Sorceress of the Elements Aurelia

"*Oooh, that's good*." - Aurelia

## Lore

Aurelia, Sorceress of Forbidden Magic, is an ancient being from before the Eternal War. Not much is known as to who she is, or if she is even real being. The only available information that mention her name was uncovered in the ruins of the Horadrim temple that was destroyed during the Eternal War.

The Horadrim were powerful mages gathered together by the archangel Tyrael to defeat the three Prime Evils: Diablo, Mephisto, and Baal. They devoted themselves fully to the destruction of the demon lords and left behind valuable tomes and teachings. In one of such tomes,"The history of Magic", there is a paragraph that before Demons and Angels waged war against each other, there were beings that were completely in tune with magic, because they were created by it. Aurelia is a being that can control the elements of our existence. She was here before humans, angels and demons, when the Middle Earth wasn't scarred by wars and polluted by other beings. Once other species started settling in Middle Earth, Aurelia created her own dimension and took her Elemental children away with her.

It is rumored, that using the dark energy of portals in the Fobidden Depths of Hell, you can in theory reach other dimensions, but be warned: First, you would need to possess immense power as to not be torn by dark energy, and second, if you do manage to get to Aurelia's dimension, she probably wouldn't look kindly on intruders in her own dimension.

## Fighting the boss and strategy

Aurelia fight: - Every so often Aurelia casts dance of life, when she reaches full mana. Dance of life makes circle below every hero for the next 4-6 seconds. A easy way to deal with this, is to walk straight out towards the edge, and straight towards the middle again. If you do this right, you should never get hit. - When you get a green timer above your head, you pick up one of the essences of the ground. and wait for the timer to hit 7 seconds. Then you press G(to open grimoire) then you press G instantly again, to active the bonus spell you've gotten for being in the Aurelia area. This will put a green circle below you, and roughly 1.5-2 seconds after a anti magic shell will be given to all targets within that green circle. - Its very important that you take note of the timer. IF you miss your chance, you will get crystallised and we will have to get you out, which makes us lose damage, and time. - You can hit GG on 8-9 seconds and get to have enough time for a second GG at 2-3 seconds then if you get double timer. If you do it too early though you'll miss the shield and be crystallised so be careful. - The amount of essence isn't infinite, so do not waste your teams time getting crystallised. - DO NOT PICK UP A ESSENCE UNLESS YOU NEED IT. - Aurelia also spawn purple ''balls'' on the ground at random targets, every time an elemental wakes up. They move very slowly towards you, and do moderate amount of damage and mini stun - They stack on top of each other and can do a lot of damage if there are a lot at once when they get to you. Keep moving until you get a GG shield to absorb the damage from them. - Aurelia will heal to full when she hits around ~40% hp if all the elementals are not dead - When Aurelia hits 25% she teleports all the elementals to her. Most likely fire will be alive, and you'll be hit by amaterasu, so try to not be there on the initial 25%, but be ready to burst her hard afterwards. Earth: - Stuns the taget he is hitting

- Earth can target everyone in a 1500 area, so that's why we need someone close to him, even though it's mainly for convenience. - DOES NOT MOVE. - When Earth dies it removes the ability to G G. - If he isnt hitting anyone he can spawn stun circles. - Whenever earth attacks 3 times, his dmg raises.

Fire: - Splits up when he dies, and puts red circles under every enemy hero when they reach full mana. Also has a fire immolation aura, so beware if you're dps. - Red circles will spawn on everyone, whenever a fire elemental dies, so beware. - Fire also makes fire on the ground everytime it splits/dies which does very high damage for a few seconds, DON'T WALK WHERE THEY SPLITS UP! - If fire dies, he'll grant Aurelia the ability ''Amaterasu'', which will do damage to the taget hit, til it dies.

Water: - Summons healing minions, so its important your team / you are setting up for water, since 9/10 times wanna rush down water ASAP, cause you don't want the healing minions to be summoned. - Water can spawn blue circles while still alive too, all blue circles root (or 99% slow) - Water will also slow the person his hitting, so beware of that if you're low hp, and he is hitting you. - Blue circles also spawn on his death, so beware of that.

Lightning: - Attacks really fast, and puts down white circles that keeps doing damage for a few seconds, after being summoned, so beware of that. Also the circles can be stacked, so watch out for that, and NEVER walk over a bunch of stacked circles. - Lightning puts a circle down on every on auto attack, so that's why the tank needs to keep moving, and he also might spawn some on the people attacking him.