HUD

This is a list of **items in the HUD** of *Doomsday Hunters*:

## Health Points (HP)

Your initial maximum HP is determined by the character you choose, but it can increase or decrease through various means such as collecting specific relics, interacting with certain NPCs, or encountering radiation. As long as your current HP remains above 1, you cannot be defeated in a single hit (your HP replenishes approximately once per island). Additionally, you have the option to acquire shields that break upon impact but prevent you from taking damage, a mechanic reminiscent of "Enter the Gungeon."

## Mana

Your starting maximum mana also varies depending on your selected character and can fluctuate throughout the game. Mana is utilized to activate certain active items (refer to point 5).

## Character Icon

The character icon displays your level and progress towards the next level. This level always begins at 0 when you start a new run. While the maximum level is uncertain, it does extend at least up to level 6. Advancing to a higher level not only restores your HP to its current maximum but also grants you a skill point. Skill points can be spent on upgrades between areas, which remain effective for the duration of your run. Moreover, reaching a new level provides you with an additional weapon slot and attachment slot. Weapon slots reach a maximum of 4 at level 3, while attachment slots cap at 3 by level 2. Subsequent level increases beyond level 3 solely replenish your HP and award you a skill point. Experience points are earned by defeating enemies or acquiring them through trade with specific NPCs.

## Coins

The coin count starts at 0 and has a limit of 99. These coins are used for purchasing items from NPCs and shops.

## Active Items

Active items can be discovered or purchased, with some consuming mana (as mentioned in point 2) and others not. Each of them has a cooldown period before they can be used again.

## Sidearm

Different characters commence the game with distinct sidearms, but additional ones can be found during your run. Sidearms possess unlimited ammunition but necessitate reloading. They can be scrapped for weapon mods; however, these mods cannot be equipped on sidearms.

## Normal Weapon

You begin with one weapon slot, but your level can increase this number to a maximum of 4. Additionally, you initiate the game with one weapon mod slot for each weapon, which increases to 2 at level 1 and 3 at level 2 (level 3 does not grant an additional slot).

## Special Weapon

Like sidearms, characters have different special weapons at the start, and new ones can be discovered during your run. Special weapons utilize energy and require charging. You can possess only one special weapon, and regular weapon mods cannot be equipped on them. However, there is an NPC from whom you can purchase a special weapon mod.

## Consumables

You can carry only one consumable item at a time. Some consumables can be used indefinitely but require charging by clearing a specific number of islands, while others have a limited number of uses. Mushrooms are consumable items that do not reveal their effects until you use them, a mechanic reminiscent of potions in other roguelike/roguelite games.

## Alien Tech

These are potent relic-like items that you can possess only one of at any given time. However, it is possible to acquire additional items of this kind as relics from specific NPCs or starting classes, enabling you to have more than one simultaneously.

## Locked

This slot remains locked during the current game, and its purpose is currently unknown.