Abeil

**Abeil** are a kind of monstrous humanoid that resemble beelike elves.

## History

Abeil have not been encountered in Eberron.

Hive-cities of bee people may exist in remote regions such as Xen'drik or as one-off experiments by powerful wizards.

## Species

Abeil have three known subtypes.

* **Soldiers** or **storm-wings** are the aggressive protectors of the abeil colonies.
* **Vassals** are the workers of the colonies who build up the hive-cities and find the raw material to fuel their growth.
* **Queens** are the rulers of the abeil and maintain the hive mind that guides their colonies. New queens are created through consuming royal jelly, and will either attend a ruling queen or be sent out to establish a new hive-city.

## Appearance & Personality

Abeil are a kind of insectoid humanoid that resembles an elf crossed with a bee. They have an expansionist view on their territory and can be very aggressive.

## Abilities

Abeil have a hive mind within a 25-mile radius of their queen. Abeil can fly, and will use *sonic* attacks against their foes.

## Society

Abeils dwell in *hive-cities*, where they are ruled over with absolute authority by a queen. They will fight over resources with other races they may encounter.

## Lands

Abeil might be found in Xen'drik. A population of abeil might exist as a recent creation of Mordain the Fleshweaver.

## Notes

Keith Baker has suggested on his website that abeil are emblematic of the phrase "If it exists in D&D it has a place in Eberron." He suggests that they might exist in The Mournland either as humans warped by the effects of the Mourning or even as warped bees. Alternatively, he offers that they could be in Xen'drik or a creation of Mordain the Fleshweaver, but the key point is that they occupy no fixed place in the setting, if they are present at all.

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## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 ***Monster Manual II***.
Jeff Grubb, Rich Redman, Steve Winter,
and Edward Bonny (September 2002). Wizards of the Coast. ISBN 0-7869-2873-5.
2. ↑ 2.0 2.1 ***City of Stormreach***.
Keith Baker, Nicolas Logue, James "Grim" Desborough, C.A. Suleiman (2008). Wizards of the Coast. ISBN 0-7869-4803-5.
3. ↑ 3.0 3.1 ***Secrets of Xen'drik***.
Keith Baker, Jason Bulmahn, and Amber Scott (2006). Wizards of the Coast. ISBN 0-7869-3916-8.
4. ↑ 4.0 4.1 ***Dragonshards: Masters of Magic***. Keith Baker (July 25th, 2005). Wizards of the Coast.
5. ↑ 5.0 5.1 Keith Baker (12/22/2012). Dragonmarks 12/21: Is Boranel Evil?. Archived from the original on 12/25/2013. Retrieved on 03/04/2019. “It’s also vital to recognize that the statement isn’t “If it’s in D&D, it’s in Eberron.” It’s “If it’s in D&D, it has a place in Eberron.” If you love abeil (bee people), there are many places you COULD put them. They could have a lost hive-city deep in Xen’drik. They could be a product of the Mourning, in which a Cyran city was transformed into an Abeil hive. They could be a new creation of Mordain the Fleshweaver. But if I don’t like abeil, I don’t have to use them at all. They aren’t IN Eberron; it’s simply easy for you to add them in if YOU want to. There’s a place for them in Eberron. This is the key to the statement that Eberron is a “kitchen sink.” It’s as much of a kitchen sink as you want it to be. I don’t use goliaths, genasi, illumians, chaos gnomes, etc. But if I wanted to, I could find a place for them.”