recursal/Fanatic-Fandom huggingface dataset:
Bestiary

Bestiary Template

Muscles

Rabbit

Lamb

Mushrooms

Olives

ASparegus

Cherries

Grapes

Garlic

A

Aardviper

B

C

D

E

F

G

Gianoth (Giant Sloth)

H

Hela (jaguar howler monkey)

Hypeel (Oversized Eel)

I

Igini (Frog)

J

K

Kodum Dragon

Kou (Cow)

Kechin (Chicken)

L

M

N

Nosse (Mouse)

O

Onutch (Large powerful Ostrich like bird)

P

Q

R

S

Scaap (Scallop)

Squilg (Slug/Caterpillar like Pig Creature)

T

Tratt (Rat)

U

V

Vatnda (Constantly growing rainbow coloured Coy Fish)

W

X

Y

Z
Environment Suit

Overview
Worn by all Ancients for the vast majority of their lives, it is a second skin which acts as a life support and stability unit, catering to all the potential needs of its wearer that they might have within reason.

## Classes

1. Juvenile Growth Suit Mk0 -
2. Juvenile Growth Suit Mk1 -
3. Juvenile Growth Suit Mk2 -
4. Juvenile Growth Suit Mk3 -
5. Juvenile Growth Suit Mk4 -
6. Adult Support Suit Mk0 - General Purpose
7. Adult Support Suit Mk1 - Physical Refinement (Physical Development)
8. Adult Support Suit Mk2 - Advance General Purpose
9. Adult Support Suit Mk3 - Chameleon Suit (Physical Mimicry)
10. Adult Support Suit Mk4 - Transitional Suit (Physical Transformation)
11. Designation Occupational Suit
12. Refined Occupational Suit
13. Customized Suit

## Design

### Design Variants

#### Fire

* **Tier 1 - Combat Skins**

* + **Class 1 -**
	+ **Class 2 -**
	+ **Class 3 -**
	+ **Class 4 -**
	+ **Class 5 -**
	+ **Class 6 -**
	+ **Class 7 -**
	+ **Class 8 -**
	+ **Class 9 -**
	+ **Class 10 -**
	+ **Class 11 -**
	+ **Class 12 -**
	+ **Class 13 -**
	+ **Class 14 -**
	+ **Class 15 -**
	+ **Class 16 -**
	+ **Class 17 -**
	+ **Class 18 -**
* **Tier 2 - Combat Harness**

* + **Class 1 -**
	+ **Class 2 -**
	+ **Class 3 -**
	+ **Class 4 -**
	+ **Class 5 -**
	+ **Class 6 -**
	+ **Class 7 -**
* **Tier 3 - Combat Extension**

* + **Class 0 -**
Acolyte

considered little more than menails, the Acolyte fulfills a crucial if not under appreciated role wtihin the Vec social heirarchy, acting as both general purpose labourers under the guidance of their masters and technical craftsman, they study, operate and sometimes even build the various forms of technoarcane machinery required to keep the Vec operating, To this end they are considered the subjects of, and answer only to the mandates of their patrons, who usually take the form of Warlocks or in some rarer cases, Lychs.
Mercenary Guild

In a cosmos filled with near constant conflict driven by rampaging alien hordes and deceptive pirate fleets, the Grand Army is capable of only so much, stretched across thousands of worlds and a thousand thousand battlefields. In the face of these seemingly insurmountable odds the defense and policing of individual systems is left to small private companies, mercenary groups who offer their services for a sum to the Noble Houses of the Pantheon who in turn use them as their instruments of law and order as well as their sword when requiring direct military action that their standing armies would be better left out of.

For this reason mercenary companies, administered by a central guild are extremely prolific, ranging from small squads to entire batallions and servicing a diverse number of roles all the way from security guards to fleet security. While generally seen as self serving and greedy by nature, some mercenary companies, namely those specifically tied to a single Noble House as opposed to freelancers, have earned a modicum of respect and notoriety as not only honourable, but highly capable in the specialized fields.

## Organizations

Black Sand Company - Rusche Oda Hsk's company
Science

Archeological
Technological
Adaptive
Experimental
Army

Mass
Assualt
Defense
Heavy
Fleet

Mass
Assualt
Defense
Heavy
Combat Frames

Overview

* Often called 'Rigs'

## Design

### Design Variants

* Light
	+ Regular
		- Light Armour
		- Sheilding
		- Heighly Maneuverable
		- Melee Specialist
		- All But Heavy Ordinance Access
	+ Ordinance
	+ Vanguard
	+ Support
* Medium
	+ Regular
		- Medium Armour
		- Medium Sheilding
		- Left Shoulder Mounted Medium Ordinance Port
		- Right Forearm Mounted Light Ordinance Port
		- Thigh Mounted Grenade Ports
		- All But Heavy Ordinance Access
	+ Ordinance
	+ Vanguard
	+ Support
* Heavy
	+ Regular
		- Heavy Armour
		- No Sheilding
		- Low Maneuverability
		- Left Shoulder Mounted Heavy Ordinance Port
		- Left Forearm Mounted Defensive Port
		- Right Forearm Medium Ordinance Port
		- Heavy Ordinance Access
	+ Ordinance
	+ Vanguard
	+ Support
* Specialist
	+ Regular
		- Light Armour
		- Heavy Sheilding
		- Right Arm Mounted Argent Ports
		- All But Heavy Ordinance Access
	+ Ordinance
	+ Vanguard
	+ Support
Menu

Name plants and animals similar to their original real world concept)

Menu Template

Mushroom

Ascun

Baac - (Bacon)

Iginian Liver

### Meals

Laak (Leak) sweated in Ilive oil (Olive oil) and Kou Butter, mixed with diced fried Ascun, salted and then mixed with a maxiture of Kechin eggs and Kou milk, fried and seasoned with Uprika (Paprika)

Baac wrapped Scaap - a succulant combination of flavours with the savoury Baac wrapped around the distinctively aromatic and flavourful Scaap

Gent Bark (Cedar wood) smoked then seared Kenosaur steak (Pork) with a creamy (Kou Milk/Cheese - Milk, Aged Cheddar), Hrogn Spice (Paprika) andAlic Bulb (Garlic) flavoured Ascun Fungus (Mushroom) sauce
Shrimp stuffed Squid

## Drink

### Wine

Penitt Wine - a flavourful orange wine prized for its subtle but delicious flavours as well as its intoxicating effects
The Great Houses

Military Allowance

Command Ship

Heavy Carrier

Carrier

Battleship

Heavy Cruiser

Cruiser

Strike Cruiser

Exploration Cruiser

Frigate

Corvette

Gunship

Patrol Craft

Heavy Landing Craft

Light Landing Craft

Freighter

Shuttle

Yacht

Bomber

Fighter

Scout

Interceptor

* Chapter Master
* Chief Chaplain
* Chief Medicus
* Chief Librarian
* Chief Technician

The Ten Corps

* Corps - 200 or more Divisions
* Division - 300 or more Brigades
* Brigade - 300 or more Regiments
* Regiment - 200 or more Battalions
* Battalion - 400 or more Companies
* Company - 200 or more Platoons
* Platoon - 200 or more Squads
* Squad - 200 or more Sections
* Section - 400 or more Legionary'sSpecialist Deployments

* Heavy Weapons Squad - 2-3 Specialty Trained Legionary's
* Special Weapons Squad - 6 Specialty Trained Legionary's
* Storm Trooper Squad - 1 Sergeant, 1 Corporal, 6-10 Specialty Trainer Legionary's

Controls Entire Sub Sector

## Aldwin Noble Houses

Aldwinai Houses

Aldwinfa House
Kulte

Overview

a race of giant survivors that escaped the encroaching destruction of their world at the hands of the growing cold, they live in small bands, usually comprised of five or so families united by blood or marriage, they are a tight nit community of warriors who thrive in combat and excel in surviving even the most grim odds or circumstances, taking a martial pride in their abilities and endurance. to this end these massive warriors live the life of roaving raiders, assaulting the unprepared and unweary, enslaving, killing and pillaging all they can in large raiding parties before returning home and dividng the spoils.

## Society and Culture

extremely close and civic minded, they are a culture typified by contradictory actions. to their own kind the values of community, cooperation and curtiosy are intrinsic, driving each individual to strive to do their best and aid their neighbours in all ways that they can (due to the fact that so few of them remain from the collapse of their world to the Long Winter), while conversly, to any of those not of their kind they are barbaric, violent and murderous, seeing all others as resources to be use in the effort to prolong the survival of their kind if not to aid in its revival. to this end while they take grim satisfaction in the annihilitaion or enslavement of those they deem inferior to them, they also pay a kind of tribute and gratitute to them, honouring their sacrifice to what they consider to be the only good, killing those they must with a cold and sterile precision rather than drawing it out as well as treating those they subjugate with suitable relative hospitality considering their position.

### Religion

The Sanctuary  - located in the most inhospitable tundras, it is a holy place for all Kulte, as buried beneath an ice mound shelter, deep underground through a series of carved passages and channels lays the Spring, a natural font of water and life from which grows the ancient trees of the Kulte homeworld from its days before the cold and within which swims schools of massive and long lived Vatnda Fish which feed on the various bugs and small creatures which dwell within the biome. this place above all others is considered sacred by the Kulte and is tended by the most holy of Spirit Seers who commune with the Ancestors buried within the catacombs of the Sanctuary as well as with the heart of the Sanctuary itself, outsiders may venture into this sacred place but first msut disrobe and bare themselves before the eyes of the holy dead before being adorned by a tunic and praying at the various alters.

Social Status
Ancient Administrative Technologies

* Neural Chain -

* The Atlas -
* Monolith - Planetary Computer Core/Atlas Node (
* Administrative Districts -
* Spires -
* Denarque University\* - Administrative university that specifically trains public servants to be as efficient, cost effective and expedient as possible
* Academy Embassy\* - Designed as a foothold for Ascended political ambassadors to properly integrate and assimilate into civilizations, it also acts as an administrative force, observing a civilizations progress and evaluating their readiness
* Cultural Center\* - Buildings, Parks and Facilities designed to show how amazing submission, and the prospect of Ascension is
* National Museum\* - Museum dedicated to the appreciation of all forms of culture from across the cosmos
* Cosmetic Genetics\* - Tailored gene therapy to allow individuals to become what theyve alwasy percevied as their best self
* Body Language Institute\* - Building on breakthroughs on how social organisms interract and communicate, a facility is built designed to teach all that there is to know about the subtle forms of communication, suggestion and inquiry, making diplomats far more effective and granting citizens are whole new level of communication.
* Autonomous Administration\* - AI run government
* Starbase\* -
* Precinct Houses\* -
* Cultural Adjustment Center\* -
* Fleet Academies\* -
* Cloaning Vats\* -
* City Segments
Argent

Argent, as it is known, is by its simplest definition, Technology. It is a psycho-reactive, techno-organic, hyper fluid comprised of nanites that contain within themselves, the resources and capabilities for self repair, maintenance and most importantly, self replication.

Due to this it is the core technological foundation of The Ancients and is used to produce everything from building materials to tools and vehicles to even starship, medical equipment and even food stuffs.

It does not expire, degrade or forget, it can remain dormant even through the harhest of enviroments and the most lengthy of voyages, and as it requires no external power source, once directed towards a task, it can be trusted to complete it without monitoring.

Utilizing the most advanced forms of F-Space and matter encryption technologies, a single nanite is capable of replicating and converting entire solar systems if instructed, and has the added benefit of attaining more computational power the more of it is present in any given area, allowing greater levels of cognition and thus sapient intellifence the more of itself is present and connected.

* **Argent (A techno-organic particle substance, it is the singularly most valuable substance in the cosmos and is a remnant of The Ancients technology, which has seemingly limitless potential functions and whose exact properties remain a mystery even after uncounted centuries of research.)**

* + **White (The most pure form of Argent with the most widespread potential for application and therefore the most valuable substance grade and also the rarest)**
	+ **Gray (Compromised with impurities of various natures and degrees it is one of the most common grades of Argent and therefore the most readily available and traded)**

**Black (Extremely diluted and impure, it is the lowest form of Argent and requires significant purification processes before it can be considered truly valuable outside of massive quantities)**

## Uses

* **Living Metal (This inorganic metal shows characteristics usually seen only in biological life forms. It will always attempt to regenerate back into the shape it was stabilized into)**
* **Glas (An extremely resilient ceramic, chiefly prized for its flexibility, durability and transparent nature, making it perfect for multiple uses ranging from wares, to windows to defensive viewports)**
* **Med-Gel (this gel claims various positive medicinal effects for creatures living in inhospitable environments.)**
* **The Weave**

## Characteristics

### Designs

* Mites -
* Motes -
* Micro Clusters -
* Tendrils -
* Macro Clusters -

Dimensions
Szerrdikar

The First World

The Broken Lands

The Sundered Earth

The Outworld

Nowhere

The All Mother/All Father

In the beginning, before the birth of time, before the emptiness of the void , there was nothing. And before there was nothing, there were monsters.

A wild and untamed land that exists outside of reality within its own pocket dimension, it is a primorial place of unforgiving brutality and endless dangers as creatures big and small roam the lands, seas and skies in search of prey while the land itself roils with sentient hunger, swallowing up forests and reducing mountains to rubble only to sprout forth new life and formations.

It is the homeland and origin of all Outsiders, each having been born from The Deep Dark, the heart at the core of the world from which all life arises, and from which the most precious material in all the multiverse flows, Ichor, the most adaptible and multipurpose substance in existance while also the most volatile.

Finally the pure paper embraced the black Ink,devoured by guilt, she teared herself apart,it may end up for you but for her was a good start.

Kami wasn't crying because Ink was leaving her for good ,she was crying  because she felt her love for him was wrong .

## Description

### Geography

The Great Desert

The Bad Lands

The Deep Dark
Subdivision 23859

Overview

## Behaviour

(Living computers with aeidetic memories and often seen with enhanced physiques to better allow them to ponder, they often use performance enhancing technologies or drugs to effect their abilities)

### Artificer

Roles Engineers Scientist
(Cyborg like beings that have found communion in synthesis, they have a greater understanding of technologies)

### Merchant Lord

Roles
Personal Shopper
Rogue Trader

(Businessmen, profiteers, traders, these are the captains of industry that deal between the lines)

### Household Staff

Roles
Chef
Stylist
Tailor
Cleaners
Gardener
Stable Hands
Animal Tenders
Esthetician
Chauffer
Entertainers

### Doctor

Roles Chemist Personal Medical Staff

###
Hope For Redemption

Overview

## Design

### Armament

#### Long Range

* Variable Ordinance Missile Tubes (10)?
* Missile Tubes (300)
* Long Range 'Flak' Turrets (12)?

#### Medium Range

* Magnetic Accelerator Cannon
* Energy Cannon Turrets (18)?\*

#### Close Quarters Combat

* Point Defence Turrets (10)?\*
* Field Projectors (8)

### Facilities and Accomodations

* Full Combat Training Suite
* Full Industrial Suite
* Full Manufacturing Suite
* Full Jockey Suite
* Full Medical Suite
* Full Mercantile Suite
* Shrine to Atlas
* Recon Suite
* Hanger Bay
* Cargo Bay

### Design Variants

* Mk1 (Light)
* Mk2 (Medium)
* Mk3 (Heavy)
* MkX(Carrier)

## Commanders and Crew

### Secondary Commander(s)

* Abraiv Duphreis

### Bridge Officers and Crew

* Combat Trainer (Tussuni War Master)
* Trainers Assistant (Tussani War Acolyte)
* Trainers Assistant (Tussani War Acolyte)
* Smith (Guild Sanctioned Fabricator)
* Lesser Smith (Guild Sanctioned Artisan)
* Lesser Smith (Guild Sanctioned Artisan)
* Smith Assistant (Guild Sanctioned Architect)
* Smith Assistant (Guild Sanctioned Architect)
* Smith Assistant (Guild Sanctioned Architect)
* Smith Assistant (Guild Sanctioned Scribe)
* Smith Assistant (Guild Sanctioned Scribe)
* Smith Assistant '(Guild Sanctioned Scribe)
* Smith Assistant (Guild Sanctioned Scribe)
* Smith Assistant (Guild Sanctioned Scribe)
* Smith Assistant (Guild Sanctioned Scribe)
* Doctor (Imperial Confirmed Qahli School Doctor)
* Doctors Assistant (Imperial Confirmed Qahli School Student)
* Doctors Assistant (Imperial Confirmed Qahli School Student)
* Doctors Assistant (Imperial Confirmed Qahli School Student)
* Doctors Assistant (Imperial Confirmed Qahli School Student)
* Doctors Assistant (Imperial Confirmed Qahli School Student)
* Educator (
* Educators Assistant (
* Educators Assistant (
* Educators Assistant (
* Head Priestess (Chaplain
* Priestess Aid (
* **Priestess Aid (**
* **Priest Aid (**
* **Priest Aid  (**
* **Priest Aid (**
* **Head Agent (**
* **Agent (**
* **Agent (**
* **Agent (**
* **Agent (**​​​​​​
* **Head Agroponics Farmer**
* **Agroponics Farmer**
* **Agroponics Farmer**
* **Agroponics Farmer**
* **Agroponics Farmer**
* **Agroponics Farmer**
* **Agroponics Farmer**
* **Agroponics Farmer**
* **Agroponics Farmer**
* **Agroponics Farmer**
* **Agroponics Farmer**
* **Agroponics Farmer**
* **Agroponics Farmer**
* **Agroponics Farmer**
* **Agroponics Farmer**
* **Agroponics Farmer**
* **Agroponics Farmer**
* **Agroponics Farmer (Vinter)**
* **Agroponics Farmer (Vinter)**
* **Agroponics Farmer (Vinter)**
* **Merchant**
* **Trader**
* **Trader**
* **Trader**
* **Trader**
* **Trader**
* **Trader**
* **Trader**
* **Seer**
* **Seer**
* **Seer**

### Ground Forces

Scouts

* Scout Flyer - 8 Squads

#### Infantry

* Field Commanders - 5
* Architect - 3
* Scouts - 15
* Advanced Scout - 25
* Drone Infantry - 300

Marines

Heavy Infantry

* Shock Infantry

#### Armour

* Light Scout IFV - 10
* Transport
* T1 Tanks

### FIghter Operations

Scout

Interceptor

Multirole
Strike Craft

Multirole Corevete

Amphibious Assault Craft
Jotunbrud

Powerful and ancient species of brutal oversized humanoids native to the planet of Jötunheim

## Biology and Appearance

They generally appear humanoid of enormous proportions that can vary from 3 to 9 meters in height, many are usually grotesque but others are quite attractive regardless of their size, appearance or intelligence in general all jottunbrud are muscular and have a voracious appetite

### Physiology

It is known that the jotunbrud have 2 brains, one in charge of basic movements and the other of complex ones, apart from their bones, they are comparatively much harder than the terrans and their muscles are also stronger, this explains their size on their home world despite the high gravity.

They can live up to 300 to 400 years and are very resistant (not to say immune) to diseases and viruses.

### Physical Diversity

Whether by evolution, mutation, or hybridization, giants can vary from many highly attractive individuals despite their grotesque relatives, those with many eyes or arms, others with horns.

Several have even been known to closely resemble animals such as wolves or reptiles.

Not only that, but extremely intelligent giants have also been known.

### Sub Species

#### Getunn

Powerful giants that seem to have stony features on their skin and something on their heads, Expert blacksmiths and ore extractors can live on rocky and desert planets, they are among the most intelligent of the giants in general and are capable of creating materials that Terrans wish these would be the living gold and metal and the soul silver.

Their strength and amazing technology along with their ability to tame the beasts of the hyper/mega fauna make them terrible foes.

## Behaviour

From giant brutes to great intellectuals, all jotunbrud species have an excess and fixation on power whether it be brute force, cunning in war, or arcane might. They will always seek to dominate and show that they are superior. Due to this they can be fond of enslaving other sapient races, they like the combination of fear and impression as well as sometimes being a type of cattle. As mating is also something that the hybrid likes to dominate, they are usually very frequent.

They are also often voracious, devouring large beasts, sapient species, abundant vegetation, and rivals alike.

## Society and Culture

The society and culture of the jotunbrud can vary according to the subspecies to which it belongs, but for the most part they all revere strength and ability in some way whether it be raw power, arcane, tactical or even constructive.

Their power and ability to believe that everything belongs to the strong so they are vicious, cruel and hungry with all those they consider inferior, enslaving and devouring them without any qualms.
The Galaxy

Subject to editing

The galaxy (or the Milky Way Galaxy) is the cosmic body which contains the current realm of actions. Its name "milky" is derived from its appearance as a dim glowing band arching across the night sky in which the naked eye cannot distinguish individual stars. The term "Milky Way" is a translation of the Latin *via lactea*, from the Greek γαλαξίας κύκλος (*galaxías kýklos*, "milky circle"). From Earth, the Milky Way appears as a band because its disk-shaped structure is viewed from within. Galileo Galilei
 first resolved the band of light into individual stars with his
telescope in 1610. Up until the early 1920s, most astronomers thought
that all of the stars in the Universe were contained inside of the Milky Way. Following the 1920 Great Debate between the astronomers Harlow Shapley and Heber Curtis,[22] observations by Edwin Hubble showed that the Milky Way is just one of many galaxies—now known to be billions.[23]

The Milky Way is a barred spiral galaxy that has a diameter usually considered to be roughly 100,000–120,000 light-year

   s in diameter[24] but may be 150,000–180,000 light-years.[25] The Milky Way is estimated to contain 100–400 billion stars,[26] although this number may be as high as one trillion.[27] There are probably at least 100 billion planets in the Milky Way.[28][29] The Solar System is located within the disk, about 27,000 light-years from the Galactic Center, on the inner edge of one of the spiral-shaped concentrations of gas and dust called the Orion Arm. The stars in the inner ≈10,000 light-years form a bulge and one or more bars that radiate from the bulge. The very center is marked by an intense radio source, named Sagittarius A\*, which is likely to be a supermassive black hole.

Stars and gases at a wide range of distances from the Galactic Center
 orbit at approximately 220 kilometers per second. The constant rotation
 speed contradicts the laws of Keplerian dynamics and suggests that much of the mass of the Milky Way does not emit or absorb electromagnetic radiation. This mass has been given the name "dark matter".[30] The rotational period is about 240 million years at the position of the Sun.[12]
 The Milky Way as a whole is moving at a velocity of approximate

ly
600 km per second with respect to extragalactic frames of reference. The
 oldest stars in the Milky Way are nearly as old as the Universe itself
and thus must have formed shortly after the Big Bang.[7]

Surrounded by several smaller satellite galaxies, the Milky Way is part of the Local Group of galaxies, which forms a subcomponent of the Virgo Supercluster, which again forms a subcomponent of the Laniakea Supercluster.[31][32]

Subject to editing

### Astrography

United Empire Space
- The Inner Stars/The Core

- The Borderlands

- The Periphary

Kreet Dominion

Uncharted Territories

Wild Space

Cursed Space

Dark Space
Exploration Cruiser

Overview

FTL - Subspace Aperture Drive
Armament

* Anomaly Analysis Suite

* Virtual Calculation/Archeology Suite (Quantum calculations are used to triangulate/predict the history of a series of particles, compared to their current state, allowing the observer to see the most likely history of a species via simulation)

* Virtul Survery Suite (Analysis of quantum particle positions allows for the simulation and comparison of near infijnite possibilities, which allow for 'cross referencing' in order to find the most 'likely' present, and future)

* Advanced Analysis Suite (Ancilla grade calculation systems allowing for all the virtualisation and simulation required of other systems)
The Eternal City

Overview

Due to the Custodians performing all autonomous functions within the Eternal City, as well as the fact that any attempt to interupt them is met with gradual escalation to to all out sterlization (erradication of all offending individuals tagged as threats or participants), it is here by illegal to hamper and/or interfere with the Custodians.

## Description

### Geography

Tier I (Star-Ward)

Sector A -

Sector B -

Sector C -

Sector D -

Sector E (Emperial District) -

Sector F -

Sector G -

Sector H -

Sector I -

Tier II (Mid-Ward)

Sector A -

Sector B -

Sector C -

Sector D -

Sector E (Emperial District) -

Sector F -

Sector G -

Sector H -

Sector I -

Tier III (Void-Ward)

Sector A -

Sector B -

Sector C -

Sector D -

Sector E (Emperial District) -

Sector F -

Sector G -

Sector H -

Sector I -

### Locations

#### The Great Docks

While each great dock is slightly different depending on which section it is found in, all follow the same basic aesthetic. Protected by atmospheric sheilding that maintains a perfect balance between the void and the docks themselves, each dock contains dozens of picturesque births, which in turn are each contained within one of hundreds of wings.
Species

Species Template

Sleith - Conquest and Ascension

Lead by Selwyn who secretly manipulates Zeis and the other Divines through the use of her abilities, she is preparing the cosmos for the return of the Fallen by dulling their collective senses and turning their eyes outward, towards varying enemies and threats while building a network of hidden cults within Pantheon space.

Vec - Conversion and Revival

Kreet - Evolution and Consumption

Crist - Enslavement and Domination

Grix - Assimiliation and Understanding

Rtaahi - Conquest and Expansion

Azulith - Conquerors, perfectionists and aristocratic

Skain - Propogation and Survival

Clone Perfectionists

Chem Slavers
Deceptive Spies
Peaceful Plants
Honourable Warriors
Religious Fanatics
Aggressive Warriors
Predatory Pirates
Synthetic Hive

Outsiders

1. Dra'Carn

First Races - Great Ones

Old Races - Old Ones

1. Yaadroyahaad
2. Skain
3. Nyad

Elder Races -

1. Unjilus
2. Kethwani
3. Seylid-fae
4. Yyn
5. Ya'kara
6. Tard (tardigrades)
7. Letch (Humanoid bipeds dependent on an organic energy source which they infuse with their bodies and technology)
8. Zailyq-Jadraush
9. Arrhyimkaraath (Dragon descendents - not a species, but a collective title for all their kin)
10. Kairyujahad (Kai-r-u-ja-had) - Daemons
11. Jotunbrud (Mighty and gigantic descendants of the titans)

Young Races

1. Sleith
2. Vec
3. Kreet
4. Crist
5. Grix
6. Rtaahi
7. Aegis
8. Ancients
9. Dalcan
10. Arkalis (small bat like people0
11. Zabrans (vertical stripped squid skinned people)
12. Kulte
13. Uru-tsh
14. Yossok
15. Azuliths

Pantheon Races

1. Terran
2. Kel
3. Mon-Kel
4. Pech
5. Aldwin
6. Dal'Yenwai
7. Tuath
8. Hakin
Skain

## Name

Scrin Crystal Harvesters

Anti Infantry

Anti Armour

Engineer

Advanced Infantry

Armor

Anti Infantry

Anti Armour

Tactical Platform

Catalyst Eater

Heavy Armour

Advanced Armour

Harvester

Aerial

Advanced Fighter

Aerial Artillery

Carrier

Command Ship

## Behaviour

1. Catalyst body launched towards planet
2. Catalyst deteriorates and spreads shards across surface of target planet
3. Catalyst shards imbede across wide surface area of planet
4. Catalyst shards begin taking root, absorbing mineral and nurtrients from the soil, creating more shards
5. Catalyst shards grow in size, fusing together with other smaller shards forming catalyst crystals
6. Catalyst crystals grow larger, creating liquid catalyst rivers beneath the surface due to high pressure and heat
7. Liquid catalyst rivers cool with lowered pressure, rehardening and forming new catalyst shards (see step 4)
8. Catalyst crystals continue to grow, absorbing minerals and nutrients from the soil and atmosphere as well as any life forms, forming monolith crystals
9. Monolith crystals emit microscopic radioactive shards into the atmosphere, causing violent distortion storms
10. Monolith crystals continue to grow causing greating distortions and creating massive fissures in the terrain, some reaching down to the liquid catalyst rivers
11. Distortion storms make contact with liquid catalyst rivers, causing a massive detonation which shatters monolith crystals, scattering catalyst shards into the atmostphere and the surrounding area (see step 3)
12. Harvesters detect catalyst detonation and deploy onto planet to commence harvesting operations
The Azulith Matriarchy

* Controls over 1,050 Sub Sectors

A kingdom of considerable antiquity within the young races, advanced and self-sufficient, much more united and efficient than the unified empire but smaller accordingly, Most other forces in the galaxy view any effort to defeat, pillage or even annex the Azulith matriarchy as a titanic and futile effort even titanic forces like Artificial Intelligences have been known to fail in this.

## Philosophy

The philosophy of the Azulith matriarchy is based mainly on the superiority, control and subjugation of the weak, corrupt and unworthy.

Most of the other young species are simple minor species that must be guided and modified, in the case of resistance or uselessness they must simply be exterminated. The self-perception of most of the species linked to the bluetih is usually great, commonly described as "people so arrogant that they don't even say that they are superior because for them it is a fact visible to the naked eye."

## Government and Politics

### Organizational Structure

The Thirteen Royal Houses

The One Hundred and Fifty Great Houses

The Noble Houses

The Lesser Houses

## Society and Culture

### Subordinates species

"Subordinates species" It is the term used by the azuliths to refer to the hybrid species resulting from their method of interspecies reproduction. These species are often subordinates, fiercely loyal to their "Mother" species, they are not treated as equals but as "Derivatives" who must be controlled, protected from themselves and punished if necessary.

#### Gandaharian

Hybrids between Terrans and Azuliths, they resemble Terrans but with skin and hair between blue and light blue (White for the warrior caste), their warrior caste are used as basic infantry in the Azulith war campaigns, when they are not at war or governed by matriarchs and are generally quite peaceful.They have good psychic ability and use genetically modified organic weapons.

#### Harpy

The harpies are chimerical hybrids made with Nymph, Wyrm and Azulith DNA used by their genetic mothers for whatever they need in a fierce war, shock troops or air, they can destroy metal with their wings and jaws or bombard the air with their skills with mana control.

They are extremely durable and can survive on inhospitable or dangerous planets where other creatures barely live, they are all female and when they do not reproduce with their "brother" species (especially seraphon) they will seek other intelligent species, they will reproduce by mitosis or even "other" forms. In general they look like a cross between a beautiful alien woman and a monstrous bird.

## Military

The military strength of the Azulith matriarchy is highly varied with multitudes of large species focused on open warfare and with other commanders focusing on ranged warfare with terrifyingly advanced military technology.
Harbinger

Harbinger - Those seeking a less physically focussed path, they are accomplished fighters that have chosen a path less commonly walked, where intelligence and cunning are valued higher than brute force, to this end they have given themselves over to the workings of a Lych, who has bestowed upon their rudimentary control over the technoarcane forces of Vec technology.
Overlook

City Name
 Constructed
 Planet
 Population

Overview

## Locations

Requirements for long term survival

* Access to clean water
* Acess to sustainable food source
* Strong defensive structure to defend against environmental hazards
* Weapons
* Ability to acquire or produce ammunition if necessary
* Adequate shelter against environmental hazards
* Ability to acquire or produce basic medical supples
* Ability to acquire and transport goods
* Ability to acquire or produce construction materials
* Established form of trade and/or currency for goods and services
Sanguir University Hospital

Overview

Radiology / Imaging

Surgery

ICU - Intensive Care Unit

ER - Emergency Room

Labor & Delivery

Nursery

Cardiac Care

Cafeteria

Gift Shop

Lab

Pharmacy

NICU - Neonatal Intensive Care Unit

Morgue

### **Clinical Hospital Jobs**

Physician (ER doctors, surgeons, hospitalists)

Nurse (CRNA, RN, LPN/LVN, CNS)

Techs (Radiology Tech, Ultrasound Tech, Surgical Tech)

Therapist (Physical Therapist, Radiation Therapist)

Medical Assistants

Pharmacists

Medical Lab Technologist

Dietician

### **Non-Clinical Hospital Jobs**

Case manager / Social Worker

Accountants

Human Resources & Recruiting

Executives - CEO, CFO, CIO.

Information Technology

Administrative Assistants
Emperial Navy

Overview

## Society and Culture

Starship Template

Command Ship

Carrier

Battleship

Cruiser

Frigate

Corvette

Amphibious Assault Craft

Heavy Landing Craft

Light Landing Craft

Bomber

Fighter

Interceptor

## Ranks

* Lord High Admiral -  Supreme naval military commander of a designated region
* Lord Admiral - Military commander of a Sector and all its designated fleets
* Fleet Admiral - Military commander of a Battle Fleet
* Admiral - Military commander of a designated Sub Sector
* Vice Admiral - Military commander of a Sub Sector fleet detachment tasked with recon and fleet security
* Rear Admiral - Military commander of a Sub Sector fleet detachment tasked with supply and maintenance
* Group Commander - Military commander of a designated detachment of vessels for special operations
* Captain - Warship commander
* Commander - Subordinate officer/Escort vessel commander/Command staff/aid
* Leiutenant - Juinor officer/Flight Leader/Command staff/Aid
* Midshipman - Officers in training
* Crewman - Rank and file crewmen

#### Specialist Ranks

* Ship Master - Most experienced crewman and keeper of the ships logs
* Gunner Master - Administrates the operation of a weapons system
* Sergent At Arms - Maintains and moderates the shipboard security and defenses
* Weapons Master - Administrates and maintains the standing armoury
* Crew Master - Monitors crewmen and administers punishments when necessary

#### Non Officer Ranks

* Armsmen - crewmen allowed to carry arms
* Crewmen - basic enlisted ship personnel
Character Sheet

## Previous Residence Description

Section Two: Supporting Character Questions
Relationship to the protagonist:

Favorite thing about the protagonist

Section Three: Antagonist Questions
Why is he or she facing off against the protagonist?

Any likeable traits?

Sure-fire ways to defeat your antagonist:

Section Four: Bonus Questions!
Favorite clothing style/outfit:
Special gestures/movements (i.e., curling his or her lip when he or she speaks, always keeping his or her eyes on the ground, etc.):

Things about his or her appearance he or she would most like to change

Speaking style (fast, talkative, monotone, etc.)

Temperament (easygoing, easily angered, etc.):

Reason he or she kept this secret for so long:
Other people's opinions of this character (What do people like about this character? What do they dislike about this character?):

Dream vacation:

Any pets?

Best thing that has ever happened to this character:

Worst thing that has ever happened to this character:

If a song played every time this character walked into the room, what song would it be?
Noble

Noble - The mainstay of the 'true' Vec populace, they are tank born creatures based around the original 'Ancient' genetic codes that have been modified and refined over countless generations. (thus forming the distinct Dynasty appearances) Deadly, intelligent and viciously calculating, they are the embodiment of the Mantle of Dominion.
Ancient Scientific Technologies

* Public-Private Partnerships\* - Scientific pursuits backed by both private sector investors and public sector researchers
* Intergalactic Technology Center\* - Massive, multirace, multidimensional think tank designed to bring all peoples together in order to challenge, improve and overcome
* F Reality Institute\* - Space time folding technology allows for the compression of entire areas into 'subspace' or 'foldspace' allowing for entire facilities to be compressed, folded and later accessed at will (Bigger on the inside)
* Starbase\* -
* Gene Clinics\* -
* Research Labs\* -
* Research Institute\* -
* Omega Projects\* -
* Ministry of Progress\* -
* Galactic Universities\* -
* Galactic Hospitals\* -

* Engrams - Memory programs designed to imprint onto a conscious mind, allowing the user to indefinitely remember whatever information has been provided, whether it be historic data, information on the construction and use of a particular kind of technology, or even the ability to play specific instruments.
Quier

Massive, horrendously disturbing and horrific creatures, composed of a living coral like substance,  they are the descendents of The Resonant, who live their lives in joyous celebration and rapturous merry making, playing their various instruments (which are grown from their own bodies) Their celebrations are designed to placate the infernal desires of their parent who craves their musical entreaties. The nature of the music produced by these beings is such that it produces chaotic vibrations within reality itself, usually distorting it to the point of breaking or causing it to warp and manifest new variations.

Physically they appear as humanoid like creatures, with an upper torso like a person covered in coral, however they each posses multiple limbs each holding a different instrument

## Notable Figures

Paim - The Horned God, The Pan, The Flute Player, The Roused
Kodum Dragon

A large, powerful apex predator, it is similar in appearance to a large, four armed gorilla which moves on two powerful hind legs and guides itself with two massive forelimbs, with two smaller limbs hanging from its chest which are used to manipualte the environment as well as grasp or assault smaller prey. it also is equipped with a long tail which possesses a three digit grasping claw at its end which is used to both defend against threats, assist in grappling terrain and assaulting prey animals. The Kenosaur, unlike most creatures possesses a keen regenerative ability, allowing it to recover from greivous injuries but not to regenerate lost limbs, a benefit of this process is that it cannot die of old age, rather it will continue to grow larger and more powerful as it grows older until it is killed, this causes the oldest of their kind of be amongst the largest and most deadly creatues in the cosmos as their intelligence grows in parrallel to their size (as added brain mass is grown)
Terran

Bentucin Shipwrights

Enclave – Self Sufficient – Eugenic religious hegemony
Holdings: Temple of the Enclave – Spiritual puritanical eugenics seeking perfection of the human mind and body through breeding

## Domyin

Sigil-Grand (Sigisgrad) – Political – Internal monitoring and propagandists
Holdings: Ministry of Information –

Totem-Grand (Totangrad) – Military – Expert defensive specialists
Holdings: Ministry of Defense –

Hammer-Grand (Hummagrad) – Manufacturing – All purpose manufacturing
Holdings: Ministry of Production –

## Valstran

Valstra – Self Sufficient – strength based feudalistic matriarchy
Symbol:
Holdings: Gorgon Emperium

## The Karion Imperial Houses

Baudn – Military – Peerless military academies and training programs
Bolleu – Agriculture – Sculpted gardens and horticultural Mecca
Symbol: Flowering Tree
Holdings:

Bluanc – Entertainer – Aristocrats and physical artisans/bohemians
Sha’banou – Manufacturing – Intensive ore processing and material fabrication
Symbol:
Holdings: Toreen and Mulro – Interstellar processing and fabrication operations responsible for 80% of Karion’s resources

Deliquax – Scholar – Secluded scholars and peerless educators
Symbol: Crowned Hawk
Holdings:

Darochur – Manufacturing – Ore and material harvesters
Symbol:
Holdings: Toreen and Mulro – Interstellar mining operations responsible for 80% of Karion’s ore and material distribution

Dufortier – Military – Expert fortification and garrison specialists
Ganier – Agriculture – Farming and animal husbandry aristocrats
L’fa-gi – Manufacturing – Arms manufacturers and spies
Symbol:
Holdings: Blacksun Issue – Prolific dealers of anti-personnel and anti armor mass produced weapons

L’sovag – Hunter – Frontier nobles and survivalists
Lestrang – Merchant – Eccentric aristocrats and rogue traders
Symbol:
Holdings: Yoric Hybridization – Specialized RnD based around ancient and alien artifacts and arcane machinery

Marshun – Merchant – Greedy profit mongering nobles and traders
Symbol:
Holdings

Roou – Merchant – Seductresses and seducers as well as slavers
Vilehneuv – Colonist – Terra-formers and deep space explorers
Voclain – Merchant – Opportunistic sycophants and power mongers
## Cora

Coran Protectorate – Self Sufficient – Heavy military autocracy
Holdings: Alton Manufacturing – Weapons, Vehicles and Ammunition producer as well as heavy mining operators

## Stygione

Deino –
Holdings: Stilcat Productions – Cloning and bio-engineering specialists with ties to alien
civilizations beyond the Phobetor veil.

Enyo –
Pemphredo –

## History

### Origin

When the species of the ancients went into great decline, they did many experiments to delay this, they terraformed more planets than they could occupy, they created all kinds of ecosystems with beasts from their past, present and future.

But none of this prevented their practical disappearance in the material galaxy, however as one of their last experiments they created a version similar to their primitive selves. although it was in fact somewhat more efficient, it was left in a solar system with some of its technology and there the terrans arose.
Sub Sectors

Sub Sector Template

Laiost

A

Ahrgeet

Aldir

Alest

Alzebu

Amarea

Amastes

Anman

Aos - Akari

Arestan

Arhgast

Argorost

Arresot

Aruz

Asillight

Atholic

Athordan

Austrito

B

Banthlegaum

Barradoc

Baxom

Belast

Belhgast

Beroneru

Bladu

Boondus

Brockan

C

Caidan

Calhgast

Calam

Celadu

Chaav

Chilban

Chular

D

Daihgast

Dathaana

Deller

Dothraan

Dracki

Drell

E

Eadri

Ebiluq

Eeladu

Eilor

Eldin

Ellomat

Elssam

Enleid

Entaur

Erathar

Erdosca

Ereness

Eresai

Eresta

Erfolk

Eronier

Etrvippe

Estania

Ettanform

Eveniel

F

Falleb

Fasron

G

Gemma

Geidi

Gozer

Gruumsh

H

Halmyr

Hargast

Haramuth

Haumea

Heeral

Heelad

Heka

Hirio

Hyshma

I

Idania

Ilvert

Imosha

Irabelle

Isdomi

Ishtop

Istus

Ithilaen

Izla

J

Ja'Dwinar

Japhon

Jih

K

Kanadrius

Karudu

Keilorn

Kel-Su

Ketar

Kildratha

L

Lacka

Lacki

Laigast

Lamast

Lierk

Listus

Loskar

Louti

M

Merieeden

Mields

Morhgast

Moreg

Myclif

N

Neremi

Nimolan

Norfol

Nurn

Nu Rein

Nu Rega

Nu Roma

O

Ogiton

Olboria

Ophelestis So

Orelium

Orgrim

Ormcal

Oscapetus

Owhzlea

P

Pehlgast

Perdune

Prrsia

Pyteris

Pytham

Q

Quanin

R

Ragon

Raldur

Rathi

Relieb

Rellothe

Rint Beekun

Riton

Rizdun

Rocan

Ronar

Ronos

Rotestis lo

Rothgaris

Rrelon

Rtaah

Ruchba

Ruinam

S

Saint

Sdomic

Sdomie

Sheela

Sila

Siyieuzuno

Sorjen

Steth

Stioner

Stopheoberr

Stis Soph

Syrma

T

Tarpor

Tamat

Tersisu

Theramy

Thorgrim

Thero

Theronar

Tinab

Tor

Torosend

Triton

U

Uffolk

Ughes

Ulassia

Ullot

Utherath

V

Vecna

Voon

W

X

Xares

Y

Ydria

Yloth

Ymede

Yndrachi

Yndrag

Yphome

Z

Zarim

Zeres

Zithri

Zoldar

## Pantheon

Tuatha Danain

Tuatha Deohm

Ja'dwinar

Hakar-yat

Kel-Su

Kanarok

Tessinor

Vec

Hel

Kreet

Kreetaun

Crist

Chis

Grix

Grixs

Rtaahi

Rtaah

Skain

Terran

Zocram

Syhrod

Terra

## Emperial Space

Olympia

Hgast

Ithilaen
Territories

The Wasteland

The Red Line

The transcontinental shuttle line which spans from the eastern coast to the west, connecting the two major cities on each and all those inbetween

The Haze

A toxic wasteland marked by an ever present 'storm' which is a thick, inhospitable fog of dust particles and mutant matter

Neutral
Buildings

Building Template

## General Structures

Aeroponic Farm *- non-terrestrial mass farming*

Aerial Arcology

Agricultural Exchange -

Archiotech Research Center *- main research facility for all Ancient class technology*

Arcology *- self sustaining enclosed community*

Atmospheric Filter *- pollution reduction unit*

Automated Foundry *- automated production facility*

Biosphere *- contained and protected biomes*

Cultural Adjustment Center *- used to acclamate non-indigenous races to the new world*

Clean Energy Array *- clean energy system (solar,*

Circle University

Drone Foundry *- produces autonomous assault units*

Defensive Battery *- terrestrial mounted defense weapons*

Fleet Academy

Food Replicator

Gravity Generator

Imperial Bank

Imperial University

Industrial Infrastructure

Planetary Garrison

Imperial Hospital

Military Relay

Communication Relay

Orbital Habitat

Planetary Stock Exchange

Planetary Shield

Planetary Super Computer

Colonial Police

Soil Enrichment Center

Solarium

Space Elevator

Space Port

Subterranean Farm
Urban Infrastructure

VR Net

## Space Only

Star Fortress

Orbital Shipyard
The Emperial Palace

The Emperial Palace
 Constructed
 Planet
 Population

Overview

- A Eight sided pyramid with a flat top, surrounded on all sides by a giant encircling garden territory

- The garden itself is surrounded by a wall, upon which is built a series of 'monorail' systems designed to quickly transport people around the circumference or above the gardens into the Palace Proper

- Has three 'levels'

- Is the size of a large city

## Locations

### Level 1 (Public)

Dedicated to the admittance of the general public for miscellaneous purposes from sight seeing to scheduling of audiences with those within the palace. It also contains the standing palace defence garrison and a number of public even chambers.

### Level 2 (Political)

Dedicated to day to day mechanications of the United Empire and the Congress, it contains The House of Congress, the Throneroom, Council Chambers and other important areas of state designed to help centralize and stream line governance.

### Level 3 (Emperial)

The private level of the emperial family, it contains their rooms and all required facilities to ensure a constant level of comfort and luxury. It also houses the various non essential but highly regarded areas such a grand dining halls and ball rooms for specialized events.
Thanik

Overview

A dry and arid world marked by sprawling canyons and mesas that were once carved by a now subterranean oceanic current. Forests and other forms of life bloom in and around the temperate polar regions while water continues to flow through massive underground channels, allowing for sporadic growth.
Chis

A tortured wasteland of a planet which has suffered a catastrophic ecological collapse due to the over industrialization of the Crist, the landscapes have been reduced to heavily polluted wetlands where mutated monstrosities vie for dominance and control over what remnants remain while overhead the sects flourish in their floating Skycities, occassionally dumping the volatile and unwanted detritus of their civilization onto the festering lands below.