Levels

A **Level** is a location that appears in Echoes of the World. They serve as the stages for the game, having Naoto and the other party members being charged with finding the Temple of each area, and returning it to it's rightful state. By defeating Monsters and other enemies, the protagonists ensure that the balance of the World is kept in tact, and to find a way to weaken the Zetto.

Each Level is broken into several smaller sections, which usually appear in a select order. Usually, the player must go through an overworld area to get to a Temple, go through a dungeon, or enter several cities/rest areas in order to find a way to get to a Level's respective Temple. Each level has their own respective mechanics and enemies, which are all built upon as the player goes through each respective area. The endgoal of a Level is to always complete it's Temple, and to defeat that Temple's guardian. Once defeated, Naoto will use his Echowave to undo the Temple Guardian's brainwashing, and obtain the Elemental Orb from said Temple, usually helping Pandora regain her strength to send the party to more distant locations, usually to the next Level.

Each level usually has it's own respective theme, mostly connected to the element said level's temple is based on. Often, each level takes up a Chapter of the overall game, but there's times where the party might visit multiple Levels in a single chapter. Due to this, most Levels may center around a specific character's development.

As a rule of thumb, when the player enters a Level for the first time, they cannot exit that Level until the Temple is completed. Usually, after completion, they are able to exit and enter any other unfinished or already cleared Level at that time. Some levels might have new things, or side quests depending on the player's progress throughout the game.

## List of Levels in Echoes of the World

### Twintelle Heights

#### Battle Level: 1

The prologue/tutorial area of the game, and is where Naoto begins his journey. After Chapter 0, when this Level is completed, the player cannot go back to it until Chapter 4, where they reenter Twintelle Cave. Afterwards, Twintelle Cave becomes a unqiue dungeon, an area where the player gets access to deeper floors the more they progress through the game. Other than at the beginning of the game, the cave area is mostly optional, and is only there if the player wants to battle some of the Postgame end bosses, and EX monsters.

### Floral Hill

#### Battle Level: 5

The first area of the game and where the first Temple of the game is. A greenland level, it's fairly straight forwards, with the main mechanic of the world being color based matching puzzles. This Level is revisisted towards the beginning of the Midgame, right before the Black Castle.

### Center of the World

The hub world of the game, obtained when completeting the Flora Hill scenario. Because this is a Hub World, mostly there for access to other Levels, there's not real plot importance, as you never fight enemies here.

### Sandburned Shores

A desert focused region, broken up with a beach area and the City of Alcove. It's one of the biggest Levels in the game, and is the only one to have two Temples connected to it. The player is still allowed to pick which area they want to be teleported to, however.