## Description

The SmelteryEvent is a class that adds four local variables: the drop ItemStack that gets the item being dropped, the changeTo material that is the type the drop should change to, the fortune boolean that states whether fortune should apply to the drops, and an exp int that says how much experience should drop from the event.

## Code Information

### Constructor

SmelteryEvent(Block block, Player player, ItemStack drop, Material changeTo, int exp, boolean fortune)

* // Block block - the broken block
* // Player player - the player who broke the block
* // ItemStack drop - the normal drop from the block
* // Material changeTo - the material Smeltery will change the drop to
* // int exp - the exp dropped from the event
* // boolean fortune - whether fortune should apply to the drops - only set to true by default for iron and gold ore

### Methods

#### void setFortune(boolean fortune)

Sets whether fortune will apply to the drops to the specified value

#### int getExp()

Gets the experience gained from smelting this block

#### void setExp(int exp)

Sets the experience gained from smelting this block to the specified value
BeheadingEvent

The Beheading Event is an event called when a mob drops its head.

## Description

The BeheadingEvent is a small class. It adds two extra fields: the keepInventoryOverride field, which if true will drop a player's head regardless of keepInventory being set to true; and the skullOwner field, which gets the mob that got killed.

## Code Information

### Constructor

BeheadingEvent(Player who, LivingEntity skullOwner, int level, List<ItemStack> newDrops, List<ItemStack> originalDrops, boolean override, boolean keepInventoryOverride)

* // Player who - the player who killed the mob
* // LivingEntity skullOwner - the mob dropping their skull
* // int level - the level of Beheading used to kill the mob
* // List<ItemStack> newDrops - the skulls being added to the drops
* // List<ItemStack> oldDrops - the other items being dropped by this mob
* // boolean override - on true, oldDrops will not drop from the death event; on false, oldDrops and newDrops will combine to form the drops
* // boolean keepInventoryOverride - on true, killed players will still drop their heads when gamerule "keepInventory" is true; on false, when "keepInventory" is true, no skulls will drop from players

### Methods

#### public void setKeepInventoryOverride(boolean keepInventoryOverride)

Sets the keepInventoryOverride value to the new value
Blast Protection

Blast Protection is a vanilla enchantment for armor.

### Description

Reduces explosion damage.Also reduces explosion knockback by (15 \* level)%. If multiple pieces have the enchantment, only the highest level's reduction is used.

### Version Added

Vanilla

 Level 30

## Incompatibilities

Blast Protection, Fire Protection, Projectile Protection, and Protection are all mutually exclusive. If given to one item through commands, the effects will stack.

Setting protection\_conflicts to false in config.yml will remove the incompatibilities.
Quick Strike

The Quick Strike enchantment is an enchantment added by Enchantment Solution for swords and axes.

## Quick Strike

### Version Added

2.1.0

While holding a weapon with Quick Strike in the main hand, the main hand attack speed is increased by 50% per level.

## Incompatibilities

Quick Strike, Smite, Sharpness, and Bane of Arthropods are mutually exclusive. When added to the same item, all enchantments will work as normal, and the effects will stack.

Quick Strike, Fire Aspect, and Shock Aspect are mutually exclusive. When added to the same item, all enchantments will work as normal.
WalkerDamageBlockEvent

The Walker Damage Block Event is an event called when a block placed by a WalkerBlockEvent gets damaged over time.

## Description

The WalkerDamageBlockEvent is a class that adds one local variable: a DamageState that keeps track of how damaged the block is.

The DamageState values are as follows:

* NORMAL
* MINIMAL
* LOW
* HIGH
* MAXIMAL
* BREAK

Each stage will use its own break animation.

## Code Information

### Constructor

WalkerDamageBlockEvent(Block theBlock, EnchantmentLevel enchantment, DamageState damage)

* // Block theBlock - the block being damaged
* // EnchantmentLevel enchantment - the enchantment and level information
* // DamageState damage - the damage state of the block. When set to BREAK on a completed event, the block will return to its previous state

### Methods

#### DamageState getDamage()

Gets the damage that should be done to the block
ExperienceEvent

The Experience Event is an event called when armor on a player is taken off, put on, or switched.

## Description

The ExperienceEvent is a class that adds a couple integer fields to keep track of experience information as well as an ExpShareType to keep track of whether it came from a block or a mob.

The ExpShareType comes with two types:

* BLOCK
* MOB

This keeps track of the two different ways Exp. Share works.

## Code Information

### Constructor

ExperienceEvent(Player who, int level, final ExpShareType type, int oldExp, int newExp)

* // Player who - the player creating the experience
* // int level - the level of Exp. Share
* // ExpShareType type - the place from which the extra experience originated
* // int oldExp - the original experience in the event
* // int newExp - the new experience in the event

### Methods

#### void setNewExp(int newExp)

Sets the new experience of the event to the specified value

#### ExpShareType getType()

Gets the type of where the experience comes from. Either BLOCK() or MOB()
Soulbound

The Soulbound enchantment is an enchantment added by Enchantment Solution for all items.

## Soulbound

### Version Added

1.0.0

When the holder dies, the item will return to their inventory on respawn.

## Advancements

* Kept On Hand
* Ready After Death

## Incompatibilities

Soulbound and Curse of Vanishing are mutually exclusive. When added to the same item, Curse of Vanishing will take priority.
DrownedEvent

The Drowned Event is an event called when an entity is attacked with a weapon enchanted with Drowned.

## Description

The DrownedEvent is a class that adds two new fields, the applyEffect boolean, which decides whether the entity should receive drowning damage or not, and the ticks int, which states how many ticks the effect should last.

## Code Information

### Constructor

DrownedEvent(LivingEntity damaged, int level, LivingEntity damager, double damage, double newDamage, boolean applyEffect, int ticks)

* // LivingEntity damaged - the damaged entity
* // int level - the level of Drowned afflicting the damaged entity
* // LivingEntity damager - the entity attacking with Drowned
* // double damage - the original damage of the event
* // double newDamage - the used damage for the event
* // boolean applyEffect - determines whether the drowning effect should be applied to the damaged entity
* // int ticks - determines the number of ticks the entity should be afflicted to the damaged entity

### Methods

#### boolean willApplyEffect()

Gets whether the damaged entity will receive drowning damage or not

#### void setApplyEffect(boolean applyEffect)

Sets whether the damaged entity will receive drowning damage or not

#### int getTicks()

Gets the number of ticks that the damaged entity will be drowning

#### void setTicks(int ticks)

Sets the number of ticks that the damaged entity will be drowning to the specified value
WarpEntityEvent

The Warp Entity Event is an event called when an entity other than a Player is teleported with Warp. To see players teleported with Warp, see WarpPlayerEvent.

## Description

The WarpEntityEvent is a class that adds two local variables: a list of valid other locations the Warp function has found close by, and the EnchantmentLevel information (since it directly extends the EntityTeleportEvent).

## Code Information

### Constructor

WarpEntityEvent(LivingEntity entity, Location from, Location to, List<Location> otherLocations, int level)

* // LivingEntity entity - the entity being teleported
* // Location from - the location the entity is currently
* // Location to - the location where the entity will teleport
* // List<Location> otherLocations - the other valid locations found with Warp
* // int level - the level of Warp on the entity's leggings

### Methods

#### List<Location> getOtherLocations()

Returns the list of other valid locations near the entity to teleport to

#### EnchantmentLevel getEnchantment()

Returns the enchantment and level information being used by this event
The Eighth House

## Eighth House

The Eighth House Icon

> *"Eight for salvation no matter the cost"*
>
>

**Eighth House, The Keepers of the Tome, The Forgiving House** is the eighth planet to be reborn in the Nine Houses System. The most religious of all the houses, Eighth House has a reputation for secrecy and zealotry. Citizens of the Eighth tend to regard it as their duty to pronounce judgement without mercy.

## **Characters of the Eighth House**

* Silas Octakiseron
* Colum Asht
* Mercymorn the First
* Cristabel Oct
AnglerEvent

The Angler Event is an event called when a fishing rod with Angler is used to catch a fish.

## Description

The Angler Event is a simple event class; it only adds one extra field, which controls how many fish will be fished up. This is default the level of Angler + 1; it is possible to modify this value.

## Code Information

### Constructor

AnglerEvent(Player who, Material fish, int level)

* // Player who - the player fishing
* // Material fish - the material being fished out of the water
* // int level - the level of Angler on the fishing rod

### Methods

#### int getFishAmount()

Returns the amount of fish that will spawn from the fishing event.

#### void setFishAmount(int fishAmount)

Sets the amount of fish that should spawn from the fishing event.
Enchantment Solution Wiki

Enchantment
For all your Minecraft custom enchantment needs, as well as documentation to help with plugin support or creating your own enchantments!

Enchantment Solution allows players to earn enchantments through the normal enchanting table or through custom GUIs that give more features such as higher levels of certain enchantments, multiple items enchantments at once, and more!

Getting Started:

* Enchantments
* Advancements
* Events
* Tutorials
MagmaWalkerBlockEvent

The Magma Walker Block Event is an event called when the player turns lava into magma with Magma Walker.

## Description

The MagmaWalkerBlockEvent is a simple class to place a block of magma to replace lava.

## Code Information

### Constructor

MagmaWalkerBlockEvent(Block placedBlock, BlockState replacedBlockState, Player thePlayer, int level)

* // Block placedBlock - the magma block to be placed
* // BlockState replacedBlockState - the block state of the magma
* // Player thePlayer - the player wearing Magma Walker
* // int level - the level of Magma Walker on the boots
Stone Throw

The Stone Throw enchantment is an enchantment added by Enchantment Solution for crossbows.

## Stone Throw

### Description

Increases ranged damage against flying mobs.Adds 40% \* level + 20% damage against flying mobs.

### Version Added

2.0.0

When attacking a flying mob, Stone Throw will do 60% extra damage at level 1 and 40% more per level. Flying mobs include:

Bat, Bee[1.15], Blaze, Ender Dragon, Ghast, Parrot, Phantom, Vex, and Wither.

## Advancements

* Underkill
* Just DIE Already!
SandVeilMissEvent

The Sand Veil Miss Event is an event called when an entity misses an attack due to Sand Veil.

## Description

The SandVeilMissEvent is a class that adds one local variable: a particles boolean for whether particles should spawn as a result of a miss.

## Code Information

### Constructor

SandVeilMissEvent(LivingEntity damaged, int level, LivingEntity damager, double damage, boolean particles)

* // LivingEntity damaged - the attacked entity
* // int level - the level of Sand Veil used
* // LivingEntity damager - the attacker
* // double damage - the damage of the event
* // boolean particles - whether particles should show that the attack missed or not

### Methods

#### boolean isParticles()

Returns true if particles should be shown on a miss; false otherwise

#### void setParticles(boolean particles)

Sets whether particles should be shown to the specified value
No Rest

The No Rest enchantment is an enchantment added by Enchantment Solution for helmets.

## No Rest

### Version Added

2.0.0

Wearing the helmet will reset your Since Last Rest statistic to 0. Since this removes the possibility of phantoms spawning around you, no phantoms will spawn because of you.

## Incompatibilities

Aqua Affinity, No Rest, and Unrest are mutually exclusive. When added to the same item, Aqua Affinity will work as normal, and No Rest and Unrest may cause lag and issues.
Height++

The Height++ enchantment is an enchantment added by Enchantment Solution for tools.

## Height++

### Description

Increase up/down break radius by 1 per level.

### Version Added

2.0.0

When breaking blocks, the enchantment will check the radius around the first block broken and try to break other blocks. It does this check in a circular fashion going out of the radius, so that blocks 1 away will be broken first, then two away, etc.

The block that counts as the height changes depending on how the player is looking; looking down or up and north/south at a block will make the height the x-axis; looking down or up and east/west will make the height the z-axis; looking straight ahead will make the height the y-axis.

This enchantment may cause massive strain on servers, especially at high levels combined with Width++, so be cautious.

## Enchantability

 Level 50
 Level 50
 Level 30
 Level 30

## Advancements

* Fast and Furious
* Over 9000
ESEntityDamageEntityEvent

The Enchantment Solution Entity Damage Entity Event is an event called when an entity gets damaged through Enchantment Solution enchantments, or from normal EntityDamagedByEntityEvents that will have their damage changed.

## Description

The ESEntityDamageEntityEvent is a class that adds the damager local variable to keep track of the damager in the event, if the damager is a living entity.

## Code Information

### Constructor

ESEntityDamageEntityEvent(LivingEntity damaged, EnchantmentLevel enchantment, LivingEntity damager, double damage, double newDamage)

* // LivingEntity damaged - the damaged entity
* // EnchantmentLevel enchantment - the enchantment and level of the enchantment that damaged the entity
* // LivingEntity damager - the attacker entity
* // double damage - the original damage being done to the mob at the time
* // double newDamage - the final damage that should be set to the original event

### Methods

#### LivingEntity getDamager()

Gets the entity that attacked the damaged entity
Irene's Lasso

The Irene's Lasso enchantment is an enchantment added by Enchantment Solution for the carrot on a stick.

## Irene's Lasso

### Description

Grabs animals to carry around with you and place later.

### Version Added

2.0.0

Punching an animal will place that animal and it's relevant data into the Carrot on a Stick. Right-clicking on a block will release the animal. Animals that were first put into the lasso will be taken out first if multiple animals are inside the lasso.

If trying to take another player's tamed animal, the player will receive an error message.

## Enchantability

 Level 50
 Level 30

## Advancements

* Thorgy!
* Free Pets

## Events

* LassoDamageEvent
* LassoInteractEvent

## Incompatibilities

Irene's Lasso and Wand are mutually exclusive. When added to the same item, both enchantments will work as normal.

## Trivia

* Irene's Lasso is based upon the modded Golden Lasso used in Aphmau's Minecraft Diaries series.
Religion (The Locked Tomb)

**The Religion of the Ninth House** is similar to the Religion of the Eight Houses, however, over time it has morphed to be a reflection of their duty to guard and protect The Locked Tomb. As such, the religion of the Ninth House has gained unique practices and prayers from the rest of The Nine Houses System.

## **Worship Services**

Gideon Nav mentions three types of worship gatherings for The Nuns of The Locked Tomb:

* **Recitation of the intercession of The Locked Tomb**
* **Call-and-speaks**
* **Knucklebone orison:** "*There was no spoken invocation in the Ninth service. There was only the clatter of bones—knucklebones, all threaded on woven cords, notched and worn—worked by nuns whose old fingers could pray on them so swiftly that the service became a murmurous rattle."*

## **Prayers**

The primary intercession of The Locked Tomb is as follows:

*"I pray the tomb is shut forever. I pray the rock is never rolled away. I pray that which was buried remains buried, insensate, in perpetual rest with closed eye and stilled brain. I pray it lives, I pray it sleeps... I pray for the needs of the Emperor All-Giving, the Undying King, his Virtues and his men. I pray for the Second House, the Third, the Fourth, the Fifth, the Sixth, the Seventh, and Eighth. I pray for the Ninth House, and I pray for it to be fruitful. I pray for the soldiers and adepts far from home, and all those parts of the that live in unrest and disquiet. Let it be so."*

Ortus Nigenad ends the intercession of The Locked Tomb with a more ancient epithet:

*"And so hail to the Lord of the Sharpest Edge, and the gossamer thinness of his blade, and the cleanness of his cut."*

## **References**

1. ↑ 1.0 1.1 "Gideon the Ninth," Act I, Ch. 3
2. ↑ "Harrow the Ninth," Act I, Ch. 8
Width++

The Width++ enchantment is an enchantment added by Enchantment Solution for tools.

## Width++

### Description

Increase left/right break radius by 1 per level.

### Version Added

2.0.0

When breaking blocks, the enchantment will check the radius around the first block broken and try to break other blocks. It does this check in a circular fashion going out of the radius, so that blocks 1 away will be broken first, then two away, etc.

The block that counts as the width changes depending on how the player is looking; looking north/south at a block will make the width the x-axis; looking east/west will make the width the z-axis.

This enchantment may cause massive strain on servers, especially at high levels combined with Height++, so be cautious.

## Enchantability

 Level 50
 Level 50
 Level 30
 Level 30

## Advancements

* Fast and Furious
* Over 9000
ModifyBlockEvent

The Modify Block Event is an event called when a block or the breaking/placing of the block is modified.

## Description

The ModifyBlockEvent is a class that adds one local variable: a block for what is being modified.

## Code Information

### Constructor

ModifyBlockEvent(Player who, EnchantmentLevel enchantment, Block block)

* // Player who - the player causing the event
* // EnchantmentLevel enchantment - the enchantment and level modifying the event
* // Block block - the block being modified for the event
Smeltery

The Smeltery enchantment is an enchantment added by Enchantment Solution for tools.

## Smeltery

### Version Added

1.0.0

While fishing, if the player catches a cod or a salmon, the cod or salmon will come to the player in its cooked form, like if an animal is killed while on fire.

## Events

* SmelteryEvent
* SmelteryBonusDropsEvent

## Incompatibilities

Smeltery and Silk Touch are mutually exclusive. When added to the same item, Smeltery will take priority over Silk Touch in situations where items have both Smeltery and Silk Touch drops.
IcarusRefreshEvent

The Icarus Refresh Event is an event called when the player's Elytra is ready to be activated again.

## Description

The IcarusRefreshEvent is a simple class for notifying when the Icarus enchantment can be used again.

## Code Information

### Constructor

IcarusRefreshEvent(Player who, int level)

* // Player who - the player whose Icarus is refreshing
* // int level - the level of Icarus that was used
The Second House

## Second House

The Second House Icon

> *"Two is for discipline, headless of trial"*
>
>

**The Second House, The Emperor's Strength, The House of the Crimson Shield, The Centurion's House** is the second planet to be reborn in The Nine Houses System. Deeply interwoven with The Cohort, Second House frequently ascend the ranks of military leadership. Their devotion to rank and order and penchant for taking charge does not make them favorites with the other Houses.

## **History**

The Second House was founded by Gideon the First and his cavalier Pyrrha Dve. Alongside the House, they founded The Cohort—the central military and intelligence force for The Empire—of which they then became Commander of the Second House and Head of Trentham Special Intelligence. Gideon, as Lyctor, would continue in this role for the next myriad.

Second House specializes in the absorption of thalergy from the living, but many House necromancers become deeply involved in The Cohort and receive thorough generalist training. The militarization of their education leads many Second House inhabitants to conform more closely to traditional, utilitarian standards of culture (particularly the necromancer/cavalier bond) than most.

The current heir to the House line is Captain Judith Deuteros, but it is unclear what (if any) titles this connects to, as she appears to have won her promotions on her own merit (rather than as honorary titles).

## **Features**

### Trentham

Trentham is the central installation of the Second House. It is the home of Cohort military and intelligence operations, as well as a training facility (possibly reserved for intelligence and officer training, but this is unclear).

## **Characters of the Second House**

* Judith Deuteros
* Marta Dyas
* Gideon the First
* Pyrrha Dve

## **References**

1. ↑ "Harrow the Ninth," Act V, Ch. 52
2. ↑ 2.0 2.1 2.2 "Gideon the Ninth," Cohort Intelligence Files
3. ↑ "Gideon the Ninth," A Sermon on Necromancers and Cavaliers
4. ↑ "Gideon the Ninth," Act II, Ch. 12
Ninth House Genocide

> *"I want you to think about why you and Harrowhark Nonagesimus now represent an entire generation. [...] I want you to think about the deaths of two hundred children, when you and she alone lived."*
>
>

**The Ninth House Genocide** is a desperate attempt to conceive a necromantic heir to the House of the Ninth.

## **History**

Pelleamena Novenarius and Priamhark Noniusvianus attempted for years to conceive a necromantic heir to the Ninth House and the Locked Tomb. All attempts failed due to both parents being necromancers themselves and to lack of access to foetal care technology of the other Houses.

## **The Plot**

Pelleamena and Priamhark task Sister Lachrimorta and Sister Aisamorta, Harrowhark's great aunts, with releasing organophosphate gas through the cooling system of the Ninth House creche. Lachrimorta and Aisamorta are both blinded in the process. The toxin causes the near-simultaneous deaths of the two hundred youngest members of the Ninth House, who range in age from six weeks to eighteen years. Harrowhark is conceived in the aftermath, and the thanergy ensures her status as a necromancer.

Gideon Nav, also in the creche at the time, survives the mass poisoning. She believes a pathogen caused the mass death of the House's children until she is told otherwise by Harrowhark.

## **Aftermath**

Harrowhark Nonagesimus is born an incredibly powerful necromancer at the cost of the Ninth House's future.

## **References**

1. ↑ "Gideon the Ninth," Act IV, Ch. 28
2. ↑ 2.0 2.1 "Gideon the Ninth," Act IV, Ch. 31
Gregory Manchess

Gregory Manchess, taken from Illustration History

Professor

**Gregory Manchess** is a Caldecott Medal and Hamilton King Award winning illustrator who created the House Skull paintings for The Locked Tomb Series by Tamsyn Muir. His Sixth House Skull painting is also used for cover art for The Mysterious Study of Doctor Sex short story.

## **Biography**

A graduate of the Minneapolis College of Art and Design, Manchess has worked as a freelance illustrator for over forty years. Aside from his illustrations, he has given lectures and master classes, illustrated stamps for the US Postal Service, participated in a National Geographic expedition, has his art featured in the Coen Brother's film *The Ballad of Buster Scruggs*, and published a widescreen novel, *Above the Timberline.*

## **Works**

### Book Covers

* *Cover Her Face by PD James*
* *Dreamer of Dune: Biography of Frank Herbert by Brian Herbert*
* *Glory Road by Robert Heinlein and Samuel Dulaney*
* *Zero Cool by Michael Crichton*
* And More...

### Other Works

* *The Ballad of Buster Scruggs*
* *The Abraham Lincoln Presidential Library and Museum -- Portraits*
* *National Geographic Illustrations for "The Wreck of the C.S.S. Alabama"*
* *National Geographic Exhibition "Real Pirates: The Untold Story of the Wydah, from Slave Ship to Pirate Ship"*
* *The Chronicles of Narnia: The Lion, The Witch, and the Wardrobe (2005) Concept Art*
* *2009 Oregon State Stamp*
* *Literary Series Mark Twain Stamp*

## **Illustrations for the Locked Tomb Trilogy**

First HouseSecond HouseThird HouseFourth HouseFifth HouseSixth HouseSeventh HouseEighth HouseNinth House

## **External Links**

* Personal Website
* Illustration History
Dominicus

>
> *"A myriad ago, I resurrected nine planets, [...] And I reignited the central star, and I called it Dominicus. As a reminder.* Dominicus illuminatio mea et salus mea, quem timebo? *God is my light."*
>
>

**Dominicus** is the central star in the Nine Houses, or Dominicus, System.

## **History**

Potentially the resurrection of the star Sol, Dominicus was reborn and rechristened as part of the Resurrection by the Emperor. As a result of it's resurrection, Dominicus generates thanergy on a stable basis making it thanergetic in nature—unique among all the other stars. Despite it's thanergetic nature, Dominicus draws it's power from and is entirely reliant on the Emperor. Should the Emperor be killed, Dominicus will turn into a black hole

## **Trivia**

* Dominicus is named after Psalms 27:1, a Psalm for David. The full translation is "The Lord is my light and my salvation; whom shall I fear?"

## **References**

1. ↑ 1.0 1.1 "Harrow the Ninth," Act IV, Ch. 37
2. ↑ "Gideon the Ninth," Glossary
3. ↑ "Harrow the Ninth," Act V, Ch. 51
4. ↑ "Psalms Chapter 27," kingjamesbibleonline
Fire Protection

The Fire Protection enchantment is a vanilla enchantment for armor.

See Fire Protection

## Incompatibilities

Blast Protection, Fire Protection, Projectile Protection, and Protection are all mutually exclusive. If given to one item through commands, the effects will stack.

Setting protection\_conflicts to false in config.yml will remove the incompatibilities.
Motherload

Agricultural Revolution is the base advancement for the Agricultural Revolution tab.

## Requirements

The advancement will unlock once the player has an Enchanting Table in their inventory or enchants an item using an already placed Enchanting Table.

## Related Advancements

### Children

* Fish Sticks
* Bonemeal Plus
* Not That Kind
* That Food Is... Fine?
* Chicken or the Egg
* Thorgy!
Mercymorn's Transport Ship

Harrowhark Nonagesimus

Ianthe Tridentarius

> *"It was not large. It was of a size, in fact, with the type that had used to bring the Ninth House lightbulb filaments and vitamin supplements, manned by a single pilot who always looked as though he had gained the job by losing a bet."*
>
>

**Mercymorn's Transport Ship** is a shuttle acquired by Mercymorn the First from the Cohort to transport the Emperor and his new Lyctors, Harrowhark Nonagesimus and Ianthe Tridentarius, from the Emperor's flagship the Erebos back to the safety of the Mithraeum.

## **History**

The transport ship is a basic, small Cohort shuttle acquired by Mercymorn and warded by Seventh House necromancer. Mercymorn pilots the ship into the River, thus traveling faster than light and covering in several minutes what would take a traditional journey multiple years. There is no record of this shuttle prior to nor after this journey.

## **Locations**

A simple ship, this shuttle only contains a cockpit, a small combined passenger and storage area, and a small restroom at the rear of the shuttle. It is simple and unadorned.
Cohort Intelligence Files

**Cohort Intelligence Files** is an appendix to Gideon the Ninth, released with the paperback edition on 14 July 2020. An intelligence report assembled by Judith Deuteros ahead of the events of Gideon the Ninth, these files include many details on the childhood training of the postulants at Canaan House and the Captain's estimation of their character.

## **Introduction**

The intelligence report is assembled by Judith Deuteros. The report is marked as "NOT FOR ARCHIVAL USE" and restricted to "verbal distribution" to two Generals (names redacted), one Head of Intelligence (name redacted), and her cavalier, Marta Dyas.

## **Information Gathered**

Largely, the information gathered by Judith Deuteros is records of each Houses age, title, educational background, dueling rankings, and weapons training or necromantic specialty. She also includes some mention of the postulant's personality if it is available from personal experience or hearsay. Her research runs dry with Eighth and Ninth House as her sources on the necromancer and cavalier teams trail off. It is, in essence, a general overview and estimation of her opponents.

## **Character File Contents**

If available, the contents of the Cohort Intelligence File for each postulant are listed on their Character Page under "Early Life."

## **Continuation**

The Cohort Intelligence Files continue in Cohort Intelligence Files: As Yet Unset, a short story included with the Harrow the Ninth paperback release.
Moisturize

The Moisturize enchantment is an enchantment added by Enchantment Solution for shears.

## Moisturize

### Version Added

2.0.0

Right-clicking different blocks will "wet" the blocks in different ways:

In 1.14 and above, right-clicking on a Campfire will extinguish it. All other waterloggable blocks will become waterlogged on right-click. Concrete powder will turn into concrete. Any smelted block (such as smooth stone, hardened terracotta, cracked stone bricks, etc.) will turn back into the unsmelted variation.

## Advancements

* Easy Out
* Just Add Water
* Repaired
Duels

A complete list of pages relating to the various formal duels between characters found in the Locked Tomb Trilogy. As such, this page and all pages linked contain major spoilers for the entire series.

## **Duel at the Shuttle Launch**

The Reverend Daughter Harrowhark Nonagesimus challenges attempted escapee Gideon Nav to a duel to force her to attend the Ninth House muster call.

## **The Sparring Match Duels**

Organized by Coronabeth Tridentarius, most of the cavaliers to the postulants at Canaan House engage in a bout of friendly training matches to test their skills.

## **Duel for Camilla's Keys**

As the spirit of cooperation between necromancer-cavalier teams begin to fracture, a play is made to expose and capture the Sixth House team's Laboratory Keys.

## **Duel at the Communications Room**

Following a number of murders in Canaan House, Judith Deuteros and Marta Dyas attempt send a message to their Cohort contacts—despite the ban on outgoing communication.
The Fourth House

## Fourth House

The Fourth House Icon

> *"Four for fidelity, facing ahead'*
>
>

**The Fourth House, The Hope of the Emperor, The Emperor's Sword** is the fourth planet to be reborn in the Nine Houses System. The Vanguard of the Empire, Fourth House is first into battle and often the youngest in the field. Their skill with thanergetic fission makes them powerful warriors, but their age and demeanor is frequently ill-suited to military leadership.

## **History**

The Fourth House is believed to be founded by Ulysses the First and his cavalier, Titania Tetra.

Following Second House, the Fourth House is most closely tied to the Cohort—serving predominantly while young and in non-leadership roles (with a hefty casualty rate). Currently, Fourth House has significant ties Fifth House.

The current heir to House line is Baron Isaac Tettares, though his late Father still holds the title in stewardship.

## **Features**

### Tisis

Tisis is the central hub of Fourth House and home to its ruling family.

## **Characters of the Fourth House**

* Isaac Tettares
* Jeannemary Chatur
* Ulysses the First
* Titania Tetra

## **References**

1. ↑ "Harrow the Ninth," Act I, Ch. 8
2. ↑ 2.0 2.1 "Gideon the Ninth," Cohort Intelligence Files
Revenant

> *"Those rare and determined spirits who search out the living before they pass, unbidden, by clinging to scraps of their former lives."*
>
>

**A Revenant** is a soul isolated from its host organism in the event of a sudden and violent death, or, in some cases, summoned from a corpse by a necromancer. Creatures of passion, revenants most frequently maintain their grip on the natural world in order to settle unfinished business. When a planet is killed suddenly and violently, it's revenant manifests as a Resurrection Beast.

## **Creation**

### In Death

The thalergenic decay, or decay of life energy, inherent to death releases a burst of thanergy. In the case of a natural or slow death, this release is harmless and the soul is pulled in the River. In the case of apopneumatic shock, or the sudden release of a soul, however, the thanergetic burst can be strong enough to isolate the soul and create a revenant. Such is the case with the murders of Sister Glaurica and Ortus Nigenad, as well as the necromancers and cavaliers killed in Canaan House.

### In Summoning

A summoning, or failed partial summoning, such as one performed by the Fifth and Eighth Houses can posthumously provide enough thanergy to manifest a revenant. A skilled summoner will retain control over the ghost throughout the summoning, and avoid unleashing a potentially vengeful revenant. This was not the case for Donald Sex, whose summoner was unaware of his own success.

## **Decay**

Upon completing their final works, or sometimes upon running out of energy, revenants fade and pass on to the River and what lies beyond.

Revenants may also be forcibly destroyed.

## **Known Revenants**

* Donald Sex
* Sister Glaurica
* Palamedes Sextus
* Wake