recursal/Fanatic-Fandom huggingface dataset:
Elementos

Entenda os Elementos

Existem 4 elementos bases e 2 especiais;

Base:

Fogo – Que é representado pelo quadradinho VERMELHO do lado do nome do monstro

Terra – Que é representado pelo quadradinho MARROM do lado do nome do monstro

Vento – Que é representado pelo quadradinho VERDE do lado do nome do monstro

Agua – Que é representado pelo quadradinho AZUL do lado do nome do monstro

Especiais:

Dark – Que é representado pelo quadradinho ROXO do lado do nome do monstro

Light – Que é representado pelo quadradinho BRANCO do lado do nome do monstro

A sequência de força em relação entre os elementos são:

Fogo derrota Terra - Aumento médio de dano em 20%

Terra derrota Vento - Aumento médio de dano em 20%

Vento derrota Agua - Aumento médio de dano em 20%

Agua derrota Fogo - Aumento médio de dano em 20%

Light derrota Dark - Aumento médio de dano em 20%

Dark derrota Light - Aumento médio de dano em 20%

OBS: Dark e Light tem um leve aumento de dano em todos os monstros sem elemento.

OBS: Se utilizar a lógica contraria o dano reduz em 20%

Para criar um elemento é necessário:

None Bowl = 15 None Fragments (NPC Syntheses)

Fire/Earth/Wind ou Water = 20 Fragments (NPC Syntheses)

A Junção do None Bowl e dos Fragmentscria o elemento.

Vá até o NPC Ferreiro e clique em “Adicionar Elemento”, escolha em qual Item você deseja incluir e aplique o elemento. Pronto. Sua Arma ou Armadura está com o elemento.

OBS: uma vez colocado o elemento na arma/Armadura, só é possível retira-lo com um None Bowl, e você terá que repetir o mesmo procedimento para adicionar outro elemento novamente.
Trapaceiro

O Trapaceiro é rápido,forte e pode se ocultar do inimigo para fugir.Sempre em movimento e se esquivando, seus ataques rápidos e pesados causam grandes danos ao oponente.

Arma recomendada:

​

Adaga

**Status recomendado:**

​

Vai Depender do estilo de jogo.

➔ SRTcompleta/DEX-Para quem procura tirar o máximo de dano e atingir uma grande taxa de crítico.

➔ SRTcompleta/DEX/VIT-Para quem quer tomar umcaminho médio e e quilibrado com uma boa defesa e bons cíticos.Distribuir 30 de DEX é um bom caminho a seguir, pois 30 DEX+5 habilidade passiva + 5 habilidade de guild (30+5+5=40), que acaba dando uma boa taxa de danos críticos. A taxa de DEX pode ser aumentada primeiro, pois você aproveitaria a taxa de críticos e a ativação da Duplex durante todo o caminho.

➔ DEXcompleta-Esse tipo de status agrada a primeira vista pois ter uma alta taxa de críticos é algo desejado, mas não é bem assim.Em níveis baixos distribuirem DEX parece causar grande critico e não fazer muita diferença em relação á SRT, mas conforme vai para pisos mais elevados fica evidente a pessima escolha investir em DEX. Não recomendo esse status pois é muito incerto.

(Lembre que em Avabel o DEX não aumenta a velocidade de ataque nem a esquiva do personagem como em outros MMORPG)

DEX complementa a habilidade Duplex (passiva)

**Habilidades:**

**Editado por: Traveca Priest (Sacerdote)**
Geo-Dancer

**Geo Dancer**

15 Pedras Cristalizadas Duras & 50 Pedras Cristalizadas Afiadas + 3 Evolution Gangue

Geo Dancer é um lanceiro que através da musica e dança pune seus inimigos.

**Status recomendado:**

​Geo Dancer tem uma construção bem diferente de suas outras classes avançadas. A classe veio com habilidades em maioria magicas, e isso muda bastante o modo que Wonderer vem sendo visto. De começo a maior diferença é o Matk, que abre oportunidades para o usoda Lança de uma mão que até agora não tinha grande utilidade para as outras classes avançadas,e também o uso de outras arma como Arma Esmagadora e Vara de uma mão. Mesmo sendo voltada para Matk,acredito que isso realmente pode ser compensado com Lança de uma mão ou até mesmo Arma Esmagadora, já para os que querem um dano magico um pouco maior, ou arriscar um status baseado em INT podem optar por Vara de uma mão.

**Habilidades:**
Cavalgador

**Cavalgador**

40 Pedras Cristalizadas Duras & 20 Pedras Cristalizadas Afiadas

O Cavalgador é um cavaleiro que usa ataques pesados e veneno para derrotar seus inimigos.

**Status Recomendado:**

​Apesar de seguir a base do Trapaceiro, o Cavalgador tem jogabilidade variada. Existem algumas variações possíveis como: Espada Curta,duasEspadasCurtas,Espadadeumamão,Espada curta/ Espada de uma mão. Classe aparentemente boa em PvP principalmente pela Explosão Venenosa e Gear Blade.

➔ SRT Completa / DEX - Causa um grande dano no inimigo e tem uma boa taxa de críticos. ➔ DEX Completa / SRT - Mais indicado para jogadores mais experientes e com bons

equipamentos para compensar o pouco SRT. Lembrando que SRT é o status base para qualquer classe física.

**Habilidades:**
Mago

Mago é uma classe baseada em ataque magico, na qual utiliza os elementos como fonte de força e poder. É uma classe que detém de uma grande área de ataque (AOE), ou seja, pode atingir vários monstros ao mesmo tempo, porém é uma classe muito lenta para soltar a magia e carregar a skill novamente. Sua principal arma é a Vara, que possui grande ataque magico, porém está disponível o uso de Adaga, na qual tem dano físico e magico. É uma classe muito fácil e rápida de upar devido atacar a longa distância, muito requisitada em towers e hunts, porém não é um bom finalizador em PvP, já que seus danos não são muito fortes, apenas contínuos. As skills mais importantes são Scud Soul, Eneblitz e Ran Pressure.

**Status recomentado:**

 Pvp

**Habilidades do Mago:**
Pedra Afiada

Uma boa maneira de se conseguir pedra afiada é fazendo DG que começa toda segunda-feira à partir das 22h e termina toda terça-feira as 22h, porém pode variar de acordo com horário de verão do país de origem do jogo, então se no Brasil não estiver no horário de verão e o outro país estiver pode ser que esse horário mude para as 21h então fique atento.

Como chegar a sala de DG de pedra Afiada?

Na sala de busca e labirinto, vá ate Aillys guia dos labirintos, então poderá escolher entre item ou calabouço offline, melhor a segunda opção porque vem mais pedras, então escolha a sala do cristal afiado custa 25 dp.

Depois você entrará em uma sala onde tera que matar as criaturas e

   depois o boss.

Quando derrotar todas as criaturas, aparecerá a recompensa dentro do báu no centro da sala.

Na imagem observamos que existem além das pedras cristalizadas afiadas, os fragmentos da pedra cristalizada e a cada 5 fragmentos formamos uma pedra cristalizada afiada, no Npc de Síntese.
Paladino

**Paladino**

35 Pedras Cristalizadas Duras & 35 Pedras Cristalizadas Afiadas

Guerreiro divino que usa ataques de luz para punir seus inimigos.

**Status Recomendado:**

​O Paladino é voltado ao MATK, sendo assim é esperado que seus status tenham INTcomo base para as Habilidades. É mais indicado o uso de Arma Esmagadora para maior dano magico,ou Machado e Arma esmagadora para ATK e MATK.

➔ SRT & INT / DEX - Paladino equilibrado, com status que aproveitam tanto o ataque físico quanto mágico, principalmente a habilidade Flame Burst.

➔ INT completa - Paladino com capacidade completa, com bom aproveitamento das habilidades. Os outros pontos podem ser distribuídos em SRT para melhorar o ataque físico.

**Habilidades:**
Elementista

**Elementalista (El)**

40 Pedras cristalizadas duras e 20 Pedras cristalizadas afiadas.

Elementalist é a classe mais balanceada entre as advanceds de magician, pois ela equilibra força e ataque de área, é uma advanced considerada rápida em suas skills, pois não demora para soltar a skill, podendo fazer diversos combos. Sua principal skill lança um grande lazer atingindo todos oponentes que estiver a frente dando de 3-4 hits, no entanto não possui elemento mágico. Uma skill que cria uma pequena bola de energia na frente do personagem de grande duração, dando 1 hit. Uma skill que cria 2 bolas de energia em volta do personagem, que ao encostar no oponente, causa 1 hit. E uma skill passiva que aumenta os pontos de skill. Sugere-se adquirir esta skill após ter masterizado Wizard.

**Habilidades:**

**Feito por: Alexandre Herran**
Kamso X3

The Kamso X3 is a cargo transport ship, produced by Kron Enterprises and used by Kamso Shipping.

The Kamso X3 is around 20 meters long, 5 meters tall, and 7 meters wide. There is a large, wide cockpit at the front and two small, triangular wings at the back. Although the body is a wide rectangle, it has curved edges and a curved-triangular front, with a large view screen. The front ends in a curved point. It is normally coloured silver and black. It has two Ion Engines built into the back of the vehicle. The majority of the ship is for storing cargo.
Cruzador

**Cruzador**

40 Pedras Cristalizadas Duras & 20 Pedras Cristalizadas Afiadas

Guerreiro que usa espada leve com baixo dano mas habilidoso.

**Status Recomendado:**

​
O Guerreiro com espada de uma mão tem dano menor, mas tem mais habilidade e velocidade no manuseio de espada.Tem o mesm oconceito de guerreiro com espada de duas mãos,mas estilo de jogo diferente.

➔ SRT Completa / DEX - Espadachim habilidoso com bom dano e boa taxa de cíticos. ➔ SRT Completa / VIT - Guerreiro com dano e defesa equilibrados.

**Habilidades:**

**Feito por :** Traveca (Priest)
Itens e suas estrelas

#### **Por maior que seja o lvl mínimo para uso de sua arma/armadura, o que realmente a faz forte é o número de estrelas que ela apresenta. Pois bem, cada estrela significa que você pode aumentar o lvl de sua arma de lvl 1 até lvl 10. Por exemplo, se sua arma é 1 estrela, você pode aumentar o lvl dela até o lvl 10. Se sua arma tem 3 estrelas, você pode aumentar o lvl dela até lvl 30, assim aumentando sua força. Para aumentar o lvl da sua arma ou equipamento, é necessário colocar itens que deem pontos, como weapons e armor dropado dos bichos, ou então, utilizar Arios, Varios, Rook, Vesrah etc. Depois, vá na sua cidade e procure o Npc “Ferreiro”, clique nele e escolha a Opção “Fortalecimento” escolha qual arma você quer aumentar de lvl, escolha até 5 itens. É cobrado um serviço de acordo com os itens que você colocar. Depois clique em ok. Uma dica para aumentar ainda mais os pontos, é utilizar o mesmo tipo de item no equipamento que você quer aumentar o lvl. Exemplo: se você quer aumentar a sua weapon, utilize weapons, se você quer aumentar sua armor, use armors. Você pode fazer isso até ela chegar ao lvl máximo, de acordo com as estrelas.**

**Podemos observar na imagem abaixo que tem também equipamentos com estrelas azuis uma estrela azul que repesenta 6 estrelas pode chegar até o lvl 60, duas estrelas azuis até o 70 e assim sucessivamente.**

Uma outra coisa a se esclarecer é como aumentar o level de suas armas e armaduras, a única maneira é caçando e guardando todos os equipamentos que dropam das criaturas, depois vá ao ferreiro de sua cidade e escolha a opção **fortalecimento**, depois o equipamento a se colocar o level, você pode escolher até 5 equipamentos por vez, quando sua arma atingir o level máximo ela está pronta para colocar mais uma estrela.

Para se colocar uma estrela no equipamento é preciso ir ao ferreiro de sua cidade e escolher a opção **evolução**, para armas é utilizado **pedra afiada** e para armadura é utilizado **pedra dura**, porém existe chance de falhar, quando isso acontece a probabilidade de sucesso na próxima vez aumenta. Quando a armadura alcança a quantidade de 5 ★, o item para passar a 6 ★, precisa de outra arma ou armadura 5★, para a evolução. O level de sua arma volta para o level 1, caso não utilize uma pedra da memória por level, mas por ser muito trabalhoso conseguir todas as pedras da memória, a grande maioria prefere upar a arma tudo de novo.
Gladiador

**Gladiador**

20 Pedras Cristalizadas Duras & 40 Pedras Cristalizadas Afiadas

Guerreiro que investe em espada de duas mãos para causar grandes danos.

**Status Recomendado:**

​Para quem está acostumado ao uso de espada de duas mãos do guerreiro, essa classe segue os mesmos status e o mesmo estilo de jogo.

➔ SRT Completa / VIT - causa grande dano e tem boa defesa.

➔ VIT Completa / SRT - Tanker em batalha, tem grande defesa mas um baixo dano. ➔ SRT / DEX / VIT - Caminho equilibrado. Melhora um pouco a taxa de críticos.

**Habilidades:**
Blader

**Blader**

15 Pedras Cristalizadas Duras & 50 Pedras Cristalizadas Afiadas + 3 Evolution Gangue

Um Guerreiro/Espadachim que usa espada de uma mão e tem ataques fortes e rápidos que destroçam o inimigo. Essa provavelmente é a classemaisbemtrabalhadaegrandiosadeGuerreiro que surgiu nos últimos tempos.

**Status Recomendado:**

**​**Blader tem como base SRT, seguem o mesmo padrão de Guerreiro. Utilizam Espadas de uma mão como base.Tem uma jogabilidade diferente, já que se as semelha com trapaceiro por ter ataques muito rápidos e cheio de hits.

➔ SRT Completa / DEX - Blader com bom dano e boa taxa de cíticos. ➔ DEX Completa / SRT - Blader com uma enorme taxa de críticos.

Habilidades:
Kavabolt Station

Kavabolt Station is the largest port-city on the planet Heirgo. It supports thousands of sentients, with traders, travellers, merchants and many others stopping by to refuel, restock, sell their goods, or just to relax. There are a few agricultural settlements on the outskirts of Kavabolt Station. Kavabolt Station is located at the foot of a large mountain range. The city is owned by and run by the Dowen Company.
Boss Avatar

BOSS AVATAR

Além de ser um dos itens mais desejados pelos players, os Boss Avatar são considerados um dos itens mais caros do jogo, pois são EXTREMAMENTE raros de ser encontrados. Para se obter um Boss Avatar é necessário unir alguns Boss Crystais e Boss Relics. Estima-se que o drop rate seja aproximadamente de 0,01% para o Boss normal e de 0,05% para o Boss vermelho (evil twin) para os floors normais, diferentemente de quem tem a posse da Tower que o drop rate é de 1% e 5% respectivamente. Tais crystais só podem ser encontrados no Boss do 3º floor de cada área, ou seja. 3F, 6F, 9F, 12F, 15F, 18F, 21F, 24F. Atualmente um Boss Crystal pode custa em média de 25kk a 50kk dependendo de qual e de quem estávendendo.

A fabricação do Boss Avatar está disponível no Syntheses na opção SP Armors e SP Weapons. É possível verificar a prévia do Avatar caso tenha 1 Crystal em sua bag.

Para fabricação de Weapon R é necessário:

04 Boss Crystal

x Boss Relics

x Boss Vermelho Relics

Para fabricação de Armors (Upper/Lower/Head) é necessário:

06 Boss Crystal

x Boss Relics

x Boss Vermelho Relics
Liffle

Liffles are creatures native to the planet Marronia.

## Appearance

Liffles grow to around 20 cm in length. They have four legs and a thin tail, usually two-thirds of their body in length. Their body is relatively flat and wide, with a head at the front. The head is shaped like the point of an arrow, with two eyes on top. Their mouth has four sharp teeth, two on top and two on the bottom, for ripping roots out of the ground.

## Behaviour

Liffles scurry around the forest floor, digging up roots of Klopoes and Moshi, then ripping them out with their sharp teeth. When they feel threatened, Liffles will scurry away, trying to find a place to hide. They live undeground in self-dug burrows. Liffles are a common source of food for creatures such as Sinballins.

## Habitat

Liffles live in burrows underground, but do most of their hunting on the jungle's floor above. They have been sighted in the jungle plains of Marronia, but they are more common in the jungles themselves.
Yakul

Yakul

*A trusty deer-like creature. When mounted it is very fast and capable of easily climbing any hill.*

### Capacity

The **yakul** is a pack animal available only through an official mod, or in *Curious Expedition: RIVALS*. It can be recruited in native villages or, in *RIVALS*, obtained through crates.

It can be mounted, which will allow it to fight and greatly reduces the base Sanity cost of travel, at the cost of some carrying capacity. It also has the climber perk, which further reduces the Sanity cost of moving onto hills or plateaus.

## Stats

 2
 3
 4

\*Gets extra level 2 die if mounted.

## Notes

* **Animal:** Has no skills and can only be promoted through Alexandra David-Neel's Animal Whisperer perk.
* **Mount:** Can be ridden to reduce the base sanity cost of travel. When mounted, gains an additional combat die and the Fast Mount perk at the cost of -1 total Cargo Capacity.
	+ Combat dice given when mounting can not be used when over-encumbered.
* The climber perk is the explorer version rather than the one used by mountain troopers. It does not improve through promotions.

## Tips

* As a pack animal, a yakul is no better than a donkey, but it is far superior as a mount. It greatly reduces the Sanity cost of travel, especially in hilly terrain, and is fairly good at fighting.
* Its only weakness is its relatively low Toughness.

## Gallery

There are six color variants of the yakul. In addition to the one shown above, they include:

Companions
Assasino

Assassino

35 Pedras Cristalizadas Duras & 35 Pedras Cristalizadas Afiadas

O Assassino é sorrateiro,rápido e mortal. Usando técnicas especiais pode se esconder nas sombras e exterminar o inimigo com vários golpes rápidos.

**Status Recomendado:**

​Segue o mesmo estilo e jogabilidade do trapaceiro, e mesmo tendo duas habilidades que podem usar Espadas de duas mãos, o uso de Espada curta (Dagger) ainda é omais indicado para a classe. A classe é uma boa opção e bem eficiente tanto para PVP quanto para PVE, principalmente pela quantidade de golpes que pode causar no inimigo.

➔ SRT Completa / DEX - Causa um grande dano no inimigo e tem uma boa taxa de críticos.. ➔ DEX Completa / SRT - Mais indicado para jogadores mais experientes e com bons

equipamentos para compensar o pouco SRT. Lembrando que SRT é o status base para qualquer classe física.

**Habilidades:**
Rey Opor (Commandosaur)

Rey is a Horin born in the lower district of Marksus Prime. He is a thief and a rascal, having been arrested multiple times. He is a part of the criminal underworld, but he still has a moral code of no death.

## Personality and Backstory

Rey is a dastardly, reckless thief, willing to do almost anything for money, however his real goal is freedom. He is strictly against having to kill people, but violence is still his thing, and he's a good fighter.

Rey was born on Marksus Prime to a poor mother. He never met his father, nor does he know what happened to him. His mother still lives in the lower district and Rey tries to support her as much as possible.
Whip

Whip

*A leather whip. Makes a terrifying weapon in combat that can be used to stun enemies.*

## Trader Values

### Stack Size

1

The **Whip** is a weapon item that can rarely be bartered for at a slaver camp, or is possible loot after defeating an enemy slaver. It's useful to stun enemies in combat, but has weak damage combos.

## Combat

The whip is a single die with a 5/6 roll chance of success.

It has two usable rolls - one that can only combo, and one that can never combo.

Items
Ovein

Oveins, also known as Giant Marronian Swamp Serpents, are large, predatory creatures native to the planet Marronia.

## Appearance

Oveins are long, reaching up to 10 meters in length, with a scaled, snake like body. They have four short legs, mostly used for propulsion through the water, with webbed feet and short, pointed claws. They have a large head, resembling somewhat that of a Chinese Dragon, but with no ornamentation. They have two rows of sharp teeth in their long, flat mouth.They are green, with some green-brown highlights and a lighter underbelly.

## Behaviour

Oveins are sly ambush predators. They will swim slowly and silently through rivers and swamps, grabbing prey when it least expects it. Oveins will eat almost anything they can get their mouth on, and they have a dislocating jaw for swallowing larger prey. They can propel themselves through the water with their webbed feet, or slither/crawl on land. They generally live alone for most of their lives.

## Habitat

Oveins can be found in the rivers of jungles and the swamps on Marronia. As food becomes more and more available near large settlements, Oveins have begun to appear more often near them.
Jombsollo

Jombsollos are medium sized, 13 limbed creatures similar to Octopi, native to the planet Untra. They are seen as a sign of good fortune in Untralan culture.

## Appearance

Jombsollos have 13 long tentacles that protrude downwards from their body. Unlike those of an Octopus, the tentacles lack any suction devices, however they have a very strong grip. Jombsollos have large heads with one eye on top. A Jombsollo may be purple (Females) or red (Males).

## Behaviour

Jombsollos are carnivorous creatures, preying primarily on creatures such as Unis. They swim with the top of their head (Where there eye is) facing forwards and with their tentacles behind them, using them for propulsion. When they see a school of Unis they will swim through it with their tentacles spread out, grabbing up to three Unis in each hand.

## Habitat

Jombsollos are found throughout the waters of Untra, generally near the bottom of the ocean or following schools of Unis. They also appear to prefer cliffs, caves and the occasional underwater forest.
Misina

Misinas are deer-like creatures native to the planet Makron, belonging to the Makroid group.

## Appearance

Misinas generally grow to 2 meters long and 1.5 meters tall (At the shoulder). They have four legs and a neck that points upwards, attached to a forwards pointing head. Their head has a small, thick snout. Their major differences from deer are their lack of tails, antlers or ears, as well as their colouring in bluish-black. Male Misinas will sometimes display bioluminescent purple on their sides.

## Behaviour

Misinas usually forage alone in the Luminous forests, eating Min and Ploves. They are very silent creatures, always wary of predators such as Karbraks. During the mating season, male Misinas will display their bioluminescence, and females will watch for these males to mate with. A female Misina will have, on average, 5 mates per mating season, all donating some DNA for the next generation.

## Habitat

Misinas live in the Luminous Forests of Makron.
Union of Free Planets

The Union of Free Planets, or UFP, or Union, is an administrative body that governs all of the known planets in the Freyja System. There is a committee of representatives from most planets, lead by a president. Some planets under Union control (Such as Horin and Yarross) do not have representatives, for assorted reasons.

## History

The Union was created slightly before the Great Yarrossi Enlightenment, and was one of the two sides in the war. They were created based on the idea that the galaxy needed one common circle of leadership to settle disputes.

## Members

There are many different member-planets of the Union, including:

* Marksus Prime (Capital)
* Makron
* Untra
* Marronia
* Krittiss
Oroch Spirk (ArcticSeahorse)

Oroch is an Untralan, inhabiting the planet of Untra. He is an artist for a living, relying on the Untralans' artistic talent to make a living. He creates and sells his art on Atlantia, in one of the corridors to tourists or fellow Untralans passing by.

**Description/History**

Oroch is a young, cheerful Untralan, and is also very creative, adding to his artistic talent for creating artwork on his art tablet. Oroch is kind  has no enemies, but tries not to get too attached to people, therefore having no real friends due to a past experience.

Oroch was born to 2 average Untralans, but was orphaned at a young age when his parents left in a space craft and never returned. His past experience that made him stay away from friendships was a very unfortunate one. Back when he was young, before his parents left him, he had many friends. Eventually, the friends started to all die or go missing. It seemed that whenever Oroch made a friend, he lost them through death, or they went missing and Oroch never saw them again. Oroch eventually retreated to the shadows of life and stayed away from any friendships, not wanting to have yet another death or dissapearance follow him. From this experience, Oroch developed Sociophobia, being afraid of being in large crowds of people or having friends.

**Possessions**

* Art tablet
* Tan coloured hiking vest
* Black pants
Karbrak

Karbraks are dangerous, predatory creatures from the planet Makron. They are Makroidian creatures.

## Appearance

Karbraks grow to almost a meter tall and around 1.75 meters long. They are mostly black, with two white-pupiled eyes. They have four athletic legs, with sharp claws on each foot. Karbraks have heads about half a meter long, with many rows of sharp, dagger like teeth. They have short, sharp quills on their back, just behind their head. The spikes sometimes have white tips. Karbraks lack any tail.

## Behaviour

Karbraks hunt in packs of 3-5, working together to take down much larger prey than themselves. In the Luminous Forests, Karbraks sometimes hunt by themselves, using stealth to hunt their prey. When a pack Karbrak is hurt, the pack will stay with it until it is better or it has died, in which case they will all stay with the body for a while before moving on to find food. If a Karbrak or a Karbrak Pack comes across an injured member of its kind, no matter whether or not it is part of their pack or not, the pack will nurse it to health and invite it into their pack. Their prime competition are Natul packs.

## Habitat

Karbraks can be found in small numbers all over Makron.
Soul Blader

**Soul Blader (Sb)**

30 Pedras cristalizadas duras, 40 Pedras cristalizadas afiadas e 1x STR ORB 5

Soul Blader foi a última classe a ser inclusa como advanced para magician, é uma advanced totalmente diferenciada das demais, devido seu foco ser o mais o dano físico do que o magico. Todas suas skills são obrigatórias o uso de dagger, apesar de mesclar elementos com dano físico. Inclusive existe uma skill que transforma INT em STR, aumentando assim o dano em questão. Sugere-se adquirir esta advanced por último, pois é pouco utilizada entre os magicians por não poder usar as skills masterizadas das outras advanceds.

**Feito por: Alexandre Herran**
Rock Serpent

Rock Serpents are magnesium-based, burrowing creatures from the planet Krittiss.

## Appearance

There are two different types of Rock Serpent on Krittiss: The Giant Rock Serpent and the Timid Rock Serpent. Both are identical except for their size. Giant rock serpents are very similar to snakes, except they have a rocky exterior and small, black eyes.

## Behaviour

Rock Serpents swiftly burrow through the ground, searching for nutrient-rich Magnesium deposits. Despite their enormous size and imposing presence, Rock Serpents are generally harmless creatures.

## Habitat

Rock Serpents live underground on the planet Krittiss.
Union Spaceforce

The Union Spaceforce is a military organization orchestrated by the Union of Free Planets. Its members are of many different species. The Spaceforce is primarily based around military space craft, and is the primary fighting force for the union. While each planet has its own law enforcement organizations, the Spaceforce acts as an interplanetary police force, having jurisdiction in space as well. There are Spaceforce bases on many planets, but the largest one is on Marksus Prime.

## Space Craft

Most of the equipment used by the Union Spaceforce is manufactured by Kron Enterprises.

* Union Starfighter
* Union Star Commander
* Union Spaceforce Transport
Keu'it

The Keu'it are a race of sentient, Magnesium-based life forms native to the planet Krittiss. Although they do not rely heavily on their religion, they are known to reference it and its immense set of deities.

## History

The Keu'it were in conflict with their rival inhabitants of Krittiss, the Gorivin, for as long as their history can recount. As their species evolved, so too did their mining skills, and with that came new technology. After many millennia of conflict, cooler heads prevailed and the two sides arranged a truce... Which lasted for 3 standard minutes. After having mastered terranean and subterranean battle, the next route was to the skies, however the Gorivin decided to build Space Craft as well, however they did not succeed and wasted precious time and resources. This allowed for the Keu'it to gain an advantage which they had no problem exploiting. However, Horin explorers arrived just in time and put an end to the conflict. The Keu'it were brought into inter-planetary affairs and eventually became some of the founding members of the Union of Free Planets. However, their hostilities with the Gorivin have persisted, causing many tense situations over the years.

Today, the Keu'it suffer under a pro-Gorivin, anti-Keu'it government on Krittiss. There are rumours of a new conflict in the making...

## Physiology

The Keu'it are Magnesium-based organisms, with a rock-hard external layer. They are very much humanoid, but with overall taller bodies, heads, and limbs. Their skin comes in several different stone-colours, most commonly brown and grey.
Larnix

Larnix are dog like beasts native to the planet Pantheria who were domesticated by the Lacari people years ago, and more recently by the Backu. Many Larnix still live in the wilderness, though.

## Apperance

Larnix are about the size of a German shepherd dog, and their appearance is quite like that of a dog, except they are mostly hairless and green, save for their black manes and the tips of their tails, which are lion like. The wild variant is much larger. The wild variant tends to have a more gruff main and is also much larger.

## Behaviour

Domesticated Larnix are very loyal and fierce protectors, while their wild variant is savage and predatory. Wild Larnix have been reported to be cannibalistic at times.

## Habitat

Larnix live in the Forests and Deserts of Pantheria. The ones in the desert are only slightly larger than the domestic ones, but still smaller than the jungle dwelling kind. This is due to the fact that the desert is much more dry and has less food.
B-7 Laser Rifle

A B-7 Laser Rifle is a medium-sized weapon in the Freyja System, used for law enforcement and often for hunting. It is produced by Kron Enterprises and fires a more powerful, further reaching laser than the M-7 Laser Pistol. It is often used by the Union Spaceforce when they are expecting resistance.

The B-7 is around 65 cm long from the hilt to the front of the barrel. Below the hilt is a handle, with a button for firing. On the top of the hilt is a safety mechanism to turn the rifle from off to stun to kill. The laser itself is generated just below the dial, and although it has a default colour of red it can be changed by replacing the crystal with one of a different colour. The laser can reach over 250 meters before being rendered harmless. The B-7 is usually Black or Dark Chrome, unless it is re-coloured. The B-7 runs off of Hydrogen Crysals.
Planetary Shuttles

Planetary Shuttles are space craft used primarily for quick movement of sentients and or cargo within the atmosphere of a planet. They are manufactured by Kron Enterprises and use Helium Condensers for power. They are marketed as a faster alternative to Hovercraft, however they are also much more expensive.
Character Template

Basic summary of your character, including species, homeworld and occupation.

## Personality and Backstory

A few lines about your character's personality.

A few lines about your character's history. (Optional)

## Possessions

Add all of your characters possessions in bullet form, with as many links as possible. Example:

* M-7 Laser Pistol
* *Mel* (Untralan Explorateur)
Omni Gun

Omni Guns are extremely powerful, dangerous, and illegal laser-powered weapons that were first used by the Yarrossi during the Great Yarrossi Enlightenment.

Omni Guns are around 1 meter long, and have a cylindrical barrel with a diameter of 15 cm. They have two cavities at the back for inserting your appendages to hold it with, and just in front of this section is the large laser-generator. The laser starts off as an extremely small but powerful beam of light which is swiftly magnified by multiple crystals as it moves towards the front of the barrel, until it is enormously large. This is a very efficient way of powering the laser, because it requires minimal energy to create an enormous blast. The laser itself can travel a length of around 30 meters, even blasting through walls, before it dissipates and is harmless. Any living targets hit are almost certain to die from the blast, however if they manage to survive that they must still contend with the dangerous radiation from the blast. Operators of this weapon are also susceptible to radiation, however the intended operators (Yarrossi) are nearly immune to it and it will likely have no effect on them. Other species, however, may see long therm side-affects. Omni Guns are powered by Radiation Cores.

After the Great Yarrossi Enlightement, the intergalactic community was very wary of the destructiveness of such weapons and as such they were banished by the Union. Any sentient who encounters an Omni Gun is to report it immediately to the Union Spaceforce, bypassing any local law enforcement. It will then be demolished. This law has worked quite efficiently, however, there are still believed to be some lying in the wilderness of planets that were occupied or visited by the Yarrossi. They are one of the rarest and most valuable items on the blackmarket.
Secret Explorers

**Secret Explorers** are special locked characters with unusual/extra perks, powerful items, and/or rare companions. Most of these characters have been designed and requested by a special-edition purchaser of the game.

All secret explorers come with 6 Toughness and 2 Capacity, though their other stats vary widely. Some of them are largely based on one of the original explorers, while others are extremely unique and even have exclusive items or companions.

Multiple codes can be active at one time, and activated characters can show up as rivals during gameplay.

To disable/re-lock a secret character, simply follow the same directions used to reveal them:

## How to Input Codes

**PC:**

1. Go to the options menu (settings symbol at the top left)
2. Enter the secret explorer's code (don't click on anything, just type it!)

**Console:**

1. Go to the settings menu
2. Press "up" on your D-Pad up to increment the current number.
3. Press right to submit.

You won't see any actual numbers on the screen. But every button click up equals +1. And with every right-click, you move to the next digit in the sequence.

For example: 1234 would be URUURUUURUUUUR.(u=up, r=right)

This should work on PS4, XBOX and Nintendo Switch.

## Secret Explorers

KaiChristophorus AmiculusJörg S. FriedrichLoki TexilakeRiad DjemiliZacharias ZourRobertMatthew HadleyJohannes KristmannSir ChorgeFreiherr von GehlsdorfHercule BoumbaFabian Aleksandar ScherschelHiram BinghamLawrence TalboddAlison ZawackiGregor OnkhDingir BhaakRami IsmailAlfred NobelE.S. GoffterdingDuke LietuG.K. NormanBaron Victor Von ParagonBlitz KriegslerMegan CarnesEric SmithFridericus SchneiderDavid BrenderSir Deddlee EndeavourSound of MysteryReddick CampbellAllison OttingAerynAustin WalkerDimirBenedikt MeyerOlivia WhiteGloeggTim BelliRafal Sokulski
ラウンドアバウト

（roundabout）3人の動き回るテイクアウトパターンの1つ。

## 動き方

6クラブ4カウントのパスとセルフを入れ替えつつ、テイクアウトする人が入れ替わる。

ジャグラーAとCが6クラブ4カウントでパスをしているとき、ジャグラーBが右手にクラブを1本持って間にはいり、

1. AからCへのパス
2. Cのセルフ

の順にクラブを入れ替えた後、Cと入れ替わり、Aからパスを受け取る。CはAにパスした後、真ん中に移動し、振り返ってBにクラブを渡す。途中まではスタンダードマニピュレーターと同じ。

セルフ含めて8拍で1セットとなり、9拍目からの役割をA→C、B→A、C→Bとなるようにして1拍目から始めれば、3セット計24拍で役割が一周する。すなわち9拍目からはCがクラブを入れ替え、Aが後にCと入れ替わり、Bが4カウントでパスを投げる。

## 練習方法

全員スタンダードマニピュレーターの全ての役割ができることが前提。

一度に一周24拍分の動きを覚えるのは大変なので、拍を区切って部分的に練習していく（1拍目から8拍目まで、9拍目から16拍目まで、17拍目から24拍目まで）。慣れてきたら止めずに続ける。
Union Spaceforce Transport

Union Spaceforce Transport ships are space craft used by the Union Spaceforce to transport personnel or equipment across any distance. They are fast, lightweight cruisers. They are produced by Kron Enterprises.

Union Spaceforce Transport ships are hexagonal in shape, with their front and back ends being thinner than their sides. They have a cockpit at the front of the hexagon and storage/personnel space in the mid and rear sections. Two large engines are attached to the back of the hexagon. On the back of the bottom, a large ramp extends to unload supplies, and the two sides can also open to release personnel more quickly. Landing gear extends from the bottom when landed. They are mainly blue and silver.
Kli'kluk

Kli'kluks are Magnesium-based organisms from the planet Krittiss. Some Kli'kluks have been domesticated.

## Appearance

Kli'kluks have two thin legs, and one thin arm in the center of their chest. They have a tail about the length of their small body, ending in a sharp point. At the front of their body is a small, sphericleish head. They are usually just over 1 meter long.

## Behaviour

Kli'kluks are known as mischievous creatures, often play tricks on sentients and stealing their supplies. Kli'kluks are in fact named for the sound they will sometimes make: One Kli'kluk will make a "Klik" sound causing a target to look in their direction, and another will then make a "Kluk" sound causing the target to look the other way. The creatures will continue to do this until the target gives up and begins to ignore them.

## Habitat

Kli'kluks live all across the steep mountain ranges of Krittiss.
Saphra

The Saphra is a cat like creature from Pantheria. It is an apex predator and has been known to attack small Baku hovercraft.

## Appearance

The Saphra is a pretty beast. With soft fur that comes in: Grey, Black, Tan and rarely Crystal white. However, nearly blue creature have been reported.

## Behaviour

This animal can reach six hundred pounds and five feet tall at the shoulder, and is best to be seen at a distance.

The Saphra is a hunter that will eat most herbivores in the area, Baku scouts, and rarely a Larnix. However attacks on the Lacari are very rare.

## Habitat

Saphras live in the forests of Pantheria.
Marksus Prime

Marksus Prime is a gas giant with a habitable atmosphere, as well as the capital of the Freyja System.

## History

Marksus Prime was first discovered by the Horin Scientists who left their planet in its final years. They stationed their space station home in the atmosphere and developed Helium Condensers, a way to create energy from the gases on the planet, specifically the high levels of Helium. This small colony thrived on the planet, and as more and mores species ventured out into the solar system, it became a common meeting place for the different species. As vast floating cities developed on Marksus Prime, so did a sense of communion between the different inhabitants, and it was decided by consensus that Marksus Prime should be the capital of the Freyja System.

Now a days, Marksus Prime is the center for trade, administration and entertainment.

## Location/Geography/Ecology

Marksus Prime is located near the center of the habitable planets.

Marksus Prime has one main floating city that was once several separate cities. The city itself has several distinct districts: The Upper District, which includes the administrative and financial buildings along with several housing and trading centers, as well as the Lower District, where the vast majority of the population lives and does business. As well, the Lower District is where most of the crime on Marksus Prime occurs. The Lower District is formed mostly of the older buildings from the first centuries of the colony.

Although it was believed that life could not exist on gas giants, there are rumors of a large, flying creature that has destroyed several antennae on broadcast buildings. Officially, however, these antennae break downs are the work of vandals who oppose the government.
Momboon

Momboon is a small, lifeless planet in the Freyja Solar System. It has four small moons, and a small colony of scientists/archaeologists.

## History

Momboon was first found by the Yarrossi, who inhabited the world and exploited its minerals. During the Great Yarrossi Enlightenment, it was one of the last strongholds of the Yarrossi, who set up a defense system based on the four moons, using large lasers. This held off the Union for a while, but eventually the laser generators malfunctioned and the Union got in.

Today, one small research station operates on the planet.

## Location/Geography/Ecology

Momboon is located at the far side of the Habitable zone, very close to Yarross.

Momboon is much like Yarross and therefore supports the Yarrossi. Rocky and barren. Due to the Yarrossi occupation and subsequent abandonment, there are abandoned buildings and vehicles across the surface.

Although there was no life on Momboon prior to the Yarrossi, the Yarrossi brought with them Giant Ground Amoebae, both by accident and on purpose, and they continue to thrive on the planet even now as the Yarrossi are gone.
Helium Condensers

Helium Condensers are an energy source which extracts Helium from the environment and uses it to fuel whatever technology is needed. It is a practical and efficient source for powering buildings and in-atmosphere ships, especially on gas giants such as Marksus Prime, however it has not yet been developed in a small enough form to power smaller electronics, such as personal weaponry and radio devices. It is also ineffective in space, as the energy must be used immediately and Helium can not be extracted from space.
Yarross Control

*Yarross Control* is the name of a Kron Enterprises Planetary Orbiter Station around the planet Yarross. It was created to keep the Yarrossi from leaving their planet after the Great Yarrossi Enlightenment.

## History

*Yarross Control* was created in the Kron Enterprises facility on Marksus Prime. It was then moved to orbit around Yarross and has been left there, with several repairs over time.

## Operation

*Yarross Control* is operated by a minimal, rotating crew of 6-7 sentients: 1 commanding officer, 2 engineers for upkeep, 2-3 security guards and 1 pilot for the shuttles.
Makron

Makron is a planet in the Freyja System and the homeworld of the Kron species. It is also a member of the Union of Free Planets.

## History

Makron was once a place with much more darkness, but over time the atmosphere has changed in its composition to allow more sunlight to reach the surface. This sunlight encouraged the growth of many different species, including the Kron. The Kron quickly developed electricity and began to revolutionize their planet. They realized the risks of over using their resources and developed ways around it, so that their planet survived while their species thrived. Once Makron joined interplanetary affairs, it gained notoriety as a place of ingenuity and development.

Today, much of Makron's population is employed in the development of new technology. There are multiple different technology corporations on Makron, but the largest one is Kron Enterprises, which has three large facilities on Makron for building technology, including spacecraft. Makron is still not a polluted world, but one mistake could easily change that.

## Location/Geography/Ecology

Makron is located around the middle of the habitable zone, slightly closer to the edge further from Freyja.

Makron has many plains and forests, along with several oceans. It is colder at the poles, but there are Kron settlements across the planet.

Because of the long time that Makron spent with so little sunlight, most of the life on Makron has evolved in darker colours. There is also bioluminescent life, and dark purples, blues and greens. The life on Makron comes in all shapes and sizes, however there are two distinct groups: The Kronoids (Creatures who have hard exoskeletons, unlikely to have bioluminescence) and the Makroids (Creatures with a softer skin, likely to have bioluminescence). While the Kronoids are more dexterous and have evolved into the Kron, the Makroids can grow to larger sizes and their bodies can withstand more abuse.

## Fauna

* Pelbone
* Karbrak
* Misina
* Omisa
* Natul

## Flora

* Suron
* Plove
* Min
Lisag

Lisag is a planet in the Freyja System, and a major mining colony. It is under the protection of the Union of Free Planets.

## History

Lisag was discovered by several early Horin explorers, although at the time they didn't have the resources to mine the abundant precious minerals available there. Many years later, the Gorivin independently lead several expeditions to the planet to set up mining colonies. They were followed soon after by the Keu'it, and now many different corporations operate their, notably the Dowen Company.

Today, Lisag is a very busy place, with multiple different companies all mining the minerals there. It is a great place to find work and the minerals don't appear to be running out any time soon.

## Location/Geography/Ecology

Lisag is located within the habitable zone, so no special equipment is required to survive while on it. It is on a part of the habitable zone located closer to Freyja.

Lisag's surface is formed mostly of a red-brown rock, and even the minerals are tinged this colour. Equipment left on the planet will slowly accumulate dust of this colour and so Lisag has become associated with red-brown. The only environments on the planet are large plains covered in this rock, or caves made of this rock. Although minerals can be found on the plateaus above ground, they are much more common in the caves beneath, so while the plains are used for accumulating the outdated resource petroleum, large excavating crews dig large pits or venture into crews to find useful rocks.

Despite being in the habitable zone, no life or water appeared naturally on Lisag, however off-world visitors brought with them several small species. All life on Lisag is located in the caves beneath the surface.

## Creatures

* Giant Ground Amoeba
* Electro Crawlers
Preacher

*Can convince natives to join the trek, independent from the current standing towards the locals.*

Perk (Explorer - Exclusive)

### Effect

Can recruit a companion at any/all villages, even when Standing is low.

### Source

Grigori Rasputin

**Preacher** is an explorer perk exclusive to Grigori Rasputin. It grants him the ability to always recruit a companion when visiting villages, even if he has low Standing.

## Tips

* This perk saves considerable trading value by allowing Rasputin to bypass the normal recruiting standing requirement of 2, eliminating need to donate items to villagers to reinstate good standing.
* Ease in recruitment can often extend or save an explorer's life, as companions take on the negative affects of insanity before their explorer, and will die before allowing the player to be killed.
* Negative standing can still hinder Rasputin's gameplay: Angry Natives can still be triggered and block his access to villages.

Perks
マサカリ

肩の上まで振り上げてから、相手に投げる技。最も有名な投げ技の1つ。トマホーク、チョップとも呼ばれる。

## 投げ方

キャッチしたクラブを肩の上、頭の横あたりまで振り上げる。このとき肘はだいたい肩の高さまで上げ、正面に向ける。

振り上げたら、肘を軸にして相手に向かって投げる。ノブが腕に引っかかる場合は、手のひらを横（頭のほう）か後ろに向けると引っかかりにくい。真正面ではなく、斜め上に飛ぶように意識して投げると綺麗な放物線を描きやすい。

クラブを持つ位置はどこでも良いが、ノブ寄りを持つと高くて回転の緩いパス（ふんわりしたパス）、重心寄りを持つと低くて回転の速いパス（鋭いパス）を投げやすい。回転をかけるのに慣れないうちは、後者の方が投げやすい。

相手の正面に、クラブが水平もしくは若干ヘッドが下向きの状態でキャッチされるように投げる。ヘッドが少し上向きだったり、奥に投げすぎたりすると取りにくい。またキャッチ時にハンドルが体の外を向いていると取りにくいので、なるべく真っすぐに投げる。

ソロで上記の方法で肘を引き、真上に2回転を投げると、回転をかける練習になる。

## リズム

基本的にすべてのパスに応用できるが、ここでは典型的なリズムを示す。

6クラブ2カウント、4カウント、etc

振り上げてから2回転弱で投げるのが一般的。

パスをセルフの内側を通すか外側を通すかで、セルフの投げ方が若干変わってくる。パスをセルフの内側を通す場合は、上から見たときにクラブが斜めになるように、少し外側にセルフを投げると衝突しづらい。パスをセルフの外側を通す場合は、上から見たときにクラブが縦になるように、あまり外側に出ないようにセルフを投げるとパスの軌道が確保できる。

7クラブ2カウント

2回転パスをベースとする場合、マサカリは3回転で投げるのが一般的。

6クラブ1カウント

キャッチしたパスをそのまま投げるので、2カウントとは振り上げの挙動が異なる。相手からのパスと衝突する場合は、気持ち早めに投げることで回避できる。
初めは片腕ずつ練習した方が効率が良い。

## 派生技

リバースマサカリ

振り上げ時にクラブを立て、ハンドルを勢い良く前に押し出す。

クビカリ

投げる手とは反対側の肩の上まで振り上げ、マサカリを投げる。

マルチマサカリ

## 参考動画

https://www.youtube.com/watch?v=MDz54Jp3xi0&t=8s