recursal/Fanatic-Fandom huggingface dataset:
Estmont

*"The first to fall, the last to die. It all began there, the nightmares of my people have their seeds well rooted in that dead place...Heroes, you know not what occurred there; You know not what we lost...what I lost..."*

- Thrine Belegost

## History

Under the rule of King Astacon; Estmont was a prosperous and vibrant city in the Kingdom of Veranor, lasting for many centuries as the greatest city in the kingdom. This was to the point that Astacon himself considered moving the capital to Estmont, but decided against. Instead, he had chosen to utilize the strategic location as a foward operaions headquarters for the Veranor military. Luckily though, this change did not affect the city in any major capacity, allowing it to continue to grow and prosper.

This prosperity wouldn't last forever though, as The Scarlet King had come. The city never saw him coming, by the time they had; The Scarlet King had already broken through their walls. This event become known as *"The First Battle of Estmont"* or *"The Crimson Night"*, where an innocent and unprepared city was purged and burned by a single..."Thing". This event is what would lead to *"The Scarlet War"* between King Astacon and the dark tyrant.

Years later, Estmont would again become a battleground for the final battle of the war between Tam, the hero of prophecy, and The Scarlet King. The battle between the two, and the forces of The Free and The Twisted, would utterly devastate Estmont and the surrounding lands, turning them into a wasteland of raw magical energy and corruption, also known as Scarlet mist. This event was known as *"The Second battle of Estmont"* and *"Freedom's Requiem"*.

## Geography & Ecology

Estmont is located on the North-Eastern end of Veranor and south of The Olrend Mountains. This land is effectively dead, having all the life drained from it by the combined events of the crimson night and freedom's requiem. The land is currently hazardous to any living or undead creature that enters, and has become a hotbead for the corrupting powers of the scarlet mist and wild magic. The sky's over Estmont are perpetually black, blocking out any light from the sun or moon and the scent of ash fills the air.

## Places of Interest

The Ashen Road - Estmont marks the start of the ashen road, a literal path of destruction and ash that The Scarlet King left in his wake as he traveled towards the capital of Veranor.
Kimiko

Kimiko is an independent NPC dedicated to preserving the sanctity of the Planes of Time, and Speed.

## History

Little is known of Kimiko by the general public, but those familiar with the Plane of Time, or the Plane of Speed, become aware of an individual that appeared in the Time Stream to guard it against foes, and as far as anyone is aware, she has been doing so for thousands of years. Time, of course, is fickle, and it becomes impossible to truly tell when an individual appears, or disappears. She has appeared in many different timelines and eras across Oustomia and Sheng.

What is known is that she is the daughter of **Scharp Thompson** and one of the **Daughters of Death**, a byproduct of rape. It was a particularly interesting event that Kimiko tries to keep hidden and avoids mentioning to anyone, and even fewer are aware of it in the first place.

Kimiko was born in a Time Stop, to two individuals who were already well-known for their extreme speed and ability to function in ways that others would not ordinarily be able to do. This combination gave Kimiko powers far and above either one of them.

Being that she was abandoned in the Time Stream by her parents, Kimiko was raised by a Time Dragon, and learned to harness her abilities expertly, and for the good of Time as a whole. Due to this, she spends most of her time protecting the time stream from external threats.
Evelyn

## History

### Creation

Evelyn was created in a test tube on earth in the local year 2989 through the process of in vitro fertilization with genetic editing and implantation in a artificial womb. Giving her enhanced intelligence and removing several genetic diseases and defects, She was then raised in Geneva Switzerland with two moms.

### Life on Earth

Evelyn grew up a normal life, getting straight As in school, learning multiple languages and after a brief relationship in college, graduated college with a masters in theoretical physics. Getting a job at the haydron collider at 24, she spent two years there learning before getting a research grant to examine and format theories on extra-dimensional physics.
Alexander

My ancestors would shame me if i did't help the ones that can't help themselves - Alexander

## Biodata

### Eyes

Shifting between green yellow and brown depending on his temper and the lighting.

### Birthday

Lamashan the 18th, Year 979

"With a smile on my face, I took you down from your grace , With a punch in your face" - Alexander sitting over a noble who had beaten a farmers girl with a cane.

## History

Being born in a small farm hamlet in the far north Alexander was the last son of his father Heradrim son of Rogvald. Alexander had a rough relationship with his father. In Alexanders youth he was never shown any extra kindness for being the youngest. He where tasked with the same work as his 5 and 6 years older brothers Turvald and Harald.

The working years of his youth where unkind but later when growing older and his brothers starting to get ready to go out and make their mark in the world as "The two brothers and sons of Heradrim the hero". Alexander never really did have a big plan to go out into the world but as his brothers left and his father growing older and weaker he needed to step up to the table and help out more at the farm. While doing so he gained his fathers admiration and his mothers to as they could reignite their love and passion while Alexander worked the farm and later took to woodcarving to earn coin so that they could shrink and sell some land and only keep what they needed to get by on themselfs.

Growing closer with his father and mother he started to learn the storys about his father and his ancestors and why so many of them including his father ventured out into the world. Alexander grew fond of his family and dead ancestors and swore to not make sure no shame where to be given to them.

Then the sad day came as his brothers came back. The brothers came back on the corpse cart from the frontlines and where killed by frost trolls and his mother took it so hard that she lost will to live and only a month later she passed on from this world. Doing so his father sold the farm and took to the road with Alexander teaching him more and more about their ancestors and why his father had the title of hero. While doing this Alexander followed his fathers example and ofter saved anyone who could't procect themself even if it meant getting whipped by the law or being imprisoned, But after 5 more years on the road and gaining understanding what it is about being a hero and being there for the people he found out that his father was ill and after another month his father passed away under a big oak on the way to Haven. Alexander took up his fathers longsword and swore to carry his name with pride and only dawn his full name when he had erned it. He would one day be....

"Alexander son Heradrim the hero"

## Appearance

This man has a body of a hard worker but still has the spring to his step like a young man should. His body covered in small and big scars of different kinds.
Espen, Goddess of Civilization

Espen is a Lawful Good Deity

-Knowledge

-Law

-Good

-Community

-Friendship

## History

The goddess Espen is the first and head of the gods, known as the Master Teacher and the Great High Priestess. She is the patron of civilization, and it is taught that she was first to teach mortals the arts of farming, writing, craftsmanship, and government.
Karen Darkmist

*"She just wants to do her job, get paid and go home. Nothing more, nothing less."*

## History

Karen was born on the world of Oustomia in the Arcturia Sector of space. She comes from minor nobility, but holds no titles. Her mother is a human with a draconic bloodline, but her father is an Empyreal Lord that her mother has been secretly consorting with for years. However, Karen had no interest in the politics of minor nobles or any politics for that matter, much to her mothers dismay. She just up and left on her 18th birthday, taking nothing but her ID, a set of armor that had been handed down in her family for generations and a weapon given to her by her father.

After leaving home, her first goal was to get off planet, accomplished most easily by joining the military. While she only served for a single term she did learn much about the military arts, and learned even more about how much she hated following orders.

After leaving the navy, Karen began taking bounty hunting jobs, some capture, some elimination, and quickly found that she had a talent for it. She recently picked up a new freighter, the Shadowhawk, after a particularly lucrative contract.

## Appearance

She has an oval face with a square jaw, a turned-up nose, and thin lips. She has elbow-length, shiny, red hair which is usually pulled back into a pony tail. She has slanted shoulders, long arms, a thin torso with a typical waist, narrow hips, and long legs.

## Personality

Karen is quiet and usually works alone. However, she is not too proud to join a group for a larger score. The only thing her few acquaintances know for sure is that she hates the idea of being trapped on a single planet. Almost like claustrophobia.
Flynnorin Smalldog

"Sorry!" *- Flynn, after stabbing an enemy with his rapier.*

(This character is played by Glugh)

Hello. I'm Flynn!

## History

Flynnorin comes from a the village of Pinehollow, the middle child in a family of 5.

He loved exploring the lands aroung his village, and so, learned the ways of map-making in his youth, helping the village rangers easely navigate the surrounding forests.

One day, as he returned home, he found one of his brothers being beaten up by a thug, and, after they ignored his pleads and arguments, he snapped and went into a rage.

He doesn't remember much about what happened, but he remembers the aftermath: two daed bodies lay standing before him, thier blood on his clanched fists.

A few hours later, while praying for a solution, a powerfull earthquake struck Pinehollow, and he saw this as a way to reddem himself, so he rushed out and got as many people to safety as he could.

He was hailed a hero that day.

While clearing up the rubble, however, it was clear that the earthquake didn't kill those two.

Before any words could be said, Flynn started running, as far as he could, tears in his eyes, always looking back at the life he left behind, but knowing he could never return.

Now he searches for a way to get rid of this monstrous rage inside of him, or at least, to temper it.

## Appearance

Flynn stands as a 3 foot tall halfling, with brown, short har and blue eyes. You can usually see a friendly smile on his face and a large backpack of supplies besides him. His clothes are nothing worth mentioning, just common, sturdy peasant clothes.

Due to a hag's curse, his breath smell rancid and putred, so he's taken to using a small blackboard and chalk to communicate his intentions.

## Personality

Even as a young boy, he always tried to reason with people when he got into trouble, he is, by his nature, a keeper of peace.

As a village child, he knows little of the big world outside and approaches everything with naive curiosity.

He like helping people in trouble and has a stong sense of fairness and honour.

He is sincere and belives most people in the world are as well.

## Relations

Firends:
He still consideres most of the people in his village as friends, especially his family, now counting 6.
Verasul Rizakin - A fellow adventurer who's been with him through his first adventures.

Enemies:
The hags at Greybarrow. They have taken much from him.

## Aspirations

Flynn wants to find a way to control the rage within him, and help the people of the world againt the evel that never seems to stop coming.

## Trivia & Miscellany

His picture is a (badly) photoshoped fanart of Samwise from The Lord of the Rings.

In 5e, Yondalla is the patron godess of the halflings. Her symbol, a shield with the cornucopia motif, also appers on Flynns shield.
Forceful Palm

A feat designed by Krevinnex for his character Gou.

The function is that you use your Strength modifier instead of your Wisdom modifier for the DC for Quivering Palm.

requirements are that you have Quivering Palm and Stamina Ki

no RP cost

currently not available to the vast public as it was designed by Gou.

Lore: As Gou's strength grew, so too did his understanding of the body. By sending a blow so forceful, you can create such vibrations that would damage and destroy the vitals of your enemy. He has yet to teach this technique to anyone.
McNeil

Era el hijo de McGuiver, pero solo ejercía un cargo militar en la APAG ya que nunca quiso convertirse en green blanco. McNeil es simplemente su apodo, en realidad se llama Ben McGuiver.

## Biografía

### Infancia y adolescencia (5 ABG–12 DBG)

Ben McGuiver nació en el 5 ABG. Su padre quería convertirlo en un Green Blanco pero Ben no quería. El apodo McNeil se lo ganó en la escuela de pilotos que asistió y de hay en adelante se empezó a llamar a si.

### Primeros años en la APAG (6–17 DBG)

Aunque su entrada oficial a la APAG fue en el 13 DBG, ya en el 6 DBG construía inventos para la APAG. En el 16 DBG construyo un Jet-Pack que ayudo mucho a la APAG de ahí en adelante.

### Años de exilio en Ajica (25–35 DBG)

En el 25 DBG, McNeil le dijo a su padre que se sentía mas seguro en Ajica y que le avisaran si lo necesitaban. En el 26 DBG creó la base central de los greens blancos allí. Allí estuvo hasta el 35 DBG cuando llego Odlarig y empezaron a crear un arma con muchas capacidades. Con esta atacó a los greens negros.

### Tras la pista de su madre (35–39 DBG)

A su madre, Agatha, no la veía desde el 32 DBG. La empezó a buscar durante 4 años, al final la encontró en las cascadas de Zonaar al lado de la estatua de Heinz McGuiver. Fue un encuentro muy feliz.

### Muerte y legado

Murió en Zonaar por causas naturales, en el 64 DBG. Se le colocó una estatua al lado de la de su madre y la de su padre.
House Evergreen

## Family History

After the First Orc War, what would one day be the Evergreen clan was in search of shelter. They begged the dryad protector of the Eardfeye Woods, Nyssa, for asylum. She granted it on the condition that they keep the forest safe from outsiders. When the city of Haven was founded, the Evergreen clan had lived under its boughs for generations. Providing materials from the forest to aid in its construction, they gained lordship of the area.

When the Second Orc War occurred, the young lord of the time needed to stop a flanking orc war-party in the Eardfeye Woods. His forces, however, were not sufficient enough to succeed. He went to Nyssa, pleading for aid. The dryad agreed on the condition that the noble give her his firstborn heir. The young lord agreed, the orcs were defeated the next day in a flurry of steel and foliage.

 Elevated to the rank of Baron for his success, the young lord brought glory and prestige to his newly formed House.  Remembering Nyssa's demand, but unwilling to fulfill it, he devised a plan. He would give her a firstborn babe of his cousin, orphaned by the war. The dryad was furious when the ruse was uncovered, taking revenge by starting to destroy parts of the Evergreen's estate.

The Baron pleaded for Nyssa's favor again. But the dryad would not relent until she had her promised tribute and had restitution for the trick. She would have his heir. Any child that came after would become the new Baron. The pact reforged, it continues to this day.

## Economics

Based in and around the Eardfeye Woods, House Evergreen's main exports are timber and pelts.

## Religion

While the nobility will pray to Iomedae and Sarenrae, most folk worship the gods of the forest or the fae that live in it.

## Military

House Evergreen specializes in forestry and archery, producing many rangers and scouts adept at moving unseen in the foliage.

## Territory

The Eardfeye Woods east of Haven, where their estate and a few small villages reside.

## Members

* Myrdlain Evergreen: The newest Baron of House Evergreen.
* Einholt Evergreen: Former Baron, current caretaker of affairs.
Jessop Norian

WIP

## Bailiff Jessop Norian

[Monk (Scaled Fist)]

[Fighter (Tower Shield Specialist)]

## History

*"..."*

As a child, Jesse was left on the monastery doorstep, presumably the child of some unfortunate Bailiff who dumped him there.

## Appearance

*"..."*

Jesse is a young man dressed in plain whites and sharp reds. He's always immaculately clean and undecorated, except for a massive tower shield he carries strapped to his back.

## Personality

*"..."*

Jesse is a radical and zealous automaton of the inevitable. Inexplicable, superhuman discipline has rendered him pretty much immune to any intense or meaningful connections. He's worked tirelessly for his entire life to negate any cause of disorder of the self, it's all he's ever wanted, and it's all he's ever known. He's renounced every significant attachment of material life.
His extremist interpretations effectively make him incapable of improvisation or split second judgement.
He's taken half a dozen monastic vows in pursuit of the destruction of his ego.
For the most part he's a broken sociopath kept in check only by an unwavering faith in a cruel and perfect agent of the Axis.

## Aspirations

*"..."*

Unity with the Godhead through permanent ascension into an Inevitable.
Jarl Lugurn Gragak

"Industry and war none do it better then a Northern Ork"

## History

Lugurn Gragak was born into a noble clan in Warforge renowned for it tinkering skill and it's production of steam armor and it's uniquely trained anti-paladins. Lugurn desired to invest into both being a technological scholar and practicing his clans combative style. He also assisted in the testing of steam armor for his clan in his free time. After his training when he came of age he was given the task for his rite of passage to create and test a new model of steam armor cost efficient enough to field in a mass to the armies of Warforge. So now after being granted the right to use a workshop and access into haven by Prince Ventus promising to assist the war effort in return.

## Appearance

A fairly large and bulky orc, out of combat he carries no weapons and will be wearing artisans clothing at his workshop. When in combat he wears heavy armor covered in spikes brandishing spiked gauntlets

## Personality

Cold and professional to most he opens up to those that can comprehend technology

Tends to be somewhat narcissistic and prideful

Ambitious

## Friends

Jaelryn - A former drow slave freed by Lugurn after years of service she now acts as his aide of her own free will

## Enemies

The Green-skins - "the only thing they good for is to test new tech on tough shits they are"

## Aspirations

* To make innovations in technology (mainly Military in nature)
* Improve the Image of Warforge in the eyes of others
* Create a network of tinkers among the many nations of the world
Gar'zog

### Portfolio

Fire, sacrificing foes in fire, killing enemies with fire, lots and lots of fire, cannibals

### Worshipers

Fire-obsessed Spellcasters and Warriors, Burned individuals, Cannibals

### Domains

* Fire
* Evil
* Destruction
* Chaos

### Subdomains

* Demon
* Catastrophe
* Cannibalism
* Arson

### Favored Weapon

Mace

Gar'zog is an NPC Demon Lord, and one of the six 'BBEGs' of Chapter 5.

## History

Gar'zog is arguably one of the most powerful Demon Lords in the Abyss, were it not for his inability to attract worshipers. He is incredibly destructive, dangerous, violent, and seeks the death of all beings that would dare oppose him. He has conquered worlds, thrusting them into an apocalyptic state where the remaining denizens resort to cannibalism and worship fire - yet, he rarely seeks their direct worship, entirely satisfied with the ruination of their lives and forcing them to resort to an unholy, horrible state.

But there are rare times when Gar'zog requires the worship of these beings, and he often treats them very well, for they inevitably lead him to new worlds to conquer.

He has come to Oustomia because of this, but also due to the unique and dangerous machinations of **Abraxas**, who has subtly manipulated Gar'zog to invade Oustomia in search of a being who seeks his death, so that Gar'zog can slay her and end the threat to his being.

## Personality

Gar'zog cares for nothing more than sheer destruction and fire. He often sends his demons into battle uncaring about their own well being, and if he enters battle personally, he will freely kill them if they are even remotely in his way.

## Appearance

Gar'zog is a being wreathed in Abyssal Fire, a type of Flame exclusive to Gar'zog. It is equivalent to Hellfire, but has origins in Gar'zog's abyssal Layer.

## Relations with Other Deities

Gar'zog doesn't particularly care for other deities, unless it's to kill them - he has devoured dozens of Nascent Demon Lords, and perhaps some true Demon Lords, which has given him his significant and prodigious power. That said, Abraxas, the Lord of Forbidden Lord and Magic, has subtly manipulated Gar'zog into invading Oustomia to remove a rival to his power.

**Juuna Saie**: Although not a deity, Gar'zog has been made aware of one particular being. His Lieutenant, manipulated by Abraxas, has whispered into Gar'zog's ear that this woman should be hunted down and killed. He knows nothing about her, but he relishes the chance for combat.

Gar'zog does not know the names of any of the other Deities in conflict with him during Oustomia's Blood War. He doesn't care, either.

## Worship

Gar'zog's worshipers are few and far between, but Cannibals often find him as their Patron Deity, and most of his worshipers eagerly engage in rampant Cannibalism. On some worlds that Gar'zog has conquered, the civilization ends up devolving into cannibal tribes that hunt each other - and whatever civilization remains - to extinction over the course of thousands of years.
Gullath

"Having a soft heart in a cruel world is courage, not weakness."

## History

Everyone has to start somewhere, some are extravagant, others are simple. Some partake from both examples.

### New Lineage

Gullath had been traveling for some time by himself across the world, stopping in town after town, looking for odd jobs to complete or professions to take on. One such city that he came across was not a very populous city, rather poor in that matter, and there was a girl that he came across in that city that was wandering the streets by herself with a ragged plush of what appeared to be a Horse with a horn. The horn was hanging by a few threads and the horse had lost all of its colors turning a dull grey with patches here and there to keep it together. The girl had seemed to be crying but had no tears on her cheeks just the red puffy eyes. Gullath approached her and knelt in front of her while smiling, "Hello little one, what are you doing here?" He asked, looking over her shaggy clothes and darkened feet from the grime of the roads, his expression was undetectable what he was really thinking. She didn't respond. "Are you hungry? Would you like something to eat?" She nodded slowly, looking at him in his eyes the entire time. He smiled, standing up and offering her his hand, she took one of his fingers and walked with him, all the while holding onto her worn out plushie.

Gullath takes her to a nearby tavern and has her sit next to him on a bench, she continues to hold the plushie the entire time, not letting it out of her grasp, "You can set him down on the table, you need to eat," He said before ordering them some food. Several minutes of odd looks cast at Gullath and some whisperings happening before the food was brought and Gullath eased the plushie out of her grasp to set it on the table next to her plate, "Eat, you'll feel better." She did so, but took her plushie back and held it with one hand and ate using the other. Gullath looked around the tavern, seeing all the looks he was getting, but he didn't care, he watched over the little girl as she ate, "Do you have somewhere to sleep? Like somewhere you live?" He asked softly to her, not to interrupt her eating. She shook her head and Gullath sighed internally, 'They're gonna think I'm some kind of pervert... Oh well, I don't care', "Would you like to stay with me for the night?" She didn't answer nor shake her head to confirm or deny what he said. Gullath sighed internally once more, this isn't making him look any better. After she finished eating she took hold of her plushie and held it close, sitting in silence. "Are you tired?" Gullath asked, she finally nodded in return, and he sighed with relief, "Well come on, I'll get us a room where you can rest and get you a bath to take," he said with a smile, standing up and offering his hand to her. She took hold of his finger once more, following him. Gullath did just as he said, and had a bath drawn for her and one of the nicer rooms prepared for them.

(WiP! Will Finish at some point soon!)
Eon (Jamie Sanders)

*"Just pay me my money. Please."*

## The cost of Freedom

Jamie Sanders, originally from the Midwest, is the the child of two prominent conservative political figures that shall remain unnamed. Two years prior Jamie became involved with an underground left wing group. Their motives focused on political espionage, sabotage, and blackmail of which Jamie played a crucial role from inside the Republican National Committee. Events culminated in November 2018 when he was discovered interfering in elections in Florida and Georgia. Jamie's family ties however kept him from seeing the inside of a prison a cell. Now ostracized Jamie cut communication with everyone they'd ever known and left in search of somewhere he could disappear.

### Powers and Abilities

Jamie has long had the ability to manipulate dark energy. And has kept the secret from nearly everyone save for the few guards he's had to knock out in the last few years.

**Negative Energy Projection:** Black Bolts, small blast capable of knocking out most people in a single shot or a trained professional when caught off Guard.

**Enhanced Athleticism:** Jamie is a trained gymnast and his abilities have amplified his acrobatic abilities.

**Enhanced Condition:** Jamie's power is most directly tied to his physical state. As a result his body has a fortitude beyond what most imagine of him at a glance.

###
Korthos

## History

A sorceress who worshiped demons had been experimenting with summoning incubi to satisfy her sexual pleasures.  What started as curiosity had now turned into fascination.  During one of her conjurations, the incubus suggested they have an orgy with his master, a demon lord by the name of Krono.  Krono was drawn to her strong magic and he knew she could produce a powerful child.  Unfortunately for the sorceress, when the child came to term, her human womb would birth him at the cost of her life.For the beginning years of his life, a servant of Krono had placed the child with a coven which seemed more like a brothel of the perverse.  They named him Korthos and nurtured him  as they were instructed by their master.  The incubus was to train the boy when he came of age. Korthos learned how to use his instinctual anger and hate to fuel his power.  His rage and destruction would drive him to find his father, Lord Krono, progeny of the legendary dragon Dahak.  There was power in his bloodline, and Korthos would unlock his truest potential.

## Appearance

Korthos is a large, red tiefling with small horns on his head and a demon-like tail.  He has undersized wings on his back and wears medium armor on his body.  He is not usually seen with weapons as the claws on his hands and the sharp teeth from his mouth seem to be all he needs for dismantling his enemies.

## Personality

Korthos, being raised by depraved prostitutes and trained by an incubus has developed a very twisted view of the world.  He believes anyone can have what they want if they merely have the strength to take it.  The brutish, angry tiefling spends some of his time making money being a bodyguard at the women's shelter for battered whores.

## Aspirations

Korthos is out to find his father to demand having a portion of his demonic power bestowed upon him as a birthright.  He also wishes to find the Dragon god Dahak himself and offer his service in exchange for a portion of his power.
Isaiah

*The universe is a cold and dark place, why should the hearts of men be any different?*

## History

### 998

Experimental clone 4654719 is generically a engineered human with traces of draconic material. 4654719, now known as Isaiah, was awoken at the biological age of thirteen. His first year consisted of psychological and physiological testing. Training in arcane arts were delayed until manifestation of sorcery could be certain, however such a thing never occurred.

The experiment was deemed unsuccessful; failing to produce sorcerous abilities from accelerated maturation. 4654719's creators exhausted themselves determining where they'd failed then discarded him for a new test subject.

### 999

4654719 was reassigned to paramilitary training and operations under the direction of redacted. During this time kinetic abilities manifested within 4654719. Initially this rekindled interest from those who created him, however it would be short lived as all the genetic data this iteration was previously archived.

4654719 resumed training with little interference. While his abilities were prized by other branches of redacted, his training was purposefully restricted. 4654719 would receive no espionage, or corporate operative education, in part to insure his reliance upon redacted.

### 1000

The first year of active duty for 4654719 consisted of guard post, and escorting. This ended abruptly when complications arose during an escort of a vip, or a smuggling to be more precise.

After a tragic accident involving Oustomian bananas and wafer cookies 4654719 found himself dumped, alone on an Egronian space station. Common sense and implanted memories would only have gone so far with Isaiah's lack of social skills, however he was fortunate enough to make an acquaintance not to unlike himself.

## Appearance

   The genetic template for Isaiah was intended for the arcane arts however his development progressed into a far sturdier physique than expected. Redacted scientist suspected this was an imbalance in draconic dna.

Isaiah remains armored in deceptive clothing as it all he owns alongside an archaic blade and buckler.

Unbeknownst to his creators, and kept secret by his drill Sargents Isaiah possesses an ability to drastically shift his appearance and enter a heightened combat form.

## Personality

Preferring not to draw attention to himself Isaiah remains quiet and aloof.
Ironborn

**Ironborn** are a third party race made by Rite Publishing and given some new lore and information in Oustomia. Please remember to read the **Homebrew** section for rules on playing one. This page is dedicated to the lore on them.

## History

The Ironborn were initially created by an ingenious dwarven Technomage in the city of **Anvildor**, although the designs were quickly adopted for use in multiple other places. No one individual city can truly claim use of the Ironborn Schematics, as individual tinkers, wizards and other crafters have been able to make their own versions. Only recently have the Ironborn appeared, but their intent was, in the end, to replace the **Warforged** as the primary Servitor race under the Dwarves. This led to an Extremist group of Warforged sabotaging creation of other Ironborn, killing existing Ironborn and ensuring more of their kind do not exist, even going as far as to kill the creators of Ironborn, should they be found.

In recent times, many Ironborn have been released from their servitude, and allowed to go free into the world, as this Extremist group of Warforged have done their best to ensure the rest of their deaths. Indeed, as far as anyone knows, there are no more copies of the Ironborn Codex, a unique artifact that explains how to create the Ironborn.

## Personality & Description

Ironborn come in many different shapes and forms, and can appear as many different races, even if they are not truly one of that race. Their varied appearance can make it difficult to determine what their race is, and some can appear as human as a human, while others are very obviously a construct.

## Ironborn Codex

### Affiliation

None

The Ironborn Codex was created by a Dwarven Technomage from Anvildor, and details the exact process to creating an Ironborn, and granting them sentience. A number of copies of this book were sold or given to other crafters and potential creators, but recently, the group of extremist Warforged have stolen the book and destroyed all other copies known.
Jingzhen

3% Gnomes

2% Orcs

2% gnolls

4% others

Jingzhen is a peacefully occupied native Shengese settlement in the Saelenian Empire.

## Laws & Crime

After the peaceful assimilation, Jingzhen is governed by the Laws of Saelenia. There are a few old laws that carried over, though they're so obscure and specific that ironically the only ones that can really break these laws are the ones that know about them.

## Places of Interest

**Temple of the Fist**    Situated on the outskirts of Jingzhen sits the Temple of the Fist. Believed to be the first structure of the settlement, these grounds are considered just as hallowed as any other temple or spiritual place of worship. Despite the name, the monks here practice in every conceivable martial art, and are more than just spiritual guides to the people. While not as pious seeming as one would think, these monks preach more about peace of ones self and finding your own moral center, whatever that may be. These monks are curiously devoid of the ability to harness their inner force, or ki, and focus more on honing their bodies and form than this mystical force. Some obtain this ability later in life, and is seen often seen as a reward for completing their duties.
Hunter Fly

## Appearance

Hunter Fly is a very large bird with a massive 40 foot wingspan. The feathers of his wings are a dark red similar to blood in color. His body is covered in brown feathers with slight tan tones on the feathers on his neck.

## Personality

A very simplistic mind, higher than that of a beast or mindless Menos Grande, but lower than some other Gillian who retain or gained sentience. He thinks along primitive ideals and primal instinct to hunter and devour to gain more and more strength while training his mind and body to better take down stronger foes.

## Enemies

Wendigo - his first Prey hunted and fought

## Kills

Wendigo - First Prey hunted down and eaten
Gaia, The Land of the Goddess

## History

Many centuries in the past, there existed a holy nation of Gaia, the Land of the Goddess as it was so loving called. It was the sole nation on the land of Erias, isolated from other nations as they were just beginning to form.

The earliest settlers were the children born from the celestial realms, the Aasimar. They took to this land in troves to establish a powerful hold on the mortal realm in the name of the good of the Celestial's.

They chose a land that was rich in nature, and began to incorporate white architecture that flowed well with the white stone of the environment around them. In time they established a flourishing kingdom of love, life, and peace.

Soon they began to take in the native humans and elves of Erias, as the local Lizard tribes threatened them, but were quite fearful of the Aasimar.

In time, they named their Capital Aerith, and began to expand on the Eastern side of the continent.

Over a time, they began to worship a Demigod known as 'The Goddess', as the many interpretations of her name were different, so they simply started to refer to her as such. However to those that were incredibly devout, they were gifted with her true name, Minerva.

They soon reached a great golden age of their people, while being a nation that promoted peace in the name of the Goddess, their military might was great, despite that they never needed to use it.

Soon a small group of great warriors came of age in the name of the Goddess.

They were called: The Holy Trinity

Times of Love and Peace brightened in this age, as these heroes protected their nation from the dark influences that began to try to stop it.

However...

It was not to be.

As the most powerful one of the Holy Trinity went mad and revealed dark powers, he razed Aerith to the ground, and soon laid waste to the rest of the budding nation of light. However, the other two of the nation fled and journeyed to the other budding nations, and requested the assistance of their most powerful heroes.

They returned, and battled against their fallen brother.

Weakening him enough, they lured him into a holy grove, and with the help of the other heroes he was placed into a magical stasis.

However, the other heroes they brought soon after sealed the other two away as well, as they could no longer be trusted to not fall like the other.

They soon left, swearing to never speak of this place again, and the continent of Erias would go undiscovered for centuries after, the only ruins that remained were that of Aerith which was soon taken back in by the wilderness.

## The Fallen of the Goddess

At most, only the brief and vague versions of the story are told and often are believed to be myths and children stories. However, one thing does exist that provides evidence to both this tale and this city, a depiction of the Fallen Holy Trinity Leader by a bard that traveled with the foreign heroes.

*" Hair as silver as the moon..."*

*" A wing as dark as night... "*

*" A sword as deadly as nightshade..."*

*" Eyes as green as jade..."*

*"...And the echo of a name...Sephira...left in a trail of the dead."*
Lesuille

**Lesuille** is a Human city-state on Trifuge. It is a moderately large coastal city-state that is known not only for its impressive fishing industry, but also its art and music scenes. It underwent a violent civil rebellion known as the Lesuille Revolution that ended with the deaths of almost every aristocrat present, overthrowing the monarchy and beginning a state of illiberal democracy. It is the first democratic city-state in all of Unition.
Isle of Frozen Fire

Fe'dur island, also known as the Isle of frozen fire, is a moderately isolated frozen island with a single volcano and one of the harshest environments on the planet.

## **Description**

A desolate land of ice and snow, the isle of Frozen Fire is possibly one of the most hostile locations to life known. So much so, that there is no local flora or fauna to speak of. All that exists here is rocks, snow, ice, and a massive volcano. The landscape, however dangerous it may be, is captivating. The ice that protrudes from under the snow gives off a light blue shine like flames dancing in the air. It is said that at night these glacial stalagmites turn to blue flames and dance under the moon. This is of course only tales from sailors who happen to avoid being drawn towards it, as any who approach are never heard from again. Over the island hangs a menacing white cloud that emanates from the volcano, casting the island into eternal shadow. the two islands just off the coast, Ohen and Balher, are accessible, though very dangerous as  white dragons are known to inhabit these locations. It is rare to see a white dragon over the island itself as they tend to prefer remaining on the isles for unknown reasons. During the summer seasons the island experiences a heavy precipitation in the form of snow, hail, sleet, and freezing rain. All other seasons it is extremely windy and dry.

## **History**

Sailors tell stories of an island of blue fire that draws in those of greed. Dragons tell a different tale, one of war and creation, and of vanity. Little exists in any records that tell of the island's history, and what does is guarded closely by those who possess it. It is odd though, that these records tell of an island flowing with heat and warm as the noonday sun in the desert. The oral history of the dragons tells of an island of great power and heat. An island where they created their greatest weapons to combat the Thii, yet fell to the vanity of being able to create such power. The dragons that tell this story now treat it as nothing more than a fable, a warning against the vanity of power. How true is this history, how much more is untold? The only way anyone will know now is to go there.

## Dangers

The greatest dangers of the island are present in its weather. The extreme cold, enhanced by swift biting winds, would freeze the lungs of any normal creature within a minute of the first breath. There are other dangers present as well, the snow, sleet, hail, and freezing rain, during the summer months pose just as many problems to any who would dare to venture onto the island. While rare, white dragons do also venture into the island on occasion, but prefer to remain just outside the extreme weather attacking ships that get to close.

## Locations

A list of locations in the Isle of Frozen fire.

**Frozen forge -** The sole volcano on the island.

**Balher -** The island populated by white dragons and in perpetual snowfall. It is suggested that travelers avoid this island.

**Ohen -** The island to the north that holds nothing of value, but is still yet very dangerous. Avoid anything that doesn't appear to be fully present.
Kaika Hana

## History

Born on the 14th of Kuthona, 991 somewhere on the lands of Shenming de Yaolan, Kaika Hana seemed more peculiar than most. Born with the same color of eyes as she has now, leading to her parents arguing over what could've possibly happened, since neither of them have red eyes. They eventually let bygones be bygones, since it was doubtful either had cheated on the other, and there was no one else with pink hair and red eyes that they knew of.

Her father was a blacksmith for their local village, and her mother acted as a tender for the local militia's storage. Thus, Kaika learned a great deal about weapons and their care, and soon expanded that knowledge into customizing her own weapons. She eventually settled on a greatsword and a buckler, along with her fists, and trained in each of them individually.

When she was 19, a painful, nerve wracking sickness struck her, leaving her practically glued to her bed for months. Her parents were frantic as they searched for a cure, though they could find none. Despite this, she fought through it, and eventually the sickness went away. There's still a lingering frailty to her, though, but one she swore to train it away.

So train away she did, and soon none of the sickness seemed to show through her skin, seeming as healthy as before by 27. She knows, though, that there's still a trace of it hiding in her body, somewhere, and wishes to get stronger to eliminate that weakness she has.

## Appearance

Standing at just about five and a half feet, Kaika Hana has luscious pink hair and ruby red eyes, a consequence of her innate bloodline, not yet unlocked. She's got well-toned muscles in her arms and thighs, a result of swinging her weapons of choice and her fists around many, many times.

She wears a red outfit, embroidered in white, that tends to show off a lot of skin, were it not for the breastplate she currently wears over top... *She's Glamering that as soon as possible.* These assets of hers shouldn't be hidden!.. It's also a source of self-confirmation that she's not going to fall over and become bedridden again.

## Personality

Confident, headstrong, stupid, all of these traits could be used to describe Kaika. She's brash, she's forward, and she's not afraid to dip her hands into a little bit of mischief to get her point across. If that mischief involves swinging her greatsword at a door until it breaks, running inside and then choking someone until they drop, well...

## Friends

Sadly to say, she's got no friends yet! A lonely existence... Not really. She has her weapons with her, and to an Armiger, their weapons are the best friends one can have!

## Enemies

Not so sad to say, she's got no enemies yet!.. Except for the amount of time it takes to put on and take off her armor. Jeez. Jeeeez.

## Aspirations

To become the best she can be. Her main reasoning for this is that the remnants of the sickness still in her body continue to plague her body, and if she trains to her best, she can remove all the effects thereof. A secondary goal is to learn why her hair and eyes are the way they are, but...
Healers without Borders

## History

On Gozran 12th, 1002, when an unknown plague hit several cities in Shengming de Yaolan, Nenafi and Layla were left stranded in the city of Jiyu as the portal to Sanctuary is deactivated.  Rather than communing with the spirits to return to Sanctuary, Nenafi decided to step up to help deal with the plague.  Healers without Borders was formed in the streets of Jiyu when Nenafi and Layla started talking with like minded individuals who are willing to place their own lives at risk to save lives.

With their headquarters in Jiyu destroyed when a madman dropped a 3 mile long flying palace on the city, killing several volunteers, the Healers now have a distributed organization with no permanent headquarters. Instead, they opt for field operation headquarters set up on a need basis for its field operatives. These mobile field units usually consist of one of more horse drawn carriages, although rumors of a field operation ship abounds.

Currently, there are two known field operations. In Amaria near Wolf's Reach, and in the jungle town of Narada in Ohanakoku.

## Organization

The group is composed of an administrative branch and a field operatives branch. The administrative branch is in charge of gaining financial support, gathering supplies, and recruiting. The field operatives branch are the ones that get deployed into dangerous areas where innocents are suffering and in need of healers. There are no ranks among the field operatives, although healers are expected to defer to the most knowledgeable for the task at hand. The administration will have an organization once there are more people.

## Uniform

Doctor's outfit for field operatives are emblazoned with a green plus sign with white apothecary symbol, this allows everyone in the affected region to know the operative is a healer without borders.

http://www.d20pfsrd.com/equipment/goods-and-services/containers-bags-boxes-more/#TOC-Outfit-Doctor-s

## Code of Conduct

Healers without Borders are expected to heal all individuals that come to established stations seeking aid without bias. Criminals may be reported to local authorities, but they should never attempt to confront or apprehend such individuals. They will not join in either side of any conflict, but may defend themselves if attacked. They may not knowingly do harm to a patient.

## Recommended equipment

A compilation of equipment to handle the current outbreak:

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/spectacles-physician-s/

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/belt-plague-rat/

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/talisman-deathbalm/

## Members

Nenafi -Founder of Healers without Borders

Layla Celeste -Currently heads the administration

Lumi, Varian, Zohk, Hashim, Eona Sylvari - Current members

Matrikuhl Pruhecm - Current administrators

## Generous Donors

Nicole 'Fortune' Bloise, Juvia Bloise, The city of Xibalba, Aldria Ikandral, Aurelia Namkitu.