recursal/Fanatic-Fandom huggingface dataset:
Bajat’Nazh

This great desert wasteland lies between Eret’Nazh to the south and Nazh’Ya to the north.

To the east, is the island of Da’Jelam, which the Da’Jelam Freestates are centered around. The Freestates also occupy the shore of Bajat’Nazh, which were otherwise unused, but not as inhospitable as the rest of the wastelands.

Oases are scattered around the desert, which are used by the native Vehrim and Shedim that travel through it.

Besides the obvious environmental hazards of the desert, another great danger of Bajar’Nazh are the Black Nomads, a ruthless tribe of Vehrim, that take from anything and everything they come across on their journeys through the wasteland. They were once the Aswa’Dalam Chiefdom, before they became corrupted by Lychaembar's influence.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Gaea

A world in a broad sense. In regards to Arthe, it refers to the entirety of it all. It includes Arthe as well as all twelve of its moons and everything in between.

There might be other Gaea in the specks of lights beyond, but nothing is known about them on Arthe.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Feast for the Arts

A day of celebration of the arts. A time where there is an exchange of ideas and services, showing all the potential things that could be made, in preparation for the active months to come. This festival is set on the 8th day of Ymrithya.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Lacharian

The hidden language of Lychaembar, though it is often known by those interested in arcane knowledge.

It is generally known by Dagrim and those that handle in matters of the undead, such as necromancers.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — **Lacharian** — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Thallesh

The Deity of Causality. They are Vehrim.

In the system of the physical being going through impulses which have repercussions, they represent the consequences.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
House Raijel

A noble family from the Mardim country of Rafu’Maral.

They live in exile from their lands due to an invasion by a rival noble house and their allies. During this offensive, the former head of house Raijel, Vlumro, perished. The new Dominus, Cherax, was able to take several of his relatives away from Rafu’Maral, though the location of his mother Renaen is still unknown. They took the first airship they could find, which traveled to Rhyelatha, in hopes of finding allies to reclaim their lands.

The family members that are with Cherax are his sisters Darah, the treasurer, and Lenelle, of transportation. His younger brother Mojire the diplomat. His aunt and mentor Renima and her daughter Eranele, one of his counsellors. The rest of his counsel consisting oh his favorite aunt Sadariah, who is chief counsellor, and her son Sorech, who brought with him his wife Kayah. As protection remained with them of their Spurium his bastard great-uncle Bavak, as well as his bastard uncle Arsak and his son Kerek.

 Cherax' older brother Vlumro II had been killed during a diplomatic trip by agents of the rival family that would later invade their lands. Cherax himself had to that point been training as personal guard to his brother, but his education had to be shifted to becoming the next Dominus instead. This training, together with the death of his brother, left him bitter and aloof.

— Iohannan — Kor — Laina — Luciano — Maeve — Mirus —
— Novacarius — Radha — Tiana — Wilhelm — XQ-305 —

— Isaac — Pyka-Rai — Syndroska —

— Thulian† — Rahakh — Fortemus† — Francesco — Vladicus —
Salfanim

Mysterious beings of which little is known.

 **Spoiler**
The product of the merging of an Oradim and a Hranim. It is what would be regarded as a 'faerie'. They are capricious and unpredictable, but are usually prone to keep out of sight. The majority of these beings are found upon Auveron, but they can be encountered anywhere, given their flight of fancy. They are in tune with Yllithia.

— Angrim — Devalim — Kalrim — Asurim — Akadim — **Salfanim** — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Drake Hound

Brimming with confidence, these beasts are difficult to handle. They are headstrong and wilful, but once you have won their respect, they will be more easily coerced into doing what you want.

In truth, these beings are highly intelligent and telepathic, but they deign it beneath them to communicate with those who would ride on them. Once they have accepted you, they will read your desire and travel in that direction if they wish to. If you try to force them by yanking at their reigns, kicking their sides, they will simply throw you off and not let you back on. Sometimes even trying to skewer you on their sharp horns if you were nasty enough.

These beasts are a favorite for cavalry units in the army, because of the telepathic bond that allows them to seamlessly go where required. They will be trained alongside the humanoid that will ride them, and be granted promotions as well.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
The Wild Hunt

Travellers sometime tell of seeing a mysterious group sighted during their travels between the heavy foliage as they were traveling through wooded areas, though many think they are just a folktale, as it could never be verified if they were ever actually there or not.

It is said they hunt for those that have guilt in their hearts, or those that harbour evil within them, or a corruption that festers within some beings.

 **Spoiler**
A group devoted to putting an end to the plots of Lychaembar's followers to free their master. It is lead by Phiannor, and consists of Ganrim, Salfanim, Kandim, Hranim, Albrim, and other races you might find that are in tune with Auveron.

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — **The Wild Hunt** —

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Rhye’Khug

Rhyelatha's highest mountain range, situated on Samu’Aset island of the Jah’Hathor archipelago.
A large crater dominates its center, which was likely the cause of the mountain range's great height.

— Ban’Churan: Vusha’Jun • Bannislan —
— Jah’Hathor: Isan’Haran • Samu’Aset • Manu’Asha • Shiku’Fuhan —

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Lytham

Is an aspect of The Entrepreneur, that is known as the Freelancer.

He does not want to be bound to anyone or anything, to roam free, explore possibilities and take opportunities as they come.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Rahakh

Description

## Background

Grew up in the Ra’nydha College of the Dhamal Empire, which specializes in fighting with polearms, under the master Rasham. Together with his classmates Radha, Rapulan, Razhura, Rayalu, and Ravelhu, he underwent his examination trials, but was lost during the hardships of the tests.

Presumed dead by his college, he was rescued by an operative of a man called Marcus. He was nurtured back to health and was asked to work for him as well. He accepted, as he knew his life among the Ra’nydha was over after he failed his trial, and was ordered to join the followers of Lychaembar as a double agent, in order to report back on and possibly delay the plans of the swamp witch Agatha.

During this assignment, he bonded with one of Agatha's swamp dragons, and was able to confide with it.

— Iohannan — Kor — Laina — Luciano — Maeve — Mirus —
— Novacarius — Radha — Tiana — Wilhelm — XQ-305 —

— Isaac — Pyka-Rai — Syndroska —

— Thulian† — **Rahakh** — Fortemus† — Francesco — Vladicus —
Shedim

One of the Fardaenim races. They are mostly carnivores as the Vehrim are mostly herbivores.

One of their capabilities is the alteration of their overal size, being able to grow to gigantic sizes, or shrink to the size of a small cat.

They are generally settled in the wilderness, with some groups forming proper towns. There are even those that hold livestock to produce meat, but enterprises like that are mostly leftovers from the days of the Great Primal Empire.

They have a unique gender-role system. There are three general types: Royal, Noble, and Female, each with the following additional subdivisions:

**Royal**

* Sovereign: Large-sized brawny males.
* Subordinate: Large-sized agile males.

**Noble**

* Gallant: Normal-sized males.
* Faeder: Normal-sized males that appear female.

**Female**

* Harem: Normal-sized females.
* Vagrant: Large-sized females.

These shedim are found in one of three formations:

**Large Group**

These groups consist of one *sovereign*, several *subordinates*, a number of *faeder*, with the remaining number being the *harem* females. They have a relatively large territory to hunt on.

**Small Group**

These groups consist of one *gallant* with a tight-knit number of *harem* females. They have a relatively small territory to hunt on.

**Solitary**

One *vagrant* that wanders around the lands without a set territory of their own.

*Sovereigns* tolerate the presence of *subordinates* and *faeder* because they attract *females* to join their group.

Once a large group becomes too large for one *sovereign*, small groups will splinter off.

Large groups will also subjugate small groups to grow their numbers, causing the *gallant* to become a *faeder*.

*Females* prefer intercourse with *nobles* over *royals*. By having intercourse with a *faeder*, *royals* make themselves more attractive to *females*, likely due to *noble*-pheromones sticking to them. Strangely, *royals* also copulate with *faeder* more often than their *harem* females.

When a small group attracts enough *harem* females, it becomes a large group. The *gallant* will become the *sovereign*, and certain females will take the roll of *subordinate*, changing their sex in the process.

Once *vagrants* encounter other shedim, they can choose to copulate, after which they can choose to continue their solitary lifestyle and raise the young on their own. At any time, they might also choose to become *harem* and join a group.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — **Shedim** — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Vhorian

The language spoken mostly in southern Had’Kathar, and parts of Kalarn’Ezha.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — **Vhorian** — Yahila — Zaphua —
Vaskim

Non-biological beings that were at first created by the Tharadrim to aid them in creating their works. They were either magically animated statues, dolls, or other such things—or they were body suits of similar make, that would allow a Tharadrim (or one of another race, if they were built for them) to use the vessel's capabilities as their own.

During the war that ended The First Age, special versions were made for combat purposes, to combat Lychaembar and his Dagrim horde. After their defeat, Mathon, the one who approached the Tharadrim for the battlesuits, died in his battlesuit. But since he was linked to the suit, it became him. Thus Mathon became Matheus, and the Vaskim were born.

Matheus lead his newly awakened children away from the fray, before Thalyn's plan came to fruition, and so ensured their future.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — **Vaskim** — Vehrim — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
The Lost Age

The time after the birth of Arthe, but before the return of humans.

 **Spoiler**
The time after Odarin's destruction of A World Forgotten and before Thalyn heralded The First Age. It was the time when the Dragon Moons emerged to shape the newly emerged Arthe, and when it was ready, bring back life to its surface using the Oradim

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Kadisian Wardens

The protectors of Kadis’Kalarn. They operate from the great tunnel that spans from Pal’Kalarn into the Quinathim Sanctum.

Their primary duty is to keep dangerous and disruptive elements out of Kadis’Kalarn, and to do that, anyone that wishes to enter has to go through a rigorous process before they get a visa in order for them to proceed to the next checkpoint within the tunnel. If they are allowed into the tunnel, they are escorted to the first checkpoint, where their ward is expected to stay the night, after which they go to a second process to determine if they are allowed to enter. Once again, they are searched and questioned thoroughly before being allowed to pass onto the next checkpoint under escort. This continues on for a total of ten checkpoints before they finally arrive within the Sanctum itself.

Their secondary duty is to keep watch on the interior of Kadis’Kalarn, to make sure that anyone who resides within doesn't become a dangerous or disruptive element. The normal inhabitants of the place know what is expected of them, so there is usually little to worry about, but any visitors are kept in check.

Finally, their tertiary duty is the security of Pal’Kalarn, which is usually where their more intensive work resides. Here is where people from the outside come to visit, trade, and experience a little of Kadis’Kalarn itself, without having to pass through the tunnel, which most would be unable to. Here the Wardens act mostly as a police force, though they will also defend it from hostile invasion if the time comes.

The Wardens have their headquarters within the great tunnel, where most of their training also takes place.

Eitri is a member of this force, one of several tasked with the search and possible retrieval of Auveron's gemstone after it disappeared from its shrine within the Sanctum several months ago.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— **Kadisian Wardens** — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Gotemba Chiefdom

One of the three remaining Vehrim Chiefdoms of Nazh’Ya, the others being the Ajhazar and Maha’Mba Chiefdoms.

At one point, Anu’Bunadi and the lands of Aphem also had Chiefdoms, but this changed due to the influx of outsiders.

At one time, the Bajat’Nazh had no Chiefdom either, due to them becoming followers of Lychaembar (with small groups of those that kept to the old ways). After the Black Nomads that went to Rhyelatha with its gemstone were defeated and Novacarius returned to the desert to bury his brother Fortemus, things were set in motion that many followers of Lychaembar lost their zeal and started becoming disillusioned with what they were doing. This resulted in the Aswa’Dalam Chiefdom being restored after the more serious followers of Lychaembar were defeated by the combined might of the Aswa’Dalam remnants, the former Black Nomads, as well as priests of Rhyelatha and Shedim living to the south of Bajat’Nazh.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Maryth

Is an aspect of The Devoted, that is known as the Fury.

She that is absorbed by hate. Hate for those that hurt her, for those that wronged her. Hate for herself.

Those that bear a grudge, who outright hates someone or something, or is otherwise resentful or ireful. They invoke her name.

 **Spoiler**
She had much influence in the emergence of the Khorim, who take after her in some ways.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Valaeriel

The Goddess of Consciousness. She is a Kandim.

In the system of consciousness going through appraisal which results in knowledge, she represents the accumulation of information.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
House dePaulo

**Titles** | Conquerors of the south
 **Lord** | Vladicus (from: X till:Current)
 **Founder** | Adovardo Francesco dePaulo (1304 S.A.)

"*A young Noble family, new in the game of West Aphem, with more blood on their hands than people seem to known*"
―Unknown

House dePaulo is a young noble house in West Aphem. It’s a small house without a lot of riches and power. Arose after the downfall of the the Andrim Empire of Aphem, due to the death of its last Emperor. The founder of the house, Adovardo, fought on the side of the nobles during in this war. In this war Adovardo and his army drove away the native Vehrim as well as the enemies of their lord in the south-west. They granted Adovardo land he conquered and a noble title for his services after the war ended, since they couldn't pay him in coin.

The land they named Redroc Hills (formerly known as Meelenora by the native Vehrim that used to life there), was a massive rocky scenery where indescribable events plagued the lands. It was lifeless and filled with red coloured rocks, it soon got the soubriquet Blighted Lands, or Blightroc.

After Lord Leonard passed away and his youngest son Francesco took over, things changed in Redroc Hills.
Turned out that the House was in a massive debt by vladicus. After Francesco refuse to pay, Vladicis took control over the house instead.

Luciano is a member of this house.
Tirril-Aidan

Is an aspect of The Warrior, that is known as the Challenger.

He is one who seeks those worthy to test his mettle against.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Rasham

One of the masters of the Ra’nydha College of the Dhamal Empire, with a reputation of being strict and unforgiving in his training methods.

Former mentor (and surrogate father) of Radha and Rahakh.

— Iohannan — Kor — Laina — Luciano — Maeve — Mirus —
— Novacarius — Radha — Tiana — Wilhelm — XQ-305 —

— Isaac — Pyka-Rai — Syndroska —

— Thulian† — Rahakh — Fortemus† — Francesco — Vladicus —
Vhaemuid

The Lesser Dragon Moon of Stone.

As the winds get broken on its mountainsides, so the storms rage more on its twin Theamahd.

## Geology

Covered in mountainous terrain, with high peaks and deep valleys large enough to hold seas and entire countries on its habitable sides.

— Ymrithya — Shulzhar — **Vhaemuid** —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Theamahd

The Lesser Dragon Moon of Storms.

Its turbulence is fueled by its twin Vhaemuid, which takes away the violent winds and pacifies them, while channeling its kinetic energy to Theamahd.

## Geology

Its surface is continually exposed to raging lightning storms. With its dark skies and scorched lands, it is not a popular vacationing spot.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — **Theamahd** —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Vehrim

One of the Fardaenim races. They are mostly herbivores as the Shedim are mostly carnivores.

One of their capabilities is the enhancement of their natural weapons, like antlers, horns, spikes, and the like.

Their lifestyles are generally very free from outside restrictions. They roam the lands, taking from the earth what they need and replenishing what they take. They barter with people they encounter for goods they might need.

They generally travel in family units, where they sometimes have several of these together, to form small travelling villages. These travelling villages are very mutable, where family units can come and go as they will. Family life within a given unit is generally polygamous, with the children sharing parents among the entire group. Sometimes one might father a child, when at another time that person might give birth themselves as a mother. As such, a Vehrim child will know several parents, with two of them being their birth parents.

Vehrim can be divided into different Chiefdoms, with Maha’Mba, Gotemba, and Ajhazar being the only remaining ones. Although Aswa’Dalam still exists, it isn't recognized as a Chiefdom anymore. The Meritocracy of Anu’Bunadi was once a Chiefdom as well, but it became a proper nation in its own right, with people of other races holding the same status as the native Vehrim. The lands of the Empire of Aphem once held several Chiefdoms as well, but they were annulled when the Andrim subjugated or ousted the natives. Today, the **Vehrim** consider those lands as the Lost Chiefdoms.

The Chiefdoms will handle matters of law if the need arises. Usually disputes are handled between the different parties, but sometimes it requires the judgement of a third party.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — **Vehrim** — Vranim — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Torelian

The language spoken mostly in Ram’Ibal, the connected parts of Anathol, and some parts of Anat’Kathar.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— **Torelian** — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Uyazhen (city)

**Population** | Vehrim
Andrim
Agarim

"The Jewel of Aphem, our fair city is the center of civilization and commerce in our part of the world".
―Chancellor Manaro Wuran

**Port City Uyazhen** (387 S.A - present) is the capital city of the Mercantile Republic of Uyazhen. It holds the seat of the Uyazhen ministry, where elected members of each guild have representatives that advice the council of Uyazhen—a separate elected body that run the day-to-day matters.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Yahila

The language spoken mostly in Nazh’Ya, and bordering islands of Had’Ya.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — **Yahila** — Zaphua —
Antawaran

The language spoken mostly in southern Anu’Kathar and the western parts of Anka’Bet.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Yllithia

The Goddess of Oblivion. She is a Tharadrim.

She is another side of Ythillia.

In the system of consciousness going through appraisal which results in knowledge, she represents the complete abandon of rational thought, to fully embrace emotion and spirituality.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — **Yllithia** —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
James I Reinald

Imperial Knight-Marshal under both Reinhard II, who was his friend and brother-in-law, and Leonhard IV, who is his nephew.

## Background

He was elected for the position of Prince-duke of Karlean after his father's assassination, but declined due to his responsibilities in the Reshorian Order, which does not allow for their ranks to hold titles outside of their own. This was due to the state of the nation as there had been a coup d'etat on Reinhard II. He swore to restore the imperial throne to the legal heir, and inheriting his father's titles would conflict with that, so he handed them down to his son, Michael.

Thanks to his reputation within the Reshorian Order, he was able to keep their ranks loyal to the Reimund family, and was also able to gather those who opposed the illegal regime together so they could mount a resistance. As the illegal regime was backed by Jalin’Maral, they were drawn into the ensuing civil war. As the capital was far from the contested border, they were unable to fully give their support to the illegal regime. As they were being sieged in the capital by the resistance, the Jalin forces were being pushed back further into lands that had been occupied for decades. Normally the stalemate would've been kept on the border provinces, but as the Jalin forces were desperate to take advantage of the situation, they made some miscalculated moves that allowed for them to be pushed back where their organization was lessened. At the end of the civil war, the illegal regime had been imprisoned and stripped of their holdings and titles, and at the same time, they were able to reclaim several province that had been lost to the Jalin’Maral incursion—The most considerable of these being the princedom of Ashfalon.

— Iohannan — Kor — Laina — Luciano — Maeve — Mirus —
— Novacarius — Radha — Tiana — Wilhelm — XQ-305 —

— Isaac — Pyka-Rai — Syndroska —

— Thulian† — Rahakh — Fortemus† — Francesco — Vladicus —
Wuhan Kingdom

A monarchy which controls the island of Shiku’Fuhan, on the Jah’Hathor archipelago. It opposes the practices of the Isaran Corporation, which either buys out people so they use their services, or forces them through conquest.

— Ban’Churan: Vusha’Jun • Bannislan —
— Jah’Hathor: Isan’Haran • Samu’Aset • Manu’Asha • Shiku’Fuhan —

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Anathol

The islands in and around the area of Anathol are what the Andrim can call home (though they're far from its only inhabitants).

During The First Age, it was the location of Thalyn's Andromesia Empire. After the start of The Second Age, it became better known as Lychaembar's prison, and the place of foregone glory. Also, Anathol itself is the world's antarctic during this age. It is largely covered by ice, with Lychaembar's prison—the old imperial capital—having the thickest sheets.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Masan A’hal

A Kandim weapons merchant and enchanter that lives in a lone cottage on a small peninsula on one of Rhyelatha's archipelagos. He welcomes visitors into his guest area and allows them to fill the time he works on their project by having them do small chores around the house, such as fishing, gathering firewood, fetching fresh water, and the like. They are also free to browse through his small library of books (they're all related to weaponry, though).

A mysterious man, when he is home, the cottage is a welcoming place, radiating warmth and hospitality, but when he is away on his travels, it transforms into a desolate ruin, weathered by time and the elements.

— Iohannan — Kor — Laina — Luciano — Maeve — Mirus —
— Novacarius — Radha — Tiana — Wilhelm — XQ-305 —

— Isaac — Pyka-Rai — Syndroska —

— Thulian† — Rahakh — Fortemus† — Francesco — Vladicus —
Church of Thalyn

The Church of Thalyn, or the Sanctified Congregation of the Chosen of Andromesia, is a misguided group of Andrim puritans that wish to restore the Andromesian Empire to its former glory, with the Andrim race as its sole beneficiary. They believe that Thalyn died for their sake, and that it is their right and duty to take control of the world in her name.

They view other races as demons and any race that came about from Andrim and one of the others as abominations.

They mostly consist of zealots and bigots, that are actually working counter to Thalyn's design of a world filled with diversity and harmony.

 **Spoiler**
Unknown to most, even their own, the higher echelons of the Church are devoted to Lychaembar, and the restoration of the Andromesian Empire is just a ploy to release their master from his glacial prison.

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Ymrithya

The Lesser Dragon Moon of Ice.

The heat it drains is transferred to its twin Sutramand, who emits it back out into the world.

## Geology

Its surface is covered with glaciers, snow covered mountains, frozen oceans, with only certain areas around the equator that are shielded by mountains free from the ever present ice.

— **Ymrithya** — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Dolathae

Is an aspect of The Investigator, that is known as the Fabrication.

Makes her own truth. As long as others are too gullible to believe it, who cares?

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Vulapres

A skittish animal that is one of the beasts normally used for transportation. It is an omnivore that prefers to eat grasses, leaves, and fruit, but will eat slugs, worms, small rodents, and the like, if it gets the chance.

It has short fur, with feathers on its head, shoulders, and tail. Its feet have short claws which it uses to scrape and dig for food, as well as for defensive purposes.

If it senses danger, it will try to flee. If cornered, it will defend itself.
In order for it to allow anyone to ride it, you must first bond with it.
They are intelligent creatures, and have a small capability to learn words and concepts.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — Zhalim —

— **Vulapres** — Dragon Sturgeon — Roc —
Zhalim

A combination of Fardaenim and Tharadrim, born from a merger of Hranim and Shedim that encountered each other on mountainous areas, on the islands of Anka’Bet. They had a desire to soften their falls, and to glide from place to place, and as such emulated the great birds that were found there. Eventually the more experienced ones even learned how to properly fly freely through the skies.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — Vranim — **Zhalim** —

— Vulapres — Dragon Sturgeon — Roc —
Kadisian

The language spoken mostly in Kadis’Kalarn and the eastern parts of Kalarn’Valis.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— **Kadisian** — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
West Aphem

**Population** | Vehrim
Andrim
Agarim

"While the civil war took much from us, we must now stand together to restore our lands to their former glory".
―Queen Dolores d’Ampelio

**West Aphem** (1304 S.A - present) is a kingdom in the western part of eastern Nazh’Ya.
It is one of the three new nations that emerged from the ashes of the Empire of Aphem. The other two being the Kingdom of East Aphem and the Mercantile Republic of Uyazhen.

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
Trade Common

Also known as South Valisian. The language spoken mostly in southern Kalarn’Valis, the western Ish’Anat, and the Da’Jelam Freestates. It is often known by merchants, traders, and sailors, as it facilitates communication between many different languages, hence the moniker of Trade Common.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — **Trade Common** — Valisian — Vhorian — Yahila — Zaphua —
Kalandor

The God of Erudition. He is a Quinathim.

He is another side of Kalarond.

In the system of consciousness going through appraisal which results in knowledge, he represents the pursuit of knowledge.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— **Kalandor** — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Rafuan

The language spoken mostly by Mardim on Rhamash where it emerged. It spread to north-western Anat’Kathar and the northern part of Ram’Ibal when the Mardunate Imperium expanded to the deserts situated there.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — Sanguine Sentinels — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — **Rafuan** — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Aylnim

Is an aspect of The Investigator, that is known as the Veiled.

Believes that some things are better kept hidden away, for everyone's sake.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Vranim

These beings that are both Quinathim and Fardaenim are the result of Mihrim and Shedim coming together. They were a result of the Mihrim's desire to emulate their Dragon Moons, enabled by the Shedim's shapeshifting capabilities.

They are creatures that have dragon-like features, with scales, a long tail, claws, and such. They are also capable of producing a dragon's breath weapon, though theirs is somewhat less impressive than that of a true dragon.

Some also grow wings, with which they might eventually learn to fly once they grow strong enough.

— Dagrim — Dvarim — Eredim — Fernim — Ganrim — Garuvim —
— Haldim — Hranim — Kandim — Khorim — Mardim — Mihrim —
— Naydim — Nornim — Qirnim — Rashevim — Shedim — Tarnim —
— Thalim — Travim — Vaskim — Vehrim — **Vranim** — Zhalim —

— Vulapres — Dragon Sturgeon — Roc —
Ythillia

The Goddess of the Dream. She is a Tharadrim.

She is another side of Yllithia.

In the system of passion using creativity to produce the Dream, she represents the Dream.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— **Ythillia** — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Radha

Description

"Sweet silence of Death" , "Killer of Kings" , "Tosser of Dvarim-zombie-plants" , "Justifier to the Just" , "The almost Tosser of Dorask the Deranged!"

"Her name is like a riddle you can't solve! And death is upon you when you meet her closest friend Gahara!''

## Background

Grew up in the Ra’Nydhar College of the Dhamal Empire, which specializes in fighting with polearms, under the master Rasham. Together with her classmates Rahakh, Rapulan, Razhura, Rayalu, and Ravelhu, she underwent her examination trials, but was the only one to make it back alive.
She joined the proper Ra’Nydhar forces, and eventually excelled as a tracker of deserters, bringing them in or neutralizing them if they resist.

On a mission to bring in a reported member of the Ra’Nydhar on Rhyelatha, that was not on record and thus assumed to be a deserter, she came across a group of adventurers that were in the middle of figuring out the source of a mysterious growing dark forest on the island she had triangulated the deserter to be on. She decided to join them in hopes of finding out more.

In the end, she did find the lost member of Ra’Nydhar, who turned out to be one of her classmates, Rahakh. It turned out that after his failure during the trial, as he lay dying, he was rescued by an operative of a man called Marcus. He was nurtured back to health and was asked to work for him as well.
He accepted, as he knew his life among the Ra’Nydhar was over after he failed his trial, and was ordered to join the followers of Lychaembar as a double agent, in order to report back on and possibly delay the plans of the swamp witch Agatha. After the witch was defeated, Rahakh requested of Radha that she report back to the Ra’Nydhar that he was dead, so that he could continue the good he was doing under Marcus.

Radha obtained the diadem that was worn by Agatha, which held the gemstone of Nydhagra.

Rahakh suggested that he take the party away from the destruction caused by Agatha, and that they would report back to Marcus. Thereupon he called on his dragon friend to carry them to Marcus' closest main base, the Golden Willow.

— Iohannan — Kor — Laina — Luciano — Maeve — Mirus —
— Novacarius — **Radha** — Tiana — Wilhelm — XQ-305 —

— Isaac — Pyka-Rai — Syndroska —

— Thulian† — Rahakh — Fortemus† — Francesco — Vladicus —
Sparky the Bat

Sparky comes from another town, the Twinkle City on Earth. He and his friends moved to Station Square after Brevon (now revealed as Eggman Nega) has disappeared after being defeated. He is a fast ally of Sonic and friends, currently one of the member in the team. His parents are not seen or heard but has made it cleared that they'll return on Spring Break. Sparky comes from the family of vampires, unlike them, he does not drink blood and dislikes by his full name by 'vampire' but has referred by his current name. Sparky has many friends since back in care when he learns the sights on halfway around the Twinkle City.

## Character

### **Early life**

Sparky was born and raised on Twinkle City. Abandoned by his parents for the lack of feeding blood, he was put in care amd learns the sights around the care and outside world, including some fun activities. He made many friends until he met Speed, Tayler, Luke and Rio.

Recently after the hands of his first enemy Brevon, who brings destruction on Twinkle City. Sparky and friends have been pesuaded to move Station Square. Eventually, they are homeless they're put in a flat where they began a new life

### **Personality**

Sparky is very popular, has many friends in care and Twinkle City. He is bold, confident and loyal, loves spending time with his friends. He is cool-headed, collected and optimistic can help out those who needed. He sometimes can be quick to anger, often loses his aggression, when heavy defensive or his friends being threatened. He has a soft spot on girls, treats them fairly.
Lithian

Is an aspect of The Investigator, that is known as the Disclosed.

Seeking to uncover that which is hidden, uncovering secrets and lies.

Does not feel that some things are better left alone, and desires knowledge above all else. Privacy is of no concern. Dangerous information, no matter.

— Ymrithya — Shulzhar — Vhaemuid —
— Phaundras — Erezhalith — Rhamash —
— Sutramand — Auveron — Theamahd —

— Kalandor — Ezule — Valariel — Yllithia —
— Ythillia — Faeroloss — Maraella — Nathaneal —

— The Leader — The Entrepreneur — The Devoted —
Sanguine Sentinels

Vladicus Chepesh's special forces, developed during the Aphem civil war and the decades following it. The people who are a part of it were picked at an early age and went through some extreme testing and alterations to shape them into the desired outcome. While there are no guarantees that any of the sentinels will have the same abilities, it is generally linked to their blood in some way.

In order to fund his research and the development of more sentinels, Chepesh will hire out his troops on special assignments.

 **Spoiler**
One such an assignment was the overseeing of a ritual binding of an ancestral Vehrim spirit to a bastard child of House dePaulo. Wilhelm was selected for this task, and he was retained in their household to assure the success of the ritual (and to research the after effects it would have on the child). He functioned as tutor to the bastard, Luciano, and his brother Francesco. This lasted until Francesco framed his half-brother for the murder of their father, Leonard, which resulted in the exile of Luciano, which made Wilhelm decide to join him, since it was still his duty to observe the specimen.
Eventually Chepesh came to collect on the debt that had accrued for the services rendered. Finding the inexperienced but arrogant Francesco to be of weak will, he pushed the issue and demanded to have the title of the estate be given to him. Francesco, unsure on what to do, caved easily to the charm of the old man, and signed over any claims he had.

After discovering similar research to his master's on his travels with Luciano, Wilhelm tracked the papertrail to its origin and was tasked to infiltrate the organization responsible. As the account had been settled with Francesco, Wilhelm also had no more need to observe Luciano's progress as host to the ritual binding. In order for him to focus on his new assignment with the Isaran Corporation, he and Luciano parted ways.

— Angrim — Devalim — Kalrim — Asurim — Akadim — Salfanim — Muzavim —

— Kadisian Wardens — Ra’Vuzhan — **Sanguine Sentinels** — The Wild Hunt —

— Auvelian — Dhamar — Eretian — Ezharian—Capital —
— Ezharian—Mainland — Felorian — Hajila — Heshan — Ishkan —
— Kadisian — Lacharian — Matham — Narhuan — Rafuan — Shulian —
— Torelian — Trade Common — Valisian — Vhorian — Yahila — Zaphua —
Baron Musgrave

**Profesje** | Baron Sauville

**Baron Musgrave** (マスグレーブ男爵, Masugurēbu-danshaku) jest szlachcicem i miał za zadanie aresztować niesławnego alchemika Leviathana. Jest on uznany za jednego z najsilniejszych krytyków Leviathana; jednak jego syn Ian nie podziela tych samych uczuć w odniesieniu do umiejętności alchemika.
Ray the Flying Squirrel

Ray is a member of the Chaotix and best friends with Mighty, who raised him as his adoptive brother. His parents died at his very young age, end up living with Mighty. He is the most timid member and easily afraid. Ray is an extremely loyal friend and a very courteous. Despite his fears, he is always willing to do what it takes to help his friends accomplish their goals, and as time goes on he becomes less timid and more eager to join the good fight.

Ray hasn't appeared as a character in any subsequent games, along with Mighty, he was absent after the gang are reintroduced on 2004 game Sonic Heroes. Along with Mighty, Honey and Tiara, he has made his return on Sonic Ultra Rush as a playable character.

## Character

### **Personality**

Though not overly brave, Ray is an extremely loyal friend and a very courteous individual. When he was captured by Robotnik, he was huddling in his cell in a traumatized, fetal position. Despite his fears, he is always willing to do what it takes to help his friends accomplish their goals, and as time goes on he becomes less timid and more eager to join the good fight.

### **Powers Abilities and Skills**

Apart from the natural flight power granted to all members of his species, Ray possesses no special skills or enhanced attributes such as Mighty's strength or Sonic's speed. It should be noted that he is apparently capable of flight even without extending his patagium. However, he is still an impressive combatant, more than a match for any typical member of the team. Ray's primarily ability is his flight, during which he is capable of carrying at least one member of average size.
Тысяча Островов

## Общие ведомости

Тысяча Островов- предположительно государство или государства в владениях которых большое количество островов. Тысяча Остров располагается возле Стирии с Востока,Тонда с Юга и Сулджука с севера.По словам Длиноногого воды в этой местности серебряного цвета,а также в этих водах очень распространено пиратство,как иногда кажется по 1-му пирату на каждого торговца.