Black Belt (Unchained Monk Archetype)

## Blitz Combos (Ex)

Also at 1st level, a monk can utilize these techniques to enable Blitz Finishers (see below). Blitz techniques are special martial art attacks which can be used in place of a normal attack that start a combo.

**Elbow Smash (Ex)**: A monk who uses this blitz technique suffers a –2 penalty to this Attack roll but deals normal unarmed weapon damage and has a chance to stagger a foe hit with this for 1 round unless they make a Fortitude save (DC 10 + half of the monk’s level + her Wisdom modifier).This must be delivered with a fist.

**Fierce Punch (Ex)**: A monk who uses this blitz technique deals normal unarmed weapon damage dice. This must be delivered with a fist.

**Knee Thrust (Ex)**: A monk who uses this blitz technique suffers a –2 penalty to this Attack roll but deals normal unarmed weapon damage and has a chance to sickened a foe hit with this for 1 round unless they make a Fortitude save (DC 10 + half of the monk’s level + her Wisdom modifier).This must be delivered with a kick.

**Rising Uppercut (Ex)**: A monk who uses this blitz technique suffers a –2 penalty to this Attack roll, adds only half of your strength modifier and has a chance to knock a foe prone. The monk can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with this blitz technique. If the attempt fails, the monk is not tripped in return. This must be delivered with a fist.

**Roundhouse Kick (Ex)**: A monk who uses this blitz technique suffers a –2 penalty to this Attack roll, adds only half of your strength modifier and has a chance to knock a foe prone. The monk can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with this blitz technique. If the attempt fails, the monk is not tripped in return. This must be delivered with a kick.

**Strong Kick (Ex)**: A monk who uses this blitz technique deals normal unarmed damage. This must be delivered with a kick.

*This class feature replaces all Ki Powers gained.*

## Blitz Pool (Su)

Black Belts gain a Blitz pool at level 1. This pool is equal 1/2 their Black Belt level + their wisdom modifier. Blitz Pool also counts as a Ki pool for prerequisites for feats and magic items. As a Black Belt levels, his fist hardens allowing him to bypass hardness. At 3rd level a Black Belt’s fist can bypass hardness 5. At 7th level a Black Belt’s fist can bypass hardness 10. At 10th level, a Black Belt’s Fist can bypass hardness 15. At 16th level, a Black Belt’s fist can bypass hardness 20.

*This replaces the Ki pool class feature*.

## Blitz Finishers (Ex)

At 1st level and every even level thereafter, a monk gains a Blitz finisher. In order to perform a Blitz Finisher, the Black Belt must successfully hit with each Blitz technique in the listed order before the end of her next turn of the last successful hit or the monk must start over. Any blitz techniques used in part to fulfill a Blitz Finisher may be used on any number of creatures. In addition, once the monk is able to use a Blitz Finisher, she must activate it before the end of her next turn or it's lost. All Blitz Finishers are swift actions unless indicated on the ability and require one ki point to perform. At 6th level, a monk can substitute, as a free action, any blitz technique by spending 1 blitz point per technique substituted.

**Arm of the Destroyer (Ex)** *(Requires Fierce Punch - Fierce Punch - Elbow Smash - Elbow Smash)*

This Blitz Finisher allows the monk to strike the ground with a fierce punch, blasting nearby enemies with rocks. Each enemy adjacent to the monk takes double unarmed weapon damage dice in addition to normal damage + 1d6 points of blunt + an additional 1d6 per three monk levels after 1st, a successful Reflex save (DC 10 + half of the monk’s level + her Wisdom modifier) halves the damage. This must be delivered with a fist.

**Beat Rush (Ex)** *(Requires Fierce Punch - Fierce Punch - Rising Uppercut - Elbow Smash)*

This Blitz Finisher allows the monk to charge an opponent within half of her normal movement speed and make an attack that does normal unarmed weapon damage. During the round this Blitz Finisher is used, any attacks dealt to the opponent she uses Beat Rush on, deals unarmed weapon damage dice + 2. This must be delivered with a fist.

**Bootshine (Ex)** *(Requires Strong Kick - Knee Thrust)*

This Blitz Finisher allows the monk to push back an opponent with a decisive kick. The monk makes a single melee attack as part of this Blitz Finisher. If this attack hits, the monk deals normal unarmed weapon damage and she can make a free trip attempt with a +2 bonus without provoking attacks of opportunity. This must be delivered with a kick.

**Combo Breaker (Ex)** *(Requires Elbow Smash - Fierce Punch)*

This Blitz Finisher allows the monk to make an attack of opportunity as an immediate action and deals normal unarmed weapon damage. This counts towards the number of attacks of opportunities the monk can make in a round.

**Demolish (Ex)** *(Requires Rising Uppercut - Rising Uppercut)*

This Blitz Finisher allows the monk to make a mighty attack against her foe, leaving him temporarily knocked senseless by her attack. The proper application of force to just the right part of a foe’s anatomy allows the monk to disrupt his actions. While he stumbles back, senseless, she presses the advantage. The monk makes a single melee attack as part of this Blitz Finisher. If this attack hits, the target takes unarmed weapon damage normally and must make a Fortitude save (DC 10 + half of the monk’s level + her Wisdom modifier) or be dazed for 1 round. This must be delivered with a fist.

**Dragon Kick (Ex)** *(Requires Strong Kick - Strong Kick - Roundhouse Kick)*

This Blitz Finisher allows the monk to make a flying kick attack upon her opponent. The monk makes a single melee attack as part of this Blitz Finisher. If this attack hits, the monk deals double unarmed weapon damage dice in addition to normal damage and allows the monk to make a free Bullrush combat maneuver with a +2 bonus. The monk can only affect creatures up to 1 size larger than herself to be affected by this. This must be delivered with a kick.

**Dragon Punch (Ex)** *(Requires Fierce Punch - Fierce Punch - Rising Uppercut)*

This Blitz Finisher allows the monk to make a leaping uppercut attack upon her opponent. The monk makes a single melee attack as part of this Blitz Finisher. If this attack hits, the monk deals double unarmed weapon damage dice in addition to normal damage and allows the monk to make a free Bullrush combat maneuver with a +2 bonus. The monk can only affect creatures up to 1 size larger than herself to be affected by this. This must be delivered with a fist.

**Final Heaven (Ex)** *(Requires Fierce Punch - Strong Kick - Elbow Smash - Knee Thrust - Rising Uppercut - Roundhouse Kick)*

This Blitz Finisher allows the monk to make a terrifying leap upon an opponent within 30 feet. If it hits, the monk deals quintuple unarmed weapon damage dice to the target in addition to normal damage, and any adjacent enemies must make a Reflex save (DC 10 + half of the monk’s level + her Wisdom modifier) or take half of the damage dealt.

**Haymaker (Ex)** *(Requires Fierce Punch - Rising Uppercut)*

This Blitz Finisher allows the monk to a stunning fist attack (which doesn’t use up any stunning fist uses). The monk makes a single melee attack as part of this Blitz Finisher. If this attack hits, the monk deals normal unarmed weapon damage and follows the rules of the stunning fist ability. This must be delivered with a fist.

**Howling Fist (Ex)** *(Requires Rising Uppercut - Fierce Punch - Rising Uppercut)*

This Blitz Finisher allows the monk to attack her foe with an overwhelming strike, hammering through his shield and armor to cleave into his flesh. This display of raw power causes him to stumble backward, fear in his eyes. As part of this Blitz Finisher, the monk makes a melee attack against an opponent she threatens. If this attack hits, her foe takes double unarmed weapon damage dice in addition to normal damage and must make a Will save with a DC equal to the damage she dealt or become shaken for 1 minute. This must be delivered with a fist.

**Hundred Palm Slap (Ex)** *(Requires Fierce Punch - Fierce Punch - Fierce Punch)*

This Blitz Finisher allows the monk to make a multitude of attacks. During the round this Blitz Finisher is used, the monk doubles the amount of attacks she has based on her base attack bonus (does not include any additional attacks from anything that grants additional attacks like haste, flurry of blows, two-weapon fighting),  but cannot use any blitz techniques. This must be delivered with a fist.

**Lightning Kick (Ex)** *(Requires Strong Kick - Strong Kick - Strong Kick)*

This Blitz Finisher allows the monk to make a multitude of attacks. During the round this Blitz Finisher is used, the monk doubles the amount of attacks she has based on her base attack bonus (does not include any additional attacks from anything that grants additional attacks like haste, flurry of blows, two-weapon fighting),  but cannot use any blitz techniques. This must be delivered with a kick

**Meteor Strike (Ex)** *(Requires Rising Uppercut - Rising Uppercut - Rising Uppercut)*

This Blitz Finisher allows the monk to make a destructive launch at an opponent with a fiery fist within 30 feet. The monk makes a single melee attack as part of this Blitz Finisher. If this attack hits, the monk deals double unarmed weapon damage dice in addition to normal damage + 1d6 points of fire damage + an additional 1d6 per three monk levels after 1st, a successful Fortitude save (DC 10 + half of the monk’s level + her Wisdom modifier) halves the damage. Any creatures adjacent to the target take the fire damage unless they make a successful Fortitude save. This must be delivered with a fist.

**One-Inch Punch (Ex)** *(Requires Fierce Punch - Elbow Smash - Rising Uppercut)*

This Blitz Finisher allows the monk to make a short but powerful punch at her opponent. The monk makes a single melee attack as part of this Blitz Finisher. If this attack hits, the monk deals double unarmed weapon damage dice in addition to normal damage and the target must make a Fortitude save (DC 10 + half of the monk’s level + her Wisdom modifier) or be pushed back 5 feet + 5 feet per three monk levels after 1st. This must be delivered with a fist.

**Pummel (Ex)** *(Requires Fierce Punch - Elbow Smash)*

This Blitz Finisher allows the monk to turn the blow from an opponent straight back at it. When an enemy attacks the monk on its turn, she can attempt to block the blow and send it back at that creature. The monk steps into the attack and redirects it. This Blitz Finisher pits her skill against that of her foe. If an opponent attacks the monk, she can initiate this Blitz Finisher to make an opposed attack roll as an immediate action. If her foe’s result is higher, he attacks the monk as normal. If her result is higher, her foe rolls damage as normal for the attack and takes that much damage. This must be delivered with a fist.

**Raging Demon (Ex)** *(Requires Fierce Punch - Fierce Punch - Strong Kick - Rising Uppercut)*

This Blitz Finisher allows the monk to effortlessly glide towards an opponent within 15 feet. This Blitz Finisher doesn’t provoke attacks of opportunity nor is the monk affected by difficult terrain when moving towards her opponent. The monk makes a single charge melee attack as part of this Blitz Finisher. If this attack hits, the monk deals triple unarmed weapon damage dice in addition to normal damage. This finisher requires the Black Belt to have both hands free.

**Rockbreaker (Ex)** *(Requires Fierce Punch - Fierce Punch - Strong Kick)*

This Blitz Finisher allows the monk to throw herself behind her attack, lending her blow such great weight and force that she leaves injuries that even magical defenses cannot mend. The monk’s devotion to her cause gives her boundless energy that allows her to smash through supernatural defenses. When the monk lands an attack, she hits with such force that damage reduction offers little resistance against her. When the monk uses this Blitz Finisher, she makes a melee attack against a single foe. This attack automatically overcomes the opponent’s damage reduction and deals double unarmed weapon damage dice in addition to normal damage.

**Shoulder Tackle (Ex)** *(Requires Elbow Smash - Elbow Smash)*

This Blitz Finisher allows the monk to launch herself at an opponent within 30 feet with a flying shoulder tackle. The monk makes a single charge melee attack as part of this Blitz Finisher. If this attack hits, the monk deals normal unarmed weapon damage and the target must make a Fortitude save (DC 10 + half of the monk’s level + her Wisdom modifier) or be stunned for 1 round.

**Snap Punch (Ex)** *(Requires Elbow Smash - Elbow Smash - Fierce Punch)*

This Blitz Finisher allows the monk to take careful aim at an enemy creature, striking it with the precise amount of force needed to push it off guard and leave it unable to bring all of its attacks to bear. The monk’s opponent must spend critical seconds adjusting its guard and reevaluating its surroundings. As part of this Blitz Finisher, the monk makes a single melee attack. If this attack hits, her target takes normal unarmed weapon damage and cannot make a full attack on its next turn. Otherwise, it can act normally. This must be delivered with a fist.

**Steel Peak (Ex)** *(Requires Elbow Smash - Rising Uppercut - Fierce Punch)*

This Blitz Finisher allows the monk to study her opponent and deliver an attack precisely aimed to ruin his defenses and force him to scramble for his balance. While he struggles to ready himself, he becomes more vulnerable to the monk’s attacks. As part of this Blitz Finisher, the monk makes a single melee attack. This attack deals double unarmed weapon damage dice in addition to normal damage and becomes flat-footed until the start of his next turn. If the target cannot be caught flat-footed (he has uncanny dodge, for example), he still takes the martial arts damage but otherwise suffers no ill effect.

**Suplex (Ex)** *(Requires Fierce Punch - Roundhouse Kick - Rising Uppercut)*

This Blitz Finisher allows the monk to grab an opponent and suplex them. The monk makes a grapple combat maneuver on a target within melee range without provoking attacks of opportunity. This attempt has a +4 bonus to the check and can only affect creatures up to 2 sizes larger than herself. If successful, the target takes double unarmed weapon damage dice in addition to normal damage and is moved into a space adjacent to the monk, knocked prone. The monk may maintain the grapple if she wishes. This finisher requires the Black Belt to have both hands. This finisher requires the Black Belt to have both hands free.

**Tornado Kick (Ex)** *(Requires Strong Kick - Strong Kick - Roundhouse Kick - Roundhouse Kick)*

This Blitz Finisher allows the monk an attack that hits all adjacent enemies. When the monk uses this Blitz Finisher, she makes a melee attack against every enemy adjacent to her. She resolves each attack separately. She gains a +2 bonus on each of these attacks, which are otherwise made at her highest attack bonus. This must be delivered with a kick

**Twin Snakes (Ex)** *(Requires Fierce Punch - Fierce Punch)*

This Blitz Finisher allows the monk to make an attack that injures multiple opponents. The monk makes two melee attacks (these cannot be blitz techniques), each against a different foe that she threatens. She resolves each attack separately. This must be delivered with a fist.

*Blitz Finishers replace Style Strike and Stunning Fist class features.*