recursal/Fanatic-Fandom huggingface dataset:
Vyne Pallas

Vyne is a Setoria Guild member who travelled to Haarwatch as a merchant caravan escort, but was locked outside the city by the Inquisition. After the battle for Authority he enlisted with the Haarguard and, under orders from Lady Boscal, joined Felix on his Temple Expedition. He is a shield warrior and can divert enemy attacks away from allies towards himself.

## Known Abilities

Uses a hammer and tower shield and taunts enemies.

Analyze

Nighteye

High Bulwark

Carapace of Steel - Armor turns to enchanted dull grey metal.

Stone Thews - Skin turns to pebbled stone.

Taunt - Redirects enemy attention from an ally to Vyne.
What Dwells Beneath

**What Dwells Beneath (Unique)**

**You have learned to shift your physical form into something...else. Boosts STR, VIT, and END during shift. Stat boost, pain, and speed of transformation increases with Skill level. Duration of transformation increases moderately with Skill level.**

Likely connected to the Title, Unleash the Beast, which was gained at the same time.

### Skill Acquisition

The Maw granted this skill to Felix in order to progress his Bloodline Progression.

### Apprentice Tier

**Congratulations! You Have Reached Apprentice Tier in What Dwells Beneath!**

**YoU? //)N>>**

**ERROR!**

**ERROR!**

**ERROR!**

**Synergy Detected!**

**What Dwells Beneath Is Compatible With Multiple Skills!**

**Do You Wish To Evolve?**

**Y/N**

*No!*

### Skill Loss

The skill changed in to Sovereign of Flesh when Felix became a Primordial Nym.
Stigma of the Chosen

**Stigma of the Chosen (Legendary)!**

**You have borne the Marks of three beings above the bounds of mortality! Greatness awaits you! Whether you like it or not. You can now see Marks of all Tiers on yourself and, with some practice, others. +10% MIG, EVA, ALA, FEL**

The three Marks are from The Unending Maw, Vellus, and the Endless Raven.

### Title Acquisition

Felix gained this title after being Marked by the Endless Raven.
Yarrow

### Effects

Properties: +1 Health per second for 5 seconds, end Bleeding Status.Alchemical Properties: Unknown

### Lore

Commonly used in poultices to engage healing and stop bleeding. Can be eaten raw for lesser effects.

### Source

Natural

Shortly after arriving on the Continent, Felix was near death and he consumed Yarrow to restore his life, which also granted him the Herbalism skill.

**Name: Yarrow**

**Lore: Commonly used in poultices to engage healing and stop bleeding. Can be eaten raw for lesser effects.**

**Properties: +1 Health per second for 5 seconds, end Bleeding Status.**

**Alchemical Properties: Unknown**
Unbound Wiki

**Welcome to the Unbound Wiki!**
**Unbound** is a web novel by Necariin. You can read it on RoyalRoad

Felix was transported from Earth to another, altogether strange land that relies upon an omniscient system that operates much like a video game. Skills can be learned, stats increased, even your name and species can change. Also monsters. Don't forget the monsters.

**Warning: this wiki has full spoilers up to the latest Royal Road chapter.**

## Important articles

Felix NevarrePit
**Major Categories to find an article:**

Characters

Skills

Titles

Omens

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Gathered Light

### Lore

Enchanted by the dawnspeakers of the Henaari, these rings are meant to collect and disperse light as a means of uncovering the dark places in the realms.

### Source

Crafted

**Name: Gathered Light**

**Type: Ring (Enchanted)**

**Lore: Enchanted by the dawnspeakers of the Henaari, these rings are meant to collect and disperse light as a means of uncovering the dark places in the realms.**
Essence

Essences are found within all of creation including inanimate objects and Monsters, though Monster Essence is the most useful and plentiful. Monster Essence can be used in tempering by being distilled in to Essence Draughts by Alchemists or from other sources such as Essence Stones or Essence Motes. Sigaldry Arrays can be directly powered by a person with Mana or Essence, with Essence being twice as effective, and Monster Cores containing Monster Essence can act as batteries.

Most people do not have the ability to manipulate Essence, though Felix can absorb it with Ravenous Tithe and utilize it throughout his body with Sovereign of Flesh.
Sovereign of Flesh

**Sovereign of Flesh (Transcendent)**

**Flesh is as clay to you!**

**Gain increasing control over your Body, increasing your Strength, Endurance, and Vitality by a flat 25% when active. Requires Essence to function. Control and speed of transformation increases with each level, pain decreases moderately per level, and Health regeneration increases slightly per level. Amount of Essence required per transformation decreases minimally per level.**

When Felix first used Sovereign of Flesh he was able to grow wings and fly, but found he was unable to do so later, leading to the conclusion that he could only fly wings when he was converged with Pit. Despite Felix categorizing Sovereign of Flesh as a Spirit skill, it is actually connected to more than one aspect. When Felix attempted to temper it the Essence Mote first attempted to interact with his Spirit Aspect, then his Mind Aspect, and finally Felix was able to will it towards his Body Aspect.

### Skill Acquisition

Upon becoming a Primordial Nym, Felix's Unique skill What Dwells Beneath skill changed.

**Racial Skill Gained!**

**What Dwells Beneath is replaced by Sovereign of Flesh!**

**Level Is Maintained!**

### Journeyman Tier

**Sovereign of Flesh is level 50!**

**Journeyman Tier!**

**You Gain:**

**+15% STR**

**+15% END**

**+...**

**Legendary Essence Detected During Formation!**

**[Essence of Devastation]**

**Broken Path and Fatebreaker Titles Found! Journeyman Tier Bonus Added!**

**Calculating Effects...**

**Choose A Feature:**

**Raze - Ashes Behind You**

**Havoc - Tumult Within**

**Calamity - Upheaval Before You**

**Congratulations!**

**You Have Absorbed The Essence Of [Calamity]!**

Skill tempered for Journeyman Body Formation.
Voracious Eye

**Voracious Eye (Epic)**

**Your avaricious quest for knowledge knows no bounds! You devour everything you see, committing it all to your hungry Mind. Can be used as long as the object or creature is within line of sight. Detail increases with Skill level, sensory input increases with Skill level.**

### Skill Creation

The Maw forced this skill to evolve from Analyze (Common) because it was annoyed at the limitations of Analyze.

**Target Out Of Range.**

**Synergy Detected Between Nascent Bloodline, Born Trait, and Tempered Skill!**

**Analyze has become Voracious Eye (Epic), Level 25!**

### Journeyman Tier

**Voracious Eye is level 51!**

**Journeyman Tier!**

**You Gain:**

**+5% PER**

**+5% AFI**

**+...**

**Multiple Essence Sources Detected During Formation!**

**Choose An Essence Mote!**

**[Essence of Pride's Fall]**

**[Essence of the Unyielding Genesis]**

**[Essence of Devastation]**

**[Essence of the Evensong]**

**Legendary Essence Detected During Formation!**

**[Essence of Pride's Fall]**

**Broken Path and Fatebreaker Titles Found! Journeyman Tier Bonus Added!**

**Calculating Effects...**

**Choose A Feature:**

**Collapse - Come to Nothing**

**Cascade - Plunge Into the Deep**

**Honor - Fidelity Unto Death**

**Congratulations!**

**You Have Absorbed The Essence Of [Cascade]!**

Skill tempered for Journeyman Mind Formation.
Story Arcs

**Beware, spoilers lurk here.**

**This page is intended for experienced readers to seek out remembered events.**

**New readers should not read any further.**

## The Story So Far

### Orientation

**Arrival** (Chapter One) - Felix arrives and scrambles desperately to learn WTF?!
**Hunting** (Chapter Six) - Felix realizes that he has to learn to hunt monsters larger than himself just to survive.
**Learning Curve** (Chapter Eight) - That only sort of worked, but we're accidentally leaving the starter zone.
### The Valley

**Waterfall** (Chapter Nine) - Felix reaches a new area at the bottom of a waterfall
### Meeting New Friends

Whoa! New zone!
**Begin Training** (Chapter Forty-Four) - Teaching Felix how to be an adventurer!
**Omens Acquired** (Chapter Fifty-Twp) - The end of the training arc
Trendle

Trendle is a support mage focusing on amplification magic. He is a survivor of the Foglands Expedition to Shelim.

> "*...Trendle, also Human, and fairly large with just a tremendous mustache. It was so impressive Felix almost didn't notice the bandolier of wooden spikes across his chest and hips.*"
>
>

## Known Abilities

Amplifies the stats and skills of others. Carries a bandolier of wooden spikes.

Analyze

Nighteye

Second Wind - Restores 15% stamina to multiple targets.
Roridan Yarspike

Silver Ranked Guild trainer, known as "Raging Rory".

A heavyset dwarf with a short, bristly beard and bright blue eyes. He dresses in a combination of leathers and mail, effective armor for defending the wall of Haarwatch or wading into an army of monsters.

His close associates are Magda, Cal and Harn.

**Name: Roridan Yarspike**

**Race: Dwarf**

**Level: 55**

**HP: ????/????**

**SP: ????/????**

**MP: ???/???**

**Lore: Dwarves are gifted with physical stats, and often excel in scriptwork and scholarly pursuits.**

**Strength: Unknown**

**Weakness: Unknown**

### Known Abilities

Analyze

Nighteye

Siva's Blessing - (Hidden Skill) Brilliant-pink tendrils of light transfer energy from Rory to the target, healing them.

Charge of the Undermount - Increases speed with each step that contacts the ground, strengthening the Body with Earth Mana.

Scintillating Spanner - Imbues a weapon with Mana until it overloads and explodes.

Mana Manipulation
Shrine of the Endless Raven

### Lore

Built to venerate the Endless Raven, it was designed with the Urge's favorites items and shapes. Offerings of items discovered in exploration are placed upon the altar, in hopes of gathering the favor of its dark munificence.

### Source

Crafted

A shrine discovered in an aandoned Henaari encampment in the Foglands. Unlike the Shrine of Vellus that Felix recently discovered, there was no force that prevented Felix from approaching the shrine.

**Name: Shrine of the Endless Raven**

**Type: Shrine (Urge)**

**Lore: Built to venerate the Endless Raven, it was designed with the Urge's favorites items and shapes. Offerings of items discovered in exploration are placed upon the altar, in hopes of gathering the favor of its dark munificence.**
The Broken Path

Disambiguation page for The Broken PathThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
* The Broken Path (Rare)
* The Broken Path (Epic)
* The Broken Path (Legendary)

Title upgraded rarity but kept the same name.
Ten Hands

A rough company of pirates and the bloodiest killers in all the Bitter Sea! Or at least that's who they were before falling into the Void, 37 years ago.

Led by **Captain Nokk**, a Nixie. His coat swirled behind him, made of some thick leather dyed a dark, dark purple and beneath it he wore a white shirt with a puffy collar. Suddenly smiling, the man tipped his hat back with a finger and huffed a breath. His teeth were sharp, like a shark.

**Stiilgar "The Ram" Raamstell**, a seven foot tall Ogre stomped to the front, with pale green skin and yellow eyes. His head was big, but his shoulders and paunch dwarfed it considerably, leaving his thick, muscle-bound arms to hang low like a gorilla. He wore a pair of leather trousers and a linen vest that strained to contains his bulk. Blunt, yellowed tusks extended from his lower jaw.

**Veris Shirtwaist**, a Dwarven woman with a delicate face absolutely covered in geometric tattoos, she was managing the bartenders around the area. Sometimes cracking the literal whip she carried for emphasis.

**Celat**, an aloof Elven person Nokk had mentioned earlier prowled the edges of the party, not partaking in anything and always moving. Their easy grace made Felix feel ungainly, but it was the series of long knives the Elf carried that made him wary.

At the opposite end of the room was a raised stage, upon which a band bellowed out various shanties and ballads to the roaring approval of the crowd. The lead singer was **Bridgven Parsdattir**, a Half-Orc with white hair, dark green skin, and bright, attentive eyes, ones that moved around the room almost as fast as her fingers on her mandolin.

Nearby, against the opposite wall as the Half-Orc was **Korm Rocksplitter**, a huge Ogre wearing a mish-mash of half-plate and leather armor. He slowly polished and sharpened an increasing variety of martial weaponry.

**Dahlia** - A cook. She's a green haired woman with a peg-leg made of bone. She had pale ochre skin and dark green hair that was bound into a loose coil behind her neck, and wore a once white apron that was smudged with all sorts of vile fluids. She has a peg-leg made of bone, attached to her at mid-thigh with various leather straps.

**Snurl the Whelp** - A frantic looking Goblin in a stained white apron.

**Daedalus Mungle** - The pile of rags had booted feet, though they were boots in name only. Far more beaten up than his own, these were cracked and split, barely held together with spit and wishes. More importantly, they were surmounted by a cloak of tattered rags, soiled and torn and faded until they resembled no one particular color. A mélange of dirty beige. A ratty beard cascaded from an equally ragged hood, made up of the same rags as the rest of the cloak, and watery grey eyes popped at him from above a huge hooked nose.
Scepter of the Tides

**Name: Scepter of the Tides**

**Type: Raiment (Enchanted)**

**Lore: Made of cobalt and life-touched gold, the Scepter of the Tides is a symbol of Authority over the waves of the Leviathan Depths. Wielding it, the worthy bearer gains control over a portion of the sea around you, their rise and fall. While within one's own Territory the effect is greatly multiplied.**
The Song of Absolution

**The Song of Absolution (Legendary)**

**A song dwells within you, a melody impervious to the elements or the discomforts of the flesh. Sing on, Chanter, sing on.**

### Skill Creation

Created by combining several sundered and intact resistance skills into one.

**SYNERGY DETECTED!**

**The Skills Acid, Cold, Heat, Fire, Poison, and Pain Resistance Have Synergy With Lightning Resistance!**

**Do You Wish To Evolve Them?**

**Warning! Evolution May Result In Death And Cannot Be Stopped Once Begun.**

**All Choices Have Consequences.**

**Continue?**

**Y/N**

*YES!*

**Evolution In Process...**

**Evolution Complete!**

**You Have Formed A New Skill!**

**Average Level Has Been Retained!**

**The Song of Absolution (Legendary), Level 31!**

### Apprentice Tier

**Congratulations! You Have Reached Apprentice Tier with The Song of Absolution!**

**You Gain:**

**+5% WIL**

**+5% VIT**

**+5% END**

### Journeyman Tier

**Congratulations! You Have Reached Journeyman Tier In The Song Of Absolution!**

**You Gain:**

**+10% EVA**

**+10% MIG**

**+...**

**Rare Essence Detected During Formation!**

**[Essence of Sainted Bones]**

**Broken Path and Fatebreaker Titles Found! Journeyman Tier Bonus Added!**

**Calculating Effects...**

**Choose a Feature:**

**Martyr - Witness of Faith**

**Manes - Those That Remain**

**Glory - Acclaim of Faith**

**Congratulations!**

**You Have Absorbed The Essence Of Manes!**

Skill tempered for Journeyman Body Formation.
The Door Of The Lidless Eye

Awarded after completing Inheritor of the Key.

**The Door Of The Lidless Eye!**

**Seek out the Temple you once took refuge within, Ascendant. Dire secrets dwell within, waiting the Inheritor. It is your duty to prevent the darkness from escaping into the light. Do not tarry, for the Archon is close, and the darkness closer.**

### Quest Completion

**Hidden Quest Completed!**

**The Door Of The Lidless Eye!**

**You have discovered a part of the dire secrets hidden within the Nymean Temple, have opened the Door and prevented the darkness within from escaping their containment.**

**Rewards:**

**+Title**

**+Increased Authority**

**New Title!**

**Champion of the Halcyon (Epic)!**

**By fist and fury, you have defeated multiple enemies of the ancient Halcyon Empire, so thoroughly that not even their Essence remains to taint the Continent. For this, you are to be commended and rewarded.**

**+5 Levels To One Body Skill Of Your Choice (Below Adept)**

**+Evolution Of One Body Skill Of Your Choice (Below Adept)**
Stats & Skills at Chapter 422

Name: Felix Nevarre

Level: 57

Race: Primordial of the Unseen Tide (Greater)\*

Omen: Magician

Born Trait: Keen Mind

Path: Cardinal Fiend

\_\_\_\_\_\_

Health: 11680/11680

Stamina: 11983/11983

Mana: 8195/8195

\_\_\_\_\_\_

STR: 3586

PER: 1920

VIT: 2316

END: 2070

INT: 2516

WIL: 3066

AGL: 2048

DEX: 1892

\_\_\_\_\_\_

BODY - Chthonic Ascent

Resistances: The Song of Absolution (L), Level 85

Combat Skills: Dodge (C), Level 70; Heavy Armor Mastery (C), Level 1; Blind Fighting (R), Level 59; Corrosive Strike (R), Level 73; Wild Threnody (E), Level 74

Physical Enhancements: Armored Skin (R), Level 80; Relentless Resolution (L), Level 78

MIND - Fiendforged

Mental Enhancements: Negotiation (C), Level 33; Deception (U), Level 33; Meditation (U), Level 63; Bastion of Will (E), Level 87; Deep Mind (E), Level 74; Manifestation of the Coronach (E), Level 68; Chthonic Tribute (L), Level 86

Information Skills: Alchemy (C), Level 49; Tracking (C), Level 34; Exploration (U), Level 64; Voracious Eye (E), Level 81; Aria of the Green Wilds (L), Level 86

SPIRIT - Eldercrowned

Spiritual Enhancements: Dual Casting (U), Level 56; Manasight (U), Level 71; Manaship Pilot (R), Level 1; Oathbinding (R), Level 46; Etheric Concordance (L), Level 82; Sovereign of Flesh (T), Level 81; Unite the Lost (T), Level 51; Last Cry Of The Chthonic Host (M), Level 2; Fiendforge (Un), Level 19

Spells: Abyssal Skein (R), Level 70; Cloudstep (R), Level 50; Green Shaping (R), Level 39; Invocation (R), Level 65; Rime Shaping (R), Level 45; Shadow Whip (R), Level 48; Stone Shaping (R), Level 80; Sunken Ward (R), Level 1; Mantle of the Infinite Revolution (E), Level 51; Arrow of Perdition (L), Level 46; Cardinal Flame (L), Level 84; Rain of Cataclysm (L), Level 72; Theurgist of the Rise (L), Level 82; Adamant Discord (T), Level 80

\_\_\_\_\_\_

Unused Stat Points: 0

Harmonic Stats

RES: 1020

INE: 3500

AFI: 2153

REI: 1906

EVA: 730

MIG: 1011

ALA: 2175

FEL: 1062
Uldred Teine

Uldred Teine was the Elder of Spirit for the Guild and a Master Tier mage. Utilizing Manasight, a skill no other Elder had, Teine was able to detect Primordial corruption in some members of the Foglands Expedition and imprison them in the Haarwatch Domain for experimentation, which eventually led to the becoming corrupted Domain with Primordial Essence and the creation of the Ravagers and other monsters which later broke out and attacked the city. Teine led the Guild Remnant and was considered a challenger for Authority during the quest A Growing Scourge, though he ultimately failed to acquire it. Following the completion of the Quest, the Arcids destroyed his Master Tier formattion, leaving him comatose.

## Known Abilities

Analyze

Nighteye

Oathbinding

Manasight

Wind Blade - Air Mana that slices through an enemy.

Purloined Vision- Can force another person's status screen to appaear.

Unknown Sigaldry skill - Requires Mana Manipulation to use.

Mana Manipulation
Twice-Boiled Swill

### Effects

Chance of alcohol poisoning increased by 95% for all those below Apprentice Body Formation. 65% chance for those below Journeyman.

### Lore

Alcohol made from the twice boiled gastric juices of a Harrowing. Very strong.

### Source

Crafted

**Name: Twice-Boiled Swill**

**Type: Poison**

**Lore: Alcohol made from the twice boiled gastric juices of a Harrowing. Very strong.**

**Effect: Chance of alcohol poisoning increased by 95% for all those below Apprentice Body Formation. 65% chance for those below Journeyman.**

Brewed by the Ten Hands pirate crew, this alcoholic beverage gives large debuffs to stats even with Apprentice Body Formation and Poison Resistance. At Poison Resistance level 28, the effect is this:

**You Have Poisoned Yourself!**

**-50% Dexterity and Agility for 1 Hour**

**-60% Intelligence and Willpower for 1 Hour**

At Poison Resistance 40 the effect is reduced to this:

**You Have Poisoned Yourself!**

**-35% Dexterity and Agility for 37 Minutes**

**-44% Intelligence and Willpower for 37 Minutes**
Shelim

A city in the Foglands, formerly populated by the Nym and Geist, though at least one Geist still remains to watch over the city. The Labyrinth was created beneath its surface to imprison The Unending Maw. The Foglands Expedition attempted to settle the city to claim provisional authority over the region and to acquire artifacts believed to be in the city.
Steel Golem

One of the Golems available to spar against in the basement training area below Haarwatch. At seven feet tall, they look like mannequins with featureless oval heads and slender bodies that pivot on ball joints. A riveted frame and raised edges provided the illusion of armor and they were equipped with a shield and longsword. The ones Felix battled were programmed with standard sword Katas.

**Name: Steel Golem**

**Type: Construct**

**Level: 55**

**HP: 6600/6600**

**SP: 5400/5400**

**Lore: Golems are constructs built in the image of the mortal Races and designed with complex sigaldry to mimic them further. Most Golems have a measure of autonomy, as dictated by their sigaldry, but are almost always under the ultimate control of a mage.**

**Strength: They do not feel pain or fear and are highly resilient.**

**Weakness: Limited cognition.**
Shambling Horror

**Name: Shambling Horror**

**Type: Spirit (Necromantic)**

**Level: 924**

**HP: 87258/108932**

**SP: N/A**

**MP: 32400/93452**

**Lore: A denizen of battlefields, a Shambling Horror is thought to form when the deaths of war pile high enough to choke even the greatest of funeral pyres. Spirits of necromantic death seek out these corpses, weaving them together to form bodies of ever-mounting rot. The greatest of these scavenger spirits will form into a Shambling Horror, a monstrosity that will not die so long as a single piece of it still remains whole.**

**Strength: More Data Required**

**Weakness: More Data Required**
Skyslain's Riposte

**Name: Skyslain's Riposte**

**Type: Weapon (Enchanted)**

**Lore: Belonging to Tch'lys Skyslain, the last King of Ahkestria, the blade was a gift from the Nymean Empress. Made of Crescian Bronze and enchanted to grow at its bearer's command, it was a symbol as much as a blade. Its last use was as an anchor, a powerful spike to trap the deadliest of foes that had wrought an untenable ruin upon the kingdom.**

The sword was easily two hundred feet tall and thirty feet wide, a chipped blade with a cruciform hilt and made entirely of a golden bronze. Its hilt came right up to the ceiling, which were plated with yet more bronze and fitted with a familiar looking crystal. Not Mana, but Belais, which solidified this construction as something the Nym had a hand in fashioning. The purple amethyst was just as wide as the sword beneath it, and it glimmered with a deep well of light. In fact, the Belais Crystal *was* part of the sword, the pommel at the end of its unnaturally huge grip. Its vast blade, meanwhile, was sunk deep into the floor far, far below. They were around fifty feet from the pommel, and so the floor was over a hundred feet down.

As huge as it is at first sight, it later shrinks down to a useful size. "Enchanted to grow at its bearer's command" is extreme.
The Broken Path (Rare)

**The Broken Path (Rare)**

**You walk a path toward terrible power. Pray you have the wisdom to use it or else fall to Ruin.**

**+10% Journeyman Tier Bonus (Body, Mind, Spirit)**

**Requires: All Primary Stats Exceed 100, Level Below 50, Lost Race (Nym)**

### Title Acquisition

Gained after achieving the First Threshold.

### Title Loss

Upgraded to The Broken Path (Epic) after achieving the Second Threshold.
Thadeus Thangle

Thadeus is an elderly Gnome who specializes in illusion magic and owns the Fantabulous Magetorium of Delightful Miracles. He is saved by Felix from some gang members and offers to teach him some illusion magic. He joins the Fiend Faction and helps Felix retake the Norther Blue Mines, and later is responsible for charging and detonating the minefield of grenades during the final battle for Haarwatch Authority.

**Name: Thadeus Thangle**

**Race: Gnome**

**Level: 35**

**HP: 389/???**

**SP: 255/???**

**MP: 945/???**

**Lore: Gnomes are small, generally nimble, and are typically predisposed to the magical arts.**

**Strength: Intelligent and wily, a master of illusions**

**Weakness: Physically weak**

## Known Abilities

Analyze

Unknown Illusion skill - Creates visual and auditory illusory effects

Forged Calm - Temporarily calms the target's mind, which can help focus an ally or distract an opponent.

Obfuscation - Makes an area around Thadeus much more difficult to observe, by confusing an observer's senses.

Mana Manipulation

Mana Shield

Turned Blade - Defensive spell that deflects enemy weapons.

Mana Gauge - A common skill that determines amount and type of ambient Mana present.

Title: Warrior of the Fungal Forest.
Wingblade

**Wingblade (Uncommon)**

**You have learned to shape the ambient Air Mana into weapons. Increases range and accuracy moderately with Skill Level, damage increases slightly with Skill Level.**

A skill learned by Pit.

### Apprentice Tier

**Congratulations! Pit Has Reached Apprentice Tier with Wingblade!**

**He Gains:**

**+5 STR**

**+5 END**

**+5 DEX**
Copse Grub

By consuming the blood of the Copse Grub, Felix learned Acid Stream.

**Name: Copse Grub**

**Type: Insect**

**Level: 13**

**HP: 51/51**

**MP: 34/34**

**Lore: Born of eggs placed in trees, copse grubs spend their lives devouring the tree from the inside out. Once done, they transform into Emberflies.**

**Strength: Acidic ranged attacks and a defensive acid based area of effect skill.**

**Weakness: Piercing damage and removing them from contact with their birth tree.**
Tides of Vellus

**Tides of Vellus (Rare)**

**Born of the Moon of Magic, the Wisps have a sliver of its power, and now so do you! Strength increases greatly with Skill Level, accuracy increases moderately with Skill Level, distance increases slightly with Skill Level.**

Your Title Gourmand Has Garnered You Insight!

You Have Learned A New Skill From A Wisp!

### Apprentice Tier

**Congratulations! You Have Reached Apprentice Tier in Tides of Vellus!**

**You Gain The Following:**

**+10 WIL, INT**

Immediately after Felix advanced this skill to Apprentice Tier,

**Rarity of the Skill has upgraded!**

**Tides of Vellus (Rare) has become Reign of Vellus (Epic)!**
The Broken Path (Epic)

**The Broken Path (Epic)!**

**You step ever further along a path toward power. You tread a way meant only for Divinities, Primordials, and the mad. Step lightly, for Ruin awaits. +20% Adept Tier Bonus (Body, Mind, Spirit)**

**Requires: All Primary Stats Exceed 500, Level Below 100, Lost Race (Primordial Nym)**

### Title Acquisition

Upgraded from The Broken Path (Rare) after achieving the Second Threshold.

### Title Loss

Upgraded to The Broken Path (Legendary) after achieving the Third Threshold.
Stiilgar Raamstell

**Name: Stiilgar "The Ram" Raamstell (Hidden)**

**Race: Ogre**

**Level: 28 (Hidden)**

**HP: 1242/1242 (Hidden)**

**SP: 644/851 (Hidden)**

**MP: 75/118 (Hidden)**

**Lore: Ogres are generally known for their large reserves of Endurance and Strength, as well as their prodigious appetites. They are often predisposed for melee combat.**

**Strength: Specialized in unarmed combat, his reach is long. Beware his grip. (Hidden)**

**Weakness: Slow. (Hidden)**

A seven foot tall Ogre, with pale green skin and yellow eyes. His head was big, but his shoulders and paunch dwarfed it considerably, leaving his thick, muscle-bound arms to hang low like a gorilla. He wore a pair of leather trousers and a linen vest that strained to contains his bulk. Blunt, yellowed tusks extended from his lower jaw.
The Call of Defiance

**Due To Reaching The Third Threshold Before Level 100, You Have Earned A New Title!**

**The Call of Defiance (Transcendent)!**

**The Divine and Primordial alike could not stop you, nor the amassed servants of men. When the world pushed at you, you pushed back. When it bled you, you armored your skin. It told you to fall, and you denied them.**

**+25% Willpower When Contested By A Foe Of Divine Formation Or Greater**

**+5 Levels To All Mind Skills**
Temple Expedition

Tasked by Cal with completing the Enemy of the State Quest, the group led by Felix and Harn ventured in to the Foglands to reach the Nymean Temple and complete Felix's Quest The Door Of The Lidless Eye. Along the way they encountered the Henaari, and returned to Shelim to rescue Vvim, all while battling the Archon's armies and wild monsters.
Urge Hunter II

**Urge Hunter II (Rare)**

**You have proven effective at finding and dispatching those that worship Urges. Destroying more of their violent kind will see increased rewards!**

**+10 END, STR, VIT**

This Title was granted to Vess for killing a Matron of the Highest Flame. Presumably there was an Urge Hunter I title as well.
Seed Of Remembered Light

**Name: Seed Of Remembered Light**

**Type: Consumable (Ancestral Seed)**

**Lore: Spirit Trees are rare and they can live for thousands of years. Even more rare are their seeds, within which is contained an exact copy of its Essence, ready to begin anew.**

**Alchemical Properties: If consumed, regain all Health, Stamina, and Mana and permanent bonus to Vitality and Endurance equal to one's level.**

The Caryatid Anima gave this boon to Felix as it passed.
Shadow Whip

**Shadow Whip (Rare)**

**Manifest a tendril of pure elemental shadow. Range, accuracy, and damage increases with Skill Level. Amount of tendrils increases with Skill Level.**

Your Title Gourmand Has Garnered You Insight!

You Have Learned A New Skill From A Rockstrike!

**Congratulations! You Have Reached Apprentice Tier in Shadow Whip!**

**You Gain The Following:**

**+10 STR**

**+10 PER**

**+10 INT**
The Chanter

A Chanter who wears various Masks, taking on the identity of different people. Her real age, race, and identity are unknown, but Felix first meets her as Caerwin soon after he enters Haarwatch, then later as Zara when he visits her bookstore.

## Physical description

### Eyes

Dark

Caerwin appears no older than her late forties with dark, piercing eyes, and was under 5' tall. She has slightly crooked teeth and deep, well-used laugh lines around her mouth and eyes. When Felix analyzed her, he perceives her as only level 32, despite actually being Master tier. Caerwin was also unable to fully Analyze Felix, seeing him as belonging to an *Unknown Race*.

## Zara Cyrene

### Affiliation

Chanters, Guild, Avet, Fiend Faction, New Haarwatch, Setoria Expedition

## Physical description

### Hair

Sea-Green

Zara appears as a Naiad woman in her sixties with sea-green hair tied neatly back into a bun, and dull ochre skin. Zara owns the Elder Crown bookstore, located deep in the Wall Quarter. Before operating the bookstore she was a Guild Elder and Archivist of the Guild Librarium.

**Name: Zara Cyrene**

**Race: Naiad**

**Level: ???**

**HP: ???/???**

**SP: ???/???**

**MP: ???/???**

**Lore: Naiads are descendants of the primordial elements of creation, namely the spirits of fresh water. Considered capricious at the best of times.**

**Strength: ???**

**Weakness: ???**

## Physical description

### Hair

Pale

Ana has pale hair, bright orange eyes, and skin too smooth for an Untempered. Ana appears to be a preferred Mask of the chanter and will return to it when a specific identity is not required.

### Known Abilities

The Chanter can Chant to perform sorcery that produces a wide range of effects. She can sub-vocalize her Chant to cast sorcery while speaking. The sorcery typically appears as aquamarine mana.

Analyze

Nighteye

Oathbinding

Alchemy

Eyes of Silver Sight - Magical sight.

Unknown Healing skill - Zara has some type of minor healing skill that is not very effective.

Unknown Sigaldry skill - Requires Mana Manipulation to use.

Mana Manipulation

Seizure of the Solemn Vow - Orbs of aquamarine sigil script form binding cages to restrict a target.

Possible Title: Warrior of the Fungal Forest. (*Likely, but unconfirmed*)
Vivianne

### Affiliation

Guild, Foglands Expedition, Fiend Faction, New Haarwatch, Haarguard, Setoria Expedition

## Physical description

### Hair

Red curls & braids

Vivianne is a Dwarven woman proficient with Sigaldry and Field Medicine. She is a survivor of the Foglands Expedition to Shelim, during that time she was one of Cal's closest confidants.

## Known Abilities

Analyze

Nighteye

Field Medicine - Basic medical treatment skill, but Vivianne lacks any magical healing ability.

Unknown Sigaldry skill - Requires Mana Manipulation to use.

Mana Manipulation

Possible Title: Warrior of the Fungal Forest. (*Likely, but unconfirmed*)
Seven Legged Orit

Killing the Orit provided the Blood Remnant and started the A Light In The Dark Quest. The Orit was once a Geist who was corrupted by The Maw's power.

**Name: Seven Legged Orit**

**Type: Blood Beast**

**Level: 20**

**HP: ???/???**

**MP: ???/???**

**Lore: Strengthened by dire rituals, the Seven Legged Orit has altered itself beyond its limits. Be wary.**

**Strength: Agility**

**Weakness: Unknown**
Larena

The main pub/fighting pit of the Bloodstone gang in Loveday. The leader of the pit is Rawshax Bloodstone, the leader of the bloodstones. Officially under the control of the council, it is a loosely guarded secret that the bloodstones do as they please. The fighters are known to be collected from the city dungeons.

Located in the middle of the three districts of Loveday, The Larena is the grandest of the arenas under the bloodstones control, a relic of an ancient time when the humans first came to the Greenfields and built their castles, using the elves as their slaves and fighters.

The entrance leads down into the pub area that overlooks the fighting pit ever further down. The serving/drinking area also serves as the observation deck for the fights. The spectators are divided into four sections when seated: The poor stand in the back, then the citizens and merchants/traders occupy the middle rows, whilst the nobles/councilmembers/prominent gang members sit in the front with the best view.

The walls are made of limestone and decorated with weapons, armours shields and statues of the people who have fought in the pits. The floors are made of decorated stone-tiles telling the tales of the first battles and champions. Although it's still magnificent to behold, it bears many scars from battles of old, both internal and external.
Theurgist of the Rise

**Theurgist of the Rise (Legendary)**

**Your exposure to the depths and variety of sigaldry has revealed an ancient path toward mastery. Mark well the trail, Unbound. Beware the Ruin.**

### Skill Acquisition

Combined from Sigils of the Primordial Dawn and Profane Sigaldry.

**Synergy Detected!**

**Profane Sigaldry and Sigils of the Primordial Dawn have high synergy!**

**Do You Wish To Evolve?**

**All Choices Have Consequences.**

**Y/N**

**Skill Evolved!**

**You Have Lost Profane Sigaldry and Sigils of the Primordial Dawn!**

**New Skill!**

**Level Has Been Maintained!**

### Journeyman Tier

**Congratulations! You Have Reached Journeyman Tier with Theurgist of the Rise!**

**You Gain:**

**+5% INE**

**+5% AFI**

**...**

**Rare Essence Detected During Formation!**

**[Essence of Primal Fury]**

**Broken Path and Fatebreaker Titles Found! Journeyman Tier Bonus Added!**

**Calculating Effects...**

**Choose A Feature:**

**Wroth - Ire Without End**

**Genesis - Origin of All**

**Dominion - Right to Rule**

**Congratulations!**

**You Have Absorbed The Essence Of [Dominion]!**

Skill tempered for Journeyman Spirit Formation.
Skein of Fate

**Skein Of Fate (L), Level 46!**

**You have broken the bonds that Siva holds most dear. Not only on yourself, but on another against their Will. You carry upon your shoulders a dire potential, one that others will not be pleased to witness. Be wary, for to weave the Skein of Fate is to invite calamity, Felix Nevarre. Bonds can be formed and broken at Will, ease of creation increases with Skill level, ease of breaking them increases slightly with Skill level.**

### Skill Acquisition

After using Adamant Discord to manipulate the Oath of a Sworn, Felix gained the title, Chain-Breaker, and Oathbinding Evolved To Skein of Fate (Legendary).
Chłodna Gwiazda

**Chłodna Gwiazda (ang. Coldstar)** - liderka Klanu Lodu. Czysto-krwista smoko-kotka z Ziemi Lodu. Jako przywódczyni jest znana z ostrego charakteru i traktowaniu tych co łamią zasady.

## **Wygląd**

Chłodna Gwiazda jest wysoką i szczupłą, jasnobłękitną smoko-kotką z jaśniejszym brzuchem, piersią, pyskiem i łapami. Ma krótkie, gładkie i szorstkie futro oraz lodowo błękitne oczy. Jej ogon jest jak u smoka z kolcami, a jej skrzydła są duże i przy górnej części lekko zawinięte. Nos kotki jak i środek uszu ma kolor lodowego błękitu, a poduszki łap są ciemnoniebieskie.
Loveday council

The Loveday council are the ones in charge of ruling the City of Loveday. The council consists of a representative from each of the six major cities of the free state, as well as three representatives from the respective circles of Loveday city. From this number three members are chosen to lead the council as "elders".

### Current Representatives in Loveday:

- Nadar Soothsayer, a Scani wizard and the representative for the inner circle of Loveday city. Dark-skinned with silver hair and violet eyes, he is one of the three elders on the council and the second oldest amongst them.

- Volda One-eye, a female half-orc council member, from the north-westernmost town of Loveday and one of the three elders.

- Darek Farwynd, a light-skinned human with blond hair and golden eyes, he is the representative for Blue harbour and is also the half-sister of Lukana Surehand. He is currently in charge of the impending trial of Wyx Grosser. He is the youngest in history to serve as an elder.

- Sodom Gomor, a red Dragonborn with golden eyes. A very wealthy warrior monk originally from Coitessa, he moved to Loveday as a young novice monk and was eventually elected as a council member and the representative for the middle circle of the city. He is also the next in line to be the high priest of Loveday.

- Olk Thornpusher, a halfling sorcerer. a former member of the inkblots and representative for the slums of Loveday city, now works as a healer. He still offers the occasional information to Lord Inkheart about the council.

- Emrys Jandar, a young, male, human council member, from the southernmost town of Loveday.

- Nicc nack, a male Gnomish council member, from the north-easternmost town of Loveday.

- Nevara Moonflower, a female Dark-elf council member, from the westernmost town of Loveday.

- Vonos Puman, a male triton council member from the south-easternmost town of Loveday. A huge fan of arena fights, he often surveys the dungeons for potential new fighters. In exchange for this he has been given a private pavilion in the Larena.
Felix Stats 52

These are Felix Nevarre's skills at the beginning of Chapter 52.

**Resistances**: Acid Resistance ©, Level 22; Cold Resistance ©, Level 6; Fire Resistance © Level 18; Heat Resistance (U), Level 19; Pain Resistance (U), Level 29; Poison Resistance (U), Level 25

**Combat Skills**: Axe Mastery ©, Level 5; Blunt Weapon Mastery ©, Level 8; Dodge ©, Level 24; Long Blade Mastery ©, Level 15; Parry ©, Level 4; Small Blade Mastery ©, Level 10; Staff Mastery ©, Level 7; Thrown Weapons Mastery ©, Level 11; Unarmed Mastery ©, Level 24; Blind Fighting ®, Level 19; Corrosive Strike ®, Level 20

**Physical Enhancements**: Running ©, Level 18; Stealth ©, Level 23; Swimming ©, Level 3; Acrobatics (U), Level 23; Breath Control (U), Level 17; Free Climbing (U), Level 15; Armored Skin ®, Level 23; Physical Conditioning ®, Level 22

**MIND**
**Mental Enhancements**: Acting ©, Level 8; Improvisation ©, Level 5; Intimidation ©, Level 4; Make An Entrance (U), Level 3; Meditation (U), Level 31; Lessons of the Past ®, Level 13; Bastion of Will (E), Level 30; Deep Mind (E), Level 24

**Information Skills**: Analyze ©, Level 23; Tracking ©, Level 13; Exploration (U), Level 21; Herbalism (U), Level 17

**SPIRIT**
**Spiritual Enhancements**: Companion Pact (U), Level 14; Dual Casting (U), Level 17; Mana Manipulation (U), Level 4; Manasight (U), Level 31

**Spells**: Cloudstep ®, Level 1; Acid Stream ®, Level 24; Fire Within ® Level 32; Influence of the Wisp ®, Level 23; Invocation ®, Level 1; Mantle of the Long Night ®, Level 2; Shadow Whip ®, Level 21; Stone Shaping ®, Level 24; Reign of Vellus ®, Level 26; Sigils of the Primordial Dawn (E), Level 3

 **Mind** | 0 of 3
 **Spirit** | 0 of 3
Tenebril

**Name: Tenebril**

**Type: Voidborn**

**Level: 33**

**HP: 545/545**

**SP: 434/588**

**MP: 184/0**

**Lore: As all Voidborn, the tenebril love the light and power of Mana. They feed upon it and nothing else. Tenebril flock together by the thousands, usually following a Narhollow as it traverses the black.**

**Strength: Weak alone, they gain strength in numbers; their stats increase based on how many of their brood are nearby.**

**Weakness: Lethargic when fed, and easy to slay. They have little to no defenses, relying instead on speed and their hooked tentacles.**
Ravager Queen

Tier Two monsters that collected essence from lesser Primordial-Spawn in order to perform a ritual to charge up and awaken the Ravager King

Felix received 50 Scales of the Ravager Queen for completing the Quest Defeat the Corrupted Domain.

**Name: Ravager Queen**

**Type: Primordial-Spawn**

**Level: 75**

**HP: ?????/?????**

**SP: ?????/?????**

**MP: ????/????**

**Lore: Born of the Maw's blood and a Sub-Core, this abomination has fed upon one of the four corners of the Domain. It gains great power from its consumption.**

**Strength: Extremely resilient to physical and magical damage. Contains a powerful ecosystem of predators within its own flesh.**

**Weakness: Internal Attack**
Wild Threnody

**Wild Threnody (Epic)**

**You have embraced the Untamed Chords, and the Songs of War have come to call. Mana, the lifeblood of all, is yours to command even unto death; any weapon you hold, whether it is an axe or your fist, can be imbued with the Mana of your core. Scope of imbuement increases moderately per level, mastery of chosen weapons increases moderately per level, Mana cost decreases slightly per level.**

### Skill Creation

Created by combining several sundered and intact skills into one, centered around a 'seed skill' chosen with an Elegiac Tonic, a Common alchemical draught, in order to maintain Felix's body formation.

**SYNERGY DETECTED!**

**The Skills Axe Mastery, Blunt Weapon Mastery, Long Blade Mastery, Parry, Small Blade Mastery, Staff Mastery, Thrown Weapon Mastery, And Intimidation Have Synergy With Unarmed Mastery!**

**Do You Wish To Evolve Them?**

**Warning! Evolution May Result In Death And Cannot Be Stopped Once Begun.**

**All Choices Have Consequences.**

**Continue? Y/N**

*Continue! Yes!*

**Evolution In Process...**

**New Skill!**

**Wild Threnody (Epic) Level 35!**

### Journeyman Tier

***Continuity** - Felix has reached Journeyman Tier with Wild Threnody twice: after defeating the Pride of Blight and after the battle with the Larval Broodmother.*

#### Chapter 217:

**Wild Threnody is level 50!**

**Journeyman Tier!**

**You Gain:**

**+5% RES, MIG, FEL**

#### Chapter 222:

**Wild Threnody is level 50!**

**Journeyman Tier!**

**You Gain:**

**+5% INT**

**+5% STR**

**+5% END**
Yan

Yan is a shortsword specialist, one of the more popular weapons on the Continent, who devoted himself to Strength and Agility. Yan is a survivor of the Foglands Expedition to Shelim.

> "*Yan was a short man with a spade-like goatee of black hair and a completely bald head. He wore simple leather armor and had two shortswords belted to his waist*"
>
>

## Known Abilities

Good at dodging, uses his smaller stature to duck under high attacks. Uses dual shortswords.

Analyze

Nighteye
Wyvora

Wyvora is a Henaari Farhunter and apprentice to Farwalker Qzik. Her responsibilities include scouting the land to seek out and eliminate threats to the Henaari before they get too close. She wears a Farwalker's Finder around her neck.

**Name: Wyvora**

**Race: Henaari**

**Level: 68**

**HP: 2434/2434**

**SP: 1189/1233**

**MP: 877/877**

**Lore: Henaari are a nomadic, matriarchal people that are known for their dedication to the Endless Raven. They excel at physical Skills and have a mild aptitude for the magical arts.**

**Strength: More Data Required**

**Weakness: More Data Required**

## Known Abilities

Can call for the Endless Raven's favor to mask her presence and enhance her abilities, which turns her eyes black.

Spear Mastery
Urge

Urges are a pure manifestation of a particular belief or emotion. They are not like the Divines who exist in the Ethereal Realm, but instead they have the ability to dip between all three Realms. Their power is great, but not limitless as they can not grow and gain significance the way that a mortal can, and so they can never ascend to the heights of the Divines.

> "*WE ARE BUT AN URGE. POWERFUL, YES. STRONG ENOUGH THAT WE COULD END YOU, UNBOUND. PRIMORDIAL. BUT WE WILL NEVER BE MORE THAN WHAT WE ARE. IT IS THE ADVANTAGE OF MORTALITY, WEAK AS YOU ARE. WE FOLLOW OUR ROLE. IT IS PATH ENOUGH.*"
>
>

 **— Endless Raven**